00:34:736 (1,2) - I'd suggest replace these with two 1/2 slider, since 00:35:454 - is strong beat (and at the same time 00:35:813 doesnt have anything that stands out to make here note). Same goes to 00:51:981 (1,2) - 00:46:233 (1,2) - i prefer to keep how it is since the snare playts on the end of the slider and its a good way to start the measure, it also lines up with vocals

Holy shit this is hard to mod. You did an incredible job on this map. You have created the ultimate un-moddable map. There's very little wrong with it and the song makes everyone run away. Good luck ranking this ecks deeHere's metadata source if anyone wants to get it (always handy to have nearby) https://terriblerecords.bandcamp.com/album/end-tomorrowOne thing I'll say is fix your banner

00:45:873 (5) - Line up so the second part of the slider from a straight line to the circle

02:10:304 (1) - Having this note more to the felt feels more natural to me

Panic

00:34:736 (1,3) - This kind of perfect overlap is unrankable, since the slider body from before isn't completely gone. Just move it slightly so it overlaps like with the overlaps that came before. This comes back a few times later in the map

00:33:298 (1,2,3,4) - This is the only one with a slight curve. osu rounding system just fuck my life up

00:45:873 (5) - Line up so the second part of the slider from a straight line to the circle a

02:10:304 (1) - Having this note more to the felt feels more natural to me i prefer the inward flow

Panic

00:34:736 (1,3) - This kind of perfect overlap is unrankable, since the slider body from before isn't completely gone. Just move it slightly so it overlaps like with the overlaps that came before. This comes back a few times later in the map suck my dick RC

00:45:514 (4,5,6) - the same applies here and in a couple other places. Ur a big boi you can find them :^) I Am A Child, Call 911, Help Me.

01:06:620 (4,5) - I find it weird that the spacing here is the same as 01:06:620 (4,5) - I think some kind of distinction should be made while the sound is more emphasized i think its best to keep consistent spacing for stream jumps

01:23:238 - Seems like you're mapping to nothing here, or at least to nothing you were previously following. Might just be me going deaf because of the song fixed

A spinner from 02:10:393 - to 02:14:615 - you fit in nicely here. This applies to all diffs fk it why not

this song is sweet but im not quite as impressed with the set as celerih. each individual diff is pretty solid but i feel like the mapset could use more cohesiveness as a whole.

hysteria

00:04:556 (1) - i think the sound at 00:04:825 is strong enough to warrant a clickable object; pretty much all your other sliderends aren't mapped to anything but instead signify an extended sound and this is the only one that doesn't. you could do something cool with a 1/4 jump to help emphasize that snare more, like this maybe.

00:20:364 (1,2,3,4,1,2,3,4,1,2,3,4) - this increasing curvature pattern is sweet but ending it in a square is awkward, since it's the only time in the map you use a solo square. doing a pentagon without the fifth vertex like this would still fit the pattern of increasing curvature without uhh...being a square. also for extra edge you could make the fifth vertex at 00:20:903 (4) and then make 00:20:724 (3,4) 0021:622 (4) 00:22:340 (4) a square (this square is okay because player can't see it).

00:39:765 (4,5,6) - these didn't read as 1/2 to me on the first playthrough. nc'ing at 00:39:765 (4) would help that but i understand if you don't want to break your pretty nc pattern.

just in general i don't really like the low ar gimmick on this one, it feels like overkill when combined with all the other stuff the map is trying to do like the small cs and fun overlap patterns.

00:04:556 (1,2,3) - this plays like shit. 00:08:867 (1,2,3) - is the same except it plays even worse because the slidershape of 1 usually suggests a movement that begins rightward and then moves leftwards but the actual movement is the complete opposite. this might be intentional; even if it is though i'd at least make these all a similar shape to 00:03:119 (1) with the hook back towards the beginning so the movement is at least slightly suggested.

