What these codes do? I mean I know "801C6FA1 0001" enables 60FPS, but what about the other ones? How the crawlfix code/codes works, I keep getting stuck in the first part of the game, because I cant get the Kokiri Sword...

Also I would want to toggle between 30FPS and 20FPS, so far I have this for the 1.2 rom (is easy to port the codes between versions):

Also maybe a workaround to this is making the 30FPS permanent by hex editing the rom, I know how to this on SNES roms but have no idea on N64 ones, it is possible?

There is no reason to hack this rom until all the other issues that make this game unplayable get fixed.

I haven't tested it yet, but if the objects freeze when link is reading signs there might be an animation hack just like in SM64. test it out and I will ask James Stuart if he would be willing to code hunt for us.

edit: looks like hearts and rupees stop their animations when you read a sign. I am unsure if this type of hack would work on other object.

I can't even test other walk speeds for lack of a controller.
The run speeds and acceleration work well if adjusted cleanly enough,but I can't remember what values I used.One issue,the last line is EE when it should be 812653EA instead,you messed up the alignment in that one address.

I do have a 60fps code for SM64DS as well that I found quickly today.

SM64DS v1.1 (U)

Sixty Frames
0208D6DC 00000001
It sadly acts just like the SM64 one but tends to lag more in some areas.
Only difference is that the main menu is natively 60fps on the DS,and that's how I found it so quickly.

For SM64,I think I am going to do a more direct approach via manual code hunting,wish me luck.

You can use modifications in nrage to control the axis of the controler position. Then you can hold an alternate button to slow mario down.

Let me know if that works. And thanks for spotting the error j will test it later.

Use N-Rage modifiers to simulate analog movement, lets say you want to walk in Mario 64, add a modifier, then put: under "Assigned to" your key of preference (mine is left-shift), "Type" Move and "Parameter" X:15%/Y15%

@theboy181
This game is totally playable with FPS toggles, you just need to toggle 20FPS before you crawl and toggle 30FPS after you are done, that's why I asked how to hex edit the rom. Because its only possible when you are on 20FPS mode but in this mode the game keeps automatically switching to 20FPS every time you change a zone. By making 30FPS mode the default I wont have to re-enable 30FPS every time I change a zone and just switch to 20FPS when I had the necessity.

Oh, one more thing, how can I map a cheat to the D-Pad keys in OoT or it is not possible?

About the OOT 60fps,I now know that it has proven itself even more gameplay worthless because you get stuck on Gohma's door and other spots when Deku Scrubs shoot at you because their shots explode immediately.
I had forgotten this unfortunate issue and it is too irritating to attempt any further on fixing this myself,sorry.

I am dedicated to finding the one code in SM64 that can fix all issues with 60fps.
All I need is what can be found in most Rare games like Banjo-Kazooie,Tooie and Conker,hopefully other games also have this one thing.

Use N-Rage modifiers to simulate analog movement, lets say you want to walk in Mario 64, add a modifier, then put: under "Assigned to" your key of preference (mine is left-shift), "Type" Move and "Parameter" X:15%/Y15%

@theboy181
This game is totally playable with FPS toggles, you just need to toggle 20FPS before you crawl and toggle 30FPS after you are done, that's why I asked how to hex edit the rom. Because its only possible when you are on 20FPS mode but in this mode the game keeps automatically switching to 20FPS every time you change a zone. By making 30FPS mode the default I wont have to re-enable 30FPS every time I change a zone and just switch to 20FPS when I had the necessity.

Oh, one more thing, how can I map a cheat to the D-Pad keys in OoT or it is not possible?

Are you sure that the game is totally playable? Others would beg to differ. For example the deku sticks burn too quickly making it almost impossible to solve some of the dungeons, and some of the other physics (i only heard) prevent from progressing. I guess turning the game into a 20 fps via L button would work, but this doesn't seem like a solution to me. could you not map the function to 20 FPS when L is held and have 30fps when its not via cheat code?

About the OOT 60fps,I now know that it has proven itself even more gameplay worthless because you get stuck on Gohma's door and other spots when Deku Scrubs shoot at you because their shots explode immediately.
I had forgotten this unfortunate issue and it is too irritating to attempt any further on fixing this myself,sorry.

