Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.

Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Because it takes a shit-ton of work to simulate all the crap that is going on in a real simulator versus the more arcadey ones, and also because people who enjoy sims will pay for it.

I mean I suppose that's the case with any game. It just seems like a lot for not much content.

The manual for A10C is over 600 pages. Flight sims may not appeal to you (and they don't appeal to me, either), but saying that there's not enough "stuff" to justify the price probably isn't true.

Yeah, you're right. I just figured flight sims usually have more than 1 plane, don't they?

I think so, but I also don't think most sims have the same level of detail as the DCS games do. From what I've heard of them, calling them "flight sims" isn't really as accurate a description as "interactive flight instructional video". It's basically teaching you how to fly a real A10.

Yeah, it's not a game for people who are interested in flying planes, it's a "game" for people who are hardcore obsessed with flying one specific plane.

Also, everyone who hasn't watched the GB Quick Look should at least skip to the 7-minute mark and watch until around 7:30.

The individual titles in that EA bundle (Shank, Deathspank, Warp, Gatling Gears and any sequels) are all on sale now for 50 percent off, until the 9th. The actual bundle in question has not shown up yet.

Add me on PSN, Raptr and Wii U and probably every other gaming service under the name: Corpekata
3ds Friend code: 2251-4724-0730

The individual titles in that EA bundle (Shank, Deathspank, Warp, Gatling Gears and any sequels) are all on sale now for 50 percent off, until the 9th. The actual bundle in question has not shown up yet.

Also, everyone who hasn't watched the GB Quick Look should at least skip to the 7-minute mark and watch until around 7:30.

Skip to 39:45 if you want to actually see the thing fly.
Yes, it takes them 40 minutes to figure out how to get off the ground... which is why I am both scared by and intensely interested in this game.

For a second there I thought a port of Infinite Space was coming to Steam but I have no idea of what to think about Endless Space.

Sounds cool to me, how have I never heard of this before?

I don't know but this bit seem like they are doing a Kickstarter or something:

Admiral Edition

500 G2G - Boost your Amplitude account and add 500 G2G to the value of your votes for the game art and design on our website.
"Endless Space" Forum Account Award - Adds a unique "Endless Space" Award on your Amplitude forum profile. Available at the release of the game.
Official Digital Soundtrack - Available at the release of the game.

Emperor Special Edition

Includes the Admiral Edition content, plus:

United Empire "Emperor's Guard Extra Skin" Pack - The community will vote for the look of the United Empire "Emperor's Guard Extra Skin" Pack through a special GAMES2GETHER vote.

The individual titles in that EA bundle (Shank, Deathspank, Warp, Gatling Gears and any sequels) are all on sale now for 50 percent off, until the 9th. The actual bundle in question has not shown up yet.

The individual titles in that EA bundle (Shank, Deathspank, Warp, Gatling Gears and any sequels) are all on sale now for 50 percent off, until the 9th. The actual bundle in question has not shown up yet.

Because it takes a shit-ton of work to simulate all the crap that is going on in a real simulator versus the more arcadey ones, and also because people who enjoy sims will pay for it.

I mean I suppose that's the case with any game. It just seems like a lot for not much content.

The manual for A10C is over 600 pages. Flight sims may not appeal to you (and they don't appeal to me, either), but saying that there's not enough "stuff" to justify the price probably isn't true.

Yeah, you're right. I just figured flight sims usually have more than 1 plane, don't they?

In this case the sacrifice multiple pilotable vehicles for an insane amount of detail in the one you can fly...

Here's the Giant Bomb quick look that was posted a few pages back - it's nuts.

Really, when you think about it, apart from defying expectation, having only one pilotable vehicle isn't bad - most games have only one main character that you can control, and nobody minds that.

Ok, this video is hilarious. I also take back everything I said. I've done a 180. That game looks really freaking cool.

I admit I'm thinking about it. I've always had a man-crush on the A-10 Warthog because it's one of the best damn planes ever made. They seriously took the idea of a big-ass gun that can rip through a tank, and decided to build a plane around it. Not only that, the A-10 can fly with one engine, one tail, one elevator, and half of one wing missing.

Because it takes a shit-ton of work to simulate all the crap that is going on in a real simulator versus the more arcadey ones, and also because people who enjoy sims will pay for it.

I mean I suppose that's the case with any game. It just seems like a lot for not much content.

The manual for A10C is over 600 pages. Flight sims may not appeal to you (and they don't appeal to me, either), but saying that there's not enough "stuff" to justify the price probably isn't true.

Yeah, you're right. I just figured flight sims usually have more than 1 plane, don't they?

In this case the sacrifice multiple pilotable vehicles for an insane amount of detail in the one you can fly...

Here's the Giant Bomb quick look that was posted a few pages back - it's nuts.

Really, when you think about it, apart from defying expectation, having only one pilotable vehicle isn't bad - most games have only one main character that you can control, and nobody minds that.

Ok, this video is hilarious. I also take back everything I said. I've done a 180. That game looks really freaking cool.

I admit I'm thinking about it. I've always had a man-crush on the A-10 Warthog because it's one of the best damn planes ever made. They seriously took the idea of a big-ass gun that can rip through a tank, and decided to build a plane around it. Not only that, the A-10 can fly with one engine, one tail, one elevator, and half of one wing missing.

I think my favorite little factoid about the Warthog is that the gatling gun can actually reduce the aircraft's air speed. That's right, the recoil force of the gun is higher than the combined forward thrust of its two engines.

Because it takes a shit-ton of work to simulate all the crap that is going on in a real simulator versus the more arcadey ones, and also because people who enjoy sims will pay for it.

