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Hotfix 1.2.5 – February 28th, 2019

Dear Pathfinders,

As per usual, even while working on our new DLC “Varnhold’s Lot”, we kept improving the base game according to your feedback and suggestions. Most of the team are now busy with our next big patch - version 1.3, which we hope to push out in March. In the meantime, we hope you enjoy this new hotfix. The release date for our 3rd DLC will be revealed later, however, we can tell you that some of our developers have been working on it for a while now.

Please, pay attention that the size of this update is quite big because it includes the content of the DLC. Sorry for the inconvenience!

Also, please be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas
At the Rushlight Tournament, some of the NPCs had incorrect visuals (females appearing as males, etc.). Resolution: fixed.
There was no fog of war in the "Goblin Fort" area. Resolution: fixed.
Some mischievous fey have once again stolen the body of a dead woman at the "Swamp Witch's Hut" area. Resolution: found them and convinced to put the body back where it belongs.
It was impossible to talk to Nyrissa once she had been in a fight at the "Everblooming Flower Cradle" area in the First World. Resolution: fixed.
Sometimes when moving between areas, some random point in the fog of war would become revealed. Resolution: fixed.
The camera no longer gets stuck outside the play zone at the "Poachers' Hideout" area.

Quests
The "On the Edge" quest didn't show as completed or failed in some cases. Resolution: fixed.
The "Go to Pitax" objective of the "War of the River Kings" quest now correctly completes after entering Pitax.
If saved, Nilak could disappear upon the completion of the "Flintrock Grasslands" area, making the player fail Amiri's companion quest. This happened in some cases when the player had previously completed Tristian's quest "Betrayer's Flight". Resolution: fixed.
In the quest finale at the "Flintrock Grasslands" area, after loading the game, Amiri could come to the player and start the wrong dialog. Resolution: fixed.
In some cases, the Hellknight in the quest "Feast of Nails" could interrupt the dialog and leave. Resolution: fixed.
Kalikke would incorrectly not terminate her romance with the player if one of the Sweet Teeth died or if the player sacrificed them to save the sisters. Resolution: fixed.
Members of the player's party could get stuck when walking on the walls of the Adamantine Shield Fortress. Resolution: fixed.

Kingdom
The "Problem with Taxes" and "Letter from Brevoy" kingdom events could get stuck in an uncompleted state if they began on version 1.0.9 of the game. Resolution: fixed. For good-aligned characters, Oleg will not be taxed twice, and a project allowing to rebuild the road ro Restov will appear. For neutral-aligned characters, Oleg's Trading Post will become a part of Restov, and a project allowing to improve diplomatic relations with Restov will appear. For evil-aligned characters, the barony's army will intervene at the trading post, and a project allowing to improve local fortifications will appear.

Classes & Mechanics
The Holy Lance ability from the Good Domain now works correctly.

Miscellaneous
Punctuation marks had disappeared from the Chinese localization of the game. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Hotfix 1.2.5d – March 1st, 2019

Dear Pathfinders,

Here's a quick fix for two DLC-related issues:
When playing "Varnhold's Lot", a camping encounter could happen that breaks the game. Resolution: fixed.
When importing the results of the DLC into the main campaign, the import window would only allow the player to choose the last save file. Resolution: fixed.

Hotfix 1.2.6 – March 6th, 2019

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas
- Nyrd Zottenropple didn't start a dialog with the player in the area "The Menagerie". Resolution: fixed.
- Nyrissa could botch the resurrection of Tristian, Kalikke and Kanerah in their respective Tests of Loyalty and start talking to their lifeless bodies. Resolution: fixed.
- Some players could get stuck in the kobold's cage on the first level of the dungeon under the Old Sycamore. Resolution: fixed.

Quests
- During Jaethal's second companion quest, "Chase My Shadow", siding with Enneo in the final dialog would result in a fight with an unkillable Jaethal. Resolution: this time, she won't be coming back (hopefully...).
- The quest "An Amusement for the Nobles" could, in rare cases, end up with the hunt becoming unfinishable because of the dialog with Jamel Visser. Resolution: fixed.
- During the "Investigate My Death" quest, at the "Thorn River Bank" area, the camera would pan outside the map bounds. Resolution: fixed.
- The global map encounter that starts the second part of Tristian's companion quest ("Saving Grace") would not happen if the player already completed the quest "War of the River Kings". Resolution: fixed. If you have already finished the latter quest, but not the "Against All Odds" quest, the encounter will happen while travelling on the global map.

User Interfaces
- If a character was standing in snow, snow would also be visible in their inventory screen. Resolution: fixed.
- In the class progression screen, some of the previously chosen abilities didn't display correctly. Resolution: fixed.
- In some cases, when there was only one character left in the party, the interface would incorrectly display who will be passing a skill check (i.e., during dialogs). Resolution: fixed.

Items
- After loading the game, shields' descriptions could stop showing their proper qualities (such as enchantments, etc.). Resolution: fixed.
- Owners of the Ring of Circumstances could only activate up to 3 abilities at the same time, instead of 4. Resolution: fixed.

Miscellaneous
- Hired dance instructors for centaurs to make their attack animations look less stiff and more natural.
- Audio: party banter voiceovers in DLC2 didn't playback on the Global Map. Resolution: fixed.
- Last Azlanti saves could in rare cases get overwritten when starting a new campaign in Last Azlanti mode. Resolution: fixed.

Hotfix 1.2.7 – March 20th, 2019

Dear Pathfinders,

apart from the usual fixes, we are happy to announce the release of a new free DLC, "Arcane Unleashed"! A selection of mighty spells, a scroll merchant for your capital, and even a new pet - check it out for yourself! You can download it straight away if you like what you see:https://store.steampowered.com/app/1...ane_Unleashed/

Please, be aware of plot spoilers in the description below (in the Quest and Area sections)!

