Mega Man 64 Walkthrough :

This walkthrough for Mega Man 64 [Nintendo64] has been posted at 05 Feb 2010 by greggo111 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up greggo111 and share this with your freinds. And most important we have 7 other walkthroughs for Mega Man 64, read them all!

Walkthrough - FAQ/Walkthrough

Page 1

Mega Man 64
Table of Contents:
1)- Getting Started
1.1)- Controls
1.2)- General Gameplay
1.2.1)- HUD
1.2.2)- Zenny/Refractor Shards
1.2.3)- Pause Menu
1.2.4)- Field Items
1.3)- Friends and Foes
1.4)- Home Base
1.4.1)- Saving
1.4.2)- Healing
1.4.3)- Item Development
1.4.4)- Help
1.4.5)- Weapons
1.4.6)- Transport
1.5)- Digging
1.6)- Side-Quests
1.7)- Buster Gun
2)- Main Walkthrough
2.1)- Starting Ruins
2.2)- Crash landing: Kattelox Island
2.3)- Attack! The Pirate Invasion!
2.4)- Invasion of Yass Plains
2.5)- The Mysteries of Cardon Forest!
2.6)- Interlude: Side-Quest get!
2.7)- Trouble at the Lake: The Monster of Lake Jyun!
2.8)- Interlude: Side-Quest Get Part 2!
2.9)- Clozer Woods Sub-Gate: The Gates of Hell
2.10)- The Main Gate: Unlocking the Sub-Cities
2.11)- Side-Quest Get Part 3!
2.12)- The Sub-Cities: Watcher, Sleeper, and Dreamer.
2.13)- Main Gate: Mega Man Juno Versus Mega Man Trigger
3)- Side Quest Guide
3.1)- Kattelox Ruins Part 1
3.2)- Kattelox Ruins Part 2
3.3)- Kattelox Ruins Part 3
3.4)- Bombs in Downtown Side-Quest
3.5)- Secret Hideout Side-Quest Part 1
3.6)- Secret Hideout Sid-quest Part 2
3.7)- Secret Hideout Part 3
3.8)- Hospital Side-Quest
3.9)- Kattelox TV Station Side-Quests
3.9.1)- Kattelox TV Side-Quest: Beast Hunter and Balloon Fantasy!
3.9.2)- Worlds Fastest Runners Side-Quest
3.10)- Police Side-Quest 2: The Missing Bag
3.11)- Pregnancy Side-Quest
3.12)- Museum Side-Quest
3.13)- Police chase through Downtown
3.14)- Roll Happiness Side-Quest
4)- Enemy List
5)- Boss Guide
6)- Items/Parts
6.1)- Special Items
6.2)- Normal Items
6.3)- Buster Parts
7)- Item Development
8)- Special Weapons
9)- Differences Between Legends and 64
10)- Secrets
10.1)- Black Armor
10.2)- Unlock Easy and Hard Modes
10.3)- Easy Mode bonuses
10.4)- Easy Money tricks
11)- Gameshark Codes
12)- Copyright/contact info
13)- Version History
14)- Credits
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
1)- Getting Started
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mega Man 64 doesn't have very complicated gameplay mechanics, though
it has a deep story line and complex dungeons. This is the first Mega
Man game to be in 3-D.
Mega Man 64 fits into the same category as the 3-D Zelda's: Not quite
RPG, not really Action/Adventure; somewhere in between.
Mega Man Legends (PS1, PC, PSP) and Mega Man 64 (N64) are essentially
the same game with minor differences based on the power of the
console. The game itself is unchanged.
The game is alternately called Rock Man DASH outside the US.
======================================================================
1.1)- Controls
======================================================================
Control Stick/D-pad - Move Mega Man/Turn
Z - Strafe left
L - Strafe Left
R - Strafe Right
A - Jump. Hold for a longer jump
B - Fire Buster Gun
C buttons:
Up: Show Map
Left: Fire Secondary
Down: Press to active context-sensitive. Hold to engage Jet Skates
Right: Hold to free look
Advanced Techniques:
Roll: hold left or right and tap A
Circle fire: Strafe in one direction and hold the control stick in the
opposite direction. Hold B.
Jump fire: Jump and press B.
Jet Skates:
After getting the Jet Skates.
Engage: Hold C-down
Speed up: While engaged, press up on the control stick
Slow down: While engaged, press down on the control stick
Drift: While engaged, press R or Z
Sharp Turn: While engaged, pull back on the control stick, hold Z or
R, press the control stick slightly in the same direction
as Z or R.
Wide Turn: While engaged, push the control stick forward, hold Z or R,
Press the control stick slightly in the opposite direction
of Z or R.
======================================================================
1.2)- General Gameplay
======================================================================
The gameplay in MML is simple enough, as it's more of an
Action/Adventure game.
It uses a free-roam system; meaning you can go anywhere in the game at
any time provided you don't need an item from the main quest to get
there.
Battle's are simple. Enemies are scattered throughout the field and
dungeons. You can shoot at them or run past them at any time. If you
defeat an enemy, it may scatter items on the field, which you can then
run over to pick up.
