Goblin

The Goblin(ゴブリン, Goburin?) is a common enemy in the Final Fantasy series. They are among the first enemies that players were introduced to in the original Final Fantasy and have come to be a common sight through many subsequent games.

The first English translations of the earlier games in the series (e.g. Final Fantasy IV) had them referred to as Imps, but in some of the games, Imps appear as entirely different creatures. Early translations also dubbed Devil as Goblin in Final Fantasy VI, but this creature has nothing in common with the traditional Goblin species.

Several subtypes of Goblins appear in the series, the most recurring being Goblin Guards, Red Caps and Li'l Murderers.

The Black Goblin can only be found at the Soul of Chaos dungeons added in the Dawn of Souls and 20th Anniversary remakes. Even though it is found at bonus dungeons, it is still a very weak enemy.

The Knocker is the strongest Goblin in the game and can be found at Soul of Chaos dungeons as well as in the Labyrinth of Time, from the aforementioned remakes. It is not the pushover other goblins are, but it still isn't a difficult foe.

The Goblin and Li'l Murderer can drop the Goblin item, which teaches Rydia the Goblin Summon. It has a casting time of 0, a spell power of 8 (30 in DS version), and costs 1 MP to summon. The Goblin's summon attack is Goblin Punch.

Goblins appear as one of the races of beastmen in Final Fantasy XI. They are described as nomadic creatures which also explains why Goblins can take on more diverse jobs than any other race of beastmen, eight in total.

Another type of Goblin in Final Fantasy XI is known as the Moblin. The difference between a Goblin and a Moblin is in the culture. Moblins are a stationary race and have a capital near Bastok called Newton Movalpolos which is actually built below their older city, suitably named Oldton Movalpolos.

Goblins don't appear in Final Fantasy XII, but the Baknamy, a similar looking race, could be considered as their replacement. Their special attack, Goblin Attack, further strengthens the connection between them and the traditional Goblin.

Goblins in Final Fantasy XIII are found on Gran Pulse. They travel around in packs and are often seen attacking Gorgonopsids. They are drastically different from traditional Goblins: while still keeping their green skin, they have a gaping, mouth-like hole on their chest and appear to wear roller skates and boxing gloves.

They still use their traditional move, Goblin Punch which deals moderate physical damage, but they can use it only when the Goblin Chieftain bestows Bravery on a Goblin. They are notable for appearing late in the game and as such, much more powerful than their early counterparts of the series. They are nonetheless one of the weakest monsters on Pulse.

The goblins that inhabit the Archylte Steppe of Pulse are highly intelligent carnivores who lay traps for their prey and hunt in packs. For this reason, they are a direct threat to the hunters who also live off the plains. Climate change can cause a decline in prey and force the goblins to wander closer to human settlements in search of food. They love a good fight and like to pounce on unwary humans. We recommend staying in large groups when traversing goblin-infested lands.

—Goblin Fragment

Goblins return in the sequel, and all apart from Munchkins and Munchkin Maestros appear exclusively on the Archylte Steppe.

All Paradigm Pack Goblin allies use either Goblin Rush, Neo Goblin Rush, or Spirit Infusion as a Feral Link; Spirit Infusion is prized for casting, on the whole team at once, Protect Shell and a heal, with the Goblin Chieftain's version also casting Bravery and Vigilance, and Buccaboo Ace's also casting Faith.

Cave-dwelling goblins appear in the Duscae region. They appear to be monsters Noctis and the party can battle either in caves, or out on the plains during night time. They resemble the goblins from the early series games.

Goblins and Red Caps appear in this game. They have access to the Blue Magic spells Goblin Punch and Magic Hammer, respectively. Goblins can only be found in certain missions, and after said missions are complete it will be impossible to learn Goblin Punch.

Goblins do not appear in Jylland unlike the previous game, but are instead replaced with similar-looking monsters called Baknamy, which also have access to the goblin abilities: Goblin Punch and Magic Hammer (renamed Magick Hammer).

The Goblin is an enemy and also a possible monster that the party's monster unit(s) can transform into. It is also said that Ashura use to be a goblin, but he used the power of MAGI and became a monster with three heads and six arms.

Goblins are some of the weakest enemies in the game, with a poor attack power and low defense. The Goblin Slasher and Goblin Archer variants are made more powerful by equipping them with a shield and bow, respectively.

[view·edit·purge]A goblin is a small, mischievous creature found in many European folk tales and legends. The word "goblin" comes from the Norman French word Gobelinus, the name of a ghost that haunted the town of Évreux in the 12th century.