The Khronos Group - a non-profit industry consortium to develop, publish and promote open standard, royalty-free media authoring and acceleration standards for desktop and handheld devices, combined with conformance qualification programs for platform and device interoperability.

Kanzi tagged stories

Imagination Technologies is working with Futuremark to make the Kanzi UI engine and toolkit available to members of Imagination's POWERVR Insider developer ecosystem. Kanzi takes full advantage of Imagination's POWERVR graphics acceleration technologies for both OpenGL ES 2.0/1.1 and OpenVG 1.1.
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Rightware will demonstrate ‘Mobile App Store’ application, designed and implemented using Kanzi user interface solution, running in various mobile devices at Mobile World Congress in Barcelona from February 15th through February 18th. Key advantage of the Kanzi solution is “design-once, deploy everywhere” cross-platform support for the leading mobile operating systems, including Android, Blackberry, Linux, Maemo, Moblin, iPhone OS, Palm Web OS, Symbian OS, and Windows Mobile. Kanzi solution is build on top of industry standard OpenGL ES graphics API. A video featuring some capabilities of Kanzi is available online.
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The official launch of Kanzi® UI Solution will be announced at Consumer Electronic Show (CES) in Las Vegas, NV. Kanzi® is the platform and operating system agnostic and requires only OpenGL ES 1.x or 2.0. Kanzi® offers a perfect solution for device manufacturers as it doesn’t cause the lock-in effect for specific platform or OS version but scales flexibly to any platform variant that supports OpenGL ES. Kanzi® users have a better influence and more freedom with decisions as they can use any 3D modeling tool supporting COLLADA® in order to create 3D objects and effects to user interfaces.
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Rightware’s Kanzi UI Solution provides rapid creation of visually rich 3D UIs with a high performance engine for embedded systems. The Kanzi UI Solution also supports stereoscopic 3D, multi-touch, gestures and physics, and porting to any smart platform that supports OpenGL ES 1.x or 2.0 is an easy and straightforward process.
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