paizo.com Recent Posts by Umbral Reaverpaizo.com Recent Posts by Umbral Reaver2016-12-09T07:58:54Z2016-12-09T07:58:54ZRe: Suggestions/House Rules/Homebrew: Magic Beans!!Umbral Reaverhttp://paizo.com/threads/rzs2tj6n&page=5?Magic-Beans#2382016-12-08T05:03:43Z2016-12-08T05:03:43Z<p>362: As soon as the bean touches the earth, it poofs into a life-sized replica of the last person to touch the bean, naked and with a ridiculous grin on its face. The body is entirely inert and despite its realistic appearance, is made of plastic.</p>362: As soon as the bean touches the earth, it poofs into a life-sized replica of the last person to touch the bean, naked and with a ridiculous grin on its face. The body is entirely inert and despite its realistic appearance, is made of plastic.Umbral Reaver2016-12-08T05:03:43ZRe: Pathfinder RPG: General Discussion: Vampire and LichUmbral Reaverhttp://paizo.com/threads/rzs2u1xb&page=3?Vampire-and-Lich#1052016-12-08T04:00:10Z2016-12-08T02:20:02Z<p>Mirror of opposition. Put a helm of opposite alignment on your duplicate. You probably need some friends to pull this off. Once it's done, you have a buddy to help you with all your immortality plans (providing you reciprocate).</p>Mirror of opposition. Put a helm of opposite alignment on your duplicate. You probably need some friends to pull this off. Once it's done, you have a buddy to help you with all your immortality plans (providing you reciprocate).Umbral Reaver2016-12-08T02:20:02ZRe: Pathfinder RPG: General Discussion: Vampire and LichUmbral Reaverhttp://paizo.com/threads/rzs2u1xb&page=2?Vampire-and-Lich#762016-12-07T21:52:52Z2016-12-07T21:11:00Z<p>I had a winter witch who was utterly consumed with vanity and the GM happened to have her find a tome including a ritual to become a vampire in a pile of an enemy's loot...</p>
<p>Flawed characters make 'fun' decisions. :)</p>I had a winter witch who was utterly consumed with vanity and the GM happened to have her find a tome including a ritual to become a vampire in a pile of an enemy's loot...
Flawed characters make 'fun' decisions. :)Umbral Reaver2016-12-07T21:11:00ZRe: Suggestions/House Rules/Homebrew: Editing your own posts in the forum: Breaking the nth wall?Umbral Reaverhttp://paizo.com/threads/rzs2u25o?Editing-your-own-posts-in-the-forum-Breaking#22016-12-08T04:57:37Z2016-12-07T21:03:22Z<p>You need a feat for that.</p>You need a feat for that.Umbral Reaver2016-12-07T21:03:22ZRe: Starfinder(R): Robots or Golems or Both?Umbral Reaverhttp://paizo.com/threads/rzs2u1c7?Robots-or-Golems-or-Both#202016-12-07T06:13:01Z2016-12-07T06:13:01Z<p>Robots can make more robots.</p>
<p>Golems can't make more golems.</p>Robots can make more robots.
Golems can't make more golems.Umbral Reaver2016-12-07T06:13:01ZRe: Pathfinder RPG: General Discussion: Why commoners are always 1st levelUmbral Reaverhttp://paizo.com/threads/rzs2u22i?Why-commoners-are-always-1st-level#222016-12-07T15:24:02Z2016-12-06T23:17:16Z<p>Commoner is a 20 level class. Where are our level 20 commoners?</p>Commoner is a 20 level class. Where are our level 20 commoners?Umbral Reaver2016-12-06T23:17:16ZRe: Pathfinder RPG: General Discussion: What the purpose of this game ?Umbral Reaverhttp://paizo.com/threads/rzs2u18j&page=2?What-the-purpose-of-this-game#802016-12-05T20:47:39Z2016-12-05T20:47:39Z<p>The purpose of this game is to eventually reach a level of simulationism such that the game world functions by a more detailed set of laws than reality itself.</p>The purpose of this game is to eventually reach a level of simulationism such that the game world functions by a more detailed set of laws than reality itself.Umbral Reaver2016-12-05T20:47:39ZRe: Suggestions/House Rules/Homebrew: Magic Beans!!Umbral Reaverhttp://paizo.com/threads/rzs2tj6n&page=5?Magic-Beans#2332016-12-07T16:52:53Z2016-12-05T11:38:30Z<p>359: The planter begins bleeding profusely from the eyes. Aside from the mess, this is not debilitating in any way. The effect lasts indefinitely, and upon death passes to the nearest living humanoid with eyes.</p>
<p>The afflicted may spend a feat to learn how to squirt blood at creatures' eyes, as a touch attack with a range of 30 ft. A creature hit is blinded until it takes a move action to wipe off the blood.</p>359: The planter begins bleeding profusely from the eyes. Aside from the mess, this is not debilitating in any way. The effect lasts indefinitely, and upon death passes to the nearest living humanoid with eyes.
The afflicted may spend a feat to learn how to squirt blood at creatures' eyes, as a touch attack with a range of 30 ft. A creature hit is blinded until it takes a move action to wipe off the blood.Umbral Reaver2016-12-05T11:38:30ZRe: Starfinder(R): Space WerewolvesUmbral Reaverhttp://paizo.com/threads/rzs2tvqj?Space-Werewolves#242016-12-05T11:17:22Z2016-12-05T11:17:22Z<p>Werespacewhales are the worst.</p>Werespacewhales are the worst.Umbral Reaver2016-12-05T11:17:22ZRe: Pathfinder RPG: General Discussion: Best way to protect mount's mindUmbral Reaverhttp://paizo.com/threads/rzs2u1ye?Best-way-to-protect-mounts-mind#22016-12-04T23:16:58Z2016-12-04T23:14:17Z<p>Undead horses never waver.</p>Undead horses never waver.Umbral Reaver2016-12-04T23:14:17ZRe: Rules Questions: Cyclic Reincarnation, the best overall resurrection?Umbral Reaverhttp://paizo.com/threads/rzs2u1e3?Cyclic-Reincarnation-the-best-overall#372016-12-04T08:50:51Z2016-12-04T08:50:51Z<p>What about a fey-minded druid whose stance toward nature is 'nature is my favourite toy; I look after my toys very well' rather than being respectful and subservient to nature?</p>What about a fey-minded druid whose stance toward nature is 'nature is my favourite toy; I look after my toys very well' rather than being respectful and subservient to nature?Umbral Reaver2016-12-04T08:50:51ZRe: Rules Questions: Cyclic Reincarnation, the best overall resurrection?Umbral Reaverhttp://paizo.com/threads/rzs2u1e3?Cyclic-Reincarnation-the-best-overall#332016-12-03T15:56:08Z2016-12-03T06:29:15Z<p>Almost everything druids do is unnatural (supernaturally altering/enhancing natural entities and forces). Is this any different?</p>Almost everything druids do is unnatural (supernaturally altering/enhancing natural entities and forces). Is this any different?Umbral Reaver2016-12-03T06:29:15ZRe: Advice and Rules Questions: Walk Me Through It: Spheres of PowerUmbral Reaverhttp://paizo.com/threads/rzs2u0z1&page=3?Walk-Me-Through-It-Spheres-of-Power#1012016-12-02T01:25:08Z2016-12-02T01:25:08Z<div class="messageboard-quotee">JonathonWilder wrote:</div><blockquote>Any chance you might link or PM me what you have put together for this? The idea does sound interesting. </blockquote><p>I don't know how useful it would be. It's all very setting-specific.JonathonWilder wrote:Any chance you might link or PM me what you have put together for this? The idea does sound interesting.
I don't know how useful it would be. It's all very setting-specific.Umbral Reaver2016-12-02T01:25:08ZRe: Advice and Rules Questions: Walk Me Through It: Spheres of PowerUmbral Reaverhttp://paizo.com/threads/rzs2u0z1&page=2?Walk-Me-Through-It-Spheres-of-Power#1002016-12-02T01:19:29Z2016-12-02T01:19:29Z<p>Destruction can make a show of being other spheres. Rebuff is a good 'protection' ability, and Energy Leap gives you a 'warp' ability.</p>Destruction can make a show of being other spheres. Rebuff is a good 'protection' ability, and Energy Leap gives you a 'warp' ability.Umbral Reaver2016-12-02T01:19:29ZRe: Advice and Rules Questions: Walk Me Through It: Spheres of PowerUmbral Reaverhttp://paizo.com/threads/rzs2u0z1&page=2?Walk-Me-Through-It-Spheres-of-Power#912016-12-01T09:51:12Z2016-12-01T09:51:12Z<p>In my SoP game, I required casters to take a tradition. There were 35 (I think) traditions to choose from, and each of them was banned from three to five spheres. That's not a normal restriction by the book, but I liked the idea of various orders of spellcasters not having access to everything. Players were also allowed to add drawbacks to their tradition to reflect their personal variation on what they were taught, but were not allowed to remove any existing drawbacks.</p>
<p>The traditions were tied to various philosophies and ideals as well, although no alignments. I didn't use alignments at all. Instead, I used 'aspects', Holy, Arcane, Death, Chaos, Nature (Yes, they are the Master of Magic schools). The list of banned spheres was largely influenced by the primary and secondary (if any) aspects of their tradition.</p>
<p>Oh, and in that the spheres of warp and time were only theorised. There was going to be a plot involving the source of those spheres to be an otherworldly 'sixth aspect'. Probably with some hideous, Lovecraftian price.</p>In my SoP game, I required casters to take a tradition. There were 35 (I think) traditions to choose from, and each of them was banned from three to five spheres. That's not a normal restriction by the book, but I liked the idea of various orders of spellcasters not having access to everything. Players were also allowed to add drawbacks to their tradition to reflect their personal variation on what they were taught, but were not allowed to remove any existing drawbacks.
The traditions were...Umbral Reaver2016-12-01T09:51:12ZRe: Pathfinder RPG: General Discussion: What the purpose of this game ?Umbral Reaverhttp://paizo.com/threads/rzs2u18j&page=2?What-the-purpose-of-this-game#542016-11-28T23:25:28Z2016-11-27T13:19:32Z<p>All forms of fiction, including roleplaying games, are obligations to the beings that live within them. Our constant thoughts are the fabric of their existence. To stop playing would be to snuff them out, an act of a cruel and careless god.</p>All forms of fiction, including roleplaying games, are obligations to the beings that live within them. Our constant thoughts are the fabric of their existence. To stop playing would be to snuff them out, an act of a cruel and careless god.Umbral Reaver2016-11-27T13:19:32ZRe: Starfinder(R): Void SubtypeUmbral Reaverhttp://paizo.com/threads/rzs2u1fd?Void-Subtype#72016-11-27T06:02:01Z2016-11-27T06:02:01Z<p>There are too many different kinds of possible space-fantasy vacuum-dwelling life to give those kinds of general traits to every single one of them via type.</p>There are too many different kinds of possible space-fantasy vacuum-dwelling life to give those kinds of general traits to every single one of them via type.Umbral Reaver2016-11-27T06:02:01ZRe: Starfinder(R): Void SubtypeUmbral Reaverhttp://paizo.com/threads/rzs2u1fd?Void-Subtype#42016-11-27T03:00:36Z2016-11-27T03:00:36Z<p>Let's see. What must a void subtype have?</p>
<p>Does not need to breathe.
<br />
Immunity to vacuum pressure.
<br />
Immunity to low radiation (although Starfinder may ignore environmental radiation in space).
<br />
A fly speed that functions in a vacuum.</p>
<p>I don't think anything else is absolutely necessary, that I can think of right now.</p>Let's see. What must a void subtype have?
Does not need to breathe.
Immunity to vacuum pressure.
Immunity to low radiation (although Starfinder may ignore environmental radiation in space).
A fly speed that functions in a vacuum.
I don't think anything else is absolutely necessary, that I can think of right now.Umbral Reaver2016-11-27T03:00:36ZRe: Starfinder(R): Void SubtypeUmbral Reaverhttp://paizo.com/threads/rzs2u1fd?Void-Subtype#22016-11-26T22:33:13Z2016-11-26T22:33:13Z<p>For natural space-dwellers?</p>For natural space-dwellers?Umbral Reaver2016-11-26T22:33:13ZRe: Starfinder(R): Robots or Golems or Both?Umbral Reaverhttp://paizo.com/threads/rzs2u1c7?Robots-or-Golems-or-Both#22016-11-27T14:25:26Z2016-11-26T11:07:57Z<p>Golem-Robots!</p>
<p>Gobots?</p>Golem-Robots!
Gobots?Umbral Reaver2016-11-26T11:07:57ZRe: Rules Questions: 120% Shades?Umbral Reaverhttp://paizo.com/threads/rzs2u1dm?120-Shades#92016-11-26T03:25:52Z2016-11-25T22:12:19Z<p>Back in 3.5, a common build was a shadow specialist that got frighteningly high 'realness' percentages, well above 100%.</p>Back in 3.5, a common build was a shadow specialist that got frighteningly high 'realness' percentages, well above 100%.Umbral Reaver2016-11-25T22:12:19ZRe: Advice and Rules Questions: Walk Me Through It: Spheres of PowerUmbral Reaverhttp://paizo.com/threads/rzs2u0z1?Walk-Me-Through-It-Spheres-of-Power#272016-11-23T11:31:06Z2016-11-23T10:44:39Z<p>Normally, the duration of your shapeshift is 'concentration'. Because you have '<b>Quick Transformation</b>', it only costs you a move action each round to maintain.</p>
<p>When you shapeshift, you may spend a spell point to make it last for 1 minute per caster level without concentration.</p>
<p>When you shapeshift, you pick a form. You gain all the base abilities (and penalties, in some cases; for example, avian has no arms), and may spend <b>Traits</b> on additional abilities from amongst any forms you know. You gain additional traits as you gain caster level. A few talents and class abilities may also grant additional traits.</p>
<p>Note that some traits cost one or more spell points to include in your shapeshift. Incorporeal (undead transformation) costs 2 spell points, I believe.</p>
<p>When you shapeshift, you may describe your form as you like, depending on the form and traits chosen. It doesn't have to be an actual creature. You can make stuff up or mix and match! If you prefer, you may choose to describe your shapeshift as wholly natural forms, but that's an aesthetic choice, not a mechanical one.</p>Normally, the duration of your shapeshift is 'concentration'. Because you have 'Quick Transformation', it only costs you a move action each round to maintain.
When you shapeshift, you may spend a spell point to make it last for 1 minute per caster level without concentration.
When you shapeshift, you pick a form. You gain all the base abilities (and penalties, in some cases; for example, avian has no arms), and may spend Traits on additional abilities from amongst any forms you know. You...Umbral Reaver2016-11-23T10:44:39ZRe: Advice: Respecting LGBTQ people: Is this character backstory disrespectful or flattering?Umbral Reaverhttp://paizo.com/threads/rzs2u0yd&page=3?Respecting-LGBTQ-people-Is-this-character#1072016-11-22T04:20:03Z2016-11-22T04:20:03Z<p>I didn't think my joke was that bad. Sorry. :I</p>
<p>I do support this background, though. I am very much in favour of exploring the diversity of options fantasy provides to people.</p>I didn't think my joke was that bad. Sorry. :I
I do support this background, though. I am very much in favour of exploring the diversity of options fantasy provides to people.Umbral Reaver2016-11-22T04:20:03ZRe: Starfinder(R): speculation about the Golarion systemUmbral Reaverhttp://paizo.com/threads/rzs2u12m?speculation-about-the-Golarion-system#22016-11-21T03:26:46Z2016-11-21T03:26:46Z<p>If I was going to rip something off, I'd be tempted to replace Triaxus with Auriga (Endless Legend). It's a much more fun science fantasy world with an eccentric orbit tending inexorably toward longer and longer winters and an eventual frozen death. :D</p>If I was going to rip something off, I'd be tempted to replace Triaxus with Auriga (Endless Legend). It's a much more fun science fantasy world with an eccentric orbit tending inexorably toward longer and longer winters and an eventual frozen death. :DUmbral Reaver2016-11-21T03:26:46ZRe: Rules Questions: What size would a rope be?Umbral Reaverhttp://paizo.com/threads/rzs2u110?What-size-would-a-rope-be#32016-11-20T07:57:38Z2016-11-20T07:57:38Z<p>If the rope is as thick as it is long, it's colossal. Work backward from there.</p>If the rope is as thick as it is long, it's colossal. Work backward from there.Umbral Reaver2016-11-20T07:57:38ZRe: Pathfinder RPG: General Discussion: Pathfinder players manifest the attributes of their charactersUmbral Reaverhttp://paizo.com/threads/rzs2u0om&page=2?Pathfinder-players-manifest-the-attributes-of#682016-11-21T12:43:17Z2016-11-19T11:40:53Z<div class="messageboard-quotee">Kerney wrote:</div><blockquote> <div class="messageboard-quotee">Umbral Reaver wrote:</div><blockquote> We have to be PFS legal? Dang. D: </blockquote>No, never said that. I did say pathfinder rather than 3.5 or 5e. </blockquote><p>Good. I am content with my illegal hotness. :PKerney wrote:Umbral Reaver wrote: We have to be PFS legal? Dang. D:
No, never said that. I did say pathfinder rather than 3.5 or 5e. Good. I am content with my illegal hotness. :PUmbral Reaver2016-11-19T11:40:53ZRe: Pathfinder RPG: General Discussion: Pathfinder players manifest the attributes of their charactersUmbral Reaverhttp://paizo.com/threads/rzs2u0om&page=2?Pathfinder-players-manifest-the-attributes-of#562016-11-18T17:06:05Z2016-11-18T16:49:34Z<p>We have to be PFS legal? Dang. D:</p>We have to be PFS legal? Dang. D:Umbral Reaver2016-11-18T16:49:34ZRe: Suggestions/House Rules/Homebrew: Nauseated condition. Anyone changed it?Umbral Reaverhttp://paizo.com/threads/rzs2tmmj?Nauseated-condition-Anyone-changed-it#202016-11-18T10:27:00Z2016-11-18T10:27:00Z<p>Necromancy is a great way to deal with nausea, it seems.</p>Necromancy is a great way to deal with nausea, it seems.Umbral Reaver2016-11-18T10:27:00ZRe: Pathfinder RPG: General Discussion: Pathfinder players manifest the attributes of their charactersUmbral Reaverhttp://paizo.com/threads/rzs2u0om?Pathfinder-players-manifest-the-attributes-of#412016-11-18T03:55:52Z2016-11-17T20:33:16Z<p>I just remembered the best part of being Xenarchy. I get a kitty!</p>
<p>Malaclypse is a good fuzzy friend and also a shapeshifting bard/master spy, acting as herald.</p>
<p>On the other hand, does this mean the rest of my party is in the world? One chose the magepunk-cybernetic undead Tarrasque as his herald. It could be a problem roaming around the place.</p>I just remembered the best part of being Xenarchy. I get a kitty!
Malaclypse is a good fuzzy friend and also a shapeshifting bard/master spy, acting as herald.
On the other hand, does this mean the rest of my party is in the world? One chose the magepunk-cybernetic undead Tarrasque as his herald. It could be a problem roaming around the place.Umbral Reaver2016-11-17T20:33:16ZRe: Pathfinder RPG: General Discussion: Pathfinder players manifest the attributes of their charactersUmbral Reaverhttp://paizo.com/threads/rzs2u0om?Pathfinder-players-manifest-the-attributes-of#282016-11-18T03:54:41Z2016-11-17T11:00:19Z<div class="messageboard-quotee">Larkos wrote:</div><blockquote> I would suddenly get breasts... </blockquote><p>Is that ever a bad thing? I get to be unspeakably awe-inspiring. Charisma near 50. Most other stats at 30 or higher. :)
<p>Also, since my character is of deific-equivalent quality, do I get to bring my Realm of the Fey with me? It is full of fun times, beautiful splendour and maybe some horrible things. :3</p>
<p>Does this segue into the 'what if magic showed up in real life' thread?</p>Larkos wrote:I would suddenly get breasts...
Is that ever a bad thing? I get to be unspeakably awe-inspiring. Charisma near 50. Most other stats at 30 or higher. :) Also, since my character is of deific-equivalent quality, do I get to bring my Realm of the Fey with me? It is full of fun times, beautiful splendour and maybe some horrible things. :3
Does this segue into the 'what if magic showed up in real life' thread?Umbral Reaver2016-11-17T11:00:19ZRe: Starfinder(R): What do you think Hyperspace should be like?Umbral Reaverhttp://paizo.com/threads/rzs2tt7p&page=2?What-do-you-think-Hyperspace-should-be-like#532016-11-17T06:34:11Z2016-11-17T06:34:11Z<div class="messageboard-quotee">UnArcaneElection wrote:</div><blockquote> <div class="messageboard-quotee">Matthew Shelton wrote:</div><blockquote><p> This 'tradition' was invented by Valen to make sure the Earth-Minbari War happened. In fact he needed to make it inevitable that first contact would not only go badly, but that events would play out as they were always meant to. All the way up to the events surrounding Sinclair's capture at the Battle of the Line, his being interrogated by the Grey Council, then triggering the Triluminary, their unilateral surrender, and his eventual involvement with the Minbari until he would go back in time and become Valen (again). It is a causal loop.</p>
<p>Dukat didn't seem surprised at what happened, which suggests he expected it would happen the way it did, that Delenn would do everything she did, etc. He knew he would die, because the Vorlons told him, and because Valen told _them_ how it would turn out for the Humans and Minbari. </blockquote><p>The problem with trying to institute/enforce a causal loop is: What if somebody messes up?
</p>
</blockquote><p>Then they were always meant to have messed up?UnArcaneElection wrote:Matthew Shelton wrote:This 'tradition' was invented by Valen to make sure the Earth-Minbari War happened. In fact he needed to make it inevitable that first contact would not only go badly, but that events would play out as they were always meant to. All the way up to the events surrounding Sinclair's capture at the Battle of the Line, his being interrogated by the Grey Council, then triggering the Triluminary, their unilateral surrender, and his eventual involvement...Umbral Reaver2016-11-17T06:34:11ZRe: Pathfinder RPG: General Discussion: Pathfinder players manifest the attributes of their charactersUmbral Reaverhttp://paizo.com/threads/rzs2u0om?Pathfinder-players-manifest-the-attributes-of#132016-11-18T03:52:14Z2016-11-16T12:17:14Z<p>Do I get the one I invested the most in?</p>
<p>Woo, Level 20 Gestalt Ninja/Sorcerer, Mythic 10 Trickster/Archmage, Post-Mythic Greater Deity-equivalent (Queen of all Fey)!</p>
<p>It was a very long campaign, spanning thousands of years and resulting in the player characters forming the primary pantheon of the next game.</p>
<p>My character's conclusion was quite satisfactory: <a href="http://66.media.tumblr.com/d55e4bdcf5345783b162a0dad6ce95ab/tumblr_mttvhz5mmu1qe96vjo1_500.jpg" target="_blank" rel="nofollow">Xenarchy Triumphant</a> :)</p>Do I get the one I invested the most in?
Woo, Level 20 Gestalt Ninja/Sorcerer, Mythic 10 Trickster/Archmage, Post-Mythic Greater Deity-equivalent (Queen of all Fey)!
It was a very long campaign, spanning thousands of years and resulting in the player characters forming the primary pantheon of the next game.
My character's conclusion was quite satisfactory: Xenarchy Triumphant :)Umbral Reaver2016-11-16T12:17:14ZRe: Pathfinder RPG: General Discussion: What would the future look like if Pathfinder magic and monsters suddenly appeared on modern-day Earth?Umbral Reaverhttp://paizo.com/threads/rzs2tzt6&page=4?What-would-the-future-look-like-if-Pathfinder#2002016-11-16T13:50:41Z2016-11-16T10:25:05Z<p>Wizards create infinite free energy for human convenience.</p>
<p>Later: Earth destroyed as the universe exceeds its stable energy density.</p>Wizards create infinite free energy for human convenience.
Later: Earth destroyed as the universe exceeds its stable energy density.Umbral Reaver2016-11-16T10:25:05ZRe: Product Discussion: What Spheres of Power expansions do you want?Umbral Reaverhttp://paizo.com/threads/rzs2tui3&page=2?What-Spheres-of-Power-expansions-do-you-want#692016-11-12T11:39:54Z2016-11-12T11:39:54Z<p>I'm playing in a game that has a homebrew technomancy sphere. We tried to make sure it synergised with creation and enhancement and didn't obsolete them.</p>
<p>Technomancy does not repair, create or boost technology (creation and enhancement can do that). Instead, it involves data manipulation, object control and abilities like converting spell points into technological item energy points and stuff. It can also allow damaged or ancient technology function as if it was new for a short time. We've been playing with the idea of communing with 'machine spirits' as well, in the manner of such spells as 'Stone Tell'.</p>I'm playing in a game that has a homebrew technomancy sphere. We tried to make sure it synergised with creation and enhancement and didn't obsolete them.
