Viper StrikeHits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Gain 10% of Physical Damage as Extra Chaos DamageAlways Poison on Hitbase_skill_effect_duration [4000]AttackDurationAttackCanRepeatMeleeMeleeSingleTargetDamageOverTimeChaosSkill

Viper StrikeHits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Gain 10% of Physical Damage as Extra Chaos DamageAlways Poison on Hitbase_skill_effect_duration [4000]AttackDurationAttackCanRepeatMeleeMeleeSingleTargetDamageOverTimeChaosSkill

Viper StrikeHits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Gain 10% of Physical Damage as Extra Chaos DamageAlways Poison on Hitbase_skill_effect_duration [4000]AttackDurationAttackCanRepeatMeleeMeleeSingleTargetDamageOverTimeChaosSkill

Viper StrikeHits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Gain 10% of Physical Damage as Extra Chaos DamageAlways Poison on Hitbase_skill_effect_duration [4000]AttackDurationAttackCanRepeatMeleeMeleeSingleTargetDamageOverTimeChaosSkill

Viper StrikeHits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Gain 10% of Physical Damage as Extra Chaos DamageAlways Poison on Hitbase_skill_effect_duration [4000]AttackDurationAttackCanRepeatMeleeMeleeSingleTargetDamageOverTimeChaosSkill