Sorry guys, and I know I will probably get flamed for this basic question (and I have tried searching for the answer)

I downloaded a file from Blendswap (for Blender) it was a zip file, in it was the blend file and the texture images, I opened it up in Blender, then rendered it and it all came up textured and is quite a good looking model and ultimately the rendered image .
I then exported it as an OBJ so I could open it up in Bryce.

In the folder where I exported the OBJ is the OBJ file and the *.mtl file which I assumed are the materials.

I imported the file into Bryce and it came in OK but when I render it, it comes up in the grey default colour.

What happened to the textures ?
or mre to the point
How do I apply them to the model in Bryce?

In the edit screen, click on the texture edit (cube ico far left of the top icons) in the creen click on the first spot next to diffuse to get a texture applied. Now click on the “p” (for picture) at the bottom of the material options pane on the right. Now click on the 2nd button along on the top of the pane and you will see the texture edit screen. Either click on “load” above the ima already showing, or on one of the balnk grey squares beneath. Locate the correct texture on your PC and open it.

You can apply any bump map by either adding it in the second section of the screen, or adding it as a new texture by repeating these steps after clicking in the bump height on the first texture screen. If you add it as a separate texture you will need to copy the bump map over the the 2nd square in the picture screen.

Transmaps are done in much the same way, but once you have added it to your picture editor and applied it to the model you need to click the little arrow to the left of the material options pane and select “blend transparency”

First - be sure textures are turned on in Bryce (image shows textures on - button is gray if it’s off).

Actually the .MTL file only points to the texture files and usually if Bryce can’t locate the image textures it ussally pops up a file selector to let you find the missing files manually.
If you open the .MTL file in a text editor, you should references to “map_Kd”” like this:

First - be sure textures are turned on in Bryce (image shows textures on - button is gray if it’s off).

Actually the .MTL file only points to the texture files and usually if Bryce can’t locate the image textures it ussally pops up a file selector to let you find the missing files manually.
If you open the .MTL file in a text editor, you should references to “map_Kd”” like this:

I don’t use Blender but it sure looks that way. There’s no reference at all to the image textures. I’d suggest looking in the Blender Export options (if any) and maybe ask on one of the Blender forums. Hope you get it working!

I don’t use Blender but it sure looks that way. There’s no reference at all to the image textures. I’d suggest looking in the Blender Export options (if any) and maybe ask on one of the Blender forums. Hope you get it working!

I only use Blender to change blend files to formats I can open in Bryce, I went to one of the Blender forums and asked over there.
the only other option would be to ungroup the file and apply the textures one at a time…

In the edit screen, click on the texture edit (cube ico far left of the top icons) in the creen click on the first spot next to diffuse to get a texture applied. Now click on the “p” (for picture) at the bottom of the material options pane on the right. Now click on the 2nd button along on the top of the pane and you will see the texture edit screen. Either click on “load” above the ima already showing, or on one of the balnk grey squares beneath. Locate the correct texture on your PC and open it.

You can apply any bump map by either adding it in the second section of the screen, or adding it as a new texture by repeating these steps after clicking in the bump height on the first texture screen. If you add it as a separate texture you will need to copy the bump map over the the 2nd square in the picture screen.

Transmaps are done in much the same way, but once you have added it to your picture editor and applied it to the model you need to click the little arrow to the left of the material options pane and select “blend transparency”

Hey Chohole.

I can add image textures to parts of the model using the method you describe, I was hoping that basically I click a button and when I render the model all the textures are there.

Transmaps are done in much the same way, but once you have added it to your picture editor and applied it to the model you need to click the little arrow to the left of the material options pane and select “blend transparency

I know I need to learn more about Bryce and this is all part of the learning curve, but I don’t understand this process at all, I will head off to the Bryce manual and find some tutorials on this method.

I was always under the impression that OBJ files had all the info and all you need to do was open the file in the programme and everything is there.

In the edit screen, click on the texture edit (cube ico far left of the top icons) in the creen click on the first spot next to diffuse to get a texture applied. Now click on the “p” (for picture) at the bottom of the material options pane on the right. Now click on the 2nd button along on the top of the pane and you will see the texture edit screen. Either click on “load” above the ima already showing, or on one of the balnk grey squares beneath. Locate the correct texture on your PC and open it.

You can apply any bump map by either adding it in the second section of the screen, or adding it as a new texture by repeating these steps after clicking in the bump height on the first texture screen. If you add it as a separate texture you will need to copy the bump map over the the 2nd square in the picture screen.

Transmaps are done in much the same way, but once you have added it to your picture editor and applied it to the model you need to click the little arrow to the left of the material options pane and select “blend transparency”

Hey Chohole.

I can add image textures to parts of the model using the method you describe, I was hoping that basically I click a button and when I render the model all the textures are there.

Transmaps are done in much the same way, but once you have added it to your picture editor and applied it to the model you need to click the little arrow to the left of the material options pane and select “blend transparency

I know I need to learn more about Bryce and this is all part of the learning curve, but I don’t understand this process at all, I will head off to the Bryce manual and find some tutorials on this method.

I was always under the impression that OBJ files had all the info and all you need to do was open the file in the programme and everything is there.

I am off to try to find more info about this.

Thank again

If you can get the model into DS with the textures correctly applied and then send it to Bryce via the Bryce/Studio bridge then that should get it into Bryce with all the textures properly applied (assuming they were properly applied to begin with).

In the edit screen, click on the texture edit (cube ico far left of the top icons) in the creen click on the first spot next to diffuse to get a texture applied. Now click on the “p” (for picture) at the bottom of the material options pane on the right. Now click on the 2nd button along on the top of the pane and you will see the texture edit screen. Either click on “load” above the ima already showing, or on one of the balnk grey squares beneath. Locate the correct texture on your PC and open it.

You can apply any bump map by either adding it in the second section of the screen, or adding it as a new texture by repeating these steps after clicking in the bump height on the first texture screen. If you add it as a separate texture you will need to copy the bump map over the the 2nd square in the picture screen.

Transmaps are done in much the same way, but once you have added it to your picture editor and applied it to the model you need to click the little arrow to the left of the material options pane and select “blend transparency”

Hey Chohole.

I can add image textures to parts of the model using the method you describe, I was hoping that basically I click a button and when I render the model all the textures are there.

Transmaps are done in much the same way, but once you have added it to your picture editor and applied it to the model you need to click the little arrow to the left of the material options pane and select “blend transparency

I know I need to learn more about Bryce and this is all part of the learning curve, but I don’t understand this process at all, I will head off to the Bryce manual and find some tutorials on this method.

I was always under the impression that OBJ files had all the info and all you need to do was open the file in the programme and everything is there.

I am off to try to find more info about this.

Thank again

If you can get the model into DS with the textures correctly applied and then send it to Bryce via the Bryce/Studio bridge then that should get it into Bryce with all the textures properly applied (assuming they were properly applied to begin with).

Hi Lord,
I imported it into DS but when I render it, it stays the grey default colour, so it looks like it is only good in Blender, which then I assume that the textures were not applied properly.