The Perfect Possession Incident has spread all over Gensokyo! The Yorigami sisters, despite being told by Yukari to eliminate all Dream versions of our known characters, haven't been doing their job that well at all! It's up to Yukari and Reimu to defeat any lingering Dream character. Let's pay a...

Someone says "It's Halloween, everything can happen". And yes, it happen. I finally finished my Koakuma Extra boss... started more than 2 yers ago when I started on ph3. And it's a perfect day to close this spooky natsy evil fight.
Forgive me for some mehish patterns, a lot of them are already 2...

Sakuya trusts her mistress, Remilia Scarlet, absolutely. But does Remilia trust her? Something's going on in the Scarlet Devil Mansion, and Sakuya's the only one out of the loop. She wants answers, but Remilia won't give them up without a fight...
It's a Sakuya boss... sort of. Once again, eac...

Even Reimu Hakurei can't be cheery all the time. The lack of attendance at the Hakurei Shrine is starting to get to her. So when she finds a bunch of people having a banquet at her shrine without inviting her, she obviously isn't in the best of moods...
This script features:
>Seven health bar...

Well, i'm kinda ran out of ideas and little time to fix this script...
Still consists 3 spells
Changelog
- Lives from 15 back to 12
- Floor brightness was reduced enough, let me know if it wasn't dark enough...
- All the bullets was rendered to alpha, except lasers, let me know if there ar...

Remilia A and B player characters for Touhou Danmakufu.
Remilia A has drop and lock familiars that will remain stationary under focused movement. To focus Remi's bomb's AOE, hold focus.
Remilia B has infinite penetration (lasers) and is awfully distracting. Hold focus during bomb to initia...

Here is my entry for the Incident Causer Mayhem contest. The sprites and cut-in are based on the 3D model created by C mell. The background music is Septette for the Dead Princess (remixed by me). Also, the backgrounds are made by me. Available difficulties are Normal and Hard
Change log:
v...