Author
Topic: Hatsune Miku: Project Diva F

I'm still in disbelief that Sega is actually bringing this over. I've already played the heck out of lowercase-f (the Vita version) from importing it, but I never did get F. I kind of prefer these games on a portable and the couple extra songs in F weren't quite enough to sell it to me (well, I did almost buy it just for Tell Your World...). But I guess I should show my support since they're actually localizing it. Not that there was much to localize...

The demo is out on PSN already and I tried it out today. It's just like the Japanese demo. I was kind of surprised that they didn't even translate the song lyrics, just romanized them. But then, it's not like you have time to read song lyrics while playing the game. Otherwise this was obviously a super-easy game to localize. It's really just menus. I'm quite curious how it's going to sell. I think a lot of the hardcore fans already imported it, especially since the games don't really require any knowledge of Japanese. But I guess the really hardcore fans will buy it again.

My biggest concern is that it's supposed to be hitting in August. We've already got Dragon's Crown and Tales of Xillia in August...what a busy month. I'm also a bit concerned that despite the fact that it's supposed to be out in just a couple months they still don't have a firm date (just 'August') and it's not even listed on Amazon...

My relationship with rhythm games (and this one in particular based on the demo) is very strange. I find them extremely difficult, but I can't get enough of them. Theatrhythm is the only rhythm game that I found less challenging and even that one has it's moments.

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My relationship with rhythm games (and this one in particular based on the demo) is very strange. I find them extremely difficult, but I can't get enough of them. Theatrhythm is the only rhythm game that I found less challenging and even that one has it's moments.

I thought I sucked at these games at first myself. Then I played them a bunch and got better.

OK, that probably doesn't sound terribly insightful. But I do that that even more than any other genre out there, doing well in rhythm games is just all about repetition. Repetition, repetition, repetition. There's no trick to it. But if you play the same song a bunch you will learn it by heart.

Even though I hadn't touched the game in months, when I tried out the English demo I only made two mistakes on World's End Dancehall (the hardest song in the demo) my first time through. Of course then I naturally felt compelled to go back and do it again until I perfected it...but that's another story. It's easy to become OCD about getting perfects in these games...but anyway, I assure you that I sucked royally the first time I played a Project Diva game. Couldn't even pass some songs without dropping the difficulty to easy. Now I won't even touch easy. It's too boring.

That's generally how rhythm games work. You're always terrible at them at first, but you practice over and over, usually on one or two songs, and get better. Even doing a really hard song and failing is a lesson. If any of you think you're bad at Rhythm games, just remember: when they first started, everyone else was just as bad, or worse, than you as well.

I remember my first time playing DDR and thinking that normal and some easy difficulty songs were hard.

Yeah Rhythm games are like any good challenge based genre. I think of them like I think of Godhand, Zone of the Enders or fighting games. Games I just play to get better at them for fun. Either way, I played this today and it is very fun. The rhythm stuff was pretty fun, I had to play World's End Dance Hall 3 times before I completed it and now I have the song stuck in my head. Also, costumes activate the part of my brain that just makes me happy. Like opening treasure chests.Does anyone know the price? 'cause I might buy it if the price is right.

Just happened to check on Amazon and the game is listed now. Only $50. Kind of surprising since it was definitely full-price in Japan.

Eh, more limited user base here and it'll be hard selling a rhythm game at full price now. Hatsune Miku SEEMS to be big enough over there that they can go full price, nevermind different expectations on software pricing (and used games being a better way to get cheap than here.)