The Bigger You

Inspiration

We were inspired to learn how to use augmented reality in a video game application. We wanted the user to feel bigger and empowered because many are bullied in their childhoods.

What can the user do?

In our game, the player is a giant monster-like godzilla and gets to destroy a city.

How our game was built.

We built our game using Unity3d, C#, and exported our game on the Universal Windows Platform (UWP) with XR support. We sent each build over the network to the HoloLens to test different features.

Challenges

Developing for the HoloLens was hazardous and time consuming when it came to mapping out different space. Also, Unity3d has a different startup time than the HoloLens. ALSO! Microsoft HoloLens projects cannot be developed on Mac/Linux machines.

Accomplishments we are proud of!

We figured out how to place objects on the environment and spatially map out terrain. This was a huge step in our project.

We actually felt like godzilla and we never gave up on this vision.

What I learned

I learned basic coding in c#, how to develop in Unity, how to develop for a HoloLens and map objects to a generated mesh.

What's next for The Bigger You

We are going to continue using what we learned to build a greater and even BIGGER augmented reality project for senior design (EECS 582).

I pushed for the development on an augmented reality platform, because of interest in the rapidly-growing field.

I was responsible for the interaction with the AR "holograms" in the digital space, as well as the object "snapping" to the 3D spatial mesh of the user's real-life environment, and I was also responsible for consolidating the code and components other team members sent to me into the main project.