A Gathering Darkness

Shadows whisper of the end of an age - and of a new age dawning.

The existing adventure log will remain, and though the adventure begins anew with new characters and new foes, all of these stories are part of a larger tapestry. Twilight grows ever nearer on the Age of Dragons. Choices the players make will shape the next age, or perhaps prevent it altogether.

I encourage players to build gestalt PCs, and use The Pathfinder Core Rulebook, the Advanced Players Guide, Ultimate Combat, Ultimate Magic, and the Books of X Might from Malhavoc Press. Each PC gains one feat per level rather than every third level. Despite these high-power options, I run a fairly deadly game, so I highly recommend building a party that is planned and coordinated to work effectively together.