Areas
- When returning to Lostlarn Keep in the main campaign, if Varn's General is alive and guarding the portal, the player could receive the sword that the General is using in the cutscene. This wasn't supposed to happen. Resolution: fixed.
- In very rare cases, interacting with the fog in the "House at the Edge of Time" area could lead to incorrect behavior of said fog. Resolution: as a temporary measure, we've added a way to restore the fog's function. You can trigger it by changing floors in the House at the Edge of Time.

Quests
- Certain kingdom conditions can lead to a decreased chance of random encounters on the global map. This had the unintended side effect of making it too hard to find your throne in the "Runaway Throne" quest. Resolution: now there is a kingdom event that will disclose the throne's location if the quest hasn't been completed after a while.
- In Pitax, the quest log didn't follow the progression of the main quest properly. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Patch 1.3 - April 1st, 2019

Dear pathfinders,

Patch 1.3 is live! It includes numerous bugfixes, new interface features and various gameplay, visual and localization improvements. Last but not least, it delivers a huge quality of life feature that we've been working on for a long time: entering the Global Map straight from your throne room! Implementing this was quite difficult because so many events, encounters and quests trigger exactly when the player leaves the throne room. It took us a while, but we're very happy we were finally able to satisfy this common player request.

We are most grateful to everyone who reports bugs, takes part in our beta-tests and helps us improve – you’re the best! As for us, we will keep working on the game and collecting your feedback. Stay tuned for more patch news in the nearest future!

Sincerely,
Owlcats.

Please, be aware of possible spoilers below!

Patch Highlights:

• New feature: you can now enter the Global Map straight from your throne room. No need to run through the capital every time you're leaving the castle anymore!
• From now on, there will be priests who sell and read scrolls in every regional settlement.
• Added new icons for items, books, letters and notes.
• Added new visual effects for spells such as Boneshaker, Telekinetic Fist, Thorn Body, Molten Orb, Dominate Animal and others, as well as improved some of the existing ones.
• Added ASUS Aura integration.
• Several interface improvements:
resources on the global map will now show which region they are located in and whether the player can already claim them,
the tooltips for kingdom stats will reflect which advisor governs which stat,
pets' stats will always be shown in the inventory and the character sheet, to the right of the pet's owner,
character sheet will now show the damage dealt by additional attacks with equipped weapons, such as those gained through high BAB and special abilities,
a weapon's description will display the damage that the chosen character is going to deal with it,
the articles inside main sections of the encyclopedia will be sorted alphabetically,
multiple improvements to the spellbook interface, including metamagic, opposing schools, specialization and domain slots,
etc.
• Fixed around 500 typos.
• Numerous improvements to visuals, animations, audio, and localizations.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas

