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And I've enjoyed what others have done with the new stealth system as read here.

But still, many people are confused about how it works, or try to use it but with poor, even fatal results. They become discouraged or think the system is "broken."

So, I thought to compile what I've done and what others have described and demonstrated into a concise guide can help those add as much stealth in their game as they'd like. Whether you want to have it handy only for emergencies or as part of a "Stealth Team Six" group, Stormreach Shadows can help you start off your training.

But, in contrast to The Book of Syncletica, this guide is for all classes.
And, this is a guide that asks you directly to help it grow.

There are chapters for each guide for each class in preformatted sections.

Right now, many are empty and in need of players who can detail stealth advantages and tactics, spells and gear found in that class that could be useful. Time prohibits me and Saekee, my assistant editor who's volunteered his time and talent, from playing every class and knowing every trick.

If players have multiclassed options, we'll create subchapters there for them, too. Build information is also welcomed, but you must summarize the highlights of your build; raw data dumps from character creation tools are not acceptable.

I welcome anyone to adopt a class chapter to detail information for classes you have played in stealth.

To adopt a chapter

Send me a Private Message with a Google GMail address

Note what class chapter you'd like to adopt or

Tell me what new sub-chapter for a multiclassed build that you'd like to write

To be an editor, you must have a Google GMail address. It also follows that you must be an active player (played at least 1 hour per week for the last 6 months), as the game's rules change and only an active player will be able to accurately note gear, class trees, skills and the like.

As the managing editor for the guide, I reserve absolute rights of control. I or Saekee will edit any and all content for content, brevity, appropriateness, grammar and the like. If we find that an edit or chapter isn't kosher with serious content or audience problems, we'll write you with a chance to correct it. If I don't hear back from you in a reasonable time, we'll do what is needed for the page, up to and including deletion. The guide has a specific focus and my job is to keep it from sprawling away from that focus.

The guide's content itself is, like DDO Wiki, freely distributable by anyone to any medium. You can lift and copy information to wherever you like.

You don't have to be the greatest writer to contribute, but we require the guide to use proper English grammar and punctuation. Write "before", not "B4": the guide wants to speak English, not Bingo.

Once you're approved, I'll send you back an email and grant you access to the chapter and/or create a subchapter for you.

You may also post brief tips, comments, corrections and content here in this thread.

All contributions will give credit to its writer if desired (forum names only, please).

Enjoy, and let Saekee and I know here if you see anything that needs correction or to express any comments or criticisms.

Last edited by Spencerian; 09-15-2014 at 10:28 AM.
Reason: Another important option

What I learned from this is that Insidious Cunning deserves way more than a 10% XP bonus.

Thanks! I totally agree. It should be greatly boosted. Never thought of that...Stealth play is like Permadeath in some ways; it is a whole game within DDO. But everyone benefits from knowing stealth. Maybe a party wipe and you, the last one standing, needs to sneak in and grab the soul stones...

Very interesting. I haven't read the whole guide, so I don't know if Sannyasi is mentioned.

On my rogue life, I tried to stealth a lot and I encountered some dificulty in Monastery at the end fight. I made a thread about his stealth detection seeming to be broken here. Shame, that seemed like the perfect boss to stealth.

Very interesting. I haven't read the whole guide, so I don't know if Sannyasi is mentioned.

On my rogue life, I tried to stealth a lot and I encountered some dificulty in Monastery at the end fight. I made a thread about his stealth detection seeming to be broken here. Shame, that seemed like the perfect boss to stealth.

It is not complete and updates will be here and there; can you give us a link here? Do you have any vids? Nokowi has some awesome vids and I first learned from Ghoste's stuff as ArcaneConstruct on YouTube.

Very interesting. I haven't read the whole guide, so I don't know if Sannyasi is mentioned.

On my rogue life, I tried to stealth a lot and I encountered some dificulty in Monastery at the end fight. I made a thread about his stealth detection seeming to be broken here. Shame, that seemed like the perfect boss to stealth.

Sannyasi. Rhymes with "nasty."

He doesn't get "Engine of Destruction" as a nickname for nothing. Boss of "Monastery of the Scorpion", filled with poser monks until you reach this guy. A scorrow high on acid-covered chocolate meth with a Jagermeister center nougat, this guy will see and attack you on sight, totally blowing the overly complicated puzzle you're supposed to solve before he trashes it or you're forced to attack him and trash the puzzle. PITA.

