You were living a calm life on your farm with your father. Those times are gone. Flames have turned your house into ashes. Your father is missing. A darkness is falling over the whole country and you are setting off on a dangerous journey. This is going to be the greatest adventure of your life.

Reviews

About This Game

Set off on a dangerous journey to save your father and the kingdom.

You were living a calm life on your small farm together with your father. One sunny day your life completely changed. Malicious bandits raided your house and burnt it to ashes. Your father is missing. A darkness is falling over the whole country and you are setting off on a dangerous journey to places unknown. You must overcome your fear and find your father. You won't hesitate to take the road. This is going to be the greatest adventure of your life.

I'm so glad I played this. After becoming a CSGO/DotA Addict, THIS GAME re-kindled my love/passions for gaming..

+ Amazing Story+ Amazing Soundtrack+ Non-Linear gameplay+ It's not frustating, not extremely challenging + Relaxing, Casual, Fun+ It's everything I want in a game. A game should be fun to play, something which you look forward to, which excites you even after a dull and tiring day.

- It's a little slow sometimes.

Rating: 9/10

If you're in my friends list and can't afford this game, i'll give you some bucks to buy this. BUT please do buy this game.

There's full of positive reviews about Hero of the Kindom and mine won't be different..

Personal Rating: Fun and relaxing, i enjoyed it so much.Classic Rating: ★★★★☆

This short game is like a point&click adventure with hidden objects: its simplicity, clever logic, beautiful setting and storyline really impressed me. I can't find anything bad about it, it's very rewarding for the loot you can find and achievemens are not too hard to get, even if i finished the game before getting them all - but i really do not mind it.

I bought this one on a bundle but i would recommend you to buy it even at full price, because it's really worth the money.

Although it took me just 3 hours to 100% this game I enjoyed every minute out of it. It's a nice mix of hidden object game and adventure with a lot of trade and involved.

It doesn't give any replay value though, so one shouldn't expect to get more than 4 hours out of the game. The difficulty is low at best.

If you can get it cheap and you like adventures or hogs, then grab it. You will enjoy your time. Otherwise stay away.

This game won't thrill you, but it manages to be both relaxing and yet always keep you entertained while you search for stuff hidden on the maps or think of strategies to get the items you need for your quest.

a very well meant 6/10, I want to give so much more, but it's just not enough content and replay value. The game is great at what it is, nothing more.

What I really can't figure out is what kind of game this is. I can't pigeonhole it in a single genre. It has RPG elements, in that your character learns new skills and abilities as you progress; there are useful items scattered about on every screen, which is reminiscent of a hidden object game; and it's an adventure with strategy elements... What it's NOT is a click-fest. There's no chaining, and no rush.

As I mentioned above, some items just need to be clicked on, hidden object-style, something I didn't realized until about eight screens into the game. "I need (x-item), why can't I find someone to buy them from??" The answer is that you need to gather them yourself. New abilities will allow you to find new items in your environment, so you'll want to revisit scenes often, and be sure to click on anything that looks unusual!

We lose energy (health) when we do tasks, and this energy can be restored by staying at one of the available camps. At each camp you'll eat a different type of food before you go to sleep, and this means a varying amount of health restored. At one point I had over 30 health, so I don't there's a cap on how much health you can have.

Don't be thrown off by how easy everything is early on. The game is pretty isometric when it first begins, but once you've explored a few screens, you start to have some freedom to choose your own tasks. Will you just chase the main storyline, or will you explore every nook and cranny and do all of the side-quests? Will you try to get all 38 achievements, or only do what's necessary? The choice is yours! Once you finish the game, you CAN go back in to try and get those awards, which is really nice.

Hero of the Kingdom which took me about 8 hours to finish with all of the achievements, and I absolutely enjoyed my time in the game. Recommended!

