Hell/Inf: Capping a node from bandits is worth 1 point. Capping a node from players is worth 3 points. Holding a node is worth 1 point on the first FP payout, 2 on the second consecutive payout, and so on. Nodes held on horizon give a bonus 3 points.

Zed: Initially capping the bacon gives nothing. Capping the bacon from an enemy gives 1 point. Holding the bacon until horizon gives a minimum of 1 point, +1 point for every 20 turns the bacon wasn't neutral. Winning a streak of at least 3 Zeds in a row gives a bonus point. Stealing a streak bacon steals this bonus point as well.

Had: You cannot earn WP until your fac can be kicked off the planet at 250 FP. Facs below 100k FP may choose to cancel their immunity at their FHQ for that cycle if they want to join the competition. Every 1000 turns your base survives once vulnerable is worth 1 point. Every 250 FP after the first 250 earns 1 point.

Arenas: Arenas worth 1-3 WP for your faction can be run throughout the month. All such arenas for the upcoming month should be posted at least 1 week in advance, so everyone can prepare.

The top 10 facs for each month are saved forever in a high score system, and the ones for current and most recently finished months are prominently displayed on the login page of TW.

The top 5 facs receive a large FP bonus, as well as some kind of other reward._________________[quote="trumpetguy"]And if you double-integrate a BAIII does it become a BAV?[/quote]