Starting today, users in Canada, Australia, the Philippines, and Indonesia can download the new Dynasty Warriors game on Android. The rest of us can either sideload or wait until the release is worldwide. We can't help with the waiting, but we've got an APK for you.

It seems like it was only a few weeks ago that Nexon released the beta, but in all actuality it was back in January. Here we are all the same with a soft launch of the final release. Being a soft launch, currently only four countries can actually download the game, but that's just a Play Store restriction. It's a free-to-play game, so the APK is available on APK Mirror. It is worth noting that there will be no more server wipes as there were in the beta, so there is no worry of losing data.

From a quick look at the game, it does appear that the gameplay is similar to its console and PC brethren. You spend the majority of your time brawling with an onslaught of enemies. You gain the ability to auto battle pretty quickly, though. Then it's on to the grind of the familiar Nexon gacha-style mechanics. There are plenty of in-app-purchases to be found, ranging from $0.99 - $99.99 per item. Generally, money is spent on in-game currency, (ignots to be exact) but there are expensive gift packs that contain multiple items as well.

Overall the game has pleasant graphics and scratches a hack n' slash itch, but will it stay entertaining in the long run?

Now that is a game I have not thought about in a pretty long while. Just took a look and there is an MDK2 HD version on Steam, hell yeah.

How awesome would it be if MDK3 was being made!

JPLoureiro

Interplay has the "MDK" IP up for grabs since 2016.
If I had the money, I would finally be able to turn my decades old script into something awesome.

Zorak✓ᵛᵉʳᶦᶠᶦᵉᵈ ᵉᵛᶦˡ

Ahh MDK(Murder Death Kill)..something about that name just doesn't get old! But to be honest, it has to be from the original team who made MDK1&2 or I'd rather be with the fond memories MDK2 left me with than have some new inexperienced team just ruin the franchise.
That said there are some games out there in need of sequels that I personally crave so much it hurts - like another Prince of Persia, Jade Empire, Medal of Honor(historic), Command and Conquer(either Generals or Tiberium), Warcraft(RTS), Quake/UT, Road Rash(why not)..among the few I can think of at the moment but really there are so many more.

JPLoureiro

I get your point, but it saddens me deeply watching great titles going abandonware and I would prefer if some passionate devs had free reign over their interpretations. The industry is in dare need of some 80s/90s wakyness and madness.
Some other games worth mentioning: Soul Reaver/Legacy Of Kain, Phantasmagoria, Broken Sword, The Dig, Red Alert, Grim Fandango, Forsaken, Black & White, Syberia, Beyond Good & Evil, Omikron, Leisure Suit Larry

Zorak✓ᵛᵉʳᶦᶠᶦᵉᵈ ᵉᵛᶦˡ

"The industry is in dare need of some 80s/90s wakyness and madness."

Back in those days gaming was an art form. It was a fledgling industry so it was less about profit and more about beautiful art and expression and immersive storytelling within the constraints of the marginally invested capital. Most of the devs back then were immensely passionate about what they did even to a fault and it meant much more than just a career prospect or a line on their resume/twitter profile. The results were masterpieces, like one game I wanted to mention above in my list Loom(1990), if you watch the GDC postmortem by it's lead dev Brian Moriarty you'll see exactly what I mean.

Nowadays its all about the slapdash churning out of AAA titles with hardware tessellation and shader counts pushed to the max that both Nvidia and AMD has to rush to release game ready drivers, choked with sanctimonious political correct flapdoodle that makes you feel as if it was 50's eastern Germany under Statsi surveillance and ridiculous game-breaking bugs that make you wish you had never bought the game.

No wonder GOG.com is such a success. To paraphrase Charlton Heston's character from The Omega Man(1971) "They sure don't make games like that anymore"