Welcome to Neverwinter OathboundPaladin Protection Prism Stella Build MOD13.* This will be my last update. I will make a come back if i have time to play again Neverwinter.
I’m so disappointed with this games. Take care everyone.

Greetings. My in-game name (for my Guardian Fighter) is Samtinory. This class has been my main since Day 1; my personal in-game pride and joy, the class I’ve spent the most time learning, grinding for, spending AD on, and the whole enchilada. I finally decided I would take what I’ve learned to the MMO Minds […]

For CreepyThinks 🙂 Hi, I’m Josh, my ingame tag is @iamsmokingone#2455 and this is my Devoted Cleric, Parwen Valerian. I didn’t expect the reception this guide has gotten, thanks to all my ingame friends for your support, this is for you guys! Her builds are largely based on Putzboy78’s Amber Gristle O’maul Mod 9 build […]

Nice. I run the same feats and boons on my Prot Prism loadout. One note, I’d recommend replacing Aggression insignias with Dominance for more base power and companion influence for more base stats of companion (in case of striker – power/crit/arpen) and compensating the loss of arpen on companion or with GWF Sigil.

Thanks Trzebiat, I’ve been a lot respect my character and following the best build around. OK. will change that Aggression insignia but for MOD 12, we need more armor pen so i’m thinking using insignia to top up the armor pen.

If you want to keep highest power share you’d have to sacrifice crit on companion for arpen needed for mod 12 RI cap. But if missing only few % insignias are great way to cover that. Replacing HP/Power artifact with GWF Sigil is also great way to get missing arpen, especially because you can then swap those two artifacts depending if you run content where only 60% RI is needed, or mod 12 with 85%. I’m going to Bold gear instead of Fierce on companion and use GWF Sigil instead of Vanguard’s Banner, maybe few insignias if that’s not enough. And then just switch artifacts for old and mod 12 content. For me personally managing arpen is more difficult because I use the same companion gear for 3 different characters, so have to manage it between all of them without completely breaking stat line on any of them.

Hey Trzebiat… I Change my Insignia slot with Barbed Insignia of Dominance and Illuminated Insignia of Dominance. For GWF sigil.. i already have legendary but not sure which one i will take out in my slot on Mod 12… hemmm…

Bloodstained provides that much needed lifesteal so u could tank and heal at the same time. Lifesteal works even if your hp is full. This Lifesteal could be shared via prism.
& if i’m using full dps (Without TW) bloodstained stack power very well.

Elven battle works as a safety net during that oops moments where we failed to raise our shields..shorter cc always better.

Yeah, why delete a character that can invoke, do professions, run dungeons & skirmishes and salvage excess gear for AD? If you already filled your 2 free slots, it’s 500 Zen for another 2. They have 80% sales and you just missed one on PC, but there will be more. Two slots for 100 zen. What’s that? $1?

LoL.. No need to delete the character.. but if Dr. Anuar didn’t like playing the GF, you should find a class that you like in the Neverwinter. I have a DC actually but i just playing to get the Sigil Devoted. That character rite now, i’m using for invoke, trading, Influence run and salvage from Stella. I’m not that good on targeting in range actually, so i’m suck playing DC. LOL

Hee hee! My Mains are DCs, but I also play all the other classes as I’ve played on PC nearly 4 years and they are semi-main now, so they can farm influence solo, run epic dungeons etc. I tend to suck at melee!

If my GF/GWF IVs did not have Threatening Rush and my OPs Radiant Strike as gap closers, I’d be lost! I noticed when getting Bruenor’s Helm that I can be swinging through the air and completely missing things with Shielding Strike if the target is a few feet away!

And not being able to dodge/tumble/teleport/shift is just WEIRD! I find OP Sanctuary more laggy and slower to respond than GF Shield Block, as well.

I downloaded this to read in detail while the server is down for maintenance. I need to respec one of my OP Protectors – the human one. She still has the free respec. I found that Impassioned Pleas does absolutely nothing, so I’m putting another 3 points in Steadfast as she has 2 now and 3 in Force of Will and a Belt of CHA for the Crit.

But I’ll read this first.

Also, the daftest thing I ever did was give her Burning Guidance instead of Rampaging Madness from Dread Ring. Then I found that the Sanctuary aura does not count as a healing spell!

When you roll up your character, you can roll as many times as you’d like. So make sure you keep rolling until you get the best stats possible for your Oathbound Paladin. Constitution should be close to the maximum possible. The main ability score you want to push is Constitution, where you should start with a 17-18 roll to get to 30 at lvl 70, including. Your second priority should be Charisma and where you should reach 22. Your other ability points will affect your character some, but not much, and not as importantly as your two primary abilities. When you level up these abilities throughout your career as an Oathbound Paladin, you should put your points into your chosen stats every time.

But be careful, as (at least on PC) there’s a bug with the character creation rolls and you can get GF stats, with useless high rolls on STR and DEX. My first OP was a Halfling I had to delete as she had high STR and DEX, with 12 CHA and WIS, and I put the Halfling +2 into CHA, not CON!

