The newer versions of milkshape 3d unfortunatly have problems displaying textures with alpha channels. i'd recommend removing the alpha channels from the textures while you doing model work (but back up the alpha channel textures) and once your totally done add the alpha channel textures in.

Hello:
Another solution may be this one. In newer version of Milkshape, there is an option in the tools menu named "Assimsift Lightmap Flip tool", that tool will make your TGAs into 2 new files, a BMP (normla texture) and a BMP (that shows the alpha channel) just like in ships of the SFC games, that way you can work normally, but before you export apply the lightmap flip tool again to recover the TGAs.
I hope this can help you too :)

Chiletrek;3684803Hello:
Another solution may be this one. In newer version of Milkshape, there is an option in the tools menu named "Assimsift Lightmap Flip tool", that tool will make your TGAs into 2 new files, a BMP (normla texture) and a BMP (that shows the alpha channel) just like in ships of the SFC games, that way you can work normally, but before you export apply the lightmap flip tool again to recover the TGAs.
I hope this can help you too :)

Whenever I try that it just simply doesn't work, I don't get why, but then I haven't put much effort into trying, again it takes about 10 seconds per texture to open it, remove the alpha channel and save a copy.

Hello:
Your solution is great Ryan, and I heard that from other modders too, but why try the tip I gave?, because that saves time avoiding you to have to make the entire alpha channel again (unless you have a backup-ed texture file hidden elsewhere :p ).
Well, the best is to try different things and stick with the one that works for you, right? what I hope is that Adm_Stacks can solve the problem and keep on modding :D

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