-Added new "Fender Forest" level to act as the new 2nd level.-Added new Replay Mode which allows player's to replay levels that have been beaten already.-Added Local Highscores for each level. Can be viewed in the main menu, replay menu or during the specific level.-Added 18 Leaderboards, including one for each level and mode (both standard and Guardian mode)-Added 30 Achievements-Added tally for Level score for each level-Added ability for player's to "end game" and then submit highscores after a continue countdown-Added option to allow players to play with unlimited continues but with the cost of Less Points awarded.-Limited continues is now called Arcade Mode, and points are counted as normal.-Added additional detail for Torched Tombs to assist in defeating the boss.-Added additional waves to endless mode.

Tweaks

-Level names and Parts will show at the beginning of each level-Added Material to the Houses on the Main Town-Added/Modified dynamic emissive textures for several enemies.-Changed some of the UI backgrounds which should contrast better with the text.-Added more detail to the tutorial about items, enemies that have been hit and how some curvature is now allowed-Updated the Sky Surge tutorial to be opaque with the background.

Balance

-Increased Wind Length-Increased time wind stream survives-Increased curvature of wind stream so players can now draw wide curves by default.-Increased player Health generally for upgraded health and non upgraded health.-Doubled amount of health repaired by a Health Drop-Slowed down heavy projectiles for Juggernaught, HeavyGunner and Steelbug-Reduced fire rate speed and projectiles speed for Baron and Triton-Reduced movement speed for Baron, Triton, and Pinbug.-Increased Lightning strike distance for hitting the Steelbug-Increased total extension of the Length upgrade-Increased the point values for many of the harder versions of the enemies-Added logic to allow defeating the Shield Enemies to be more sensible.

Bugs

-Fixed lives Bug when entering endless or boss rush mode.-Fixed issue where city level incorrectly being displayed.-Fixed issue with Patterns in Endless mode.-Fixed issue so that Level Bonuses are split between Level Parts.-Fixed issue where ability buttons were not being shown in Endless and Boss Rush mode.-Fixed Highscore displayed when using a resolution using black bars in hard mode.-Fixed issue with unlocking Final Level in Hard Mode.-Fixed issue where the enemy points would be added even after the town has fallen.-Fixed some of the blending for materials in Amaranth Sky's so now that level should have it's fauna render smoother.-Fixed issues with the Swinger enemy movement.

Other

-Spelled "Guardian Mode" properly.-Moved the time counter in Boss Rush a bit more to the left in order to fit longer times.