Kommentare

Kommentar von Everclarity

In the Hunter mechanics change for patch 2.0.1 and TBC, aimed shot was modified to reset the autoshoot timer, making it no longer a shot to be woven in between normal ranged weapon attacks. Also, the casting time has been increased, making it an opening attack, first and foremost.

However, arcane shot was significantly buffed, as it now benefits from attack power, thus replacing Aimed Shot as the primary DPS ability for level 60 hunters.

Kommentar von starkill

aimed shot is a hunter must have spell with its high damage you can get off to a crazy start with it.try not to use it as an end or part way through the kill sho or you might get owned

but very nice spell indeed

Kommentar von praesentire

This is a superb opener skill. There's a certain feeling of satisfaction everytime it crits. :-) But bewarned, using this opener in a group can mess up the group aggro management. Have Feign Death ready.

As Everclarity said, Aimed Shot can no longer be 'woven' into the autoshot cycles. They have introduced a replacement skill called Steady Shot at level 62. The good news is that it is a 1 second shot, so it can be woven into the cycles. The bad news is that it is not available to pre 62 hunters.

Kommentar von bcole1

I need help I did not get Aimed Shot can someone tell me what iI forgot to do and what I now need to do to get it?Thanks

Kommentar von almightyfoon

simple, put enough points into marksmanship to get it. if you start at level 10 with your talent points, you should have it by 20. Also, be sure to buy new ranks from your trainer if you past 20.

Kommentar von SelMen

Thing spell is REALLY good i hitted with a lowbie gun 470 with rank2! i dont wana know how hard i am hitting with a good weapons ><.

Kommentar von IgnisX

Is Aimed shot good at high lvls?

Kommentar von P51mus

Aimed shot, at least at high levels, has a very limited use now, and is mainly a filler point on the way to mortal shots.

High mana cost, resets auto shot (auto shot will take weapon speed time to go off after an aimed shot now). The reset auto shot makes its usefulness in pvp a lot lower than it used to be.

Kommentar von Slapdash

The only real use that i have found for this ability in pvp is when breaking CC...(eg. an ice trap) I have heard reports of well-equipped, raid buffed hunters critting over 6k on Gruul. But even when you figure this massive amount of damage in... it still does not add up to your 3.5 secs of steady shot,arcane shot, and autoshot rotation... especially if you have the mana to throw in a multi shot.

Kommentar von draguza

This is a great ability to Misdirect with... With Rank 7 and mediocre stats an Aimed Shot, Multi Shot (or arcane), and Distracting Shot, you will generate around 2300 threat, straight on your tank, and if you crit on Aimed? Golly, if you DONT get at least 3k threat on the tank on one single attack, you can just stop playing.

However once you have a high (25%) crit rate, you will wanna drop distracting for steady, or even autoshot, because a crit will generate alot more threat than a base distracting.

Kommentar von arwarrior

every hunter should train in marksmen at least to ba able to use this shot

Kommentar von Liestolz

i had aimed shot from lvl 20 to lvl 51 then i unlearned my talents for beastial wrath :P:P:P:P:PxD but i can tell u that it is very god!!!!!!!!

Kommentar von typhonis

Unless your MM, is this even worth getting?

You can't use it in fights, unless you've trapped the target, and its damage can be compared with steady shot.

I'd put the talent into something else unless your MM.

IMO

Kommentar von Replica

As of patch 2.3 Aimed Shot also reduces healing done to the target by 50%.

Kommentar von vexis58

The cooldown is equal to 6 seconds + the speed of your ranged weapon. For example, if you have a bow with a 2.7 second speed, the cooldown of Aimed Shot will be 8.7 seconds.

