I'm wondering what this history OST will consist of. SMT 1 & 2 tracks? Or just localized stuff?

Also, it's kind of a shame they never exploited the 20th/25th anniversary last year.

They were too busy exploiting Persona 4 to notice. I'm surprised we'd be getting the History OST, considering we never got SMT 1 or 2. You'd think those two would be considered really lost games by now. We usually get all of them these days, with a few glaring exceptions.

I would just like to say that the English voice acting for Ellen in P2 eternal punishment is quite possibly the most entertaining dub work my ears have ever heard.

Seriously the dub-work in this game is so bad its almost good... that is, I can't imagine the mood of things being nearly what it is without it. Almost makes me wonder if they made everyone sound so... well, however you would describe it... on purpose.

In other SMT news I was a baaaad soul hacks player this week. Eternal Punishment consumed me, and I am still just post the VR Haunted mansion is SH. I just couldn't put EP down right now if you paid me.

I'm kinda burned out on SMT stuff at the moment (two playthroughs of Persona 4 and one of Persona 3 in three months...), but I went and obtained a copy of the PSP version of Innocent Sin. Gonna hit that up once I get sick of my regular backlog.

Just from those, I can tell this isn't going to be in the vein of Nocturne. Since everyone isn't, ya know, dead. Nocturne's atmosphere was awesome, I'm hoping this one sets out for a great atmosphere that's all its own.

Also, finally played Soul Hackers. Been waiting a week to get my hands on a 3DS. Nemissa is awesome. Its kind of odd, how nobody is really questioning Hitomi's schizophrenic behavior. The story did start off really well. The gameplay kind of slapped me in the face. I got to the first boss really fast, wondering why the game hasn't said anything about demon gathering, and I lost.

Went back with a couple demons, beat it in no time. I'm nearing the end of the warehouse now, I just hope the game can keep up the pretty good pace.

I agree with you the atmosphere in Nocturne is great, and since I'm also a big fan of survival horror I appreciate the solitude. On the other hand I think it doesn't help much to push the story forward. While I do enjoy both kinds of storytelling I favor more characters. That way even if the story doesn't happen to appeal to you at least the characters can.

Two [] concerns I have about specific flavors of DLC that might show up in SMTIV. I think they're both plausible, though they're also contradictory so if one of them exists, the other won't.

1. Hard mode is DLC. In terms of cost v. content, this is fine, since it re-contextualizes /the entire game/. The concern would be if they make the base game easier to incentivize people to buy this.

2. They make the game considerably hard, but there's always a guy nagging you to buy a DLC demon before every boss fight, and the DLC demon in question is specifically geared towards making that fight easier.

3. I want to lick Jonathan's teeth.

« Last Edit: May 06, 2013, 08:49:46 PM by MeshGearFox »

Logged

o/` I do not feel joy o/`o/` I do not dream o/`o/` I only stare at the door and smoke o/`

Is Devil Survivor Overclocked worth $40? I've played through the original once, way back in 2009/2010. I don't care much for the VA, but the 8th days seems interesteing.

Or should I save the money and hit You Tube instead?

Honestly, the extra days weren't worth it. I felt that one or two of them actually harmed the experience more than helped. The developers did add some small things that made the presentation superior to the original - and not just the voice acting - but if you've played the original, you're not going to find a ton of new content, simply an overall cleaner experience.

Shin Megami Tensei IV (9/9/10/9, 37 points): The hardcore RPG folks at Famitsu couldn't get enough of the new SMT, by far their favorite portable title of the week. "The game does a great job of guiding you in through the tutorial," Ebihara wrote, "and I'm impressed how open it is to even beginners to the series. Despite that, the difficulty's set so that you're always toeing the line between life and death, and the Shin Megami Tensei-style tension is present in every battle."

"The battle system, where you strike at enemies' weak points in order to increase your number of turns, is as simple as it is thrilling," Yoshida added. "It's easy as always to get enthralled in demon fusions, and the 'recommendation' feature for fusions is also convenient."

Shin Megami Tensei IV (9/9/10/9, 37 points): The hardcore RPG folks at Famitsu couldn't get enough of the new SMT, by far their favorite portable title of the week. "The game does a great job of guiding you in through the tutorial," Ebihara wrote, "and I'm impressed how open it is to even beginners to the series. Despite that, the difficulty's set so that you're always toeing the line between life and death, and the Shin Megami Tensei-style tension is present in every battle."

"The battle system, where you strike at enemies' weak points in order to increase your number of turns, is as simple as it is thrilling," Yoshida added. "It's easy as always to get enthralled in demon fusions, and the 'recommendation' feature for fusions is also convenient."