Wind Carrier Demo 1.1.6

Another month, another build, and this time we've got a little less than the previous time! Woo. :p

And for those of you who get all your Wind Carrier news from itch.io, the wife and I are moving back across the sea - to Finland.

So, what does this mean for Wind Carrier?

All it really means is that the next build or two will be a bit lighter, probably akin to this build. There will still be a new build each month.

And then we will return to regularly sized builds in January. Even possibly larger as I am likely to have even more time on my hands than I do now!

So yay and onto the changelog!

Change log, 1.1.6

-Dynamic Dreams can now spawn

-Quest saving/loading is fixed!

-Added a widget to the end of dreams, informing on: experience, mana crystals, influence, and items

-Added the dynamic dream, A Ritualist's Respite

-Added a new crystal type, the white crystal, which acts just like a treasure chest

-Influnce levels now fluctuate randomly on each day (TESTING)

-Added a new type of spawner, an influnce spawner

-These spawners are a guaranteed spawn and the creature/enemy type is based on the prosperity levels of the civilization that they overlap with

Ex. At the 'Prosperous' level, within a Vulpine city, an influnce spawner will spawn a Vulpine Sundrinker, however, at the 'Destitute' level, within the same Vulpine city, it will spawn a Lizard Spearman

-The player can no longer build in dreams

Player Updates:

-The player can now have a two weapons equipped at the same time

-by pressing 'Q' the Wind Carrier will switch between their first and secondary weapons

-to equip a secondary, the Wind Carrier will need to use the 'Equip Second' button in the inventory

-The player now can name themselves!

Item Updates:

-Added the weapon, A TreeCleaver, a scythe and the unique reward for ARR

Card Updates:

-Finally fixed Thunder Egg so that it doesn't 1 hit everything. >.>

Enemy Updates:

-A Traitorous Witch should now have the proper amount of health

-Can now drop Soul Crystals in addition to Sortien's Fate

-Added A Crazed Cleric, the boss of A Ritualist's Respite

-Re-added the Vulpine Poisondrinker which was inexplicably missing >.>

Dream Updates:

-An Earthen Sky

-Added a camera showing the location of the teleporter after all the necessary enemies have been killed

-Added a few more props

-Added a single, lonely loot crystal

-Adjusted the landscape to work better for what I had intended

Quests Added:

-Updated The Beginning to require two standard yurts, as opposed to an upgraded home

-Re-added Tho-To and, thus, this quest

-Re-added the quest The Missing Mate

Bug Fixes:
-

fixed a bug where the fliers in An Earthen Sky didn't have proper collision with the landscape

-fixed some floating grass

-fixed a bug where dream completion wasn't being saved properly

-fixed a bug where dropped building items wouldn't spawn with the proper mesh

-fixed some bugs within the dream waking logic

-Fixed a bug where the dodge/tumble would double dodge/tumble the very first time that it would be used on any given map

-Fixed a bug where equipping a weapon over another would have the first weapon unequipped twice