To start, it's a platformer with RPG elements. What that means is at heart it is a platformer (2D sidescroller. Think original Mario Bros or Metroid), but with some RPG stuff thrown in (leveling up, using items, special upgrade items).

One of the main aspects of this game is you can "flip" between 2-D and 3-D. This gives you a whole new perspective of the game board. When in 2-D, the camera looks directly on the stage and Mario, creating a 2-D perspective. When you flip into 3-D however, the Camera shifts to behind Mario, adding depth (the third dimension) to objects.

I'll try to explain this as best I can.

When looking at an object in a 2-D perspective, you might see this:

_ _ _ _ _| | --------- | | ---------

Two blocks stacked on top of each other to form a solid wall. However, if you look at the same object in 3-D, you might see this: _| | - _ | | -The two blocks are still on top of each other, but you see that they are not stacked, they are off set, creating a passage for you to go through.

..... hopefully that makes sense to you @_@

=========== 1.1.4)- Obtaining and using the third dimension ==========

Ok, so you don't actually earn the third dimension itself, but you learn the ability to see it.

NOTE: ONLY MARIO CAN USE THIS ABLITIY

Very, very early in Chapter 1 you meet a wizard who grants you the ability. Master this ability quickly, as you will use it profusely throughout the rest of the game.

Basically, you press the A button and the camera angle shifts. That's all there is to it. Pressing the A button again will take you back into 2-D mode.

You cant stay in 3-D mode forever though. When you enter 3-D, a bar will appear below your health meter. This bar tells you how much time you have left in 3-D mode.

There are 10 squares on the bar. Each square is worth roughly a second. If the bar completely drains, it will sap 1 HP, then the bar will completely refill. If you exit from 3-D mode, the bar will refill on its own without damaging you.

================== 1.1.5)- The Battle System =========================

The battle system for SPM is just like the battle system for other 2-D Mario games.

To attack an enemy, you jump on it. Some enemies you cant jump on, so you have to use an item/Pixl on them instead. Some characters (like Bowser) have special abilities that allow them alternate battle methods.

But in short, and for the first chapter or two into the game, to attack an enemy, jump on it.

In Super Paper Mario, you hold the Wii Remote just like in Excite Truck: sideways with the buttons facing up and the D-pad in your left hand.

D-Pad Up: Action (enter, open, talk, ect.)/ Walk forward (in 3-D) Down: Duck/guard/walk backward (in 3-D)/special attacks Left: Walk left Right: Walk rightA: Flip dimensions+: Pause game/open menu 1: Use Pixl2: JumpPointer: point the Wii Remote at the screen to use Tippi's find and tattle abilities (see section 7)-).Shaking the Wii Remote: after you jump on something, you pause in mid air for a moment. If you shake the Wii remote, you will earn stylish points that will be added to your overall score.

In the game, you will rescue/find 4 familiar faces. Their abilities and stats are listed here.You can only have 1 party member on the field at any one time, but you can switch between them at any time.

Remember that the attack stat levels up every other level, and that HP is pooled (meaning everyone has the same amount of HP).

Also remember that everyone attacks the same way: by jumping on an enemies head. Some Pixls can also be used to attack, as well as Bowser's fire breath.

Base attack: 1Defense: 0 Special: after jumping, hold the 2 button to use her umbrella to float farther. When on the ground, press down on the D-pad to use her umbrella as a shield, raising her defense to unheard of levels.

You find Peach just after Chapter 1. Use her umbrella to get across long gaps safely and to defend against tough opponents.

The cards system is new to the Paper Mario universe. For a complete list of cards, see section 6)- catch cards

Cards can be obtained through finding them on the field (this is the only way rare cards can be found), or by using a catch card or catch card SP on an enemy. If it succeeds, that enemy will become its own card.

Cards are always equipped, and never wear out. But what do they do?Simple: for every card you have of an enemy, your attack does double damage to said enemy.

In Super Paper Mario, you can revisit worlds you've already been to. Even after you beat the game, you can continue and revisit old worlds.

To revisit a world, simply go through its door on Flipside Tower. If you have already obtained the pure heart from that world, you will be able to choose which level you want to visit (1-1, 1-2, 1-3, 1-4, ect).

Doors are simple enough, walk up to them (you do know what a door looks like right?) and press up on the D-pad to go through them (the direction on the D-pad my change when in 3-D mode).

Pipes are a staple of the Mario series. They are exactly what they sound like: a bit green, red, or blue pipe. To use them, jump on top of them and press down on the D-pad. Not all pipes are useable. Be careful though, as Piranha plants like to hide in them.

Sand blocks are brown and look like they are made of bricks. They can be destroyed by Boomer, or by hitting them from underneath (jump into them). Sand blocks can sometimes hold hidden items.

Item blocks are yellow and are marked by a question mark in the center. Item blocks are permanent, in that they cannot be destroyed. All item blocks hold an item of some kind. The item can be retrieved by jumping into the block from underneath, or by setting Boomer on top of the block.

Brown blocks cannot be destroyed and do not hold items. They can be identified by an X that crosses from corner to corner.

Dimensional blocks appear as a yellow block with two arrows painted on it. They will only appear in one dimension at a time. In order to see and use a dimensional block, you must be in the same dimension as it. If the block is in the wrong dimension and cannot be used, you can flip into its dimension and jump into it to make it change dimensions.

! blocks are special. They come in all sizes and colors, and perform a special task when hit. That task can by anything from opening a door to moving a pipe or making a chest appear. Some ! blocks can only be hit once, and others are permanent.

Walk left and break/stomp anything in your way. There is a mushroom in one of the item bricks. When you reach a wall, use the brick to jump over it. Jump the gap and go down the pipe (stand on top of it and press down on the d-pad) to find a Shroom Shake. Exit through the other pipe. Continue left, up the stairs and hit the save block. Enter the house.

Use Tippi's find ability to reveal a door. Enter to activate a cut scene. Answer no to his first 2 questions, then yes to his last one.

Use the flip ability to find a Shroom Shake and a Shell Shock. Go back outside and save again.

Flip outside the house to find 3 item bricks. 2 contain a coin, and the middle one contains Pal Pills. Walk down the stairs and flip again to find a row of coins. Finally, walk up to the wall across the gap and flip to bypass it then enter the door.

Walk to the right and use the first Koopa Troopa to take out all the enemies there after. Continue until you reach an impassable pipe. Flip into 3-D and grab the Goomba card behind the pipe.

There is another goomba that is only visible in 3-D mode, as well as an item brick (Mushroom) over the middle pipe. After you clear the pipes, flip back into 2-D and hit the item brick for another mushroom. Jump on top of the bricks to get across the gap. The item brick at the end of the row contains a coin, and the brick under it contains 5 coins. The next row of item bricks contain a coin, and the one on top contains a happy flower.

Walk right. An impassable gap? Nonsense! Flip into 3-D to reveal a path in the background. Once over, squish the goomba return to 2-D. Jump over the gap and continue right. Enter the door.

Walk right until you hit a mound with a spring next to it. Flip into 3-D and walk behind the mound. The item brick contains pal pills. Flip back into 2-D. The item brick contains a slow flower, make the most of it. At the mound, flip into 3-D. There is a large number of Squiglet's in your way. Time to make the most of that slow flower. Squish them all for a large amount of points, but watch your 3-D time bar. After they're all 6 feet under, continue right.

