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Unity3D Technical FX Artist

Team Future is seeking a part-time Technical FX Artist for the summer to help us with our social virtual reality game, Black Hat Cooperative. We need someone who is capable of using shaders and particle effects to enhance a game’s appearance with minimal new assets. An ideal candidate can take suggestions like “make the cyberpunk aspect of this really pop” and turn that into workable steps.

While this contract would be from June to August, we’d be open to working with you in the long-term if it feels like a good fit and the process goes well. Workspace will be available for you on MIT campus, but if you prefer working remotely that’s certainly acceptable.

Qualifications:Experience with Unity3DFamiliarity with aspects of technical art such as particle effects and shaders

Does this sound like you? Please contact us at nick@teamfuturegames.com with your resume and some examples of your work!