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- [Instructor] In a JavaScript environment at this stage,…you would typically load up your sprite sheet…and then start writing code to manipulate the sprite sheet,…so it would give you a smooth animation rate.…In Unity it's much simpler than this.…I'm going to make an animation…from all eight frames of my sprite sheet.…I'm just going to Shift click select them all.…And I'm going to drag them and drop them onto the stage.…It's going to prompt me to create a new animation,…which I'm going to call BubblePop.…And that's it.…We've created an animation.…

We can go ahead and run this and preview it.…And we can see that our BubblePop animation…works pretty much as we would expect it to.…I'll go ahead and stop the run.…And I want to point out a couple of extra files…that got created down here at the bottom…when we created the animation.…Here's our bubbles sprite,…which I'm now going to close up for now.…And you can see that we've created an animation,…and an animation controller.…We'll talk about the animation controller…

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Released

4/11/2017

Are you ready to make your game idea a reality, but need to get up to speed on Unity? In this course—which was designed for JavaScript developers of all skill levels—learn how to use the Unity game engine and development tool by leveraging the JavaScript skills that you already have in your toolkit.

Instructor Bruce Van Horn walks through the workflows and tools that you'll need to create stellar games, and helps you get acquainted with these new concepts by putting together a project: a simple game that allows users to pop bubbles. As he helps you build this rather straightforward game, Bruce demonstrates most of the tools that you'll use in Unity to create games, as well as a wide variety of techniques. Learn how to set up Unity, set your IDE preferences, work with variables and functions, import assets, add the finishing touches to a game, and more.