3D Voxel Art Building Environment Worlds with Unity 5

What you see here is a medieval fantastic village that i made in this course. All the steps will be show to you.

I am using Unity 3D to create the video game world.

I will start by taking modular part to create patches of grass, road pathways, and even assemble houses using walls, pieces of roofs, doors, windows, and flower pots.

It's super easy once you know how to do it, you don't need to be an artist or you don't need to be a programer.

By the way, you will get the modular parts so that you can follow along and take the fantastic worlds that are in your head and make them come to life.

Alright, welcome everyone to this course where I'm going to use Unity 5 and get some modular pieces from a great package and show you how to build a village of voxel style kind of like Minecraft but for medieval fantastic games like World of Warcraft or Final Fantasy.

If you feel like following along on your own, make sure you download the graphics pack.

What I want to do right now is a background environment like an arena but something like the ones from warcraft where people can play online multiplayer and play one against one, or 2v2, or five versus five. And basically the teat that kills the other guys wins the tournament and that's what I want to achieve here.

But before I do so the first step is to obviously create the actual arena environment, inside of unity 5.

Now i'm going to do an arena but that's not the only thing that I can do with that village I could create a village for to explore do quests like in world of warcraft. You can also build Minecraft type of games with a whole world, or even just an RTS (real-time strategy) like Starcraft .

Well we can do one village against another village of things like that.

Should you start with an empty Unity project or should you start with a custom project?

The short answer is: Both way work.

You can start of from scratch but i'm going to reuse a project I already have so that i can use premade characters to give me a good idea of scale ratios between the world we will build and the people living in it.