Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Staxel is an ambitious game designed to give the player a lot of creative freedom. We feel that we’ve reached a good level of polish, but content-wise, our vision for the game is far greater in scope. Our goal for Early Access is to keep expanding the game while listening to you—the player—to pinpoint our priorities.”

Approximately how long will this game be in Early Access?

“Completion of our currently planned additions will take us well into late 2018 or 2019. Much of this depends on player feedback.”

How is the full version planned to differ from the Early Access version?

“While Staxel already features dozens of hours worth of activities, we have many more thoughts on how to expand its world. We plan to increase the number and scale of quests, add more interaction with NPCs, and give more focus to animals and husbandry.”

What is the current state of the Early Access version?

“Staxel is fully playable, stable, and already has plenty of content to keep you playing for hours. Our goal for the full release is to realise the entirety of our vision for Staxel, but we're already confident that you'll enjoy the current version!”

Will the game be priced differently during and after Early Access?

“No, the game will retain this price throughout and after Early Access.”

How are you planning on involving the Community in your development process?

“We regularly collect player feedback from a multitude of channels, including our active Discord community, feedback forms, and social media. We will continue to do so, with the addition of developer streams.”

Buy Staxel

October 21

Get your spook on with these creepy Halloween masks! Be the talk of the town, or the local boogie monster if that’s more your style.

These masks are part of the upcoming Halloween update that we're currently working on! The masks will be craftable at the pumpkin carving table, and will also be a permanent addition to the in-game catalogue during the Halloween update so you can still pick them up after the holiday is over! I don’t know about you, but I’ll be sporting the zombie chicken head. I just hope my chickens don’t mind too much...

A new scary furniture set is also in the works to celebrate this Halloween in style! Each and every room in your house will be decorated to celebrate the creepiest of holidays. Dine surrounded with cobwebs, and sleep in a coffin… what could be more festive than that?

Like the masks, this furniture set will be a permanent addition to the game so don’t worry about missing out!

That’s all I can share for now, but it shouldn’t be a long wait for these new goodies to go live. We hope you’re as excited as we are!___________________________________________________________

Over the past year we’ve had a lot of people requesting a DRM-free option for playing Staxel.We’re pleased to let you know that if DRM-free is your jam, you can now pick up Staxel from the GOG store!

The GOG version of Staxel is exactly the same as the versions you’ll find on Steam, HumbleBundle and our own website so you’re not missing out on any features by going DRM-free.

You’ll still be able to play multiplayer with your friends on Steam too! The only difference being that you’ll need to set up a dedicated server using the Server Wizard to play with your friends who are on Steam.Servers are pretty simple to set up, but if you have any questions or are struggling to figure it out, you can always send us an email or head on over to the Discord and someone will be around to help :)___________________________________________________________

Next Major Staxel Update

Just to let you all know, Staxel’s next major update is in currently in the works.We won’t be giving out too many details on this for the time being, but rest assured we’re all working hard to bring more interesting content to the game for you all to enjoy.

Keep an eye out for future issues of the Staxel Reporter where we’ll be posting updates and sneak peeks of what we’re working on.

July 20

After a lot of hard work, we're very proud to say that 'Staxel 1.3 - Friendship Update' is now live! Let's take a look at some of the new content you’ll be seeing in game.

The New Friendship System

The main aspect of this update is adding more depth to the villagers. You can now build relationships with your neighbours by talking with them on a regular basis, giving them gifts, doing them favours and completing their 'Friendship quests'!

Befriending a villager comes with certain benefits; when you get to know them well you might receive some special gifts, and if you take a liking to one villager in particular, you can even invite them to become your roommate! It's important to choose your best friend carefully though, as you can only have one roomie at a time!

Villager Behaviour

Along with all their new dialogue, the villagers' daily behaviour has been upgraded too. You might find villagers doing more day-to-day activities like shopping in the local store, or having conversations with each other. We’ve found that these changes breathe much more life into the village, and Leif seems pretty happy about it too!

More Quests

Villagers each have special 'Friendship quests' for you to complete, if you choose to. I certainly don't want to spoil the fun by going into detail here, but I will say you'll really be seeing your neighbors’ personalities come out with this update. Each villager's quests are unique to them, so by helping out you'll learn more about them and build a stronger relationship to boot!

New Festivals

We've added a new fully-fledged Springtime festival, along with a 'mini festival' of sorts. Of course, I'm not going to reveal too much about either of these, but what I will leave you with this cheeky sneak peek.

New Content

Along with all these new systems, we've also added a lot of new content too. New outfits, accessories, furniture pieces, toys, and even new pets! Some of the new gear can only be collected in specific ways (for example, completing friendship quests), so I'm sure all of you collectors will have a blast gathering all the new loot!