• Minor NPCs at the "Camp at the Capital Gates" area will now react with short quips if the player interacts with them.
• At the "Swamp Road" area (the place where you first meet the Technic League), a companion that was given up as a slave would return to help the player fight if they got attacked during rest. Resolution: fixed.
• Resting in the Ravaged Capital in the last chapter of the game will now skip time, as it should.
• On the global map, the "Pitax River Bend" area would still look like it hasn't been visited before even after it has been. Resolution: fixed.
• Corrected the difficulty of skill checks at the "Rushlight Fields" area.
• Tiefling could get so confused when entering the Throne Room that they could lose their tails somewhere. Resolution: glued those tails on there for good.
• At the "The Tomb's Threshold" area, Cephal wouldn't receive the "Staff of the Whispering Souls" from friendly Zordesh, as he should. Resolution: fixed.
• In the "House at the Edge of Time" area, it will now be easier to get Nyrissa's Third Key. From now on, the player can get to the room where it is held straight from the cellar - the location that used to be between them has been removed. Also, the player doesn't have to be in a specific state to be able to get the key. Finally, the key icons will now be displayed as quest items.
• Before the final dialogue in Varnhold in the final chapter, Maegar Varn and his warriors could run away to random locations on the map. Resolution: fixed.
• At the "Abandoned Keep" area, a certain book was hard to find and pick up because it wasn't highlighted properly. Resolution: fixed.
• In the "Littletown" area, the bards' animations wouldn't work properly during combat. Resolution: fixed. Also, the bards at the Littletown tavern will now have more ambient animations. The difficulty of the diplomacy check in the same tavern has been increased. Finally, Irovetti has decided to dispatch a guard regiment to better protect his bards in Littletown.
• After the battle at the "Pitax Square" area, Stefano Mosconi would start the wrong dialog. Resolution: fixed.
• During the drunken melee event at the "Rushlight Fields" area it was possible to use buffs, armor and magic items. Resolution: fixed.
• At the "Goblin Fort" area, the cutscene of prisoners running away has been improved.
• Not all options were available during the dialogue with Kharn Vereel in the "Pitax Town" area. Resolution: fixed.
• From now on, after Linzi's final cutscene in the House at the Edge of Time, the items she's wearing will return to the party's inventory.
• Anoriel Eight Eyes and Arsinoe stood on the same spot after the final cutscene in the "Camp at the Capital Gates" ares. Resolution: fixed for those playthroughs that haven't reached that cutscene yet.
• At the "Fey Glade" area, the camera could be moved far away out of the bounds of the actual map. Resolution: fixed.
• Characters would stop attacking their "personal Souleaters" after the first attack. Resolution: fixed.
• Flying stones have been sighted at the "Varisian Caravan" area. Resolution: flying stones herded off to undisclosed location, all witnessess taken care of.
• It was impossible to loot a barrel in the prot of Pitax. Resolution: the barrel is now empty, and over at the Pitax Royal Palace, ranger Gaetane's backpack has suddenly gotten heavier.
• In the "Lonely Barrow" area, one of the containers wouldn't become highlighted when hitting Tab. Resolution: it was removed, and its contents moved to a different container nearby.
• When meeting the General from "Varnhold's Lot" DLC in the final chapter, they could appear as hostile to the player. Resolution: fixed.
• Some of the chests in the House at the Edge of Time had incorrect loot, or even no loot in them. Resolution: fixed.
• One of the loot containers in the Hunting Lodge didn't work. Resolution: fixed.
• During the first fight with Kalannah, sometimes all opponents became friendly towards the player. Resolution: fixed.
• At the "Other World" area, it was impossible to disarm one of the traps. Resolution: fixed.
• Wrong title on an entrance in the House at the Edge of Time: it stated "Second Floor", but lead to the basement. Resolution: fixed.
• Important Pitax NPCs will now be marked on the local map.
• Annamede Bellavarah and Ilora Nuski didn't leave Pitax Town in some cases, even when promising to do that. Resolution: fixed.
• One of the traps in the Whiterose Abbey didn't work as intended. Resolution: fixed.
• Added tooltips to the local map for the "Ravaged Capital" area.
• In the final chapter, the enemies at the "Flintlock Grasslands" area displayed the wrong visual effects and dropped loot when they shouldn't have. Resolution: fixed. The fix will apply once you leave and re-enter the area.
• At the "Wilderness Clearing" area, where the encounter with townsfolk fleeing from the capital takes place, the local map didn't show an area exit marker. Resolution: fixed.
• In the area "Sharp Fangs Tribal Camp", a few skeletons were spotted hanging in mid-air. Resolution: fixed.
• In Varnhold, the dialogue between Varn and a Merchant would get entered in the log more than once. Resolution: Fixed.
• Added new enemies to the House at the Edge of Time - Autumn Golem and Summer Golem. This should make the encounters in the area a bit more varied.
• In some cases, the Governor could not spawn in Irovetti's palace in the final chapter. Resolution: Fixed.
• In the "Adamantine Shield Fortress" area, corpses could float in mid-air. Resolution: fixed.
• At the "Vordakai Tomb" area, you can now attack the daemon guard not only from dialogue.
• At the "Varnhold Stockade" area, your characters could pass through one of the walls. Resolution: fixed.
• At the "Vordakai Tomb" area, some of the low-level scrolls in loot containers have been exchanged for higher-level scrolls.
• At the "Armag's Tomb" area, some of the barbarians never left, even when they intended to. The same happened to Amiri in the House at the Edge of Time. Barbarian stubborness? Resolution: fixed.
• In the Pitax palace, a door couldn't be opened because it was locked "from the other side" no matter which side you pick.
• During the illustrated event at Pike Stretch, depending on player's choices the acting character didn't die while the text stated otherwise. Resolution: fixed.
• At the ''Kellid Barbarian Camp" area, the party will now rest after the book event.
• Added a bark from the main character which signalizes that the party has entered a magic-hampering zone in the Abandoned Keep or the House at the Edge of Time.
• In some areas, the Raven didn't have a portrait. Resolution: fixed.
• In the "Ravaged Capital" area during the final chapter, players could sometimes fall through the ground textures. Resolution: fixed.
• In the House at the Edge of Time, if Jaethal joined the party, her HP couldn't fall below zero. Resolution: fixed.
• In the House at the Edge of Time, interacting with mirrors before the quest "Mirror Memories" starts would display the wrong text.
• In the House at the End of Time, the Magical Lantern will shine a different color depending on the current state of the House.
• In the "Troll Wilderness" area, some of the monsters couldn't be attacked in some cases. Resolution: fixed.
• In the "Goblin Fort" area, some of the freed prisoners couldn't reach Kesten's camp. Resolution: fixed.
• At the "Temple of the Elk" area, a portal transition zone wouldn't disappear when it should. Resolution: fixed.
• At the "Temple of the Elk" area, it was hard to see Tristian behind the bear's corpse. Resolution: fixed, now the corpse will dissapear.
• Ilora Nuski could appear in Pitax's main square even if she was killed earlier. Resolution: fixed; if killed, she's buried with a stake through her heart.
• Edrist Hanvaki could be found in the tavern even after he was supposed to be executed. Resolution: hired an executioner with a better work ethic.
• Moved the stones that got in the way of bloodshed at the Bald Hilltop.
• At the "Pitax Royal Palace" area, not all area transitions would be displayed. Resolution: fixed.
• Some areas didn't have fog of war. Resolution: fixed.
• You will no longer see your animal companions in your mystic dream at Oleg's Trading Post.
• Drastically reduced the difficulty of protecting Oleg's Trading Post from the bandit attack.
• The "Pine Patch" area wouldn't be marked as explored if the player got there from the book event in which they search for Tartuccio.
• The tavern in the capital didn't always display its name. Resolution: fixed.
• The muse-touched aasimar's spell-like ability will now work on the evil spirit in Lizardfolk Village.

