After 12 years T1Radio, SL's oldest classic rock radio station, has had to change its URL. T1's server provider has phased out the use of .us.As of Saturday August 26 T1Radio is now at http://t1radio.serverroom.net:8242

T1Radio was founded in June 2005 as the successor to Radio dAlliez. Since 2007 it has been the official broadcaster of the Relay For Life of Second Life and was inducted into the Relay Hall of Honor in 2014. T1 is also the broadcaster of the AviChoice Awards and is the recipient of more than 2 dozen Avi nominations. Co-founder Trader Whiplash is the winner of the 2016 AviChoice Favorite Radio DJ.

T1 operates from LEGENDS Classic Rock in Arinultra Cay, where it holds events each evening starting at 5pm SLT.

Many residents have a tendency to dismiss the Second Life mainland, having the impression it's nothing but badly designed areas, ban lines, and empty space. The truth is, there are places of interest on the mainland. One means to help residents find them are the automatically running vehicles, known as "pods," which can take you around many different places along the roads. Klaus Bereznyak found out about a new pod station opening, and had a few words with Yavanna Llanfair, who maintains and updates the routes of the vehicles.

When Sansar was finally opened about a month ago by Linden Lab, the response from Second Life's residents has been mostly negative. So perhaps is should have been no surprise that the Lab would issue a statement of some kind reassuring it's customers of it's existing virtual world that it would be continuing to maintain and improve it as much as ever. Yesterday, August 29, Linden Lab issued a press release announcing a "set of investments into Second Life and its communities," including customer support, attracting new residents, and "enhancements to our engineering support." The Lab went on to say the amount of money budgeted for the following year in these investments is in the "millions" of US dollars, "We
at Linden continue to be impressed by what we witness from Residents
every day, and we want you to know that we share that commitment to and
love for Second Life."

Linden Lab listed the following as among what it plans for the following year:

We
are hard at work upgrading all of the SL infrastructure and moving it
to the cloud, which will bring a wealth of opportunities to Residents
near and far, and allow us, among many other things, to make SL more
performant for Residents across the world from us. It may also allow us
to introduce new products with more flexible pricing.

We’re working on several features to increase the value of Premium subscriptions. Most recently we gave Premium members priority access to near-full events, and shortly, we’ll be ready to unveil another bit of exciting news for subscribers.

We're
building out a series of great extensions to Windlight (code name:
EEP!), which will give value, flexibility, and new marketability to
land, and will make Windlight settings tradeable assets.

We
have an extension to the animation system in the works (code name:
Animesh) that will allow non-avatar objects to use more powerful and
efficient skeletal animations the way avatars can today, and even more
changes planned for creators and merchants later in the year.

We’ve
also got new experiences and events coming. An exciting new grid-wide
gaming experience is coming soon! The team can’t wait to share the
details with you in just a few days. Also in the works for this fall is
an updated Halloween Haunted Tour, with new spooktacular events to
celebrate. Not to mention, we’re turning 15 next year - SL15B, baby!
That’s an incredible milestone and we are looking forward to
collaborating with you to produce an amazing celebration.

Monday, August 28, 2017

As a writer of horror, H.P. Lovecraft had a style of his own, coming up with a mythos that relied not on gore or similar ways to shock readers, but on utterly alien things Man was not meant to know. In honor of his birthday, for the sixth year in a row his fans in Second Life had their Lovecraft festival. The events took place over ten days, the last one being Sunday August 27. But the sims are still up (as of the writing of this article) for anyone wanting to check the shops or the sights. Bixyl Shuftan and Deaflegacy checked out different parts of the festival grounds.

Earlier, Wesley Regenbogen wrote about what it takes to get into a motorcycle club in Second Life. But what does it take to run one? Recently. he had a chance to talk to Helvis Xue, the President, or "The Prez" of the Cobras MC. Helvis talked about how he came to Second Life, and a little about running the club.

Friday, August 25, 2017

On occasion, Second Life Newspaper will print an article or picture submitted to us by one of you, the readers.

