I'm not sure how I feel about every slot being a physical/magical. Sure it opens up a whole slew of new possibilities, but beforehand, the classes were more unique, and more thought had to be put in to decide which class to take. I happily like both, but if all slots are physical/magical, does it seem necessary for every slot to say that, it's a slight eyesore which I think would look better if all slots just didn't have the physical/magical text on them, as it's understood.

I like generic item slots, the distinction didn't really add anything interesting, and any time I ran up against the limit it felt more like an annoyance than a resource. Having a limited inventory of 6 slots feels like it provides enough of a limitation to work around when making decisions on what to use.

Different classes having different item slots did vary them more, but not in a way I found fun. The specific powers of a class should be the focus in the decision to play them.

If you stick with this change, the physical/magical label can be phased out, like suggested above. I'm not surprised it is still there while testing, though.

Halion wrote:If you stick with this change, the physical/magical label can be phased out, like suggested above. I'm not surprised it is still there while testing, though.

Very much this. Yes, if the slots stay as they are now we won't need a distinction so the graphic difference is arbitrary. The system still carries the legacy of that difference in case we end up undoing the change.