Aeroprop

Viral Society

i can live with almost every change in here. plenty of options, some very nice decisions.

but the harsh beep, when i kill an NPC, drives me mad. only thing i can do is to turn off the UI sound level to 0? right?so i have to turn off everything else with it... but i liked the locking and some other stuff there. i really miss the old option here :(

however, the sound is nice in pvp. but i dont want it in pve. although... thinking of smartbombing sites. well. gotta turn (all) the sound(s) off i guess

V0LTA

WE FORM V0LTA

i can live with almost every change in here. plenty of options, some very nice decisions.

but the harsh beep, when i kill an NPC, drives me mad. only thing i can do is to turn off the UI sound level to 0? right?so i have to turn off everything else with it... but i liked the locking and some other stuff there. i really miss the old option here :(

however, the sound is nice in pvp. but i dont want it in pve. although... thinking of smartbombing sites. well. gotta turn (all) the sound(s) off i guess

Wrath of Angels

Solitaire.

As far as people getting tired of the music because they've heard it so often maybe some kind of eve playlist customization or randomization for the music should be looked into for those that want more variety. I myself currently enjoy the music but i wouldn't mind some kind of option to change it when one feels like it.

EVE used to have a jukebox until CCP ripped it out. I don't think it's coming back.

it should be petitioned to come back because i pretty much mute audio now. its the same 3 songs and annoying techno combat song over and over regardless of whether i uncheck everything or use the override with classic music option.

>2017>they expect people to pay 15$ a month and its the same three ambient songs over and over.

PIE Inc.

Praetoria Imperialis Excubitoris

it should be petitioned to come back because i pretty much mute audio now

We have tried that route. CCP did the "old tech, use 3rd party applications/soundcloud to hear the songs you want" argument without actually giving anything decent, other than something involving the mp3 file format - i'll have to find and quote the CCP Dev from the old thread - and found it:

CCP RealX wrote:

As many of you know that used the jukebox it was quite buggy and we got a lot of negative feedback regarding its use, it didn't measure up to other media players, it didn't support this or that codec etc. The jukebox works as a plugin to our audio engine (Audio Kinetics WWise) and was based on a now deprecated Microsoft MP3 decoder that was used as an example on how to build plugins for the WWise engine.

Considering that this was posted on the 2012-12-17 10:43:22 UTC, its highly unlikely that the jukebox will ever make a return. Which at this point CCP could have actually programmed and update the jukebox numerous times.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Omerta Syndicate

Thanks everyone for adding your voices here. Hopefully you'll have more to add after the update goes live.

I've shared this link directly with the director, but I am also counting mentions of specific pain points to "weight" the responses, so the more direct/clear you are with your comments, the better.

How do I disable interface ambient sound without disabling interface response sound? Map, scanners, hacking, etc. The buzz from having them open (that quickly gives me a headache) seems to be the same slider as the ping from a probe analysis or opening a hacking node.