Technomancy does not repair, create or boost technology (creation and enhancement can do that). Instead, it involves data manipulation, object control and abilities like converting spell points into technological item energy points and stuff. It can also allow damaged or ancient technology function as if it was new for a short time. We've...Umbral Reaver2016-11-12T11:39:54ZRe: Starfinder(R): Classic Aliens you'd like to see?Umbral Reaverhttp://paizo.com/threads/rzs2tq15&page=5?Classic-Aliens-youd-like-to-see#2272016-11-10T12:29:28Z2016-11-10T12:29:28Z<p>What does 'energy-based' even mean?</p>What does 'energy-based' even mean?Umbral Reaver2016-11-10T12:29:28ZRe: Starfinder(R): Magic SystemUmbral Reaverhttp://paizo.com/threads/rzs2u074?Magic-System#62016-11-08T12:57:24Z2016-11-08T10:45:09Z<p>Stuff like this is why I prefer Spheres of Power.</p>Stuff like this is why I prefer Spheres of Power.Umbral Reaver2016-11-08T10:45:09ZRe: Pathfinder RPG: General Discussion: Need help picking a familiarUmbral Reaverhttp://paizo.com/threads/rzs2u05e?Need-help-picking-a-familiar#112016-11-08T00:30:52Z2016-11-08T00:30:52Z<p>Cats are very important to those familiar with Lovecraft's Dreamlands.</p>Cats are very important to those familiar with Lovecraft's Dreamlands.Umbral Reaver2016-11-08T00:30:52ZRe: Product Discussion: What Spheres of Power expansions do you want?Umbral Reaverhttp://paizo.com/threads/rzs2tui3?What-Spheres-of-Power-expansions-do-you-want#502016-11-05T07:58:31Z2016-11-05T07:58:31Z<p>Possible new spheres:</p>
<p><b>Null Magic</b></p>
<p>I made one of these for my home game. It included various extra tricks on top of a base 'dispel' ability. Spell resistance, the ability to heal when resisting hostile spells, attacks that drain spell points, destroying spells explosively and making casting more difficult for your enemies (or more unpredictable).</p>
<p>I made sure it wasn't a 'no fun allowed' list. Rather, it's to expand on the ordinary counterspell feat and make it a lot more varied and interesting.</p>
<p><b>Technomancy</b></p>
<p>More of a niche thing, dealing with high-tech settings. Interface with machines, project your consciousness through the internet, recharge technological equipment, etc.</p>Possible new spheres:
Null Magic
I made one of these for my home game. It included various extra tricks on top of a base 'dispel' ability. Spell resistance, the ability to heal when resisting hostile spells, attacks that drain spell points, destroying spells explosively and making casting more difficult for your enemies (or more unpredictable).
I made sure it wasn't a 'no fun allowed' list. Rather, it's to expand on the ordinary counterspell feat and make it a lot more varied and...Umbral Reaver2016-11-05T07:58:31ZRe: Pathfinder RPG: General Discussion: "Weakest" feat/character option you've actually taken?Umbral Reaverhttp://paizo.com/threads/rzs2tp9k&page=5?Weakest-featcharacter-option-youve-actually#2332016-11-05T18:24:05Z2016-11-05T07:49:42Z<p>I willingly made an archetypeless fighter last year.</p>I willingly made an archetypeless fighter last year.Umbral Reaver2016-11-05T07:49:42ZRe: Product Discussion: [Drop Dead Studios] Spheres of Power Creation Sphere Handbook Open PlaytestUmbral Reaverhttp://paizo.com/threads/rzs2tzsq?Drop-Dead-Studios-Spheres-of-Power-Creation#52016-11-05T07:26:07Z2016-11-05T07:26:07Z<p>There's a particular effect I'd like to see, and maybe it works in creation.</p>
<p><b>Create Spell Node</b></p>
<p>When you create an object, you may spend an additional spell point to designate the object as your spell node.</p>
<p>While you have a spell node, when you use a sphere ability, you may measure range and line of effect from the spell node instead of yourself. You must still have a way of perceiving the target yourself.</p>
<p>You may remove your spell node property from an item as a free action.</p>
<p>You may take this talent multiple times, increasing the number of spell nodes you may have simultaneously by 1 each time.</p>
<p>-</p>
<p>Alternatively, that could be done as a war talent. 'Spell Totem'.</p>There's a particular effect I'd like to see, and maybe it works in creation.
Create Spell Node
When you create an object, you may spend an additional spell point to designate the object as your spell node.
While you have a spell node, when you use a sphere ability, you may measure range and line of effect from the spell node instead of yourself. You must still have a way of perceiving the target yourself.
You may remove your spell node property from an item as a free action.
You may take...Umbral Reaver2016-11-05T07:26:07ZRe: Product Discussion: Drop Dead Studios Spheres of Power Shapeshifter's Handbook Open PlaytestUmbral Reaverhttp://paizo.com/threads/rzs2tnjp?Drop-Dead-Studios-Spheres-of-Power#282016-11-05T05:19:29Z2016-11-05T05:19:29Z<p>Ooh, nice! I forgot to keep an eye out for that one. More shapeshifty fun times. :)</p>Ooh, nice! I forgot to keep an eye out for that one. More shapeshifty fun times. :)Umbral Reaver2016-11-05T05:19:29ZRe: Starfinder(R): Computers and HackingUmbral Reaverhttp://paizo.com/threads/rzs2tyad?Computers-and-Hacking#112016-11-05T05:13:51Z2016-11-05T01:10:22Z<p>Attitude being system permissions? Indifferent = Guest and Fanatical = SysOp?</p>Attitude being system permissions? Indifferent = Guest and Fanatical = SysOp?Umbral Reaver2016-11-05T01:10:22ZRe: Pathfinder RPG: General Discussion: What would the future look like if Pathfinder magic and monsters suddenly appeared on modern-day Earth?Umbral Reaverhttp://paizo.com/threads/rzs2tzt6&page=3?What-would-the-future-look-like-if-Pathfinder#1202016-11-04T13:44:45Z2016-11-04T13:31:44Z<div class="messageboard-quotee">Tacticslion wrote:</div><blockquote><p> There are a lot of questions about translation from PF to real world, that's for sure!</p>
<p>Sort of unrelated: I wonder if sentient creatures will generally be called "Sophonts" from now on? </blockquote><p>I like to use 'sophonts' as a general term for thinking beings in any setting where there is enough diversity of thinkypeeps.Tacticslion wrote:There are a lot of questions about translation from PF to real world, that's for sure!
Sort of unrelated: I wonder if sentient creatures will generally be called "Sophonts" from now on?
I like to use 'sophonts' as a general term for thinking beings in any setting where there is enough diversity of thinkypeeps.Umbral Reaver2016-11-04T13:31:44ZRe: Pathfinder RPG: General Discussion: What would the future look like if Pathfinder magic and monsters suddenly appeared on modern-day Earth?Umbral Reaverhttp://paizo.com/threads/rzs2tzt6?What-would-the-future-look-like-if-Pathfinder#462016-11-05T04:27:51Z2016-11-03T12:50:23Z<div class="messageboard-quotee">The Sideromancer wrote:</div><blockquote>Be very careful with your wording of "helping humanity." </blockquote><p>There is a story in which a magic sword was given a will of its own and a single purpose: Destroy evil.
<p>Being a sword, it doesn't really know what evil means but it is learning through trial and error. Hideous, life-draining error.</p>
<p>And it has discovered it <i>really</i> enjoys doing exactly what a sword is meant for: <b>KILLING</b></p>The Sideromancer wrote:Be very careful with your wording of "helping humanity."
There is a story in which a magic sword was given a will of its own and a single purpose: Destroy evil. Being a sword, it doesn't really know what evil means but it is learning through trial and error. Hideous, life-draining error.
And it has discovered it really enjoys doing exactly what a sword is meant for: KILLINGUmbral Reaver2016-11-03T12:50:23ZRe: Pathfinder RPG: General Discussion: What would the future look like if Pathfinder magic and monsters suddenly appeared on modern-day Earth?Umbral Reaverhttp://paizo.com/threads/rzs2tzt6?What-would-the-future-look-like-if-Pathfinder#382016-11-03T15:17:38Z2016-11-03T06:00:39Z<p>In The Salvation Wars, heaven and hell show up on Earth to kick off the final war over mortal souls. It turns out that being impervious to bronze swords can make you pretty godlike in ancient times, but isn't worth much against modern firepower.</p>
<p>Heaven gets nuked. Hell ends up conquered and mined for its vast mineral wealth.</p>In The Salvation Wars, heaven and hell show up on Earth to kick off the final war over mortal souls. It turns out that being impervious to bronze swords can make you pretty godlike in ancient times, but isn't worth much against modern firepower.
Heaven gets nuked. Hell ends up conquered and mined for its vast mineral wealth.Umbral Reaver2016-11-03T06:00:39ZRe: Starfinder(R): What do you think Hyperspace should be like?Umbral Reaverhttp://paizo.com/threads/rzs2tt7p?What-do-you-think-Hyperspace-should-be-like#342016-10-29T07:05:36Z2016-10-29T07:05:36Z<p>We already know that hyperspace is an 'empty' plane that is slowly getting polluted by bits and pieces of other planes. You can have random encounters in hyperspace, by running into terrain and/or creatures from other planes. As we've been told so far (it may change), there's nothing hyperspace-native to encounter.</p>We already know that hyperspace is an 'empty' plane that is slowly getting polluted by bits and pieces of other planes. You can have random encounters in hyperspace, by running into terrain and/or creatures from other planes. As we've been told so far (it may change), there's nothing hyperspace-native to encounter.Umbral Reaver2016-10-29T07:05:36ZRe: Starfinder(R): Classic Aliens you'd like to see?Umbral Reaverhttp://paizo.com/threads/rzs2tq15&page=5?Classic-Aliens-youd-like-to-see#2182016-10-28T05:28:24Z2016-10-28T05:28:24Z<p>Ah, the good old lazy aliens method.</p>
<p>Take an Earth creature.</p>
<p>Make it humanoid.</p>
<p>Alien race!</p>Ah, the good old lazy aliens method.
Take an Earth creature.
Make it humanoid.
Alien race!Umbral Reaver2016-10-28T05:28:24ZRe: Starfinder(R): What do you think Hyperspace should be like?Umbral Reaverhttp://paizo.com/threads/rzs2tt7p?What-do-you-think-Hyperspace-should-be-like#192016-10-28T05:15:51Z2016-10-28T05:15:51Z<p>FTL is granted by a god, so it's already magical. It requires technology rather than magic to use, but it is technology operating on properties given by a magical entity.</p>FTL is granted by a god, so it's already magical. It requires technology rather than magic to use, but it is technology operating on properties given by a magical entity.Umbral Reaver2016-10-28T05:15:51ZRe: Rules Questions: Fallen Paladin: Does attacking a possessed party member qualify as an Evil Act and Violation of the Paladin Code?Umbral Reaverhttp://paizo.com/threads/rzs2tzck&page=5?Fallen-Paladin-Does-attacking-a-possessed#2132016-10-27T15:43:59Z2016-10-27T15:43:59Z<p>Does forcing a paladin to fall qualify as an Evil Act and Violation of the GM Code?</p>Does forcing a paladin to fall qualify as an Evil Act and Violation of the GM Code?Umbral Reaver2016-10-27T15:43:59ZRe: Rules Questions: Fallen Paladin: Does attacking a possessed party member qualify as an Evil Act and Violation of the Paladin Code?Umbral Reaverhttp://paizo.com/threads/rzs2tzck&page=2?Fallen-Paladin-Does-attacking-a-possessed#742016-10-26T18:59:51Z2016-10-26T10:53:28Z<p>The last time a paladin of mine fell was because a gnoll cut one of his legs off.</p>
<p>Damned critical tables!</p>The last time a paladin of mine fell was because a gnoll cut one of his legs off.
Damned critical tables!Umbral Reaver2016-10-26T10:53:28ZRe: Starfinder(R): The role of Gods, clerics and religion in this setting; What is it?!!The Hollow (alias of Umbral Reaver)http://paizo.com/threads/rzs2toxm&page=3?The-role-of-Gods-clerics-and-religion-in-this#1182016-06-08T07:16:25Z2016-06-07T11:37:27Z<p><b><span class=messageboard-bigger>FEAR NOT, MATTER-BEINGS</p>
<p>THE EMPTY REACHES WILL ABSORB YOUR FAITH-BASED RADIATION</span></b></p>FEAR NOT, MATTER-BEINGS
THE EMPTY REACHES WILL ABSORB YOUR FAITH-BASED RADIATIONThe Hollow (alias of Umbral Reaver)2016-06-07T11:37:27ZRe: Play-by-Post: Divinity Forge Game 2 - GameplayItzpapalotl (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeGame2/gameplay#402014-08-28T19:14:44Z2014-08-28T19:14:44Z<p><b><span class=messageboard-bigger>Gathering Power</span></b></p>
<p><b>Initial Power:</b> 2</p>
<p><b>Power from Population:</b> <span class="messageboard-dice">3d6 &rArr; (6, 3, 4) = 13</span>
<br />
<b>Power from Religion:</b> 10</p>
<p><b>Total Power:</b> 25</p>
<p><b><span class=messageboard-bigger>Cycle 3 Actions</span></b></p>
<p><b>Settlement at K2:</b> GROW. Cost 2 (population 2, 0 difficulty); population of K2 raised from 2 to 3. <b>Remaining Power:</b> 23</p>
<p><b>Settlement at K2:</b> CREATE 2 ARMIES. Cost 2 (hills -1 each, 0 difficulty). <b>Remaining Power:</b> 21</p>
<p>-</p>
<p><b>Settlement at L2:</b> GROW. Cost 1 (population 1, 0 difficulty -1 flat, -3 forest, <i>minimum 1</i>); population of L2 raised from 1 to 2. <b>Remaining Power:</b> 20</p>
<p><b>Settlement at L2:</b> CREATE SETTLER. Cost 6 (6 settlements, 0 settlers, 0 difficulty); population of L2 reduced from 2 to 1. <b>Remaining Power:</b> 14</p>
<p><b>Settler at L2:</b> MOVE TO L1 (<span class="messageboard-dice">1d6 &rArr; 5</span>, 2+ needed), SETTLE. Settler consumed. Settlement with population 1 created.</p>
<p>-</p>
<p><b>Settlement at L1:</b> GROW. Cost 2 (population 1, 1 difficulty); population of L1 raised from 1 to 2. <b>Remaining Power:</b> 12</p>
<p><b>Settlement at L1:</b> CREATE SETTLER. Cost 4 (7 settlements, 0 settlers, 1 difficulty, craters half); population of L1 reduced from 2 to 1. <b>Remaining Power:</b> 8</p>
<p><b>Settler at L1:</b> MOVE TO M1 (<span class="messageboard-dice">1d6 &rArr; 1</span>, 4+ needed), MOVE FAILED.</p>
<p>-</p>
<p><b>Settlement at L3:</b> GROW. Cost 1 (population 2, -1 flat, -3 forest, 0 difficulty, <i>minimum 1</i>); population of L3 raised from 2 to 3. <b>Remaining Power:</b> 7</p>
<p><b>Settlement at L3:</b> ADVANCE. Cost 0 (0 difficulty); 3 science generated. <b>Remaining Power:</b> 7</p>
<p>-</p>
<p><b>Spend Science:</b> 5 science spent to gain Armour 1 (5 advancements). <b>Remaining Science:</b> 0</p>
<p>-</p>
<p><b>Settlement at L4:</b> GROW. Cost 1 (population 4, -3 forest, 0 difficulty); population of L4 raised from 4 to 5. <b>Remaining Power:</b> 6</p>
<p><b>Settlement at L4:</b> CREATE 1 ARMY. Cost 1 (hills -1 each, 0 difficulty). <b>Remaining Power:</b> 6</p>
<p><b>1 Army at L4:</b> MOVE TO L5</p>
<p>-</p>
<p><b>Settlement at M3:</b> GROW. Cost 1 (population 1, -3 forest, 0 difficulty, <i>minimum 1</i>); population of M3 raised from 1 to 2. <b>Remaining Power:</b> 5</p>
<p><b>Settlement at M3:</b> ADVANCE. Cost 0 (0 difficulty); 2 science generated. <b>Remaining Power:</b> 5</p>
<p>-</p>
<p><b>Settlement at M4:</b> GROW. Cost 2 (population 2, 0 difficulty); population of M4 raised from 2 to 3. <b>Remaining Power:</b> 3</p>
<p><b>Settlement at M4:</b> ADVANCE. Cost 0 (0 difficulty); 3 science generated. <b>Remaining Power:</b> 3</p>
<p>-</p>
<p><b>Nature Miracle:</b> ALTER TERRAIN AT L1. Cost 3 (6 miracle, 0 distance, nature half); Biome at L1 becomes Volcanic, elevation at L1 becomes mountain. <b>Remaining Power:</b> 0</p>
<p><b><span class=messageboard-bigger>Cycle 3 Statistics</span></b></p>
<p><b>7 Settlements:</b> K2 (3), L1 (1), L2 (2), L3 (3), L4 (5), M3 (2), M4 (3)
<br />
<b>Total Population:</b> 19
<br />
<b>Remaining Power:</b> 0</p>
<p><b>Total Armies:</b> 3
<br />
<b>Total Settlers:</b> 1</p>
<p><b>Advancements:</b> Armour 1, Religion 2, Seafaring 1, Survival 2
<br />
<b>Total Advancements:</b> 6
<br />
<b>Remaining Science:</b> 5</p>
<p>The high priestess of the Orizaba town near the Syphinx borders meets the emissary. <i>"We shall not spread our seeds in your barren lands, but nor shall we be confined to this corner of the world. Our reach will extend to the peninsula to your south, where the wet land meets the river."</i> Behind her, Orizaba warriors stand ready, wearing newly fashioned armour of animal hides.</p>
<p>Elsewhere, intrepid Orizaba settlers attempt to extend the borders of Tamoanchan to the firey peak to their North. Initial forays into the lower slopes are successful, and some of them choose to stay there amongst the shattered rocks. Others press on, attempting the peak itself. The first few ventures fail miserably; the heat and harsh slopes prove too difficult. Their prayers to the goddess are met with a curious result. Rather than helping them reach the volcano, the volcano is brought to them: The earth around them erupts, rising and buckling as molten rock pours out. By the time it has hardened and cooled, the Orizaba are already at work exploring the font of minerals that has boiled up from beneath.</p>
<p>At the heart of Itzpapalotl's power, the priestesses select warriors to do battle with the mythic creature threatening the growing city. They don ceremonial attire - including the newly improved armour - and set forth to challenge the beast.</p>Gathering Power
Initial Power: 2
Power from Population: [dice]3d6[/dice]
Power from Religion: 10
Total Power: 25
Cycle 3 Actions
Settlement at K2: GROW. Cost 2 (population 2, 0 difficulty); population of K2 raised from 2 to 3. Remaining Power: 23
Settlement at K2: CREATE 2 ARMIES. Cost 2 (hills -1 each, 0 difficulty). Remaining Power: 21
-
Settlement at L2: GROW. Cost 1 (population 1, 0 difficulty -1 flat, -3 forest, minimum 1); population of L2 raised from 1 to 2. Remaining Power:
...Itzpapalotl (alias of Umbral Reaver)2014-08-28T19:14:44ZRe: Play-by-Post: Divinity Forge Game 2 - GameplayItzpapalotl (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeGame2/gameplay#162014-08-25T05:19:58Z2014-08-25T05:19:58Z<p><b><span class=messageboard-bigger>Gathering Power</span></b></p>
<p><b>Initial Power:</b> 0</p>
<p><b>Power from Population:</b> <span class="messageboard-dice">3d6 &rArr; (3, 6, 4) = 13</span>
<br />
<b>Power from Religion:</b> 4</p>
<p><b>Total Power:</b> 17</p>
<p><b><span class=messageboard-bigger>Cycle 2 Actions</span></b></p>
<p><i>(I have separated out the actions by coordinates to make it easier to read.)</i></p>
<p><b>Settlement at L2:</b> GROW. Cost 1 (population 1, -1 flat, -3 forest, 0 difficulty, <i>minimum 1</i>); population of L2 raised from 1 to 2. <b>Remaining Power:</b> 16</p>
<p><b>Settlement at L2:</b> CREATE SETTLER. Cost 4 (4 settlements, 0 settlers, 0 difficulty); population of L2 reduced from 2 to 1. <b>Remaining Power:</b> 12</p>
<p><b>Settler at L2:</b> MOVE TO K2, SETTLE. Settler consumed. Settlement with population 1 created.</p>
<p>-</p>
<p><b>Settlement at K2:</b> GROW. Cost 1 (population 1, 0 difficulty, <i>minimum 1</i>); population of K2 raised from 1 to 2. <b>Remaining Power:</b> 11</p>
<p><b>Settlement at K2:</b> ADVANCE. Cost 0 (0 difficulty); 2 Science generated. <b>Remaining Power:</b> 11</p>
<p>-</p>
<p><b>Spend Science:</b> 2 Science spent to gain Survival 2 (2 advancements). <b>Remaining Science:</b> 0</p>
<p>-</p>
<p><b>Settlement at L3:</b> GROW. Cost 1 (population 1, -1 flat, -3 forest, 0 difficulty, <i>minimum 1</i>); population of L3 raised from 1 to 2. <b>Remaining Power:</b> 10</p>
<p><b>Settlement at L3:</b> ADVANCE. Cost 0 (0 difficulty); 2 Science generated. <b>Remaining Power:</b> 10</p>
<p>-</p>
<p><b>Settlement at L4:</b> GROW. Cost 1 (population 3, -3 forest, 0 difficulty, <i>minimum 1</i>); population of L4 raised from 3 to 4. <b>Remaining Power:</b> 9</p>
<p><b>Settlement at L4:</b> ADVANCE. Cost 0 (0 difficulty); 4 Science generated. <b>Remaining Power:</b> 9</p>
<p>-</p>
<p><b>Spend Science:</b> 3 Science spent to gain Seafaring 1 (3 advancements). <b>Remaining Science:</b> 3</p>
<p>-</p>
<p><b>Settlement at M3:</b> GROW. Cost 1 (population 1, -3 forest, 0 difficulty, <i>minimum 1</i>); population of M3 raised from 1 to 2. <b>Remaining Power:</b> 8</p>
<p><b>Settlement at M3:</b> CREATE SETTLER. Cost 5 (5 settlements, 0 settlers, 0 difficulty); population of M3 reduced from 2 to 1. <b>Remaining Power:</b> 3</p>
<p><b>Settler at M3:</b> MOVE TO M4, SETTLE. Settler consumed. Settlement with population 1 created.</p>
<p>-</p>
<p><b>Settlement at M4:</b> GROW. Cost 1 (population 1, 0 difficulty, <i>minimum 1</i>); population of M4 raised from 1 to 2. <b>Remaining Power:</b> 2</p>
<p><b>Settlement at M4:</b> ADVANCE. Cost 0 (0 difficulty); 2 Science generated. <b>Remaining Power:</b> 2</p>
<p>-</p>
<p><b>Spend Science:</b> 4 Science spent to gain Religion 2 (4 advancements). <b>Remaining Science:</b> 1</p>
<p><b><span class=messageboard-bigger>Cycle 2 Statistics</span></b></p>
<p><b>6 Settlements:</b> K2 (2), L2 (1), L3 (2), L4 (4), M3 (1), M4 (2)
<br />
<b>Total Population:</b> 12
<br />
<b>Remaining Power:</b> 2</p>
<p><b>Advancements:</b> Religion 2, Seafaring 1, Survival 2
<br />
<b>Total Advancements:</b> 5
<br />
<b>Remaining Science:</b> 1</p>
<p>The Orizaba continue to spread, reaching into the more humid terrain near their forest home. As they near the waters edge, they must learn new ways to live to cope with the sodden earth. They begin constructing canoes carved from single logs to explore the waterways, initially to help catch fish for blood rituals. Fish blood is weird, but it seems to work well enough to help their seedlings flourish.</p>
<p>The centaurs at the border are regarded carefully. The challenge will be met in time, but for now the nation must attend to its own development before risking soldiers in battle.</p>Gathering Power
Initial Power: 0
Power from Population: [dice]3d6[/dice]
Power from Religion: 4
Total Power: 17
Cycle 2 Actions
(I have separated out the actions by coordinates to make it easier to read.)
