It's not a mario or fps or a roguelike with a twist, what did you expect? being ignored? That's what happen when you make an in depth exploration of a mechanics that ties to a fantasy and have internal twist of its own. It was a good jobs since day one I'm not surprise at all!

I've finally put together the localization postmortem. Unfortunately it was too big to post here so I put it up on tumblr instead. Tumblr has the same problem with big posts (only when trying to publish, previewing works for any size) but I had no energy to move it again.

I have a few questions about the "lone black pixels®" and data/Papers.xml in the mod files:* What's the correspondence between each "mark" element inside the "page" to the lone black pixels? Just top to bottom? * Does the "pos" parameter override the corresponding lone black pixel? * The side=1 parameter seems to be tied to "lone red dots". Are there any other sides mapped to other colors? * What is the fontshifty parameter for?

Regarding OpenFL: did you use any openfl.text objects to draw the text or something different?