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Sculpting windows in 3D Coat for displacement maps in Quixel Mixer.
In this video, I continue to show how to sculpt details for a displacement map in 3D Coat, as well as how to work with the new Curves tool.
Video content:
0:01 - Intro
0:08 - Forrender.com Render Farm
0:17 - Info Partners
0:21 - Subtitle Information
0:25 - Greetings and info about the lesson content
1:00 - Using primitives in 3D Coat to create other window details.
1:26 - Cutoff tool to trim the shape.
2:16 - VoxHide.
4:58 - PoseTool
6:58 - Creating a primitive for the profile of the curve.
10:07 - Ending
10:26 - Preview of other lessons and playlists.
If you like this video:
► Click on the “Thumb up”
► Subscribe to the channel to avoid missing new releases
► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)
Enjoy watching!
Best regards, Andrew Krivulya aka Charly

Creating a monster in 3D-Coat and rendering in Corona Renderer - without UV and retopology. Part 2.
Video Content:
0:01 - Intro
0:18 - InfoPartners
0:22 - Important information about turning on of subtitles.
0:29 - Information having an impact on the development of the channel and the output of the following lessons.
0:45 - Continuing to edit the proportions and details of the monster by using the different brushes.
3:03 - Use the Pose tool to correct proportions.
3:19 - Creating a mask and adding details to the base layer by using the Clay brush.
4:00 AM - Adding parts with the Draw brush.
5:25 - Using the Pose Tool to correct a pose.
8:45 - CutOff-brush to remove unwanted parts.
10:10 - I make special masks with the help of Freeze, in order not to touch the separate parts during the editing of the geometry.
10:26 - Continuing to work with the Pose and Move Tool.
10:59 - I draw additional tentacles in voxel mode with the Sphere brush. Also, again - I use Freeze and CutOff.
11:30 Paint texture in Paint-Room and export to FBX.
11:39 - Import models in 3Ds Max.
11:56 - Creating CoronaSkinMtl and configuring VertexColor.
13:43 - Lighting setup in Corona Renderer.
14:15 - The ending.
14:31 - The ending. Video preview of other lessons. A subscription button.
If you like this video:
► Click on the “Thumb up”
► Subscribe to the channel to avoid missing new releases
► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)
Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

The 3D Coat Youtube Channel is an official resource for Tutorials, New Feature Demos and more. New content is being added continually, so make sure to subscribe or check in often
3D-Coat Official YouTube Channel
3D Coat Training Channel

my first glass attempts in 3D-Coat: ClearGlass.3dcpack
IMPORTANT:
Make sure Layer 0 opacity - 25% or lower!
then on layer one (or any other layer above 0) use the glass material. make sure the material is on 100% opacity but the layer opacity is on a low % (me = typically choose 15% or less)
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message me if you = need any help sorting it out :]

Source...
Vincent Joyal, an environment artist who has worked on content for Deus Ex: Mankind Divided, shared some of his art and an amazing Modular “One Texture” Assembly Line Library tutorial that can teach you how to create similar cyberpunk spaces.

Hello all. I've been running a youtube stream which is for entry level users, and I invite you all to drop by at 7.00pm GMT on Friday 5th Jan 2018 if you want to ask about what I'm doing. Or help me do what I'm doing (you know what 3d Coat can be like sometimes lol).
The modelling is in parts 1 & 2, this coming stream is part 3. I am making a coffin (as you do) and this stream deals with retopo, UVs and painting the models.
Cheers
Ron.

I have done a lot of research and found loads on youtube, some videos to buy on steam, and found on pluralsight. I bought 3d coat for several reasons and read lots of things about it before i made my decision. The questions i am hoping to be helped with is there anyone that knows a good tutorial to show how to do curves over a hard surface? i was trying to do a bagged pickup truck to try out the modeling. I have been learning blender and i have known about 3d coat for years but finally had the money to buy it.
is the pluralsight hard surface 3d coat tutorials any good?
could i do a good job in time making characters female or male?
would i be better off to sculpt characters in zbrush if i bought it down the road or can i do the same in 3d coat?
is it harder to do same stuff in 3d coat as in zbrush?
should i just stick to blender for hard surface modeling?
I am sure there are more questions i could come up. I have done a lot of reading and i know some answers in ways but not to my liking if that makes sense at all.
My plan is to one day be good enough to make my own characters, and etc bring them into i am guessing blender to do small animations with for fun, this is all hobby and would like to create my own universe of people and things that i enjoy that i could share with others for fun. Ty for any help you can give.
( I posted this on steam forums to under the game but i was not sure how many actually used that ( since i bought from steam ). Was not sure to put in 3d coat under general or here so i decided to play it safe to. )

Is there a fast way to select a Paint Object from the 3D view? I want to single out a spesific object to paint on it, but finding it in the Paint Objects pannel takes way too long.
I know you can hit H and it will automatically select a voxel layer but that doesn't work with paint objects. Is there a way to convert paint objects to voxel layers
Another possible workaround would be if I can somehow see the Paint Object's name when I hover over it in the 3D view.
Even naming the layers won't help btw because there are way too many of them.

Hey, folks, I just want to share some work we are creating here in Brazil using 3D-Coat on an online training course focused on characters. It's the first one in Brazil!
Until now, we are working with everything that 3D-Coat has to offer, from hard surface to organic sculpt. The classes about human characters (cartoonish) will start in a few weeks, so until now we are starting to learn the software creating some robots and weapons.
Hope you like it and will update here soon!

Hi, guys. I just started a series in order to introduce 3D-Coat to the brazilian audience. The tutorial is in portuguese and it's really basic this time (its just a introduction to some basic painting workflow). Hope you like it!

2017 | Spaceship Cockpit Panoramic 360/VR Painting Tutorial by Jama Jurabaev
Full Panoramic 360/VR Painting Сouse in 3D Coat: https://gumroad.com/jamajurabaev
Official site: jamajurabaev.com
FB: https://www.facebook.com/jama.jurabaev
Instagram: https://www.instagram.com/jamajurabaev/
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Another Tutorial
How to create a panoramic 360/VR painting VOL.2
Starting from 3D coat basics you will learn all the tools you need to create panoramic 360/VR paintings from scratch.
You will learn how to use perspective grids,symmetry and other powerful features to speed up your painting or design process in 360.
In the end of it you will be able to export your 360/VR painting and share on social media or view it in a VR headset.
https://gumroad.com/jamajurabaev#

For anyone interested. As an old 3D Coat user who just began using it again, I've found a neat workflow for programs like MoI and Rhino and SketchUp which don't create decent UVs to be able to use PBR shaders and textures for OBJ models using 3D Coat.
I apologize for it being long and a bit scattered. I'm still trying to find my way around 3D Coat a bit.
Please let me know if I got anything wrong OR I'm doing something 'the long way.' Thanks!