Asura’s Wrath is an anime-inspired take on Buddhist stories, but some new DLC announced in Japan will add a legendary character from another tradition. A single screen of new DLC released by Capcom shows Asura facing off against a distinctly Street Fighter IV-looking Ryu, complete with SFIV-style HUD elements and the traditional side view. Even the background imitates a familiar Street Fighter backdrop while simultaneously making sense in Asura’s world.

Capcom didn’t offer any more details about the DLC beyond that one screenshot — no date, no price, nothing. But that teaser is enough to guarantee we’ll be paying attention.

Index Holdings, parent company of developer and publisher Atlus, is looking to take advantage of Sega’s significantly larger distribution network in Japan, announcing intentions to partner with the Japanese publisher for future distribution. The deal kicks off in April 2012 and will see games across Atlus’ various properties distributed under the Sega moniker in Japan.

The deal doesn’t apply to digitally distributed titles, and it’s unclear if this will affect Atlus’ distribution in other parts of the world. It seems that the distribution deal arises from Index Holdings’ consistently declining revenues and an inability to support Atlus’ growth in its most important market. We’ve reached out to Atlus for further comment.

Producer Jeff O’Connell conveys the grim atmosphere reigning over the developers at United Front Games, moments after losing their publisher and months before their ambitious open-world game could stand in a lineup with other free-roaming felons. Activision wanted a bold return for its True Crime franchise, but decided to pull the plug in February 2010. The protracted effort just wasn’t guaranteed to conclude at the top of the genre.

Enter: Square Enix London Studios, a division of Square Enix Europe (formerly Eidos). At about 20 members it’s a much smaller group than the Vancouver-based United Front, which had close to 180 employees at the peak of True Crime development. “We’re a pretty small, tight group,” says General Manager Lee Singleton. “I think, actually, a couple of years ago I did the math and I think the average amount of industry experience is like 15 or 16 years or something. We’re all pretty seasoned guys.”

United Front can whip out a similar resume, built on familial qualities. “We consider ourselves very close-knit,” O’Connell says. “I’m sure a lot of these studios say they consider themselves a family, and we do, and we do things to foster that kind of feeling. We have a lot of events, and even though we’re a very young studio, we’re a very experienced studio.” The studio began with Modnation Racers, a vibrant, approachable racing game built with Sony, but incorporates veterans from Bully, Prototype and the Need for Speed franchise.

“Meeting Square, which we did very shortly after the game was canceled — and I’m probably going to use some corny expression — was like a bright light,” O’Connell says. “Right away, we met those guys and I think we just clicked with them. It’s one thing for people to come in and love the game, which they did, and it’s another thing for people to come in and just get along with them incredibly well and go out for drinks and meals with them, and just have a really fantastic time, and have them in the studio and have them ask questions or make suggestions, and have that show their depth of understanding.” If that run-on sentence isn’t indicative of real enthusiasm about this relationship, we don’t know what is.

During a brief period of fiscal insanity, EA decided to offer a free copy of Battlefield 3 to Origin pre-ordere of Mass Effect 3. That period has now ended, unfortunately, according to a tweet from EA’s Origin account. Moreover, pre-orders won’t receive a code to download BF3 immediately, but rather “by March 8th.” So, just in time to play Battlefield instead of Mass Effect 3, then? That seems … unfortunate.

EA originally claimed the deal would extend until March 5, though it seems that the publisher decided to cut it early. Regardless, Origin’s tweet went up about 18 hours ago (around 2PM ET yesterday), so it stands to reason that the window of time for a free copy of BF3 was somewhere between Valentine’s Day and yesterday afternoon. EA says “all pre-orders made during the deal” will snag a free code, so, uh, hopefully that’s you!

Whereas Indie Game: The Movie aimed to explore the lives of the people behind some of indie gaming’s biggest titles, an upcoming documentary on the indie gaming scene entitled “Us and the Game Industry” seeks to capture already established success cases in that world. Cases like Jason Rohrer (Inside a Star-filled Sky, Sleep is Death) and Jenova Chen (Flower, Journey) both show up in the premiere trailer, seen above.

