I watched some PvP footage yesterday and it seems much more balanced and tuned for competitive games and esports. Snipers, shotguns, fusions, rockets, grenade launchers are all power weapons as they should be.

Here's the complete skill tree from reddit for the 3 sub-classes people could play yesterday.

Destiny 2 is a first-person action game and the evolution of its award winning, internationally acclaimed predecessor, Destiny. With a compelling, immersive story and fresh beginning awaiting all new, returning, casual, and competitive players, Destiny 2 will deliver an experience for new and existing players to discover.

Cinematic Story with Relatable Characters

Humanity has fallen to an overwhelming invasion force, led by Lord Ghaul, the imposing commander of the brutal Red Legion. He has stripped Guardians of their power, and forced the survivors to flee their home. Players will venture out into our solar system to discover an arsenal of weapons and devastating new combat abilities. To defeat the Red Legion and confront Ghaul, they must reunite humanity’s scattered heroes, stand together, and fight back to reclaim our home.

Four New Stunning Worlds to Explore with New Features

Destinations of Destiny 2

§ European Dead Zone – The largest destination yet featuring a lush forest, abandoned town, a cave system below the surface, and a Red Legion military base to explore and contest.

§ Titan – One of Saturn’s Moons where Commander Zavala is regrouping at the hands of Ghaul. There is no land on Titan. Instead, players explore a series of Golden Age platforms surrounded by a rolling ocean.

§ Nessus – a strange and unstable planetoid that has been fully consumed by the Vex where players will find Cayde-6 is caught up in his own adventures in a stunning landscape of sheer walls, lush canyons, and creepy Vex caverns.

§ Io – A moon of Jupiter, where Ikora Rey has gone in search of answers. Io is the last known site the Traveler visited during the Golden Age, it’s now occupied by our enemies.

All New Director

§ Your guide throughout Destiny 2 in your search for Adventures, Lost Sectors, new Public Events, and more. Players can pick a landing zone, explore, and seamlessly jump into other activities in game.

Adventures

§ Shorter missions with self-contained stories for players to learn more about the Destiny 2 universe and the characters that live there.

Lost Sectors

§ Scattered, enemy dungeon layers throughout the world you can discover with unique boss enemies guarding treasure to earn.

Public Events

§ Unique, optional, dynamic combat activities that players can join on the fly as they roam around the world solo or with up to nine other players.

Action, Adventure, and Gameplay Activities for All Types of Players: New, Returning, Casual, and Competitive

Play Solo or with Friends

§ Story Campaign – Narrative of Destiny 2’s cinematic story where players can also explore in Adventures, Patrols, Lost Sectors, Quests, and Public Events.

- Countdown is a new competitive mode where players spawn on either Offense or Defense, and when the round ends you swap sides and roles. The goal is to plant a bomb at the enemy base, and then defend it until it explodes. Each round is worth one point. First team to six wins. To revive a teammate, you must use a revive token. Power weapon ammo is only granted to the one player who pulls it. Working as a team is the key to victory.

- Midtown is an abandoned part of the City. When the Red Legion invaded, they completely ignored this sector of the City in their takeover. The Legion deemed Midtown was of no tactical importance. Lord Shaxx agrees, which is why it was chosen as a Crucible arena in the first place.

Clan Creation Feature

§ New integrated system that allows friends to bring their community and unique culture to the forefront of Destiny.Clans have been fully integrated into the game and will provide official banners, invitations, and their own rewards and experience systems for all members.

Guided Games

§ A new feature that brings solo players and clan communities together to play Destiny 2’s most challenging activities including Raids, Trials and Nightfall Strikes.

Destiny 2 is Coming to PC Through Battle.net

The PC version will feature:

§ 4k Resolution Support (3820x2160)

§ Uncapped framerate

§ Full mouse and keyboard support with custom key mapping

§ Text chat

§ Adjustable Field of View

§ Detailed PC settings screen

§ 21:9 monitor support

PlayStation® Exclusive Content

At launch, PlayStation® gamers will get access to additional timed exclusive* content. More will be revealed throughout the summer.

On Display at the Destiny 2 Gameplay Premiere

The following content was available to play at the Gameplay Premiere:

§ Destiny 2’s beginning story mission ‘Homecoming’ where your Guardian responds to an emergency in the Last Safe City.

§ A Strike called ‘The Inverted Spire’ taking place on the planet, Nessus, where the enemy Cabal have awoken something deep beneath the surface.

§ New Competitive Mode:

o Countdown: Plant a bomb at the enemy base, and defend it until it explodes.

