Most people just want to play the old, unaltered games, therefore I usually focus on the installer part of MechVM.

MechVM has a complete MechLab, it can emulate the 2D shell of MW2, and it has an incomplete sim. It can display the MW2 mechs with textures. I have also worked on level importers, but that part is also incomplete. The most important missing pieces to a working sim are animations, AI, and lots of game logic, such as weapons.

Even so, with the upcoming new MechWarrior editions, I don't know if there is much of a point in finishing the sim. I have a family to feed, and with the given competitors, there is no money to earn here.

A man being a man id pay skyfaller to help me with modifying mechwarrior 2 mercs but i dont have the money
he really is too busy because he really doesnt reply to my comments
now some of the other guys could help you
my recommendations are use of a fast and good game engine
and add all the stuffyou want but it will take time but so far there is a guy named pickled tez cat who already made a arcade
version of btech

MechVM is neither closed nor dead, but it is just one of numerous projects I currently deal with.

Regarding the sim, it can display a walking mech stomping through 3D terrain. No weapons, no enemies, no objects, no sound. Most of the development going on in MechVM targets keeping the original game running.

Demonslayer, I have not yet found the time to investigate the problems you pm'ed me, but the mail is still in my inbox and I won't delete it until I find the time to do something about the things you describe.

Man, well your efforts are appreciated. I come from both a modest programming background and majored in 2D animation/3D animation.

I understand all too well the issue with time.

With not enough hands on board the job and spirit of working on something this big would be overwhelming. Nothing would make me happier than to see something like MechWarrior Minnesota tribe storyline with a nifty 3D opening or something to that effect.