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If you have any good tweaks and performance tunes that you would like to share with fellow P3D flyers, please post them here.

:salute:

Bill

The only one I can think of and which is already known elsewhere is the Bojote tweak at http://www.venetubo.com/fsx.html which is as valid for P3D as it was for FSX. By employing some simple edits, after making sure original files are saved, copy the P3D.cfg to FSX, rename it FSX.cfg employ the Bojote tweak then reverse the process back to P3D. Works a treat. Just be sure and back up Original FSX and P3D files before doing this to avoid disappointment.
Of course once the v3 P3D comes out this may no longer be the case, but there is a while to wait for that.

I turned down water reflectives from 75% to 25%, I still have clouds reflections, and performance went up a tad. I usually do not use this, but I was flying over lots of water and in a plane that maxed out the resources, so flying over the water at 25% water detail slider really helped out.

In reference to the "Bojote Tweak". . . .I notice that the Affinity Mask is not included. Is that something that should also be added manually, or is there something in the way this particular tweak is done that eliminates the need for the "AffinityMask=14" line?

According to the P3D programmers (the actual code monkeys themselves!), v2.0 is automatically set to allow the OS exclusive use of core 0, and spreads P3D itself across the remaining physical cores available...

On the other hand, there are reports that AffinityMask=14 "tweak" somehow smooths things out better...

I suspect it is a placebo effect myself. L-M invested a lot of effort into expanding the UI configuration menu specifically to make hand editing the p3d.cfg file totally unnecessary...

According to the P3D programmers (the actual code monkeys themselves!), v2.0 is automatically set to allow the OS exclusive use of core 0, and spreads P3D itself across the remaining physical cores available...
On the other hand, there are reports that AffinityMask=14 "tweak" somehow smooths things out better...
I suspect it is a placebo effect myself. L-M invested a lot of effort into expanding the UI configuration menu specifically to make hand editing the p3d.cfg file totally unnecessary...

Thanks, Ed (falcon409), for the head up. I tested it on my systems and it worked wonders. It seems like LM changed something in the math of rendering the clouds which led to oversized cloud sprites that drag down the performance. The workaround reduces the size by one half, problem is gone. LM stated to adress this in the service pack / hotfix for the v2.3 version.

Thanks, Ed (falcon409), for the head up. I tested it on my systems and it worked wonders. It seems like LM changed something in the math of rendering the clouds which led to oversized cloud sprites that drag down the performance. The workaround reduces the size by one half, problem is gone. LM stated to adress this in the service pack / hotfix for the v2.3 version.

Cheers,
Mark

Can somebody post this exact information because I am not sure this thread on the prepar3d.com site still exists. This tweak worked well for me before in 3.2 but I cannot find the info to apply in 3.3.

Can somebody post this exact information because I am not sure this thread on the prepar3d.com site still exists. This tweak worked well for me before in 3.2 but I cannot find the info to apply in 3.3.

The thread seems to be gone, but it has to be noted that this was a work around for the old 2.3 version prior to an hotfix, which essentially made the same correction. Further, LM has constantly tuned the cloud.fx with each release iteration (also in the latest version), so I think it would be safe to say that applying this old fix would probably be counter productive.