This is the third forum I've seen a 1-2 post history guy post some semi-illegible post about the Aegia Cell demo.

I love the fact that Aegia is actually paying viral marketers to post to web forums about their product. I mean, it's so blatantly obvious that the poster is doing this... at least get someone even passably literate to do it.

Then again, whoever thinks this is a sound marketing tactic is obviously at around the same IQ range as the posters they hire.

I'm thinking of paying some halo kid to go around and post to every forum he can find:

I got this game through Gamefly, so no instructions for me (and seeing how it's an EA game, I doubt if I had them it would help either).

Anyway, a few questions:

It seems that heat just kinda goes away after awhile. Is there anything you can do to make it go down faster?

I was able to bribe a police officer, which made a blue bar appear on the left side of my mini map that slowly went down over time. I have no idea what this bar does. I thought it would keep me from getting heat, but I still get the heat badges.

Last, what is the the negative aspect of dying? When I die, I end up at the hospital, and it seems like nothing happens. I still have all my weapons, experience and money...

I've run about 50 different games on this system, and nothing has ever hard rebooted my machine before.

Looked in the official forms, and some guy had the same problem with the same card as me. They told him to upgrade to Catalyst 6.3 drivers. He said it worked for him, but when I did it, the game still reboots.

--------------General Issues--------------* Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign.* Added AI improvements for Land Control games.* Corrected an issue to count troop transports towards unit cap in space tactical battles.* Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons.* Corrected an issue where proton torpedoes would ignore hardpoints when applying damage.* Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed.* Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game.* Corrected an issue that prevented two Force-sensitive heroes from targeting the same building.* Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve.* Corrected an issue that prevented enemy units from displaying their team color in the mini-map.* Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies.* Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain.* Disabled Save/Load functionality when in tutorial missions.* Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer.* Corrected multiple issues with the cinematic camera.* Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed.* Corrected an issue that prevented multiple units from using the Barrage ability on the same target.* Corrected an issue that allowed the Death Star to fire after a tactical battle completed.

---------------Graphics Issues---------------* Corrected an issue with the shadow mesh for X-wings.* Improved accuracy for auto-detection of graphics Detail Level.* Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus.* Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution.* Corrected issues with the Fog-of-War in the Collector's Edition bonus maps.* Adjusted the tactical camera for widescreen aspect ratios.

------------------Multiplayer Issues------------------* Increased Multiplayer stability for LAN and Internet games.* Disabled the Fast Forward and Play buttons in Multiplayer games.* Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer.* Corrected a crash issue caused by clients joining a game without selecting the same map as the host.* Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus.* Added a message in the lobby to inform clients when they were missing maps for some hosted games.* Corrected Save/Load issues in Multiplayer Campaign games.* Added a message box to state when players leave Galactic mode in Multiplayer Campaign games.* Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games.* Corrected an issue that allowed two players to use the same player color.* Corrected an issue that allowed the droid log to retain information from previous Multiplayer games.* Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game.* Corrected an issue that caused custom game names to display incorrectly.* Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games.* Corrected an issue that allowed too many AI units in Multiplayer games.

--------------Balance Issues--------------* Updated Tech Level build times for Command Centers Tech 2: Previous Build Time 40 seconds New Build Time: 60 seconds Tech 3: Previous Build Time 50seconds New Build Time: 85 seconds* Updated Tech Level 3 costs for Command Centers Previous Cost: 3800 New Cost: 4000* Reduced the amount of time that Force Corrupt will affect vehicles. Previous Time: 120 seconds New Time: 90 seconds* Reduced fighter laser damage against capital ship and space station shields.* Reduced damage caused by AT-ST units against infantry.* Increased the cost of AT-ST units in Skirmish games.* Increased the recharge timer for the Millennium Falcon's special ability.* Reduced Millennium Falcon's shields and health.* Increased the cost of Emperor Palpatine in Skirmish Multiplayer games.* Increased the cost of Colonel Veers in Multiplayer games.* Adjusted the radius and recharge timer for Colonel Veers' special ability.* Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower.* Increased the amount of shield damage caused by the larger ion cannons.* Increased the health for Mineral extractors.* Increased Anti-Aircraft damage against airspeeders.* Reduced AT-AA damage against infantry.* Increased the rotation speed for the turret of AT-AA units.* Corrected an issue with Fighter damage verses armor.* Increased the health of Darth Vader's escort fighters.* Increased the amount of damage Obi-wan does to buildings.* Increased the cost and build time of missile cruisers.* Decreased the amount of damage to turrets, vehicles, and buildings caused by airspeeders.* Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack.* Increased the recharge timer for Red squadron's lucky shot.

I've been playing the "story campaign" game as the Rebels. I'm not really sure how it works... it's the strategic layer, but there are missions to accomplish. I don't know if lollygagging around in the campaign map for too long will allow the empire to build up. Seems like everything is static so far. It's kind of odd... you can build up all your planets, troops, ships, economy. But, nothing seems to happen until you do the specific task assigned to you. Such as, landing R2 and 3PO onto a planet and escorting them to a comm array to steal tech.

