Thursday, April 24, 2008

Sherlock Abode

Here is a work in progress for Brian Ralph. I am establishing a pitch packet for my rendition of Sherlock Holmes. This is a still of what the environment of such imagery would resemble. Any feedback would help. Im still fiddling with parts of it and know it needs quite a bit more work.

2 comments:

Just popped in to see what you were up to and I decided to look back over the stuff you did this past semester. One thing I'll say for sure is that your work has changed and grown so much over the past couple of years that it's astounding. I hope you're having as much fun making it as it seems by looking at it. Your scene design and sense of color is very nice. I think (looking back at this Sherlock piece) that something that would help create a sense of dimension within the context of this flat stylized world you're crafting is to break each scene up into two or three plains. Consider the foreground, middle (maybe), and back. Then use color and colored line accordingly to make things push back and pop forward. The line around the roman style bust is dark which makes it pop forward as much as the water pipe. Another thing I was thinking about is your older work. Have you thought about possibly combining your former more rendered style with this graphic way you work now to create the ultimate Andrew hybrid? Especially in the figures? I feel like your figures are nicely designed (as are most things you do), but as of now they haven't committed to being either flat and graphic or rendered and fleshy. Look at the work of someone like the pin-up artist George Petty: http://farm1.static.flickr.com/129/321731613_734c45bb17_o.jpg

While not entirely connected with what you're doing, He manages to make a rendered figure drawn from a model or reference work like a charm alongside design or textile work. I dunno...just something to think about. Anyway, keep up the good work man. I'm looking forward to seeing what you do this year!