Micro Machines

Polygonal top down racer that retains the basic gameplay of the 2D original. Players spend most of their time in the game's aptly titled "race" mode, piloting their diminutive vehicle around tracks built into huge streets, a bizarre sci-fi themed toy room, a barn, and so on, for a total of eight environments, with two tracks apiece. There are eight characters in all. Will you be the angry looking policeman, or the lady in a spacesuit who sounds like a man? The choice is yours. Each character comes with a matching vehicle. The redneck has a truck, the Crocodile Hunter ripoff has a jeep, and so on. There are vehicle specific abilities for each ride that can be turned off and on. The PlayStation 2 version of the game saw limited release in Toys R Us stores as well as full distribution in Europe.

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Here's how to inject new life into a franchise that's languishing in limbo after your gigantic French company (Infogrames) buys out the titchy U.K. developer and publisher (Gremlin, now Infogrames Sheffield). Firstly, you take a look at a premiere game series you just bought from Codemasters (Micro Machines), and how many versions of the game there were (at least 12, ranging from the GameGear "classic" to the "V3" multi-format stylings on the PlayStation and PC). Then you figure out what worked with the games (the crazy antics and four-player fun), and what didn't (the fact you're penalized for being first, and can't see more than half a second's worth of track ahead of you), and throw in much more impressive 3D courses without changing any of the elements one bit. The result is the all-new, yet all-familiar Micro Machines; a game instantly recognizable to those weaned on a video game diet of racing tiny, tiny cars around in circles. Read More »