List making….

Making lists for miniature armies are not always easy nor straightforward. Some points to a certain one trick pony strategy while other favour flexibility when building. Others, like me, got sucked into the looks and then figure out how to include them later :p I’m going for another angle which is not really alien to some players: gradual point increments. This method is very useful if you have a LOT of minis resulting in a lot of possible combinations.

The advantage of this method is that you can mix and match and actually play with your entire collection from time to time on the wire. Meaning you don’t have to spend a lot of time building a list on the fly if you want to try a different angle on the game.

In Warmachine, you start off with 15, then it bumps up to 10 at a time, except with the 15 point jump to 50. (15,25,35,50). Unless you’re aiming for Unbound, in which case it’ll be a whopping 100 pt jump from 50.

In Anima Tactics, you start off at a kiddie level of 150 and basically have 50 level increments. Usually a 100 level increment is also convenient.

By keeping in mind of these progression points, you can categorize a group easily and fish your models out of the bag fast. At most, 3 units can belong to one group for simplicity’s sake. Anymore than that and you’ll be spending a lot of time figuring out what to put anyway.

Here’s something simple to try out:

For WM/H: Say it’s a 10 pt increment. hat can be one unit + 1 solo, 1 jack + 1 solo or one maxed out unit or one super expensive jack.

For Anima’s 100pt increment, it’ll be a 55/45, 60/40, 65/35 or 50/50. Anything more than that and it deserves it’s own spot with points carried forward.

By no means will this approach make your list to be super cool broken, but it’ll make selections easier and faster and hopefully lots of fun next time you bring your army bag for a game 🙂