I mean I suppose that's the case with any game. It just seems like a lot for not much content.

The manual for A10C is over 600 pages. Flight sims may not appeal to you (and they don't appeal to me, either), but saying that there's not enough "stuff" to justify the price probably isn't true.

Yeah, you're right. I just figured flight sims usually have more than 1 plane, don't they?

In this case the sacrifice multiple pilotable vehicles for an insane amount of detail in the one you can fly...

Here's the Giant Bomb quick look that was posted a few pages back - it's nuts.

Really, when you think about it, apart from defying expectation, having only one pilotable vehicle isn't bad - most games have only one main character that you can control, and nobody minds that.

Ok, this video is hilarious. I also take back everything I said. I've done a 180. That game looks really freaking cool.

I admit I'm thinking about it. I've always had a man-crush on the A-10 Warthog because it's one of the best damn planes ever made. They seriously took the idea of a big-ass gun that can rip through a tank, and decided to build a plane around it. Not only that, the A-10 can fly with one engine, one tail, one elevator, and half of one wing missing.

I think my favorite little factoid about the Warthog is that the gatling gun can actually reduce the aircraft's air speed. That's right, the recoil force of the gun is higher than the combined forward thrust of its two engines.

Who needs fancy schmancy F-22 Raptors?

0·

anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular

Building one from scratch is about 10k, depending. All those little parts don't actually cost as much as you think from various kits and places. Biggest single expense was probably the screen. There are kits you can buy as well. Not sure what this guy did, but it's not an impossible thing to do. This is a fairly popular thing actually.

Who was that, moving silently in the shadows like a skilled ninja janitor? It was none other that @Lord_Snot, the classiest comrade in Steam, gifting me a copy of Dustforce out of the blue!
Oh, and it's the soundtrack edition! ¡Muchísimas gracias Snot! .

Any chance that Valve will open Port Royale 3 for pre-download? I'd like to have it ready to go for Friday. I've had a massive itch to play a sim game lately and I'm hoping that PR3 will scratch that itch. I've already got it preordered, I just need to download it.

Any chance that Valve will open Port Royale 3 for pre-download? I'd like to have it ready to go for Friday. I've had a massive itch to play a sim game lately and I'm hoping that PR3 will scratch that itch. I've already got it preordered, I just need to download it.

Waiting on this game as well. Port Royale 1 was such a great Pirates! clone. They haven't said anything about pre-load on the publisher's forum (even on the German forum from what I understand with my Deutsch). They've really dropped the ball when it comes to marketing the game. There's almost no information out; I have no idea how it even plays in practice. I didn't even know it was in development until this week.

I think the time Port Royale 3 unlocks on Steam is also very weird. Usually European releases unlock at midnight GMT+1, this is more like late evening. Risen 2 seemed to be the same way originally, but they moved up the release to midnight. I'm hoping the same happens with PR3.

I think most, if not all of Steam's preload games are Steamworks titles, which I don't think Port Royale is. That combined with the relative niche nature of the game, I'd probably not bet on getting a preload.

Add me on PSN, Raptr and Wii U and probably every other gaming service under the name: Corpekata
3ds Friend code: 2251-4724-0730

I've been screwing around in Bastion trying to finish all the Proving Grounds and Vigils before going into the last level. Only Vigil I have left is the "kill 3 enemies with a single Breaker Bow power shot" and the only Proving Grounds I haven't gotten 1st place in are for the hammer, pistols, and cannon. But I'm not sure whether I'll go right back into a new game+ or not. Which brings me to my question. I accidentally spoiled the fact that at the end:

Spoiler:

you get a choice between two endings. I immediately stopped reading, so I don't really know what that choice is going to be. And I don't want to know. But is one ending regarded as better than the other?

And I'm enjoying the game so much that I'm using this as my desktop wallpaper. (spoiler'd for huge)

Spoiler:

No decision is considered the best, it is up to the player. Also I would go into New Game+, you can play through the entire game in one sitting basically and the enhanced weapons definitely makes the Proving Grounds easier. This way you get to see both endings and hit all of the achievements. Also my desktop is set as The Kid facing off against a gas bag, it's amazing.

What's the difference in new game+? I have most of the weapons already max upgraded, I'm at lvl7, and I only have 3 proving grounds left (which I'll beat before starting the final level). Besides seeing what we're talking about in the spoiler, I don't really see what I'd gain from it.

They also saved the best two songs on the soundtrack for the last level, so get on that!

For a second there I thought a port of Infinite Space was coming to Steam but I have no idea of what to think about Endless Space.

Sounds cool to me, how have I never heard of this before?

I just picked it up today, and it looks awesome. And if the current build is what they call an Alpha, I'd hate to imagine what the finished product will be. I've only had a couple hours to explore and play, but it has a ton of interesting mechanics to it. Battles are played out by selecting "cards" (strategies) for three phases (engagement ranges), and the card provides a bonus or negative if countered. Combat itself is real time but all you do is select the card and the rest plays out by itself in a cool little cutscene style fight where you watch each fleet slowly angle towards each other firing all the while. The main game itself is turn-based where you bundle your on-map units into fleets as a single unit, and systems are actually systems which can contain multiple planets. They also seperate out some buildings/improvements on a per planet basis and some on a per system basis, actually a whole lot like MoO3 but without all the ridiculous over-detail and forced AI control. Actually when I think about it now I'd almost describe the whole game as MoO3 done right.

Anyway, you should all buy the game right now if for no other reason than the UI designer needs a long and fruitful career in the industry. The UI, despite a few niggles here and there, is amazing.