-Alignment and height profile was improved according to google maps, SRTM and videos-terrain was added-trees/forest and rudimental scenery

although there are still many errors, gaps, bad textures and details that would be nice to have, i decided to publish it now, as it takes alot of time that i can't afford and i guess it would not be "really finished" within the next years but i hope you like it nevertheless.

*at least, i think so: h-j-s stated in a pm it would be the same license as speed dreams; my own work is gpl in this case. Textures are either taken from the older release (only tree1.rgb), from other speed dreams tracks or my own work.

enjoy!

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Bots like Espie and Isham (simplix) cant drive these track :/ (tomasson (simplix) has problems but he can ) on the other site, Dimitrakis bot drive it perfectly Oh and the map preview where you drive is pixelated.

-Alignment and height profile was improved according to google maps, SRTM and videos-terrain was added-trees/forest and rudimental scenery

although there are still many errors, gaps, bad textures and details that would be nice to have, i decided to publish it now, as it takes alot of time that i can't afford and i guess it would not be "really finished" within the next years but i hope you like it nevertheless.

*at least, i think so: h-j-s stated in a pm it would be the same license as speed dreams; my own work is gpl in this case. Textures are either taken from the older release (only tree1.rgb), from other speed dreams tracks or my own work.

enjoy!

I really love this track. Thanks a lot

One thing, I have big frame downs in several zones of this map. Is possible to reduce this problem?

well, this was my first "real" track project, so there might be alot of potential to improve performance...

But one problem, i think, is also its size. The track is 21km long, and after each curve, some other distant parts of the track get into FOV. You could try to avoid this by reducing view distance, so that the far-out, opposite side of the track is not rendered.

well, this was my first "real" track project, so there might be alot of potential to improve performance...

But one problem, i think, is also its size. The track is 21km long, and after each curve, some other distant parts of the track get into FOV. You could try to avoid this by reducing view distance, so that the far-out, opposite side of the track is not rendered.

-Alignment and height profile was improved according to google maps, SRTM and videos-terrain was added-trees/forest and rudimental scenery

although there are still many errors, gaps, bad textures and details that would be nice to have, i decided to publish it now, as it takes alot of time that i can't afford and i guess it would not be "really finished" within the next years but i hope you like it nevertheless.

*at least, i think so: h-j-s stated in a pm it would be the same license as speed dreams; my own work is gpl in this case. Textures are either taken from the older release (only tree1.rgb), from other speed dreams tracks or my own work.

enjoy!

Hi Simon,track is great, thanks a million for that, best track IMHO.There's some file missing in the archive file, like nbr-hotel.ac and a lot of other .ac to generate the track.Is there anyway to get those files or am I missing something ?