I finally learned to use the linkage command to put a helmet on a fireman！！！
This is a very good way.
But I don't know how to duplicate a firefighter's model and texture to my mod.
This is what I want to know.

But first of all you can try to post your threads flagged as germans because 95% of the community have a setting on EM5-forum that diasbles english threads.

Well press F11 (Asset Browser) and choose the Assets you want to Copy. Finally right-clic on them and do "Copy into Asset Package" where you choose your Mod. There pops up a question if you want to create a new Id for the object or keep the existing one. It depends how you want to use it. In case you want to replace it - choose copy with existing id. If you want two different copies at the same time you need the "new Id".

well as you might find out there is the way mesh->xml->blender import. I guess your paths are not configured correctly and you try to drag in the mesh file.
To avoid this error you could convert the file by hand to xml using "OgreXMLConverter" and then try to import the xml file.

The comfortable way is this one (setting the path in ther phyton script)

well as you might find out there is the way mesh->xml->blender import. I guess your paths are not configured correctly and you try to drag in the mesh file.
To avoid this error you could convert the file by hand to xml using "OgreXMLConverter" and then try to import the xml file.

The comfortable way is this one (setting the path in ther phyton script)

I've already followed those instructions and set the correct path to the OgreXMLConverter in the python script when I do it first time hahaha.
I'm asking for help cause despite checking the routes the error continues

When I open OgreXMLConverter.exe manually it opens a windows command line but it close automatically a second later. Could the cause of the error be here?

I got this "" OGRE EXCEPTION(7:InternalErrorException): Cannot find serializer implementation for current version [MeshSerializer_v1.100] in MeshSerializer::importMesh at ..\..\..\..\OgreMain\src\OgreMeshSerializer.cpp (line 118) ""

Ogre is kinda 10 years old and the mesh and skeleton format changed as well. With this version you may be able to handle the EM5 meshs (the skeletons which I didnt delete were not imported into blender but where used to explore how we get custom animations to work)

Ogre is kinda 10 years old and the mesh and skeleton format changed as well. With this version you may be able to handle the EM5 meshs (the skeletons which I didnt delete were not imported into blender but where used to explore how we get custom animations to work)