Ooo.. i’m not sure can make 3 million damage by 3 stack of SW. I will try tonight. You using COP or Vow in that rotation? Roughly 1 million damage that I manage capture the image from low buff environment. How bout the set up? Getting regroup with 2 DC or just solo?

A lot of people do not realise that the screen displays cumulative totals for multiple hits, so if you Crit, Crit, Crit, Crit, Crit with the same attack or DoT, on the 5th hit it show the TOTAL damage for all five hits. So, if 1 million per hit with 3 encounters is possible, 3 million would be the total, cumulative effect of all three, not the third hit doing 3 million on it’s own.

There’s an HR Archer build on here claiming over 1 million per Crit Hit for the Aimed Shot At Will, but that just doesn’t happen with a single shot, particularly as the Archer build means he has to shoot from outside the Power-lopping buff range of AC DC, GF, SW etc.

That is me, not BiS and self-buffed. No other toon involved in this. And this is not my best damage by far.
That doesn’t include aura of courage nor Sacred Weapons damages that are separated in the combat log.

Man, 1 million dmg, as a BiS paladin is not a lot, I assure you. Would be good damage on solo, I agree, but if you are buffed by DC for example, I’d be sad, even at my gear score, to do that kind of damage.

Or maybe OP was saying 1 million damage with at-will and in that case, that is awesome damage indeed ^^

man, i know at least one pally that does above 20 millions damage on daily against Hati and other bosses…
And I was there during some runs so it is not “I’ve been told he does”… he really does. With a T.Vorp though of course.
1 million damage is freaking weak…

Yes, using vow and DC buffs when fighting Hati for example.
And really, 1 million is not a lot… Again I am far from being BiS and on dummies, solo, I do around 750k dmg…
And I am using Feyt like you, not even a Vorpal.

That is one crit in MSP with a party that is not my usual party.
It is not my best crit. so far and again I am far from being BiS.
and I don’t even have real dps gear as I am wearing Valhalla set 🙂
Soooo… you should be able to do big hits and not 1 million, because I do above that with Smite.

We can see that Stewart Lion Active Bonus: When your companion uses an ability they have a 50% chance to apply a stack of Radiant Weapon to you. This effect may only occur once every 15 seconds. Radiant Weapon grants 2% additional damage as radiant damage for 12 seconds. You may have no more than 8 stacks of Radiant Weapon from any source.

Hardly, radiant stacks do not proc off many major things and you’ll get better mileage with straight up % dmg buff. For early tank probably useful to help with tankiness but you’ll outgrow it fast.

Hey, great guide. Just a quick question though, in the boon section under Tyranny of dragons you have dragon claws wrote for the first boon but in the screenshot you have dragonheart selected. Jusat wondering which one it was.

No, I have 3 OP Protectors and I stayed away from Prism due to the Freeze-Frame Lag it caused in Tiamat. I also specced out of Burning Guidance on my AC DC for the same reason. In fact, the Zerg Channels I was in, one of the rules was that OPs with Prism were not allowed to cast dailies on Pain of Kick. HRs using Careful Attack and DCs using Astral Seal suffered the same fate.

I really think prism lag is a thing of the past. Have been running prism all day long in tiamat without said lag. The lag was caused by infinite loops of prism that was fixed in mod11. You must see my Pally Heal spamming Burning Guidance and Healing Warmth at the screen.. Lol.. it’s full of it!! Maybe PlayStation can handle the lag rather the PC i guess..

Hi Flicker. If you already have the Legendary Snail for AP 25%, you can drop the Devoted Sigil with Wheel of Element or Eye of the Giant as a main artifact.

You can use Sigil of Great Weapon Fighter (+2,400 Maximum Hit Points, +1,000 Power +1,000 Armor Penetration) if you Armor pen bit low or Thayan Book of the Dead (+1,000 Critical Strike, +1,000 Armor Penetration, +600 Action Point Gain) if you want some Action Point or Horn of Valhalla (+4,000 Maximum Hit Points, +1,000 Critical Strike, +600 Combat Advantage Bonus) for more Maximum HP.

I just looking for the best formula to get the AP fast, so either Legendary Snail or Fey Weapon at River District. But the Sigil of Devoted is the BIS so far to get the AP charge fast so you can spam Divine Judgement or Shield of Faith fast!!

love the build im working towards this myself thru some research tho i have found i might get a buellete pup and Rex Amiculum chest piece. the pup is an augment if you put all empowered runes and stack hp and your choice of crit and or arm pen all stats and hp will be given to you can even get to 300 to 400k hp. Rex Amiculum will be giving 6500 power and some other stats compared to brigadine only giving 5k power. none the less your build is really good and your mounts im so jealous of and will copy.

Hi B.Hunt. For Console, Mod12B maybe around next year, and i already buy the Bullet Pub and the Empowered to stack Max HP. But have you heard that Harper Bard will be reliable to other player when you use it? It’s help to raise the Critical Hit because of the nerf in bonding in Mod12. Thank god, i already have it. LoL. For Power, i already have Guild Boon and stacking a lot radiant rank 12 at my offence and defense and don’t forget all my Insignia slot are using Dominance and prosperity. If you can see in the dummy i manage to get 72K Power when the Companion proc. But in the real dungeon, with the mechanic of Protection, i manage to get 200K+ power if regroup. Yes, i’ve been focusing to Crit (100% using Vorpal enchantment currently) and Armor Pen (85% consider the TONG Dungeon) so i can do a lot of damage and can tank as well. Not to mention with this prism – life still proc, you can self heal and heal other player too. For me, Power i can get from DC Buff and other buff so i’m ok with that.