“‘Us and the Game Industry’ is a film about the new thinkers at the new frontier of experimental computer game development,” the film’s Vimeo page reads. “This film explores how their motivation, design process, focus and execution are creating unique and new possibilities of connecting people and providing the possibility for uncharted experiences outside the normal realm of commercial games.”

So — yes — it’s almost assured you’ll hear several indie devs wax philosophical on the process of game design when the film eventually arrives (no launch date is given, and the film’s official site has yet to go live). And frankly, after the emotion fest that is Indie Game: The Movie, we’re looking forward to some cold, hard pretention.

We here at Joystiq like modules quite a bit. As you’ll see to your right, our website is adorned with more than a few of them, so we were glad to hear about just how modular the PlayStation Vita’s design is, as discovered in a teardown of the device by iFixit. In fact, due to its modular design (among other things), the device was given an 8 out of 10 “repairability score” by the site.

Beyond the thrilling news about the Vita’s internal architecture, the site also points out that, despite needing a fancy baby screwdriver, the Vita’s internal battery is “definitely serviceable by the average user.” It also doesn’t hurt that the internals won’t cost a ton of coin to replace, if something does break. Should you be interested in all the gory details regarding the Vita’s internals — gory details that our dummy brains can’t properly contextualize — iFixit is more than happy to accommodate you right here.

Beyond his brief stint in 2000 as a Jeopardy contestant, BioWare lead writer Drew Karpyshyn has spent the last 12 years of his life serving as a story lead on various BioWare franchises. From heading up writing on Jade Empire to creating the world of Mass Effect, Karpyshyn has shaped arguably the most important aspect of BioWare’s legacy in the game industry — its stories. And now, after finishing up work on his latest project, Star Wars: The Old Republic, Karpyshyn is taking his leave.

“I’m leaving to focus more time and energy on my novels and other non-video game related projects,” Karpyshyn wrote in a blog post on his personal site. Though he won’t say where he’s going just yet (if anywhere), he promised continued work on an upcoming SWTOR companion novel (like his work on the Mass Effect books).

To help assuage concerns about BioWare’s writing post-Karpyshyn, he points out that, “The story and dialog in any BioWare game is the result of an entire team of writers working together, and I often felt I received an excessive amount of the credit for the games we created.” He cites Mass Effect 3 and Dragon Age 2 as proof that “BioWare can get along just fine without me.” And though he apologizes to those who will miss his work in the gaming world, he promises that he’ll finally put the finishing on his own “original fantasy series,” should you wish to keep up with his fantastical worlds.

Counter-Strike co-creator Minh Le’s Tactical Intervention is a free-to-play online multiplayer shooter. Since its 2010 announcement, there have been a few closed betas — another is set to launch next month — and, according to Neowin, a launch is on the horizon. It’ll be in Spring 2012, courtesy of publisher Online Gaming Planet, to be exact.

Tactical Intervention isn’t about strategically persuading drug addicts they need to go into rehab; it’s a lot like Counter-Strike. Teams of terrorists and counter-terrorists shoot each other a bunch. Simple.

The official site has gone live, so check it out if you want to sign up for next month’s closed beta.

Here we were thinking the battle for humanity was wrapped up in the Gears of War universe and Epic Games goes and ruins our celebration with new downloadable content! Revealed on GTTV tonight [via Side Mission], the “Forces of Nature” DLC will add three new maps to Gears of War 3 dubbed Aftermath, Artillery, and Cove along with two returning locales, Jacinto and Raven Down.

Revealed by Epic executive produce Rod Fergusson, each map is described as taking place in the middle of or in the aftermath of a natural disaster. Gears of War 3 ‘Season Pass‘ holders will get the content free when it launches on March 27. No price was established for the DLC, but previous multiplayer DLC was made available for 800MS Points ($10).

In addition to the maps, the DLC includes four character models, three of which were previously available as a pre-order bonus (seen after the break); five new weapon skins for immediate use; and two skins only unlockable via the Forces of Nature content. It’s a good thing we didn’t bronze our Lancers, because it looks like more grubs need killing.