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Hideo Kojima has told Digital Spy his new game Death Stranding will be an action game unlike anything you've anything you've ever played before - but also revealed it hasn't even entered full production yet.

"There's a Japanese author I am a huge fan of called Kobo Abe. He has a short novel called 'Rope' in which he makes a definition, a statement: the first tool mankind made was a stick. It was made toto keep away bad things. It's a weapon.

"The next tool created by mankind was rope. The rope is not to keep away bad things. On the contrary, it's a tool used to keep good things close to you, to tie good things close to you. Sticks and ropes are some of the tools most used by mankind even these days.

"In most games you see that are online multiplayer or co-op - or even single player - the communication is through sticks. In this game you will be able to use what will be the equivalent of sticks. But I also want people to use what will be the equivalent of ropes."

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"There's a Japanese author I am a huge fan of called Kobo Abe. He has a short novel called 'Rope' in which he makes a definition, a statement: the first tool mankind made was a stick. It was made toto keep away bad things. It's a weapon.

"The next tool created by mankind was rope. The rope is not to keep away bad things. On the contrary, it's a tool used to keep good things close to you, to tie good things close to you. Sticks and ropes are some of the tools most used by mankind even these days.

"In most games you see that are online multiplayer or co-op - or even single player - the communication is through sticks. In this game you will be able to use what will be the equivalent of sticks. But I also want people to use what will be the equivalent of ropes."

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Whelp, I'm tired as shit and my brain is fried, but I'm interpreting that quote (as well as the teaser trailer) to mean that Kojima wants to make a companion game a la The Last of Us, Bioshock Infinite or the new God of War where you spend the game "roped" to someone you care about while poking bad guys with sticks.

Banned

MGS5 was fantastic gameplay but the major pacing and story issues I have are within the game. No mythical Chapter 3 would have resolved it, and whilst I'm sure Konami in-fighting didn't help I ultimately believe they weren't insisting he include the content and structure he did that I disliked.

On-topic though: Interesting, sounds like it will be more of a game-ass-game and less of an atmospheric piece judging by this, though I guess it's way too early to make that call. I am excited to see what it ends up being.

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That said, MGSV was a blast to play. It was not perfect, sure, there were a lot of things to improve, but I didn't have that much fun with a game in years when it came along. I hope he hired the people who designed the game's systems, those guys are ace.

I think that with a Kojima game, horror elements are par for the course, but I also get the sense that this will be more than a cover shooter. It sounds as though he wants to make something familiar, yet very much unlike anything he's made before as he once did with the original Metal Gear.

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A lot of people enjoyed MGS5. I can't say I'm in the same boat at all.
If that's what Kojima thinks is good writing, and waiting 2 minutes for a helicopter to land is good design then I'm not interested.

If I ever post something in Japanese which I don't understand, please BAN me.

I think that with a Kojima game, horror elements are par for the course, but I also get the sense that this will be more than a cover shooter. It sounds as though he wants to make something familiar, yet very much unlike anything he's made before as he once did with the original Metal Gear.

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A lot of people enjoyed MGS5. I can't say I'm in the same boat at all.
If that's what Kojima thinks is good writing, and waiting 2 minutes for a helicopter to land is good design then I'm not interested.

What if I were to tell you that people can criticize specific aspects of a game harshly yet still find great satisfaction from other elements of it - I will admit, the story in MGS V was complete and utter shit, but it didn't matter, because I was too busy having fun with the actual gameplay mechanics.

Also, 2 minutes? I'm pretty sure once you drop the beacon the longest it takes for the chopper to drop is 30 seconds, not sure if you were making smoke-signals by rubbing sticks together or what.

Banned

A lot of people enjoyed MGS5. I can't say I'm in the same boat at all.
If that's what Kojima thinks is good writing, and waiting 2 minutes for a helicopter to land is good design then I'm not interested.

I'm guessing you never played a Metal Gear game besides MGSV then. None of the games have what I would call "good writing" at all. The only one that does is probably MGS3 and that still has the cheezy dialogue the series is known for.