EVE Online is scrapping its old tutorial on April 28

Say your goodbyes to EVE Online’s current tutorial, because it’s being completely removed from the game on April 28th in favor of a new system called Opportunities. CCP has been splitting newbs into two groups since February, with one group going through the old tutorial system and the other group being exposed to Opportunities. The firm reports that Opportunities users are 10 percent more likely to become EVE subscribers.

The system will continue to expand, with feature-adds scheduled to include missions, exploration, manufacturing, and player corps, among others.

By average MMO user you mean an average themepark user. I still believe that CCP doesn’t emphasise enough that in sandbox, people are supposed to create their own story. People come to Minecraft and somehow intuitively start to build houses etc. In EVE, people follow the tutorial, and even worse, career agents. I can’t count how many times people asked “where can I find exploration agents”?
On the other side, if I’ve managed to somehow understand what EVE is about, anyone can.

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3 years ago

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pcgneurotic

dead_cell pcgneurotic Yeah, I keep bouncing off it too. Every few years I get the itch and go in for a month, but it doesn’t grab me as much as I keep expecting it to. :D

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3 years ago

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Nucleon

I’m all for improving the new player experience, but I’m not really sure that’s the reason players aren’t sticking around. I look at a lot of the content being added and it just doesn’t seem to focus on the key issue: Content.

The reason I stopped playing Eve is that I couldn’t, on any given night, log in play for an hour and accomplish something fun and productive. To me that’s the golden rule of MMOs. I can do that in other MMOs, and in Eve I just couldn’t. Maybe we’d get a roam going but find no opponents the entire evening. Or I’d join a gate gamp but it would basically consist of killing ants with shoes (unfair). Maybe I’d do some PvE in a wormhole but that was very boring unless it turned into PvP, but it so rarely did.

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3 years ago

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dead_cell

pcgneurotic I agree. It’s hard to play through it and expect the rest of the game to be any “better”… (I’ve already tried twice)

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3 years ago

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nightbeard

They don’t retain players because they have no narrative. A wall of text and missions that basically repeat them selves. What they need is a story with some voice acting and exploration.
I get that players create the narrative..but with such a rich lore base why do they not create a story arc worthy of spoiler alerts.

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3 years ago

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kofteburger

They seem to improve new player experience every 6 months or something.

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3 years ago

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Armsman

What is this? The tenth iteration of EVE’s ‘new player experience’? You’d think with 12 years under their belt, they could design a way to explain their game and mechanics to new players without having to re-do it every year. If they put that effort into ‘Walking in Stations’ they’d probably have had a workable version of that – but hey, CCP seems to have an issue finishing a lot of things it seems.

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3 years ago

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stiqy

Hopefully it actually explains some of the basic game play features a little better. It was unfortunate that you could easily finish a few hours of tutorial and all the career missions and at no point ever be told that those green boxes popping up on your scanner are actually just random NPC encounters of differing difficulties that you can warp to and engage for fun and profit. A fairly core early PVE game mechanic for new players that the tutorial never actually explains clearly because its just leading you from mission to mission.

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3 years ago

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pcgneurotic

The old tutorial and its various updates sucked space-donkey’s balls, so this may in fact be an improvement, at least from my n00by point of view.

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3 years ago

Guest

Lateris

SlasherZet I use the streams on the screens. I wish CCP would stop being afraid and approach additions to the CQ’s as betas on the test server. Get feedback and see what the community likes, then slowly ease it in to the game.