Fallout wasn't exactly character driven like this will be were you actually feel for them and relate to them having to make emotional decisions . A brutal survivor and a wise teenager having to work together doesn't come close to Fallout. That game never new the meaning 'emotion'

Its neither an open world exploration game either, although ND have said its not linear and the environments can be explored to some degree.

Its in a separate world to Fallout and only the small similarities cannot be compared as a clone. Its a 3rd person survival horror WITH an emotional story

The new issue of Game Informer has revealed a ton of new info on The Last Of Us. Apparently Naughty Dog almost made a new Jak & Daxter but were instead inspired by the Nathan/Tenzin sequence from Uncharted 2, and wanted to extend the idea of building a relationship over a whole game. There’s plot info, AI stuff and talk about the combat. Interesting there’s still some level of organisation in the game’s world rather then the usual ‘it’s all over’ style apocalypse. Read on for more.

According to the article there are still elements of government and organisation. Ellie is an orphan at a boarding house within a military quarantine zone while Joel runs contraband through black markets. At the start the two have never meet until Joel is asked to sneak Ellie out of the quarantine zone for an unspecified reason. For some reason it goes wrong with the military getting involved and because Joel had been asked by a dying friend to help Ellie, he stays with her when the ’safe haven’ he was meant to escort her to ‘doesn’t work out’. As a result they end up travelling across the US.

The fungus needs a high dose of spores in a small area to infect a person. In dangerous areas gas masks can counter the threat. Those that test positive at military checkpoints are executed instantly.

The demo sees Joel and Ellie being ambushed by scavengers in Pittsburgh. The pair were driving through town in a truck. When an attacker’s attempt to lure them in by pretending to be wounded doesn’t work a bus crashes them into a shop. Here they’re pulled out of the truck and attacked.

The combat is mainly melee with Joel wrestling clubs from opponents and Ellie biting someone who grabs her. Both can throw objects like bricks to stun opponents. One of Ellie’s main roles revealed so far is calling out enemy locations while her skill set will develop over time. Gun combat seems limited with Joel only having a couple of bullets to fire. Later he’s able to scavange a few more shells from a defeated opponent. It doesn’t shy away from violence with victims begging for mercy before Joel bludgeons them to death. There’s also plenty of swearing.

The AI uses a system called Balence Of Power. Human enemies react according to the weapons you weild. When Joel has a gun they hide and flank. During the demo when Joel runs out of ammo the empty trigger clicks draw opponents in. There’s no recharging health either, damage is persistent and requires health packs to repair.

After the battle the two search the area. At one point Ellie crawls through a door as Joel holds it up so she can find something to wedge it open. On the other side they discover possessions, bodies and supplies that reveal the scavengers have been ambushing and killing people for years. When Ellie asks Joel how he knows so much he replies that he’s ‘been on both sides’.

There’s mention that you’ll face humans far more than infected and that there are multiple factions, not all of which will be hostile.