Inquisition sorta ... sucks.

Hi. New paladin player here. I've always had good things to say about the retribution rotation and skills but I'm hating inquisition.

On one hand its a sweet combat-dps buff. But its such a MEGA pain in the !@# to keep up, to use at the right time, etc. It's the big debbie downer to the ret. rotation IMO. Too early a DPS loss. Too late a DPS loss. Doe it right and you're still out 3HP. Very clunky and not well integrated.

uh.......what? There's no such thing as "too early" for putting it up, you want it up at all times, no exception. Unless TV/DS is going to end the fight right then and there, then put Inq up. And even then you may want to put Inq up anyways to carry it over into your next fight.

Inquisition while leveling is about momentum, you should be able to kill and move on to a new mob in less than 30 seconds. If you can't, then you'll have trouble keeping it up. In instances try and ninja killing blows.

uh.......what? There's no such thing as "too early" for putting it up, you want it up at all times, no exception. Unless TV/DS is going to end the fight right then and there, then put Inq up. And even then you may want to put Inq up anyways to carry it over into your next fight.

There obviously is such a thing as "too early", but that doesn't really matter for leveling. I think the point that the OP's trying to make isn't that it's too difficult to keep Inq up, but that it isn't fun or interesting. If I recall correctly, damn near every Retadin (myself included) agreed with that sentiment just before and just after Cata launched, but then everyone just got used to it. I'm not getting why some of you are reacting so caustically.

@Mordain

Yes, you do get used to keeping Inq up efficiently, but you can also get addons like Power Auras or CLCRet to tell you when buffs need to be refreshed and buttons need to be pressed.

Maybe the word I meant to use was "irritating" rather than "suck"? .. I mean the inquisition buff is priceless, its just the mechanics that makes it probably the most difficult ability to manage for new paladins.

I could get all grandpa on ya and tell how it used to be back in Cata where we had 1 Holy Power generator, Crusader Strike, and Inquisition only lasted 30 seconds. It used to take about 10 seconds to even get 3 HoPo to start Inquisition, then if you were lucky you could get two TVs in before having to refresh Inquisition.

Now it lasts 1 min and on add fights, with a glyph, you might not have to refresh for a good 2 min. And talk about generators, man just about everything we hit with generates HoPo now. You have it good these days. If you are having trouble tracking it, get a timer.

I would have been happy with a 33s duration, just so that it lasted longer than SW's burst window. That would have been a nice QoL improvement, particularly on top of the revised glyph; doubling it to a minute was just stupid overkill.