Metroid: Zero Mission Walkthrough :

This walkthrough for Metroid: Zero Mission [Game Boy Advance] has been posted at 10 Jul 2010 by Adventure-Guru and is called "FAQ/Walkthrough Final". If walkthrough is usable don't forgot thumbs up Adventure-Guru and share this with your freinds. And most important we have 13 other walkthroughs for Metroid: Zero Mission, read them all!

Walkthrough - FAQ/Walkthrough Final

Page 1

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|_______\|_____\|_| \ \ |____,' |_||_||_||_||______||______||_||____,' |_| |_|
\|
Metroid: Zero Mission
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
| ~~~~~~~FAQ/Walkthrough~~~~~~~ |
| o----------o |
| |by me frog| |
|----------------------+----------o----------o-------+------------+----------|
|cskull@frogdesign.com | Created on: March 14, 2004 |VersionFinal| G.B.A. |
|----------------------+----------o----------o-------+------------+----------|
|RATED E (FOR EVERYONE)| Last update: Jan. 02, 2005 | AIM: NOW CLOSED |
+----------------------+----------o----------o-------+------------+----------+
ESTIMATION OF FAQ COMPLETION SO FAR: 100%
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Table of Contents %%%%%| |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+--------------------------------------------------------------+-------------+
|(01)| VERSION HISTORY | VH01 | I'll describe the updates here | N/A |
+--------------------------------------------------------------+-------------+
|(02)| INTRODUCTION | IN01 | My intro to Metroid:ZM |Complete 100%|
+--------------------------------------------------------------+-------------+
|(03)| GAME BASICS | GB01 | The game basics to Zero Mission| Complete |
+--------------------------------------------------------------+-------------+
|(04)| CONTROLS | CO01 | The controls for Zero Mission |Complete 100%|
+--------------------------------------------------------------+-------------+
|(05)| WALKTHROUGH | WT01 | The walkthrough to Zero Mission|Complete 100%|
+--------------------------------------------------------------+-------------+
|(06)| UPGRADES | UG01 | All upgrade descriptions for ZM|Complete 100%|
+--------------------------------------------------------------+-------------+
|(07)| ITEMS | IT01 | The items dropped in ZM |Complete 100%|
+--------------------------------------------------------------+-------------+
|(08)| GAME ENDINGS | GE01 |The eight different endings toZM| Complete |
+--------------------------------------------------------------+-------------+
|(09)|SECRETS(ORIGINAL)| SO01 |The secrets for original Metroid| Complete |
+--------------------------------------------------------------+-------------+
|(10)|LEGAL INFORMATION| LI01 | Legal info for this FAQ |Complete 100%|
+--------------------------------------------------------------+-------------+
|(11)| CONTACT INFO | CI01 | Info on contacting me |Complete 100%|
+--------------------------------------------------------------+-------------+
|(12)| CREDITS/CLOSING | CC01 | The wrap up to this FAQ |Complete 100%|
+--------------------------------------------------------------+-------------+
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Version History %%%%%| |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+-----------+---------------+--------------------------------------------------
|Version .3 | March 14, 2004| On a vacation with no internet access, I decided
+-----------+---------------| to write a guide for one of my favorite games in
| my spare time. I got up to Kraid completed, which
| is about a third of the way through.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version .6 | March 15, 2004| All of the guide up to Ridely is completed. I
+-----------+---------------| have yet to add any additional chapters other
| than the main walkthrough.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version .8 | March 16, 2004| I completed the guide up to the Mother Ship,which
+-----------+---------------| I'll start on tomorrow.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version .9 | March 17, 2004| The guide up to the Samus Clone is complete. The
+-----------+---------------| main walkthrough will be completed tomorrow.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version 1.0| March 18, 2004| As promised, the main walkthrough is 100%
+-----------+---------------| complete. All additional chapters will be started
| and finished soon.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version 1.5| March 19, 2004| Everything in this guide is complete. I have
+-----------+---------------| really nothing else to add, unless I want to have
| a few more game basics thrown in. Also, this is
| the first version that I sent in to GameFAQs.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
VersionFinal| Jan. 2, 2005 | The final update that I am making to this FAQ.
+-----------+---------------+--------------------------------------------------
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Introduction %%%%%| IN01 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
I know what you're thinking... "Not ANOTHER stupid remake! How many remakes is
Nintendo going to have?" Well, hold off. Zero Mission is, yes, a remake of the
very first original Metroid. However, it has been SERIOUSLY upgraded. The
graphics are GBA capable, there are new upgrades, new abilities, and then they
added a whole extra hour to the game by adding a HUGE area, bigger than any of
the ones from the original. And yes, you even get to play the original when you
beat this game. If you never played the first Metroid, then pick this up NOW.
If you played the first Metroid, then pick this up NOW. It is one of the
greatest GBA games, and easily in the top three Metroid games. So yeah, enough
about the game... My name is Colin Scully, but I go by the screen name "me
frog".
