Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.

First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!

The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!

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Well, this thread needs some M&M love. Someone beat Hammie to Ruben (by about two years ).

But I'd also give Witchslasher a shout out for the Justice League games. He does a great job of creating a game that feels like a real DC universe comic book. We have a wiki, mini universe, lasting characters, you name it. Excellent fun all around

But I'd also give Witchslasher a shout out for the Justice League games. He does a great job of creating a game that feels like a real DC universe comic book. We have a wiki, mini universe, lasting characters, you name it. Excellent fun all around

To those who haven't, please also include the reason(s) why you're nominating said GM/DM and links to any relevant (non-private) game threads that you think show the reason(s) why the GM/DM is so good.

If its a private game you are referencing, please include the name of it so those that are interested can petition the GM for a reader spot, etc.

I'm nominating Vox Clamantis for his exceptional taste in the Warhammer 40k Universe and also his unique knowledge and understanding of the crunch and fluff of the released material. His exceptional way of continuing a story and the longevity of his games. I would like to recommend his story about what would happen when the Emperor of the Imperium is going to die and it is upon a team of assorted Sororita's and Space Marines to find the Chaos Warmaster and defeat him with the attempts of giving the Imperium and the Holy Terra more time.

Reason: Where to begin? This is the longest game that I've been a part of on Mythweavers with Roleplaying going on consistently. Despite whatever life has thrown at Mishra, he has always picked it back up. The game is an incredible idea and rather ambitious, which I've noticed to be a constant in the ideas Mishra has for games. He's pulled in some exceptional homebrew rules for the game, which is D&D based. He's even thrown the traditional ideas of levels out the window.