Up the stairs (in 3-D mode there is a Sproing-Oing under the stairs), over the gap, and through the door.

Watch out for the Piranha Plant's in the pipes ahead. Flip into 3-D to avoid them all together, or walk up next to their pipe until they disappear, then jump over it.

The item brick contains a Mega Star (w00t!). Grab it and trash the rest of the level. Jump up and hit the star box to end the level.

Walk right. The item bricks contain some coins and a mushroom. Jump up the mountain (don't flip into 3-D or you'll fall off!). Once at the top, stand in the rd square. Enjoy what happens next.

After landing, flip into 3-D to hit the blue ! block. Climb the new mountain and hitch another ride. Enter the door.

Up the stairs and over the gap. Flip into 3-D to see 4 item bricks (all contain coins) that you can use as a step. Hop up to the top. HOLD IT! Don't hit those item bricks. Flip into 3-D and hit the bricks behind them first.

To cross the gap, flip into 3-D and jump on top of the item bricks, then on to the brown bricks. Walk right, then jump on the second set of brown bricks. Follow them to solid ground. Flip into 3-D to avoid the Spiny Tromps and make your way up the hill and through the door.

Walk right and enter the pipe. You are now in the background. Walk left and enter the house. Up the stairs and flip into 3-D. Talk to the guard. After a few sentences, flip back into 2-D. Answer his question with "red!." Exit and go back through the pipe and across the bridge.

Save and enter the town. The brick contains a mushroom. Just past the mushroom brick is some brown bricks with a lady standing next to them. Flip into 3-D and enter the pipe. Flip into 3-D to make more coins appear. Exit. Jump up onto the roof to the left. Jump to the right until you find a Boomboxer card. Return to the where the pipe is.

Enter the door just to the right of the pipe. Flip into 3-D and enter the pipe that appears. Flip into 3-D again to bypass the Thwomps. Enter the door. Use Tippi to reveal a door. Enter and open the chest.

You now have your first Pixl Thoreau. Look him up in section 7)- for more in-depth info. Jump over the chest and use Thoreau to grab the block. Jump back over and throw the block at the blue ! switch on the ceiling (jump into the air then throw it, it'll take a few tries). Now exit and make your way back to town.

Once back on the surface, enter the house to the right. Talk to the old man inside (Watchitt). (I find it funny to flip into 3-D to find that you aren't actually standing on his rug.)

Walk right and enter the pipe. Enter the house then up the stairs. Answer his question any way you want, then go across the bridge and hit the star block.

Ok, heres a trick: when you come upon a big red tree, jump back and forth under it (in 2-D mode) 10 times to make a door appear. Me telling you this allows you to skip ahead in the level faster, as you would end up back here eventually anyway. If you want to complete the level as usual, read below.

Picking up where we left off: jump over the sand river and use Thoreau to kill the Cleft by throwing them at each other (or just jump over them). There is a Squig card behind the rock ahead (3-D mode to get it). Use the bricks to get over the sand river.

To kill the Jawbus, flip into 3-D and go around behind it. Flip back to 2-D and jump on its tail. Enter the door.

Go right and jump over the sand river. Jump over the large rock, then flip to get behind the wall. Jump over the sand rivers (there is a Courage Shell behind one of the rocks). You're now at a dead end... no, no tricks, it really is a dead end. Go back to the other side of the wall and flip in front of the big rock.

Its got an arrow on top of it! Follow the arrow. Flip back into 2-D once you're across the gap. Go left and read the statue. Good. Now go back to the door you entered from. Go left until you find a red tree. Jump under it 10 times to reveal a door. Enter.

Go right. You could just flip into 3-D and walk across the sand, or you can jump up on the brown blocks, use the spring, and hitch a ride across. Once across, one of the item bricks contains a zombie shroom. Continue right.

Flip into 3-D to reveal a path across the sand. Flip again to get around the brown bricks. Use the spring and land on the bricks above the blue ! block. Jump to the right and land on the brown block, then use Thoreau to activate the block. Hitch a ride over the sand.

The item brick contains a mushroom. Walk right. Save. Go into 3-D and jump on top of the save block, then jump onto the brown bricks. Flip back into 2-D and jump from brick to brick until you find a pipe. Enter the pipe. Flip into 3-D to double the amount of bricks. All the bricks contain coins, except the final one on the second row. It contains a Super Shroom. Exit and save the game again.

Enter the door.

Boss fight!O'ChunksHP: 20Attack: 1Defense: 0

His attacks consist of trying to jump on you. Use Thoreau when he lands to pick him up and throw him. This will give you a chance to jump on him. Sometimes he'll try to pick you up and throw you, but its not that big a deal, just keep your distance.

Enter the next door. Walk left and ride the platforms until you reach a door. Enter. Read the statue, the flip into 3-D and read the other side of the statue. Past the statue there are some coin bricks. Exit through the door you came in through.

Now go right (there is a zombie shroom behind one of the rocks), and use the spring to reach some more moving platforms and eventually a door. Enter.

Walk right until you find a blue platform. Stand on it and press 1 and - at the same time. Walk up the stairs and hit the star block.

Down the stairs and through the door. Go right. Jump over the sand rivers and use 3-D mode to bypass the fire wheel. Jump up on the item block and jump right. Down the ladder to find a life shroom. Go back to the item brick. Enter the door to the right.

Again, use 3-D mode to bypass the flame wheels. Go all the way to the end of the hall until you find some bricks that are only viewable in 3-D mode. In 3-D mode, jump up and hit them. Now switch back to 2-D. Cool huh? Enter the door.

Use 3-D mode to bypass the tromps, then climb the ladder and open the chest. Go back through the door. Use the key to open the locked door you passed earlier.

Hit the save block. The item blocks aren't worth the hassle, so just continue right. Use 3-D mode to bypass the Tromps again, and, while still in 3-D mode, jump on the item brick and use it to reach the door.

Fall down to the right. Grab and throw an enemy into the switch (if you're close to leveling up, there are infinite enemies in this room).Climb back up the ladder and through the door.

Go back to where the sand pit was (with the coin bricks) to find a key. Jump up and use Thoreau to grab it. Go back to the right and unlock the door.

Down the stairs and use Tippi to reveal a ledge under the door. Enter by jumping off one of the stairs.

Walk right into what appears to be a dead end. Flip into 3-D to find a path off to the right. Follow it and open the chest for a Buzzy Beetle card. Follow the path back.

This time go left and flip into 3-D underneath the key. This will reveal a passage in the wall where the key is actually at (quite the optical illusion eh?). Go back and unlock the door.

Use the spring and continue to the left. Dead end? I think not. 3-D mode! Climb the ladder. Jump on the blue ! block and be ready to run to the left. Ready? RUN! Go back and press the red button.

Fall down the hole. Neat huh? Enter the door.

Go into 3-D mode to reveal what order to hit the blocks in (1, 2, 3, 4). Up the stairs. Save and grab the super shroom from the item block. Enter the pipe.

