Pages

Saturday, December 12, 2015

Some of my oldest memories of gaming are classic dungeon crawls. No matter what I do, I keep coming back to them. And every time, I find the one thing that's missing is multiplayer. I want to play them with my friends. But all the classics are single-player.

So I'm going to fix that. Sort of. My new project, Delve (working title - it may end up changing), is going to be a cooperative multiplayer dungeon crawl heavily inspired by classics like Dungeon Master, Dungeon Hack, Halo (kidding!), and all the other dungeon crawlers that ate far too much of my time.

Development is still super-early, but it's Screenshot Saturday, so here's some candy:

Wednesday, January 21, 2015

Just a quick update today. On Sunday night I submitted an FPS Mesh Tool update to the Unity Asset Store that resolves a few issues and changes the required Unity version from 4.6.1 to 4.3.0. This should let a lot of you who haven't been able to download it due to being stuck on older versions to do so.

FPS Mesh Tool v1.0.1b changelog:

Made root bone detection more robust

Resolves "Select a bone that is a child of head" with MakeHuman models

Improved head/arm bone detection for MakeHuman and Daz3d models

Preview instance now always created near source object - no more hunting for it at 0,0,0

Monday, January 19, 2015

Chris Ferguson (aka redhawk) made a great tutorial on using FPS Mesh Tool to prepare meshes for use in UFPS and other projects. He's got some good tips on first vs third person model use, and even shows you how to create FPS arms either one- or two-handed.

If you want to see more UFPS related videos from Chris, you can find them here: http://goo.gl/xZn4wV

Thursday, January 15, 2015

I've just released my first asset on the Unity Asset Store. FPS Mesh Tool is a tool I made for my own use in converting character models for use in FPS projects. It splits up skinned meshes to allow easy material changes on the head, body, and arms. This makes it trivial to do things like turn the head and/or body invisible when switching to first-person mode. Read more here.