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Azalina Soulthief Card Review

Funnily enough, this is a card that you would want to play in an Aggro deck, if anything. It’s a bit like a neutral Divine Favor. The idea behind this card is that you run a fast deck and play versus a slower one. You run out of cards. while your opponent clears everything you play with all the AoEs and single target removals. Since you’re Aggro, they most likely could not drop all of their big minions etc. as they’re pretty slow. So you play this card on T7, copy your opponent’s hand, most likely with a few big threats, but now you have a huge health advantage. They still have to play defensively and you can go all in. Not to mention that it stalls for time until you draw more cards from your deck – potentially some burn etc. that will let you finish the game.

That’s the best case scenario. And in that scenario, this card would actually be solid. Yes, you have to pay 7 mana to drop a 3/3, but that 3/3 is giving you a MASSIVE refill. And as an Aggro deck, you might still be ahead on the board, so it might not be that bad in terms of the tempo.

However, as much as the best case scenario is quite appealing, an average case scenario really isn’t. This card is completely useless against Aggro, and most likely bad against Midrange. This alone makes it a questionable choice. But Divine Favor sees play, right? Well, yeah, but Divine Favor costs 3 mana, and that’s a huge difference. Even in slow matchups, this card is not guaranteed to get value. Best Divine Favors come around Turn 5, when your opponent didn’t have enough mana to dump their hand yet, and you’re already running out of steam. Sometimes even playing DF on Turn 3 is not terrible, this one would sit dead in your hand until Turn 7. It’s just super slow and super clunky. In general, you also prefer drawing cards from your deck. When you copy your opponent’s hand, you risk having some cards that require synergies, or Control cards that won’t help you a lot (like copying Psychic Scream and Greater Healing Potion against Priest – well, you can clear your own board and heal yourself, great).

I don’t think that this card is AS bad as some people think, but it’s definitely not good. It would be pretty insane at something like 5 mana, maybe even 6, but at 7 it’s just too slow. Cool card, but if anything, will most likely see play in meme decks.

well as i see and i expected u called this card bad again.
im sure this card has a super potential vs warlock or mage .u said this is a aggro cards while its more good for tempo and control decks.mehh i dont expect more from u.just call every card bad .

I don’t call every card bad. I call cards that I think will be bad “bad”

How in the world is this card good for Tempo and Control decks? Tempo decks, like their name suggests, want to play a tempo game. 7 mana 3/3 that is useless in some matchups is not a tempo game.

And when you play Control, you have a big hand of your own… You don’t want to REPLACE it with your opponent’s hand almost ever. You prefer your cards, because they fit your deck better and you have synergies of your own. Even if you end up with 2 or 3 more cards than you had, you still would rarely want to do that. Like, stealing Possessed Lackey or Skull or Prince Taldaram etc. from Warlock – opposing Control deck will always run a bunch of cards that are useless in your deck.

And you’re completely ignoring the fact that this card is 100% dead in case your opponent has less cards than you do. I don’t know if you noticed, but it does not COPY your opponent’s hand and adds to yours. It replaces your hand with your opponent’s one.

Even if this card has potential in one matchup (Warlock), you don’t put a card that is good against let’s say 15% of the ladder and sucks against everything else into your deck.

Thus, this card is bad. It has some potential, but only in Aggro vs Control. Which I don’t believe is enough for it to see play. But you don’t have to take my word for it, just play around with it once it comes out and see for yourself.

Well,i have noticed that expansion have so much cards based on the information importance:”schrondinger emeriss” can preparing a Leroy lethal or not,”poisonous worgem”can bait a boar to your opponent,chameleos let you to know what your opponent have,and azalina not just put a lot of cards in your hand,her humbly guarantee you will be in the same situation of your opponent when both player know what each other have,and you can use that to guarantee some peacefull turns If you get remotions from that…against a aggro would a unseless card but against controls, midrange or even quest decks It would pretty good too you guarantee peacefull turns if you have Win conditions in your deck

Well, if you don’t play a deck that’s perfectly calibrated to reach its win condition by turn X and then use it effectively more than 75% of the time to win the game on the spot….
It’s a pretty cool card, not for every deck, but for fast decks with little card draw, you effectively refill your hand and reveal your opponents current hand. Can’t come up with any examples yet and it seems quite unreliable, but it has potential to create some fun scenarios.

I wonder how this works with cards that alter the enemies hand, like Bring It On! and buffing cards like in Paladin. I’m assuming you would receive the cards unaltered, but it would be cool if otherwise. Also sapping and vanishing before this could be neat!

Sneak it into some kind of Discolock maybe? Play it with Murmuring Elemental just for giggles?

… oh I dunno, this falls into the Gnomefratu school of irritating cards that aren’t *that* great but make me just want to concede whenever they’re played – Skulking Geist is the other one unless I’m running no 1-cost spells.

This fits pretty well into aggro decks that spit out cards as fast they can on early game. Then with luck you get this and voila. You dont need full OTK combos but even a part from is better than nothing. Since single fireball might be enough for the aggro deck to push harder. Specially dude paladin would gain alot from this.

