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What's with this "Everyday Magical Girls" thing, anyway?

"Everyday Magical Girls" refers to an ongoing roleplaying campaign in which, you guess it, the characters are magical girls. It tends to reference a lot of the tropes of the genre, and things tend to move along with a mostly character-driven plot. Especially because the GM is making things up more or less as he goes along. The actual sessions take place weekly, and are played online via IRC.

The original "Everyday magical girls" campaign is over, but the channel has the same name, so this wiki's now more for whatever games are going on, even if they don't involve magic, or girls. We don't really care, as long as we have fun, right?

To be run by Thoon in the near future possibly. Will take place casually over Google Wave, ask Thoon for an invite to the program and game if interested.
A classic campaign, made by Chaosium. A tragedy in the year 1933, telling the tale of a group of investigators who sign up for the Starkweather-Moore expedition, from new york to the antarctic, in a quest for science, what they discover, and how these revelations change their lives forever.

A comfy game of heartwarming roleplaying in a small, rural Japanese town. Help people with their problems and tell happy stories in a game where violence is not the answer and there is seriously zero chance of this devolving into Higurashi no Naku Koro Ni.

One shot/pick up game taking place at a castle in a mountain range. Go over hex tiles to get to the castle. Roll for wandering monsters. Die first round because you were a wizard and had just had to put that 1,2,6 into your con and had 3 HP! Happily march into that good night multiple times in this old school dungeon crawl, regardless of where this takes place xomko gets to roll you attributes!

Completed or Retired Games

Yet another magical girl game run by Vega. For once, it will be an attempt to reproduce the shallow, formulaic style of magical girl shows, with nobody dying and a lot of solving problems and "healing" of various sorts. However, it's using the system least suited to this by default, and the GM is neither responsible for the whims of the dice nor for conveniently resolving things like friends or family learning one's magical girl identity.

Scribble runs a mini shadow run campain (misspelling intentional). Everything will end horribly because he's never run it. Remember cute girls doing cute things in the middle of a run tend to get ADPS rounds through their face (it's a called shot and shuts them up, you'll need to vat grow teeth). Almost all books are to be used and you can even take a bumblebee if you're a rigger just go over it with me.

Oh holy fuck, how did this happen!?
A game inspired moreso than the original by Nanoha. The players are members of an elite(ish) squadron of magical girl soldiers. Despite their young age, these girls are weapons of war, fighting alien invaders with the greatest of weapons: Trust, love, friendship. Oh, and wave cannons as a primary attack.

Saturday at 7:00 pm Central.
A game of Exalted, of course. The players all seem to have developed reasons for wandering around looking for Fae to do not-very-nice things to. Setting is East/Scavenger Lands. Watch and cringe as a first-time ST tries out whatever comes to mind.

A short Changeling game run by Edward.
The Brier Rose motley was made up of a group of Changelings who met in the Hedge, and banded together to escape from Faerie. They thought that escaping was the toughest thing that they would have to face.

Mid length campaign run by Thoon.
A relaxing romp around a happy, peaceful land, where brave and heroic knights fight alongside their loyal companion beasts to defend all that is just. Y'know, After your blasphemous acts destroy the sky and chaos descends to remake your whole, doomed reality. I did say you'd have to earn a good end, didn't I?

Supernaturals are being killed, their organs being torn out and devoured by some creature. Mages, Vampires, Werewolves. No one touched by the supernatural is immune.
A group of supernaturals is tasked with putting aside their differences and finding and stopping whatever it is that's causing these gruesome murders.

With the alternative's vanishing, there's not much else left to do but to do this myself. A much more show rooted game. Join NERV-01, the poorest and most ramshackle heroic/omnicidal super robot based organization the world has ever known as Boston is besieged by nightmarish creatures that for once aren't (directly) Lovecraftian.

Several young girls are given immense magical powers so that they may use them to save their doomed world from the unimaginable evil forces that seek its destruction. Of course they're completely clueless on how, said enemies are far too powerful for hope to be remotely reasonable and when your foes really are unimaginable, you tend to start getting a little funny in the head after spending too much time around them. Still, it'll be just like it is on TV, I'm sure.

Currently on friday afternoons. I think after it's run for eight months, I can safely update to say it's in progress.

First, there was the first impact. Then there was the second, then skyscraper-sized biomechanical titans started ruining the day for the survivors. This is the story of the people who thought that the best solution to the biomechanical titan problem was to build more of them.

Using ad eva 2.5b rules. Come watch an out of practice GM do *unkind* things to the evangelion metaplot.

Run by Thoon, Another story of magical girls, you're offered a single wish for the price of becoming a magical girl and joining a contract with Reser. They'll fight awful monsters, on sparkly friend filled adventures.

Vega plays too much World of Warships with Kan Colle mods, and decides to make this affront to good taste. By now, everyone should know that he has stupid ideas and runs them into the ground, so nobody is particularly upset. Inspired by Shamelessly ripped off from Arpeggio of Blue Steel, the PCs are AI ships which have recently created humanoid bodies for themselves in an attempt to better understand their enemy: humankind. Except it's set in space, because everything is better in space. Character creation and tactical combat are hacked together out of Jovian Chronicles' Silhouette System. Hex grids ahoy!

Run by Thoon, Another story of magical girls, you're offered a single wish for the price of becoming a magical girl and joining a contract with Reser. They'll fight awful monsters, on sparkly friend filled adventures. - New and improved, which is to say directly continued off but more committed to making depressing magical girls great again!