Test Update 09/12/2017 - Patch Notes and Discussion

- Shaman - Fleeting Spirit has been changed to now double the effectiveness of 5-10 heal over time and 5-10 damage over time spells rather than 10-20 of either. Reduced the duration of the ability for damage over time spells to 2 minutes and heal over time spells to 4 minutes.
- Shaman - Refunded Paralytic Spores and Paralytic Spray. Changed Spiritual Rebuke to be a knock back that triggers a root effect (similar to Paralytic Spray) and added additional ranks.
- The EverQuest Team”

When I cast Fleeting Spirit now both effects instantly fade. The listed duration seems too short for the DoT's. Why can't both be 5 minutes since they are charge based?

Paralytic Spores, Paralytic Spray, and Spiritual Rebuke all serve different functions. I really don't want these lines consolidated. This change is basically just eliminating 2 decent abilities we have had for years and replacing them with nothing. At the very least if your going to consolidate them it should be more like Beguilers Banishment with a better/longer lasting root but I would rather these abilities not get consolidated.

“Okay, I can agree that text could be omitted. But what is the selling point for this item. How was it advertised that made you think the Devs intended this to be indoor useable?”

The 20+ people in my raid riding one indoors was a pretty huge selling point. The fact they never said anything to the contrary is my issue. What are you not understanding? They should have made a post 2 weeks ago if this wasn't intended.

(Again, I don't consider 1 line in test patch notes making a post about it either. There are people on Ragefire literally right now selling them using the fact they can be used indoors as as a selling point. I'm confused on how you are defending this? They should have made a post.)

I'm an average player and I GUARANTEE you, if I see a new and fantastic purchaseable mount being used that I like, I'd buy it in good faith that it was working the way it was supposed to be when I saw it.

“Who do you think you are calling this guy an idiot? You win the Internet for the most belligerent, thoughtless, and inflammatory post ever.

I'm an average player and I GUARANTEE you, if I see a new and fantastic purchaseable mount being used that I like, I'd buy it in good faith that it was working the way it was supposed to be when I saw it.

I wouldn't even check the forums like he did to make sure.”

Exactly, this is my very point. I figured it had to be too good to be true. No one was even talking about it. When other huge exploits or bugs like this happen, you better believe their posted to the forums REAL quick, and many threads are created in regards to them.

Also, people are forgetting that a majority of the people who paid for these bought them because they were 25% off at the time as well. I personally waited until the last day of the sale to buy them just to make sure, and here I am getting screwed anyways.

Regarding people quitting over class nerfs... I quit playing my necro about 2 years ago when TBM came out. That was the final nail in the coffin for my necro, and I rerolled. If necros ever got buffed back to something that didn't feel totally underpowered, I would hop back on in a heartbeat. That being said, I still have fun playing EQ, but it's pretty bad that necros got so bad that I had to quit the class.

I have question about the Scent of Terris change. We used to make mob undead temporarily then place Deaths Malaise slow on the mob. Now with the wording of the patch note that will no longer work. Because as soon as mob changes back to non undead the slow become inactive.

On to reluctant benevolence is the change only working on lifetaps intended? Or is it the result archaic note that exist sense beta where it was introduced? The AA existed in lifetap version when it was originally introduced but it was changed in that beta to effect all detrimental spells.

That would explain why reports of reluctant benevolence working still on all detrimental spell on test after this patch.

While I see you are adding kick to some classes armor and such can you look at the Darkened Tolan's Darkwood Breastplate and add kick to that as well. It seems to be missing off that but our other raid bps have had it now for awhile.

“Who do you think you are calling this guy an idiot? You win the Internet for the most belligerent, thoughtless, and inflammatory post ever.

I'm an average player and I GUARANTEE you, if I see a new and fantastic purchaseable mount being used that I like, I'd buy it in good faith that it was working the way it was supposed to be when I saw it.

I wouldn't even check the forums like he did to make sure.”

I guess you dont read the class forums. My post was really quite tame compared to what some people post there.
Would it make you feel better if I had instead said "oh thats a simple mistake. Anyone would have thought that for the first time in EQ history, there is now a mount thats is usable indoors, and it is in fact a wild bear!"
No, that doesnt make sense.

“Many people paid "a lot" of money, not just me. Thanks for calling me an idiot though. The substance of your post made the comment quite ironic.

Exactly, this is my very point. I figured it had to be too good to be true. No one was even talking about it. When other huge exploits or bugs like this happen, you better believe their posted to the forums REAL quick, and many threads are created in regards to them.

Also, people are forgetting that a majority of the people who paid for these bought them because they were 25% off at the time as well. I personally waited until the last day of the sale to buy them just to make sure, and here I am getting screwed anyways.”

All these nerfs are really very agitating, and to see this many posts about something that is 100% a non issue and was very obviously a bug is ridiculous. Anyone should assume an indoor usable bear mount is pretty silly and certainly wasnt intended.
The fact that you did not post to point out that the item is strange that it is usable inside, and to ask if that was indeed working as intended just makes me think you were intending to exploit a bug that you hoped none of the devs had noticed.
Additionally, stating how much you spent to attain the item that you at the very least had a nagging suspicion was not working as intended, based on your admission of checking the forums to see any posts related to the bear mount, kind of affirms what I said.
I am sorry for saying you were acting like an idiot, but be honest, are you more mad that the item was fixed, or that you spent so much to get it?

“- Paladin, Shadowknight - Changed Helix from an activated ability to a passive ability that is triggered when casting hate over time spells. Ranks 1-7 of Helix of the Undying have been consolidated into Improved Demand For Honor for paladins and Improved Demand for Power for shadowknights”

Would appreciate this kept as an aa - or could you atleast tie it to something that's always used instead?
- lacerating blade, vicious bite of chaos, bash, or if it has to be spells- taps, spear or terrors.

Or if you insist on keeping it on demand for power, make it instant cast, perhaps via an aa line?

“Yes, this patch contains some fixes that will improve the performance of AB and all other servers some, but there are still improvements that need to be made that continue to be worked on.”

My guess is that they patch both the client and the server on patch-days, would make sense that server versions and client versions should "match". At least when the patch addresses client-server-communications.

Warriors have see 2 abilities of the 3 they received in EoK made nearly useless,while knights keep 2 + abilities. Can we get a new spell as a compensation ? I suggest an activate AE aggro ability that we can click when we want it, because now our AE aggro is really weak.

While I see you are adding kick to some classes armor and such can you look at the Darkened Tolan's Darkwood Breastplate and add kick to that as well. It seems to be missing off that but our other raid bps have had it now for awhile.”

It won't make this patch, but I'll look into this. I'll check all of those BP's for missing skills they should or should not have.

“It won't make this patch, but I'll look into this. I'll check all of those BP's for missing skills they should or should not have.”

Ngreth is there any truth to you taking over the dot revamp project? And if so any possible hint to when necromancers and shadow knights will be completed?

This dot revamp started almost 2 years ago now and Aristo made it sound like it would be finished early 2017, said after he finished his EoK stuff back in Oct. 2016. Yet here we are about to launch another expansion, which means no chance until February 2018 most likely, and still no word at all about the last 2 classes that this arguably impacted the most. Doing every other class first only exacerbated the debuff limit issue as all the classes who didn't use dots who got revamped now often times do.