You think a 7 cost minion is worth taking cards from an opponents hand that has no synergy with the aggro deck you are playing? Try again. I play Dude pally and this would be awful for it. Doesn’t mean it would by useless elsewhere though.

Jokes aside, this looks like one of those cards which I should purely fun-based (unless you somehow pull off some Cho-Curse of Rafaam shenanigans or for whatever reason your opponent doesn’t play their Togwaggle Ransom right away). Meh, looks fun, and you could potentially copy a combo off your opponent, but I doubt this’ll be competitively viable *unless* cards come out to help it out.

It should also be of note that it copies quest rewards should your opponent complete their quest and save it (say, for an Exodia Mage combo or huge life gain w/ Amara), so it could be a great tech card if Exodia Mage gets a few new trinkets and such.

See me N00bs
Wild mode > Druid > Combo deck 😉 (Use kripps Kun-Malygos as a good reference of a powerfull deck) > Combo: Mill urself(Yep, draw a sh1t ton of cards, accumulate armor)… 0 cards??? Aviana+Kun (classic), KING TOGWAGGLE MY FRIENDS, empty ur hand, Azalina, If ur a cunt play Loatheb before her… well, if they swap it, u swap it back thats what i say… might be less consistent then MalyKun, BUT it is waaaay more meme and rage-inducing.
Ps: MalyKun (ideal list) runs Aviana, Kun, Ixlid, Malygos, Faceless and 1,2 damage spells (6-7 cards, a sh1t ton of damage, can be countered by Ice Block, minor downside)
TrollFurion would play Aviana+Kun, King T. and Azalina, only 4 cards… heck, u not even need a win condition, because ur opponent gonna be dependant only at his hand to win. Adding the fact that Druid is now the best Tank class… IT WORKS!!!
Might be Crap, Might be Great… surelly will be LOTS OF FUN
AZALINA 5/5.

Think Hemet makes the deck worst… Im my mind, it should be a really armor centered deck, but that could dump cards somewhat easily, so it can take advantage of x2 U.I . And druid got support for health gain this expansion, so… Ill repeat, AZALINA 5/5 hihi

I feel like some people are overestimating Azalina. Sure, it can refill your hand instantly, but there’s many things that are wrong with that.

1) It costs 7 Mana to play, meaning that it’s very unlikely you’ll be able to do much else that same turn. A 7 Mana 3-3 is not a good card in an Aggro deck. Divine Favor is good because it’s cheap. Azalina is far from cheap.

2) It’s only playable against Control, Combo, and heavily-weighted Midrange decks. Against another Aggro deck that’s also trying to kill you, playing Azalina is essentially a 7 Mana do nothing. And if the meta ends up being Aggro-centered at all, then the card becomes useless in 70% of your games. Not to mention that while it’s technically playable against Combo, the odds of you getting to use their combo against them is very slim, and you’ll probably just end up overall worse cards. Speaking of which…

3) They’re not your cards. Using a card like this means that there’s a > 50% chance that the cards you get are going to be useless to you. “Oh, gee, thanks for the Possessed Lackey. With all 0 Demons in my deck. Oh, a Dark Pact too? AND a Twisting Nether? Oh, you’re too kind.” which brings me to my last point…

4) The cards in most Control and Midrange decks are pretty expensive. Considering the fact that very aggressive decks are likely to be the only ones who want to play Azalina, I don’t see a reason for them to want to play Blizzard, Cabal Shadow Priest, Valeera the Hollow, etc.

It’s an interesting effect. But I don’t think it’ll make much of an impact in the meta.

Why is this better than Divine Fav.?
Well, you do not draw a “Hand full of Cards”, you generate them!

This is something you have to consider playing against aggro decks, when they can generate cards and won’t go into fatigue that fast.
In other decks it seems pretty useless, we will see this in aggro pala, i feel, it can get kodo’d back (Is kodo still in the game?)

When this was revealed I only thought I would only play it consistently if a Control Warlock used the Final Seal and I knew he had Azari in his hand. That way I get to nuke his deck too. HOWEVER it would probably still be GG since the Warlock DK would bring back demons for my oponent but not for me, and the Fatigue war would still be on his side… Then I read the comments here and realised it would be interesting to fill your hand after vomiting it with Aggro à-la-Divine Favor. However, I’m not so sure how having a hand of control AOE damage could help me if I’m aggro… Looks like a meme-y legendary, but it’s difficult to predict. 3/5 stars just for the cool effect, but it’s difficult to see how it could fit anywhere effectively right now…

Play King Togwaggle. If you opponent doesn’t ransom his deck back immediately, play this. Now you can steal his deck permanently. Or reduce card costs somehow and do everything in a single turn. Meme play, but gold.

First of all, why would this be an exodia counter?
Second of all, this card sucks. Finally an interesting effect that’s not just extra stats, cost reduction, or that kind of bullshit. Better make that a 7 mana 3/3 so no one plays it.