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Sven Co-op Update Released [Build 2502859]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.

Changes are as follows:

Notable changes

Lots of updates to the new They Hunger: Escape map.

Code

Game library

Cross-map inventory: Fixed an issue where stored ammo types would get mismatched under certain conditions. (This typically happened if classic mode was enabled/disabled shortly after the last level change.)

Doors, platforms, and trains (not track train) can now set key "movesnd_loop" to make their moving sound play looped until the brush stops moving. (Set to 1 to enable.)

Engine

Fixed a crash due to a race condition with console debug log handle when many many log messages are written in a burst.

Sound

Client command "cl_flushsoundcache": Forcibly delete all client-side sound list files, with the exception of those that may still be needed for a listen server to work.

Client command "cl_flushsoundcache_force": Forcibly delete all client-side sound list files, including those that may still be needed, which may make a listen server un-connectable until the map changes.

Client sound engine will now flush all downloaded sound lists when it starts up and shuts down, and when a server is disconnected from.

Server command "rebuildsoundcachefile": Forcibly re-build the sound list file for players to download without having to restart the map.

Non-playable characters

Stukabats can deal damage again (sk_stukabat_dmg_bite skill CVAR is now registered correctly).

Weapons/Items

Fixed an issue where non-mapper placed weapons would get affected by the mp_weaponstay CVAR, preventing them from being picked up.

The currently active weapon is no longer changed for no reason when one of the inactive weapons is dropped.

[Crowbar] Fixed an issue where thrown crowbars could be duplicated.

[Minigun] Fixed an issue where player could pickup minigun while holding other "exclusive" weapon.

[Satchel] Fixed satchel football causing an infinite loop while touching. There is now a 5ms delay between each slide movement.

[Shock Rifle] Fixed an issue where multiple players could use the same shockrifle (causing strange weapon behaviour and crashing the server when dropped).

[Uzi] Fixed an issue where the weapon view model would glitch out when inactive akimbo uzi is dropped.

Maps

They Hunger: Escape

Added a new room with a shotgun and a zombie cop ambush spawn to the alley next to the ambulance.

Added fold-able wooden barricades next to the burning tunnel debris, visible only when the tunnel is blocked. (Should make it more obvious that this is the only route through to the other side.)

Deleted 'random civilian' spawnpoint in the train station that wasn't near any weapons.

Disabled a couple of debug messages in the scripts.

Extra minute is added to the time limit if the game is started with 4 or less players.

Fixed crappy brushwork with holes in it on the roof of the train station and the hallway connected to the church.

Fixed police tunnel roof being "func_detail", which made it so that everything in the tunnel rendered whenever you looked over at it from above.

Fixed some pretty bad cylinder face carving issues.

func_trackvehicle: Updated the script to match the recent API change.

Hardcore mode is now forced for 16+ players, rather than 10+.

In the "jail" lose cutscene, two players will now spawn in either cell and the rest will fall through the collapsing ceiling (only if there are any more than two living players at the end of the round, which is somewhat rare).

Made the unbreakable train depot door metal instead of wood so that dumb people don't pound on it for days trying to break through.

Sewer treatment engineer 3 now spawns with a spanner.

Sheriff now spawns in both normal and hardcore modes, rather than just hardcore. Sheriff has less health in normal mode.

Umbrella in pawn shop now respawns infinitely.

Window glow in the gas station garage is slightly brighter, so that players can actually see the toolbox if it spawns there.

Models

Weapons/Items

Reverted seasonal candy stick crowbar.

Sounds

Weapons/Items

[SAW] Added missing SAW belt/deploy sounds.

SDK

FGD

Added key "movesnd_loop" to doors and platforms. (Drop down yes/no.)

Fixed few default values that were defined as integer where string was expected. (Improves compatibility with some 3rd party tools, i.e. TrenchBroom.)

Fixed the monster_babycrab model name.

Other

Game manual

Corrected value for disabling "mp_timelimit_empty".

Version details

Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.

Re: Sven Co-op Update Released [Build 2502859]

a bug i found that half life campaign map the func_tracktrain and control was not good when using func_tracktrain for few seconds the train gets stop every few seconds and there is no kick back to npcs and enemys that when the damage is taken by npc they dont push back when shooting with others weapons except shotgun it will kickback enemies and npc`s i want that every enemys and npc will get kick back except big monster for every damage i want it to all enemys and npcs except big enemy`s