Have
you seen a particularly well-detailed sim? Went to a great event?
Found yourself in a hilarious "only in SL" predicament? We're very
interested in what you the readers have to say. Send us a story or
funny picture, and if we like it, we'll post it as a Reader Submitted.
For pictures, jpg format is preferred.

Mail submissions to bixylshuftan(at)gmail.com.

PLEASE include your SL user name and tell us if you wish it to appear with your story.

SL-Newser
reserves the right to post in the appropriate section and to
investigate any names used in submitted stories (please ask permission
before using anyones name or picture or use an alias for them).

Thursday, August 24, 2017

Remember the log flume ride at the amusement park ride you made a cross-country trip to see? Well, you can find this kind of fun ride here in Second Life. At the Whispering Windz sim, there's an attraction in which you can ride a log through the forest. But the ride has a serious purpose: raising a little cash for the owner's brother who has cancer.

Wednesday, August 23, 2017

Taken at Furry Tiki Island. Actually, the guy used a fainting gesture. But it's not hard to imagine this happening. You take a short break to get a soda from the fridge, and when you get back, you find yourself logged out as the sim had rebooted, and you along with it.

Gemma Clenaslate is back from the Linden Endowment for the Arts areas with a story of one particular exhibit. At LEA12 is an exhibition by Chic Aeon not meant to be flashy and "sparkly," but instead tells the story of a woman, Sarah, who has gone missing. As visitors walk around, they learn more about who she is and eventually what happened.

It's been a while since the Newser last reported on the game "Eve Online," in which a massive space battle took place, costing those involved $300,000 USD. Since then, there hasn't been a single bloodbath of time and money on that scale. But there has been plenty of action. The big fight which has been going on for over a year has been called "World War Bee" by it's players, which has played out much like a science fiction story as after suffering losses, a coalition calling itself "The Imperium" is preparing for revenge.

You will find them on ALL the FF parcels on sim (Main store, mall, lounge, sandbox, artist's alley, avatar den)

There are NONE in the air or in anyone else's parcels.

All Narwhals are set to 0L and will give contents in a folder.

FF Staff do NOT know where they are.

There are bonus Narwhals hidden by the other stores/merchants on sim too so keep a eye out for ad boards to know which are participating!

As usual no cheating, landmarking, using huds or giving away locations is allowed. Security will ban people who take advantage of the hunt and spoil it for the rest of the hunters for the duration of the hunt

During the "Toontown" party last Saturday at Club Cutlass, Dusk Griswold and a couple friends decided to do an impression of Gazelle and her dance troupe in the "Try Everything" song from "Zootopia." Looks like the three aren't afraid to do just that. ;-)

Monday, August 21, 2017

Have you wanted to just get away from it all, head to a tropical island and enjoy the ocean breeze while swimming in the water, sampling the food, or just resting in a hammock? There's a place that recently opened that allows all these, and more: Furry Tiki Island at the Havoc sim. The place offers more than just sights and sounds. The owner is promising to establish a DJ school.

The Relay for Life in Second Life is over, at least until March. But in the InWorldz grid, it's just began. Their season "Colors of Hope" actually started Saturday August 12, though the Newser never got the exact time or place until after the event had happened. A week later on Saturday August 19 at 12:30 PM IW and SL time, Holocluck Henly held an event at Seladia Park at the Seladia sim.

I don't get on InWorldz often, with all that happens in Second Life. But the occasion was a reminder that the grid was still around and offers it's own things to see.

Saturday, August 19, 2017

Yesterday, we reported on the arrival of the new SunWaterOne sim in the Sunweaver Estates. But there's been more added since then. Specifically, there's now a wave that moves across the water, and a "surf shack" one can rezz surfboards, and get on and ride them.

Riding the waves like we did in the "Wipeout" video a few years ago, however, proved tricky. Someone suggested the scripts might be outdated. Still, it's fun to surf around, or use the jet ski that I saw at the place.

With the addition of SunWaterOne, the number of the main group of Sunweaver/Angel sims has grown to eight, Sunweaver Isle and Purrfection outside the main group. For those interested in becoming a part of our active community with a number of noted builders over the years, as well as the home of the Sunbeamer team of the Relay for Life in Second Life, inquire with Rita Mariner, Nydia Tungsten, Dusk Griswold, Shockwave Yareach, Ranchan Weidman, or Brandi Streusel.