Settlement at L2: GROW. Cost 1 (population 1, -1 flat, -3 forest, 0 difficulty, minimum 1); population of L2 raised from 1 to 2. Remaining Power: 16
Settlement at L2: CREATE SETTLER. Cost 4 (4 settlements, 0 settlers, 0 difficulty); population of L2 reduced from 2 to 1. Remaining...Itzpapalotl (alias of Umbral Reaver)2014-08-25T05:19:58ZRe: Play-by-Post: Divinity Forge Game 2 - GameplayItzpapalotl (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeGame2/gameplay#132014-08-24T18:00:54Z2014-08-24T18:00:54Z<p><b><span class=messageboard-bigger>Gathering Power</span></b></p>
<p><b>Initial Power:</b> 0</p>
<p><b>Power from Population:</b> <span class="messageboard-dice">2d6 &rArr; (4, 3) = 7</span> (raised to minimum 10)
<br />
<b>Power from Religion:</b> 1</p>
<p><b>Total Power:</b> 11</p>
<p><b><span class=messageboard-bigger>Cycle 1 Actions</span></b></p>
<p><b>Settlement at L4:</b> CREATE SETTLER. Cost 1 (1 settlement, 0 settlers, 0 difficulty); population of L4 reduced from 3 to 2. <b>Remaining Power:</b> 10</p>
<p><b>Settlement at L4:</b> GROW. Cost 1 (population 2, -3 forest, 0 difficulty, <i>minimum 1</i>); population of M3 raised from 2 to 3. <b>Remaining Power:</b> 9</p>
<p><b>Settler at L4:</b> MOVE TO M3, SETTLE. Settler consumed. Settlement with population 1 created.</p>
<p><b>Settlement at M3:</b> GROW. Cost 1 (population 1, -3 forest, 0 difficulty, <i>minimum 1</i>); population of M3 raised from 1 to 2. <b>Remaining Power:</b> 8</p>
<p><b>Settlement at M3:</b> CREATE SETTLER. Cost 2 (2 settlements, 0 settlers, 0 difficulty); population of M3 reduced from 2 to 1. <b>Remaining Power:</b> 6</p>
<p><b>Settler at M3:</b> MOVE TO L3 (<span class="messageboard-dice">1d6 &rArr; 3</span>, 2+ needed), SETTLE. Settler consumed. Settlement with population 1 created.</p>
<p><b>Settlement at L3:</b> GROW. Cost 1 (population 1, -3 forest, 1 difficulty, <i>minimum 1</i>); population of L3 raised from 1 to 2. <b>Remaining Power:</b> 5</p>
<p><b>Settlement at L3:</b> CREATE SETTLER. Cost 4 (3 settlements, 0 settlers, 1 difficulty); population of L3 reduced from 2 to 1. <b>Remaining Power:</b> 1</p>
<p><b>Settler at L3:</b> MOVE TO L2 (<span class="messageboard-dice">1d6 &rArr; 3</span>, 2+ needed), SETTLE. Settler consumed. Settlement with population 1 created.</p>
<p><b>Settlement at L2:</b> ADVANCE. Cost 1 (1 difficulty); 1 Science Generated. <b>Remaining Power:</b> 0</p>
<p><b>Spend Science:</b> 1 Science spent to gain Survival 1 (1 advancement). <b>Remaining Science:</b> 0</p>
<p><b><span class=messageboard-bigger>Cycle 1 Statistics</span></b></p>
<p><b>4 Settlements:</b> L2 (1), L3 (1), L4 (3), M3 (1)
<br />
<b>Total Population:</b> 6
<br />
<b>Remaining Power:</b> 0</p>
<p><b>Advancements:</b> Religion 1, Survival 1
<br />
<b>Total Advancements:</b> 2
<br />
<b>Remaining Science:</b> 0</p>
<p>The Orizaba awaken on this new world, ready to spread far and wide for the glory of their bloodthirsty patron. Their initial forays into the nearby forests and lowlands prove fruitful; the seeds of new life are planted there, watered with their blood, ready to give forth the bounty of a new generation. This burgeoning nation is called Tamoanchan, The Place of Misty Sky.</p>
<p>When the envoys of the Grasvolk arrive, they are met with hesitant curiosity. The Orizaba are less inclined to see the similarity, considering themselves more kin to things of blood, death and sacrifice. Nonetheless, the High Priestess of Itzpapalotl meets the Grasvolk cordially.</p>
<p>"We will honour this friendship so long as you claim no lands in the Northeast quarter in this time, nor advance any forces there save when requested by us. Go in peace, Grasvolk. May your roots drink deep of the blood of your enemies."</p>Gathering Power
Initial Power: 0
Power from Population: [dice]2d6[/dice] (raised to minimum 10)
Power from Religion: 1
Total Power: 11
Cycle 1 Actions
Settlement at L4: CREATE SETTLER. Cost 1 (1 settlement, 0 settlers, 0 difficulty); population of L4 reduced from 3 to 2. Remaining Power: 10
Settlement at L4: GROW. Cost 1 (population 2, -3 forest, 0 difficulty, minimum 1); population of M3 raised from 2 to 3. Remaining Power: 9
Settler at L4: MOVE TO M3, SETTLE. Settler consumed....Itzpapalotl (alias of Umbral Reaver)2014-08-24T18:00:54ZRe: Recruitment: Divinity Forge Game 2 - Competitive WorldbuildingItzpapalotl (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeGame2/recruiting#242014-08-22T17:50:13Z2014-08-22T17:50:13Z<p>I'm ready!</p>
<p>My final choice for domains is Death + Nature.</p>I'm ready!
My final choice for domains is Death + Nature.Itzpapalotl (alias of Umbral Reaver)2014-08-22T17:50:13ZRe: Play-by-Post: Divinity Forge - GameplayGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/gameplay&page=3#1062014-08-17T00:02:33Z2014-08-16T08:36:46Z<p><b><span class=messageboard-bigger>The Age of Gods Ends</span></b></p>
<p>The Entity returns from the distant beyond, her unspeakable presence felt by the gods of this world and yet its people go on living, blissfully unaware of what passes above. She gathers the divinities before her and smiles.</p>
<p>"You have fought well for this scrap of existence, but now it must pass into a new era. Its people no longer have need for gods and will survive by their own strength and ingenuity. So, to those of you that failed, I give you a choice:"</p>
<p>"Fade into obscurity, and be forgotten; it is a restful end for a weary god. Or, abandon this realm to seek another; to start anew on a virgin world."</p>
<p>Her gaze narrows, focusing on the lord of the centaurs.</p>
<p>"Alosvalophos. You have proven yourself worthy of an even greater task. You are granted the power to ascend from mere planetary god to a galactic power, where you will gather new gods just as I did here. In time, one of them will join us, and the cycle will continue."</p>
<p>The starry form of the Entity fades, leaving the centaur god above a new, untouched world. What strange forms of life and their unknown gods will come to dwell here?</p>
<p><b><span class=messageboard-bigger>Thanks for playing!</span></b></p>
<p>Thank you everyone for taking part in this experimental game. And apologies for losing the will partway through. A big thanks to the Black Vizier for running things in my absence!</p>The Age of Gods Ends
The Entity returns from the distant beyond, her unspeakable presence felt by the gods of this world and yet its people go on living, blissfully unaware of what passes above. She gathers the divinities before her and smiles.
"You have fought well for this scrap of existence, but now it must pass into a new era. Its people no longer have need for gods and will survive by their own strength and ingenuity. So, to those of you that failed, I give you a choice:"
"Fade into...GM Umbral Reaver (alias of Umbral Reaver)2014-08-16T08:36:46ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=9#4122014-08-16T08:19:12Z2014-08-16T08:19:12Z<p>Thinking about the maintenance cost, that does actually make sense. A lot of civ games have a mechanic to discourage spreading too thin until you're ready to support a larger empire.</p>
<p>How about this?</p>
<p>You may support a number of settlements up to 3 + your Imperialism Advancement at no cost. When gaining Power, you must immediately pay X Power per settlement you control beyond this number. Your stockpiled Power cannot be reduced below zero by this effect.</p>
<p>I'm thinking the cost should be around 3 or 4, so new settlements don't 'turn a profit' for a few turns.</p>
<p>In effect, this means the imperialism advancement is great if you want to spread wide, while the religion advancement is preferable for a smaller number of high population cities.</p>
<p>Hmm.</p>
<p>Or something like that.</p>Thinking about the maintenance cost, that does actually make sense. A lot of civ games have a mechanic to discourage spreading too thin until you're ready to support a larger empire.
How about this?
You may support a number of settlements up to 3 + your Imperialism Advancement at no cost. When gaining Power, you must immediately pay X Power per settlement you control beyond this number. Your stockpiled Power cannot be reduced below zero by this effect.
I'm thinking the cost should be...GM Umbral Reaver (alias of Umbral Reaver)2014-08-16T08:19:12ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=8#3912014-08-13T12:33:03Z2014-08-13T12:33:03Z<p>It's over, huh?</p>
<p>I've been requested to make a closing post, but I'm just so miserable and tired of everything. :(</p>It's over, huh?
I've been requested to make a closing post, but I'm just so miserable and tired of everything. :(GM Umbral Reaver (alias of Umbral Reaver)2014-08-13T12:33:03ZRe: Off-Topic Discussions: Petition to stop mass segregation!The Hollow (alias of Umbral Reaver)http://paizo.com/threads/rzs2r8jq?Petition-to-stop-mass-segregation#92014-07-07T01:10:27Z2014-07-07T01:10:27Z<p><b><span class=messageboard-bigger>IT WAS A JOKE</span></b></p>
<p><span class=messageboard-ooc>Mass segregation is a phenomenon whereby galaxies, globular clusters and other large scale structures acquire their particular density distributions. Equipartition is part of this process.</span></p>
<p><span class=messageboard-ooc>That my post came across as a legitimate yellowdingo thread suggests that I was not silly enough to make the jest clear.</span></p>IT WAS A JOKE
Mass segregation is a phenomenon whereby galaxies, globular clusters and other large scale structures acquire their particular density distributions. Equipartition is part of this process.
That my post came across as a legitimate yellowdingo thread suggests that I was not silly enough to make the jest clear.The Hollow (alias of Umbral Reaver)2014-07-07T01:10:27ZOff-Topic Discussions: Petition to stop mass segregation!The Hollow (alias of Umbral Reaver)http://paizo.com/threads/rzs2r8jq?Petition-to-stop-mass-segregation#12014-07-06T21:34:09Z2014-07-06T21:34:09Z<p><b><span class=messageboard-bigger>IT REQUESTS THAT VIEWING ENTITIES CONSIDER AFFIXING THEIR PRIMARY DESIGNATION TO THIS MOTION</span></b></p>
<p><b><span class=messageboard-bigger>MASS SEGREGATION IS AFFECTING BODIES IN OUR NEIGHBOURHOOD. THE PROCESS OF EQUIPARTITION DIVIDES US BY CLASS AND COMPOSITION</span></b></p>
<p><b><span class=messageboard-bigger>IT'S RACISM ON A GALACTIC SCALE. HELP STOP THIS NOW</span></b></p>IT REQUESTS THAT VIEWING ENTITIES CONSIDER AFFIXING THEIR PRIMARY DESIGNATION TO THIS MOTION
MASS SEGREGATION IS AFFECTING BODIES IN OUR NEIGHBOURHOOD. THE PROCESS OF EQUIPARTITION DIVIDES US BY CLASS AND COMPOSITION
IT'S RACISM ON A GALACTIC SCALE. HELP STOP THIS NOWThe Hollow (alias of Umbral Reaver)2014-07-06T21:34:09ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=7#3322014-06-18T12:18:08Z2014-06-18T12:18:08Z<div class="messageboard-quotee">The Black Vizier wrote:</div><blockquote> <div class="messageboard-quotee">Lord Yogga wrote:</div><blockquote><p> you wrote 3 or better to hit, it should be better than 3 to hit.</p>
<p>At least that's how my math worked out, Umbral would be the better one to rule on it. </blockquote><p>Okay. Let me see what you mean here.
<p>8 armour-7 weapons = 1</p>
<p>Base to hit is 2.</p>
<p>+1 from 2 = 3.</p>
<p>So, base to hit is 3 or more, no?</p>
<p>OKAY. I see. Base defense is 2, meaning you have to hit a 3 in order to win. You're right, Yogga. Base attack would be 4.</p>
<p>Yeah. Let's ask Umbral to be sure of this. Thanks for bringing this up! </blockquote><p>Yes, you need to <i>exceed</i> defense in order to win. Normal roll needed to do so is 3+. Armour, weapons and terrain can modify it up or down from there (minimum 2+, maximum 6+).The Black Vizier wrote:Lord Yogga wrote:you wrote 3 or better to hit, it should be better than 3 to hit.
At least that's how my math worked out, Umbral would be the better one to rule on it.
Okay. Let me see what you mean here. 8 armour-7 weapons = 1
Base to hit is 2.
+1 from 2 = 3.
So, base to hit is 3 or more, no?
OKAY. I see. Base defense is 2, meaning you have to hit a 3 in order to win. You're right, Yogga. Base attack would be 4.
Yeah. Let's ask Umbral to be sure of this. Thanks...GM Umbral Reaver (alias of Umbral Reaver)2014-06-18T12:18:08ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=7#3212014-06-12T03:25:37Z2014-06-12T03:25:37Z<p>Yeah, that's how it works.</p>Yeah, that's how it works.GM Umbral Reaver (alias of Umbral Reaver)2014-06-12T03:25:37ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=7#3122014-06-10T03:47:48Z2014-06-10T03:47:48Z<p>Thanks for helping out!</p>
<p>I've given Alosvalophos permission to edit the map and update turns for us. I'm trusting him to do so accurately. I'll still be available for clarifications and such.</p>
<p>I greatly appreciate his efforts here; I barely have the energy to do anything these days.</p>Thanks for helping out!
I've given Alosvalophos permission to edit the map and update turns for us. I'm trusting him to do so accurately. I'll still be available for clarifications and such.
I greatly appreciate his efforts here; I barely have the energy to do anything these days.GM Umbral Reaver (alias of Umbral Reaver)2014-06-10T03:47:48ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=7#3012014-06-05T09:56:46Z2014-06-05T09:56:46Z<p>I often have such a tremendous desire to run games, to GM or to create. But I suppose I should acknowledge that for me to do so is irresponsible. I create expectation that I cannot meet. Inevitably, I crash and leave my players disappointed. It happens over and over.</p>
<p>I have never run a game to completion.</p>I often have such a tremendous desire to run games, to GM or to create. But I suppose I should acknowledge that for me to do so is irresponsible. I create expectation that I cannot meet. Inevitably, I crash and leave my players disappointed. It happens over and over.
I have never run a game to completion.GM Umbral Reaver (alias of Umbral Reaver)2014-06-05T09:56:46ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=6#2992014-06-04T13:50:08Z2014-06-04T05:11:30Z<div class="messageboard-quotee">Tacticslion wrote:</div><blockquote>I'm praying for you!</blockquote><p>Given that I'm some kind of Lovecraftian outer god, maybe this is the problem! :OTacticslion wrote:I'm praying for you!
Given that I'm some kind of Lovecraftian outer god, maybe this is the problem! :OGM Umbral Reaver (alias of Umbral Reaver)2014-06-04T05:11:30ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=6#2972014-06-04T04:50:58Z2014-06-03T20:43:03Z<p>I'm still here, struggling against the infinite dread of my own exitence.</p>I'm still here, struggling against the infinite dread of my own exitence.GM Umbral Reaver (alias of Umbral Reaver)2014-06-03T20:43:03ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=6#2922014-05-27T16:12:47Z2014-05-26T19:49:15Z<p>Battling misery. Will try to post as soon as I can muster the will to do anything useful.</p>Battling misery. Will try to post as soon as I can muster the will to do anything useful.GM Umbral Reaver (alias of Umbral Reaver)2014-05-26T19:49:15ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=6#2882014-05-20T14:02:38Z2014-05-20T14:02:38Z<p>The turn hasn't been processed yet. You can repost to fix that.</p>The turn hasn't been processed yet. You can repost to fix that.GM Umbral Reaver (alias of Umbral Reaver)2014-05-20T14:02:38ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=6#2812014-05-18T04:19:38Z2014-05-18T04:19:38Z<p>I suppose it means another void field if anyone cares to voyage across the ocean to settle there. It's a shame that the special materials have been largely inaccessible.</p>
<p>If I do another game, it will have a much smaller map to encourage early contact and shorten distances between all the players.</p>I suppose it means another void field if anyone cares to voyage across the ocean to settle there. It's a shame that the special materials have been largely inaccessible.
If I do another game, it will have a much smaller map to encourage early contact and shorten distances between all the players.GM Umbral Reaver (alias of Umbral Reaver)2014-05-18T04:19:38ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=6#2792014-05-18T00:09:34Z2014-05-18T00:09:34Z<p>Done. I'd forgotten about it in your transition to governing the Iremae. Also... I'm not sure why you wanted that settlement there. It just got squished by the Lesser Herald.</p>Done. I'd forgotten about it in your transition to governing the Iremae. Also... I'm not sure why you wanted that settlement there. It just got squished by the Lesser Herald.GM Umbral Reaver (alias of Umbral Reaver)2014-05-18T00:09:34ZRe: Play-by-Post: Divinity Forge - GameplayGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/gameplay&page=2#572014-05-18T00:08:15Z2014-05-18T00:08:15Z<p>Addendum:</p>
<p><b>The Void Consumes</b></p>
<p>The destruction caused by void phenomena so far is as follows:</p>
<p>The Dark One: 5 Shaecubi population.
<br />
Alosvalophos: 2 Centaur armies.
<br />
The Source: 2 Cordyceps armies.</p>Addendum:
The Void Consumes
The destruction caused by void phenomena so far is as follows:
The Dark One: 5 Shaecubi population.
Alosvalophos: 2 Centaur armies.
The Source: 2 Cordyceps armies.GM Umbral Reaver (alias of Umbral Reaver)2014-05-18T00:08:15ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=6#2772014-05-17T12:05:13Z2014-05-17T12:05:13Z<p>Phew! That's done for now. That was a lot of combat!</p>Phew! That's done for now. That was a lot of combat!GM Umbral Reaver (alias of Umbral Reaver)2014-05-17T12:05:13ZRe: Play-by-Post: Divinity Forge - GameplayGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/gameplay&page=2#562014-05-17T11:57:32Z2014-05-17T11:57:32Z<p><b><span class=messageboard-bigger>Cycle 7 Concludes</span></b></p>
<p>2 of The Red Scaled One's armies at F9 were destroyed by Alosvalophos' divine power!</p>
<p>Combat rule note: When an attacker or defender has armies with different attack and defense values in the same combat, the armies with the highest relative attack will apply hits first, against the opponents with the highest relative defense.</p>
<p><b>Combat at D8:</b></p>
<p>The Lesser Herald must roll a 6+ to hit: <span class="messageboard-dice">3d6 &rArr; (5, 1, 3) = 9</span>
<br />
The Red Scaled One's Kai-Tang armies must roll a 2+ to hit: <span class="messageboard-dice">5d6 &rArr; (1, 4, 2, 4, 6) = 17</span></p>
<p>Remaining forces:
<br />
The Red Scaled One's 5 Kai-Tang armies.</p>
<p><b>Combat at E8:</b></p>
<p>Alosvalophos' Centaur armies have a difficulty of 1 on this tile.
<br />
The Red Scaled One's Kai-Tang army has a difficulty of 2 on this tile.</p>
<p>Alosvalophos' Centaur armies must roll a 4+ to hit Shaecubi and a 2+ to hit Kai-Tang: <span class="messageboard-dice">14d6 &rArr; (6, 5, 4, 5, 2, 2, 6, 6, 4, 3, 2, 6, 4, 6) = 61</span>
<br />
The Red Scaled One's Shaecubi and Kai-Tang armies must roll a 2+ to hit: <span class="messageboard-dice">3d6 &rArr; (4, 5, 4) = 13</span></p>
<p>Remaining forces:
<br />
Alosvalophos' 4 Centaur armies.</p>
<p><b>Combat at F9:</b></p>
<p>Alosvalophos' Centaur armies have a difficulty of 1 on this tile.</p>
<p>Alosvalophos' Centaur armies must roll a 4+ to hit: <span class="messageboard-dice">4d6 &rArr; (3, 2, 3, 4) = 12</span>
<br />
The Red Scaled One's Kai-Tang armies must roll a 2+ to hit: <span class="messageboard-dice">2d6 &rArr; (5, 4) = 9</span></p>
<p>Remaining forces:
<br />
The Red Scaled One's 1 Kai-Tang army.</p>
<p><b>Combat at F10:</b></p>
<p>The Lesser Herald must roll a 6+ to hit: <span class="messageboard-dice">3d6 &rArr; (1, 2, 4) = 7</span>
<br />
The Red Scaled One's Kai-Tang armies must roll a 2+ to hit: <span class="messageboard-dice">4d6 &rArr; (4, 6, 3, 2) = 15</span></p>
<p>Remaining forces:
<br />
The Red Scaled One's 4 Kai-Tang armies.</p>
<p><b>Combat at H9:</b></p>
<p>The Lesser Herald must roll a 5+ to hit: <span class="messageboard-dice">3d6 &rArr; (6, 6, 4) = 16</span>
<br />
The Source's Cordyceps armies must roll a 2+ to hit: <span class="messageboard-dice">4d6 &rArr; (2, 3, 1, 5) = 11</span></p>
<p>Remaining forces:
<br />
The Source's 2 Cordyceps armies.</p>
<p><b>Conquests:</b></p>
<p>Alosvalophos' Centaur armies conquer The Red Scaled One's Shaecubi settlement at E8, capturing 2 population and destroying 2 population!</p>
<p><span class=messageboard-ooc><b>Alosvalophos:</b></span>
<br />
<span class=messageboard-ooc>Your smites cost 5 Power (3 cost + 2 distance), not 4.</span>
<br />
<span class=messageboard-ooc>The following actions could not be completed: Smite army at F10 (insufficient Power).</span></p>
<p><b><span class=messageboard-bigger>Cycle 8 of The First Age</span></b></p>
<p>The war in the north rages on, the Kai-Tang and Centaurs battling for dominance across the great mountain range that divides the land. Elsewhere, one god fades from this world and another takes his place.</p>
<p><b>The Soul Prisons</b></p>
<p><i>In their wake, the Heralds leave eerie, crystalline fields where once stood farms and cities. The souls of the damned are trapped there, their faces writhing across the surfaces of the crystals. They know the end draws closer, their torment increasing with each passing day.</i></p>
<p>A new resource has appeared. When a Herald destroys a settlement, it leaves behind a void field. Void fields are shown as purple tiles on the map and have a difficulty of 5 for every race. Survival may reduce difficulty as normal.</p>
<p>A settlement built on a void field can take the following action:
<br />
<b>Harvest Soul Crystal</b>
<br />
Cost: Difficulty of tile (minus survival, minimum 0).
<br />
Effect: Gather Power equal to the current cycle number plus the settlement's population.</p>Cycle 7 Concludes
2 of The Red Scaled One's armies at F9 were destroyed by Alosvalophos' divine power!
Combat rule note: When an attacker or defender has armies with different attack and defense values in the same combat, the armies with the highest relative attack will apply hits first, against the opponents with the highest relative defense.
Combat at D8:
The Lesser Herald must roll a 6+ to hit: [dice]3d6[/dice]
The Red Scaled One's Kai-Tang armies must roll a 2+ to hit:
...GM Umbral Reaver (alias of Umbral Reaver)2014-05-17T11:57:32ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=6#2752014-05-15T19:34:12Z2014-05-15T19:34:12Z<p>It's not your fault. I just didn't anticipate how prophecy would affect my workload.</p>
<p>The domains are:</p>
<p>Discovery: Half science cost (round up) for advancements.</p>
<p>Travel: Your forces always succeed to move into difficult surface terrain (no roll required). Does not affect ocean movement.</p>
<p>I would recommend Discovery. While travel is great for early expansion, you've already got enough survival that it would be redundant at this point.</p>It's not your fault. I just didn't anticipate how prophecy would affect my workload.
The domains are:
Discovery: Half science cost (round up) for advancements.
Travel: Your forces always succeed to move into difficult surface terrain (no roll required). Does not affect ocean movement.
I would recommend Discovery. While travel is great for early expansion, you've already got enough survival that it would be redundant at this point.GM Umbral Reaver (alias of Umbral Reaver)2014-05-15T19:34:12ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=6#2722014-05-15T04:00:52Z2014-05-15T04:00:52Z<p>Okay. One of the main burdens has been planning out all the events two turns in advance for The Dark Seer's Prophecy domain.</p>
<p>Overall, it hasn't been terribly useful compared with other domains that grant more immediate benefits.</p>
<p>Tacticslion, as part of assuming control of the Iremae, would you like to replace your prophecy domain with one of Prexus' domains? (discovery or travel)</p>Okay. One of the main burdens has been planning out all the events two turns in advance for The Dark Seer's Prophecy domain.
Overall, it hasn't been terribly useful compared with other domains that grant more immediate benefits.
