Ok guys i have a bit of an idea, it might sound a bit weird, but hear, er read me out.

Ok i like making pure mesecons contraptions, meaning i dont like using lua controllers.i have run into some problems with setups that need double pistons, ie hidden staircases.I was wondering if adding an adjustable piston(one that can push a specified number of nodes out from its base) would be something able to be added.

Also i have noticed a peculiar mechanic for redstone that may be really, really usefull for meseconsexample:G = wire or delayerX = wool block, piston, or something related to redstoneO = empty

OOOOOGGGXOOOOGOOOOGO

the signal would curve around this setup, and activate the piston toowould this be possible to implement?, it would make life a little easier XD

Projects|:*sigh* school: :Qub³d: :Legends Of Survival: :making people think:I don't make things messy, I just *cough* disturb the local entropy.

ThomasMonroe wrote:Ok i like making pure mesecons contraptions, meaning i dont like using lua controllers.i have run into some problems with setups that need double pistons, ie hidden staircases.I was wondering if adding an adjustable piston(one that can push a specified number of nodes out from its base) would be something able to be added.

Adjustable pistons would be possible but shouldn't be added by mesecons modpack by itself imo. Maybe it would suit into moremesecons pack.

ThomasMonroe wrote:Also i have noticed a peculiar mechanic for redstone that may be really, really usefull for meseconsexample:G = wire or delayerX = wool block, piston, or something related to redstoneO = empty

OOOOOGGGXOOOOGOOOOGO

the signal would curve around this setup, and activate the piston toowould this be possible to implement?, it would make life a little easier XD

It would only work with straight redstone, right? So, making eg. the piston also to a conductor wouldn't make sense.But some special wire could perhaps be added, that has some special rules.

Do not call me -minetest.Call me DS or DS-minetest.I am German, so you don't have to pm me English if you are also German.The background is a lie.

Found a server crashing bug with mesecons. Already opened an issue on https://github.com/minetest-mods/mesecons/issues/404. Just want to get some more attention to this, as I haven't read to much into mesecons and hope that somebody with better coding skills can figure this out.

I've come up with an interesting node variation which facilitates the 6 cardinal points connection wise. This does not change or modify the functionality of any other nodes, and does nothing more than add 37 lines to the mesecons_extrawires/mesewire.lua file with three 16x16 texture files added. As you'll see in the images, for aesthetic reasons I re-coloured the on state variant of the mese block while adding the on and off variant of connector block.

Am very slow at wrangling the git process for submitting code. Will see what happens.

*edit - Pull request is up. I'm sure I'll get better at that with practice. Wow. Oh, and in the lower left corner of the pictures linked above, the three by three pattern, is of course the recipe.

*last edit - Some of the coders have seen what was offered. Sorry about all the random fluff (you know who you are). I've removed my hands from the pie. We'll see what happens. Thank you all for putting up with me. I feel very sorry for you. Lol! Woohoo!! <3

Oh, before I go, someone at the pull and greet suggested making the block look a bit more like a connection of sorts. I'm guessing that's to avoid the "just another fancy block" thing? That sounded like a pretty good idea, so here's a screenshot of a portion of the control room I've recently built showing the hydro generators and the upper entry (spoiler alert, ghost stone obscures the doorway when de-activated, sneaky sneaky :).

And here's an image from the floor of the main chamber. The build of what goes within has yet to have begun. And again show casing the connections embedded in the walls. Sporting the new connect like look.

There was even a mention of a concrete block looking 6 point connection. What if there was a way to standardize an overlay so that the end user can decide which construction material they want to make into a mese connecting material? The 6 point version seems to be quite cpu friendly and this would open up a whole new area for people to explore and build on. Well, that's enough "what if"'s to choke a whole... you get the picture. Have fun! Keep dreaming! Don't be a Doog. He's a pain.

I've been working on a mod that adds some new wires:The wires connect in 6 directions and there are tools for adding/removing insulation to placed wires, as well as changing the shape of insulated wires.I'm almost done adding a system that lets you change the color of insulated wires using palettes (hopefully it's not too slow with all the overlay textures)

NetYard5 wrote:How does "Mesecon detector" works? detect nodes following its range? can anyone teach me how to make this block activate ( With the middle icon turn into green like player detector )

There is no "Mesecon detector". I guess you mean the node detector.It will turn green and on and emit a signal if there's a node in the direction of the green lamp and <distance> nodes far away (eg. 0 for directly in front of it). "Name of node to scan for (empty for any)" should be self explaining, but don't enter the description, enter something like "default:dirt".

Do not call me -minetest.Call me DS or DS-minetest.I am German, so you don't have to pm me English if you are also German.The background is a lie.