Course info

Level

Intermediate

Updated

Sep 24, 2015

Duration

1h 5m

Description

In this ZBrush tutorial, we'll learn how NanoMesh enables artists to quickly instance models using other surfaces. We'll learn to use the ZModeler brush to quickly add NanoMesh instances to objects. We'll learn to use the NanoMesh settings to randomize the instances across a surface to give them a more natural look. You'll also learn to create your own NanoMesh brush that you can populate with custom pieces of geometry so they're right at your fingertips. We'll cover tiling instances across polygons to create patterns and methods for adding color to our instances. Finally, we'll look at how we can convert our instances to actual geometry and even seamless meshes. By the end of this ZBrush training, you'll have a much better idea of how to work with NanoMeshes and how you can start to incorporate them into your own workflow. Software required: ZBrush 4R7.

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

Section Introduction Transcripts

Introduction and Project OverviewHello, I'm Justin, and in this series of tutorials, we'll learn NanoMeshes in ZBrush to instance geometry across surfaces. Now ZBrush is a great tool with a lot of different avenues for creating models and scenes. Now, NanoMesh adds to that functionality by enabling artists to quickly instance models using other surfaces. So in this course, we'll go over the basics of working with NanoMesh. We'll learn to use the ZModeler brush to quickly add NanoMesh instances to objects. We'll learn to use the NanoMesh settings to randomize the instances across a surface to give them a more natural look and to change things like their size and position. You'll also learn to create your own NanoMesh brush you can populate with custom pieces of geometry so they're right at your fingertips. We'll cover tiling instances across polygons to create patterns and methods for adding color to our instances. Finally, we'll look at how we can convert our instances to actual geometry and even seamless meshes. In the end, you'll have a much better idea of how to work with NanoMeshes and how you can start to incorporate them in your own workflow. So let's go ahead and get started by creating some NanoMeshes.