I've written for many popular games that involve Nintendo systems, and this is
my twenty-first guide for GameFAQs, and my first Metroid guide. I love the
Metroid series, and have now played every single game that is in the series. I
find it to be one of the greatest game series created, right up there with the
Final Fantasy games and Mario games. So, enough chat, let's go on to the next
section!
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Game Basics %%%%%| |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
~~~~~~
Health
~~~~~~
You start the game off with 99 HP, which can be viewed in the upper-left corner
of the screen. Whenever you collect an Energy Tank (12 total), your health will
increase by 100. You can end up with 1299 health if you collect all energy
tanks. If you take damage from an enemy, you'll lose health. Once you lose all
health, Samus will lose her power suit and the game will end. You can, however,
restore health by collecting small purple energy spheres.
~~~~~~~~~~
Ammunition
~~~~~~~~~~
Missiles, Super Missiles, and Power Bombs aren't infinite in their supply; you
start out with a very small amount, but you can collect tanks (Missile Tanks,
Super Missile Tanks, or Power Bomb Tanks) to increase your supply. You can get
up to 250 missiles, or fifty tanks. You can get 30 Super Missiles, or fifteen
tanks. And you can get 18 Power Bombs, or nine tanks. You can restore your ammo
by defeating enemies and collecting the small missiles or bombs they leave
behind.
~~~~~~~~~
Bomb Jump
~~~~~~~~~
This isn't described at all in the game, but you get it once you earn the
bombs. If you lay a bomb down and remain on top of it, you'll do a slight hop
when it explodes. If you lay down bombs rapidly, you'll end up doing double and
sometimes triple bomb jumps, which can be used to access new areas. After you
earn the Jumpball, however, the bomb jump becomes somewhat useless.
~~~~~~~~
Jumpball
~~~~~~~~
Another ability that isn't really explained, except for a tiny mention. Once
you earn the Hi-Jump, you'll also get the Jumpball, which allows you to jump
high into the air with the Morph Ball. It gets you a little higher than a
double bomb jump would, make it VERY useful.
~~~~~
Doors
~~~~~
There are five different types of doors in the game. The BLUE DOORS are the
most common, and it takes a simple blast from any beam to destroy it. The RED
DOORS are somewhat rare, but you'll find them scattered about Zebes. They
require a shot from a missile to open. The GREEN DOORS are very rare, and you'll
probably see less than fifteen of them in the game. They require on Super
Missile. The YELLOW DOORS are EXTREMELY rare, and you'll see probably three or
four in the whole game. You can open yellow doors only with a Power Bomb. The
WHITE DOORS are locked until you defeat all enemies in one room. Once all
enemies are gone, a simple beam blast will open a white door.
~~~~~~~~~~~~
Speed Charge
~~~~~~~~~~~~
Yet another ability that the game refuses to show you, the Speed Charge is
needed to solve nearly two-thirds of the puzzles in the later part of the game.
You must have the Speed Booster, and it must have been activated. As you're
running, press down. You'll now hold the power of the Speed Booster for a brief
period of time. You can run and jump during this time, but if you wait too long
then the power will fail. While you're still flashing, press A and then you can
shoot west, northwest, north, northeast, or east depending on how you hold the
control stick.
~~~~~~~~~
Wall Kick
~~~~~~~~~
This is available from the start, but the game doesn't mention it. You really
don't need this anyway, unless you want to try to reach tanks that you are
supposed to reach MUCH later. Even then, then tanks are still hard to reach. To
do the Wall Kick, jump towards a wall and press A and push the control stick in
the opposite direction. If another wall is close by, you can press A again and
push the control stick once more. You can do this as many times as you wish as
long as the walls are close enough together.
~~~~~~~~~~~~~~
The Map System
~~~~~~~~~~~~~~
Another feature added in that wasn't in the original Metroid, you'll find
yourself using the game map a LOT more then you think you will. It is VERY
useful, since you can determine where you area and how many rooms you need to
head through to get to a specific location. When you first enter an area, only
rooms you've visited will be recorded into your map data. However, there's a
Map Room in every area, and that will download the whole map, except for hidden
areas. BLUE AREAS on the map are areas that you've already visited and areas
that are part of the main path. GREEN AREAS are hidden areas that don't appear
on the map when you download them. Heading to a green area can reveal a whole
lot more to a map.
RED AREAS are heat rooms. If you don't have the Varia Suit, you'll start to
lose health rapidly in these rooms due to the heat. GRAY AREAS only appear if
you've downloaded a map, and they're an area that you haven't visited. CIRCLES
in a room show that there is an upgrade somewhere in that room.
