[Pendeleffekt]
When a monster is destroyed by battle: You can Special Summon 1 Normal Monster from your hand. You can only use this effect of “Sea Dragoons of Draconia” once per turn.
CROS-EN081 Moon Mirror Shield
Ausrüstungszauberkarte
If the equipped monster battles an opponent’s monster, during damage calculation: The equipped monster’s ATK and DEF become equal to the ATK or DEF (whichever is higher) of the opponent’s battling monster +100, during damage calculation only. If this face-up card is sent from the field to the Graveyard: Pay 500 LP; place this card on either the top or bottom of your Deck.

CROS-EN082 Draghig, Malebranche of the Burning Abyss
FINSTERNIS/Unterweltler - Effekt/3/1100/900
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of your Deck.

CROS-EN083 Barbar, Malebranche of the Burning Abyss
FINSTERNIS/Unterweltler - Effekt/3/1700/1000
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.

CROS-EN084 Dante, Pilgrim of the Burning Abyss
LICHT/Fee - Fusion - Effekt/9/2800/2500
3 "Burning Abyss" monsters with different names
Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player’s turn: You can send 1 "Burning Abyss" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard.

CROS-EN085 The Terminus of the Burning Abyss
Normale Zauberkarte
Fusion Summon 1 "Burning Abyss" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Burning Abyss" monster on the field; it gains 800 ATK and DEF until the end of your opponent’s next turn.

CROS-EN086 U.A. Dreadnought Dunker
ERDE/Krieger - Effekt/7/2500/1800You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.

CROS-EN087 U.A. Rival Rebounder
ERDE/Krieger - Effekt/6/2200/2300
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Rival Rebounder". You can only Special Summon "U.A. Rival Rebounder" once per turn this way. If this card is Special Summoned during your opponent’s turn, or Normal Summoned: You can Special Summon 1 "U.A." monster from your hand or Graveyard, except "U.A. Rival Rebounder". You can only use this effect of "U.A. Rival Rebounder" once per turn.

CROS-EN088 U.A. Signing Deal
Normale ZauberkarteSpecial Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro Material or Xyz Material for a Summon. Then you lose LP equal to the Level of the monster you Special Summoned by this effect x 300. You can only activate 1 "U.A. Signing Deal" once per turn.

CROS-EN089 U.A. Penalty Box
Permanente FallenkarteAt the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand.

SECE-JP002 Entermate Hammer Mammo [Rare]
EARTH/Beast - Effect/6/2600/1800
①: If you control 2 or more "Entermate" Cards, you can Normal Summon this card without Release. ②: If you control no other "Entermate" cards, this card cannot attack. ③: You can activate this effect when this card declares an attack. Return all Magic and Trap Cards your opponent controls to their owner's hand.

SECE-JP003 Entermate Gunhopper
EARTH/Insect - Effect/4/1500/1000
You can use Effect ① and ② of "Entermate Gunhopper" each once per turn. ①: You can activate this effect by Releasing 1 "Entermate" Monster you control. Inflict Damage to your opponent equal to the Level of the Released Monster x 100. ②: You can activate this effect by Releasing 1 "Entermate" Monster you control and targeting 1 "Entermate" Monster in your Graveyard, except the Released Monster. Add that Monster to your hand.

SECE-JP004 Entermate Lizardraw
EARTH/Reptile - Pendulum - Effect/3/1200/600
You can use the Monster Effect of "Entermate Lizardraw" only once per turn. ①: You can activate this effect if another face-up Monster you control is destroyed by an opponent monster's attack or opponent's card effect. Draw cards equal to the number of "Entermate" Monster you control.
Pendulum Effect:
Blue 6 / Red 6
You can use the Pendulum Effect of "Entermate Lizardraw" only once per turn. ①: You can activate this effect during your Main Phase, if you have another "Entermate" card in your Pendulum Zone, except "Entermate Lizardraw". Destroy this card, and draw 1 card.

SECE-JP005 Entermate Springoose
WIND/Bird - Effect/5/1100/2400
You can use the effect of "Entermate Springoose" only once per turn. ①: You can activate this effect during your Main Phase by removing this card in your Graveyard from play, and targeting a total of 2 "Magician" or "Entermate" Cards in your Pendulum Zone and/or Pendulum Monster you control. Return those 2 cards to their owner's hand.

SECE-JP006 Superheavy Samurai Big Wara - G-
EARTH/Machine - Effect/5/800/1800
①: If you have no Magic or Trap Cards in your Graveyard, you can Special Summon this card from your hand. During the turn you successfully Special Summoned this card this way, you can only Special Summon "Superheavy Samurai" Monster. ②: You can treat this card as 2 Releases for the Advance Summon of a Machine-Type Monster.

SECE-JP007 Superheavy Samurai Gro-V
EARTH/Machine - Effect/3/100/1000
①: You can activate this effect if this card is sent to the Graveyard and you have no Magic or Trap Cards in your Graveyard. Look at the top 5 cards of your deck, and return them to the top of your deck in any order. ②: You can activate this effect by removing this card in the Graveyard from play when an opponent's Monster declares an direct attack. Reveal the top card from your Deck, and if it is a "Superheavy Samurai" Monster, add it to your hand, and that attacking Monster's ATK becomes 0. If not, send the revealed card to the Graveyard.

