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Comments:

walkerboh01 (07/25/2011 05:43am | Edited: 07/25/2011 05:43am):
Looks good, although a bit generic. I don't like the contested city in the center, and
maybe you could move the towers back towards the bases by a couple of spaces.

Also with the airport in such a good position, I think copters might be a little too good.
Moving it to the other side of the base would work.

Looks nice overall though, should play very nicely with the appropriate edits.

walkerboh01 (07/26/2011 04:43am):
Okay, now you have some symmetry issues. The towers are in different places on each front,
and the forests next to the 2 mountains are misplaced.

I like the addition of the black boats, that's fairly interesting. It looks like that
central area could be a lot of fun, and you have options to support the lone base if you
destroy the bboat.

I like where the tower for BH is though, that's a good place. I still think you can move
the airport back a bit (to the other side of the mountain by the base).

You can also disrupt the neutral base capture with a day 2 recon, which isn't good. If you
change the road leading from the opponent base to the neutral base, that would fix that
problem.

walkerboh01 (10/01/2011 06:27pm):
Fronts are a bit tight, but it should work well enough. 8/10.