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These living statues hop after Link when he passes by, intent on hurting him with the spikes at their bases. You can tell Armos are near by the grunting sound they make, followed by the hopping noises. The statues are immune to most weapons from the front-- it's the jewel on their back side that's the key to beating them. Slash it with your Sword twice and the Armos will hop around in a frenzy before blowing up. The weapon of choice is the Hero's Bow. Arrow hits (even from the front) stun Armos statues, enabling you to safely approach them from the back.

Locations: Dungeons and caves

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This larger variation of the Armos statue stands much taller than Link and can't be offed through the power of arrows or your sword. Instead, throw a Bomb into the statue's mouth when it opens its mechanical jaw. The explosion will make the Armos Knight go berserk, so roll out of the way and watch the living statue self-destruct from a safe distance.

Locations: Dungeons and caves (eg: Tower of the Gods)

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This static turret comes in two variations. The standard Beamos has an eye sensor that moves in a circle. When it sees an intruder, it fires a beam. This Beamos can be taken out best with the help of a Bomb. Approach, then, when the head appears, throw the Bomb. The other Beamos variation fires a straight beam and can be destroyed with an arrow.

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Look for a flock of seagulls when you're traveling the seas in your boat. They are heralds of a huge and dangerous sea monster: the Big Octo. There are three different types of this creature and a total of six of them in existence; one with 4 eyes, three with eight eyes, and two with 12 eyes each. Big Octos will surface once you find their location and try to suck you into their maelstrom. You can use arrows or your ship's cannon to shoot at its eyes, but the best offense is to use the Boomerang to lock onto five eyes at once. It takes two hits per eye to defeat the Big Octo. When it sinks, it leaves a sparkling light circle on the water surface. Use your salvage crane there to reel in a treasure. There is also one special Big Octo (near Two-Eye Reef) that hides a Great Fairy.

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Boko Babas are flesh-eating plants that will attack anything that moves. Approach a Boko Baba and it will pop out of the ground and try to swallow you. A few sword strikes will cause the plant to blow up and leave a Boko Stick behind. The most effective way to dispose of the voracious vine is to hit it with the Boomerang. One hit will do the trick.

Locations: Islands, dungeons, and caves (eg: Forest Haven)

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This skinnier pig goblin cousin of the mighty Moblin comes in three colors: green, blue, and pink. While green Bokoblins often carry shields and cleavers, the blue variety often attacks with sticks or torches. The pink Bokoblin keeps watch on the many sea platforms and rafts, armed only with a spyglass. Bokoblins can be stunned with the Boomerang and defeated easily with pretty much every weapon in the game -- but the Sword still works best. Some Bokoblins even hide in pots and attack when you get close.

Locations: Dungeons, caves, rafts, and lookout platforms

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These flying skulls wrapped in orange clouds will come after you when they spot you and cause fire damage. Immune to the Boomerang, Bubble skulls are vulnerable to arrows and your sword, but there is another way to defeat them: use the Deku Leaf. A gust of air will cause the flames to go out, dropping Bubbles to the ground like a regular old skulls. That's when you attack with your sword and quickly shatter them to pieces.

Locations: Dungeons and caves

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This blue version of the flying Bubble skull possesses the annoying poison/curse ability that prevents you from using weapons for a few a seconds. So keep your distance and avoid contact with the blue smoke. You can attack Blue Bubble skulls with arrows or make them drop with the Deku Leaf, but once you've tried the Ice Arrow, you'll never want to go back.

Locations: Dungeons and caves

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Another classic Zelda enemy, ChuChus come in all sorts of colors. The standard ChuChus -- red and green -- yield red and green Chu Jelly if you use your Grappling Hook to steal (or after you defeat them). You can give this jelly to the potion shop in Windfall to generate red and green potions. Red restores health and green restores magic energy. The much rarer Blue ChuChu is found only on certain islands -- and you will only be able to get Blue Chu Jelly from it once.

A yellow, always-electric variety also appears. When encountering electric ChuChus of any color, be sure to stun them first with the Boomerang, Deku Leaf, or Grappling Hook (or by pounding the ground with your Hammer), then attack with the sword. If you directly attack, you will receive an electric shock. Finally, the Dark ChuChu variety (purple) cannot be harmed unless it is turned to stone through exposure to sunlight. Once it's petrified, you can pick it up and put it on switches or smash it by dropping it or pounding it with your hammer.

Locations: ChuChus are quite common and appear in dungeons and the overworld. The Blue ChuChu, however, can only be seen in the following World Map locations: B-1, C-1, E-1, G-1, B-2, C, 2, E-2, A-3, B-3, C-3, E-3, G-4, A-5, C-5, G-5, A-6, C-6, D-6, G-6, A-7, E-7, and F-7

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These dog-headed warriors wear such heavy armor that you cannot hurt them with conventional attacks. However, the armor has a weak spot at the rear. Exploit it by attacking from behind, or simply pull off the A Button counter maneuver. Depending on the hit, the Darknut will either lose his helmet or his body armor. The latter will leave him vulnerable to attacks for all sides. Darknuts carry extremely large broadswords that Link can borrow for himself. Please note that should the warrior lose his sword, he will resort to hand-to-hand combat -- which doesn't prompt a counter move.

