I made another video with that cool new webM format if you're interested - really crisp crystal clear quality, and at 60 FPS. It's only 18 megabytes too so it won't take long to download it.

Here's the link, just be sure you actually download it and open it in Chrome/Windows Media Player so that you don't get stuck using the YouTube player (which bottlenecks the crap out of the video)

What have we done this week? Quite a bit.

I added some new moves to the game (a basic uppercut that extends the basic hand combo) along with some new flips and abilities for Auto-Motion. Along with this, I finished the Auto-Slash to look more Casshern-like (which was my original goal). There's a webM below showing it's usage (download it here since the YouTube player butchers the quality), and you can see the scene from Casshern I pulled it from here. Of course, I still need that crazy effects and sounds for it to feel complete, but I'm getting there.

I've also added combat AI to the game, which could be seen in the larger video I posted above. It's actually really basic and needs some tuning - one of the major problems being that the AI is too hard, and I can generally only take out about three of them before getting killed. Which really isn't acceptable for normal mobs.

I'll be keeping the AI and intensifying it's difficulty for a few key boss fights against MORS' brother however.

Along with all of this, Daniel and I have been working on an editor for the game engine that will be providing a few tools for working with Insomnia for when we release it as an open source project. As of now this editor is called the Circadian Toybox.

The official deadline for the demo is April 30th. I will be releasing it regardless of how complete it is by then. So it'll probably be full of bugs - but that's okay, that's the point of demos. You guys can break the game and email crash logs to us at weshallwake@outlook.com so that we can patch them in later releases.