Planetary Annihilation Launches On September 5

Today, we're proud to announce that Planetary Annihilation will officially release on September 5.

The launch edition of the game includes a number of upgrades, including enhancements to both single-player and multiplayer. It will also include two new features: resource-rich gas giants and the "Annihilaser," a celestial laser of doom that obliterates planets with each tremendous blast.

As a thank you to our generous backers and early access supporters, we're giving you all access to these features shortly via a game update.

Additionally, the release build of Planetary Annihilation will be available on the show floor at PAX this August 29 through September 3.

Thank you again for all your support throughout development. We're thrilled to deliver on our vision for an RTS with massive scale and even more massive battles, easy-to-use tools, and incredible moments. We can't wait to show you what's next.

Comments

In my opinion the original kickstarter trailer is more awesome. The way it went straight to the action with that awesome soundtrack is just more fun than this mellow intro. If this game is anything like TA storywise you would want to focus on gameplay and number of units in-game rather than the origins of the various factions. That said lovely to see the finished product ;)

Finally got to play a solo game! Lost, but it was still cool to finally see it running. I installed a new video card yesterday, and doubled the system RAM to 8 gigabytes at the same time. I think that's what did it.

Agreed with other commenters, there's been far too little information about actually gaining access to the game - I'm not in the least interested in alphas and betas and early access, I just want a straight update telling me when and how I can get my copy of the game.

This is very worrying. Are you running out of money ?
This is the only reason I can see for shipping the game in that state. There are many, many bugs. I am absolutely unable to finish a 30+ minutes games in SOLO. I did not even bother to try the multiplayer mode in these conditions.

Death Star looks interesting indeed, but as someone around since alpha, I agree with others that bug fixes are needed. Some trace back to the alpha and remain unresolved, in particular:

-"failed to join game" error when joining a lobby with empty slots. I'm in australia so perhaps it's a latency issue not affecting other countries as much. Nevertheless, it's pretty core functionality.
- server crash mid-game. Spending 20 minutes building up only to get dropped before a shot is fired is very frustrating.

The last few times I've tried to play I've had the above, and the couple of times I haven't, I've had a huge swarm of gunships or bombers assassinate my com despite reasonable air defence. We certainly need alternative end conditions.

The engine of this game (particularly the asynchronous client connections) is a breakthrough and amazing achievement. I hope it is the start of something big and that releasing it without fixing the niggling issues doesn't impact the user base too much.

Best wishes with the launch guys. It's been an interesting ride indeed!

I can, and do, play Linux on occasion (my older video card, in use after my newer ones started burning out, doesn't do so very well). AMD support wasn't happening with OSS or proprietary driver. Nvidia support seems decent enough, at least.

So, my major question: Since the game is officially launching Sept 5, does that mean we're getting the boxed release (provided we backed at that level) at that time?

I don't really understand why they put a deathstar into this game. it was good as is. Now this is the main feature demonstrated in the trailer? It used to be smashing planets into other planets. That was rad, it was original. This has been done and is obvious. Kinda disappointed.

You know, I'm excited. I don't really know the exact state of condition for stability as mentioned below but I do know things have to happen sometime. The lazer was something I mentally thought would happen because it's a damn cool idea but never predicted just how you guys would do it. I look forward to it, I'm just wondering when I will be getting my flash drive with the game on it :D

Congratulations! It's been so rewarding to see all the progress and the behind-the-scenes look into how the game has gone from concept video to reality! I can't wait to check out the final product and am glad to have helped get the game off the ground.