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See Darknut. This is the most powerful Darknut warrior in the game. Mighty Darknuts often only appear as mini-bosses or as the final challenge in battle dungeons. Note that the three versions of the Darknut require separate photos for the gallery.

The pesky Floormasters are found in the Wind and Earth Temples and can be a pain your side if you don't deal with them quickly. Not only can they grab you and return you to the temple entrance, they can also abduct your friends and drop them off somewhere else (consult your map). The basic tip is: don't get too close.

You can L-target it and throw Bombs at it, but be sure to wait until the Bomb is blinking or you risk getting it hurled right back at you. You can also use your Deku Leaf right after the Floormaster catches the Bomb and it won't be able to throw it back. Arrows also do the trick - especially Fire Arrows. You can alternate between Ice and Fire for a two-shot kill.

Gyorgs are shark-like monsters that haunt the great sea. Listen for the Jaws-like jingle to let you know that they're near. Gyorgs move quite fast and will try to ram the boat from the front to make Link drop into the sea, but you can easily avoid them by jumping over them with your boat. If you want to fight them, use the Boomerang for best effect.

Locations: the open sea

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If there's an enemy in the game that deserves to die just on the base of the sound it makes, then it's this multi-colored moaning bird. Kargorok's will attack you both on land and while you're on your boat and often leave behind a Golden Feather when defeated. The safest way to take them out is with the Boomerang (two hits), but a single shot with a Fire Arrow of course works even better.

Locations: Great Sea, nesting on top of rock spires or perching on platforms (e.g. Dragon Roost Island)

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There are two different varieties of "Keese" bats in Wind Waker: the standard dark Keese and the flaming fire type. The latter obviously causes more damage if you come into contact. The best weapon to take out these airborne pests is the Boomerang, although the Grappling Hook comes in almost as handy when dealing with low numbers of Keese. Be careful not to attack with your sword if you're standing on a bridge or narrow walkway, as you could easily fall off when performing a combo attack.

Locations: Dungeons and caves (e.g. Dragon Roost Cavern)

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These fire caterpillars come crawling out of pits filled with lava and can only be harmed when they open their mandibles. To get them to do this, let them come close and wait. The Magtail will be vulnerable only when it's about to strike. The counter move will take it out with one hit, but that's not always what you want. Strike the Magtail with the sword the normal way and it'll roll up in a ball. In this state, it can serve as weight to push down switches. The same effect can be achieved by throwing a pot filled with water at the fiery creature. The most potent weapon against Magtails, outside the no-brainer Ice Arrows, is the Skull Hammer.

Locations: Dungeons and caves (e.g. Dragon Roost Cavern)

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These annoying little imps often appear in large groups -- and in some instances, they will respawn forever. The pitchfork wielding Miniblins seek strength in numbers and swarm in from all directions, even walking on walls and climbing over obstacles to get to Link. Luckily, single hits with defeat them. Swords work best as you can perform spin attacks to do away with multiple opponents, but be sure to try out the Skull Hammer at least once for some amusing results.

Locations: Islands, dungeons and caves (e.g. The Forsaken Fortress)

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These classic Zelda enemies first appear as guards that Link must avoid in the Forsaken Fortress, but later on, Moblins appear in many more dungeons and caves. The hulking pig warriors carry burning oil lamps, which they throw at Link, and long fighting spears. The weapon has incredible reach, so don't stand too close when a Moblin swings his stick. Moblins are vulnerable to most weapons, but they are able to block attacks as long as they have their spear. The most effective maneuver remains the special counter move, but varying your Sword attack (lunge forward when the Moblin is blocking) will also work just fine. Moblins wear tacky Skull Necklaces around their necks that you can swipe with the Grappling Hook.

Locations: Dungeons and caves (e.g. The Forsaken Fortress)

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These tiny, spiky balls move towards Link when he approaches and stick to his clothes. Though they are unable to cause damage, Morth will slow down Link enough to cause trouble in battle. The best weapon against Morth is the Boomerang, which, thanks to its multi-lock-on feature, can dispose of five or more of them at once. Once the Morth stick to Link, perform a roll move to get rid of them in the heat of battle, or stand aside and do a spin attack. Morth appear in clusters on their own, are summoned by Wizzrobes, or dispersed by Mothulas.

Location: Dungeons and caves (e.g. The Forbidden Woods)

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These magic moths fly through the air and pull streaks of fire behind them. Hit Mothula with the Boomerang or Hero's Bow repeatedly to cause it to lose its wings. The quickest way to defeat a Mothula is to fire an Ice Arrow. This will cause it to freeze in the air, fall to the ground, and shatter into little pieces. You can also use the Grappling Hook to swipe a Golden Feather.

Without its wings, Mothulas will attack by shooting numerous Morth at you (spiky balls that stick to Link and slow him down), then come in closer to cause damage. Perform spin attack maneuvers against the Morth and attack the wingless moth with your sword to take it down. Note that the wingless Mothula sometimes appears as a standalone enemy as well.

