The video walks you through how the d_PolySize Effector works, what the controls do, how to use it with MoGraph Weight Transform, and it shows you an important limitation and the workaround.

- To be used with a MoGraph Cloner in Object Mode, Distribution set to Polygon Center.
- It's a Coffee Effector, so you need at least R12.
- It works in combination with the standard Effectors (= MoGraph Weight ).
- Using a lot of Polygons and experiencing slow Viewport Playback ? It's MoGraph, so the MoGraph Cache Tag works just fine.

Easy future access ?
Save the d_PolySize Effector as an Object Preset to quickly load it from the Content Browser ("User / Objects" Folder) or from the Object Manager's File Menu.

credits to Sandi Dolšak and Nick Woolridge for the Surface Calculation Math, and to Sataneev for the challenge ( vimeo.com/34398062 )

Hope you have a lot of fun with it. Let me know if you do.
Glad I can share this with you.
cheers,
d