Quests

• The task "Find three mirrors" of the "Mirror Memories" quest wouldn't complete even once the whole quest has been finished. Resolution: fixed.
• While travelling to "The Tomb's Threshold" area, Cephal and Varn could misremember the outcome of the events in the Old Stump village. Resolution: fixed.
• In some cases, the final dialogue with Amiri during the "Reforged Blade" quest could start twice. Resolution: fixed.
• The different tasks of the "Affairs of the Heart" quest wouldn't complete as intended. Resolution: fixed.
• Added a lingering objective to the "War of the River Kings" quest to avoid having this quest with no active objectives.
• In some cases, Ilora Nuski would be incorrectly assumed as still alive during the dialogue in the throne room after defeating Irovetti.
• Kanerah and Kalikke will not discuss the events in Aldori's mansion if the player has installed the "Wildcards" DLC after finishing the prologue.
• The player is now able not to deal with Irlene at her first dialogue.
• Former bandits, who switched over to the player's side during the fight with Stag Lord, will now leave the Stag Fort once the player leaves it.
• Edrist Hanvaki's dialogue didn't allow to tell him about his brother's death if the player didn't carry the brother's letter, which led to confusion. Resolution: it is now possible to inform Edrist about Tomin's death, although Edrist would still ask for a letter as a proof.
• The task "Read Kesten's note" in the "Witch Hunt" quest would fail upon the completion of the quest. Resolution: the task will now complete whem talking to Kesten at the "Shrine of Lamashtu" area.
• The quest "The Nature of the Beast" now fails if the quest "Troll Trouble" has reached the "Check up on the reclusive mage" stage.
• Some of the events connected to the quest "An Amusement for the Nobles" happened even if the player refused to take part in it. Resolution: fixed.
• In the "Season of Bloom" quest it was sometimes possible to skip the "Go up the Gudrin river to find Kesten and his militia" task, also leading to it staying active until the end of the quest. Resolution: fixed.
• Missing localization for two quest completion texts added.
• It was possible to make certain skill checks several times during the dialoguewith Willas Gunderson about the events at Candlemere, gaining experience for each successful throw. Resolution: fixed.
• The dialogue option that allowed to attack the mesmerised cyclopes at the "City of Hollow Eyes" area didn't work. Resolution: fixed.
• Tiressia will stop providing more feather tokens once the "Delicate Situation" quest has been finished.
• Players will no longer be able to initiate a mutiny against captain Martyn in Pitax tavern if they already revealed Wellar's plot to Martyn.
• In "The River's Justice" quest, some of the NPCs had to leave during the dialogue with Eimar, but didn't. Resolution: fixed.
• After killing Old Kagar during the "Lost Child" quest, the player could receive the wrong version of the "Talk to the boy's mother at the capital tavern" task. Resolution: fixed.
• The player could receive one of the tasks of the quest "A Simple Favor" at the wrong place and time. Resolution: fixed.
• At the Old Sycamore, sending the kobold and mite hunters to be eaten by the worg will now fail the "Death to Worgs" errand.
• In the "Earthbreaker" artisan quest, the inquisitor had an incorrect appearance and characteristics. Resolution: fixed.
• The unicorn that is needed to complete the quest "A Simple Favor" can now be found in the Narlmarches.
• Varrask's Enemy didn't show up in the Secluded Lodge if the "Witch Hunt" quest is active. Resolution: Varrask's Enemy stays away from the Secluded Lodge only during "Witch Hunt" events that happen at the lodge itself.
• Jubilost no longer tells he is working on solving the riddle if the riddle has already been solved.
• Tirval could be asked about the militia before the appropriate quest had started. Resolution: fixed.
• Made sure that friendly Hargulka and Tartuk appear in the "Troll lair" area in the final chapter when they should.
• The illustrated event at the barbarian camp at the "Varnhold Vanishing" chapter provided two almost identical paragraphs if the player met and didn't kill Bolga at the old spriggan's lair. Resolution: only one line is shown now.
• The dialogue with Kargadd's children could happen before the player had met Kargadd while implying that the player already had. Resolution: fixed.
• The "Talk to Kimo" objective didn't complete as intended in the "Affairs of the Heart" quest. Resolution: fixed.
• Octavia's mother, Marchioness Clarida Della Fiorni, would appear in the throne room too soon - before the completion of the "Highborn at Heart" quest. She could also appear before the player under various guises (as a dwarf, orc, gnome, etc.) Resolution: fixed. Now she'll stand next to Valerie in the capital square. Her passion for dressing up has been reduced to the minimum.
• During the Rushlight event Irovetti addressed Valerie even though she wasn't in an active party with the player. Resolution: fixed.
• Tristian was talking during the dialogue with Tsanna at the "Secluded Lodge" area even though he wasn't in the player's party. He did the same during the dialogue with Eimar at Rushlight. Resolution: fixed. Taught the telepath some basic eavesdropping manners.
• Jhod called the player "baron" before the player actually became one. Resolution: fixed.
• In the quest "The Curse of Candlemere", it was possible to complete the quest, but not have the opportunity to tell Willas Gunderson about that. Resolution: fixed.
• The herbs needed for the "Swamp Bouquet" errand can now be bought from some merchants (Bokken, goblin trader, the trader in the Dire Narlmarches settlement).
• In some cases, Darven didn't give the player their reward in the Secluded Lodge during the "Deal with the Devil" quest. It was also easy to miss him and leave the area without talking to him. Resolution: fixed.
• In Jubilost's "Inconsequent Debates" quest, if the player left the area, their party would consist only of their main character. Resolution: fixed. Now the player can assemble a party when leaving the area.
• One of the tasks in the quest "A Simple Favor" would be displayed at the wrong time.Resolution: fixed.
• A copy of Maegar Varn would still be standing in Vordakai's Tomb even after assigning him as an advisor in the capital. Resolution: fixed.
• After the battle in Littletown during "War of the River Kings", Ivar wouldn't turn back into a human. Resolution: fixed.
• The quest "Trail of Misfortune" didn't work as intended. Resolution: fixed.
• The addendum that informs players of Auchs and Donovan no longer being a threat during the battle at Stag Lord's Fort could be displayed at the wrong time. Resolution: fixed.

