Saturday, November 24, 2012

TMNT (Vol. 1) #25

In Northampton, Splinter meditates and sends his spirit
along the river, searching for his sons and tracking their progress.

In a small factory town called Booders Falls, a trio of
kids (Owen, Cookie and Ray) are heading down to the river to do some fishing. They’re excited because the river has
supposedly been cleaned of all pollution, but nervous that they’ll be caught by
Officer Mannigan, who doesn’t want them fishing down there, anyway. Even worse, they fear they might encounter a legendary ghost who leaves
strange carvings in the rocks. They have
worse things to fear, though, as Bloodsucker (stilled disguised as a game
warden) attacks them. He’s about to suck
the kids dry when Leo, Don and Mike intervene.
Pumped up on mutagen and human blood, Bloodsucker uproots a large tree
and throws it at the Turtles, pinning them to the riverbed. As the kids hightail it out of there,
Bloodsucker gloats that he’ll return after the Turtles have drowned and feast
on their dead bodies.

Back in Northampton, Splinter senses the danger his sons
are in. He searches for another spirit
that can understand his plight and locates an individual carving symbols into
the rock.

On the highway, Casey and April (and the devolved
Raphael) enter Booders Falls at high speed, hoping to catch up with the
Turtles. Their speeding runs afoul of
the crooked Officer Mannigan, though, and he quickly cuffs Casey and preps him
for a trip downtown. The three boys
interrupt, telling Mannigan about the mutant animals they encountered by the
river. Casey uses the opportunity to
dive off a bridge and into the river, where he vanishes. Mannigan could care less if Casey’s dead or
alive and takes all three kids and April into custody. As he drives away, Raph falls out of the car
and off the bridge. Luckily for both
Raph and Casey, the “ghost” of Booders Falls fishes them out of river and
carries them into a cave system.

At the local jail, April isn’t pleased with being
incarcerated without legal representation, but Mannigan assures her that the
local industrial bigwig Samuel Booder VI owns all the judges, so she might as
well clam up. Mannigan calls his “boss”,
Mr. Booder, who tells him that no one can know about the mutant animals in the
river or it would mean serious financial losses for his factory. Booder tells Mannigan to grab his gun and
meet him at the factory. Booder leaves
April and the kids alone in the station house, but being a dunce, he also
leaves the kids with their fishing rods.
They snag the keys off Mannigan’s desk and make their escape with April.

In the caves, Casey comes to, surrounded by the Turtles. The Turtles introduce him to Abanak, the “ghost”
of Booders Falls who saved all five of them from drowning in the river. Abanak explains that he is the last of the
Algonquin Nation; his people having been slaughtered by a settler named Colonel
Booder many generations ago. Booder’s
most recent heir has been dumping toxic waste into the Connecticut River,
poisoning the land. The Turtles decide
to suspend their search for Bloodsucker long enough to repay Abanak. They follow him up a sewer shaft that leads
to Booder’s factory while Casey reverses the flow of the waste drainage
pipeline.

At the plastics factory, Booder tells Mannigan that he’s
sick and tired of the “ghosts” that have been plaguing his family for
generations. Gathering a militia, he
plans to route the Indian out of the sewers and caves and execute him. Suddenly, they hear footsteps coming up the sewer
access and all of Booder’s thugs take aim.

Abanak takes a load of rock salt to the chest and the
Turtles drag him to safety while the militia opens fire with dumdum bullets
(which can’t pierce their shells). As Casey
finishes reversing the sewage flow, the Turtles take out the guns with a flurry
of shuriken. Booder tries to escape, but
is overtaken by a flood of backed up toxic waste. He’s rescued from drowning by Abanak, but uses
the opportunity to slug the Indian in the stomach and head to his car. Booder climbs inside his vehicle, ready to
get out of Dodge before the EPA arrives.
Unfortunately, he fails to notice Bloodsucker in the backseat and the
giant leech-man promptly drains him of all his vital fluids.

As the whole factory begins to collapse, April arrives in
Casey’s Chevy and picks everybody up.
They escape shortly before the EPA arrives to clean the mess up and pass
the three kids on their way out of town.
Abanak tells the kids that he’s ready to retire, but wishes to pass the
title of “ghost” down to them. Vowing to
respect the land and nature, the kids accept the honor and responsibility. Hitting the highway, Abanak says that he can
guide them to an ancient spirit that dwells on the river and may be able to
save Raphael. None of them notice,
though, that Bloodsucker is following in Booder’s car.

