Scale Vellum

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I have a bunch of jellies and a want to do a vellum soft body sim on them but the issue is that they all intersect and I don't want that.

So I threw them in foreach and scaled them down.

Now I want to scale them up while doing the vellum soft body sim. I tried the pressure thing already but it destroys the shape completely. So I went with a sop solver but that doesn't seem to work with vellum.

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scratching my head....if you don't want them to intersect....why don't you just move them further apart in transform1 ? then no need to scale down/up.

Its a scene with a ton of jellies and they sadly intersect by layout, so I'm not able to just scale them down or move them apart. I need to keep the original position but need to fix the penetration. And then Do the simulation.

This scene was just an easy example as Tomas said

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Its a scene with a ton of jellies and they sadly intersect by layout, so I'm not able to just scale them down or move them apart. I need to keep the original position but need to fix the penetration. And then Do the simulation.