Particle (SA)

A '''particle''' is an animation of moving [[texture]]s to simulate fuzzy effects. The new particle system in [[San Andreas]] is slightly different from [[GTA 3]] and [[Vice City]]. Almost all particle effects are stored in the effects.fxp file in the models folder. You can also attach particle systems to your models using the 3d Studio Max script by {{U|DexX}}, that works also for 2dfx {{GTAF|plain|261624|GTAForums topic}}. For developing your own particle systems, check {{U|Jost_Vice}}'s {{GTAF|plain|304880|tutorial}}
==Mission Script==
You can use the following [[opcode]]s to do stuff to your particles.
[[064B]] - Creates a particle at a location
[[064C]] - Makes the particle visible
[[064E]] - Stops the particle
[[064F]] - Releases the particle from memory
[[0650]] - Deletes the particle with fade
[[0669]] - Attaches a particle to an actor
[[066A]] - Attaches a particle with rotation to an actor
[[066B]] - Attaches a particle to a vehicle
[[066C]] - Attaches a particle with rotation to a vehicle
[[066D]] - Attaches a particle to an object
[[066E]] - Attaches a particle with rotation to an object
[[0883]] - Attaches a particle to an actor
[[0976]] - Deletes a particle instantly
==List of Particles==

A particle is an animation of moving textures to simulate fuzzy effects. The new particle system in San Andreas is slightly different from GTA 3 and Vice City. Almost all particle effects are stored in the effects.fxp file in the models folder. You can also attach particle systems to your models using the 3d Studio Max script by User:DexX, that works also for 2dfx Template:GTAF. For developing your own particle systems, check User:Jost_Vice's Template:GTAF

Mission Script

You can use the following opcodes to do stuff to your particles.064B - Creates a particle at a location064C - Makes the particle visible064E - Stops the particle064F - Releases the particle from memory0650 - Deletes the particle with fade0669 - Attaches a particle to an actor066A - Attaches a particle with rotation to an actor066B - Attaches a particle to a vehicle066C - Attaches a particle with rotation to a vehicle066D - Attaches a particle to an object066E - Attaches a particle with rotation to an object0883 - Attaches a particle to an actor0976 - Deletes a particle instantly

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A '''particle''' is an animation of moving [[texture]]s to simulate fuzzy effects. The new particle system in [[San Andreas]] is slightly different from [[GTA 3]] and [[Vice City]]. Almost all particle effects are stored in the effects.fxp file in the models folder. You can also attach particle systems to your models using the 3d Studio Max script by {{U|DexX}}, that works also for 2dfx {{GTAF|plain|261624|GTAForums topic}}. For developing your own particle systems, check {{U|Jost_Vice}}'s {{GTAF|plain|304880|tutorial}}
==Mission Script==
You can use the following [[opcode]]s to do stuff to your particles.
[[064B]] - Creates a particle at a location
[[064C]] - Makes the particle visible
[[064E]] - Stops the particle
[[064F]] - Releases the particle from memory
[[0650]] - Deletes the particle with fade
[[0669]] - Attaches a particle to an actor
[[066A]] - Attaches a particle with rotation to an actor
[[066B]] - Attaches a particle to a vehicle
[[066C]] - Attaches a particle with rotation to a vehicle
[[066D]] - Attaches a particle to an object
[[066E]] - Attaches a particle with rotation to an object
[[0883]] - Attaches a particle to an actor
[[0976]] - Deletes a particle instantly
==List of Particles==