Movesets for Singles

What is a good competitive moveset for Tangela? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.

Tangela is an astounding Grass-typed Pokemon. Tangela are common Pokemon to see in the GS metagame. There were no known abilities back in the Gold/Silver Pokemon games. Tangela is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks.

Special Sweeper Tangela (Retro)

Tangela is an outstanding Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Tangela from being one-shotted and allowing it to atleast use a crucial move when brought out.

♦Giga Drain is a special STAB-boosted 60-base power Grass-type move (Tangela recovers 50% of the damage dealt). ♦Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight). ♦Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target). ♦Thief is a special 40-base power Dark-type move (if your Tangela has no item, it steals the target's). ♦Synthesis is a status move (heals your Tangela by a weather-dependent amount).

No additional EV spread were found for this set at this time.Array
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Movepool

Wondering what moves can Tangela learn? Here is the list of moves this Pokemon can learn in this selected generation.Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.

Cat

Type

Movename

Damage

Accuracy

PP

Effect

Absorb

20

100%

20

User recovers 50% of the damage dealt.

Confusion

50

100%

25

10% chance to confuse the target.

Giga Drain

60

100%

5

User recovers 50% of the damage dealt.

Mega Drain

40

100%

10

User recovers 50% of the damage dealt.

Solar Beam

120

100%

10

Charges turn 1. Hits turn 2. No charge in sunlight.

Thief

40

100%

10

If the user has no item, it steals the target's.

Vine Whip

35

100%

10

No additional effect.

Bide

--

100%

10

Waits 2-3 turns; deals double the damage taken.

Bind

15

75%

20

Traps and damages the target for 2-5 turns.

Body Slam

85

100%

15

30% chance to paralyze the target.

Constrict

10

100%

35

10% chance to lower the target's Speed by 1.

Cut

50

95%

30

No additional effect.

Double-Edge

120

100%

15

Has 1/4 recoil.

Flail

--

100%

15

More power the less HP the user has left.

Frustration

--

100%

20

Max 102 power at minimum Happiness.

Headbutt

70

100%

15

30% chance to flinch the target.

Hyper Beam

150

90%

5

User cannot move next turn.

Rage

20

100%

20

Next Rage increases in damage if hit during use.

Return

--

100%

20

Max 102 power at maximum Happiness.

Skull Bash

100

100%

15

Raises user's Defense by 1 on turn 1. Hits turn 2.

Slam

80

75%

20

No additional effect.

Sludge Bomb

90

100%

10

30% chance to poison the target.

Snore

40

100%

15

User must be asleep. 30% chance to flinch target.

Take Down

90

85%

20

Has 1/4 recoil.

Amnesia

--

--

20

Raises the user's Sp. Def by 2.

Attract

--

100%

15

A target of the opposite gender gets infatuated.

Curse

--

--

10

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Double Team

--

--

15

Raises the user's evasiveness by 1.

Endure

--

--

10

User survives attacks this turn with at least 1 HP.

Flash

--

70%

20

Lowers the target's accuracy by 1.

Growth

--

--

40

Raises the user's Sp. Atk by 1.

Mimic

--

--

10

The last move the target used replaces this one.

Poison Powder

--

75%

35

Poisons the target.

Protect

--

--

10

Prevents moves from affecting the user this turn.

Psych Up

--

--

10

Copies the target's current stat stages.

Reflect

--

--

20

For 5 turns, the user's party has doubled Def.

Rest

--

--

10

User sleeps 2 turns and restores HP and status.

Sleep Powder

--

75%

15

Causes the target to fall asleep.

Sleep Talk

--

--

10

User must be asleep. Uses another known move.

Stun Spore

--

75%

30

Paralyzes the target.

Substitute

--

--

10

User takes 1/4 its max HP to put in a substitute.

Sunny Day

--

--

5

For 5 turns, intense sunlight powers Fire moves.

Swagger

--

90%

15

Raises the target's Attack by 2 and confuses it.

Sweet Scent

--

100%

20

Lowers the target's evasiveness by 1.

Swords Dance

--

--

30

Raises the user's Attack by 2.

Synthesis

--

--

5

Heals the user by a weather-dependent amount.

Toxic

--

85%

10

Badly poisons the target.

Combo List

These are a list of several common move combinations Tangela can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.

Competitive GS Move and Ability Combos for Tangela

Moves: Sunny day + Solar Beam

Moves: Endure + Flail

Moves: Rest + Sleep talk

Moves with Priority: Endure, Protect

Create a build

Have an idea in mind for Tangela that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.