Pay close attention to this conversation. It is really funny. Note that when the dragon thinks, the Wii shop channel icon appears in his eye, and the reference to Zelda II with "I AM ERROR."

Boss fight!FracktailHP: 18 Attack: 1Defense: 0

Ok, very easy yet complex fight. The antenna is its weak point, but you cant hit it. When he comes strait on from the back ground, dodge it by running left or right. When he comes from the right, flip into 3-D, dodge his head, then jump on his tail. You are now on his back. Use Thoreau to grab the enemies that spawn and throw them at his antenna. He will eventually throw you off.

You are now in control of Peach. Follow the Koopa. After the first door, keep going left and through any door you find.

-= Flipside Tower =-

Well, that was interesting, no? Use the elevator on your left.

-= Flipside 2nd floor =-

Follow Merlon. Follow Merlon some more.

-= Flipside 3rd floor =-

Walk left. Cut scene.Back down the elevator.

-= Flipside 2nd floor =-

Walk left and enter the shop (shops have a mushroom sign out front). To the owner and buy a Fire Burst (while you're here, buy, store, and/or sell what ever else you feel like). Exit and take the down elevator to the right.

-= Flipside 1st floor =-

Walk right and enter the bakery (the bakery has a picture of a tea pot on the outside). Talk to the lady and give her the fire burst. Now go back up to Peach. (Left, Up, Right, Up).

-= Flipside 3rd floor =-

Walk left. Give the soup to Peach.Cut scene.

-= Flipside 2nd floor =-

Peach is now in your party.Walk outside Merlons house and flip into 3-D. Wse the key to unlock the gate to the right. Go back into 3-D mode to find a hidden path to the right. Follow the path then flip back into 2-D. Walk right and enter the pipe.

Walk left until you come to a sign. Flip into 3-D and follow the hidden path. Walk left and use 3-D mode to get up on the rocks. Switch to Peach and use her umbrella to float from stone to stone. Place the heart in the pillar.

Use the Return pipe to return to Flipside tower. Take the elevator down, save and stay at the inn (to the right, the inn has a picture of a bed on it) to replenish your health if you need to.

Walk right. Use Peach's umbrella to jump over the water. 2 of the bricks ahead contain coins. Jump on top of the second brick that had a coin and use Peach's umbrella to cross the water.

Flip into 3-D. Hit the dimensional blocks so they appear in the 2-D plain. Use them to jump up to the green platform. Use Peach to jump from platform to platform until you reach a pipe. Enter the pipe.

Kill the enemies inside to make a chest appear. Exit, fall down, and open the door.

The item brick contains pal pills. Walk right and skip the first door you find. Continue until you find a pipe. Jump on top of it, then jump to the brown blocks to the right. Hitch a ride up, then use Peach's umbrella to float to a pipe on the far left.

Use Peach's umbrella to cross the gaps and make your way to a blue ! switch. Hit it, then make your way back to the door that appeared.

The item brick contains a mega star. Grab it and smash your way to the next door.

The item brick contains a slow flower. I would say make the most of it, but theres nothing to use it on. Anyway, use that brick to jump onto the brown blocks, the flip into 3-D to reveal another dimensional block. Hit it, the flip back. Use it to jump to the green platform above. Follow it right, then fall off at the end.

The item block contains a happy flower. Continue right and enter the pipe. Use Tippi's ability to find a blue ! block. She wont make it visible, so you'll have to try to hit it without seeing it. Enter the pipe that appears.

There is a Growmeba in this room. Use Thoreau to grab one of its clones, then throw it at the real one. Open the chest that appears. It doesn't matter how you answer his questions.

All right, jump over the chest and set Boomer in front of the crack in the wall. Flip into 3-D and walk through the hole he creates. Open the chest for a Watchitt card. Exit the pipes.

Go to the right and hop on the brown bricks. set Boomer in front of the sand bricks and watch. Now jump up to the door. DON'T ENTER. Keep jumping and enter the 4 (and final) door in the row.

Walk left and flip into 3-D to reveal more sand bricks on the floor. Set Boomer on them and fall through the hole. Hit the ! block, fall through the next hole, and enter the door.

Jump down 2 doors. Enter and do the same as above, minus the blue ! block.

Now jump to the door on the far left. Enter the door that isn't shiny.

Walk right, flip into 3-D and fall into the hole. Grab the two cards, then jump out and hit the star block.

As soon as the level starts, flip and go behind the bushes to the left. Get the coins, exit, flip back to 2-D. Walk right until you find a brown block. Stand on top of it and jump to find a sand block with a ladder. To get on it, carefully walk to the extreme edge of the brown block, then jump up. You should slide around the side of the sand block and then be able to press left or right to land on it.

Climb the ladder and get off on the sand blocks. Use Peach's umbrella to float to the top of the building. Open the chest for a stop watch. Flip into 3-D and walk off the front-center of the building. You should land on a ledge with a chest containing a Cursya card. Jump off and enter the building.

Once inside, flip into 3-D to avoid the Gnip. Go into 3-D mode at the top of the stairs and enter the door behind the curtain.

Ok, this is the only door that you are required to go into, but I recommend you go into all of the. They are a good learning experience. But, if you don't feel like it, read on:

Save, then walk right. Jump up the stairs and enter the last door. Walk all the way right and throw the switch. Wait until the spikes are about to crush you, then flip into 3-D. Dodge the spikes then jump on top of them. Let them carry you to the top.

Walk left, then use the small platform to jump to the larger one over head. Use Boomer, then 3-D, the Boomer, then 3-D. Jump up to the next platform and open the chest. Use a 3-D view to fall back down to the floor, the exit and save your game again.

Use 3-D mode and some fancy maneuvering to unlock the door behind the Gnaw. Enter and hit the star block.

This is the shortest level in the game... that is, if you have the proper codes...

Enemies: none.

Walk right and hit the item block. Well, wasn't that fun? Ok, jump up on the item block, then jump to the platform on the right. Use Peach's umbrella to get to the platform on the left. Flip into 3-D and walk through the wall. Open the chest. This Pixl is going to save your life many times over. Get acquainted with it now.

Go back through the wall and jump the gap with Peach. Flip into 3-D and use Boomer to blow out the sand blocks. Open the chest for a Boo card. Walk back through the opening and jump up the plaforms. Walk all the way left and flip to walk through the wall again. Hit the sand block and climb the ladder.

Use Slim to pass through the electric things. Remember, you have to remain still and let the things pass over you, then walk to the next one and do the same.

When you come to a door, use the keypad beside the door and enter the code 41262816. Now walk all the way back down to where you broke the vase... thing.

Go to the right and enter the door. Save you game and talk to the lady. Select "pay off some rupees"

Ooookkkkkk..... jump over the desk and flip into 3-D, then use Slim to get through the bars and hit the star block.

Flip into 3-D and go behind the stairs to find a mushroom. Walk right, save, and enter the far right door.

Enter these doors to clear the maze:Top right corner.Top right corner. Walk left and flip to reveal dimensional blocks. Use them to reach the upper platform. Refuse all of her offers. Enter the door behind her.Walk to the right and use Slim to fall through a crack in the floor. Enter the door.Walk right, flip into 3-D, jump on the item bricks, then jump to the door.Use the blocks in the middle of the room to reach the to right door.Flip into 3-D and hit the dimensional blocks to reach the door in the top left.Use Tippi to find a hidden stair case. Enter the door.

