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The level 'Maze 1 - EASY' contains a deprecated variable definition in the level file.'%LevelFile' has been renamed to '%MapFile'.The level 'Maze 1 - HARD' contains a deprecated variable definition in the level file.'%LevelFile' has been renamed to '%MapFile'. The level 'Maze 2 - EASY' contains a deprecated variable definition in the level file.'%LevelFile' has been renamed to '%MapFile'.The level 'Maze 2 - HARD' contains a deprecated variable definition in the level file.'%LevelFile' has been renamed to '%MapFile'.The level 'Maze 3 - EASY' contains a deprecated variable definition in the level file.'%LevelFile' has been renamed to '%MapFile'.The level 'Maze 3 - HARD' contains a deprecated variable definition in the level file.'%LevelFile' has been renamed to '%MapFile'.

The level 'Curingham-by-the-Sea' contains a deprecated variable definition in the level file.'%LevelFile' has been renamed to '%MapFile'.The level 'Lost Hope' contains a deprecated variable definition in the level file.'%LevelFile' has been renamed to '%MapFile'.The level 'St. Peter's near Cawley' contains a deprecated variable definition in the level file.'%LevelFile' has been renamed to '%MapFile'.

In mission 10 from the original campaign I started upping the number of patients in emergencies to recreate the challenge of often having to build an extra (temporary) room to treat them all. I found that I had to multiply the number of patients by 5 (and divide the reward per patient by the same number) to do this.The funny thing is by the time the 40th patient exits from the helicopter, the timer has expired for about 3/4. Still, at these numbers I had to build one extra pharmacy or clinic and I was ok. The bonus reward was the same because I divided it by 5 too, but I got lots and lots of cash from just treating those patients.