Given I have yet to play “The Evil Within” I thought I’d try to find an alternative for me to enjoy this Octoberween. You’d think that would be hard to do given how generic some game titles can be these days. But you would be surprised how easy it is to find a game that fits a similar theme to what we see with “The Evil Within”. Now mind you the game I found isn’t exactly like “The Evil Within” but it has enough going for it to be a worthy contender in my eyes to be a choice title for this year. In truth only the monsters might fit in with the general theme but what this game, it adds more features in its offering that most might not realize. It’s a game I’ve been meaning to revisit since I did speak about it back in a prior list. It was only done in two paragraphs though thus it deserves another look see. So why don’t we take a look at my number 3 pick for this year: The Suffering

The Suffering is a survival/psychological horror title where you play as Torque, a recent prison inmate just transported to one of the worst penitentiary in all of Maryland: Abbott State Penitentiary on Carnate Island. Being sentenced to death for the murder of his ex-wife and child, though the circumstances behind the murders are a bit of a mystery given how Torque doesn’t quite remember how exactly it happened, he’s put into death row lock up with other inmates who are to receive the same fate as Torque. Though Torque himself doesn’t do much talking up arriving at death row, we learn a lot about the guy thanks in part to some foul mouth NPC’s you meet who in death row. They go on to tell how all the evidence against Torque was all circumstantial along with rumor that Torque may actually know who killed his family. The majority of the prisoners don’t care much for him (being a suspected child killer) and pretty much make plans for him to meet an untimely end before his execution date. Whether this was tough prison talk or genuine threats we’ll never know for suddenly an earthquake hits the penitentiary and mysterious creatures begin to attack both inmates and prison guards alike. Though only glances of the monsters themselves are scene at first, you get the general idea that these creatures would fit right at home in the realms of Silent Hill, Hellrasier or The House of the Dead given their grotesque design, complete with sharp blades protruding out of their bodies. Once your cell door opens up, Torque must begin his quest to escape from this new living nightmare.

Though the premise of this game may sound simple, and in some cases similar to “The Evil Within”, the presentation of this game is what makes this game earn its keep as a psychological horror tile. The monsters themselves are actually the prison’s manifestations of what had become of the prisoners from it’s past. It turns out that Abbott State Penitentiary has a darker history than most prisons of their time. As you proceed thru the levels you’ll learn that before it became the prison, it had also been used as a German POW prison during WWII as well as the site of an insane asylum and a dedicated prison for mobsters. Each enemy in this game has its own distinct character in their creation. This shouldn’t come as a shock given how special make up effects creator Stan Winston himself helped design them. Each monster has its own shock value to it, though not enough to make you lose sanity like In some games but enough to make an impression on you as you wonder what’s skittering along the walls or dragging itself toward you down that dark, narrow hallway. From creatures with shivs to giant monstrosity with machine guns on its back to even monsters with syringes for eyes, you’ll wonder what exactly happened on this island.

The game’s atmosphere also adds to the sense of foreboding as you try to make your way off the island. Trigger events are frequent and often as you search every room, every desk and every area for extra batteries for your flashlight to ammo for the various firearms you acquire. You’ll run into guards begging for help just before something out of the shadows dispatches them. You’ll even get some WTF moment’s thanks in part to security monitors that you get to interact with in game. It might give you a chance to see what is waiting for you up ahead to witnessing a paranormal event that makes you pull a double take as you decide if what you saw on the monitors was real. Examples being a man being electrocuted in “the chair” on screen yet there is no one in it. Another instant has you seeing yourself on the security monitor as someone slowly approaches you. Of course when you look away your alone in the room but it does make you wonder what would’ve happened if you stayed watching the screen. You’ll even experience visions of past experiences on the island like the treatment of German soldiers, unethical medical experimentation of prisoners; even hints of the prison’s use in the past to house escaping slaves, all the dark aspects of America’s prison system are exposed in grisly detail. Even Torque isn’t spared in seeing ghostly visions of his ex-wife and kid as they begged to be saved or worse, begging for their lives as if he’s the one that heard them just moments before he killed them.

