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This next one is one I use on Terrakion, with Justified, but the idea is the same.
Triples Lucario
Auranother Set @ Choice Band
Adamant
4 HP/252 Att/252 Speed
-Extreme Speed
-Close Combat
-Rock Slide
-Bullet Punch

Lucario goes in the middle when using this set, because its meant for triple battles. When you use this set, you NEED two important partners. Clefable and Weavile. Weavile needs to be faster than Lucario and know Beat Up and Clefable needs to be defensive and know Follow Me. Their other moves can be filler. On round one, have Weavile use Beat Up on Lucario who has a 4x resistance to dark, Lucario needs to use Rock Slide, and Clefable needs to use Follow Me. Then, most attackers would hit Clefable, though Lucario can still be hit. Then. Lucario uses Rock Slide. The idea is that, right away, Lucario gets a +6 in Attack right away in Round one.

You Don't Say? I had no idea that a Choice Band Adamant Victini with maximum attack EVs and IVs that was baton passed +6 in attack and Skill Swapped Pure Power OHKO's Hasty Dry Skin Lvl 1 Paras with no defense EVs or IVs and -6 in defense under sun with a critical hit V-Create.

Lucario, unbeleivably awesome and my favourite Pokemon of the lot. While it suffers from mediocre speed and Defences and outclassed offences, Lucario is one of the most unpredictable Pokemon in the game thanks to his massive mixed movepool. This is one hell of a pokemon to counter:

Counters
The main problem with Lucario is the aforementioned unpredictability. You can't really begin to counter this thing until you know exactly what it's running. Swords Dance, Nasty plot, all three Choice items and even Agility are viable options for Lucario.
Basically, Lucario has no true counters for all sets. The best thing to do is put your predicting skills to the test since there's no way you can tell what it's running until the end of the first turn. Try and scout it's moves with Protect.
After that, taking advantage of it's poor speed and Revenge killing it is your best bet. Terakion, Landorus, Conkledurr, Scarf Heatran, Dugtrio etc. will take care of it.
There's not much else to say really. Lucario is so unpredictable that I'd be here until June trying to describe the Counters for all its possible sets. Good luck, guys.

Lucario! ^^
Lucario is one of my favorite Pokemon (probably somewhere in the top 20) and has served as a reliable partner for me on PBR. He is a bit overrated, but for good reason. Lucario is a very unpredictable Pokemon, having so many options to work with. He can run physical or special, having base 110 Attack and base 115 Sp. Attack. His typing of Steel/Fighting is shared only by Colbalion, and it gives him many resistances, including a x4 resistance to Rock and Dark. This also means he takes almost nothing from the omnipresent Stealth Rock. He is also a great user of priority, packing four priority move of different types; these make up for his below-ideal Speed. Unfortunately, Lucario's below-average defenses mean he won't be taking many hits, and he is also vulnerable to common Fighting, Fire, and Ground attacks. But if you need a Fighting type with many resistances that can get the jump on an unprepared opponent, Lucario is the perfect Pokemon for you.

Recommended tier: OU

Inner Focus prevents flinching. This is inferior to Steadfast in most cases.Steadfast raises Lucario's Speed one level when he flinches. Flinches are rare outside of Fake Out, but this ability does give Lucario a much-needed Speed boost when it kicks in.Justified raises Lucario's Attack one level when he gets hit by a Dark attack. Combined with a partner's Beat Up, this can cause Lucario's Attack to reach insanely high levels in Doubles and Triples. You can also switch Lucario into a Dark attack, such as Crunch, though it is risky.

As I said before, Lucario gets four priority moves: Quick Attack, Extremespeed, Bullet Punch, and Vacuum Wave. Extremespeed is usually the best choice, because of its higher priority. Besides, Scizor is superior as a Bullet Punch spammer. If you run special, choose Vacuum Wave. I wouldn't go for Quick Attack, simply because Extremespeed is stronger and has higher priority. Hi Jump Kick is Lucario's strongest attack, but if you don't want to risk the nasty recoil, Close Combat is a safer option at a sacrifice of only 10 base power. Ice Punch decimates common Dragon types. Earthquake is an option, but Lucario's Fighting attacks are usually superior. Thunderpunch is mostly for Gyarados. Stone Edge slays Flying types, but the shaky 80 accuracy can be a problem. Crunch gives Lucario near-perfect coverage combined with his Fighting attacks, and the possible Defense drop is useful, too. Shadow Claw serves the same purpose, though it has an increased crit chance. Lucario's typing means he takes no Sandstorm damage, meaning he's the best user of the Endure/Reversal combo. There's also a bunch of other moves that I'm too lazy to list.

