Battlefield 4 Xbox One Review Build Was Missing Ambient Occlusion, Coming on Day One Same as PS4/PC

It's no mystery by now that the Battlefield 4 Xbox One review build now out into the wild on several videos and video comparisons lacked the AO (Ambient Occlusion) feature present in the other next generation builds. Apparently, though, Xbox One fans need not worry about that, as it's coming, as mentioned by Frostbite Technical Director.

Oh really? Enlighten me boy, tell me all the rumors and fanboy false rhetoric that has yet to be proven considering the damn console isn't even out yet. My reply towards epilepticdingo was removed on telling yet all I did was show how both consoles at one time had the same policies and both retracted on that.

This is very true. Glad to see someone else talking some sense between all the crazy fanboy yelling. I have seen some incredable full settings of BF3 at 720p that blow away half setting at 1080p on a PC. So yeah to many people get caught up in the whole 720p vs 1080p war. I could care less how it runs on the PS4 as long as it looks good.

Native 900p scaled up for a 1080p screen will result in a blurry picture due to the textures being stretched to fit the screen.

There's a broader difference scaling from 900p native to 1080p than 540p native to 720p. The reason why is because there's more pixels between 900p and 1080p than there is between 540p and 720p that's why we barely noticed the upscale blurriness this gen. (I'm aware the Xbox One version is 720p native. Just explaining the upscaling of this gen to next gen's 900p native to 1080p)

"However, I can give you some impressions based on my time with the PlayStation 4 multiplayer and single-player. Purely from a gameplay perspective, I can say with confidence that Battlefield 4 on PlayStation 4 and PC are equally excellent. The two are visually comparable, with minor detail differences if you’re really trying to pick it apart." -IGN

Wow. Now I see why you have 2 bubbs. They have the performance and grafics goin to ps4... let me guess. Eeeeeeeverybody that review the game are sony fanboys too. You my friend are the reason wacko is a great term for you. LMAOOOOOOOO!

cuzzo nope , the reason why i only have 2 bubbles cause N4G is filled with sonybots and that's ok all i need is one bubble to say my mind and the other to shut up trolls like you and when i was watching the comparing video i had in mind that X1 version looks like ass and PS4 version looks way better but i saw the exact opposite and everyone on ign agree to that (witch was surprising considering IGN is filled with sonybots too)

Unbelievable.... I swear the fun has gone out of gaming the way you people go on.... C64 slaughtered spectrum 48k in every spec, but i had so much more fun on the latter.... But people did not whine like babies we see now... Really, reality check people. Its supposed to be fun....

How can you be so sure the frame rate would suffer?I'm sure they are aware that most users would prefer a steady framerate over an extra feature. I doubt they would add something if its going to make the game play worse.

They are adding more processing to the graphics. How is it hard to understand that will make the frames drop a bit. Granted I am probably talking to someone that thinks 720p looks better than 900p. Whatever.

wtf does AO acually do for a game? ive never heard of it till this week. im a ps4 guy but the x1 folks need the same, its only fair. youd have to be a lil bitch baby to want x1 owners to have less of a game just cause. thats kind of pathetic

Pretty much, especially all those pictures from DF with the settings screwed up. Nobody is going to do this, but the d!ick measuring should stop for now. We won't know what both versions will ultimately look like until a month from now.

except from what we've seen so far while the ps4 version does have less aliasing then the X1 version, it's textures aren't as sharp in comparison, meaning that going 900p meant that they had to sacrifice some other things to make up for it.

Considering these videos were taken from Dev Kits which supposedly run the "final builds" as Dice would want...and they are adding Occlusion to X1...they're not finished games...I'm just throwing that out there. Couple with the fact that X1 does look better i.e. sharper textures, more "items" on screen, minor aliasing issues. Having a higher-res doesn't matter much, PS4 can look the part, but doesn't play it well.