----------------------------------------------------------------------
1.2.1)- HUD
----------------------------------------------------------------------
Your HUD, or Heads Up Display, lets you know what's going on around
you. It gives you information that could be critical in a fight or
when exploring ruins.
Top left ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Top right
______
| |
| 1 |
| |
| |
|______|
_^_ OOO
||===|| 6 > OOOOO
||===|| < 2 OOO
||===|| OOOOOOOOOOOO
||=3=|| || OO ||
||===|| 7 >|| OO || < 8
||===|| || OO ||
||===|| OO ##
||===|| |||| ==
||===|| || || ==
||===|| || || 5 > ==
/// \\\ || || ==
OOO || || ##
OOOOO < 4 || || ----
OOO OO OO OO
OOOO
Bottom left ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bottom Right
1 - Dungeon Map. This will only appear in Ruins. It marks your current
location with an orange arrow, walls with grey, breakable walls in
blue, doors in light orange, and exits in green.
2 - Shield. There is a small grey outline around Mega Mans health bar.
This is a shield. When you're hit, it will absorb some of the
damage. You'll see it turn red when hit. When it turns red, you
are vulnerable to taking damage. It will normally close after a
short period of time, but if you take too much damage it will stay
open.
3 - Health Bar. This is Mega Man's health. If all of the pink cubes
get destroyed by taking damage from enemies, its Game Over. You
start out with only 5 cubes of health, but can buy upgrades at the
Junk Shop to a maximum of 10 cubes.
4 - Enemy Detector. This is normal black, but when an enemy is nearby
it will beep then turn spiraling red. This can be useful to alert
you to enemies that may be around corners or on a ledge above you.
5 - Special Weapon Ammo. This gauge shows how much ammo you have left
for your currently equipped Special Weapon. If you have infinite
ammo for your weapon, this gauge will turn into a small grey lock.
6 - Mega Man. Since this game is in the third-person perspective, you
get to see yourself!
7 - Buster Gun. This is Mega Mans main weapon. It fires bursts of
concentrated energy. Its your base weapon, so it has infinite
ammo. You can upgrade this weapon by equipping Buster Parts.
8 - Special Weapon. Your current Special Weapon will be on your right
arm. Size and shape vary from weapon to weapon.
----------------------------------------------------------------------
1.2.2)- Zenny/Refractor Shards
----------------------------------------------------------------------
Zenny is the currency of MML. You use Zenny to buy things at stores or
upgrade weapons.
Zenny can be found in caves (in chests or in holes in the walls) or
more readily by defeating enemies.
Refractor Shards are the actual currency itself. Each refractor shard
is worth a specific amount of Zenny. No, you don't need to take your
shards to a bank to get Zenny for them, as the shards themselves are
used as money.
Refractor shards are shards of a larger refractor. Refractors are the
source of power in this world. They are large crystals that emit
enough power to power anything from a car to an entire city. Refractor
shards aren't large enough to actually power anything, but are
valuable in their own right (they are crystals after all).
The value depends on the color:
Blue: 500
Purple: 250
Green: 100
Gray: 50
How much Zenny you currently have can be viewed at the top of the
pause menu.
----------------------------------------------------------------------
1.2.3)- Pause Menu
----------------------------------------------------------------------
The pause menu comes up when you press the Start button. It shows
everything you've collected in your quest so far, as well as in-game
options. It also allows you to pause your game, the timer is still
going, but you wont be ambushed by an enemy.
Life: Your life gauge
Zenny: How much money you currently have
Time: How long you've been playing this file for
Normal Items: items that aren't essential to your quest.
Special Items: items that ARE essential to your quest.
Buster Parts: Parts to enhance your Buster Gun
Special Weapons: You cant equip weapons through this menu, but you can
view what ones you have.
Options: This one is the longest, but also the most worthless.
Turn: Z/R - Control Stick/pad: whether you want turning to be
controlled with the control stick
or Z and R.
Free Look: Reverse - Normal: This is basically inverted aim or not
Sound: Stereo - Mono: Whether you want to use both speakers on
your TV or just one.
Map: On - Off: turns on/off the Ruins map when in Ruins.
Lock-On: On - Off: when on, you can lock on to enemies with Z+R
----------------------------------------------------------------------
1.2.4)- Field Items
----------------------------------------------------------------------
Field items are items dropped by enemies after defeating them on the
field.
Field items come in 2 types: Refractor shards and life.
Refractor shards are used as money, while life replenishes your health
gauge.
Field items will disappear in a certain amount of time if not picked
up. To pick up a field item, simply run into it.
Sometimes an enemy will drop an important item, such as a key. These
items will not disappear and must be used to continue your quest.
======================================================================
1.3)- Friends and Foes
======================================================================
During your travales you'll meet many people some will want to help
you, others not so much.
------------
Friends:
------------
-= Mega Man =-
The hero and the person you play as, Mega Man was found by Professor
Barrel on a dig. Mega Man has amnesia, and cant remember anything
before meeting Barrel.
As almost a Cyborg, Mega Man is gifted with extraordinary strength and
prowess in combat.
