Army Of Two: The Devil's Cartel - Review

If you've played the other Army Of Two games you probably won't be expecting poignant subtextual discourse on the futility of war; more a pair of heavily armed fist-bumping frat boys on a killing spree.

The cringe-inducing dialogue never even pauses, punctuating the mass murder with crass banality as you rack up dollars for decimating the locals.

In each of the game's short sections, the fragility of cover and scenery is a surprise highlight, as cars explode, heavy things topple on to foes and masonry splinters, especially in overkill mode, which grants temporary invincibility, infinite ammo and a short-term upgrade in firepower.

There's little else to recommend it, though. Ankle-height obstacles prove insurmountable, and co-op mode – the game's very raison d'être – is hobbled by the constant flood of enemies and its insistence on taking you back to the beginning of levels when a human joins your game, removing any possibility of teamwork. Lacklustre, coarse and disappointingly insubstantial.