Each card represents a Movement Command specifying attrition, administration, etc., and allows for one-time events such as: political, military, officer feuds, and guerrilla war. Because they define Movement more closely, the cards make attrition a matter of a quick read-off at a glance.

Three short introductory scenarios simulate the battles of Pultusk/Golymin, Eylau, and Friedland.

Three full-sized campaign scenarios depict the three phases of the war-the Crossing of the Bug and Battles of Pultusk and Golymin, the campaign and battle of Eylau in February, and the final miscalculation by Bennigsen at Friedland.

A massive Grand Scenario of up to 69 turns.

During major battles entire armies can be concentrated under just a few leaders. At other times units can be dispersed independently along with Cavalry Vedettes which help confuse the enemy.

COMPONENTS

One 22 x 34″ map in four colors

280 two-sided leaders, units and markers

100 playing cards that represent March Orders the players can issue

56 pages of rules including campaign analysis, designers notes and more