-= Roll =-
Roll is Barrels granddaughter. Her parents disappeared when she was
still a baby. She travels around the world with Barrel and Mega Man
going on digs, all the while looking for her parents.
Roll is very gifted with machines and can make something out of almost
anything.
-= Barrel =-
Professor Barrel is a renowned digger and scientist. He's getting on
in years though, and has pasted down his knowledge to his
granddaughter Roll and adopted son Mega Man.
Barrel's old connections come in handy every so often.
-= Data =-
This mysterious little bot was with Mega Man when he was found by
Barrel. Mega Man is the only person that can understand what the
little monkey says.
Data always knows more then he lets on and is full of advise. He
functions as a save point and is the only one who can heal Mega Man.
-= Mayor (Amelia) =-
The Mayor is one of Barrel's old friends. She really is quite useless
for the most Part. She gives you your Diggers License, and enables you
to complete several side quests.
-= Junk store couple =-
You first meet the wife when you enter Apple Market for the first
time. She sends you on a mission to rescue her husband from the Ruins
outside of town. As a reward, you get to use their old support car
that Roll will later fix-up.
All and all, they're just store clerks. I'm still curious how they
happen across some of those really powerful items, even though they
are terrible diggers.
-= Inspector =-
The so-called "Inspector" is really bad at his job. Serious, he's
always sending you out to do his job that he cant seem to figure out
how to do. Well, at least you get paid....
-= Wily (Boat Guy) =-
Is there anyone on this island who WASN'T a digger in "the old days"?!
Petty much he just gives you the boat to get to Lake Jyun Sub-Gate,
but he's worth mentioning 'cus of the cool eye patch :)
---------
Foes:
---------
-= Reaverbots =-
Reaverbots are mysterious machines that dwell deep underground. No one
knows who built them, why they are there, or how they stay
functioning.
Reaverbots come in all shapes and sizes. They can be recognized by the
characteristic glowing red eye.
-= Tron =-
Teisel's sister, she can be seen as Roll's counterPart in the Bonne
family. She has an natural talent with machines and builds all of the
fantastic devices the Bonnes use from scratch.
She is even responsible for building the Servbots and Bon's robotic
shell.
-= Teisel =-
The leader of the Bonne family, he really doesn't do much. He just
gives orders.
-= Bon =-
The brother of Teisel and Tron, he is actually just a baby in a
robotic shell. His actual age is unknown, but he cant talk yet... but
he can still handle and giant floating robot, so you figure it out.
-= Servbots =-
Servbots were made by Tron to do the dirty work of the Bonne family.
They are often messengers, scavengers, or low-rank fighters.
======================================================================
1.4)- Home Base
======================================================================
For most of the game, your home base will be a support car you gain
access to early on. After you fix the Flutter, that too will become
your home base.
To access the Support Car, walk up to the door on the back of it. For
the Flutter you have to jump up the boxes next to it and enter the
door.
Roll and Data will always be in the home base to support you with
various tasks.
While the Flutter can only go to the Clozer woods Sub-Gate, the
Support Car can go almost anywhere.
----------------------------------------------------------------------
1.4.1)- Saving
----------------------------------------------------------------------
Saving is probably the most important thing you can do in the base.
Talk to Data and select Save. Choose any file to save on, or overwrite
one of your old files.
Saving your game means the next time you turn your game on you will be
able to start right from that point.
Saving is not limited to the home base. Data can be found a certain
points throughout the game (how he got there I'll never know).
----------------------------------------------------------------------
1.4.2)- Healing
----------------------------------------------------------------------
At any place you can find Data, you can heal yourself for free.
Talk to Data and select Recharge. This will heal your life gauge up to
full and repair your shield if damaged. Reaverbots will also drop
orange cubes that you can use to heal.
----------------------------------------------------------------------
1.4.3)- Item Development
----------------------------------------------------------------------
Item development is one of the most important things in the game.
By talking to Roll and selecting Item Development, she will take your
Normal Items and try to make something out of them.
She'll make either a Buster Part or a Special Weapon.
While this isn't necessary to beat the game, it makes the game a lot
easier.
For more information about item development and a list of items you
can make, see the (real) Item Development section.
----------------------------------------------------------------------
1.4.4)- Help
----------------------------------------------------------------------
You can get tips on where you are suppose to go next by either talking
to Data or Roll and selecting Talk.
As you are reading a guide, this Part of the game is pretty useless.
If you didn't have a guide, there are some Parts of the game where
this could prove useful, I suppose.
----------------------------------------------------------------------
1.4.5)- Weapons
----------------------------------------------------------------------
Weapons are a pivotal Part of the game; as such, they are a large Part
of the home base.
Since Item Development has already been covered, lets talk about
Special Weapons.
You can only have one Special Weapon equipped at a time. The only way
to change out your weapons is by talking to Roll and selecting Change
Special Weapon.
Every Special Weapon has a unique feature that will aid you in coming
battles. There are a couple points in the game where you have to use a
Special Weapon to continue forward.
