I guess once you know the levels and optimal paths you can burn through it, but where's the fun in that?

They also mention an interesting story mechanic that alters the story, missions, and final outcome of the game based on the Chaos level of your play through. Chaos is generated by generally being messy and bloodthirsty during missions, and the level of chaos affects later missions to various degrees.

One specific thing they mention is that a higher Chaos overall means more guards to avoid (or mow down).

I guess once you know the levels and optimal paths you can burn through it, but where's the fun in that?

They also mention an interesting story mechanic that alters the story, missions, and final outcome of the game based on the Chaos level of your play through. Chaos is generated by generally being messy and bloodthirsty during missions, and the level of chaos affects later missions to various degrees.

One specific thing they mention is that a higher Chaos overall means more guards to avoid (or mow down).

I don't see how 4 hours is even remotely possible having played the game twice.

As for higher chaos, you don't get more guards - you get more rats and more weepers.

Yep - it's the front page banner. As far as how long it took - I spelled it out in the review. I went 100% stealth and it took me just over 20 hours. I'll have my review for the 360 version later this week where I slaughtered every man, woman, weeper, rat, dog, and innocent whale oil canister later this week. Just a hint - it's just as good.

Just an FYI for anyone who ordered from GMG. I didn't receive an email with my Steam code but it was waiting for me when I logged into the site. If you want to get a head start on your preload you might want to check your account.

Yep - it's the front page banner. As far as how long it took - I spelled it out in the review. I went 100% stealth and it took me just over 20 hours. I'll have my review for the 360 version later this week where I slaughtered every man, woman, weeper, rat, dog, and innocent whale oil canister later this week. Just a hint - it's just as good.

The link in the front page banner seems to be pointing back to the main site rather than the review.

Yep - it's the front page banner. As far as how long it took - I spelled it out in the review. I went 100% stealth and it took me just over 20 hours. I'll have my review for the 360 version later this week where I slaughtered every man, woman, weeper, rat, dog, and innocent whale oil canister later this week. Just a hint - it's just as good.

Good detailed review. One very, very minor thing tho. In the section where you list the actors who did the voices, did you man Carrie Ann Moss instead of Carrie Fisher?

Iím a little less than 2 hours in the game and I am very impressed. Everything about the game is highly appealing and is bringing back fond memories of Thief of all things. Since loot is hidden everywhere in the levels Iím having a blast exploring every nook and cranny.

Iím a little less than 2 hours in the game and I am very impressed. Everything about the game is highly appealing and is bringing back fond memories of Thief of all things. Since loot is hidden everywhere in the levels Iím having a blast exploring every nook and cranny.

You have my attention.

I'd been avoiding this due to the Deus Ex comparisons, because that series just never really clicked with me. Thief, however, is one of my all-time favorites. If this game even partially channels it, I'm all in.

It’s really a blend of a lot of things. As I was playing last night the thing I kept coming back to is that it felt like a game that Looking Glass Studios would have made. That’s a really good thing in my opinion.

The thief comparison comes in part due to the loot/stealing system in combination with the stealth and also how the levels are laid out. I enjoyed Deus Ex greatly but I never felt like the levels in it were more than game obstacles. Thief on the other hand created a world I could believe was real. Dishonored has the same highly lived in world with realistic feeling architecture that offers up tons of secrets.

Also, if someone were to tell me that the world of Dishonored took place in the same universe but 100 years or so after the events of Thief II I could believe it without too much trouble.

Itís really a blend of a lot of things. As I was playing last night the thing I kept coming back to is that it felt like a game that Looking Glass Studios would have made. Thatís a really good thing in my opinion.

The thief comparison comes in part due to the loot/stealing system in combination with the stealth and also how the levels are laid out. I enjoyed Deus Ex greatly but I never felt like the levels in it were more than game obstacles. Thief on the other hand created a world I could believe was real. Dishonored has the same highly lived in world with realistic feeling architecture that offers up tons of secrets.

Also, if someone were to tell me that the world of Dishonored took place in the same universe but 100 years or so after the events of Thief II I could believe it without too much trouble.

That pretty much seals the deal for me. I absolutely adored the Thief games (mainly because of the setting), but could never get into Deus Ex (mainly because of the setting). Can't resist this one.

Downloading right now. I will hold Lordnine personally responsible if I don't like it.

I was actually kidding. It has more in common with Invisible War than Thief. Also, who thought giant robotic frogs were a good enemy choice? When you hit them with your Katana they explode and cause damage. Itís awful.

Downloading right now. I will hold Lordnine personally responsible if I don't like it.

I was actually kidding. It has more in common with Invisible War than Thief. Also, who thought giant robotic frogs were a good enemy choice? When you hit them with your Katana they explode and cause damage. Itís awful.

it's not that bad until the digitized version of John Romero pops up on screen and says 'welcome bitch'.