Friday, August 18, 2017

Among those on the Relay Committee this year was Grace Devin. Although she started later as a Relayer than many of it's personalities, she's accomplished much. One of the two Co-Leads on the Committee, in the past she has been a designer sim builder, "Track boss," and was the person who built the current structures of the American Cancer Society sim. The Newser recently had a chance to talk to her about these and more that she's done.

Adolph Chaplin created this screenshot. "Fried and Flange," in response to the recent trouble with North Korea and it's dictator Kim Jong Un. In recent weeks, the rouge nation noted for keeping people in prison for the supposed crimes of their grandparents and pursuing nuclear weaponry even as it's own people go hungry was the subject of attention and worry as it began testing missiles that in theory could reach Alaska. When the White House stated that all options were being considered, The North Korean regime threatened to send a nuclear-armed missile to the American territory of Guam. In response, President Trump responded that such an action would be met with "Fire and Fury."

Sunnies: we have a new Homestead to play on. SunWaterOne, located east of Sunweaver Bay. South of HV. It's there, even if it hasn't shown up on map yet. Mostly water, so perfect for boating and flying. It is available for rent, with conditions.

East of Sunweaver Bay and south of HV Community, the sim is all water aside from an island with a beach hangout places there for people wanting to relax under the palm trees. The building is the same one used at Sunny Beach for a time a few years ago, and was used for two of Nydia Tungsten's videos, "Margaritaville" and "Wipeout."

Meanwhile, the island in the new sim of Sunweaver Eclipse has been built up a little. Work has been done on Pacific Waters and Sunlight Bay. The Farshore Field Airport is still under construction, and Pacific Waters has a "float-in" theater one can ride their boat over and watch.

Thursday, August 17, 2017

I've heard the meme a lot, which has it's orgins from "Austin Powers" villain Dr. Evil, "You know, I have one simple request. And that is to have sharks with frickin' laser beams attached to their heads!" Finally someone made it happen. But landwalker sharks in Second Life have more important things to do than follow the whims of some would-be mastermind, like perhaps teasing the neighbor's cat.

DJ Tantari Kim, noted for her high-energy performance, has honored the Newser in the past, such as her playful "True Facts" ribbing of yours truly for our fifth anniversary. Not long ago, she did a music track in honor of the newsletter: Newser, "Dedicated to Bixyl. News is what somebody somewhere wants to
suppress. All the rest is advertising." She had tried new things with the track, which played at the Happy Vixen's "Workin' for a Living" party. But she thought it needed improvement, and on Sunday August 13 came up with Newser 2 , "If I tell you a secret, will you promise to keep it keep it
close to your heart and never tell a soul?" Well, some things do remain off the record. She played the song at The Ark to an approving audience.

We are pleased to announce the third season of Team Diabetes of Second Life! Team Diabetes of Second Life is an official and authorized team of The American Diabetes Association. The mission of Team Diabetes of Second Life is to raise awareness, tolerance, and funds for diabetes in the virtual world of Second Life.

According to the World Health Organization (2016): 422 million adults in the world have diabetes and 1.5 million deaths are directly attributed to diabetes each year.

Team Diabetes of Second Life was founded by Jessii2009 Warrhol and Johannes1977 Resident and will continue functioning in the form of an advisory board, with a coordinator leading the Team Diabetes of Second Life effort. The 2017Team Diabetes of Second Life Coordinator is Johannes1977 Resident and the 2017 Team Diabetes of Second Life Co-Coordinator is Veruca Tammas. Team Diabetes of Second Life Advisory Board members are: Jessii2009 Warrhol, Dawnbeam Dreamscape, Eleseren Brianna, Sandie Loxingly, Rob Fenwitch, and Earth Nirvana. Saiyge Lotus is a special advisor to the advisory board.

