What's new in World of Warplanes Online Client 2.0.8.2

On 14 November at 04:00 PT / 07:00 ET, we deployed a quick hot fix to fix some issues with the completion of Operation Orders.

EU:

On 14 November at 10:00 CET (UTC +1), we deployed a quick hot fix to fix some issues with the completion of Operation Orders.

Fixed an issue that caused Operation Orders that were not completed in 24 hours after their activation to not return to the Supply Service but to remain activated but impossible to complete. They now return to Supply Service as intended.

Fixed an issue that caused a system message about Operation Orders expiring to appear for Operation Orders that were already completed with Tokens.

New in World of Warplanes Online Client 2.0.8 (November 8th, 2018)

Early access to new aircraft:

From November 8 until December 2, players will have the chance to add the new planes to their Hangar first by participating in the event. Keep your eyes peeled for the article on that.

Drop by the Supply Service menu ("Tokens" Menu in your Hangar) to buy Operation Orders for the six new aircraft and complete the series of missions given to be able to conquer the skies in your brand new bomber or heavy fighter without the need to research and purchase them.

Remember that you can get Tokens for completing daily missions and receiving the most valuable medals in battles. In addition, during the event there will be the opportunity to buy Tokens using gold on weekends.

New aircraft:

USA bomber line:

The new bombers are not very manoeuvrable, but incredibly strong and well-protected aircraft with high survivability, loaded with a huge stock of large calibre bombs. These aircraft are perfectly suited for the rapid capture of well-protected sectors with a large number of objects. In a single pass, these machines can easily destroy a huge number of targets, and then on their way back, complete the task and wipe out the enemy’s buildings. In air combat, the most powerful turrets with reliable overlapping sectors of fire provide excellent protection against enemy fighters—any target at close range will be full of holes in a matter of seconds.

Boeing B-17D — USA, Tier V bomber;

Boeing B-17G — USA, Tier VI bomber;

Consolidated B-32 — USA, Tier VII bomber.

Japan heavy fighters line:

Manoeuvrable heavy fighters with powerful heavy weapons, bombs, and turret gunners. Thanks to effective forward-firing and outboard weapons, these aircraft can be used to break through ground and air defence of sectors, resist bomber raids, and intercept attack aircraft. In air combat, their powerful large-calibre weapons are especially effective against large targets, but good handling and manoeuvrability make it possible to counter light fighters.

Kawasaki Ki-45 Toryu — Japan, Tier V heavy fighter;

Kawasaki Ki-102 — Japan, Tier VI heavy fighter;

Rikugun Ki-93 — Japan, Tier VII heavy fighter.

New promotional planes added:

Curtiss XP-36F — USA, Tier IV fighter;

Aircraft available only to developers and participants of the Supertest for testing:

Curtiss-Wright XP-55 Ascender — USA, Tier VI fighter.

Blohm und Voss BV P.203 — Germany, Tier VIII heavy fighter.

Aircraft balance adjustments:

Increased the overall accuracy of the high-altitude bombing of bombers. Decreased the accuracy of bombing directly at the very upper limit of the optimal altitude.

New ratings start with the release of the update. Each of them will last for six days from (Thursday 16:00 - Tuesday 20:00 (CET (UTC +1)). By taking part in battles and meeting the conditions of the rating entrance for each of the weeks, players will be placed into one of the divisions and, on Wednesdays, receive prizes according to their effectiveness.

Week 1: National ratings. Only Tier IV+ aircraft take part in the ratings. The criterion for entering the ratings this week is the number of personal points earned by players in battles on aircraft of all nations present in the game except for France and China. The prizes for participating depending on the division will be gunners of corresponding nations with free skill points, equipment for aircraft with outboard weapons, and—for participants of the higher divisions—gold. Players can participate in all 5 national ratings simultaneously.

Week 2: Aircraft type ratings. Only Tier IV+ aircraft take part in the ratings. The criterion for entering the ratings this week is the number of destroyed aerial and/or ground targets depending on the type of aircraft. The prizes for participating depending on the division will be ultimate and advanced equipment, rare materials for calibration and enhancement, and—for participants of the higher divisions—gold. Players can participate in all 5 aircraft type ratings simultaneously.

Week 3: Aircraft tier ratings. All tiers of aircraft can participate. The criterion for entering the ratings this week is the number of times the player placed among the top 3 ranks in the combat group. The prizes for participating depending on the division will be Tokens, free XP, and gold. Players can participate in all 3 period ratings simultaneously.

Matchmaker:

Increased time for matchmaker to attempt balancing a single flight in the battle queue with another flight.

Increased time for matchmaker to attempt balancing a single player in the battle queue with another one before launching a battle against bots.

Reduced the maximum total difference in player aircraft tiers in battles that include 3v3 players or more, to 2 Tiers instead of 3. Now player aircraft in battles will be more balanced.

Interface:

Hangar

Added the number of bombs and rockets used per one launch to the description of the bomb and rocket modules.

Improved the descriptions of bombers according to the optimal tactics of their usage: precision altitude bombing, area bombardment with the use of a large number of bombs, possibility of dive bombing.

Other changes:

Improved a number of internal interface mechanics to reduce performance drops caused by them during battles.

New in World of Warplanes Online Client 2.0.7.5 (October 23rd, 2018)

Matchmaker:

Increased the minimum waiting time for players queued for battle until the matchmaker launches a battle with the opposing team fully comprised of bots.

Increased the time that the matchmaker takes to find a suitable flight to balance teams if there is an uneven number of flights in the queue for battle.

Escort game mode:

Changed the number of bombers in waves (variable for different map layouts).

Changed the number of respawns for players (variable for different map layouts).

Increased the number of Capture points necessary to capture enemy Strongholds by 30.

Changed the requirements for aircraft type-specific missions in the Escort game mode.

Conquest game mode:

Map layouts on the Cold Peak map are now available for battles at Tiers VI-IX (up from Tiers V-VIII).

Bugfixes:

Fixed an issue that caused the rear gunner of the Ju 86E to stand in his turret while in flight.

Fixed a rare issue that caused bomber flights in the Conquest mode to target allied sectors.

New in World of Warplanes Online Client 2.0.7 (October 11th, 2018)

New aircraft:

New promotional planes added:

Junkers Ju 86E — German Tier III bomber;

Henschel Hs 129A — German Tier IV attack aircraft;

Heinkel He 111 H-2 — German Tier IV bomber;

de Havilland Vampire F.1 — British Tier VIII fighter.

“Flaming Shores” Event:

A new global event “Flaming Shores” will run from October 3 to October 26. The event will be divided into 4 stages, during which the players will have to fight in battles in the all-new Escort game mode as well as in Conquest and Attrition game modes. Each of the stages will be divided into 2 identical battles, the first of which lasts from 19.00 ET / 16.00 PT Thursday to 24.00 ET / 21.00 PT Friday, and the second one – from 19.00 ET / 16.00 PT Saturday to 24.00 ET / 21.00 PT Sunday. Players will receive Special Supplies for active participation in battles. Inside these Special Supplies a variety of valuable awards can be found, including Premium Days, gold, consumables, equipment, materials for enhancement and calibration, and hangar slots. The most valuable and rare prizes among the others are Operation Orders for obtaining 7 premium aircraft: Junkers Ju 86E, Henschel Hs 129A, Heinkel He 111 H-2, Dornier Do 335 A-1, Vickers Venom, Gloster Meteor and de Havilland Vampire F.1. Players can accomplish the missions from the Operation Order to get these planes in their hangars for free. Moreover, each stage and every battle will have a Global Goal, which can be achieved by players’ joint efforts. For example, the Global Goal of the first stage will be destroying strategic bombers and anti-aircraft guns. When the Global Goal is reached during the battle, the players will receive twice the number of Special Supplies.

Game Modes:

Bomber Escort Mode:

Bomber Escort Mode is a new asymmetric game mode, which is divided into 3 phases. In each phase, waves of strategic bomber flights are sent from the attacking team’s side. These flights need to be escorted to the opposite side of the map, and the defending team needs to prevent this. Strongholds appear in the path of strategic bomber flights. Strongholds are well protected territories with powerful AA guns, designed to effectively attack bomber flights.

Every aircraft type will have a role in the escorting group. The fighter aircraft’s mission is to protect bombers from enemy attacks and escort 10 of them to the appointed target. Attack aircraft and aircraft with outboard weapons will have to ensure the safe passage of their bomber flight waves through the defense line of the intercepting group. They will be busy with attacking and destroying the AA guns of enemy Strongholds. AA guns are powerful enough to destroy a whole wave of bombers, which is why breaking through the air defense system is one of the main tasks of the escorting group. Capturing the first Stronghold will allow players from the escorting team to respawn over it—much nearer to the core battle without the need to catch up with the formation from the very edge of the operation area. The intercepting group cannot recapture a Stronghold.

The intercepting group consists of fighter aircraft only. Their global mission is to prevent 10 strategic bombers from reaching the appointed target. For this purpose, the intercepting group needs to not only attack and destroy the bomber formation, but also protect the Strongholds, as their fire support is essential for winning.

Added new achievements for accomplishing new aircraft type-specific missions.

Added new map layouts for the Bomber Escort Mode:

Sea Gate: Bastion Towards the Sun — Tiers IV–V;

Peripheral Mission: Formidable Challenge — Tiers V-VI;

Asian Border: Cataclysm — Tiers VI-VII;

Archipelago: Test of Endurance — Tiers VI-VIII;

Plateau: Ultimate Stakes — Tiers VII-VIII;

Cold Peak: True Calling — Tiers VIII-IX;

Road to Rome: Culmination — Tiers IX-X;

Albion: Rolling Thunder — Tiers IX-X.

Conquest Game Mode Changes:

Map layout "Albion: Trump Card" has been reworked. Now it is completely symmetrical.

New map "Cold Peak" and 4 new map layouts for the Conquest Mode for Tiers V-VIII have been added:

Cold Peak: Walls of Stone

Cold Peak: Trial by Fire

Cold Peak: Cornerstone of Control

Cold Peak: Gem of the Mountain

"Superiority" now has less impact on the gameplay: the speed of gaining resources is lowered but still depends on the overall number of sectors on the game scheme.

General Balance Changes:

Air defense aircraft and AA guns:

AA gun balance has been reworked, damage models have been changed. It has become easier to dodge AA gun fire, the time for the player to respond to the threat has increased. The influence of randomness on the AA gun fire spread was decreased. At the same time, damage to a straight-flying aircraft has increased and now depends on size, aircraft type, and speed. Thus, AA guns and their number on different types of sectors is still an essential factor, though maneuvers for evading their fire have become more effective.

Added accurate AA gun models and their effects.

Reworked AA gun sounds.

Added armored AA guns for sector Stronghold.

Added the influence of some paint schemes to the damage received from AA guns.

The flight trajectories of attack flight bombers on all map layouts have been changed: now they fly off from the side of the battle entry point of the team controlling the Command Center.

The speed of attack flight bombers has been slightly decreased.

The number of hit points of attack flight bombers has been slightly increased.

The damage of attack flight bombers' gunners has been slightly increased.

Attack flight bombers’ gunners prioritize damaging certain aircraft types. As well as AA guns, they will try to damage the most dangerous target.

Attack flight aircraft are no longer a target for high-altitude AA guns of sectors near which these aircraft fly.

The marker system for attack flight bombers has been reworked. Their display on the mini-map and radar has been improved.

Positions in attack flights are now spread across different altitudes.

Stronghold

The Stronghold icon has been changed.:

The number of Capture Points needed for capturing a Stronghold has been increased from 140 to 150 CP (neutral) and from 180 to 220 CP (enemy).

Ground targets’ compositions have been changed, their overall armor has been increased.

The number of AA guns has been increased to 14.

Stronghold AA guns are now armored.

Economics:

Changed algorithms for calculating credits reward to balance income for players of varying skill levels. This change involves all aircraft in the game. Average reward for battles of all Tiers will remain the same. Advantages of premium aircraft will not change.

Based on statistical analysis income ratios for several aircraft from the tech trees have been adjusted to correspond to other aircraft from their Tiers. Reduced income rates for: F5U, Il-40, Me P.1099 B-2, Me P.1092, Yak-30, Il-40P, Me P.1102 B, Me P.1101. Increased income rates for: P-72, Swift, Fw 252, F7U, F-84F.

Restored rewards with Tokens for achieving Ace, Thunder or Winged Legend service awards once a day.

Matchmaking System

Matchmaker settings have been changed to decrease the Queue time and improve balancing:

PvE arena will be launched when waiting time exceeds 100 seconds for all game modes.

Aircraft type disbalance no longer leads to increased Queue Time. The Matchmaker will make team compositions equal by adding AI of corresponding aircraft types.

AI aircraft tier correlation has been changed. Now 70% of AI are on planes one tier down from the overall tier of the battle.

AI Changes:

The skill levels of AI at different battle tiers have been changed:

Tiers I–III — all Beginners;

Tiers IV–V — all Warriors;

Tiers VI–X — all Veterans.

Heavy Fighters’ priorities have been changed. Now they won't hunt bombers all battle long but will attack sectors: Military Base, Command Center, Airbase, and so on.

Now ground attack aircraft will be less distracted by air combat.

The influence of distance on strategic priorities has been increased—now bots attack the most distant sectors with a lower probability.

The influence of the number of aircraft on sectors has been slightly reduced—now bots can focus on one sector with a large number of planes, the situations when a bot doesn’t act according to its strategic priorities if its priority sector has too many planes will appear less often.

Paint schemes and decorations:

New gaming and economic advantages have been added to all additional (not stock) paint schemes:

Seasonal paint schemes — concealment bonus has been increased from 10% to 20%, + 10% resistance to AA gun damage has been added, +5% resistance to gunner damage has been added. As before, seasonal paint schemes work only on corresponding maps.

Universal paint schemes — +10% concealment and +5% resistance to AA gun damage have been added. Bonuses work on all types of maps. Before, these paint schemes gave no advantages.

Special, unique, and awarded paint schemes have received different additional bonuses according to their idea. They are bonuses to crew experience, aircraft experience, cruise speed, and so on.

All emblems and nose art now provide an economic advantage. Emblems have +2% bonus to crew experience, and nose art — +3% bonus to crew experience.

The cost of all decorations has been revalued according to the period the aircraft belongs to.

Specialist Missions:

Discount for early accomplishment of Specialist missions for Tokens has been added. It depends on the degree of accomplishment for main and secondary missions and may reach 50%.

The winning condition for the main Specialist missions has been removed.

Secondary Specialist missions for multirole fighters now include destroying air defense aircraft and AA guns.

The relative progress (as a percentage) of Specialist missions has been saved on all players accounts.

Interface:

Battle Interface:

In the manual turret control mode, blind zones are now more visible.

The bomb load display and bombsight form have been changed for bombers dropping several bombs at a time.

The bombsight marker at large climb angles (more than 20%) is no longer displayed.

Equipment:

The "Reassemble" button has been moved to the main panel next to the buttons for "Enhance" and "Calibrate".

The reassembling interface has been changed.

A special icon will appear if there are enough materials for enhancing equipment mounted on the plane.

Hangar:

The values of integral characteristics can now take values greater than “100” taking into account equipment, consumables, and pilot skills.

Fixed an issue with Test button remaining active in the Training room.

Fixed an issue that caused clicking "View in Hangar" from the "Specialist configuration" screen to lead to incorrect Hangar tab.

Changed display of materials, equipment and consumables that can be received after battle as trophies or rewards for missions. Now their icons always have the number of rewards attached to them.

Fixed an issue with Tokens not being displayed in equipment enhancement menu.

Fixed an issue with Gun Camera I-180-3 not providing its +15% experience bonus.

Reduced Aircraft HP special bonus of the Lightweight Wing Frame from +3% to +2%

New in World of Warplanes Online Client 2.0.4 (April 17th, 2018)

Brace yourselves for Update 2.0.4! With this latest update, we're introducing the first opportunity to try out two brand new game modes, 'Invasion' and 'Attrition', alongside the new in-game event, Operation Westwall. Two high-flying new Premium warplanes are being added to the game as rewards for completing the event, while you can also look forward to new maps and other awesome changes. Read on to find out what's new and different in Update 2.0.4!

New In-Game Event: Operation Westwall

A brand new global event, Operation Westwall, will last across six weekends in March and April, with players being able to fight in the brand new game modes, Invasion and Attrition. The game modes will alternate every week, and will only be available during the following time frames:

Players who complete the event will be rewarded with not just one, but two grand prizes. To receive the two main rewards, players need to complete two associated marathon sets of missions, the awards for which will be the Dornier Do 335 A-1 Pfeil, a German Tier VIII heavy fighter, and the Curtiss XF-15C, an American Tier VIII fighter. Missions can be completed only during the scheduled times listed above, and only on aircraft Tiers VI-X (tiers lower than this will play Conquest). On weekdays, the main game mode Conquest will instead be available.

Game Mode: Invasion

Invasion is an asymmetrical multiplayer game mode where one team must capture all sectors held by the other team in the allotted time.

An attacking combat group increases their allotted time for completing the operation by capturing enemy sectors. A defending combat group must retain control of at least one sector in their allotted time in order to win. The number of reserve aircraft is also limited: an attacking group has 25 reserve aircraft, while a defending group has only 15. However, defending teams are backed up by anti-aircraft defence and AA guns.

Sectors lost to the attacking team cannot be recaptured. Destroying all enemy aircraft will also bring victory to the team. Additionally, the attacking teams can use all aircraft types, while fighters, Heavy fighters, and multirole fighters are the only aircraft types that can be used by defending teams.

Game Mode: Attrition

Attrition is a mode for fans of gritty dogfights. The goal is to deprive the enemy team of resources by destroying their aircraft. Each destroyed aircraft deprives the enemy of one resource. By capturing sectors, players can increase the value of each enemy aircraft destroyed. Two sectors under the team's control will double the number of resources lost by the enemy, three sectors will triple the number, and so on.

The number of reserve aircraft per team is limited only by their resources. Aircraft respawn in groups with several recently destroyed teammates. A team that manages to fully deplete their enemy's resources first will win the battle.

New Aircraft

Take part in the Operation Westwall event to get your hands on the Luftwaffe's newest and most terrible weapon, and the fighter sent in by the Allies to stop it in its tracks:

Dornier Do 335 A-1 Pfeil - Tier VIII German heavy fighter

Curtiss XF15C - Tier VIII American fighter

Balance Changes for Aircraft

USSR

TRS-132 rockets (Ilyushin IL-40, Ilyushin IL-40P) now have increased damage and a reduced blast radius. The effect of the top rockets will be more significant compared to the stock rockets.

Tomashevich Pegasus: the damage model has been updated.

