Rapha and DaHang of Team Liquid reign supreme on DreamHack Winter! They've overcome team AMD featuring Cooller and Toxjq with superior teamplay, aim, insanely poor tactics by AMD during last 5 minutes of 2nd map and heavy Eisen turret bug abuse across all the maps.

Even though intentional abuse of bugs is forbidden by DreamHack rules, they blocked the shit out of item and powerup pickups for team AMD each time they could.

the bug you're talking about is that if enemy puts a turret on a item spawn point then you cant pick up the item? i think i saw cooller on awoken trying to pickup quad, he stepped on it like two times and didnt pick it up, then started shooting it. Then rapha came in, killed cooller and took quad for himself. Didn't realise that was intentional from liquid. Yet, i dont really follow QC, so i was surprised by that situation and my first thought was that it bugged out :D

its a bug (that either was intentionally left when they introduced eisen because they liked the possibilities it opens up or was too incompetent to fix) and teams have been abusing that heavily. But it is something that goes against the fundamentals of quake in my opinion but I am out of fucks I give about QC.

It's a bug, but devs are gonna retroactively pretend it's working as intended, they have no choice.

Therefore, it's not bug abuse. Beside, honestly?

Everyone knew about that, everyone and their mothers. This is not like the elder bug.

For Cooller and Toxic to be fooled by that basic shit speaks volume about the trash tier level of tdm in quake champions.

They have an average age of 40 and they're the second best team, acting like they've never watched a rapha/dahang stream (nor anyone else's for that matter) and like they aren't aware that quad should actually be contested sometimes since it does big boo-boo?!

Come the fuck on. Toxic and Cooller deserved to lose. It's a shame they even got so far, Dahang+Rapha is the only decent team.

This is the best the scene has to offer, two senile players 10 years removed from their prime who can't even communicate properly with each other and play tdm like its pub online FFA.

Why are you so mad, where do you see anger? English is not my first language so maybe the structure of the sentences suggests that, but i think you're mostly misinterpreting or projecting, the tone of the message was supposed to be snarky, the age hyperbole that you also missed suggests maybe the problem is on your end?

They've mentioned in a dev stream before Eisen was added that sentry was similar to the one in Team Fortress 2 but a lot less dangerous. Anyone playing both games can see that they've shamelessly copied the idea from there (i mean, they're not even denying it).

Placing a sentry or any other building in TF2 on a item spawn point will block pickup. Has been that way since 2007 and that is not considered a bug.

If anything, quak's turrets is a carbon copy of Overwatch's Torbjorn's turret, just very much dumber and slower.

Also this is not a case of a hitbox engulfing another one, that wouldn't be considered a bug.

This is the case that the turret's hitbox can touch one pixel of the item's corner, and you can walk inside the powerup/item but you won't absorb it. It's like just touching one atom of it turns off its ability to be interacted with.

The effect of covering spawn point and preventing pickup is the same which is the main point i'm making (i'm aware the rest of the differences and similarities between the two..they're not really relevant to the topic).

Would you care to link me up to that one pixel covering an item that prevents pickup please?

I do not see how it is a bug. It is not a coincidence that yourself and teammate can get an item that a friendly turret is on top of, but your enemy cannot. They have to kill the turret first and can't just walk through it.

Is it a bug when walking into an enemy totem does damage to you, but you can walk right through a friendly totem? I feel like it would be even more strange if you could walk straight through an enemy turret.

Regardless, teams could have banned Eisen and it was in practice for weeks upon weeks prior to the tournament. This was not unexpected.

If you do not like the mechanics of the champion, that is completely separate from whether it is a bug or not.

1) totems work exactly as intended
2) if you are physically blocked by turret from touching item you can't pick up it – nobody complains about it
3) if your are touching item but still can't pick up it because enemy turret somehow touching it too – it is obviously a bug
4) such behaviour of turret was not well known at least to tox and cooller, so it was unexpected to them and you abused it!
5) your victory is dirty and undeserved!

By logic, the event of being "fooled" could only have happened ONE SINGLE TIME, after which it will be obvious and learned that yes, turrets touching items block their pickup.
So that's a 1 map, 1 item situation. Hardly changing the outcome of best of three finals.

How would a team know the insight of their opponents to such details? They can't know.
Going a little deeper, It would be downright stupid to find out something like that and not use it because 'it could be possible the opponent does not know', only to then see yourself on the receiving end of said finding. Calling it abuse and dirty isn't giving the situation justice.

A better example would be, if you find spots on a map where explosives do not do damage (as was/is the case with many QL/QC maps) do you purposely not stand on that spot because the enemy possibly does not know about it?

How can a player discern if this is intended or not? Only posibility I can think of is talking to the developers first, but they wouldn't have the time for a hotfix anyways. Only fair gesture would be to tell everyone about this finding, but again, you don't know if opponents wiill do the same, or rather have some other things up their sleeve they are not telling you about - prisoner's dilemma

It is a bug when placing even 1 pixel of turret on item spawn blocks you from picking it up even tho you're STANDING on it. Feel free to check vods of your finals game on awoken and how cooller stood on quad and couldn't pick it up.

Your totem comparison is just you playing stupid. It's 2 completely different things.

And anyway, I'm not saying you two didn't deserve the win, you outplayed every team out there. I just think it's pretty fucking sad to abuse bugs, even more so when it's clear you're twice better than the next best team.

Whether or not it was a bug/intended to be one or not or some "Fancy" mechanic.

The better team won.

What's the problem?

"It's abuse!"

Na, it's smarts. The same goes to fighters who keep a track of their enemies and if they've injured themselves in the last few months in case a bout comes up, so now they know they can target those weak points to assure a better chance at victory.

So again;

Bug/Intended or fancy mechanic?

The better team prepared well and stomped their enemies.

Also.

The people who supposedly have zero fucks for QC let alone Quake as a franchise seem to be the most emotionally upset about the games current state. Just let the devs carry on fucking the game up. It might be a good time to find another game to support. ESR is just an echo chamber of somewhat good ideas completely neglected by the only folk who can actually fix the game.