SECE-JP008 Superheavy Samurai Tama - C
DARK/Machine - Tuner/2/100/800
You can use the Effect of "Superheavy Samurai Tama - C" only once per turn. ①: If all Monster you control are "Superheavy Samurai" Monster, and there is no Magic or Trap Card in your Graveyard, you can activate this effect by targeting 1 face-up Monster your opponent controls Send that Monster and this card from the field to the Graveyard. Afterwards, you can Special Summon 1 "Superheavy Samurai" Synchro Monster from your Extra Deck whose Level equals the total original Levels of the 2 Monster sent to the Graveyard by this effect. (This Special Summon is treated as Synchro Summon)

SECE-JP009 Superheavy Samurai Soul Buster Gauntlet
EARTH/Machine - Effect/1/0/400
①: You can activate this effect during your Main Phase by targeting 1 "Superheavy Samurai" Monster you control. Equip this card from your hand or that you control as Equip Card that increases the DEF by 400 to that Monster you control. ②: You can activate this effect by sending this card from your hand to the Graveyard between the beginning of the Damage Step and before Damage Calculation when a Defense Position "Superheavy Samurai" Monster you control battles an opponent's Monster if your have no Magic and Trap Cards in your Graveyard. The DEF of your battling Monster becomes the double of its original ATK until the end of the turn.

CROS-JP010 Soprano the Melodious Songstress
LIGHT/Fairy - Effect/4/1400/1400
When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano the Melodious Songstress"; add it to your hand. You can only use this effect of "Soprano the Melodious Songstress" once per turn. Once per turn: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.

CROS-JP011 Furnimal Sheep
EARTH/Angel - Effect/2/400/800
You can use Effect ② of "Furnimal Sheep" only once per turn. ①: If you control a "Furnimal" Monster other than "Furnimal Sheep", you can Special Summon this card from your hand. ②: You can activate this effect, if another "Furnimal" Monster you control is returned to its owner's hand. Select 1 "Edge-Imp" Monster in your hand or Graveyard and Special Summon it.

CROS-JP012 Edge-Imp Saw
DARK/Demon - Effect/3/500/1000
You can use the Effect of "Edge-Imp Saw" only once per turn. ①: When this card is successfully Normal Summoned, you can activate this effect by sending 1 "Furnimal" Monster from your hand to the Graveard. Draw 2 card from your Deck. Afterwards, select 1 card from your hand and put it on top or under the bottom of your deck.

CROS-JP013 Edge-Imp Chain
DARK/Demon - Effect/4/1200/1800
You can only use Effect ① or ② of "Edge-Imp Chain" per turn, and only once that turn. ①: You can activate this effect when this card declares an attack. Add 1 "Edge-Imp Chain" from your Deck to your hand. ②: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Des Toy" card from your Deck to your hand.

SECE-JP014 Edge-Imp Tomahawk
DARK/Demon - Effect/4/1800/800
You can use Effect ① and ② of "Edge-Imp Tomahawk" each only once per turn. ①: You can activate this effect by sending 1 "Edge-Imp" Monster from your hand to the Graveyard. Inflict 800 Damage to your opponent. ②: You can activate this effect by sending 1 "Edge-Imp" Monster other than a "Edge-Imp Tomahawk" from your Deck to the Graveyard. Until the End Phase, this card' name becomes the name of the sent monster.

SECE-JP015 Edge-Imp DT Modoki
DARK/Demon - Effect/4/1300/1300
This card is always treated as a "Des Toy" card. You can use the Effect of "Edge-Imp DT Modoki" only once per turn. ①: You can activate this effect by targeting 1 "Des Toy" Fusion Monster you control or in your Graveyard. Until the end of the turn, the ATK and DEF of this card becomes that Monster's original ATK and DEF.

CROS-JP016 Raid Raptor - Impale Lanius
DARK/Bird - Effect/4/1700/1000
You can use Effect ② of "Raid Raptor - Impale Lanius" only once per turn. ①: You can activate this effect only once during the Main Phase of the turn this card was successfully Normal Summoned or Special Summoned by targeting 1 face-up Attack Position Monster on the field. Change that Monster to Defense Position. ②: Once during the Main Phase 2 of a turn this card attacked, you can activate this effect by targeting 1 "Raid Raptor" Monster in your Graveyard. Special Summon that Monster.

CROS-JP017 Raid Raptor - Mimicry Lanius
DARK/Bird - Effect/4/1100/1900
You can use Effect ② of "Raid Raptor - Mimicry Lanius" only once per turn. ①: You can activate this effect only once during the Main Phase of the turn this card was successfully Normal Summoned or Special Summoned. The Level of all "Raid Raptor" Monsters you control is increased by 1. ②: You can activate this effect during the Main Phase of the turn this card was sent to the Graveyard by removing this card in your Graveyard from play. Add 1 "Raid Raptor" Card from your Deck to your hand, except a "Raid Raptor - Mimicry Lanius".

CROS-JP018 Hermit Youkai Kodama
WIND/Beast-Warrior - Effect/1/0/0
You can use the effect of "Hermit Youkai Kodama" only once per turn. ①: You can activate this effect by Releasing this card and targeting 1 "Youkai Shrine of Trials" you control. Place 3 Hermit Counter on that card. ②: You can activate this effect during your Main Phase by removing this card in your Graveyard from play. During this turn's Main Phase, you can Normal Summon 1 "Hermit Youkai" Monster in addition to your Normal Summon per turn. (You can only gain this effect once per turn.)

