weird... look at the hex data from the corrupt map posted before...
all the names are missing... there is rNAM , then the lenght of the name, then the rTIL is right there... for all the regions he had.

Hmm, I just thought of a possible addition. A lot of people have mice with multiple buttons now, could it be possible to map extra tiles, or possibly other tools to these keys? That way I could have my two tiles, and eraser key, and maybe and 3rd tile placer? That'd be fairly cool.

you can already use hand with the middle mouse button and zoom with the mousewheel... It wasnt in our plans to add anything more than that, and it would be something pretty hard to test (especially that I have not such a mouse) cause these things depend on drivers alot...
And we did put a couple of features to avoid people from having to switch tiles all the time, which is the most annoying part of mapping. TileText is one of those... The ability to select more than one tile at once in the tileset too, and walltiles. If your tileset is organized correctly (you can reorganize it in tileset editor as well) , you shouldn't really have to use more than 2 tiles at once

Oh. Well, what about hotkeys? No driver issues there, I don't think. That's about as easy, if I could map a key to be my eraser key, hold or toggle, and then the hand tool, that would be awesome. Although I'm sure other people like might other things as well.

Anyway, this eLVL support is what I really wanted. This is amazing, I'm going to go play with it right now.

Yo, drake, i found a problem..at least on mine. When you choose the line it starts the line before i click once i drag it on the map...like the older ssme i think. Anyway to manually fix it or could you update that???

I found what causes that bug... When you drag the scrollbars manually, its value isn't set correctly... it will be fixed.

And I forgot to mention something about test map, while flying, if you right-click the radar, you can use the 'Goto' to warp your ship

Well, when the map is autosaved, that ID is at the start of the filename... so yeah it would be kinda long
It's just so it always knows how many autosaves of that map there currently is, even if you save the map under another name or if you have 2 maps with the same name

A lot has happened since that last post. If you want to try the new beta release, all rendering is 3 to 4 times faster than it used to be. ASSS regions are rendered very quickly, no matter how many of them. Hyperspace maps used to jam DCME for several seconds because of the number of regions, but it's smooth now.

Several improvements on LVZs were also made. And I'm still working on more good stuff for those. The ability to select multiple lvz's at once and change their properties is what I'm mainly working on, and I should be done soon.
The latest beta has some graphic glitches, like a few pixels don't get updated when you move around quickly, but that is being worked on, so stay tuned. And these glitches are nothing compared to the huge improvements done

I've run into a problem while using DCME to update some maps in Hockey Zone. I'm working with some LVZs, and while I didn't have a problem when I was working with them earlier, when I went to do some more work this morning, I got the following error when I tried to add a new MapObject:

Run-time error '35602':

Key is not unique in collection

Creating a new .lvz file allows me to add the new images to the map, but I'd rather not have to create a new .lvz every time I run into this problem. Is there a way I can fix it?

I'm using DCME 3.4.13, btw.

EDIT: Never mind, I was able to work around it by using the .lvz library rather than the Manage .lvz menu to add new MapObjects. Please disregard this post, thanks anyway.

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