We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Warning: JavaScript is required for some functionalities of this page. Please enable the use of JavaScript in your browser. Log In
Register My Account
Log Out (%1$s)

COMMUNITY RULES: The Community Guidelines include important information about the rules we expect everyone to follow when using the DDO Forums. CLICK HERE for the Community Rules.

Trouble Logging in? Remember: your community login is the same as your game login!

Known Issue: Black Screen With Visible UI: Some Intel users may find that when DirectX 10 is enabled, only their UI is visible and the rest of their screen is black. If this occurs, we recommend you disable DX10, enable DX9, and restart the game client.

The bound insightful constitution shard will only add to Suffix: eyes or Extra: Head, Trinket, Runearm. It does not add to Extra: Waist as the planner shows. This may be an error in the game, as there is a recipe in the item machine to add insightful con to waist, but it does not recognize the Insightful Con shard as an ingredient.

The bound insightful constitution shard will only add to Suffix: eyes or Extra: Head, Trinket, Runearm. It does not add to Extra: Waist as the planner shows. This may be an error in the game, as there is a recipe in the item machine to add insightful con to waist, but it does not recognize the Insightful Con shard as an ingredient.

Both shard machines show it going on the extra slot for belts.

I just had a confusing moment earlier today when I couldn't apply parrying to armor, but that was a PEBKAC issue. Be sure to double check that both of the following conditions are true:

New update.

New update will work after few minutes.

In new update:
* Yesterday, I found that INS bonus can't be applied to item with ML <=9. Now, this correct for planner too.
* Add full cost for item in planner.
* Add full cost for selected effect in "gear master".
* Add google analytics.

Would it be possible to make the 3rd effect optional in the interface?

Add "None" for extra. (Last option in non-scalable effect)

Originally Posted by Pyed-Pyper

I have one request/suggestion. When the 'select ML' is changed, all of the settings reset to default. It would be nice if the choices for prefix, suffix, etc didn't change.

Reset to default happens only when you change level from (level_old >=10 to level_new<10) or (level_old<10 to level_new>=10).
This connected with different enchant list (item with min lvl <= 10, don't have INS bonus).
So, for now I won't make any changes for this.

Reset to default happens only when you change level from (level_old >=10 to level_new<10) or (level_old<10 to level_new>=10).
This connected with different enchant list (item with min lvl <= 10, don't have INS bonus).
So, for now I won't make any changes for this.

Yep, I can confirm this. I've spent much time looking for the ideal level break in the low-mid 20s for various items (I mean, if it's gonna be BtA, might as well make it at the lowest ML that does the same thing as the highest I can make or equip, right?) and only have to change the ML shard, not anything else.

Draz in all forms of the Prophets of the New Republic and Lava Divers / Khyber Original / R.I.P. E. Gary Gygax 03/04/08 / Supporter of the AEA / Owner of 4 birthday cupcakes Thank you Cupcake /Drazell Bergost leader of the Khyberian Ham Authority / Support your local Qwijymart!

I don't know what this meaning, but if you need help with planner - PM to me.

Originally Posted by JoyfulEagle

I agree it has been very helpful. It looks like you may have already changed the reset on the "select ML".
Also, it would be nice if the default settings were "NONE" rather than the top available affix.

I don't know what this meaning, but if you need help with planner - PM to me.

No, it still resetting with change level from 10+ to 9- or 9- to 10+.

Prior to my initial post, the planner would reset with any level change, not just the 10 boundary. After your response, I tested again and the behavior is more in line with your description. I don't know what changed but now it does not reset with changes from, say, 11 to 12, or 13 to 22.
This is exactly what I wanted. Good job and thanks again!

Prior to my initial post, the planner would reset with any level change, not just the 10 boundary. After your response, I tested again and the behavior is more in line with your description. I don't know what changed but now it does not reset with changes from, say, 11 to 12, or 13 to 22.
This is exactly what I wanted. Good job and thanks again!

It must have been on your end, because mine *never* reset (although I admittedly also never tried crossing the 10 boundary in either direction).

Prior to my initial post, the planner would reset with any level change, not just the 10 boundary. After your response, I tested again and the behavior is more in line with your description. I don't know what changed but now it does not reset with changes from, say, 11 to 12, or 13 to 22.
This is exactly what I wanted. Good job and thanks again!

There was one day (the day immediately prior to your initial post) where I was seeing the same thing. Don't know if it started earlier than that because I don't reload that tab very often.

Went through the ah researching implement bonus values. In every case I checked (2-12, 15, 20, 25, 30) the implement bonus was equal to the ML. So it's reasonably safe to assume you get the ML(PL) for implement bonus, ranging from 1 to 34.

Went through the ah researching implement bonus values. In every case I checked (2-12, 15, 20, 25, 30) the implement bonus was equal to the ML. So it's reasonably safe to assume you get the ML(PL) for implement bonus, ranging from 1 to 34.

Yeah, the "new" method of Implement Bonus is based on the ML, while the "old" method was based on 3x the Enhancement Bonus. You can still find older loot that uses the "old" method, and I'd be willing to bet that named items that were created before the changeover use it as well (even fresh drops). No idea if the change was deliberate because of all the various methods to boost the enhancement bonus (Arti Enchant Weapon, Harper Enchantment, Enchant Weapon EPL, etc.) or just something that slipped through the coding when they did the loot pass a couple years ago, but it was a real nerf if you had access to any of those. And even without, it's generally a boost mid-game, but end-game it's another huge nerf.

I know that the FvS Angel of Vengeance enhancement Articles of Faith (which makes the deity's favored weapon a spellcasting implement) works using the old method, and I would assume that AA does the same. It's kind of funny 'cause my FvS with Articles of Faith and Righteous Weapons (for +5 enhancement bonus with deity's favored weapon) actually gets *both* Implement Bonuses listed, when she equips a caster scimi. Sadly, they don't stack, but with Harper Enchantment she basically has +6 enhancement bonus which really starts blowing the "new" Implement Bonus out of the water (Her ML 25 scimis are +7, so basically +13, so she gets +39 Implement Bonus... with 3 EPLs and an arti, she could get another +12 for +51... an ML 25 caster weapon would normally be stuck at +25).

Awesome work on this, I've made over 20 completed items with using this so far and it's made it so much easier, and it's ability to assist planning out what effects to put in what slots is invaluable to any crafter I think!

I'm confused on how exactly the ML10 rule is enforced. Not necessarily with your planner, just the game in general.

Is the rule that any shard that could go in an "extra" slot can't be put anywhere on an item under ML10? For example, Parrying can go in extra for armor and suffix for boots; therefore I can't put parrying on boots below ML10 even as a suffix. Is that correct?

Perform (not insightful; regular perform) can be slotted as an extra on trinkets. Does that mean we can't make any perform items below level 10?

Or does each individual shard have it's own "can go below ML10" flag that is maintained independently of slotting data?

Dungeons & Dragons Online® interactive video game (c) 2017 Standing Stone Games LLC. All other elements (c) 2017 HASBRO, Inc. Standing Stone Games and the Standing Stone Games logo are trademarks or registered trademarks of Standing Stone Games LLC. Dungeons & Dragons Online and Wizards of the Coast and their respective logos are trademarks of Wizards of the Coast LLC and are used with permission. HASBRO and its logo are trademarks of HASBRO, Inc. and are used with permission.