I recommend playing a popular RPG game and taking note of what makes it fun etc that your game currently doesn't have, then you can more easily be inspired and keep a list of things to add to your game. I'm not saying to copy off stuff from other games, but to try and see what systems are in place that are crucial to the game that you haven't thought of yet. Otherwise, good luck!

I recommend playing a popular RPG game and taking note of what makes it fun etc that your game currently doesn't have, then you can more easily be inspired and keep a list of things to add to your game. I'm not saying to copy off stuff from other games, but to try and see what systems are in place that are crucial to the game that you haven't thought of yet. Otherwise, good luck!

I am not really a big gamer, do you have any recommendations for games to try/

That is for you to decide. What they are are popular games of the RPG genre, with tried-and-true features that a large amount of gamers find fun, and hence makes these games popular and successful. Basically role models for other games. You should at least watch someone play it (them) on Youtube, would be worth your time in inspiration.

They're similar in the sense that they are very popular RPGs, however they are not in two-dimensional orthographic.Bastion is 2D isometric, whilst skyrim is 3-D first-person.Titan Quest and Path of Exile are Diablo-likes, and as such are also 3-D.

Another game to try is Dont Starve. Its 2d, and you craft items objects, collect resources, build farms, gear, traps, walls, cooking pots ect.It gave me alot of inspiration for my current project. Im not sure how much of the "living off the land" and survival gameplay you want in your game but its worth checking out.

EDIT: Reading your first post again, it does seem that your planned feature list focuses on things like crafting and world systems like animals ect, you should really check Dont Starve out.

Maybe give us a more detailed description of the type of game you want and we can suggest things to add, for instance, the reason your project stood out to me is because it also has crafting. im currently busy with a 2d RPG that has crafting, building fortifications/shelter, and is open and sandboxy.

Another game to try is Dont Starve. Its 2d, and you craft items objects, collect resources, build farms, gear, traps, walls, cooking pots ect.It gave me alot of inspiration for my current project. Im not sure how much of the "living off the land" and survival gameplay you want in your game but its worth checking out.

EDIT: Reading your first post again, it does seem that your planned feature list focuses on things like crafting and world systems like animals ect, you should really check Dont Starve out.

Maybe give us a more detailed description of the type of game you want and we can suggest things to add, for instance, the reason your project stood out to me is because it also has crafting. im currently busy with a 2d RPG that has crafting, building fortifications/shelter, and is open and sandboxy.

I originally planned for it being a game like Don't Starve although I could never create enough things for the user to do so I transferred the game into more of an RPG type. I really want the game headed into an RPG direction with quests and stuff, maybe some free roaming experiences but not for too long.

HEy guys sorry that I haven't had any updates in a while, but I have one question before I start getting into some coding tomorrow, should I make resources(trees and ores) regenerate overtime? Like after 2 minutes that certain resource will reappear as long as your are not in a spot where you can view the resource re spawn, somewhat like runescape but a little different. I'll really try and get stuff done tomorrow I have a good plan ready. Thanks guys

HEy guys sorry that I haven't had any updates in a while, but I have one question before I start getting into some coding tomorrow, should I make resources(trees and ores) regenerate overtime? Like after 2 minutes that certain resource will reappear as long as your are not in a spot where you can view the resource re spawn, somewhat like runescape but a little different. I'll really try and get stuff done tomorrow I have a good plan ready. Thanks guys

This sounds like a good idea to me. I think this will be a good update once I finish it, I'll be adding some cool stuff

In your base resource class, have a regen value of X. Make all regeneration a factor of X (So X/2 to regen in half the time, X*2 to regen in twice the time). This should make tuning the overall game speed much easier in the long run, you just change X rather than tweaking potentially hundreds of objects.

Could anyone make a cool fire effect with the libgdx particle editor for me? Mines not coming out too good... I will probably use it though if no one else could make one. it would be really appreciated if you could!

Finally an update for Lode Scape!!!!!!!!!!!!!!!!!!!!!!! Well here it is!

Lode Scape 1.1.4- Added mobs which can follow players once attacked (creeper) (will respawn during night)- Display food level and cash in inventory- Food level can affect health- added pigs which drop raw meat (will respawn during day)- added coal for furnace fuel (with regeneration)- Updated inventory (no longer have items that aren't currently in the game)- Press 'L' to eat food- display current level (xp) in inventory- Food level not affected until you finish the tutorial since you dont have the ability to obtain food before that- Fixed some bugs that occured when trading fish for money- may be other things I did not add...

I really need your opinion on this guys. Game development for Lode Scape has slowed recently largely because I am lacking ideas of things to add. Thats where hopefully anyone who has tried this game or watched this thread can help. I need a plan for future development of this. What would make this game really worth playing for more than just 5 minutes of messing around with it? I have been trying to think of something that would keep users interested for a while but nothing came to mind. A well written plot story may be good but thats not really what I am looking for in this game. I like the idea of free roaming (like minecraft a little) but I am not sure how I can truly implement that into Lode Scape. I don't want to have this game die out, I have worked too hard and learned too much during this to let it happen. Any suggestions are welcome. Thanks guys

The player could build certain things to help out the town and/or get currency out of it.

You should try out Harvest Moon and get a few ideas from it. I think there are a ton of ideas in that game that can be pushed over here. Also, you should try Animal Crossing as-well, there are good ideas in that game too.

The player could build certain things to help out the town and/or get currency out of it.

You should try out Harvest Moon and get a few ideas from it. I think there are a ton of ideas in that game that can be pushed over here. Also, you should try Animal Crossing as-well, there are good ideas in that game too.

hmmm maybe I am just not liking this game as much anymore. Nothing really makes me wanna work on it. or maybe I just need a good idea for it.

Man, I hate it when I have that feeling of not knowing what to do next. Of course, if we knew what game element would keep a player interested in a game infinitely, I think we would have built a game with it already. With that being said, I don't mind giving a few suggestions...

1) Story: This is the best way to engage a player in an RPG hands down. There has to be a source of conflict within the world, something you are striving for. Something that you are trying to achieve. Your game is one of the few to have day and night cycles, so maybe you can incorporate building up your inventory by day, and fighting during the night. It doesn't necessarily need to be zombies, but it will help your mechanics fit into the game world a bit.

2) Quests: This is more on the MMORPG side, but it is an honorable mention. You can have mini-games and side missions that will engage the player and help him collect more items. As long as there is good reason to go on the quests, people will navigate to do them.

3) Collectible Items: I am a big fan of game that allow a slight bit of customization. Especially if that customization does a bit to help alter game play in some way. If side missions and quests are worthwhile to receive special types of these collectibles, and these small collectibles help me win the game in a new way. I really like searching to find the best combination of items to fit my fighting style.

Yes, this is a very vague list. However, the way to keep a player interested in completing your story is to be invested in your story. You need to create a source of conflict, and have the player be part of the process of fixing that conflict. The measure of all games is finding different ways for players to deal with problems. If all else fails, make a story about a conflict within your own life and bring it to life through the characters you have.

Thanks for the input @ctomni231 . I think I am going to have to create a story for this. I have never been a good creative writer but hopefully now that it doesn't count as a grade I could think of some good ideas...

Would anyone be willing to write some type of story to this? I think its time I finish this game, and I want to finish it right... I don't want to leave it at a dead end. I'll continue to think about it and such but I have a good feeling it won't get me anywhere...Maybe even a way to make this into a minigame... I don't know....

Decided to take a break from all this game dev, and have been making some Minecraft Bukkit plugins. Its honestly a lot of fun. I don't miss hunting down graphics or making my own and I have even been getting payed to make others plugins. Lots of fun.

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