Comments

But yes, it is a charming mimic, the plague of old dungeons and unwary travelers.
Nostalgic, really - modern adventurers sometimes are so savvy that they will only touch the chest with 10-feet pole....

But yes, it is a charming mimic, the plague of old dungeons and unwary travelers.
Nostalgic, really - modern adventurers sometimes are so savvy that they will only touch the chest with 10-feet pole....

But you buy a 10 foot ladder and then cut it down to 3 foot poles and you will gain 4 cp selling 3 foot poles. The way the first power games became billionaires at level 1 ;-)

But yes, it is a charming mimic, the plague of old dungeons and unwary travelers.
Nostalgic, really - modern adventurers sometimes are so savvy that they will only touch the chest with 10-feet pole....

But you buy a 10 foot ladder and then cut it down to 3 foot poles and you will gain 4 cp selling 3 foot poles. The way the first power games became billionaires at level 1 ;-)

Heh, well, it would work.... unless there is no demand for 3-foot poles because in order to become billionaires with 4cp-per-pole profit you'd have to sell more poles than there are people (monsters included) in most RPG worlds and the market is flooded with those poles :D

But yes, it is a charming mimic, the plague of old dungeons and unwary travelers.
Nostalgic, really - modern adventurers sometimes are so savvy that they will only touch the chest with 10-feet pole....

But you buy a 10 foot ladder and then cut it down to 3 foot poles and you will gain 4 cp selling 3 foot poles. The way the first power games became billionaires at level 1 ;-)

Heh, well, it would work.... unless there is no demand for 3-foot poles because in order to become billionaires with 4cp-per-pole profit you'd have to sell more poles than there are people (monsters included) in most RPG worlds and the market is flooded with those poles :D

That's just one of those stupid powergamer things when interpret rules RAW (Rules As Written) and not RAI (Rules As Intended).
If someone had tried that in any game run by me they would end up as shish-kebab on those 3 foot poles, don't mess with the 3'-pole makers guild ;-)

My hubby and I introduced our son to D&D a few months ago. Mimics are his favorite monsters. He even made one out of an arts&craft; chest from a craft store. I'm going to have fun rendering pictures of his mage running away.

I was actually thinking just today of somehow making a Mimic type monster... and lo-and-behold, I check the store and what's there? This beauty. It looks awesome! Now if we can just get some sort of slime/ooze monster, I think we have most of the classic D&D type monsters covered in the store :-)

...need a rust monster. Loved it when the big tough armoured fighter quivered in fear and ran off screaming like a little girl because of something not much bigger than a "Texas speed bump" (armadillo).

Still remember the cartoon in the original AD&D P.H. of the fighter jumping into the mage's arms for protection from the little bugger.

This critter is really nice; it brings back a lot of memories. The tentacles have a bunch of morphs/pose controls, which is really useful. The only problem I'm having is if I apply the 'rage' pose, the bases of the tentacles get weird-looking, like there's a notch taken out of each one.

looks cool.
I too missed all the gaming references, will DL it later, bet I can make it a chatterbox in iClone though!
even sing!
I can make most things talk there with just a few morphs combined for visemes and tentacles can be included!
main thing is open close mouth and tongue position.

http://www.youtube.com/watch?v=hR5fD46uwYs
my viseme posing in iClone 3dxchange expression editor needs work
Parented it to Genesis head to fbx export it as a humanoid non-standard character and added the treasure chest bones to the facial bones.

Now if we can just get some sort of slime/ooze monster, I think we have most of the classic D&D type monsters covered in the store :-)
No! You forgot Flumph! And Sheep-in-Wolf-Clothing! And Deadly Floor!
But yes, gelatinous cube and rust monster!

Well, I can say with some confidence, that this is the greatest Freebie that anyone has ever released in the entire history of the universe.

I agree. This is indeed THE. BEST. THING. EVER.

Well, I do have to correct myself a wee bit. I still love the figure itself. But I am a bit bummed that the wood and metal parts of the chest are part of the same mat zone. Makes it kinda hard to use in Reality or Luxus.

Well, I can say with some confidence, that this is the greatest Freebie that anyone has ever released in the entire history of the universe.

I agree. This is indeed THE. BEST. THING. EVER.

Well, I do have to correct myself a wee bit. I still love the figure itself. But I am a bit bummed that the wood and metal parts of the chest are part of the same mat zone. Makes it kinda hard to use in Reality or Luxus.

In poser you can use the grouping tool to set up new mat zones, i know studio has a similar tool but no clue how to use it. If you need Poser instructions let me know, i can do a brief tutorial

Well, I can say with some confidence, that this is the greatest Freebie that anyone has ever released in the entire history of the universe.

I agree. This is indeed THE. BEST. THING. EVER.

Well, I do have to correct myself a wee bit. I still love the figure itself. But I am a bit bummed that the wood and metal parts of the chest are part of the same mat zone. Makes it kinda hard to use in Reality or Luxus.

In poser you can use the grouping tool to set up new mat zones, i know studio has a similar tool but no clue how to use it. If you need Poser instructions let me know, i can do a brief tutorial

Thanks for the offer but I use DS. I am generally familiar with the Polygon Editor Tool, so setting up a new Mat Zone was the first thing I tried. As far as I can tell with my limited experience with the tool, though, it doesn't work either.

It's not that I have any basis for complaining, it's a freebie, it's an overall very well done freebie, and it comes with good spec maps, too, so there's a lot to like. I just wished content creators in general would never, ever, use one mat zone for different types of surfaces.