And to only make matters worse you have to deal with three specific apparitions, Psychologist Dr. Killjoy, Former Executioner Hermes T. Haight and murderer Horace do all they can to torment and hinder Torque as they try to “help” him in their own personal ways. Together they are able to show Torque the ability to unleash the Rage Monster within him though also warning him if he stays in that form for too long, he’ll begin to lose health and die. Aside from Dr. Killjoys questionable methods in trying to cure Torque of his “rage beast”, Haight and Horace act more like the moral compass that Torque must use to navigate his own personal path of moral right and wrong in this nightmare. At certain scenes, scenes you’ll know are trigger moments thanks to the voices in Torque’s head, you’ll be given a “moral” choice in deciding how to handle/dispatch individuals in the game. Depending on the outcome will not only determine which ending you’ll get but also help you understand more in part on what exactly happened to Torque’s family on that fateful day. Though you’d think the “moral” choice might seem simple to choose (save the guard/prisoner or kill them) your given some curveball choice like whether to end the misery of a limbless guard or kill him living.

Though the graphics might not be considered outstanding, they do the job well in giving you the feeling of exploring and escaping this island of horrors. Some have tried to compare the game as a mix of Devil May Cry, Resident Evil and Half Life though during my play through it felt more like a more combative form of Silent Hill. The fact that your flashlight can go dead adds to the dread when you’re suddenly in a room with no lights, making you wish there was a working light switch nearby. You’re not only able to play it as a third person shooter but with a push of a button you’re able to switch to first person view seamlessly. There is even a form of auto aim offered though you might find yourself fighting it more when the monsters start to outflank you. Though you start off with a shiv, you’re able to upgrade to various weapons found on the island from revolvers to old style tommy guns. Ammo so far is plentiful as are the healing items. There are even some flash bang grenades available for the tougher enemies that need a little extra oomph to take down.

I know this might see like a stretch but The Suffering makes for an excellent alterative for someone who didn’t get around to buying the latest in survival horror. It’s even compatible with the Xbox 360 if you’re so included to give it a try. You can easily see yourself playing this game late into the night as try to unlock all the multiple endings. There is even an incentive to replay the game again at the beginning just after beating it, if only to gain more depth into what this game has to offer with its prologue. It’s a particularly nice touch that whatever outcome you choose at the end of the game does carry over in the game’s sequel. Will that game make it on my new revamped Octoberween Game Titles list one year? Perhaps but for now I hope some can come to appreciate this little lost gem of a game. Say what you will about Midway but they do have a tendency to release games, which may not be all blockbusters in their own right, that have their own unique brand of character that makes them entertaining to enjoy. So if you have a chance with an original Xbox or even an Xbox 360, you might not want to forsake the last generation just yet. I was able to score this game for $5.99 on the cheap. Sure it’s not “The Evil Within” but it makes a nice alternative for this Octoberween 2014.

Happy Halloween to all of you lucky individuals who were able to get this day off. My own plans for an Octoberween 2014 kind of fell apart over this week. As much as I wanted to bust things out with blogs, features, video/music/reading and general gaming suggestions for this year, I've had to trim it back due to recent family obligations and my life's general unwillingness in letting things work out for my favorate time of year. It was bad enough that trick or treating was done a day early in my area WITHOUT MY CONSENT (now I can't use my new rebulit air powered egg launcher) but also I had a loved one pass away not too long ago, putting me in a bit of a Halloween funk. My apologizes for not going "all out" like I usually do during this time of year. I'll make sure to at least finish off my Top 11 list over the Halloween Weekend but for now let me leave you with my last Octoberween related video.

Though I wasn't much of a fan of the Dead Space series (thinks in part to it's use of Online Pass) I couldn't resist watching this cute little unboxing video of the Dead Space 3 Dev Team Edition by one of my favoriate cosplayers: Linda "Vampy" Le. Enjoy and have a safe and enjoyable Halloween Weekend.

With the Volume 2 series finale to be posted this week, now seems like a good time to start off RWBY Tuesday on this new Volume. Does it make up for the disappointment on how Volume 1 ended? If you haven’t seen it here is the YouTube video embed of the first episode of Volume 2 entitled Best Day Ever.

