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Wednesday, August 1, 2012

Improvement Mod version 5.0

- Minutemen and Colonial Militia ca now use a "hoe" in melee (increased melee damage)
- fixed Nanib from the India campaign (almost perfect)
- added new unique University tech for the USA (new icons for all techs)
- added new firing animation for archers and gun powder infantry
- added new bored animation for musket bayonet infantry (Musketeers and such)
- moved the Tashunke Prowler to the Native Embassy
- added the Oneida Rider to the Iroquois Native Embassy
- changed and added the Polish Winged Hussar to the German Command Post (also German cavalry cards now affects it)
- added Polish sounds for the Winged Hussar and new sounds for the Hoop Thrower
- War Tents can now train Disciples (Monks can't)
- improved the Stradiot (visual and stats)
- improved the Cavaleiro and Lancer (visual only)
- the Oprichnik now has a grenade attack against buildings
- Hand Mortars now fire high explosive grenades
- improved Mongol Scout, Shogun and Daimyo horses
- added the Cranequinier to the French (mounted crossbowman)
- tons of bug fixes...

PS: If you want to show your support for the mod, please try clicking on the ads here on the blog, it will make my AdSense account very happy!:)
Thank you.

45 comments:

interesting as there with the rest of non-performing cards from the list:"grape_shot", "hc_ability_vildfire", "hc_champion_natives", "hc_cows", "hc_establish_lumberyard", "hc_grain_market", "hc_hero_fencer", "hc_hero_physician", "hc_hero_treasure_hunter", "hc_indigo_trade", "hc_native_diplomacy2", "hc_trade_route_coin", "hc_trade_route_food", "hc_wood_crate0, hc_wood_great_coffers, "indentured_labor", "rabauld"***Also there are a number of cards with the name of the "politician", they used to be restored?

I think technology "Lay of the Land" should have every bіt Homecity, as a card, and yet it must be slightly altered, so that the entire map is not opened, but treasures***why you removed the old technology "Dance Hall"?***"Lumber camp" to be added to the Portuguese and Spanishalso transform as a limit increase +1

Hey Mandos, can you add themes from American Conquest: Fight Back next to the list of themes that play during a game? They are quite good and fit the theme of Aoe3 as the game is also about colonizing the new world. Next I think you should increase the damage done to infantry from the Culverin to the amount that the Falconet do, but decrease the Area of Damage, that way it would be balanced and realistic.

I saw your video on youtube Mandos and I thought it is the coolest mod I've ever seen, but for some reason I got a few problems. Like the american settlers couldnt build anything,there werent any﻿ icons to click and stuff, and some parts of the screen were black. I really want to try out this mod

That is not a bug. I made them not to build those buildings because they didn't build them right. Instead of building them around the base and apart from each other they were building them glued together and thus they were useless...

charges nothing to do with the settlers, I talked about how the player can at any time to stop / continue production of the settlers, by clicking the appropriate button / card in the Town Centermany beginners need to question "How to stop production of the Ottoman settlers?"

For sure!5.1 is coming with fixes, new anims and a cool new feature which some might think it's stolen from "another mod", but it's not, I made the whole thing, and it turned out differently.

As for the forum, yeah, I don't rly like the idea either for two main reasons...One, it will surely not be active enough, and second, I don't know if I will have the time to manage it in case it rly is active...Or it might just be purely useless...