With Star Wars: The Old Republic, BioWare put on the mixture of two genres that could have sworn inconsistent: on one side the MMO, on the other the scripted RPG. In light of the dizzying sums invested by Electronic Arts, The Old Republic has then to perform on both tables of the very time-consuming MMO and the one of the narrative story.
Does the dramatization of development really become the driver of the adventure? Is the MMO part fully operational and sustainable? If the miracle of a totally scripted progression did not happen, it was impossible.
The successful intermingling of narrative sequences and a playful sound fields require the BioWare foal like the new cador.