N64 is very technically doable today on RetroBlox’s RK3288 processor, but Nintendo (correctly) filed many, many patents for the system, some as recently as 2001, so it’s not something we’re targeting at this moment in time. The great thing about having a modular system is that we are always capable of supporting additional consoles in the future without replacing hardware, so you can bet we will be there first when a legal opportunity to support N64 presents itself.

We’ll put out an announcement in our Tuesday blog post summarizing in greater detail the packages and options that will be available with the Kickstarter – but here’s the “currently-announced” lineup in detail:

Modules

– NES

– SNES / SFC (Super Gameboy will work fine for play only – but you won’t be able to back up GB games individually to Richter)

Thanks for the clarification, i hate that it won’t support N64 from the beginning, but I understand the reasoning. But it’s reassuring that it will be supported as soon it legally can be.

A couple other questions I have.

What are the prospects of Sega Saturn / Dreamcast support?

Also in regards to playing games with controller options, since you can transfer games from the original carts / discs, then the Module shouldn’t need to be attached to play games from a particular platform. What are the control options if you don’t have any modules attached, and can you still hook up said platform’s controller without the module attached? Any plans for adapters for those situations?

What about Colecovision, Intellivision, Odyssey 2, Astrocade, Arcadia 2001, Atari 5200? It would be kind of cool playing a 5200 with digital controls, and what some would find to be better analog controls, even though I like the default 5200 controls in games that are analog. I like how you can control it right-handed. And Saturn, and Jaguar cartridge w/ CD. And it’d be a cheap way to get Neo Geo systems (AES, MVS, CD, and Pocket Color). (Games on the other hand are very expensive.) Dreamcast and newer is probably too soon.