@IkariW Hey there, I've asked about being able to turn off power-ups etc, and have now had a response back from the devs. The plan at the moments is to allow players to customise which power-ups are available during races, going all the way to turning them all off if they want :) Reply+3

@apfy0301 Yes, there are multiple power-ups and ways that you can impede the other racers. For example we have a Safety Car power-up that slows down other cars and Wet Weather that causes cars to spin out easier.

@bobfish09 That's correct, the game has been designed in such a way that there isn't a pay to win mechanic.

You can use real money for convenience (to complete production on buildings/components quicker for example) and customisation items. But it's not possible in the game to use real life money to buy anything such as speed boosts, etc. Reply+5

@Eraysor - That image on the front page isn't taken from F1 2010. All the cars in our current screens and videos are from the 2009 season, but when the 2010 cars are fully modelled we'll be using them instead. Reply+1

@citizenHUNTER - The devs of the game had this to say earlier today on our forums about the handling and how it will compare to DiRT and GRID:

"Early on in development we identified all the key areas that we needed to make shine.

Number one on that list was the car physics system, which is being re-engineered from the ground up for F1 2010. Several key areas have been rewritten, enabling us to have a detailed simulation of how an F1 car feels on track." Reply0

@Stroller4 - The upcoming patch/title update has a large focus on improving the MP experience through numerous networking improvements and game fixes. As an example, a common issue we've seen is where you on occasion shoot someone 10 times and they don't die, this will be addressed in the patch/title update. Reply+2

@Nephirion - Just wanted to pop on quickly to make it very clear that the title update/patch being released to address bugs and networking issues is completely seperate from the DLC, even if they are released on the same day.

Also, the exact dates for the release of the title updates/patch and the DLC are still yet to be officially confirmed. Reply0

Traditional rally still features very heavily in the game, and only a couple of days ago we released a gameplay video from the Croatia rally stage. The video is viewable on Eurogamer at http://www.eurogamer.net/videos/dirt-2s-...
We're going to be elaborating further on the rally content in the game in further updates so please don't fret too much if you are a fan of traditional rally, as DiRT 2 will more than cater for this discipline! Reply+6

If you look around the internet you can find some video footage taken using a camcorder of the OFP2 presentation at Leipzig that shows some moving in-game footage in the background. As for HD ingame movies, these aren't available yet, but I'm sure that some will be released in future. Reply0

Thats correct, the Flickr picture set contains both target renders and also the current in-game screenshots, it's pretty much a collection of all the officially released OFP2 images to date. I never claimed that all the images in the Flickr picture set were in-game, just that some in-game shots could be found on there :) Reply0

The majority of the images used in the article are target renders that were generated using in-game assets. Since then actual current in-game screens have been released, and the latest images uploaded to our Flickr channel http://www.flickr.com/photos/codemasters/ are in-game shots of the game in its present state.

As for me being a corporate shill, I'm a Codemasters employee and am the community liaison officer for action titles. Reply0

Rise of the Argonauts is far from being a short game, and there is a lot more than 6-8 hours worth of gameplay to be had in the game. In fact a typical runthrough of RotA by the average gamer, completing some of the sidequests should yield around 20 hours of gameplay. Reply0

Hi everyone, Helios from Codemasters here. Just been taking a look through some of your comments, and whilst there are some very interesting points made, I just wanted to clarify some things about Rise of the Argonauts.

First of all, RotA is by no means a short game. A typical playthrough of the game, including some of the side quests should take the average gamer around 20 hours.

Another point that I would like to make is that RotA is a game that emphasises quality over quantity. The game has not been artificially "bloated" with weak storylines and subplots in an attempt to lengthen the game and boost the playing time. RotA is playable in 1 hour chunks that will be full of intricate story telling, and powerful battles against lethal enemies, no longer will players have to kill rats for an hour before they are strong enough to get into the thick of the action.

I hope the above clarifies a few points that maybe were not made clear in the article. Reply0