Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the...

Miért a Korai Hozzáférés?

“Early Access essentially puts us in dialogue with the community and the players. We want Besiege to be easy to access, and we would like to involve and address player feedback as the game progresses. Also, we really love to see how far everyone can push the building mechanics, and we want to be able to respond to the crazy methods people are discovering that we weren't even aware of!”

Körülbelül mennyi ideig lesz ez a játék a Korai Hozzáférésben?

“We aren't entirely sure how long it will take to release the game, our initial estimate put the release between 1.5 and 2 years but due to the success of Besiege we’ve been able to greatly expand the scope of the game with far more ambitious features than were initially possible. We are currently two years in and we’re estimating another year of development until release.”

“The full version will contain more levels, in a variety of environments, as well as more blocks, building tools and other larger scale features that we’re not quite ready to talk about just yet!”

Milyen állapotban van jelenleg a korai hozzáférésű verzió?

“The Early Access version contains 38 levels, comprising the kingdoms of Ipsilon, Tolbrynd & Valfross. There are three sand-box levels to test creations and in any given level you can disable all limitations, allowing for experimentation. There is also a time-dilation dial, allowing the game to be viewed in slowmotion, or at 2X the normal speed. The game contains a broad suite of building tools and pieces, including flying pieces, flamethrowers, cannons, contractible springs, axles, detachable joints, explosives and much more. You can also save and load machines in any given level, as well as share them online via the Steam Workshop.”

“We are going to scale the price with the amount of content available. So as more features, game modes and levels are added we will add to the cost incrementally. We hope that players will feel they paid the appropriate price for the amount of content available at any given stage of the games development.”

Hogyan tervezitek bevonni a közösséget a fejlesztés folyamatába?

“We are already being surprised by what people are constructing and discovering. It is quite amazing, and we want to expand and address features that the community finds or wants. For example, some members of the community are building an immense Siege Walker type thing – we never even realised this was possible. We want to facilitate such creativity, so we will be constantly looking toward what everyone is doing!”

Besiege vásárlása

szeptember 14.

Today we’re pleased to be bringing you another long anticipated feature for Besiege, more supported languages! This update adds a localization system to the game with 9 officially supported languages; Chinese, English, French, German, Japanese, Korean, Portuguese, Russian and Spanish.

We’d like to thank everyone for waiting patiently for this feature, it’s been a long time coming and we hope you all enjoy it!

Changes:- Adding points for modded blocks now appear in the correct position and rotation (Requires mod blocks with adding points to be updated manually by the author!)- Improving Advanced Building transformation cluster recalculation, i.e. reducing lag when using AB tools.- ModIO now returns relative paths for relevant methods- Now displays a capsule when debugging capsule colliders for modded blocks and level object xmls- OnPrefabCreation is now also called on the stripped block prefab- FlyingBlock now correctly displays under locomotion in the Machine Key Overview

Fixes:- Improved assetbundle loading for mods- Fixed an issue with shooting module for mods, when switching between host and client- Paint bucket tool always shows pages now- Various modding documentation improvements- Fixed an issue with spinning module for mods, when using non infinite acceleration- Physics are now disabled on modded entities when physics toggle is not used.- Once more implemented a fix for disabling blur when hiding UI- Fixed Achievement "Who needs gears anyway" to be "Who needs a mechanic anyway", and using the correct category of blocks.- Fixed a problem withing joining when having a block of a disabled mod set to hidden- Fixed a problem with loading data on certain blocks- Fixed a problem with uninstalling disabled mods

Finally we'd like say a huge thank you to all of the community members that helped us review the translations! Many thanks to MaxTCC, fenymak, 17per, daichi, wang_w571 覅是, XultimateX and AvarethTaika.

augusztus 10.

Today we’ve got another big update for you, version 0.70, which brings Besiege’s long anticipated official modloader as well as a new skin tool, achievements & more than 50 bug fixes!

New Modloader

The new official modloader opens up a wide range of possibilities for modders and with workshop support, it’ll be easier than ever to get the mods you want quickly.Mod creators can also offer compatibility for multiplayer and when you join a server using mods you’ll be provided with a list of the ones you need.

Creating mods for Besiege has never been easier, Spaar has created extensive documentation for the modloader, with guides taking you through the steps to create your own mod.The modloader has been designed with ease of access in mind, so don't be afraid to give modding a go yourself!

A new Skin Paint Bucket tool has been added to Besiege, it allows you to quickly and easily paint entire sections of your war machine using the skin packs you’ve downloaded. The tool will help making styling your machine much quicker and easier.

Achievements

A range of achievements have also been added to Besiege, which are synced with the Steam achievements system!

Version 0.70 also brings with it more than 50 bugfixes, the full list of which can be found below in the changelog!

That concludes this update, we’re hoping to bring the next update soon, but in the meantime if you have any questions about the modloader please do post them on the forums or ask others for help in the official Discord! https://discord.gg/3AXV6uK

Changes: - Past explosions and blood bursts won't be created when going from local to global sim - Tower level (11) is now set to 50% completion - Balloon machine(and others) breaks when copying over in MP - AI obituary names removed from MP - Queens Fodder now requires 70% of killing instead of 90% - Fixed bug where machines with poles would disappear after breaking - Blood will now remain once the block is iced, fired or transparent - Optimized perforamnce in win screen appearance - Filebrowser will now try to resolve the thumbnail from /objectname.png if there's no thumbnail present in Thumbnails folder - Chat view now correctly blocks Enter when user is typing - Moved close button in MV menu next to menu panel - Moved camera tutorial from level 3 to level 4 - Removed armor in tomb in level 37 - Subscribed steam items will be checked if they're installed, if not they won't show in the filebrowser - UploadDialog is destroyed after disconnecting

A játékról

Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!