If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

well there are close games occasionally, but mostly it's blowouts because of one ego-tripping tier 4 (t5?) guy

I'm guilty of this myself. Not as much (total of 6 games on Samplers this week), but I need to agree: it is NOT a problem of spawning without the "best" weapons...

- You spawn with PG and SG. Use them!

- The surviving enemies who have weapons aren't healed between rounds. If you did damage to them in previous round, they won't survive long, or they will lose time searching for health while the rest searches for weapons.

- You get 6 (?) seconds before previous round ends and new one starts. If you spawn next to a guy aiming at you with rockets, RUN!

- If I spawn between 3 of you, I'll often find a nearby Fog of Death to jump into. Pro tip ;)

- Another pro tip: you have to thaw your teammates. Really... In the games I've played, 10:0 scores happened only if thaw-to-death ratio was below 1:4. A 20 minute 10:4 game with over 130 thaws still felt very close and each round was a thriller!

Other thing to consider: this is Quake, a game where skill should lead to win in the end. And this is the first time many of the players have tried Freeze Tag, which explains why they can't thaw etc.

Maybe it would make sense to keep tier 4's or "golden tier" players from the Samplers, but on the other hand, we push the most noobish down to tier 2 faster :) So maybe it helps "seeding" the initial skill rating for this less popular game mode?

Q * ]Q[* Q]|[A * QL
...and still playing!JOIN THE DRUNK CLAN!
Remember, if you happen to join our clan, you can be drunk during each and every match in QL and GET AWAY WITH IT.http://qldrunkclan.proboards.com/

This is a sampler to get people interested enough to pay subs, so how about limiting users to a max of 5 games per day per user account. This should stop the people sitting on the server preventing others from giving it a try.

Also, after 5 games how about sending an automated email to the user offering a 3 month trial premium membership for say 1/3rd the cost of regular premium. You've got their interest now try to get them to join up. At the moment I don't see a join between them playing a sampler and being encouraged to join up, so this would solve that.

It would be great for pro accounts to be able to create FreezeTag games accessible by others without having to send invitations.
My friends are not always online and I sit in my empty server waiting for someone to join, and then abandon and try joining the sample server...