Kingdom

• You can now enter the Global Map straight from your throne room. No need to run through the capital every time you're leaving the castle anymore!
• From now on, there will be priests who sell and read scrolls in every regional settlement.
• Fixed an occasion where automatic kingdom management could get stuck and refuse to skip time.
• Updated the tooltips for kingdom stats so that they reflect which advisor governs which stat.
• Updated the titles of "train advisor" kingdom projects for convenience.
• The throne will now adapt to the size of the ruler.
• The artisans are now marked on the local map of their settlement.
• The Sacred Grove building was too restricted by the requirement to be adjacent to the Monolith. Resolution: fixed, now Sacred Grove receives an additional bonus while being adjacent to the Monolith.
• A successfully resolved ''Celebrity" event would keep reducing BP each turn instead of doing so once. Resolution: fixed.
• After annexing Pitax, its citizens would all look the same and have no ambient animations. Resolution: fixed. However, not all the improvements will be displayed if the player has already visited Pitax.
• Jamandi now provides additional BP if the player chose the Chaotic option at the start of Chapter 3 ("The Varnhold Vanishing").
• In some cases, the Aviary didn't unlock upon reaching Rank 3 of Relations. Resolution: fixed.
• One of the rank-up decisions in Rank 9 of Divine was not counted properly for the purpose of the final result in Rank 10. Resolution: fixed
• During the first dialogue with the artisan Irlene, the player couldn't dismiss her. Resolution: fixed.
• The Academy was depicted as 4-slot building while being a 2-slot one. Resolution: fixed.
• The advisors pretended the player decided to exterminate the bulettes during one of the Stability rank-ups, even when the player opted for another solution. Resolution: fixed.
• Some of the NPCs would appear in Pitax Town even after the player executed them in a kingdom event.
• The UI incorrectly stated the reason for alignment change after one of the Community rank-up dialogues.
• Projects to find Armag's tomb were not getting removed properly. Resolution: fixed.
• Decisions made during the Militaty 9 rank-up dialogue didn't influence the epilogue. Resolution: fixed.
• Removed the one-day delay between upgrading a building and it actually giving its stat bonuses.

Classes & Mechanics

• The Constricting Coils spell was incorrectly working on undead creatures. Resolution: fixed.
• Kineticist's Shroud of Water armor and shield buffs are now visible on the character.
• Kinetic Revivification worked on targets which were dead for more than two rounds. Resolution: fixed.
• The Kinetic Healer and Healing Burst abilities no longer work on undead and constructs.
• The Fury's Fall feat was recommended to characters specializing in Trip even if their Dexterity was low. Resolution: fixed.
• The Crusader's (cleric archetype) Bonus Feat description incorrectly stated that crusaders receive up to 6 bonus feats when in fact they only get 5. Resolution: fixed.
• Healer's Blessing of the Healing domain did not work. Resolution: fixed.
• The Beast Totem gave a +1 natural armor bonus that increased by 1 at level 5, 9, 13 and 17 as Barbarian, instead of 4, 8, 12, 16 and 20 Resolution: fixed. It now starts at a +2 natural armor bonus at level 6, improves to 3 at level 8, and so on.
• Mobility skill checks during the Test of Pain in Armag's Tomb were asking to pick a character for an Athletics check instead. Resolution: fixed.
• When put on autocast, the Stunning Fist ability would use up all the charges instantly. Resolution: fixed. Now it becomes unusable until the activated charge is used up.
• Freedom of Movement did not protect from Grease. Resolution: fixed.
• Dirty Trick - Sickened entangled the targets instead of sickening them. Resolution: fixed.
• Hungerseed (Oni-Spawn) Tiefling heritage gave double bonuses to CMD instead of giving bonuses to both CMD and CMB. Resolution: fixed.
• Grimspawn (Daemon-Spawn) Tiefling heritage ability Frigid Touch could be used at will instead of 1/day. Resolution: fixed.
• Monks were unable to take the Improved Blind-Fight as a bonus feat at level 10, 14, and 18, but could do so at level 6. Resolution: fixed, Improved Blind-Fight is now only available as a bonus feat at level 10 and higher.
• Bard's ability Dirge of Doom gave opponents a chance to avoid it by a successful will save (it should just apply shaken to every enemy in range instead). Resolution: fixed.
• The base ability of Kineticist's wild talent Slick incorrectly stated that it only affects enemies. Resolution: fixed.
• The Entangled condition from Obsidian Flow could only be removed by a successful strength check. Resolution: fixed. It can now be removed by Strength, Athletics or Mobility check, and is removed automatically when not in combat.
• Tristian's Angelic Form companion ability empowered spells instead of maximizing them and also lacked the appropriate wings. Resolution: fixed.
• Good Hope's buff had leftover technical terms in the description. Resolution: fixed.
• Lonely Warrior used to get a double bonus from Weapon Focus. Resolution: fixed.
• Fixed a typo in the description of Hellspawn tiefling heritage.
• Incorrect description of Atach's poison: it actually deals damage to Strength rather than Dexterity. Resolution: fixed.
• Blight Druid's ability Plague Bearer ignored the 24-hour cooldown, applying the nauseated condition anyway. Resolution: fixed.
• The Thundercaller Bard's ability Storm Call did 5d6 damage before level 14 and 3d6 after, instead of the other way around. Resolution: fixed.
• The Resistant Touch ability of the Protection domain lacked a description on the action panel. Resolution: fixed.
• Life Sense ability of Wizard's Necromancy School was giving Blind Sense rather than Blindsight. Resolution: Fixed.
• Blindsight was not giving immunity to gaze attacks. Resolution: Fixed.
• Fixed a typo in the Dirge of Doom description.
• Combat Reflexes wasn't displayed as "not recommended" to characters with low dexterity scores. Resolution: Fixed.
• When playing on Story mode, the Fatigue debuff disappeared after a short while instead of lasting indefinitely. Resolution: fixed.
• The Freedom of Movement buff had only an icon with no information. Resolution: fixed.
• Various interfaces displayed incorrect Kinetic Blast damage. Resolution: fixed.
• Bomber's Eye had the wrong duration stated in the description. Resolution: fixed.
• Serpent's Fang ability of Serpentine Bloodline did not add the bite attack. Resolution: Fixed.
• Sound Burst now clearly states that the fortitude save will negate its stun effect.
• Added a description to the Good Hope spell a dying dwarf may cast on the player in Trobold.
• Some cooking effects were working incorrectly. Resolution: fixed.
• The Alchemist's spells stated the target as "personal" even after picking the Infusion feat. Resolution: fixed.
• Ward Against Death ability of the Repose domain did not protect against negative levels. Resolution: Fixed.
• Loading the game could lead to Charge sporadically turning off. Resolution: fixed.
• The Thassilonian Specialist didn't show their specialization. Resolution: fixed.
• Animal companions were able to loot bodies and containers, which looked weird. Resolution: your animal companion will now loot things only if it's the single creature selected.
• Some players could have lost Martial Weapon Proficiency that they have taken as a feat. Resolution: fixed. Martial Weapon Proficiency will be restored to all characters once they load their save.
• A Graveknight summoned by an Create Undead spell did not have the usual undead immunities. Resolution: fixed.
• Thassilonian Wizards couldn't use spells from the "Arcane Unleashed" DLC. Resolution: fixed.