The official Team Diabetes of Second Life’s season will take place from October 2017 to December 2017, with the following events scheduled to take place:

Off Season Event – October 13 to October 31 – Scare Me Silly Shopping Event

November 1, 2017-Team Diabetes of Second Life's Season Begins

November 1 to 15-The Red Hunt and Red Fling

November 5, 2017-Season Celebration and Bike Race

November 12, 2017 - The Red Ball

November 1 to 30 - National Diabetes Month

November 4 and 5 - Team Diabetes Kickoff - Tour de SL

December 1 to 10 - Winter Showcase and Winter Art Show

December 31, 2017 - Team Diabetes of Second Life's Season Ends

In addition to the events mentioned above, individuals, businesses, and organizations are encouraged to hold fundraising events in support of Team Diabetes of Second Life! The official 2017 fundraising season toolkit will be available to the second life public on September 1, 2017, at the organization’s office in the Nonprofit Commons in Second Life.

About The American Diabetes Association:

The American Diabetes Association’s mission is to prevent and cure diabetes and to improve the lives of all people affected by diabetes. The American Diabetes Association leads the fight against the deadly consequences of diabetes and fights for those affected by diabetes by funding research to prevent, cure, and manage diabetes.

The American Diabetes Association delivers services to hundreds of communities and provides objective and credible information and resources about diabetes.

Free resources are available in English and Spanish at http://www.diabetes.org and 1-800-DIABETES (1-800-342-2382).

Wednesday, August 16, 2017

The Newser recently met up with Cleopatra Xigalia, whom wanted to discuss the Christian community in Second Life she was a part of, Ephesians Four. The group isn't a traditional church and pastor. But it's more of a combination Bible studies group, and friends with a common interest, Christianity, whom like to have some fun together. Cleopatra, and other members of the group, told me what they felt their community was about.

On Sunday August 13, Gemma Cleanslate headed over to the Royal Opera House in the Oceanea sim. The theater was showing a musical, titled "Notre Dame de
Paris." But it might be better known by the movie that's based on the same story, "The Hunchback of Notre Dame." So what did Gemma think of the performance?Read Gemma's article in Events.

Patio Plasma, known as Paul Doherty in real life, has hosted some Science Circle events, as well as being part of Science Funday in May, and the director of two Sci-Lands sims, Sploland and Exploratorium. Unfortunately, some sad news was revealed yesterday by the Science Circle and Relay groups: Patio has cancer, and his condition is very serious.

I'm Paul Doherty's (Patio Plasma) niece and wanted to pass on the sad news that Paul is at home on end-of-life hospice care. The Exploratorium has set up this Caringbridge site: https://t.co/l6BOJZxej1. Ellen (Paul's wife) asks that you hold in your hearts your memories of Paul's expansive and positive personality and the joy he finds in sharing adventures with others.As you may understand, we are devastated by this news but felt it was important enough to share with you.Jes and ChantalOn behalf of the Science Circle board

The Caringbridge site describes Doherty's cancer as having come back "extremely rapidly and aggressively." It had over a hundred comments from visitors, among them were these:

Paul/Patio:
Every time I see you at the Exploratorium I know I'm going to a) be
greeted with a big, beautiful, shining smile, b) see an awesome
manicure, and c) learn something new about the world. You wear your
humanity and love for life on your sleeve, making all of us who know you
better humans in the process.

Paul/Patio
I remember talking to you in May and other times at the Exploratorium
and Everything Matters, and I also remember times years ago in Second
Life. Rob just sent me news that you are in hospice now. We are
thinking of you and appreciating your contagious enthusiasm for science
and life. You've done a lot for both and I thank you.

Paul / Patio -- you have been an inspiration. Your enthusiasm for
science, and for public outreach, is endless. It was great meeting with
you at the Exploritorium this last May, and talking about vision and
perception. Things you have done have made it into some of my physics
classes and will continue to do so. I wish you the best.

I am not sure what to say. I know Paul only through his work, but I know
Patio fairly well. Patio has always been kind to me, and took interest
when I would speak to them.

