Today we're highlighting a pair of Legion items that are references to pop culture, Corvo de cangrejo and Cofre de juguetes sin fin, as well as upcoming changes to the dungeon Corte de las Estrellas. Duncan Jones also explained why some changes were made to the movie plot from the game.\r\r\r\rCrab Shank\rCorvo de cangrejo allows you to equip a Hunter Pet with a knife, dropped by the Evil Death Crab Corvotenazas.\r\r\r\rThis of course is based on the popular video of an actual crab with a knife:\r\r\rNever Ending Toy Chest\rAnother humorous item on the Legion beta is the Cofre de juguetes sin fin. This toy is a reward from Amigos enjaulados:\r<Korine stomps her foot and refuses to move.> They put my friends in cages! Make the bad men stop hurting them! They take them out the garden and they never come back! <Korine gestures stubbornly toward the door.> I am not going home until they do!\r\rThis toy is a series of nested chests, none of which rewards anything exciting. The chests also like to run around! This is also a reference to The Luggage from the Discworld Novels, a large chest that follows the owner round.\r\r\r\rio9 Q&A with Duncan Jones\rDuncan Jones answered fan questions over at io9, including some that dug into changes between the movie and the game. His general response on why changees were made at all:\rThere\u2019s three different factors that would have an impact on making those kinds of changes. One of them would be, \u2018Are there already pre-existing pieces of lore that dovetail and actually, over twenty years of storytelling, some things fits perfectly and some of it is actually in complete conflict with itself. So what do we do in those situations?\r\rSecondly would be, as a filmmaker, we\u2019re trying to make a film, which is a very different medium than a game, especially when you have twenty years to tell your story. Can I find ways to streamline things that keeps the spirit and the DNA of the lore? But at the same time just makes it practical? Because, it\u2019s not a game. And it\u2019s not The Iliad. I can\u2019t talk about who-begat-who-begat-who. Which you kind of have to if you\u2019re going to start throwing extra depth and explanations of who caused that, and then having to explain who that person is and who caused that. You just kind of go down a rabbit hole.\r\rSo there\u2019s the simplification and the need to streamline. Third, once in a while there\u2019s also the fact that it would be cooler. But there\u2019s not too many of those. I would say that most of the changes from the lore really fit into those first two categories.\r\rSome other topics discussed include:\rWhy Stormwind was not sacked in the movie.\rWhy Dalaran is already floating in the sky years in advance.\rThe need to change the stories for Durotan and Garona.\rThe omission of Sargeras from the story.\rWhy Khadgar didn't rapidly age.\rHow Alodi from the movie and game line up.\r\r\rYesterday, we also wrote an article examining the changes between the movie and the game.\r\rCourt of Stars Requirement\rIn the next Legion beta build, Corte de las Estrellas and La Arquería will only be available as Mythic dungeons, with additional rewards to keep these dungeons interesting. The quests to unlock these dungeons will be optional, so you do not feel blocked on Suramar quest progress if you do not complete them.\rLearn more about Court of Stars in this video guide by Method:\r\r\r\r\rThe court of stars requirements are completely too much. With how reputation gains are right now you are likely to have around 835 ilvl. Having had just finished the rep grind and the quests needed to zone in I instantly queued. Once inside my entire group was ilvl 830+. So not only were we out gearing the entry level into heroics by 20 we had passed the point where the items dropped in the instance would be an item level upgrade. This makes it so the only reasons people would even look at doing court of stars is for their class quests, Glory of the Hero achievements, and mythic difficulty. \r\rNow with these things in mind let's look at the tuning of the instance. The first boss melted before he had a chance to do his double sided attack a third time and only lasted about five seconds after drinking his potion, The second boss managed to get one lava patch ability off, and the last boss managed to get two duplicates of himself out before he died. None of these experiences really felt like bosses this is largely because of the fact that our group completely over geared the instance. I'd now mention the trash and how it made me feel but the fact is if the bosses were jokes then the trash barely even needed to exist it was so easy.\r\rNow there are three solutions. The first being that you can tune the instance up to match the ilvl you will be going in at. This would require you to also give better rewards. The second option is changing the rep requirement. This could be done by either increasing the rep rewards from the quests in the zone and the world quests. Now the third option is treat this instance and the Arcway like you have every other instance since Wrath allowing us to queue for them regardless of the fact that we have done the quests leading into them. There are plenty of time gates on our class quests as it is, and I'm not even sure if they all require you to go into Court of Stars, so there is very little reason to hide these instances behind this rep wall like this.\r\rI personally am a fan of number three.\rSeeing how this dungeon attunement experiment has played out over the past few weeks, there's no question that tuning and pacing are currently missing the mark. Even setting aside item level expectations, when it comes to Normal and Heroic difficulty, most max-level players use the random dungeon queue. Going from picking a random 1 out of 8 dungeons to a random 1 out of 9 or 10 doesn't feel like much of a reward. And early players to unlock them would have faced brutal wait times if they tried to queue for those dungeons specifically, due to the small matchmaking pool. That's of course a far cry from the excitement of earning access to a new Heroic dungeon back in Burning Crusade, for example.\r\rBut at the same time, closely tying these dungeons to the zone progression strengthens both sides of the equation. Each dungeon is situated in the context of the overall story arc of the zone (particularly important for Court of Stars), and the zone storyline offers access to meaningful new content as a reward to complement the usual items and Artifact Power.\r\rIn the next beta build, both Arcway and Court of Stars will only be available as Mythic dungeons, unlocked at an appropriate point midway through the main Suramar questline. And in hopefully the build after that, you'll see a few extra items spicing up the loot tables of those dungeons as an extra attraction once they're unlocked. Their Normal and Heroic versions were already far less likely to be seen, due to queue mechanics, and this change is aimed at clarifying the role of these dungeons as endgame unlocked content.\r\rIt's crucial to remember that while the label "Mythic" may conjure up visions of hardcore raiding and may seem intimidating for those who haven't yet tried them, the main difference between Heroic and Mythic dungeons lies in the expected item level (810 vs. 830ish) and the fact that there is no random matchmaking available for the latter. An organized group of 5 players with experience and gear from Heroic dungeons should find success when venturing into Mythic. Higher levels of Mythic, accessed via Keystones, are where the major challenges lie.\rCorrect. Standard Mythic dungeons (zone in, kill stuff, loot stuff, weekly lockout) will be open right away. The only part that won't be there right away is the "Mythic+" Keystone system, since that parallels other endgame progression systems like raiding and the rated PvP season.\rThe Arcway and Court of Stars quests will be optional - they'll become available at the appropriate points in the story, but you'll be able to continue the main quest campaign even if you don't finish them. The intent is for unlocking Suramar's dungeons to be a reward for progressing that far in the questline, not to block further quest progress until they are completed.

