to create a catalogue-like post. And add info to the each texture archive, for example:- if its being worked on and by who- if some archives are already done/remastered- which texture archives are NOT used in game- which archives are NOT used in game but should be re-implemented back- categorize- color code- ...- ...

In a nutshell I want to create a tool which will help us to navigate thru the 10k+ files we are dealing with here in a texture folder alone.Hopefully, it will save the ppl who work on textures some time. This should be a community effort, I need your knowledge about those textures, and I will fill it in. Lets see if this will lead us somewhere. Let the "fun" begin

LEGEND:TBDOK - Set is done - (name of creator and details)Terrain FlatsNot used in game/info needed

UNDEAD/GHOSTTEXTURE.270 (Skeleton)TEXTURE.272 (Zombie)TEXTURE.273 (Ghost)TEXTURE.274 (Mummy)TEXTURE.278 (Wraith)TEXTURE.283 (Female vampire)TEXTURE.285 (Vampire)TEXTURE.287 (Lich)TEXTURE.288 (Lich King)TEXTURE.299 (Female vampire)TEXTURE.473 (Lydandus) Despite being a key part of the plot, Lysandus never confronts the player during the night like the Ghouls and Wraiths. He does have attack animations, along with hurt frames, suggesting he was supposed to.

Sorry for not adding anything from a modding perspective, but thank you for proposing this! As a non-modder, getting a clearer picture of exactly which textures/models are affected by which mods would be great. I know Interkarma's main mods post lists at least the three below such mods, but there seem to be a LOT of other mod packs scattered among the forums, and understanding how exactly they might interact/overlap with each other is difficult for me at least. Anyway, cheers for all your work and contributions!

(Current relevant info from the first post of the "Released Mods" thread:)Hand-painted Textures (VMblast) [more] [download] - Beautiful high resolution versions of Daggerfall's textures, hand-painted in the same style. Work in progress, not all textures completed.

Yes, its all confusing now, but it will get better! Mods will receive their own dedicated page either on ModDb or Nexus, there the compatibility issues and stuff like that can be stated/discussed in detail.

This post is for ppl who work on textures, so they can see what is done, and they can decide if they want to rework some set or create something brand new. It will also show us the progress of the re-texture efforts in general - as a kind of Roadmap.

I also want to know what texture sets are NOT used in game. So ppl do not spend time working on those. Or contrary, we can make some efforts to put that art back in game! I know about some perfect unused assets. They should be included, I think they are not because Bethesda needed to cut em out due to the deadlines etc. We have the ability to re-introduce them in-game and thus enrich the experience with a original art which was intended to be in-game. For example those NPCs on horses, they seem very ready. Or some unused sprites/flats...

Theres a lot of textures, its a bethesda mess, we need to start to orient ourselves in it!