The Winners are...

Posted by Matthew Leverton on August 8, 4:55 AM UTC

Voting

Posted by Matthew Leverton on August 1, 7:30 AM UTC

Voting has been open for a week and will remain open until Friday. Everybody who participated is eligible to
vote. If you submitted a game, you must vote in order to qualify as a first place winner in any of
the categories. At minimum, you must vote for your favorite three games in the "Best Overall" category.

Binary Packages

Posted by Matthew Leverton on July 26, 4:30 AM UTC

There are binary+source packages available for Windows and Linux on the entrants page. These
contain some minor fixes necessary for compiling with gcc.

It's Over!

Posted by Matthew Leverton on July 25, 12:00 PM UTC

Hopefully your SpeedHack has been a success! Uploads are closed, but blogs will remain open for a few days in case
you need to point out any bug fixes. You can check out all the games on the entrants page.

The next step will be the voting. Each person who participated will be able to rank his top 5 games in
four different categories. Check back later for more details.

SpeedHack 2011

Posted by Matthew Leverton on July 21, 10:00 PM UTC

The competition begins in around twelve hours! Keep your eye on the clock on this site for the official time.

The rules are in place and ready to go. Once the competition goes live, be sure to take your time to thoroughly
review them. They may have been modified slightly from the exact wording you may be used to from previous
Rule-O-Matic spins. The competition is meant to be fun... There's usually a clever and interesting way to
implement the rules such that they don't even get in your way.

As always, there is a 250KB limit on your entry. Plan for that! However, this year, you may optionally
include up to 10MB in "bonus" material. You can also plan for that if you'd like. But that base 250KB
entry must be a self-contained, fully playable game that follows all the rules.

During the competition, please update us with your progress via the blogs on this site. This year
there might just be a special rule that may require you to check what other people are doing... Also, you
may find people on #allegro in Freenode, the Allegro.cc website, or even in Google+ Hangouts.