New Home is a waste of time for me.

So, just putting my opinion out there. I didnt enrol into the beta program because i didnt like the added complexity of the advanced home environment or the transition delays between library and store, for example.

I for one have ZERO interest in customizing my VR home and simply want to launch my apps from it. Please allow a basic version for those of us who actually play games rather than just fettle ourselves in the menu.

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When we put our headset we are one click from our games library, or one click from the VR Desktop from where we can simply use our mouse and desktop Oculus Home to launch our games. It's not mandatory to play with the customable VR environment. I can understand the pain to use the Touch just for this single click when we just want to launch one of our games but that's was already the same with Classic Home. That's why I launch often my games from my monitor and desktop Home, or from an icon if it's an external game (E.g. my IL-2 Sturmovik shortcut icon point directly on the IL2 executable) and then put my headset.

“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

"Be careful, if you are killed in real life you die in VR too." - TD_4242

I think the biggest issue for me is the new home is almost certainly a lot more resource hungry and will make it a lot more distracting when im trying to describe to someone something so simple as resetting the in app position. Its just a lot of indulgent fluff that replaced a pleasantly simple UI.

I find fluff at the cost of basic ease of function, very frustrating.

EDIT - In fact, ive just had a look and i have no idea where the reset in app position option is so as of right now im not sure how to reorient forward in my playspace. This is something i use quite a lot for small adjustments because it was easier than taking the headset off and moving the gym fan for a game of beatsaber. I could just move a foot to one side until the fan was hitting me good and click a button.

In fact, ive just had a look and i have no idea where the reset in app position option is so as of right now im not sure how to reorient forward in my playspace.

Once Dash is activated, that is on the top right corner of the belt. There are three little buttons, including one to readjust the view.Dash is far from complex. It doesn't take 180 IQ to use it, only a couple of minutes to discover it.

As for Home, as it was said, it can be avoided. Launch the app you want from the desktop app, you won't even get to see Home ^^.

I liked the simplicity of the classic home. It was like google, it was simple without all this nonsense fluff. The new one is like facebook, tons of nonsense everywhere. But it doesn't seem to affect performance of any of the games so I don't mind it. It has some cool features like being able to pull a video window out and put it in the cockpit of a DCS plane for when I get bored, now I can watch TV or videos while I fly if I get bored.

+1 on this. Please allow us to use the old home, or a less resource hungry version at least, the same as Steam does. They have Steam VR Home as default but you can choose to use the older SteamVR environments if you wish because they use less resources. Oculus really need to offer the same options. Not everyone wants to load/re-load a huge Home environment each time they enter VR or exit a game.

+1 on this. Please allow us to use the old home, or a less resource hungry version at least, the same as Steam does. They have Steam VR Home as default but you can choose to use the older SteamVR environments if you wish because they use less resources. Oculus really need to offer the same options. Not everyone wants to load/re-load a huge Home environment each time they enter VR or exit a game.

If you look in this thread, people have done research, and there is no performance (to within the margin of error) impact from running Core 2.0

You neglected to consider the performance impact on my eyes I dont want to see a complex environment at all. I just want a menu. I dont want to have to explain to a 12 year old child who loves beatsaber that he has to very carefully find a tiny icon on a jazzy console in order to do what he already knew how to do yesterday. That is all.

The CORE experience should be absolute simplicity, thats implied in the term. What we have now is an indulgent distraction. Dont get me wrong, im not massively against it, but sacrificing ease of use at the altar of bling really is tiresome.

You neglected to consider the performance impact on my eyes I dont want to see a complex environment at all. I just want a menu. I dont want to have to explain to a 12 year old child who loves beatsaber that he has to very carefully find a tiny icon on a jazzy console in order to do what he already knew how to do yesterday. That is all.

Does clicking the game in the library on the desktop app not work anymore?

Launching games isnt my main issue, though i would rather a simple environment or even an abstract and simple menu. The main issue is that a feature i use relatively often has been hidden in the form of a tiny icon in a flash UI popup that IMO does not work as well as the old grey menu and no longer pauses the game you are playing afaik.

So to rephrase, im now not suggesting that anything is unavailable in the new 'CORE' experience. Im just asserting that using the new 'CORE' experience isnt as efficient or intuitive as it was before. I feel as though a 'CORE' experience should be as new user friendly as possible. As it stands, CORE 2.0 is less intuitive than it is indulgent.

IMO the focus of a base UI should be making it good, not making it look good.

Launching games isnt my main issue, though i would rather a simple environment or even an abstract and simple menu.