Items

• Ring of Plentiful Hunts, Bracers of Archery and Lesser Bracers of Archery's bonus source didn't show up in the tooltip. Resolution: fixed.
• Certain sets of Full Plate +1 had the helmet icon instead of the armor one. Resolution: fixed.
• Some weapons had incorrect prices, i.e., the price of "Capital Punishment" was too low. Resoltuion: fixed.
• Warhammer of Hatred had an incorrect Russian description. Resolution: fixed.
• Steady Hand displayed an incorrect number in the German description. Resolution: fixed.
• Herbalist's Cape had a typo in the Russian description. Resolution: fixed.
• Some of the enchanted shields didn't show their enhancement bonus in their name. Resolution: fixed.
• Some sets of mithral armor didn't have an appropriate name, weight, price or enchantment description. Resolution:fixed.
• Some sets of adamantine armor had the wrong name or price. Resoltuion: fixed.
• The Necrotic enchantment dealt damage to constructs. Resolution: fixed.
• Woodland's Aegis had a typo in the description. Resolution: fixed.
• The First Crown had an incorrect summon duration. Resolution: fixed.
• Graveyard of Giants and Furious Greater Shock Oversized Bastard Sword +5 had incorrect enhancement bonuses. Resolution: fixed.
• Items that grant the ability to cast spells now have the spell's caster level in their descriptions.
• The arcane vendor had an incorrect amount of scrolls of Elemental Body II, Fire. Resolution: fixed.
• Bonuses from Ring of Reckless Courage and Professor's Hat weren't attributed to them in tooltips. Resolution: fixed.
• Bane of the Living elven curved blade critical hit ability was completely denied by a will save (instead of the will save only reducing damage by half). Resolution: fixed.
• Trapspringer's Gloves and Chainbreaker's Chainmail had the incorrect descriptor of Trickery bonus. Resolution: fixed.
• Greater Ring of Balance didn't display the Freedom of Movement buff. Resolution: fixed.
• Ring of Improved Proficiency didn't show its bonus source in the tooltip. Resolution: fixed.
• Wand of Shield's description said "DC 11" despite the spell lacking a saving throw. Resolution: fixed.
• Rod of Fearless had incorrect descriptor for its saving throw bonus. Resolution: fixed.
• Clarified the description of the "Kobold Relic" item.
• Some magical robes did not count as being magical in the game interface and were, for example, automatically offered to vendors when you offered non-magical items for sale. Resolution: fixed.
• Buffs from Ring of Blur, Ring of Chaos and Warding Helmet didn't have a name and description. Resolution: fixed.
• The Dogslicer sword had a typo in its name. Resolution: fixed.
• Cheatsheet Gloves had a typo in the description. Resolution: fixed.
• Forest Knight's Bracers applied a debuff on the enemy on both failed and succeeded saving throws. Resolution: fixed.
• Abilties that allow weapons to ignore DR/Magic now allow the player to deal damage to incorporeal creatures, as they should.
• The Metal Reborn helmet incorrectly gave the wearer DR 10/bludgeoning instead of DR 5/bludgeoning. Resolution: fixed.
• Alkaline Mace mentioned a "wearer" instead of a "wielder". Also, its enhancement bonus didn't match the description. Resolution: fixed.
• Some items with spells didn't have information on caster level. Resolution: fixed.
• Effects from The Quest Electri that should have added new abilities (Fireball, Rage and Lightning Bolt) did not work. Resolution: fixed.
• Sometimes, perception checks could still be rolled for traps when the trapped object itself was removed from the map. Resolution: fixed.
• Added unique icons to Shroud of Abaddon, Cloak of Heroism and Cloaks of Resistance 1-6.
• Lethal property on Prehistoric Tooth punching dagger did not work. Resolution: fixed.
• Ring of Improved Proficiency's attack bonus didn't work. Resolution: fixed.
• Ambrosial Attire of Arcane Annihilation bonuses weren't identified in tooltip. Resolution: fixed.
• The price of Opportunist's Dwarven Waraxe was too low. Resolution: Fixed.
• Dwarven Urgrosh used an unfavourable type of damage on main end. Resolution: fixed.
• Short Spear's price was 0 when sold. Resolution: Fixed.
• The Call staff costed 108000 gold. Resolution: fixed using a "Smeth's Invisible Hand" spell.
• Weapons that are maid from cold iron, mithral or adamantine didn't have these qualities in UI. Resolution: fixed.
• The Ruin staff didn't give a bonus to spell penetration. Resolution: fixed.
• The player could infinitely ask Zzamazz the First World spider for rewards after dealing with the goblins. Resolution: fixed.
• Mark of the Guardian had the wrong icon. Resolution: fixed.
• Scribing spells in the belt slots failed to remove the spell scrolls from there. Resolution: fixed.
• The Heart of Ira had an incorrect DC. Resolution: fixed.
• Wands with touch spells worked incorrectly. Resolution: fixed.
• Cephal Lorentus had the wrong quarterstaff. Resolution: fixed.
• Greater Shadow armor enchantment gave an incorrect bonus and had a typo in Russian description. Resolution: fixed.
• The barbarian vendor didn't have any weapons or equipment. Resolution: fixed.
• Some wands and scrolls that required a DC value didn't have it. Resolution: fixed.
• From now on, a fired custom companion will surrender their equipment before leaving.
• Marksman's Headset didn't provide a bonus to Deadly Aim. Resolution: fixed; to make sure it works turn the Deadly Aim ability off and on again.
• Some weapons didn't have properly working Mithral, Cold Iron and Adamantine enchantments. Resolution: fixed.
• Dark Acolyte's Robe had an incorect description. Resolution: fixed.