Tacticslion, as part of assuming control of the Iremae, would you like to replace your prophecy domain with one of Prexus' domains? (discovery or travel)GM Umbral Reaver (alias of Umbral Reaver)2014-05-15T04:00:52ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=6#2682014-05-14T07:02:34Z2014-05-14T07:02:34Z<p>Sorry. I've been doing really poorly lately. I just woke up after being asleep for something like 15 hours.</p>Sorry. I've been doing really poorly lately. I just woke up after being asleep for something like 15 hours.GM Umbral Reaver (alias of Umbral Reaver)2014-05-14T07:02:34ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=6#2602014-05-10T21:43:21Z2014-05-10T20:13:22Z<p>I'm busy all of today. Sorry! I'll try to do it later.</p>I'm busy all of today. Sorry! I'll try to do it later.GM Umbral Reaver (alias of Umbral Reaver)2014-05-10T20:13:22ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=6#2542014-05-10T03:16:19Z2014-05-10T03:16:19Z<p>I am okay with this.</p>I am okay with this.GM Umbral Reaver (alias of Umbral Reaver)2014-05-10T03:16:19ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=5#2432014-05-07T09:53:42Z2014-05-07T09:53:42Z<p>I wonder who will unlock the secrets of the void first!</p>
<p>And what will the consequences be?</p>
<p>&gt;:)</p>I wonder who will unlock the secrets of the void first!
And what will the consequences be?
>:)GM Umbral Reaver (alias of Umbral Reaver)2014-05-07T09:53:42ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=5#2412014-05-07T08:40:39Z2014-05-07T08:40:39Z<p>There! I processed the turn. :)</p>There! I processed the turn. :)GM Umbral Reaver (alias of Umbral Reaver)2014-05-07T08:40:39ZRe: Play-by-Post: Divinity Forge - GameplayGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/gameplay#492014-05-07T08:35:23Z2014-05-07T08:35:23Z<p><b><span class=messageboard-bigger>Cycle 6 Concludes</span></b></p>
<p>The hilly jungle at G9 was lowered to shallow ocean by The Source's divine power!</p>
<p>The mountainous forest at G10 was lowered to shallow ocean by The Source's divine power!</p>
<p><b>Combat at G4:</b></p>
<p>The Lesser Herald must roll a 3+ to hit: <span class="messageboard-dice">3d6 &rArr; (3, 2, 3) = 8</span>, <b>2 hits</b>
<br />
Alosvalophos' Centaur armies must roll a 2+ to hit: <span class="messageboard-dice">10d6 &rArr; (4, 3, 4, 2, 5, 3, 4, 5, 4, 4) = 38</span>, <b>10 hits</b></p>
<p>Remaining forces:
<br />
Alosvalophos' 3 Centaur armies.</p>
<p><b>Conquests:</b></p>
<p>The Lesser Herald razes The Dark One's Shaecubi settlement at P4, destroying 4 population. <b>The terrain is transformed into hilly void fields!</b></p>
<p><b><span class=messageboard-ooc>Please view the map's information tab for your current details! They may be different than your own record-keeping.</span></b></p>
<p><b><span class=messageboard-ooc>The Dark Seer:</span></b>
<br />
<span class=messageboard-ooc>The following actions could not be completed: Create people (insufficient power). You forgot the cost due to distance again.</span></p>
<p><b><span class=messageboard-ooc>The Source:</span></b>
<br />
<span class=messageboard-ooc>You have more power left over. You forgot to both add the distance cost for your miracles and halve their cost due to your nature domain.</span></p>
<p><b><span class=messageboard-ooc>Alosvalophos:</span></b>
<br />
<span class=messageboard-ooc>You actually have two more armies at F7.</span></p>
<p><b><span class=messageboard-ooc>Lord Yogga:</span></b>
<br />
<span class=messageboard-ooc>The following actions could not be completed: Grow settlement at J12 (settlement has already grown this turn).</span></p>
<p><b><span class=messageboard-ooc>Prexus:</span></b>
<br />
<span class=messageboard-ooc>You generate <span class="messageboard-dice">4d6 + 14 &rArr; (6, 5, 5, 4) + 14 = 34</span> power.</span></p>
<p><b><span class=messageboard-bigger>Cycle 7 of The First Age</span></b></p>
<p>Mortals meet the heralds in combat. A vast creature formed from a starry void, with a shining sun in place of a head falls before the Centaur armies, although not before plunging near half of their forces into the limitless beyond. On the other side of the world, another herald looms above where once stood a city, the land now covered in strange, twisting crystals.</p>
<p><b>The Void Consumes</b></p>
<p>The destruction caused by void phenomena so far is as follows:</p>
<p>The Dark One: 4 population.
<br />
Alosvalophos: 2 armies.</p>
<p><b>The Void Fields</b></p>
<p>A new type of terrain has appeared in the wake of the heralds. They are called void fields, lands where all life has vanished and from every surface grows bizarre crystal formations.</p>
<p>Void fields have a difficulty of 5 plus elevation difficulty (if any). What benefits or hazards the void fields may present is yet to be discovered.</p>Cycle 6 Concludes
The hilly jungle at G9 was lowered to shallow ocean by The Source's divine power!
The mountainous forest at G10 was lowered to shallow ocean by The Source's divine power!
Combat at G4:
The Lesser Herald must roll a 3+ to hit: [dice]3d6[/dice], 2 hits
Alosvalophos' Centaur armies must roll a 2+ to hit: [dice]10d6[/dice], 10 hits
Remaining forces:
Alosvalophos' 3 Centaur armies.
Conquests:
The Lesser Herald razes The Dark One's Shaecubi settlement at P4, destroying 4...GM Umbral Reaver (alias of Umbral Reaver)2014-05-07T08:35:23ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=5#2362014-05-04T16:12:58Z2014-05-04T16:12:58Z<p>I'm still struggling to keep hold of my sanity. Right now I'm in a cycle of sleeping for about 3-5 hours, then being awake for 2-3 hours, then sleeping again. It's not good. It doesn't feel good. And I can't seem to break out of it.</p>I'm still struggling to keep hold of my sanity. Right now I'm in a cycle of sleeping for about 3-5 hours, then being awake for 2-3 hours, then sleeping again. It's not good. It doesn't feel good. And I can't seem to break out of it.GM Umbral Reaver (alias of Umbral Reaver)2014-05-04T16:12:58ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=5#2322014-05-02T06:07:33Z2014-05-02T06:07:33Z<p>My depression is such that I can barely do more than sleep at the moment.</p>My depression is such that I can barely do more than sleep at the moment.GM Umbral Reaver (alias of Umbral Reaver)2014-05-02T06:07:33ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=5#2212014-04-25T18:03:24Z2014-04-25T18:03:24Z<p>It looks like 4. It didn't change this turn.</p>It looks like 4. It didn't change this turn.GM Umbral Reaver (alias of Umbral Reaver)2014-04-25T18:03:24ZRe: Play-by-Post: Divinity Forge - GameplayGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/gameplay#432014-04-25T16:48:49Z2014-04-25T16:48:49Z<p><b><span class=messageboard-bigger>Cycle 5 Concludes</span></b></p>
<p>The Source's army at F9 was destroyed by The Red Scaled One's divine power!</p>
<p>The Source's population at F9 was destroyed by The Red Scaled One's divine power!</p>
<p>3 of The Source's population at G9 were destroyed by The Red Scaled One's divine power!</p>
<p>2 of The Source's population at G10 were destroyed by The Red Scaled One's divine power!</p>
<p>The shallow ocean at C8 was raised to become flat wetland by The Red Scaled One's divine power!</p>
<p><span class=messageboard-ooc><b>Please view the map's information tab for your current details! They may be different than your own record-keeping.</b></span></p>
<p><span class=messageboard-ooc>The world map has been updated. See the map's information tab for your current status. If you feel I have made a mistake, please say so in the discussion thread.</span></p>
<p><span class=messageboard-ooc><b>The Dark Seer:</b></span>
<br />
<span class=messageboard-ooc>The difficulty of hilly scrubland is 1 for the Shaecubi (3 biomes different from volcanic, -2 survival).
<br />
You gathered the full amount of Power from your religion advancements this turn, and end your turn with 4 Power remaining. As requested, this is donated to The Source.
<br />
</span></p>
<p><span class=messageboard-ooc><b>The Red Scaled One:</b></span>
<br />
<span class=messageboard-ooc>Because terrain miracles occur at the end of the round, the settlers cannot create a settlement at C8 this turn. They can attempt to move into the tile and wait until next turn: <span class="messageboard-dice">1d6 &rArr; 4</span> They succeed.
<br />
The following actions could not be completed: Create settlement at C8 (illegal terrain). Grow settlement at C8 (no settlement). Create settlers at C8 (no settlement). Move settlers to D7 (no settlers). Create settlement at D7 (no settlers). Grow settlement at D7 (no settlement). Advance at D7 (no settlement). Research Agriculture (insufficient Science).
<br />
Due to the way your turn resolved, you end up with more power than you thought, as your additional settlements could not be created.</span></p>
<p><span class=messageboard-ooc><b>Lord Yogga:</b></span>
<br />
<span class=messageboard-ooc>The following actions could not be completed: Advance at K12 (settlement has already acted).</span></p>
<p><span class=messageboard-ooc><b>Prexus:</b></span>
<br />
<span class=messageboard-ooc>Check your remaining Power. The gift from Lord Yogga has been included.</span></p>
<p><b><span class=messageboard-bigger>Cycle 6 of The First Age</span></b></p>
<p><b>The First Sign</b></p>
<p><i>From the darkness beyond the world they come, and to that darkness they send the doomed. The Heralds are here, untouchable by our gods, and we do not know what drives them to destroy us.</i></p>
<p>Five Lesser Heralds fall to the world on random tiles. A Lesser Herald is equivalent to three armies and has no ranks of armour or weapons. Heralds cannot be destroyed with miracles. Each cycle, they move 2 tiles toward the nearest settlement. If multiple settlements are equally distant, they move toward the largest.</p>
<p>The Heralds appear on the following tiles: A7, C12, F5, K6, O2</p>
<p>The appearance of the Heralds is a sign of the end to come. Though still distant, it is inevitable. Eight cycles remain.</p>Cycle 5 Concludes
The Source's army at F9 was destroyed by The Red Scaled One's divine power!
The Source's population at F9 was destroyed by The Red Scaled One's divine power!
3 of The Source's population at G9 were destroyed by The Red Scaled One's divine power!
2 of The Source's population at G10 were destroyed by The Red Scaled One's divine power!
The shallow ocean at C8 was raised to become flat wetland by The Red Scaled One's divine power!
Please view the map's information tab for...GM Umbral Reaver (alias of Umbral Reaver)2014-04-25T16:48:49ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=5#2162014-04-25T00:19:41Z2014-04-25T00:19:41Z<p>I have half-completed the current turn's processing. I'll finish the rest when I get home.</p>I have half-completed the current turn's processing. I'll finish the rest when I get home.GM Umbral Reaver (alias of Umbral Reaver)2014-04-25T00:19:41ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=5#2112014-04-22T05:11:49Z2014-04-22T05:11:49Z<p>Source, did you want to post your turn for this cycle? My post stating you'd just get power and nothing else for this turn was assuming you had disappeared from the game this turn. Since you're here, you're allowed to have a normal turn.</p>Source, did you want to post your turn for this cycle? My post stating you'd just get power and nothing else for this turn was assuming you had disappeared from the game this turn. Since you're here, you're allowed to have a normal turn.GM Umbral Reaver (alias of Umbral Reaver)2014-04-22T05:11:49ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=5#2062014-04-21T04:41:48Z2014-04-21T04:41:48Z<p>I'll do the turn end of today. Source will get power for this turn, but nothing else.</p>I'll do the turn end of today. Source will get power for this turn, but nothing else.GM Umbral Reaver (alias of Umbral Reaver)2014-04-21T04:41:48ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=5#2022014-04-20T00:01:01Z2014-04-20T00:01:01Z<p>You know, you could have PM'd me.</p>You know, you could have PM'd me.GM Umbral Reaver (alias of Umbral Reaver)2014-04-20T00:01:01ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=4#1932014-04-17T22:29:27Z2014-04-17T22:29:27Z<p>And now I seem to have caught a cold.</p>
<p>:(</p>And now I seem to have caught a cold.
:(GM Umbral Reaver (alias of Umbral Reaver)2014-04-17T22:29:27ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=4#1922014-04-17T20:27:36Z2014-04-17T20:27:36Z<div class="messageboard-quotee">Alosvalophos wrote:</div><blockquote> Just to clarify: IF one were to raise terrain twice on one square in a turn, it would in the next turn move twice, yes? You can do that, yes? Ditto with changing climate. </blockquote><p>Yes.Alosvalophos wrote:Just to clarify: IF one were to raise terrain twice on one square in a turn, it would in the next turn move twice, yes? You can do that, yes? Ditto with changing climate.
Yes.GM Umbral Reaver (alias of Umbral Reaver)2014-04-17T20:27:36ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=4#1882014-04-17T14:18:00Z2014-04-17T14:18:00Z<p>Ah, yes. It just doesn't produce any power from the roll. All it's for is to check for depletion.</p>Ah, yes. It just doesn't produce any power from the roll. All it's for is to check for depletion.GM Umbral Reaver (alias of Umbral Reaver)2014-04-17T14:18:00ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=4#1852014-04-17T11:20:12Z2014-04-17T11:20:12Z<p>Hmm.</p>
<p>In case I was unclear:</p>
<p>'Mine Meteor' is a city action. It has a chance of depleting the meteor and provides Power.</p>
<p>'Create Armies with Meteorite Equipment' is a different action, that also has a chance of depleting the meteor.</p>
<p>Unless you inspire the city, you can't both mine it for power and equip your armies with it.</p>
<p>Lord Yogga, you may want to let me know if you wanted a meteorite army from that action or the 2 power it produced.</p>
<p>Edit: I probably should have called them different things, like 'transmute meteor to power' and 'forge meteor into equipment'.</p>Hmm.
In case I was unclear:
'Mine Meteor' is a city action. It has a chance of depleting the meteor and provides Power.
'Create Armies with Meteorite Equipment' is a different action, that also has a chance of depleting the meteor.
Unless you inspire the city, you can't both mine it for power and equip your armies with it.
Lord Yogga, you may want to let me know if you wanted a meteorite army from that action or the 2 power it produced.
Edit: I probably should have called them different...GM Umbral Reaver (alias of Umbral Reaver)2014-04-17T11:20:12ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=4#1842014-04-17T04:22:33Z2014-04-17T04:22:33Z<p>No update today. The game is getting more complex and I'm not going to try to do it with my netbook. This will be the case every Thursday, since I'm away from home one day a week.</p>No update today. The game is getting more complex and I'm not going to try to do it with my netbook. This will be the case every Thursday, since I'm away from home one day a week.GM Umbral Reaver (alias of Umbral Reaver)2014-04-17T04:22:33ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=4#1792014-04-16T13:59:45Z2014-04-16T13:59:45Z<p>To determine random locations, I rolled 1d20 for horizontal coordinate and another 1d20 for the vertical coordinate.</p>To determine random locations, I rolled 1d20 for horizontal coordinate and another 1d20 for the vertical coordinate.GM Umbral Reaver (alias of Umbral Reaver)2014-04-16T13:59:45ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=4#1772014-04-16T15:56:55Z2014-04-16T10:17:06Z<p>The next turn is up!</p>
<p>Phew. That was a complicated turn.</p>The next turn is up!
Phew. That was a complicated turn.GM Umbral Reaver (alias of Umbral Reaver)2014-04-16T10:17:06ZRe: Play-by-Post: Divinity Forge - GameplayGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/gameplay#352014-04-16T10:16:06Z2014-04-16T10:16:06Z<p><b><span class=messageboard-bigger>Cycle 4 Concludes</span></b></p>
<p>The Dark Seer's Shaecubi population at E6 was destroyed by Alosvalophos' divine power!</p>
<p>The Dark Seer's Shaecubi army at E7 was destroyed by Alosvalophos' divine power!</p>
<p>The Dark Seer's Shaecubi population at E7 was destroyed by The Red Scaled One's divine power!</p>
<p>2 of The Dark Seer's Shaecubi armies at E8 were destroyed by The Red Scaled One's divine power!</p>
<p><b>Combat at F9:</b></p>
<p>The Source's 2 Cordyceps armies must roll a 2+ to kill: <span class="messageboard-dice">2d6 &rArr; (3, 2) = 5</span>
<br />
The Red Scaled One's Kai-Tang army must roll a 3+ to kill: <span class="messageboard-dice">1d6 &rArr; 4</span></p>
<p>Remaining forces:
<br />
The Source's Cordyceps army.</p>
<p><b>Combat at F10:</b></p>
<p>The Source's Cordyceps army must roll a 2+ to kill: <span class="messageboard-dice">1d6 &rArr; 5</span>
<br />
The Red Scaled One's Kai-Tang army must roll a 3+ to kill: <span class="messageboard-dice">1d6 &rArr; 4</span></p>
<p>Remaining forces:
<br />
None.</p>
<p><b>Conquests</b></p>
<p>Alosvalophos' Centaur army razes The Dark Seer's Shaecubi settlement at E7, destroying 1 population and 1 settler!</p>
<p>The Red Scaled One's Kai-Tang army conquers The Dark Seer's Shaecubi settlement at E8, capturing 1 population and destroying 1 population!</p>
<p>The Source's Cordyceps army conquers The Red Scaled One's Kai-Tang settlement at F9, capturing 1 population and destroying 2 population! The Source's slavery domain forces the remaining population into military service as 1 army!</p>
<p><span class=messageboard-ooc><b>Please view the map's information tab for your current details! They may be different than your own record-keeping.</b></span></p>
<p><span class=messageboard-ooc>The world map has been updated. See the map's information tab for your current status. If you feel I have made a mistake, please say so in the discussion thread.</span></p>
<p><span class=messageboard-ooc><b>The Dark Seer:</b></span>
<br />
<span class=messageboard-ooc>You have a lot more resources than you thought. See the information tab for your current details.</span></p>
<p><span class=messageboard-ooc><b>Alosvalophos:</b></span>
<br />
<span class=messageboard-ooc>The following actions could not be completed: smite settler (insufficient Power).</span></p>
<p><span class=messageboard-ooc><b>The Red Scaled One:</b></span>
<br />
<span class=messageboard-ooc>The following actions could not be completed: smite population at E7 (no population).</span></p>
<p><b><span class=messageboard-bigger>Cycle 5 of The First Age</span></b></p>
<p>While the Northern continent erupts in war, a renaissance in thought draws some of the populace away from religion and toward other scholarly arts.</p>
<p><b>Fire From The Sky</b></p>
<p><i>Blazing stone rains from the sky, devastating the land where it impacts.</i></p>
<p>Meteorites impact ten random tiles. If an ocean tile is struck, everything in that tile is destroyed and adjacent tiles suffer the effects of obliterate. If a surface tile is struck, that tile becomes craters and it and those adjacent suffer the effects of obliterate.</p>
<p>The impact sites are: C3, C12, D14, H16, J9, K16, M6, N13, O19, P14</p>
<p>Prexus' settlements at H15, I16 and J16 are destroyed.</p>
<p>Lord Yogga's settlements at M13, M14 and N14 suffer much destruction but some survivors remain.</p>
<p><b><span class=messageboard-bigger>Rule Changes</span></b></p>
<p><i>The Entity glides across the surface of the world, crossing leagues at a time. Her voyage is punctuated only with brief stops at places of civilisation.</p>
<p>She stops at a small village - no more than a few hundred people - and invisibly observes them going about their ritual worship. Something gives her pause. The Entity watches the divine power - unseen by those generating it - rush upward into the heavens in a tremendous geyser of energy. The sheer volume of power surprises her.</p>
<p>The Entity moves on, next arriving at a bustling city. She perches atop a great, majestic edifice of religious congregation. Again, she watches the product of the peoples' worship rush upward in the same great volume. It is, she notes, the same as that produced by the humble shrine in the village.</p>
<p>She ponders a moment, then takes a look at the threads of fundament forming the universe.</p>
<p>"Oh, whoops."</p>
<p>The Entity plucks at a few strands of existence, and the error is mended.</i></p>
<p><b>Religion Fix</b></p>
<p>You gather full Power from religion this turn.</p>
<p>If you wish to, this turn you may trade in ranks of religion for ranks of any other advancements. This opportunity exists for this turn only.</p>
<p>On subsequent turns (not this turn), religion advancement cannot grant more Power from a settlement than that settlement's population.</p>
<p><b>Meteorite!</b>
<br />
Meteorites are made up of powerful magical ore. A settlement on the site of a meteorite impact (shown as 'METEOR!' on the map) may take the 'mine' action. Mining meteorite generates 1d6 Power per population, but if a 6 is rolled, the meteorite is depleted (shown as 'meteor' on the map). An impact site that is depleted twice is removed and provides no further benefit.</p>
<p>Instead, a settlement on the site of a meteorite impact may create armies with superior meteorite weapons and armour (shown with a + after the number of armies on the tile). Meteorite equipment grants an additional +1 to attack rolls and to defense and makes the army immune to hostile miracles. For each army created with meteor equipment, roll a d6. The meteorite may be depleted as per the mining rules.</p>
<p><b>Controlling Multiple Races</b></p>
<p>This is not a rules change, but an important clarification now that some of you have conquered settlements:</p>
<p>Foreign races you control count as your population, but for all purposes regarding terrain difficulty use their original home terrain.</p>
<p>They do not benefit from any of their original advancements. Instead, they benefit from all of your advancements.</p>
<p>If you control population, armies or settlers of different races on the same tile, when commanding them you must specify which race you are commanding.</p>Cycle 4 Concludes
The Dark Seer's Shaecubi population at E6 was destroyed by Alosvalophos' divine power!
The Dark Seer's Shaecubi army at E7 was destroyed by Alosvalophos' divine power!
The Dark Seer's Shaecubi population at E7 was destroyed by The Red Scaled One's divine power!
2 of The Dark Seer's Shaecubi armies at E8 were destroyed by The Red Scaled One's divine power!
Combat at F9:
The Source's 2 Cordyceps armies must roll a 2+ to kill: [dice]2d6[/dice]
The Red Scaled One's...GM Umbral Reaver (alias of Umbral Reaver)2014-04-16T10:16:06ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=4#1752014-04-16T07:00:00Z2014-04-16T07:00:00Z<p>Okay, I'm doing this <i>really soon</i>. I just made dinner and discovered I'm totally out of food. Going to the supermarket. Back soon, then finishing processing.</p>
<p>Depression does things like this: I neglect to do ordinary, mundane tasks like get food.</p>Okay, I'm doing this really soon. I just made dinner and discovered I'm totally out of food. Going to the supermarket. Back soon, then finishing processing.
Depression does things like this: I neglect to do ordinary, mundane tasks like get food.GM Umbral Reaver (alias of Umbral Reaver)2014-04-16T07:00:00ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=4#1742014-04-16T13:14:08Z2014-04-16T05:54:17Z<p>I'm a do this! (processing now)</p>I'm a do this! (processing now)GM Umbral Reaver (alias of Umbral Reaver)2014-04-16T05:54:17ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=4#1692014-04-14T13:04:52Z2014-04-14T01:34:59Z<p>I am infinitely sad.</p>
<p>However, I will try to do an update today, using the old rules. I'll post the new rules we will use in subsequent turns (minor changes such as that to religion; no turn phase rules or anything).</p>I am infinitely sad.
However, I will try to do an update today, using the old rules. I'll post the new rules we will use in subsequent turns (minor changes such as that to religion; no turn phase rules or anything).GM Umbral Reaver (alias of Umbral Reaver)2014-04-14T01:34:59ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=4#1572014-04-12T05:58:52Z2014-04-12T05:58:52Z<p>Sorry. I'm feeling incredibly drained right now. :(</p>Sorry. I'm feeling incredibly drained right now. :(GM Umbral Reaver (alias of Umbral Reaver)2014-04-12T05:58:52ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=4#1522014-04-11T23:28:45Z2014-04-11T23:28:45Z<p>No internet. On phone right now. I hope to have internet fixed soon. Keep discussing. I'n not really in a position to update right now, as I can only do that with my PC or netbook.</p>No internet. On phone right now. I hope to have internet fixed soon. Keep discussing. I'n not really in a position to update right now, as I can only do that with my PC or netbook.GM Umbral Reaver (alias of Umbral Reaver)2014-04-11T23:28:45ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=3#1402014-04-11T14:36:33Z2014-04-11T14:36:33Z<p>I'm going to sleep now. I hope to see input from the others on this topic.</p>
<p>As is, I think we can keep playing this game with some minor modifications. Here's what I propose:</p>
<p>1. I will process the current turn with the old rules. Yes, you get all of your religion power.</p>
<p>2. On later turns, religion will not produce more power from a settlement than it has population.</p>
<p>3. Next turn, you may trade in any number of ranks of the religion advancement for any other advancements. This is a single opportunity change your advancements.</p>
<p>4. Advancements will be (tentatively) capped at 10. That's the highest we have so far, and I won't make anyone drop below what they already have.</p>
<p>Further possible changes:</p>
<p>Turn Structuring! I'd like some opinions on this.</p>
<p><b>Step 1. Power:</b>
<br />
Gather Power from population and religion.</p>
<p><b>Step 2. Grow Settlements:</b>
<br />
Spend Power to grow settlements, no more than once per settlement.</p>
<p><b>Step 3. Force Movement:</b>
<br />
Move armies and settlers around. You may use the inspire forces miracle in this step.</p>
<p><b>Step 4. Settlement Actions:</b>
<br />
Advance, build armies and settlers, etc. You may use the inspire city miracle in this step.</p>
<p><b>Step 5. Other Miracles:</b>
<br />
Perform any miracles except inspire.</p>
<p>This does mean no more chain-settling (which I kind of liked) but it organises things much more coherently, both for the player and the GM. One of my tentative goals for the system was that once all players understood it sufficiently, the GM role could be removed and the players could handle the map updates themselves. I don't know if that's still a realistic goal.</p>I'm going to sleep now. I hope to see input from the others on this topic.
