After spending a year and a half at Capcom, he was able to move into the R&D department of the US headquarters in the Bay Area. As a project coordinator, he learned a lot about various 1st party/ESRB submission processes and was able to travel many places showcasing our upcoming games. A year after that, he was offered the opportunity to produce Super Puzzle Fighter II Turbo HD Remix (2007) and Rocketmen.