CROS-JP019 Hermit Youkai Ooyamabiko [Rare]
WIND/Beast - Effect/6/?/?
You can use Effect ① of "Hermit Youkai Ooyamabiko" only once per turn. ①: You can activate this effect by sending 1 "Hermit Youkai" Monster other than "Hermit Youkai Ooyamabiko" from your hand to the Graveyard when an opponent's Monster declares a direct attack. Special Summon this card from your hand. ②: You can activate this effect during the Damage Step when this card battles an opponent's Monster. Until the end of the turn, the ATK and DEF of this card become the original ATK and DEF of the battling opponent's Monster. ③: You can activate this effect when this card is destroyed by battle and sent to the Graveyard. Add 1 "Hermit Youkai" Card from your Deck to your hand.

CROS-JP020 Aesatellarknight - Sephirathuban
LIGHT/Warrior - Pendulum - Effect/4/0/2100
You can use the Monster Effect of "Aesatellarknight - Sephirathuban" only once per turn.
①: If this card is Normal Summoned, Flip Summoned or Pendulum Summoned successfully, you can activate this effect by targeting 1 other "tellarknight" or "Sephira" monster in your Monster Zone or Pendulum Zone and 1face-up card your opponent controls. Destroy those cards.
Pendulum Effect:
Blue 1 / Red 1
①: You can only Pendulum Summon "tellarknight" and "Sephira" Monster. This effect cannot be negated.

CROS-JP021 Astellarknight - Sephirabuth
LIGHT/Fiend - Pendulum - Effect/4/1900/0
You can use the Monster Effect of "Astellarknight - Sephira Buth" only once per turn. ①: If this card is successfully Normal Summoned, Flip Summoned or Pendulum Summoned, you can activate this effect by targeting 1 "tellarknight" or "Sephira" card in your Monster Zone or Pendulum Zone, and 1 set card your opponent controls. Destroy thos cards.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon Monster other than "tellarknight" or "Sephira" Monster. This effect cannot be negated.

CROS-JP022 Jesshaddoll - Sephira Naga
DARK/Spellcaster - Pendulum - Effect/2/900/100
If this card is Pendulum Summoned, or if this card is sent to the Graveyard: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must control a "Sephira" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Jesshaddoll - Sephira Naga" once per turn.
Pendulum Effect:
Blue 1 / Red 1
You cannot Pendulum Summon monsters, except "Shaddoll" or "Sephira" monsters. This effect cannot be negated.

CROS-JP023 Ol-Shadoll - Sephira Roots
DARK/Rock - Pendulum - Effect/4/450/1950
You can use the Monster Effect of "Ol-Shadoll - Sephira Roots" only once per turn. ①: If this card is successfully Pendulum Summoned, or if this card is sent to the Graveyard, you can activate this effect by targeting 1 "Sephira" card in your Pendulum Zone, other than "Ol-Shadoll - Sephira Roots". Special Summon that card.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon Monster other than "Shadoll" or "Sephira" Monster. This effect cannot be negated.

CROS-JP024 Sephira Fushi, Treasure of the Yang Zing [Super Rare]
EARTH/Phantasm Dragon - Pendulum - Effect/3/1500/0
You can use the Monster Effect of " Sephira Fushi, Treasure of the Yang Zing" only once per turn. ①: If this card is successfully Pendulum Summoned or Special Summoned from the Deck, you can activate this effect by targeting 1 "Yang Zing" or "Sephira" Monster you control other than " Sephira Fushi, Treasure of the Yang Zing". During this turn, that face-up Monster is treated as Tuner. If this card whose effect was activated is removed from the field, it is returned to the bottom of its owner's Deck.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon Monster other than "Yang Zing" or "Sephira" Monster. This effect cannot be negated.

CROS-JP025 Sephira Qiuniu, Secret of the Yang Zing [Rare]
EARTH/Wyrm - Pendulum - Effect/7/0/2600
When this card is Pendulum Summoned, or when a card(s) in your Monster Zone or Pendulum Zone is destroyed by battle or card effect: You can add 1 "Yang Zing" or "Sephira" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Sephira Qiuniu, Secret of the Yang Zing" once per turn.
Pendulum Effect:
Blue 7 / Red 7
You cannot Pendulum Summon monsters, except "Yang Zing" or "Sephira" monsters. This effect cannot be negated.

CROS-JP026 Sword Saint of the Nekroz - Sephira Saber
WATER/Spellcaster - Pendulum - Effect/1/1500/800
You can Tribute this card from your hand or face-up from your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level equal the total Levels of those monsters. You can only use this effect of "Sword Saint of the Nekroz - Sephira Saber" once per turn.
Pendulum Effect:
Blue 1/Red 1
You cannot Pendulum Summon monsters, except "Nekroz" or "Sephira" monsters. This effect cannot be negated.

