Virtual Reality

A lot has been happening here at Waden Kane Studios. Earlier this month representatives from Waden Kane Studios attended GDC 2017 in San Francisco to show off our latest title; LeadnBrimestone. The CEO of Waden Kane met with some account managers from PlayStation to discuss the future of LnB on their platform. Given the raw nature of the prototype, it was difficult to get any critical feedback, however they did mention that our art style was unique and looked good. The development team assigned for this project is the biggest team assembled yet at Waden Kane Studios for a single project. With over 7 people working on this epic side-scrolling shooter, it’s guaranteed to be an awesome game that will be available Summer of 2018.

The other day I was talking to one of my friends about a new booming business in the US known as “Escape Rooms”. It got me thinking; “Why aren’t we making VR rooms for these types of businesses. Escape rooms are the just beginning of commercial uses for Virtual Reality headsets. Currently one of the biggest issues and concerns for developing for VR HMDs or Head Mount Displays is that you have to be connected to a computer at all times. Which limits the amount of space someone can actually interact with your game. Another issue with that wired connection is the fear, the fear that you or someone might fall or walk too far out of reach causing tension on the link setup which could damage your tech. The technology required to run a VR setup varies, but our set up costs us close to 2k just to get it up and running. If that number is constantly in the back of your head it’s hard to become “fully” immersed with one of these VR HMDs on, knowing that tripping over a cable could cost you hundreds of dollars.