Kommentar von elitearthas

Kommentar von loik

We will be basically a nerf with legs and a bow. Our pet is doing more damage than us in all trees and combinations, they triplicate our damage with Kill Command :@ Rogue clones? God, they have a new ability that heals 30% of their maximum life, and we get a poor shot that scales with 24% of attack power and heals you 5% of your maximum life, and only in Marksmanship, only with luck we are mini-jokes rogue clones, now they must nerf Kill Command and we will be considered critters with weapons =S

Edit: Good news everyone! We are getting more nerfed than ever!

Kommentar von Killmekos

Man this sucks. Blizz already nerfed the crap out of us hunters in WotLK, and now they're nerfing us even more in Cata before it's even released? I think they plan on something like removing us altogether from the game since they turned us from unique Mana users that don't actually use SP into ranged rogue clones with little-to-no damage, no stunlocks, slightly higher armor and no stealth. And they keep making us do less and less damage. Seriously i think in Cata a naked mage/rogue/warlock will be able to take on a full max arena season hunter and win.

Kommentar von elitearthas

I dont get why loik got downrated by an idiot... o wait... it was an idiot...

anyway, can someone share some beta dps breakdown? from what i can tell... it pays to use KC every CD regardless of spec... and our shots are getting nerfed every 2 patches...

1st buff i've seen is our mend pet and 1st fix i've seen is our silencing shot and both are from the current beta patch -_-"

Yea well, rogues always 'needed' the heals since tbc cuz... well healers tend to forget about them and... cloak of skill (which alot dont seem to know how to use), vanish (why should i stop dps! and waste an anti-wipe cd?), feint (useless since well... ever? hopefully cata changes that and erm... rogues learn a thing or 2...), Evasion! (then die to cleaves later rofl) etc etc

On the 'up-side' they have plans of removing auto-attack #_# imagine the dmg of AMBUSH! or if they erm plan not to buff it due to 'OPness', then BACKSTAB (which will be buffed due to of its use in PvE rotation likely)... roflwe might just see a 30k++ crit opener and we're back to Vanilla days rofl

Kommentar von elitearthas

•(Metamorphosis) Demon Leap has been changed back to his pre-Cataclysm version: Leap through the air and slam down on all enemies within 5 yards of the target area, causing 2213.67 to 2624.95 Shadow damage and stunning them for 2 sec.

The WAR in WARlock is a prefix... for WARRIOR... lock well... means Lock.. rofl

anyway, locks just need say... a pet... o wait they have them...well maybe a i duno charge?... o wait they have them...no way! wat about a jump? same diff but really but ... look no further... they have that too...Blink?... Portal comes close...CC?Well reliable one w/o pulling the either instance/raid?... No such skill but... they have Glyphs for that...Stuns?... They come in flavours... AOE or Straight up you @$$...Bubble hearth!... Chaos bolt spam?Armour!... Er a few flavours of that too...

Kommentar von elitearthas

At the moment on our internal builds, Survival is slightly higher than MM or BM. Our builds already have the changes you are mentioning. Before those changes, BM was much higher.

At the moment, Survival actually has the highest dps in raid gear, though the other specs are within 2K or so. It's unlikely we'll juice Survival's damage until we get more empirical data from players.

Kommentar von Deathwalkx

There's something completely wrong with either the tooltip of the skill or the internal formula of the damage, because it should be doing far more damage than it currently is. Also, the tooltip in-game says 71% (+168 at my current level) ranged weapon damage, while here it's 100%. If either of those were true, my Aimed would be hitting for far more than the 150 it currently is -,-.Edit - I forgot to take into account the fact that the skill scales with level.

Kommentar von Deathwalkx

There's something completely wrong with either the tooltip of the skill or the internal formula of the damage, because it should be doing far more damage than it currently is. Also, the tooltip in-game says 71% (+168 at my current level) ranged weapon damage, while here it's 100%. If either of those were true, my Aimed would be hitting for far more than the 150 it currently is -,-.

Kommentar von loik

I still don't get it, 100% weapon damage + 50% of RAP + damage modified by RAP and it still does a little more damage than arcane shot?