CROS-JP027 Flame Beast of the Nekroz - Sephira Exa
FIRE/Dragon - Pendulum - Effect/5/2000/1000
You can use the Monster Effect of "Flame Beast of theNekroz - Sephira Exa" only once per turn. ①: You can activate this effect if this card is in your hand or Graveyard, and a "Nekroz" or "Sephira" card other than "Flame Beast of the Nekroz - Sephira Exa" in your Monster Zone or Pendulum Zone is destroyed by battle or a card effect. Special Summon this card.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon Monster other than "Nekroz" or "Sephira" Monster. This effect cannot be negated.

CROS-JP028 Outstanding Spirit Beast Tamer - Sephiram Pilica
WIND/Psychic - Pendulum - Effect/3/1000/1500
You can Special Summon "Outstanding Spirit Beast Tamer - Sephiram Pilica" only once per turn. ①: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 "Spirit Beast" or "Sephira" Monster in your Graveyard, other than "Outstanding Spirit Beast Tamer - Sephiram Pilica". Special Summon that Monster. Destroy the Monster Special Summoned by this effect during the End Phase.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon Monster other than "Spirit Beast" or "Sephira" Monster. This effect cannot be negated.

CROS-JP030 Infernoid Shaytan [Rare]
FIRE/Fiend - Special Summon - Effect/1/0/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 set card on the field. Return that card to its owner's Deck. That card cannot be activated in Response to the activation of this effect. ②: Once during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.

CROS-JP031 Infernoid Belphegor
FIRE/Fiend - Special Summon - Effect/6/2400/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 2 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card declares an attack. Select 1 Monster from your opponent's Extra Deck and remove it from play. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.

CROS-JP032 Infernoid Lilith[Super Rare]
FIRE/Demon - Specia Summon - Effect/9/2900/2900
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand or Graveyard by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card is successfully Special Summoned. Destroy all "Magic and Trap Cards on the field, except "Purgatory" cards. ②: Once per turn, when the effect of another Monster is activated, you can Release 1 Monster you control. Negate that activation and remove that card from play.

CROS-JP033 Ghost Usagi
LIGHT/Psychic - Tuner - Effect/3/0/1800
You can use the Effect of "Ghost Usagi" only once per turn. ①: When a Monster Effect is activated on the field, or when the effect of a Magic or Trap card that was already on the field is activated, you can activate this effect by sending this card you control or in your hand to the Graveyard. Destroy that card on the field.

CROS-JP034 Magma Dragon [Rare]
FIRE/Phantasm Dragon - Effect/4/1600/1200
You can use the effect of "Magma Dragon" only once per turn, and during the turn you activated this effect, you can only Special Summon Phantasm Dragon-Type Monster. ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 Phantasm Dragon-Type Monster in your Graveyard other than "Magma Dragon". Special Summon that Monster in Defense Position. The Monster Special Summoned by this effect has its effect(s) negated.

CROS-JP035 Bunborg 004
EARTH/Machine - Effect/4/500/500
①: You can activate this effect during Damage Calculation when this card battles an opponent's Monser. Send 1 "Bunborg" Monster other than a "Bunborg 004" from your Deck to the Graveyard and this card gains ATK and DEF during Damage Calculation only equal to the Level of the sent Monster x 500. After activation of this effect, Battle Damage your opponent takes becomes 0 until the end of the turn. ②: You can activate this effect if this card destroys an opponent's Monster by battle. Select 2 "Bunborg" Monster with different Levels in your hand or in your Graveyard and Special Summon them in Defense Position.

CROS-JP036 Fiendish Hound Octoros
DARK/Demon - Effect/3/800/800
You can use the effect of "Fiendish Hound Octoros" only once per turn. ①: Activate this effect if this card is sent from the field to the Graveyard. Add 1 Level 8 Demon-Type Monster from your Deck to your hand.

CROS-JP037Pudding Force [Normal Rare]
WATER/Demon - Effect/1/300/300
This card cannot be used as Fusion, Synchro or Xyz Material. ①: While this card is in the Monste Zone, this card cannot be Released. ②: You can activate this effect during your End Phase by targeting 1 card in your Pendulum Zone. Destroy that card, and change control of ti card to your opponent. ③: Activate this effect during your Standby Phase. You take 300 Damage.

CROS-JP038 Nekroz of Sophia
LIGHT/Spellcaster - Ritual - Effect/11/3600/3400
Can be Ritual Summoned with any "Nekroz" Ritual Magic Card. This card must be Ritual Summoned from your hand by using 3 Monster with different Types you control. ①: You can activate this effect during your or your opponent's Main Phase 1 by discarding this card and a "Nekroz" Magic Card. During that Phase, your opponent cannot Special Summon Monsters from the Extra Deck. ②: You can activate this effect when this card is successfully Ritual Summoned. Remove from play all other cards on the field and in both Graveyards. During the turn you activated this effect, you cannot Normal Summon or Special Summon other Monster.

CROS-JP039 Meisterin Schubert, the Melodious Maestra [Rare]
LIGHT/Angel - Fusion - Effect/6/2400/2800
2 x "Melodious" Monster
①: Once while this card is face-up on the field, you can target up to 3 cards in total in any Graveyards. Remove those cards from play. This card gains 200 ATK for each card removed from play by this effect. You can use this effect during your opponent's turn.