User Interfaces

• The resources on the global map will now show which region they are located in and whether or not the player can already claim them.
• Added buffs to inform the player about the current weather effects.
• From now on, the quick trade settings will be carried over from one game session to the other.
• From now on, pets' stats can always be seen in the inventory and the character sheet, to the right of the pet's owner.
• The character sheet will now show the damage dealt by additional attacks with equipped weapons, such as those gained through high BAB, special abilities, etc.
• The "Lostlarn Keep" area wouldn't display its name on the local map. Resolution: fixed.
• The portal at the "Lostlarn Keep" area didn't have a caption. Resolution: fixed.
• Skill check tooltips in dialogs could be displayed incorrectly: lines of text could stack on top of each other. Resolution: fixed.
• From now on, the articles inside main sections of the encyclopedia will be sorted alphabetically.
• The giant spiders in the "Abandoned Keep" area had all their stats displayed as 0 in the Inspect window. Resolution: fixed.
• Added new icons (mainly for books, letters and notes).
• A weapon's description will now display the damage that the chosen character is going to deal with it.
• Fixed the camera swinging around when hitting Esc in the settlement building interface.
• Added a confirmation dialogue window at the end of the level up interface.
• During level up, abilities that have been already chosen will now show up in the same list as new available abilities by default. They will look different to make it easy to spot them, and the tooltip will also remind the player that it has already been chosen.
• Tsanna's buff at the "Ravaged Capital" area didn't have an icon. Resolution: fixed.
• It was possible to choose a dead character to perform an action during a book event. Resolution: fixed.
• Sometimes, a weapon would be displayed instead of its sheath. Resolution: fixed.
• Added descriptions to Diplomacy, Intimidate and Bluff actions in dialogues.
• It was impossible to disable "Action Bar Slots Auto-fill". Resolution: fixed.
• Sorting the items by weight didn't take into account the amount of items in the inventory. Resolution: fixed.
• The level up interface used to display options that were necessary for the game to function, but actually unavailable to players, such as choosing Groetus as a deity for Clerics. Resolution: fixed.
• A character's portrait could remain red even after Death's Door was removed from that character. Resolution: fixed.
• Fixed typos in ability prerequisite texts.
• Made sure opening the class description by right clicking works as intended. Added a list of new abilities and base stat changes (BAB, saving throws) per level.
• When leaving the throne room, the stash interface could become duplicated. Resolution: fixed.
• Jaethal could die as a result of some book events. Resolution: fixed.
• Changed Talwyn's name color in dialogue to make it more readable.
• Fixed the Inspect window not displaying some of the localized texts.
• Added information about casting time, spell resistance and spell descriptor to scroll and potion descriptions.
• Added information about casting time to the descriptions of Spell-like-abilities on the Abilities screen of the Character sheet.
• Added information about inspecting creatures to the encyclopedia.
• Fixed the description of immunities for Swarm creatures in the Inspect window.
• If a character died and was resurrected in the same area, their action icon could disappear. Resolution: fixed.
• In the class progression screen feats like Weapon Focus, Spell Specialization and others will now show the exact chosen parameters.
• Reworked the way metamagic looks in the spellbook. The button that leads to that interface became more visible, and the readability of metamagic icons was improved.
• After using an item through the context menu, hitting Space would use it again. Resolution: fixed (weird! always thought this was a feature, not a bug...).
• There was no indication in the spellbook that some domain spells could be memorized using ordinary spell slots. Resolution: reworked the visualization of such spells, corrected the highlighting for spell slots.
• Corrected the way opposing spell schools are shown in the spellbook.
• The description of spells on the left page of the spellbook gets blocked by the spells themselves. Resolution: fixed.
• Improved the way specializations and domains are displayed in the spellbook.
• When opening the color changing interface for the first time, the position that has been already selected would not be displayed. Resolution: fixed.
• When picking an Animal Companion during level up, reverting the choice became impossible without closing the level up interface completely. Resolution: fixed.
• Fixed an issue with displaying tooltips in the stash.

