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big problem with that osm file. allthough it might just be me. the mission won't load. I mean I get in the title menu, start a new game, loads about 75% then stops, menu music keeps playing, but thief2.exe is in Not Responding state. waited several times for it to load (gave it even 5 mins one time), but with no luck.

still it might just be my version of thief 2 reacting weird on the osm, since I had big trouble making the game run in the first place.

Absolutely brilliant architecture in this game. The characters, the voice acting, the back story, the textures, the building layout, the auto map.. everything is incredible. Each and every room "feels" truly furnished and decorated - the larger areas are grand with the feeling of true size and scope - my only wish is that you could explore the entire level and see it without any alarms and with a sword instead of the dagger.

Any way you can make a "sightseeing" difficulty level with the sword available and no alarms?

But seriously, I have the feeling there is so much to see that I'll never see due to heavy guard patrols and guests roaming around - and this mission (like DrK's latest rocksburg mission) needs to be explored and appreciated. I'm just not as good at sneaking on marble floors as some

So far I've only gotten to the 2nd floor after using all my knockouts with the dagger. Brilliant stuff, and I'll probably be attempting this many times over.. I just seem to keep setting off the alarm and stopping the mission just when I'm getting to see some good stuff.

Edit: Special thanks for all the love that obviously went into this mission. From the bustling activity of the bar including the drunk guard behind the counter and the bartender that walks around wiping the tables (which is a great little touch that I like) to the staff walking around in what seems to be huge AI paths - down to the fact that the inside of the small treasure boxes are textured with initials and the individual books in the bookshelves have their own textures.. I am amazed at the level of detail and production value that is in this mission. Everything just feels so "alive" and "happening all around you" that my only regret is not being able to roam around it freely smiting guards with my sword and blackjacking staff just to soak it all in during a glory run.

I tried reloading a hardsave from just before turning off the elevator power and then doing just that. This time after a while Stone reported in that she was halfway to the elevator and then that she was at the elevator shaft. I didn't get that before and this is using the same convict.osm as before so i'm sorry but i don't think the convict.osm is the problem here.

I think I found another problem. I hate poiting them out, really, it makes me feel like a butcher or something.

There's a problem with the scouting orb that appears while in the vents. It's rather weird and pretty hard to explain, but it's as though it gets stuck on me and my fov becomes weird and show from a different angle. I pick the orb again, but the fov is still twitched up. I throw the orb again, pick it up again, repeat the process until finally I manage to throw the orb away and free myself of it. the orb hovers in mid air. the problem occured while searching through my inventory for my key chain. anyway, after moving some more through the vents, I tried shooting a moss arrow in one of the rooms, but the bow doesn't work (and I had just used it before the orb incident).

The Bow / Scouting Orb bug seems to occurring in slightly different ways. It's not a one off though. Thanks for pointing it out. Now, we need to fix it...

Everyone, FORGET THE CONVICT SUGGESTION
It doesn't seem to be that. Sorry.
The difficulty is that we can't seem to replicate the bug. And there's no savegame file that we've recieved that shows it yet. Still, it obviously exists, and is bugging several people.

In actual fact, we suspect that only a very small percentage of players are having bugs. It's just because so many people are playing the mission, that the total number of people having bugs is this numerous.

I'm going to have to be a bit of a jerk, because I know all of you want us to fix this ASAP, and if we are going to be able to fix this ASAP...

When we ask you a question, please be completely and absolutely detailed and specific in your answer. Most of the answers we've gotten so far to our specific questions have been extremely vague to the point of uselessness. We want to fix this, but to fix a problem we cannot reproduce ourselves, you need to be our eyes and ears, and we need very precise, detailed, thorough explanations of what you are witnessing and hearing and not hearing.

I know none of you wanted to be drafted as beta testers, but as the few people who have this problem, that's how it is.

Four hours of playing and I'm successfull through.No bugs at all for me. Went all flawlessly.

Now that was something !!

However, I have questions :
1. How to enter the security office ?
2. How to enter the room with clouds love girl in it, that you deliver the suit to ?
3. Where to find the combination for the safe with the dial in the money exchange?

Eye the 1st floor storage room, that with the spare/defect fuses. There are _two_ vent entrances - the second one is behind some furniture, which has to be moved - look for a desk with something under it. Climb up->Steel left a key for you there (and some happy tools behind the key)

1. Steel
a. Did you hear Steel pick up his gear?
b. If so, did Steel continue reporting right through until he reports that he's finished his task?
c. If not, what was the last thing he said?

2. Stone
a. Did Sheam tell Stone that everything was ready for her to head in?
b. Did she keep reporting until she got back out again?
c. If not, what was the last thing she said?

3. Dante
a. Which task did you choose?
b. How did you complete the task? (spoiler tags on this one please)

1. Yes to both a and b.
2. Yes to a, no to b. Last thing she said was that she was heading in.
3a. Elevator.
3b. Ghosted basement (well ghosted guards only, knocked out two girls in kitchen), doused torches, turned switch off, reported in, switched fuses, reported in when the power went out to finish objective. Then explorered the guard area before heading up from the basement.

I have uploaded an archive containing two saves. Both are from shortly after turning off the elevator power. In game0002.sav the other agents have disappeared, in quick.sav Stone reports that she's halfway to the elevator shaft after a couple of minutes.http://rapidshare.com/files/13778804...veOneSaves.rar

I can't open any of the vent grates or the basement windows. I've explored every floor, except the basement, which I can't find a way into. There's very few doors I can't open.

Well when I played I was told that the Vent Key is in the second floor utility room, check your map the room is labeled 'UTIL'. To open the basement windows you need the key, can't remember where I got that though, sorry.