You can enhance a Special Weapons performance by selecting Enhance
Special Weapon. Each weapon has a certain amount of times it can be
upgraded, and some weapons (or Parts of weapons) cant be upgraded at
all. These upgrades cost Zenny however, and some of them are quite
pricy.
For a full list of Special Weapons and their upgrades, see the Special
Weapons section.
----------------------------------------------------------------------
1.4.6)- Transport
----------------------------------------------------------------------
This function is reserved for the Support Car (though the Flutter can
take you to Clozer woods, that's all it can do).
Talk to Roll and select Transport. A list of places you have been will
come up. You can instantly be transported to any of those places. If
you haven't been to a place, you cant warp there.
You can also use the Walkie-Talkie to call the Support Car to pick you
up.
Now, the car cant go everywhere.
So, here's a list of places it can go:
Note: if a location isn't on this list, it cant go there. Either for
transport or pick up.
Support Car:
Cardon Forest
Cardon Ruins
Downtown
Uptown
City Hall
Main Gate
Old City
Flutter:
Clozer Woods Sub-Gate and back
Ship:
Lake Juno and back
======================================================================
1.5)- Digging
======================================================================
Digging is a key Part of the game. Heck, it is the game.
Digging doesn't actually mean taking a shovel and digging a hole; it
means exploring dungeons and caves.
Most dungeons are marked by large dome-like buildings (some more
extravagant then others) with a door leading inside.
Inside a dungeon, there are stray Reaverbots to fight, Zenny to
collect, and rare treasure that can help you on your quest. Sometimes
they are found in large orange chests, others are found in black holes
in the wall.
The main walkthrough covers everything in the game, including all of
the dungeons and when would be the best time to go through them.
Alternately, see the Side Quest Guide section for a layout of all the
dungeons.
======================================================================
1.6)- Side-Quests
======================================================================
Side-Quests are just as their name suggests: not a main quest,
something that does not need to be done to complete the game.
While they aren't important if you just want to beat the game, most
Side-Quests are fun and can give you important components or powerful
weapons that can help you in the main quest of the game.
For more info on Side-Quests, see the Side Quest Guide section.
======================================================================
1.7)- Buster Gun
======================================================================
In game its actually just called the "Buster" or "Mega Man Buster"
The Buster is your main weapon. It fires concentrated spheres of
energy, and has unlimited ammo. It can be augmented by things called
Buster Parts equipped in the pause menu.
Stats:
Attack: How much damage the shots will do
Energy: How many shots in a row you can fire
Range: How fare the shots reach
Rapid: How fast they fire
The higher the bars the better.
All the stats max is +6 except Rapid which is +4.
A more indepth look at the powerups:
Attack:
For every attack point, the color and size of the shots change
+0 Small pink balls
+1 Medium pink balls
+2 Large pink balls
+3 Small green balls
+4 Large green balls
+5 Small yellow balls
+6 Large yellow balls
Energy:
For every energy level up, the number of shots you can fire in a row
increases.
+0 3 shots
+1 4 shots
+2 5 shots
+3 6 shots
+4 7 shots
+5 8 shots
+6 Infinite
Range:
For every range level up, your shots go farther. No graph this time,
but if this stat is maxed, your shots will go past where you can see.
Rapid:
For every level up, you will fire faster.
+0 3 shots per second
+1 4 shots per second
+2 5 shots per second
+3 7 shots per second
+4 10 shots per second
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2)- Main Walkthrough
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
In a world covered by endless water...
People are forced to eke out a living on the small patches of land
that
remain above the sea...
The people of this world rely on ancient technology driven by quantum
refractors, a powerful energy source. These refractors lie in ancient
ruins
underground and in the sea and are sought out by explorers called
"Diggers"...
These brave explorers are the sole source of refractor energy which
has
become a cornerstone of the emerging civilizations.
Originally, this was the Diggers' only purpose; to find refractors so
that
civilization might endure...
However over the years, the story of an incredible treasure, the
legendary
Mother Lode, began to be whispered among the Diggers....
The Mother Lode...a treasure so great that were it discovered, it
would
provide so much power that the world need never fear of running out of
energy....
In search of this Mother Lode, Diggers travel from one island to
another in
their flying machines ever hoping that they'll find what they seek
just over
the horizon...
Hope...
Despair...
Charity...
Greed...
Duty...
Power...
Who can say what truly motivates the Diggers?
Here we go!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.1)- Starting Ruins
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This place isn't given a name anywhere in the game. So I just refer to
it as "the starting ruins."
Enemies: Zakobon, Mirumijee, Cannam
Boss: Hanmuru Doll (broken)
Items: Power Raiser, 560 Zenny
Well this game starts out with a bang huh?
Walk forward to be assaulted by 3 Zakobons that come out of the wall.
Continue forward to get ambushed by 2 more Zakobons (even though Roll
tells you to turn, you can use what little Zenny you can get).
Now turn back around and take a left (West). Instead of going into the
door, take a left and kill the 3 Zakobons there. Turnabout and take
another left (West). Don't worry about Roll. Take a right (North).