Grab the super shroom and save your game. Enter the woman's rest room.Open the doors until you find Merlee.

Ask them whatever questions you want, then pick the Merlee with the fly buzzing around her.

Boss Fight!MimiHP: doesn't matter.Attack: 1Defense: 0

Its weak point is its head. Attacks: 1) walks on the ground and shoots rupees at you 2) jumps on the ceiling and fires rupees down at you 3) causes a wave of rupees to streak across the field

Defenses for these attacks: 1) dodge, its easy 2) again, just dodge it 3) use Peach's umbrella (down on the D-pad)

when attacking her, use Thoreau to grab a rupee she fired. Throw it at her to disable her, then jump on her head. If shes on the ground, grab a rupee and get right under her, then jump up to ensure the rupee hits its mark.

Every time you jump on her head, she looses a leg and gets slightly faster (is that even possible?). Once she runs out of legs (in 6 attacks), you win.

Oh, and if you flip into 3-D, you'll see that Mimi is actually a robot.

Well this worlds off to an interesting start yes?Walk up and use the bush. He will give you some hints, but you're reading a guide, so there's really no need to list them here.Oh, and Barry wont join your party until after chapter 3.

Past the sand bricks and over the gap, you can either climb the mountain or flip to bypass it. over the next gap and flip to get around the pipe. You'll also see a dimensional block; go ahead and hit it, but you're not going to use it just yet.

Save your game.

Trick: if you want to finish this level quickly (you're going to miss out on a lot of experience points and items), you can fall into the gap in between the red pipes. If you do, skip ahead until you see the words "END TRICK."

Ok, jump over the gap and continue forward until you find a blue pillar. Flip into 3-D to see its actually stick figure (all of the pillars are, and they are rather funny). Position yourself to its right and jump up on its leg, then to its head. Flip back into 2-D and jump to the right until you find a chest. Open to find a Piranha Plant card.

Fall down and enter the pipe. Walk left and enter the first pipe. Destroy the Blomeba and open the chest for a thunder rage. Enter the pipe that appears. Keep going left to collect an ice storm. Now go back to the right and enter the original pipe.

Save your game again and jump up on the dimensional block. Use it to reach the pipe. Hit the sand block to make a ladder appear. Climb the ladder and enter the door.

Walk to the left and hitch a ride across the gap. Use Boomer to kill the piranha plant, then use Peach to float from that pipe to the one on the left. Enter the pipe. Walk to the right until you find your prize: a Catch card SP, DON'T USE OR THROW THIS CARD AWAY! Now walk back, enter the pipe, then walk back to the door.

Ready? Hit the item block and grab the star. Demolish the rest of the level until you reach the next door. Enter and watch.

XD Coolest. Thing. Ever. Try to use the Catch card SP on him. This is your only chance to get the Mega Koopa card (unless by some off chance the card dealer is selling one or you plan on getting a lot of points in the shop). Now Run to the left and grab a star of your own, then rampage to the right until you find a blue ! block. Hit the block and read the sign if you want. Walk all the way back left and enter the door you came through. Again, walk all the way left and enter the door.

Drop down and save your game, then fall in the gap in between the rid pipes.

END TRICK. Walk right (one of the blocks contains pal pills). Continue to the right until you reach a pipe. Kill the plant (with Boomer) and enter the pipe. Collect your coins and flip into 3-D to find a caught card SP. Exit through the next pipe. Go right and jump the gap.

Jump up the stairs. Flip into 3-D to find a pipe. Enter then flip into 3-D to find dimensional blocks. Hit them to reach the item blocks. Exit through the same pipe.

The elevators on the right go down, but you don't want to. Just use them to jump across to the next platform. The final block contains a mushroom. Jump across the up elevators, but don't enter the pipe. Flip into 3-D to find some coins, then go back to the up elevators. Ride them all the way to the top and jump off to the right.

Enter the first pipe. Collect your coins then flip into s-D to find a Magikoopa card. Flip back and exit through the same pipe. Enter the second pipe.

Save your game, then walk right. Continue until you reach a castle and a cut scene. Jump over the castle; the next castle, jump up in between bullet bills. Then use Boomer to take out the bullet bill blaster. The third castle, set Boomer right next to the wall.

Boss fight!BowserHP: 20Attack: 3Defense: 0

Attacks: 1) fire breath 2) jumping on you 3) spiky head so you cant jump on him

Defense against attacks: 1)When he is about to breath fire, he jumps away from you. This is your cue to run. 2) Dodge. This is your chance to attack 3) Don't jump on him. duh.

Strategy: dodge his fire breath. When he tries to jump on you, set Boomer on the ground and detonate him when Bowser lands.

Bowser is now on your team (yay!). Continue right and hit the star block.

Underwater. Didn't see that one coming. There are a lot of coins in both 2-D and 3-D. I cant document them all, so you're on your own. When underwater, Bowser is the only character that can damage enemies. Use his flame breath (this game has excellent physics >_>)

Swim right and switch to Mario. Flip into 3-D to find a passage around the whirlpool. Continue right until you find a pipe surrounded by brown blocks. Flip into 3-D, save your game, then enter the pipe.

In this section, tentacles with come out and try to hit you. You cant damage them, but Bowser's fire breath will grant you safe passage. Also, watch out for little vortexes. They will try to suck you in and will transport you back to the start of the level.

When you reach the second tentacle, swim up to find an air pocket. Jump out of the water, flip to find a cold bar, then enter the pipe.Go right and enter the door (underwater). Use Bowser to kill everyone in the room, then open the chest.

With Thudley now in your party, swim left over top of the pole beside the door. Press 1 to pound the post and open the door. Enter. Swim/walk left back out the next door. Jump down in the water and continue back to the left. Enter the pipe overhead.

Flip and save your game. Go left to find 6 poles. They are all in the up position. Pound them with Thudley until they are in this pattern: up, down, down, - up, down, up. (if you accidentally pound the wrong one, pound it again to raise it back up)

Enter the door that appears. Swim right until a giant blooper appears.

Boss Fight!Big BlooperHP: 18Attack: 2Defense: 0

Attacks:He doesn't have much in the way of attacks. He will send a tentacle up and try to poke you, but its slow and easy to dodge.

The only way to damage him is to pound his red tentacle. To do this, stay in the center of the arena. When a blue tentacle comes up, dodge it. When the red tentacle comes up, swim over top of it and press 1.

After you're done with him, swim right, enter the pipe, and hit the star block.

Walk right to find a giant tree. Hop onto the following platforms:Green - centerBrown - rightYellow moving - centerGreen - leftBrown - centerBrown - center (above the last one)Green - left Green - centerBrown - rightBrown - leftFlip and hit the dimensional blocksDimensional bocks - leftGreen - left (above)Switch to Peach and use her umbrella to reach the brown blocks on the right.Green - right (above)Green - right (above)Green - Use Peach's umbrella (again) to the left. Green - left (above) Green - centerBrown - rightPound the pole.Yellow moving - centerGreen - leftBrown - leftFlip into 3-D to find a bridge across the gap.You are now on brown - rightGreen - centerGreen - left (above)Brown - left (above) Green - centerFrom here, you can use Peach to jump to a pipe. The pipe only contains coins and is not worth the hassle.Green - center (above)Green - left Brown - far leftBrow - center

Finally! The door! Use Bowser's flame breath to free it.

