Comprehensive Spire Guide

Boss 3, 4, and 5 place a stackable 40% increased damage received curse on you near 1 bar that stays active until you die. with coordinated huge attacks or vulcan (200% atk buff) you can wipe out the boss with a strong attack if you are strong enough and time correctly to prevent the boss from cursing you

Know the attack cycle and stop the special attacks immediately to prevent the boss from being difficult to control especially in stage 9 and above.

NOTICE: the boss attack sequence starts out different but starts the cycle after their special/signature moves (ie bleed, curses) or around his 3rd attack

1 - minotaur - Karl

2 - lizard - Krowl

3 - worm - Muloch-----------near 1 HP bar left, 1 hit kill the boss to prevent the 40% curse, about 100,000 per bar
-starts with 4 troops that have very high damage, their first hit is focused in the front. front person can 90% def if needed

6 - little twerp - Randol
-2nd attack hits the front character for a lot, if u can't take it, use 90% def
-also has a 2 character hit that takes away 75% of HP
-for his big hits can also use incendiary shot (-30% boss atk) or apollo (-30% damage received)

9 - archer - Andola - atk summary - atk atk reverse
- 1 - very high mass attack - i believe she also makes you cast 150% faster or something
- 2 - reverse damage 50% -> MUST BE SCATTERED
there is nearly perfect 30 second rotation for scatter so only 1 person is needed to scatter
it is best to time it inbetween the bosses 1st and 2nd attack to scatter it immediately to perfect the attack and cool down cycle. all players should not be doing high-damage attacks or the reverse damage can kill you. this is the time to heal/def/rune/auto atk
- 3 - very high mass atk
- 4 - very high mass atk
- 5 - reverse damage 50% -> MUST BE SCATTERED
- x -- repeat at step 3
-good time to use incendiary shot (-30% boss atk) or apollo (-30% damage received) throughout the round