CROS-JP040 Bloom Diva, the Melodious Flora Saint [Rare]
LIGHT/Fairy - Fusion - Effect/6/1000/2000
"Melodious Meastra" Monster + "Melodious" Monster
①: This card cannot be destroyed by battle or card effects, and all Battle Damage to you from battles involving this card becomes 0. ②: You can activate this effect after Damage Calculation if this card battled an opponent's Monster that was Special Summoned. Inflict Damage to your opponent equal to the difference between that opponent Monster's original ATK and the original ATK of this card, and destroy that opponent's Monster.

CROS-JP041 Des-Toy Wheelsaw Lio [Rare]
DARK/Fiend - Fusion - Effect/7/2400/2000
"Edge-Imp Saw" + "Furnimal" Monster
This card can only be Special Summoned by Fusion Summon. You can use the effect of "Des Toy Wheelsaw Lio" only once per turn, and during the turn you activate this effect, this card cannot attack directly. ①: You can activate this effect by targeting 1 face-up Monster your opponent controls. Destroy that Monster, and inflict damage to your opponent equal to the original ATK of the destroyed Monster.

CROS-JP042 Des-Toy Chain Sheep
DARK/Demon - Fusion - Effect/5/2000/2000
"Edge-Imp" Monster + "Furnimal" Monster
You can use Effect ② of "Des Toy Chain Sheep" only once per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: You can activate this effect if this card is destroyed by battle or your opponent's card effect. Special Summon this card from the Graveyard. This card Special Summoned by this effect gains 800 ATK.

CROS-JP043 Des-Toy Mad Chimera [Ultra Rare]
DARK/Demon - Fusion - Effect/8/2800/2000
3x "Des Toy" Monster
This card can only be Special Summoned by Fusion Summon. You can use Effect ② of "Des Toy Mad Chimera" only once per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: You can activate this effect when this card destroys an opponent's Monster by battle and sends it to the Graveyard. Special Summon that Monster to your field with its ATK halved. ③: This card gains 300 ATK for each Monster you control whose original owner is your opponent.

CROS-JP044 El-Shadoll Anomalilith [Super Rare]
WATER/Demon - Fusion - Effect/9/2700/1600
"Shadoll" Monster + WATER Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. ①: While this card is in the Monster Zone, neither player can Special Summon Monster from the hand or Graveyard by the effects of Magic or Trap Cards. ②: You can activate this effect by targeting 1 "Shadoll" Magic or Trap Card if this card is sent to the Graveyard . Add that card to your hand.

CROS-JP045 Ritual Beast Ulti, Gaiapelio [Ultra Rare]
LIGHT/Psychic - Fusion - Effect/10/3200/2100
"Ritual Beast Ulti" Monster + "Ritual Beast Tamer" Monster + "Spiritual Beast" Monster
This card cannot be Special Summoned except by removing the aboce mentioned cards from play. ("Fusion" is not used.) ①:This card that was Special Summoned by the method above gains the following effect. ● When a Magic, Trap or the Effect of a Effect Monster Card is activated, you can activate this effect by removing 1 "Ritual Beast" Card in your hand from play. Negate that activation and destroy that card.

CROS-JP046 Clear Wing Synchro Dragon [Ultra Rare]
WIND/Dragon - Synchro - Effect/7/2500/2000
Tuner + 1 or more Non-Tuner Monster
①: Once per turn, you can activate this effect when the effect of another Level 5 or higher Monster on the field is activated. Negate that activation and destroy that card. ②: Once per turn, you can activate this effect when an Monster Effect is activated that targets exactly 1 Level 5 or higher Monster on the field. Negate the activation and destroy it. ③: If a Monster is destroyed by this card's effect, until the end of the turn, this card gains ATK equal to the original ATK of the Monster destroyed by this card's effect.

CROS-JP047 Illusion Dragon Star - Chouhou [Super Rare]
LIGHT/Phantasm Dragon - Synchro - Effect/9/2800/2200
Tuner + 1 or more Non-Tuner Monster
①: While this Synchro Summoned Card is in the Monster Zone, your opponent cannot activate the effects of Monsters with the same original attribute as "Dragon Star" Monster this card has as Synchro Material. ②: You can activate this effect when this Synchro Summoned card is destroyed by battle or a card effect and sent to the Graveyard. Add 1 Tuner from your Deck to your hand. ③: Once per turn, you can activate this effect when a Monster your opponent controls is destroyed by battle or a card effect. Special Summon 1 Phantasm Dragon-Type Monster with the same original Attribute as that Monster from your Deck in Defense Position.

CROS-JP048 Raid Raptor - Blaze Falcon
DARK/Bird - Xyz - Effect/Rank 5/1000/2000
3 x Level 5 Bird-Type Monster
①: While this card has Xyz Material, it can attack directly. ②: When this card inflicts Battle Damage to your opponent, you can activate this effect by targeting 1 Monster your opponent controls. Destroy that Monster. ③: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Destroy all Special Summoned Monster your opponent controls, and inflict 500 Damage for each Monster destroyed this way to your opponent.

CROS-JP049 Raid Raptor - Revolution Falcon [Super Rare]
DARK/Bird - Xyz - Effect/Rank 6/2000/3000
3x Level 6 Bird-Type Monster
①: You can activate this effect by removing 1 Xyz Material from this card. During this turn, this card can attack all Monster your opponent controls once. ②: Activate this effect during the Damage Step when this card battles with a face-up Special Summoned Monster. That Monster's ATK and DEF becomes 0. ③: If this card has a "Raid Raptor" Xyz Monster as Xyz Material, it gains the following effect: ● Once per turn, you can activate this effect by targeting 1 Monster your opponent controls. Destroy that Monster, and inflict Damage to your opponent equal to half its ATK.

