We have reduced support for legacy browsers.

What does this mean for me? You will always be able to play your favorite games on Kongregate. However, certain site features may suddenly stop working and leave you with a severely degraded experience.

What should I do? We strongly urge all our users to upgrade to modern browsers for a better experience and improved security.

Kongregate is a community-driven browser games portal with an open platform for all web games.
Get your games in front of thousands of users while monetizing through ads and virtual goods.
Learn more »

Troop Calculator

I recently decided to try my hand at some programming at Microsoft Silverlight 5 (So that will be required, it’s kind of like the flash of .net)
It will calculate daru costs and troop stats, and their total hp in combat.
It can also incorporate your techs _(and their kyanite costs)_ into the equation if you enable them.
It feels good to give something to our community something that the others(even the main ;P) don’t have
You can find my calc [here](http://gamerunitcreations.com/troop.html)
preview
![](http://imageshack.us/a/img843/7172/previewlu.png)
**If you find any bugs or daru calculations off please tell me and I’ll try to fix it asap, if the daru is off tell me what it says for you and what the program said, you can also mail my character on Kongregate Server-1, Dragonock**

> *Originally posted by **[Arch3r\_P1k3r](/forums/228/topics/322448?page=1#posts-6787014):***
>
> It charges until 100%, but never actually charges the calculator. I don’t know if it’s my problem (i’ve W7 so i think i don’t have out of date the program).
It’s up and running for me and my friends, your Microsoft Silverlight may not be up to date

> *Originally posted by **[Snowman25](/forums/228/topics/322448?page=1#posts-6787430):***
>
> Does it really HAVE to be Silverlight?
> Can’t you generate a PHP-Script out of it or something like that?
I’m not very good at php as web coding isn’t my priority, I just decided to try my hand at a web language that was native to vb.net

It’s a really neat tool and works almost flawlessly (even though being on silverlight!)
But the math might be slightly off, because i got a bit of a different stats showing ingame vs the tool it’s not by very much though (but it could have a significant impact on something? what do i know!)
[Troop Info](http://gyazo.com/0ede9eb951065410ac9055e1a1c72d2c) VS [Tool info](http://gyazo.com/577ca86f04112cc112158370ecd19005)

> *Originally posted by **[Smurfan](/forums/228/topics/322448?page=1#posts-6789013):***
>
> It’s a really neat tool and works almost flawlessly (even though being on silverlight!)
> But the math might be slightly off, because i got a bit of a different stats showing ingame vs the tool it’s not by very much though (but it could have a significant impact on something? what do i know!)
> [Troop Info](http://gyazo.com/0ede9eb951065410ac9055e1a1c72d2c) VS [Tool info](http://gyazo.com/577ca86f04112cc112158370ecd19005)
I’m looking into it right now
**bug is fixed, another one bites the dust ;)**

> *Originally posted by **[darkChaos23](/forums/228/topics/322448?page=1#posts-6796298):***
>
> Would appreciate a kyanite cost function as well, so we know when to add troop hp and when to add troop count
good idea, I’ll try to figure out the cost increase and add it to the calculator
would you wanna see total kyanite costs up to level or costs to next level (I could add a tooltip with the latter in it)

> *Originally posted by **[Kenkaku](/forums/228/topics/322448?page=1#posts-6796513):***
>
> Kyanite cost starts at 50 and increases by 10 \* the level of the tech.
>
> Examples:
>
> Amount required from 20 to 21: 2150
> Amount required from 21 to 22: 2360
>
> Those are in-game numbers.
Yes I know and it’s done, had to fiddle with subtracting for a bit before i got it right

> *Originally posted by **[alveolate](/forums/228/topics/322448?page=1#posts-6802776):***
>
> just curious… could the author (or anyone privy) tell us the daru cost formula?
(target level)^3\*(unit’s upgrade cost multiplier) the multiplier is (Lancer/Hunter: 2 \_ Priests/Paladins:5 \_ Gryphon:6 \_ Angels/Knights: 15)
The formula changes past 50 the closest i could get for a quick fix was adding 2.5 to the multiplier which amde the daru costs .5 off, which I made round round
_On that note, if a player with lvl51+ troops could tell me if the formula is correct it would be much appreciated_

PDEF and MDEF values are off for me.
According to the program my Knights have 3184 PDEF and 2399 MDEF but in reality they have 3427 PDEF and 2615 MDEF. No external buffs. All other values being correct (well I assume that actual combat HP is correct if base HP is).
Lv 49 Knight, 780 Troop Count, PDEF 31, MDEF 32

> *Originally posted by **[Atombender](/forums/228/topics/322448?page=1#posts-6816409):***
>
> PDEF and MDEF values are off for me.
>
> According to the program my Knights have 3184 PDEF and 2399 MDEF but in reality they have 3427 PDEF and 2615 MDEF. No external buffs. All other values being correct (well I assume that actual combat HP is correct if base HP is).
>
> Lv 49 Knight, 780 Troop Count, PDEF 31, MDEF 32
Fixed, thanks for pointing out the stat change past 40