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Torment pushing toward $4 million; adds new screenshot

With about 24 hours to go, inXile Entertainment is making one final push to hit $4 million in its Torment: Tides of Numenera crowdfunding campaign, releasing a new screenshot and the vision document for the project.

With about 24 hours to go, inXile Entertainment is making one final push to hit $4 million in its Torment: Tides of Numenera crowdfunding campaign, releasing a new screenshot and the vision document for the project.

The project blew through the $3.5 million it need to bring former PlaneScape Torment lead designer Chris Avellone on board to add a new companion and provided feedback on the game. The total now sits around $3.8 million once you add in the more than $89,000 received in PayPal donations.

The new screenshot of the Sagus Cliffs (and accompanying video below) offer a bit of contrast to the somewhat creepy Bloom beast shown a few days ago. And if you have some spare time and are really into where inXile is taking the game, then take a gander at the 27-page vision document the company released, particularly the final section on community involvement.

It looks like the Kickstarter won't reach the "player stronghold" level of $4.5 million, but the $4 million goal (another city and more music) certainly has a chance. InXile has already pushed back the release date of the game from its original December 2014 date because of the large number of stretch goals already attained.

John Keefer

Contributing Editor

John Keefer is a curmudgeon that has been in journalism for 35 years, the last 16 in the video games industry. He loves real-time strategy games and prefers old-school Total Annihilation to StarCraft. He also loves isometric RPGs, and has been addicted to World of Warcraft for more than 10 years. He sucks at shooters and multiplayer and is purely a PC guy. And being a former member of Shack, he also likes Chatty. Go figure.