Buy King's Bounty: Warriors of the North

Buy King's Bounty: Warriors of the North - Valhalla Edition

Includes: Valhalla Armor Set: These unique in-game items are an armor set the hero can collect in the course of their journeys. Combined together these artifacts give additional a strong boost to the character’s attributes. Digital artwork and wallpapers. Digital bonuses: Ultra-high resolution artwork depicting an epic battle of Olaf and the Valkyries against undead hordes, and wallpapers available in all popular desktop resolutions.

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Downloadable Content For This Game

About This Game

King’s Bounty: Warriors of the North is the next chapter in the cult RPG/adventure saga. The new tale takes place in the familiar world of Endoria featured in the previous games, but begins in the Viking lands, which the celebrated hero Bill Gilbert never visited during his famous quest in King’s Bounty: The Legend.

The Mighty Olaf, son of the Konung of Northlings, has dedicated his life to battling the undead who have infested the northern lands of Endoria. He seeks to liberate the snowy wastes, dwarven dungeons, and the very heart of Endoria, the kingdom of Darion itself, from the dark grip of necromancy. On his quest towards immortal glory he will encounter cunning foes and new friends, hard battles and amazing adventures.

Key Features

The unique race of furious Vikings, as well as new neutral creatures;

New main hero - Olaf the Viking;

Valkyries! Five magnificent warrior maidens accompany Olaf, which he can call up during battle by expending his Rage points;

Improved skill tree and new unique talents;

New awards that grant special benefits;

Additional battle spells and a completely new magic school - Runic Magic;

Modified battle system based on the use of Runes;

Chant - a unique ability of the Skald class which can turn a likely defeat into an overwhelming victory;

The ability to forge new items;

Full Steam services integration, including Steam Cloud, Achievements and Leaderboard.

I would recommend it really only if you are a big King's Bounty fan and have all the other games. Otherwise, the bugs just take the fun out of it. If you are just a strategy/tactics/RPG fan then there are far better games that run more reliably.

+Variety of skills and spells for the hero+Valkyrie abilities are a cool addition+Battles can be fun, units have different abilities

-Random crashes without warning-Sometimes battles will get 'stuck' on a turn forcing you to reload-Variety of units seems more limited, both for you and enemies

I really love King's Bounty games from Katauri; they are quite good and very funny.

Sadly, I must say that "Warriors of the North" is heavily bugged, and this is unacceptable, considering that the game has been released in 2012. This means that in more then 1 year Katauri hasn't fixed all the bugs that afflict this (otherwise) very good game.

To help them, I want to report the main issues:1) in Merlassar, when you enter the Pirate cave and win 1 fight, the "Victory music" goes crazy and goes on continuesly;2) the Spell "Avenger Angel" doesn't work: a lot of times, it makes only 1 POINT damage!3) everytime I cast "Justice" spell, the game crashes before performing it;4) there are random crashes to desktop;5) everytime you use the "Catapult Goblin", and in particular when you activate its ability with the static bomb, making it explodes, the game crashes to desktop.

I sometimes feel like the King's Bounty games were made with me in mind. I will be the first to admit that I am NOT "the brightest bulb on the tree." But even I can easily win these games (on easy.) And what fun is it to play a game that you can't win? (Okay. Some people, like "my brother the genius" play on impossible just to see what it is like. And seem to enjoy it. But for the rest of us...?)I have read some reviews of WOTN that complain about the reuse of certain maps from TL. (King's Bounty - The Legend. Two games back.) That seems spurious to me. It takes place in the same world, just a few years later in time. And the very few maps that are the same have all been altered by time and the ravages of war.The only complaints I have are: 1- Many of the troops look the same and have the same names that they did in previous games but their powers and abilities are changed. And 2- there are a LOT of side and main-line quests that require sailing or running back and forth between world-map areas. (Most with very minor rewards for completion.)Still, it is an enjoyable game and one that I will replay at least a few times so it is well worth the price - now that most of the glitches have been ironed out. (When buying a game from 1C it is a good idea to wait a year after the initial release.)

Update: (Jan 24, 2014) During my second play-through, about 2/3 of the way through the game and one of the manditory fights keeps crashing on me. This MAY get fixed when the new expansion comes out... BUT... I now say -- Only purchase this if you feel lucky. 1c's support isn't especially good either.

