About Corruption

Corruption lightly remixes the rules of the world’s most popular fantasy RPG – published by Gary Gygax and Dave Arneson in 1974 – to appeal to new players, teenagers and young adults.

The game makes use of System Reference Documents produced by Wizards of the Coast. As a result, Corruption draws on monsters, classes and options from many OGL sources and adapts them to fit a straightforward rules set.

Corruption is an OSR (Old School Renaissance/ Revival) aka Old School system, which translates almost instantly to Dungeons and Dragons, Labyrinth Lord, Swords and Wizardry and similar systems. At 400+ pages overall Corruption contains a great deal of new, imaginative content that can be plugged straight into any of these other Old School RPGs.

Original Cover

The content focuses on challenge-based gameplay and step-by-step support for adventure- and campaign-building. It also sets out options for rapidly shaping gameplay to offer gritty and/ or grimy heroic adventures – with a comic book ‘dark’ flavour. This is supported by:

extra ‘dark’ or threatening races, monsters, classes and treasures

gritty campaign challenges

practical resources for adding a twist of evil to any campaign

Features

The following list of features outlines some of the options and content we’ve included in Corruption – without treading on the toes of the original rules!