Kommentar von fedas15

Piece of #$%^ ability to use, even as an opener. The only real time you should ever use this is when Master Marksman is procced. (patch 4.0.3)

Now, in patch 4.0.6, this ability is god like, should always use it as an opener.

Kommentar von sidelsky18

A pretty terrible ability. Even at around level 18 (when most abilities are overpowered) my Aimed Shot doesn't compare due to its high focus cost and long cast time:

EDIT: Also, the percent of weapon damage done is wrong on the tooltip above (yes, even when scaled down). Aimed Shot scales from 60% of weapon damage at level 10 to 100% of weapon damage at level 85.

Kommentar von TheR0nin

Buffed, now it does 200% weapon damage

Not yet it doesn't-- only on the PTR at this date. (Edited for the quote, since pagination separated the two posts.)

Kommentar von Vurrashko

No idea which patch removed the little haste-affected cooldown that prevents casting 2 Aimed shots in a row but oh well, its actually a different matter why I am posting to add more controversy;

Aimed shot is canceling autoshot whereas Cobra Shot and Steady shot do not. Get to the dummy, fire a single autoshot and immedeately add 2 Aimed shots directly to that and cease right after the 2nd cast went off (hit esc or queue feign death). No other autoshot made it out since those 6 seconds. Even with a macro that force-casts !Autoshot before Aimed Shot and spamming it will not squeeze a whitehit between both Aimed. But that is not all:

Aimed shot adds an internal autoshot cooldown after the finnished cast. Have an addon like Quartz that shows your autoshot timer. Get to the dummy, fire an autoshot and watch as the bar fills up. Just right before the next autoshot is ready, cast a single aimed shot. Wait for it to deliver the hit and do NOT cancel your attack... look at when the next autoshot gets fired. If my stopwatch is correct, after Aimed shot has finnished, an internal cooldown equal to one autoshot cycle is added before the next came out.

I really hope this gets adressed since its possible with haste procs/buffs to weave in Aimed shots when their cast time is low enough and the focus generation is running wild, but its completely useless since this "swallows" autoshots...(##RESPBREAK##)12##DELIM##MasterOfDisguise##DELIM##

Kommentar von michael7050

Currently, this skill does not work as designed. In this patch, it should have the cast time down to 2.4 sec without haste/effect. However, on my hunter it still shows 2.63 cast time with haste working.

Meanwhile there is an excellent bug of this skill/talent. We all know almost all talent effect procs on hit not on use. So, if you use a steady shot, the shot will go towards target for like 1 sec (depend on your distance). During that time, you can still cast another aimed shot. And if the steady shot successfully proc the no cost and no cast time effct, you still need to keep casting, but the focus cost will become 0. And even after you finish casting, this effect will still be there. So enjoy 2 free shots.

Kommentar von Powercarl

Only deals 160% damage now in patch 4.0.6

Kommentar von Revelation22

First off: Greatest hunter move EVER

I am, crit/1-shotting people

it's unbelivable

I LOVE THIS ABILITY

Kommentar von meraig

Kommentar von Neazy

In patch 4.0.6 this was buffed to deal 200% of ranged weapon damage and 72.4% of Ranged Attack Power + 774 damage. Nerfed as of the next server reset after today (2/22/2011) to be 160% weapon damage. With this patch Blizzard also buffed Hawk from a pathetic 637 attack power (828 talented) to a respectable 2000 attack power (2600 talented).

Basically, Aimed Shot hit stupid hard, and there wasn't enough of an incentive to use Hawk. I had a 120k aimed shot against a raid boss (in 359 gear!), and in fights like Atramedes I just stayed in Fox the whole time because I wasn't sacrificing very much DPS. Since the nerf, aimed shot is a lot more reasonable. Now I might see 70-75k aimed shots with all my buffs and potions up, and I can break 80k only with Rapid Killing, which doesn't exactly happen very often in raids. The patch also increased the "skill cap" for hunters, by greatly rewarding those hunters that are able to swap between aspects quickly while not losing DPS time. A good hunter might switch to Fox for 1 steady shot while he has to move, swap back to Hawk right after, and do it so seamlessly he doesn't even delay any of his shots.