CROS-JP050 Tellarknight Ptolemaios [Ultra Rare]
LIGHT/Warrior - Xyz - Effect/Rank 4/550/2600
2 or more Level 4 Monster
①: You can activate this effect by removing 3 or 7 Xyz Materials from this card. ● 3: You can Special Summon 1 Xyz Monster with 1 Rank higher than this card, except a "No." Monster, from your Extra Deck by placing this card as Xyz Material under it. (This is treated as Xyz Summon). This effect can be activated during your opponent's turn. ● 7: Skip your opponent's next turn. ②: You can activate this effect during either player's End Phase. Select 1 "Satellarknight" Card in your Extra Deck, and place it as Xyz Material under this card.

CROS-JP051 Madolce Puddingcess Choco a la Mode [Super Rare]
EARTH/Fairy - Xyz - Effect/Rank 5/2500/2200
2 x Level 5 EARTH Monster
You can Xyz Summon this card by placing 1 Rank 4 or lower "Madolce" Xyz Monster you control as Xyz Material under this card. ①: Once per turn, you can activate this effect by targeting 1 "Madolce" Card in your Graveyard. Return that card to your Deck. ②: If this card has "Madolce Puddingcess" as Xyz Material, you can activate this effect by removing a Xyz Material from this card when a "Madolce" Monster in your Graveyard is returned to your Deck. Special Summon 1 "Madolce" Monster from your Deck in face-up Attack Position or face-down Defense Position.

CROS-JP052 Performaple Cast Change
Normal Magic Card
You can activate only 1 "Perfomapal Cast Change" per turn. ①: Reveal any number of "Performapal" Monster in your hand to your opponent, and shuffle them back to your deck. Afterwards, draw that many cards + 1.

CROS-JP053 Fusion Conscription[Rare]
Normal Magic Card
You can activate only 1 "Fusion Conscription" per turn. ①: Show 1 Fusion Monster in your Extra Deck to your opponent, and select 1 Fusion Material Monster listed on that card in your Deck or Graveyard and add it to your hand. After activation of this card, until the end of the turn, you cannot Normal Summon or Special Summon the Monster added to your hand by this effect or a Monster with the same name, nor activate that Monster's effect(s).

CROS-JP054 Des Toy Factory
Continuous Magic Card
You can use Effect ① and ② of "Des Toy Factory" each only once per turn. ①: You can activate this effect by removing 1 "Fusion" Magic Card or "Polymerisation" Magic Card in your Graveyard from play. Send Fusion Material Monster from your hand or that you control listed on a "Des Toy" Fusion Monster to the Graveyard, and Fusion Summon that Fusion Monster from your Extra Deck. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 of your removed "Des Toy Fusion". Add that card to your hand.

CROS-JP055 Seam Reborn
Normal Magic Card
You can activate only 1 "Seam Reborn" per turn. ①: You can activate this effect by targeting 1 "Furnimal" or "Des Toy" Monster in your Graveyard. Special Summon that Monster. The Monster Special Summoned by this effect has its effect(s) negated.

CROS-JP056 Des Toy Fusion [Rare]
Normal Magic Card
You can activate only 1 "Des Toy Fusion" per turn. ①: Remove from play Fusion Material Monster you control or in your Graveyard listed on a "Des Toy" Fusion Monster, and Fusion Summon that Fusion Monster from the Extra Deck.

CROS-JP057 Rank-Up Magic - Revolution Force
Quick-Play Magic Card
①: Depending on the turn you activated this card, apply the following effect. ● Your turn: You can activate this effect by targeting 1 "Raid Raptor" Xyz Monster you control. Special Summon 1 "Raid Raptor" Monster from your Extra Deck, whose Rank is by 1 higher than the target Monster, and place the target Monster as Xyz Material under it. (This is treated as Xyz Summon.). ● Your opponent's turn: You can activate this effect by targeting 1 Xyz Monster your opponent controls without Xyz Material. Gain control over that Xyz Monster. Afterwards, Special Summon 1 "Raid Raptor" Monster from your Extra Deck, whose Rank is by 1 higher than that targetd Monster, and place the target Monster as Xyz Material under it. (This is treated as Xyz Summon.)

CROS-JP058 Yosen Tornado
Continuous Magic Card
You can activate this card by paying 800 Life Points. ①: Once per turn, if a face-up "Hermit Youkai" Monster you control is returned to the hand, you can activate this effect by targeting 1 Card your opponent controls. Return that card to its owner's hand. ②: Destroy this card during your End Phase if you didn't use Effect ① of this card during your turn.

CROS-JP059 Path of Sephira
Continuous Magic Card
①: You can activate this effect if you have 2 "Sephira" Cards in your Pendulum Zone, with a Pendulum Scale of 1 and 7. If you control Non-"Sephira" Monster, return all those Monsters to their owner's deck. ②: While this card is in the Magic or Trap Zone, neither player can Special Summon Monster except from the hand or the Extra Deck. ③: While you have a card in the Pendulum Zone, this effect cannot be targeted by card effects, and if a card in your Pendulum Zone is destroyed, destroy this card.

