Tonemapping and Bloom

Tonemapping takes incoming HDR data and remaps it to brightness values that typical bit mapped screens can represent. Bloom looks for high luminance values and blurs them, which simulates light scattering you might see in a real camera.

Unity Documentation

Tonemapping - This section of the Unity Manual details the concept of tonemapping and its image effect in Unity.

Bloom - This section of the Unity Manual details the bloom image effect in Unity.

Resources

Cameras in Unity - Project Files - This is a zip file that contains the Unity project for this course. Download the file, unzip it, and then in your file browser (Finder on OS X and Exporer on Windows) navigate to Cameras in Unity > Assets > _Scenes. Finally, choose the scene you'd like to open.