This isn’t all you’ll find in 1.3 though, for further information on the changes you can read the changelist below (note that this isn’t an exhaustive list). The best way to find out what's new is to update Staxel and give it a spin! We're all pumped with how it's turned out and can't wait to see what you all think of it. Have fun!

CHANGELIST

Major new content:

Friendship system: Befriend the villagers by giving them gifts, conversing with them, or completing daily quests.

Roomies: Help out a villager enough, become their best friend, and maybe they’ll agree to move in with you! All you need to do is given them a certain special item and make sure you set up your own home’s signpost!

Gifts: You can now give villagers items by pressing the correct button with the item selected.

New quests: More than 35 new quests spread across 11 villagers, spanning several friendship storylines (Leif, Eris, and Jamie will receive theirs in a future update).

New pet type: Unlock an entire new species of pet through Rosemary’s quests! Not even the whole dev team knows what it is!

New faces: New storylines bring with them interesting new individuals!

New hats: Who doesn’t want more hats?

New furniture and tiles: Even more ways to decorate!

Quest items: These specially marked items are extra hard to lose:

They can’t be dropped or thrown away.

They will always end up in your inventory, even if it is full.

They’ll even throw out a random item to make room if necessary!

Placeable quest tiles will always return to the inventory when broken.

A new festival: Springtime brings with it a tiny disaster.

New building tools: Tape measures simplify judging sizes, along with many other handy tools to make building a cinch!

Detailed 1.3 Changelist:

Added:

Reputation and reputation levels

Reputation icons displayed in nametags

Reputation can be gained by:

Talking

Giving Items

Completing daily quests

The ability to invite villagers to be your roomie upon completing their questline

Roomied villagers will hang out at your house

Roomied villagers will have extra special dialogue

A new species of pet

A new festival

Dozens of new quest items

New hats

Conversations with Murmurs (Merchants)

Postboxes and signs can have extra criteria:

Must be away from town

Must not overlap with another totem

Villagers can go shopping in the village

Villagers can converse with each other (only used in quests for now)

Dialogue can be used to spawn villagers, tiles, and more.

Fixes:

Allow all numpad buttons to be mapped; some were missed by mistake

Fix pets colliding with doors while following their owners

Fix some cases of Journal entries duplicating

Fix an issue where postbox/totem sale pools couldn’t be expanded with new tiers

When checking for an item in a players inventory, the clothing slots were skipped

Fixed some dialogue issues, which resulted in getting stuck in conversations

Modding:

Added a large number of extra Dialogue Commands

Added functionality to fishables to be active during certain quests, or while certain totems exist

Added functionality to plants to drop seeds when broken at certain stages

Allow villagers to be farm animals

Added village global variables for dialogue

Added personal cross-villager variables for players in dialogue

Add the ability to defer dialogue commands, limited to a small handful of commands for now

More extensive dialogue validation

Regards are now included in villager npc files

Dialogue pools blocked by friendship levels are included in villager npc files

Fixed an issue where a misnamed dialogue command could still be validated

Fixed an issue where farm animals, and pet models were not checked

Fixed bodytype layers in some animals

When creating translation files for dialogues, the content builder will now filter to .dialogue and .npcconversation files.

About This Game

Staxel is a creative farming and village life game with a cast of quirky characters. Build your farmhouse, help villagers, take to the wilds to fish or hunt for bugs, and grow a variety of crops in your backyard. If you’re feeling social, you can even invite your friends over to share in the fun!

Experience Village Life

In Staxel, you’re tasked with restoring the farm to its former glory as the newest resident in a budding village. While they may have their quirks, the other residents will help you get settled in. Return the favour and help the village flourish!

When you’re not hanging out with your newfound friends or working on your farm, you could be pursuing a new hobby, completing one of many collections, spending your hard-earned money on precious seeds, or lending a hand and making your mark on the town!

Nurture Your Farm

Put down your roots and settle into life as a newcomer to the village. Starting out with a run-down, old home and farmland reclaimed by the wilderness, it’s up to you to turn the place around. Plant seeds, carefully tend to your crops, take care of your animals, and expand your farm. Don’t forget: take care of your farm, and your farm will take care of you!

Share the Fun!

Working a farm on the outskirts of an unfamiliar village can get lonely, so why not invite your friends to hang out? Staxel was designed with multiplayer in mind from day one, so team up and get your buddies working those fields! You can share a farm with your friends or become neighbours in Staxel’s vast world.

Customise Your World

Staxel’s voxel-based sandbox world lets you alter your surroundings however you like, and with a rich selection of in-game materials and an intuitive approach to modding, you can truly create your own unique world within the game.

Will you grow the village while keeping its rustic charm, or take it in an entirely new direction? Perhaps you’d rather leave the village and focus on your own projects? It’s all up to you, and your creativity is exactly the tool for the job!