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"Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted"

This is a huge change and from what i can tell it means there will be no point in taking more than 1 of these types of missions...or take 20 and logg in and out next to the generator to pop it 20 times...

A few bug fixes which are expected and nothing much else it seems.

Something had to give, hopefully its a temporary fix until 3.x and improvements to the missions overall. Currently i can take planetary scan missions for 2 different systems and have both complete scanning in just one of those systems.
That's convenient but pretty lame.

So, basically, Elite: Dangerous 2.4 - The Store , plus other stuff I'm looking forward to testing. No news about the beigification of planets, so I hope there's a pleasant surprise waiting for us in 2.4. Love the 20kly route planner, but unsure about being spoon-fed info regarding the last scoopable star: part of the fun of exploring is figuring some stuff out for yourself, but obviously I'll wait to see how this works!

Hi guys, appreciate the info. One thing I'd like to point out from the start: Synth for chaff and Heat sinks is gonna be a bit of a disaster for PvP balance. Normally the amount of chaff launchers and HS launchers fitted is an outfitting choice and sacrifices have to be made. The ability to negate this will effectively make it so those who grind more synth will have an increased advantage in PvP (we already have this with premium ammo, the PvP community does not like this, as I'm sure you're well aware).

I'll be downloading the launcher and testing the new synthesis features a lot, and will see if my concerns are valid. But I fear the worst.