Step on the button at the end of the hall to be blocked in and
ambushed by 6 Mirumijees. NOW head back to the door and open it.
There are 3 Zakobons somewhere in and around the pillars. Kill them
and go through the door in the north. Keep going until Roll stops you.
Yes, those 3 Zakobons really would have posed a challenge >_>
Follow the Zakobons around the hall until you come to an open door on
the right. Enter and destroy the large create within.
Back out into the hall and keep going right. You'll find a purple
barrier. Just ignore it for now and keep going.
A few steps more and you'll come across a Cannam. Kill it using lock-
on and continue through the open door. Jump up on the ledge and
destroy the 2 flickering bots on either side of the barrier.
With the barrier down, walk through and open the 2 chests for 560
Zenny and Power Raiser Buster Part.
Now go back to where that barrier was that you passed up before. It
should be gone. Roll stops you to talk again (she's only this annoying
in the tutorial, really). Enter the door.
-== Hanmuru Doll ==-
- Description:
A huge bot with large spear-like things for arms. This one only
has one arm and very little HP.
- HP: ?? (Lower then a standard Hanmuru Doll)
- Attacks:
Explosion:
Smashes its arm into the ground to create an explosion.
- Strategy:
Again, you can mess up horribly and still come out on top in this
fight. The best thing you can do is stay right in front of the
door you enter and pour fire into him. When he gets close, walk
forward by a step or two then barrel roll to the side. Run to the
other side of the arena and do the same thing.
- Prize:
Nothing. The only thing you get is to escape the island in one
piece.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.2)- Crash landing: Kattelox Island
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-= Cardon Forest =-
First things first: talk to Data (the monkey) and save.
Turn the direction the Flutter's facing. Head that way. You'll get
stopped about Part way.
Turn back and talk to the Prof.
Follow the car until you pass an old car, then come to a giant wall
with a door guarded by an officer. Enter.
-= Apple Market =-
Enemies: None.
Items: 50 Zenny, Broken Cleaner, 100 Zenny, 20 Zenny.
Welcome to Apple Market! Go around and check all of the boxes and
pails. You should come out with 170 Zenny and a Broken Cleaner. Now
enter the Junk Shop. Talk to the Lady inside and answer "yes"
Go back out through the S (south) door. Data is standing there if you
want to save. Just past him is a broken wall and a small dome thing
with a door. Enter the door.
-= Kattelox Ruins =-
Enemies: Zakobon, Mirumijee, Shekuten, Arukoitan, Orudakoitan.
Items: 2600 Zenny,
Your first real dig. As of now, you cant really do much in here. Take
a left(East) and follow the hall.
On your way down you will come across 4 Zakobons.
Just past an arrow on the floor that points right there is a hole in
the wall. Inspect it for 2600 Zenny. Now follow the arrow. Around the
bend is a Zakobon with another one at bottom of the ramp.
After the second Zakobon you'll come to a big room with a bunch of
Mirumijees. Destroy all of them then talk to the man on the ledge.
Hop down and enter the door to the east. It's a ramp filled with
Shekuten! Don't bother trying to kill them, just rum pasted them into
the next hall.
This hall winds around a bit; there are 2 Zakobonds hiding in here as
well.
In the next room are 2 Arukoitan and 2 Orudakoitan. Kill the
Orudakoitan first. Open the chest in the second room for Rapid Fire
Buster Part.
Finally, make your way back out and into the Junk Shop in Apple
Market.
-= Apple Market =-
Enemies: None
Items: Mines Parts Kit, Old Car
On your way here, you can talk to Data again to heal and save.
Talk to the Lady again. Answer her question however, it doesn't really
matter.
Go back out through the S door.
-= Cardon Forest =-
Enemies: None
Items: Splash Mine, Support Car, Citizens Card.
Talk to Roll.
Talk to her about anything you have questions about.
Leave.
And officer will give you your citizens card.
-= Apple Market =-
Before you start your big adventure through the city, stop off at the
Junk Store. Talk to the Lady and buy at least these items:
Energy Canteen
Life Gauge
Life Gauge
Life Gauge
Life Gauge
Extra Pack
Extra Pack
Extra Pack
Power Raiser C
Range Booster C
If you don't have enough Zenny, go back to the Kattelox Ruins to drum
some up.
Exit the shop.
Start walking forward and hold down the C down button to walk quietly.
Your goal is to sneak up on the three kids by the door.
Go through the door they were guarding.
-= Downtown =-
Enemies: None
Items: 10 Zenny, Broken Motor,
You'll be greeted with a cutscene. It doesn't make much sense now, but
it will later.
Now search the area. You're looking for boxes and pails, as well as to
get familiar with the area. The only 2 items you'll actually find at
this point are listed above. But you should still get them at least.
Now exit through the N door.
-= City Hall =-
Enemies: none
Items: None
City Hall is probably the most boring and overly big areas in the
game.
Go forward and up the ramps. You're looking for Mayors office. It's
the big building with armed guards outside., cant miss it really.
Talk to the guard on the right to get in.
Walk back outside to see Tron being chased by a dog. Follow her into
Downtown.
