im sorry fiss but that build is diabolical 1v1 unless your playing a total noob. it can be quite successful in 2v2 if mastered. but no offence, playing either cap or mon i could destroy you f you used that.

but, as i said its not all bad. this is how i would do things 2v2 style.

ok, so start with a banknow build a forgefiss had it totally right, 4 scouts 2/3 romans. building the romans first for field control and often if a opponent with outpost sees Romans he will probably start building a tank which will be a waste of rescores due to your scouts.advance them into 3rd influ zone and pin. you can be sure to pin agents a post cause your units will be out much faster. if they do the same as you the just keep making scouts and hope your ally does something useful.you should probably now be either struggling to keep a pin agenst a capi or be in a scout war with a fasc, if by the way they are mon and atempt to go bank opps make your defence slightly larger. and try to kill their base with romans, this normaly gets them building something fast.your next building should be a gen, this shouldn't take to long to save for.keep a constant suply of scouts at them, and if your in a successful pin you should start a roman rush whenever you have over 40 energy.upgrade your gen and keep rushing romans. time to build a mod-sakata, make sure there are always a few romans infrount of him to avoid him being missiled. this is when you should ask your ally to make a big push to end the game.if the enemy some how manage to survive this, they will get stronger ever second. build a second gen and upgrage your forge. make sure you keep spamming Romans and use a mod sakata whenever possible. phantoms are useful against tanks. if your continual harassment isnt killing them then you either have a lousy ally or a opposing force gradually getting stronger.take down your bank and replace it with an armoryupgrade your forge. unless your pined 2-3 glads with romans rushing through them will kill **** near anything.

im sorry fiss but that build is diabolical 1v1 unless your playing a total noob. it can be quite successful in 2v2 if mastered. but no offence, playing either cap or mon i could destroy you f you used that.\r\n\r\nbut, as i said its not all bad. this is how i would do things 2v2 style.\r\n\r\n\r\nthis build is good teamed with mon toolbox (bank>opps>forge) or\r\ncapi foxer/tdh (bank>outpost>hosp>opps)or capi fast queens (bank>arm>outpost>hosp>upgrade)\r\n\r\nok, so start with a bank\r\nnow build a forge\r\nfiss had it totally right, 4 scouts 2/3 romans. building the romans first for field control and often if a opponent with outpost sees Romans he will probably start building a tank which will be a waste of rescores due to your scouts.\r\nadvance them into 3rd influ zone and pin. you can be sure to pin agents a post cause your units will be out much faster. \r\nif they do the same as you the just keep making scouts and hope your ally does something useful.\r\nyou should probably now be either struggling to keep a pin agenst a capi or be in a scout war with a fasc, if by the way they are mon and atempt to go bank opps make your defence slightly larger. and try to kill their base with romans, this normaly gets them building something fast.\r\nyour next building should be a gen, this shouldn't take to long to save for.\r\nkeep a constant suply of scouts at them, and if your in a successful pin you should start a roman rush whenever you have over 40 energy.\r\nupgrade your gen and keep rushing romans. \r\ntime to build a mod-sakata, make sure there are always a few romans infrount of him to avoid him being missiled. this is when you should ask your ally to make a big push to end the game.\r\nif the enemy some how manage to survive this, they will get stronger ever second. build a second gen and upgrage your forge. make sure you keep spamming Romans and use a mod sakata whenever possible. phantoms are useful against tanks. if your continual harassment isnt killing them then you either have a lousy ally or a opposing force gradually getting stronger.\r\ntake down your bank and replace it with an armory\r\nupgrade your forge. unless your pined 2-3 glads with romans rushing through them will kill **** near anything.

Now this is a strategy i have been very suceesful with in 2v2s. FascistBankArmory(set on money)Forge(set on generate)Manufactory(set on generate)GeneratorSolar gridMechanics terminal(switch Armory to generate)

It is very good if you have a good partner who goes post as you can make sakatas to your hearts content.

Now this is a strategy i have been very suceesful with in 2v2s. \r\nFascist\r\nBank\r\nArmory(set on money)\r\nForge(set on generate)\r\nManufactory(set on generate)\r\nGenerator\r\nSolar grid\r\nMechanics terminal(switch Armory to generate)\r\n\r\nIt is very good if you have a good partner who goes post as you can make sakatas to your hearts content.

Take the Government Monarchythen start the gameIn the game:built an armorydevelop modified Phantomand all the ground units are killed after a while!

Good luck!!!

I really like this way for new player in the multyplay mode:\r\n\r\nTake the Government [b]Monarchy[/b]\r\nthen start the game\r\nIn the game:\r\nbuilt an [b]armory[/b]\r\ndevelop [b]modified Phantom[/b]\r\nand all the ground units are killed after a while!\r\n\r\nGood luck!!!

You are dead if opponent makes groditz or AA sakata. This will only work with a partner who gets lots of marines/scouts/AA quick.

If you can avoid getting hit by the units using your superior range you might win, and you can always add scouts and send a few mods after a while.

[quote]You are dead if opponent makes groditz or AA sakata. This will only work with a partner who gets lots of marines/scouts/AA quick.[/quote]\r\n If you can avoid getting hit by the units using your superior range you might win, and you can always add scouts and send a few mods after a while.

fun facts i use in gamesNote: im rusty so my numbers may be off. Will not scale up well

4 missles from marines can kill 1 scout6 sniper shots kills one tank8 custered romans can kill base with micro6 medics will prevent saints from killing units in multiple hits3-4 tank shots kills romans1 groditz and 1 phantom is an equal match1 glad can kill 2 prides4 hover tank shots will kill any ground unit except a sphinx49 marine shots kills 1 bq1 saint can kill 1 anti air sakatamod sakatas and gladiators can "dodge" misslesit takes 4 missles to kill a sphinxit takes 6 missles to kill a bqmissiles kill less units on fallbackmissiles kill more units on advancetanks can be spammed with 1 war sanctum with capi8 marines in a line can kill spammed romans without getting hitscouts die from 2 hits of anti airphantoms die from 3 hits of anti airsaints die from 4 hits of anti airbqs die from 8 hits of anti airanti air can regen faster than a small cluster of marines deal damageresources come every 5 seconds

fun facts i use in games\r\nNote: im rusty so my numbers may be off. Will not scale up well\r\n\r\n4 missles from marines can kill 1 scout\r\n6 sniper shots kills one tank\r\n8 custered romans can kill base with micro\r\n6 medics will prevent saints from killing units in multiple hits\r\n3-4 tank shots kills romans\r\n1 groditz and 1 phantom is an equal match\r\n1 glad can kill 2 prides\r\n4 hover tank shots will kill any ground unit except a sphinx\r\n49 marine shots kills 1 bq\r\n1 saint can kill 1 anti air sakata\r\nmod sakatas and gladiators can "dodge" missles\r\nit takes 4 missles to kill a sphinx\r\nit takes 6 missles to kill a bq\r\nmissiles kill less units on fallback\r\nmissiles kill more units on advance\r\ntanks can be spammed with 1 war sanctum with capi\r\n8 marines in a line can kill spammed romans without getting hit\r\nscouts die from 2 hits of anti air\r\nphantoms die from 3 hits of anti air\r\nsaints die from 4 hits of anti air\r\nbqs die from 8 hits of anti air\r\nanti air can regen faster than a small cluster of marines deal damage\r\nresources come every 5 seconds

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