So, the Xbox One disaster continues. Microsoft's policy for dealing with the used games market has reportedly leaked - and it's a clear and direct attack to destroy the used games market. Prices for used games will be set at the retail value of a new game, and retailers have to hook into Microsoft's computer systems and comply with Microsoft's terms and conditions.

Let's put an example, when you purchase a movie theater ticket, the ticket is not the movie itself, is just a permission to watch the movie

Right but I'm also allowed to give my ticket to anyone else or even sell it.

Yes but not after having used it, that is why they tore it down. It is like complaining because the ticket checker tore it down

Developing software specially games is not easy, is really expensive, not every product is successful even if it is technically good.

And that's different from, say, building cars or airplanes or stereos or computers? Sorry, software and games are not uniquely hard and expensive to make.

Assembling a car is different than developing software. Sure cars are also designed and there is research but the teams are a lot smaller, most engines were already developed years ago, chassis are almost the same across the same line, most of the time they just get a facelift, and most importantly the production cost is divided by each assembled car during the production time. A mayor game development can cost around 50 million dollars and they employ just in the game creation hundreds of people (not accounting resellers advertising distribution packaging). And the whole 50 million is expended before selling the first game. A car program might cost more in the long run but the cost is differed, if they see the car is not selling well they could just stop the line and save some money, that just can't happened right now in video games model. If the game is a failure there is no chance to spare some cash.