Each level (after the first ones which are quite easy) are designed so you should use a particular strategy. Going with another strategy will inevitably lead one down the "try, fail, try, fail" route. But finding the right one can be very rewarding.

Each level (after the first ones which are quite easy) are designed so you should use a particular strategy. Going with another strategy will inevitably lead one down the "try, fail, try, fail" route. But finding the right one can be very rewarding.

Starting to look like I'm the only person thats actually used multiple strategies to complete levels. Its easy to fall into bad habit strategies like missile launcher or cannon spam. I completed the game on normal without even using half the weapons before going back to try out some of the more difficult to place towers

I've been trying different approaches too, and I've gotta say, I was surprised at how wellsome of them worked, when I was thinking they wouldn't work at all. An upgradedvulcan can work wonders. What caught my with surprise after the first few levelswas that I actually had to think. A bit more than I anticipated. haha

I have played right throughout the campaign and found it challenging but fun until the hardest difficulty. Unstoppable..

This difficulty made me stop playing the game. Don't get me wrong.. it was probably only the last 2,3 maybe 4 missions when i finally said yea stuff this. You soon realise unlike many other great tower defence games where generally if you are smart enough with your placements etc you can still scrape a win on a hard map. Unstoppable gorg on the other hand has generally only 1 possible way to beat the last few missions. If you do not do it that one particular way, you lose.

This was the only annoying thing i found. I like to be different and creative, finishing different maps with various startegies. The last few missions on "unstoppable" do not allow you to do so. Apart from that it is still a great game.

You can use different strategies its just difficult to place some towers effectively or they may require a bit of micro. First playthrough I just used vulcan, cannon, missile launcher and the laser as my only offensive weapons. Missile launchers are effective against anything when upgraded and have massive range so that was the cause for the bad habit of repeat setup.

It wasn't until going back through I actually realised how good other towers can be, the challenges taught me how good the bombs are as well either for collector start then nuke the first wave, making up for any holes on your tower effectiveness or slowing down big targets.

The rotating beam is probably the hardest to use but if its positioned well it has amazing crowd control. Same for the electric fence. The poison missile has surprisingly high damage output once upgraded especially combined with a webber. The only thing that didn't really seem viable in the end was the black hole. Doesn't last long enough to be anything but a last resort and its better to just take a slow bomb to give your towers more time to shoot.

I finished the game on 2nd hardest dificulity on all maps, first maps on 1st, I dont think it was all that hard. The trick is to use those damn orbits a lot, also some ships are practicaly immune to some satalites. Once you get those things it is not all that hard.

I finished the game on 2nd hardest dificulity on all maps, first maps on 1st, I dont think it was all that hard. The trick is to use those damn orbits a lot, also some ships are practicaly immune to some satalites. Once you get those things it is not all that hard.

Actually 3rd highest, you have not completed hard.

There is Unstoppable.Hard NormalEasy

Saying the game is not hard is ridiculous, maybe not on normal or easy. But on hard and unstoppable is sure is one of the hardest tower defence games ive ever played and i have practically played them all..

This game is without a doubt the most challenging i have played in the genre. You can complete it, but you also waste a bit of time on trial and error.