Bio-Molecular Phaser Beam Array is a Phaser-based directed energy damage weapon available for starships. Beam Arrays fire a series of average damage beams across a 250° arc. Their damage will fall off with distance to the target.

Bio-Molecular Phaser Dual Beam Bank is a Phaser-based directed energy damage weapon available for starships. Dual Beam Banks fire a series of dual beams that are similar to a Beam Array, but they cause more damage and are limited to a 90° arc. Their damage will fall off with distance to the target.

Bio-Molecular Phaser Cannon is a Phaser-based directed energy damage weapon available for starships. Cannons fire a series of pulses that cause more damage than a Turret, but are limited to a 180° arc. They are only mountable in forward weapon slots. Their damage will fall off with distance to the target.

Bio-Molecular Phaser Dual Cannons are a Phaser-based directed energy damage weapon available for starships. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. They can only be mounted in the fore weapon slots. Their damage will fall off with distance to the target.

Bio-Molecular Phaser Dual Heavy Cannons are a Phaser-based directed energy damage weapon available for starships. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity bonus. They can only be mounted in the fore weapon slots. Their damage will fall off with distance to the target.

Bio-Molecular Phaser Turret is a Phaser-based directed energy damage weapon available for starships. Turrets fire a series of pulses across a 360° arc, which has the widest firing arc, but the lowest damage output of standard energy weapons. Their damage will fall off with distance to the target.

Bio-Molecular Phaser space weapons have a chance to knock a single subsystem offline for several seconds, to reduce the target's flight speed and to cause a minor amount of radiation damage on the target enemy after a period of incubation.Note: Damage dealt by incubation cannot be increased using consoles or other abilities.

Obtained

Modifiers

Rare Bio-Molecular Phaser weapons will have one modifier suffix, Very Rare will have two, and Ultra Rare will have three. The additional proc can be considered the missing modifier. Epic adds a fourth unique modifier.

Operations

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