On the special side, Lucario gets the awesome Aura Sphere-possibly the best special Fighting move out there. Dark Pulse and Dragon Pulse usually serve as coverage. Shadow Ball can substitute for Dark Pulse. Lucario also has many boosting moves, including Swords Dance, Bulk Up, Nasty Plot, Calm Mind, Agility, and Hone Claws.

Countering Lucario: This takes good prediction. Many of Lucario's sets give it perfect or near-perfect coverage. However, you can never know what set its running until it attacks. This is part of what makes it so deadly. Blissey and Chansey won't like Aura Sphere too much, but they can still take the special set pretty well. They can also cripple him with Thunder Wave. Ghosts have to watch out for Crunch, but they can Burn Lucario. Revenge killing is an option, as Lucario's Speed is only base 90.

The typical physical Lucario, with the exception of Blaze Kick. IT's an okay move, mostly there for super-effective coverage on bug and grass types. Shadow claw gets perfect type coverage with CC, and the other three are standard.

Aura Sphere, best special fighting move in existence. Shadow Ball is for perfect type coverage, dark pulse gets almost as good and has a chance to flinch. IT's preferential, but I'd run Shadow Ball. Flash Cannon is for secondary STAB, Dragon Pulse combos well with Aura Sphere, getting at least neutral damage on anything. Calm mind turns you into a powerhouse.

Ah, Lucario. One of the best Pokemon ever to grace the competitive battling scene. This thing is extremely versatile and can surprise opponents if they don't expect your set. Here are a couple of sets Lucario can use well:

The typical physical sweeping Lucario. Swords Dance for when you get a chance to set up, Close Combat is a staple, and the rest is pretty much filler. Justified can be an ability here if you expect a Dark-type attack.

While Lucario is a threatening physical sweeper, 5th Gen gave Lucario a special equivalent to Swords Dance, Nasty Plot. This allows is to be unpredictable and sweep on the special side. Aura Sphere and Dark Pulse are staples on this set, as it gives Lucario near-perfect coverage, with only a handful of Pokemon resisting the combo. The last move is filler depending on your preference.

Lucario has a big enough movepool to pull off a mixed sweeper set (although it's not recommended).

Lucario can also utilize any of the choice items to enhance its sweeping abilities and can use them well.

It can also use an agility set to increase its somewhat subpar base 90 speed.

Although gimmicky, it can use a double-dancing set to make itself even more dangerous.

EDIT: Never mind, I'll post a few counters to Lucario, just because I can.

A few options for countering the physical variant include Gliscor and Skarmory. They both can take any hit Lucario throws at them and either phaze it out or KO back with EQ.

For countering special variants, Eviolite Chansey and Blissey both take any hit thrown at them (although after a few Nasty Plot boosts, both Pokemon will be wincing in pain).

Another great way to beat Lucario is to outrun and KO it. Three major OU Pokemon can do this: Landorus (both scarf and non-scarf variants), Scarf Rotom-W, and Terrakion (although it has to be careful of a boosted Bullet Punch). Conkeldurr can also stand up to physical variants and KO back with priority Mach Punch. Tornadus can also counter Lucario, but it needs to watch out for Ice Punch or HP Ice.

Should you choose to use Lucario in Ubers (although it's not recommended), the list of counters grows even larger: Mewtwo, Giratina, Groudon (physically defensive variants), Lugia, Ho-oh (to a degree), Blaziken (once it's grabbed a few speed boosts), Scarf Reshiram, Zekrom, and Kyogre, and so on.

All-in-all, Lucario is a versatile Pokemon that can be hard to beat. It suffers from the 4-moveslot syndrome, but that doesn't prevent it from being incredible.

Last edited by overlordmewtwo; 27th May 2012 at 3:53 PM.

I will be less active as time goes on; I have many things to do to get into college and will be focusing on that, so if you don't hear from me for a while, just be patient. I will respond, but it may take some time.