But your suggestion using Rex Amiculum to change the brigandine is in my list actually. I also still calculating is the Primal Ward Ibhantshi are BIS or not, cause the Equip power only stacking defense. But the stats is +32,146 Maximum Hit Points and +2,188 Power VS Rex Amiculum equip power Power is increased by 1500 for 10 seconds. And the stats is +29,387 Maximum Hit Points and +2,006 Power. Are thus both armor can truly beat the Deepknight’s Brigandine for +50,495 Maximum Hit Points? Player who is focusing on Power and HP for Tanking and Buff, go to Great Protector Set (Greater Plated Band of Constitution, Cloak of the Protector and Lantern of Revelation). But for me, i don’t want to lose my DPS so Orcus’ Set is my priority. Yes, consider the Coastal Flail Snail – using a Daily Power grants 25% of your total Action Points over 10 seconds is the best. You can spam your divine judgement and shield of faith very fast. By the way, thanks for the comment, i need that for my improvement 🙂

Currently i’m experimenting vorpal as my weapon enchantment. Vorpal works with critical severity so if your critical is low its is not so good. You have damn near a 100% crit chance to make it proc well. Vorpal caps out Severity at 100% and applies after all other boosts your character has. So if you have 95% severity after boosts a Perfect Vorpal will give you +5% of its potential +50%. Critical Chance / Critical Severity = DPS increase, For example Right now you’re getting about a 34.5% DPS increase from crits. If you bumped up your Critical Strike to 50% it would be a 46.7% DPS increase. 75% would be 70% DPS increase.

Since paladin is suppose to tank, buff and share Power, with a stack of all Rank 12 Radiant at my offence and defense. All Insignia slot are using Dominance and prosperity. Also i’m using Guild Power Boon, I manage to share my power a lot. I’m not depending on recovery. By using Aura of wisdom – Increases your recharge speed by 25% at rank 4. With Legendary Coastal Flail Snail, when using a Daily Power grants 25% of your total Action Points over 10 seconds and Sigil of Devoted granting 100% of you total Action Points over 15 seconds. I can spam Divine Judgement and Shield of Faith very very fast. As conclusion, you can be a DPS, Buff, Self heal/heal another player with prism and tank in one build. I currently farming the Dungeon Tomb of the nine gods and i can help my team mates to tank, help kill mob fast and survivability.

Thx for answer. I still believe more in recovery than crit. More recovery helps you with tanking (cooldown of encounters – TW) a nice for party protect (AP gain for dailies). I use Feytouched to mitigate incoming damage, so 70% crit chance is enough for me.

OMG long time no see. I miss you guys too. But my guild have to move on.. Thanks reading my guild here.. hahaa.. Hope to see you soon here in neverwinter. Hit me at my PSN, we can run dungeon again. Peace.

Hi Mork Kenji! I’ve been keeping track your build so that I can follow your changes, thoughts and so on… So, I’ve some questions to you… Your build title says that’s a “protection prism” build but the images show us a “protection healz +” build. What’s right: the images or the build title? Talking about companions, what do you think about sellsword? Finally, I’d like to know what you think about use a transcendent lightning instead of a transcendent vorpal? Hope you can answer me as soon as possible. I’d like to tell you that I like your build and it’s encourage me to change my build. Best wishes!

1) The Build name. First it call Prism then i change to Protection Heal and people get confused with healadin, so i change back to prism. Yup.. you will see the prism spam at the screen when you use this build in dungeon run ..LoL. I will update back the picture so no more confusing.

2) The two have the same stats, powers, and attacks. I prefer using Con Artist coz it’s easy to gear up just using use Hellig or Krig rings or adorable bite. The extra offense slot makes the Sellsword the more ideal option – but only if you can gear it. So it depends on you which is better to gear up your companion.

3) I have 5 weapon enchantment so far, still Fey is the best. I’ve been experiment using Vorpal and the damage are more higher but you have to maximise your crit to 100% which is you have to put all Azure rank 12 at companion. If the companion die, then your crit will go low so this is not a very good solution to increase your damage. And using Lightning are good too for trash mobs but not for single target such as Boss. I’m using Lightning at my healadin by using Burning Light, you can kill mobs trash fast. When using the lightning at my tank, it can help agro fast the mob as well. For me, Fey is still the best for tanking and DPS, Second is Lightning and Third is Vorpal. I also have Terror and Flaming Enchantment, both suck. So i stick to these 3 enchantment for while.