The best strategy is to have a kiter group move the ol' boy around and away from the puzzle while your puzzle team solves things. Don't have a puzzle solver? Kill the guy. Bad DPS? You're hosed.

I may make a chapter of quests where stealth isn't broken, but like in Monastery, it just gets nasty.

When talking about the races, you should probably mention Elf Dragon Marks.

...and mention it again when talking about classes that have few skill points/level.

For instance, it is very difficult to make a pure Cleric stealthy. Mostly because they have so few skill points to use to build up a cross class skill. (and you need both Hide and Move Silently... and arguably Spot as well.)

However, by making an Elf Dragon Marked Cleric, you could get away with only putting points into Move Silently and using Invisibility from the Dragon Mark.

Edit: and Invisibility may deserve it's own section actually...

Last edited by Talon_Moonshadow; 09-15-2014 at 05:10 PM.

I gave up a life of farming to become an Adventurer.

Originally Posted by Jandric

..., but I honestly think the solution is to group with less whiny people.

I keep seeing things.... little things. little details that many players miss. But you got it!

I need to group with you! lol.

Man I love just running toward the minefield in Undermine.... having the party freak out! Yelling WAIT!
Then jumping in the air, hitting sneak mode.... and going throw the whole area, and waiting on the other side while the rest struggle..... lol.

I usually start ranging the monsters from the other side to help them out though.
(and go back to get stones... but that can be dangerous if any of them are still alive to blow me up...lol)

Last edited by Talon_Moonshadow; 09-15-2014 at 05:22 PM.

I gave up a life of farming to become an Adventurer.

Originally Posted by Jandric

..., but I honestly think the solution is to group with less whiny people.

Yes, but only if they figure out a way to tie it to actually agroing monsters, to prevent a reward for Invis running through dungeons.

That is an extremely good point I hadn't considered (simply because that's not something I've ever done! Wouldn't even occur to me, I don't think laterally enough). Yes, you are correct sir. Let me rephrase:

They should find a way to measure what constitutes a stealth run, and significantly up the XP bonus for achieving that.

This well may be impossible, but if it is possible... they should make it so.

Perhaps a simple record of DA being triggered? Yes, some stealth runs would be completely blown due to strange lag/detection effects like in Shavarath, and certain bugged quests. I know. But... if for the other however-many quests it is you could get a 30% bonus or something for a proper 'outwitted the enemy' type run, that would be great. Sometimes for stealth you will be using distraction and things which do deliberately aggro mobs (summonses, throwing a knife etc - I've been reading the guide, lol) so simple aggro shouldn't do it. But if you aggro enough at once that you trip DA?

Assuming DA is working correctly and all (i know, I know), why could that not be an appropriate trigger condition to maybe just put you back to the current maximum for a no-kills run?

Maybe they should keep the per quest bonus as it is, but add a Stealth Streak?

Originally Posted by Vargouille

The best of the best DDO players generally overperform when given a real challenge

That is an extremely good point I hadn't considered (simply because that's not something I've ever done! Wouldn't even occur to me, I don't think laterally enough). Yes, you are correct sir. Let me rephrase:

They should find a way to measure what constitutes a stealth run, and significantly up the XP bonus for achieving that.

This well may be impossible, but if it is possible... they should make it so.

Perhaps a simple record of DA being triggered? Yes, some stealth runs would be completely blown due to strange lag/detection effects like in Shavarath, and certain bugged quests. I know. But... if for the other however-many quests it is you could get a 30% bonus or something for a proper 'outwitted the enemy' type run, that would be great. Sometimes for stealth you will be using distraction and things which do deliberately aggro mobs (summonses, throwing a knife etc - I've been reading the guide, lol) so simple aggro shouldn't do it. But if you aggro enough at once that you trip DA?

Assuming DA is working correctly and all (i know, I know), why could that not be an appropriate trigger condition to maybe just put you back to the current maximum for a no-kills run?

Maybe they should keep the per quest bonus as it is, but add a Stealth Streak?

It is not complete and updates will be here and there; can you give us a link here? Do you have any vids? Nokowi has some awesome vids and I first learned from Ghoste's stuff as ArcaneConstruct on YouTube.

