GWENT: Ask a Dev

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User

1) A LONG time ago you mentioned that the team had ideas for at least 2 more factions. Do you still have plans for adding multiple factions to Gwent in the future, or will it only be the upcoming one that you are working on right now?
2) Jason said on your stream, Burza, that the faction you had planned was scrapped in favour of another. Does this mean that faction will come later or will its cards be incorporated into other factions?
3) Does the team think that it's possible to make new factions with a smaller card and/or leader pool than existing ones will have after some expansions or does the team think that all factions should have a more or less equal card pool when a new faction is released?

User

I remember a while ago it was mentioned that Faction Ambassadors were working on creating new starter decks for the factions. I was waiting for them to be implemented before I invited friends to the game. Are they still a thing that is going to happen?

User

Paweł, on russian forum we've got a similar answer, but not exactly the same: it was like that: "we are not planning" (like, never. We are not gonna do that). And we concerned about that, it's a real "HOT topic" for us.
So could you tell, if it will ever happen (I don't ask when, just yes or no). I personally hate don't like yellowish strips on "premium-not-animated" cards.
Thanks in advance

User

User

I was just curious about a particular type of interaction. I was wondering why cards that are already in play that have a continuous action (mainly one that interacts with your opponents cards, ex. An Craite Longship). Why does it not active as soon as your opponent plays a card that meets it criteria to activate.

For example, when an opponent plays a 1 strength unit, why is it allowed to use its deploy instead of being shot before hand? Ambush traps work this way in taking away a played card before its deploy activates. I believe that if a card is played and is killed by an opponents previous play such as my previous example that it is actually better for the game. Because it causes you to actually play around the current board state. Where the current way with the Longship essentially makes it useless because it doesn't actually counter anything. It just deals up to 1 damage a turn when an unit is played.

CD PROJEKT RED

Paweł, on russian forum we've got a similar answer, but not exactly the same: it was like that: "we are not planning" (like, never. We are not gonna do that). And we concerned about that, it's a real "HOT topic" for us.
So could you tell, if it will ever happen (I don't ask when, just yes or no). I personally hate don't like yellowish strips on "premium-not-animated" cards.
Thanks in advance

User

Hello Pawel, after new patch I started to have issues with gwent such as drops from game when I am trying to open cegs and sometimes in the middle of game. As far as I know I am not the only one who experience such issues. Are you planning to release a patch to optimise gwent in the nearest future?

User

Hey, can we get different card arts for the Leader skins?? also, do you plan on redoing/improving some of the Leader models?? Because some are pretty bad like Arachas or Francesca, Brouver doesn't use the axe from the card art etc... etc...

User

Hey Pawel - any plans on making avatars and border viewable again during matches? I miss to represent my most favorite character / faction / border - the short moment before the matches start are too short. Would bring back some more flavor and it would do justice to those beautiful pieces of art.

User

We know next expansion is coming in March. I think I read somewhere that you will be revealing cards like it was with Midwinter patch. Do you guys plan to reveal new leaders using the same way like you did with the Thronebreaker leaders? Do you plan to stream revealing new cards?

User

This is such a minor pet peeve but I have to bring it up. The reward for reaching prestige 3 is that the GG rewards goes from 5 to 7. This means that my ore or scraps can end up on uneven numbers depending on who GG's me and how the rewards roll. This irritates me incredibly and is making my OCD act up. Can you perhaps consider switching that to reward from 5 to 10 per GG? I feel that is appropriate and wouldn't give players too much.

And for those that want if possible to ask support to remove or add 1-10 ore or scraps in order to make numbers a multiple of 5.