IRC log for #minetest, 2015-06-20

So something I've never quite understood: Does the Minetest client attempt to download all textures / sounds / models from a server when joining it, even if it already has them in its local folders? Wondering because I'm thinking about the game I plan to make with Minetest... which might have high-res textures, and will have a lot of music and possibly even voices for mobs.

What I mean is: If I create a custom Minetest game, with a lot of textures and sounds and such. Someone else makes a server for that game, and someone else who has that connects. Why download the data already there from the server?

Also, there's one more thing I wanted to know: Is there an easy, builtin way, of detecting a connection through a pair of nodes? I mean wires... basically to see if two nodes connect through each other through a third node type

Calinou, back to the crafting rules. I'm not afraid about conflicts - there is always a choice to select distinct rule. However, I want to throw them out because it's generally not trivial to make crafting rule exact.

Does anyone know if there's a way to disable the punch animation when left-clicking while wielding certain items? So it doesn't look like you're punching with a bow when you are shooting it for instance.