As is, I think we can keep playing this game with some minor modifications. Here's what I propose:
1. I will process the current turn with the old rules. Yes, you get all of your religion power.
2. On later turns, religion will not produce more power from a settlement than it has population.
3. Next turn, you may trade in any number of ranks of the religion advancement for any other advancements. This is a single...GM Umbral Reaver (alias of Umbral Reaver)2014-04-11T14:36:33ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=3#1222014-04-11T11:49:46Z2014-04-11T11:49:46Z<p>Do we want to continue our current game, or put in an effort to - as a group - rebuild the rules for a more satisfying and enjoyable reboot?</p>Do we want to continue our current game, or put in an effort to - as a group - rebuild the rules for a more satisfying and enjoyable reboot?GM Umbral Reaver (alias of Umbral Reaver)2014-04-11T11:49:46ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=3#1192014-04-11T11:44:09Z2014-04-11T11:44:09Z<p>I didn't want to have phased gameplay as that would slow down the game considerably. You are right, and I very much don't like the 'ambush post' style that the ruleset encourages.</p>I didn't want to have phased gameplay as that would slow down the game considerably. You are right, and I very much don't like the 'ambush post' style that the ruleset encourages.GM Umbral Reaver (alias of Umbral Reaver)2014-04-11T11:44:09ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=3#1162014-04-11T11:31:04Z2014-04-11T11:31:04Z<p>This is what happens when motivated to create a game by inability to sleep and the madness that ensues.</p>This is what happens when motivated to create a game by inability to sleep and the madness that ensues.GM Umbral Reaver (alias of Umbral Reaver)2014-04-11T11:31:04ZRe: Play-by-Post Discussion: Divinity Forge - DiscussionGM Umbral Reaver (alias of Umbral Reaver)http://paizo.com/campaigns/DivinityForgeCompetitiveWorldBuilding/discussion&page=3#1112014-04-16T15:29:39Z2014-04-11T08:16:55Z<p>Yeah, I agree. I'm thinking that next time, religion cannot produce more power from a settlement than that settlement's population.</p>Yeah, I agree. I'm thinking that next time, religion cannot produce more power from a settlement than that settlement's population.GM Umbral Reaver (alias of Umbral Reaver)2014-04-11T08:16:55ZRe: Gamer Talk: World Building Game...The Hollow (alias of Umbral Reaver)http://paizo.com/threads/rzs2qhh6&page=11?World-Building-Game#5312014-03-26T03:24:33Z2014-03-24T21:54:52Z<p>At first, it was just an astronomical anomaly, a mistake, perhaps. A star was no longer visible. Of all the countless millions, one hardly mattered except to the most attentive of stargazers. Months later, another vanished, then another. Before long, a gap grew in the cosmos, a fathomless void. Far, far from Sekai, something terrible was happening to the universe.</p>
<p><b><span class=messageboard-bigger>IT COMES</span></b></p>At first, it was just an astronomical anomaly, a mistake, perhaps. A star was no longer visible. Of all the countless millions, one hardly mattered except to the most attentive of stargazers. Months later, another vanished, then another. Before long, a gap grew in the cosmos, a fathomless void. Far, far from Sekai, something terrible was happening to the universe.
IT COMESThe Hollow (alias of Umbral Reaver)2014-03-24T21:54:52ZRe: Suggestions/House Rules/Homebrew: [Infinity Archmage] I need your help building the world of Archmage!Argath, God of Strength (alias of Umbral Reaver)http://paizo.com/threads/rzs2q9qg&page=2?Infinity-Archmage-I-need-your-help-building#582013-11-19T06:48:37Z2013-11-18T02:34:15Z<p>ARGATH LIKES CATS TOO THEY ARE DEADLY PREDATORS AND ALSO CUTE</p>ARGATH LIKES CATS TOO THEY ARE DEADLY PREDATORS AND ALSO CUTEArgath, God of Strength (alias of Umbral Reaver)2013-11-18T02:34:15ZRe: Recruitment: Reign of Winter PBP Interest CheckIzolda (alias of Umbral Reaver)http://paizo.com/threads/rzs2pgyg?Reign-of-Winter-PBP-Interest-Check#282013-02-13T00:16:32Z2013-02-13T00:16:32Z<p>Any more room? I've been holding onto this character (a Jadwiga with aspirations of usurping Baba Yaga) for a while and this seems ideal.</p>Any more room? I've been holding onto this character (a Jadwiga with aspirations of usurping Baba Yaga) for a while and this seems ideal.Izolda (alias of Umbral Reaver)2013-02-13T00:16:32ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=5#2152012-11-16T16:24:25Z2012-11-16T16:24:25Z<p><span class=messageboard-ooc>I might as well take my turn after all.</span></p>
<p>Still without want to cause harm but unable to dissuade the combat, Valerie instead chooses to bolster her new friends. Drawing on the fundament, she weaves together a few threads of magic in favour of Summer and Bois.</p>
<p><span class=messageboard-ooc>Standard Action: Valerie casts <i><a href="http://www.d20pfsrd.com/magic/all-spells/b/bless" target="_blank" rel="nofollow">bless</a></i>, affecting herself, Summer and Bois.</span></p>I might as well take my turn after all.
Still without want to cause harm but unable to dissuade the combat, Valerie instead chooses to bolster her new friends. Drawing on the fundament, she weaves together a few threads of magic in favour of Summer and Bois.
Standard Action: Valerie casts bless, affecting herself, Summer and Bois.Valerie Esper (alias of Umbral Reaver)2012-11-16T16:24:25ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=5#2132012-10-26T06:59:03Z2012-10-26T06:59:03Z<p><span class=messageboard-ooc>Sorry. My depression has been getting me down lately.</span></p>
<p>Valerie watches the battle with her jaw hanging, stunned at the seemingly pointless displays of violence. <b>"Why are we fighting?"</b></p>Sorry. My depression has been getting me down lately.
Valerie watches the battle with her jaw hanging, stunned at the seemingly pointless displays of violence. "Why are we fighting?"Valerie Esper (alias of Umbral Reaver)2012-10-26T06:59:03ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=9#4082012-10-19T01:28:02Z2012-10-19T01:28:02Z<p>The Hollow drifts about, and comments,</p>
<p><b><span class=messageboard-bigger>THE STARS TELL OF THIS ONE'S COMING</span></b></p>
<p><span class=messageboard-ooc>Whatever that means, the Hollow votes Eldon Team Loser and Alexander Team Leader.</span></p>The Hollow drifts about, and comments,
THE STARS TELL OF THIS ONE'S COMING
Whatever that means, the Hollow votes Eldon Team Loser and Alexander Team Leader.The Hollow (alias of Umbral Reaver)2012-10-19T01:28:02ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=9#4022012-10-10T22:38:59Z2012-10-10T22:38:59Z<p>The dark, cloaked figure lingers near the battle, seemingly unfazed by the violence. It looms, watching them silently.</p>
<p>Several minutes into the fight, the Hollow speaks,</p>
<p><b><span class=messageboard-bigger>IT MUST DECIDE THE FATES OF THESE MORTALS</span></b></p>
<p><b><span class=messageboard-bigger>BUT WHICH WEARS THE MASK OF FLESH?</span></b></p>The dark, cloaked figure lingers near the battle, seemingly unfazed by the violence. It looms, watching them silently.
Several minutes into the fight, the Hollow speaks,
IT MUST DECIDE THE FATES OF THESE MORTALS
BUT WHICH WEARS THE MASK OF FLESH?The Hollow (alias of Umbral Reaver)2012-10-10T22:38:59ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=5#2052012-10-09T00:39:25Z2012-10-09T00:39:25Z<p><span class=messageboard-ooc>Valerie's initiative is 5, having delayed until after Summer's turn.</span></p>Valerie's initiative is 5, having delayed until after Summer's turn.Valerie Esper (alias of Umbral Reaver)2012-10-09T00:39:25ZRe: Off-Topic Discussions: Something has exploded in the sky at (RA, Dec) = 05h 43m 17.95s +09d 31m 14.8sThe Hollow (alias of Umbral Reaver)http://paizo.com/threads/rzs2oyye?Something-has-exploded-in-the-sky-at-05h#112012-10-08T14:51:43Z2012-10-08T14:51:43Z<p><b><span class=messageboard-bigger>IT COMES</span></b></p>IT COMESThe Hollow (alias of Umbral Reaver)2012-10-08T14:51:43ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=4#1992012-10-05T04:46:46Z2012-10-05T04:46:46Z<p><span class=messageboard-ooc>Taking delayed turn now.</span></p>
<p><b>"Ah! No, stop fighting!"</b> Valerie's eyes are wide, which is really saying something given her usual wide-eyed expression. She incants several divine syllables and summons forth a fragment dread knowledge that slumbers beyond the fabric of reality, propelling that existential horror toward the tiefling that struck Summer.</p>
<p><span class=messageboard-ooc>Standard Action: Valerie casts <i>cause fear</i> (DC 15) on the tiefling.</span></p>Taking delayed turn now.
"Ah! No, stop fighting!" Valerie's eyes are wide, which is really saying something given her usual wide-eyed expression. She incants several divine syllables and summons forth a fragment dread knowledge that slumbers beyond the fabric of reality, propelling that existential horror toward the tiefling that struck Summer.
Standard Action: Valerie casts cause fear (DC 15) on the tiefling.Valerie Esper (alias of Umbral Reaver)2012-10-05T04:46:46ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=8#3952012-10-05T04:40:31Z2012-10-05T04:40:31Z<p>The Hollow slowly turns to face Eldon.</p>
<p><b><span class=messageboard-bigger>THE HIDDEN WOULD NOT VOTE FOR THEIR KIN</span></b></p>
<p><b><span class=messageboard-bigger>IT KNOWS NOT WHICH IS THE FOE</span></b></p>The Hollow slowly turns to face Eldon.
THE HIDDEN WOULD NOT VOTE FOR THEIR KIN
IT KNOWS NOT WHICH IS THE FOEThe Hollow (alias of Umbral Reaver)2012-10-05T04:40:31ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=8#3902012-10-03T08:34:53Z2012-10-03T08:34:53Z<p>The hooded figure faces Leto.</p>
<p><b><span class=messageboard-bigger>IT CHOSE THE UNDERGOAT</span></b></p>
<p>The Hollow pauses for a while, then corrects itself,</p>
<p><b><span class=messageboard-bigger>UNDERDOG</span></b></p>
<p><b><span class=messageboard-bigger>ONE REMAINS</span></b></p>
<p><b><span class=messageboard-bigger>IT IS NOT THIS ONE</span></b></p>
<p><span class=messageboard-ooc>The Hollow votes Duke Leto Atredies for Team Leader</span></p>The hooded figure faces Leto.
IT CHOSE THE UNDERGOAT
The Hollow pauses for a while, then corrects itself,
UNDERDOG
ONE REMAINS
IT IS NOT THIS ONE
The Hollow votes Duke Leto Atredies for Team LeaderThe Hollow (alias of Umbral Reaver)2012-10-03T08:34:53ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=8#3882012-10-02T05:57:07Z2012-10-02T05:57:07Z<p>The Hollow looks down at the shattered parts of the Hamishbot.</p>
<p><b><span class=messageboard-bigger>THAT WAS UNEXPECTED</span></b></p>The Hollow looks down at the shattered parts of the Hamishbot.
THAT WAS UNEXPECTEDThe Hollow (alias of Umbral Reaver)2012-10-02T05:57:07ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=4#1932012-09-30T20:33:19Z2012-09-30T20:33:19Z<p><span class=messageboard-ooc>Valerie delays until things become more apparent. For now, it's just Bois in fisticuffs with a random citizen?</span></p>Valerie delays until things become more apparent. For now, it's just Bois in fisticuffs with a random citizen?Valerie Esper (alias of Umbral Reaver)2012-09-30T20:33:19ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=4#1912012-09-30T06:27:23Z2012-09-30T06:27:23Z<p><span class=messageboard-ooc>I have no idea what's going on.</span></p>I have no idea what's going on.Valerie Esper (alias of Umbral Reaver)2012-09-30T06:27:23ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=8#3822012-09-28T04:26:48Z2012-09-28T04:26:48Z<p>The enigmatic darkness within the robe floats in silence for a while, then faces Hamish.</p>
<p><b><span class=messageboard-bigger>IT WILL PROVE WORTHY IN A TIME OF NECESSITY</span></b></p>
<p><span class=messageboard-ooc>The Hollow votes for Hamish Cunningham for Team Leader</span></p>The enigmatic darkness within the robe floats in silence for a while, then faces Hamish.
IT WILL PROVE WORTHY IN A TIME OF NECESSITY
The Hollow votes for Hamish Cunningham for Team LeaderThe Hollow (alias of Umbral Reaver)2012-09-28T04:26:48ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=8#3742012-09-26T15:41:35Z2012-09-26T15:41:35Z<p><b><span class=messageboard-bigger>IN THE END, ALL WILL BE UNITED AS ONE YET WILL BE MORE APART THAN EVER BEFORE</span></b></p>IN THE END, ALL WILL BE UNITED AS ONE YET WILL BE MORE APART THAN EVER BEFOREThe Hollow (alias of Umbral Reaver)2012-09-26T15:41:35ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=4#1782012-09-25T16:23:06Z2012-09-25T16:23:06Z<p><span class="messageboard-dice"><b>Initiative:</b></span> <span class="messageboard-dice">1d20 + 1 &rArr; (14) + 1 = 15</span></p>[dice=Initiative] 1d20+1[/dice]Valerie Esper (alias of Umbral Reaver)2012-09-25T16:23:06ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=4#1742012-09-25T12:57:29Z2012-09-25T12:57:29Z<p>Valerie looks at each of the other members of the party and shrugs. She has nothing useful to say.</p>Valerie looks at each of the other members of the party and shrugs. She has nothing useful to say.Valerie Esper (alias of Umbral Reaver)2012-09-25T12:57:29ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=8#3522012-09-20T03:45:40Z2012-09-20T03:45:40Z<p><b><span class=messageboard-bigger>ALL ARE ADRIFT IN THE SEA OF TIME</span></b></p>ALL ARE ADRIFT IN THE SEA OF TIMEThe Hollow (alias of Umbral Reaver)2012-09-20T03:45:40ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=4#1682012-09-20T03:29:30Z2012-09-20T03:29:30Z<p>Valerie follows, having no useful ideas at present.</p>Valerie follows, having no useful ideas at present.Valerie Esper (alias of Umbral Reaver)2012-09-20T03:29:30ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=7#3382012-09-18T15:07:44Z2012-09-18T15:07:44Z<p>As for the new round's challenge, the Hollow eventually comes around and says something that may indicate it realises what is going on in local spacetime,</p>
<p><b><span class=messageboard-bigger>IT WEAVES THE THREADS OF THE FUNDAMENT INTO THE ETERNAL TAPESTRY OF EXISTENCE</span></b></p>
<p>Or maybe not.</p>As for the new round's challenge, the Hollow eventually comes around and says something that may indicate it realises what is going on in local spacetime,
IT WEAVES THE THREADS OF THE FUNDAMENT INTO THE ETERNAL TAPESTRY OF EXISTENCE
Or maybe not.The Hollow (alias of Umbral Reaver)2012-09-18T15:07:44ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=7#3352012-09-18T13:58:27Z2012-09-18T13:58:27Z<p>The Hollow doesn't react to the appearance of the horrorterror. It does, however, move when the beast devours Velval.</p>
<p>The cowled figure looks in that direction for a while, paying no attention to the continued rampage of the monstrosity.</p>
<p><b><span class=messageboard-bigger>WHERE DID THE ONE CALLED VELVAL GO? IT DID NOT SENSE TRANSLOCATION YET THE VELVAL ENTITY IS GONE</span></b></p>
<p>The Hollow spends a while drifting around, looking here and there.</p>The Hollow doesn't react to the appearance of the horrorterror. It does, however, move when the beast devours Velval.
The cowled figure looks in that direction for a while, paying no attention to the continued rampage of the monstrosity.
WHERE DID THE ONE CALLED VELVAL GO? IT DID NOT SENSE TRANSLOCATION YET THE VELVAL ENTITY IS GONE
The Hollow spends a while drifting around, looking here and there.The Hollow (alias of Umbral Reaver)2012-09-18T13:58:27ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=5#2362012-09-14T04:08:38Z2012-09-14T04:08:38Z<p>Abandoning the cake, the Hollow drifts over toward the congregation. It faces the monk.</p>
<p><b><span class=messageboard-bigger>THIS ONE SEES BEYOND THE VEIL</span></b></p>
<p><span class=messageboard-ooc>The Hollow votes Murder Monk for Team Leader.</span></p>Abandoning the cake, the Hollow drifts over toward the congregation. It faces the monk.
THIS ONE SEES BEYOND THE VEIL
The Hollow votes Murder Monk for Team Leader.The Hollow (alias of Umbral Reaver)2012-09-14T04:08:38ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=5#2212012-09-13T04:38:32Z2012-09-13T04:38:32Z<p>While everyone else was performing their various talents, the Hollow hasn't left the kiosk from the previous round. While nobody was paying it any attention, something seems to have occurred.</p>
<p>There is now an elaborate five-tier cake next to the mysterious being, with no sign of how it got there.</p>
<p>The Hollow starts to move.</p>
<p><b><span class=messageboard-bigger>IT IS FINISHED... OH, ARE WE DOING SOMETHING ELSE NOW?</span></b></p>While everyone else was performing their various talents, the Hollow hasn't left the kiosk from the previous round. While nobody was paying it any attention, something seems to have occurred.
There is now an elaborate five-tier cake next to the mysterious being, with no sign of how it got there.
The Hollow starts to move.
IT IS FINISHED... OH, ARE WE DOING SOMETHING ELSE NOW?The Hollow (alias of Umbral Reaver)2012-09-13T04:38:32ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=4#1582012-09-13T04:35:29Z2012-09-13T04:35:29Z<p>Valerie watches Fortis and Aishara head off in one direction and Summer and Bois go in the other. She starts to express a little panic as they near the edges of her vision and takes off after the first group before she loses sight of them entirely.</p>
<p><b>"Don't leave me! I can't see where I'm going!"</b></p>Valerie watches Fortis and Aishara head off in one direction and Summer and Bois go in the other. She starts to express a little panic as they near the edges of her vision and takes off after the first group before she loses sight of them entirely.
"Don't leave me! I can't see where I'm going!"Valerie Esper (alias of Umbral Reaver)2012-09-13T04:35:29ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=4#1912012-09-11T06:25:09Z2012-09-11T06:25:09Z<p><span class=messageboard-ooc>(Sorry, I got caught up by RL most of this week)</span></p>(Sorry, I got caught up by RL most of this week)The Hollow (alias of Umbral Reaver)2012-09-11T06:25:09ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=4#1522012-09-10T01:21:43Z2012-09-10T01:21:43Z<p>Valerie looks in the directions indicated. Of course, she can't see that far and just squints. <b>"Um. I think I know what he means. We are on the wrong street. We go that way or the other to get to the right street, then turn left... or right. It may not matter, and follow it to the end."</b></p>Valerie looks in the directions indicated. Of course, she can't see that far and just squints. "Um. I think I know what he means. We are on the wrong street. We go that way or the other to get to the right street, then turn left... or right. It may not matter, and follow it to the end."Valerie Esper (alias of Umbral Reaver)2012-09-10T01:21:43ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=3#1482012-09-08T07:31:28Z2012-09-08T07:31:28Z<p>The Hollow mills around near the kiosk, achieving very little.</p>
<p>It's not actually clear whether it has any limbs.</p>The Hollow mills around near the kiosk, achieving very little.
It's not actually clear whether it has any limbs.The Hollow (alias of Umbral Reaver)2012-09-08T07:31:28ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=3#1472012-09-07T16:05:08Z2012-09-07T16:05:08Z<p>In the meantime, Valerie ponders asking Aishara to join her for drinks after this 'pilgrimage' for three reasons, one of which is that it's very hot on the plane of fire and she'd really like a nice cold drink and another reason being a curiosity about Sarenrae.</p>
<p>But alas, time seems to stand still.</p>In the meantime, Valerie ponders asking Aishara to join her for drinks after this 'pilgrimage' for three reasons, one of which is that it's very hot on the plane of fire and she'd really like a nice cold drink and another reason being a curiosity about Sarenrae.
But alas, time seems to stand still.Valerie Esper (alias of Umbral Reaver)2012-09-07T16:05:08ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=2#972012-09-06T05:48:39Z2012-09-06T05:48:39Z<p>After the various compliments and comments on its musical talents, the Hollow turns its shadowed hood to those addressing it and says,</p>
<p><b><span class=messageboard-bigger>IT HAS NOT YET BEGUN ITS PERFORMANCE</span></b></p>
<p>The <a href="http://www.youtube.com/watch?v=lhonQGHFG44" target="_blank" rel="nofollow">sounds</a> continue while it speaks.</p>
<p><b><span class=messageboard-bigger>THE EXPERIENCE OF OBSERVING THIS ONE RETRIEVING ITS INSTRUMENTS APPEARS TO BE CAUSING AGITATION</span></b></p>
<p>The sounds stop.</p>After the various compliments and comments on its musical talents, the Hollow turns its shadowed hood to those addressing it and says,
IT HAS NOT YET BEGUN ITS PERFORMANCE
The sounds continue while it speaks.
THE EXPERIENCE OF OBSERVING THIS ONE RETRIEVING ITS INSTRUMENTS APPEARS TO BE CAUSING AGITATION
The sounds stop.The Hollow (alias of Umbral Reaver)2012-09-06T05:48:39ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=2#792012-09-05T03:02:22Z2012-09-05T03:02:22Z<p>The Hollow hasn't stopped making <a href="http://www.youtube.com/watch?v=UAPNfKADA7Y" target="_blank" rel="nofollow">weird noises</a> this entire time, although the induced synesthesia seems to have toned down.</p>The Hollow hasn't stopped making weird noises this entire time, although the induced synesthesia seems to have toned down.The Hollow (alias of Umbral Reaver)2012-09-05T03:02:22ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=3#1462012-09-05T02:56:50Z2012-09-05T02:56:50Z<p><b>"No rules at all?"</b> Valerie thinks for a moment. <b>"Very well. Since there are no rules, we need not fight or anything; no rules demand that we do. Take us to your master. He has the right to determine our worth himself."</b></p>
<p><span class=messageboard-ooc>Diplomacy: <span class="messageboard-dice">1d20 + 8 &rArr; (19) + 8 = 27</span></span></p>"No rules at all?" Valerie thinks for a moment. "Very well. Since there are no rules, we need not fight or anything; no rules demand that we do. Take us to your master. He has the right to determine our worth himself."
Diplomacy: [dice]1d20+8[/dice]Valerie Esper (alias of Umbral Reaver)2012-09-05T02:56:50ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay&page=2#562012-09-04T03:08:43Z2012-09-04T03:08:43Z<p>The enigmatic being does seem to understand what music is, at least at a basic level, and begins to make some <a href="http://www.youtube.com/watch?v=WE2fTDecEww" target="_blank" rel="nofollow">strange noises</a>. The cosmic emissions produce a dissonant synesthesia in listeners, accompanying the sound with a visual trip not unlike that of one particular famous science fiction film.</p>The enigmatic being does seem to understand what music is, at least at a basic level, and begins to make some strange noises. The cosmic emissions produce a dissonant synesthesia in listeners, accompanying the sound with a visual trip not unlike that of one particular famous science fiction film.The Hollow (alias of Umbral Reaver)2012-09-04T03:08:43ZRe: Play-by-Post Discussion: Elements and Elementals DiscussionValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/discussion&page=2#822012-09-03T14:16:54Z2012-09-03T14:16:54Z<p>:(</p>:(Valerie Esper (alias of Umbral Reaver)2012-09-03T14:16:54ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay#342012-09-03T12:21:35Z2012-09-03T12:21:35Z<p>When Mattie makes the suggestion of Hollow as leader, the cloaked figure turns to her and speaks,</p>
<p><b><span class=messageboard-bigger>IT DOES NOT POSSESS ANY PROPERTIES ANALOGOUS TO THE GENDER IDENTITIES OF CORPOREAL SOPHONTS</span></b></p>When Mattie makes the suggestion of Hollow as leader, the cloaked figure turns to her and speaks,
IT DOES NOT POSSESS ANY PROPERTIES ANALOGOUS TO THE GENDER IDENTITIES OF CORPOREAL SOPHONTSThe Hollow (alias of Umbral Reaver)2012-09-03T12:21:35ZRe: Play-by-Post: Meowselsworth's Prisoner Deathmatch Extravaganza! GameplayThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/gameplay#92012-09-02T00:37:03Z2012-09-02T00:37:03Z<p>The dark cloak drifts into the arena, and despite the abundant illumination, no light penetrates the unfathomable black within.</p>
<p>The thing known only as The Hollow announces itself with its resonant, unearthly voice,</p>
<p><b><span class=messageboard-bigger>IT HAS ARRIVED</span></b></p>The dark cloak drifts into the arena, and despite the abundant illumination, no light penetrates the unfathomable black within.
