Point Blank Shot

At 2nd level, an eldritch eye can cast a ranged touch attack spell and deliver it through a ranged weapon or thrown weapon attack. Instead of the free ranged touch attack normally allowed to deliver the spell, an eldritch eye can make one free ranged attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this ranged attack deals its normal damage as well as the effects of the spell. This attack uses the weapon’s critical range, but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack. At 8th level, if used in conjunction with ranged spell combat, the ranged attack takes all penalties given from ranged spell combat ranged attacks, and the eldritch eye may deliver one ray or line of effect with each attack, up to the maximum allowed by the spell (in the case of ray effects). Any effects not used in the round the spell is cast are lost.

At 8th level, an eldritch eye gains the spell combat ability, but instead of a light or one-handed melee weapon, an eldritch eye must use a ranged or thrown weapon for spell combat. She doesn’t need a free hand for this ability.

At 16th level, the eldritch eye gains Pinpoint Targeting as a bonus feat, even if he doesn’t meet the prerequisites. In addition, the eldritch eye can spend 1 point from his arcane pool to perform a ranged spellstrike in conjunction with Pinpoint Targeting as a full-round action.

At 20th level, an eldritch eye gains weapon mastery with a single ranged weapon or thrown weapon, as the fighter class ability.

This ability replaces true magus.

Eldritch Eye Arcana

An eldritch eye gains access to the following magus arcana. He cannot select any arcana more than once.

Arcane Grit (Ex): The eldritch eye may use points from his arcane pool as grit points. He may only use his arcane pool to perform deeds that spend grit points; having at least one point left in his arcane pool does not allow him to use deeds that can be performed as long as he has one grit point. The eldritch eye must be at least 6th level before selecting this arcana and must have the grit class feature (either by having levels in a class that grant grit or by the Amateur Gunslinger feat).

Arcane Marksman (Su): The eldritch eye gains proficiency with all firearms. When using his arcane pool ability to enhance his ranged weapon he can add the following effects to a firearm he wields: greater lucky, greater reliable, lucky, and reliable.

Long Range (Su): The eldritch eye can spend one point from his arcane pool as a swift action to increase the range increment of a one-handed ranged weapon by 20 feet or the range increment of a two-handed ranged weapon by 50 feet for 1 round.

Rapid Reload (Su): The eldritch eye can spend a point from his arcane pool as a free action to magically load his weapon. For one round, any ranged weapon he holds is automatically loaded with ammunition after being fired, allowing him to make full-attack actions with a weapon that normally requires him to take actions to reload. This ability will load any ammunition that the eldritch eye has on his person that he desires, but he must actually have the ammunition. The eldritch eye must be at least 6th level before selecting this arcana.