Your Desktop is your simple menu. Use it instead. Your overall complaint is in the minority considering the vast number of people who once compared the previous Oculus Home to SteamVR. There were far more people complaining that SteamVR and its ability to completely customize their Home Surroundings showed how "out-dated" Oculus Home is in its previous state. And now that Oculus Home has taken what SteamVR did and advanced beyond it... people like you show up to complain about how you want simplicity.

Zenbane, Thats a pretty solid argumentum ad populum you have there.. Your argument fails to explain why a basic and functional UI is inferior to a bloated and distracting UI where basic functions are hidden or harder to utilise.

How do i create a desktop shortcut to reset in app position? Or do i have to explain to a 12 year old how to find a tiny icon in a ridiculous fluffy UI panel right under his chin?

How do i create a desktop shortcut to reset in app position? Or do i have to explain to a 12 year old how to find a tiny icon in a ridicouls panel right under his chin?

The ability to reset App Position is controlled by most Software Titles themselves. For the few that do not have that option, you simply click the Oculus Menu button on your Right Touch Controller, and a very simple window pops up that gives you that option. This is a function that can literally be accomplished in 2 clicks.

It is actually taking you more effort to post in this thread than to solve these problems.

Resetting in app view was easy to see and describe in the old CORE, and is now practically impossible to describe to a third party wearing the HMD in the new CORE software as a bystander outside of the HMD.

If you are the only person who ever uses your Rift, im sure its not an issue as it would not be for me. But when you put your HMD on anothers head and try to explain basic functionality, the new CORE UI, its more difficult.

Resetting in app view was easy to see and describe in the old CORE, and is now practically impossible to describe to a third party wearing the HMD in the new CORE software as a bystander outside of the HMD.

I repeat:

The ability to reset App Position is controlled by most Software Titles
themselves. For the few that do not have that option, you simply click
the Oculus Menu button on your Right Touch Controller, and a very simple
window pops up that gives you that option. This is a function that can
literally be accomplished in 2 clicks.

If you are the only person who ever uses your Rift, im sure its not an
issue as it would not be for me. But when you put your HMD on anothers
head and try to explain basic functionality, the new CORE UI, its more
difficult.

I have demo'd my Rift to many VR-newbies since 2016, I have a few threads buried in this forum about it. Whether I was using the old Home or the new Home, I have had zero trouble explaining to people what to do. Then again, most people that use my Rift have accomplished other complex tasks in the real world, such as: driving a motor vehicle, making a sandwich, using some sort of smart-device such as a phone or notebook. All of those tasks are vastly more complex than clicking the buttons on a Touch Controller to execute basic functions.

Although I am curious... are any of the people you are referring to actually loading up a VR experience? Or did you just have them looking in a circle at the old Oculus Home without doing anything else? I'm curious as to how anyone who finds the new Oculus Home to be so overly complex would manage to enjoy experiences such as: Lucky's Tale, RoboRecall, Lone Echo, Virtual Desktop, The Unspoken, Dead & Buried, Chronos, or a plethora of other titles.

How about you? Have you played any VR Shooters? Have you used Touch Controllers to attack a moving target? Because that is vastly more complex than anything happening in the new Oculus Home.

The fact that you count the current CORE app position reset as 2 clicks shows you cant even count. If you cant count why would you have any credibility in any other facet?

The fact that this function used to be far easier to identify and find seem lost to you, thats where i identify the fanboyism.

Dont get me wrong, i love the rift too. Ive been buying bleeding edge hardware for the last 20 years. But its an objective fact that CORE 2.0 is a step away from simplicity and a step towards pointless marketing.

Having these features is not a problem, having them as a 'CORE' is ridiculous.

The fact that you count the current CORE app position reset as 2 clicks shows you cant even count. If you cant count why would you have any credibility in any other facet?

Let's count:

Click the Oculus Home button to bring up the reset position menu.

Click the option that reads, "reset position"

That's it, task done. If you're counting the final click that sends them back to the VR App that is loaded, then you are reaching too far because your point is that you can't explain how to get them to that option. And it is only 2 clicks to get to that option. Zero complexity.

Also, I have zero interest in gaining credibility from someone who thinks 2 clicks is complex.

The fact that this functions used to be far easier to identify and find seem lost to you, thats where i identify the fanboyism.

nah, you just have no valid counter argument so you resort to namecalling. In fact, your complaining about how "impossible" it is to describe to someone how to reset their position indicates that you have a problem with memorizing and repeating an activity that you should be familiar with yourself.

You also seem to be completely unaware of the Oculus Mirror tool that allows you to see, on your monitor, exactly what another Rift wearer sees even when their just in Oculus Home.

