'''''Starship Troopers''''' has spanned across multiple media related franchises. It started off with the politically controversial Creator/RobertAHeinlein novel. It was later followed by a short-lived (and quasi-legal) {{Anime}} adaptation, a polarizing [[Film/StarshipTroopers Paul Verhoeven film]] and its sequels, and a [=CGI=] animated TV series, and a newer CGI film. There was also a pair of table-top strategy games that had some limited success, a TabletopGame/D20System RPG, and at least two computer games. There was even a comic book series done by three different publishers.

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'''''Starship Troopers''''' ''Starship Troopers'' has spanned across multiple media related franchises. It started off with the politically controversial Creator/RobertAHeinlein novel. It was later followed by a short-lived (and quasi-legal) {{Anime}} adaptation, a polarizing [[Film/StarshipTroopers Paul Verhoeven film]] and its sequels, and a [=CGI=] animated TV series, and a newer CGI film. There was also a pair of table-top strategy games that had some limited success, a TabletopGame/D20System RPG, and at least two computer games. There was even a comic book series done by three different publishers.

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This 1976 Avalon Hill game used the conflict-zones of the book as a setting, without getting into anything beyond the strategy/tactics of warfare with the PoweredArmor and other tech-items. It was one of Avalon Hill's entry level games, meaning that its seven levels could be easily set up and played in under a couple of hours. For a stone strategy gamer it wasn't very satisfying. You had to practically try to lose, for the Bugs or Skinnies to come out the winner. Some issues of ''The General'' (Avalon Hill's in-house magazine) included new scenarios along with rules for [[KillSat orbital bombardment]], [[HeroicDog neo-dogs]], and [[TankGoodness Bug and Terran heavy weapons]], among other things.

to:

This 1976 Avalon Hill Creator/AvalonHill game used the conflict-zones of the book as a setting, without getting into anything beyond the strategy/tactics of warfare with the PoweredArmor and other tech-items. It was one of Avalon Hill's entry level games, meaning that its seven levels could be easily set up and played in under a couple of hours. For a stone strategy gamer it wasn't very satisfying. You had to practically try to lose, for the Bugs or Skinnies to come out the winner. Some issues of ''The General'' (Avalon Hill's in-house magazine) included new scenarios along with rules for [[KillSat orbital bombardment]], [[HeroicDog neo-dogs]], and [[TankGoodness Bug and Terran heavy weapons]], among other things.

''Starship Troopers 2: Hero of the Federation'' - (An all new cast!) The last remaining survivors of a Mobile Infantry force are taking cover in an abandoned outpost, waiting for a transport to escape an approaching bug army. Unfortunately, they don't realise that there's a new kind of bug, a parasitic mind-controlling bug, and they want to go back to Earth, too...

''Starship Troopers 3: Marauder'' - Sky Marshall Omar Anoke is on a tour, performing his smash hit ''"It's A Good Day To Die! (When you know the reasons why!)"'' to the frontline troops. His ship is forced to make an emergency crash-landing on a bug-infested world, where his guard are picked off one by one, struggling to survive till a rescue party gets there. Meanwhile, Johnny Rico returns to lead the new Marauder power-suit team. But will he reach the Sky Marshall in time!?

to:

''Starship Troopers 2: Hero of the Federation'' ''Film/StarshipTroopers2HeroOfTheFederation'' - (An all new cast!) The last remaining survivors of a Mobile Infantry force are taking cover in an abandoned outpost, waiting for a transport to escape an approaching bug army. Unfortunately, they don't realise that there's a new kind of bug, a parasitic mind-controlling bug, and they want to go back to Earth, too...

''Starship Troopers 3: Marauder'' ''Film/StarshipTroopers3Marauder'' - Sky Marshall Omar Anoke is on a tour, performing his smash hit ''"It's A Good Day To Die! (When you know the reasons why!)"'' to the frontline troops. His ship is forced to make an emergency crash-landing on a bug-infested world, where his guard are picked off one by one, struggling to survive till a rescue party gets there. Meanwhile, Johnny Rico returns to lead the new Marauder power-suit team. But will he reach the Sky Marshall in time!?