@Enemy just because the game runs at 900p doesn't mean the textures are, having every single texture in the game run at 900p would take a stupid amount of power, that why textures in more hidden areas will be less crisp. But if you actually look at comparison shots and videos, you'll see more detail on the ground and on some objects, like the bumpy texturing on the vehicle's seats. Of course since it's you I'm talking to, I don't expect you to actually admit anything...

@enemy.... Maybe their were slightly different versions created on purpose. . Ever thought about that. Hell, even the clothes on the guy are different. Maybe the environments and weaker isn't static, even in cutscenes so it won't be the same and the reason why the clouds were not Kant. Not sure if that's even possible bit you never know.

You know the funny thing is that the reveiw build is 720 but the fact that there are things he would not talk about is strange I thought it would be kinect but that was already announced My only guess with AO they up the resolution Cause even the reveiw version is 720 Nobody Sony, MS, or Dice has came out and confirmed anything Not hoping or anything just more of an "we wont talk about it at this time" educated guess

You don't know what ambient occlusion or contrast and sharpness settings do. Look out side of the car and notice that on the PS4 version you can actually make out detail in the shadows where as in the XB1 version you can only make out black. Pitch black like tar spread across the enviroment.

The lighting and blacks in the XB1 version are hiding its faults along with some post processing effects. Not to mention that rocks shouldn't be as shiny and plants shouldn't look so black on the shaded side as in the XB1 version.

You are mistaking the natural look ambient occlusion gives by dispersing light naturally in the environment for low detail textures. Face the facts, not only is the PS4 version superior in performance it also looks a lot closer to the PC version on high than the XB1 version.

No AO does not reduce jaggies, AA does. Also, with the inclusion of AO in the final build, expect an even bigger frame rate drops. Not a huge difference but possibly 3-5 FPS more being dropped in frames than before.

I think the xbox one version looked better i was comparing the two and at one point on the PS4 side during the Helicopter turing and chasing the vehicle i saw a boulder disapear! On xbox one side the boulder stayed there! To me from ign and digital foundry both xbox one versins looked better to me! I think some people are not admitting it because they fear the rath of the PS4 fans! And they are riding the popular wave! Thats a shame! But that boulder on the PS4 side disapearing didnt help PS4!

You heard it here first, guys! A disappearing boulder is confirmation that the X1 version is superior to the PS4 version!

It doesn't matter that the PS4 has a better frame rate. It doesn't matter that it was obviously more polished at an earlier stage. It doesn't matter that the PS4 version runs at a 50% higher resolution over the X1 version.

@Riderz1337 having 50% more pixels on screen does not mean it's 50% more powerful, if it was, then the everything else would be 50% better looking too, which it doesn't. From what I saw with the X1 version having sharper textures and a few other things, I'd say the Ps4 is 10-20% more powerful.

Just making sure you know how crazy that sounded... 50% higher resolution.... So that's what it looks like.....

Everyone just needs to stop talking crazy. There wasnt even this much garbage being tossed around for mortal Kombat blood and no blood between the genesis and SNES differences. And they had a much more distinguished look from the final versions of each.

Look at how many of these comp articles are at the top. This is the first comment I put on these... I just couldn't pass up the "50% higher resolution". That I found hilarious.

Well, closes the visual gap but the frame rate will take a hit. Still, can't make that 40% deficit in screen res. 1st multi plat out of the door and already a big gap showing! Nothing I didn't already know, and have been telling peeps for a while.

I doubt that DICE would allow something to completely destroy the framerate of the game. If they felt that adding something to the build would hurt the performance of the game, then I doubt they would do it. Perhaps they can optimize the game enough to the point in which there won't be any significant differences from the pre-patch version?

I'm only talking about the Xbox One, not the PS4. The assumption is that if AO is added to the Xbox version then it will take a huge hit to framerate. My argument is that I don't think Dice would even bother adding something into the Xbox One version if they felt it would severely break the performance of the game. If DICE adding it in, then it is because they know they can do it without making the game perform worse.

They conveniently look the same to you because you've had your mind made up since before these comparison vids even came out. We get it, you're buying it for Xbone. Doesn't change the fact that the PS4 version is better though.