Rejection Therapy Competitive Play Instructions

Fight fear with your friends! With Rejection Therapy Competitive Play, rejection attempts no longer need to be a solo adventure. Challenge your friends to see who scores the most points in five rejection attempts!

Requirements

Players: Two or more

Turns: Five rejection attempts for each player. A turn consists of a player who makes a rejection attempt in full view of at least one other opposing player.

REJECTION ATTEMPTS AND REJECTIONS

If you are familiar with Rejection Therapy, you know the one rule of the game. You also know a rejection attempt is any action and/or interaction that is outside the player’s comfort zone.

You can tell when you are outside your comfort zone when you experience fear, a quickened heart rate, slight nausea, racing thoughts and/or a surge of adrenaline. You may experience other uncomfortable symptoms as well.

Any rejection attempt or resulting rejection that is not outside the player’s comfort zone does not count. Honesty counts here.

COMPETITIVE PLAY

In competitive play, for a rejection to be counted, it must be witnessed in full view of at least on other player. Action despite of feeling (often irrational) fear is good and is empowering. We realize fear does not control our destiny, we do.

Receiving a rejection is even better however, because we realise both acceptance and rejection offer valuable life experiences.

Rejections in competitive play are put into five categories: Act of Kindness, Strangers, Family & Friends, Financial and Miscellany. Each category has a different point value, and they are as follows:

ACT OF KINDNESS +5

A rejection that involves a kind deed to another person. Requesting and/or obtaining a kind deed from someone else is not included in the category, but under Miscellany (below).

STRANGERS +4

A rejection that involves personal interaction with a stranger.

FAMILY & FRIENDS +3

A rejection that involves personal interaction with a family member or friend.

FINANCIAL +2

Any rejection that involves money or exchange of goods.

MISCELLANY +1

A successful rejection attempt (a rejection) that doesn’t fall under any of the other category.

[ Article continues after the jump.]

REJECTION THERAPY CARDS

Push your comfort zone more with CLASSIC

Scoring system

The goal in competitive play is to get as many points as possible in each turn. When a player gets a rejection under Act of Kindness (for example), the player receives four points. If it was a rejection that involved an exchange of goods, it’s worth one point.

There will likely be rejections that fall under more than one category. For example, offering to pay for a stranger’s bus fare is an Act of Kindness (5 points) and involves money (Financial: 2 points). If the person who is offered to have their bus fare paid is also a stranger, 4 points for the Stranger category are awarded as well.

All these points are added together for a total of 11 points for the rejection and that turn.

If the stranger accepts the kind offer, it is a failed rejection attempt and no (zero) points are taken (but the player deserves to go to Heaven ;-)

Once the rejection attempt is finished and there is an outcome, the player’s turn is over and the next player takes their turn. Each player makes five rejection attempts/five turns and then the game is over.

Additional Notes

No definitive outcome after 5 minutes of a rejection attempt counts as a rejection. A non-definitive outcome might be indecision on the part of the recipient.

P.S. This scoring system is a suggestion only. You can customize or simplify the game as you want. Rejection Therapy is for you.

wINNING THE GAME

After five turns each, the points of all five turns are tallied and the player with the most points wins!