This next part is the PAIN I was talking about.

Ok, jump onto the moving platform to the right. Jump off to the left. Enter the pipe. Save, then hit the Blue ! block. Go back through the pipe.

Jump up the pink stairsHit the ! blockJump up the blue stairsJump onto the moving platformJump onto the next moving platform on the right. Stay on it and pound the pole to the right.Climb down the ladder and hit the ! block.Climb back up the ladder.Jump back on the moving platform and jump off at the top to the right.Jump onto the pink platformJump onto the brown platformJump onto the moving platformJump onto the brown platformFlip and enter the pipeUse Slim to avoid the spikes. Remember to stand still just before the spikes come up. Hit the ! blockExit through the same pipeJump to the blue platformJump to the brown platform.

Ok, this one is complicated. Use Boomer to hit the switch, then set Boomer beside the switch and run up the platforms before they disappear.

Jump onto the blue platformJump onto the moving platformJump onto the next moving platformJump into the pipe for a Peach (2) cardExit and jump back onto the moving platform Jump off to the left and enter the pipeJump on the moving platform and use Slim to get past the spikes.Fall down and set Boomer beside the switch. Jump out of the hole before Boomer explodes. Exit the pipe.Use Peach to cross the gap.Jump onto the pink platformFlip into 3-D and jump onto the brown blocks.Hit the blue ! blockUse Thudley to get the super shroom

Fall all the way back down to the first pipe you entered. Save your game and enter the door.

Wasn't that FUN?

Boss Fight!DimentioHP: 30Attack: 2Defense: 0

Attacks: 1) will create a crystal above his head and throw it at you 2) will clone himself, forcing you to find the real one 3) will draw squares on the field. Don't get caught in one, or they will explode.

Defense against attacks: 1) dodge it. 2) luck of the draw. Jump on which ever one you want. 3) Jump on top of one of the squares. [[[[

Strategy: watch out for the square attack, its deadly!Besides that, wait for him to fly down close to you and jump on him.

Submitted strategy (joshbud9000):1. Make sure you have a stop watch 2. start the fight as Bowser and immediately use the stop watch3. breath fire right after its used, in 3-4 hits he will die without even getting out of the stop

With that out of the way, we just have one more set of platforms to jump up. Take any path you want, so long as you go up. You'll eventually reach a large brown platform. Wait until you see a red band of wind coming, and jump on it. Ride it until you reach a pipe. Jump off and enter the pipe.

Walk right and flip into 3-D. Enter the pipe. Use Thoreau to hit the block. Grab the key, then go back and open the front door. (I've heard of people storing keys under they doormat, but this takes it to a whole new level.)

Save your game, flip, and enter the pipe behind the next door. Hit the dimensional block, then flip into 3-D. Use it to bypass the spikes. Pound the blue ! switch. Answer his question however you want.

Use Carrie to get over the spikes, and exit through the same pipe you came in through (remember, the pipe is in 3-D). Save again and enter the door on the right. Go all the way right and enter the next door.

Go right, flip, climb the stairs, enter the door at the top. Go left and pound the ground under the first door. Enter. Use Carrie to cross the spikes and enter the door.Talk to the cat bot. Answers are as follows:TrueTrueTrue 2323

Hit the item block for a super shroom. To get to the chest, jump ontop of the cat bot and use it for a spring to reach a hidden platform (you can also read various notes left by Francis... talk about Nerd.) Exit the room and go back across the spikes.

Pound underneath the other hanging door and enter. Flip and jump onto the block near the door. Flip and switch to Peach. Float across to the other block and flip again. Climb up the stairs and enter the door. Use Thoreau to grab a flying cat bot and hit the ! switch. Cross the bridge and enter the door.

Talk to the cat bot and answer:True TrueTrue2828

Grab the key just like before, and return to the save block at the start of the castle. Save, then go though the door on the right.

Walk right and switch to Peach. Use Peach to put the keys in the door. Answers:TrueTrueTrueTrueTrueTrueTrueTrueTrueTrue(... Nerd.)

Enter the door as Peach, or the security system will try to fry you.

Answer his question however you wish (... Super nerd). In the end, his computer gets smashed.

Boss Fight!Francis HP: 40 Attack: 2Defense: 0

Attacks: 1) takes out his camera and flashes you. Doesn't do any damage, but it does disorient you. 2) Take out his computer and summons cat bombs to blow you up. 3) Grabs you with his tongue and bits you.

Defenses against attacks: 1) you don't really need to block this one 2) either destroy them before they blow up, dodge them, or hit Francis before he summons them. 3) Jump over it and/or run away.

Strategy: there are 2 ways to beat Francis: 1) use Mario to track him while he's cloaked (3-D mode), then jump on him just as he comes out of hiding. 2) Use Thudley and pound the ground to track Francis. When he appears, jump on him with Thudley.

Note: Make sure you have at least 100 coins before starting this chapter.

This chapter requires a little of set up before you can actually play it. Enter the new door in Flipside Tower, only to find that theres no air in outer space (yet Mario can breath underwater. Yeah, this game has excellent physics).

You find yourself back on Flipside Tower. Go down and talk to Merlon. Exit Merlons house and go all the way right. Take the elevator up and talk to the first kid you find.

Take the elevator back down. Walk left and use the first down elevator you find. Again, go right and take the first down elevator. Walk over to the water and release the fish. (while you're here, you can swim down into the water and come up the other side to find Flimm. He might have something of interest... or not.)

Now go up and use the door on Flipside Tower. Put on the space helmet and get floating!

Follow the S.O.S's and float down and to the right. When you reach a sparkling section where the S.O.S's are coming from, use Tippi to find a ship. Use the ship. You are now a subordinate to a squid... congrats. Luckily, this squid breaths balls of energy. Hold A for as long as you want (it really doesn't matter) then release.

Of course, it couldn't possibly be that easy.You can use his energy balls at any time by pressing 2; its one of the only ways to kill enemies in space and is most definitely the fastest.

Float right until you come across a save block. Save, then back track to the nearest rock. Flip into 3-D to find a Foton card. Save again, then enter the wormhole.

Again, float right and enter whichever wormhole you want. Float right, and enter the farthest right wormhole.Float right and flip to find a catch card SP, then float back left and enter the farthest left wormhole.

Go right until you see a wormhole and a pipe in the background. Flip to find a wormhole behind a rock. Enter, then enter the pipe. Grab your coins (flip to find even more), then go back through the wormhole. Keep going right until you find the star block.

The layout of this level is pretty complex merely because you cant see where your jumping or what you're suppose to land on.

Walk right and knock on the bathroom. Continue right and jump over the gap. Jump up on the brown blocks overhead to find a mushroom. Jump down until you find a door. jump up one platform and flip to reveal a passage and a row of coins.

Now you're stuck in a pit... or so it seems. Flip to reveal stairs. Jump up them until you reach a weird looking rock and a lightning bolt. Continue right. Fall down the hole and flip to find an ultra shroom shake.