IMO it was a good change, altho I do miss the amazing aimed shots I used to get.

Kommentar von Neazy

In patch 4.0.6 this was buffed to deal 200% of ranged weapon damage and 72.4% of Ranged Attack Power + 774 damage. Nerfed as of the next server reset after today (2/22/2011) to be 160% weapon damage. With this patch Blizzard also buffed Hawk from a pathetic 637 attack power (828 talented) to a respectable 2000 attack power (2600 talented).

Basically, Aimed Shot hit stupid hard, and there wasn't enough of an incentive to use Hawk. I had a 120k aimed shot against a raid boss (in 359 gear!), and in fights like Atramedes I just stayed in Fox the whole time because I wasn't sacrificing very much DPS. Since the nerf, aimed shot is a lot more reasonable. Now I might see 70-75k aimed shots with all my buffs and potions up, and I can break 80k only with Rapid Killing, which doesn't exactly happen very often in raids. The patch also increased the "skill cap" for hunters, by greatly rewarding those hunters that are able to swap between aspects quickly while not losing DPS time. A good hunter might switch to Fox for 1 steady shot while he has to move, swap back to Hawk right after, and do it so seamlessly he doesn't even delay any of his shots.

IMO it was a good change, altho I do miss the amazing aimed shots I used to get.

As far as whether or not you should cast aimed shot as a focus dump, the answer in PvE is hell yeah. In full 359 gear, a non-crit aimed shot is worth slightly more damage than 2 non-crit arcane shots, the 1.5 auto shots you lose by casting aimed, the Sic 'Em procs you lose, and the extra Wild Quiver shots you lose combined. You really start to gain damage when you factor in crits. Aimed Shot benefits from Piercing Shots, which makes it blow arcane shot out of the water. The best way to use Aimed is to get as many off as you can while Careful Aim is active. Usually this means popping Rapid Fire and Readiness right off the bat and getting 30 seconds of hasted aimed shots in. During Rapid Fire & Careful Aim combined, don't even bother with Chimera Shot and Serpent Sting. You can start using those when Rapid Fire wears off, or the target drops below 80% health, which ever happens first. When either of those happen, Chimera Shot should have priority over Aimed, because even though Aimed hits harder, Chimera is instant, refreshes Serpent Sting and doesn't reset your auto shot timer.

The only downside to Aimed is that you have to stand still to cast it. A good hunter will use steady shots in Fox while he's on the move, and an even better one will use arcane shot if he's moving for long enough.

Kommentar von Neazy

In patch 4.0.6 this was buffed to deal 200% of ranged weapon damage and 72.4% of Ranged Attack Power + 774 damage. Nerfed as of 2/22/2011 to be 160% weapon damage. With this patch Blizzard also buffed Hawk from a pathetic 637 attack power (828 talented) to a respectable 2000 attack power (2600 talented).

Basically, Aimed Shot hit stupid hard, and there wasn't enough of an incentive to use Hawk. I had a 120k aimed shot against a raid boss (in 359 gear!), and in fights like Atramedes I just stayed in Fox the whole time because I wasn't sacrificing very much DPS. Since the nerf, aimed shot is a lot more reasonable. Now I might see 70-75k aimed shots with all my buffs and potions up, and I can break 80k only with Rapid Killing, which doesn't exactly happen very often in raids. The patch also increased the "skill cap" for hunters, by greatly rewarding those hunters that are able to swap between aspects quickly while not losing DPS time. A good hunter might switch to Fox for 1 steady shot while he has to move, swap back to Hawk right after, and do it so seamlessly he doesn't even delay any of his shots.

