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Nostalgia’s a hell of a drug. This is seldom more apparent than when talking to someone about old Nintendo games. The first time I mentioned that Super Mario RPG was the next game in my queue, the friend I was talking to immediately responded, “That game is SO good.” Is it really?

As soon as the Might and Magic series came up in the RPG project, I was anxious about where to start. Book One, after all, was released in 1986 - still in the very early stages of the video game industry. It didn’t really pioneer anything new - the 1st person graphics had been done before in The Bard’s Tale, there was a pile of prior RPGs like Ultima and Wizardry, and it was pretty inferior compared to its contemporaries like the Legend of Zelda, and Dragon Quest.

This episode of Roosky Plays Games brings us 2002’s Splinter Cell. The random selection was actually Splinter Cell: Double Agent, the fourth installation of the Splinter Cell series, but the “sequel rule” means that we go to the first unplayed game in the series. I like to play things in story order. The first unplayed one in this case happens to be the first one in the series.

I started playing Fallout a few days ago. After creating my character -- a young, fresh-faced but skilled go-getter named Roosky -- I stepped out into the wastes on a quest for a water chip. I killed a few animals, and a few people. I helped a little town named Shady Sands with some Radscorpion issues they were having. I tracked down the water chip that my vault desperately needed. But then I met an angry Supermutant named Harry.