This set tries so hard and ultimately it comes up just a bit shy. This set can really only be used to create very heroic inns, not medieval inns in any fashion. These are large and soaring inns with grand entrances. If this is your style then this will suit your needs, but if you want to be able to create from town inns you will be disappointed - the sizing is only grand and better (the Ritz of fantasy inns).

a) Very few entrances

b) Windows everywhere

c) No blank cobblestone - again you have to purchase another set (row houses).

d) Seriously, Adobe has a layering function and it would have worked wonderfully to break up the blander tiles.

This is a very nice set and the best set that I have seen from Skeleton Games. I still wish they would make liberal use of PDF layers so that a single tile set can serve many different purposes (like removing carpets or other add-ons.

Out of all the SKG sets that I own this is the only one that I feel is worth the price.

I am not sorry that I purchased them - given the price, but these could have been so much better (like all of the e-Adventure sets). I could pretty much put the same knocks unto most of the e-Adventure tiles.

1) They are not square. This is a very bit hit against these tiles. Because they are not square you cannot easily rotate them to change a setup. I cannot stress how important this knock is against the e-Adventure tiles. These tiles are 6x9 - so you can do 3x2 tiles rotated, but this makes mixing and matching a nightmare.

2) No layering. PDFs have a wonderful layering capability that give easy access to a larger number of tiles simply by turning on and off different layers. Sure, they accomplish the same thing by including a decent number of tiles, but it is not like this set contains that many tiles.

Set specific

A) Another flat and lifeless set (see Forest Paths). These artwork is quite simply dull and lacking in any imagination.

I am not sorry that I purchased them - given the price, but these could have been so much better (like all of the e-Adventure sets). I could pretty much put the same knocks unto most of the e-Adventure tiles.

1) They are not square. This is a very bit hit against these tiles. Because they are not square you cannot easily rotate them to change a setup. I cannot stress how important this knock is against the e-Adventure tiles. These tiles are 6x9 - so you can do 3x2 tiles rotated, but this makes mixing and matching a nightmare.

2) No layering. PDFs have a wonderful layering capability that give easy access to a larger number of tiles simply by turning on and off different layers. Sure, they accomplish the same thing by including a decent number of tiles, but it is not like this set contains that many tiles.

Set specific

A) This is about as basic as you can get. No frills and the look is a step down from other efforts (see the Swamp set). The terrain is flat and lifeless.

I am not sorry that I purchased them - given the price, but these could have been so much better (like all of the e-Adventure sets). I could pretty much put the same knocks unto most of the e-Adventure tiles.

1) They are not square. This is a very bit hit against these tiles. Because they are not square you cannot easily rotate them to change a setup. I cannot stress how important this knock is against the e-Adventure tiles. These tiles are 6x9 - so you can do 3x2 tiles rotated, but this makes mixing and matching a nightmare.

2) No layering. PDFs have a wonderful layering capability that give easy access to a larger number of tiles simply by turning on and off different layers. Sure, they accomplish the same thing by including a decent number of tiles, but it is not like this set contains that many tiles.

For this specific set.

A) There are some nice tiles here. They transition well from other green fielded sets of the e-Adventure set.

I am not sorry that I purchased them - given the price, but these could have been so much better. I could pretty much put the same knocks unto most of the e-Adventure tiles.

1) They are not square. This is a very bit hit against these tiles. Because they are not square you cannot easily rotate them to change a setup. I cannot stress how important this knock is against the e-Adventure tiles. These tiles are 6x9 - so you can do 3x2 tiles rotated, but this makes mixing and matching a nightmare.

2) No layering. PDFs have a wonderful layering capability that give easy access to a larger number of tiles simply by turning on and off different layers. Sure, they accomplish the same thing by including a decent number of tiles, but it is not like this set contains that many tiles.

A specific hit against this tileset

A) Where is the simple blank tile. Without that tile you have to either leave a blank space in the build-out or the structures are crunched together.

Something to delight your Engineer characters (or drive them to despair as they have to go and fix yet another problem, and if you've got the tiles out there will probably be a brawl as well!) this product contains 25 tiles depictin the maintenance tunnels that any spaceship or space habitat seems to be riddled with.

Although they seem a bit roomy - I play a lot of Engineer characters, and I don't recall such palatial maintenance tunnels on anyone's ships - there is a fine variety of passage shapes, complete with various consoles, access plates and storage bins along the sides. There are suggestions for an overarching layout, but they seem quite versatile and it should not be too difficult to create a layout suitable for existing ship or habitat plans - people who play Engineers often have good spatial awareness and will call you on obvious discrepancies!

The tiles are printed crisply with good definition and a range of colours appropriate to their nature. Enjoy!

I use this to pick out smaller areas within the city, much easier to handle than the large poster map from the Ptolus book! So if you own the Ptolus book and think, "maybe I dont need this..." well, maybe you do!

I recently tried out this Master Tile and two competing products, Empty Room's tiles and Fat Dragon's EZTiles. All three make use of the technology to drop down elements onto your PDF tiles.

This set is "only" five tiles, less than the competition. I found it just as useful, however, since these guys have thought of one more wrinkle than the others. One of the things I can do with this set is remove the walls AND THE FLOOR TILES FOLLOW SUIT. Let me explain further. The base tile of all five of these tiles is a 6x6 tile full of floor. When I turn the walls on and off, the wall comes in at, say, the upper left corner, cutting off the four top left squares. Unlike the competition, who give me set shapes, I can use the set shape created by adding the walls, or just make a 6x6 tile with the same additions (platforms, arcane runes, bars/porctilli, etc.) in any combination.

I could be wrong, but I feel like I get more "cool items" to turn on and off on the master tiles than I do with the other two. Playing with tile 2, for example, I can make a before and after trap with a dunk into an acid pool, a recessed floor area with a void orb and piping (the macguffin for the heroes to destroy?), an L-shaped chamber with or without bars, or many other combination.

I do feel that SkeletonKey's art is a bit more cartoony(?) or early D&D-ey, primitive and a little abtracted. Take a look at all their cool E-adventure tiles. If those are great art for your purposes, then ignore my qualms. If it looks a little cheesy or abstracted, then you might think about experimenting a great deal with this product before you lash out for any of the sequels.