TowerMadness is a 3D Tower Defense Game for the iPod Touch and the iPhone, developed by Limbic Software. In it, evil Grey aliens are trying to steal your beloved sheep and turn them into a scarf for their new emperor!

Your objective: Build towers to blast, zap and fry them to death before they can steal all of your sheep!

This game has maps which have both fixed and dynamic paths for the alien mooks, providing a fun and addicting experience for players. It also has online score uploads, allowing players to "compete" with each other in score.

This game provides examples of:

Airborne Mook: Flying aliens fit the bill — they fly over all your towers, and are immune to ground towers. In the maps where you are required to redirect the alien's path, these traits can make them Demonic Spiders.

Aliens Steal Sheep - The aliens in this game are trying to steal your sheep so that they can make a new scarf for their emperor.

Anti-Air: The Flak turret. Only attacks flying aliens, but damn, they do a good job at it. Especially the final upgrade, which does more damage than the level 3 flamethrower!

The fans of Tower Madness requested for a level 3 upgrade to the alreadypowerfulflamethrower, as well as a space themed map. Guess what version 1.5 came with? Both of them!

Fans complained that the flak cannon's final upgrade did less damage than the level 3 flamethrower, as such being useless. So the Devs gave the flak gun an upgrade which surpassed the level 3 flamethrower in both damage per second AND range.

Electroshock towers also count: They do HUGE damage at the start of the game, and also hits a chain of enemies. However, they do not do that much against bosses, and the damage gets quite weak later as the enemies get harder.

Bionic armoured aliens take one-third the damage from electrical shocks, but get badly damaged by energy weapons and explosives.

The final upgrade for the Homing Missile Towers ignores all this — it does normal damage to all three kinds of armoured units.

Crutch Character: Homing Missile Towers — they do good damage in the early game, are able to attack flying aliens, have splash damage, excellent range, and fire rapidly at max upgrade, but later on their damage starts to suck against the more powerful enemies, which will shrug them off. Of course, you can still use Death of a Thousand Cuts for them...

Lampshaded in the game's weapon manual — the "Bang for Buck" (aka damage dealt each second per cost) of these towers actually decreases as they are upgraded.

And then the final upgrade for the Homing Missiles puts them under Awesome But Practical — they do more damage per second than Nukes, and can attack from half the screen...

Difficult but Awesome: Railguns are slow and have incredibly high upgrade costs — the final Railgun upgrade costs 2250 points - but once you have the final level of the railgun up, aliens will go down like nothing.

Disproportionate Retribution: Greys are just trying to steal sheep to get some wool for a scarf. You respond by blowing them up, frying them, electrocuting them, and even nuking them!

Excuse Plot: Evil aliens are trying to steal your sheep and turn them into a scarf for their emperor! Are you a bad enough dude to... protect your sheep?

Kill It with Fire: The laser weapon and the flamethrower heat up enemies and do double damage to fully heated ones.

King Mook: Basically, boss opponents, which are larger and much harder to kill versions of regular enemies. They (usually) even wear a crown on their heads! If you do make it to the end of a wave, the Grey Emperor himself comes after you.

Magikarp Power: The Homing Missile turrets. As they get upgraded, its dps-for-cost gets lower and lower, making it Awesome but Impractical. Then the Final Upgrade throws it back to Awesome Yet Practical by giving it a very high dps rate, decent splash range, and the ability to attack mooks from across half the screen! It also does 100% damage to all armoured aliens, meaning that it is not even resisted by the Heavy Armoured Aliens!

The Paralyzer: The upgrades for the Plasmatron give it the chance to stun aliens that it hits, making them unable to move for a second or two. Not very useful on regular enemies as it doesn't have that good of a fire rate. However, it is priceless against King Mooks, especially when it can stop the extremely fast and durableCrittasaur King dead in its tracks.

The Flash Bait is an even better example — it doesn't do any damage, but it attracts all enemies towards it, then when they get near, it explodes, paralyzing them for quite a bit of time AND slowing them down even longer after that.

Ridiculously Fast Construction: The towers are like these. Although the construction time does increase progressively when upgrading a tower to higher levels.

Sorting Algorithm of Evil: Played straight — the Mooks get harder to defeat after each wave. At at the end of a level, a Boss Rush awaits, with the Grey Emperor himself at the end. Not to mention that he can take A LOT of damage...

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