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FYI Adobe Lightroom will compress the pics but still keep best possible resolution. There are other tools but this one is straightforward to use and the full version is free for 30 days. I’m a creative photographer and use it all the time.
To change picture size - import pics first. Then select pics to change, click Export (bottom left corner) and under File Settings / Limit File Size To, put in the size you want. You can also clean up the white balance and tone to take out that yellow tint.

Guadalcanal is awesome.
I have worn out the dice box does anyone know where to buy replacements?
Although I do love this game I must confess that the box got most of the wear and tear from me using it as my main rolling method for global.
It is great to be able to roll up to 12 dice for different units. If you have 4inf, 2 art, 3 tanks, 2bombers we do one roll in the box. First 2 dice are infantry, next 4 are artillery and upgraded infantry, next 3 are tanks, next 2 are bombers, and the last die is disregarded.
Much faster and great anticipation revealing the dice.

@Wakrob:
As per my play with A&A1940 Europe, I feel Axis has it very rough in the Global version.
Our game-
G3 takes London after obliterating Brit navel presence in the first two turns. I hadnt realized how many planes could get there.
Japan chooses not to go to war with anyone but Russia until J3.
Italians rolled bad in almost every engagement.
I think slow rolling Japan might have been a bad idea. The money it prevented US from getting seemed more than offset by the easy Dutch/ANZAC National Obj bonus’ the allis got. And Italians never had much luck, Cairo never fell.
But you’d think taking 35 IPC’s from London and pretty much locking UK out of the game on the western hemisphere should be an easy win.
Germany staled out in Russia after taking Leningrad. US eventually staged 7 full transports, 2 full Carriers and a Battleship off Gibralter. Germans 4 Fighters and 4 Tact Fighers guarding London decided to strike first at the fleet and failed. US takes back London next turn easily. Axis player concedes at 1:30am in the morning after about 7 turns.
German had held London for about 4 turns.
My opinion stands that Axis have it very hard in this A&A version.
Wak
ARGH!!! You had the game man, you had it! If Germany can knock England out of the war it is very difficult for the Allies to come back from it. Attacking the US navy from England is difficult if not impossible since they can build twice the amount of IPCs you’re making every turn in the Atlantic. You had 8 planes in England, all you had to do was shuck enough infantry there to defend it and you’re golden. Let the Americans be the ones sinking tons of money into transports to retake England while you’re already sitting pretty with your own transports and tons of inf from W. Germany to reinforce. With 8 planes as defense those 7 loaded transports would have had no chance if you’d had a stack of 10+ infantry present.
I’m guessing sorry-bitch-ass Italy was in danger so you felt you had to attack in the Atlantic to save them. It was easier to me to defend against the US Gibraltar threat by reinforcing Italy with my own inf/tanks from W. Germany fora few turns until they get enough infantry made to hold the capital.

The polling shows an axis favorite as of right now. 4 people voted axis strongly 8 axis slightly 8 allies slightly.
A sub bid for UK makes UK1 smoother against italy sz97. I don’t play LL games without that bid, I’ll just take axis or do something else.
Bidding is a ritual that decides who plays what, so bidding for allies makes sense.

I agree with a post that Mashmallow posted earlier, there is no guarantee that you are going to get that NO for a clear med, you should not even rely on that one. The Italians have so many uses, on the ground, with actual IPC earning territory’s that those planes can be used for, you need to weigh out their impact in the med versus potentially taking Egypt, steam rolling Greece, building an actually strong can-opener force in Russia, and even Protecting Rome.
The last few games that I have played, when I am the Axis, I get my Italian partner to seriously evaluate the Taranto raid force. If it is the max force possible, and the UK is totally on point, I say scrap the scramble, focus on more attainable objectives. As a German player, I sure as hell don’t want to burn the Luftwaffe on an air vs naval clean up battle G2, where I can lose guaranteed safe hits against Russian ground troops once Barbarossa commences. On the other hand, If the UK doesn’t bring the max force down, or they don’t make a move to middle east with SA and India navies / units, and Italy looks like they might have some time to maneuver for a few rounds, then scramble all the way. I have seen games were Italy won the Taranto raid, and from then on became unstoppable in the Med, which in turn leads to Germany being able to achieve their full potential, and results in an Axis victory.
Italy unfortunately has to play the game, or at least start the game, being completely on board to support the Germans in whichever direction they plan to strike. A strong Afrika campaign with Italian air power can lead to Italy generating sufficient IPCs to gain a bit more control over their destiny. A successful Italian campaign in the middle East, or as a can-opener can have the same impact. Italy with zero navy, and zero air force, means they might as well stockpile Rome and prepare to defend Europe, there will be no expeditionary force.