Comentarios

Comentario de GreatBaal

Comentario de Chaoticfires

on 2016-06-14T12:20:58-05:00

Just what gnome hunters needed a hungry crab with a knife... We are having gnome tonight boys

Comentario de Taarakian

on 2016-06-14T12:31:03-05:00

Mythic-only dungeons? What garbage is this? So if I want to experience either of those, I have to use the group-finder to find a group that will probably ask for things the average player doesn't have. And with those dungeons not being available in LFG, the pool of DPS trying to find groups will be massive. The group finder tool will be 20 pages deep for just those dungeons.\r\rOr, the other possibility, no one will do them at all.\r\rGood thinking, Blizzard.

Comentario de kellorion

on 2016-06-14T12:38:39-05:00

So wait, are they staying Mythic only for the entire course of Legion? If so, thats just bull&*!@.

Comentario de MowsMeow

on 2016-06-14T12:44:52-05:00

Yes, just what you want to do.. say you are putting more emphasis on the dungeons in this expansion, and then block two of them off in the very beginning. While solo players do have the ability to use the "Custom" looking for group function, it doesn't change the fact that groups will only end up accepting you if you're already over geared. It's lazy tuning and I usually don't say things like that. They should just take the extra time (I already hear your eyes rolling) to smooth out the progression so that the FULL amount of dungeons are available on every level. We already have a schism between LFR and other raiding, we don't need one for dungeons.

Comentario de Crackbone333

on 2016-06-14T12:48:06-05:00

The chest is the coolest toy I have seen in WoW so far; \rThey could even make it a pet, mby name it Chester

Comentario de Fredburger

on 2016-06-14T12:53:19-05:00

Watcher's answer makes no sense to me. Since I'm not in beta I might be missing something. But my take on this was it's a dungeon you don't have to do but we put it there because hey we need more dungeons for mythic. And I am thinking is this blizzards new answer to balancing. They created a whole expansion which was basically a filler (WOD) to keep players occupied while they worked on their "Masterpiece" Legion. But adding what they describe as content only useful at mythic is just lazy. I do currently raid and do mythic dungeons. But 90 percent of the time it's a guild group. Hopefully watcher and blizzard realize their mistake, And fix it.

