Pop tarts make me real happy but I haven't been happy in a good while tho. Exams in like 4 weeks and have no clue what's up in my a few of my classes, gf of over a year left me and I can barely run tf2 over 30 fps.

Have to agree with @michael- with all the stuff he pointed especially in terms of the graphical restrictions and the no class limits.

Frankly I couldn't really care less about the weapons seeing as how I will even sometimes use different weapons like the beggars or DH but that class limit really needs to change because I specifically remember joining a game and getting 5 heavy stacked with a vaccinator medic.

And lets not talk about that those frames.....Like there needs to be less restriction. Say for example to keep the current dxlevel but allow for in game effects to be turned off like ragdolls, decals, viewmodels and that god awful shine that tf2 comes with at default.

Also on a side note, I've got no idea what the next update is but am begging you guys over at the TF2 Team to give us that optimization update before you add anything else to the game. TF2 seems (to me atleast) to be be picking a bit of traction as of late and another reason is because I literally had a case yesterday where my friend wanted to play tf2 I had to give him fps-configs (shoutout to mastercoms), a hud and then to go line by line in the adv. options to configure his game to be remotely playable. Like c'mon why is fov_desired at 54 for default ?

Weighs very close (121g) to the mouse you linked however has a lot of extra features that aren't really needed for some and some do say these features can get in the way.

Currently uses the PMW3366, exclusive to Logitech, which is considered the top sensor for mice outside the Sensor Mercury (not enough public data on it). No issues regarding spin out and pixel movement.

If you want to move completely away from the shape PM me and I can show you some stuff I could recommend.

Added. I would love to move away from the shape and heavy mice on a whole.