Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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Step Off

you play the purple guy who is so deathly afraid of other people's company that it physically pains him. To stay alive he must make them leave. But he doesn't want to talk to them or touch them so he just throws stuff.

Very good, i liked the comments that the yellow guys make :-). Aiming is a bit hard because i always expected the thing to be thrown *from* the arrow. I suppose putting the arrow behind the player would have been a better idea. Beyond that, the graphics are cute and the idea fits the theme nicely :-)

Really awesome game. I didn't have any problem with the aiming mechanic. I was able to WHOMP EM pretty good. Great use of theme as well. Rad art style, unique game mechanic, hilarious title, etc. THANKS FOR MAKING THIS!

Haha, if you want to see how your game would have looked if you were graphically unskilled with approximative mechanics you should check mine. That was a compliment, don't check mine. Your game is really cool, plenty of stars \o/

Loved this game. The movement feels great, the text is funny and the gameplay mechanics are pretty simple. My only problems with it is the lack of a catchy tune and the feeling that the arrow is still moving even after pressing the throw button. Congrats!

Cool game, the mechanics could use some work. It really takes too long for the arrow to circle back around. If that was faster then it would give more of a reflex element and less of a timing element which I think would fit this game better.

Aiming was a little awkward at first, and it took some getting used to. For whatever reasons I think I keep expecting the projectiles to originate from the arrow rather than the character, so I instinctively use the arrow to judge throwing arcs. Maybe if you had a little arrow orbit around the character, rather than rotating beside him.

I really liked the item variety, good humour there. Throwing 'Australia' at someone got a laugh out of me.