Legendary PC Game is a first-person shooter video game developed by Spark Unlimited and published in the United States by Gamecock Media Group and in the United Kingdom by Atari. The game takes place in New York City and London. The protagonist is a professional thief named Charles Deckard, who is hired by a mysterious organization known as the Black Order to steal an artifact from a New York museum which turns out to be the fabled Pandora's Box. Unaware of the Box's nature, Deckard opens it, unleashing all kinds of mythological creatures rampaging throughout the world, as well as granting him a strange power (the Signet) which could be the key to resolving this crisis. It's up to Deckard and a secret paramilitary force known as the Council of 98 to set things right, while the Black Order seeks to acquire the box and control the creatures to conquer the world. The game features both single-player and multiplayer modes.

Legendary PC Game - Gameplay is similar to many other titles in the genre of first-person shooters, with a strong focus on immersion and penetrating atmosphere, creating a first person movie-like experience. Several different weapons can be found and equipped, generally being taken from dead humans. The only melee weapon available in the game is a fire axe, which cannot be removed from the player character's inventory. In addition to the axe, two other weapons can be carried, as well as grenades. Two types of grenades are available to the player, explosive grenades, which can be remote detonated, and Molotov cocktails, which spread flames in and around the area in which they combust. Throughout the game, both human and monster enemies are frequently encountered, the latter often involving specific strategies to defeat. An occasional boss monster is encountered. Boss monsters usually require a more complicated strategy to kill. The player also has access to a PDA- style journal, which updates with messages as data is found and whenever Deckard is given orders or instructions. It also includes detailed information on the monsters and weapons encountered. Throughout the gameworld, numerous objects must be interacted with to proceed, including switches. wheels and lockboxes. The player's health is monitored by a bar in the corner of the screen, while Animus energy is represented by a spherical gauge. Animus energy can be collected by killing monsters, which leave behind bluish gaseous residue. The player can then absorb the residue, replenishing the Animus gauge. This energy can then be used to heal the player, or to send destructive pulses towards monsters (human enemies are not affected by this), stunning them. Additionally, certain objects must be fed Animus energy in order to function properly.