CROS-JP060 Oracle of the Sephira
Field Magic Card
You can only activate 1 "Oracle of the Sephira" per turn. ①: When this card is activated, you can add 1 "Sephira" Monster from your Deck to your hand. ②: When you Ritual Summon by using a "Sephira" Monster, or Special Summon a Monster by using a "Sephira" Monster as Material, you can activate each of the following effects once per turn, depending on the kind of Monster summoned. ● Ritual: Return 1 Monster on the field to its owner's Deck. ● Fusion: Special Summon 1 Monster from your hand. ● Synchro: Select 1 Monster from your Deck and place it on top of your Deck. ● Xyz: Draw 1 card, than discard 1 card.

CROS-JP061 Frozen Purgatory [Rare]
Continuous Magic Card
You can use Effect 1 of "Frozen Purgatory" only once per turn. ①: You can activate this effect by discarding 1 card from your hand. Add 1 "Purgatory" Magic or Trap Card other than "Frozen Purgatory" from your Deck to your hand. During this turn, you cannot Normal Summon or Special Summon Non-"Infernoid" Monster. ②: You can activate this effect by sending this face-up card in your Magic and Trap Zone to the Graveyard after Damage Calculation, when a "Infernoid" Monster you control battled an opponent's Monster. Remove both player's Monsters involved in that battle.

CROS-JP062 Galaxy Cylcone [Super Rare]
Normal Magic Card
You can use Effect ② of "Galaxy Cyclone" only once per turn. ①: You can activate this effect by targeting 1 set Magic or Trap Card on the field. Destroy that card. ②: You can activate this effect during your Main Phase by removing this card in your Graveyard from play and targeting 1 face-up Magic or Trap Card on the field. Destroy that card. This effect cannot be activate during the turn this card was sent to the Graveyard.

CROS-JP063 Resonating Oscillation
Normal Magic Card
①: You can activate this effect if your opponent has 2 cards in their Pendulum Zone by targeting those 2 cards. During this turn, while your opponent controls those 2 cards in their Pendulum Zone, if you Pendulum Summon, you can use the Pendulum Scales of both targets. If you do, you can only Pendulum Summon Monster from the Extra Deck.

CROS-JP064 Pendulum Arise
Normal Magic Card
You can activate only 1 "Pendulum Arise" per turn. ①: You can activate this effect by sending 1 Monster you control to the Graveyard. Special Summon 1 Pendulum Monster from your Deck with the same Level as the original level of the sent Monster. Destroy that Monster Special Summoned by this effect during the End Phase.

CROS-JP065 An unexpected Guy [Normal Rare]
Normal Magic Card
①: You can activate this effect if you control no Monster. Special Summon 1 Level 4 or lower Normal Monster from your Deck.

CROS-JP066 Entermate Pinchhelper
Continuous Trap Card
①: Once per turn, you can activate this effect when an opponent's Monster declares a direct attack. Negate that attack, and Special Summon 1 "Entermate" Monster from your Deck. The Monster Special Summon by this effect has its effect(s) negated. ②: You can activate this effect during attack declaration when a Monster you control battles an opponent's Monster, by sending this face-up card in your Magic and Trap Zone to the Graveyard. Battle Damage to you from that battle becomes 0.

CROS-JP067 Melodious Illusion
Normal Trap Card
①: You can activate this effect by targeting 1 "Melodious" Monster you control. During the turn, that Monster you control is unaffectd by the effects of your opponent's Magic and Trap Cards and can attack twice per Battle Phase.

CROS-JP068 Furnimal Crane
Normal Trap Card
①: You can activate this effect when a face-up "Furnimal" Monster you control is destroyed by an attacking opponent's Monster or an opponent's card effect and sent to the Graveyard by targeting 1 of your destroyed Monster. Add that Monster to your hand, and draw 1 card.

CROS-JP069 Des Toy Custom
Normal Trap Card
①: You can activate this effect by targeting 1 "Edge-Imp" or "Furnimal" Monster in your Graveyard. Special Summon that Monster. If that Monster Special Summoned by this effect is used as Fusion Material Monster, you can treat it as "Des Toy" Monster.

CROS-JP070 Dizzying Winds of the Youkai Realm
Continuous Trap Card
You can activate this card if you control a Level 6 or higher "Hermit Youkai" Monster. ① : While this card is in the Magic and Trap Zone and while there is a "Hermit Youkai" Card in your Pendulum Zone, if set Monsters or face-up Non-"Hermit Youkai" Monster on the field are returned to the hand, they are returned to their owner's Deck instead.

CROS-JP071 Chosen Warriors of Sephira
Continuous Trap Card
①: Apply the following effects, depending on the number of different face-up "Sephira" Mnster in your Extra Deck.
● 3 or more different: Monster you control gain 100 ATK for each face-up card in either player's Extra Deck.
● 5 or more different: Monster you control cannot be destroyed by your opponent's card effects.
● 8 or more different: Monster you control cannot be targeted by your opponent's card effects.
● 10 different: You can activate this effect by sending this face-up card you control to the Graveyard. Return all cards in your opponent's hand, Graveyard and that they control to their owner's Deck.

CROS-JP072 Divine Attack of the Sephira
Counter Trap Card
①: When a Magic, Trap or the Effect of an Effect Monster Card is activated, you can activate this effect by banishing 1 face-up "Sephira" Monster in your Extra Deck. Negate that activation and destroy that card.

