Anything you want to do that your character should be good at, you do on a roll of 1-4; everything else you do on a roll of 1-2

The size of the dice depends on the difficulty – usually it’s a d6, but the Ref can make it bigger if what you’re trying to do is harder, more epic, more dramatic or more final

Opposed rolls (like combat) are just that – whoever rolled the highest and still succeeded on her roll wins; oh, and opposed actions must always be prefaced by, “Oh yeah? Well I …” or they don’t count.