=================================================
Tips and hints for dealing with game audio files
=================================================

IMPORTANT NOTE: Please take into account, that files of some formats can be
added to playlist ONLY by ADD FILES operation, while some other file types
can be added ONLY by SCAN FILES operation. Other file formats may be added
by both operations.
So, the general tip is to perform BOTH operations on ALL game files:
SCAN FILES and ADD FILES. This may lead to adding some audio files twice.
To avoid that (if that's undesirable) use the following approach:
while performing ADD FILES: if the dialog "Select files to process from
archive:..." appears, press SELECT ALL and OK or select files you wish to
process; while performing SCAN FILES: when the same dialog appears, press
SELECT NONE and OK (if you wish just to skip this archive) or CANCEL (if you
wish this archive to be scanned as plain file).
Note also, that for some games there're ready ANX playlists available with
GAP. You may want to use these premade APLs as they sometimes contain song
names and they're independent on CD-drive letter.

VIDEO SOUNDTRACKS PLAYBACK: In order to listen to video soundtracks
(.VQA, .TGV, .TGQ, .DCT, .MAD, .MVE, .UV, .UV2, .WVE, .FST) set the buffer
size to low value (but not too low!), something like 64KB/128KB for 4x
CD-ROM drive. In fact, this value depends greatly on your CD-ROM speed --
the higher the speed the larger buffer you may use.

The Neverhood (and other DreamWorks games):
BLBSFX audio files can ONLY be added to playlist by ADD FILES operation.
Use ADD FILES for .BLB files and select *.07 (sfx) and *.08 (music).

NFS'x, FIFA'x, NHL'x, NBA'x (and other Electronic Arts games):
Use ADD FILES for .ASF, .STR and .MUS files. Note that plug-in is able to find
audio stream in video files (.MAD, .DCT, .TGV, .TGQ, .UV, .UV2, .WVE) -- use
SCAN FILES for them. It's also a good idea to try SCAN FILES for all .BNK/.VIV
files in order to find speech and sound effects.
For older Electronic Arts games (like FIFA'96, NHL'96, NBA'96, NFS, etc.) make
search in .BNK and .CRD files. Songs (sometimes, sounds) are usually .ASF and
.AS4 files and speech files usually have extensions .SPH and .EAS.

Legend Of Kyrandia 3:
Songs are stand-alone .AUD files, which may be just added to playlist with
ADD FILES button. Speech is in .TLK files and sounds are in .PAK files --
make search in them. Malcolm's VQAs should be simply added by ADD FILES and
NOT SCAN FILES!

Fallout 1/2, Planescape: Torment (and other Interplay games):
Make search in *.DAT files. Before that you should enable ACM search in ACM
plug-in configuration dialog. Songs are stand-alone .ACM files (which could
be added to playlist with ADD FILES). .MVE video files sometimes reside in
.MVL/.EXE/etc files -- make search in them. Note that ACM songs of
Planescape: Torment should be added to playlist as STEREO files, not as MONO
(as ACM plug-in incorrectly detects) -- to do so you should set ACM plug-in
options accordingly: ACM channels -> use default, Channels default -> stereo.

DOOM, DOOM2, Heretic, Hexen (and some other ID/Raven games):
Press ADD FILES, choose all .WAD files and then press SELECT ALL in the
lump list dialog box, so that all sounds in .WAD will be added to playlist.

Descent 1/2:
Press ADD FILES, then choose DESCENT.PIG (for Descent 1) or DESCENT2.S11
and/or DESCENT2.S22 (for Descent 2) and then press SELECT ALL button in the
file list dialog box, so that all sounds in .PIG/.S11/.S22 will be added to
playlist. For Descent 1 all sounds are Unsigned 8-bit Mono 11025 Hz RAWs,
while for Descent 2 sounds in DESCENT2.S11 are Unsigned 8-bit Mono 11025 Hz
RAWs and in DESCENT2.S22 they are Unsigned 8-bit Mono 22050 Hz RAWs.

X-COM Apocalipse Demo:
Music should be added as RAW with the following parameters: Stereo, 16-bit,
Little-endian, 22050 Hz, Signed. Music files may be found in the MUSIC
subdirectory. Sounds are in RAWSOUND subdirectory and they should be added
with the following parameters: Mono, 8-bit, 22050 Hz, Unsigned.