AuthorTopic: How to get the Point Parameters dialog? (Read 2618 times)

I have some 3-D curves that are edges (ridges) of an object.If I draw a segmented line, shouldn't I be able to go into "Point Edit" mode, double-click a point and then type in the coordinates I want it to have?I can draw the line, and activate point edit mode, but double-clicking a point does nothing.I even selected the point before double-clicking :-)

Is there a better way to construct an object from its "ridge lines"?

Think of a boat (or something similar) with prominant lines runing its length - edges of cabin and deck, water line and keel line. These edges are a series of 3-D points (x y z). I figured I could turn them into segmented curves that I could then join with cross-lines to build a mesh. Not so sure how to do that with anim8or. The tutorials seem to like free handing stuff. I want specific point locations.

yea u can double click a point and then enter the coords. maybe u have the wrong selection button clicked on. i think u need the point select to be able 2 double click the point. if u have the line or face select button on then u cant select the point.

when i 1st started i used 2 use that all the time. but if u think about it no1 will notice if its like .5 off. i think unless ur doing like auto cad work, as long as its close it will look good.

usually i only use the coords to go to 0 on y axis so when i mirror it the points will line up perfectly.

You can select points of a straight or curved segmented line that you create using the straight- or curved-path tools, but you can't edit them, because these don't result in a mesh. What you can do, however, is start with a simple primitive (like a box), convert it to a mesh, then add line segments coming off of that mesh (using the Add Edge tool in Point Edit mode). You can edit the coordinates of any of those points!

That's not exactly true. A mesh consists of lines, but lines do not necessarily make a mesh. For instance, when you create a box primitive, it consists of several lines, but in order to manipulate the points and/or edges, you must first convert all of these lines into a mesh. Once you have a mesh, you can manipuliate points, edges, faces to your heart's content.

That's not exactly true. A mesh consists of lines, but lines do not necessarily make a mesh. For instance, when you create a box primitive, it consists of several lines, but in order to manipulate the points and/or edges, you must first convert all of these lines into a mesh. Once you have a mesh, you can manipuliate points, edges, faces to your heart's content.

That's what he meens i think. Just with "line!=mesh" he wanted to say the same, like line of a mesh

Yes, I realized lines do not a mesh make. But also primative shapes are not meshes. Build/Convert to mesh does what is necessary.

So, I started with a cube, converted it to a mesh then activated point mode. I used the add a point function to add a line of points. Those I could double-click and edit their location - relative to the cube center. If I had thought to click the "global" coordinate frame button, they would hopefully center on the display center. There is hope! Now that you all helped me figure it out, I can write some xslt to turn my xml data into a script that will set the points for me ;-).