Fire and Ice Expansion: F&I adds some new areas and some new enemies, but it is basically more of the same... except more frustrating.The frustration comes in three forms. First, it crashes without warning more often. So..., it's a pain, but it's also a good idea to save after (or before) each battle. Or at least every other one so you don't have so many re-do fights.The second source of frustration is that now you don't get your flying horse until much later in the game. Why is that frustrating? Not because you can't avoid unwanted battles, they are mostly all winable anyway. It is because of ALL those "traveling quests." The ones where you have to go back and forth from one side of an island to the other several times for very little reward. (A few bucks and even fewer experience points.) Before you could fly up and go straight... now you either have to wind back and forth through the maze of trails, OR as i did, put them off until after you get the horse. (You pretty much have to revisit most of the islands several times anyway.)The third is the difficulity in finding enough of any one (well 5 actually) troop. This is even worse in F&I than WOTN, because they have added a leveling up system for troops which gives a BIG incentive to keeping the same ones throughout. But is a half full troop at it's maximum level better than a full compliment at lower?.Bottom line: F&I adds a few more hours of play time, and if you liked the game before you will probably like the expansion. (But I have become bored with all the meaningless back and forth between Islands quests. It feels like most were added just to make the game longer, not better.)

So... while I DO like and recommend this game F&I is my least favorite of the King's Bounty games.

If you care, they run from favorite to least favorite: 1- Armoured Princess 2- The Legend 3- Crossworlds (the expansion of AP suffers from the same problems as F&I) 4 - WOTN and 5- F&I

Any fan of the modern "King's Bounty" series would probably be highly interested in new iterations of the popular franchise. And what's there not to be excited with? Tactical battles of great depth, a vast variety of class skills and spells, cute and comprehensive visual style... But several hours in, you'll inevitably discover that "Warriors of the North" made next to none progress since its grand predecessor, "Crossworlds".

Sure, no one was expecting an overhauled engine, revamped graphics or a lot of completely new assets. But the rest of the series' games already set up a quality plank high enough to raise our expectations to the appropriate level. What did we get in the end? A fairly bland story about vikings fighting undead (tons of undead... gargantuan armies of undead) throughout several isles and continents without any particular variance. Don't hold your breath for amazing plot twists or engaging discoveries, there simply aren't any. You can expect to meet some familiar faces from the previous chapters, but then again, takes time to even get to that point.

But the plot never was the reason we love "King's Bounty", right? The REAL reason was always the tactical battles - oh, that hex-based warfare, with every unit having his/her own unique capabilities, stats, affinities... And those things are still there - in fact, you can expect a whole new race of vikings with their own synergy and special perks. But this brings us to another problem - there's a certain lack of sources of creatures that belong to any other faction. Good luck finding enough spawn points to raise your own army of vampires or dragons or whatnot. Most likely you'll have to stick with one and the same setup throughout the major portion of "WotN".

What's even worse, the game is long... in the worst sense of the word. There are games that constantly challenge you, give you new tasks and make you think out of the box. "WotN" is not of these games. It's pretty much a grindfest, for the lack of better word. When embarking on the glorious journey to cleanse your land of evil, be prepared to hack and slash your way through 700+ generic enemy armies that only differ in size. Yes, sometimes you'll meet hostile heroes, but don't hope to have a nice chat with them - most of the time it's going to be yet another bleak fight that'll take 10-15 minutes if your life before you can continue to the next pointless skirmish... Of approximately 80 hours of gameplay, 90% is extremely mind-numbing experience. Power your way through if you want, but keep in mind that in the end, it's not your wits that will bring you victory, but only your sheer stubborness to finish the damn thing.

Good features include a new utilitarian school of magic with some fairly curious ways of use (refer to guides, there are pretty good ones in the corresponding section at the moment), new artifacts (can never have enough artifacts... right?), new units (the aforementioned viking race, which you'll have to stick with for as long as the game lasts) and a new companions system (different from the previous chapters, which is good in itself, but not very interesting for my personal taste, since it limits your abilities to combine items equipped by your main character and by his current companion).

All in all, "WotN" is a typical case of "more of the same", with a huge accent on "same". Only buy if you are sick to death from replaying "The Legend" and "Crossworlds". Although in that case, I'd rather recommend you to explore a fan mod "Red Sands" for "Crossworlds", which improves on the original in several ways and provides enough content to warrant a full re-play.