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[WIP] GuiltySpark

What is GuiltySpark?
GuiltySpark is a user-programmable automation engine for Halo CE. Users can create scripts that control the player's ingame reactions and behaviours. Scripts can range from simple key macros to bots that play the game without any user interaction. When activated, GuiltySpark controls the game for you by simulating mouse movement and keyboard input. Advanced scripts can take advantage of user-created pathfinding graphs.

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Re: [WIP] HaloBot

So, this program can make it so the bots actually can grab the flag in a CTF match?

Or did I read this wrong?

Eventually, yes.

Originally Posted by TEMPTii

So does this control the player, or can you create a biped to take over with it? And this is pretty awesome for things like machinima and stuff

This controls the player (doesn't yet, but will eventually). I didn't even think about machinima though; you could set the player off down a path then following it with the devcam. The only problem is the WADS keys would be pressed by the program while you're trying to move the devcam. Maybe there's a way to force the player to walk without simulating key presses. Korn?

Re: [WIP] HaloBot

Originally Posted by Con

Eventually, yes.

This controls the player (doesn't yet, but will eventually). I didn't even think about machinima though; you could set the player off down a path then following it with the devcam. The only problem is the WADS keys would be pressed by the program while you're trying to move the devcam. Maybe there's a way to force the player to walk without simulating key presses. Korn?

You could inject via the memory new player coordinates.

Why would you want to watch your character get shot by a corrupt US General when you can watch him get eviscerated by an eight-foot alien in purple body armour?

Re: [WIP] HaloBot

Re: [WIP] HaloBot

Originally Posted by Con

This controls the player (doesn't yet, but will eventually). I didn't even think about machinima though; you could set the player off down a path then following it with the devcam. The only problem is the WADS keys would be pressed by the program while you're trying to move the devcam. Maybe there's a way to force the player to walk without simulating key presses. Korn?