This is an unofficial backup of the Altar of Malice forums. PLEASE do not take any post/comment by EQ2 developers as a "promise" or "guarantee" of any future change.
EQ2 developers need to feel comfortable posting their opinions and ideas in the Beta forums without later being crucified for them. This backup exists for information purposes only, not to beat up on developers because they change their mind later!!

XP is XP; I ran the line a few times, and can say I didn't waste much time on unnecessary kills. If they up the spawn rate I wouldn't protest, but if they don't I didn't see any issues each time. Very few bottlenecks this time around, so bug improvements from days long gone.

Wurm, anyone every tell you you complain a lot? I have no issue with Poisonspinners the way they are (nor with killing nonaggro mobs, nor flying over to a fish node, nor with challenging LL). I really wish they would rehire some devs from release; it'd be awesome. This game has gotten way too carebear handholding easy! I would have so loved to see you beta test DoF or KoS.

*edit* And as far as challenging L&L go. I prefered the old "go find the book" way of doing it. However if you would thnk back to when the game came out, siren and centaur took MONTHS of grinding to finish, then it turned out that the drop table was broken, we got a "whoops, so sorry, fixed it now..." and then everyone was able to finish. I love quests that challenge my skills as a gamer or give me dialogue better than most books to read. EQ2 has that, but it also has a lot of mindless time-wasters that make no sense. And I will continue to mention them when I find them.