Jump back up and to the right until you find a stack of sand blocks. Use Boomer then enter the door.

Save, then jump right. Flip and use Slim to get through the crack. Jump back up to the left and hit the ! block. Jump right and enter the door. Use Tippi to find an item block. Grab the mushroom and exit. Walk over to the right edge and flip to reveal a small walkway. Cross and hit the item block for pal pills.

Don't enter the door just yet. Instead, jump up and to the left and enter the pipe overhead. Flip to find even more coins. Exit and walk right (don't enter the door below you). Fall down the hole and flip to find a passage. Jump up the blocks and enter the door.

The upper block contains a super shroom, and the final lower block contains a star. Hit it and demolish the stage. Enter the door at the end.

Flip to find some space food behind the pipe, then jump on top of the pipe. Enter the door. Talk to the old man inside. Say No until he offers it to you for 10 coins. Now go all the way back to the bathroom at the start of the level (save your game along the way).

Give the guy in the bathroom the paper. Go back over to the right until you find that weird rock with the lightning bolt again. Use Fleep on the bolt. Go back to the left and use the key on the locked door. Hit the star block and finish this level.

The Whoa Zone. One of the most complicated puzzles in any game I've played. Remember, when I say "up" I mean up in relation to the screen, not in relation to the character. If the Tileoids give you trouble, switch to Bowser to kill them quickly.

Enemies: Tileoid Y and R, Barribad, Pigarithm, Hooligon.Boss: Mr. L

Ok, go right, save, then enter the door. Go right and grab the mushroom in the block. Jump up on the block, then onto the platform to the right. Flip into 3-D to find a door; enter.

Go left and use Peach to cross the gap. Enter the door. Use Mario to kill the Barribad and grab the key. Exit, fall down the gap, jump up the stairs, and flip to enter the door. Enter the door below you.

Walk right and flip into 3-D to find some hidden stairs. Jump up then flip back. Go left and enter the locked door.

How did that happen?! Simple, it's the Whoa Zone. Anyway, go right and enter the next door.

Again?! Are you beginning to see why this puzzle is so complex? Walk up and use Peach to cross the next 2 gaps (I don't want to know how she does that) (you will jump over a door) enter the door you land near.

Whats that? You say you want things to get even more confusing? Goood. Walk down the stairs to the right and flip into 3-D. Fall down the gap behind the stairs. Hit the block with the arrows on it, then walk right and enter the door.

Walk right and use Peach to cross the gap (again, I don't want to know), the Mario to flip and find the door; enter. Walk right and open the chest, then turn and exit through the same door. Go left and exit through the door.

Walk left and hit the arrow block again, then flip into 3-D and jump back up to where the stairs are. Exit through the door on the left. Walk down and enter the first door you come across.

Walk down and enter the next door. hooray! We're rightside up again! Flip into 3-D and enter the pipe. ... NOOO! Lol. Ok, grab your coins and exit through the same pipe. Walk right and enter the locked door.

Hit the arrow block to get over the wall, then hit the next arrow block to flip back upright, and use Tippi to find the door; enter.

Walk right and hit the arrow block. Walk up and hit the next arrow block. DON'T ENTER THE DOOR. Hit the arrow block again and walk down. Enter that door.

Walk down and enter the door. Walk right, grab some shrooms, then enter the door. Walk left, open the chest, walk back right, enter the door, walk left, enter the door, walk up, enter the door.

Walk down and hit the arrow block, then hit the block again. Walk up and hit the next arrow block. Now enter the door. Hit the arrow block, save, and enter the locked door.

Boss Fight!Mr. LHP: 40Attack: 3Defense: 0

Attacks: 1) jumps on you 2) tries to heal with Shroom Shakes.

Defense against attacks: 1) use Barry 2) jump on him before the shake takes effect.

Strategy: Um... use Barry when he jumps and attack him when he tries to use a shake...

Defense against attacks: 1) dodge 2) dodge (is pretty easy) 3) run away when you see his mouth open

Strategy: the only way to damage him is to use Squirps. Keep a continuous blaze of fire on him to take him down. You will notice some candy bars floating past as you fight. Grab them whenever you can. All their effects are temporary:Blue: make you invincible. Yellow: speed you upRed: increase your firepowerGreen: shoot a very powerful missilePurple: give you double the fire power

Alright, save your game. Its time to enter Flopside. First, make sure you have at least 300 coins.

-= Flipside 2nd floor =-

Walk left and take the elevator down.

-= Flipside 1st floor =-

Walk right and use Boomer on a crack in the wall. Flip and walk through the hole. Walk left and use Fleep on the window in between the two buildings. Hit the block, then flip and walk across the bridge. Enter.

-= Mirror Hall =-

Hit each block 1 time. Flip and enter the door.Flip again and walk across the bridge.

-= Flopside 1st floor =-

Walk left, flip and enter the hole. Walk right and take the elevator up.

-= Flopside 2nd floor =-

Walk left and talk to Nolrem. Save. Flip into 3-D and walk forward. You go 300 coins right? Good. Talk to the guy that is only visible in 3-D. Have him make a pipe. That pipe is going to make your life a lot easier in the future.

Now, go right and take the elevator up.

-= Flopside 3rd floor =-

Walk right and use the heart pillar.

Do whatever else you want in either city or world, then enter the next world on Flipside Tower.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++====================================================================== 2.5)- Chapter 5: Land of the Cragnons ======================================================================++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This level is pretty strait forward (a nice break from the Whoa Zone).After a cut scene, exit the house and fight some Floro Sapiens. Next, follow the flowers over the bridge and save. Enter the door.

Go right and enter the second pipe. Defeat the Shlorps and open the chest for a Bowser (2) card. Exit through the pipe. Go left and over the mountain.

Fall down the other side of the mountain and flip to find a Moon Cleft card. Jump back up the mountain and use Peach's umbrella to cross the gap.

Fall down to the right again and hit the blocks in this order:LeftRight Middle

Enter the pipe. Give chase to the right. Either use 3-D mode to bypass the Muth, or Bowser's flame breath to kill them (the later is well worth it.)Now hit the blocks in the following order:MiddleRightLeftLeftRightMiddleRightLeftRightRightMiddleRightRightLeftMiddleMiddleLeftLeftLeftRightLeftLeftLeftMiddleMiddle

*pants* ... enter the pipe. Walk right and enter the pipe. Hit the star block.

Walk right until you come to a gap filled with water (there is a primordial fruit behind the pipe). Jump in and swim to the bottom. Open the chest for the Water Tablet (to get out, flip to find an item block, and jump from there back into the water). Enter the door on the right.

Walk left till you are standing under a door. Use Boomer to blow up the blocks (they are actually sand blocks) then hit the Blue ! switch and enter the door.

Walk right and use Fleep on the lighting bolt. Hit the switch. That did nothing to actually help you, but it was fun. Flip into 3-D and walk forward. There are a lot of items in the 3-D only blocks ahead. Grab them and look for a hidden path to the left (3-D mode).

Follow the path down. Walk right and use Bowser's fire breath on the stone. Fire Tablet! Ok, exit via secret path, then by the door on the left.

