Sword of the Stars II: Lords of Winter Update Released

Product Update - Valve

2011년 11월 23일

r18092b------

Critical fixes:- Fixed a crash in multiplayer that could be caused by players creating new provinces.- Many changes have been made to the combat AI including the introduction of a hierarchical task system. Combat AI can now set up patrol positions, scouts and will engage in new maneuvering behaviors to mix things up.- Fixed bugs in the combat AI that were preventing it from attacking colonies and ignoring other nearby objectives.- Game transfer to players joining multiplayer games is no longer excessively throttled. This will make joining multiplayer games much faster in most cases.- Fixed an issue where the strategic AI was not correctly allocating fleets to missions.- Fixed an issue where placing a station to construct would immediately subtracts a large sum of savings, most notable with the Hiver Naval Station.- Patched a very rare crash that could occur when creating a new game.

Other fixes:- Fixed some station collision geometry issues.- Fixed some incorrectly identified nodes on station art.- Fixed materials on Hiver IOBM's.- Fixed bug where change to end turn button delay would not occur until a new turn.- Specters no longer pursue drones and other fast battle riders.- Fixed a UI bug where launching battle riders would not work for all selected units.- Added missing Auxilliary Fission and Fusion engine section modules.- Rewrote star map selection code to fix various selection bugs and inconsistencies.- Fixed tech unlocking in Encycolopedia.- Fixed errors with right click menu and stopped menu from focusing.- Removed unintentional sensor range cap on fleet movement.- Relocation missions will now only be available at systems in which you have a colony.- Reduced savings cost of Human Polytechnic Institute from 10-million to 1-million.- Fixed a tech tree issue where Fusion Cannons might not be available when they should.- Fixed incorrect tech requirement for Heavy Fusion Cannon.- Fixed bug where planet list was not showing up for surveyed system.- Fixed an issue where MIRV warheads would slow down dramatically just before contacting the target.- Fixed an issue where the specters could intermittently stop moving during combat.- Fixed a visual issue where the energry meter in combat was reporting the wrong value.

Other changes:- Added new star map: Small Disc.- Added fleet summary dialog, which can be accessed in the button row at the top of the star map.

Key known issues:- The ship in the weapons test arena has been known to stop firing after combat engagements in networked play.- The fleet summary button on the star map is appearing with the same icon as the fleet manager button.