Noobzor

I'd like to know if this is possible and would ideally like a hand in making this script. There's a script which flags up animation ids when they're being played. It can also play out animations if you put in the specific animation id. This will override any animation currently being performed. What I'd like to achieve is a script that when a specific animation plays, it gives you the chance to override that specific animation with a dummy animation so you can cancel the animation.

If you want the animation ID to automatically change to something else when the animation ID matches a value that you have predetermined, then that is easy enough. If you are wanting the game to pause while a window pops up, allowing the user to choose the animation (or something similar), then that is more involved, but still doable...albeit, probably not very practical.

Noobzor

When I do a gesture, I cancel it with a roll. As it stands I can cancel any animation at any time. I want the ability to cancel the gesture animations at any time with another animation but only gestures.