Adventure Info:
Player Level: 26+
Difficulty: 4/10
Number of Players: 2
Duration: 4 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 195 gems

This guide is based on a single player doing everything in this 2-player adventure.
A suggestion for when to sell the lootspot is included below, under garrison position G6.

You need to send troops 5-7 times.

Eleven versions are presented below, for the following minimum number of needed generals and troops and with the following lost troops. If you do not have a veteran general, nor any cannoneers, you may want to send at least four generals to avoid having to wait for those committing suicide to recover.

One ANY general with Longbows, no blocks

Units needed, average: 1001R 199C 31LB (1231 units)

Units needed, maximum: 1179R 199C 31LB (1409 units)

Units lost, minimum: 744R

Units lost, average: 999R

Units lost, maximum: 1179R

Two ANY generals with Longbows, using one 1R block

Units needed, average: 987R 199C 31LB (1217 units)

Units needed, maximum: 1162R 199C 31LB (1392 units)

Units lost, minimum: 734R

Units lost, average: 985R

Units lost, maximum: 1162R

One ANY general with Longbows, no blocks

Units needed, average: 931R 187S 199C 31LB (1348 units)

Units needed, maximum: 1022R 187S 199C 31LB (1439 units)

Units lost, minimum: 714R

Units lost, average: 929R

Units lost, maximum: 1022R 2S

One ANY general with Crossbows, no blocks

Units needed, average: 929R 187S 199C 23XB (1338 units)

Units needed, maximum: 1020R 187S 199C 23XB (1429 units)

Units lost, minimum: 713R

Units lost, average: 927R

Units lost, maximum: 1020R 3S

Two ANY generals with Longbows, using one 1R block

Units needed, average: 917R 187S 199C 31LB (1334 units)

Units needed, maximum: 1005R 187S 199C 31LB (1422 units)

Units lost, minimum: 704R

Units lost, average: 915R

Units lost, maximum: 1005R 2S

Two ANY generals with Crossbows, using one 1R block

Units needed, average: 915R 187S 199C 23XB (1324 units)

Units needed, maximum: 1003R 187S 199C 23XB (1412 units)

Units lost, minimum: 703R

Units lost, average: 913R

Units lost, maximum: 1003R 3S

One BATTLE HARDENED general with Longbows
Two NORMAL generals, using one round block and one 1R block

Units needed, average: 876R 187S 244C 31LB (1338 units)

Units needed, maximum: 988R 187S 244C 31LB (1450 units)

Units lost, minimum: 683R

Units lost, average: 873R

Units lost, maximum: 988R 2S

One BATTLE HARDENED general with Crossbows
Two NORMAL generals, using one round block and one 1R block

Units needed, average: 874R 187S 244C 23XB (1328 units)

Units needed, maximum: 986R 187S 244C 23XB (1440 units)

Units lost, minimum: 682R

Units lost, average: 871R

Units lost, maximum: 986R 3S

One BATTLE HARDENED general with Cannoneers
Two NORMAL generals, using two round blocks
187 soldiers are needed only if you want to save 2R on the attack on trap T15.

Units needed, average: 594R 2M 1S 244C 87K (928 units)

Units needed, maximum: 669R 11M 187S 244C 87K (1198 units)

Units lost, minimum: 456R

Units lost, average: 591R

Units lost, maximum: 669R 11M

One VETERAN general
Two NORMAL generals, using two round blocks

Units needed, average: 645R 168S 244C (1058 units)

Units needed, maximum: 726R 168S 244C (1126 units)

Units lost, minimum: 453R

Units lost, average: 643R

Units lost, maximum: 726R

One VETERAN general with Cannoneers
Two NORMAL generals, using two round blocks

Units needed, average: 516R 6M 1S 244C 179K (946 units)

Units needed, maximum: 574R 9M 1S 244C 179K (1007 units)

Units needed, average: 516R 6M 26E 244C 166K (958 units)

Units needed, maximum: 576R 11M 26E 244C 166K (1023 units)

Units lost, minimum: 405R

Units lost, average: 514R

Units lost, maximum: 576R 11M

This guide includes two optional round blocks of method 2. One of the round blocks can also be a 1R block of method 1.

Move one veteran general and two normal generals to garrison position G3:

Position A: NORMAL general

Position B: NORMAL general

Position C: VETERAN general

Please note!
When sending general A to camp 6, the game will tell you that trap T5 will intercept. This is however not the case.
General A will enter the red influence area of camp 6 before entering the area of trap T5. Thus he cannot be intercepted anymore.

Move your best general and any other general to the following placements within garrison position G4:

Position A: ANY general

Position B: VETERAN general or ANY general

First, attack the two eastern-most towers 9, one at a time (they won’t intercept each other):

Tower 9) 30 Longbowman DesertersANY general: [100C (-)]

Tower 9) 30 Longbowman DesertersANY general: [100C (-)]

Now, the road is clear to enter the northern walled in area.

If you do not have a veteran general, nor cannoneers, you will need to send two waves to kill camp 11.
In that case, move an extra general to garrison position C (he will be sleeping for 4 hours in a while):

If general A is a normal general, camp 10 will be destroyed first.
If general A is a fast general, the last tower 9 will be destroyed before camp 10 and that general will attack the same camp 10.
In either case, general A will return unharmed to his garrison when camp 10 has be destroyed by general B.

Garrison Position G5 (Camp 18)

NB!
If you are using round blocks, you may move your generals closer to the targets in order to keep the marching distances shorter.
The alternative Garrison Position G5 is shown in the spoiler below:

All garrison setups have been simulated at least 5000 times, using this simulator.
Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.

All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times…

All round blocks have been optimised using Andelar’s TSO battle simulator V1.0.1 and double-checked using this simulator.
The durations of the blocks and attacks are based on this post.