Take It Take It Take This

Wise Man's Wisdom Emporium and Item Dispensary: Take It Take It Take This!
One man's journey to give everyone what they want, or at the very least, something they wouldn't mind.

Game is pretty simple. Press space to spawn an adventurer (much like the title character of the theme's game) who will tell you their plight (or tell you something, in most cases) and you are free/forced with your infinite wisdom to give them an item from your cave. There are several "good" options and occasionally some special "bad" options. Experiment!

Also, you'll notice from the screenshots that there is a hidden space shooter game. Try to find it!

I used FlashPunk as the engine, did the sounds with SFXR and the background music on my keyboard. All of these were new things for me, so horray for finishing.

Comments

There is a bug where, I think it's after talking to the guy who says "spaaaaaace", everybody who comes in no longer has line breaks, so you can't really read what they are saying. That made me start over. I tried a bunch of times, but I'd always eventually hit that point and be stuck because I couldn't tell what they were saying. Not that I really knew what they wanted when I could read it!

Yeah, I'm aware of that bug. Quick solution would be to just remake the text box every time a new dialogue starts. It's weird how that one breaks it but "weeeeeeeeee" doesn't seem to (I mean, it clearly goes out but it is supposed to).
I switched over to a different version of FlashPunk's Text.as pretty late yesterday to make the text wrapping work.
Oh well, it's not like score matters.

Very funny. Sometimes agitating. I think some people couldn't be pleased? When I got the ones I could figure out, often I didn't have what they needed. I guess that's the life of an old wise man who gives people things. I loved the changing store name.

Good idea! Maybe instead of just being good or bad there could be more of gradient, like choices range from best to worst. Also it felt wrong to press space to send in an adventurer since otherwise it's fully mouse driven. Instead maybe the item box at the bottom could just say "Send in the next adventurer." and you click on it to send them in.

The real chink to me was that it was very difficult to figure out what the characters actually needed. Even then I kept on giving them whatever came to mind and had a great giggle over the changing shop name :)

Hey Rikkard, you commented on my entry that you experienced the little bug. Would be nice to know if you have forced antialiasing on from the drivers and if so, does the bug disappear if you take the forced setting away. :)

I didn't change any anti-aliasing settings. I took a quick look in the modified Text class I used too, but that didn't seem to change any settings either.
If I get some more spare time I'll update it with the fix (and maybe some more dialogue).