No confirmed subtitle or, I believe, PC release as yet, but it seems likely us IBM-Compatible proles will see a visit from this console royalty. Looks sort of like God of War by way of Lineage, which worries me a little – I want big-trousered acrobatics much more than I do hacky-choppy. Still, pretty, no?

@ Wurzel: I’m sure the devs have said it won’t have a subtitle, but I can’t remember the source.

Thankfully the story and the art style seem spot on, for example the back-story for the Hunter is rather fableistic and somewhat redolent of PoP:SoT, so the combat and the runny-jumpy are the only real question marks for me. So long as the combat is passable and not the main focus of the game it should be alright by me. My main worry though is that they’ve ditched the Sands of Time and don’t seem to be encorporating another time-rewind mechanism.

Also, this twopart interview from Ubidays gives a good idea of where they intend to take the game.

Fighting looks a bit daft. However, I’m intrigued by the second character. My first reaction was along the lines of “Hell yeah, co-op!” but on reflection I can’t see how you’d manage the camera for a co-op Prince of Persia game (unless they’re holding out on us and have a split-screen version). I do want to see what they make of this.

As far as I know, the second character functions as a ‘time-rewind/special power’ mechanic, ie if you slip, she can catch you, if you get a sword through a sensitive part of your royal hide, she can heal you, etc. So not co-op, then, and not really Alyx Vance, either, more a fancy lookin’ gravity gun.

This is one of the most crazily good looking games I’ve ever seen, although I found the trailer a little lacking; it seemed like it was so caught up in being “artsy” it got in the way of showing the game a little.

Please, please be as good as SoT. Even just a little bit less good would be acceptable. Please, please don’t fuck it up and try to be “mature” like with WW. 1001 Nights-style fantasy is what they should be going for, not fucking metal emo wank.

(Tastless goon indeed.)
Looking good. The previous games never really did all that much for me bit this is looking rock’n (must admit though, I didnt’ even try SoT (was it good?))
Hopefully you’ll be able to go online and run through this one with a friend. Now THAT would be all kinds of awesome.

Interesting to see how the choice of music made this stand out quite a bit compared to the rest of the crowd. I never really got into the previous games although I had fun playing Sands of Time for an afternoon while visiting a friend. Looks like it’s worth keeping an eye on in any case :)

Odd choosing Sigur Rós to soundtrack a game trailer… Remember when this used to be left of field?
Was it just me or did this trailer reveal little to nothing about the game? (Aside from the odd black-outlining and japanime [loveliness] the art direction on this game has taken)
Remember the days when trailers used to communicate something of the actual game experience?
What’s with this deluge of crappy trailers lately (or ever)? The more I see, the less excited I get…

It shows you the style of the game, the game world, the gameplay (combat and acrobatics mainly with glimpses of the secondary character) and presumably the goal of the game (rejuvenating the world) and it does it to pretty music. I’m not sure exactly what more you want from the trailer, particulary considering it’s the first trailer they’ve released.

Well, I must say this PoP isn’t to my tastes. The black outline looks silly whenever I see it and could easily be dropped, they’ve stolen the main character from a Final Fantasy game as the Prince, and got rid of plausible acrobatics in favour of Sonic-style magical jumppads.

I really hope they haven’t also jumped on the co-op bandwagon, and that they manage to do escorting as well as Ico did, as opposed to how it has been in every other game ever (oh, except Sleepwalker).

I’m not a huge fan of the character designs, but I AM a huge fan of the painted aesthetic I’ve started to see in more and more games. It’s like taking hyperrealism and running with it. And that includes the stroke, you jerks.

Not bad. But I still think the in game graphics would look nicer if they removed the “cartoon like” black outline. The rest of the style isn’t quite cartoony, there’s no actual cel shading, and it just looks off to me. The FMV of the game don’t have an outline either so why put it in the in game characters? Makes no sense to me. Minor annoyance but I think it’d be pretty evident if they’d just show a video without it…

First off, I enjoy the new art direction. I think the cel-shading is spot on because its very subtle compared to some JRPGs that have used it. And the style is definitely more imaginative which is fitting because pop has always seemed like a fairy tale in my mind (at least since SoT).
I know its at an early stage, but a most of the animations seemed pretty clumsy and I hope they get fixed. On that note, anyone know who’s developing this? I hope its Ubisoft Montreal… but if I remember right they’re already working on one or two other projects…

Blimey, remember when the most you had to worry about in Prince of Persia was jumping over the wobbly floor tiles?

By the way, when he first starts jumping around in that trailer, and he’s swinging around a flagpole sideways, look at his right hand’s fingers and tell me you didn’t think about Jeremy Beadle. Or was that just me?