Comentario de Random0091

on 2016-06-14T13:02:03-05:00

I don't like the idea of Court of Stars and The Arcway being Mythic only. These two should be apart of all modes like the rest, but still have the additional rewards for Mythic dungeons and I'm fine with them having attunements as well. Regardless of this change, it wont effect me as much, personally. I mean I can always go and do them on Mythic if I wanted to, but I think this change is a bad idea for the long run. There's plenty of rewards that exist in Mythic dungeons already, especially if they were to revert the change to CoS and TA, they could still keep the additional layer for the Mythic versions.

Comentario de facelifter

on 2016-06-14T13:10:02-05:00

Yeah,we had the same with Naxx. You know when only 1% of people did it. And would you look at that,people loved naxx the most. Deal with it.

Comentario de Rankkor

on 2016-06-14T13:42:43-05:00

My main beef with the changes made to the lore in the movie are not the changes itself, after all, its an adaptation, changes were expected and inevitable.\r\rThe reason these changes upset me....\r\r...... is because almost everything bad that happened to the alliance in the first war (Stormwind getting destroyed, Varian watching his dad die, Khadgar aging prematurely, the humans having to flee north, etc) was removed, while at the same time, almost everything good that happened to the horde in the first war (Their victory over the alliance, Orgrim's complex friendship with Durotan which was special and unique given their different backgrounds, Orgrim defeating blackhand in a Mak'gora, the shadow council being executed, Gul'dan ending in a coma, etc) was removed too.\r\rAs a result, for me, this feels more like an alliance movie, than a horde movie. Everything bad that happens to the allies was taken away, and everything good that happened to the horde was taken away. Not cool, this movie does few favors to horde fans.\r\rI'm hoping the sequel will include more fanservice to horde fans, because this first movie was all alliance, all the way.

Comentario de Szeeshan

on 2016-06-14T13:44:12-05:00

I don't like the idea of Court of Stars and The Arcway being Mythic only. These two should be apart of all modes like the rest, but still have the additional rewards for Mythic dungeons and I'm fine with them having attunements as well. Regardless of this change, it wont effect me as much, personally. I mean I can always go and do them on Mythic if I wanted to, but I think this change is a bad idea for the long run. There's plenty of rewards that exist in Mythic dungeons already, especially if they were to revert the change to CoS and TA, they could still keep the additional layer for the Mythic versions.\r\rI feel the opposite, I believe it's a step in the right direction. I think it's great that there'll be separate dungeons locked out to Mythic only. I think it'd be fair to compare the dungeon difficulties to the raiding difficulties, there are just too many of them. Excluding Mythic raiding, for both dungeons and raiding, all that happens when you move to the higher difficulties is stuff hits harder, and things take a longer time to kill. It'll give players some incentive to run Mythic as well, which is good. Some things don't need to be just handed to the casuals. If they want to see the dungeons bad enough, they'll gear up, learn their class and find a group for them.\r\rIt'd also be nice as well to see fresh dungeons once I get to max level and gear up, rather than running the same dungeon that I'd run numerous times between normal and heroic difficulty. Having certain dungeons locked out to the highest difficulty is a good thing in my eyes.

Comentario de Porrim

on 2016-06-14T13:47:44-05:00

Yeah,we had the same with Naxx. You know when only 1% of people did it. And would you look at that,people loved naxx the most. Deal with it.\r\rActually (and according to your logic), 1% of people loved Naxx the most. Anyone else who said they liked Naxx-60 would have been full of crap, having not done it. And at the time, half of the raids in the game were flat-out bad, so it's not like it had much competition.

Comentario de overthinker

on 2016-06-14T13:59:48-05:00

I like this 2 dungeons being only Mythic as since you out level Heroic Dungeons so fast having 2 dungeons that are "new" feeling once you start doing Mythics will be nice. Hope they fix the problems with the loot il that was mentioned.

Comentario de Sirfailalot

on 2016-06-14T14:03:31-05:00

What about the Class\/Artifact quest lines that have you venture into The Arcway and Court of Stars, are we gonna have to wait with doing them until we reach high enough Ilevel to enter on Mythic?

Comentario de Elitesbane1121

on 2016-06-14T14:05:58-05:00

I'm confused as to why everyone is upset about these two dungeons only being available on Mythic. \r\r...have you done a Mythic dungeon in Warlords? It's pretty much what a heroic was to us back when we were 650 ilvl. There aren't many gates Blizzard can use for content anymore, given the current state and especially playerbase of the game. I think that even this small barrier is a good step from Warlords.