IMO it was a good change, altho I do miss the amazing aimed shots I used to get.

As far as whether or not you should cast aimed shot as a focus dump, the answer in PvE is hell yeah. In full 359 gear, a non-crit aimed shot is worth slightly more damage than 2 non-crit arcane shots, the 1.5 auto shots you lose by casting aimed, the Sic 'Em procs you lose, and the extra Wild Quiver shots you lose combined. You really start to gain damage when you factor in crits. Aimed Shot benefits from Piercing Shots, which makes it blow arcane shot out of the water. The best way to use Aimed is to get as many off as you can while Careful Aim is active. Usually this means popping Rapid Fire and Readiness right off the bat and getting 30 seconds of hasted aimed shots in. During Rapid Fire & Careful Aim combined, don't even bother with Chimera Shot and Serpent Sting. You can start using those when Rapid Fire wears off, or the target drops below 80% health, which ever happens first. When either of those happen, Chimera Shot should have priority over Aimed, because even though Aimed hits harder, Chimera is instant, refreshes Serpent Sting and doesn't reset your auto shot timer.

The only downside to Aimed is that you have to stand still to cast it. A good hunter will use steady shots in Fox while he's on the move, and an even better one will use arcane shot if he's moving for long enough.

Kommentar von Neazy

In patch 4.0.6 this was buffed to deal 200% of ranged weapon damage and 72.4% of Ranged Attack Power + 774 damage. Nerfed as of 2/22/2011 to be 160% weapon damage. With this patch Blizzard also buffed Hawk from a pathetic 637 attack power (828 talented) to a respectable 2000 attack power (2600 talented).

Basically, Aimed Shot hit stupid hard, and there wasn't enough of an incentive to use Hawk. I had a 100k aimed shot against a raid boss (in 359 gear!), and in fights like Atramedes I just stayed in Fox the whole time because I wasn't sacrificing very much DPS. Since the nerf, aimed shot is a lot more reasonable. Now I might see 70-75k aimed shots with all my buffs and potions up, and I can break 80k only with Rapid Killing, which doesn't exactly happen very often in raids. The patch also increased the "skill cap" for hunters, by greatly rewarding those hunters that are able to swap between aspects quickly while not losing DPS time. A good hunter might switch to Fox for 1 steady shot while he has to move, swap back to Hawk right after, and do it so seamlessly he doesn't even delay any of his shots.

IMO it was a good change, altho I do miss the amazing aimed shots I used to get.

As far as whether or not you should cast aimed shot as a focus dump, the answer in PvE is hell yeah. In full 359 gear, a non-crit aimed shot is worth slightly more damage than 2 non-crit arcane shots, the 1.5 auto shots you lose by casting aimed, the Sic 'Em procs you lose, and the extra Wild Quiver shots you lose combined. You really start to gain damage when you factor in crits. Aimed Shot benefits from Piercing Shots, which makes it blow arcane shot out of the water. The best way to use Aimed is to get as many off as you can while Careful Aim is active. Usually this means popping Rapid Fire and Readiness right off the bat and getting 30 seconds of hasted aimed shots in. During Rapid Fire & Careful Aim combined, don't even bother with Chimera Shot and Serpent Sting. You can start using those when Rapid Fire wears off, or the target drops below 80% health, which ever happens first. When either of those happen, Chimera Shot should have priority over Aimed, because even though Aimed hits harder, Chimera is instant, refreshes Serpent Sting and doesn't reset your auto shot timer.

The only downside to Aimed is that you have to stand still to cast it. A good hunter will use steady shots in Fox while he's on the move, and an even better one will use arcane shot if he's moving for long enough.

Kommentar von Neazy

In patch 4.0.6 this was buffed to deal 200% of ranged weapon damage and 72.4% of Ranged Attack Power + 774 damage. Nerfed as of 2/22/2011 to be 160% weapon damage. With this patch Blizzard also buffed Hawk from a pathetic 637 attack power (828 talented) to a respectable 2000 attack power (2600 talented).