-= Downtown =-
Walk up to her and talk to Tron first, then the dog.
Next head all the way back to Cardon Forest and Roll.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.3)- Attack! The Pirate Invasion!
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-= Cardon Forest =-
Talk to Roll to initiate a cutscene.
Well? Go follow her. You're going to want to save in Apple Market.
Don't forget to equip your new Buster Parts!
-= Downtown =-
Your first Pirate battle. Enjoy :)
-== Blumebear mecs ==-
- Description:
Large, cylinder-like tanks.
One of them holds the key, but which one? Only one way to find
out...
The Yellow bot is build for defense and has a lot of HP.
The Red bot is built for combat and has more attack power.
The blue bot is built for speed and can move very quickly.
- HP:
Yellow - 1856
Red - 896
Blue - 768
- Refractors: 5 x 5
- Attacks:
Road kill:
Will run into you if you're not paying attention
Grenade:
A serve bot will pop the hatch and throw a bomb at you
Machine gun:
Fires a machine gun at you
- Strategy:
Don't get to close to there front, as they will hail you
with machine gun fire or run over you. Try to get behind them and
dodge the bombs while returning fire. Try to focus your attacks on
just one of the bots. If you lose track of the one your attacking,
no big deal. Wonder around and find another and attack it. The
battle may be long, but its not all that hard. I recommend killing
all three as you could use the Zenny. If you get beat up too bad,
you can grab a drink at one of the vending machines around town.
- Prize:
Some Zenny and a key to continue though to city Hall
-== Drache ==-
- Description:
These are the annoying flying mecs. There are 2 of them during
this battle.
- HP: 192
- Refractors: 5 x 5
- Attacks:
Strafing run (machine guns):
Will strafe you with machine gun fire
- Strategy:
They're hard to get a lock on, but have very low defense. They
really aren't that much of a threat, but they do get lucky from
time to times. Equip a rang-enhancing Buster Part if you have one.
Take these down whenever you get a chance, as they can interrupt
at the worst possible moment.
- Prize:
Zenny
-== Feldynaught ==-
Let me say this right off: MAKE THIS THING DESTROY THE ENTIRE CITY!
AND I MEAN LEVEL IT! It will help greatly in a future side quest. The
only building you can leave is the Library.
- Description:
Comes out after you've collected the key from the Blumebear mecs.
This large spider-like thing is very formidable foe for this early
in the game.
- HP: 4096
- Attacks:
Machine gun:
Fire a machine gun either straight, shotgun, or in a ring as it
spins.
Bombs:
Like the machine gun, it will fire bombs either in a straight
line, in a ring as it spins, or as a shotgun-mortar (you heard
me)
Shockwave:
Fires a large fire-like cone at you
- Strategy:
Keep your distance and try to predict what attack it's going
to use next. Most of its attacks and be dodged by rolling at the
last second. The machine gun and bombs both have the same
movements, but they are also dodged the same way, so that makes
things easy.
When it stands straight up it either fire the mortar-shotgun bombs
or a machine gun shotgun.
When it crouches down and leans forward it will either fire its
machine gun or bombs in a straight line
When it crouches down on all four legs evenly and smoke starts to
come out its feet, it's about to spin. When it does so, it will
launch either bombs or machine gun fire in a wide arching ring.
Rarely, it will stand straight up then quickly crouch down and
lunge its two front legs forward. That's when it fires it's homing
shockwave.
For this battle, you actually want this thing to destroy
EVERYTHING in the city. Trust me, it will make you life a lot
easier for the Bomb Squad side quest later in the game.
Overall, you just want to barrel roll constantly and keep the
trigger pulled down and locked on.
- Prize:
Nothing. Just the ability to go through the door to City Hall
With that over with, head to City Hall! You might want to talk to Data
on your way.
-= City Hall =-
The pirate attack continues.
-== Maiberu Haagen mecs ==-
- Description:
Red and yellow Tank-like bots.
Their goal isn't to hurt you, but they will run into you if you
get in the way. The yellow bots will only attack the regular
buildings, while the red ones will go after city hall. The red
bots are of more importance, but more so you should focus on the
Horunisse.
- HP:
Yellow - 768
Red - 384
- Refractors: 5 x 4
- Attacks:
Pound:
Pounds you with one of its arms (rare)
- Strategy:
For now, aim only at the Red ones. Mostly though, you should focus
on the Horunisse.
- Prize:
Zenny
-== Horunisse ==-
- Description:
Large V-shaped aircraft. They fly in and out of the area,
transporting MHm's. There are 3 total.
- HP: 576
- Refractors: 5 x 5
- Attacks:
Spawn:
Will fly off the field and grab a new Maiberu Haagen mec
Bombing run:
Will fly around you and drop bombs
- Strategy:
These should be your main focus during the pirate attack on city
hall. Lock onto them and fire away. There are 3 total, neither of
which have a Particular advantage over the other. Track them down,
then lock on and fire away. It's easiest to hit them when they
come down for a bombing run. They are generally easier to track by
standing on the City Hall side of the road that goes past the
fountain. Look to the skys to the left and right and you're sure
to find one.
