Injustice: Gods Among Us Free Demo available on Xbox LIVE Marketplace
(Gold and Silver Members) and PlayStation Network.
The free demo for Injustice: Gods Among Us features Batman,
Wonder Woman, and Lex Luthor,
battling in the Gotham City arena.Selectable Characters:

Aquaman
Fighter Type: Power BasedInfo:
First Appearance: (Orin/Arthur Curry) More Fun Comics #73 (1941)
Alignment: HeroBio:
Born to a human father and Atlantean mother, the hybrid Arthur Curry is the
rightful heir to the throne of Atlantis, and has sworn to protect the surface
world against the monstrous dangers of the deep.Special Moves:* Trident Rush:
D, F, L* From the Deep:
D, B, M* Water Shield:
D, D, H
Trident Scoop: D, B, L
Trident Toss: B, F, MCharacter Power:
Water of Life: CPWhile under the effects of the Water of Life, Aquaman recovers from reactions
more quickly, allowing him to slip out of combos or attacks more easily.Super Move:
Atlantean Rage: (FS+MB)Summoning the full fury of the Seven Seas, Aquaman strikes the opponent with
Neptune’s Trident before summoning a massive tidal wave that engulfs his
opponent.Ares
Fighter Type: Power BasedInfo:
First Appearance: Wonder Woman #1 (1942)
Alignment: VillainBio:
The Greek god of war, Ares, thrives on conflict. Thus, he does everything he can
to stoke the fires of mankind’s wars, much to the consternation of Wonder Woman
and her fellow Amazons.Special Moves:* Phase Shifter:
D, B, L* God Smack: D,
D, M* God Smack
(Close): D, D, M, B* God Smack
(Far): D, D, M, F* Dark Energy: D,
F, L
Warp Transmission (Behind): D, F, H
Warp Transmission (Front): D, B, HCharacter Power:
Weapons Of War: CP
Ares can call upon the might of his two favorite weapons (his razor sharp blade
or crushing battle axe) and manipulate them to strike at his opponents.

Staff:* Staff Spin: D,
B, H* Ground Spark:
D, B, M
Flying Grayson: B, F, HCharacter Power:
Style Change: CPNightwing’s Style Change allows him to switch between using a pair of short
range Escrima truncheons to using a long range Staff. Nightwing can even switch
in the middle of some combos and Special Attacks.Super Move:
Dark as Night: (FS+MB)Nightwing smashes his escrima sticks together, crating a short range blast of
electricity before hopping onto his motorcycle to deliver his own form of
justice.Raven
Fighter Type: Gadget BasedInfo:
First Appearance: DC Comics Presents #26 (1980)
Alignment: HeroBio:
Raised in Azarath, Raven is the daughter of the Demon Trigon. Half human, half
demon, Raven struggles to keep her demonic inside under control. She vows to
stop her father’s desire to conquest.Special Moves:* Empty Void: D,
B, L* Soul Crush: D,
F, M* Singularity: D,
B, M
Shadow Raven: D, F, LCharacter Power:
Demon Stance: CPDemon Stance allows Raven to manifest the power of her Soul-Self, which is an
ability that replaces and unlocks additional Special Moves for a limited amount
of time.

* Event Horizon:
D, B, M* Negative Mass:
D, F, L* Negative Mass
(Close): D, F, L, B* Negative Mass
(Far): D, F, L, F* Dark
Transmission (Front): D, B, H (Also in Air)* Dark
Transmission (Behind): D, F, H (Also in Air)Super Move:
Deadly Sin: (FS+MB)Raven calls down a powerful pillar of shadow energy directly in front of her
that will transport the opponent to another realm where demonic minions will
deliver several punishing blows before Raven’s father Trigon appears and sends
the victim back to reality.SHAZAM!
Fighter Type: Power BasedInfo:
First Appearance: Whiz Comics #2 (1940)
Alignment: HeroBio:
Young Billy Batson was chosen by a mysterious wizard to become the Earth’s
Mightiest Mortal. By saying “Shazam” Billy assumes the power of six ancient
gods.Special Moves:* Atlas Torpedo:
B, F, M* Bolt of Zeus:
D, B, M* Herculean
Might: D, B, F, L* Achilles'
Clutch: D, B, L
Advancing Mercury Storm: D, F, H
Eluding Mercury Storm: D, B, HCharacter Power:
Solomon’s Judgment: CPShazam calls down and catches balls of lightning that augment all of his
punching attacks to inflict increased damage.Super Move:
The Power Of SHAZAM!: (FS+MB)Shazam charges a powerful lightning punch, sending his opponents into the
clouds where he inflicts multiple, powerful blows before flinging them back to
the ground.
Sinestro
Fighter Type: Power BasedInfo:
First Appearance: Green Lantern (vol. 2) # 7 (1961)
Alignment: VillainBio:
Once a member of the Green Lantern Corps, Sinestro’s obsession with order at any
cost eventually let him to create his own power ring. He is obsessed with the
destruction of the Green Lanterns.Special Moves:* Fear Blast: D,
F, L* Impact Event:
D, B, M* Arachnid Sting:
D, F, M
Axe of Terror: D, B, L (In Air)
Final Shackles: D, B, LCharacter Power:
Beware Your Fears: CPHolding CP will charge up Sinestro’s Fear meter. Pressing CP while this construct is active, will fire a small blast of
concentrated energy at the opponent’s location. Sinestro can use this 3 times
before the fear construct’s energy breaks up and it dissipates.Super Move:
Sinestro's Might: (FS+MB)Sinestro creates a construct shield and forces it towards the opponents,
stunning them on a successful hit. Quickly shackling the opponent with a beam
from his power ring, he creates a portal and drags them into deep space to
deliver the final, devastating blows.
Solomon Grundy
Fighter Type: Power BasedInfo:
First Appearance: (Cyrus Gold) All-American Comics #61 (1944)
Alignment: VillainBio:
When criminal Cyrus Gold was killed, his remains were resurrected by the powers
of the swamp his body fell into. Becoming Solomon Grundy, the mindless brute
wants to destroy all Earth’s heroes.Special Moves:* Cleaver Spin:
D, B, L* Walking Corpse:
B, F, H* Grave Rot: D,
B, H* Dead Air: B, F,
M* Swamp Hands: D,
B, M
To The Grave: D, F, LCharacter Power:
The Pain Chain: CPOnce Grundy initiates the Pain Chain, he can obliterate his opponent by
performing 1 of 3 follow-up throws, each of which buffs a different attribute
for the remainder of the fight or until he buffs a different attribute with a
different chain. Pressing RT when performing The Pain Chain will make the
initial grab unblockable and armored.

