Ghost Recon: Future Soldier Weapons, Equipment and Attachments

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Ghost Recon: Future Soldier Weapons, Equipment and Attachments

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Tom Clancy’s Ghost Recon series has managed to secure a unique niche in the tactical shooting genre. Future Soldier is going to be the 6th installment in the series which is somewhat different from its predecessors considering its visuals and presentation.

In any case, the game has got a descent multiplayer (both co-op and competitive) with a variety of weapons to choose from. For the time being, I will focus on weapons/equipment and attachments, which are actually the primary element in the multiplayer shooter games.

The weapons have been divided into two groups; Ghost and Bordak. If you are playing as Ghost, you won’t be able to use the weapons available to Bordak (unless you find them on the ground) and vice versa.

For each load out, you will be allowed to choose one primary weapon, a secondary weapon, a grenade type and an equipment piece. Let’s start with the weapons available to the two separate groups:

Ghost Recon Future Soldier – Ghost Primary Weapons

Assault

417
If you are looking for a long-range weapon descent stopping power, 417 is one option to consider. The weapon has a fire rate of 720 and will be unlocked once you have got to the level 20.

ACR
Weapon’s damage may not be that impressive but high rate of fire (915 RPM) do compensate a bit specially when you are using it in the fully-automatic mode. The weapon will be available to you right from the start.

Ghost Light Machine Guns

Mk48
One good thing about LMGs is that they very high stopping power. The reload time can be a pain. If you are a fan of showering bullets at the enemy blindly and suppressing them, you should give MK48 a try. The weapon will be available by default.

M60
Just another LMG you may love. However, you will have to unlock it by spending some Uplay points. Where to get them? You can earn points by completing some challenges. The rate of fire (660 RPM) of these weapons is slightly lower than that of MK48.

LSAT
Has a smaller magazine and lesser rate of fire as compared to the other weapons in the group. However, it’s suppressive ability and lower recoil are the factors that compensate for the other limitations.

Ghost Personal Defense Weapons

Goblin
It is more effective at range, but one can use it as a versatile weapon. For long range combat however, the recoil will give you problems. This weapon has also got some great customizing options. The weapon is available by default.

AttachmentsOptics: Iron Sights, Red Dot, Magnified HWS, Tac Scope

Trigger: Full Auto, Match Trigger, Semi-Auto, 3-Round Burst

Magazine: Standard Magazine, Dual Magazines, Armor Piercing Ammo

Underbarrel: Rail Cover, Vertical Foregrip, Angled Foregrip

Gas System: Standard, Over-Gassed, Under-Gassed

Side Rail: Rail Cover, Aiming Laser

Muzzle: Standard, Compensator, Flash Hider, Suppressor

L22A2
High maneuverability and rate of fire make it a good choice for close quarter combat, especially, inside the buildings. It is unlocked at level 32.

AttachmentsOptics: Iron Sights, Red Dot, Magnified HWS, Tac Scope

Trigger: Full Auto, Match Trigger, Semi-Auto

Magazine: Standard Magazine, Dual Magazines, Armor Piercing Ammo

Underbarrel: Rail Cover, Vertical Foregrip, Angled Foregrip

Gas System: Standard, Over-Gassed, Under-Gassed

Side Rail: Rail Cover, Aiming Laser

Muzzle: Standard, Compensator, Flash Hider, Suppressor

PDR-C
The accuracy of this weapon is better than that other weapons in the same class. The stopping power is lower but when a target is at close range, you won’t feel any major difference. The weapons will be unlocked at Level 20.

AttachmentsOptics: Iron Sights, Red Dot, Magnified HWS, Tac Scope

Trigger: Full Auto, Match Trigger, Semi-Auto

Magazine: Standard Magazine, Dual Magazines, Armor Piercing Ammo

Underbarrel: Rail Cover, Vertical Foregrip, Angled Foregrip

Gas System: Standard, Over-Gassed, Under-Gassed

Side Rail: Rail Cover, Aiming Laser

Muzzle: Standard, Compensator, Flash Hider, Suppressor

Ghost Shotguns

M590A1
The pump-action style shotgun that will give you the freedom to take out enemies at close range with a single well placed bullet. The weapon will be available by default.

AttachmentsOptics: Iron Sights, Red Dot, Magnified HWS

Trigger: Semi Auto, Match Trigger

Magazine: Buckshot, Slugs, Dragon’s Breath

Underbarrel: Standard Forend, Posted Slide

Side Rail: Rail Cover, Aiming Laser

Barrel: Standard Barrel, Long Barrel

Muzzle: Standard, Compensator

M12
Another shotgun with fully-automatic shooting mode and has the immense power at the short range. It will be available to you at Level 32.

Vector
For fast assault, you need better maneuverability which can be provided well by this weapon. High rate of fire (1440 RPM) compensates for the lower stopping power. It will be unlocked at level 32.

Stun – This mine can stun an enemy for some time which can be used for data hacking.

UAV – You can use these drones (they have cameras on them) to gather intel on enemies.

UCAV – It almost works like the UAV drone but it can also be used for Assault with EMP missiles and six frag explosives.

Ghost Recon: Future Soldier Bodark Weapons

Bodark Assault Rifles

AK-200
AK-200 is a descent all round weapon for long-range shooting. The recoil may give you some trouble at some places, but if you can bear that, its accuracy and stopping power is not that bad. The weapon will be available by default.

Ultimax Mk.5
It has pretty much of the same properties as that of other LMGs but the drum magazine allows it to reload faster than the other weapons of the same category. You can use it for suppress the enemy behind cover. It will be unlocked at level 32.

Bodark Personal Defense Weapons

SA58 OSW
The OSW is an effective weapon for close quarter combat. It has a balanced mobility, fire rate and stopping power. Range can be an issue so you can’t really use it for distant encounters. It is available at level 32.

AttachmentsOptics: Iron Sights, Red Dot, Magnified HWS, Tac Scope

Trigger: 2-Round Burst, Full Auto, Match Trigger, Semi-Auto

Magazine: Standard Magazine, Dual Magazines, Armor Piercing Ammo

Underbarrel: Rail Cover, Vertical Foregrip, Angled Foregrip

Gas System: Standard, Over-Gassed, Under-Gassed

Side Rail: Rail Cover, Aiming Laser

Muzzle: Standard, Compensator, Flash Hider, Suppressor

AKS-74U
It’s a compact weapon with descent damage and high maneuverability. Good for close quarter combat. It is available by default.

AttachmentsOptics: Iron Sights, Red Dot, Magnified HWS, Tac Scope

Trigger: Full Auto, Semi-Auto

Magazine: Standard Magazine, Dual Magazines, Armor Piercing Ammo

Underbarrel: Rail Cover, Vertical Foregrip, Angled Foregrip

Gas System: Standard, Over-Gassed, Under-Gassed

Side Rail: Rail Cover, Aiming Laser

Muzzle: Standard, Compensator, Flash Hider, Suppressor

SR-3M
Another weapon with good fire rate and maneuverability which makes it for the short-range encounters. It will be unlocked at level 20.