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More to be added.

Lucario is a great Sweeper with a few Speed buffs Baton Passed in. Huge Attack and Sp.Atk make it very viable as a Physical, Special, or Mixed Sweeper. However, Lucario only has average HP and below average defenses, so it will have to be well prepped to Sweep. That said, it it only weak to Fire, Fighting, and Ground, neutral to Water, Electric, Flying, and Psychic, and resists everything else (immune to Poison). Double-resisting Dark makes Justified a...well, justified decision. Its other Abilities are Flinch-related (one for immunity, one for buffs from them) and help against Fake Out.

As for Moves, you have a ton of good options. Aura Sphere, Iron Tail, Edge-quake, Blaze Kick, Dark Pulse, and so much more are in Lucario's repertoire. Finding a truly resistant Pokemon is quite difficult when you need to a non-faint switch.

That said, Base 90 Speed isn't that much help. Krookodile, Garchomp, Hitmonlee after an Unburden boost, Volcarona, Houndoom, Infernape, Dugtrio, Ninetales, Sand Rush Excadrill during a Sandstorm, Darmanitan, Primeape, Mienshao, and several others have STAB on at least one of Lucario's weaknesses, ample Attack/Sp.Atk, and more Speed. Dealing with them could be an issue. Because of this, Baton Passing Quiver Dance or Shift Gear will be a huge asset to Lucario.

Lucario, oh how I love thing it has so much predictability that you have no idea what it is going to do until after the 1st turn.

Extreme-killer
@Life Orb
Evs: 252Atk/224Spd/76HP
Nature: Adamant
Ability: Justifed
Extremespeed
Swords Dance
Close Combat/Bullet Punch
Crunch/Bulletpunch
A pretty hard set to counter and can be very effective. The crux of this set is to SD your attack to insane levels and sweep with Extremespeed. Bulletpunch can be used as the priority can help against rock types and things that resist Extremespeed but you can also use Close Combat for much higher power if you don't mind the lowering of defences and losing the priority of Bulletpunch. For the last slot choose which one you like but watchout for Ghosts if you don't have crunch.

Ah Lucario...Love this Pokemon! Riolu is my favourite Pokemon. Why did that Justified Lucario have to be always Male huh? Makes it impossible to get Prankster Riolu at the moment...oh well, might as well put up a set for once before somebody else does it.

Obviously for this to work, you need to set up Spikes and Stealth Rock earlier. Then come in and use Roar. Then use Copycat. With Prankster, it will always attack first and use Roar with the Copycat and keep phazing out your opponents while they take damage from the Entry Hazards. It's a little bit of a gimmick set but can be pretty deadly when used in the right situation. Obviously it's crippled by Priority (Especially other Prankster users with Taunt). Max Speed is needed to outspeed slow priority uses like Choice Band Scizor with Bullet Punch.

Evs:252 attack/252sp/4hp
Nature: Adamant/Jolly
This set workers very well as a lead set to do massive damage to teams without priority users to finish off lucario if hes brought down to his sash. After a swords dance lucario is very dangerous and will do a decent chunk to alot of guys who try to switch in thanks to his great movepool. This set can also be used to check terrakion, as long as your sash is still active, take a close combat then throw your own in his face then E speed him to death. Spin Support is crucial if your not wanting to us this set in the lead other wise sash is useless, lucario also fits into both Rain/sand teams very well by not taking damage from sand and rain removing his fire weakness. Hail can also ruin sash or KO Lucario if he has been brought down to it so be sure to remove that before lucario comes in even though it isnt seen often.

The problem with the Swords Dance sets is that it has 4MSS. Whatever move you run will leave you walled by something. Without Ice Punch, Gliscor can do a good job with unboosted Lucario. It really depends though, as +2 Extremespeed is so powerful.

Ah, Lucario, you may be unpredictable with your great movepool, but I not a fan of your design at all. Anyway Conkeldurr kills even if lucario use +2 Life Orb Extremespeed

Originally Posted by Josef Stylin

Originally Posted by Cevil

RIP Ash's dreams.

Who cares about his dream, the only character that should be feeling crushed right now is the Furfrou guy. Dude put all of his faith in Ash.

He looked like a male prostitute too, so he's probably crying his eyes out while standing around in shady street corners, which is bad for business because customers will be weirded out. Ash ruined his dreams and his job, what a terrible person.