Power Chain: F, B, CPIncreases damage on all attacks.

Power Final hit: D, F, CPFurther increases damage on all attacks.

Health Chain: D, D, CPReduces damage taken.

Health Final hit: U, U, CPFurther reduces damage taken.

Defense Chain: D, U, CPReduces block damage taken.

Defense Final Hit: U, D, CPFurther reduces block damage taken.Super Move:
Grave Digger: (FS+MB)Upon activating Grave Digger, Grundy enters into a state of increased speed
and defense. Additionally, all attacks are replaced with an unblocking grab that
if landed, will lead to Grundy inflicting a series of devastating attacks before
breaking his own headstone over his opponent’s head.
Superman
Fighter Type: Power BasedInfo:
First Appearance: Action Comics #1 (1938)
Alignment: HeroBio:
The last son of Krypton was found by the Kent family, which raised him as a
human, giving him the name Clark. The first and greatest hero of them all,
Superman fights to protect his adopted world from evil.Special Moves:* Super Breath:
D, B, M* Heat Vision: D,
B, L (Also in Air)* Rising Grab: D,
F, M* Flying Punch:
B, F, H* Flying Ground
Smash: (D+H) (In Air)
Heat Zap: D, B, H
Low Scoop: D, F, LCharacter Power:
Fury of Krypton: CPThe Fury of Krypton will cause all of Superman’s attacks to ignore armor and
inflict increased damage for a short time.
Air Dash: F, F/B, B (In Air)While in the air, Superman can air dash by tapping F, F/B, B.Super Move:
Kryptonian Crush: (FS+MB)Superman quickly flies towards the opponents with a grab attack, which if
successful, is followed by a massive punch that sends them into orbit. Superman
follows them into space before punching them back to the ground.
Wonder Woman
Fighter Type: Power BasedInfo:
First Appearance: (Diana Prince) All Star Comics #8 (1941)
Alignment: HeroBio:
Daughter of an Amazon and the Greek God Zeus, Diana was trained by the God of
War Ares, and armed with magical weapons. One of the most formidable warriors on
earth, Diana fights to protect the innocent.Special Moves:Lasso:* Straight Tiara:
B, F, M (Also in air)* Amazonian
Uppercut: D, F, H* Amazonian
Smash: D, B, H (In Air)* Lasso Grab: D,
F, L
Lasso Spin: D, B, H
Bracelets of Submission: D, B, L
Tiara (Up): D, B, M
Tiara (Down): D, B, M (In Air)
Demigoddess' Might: D, F, H (In Air)

Sword and Shield:* Shield Toss: B,
F, M* Amalthea Bash:
B, F, H
Shield Strike: D, B, L
Up Shield: D, B, M
Down Shield: D, B, M (In Air)Character Power:
Style Change: CPWonder Woman can switch between her hard hitting Lasso Offensive stance to a
more defensive Sword and Shield Stance. While in Lasso Stance, Wonder Woman is
far more mobile and deals higher overall damage. While in Sword and Shield
Stance, Wonder Woman takes reduced block damage but moves much slower and does
less overall damage.
Air Dash: F, F/B, B (In Air)While in the air, Wonder Woman can air dash by tapping F, F/B, B.Super Move:
Justice Javelin: (FS+MB)Wonder Woman bashes the opponent with her shield and calls forth the strength
of her Amazonian sisters to unleash a powerful assault before delivering a final
deadly blow with her sword.