Germany

Dornier Do 17 Z, Junkers Ju 88 A, Dornier Do 217 M: the aiming speed has been increased for the front turret. We have slightly changed the depression and elevation angles of the top and bottom turrets; now their fields of fire slightly overlap.

Heinkel He 100 D-1, Messerschmitt Me 210: the damage models have been updated.

USA

Bell XP-77: the damage model has been updated, and the chance of damage to the engine has been reduced.

Chance-Vought XF4U-1: the damage model has been updated.

China

100 lb bombs (Curtiss Hawk III): we have adjusted the damage they deal to equalize them with equivalent bombs for aircraft from other nations.

Game Locations

The new game locations, Arctic Region and Albion, and twelve map layouts based on the new locations have been added for Conquest mode:

Arctic Region: Winter War — Tier I–III

Arctic Region: Ancient Hills — Tier I–III

Arctic Region: Fire and Ice — Tier III–IV

Arctic Region: Bitter Expanse — Tier III–IV

Arctic Region: Alarming News — Tier III–IV

Albion: Trump Card — Tier VI–IX

Albion: Iron Will — Tier VII–X

Albion: Final Argument — Tier VII–X

Albion: Gordian Knot — Tier VII–X

Albion: Balance of Forces — Tier VII–X

Albion: Sphere of Influence — Tier VII–X

Albion: Wings of War — Tier VI–IX

Eight map layouts have been added to the new game mode, Invasion:

Archipelago: Pearl Islands — Tier IV–VI

Scorching Sands: Desert Strike — Tier IV–VI

Peripheral Mission: Cold Reality — Tier IV–VII

Asian Border: Ancient River — Tier V–VIII

Plateau: Expansion — Tier V–IX

Road to Rome: Offensive — Tier VI–X

Albion: Attack on the Coast — Tier VI–X

Northern Bridgehead: Steel Avalanche — Tier VI–X

Eight map layouts have been added to the new game mode, Attrition:

Archipelago: Reconnaissance by Fire — Tier IV–VI

Scorching Sands: Edge of the World — Tier IV–VI

Peripheral Mission: Snowy Shore — Tier IV–VII

Asian Border: Surprise Effect — Tier V–VII

Plateau: Weapon of Revenge — Tier V–IX

Road to Rome: Trap — Tier VI–X

Albion: Gordian Knot — Tier VI–X

Alpine Gambit: Moment of Truth — Tier VI–X

A new type of sector, Stronghold, has been added to map layouts for the game modes Invasion and Attrition. Ground targets for this sector are heavily armoured, but the defence system does not include air defence aircraft, and consists of powerful batteries of light and high-altitude AA guns. The most effective aircraft types when capturing this sector are air-to-ground aircraft: Attack Aircraft and Bombers.

Moving trains transporting military equipment have also been added to the location Sea Gate.

Bots

The behavior of bots has been improved. The principles of picking targets and moving across the area of operation have been revised for them. Now, they will spread between different sectors, and will not concentrate on the pursuit of solo targets.

Paint Schemes and Decorations

A new set of paint schemes with the colors of national and military flags from World War II have been added for the following aircraft:

Messerschmitt Bf 109 E Emil — Hungary

Ilyushin IL-2 two-seat — Czech Republic

Curtiss P-40 Warhawk — Turkey

Messerschmitt Me 410 Hornisse — Germany

Supermarine Spitfire V — United Kingdom

Yakovlev Yak-7 — USSR

Mitsubishi A6M5 Zero — Japan

Bell XFL-1 Airabonita — USA

Junkers Ju 87 G Stuka — Romania

Yakovlev Yak-1 — Poland

Grumman F4F Wildcat — Canada

Paint schemes for these aircraft can be purchased with Gold by visiting the 'Paint Shop' tab in the Hangar.

Other

Battle Interface

Messages about destroying aircraft added to the battle interface

Camera

Added option of zooming in and out for free camera mode (enabled via right-click) and for Spectator mode after the aircraft is destroyed

Terminology Change

Combat Points renamed to Personal Points -- they reflect the general performance of a player in battle and directly affect the number of Credits earned in battle

Influence renamed to Resources in the game mode Conquest

Operation Westwall

Medals have been added as a reward for participation and accomplishments during the event Operation Westwall.

Graphical effects and animations for different stages of the event Operation Westwall have been added.

Tutorial videos have been added for the game modes Invasion and Attrition.

Improvements and Bug Fixes

We have improved the principles of automatically calculating battle results if all players leave a battle early. Now, multiple factors are taken into account (the number of resources acquired, the number of sectors under a team's control, time left until the end of a battle, the number of surviving aircraft, the in-battle event 'Squall Line', etc.)

Fixed system of accumulating resources in Conquest mode -- it's now impossible to acquire more resources than the maximum number set

Fixed bug that sometimes prevented bombs on Bombers from replenishing after they were dropped

Fixed bug preventing players from researching the J7W1 after the Ki-94 II

Fixed behavior of an aircraft when pitching and yawing with keyboard keys and the idle mouse

Fixed bug causing strong camera jerks when applying the air brake

Fixed airspeed value for the XF90 display in the Hangar

Fixed bug that causing Do 17 Z turrets to move in the Hangar with no Crew in the aircraft

Fixed bug causing partial display of textures on the Hurricane I

Corrected basic color of the Hs 129A

Fixed object model in the sector "Mining Plant"

Fixed bug causing interface elements to jerk in bombing mode

New in World of Warplanes Online Client 2.0.2 (December 20th, 2017)

Update 2.0.2 brings German bomber reinforcements and an exciting way to earn 'em. They're also equipped with several defensive turrets, each of which can be player-controlled. And we've dispatched the first part of the British Hawker fighter branch to tangle with them!

Look for improvements to graphics, the Hangar and battle interface and to the reticle and camera. You'll also be able to watch tutorial videos in-game to learn the basics.

New Event - Albion Sky:

The global event Albion Sky starts after the release of Update 2.0.2 and runs until January 10. You'll be able to fight for dominance every day in the skies over Britain for the Allied or Axis powers.

The main rewards you can find in crates are Gold, Premium Account time, and Special Missions that, if completed, reward you with the first German medium bombers, and British fighters from the Hawker branch, the Premium Tier VIII RB-17, Me 109 TL, and J8M, or eight other tier II-V Premium aircraft.

Get a Special Mission containing a chain of tasks can complete during peacetime (in between two confrontations) and you can earn an aircraft when you complete it!

New Aircraft:

New branch of German medium bombers

A key feature of the aircraft from the new branch is the high bomb load and the availability of several defensive turrets with wide fields of fire. At the same time, these aircraft carry no forward-firing offensive armament.

Dornier Do 17 Z (German tier IV bomber)

Junkers Ju 88 A (German tier V bomber)

Dornier Do 217 M (German tier VI bomber)

New British multirole fighter branch

The branch consists of the first three durable, maneuverable Hawker aircraft armed with a formidable battery of small-caliber machine guns, or four powerful 20mm cannon.

Hawker Hurricane I (British tier IV British multirole fighter)

Hawker Hurricane II (British tier V British multirole fighter)

Hawker Tornado (British tier VI British multirole fighter)

Premium aircraft added for purchase in the in-game shop

Soviet Union:

Kochyerigin-Yatsenko DI-6i (tier III multirole fighter)

Lavochkin LaGG-3 series 4 (tier IV multirole fighter)

Polikarpov I-180-3 (tier V fighter)

Lavochkin La-9RD (tier VII fighter)

Germany:

Fieseler Fi 98 (tier II attack aircraft)

Dornier Do 17 Z-7 Kauz (tier III heavy fighter)

United States:

Curtiss F11C-2 (tier II multirole fighter)

Seversky 2PA (tier IV fighter)

Japan:

Mitsubishi A6M3 (experimental) (tier V fighter)

Britain:

CAC CA-1 Wirraway (tier III attack aircraft)

Fairey Fantome (tier IV fighter)

CAC CA-12 Boomerang (tier V fighter)

North American Mustang IA (tier VI fighter)

China:

Curtiss Hawk III (tier II multirole fighter)

Curtiss Tomahawk IIb (tier V fighter)

De Havilland 98 Mosquito FB 26 (tier VI heavy fighter)

North American P-51K Mustang (tier VIII fighter)

Ilyushin IL-10M (tier VIII attack aircraft)

France:

Arsenal-Delanne AD 10C2 (tier V fighter)

SNCASE SE 100 (tier V heavy fighter)

Arsenal VB 10 (tier VII heavy fighter)

Premium aircraft removed from the in-game shop

U.S.S.R.:

Yakovlev Yak-3RD (tier VII fighter)

Lavochkin La-11 (tier VIII fighter)

U.S.A.:

Grumman XF4F-3 (tier IV fighter)

Chance-Vought XF4U-1 (tier V fighter)

U.K.:

Miles M.20 (tier V fighter)

North American Mustang I: (tier VI fighter)

China:

Breda Ba.27 Metallico (tier III fighter)

Nakajima Ki-43-Ic (tier IV fighter)

These warplanes will be available for purchase for a limited time in the Premium Shop, or during special events in the future.

Developers, Supertesters and other special contributors can also test the Junkers Ju-86 E, a German tier III bomber.

Balance Fixes for Aircraft:

System Fixes:

Aircraft with several defensive turrets

We implemented the option to control and fire several defensive turrets mounted on the new bombers individually. These turrets are marked in the tech tree as separate modules and have their own upgrade trees.

Each turret tracks and selects targets in the field of fire, and opens fire on them independently. The highest-priority targets are those located closer to the center of the field of fire, and closer to the turret itself

Added the option to manually control each turret on these aircraft -- by pressing "T," a player starts to control a turret, and the camera is directed at its field of fire -- turrets that don't cover this field of fire will shoot automatically

Each turret that comes under fire takes damage and can be put out of action independently of the others, for 20 seconds -- critical damage counts as an injury to a gunner and is healed with the First Aid Kit

Equipment improving the performance of turrets and gunner Skills affects all turrets of the aircraft simultaneously

Bombers without Forward-Firing Offensive Armament

Unlike other aircraft, bombers of the new branch are not equipped with forward-firing offensive armament. That is why instead of the reticle, a flight direction indicator is displayed in the battle interface

You can't shoot forward from the pilot's seat of these bombers, but you're usually equipped with a front turret that automatically opens fire on targets in front of the aircraft and can be controlled manually

Other Changes:

Premium and Special Reward aircraft now come with loaded bomb and rocket racks

We readjusted the camera to be more responsive and better convey the aircraft’s weight and dynamics

Improved the camera responsiveness for all aircraft performing correction maneuvers and aiming

Reduced the camera responsiveness for all aircraft performing excessive maneuvers

Camera settings now significantly differ between different aircraft types

Camera behavior differs between aircraft of the same type which have different specifications

Controls:

Eliminated reticle jerks and unresponsiveness when firing and tracking a target -- reticle now moves more smoothly and better conveys the aircraft’s weight

Changed control settings for the ‘Mouse’ control scheme. Now when slowly descending, heavy aircraft do not use roll, but only pitch to change the flight direction. This makes attack aircraft and bombers steadier in flight. Lighter aircraft continue to use roll when descending. However, when slowly changing the flight direction, they are also steadier now

Reduced the rate of level-off in relation to the horizon for fighters and multirole fighters by 25%

Removed the default key bindings for pitch ("Pitch Down" and "Pitch Up") and yaw ("Yaw Left" and "Yaw Right") -- you're free to assign these actions at will

Graphics:

Added new effects for explosions, wreckage, and smoke trails behind destroyed aircraft according to the material of the aircraft and their sizes -- more technically sophisticated an aircraft have more spectacular destructions

Interface:

Training:

Added new hints about the game basics at the start of a battle that can be disabled

Added the option to watch videos in the game client. Added short training videos about aircraft control, game mode, and aircraft type details

Hangar:

Optimized the display of the information about aircraft in the Hangar, particularly its specifications and details.

Display of Main Aircraft Characteristics:

All main characteristics are now displayed in units from 1 to 100, and a new bar more clearly reflects aircraft abilities in comparison to other aircraft 1 = lowest performance, 100 = highest

The effect of equipment and Crew Skills on the display of flight characteristics in the Hangar is now implemented only for the survivability characteristic. For the other characteristics, this is implemented in subsequent updates.

numerical display of characteristics is combined with graphical bars, which show an increase and decrease in characteristics when replacing modules

Added a new Bombs and Rockets characteristic to the aircraft specification panel -- it displays the offensive potential of an aircraft when using external weapons, calculated based on the "damage per minute" and "one-time damage" for all bombs and rockets on the aircraft

The aircraft comparison window in battle is temporarily hidden

Detailed Aircraft Characteristics:

Changed the list of detailed characteristics and their distribution between main characteristics in the aircraft specifications panel. In the future, new characteristics describing aircraft in more detail are planned to be added

Added the HP characteristic as part of the survivability characteristics

Removed the weight, controllability, and top speed at sea level characteristics from the aircraft specifications panel

Bomber Configuration Details:

As part of the introduction of the new bombers, implemented the display of several defensive turrets, the absence of forward-firing offensive armament, and an empty bomb slot

Other:

Modules now have unique icons to better highlight the differences between them

Battle Interface:

Turret Control Mode:

Added display of critical damage message to the defensive turret, and a timer showing counting down to when the turret is operational again

“Assemble Your Bomber” event ends with this update -- the three new bombers remain available for Tokens until February 1, and they’ll be added as normal Premium bombers after

Conquest Game Mode:

We changed the ground target composition in specific sectors to make it clearer which aircraft types can most efficiently defend or capture it.

Garrison: All garrisons now have an identical average composition of ground targets

Forward Airstrip, Airbase: Reduced number of ground targets

Mining Plant, Military Base, and Command Center: Changed composition of ground targets -- extra targets with AA guns added, with slight changes to total number, armor, and value of the ground targets in these sectors.

Changed number of AA guns in sectors:

Garrison: Two light and two high-altitude guns

Forward Airstrip: Two light guns

Mining Plant: Six high-altitude guns

Airbase: Six light guns

Military Base: Four light and six high-altitude guns

Command Center: Six light and four high-altitude AA guns

Changed the number of capture points required to take control of different sectors or retake them from the enemy

To capture a neutral sector, team A must earn a certain amount of capture points over team B.

To retake a sector from team B, team A must earn a certain number of capture points, while team B defending the sector must earn capture points by destroying the attacking aircraft from team A at the same time. Team B’s are deducted from the result of team A’s attack.

Responding to feedback from experienced players, we added options to the advanced control and interface settings that were available in previous updates

Added the option for assigning a key for manual flaps control in Mouse settings

Added advanced settings for fine-tuning mouse control – you can now disable automatic flaps as and adjust your rate of roll and level-off settings

Added option to enable attitude indicator that shows aircraft pitch and bank in relation to the horizon

Added option to enable altimeter scale (barometric) that shows your aircraft’s optimum altitude margin, flight ceiling, range where the aircraft performance is reduced, and the critical altitude where only level flight is possible

Added option for enabling the speed indicator scale that shows the optimum speed margin, marks for dangerously low and high speed, and critical speed values leading to aircraft stall or dramatic decrease in maneuverability.

New Aircraft:

New exclusive Premium aircraft:

Borovkov-Florov I-207/4 (Soviet tier IV multirole fighter)

Ilyushin IL-1 (Soviet tier VI multirole fighter)

Developers, Supertesters and other special contributors can also test the McDonnell XF-85 Goblin, an American tier IX fighter.

End of "Assemble Your Bomber":

This update concludes this event, where you completed daily missions to receive special loot crates containing parts of the three new bombers Blenheim Mk IV (e.), Douglas A-26B, and Myasishchev RB-17.

If you missed one or more, don’t despair, you can still purchase their aircraft Tokens until February 1 2018. If you earned a bomber parts during the event, they’ll be converted into a discount on the final in-game Token price for the bomber.

World of Warplanes Fourth Anniversary:

Hop in and take flight for a November 10 Anniversary event with a temporary festive Hangar and a chain of missions to earn the Borovkov-Florov I-207/4 November 10-12.

Change to “Combat Reconnaissance” Training Mission Chain:

We changed the conditions of some “Combat Reconnaissance” training missions: We made missions fulfilled in neutral sectors able to be finished in any sector, while we simplified some more difficult training missions.

Other:

Added opening bomb bay doors animation for Attack Flight bombers

Changed appearance of an aircraft scheme for canard aircraft battle in interface

Increased the display time of a map ping animation issued by Ctrl+click and the quick command animation on the minimap and radar.

Added figures and letters designating grid squares to minimap frame.

Optimizations and Bugfixes:

Fixed occasional bug disabling some key mapping settings when updating the game to version 2.0 where default key mapping settings installed for all players to prevent possible incompatibility issues

Reduced RAM consumption with new tech

Fixed some problems critical game errors

New in World of Warplanes Online Client 2.0 (October 11th, 2017)

Bombers:

Take to the skies in five types of aircraft including a new class of bombers.

You asked for dedicated bombers, and we have 'em! Load up, destroy ground targets from high altitude, then seize territory.

Respawns:

Tired of getting shot down then jetting back to the Hangar? Us too!

Respawns let you amp up your aggression in a dogfight. If you're destroyed by an enemy, you can jump right back into the same battle and enact your revenge!

New Tactics :

Duel with enemies, then destroy guard fighters and base buildings to capture zones. Winning individual dogfights helps, but teamwork and communication will secure total victory!

Capture the right territory and it'll serve you by firing rockets at enemy territory, causing even more explosive mayhem!

We've also brushed up the battle interface and reworked camera modes and graphics, making sure every bit of battle is well framed.

The full changelog can be found here: http://worldofwarplanes.com/tutorials/wowp-2-0-info/

New in World of Warplanes Online Client 1.9.11 (July 6th, 2017)

Supermarine Spitfire Mk Ia:

The Spitfire is one of the most iconic planes in history. Following their use during Operation Dynamo, and in proving to be a terrific defender of the skies against Germany during the Battle of Britain, the Spitfire was a symbol of hope in a time of hopelessness.

Messerschmitt Bf 109 E-3:

The pièce de résistance of the Luftwaffe, this German Fighter was a fierce combatant, and an almost unrivaled dominator of the skies, until it met its match during the Battle of Britain in the stoic and iconic Spitfire.

Lavochkin LaGG-3-4:

Also joining the World of Warplanes roster for Update 1.9.11, we have this particularly ferocious Soviet warbird. Keep an eye out for further announcements on the LaGG-3-4 in the very near future!