Walk all the way right until you find a save block. Save, then return to the brown blocks you saw just before the door you passed up. Jump on top of them, then jump again to find hidden blocks containing mushrooms. Enter the door.

Walk right and jump over the gap to be ambushed by O'Chunks.

Boss Fight!O'ChunksHP: 40Attack: 2Defense: 0

Attacks: 1) jump on you 2) grab and throw you 3) will spin around and try to hit you 4) picks up blocks and throws them at you

Defense against attacks: 1) dodge it 2) don't get to close to him 3) use Barry or jump over him 4) use Barry

Strategy: Switch to Bowser and Barry. When he tries to jump on you, use Barry. When he tries to spin or just stands still for a sec. use Bowser's fire breath.

If you have a catch card, flip into 3-D to find a rare Amazy Dayzee. Catch it, then later sell it to the card shop for a whopping 300 coins. (see the after-credits section for more details).

With that out of the way, walk right and flip into 3-D. Run around the dinosaur statue 1 time, then grab the Stone Tablet. Exit through the door on the left.

Save, then walk left until you come to the yellow block. Climb the mountain to the left of it. Once at the top, jump up to hit an invisible block and reveal a ladder. Climb the ladder.

Get off on the brown blocks, flip into 3-D and jump to the upper level. Stone, Water, Fire. Place the Tablets in that order.

Put in whatever you want as a cry, just be sure to fill all the spaces. Now jump off the platform and use Cudge on the yellow block. Enter the pipe.

Jump over the gap with Peach, then use Mario to find a Stone Buzzy card. Fall down and hit the star block.

====================================================================== 2.5.3)- 5-3: A Crag in the Dark======================================================================

Walk right. There is a super shroom up on the brown blocks if you need it. Keep walking until you see a person. Talk to him (you don't really have a choice). Enter the pipe to the right. Fall down the shaft and walk right. Save.

Fall down and use Boomer on the cracks in the ground. Enter the pipe and collect your coins. Exit, and continue right. Enter the right most pipe.

Walk right. One of the Blocks contains pal pills. Continue right until you come to a small gap. Jump across and enter the door.

Jump into the mining cart, start the ride, and enter 3-D mode. Wait for the ride to end. Enter the door. Walk right and use Peach to cross the gap. Walk right and fall down. Talk to the mic man.

Follow him left, up the stairs, then hit the sand block to make a ladder appear. Exit through the door. Ride the mining cart back out and exit through the door.

Continue right (enter the pipe and use Cudge for a shroom shake).Use 3-D mode to get around the brown blocks, then use Cudge on the yellow block. Enter the door and ride the mining cart again.

Enter the door at the end. Walk right and fall down, then use 3-D mode to find a Spania card. Walk back up to the door. This time, walk right and jump on the brown blocks. Set Boomer to blow away the wall in your way, then continue right and up. Talk to the camera man. Go back out and ride the mining cart.

Walk all the way back left and exit through the last pipe you find (and on your way, when you see a big boulder in the background, use Boomer to blow it up. There are a lot of coins in the room beyond).

Jump up and to the left. Save your game. Keep going left and ride the yellow platforms up. Enter the pipe. Use the pipe again, fall down and enter the locked door. Ride the mining cart and enter the door at the end.

Use Cudge on the block in your way, then hit the item block for a star. Obliterate the level, then back track till you see a strange block like the one you smashed earlier. Smash it then enter the door. Hit the star block.

====================================================================== 2.5.4)- 5-4: The Menace of King Croacus======================================================================

Enemies: Floro Sapien, Cragnon, Cursya.

Boss: O'Chunks, King Croacus.

Walk right and fall down the pit. Enter the pipe. Save your game. Walk right, fall down, then flip into 3-D and look for a hole in the ground. Fall in. Use Thoreau to grab one of the Cragnon, then jump on the red button. Throw the cragnon and enter the pipe.

Walk to the left and enter the pipe. Walk right and use Fleep on the skull painting. Exit back through the 2 pipes, flip and climb the ladder, go right and open the locked door.

Jump over the brown blocks by using the other brown blocks.

Use Dottie to shrink down and enter the tiny door behind you. Still shrunken, go left and save your game. Enter the white door. Shrink down and walk left to find a key card. Use it on the pink panel to open the door.

Go to the right and enter the pipe. Fall down and use Thudley on the big blue switch. Quickly jump on the brown block and jump left. Grab the Floro Cragnien card, then jump all the way right. Enter the pipe.

Boss Fight! O'ChunksHP: 60Attack: 3Defense: 0

Attacks: 1) jump on you 2) grab and throw you 3) will spin around and try to hit you 4) picks up blocks and throws them at you

Defense against attacks: 1) dodge it 2) don't get to close to him 3) use Barry or jump over him 4) use Barry

Strategy: Switch to Bowser and Barry. When he tries to jump on you, use Barry. When he tries to spin or just stands still for a sec. use Bowser's fire breath. ... pretty much the same as before, just faster.

Put on the plant and exit through the pipe on the right. Exit the lad and save your game. Jump up the brown blocks and enter the pipe. Use Dottie to shrink down and enter the tiny pipe on the right of the pit. Grab your stuff, then exit the pipe and go up the stairs. Go right and enter the door.

Make sure you are wearing your plant, then enter the X-ray thing.Go through the door. Go into 3-D mode and plant Boomer right under the picture. This will open a secret tunnel beneath the picture. Inside the tunnel, climb the ladder to the brown block on the left, then use Thoreau to hit the ! Block. Keep hitting the ! Block until it is the same color as the picture above it. Do this to all 4 pictures.

The final picture has a save block under it. Use it, then enter the door that appears after hitting all the ! blocks.

Boss Fight!King CoacusHP: 50Attack: 2Defense: 0

Strategy: its not worth listing attacks at this stage. Dodge her weight leaf things, then use Thoreau to grab them and throw them at his face.

Stage 2 strategy: still not worth listing attacks. After a few hits, he will shed his leafs and become a floating head. When he shoots off some spinning petals, grab him with Thoreau and throw him into his own petals.

From there, walk all the way right and take the blue pipe to Flopside.

Flip and take the secret door (just as always) and follow the hidden path. This time, go left and use Cudge on the yellow block. Take the pipe down and walk right until you find a sign. Flip, and follow the hidden path. Use Dottie to go under the rocks, then go left. Use Cudge on the Yellow block. Step on the red button and use the heat pillar.

You are now eligible for the Piccolo side quest, as well as the infinite coins/experience trick. I recommend using both immediately. See their respective sections in the after-credits section.

Use the Bowser/Barry combo for this level.Walk right and enter the door. Fight.

Ok, you don't actually fight all of these people yet. You'll have to fight your way to gate 20 before the chapter ends. After gate 20, no one else will fight you until you reach the star block at gate 25.

Have fun!

====================================================================== 2.6.2)- 6-2: The End of a World======================================================================

Switch to Thoreau and Peach. Open the chest.

Boss Fight!MimiHP: 25Attack: 2Defense: 0

Attacks: 1) creates a wall of rupees around herself and tries to ram you 2) summons rupees out of thin air and fires them at you 3) summons a row of rupees above your head and has them all fall at once.

