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Fallen Earth: October State of the Game

Fallen Earth update sets its sights on new features, more content and squashing bugs.

This months State of the Game for Fallen Earth is short and to the point. Two new members have joined the dev team to help seek out and squash more bugs and improve performance. In the longer term, the team will be working to include a few new features aimed at improving both player power and difficulty for max level players. Additionally, new crafting, PvP, PvE and lore-based content is also in the works. While there wasnt much revealed about whats planned, the update does indicate that more details will be forthcoming over the next few weeks.

"As we get most of these (and other major) bugs into QA, its back to content. In the coming months we are going to be rolling out some new features that are designed to raise the difficulty level for our max level players, and wanted to provide a bit of a power boost before then. The G.O.R.E. system is part of this, and while I cant go into too much detail yet, I can say that there will be new experiences for crafters, PvErs PVPers, lore fanatics and everyone generally wondering whats going on with the District. We will be adding challenges specifically for small groups as well as larger team based scenarios, new max level recipes and what will be the first step towards a feature weve been wanting to add to the game for a very long time It promises to be one of the most fitting additions to Fallen Earth, so stay tuned for more info in the weeks to come!"