Balance Changes:

Updated damage models for the following planes, damage to these aircraft and their modules will now be caused and represented more accurately

Messerschmitt Bf 109 B

Messerschmitt Bf 109 E

Messerschmitt Bf 109 F

Messerschmitt Bf 109 G

Messerschmitt Me 209 A

Focke-Wulf Fw 190 A-1

Focke-Wulf Fw 190 A-5

Focke-Wulf Fw 190 D

Focke-Wulf Ta 151

Messerschmitt Me 209 V4

Supermarine Spitfire V DB 605

Focke-Wulf Fw 190 A-8

Supermarine Spitfire I

Supermarine Spitfire V

Supermarine Spitfire IX

Supermarine Spitfire XIV

Supermarine Seafang F.32

New in World of Warplanes Online Client 1.9.9 (February 24th, 2017)

Flight of the Valkyries:

Starts February 23, 01:00 PT (04:00 ET)

Ends March 27, 01:00 PT (04:00 ET)

Strap in for a "Flight of the Valkyries" and recruit three unique female pilots, each with their own special Skills! Those Skill are for specific aircraft, though you can retrain them.

While you can recruit one pilot for free, you'll need to use Tokens to recruit the others. If you don't have the plane a for the pilot, you can recruit her with the corresponding aircraft at an additional charge without having to research the plane, and you can pick up Tokens with Gold during the first and final weeks of the special.

They're unique, can be recruited only once, and you can't recruit two identical pilots.

Quick Crew Transfer:

In Update 1.9.9, Crews can be swapped in two clicks!

Use the plane prep panel on the right of the Hangar to quickly replace a Crewmember with any other suitable Crewmember from the Barracks or another plane. Say goodbye to sending a pilot or a rear gunner to the Barracks, switching between the aircraft in the aircraft carousel, and resetting the Crew.

Moving Rear Guns:

We've finished developing and testing animated rear gunners (and their guns) on the planes already in the game. Now you can see your rear guns track a target and fire at it.

Updated damage models with more accurate damage to aircraft and modules for:

LaGG-3, LaGG-3 (34), La-5, La-7, La-9, La-11, P-39Q-15, and Hs 129B

New Aircraft:

New Premium and bonus aircraft added for testing purposes:

Henschel Hs 129 A-German tier IV attack aircraft

LaGG-3 series 4-Soviet tier IV multirole fighter

Ilyushin IL-1- Soviet tier VI multirole fighter

Lavochkin La-9RD-Soviet tier VII fighter

New in World of Warplanes Online Client 1.9.8 (February 24th, 2017)

Events:

"Wish Upon a Shooting Star"

A special event with a chain of missions to earn two great planes! Complete it all and you get the Henschel Hs 123, a German tier II attack aircraft. Finish additional tasks for a Lockheed P-80 Shooting Star, an American tier VIII fighter.

"Santa's Bag":

After the update, a special event called "Santa's Bag" begins. Get Gold, Free XP, Premium days and more!

Aircraft Balance Changes:

Development and testing of animated rear gunners and their guns continues with the animation of firing rear guns. Now you can see rear gunners tracking a target and firing at it.

Camouflage. We've created more new camouflage for a number of popular aircraft. Check the list below to see if you've got a plane you can decorate with metallic hues:

Beaufighter

Bf 109 Z Zwilling

Me 265

Me 262 HG II

I-16 (late mod.)

IL-8

BSh-2

A6M1 Zero

A6M2 Zero

J7W1 Shinden

F4U-1 Corsair

P-38F Lightning

F2H Banshee

F-94D Starfire

New in World of Warplanes Online Client 1.9.7 (November 9th, 2016)

New Premium Aircraft:

The French nation is getting a couple of new birds to add to their collection

Delanne 10C2 - Tier V Fighter

SNCASE SE 100 - Tier V Heavy Fighter

New Special Event:

November marks the 3rd anniversary of World of Warplanes hitting the heights, and we've got a great set of missions just for you. Keep your eyes peeled for more information about "Three Years Airborne", but we can tell you now that there is a grand prize and other rewards including

Special Emblems

Consumables

Equipment

Credits

New Gift Planes:

A selection of new gift planes are being added

Kocherigin Yatsenko CI-6i - Tier III Soviet Fighter

Arsenal VB 10 - Tier VII French Heavy Fighter

Bell P-39N-1 Airacobra - Tier VI US Fighter

New in World of Warplanes Online Client 1.9.6 (September 21st, 2016)

Aircraft Balance Changes:

As part of improving the visualisation of the rear gunner's firing, the burst duration for the rear guns mounted on the IL-2 (mod.), LBSh, and NC 1070 were increased.

IL-40P: The rear gun was replaced. The new rear gun deals increased damage.

New Aircraft:

A new branch of Japanese fighters has been added

Ki-10: Tier II fighter

Ki-27: Tier III fighter

Ki-43-I Hayabusa: Tier IV fighter

Ki-43-II Hayabusa: Tier V fighter

Ki-61 Hien: Tier VI fighter

Ki-84 Hayate: Tier VII fighter

Ki-94-II: Tier VIII fighter

Ki-162: Tier IX fighter

Ki-162-III: Tier X fighter

The new Japanese fighters are highly manoeuvrable aircraft designed for a turning battle at close range. Their excellent turning performance, good dynamics, and high weapon accuracy make them favourites when it comes to air duels. Compared to the Zeros branch, the new fighters have lower firepower but higher accuracy, while retaining the low durability and susceptibility to critical damage and fires that is typical of Japanese fighters. This makes them classic "glass cannons", i.e. aircraft that are capable of quickly destroying an individual target but which are not designed for multiple-aircraft engagements.

The new branch of the Japanese fighters will initially be available only for those players that complete the special missions during the event "Japanese Threat". Players will be able to research the aircraft of this branch in the normal way only after the event is over.

New bonus aircraft:

I-16 Type 29: Tier IV Soviet multirole fighter

Event: "Japanese Threat":

The update will bring the start of an event called "Japanese Threat" that will be available until 13 October.

The event will consist of daily confrontations between Axis and Allied forces who are fighting for domination of the Pacific Ocean Theatre. The Axis faction includes German and Japanese aircraft, while the Allied faction includes Soviet, American, British, Chinese, and French aircraft. Only aircraft of Tier IV and higher can participate in the event.

Once per day, for a period of several hours players will be able to bring their faction closer to victory by flying in Standard battles with the aircraft available for their chosen faction. Players will be able choose or change faction two hours before the start of a confrontation. Players who do not choose a faction by themselves will be automatically added to one of the factions depending on balancing needs at the time.

If one of the factions is at a significant numerical disadvantage, a multiplier will be applied to the battle performance of these players which will equalise their chances of winning.

Active players who contribute to their faction's future victory during a confrontation will be rewarded with loot crates, with players on the winning side receiving twice the number of crates. Loot crates will contain valuable, rare, and unique prizes, including days of Premium Account, gold, experienced pilots and more. The main prize in a loot crate will be a special mission with an aircraft from the new branch of the Japanese Army fighters (Tier II–VIII). A player who completes this mission outside the period of a confrontation will receive an aircraft without having to research and purchase it as well as the preceding models.

Special Hangar Design "Tropical Island"

For the Japanese Threat event, the Hangar "Tropical Island" was created. This Hangar will have two states—peacetime and wartime—alternating with each other depending on the phase of the event. The wartime Hangar will show specific animations such as air strikes and attempts to repel attacks.

All animations for the new Hangar come with unique sound effects, and each Hangar state will also have its own music.

Furthermore, special music tracks reflecting the current situation for a faction—whether a faction is close to victory or defeat—were recorded.

Moving Rear Guns:

Development and testing of animated rear gunners and their guns still continues. It is currently visible when a rear gunner tracks a selected target and fires at it, and an animation when firing with the rear gun was also added. As part of update 1.9.6, moving rear guns will be added to the following aircraft

IL-2 (mod.)

LBSh

NC 1070

Also, moving rear guns were implemented for the following aircraft in testing:

SNCASE SE 100

Arsenal-Delanne AD 10С2

Di-6i

Paint Schemes for WoWP Alpha and Beta Testers:

Missing paint schemes available for Closed Beta testers were added for a number of aircraft.

Bonus paint schemes were added for the following aircraft:

BSh-2

I-21

I-250

IL-2 (mod.)

IL-40P

MiG-9

Yak-19

Yak-1M

Yak-30

2PA-L

XFL-1

P-36

P-36C

XP-77

XF4F-3

XF4U-1

Bf 110 C-6

Me 209 V4

Fw 190 D

Ta 183

A set of bonus paint schemes will be added for several other aircraft in the following update.

Crew Skills:

The price of several pilot skills have been reduced

Aerodynamics Expert: from 3 to 2 skill points

Protection Expert: from 3 to 2 skill points

Fire Fighter: from 2 to 1 skill point

Cruise Flight: from 3 to 2 skill points

Evasive Target: from 4 to 3 skill points

Raptor Strike: from 4 to 3 skill points

Adrenaline Rush: from 4 to 3 skill points

Reduced price for some rear gunner skills:

Quick Reflexes: from 3 to 2 skill points

Weakest Link: from 5 to 4 skill points

All pilots and rear gunners who mastered these skills before will receive free skill points as compensation for the change in price.

Rear gunners with the skill "Weakest Link" will now take into account not the relative but the absolute value of the remaining hit points when selecting a target.

Optimisation and Bugfixes:

Matchmaker:

Changed how bots are added to teams: Now opposing teams will be completed with bots of the same aircraft models. This will make teams more balanced.

Changed the settings responsible for how bots choose which aircraft to use. Bots will now choose researchable aircraft more often and will select Premium and bonus aircraft less frequently.

Added some exclusive aircraft models (Do 17 Z-7, Fi 98, and Pegasus) to the sets of aircraft available for bots in order to increase the diversity at Tiers II and III.

Bots:

Now bots will track the flight path of their allies flying next to them and stop using forward-firing weapons if there is the possibility of hitting an allied aircraft with friendly fire.

In battles with a high number of bots on the teams, the bots will start to search for the enemy sooner after the start of the battle.

Bots will now try to fly at the optimum altitude for their aircraft and will boost less frequently outside of engagements.

Improved Near-Ground Flight System:

Modified the flight-system algorithms for ultra low altitude flying to make carrying out an assault easier. It will now be easier to keep aircraft close to the ground.

Sound:

Reduced the audibility of sound events on ground objects and explosions for aircraft at high altitude.

Interface:

Added two new battle-loading screens.

Added a new element to the design of the Hangar that is enabled when one of the aircraft celebrates its anniversary.

New in World of Warplanes Online Client 1.9.5.1 (June 14th, 2016)

Fixed a bug that caused the rockets and bombs that had been researched but not installed on any planes to be unavailable in the Buy tab of the Depot.

Fixed a bug that caused the information about penalties to crew skill efficiency to continue to display after the crew had been returned to the aircraft it had been trained for.

Fixed a bug in the SD game client version that caused switching «Render quality» graphics setting during battle to have no effect.

New in World of Warplanes Online Client 1.9.4.2 (June 2nd, 2016)

New Crew Development System:

The crew development system was completely reworked. Now pilots and rear gunners can be trained in a way that allows the new skills to complement an individual play style and emphasize the distinguishing characteristics of aircraft as much as possible.

Pilot's skills are divided into two types: 12 universal skills that are effective for the course of the battle and 6 special skills that are automatically activated in certain situations. For example, a player who has mastered the skill "Fire Fighter" can extinguish a fire by actively manoeuvring. Rear gunners can acquire 8 universal skills. Most of the crew skills available in the previous crew system are inherited with some changes by the new system.

Unlike the skills of the previous system, the effect of which increased with skill level, skills of the new system take maximum effect once they are mastered.

The new skills system introduces skill points that are earned by receiving crew experience in battle. Skill prices range from 1 to 5 points depending on the effect a skill has on different situations in battle.

Now proficiency of the crew transferred from a standard aircraft to a Premium aircraft is automatically trained to 100% without crew retraining. All crew experience earned on a Premium aircraft is used for earning skill points. Crew flying Premium aircraft earn 20% more crew experience per battle.

Once the update is released, all skills trained before will be reset. Each crew member assigned to an aircraft and in Barracks will receive skill points, the number of which depends on the experience spent on training skills.

Changed blast radius of 100 lb bomb mounted on the Hawk III, 500 lb bomb mounted on the XP-75 Eagle, 500 lb bomb mounted on the Mosquito Mk.26, 250 kg bomb mounted on the J7W1 Shinden, J7W2 Shinden-Kai, and J7W3, and 250 kg bomb mounted on the J4M Senden in accordance with the parameters of other bombs of the same level.

New Aircraft:

Added New gift aircraft

North American Mustang IA: British Tier VI fighter.

Limited Time Offer: Kostikov 302

The update brings a limited time offer for the Kostikov 302, a Premium Soviet Tier VII fighter. This warbird featuring a rare combination of a liquid fuel rocket and ramjet engines will appeal to those who prefer lightning-fast close-range attacks and high speeds.

The aircraft comes with a unique paint scheme giving a 5% bonus to top speed as well as nose art and an emblem. The Kostikov 302 bundle also includes 20 Automatic Fire Extinguishers.

New Consumables:

Two new consumables for increasing the credits or XP earned in a battle are added. Ground Verification increases credits earned in battle by 50%, and Aerial Verification increases experience earned in battle by 25%. These consumables can be purchased only with tokens at a price of 1 token each. The consumables are automatically used when a battle ends.

Optimization:

Optimized performance of the "Upgrades" tab. Hangar interface processing and 3D aircraft model loading are handled in different threads. Now all upgrades, research, purchase, and mounting operations are performed significantly faster.

Optimized performance of the "Service" tab. Operations with ammunition belts and consumables are performed significantly faster.

Improved Near-Ground Flight System:

A new auxiliary mechanism is designed to facilitate ground assault and aircraft control at ultra-low altitude.

Enhanced ground effect close to terrain surface.

Pull-up at utlra-low altitude is easier to perform now.

Improved aircraft behaviour above sloping surface.

Changed control system behaviour when manoeuvring near the ground:

When taking a sharp yaw at ultra-low altitude, an aircraft pitches up and rolls to manoeuvre in a more efficient way.

When performing dangerous manoeuvres at ultra-low altitude, an aircraft realigns with the surface.

Added visual effects to make a flight at ultra-low altitude more realistic: different particles (splashes, dust, sand, and the like depending on the surface) flying towards the camera and trails of raised particles behind an aircraft.

Modified damage caused by collision with trees. Now these collisions cause damage in percentage depending on the maximum durability of an aircraft, which makes them equally dangerous for aircraft of all tiers. For aircraft of low tiers, therefore, collisions with trees are more forgiving. The number of hit points an aircraft loses if colliding with a tree now depends on the aircraft tier. Attack aircraft receive the least damage from collisions with trees thanks to a rigid airframe.

Changed damage caused by contact of wings or chassis with the surface and static objects. Now these collisions cause damage that is not deadly for an aircraft. Any accidental contact does not destroy an aircraft. Damage is not caused all at once, but gradually now. Therefore, prolonged contact with the surface can cause serious damage to an aircraft or even destroy it. If a fuselage collides with the surface or an object, the aircraft will be destroyed anyway.

Bots:

Fixed some drawbacks of the algorithm used by bots on attack aircraft for choosing a flight route.

Aircraft Anniversary:

Added the third award for completing anniversary missions in aircraft celebrating the first and the second anniversaries since the date of purchase.

Flight Improvements:

Changed and improved mechanics of automatic search for Flight.

Changed logic of selecting a Flight member and added option to filter aircraft by tier and option to manually select a Flight member from the list of players who want to play in a Flight.

Simplified option for manually assembling a Flight: the readiness status for both players in a Flight and selected aircraft is displayed.

Removed ability to assemble a one player Flight.

New camouflage schemes:

Addition of new “realistic” camouflage patterns, which reflect a long service at the front (scratches, reparation traces, etc). List of aircraft:

Ilyushin Il-2 (t)

Ilyushin Il-10

Ilyushin Il-20

Messerschmitt Bf 110B

Messerschmitt Bf 109B

Messerschmitt Bf 109E

Messerschmitt Me 410

Supermarine Seafang

Mitsubishi A6M5 Zero

Bugs fixing:

Fixed a bug that prevented the 15 seconds immunity from working in the consumables “Improved Fire Extinguisher” and “First Aid Kit”

New in World of Warplanes Online Client 1.9.4.2 (April 19th, 2016)

This micro-patch improves the hangar loading times, and was a result of "Long term work on the hangar optimization, as you Requested".

New in World of Warplanes Online Client 1.9.4.1 (April 14th, 2016)

Battle waiting screen:

Battle waiting screen was reworked. Now players will be able to see the average waiting time for the plane they’ve chosen. If for some reason, the average waiting time period will be exceeded, the client will recommend the tier for the same plane class where the waiting period will be shorter.

Matchmaker:

Max number of players was reduced to 11 players per team (MIN number of bots - 4 per team).

Optimization:

Hangar loading speed was optimized. First of all, the performance improvement will be for players with lots of planes in hangar, especially for the first launch of the game after update.

Improvements and Bugfixes:

Bugfix for the problem when bots could ignore targets or game events at the distance more than 4500 meters. Improved search logic for the targets outside the bot’s field of view.

Improved behavior of bots on Heavy Fighters for dive attacks of low-flying targets.

Bug fix for the problem of broken vertical control inversion for free camera mode.

Bugfix for the “Superior Wing”, “Distinguished Wing” and “Elite Wing” achievements crediting – the condition “All Flight members must survive until this condition is met” was ignored.

Reward for completing the daily mission “varied menu” was increased.

New in World of Warplanes Online Client 1.9.4 (March 17th, 2016)

Changes and Bugfixes:

Daily Missions:

Bugfix for incorrect superiority points being counted when the central part of complex ground target is destroyed with a bomb or rocket.

New icon showing daily mission progress for each difficulty level added to the Hangar.

Tooltip showing daily mission description and award redesigned.

Award for completing daily missions with aircraft of all tiers changed -- it now depends on the mission difficulty and ranges from 1 to 3 Tokens.

Maps:

Aircraft tier range for the "National Park" map changed to be available for tier V–X aircraft.

More options to earn and spend Tokens added. Tokens can be earned not only for fulfilling all conditions of the daily missions, and also for receiving achievements from Service Award and Epic Achievement categories. An award for receiving each of these achievements is added to your account once per day.

Option to buy a 30-day long Premium Account for 150 Tokens added.

One token will be added to an account as an award for receiving each of the following medals for the first time during the day

Epic Achievements:

Gorovets Medal

Rudorffer Medal

Clostermann Medal

Zvonarev Medal

Gabreski Medal

Akamatsu Medal

McGuire Medal

Efimov Medal

Service Awards:

Ace

Destroyer

Thunder

Price for purchasing a slot in Hangar changed to 18 Tokens.