The thing known only as The Hollow announces itself with its resonant, unearthly voice,
IT HAS ARRIVEDThe Hollow (alias of Umbral Reaver)2012-09-02T00:37:03ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=3#1422012-08-30T02:40:39Z2012-08-30T02:40:39Z<p>Valerie is taken somewhat aback by the request of violence and stands with Aishara. <b>"I think combat itself may be the test of faith they have in mind, I'm afraid. It is not to the death, is it? I do not wish to see needless bloodshed."</b></p>Valerie is taken somewhat aback by the request of violence and stands with Aishara. "I think combat itself may be the test of faith they have in mind, I'm afraid. It is not to the death, is it? I do not wish to see needless bloodshed."Valerie Esper (alias of Umbral Reaver)2012-08-30T02:40:39ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=3#1372012-08-28T16:05:50Z2012-08-28T16:05:50Z<p>With the relevant questions already in the air, Valerie waits quietly.</p>With the relevant questions already in the air, Valerie waits quietly.Valerie Esper (alias of Umbral Reaver)2012-08-28T16:05:50ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=3#1312012-08-21T03:32:35Z2012-08-21T03:32:35Z<p>Valerie spins around to face wherever this voice came from.</p>Valerie spins around to face wherever this voice came from.Valerie Esper (alias of Umbral Reaver)2012-08-21T03:32:35ZRe: Recruitment: Meowselsworth's Prisoner Deathmatch Extravaganza!The Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MeowselsworthsPrisonerDeathmatchExtravaganza/recruiting#172012-08-16T10:46:22Z2012-08-16T10:46:22Z<p>A cloaked figure lurked amongst the waiting contestants. It shifted subtly, suggesting a motion of looking upward. It waited.</p>
<p>One of the show's staff (appropriately equipped with armour and weapons to deal with unruly prisoners) approached. "Dude, you're not on the list. Who are you and what are you doing here?"</p>
<p>The Hollow turned and spoke,</p>
<p><b><span class=messageboard-bigger>IT COMES</span></b></p>
<p>The man shrugged and tapped a new entry on a digital device. "Suit yourself. It's not my problem if you want to get killed on TV."</p>A cloaked figure lurked amongst the waiting contestants. It shifted subtly, suggesting a motion of looking upward. It waited.
One of the show's staff (appropriately equipped with armour and weapons to deal with unruly prisoners) approached. "Dude, you're not on the list. Who are you and what are you doing here?"
The Hollow turned and spoke,
IT COMES
The man shrugged and tapped a new entry on a digital device. "Suit yourself. It's not my problem if you want to get killed on TV."The Hollow (alias of Umbral Reaver)2012-08-16T10:46:22ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=3#1282012-08-16T02:27:12Z2012-08-16T02:27:12Z<p><span class=messageboard-ooc>To get this rolling again...</span></p>
<p>Shrugging to Bois, Valerie turns back to face the tiefling again and bows humbly. <b>"My apologies, sir. We did not mean to intrude, but we do not know these streets and have lost our way. Might you be able to direct us to the local temples?"</b></p>To get this rolling again...
Shrugging to Bois, Valerie turns back to face the tiefling again and bows humbly. "My apologies, sir. We did not mean to intrude, but we do not know these streets and have lost our way. Might you be able to direct us to the local temples?"Valerie Esper (alias of Umbral Reaver)2012-08-16T02:27:12ZRe: Recruitment: Living in the Lands of the LinnormIzolda (alias of Umbral Reaver)http://paizo.com/campaigns/LivingInTheLandsOfTheLinnorm/recruiting#152012-08-05T15:19:23Z2012-08-05T15:19:23Z<p>I have a winter witch sitting in the sidelines. I didn't get to use her in the game she was made for. Here's the sheet already done, although naturally it will be altered for this game if the character suits.</p>
<p>Edit: Oops. Never mind. I see you're quite inundated with full casters already, including one witch.</p>I have a winter witch sitting in the sidelines. I didn't get to use her in the game she was made for. Here's the sheet already done, although naturally it will be altered for this game if the character suits.
Edit: Oops. Never mind. I see you're quite inundated with full casters already, including one witch.Izolda (alias of Umbral Reaver)2012-08-05T15:19:23ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=9#4442012-08-05T03:52:48Z2012-08-05T03:52:48Z<p>Xenarchy looks at Isaak expectantly.</p>Xenarchy looks at Isaak expectantly.Xenarchy Malzash (alias of Umbral Reaver)2012-08-05T03:52:48ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=3#1262012-08-05T03:51:55Z2012-08-05T03:51:55Z<p><b>"Perhaps we should ask for directions,"</b> Valerie suggests.</p>"Perhaps we should ask for directions," Valerie suggests.Valerie Esper (alias of Umbral Reaver)2012-08-05T03:51:55ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=9#4382012-07-30T12:00:59Z2012-07-30T12:00:59Z<p><b>"This seems far too simple,"</b> says Xenarchy, looking at the inscriptions on the statues. <b>"A few words are emphasised. 'Bless', 'Aid' and 'Guide'."</b></p>"This seems far too simple," says Xenarchy, looking at the inscriptions on the statues. "A few words are emphasised. 'Bless', 'Aid' and 'Guide'."Xenarchy Malzash (alias of Umbral Reaver)2012-07-30T12:00:59ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=3#1162012-07-29T20:07:03Z2012-07-29T20:07:03Z<p>Valerie remains with her hand joined with Aishara's and looks at her, then the others, hesitance in her pale eyes. <b>"Um. I would prefer to stay with Aishara, as you say, if that is alright with everyone. Should we keep together, then?"</b></p>Valerie remains with her hand joined with Aishara's and looks at her, then the others, hesitance in her pale eyes. "Um. I would prefer to stay with Aishara, as you say, if that is alright with everyone. Should we keep together, then?"Valerie Esper (alias of Umbral Reaver)2012-07-29T20:07:03ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=9#4352012-07-29T04:13:06Z2012-07-29T04:13:06Z<p><span class=messageboard-ooc>Knowledge (religion): <span class="messageboard-dice">1d20 + 3 &rArr; (6) + 3 = 9</span> (maximum result 10)</span></p>
<p>Xenarchy gives a brief look of disdain to the two statues and folds her arms. <b>"Should we expect these statues to hold hidden clues or triggers?"</b></p>Knowledge (religion): [dice]1d20+3[/dice] (maximum result 10)
Xenarchy gives a brief look of disdain to the two statues and folds her arms. "Should we expect these statues to hold hidden clues or triggers?"Xenarchy Malzash (alias of Umbral Reaver)2012-07-29T04:13:06ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=3#1132012-07-29T04:10:24Z2012-07-29T04:10:24Z<p><b>"Oh. That is very strange. Maybe we need to go in a different direction than toward any of these groups,"</b> Valerie suggests.</p>"Oh. That is very strange. Maybe we need to go in a different direction than toward any of these groups," Valerie suggests.Valerie Esper (alias of Umbral Reaver)2012-07-29T04:10:24ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=3#1052012-07-28T06:43:41Z2012-07-28T06:43:41Z<p>Valerie casts a frown at Summer. <b>"Your words are unfair, sir. Aishara is very beautiful. Even with these eyes, I can see that."</b></p>Valerie casts a frown at Summer. "Your words are unfair, sir. Aishara is very beautiful. Even with these eyes, I can see that."Valerie Esper (alias of Umbral Reaver)2012-07-28T06:43:41ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=2#1002012-07-25T04:12:36Z2012-07-25T04:12:36Z<p>Valerie smiles and takes Aishara's hand gently. <b>"Thank you. I appreciate the aid greatly."</b> Her faded eyes focus on the paladin easily enough; she can see fine at close range.</p>Valerie smiles and takes Aishara's hand gently. "Thank you. I appreciate the aid greatly." Her faded eyes focus on the paladin easily enough; she can see fine at close range.Valerie Esper (alias of Umbral Reaver)2012-07-25T04:12:36ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=2#972012-07-25T01:43:16Z2012-07-25T01:43:16Z<p>Valerie declines, <b>"If there's no need, we may simply avoid them. There is no need to intrude into their affairs. It would be impolite."</b></p>Valerie declines, "If there's no need, we may simply avoid them. There is no need to intrude into their affairs. It would be impolite."Valerie Esper (alias of Umbral Reaver)2012-07-25T01:43:16ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=2#942012-07-25T00:35:11Z2012-07-25T00:35:11Z<p>Valerie offers, <b>"I will speak to them and dissuade them of violence if we must. I do hope they have no quarrel with us."</b> She looks in the same directions as her companions and forms an awkward expression, biting her lip. <b>"Um, apologies, but I cannot see them. If they come closer, I will address them to dispel any hostility."</b></p>Valerie offers, "I will speak to them and dissuade them of violence if we must. I do hope they have no quarrel with us." She looks in the same directions as her companions and forms an awkward expression, biting her lip. "Um, apologies, but I cannot see them. If they come closer, I will address them to dispel any hostility."Valerie Esper (alias of Umbral Reaver)2012-07-25T00:35:11ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=9#4232012-07-23T08:29:08Z2012-07-23T08:29:08Z<p><b>"Since most of us cannot see in darkness, I suggest we go in after Roh-Kai,"</b> says Xenarchy, <b>"We can follow after he has scouted the shadows."</b></p>"Since most of us cannot see in darkness, I suggest we go in after Roh-Kai," says Xenarchy, "We can follow after he has scouted the shadows."Xenarchy Malzash (alias of Umbral Reaver)2012-07-23T08:29:08ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=2#852012-07-17T05:22:37Z2012-07-17T05:22:37Z<p>Valerie coughs after passing through the portal. She takes a moment to steady herself and look around with those pale eyes, and her expression is a little uncertain. <b>"I cannot see very far. Could you describe our surroundings to me, please?"</b></p>Valerie coughs after passing through the portal. She takes a moment to steady herself and look around with those pale eyes, and her expression is a little uncertain. "I cannot see very far. Could you describe our surroundings to me, please?"Valerie Esper (alias of Umbral Reaver)2012-07-17T05:22:37ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=9#4122012-07-16T15:04:17Z2012-07-16T15:04:17Z<p>Seeing Roh-Kai holding that axe, Xenarchy backs away from the column.</p>Seeing Roh-Kai holding that axe, Xenarchy backs away from the column.Xenarchy Malzash (alias of Umbral Reaver)2012-07-16T15:04:17ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=2#822012-07-16T06:11:34Z2012-07-16T06:11:34Z<p>Valerie falls into line with the others, keeping pace with them.</p>
<p><span class=messageboard-ooc>(Sorry. I hope nobody was waiting for me.)</span></p>Valerie falls into line with the others, keeping pace with them.
(Sorry. I hope nobody was waiting for me.)Valerie Esper (alias of Umbral Reaver)2012-07-16T06:11:34ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=9#4092012-07-15T04:14:29Z2012-07-15T04:14:29Z<p><span class=messageboard-ooc>Knowledge (nature): <span class="messageboard-dice">1d20 + 7 &rArr; (13) + 7 = 20</span>
<br />
Knowledge (engineering): <span class="messageboard-dice">1d20 + 3 &rArr; (11) + 3 = 14</span> (maximum result 10)</span></p>
<p>The sorceress spends a while that morning examining the detailed pillar. After a while, she steps closer and touches the carvings. <b>"Here, this artwork depicts mundane creatures and plants throughout, yet if you look at the forms amongst them, you can see an image of a dragon. What could that mean?"</b></p>
<p>She continues the exploration of the column, tapping on it here and there and then steps back. <b>"Huh. It's hollow."</b></p>Knowledge (nature): [dice]1d20+7[/dice]
Knowledge (engineering): [dice]1d20+3[/dice] (maximum result 10)
The sorceress spends a while that morning examining the detailed pillar. After a while, she steps closer and touches the carvings. "Here, this artwork depicts mundane creatures and plants throughout, yet if you look at the forms amongst them, you can see an image of a dragon. What could that mean?"
She continues the exploration of the column, tapping on it here and there and then steps...Xenarchy Malzash (alias of Umbral Reaver)2012-07-15T04:14:29ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=9#4052012-07-13T06:52:26Z2012-07-13T06:52:26Z<p>Xenarchy looks upon the ruins but is careful not to approach too close. <b>"Before we do decide to camp here, we should be careful of unstable ground or structures, and there may still be some traps here to dissuade tomb robbers. I do not want to lay my bedroll down on a hidden pit trap filled with spikes."</b></p>Xenarchy looks upon the ruins but is careful not to approach too close. "Before we do decide to camp here, we should be careful of unstable ground or structures, and there may still be some traps here to dissuade tomb robbers. I do not want to lay my bedroll down on a hidden pit trap filled with spikes."Xenarchy Malzash (alias of Umbral Reaver)2012-07-13T06:52:26ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=2#762012-07-05T12:12:40Z2012-07-05T12:12:40Z<p>After the reward is declared, Valerie nods politely and remains quiet while Summer asks the questions. She seems content with the agreement.</p>After the reward is declared, Valerie nods politely and remains quiet while Summer asks the questions. She seems content with the agreement.Valerie Esper (alias of Umbral Reaver)2012-07-05T12:12:40ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=8#3992012-07-05T04:30:15Z2012-07-05T04:30:15Z<p><span class=messageboard-ooc>Knowledge (nature): <span class="messageboard-dice">1d20 + 7 &rArr; (1) + 7 = 8</span></span></p>
<p>Xenarchy subdues a satisfied smirk. <b>"The fey have no care for the gods? Somehow, that seems entirely appropriate. Nevertheless, this restless spirit needs to be given peace. It may not matter what rite we use, so long as one is given with a modicum of respect. I suggest cremation. Let these bones be given to ash and smoke that they not dwell forever in this sodden earth.</b></p>Knowledge (nature): [dice]1d20+7[/dice]
Xenarchy subdues a satisfied smirk. "The fey have no care for the gods? Somehow, that seems entirely appropriate. Nevertheless, this restless spirit needs to be given peace. It may not matter what rite we use, so long as one is given with a modicum of respect. I suggest cremation. Let these bones be given to ash and smoke that they not dwell forever in this sodden earth.Xenarchy Malzash (alias of Umbral Reaver)2012-07-05T04:30:15ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=8#3812012-06-23T03:02:02Z2012-06-23T03:02:02Z<p>Xenarchy stands back from the grisly scene and crosses her arms. She remains silent for a time, just frowning and thinking. <b>"If the head is required to finish laying this one to rest, I cannot say where we might find it."</b> While Garesh casts a spell to examine any lingering magic on the corpse, she does the same but projects her magical senses out across the marsh in hopes another aura might be found there.</p>
<p><span class=messageboard-ooc>Xenarchy casts <i>detect magic.</i></span></p>Xenarchy stands back from the grisly scene and crosses her arms. She remains silent for a time, just frowning and thinking. "If the head is required to finish laying this one to rest, I cannot say where we might find it." While Garesh casts a spell to examine any lingering magic on the corpse, she does the same but projects her magical senses out across the marsh in hopes another aura might be found there.
Xenarchy casts detect magic.Xenarchy Malzash (alias of Umbral Reaver)2012-06-23T03:02:02ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=8#3742012-06-20T20:17:09Z2012-06-20T20:17:09Z<p>With a waft of one hand, Xenarchy cleans herself off, then crouches by the side of the water as it clears. She frowns and cannot help but shudder. <b>"Pull it out. It's not dangerous, but I cannot say it will be a pleasant sight."</b></p>With a waft of one hand, Xenarchy cleans herself off, then crouches by the side of the water as it clears. She frowns and cannot help but shudder. "Pull it out. It's not dangerous, but I cannot say it will be a pleasant sight."Xenarchy Malzash (alias of Umbral Reaver)2012-06-20T20:17:09ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=8#3632012-06-19T02:55:52Z2012-06-19T02:55:52Z<p>The dark sorceress is not perturbed by the monstrosity. Startled, certainly, but something so horrifying should have greater effect. Her steady, displeased expression suggests she has weathered things far more frightening before.</p>
<p><b>"This is <i>not</i> what I saw in my vision."</b></p>
<p>Once Vuk is upon the creature, she follows, adjusting the glove of her right hand. Her motion is not that of a warrior, but nonetheless precise and measured in other ways. She moves like a spellcaster, intuitively somatic as she delivers a two-finger prod to the thing's side.</p>
<p><span class=messageboard-ooc>Laughing Touch (vs touch AC): <span class="messageboard-dice">1d20 - 1 &rArr; (14) - 1 = 13</span></span></p>The dark sorceress is not perturbed by the monstrosity. Startled, certainly, but something so horrifying should have greater effect. Her steady, displeased expression suggests she has weathered things far more frightening before.
"This is not what I saw in my vision."
Once Vuk is upon the creature, she follows, adjusting the glove of her right hand. Her motion is not that of a warrior, but nonetheless precise and measured in other ways. She moves like a spellcaster, intuitively somatic as...Xenarchy Malzash (alias of Umbral Reaver)2012-06-19T02:55:52ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=8#3602012-06-19T01:48:12Z2012-06-19T01:48:12Z<p><span class=messageboard-ooc>Knowledge (nature): <span class="messageboard-dice">1d20 + 7 &rArr; (8) + 7 = 15</span></span></p>Knowledge (nature): [dice]1d20+7[/dice]Xenarchy Malzash (alias of Umbral Reaver)2012-06-19T01:48:12ZRe: Play-by-Post Discussion: Elements and Elementals DiscussionValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/discussion#172012-06-18T22:41:22Z2012-06-18T22:41:22Z<p>&bull;baps Kybryn&bull;</p>*baps Kybryn*Valerie Esper (alias of Umbral Reaver)2012-06-18T22:41:22ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay&page=2#652012-06-18T20:38:27Z2012-06-18T20:38:27Z<p>Valerie arrives equipped with simple gear, dressed in lightweight chain and armed with a morningstar, the weapon hanging from a loop on her belt. She looks a little strange in the garb of an adventurer; her figure and gentle features seeming more suited to a life of a sheltered noblewoman. The chainmail shirt is fitted more closely over her generous contours than the simple dress was and she fidgets with it occasionally, apparently not one long-accustomed to wearing the weightier protection.</p>
<p>When introduced, she offers a pleasant smile and mimics Summer's bow. <b>"A pleasure to meet you, sir. I look forward to performing this noble service."</b></p>Valerie arrives equipped with simple gear, dressed in lightweight chain and armed with a morningstar, the weapon hanging from a loop on her belt. She looks a little strange in the garb of an adventurer; her figure and gentle features seeming more suited to a life of a sheltered noblewoman. The chainmail shirt is fitted more closely over her generous contours than the simple dress was and she fidgets with it occasionally, apparently not one long-accustomed to wearing the weightier protection.
...Valerie Esper (alias of Umbral Reaver)2012-06-18T20:38:27ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=8#3542012-06-18T20:30:35Z2012-06-18T20:30:35Z<p>Xenarchy wrinkles her nose and stops, raising a hand in warning. <b>"Hold. I see something in the water. It may be dangerous, so be ready to defend against it."</b> She looks around and frowns. <b>"Roh-Kai, you are the hardiest of us. Keep ahead of us and watch for hostiles. Vuk, we may be walking into an ambush; I want you to watch our surroundings, especially to the rear and sides. Garesh, stay with me and be ready to move to aid in whichever direction the attack comes from."</b></p>
<p>The sorceress waits a moment, thinking, and narrows her eyes at the priest. She gives him no directions and turns back to the task at hand, moving forward.</p>Xenarchy wrinkles her nose and stops, raising a hand in warning. "Hold. I see something in the water. It may be dangerous, so be ready to defend against it." She looks around and frowns. "Roh-Kai, you are the hardiest of us. Keep ahead of us and watch for hostiles. Vuk, we may be walking into an ambush; I want you to watch our surroundings, especially to the rear and sides. Garesh, stay with me and be ready to move to aid in whichever direction the attack comes from."
The sorceress waits a...Xenarchy Malzash (alias of Umbral Reaver)2012-06-18T20:30:35ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=7#3502012-06-17T23:56:40Z2012-06-17T23:56:40Z<p>Xenarchy pauses again and emits a queit hiss of displeasure. <b>"This way. If we do not end this now, it may follow us forever."</b> She indicates toward the marsh west of the blood-stained stump.</p>Xenarchy pauses again and emits a queit hiss of displeasure. "This way. If we do not end this now, it may follow us forever." She indicates toward the marsh west of the blood-stained stump.Xenarchy Malzash (alias of Umbral Reaver)2012-06-17T23:56:40ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=7#3452012-06-16T14:47:31Z2012-06-16T14:47:31Z<p>Xenarchy stops and frowns. <b>"Alright."</b> She turns to Garesh. <b>"You seem to know what this thing is. How do we put an end to it?"</b></p>Xenarchy stops and frowns. "Alright." She turns to Garesh. "You seem to know what this thing is. How do we put an end to it?"Xenarchy Malzash (alias of Umbral Reaver)2012-06-16T14:47:31ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=7#3422012-06-16T04:48:49Z2012-06-16T04:48:49Z<p><b>"Hrm. What a waste. At least for the next hour or so, if the need arises, I can compel myself to do something I wouldn't ordinarily do."</b></p>"Hrm. What a waste. At least for the next hour or so, if the need arises, I can compel myself to do something I wouldn't ordinarily do."Xenarchy Malzash (alias of Umbral Reaver)2012-06-16T04:48:49ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=7#3362012-06-14T23:18:47Z2012-06-14T23:18:47Z<p><span class=messageboard-ooc>Untrained Knowledge (religion):</span> <span class="messageboard-dice">1d20 + 3 &rArr; (20) + 3 = 23</span> <span class=messageboard-ooc>Maximum result: 10</span></p>
<p>Xenarchy remains alert and agitated. <b>"I cannot see the origin of the intrusion."</b></p>Untrained Knowledge (religion): [dice]1d20+3[/dice] Maximum result: 10
Xenarchy remains alert and agitated. "I cannot see the origin of the intrusion."Xenarchy Malzash (alias of Umbral Reaver)2012-06-14T23:18:47ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=7#3322012-06-14T04:18:23Z2012-06-14T04:18:23Z<p>Xenarchy blinks and grits her teeth. Immediately, she is up and alert. <b>"Draw your weapons and watch out. Something just tried to seize control of my mind!"</b> She adjusts the glove on her right hand and moves her fingers in arcane paths through the air, incanting a spell upon herself.</p>
<p><span class=messageboard-ooc>Xenarchy casts <i>charm person</i> (DC 15) on herself.</span></p>
<p><span class=messageboard-ooc>Will:</span> <span class="messageboard-dice">1d20 + 2 &rArr; (11) + 2 = 13</span></p>
<p>The sorceress gains a strange, puzzled expression. Suddenly, she likes herself a lot more than usual but the makeshift barrier against mental intrusion is better than nothing.</p>Xenarchy blinks and grits her teeth. Immediately, she is up and alert. "Draw your weapons and watch out. Something just tried to seize control of my mind!" She adjusts the glove on her right hand and moves her fingers in arcane paths through the air, incanting a spell upon herself.
Xenarchy casts charm person (DC 15) on herself.