~~~~~~~~~~~~~
Chozo Statues
~~~~~~~~~~~~~
The Chozos were the ones who raised Samus, and the statues play a big role in
the game. When you find one, you'll either see a glowing hand or an egg. Shoot
the egg and you'll collect and upgrade. If you see just a glowing hand, then
the statue will tell you where to go next. To recharge your energy/see your
next location, jump into the hand and curl up into a ball.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Controls %%%%%| CO01 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
Control Pad - Used to control Samus or her beam. Pressing left or right will
take you in the direction pressed. Pressing up will cause Samus to aim her beam
near the ceiling. Pressing down will make her crouch, and double-tapping down
will make her curl into a ball. Pressing up+left makes Samus aim northwest,
while pressing up+right makes her aim northeast.
A Button - Press this once to jump up in the air. You can jump higher once you
have the Hi-Jump acquired.
B Button - Fire beam or lay down bombs (in Morph Ball form).
L Button - Aim diagonally left or right (depending on where you point the
control stick).
R Button - Arm yourself with Missiles or Power Bombs (in Morph ball form)
Select - Arm yourself with Super Missiles
Start - Pause the game and bring up the map screen
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Walkthrough %%%%%| WT01 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
This FAQ contains no spoilers whatsoever, except for the bosses. I won't
describe any of the cinema scenes except for one, where I'll describe a very
minor part.
This part of the guide covers EVERYTHING, and if you follow this walkthrough
from the beginning to the end, you should have all upgrades by the end of the
game. If I'm about to describe a difficult, optional task, I'll tell you.
However, if there is a very easy way to get an upgrade, I won't tell you in
advance, because there's no reason for you to skip an upgrade!
DIFFICULTY LEVELS:
Easy - Mainly found near the start of the game, EASY bosses have low HP, as
well as few attacks
Moderate - The vast majority of Zero Mission's bosses are rated as MODERATE.
These bosses have decent HP, as well as quite a few attacks. They may not be
super-powerful, but they're difficult nonetheless.
Hard - Rarely will you see a HARD boss in the game. These bosses have high HP,
a vast variety of attacks, and the deal great amounts of damage. These bosses
might take you a couple of tries to beat.
PLEASE NOTE THAT DIFFICULTIES OF BOSSES VARY DEPENDING ON THE DIFFICULTY LEVEL
YOU'RE PLAYING THE GAME AT. ALL BOSSES WERE RATED WHILE PLAYING "NORMAL"
DIFFICULTY.
So, without further ado, here's the walkthrough for Metroid: Zero Mission!
+====---------------------------------------------------------------------====+
| Brinstar |
+====---------------------------------------------------------------------====+
After your ship lands, read what Samus has to say. Go left here, jumping over
the obstacle, and defeating the enemies, until you see a red circle. Grab it to
accquire the MORPH BALL. Double-tap the control stick down to take ball form
and gain access to narrow passageways.
~~~MORPH BALL ACQUIRED!~~~
Now head back right, and roll under the obstacle using your new morph ball.
Continue right for a while, crouching and shooting the enemies with your beam.
At the end is a blue door; shoot it with your beam to open it. In this next
room, you can shoot through the blocks, you or can roll under them. In the next
room go right and don't stop; the enemies will drop down onto you. If you stand
near them when they drop down, they'll explode and damage you, so be careful!
Roll under this area using the morph ball, and then head forward once you're on
the other side. You'll see a statue with an outstretched hand. This is a Chozo
Statue, and you'll find them throughout various places in the game. Jump into
the hand and transform into a ball.
It will glow and your destination will be set. You must go up a vertical room
and west to another statue. After you're told where to go, your energy will
recharge and the statue will lower. Head right, and go into the next room. Open
the door directly across from you to find a Save Room; these are scattered
throughout Zebes, and you'll want to use every one you come to! Stand on the
small platform and save your game (sorry, your energy isn't replenished here),
then head back out into the long, vertical room. Jump up all the platforms
here, and ignore the shell enemy, since you won't be able to kill those guys
until _MUCH_ later in the game. Continue to jump across all the platforms, and
eventually you'll pass a door on your right that's blocked by stones.
Ignore it for now and continue upward. After you pass your third shelled enemy,
you'll spot a door on your left; open this door and rush past the enemy on the
ceiling. You'll find a ball passage blocked by some stones. Crouch down (press
down the control pad) and fire a few shots to get rid of the stones. Now roll
through and head left, rushing past the enemies. In the next room, you'll find
another Chozo Statue holding a Chozo Egg. Shoot the egg and grab the item,
which is the LONG BEAM. Fire long-distance shots with this beam. Press L+B to
fire diagonally.
~~~LONG BEAM ACQUIRED!~~~
Head back out of this room. You can now defeat the ceiling enemies with a
single shot, so kill them if you wish and then jump up onto the small ledge
when you reach it. A bunch of stones are blocking your way, but with your new
Long Beam, you can destroy them all. So do so and then jump up into the next
room. Here, break all the stones and then jump up and defeat the enemies. Head
left into the next area, and continue heading left for a while. Jump up onto
the platform when you see it and then you should notice a platform on some
acid. Making sure not to fall in the acid, jump onto the platform. Head left,
jumping across another acid pool, and then go through the door and into the
next room.