00:10:574 (2) - maybe have this overlap the start of the slider instead of the end as a callback to the patterns i discussed right above that have cursor movement back to the head of the slider

00:11:742 (1,2,3,4,1,2,3,4) - this whole set of patterns is super cool. however they're also significantly less intense to play than the corresponding patterns in the fright diff, which is weird. consider switching the two.

all these ^ also apply to the corresponding sections in the other instance of this musical stuff

fright

not much here but uh

00:11:023 (1,2,3,4,1,2,3,4,1,2,3,4) - the thing i discussed above about switching this with the corresponding sectino in panic. also this is a LOT of singletaps in a row for a 4.5 star diff, even if it is only 167 bpm. i was having trouble accing them when i played and this is much lower than my usual SR.

nice seton fright, the stuff at 00:11:742 (1) - gets really difficult bc repetitive, could you add some sliders here and there to break up the section a bit. like, not as much as the previous diff, but maybe once every 4 bars should be enough

this song is sweet but im not quite as impressed with the set as celerih. each individual diff is pretty solid but i feel like the mapset could use more cohesiveness as a whole.

hysteria

00:04:556 (1) - i think the sound at 00:04:825 is strong enough to warrant a clickable object; pretty much all your other sliderends aren't mapped to anything but instead signify an extended sound and this is the only one that doesn't. you could do something cool with a 1/4 jump to help emphasize that snare more, like this maybe. it emphasizes the rhythm poorly

00:05:274 (1,2,3,4,5,6,7,8) - this stream is the only one in the map that doesn't emphasize the change in sound at 00:05:634 (5). maybe pattern like this flows similarly but also has that small jerk at 00:05:634 (5) stylistic choice. there is another stream where i do this, plus visually there is a difference between each half of the stream, and especially in how angled the flow is.

00:20:364 (1,2,3,4,1,2,3,4,1,2,3,4) - this increasing curvature pattern is sweet but ending it in a square is awkward, since it's the only time in the map you use a solo square. doing a pentagon without the fifth vertex like this would still fit the pattern of increasing curvature without uhh...being a square. also for extra edge you could make the fifth vertex at 00:20:903 (4) and then make 00:20:724 (3,4) 0021:622 (4) 00:22:340 (4) a square (this square is okay because player can't see it). starts at 15 degrees and increments 35 degrees each time, the middle curve is perfectly in between the square and the first curve's curvature

00:39:765 (4,5,6) - these didn't read as 1/2 to me on the first playthrough. nc'ing at 00:39:765 (4) would help that but i understand if you don't want to break your pretty nc pattern. AR + SR make this pretty easily readable

just in general i don't really like the low ar gimmick on this one, it feels like overkill when combined with all the other stuff the map is trying to do like the small cs and fun overlap patterns. i think it fits very well, the map isn't hard to read, there are no 1/1 overlaps, they are all 3/2 or more

00:04:556 (1,2,3) - this plays like shit. it doesn't. all sliders are shaped so that the curved flow can imply towards the start circle, and the spacing is very small making it extremely easy to SS00:08:867 (1,2,3) - is the same except it plays even worse because the slidershape of 1 usually suggests a movement that begins rightward and then moves leftwards but the actual movement is the complete opposite only the start of the slider does, the reason this slider is shaped like this is to imply the circular flow of a curved slider which makes the pattern function. especially for the cursor movement a player would make, it just influences an upward direction. this might be intentional; even if it is though i'd at least make these all a similar shape to 00:03:119 (1) with the hook back towards the beginning so the movement is at least slightly suggested.

00:10:574 (2) - maybe have this overlap the start of the slider instead of the end as a callback to the patterns i discussed right above that have cursor movement back to the head of the slider too punishing

00:11:742 (1,2,3,4,1,2,3,4) - this whole set of patterns is super cool. however they're also significantly less intense to play than the corresponding patterns in the fright diff, which is weird. consider switching the two.it's two different map styles

all these ^ also apply to the corresponding sections in the other instance of this musical stuff

fright

not much here but uh

00:11:023 (1,2,3,4,1,2,3,4,1,2,3,4) - the thing i discussed above about switching this with the corresponding sectino in panic. also this is a LOT of singletaps in a row for a 4.5 star diff, even if it is only 167 bpm. i was having trouble accing them when i played and this is much lower than my usual SR. ye, reduced single taps. honestly this stamina should be quite easy for more players but added sliders

rest of diffs look good. sweet song fun maps. mostly polish suggestions with the exception of that one pattern switch thing.

Sinnoh wrote:

nice seton fright, the stuff at 00:11:742 (1) - gets really difficult bc repetitive, could you add some sliders here and there to break up the section a bit. like, not as much as the previous diff, but maybe once every 4 bars should be enough

edited stuff

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