OK.. i already update and change the picture .. already got 2 primal by the way… Yay.. 2 more to go.. i’ve change a bit my build .. Manage to get back 100% Crit and 85% RI with primal armor. I will share video how to run To9G fast …

Ah man! I just saw it and it’s amazing!
Let us know when you finish up your hard work.
I was running with Black Ice set and a different build but right now I know that the Orcus set is the best one!
Congratulations for your work and keep up!
Best wishes…

Hi Robin ya Hood, Thanks for the following my guide here. Right now i’m bit busy complete the primal armor and tired farming To9G Dungeon. I will post the Burnadin build but it’s not my build. I’ve change a bit the build with more Crit in it. Around this month i will post on MMOmind after finish grinding for new armor =))

HI there. There is no other way to get the Sigil of Devoted by playing DC until you get 60. I have 6 Class and get 6 Sigil each class. To get fast level playing other class is you have to equip Rank 12 Azure at Utility and equip Experience Boon from Guild Boon. Good luck with that.

When you refer to Divine Call in your rotation, are you meaning Divine Judgement or Divine Touch? Because if Touch, how do you have 4 Encounters on your Trash rotation? Thanks in advance, I really like your right up.

Thanks Mr Todd. Yup click R1 or Taunt between SW and Smite. It’s because; You Taunt all foes in a 30′ area and gain 10% increased Damage Resistance for 10 seconds. You reflect 5% of incoming damage back to the attackers while this effect is active. (Max 5% of your Maximum Hit Points). Good luck with the rotation.

Hey iPhelps, Thanks for comment. Check out at my Guild section, I equip +5000 Defense boon. Actualy defense it’s not so great but it proc with Assassin’s Covenant (When You lose 10% of your Defense, Deflection, and Life Steal, and gain the combination of lost stats as Power).

Hi M, For upcoming MOD12B, i will stick with con artis and some upgrade on bonding coz my friend in the PC said bonding are still the best. But i have some budget to build another build using Empower + Bullet Pub + Teno Enchantment. Maybe i will tested it first and i will compare which one is the best ..

Mork, you don’t necessarily have to change your Companion. Put a high level Eldritch in the Con Artists DEF Rune slot and that will give a set % of his stats all the time, unless you need the defensive buff from that bonding.

I was a bit peeved, as my OP and GFs have R9 and 10 Eldritch in 3 OFF slots on their free Arc Promo Ioun, for the ArPen. But now I get a % of the mediocre stats on a green Ioun plus what I already got from the base stats and gear because it’s an Augment. I think I was better off with the 8 to 9% ArPen rather than 45% of their ratings, but I have not really checked yet.

Hi.. Happy New Year 2018 to you.. Thanks for the question, i’ve been mess up with the copy paste in the description section. I’m not using Wall of Wind (Recovery Yuck!!), I’m using Gale of Retribution for Crit. Yeah we need more Crit rather then recovery.

It’s seem my active companion that i use only Con Artist, it equip all rings. If you want to use Air archon as an active companion, the gear are bit difficult to find. You have to farm Illusionist Gambit until it drop at your rewards.. just focusing +4 gear that equip with Crit or Armor Pen. Good luck with that coz.. i’ve been trying to gear up Harper Bard and my RNG suck their.. Got +4 that i don’t want!!! So i’m stick with Con Artist.

Hi Joseph, I’m so busy in this early MOD12B.. Upgrading my all Enchantment to Rank 13 … I see that the bonding nerf is effecting my build a lot, especially in maximise crit and power. Basically, Tomb on Nine Gods is my second home now to farm the Enchantment Stone for upgrading Rank 14. So i will update soon.. just double check my build end of this week after i finish my upgrade. So, Gear, i stick with full primal. Savage Dino, nah!! With bonding 13 & Legendary Con Artist, i’m stick with him. New shirt & pants from the new skirmish.. is a yes for me!! Very easy to get and can give to my all alternate as well. PVP, i will look for it, so tenacity is out… so i’m very happy with that.. Other then that, i hate the random que and the bag system .. LoL.

Thanks for the reply. Yes I am also trying to start getting things up to 13 and 14. I got two of my bonding stones to 13. I look forward to your next update! Random Ques suck, they just don’t work well. Getting put into FBI with low levels under geared people just don’t work. But it has gotten me to run FBI more and get better at it. I still need to do ToNG, I just hit 13.5K IL so want to try it soon! Thanks again for all the info!

Hey, did you notice that in your “Stable” tab the first insignia : you wrote 2% glory, gold, and experience gain and +200 max hit points but those are the stats for the green insignia , the purple gives 8%___ and +800 Max HP ,because I saw that the other insignia you wrote the stats for the purple ones 🙂 just to help ^.^

You have to sacrifice Force of Will – Increase your Crit chance. With Steadfast – You are more tanky and can share power if in the group. If you have 2 loadout, you can make 1 for Tank (Steadfast 5/5) and 1 for DPS (Force of Will 3/3). Thank god I’m Human LoL.﻿

Thanks I wasn’t sure! Because of the Random Ques I keep getting pulled into FBI, and only have done it last week, and now I run it really well with your build and using TW, COP and Bane! Works great, but that Hill is still a pain! By the way was trying to figure out your accent, are you Filipino? I am so was just wondering!

