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In this fun project we will create the second world war Spitfire plane. This is a tutorial set covering both the modeling and texturing process of our model.

During the modeling tutorial we'll use all Maya's different geometry types so you'll get a good idea of how to work with NURBS, polygons and subdivisions. We start by setting up image planes for the Spitfire and move on to working with NURBS primitives to get the main shape of the aeroplane body, nose, tail and wings which are then converted to polygons and merged together with the booleans union tool. We align the edges nicely by snapping vertices to allow for a smooth shape with good edge flow which can be converted to subdivisions to sculpt out detail on the cockpit and wings. By extruding and inserting edges with the split poly tool we create clean defined edges on the model and follow along with the references on our image planes to get a realistic real world shape for our model.

Once we have good geometry for the whole aeroplane body and cockpit we create the propeller, engines, wing panels and wheels for landing and take off using the existing lines in our geometry and booleans difference to get additional parts to fit nicely on the main model so the wheels can get folded in once the plane is animated. We extrude and scale edges to get a good flow in the panel lines along the wings and clean up geometry to keep a clean mesh without n-gons.

With our final model complete, we start with the UV layout and work in the UV Texture Editor with some different tools for UV mapping. The UV map is exported to Photoshop where we texture paint a camouflage color map to get the right Spitfire look and work with ellipse and line tools. We also add a bump map to elevate certain areas on the wing and tail and bring out as much detail as possible in our model. The last thing we do in this tutorial is to create a spec map to get control of where and how the specular highlights will occur in our final renders.

Length:
12
Hours
25
Minutes

Level:
Beginner

Software:
Maya 7, Photoshop

Format:
DiVX

Points Cost:
27

Price: $49.95

Tutorial Details

Modeling Aeroplanes in Maya

Polygon - NURBS & Sub D Workflow

Creating Contoured Panels

Modeling Wheels

Correct Edge Flow

UV Layout

Creating Camouflage Paint

Texture Painting in Photoshop

Lesson Breakdown

Lessons 1 - 12 cover Modeling

Lessons 13 - 18 cover UV Layout

Lessons 19 - 24 cover Texturing

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Individual Lesson Download

Aeroplane Modeling in Maya - The Spitfire

Credits

Length

Size

Download Lesson Pack 1

2

30
Mins

74
MB

Download Lesson Pack 2

2

20
Mins

54
MB

Download Lesson Pack 3

2

30
Mins

78
MB

Download Lesson Pack 4

1

34
Mins

90
MB

Download Lesson Pack 5

1

40
Mins

103
MB

Download Lesson Pack 6

1

28
Mins

74
MB

Download Lesson Pack 7

1

32
Mins

85
MB

Download Lesson Pack 8

1

31
Mins

80
MB

Download Lesson Pack 9

1

33
Mins

87
MB

Download Lesson Pack 10

1

32
Mins

82
MB

Download Lesson Pack 11

1

36
Mins

94
MB

Download Lesson Pack 12

1

14
Mins

35
MB

Download Lesson Pack 13

1

41
Mins

110
MB

Download Lesson Pack 14

1

29
Mins

78
MB

Download Lesson Pack 15

1

25
Mins

63
MB

Download Lesson Pack 16

1

36
Mins

97
MB

Download Lesson Pack 17

1

40
Mins

104
MB

Download Lesson Pack 18

1

29
Mins

70
MB

Download Lesson Pack 19

1

33
Mins

85
MB

Download Lesson Pack 20

1

35
Mins

73
MB

Download Lesson Pack 21

1

32
Mins

66
MB

Download Lesson Pack 22

1

27
Mins

63
MB

Download Lesson Pack 23

1

30
Mins

59
MB

Download Lesson Pack 24

1

28
Mins

68
MB

Totals:

27
/
27

12
H
25
M

1872
MB

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SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to
intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.