Basically, Aimed Shot hit stupid hard, and there wasn't enough of an incentive to use Hawk. I had a 100k aimed shot against a raid boss (in 359 gear!), and in fights like Atramedes I just stayed in Fox the whole time because I wasn't sacrificing very much DPS. Since the nerf, aimed shot is a lot more reasonable. Now I might see 70-75k* aimed shots with all my buffs and potions up, and I can break 80k only with Rapid Killing, which doesn't exactly happen very often in raids. The patch also increased the "skill cap" for hunters, by greatly rewarding those hunters that are able to swap between aspects quickly while not losing DPS time. A good hunter might switch to Fox for 1 steady shot while he has to move, swap back to Hawk right after, and do it so seamlessly he doesn't even delay any of his shots.

IMO it was a good change, altho I do miss the amazing aimed shots I used to get.

As far as whether or not you should cast aimed shot as a focus dump, the answer in PvE is hell yeah. In full 359 gear, a non-crit aimed shot is worth slightly more damage than 2 non-crit arcane shots, the 1.5 auto shots you lose by casting aimed, the Sic 'Em procs you lose, and the extra Wild Quiver shots you lose combined. You really start to gain damage when you factor in crits. Aimed Shot benefits from Piercing Shots, which makes it blow arcane shot out of the water. The best way to use Aimed is to get as many off as you can while Careful Aim is active. Usually this means popping Rapid Fire and Readiness right off the bat and getting 30 seconds of hasted aimed shots in. During Rapid Fire & Careful Aim combined, don't even bother with Chimera Shot and Serpent Sting. You can start using those when Rapid Fire wears off, or the target drops below 80% health, which ever happens first. When either of those happen, Chimera Shot should have priority over Aimed, because even though Aimed hits harder, Chimera is instant, refreshes Serpent Sting and doesn't reset your auto shot timer.

The only downside to Aimed is that you have to stand still to cast it. A good hunter will use steady shots in Fox while he's on the move, and an even better one will use arcane shot if he's moving for long enough.

*Before other classes read this and start whining about how hard of a hit that is, you have to realize aimed shot is a 2.9 second cast that stops our auto shot. When it's casting, we do virtually no damage because we don't have any meaningful DoTs, and when it does finish casting it costs us 50 focus; half of our focus bar. Aimed also causes us to lose another auto shot when it finishes casting thanks to a delay Blizzard put in. With arcane shot costing 22 focus, this means an aimed shot, in order to be worthwhile, has to hit harder than two arcane shots and 1.5 auto shots, plus all the extra shots from our mastery and talent bonuses that affect arcane shot. This also adds a high risk-reward scenario for hunters. If you interrupt an aimed shot halfway through the cast because you have to move, you lose a ton of DPS. If executed correctly, however, marks hunters are the number one single-target DPS class. I personally think it's the most interesting spec in WoW at the moment, almost all because of aimed shot and how it affects one's DPS.

Kommentar von Neazy

In patch 4.0.6 this was buffed to deal 200% of ranged weapon damage and 72.4% of Ranged Attack Power + 774 damage. Nerfed as of 2/22/2011 to be 160% weapon damage. With this patch Blizzard also buffed Hawk from a pathetic 637 attack power (828 talented) to a respectable 2000 attack power (2600 talented).

Basically, Aimed Shot hit stupid hard, and there wasn't enough of an incentive to use Hawk. I had a 100k aimed shot against a raid boss (in 359 gear!), and in fights like Atramedes I just stayed in Fox the whole time because I wasn't sacrificing very much DPS. Since the nerf, aimed shot is a lot more reasonable. Now I might see 65-70k* aimed shots with all my buffs and potions up, and I can almost reach 80k only with Rapid Killing, which doesn't exactly happen very often in raids. The patch also increased the "skill cap" for hunters, by greatly rewarding those hunters that are able to swap between aspects quickly while not losing DPS time. A good hunter might switch to Fox for 1 steady shot while he has to move, swap back to Hawk right after, and do it so seamlessly he doesn't even delay any of his shots.