Hey Joseph. New info that i get from Facebook, you have to use 2/5 steadfast. Crit are difficult to cap and with dragonborn your health are more higher from human. So Steadfast can reduce a bit. Maximise your Force of Will 3/5 – Increase your Crit chance. I’m malaysian by the way, South East Asia. :-))

Awesome that is what I was wondering? I saw a few that had that too so wanted to see if you thought the same also. So I will keep my Dragonborn and redo that stat for 2 in steadfast and 3 in Force of Will! Also have you done any changes for the stats for Prism? Still the same right? I read some others doing less in Prism, but like your set up. And lastly now that I have run FBI a few times, gonna try ToNG this weekend, at the last boss in FBI if in a team that does the Glitch, I am confused on what powers I can use that won’t free the boss? I know I can us my Shield Strike at will and Smite, but what else? Can I use DJ, I thought I tried and it released him? I thought it was only not to mark him? Thanks again! Oh and Malaysian, cool!

For the last boss, if they glitch, i just change to Burnadin… and it settel.. no more agro.. LoL. But if you play without glitch, my rotation is TW > Bane > vow/smite … because she always runaway, and don’t crash the big ice coz you need it when she do the One hit Freez. :-))

Awesome thanks for the info for the glitch, didn’t think of switching to Burnadin! Now next question, how I did my first MSP, how do you tank the Stone Eye guy? I was doing well, but kept being pushed off, even though I tried staying within the red circle nearest the middle? Any tricks to help survive that push better?

For Stone Eye.. No need to tank that much, it’s a skill and dps run. My rotation: Bane > Vow > Smith. Keep DPS until it’s start to stare, then look back from the eye. Then, back to DPS again. If you get the eye contact you will be froz like a stone around 1 min. Then, Stone Eye will get berserk and getting bigger.. so avoid eye contact with it. Another tips i want to share is, look at the small stage.. if an AOE are blinking, The Stone Eye want to jump. So just after the jump, use radiant strike to get back near it. You should watch my youtube, fast killing Stone Eye.. hahahaa… i’m not good using the mirror, but you can try. Vow him, then bring him to see the mirror… when the eye see his reflection at the mirror, the eye will not jumping and getting normal/small. Good Luck with that. O..

Thanks for the advice on Stone Eye! I will def check out your video. I think I just need to do it more often to get used to it! Any thoughts on using a Bulette Pup Augment Companion and stacking empowers instead of bonding?

Good to hear! I just got an Epic Bullette, and have 3 rank 9 empowers, so gonna try him out! Also can you share your PVP build? I have tried a few and found just ok results. Not sure what role I should be for PVP, heals, tank, hybrid, debuffer? I have tried a few things. Also thinking that the feat Stem the Tide might be useful?

I’m not playing that much PVP so i’m not that expert in that area. Need a guild with a PVP Boon that can help you a lot. But this years, My guild start hosting PVP 20 vs 20. And its fun playing that, with Prism build (Nothing change), i use Armor Pen Boon from stronghold, use Legendary Snail for fast AP and use Feytouched (weapon) & Elven (Armor).. Stella was unstoppable. My rotation: Relentless Avenger > Templar wrath > Smith. You see the live stream video that we have so much fun playing PVP although we still noob LoL. I will (Maybe!!) make PVP MMO build after my Healadin build is finish.. So much to work then.. Ha ha ..

Nice, yea our alliance has been starting that 20 v 20 also, will need to try out your idea. I need to pick up an elven, thought that would be nice for PVP too. I thought about doing a loadout just for PVP, that feat Stem the Tide sounds nice, but sounds like it is only for solo, I’m assuming since even in PVP you are in a group, so probably wouldn’t work? I love using RA for a quick rush attack and when mobbed in a group!

Lifesteal prism works even when your life is full but you will only see the green values when it heals for example when your teammates are hurt, much like templocks heals, so prism heals, burning guidance works :-))

Can you explain Purifying Fire? It does not last 60 seconds. It seems that after 5 stacks, it cannot be re-applied by an At Will until you have cast an Encounter to “wipe” it and start again. So they must mean that “It cannot be applied beyond 5 stacks to a single target, but is removed by casting an At Will”.

I thought it was a slow fuse DoT burn for 60 seconds, but it’s not. It’s just extra dps from 5 hits of an At Will.

Well, we can never tell if Tool Tips are bugged or just badly written. Half the time, they “fix” things by changing the tool tip to match the broken power/ability, so they don’t have to fix the power/ability!

I tried using self buffs for solo play and mainly doing At Will damage, similar to one of my GWF builds, thinking that Purifying Fire would stack to max and keep burning!

But instead of a DoT burning for 60 seconds, it cannot be applied again for 60 seconds (after 5 stacks)!

So it’s more like a 60 second cooldown after 5 stacks, unless you wipe it with an Encounter and start applying it again.

It sort of worked, but I was not killing things any faster relying on At Will damage.

I’ve been using the relic set(non vivified) but I’m still losing about half of my health when I get hit by a boss or group of enemies if I don’t constantly keep my Templars wrath temp up, other than the armor I have everything else(except all of the companions).

