When this character moves due to its own action, it may either pick up an object or place an object it is holding. The object must be picked up from or placed in either a square the character occupies or an adjacent square. If this power is lost or countered while this character is holding an object, immediately place the object in the square this character occupies.

2012 Wording: When this character moves due to its own action, it may pick up an object and hold it. The object must be either in a square the character occupies or in an adjacent square. If this power is lost or countered while this character is holding an object, immediately put the object in the square this character occupies. When this character makes a close combat attack targeting blocking terrain, a wall, or an object, modify its damage value by +2 for the attack.

•(Player's Guide, 06-2013) A character with Super Strength can‘t pick up an object as it moves into a square adjacent to an opposing character unless the moving character has another power or ability that allows it to ignore the effects of other opposing characters on movement.

•(HeroClix Website 05-02-2013) The dreams of many have come true with one of the changes seen here. For the first time ever, a character using Super Strength to hold an object may choose to place that object back on the map. The ability to drop an object a figure is holding may be one of the most frequently requested effects over the years.

•(HeroClix Website 05-02-2013) The practical applications of this newly gained ability are numerous, but foremost among them is the capability of one figure to pass off the object to another figure so they might get that additional damage boost right when you need it. The important thing to remember is that during a single move, a character may either pick up an object or it may place it on the map. It can’t do both.

•(HeroClix Website 05-02-2013) The other aspect of this power which has changed is that the +2 damage bonus for destroying terrain is being removed. While it’s certainly a decrease for the power, when you consider how often the damage bonus is needed/gets used and weigh that against the frequency with which the “putting down objects” will prove useful, it’s an equitable exchange!