I know I speak for many of my colleagues from the SLCS cheerleaders in
saying that we loved all the time you spent with us. The world today is a
tad darker hearing about the fight you are going thru. We wish you
nothing but the best and pray for you. You helped in inspire many
members of SL to become more active in science in general.
We at theNewser wish Patio Plasma/Paul Doherty well

BAY CITY, SL (14 August 2017) - Bay City's mid-century theme -- and it's large network of roads -- is celebrated annually during its "Hot Bay City Nights" event. This Second Life® bassed event features vehicle makers who create virtual automobiles from the Bay City "theme era," from 1940 to 1965.

The event is held in the the Bay City Fairgrounds, in the North Channel region, from the 19-27th of August to present the best in vintage and retro vehicles. Each designer is hand-picked, and presents great road vehicles for use in Second Life.

Additional events will provide plenty for all to do, including the crowning of 2017s Miss Bay City on the 27th, and a series of virtual car washes in support of Child's Play Charity, an organization that provides toys and games for children in hospitals around the world. Bay City is a silver-level sponsor of Child's Play.

Bay City is a mainland community, developed by Linden Lab™ and home to the Bay City Alliance. The Bay City Alliance was founded in 2008 to promote the Bay City regions of Second Life™ and provide a venue for Bay City Residents and other interested parties to socialize and network. It is now the largest Bay city group, and home to most Residents of Bay City.

Submitted by Melody Highnote. She had been working on a Monopoly board, but made it a British version, substituting the names of New York City streets for London ones, such as Whitechapel. Contrary to her opinion, if someone could make moving pieces, working dice, added play money, and found a way to make the cards work, the game would be fun.

Monday, August 14, 2017

Mermaids and cheerleaders may seem like an odd mix, but that's what was going on for twelve hours at the bottom of the Union Passage sim. The occasion: the Relay for Life in Second Life's Second Life Cheerleading Squad held a joint event with the mermaids of the Safe Water Foundation for an off-season Relay fundraiser.

It is better down where it is wetter under the sea so the SLCS Cheerleaders decided to check this out. So we are giving the mermaid life a try with out friends from Safe Waters Foundation. We are play to play done here on the ocean floor where all the fish are happy and the seaweed is always greener. Attached below in the notecard are singers performing at this event along with the LM to the event. All funds raised at this event are going to RFL

The event took place at Fanci's Deep Community Center at Union Passage (228/214/1). There were numerous performers such as live singer Harmonia Trefoil, Brix Canning, Hojo Warf, Madmax Huet, Laidback Celt, Lyric Serendipity, Bat Masters, and others.

I was told that the total amount raised "at the time of the last show was around 100 USD collected," which would be close to 25,000 Linden dollars, or "25,000 lindens under the sea" as one mermaid put it. As the event took place after the official Relay for Life fundraising season, it would not be counted as part of the SL Cheerleading Squad's total this year.

Fans of the horror author H.P. Lovecraft will be flocking to the Innsmouth sim this week as the area will be the location of the ten day "Lovefest" event. The sixth annual event of it's kind, it celebrates the writer's birthday, and promises, "something exciting, entertaining, and unique for all. Enjoy shopping at the merchants quarter of our New England Coastal
town, try the machines at our Seaside Gacha Shack, or hazard a visit to
the local tourist features. You will, if you like, also experience ten days of sim-wide events and entertainment, featuring SL’s best music and stage shows."

Among the activities advertised on the Lovefest blog is "Mysteries of the Deep"

... sign onto the Miskatonic University Oceanic Expedition Team!Team members will be transported to a remote area of the vast Pacific
Ocean that has been charted for research and exploration, equipped to
descend into the abyss to explore the wonders of the “Deep Blue” and
investigate finds initially reported by an earlier “advance research”
team. Should you accept the assignment, you will will be given proper deep sea diving gear on deck of the research vessel S.S. Abigail,
board a submersible and be transported to the ocean floor to step forth
and venture into the Pacific abyss, collect samples and expand upon
what the first team discovered beyond.

Among those taking part is the Seanchai Library, Guerrilla Burlesque, Whymsee, Elysium, and many others.

