Fallout developers won't use micro-transactions in new game

Regardless, fans of Obsidian are likely happy to learn that its next game won't have microtransactions or loot boxes.

Microtransactions have been viewed by the gaming community as a scourge to the industry, as some publishers and developers try to squeeze the most amount of profit that they could from the titles that they create. For those unfamiliar with Obsidian, they are the developers behind titles like Fallout: New Vegas, Neverwinter Nights 2 and its expansions, Pillars of Eternity 1 & 2, and also South Park: The Stick of Truth. Thankfully, the developer has confirmed this won't be the case.

Obsidian finished the post up by saying that they are very excited for their upcoming RPG and also that they are reassuring fans that they are being put first in every decision that is being made.

One such game is being published by Private Division, a new publishing label from Take-Two Interactive that will focus on games with smaller budgets.

In a post to their official forum, Obsidian stated that their will be no microtransactions or lootboxes in their upcoming - now untitled - RPG. After all, Take-Two rakes in the big money via microtransactions, with almost half of its sales from the last quarter coming from "recurrent consumer spending" for National Basketball Association 2K17 and Grand Theft Auto Online. Far from "pushing" us to put anything - microtransactions or otherwise - into our game, Private Division has been incredibly supportive of our vision, our creative freedom, and the process by which we work to make RPGs. Grand Theft Auto V last month became the best-selling video game of all time in the United States, with the 4-year-old title maintaining popularity primarily due to microtransactions in its GTA Online component.

Even lawmakers are getting involved, with various regulatory bodies examining whether or not loot boxes should be considered a form of gambling.

Obsidian's decision to not include microtransactions in its next RPG is a strong move, and hopefully it proves that games without microtransactions, as long as they are developed well, will still be able to translate to profits.