CROS-JP073 Rising Purgatory
Continuous Trap Card
You can activate Effect ① and ② of "Rising Purgatory" each only once per turn. ①: During each of your opponent's Standby Phases, you can activate this effect by targeting 1 "Infernoid" Monster in your Graveyard. Add that Monster to your hand. ②: During each of your Standby Phases, you can activate this effect by targeting 1 of your removed "Infernoid" Monster. Return that Monster to the Graveyard. ③: If you control a Non-"Infernoid" Monster, send this card to the Graveyard.

CROS-JP074 Jar of Avarice [Rare]
Normal Trap Card
You can activate only 1 "Jar of Avarice" per turn. ①: You can activate this card by targeting 5 cards in your Graveyard, except "Jar of Avarice". Shuffle those 5 cards back to the deck. Afterwards, draw 1 card.

CROS-JP075 Lose a Turn
Continuous Trap Card
You can activate this card if you control no Special Summoned Monster. ①: While this card is in your Magic & Trap Zone, Special Summoned Monster have their effects negated until the end of the turn they were Special Summoned. ②: Activate this effect if an Effect Monster is Special Summoned in face-up Attack Position. Change that Monster to Defense Position.

CROS-JP076 Grieving Demon
Normal Trap Card
①: You can activate this effect by targeting 1 Monster in your opponent's Graveyard. Return that Monster to your opponent's deck. Afterwards, you can send 1 Demon-Type Monster from your Deck to the Graveyard.

CROS-JP077 Abyssal Stungray
Continuous Trap Card
①: After activation, this card becomes an Effect Monster (LIGHT/Thunder-Type/Level 5/ATK 1900/DEF 0) and is Special Summoned to the Monster Zone. This card is still treated as Trap Card. ②: This card Special Summoned by this effect cannot be destroyed by battle.

CROS-JP078Kumonyou Mud Statue
Continuous Trap Card
①: After activation, this card becomes an Effect Monster (EARTH/Rock-Type/Level 7/ATK 0/DEF 2500) and is Special Summoned to the Monster Zone. This card is still treated as Trap Card. ②: While you control another Trap Card that is treated as Monster in your Monster Zone, this card Special Summoned by this effect cannot become the target of your opponent's card effects. ③: While you control this card Special Summoned by this effect, you can activate this effect if a card is Special Summoned from your Magic and Trap Zone to the Monster Zone by targeting 1 card on the field. Destroy that card.

CROS-JP079 Snatched Bone
Continuous Trap Card
①: You can activate this card during a turn your opponent Special Summons a Monster by targeting 1 Monster in your opponent's Graveyard. Special Summon that Monster in Defense Position. When this card is removed from the field, remove that Monster from play. When that Monster is removed from the field, this card is destroyed.

CROS-JP080Re Roll [Normal Rare]
Continuous Trap Card
①: Once per turn, you can activate this effect by targeting 1 Monster on the field whose Level is different from its original level. Roll 1 die. Targeted Monster's Level becomes equal to the result.

CROS-KR081 Kentaurus
FEUER/Ungeheuer-Krieger - Effekt/3/1500/200
Once per turn, if this card battles an opponent's monster, during damage calculation: You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase.

CROS-KR082 Dinosewing
ERDE/Unterweltler - Effekt/4/0/0
Cannot be destroyed by battle. If this card is targeted for an attack: It gains 1000 ATK and DEF. After damage calculation, if this card attacked: This increased ATK and DEF returns to 0.

CROS-KR083 Parent Seahorse
WASSER/Wyrm - Empfänger - Effekt/7/2100/400
Cannot be Special Summoned, except by a Wyrm-Type monster's effect. During your Main Phase: You can reduce the Level of this card by 1, and if you do, Special Summon 1 "Seahorse Token" (WATER/Wyrm/Level 1/ATK 300/DEF 200). You can only use this effect of "Parent Seahorse" up to thrice per turn.

CROS-KR084 Elder Entity N'tss
WASSER/Fee - Fusion - Effekt/4/2500/1200
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the Graveyard: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

CROS-KR085 Dreamland
Spielfeldzauberkarte
This card gains these effects depending on the different monster card type (Fusion, Synchro, or Xyz) on the field.
● Fusion: Once per turn, if a monster(s) is sent from your hand or field to the Graveyard: You can draw 1 card.
● Synchro: When a monster(s) is Normal or Special Summoned: You can increase its Level by 1.
● Xyz: During each of your End Phases: Destroy the monster on the field with the highest Level (your choice, if tied).
You can only activate 1 "Dreamland" per turn.

CROS-JP023 Ol-Shadoll - Sephira Roots
DARK/Rock - Pendulum - Effect/4/450/1950
You can use the Monster Effect of "Ol-Shadoll - Sephira Roots" only once per turn. ①: If this card is successfully Pendulum Summoned, or if this card is sent to the Graveyard, you can activate this effect by targeting 1 "Sephira" card in your Pendulum Zone, other than "Ol-Shadoll - Sephira Roots". Special Summon that card.
Pendulum Effect:
Blue 7 / Red 7
①: You cannot Pendulum Summon Monster other than "Shadoll" or "Sephira" Monster. This effect cannot be negated.