Here at Nocked, we like to keep things simple. As a player, you’ll have four major statistics, four major resources, and a pesky bounty on your head to keep track of. Every once in a while you’ll be racing against time, or hiding in the shadows, and we’ll be sure to tell you how you’re doing without switching screens or performing complex math. All this so you can take a deep breath, relax, and enjoy the game.

Do not, however, assume that such simplicity extends to behind the scenes. The choices you make do far more than take you down one path or the other; there's a whole host of variables, toggles, switches, and geegaws that you will trip over, all unknowing, in the process. Each of these many mysteries can influence many things – from what happens through that door, to what options are available, to an important conversational choice three chapters later. And to throw spice into the mixture, not every choice is so full of weight and portent; not every path moves in a straight line, or even a line at all. Sometimes a conversation is just a conversation...and sometimes it isn’t. There are over 500 pieces of information we keep track of, so you don't have to.

Here at Nocked, we like to make it look easy. Kick back, relax, and enjoy the game. Then play it again and try something different. I guarantee, it will not be the same.

Development Robin is away this week (sad face).

Whoever we had writing these stories wants more money; we're busy renegotiating...

The Adventures of Development Robin are complete. Follow the story in subsequent blogs, or read the most recent blog to take part in our new adventure, Marian and the Sheriff, beginning July 26th!

A vision of winter, by Amanda Spaid

This is the Nocked! True Tales of Robin Hood development blog. Every week I’ll discuss some aspect of the game’s development, show off some art, and give you the opportunity to create an entirely new Robin Hood story. And be sure to check out the butler's take on the Sheriff of Nottingham, every weekday @ManOfNottingham.