IMO it was a good change, altho I do miss the amazing aimed shots I used to get.

As far as whether or not you should cast aimed shot as a focus dump, the answer in PvE is hell yeah. In full 359 gear, a non-crit aimed shot is worth slightly more damage than 2 non-crit arcane shots, the 1.5 auto shots you lose by casting aimed, the Sic 'Em procs you lose, and the extra Wild Quiver shots you lose combined. You really start to gain damage when you factor in crits. Aimed Shot benefits from Piercing Shots, which makes it blow arcane shot out of the water. The best way to use Aimed is to get as many off as you can while Careful Aim is active. Usually this means popping Rapid Fire and Readiness right off the bat and getting 30 seconds of hasted aimed shots in. During Rapid Fire & Careful Aim combined, don't even bother with Chimera Shot and Serpent Sting. You can start using those when Rapid Fire wears off, or the target drops below 80% health, which ever happens first. When either of those happen, Chimera Shot should have priority over Aimed, because even though Aimed hits harder, Chimera is instant, refreshes Serpent Sting and doesn't reset your auto shot timer.

The only downside to Aimed is that you have to stand still to cast it. A good hunter will use steady shots in Fox while he's on the move, and an even better one will use arcane shot if he's moving for long enough.

*Before other classes read this and start whining about how hard of a hit that is, you have to realize aimed shot is a 2.9 second cast that stops our auto shot. When it's casting, we do virtually no damage because we don't have any meaningful DoTs, and when it does finish casting it costs us 50 focus; half of our focus bar. Aimed also causes us to lose another auto shot when it finishes casting thanks to a delay Blizzard put in. With arcane shot costing 22 focus, this means an aimed shot, in order to be worthwhile, has to hit harder than two arcane shots and 1.5 auto shots, plus all the extra shots from our mastery and talent bonuses that affect arcane shot. This also adds a high risk-reward scenario for hunters. If you interrupt an aimed shot halfway through the cast because you have to move, you lose a ton of DPS. If executed correctly, however, marks hunters are the number one single-target DPS class. I personally think it's the most interesting spec in WoW at the moment, almost all because of aimed shot and how it affects one's DPS.

Kommentar von Neazy

In patch 4.0.6 this was buffed to deal 200% of ranged weapon damage and 72.4% of Ranged Attack Power + 774 damage. Nerfed as of 2/22/2011 to be 160% weapon damage. With this patch Blizzard also buffed Hawk from a pathetic 637 attack power (828 talented) to a respectable 2000 attack power (2600 talented).

Basically, Aimed Shot hit stupid hard, and there wasn't enough of an incentive to use Hawk. I had a 100k aimed shot against a raid boss (in 359 gear!), and in fights like Atramedes I just stayed in Fox the whole time because I wasn't sacrificing very much DPS. Since the nerf, aimed shot is a lot more reasonable. Now I might see 65-70k* aimed shots with all my buffs and potions up, and I can almost reach 80k only with Rapid Killing, which doesn't exactly happen very often in raids. The patch also increased the "skill cap" for hunters, by greatly rewarding those hunters that are able to swap between aspects quickly while not losing DPS time. A good hunter might switch to Fox for 1 steady shot while he has to move, swap back to Hawk right after, and do it so seamlessly he doesn't even delay any of his shots.

IMO it was a good change, altho I do miss the amazing aimed shots I used to get.

