Covers models of computation, complexity classes, structural complexity, complexity tradeoffs, upper and lower bounds. Roughly includes material in ACM Subject Classes F.1 (computation by abstract devices), F.2.3 (tradeoffs among complexity measures), and F.4.3 (formal languages), although some material in formal languages may be more appropriate for Logic in Computer Science. Some material in F.2.1 and F.2.2, may also be appropriate here, but is more likely to have Data Structures and Algorithms as the primary subject area.

Covers applications of computer science to the mathematical modeling of complex systems in the fields of science, engineering, and finance. Papers here are interdisciplinary and applications-oriented, focusing on techniques and tools that enable challenging computational simulations to be performed, for which the use of supercomputers or distributed computing platforms is often required. Includes material in ACM Subject Classes J.2, J.3, and J.4 (economics).

cs.CG - Computational Geometry (new, recent, current month)

Roughly includes material in ACM Subject Classes I.3.5 and F.2.2.

cs.GT - Computer Science and Game Theory (new, recent, current month)

Covers all theoretical and applied aspects at the intersection of computer science and game theory, including work in mechanism design, learning in games (which may overlap with Learning), foundations of agent modeling in games (which may overlap with Multiagent systems), coordination, specification and formal methods for non-cooperative computational environments. The area also deals with applications of game theory to areas such as electronic commerce.

Covers all aspects of the digital library design and document and text creation. Note that there will be some overlap with Information Retrieval (which is a separate subject area). Roughly includes material in ACM Subject Classes H.3.5, H.3.6, H.3.7, I.7.

Covers approaches to information processing (computing, communication, sensing) and bio-chemical analysis based on alternatives to silicon CMOS-based technologies, such as nanoscale electronic, photonic, spin-based, superconducting, mechanical, bio-chemical and quantum technologies (this list is not exclusive). Topics of interest include (1) building blocks for emerging technologies, their scalability and adoption in larger systems, including integration with traditional technologies, (2) modeling, design and optimization of novel devices and systems, (3) models of computation, algorithm design and programming for emerging technologies.

Covers introductory material, survey material, predictions of future trends, biographies, and miscellaneous computer-science related material. Roughly includes all of ACM Subject Class A, except it does not include conference proceedings (which will be listed in the appropriate subject area).

cs.GR - Graphics (new, recent, current month)

Covers all aspects of computer graphics. Roughly includes material in all of ACM Subject Class I.3, except that I.3.5 is is likely to have Computational Geometry as the primary subject area.

Covers human factors, user interfaces, and collaborative computing. Roughly includes material in ACM Subject Classes H.1.2 and all of H.5, except for H.5.1, which is more likely to have Multimedia as the primary subject area.

Covers all aspects of logic in computer science, including finite model theory, logics of programs, modal logic, and program verification. Programming language semantics should have Programming Languages as the primary subject area. Roughly includes material in ACM Subject Classes D.2.4, F.3.1, F.4.0, F.4.1, and F.4.2; some material in F.4.3 (formal languages) may also be appropriate here, although Computational Complexity is typically the more appropriate subject area.

Covers all aspects of computer communication networks, including network architecture and design, network protocols, and internetwork standards (like TCP/IP). Also includes topics, such as web caching, that are directly relevant to Internet architecture and performance. Roughly includes all of ACM Subject Class C.2 except C.2.4, which is more likely to have Distributed, Parallel, and Cluster Computing as the primary subject area.

Covers the design, analysis, and modeling of social and information networks, including their applications for on-line information access, communication, and interaction, and their roles as datasets in the exploration of questions in these and other domains, including connections to the social and biological sciences. Analysis and modeling of such networks includes topics in ACM Subject classes F.2, G.2, G.3, H.2, and I.2; applications in computing include topics in H.3, H.4, and H.5; and applications at the interface of computing and other disciplines include topics in J.1--J.7. Papers on computer communication systems and network protocols (e.g. TCP/IP) are generally a closer fit to the Networking and Internet Architecture (cs.NI) category.

This section includes theoretical and experimental research covering all facets of automatic control systems, having as focal point analysis and design methods using tools of modeling, simulation and optimization. Specific areas of research include nonlinear, distributed, adaptive, stochastic and robust control, hybrid and discrete event systems. Application areas include automotive, aerospace, process control, network control, biological systems, multiagent and cooperative control, sensor networks, control of cyberphysical and energy-related systems, control of computing systems.

An ADD-Oriented Software Architecture for Structuring Information to Open Government Data