---The Final Forge period has concluded for the Eurasia Map Pack. All objections have had their time. The Foundry and I hereby brand these maps with the Foundry Beta Brand. Let it be known that these maps are now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the maps will be put into Full Play(barring any Lack vetoes).

Conquer Club, enjoy!

While the maps are in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:

1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.) 2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.

thenobodies80

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

Uncle Death wrote:Don't play the big map with trench and 2 players. First player to go will win.

Why is that? Are you sure you didn't just have bad luck (or good luck, if it was you who won)? Not that I don't believe you or anything, I'm just curious about why that would be.

On a side note, this is exactly why I think it'd be better for lackattack to concentrate more on new XML features rather than new game options - every new game option brings more things for mapmakers to take in consideration, and soon it's going to be pretty much impossible to make an interesting and original map that is also balanced on all game types. So I for one am going to just ignore these novelty game modes like nuclear and trench, if my map works on them good, if not, I won't lose sleep over it.

I'll try a game on the Big Eurasia soon, but I will say from the public support and enthusiasm, Trench doesn't seem to be a novelty! However, XML updates can definitely enhance game experiences in ways that a site-wide feature cannot.

Uncle Death wrote:Don't play the big map with trench and 2 players. First player to go will win.

Why is that? Are you sure you didn't just have bad luck (or good luck, if it was you who won)? Not that I don't believe you or anything, I'm just curious about why that would be.

On a side note, this is exactly why I think it'd be better for lackattack to concentrate more on new XML features rather than new game options - every new game option brings more things for mapmakers to take in consideration, and soon it's going to be pretty much impossible to make an interesting and original map that is also balanced on all game types. So I for one am going to just ignore these novelty game modes like nuclear and trench, if my map works on them good, if not, I won't lose sleep over it.

Can you briefly explain what XML exactly mean? Just asking, and pardon my ignorance!