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I would like a hack-n-slash with just enough story continuity to, at the least, be faintly (for lack of a better word) "believable." By believable, I mean that there arn't gaping plot holes in the story. I'm wanting to GM someday, so I want to get as much play now as I can. That way, I can GM with the knowledge of real play experience behind me. That...and I need to get acquanted with mental picturing of described spaces. (It's hard to keep in mind an area's dimentions and nuances in the thicket of battle)

About Me

Biography:

I am an avid RPGer who wishes to finally enter the realm of pen and paper. I have been reading the books and designing characters and areas since '05, but haven't gotten the opertunity to playtest yet. I am a biology major and do work-study, so there may be a week or 2 in early december/may where I just don't have time to play. It's no slight against any group that I would be playing in; it's just that I wish to utilize the 20 grand per semester to its fullest. I also like pizza and beer.