This 1976 Avalon Hill game used the conflict-zones of the book as a setting, without getting into anything beyond the strategy/tactics of warfare with the PoweredArmor and other tech-items. It was one of Avalon Hill's entry level games, meaning that its seven levels could be easily set up and played in under a couple of hours. For a stone strategy gamer it wasn't very satisfying. You had to practically try to lose, for the Bugs or Skinnies to come out the winner. Some issues of ''The General'' (Avalon Hill's in-house magazine) included new scenarios and rules for such things as [[KillSat orbital bombardment]], [[HeroicDog neo-dogs]], and [[TankGoodness Bug and Terran heavy weapons]].

to:

This 1976 Avalon Hill game used the conflict-zones of the book as a setting, without getting into anything beyond the strategy/tactics of warfare with the PoweredArmor and other tech-items. It was one of Avalon Hill's entry level games, meaning that its seven levels could be easily set up and played in under a couple of hours. For a stone strategy gamer it wasn't very satisfying. You had to practically try to lose, for the Bugs or Skinnies to come out the winner. Some issues of ''The General'' (Avalon Hill's in-house magazine) included new scenarios and along with rules for such things as [[KillSat orbital bombardment]], [[HeroicDog neo-dogs]], and [[TankGoodness Bug and Terran heavy weapons]].weapons]], among other things.

This 1976 Avalon Hill game used the conflict-zones of the book as a setting, without getting into anything beyond the strategy/tactics of warfare with the PoweredArmor and other tech-items. It was one of Avalon Hill's entry level games, meaning that its seven levels could be easily set up and played in under a couple of hours. For a stone strategy gamer it wasn't very satisfying. You had to practically try to lose, for the Bugs or Skinnies to come out the winner. Some issues of ''The General'' (Avalon Hill's in-house magazine) included new scenarios and rules including [[KillSat orbital bombardment]], [[HeroicDog neo-dogs]], and [[TankGoodness Bug and Terran heavy weapons]].

to:

This 1976 Avalon Hill game used the conflict-zones of the book as a setting, without getting into anything beyond the strategy/tactics of warfare with the PoweredArmor and other tech-items. It was one of Avalon Hill's entry level games, meaning that its seven levels could be easily set up and played in under a couple of hours. For a stone strategy gamer it wasn't very satisfying. You had to practically try to lose, for the Bugs or Skinnies to come out the winner. Some issues of ''The General'' (Avalon Hill's in-house magazine) included new scenarios and rules including for such things as [[KillSat orbital bombardment]], [[HeroicDog neo-dogs]], and [[TankGoodness Bug and Terran heavy weapons]].

This 1976 Avalon Hill game used the conflict-zones of the book as a setting, without getting into anything beyond the strategy/tactics of warfare with the PoweredArmor and other tech-items. It was one of Avalon Hill's entry level games, meaning that its seven levels could be easily set up and played in under a couple of hours. For a stone strategy gamer it wasn't very satisfying. You had to practically try to lose, for the Bugs or Skinnies to come out the winner. Some issues of ''The General'' (Avalon Hill's in-house magazine) included additional rules for such things as orbital bombardment, neo-dogs, and Bug and Terran heavy weapons.

to:

This 1976 Avalon Hill game used the conflict-zones of the book as a setting, without getting into anything beyond the strategy/tactics of warfare with the PoweredArmor and other tech-items. It was one of Avalon Hill's entry level games, meaning that its seven levels could be easily set up and played in under a couple of hours. For a stone strategy gamer it wasn't very satisfying. You had to practically try to lose, for the Bugs or Skinnies to come out the winner. Some issues of ''The General'' (Avalon Hill's in-house magazine) included additional new scenarios and rules for such things as including [[KillSat orbital bombardment, neo-dogs, bombardment]], [[HeroicDog neo-dogs]], and [[TankGoodness Bug and Terran heavy weapons.weapons]].

This 1976 Avalon Hill game used the conflict-zones of the book as a setting, without getting into anything beyond the strategy/tactics of warfare with the PoweredArmor and other tech-items. It was one of Avalon Hill's entry level games, meaning that its seven levels could be easily set up and played in under a couple of hours. For a stone strategy gamer it wasn't very satisfying. You had to practically try to lose, for the Bugs or Skinnies to come out the winner.

to:

This 1976 Avalon Hill game used the conflict-zones of the book as a setting, without getting into anything beyond the strategy/tactics of warfare with the PoweredArmor and other tech-items. It was one of Avalon Hill's entry level games, meaning that its seven levels could be easily set up and played in under a couple of hours. For a stone strategy gamer it wasn't very satisfying. You had to practically try to lose, for the Bugs or Skinnies to come out the winner. Some issues of ''The General'' (Avalon Hill's in-house magazine) included additional rules for such things as orbital bombardment, neo-dogs, and Bug and Terran heavy weapons.

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