In Northampton, Splinter senses the presence of an old
mystic who lives on the river. The old
mystic senses Splinter, as well.

And so begins a string of American Indian-related
storylines in TMNT Vol. 1 that were all done by different creators who had no clue that the others were preaching the same stuff. Following “The
River”, Michael Dooney offers “Dreams of Stone” (which ties Complete Carnage
and Radical into Indian mythology), and following that, Steve Murphy pens “Sonsof the Silent Age” (which uses fish-people as an analogue for the displaced Native population). In his opening
editorial for “Dreams of Stone”, Michael Dooney even apologizes to the readers
for his part in the relentless string of Indian-themed stories, assuring us it
was all an accident. Kind of makes you
wonder, though, what was going on in 1989 that just happened inspire three TMNT
creators to write Native American-related stories at the exact same time?

“River Hymn” is the weak link in Veitch’s “The River”
trilogy as it is a total distraction from the ongoing storyline. The way the Turtles simply forget about Bloodsucker and
saving Raph so that they can play eco-terrorists and fight the power is just…
awkward. I mean, was stopping the
factory so urgent they couldn’t have come back and plugged up the pipe on their
way home from saving Raph? Time is of
the essence and all that, you know. The
more time they waste playing Planeteers, the further away Bloodsucker gets and the
less likely they are to restore their brother (lucky for them Bloodsucker decided
to stick close by).

The script is just full of too many clichés. A corporate head honcho that is willing to
destroy the Earth and murder Indians and children and animals so long as it
means profits, a crooked idiot cop that arrests
people on trumped up charges because I guess that’s what everyone thinks small
town cops do after watching “First Blood”, an American Indian character who
gives long rambling speeches about how you cannot own land and how the White
Man destroyed his people and then proceeds to cry at the sight of pollution
like in that public service announcement from the 70s…

The list goes on.
There’s hammy dialogue like you wouldn’t believe, as Booder proceeds to
make all manner of stupid puns near the end (“‘Cause I should give you back
your land, shouldn’t I? Let’s start with
a couple of ACHERS!” as he punches Abanak in the stomach) or that awful bit
with the kids talking about how pollution is totally bogus and that they’ll
clean up the Earth for future generations.

“River Hymn” is just all-around groan-inducing once it
gets away from the primary conflict involving Bloodsucker and goes into this
distracting nonsense about river pollution and crying Indians.

It’s not all bad, though.
April is more useful in this story than she’s been in a long, long
time. Not only does she get out of jail,
she fixes the broken gear-shifter in Casey’s Chevy with a screwdriver and some
hairpins, showcasing some of that ingenuity that we haven’t seen since TMNT (Vol.1) #2. It’s a rare treat in these old
Mirage comics to see April being anything other than useless. Savor it.

Veitch’s art is still some great stuff, and I got a real
EC Comics vibe out of the scene where Bloodsucker surprises Booder in his
car. It just reminded me of something you’d
see on a Jack Davis “Tales from the Crypt” cover. And speaking of Bloodsucker, while his
ramblings about world domination were hackneyed as all get-out, I love his
casual style of speech. In my head, he
doesn’t have a melodramatic monster voice, but something more natural and human
(in fact, in my noggin, he’s played by Bill Ratner using his Flint from “G.I.
Joe” voice).

“The River” trilogy averages out to a good story, don’t
get me wrong, but this is definitely the low point.

This is the weak link for sure. I was groaning through the whole Abanak storyline waiting to get back to Bloodsucker. Honestly, even if Veitch's heart is in the right place his treatment of Abanak as a character comes off really racist. The guy walks around in traditional Native garb as if anyone would still dress like that on a regular basis, refers to himself as the "last Algonquin" which isnt technically accurate so it seems to imply any persons of the Algonquin nation who arent primitive throwbacks like Abanak arent true Algonquins (which is a pretty presumptious thing for a white writer to say) and in general he meets all the tropes of the Noble Savage stock character. It is really quite insulting -- I wonder if Veitch had ever actually met a Native American when he wrote this. While Algonquin territory was situated around southern Quebec, southeast Ontario and the northeast portions of the United States, I dont believe it ever extended as far south as Masachusetts