People from a decadent barony are complaining about the child of a dead Baron’s demands. The situation is unbearable. The only problem is: This child has some dark secrets!

The last time the city folk tried to raid the Baron’s mansion to demand the nonsensical child’s wishes to stop they were surprised not by an army or something of the sort. They were attacked by monsters and had to deal with a series of challenges and traps to enter the property. When they got in, the kid had a cruel surprise for them: He summoned a Chimera to defend him! It looks like the monster was his pet and obeyed all the kid’s orders as the survivors of the raid tell the heroes around the small town.

The protests intensified when the said Baron’s son raised all the taxes the people has to pay to an impossible amount. He is also demanding that the townspeople fulfill his eccentric food cravings and all his other stupid wishes. The community leader decided to call for aid as they are powerless to make the situation change.

About the Baron’s Mansion:

The Baron’s Mansion Map

The property is at the north of the city. Surrounded by a deep river infested with carivorous fish by the Baron long ago. The main walking entrance is through a labyrinth. the other way is through the river itself but it crosses a rocky mountains from underneath to a point 50 km to the west and is heavily guarded in the entrance there (the entrance to the river tunnel is at in the old Baron’s castle up in the mountains (not shown in the map provided here). Food and supplies the townspeople bring here are let in front of the labyrinth’s entrance to the care of the Baron’s son’s servants. No one is allowed inside the property.

Entrance of the Baron’s Mansion

Inside the labyrinth place traps at dead ends/corridors of your choice (the main goal of the blog is to provide ideas after all). Three Hell Hounds live at the Labyrinth and will attack the heroes if they spot them. There are 2 hidden chests here under the floor tiles. Feel free to place plant-like monsters in the Labyrinth. Twigs, Dryads and Fungi are a good example of monsters to use here.

After the hereoes cross the labyrinth they arrive at the mansion itself. Before entering the Mansion they will have to face the Gargoyles that were sitting there waiting for intruders.

Mansion Frontyard

Inside the Mansion:

Mansion 1F

The opulence of the décor is stunning. As usual the Baron lived a wealthy life at the expense of the townspeople and his “son” is continuing the tradition. When the servants see the commotion outside they will flee to their alcoves in B1. The house will be guarded by Helmed Horrors that roam through the halls and are in the rooms 2, 3, 4, 5, 6 and 8 of the first floor. You can also put all sorts of Animated objects to challenge the heroes (Animated armors in room 3, for example.

Here is a full list of the rooms and brief descriptions:

Entrance Hall

Library

Arsenal

Empty room

Meeting room

Meeting room (with fireplace and access to Winter Garden)

Winter Garden

Dining room

Food Storage

Kitchen

Food Storage

Food Storage (Dry goods)

Coat Closet

Hidden Stairs (Behind Dragon Statue)

Access to servants alcoves / Wine Cellar (B1)

Here is the map of the Wine cellar/Alcoves area:

Wine Cellar / Alcoves

The Baron’s Son won’t be here. He is in the upper level.

Mansion 2F

This is floor has the bedrooms and the Baron’s son’s accomodations. Here is the list with the descriptions:

Upper hall (access to 1F)

Private rooms hall

Empty room

Empty room

Empty room

Bedroom

Bedroom

Bedroom

Bathroom

Bathroom

Servants working room (has a food elevator connected to the 1F kitchen)

Library

Bedroom

Bedroom

Special library (has a secret passage at eastern end of the room. It opens removing some certain book from the shelf – place traps here as you will)

Rare book library (has a secret passage at eastern end of the room. It opens removing some certain book from the shelf – A trap is set here to trigger a poison dart device in case the heroes remove the wrong book from the shelf)

Private hallway

Private empty room (has 3 Animated armors)

Baron’s son’s lab/office

Baron’s son’s room (has a secret passage through the fireplace leading to the Underground Passage)

Bathroom

Treasure room (hidden by a secret door in room 35 and traps)

Upon getting to the Baron’s son’s room, he will summon his Chimera pet and start attacking the heroes. He will sit behind commanding the pet while telling the heroes the following story:

“Finally someone was able to get where no one was ever been able to. I’ll explain who i am. I’m a halfling. Yes, i’m not son of the Baron. In fact i killed him long ago. “

“You see… it was quite easy to pretend to be a child and trick a needy old man. All i had to do was put on some ragged clothes and make up and jump in front of his carriage begging for food hahahahahahahaha………..”