Option to sell the 2014–2015 holiday season consumables (Sparklers, Smoke Flare, and Fireworks).

Bots:

Reaction of bots to chat shortcuts added. Players can affect the behavior of bots: a player can ask for support when attacking a target (command "Coordinated Attack on !"), prevent a bot from attacking a target (command "Engaging !"), or ask for cover and support (commands "Cover Me!" and "Clear My Tail!").

A bot that receives a command sends a confirmation to the player. The confirmation is also displayed as an icon next to the marker in the battle interface. If a bot cannot carry out the command, it sends a refuse message to the player in the chat.

Bots that fly attack aircraft do not perform evasive maneuvers any more when firing at a ground target.

Bots that fly attack aircraft will maintain their altitude to avoid collisions with trees when attacking ground targets.

Bots with the "Warrior" and "Veteran" skill levels will avoid head-on attacks with a superior enemy.

Bots with the Warrior and "Veteran" skill levels will engage in maneuvering combats more often.

If no enemies are spotted on the map, bots will descend and fly to the map sector where an allied ground target has been attacked.

Ability of bots to do a barrel roll in any direction improved.

New bot messages for the chat added.

New bot names for Chinese aircraft added.

New Aircraft:

New gift and special event aircraft:

Caudron-Renault C.714: France, tier IV fighter

Polikarpov I-180-3: USSR, tier V fighter

Graphics and Sound:

Firing sounds of rear guns improved. Rear guns of different calibers now produce different firing sounds.

Graphic effects for shots hitting the ground and explosions in the water optimized.

In the sound settings, an option to select the preset profiles for different audio devices added.

Interface:

Automatic sorting of weapon groups in battle added. Now weapon groups (including the assigned keys) can be sorted in the battle interface by caliber and rate of fire.

New in World of Warplanes Online Client 1.9.3 (January 13th, 2016)

New Planes:

Multirole Fighters, USA:

P-26 Peashooter — Tier II;

P-35 — Tier III;

P-43 Lancer — Tier IV;

P-44 Rocket — Tier V;

P-47B Thunderbolt — Tier VI;

P-47N Thunderbolt — Tier VII;

XP-72 — Tier VIII;

F-84B Thunderjet — Tier IX;

F-84F Thunderstreak — Tier X.

New Plane available for the purchase in the Game Shop:

Lockheed XP-58 Chain Lightning — USA, Heavy Fighter Tier VIII.

Physics and Balance:

Fixes to system balance:

The impact of critical damage to wings on roll manoeuvrability was reduced.

New planes F-84B and F-84F can now mount and shoot 2 types of rockets (Tiny Tim and HVAR Mk. 25). The second rockets type is utilized by the bombs slot and can be launched with bomb drop key (default - Space).

Increased damage and damage radius for Tiny Tim rockets. These rockets can be mounted on XF5U, F-84B and F-84F.

Fix for the problem of plane class icon appearing over the plane tier in the tooltip

New in World of Warplanes Online Client 1.9.2 (December 17th, 2015)

New Planes: Meet the Thunderbolts:

All of the planes represented in this new branch of American Multirole Fighters were produced by the Republic Aviation Corporation. These aircraft embody a timeless spirit of power and reliability. Their standout features: excellent durability and the ability to deliver devastating attacks on ground targets. As you progress through the Thunderbolt line, later aircraft can even mount and fire two different types of rockets at once!

The Thunderbolts aren't one-trick ponies, either; they're dangerous in aerial combat due to powerful engine boosts, good speed stats and a massive loadout of machine guns!

New American Multirole Fighters:

P-26 Peashooter (tier II)

P-35 (tier III)

P-43 Lancer (tier IV)

P-44 Rocket: (tier V)

P-47B Thunderbolt (tier VI)

P-47N Thunderbolt (tier VII)

XP-72 (tier VIII)

F-84B Thunderjet (tier IX)

F-84F Thunderstreak (tier X)

New American Heavy Fighter in the Premium Shop:

Lockheed XP-58 Chain Lightning (tier VIII)

Physics:

The impact of a wing's critical damage on roll maneuverability was reduced

Fixed mechanics of damage and critical damage processing dealt by aircraft collision. Damage has been reverted to what it was in Update 1.8

New planes F-84B and F-84F may mount and fire two types of rockets, the Tiny Tim and HVAR Mk. 25! The second rocket type is mounted in the bomb slot and can be launched with the bomb drop key (default - Space)

The damage and damage radius for Tiny Tim rockets have been increased. These rockets can be mounted on XF5U, F-84B and F-84F

New in World of Warplanes Online Client 1.9.1 (November 4th, 2015)

Daily Battle Missions:

This update marks the return of daily battle missions, which have been significantly improved:

Now each battle mission can be completed with planes of lower (I-IV), middle (V-VII) and higher (VIII-X) tiers.

Players are now able to receive a reward for the completion of each battle mission, corresponding to its difficulty.

Rewards include:

Unique consumables (which cannot be purchased in the game store or obtained in any other way),

Credits

Additional XP

The list of daily battle missions was extended - now it has more than one hundred missions.

Three random missions will be offered each day (with three difficulty levels each).

The system for giving out daily missions considers the aircraft that the player has in their Hangar.

Once every four hours, the player can replace one battle mission with a new one, which also will be given out randomly.

After 24 hours, completed missions will be replaced with new ones and uncompleted missions will be carried over to the next 24-hour period (day).

If a player has no required planes for the remaining difficulty levels, battle missions that have been completed at 1 or 2 difficulty levels will also be replaced with new missions

Bots:

Changed the behavior of attack planes.

Reduced the chance of air target attacks before the destruction of all enemy ground targets. Improved the logic of bomb usage.

Reduced bot skill level for "Easy" skill mode.

Reduced the possibility of colliding with the surface and obstacles for map areas with difficult terrain.

Reduced the number of bots which can be added to the standard battle by the matchmaker. Matchmaker was changed to fill the battles with more real players.

New chat phrases were added. Frequency of chat use was reduced.

Economics:

Profitability of certain planes was increased according to the statistics results.

The price of the "Improved Fire Extinguisher" from the Depot was reduced from 5,000 to 2,500 Credits.

Other:

The system of increased responsiveness for controls is now enabled by default for all new players.

"Enable the system for control system processing in the game client" option in the game settings menu was moved from "Game" to "Controls".

The option to disable the switching of the reticle to the "Good time for shooting" mode (the moment when the lead compensation point and reticle match) was added. Reticle appearance was reduced to avoid obscuring the target.

"Self-Sealing Fuel Tank" - error fixed in the equipment name.

Fixed the bug with the mechanics of the "Improved Radiator" consumable. Now it works as intended -increases the speed of boost recovery by 30% when the thrust is MIN.

Prohibiting simultaneous mounting of consumables related to the same group:

The mounting of several items is prohibited for consumables with similar effects (for example several fire extinguishers or re-starters). Appropriate types of consumables installed on the aircraft of players will be unmounted and moved to the Depot - they can be mounted again if necessary.

Maps:

New Maps:

New map added - "Dam", available for battles of tiers V - IX.

Map changes:

El Halluf map was changed

The landscape will be changed to become more mountainous.

Changes have been made to the ground target arrangement.

Map will still be available for battles between tiers I - IV.

Graphic and Interface:

Atmospheric light dispersion:

The mechanics of sky rendering was changed completely. Now it uses the mechanics simulating the real atmospheric light dispersion in the air. It has greatly expanded the visible space and improved the realism of the atmosphere.

Interface:

Filters for the hangar planes carousel: can now filter by planes with the bonus for victory in battle, premium aircraft and planes with elite status.

Improved interface of the "Events" tab — new function for sorting the planes table. Players can now hide discounts for the planes that are already in the hangar.

Chat, contact list and system messages buttons replaced with icons.

Number of players from the contact list (and online) now displayed in the chat.

Quick commands now available during the pre-battle countdown.

Reworked filters for the "Depot" tab.

Refined tooltips for modules and planes — now players can see how much XP points or credits are needed for the research or purchase.

Confirmation window added for demobilisation of crewmembers who have battle experience.

Prohibiting simultaneous mounting of consumables related to the same group:

The mounting of several items is prohibited for consumables with similar effects (for example several fire extinguishers or re-starters). Appropriate types of consumables installed on the aircraft of players will be unmounted and moved to the Depot - they can be mounted again if necessary.

Maps:

New Maps:

New map added - "Dam", available for battles of tiers V - IX.

Map changes:

El Halluf map was changed

The landscape will be changed to become more mountainous.

Changes have been made to the ground target arrangement.

Map will still be available for battles between tiers I - IV.

Graphic and Interface:

Atmospheric light dispersion:

The mechanics of sky rendering was changed completely. Now it uses the mechanics simulating the real atmospheric light dispersion in the air. It has greatly expanded the visible space and improved the realism of the atmosphere.

Interface:

Filters for the hangar planes carousel: can now filter by planes with the bonus for victory in battle, premium aircraft and planes with elite status.

Improved interface of the "Events" tab — new function for sorting the planes table. Players can now hide discounts for the planes that are already in the hangar.

Chat, contact list and system messages buttons replaced with icons.

Number of players from the contact list (and online) now displayed in the chat.

Quick commands now available during the pre-battle countdown.

Reworked filters for the "Depot" tab.

Refined tooltips for modules and planes — now players can see how much XP points or credits are needed for the research or purchase.

Confirmation window added for demobilisation of crewmembers who have battle experience.

Reworked system message about invitation to the Flight — now it can be accepted in the system message.

The number of items in the equipment list (tab "Service") increased up to 10.

The possibility to join the battle in all Hangar tabs when the plane is ready for battle - for screen resolution with a height of 960 pixels.

New in World of Warplanes Online Client 1.8.0 (May 14th, 2015)

War Cache:

A twist on our usual events, discounts, and missions, the War Cache presents you with bite-sized tasks that give big rewards! Play the missions, earn special tokens, and get prizes like Credits, Consumables, Premium planes, and more!

Plane Birthdays:

Gain additional rewards for your most decorated and experienced aircraft by celebrating their birthday in-game! Depending on their age, your planes will be able to grant you tons of new bonuses -- if you come back and play your honorees on their big day!

New Premium Planes:

The main prize of War Cache (see above) will be the ability to acquire any of the new tier VIII Premium aircraft of 1.8, either at a discount or completely free! All three warbirds possess unique flight characteristics, lending themselves to different kinds of play styles that suit both beginners and pros.

New Consumables, New Equipment:

Another helpful thing we're introducing are new equipment pieces and Consumables. Expect to see three new types of Consumables (one for each plane class) in both regular and Premium versions, as well as multiple new equipment items that will allow you to further personalize your aircraft. Grab all of these new goodies early (and for free!) during our War Cache event or save some Credits to acquire them the old-fashioned way when they become available at a later point.

Last But Not Least:

Update 1.8 is also packed with a ton of other new features that will all do their part to improving your game. Expect to see a new client-side control prediction, two-player Flights, a new social network login ability, balancing adjustments and a range of new achievements for flights -- coming all in this update!

Update Notes:

New Aircraft:

Bonus Aircraft:

Curtiss XF15C - U.S.A. tier VIII fighter

Premium:

Lavochkin La-11 - USSR tier VIII fighter

Messerschmitt Me 109TL 109 TL - Germany tier VIII multirole fighter

Mitsubishi J8M Shusui - Japan tier VIII fighter

Flights:

The maximum number of Flight members is reduced to two players in order to decrease the impact of Flights on team balance and battle results. Explanation at the Developer Blog

System Balance:

Weapons have an improved ability to deal critical damage. Now the damaging of wings and tails will happen more often

Me P.1092 and Me P.1101 - the aircraft weapons are re-adjusted to efficiently fire in short bursts by reducing time before overheating and by significantly increasing weapons cooldown speed. The aircraft now also features reduced hit points and maneuverability, as well as reduced impact of the top weapon on the aircraft performance

Exteriors:

10 new bonus emblems were added for Public Test participants who receive specific achievements. Corresponding emblems will be granted to players who were awarded "Public Test Participant" achievement during 1.7 Public Test

Equipment & Consumables:

A wide range of new Equipment types and Consumables were added. They have a more pronounced effect on aircraft behavior. These will not be available for purchase in Depot. In order to obtain them, participate in War Cache, which comprises a set of special missions. By completing them, players can earn Tokens. Tokens can be used to get special prizes, including novelty Equipment unavailable for purchase in the Depot, as well as unique paint schemes and emblems, and discounts on Premium aircraft. Tokens can also be used to purchase new Premium aircraft of tier VIII.

Tokens:

During the event it will be possible to get 2 coupons Tokens once per 24h for logging into the game client;

It will be possible to earn coupons Tokens as a reward for completing the event battle missions;

The system is designed to reduce the impact of network delays on game physics and control. If client-side calculations are found inconsistent with server data, the game client gradually adjusts aircraft position according to server calculations. The new feature can be enabled by clicking the checkbox "Increased Control Responsiveness" in the Game tab of the Settings screen

Training Room:

The work principle of the Auto-Fill Bots button was changed. Now pressing the button will not remove bots which were previously added

New Group Achievements:

Valuable Contribution- Awarded to all members of a Flight that destroyed at least 6 enemy aircraft. All Flight members must survive until this condition is met. Available in Standard battles only

Outstanding Contribution- Awarded to all members of a Flight that destroyed at least 9 enemy aircraft. All Flight members must survive until this condition is met. Available in Standard battles only

Superior Wing-Awarded to all members of a Flight that destroyed at least 3 enemy aircraft and received at least 40 points for enemy ground targets destroyed. All Flight members must survive until this condition is met. Available in Standard battles only

Distinguished Wing-Awarded to all members of a Flight that destroyed at least 4 enemy aircraft and received at least 60 points for enemy ground targets destroyed. All Flight members must survive until this condition is met. Available in Standard battles only

Group achievement Wrecking Crew renamed to Elite Wing

Markers:

Default player's nicknames in alt-mode display were brought back to the Markers settings

Improved game registration and login:

We've added the possibility to bind a social network profile to your regular account and log in through social networks: Facebook, Google+, etc

Sound:

A sound effect indicating hits on enemy aircraft was added

Other:

New game login screen added

Bugfix for when there was no blinking indication about battle start on the Windows taskbarwhen client was minimized

Bugfix for the sound level settings in the game client

The module order in the Hangar tab "Upgrades" was brought to a common design: engine, airframe, forward-firing weapon (cowling or wing-mounted weapon), rear gun, and outboard weapon

New in World of Warplanes Online Client 1.7.0 (February 20th, 2015)

New Planes:

German Ground Attack Planes:

In contrast to the "flying tanks" of the USSR, these planes offer a variety of game styles. At lower tiers you will get classic ground attack planes; middle tiers focus on using the primary weapons, high tiers become speedy and "die hard" general-purpose planes, somewhat reminiscent of heavy fighters.

Focke-Wulf Fw.189C Uhu -- tier IV

Junkers Ju.87G Stuka -- tier V

Henshel Hs.129B -- tier V

Junkers Ju. 88P -- tier VI

Messerschmitt Me. 265 -- tier VII

Messerschmitt Me. 329 -- tier VIII

Messerschmitt Me. P. 1099B-2 -- tier IX

Messerschmitt Me. P. 1102B -- tier X

Gift planes (not obtainable for general public testers at this time):

Arado Ar. 67 -- Germany, tier II fighter

Fieseler Fi. 98 -- Germany, tier II ground attack plane

Nakajima Ki-8 -- Japan, tier II fighter

Messerschmitt Me. 109TL -- Germany, tier VIII multirole fighter

Curtiss XF15C -- USA, tier VIII fighter

Mitsubishi J8M Shusui -- Japan, tier VIII fighter

Shenyang JL-1A-37 -- China, tier VIII fighter

Lavochkin La-11 -- USSR, tier VIII fighter

Seversky 2PA -- USA, tier IV fighter

Maps:

2 new game locations were added. They will be available for battles of medium and high plane tiers:

"Province" - available for tiers V - X -- Spring map, based on the theme of military confrontation in Italy. This map is composed of an extensive system of canyons and plateaus. You will also find several towns, connected with bridges

"The Observatory" - available for tiers V - X -- Winter map, based on the European theatre of war. This map is composed of mountain ranges and a wide canyon in the center of the map

Optimized map loading mechanism when entering the battle to reduce the load time

Gameplay:

Flight Auto-Search

Button added to the Flight creation window. After pressing the button, a player can join a Flight with other players in a plane of the same or near tier and go for a random Flight. Only one player can be added automatically. The player who activated the Flight auto-search earliest becomes the Flight leader. After one auto-search Flightmate is added, the Flight commander can add one more player from his contact list (and bring the total number of players in Flight to 3).

Shooting:

Increased accuracy of the primary weapon when shooting at ground targets

Matchmaker

Balance algorithm has been improved to reduce the frequency of some issues:

Battles with overwhelming amount of similar-class planes should become rarer

Amount of planes who have different tier and class in a battle should become closer to the queue composition (e.g. in case the queue has 10% ground assault planes, then there should be approximately 10% of ground attack planes in the battle)

Daily Missions:

Every day, players will be offered three missions to accomplish, for which they will get rewards (Credits/experience).

Daily missions are divided into three difficulty levels. The second and third difficulty levels will be available only to those who have researched planes of tiers V and VIII respectively. Players will be able to accomplish such missions on aircraft of any tier though

Unfinished daily missions will be available the next day as well, in case if they weren't accomplished, until player will accomplish them

Each rank is awarded for completing a minimum set of combat missions on the Public Test of any further update of World of Warplanes, starting with 1.7.0. Upon receipt of each subsequent ran,k the award in the profile will be replaced with a new one.

Plane & Tech Tree Changes:

USSR:

Il-40 -- bugfix of the problem with nominal speed of AM-5F engine (mounted) which was higher than nominal speed of RD-9B engine (mounted)

Nakajima Ki-8 -- according to the testing results (in version 1.6.4), efficiency of rear gunner was reduced, reduced HP

Sound:

Reworked firing sounds for primary weapons

Reworked sounds for plane hits

Fixed engine sounds

Interface:

Markers:

Extended list of options in settings menu for fine tuning of planes and ground targets markers in 'Settings' -- 'Battle'.

