@DG how so? Most likely it will be superseded by the next Xbox so unless MS are going to allow some sort of upgrade path (not likely) or make the X the base for next gen (possible given the idea of a "family" of devices) getting an X to future proof does not seem like a good idea.

News

Fox Confirms Alien: Isolation 2 is Not in Development

When FoxNext revealed Alien: Blackout, fans were swayed by the fact that the next big Alien gaming experience would only be a mobile game. The stigma around mobile games in the gaming industry was ignited with Activision Blizzard's unceremonious announcement of Diablo: Immortal, so it came as a bit of a surprise that Fox opted to go down the mobile route. Fans were hoping for a sequel to the beloved Alien: Isolation, though Fox quickly shut down rumours of Blackout being a true sequel. Now, Fox has confirmed that they have no plans to develop a sequel.

In an interview with Variety, Vice President of external development at FoxNext, TQ Jefferson, stated that they don't have anything planned for a sequel to Isolation. "[It is] not that binary… There are a lot of stories we can tell in the franchise," said Jefferson. "We can tell more stories about Amanda Ripley without it being an Isolation game."

This should be reassuring news as it means that Amanda Ripley's story can continue without the subtitle of Isolation. However, seeing as Blackout is also somewhat of a continuation of Amanda's story without actually being a sequel (confusingly), then we might be looking at a different subtitle entirely if they do decide to develop a true sequel to Isolation.

When asked about Blackout's comparison to Diablo: Immortal, Jefferson also had this to say:

"I can see some people making a connection between Diablo and this, but I think it’s a bit of a leap... The Diablo backlash was focused on free-to-play and mobile, our game is a premium mobile game where you pay one price and you’re done. It’s a contained experience."

This isn't to say that Blackout will be void of micro-transactions if it will just be a "pay one price and you're done" type of experience, but it seems likely that the developer will only have gamers pay one price and exclude any form of additional payments in-game. It's a slightly better model than Diablo: Immortal, but it still begs the question why they decided to develop a mobile Alien game in the first place, knowing that fans were expecting a more traditional triple-A Alien title.

If you do want to give Blackout a try, it will be available on most mobile App Stores at the end of the month.

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@Lurch they are marketing it to whoever will buy it. There is still some brand recognition with that character and certainly some of the 2.1m will want to try this out just to see what they do with the character/how it may or may not tie into Isolation. As for the rest, just the Alien brand will pull some in to try the game

@Magius - I hear you but then why use Alien Isolation and Amanda Ripley as a springboard into these games? If those 2.1 million survival-horror fans have nothing in common with the 620 million potential Chinese mobile players (probably upwards of 1 billion if you consider all of SE Asia), who are they marketing to and why?

Meh, PR-friendly bollocks that answers half the question and deflects. I'm sure most Alien Isolation fans enjoyed Amanda Ripley as the protagonist, but it was the gameplay mechanics, authenticity of the world, and incredible sense of immersion that people loved. People don't need Amanda Ripley to enjoy another Alien Isolation-type game, they want a sequel that builds on the mechanics and visual design of the first (i.e. not a mobile game or MMO-ish shooter).