- Prize:
Zenny
-== Bon Bonne ==-
- Description:
After you save city hall from the rest of the pirates, this guy
appears. He looks like a powered up Horunisse.
- HP: 2496
- Attacks:
Missile barrage:
Fires a ring of missiles at you
Clap:
Flies up to you and tries to clamp you
Raspberry:
Sticks its tongue out and tries to spear you
- Strategy:
His attacks are easy to tell aPart:
If he clenches his fists together in front of him, he's about to
fire missiles.
If he clenches his fists out beside him, he's about to stick out
his tongue.
If he falls back a little bit and opens up his hands beside him,
he's about to crush you with a clap attack.
His missile attack is the most deadly, but you can dodge
by barrel rolling straight through the ring just before the
opening closes. Both the clap attack and tongue attack can be
dodged by rolling to the side. Stay locked on and fire at him
whenever you're on your feet.
If he gets near a building, he may get distracted and start
pounding the building.
This is probably the funniest movie in the game. XD
Ok, after your meet with the Mayor, you'll get your Class B license.
Exit to be confronted by Roll and the Support Car.
Go back to Downtown.
Search all of the pails for the Blumebear Parts.
Now go back to the car at City Hall.
Talk to Roll to get your Walkie-Talkie. Try Item Development. You
should get the Machine Buster. Equip and enhance at least a little (it
is cheap). If you don't have much Zenny to spare, don't bother.
Talk to Data, save and heal.
Now go behind the Mayors office and enter the door.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.4)- Invasion of Yass Plains
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-= Yass Plains =-
Enemies: Gun Batteries, Leopordo.
Items: Safety Helmet
Kill the tank and go past it to find another tank. Turn right and you
should see a building. That's where the Police are hiding. Don't worry
about them for now. Keep turning until you see a tank. Take it out and
continue around the cliff. You'll run into another tank facing
sideways. Destroy it then turn left to find a tank on the other side
of the hill near the fence. Kill it.
Now for a very special trick. See the hill with the trees on it that
you can walk up to? Get on top of that. Now turn until you are facing
the cliff with a gun battery on it (the closest one). Run towards it
and jump just as you reach the end of the hill you're on. You should
be able to grab onto the cliff the gun battery is on. Take it out and
proceed to jump onto the next cliff.
Destroy all 3 gun batteries, then go over to the building. Check the
box for a Safety Helmet. Jump down to the right and turn right for the
final 2 tanks guarding the exit. Destroy them, but don't go through
the door just yet. Instead, go back to City Hall and have Roll make a
helmet out of the safety helmet.
Go back to Yass Plains and destroy all of the tanks again (you'll need
the Zenny) and take the exit you passed up earlier.
Take out the 2 tanks ahead and turn right to find Data. Heal and save,
but don't go through the door. Instead, turn and destroy the final 2
tanks.
You'll see another dome thing like before. Enter.
-= Kattelox Ruins =-
Enemies: Mimic, Orudakoitan, Shekuten
Items: 1780 Zenny, 1510 Zenny, Cannon Kit.
You cant really do much in here, but you can get a new Special Weapon.
Through the first set of doors. Open the chest for some Zenny. Turn
about and go through the other doors. Up the ramp.
On the right is a mimic. Destroy it for some Zenny, then examine the
hole in the wall for more zenny.
Continue down the hall and through the door.
Ok, there's nothing on ground level that can hurt you, but we're not
staying on ground level. Follow this area around until you come to a
doorway with a ramp that leads up. Go up.
Before you go onto the bridge, you should be able to jump left and
land beside an Orudakoitan. Destroy the two and continue south until
you find some Shekuten. Don't bother trying to kill them. Instead,
destroy the final Orudakoitan then jump across the two platforms and
open the chest.
Alright. We're done here. Go back outside.
-= Yass Plains =-
Enemies: Gun Batteries, Leopordo
Items: Flower
Boss: Marlwolf
In between the two tanks just outside the ruins, you may see a pink
flower. Walk up and pick it. Now go all the way back to City Hall,
destroying all the tanks in your way (you'll need the Zenny)
Ok, do and Item development. Equip and fully enhance your new Powered
Buster. Don't have enough Zenny? Get some! Oh, and you can "talk" to
Roll and give her the flower as well.
With that done, go back to Yass Plains and, again, collect as much
Zenny as possible and familiarize yourself with your new weapon.
Head back to where Data was, heal and save, this time enter the door
beside him.
Don't waist your special on these tanks. Destroy them or run past them
to initiate the boss Battle.
-== Marlwolf ==-
Recommended Special:
Power Buster for the Marlwolf.
The Machine Buster will help clear out the tanks on your first
time through.
- Description:
A huge yellow digging bot made to dig into the Clozer Woods
Sub-Gate. All's they really accomplish is stalling you from
entering the same Sub-Gate :(
- HP: 1536
- Attacks:
Rasengan (Plasma ball):
A huge green homing ball of energy is shot from the hands
Flying bombs:
Bombs with propellers attached will fly out and fall on you
Grenade:
A Serve bot will come out and try to throw a grenade at you
- Strategy:
Relatively easy to kill, especially if you have the Powered
Buster. First, take out the treads of the tank. Next, climb up the
Cliff. Once at the top, find a good spot and start shooting at the
door on the back of the Marlwolf's head. When he shoots a plasma
ball at you, either get up against the wall and dodge at the last
second, or stay where you are and jump at the last second.