Comentario de Ngatta

on 2016-06-14T14:08:50-05:00

Man, it's people like this that have really stained the Warcraft community. It's really too bad that good players can't get rewarded for being good without casuals screaming what's fair and what's not. You play and work hard = you reap the benefits. I say you should keep certain instances mythic difficulty. Let the better players have their fun. It's what made naxarammas so mysterious in the old days.

Comentario de Dunkies

on 2016-06-14T14:18:35-05:00

Mythic-only dungeons? What garbage is this? So if I want to experience either of those, I have to use the group-finder to find a group that will probably ask for things the average player doesn't have. And with those dungeons not being available in LFG, the pool of DPS trying to find groups will be massive. The group finder tool will be 20 pages deep for just those dungeons.\r\rOr, the other possibility, no one will do them at all.\r\rGood thinking, Blizzard.\r\r@ Anyone who complains about group-finder: Yes, you're going to have to go through the extremely tedious task of typing into the search bar what you want. Yes, they are going to expect you to be great players, because Mythic is meant for great players. Yes, they are going to expect you to have VOIP, because Mythic is meant for great players. If you're upset by the fact that they locked it at Mythic, imagine how upset you'd be if they did anything else. If you're upset that they locked two instances for great players only, well that's your own fault, because lets be real here. Mythic dungeons aren't mythic raids. Mythic difficulty means that this content will always provide a challenge. You can easily develop the skill level required to do Mythics, even if you're a casual player. After that, you only have to learn boss fights that are going to be at the same complexity of LFR or Norm raids, all things a casual player is capable of. Even the iLvl is easily obtainable. Blizz made it Mythic because that was the only sensible solution to the problems that were clearly outlined, while allowing Blizz to retain their ability to present you with the experience they want you to have.\r\rIf, after all of this, you're still upset by the decision, you really only have yourself to blame.

Comentario de jarycu

on 2016-06-14T14:19:26-05:00

I'm confused as to why everyone is upset about these two dungeons only being available on Mythic. \r\r...have you done a Mythic dungeon in Warlords? It's pretty much what a heroic was to us back when we were 650 ilvl. There aren't many gates Blizzard can use for content anymore, given the current state and especially playerbase of the game. I think that even this small barrier is a good step from Warlords.\r\rMan, it's people like this that have really stained the Warcraft community. It's really too bad that good players can't get rewarded for being good without casuals screaming what's fair and what's not. You play and work hard = you reap the benefits. I say you should keep certain instances mythic difficulty. Let the better players have their fun. It's what made naxarammas so mysterious in the old days.\r\rI agree with both of these players. Back in January when I first started leveling up my shaman, mythic dungeons were scary as hell. She had un-empowered baleful gear and her ilevel was 650'ish. Heriocs were still hard, and Heroic HFC wasn't even on the radar.\r\rI worked hard and, with the help of my guildmates, got her geared enough to go into Mythics and promptly died. A LOT. But I kept getting gear and practicing her rotations and abilities and, as my skill improved, so did her ilevel, and then BAM! I started cranking out DPS and leading groups instead of begging to be accepted. Gone were the barriers of needing to have an ilevel or achievement to do something; now I made the groups and took lower-geared people to help them get up to where I was, and I made more friends through the game.\r\rThese dungeons will be no different. At first, only the die hards will get in while the rest of us figure out the class changes and enjoy not being in Draenor anymore. After a while, we'll get geared and started playing, and my scenario above will play out. \r\rAs has been said many times in the past: If you want to play a game and never talk to a real person, perhaps playing a multi-player game isn't the best choice.

Comentario de Seanil

on 2016-06-14T14:31:32-05:00

I hope blizzard just ignores the whiners and stays course with this. Mythic only dungeons are a great idea, truly promoting multiplayer activity

Comentario de Random0091

on 2016-06-14T14:42:36-05:00

Having certain dungeons locked out to the highest difficulty is a good thing in my eyes.Thinking over it further, it's probably better with the noted change. Of course many are looking to have as many available dungeons as possible on their chosen difficulty. With the attunement quests in mind, and as I stated above that I don't mind having those (i.e. I started in TBC), this will be better for alternative characters. The quests wont be mandatory when progressing through Suramar, as Watcher stated. However, this will also depend on the class campaign, since warriors have to venture into CoS. It is something to look forward to, since these two dungeons are done quite well and are an award in itself, which I do agree with your additional statement. As I said prior, it wont effect me that much. I'll be doing Mythic dungeons regardless of what's settled on my chosen main. And I think casual players will have plenty of content in Legion, too, especially after what WoD delivered. I do understand from both sides though. With whatever is finalized, each group of individuals will have enough rewards to keep them satisfied, as we all make our way through the Broken Isles.