The scene starts off in Vale as we see the Dust merchant from Volume 1 getting ready to reopen shop. As he’s coming down from his ladder, he accidentally bumps into Emerald who we saw at the end of Volume 1 with Cinder. Emerald apologizes for bumping into the old man and asks for directions since she is new in Vale. We see her later thanking the Old Man for directions as she makes her way down the street. Here she is met by Mercury who we also saw at the end of Volume 1 with Cinder. It turns out that Emerald picked the Old Man’s pocket (possibly) for she tries to offer the ill-gotten gains to Mercury in exchange for him in shutting up. We learn between their interactions that they are thieves as they make their way to a local bookstore. Once they enter they begin to grill the bookstore owner about various books he might have in stock. But when Emerald ask if he has “Third Crusade” the tone of their conversation changes dramatically from curiosity to underlying concern. As Mercury turns down the lights in the store, Emerald speaks of how his brothers in the White Fang would not be too happy with him trying to leave town. This prompts the bookstore owner to admit why those two have visited him, revealing himself as a Faunus as he tries to attack both Emerald and Mercury. Emerald dodges the bookstore owner’s attack but takes a hit from Mercury’s shotgun blast kick. The scene ends with the mysterious trio leaving the book store with Mercury taking a comic for himself, leaving the impression that the owner of the store is dead.

The next scene has us in Beacon Academy’s dining hall as Blake continues to go over notes from last year. Yang asks her what she’s doing and upon finding out proclaims it’s lame as Nora flings food at Yang for her to eat. Ruby then appears with a big binder full of ideas on how they should spend their last day of freedom before classes resume. Blake suggests that she might step this one out but Weiss suggests that despite what they do, they should do it as a team. As this conversation progresses, Yang and Nora’s food flinging slowly turns into a small food fight till Weiss accidentally gets a pie to the face.

The next scene has us being introduce to Monkey boy’s friend (yes I’m still sore over him and will continue to call him suck) Neptune as he explains his first encounter with Ruby and the gang. He even let’s slip that Blake is a faunus though he tells Neptune that he has to keep it a secret and not like "tell Scarlet when Sun's back is turned secret." As they’re talking we see from the dining hall windows that the situation is slowly falling into chaos inside. Just as Monkey Boy and Neptune enter the hall we see all the students inside make for the door as Team RWBY and Team “Phantasy Star” take part in a food fight that makes the food fight in the movie National Lampoon's Animal House look tame in comparison. Upon the fight’s conclusion Glynda Goodwitch appears and cleans up the dining hall with her abilities and chides the children that they shouldn’t “play with their food.” Ozpin then appears and tells Glynda to let it go and let them be children for it is a role they won’t have for long.

The next scene has Emerald and Mercury arriving at a warehouse where White Fang troops are offloading cargo. When Roman Torchwick notices them he sarcastically replies that “she brought the kids this time.” As he makes the two feel uncomfortable he pickpockets Emerald to see that she has an address and demands where she got this. The duo then say they were merely taking care of Roman’s problems. As the trio get into an argument over the bookstore owner, Cinder appears and criticizes all three of them in regards to Roman not taking care of the issue sooner and Emerald/Mercury disobeying her in wanting them to keep their hands clean while in Vale. Emerald and Mercury apologize while Roman justifies his inaction with being so busy stealing every speck of Dust in the kingdom. This prompts him to demand of Cinder the details of their plans though Cinder will only tell him that they are merely moving on to “phase 2” as she gives the order for the warehouse to be cleared out. The scene ends with Roman trying to smoke a cigar only to find that Emerald had pickpocketed his lighter when he pickpocketed the address off of her. She sticks out her tongue at him as she taunts him with this lighter. Run new RWBY intro as ending credits.

Upside

Fully animated NPC’s

Though I originally liked the idea of other people in the world of Vale being displayed as black silhouettes, it’s nice to see fully animated people this go around. It shows that the world is indeed inhabited by people instead of just black cut outs of individuals. Whether this was done because the show needed to emphasize that there is a world needing defending against the creatures of Grim, or the black silhouette thing was done in Volume 1 to cut animation time remains to be seen. But this is still a welcome change just the same.

Longer episodes!

This was one of the complaints that hampered the series back in Volume 1. Despite the best efforts of Rooster Teeth the shorter episode runs for most of the series was just too short to be enjoyable. Whether this was done due to time constraints or internally planned just didn’t help the series in the long run. It left you wanting more in a bad way when the episode was finished. RWBY does benefit with a longer run time between episodes and it seems that the makers got the message with over 14 minutes in episode one alone. Hopefully this is a trend that will continue and not just be like how Volume 1 was handle with only the first, middle and last episodes being this long.

Epic. Food. Fight.