New possibilities of fine-tuning the external view and marker behavior for each plane class

Marker settings for planes and ground targets were separated

Available parameters of settings for new marker system -- the distance of display for particular marker elements, transparency, indication type. There's now a possibility to make particular changes in settings for anti-aircraft artillery and armored target parts (separately) for markers of ground targets

New interactive window of marker appearance preview after configuring depending on the distance to them

Training Rooms:

We've implemented the possibility of plane changes for the player who has created a training room -- no need to re-create the room. All other players of this training room can take other plane without leaving the training room

The possibility to change the plane configuration without leaving the training room was implemented

The possibility to change maps and training room descriptions without leaving or re-creation of the room was implemented

The possibility to hide the list of players in queue and teams from everybody, except for the room creator

Extended list of battle length time selection

The possibility to remove all bots from the training room with one button was implemented

Other:

New version of artificial horizon display with a fixed pitch scale and roll display using moving aircraft's silhouette (to bind the camera to the horizon) or semicircular scale of roll angle (to bind the camera to the aircraft)

The number of weapon slots displayed in the battle interface was increased form 4 to 5 for correct display of the status for all weapon groups on some planes (e.g. Fw.190A-5)

The settings item 'sound quality' was removed from "Settings" - "Sound" menu due to the migration to the new sound engine WWISE in Patch 1.6.0. Now the system always uses the max quality of sound because new engine consumes few resources and has no impact on performance

Battle results messages, shown in the menu of system messages, now have a group of messages about skills study and proficiency progress

The display of achievements earned by other players in the "Battle against bots" when checking the profile in the game client was added

Controls:

Plane's behavior will become more realistic for the period between really low altitude and when the altitude is enough to switch off the limit - when the 'Limit bank angles at low altitudes' option is enabled

Fixed issue with sharp cursor movements in case the camera is bound to the plane at sufficient network lagging

Other Changes:

Legal information:

New button was added to the login screen that opens a window with legal info: the list of inventions' authors (licensors), patents, technology, etc., used in the game client

The file Licenses.txt, duplicating legal information can be found in the game folder

New in World of Warplanes Online Client 1.6.4 (December 23rd, 2014)

Bug Fixes:

Bugfix for the problem making it impossible to display the clan emblem for players who use the Cyrillic client option in Windows.

Bugfix for a problem causing short term "freeze" of the client during the battle.

Bugfix for the problem making it impossible to choose a plane in the carousel.

Fixed low textures quality for skies and and snowman on "Lapland" map.

New in World of Warplanes Online Client 1.6.3 (December 18th, 2014)

Bug Fixes:

Fixed a bug that would lead to noticeable performance drops in certain in-game situations.

Fixed a critical bug that would cause the client to shut down when locking the computer.

Multiple bug fixes related to sound effects:

Fixed the bug that made players hear the sound of their plane burning when, in fact, it was the enemy or other allies’ planes that were on fire.

Fixed the bug that did not trigger the sound of the primary weapon shooting when a player hit another plane with it.

Fixed the bug of an extremely loud explosion sound appearing when an ally shot down an enemy plane.

Optimization:

Added another level of water textures when playing on "Very Low" graphical settings. This will improve performance on sea maps when using the "Very Low" graphical settings.

Matchmaker:

We’ve introduced a number of fixes to the general algorithm of the matchmaker. This will lead to:

Significant reduction of average queueing time when waiting for a battle.

More players being matched up per battle.

We’ve also fixed a number of issues with the matchmaker for new players:

Fixed a bug which sometimes caused matching really experienced players with newcomers in the same battles.

Overall Balance Adjustments:

Improved effectiveness of primary weapons against ground targets for Multirole and Heavy Fighters.

We’re introducing a new plane, the Lockheed F-94D Starfire, at Tier IX in the American Multirole Fighter tree. It will be researchable after the F2G Super Corsair. The Fighter Vought F6U Pirate will remain on the same tier and will be placed parallel to the new F-94D Starfire.

New Premium Shop Planes:

The Blohm und Voss Ha 137 V-1, German Tier III Attack Aircraft will become available in the Premium Shop

New Premium and Gift Planes Available for Developers and Supertesters for Testing Purposes

Arado Ar. 67 — Germany, Tier II Fighter.

Fieseler Fi. 98 — Germany, Tier III Attack Aircraft.

Nakajima Ki-8 — Japan, Tier II Fighter.

Common Clans:

Clan emblem and player rank will now be shown in the player profile.

Fixed rank display in the clan chat channel.

Fixed the display of clan emblems on planes.

Other:

Achievements won in the “Battle against Bots” mode now properly show up on the World of Warplanes portal.

We’re also performing an automated cleaning of the logs folder in order to free up disk space that is currently occupied by outdated log-files.

New in World of Warplanes Online Client 1.6 (October 23rd, 2014)

New Planes:

New branch of USSR MiG fighters available for research after Polikarpov I-17:

Mikoyan-Gurevich MiG-3:Tier V Fighter

Mikoyan-Gurevich I-210:Tier VI Fighter

Mikoyan-Gurevich I-220:Tier VII Fighter

Mikoyan-Gurevich I-250: Tier VIII Fighter

Mikoyan-Gurevich MiG-9: Tier IX Fighter

Mikoyan-Gurevich MiG-15bis: Tier X Fighter

Premium planes available for purchase in the Premium Shop:

Yakovlev Yak-3RD: Tier VII Soviet Premium Fighter

Focke-Wulf Fw.190A-8/R2: Tier VII German Premium Multirole Fighter

Fisher XP-75 Eagle:Tier VII U.S. Premium Heavy Fighter

Gloster Meteor F. I:Tier VII British Premium Fighter

Mitsubishi J4M Senden: Tier VII Japanese Premium Multirole Fighter

Gift planes (not obtainable for general public testers at this time -- stay tuned for more information):

Blohm und Voss Ha.137V-1: German Tier III Premium Attack Aircraft

CAC CA-12 Boomerang: British Tier V Premium Fighter

CAC CA-1 Wirraway: British Tier III Gift Attack Aircraft

Maps:

Extended the battlefield on El Halluf

High-altitude anti-aircraft guns were added to all maps

Some small ground targets were replaced with larger ones to make shooting at them easier

Gameplay:

The speed at which a team gains superiority towards the end of the battle (when it already has accumulated a lot of points) was reduced by 10%.

Reduced HP for armored parts of ground targets

General amount of ground targets HP was increased for Tier VIII-X battles

Matchmaker:

Fix for the problem when battles were created with an excessive number of Heavy Fighters or Attack Aircraft in each team

Fix for the problem where there would be no aircraft of only one tier lower to the top tier in the game

Improved algorithm of Flight balancing

Probability of entering the battle as a top or medium tier plane was aligned

New players will be getting into the battles with other beginners for a longer period of time before being matched up with more experienced players

Achievements:

The following achievements were moved from "Honorary Ranks" to the separate group "Serial/Collective Achievements:"

First Blood

Steady Results

Scythe of Death

Aerial Raider

Sky Scourge

Ground Pounder

Furious

Die Hard

Persistent

Implemented the possibility of getting an achievement even if its conditions were fulfilled only after the user's plane was destroyed

Achievement "Expert Hunter" was credited to accounts with 3 or more battles in "Standard battle" mode that didn't have this achievement unlocked previously

Plane & Tech Tree Changes:

We've introduced a new class of Multirole Fighters that can successfully attack both air and ground targets. Their flexible profile allows them to adapt a broad range of roles on the battlefield. Planes of this fighter class have relatively high durability values and carry strong armament. At the same time, in general, their maneuverability values are below those of regular fighters due to the heavier structure and the load that Multirole Fighters carry. The mountable bombs, rockets or high-caliber guns allow pilots of these planes to take part in the ground game, while the decent flight characteristics are competitive enough to make Multirole Fighters viable dogfighters, albeit not the best ones. Typical examples of multirole fighters are planes of the F4U Corsair and Focke-Wulf Fw.190 series, which have been employed against both air and ground targets.

In order to accentuate the nature of Multirole Fighters, we've added new, high-penetration weapons to their modules. At the same time, we've reduced these weapons' influence on the plane's flight characteristics to keep the aircraft competitive. Naturally, that means that we also removed the same bombs, rockets and other high-penetration guns from regular fighters who were previously able to carry them.

The following planes have been changed from "Fighter" to "Multirole Fighter:"

Machine guns are supposed to be a good weapon for destroying the enemy at short distances with continuous fire. Thus we increased their fire duration (before overheating) and insignificantly increased damage at medium distances

Guns of the 20-23mm caliber are intended to engage the enemy at medium and long distances. We have therefore increased their damage and destruction efficiency

The main advantage of large-caliber guns of 30mm and 37-57mm is the fact that each shell deals a lot of damage. This type of weapon is effective against both aircraft and ground targets. To reflect this, we have increased the damage and destruction efficiency for large-caliber weapons at medium and long range

We have also increased the efficiency of the primary, forward-oriented weapons against ground targets, including those of a smaller size

Economy:

Due to the introduction of the Multirole fighters and the corresponding division of the current Premium fighters into two classes, it was decided to change the rules of moving crew members to other planes. We removed penalties for their main specializations for re-training a crewmember from any plane to a Premium plane of any class (but within its nation).

Following an analysis of statistical data gathered from Update 1.5.1, we have decided to adjust the reward coefficients for all planes:

Experience income:

Average experience earning increased for III-X tier planes.

Earnings of fighter planes were brought up to the average earning of other classes at the same tier

Earnings of ground attack planes were brought up to the average earning of other classes at the same tier

Increased research cost of Me 209 A from 101790 to 105000 XP

Increased research cost of Beaufighter from 9630 to 12000 XP

Graphics & Interface:

New ability to adjust the appearance and behavior of the lead point under Settings → Battle

The loading screen for "Battle vs. Bots" now looks the same as the one for "Standard Battle"

Changed the look of the appearing pop-ups with the achievements descriptions

When checking the battle standings in-game (default "Tab"), the aircraft of both teams will now be sorted by those that are still alive and those that have been shot down

Added the possibility to choose between the look of the Premium Hangar. You can now choose between the summer field one and the enclosed indoor Hangar

We've changed and optimized the look of the system messages which appear upon entering the game or finishing a battle

Now you can find a tooltip explaining your efficiency against armored targets not only on the plane itself, but also on each individual armament module

Controls:

Video tips added next to several control setting menu items

Mouse:

Some key assignments were changed for the default "Mouse" settings

Added the possibility to fine-tune the mixing of the roll and pitch commands, which can be input with the keyboard and the mouse at the same time

We fixed the display of control elements upon using the "Back camera view" (Default "Q"). The controls are now rightfully inversed when looking behind your plane in this view

Increased responsiveness of the "Automatically roll in turns" function for horizontal turns

Reduced longitudinal trembling of the reticule in turns

Improved the "Target tracking adjustment" function

Improved parallax consideration when aiming

Improved control when orienting the camera to the backward hemisphere of the plane

Fix for the problem of turn interruption on the "Hybrid" controls setting

Gamepad:

When rolling, the input from the triggers gets treated collectively, nullifying any movement if both triggers are pressed to the same extent at the same time. However, if you map any other command to the same triggers, both commands will be executed even if pressed at the same time and will not nullify each other.

Other Changes:

Implemented multi-threaded processing for multiple operations related to the battle and Hangar interface. This greatly improved the performance on PCs with processors of low and medium performance

Implemented the transition to a more functional and stable sound engine

The button "Fill up with bots" was added to the training room, which will lead to all free slots in both teams being filled up with bots. This will also replace all bots that may have previously been selected for either team

New sound effects were added when using Hangar and menu elements

New in World of Warplanes Online Client 1.5 (August 21st, 2014)

Queue to battle window:

The number of players who are waiting for the 'Battle against Bots' and 'Standard Battle' are displayed separately.

'Superiority' mode:

The number of superiority points earned for destroying the armored element of a complex ground unit was increased from 4 to 6.

The filling speed of the superiority scale was decreased by 10%.

'Battle against bots' - battle type:

Minimum number of players needed for creating a 'Battle against Bots' was reduced from 3 to 1.

The number of destroyed enemy planes needed to get access to the "Standard battle" reduced from 40 to 15.

Update Overview:

Without question the biggest feature of this update is the new ‘Battle against Bots’ game mode. In it, you’ll be playing with human players cooperatively against a team of computer-controlled opponents. This new game mode will not only be very interesting for beginners, but also allow for a more carefree plane-testing environment, as well as a more laid-back game experience in general for all pilots.

Another key point of this update is the introduction of complex ground targets. You will now be able to shoot off individual parts of previously single-pieced ground targets, which will make the ground game more varied and interesting.

We’re adding a total of 50 new achievements to the game across all game modes, ranging from easily-reachable ones for beginners to more challenging ones for experienced players.

New features for beginners:

‘Battle against Bots’ battle mode":

You can switch to this new game mode by clicking on the dedicated sub-menu next to the “Battle!” button in the hangar. In this new mode, 3-5 human players get teamed up together while the rest of the roster – both on the human players’ side and their opponents’ side – is filled up by computer-controlled bots. The rules and team sizes are the same as in Standard Battle mode — 15 vs 15 battle for either wipeout or superiority. However, there are some rules that set this new mode apart from regular Standard- or Training Battle mode:

Both ammunition belts and consumables are replenished after each battle automatically at no charge.

You will not receive the usual rewards (XP or credits) for battles in the PvE-mode. Instead, you’ll be able to complete mode-specific missions (like quests) for destroying aircraft or ground targets, which will grant their own type of reward. The degree of difficulty for these PvE-Quest chains will increase progressively.

This battle mode has its own battle missions and achievements.

The battle results of this game mode are not being taken into account or displayed in your in-game profile (displayed in the ‘Service Record’ tab). However, the completion of mode-specific achievements will figure in said statistic.

Simplified gameplay for beginners:

Some hangar functions will from now on be blocked by default for new accounts:

The PvE-mode will be chosen automatically – other game modes will initially not be available.

New players will not be able to spend gold, credits or XP.

In the beginning, all new players will only have one Tier I plane available to them. To unlock other planes, players will need to complete special in-game battle missions.

In order to unlock all regular hangar functions, each new player will have to complete a special battle mission, which consists of destroying 10 ground targets or enemy planes in one or several battles. Players will also be able to skip this mission to directly unlock all hangar functions, however, in this case, they will not receive the dedicated mission reward.

Reworked superiority system:

We have reworked one of the key components of Standard Battles – the hunt for enemy ground targets – in significant fashion. Now, all ground targets will consist of multiple parts (as opposed to being made out of one piece gameplay-wise even when showing multiple elements previously). This will make the ground game more logical and interesting. At the same time, the superiority-mechanic will be adjusted, to reflect the impact of attack aircraft and fighters on their teams’ success accordingly.

New ground target-destruction mechanic:

We have completely reworked the ground-target destruction mechanic and the superiority-algorithm in Standard Battle mode:

All ground targets now consist of multiple parts and have been entirely retouched.

Now, some of these parts of ground targets can have multiple characteristics such as armoured, not armoured or armed with an AA-gun.

Armoured objects can only be destroyed with powerful weaponry such as large calibre cannons, bombs or rockets. Inversely, weaker weapons such as smaller-calibre MGs will only be able to destroy unarmoured targets or AA-guns.

Depending on how difficult they will be to destroy, different parts of ground targets will award players with more or less superiority points.

Superiority mechanic:

Filling the superiority meter:

As soon as a team earns at least one superiority point, its corresponding superiority meter starts to fill up.

The rate at which the superiority meter fills up is now directly proportional to the number of superiority points scored by its team. Every superiority point a team earns increases the speed at which the superiority meter fills up.

This means that the superiority meter of both teams will be constantly filling up, varying in speed depending on the number of superiority points of its team. A battle can either be won by destroying all enemy planes, or by having your own superiority meter fill up completely first.

Setting the superiority meter back:

The superiority meter can only be set back by way of destroying enemy ground targets or planes.

The percentage by which a superiority meter is set back depends on the superiority value of the destroyed ground target or plane.

Matchmaker improvements:

Fix for the problem of frequent creation of battles with no mid-tier planes (when most planes of a team have a two tier-spread).

We are introducing a more flexible balancing mechanic which will better take into account the presence and composition of flights, plane classes and participating planes’ tiers.

Reduced chance of being the lowest-tier plane in a battle for multiple battles in a row.

Due to the introduction of complex ground targets their location was reviewed and often adjusted on most maps.

Economics:

Reduced repair cost for premium planes:

Repair costs for premium planes were reduced by 50%

Price changes for modules and ammunition:

Weapons prices were changed:

The price of the 30-mm Type 5 (C) (J7W2 Shinden-Kai) cannons was reduced from 133,500 to 80,500 credits per unit. Players, who have these cannons in the depot or mounted on their plane, will be compensated accordingly with the difference.

The price of the 30-mm Type 17 (C) (J7W2 Shinden-Kai and J7W3) cannons was reduced from 155,000 to 85,000 credits per unit. Players, who have these cannons in the depot or mounted on their plane, will be compensated accordingly with the difference.

Fixed the bug with the prices of 12.7-mm MG-53-2 and 12.7-mm MG-53HB belts:

The collision-damage calculation has been adjusted. When two planes collide, now one of the two has a better chance than the other to survive the ramming. Colliding with the wings will cause less damage than collisions of the fuselage or the engine.

Shooting:

Firing lines now converge at the maximum firing distance. This will reduce the visual spread of fire of your wing-mounted weapons and make for a denser-looking line of fire.

There is now a small, random spread to how far each bullet travels. This will eliminate the effect of fire suddenly stopping to deal damage at always exactly the same distance.

Reduced dispersion while manoeuvring.

Increased dispersion in a dive.

Increased dispersion of bombs.

Better firing visuals for 30mm and larger calibre-cannons.

Better firing visuals for rear-gunners.

Bombs and rockets damage changed according to the requirements of the new superiority mode and compound ground targets

"Roll right/left" assigned to A and D keys in the settings menu as default.

Increased accuracy and responsiveness in all modes. Changed roll-mechanics, simplified target-tracking when turning.

Refined camera, improved camera behaviour in «On horizon» mode.

Mouse settings screen was reworked and simplified. For fine tuning all templates now have auxiliary parameters which can be toggled on by unchecking the option «Basic settings only».

New option «Pointer speed adjustment». When it’s turned on – the control system evaluates the displacement speed of the mouse cursor from the centre of the screen and helps to track the target when turning.

The option «Level-Off Zone Size» was removed. Now it will be automatically adjusted based on the plane’s characteristics if levelling-off was turned on (slider «Level-Off Rate» set to any position other than the leftmost).

The option «Split S Height» was replaced with «Diving turn». If turned on, the value will be adjusted automatically based on the plane’s characteristics.

Joystick:

Increased accuracy and responsiveness in all modes.

Refined camera.

Settings screen completely reworked.

New option to adjust the camera lag effect.

New option to adjust the sensitivity of the sniper mode.

New option to adjust the camera rotation speed when using mini-joystick («hat button»).

Improved w mini-joystick in discrete mode.