Sansar, originally called "the next generation virtual world, has been the target of skepticism, even fear, from the very beginning. Even yours truly was thinking early on that it could very well be the "New Coke of virtual worlds." A few thought this was going to be a tightly-controlled place Linden Lab would try to force everyone into by shutting down Second Life after it's opening. But most felt that the Lab, even with it's past heavy-handed moves, wouldn't pull such a thing, if for no other reason it would mean risking the future of the company by shutting down a sure thing. But still, most had strong doubts this new place was going to be for them. Granted Linden Lab had done a breakthrough by creating Second Life in the first place, but many of it's developments since then, such as it's viewers which after 2010 have reminded in use by only a minority of longtime users in favor of third-party ones, and seeming to favor "bells and whistles" in favor of fixing bugs and flaws, convinced many this place wouldn't be as good as the virtual world they had known. And as a few details came out over time, while some remained open to possibilities, many remained doubtful.

There have been some neutral to positive comments, such as Ciran Laval, and Monica Querriren. Lauraina Hawks had a cautious review. Much like me she advised people to wait and see. In Inara Pey's commentary, she felt the place had a lot of bugs and downsides, but felt it had potential, and suggested Linden Lab wasn't aiming just at Second Life users but "casting Sansar’s net far wider, as has repeatedly been said throughout the development process."

Hamlet Au over time had expressed increasing skepticism about Sansar in the days leading up to it's release, once comparing it to Blue Mars which lasted only a few years. Once it was out, he was more or less observing. Will Burns in short called Sansar "nothing special," also making a comparison to Blue Mars at one point, "it’s a nice place to visit, but we live elsewhere. When you
want a short term experience, SANSAR is a good vacation ..., but when you really want to spend time in a virtual world that is organic and user-generated – you should stick to Second Life. If Linden Lab understood the reasons why we love Second Life, they would have never made SANSAR the way they did ..."Most of the run of the mill comments I've observed are negative to indifferent. For instance when I asked the question about Sansar on Friday, Xymbers Slade answered he had, "Zero interest. (Linden Lab)'s ineptitude after the first few years makes me bitter and turned off toward any future products." Sakki Salurbia commented, "I personally have zero interest in Sansar. My time and money have been
invested in SL for the last 9 years. Why on earth would I change to
this?" As I wrote earlier, Marusame Ari felt it wasn't even as good as the simplistic IMVU, of which I've heard a couple people compare Sansar to. And one moderator in the "Second Life Friends" Facebook group commented, "I think Sansar needs to focus on improving what people have been complaining about before they start pushing people from SL. It was fun to test out but it wasn't interesting enough yet. So much more needs to be done before it will draw many SL users, and I'm afraid the tech isn't as available as the Lindens must think. It won't be long, but it's still too soon when it comes to VR for most of us."

Interesting enough, the moderator of the Second Life group on Facebook proceeded to remove the post I had made on the grounds it violated their rule of "This group is for posts related to Second Life only," even though Sansar is made by the same people and it's a big topic of discussion inworld. Someone I talked to about the matter suggested the reason was probably less about a desire to be super-strict with rules, and a desire to avoid drama from people who get angry every time the word "Sansar" is mentioned. That some people feel topics on Sansar need to be deleted because of that suggests something about the level of negativity.

It's doubtful that Linden Lab expected Sansar to be a big hit right away. While it seemed at the beginning they were saying "We're going to make Sansar so good, you'll want to stay," over time they were either getting wind of the constant skepticism, becoming aware that their new world wasn't going to live up to the hype, or something of both. Their press releases in the past few months have stated, "There's been nothing quite like Sansar," even though Linden Lab already has a virtual world, a clear sign they were aiming mainly at people from outside Second Life's userbase. Or to paraphrase Inara Pey, casting a wider net.

But with people marketing their product as the best their is on the market all the time, people can and will do their research before trying. And when people look up Sansar beyond the press releases and official statements, they'll find numerous blog and forum posts calling it a lousy product. That could very well keep usership of the place down.