Logged

Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

I am early on, and I love this. I wouldn't call it a Thief clone, and it doesn't do stealth QUITE as perfectly, but this is definitely the closest thing to playing Thief that I have played since... well Thief. I am going the stealth route 100% if I can, and trying not to kill anyone (so far so good). The cool thing is there are a lot of other (more violent) powers that look incredibly fun too, so I see the replay potential as being greater than normal.

Thumbs way way up from this Thief fan (again very early on - I have completed one "mission").

Downloading right now. I will hold Lordnine personally responsible if I don't like it.

I was actually kidding. It has more in common with Invisible War than Thief. Also, who thought giant robotic frogs were a good enemy choice? When you hit them with your Katana they explode and cause damage. Itís awful.

it's not that bad until the digitized version of John Romero pops up on screen and says 'welcome bitch'.

hey, can you hide the secrets in spoiler tags please? some of us haven't progressed far enough yet. thx

really though, I love the idea of a unified ammo here. not having to deal with all the different types of ammo just makes it so much easier to run and gun, you know? oh. loving that music btw. so awesome to have linkin park write the soundtrack.

Spent a couple hours with Dishonored and I like it, but don't love it. I read in a review that the stealth felt "squishy", and that's probably the best description. Having no real indicators of whether or not you're actually hidden can make for some frustrating quickloads when a guard inexplicably spots you crouching behind that barrier from 50 yards away (while the one three feet from you is completely oblivious). This happened on a couple different occasions tonight, and was rather annoying. I was trying to go the all-stealth route, but accidentally shot a guard in the opening area. Oh well. I'm going to try to be stealthy for the most part, but won't getting my hands dirty if needs be.

I'm also not crazy about the game engine. Has that same rather bland Bethesda look, like I'm playing a Thief mod for Skyrim. That's just personal preference though (I felt the same way about Fallout...it's simply an apocalyptic mod for Oblivion)...I've never been a big fan of that particular style.

Still, it's about as Thief-y as we can expect and is pretty entertaining. Just hoping it clicks a bit more once I get a better handle on the stealth mechanics.

Spent a couple hours with Dishonored and I like it, but don't love it. I read in a review that the stealth felt "squishy", and that's probably the best description. Having no real indicators of whether or not you're actually hidden can make for some frustrating quickloads when a guard inexplicably spots you crouching behind that barrier from 50 yards away (while the one three feet from you is completely oblivious).

You can actually unlock a ďspellĒ that will show you sight range of guards when you use it. I agree though that a true indicator would have been a great addition to the game. That and the missing option to equip two offhand items instead of one + sword are about my only complaints with the game though.

Spent a couple hours with Dishonored and I like it, but don't love it. I read in a review that the stealth felt "squishy", and that's probably the best description. Having no real indicators of whether or not you're actually hidden can make for some frustrating quickloads when a guard inexplicably spots you crouching behind that barrier from 50 yards away (while the one three feet from you is completely oblivious).

You can actually unlock a ďspellĒ that will show you sight range of guards when you use it. I agree though that a true indicator would have been a great addition to the game. That and the missing option to equip two offhand items instead of one + sword are about my only complaints with the game though.

Yeah, I got that one. Just annoying that it has to be activated separately (and uses mana)...seems like it would have made sense to have some sort of built-in indicator.

I'm also not crazy about the game engine. Has that same rather bland Bethesda look, like I'm playing a Thief mod for Skyrim. That's just personal preference though (I felt the same way about Fallout...it's simply an apocalyptic mod for Oblivion)...I've never been a big fan of that particular style.

Not sure how you can say that considering the art style in Dishonored is very cool and it doesn't use Bethesda's engine. It's way more colorful than Skyrim and Fallout.

I'm also not crazy about the game engine. Has that same rather bland Bethesda look, like I'm playing a Thief mod for Skyrim. That's just personal preference though (I felt the same way about Fallout...it's simply an apocalyptic mod for Oblivion)...I've never been a big fan of that particular style.

Not sure how you can say that considering the art style in Dishonored is very cool and it doesn't use Bethesda's engine. It's way more colorful than Skyrim and Fallout.

Huh, I would have sworn it was the same engine. Looks pretty much the same to me, just with a few brighter colors mixed in.

Nah, that's how I knew it was safe to buy it on PS3. It uses Unreal Engine 3, which isn't known for its blazing colors either, I suppose.

Same here. No more Bethesda engine games for me in my ps3 EVER again. Skyrim was a waste in time, money and patience. Ran like ass, buggy as hell and I really never got much out of it due to that.... It's amazing how someone else ported oblivion to ps3 and was good, but Bethesda can't code very well for the ps3...