Introduced smooth overview mode when using the mini-joystick («hat button»).

New option of using additional axes to look around (control the view).

New filter for axes noises added.

Added option to change, adjust the axes threshold.

Gamepad:

Completely reworked gamepad controls.

Settings screen added.

Keyboard:

Separate control scheme «Keyboard» was removed. For full emulation of this scheme, you can use the joystick profile (but you need to delete the axes settings first).

Graphics and Interface:

Added new visual effects: depth of field, visual ejection of shells when shooting;

Added advanced settings for FOV display: players may now choose the FOV angles on their own for extreme and medium positions of the camera by adjusting the dedicated slider in the “Battle” section;

Improved look for propellers on planes.

Depending on their distance to your plane, markers for planes and ground targets will now appear more or less transparent. The further away, the more transparent a marker will be. The shorter the distance, the more solid the marker will become.

Drawing distance of planes and ground targets has been doubled. The display distance of markers has been doubled as well to facilitate orientation in battle. Please take note that the aircraft detection range (visibility system) remains the same as before, which means that your pilots still only see as far as always and not twice as far all of a sudden. Still, this modification fixes the bug when markers would not appear on clearly detected planes at long range.

New Premium Hangar — the plane now stands on an airfield in front of the hangar. In future updates it is planned to introduce the possibility of switching between open and closed premium hangars.

In the hangar, in the tooltips of each plane, you can now see a notification about the planes’ weapons effectiveness against armoured targets.

Added a section, showing ongoing battle missions/discounts in the hangar.

Addition of a small plane class role description to the tooltips of each plane.

You can now see the current session-battle history in a new dropdown-menu in the battle statistics window.

Introduced a third tab to the battle statistics window containing detailed information on the player’s efficiency.

You now get a visual queue when earning an achievement in-game.

Reworked the achievement window. Now all achievements are grouped by type and or review the latest, earned achievements.

Cinematic at battle start and end:

Corrections and adjustments to the pre-battle cinematic;

Added option to skip cinematic intro before battle starts;

New cinematic added at the end of the battle.

Observer mode:

Added a new, “dynamic” observer mode. This new mode allows you to follow your teams’ aircraft from a large number of interesting camera angles. You can switch back and forth between the regular observer mode and this new, dynamic mode and also switch freely between its various angles.

New in World of Warplanes Online Client 1.4.1 (June 19th, 2014)

Corrections for visual effects of fonts and shadows in the interface to improve readability of messages and markers.

The location map can be brought up during the pre-battle cinematic by pressing the M key. Players can hold alt+M to view the plane type markers.

Bugfix for when plane markers on the location map could not be switched from direction markers to plane classes markers for the alternative markers mode. (Colorblind mode)

Fixed missing ally markers on the map and minimap during the pre-battle cinematic.

Fixed the problem when the game menu was unavailable by pressing the Esc after the player's plane was destroyed but before switching to the spectator mode.

Fixed missing battle interface and ability to fly with the keyboard after the starting countdown is finished, if the chat input line was activated during the cinematic.

Fix for the display of the teamlist screen during battle loading if resolution is more than 1920x1080.

Fixed the missing elements of the battle interface after its hiding by pressing Ctrl + Home and enabling it back, if the minimal team list panel mode was chosen in the settings.

Fixed wrong color of teammate messages (the same yellow color for in-flight messages) for players in a Flight.

Fixed the problem when the plane type icon overlaid the text of the message about assisting in destroying.

Fix for the teamlist display: players who exited the battle (back to the Hangar) are displayed again in transparent gray font and not in black.

Fixed the problem of using the alternative color mode (colorblind mode) - battle interface had the old version of the aim lead point from the game version before 1.4.0.

Fixed the problem with wrong hangar display of the penalty for the proficiency and skill after moving a crewmember to the regular (non-premium) plane of the same class without training.

The key for switching between the teamlist screen and pre-battle cinematics was changed into Tab to maintain uniformity with switching those in-battle.

Sound:

Fixed the missing sound of timer for the pre-battle countdown.

Fixed the problem of the engine sound stuttering (interrupted sound) in spectator mode.

Fixed the problem of the stuttering (interrupted) sound after collision with another plane.

Fixed the problem when the engine sound starts before the pre-battle cinematics began.

Fixed the problem of all battle sounds disappearing after getting 100% superiority and victory confirmation.

Other:

Fixed the problem with occasional display of destroyed allied aircraft models over the player's aircraft model during battle.

Fixes for some critical client errors during loading or opening after computer locking, or game window minimization.

New in World of Warplanes Online Client 1.3 (April 25th, 2014)

Overview / New Content:

New branch of American heavy fighters

Now the game automatically detects recommended graphics settings when the client is launched for the first time, and also detects changes in computer configurations and can suggest settings

Maps:

Bug fixes for tree collision models (all maps)

Bug fixes of tree layout for National Park

Fixed the effect of the sunshine intensity on map textures (all maps)

Bug fixes for El Halluf and Port's minimaps

Bug fixes for object layout on Adriatic and Fortress

Gameplay:

Achievements:

Changes requirements for getting the following achievements:

"Sky Scourge" – awarded for destroying at least 3 enemy planes and more

"Ground Pounder" – awarded to a player who receives at least 10 points for destroying enemy ground targets

"Furious" – awarded for winning 3+ battles in a row

"Die Hard" – Awarded for winning 2 battles in a row and surviving

As before, the figure on the award ribbon shows the best series achieved. The count stops if the player's aircraft is destroyed.

The display of tiered achievements was changed. Now a player has only the medal of the highest degree displayed (i.e. if they have the Galland Medal III class for achieving 3 "Ace" Medals and Galland Medal II class for achieving 30 "??e" medals, they will have only Galland Medal II class displayed)

Training Missions:

New stage added to the final part of the training mission "Gunnery practice", where you need to destroy a maneuvering enemy plane

Terms of the "Dogfight training" mission were changed: player should have a plane of the IV tier or higher

The first stage of the "Dogfight training" mission was removed

Physics & Balance Changes:

Increased the chance of ignition for all planes

Reduced the impact of bombing and rocket outboard weaponry on an aircraft's perfomance characteristics

Visibility System:

Added new mechanics of enemy camouflage bonus elimination and fast detection while shooting. Now the plane will be 100% detected within a certain radius after opening fire

Guaranteed detection upon opening fire works only in the case of direct visibility (if terrain and obstacles do not hide the plane)

The radius of guaranteed detection upon opening fire depends on the aircraft tier and approximately corresponds to the range of effective fire at the tier

Weapons:

12.7mm BS: increased damage

12.7mm UBS: increased damage

20mm MG-213/20: reduced accuracy

30mm MK-103: reduced accuracy

12.7mm M3: reduced accuracy

20mm Mk.12: reduced accuracy

30mm ADEN: increased accuracy

40mm Vickers S: increased accuracy

Economics:

Equipment:

"Self-Sealing Fuel Tank" equipment description fixed. Now it states "+30% to firefighting speed", as its effect initially was

Consumables:

"First Aid Kit" gives a short period (5 sec.) of invulnerability to the crew after using it

Power boost for "100-octane Gasoline", "120-octane Gasoline" and "Purified Kerosene" was reduced. The cost of consumables already purchased will be compensated to players

Plane & Tech Tree Changes:

New branch of American heavy fighters:

Lockheed P-38F Lightning (tier V)

Lockheed P-38J Lightning (tier VI)

Grumman F7F Tigercat (tier VII)

Chance-Vought XF5U Pancake (tier VIII)

McDonnell F2H Banshee (tier IX)

Lockheed XF-90 (tier X)

U.S.S.R.:

I-5: increased maneuverability for the modification with stock airframe

Yak-19: increased optimum altitude, increased HP for all modifications, increased maneuverability for modification with stock airframe, the impact of weapons on the aircraft perfomance characteristics was reduced

La-15: increased HP, increased optimum altitude

Yak-30: increased HP, increased optimum altitude

Germany:

Ar.65: increased maneuverability for modification with stock airframe

Ao.192 Kurier: increased speed for modification with stock engine, optimum speed shifted to a lower range, increased loss of speed when turning without flaps, reduced weapons accuracy, the impact of bombs on the aircraft perfomance characteristics was reduced

Notification of player assisting in the destruction of an enemy aircraft is now displayed for all players in battle

Chat:

Loading animation added when connecting to channels

Display of player status added in the title of the private channel (for chat with players from your contact list)

Implemented leveled sorting of the chat windows. Now chat is no longer displayed above all windows opened in the hangar

Unified elements of the chat interface

Fixed several bugs in the chat interface:

Problem which arose when the window was recized or detached from the bottom channel bar

Posts disappearing in official channel after exiting the battle

Bad words filter list updated

Graphics:

Automatic Detection of Graphics Settings

Improved detection algorithm

Now the graphics settings are detected automatically when you launch the game for the first time (previously, “medium” graphics settings were set as default)

Automatic graphics settings detection will be launched each time you change the computer configuration and may propose to change them according to the test result (this feature can be disabled in the settings menu)

Improvements and Fixes:

Updated and improved lighting for all game maps

Improved explosion effects, and new big explosions were added

Some effects were optimized to improve performance and fix some visual bugs

Clouds resource optimization on the following maps: Port, Adriatic, Fortress

Improved textures for Ar.68, Ao.192 Kurier, TSh-2, P-23, F2F, Bulldog, Demon and A4N to make them more realistic

Bombs for Hawk III were changed to the Chinese analogue

Fixed a lot of minor bugs in the planes damage model

Audio:

Engine overheating sound was changed

Ground targets ignition sound was changed

Misc. Fixes and Changes:

PLEASE NOTE: due to the consumables characteristics change "100-octane Gasoline", "120-octane Gasoline", "Purified Kerosene" items were removed and their cost was refunded. You may purchase them and mount again

Module characteristics in the tech tree now include their rating and corresponding tooltips

Tooltips of the multi-modules (i.e. several guns) now correctly display the module characteristics. The firepower of guns and rear gun turrets is displayed with a special indicator specifying the number of guns in the multi-module

Bug fix for the impossibility to apply client modifications from the folder res_mods. For the correct application of modifications, you need to specify the path to res_mods at the beginning of paths.xml

New in World of Warplanes Online Client 1.2.0 (March 6th, 2014)

Features Overview:

Missions:

Replay recording & playback

More informative post-battle stats

Aircraft balance and historical accuracy changes

Maps:

Resources for objects on all maps were optimized:

Adriatic: re-worked layout of ground targets, new visual effect of lightning from the side of the storm front

Lighthouse: Graphic effect optimization, air bursts added to the background effects of AAA

Harbor: improved land textures for the city area; new objects were added to the port and between the mountains, bug fixes

Fortress: optimized tree layout, improved land textures for the city areas, ruined city area were added

Gameplay:

Replays:

Replay recording and playback was implemented.

Recording feature is disabled by default, but you can activate it in the Settings menu

Replay files are stored in the "Video" library of the user account folder in Windows. Check the path in the game settings menu

For playback, simply open the file in Windows (game client should be closed first)

Basic player functions are forward, rewind and pause

This is the first version of the tool! It will be developed and improved in the future

Post-battle Statistics:

Post-battle statistics screen has been reworked: now it displays in the Hangar after each battle

Detailed statistics of all battles within the game session is available in the system messages panel

Reworked player’s main battle results, and information about results of other battle participants was extended

Detailed info on other players' statistics (all participants of ttheir battle). Click on the name of the player in "Team Results"

Matchmaking:

New matchmaker algorithm was implemented for creating battles for beginners that reduce the number of experienced players

This matchmaker works for planes of tiers I-II and accounts with small totals of earned experience

Physics & Balance Changes:

Physics:

Improved energy saving in turns for most fighters and heavy fighters

Acceleration performance for boost mode was reduced for all planes, and slightly reduced acceleration in a dive

Speed was reduced for all tier IV-VII light fighters and for tier VIII-X planes of all classes in non-boost mode

Dynamic characteristics of jet planes were reduced

Optimum altitudes for most fighters and heavy fighters were increased. Altitudes between high, medium and low-altitude levels was extended to emphasize the characteristics of individual planes

Visibility system:

View range:

The difference between view range for different tiers was reduced

View range of biplanes was significantly increased

View range for piston monoplanes was slightly increased

Aircraft visibility:

Aircraft visibility coefficient depending on tier was implemented. It also has a certain effect on the enemy detection range. The higher your plane tier, the more visible it becomes, increasing the detection range

Jets have greater visibility than the piston planes of the same tier and class

The detection range was decreased due to the visibility coefficient introduction for low tiers

Coefficients are configured in the following way: if a lower-tier plane and its higher-tier opponent have an equal view range, the lower-tier plane will detect the opponent earlier

Damage Model:

Fixes for multiple minor bugs in aircraft damage model

The chance of critical damage for air-cooled engines was reduced relative to water-cooled engines

The chance of wing and tail destruction was slightly increased

Shooting:

The damage of light and heavy fighters to ground targets was slightly increased

Dispersion at low speeds was slightly reduced

Fire mechanics:

Reworked the chance of plane ignition by hitting any part of a plane with munitions that have ignition chance (not just a fuel tank, as it was before). Chance of fire for each part of a plane was adjusted accordingly

Pierced fuel tank increases the chance of fire, as it was before

Maximum fire duration was increased

Economics:

Players are now always fully rewarded with Credits and experience for destroyed enemy planes. The reward is calculated based on the total amount of hit points at the moment of death. In particular, it will increase the reward for shooting down an enemy plane by critically damaging its wings or tail or when it crashes after players attack

The experience reward for shooting down or damaging an enemy aircraft of higher or lower-tier was modified

The reward for shooting down or causing damage to a plane of lower tiers was reduced; increased for higher tiers

Research prices of modules and planes:

The experience price was reduced for most tier VII-X modules, to speed up research from their stock to the top configuration

Cannons:

Germany:

MG-151/20 (44) 17,700 → 14,700

MK-108 (42) 16,900 → 14,100

MK-108 (44) 27,300 → 22,300

MK-103 36,400 → 32,400

MG-213C/20 60,500 → 54,500

MG-213C/30 72,500 → 57,500

USSR:

B-20 16,500 → 13,700

NS-23 29,500 → 19,500

NS-45 35,000 → 21,500

N-37 34,500 → 20,500

N-37KM 34,500 → 20,500

NS-45M 35,000 → 21,500

NR-23K 35,600 → 21,600

NS-23KMU 48,000 → 38,000

Sh-3-30 51,200 → 43,200

N-57 64,000 → 45,000

NR-23 51,200 → 47,200

USA:

MG-53-2 19,800 → 15,800

M3-12,7 35,700 → 21,700

M3-20 22,500 → 19,500

Mk. 12 55,400 → 52,400

Japan:

Type 99-2 m5 22,500 → 16,400

Type 2 (30mm) 32,000 → 23,500

Type 5 60,300 → 44,300

Type 17 72,500 → 57,500

Great Britain:

Hispano Mk.V 18,500 → 14,600

Hispano Mk.V* 22,500 → 20,500

Vickers S 31,500 → 24,500

ADEN F 72,500 → 57,500

Engines:

Germany:

DB 603G 25,800 → 20,800

DB 605AS 22,400 → 17,400

DB 605ASBM 21,800 → 16,900

DB 605ASCM 28,600 → 21,100

Jumo 213E-1 29,050 → 21,550

BMW 003A 28,600 → 25,600

Jumo 004B 31,100 → 26,100

Jumo 213J-1 31,500 → 23,550

HWK 509 33,400 → 27,400

DB 603LA 33,500 → 26,500

Jumo 213F-1 38,900 → 28,900

Jumo 004C 40,500 → 29,500

Jumo 004E 48,800 → 30,800

HeS 011 52,000 → 41,000

USSR:

ASh-83 18,800 → 14,100

VK-108 25,000 → 20,000

AM-42 28,900 → 22,900

AM-43 32,500 → 24,500

M-93 28,800 → 23,300

M-93 + RD-1 34,000 → 26,000

RD-10 31,200 → 24,200

RD-10A 33,500 → 25,500

RD-10UF 42,500 → 27,500

RD-10F 49,000 → 29,000

VK-2 59,000 → 31,000

RD-9V 65,000 → 45,000

RD-500 70,000 → 45,000

USA:

R-2800-8W 18,500 → 15,500

V-1650-7 20,700 → 16,700

R-2800-18W 25,300 → 20,100

Merlin 145M 28,500 → 22,500

V-1650-9 34,100 → 25,100

R-4360-20 39,700 → 26,700

R-4360-41 43,500 → 27,500

J35-A-2 51,000 → 31,000

J35-A-17 67,800 → 45,000

J34-WE-30A 43,500 → 27,500

J34-WE-36 48,800 → 28,900

Japan:

MK9A 19,000 → 16,000

MK9C 21,500 → 17,500

MK9D 24,500 → 19,500

MK9E 28,000 → 21,000

MK9F 28,750 → 21,500

MK10B 41,200 → 29,200

Ne-230 40,500 → 27,500

Ne-330 45,000 → 39,000

Great Britain:

Griffon IV 25,500 → 20,200

Merlin 130 31,000 → 22,500

Griffon 61 25,250 → 21,250

Griffon 65 29,050 → 23,050

Griffon 85 31,500 → 24,500

Metrovick F. 5 36,000 → 26,000

Nene 28 39,000 → 27,000

Metrovick F. 8 57,000 → 30,500

Tay 58,000 → 31000

AS Sapphire Sa5 60,000 → 31,500

AS Sapphire Sa6 62,000 → 44,000

AS Sapphire Sa5R 65,000 → 45,000

Airframes:

Germany:

Bf. 109K 19,800 → 18,800

Me. 209 V6 24,500 → 19,500

Ta. 152H 24,000 → 19,000

Schwalbe 24,500 → 19,500

Me. P1092/5 54,500 → 29,500

Ta. 183A-1 57,000 → 31,000

Me.262 HG II 55,000 → 30,000

USSR:

Il-10M 29,000 → 24,600

La-9 27,000 → 23,000

Il-20M 32,800 → 24,800

Yak-25 32,800 → 25,800

USA:

P-51D 23,500 → 19,500

P-51H 32,500 → 24,500

F2G-1 31,700 → 23,700

FJ-1 45,500 → 27,500

F6U-1 47,300 → 28,300

Japan:

A7M2 26,800 → 23,800

Great Britain:

Spitfire IX 20,500 → 18,900

Spitfire XIV 26,500 → 20,500

Attacker FB Mk.I 55,000 → 30,000

Rear gun turrets (USSR only):

B-20T 23,400 → 17,400

B-20ENT 27,500 → 19,500

NR-23T 45,000 → 35,000

AM-23T 60,000 → 45,000

Due to reduced experience proces for modules, experience prices to research the following VIII-X tier planes were increased:

Optimizations to improve the processes of patching and battle loading:

Changed the principle of preparing plane package to speed up Hangar and battle loading

Map packages were re-named

New in World of Warplanes Online Client 1.1.2 (February 25th, 2014)

New features:

Combat missions:

Combat missions are now available for players. By performing all the requirements of a mission, players can receive the applicable reward (it can be experience, credits, consumables, etc., depending on the specific mission). Combat missions are displayed in the hangar for selected planes, but players can also check all the missions available for all planes.

