This is the Russian Discussion thread, where several topics concerning this civilization on the ESOC Patch may be discussed. We're looking for feedback on the current state of balance, from the community's standpoint.

What? Who cares about uniqueness when the unit is actually useless later in the game and cant touch goons?! Russia has SO MANY things that are unique, how does changing the range on ONE of their units while letting everything else untouched "ruin" anything? Strelets still have unique stats, unique costs, are the only unit in the game that is built in batches of 10 and have 4.5 speed. Give me a break.

Dont let uniqueness stand in your way when it comes to balancing, you gotta make some adjustments sooner or later.

blasdg wrote:What? Who cares about uniqueness when the unit is actually useless later in the game and cant touch goons?! Russia has SO MANY things that are unique, how does changing the range on ONE of their units while letting everything else untouched "ruin" anything? Strelets still have unique stats, unique costs, are the only unit in the game that is built in batches of 10 and have 4.5 speed. Give me a break.

Dont let uniqueness stand in your way when it comes to balancing, you gotta make some adjustments sooner or later.

Yea saying you won''t give a skirmisher type unit at least close to standard range for a skirmisher unit because you don''t wanna ruin the a civs "uniqueness" sounds like a load of bs to me. Russia wouldn''t be any less unique if you upped strelets range,theyre the only civ that has strelets which seems pretty fucking unique to me....

The main problem of Russia and the reason why it is not a very strong civilization is that their early economy is bad, they don't have villager shipments and have to invest a lot into making villagers in big batches, so they can't really punish age ups or age up themselves. It takes time for villagers in batches to pay off and when they have paid off the Russian player faces a massive tech advantage or loses map control.

So my suggestions are to add 1 more starting villager, make the villager batch cost 240 food (like Portuguese) and at the same time nerf 5 cossacks to 4. If Russia will turn out to be too strong it might be a good idea to remove 1 food crate.

Boyars boosting musketeers is a bad idea. Historically boyars were Russian aristocracy in the 14-17th century, while European type musketeers (like in the game) appeared in Russia in the late 17 century, so they couldn't be boyars.

Ok maybe not musk with boyars , but things like aa should give a arsenal wagon and cheaper upgrades, aa is sorta similare to an age 1 bank card, as in investing 700res and a shipment on 4 villsMy reasoning with hunting dogs for free is that russia have 5vills for the first minute of the game so its not that influential, it would also make russia age at more consistent times, its a huge problem that all civs can afford vills and constant unit production meanwhile russia has to cut vills in order to keep up with early military, they have more expensive vills than ports, and that was part of russias bonus

blasdg wrote:What? Who cares about uniqueness when the unit is actually useless later in the game and cant touch goons?! Russia has SO MANY things that are unique, how does changing the range on ONE of their units while letting everything else untouched "ruin" anything? Strelets still have unique stats, unique costs, are the only unit in the game that is built in batches of 10 and have 4.5 speed. Give me a break.

Dont let uniqueness stand in your way when it comes to balancing, you gotta make some adjustments sooner or later.

jerom wrote:Serious suggestion: plus one range for strelets upon each upgrade.

Ruins uniqueness.

So the abus +2 range on veteran change will be reverted, right?

I think russia suffers badly in fortress. They cant fight at all, they just cant contest skirm goon imo. strelet range being increased by 1 is an extremely minor deal, but I think it would help russia out exactly where they are lacking.

hazza54321 wrote:Ok maybe not musk with boyars , but things like aa should give a arsenal wagon and cheaper upgrades, aa is sorta similare to an age 1 bank card, as in investing 700res and a shipment on 4 villsMy reasoning with hunting dogs for free is that russia have 5vills for the first minute of the game so its not that influential, it would also make russia age at more consistent times, its a huge problem that all civs can afford vills and constant unit production meanwhile russia has to cut vills in order to keep up with early military, they have more expensive vills than ports, and that was part of russias bonus

I think Advanced Arsenal should arrive with an Arsenal Wagon and I think Socket Bayonet should have its cost halved. I think one of the effects you describe for AA is plenty.