How can a kid get into a party and turn the scene upside down with a demo? Wanna find out? get you emus ready, or better kickstart the real thing and watch this prod. No wonder it's a classic, a trend setter. Ever seen dazing vectorised babes on a demo? See where it all started.

Well wavemaker (and I'm ex-Amiga) lemme tell you. This was the first demo I could show to my non-nerd friends and get a "that was cool" reaction. Roots and Nexus-7 both had some nice effects, but rotzoomers, tunnels, and mock-3d had been done before. State of the Art did something completely original (I've never seen such use of 2d vectors before) AND they did it with (for the times) excellent music and NEAR PERFECT design. This demo changed the scene.

I was impressed! I had heard many things about Amiga Demos! I downloaded this demo to see it in an emulator! An Amiga had so good VideoClip like designed demos from 1992??? How about the Style from 9 Fingers??? I was really impressed that at such an early time there were such designed demos in a 16bit machine...

yeah it rocks, the dancing of the girls is so smoooooooooth!
better than 9 Fingers for sure! and the eurotechno tune, hehe it was the times when eurotechno was a hot thing and wasn't considered cheesy ;)
skid row debugged it!

this prod was one of the very few that got me interested in the demoscene, when I saw it on an Amiga in a mall. I had seen other demos before (in ST and other Amiga demos) but this one and panic/fc were the only ones which really got me interested in all this shit we call the demoscene. Rocks

Ten years old and still great entertainment. That tell alot about the quality of this demo. And ss long as slummy is alive and kicking I don't think we'll have a norwegian sceneparty without sota on the big screen;)

This demo has: a lot of very old routines, and a silhouettetraced dancing vectorbabe on top of those old routines. "Wow!" .. or not.
All along "demos" have been "demonstration of coding skills", making innovative routines and heavy processing run smoothly.
This has little or nothing codewise, it's not a "demo", it's a music video (and not a very good one). If you think I'm wrong please correct me.
Again; Spaceballs has made some good stuff but this, sorry to say it, sucks IMO.

Absolutely stunning demo (although the music does grate a bit), especially when you consider how far removed this was from the usual copper-bar crap that was around at the time. I'd still love to know how they managed to rip the James Bond video into the start of this demo (did they digitise it and then trace it in vectors? because it's identical to the Bond film) - bloody clever whatever they did!

"It took demos from the dark age of codercolor to something others than coders can appreciate."
There were well-designed demos long before that, look at Hardwired for example.
"especially when you consider how far removed this was from the usual copper-bar crap that was around at the time"
usual copper-bar crap? did you ever watch ANY amiga demos from that era?

Often heralded as the greatest Amiga demo ever made (good arguments for and against both ways), it sure made a *huge* impression when it came out over 10 years ago. My friend invited me over to his house at the time to check out this "amazing new Spaceballs demo" he had just downloaded. I had a 386/33 PC at the time, and the demoscene was virtually nonexistent on that platform, so when he popped this in and the purple girl silhouettes appeared, with the Vinnie-tracked loadertune (basic, but effectively gets you in the mood for what's to follow), I knew I was about to see something great. Just the way the screen cycled from white to purple, scaling out to reveal a hand was really cool. Even though there's nothing all that special about the effects, their execution is top-notch, and well-synched. Using ancient interference effects with the (what I'm guessing is) rotoscoped dancing animations, along with one of Travolta's most memorable tunes, combined to create an experience that was tough to match at the time. A comment most often heard was that it was good enough to put on MTV. Seeing it today on bigger monitors, I always feel like that final strobe sequence is going to give me a seizure. :) Definitely a classic, and deserving of a:

I don´t think the animations were exactly handdrawn, or at least the guy used a video background (perhaps via genlock?) because the jumping guys were - afaik - from a music video from Marky Mark and the Fresh Prince (or something like that). Also, the girls in the beginning are infact bond girls, but I think they had a dancer for the mainpart (as far as I remember a sum of the party prize money went to her).

Heh, found out about this demo from a clip made at the LTP (rip =((( )
These French guys were dancing on the stage in front of the projection of this demo =)
Downside: the music gets rather annoying after a bit.

By the way, it's funny how a lot of people seemed to have a "Winnerdemo"-style attitude towards this demo back when it came out. Everybody was screwming "precalc" on the diskmags, etc.. And nowadays it's considered one of the greatest classics ever. Makes you think, eh?

Great demo, but the drugs from that time period have left a hole in my memory as to what I felt when I first saw it back then. I do vaguely recall that I wasn't as wowed as when I saw the dancer in Amazing Tunes 2 though.

"nice but overrated pop video. thumbs up for the extremely short delay between the disk is inserted and the demo starts. the shortest i've ever seen." baaah! I am very sure you didn't call this a POP demo back then. Now? Sure, back then? Nope. Maybe not HC, but not pop. Shame on you.

I remember it as continued loading system with a good vector animation. (an effective solution) was very trendy that time and also cool to watch nowadays. that's typical amiga style in every way. made atari freaks like me cry ;) I like it anyway

Made my jaw drop when I first saw it back in 1993. Incredibly fast load time (1-2 second after the disk is inserted), kick ass music, and great feeling. Of course it is no coderpr0n, but impressive nevertheless.

i can´t really unterstand the hype around this demo - of coures it is not bad (especially the 3d part is very good), but all in all there is nothing brainblasting in this demo and it bored me after half of the time

Just bloody amazing. Actually they factored human nature in; for me at least the desire to meet these women kicks in. And to be as sporty as the jumping guy. It really was a novelty back then and still is very rarely seen in demos.

Never had an Amiga, was not following the demoscene, so I saw this demo last year for the very first time. It aged fairly well (seems of the era, but not as dated as many music videos from the time period). It still looks pretty good and it still holds together. This just shows how little the computational complexity of the effects matters in the grand theme of things, even if it is computer demos we are talking about.

Absolutely ruled at the time and still stands the test of time. This was probably the only demo I had ever seen at the time which put my jaw to the floor and inspired me to start coding and becoming interested in video based compression

Absolute classic, one of the best amiga demos of all time. This is the first demo to do something really different and it was able to cross over the boundaries of the scene so that even non-sceners could appreciate it.

Animation player demos are simply not my cup. And blinking stuff isn't "awesome and cool". I realize it was made in the spirit of an MTV video from the time, but it just isn't enjoyable to hear or watch.

State of the Art, when released, was unique in many ways. Technically far from the best demo released on the Amiga. With that in mind, it's impossible to deny the fact that this demo is extremely well put together and at the time it was released, it was a refreshing contribution to the scene. Deserves a thumb up for sure!