Head left a little and you'll notice a statue of an eagle. Run up to it, and
then exit. Yeah, there was a point to doing that, by the way. Now go all the
way right, past the acid and past the gap in the floor. You'll come to another
acid pool. Head across and roll through the small tunnel, then continue right.
Be careful here, a big enemy will drop down. Start shooting it and when you
kill it, you will be able to open the door. Go through to find a Chozo Statue.
Jump into its arm and you'll be directed deep into Brinstar. After your energy
is charged, head into the next room, which is a vertical room, the one you were
in before you got the Long Beam. Drop down a bit until you find the door
blocked by a bunch of stones (on your right).
Shoot through all the stones, which is now possible thanks to the Long Beam.
Enter the room and go across the hallway to this next room. Drop down when you
enter and roll through the tunnel, then enter the room, which is a Save Room.
Save, for you're about to fight your first boss. Now exit and return to the
vertical room. Drop down all the ledges until you're at the bottom, then go
through the door on your right. Head across, and ignore the crumbling sounds
for now. Jump over an acid pit (avoiding the enemies rising from it) and then
carefully make your way over to the MISSILE TANK. Press R+B to fire. Opens red
hatches.
~~~MISSILES ACQUIRED!~~~
Now head back left, and to the crumbling part of the room. The Earthworm will
appear.
~~~~~~~~~~~~~~~
BOSS: Earthworm
~~~~~~~~~~~~~~~
Difficulty: Very Easy
Requirements: Missiles
Your first boss is simple, but if you don't defeat it in a certain amount of
time, it'll retreat and you'll have to fight it again later. None the less,
it's still the same pattern no matter where you fight it. Avoid it's body and
stand in between the two spots where it burrowed. It'll appear and open its
eye. Quickly shoot a missile up at the eye to damage it. Now it'll charge at you
wherever you're standing. Move out of the way, and when it moves back up to the
ceiling, get under it and shoot a second missile. Do this once more and it'll be
defeated.
*******************************************************************************
Once the Earthworm is gone, it'll drop a power up. Grab it and you'll get the
CHARGE BEAM. Hold B to charge. Release to fire. Charge Attack: Jump with a full
charge.
~~~CHARGE BEAM ACQUIRED!~~~
Head back left, out of this room, and then jump up to the platforms and head
back into the Save Room. Save your game and then roll through the tunnel in
front of you. Jump up a couple ledges and you'll spot a red door on your right.
With your newly acquired missiles, you can now open these doors. So shoot it
with a missile and head through. In this next room, quickly head across,
avoiding the pesty flying enemies and the acid. Open the door at the end and
then head across the small room. In the next big room, jump on the first
platform you see. Now jump to the left, and you'll land on a small ledge near
the wall. There's a passage behind this wall so head west, through the passage,
and you'll spot some flying enemies and a strange parasite.
Blast the parasite with a couple of missiles to destroy it, then grab the
MISSILE
TANK (10). Return to the large room and head left, taking the top path. You'll
have to destroy a couple of parasites while jumping across some gaps. If you
run out of missiles, use your charge beam to destroy the parasites. At the end,
drop down and open the door. Shooting the strange stone here reveals that you
need bombs to blast it, which we don't have just yet. In the next room, crouch
all the way down and break the two lower blocks to reveal a MISSILE TANK (15).
Blast the rest of the blocks and head on through. Avoid the enemies, and jump
across some platforms and over some acid, and you'll spot your first of twelve
energy tanks.
Grab this ENERGY TANK and then continue right, jumping over some more
platforms. You'll have to break some more blocks/stones here too. After jumping
over all the platforms, you'll end up at a door. Head through and you'll come
to another vertical room. Drop down and use a missile to open the door. Run up
to the machine and download the MAP OF BRINSTAR.
~~~MAP OF BRINSTAR ACQUIRED!~~~
According to the map, you're pretty close to your destination. Exit the room
and jump up all of the ledges in this room until you encounter a ledge that's
too high for you. Head through the door on your left now to enter another
vertical, but smaller, room. Open the door directly across and head through to
get to a Save Room. Save your game and head back out. Jump up the few platforms
here, defeating the enemies, and head through the door. Jump up to the top of
this area and roll through the small tunnel. On the other side, blast open the
door with a missile and go on through. Here, you'll find another Chozo Egg.
Break it and open it to get the BOMBS. Press B in Morph Ball form to set.
~~~BOMBS ACQUIRED!~~~
Recharge your energy and you should notice a metal block with a red circle on
it. This is a Bomb Block, and you have to use your new bombs to destroy them.
So roll into the little tunnel and destroy the blocks, then continue left.
