September 23, 2003: Now Shipping!

As summer turns to fall, so do these fine game products drift lazily from the tree of Steve Jackson Games to the ground of your friendly local game store, waiting for you to rake them up and enjoy them:

GURPS Traveller: Starships
From launches to liners, from patrol boats to pirates, a starfaring campaign requires ships. GURPS Traveller: Starships details the "View from the Deck" . . . the experience of being aboard a starship. Passengers and pursers, bridge crews and black gang, owners and deckhands .
. . they're all here. Charters and salvage operations are included, spiced up with encounters, adventure seeds and a cast of NPC owners, masters and crew.

Starships also features a much more detailed version of the starship design rules in GURPS Traveller (including components for TL7-9, TL11, and TL13 designs). It collects all
previously published components in one volume and offers new accessories and design options, as well as descriptions of the technology.

It also includes complete designs for a selection of starships and smaller vessels -- the traders, lab
ships, yachts and prospectors likely to be crewed by PCs. Each ship has its
own detailed writeup and deck plans. These include:

Seeker (Suleiman II class)

Yacht (Lady of Shalott class)

Safari Ship (Animal class)

Old/Low-tech Trader (Birdsong class -- new)

Lab Ship (Kugashin class)

SDB and Jump Shuttle (Dragon class)

144 pages.
Stock #6613,
ISBN 1-55634-475-9.
$24.95.

Transhuman Space: Under Pressure
As humanity reaches to the planets, a last frontier remains on Earth . . . the oceans. Governments, corporations, political idealists, and outlaws are staking their claims in this realm. There are oceans on other worlds too: Europa, Mars, Titan -- all unique and full of possibilities.

Transhuman Space: Under Pressure describes the oceans of the 22nd century, from the teeming seas of Earth to the icy ocean of Europa. Ocean arcologies . . . mining operations and terrorist foes . . . adventure and intrigue in an environment far more hostile than mere space.

This book also includes new character templates -- including new parahumans, bioroids, cybershells, and uplifted animals designed for aquatic existence -- and modular design rules for aquatic vehicles, compatible with the system in Transhuman Space: In The Well.

160 pages.
Stock #6709,
ISBN 1-55634-678-6.
$26.95.

GURPS Planet of Adventure
Explore a world where aliens war on the surface, a mysterious race rules from the shadows, and humans brought from Earth millennia ago serve their alien masters. Welcome to Tschai.

GURPS Planet of Adventure is the roleplaying adaptation of Jack Vance's classic "Tschai" stories. Follow in the footsteps of Adam Reith, a stranded Earth scout, as he makes his way across the planet in search of a ship to take him home. Along the way, meet the belligerent Chasch, the sleek and murderous Dirdir, the inscrutable Wanek, and the secretive Pnume -- as well as dozens of human subraces and bizarre monsters. Take your campaign through Pera, where humans make a stand against their alien masters; the Carabas, where great wealth lies literally at your feet, and the trick is surviving to enjoy it; and Sivishe, where barbaric customs and futuristic shipyards are found side by side.

John Kovalic's great characters are now 28mm metal miniatures. The stars of the wildly popular Dork Tower comic book are brought to life by legendary sculptor Tom Meier. They're dressed up in their best adventuring gear, and ready to tackle any challenge, even the dread Turbonium Dragon! (Dragon not included . . .)

In the Dork Tower Miniatures set you get Ken as a cleric, Matt as an archer, Kayleigh as a knight, Igor as an armored Munchkin . . . er, warrior, Gilly as a seductive sorceress, and Carson as a hairy-footed rogue.

One look, and you'll know what Igor means when he says, "It must be mine!"