Messages - Cynadea

Due to a lull in activity, we need to assess who is staying and who has left so that the crew lists can be updated accurately. Please reply to this thread with the characters you keep and those you want to retire.

Those who have not answered by December 14th will be considered inactive. Any inactive characters may be reinstated, though if their spot on a ship was filled before their return, something else will have to be arranged.

There is no post character sheet to fill here. The character sheet is, in fact, in the profile field of the character account.

Fill all the profile fields, and when you are done just post a new thread in this same board with the character account. If reviews are required, the PM will be sent to the parent account or we'll get in touch through Discord.

When your character's name changes color (group sorted) and the thread posted in this board is archived, you are good to go.

I think that in an effort to minimize the impact on her "relationship" with Decker, Luna is more likely to come clean and tell him what's what. She might try to maneuver him at first, but I am very willing to have him recognize it for what it is and confront her about it.

Luna could tell Decker that she's given Niska the new codes, so that Weasel still gets his moment fighting off the hacker.

Arkhos, feel free to change what is wrong directly in this post. Claire, feel free to contribute, I'd love to see Weasel woven into this story as more than an extra.

Background story

Niska gave the ship to Decker.

The crew of the Gryphon went through an attempt of mutiny that turned bloody.

Niska no longer has someone on board to keep an eye on Decker, sends someone he trusts

Niska knows Decker's weaknesses for women, he has the perfect person, or so he thinks.

Luna come on board shortly after, using her Companion status but she is Niska's spy.

Each time they are on a planet, Luna reports to Niska through a terminal off the Gryphon so it can't be traced.

The Plot

Niska wants to recover his asset, or at the very least get Decker back on his pay roll.

Niska sends Luna a cortex mail telling her that the job offer on Ezra is a trap to recover the Gryphon.

Luna is supposed to lure Decker away from the Gryphon and provide Niska the codes to enter the ship.

We have a few possibilities here.1. Luna outs herself, and tells Decker that Ezra is a trap.2. Luna doesn't out herself, but makes sure that Decker stays on ship so that Niska's plan foils3. Someone intercepts the mail somehow, tells Decker, so that when Luna comes clean, he already knows.

From there:

The Gryphon fights off or avoids the take over

Decker decides what to do with Luna

Niska is pissed off at Luna, provides the Companion Guild with evidence that she's going against its principle (exchanging sex for staying on the Gryphon, but since Luna is kinda morally dark grey, he might have more than that against her)

Luna is called to the HQ for a hearing and loses her license. She comes back to the Gryphon to pack her things.

ITB is designed to be sandbox with occasional GM'ed events. That means that most of the time, you'll have to find RP for yourself, explore your own plot arcs and not depend on me to find something to do. Also means that group events will happen once in a while. If you find nothing to do on Regina, feel free to skip over the three day of vacation and get on the skyplex where there is a small crowd potentially available for cross-ship RP.

I've suggested a plot here to get the crew involved in fleshing it out. The input and interest that it received is so minimal that I feel no drive to get it going. Fleshing out that plot would help me give the ship it's one year anniversary event.

We're a very laid back bunch, with just enough crazy to make it fun. You'll see that well enough on discord, I'm sure.

There's two ways to go about creating a character for a ship. Either you write one up, start it in the skyplex and see if any ship suits best for your character and wants to hire them or you can simply talk to the ship leader, or me, to know if the spot has been taken.

The ship leaders and I are the people who will review your character. In the case of the Gryphon, it's arkhos. I've given him a poke, but as soon a I have his feed back, I'll let you know.

The Gryphon is a heavily modified civilian 'tug' craft, based off the CSPA-13 model used in many large-scale space ports. The ship is used to push/pull/move larger ships in crowded places and docks where the larger ship's maneuvering thrusters are not adequate to allow for precise movement.

Built like a tank, this ship can withstand massive amounts of damage, made purposely this way in order to endure and survive accidental collisions with ships of various sizes during day-to-day operations. Being a tug-ship, this model is not normally outfitted with a pulse drive or weaponry. The thrusters used on this ship are indutrial grade, made in order to give the ship the ability to push around masses many times its own weight.