The list of available combat missions will be updated regularly. Stay tuned by following the portal news or check it in the game.

Replays:

Recording and playback (replays) of battles has been implemented in this update.

The replay recording feature is disabled by default, but you can activate it in the Settings Menu.

Replay files are stored in the "Video" library of your user account in Windows. You can check the path in the in-game Settings Menu.

To play a replay, you simply open the file in Windows.

Basic player functions have been embedded: fast forward, rewind and pause.

Extended post-battle statistics

The post-battle statistics screen has been reworked – now it is displayed in the hangar after each battle.

Detailed statistics from all battles within the game session are now available in the system messages panel.

Players’ main battle results have been reworked and information about the results of other battle participants has been extended.

Balancing and Physics:

Visibility system:

View range:

The difference in view range between different tiers was reduced.

The view range of biplanes was significantly increased.

The view range of piston monoplanes was slightly increased.

Aircraft visibility:

A tier-dependent aircraft visibility coefficient was implemented. It affects the enemy detection range. The higher your plane tier, the more visible it becomes, increasing the range at which it will be detected.

Jets have greater visibility than piston planes of the same tier and class.

The detection range was decreased due to the introduction of the visibility coefficient for low tiers.

Coefficients are configured in the following way: if a lower tier plane and its higher tier opponent have an equal view range, then the lower tier plane will detect its opponent earlier.

Shooting:

The damage done by fighters and heavy fighters to ground targets was increased.

Dispersion at low speeds was reduced.

Damage model:

Fixed a number of minor bugs in the aircraft damage model.

The chance of critical damage to air-cooled engines was reduced relative to water-cooled engines.

The chance of wing or tail destruction was slightly increased.

Fire mechanics:

Reworked the feature that causes a plane to possibly catch fire when any part of the plane is hit that contains ammunition with a chance of ignition (not just a fuel tank as it was before). The chance of fire breaking out in each part of a plane was adjusted accordingly.

A pierced fuel tank increases the chance of fire, as it did before.

The maximum duration of a fire was increased.

Matchmaker:

A new matchmaker algorithm was implemented for creating battles for beginners - without experienced players.

It works for planes of Tiers I and II on accounts with a small total of earned experience.

Physics:

Improved energy saving in turns for most fighters and heavy fighters.

Acceleration performance while using a boost was reduced for all planes, and acceleration while diving was slightly reduced.

Improved the acceleration of Tier I-VIII piston planes while not boosting.

The speed was reduced for all Tier IV-VII fighters and for Tier VIII-X planes of all classes while not boosting.

The dynamic characteristics of jet planes were reduced.

The optimum altitude for most fighters and heavy fighters was increased. The difference between high, medium and low-altitude levels was extended to emphasise the characteristics of individual planes.

Economics:

Players are now always fully rewarded with credits and experience points for destroyed enemy planes. The reward is calculated by taking into account the total amount of hit points remaining at the moment immediately before the plane is destroyed. In particular, it will increase the reward for shooting down an enemy plane by critically damaging its wings or tail or when it crashes after a player’s attack.

The experience points reward for shooting down or damaging an enemy aircraft of a higher or lower tier was modified. The reward for shooting down or causing damage to a plane of a lower tier was reduced, and increased for doing the same to a plane of a higher tier.

Balance changes for particular planes:

U.S.S.R.:

Polikarpov I-5 – increased the burst length for stock weapons.

Polikarpov I-15 – improved the manoeuvrability when using the stock airframe.

Lavochkin La-160 – replaced the top engine (RD-10F) with the RD-500, improved performance while not using boost, increased its performance at speed, increased optimum altitude and reduced boost duration.

Lavochkin La-15 – increased boost duration.

Germany:

Focke-Wulf Fw 57 – improved acceleration while not using boost and improved the top rear-gun.

Heinkel He 112 – improved maneuverability when using the stock airframe;

Bristol Blenheim F – added the “Inboard cannons 2х20 mm Hispano Mk. I” as the new top module, improved maneuverability when using the stock airframe, improved the rear gun-turret, increased HP, increased its speed near the ground, increased its optimum altitude, reduced the boost duration and reduced the dive speed.

Bristol Beaufighter – increased HP, improved the rear gun-turret, added the effect of the rear gun-turret on plane performance, and increased its speed near the ground, its optimum altitude and the cannon burst length.

De Havilland 98 Mosquito –increased its optimum altitude, and improved roll performance and acceleration while not using boost.

De Havilland 103 Hornet – improved acceleration while not using boost and increased its optimum altitude.

Westland P.1056 – increased HP and its speed near the ground, and reduced its optimum altitude.

Gloster P.228 – increased HP, optimum altitude and boost duration.

Gloster Javelin – increased HP, optimum altitude and boost duration.

Game locations:

Optimised resources for objects on all maps.

“Adriatic”: reworked the layout of ground targets, added the new visual effect of lightning from the side of the storm front.

“Lighthouse”: Graphics effects optimised and air bursts added to the background effects of AAA.

“Harbor”: improved land textures for the city area, added new objects to the port and between the mountains, and fixed some bugs.

“Fortress”: optimised the tree layout, improved land textures for the city areas and added a ruined city area.

Other changes and fixes:

Interface:

Updated the battle results window and moved it to the hangar.

Added a new characteristic, “altitude performance”, that will be displayed in the hangar, tech tree and plane information window.

Made the planes carousel and “Battle!” button available in all hangar menus (home, service, upgrades and paint shop).

Added game chat parameters to the “Game” section of the settings menu.

Updated the filters in the store.

Added the new characteristic, “altitude performance”, to the tips (battle loading menu, planes comparison in the target lock window).

Fixed the missing bombsight when flying at an altitude below 25 metres.

Fixed the situation with planes crashing when flying over a tree.

Optimisation of game resources to improve the processes of patching and battle loading by renaming maps packages and changing the principle of preparing planes packages.

New in World of Warplanes Online Client 1.1.0 (December 27th, 2013)

New German Planes:

The German line is getting the Focke-Wulf branch of fighters in version 1.1. Focke-Wulf manufactured many aircraft for Germany during the war, and here is your chance to try out some of them in the game. The full list consists of:

Heinkel He. 51 (tier II)

Focke-Wulf Fw. 159 (tier III)

Heinkel He. 112 (tier IV)

Focke-Wulf Fw. 190V (tier V)

Focke-Wulf Fw. 190A-5 (tier VI)

Focke-Wulf Fw. 190D (tier VII)

Focke-Wulf Ta. 152 (tier VIII)

Focke-Wulf Ta. 183 (tier IX)

Focke-Wulf Fw. 252 (tier X)

New Maps:

Version 1.1 adds two new locations: Fortress (for tier II-VII) and Adriatic (for tier V-X). In addition, the Harbor, El Halluf, Pacific, Bay and Eastern Front maps all have added animated war scenes going on around their landscapes.

Fortress

Adriatic

We showed you more on the new maps in a previous article, so be sure to read that as well!

Settings Changes:

In 1.1, you will see some changes to the mouse control algorithm, a reworked settings screen, and new options to customize your settings.

Mouse control:

Simplified pitch: Now you can easily pitch up from all camera positions and altitudes. This keeps you from colliding with vertical surfaces when watching your back.

Improved ground collision warnings: This now has less impact on the behavior of a plane in combat at any altitude. On the other hand, if you are confident in your skill, you can disable “ground collision control” and uncheck "Limit bank at low altitudes

Reworked settings menu:

Now all settings are divided into groups. It will be easier to understand when any settings changes are applied

New features to change the camera behavior were added

A new "Free" setting preset was added. Camera settings for this mouse control preset make it easier to control your plane when following an enemy.

The default state of the camera inertia slider was changed. Our reasoning is that we have all the camera filters removed to speed up the data flow to the server -- hard camera binding could result in picture instability. Camera inertia minimizes lag and maintains picture stability, which, in turn, improves the orientation in a dogfight. For those who got used to the former hard binding, just move the "Camera inertia" slider all the way to the right.

New in World of Warplanes Online Client 0.5.3.3 Open Beta (October 19th, 2013)

Bug Fixes:

Fixed some bugs that caused memory leaks

Fixed a bug causing anti-aircraft to not shoot on the following maps: Harbour, Lighthouse, Bay, Arctic Region

Auto-aiming:

Fixed a bug causing deviation of bullets towards the target when firing at really long distances. No changes made to the same bullet deviation on distances within the optimum firing range of your aircraft.

Fixed a bug causing a stronger bullet deviation towards the target the more guns of the same type the aircraft was carrying.

Optimised display of large water surfaces.

Fixed a bug causing the aircraft to partially dissolve into the clouds.

Controls:

Mouse:

Fixed a bug causing the plane to level itself off when using the free camera mode with RMB. The plane will keep on turning in the indicated direction.

Fixed a bug causing twitching of the plane when setting the slider "Split S Height" at the rightmost position. Now when the slider is at the rightmost position the plane won’t be trying to roll over when diving.

Changed the mechanics of “Camera Inertia” slider when camera is locked "On horizon". Now the slider determines how quickly the camera responds to mouse movements. In the leftmost position, the mouse indicator will always be located in the centre of the screen. In the rightmost position, the mouse indicator will move freely around the screen, and the camera will follow it with a certain delay.

Expanded values for the "Roll Acceleration" slider were added. When setting it to the leftmost position, the plane won’t be trying to roll in order to perform a certain manoeuvre.

Changes in default presets:

"Standard" preset: “Split S Height” is increased. Value of the "Camera Inertia" slider is set according to its current operation mechanics.

"Vector" preset was re-adjusted to closer resemble the classical “Mouse 0.4.1”, based on the most common user settings. Some bugs were fixed. The spline curve was changed. Roll usage while turning was reconfigured.

"Hybrid" preset was re-adjusted to closer resemble the classical “Mouse 0.3.5”, based on the most common user settings. Some bugs were fixed. The spline curve was changed. Roll usage while turning was reconfigured.

General Gameplay:

Fire:

Chance of catching on fire was increased for all planes

Fire damage increased for all planes

Rear Gunners:

Increased the chance of gunners missing their target if targeted plane maneuvers actively.

Rear Gun damage rate for all planes that have rear gunners was increased slightly and rebalanced individually for particular planes and for particular turret upgrades.

Rear Gunners firing range was slightly increased.

Rear Gunners are now more likely to be injured by enemy fire.

Ramming:

Ramming damage rate was increased (there is less chance of two planes "freezing" in a "head on" collision).

"Test Pilot 1st class", " Test Pilot 2nd class" and " Test Pilot 3rd class" are intentionally not shown with a grey icon in the achievements window, as these achievements cannot be earned after the release

Achievement for shooting down the enemy with rockets can now be won once per battle (not once per account as it was before)

Some achievements were removed from the game:

Sniper Rocketeer – not planned to be returned in future

Golubev Medal (Awarded for destroying at least 3 enemy aircraft in one battle. All targets must be at least two tiers higher than the player's aircraft.) – we’re planning to introduce 3 similar medals in future (1 per each aircraft class)

Rechkalov Medal, Sakai Medal and Kozhedub Medal (for the victory when you survive on your own against numerous enemies) – we’re planning to introduce similar medals, but divide them into two categories based on how the victory was achieved, either by supremacy or by destroying all enemies.

Sky Knight – replaced with "Decisive Contribution"

Full list of achievements 0.5.3.3:

Epic achievements:

Super Test Veteran – awarded to a player who has been participating in the super testing for 9 months

Test Pilot 3rd class - awarded to a player who participated in 100 or more battles during the Open Beta Test stage

Test Pilot 2nd class - awarded to a player who participated in 100 or more battles during the Closed Beta Test stage

Test Pilot 1st class - awarded to a player who participated in 100 or more battles during the Alpha Test stage

Gorovets Medal - awarded to a player who shot down no less than 9 enemy planes in 1 battle

Rudorffer Medal - awarded to a player who shot down no less than 13 enemy planes in 1 battle

Clostermann Medal - awarded to a player who shot down no less than 7 enemy planes in 1 battle and got no less than 3 points for destroyed ground targets

Gabreski Medal - awarded to a player who shot down no less than 9 enemy planes in 1 battle and got no less than 3 points for destroying ground targets

Zvonarev Medal - awarded to a player who shot down 3 enemy planes with rockets in 1 battle

Battle Hero:

"Ace" - awarded to a player who shot down no less than 5 enemy planes in 1 battle

"Destroyer" - awarded to a player who shot down no less than 4 enemy planes and got no less than 3 points for destroying the ground targets in one battle while flying a fighter or a heavy fighter

"Thunder" – awarded to a player who earns no less than 15 points for destroying ground targets in 1 battle

Titles of honour:

Sky Scourge - awarded to a player who destroyed at least 10 enemy planes within one or more battles without being destroyed. The count stops if your plane was destroyed.

Ground Pounder – awarded to a player who got no less than 30 points for destroying enemy ground targets within one or more battles without being destroyed. The count stops if your plane was destroyed.

Furious – awarded for winning 10 battles in a row.

Die Hard – awarded for winning 5 battles in a row. The count stops if your plane was destroyed.

Group Achievements:

Decisive Contribution – to receive the medal the flight has to take down 12 or more enemy warplanes. Awarded to all members of the flight.

Wrecking Crew/Cleaner – awarded to all members of the flight that shoots down 5 or more enemy warplanes and receives 15 or more points for destroying ground objects. All flight members must survive. Awarded to all participants of the flight.

Commemoratives:

Seasoned – awarded to a player who wins in a standard battle and makes it into the top 5 players with the highest experience of the team. Awarded once per account.

Veteran - awarded to a player who wins in a standard battle and receives the highest experience amount. Awarded once per account.

Rocketeer - awarded for shooting down an enemy plane with rockets.

Step Achievements:

Galland's Medal 3rd Class - Awarded to a player who received 3 Ace awards on fighter planes.

Galland's Medal 2nd Class - Awarded to a player who received 30 Ace awards on fighter planes.

Galland's Medal 1st Class - Awarded to a player who received 300 Ace awards on fighter planes.

Bong's Medal 3rd Class - Awarded to a player who received 3 Destroyer awards on heavy fighters.

Bong's Medal 2nd Class - Awarded to a player who received 30 Destroyer awards on heavy fighters.

Bong's Medal 1st Class - Awarded to a player who received 300 Destroyer awards on heavy fighters.

Rudel's Medal 3rd Class - Awarded to a player who received 3 Thunder awards on ground attack planes.

Rudel's Medal 2nd Class - Awarded to a player who received 30 Thunder awards on ground attack planes.

Rudel's Medal 1st Class - Awarded to a player who received 300 Thunder awards on ground attack planes.

Compensation for achievements that have been removed or lost:

Taking into consideration the upcoming wipe, there won't be any compensation provided. We apologise for the inconvenience, but it would be too resource-consuming to provide such compensation. Keep in mind that the game is still in development.

In particular, the counters of the one-time awards which became multiple-time will be set to zero (e.g. Rocketeer)

Multiple-Level achievements can display an incorrect progress status. For example, a player can have 4 Ace awards which were received on a light fighter, but he won’t have Galland's Medal 3rd class. In that case, the medal will be given with the next Ace achievement on a light fighter.

Interface:

Updated the Help Screen (F1)

Added a confirmation window when applying the selected settings.

Ammo belts which can be purchased for either gold or credits are currently purchased with gold by default.

Weapon sight reticles were updated.

Improved the visualisation of flags in the hangar.

Sensitivity slider was moved from “Advanced mouse settings” to main mouse settings screen.

Removed the pointer's transparency slider.

Fixed errors in the Achievements screen.

Fixed errors in crew members visualisation and skills description.

Fixed errors of purchased/installed camouflage patterns visualisation after leaving a battle or switching from exterior menu to some other screen.

Changed the «chosen target» screen: only the targeted plane or object is now displayed without landscape and background.

Consumables icons in battle will be shown with «4», «5», «6» keys which were set as default for their usage (using «1», «2», «3» will still work, though – they are considered as alternative keybinds now)

Sound:

Added a Radio effect to voice messages.

Fixed diving sound after a plane is shot down.

Fixed the volume of gunner shooting.

Economy:

Increased the amount of experience for destruction of ground targets by ground attack planes.

Corrected the experience reward formulas (they are now closer to the tank ones)

Purchasing Warplanes:

Credit prices for purchasing planes were modified. Now the price of a warplane is directly connected to the amount and the price of its modules (the more expensive modules the plane has, the higher its purchase price is).

That doesn't affect the planes that can be purchased for tokens (the "50% off token prices for Premium planes" discount is still in effect).

Prices for ammo belts:

Due to the "50% off token price" event, the prices for premium belts are reduced (half price, rounded up).

Weapons and planes durability rebalanced to reduce the gap between tiers.

Minimum damage that is dealt when hitting some parts of a plane was increased (e.g. on full penetration of wing or tail).

Battle Balancer:

Instead of having battles for planes of tiers II-IV, battles now happen between planes of tiers II-III and III-IV (This means that planes of tier II, that are not in a flight, will no longer land in battles with tier IV planes).

Planes of tier III will still be getting into battles of tiers III-V

Rebalanced available map pool based on tier of used plane:

"Pacific Ocean" is now available for planes of tier III-VII

"National Park" is now available for planes of tier III-VI

"Lighthouse" is now available for planes of tier V-X

"Arctic Region" is now available for planes of tier IV-IX

"Plateau" is now available for planes of tier V-X

"Bay" is now available for planes of tier V-X planes

Physics:

The behaviour of the Autopilot in charge of getting the plane back from the map boarder (“red line”) has been adapted. The Autopilot is now more aware of the topographic features of the surrounding terrain. The camera now looks in the direction of the flight during the autopilot.

Stall increased. Stalling is more intensive now.

Increased climbing abilities of all aircraft.

Manoeuvrability and high altitude-performance of light fighters were adjusted, according to the chosen tech branch. Light fighters of Japan and USSR have max characteristics of manoeuvrability and have better characteristics for low altitude turning engagements. Light fighters of USA and Germany are better suited for vertical battles and have better characteristics for combat at high altitude. British light fighters are better for dogfighting battles at medium altitude.