“Now you’ll have to deal with my baby!!!”

When the heroes deplete half of the Chimera’s HP he will make a run for the hole inside the Fireplace and disappear. The Chimera will sustain 3 mor rounds of attacks and disappear in a cloud of smoke and sparks.

The heroes may want to follow him and go down the shaft inside the fireplace (there is only space for thin/small people to go down. If they succeed in going down, they will be in the next area:

Underground Tunnel

As soon as the heroes enter the Underground tunnel through the fireplace passage, the halfling will detonate charges imploding the narrow tunnel’s walls stopping making it impossible to go further. The heroes may choose to search for another way in if they did not discover the passage behind the dragon statue.

If they go through the passage behind the statue they will have to face a Galeb Durh in the area. If they take too long to find the entrace or to defeat the monster, they will only be able to see the halfling Summoner get away by boat through the undergound river.

Note: You can use some Summoner class archetype you find suitable for your scenario/campaign setting.

It is a big map and some ideas to use it. You are free to change background story/setting as you will.

Some young women went missing and the heroes are called to solve the mystery!

Up in the mountains near a city there is a long abandoned cult site. The monks who used to live there are long gone but in the past months the townsfolk started seeing signs the ruins of the old tower are being used somehow.

The girls started to disappear from their homes some 3 months ago. Their parents are desperate.

Here is the layout of the Cultists hideout:

Place some monsters in the way to the entrance cave.

Idea for the map use:

Inside the temple, put some low-level wizards in the “cave” part. There is a river flowing inside the cave. In order to enter the actual temple, the heroes must find a way to cross the water (either to the east where there is a secret passage or to the south where they will be able to take a glimpse of the stairs ahead.

The tower after the river room is demolished. The heroes will be subject to attack by a giant domesticated eagle that is nested in there and is used by the cultists as a defense measure.

Place more wizards and warlocks in the way to the temple aided by some cleric to make things harder for the heroes. If the heroes capture some cultist and argue him, he will reveal that the young women are deep inside the temple and their superiors are torturing them and intend to perform a ritual.

The Temple: The rooms in the north of the map are hidden by false doors. The Cultists plan to sacrifice a girl or more by night until they summon some creature. If the heroes get there in time, they will be able to free the her without no harm. If they take too long to get there and/or cause too much confusion in their way there, they will arrive after the ritual is held and will have to deal with some powerful entity of your choice (the cultists performing the ritual will be killed by the creature and the heroes won’t have to deal with them).

In the cells there are 6 girls. They will be extremely scared because they’ve been tortured in the rom beside the cells by the warden and the cultists. The warden will be in his office when the heroes arrive at the temple. If the cultists die to the creature summoned, he will come out and be eaten as well. Otherwise the heroes will have to deal with him before freeing the captive women.

If the heroes choose to explore more after freeing the girls they will be able to find the treasure room guarded by 2 fighters (place at least one magical item there).

I am born I am me I am new I am free Look at me I am young Sight unseen Life unsung(Rush – The Fountain of Lamneth)

Yes…

After many years out of it RPG has touched me again. Inspiration takes me over again and i what to share it, if possible. My work is yet too small. But we gotta start somewhere.

My preferred system is D&D (in its various iterations) and i connect myself a lot with its play style. I’m very fond of Sci-Fi , airships and things of this sort so hope to see much of it here. Things inspired by Final Fantasy, Phantasy Star, Star Ocean…

I’ll post maps, quests and adventure ideas. Inspired by this guy here: Dyson’s Dodeachedron, (He is a dungeon map creative monster), I’ll post my simple maps and some other stuff. Competition is not my goal. His art is fantastic. And i still don’t know if I’ll post mainly in portuguese or english yet… RPG is a niche game and I want to expand my work the most so english may be the language I adopt later.

Well, this is it for now. Suggestions and comments, please send them below.