Falcon - Silenced Pistol - Cost: $N/A
Standard issue for all infantry.
The ammo used by the Pistol is very lightweight; this enables massive amounts of it to be carried. However this lightweight ammo isn't too hot against anything more than basic infantry.

Raptor - Auto Rifle - Cost: $N/A
It's a good all rounder against infantry, but useless against vehicles and therefore a waste of ammo against structures.

Condor - Chaingun - Cost: $N/A
Similar to the Raptor, but with a much higher rate of fire. The gun is a good all rounder against infantry, but useless against vehicles and therefore a waste of ammo against structures.

Pierce - Sniper Rifle - Cost: $N/A
A silenced sniper rifle with high-zoom and night vision scope. The special feature of this sniper rifle is the high-listen mic which allows you to hear what the people in your scope are saying.
It's designed for use against infantry, and that's all it's good for, getting into a close combat situation armed with one of these is not a good idea.

Venom - Chemical Sprayer - Cost: $N/A
Sprays clouds of Tiberium Gas and Volatile Tiberium Liquid. This gas is extremely effective against infantry as the effects of the Tiberium last even after you have stopped hitting them. However, it's useless against vehicles and does have a limited range compared with those of other weapons.

Dragonfly - Flame Thrower - Cost: $N/A
The Dragonfly Flamethrower releases a jet of extremely high temperature fire. The effects of the flame continue to burn after being hit.It is the shortest-range weapon, so don't try and snipe with it, you'll just look stupid. It is an excellent anti-infantry weapon and it has been designed that way, it is quite effective against vehicles but not structures.

Locust - Rocket Launcher - Cost: $N/A
The Rocket Launcher fires Rocket Missiles surprisingly. Each clip contains 5 projectiles.
It's deadly against infantry because of the splash damage, good against vehicles and moderately effective on structures.
The main disadvantage is the speed at which you run through ammo.

Kestral - Grenade Launcher - Cost: $N/A
A weapon similar to the Rocket Launcher, but the range is considerably shorter and aiming is difficult as a 'lobbing' technique is needed.
It fires explosive shells that have splash damage.

Merlin - Personal Ion Cannon - Cost: $N/A
It draws Ion particles from the atmosphere and magnetically propels them towards the target at an extremely high temperature, causing massive damage.
The main disadvantages of this weapon are its bulky size and and the long reload times.
Effectiveness: Vehicles - Yes. Infantry - Yes. Structures - 3/4.

Firefly - Laser Rifle - Cost: $N/A
The portable obelisk module weapon is pretty deadly. It operates by focusing a laser into a smaller version of the crystal found in an Obelisk, this light is then aimed out of the barrel and it hits the target.
The laser it fires will make short work of infantry and it is mildly effective against light armour, however it is useless against anything more armoured then a Buggy.

Tarantula - Laser Chaingun - Cost: $N/A
The Tarantula Laser Chaingun is almost identical to the firefly except that it has several barrels rotated by a chain in a similar style to the minigun, the result is devastating against infantry and slightly less so on vehicles.

Black Widow - Volt Auto Rifle - Cost: $N/A
The Black Widow fires a continuous stream of concentrated energy which is deadly against infantry, a menace against vehicles and effective against structures. This is a killer of a weapon (excuse the pun).

Talon - Tiberium Flechette Gun - Cost: $N/A
The Tiberium Flechete Gun fires shards of Tiberium crystals at high velocity into the target.
It is particularly effective against infantry, as the shard lodged in their body will continue to affect them for a while after.
As with all Tiberium weapons, it is not too effective against vehicles or structures due to their armour.

Hair Trigger - Remote C4 - Cost: $N/A
Remote C4 can be planted and then detonated at any range this feature has many uses; to create distractions, or to allow you to escape before enemy soldiers are alerted to your position by the explosion.
Once one or multiple units have been placed, use the alternate fire to detonate it/them from a safe distance.

Godsend - Ion Cannon Beacon - Cost: $N/A
It emits an ultra low frequency signal which allows for accurate targeting from the Orbital Ion Cannon Satellite. If placed anywhere on the battlefield it will cause devastation. However, if placed in a building, it will most likely destroy it. If placed on the End-Game-Pedestal, the game will be over.
The beacon takes a few seconds to arm and you cannot move or shoot while arming it. After it is armed, you have a minute to evacuate the area, the only way to stop an attack if for an Engineer/Hotwire/Technician to diffuse it with his Gizmo in the is time.

Retribution - Nuclear Strike Beacon - Cost: $N/A
It emits an ultra low frequency signal which allows for accurate targeting of a Nuclear Missile. If placed anywhere on the battlefield it will cause devastation. However, if placed in a building, it will most likely destroy it. If placed on the End-Game-Pedestal, the game will be over.
The beacon takes a few seconds to arm and you cannot move or shoot while arming it. After it is armed, you have a minute to evacuate the area, the only way to stop an attack if for an Engineer/Hotwire/Technician to diffuse it with his Gizmo in the is time.