Tournament of Shadows

"I kind of like this terrorist thing".

After another foray into the wood, our adventurers re-approached the mill to conduct more investigation and surveillance. A brief inspection of the rat lair uncovered a few magic items, some dead rat pups, and little more. The mill has not yet become occupied, and the harpy larder in the loft continues to rot.
During several evenings of observation, the crew witnessed a very organized capture of a barge and its contents conducted by the usual uglies in the village. Most of the spoils are making their way to the sanitarium where the uglies are dropping off goods, and unknown numbers of humans are taking over from there. It would appear that there is a regular population of human guards, soldiers, and unknown types established between the Inn and the Sanitarium.
The party then conducted a takeover of the church. After dispatching a wight, a few zombies and a couple skeletons it was discovered that the altar in the twilight side of the church contains a passage into catacombs beneath the city. Exploration of the well formed rooms and tunnels resulted into another engagement with the slightly less than living. The party then broke up a poker game among a few guards in the barracks. A somewhat fruitful attempt at interrogation was abruptly interrupted by a hammer blow from the thunder dwarf.

Further exploration led to the young mage interrupting a discussion among what appears to be a shift supervisor (or desk clerk) and two additional guards. We’ll have to wait until our next installment to catch up with the story.

Surveillance and sabotage on the sanitarium

After a brief camp and recuperation and some incredibly fortunate twists that resulted in no encounters during a LOT of maneuvering, the merry adventurers decided to conduct some surveillance on the village. It’s quite quiet during the day, but there is some activity at night. There is an armory of some sort being operated, there are strange lights from the sanitarium building, the tavern sees some coming and going from the other buildings, and the towers are regularly rotated with guards.

The former mill had been essentially abandoned (except by giant spiders and ROUSes). The loft of the mill had been converted to an aerie for two reserve harpies which our intrepid adventurers dispatched with relative ease. Not as much could be said for the spiders which did some damage including dropping the healer. But all recovered long enough to discover a sizable rat hole in a pile of rubbish at the edge of the mill, and to prepare a sniper’s hide that facilitated the launching of a burning arrow into the tavern building. In the commotion that followed, the group witnessed some urds on routine watch rounds, a few large goblins and other minor uglies, and one big one. They also spotted a few humans: A sorcerer type and a two weapon fighter on the steps of the sanitarium, and a robed character who stepped out of the tavern to watch the fire brigade of little uglies trying to quench the tavern fire.

A few items were discovered as well: A Wand of Missiles, a magical ring, a plain ring, some vials, and some assorted loot.

The group determined to venture away for a bit of rest and recuperation before the next foray into Delirium.

On the Road to Delirium

Found Fledgeling Green Dragon’s Lair
Attacked by Dragon after entering it’s lair
2 Shot Killed Dragon with Massive Crit
Approached the towers of Delirium to find them inhabited and encamped by Goblinoid Forces backed by Harpies.
Cleared Right hand tower, preparing for assault on second tower.
Delirium is more than expected.

The Big Dig

Dug out more of the rock face
Put on Furlough
Decided to investigate disappearing traders on the river near village of Delirium
Swung south along cliffs to search for signs possible Dwarf caverns
Stopped for the night at the warehouses at top of the cliffs.
Thwarted kidnapping of the half-ling, Gazaxes.
Convinced Grazaxes to join on quest.
Attacked by Goblins along the road to Delirium.