I'd be more curious why in the world you do this? If minifig armor is 4, a regular hand weapon that does damage has a 33% chance of killing the target (assuming no parries). Hand weapons that deal 2d6! damage increase the likelihood to 83%. That's not even considering Heavy, Two-handed, and larger weapons. Percentages moving in that direction actually make rolling for damage itself unnecessary! You should just speed up your games even more and say that all successful skill rolls = deathblows...

I'd be more curious why in the world you do this? If minifig armor is 4, a regular hand weapon that does damage has a 33% chance of killing the target (assuming no parries). Hand weapons that deal 2d6! damage increase the likelihood to 83%. That's not even considering Heavy, Two-handed, and larger weapons. Percentages moving in that direction actually make rolling for damage itself unnecessary! You should just speed up your games even more and say that all successful skill rolls = deathblows...

my good sir, I probably don't even play brikwars! UR? Waste of time. Armor rolls? Just roll attack. Normal minifig? Pimp him out with armor, and he's cool. In a battle where normal minifigs outnumber special ones, (most games have 10 on each side) we use normal guns, but any other game, +1d6 does it nuff said.