I am dedicated to finding the one code in SM64 that can fix all issues with 60fps.
All I need is what can be found in most Rare games like Banjo-Kazooie,Tooie and Conker,hopefully other games also have this one thing.

This seems like a mystery.. what can be found in those games?????

Also, I had mentioned that the ability to copy the sign post cheat for SM64 to Zelda is there, at least with some (hearts, and rupees)of the objects. This could lead to better animation timings in Zelda. Its hard to tell if other objects freeze animation when you read a sign, AKA the deku nut explosions. Worth a shot..

For SM64 you think that there is a master code to fix the animation speeds? What are you thinking? thoughts please.. Mario looks super smooth in 60fps. .

Its totally playable, I haven't come to a gamestopping bug and I am at the water temple, its just annoying that the game keeps resseting the FPS to the default 20 (so that is why I need to hex edit the rom to make the 30FPS code permanent) , also I don't play on 60FPS (that is broken beyond fixing) but on 30FPS mode. The key is the following: If you find a bug, like retroben found the deku scrub's shots explode, just change to 20FPS mode before that part with a toggle (that's why I need to map cheats to the D-pad arrows and not use a key that the game is using) then after you pass that part you resume to 30FPS mode. Believe me its totally worthy, you can experience at last a fluid gameplay in OoT.

The deku sticks DOES burn fast, but it doesn't prevent you from finishing a particularly puzzle SINCE you can move faster too, so the game logic is at the same speed too, you only need to react more quickly...

The only thing that I found was in need of a code was the cycle between day and night, hopefully I found a timespeed modifier...

Its totally playable, I haven't come to a gamestopping bug and I am at the water temple, its just annoying that the game keeps resseting the FPS to the default 20 (so that is why I need to hex edit the rom to make the 30FPS code permanent) , also I don't play on 60FPS (that is broken beyond fixing) but on 30FPS mode. The key is the following: If you find a bug, like retroben found the deku scrub's shots explode, just change to 20FPS mode before that part with a toggle (that's why I need to map cheats to the D-pad arrows and not use a key that the game is using) then after you pass that part you resume to 30FPS mode. Believe me its totally worthy, you can experience at last a fluid gameplay in OoT.

The deku sticks DOES burn fast, but it doesn't prevent you from finishing a particularly puzzle SINCE you can move faster too, so the game logic is at the same speed too, you only need to react more quickly...

The only thing that I found was in need of a code was the cycle between day and night, hopefully I found a timespeed modifier...

interesting.. what happens to the jumping physics when you switch back to 20fps? and what consequences will happen to the pause screen when you use hex lock it to 30fps?

I haven't 30FPS hex locked the game yet (since I don't know how to find the hex address from the AR codes on N64 roms) but I finally made a Hold L key to go back to 20FPS mode when needed. But with the softlock 30FPS mode (via cheat entries) it doesn't happen anything bad when you enter the Pause Menu, also the crawling animation to enter Hyrule's Castle doesn't get you stuck (maybe we can study this code and made it function like this on the other crawling events, I mean make it automatic so Link doesn't have to manually crawl the holes).

When you switch to 20FPS you just jump higher and further, but I never use 20FPS beside for crawling, so its not a problem. One thing that needs desperately fixing is the jumping slash animation, its physics got screwed on 30FPS since you cant jump just high enough to hit anything and the enemies almost always hits you.

The Deku Scrubs shots doesn't explode on 30FPS it must be that 60FPS is too much for this game, so I have passed the first dungeon with no problems.

I haven't 30FPS hex locked the game yet (since I don't know how to find the hex address from the AR codes on N64 roms) but I finally made a Hold L key to go back to 20FPS mode when needed. But with the softlock 30FPS mode (via cheat entries) it doesn't happen anything bad when you enter the Pause Menu, also the crawling animation to enter Hyrule's Castle doesn't get you stuck (maybe we can study this code and made it function like this on the other crawling events, I mean make it automatic so Link doesn't have to manually crawl the holes).

When you switch to 20FPS you just jump higher and further, but I never use 20FPS beside for crawling, so its not a problem. One thing that needs desperately fixing is the jumping slash animation, its physics got screwed on 30FPS since you cant jump just high enough to hit anything and the enemies almost always hits you.

The Deku Scrubs shots doesn't explode on 30FPS it must be that 60FPS is too much for this game, so I have passed the first dungeon with no problems.