Just wondering, I still cant figure out how to make an outfit with the TF2 engineer's head (like in the first post). I also wonder how you faceposed it.

I get as far as to correctly place the ragdoll, then clip off all parts except for the head. But from there it's a full stop. (Nor does the engi head actually turn with the playermodel, it just keeps facing the same direction.)

Make a folder, right click, select SVN checkout. Then when you get the nice window, the first text box (which is also a dropdown list) needs to contain the svn link. Just paste the link that CapsAdmin posted in the first post. Leave the rest of the settings as they are. Now you are done :D

PS: Small suggestion: for clipping, it would be helpfull if I could see how the clipping pane goes. Now its just random guessing if I got it right.... It would also be usefull if you could add multiple clipping panes to 1 part.

I just downloaded this. Nice work, its fun to use and you can create cool things with it. I have a problem though, when I save my outfit, it doesn't appear in the outfit menu. I tried refreshing the outfit list and it still doesn't appear. I was able to find my saved outfit files in the game folders, but they don't appear in the menu.

Just wondering if its a bug or one of my addons I get
addons\pac2\lua\pac\menu\dragpanel.lua:62: attempt to index global 'mctrl' (a nil value)
while trying to rotate my view

and addons\pac2\lua\pac\cl_mctrl.lua:234: Tried to use a NULL entity

right ive isolated the problem it seems to be the mctrl as when I add a bone it
it prints the error ERROR: Hook 'mctrl.HUDPaint' Failed: addons\pac2\lua\pac\cl_mctrl.lua:302: Tried to use a NULL entity!
Removing Hook 'mctrl.HUDPaint'

Make a folder, right click, select SVN checkout. Then when you get the nice window, the first text box (which is also a dropdown list) needs to contain the svn link. Just paste the link that CapsAdmin posted in the first post. Leave the rest of the settings as they are. Now you are done :D

Erm Made a Folder named "PAC2" in My Garrysmod/Garrysmod folder (Steam Version). Right click it right? well i'm not finding SVN Checkout. I did install it correctly. the intaller is in the same folder as "PAC2" so.

You should be able to do a bone merge a ragdoll to a player model but the keep the two independent. I'm not good with words, so I'll do my best to explain what I mean. For example, if I bone merge a Breen ragdoll onto a citizen model and I change the material or scale of the Breen ragdoll, it doesn't change the material or scale of the Player model.

Same in reverse. If I change the material or scale of the Player model, it won't necessarily change the material or scale of the ragdoll. This would make headhacks and such much cleaner. Also, there could be a check box that allows it to go back to the original behavior, where a change on one changes the other.

Also, there should be the ability to change the alpha of specific bones.

I think there should be a checkbox option that set the player's bones only be modified when using a specified weapon/tool. That will prevent from having bad-placed bones when changing weps/tool.
That shouldn't be too hard to script, no?

You should be able to do a bone merge a ragdoll to a player model but the keep the two independent. I'm not good with words, so I'll do my best to explain what I mean. For example, if I bone merge a Breen ragdoll onto a citizen model and I change the material or scale of the Breen ragdoll, it doesn't change the material or scale of the Player model.

Same in reverse. If I change the material or scale of the Player model, it won't necessarily change the material or scale of the ragdoll. This would make headhacks and such much cleaner. Also, there could be a check box that allows it to go back to the original behavior, where a change on one changes the other.

Also, there should be the ability to change the alpha of specific bones.

Bone merge is an engine function that copies bone scale, position and angles. It shouldn't do material and stuff but I think I know why. I'll try to fix that.

Edited:

Fixed.

Player color and alpha should not affect the bone merged model anymore

I also tried fixing the editor not being available until a short while after you spawn.

Erm Made a Folder named "PAC2" in My Garrysmod/Garrysmod folder (Steam Version). Right click it right? well i'm not finding SVN Checkout. I did install it correctly. the intaller is in the same folder as "PAC2" so.

SAY WHAAAAAAAAAAAAAA

I think you forgot to check "shell integration" during installation.
Uninstall tortoiseSVN and install it again, look for this option and enable it.

Small suggestion: The way you have to select a player model (by means of a dropdown box) is horrible. There's no way to scroll down that list, and half of it falls outside of the screen.

Perhaps the dropdown box could be changed into something else? (Or at least allow just typing in the model name, as that doesnt work yet either.)

Also, is there a way to restore the original positions of the PAC editor menu windows? I got 1 of them screwed up and half way out of the screen... EDIT: alright, fixed that by shutting down the game and starting it up again, but how can you fix it without having to do all of that?

Oh my god this. I can't figure out a single way to fix this. I can't use a third of my models and it's really, really pissing me off.