What happens when "Night Attack" rules are in effect and a non-US player is the first player in a given scenario?

I had the Japanese rolling the daylight rolls in Manado Landings as they are the first player. I did this because it seemed a bit odd for those rolls to occur in the middle of a game turn (as opposed to the beginning of a game turn).

I know the Night Rules from the Pacific Theater expansion state that the US player (read non-Axis player?) makes the rolls and that is also stated on the Night Chart. But the only scenario in that expansion the one where the US player is the first player and thus the daylight rolls happen at the start of each game turn.

Are there any other official scenarios that use Night Rules other than those two to refer to? I thought there was but cannot recall what they might be.

What happens when "Night Attack" rules are in effect and a non-US player is the first player in a given scenario?

When we played MANADO LANDINGS in the Ladder Tournament the ALLIES rolled on their turn, this does not effectively do anything but give the Japanese a chance to move further forward on 1 turn before daylight starts.

I have also played Campaign Book #2 with Stig Breiland and we had a WHAT IF where the Japanese could choose to use Night Rules. I chose Half Moon and Sugar Loaf, and since the ALLIES went first, they started with rolling 4 dice. I think sticking to the ALLIES rolling is recommended. The card seems pretty clear on this. I think it is not dependent on which side goes first.

I think Sam is correct to suggest that if their is a variance from this rule it should probably be stated specifically in the Special Rules for that scenario.

I remember asking about Night Time rolls for the Parachute landings scnearios in the CB2 Breakthrough campaign. By rolling first as the Allies go first, this ran the risk of losing some cover of darkness when historically the drops were made well before dawn.

Anyhow, theme's the rules so we rolled before the first Allied turn and the Allies move first.

I remember asking about Night Time rolls for the Parachute landings scnearios in the CB2 Breakthrough campaign. By rolling first as the Allies go first, this ran the risk of losing some cover of darkness when historically the drops were made well before dawn.

Anyhow, theme's the rules so we rolled before the first Allied turn and the Allies move first.

Well actually it does give the allies 2 advantages. First off, they benefit from any range increase right off and secondly, they can prepare for a para drop as they know when full daylight arrives.

I just thought it was a bit strange to roll for this halfway through a turn.