I mistakenly moved all my BSP's by about 2 world units. I had to move them back and re-render all the lightmaps.

As an apology, and since I have 3DS open anyway, here's a comparison of Mombasa's level size vs that of stock Bloodgulch.

I'm currently (at 4AM mind you!) getting the BSPs back into sapien so that I can modify the shields a bit and recompile my scripts. Then it's compiling a mapfile to upload in the AM, assuming all goes according to plan.

with Hydrolysishttp://hce.halomaps.org/index.cfm?fid=2611That would be ridiculous and a thing you should consider re-themeing.I always thought the forerunner structure looked like the space elevator thing from h2's Mombasa.

with Hydrolysishttp://hce.halomaps.org/index.cfm?fid=2611That would be ridiculous and a thing you should consider re-themeing.I always thought the forerunner structure looked like the space elevator thing from h2's Mombasa.

As far as I can remember, Headlong is in there already

And the forerunner structure definitely looked like the space elevator :')

with Hydrolysishttp://hce.halomaps.org/index.cfm?fid=2611That would be ridiculous and a thing you should consider re-themeing.I always thought the forerunner structure looked like the space elevator thing from h2's Mombasa.

Funny you should say that; an earlier build of this project actually used No Remorse and Headlong connected together. I had a tunnel leading from Headlong into No Remorse, and No Remorse's beach was merged with that of Zanzibar.

It got very fully fledged; it followed sealed world rules and was exportable before I cut that section out. Now Headlong is attached to Terminal and Ivory Tower.

Speaking of which

Update!

I'm pushing on limits, had to strip out tags to fit within model data cap.

OP is being updated with new download;

Download LinkEdited by DeadHamster on Apr 7, 2017 at 05:23 PMEdited by DeadHamster on Apr 8, 2017 at 12:53 PM

Having played through Ive seen that my terrain portals have dramatically decreased in quality and effectiveness. Im often seeing BSP disappear out of corners of my screen. Thankfully Ive had someone kindly volunteer to focus on those, coincidentally, so they'll be able to get the attention and detail they need for BSP sections this complex; Old Mombasa has 23K vertices. Mid Mombasa has 24K.

I also found a mean piece of phantom BSP right on the ramp that connects outskirts to turf. Game breaking.

Having played through Ive seen that my terrain portals have dramatically decreased in quality and effectiveness. Im often seeing BSP disappear out of corners of my screen. Thankfully Ive had someone kindly volunteer to focus on those, coincidentally, so they'll be able to get the attention and detail they need for BSP sections this complex; Old Mombasa has 23K vertices. Mid Mombasa has 24K.

I also found a mean piece of phantom BSP right on the ramp that connects outskirts to turf. Game breaking.

I'll be looking for some more help going forward. Everything thus far I've done myself, one of the next big projects is BSP shaders. If there's anybody who's interested in taking those on as a project, please let me know. It is a huge undertaking, I have 4 BSPs, with 6 material groups, all with 30-70 materials. I'll be adding new BSPs that use these same shaders, and can repurpose and condense many existing materials as well.

If you think you want to take this on, send me a PM. I'd want OS shaders with specular/normal maps and appropriate corresponding data values.

Woo it works! Just had a quick play through.So the shield recharge sound has been replaced with the sprint soundSometimes it glitches out and the sound spazzes the sprint sound, probably fixable? Maybe? I dunno.

Quote: --- Original message by: Spartan314Woo it works! Just had a quick play through.So the shield recharge sound has been replaced with the sprint soundSometimes it glitches out and the sound spazzes the sprint sound, probably fixable? Maybe? I dunno.

Hoping to get a good play of this when it's not over 12 am.

Finally! Enjoy guys

I got the sound "working" morning of upload (apparently, didn't even check). I fixed together some portals for Mid Mombasa that were causing serious grief, rendered lightmaps and swapped some values in the sound tags. They aren't truly working yet though; There are also supposed to be sounds for when the shields are down, and when he's at low health. He's supposed to shout out one of his cinematic lines, "Ahh that burns! You alien bastrds", etc.

It should 100% be fixable as far as the glitching. AFAI can tell, when I recover shields for longer than the sound it starts clipping.

Next up is populating the remaining BSPs with new encounters. Follow that