- Made Table optional- Added UnitRecycler as an optional requirement- Upon calling PreloadUnit(), if the unit is not a hero and UnitRecycler is found, the unit will be added to the unit stock instead. Otherwise, it goes with normal preloading.- dummy unit's movement is disabled to prevent possible game crash.- You can now preload at any time during the game instead of only during the map initialization- Significantly optimized the code- Removed the unnecessary custom function for checking preload duplicates- Added Table to the library requirements- Preloading does not anymore happen in a single phase at the GUI Map Initialization- Resources are now preloaded at the instant you call the preload function- Other changes

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