Some issues found like brothels not being in the right order but I'll fix that in time.Buttons on the right don't do anything yet since advanced logic doesn't exist as I'm busy with screen layouts, but left/right buttons can be used to view different brothels.

This is not worth downloading as this is very far away from playable version but if you want to give some advice on design/graphics/positioning be my guest

I downloaded it and began checking it out. So far I like the color scheme and the pictures chosen for the buildings and the two girls; The way the buttons highlight is also appealing to the eye. I thought the idea of keyboard and mouse use was simple and clever (I haven't tested joystick use yet but when I do I'll report.) I haven't tested for bugs or typo's seeing as this is for concept only, if you give me the okay then I will. As for positioning (if this is what you mean), I have a screen resolution of 1280 x 800 and the window came up a little low but it was easily fixed by moving the window. If you want and give the okay, then I can post this in my threads on Legend of Krystal forums and Hongfire to see what they think about it.

Ok, clocking in for today. I'll try to get items/clothing logic done today. Maybe start with trait logic if time allows.

Edit: Done for tonight. Got halfway through items/clothing but at least I know for sure how I want to handle those for basic design of 1.0. I'll prolly borrow Alkion's code for advanced WMlike version after SimBrothel one is done.

I'll continue tomorrow evening if time allows. If anyone wants to help, try finding good pictures (preferably transparent .png) for screens of the above mentioned items and dresses for after I am done with logic. Also if someone finds a kickass Anime Style picture of a dress or an item that is not in the above list while looking, we can just replace one of the items/dresses or add new finds or the game as well.

Ok, got logic behind items and equipment figured out for now. Items/Dresses can now be bought in shop and activated (no effects yet but code to apply effects is ready). Screens are VERY raw and will be improved many times over in the future.

Tomorrow I am planning to create a method that would check stats against their maximums and minimums and modify them, then logic for traits follows. Afterwards = set flags method for girls and start working on brothel upgrades and advertising but that will happen next week at best.

I'm done with coding for tonight

Edit:

Figured that methods to mod stats and flags could be copied from old version of Alkion so that's done. I'm leaving traits for later, after Terashi is done with design and can organize them so advertising is next.

So far I've done minor improvements for screens, photoshoped two new buttons for the game, one grey, another green for activating items and selecting clothing.

This is just to view screens, this is not playable yet. Skin is now wood (I would like some opinions on what skin is better, wood or pergament?). After you get a girl, you can take her shopping for 6 dresses and 6 items and equip those, effects are not yet applied but like I've said, making those effects work will take about an hour since code is already done.

Today I'm planning to do some work on brothel upgrades and advertising screens.

Edit: Upgrades screen is operational:

Advertisement is next. Set girls to work screen comes afterwards, then Next Day screen and some basic logic behind that (that part was planned for later but I'm getting sick of screens so I want to write a couple of functions )

1) I managed to solve a problem that came with backbone code from Alkion that bugged the hell out of me. Images kept locking in, meaning that only a single image (of each type) could be used for all interactions, profile pictures and so on. That issue is now fixed and it's a new random image from a respective category each time it is called

2) After a bit of testing I figured this:

For 2 000 000 interactions (around 400 000 girls in game), game crashes on next day.

As for progress, I've considerably advanced logic for Next Day. All sextypes are now fully operational. Customer class is a little bit more advanced (Can distinguish between male and female gender).

Girls now have AP (Action points that determine how many actions they can take per day), that means if you interact with a girl during the day, she will have less AP for work.

Girls have a new stat called fatigue, it will not be reported to player as a number but as a string saying something like: Exhausted, Very Tired, Full of energy and so on. It will increase as you interact with a girl or as she works and decrease as she rests. Health is still out there but it will be affected only when girl gets actual injury.

Tomorrow if time allows I am planning to keep working on Next Day logic and adding schools to the game. After that interactions. Then traits. Then jokers and management screen. After that is done it will basically be a matter of stuffing the game with content like girls, texts, events, missions, traits, missions, jokers and so on.

This is a bit ahead of schedule but I really wanted to try adding battle engine to the game.

This is Sakura fighting some random tenticle monster.

It works and works better than I expected. Magic attacks are animated, so far there are Water, Fire and Earth but more can be added later. Damage is also animated. Battle music and sound effects are working as well and this is really lightweight (around 9 mb) so it will not mess with the game.

I wasn't planning adding this before version 1.0 but decided to make random events in the city more interesting by allowing an occasional battle. More than one girl/player and more than one monster are obviously allowed.

- Jumping around screens- Buying girls- Buying equipment for girls but ONLY dresses will actually do something. Items can be bought but have no effect.- Buying brothels- Buying upgrades/advertising can be bough but doesn't change anything.- Battle Test (Will randomly choose between Hinata and Sakura even if you don't own them)- Tifa's quest can be accessed on/after Day 6.- Next week button with limited texts for working jobs (Rest and Whoring)