August 7, 2014 // 9:27 pm - Following up on their previous updates, today Italian PlayStation 3 developer Orion has made available GameSonic Manager v3.12 and v3.13 PS3 Game Backup Manager followed by GameSonic SingStar Replacement v3.12 with details below.

Added new function for CFW DEX that will spoof the console ID as CEX so as to be better during the game of CFW DEX on PSN.

Gamesonic Manager v3.12

Removed menu advanced tools even in the full version

Fixed a bug that prevented the reading of the file libfs_patched.sprx

Function of renaming files discless updated to cfw 4.53 dex

Fixed bug that caused crash the console when you pressed the PS button on CFW rebug 4.53

Fan Control utility completely rebuilt for fixare all the bugs of the previous bugs reported by several users

Now the global menu will detect folder gamesonic manager if there is retroarch and in this case, auto sort to make visible the core loader otherwise will not be displayed

Added payload 4.53 dex thanks Joonie

Fixed incorrect offset in the payload 4.60 (Syscall 838)

Recognition function now it will be taken CFW updated the firmware version, kernel mode (cex / dex), if you are using the patch cobra, cobra version patch, if you use the mamba payload, which developers have coded the CFW.

Awesome! Can't wait until I'm able to download and try this out. I haven't really been active in the PlayStation community in a long time but now I've finished school and Summer break is here, I hope to spend many days living on my PS3.

To quote, roughly translated: Some thought that I would not have supported the release of stealth Gamesonic Manager, but it is not so, why do not I proceeded to update the Stealth Replacement or Vidzone Replacement is simple:

They were not true app stealth as they continued to save files in the internal HDD and sony Readily could find them, but not anymore.

Thanks to the brilliant idea of ​​the developer haxxxen (you can see here) and mamba autoloader Developer NZV I realized that this new version of stealth start, through a modified version of me payload mamba, voice app_home / PS3_GAME, as did the toolbox of Rogero, and saves all the configuration file on a USB device connected to the PS3 (/ dev_usb000 /) leaving the XMB clean.

CAUTION: This method only works for now on CFW retail (non-Cobra), the Cobra CFW it would take a change in the file stage2.bin which entails considerable risks for me that I have a flasher.

Guide:

Copy the folder "Manager" in a FAT32 USB device (The one you use for games goes benessimo)

Copy the file in the same device Stealth_Mamba_Loader.pkg

Connect the device to the USB port closer to the reader (/ dev_usb000 /)

Now install the file from Stealth_Mamba_Loader.pkg Install PKG

Start it by holding down X until you hear a beep

Upon reboot, uninstall the Mamba Loader

Bring the item app_home / PS3_GAME / of your XMB and you will see the item Gamesonic Manager - Stealth

Press X and will start Gamesonic Manager ready to install your games

Credits:

Team Cobra for the release of the source code patch cobra

Estwald for Iris Manager and payloads Mamba

Nzv for Mamba Autoloader

Haxxxen for the brilliant idea of ​​user patches cobra / payload mamba to mount a directory as qualsisi app_home

As you know yesterday I released a special version of Gamesonic Manager that making use of a function of payload mamba was initiated through a USB key, the folder of your app_home XMB.

Yesterday I thought I would not be able to bring this function on Cobra CFW but this morning I had a brilliant idea: to create a plugin that would allow this function without changing stage2... and that's what I did.

This form of loading the app does not work on the last CFW Rebug, since he redirection to app_home disabled, and other CFW if you make use of Webman MOD (if you use the normal Webman everything works well), perhaps even Webman MOD uses of app_home.

The app, extracted from their respective PKG, to be launched should be put in a FAT32 USB device, which will then be connected to the door closest to the reader, in a folder called PS3_GAME in turn inside a folder called Homebrew and should have the EBOOT.BIN resigned with these keys:

These keys are good for all apps created with the PSDK3V2. Installation is the same as that of all plugins.

I have updated plugin, same link, for a best compatibility with other homebrew!

From haxxxen: i was working further with rogero's payload and made some minor changes to make it more dynamic

I have moved the payload to lower region in lv2 to avoid debug strings to be overwritten. i have patched it beyond peek and poke payload (sc 6-10), which makes it also easier to port to other firmwares. this way only 4 values/offsets have to be modified and updated.