Summary:LogiGun is a Portal-esque 2D puzzle-platformer where you get to use some neat guns to help you solve physics-based puzzles. It's got grappling-hooks, bombs and ponytails. It's an easy-going experience that lets players play at their own pace without fear of punishment.

A 2D Portal-ish rip-off with some neat ideas. It leaves you to work out some of the mechanics for yourself, which is nice, and has a varietyA 2D Portal-ish rip-off with some neat ideas. It leaves you to work out some of the mechanics for yourself, which is nice, and has a variety of guns. But...

It's a great shame that the game relies so heavily on platform mechanics, yet has the absolute worst character motion implementation I've seen in a 2d-platformer. You move really sluggishly on the ground. In the air, you accelerate really fast but decelerate very slowly. It's impossible to land where you want and just getting around becomes a chore. This, paired with level design that emphasises the platforming over the puzzle solving, turns the game into a chore to play.

Main issue: why have a puzzle spread over a large area when you can fit it on one screen? By spreading puzzles over a large area, you obfuscate the puzzle in a very artificial way. You have to walk around to see all the pieces of the puzzle, and that doesn't sit right with me, especially when the platforming/motion is so slow and awkward.

A fun little game weighed down by some terrible design choices.…Expand