So how could Linden Lab combat this kind of bad publicity? More press releases and spin artists can only do so much. The best thing it could do is to make Sansar live up to the potential it has. But like many longterm residents, yours truly has come to expect mixed results to overall improvement from the Lab at best. A Sansar that's sort of good probably won't be enough to overcome the weight of the negativity.

Sansar won't be going away anytime soon. And even if it's marginally profitable from it's own sales of virtual content, Linden Lab will keep it around. But if it's userbase remains tiny, about as small or smaller than InWorldz or Kitely, it's likely to be judged a failure. But not unlike the "New Coke" marketing fiasco with Coca-Cola, Linden Lab might end up a winner anyway. A Sansar that turns out to be all but ignored by computer users would likely discourage any major player in the industry from developing their own virtual world. That would leave Linden Lab in it's de-facto monopoly with Second Life. While they didn't set out to discourage competition for Second Life by making an alternative that turned out to be a dud, people could be forgiven for thinking they had.

Friday, August 11, 2017

One of the more interesting things about Second Life is that you can come across people from around the world. Residents from America may expect to see people from Europe or Japan. But what about Africa? With numerous tales of woe in the nightly news, it might take some by surprise that not only are there Africans in this virtual world, there's a whole community of them. In 2013, I wrote about Africa Live. Recently, I dropped by again to see how the place has changed in the past four years.

Marusame Ari, known in Second Life as a member of the Sunweaver community, where the Newser office is located, in real life is very different from the black wah (red panda) girl avatar dressed in pink (s)he is known for. Recently Marusame did this forty-one minute walkthrough of Sansar, on August 8 (some profanity). The video shows Marusame going through a few places, and giving the next generation virtual world a negative review, "It's not even a beta. It feels like an asset flip made from a
bunch of unity store assets thrown into a game and slapped with
unnecessary VR functions. Honestly, IMVU probably has more to it. If you
had to jump ship from Second Life, go to Opensim or something. Skip
this."

So what are the opinions of you the readers of Sansar. Also, how often do you want to see reviews and news of developments of the place, such as it's first furry avatar? Or would you prefer that the Newser keep it's coverage of Sansar to a minimum? Please comment below.

Thursday, August 10, 2017

One question some people in real life often ask me about Second Life is how one can make money. It seems Second Life Bryn Oh has found one way. She has sold almost thirty statues for over six thousand dollars.

In April, Bryn Oh announced in her blog that she would be making bronze statuettes based on "The Dancer," the name given to a figure in her work "The Hand." She stated that while she had crossed over her work from Second Life to real life before, "In the past it has been things like Museum exhibits at the Menage museum in Moscow, the Jewish museum in Berlin, with oil paintings of my avatar or characters ... I have, in the past, created studies for my characters in wire, wood and something called Hyrdrocal but after speaking to my friend Toy, I decided to make the jump into Bronze. It is a big jump because it is quite expensive to do and you kind of just have to hope someone will want to buy them after you have invested in having them made."

The first model of The Dancer were made through 3D printing. From that, a wax model was created, then used to make the cast for the bronze statues, "We used the lost wax process to create a mold to hold the molten bronze. Essentially you create a cast around the model then melt it so that the wax runs out leaving a cavity to pour the bronze into." A total of thirty statuettes, each about four inches tall were created. They were then priced in the order they were made. The first five were priced from $400 to $300 USD, the second set of five $275, the third set of five $250, and so on with four of the last five priced at $150. Bryn Oh announced in early June that the statues were complete.

Bronze casting requires some expense, so Bryn Oh was taking a chance. But people were making orders starting in the few days after the announcement. When I met up with Bryn Oh at the Second Life Birthday, she told me a told of 21 of the thirty statues had been sold. Since then, the number has gone up to 27, for a total of $6650 USD. It seems the thirtieth statuette will not be sold after all.

Bryn Oh thought she might make more bronze statuettes in the future, "I am thinking of making a new one in six months ... not sure what to make, though. I was looking at characters I have made over the years, "Rabbicorn" to "Anna's Many Murders" to "Mr. Zippers." She also had one in Sansar she might use.

Considering most of her first release of her work on sale sold, further statues should sell well. Another example of someone in Second Life going on to make real-life money for her work.