Alpha Protocol - Interview @ GameSpot

GameSpot AU has a general interview with Obsidian's Matthew Rorie on Alpha Protocol from late last week:

GS AU: How will the RPG element of the game affect story? For example, will completing one scenario one way affect the main storyline down the track?

MR: Reactivity has been the driving force behind Alpha Protocol since very early on in the design. With the multiple outcomes that we provide to all of Mike's choices, it would be difficult to imagine Alpha Protocol without the amount of reactivity that we've thrown in.

So, you'll notice as you play through that characters you come across will react to all of your choices. Other characters will react to things like the character background that you've chosen, your choice to kill or bypass enemies, your interactions and relationships with other major characters, choices you've made in other parts of the world, and, of course, how you engage them in conversation.