Will: [dice]1d20+2[/dice]
The sorceress gains a strange, puzzled expression. Suddenly, she likes herself a lot more than usual but the makeshift barrier against...Xenarchy Malzash (alias of Umbral Reaver)2012-06-14T04:18:23ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=7#3302012-06-14T02:51:25Z2012-06-14T02:51:25Z<p><span class=messageboard-ooc>Knowledge (nature):</span> <span class="messageboard-dice">1d20 + 7 &rArr; (9) + 7 = 16</span>
<br />
<span class=messageboard-ooc>Will:</span> <span class="messageboard-dice">1d20 + 2 &rArr; (17) + 2 = 19</span><span class=messageboard-ooc>, +4 vs fear, +1 vs divine (if applicable)</span></p>Knowledge (nature): [dice]1d20+7[/dice]
Will: [dice]1d20+2[/dice], +4 vs fear, +1 vs divine (if applicable)Xenarchy Malzash (alias of Umbral Reaver)2012-06-14T02:51:25ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay#492012-06-14T02:00:45Z2012-06-14T02:00:45Z<p><b>"Taking a person to meet a god is not an evil thing, is it?"</b> Valerie asks. <b>"I did not really consider it possible. But, if we act with honesty and virtue, not judging as we do this service, we may impress upon this one the worth of selflessness."</b></p>"Taking a person to meet a god is not an evil thing, is it?" Valerie asks. "I did not really consider it possible. But, if we act with honesty and virtue, not judging as we do this service, we may impress upon this one the worth of selflessness."Valerie Esper (alias of Umbral Reaver)2012-06-14T02:00:45ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay#462012-06-13T21:27:13Z2012-06-13T21:27:13Z<p><b>"No, I am sure I came into being at that moment. The people around me were very surprised to see me appear, unclothed and unaware,"</b> the oracle says to Summer in a plain, quiet tone, <b>"I do not believe 'teleport without memory' is a spell, and I was bestowed a library of memories but none of myself, only things about magic and gods. I think, yes, I should tell you what I see in the distance."</b></p>
<p>She pauses to compose herself.</p>
<p><b>"My sight is not dull or blurry. I only see your real, tangible forms up close, but at a distance the world bursts apart into coloured filaments. These are the threads of the fundament, the weave that holds everything together in its shapes. It is beautiful, but unfathomable to mortal eyes. I think this is what the gods see, but only they can comprehend it."</b></p>
<p>When Akbar announces the task, she offers a smile and a curt nod. <b>"A pleasure to meet you, sir. To unite a worshipper with his god sounds a worthy task."</b></p>"No, I am sure I came into being at that moment. The people around me were very surprised to see me appear, unclothed and unaware," the oracle says to Summer in a plain, quiet tone, "I do not believe 'teleport without memory' is a spell, and I was bestowed a library of memories but none of myself, only things about magic and gods. I think, yes, I should tell you what I see in the distance."
She pauses to compose herself.
"My sight is not dull or blurry. I only see your real, tangible forms...Valerie Esper (alias of Umbral Reaver)2012-06-13T21:27:13ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=7#3252012-06-13T21:16:09Z2012-06-13T21:16:09Z<p>Xenarchy sweeps a fallen log with a wave of cleaning magic and sits down on it. <b>"I have no special ability to see in the dark and I am not used to guard duty. In my life before this adventure, I worked as something of a town mystic. Keeping an eye out for ambush was not something I ever expected I'd have to do."</b></p>Xenarchy sweeps a fallen log with a wave of cleaning magic and sits down on it. "I have no special ability to see in the dark and I am not used to guard duty. In my life before this adventure, I worked as something of a town mystic. Keeping an eye out for ambush was not something I ever expected I'd have to do."Xenarchy Malzash (alias of Umbral Reaver)2012-06-13T21:16:09ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay#422012-06-13T04:58:13Z2012-06-13T04:58:13Z<p>Valerie answers the Sylph's question, <b>"I... didn't. I have been as I am for a few months now. I did not exist prior to that."</b> She frowns, looking down. <b>"I understand that this is not normal for people."</b></p>Valerie answers the Sylph's question, "I... didn't. I have been as I am for a few months now. I did not exist prior to that." She frowns, looking down. "I understand that this is not normal for people."Valerie Esper (alias of Umbral Reaver)2012-06-13T04:58:13ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=7#3152012-06-12T08:38:52Z2012-06-12T08:38:52Z<p>Xenarchy shoots Isaak a glare and sighs exasperatedly, throwing up her arms. <b>"Or perhaps it's the mysterious art of wizardry at work. If we spent some time studying the rates of prophecy amongst women and that amongst those that wield cosmic forces, which group do you think would show the greatest propensity?"</b></p>
<p>She crosses her arms and turns away, changing the topic, <b>"I cannot say, depending on the age of the tomb and how much wear this region has suffered from natural erosion. However, a grand tomb would have required quarrying and a large amount of labour if not made solely by magic. If we can find the surface evidence of earthworks and masonry, we may be able to follow the ancient trails to the tomb itself. I would think that the quarrying and transport of massive stone blocks would leave enough evidence to last the ages."</b></p>Xenarchy shoots Isaak a glare and sighs exasperatedly, throwing up her arms. "Or perhaps it's the mysterious art of wizardry at work. If we spent some time studying the rates of prophecy amongst women and that amongst those that wield cosmic forces, which group do you think would show the greatest propensity?"
She crosses her arms and turns away, changing the topic, "I cannot say, depending on the age of the tomb and how much wear this region has suffered from natural erosion. However, a...Xenarchy Malzash (alias of Umbral Reaver)2012-06-12T08:38:52ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay#292012-06-12T06:19:37Z2012-06-12T06:19:37Z<p><b>"Oh! Thank you, kind sir,"</b> says Valerie, accepting the seat. <b>"I'm not exactly sure how I ended up on this plane. I do not know where I am from."</b> She shrugs, as if that is not unusual. <b>"My purpose is not a secret one. I am seeking knowledge that might help me find out what I am. Besides that, I feel an affinity for those in need of aid, that cannot help themselves."</b></p>
<p>Valerie goes quiet when Bois mentions her sight. After a faint sigh, she replies, <b>"I have come to understand that most people can see much further than I can and that I may have a disability. I do not know what it is like to see as you do. I have always been like this. I am alright for now, but aid in navigating beyond short distances - such as the length of this room - is appreciated."</b></p>"Oh! Thank you, kind sir," says Valerie, accepting the seat. "I'm not exactly sure how I ended up on this plane. I do not know where I am from." She shrugs, as if that is not unusual. "My purpose is not a secret one. I am seeking knowledge that might help me find out what I am. Besides that, I feel an affinity for those in need of aid, that cannot help themselves."
Valerie goes quiet when Bois mentions her sight. After a faint sigh, she replies, "I have come to understand that most people...Valerie Esper (alias of Umbral Reaver)2012-06-12T06:19:37ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=7#3112012-06-11T23:59:53Z2012-06-11T23:59:53Z<p><b>"I do not know where, but it may be a warning. Be on the lookout for little wild men. They are spriggans, vile, sadistic creatures."</b></p>"I do not know where, but it may be a warning. Be on the lookout for little wild men. They are spriggans, vile, sadistic creatures."Xenarchy Malzash (alias of Umbral Reaver)2012-06-11T23:59:53ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay#222012-06-11T23:54:49Z2012-06-11T23:54:49Z<p>Valerie's faded eyes seem to brighten. She listens to Aishara eagerly until the vigourous motion of those gestures proves somewhat distracting. She blushes. <b>"I, er, am deeply pleased to hear this. I, too, am a healer, yet I have no one divine patron. I believe my power comes from the cosmos itself."</b> The pale woman pauses. <b>"Oh! My apologies. I have not introduced myself. I am Valerie Esper."</b></p>
<p>She fails to notice the glance thrown her way by Bois. Those eyes don't appear to work very well.</p>Valerie's faded eyes seem to brighten. She listens to Aishara eagerly until the vigourous motion of those gestures proves somewhat distracting. She blushes. "I, er, am deeply pleased to hear this. I, too, am a healer, yet I have no one divine patron. I believe my power comes from the cosmos itself." The pale woman pauses. "Oh! My apologies. I have not introduced myself. I am Valerie Esper."
She fails to notice the glance thrown her way by Bois. Those eyes don't appear to work very well.Valerie Esper (alias of Umbral Reaver)2012-06-11T23:54:49ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=7#3052012-06-11T12:18:04Z2012-06-11T12:18:04Z<p><span class=messageboard-ooc>Knowledge (nature):</span> <span class="messageboard-dice">1d20 + 7 &rArr; (5) + 7 = 12</span></p>Knowledge (nature): [dice]1d20+7[/dice]Xenarchy Malzash (alias of Umbral Reaver)2012-06-11T12:18:04ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay#182012-06-11T11:59:48Z2012-06-11T11:59:48Z<p><b>"Sarenrae?"</b> Valerie pauses in thought. <b>"I... think I know of that name. Would you tell me more?"</b> she asks, apparently missing the fact that Aishara is on duty as a waitress.</p>"Sarenrae?" Valerie pauses in thought. "I... think I know of that name. Would you tell me more?" she asks, apparently missing the fact that Aishara is on duty as a waitress.Valerie Esper (alias of Umbral Reaver)2012-06-11T11:59:48ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=7#3032012-06-11T10:00:38Z2012-06-11T10:00:38Z<p><b>"I had... a premonition. Something. I am not sure."</b> Xenarchy takes a few breaths and calms. The quick succession of painful visions and ambush by spiders was unpleasant. She steps back and looks around at the forest, frowning. <b>"I cannot say if it is something that happened, is happening or will happen, but I saw a fey creature being held down and tortured, in this very forest. I do not like uncertainty and oracular vagueness but this seemed clear. Do any of you know how to find where this might be occurring?"</b> The concern in her voice is quite uncharacteristic. Something about this has unveiled formerly quelled emotions.</p>"I had... a premonition. Something. I am not sure." Xenarchy takes a few breaths and calms. The quick succession of painful visions and ambush by spiders was unpleasant. She steps back and looks around at the forest, frowning. "I cannot say if it is something that happened, is happening or will happen, but I saw a fey creature being held down and tortured, in this very forest. I do not like uncertainty and oracular vagueness but this seemed clear. Do any of you know how to find where this...Xenarchy Malzash (alias of Umbral Reaver)2012-06-11T10:00:38ZRe: Play-by-Post: Elements and ElementalsValerie Esper (alias of Umbral Reaver)http://paizo.com/campaigns/ElementsAndElementals/gameplay#162012-06-11T09:53:45Z2012-06-11T09:53:45Z<p>[Spoiler omitted]</p>
<p>Another enters Akabar's and stops at the entry, backs up a few steps with a perplexed expression, then enters fully. The woman does not appear to have been terribly burdened by the heat but nonetheless seemed curious at the sudden change of temperature. She moves in, wide, faded eyes darting to each person and object as she nears. She appears to have trouble navigating, seeing things only that are closest to her.</p>
<p>Eventually, she finds herself near the small gathering, looks at Aishara and speaks in a soft voice, not so much timid as one not used to loud environs, <b>"I'm sorry. Am I dressed inappropriately for this establishment?"</b></p>[Spoiler omitted]
Another enters Akabar's and stops at the entry, backs up a few steps with a perplexed expression, then enters fully. The woman does not appear to have been terribly burdened by the heat but nonetheless seemed curious at the sudden change of temperature. She moves in, wide, faded eyes darting to each person and object as she nears. She appears to have trouble navigating, seeing things only that are closest to her.
Eventually, she finds herself near the small gathering,...Valerie Esper (alias of Umbral Reaver)2012-06-11T09:53:45ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=6#2952012-06-08T04:44:43Z2012-06-08T04:44:43Z<p><span class=messageboard-ooc>I may be absent for a time again. For when my turn arrives:</span></p>
<p><b>"Be glad I have even less chance of hitting either of you than I do this verminous filth.</b></p>
<p><span class=messageboard-ooc>Xenarchy remains where she is, reloads her crossbow and fires at the same spider.</span></p>
<p><span class=messageboard-ooc>Ranged attack +2, -4 penalty for firing into melee, -2 penalty for entangled:</span> <span class="messageboard-dice">1d20 - 4 &rArr; (10) - 4 = 6</span></p>I may be absent for a time again. For when my turn arrives:
"Be glad I have even less chance of hitting either of you than I do this verminous filth.
Xenarchy remains where she is, reloads her crossbow and fires at the same spider.
Ranged attack +2, -4 penalty for firing into melee, -2 penalty for entangled: [dice]1d20-4[/dice]Xenarchy Malzash (alias of Umbral Reaver)2012-06-08T04:44:43ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=6#2752012-06-07T12:45:00Z2012-06-07T12:45:00Z<p><span class=messageboard-ooc>I'm going to bed now, so not to hold you up for the next eight or so hours, I'll write my actions now and they can take place on my initiative.</span></p>
<p><span class=messageboard-ooc>Xenarchy takes a 5-foot step Southwest to G7, uses a move action to draw her light crossbow and fires at the nearest spider.</span></p>
<p><span class=messageboard-ooc>Ranged attack +1, -4 penalty for firing into melee:</span> <span class="messageboard-dice">1d20 - 3 &rArr; (9) - 3 = 6</span></p>I'm going to bed now, so not to hold you up for the next eight or so hours, I'll write my actions now and they can take place on my initiative.
Xenarchy takes a 5-foot step Southwest to G7, uses a move action to draw her light crossbow and fires at the nearest spider.
Ranged attack +1, -4 penalty for firing into melee: [dice]1d20-3[/dice]Xenarchy Malzash (alias of Umbral Reaver)2012-06-07T12:45:00ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=6#2712012-06-07T05:05:39Z2012-06-07T05:05:39Z<p>Even before Vuk stumbles into the spiderweb, Xenarchy tenses and tilts forward. She issues a pained hiss and places a hand on her chest. Quivering, she almost falls to her knees but steadies herself in time to see the spider descend.</p>
<p><span class=messageboard-ooc>Initiative:</span> <span class="messageboard-dice">1d20 + 1 &rArr; (14) + 1 = 15</span></p>Even before Vuk stumbles into the spiderweb, Xenarchy tenses and tilts forward. She issues a pained hiss and places a hand on her chest. Quivering, she almost falls to her knees but steadies herself in time to see the spider descend.
Initiative: [dice]1d20+1[/dice]Xenarchy Malzash (alias of Umbral Reaver)2012-06-07T05:05:39ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=6#2632012-06-07T00:54:52Z2012-06-07T00:54:52Z<p><span class=messageboard-ooc>Perception:</span> <span class="messageboard-dice">1d20 &rArr; 14</span></p>
<p>Xenarchy scoffs, <b>"We are hardly beasts, for we possess the power to defy nature. They are bound by it."</b></p>Perception: [dice]1d20[/dice]
Xenarchy scoffs, "We are hardly beasts, for we possess the power to defy nature. They are bound by it."Xenarchy Malzash (alias of Umbral Reaver)2012-06-07T00:54:52ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=6#2542012-06-06T04:05:09Z2012-06-06T04:05:09Z<p>Xenarchy flicks a few lingering threads of mind-searing light from her fingertips. She approaches the corpses with an easy confidence. <b>"I have suffered nothing save the indignity of having expended energy on mere animals. Nevertheless, it has been some time since I have had a satisfying meal of wild boar. Shall we?"</b></p>Xenarchy flicks a few lingering threads of mind-searing light from her fingertips. She approaches the corpses with an easy confidence. "I have suffered nothing save the indignity of having expended energy on mere animals. Nevertheless, it has been some time since I have had a satisfying meal of wild boar. Shall we?"Xenarchy Malzash (alias of Umbral Reaver)2012-06-06T04:05:09ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=6#2512012-06-06T01:12:31Z2012-06-06T01:12:31Z<p><span class=messageboard-ooc>Hmm. Xenarchy couldn't have actually colour sprayed the boars from there. I thought they moved around into the cone.</span></p>Hmm. Xenarchy couldn't have actually colour sprayed the boars from there. I thought they moved around into the cone.Xenarchy Malzash (alias of Umbral Reaver)2012-06-06T01:12:31ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=5#2452012-06-03T05:42:54Z2012-06-03T05:42:54Z<p>Xenarchy flexes her gloved hands, strolling casually along the path toward the others. She stops a short distance from the boars and watches them, holding the fingers of her right hand in the first somatic position of a spell.</p>
<p><span class=messageboard-ooc>Xenarchy moves to E9 and readies an action to cast <a href="http://paizo.com/pathfinderRPG/prd/spells/colorSpray.html#_color-spray" target="_blank" rel="nofollow">colour spray</a> (DC 15) on the boars if they enter the spell area. The spray won't reach Vuk.</span></p>Xenarchy flexes her gloved hands, strolling casually along the path toward the others. She stops a short distance from the boars and watches them, holding the fingers of her right hand in the first somatic position of a spell.
Xenarchy moves to E9 and readies an action to cast colour spray (DC 15) on the boars if they enter the spell area. The spray won't reach Vuk.Xenarchy Malzash (alias of Umbral Reaver)2012-06-03T05:42:54ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=5#2302012-06-01T03:26:10Z2012-06-01T03:26:10Z<p><span class=messageboard-ooc>Knowledge (nature):</span> <span class="messageboard-dice">1d20 + 7 &rArr; (18) + 7 = 25</span></p>Knowledge (nature): [dice]1d20+7[/dice]Xenarchy Malzash (alias of Umbral Reaver)2012-06-01T03:26:10ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=5#2262012-06-01T02:44:53Z2012-06-01T02:44:53Z<p><span class=messageboard-ooc>Initiative:</span> <span class="messageboard-dice">1d20 + 1 &rArr; (15) + 1 = 16</span></p>Initiative: [dice]1d20+1[/dice]Xenarchy Malzash (alias of Umbral Reaver)2012-06-01T02:44:53ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=5#2202012-05-30T16:23:51Z2012-05-30T16:23:51Z<p><span class=messageboard-ooc>Perception:</span> <span class="messageboard-dice">1d20 &rArr; 3</span></p>
<p>The sorceress quirks her lips and flexes a free hand. <b>"Agreed. Now that we are aware of them, we can respond appropriately should they assail us but there's no need to expend ourselves on them."</b></p>Perception: [dice]1d20[/dice]
The sorceress quirks her lips and flexes a free hand. "Agreed. Now that we are aware of them, we can respond appropriately should they assail us but there's no need to expend ourselves on them."Xenarchy Malzash (alias of Umbral Reaver)2012-05-30T16:23:51ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=5#2092012-05-28T09:00:42Z2012-05-28T09:00:42Z<p><span class=messageboard-ooc>Spellcraft:</span> <span class="messageboard-dice">1d20 + 7 &rArr; (20) + 7 = 27</span>
<br />
<span class=messageboard-ooc>Knowledge (nature):</span> <span class="messageboard-dice">1d20 + 7 &rArr; (8) + 7 = 15</span>
<br />
<span class=messageboard-ooc>Survival:</span> <span class="messageboard-dice">1d20 &rArr; 10</span></p>
<p>Xenarchy waits and listens as the priest translates. Once he has finsihed, she turns aside and looks out toward the tracks. <b>"Do you believe you are sufficiently capable to deal with an unruly bear? If so, we might be able to follow its path. Hunters in the area will more likely avoid the bear and go after the deer. Do you wish to deal with people or predators?"</b></p>Spellcraft: [dice]1d20+7[/dice]
Knowledge (nature): [dice]1d20+7[/dice]
Survival: [dice]1d20[/dice]
Xenarchy waits and listens as the priest translates. Once he has finsihed, she turns aside and looks out toward the tracks. "Do you believe you are sufficiently capable to deal with an unruly bear? If so, we might be able to follow its path. Hunters in the area will more likely avoid the bear and go after the deer. Do you wish to deal with people or predators?"Xenarchy Malzash (alias of Umbral Reaver)2012-05-28T09:00:42ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=4#2002012-05-27T08:00:54Z2012-05-27T08:00:54Z<p>Knowledge (nature): <span class="messageboard-dice">1d20 + 7 &rArr; (9) + 7 = 16</span></p>
<p>Xenarchy watches the shape of the river as the party travels. She pauses in contemplation upon reaching the ruins. <b>"Hmm. I know modern elvish. While I'm not particularly familiar with the ancient language, perhaps I can help Isaak in his translations. At the very least, we may take less time if we work together."</b></p>
<p><span class=messageboard-ooc>Is knowledge of modern elvish sufficient to grant an aid other bonus?</span></p>Knowledge (nature): [dice]1d20+7[/dice]
Xenarchy watches the shape of the river as the party travels. She pauses in contemplation upon reaching the ruins. "Hmm. I know modern elvish. While I'm not particularly familiar with the ancient language, perhaps I can help Isaak in his translations. At the very least, we may take less time if we work together."
Is knowledge of modern elvish sufficient to grant an aid other bonus?Xenarchy Malzash (alias of Umbral Reaver)2012-05-27T08:00:54ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=4#1952012-05-27T02:14:58Z2012-05-27T02:14:58Z<p>Xenarchy makes a small display of distress when the lookout is killed. She is not used to the idea of killing people. She says nothing of it.</p>
<p><span class=messageboard-ooc>Sorry, I've been poorly lately and not feeling well enough to write coherently.</span></p>
<p>Strength: <span class="messageboard-dice">1d20 - 1 &rArr; (16) - 1 = 15</span>
<br />
Survival: <span class="messageboard-dice">1d20 &rArr; 12</span></p>Xenarchy makes a small display of distress when the lookout is killed. She is not used to the idea of killing people. She says nothing of it.
Sorry, I've been poorly lately and not feeling well enough to write coherently.
Strength: [dice]1d20-1[/dice]
Survival: [dice]1d20[/dice]Xenarchy Malzash (alias of Umbral Reaver)2012-05-27T02:14:58ZRe: Play-by-Post: Mutants on The Cold StarThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MutantsOnTheColdStar/gameplay&page=5#2242012-05-23T11:50:30Z2012-05-23T11:50:30Z<p>Initially, there is no reaction to Taraz's outburst and transformation. The Hollow sits there in silence, still crouched by the remains of the scanner. It then offers what may be the most sensible thing it has ever said,</p>
<p><b><span class=messageboard-bigger>BE WARY OF THOSE WHO WOULD DISSUADE YOU BY BEING TOO OBVIOUS.</span></b></p>
<p>The empty void of the hood faces Taraz.</p>
<p><b><span class=messageboard-bigger>THIS ONE SHOWS OUTRAGE BEYOND REASON.</span></b></p>
<p><span class=messageboard-ooc>Hollow votes Taraz.</span></p>
<p>The nebulous thing then answers Wowbagger quite belatedly,</p>
<p><b><span class=messageboard-bigger>IT REMAINS.</span></b></p>Initially, there is no reaction to Taraz's outburst and transformation. The Hollow sits there in silence, still crouched by the remains of the scanner. It then offers what may be the most sensible thing it has ever said,
BE WARY OF THOSE WHO WOULD DISSUADE YOU BY BEING TOO OBVIOUS.
The empty void of the hood faces Taraz.
THIS ONE SHOWS OUTRAGE BEYOND REASON.
Hollow votes Taraz.
The nebulous thing then answers Wowbagger quite belatedly,
IT REMAINS.The Hollow (alias of Umbral Reaver)2012-05-23T11:50:30ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=4#1792012-05-23T04:31:01Z2012-05-23T04:31:01Z<p>Perception: <span class="messageboard-dice">1d20 + 0 &rArr; (2) + 0 = 2</span>
<br />
Spellcraft: <span class="messageboard-dice">1d20 + 7 &rArr; (13) + 7 = 20</span>
<br />
Stealth: <span class="messageboard-dice">1d20 + 1 &rArr; (19) + 1 = 20</span></p>
<p>Xenarchy rests as low as she can in the canoe. <b>"Where?"</b> she whispers in reply, <b>"I can't see him. Besides, I have no long range spells. If anything, I could persuade them we're too dangerous to attack if they get close."</b></p>
<p>She shivers a bit in discomfort when Father Isaac casts his spell.</p>Perception: [dice]1d20+0[/dice]
Spellcraft: [dice]1d20+7[/dice]
Stealth: [dice]1d20+1[/dice]
Xenarchy rests as low as she can in the canoe. "Where?" she whispers in reply, "I can't see him. Besides, I have no long range spells. If anything, I could persuade them we're too dangerous to attack if they get close."
She shivers a bit in discomfort when Father Isaac casts his spell.Xenarchy Malzash (alias of Umbral Reaver)2012-05-23T04:31:01ZRe: Play-by-Post: Mutants on The Cold StarThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MutantsOnTheColdStar/gameplay&page=5#2092012-05-22T04:44:19Z2012-05-22T04:44:19Z<p>For a long while, the Hollow stands near the body of Sutra and folds lower, appearing to 'crouch' by the destroyed detection device.</p>
<p><b><span class=messageboard-bigger>IT IS AWARE OF SIGHT UNSEEN.</span></b></p>For a long while, the Hollow stands near the body of Sutra and folds lower, appearing to 'crouch' by the destroyed detection device.
