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Bruna, the Fading Light Discussion

1 month ago

Yes, I do understand I have a lot of nonoptimal cards in here, mostly because they are what I currently had on me (I spent nothing so far, but I do have around a $150 budget for upgrades). I will likely purchase some of the standard modern removals (I was basically overwhelmed by my options, but this is a GOOD list). I do want to keep
Bruna, the Fading Light
as it is a win condition on the off chance it does hit the field (and it can revive Gisela as well for the meld!).

Sorin I do like for the value he provides against control-type match-ups, Elspeth may removed as I do agree 6 CMC is very high!

I appreciate the feedback! I will start shopping for these options! Thanks again!

A good angel that could fit this deck is
Restoration Angel
: it's a chap mana angel, it has flash and it's ability could be used to save one of your creatures from an opponent's removal or to make another golem with
Blade Splicer
(which it's also a human). In my opinion it should replace
Angel of Condemnation
, which it's too slow and can be easily removed

1 month ago

Hey Zerraphon,
nice you liking the idea! Well you want the protection pieces i got in there. I am playing in a meta where removal is not the focus of a lot of decks but there are some nasty things that from time to time fly around. It helps a lot having
Avacyn, Angel of Hope
and her little sister
Deathless Angel
around. Same goes for
Teferi's Protection
which you can also replace, if it is not in your budget, think
Boros Charm
is a nice addition.
The black pieces i got in this deck are mostly supportive and you don't really need black. Most of your draw can be done from blue anyways and recursion is decent in white. Make sure you got
Bruna, the Fading Light
in there, i replaced her with
Phyrexian Reclamation
cause it is just cheaper. The only thing you lose from not having black is some decent removal in form of [Utter End] and potentially
Merciless Eviction
(did put that into my licia deck thats why it is not in this deck).
The other way you profit from red. I think you should really put stuff in that gives Haste (
Fires of Yavimaya
Dragon Tempest
) and so on. Doublestrike should also be a higher priority if you have red.
Think if you build around KT you need to try out how the ramp and draw from the commander plays out. This deck is build around ramping early, thats why there are 13 pieces, but also tuned to not heavily have to rely on your ramp spells. If you get to 4-5 Lands you are mostly good to go and the deck functions. It is a slower mid range control deck and red should probably accelerate this a little bit, cause you can give your creatures haste. I think thats why you probably dont need that much protection spells, cause you can prepare your turns in your hand because of haste. This deck has to protect the board state over several turns, cause of the +1/+1 counter theme that is the shell for the Angel Tribal.
I just suggest you to find a shell for your ladies and awesome Angels and go from there. Doublestrike beatdown would be one thing to consider. After that, play test a lot. It takes a lot of time to refine how many cards you need for your strategy and how many you can devote to other stuff. Would also suggest to think about a second win condition that doesn't resolve around combat damage. I took in the
Debt to the Deathless
that allows me to close out games that otherwise are unwinable. I think you got a lot of stuff in red like
Chandra's Ignition
and so on.
Have fun building! If you have any questions towards which Angels to include (cause i know it is hard to cut them) just ask!

The idea in the deck is retrieving my creatures from the graveyard "cheating" mana costs and be able to do a boardwipe and get a good creature back with the commander or other spells.
Mistveil Plains
put the card on the bottom of my library... not helps a lot( in my opinion)
Emeria, The Sky Ruin
is a good card. definitively i will put in the deck!

Against a ramp or draw , Often I will attack / sac 1/2 my permanents to keep the board state bare. I rebuild slower than any other deck out there, but if I can keep the board clear, the Rakdos the Defiler puts a fast count-down on a player to find a solution. You have to be careful because it hurts your board state, and the opponent your attacking but slows you down against the other 2 players (assuming a 4-player multi-pod).

I always thought that the one shot Rakdos the Defiler with very little sac outlet, and very little return to hand synergy wouldn't be the right card, but I've never been unhappy having him, there is always someone that needs to be set back or slowed down. I suggest try him for a bit, the 7 damage and sacrifice half-permanents and then a 7 flying blocker where you can unleash him if it makes sense to you (like many of your permanents are demons for example), is pretty good. See if you like him, I thought I wouldn't, couldn't understand why people played him, then I tried him and got ahead of Kess, Dissident Mage, works better than an Iona, Shield of Emeria because you can't say and and whichever you don't removes your Iona, Shield of Emeria.

Bruna, the Fading Light is definitely fun, if the games you are playing often allow you to get to CMC7 mana, she is very fun! Ours usually I don't get much past 4-6 mana if I get a Mana Crypt before someone is infect or combo'ing.

1 month ago

I'll definitely follow up on some of this advice. I know top is really good but I didn't realize how much work it puts in assuring the combos go off in this deck.

I think I'm going to keep Bruna, the Fading Light in here entirely for the fun of it not because she plays well with the rest of the deck but I understand the reasons why she shouldn't be included in the most competitive version of the deck.

I will also likely remove Necromancy and Entomb, I thought having both would increase the likelihood of using recursion to it's potential but I see now that you've pointed it out it's more likely to get in the way without introducing more combo pieces for either.

I will definitely take Temple of the False God out soon, hopefully I can replace it with a Chrome Mox in the future for those early combos.

Lastly I was wondering how Rakdos the Defiler plays, he seems really good as a Kaalia drop since you get around his initial sac but I'm wondering if you ever use him to attack again since you would likely have to sacrifice lands on the second attack or have you found after the first use his second attack is unnecessary?

You play more control than I do for sure, You might want to choose 1 or maybe 2, but 3 CMC6, and 2 CMC4 is too much I think. Maybe another tutor and just pull one or the other, keep the best, tutor for it. Cycling is even still a bit too much, if it was it would be amazing.

Can't say much, deck looks pretty impressive and lethal. When you get more ramp, you see more Turn-2/3 Combos.

Bruna, the Fading Light occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.02%

White: 0.19%

GW (Selesnya): 0.06%

RW (Boros): 0.13%

RBW (Mardu): 0.07%

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