You can also use the "Polygon Group Editor" tool to select the hair polys that are poking thru and make them invisible.

Kendall

I need to make a note here. If using the PGE and you need to save the results, don't use "Polygon Visibility -> Hide Selected" as this will not be retained across DS4 sessions. If you need the "hides" to be persistent then use "Polygon Assignment -> Create Surface from Selected..." to create a new Material Group. Then you can assign all of the other polys to this same group. From the surfaces tab, set the Opacity to 0% and you've now permanently set those polys invisible for that scene.

You can also use the "Polygon Group Editor" tool to select the hair polys that are poking thru and make them invisible.

Kendall

I need to make a note here. If using the PGE and you need to save the results, don't use "Polygon Visibility -> Hide Selected" as this will not be retained across DS4 sessions. If you need the "hides" to be persistent then use "Polygon Assignment -> Create Surface from Selected..." to create a new Material Group. Then you can assign all of the other polys to this same group. From the surfaces tab, set the Opacity to 0% and you've now permanently set those polys invisible for that scene.

Kendall

Thanks so much for this, I just happened to need this today and it works like a charm. I actually never used the PGE until today but I was able to find it in the menu and follow your steps quickly.

Holy necro thread batman,
Seriously, I found this thread this morning, at its been a great help getting a Top Hat to work well with my Figures Gothic hair,
but there seems to be no simple way to undo hiding a given polygon once its hidden, say a piece of the hats band next to a piece of the hair poking through.
Any guidance would be appreciated.