At first glance your average gamer might dismiss Hero of the Kingdom as an oddity, a curious game with minimal feedback and graphics and could be considered a time-filler, a placeholder title to play in between longer and more involved gaming sessions. To do so would be a disservice to the gamer and to Hero of the Kingdom, as there is a lot more under the surface than what first appears, and through the course of a short story, you will become, the Hero of the Kingdom.

If you enjoy your gaming more casual, and less intense, Hero of the Kingdom definitely has a lot to offer. The game interface is simple and intuitive, and yet it is also never obtrusive. All gameplay is directed by mouse clicks. The action takes place on simple overhead maps, and your mouse clicks naturally will flow as the story and the gameplay layers on.

The complexity of Hero of the Kingdom comes in its economy and the use of selling items of value or to trade for items of usefullness. Should your character require to pass a bridge that is broken, they may need to sell unrequired items to obtain the help, rope and other necessities to move further on. You will gain skills such as fishing and hunting, with simple mouse clicks taking all guess work out of the equation. You either have the equipment to do the task, or you don't. There really is no challenge here.

This laid back notion is continued with the minimal music and sound effects. Both are equally pleasing, but ultimately forgettable. There is nothing about the game, from the gameplay, to the audio, that really stands out. It is all as inoffensive and flavorless as can be possible.

In many ways, Hero of the Kingdom feels like a slightly improved Facebook game, without the social interaction. Certainly the gameplay harkens back to that mindset, and without any kind of graphical flourish, could easily be mistaken as one. Where it succeeds is that it layers on additional systems through hunting, fishing and flower collecting, while telling a simple story about a long forgotten evil that is uniting various minion cliches in order to hunt down the good people of the kingdom.

Hero of the Kingdom is a fun diversion that requires so little of your attention and so little of the gamer that one could forget that they were actually playing a game here and not an interactive click-a-thon. There is enough gameplay here to recommend to the casual gamer but only to this subset of gamer might there be some enjoyment found.

Hero of the Kingdom is by no means a bad game, in fact, I rather enjoyed my short four hour journey. But there are a great many alternatives for your gaming dollar that demand more from the gamer, and the gamer should demand more from the creator. Hero of the Kingdom wouldn't be out of place being hosted for free on some website, perhaps with a banner ad - there just isn't enough gameplay to fully justify a purchase.

For a mere 10 cents I spent on this game (from Indie Royale bundle), it's a neat one.

Game's incredibly simple, a point and click with RPG and hidden object element. You won't be hard pressed by timer to complete quest, can be done at your pace. There's a grinding involved to get gold, and admittedly it's a bit boring to do quest repeatedly but I think it's a minor problem in a bigger picture. Basically it's just collecting resources like meat, flavor, fish, gold etc and turn them in for rewards and next objectives. You'll also be looking for some items in your screen and click on it to get the items (hidden object element). Overall mix, it's pretty fun.

Story is so so, a boy that is gonna save the country from Evil invasion. I breezed though the dialogues anyway... moreso, The Ending is a mere 'horrayyyy for the hero' and just like that.

Replayability... none. Beat it once and ain't gonna look back.

To complete the game it won't take long, three or four hours you can do that. Maybe six or a bit more to fully complete achievements - I can't be bothered to do that though.

Overall, for a bundle game, this one has a good value. Recommended 7.5/10.

If you know what you are getting into with this game, I think it hits all the right notes. It's basically a point and click adventure game, but instead of puzzles, you have resource management. You find/collect various resources in the world and use them to create/craft/barter for other items that may not be as easy to come by. As the story progresses (a simple story, old as time, but it moves things along), you open up new areas of the map in which to hunt, forage, and take on side quests for various NPCs.

All of the backgrounds are static, with icons representing the types of activities available - picking flowers, hunting bear, fishing, and combat animations are little more than a few 2D sprites wobbling back and forth. But that doesn't detract from the enjoyment. There is just enough of a "new stuff to get/see" drip, and the pacing is done well enough, that it never gets boring. You may find a vendor selling things you don't know what to do with yet, but it won't take long until you figure it out, or the story progresses to the point where it makes sense. There is a bit of a grind at the end of the game if you want all the achievements, but it's not a big deal.

