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AT-STs and AT-ATs are now immune to blind, dizzy, stun, intimidate, delays, and posture changes

When applying multiple dots of the same type and pool to a target, weaker ones will no longer overwrite stronger ones

Reapplying a dot with the same or greater strength will no longer push back the tick of the existing dot. Instead, it extends it's duration and increases it's strength to that of the new one (if greater)

Weapon dots can now be applied one per weapon rather than one per type of weapon

The damage of dots applied from weapon attacks is now reduced by the target's armor

Bleeds now do damage once every 20 seconds

Fixed the order in which dots are healed

DoTs are no longer automatically cleared from a player or pet that is incapacitated and will resume their damage/wounding when the player/pet recovers

Players must now be within 80m of a mob when it dies to gain xp from the kill

Damage from dots now counts towards kill credit

Disengaging from combat during a battle will no longer clear a player's credit towards loot rights

Professions

Artisan:

The plain short robe can now be crafted with sockets

Vehicle customization kits can now be crafted in a generic crafting tool (requires a newly crafted tool)

Fixed a rounding error when calculating xp for practice mode

Bio-Engineer:

Fixed sampling checks to prevent sampling DNA from droids and other invalid mobs

Refined dna sample stat generation and pet crafting formulas to be closer to live

Bio-engineered pets will have their stats/level checked to see if they align with the new formulas. Any outliers will prompt the owner to have their stats or level fixed

Bounty Hunter:

Bounty missions will no longer fail when your pet gets the killing blow

Bounty missions will no longer fail if a dot gets the killing blow

Arakyd droids can now be used at investigation 1

Brawler:

Lunge attacks can no longer be used while kneeling or prone

Creature Handler:

The transfer command can now be used with a non-CH as a target (provided all the requirements are met)

The special attack commands are now functional

Adjusted the formula for CH xp granted from combat to be closer to live

Newly tamed pets should now automatically follow their owner

Doctor/Medic:

It should no longer be possible to heal/cure while swimming

Cure packs no longer apply their full strength to every dot on the target

Buffing no longer has faction restrictions

Droid Engineer:

Added framework for droid module functionality. Only newly crafted modules will be functional.

A weekly update is now performed for each guild. During this update, the member list will be cleaned up.

Guild renaming now happens during the guild's next weekly update instead of always 1 week later.

Guilds now must have a minimum of 5 members. If a guild is below the minimum during it's weekly update, it will be disbanded.

Guild management terminals are now automatically associated with the guild of the hall's owner

Maintenance can now be withdrawn from PA halls

A group leader can now select the loot rule to use. Functional rules right now include 'Free For All' and 'Master Looter'

Player Cities

Cities no longer perform their very first update after 24 hours. The first update is now performed after 1 week.

The citizen assessment that a new city (and a city that drops below 10 citizens) performs is now independent of the city update cycle and therefore will no longer delay elections from happening when they are scheduled to do so.

During a city update in which an election takes place, the election is now processed before city contraction/expansion. This ensures that a newly elected mayor gets any mails relevant to the update instead of the old mayor.

Mail is now properly sent to a mayor when a city is first started, after a citizen assessment occurs, any time a citizen is lost or gained, any time a structure is added to a city that wasn't added by the mayor, any time a structure/decoration/terminal/trainer is removed from a city for being outside city limits after city contraction, from a lack of maintenance, or because there were too many for the new city rank

Mail is now properly sent to a player who becomes a citizen via a city's expansion or whose structure is added to a city by any other means

Mail is now sent to all citizens when a mayoral candidate unregisters from an election

A player city must now be rank 3 or higher to set a specialization

A city specialization can now be removed at any time (even when a city is on cooldown for setting a new one)

The defense bonus from the stronghold specialization now only applies to a city's militia members, and only when attacked by another player

Adding a non-garden decoration to a player city now has the proper politician skill check

Fixed the info displayed on all of the city reports

City banned players that later become citizens will have their ban automatically removed. Any citizens already banned in their own city will have their bans lifted automatically

A city must now be at least rank 2 in order to have taxes levied. A city contracting to rank 1 will have all tax rates set to zero

The incumbent will now always win a city election that ends in a tie (if the incumbent is one of those tied for the lead)

Any mayoral candidate that loses their citizenship will now automatically be removed from the race

Whenever a player loses citizenship, their vote in the current mayor election is properly removed

If a mayor is deleted, their city's civic structures are no longer deleted along with them and a new mayor can be elected to take their place

Player city bank terminals, mission terminals, and skill trainers will now only register on the planetary map if their city is registered

A mayor can now align a decoration or mission terminal's facing to north, south, east, or west after it has been placed in the city

A city that doesn't have the funds to pay for it's specialization during it's update will have it removed

A city that doesn't have the funds to pay for it's registration during it's update will be unregistered

A player who has been city banned can no longer use that city's skill trainers or slice that city's mission terminals

City banned players no longer receive the benefit of a city specialization

/cityban, /citypardon, and /grantzoningrights now require both the player issuing the command and the target to be within city limits

When a city contracts, civic structures that required the previous rank are no longer deleted immediately but will be deleted during the following city update if the city does not expand back to the original rank

Skill trainer and mission terminal limits are now enforced when a city contract. Any trainers or terminals beyond the new limits are removed

Garden city rank requirements are now enforced during city updates and gardens are at risk of being destroyed if the city's rank remains below the requirement.

Misc

Newsnet terminals are now usable

Weather effect duration now scales down with severity

Updated player, vendor, guild, and city naming filter checks to be closer to live

Fixed the way in which certain commands are queued so that they will no longer get queued multiple times in some situations