The reason you're calling me a fanboy is because your knowledge is limited and it's easier to convince yourself that the issue is with me instead of coming to terms with your own limitations.

The current reset app view functionality is a minimum of 3 clicks (not 2). The old functionality is 3 clicks. The difference is with the old functionality i could say press the flush button on the touch controller and click the arrow pointing up towards the right. Now i have to tell people to click the flush button, then the tiny icon in the new toolbar, no not that one, that one, no, yes, that one, now move the cursor to the reset view and click, then click again.

It doesnt matter the volume of demos you or i have participated in, what matters is that it was simpler before.

Again, im not saying anything is impossible, im just saying that complexity for the sake of visual candy, is pathetic.

The current reset app view functionality is a minimum of 3 clicks (not 2). The old functionality is 3 clicks. The difference is with the old functionality i could say press the flush button on the touch controller and click the arrow pointing up towards the right. Now i have to tell people to click the flush button, then the tiny icon in the new toolbar, no not that one, that one, no, yes, that one, now move the cursor to the reset view and click, then click again.

All wrong. You just have to say this:

Click the Oculus Home button to bring up the reset position menu.

Click the option that reads, "reset position"

It doesnt matter the volume of demos you or i have participated in, what matters is that it was simpler before.

And it is still simple now.

Again, im not saying anything is impossible, im just saying that complexity for the sake of visual candy, is pathetic.

When someone responds to "change" and exaggerates its impact... that can equally be viewed as "pathetic."

There is nothing complex about Oculus Home. Playing Lucky's Tale is harder.

you click reset to select the option, a further click is required to calibrate said reset. Thats 3.

Nope, that's the part that functions exactly the same as the old version of Oculus Home. Your argument is that the new version made it more bloated and complex, when in fact... it can be accomplished in 2 clicks.

The issue being the option is hidden in a tiny icon on a UI bar thats
already way below your chin. While the old button was prominent and easy
to see.

Not true, it comes up in a single screen. And the UI bar is easily accessible.

I like the new home interface but I do think the basic home was easier for some people.

The biggest issue with the new UI is that flioating menu that appears below with the little buttons, when I point the cursor at the menu using Touch or click using my finger with Touch, either way, it seems a bit....janky, I don't know any other word to describe this?

Don't get me wrong, I like my VR home and spend time moving furniture around and shooting with the gun or using the bow. The visuals and the environment are nice . They should just make an option for a simple menu to appear in that environment when you press the Oculus Home button and then this would cater for everyone..

Frogger is an easier game to play than dark souls. But i wouldnt want to have to complete a game of frogger before windows would let me launch dark souls.

As far as i can tell, Zenbanes only argument is that he loves a complex and inefficient UI that kinda hovers just below your chin with some tiny icons that hide key functions, and that anyone that wants a simple and functional option are idiots who dont deserve VR. Classy.

Zenbane, did you ever stop and consider why you are arguing against a simple UI option? I prefer the idea of simplicity for ease of use and efficiency, and think it would be better for users first time experience to get to know the functions before they turn on jazzy UI and these functions become part of a weird floating chin bar.

Frogger is an easier game to play than dark souls. But i wouldnt want to have to complete a game of frogger before windows would let me launch dark souls.

The level of complexity to launch a game in Oculus Home does not match your analogy. You are exaggerating an issue in order to feign a problem.

As far as i can tell, Zenbanes only argument is that he loves a complex
and inefficient UI that kinda hovers just below your chin with some tiny
icons that hide key functions, and that anyone that wants a simple and
functional option are idiots who dont deserve VR. Classy.

You seem to be getting unnecessarily emotional. You already lied by claiming that the "reset position" function is overly complex, and I called you on the lie by posting screenshots of its true simplicity. Now in your follow-up reply you seem to be doing your best to avoid that topic altogether and you're now moving back to your original tactic of exaggerating the Home experience as a whole.

I never once called anyone an idiot. I provided factual, visual evidence depicting your lie. And instead of providing a valid counter-argument, you have gone from calling me a "fanboy" to lying yet again by claiming that I calling you an 'idiot.' Classy indeed.

Zenbane, did you ever stop and consider why you are arguing against a
simple UI option?

Did you ever stop to consider that the moment I proved your wrong with factual visual evidence, that any of your attempts to spiral in to another topic would end the same?

If you want the simplest UI, then launch experiences from Oculus Home via your Desktop, before putting on your HMD. Create Shortcuts to your games. There are realistic solutions, but you seem only interesting in lying and exaggerating.