Destroy the block and then lay a bomb down and stay still. The bomb should
detonate and cause Samus to do a small jump. This is a Morph Ball Jump, and
you'll be using them a lot. So jump up to the next little platform and destroy
the next block. Jump up to the MISSILE TANK (20) here. Now exit the Chozo Statue
room and head through the tunnel here. The door is locked. Drop down below and
blow up the blocks here to make a bunch of leeches appear. They'll latch onto
you and start to slowly suck your energy.
Curl into a ball and lay a couple of bombs down and you should destroy them
all. The door should unlock, so blast it and head through. In this room, head
to the Save Room again if you wish. Otherwise, drop down and head through the
door on your right. Back in the vertical chamber, drop down a few ledges and
enter the first room that you see on your left. Head left through this long,
horizontal chamber, avoiding/defeating the enemies and crossing the gaps of
acid. Head through the door once you reach the other side. In this next room,
curl into a ball and lay some bombs down to destroy them. Drop through the hole
you just made. Head down to the bottom of this room, avoiding/defeating the
enemies.
Head through the door on your left. A bunch of flying enemies will charge
toward you the moment you head through. Defeat them with blasts/missiles, and
then head across the room. Open the door with a missile and go through it. The
next room has a Chozo Statue. It'll tell you to go to Norfair, which is another
area on Zebes, and isn't that far from where we are now. Backtrack two rooms,
and jump up the platforms. At the top, bomb the blocks and some leeches will
jump onto you. Destroy them with bombs and then head through the left door.
Jump up the platforms here and then head left for a while, into the next room.
In this small bridge area, bomb the floor to reveal a hidden room. There are a
bunch of stone blocks here.
Drop down a little to find a missile tank that's being protected by a single
stone block. This part is a little tricky if it's your first time through the
game. Stand on the stone blocks opposite it, and then go into ball form. Lay a
bomb down and then do a bomb jump. As you do the jump, press the control stick
right, and quickly lay a bomb as you reach the long block. When it blows up,
make your way to the top of the little platform that the missile tank is trapped
in. Roll off the left side in ball form and as you fall, hold right to make it
to the MISSILE TANK (25). Be careful, because the lone block eventually
reappears again, causing you to re-do the puzzle (that's what makes this so
tricky).
Get back to the main path by jumping on and shooting through the blocks. Once
you're on the main path again (you'll know, because you'll be in a blue square
on the map), head through the left door. Jump across all the acid here and into
the next vertical room. Instead of going south, to Nofair, we're taking a
little detour to reach a missile tank, so if you don't want it, then skip the
following set of instructions. Jump up onto the platforms and head up to the
top of the vertical room. When you can go no farther, go right and head through
the door. Head right, and defeat the two enemies, then roll under the pipe.
Jump over the acid and shoot the next pipe to make it rise a little. Roll under
it.
Head up against the wall and bomb the cracked parts. Bomb jump to the top pipe
here, and roll through, but be careful of the enemy inside. When you cross the
pipe, drop down to the floating platform, being carefuly not to fall in the
acid or you'll lose a lot of health. Head right, through the door, and then
defeat the enemy bouncing around this next room. Head through the door and
you'll find yourself in a Save Room. After saving your game, go through the
door on your right. Here, simply head right, over the pipe, across the acid,
and grab the MISSILE TANK (30). DO NOT try to get into the pipe that's all the
way to the right, and DO NOT bomb the floor in the acid in an attempt to bomb
jump up to the pipe.
Doing so will just cause you to drop into an acid pool, and you'll have pretty
much no chance of survival if you fall in. Just backtrack through the Save Room
and into the vertical chamber you were before, and drop down all the way to the
bottom. Head through the door. Recognize this place? Go right all the way,
jumping over the pool of acid, and jump into the little alcove with the
suspicious-looking stones. Bomb them and all of them will be destroyed. Now
just continue right, going across all the platforms. At the end, open the door
and take the elevator down to Norfair.
+====---------------------------------------------------------------------====+
| Norfair |
+====---------------------------------------------------------------------====+
When you arrive at Norfair, drop down to the left side and bomb it to drop
safely down, past the enemies. If you wish to save, then head right into the
Save Room. Otherwise, go through the door on your left. Go across the pipes
with enemies and carefully jump across the tiny platforms over the acid. About
halfway through this room, you'll spot a missile tank on a ledge that's beyond
jumping height. We're not supposed to get this missile tank now, but it's easy
to get, so why not? Curl into a ball and get on the left or right side of the
high block. Lay down a bunch of bombs (don't stop laying them down, even when
you're in the air) and you'll eventually do a double bomb jump. At the peak of
your double jump, head onto the platform with the MISSILE TANK (35).
Continue left and defeat the two flying enemies, then roll through the hidden
tunnel and blow up the stone blocking your way at the end. Continue to
jump/roll until you get to the other side of the cramped area. Head left,
defeating the enemies, and go into the next room. Jump up onto the platforms
here, and then take the elevator up to Crateria.