For armor.. i suggest Deepknight’s Brigandine still the best for paladin. Then you mix up with the Hunt gear such as Bonespurs, Dawn Hide Mask, Hullsnapper, Zephyr Armguard, Boots of the Alpha etc. Personally i didn’t like using relic set. Happy hunting at Chults.

Hello sir. Thank you for trying to help us in this wonderful game- Neverwinter. Please help me with a recommendation. Being native speaker of English I do not really understand. I do not know how to set artefacts power in mace and shild. Look for your power-at-the-shadow-of-faith, aura of winsdom, burning lite, smite and sacred weapon. Thankfully, I thank you once again and I await your recommendation.

Hi there.. i saw you comment at the youtube with the same question.
1. How to set artifact? : You can see at my MMOmind here, i pick my main artifact is Sigil of Devotion for fast AP gain.
2. Check out the Power section & Rotation. If i’m doing my daily rotation at chult, i’m using TW > COP > Smite

Hello mister Kenji. Thank you for your prompt reply. I understood well? I set the power on the weapon artifact on the radiant strike because i use at-willi radiant strike. Another question, please. Increasing critical strike, implicitly increases and critical severity? Thank you for your support and anticipated for the answer.

I think he means the Artifact powers in the main hand and off hand artifact weapons, mace and shield.

If they are not already unlocked when you get them, you have to Unlock them. EG the Chult weapons you can buy from the Auction House, there are usually enough on sale to buy the set with the artifact bonuses you want.

If you have to Unlock them, you can unlock a Random Power for 4 Cubes of Augmentation. You can buy these from the Wondrous Bazaar, BUT they are MUCH cheaper on PC if you get them from the Auction House, as they also drop from Lockboxes. So compare prices first.

As the unlock is RANDOM, you might have to use 4 Cubes multiple times to open the ones you need. Once they Unlock, the bonus is set to the new one. To change the selected bonus, you must spend 5000 AD.

The Main Hand has a bonus for an At Will, EG Radiant Strike.

The Shield has a Bonus to a class feature, such as Aura of Courage or Aura of Wisdom.
The Shield also has another bonus, such as APG, Combat Advantage etc. You unlock these in the same way with 4 Cubes of Augmentation. The base bonus is 100. To increase this, you use one cube to “roll the dice” and can increase it up to 400. You cannot decrease a roll in this way.

Hello mister Thank you for your prompt reply. I understood well? I set the power on the weapon (artifact) on the radiant strike because i use at-will radiant strike. Another question, please. Increasing critical strike, implicitly increases and critical severity? Thank you for your support and anticipated for the answer.

So if you had 10,000 Critical Strike, your Critical Chance would be 25% from that stat rating score.
That score is made up from what is on your gear and from certain Boons and Augment Companions and their gear, or from Summoned non-Augment Companions and their gear when Bonding Runes proc.

Weapon Mastery Feat adds +3% to this for 28%
WIS adds +1% per point of WIS over 10, so WIS 15 = +5% for 33%
CHA adds +1% per point of CHA over 10 if you have 3 ranks in the Force of Will feat, so CHA 25 = +15% for 48% chance to Crit.

Then, you also get a share of your summoned companion’s stats and gear when Bondings proc, so 100% Crit Chance is achievable.

Of course, if your Critical Strike rating was 20,000, your base would be 50% chance, and all the others would add on top. When to stop stacking Crit Chance depends on how much you get from your Companion’s Bonding Runes.

~

Critical SEVERITY is the extra damage a Critical hit does and is a separate score.

The base Critical Severity is +75%, so a Critical Hit does the non-Crit damage of the attack x1.75. So 100k becomes 175k.

To increase Critical Severity, you need Boons and companions. EG The Erinyes of Belial has +5% at blue, +10% at epic.

Some Boons, such as from Well of Dragons, increase Critical Severity by 5.0/6.5/8.0%.

Critical Chance affects how often you can Crit,
Critical Severity affects how much extra damage your Critical hits can do.

Stella have reach to End Game content. I can surpass any Low DPs in Epic dungeon. Only at Tomb of Nine Gods that i will become fully Tank because it’s a team arrangement (Only got No. 3 in Damage). You can be both coz that what i did. I tank, ia agro and i hit. You don’t need to focus only one side … If you want to become fully tank.. then you have to concentrate on HP but you lose on your crit (Maximise CON tu 32 with Protector set). But if you want to make a daily quest/ dungeon fast, you need some DPS too. So balance is everything.

I don’t play many hours a week due to work. I sometimes spend money on zen (have a lot of disposal income hehe) and use the exchange to get AD. Would the titansteel armour be worth purchasing until I’m comfortable with doing dungeons and tackling group play?