Who cares about his dream, the only character that should be feeling crushed right now is the Furfrou guy. Dude put all of his faith in Ash.

He looked like a male prostitute too, so he's probably crying his eyes out while standing around in shady street corners, which is bad for business because customers will be weirded out. Ash ruined his dreams and his job, what a terrible person.

Don't use Water Pulse it is weak and Earthquake is useless since ground and Fighting have about similar coverage. Blaze Kick is illegal with Justified

Last edited by Dragalge; 27th May 2012 at 4:01 PM.

Originally Posted by Josef Stylin

Originally Posted by Cevil

RIP Ash's dreams.

Who cares about his dream, the only character that should be feeling crushed right now is the Furfrou guy. Dude put all of his faith in Ash.

He looked like a male prostitute too, so he's probably crying his eyes out while standing around in shady street corners, which is bad for business because customers will be weirded out. Ash ruined his dreams and his job, what a terrible person.

The person who writes the articles really needs to get the difference between "its" and "it's" down. It looks really unprofessional.

Thanks for the useful post. Appreciated!

Anyhow I didn't notice that, I'll have it fixed soon. My grammar sucks. I had to have Serebii write the counters section this time due to computer issues so it needs to be edited anyway. I'll get it changed in a few hours.

Inner Focus-Prevents you from being flinched. It's all right... Flinching has a low percentage and it's usually only used with Fake Out and the rare Fan Rotom with Para/Flinch/Con Hax.
Steadfast-Raises your speed when you flinch. It's okay but flinch is very random and the only time its guaranteed is when they use Fake Out.
Justified-Best of the three. I really wish it was available without the event. If you get hit by a dark move you get a speed boost. Although it doesn't neutralize the attack it's x.25 effective against you.

Nasty Plot doubles your Sp Atk. If you want a Sp Def boost then you use Calm Mind. Aura Sphere is one of your signature moves. It has less power than Focus Blast and it doesn't get the possible Sp Def drop but it's better than getting a miss hax. Even better Aura Sphere can hit opponents that somehow have an evasion boost. The last two moves are there for coverage. Flash Cannon is STAB that can get the Sp Def drop. Psychic and Shadow Ball do the same thing as Focus Blast and Flash Cannon, but they're not STAB. Psychic can hurt Fighting types which are extremely common and can hurt you. Poison's very uncommon though and can't really hurt you. Shadow Ball covers Ghosts and Psychic types which are fairly common in the metagame. Although Ice Beam does it better, Dragon Pulse is there to eliminate Dragons.

With this set you cover a wide amount of Pokemon. Bulk Up and Swords Dance give you an Attack Boost. Bulk Up can counteract some of the effects of Close Combat, plus give you a Defense boost if you don't go with Close Combat. The Fighting Move is very... complicated... Close Combat's powerful, yet your defenses drop. Hi Jump Kick is extremely powerful yet if you miss you lose a lot of HP. Drain Punch provides some reliable recovery. Sky Uppercut is stronger than Drain Punch and just as accurate. Cross Chop is stronger than Drain Punch and Sky Uppercut with a boosted crit ratio but has a lower accuracy but not as strong as Close Combat and Hi Jump Kick. Earthquake provides wide coverage and Ice Punch covers a lot.

Priority Abuser
Life Orb
Adamant
4 HP/252 Atk/252 Spd
Justified

Swords Dance/Bulk Up
Close Combat
Extremespeed
Bullet Punch

This set's simple. Swords Dance to get the massive Attack boost or Bulk Up to counter some of the effects of Bulk Up. Close Combat gets wide coverage and hits hard but your defenses are lowered one stage. Then you hit the opponent with a priority move to take them out.

Don't use Water Pulse it is weak and Earthquake is useless since ground and Fighting have about similar coverage. Blaze Kick is illegal with Justified

It only covers two of the same types while Fire and Electric are both somewhat common types and Earthquake is especially useful since Lucario's weak to Fire. Entei's somewhat common while Heatran's extremely problem. Only problem is its Air Balloon.
Also, although Blaze Kick is illegal with Justified in the game. If Riolu does become released in the Dream World it will become legal. Plus, it's legal on PO which is where most Pokemon battles take.