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At the time of Elder Scrolls Online announcement, Bethesda confirmed that the game will feature a total of three factions. Now thanks to wiki entry of Elder Scrolls Online on the popular gaming websit IGN, the name of these Elder Scrolls Online faction and races has been revealed.

According to the details, all three Elder Scrolls Online faction have formed a group (alliance or team you can say) in-order to take on fourth non playable faction alliance.

Elder Scrolls Online Factions are as follows:

The Ebonheart Pact consists of Nords, Dunmer, and Argonians from the Northern and Eastern regions.

The Aldmeri Dominion consists of Altmer, Bosmer, and Khajiit from the South and South West regions.

The Daggerfall Covenant consists of Bretons, Redguards, and Orcs from the North West regions.

The non-playable faction in Elder Scrolls Online is known as "IMPERIALS". As per the details revealed, Imperial and noble Tharn family are working together to impose Imperial Rule once again of Tamriel.

Imperial has also signed a treaty with Mannimarco, King of Worms to get their dead soldiers back to life.

Well before you jump to any conclusion, there's is a twist in a tale, the same Mannimarco has signed another treaty with Daedric Prince Molag Bal to rule Tamriel together over many years to come.

Now let us know in the comment section below what you guys have to say about this.

Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited

There most likely won't be dragons

Sneaking will be in the game, but how it is implemented is undecided

They're not talking about pets right now

There will be no player housing

There will be no NPC romances or marriage

"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."

Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.

"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."

As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.

There are three player factions:

Ebonheart Pact: The Nords, Dunmer, and Argoninans

Aldmeri Dominion: Altmer, Bosmer, and Khajit

Daggerfall Covenant: Bretons, Redguard, and Orcs

"Recreateing the freedom Elder Scrolls players expect within the World of Warcraftstyle mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."

As such, the game uses a hubless design

For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.

However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.

Not all quests will have NPCs that indicate where they are

The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches

The game world is very large relative to Skyrim

You can explore almost anything you can see

the game is set 1000 years in the past

You can't master every discipline

The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel

But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back

Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him

Hitting the level cap takes about 120 hours

Each faction has their own leveling content

An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to reexperience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.

The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.

The most accomplished PvP player on your faction becomes emperor whenever you take over the capital

When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch

The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP

There is also balanced PvP for people who prefer eSports

The game will also have high end public dungeons

Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party

There are standard instanced dungeons as well

Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat

The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".

The ultimate is used once you gain enough finesse, which is earned by doing well in combat

You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players

For example, a rogue can put oil on the ground that a mage can set on fire

A fighter can also spin in the firestorm a mage puts down, which sends out fireballs

If you've seen Guild Wars 2 videos, the above will seem familiar

You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire

The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting

NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well

They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing

The claim was not demo'ed to Game Informer

You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.

The combat model will not be real time due to latency

The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects

Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you

Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect

ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank

However, healing is still a big part of the game

There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist

BioWare founders Dr. Ray Muzyka and Dr. Greg Zeschuk, in a recent interview with Joystiq stated that the studio is looking to bring Star Wars: The Old Republic to Mac.

Ray Muzyka said, "We know there's a big Mac audience of BioWare fans... we know that's an important and large audience. And we want to serve that audience,"

Greg Zeschuk added, "That's definitely one of the things we're looking at next. We want to get this launch under our belt and everything stabilized and happy, and then we'll look at other platforms, and that's obviously one of the first ones."

Feral Interactive has just announced that Mac version of BioShock 2 will launch in January 2012 as a boxed game and a download. BioShock is already out on PC, PS3 and Xbox 360.

The Mac version of BioShock 2 will feature separate multiplayer game, The Fall of Rapture, set prior to BioShock. In UK BioShock 2 on Mac will carry a price tag of £24.95, €29.95 in Europe and $34.95 in the US.

The publisher also revealed the minimum system specification for the game. We have it for you, 2.0 GHz Intel Mac with at least 4GB RAM; Mac OS X 10.6.8 or later, and 256MB of graphics memory.

ATI X1xxx series, ATI 2400, NVIDIA 9400, NVIDIA 7xxx series and Intel GMA series is not supported with Mac version of BioShock 2.

A new patch update for Two World II is now available for download for PC and Mac. This new patch upgrade RPG sequel to v1.2, it fixes number of issues faced by gamers in the game and also include balance changes.

Valve had promised the announcement of a new project today, so it proved. The U.S. company has just announced the development of Defense of the Ancients 2, also called as Dota 2. A sequel that will go to PC and Mac, and will be launched in 2011.

This sequel will continue the premises of its predecessor, with a mix of strategy and RPG game online action, keeping more than 100 original heroes, items, skills and improvements such as the use of Source engine.

The game is being created by Valve in collaboration with Icefrog. Valve founder Gabe Newell said "IceFrog was one of the smartest people we've ever met about doing that, and he was doing it with both hands tied behind his back, so to speak."

Along with the announcement, Valve has released a series of artworks that you can see below.

Now this one was not at all expected, A look at the Apple website will give you a surprise as it has opened their own new game store.

The new Games Section allow its visitors to get all the information regarding the latest games, watch game trailers and even purchase the game directly. Currently it has listed Starcraft II for $60 and Modern Warfare for $55.

This new developement from Apple is seen as a move against Steam, who recently launced a Mac functionality.