Now you can immediately lock on the target currently in the centre of your screen by pressing a button (default – medium mouse button)

Target in the centre of the screen can be locked at a distance of up to 3 km.

When one follows an unlocked target in the target window, the same target will get locked upon first pressing of the "next target" button instead of jumping directly to the next target. However, if the target you were following in your target window was a locked one – pressing “next target” will switch to the next one.

Camouflages:

All previous camouflage sets will be removed for all planes.

From now on, you’ll be able to choose from a variety of dynamically changing camouflages, based on which map you play on and which one of them you’ve unlocked/selected. Your camouflage will now also come with a bonus, slightly reducing your visibility. The amount of this bonus will be adjusted upon reviewing future game statistics.

New camouflage sets can be purchased temporarily for credits, or until the end of Open Beta testing period for tokens.

Mentor, Long Reach, Sharpshooter - available after mastering at least one other skill

All ten 0.5.3 Premium gift planes, as well as three original Tier I planes will receive a full crew with 100% training qualification.

Polikarpov I-5

Boeing P-12

Gloster Goldfinch

Premium Gift Planes:

Polikarpov I-5 SHKAS

Ilyushin IL-2 (mod)

Messerschmitt Bf.110C-6

Supermarine Type 224

Miles M.20

XF4F-3

Curtiss Model81A-1

Curtiss Р-36С

Chance-Vought XF4U-1

Mitsubishi Ki-33

Achievements, medals and ribbons:

General:

Ribbons are now awarded for achieving long streaks of certain accomplishments in the game. Ribbons show your record for the longest streak in the Achievements window.

Certain achievements that required the destruction of a set number of ground targets now require the player to amass a certain number of ground attack points instead. This amplifies the importance of HQ destruction, which grants 3 of such points at a time.

"Destroyer" is now awarded to players who managed to bring down 4 and more enemy planes and earned no less than 3 points for ground object destruction.

"Wrecking Crew" now requires a squad to bring down at least 5 planes, earn a minimum of combined 15 points for ground object destruction, and have the entire squad survive. All squad members are awarded the achievement.

"Ground Pounder" now requires at least 30 points earned for destroying ground objects during 1 or multiple battles. The sequence is broken if the player gets shot down.

Added new medals:

"Thunder" - Requires no less than 15 ground attack destruction points earned in a single battle.

"Rechkalov medal" - Awarded to a player, who managed to bring down 5 or more enemy planes on his own without teammates’ assistance.

"Sakai medal" - Awarded to a player, who managed to bring down 8 or more enemy planes on his own without teammates’ assistance.

"Kozhedub medal" - Awarded to a player, who managed to bring down 10 or more enemy planes on his own without teammates’ assistance.

"Marseille medal" - Awarded to a player, who managed to bring down 8 or more enemy planes in a single battle.

"McCampbell medal" - Awarded to a player, who managed to bring down 10 or more enemy planes in single battle.

"Closterman medal" is now awarded to players who managed to bring down 7 and more enemy planes and earned no less than 3 points for ground object destruction.

"Gabreski medal" is now awarded to players who managed to bring down 9 and more enemy planes and earned no less than 3 points for ground object destruction.

Achievements "Sky Knight", "Ground Pounder" and "Golubev medal" are now moved to medals. This essentially means that you may earn them once per battle, not just once overall.

Added new achievements:

Pilot 2nd Class - Awarded to players, who won in standard battle.

Pilot 1st Class - Awarded to players, who won in standard battle, and ranked in the Top 5 of their team in terms earned XP.

Rocketeer - Awarded to a player, who destroyed an enemy plane with a rocket.

Sniper - Rocketeer - Awarded to a player who destroyed 2 enemy planes with rockets in one single battle.

Ace - Rocketeer - Awarded to a player who destroyed 3 enemy planes with rockets in one single battle.

All old Premium aircraft are now unavailable for purchase in the Store.

However, all Premium aircraft purchased before this patch, remain in players’ hangars until the end of Open Beta.

Changes to the research succession:

In the list below, if a player has the first aircraft researched (left), he’ll also get the second aircraft (right) with all its upgrades:

USSR:

LBSh - BSh-2

Yak-7 - Yak-1

Germany:

Bf. 109Z - Me. 410

Me. 109TL - Me. 262 HG II

USA:

F2G - F4U-4

F5U - F2G

Japan:

A6M5 - A6M2

A7M - A6M5

J4M1 - A7M

Changes in players’ hangars:

All players were granted the following free Premium planes + necessary slots in hangar:

(Tier II) Polikarpov I-5 SHKAS

(Tier III) Mitsubishi Ki-33

(Tier III) Supermarine Type 224

(Tier IV) Messerschmitt Bf. 110C-6

(Tier IV) Grumman XF4F-3

(Tier IV) Curtiss P-40A

(Tier IV) Curtiss P-36C

(Tier V) Miles M. 20

(Tier V) Chance-Vought XF4U-1

(Tier V) Ilyushin IL-2 (field modification with gunner)

USSR:

Players who have researched the following planes will get them with all modules researched.

Players who have the following planes in the hangar will get them in top configuration.

LaGG-3

La-5

Yak-9U

Il-20

I-16 early

TSH-3

I-17

I-16 late

Il-2

Yak-1

Yak7

Yak-1M

Il-8

Il-10

Il-2 (two-seat)

Yak-9

La-7

Yak-3

Germany:

Players who have researched the following planes will get them with all modules researched.

Players who have the following planes in the hangar will get them in top configuration.

Ao. 192

Fw. 57

Bf. 109Z

Ar. 65

Ar. 68

Ao 192

Ar. 80

Bf. 109B

Bf. 110B

Bf. 109E

Bf. 110E

Bf. 109F

Me. 410

Bf. 109G

Me.P. 1092

Me. 209

Me. 262A

Me. 262 HG II

Me. 609

Me. 109TL

USA:

Players who have researched the following planes will get them with all modules researched.

Players who have the following planes in the hangar will get them in top configuration.

P-51A

F4U-1

P-51D

P-51H

FJ-1

F4F

F2G

F5U

Japan:

Players who have researched the following planes will get them with all modules researched.

Players who have the following planes in the hangar will get them in top configuration.

A6M1

J7W1

J7W2

A4N

A5M

A6M5

A7M

J4M1

New in World of Warplanes Online Client 0.5.2 Open Beta (September 2nd, 2013)

Unified Premium Account:

Unified Premium account (between World of Warplanes and World of Tanks) is implemented, enabling the future sharing of Premium time across PC titles

A Premium account can be purchased in the World of Tanks client for in-game Gold and in the World of Warplanes client for Tokens.The benefits of a Premium account purchased in one game will be applied to both games

Economy:

Tokens earned by a player during the first stage of Open Beta will be converted into Credits:

All Tokens earned before the moment of the 0.5.2 update will be converted into Credits at the exchange rate 1:800.

During the period between 0.5.2 launch and until the full game release, all items available for purchase with Tokens enjoy a 50% discount, except for Premium account time! This event applies to the following:

Hangar slots

Pilot training and re-training for Tokens

Premium Consumables purchased with Tokens

Demounting complex equipment for Tokens

token prices for premium planes (these prices were changed for this version - see below).

Prices for Premium planes in Tokens are adjusted. New Token prices for Premium planes are listed below (taking in account the above mentioned event):

(I) Pegas: 200 Tokens

(II) Fw.56: 270 Tokens

(II) F11C: 275 Tokens

(III) BSh-1: 475 Tokens

(IV) Ar.197: 525 Tokens

(IV) St-Tandem: 600 Tokens

(IV) 2PA-L: 500 Tokens

(V) He.100: 725 Tokens

(V) Me.210: 850 Tokens

(V) P-40 M-105: 750 Tokens

(V) XP-77: 775 Tokens

(V) XFL-1: 800 Tokens

(VI) P-39: 1750 Tokens

Changed Token reward system for battles. Players will now be able to get the Token reward every day by satisfying the following conditions:

For victories:

1st +10 Tokens

3rd +20 Tokens

10th +50 Tokens

For aerial kills:

1st +10 Tokens

3rd +20 Tokens

10th +50 Tokens

For ground target kills:

1st +10 tokens

3rd +20 tokens

10th +50 tokens

Current Token rewards for 1 to 5 victorious battles will be stopped.

Reduced prices for some ammunition belts:

M2 machine guns: 150 / 300 / 300/ 1200 credits

MG-53-2 price for the top belt 350 / 700 / 700 / 2000 credits

М2-20: 800 / 1600 / 1600 / 2400 / 2400 credits

B-20: 1000 / 2000 / 2000 / 3200 / 3200 credits

NS-23: 1400 / 2800 / 2800 / 4000 /4000 credits

MG-213C: 2100 / 4200 / 4200 / 7200 / 7200 credits

Increased earning rates for some planes:

FL-1

HE-100

P40-m-105

P-39q

A7M

Heads-up Display:

Implemented a new style of combat messages similar to World of Tanks

Balance:

Reduced aircraft and weapons characteristics on the following planes:

F7U - increased dispersion, increased overheating

F6U - increased dispersion, increased overheating

109TL - reduced maneuverability

Me.609 - reduced maneuverability

P51H - reduced maneuverability

Improved aircraft and weapons characteristics on the following planes:

InterfaceImproved the Tech Trees appearance – the different boxes have been ameliorated, the planes that can be researched are highlighted with a brighter colour, the current aircraft status is written in a more vividly way in the modules’ tech tree.

Added a quick link from the purchased aircraft on the Store window to the following tabs: Service, Modules and Exterior.

Added double-click on the module boxes (in the Modules tab, Tech Tree and in the Hangar). This function allows to research/purchase/mount modules in a faster way.

Reconfigured the “Tips” tab in the loading screen. The buttons “Previous” and “Next” have been highlighted.

Renamed the “Flight battle” button to “Create a flight battle”.

Fixed the performance of the button “Reset” in Game Settings/Battle/Instrumentation. Instrumentation settings are now switched to the default state when the “Reset” button is pressed.

System notifications (invitations, confirmations, disband aircraft flights, etc.) are now displayed in the Notifications history.

Improved the radar markers’ display in battle.

Significantly reduced the delays when switching between the windows in the hangar.

SoundAdded music for the map “Plateau”.

Added the localization of the voice messages.

Fixed several sound bugs.

MapsImproved the system of aircraft emergence at the beginning of the battles (spawn-points).

Fixed the bug of the ascension of one ground target of one of the teams on Bay map.

Changed the number of AA guns in both teams on the map Lighthouse.

CameraChanged the horizontal position of the aircraft related to the camera for all types of controls.

ChatAdded the option which allows adding the nickname of a player in the message input field, by pressing LBM on the nickname of that player.

System channels, which are minimized when you go into battle, won’t be automatically displayed.

Fixed a bug about the bans system operation.

Fixed the performance of the Friends Request’s notification system.

Fixed the colour of the moderator’s messages.

Aircraft balancing:

Reconfigured certain characteristics of several planes according to their historic specifications(boost reconfigured for all 6-10 tier planes)

Me. 262 HG-III:

Increased HP

Increased energy saving when maneuvering

Improved rudder perfomance

Decreased elevator perfomance

Ме.Р.1101:

Increased HP

Increased dive perfomance

Decreased rudder perfomance

Increased elevator perfomance

Decreased optimal speed of maneuverability

Increased guns overheating time

Ме.109G:

Decreased throttle

Increased energy saving when maneuvering

Bf.109F:

Decreased influence of the external guns on the speed perfomance

Increased guns accuracy

Ме 209 A1:

Increased elevator perfomance

Increased guns accuracy

Bf 109 Z:

Decreased HP

Decreased energy saving when maneuvering

Increased elevator perfomance

Decreased guns overheating time

Ме 262:

Increased dive perfomance

Ме 609:

Decreased elevator perfomance

Decreased guns accuracy

Ме 109 TL:

Increased rudder permomance

Decreased elevator perfomance

Ме P.1092:

Increased controllability

Decreased rudder perfomance

Decreased optimal speed of maneuverability

La-15:

Increased HP

Decreased rudder perfomance

IL-40:

Increased HP

Decreased dive perfomance

IL-40P:

Increased HP

Decreased dive perfomance

Il-2:

Decreased accuracy of ShFK-37

Decreased the influence of the bombs on the flight model

P-40 M-105:

Increased accuracy of machine guns

La-5:

Decreased dive perfomance

Decreased rudder perfomance

Decreased elevator perfomance

Decreased boost perfomance

IL-2 (d):

Decreased speed

Decreased accuracy of the NS-37 guns

Decreased the influence of guns, rockets and bombs on the flight model

Increased throttle performance of AM-38F engine

La-9:

Increased HP

Decreased rudder perfomance

Increased elevator perfomance

IL-8:

Decreased accuracy of the NS-37 guns

La-7:

Decreased dive perfomance

Decreased rudder perfomance

Decreased throttle perfomance

IL-10:

Decreased HP

Decreased guns accuracy

Decreased overheating time for NR-23 (W)

La-160:

Increased dive perfomance

Increased controllability

Increased rudder perfomance

Decreased elevator perfomance

Decreased optimal speed of maneuverability

P-39:

Increased dive perfomance

Increased rudder perfomance

Decreased elevator perfomance

Decreased accuracy and T-9 overheating time

F-86A:

Increased HP

Decreased rudder perfomance

Decreased elevator perfomance

Increased guns accuracy

F7U:

Increased HP

Decreased elevator perfomance

Decreased elevator perfomance

Decreased the influence of bombs on the flight model

P-40:

Increased machine guns accuracy and overheating time

F4F:

Increased machine guns accuracy and overheating time

P-51A:

Increased controllability

Increased machine guns accuracy

F4U:

Increased machine guns accuracy

P-51D:

Increased dive perfomance

Decreased rudder perfomance

Increased elevator perfomance

Increased machine guns accuracy

F2G:

Increased rudder perfomance

F5U:

Decreased energy saving when maneuvering

Decreased rudder peromance

Increased elevator perfomance

Decreased elevator perfomance

Increased machine guns accuracy

P-51H:

Decreased HP

Increased controllability

Increased energy saving when maneuvering

Increased accuracy and machine guns overheating time

Increased elevator perfomance

Decreased dive speed

FJ-1:

Increased dive perfomance

Increased M-2 accuracy

F6U:

Increased dive perfomance

Decreased elevator perfomance

J7W3:

Decreased dive perfomance

Decreased energy saving when maneuvering

Decreased rudder perfomance

Decreased elevator perfomance

Decreased boost

Decreased guns accuracy

J4M1:

Increased elevator perfomance

Increased overheating time for 30-mm

J7W1:

Decreased energy saving when maneuvering

Decreased elevator perfomance

Increased accuracy and overheating time for the 20-mm guns

Decreased accuracy for the 30-mm guns

J7W2:

Decreased HP

Decreased dive perfomance

Decreased energy saving when maneuvering

Decreased rudder perfomance

Decreased elevator perfomance

Decreased accuracy for the 20-mm guns

Increased overheating time for the 20-mm guns

Decreased accuracy for the 30-mm guns

New in World of Warplanes Online Client 0.4.3 Closed Beta (June 12th, 2013)

Crew - Qualification and Skills:

Added crew qualifications – pilot, navigator and rear gunner.

Crew qualification levels will affect the aircraft characteristics in combat.

Added the possibility to learn additional crew skills:

"Stamina" – increases crew member’s health and resistance to injury. Can be learned by the pilot, navigator or rear gunner.

Available after reaching 100% qualification.

"Increased view range" – extends the range at which enemy aircraft can be detected by this crew member. Can be learned by the pilot, navigator or rear gunner.

Available after reaching 100% qualification.

"Engine Guru" – improves the aircraft acceleration when flying straight or boosting. Can be learned by the pilot, navigator or rear gunner.

Available after achieving 100% in at least one skill.

"Long Reach" – increases the range of the rear gunner’s fire at enemy aircraft. Can be learned by the pilot, navigator or rear gunner.

Available after achieving 100% in at least one skill.

The list of available skills will be extended in the future.

Qualification and skills advancement is carried out on a linear basis.

Tutorial:

Implemented the first tutorial lesson, which includes basic aircraft controls, as well as shooting at static and moving targets.

Achievements:

In combat, you can now earn three different types of achievements:

"Medal" – for outstanding performance in a standard battle: “Ace” – awarded for the destruction of at least five enemy aircraft in a battle.

“Destroyer” – awarded for the destruction of at least three ground targets and three planes in a battle.

"Ribbon" – for consecutive destruction of several enemy aircraft or ground targets (without getting killed). “Sky Scourge” – awarded for the destruction of ten enemy planes in a row without getting killed.

“Ground Pounder” – awarded for the destruction of ten ground targets in a row without getting killed.

"Usual" achievements – for any other recognition. “Test Pilot 1st Class” – awarded for participating in 100 or more battles during the Alpha test stage.

“Test Pilot 2nd Class” – awarded for participating in 100 or more battles during the Closed Beta test stage.

“Test Pilot 3rd Class” – awarded for participating in 100 or more battles in the Open Beta test stage.

"Sky Knight " – awarded to all the members of a flight which destroys at least 9 enemy planes in a battle.

“Wrecking Crew” – awarded to all the members of a flight which destroys at least 9 ground targets in a battle. All the wingmen must survive.

“Golubev Medal” - awarded for the destruction of at least three enemy aircraft in a battle. All targets must be at least two tiers higher that your own aircraft. Vasiliy Golubev was a flying ace of the Baltic Fleet Air Force who shot down several Bf 109 and Fw 190 with his I-16.

“Rocketeer” – awarded for shooting down three enemy aircraft by using rockets in one battle.

Different effects on aircraft changed (specially the damaged aircraft effects).

The fog system has been modified.

Canopy material has been modified.

Sound:

Added new sounds of bullet hits in the plane.

Added countdown sounds before battles start.

Added music for the map "Asian Border".

Added new voice messages. The logic of having this messages displayed has been improved.

Improved the battle sounds in “Spectator Mode”.

Chat:

“System Channel" is now divided into seven language channels.

Implemented option to add / remove friends during a battle.

Added “Report a Player” function. To use it, hold “Ctrl” and right-click on the name of the player that you wish to report. Then choose the appropriate complaint from the pre-set options menu that will be displayed.

Each player can submit up to 5 complaints per day.

Voice messages of a player that is in the ignore list are automatically muted.

Contacts list improved.

Added the ability to rename a channel.

Friends’ invite system changed.

Voice Chat:

Voice chat uses TeamSpeak technology now.

Implemented for voice chat for flight in battle and in the Hangar.

Implemented voice chat for the allied team.

Added the ability to add/remove players from the "Mute list".

Added ability to disable voice chat with a hot key, while being in battle.