Archive for the ‘StarSuckers’ Category

We’re currently in the process of going through the Microsoft “Evil List”, and making sure our game lives up to the checklist before we send it for approval. If any of you are going to create a game for XBOX, there’s also a best practices list you should adhere to, and these two may be of interest as well:

The Game Thumbnail is currently this logo here (left) – we may change it so the splashscreen and game thumbnail are more in sync graphically – but we’re not graphics artists, so we’ll see about that

We’re defining what will be left out of the trial version. We’re considering, the single player mode (with AI), the multishots and the ability to aim yourself instead of the Starsucker firing for you, to be extra for the full version.

In the beginning of April we participated in the cozy IndieJam in Aalborg, Denmark. The theme was “Out of this world”, and our little two-man-team got a split-screen two-person-spaceshooter up and running before the time of judgement, sunday morning .

We were ONE measly vote from winning the indie . So we have decided to publish the game on the XBOX 360 Indie channel. We’re devoting one day a week to the project, so before the summer is over, you will probably be able to play it.