The major story beats are advanced by having the right amount of particular resources - soldiers, healing potions, a weapon of some sort - to take on the battle or quest in front of you. Sometimes, finding the right resources is a little troubling because the map doesn't identify where anything particular is; however, the loads are fast enough, and you backtrack enough that you get used to where the crucial stuff is anyway.

It has a demo, so I'd check that out. It hooked me and I ended up getting all 38 achievements (most of which can easily be done by playing through it).

I got this game in a bundle and originally had it in my trades list, however, I decided to give it a try because I needed a mindless, time-filler in between games. I was pleasantly surprised by Hero of the Kingdom, and was happy to have given it a chance.

If you like super casual, short, adventure games that are less action-oriented (the game's main mechanic is item/resource management), then you will enjoy this game. It is easily beatable in less than 2 hours, and within 4 hours I had farmed all of the achievements.

The aesthetics are nice - the backgrounds are well-done and the menus/feedback are non-intrusive. The music and sounds are good, adding an appropriate feel to the atmosphere. The story and pacing of the game allow for a very mindless, non-taxing gameplay experience. After playing through a lot of time-intensive, mind-numbing games, having casual alternatives like Hero o the Kingdom is always appreciated.

The controls are extremely simple, as everything is done through mouse clicks. The tutorial is quick and painless, and the learning curve is mostly minimal - the most difficult element being proper item/resource management. It is pretty challenging to actually "fail" in the game, as there are always options for you to acquire more resources, even if you find yourself suddenly depleted of everything.

Gameplay is mostly linear and follows a straightforward formula - in order for you to progress to area X, you need items Y and Z. Item Y can be obtained by either buying it directly with gold, or by harvesting and crafting components A and C, Item Z is a side-quest reward. Variations of this formula occur, but the general concept is to have the appropriate items for each mission. Any form of resource harvesting (ex: farming, hunting) requires health points (and usually some other item(s)), and you are able to accumulate an infinite amount of HP if you keep resting.

For achievement hunters, this game is pretty easy to achieve 100%, however, a large amount of time will be spent finding small objects (mushrooms, crates, etc) on the screen. I had to do this in bursts, as my eyes and brain would get tired of searching through each level.

If you want a casual, non-demanding break from your typical games, then definitely give Hero of the Kingdom a try. I've played web-based games on sites like Newgrounds and Kongregate since I was a child, and this game has similar appeal as the quality titles you can find on there.

I normally try not to mention game price in my reviews, however, I would recommend most people to wait for this one to go on sale, or at least be bundled (as it happens often).

Hero of the Kingdom is a neat little Point and Click game that combines the classic Hidden Object genre with some light RPG elements, quests and resource management. The game was developed by Lonely Troops, a Slovakian Indie studio consisting of 2 brothers.

STORYWithout going too much into detail, the story is pretty generic weak-boy-saves-the-world material. Bandits burn down your house and kidnap your father, so you set out on a quest to rescue him, find out what the bandits' motives are and put an end to all evil to make the kingdom a peaceful and safe place again. Add magic, ghosts, talking frogs, goblins and lizardmen to that and, well, there you go. Nothing spectacular or innovative there, but gameflow-wise it keeps the boat afloat, so that's at least something.

VISUALSGraphically, the game may as well be from the 1990's era of simulation games such as Anno 1602 or Age of Empires, which isn't a bad thing at all. The enviroments have loads of details that you often only see at a second glance and it's quite cool to discover new things in areas that you have already visited many times. However, do note that the enviroments are absolutely static - they are basically drawings with quest/action markers on top of them, so you won't see cows eating grass, fishes swimming around or anything like that. The best you get is some minor animation effects for water and smoke, but that's about it. If anything changes in the enviroment like, say, a NPC is moving from A to B, he slowly fades out on A and then slowly fades in on B, so there aren't any actual animations for anything. While that's no deal-breaker for me personally, it surely would've been awesome if the game felt a bit more alive and actually more like a sim rather than a P'n'C game with rendered backgrounds.

