The studio boasts that 10 million folks have logged in to play the PvP mode in the last two weeks since it opened, racking up almost 45 million hours played. The other stats are superfluous and fun, like number of people who leaped from the battle bus (almost 300 million of you). So, 10 million bodies then. No wonder Epic’s had no public comment on Bluehole’s complaints.

as more people are trying the game and having hands on comparisons to pubg and other games, the honeymoon phase is quickly ending it seems.

terrible gunplay and gun balance, confusing mmo style itemization system, clumsy looting mechanics, a much smaller and less interesting map, and ofc the uncertainty of how tencent owned epic games will monetize the game.

the reality of the game itself has put an end largely to teh pro fortnite anti pubg circle jerk karma farm on reddit in teh past week it seems. and console players who are finding the concept novel despite the issues with teh game are starting to voice anticipation for pubg console ports.

also interesting belief i’ve seen on reddit is that pubg is just an asset flip because all it’s assets come from teh ue4 asset store. the thing with this is is that’s it’s obvious to anyone who has worked at all with ue4 from a dev standpoint that there’s alot of legitimate customization and coding to the game, that is less apparent in past ue4 pioneers like ark (which mainly almost wholly uses the “blueprints” code snippets and very little original code).