All the rules on 1 page - well, kind of. There are a couple of supplemantary pages of "advanced"! rules. Daisho is a rules light RPG of swashbuckling samurai adventure which has almost no connection to historical Japan and takes its inspiration from bloodthirsty samurai movies where swiftness with a blade is more important than knowing the history of the shogunate or the intricacies of the tea ceremony.

And its none the worse for it - the game almost demands a breezy, devil-may-care approach. Everything is done off a single d6 roll, combat can be deadly but the game advises if your character bites the katana to simply roll up a new one and rejoin the adventure. You also get 6 adventure plots for your money of varying quality - the one about the secret ninja school is the best.

For the price even if you only play the game once you've gotten your moneys worth and you'll probably play more than that - a crisp little beer and pretzels rpg for when you need to scratch a Far Eastern itch.

If you haven't tried one of Deep7's 1PG games, you owe it to yourself. They're perfect for one-shots.

All the games follow the same basic structure

1 Page of game rules (yes that's what 1PG stands for!
1 Page with a character sheet and chargen summary
1 page of advice for the GM (tailored to the setting)
1 page of genre specific rules (in this case relating to Samurai & Ninja style combats)
6 (that's six!) one-page adventure outlines. Well worth the cost of the PDF alone!

What you don't get is any detailed background information, but that doesn't matter so much as all the game genres are Hollywood standards, so if you've seen any Kurosawa movie, you're all set to run a Daisho game.

All in all, fantastic value for money, and worth picking up for the sample scenarios alone.