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Neverborn

Although the criminals and rogue practitioners living in Malifaux make life there rough and difficult, nothing compares to the deadliness and cruelty of the Neverborn. Given shape and form by the myths and nightmares buried deep inside human minds, the Neverborn seek to destroy all humanity as if to inoculate itself against a plague. Simply mentioning the Neverborn in Malifaux can cause even the most hardened criminals to pale with fear.

As long as people have dreamed, they have been terrified by their nightmares. These ghosts that lurk in shadows exist just beyond the thin veil that separates this world from another; nightmares are real. Humans have always had the subconscious ability to peer through this boundary, but with the opening of the Breach of the Great Barrier, man must now face the deadly reality of those nightmares, the Neverborn. The creatures that stalk the ruined city of Malifaux are terrible monsters that brutally prey on the newly arrived residents of this land. The Neverborn take many shapes, from the giant winged Nephilim to the small murderous Gremlins.

The Waldgeist is a tough, melee oriented minion. He's the only model in the game that can move terrain (specifically forests) around the board using his Uproot Spell, and gains a lot of benefits from being in those forests.

The Waldgeist is best when there's forest terrain on the board for him to hide in and move around.

When a Will o' the Wisp has fed upon enough blood, it matures into an Adze. Traditionally, this took decades, as the Gremlins and other swampfiends that the Wisps fed upon provided it with little nourishment.

Something about human blood, however, triggers a greatly accelerated growth process in the Wisps. There are more Adze flapping through the darkened swamp than ever before, and the Gremlins have found themselves quite unable to properly deal with them all.

Upon reaching maturity, the magical skills of an Adze increase significantly, making it a far greater threat than its immature kin. They prefer to use their magic to lure potential prey into compromising situations, at which point they pounce from the shadows, Thrust their proboscis into their victims, and drain it of its delicious blood.

Serena Bowman first discovered her ability to warp reality when she stepped off the train to Malifaux. She was immediately set upon by Witch Hunters, and though her newfound powers bought her a few moments of respite, she caught a bullet in the head and died.

The next thing she remembered, she gasped to life on McMourning's operating table. He panicked and killed her, only for Serena to return to life a few moments later. Intrigued, he removed her skin and gave it to one of his nurses to see if the resurrection could transfer with organ donation. It was days before she was able to steal a new skin and flee the horrible laboratory.

In terrible agony, she eventually encountered the dreamer, who taught her how to control her powers. In return, she provided him with a sympathetic ear... and drew Nytemare's attention when the Tyrant realised that she might be able to serve as a potential host, should something unfortunate happen to the Dreamer.

This is a Neverborn Box Set, containing 1x 32mm 'heroic' scale miniatures made of high-quality plastic, and Stat Cards.

Before the Breach opened, there were many powerful creatures, and the Hungering Darkness was one of them, though it had a different name then. During the great raid, when many other powerful creatures were confined, the Hungering Darkness's penchant for privacy allowed it to escape. Centuries later, two Neverborn happened upon its debilitated form and realised that with such great power restored, they would find strength by proximity.

The Neverborn took on disguises, and they found a home for the Hungering Darkness in the basement of Jakob Lynch's Honeypot Casino. When Lynch showed a remarkable immunity to the Brilliance, the Hungering darkness realised that he was the perfect candidate to become its vessel. It is now engaged in a dangerous gambit to spread its addictive Brilliance by giving Lynch control over its manifestation.