nutshell

Once upon another time there was a post on the Off Topic forums that initiated a cooperative multiplayer (deathmatch) Half-Life mapping project. But instead of evolving into a playable, released map, Frankenstein 4 died a quiet death resulting from engine limitations and apathy. For my part, I ended up with a homeless small chunk of map in the Black Mesa style. It would have been terrible for deathmatch anyway.

Cut to 10 years (!) later. I was asked to supply a Half-Life map to help the Beta Testers Collective screen prospective testers. As one of the many forgotten maps and map fragments lingering from the old days on my hard drive, I chose it to submit as it was small but one of the more polished in terms of layout and looks. It was empty from a gameplay perspective, since it was designed for deathmatch but the BTC needed a single player map.

So I took some gameplay ideas from another (so far unreleased) Half-Life mod I've been working on and implemented them in my former Frankenstein 4 map. Some modifications to the layout and lighting, and you're just about all caught up. It was useful to the BTC, and a couple months later I decided to release it for my own reasons.

Overall this is a small map that will hopefully serve as a short diversion, and give you a decent challenge.

preview

Pictures open in a new window.

acknowledgement

Thanks to the Half-Life: Nightwatch guys for allowing me to use the nifty headcrab model - specifically, thanks to Andrew Weldon and Martin Badowsky.

As usual I owe thanks to the artists out there that make and distribute custom textures for use in the public domain. Specifically, thanks to these makers of the textures I used: