This mod completely changes the UI and HUD of the game. Changes the game's HUD, inventory, trading, and looting screens, for normal monitors. Also, anomalies now have their own individual post-processing effects for each type of anomaly, and the radiation effects are a lot clearer than with vanilla SoC. The night vision have been replaced with better ones from Clear Sky. Whenever you get a new objective, or complete one, a news item will temporarily pop up and give you more information. Also whenever you get information for a stash, a news item will pop up and tell you which level it's on (esc = Escape A.K.A. Cordon, gar = Garbage, etc.), as well as some more info. If you play with a different mod that has cars in it(Oblivion Lost 2.2 or something), you now get a car condition bar to see how much damage your car can take before exploding. Some people may not want this, so the option to disable it is in the #options folder.

If you play with a widescreen monitor, some features may not work. It is compatible with any other mod, but it will overwrite changes other mods make to the HUD and UI. It has been tested on 1.0005 and should work with any other patch. If you play with Oblivion Lost 2.2, you will notice the HUD is similar, but there are three major additions to the HUD; a stamina bar, an ammo icon, and a compass.

If this is the first mod you are using, open fsgame.ltx in notepad and at the gamedata line change both variables to true (one of them is already true).

Extract the gamedata folder to your S.T.A.L.K.E.R. - Shadow of Chernobyl game directory and overwrite all files.

INFORMATION:
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This mod completely changes the UI and HUD of the game. Changes the game&apos;s HUD, inventory, trading, and looting screens, for normal monitors. Also, anomalies now have their own individual post-processing effects for each type of anomaly, and the radiation effects are a lot clearer than with vanilla SoC. The nightvisions have been replaced with better ones from Clear Sky. Whenever you get a new objective, or complete one, a news item will temporarily pop up and give you more information. Also whenever you get information for a stash, a news item will pop up and tell you which level it&apos;s on(esc = Escape A.K.A. Cordon, gar = Garbage, etc.), aswell as some more info. If you play with a different mod that has cars in it(Oblivion Lost 2.2 or something), you now get a car condition bar to see how much damage your car can take before exploding. Some people may not want this, so the option to disable it is in the #options folder.
If you play with a widescreen monitor, some features may not work. This is because I do not have a widescreen monitor, so I can&apos;t test it. It is compatible with any other mod, but it will overwrite changes other mods make to the HUD and UI. It has been tested on 1.0005 and should work with any other patch. If you play with Oblivion Lost 2.2, you will notice the HUD is similar, but there are three major additions to the HUD; a stamina bar, an ammo icon, and a compass.

CREDITS:
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This mod is made by me, Autologic. Some parts of this mod are derived from:

Just registered to say thanks for including the Modding Notes file, I wish every modder would take the time to outline what is changed by what files. Makes it a lot easier to merge with other mods.

And great work overall on the rest of the mod as well. Nice additions to the HUD.

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