+====---------------------------------------------------------------------====+
| Crateria |
+====---------------------------------------------------------------------====+
In Crateria, head right and blow up the wall. Ignore the metal blocks at the
bottom, since those types of blocks can't be broken until you're in what's like
the last twenty or so minutes of the game :) Continue right, into an area with
a bunch of brown platforms and a small lake. Jump into that lake and blow up
the block that's out of place on the left side. Continue left, blowing up
sections of the wall, until you get to an area with a single Skeleton Shark.
Destroy it and bomb the left wall and you'll reveal a MISSILE TANK (40). Now
exit the hidden area and then exit the lake altogether. Jump up onto the
platforms here, and you'll come to a platform with a wall blocking the way.
Bomb this wall and continue left.
Roll into the little tunnel and then jump up to enter the Chozo Ruins section
of Crateria. Roll into a ball and jump/roll to a dead end. When you lay down a
bomb to destroy the strange block, you'll find it can't be destroyed, and
you'll blow up the floor below you instead. Roll through the small tunnel and
head through the door. Here, go right all the way, past the strange blocks, to
find a Chozo Statue and Egg. Destroy the egg and grab the UNKNOWN ITEM.
Analysis inconclusive. Item incompatible with current suit.
~~~UNKNOWN ITEM ACQUIRED!~~~
This will become something very useful later, but for now, all it does is allow
you to destroy those strange blocks, granting access to new areas. Recharge
with the Chozo Statue if needed, then head back left. Destroy all the blocks,
and bomb the block that's stopping you from reaching the tank. Drop down and
collect your ninth MISSILE TANK (45). Back in the main part of the Chozo Ruins,
return to the strange block that was unbreakable earlier. Destroy it and you'll
find yourself in a huge, wide open area. Head left and jump up the platforms,
and you'll spot an eagle's mouth that's open. Jump into the mouth and open the
door that's half-visible there. When you start forward in this next room,
you'll fall through the floor automatically.
After a long fall, head to the left side and shot your beam at the part of the
wall that's two blocks above from the ground. Now blast the blocks here and
exit morph ball form, then jump up and destroy a few more blocks. After some
more bombing/rolling, you'll enter a room with a freaky looking statue dude
holding an item. Grab it to get the POWER GRIP. Grab and hang from ledges and
corners.
~~~POWER GRIP ACQUIRED!~~~
Exit the room and you'll find a large pillar rising from the ground (the sudden
noise scared the crap out of me the first time through). Jump up the platforms
that appear using your new Power Grip, and jump to the left side of the area
and head through the door. Here, head out of the eagle's mouth and jump on the
platforms, destroying the blocks with beam shots. Drop down a bit when you
reach the end and head through the door. Here, take a wild leap and you'll fall
a LONG while before landing. Samus's ship is here, so locate it and enter to
recharge energy/missiles and save your game. Now head right all the way and
you'll be led to a door. Go through and then make your way right, through this
room by rolling/bombing.
In the next room, you'll spot an elevator, the one you took to enter Crateria.
Take the elevator back to Norfair.
+====---------------------------------------------------------------------====+
| Norfair |
+====---------------------------------------------------------------------====+
Drop down here, and then jump and grab onto the ledge on your left. Roll
through the tiny tunnel and drop down. Defeat the enemies and enter the next
room. Here, simply make your way across the room, avoiding all the enemies and
making sure not to fall in the acid. Once you reach the end, grab the MISSILE
TANK (50) and backtrack to the start of the room. Exit and then return to the
door that you ignored earlier. Head right here, and then roll/bomb your way
through the cramped area. Continue heading right, past the area that held the
missile tank (for those of you who didn't get it, you can reach it now using the
Power Grip). Continue left, past all the enemies and acid, until you reach the
area with the elevator that takes you to Brinstar.
Don't head into the elevator; continue right, and you'll enter the Save Room.
Save your game and go right some more, and you'll enter a very large room with
a bunch of acid below. Head forward and jump up the platforms, and then jump
back down again. Continue heading across the room, jumping up/down the
platforms, passing the area with the missile tank above you, until you get to
the other side of the room. Go through the door and jump up the platforms in
the vertical room. Whnen you spot a door on the left side, go through. This is
an EXTREMELY dangerous room, but you have to cross it. The platforms are only a
single floating block, and there's very few platforms in the area. If you fall
in the acid, quickly head to the nearest platform, because your health will
start to SERIOUSLY decrease (more than it usually would if you fell in acid).
Carefully make your way across, using the Power Grip. On the other side, head
through the door to find a Chozo Statue and a Chozo Egg. Destroy the egg and
grab the ICE BEAM. This beam can freeze enemies in place. You can safely stand
on frozen enemies.