Misс

• Added ASUS Aura integration.
• Fixed the names of Shadow enemies in the final chapter.
• Improved lighting in the Pitax Palace in the final chapter.
• Improved lighting at the Capital for some of the alignments.
• Improved visual effects at the "Flintrock Grassland" area.
• Improved visuals of the weaponry used by Movanic Devas, Ghaele Azatas and Bralani Azatas.
• Imroved the look of the "Secluded Lodge" area, added more patrons, etc.
• Improved the looks of the area in Jubilost's "Inconsequent Debates" quest.
• Improved door textures in the Sepulcher of Forgotten Heroes.
• Improved detalization of the stone and wooden capital main square.
• Improved balance in the "Blood Furrows" area.
• Improved the passability of the "Littletown", "Rushlight Fields" and "Serpent Trail " areas.
• Got rid of 1-pixel-wide white line on the edge of the map.
• Added new visual effects for spells such as Boneshaker, Telekinetic Fist, Thorn Body, Molten Orb and others, as well as improved some of the existing ones.
• Added an animation for crowning the player.
• The Korvosh Messenger from one of the kingdom turns looked wrong. Resolution: looks improved.
• A plate on a trader's stand in capital square would move when it's raining. Resolution: fixed.
• The characters would bounce around small shrubs and grass at the "Flintlock Grasslands" area in the final chapter. Resolution: fixed.
• Goblins and kobolds never visited the streets of the capital, even when they should. Resolution: fixed.
• Advisors in the throne room could stand staring at a column, a wall, etc. Resolution: fixed.
• Terrain geometry artifact in the "Blood Furrows" area. Resolution: fixed.
• Visual artifacts on the local map of "House at the Edge of Time". Resolution: fixed.
• Persuaded the paladins at the Temple of Shelyn to dress more appropriately.
• Also persuaded Linxia from the "Deal with the Devil" quest to buy a set of armor that better suits her rank.
• Players were able to unlock several achievements aimed to mark the completion of the main campaign while playing the "Varnhold's Lot" DLC. Resolution: fixed.

Localization \ text fixes:
• A batch of minor typo fixes
• Improvements to DE, FR, ZH localizations
• Slowed down the speed with which some of the barks disappeared from screen in the ZH localization

Audio:
• We asked Regongar to have a talk with the traders in the Capital. They won't shout as often from now on.
• Added suitable music and sound effects to the final scene of Ekun's quest "A Feast For a Friend".
• The Paladin's ability "Lay On Hands" will now have a sound effect.
• Added sound effects to Idle animations.
• Tristian remained silent when his eyes got burned. Resolution: we tormented Tristian a bit more and recorded his anguished scream for your hearing pleasure.
• Applauding humans didn't have sound effects. Resolution: fixed.
• Jamandi Aldori and Natala Surtova had male combat shouts. Resolution: fixed.
• In the Dreamscape, the voiceover in the cutscene conflicted with the one in the barks. Resolution: fixed.
• One of Tristian's voice lines was for some reason replaced with a line from Tartuccio. Resolution: fixed.
• There were several problems with pets' sound effects. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

User Interfaces
• In the trade window, the "Non-magical" and "Masterwork" checkboxes didn't work - the "Offer" button wouldn't offer to sell said types of items. Resolution: fixed.
• Starting character creation, then returning to the pregen selection, and proceeding to the creation again would result in a character missing their starting equipment. Resolution: fixed.
• When levelling up, different spells could start overlapping. Resolution: fixed.

Misc
• When entering the Global Map from the throne room, the party would consist of all characters that were picked the previous time, even if the player actually changed the party roster. Resolution: fixed.
• Recruiting companions while the main character is the last in party order could lead to a crash. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Hotfix 1.3.2 – April 15th, 2019

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas
•An astradaemon guardian in Vordakai's Tomb could become invincible. Resolution: fixed.
•In rare cases, the player couldn't enter the Global Map after meeting the Technic League for the first time. Resolution: fixed.
•It was possible to skip the coronation event by leaving the Throne Room. Resolution: fixed. Now it will start automatically if the player does so.
•In a dialogue in the main square of Pitax, a special option available only to Chaotic characters stopped working as intended. Resolution: fixed.
•After patch 1.3, the player's throne would display incorrectly when loading a game saved in the Throne Room. Resolution: fixed.

Quests
•It was impossible to complete the "Artisans of the Silverstep" quest. Resolution: fixed.

Classes & Mechanics
•A dialogue wouldn't start properly if one of the conversation partners was unconscious, even if they regained consciousness right after that. Resolution: fixed.

User
•Instead of displaying the character's selected deity, the text in the spell book read "Deity Selection". Resolution: fixed.

Audio
•Combat music in taverns sometimes was muffled. Resolution: fixed.

Miscellaneous
•Multiple localization improvements, including DE and ZH versions of the game.
•Fixed the appearance of light source materials in the "Lostlarn Keep" area.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Hotfix 1.3.3 – April 18th, 2019

Hotfix Highlights:
•Fixed the Linux version crashing to Main Menu in some cases.

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas
•At the "Dreamscape" area, not all enemies would take part in the last fight sometimes. Resolution: fixed.

Quests
•In version 1.3.1, if the player's coronation and "Linxia's Investigation" happened at the same time, the "Coronation" quest would become impossible to complete. Resolution: fixed.

Miscellaneous
•Improvements to the DE and FR localizations.
•Fixed textures on Nagrundi, the troll.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.