KMST V367 ~ Ice Knight

Hey there! There has been a few patches released in the test server that I didn’t mention about such as the Lunar New Year events.
I think version 367 is worth telling you.

On January 15th, the Super Fight content was added to the official server. Since then there has been a lot PvP skill adjustments to make it fair for everyone. Recently I got a score of 1000 in Survival mode. There’s an event going where you have to achieve certain scores and if you achieved those scores, you will be awarded with Larson Challenger Event items. The event items expire, but if you have done all the score quests and eventually achieved 1000, you will be awarded with one permanent Larson Challenger item.

I got a pendant, but it’s useless for me because I already have a Horntail Pendant.
I rather have the shoulder pad since shoulder pads are really hard if you have lag in PvP. ㅠ

Anyway, the Ice Knight mode has been added to the test server. ^^

Ice Knight has been added to Super Fight (PvP) which means it’s available for everyone.
To start Ice Knight mode, there has to be 10 players available in the map. The match has a time limit of 7 minutes.

When all 10 people enter the map, there’s a countdown from 3 till 0 and then the match starts.
When the match starts, someone will be randomly chosen as Ice Knight.

As a challenger, you have kill the Ice Knight with the other nine people in the map. There’s a blue HP bar that indicates the amount of HP that the Ice Knight has left.
As an Ice Knight, you have to eliminate the challengers.

The Ice Knight has an ‘ice gauge’, the gauge fills up when the Ice Knight attacks players.
Special attacks from the Ice Knight requires ice energy which can be obtained from the ice gauge.

Furthermore, the Ice Knight can double jump like the Wild Hunter’s jaguar.

Challengers are able to eat HP and MP recovery potions while the Ice Knight can’t. In all the matches that I’ve played, I have never seen an Ice Knight win. That’s bad in my opinion. I think the Ice Knight should be difficult to defeat and not just a mode that can be finished in 2 or 3 minutes…

The current Ice Knight mode in version 367 is probably the easiest AND fastest way to gain EXP.
I obtained 901,274 EXP with a score of 532. The score is bad compared to other people, because I lag.

That’s basically it. I really hope they’re gonna make it a tad difficult because it’s too easy.
You’re supposed to have fun when you’re playing in Ice Knight mode.
I had fun when I first tried it, but the fun quickly disappeared when I noticed it was easy. It has to be a challenge!
I think Nexon can pull it off..

There’s a new pet in MapleStory – the Persian Cat!
A cute pet? The fish in the cat’s mouth is a pet accessory.

Unlike other pets, the Persian Cat can automatically buff a skill for you! There are three pets in KMS that have the auto buff ability: Skunk, Scuba Duck and Persian Cat.

They should make Ice Knight a lot more like Chaser (S4 League). The Chaser gets a MASSIVE def and attack boost, to the point to being able to pretty much one hit kill anyone, as well as survive an onslaught of 10 other players attacking it simultaneously for like, 5 mins?

are the skunk, scuba duck, and persian cat the only pets that can auto buff. thats something useful gms needs autobuff pets. cool new mode for the knight its a true challenge but i agree if its too easy to kill they should at least give a few more moves of defensive advantages.

As far as I can see, there are two options for making the Ice Knight mode a little more interesting.

Option one is, as has been stated, to give the Ice Knight a huge stat buff so that things are evened out between the two sides.

Option two is to add a longer time limit, and make it so that the round doesn’t end when the Ice Knight is killed, but rather that whoever landed the last blow or did the most damage becomes the new Ice Knight, kind of like the Boss mode in the game Lost Saga. The scores at the end can be calculated per person based on amount of damage dealt to Ice Knights, amount of Ice Knight kills, amount of players killed as an Ice Knight, etc.

Or they could shorten the time limit and choose a “random” new Ice Knight every round, with everyone getting a turn to be the Ice Knight. In other words, a match would last 10 rounds (probably around 2 minutes per round maximum). The round ends when the time runs out, all normal players are frozen or the Ice Knight dies (so it might last less than 2 minutes per round).

Of course, the Ice Knight need not be buffed so much if they take this approach.

the ice knight mode looks fun, but it’s way too short, considering how it’s like tag of some sort, but “it” doesn’t have a lot of chance of winning since everyone is wailing on him.

Instead of potting endlessly, there should be a limit on how many you can drink. Like give ranged characters fewer potions to rely on, so they would need to be careful and not run into ice knight recklessly, and give melee characters more potions than ranged (as they would need to take brunt force of the attack)

Or just pump up Ice knight to ridiculous levels and create an aura where characters can miss and lower attack and move speed?

he said in pvp meaning he plays ‘kms’ which IS spadow’s version of maplestory AKA the version of ms this blog is about. Also Gary, the servers arent even close to pack full in each channel except for channel one.

I was just wondering are some professions limited by job? Like if I’m a thief with level 10 blacksmithing, am I only allowed to make thief gear? or all jobs? Same goes for the other professions. Ty for helping if you reply back to me ^^

Wow!
verry nice blog!
I have also a blog about maplestory(europe) but than I have it in dutch.
Do you like to be linkpartners with me? I can place you in my blogroll.
this is my (dutch) blog http://www.dutchmaple.wordpress.com (i just started 5 days ago).