Guide to Playing Risk World Domination Online

What is this section about?The purpose of this section is to provide independent reviews on computer and online Risk games. As always, each computer game has its pros and cons. Each game tries to accomodate certain needs and as a result it is slightly biased on certain features. You as a player, may find one incredibly enjoyable, while you may not care about a feature provided by another game. Over the years, online Risk games have evolved dramatically. In addition, each online game has tried to be slightly different from the original classic Risk (perhaps for legal reasons). This has led to a wide range of variations and styles that is difficult to comprehend before getting engaged in the game itself. As Risk fans, we are grateful that developers are continuing their efforts on enhancing these games, so that we can have yet another game and enjoy the trill of winning. The purpose:Hence, this section serves two purposes:

Discovery of new online Risk games as they are introduced into the market.

Evaluation of these games based on their functionality, popularity, style of play, originality and so on.

A number of links and reviews are provided below for the current popular games. These reviews are independent of the software publishers. What you can do?You, as a Risk fan, are invited to comment and review the online Risk games listed here. In particular those who are frequent users of these games are welcome to provide their insight.

Submit links for online Risk GamesIn addition you can also submit new links on Risk games and your reviews. Upon approval, the review will be added to the site for the community's consideration.

Review: This Risk game is played inside a browser. The player needs to select the moves from a number of combo boxes and buttons. Turn times are typically 18 to 24 hours. However, if you have played at least once, you can also join games that have a 15 minutes turn time. As well as standard sequential turn, it also supports simultaneous play. Multiple languages are available. The game is free to play. You can get extra features with yearly paid subscription.

This is a well put together game-in-a-browser. The maps look stylish and are easily readable. The user interface is also intuitive and easy to follow. If you are used to real-time strategy games or games that you play in a dedicated application, this game may feel a bit clunky to use, however you will quickly get used to it. It works because you are not in a rush and usually can spend a fair amount of time formulating your best move. In a turn-based strategy game, this is an incredibly useful feature. You can even use a chat box to talk to other players and initiate diplomacy .

As a result of longer turn times (at least in 18 and 24 hour versions), the game encourages you to play more tactically than strategically. When I went back to make a move on a daily basis, I almost forgot how the game looked like in the previous turn. So when someone had made a major move, and I didn't witnessed it when it was played, I easily got surprised with the end result. This effect was even more pronounced when a few players played one after the other and I only got to see the end result. Of course, this is not an implementation problem . It is a feature due to turn times, which is a subjective matter. Personally, I like to see how the game develops over time. It helps me to understand other player's style of game play.

Longer turn times means that you need to make a move everyday or so. That quickly becomes a habit and I can tell you that it gets very addictive. You tend to wake up in the morning and want to make your move in several Risk games one after the other. The next day you will be eager to know what happened to your great idea, or in this case your grand strategy.

Another feature that I noticed is that you have the option of unlimited fortification in some games. This means you can move as much armies as you like from one country to another connected country as many times as you like. It makes the game much more flexible. However, while attacking, I was unable to carry on with the attack from the conquered country. This stopped any hope of a blitz strategy which I found surprising considering the quality of the game.

All in all, this is a good risk game implementation and I encourage you to try it. The graphics are very clear and eye-pleasing unlike other implementations such as Conquer Club. Some people may prefer browser-based style of Risk better than dedicated applications such as Lux, but you probably wont know unless you try it.

P.S. Thanks to Bryan Brunton for resolving technical issues I had during my review of the web site.

The review mentions that you cannot blitz. This isn't entirely accurate. The problem is actually with the games system. More often then not when you conquer a new land that land does not automatically show up as a land to choose from to attack with. However all you have to do is click on the newly conquered land and you will be able to attack from there. Of course this is one of the problems with GS. The server and game system seem quite sluggish in comparison to other browser based games, however once you get used to the quirks; it is a very enjoyable version.