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Originally posted by emotaCant wait for March Kickstarter launch, finally an RvR focused mmo.

Not to be a downer but there was a RvR focused game released a few months ago (GW2) and another releasing at the end of the year (ESO). GW2 is getting a major WvW revamped next month which should put it squarely inline with the visions of DAoC.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

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Originally posted by azzamasin

Originally posted by emotaCant wait for March Kickstarter launch, finally an RvR focused mmo.

Not to be a downer but there was a RvR focused game released a few months ago (GW2) and another releasing at the end of the year (ESO). GW2 is getting a major WvW revamped next month which should put it squarely inline with the visions of DAoC.

Other than the instanced rvr in GW2 the game was pretty boring.. well at least for me.. plus the queues for the rvr was just silly. Also there was no real meaning in the RVR battles you didnt get to keep the territory or anything it was just the same fights over and over.. so was fun for a bit but nothing special.

OF course im not saying this will be any better as we have no realy info about the game yet, tho i do like what the guy is saying about it in his interviews.

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Originally posted by azzamasin

Originally posted by emotaCant wait for March Kickstarter launch, finally an RvR focused mmo.

Not to be a downer but there was a RvR focused game released a few months ago (GW2) and another releasing at the end of the year (ESO). GW2 is getting a major WvW revamped next month which should put it squarely inline with the visions of DAoC.

I play GW2 daily, and 80% of my time in WvW, but it does not compare to a persistent world thats fought over weekly monthly and longer, GW2 resets every week, and so far (yes its coming sometime later) does not have WvW progression to show any worht as to what your Server is doing or on a personal level.

If the RvR for CU is anything remotely close to DAoC then it will ebb and flow between the three realms and not just contingent on the weekly reset.

As it stands, GW2 WvW is fun, but it lacks the persistence and the Pride in my faction i am fighting for.

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Originally posted by azzamasin

Originally posted by emotaCant wait for March Kickstarter launch, finally an RvR focused mmo.

Not to be a downer but there was a RvR focused game released a few months ago (GW2) and another releasing at the end of the year (ESO). GW2 is getting a major WvW revamped next month which should put it squarely inline with the visions of DAoC.

The RvR in GW2 is too instanced and if they"re full you can't get in, you have to wait in a que (what's fun about sitting in a que to get to play a feature of the game that was touted as a big part of the game?), and their culling is horrible (when I last played that is, which was at release). It needs the revamp but they still will have it instanced. It wasn't done well at all. There's absolutely no sort of realm pride, it's just mindless zerging about, no real goals.

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Originally posted by emotaCant wait for March Kickstarter launch, finally an RvR focused mmo.

Not to be a downer but there was a RvR focused game released a few months ago (GW2) and another releasing at the end of the year (ESO). GW2 is getting a major WvW revamped next month which should put it squarely inline with the visions of DAoC.

The RvR in GW2 is too instanced and if they"re full you can't get in, you have to wait in a que (what's fun about sitting in a que to get to play a feature of the game that was touted as a big part of the game?), and their culling is horrible (when I last played that is, which was at release). It needs the revamp but they still will have it instanced. It wasn't done well at all. There's absolutely no sort of realm pride, it's just mindless zerging about, no real goals.