I'm thinking of ditching it and going for the galactic conquest mode. I think that's the way you're supposed to play the game... with the full strategic layer with an active enemy.

It's still too early to tell how everything plays out. The ground battles seem a little stale right now. That may have to do with the fact that I'm pretty sure everything in the "story campaign" mode is canned. If things were a bit more dynamic on the ground, I think it would be much more fun.

I haven't played one single space combat yet. I did in the demo, and I enjoyed it a lot.

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Oh, and one other problem. On the positive side, you can pause and give orders.

Unfortunately, I don't see anywhere that I can map the pause command to a key.

And I don't know about that comment above. There is a night and day difference between 720p and 480p, even on a smaller set.I went from a 32" standard def non-widescreen to a 30" widescreen HD set... and the difference on the 360 is astounding. Incredibly crisp picture.

It's the difference between 480x~512 pixels and 720x1280 pixels. Basically, the difference between running something on the PC at 640X480 and running the same thing at 1024x768.

Anyhow, I'm very happy with my CRT. It's heavy as hell, but the image is by far the best out of any of the HD solutions. It's also the cheapest. It's a Sony WEGA 30".

There's one section where you start out high above a street. You jump to a ledge, then another ledge, then there is a window with a guy looking out. You have to drop to hand grips on the ledge to go across from him without him seeing you.

After killing these two guys, you jump down and kill two more... then you slide down a chute to three guys standing around one of those yellow light beams.

Now, no matter what I do in this section, the enemies just keep coming and coming. I was able to stealth kill two of them, but then immediately another guy spawned out of the yellow beam thing. I must have tried it about 20 times last night, and have killed about 6 guys total before dying at my best.

Is there something I have to do to that beam to make it stop creating guys? I may have missed a hint... or maybe I'm doing something completely wrong.

I have to say that I sort of regret selling my psp. The near future looks pretty good: LotR tactics, GTA, Socom, Infected, etc. It finally looks like some good games out. Even the umds look good: ren and stimpy, I think south park is coming out. I was considering a DS, but now the psp looks like it might be a better choice. Please correct me if I'm wrong, as I'm torn between the two, and the DS is cheaper. But some of those psp games look good, and are coming out in the next couple weeks!

I've heard from credible sources that LOTR Tactics is terrible. They say it's in the same league as the Return of the King tactics-based game that was put out on the GBA. EA really can't do anything but action games. See that horrendous LOTR RPG as well...

I HATE time limits in games. Especially games with an over-arching time limit.

I'm sorry, but what you've described sounds absolutely horrid. So, I'll invest about 20 hours in a game, just to find out I didn't do things fast enough and lose? My only option to restart the game and play 20 hours of content I've already seen?

No thanks.

The same thing happened to me in Star Control 2. I played for about 25 hours just to find out that I spent too much time building up my fleet and funds... and the game was impossible to win. To add insult to injury, there was absolutely zero indication or warning that there was a time limit.

(Don't get me wrong, though. Star Con 2 is still in my top 10 ever. But definately NOT because it had an arbitrary time limit imposed)

Having read the reviews it seems they think of the right stick addition as an option not necessarily needed for gameplay. Of course, I'm sure that pretty much makes this game Tiger 05 if that is the case, correct?

The thing is, I only play the game competitively with friends. We're VERY into the tiger woods series. Using the right stick is vital when playing against skilled human opponents.

Ok after extensive testing last night, ThinJ is absolutely right. There is no way to do these two things together. If the intent of EA was to make you choose between power or precision, I would be absolutely fine with this. But the fact that you can do both with the PS2 version means that that was not what was intended and the XBox version is, albeit slightly, absolutely broken. This is a huge gameplay feature, and it is simply not useable with another, albeit not vital, gameplay feature. I understand that the power up is not really "realistic" nor is it entirely necessary, but it has long been an option and we have gotten used to using it for all sorts of things over the last few years-to not be able to use that with the ball striking feature is simply a unforgivable omission, an incredible oversight by a company as large as EA and for a title as big as Tiger Woods 06. If reviewrs don't dock the score severely for this they are doing everyone that reads their reviews a huge disservice. As for me, I have not decided how much the loss of one or the other is going to affect me. If I decide it will not end up being much, I will probably just keep it. If it starts to bug me I am going to get my money back and wait for the 360 version.

To add to this, you don't need to test it on the PS2 version. If you hold your hands at a very awkward position, you can get power-tap, ball positioning and swing at the same time in the Xbox version. (Use your left thumb on the left stick, the use your right index finger on the right stick and tap the white button with your middle finger).

Unfortunately, there is no way to accurately play this way as your right hand is completely off balance and bobbing all over the place as you tap with your middle finger.

There are different "power settings" for the putting selectable by the triggers - 10ft, 20ft, 30ft, 50ft, etc.

Then there is the distance to the pin.

