Cammy moves and strategies: Marvel vs. Capcom 2

Special Moves

• Axle Spin Knuckle •
Cammy hops forward and does a backhand attack. The strength of the button controls how far she travels, with Hard Punch going the most distance.

(Can also be done in the air)
• Cannon Drill •
Executing this makes Cammy do a double leg spiral at her opponent. The strength of the button pressed determines the damage and the range, with Hard Kick offering more of both.

This can also be used as an Off The Ground move as well, meaning you can sweep your opponent and combo them when they're on their back with her Cannon Drill.

• Cannon Spike •
Cammy's Dragon Punch type move.

• Cannon Revenge (Counter Move) •
Makes you flash briefly, and if you're stuck during this time Cammy will automatically go into a counter attack. Light Punch has a bigger window where you can be struck and still have a counter come out.

(In the air)
• Cannon Strike •
Cammy slices down towards her opponent with her leg on fire. The Hard Kick version does more damage and flies you forward a little bit more than Light Kick.

• Hooligan Combo •
This makes you jump at your opponent while spinning in the air. Hard Kick flies farther than the Light Kick version. Your Hooligan Combo sets up other moves, such as.

• If you're not close to your opponent, this cancels the jumping spin •
• When close, this throws your enemy •
• Performs a Cannon Strike •

• Pressing nothing executes a Razor Edge Slicer (Sweep) as you land •

(In the air)
• Double Jump •
Cammy can jump one additional time after leaving the ground by pressing up, or the diagonal up positions.

Hyper (Super) Moves

• Spin Drive Smasher •
Starts with a Cannon Drill and finishes with a Cannon Spike, both moves hit several times.

• Reverse Shaft Breaker •
Performs a strictly vertical Cannon Spike. If this connects it will always knock your opponent into the corner.

(Can also be performed in the air)
• Killer Bee Strike •
A "Maximum Spider"-like move. Cammy hops to the back wall and does a dive kick towards the enemy. If that hits, she'll launch into a bunch of other moves, if it's blocked she'll bounce away, which can still be punished.

Command Normals

• Steel Slicer •

Assists

Type

Partner Assist

Variable Counter

Variable Combination

A

Anti-air Type

(H) Cannon Spike

(L) Cannon Spike

Spin Drive Smasher

B

Dash Type

(H) Cannon Drill

(H) Cannon Drill

Spin Drive Smasher

Y

Expansion Type

(H) Axle Spin Knuckle

(H) Axle Spin Knuckle

Killer Bee Strike

Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.