UE-60563

GameplayTag Query on Component Instance resets when reloading level

GameplayTag Query on Component Instance resets when reloading level

Description

GameplayTagQuery variables - when inside of a component, are not saved.

User notes:
"Note that this does not occur if the ActorComponent is added in code in a native actor and that the actor at Step 1 is a BP actor derived from that native class. It does not matter what type (BP or Native) the Component itself is, only how it is added to the Actor."