Composed of Guerilla Station and Guerilla Render, Guerilla is a Production-Proven Look Development, Assembly, Lighting and Rendering Solution designed for the Animation and VFX industries.

Used on a wide range of Productions, from Full CG to Hybrid and VFX, from Feature Films to TV Series, from low budget to medium and high budget, Guerilla is the State of the Art Software, easy to use and to deploy in your pipeline and will give you all the flexibility you need for your productions with no compromise on performances.

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Founders

Benjamin Legros

Benjamin is co-founder of Mercenaries Engineering and one of the Guerilla Render architect.

Young 3d developer prodigy, he won at 19 “The Party”, the biggest demo scene contest with a realtime demo featuring his 3d engine written in assembly on an Amiga 500. After graduating from Ensimag in computer science and applied mathematics, he first worked for video games, developing technology for the Ryzom MMORPG. In 2005, he co-founded Mercenaries Engineering, and has been working since then developing Guerilla Render and providing support for many companies, including On Entertainment, Prime Focus or Mikros Image.

Cyril Corvazier

Cyril Corvazier is a Mercenaries Engineering co-founder and has developed Guerilla Render since 2005.

Cyril has always programmed 3d engine software. Student, he wrote multiple realtime rasterizers in assembly language for his demo scene projects. Graduated in Computer Graphics at Marne La Vallée University, he worked in the video game industry and supervised the development of the Ryzom MMORPG 3d engine. Then he worked on various production rendering technologies involving the Reyes algorithm, brute force path tracing and now advanced monte carlo ray tracing for Guerilla Render.