Fixed a pathing issue on Eastwatch LE, where Siege Tanks and Thors could not go down ramps.

StarCraft 4.1.3 Patch Notes

Bug Fixes

Fixed an issue with the Purifier skin for the High Templar that prevented the unit from being selected while being warped-in.

Fixed an issue that caused the AI in Starjeweled to not function.

StarCraft 4.1.2 Patch Notes

Bug Fixes

Fixed an issue where loading into a saved campaign game caused the bonus and main objectives to overlap in Heart of the Swarm and Legacy of the Void.

(China) Fixed and issue where owning the digital deluxe version of Heart of the Swarm was not reflected in the purchase dialog.

StarCraft 4.1.1 Patch Notes

Bug Fixes

Fixed an issue that caused the Thor: Collector’s Edition and Special Forces skin icons to be missing when selecting skins for Large Format Games.

Fixed an issue that caused the game client to crash when attempting to load a replay generated during patch 4.0.0 through 4.0.2.

Due to this fix, replays created on the 4.1.0 patch will no longer be viewable.

StarCraft 4.1.0 Patch Notes

General

War Chest: Katowice 2018 will be available for purchase in all regions on December 8, 10:00 PST.

Our second War Chest brings over 80 new cosmetics including skins, portraits, emoticons, and new this season, console skins.

Upon purchase, players will be instantly granted the following:

A unique worker skin.

A unique console skin.

A unique portrait.

A 30-day Co-op Stim pack which grants 100% bonus experience.

A free classic Hearthstone pack of cards.

A Rare quality Loot Chest in Heroes of the Storm.

Access to the 1v1 ladder if it’s not already available.

The Shadow Wars series continues with 3 more chapters and double the pages.

Additionally, the Tal’Darim Probe pet in Diablo III is still granted if a player has not purchased the first War Chest.

Unit wire frames and production icons in the observer UI will now always use the default assets, regardless of what skin is equipped to help with readability in tournaments.

Co-op

Stukov

Infested Siege Tanks

On death, drops all of its ammo as Volatile Infested.

These have timed life of 90 seconds.

Han and Horner

Widow Mines

Now benefits from Significant Other Buff, reducing the cooldown on its attack.

Part and Parcel

The initial time before mission failure has been lowered.

Each part collected now adds to the total time left.

Dev comment: Previously, there was a flat timer for mission failure that adjusted based on which 'phase' of the map you were on. This clearly communicated that you had to complete the objective quickly to prevent mission failure, but it failed to communicate how much time was actually needed to complete the objective. Gathering a full quota of parts was hard to quantify in terms of time required and there were a number of unexpected mission failures by players who were actually comfortably ahead.

Now, the initial time you have before mission failure is lower, but every part you gather gives you time added to the clock. This directly links parts gathering to the mission timer, constantly rewarding you for gathering parts quickly and consistently. It should be noted that the actual amount of time you have to complete each objective is unchanged.

Editor

Added a BankBackup and BankRestore native trigger functions.

Dev Note: BankBackup can be used in the MeleeInit, or Generic event. This will create a new bank backup file each time BankBackup is called in a backup directory within your bank directory. It is still recommended to save your banks using the BankSave native trigger.