LightWave 3D is a complete modeling, animation and rendering solution. Its native renderer is unparalleled and serves as the centerpiece in the production pipeline of many facilities both large and small. Render nodes are free and set up is quite straightforward. LightWave Modeler excels both as a subdivision surface and a polygonal modeler, fast, efficient and again, straightforward in functionality. In addition, an industry leading node-based texturing and shading system allows you to create any look you desire – quickly and easily. LightWave is the perfect combination of power, speed and value.

Long considered one of the easiest 3D animation systems to learn and use, LightWave 3D is versatile enough for any application from award-winning visual effects to stunning hi-res print graphics, dynamic video games, powerful motion graphics and more. LightWave offers modeling, animation, dynamics, volumetric rendering, particle effects and a motion picture quality rendering engine with unlimited render nodes making LightWave the centerpiece of the most cost effective 3D production pipelines in the world.

ModelingLightWave set the standard for polygonal, subdivision surface modeling a decade before many of the other 3D software packages included even basic polygonal modeling tools. While others were basing their pipelines on clunky spline-patching workflows, LightWave artists were quickly and efficiently modeling with smooth subdivision surfaces interactively. LightWave continues to offer powerful, rock-solid modeling tools and the latest versions of LightWave raise the bar with increased interactivity and ease of use.

SurfacingLightWave offers two surfacing systems to the artist. A fast, simple to use layer-based system, and a very flexible and powerful nodal system. Each offer different workflows to suit the artist - for quick results, the layered system is perfect for fast visualization and concept design. For those who like to dig deep, the nodal system offers ultimate creative freedom.

These systems can be used independently of each other, but unique to LightWave is the ability to mix them together. You can use the layered surfacing to achieve results quickly, then choose any of the surface properties to use in a nodal context. This allows you to create extremely complex results very quickly. The node system also includes easy to use physically accurate material shaders for glass, metal, skin and carpaint, allowing you to achieve photoreal results quickly.

RiggingThe rigging tools in LightWave are fast and flexible and again offer artists choices in workflow. LightWave pioneered a very powerful and easy to set up automatic joint influence falloff system. This means that you can either choose to setup industry standard weight maps for your characters and rigged geometry or you can elect to bypass that often time-consuming weight mapping process for quick visualization and concept design animation workflows by using the automatic joint falloff that is built in to LightWave's animation system. This allows you to quickly and easily swap out geometry in rigs with zero weight map hassles. But you always have the choice to work with weight maps for that added control when your project requires it.