Nothing more needs to be said really. That scene alone was enough for me to be interested in the series once more. It was cute, funny, over the top and playful all at the same time. It just shows the team dynamics of Team’s RWBY and JNPR as well as the individual team’s interactions with their respective groups. Plus it shows how far Rooster Teeth has gone in trying to animate fight scenes.

Better character development of Roman Torchwick.

Aside from some cute one-liners we haven’t seen much of Roman than just being the bad guy “twirling his evil mustache” for bad guy sake. Despite what they tried to do with him in Volume 1, I felt he was just too one dimensional in his character. All we knew was that he was a master thief and was working with the White Fang, that’s it. Here though we get to see him interact with his fellow co-conspirators and even get some great moments with him dealing with Emerald and Mercury as well as Cinder Fall herself. That scene alone shows how he doesn’t care much for “the kids” but has some respect for Cinder. Which does make you wonder how they get along, especially when we first saw them interacting together back in Volume 1, episode 1. It’s good to see that Roman isn’t going to be sidelined as Cinder and company begin to take center stage.

Downside

Intro was too spastic.

This is a major change from how the Volume 1 intro was shown. It was slower and better paced. It tried to tell a story, it tried to gives us as much as it could in developing the themes of the story in tandem with the theme song. Now it’s trying to shove so many images into our faces that it’s hard to keep track. I actually had to go back and pause some scenes if only to see who was portrayed in some of the split second cutaways. It’s as if the intro was made for ADHD people in mind, can’t focus on one scene for too long for we got a story to tell! I’m sure it’s something I’ll get use to but a dramatic change in introduction to say the least.

Animations still needs a bit work.

Though not as noticeable in the non-fight scenes, you could tell that there were some short cuts taken during the epic food fight scene. Environment breaks can be seen during character collisions to inconsistencies between fight scenes. The end result of Blake’s fight scene were she’s assaulted by soda cans is an excellent example of this. Again could be because of time constraints but it could’ve been cleaned up better in post-production. Still it doesn’t take away from the overall scene but something that could be noticed from those who have an eagle eye for detail.

Odd Side

Are the school uniform skirts shorter now? I know they were short from what we saw in Volume 1 but they didn’t seem THAT short. Now I’m all for short skirts me being a big Tifa Lockhart/Sailor Moon fan but this change seems rather odd to me in between Volumes. Am I just seeing things since we’ve never seen them fight in school outfits before or am I right in them being much shorter than before? Just an odd change and I hope this wasn’t done because of the “international deals” that RT stuck with overseas distributors.

In the end this first episode of Volume 2 makes up for the ending we got in Volume 1 and paints a better picture of what we hope to expect in future episodes. It could still use some work to improve overall but regardless it’s a great start overall. I just wonder if Rooster Teeth can keep this up. See for yourself with episode 2. Till next week we’ll see how things shape up as Volume 2 comes to a close. Will we learn more about Phase 2? We shall see!

For years I’ve wanted to have this game in one of my Top 11’s. Yet oddly I’ve always found myself forgoing it. Instead I usually go with the other games in the F.E.A.R. series or forget about it altogether. It’s a real shame too. This is a game that shouldn’t go unnoticed, be forgotten or worse, be rejected like how it was by the original makers of F.E.A.R. Because despite this game being made by a different developer, it still holds that same F.E.A.R. feeling that the original offered but adds new weapons, better AI, more focus on action and offers a better plot than F3AR in my humble opinion. For me this game makes up my unofficial F.E.A.R. “Thrillogy”. So let’s dive in with my number 4 game this year: F.E.A.R. Files.

F.E.A.R. Files is the console equivalent of the two expansion packs offered on PC for the original F.E.A.R. game. Titled Extraction Point and Perseus Mandate, they continue the story where F.E.A.R. left off, complete with the final level cut scene replaying for you with Alma climbing into the helicopter. If you’ve played the first F.E.A.R. game then you’ll know what to expect out of this stand-alone offering in Extraction Point. The graphics, level designs, weapons and control are basically the same in the first part of F.E.A.R. Files. For some this might not be a good thing, expecting something a little more out of this package, but for me this is exactly what the FPS horror fan in me wanted. More of the same can be a good thing, especially when you came to enjoy what was offered in the first game. You get the same familiarity from what you got in F.E.A.R. but with some added perks to make things interesting. Even the supernatural moments get a bump up in the expansions. You’ll still get the same level of jump scares and run-ins with Alma Wade but they add a little surrealism to her encounters.

Story wise in Extraction Point you continue to play as “Point Man” as you and SFOD-D Douglas Holiday and F.E.A.R. medic Jin Sun-Kwon make your way out of the crash site of your destroyed chopper and begin the journey to the new Extraction Point within the Auburn disaster zone. As you progress thru the expansion you’ll run into Paxton Fettel who mysteriously is back from the dead and reactivates the Replica Soldiers for an unknown mission. Though your task is to make it out of the city, you end up fighting the newly reactivated Replica force as they capture Jin Sun-Kwon and do all they can to stop you from escaping the city. The plot doesn’t do much to help the continued narrative about Alma and the Project Origin experiments but it does give you something more out of the original characters in the first title. It might mean little consequence in the overall story but you at least get to learn the fates of those that you came to know during the first game, something that was sorely lacking in F3AR. ( I have to admit this aspect falters a bit in the WTF moment on finding Norton Mapes) You even get to learn what became of F.E.A.R. operative Spencer Jankowski who kept popping up in the most oddest of places despite him going missing at the Sullivan Shipping and Receiving yards.

Even if the level design hasn’t changed very little in this game they make up for it in the sheer scope of the levels themselves. Instead of having just corridors and tight outside alleyways, you get big almost multiplayer style areas for levels to play through. You can almost get stuck in these levels if you’re not too careful. More than once I got stuck in an area because I didn’t know I was supposed to inspect a certain air vent or hang out near a fence to proceed to the next level. Because of these bigger levels, there is a more centered focus on combat itself. Replica forces have a few new tricks with some new weapons and gear. We see the return of basic troops but we also see upgraded variants of power armored troops and troopers with heavier weapons. You thought it was bad enough to face off against a Replica Heavy armor trooper with an HV Penetrator nail gun but how about when they bring a mini gun into the mix. Even the REV6 Powered Armor units get a variant with a more armored like “ED-209” model. Couple that with a new laser gun and enhanced combat tactics, the Replica forces are even more deadly this go around. But thankfully you have same access to these weapons (expect for the REV6 Powered Armor of course, we don’t get that till F.E.A.R. 2) along with a new secondary weapon in the form of the mountable gun turret. Think of it like the laptop turret from Perfect Dark and you’ll get the right idea. Because of this and the bigger level designs you’ll have a greater chance to actually set up defensive perimeters when the Replica soldiers come for you, making for a more robust and action oriented game this go around. Even ATC Special Forces and the newly introduced “Nightcrawler” group in Perseus Mandate have a few new tricks and weapons at their disposal. Knowing that Nightcrawler elite troopers having the same “Slo-Mo” features like the main characters you play add a new level the opposition.

Now I know what you’re thinking: if this is the case then what became of the horror aspect that made F.E.A.R. a captivating series. You’ll be happy to know that the horror themes found in the series is still ever present in F.E.A.R. Files. Both Extraction Point and Perseus Mandate have Alma and all the supernatural trappings one can expect. If anything the Alma encounters can get more visceral and surreal with each encounter. You’ll still get the instakill Alma moments if you’re not too quick and careful, but you’ll get the feeling that at times she might just be toying with you. You see that in action when you learn of the fates that befall both Douglas Holiday and Jin Sun-Kwon, being completely helpless in trying to prevent their fates. But at the same time Alma helps out in clearing out certain areas infested with Replica forces. Her encounters border on from what you’d expect in past games to messing with reality induced visions. I’m still can’t wrap my head around the “hallway shuffle” scene that seemed more like a scene from the movie “Inception” than in a F.E.A.R. game. But I have to admit I was mesmerized as Alam’s apparitions’ took form during specific scenes in game. Even after knowing all we know about Project Origin, it still can be terrifying that Alma still has a few tricks up her sleeves that would make her flesh burning trick a simple novelty.

Though nothing happens on the level like the “long hallway” scene in what F.E.A.R. Files, there are enough supernatural moments that make you wonder more what is going on than instilling fear inducing terror of what’s going on. You’ll find yourself following bloody footsteps created by Alma to walking into rooms that have been painted red with the blood of your enemies. The music and ambient sound effects, though lifted right out of the first game, fit in just as well in these outings. You get the same tension filled moments during a firefight just as you would when entering into one of Alma’s supernatural traps. It may not help you generate more nightmare moments after the game is over but it’ll feed your current nightmare fears after their encounters in game.

Everything that can be said about Extraction Point pretty much remains the same with Perseus Mandate. The difference offered in this expansion is that oddly the graphics are not as good. Something you wouldn’t think possible seeing what was done with Extraction Point. (I’m even told that the PC specs to run Extraction Point were higher than the first game itself.) The second difference is that unlike Extraction Point, Perseus Mandate continues the F.E.A.R. saga story wise. Pulling a F.E.A.R. 2 when it comes to dual narratives, it tells the story of a second F.E.A.R. team being inserted in the Auburn with a mission to locate Armacham Technology Corporation's Secondary Facility to a gather information of their wrongdoing only to get caught in the middle between ATC security forces, Replica forces and a third group consisting of a mercenary group called the “Nightcrawlers” . Unlike Extraction Point where you play as “Point Man” you end up playing as a nameless “Sergeant” with two AI controller F.E.A.R. operatives as you play thru the events of the first F.E.A.R. game as well as the aftermath of the Origin facility’s explosion. As events unfold you learn of how ATC is doing all it can to cover up their misdeeds by any means they can (explaining exactly who shot Aldus Bishop during the events in the first game.), as well as the Nightcrawler’s mission in obtaining “The Source” as Replica Forces defend it anyway they can.

Though it might sound like Perseus Mandate sacrifices the horror elements of F.E.A.R. for more story focused game that is not the case. All that was offered in Extraction Point, from weapons, to enemies to the supernatural elements are all present. Even the AI partners don’t take away from the overall gameplay since you do get separated from them in game. If anything this game does a much better job in trying to tie up loose ends than what was offered in F.E.A.R. 2: Project Origin & F3AR. I’ll even go as far as to say that F.E.A.R. Files offers a much better gaming experience when played back to back with the first and second games altogether. (But much more on that later.)

Despite what became of the series in the end, F.E.A.R is still able to deliver the scares and thrills that can be expected of any supernatural offered videogame. Though no longer considered cannon with the rest of the game series (F.E.A.R. Files being in the Vivendi Timeline), TimeGate Studios did an excellent job in creating what Monolith Productions started. It still retains the same feel that both F.E.A.R. and F.E.A.R. 2: Project Origin was able to create when it came to making a horror based FPS. They were able to continue the tradition of a game that is best played with the lights off and the volume turned up. All the more a shame that very few people will get a chance to enjoy this title now. It might be easy to get ahold of for PC but good luck trying to find this game anywhere. F.E.A.R. Files is not available on Xbox 360’s Games on Demand service (the demo for this title being pulled long ago) nor was it ported to any other consoles at the time. But it’s worth trying to pick up if only to see “what might have been” with the F.E.A.R. series before it fell apart with F3AR.

I was lucky enough to find this game (complete in case) back in Connecticitia at one of the local GameStops I frequented for only $7.99. I wanted it so badly I actually bought it and kept it with me in my carry-on bag when I flew back to the great state of Nebraska. Yes it was that good. If you’ve played F.E.A.R. before and wanted more of the same then you’ll get exactly that with a bit more for the pleasure. They tried to bill this game as two games in one but given they were just expansions it’s best to consider them a full game package in of itself. But that still doesn’t take away the thrills and chills the game has to offer when it comes to a night of Octoberween gaming. Alma is just as scary and the firefights are just as intents, moreso with the online options and instant action modes provided.

So if you’d like to try out a different alternative to the F.E.A.R. Trilogy, why not try out my pick to create a F.E.A.R. “Thrillogy”. Just remember that the old methods are still the best methods when you run into Alma. I don’t care how small and defenseless she looks. If she approaches you F#$*ing RUN!

Before I submit my #04 pick in my Top 11 Octoberween Game Titles of this year, why don't we set some primer for the main event shall we? This video has something to do with my #04 choice this year but which game you may wonder? There are more than one game in this series and I have to admit that the video itself is rather vague but trust me, the title of the video is a lie. If anything it'll show you what your up against in quessing what game I speak of.

I hope you have the lights down low and the volume way high. It's one of THOSE kind of videos. Enjoy and be prepared for tomorrrow...