GAMEPLAYThe game is basically a Hidden Object game where you can freely move around between the various locations to explore them and hunt, collect and harvest goods that you'll eventually need for quests, trades or tasks. All items that you gather will be put into your inventory and you decide whether you want to sell them for gold or trade them for other items that you might need for a certain quest.

All interactions such as hunting, fishing, harvesting or fighting cost resources in the form of knifes, arrows, bowls, fishing rods, swords, shields etc. and if you have a bow but no arrows, you can't go hunting. While the various tasks require various resources, all tasks require a certain amount of health points (similar to Action Points in turn-based games). They basically represent your stamina and if you have depleted your health, you can't finish any tasks until you replenish it again. This is easily done by taking a nap in a tent, camp or inn. The different resting places require different resources: while you need fruits or meat to sleep in a tent or a camp, you need hard gold to sleep in an inn. In return, you get rewarded with the most health points out of the 3 resting places because it's more restorative to sleep in an actual bed rather than in a tent, obviously.

Generally, managing your resources is an important part of the game as you need to think ahead and estimate whether you might need certain items later down the road. If you sell everything right away, you most definitely will have to re-purchase the items in order to complete tasks or quest. On the other hand, if you keep absolutely everything in your inventory, you might not be able to purchase required items that are only sold for gold - simply because you didn't earn any gold by selling stuff you do not need.

Other than that, it's basically back and forth tracking between the different locations to look out for new or updated quests and new activities, which often only spawn after certain quests are completed.

PLAYTIME & REPLAYABILITYBeating the story took me roughly 5 hours, however, the largest chunk of playtime is dedicated to finding the large amount of hidden objects/resources and doing various tasks to gain even more resources. The actual story itself makes only a small piece of the pie.

For me personally, the game has only very little replayability. Once you've beaten it, you've beaten it. There's no real point or incentive to come back to it again, especially since it's easily doable to get 100% of the achiements in a single playthrough if you just take your time and don't rush from quest to quest.

CONCLUSIONHero of the Kingdom isn't flawless, but the visual appeal, the relaxing atmosphere and the simple yet interesting gameplay makes this a decent game for a casual evening when you're not in the mood to shoot and kill things on the screen.

Not the most complex game out there, a simple hidden object game with light adventure game elements. About four or five hours long, perfect for a rainy day or something to keep the kids occupied with for an afternoon.

When you first begin playing Hero of the Kingdom, it seems like it has a lot of potential. It feels like any moment now it's going to open up and you'll be able to take your own path and develop your own story.

And it feels like that for quite a while, too, until you realize that this game is on rails. It's badly on rails and it has senseless grinding.

It's a point and click game, with a very good story that makes you want to keep going to find out what happens next, never gets boring with too many side objectives, has nice art style, and enjoyable gameplay.Took me about 5.7 hours to finish the whole game, including looking for all the collectables.

An enjoyable little game, I was surprised how much I liked it. It's a relaxing adventure that has some RPG elements mixed in. I was compelled to 100% the achievements after I completed the story, which I normally don't do with games, because I enjoyed it so much.

Fun time waster! I just spent almost 5 hours on it lol not sure whats so addicting about it but i'm having fun! if you are looking for something to pass some time, give it a shot! Its pretty interesting!

Never saw this little gem coming at all - It sure did surprise me very well.

Game is often offered as some left over in game bundles. I have not even bothered to look at the trailers.

'Adventure' 'rpg' says two of the descriptions - oh really? Graphically screenshots looked more like left overs from age of empires. Wrong - this game is 'hidden object hunting combined with strategy'. It also neatly re-defines what or who a hero is. In this game the hero is not a guy in shining armor being all angsty and killing eveything - instead he is a crafty man who hauls ♥♥♥ around the map and does chores, builds stuff, helps people, hires people to do jobs and manages inventory, gets some sleep and gets up early to continue where he left off - All of this 'working' allows him to progress with goals. For example attacking a bandit stronghold is quite different to what it's in games like this usually - first you need to make preparations and have the necessary people found before you can try it.