~~~ICE BEAM ACQUIRED!~~~
Now recharge using the Chozo Statue (you'll probably need it, because I bet
most of you fell in the acid at least once). Now, the door you came through is
green, and it'll be a while before we can open green doors. So instead of going
the way we came, roll through the small tunnel here and bomb the wall to create
a passage to the next room. The enemy moving back and forth can be frozen with
a single shot, so shoot it and then jump on it. Jump to the area on your left
and head through the door. Your in a strange area with a bunch of bubbles for
walls. Head left into the room directly across from you. This is a Save Room,
so save your game and then go back to the previous room. Here, jump onto the
platform.
You have to freeze three enemies and use them as platforms to reach the next
room. As you might have guessed, you won't want to freeze the second enemy
directly above the first one, because then you won't be able to jump to it.
Instead, shoot diagonally at the enemies and jump onto them. Make sure the
third enemy isn't too far away from the door, or you'll have to drop back down
and freeze the enemies all over again. In the next room, wait for a few seconds
and a crab-like creature will jump out of the water. Freeze it with the Ice
Beam and use it as a platform to cross the acid. Do this once more and you'll
reach a Chozo Statue. Roll into it and you'll be directed to Kraid (remember
him?) and his lair.
It's a long ways away, unfortunately :( After your weapons and energy are
restored, continue right and you'll be forced to freeze another three enemies
in a row. Freeze the first one, jump on, and wait for the second one to reach
about the same height as the first and freeze it. Do the same for the third and
then enter the next room. Here, drop down and freeze both shelled enemies, and
quickly head up to the top part of the floating pillar and use them to cross
the gap. When you get to the other side, shoot the wall above the shelled
enemy. One part of the wall is hollow, and will break and reveal a missile tank
once you shoot it. Drop down, freeze the shelled enemy, and then use it to
reach the MISSILE TANK (55).
Now head right a little more and you'll find a door. Head on through and drop
down in this next room. Rush to the right and the floor will crumble, sending
you down below. Now head all the way down this vertical chamber and head
through the door. You're back in the huge, acid-filled area. Go left a little
bit, and you'll pass under an enemy that keeps trying to jump out of the acid.
Let's help him a little, shall we? Bomb the floor so the enemy can jump all the
way up. When it's at the peak of its jump, freeze it. Jump on it, then jump to
the ledge above and grab the MISSILE TANK (60) resting here. Now head left, up
and down up and down, into the Save Room. Save and enter the next room, and go
up.
Freeze the enemies to get to the elevator, and take it up to Brinstar.
+====---------------------------------------------------------------------====+
| Brinstar |
+====---------------------------------------------------------------------====+
Back in Brinstar, exit the elevator area. Run, jump, roll, and bomb your way
through this long, long chamber, taking care to avoid the enemies and acid. At
the end, head through the door to reach the vertical room. Climb up a bunch of
platforms here, defeating the enemies, and enter the first room on your right,
which is the Save Room. Save your game and return to the vertical room. Go all
the way up to the very top, where the two shelled enemies move back and forth.
Freeze them and use them as platforms to reach the ledge on your left, at the
very, very top of the vertical room. Enter the next area and head straight down
and grab the MISSILE TANK (65) in plain sight. Bomb the floor below the tank and
head down and left into another long, vertical area.
Head down for a while until you get to a rectangular ledge sticking out of the
left wall and a shelled enemy near it. Freeze the shelled enemy and use it to
reach the ledge. Bomb the stone here and drop down, then head into the next
area. Defeat all the enemies here, then bomb the floor at the end. There's a
TON of enemies in this next part, so kill them all before bombing the floor
once more. Jump onto the pillar in the acid and grab the MISSILE TANK (70). Yay,
that's our thirteenth one. Now head over to the suspicious looking stones and
fall through. You'll see an upgrade (it's a Super Missile Tank), but it's
currently unreachable, so ignore it. Instead, roll through the tunnel on your
right.
In the vertical room, fall down to the very bottom and enter the door on your
right, which is a Save Room. After saving, head through the door directly
opposite you. Recharge if you need to by using the Chozo Statue, otherwise just
continue to run left and then roll under the obstacle. Destroy the first enemy,
and then shoot at the ceiling where the first enemy was. Lay down a bunch of
bombs rapidly and you'll eventually triple bomb jump to the ENERGY TANK (2). If
you can't get it, then you can return later with the Hi-Jump. Continue left and
head through the door. In the next room, destroy the enemy and bomb the bridge
to drop down into a hidden area. Drop all the way down to the bottom and jump
up onto the left ledge.
Roll around and bomb it and you'll drop into a cannon. When you're sitting in
this cannon, bomb it and hold right as you fly up. You'll fly into a hidden
area and if you're holding right, you'll fall into a little cave with a MISSILE
TANK (75). Now return to the bottom of the hidden area and enter the room on
the right. Take the elevator down to Kraid.
+====---------------------------------------------------------------------====+
| Kraid |
+====---------------------------------------------------------------------====+
Drop down a couple of platforms and enter the room on the left. Save your game
here and then run up against the left wall. Curl up into a ball and place bombs
down as you hold the control stick left. You'll fall into a hidden area. Roll
forward here, breaking all the blocks, and you'll enter a room with acid and
pillars. Jump up to the top pillar and grab the MISSILE TANK (80) that's there.