Locations: Dungeons and caves (e.g. The Forbidden Woods)

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This strange octopus pops its head out of the water and attacks by spitting rocks at you. While you're on the ocean, your best defense is to throw your Boomerang or shoot arrows or cannonballs, but when you're walking around a slightly different technique works even better. Instead of attacking, simply defend yourself by holding up your shield. This will bounce back the Octorok's projectile and take it out in one go. You don't actually have to adjust the direction of the shield, although you can certainly change the angle while you're holding R.

Locations: Dungeons, islands and the open sea (e.g. The Forest Haven)

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Peahats are helicopter-like, flying foes that appeared through the Legend of Zelda series in different forms. Wind Waker's Peahats are very small, but can still be meddlesome foes when you're trying to climb platforms or attack enemies on the ground. The biggest problem with Peahats is that they're armored and can't be harmed with your sword. However, hit a Peahat with a Boomerang or with a gust of wind from the Deku Leaf, and it will fall to the ground where you can now attack it. A second hit with the Boomerang will do the trick, so use it as the weapon of choice whenever possible.

Locations: Dungeons and caves (e.g. Wind Temple)

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This astral version of Ganondorf first appeared in Ocarina of Time. The new Phantom Ganon has left his horse behind, however, and he's much easier to defeat as well. Whenever he throws a fireball at you, hit it back with a simple Sword strike. Repeat until Phantom Ganon gets hit by his own attack, then run in close and slash at him with your sword. Use a spin attack against his multi-fireball attack and keep an eye on the specter's position. Sometimes, he descends without getting hurt to take a swing at you. That's your chance to go in close and attack without having to "play tennis".

Locations: Forsaken Fortress and Ganon's Tower

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These ghosts can't be defeated with conventional weapons. Try to hit them and your sword will cut through them as if they weren't there. But what works for treasure chests also works for ghosts: bring light into the dark. You can use light to stun them and make them "attackable", at which point they're easy to defeat with your sword or arrows. Another way to victory is to just let the ghosts possess you. Simply hit the Poe once, then wait for it to enter your body. This will mess up your controls for a short while, but the ghost will soon leave you alone. To speed up this process, move into a beam of light while you're possessed to perform a quick enlightening exorcism.

Rats infest many dungeons, caves, and submarines in Wind Waker, and, although they don't cause much physical damage, they can be really annoying. For one, rats are able to destroy your disguise when you're hiding under a barrel. They can also knock you into another enemy and make you drop Rupees that they will then try to steal. A single hit with your sword will end their wretched lives, but the Boomerang remains the weapon of choice for quick and easy pest control. Note that certain rats are actually able to talk. Drop some bait in front of a rat hole and you will see.

Locations: Dungeons and caves (e.g. The Forsaken Fortress)

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ReDeads may have changed their appearance since first seen in Ocarina of Time, but they're still up to their old tricks. Don't look into these zombies' eyes or you will get temporarily stunned (and shrieked at). The best way to get rid of ReDeads is to attack them with your sword from behind or stun them with a beam of light, courtesy of your Mirror Shield (the Skull Hammer also works). It's worth using your Grappling Hook on a ReDead whenever you're low on magic energy, as this will often yield large magic power-ups.

Locations: Dungeons and caves (e.g. Headstone Island)

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Seahats are water-based cousins of the much smaller, flying Peahats. Seahats are easily spotted because of their size -- that is, if the helicopter sound hasn't given them away by then. The flying fish will attack by ramming the boat, knocking Link into the water. Hit it with your arrows -- or better, the Boomerang -- and it will lose its rotor. Hit it again to defeat it and always reveal an item orb. You can also use a single cannon shot to blow it to tomorrow.

Locations: the open sea

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This classic Zelda enemy has gotten a big makeover in Wind Waker. No longer a nimble and agile skeleton warrior, Stalfos now tries to swing an oversized warclub, which sends the undead creature off balance. The best way to attack is with the sword or Hammer as standard projectiles do very little. Once the skeleton's body is in shambles, immediately go after the head and slash at it repeatedly as quickly as possible. If you don't destroy it quickly, it'll rejoin the body and the Stalfos will attack again. A horizontal attack against Stalfos sometimes cuts the skeleton in half.

Locations: Dungeons (e.g. Headstone Island)

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This magical creature heralds all the way back to the very first Legend of Zelda game. The Wind Waker version of the Blue Wizzrobe will teleport around the room and attack you with fireballs or by unleashing simple creatures on you, such as the sticky little Morth. You can stun Wizzrobes with your Boomerang and/or directly attack them with your sword, but the best way to take them out is with arrows. Add a little Fire to your arrows and it'll be a much shorter battle.

This is the meaner version of the Blue Wizzrobe. Wearing ornate headgear, this more resilient and magically adept Wizzrobe takes a bit longer to defeat. Red Wizzrobes conjure up more powerful enemies that it sends into battle against you while it itself teleports to safe locations and attacks with fireballs from far away. It's not unusual for a Red Wizzrobe to call Stalfos or Bokoblins for help. Use Fire Arrows for best effect.