6.6/10 Worth it with the big discount, I'd be feeling a little cheated at full price. Short but fairly engaging game, I burnt through it in a day, but for the price of a sandwich it was still pretty good value.Very simple point-and-clicker with enough story behind it to keep you going. The major drawbacks are the writing has lost a lot in translation, and the level of challenge just isn't high enough.There is no replayability to it once you've strained your eyes finding all the hidden stashes, so it's a one-shot deal.If you enjoy cheap cheasy casuals, this may be for you.

Hero of the Kingdom is a wonderful little light RPG disguised as a Hidden Object style game. While undeniably linear, the world is beautifully serene and I actually found myself just leaving the game running as a desktop.The entire adventure takes place from a satellite style view and on each screen of the world there are different activities, shops and quests to do. In addition to the obvious activity bubbles, there are also unmarked collectibles hidden throughout the world. These items for the most part are just another source of income but some also are part of crafting recipes. Everything is as simple as point and click, but rather than being boring it helps to keep the game from overstaying its welcome. The art and sound design is nearly flawless, with my only gripe being a strange soundtrack switch that happens occasionally when navigating through sections of the world and anything faster than a leisurely stroll.The “campaign” in its entirety will only set you back a few hours, but I think it is well worth it for how much detail and care went into this game.

Hero of the Kingdom may look like your average browser game, but its more than that. In the game, we play as the son of a farmer whos out for a few days in a business trip and we need to take care of the farm. As usual, problems happen and some bandits burn the farm down. We need to reach our dad to tell him the bad news and this is how the adventure starts.The story isnt that great, but it fills its purpose to get you more of what Hero of the Kingdom does well, and thats the resoure management/ point n click stuff. This is no Elder Scrolls game, we need to follow a linear path that however gives us plenty of freedom to explore and discover the secrets of the map. But, is the game any fun?The main thing we will be doing on Hero of the Kingdom will be clicking, collecting stuff and then progress. It may sound dull as hell but most of the resources are hidden in the game map, so we will need some of that old good "where is waldo" sense to get all of them. Its a nice relaxing slow paced game, and its good at what it does.

note: it took me about 4 hours to 100% the game.

Strong points:

Pretty good visuals

Relaxing music

Gathering resources is surprisingly fun

Weak points:

The story is pretty average

Lack of animations

0 replayability

Conclusion: You'll like Hero of the Kingdom if you're looking for a short relaxing experience in a plain fantasy story. You will have fun with the resource gathering if you're into that

I started Hero of the Kingdom without any idea of what it was going to be about. I bought it at a good sale price, the single screenshot I saw looked nice, and I don't like to spoil myself with trailers or large numbers of screenshots going into a game. I was immediately put off, thinking that it was going to be an extremely boring hand-holding hidden object adventure. I'm not fond of hidden object games in general, and I hadn't really been expecting to play one when I started.

I wasn't actually wrong in my initial impression--Hero of the Kingdom is a really user-friendly point and click adventure with hidden object elements. The thing about this game, though, is that it is the best casual point and click adventure. The game is beautiful, the music is both relaxing and adventurous (and a true pleasure to listen to), and the sound effects feel crisp and fit just right. Tons of polish all around, and you can tell that there was a lot of love put into making this game.

Don't go in expecting to find a particularly detailed story, but what is there is enjoyable as well. Again, very simple, but it feels right. This is a game you can enjoy in small pieces, or devour all at once for a relaxing evening. Sometimes it's nice to play something simple and pleasant.

Also, the main character solving a lot of problems by being a pretty decent carpenter was oddly refreshing. It's a skill that doesn't really get a lot of serious recognition even in crafting types of games, and it's handled so reasonably and practically within the confines of the story that I couldn't help but smile at moments like finishing construction of the water mill.