The link from the thread I made describing Sannyasi's unusual behavior is here

Also, that thread has links to 3 old threads describing how it cannot be stealthed anymore.

He doesn't get "Engine of Destruction" as a nickname for nothing. Boss of "Monastery of the Scorpion", filled with poser monks until you reach this guy. A scorrow high on acid-covered chocolate meth with a Jagermeister center nougat, this guy will see and attack you on sight, totally blowing the overly complicated puzzle you're supposed to solve before he trashes it or you're forced to attack him and trash the puzzle. PITA.

The best strategy is to have a kiter group move the ol' boy around and away from the puzzle while your puzzle team solves things. Don't have a puzzle solver? Kill the guy. Bad DPS? You're hosed.

I may make a chapter of quests where stealth isn't broken, but like in Monastery, it just gets nasty.

Yeah, he is tough. I knew the kiting tactics when I went in. It was just a really big disapointment that this whole quest, which is practically made for stealth mode, prohibits you from stealthing in the boss fight by making the boss locate you no matter what, bypassing stealth paramenters (no search icon appears, no red footsteps, no tremorsense etc). I went in way overlevel on normal with ~90 hide and move silently and he stil made a bee line towards me.

IMO, stealth is broken in the end fight. But as I gather from old info, it was "broken" on purpose by devs (or who ever called the shots at the time) that thought it was too easy to stealth. Opinions will differ, of course, but I hate this type of DM "cheating".

Yes, but only if they figure out a way to tie it to actually agroing monsters, to prevent a reward for Invis running through dungeons.

I'm glad the whole topic of insidious cunning not being worth enough has been brought up. It takes much longer to stealth a quest than to zerg it and many people cannot stealth them anyway. A means up time/xp balance would be needed in order for stealth to be considered anything other than a niche playstyle.

Look at completion times for a zerg vs a stealthed run. Something like 2 - 4x is my best guess. Now imagine giving insidious cunning a 200-400% bonus... (thus evening the time/xp playing field.) But then you can zerg to the end and get the bonus... so...

Tie it to agro. Our current agro monitoring system is dungeon alert (as much as I hate it.)
Insideous cunning bonus starts at 200% (or 400 or 10000, whatever is deemed appropriate.) Each activation of dungeon alert is a minus to that number.
green -10% and another 10% every 10 seconds it remains.
yellow -10% stacking etc...

So in practice as the dungeon alert ramps up you get
green, -10
5 seconds later it hits yellow -10 more
5 seconds later green has been active for 10 seconds for another -10
5 seconds later yellow ticks for -10 more and then you clear it back down to green
5 seconds later green ticks again -10 and then you clear it back down to nothing.

So you see a yellow alert that lasted 21-25 seconds killed 50%.

If you get up to red you are -40 just as it stepped up and -40 every 10 seconds. Anyone zerging and triggering a lot of DA will not get the cunning bonus, but someone who is careful and doesn't get agro can get the whole bonus.

Note: not getting DA by means of killing doesn't get this bonus either, because it is the insidious cunning bonus and you can only get this or a kill bonus, not both.

There are quests where DA is broken and thus this would not work, but it could be a huge bonus in quests without broken DA.

Should a reaper see me? I think Death itself should have to make a spot check when I'm rolling up behind him. -- Krimsonrane

When talking about the races, you should probably mention Elf Dragon Marks.

...and mention it again when talking about classes that have few skill points/level.

For instance, it is very difficult to make a pure Cleric stealthy. Mostly because they have so few skill points to use to build up a cross class skill. (and you need both Hide and Move Silently... and arguably Spot as well.)

However, by making an Elf Dragon Marked Cleric, you could get away with only putting points into Move Silently and using Invisibility from the Dragon Mark.

Edit: and Invisibility may deserve it's own section actually...

That's what we realized in our studies as we built the guide, especially for non-stealth classes. But yes, boost MS first as there's gear and stacking Hide spells to help that, and Invisibility when farther out. Only one spell in game helps block Listen checks, and that's an upper-end Druid spell.

I want to keep Invisibility with Hide as it works as Spot immunity but only if used properly as comparison and contrast. Too loud, and you're hosed.

Thanks for reminding us about Dragonmarks. I know any advantages with those aren't in the guide yet, so we'll note them in the Races info since that can really stretch a player's effectiveness with AP. Thanks for the input!

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