I’m not suggesting buying the titansteel armor. Save AD, Buy enchantment Rank 12/13. Use the Baby tank set up first and change some of the gear from Orcus Set > Artifact Mythic > Weapon Titansteel Set > Primal Set. You need to farm the seal at Tomb of nine Gods to buy the Primal Set. Before you get the Primal set … Try farm at Chult to find a better gear in hunt. Their are easy to get. :-))

Hi! First thing, sorry for my bad english, second thing thank you for this guide (the mini guide for baby tank is very useful). I made a tiefling op, so I must choose between 5/5 steadfast or 3/3 force of will and 2/5 steadfast , which is better? Tiefling is viable (+2 cos + cha , debuff when hit, bonus damage against enemy under 50% health) or human is better for +3 feats? Why prefer 3/5 prism 1/5 beacon of hope 1/5 puryfing fire instead 5/5 prism? I spam encounters and daily at lv 61 so I think that I can’t stack puryfing fire at max stack during rotation when i’ll reach lv 70 with good equip or it’s worth for dps use it and reduce the encounter spam for full stack than reset it with encounter?

1. you can reduce 2/5 steadfast. Maximise your Force of Will 3/5 – Increase your Crit chance. or if the aim is to get 100% crit and dps, 3/3 force of will is better, but if purely support/tank/powershare 5/5 steadfast will give 1% hp more. It’s a win-win situation.

2. Tiefling is viable, impact wouldn’t be that much to be noticed. Human gets more hp due to 5/5 steadfast but Tiefling racials are quite good as well.

3. For prism, 5/5 prism would be wasted at end games since you would be spamming daily once in 10 secs or less. Purifying fire dps is not that much but since you will spam shielding strike (to get that shield)until the last hit, it adds up. Better than nothing. If you use sacred weapon rotation you cannot run from spamming at will as well.

There are several good GWF builds. EG Wicked Duck’s Swordmaster for PvE or something like Icydrake’s Speed Demon Iron Vanguard for PvP.

Both use Daring Shout’s multi-Mark to buff At Will powers and Hidden Daggers with Battle Fury or IBS. SM has WMS for AoE swipes but lacks a gap-closer At Will, while IV has Threatening Rush gap closer and multi-Marker but lacks a good AoE swipe At Will. The GWF Threatening Rush has 3 charges, though, unlike the GF version which is a proper “at will”.

Both work in PvE, so it’s really a question of play style etc, although Swordmaster may be better at cleariing mobs.

OK, this is a bit tricky, i’ve experiment using boon Burning guidance are more proc rather than Madness which consider Burning guidance is a heal boon. I’m not sure the prism is proc with it or not, but the healing spell for Protection paladin is not specific and hard to explain.

Hello, thanks for the guide, it helps alot to unterstand the paladin mecanism and improve the skills via gameplay after.
I wanted to ask you, actually using Chult Hunt armors and farming few seals from Tong, would be better if i go for primal weapons directly or step by step i farm armor first.
Actually i’m using Wootz weapons (at purple).

OK, this is a bit tricky, i’ve experiment using boon Burning guidance are more proc rather than Boon Madness which consider Burning guidance is a heal boon. I’m not sure the prism is proc with it or not, but the healing spell for Protection paladin is not specific and hard to explain.

i envy console cause they can still play prot op :(. fucking pc masterrace bindings. great guide and i like the format you used. i have to disagree on weapons tho. masterwork weapons are still best in slot, even tho they are expensive. i would also change the 5 points from bound by light to swift flash. i prefer the movement speed over control strength. 4000 power mount is also a must have in the long run. you can easily get your armpen with savage enchantments on companion. you should also use a +4 ring of gravestriker on your character because the power counts towards powershare (if you get +5 and +4 even better. then you can use both. 2x+4 wont work.)

Paladin Tank still needed if run with non elitis team. Maybe in PC everyone is rush and only need Banedin i assume? Anyway …

a) MC weapons? .. that my opinion :-))

b) Nah i prefer the control strength rather movement fast at the dungeon, With Swift flash When you are struck by a foe you have a chance to trigger a Flash, granting you increased movement speed of 30% for 4 seconds. ~ I’ve using this before and i didn’t like it when in the dungeon such as small space like Ras Nsi platform, you easily running too fast at the dungeon accidentally and that can be out of control. I chose Bound By Light coz the effects of strength/duration of your control powers that will maximise your Templar’s Wrath. But both feat sucks anyway.. just follow what we prefer 🙂

c) I already put recommendation +4000 power mont at my Mount section. Will get that mount soon. No luck in open the box yet.

d) Still cant find the second gravestriker +4 to put at body so i remain using the MC rings. Noted that +4 & +5 only stack but both +4 didn’t work. Still… No luck open the treasure chest to find +4/+5 yet .. if i get that will update at my mmo.

I’ve tried to implement this build, but just wondering: Until I actually get all of those end-game armor pieces, which require me to do tong, what do I do with my armor penetration? It’s very low atm, and I think it’s impacting my ability to tank.

I’m thinking of taking Beast’s Burden ~ You gain 5/10/15% increased Damage vs Dinosaurs and 800/1200/1600 Maximum Hit Points (more damage vs Dino but only at chult area). or Overgrown ~ You gain 500/750/1000 Defense and 800/1200/1600 Maximum Hit Points (This will proc with Assassin’s Covenant ~ You lose 10% of your Defense, Deflection, and Life Steal, and gain the combination of lost stats as Power). For last boon, i will maximise Soul Syphon. :-))

Thanks for the update and explanation on mod 13 weapon choices, saved me some AD after reading why not to go with the crafted weapons. I’ll pick up the pioneer weapons until I feel brave enough to start farming to9g 🙂

Yup. In Feat, you have to use 2/5 steadfast. Crit are difficult to cap and with dragonborn your health are more higher from human. So Steadfast can reduce a bit. Maximise your Force of Will 3/3 – Increase your Crit chance. Hope it helps.