"The automated fire extinguishers aren't working!!" XD
Jump out of the hole and accept Roll's invite back to City Hall.
-= City Hall =-
Enemies: none
Items: Class A License
Answer the Mayors question however. It doesn't matter.
Talk to the Mayor and rebuild the Police Station if it was destroyed,
as well as the Library and the Bank. Don't worry about the houses.
Exit, hop in the car, heal and save.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.5)- The Mysteries of Cardon Forest!
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-= Cardon Forest =-
Enemies: Leopordo, Gun Battery
Items: Broken Propeller
We have some stuff to do before going to Cardon.
Get out of the car and go to Downtown. Find the door marked W.
Your first visit to uptown! On the right is the hospital. Look around
for a pail and a box. Inside one of them is the final Part for the
Vacuum Arm weapon. Now go back to Apple Market. Buy the Flak Jacket
they have (don't forget to equip it).
Now you're ready for Cardon Forest.
Go out to where the Flutter crashed. Get in the car and have Roll make
the Vacuum Arm. Enhance it as much as possible, but don't equip it
just yet.
Exit can head into the valley opposite the way to Apple Market. Go all
the way to the end of this area to find a Lady and a door. Let her
talk, then enter.
Select continue on. Roll will get in the- er, I mean "help"
Don't worry about Roll and just destroy all of the tanks (4) and gun
batteries (4).
When you destroy the final tank, Roll will say something about a
fence. If you look around where the last tank was, you'll see a wood
fence blocking the entrance to a ruin.
Now, Roll is going to ram the fence. If you want, you can stand in her
way and listen to her apologize. :)
Anyway, keep either the Power Buster or Machine Gun equip and enter
the ruins.
-= Cardon Forest Sub-Gate =-
Enemies: Foo-roo, Jakkos, Jakko's Nest, Sharukurusu
Items: Key x3, Human Doll, Grenade Kit, Spring Set, Old Bone
Boss: None
Turn East and check the console in front of the refractor. Go back
down the ramp and enter the door on the left.
This section is very tricky. Keep an eye out for Jakko's Nest and if
you fall prepare for an assault from a Sharukurusu.
Walk to the end of the platform you're on and shoot the Nest across
the way. Now turn North and look for a green thing sticking into the
air. Shoot it. it should fall over. Use that to reach the next
platform.
Destroy the Nest and jump across the gap to where it was. Look around
and you should see a small yellow thing. Pick it up. It's a key. Jump
back across, then turn West and jump again. Look for another green
bridge followed by another Nest. Enter the door behind the Nest.
This room is full of Foo-roo. Look for a hole on the East side. Keep
going into the blue hallway. Turn left and open the chest for the
Grenade Kit. Turn around and go up the ramp.
Rolls going to start talking. Ignore her. See the blue tiles? They're
ice or glass or something. Anyway, they break when you step on them.
This means you need to run quickly across them. Heres where you need
to go:
4 forward
3 left, 2 right, 2 right, 1 left
Ignore the chest for now.
Keep going till you reach the door.
Chest on the right contains the Spring Set.
Just before the door look for a hole in the wall. Dig out an Old Bone.
Enter the door.
This room is hard. There's an energy barrier at the end of the room.
To deactivate it, you have to press the buttons in front off all the
glass tubes. Each tube control 1 of the 3 barriers that block the way.
The problem is the switches will re-activate after just a few seconds.
So you need to hit all three switches and get through the barrier
before they reactivate. To do this, you'll need to make good use of
the side-step.
Once you're through, grab the key and go out the door.
Remember the Ice room? Jump down and go back there.
Back yet? Good. Work your way to the chest, then fall through the ice
with it. Look east down the conveyer belt. You should see a switch on
the wall. Press it and ride on the belt with the chest.
Once you enter the purple room, jump off the chest and fend off the
foo-roo. There's a hole in the wall with 300 Zenny in it. The chest
will be crushed by the compactor. Grab the key that's left behind and
exit through the door.
Turn left to find a hole and 2300 Zenny. Now go around and up the
ramp. Jump East towards the door you first came in through. Go up to
the console and take the crystal.
Go back west and get on the elevator. Ride back up to the surface.
Get in the car and talk to Roll. Item Development to get you Grenade
Arm and Jump Springs.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
2.6)- Interlude: Side-Quest get!
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This section is completely optional, but fun and well worth your time.
If you don't want to do this, skip to the next section.
-= Kattelox Ruins Part 1 =-
Enemies: Miroc, Mirumijee, Arukoitan, Orudakoitan, Mimic, Shekuten,
Sharukurusu, Zakobons
Items: Rollerboard, 820 Zenny, 1180 Zenny, Buster Unit, 1620 Zenny,