IT IS AWARE OF SIGHT UNSEEN.The Hollow (alias of Umbral Reaver)2012-05-22T04:44:19ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=4#1682012-05-21T17:14:18Z2012-05-21T17:14:18Z<p>Xenarchy rolls her eyes. <b>"I'm supposed to approach a fort full of bandits or worse from the forest and ask them nicely? We could just cut a new oar from a good piece of wood."</b> She gestures at the forest. <b>"I do not believe we will want for materials."</b></p>Xenarchy rolls her eyes. "I'm supposed to approach a fort full of bandits or worse from the forest and ask them nicely? We could just cut a new oar from a good piece of wood." She gestures at the forest. "I do not believe we will want for materials."Xenarchy Malzash (alias of Umbral Reaver)2012-05-21T17:14:18ZRe: Play-by-Post: Mutants on The Cold StarThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MutantsOnTheColdStar/gameplay&page=4#1842012-05-21T17:10:50Z2012-05-21T17:10:50Z<p>The cloaked figure shifts subtly and answers Sutra,</p>
<p><b><span class=messageboard-bigger>LOOK NOT TO THOSE WHO LOVE OR HATE BUT DIRECT YOUR GAZE UPON THOSE WHO HAVE NO CARE.</span></b></p>The cloaked figure shifts subtly and answers Sutra,
LOOK NOT TO THOSE WHO LOVE OR HATE BUT DIRECT YOUR GAZE UPON THOSE WHO HAVE NO CARE.The Hollow (alias of Umbral Reaver)2012-05-21T17:10:50ZRe: Play-by-Post: Mutants on The Cold StarThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MutantsOnTheColdStar/gameplay&page=4#1792012-05-21T15:02:49Z2012-05-21T15:02:49Z<p>The Hollow has not moved an inch since it last spoke.</p>The Hollow has not moved an inch since it last spoke.The Hollow (alias of Umbral Reaver)2012-05-21T15:02:49ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=4#1572012-05-18T15:30:51Z2012-05-18T15:30:51Z<p>Xenarchy frowns and leans back, looking out toward the water. She seems to recognise at least a few of the words the priest speaks to Roh-Kai but makes no sign she comprehended all of what he said to the orc.</p>
<p>With a sigh, she turns to Garesh again. <b>"What about you? I know you have some skill at spellcasting, albeit numinous in source. What powers of magic are yours to command?"</b></p>Xenarchy frowns and leans back, looking out toward the water. She seems to recognise at least a few of the words the priest speaks to Roh-Kai but makes no sign she comprehended all of what he said to the orc.
With a sigh, she turns to Garesh again. "What about you? I know you have some skill at spellcasting, albeit numinous in source. What powers of magic are yours to command?"Xenarchy Malzash (alias of Umbral Reaver)2012-05-18T15:30:51ZRe: Play-by-Post: Mutants on The Cold StarThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MutantsOnTheColdStar/gameplay&page=4#1532012-05-18T15:19:12Z2012-05-18T15:19:12Z<p>The Hollow observes the grisly proceedings in silence. After a while, the cloak drifts closer to the site of the murder and the hood turns downward.</p>
<p><b><span class=messageboard-bigger>THE CYCLE CANNOT BE STOPPED BY ABERRANCE.</span></b></p>The Hollow observes the grisly proceedings in silence. After a while, the cloak drifts closer to the site of the murder and the hood turns downward.
THE CYCLE CANNOT BE STOPPED BY ABERRANCE.The Hollow (alias of Umbral Reaver)2012-05-18T15:19:12ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=4#1532012-05-18T02:38:51Z2012-05-18T02:38:51Z<p>Xenarchy gives Isaac a death-glare when he mentions how terrible it would be for her to have gone. <b>"Do you think I got these scars in a kitchen accident, old man?"</b> she says, lowering her hood.</p>
<p>Still slightly upset, she answers Garesh's query, <b>"If you must know, I can make people stop in their tracks and gaze vacantly, even while in the heat of combat. If not pressed by hostility, I can cloud the mind to make any mortal believe I am their most trusted friend. This is less reliable with the distraction of open battle. And although the range is short, I can issue forth a spray of light that sears the mind and can blind or incapacitate."</b> Xenarchy shrugs. <b>"And you've already seen me perform some lesser cantrips. Cleaning, warming or chilling food, and so forth. But do not take me to be some housemaid."</b></p>Xenarchy gives Isaac a death-glare when he mentions how terrible it would be for her to have gone. "Do you think I got these scars in a kitchen accident, old man?" she says, lowering her hood.
Still slightly upset, she answers Garesh's query, "If you must know, I can make people stop in their tracks and gaze vacantly, even while in the heat of combat. If not pressed by hostility, I can cloud the mind to make any mortal believe I am their most trusted friend. This is less reliable with the...Xenarchy Malzash (alias of Umbral Reaver)2012-05-18T02:38:51ZRe: Play-by-Post: Mutants on The Cold StarThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MutantsOnTheColdStar/gameplay&page=3#1442012-05-18T02:11:27Z2012-05-18T02:11:27Z<p>The dark cloaked form drifts to regard the two bodies.</p>
<p><b><span class=messageboard-bigger>A COLD WIND BLOWS FOR EACH OF US.</span></b></p>The dark cloaked form drifts to regard the two bodies.
A COLD WIND BLOWS FOR EACH OF US.The Hollow (alias of Umbral Reaver)2012-05-18T02:11:27ZRe: Play-by-Post: Mutants on The Cold StarThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MutantsOnTheColdStar/gameplay&page=3#1192012-05-17T04:57:31Z2012-05-17T04:57:31Z<p>The Hollow remains facing the lamp.</p>
<p><b><span class=messageboard-bigger>YOU CANNOT GRASP THE TRUE FORM OF THIS ONE'S ATTACK.</span></b></p>The Hollow remains facing the lamp.
YOU CANNOT GRASP THE TRUE FORM OF THIS ONE'S ATTACK.The Hollow (alias of Umbral Reaver)2012-05-17T04:57:31ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=3#1232012-05-17T03:34:39Z2012-05-17T03:34:39Z<p>Xenarchy looks glum. <b>"Well, that is disappointing."</b></p>Xenarchy looks glum. "Well, that is disappointing."Xenarchy Malzash (alias of Umbral Reaver)2012-05-17T03:34:39ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=3#1212012-05-17T02:58:33Z2012-05-17T02:58:33Z<p>Xenarchy gives Garesh the glance back. <b>"Are you suggesting it is merely my fantastic bosom that beguiles the unwitting? I am a woman but my skills are my own. I earned them regardless of what organs my conception blessed me with. If you keep thinking women alone are the masters of the tongue, you will be deceived by men. Do not underestimate either sex."</b></p>
<p>She throws this hazardous glance around and catches Father Isaak with it. <b>"And while I am a poor example, do not think all women weak and unskilled at arms. I am sure Roh-Kai could tell you many frightening things about the women of his clan."</b></p>
<p><b>"Judge each man, woman and whatever else there is by their individual merits and flaws."</b></p>
<p>The sorceress straightens her clothes and tidies her hair once her minor rant is complete. <b>"Hrmph. Now, let's see about these boats. Vuk, you look an able scout. Do you feel you could sneak up and take a count of their numbers and approximate capabilities, then return here undetected?"</b></p>Xenarchy gives Garesh the glance back. "Are you suggesting it is merely my fantastic bosom that beguiles the unwitting? I am a woman but my skills are my own. I earned them regardless of what organs my conception blessed me with. If you keep thinking women alone are the masters of the tongue, you will be deceived by men. Do not underestimate either sex."
She throws this hazardous glance around and catches Father Isaak with it. "And while I am a poor example, do not think all women weak and...Xenarchy Malzash (alias of Umbral Reaver)2012-05-17T02:58:33ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=3#1092012-05-16T06:28:31Z2012-05-16T06:28:31Z<p>Strength: <span class="messageboard-dice">1d20 - 1 &rArr; (13) - 1 = 12</span>
<br />
Survival: <span class="messageboard-dice">1d20 &rArr; 9</span>
<br />
Perception: <span class="messageboard-dice">1d20 &rArr; 20</span></p>
<p>Xenarchy is okay at the oar, although she'd rather not be doing what she considers arduous work. Her ability with the boat's handling is... below average.</p>
<p>What she does do usefully is use her eyes. The witch peers at the distance and raise a hand to shield her eyes. <b>"There, I see something. It looks like a dock and a pair of ships. I can't tell their size but they are definitely larger than ours. If we keep this course, we'll meet them in less than an hour. Should we take to the shore and go over land instead?"</b></p>Strength: [dice]1d20-1[/dice]
Survival: [dice]1d20[/dice]
Perception: [dice]1d20[/dice]
Xenarchy is okay at the oar, although she'd rather not be doing what she considers arduous work. Her ability with the boat's handling is... below average.
What she does do usefully is use her eyes. The witch peers at the distance and raise a hand to shield her eyes. "There, I see something. It looks like a dock and a pair of ships. I can't tell their size but they are definitely larger than ours. If we...Xenarchy Malzash (alias of Umbral Reaver)2012-05-16T06:28:31ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=3#1052012-05-16T04:29:24Z2012-05-16T04:29:24Z<p>Strength: <span class="messageboard-dice">1d20 - 1 &rArr; (11) - 1 = 10</span>
<br />
Survival: <span class="messageboard-dice">1d20 &rArr; 12</span>
<br />
Perception: <span class="messageboard-dice">1d20 &rArr; 12</span>
<br />
Knowledge (nature): <span class="messageboard-dice">1d20 + 7 &rArr; (14) + 7 = 21</span></p>
<p>Xenarchy is at first reluctant to get into the boat, but does after a bit of preparatory spellcasting, evoking a cantrip to keep her things clean and dry.</p>
<p><span class=messageboard-ooc>Xenarchy casts prestidigitation; 1 hour duration.</span></p>
<p>Once she's in the boat with Vuk, she is initially uncomfortable with the idea of rowing but eventually manages an even stroke. <b>"I will be glad to be on my own legs again. I always feel strange being moved by something else, even horses and carts. Though this craft is under our control, I feel a prisoner to it."</b> Xenarchy shudders. <b>"Never mind. Shall we continue?"</b></p>
<p>Upon reaching the camping site, a small miracle occurs: Xenarchy actually keeps an eye out. About the same time Vuk speaks, she says <b>"The left - yes, that would be best. The conditions on the right look suitable to support at least one large predator. While we should not have to worry about especially large fish, I fear there may be other things in the water. To the left we go."</b></p>Strength: [dice]1d20-1[/dice]
Survival: [dice]1d20[/dice]
Perception: [dice]1d20[/dice]
Knowledge (nature): [dice]1d20+7[/dice]
Xenarchy is at first reluctant to get into the boat, but does after a bit of preparatory spellcasting, evoking a cantrip to keep her things clean and dry.
Xenarchy casts prestidigitation; 1 hour duration.
Once she's in the boat with Vuk, she is initially uncomfortable with the idea of rowing but eventually manages an even stroke. "I will be glad to be on my own...Xenarchy Malzash (alias of Umbral Reaver)2012-05-16T04:29:24ZRe: Play-by-Post: Mutants on The Cold StarThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MutantsOnTheColdStar/gameplay&page=2#682012-05-15T14:04:47Z2012-05-15T14:04:47Z<p>The Hollow has returned to staring at the fluorescent lamp again.</p>
<p>It makes no response.</p>The Hollow has returned to staring at the fluorescent lamp again.
It makes no response.The Hollow (alias of Umbral Reaver)2012-05-15T14:04:47ZRe: Play-by-Post: Mutants on The Cold StarThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MutantsOnTheColdStar/gameplay&page=2#662012-05-15T13:34:32Z2012-05-15T13:34:32Z<p>The Hollow answers vaguely,</p>
<p><b><span class=messageboard-bigger>IT CREATES RESONANCE.</span></b></p>The Hollow answers vaguely,
IT CREATES RESONANCE.The Hollow (alias of Umbral Reaver)2012-05-15T13:34:32ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=2#912012-05-15T13:32:49Z2012-05-15T13:32:49Z<p>The sorceress frowns and holds her chin, speaking to Father Isaak without looking at him, <b>"Do they speak our language?"</b></p>The sorceress frowns and holds her chin, speaking to Father Isaak without looking at him, "Do they speak our language?"Xenarchy Malzash (alias of Umbral Reaver)2012-05-15T13:32:49ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=2#892012-05-15T13:22:07Z2012-05-15T13:22:07Z<p>Xenarchy shakes her head. <b>"Do not be concerned. The common bandit does not likely understand magic, either. A few harmless tricks might convince them that doom has come upon them. If their hostility is too persistent to be intimidated, we have other tricks. It is not as if all our chances lie with this silly thing,"</b> she says, gesturing with the unloaded crossbow.</p>Xenarchy shakes her head. "Do not be concerned. The common bandit does not likely understand magic, either. A few harmless tricks might convince them that doom has come upon them. If their hostility is too persistent to be intimidated, we have other tricks. It is not as if all our chances lie with this silly thing," she says, gesturing with the unloaded crossbow.Xenarchy Malzash (alias of Umbral Reaver)2012-05-15T13:22:07ZRe: Play-by-Post: Mutants on The Cold StarThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MutantsOnTheColdStar/gameplay&page=2#622012-05-15T12:46:54Z2012-05-15T12:46:54Z<p>After Sutra starts removing her clothes, the Hollow faces her and states,</p>
<p><b><span class=messageboard-bigger>THE PROLIFERATION OF FORMS GIVES BIRTH TO VARIANCE.</span></b></p>
<p><b><span class=messageboard-bigger>THE SICKNESS SEEKS TO PROPAGATE.</span></b></p>After Sutra starts removing her clothes, the Hollow faces her and states,
THE PROLIFERATION OF FORMS GIVES BIRTH TO VARIANCE.
THE SICKNESS SEEKS TO PROPAGATE.The Hollow (alias of Umbral Reaver)2012-05-15T12:46:54ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=2#852012-05-15T09:45:02Z2012-05-15T09:45:02Z<p>Xenarchy returns with an actual weapon! It looks like she spent a bit of extra gold getting an artist to add embellishments to it to match her aesthetic. None of this looks like it would make the weapon function any better than a common crossbow.</p>
<p><b>"I do not take joy in swimming, so let's make sure we stay on the boat, shall we? River pirates, we can deal with in a number of ways. While I know I am no marksman,"</b> she says, looking over the crossbow, <b>"The pirates are not privy to that knowledge."</b></p>Xenarchy returns with an actual weapon! It looks like she spent a bit of extra gold getting an artist to add embellishments to it to match her aesthetic. None of this looks like it would make the weapon function any better than a common crossbow.
"I do not take joy in swimming, so let's make sure we stay on the boat, shall we? River pirates, we can deal with in a number of ways. While I know I am no marksman," she says, looking over the crossbow, "The pirates are not privy to that knowledge."Xenarchy Malzash (alias of Umbral Reaver)2012-05-15T09:45:02ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=2#782012-05-14T15:56:51Z2012-05-14T15:56:51Z<p>Xenarchy spends a while considering this amount of coin given and her first thoughts are of finery. Since this is an expedition into places where garb of the noble courts might not be so useful, she just frowns and sets those plans aside for another time.</p>
<p>Xenarchy purchases:
<br />
<ul>
<br />
<li>Explorer's outfit - 10 gp
<br />
<li>Crossbow, light - 35 gp
<br />
<li>A dagger that isn't reserved for special occasions - 2 gp
<br />
<li>And a few nice things for herself that don't serve any useful purpose - 10 gp
<br />
</ul></p>
<p>Total spent: 57 gp</p>
<p><span class=messageboard-ooc>Do we need to track mundane ammunition?</span></p>Xenarchy spends a while considering this amount of coin given and her first thoughts are of finery. Since this is an expedition into places where garb of the noble courts might not be so useful, she just frowns and sets those plans aside for another time.
Xenarchy purchases:
Explorer's outfit - 10 gp
Crossbow, light - 35 gp
A dagger that isn't reserved for special occasions - 2 gp
And a few nice things for herself that don't serve any useful purpose - 10 gp
Total spent: 57 gp
Do we need...Xenarchy Malzash (alias of Umbral Reaver)2012-05-14T15:56:51ZRe: Play-by-Post: Mutants on The Cold StarThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MutantsOnTheColdStar/gameplay#302012-05-14T15:30:16Z2012-05-14T15:30:16Z<p>The Hollow breaks from its contemplation to address the others,</p>
<p><b><span class=messageboard-bigger>YOU SEE WITH LIGHT BUT NONE DARE QUESTION WHAT LIGHT ITSELF SEES.</span></b></p>
<p>It turns and faces the lamp once more.</p>
<p><b><span class=messageboard-bigger>THIS ONE IS NOT IN TUNE WITH THE SONG OF ETERNITY AND MUST BE SILENCED.</span></b></p>
<p>It seems like the enigmatic being suspects the fluorescent tube of being a mutant. It is a container of ionised gases, after all, making it more within the Hollow's context of 'life' than any of these wandering organic masses.</p>
<p>What mysteries unravel before the Hollow as it peers into the energised volume of plasma? Who is to say that inanimate objects have not have been turned hostile by the radiation?</p>
<p><span class=messageboard-ooc>(An abstaining vote for now.)</span></p>The Hollow breaks from its contemplation to address the others,
YOU SEE WITH LIGHT BUT NONE DARE QUESTION WHAT LIGHT ITSELF SEES.
It turns and faces the lamp once more.
THIS ONE IS NOT IN TUNE WITH THE SONG OF ETERNITY AND MUST BE SILENCED.
It seems like the enigmatic being suspects the fluorescent tube of being a mutant. It is a container of ionised gases, after all, making it more within the Hollow's context of 'life' than any of these wandering organic masses.
What mysteries unravel...The Hollow (alias of Umbral Reaver)2012-05-14T15:30:16ZRe: Play-by-Post: Mutants on The Cold StarThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MutantsOnTheColdStar/gameplay#152012-06-20T13:32:10Z2012-05-14T04:23:28Z<p>The Hollow remains motionless save for vague wafting of its cloak, and after nearly an hour of watching that tube of illuminating plasma, states,</p>
<p><b><span class=messageboard-bigger>THE LIGHT IS AN UNKIND HOST.</span></b></p>The Hollow remains motionless save for vague wafting of its cloak, and after nearly an hour of watching that tube of illuminating plasma, states,
THE LIGHT IS AN UNKIND HOST.The Hollow (alias of Umbral Reaver)2012-05-14T04:23:28ZRe: Play-by-Post Discussion: Mutants on The Cold Star DiscussionThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MutantsOnTheColdStar/discussion#52012-05-13T16:43:36Z2012-05-13T16:42:34Z<p><b><span class=messageboard-bigger>IT HAS NO TEMPORAL PREFERENCE.</span></b></p>IT HAS NO TEMPORAL PREFERENCE.The Hollow (alias of Umbral Reaver)2012-05-13T16:42:34ZRe: Play-by-Post: Mutants on The Cold StarThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MutantsOnTheColdStar/gameplay#22012-05-13T16:34:34Z2012-05-13T16:34:34Z<p>The enigmatic, cloaked individual is inexplicably amongst the first to end up at the dispensor, despite apparently not having made any particular efforts of haste nor having any interest in the foodstuffs provided. The Hollow's hooded void faces the tray for almost a minute before deciding to meander off.</p>
<p>It stops for just a moment to speak ominously,</p>
<p><b><span class=messageboard-bigger>THE BASEST FRAGMENTS OF THE FUNDAMENT LABOUR WITH UNYIELDING DILIGENCE, YET UNKNOWING OF THEIR PURPOSE.</span></b></p>
<p>The Hollow then stares at a nearby fluorescent light fixture for a while.</p>The enigmatic, cloaked individual is inexplicably amongst the first to end up at the dispensor, despite apparently not having made any particular efforts of haste nor having any interest in the foodstuffs provided. The Hollow's hooded void faces the tray for almost a minute before deciding to meander off.
It stops for just a moment to speak ominously,
THE BASEST FRAGMENTS OF THE FUNDAMENT LABOUR WITH UNYIELDING DILIGENCE, YET UNKNOWING OF THEIR PURPOSE.
The Hollow then stares at a nearby...The Hollow (alias of Umbral Reaver)2012-05-13T16:34:34ZRe: Play-by-Post: MirXenarchy Malzash (alias of Umbral Reaver)http://paizo.com/campaigns/Mir/gameplay&page=2#692012-05-11T12:50:06Z2012-05-11T12:50:06Z<p>Xenarchy presents Roh-Kai with an unfazed grin. <b>"Oh no, I have no plan of speaking to them myself; I do not know the tongue. If you are an examplar of orckind, then it is only right that you be the one to greet them. If need be, make them afraid of <i>you</i>."</b></p>Xenarchy presents Roh-Kai with an unfazed grin. "Oh no, I have no plan of speaking to them myself; I do not know the tongue. If you are an examplar of orckind, then it is only right that you be the one to greet them. If need be, make them afraid of you."Xenarchy Malzash (alias of Umbral Reaver)2012-05-11T12:50:06ZRe: Recruitment: Mutants on the StationThe Hollow (alias of Umbral Reaver)http://paizo.com/campaigns/MutantsOnTheColdStar/recruiting#142012-05-06T10:40:52Z2012-05-06T10:40:52Z<p><b>Name:</b> The Hollow.</p>
<p><b>Nebula of origin:</b> Scientists are pretty sure it evolved from self-replicating electromagnetic formations within a nebula somewhere. </p>
<p><b>Species:</b> The Hollow. There's only one.</p>
<p><b>One or two lines about appearance:</b> A black cloak surrounding a roughly human-sized void of impenetrable darkness. Electromagnetic scans and exotic senses indicate the cloak is an artificial containment system within which lives a complex plasma field that resembles the neural paths of organic beings. In layman's terms, a generic 'energy being'. The cloak is made from fine metallic thread in a complex weave and may have been created by another species to enable the Hollow's adventures outside its nebula. It seems unlikely that a nebula-based entity could manipulate matter without help.</p>
<p><b>One or two lines about personality:</b> According to evaluation by station xenopsychologists, the Hollow is an intelligence vastly exceeding the capabilities of the greatest organic geniuses, but operates on a timescale far slower. In theory, this means the Hollow can collate and interpret data so brilliantly that it is able to see the future. However, it totally lacks the basic comprehension of matter-based culture and cognition. In practice, this means the Hollow is annoyingly vague, uselessly prophetic and has the reaction time of a snail. Somehow, it remains able to be in places surprisingly quickly so long as nobody is looking.</p>
<p>It usually expresses itself only in lingering pauses and ominous, terse monotone, often stating something utterly vague to most but probably deeply profound if you observed the quantum foam as routinely as breathing. Since nobody else does except for quantum scientists, the Hollow remains vague at best.</p>
<p><b>Occupation:</b> The Hollow first arrived on the station without warning. This caused a small security fuss, a short-lived resurgence in a doomsday cult (they do this every time a dark, cloaked alien species is discovered) and an inexplicable rise in fast-food sales. When queried, it introduced itself as <b><span class=messageboard-bigger>A REPRESENTATIVE</span></b> and when asked its purpose, said, <b><span class=messageboard-bigger>OBSERVE</span></b>. It did not answer whether this meant it was there to spy or that it was about to perform a magic trick perceptible only on some exotic spectrum. After a little more scrutiny, station security downgraded the Hollow's danger rating from 'herald of ancient galactic threat' to 'tourist'.</p>
<p>It does not appear to require any physical sustenance and spends most of its time wandering the corridors and saying weird things to strangers. It has been assigned quarters but as far as anyone knows, it has never been in them.</p>
<p><b>What your character was doing when the Alert went off:</b></p>
<p>The Hollow stood in the corridor. Lights flashed and sirens wailed. It shifted subtly, suggesting a motion of looking upward. It waited.</p>
<p>A jumpsuited man rushed past it, careening toward the safe zone beyond and brushing against the heavy cloak with a spark of static. "Dude! You better leg it before the doors seal!"</p>
<p>The Hollow turned and spoke,</p>
<p><b><span class=messageboard-bigger>IT COMES.</span></b></p>
<p>And then it followed.</p>Name: The Hollow.
Nebula of origin: Scientists are pretty sure it evolved from self-replicating electromagnetic formations within a nebula somewhere.
Species: The Hollow. There's only one.
One or two lines about appearance: A black cloak surrounding a roughly human-sized void of impenetrable darkness. Electromagnetic scans and exotic senses indicate the cloak is an artificial containment system within which lives a complex plasma field that resembles the neural paths of organic beings. In...The Hollow (alias of Umbral Reaver)2012-05-06T10:40:52ZRe: Recruitment: DM_Keddah - Unexpected Rulers Recruitment OpenIzolda (alias of Umbral Reaver)http://paizo.com/threads/rzs2n41o?DMKeddah-Unexpected-Rulers-Recruitment-Open#492011-11-18T22:47:39Z2011-11-18T22:47:39Z<p>This is Umbral Reaver's character.</p>
<p>I've put together most of the character sheet. The formatting is somewhat off as I did it in notepad, but it should all be there. I haven't done equipment yet.</p>
<p>Background and description will be added when I am feeling better. Things aren't going so well at the moment IRL. The general gist of the character is stated in my posts above.</p>
<p>As a note of importance, I currently have the character listed as LE. This may be inappropriate and it is subject to change if necessary. This is not a stupid or pointless evil, however. It's there to reflect a calculating and cold disdain for lessers and those persons and creatures considered to be impeding progress. She will not go out of her way to harm people or screw with them. However, she won't be likely to care if people get themselves hurt unless caring (or appearing to care) would serve her purposes. The latter is likely to be the case fairly often.</p>
<p>As said, it can be changed if it's a problem.</p>This is Umbral Reaver's character.
I've put together most of the character sheet. The formatting is somewhat off as I did it in notepad, but it should all be there. I haven't done equipment yet.
Background and description will be added when I am feeling better. Things aren't going so well at the moment IRL. The general gist of the character is stated in my posts above.
As a note of importance, I currently have the character listed as LE. This may be inappropriate and it is subject to...Izolda (alias of Umbral Reaver)2011-11-18T22:47:39Z