Return to the vertical room you were in and you'll notice a red door across
from you. Use a missile to open it, and then head through the door. Jump across
the platforms and small pillars and grab the MISSILE TANK (85) in plain sight.
Continue heading right, and then break all the stones blocking your way. Defeat
the two enemies here and continue right.
Avoid the enemies in the pipe and defeat some more jumping enemies while
blasting some more walls. Go through the door at the end. Here, drop down and
bomb the last stone that makes up the floor. Fall through and you should notice
a cannon below some more stones. Bomb the stones and fall into the cannon, then
lay a bomb to fire yourself up. Hold left as you go and when you land, remain
in ball form. Roll to the right and fall off the ledge, then immidiately hold
left and you'll fall into a little alcove. Roll left, down, and right to the
MISSILE TANK (90). Now drop down and you'll fall to the first part of this
vertical room. Return to the cannon and fire yourself up to the left ledge
again.
Jump onto the small ledge on your right and you'll grab it, and then press left
and A at the same time to jump to the little ledge on your left. Do this once
more to get to the ledge on your right, and then hold L to aim diagonally at
the stone blocking the tiny ledge on your right. Once it's gone, jump to it and
then jump a few more small ledges and you'll finally be at a door. Head through
that door. Here, shoot diagonally at the two cracked purple blocks, and jump to
the small ledge across the acid gap. Head left, jumping the gaps and taking
care not to fall into the acid. At the end, go through the door. In the next
room, destroy the stones and then fall through the gap. You'll fall down onto a
cannon.
Curl up into a ball and lay a bomb to be sent up high. You should pass a blue
stone on the right. As you're falling, drop a bomb next to that stone to
destroy it. Get in the cannon a second time and as you're falling, hold right
to enter the area where the blue stone was. Bomb the second stone here and
defeat the enemies, then go through the door on your right by blasting a
missile. In the next room, you'll spot a strange statue with a hole. Jump into
the hole and morph into a ball, and you'll activate some energy and it'll make
the red light brighten. Shoot the light and a pulley will move across the top
of the room. Grab onto it and it'll take you to the other side. On the way,
you'll grab an ENERGY TANK (3).
Head into the room on your right, which is a Save Room. Save your game and then
continue through the door on your right. In the vertical room, run over to the
blue block and you'll automatically fall down to the bottom. Head through the
door on your left, and then through the door after that. In this next room, you
should spot a second pulley. Grab it and as you're going across, a second
Earthworm will rise.
~~~~~~~~~~~~~~~~~
BOSS: Earthworm 2
~~~~~~~~~~~~~~~~~
Difficulty: Easy
Requirements: Missiles
When you start, you'll be on the left side. The worm will retreat into the
acid, and you'll see only its head. Remian on the block you're on and keep your
attention focused on the worm. When its head starts to shake and the flaps on
its mouth open up, jump up to the pulley. It'll charge at the place where you
were previously, but you should be on the other side by then. If not, you'll be
knocked into the acid. Turn around and start rapidly shooting missiles at the
worm. You should get in a lot of hits before it retreats to the ground. When
its head shakes and the flaps open up again, jump onto the pulley once more and
head to the other side. Repeat the process of shooting it with lots and lots of
missiles.
When it changes color, you won't have that much time to blast it with missiles,
so you'll have to speed up a bit. If you've been following this guide, you
should have plenty of missiles for this battle. Once the worm is gone, the acid
will lower.
*******************************************************************************
Once the Earthworm is gone, drop down to the small area where it used to rest
and bomb the floor. Bomb it once more, and then go left. Carefully jump across
the three pillars, and then shoot the top part of the wall to reveal a small
hole. Head through and bomb the blocks, and then defeat all the slugs. Jump
onto the floating pillar and grab the MISSILE TANK (95). Now head back to the
previous room and then jump up to the main part. Head through the door on your
left. Destroy the slugs and then jump into the cannon and blast yourself up. On
the way down, hold the control stick right and you'll fall into a little area
with a door on your right. Head through the door and then shoot the red light
directly above you to call the pulley.
Grab it and you'll be taken across the acid. Break the purple blocks on the
other side and curl into a ball and roll down to the door on your right. When
you reach the vertical room, drop down all the way (that includes falling
through the floor) and then head through the door on your left. Head left in
this next room, blasting through the blocks and enemies. In the vertical room,
head to the room directly across and save your game. Now go back to the
previous room and drop down a couple of ledges. Head through the left door (the
first one you see). Here, blast the purple blocks and maneuver through the
tunnel by bombing and jumping. At the end, use a bomb jump to grab onto the
pulley (still in ball form).
When you get across, head through the left door. Jump up the platforms here and
then head through the door on your right. Run forward all the way and go