I'm cautiously optimistic about Destiny 2. Most of the stuff that looks cool has already been touched upon, so I'll list a few things that look concerning:

- The European Dead Zone is supposed to be the largest area in the game, quoted as being twice the size as Destiny 1's largest area. That still isn't very big, and every other world we visit will be smaller. I'm not asking for Witcher/Zelda levels of vastness, but I was hoping D2 not being shackled by consoles with 512 MB of RAM would've allowed for more size

- There still doesn't seem like there's much to do on Patrol. Adventures and Lost Sectors sound like great additions though.

- Unless I missed something, there's no confirmation on an in-game grimoire. If I have to go to bungie.net again just to read story beats and backstory, then fuck that. Mass Effect had a huge in-game codex of voiced entries 7 years before Destiny 1 launched, and 2 didn't go through the first game's development hell. There is zero excuse for offloading it again.

- Are there only 3 new subclasses? Captain America, Wonder Woman, and Poledancer all look awesome but I'm hoping it can be expanded to two subclasses per element (so 6 total per class)

- Only one new raid. I get that the Cabal are front and center for the main quest this time around, but starting with only one piece of unique end-game content again seems a little thin, especially when raiding is (for me) the best part of Destiny.

- The least important thing here, but the graphics aren't that impressive. Again, I expected more from not being hindered by last-gen console hardware.

I don't believe there are shooters with this fidelity of graphics that have bigger worlds than this. Keep in mind that while on Patrol you can start a mission or strike so there's that to do in terms of a seamless activity in the world.

As much as I've played this game, I honestly have not read much of the Grimoire at all and I'm really not interested in it. I think if the story didn't suck so much in D1 then the Grimoire wouldn't have been much of a deal at all. I do agree with you though, if they're going to do it then it should be in-game.

I'm very happy with 3 sub-classes for each, and that is all in fact that there will be. I think it's any more than that and things start to get redundant in terms of abilities, not to mention that this is a great reason to play as the other 2 classes so you have a total of 9 sub-classes to play.

I haven't decided if I'll buy the game yet. Even so, I have no idea what platform I'll get it on. Better graphics/framerate and text chat are hard to pass up, but if all my friends are on PS4 I don't see why I'd leave everyone just for those luxury features.

Awesome. It seemed like a no-brainer but I needed to see it to believe it. One of my biggest concerns now out the window.

Also nice to see they're doubling down on the scannable sections of the environment. That was one of my favorite parts of TTK's quest line, finding little statues or weird vats of goop that Ghost could tell you about.

Initially, I got triggered, but now that I've watched the footage, I like the changes a lot. The roaming concepts seem to have been in the interest of seeing strikers used _at all_ in PvE, but they've also done a ton to make Strikers something other than a pile of infuriatingly broken abilities that are anything but fun to fight against in PvP: lightning grenades need to prime (as opposed to D1, where they attach and instantly shoot out a massive cone of damage that is _wider_ than the visual cone that you can see... oh and being anywhere in that massive invisible cone leaves you one shot from death). Also, there's a way smaller radius for the Fist of Havoc ground pound now and it can't insta-kill other roaming supers.

Initially, I got triggered, but now that I've watched the footage, I like the changes a lot. The roaming concepts seem to have been in the interest of seeing strikers used _at all_ in PvE, but they've also done a ton to make Strikers something other than a pile of infuriatingly broken abilities that are anything but fun to fight against in PvP: lightning grenades need to prime (as opposed to D1, where they attach and instantly shoot out a massive cone of damage that is _wider_ than the visual cone that you can see... oh and being anywhere in that massive invisible cone leaves you one shot from death). Also, there's a way smaller radius for the Fist of Havoc ground pound now and it can't insta-kill other roaming supers.

Strikers were completely broken in PvP and almost useless in PvE, that juxtaposition was hilarious. They changes they're proposing look solid but I would've been okay with that subclasses being thrown out entirely. My biggest hope is for Bungie to find a way to make PvP weapon adjustments without diminishing them in PvE, which was a huge problem with every fucking patch they put out while I played, and apparently during the 2 years I didn't as well. Shotguns and fusion rifles not named Sleeper Simulant are shooting feathers in Destiny 1.

I mean, Patrol was just there for mat/ammo grinding anyway... The changes sound nice, but it's clear that the direction of the series is not toward open-ended exploration, but instead aimed at instance-based dungeons, etc. I haven't touched the series since raid #2 - have they worked on loot distribution at all since then? It was by far my biggest gripe with the game. I know they were doing some kind of bartering system for Exotics so that's definitely a step in the right direction. Now if only there were more than four locations and a single raid... Is that the full list, or are there more to be revealed?

It's too bad we can't have cross-platform profiles... My wife will definitely want to play on PC, but I figure everyone here will probably do PS4...