They really arent that hard. In hammer just pay attention to the yellow line coming out of the entity. This will point the direction of the portal opening. Then just give each end name set the partner name to each other. If you want it active from the start set the active option to true. If you want it to trigger via button then use an output on a button or something to open the portal.

Earlier the Portal 2 SDK went into "This Game is not available" mode, and now that I've tried uninstalling and reinstalling, it's been stuck at "Download Starting" for hours. Help? I've restarted Steam and my computer multiple times.

Have you tried restarting your modem? That usually works for me when Steam does that.

I'm having problems with info_placement_helper. I've placed several in my map and none of them seem to be working correctly. I placed them dead center in the middle of 128x128 panels and set the radius to 64, but I can still put portals down either side of the panel. Any suggestions would be appreciated.

well the jetpack script idea works in theory. :P the only problem i am running into is making it loop correctly since i want it to recall itself without a think function so it can be used on any map :P.

Someone could create a coop labyrinth map, where the blue or the orange should help the other to get thru it. The orange should go in the labyrinth and the blue help him from above by seeing him thru glass. And of course this + all the awesome elements of portal 2 (toxic water, cubes, faith panel ..) :D

Someone could create a coop labyrinth map, where the blue or the orange should help the other to get thru it. The orange should go in the labyrinth and the blue help him from above by seeing him thru glass. And of course this + all the awesome elements of portal 2 (toxic water, cubes, faith panel ..) :D

If you draw out some plans for it, I'm sure someone would take a shot at it. Lots of people have great ideas for maps, it takes someone with some initiative to get it going!

Someone could create a coop labyrinth map, where the blue or the orange should help the other to get thru it. The orange should go in the labyrinth and the blue help him from above by seeing him thru glass. And of course this + all the awesome elements of portal 2 (toxic water, cubes, faith panel ..) :D

I had an idea similar to this a little while ago. I had imagined that the labyrinth would be made completely out of panels and they could alternate wall positions from the direction of the outside player.

However, as I played with this idea, I came to the realization that Valve had pretty much implemented the idea of a labyrinth map with their vertical glass/crusher maze formats throughout co-op. It'd be an interesting concept anyways, but I assume they came to their conclusion with the same concept at mind.

The difficulty of the map design is to ensure that the outside player not doing the map has enough control to make it not a boring map for whoever picks that part, while the inside player has little to no control in order to remain focus on the actual maze.

I was looking at the map with the wurret redemtion line to tryt and make that turret and it seems the conveyer is made of Prop_dynamics and func_tracktrains. I'll look into it more later, that'd be cool to recreate them.

I remember when titles used to mean something, now you can get one for a dollar, this all used to be fields, get off my lawn damn kids etc.

May 2006
7,261 Posts

How do I make it so an arial faith plate launches cubes up into the air? I've made a faith plate under a dropper, and the plate launches the player into the air, but the cube just bounces off it. What am I doing wrong? :ohdear:

How do I make it so an arial faith plate launches cubes up into the air? I've made a faith plate under a dropper, and the plate launches the player into the air, but the cube just bounces off it. What am I doing wrong? :ohdear: