Should games be regulated? Absolutely. If playing games is considered a valid cultural activity just as listening to music or watching movies is, regulating them would be no different from movies being rated a certain alphabet-number combination or lyrics of certain songs being replaced with a less profane alternative. So the more important question is, to what extent should games be regulated? Th

Thirty billion Korean Won. That’s the amount of money a game developing company called Nexon invested over four years to develop their next-generation first-person shooter (FPS) game. And it failed catastrophically. Welcome to the “short” story of Sudden Attack 2, and how the current gaming industry in Korea led to the demise of a game that may have been doomed before it was even

Should games be regulated? Absolutely. If playing games is considered a valid cultural activity just as listening to music or watching movies, regulating them would be no different from movies being rated a certain alphabet-number combination or lyrics of certain songs being replaced with a less profane alternative. So the more important question is, to what extent should games be regulated? That

30 billion Korean Won. That’s the amount of money a game developing company called Nexon invested for 4 years to develop their next-generation first-person shooter (FPS) game. And it failed catastrophically. Welcome to the “short” story of Sudden Attack 2, and how the current gaming industry in Korea led to the demise of a game that may have been doomed before it was even release

When Google decided to go the extra mile with regard to their level of mischief for an April Fool’s Day joke back in 2014 by introducing Google Maps: Pokémon Challenge, it raised quite a fervor; indeed, so-called “Pokémon trainers” around the world searched meticulously on Google Maps to find Pokémon hidden across the world. Although the game itself (if it co