The Gryphon, however, has received numerous modifications:

1) A pulse-drive was installed to give the ship the ability to fly between systems at the same speeds as traditional cargo ships. While not super-fast, such travel would not be possible at all without the pulse drive.

2) Industrial level harpoon guns (affectionately called the 'Gryphon's claws' by some of the crew). These dual-pronged 'weapons' fire powerful, tritanium-tipped harpoons out to a hundred meters, trailing a thick, carbon-based cable attached to the Grypon itself. Used to latch the ship to another - by force. These are mounted underneath each of the port and starboard forward pylons on either side of the cockpit. Once the harpoons are hooked, the winches on the Grypon begin to reel in the cable, causing the Gryphon and its prey to close in on one another.

3) Industrial strength arc-welders. Able to cut through most materials in quick order, these welders are used in ship construction in shipyards across the 'verse. So it only stands to reason they can be used for ship -DE-construction, if necessary. They have a -very- short range (10 meters maximum), and are usually employed after the Gryphon has latched-on to its prey and reeled it in. If the ship does not allow boarding, these welders can cut a hole in the prey's hull in short order.

4) The inside of the ship has been refitted in order to serve a larger crew than normal. While the base model is set-up to house up to four people, the Gryphon has been modified to house up to eight. Compartments that were formerly used for tools, parts, and equipment storage have been converted into other necessary functions, such as a galley, infirmary, and of course security containment for up to five individuals.

[2/19/2017 5:19:31 PM] Cynadea : any idea what we could have happen on the job on Bellerophon? If I got my planet right this time... >.>

[2/19/2017 5:21:15 PM] Arkhos: I was thinking of a fairly basic 'milk run' that turns out to not be a 'milk run' at all. It appears that way to start. Drop-off the current cargo from Persephone to Bellerophon (aquatic machinery, etc), and then pick-up a criminal who is being sent to another planet for trial... but some of the criminal's 'buddies' hope to free him before he is taken on board the Gryphon and then off-planet...

[2/19/2017 5:22:32 PM] Arkhos: In this case, easy money - the 'bounty' is already captured, but the group who captured him does not have their own ship, so they've offered to split the bounty with Decker. So, a little less 'cash' reward, but an 'easier payday', which DEcker wanted to do in order to get more of a feel for his crew, etc.

[2/19/2017 5:22:52 PM] Arkhos: But turns out the bounty has a group of 4-5 friends who decide their buddy needs to be freed.

The Gryphon is currently gathering crew on Persephone in Introducing the new crew. You can join in there, the NPC hired gun above will be removed.

We just have to have a talk (which we can do through PM so we don't spam everyone else with 1x1 plotting details) to decide how Cameron and Ambrose deal with this (second?) meeting. Decker insist that every new crew members be examined by his on board "doctor".

In the top of your RP post you can now use a @ followed with the character name (it will suggest it in a drop down menu when you start typing it) and under "Profile" of the character, you will see that there is a "Mention" which should lead you to where your character is mentioned.

If you have some lore stuff that you'd like to post here, please do in the lore & reference section. I'll either leave it there or transfer it on a page like I've done with the chinese phrases and the english slang notes regarding firefly.

Because I have full control over the code behind SMF, I can add bbcodes directly into the file. Because some of us are used to use colors in dialogue, I've made it easy to remember which color is used by which character by making a personalized bbcode for each character.

For example, writing Chloe, I use "[chloe]What a gorram time saver![/chloe]" and it gives: "What a gorram time saver!"

Oh, this looks good. For anything. The issue I have with it though is animated messes with my focus. I cant concentrate if the characters dont even look realistic or close to it. So if i see it animated as a banner or avatar, I just cant focus on my characters to make a good post out of it.

2517, The Unification War has been over for a decade and Miranda is still a secret. Into The Black is an Alternate Universe Firefly & Serenity fandom roleplaying game. It centers around independent crews of different ships which travel all over the 'verse created by Joss Whedon.