I’m thinking of taking Beast’s Burden ~ You gain 5/10/15% increased Damage vs Dinosaurs and 800/1200/1600 Maximum Hit Points (more damage vs Dino but only at chult area). OR Overgrown ~ You gain 500/750/1000 Defense and 800/1200/1600 Maximum Hit Points (This will proc with Assassin’s Covenant ~ You lose 10% of your Defense, Deflection, and Life Steal, and gain the combination of lost stats as Power). For last boon, i will maximise Soul Syphon. :-))

ha ha .. you notice that LoL. It’s from Artificer Persuasion ~ when you use Artifact power you get Recovery, Ap etc from your 10% base power. Right now, my base power around 50K and 10% from that you will get buff : 10K each Recovery, Movement, Ap. That why i keep using sigil devotion for fast AP, and every time i use that Artificer Persuasion will trigger. >_<

Boons of Omu.. Lost Idols come from Patrol, Daily and Weekly Quests in the new zone handed out by a new contact called “Ekene-Afa”. She’s located next to the Merchant Prince in Port Nyanzaru. the campaign structure is exactly the same as Jungles of Chult. You have a middle path that let’s you progress in the story, extends your Weekly Haul of Lost Idols, unlocks more weeklies and eventually leads into the new “Cradle of the Death God” trial. The left path takes care of the new Hunts and the right one of the Boons. There is by the way no new set of boons, you just unlock more of the Mod 12 ones. The first tier still has three ranks each, the second tier now two. In the six new Patrols you need to slay five mobs and gather three random caches. Then all activities in the new zone contribute towards the daily “Omu Adventures” similar to “Chultan Trials”. All quests for example grant 10%, slaying mobs 1%. Even the first two weeklies are exactly the same as Jungles of Chult. The first one requires players to slay a Hunt, complete a zone quest and the “Omu Adventures” daily, the second one to best a Heroic Encounter. So if you’ve already played through Mod 12, you’ll get along instantly. You will pretty much be doing in Omu what you’ve done in Soshenstar River. Just with slightly different quests and a new currency.

Thanks for the feed back That not what I really want to know:) I want to know in what boons I must invest in Please I allready open up to 150 lost idols for weekly haul got enough to invest in 1 and 2nd Boon but in Which ones? I suppose it can’t do the same as in the jungle(i.e Tyrant’s Terror etc)

I can’t seems to invest in the Boons MUST the jungle first be finish The fiest one States “you must first decide which path to follow Ideal or power Now do a person decide that there is no indication of that THX for all the help

I didn’t have time to read every comment in the section but I would like to mention that in your images, you state that the Bonding Runestones share power, but they no longer do. Please update your images according to the mod to accurately reflect information for new players. The game is inundated with new paladins at the moment.

Which image? So that i could correct accordingly. Pally doesn’t share the power that pally gets from bonding runestones, but bonding runestones help by passing the power that dps’ companions get from pally ~ i think i get that straight info.

MK – love the build, having fun with it, so thank you! 1 question, why not a Tensers Disc for mount if able to get one since this is, or seems to be more a dps build? Still get 4000 recovery to add to power, plus the pretty awesome stats from the disc that makes it the mount of choice for dps classes. Whats your thoughts?

Hey Rathi. Sorry for the late reply. If you follow my build I’m focusing power so i suggest 4000 power mount such as blackice war horse or arcane whirlwind. For equip power, have to wait the new MOD 14 Bat Mount. Its more powerful debuff rather the trex. So choose wisely. Recovery & defense is a less i choose for paladin build.

Thanks. Yes, only 25% the base power & Max HP we share to others. I explain in the first introduction. But, if your Crit & Armor pen is higher, you can make more damage with available power from companion proc. for example you equip gravestriker rings at companion. the ring have power and it didn’t share to other player but can maximise you damage with power from the ring.

Hi thanks for build . I have two questions What mean prism ? Second I have only 20 heroic and 41 paragon in my feats Am I missing something in the build I am a Level 70 and have an item level 18 K . Thanks

hi nice guide dude. I have two questions for you.
1. Are there any new BIS gear in mod 14 ?
2. I just got my bondings runes 14, and i wonder if i need to put full brutal enchant or full black ice enchant on my chultan tiger ? ( full azure don’t guaranty 100%, crit now i believe).

I think the new companion razorweed is better than belial or siegemaster.

Hope ya don’t quit on us lol. I know it’s getting stressful, but there are some good changes too. Great build, I’m using it right now. I was wondering though, since no one really says this. Is there a small list of weapon and armor enchantment we can use? I get the best in bis thing, but what’s bis if ya can’t afford the best at the moment? Lol ty and keep up the good work! A lot of ppl recommend you for builds 🙂 No pressure of course lol