how high is your ping?

10 nd lower

10 to 50

50 to 100

100 and up

will the tf2 team ever address the fact that not all its players have a perfect ping? For example, I love to play team fortress 2, but i live in the middle of nowhere USA, so the internet gives me a rage-inducing 666 ping to play with, so whatever i do will always be 1 to 2 seconds behind anyone else and that can make for a very aggravating experience.

now i can already think of a few solutions:

1: make it so the game camera and model are just as slow as the hit box

2: put high ping players in matches with other high ping players

3: which is a long shot that will never be implemented: make a class that requires very little fast movements

or if possible, make servers closer to high ping areas

anyway this was just to get it off my chest after a very bad game with a certain pyro

There is nothing valve (or any other game developer) can do about this because the internet isn't light speed yet. I suspect it might be just your personal internet speed though, because I (US east coast) get about 100 ping on US west coast servers.

This would just increase the problem exponentially, since info has to be sent slowly from one high-ping player to the server, then delivered to another high-ping player.

Edit: You seem to think ping is a static value, which is incorrect, it's the amount of time it takes for you to communicate with the server. That will change depending on your internet speed and the location of the server you play on. So I could answer every option on your poll.

how do i answer this question it entirely depends what server youre on

Click to expand...

i'm literally died senter of america so the ping almost never changes and i have never gone below 589 and 589 is on a severe with no one on it! and yes they can fix it. just move the camera and model back by a second and they hit box will line up

i'm literally died senter of america so the ping almost never changes and i have never gone below 589 and 589 is on a severe with no one on it! and yes they can fix it. just move the camera and model back by a second and they hit box will line up

You know, with a speaker that sends out your keystrokes/mouse-movements and a microphone on the other end decoding them and playing TF2 with them, you could probably do this. Then just send the image via SSTV back to your tin can.

Put a blue portal on the wall of your computer room. Mail the portal gun to a major ISP in New York City with instructions to put an orange portal on their wall. When the portal opens, run the master ethernet cable from your router to one of their switches. Enjoy your <50 ping to the US server.

Or facepalm as your portal disappears because they hit the wrong button.

The computer receives your packet alongside others, then will process what happened. Lag compensation occurs here, if an event happened on one person's screen but not another person's screen, it will favor the high ping player. For instance if you head-shot someone on your screen, but on their screen they went behind the wall, the server "rewinds" understanding your data was outdated, and will reward the attack. https://wiki.teamfortress.com/wiki/Lag_compensation

The server will send out packets to everyone, including you moving forward.

The computer makes the adjustment if there's a difference between what your computer emulated, and what happened

Under the current system, you actually are benefited having a higher ping. Lag compensation does not work for projectile weapons or the pyro's flamethrower, meaning higher ping players find difficulty playing Pyro.

Yrr was right to call you out for saying you have a fundamental misunderstanding of Ping and Lag Compensation that invalidates the entire post.

3: which is a long shot that will never be implemented: make a class that requires very little fast movements

Click to expand...

Like Engineer, Or medic? These are the best you're going to get at 666ping without turning into a god damn spectator, if you make a class rely on very little fast movements you essentially make a class that is unfun to play against or -as- because it's stupidly easy to play.