Forums

We introduced the airpack a few weeks ago, and played 2 pacific theater scenarios with it. The Kamikaze action really does feel overpowered. I used it 2 times with great success, its easy to devastate a flank with it and reel in a VP at once.

It feels overpowered, but NICE , and don't want to ruin our pacific "campaign". On the other hand we haven't much experience with it to make a good judgment.
What's your experience with this?

Kamikazzing ground troops does also feel a utile out of place, as we believe the Japanese never used this strategy.

We introduced the airpack a few weeks ago, and played 2 pacific theater scenarios with it. The Kamikaze action really does feel overpowered. I used it 2 times with great success, its easy to devastate a flank with it, or reel in 2 VP at once.

You didn't explain how you used it. You cannot get 2 VPs in one Kamikaze attack. You can get 1 VP against infantry if you roll an infantry or grenade, and your opponent will get either 0 VP or 1 VP if the roll had a grenade.

In my games of Mabatang, the Japanese tried Strafing to take out artillery or reduce infantry. In one game my opponent, who I believe was leading, used Kamikaze to take out a full infantry, and extended his lead (so didn't roll a grenade-medal).

Kamikaze is a risk. But if your patient (and winning) you can use it to try to get a last medal. You can also save Air Sortie for Strafing in case there's a lone-fig unit you otherwise can't reach late in the game.

I do not know if it is too strong. I guess if you can get in more than 1 attack over the course of a scenario, it may be depending on the results.

You can miss and lose the plane.

You can hit and award a medal to your opponent too.

You can hit and lose the plane but you only get a medal (best case scenario).

I do remember one OL game where I used this atack and took out two flame tanks and two Combat Eng infantry over the course of the battle (which I won). I did not roll any grenades in these attacks so I was very lucky taking out 4 full strength units for no loss to myself other than the 4 planes.

I do remember one OL game where I used this atack and took out two flame tanks and two Combat Eng infantry over the course of the battle (which I won). I did not roll any grenades in these attacks so I was very lucky taking out 4 full strength units for no loss to myself other than the 4 planes.

In that particular game, the kamikazes were too strong for my personal taste. L'Enfer Sur la Plage (Hell on the Beach) lived up to its name.

But in most scenarios, where the number of Zeros is more normal, I haven't been troubled by the Kamikaze rules.

That's why in my own air rules, ships get to fire first at a kamikaze and then if it survives the attack, the kamikaze does one hit to the ship. Ships in WWII sometimes took numerous kamikaze attacks and survived. The Enterprise is a great example.

That's why in my own air rules, ships get to fire first at a kamikaze and then if it survives the attack, the kamikaze does one hit to the ship. Ships in WWII sometimes took numerous kamikaze attacks and survived. The Enterprise is a great example.

I think the Kamikaze attacks on ships in Mem '44 represent the extensive damage (rather than being sunk) which would probably take the ship out of action for that scenario.

In your Enterprise example, that ship had to go back to port for repairs and that is where it finished the war.