As far as whether or not you should cast aimed shot as a focus dump, the answer in PvE is hell yeah. In full 359 gear, a non-crit aimed shot is worth slightly more damage than 2 non-crit arcane shots, the 1.5 auto shots you lose by casting aimed, the Sic 'Em procs you lose, and the extra Wild Quiver shots you lose combined. You really start to gain damage when you factor in crits. Aimed Shot benefits from Piercing Shots, which makes it blow arcane shot out of the water. The best way to use Aimed is to get as many off as you can while Careful Aim is active. Usually this means popping Rapid Fire and Readiness right off the bat and getting 30 seconds of hasted aimed shots in. During Rapid Fire & Careful Aim combined, don't even bother with Chimera Shot and Serpent Sting. You can start using those when Rapid Fire wears off, or the target drops below 80% health, which ever happens first. When either of those happen, Chimera Shot should have priority over Aimed, because even though Aimed hits harder, Chimera is instant, refreshes Serpent Sting and doesn't reset your auto shot timer.

The only downside to Aimed is that you have to stand still to cast it. A good hunter will use steady shots in Fox while he's on the move, and an even better one will use arcane shot if he's moving for long enough.

*Before other classes read this and start whining about how hard of a hit that is, you have to realize aimed shot is a 2.9 second cast that stops our auto shot. When it's casting, we do virtually no damage because we don't have any meaningful DoTs, and when it does finish casting it costs us 50 focus; half of our focus bar. Aimed also causes us to lose another auto shot when it finishes casting thanks to a delay Blizzard put in. With arcane shot costing 22 focus, this means an aimed shot, in order to be worthwhile, has to hit harder than two arcane shots and 1.5 auto shots, plus all the extra shots from our mastery and talent bonuses that affect arcane shot. This also adds a high risk-reward scenario for hunters. If you interrupt an aimed shot halfway through the cast because you have to move, you lose a ton of DPS. If executed correctly, however, marks hunters are the number one single-target DPS class. I personally think it's the most interesting spec in WoW at the moment, almost all because of aimed shot and how it affects one's DPS.

Kommentar von semlar

With such a long cast time I like to charge this up before a pull, unfortunately it also triggers auto-attack when you start it, so even if I cancel aimed shot my character will still shoot the target.

Is there a way to cancel this without firing off auto shot? All I can think of is spinning my character around so I'm not facing the target.

Kommentar von seahen

No wonder they need so much hit rating from gear...

Kommentar von Sjorsoborso

Was in a bg with my warlock, a lvl 19 hunter walks up. Starts casting this, I turn around and try to run out of his range. But too late. It was not a crit, though I was still one-shotted. At this point I realised how op this skill can be at lower lvls.

Kommentar von keas

Kommentar von keas

Kommentar von keas

Kommentar von BuzzNWoody

Indeed a very powerful opening ability, highest crit I have done with it at level 19 is about 480 when used with Rapid Killing rank 2.

Kommentar von Gettor

I must say its absolutely lovely ability for lvling up. It basically turns you into a HEAD SHOT sniper. What I'm talking about is when this ability is combined with Careful Aim, you'll get crits most of the time at opening vs mobs. And since it's designed to be "Holy S**t" skill, your crits will be pretty impressive.

For example I at 31lvl get 1.0-1.2k crits on mobs, killing most of them instantly. It's time to get some HEAD SHOTS guys!

Kommentar von Wurmin

I remember this shot when I first started playing WoW. It dealt huge damage, and even tho it had long cast time I fell instantly in love with it. When WotLK came and I logged to my hunter (which I was still leveling) I noticed that blizzard had nerfed it, atleast for me (I kinda think it was buff in terms of PvP) I went kinda sad, however I leveled my hunter up to 80.

But when cata came I noticed that they had made Aimed Shot castable again, and it dealt ENORMOUS damage, and I even did 19lvl twink hunter, becouse I just wanted to see OP crits at that level range, if I remember correctly my top crit was something like 2k with berserking up.

But then they nerfed it again (thought it was good decision in terms of balance)It's always hard for me to respec survival, mainly becouse of this shot :(