Now, in the case that I have "10 ft" selected as my power, and I'm 7ft to the pin, and the green is flat between me and the pin, do I hold the right stick halfway up to power my put to 7ft? Is neutral stick position with the 10ft power selected a 5ft put?

I thought this was the case, but every time I do it I overshoot the hole.

My other theory is that neutral will always get you to the hole. The adjustment of the stick is only used if there is an uphill or downhill grade.

well here is my question coming from someone who has never played the console version but the computer.what does this new swing option matter really? i only ask this because i created a new player and messed around a bit and couldnt find anything wrong with the swing by just using the left stick to swing....ala the mouse for the computer version. will it matter the further you get into the career of a player or anything? i only play single player so i dont know if that matters. so far i liked what i saw and cant wait for the weekend to get really into developing my player.

Yeah, the new swing system allows analog control of where your club will hit the ball. This allows for very precise navigation of the ball after impact.

For instance, if you hit the upper left part of the ball, the ball will arc right then left, with a low trajectory.

If you hit it in the lower right, it will arc left with a high trajectory.

It's a fantastic system, allowing for really great ball control. Unfortunately on the Xbox, you can only do this without applying extra power to the ball.

On the PS2, you can apply extra power and have this precision at the same time.

Ok but here is my question-and I am not arguing with you, just trying to discuss, as I have only played like 3 holes so far!

If you don't do that fancy shoulder turn stuff, doesn't the game control pretty much exactly like last years did? I don't really remember that option being in there at all.

Yes, it does control exactly like last years. The problem is, you don't have access to the new ball striking feature. This makes the game unplayable in my eyes, as the new ball striking is vital to playing efficiently. You cannot play the game nearly well as someone who is playing it on a PS2.

Are you going to exchange it for the PS2 version? I want to hear how that plays, and especially how the textures and load times are before I switch.

Yes, my neighbor has the PS2 version. The loading times are longer, and it's a bit muddier looking. But it allows you to actually play the full game.

I'm not happy at all about having to play this on the PS2. And I'm positive EB will not let me return an opened copy of the game for the PS2 version.

Jeez that sucks man. I am not worried about that because fortunately my good friend is an ASM at EB and he without fail helps me out with stuff like this. Either way, I am going to play a bit more here in a bit and then come back with some more impressions. Maybe we can figure something out to make this playable.

Yeah, I really hope we can. I've tried several things... none of which have worked.

The only thing that actually let me apply power and right stick was to tap the white button on the backswing, then hold the backswing at the top, move my right thumb to the desired ball-hit location, then swing forward with my left. Unfortunately, this completely ruins the "tempo" of your swing, resulting in much less power. (The game measures how gracefully and quickly you transition from backswing to forward swing).

Ok but here is my question-and I am not arguing with you, just trying to discuss, as I have only played like 3 holes so far!

If you don't do that fancy shoulder turn stuff, doesn't the game control pretty much exactly like last years did? I don't really remember that option being in there at all.

Yes, it does control exactly like last years. The problem is, you don't have access to the new ball striking feature. This makes the game unplayable in my eyes, as the new ball striking is vital to playing efficiently. You cannot play the game nearly well as someone who is playing it on a PS2.

Are you going to exchange it for the PS2 version? I want to hear how that plays, and especially how the textures and load times are before I switch.

Yes, my neighbor has the PS2 version. The loading times are longer, and it's a bit muddier looking. But it allows you to actually play the full game.

I'm not happy at all about having to play this on the PS2. And I'm positive EB will not let me return an opened copy of the game for the PS2 version.

Ok but here is my question-and I am not arguing with you, just trying to discuss, as I have only played like 3 holes so far!

If you don't do that fancy shoulder turn stuff, doesn't the game control pretty much exactly like last years did? I don't really remember that option being in there at all.

Yes, it does control exactly like last years. The problem is, you don't have access to the new ball striking feature. This makes the game unplayable in my eyes, as the new ball striking is vital to playing efficiently. You cannot play the game nearly well as someone who is playing it on a PS2.

They added a new functionality to the game, where you use the right stick to determine where you hit the ball. You have to hold the stick steady at this location while you swing your club with the left stick.

Well, the problem is, in order to power up your swing, you have to tap the white button while backswinging.

Guess what. You can't hold the right stick and tap the white button at the same time.

Fantastic job EA. Did you never even *try* to play the Xbox SKU before shoving it out the door?

Absolutely brilliant. Now I'm stuck with this game which is completely unplayable. I guess I could return it for the $7 EB gives for used games.

I haven't played the demo of it, so you're one step ahead of me. However the game since it was announced has screamed of "Goldeneye: Rogue Agent", the horribly bad original Bond game EA brought out last year. The graphics look awesome though.

If the same team that did Def Jam: Fight for New York does this game it might be good, but if it's a new team doing their first fighting game I'd be fearful.

It's actually even worse:

It's made by Nhilistic. The people who made the first Vampire : The Masquerade game for the PC. They were also working of Starcraft : Ghost until it was "removed" from them.

First fighting game for them, and first console game for them as well.