A great story and a lot of imagination is all you need. Programming, graphics
and music is provided by RPG Playground.

Remark that RPG Playground is still in development, so a lot of features are
missing. However, you can already create your own adventure. For an overview of
what is already available, and what will be added in the near future, take a
look at the next section.

RPG Playground is created by me, Koen Witters. If you have questions or want
some new feature, just email me at koen@koonsolo.com.

The normal workflow of game maker tools is to start up the editor, adapt
tilemaps, behaviours, etc, and then generate the game. Once the game is
generated, you can test it. If you want to change something, you exit the game
and go back to the editor. This kind of workflow can be cumbersome and time
consuming.

RPG Playground reverses this workflow. You immediately start inside your
(emtpy) game. When you want to make some changes, just open the project panel on
the left, and make your changes straight into the running game. There is no
real separation between editor and game anymore, you design your game while
playing it.

There are several advantages using this approach:

You see the impact of your changes immediately in the game.

It’s more fun to work inside your game than inside a boring editor.

No need to search for the resource to adapt, you can just click on it and
start editing.