Defense against attacks: 1) Umbrella 2) Umbrella 3) Umbrella

Strategy: Peaches umbrella will block everything. No need to worry about that. To attack, use Thoreau to grab a rupee, then throw it a Mimi.

With Mimi defeated, keep running through gates (unopposed) until you reach Gate 30.

Defense against attacks: 1) when he opens his mouth, run! 2) Peach's umbrella

Strategy: Stay up close to Brobot and use Boomer to inflict damage. When brobot attacks, use Peach's umbrella to defend.

Heal and save your game, then go see Merlon.

You are now lacking your team mates, and all your Pixls. You're on your own for at least a little while.

Walk right, save your game, then enter the door.Walk right, flip into 3-D. take the right path and jump over the spikes. Jump the gap, turn left, jump the spikes, jump the next gap, and continue to the door (hit the dimensional block to reach the super shroom shake).

Swim right and enter the next door. Continue right and talk to the big scary lady. Answer yes.

Now go back to the river and sink to the bottom. Flip to find a hole leading to a door. Open the door.

Swim right and over the pipe. Push the strange looking block over the edge, then swim down and pull the leaver. Jump up to the right and smash the sand blocks, then go back and pull the leaver again.

Continue swimming right. When you reach a dead end, flip to reveal a hidden path. Go through it. Swim across the gap to find another weird block. Flip to get behind it and push it off. Swim down and pull the leaver on the right. Jump back to the left and this time fall down into the pit. Flip to find another hidden passage.

Take to pipe to grab a bunch of coins, then exit and enter the door. Drop off the ledge and flip to find a Dry Bones card. Now jump on the water falls with careful timing to reach the new ledge.

Use Luigi's ability to go all the way back to the start of the level.

Save your game and heal using the fountain. Now enter the door. Jump onto the tallest pipe on the left and use it to reach the ledge to the right. Use Luigi's ability to jump on top of the 4th pipe in the row. Enter the pipe. Walk left and enter the next pipe, then right and enter that pipe. Defeat the Gigabite inside and claim your prize: A Peach (3) card. Now retrace your steps until you are normal sized again.

Enter the door on the right. Flip into 3-D and make your way ahead. Talk to the Nimbi. Her name is Luvbi.

Alight, go to Flopside outskirts. I assume you know where those are by now, yes? Good. Go right and enter the pipe on the far right. Go right and use Luigi to get up on the wall. Flip into 3-D to find a hidden passage leading to a Piccolo card. Jump back out and use the heart pillar.

Walk right and enter the door. This room is pitch black. It would be near impossible for me to describe where to jump next. Just follow Luvbi, who should always be just at the edge of your vision. At one point you'll see a chest on your right. Either use Luigi or drop from the ledge above it to obtain a Dark Boo card. Continue up and Use Tippi to look at the door.

Answer his questions as follows:Queen JaydesDorguy the First6 times

Enter, save, then switch to Barry and Mario. Talk to the three guys standing at the final door. Answer yes. Enter and walk right. After a rather funny conversation, you now have to fight Bowser. I'm not even going to bother with boss strategies, just use Barry and Boomer if you feel like.

Good. Now save and go through the locked door. Again, this room is pitch black. This time however, switch to Bowser and use his fire breath on the candles you see on your way up. Still, follow Luvdi and watch out for Dark Boo's (Bowser makes nice work of them too).

Most of the way up you should see a pipe on the right side. That pipe contains a huge amount of coins, but only a limited time in which to collect them. Jump in and use Carrie for best results. Go back out and continue to the top.

Again, use Tippi on the door. Brain Age anyone? Answer his questions as follows:32Blue4Triangles

Enter, go left, then enter the pink door. Save, then talk to the pink old witch. Answer yes. Talk to the D-man and enter the door. Guess where you are? Work your way back up to where you where two sentences ago....

You there yet? Good; now give the witch back her book and unlock the next door. (you can talk to the other two witches as well. They each have quests for you.).

Use Luigi to get over the first gap, then to get to the upper staircases. When you reach the upper stairs, use Mario to get past the Spiny Tromp.

Use Tippi on the door. Now you will have to battle 3 Chain Chomps, old school strategy style. Either use Bowser's jump attack, or Boomer to finish them quickly. Also, if you have Piccolo, use him to put them all to sleep.

This level is going to be nigh impossible to explain do to the nature of it. Use Luigi and jump carefully. If you need more help, check out the ASCII maps in section 10)- at the bottom of this guide.

I also included cloud numbers. Most of the clouds are numbered by artful wisps written in the background just above the cloud itself.

You start in Stair 1 on Cloud 11 (written right beside the sign) To start, jump strait up (super jump), until you find item blocks (12). Jump up from one to the next, then super jump up again (to cloud 13). One more super jump, then walk left. When you reach a gap (don't cross the gap), super jump again (to could 15). Jump onto the big cloud with eyes. Use him to jump really high (just like a spring board.) Walk right, over the gap (to cloud 19), and use the next cloud. Enter the door (cloud 20).

You're now on Stair 2 and cloud 21Walk right until you see a cloud overhead. Super jump twice, then save your game. Walk/jump left until you reach another jump cloud (beside cloud 22). Use it. You should land on cloud 24. Use the next jump cloud you land by.

You are now on cloud 25. Hold it! Don't use the next cloud just yet. Walk right and open the chest for a Rawbus card. Now go back and use the cloud. Walk/jump right/up until you find another jump cloud (you should pass cloud 27 and 28 on your way). Use it then walk/jump left and enter the door (cloud 30, you'll pass cloud 29 on the way).

You're now on Stair 3 and cloud 31.Walk right and use the jump cloud (land on cloud 33). Walk left to find a Ruff Puff card (Number 34 written by the chest). Now walk back near the brown blocks and super jump. Do three more super jumps. (the first to cloud 35, then 36, then 37). Switch to Mario and flip. Use the 3-D only blocks to cross the gap. Now carefully fall down a few clouds to find another jump cloud (you'll pass cloud 38). Use it and enter the door on the left (cloud 40).

You're now on stair 4, cloud 41.Walk as far right as you can, then super jump onto a jump cloud (you'll land by a tree). Jump again and enter the door to the right (cloud 46). Carefully jump from cloud to cloud, then use cudge on the tree. Grab the red apple and exit.

Walk to the edge of the cloud and super jump left. If you're lucky, you'll land by a door and a save block (cloud 43). If not, you'll at least see what I'm talking about and be able to climb up there. Save and enter the door. Walk left to find Peach.

Exit, then walk left and hop on the second yellow platform. Let it take you up, then hop off the left side for a shroom shake. Super jump over the gap and use the jump cloud at the end (land on cloud 48). Walk right and enter the door (cloud 50).

You're now on stair 5, cloud 51.Super jump up and to the right (land on cloud 52 by a door), then use the yellow platform on the right. Jump up again to find a sign (cloud 53). Flip into 3-D to find a hidden path to the right. Enter the door. Again, use Cudge to claim the apple. Now return to Peach. Give Peach the black apple (you do still have the Red Apple though, right?).

Exit and jump back up and enter the door at the top (like last time). This time, walk left and super jump under the jump cloud to land on it and use it (land on cloud 54). Climb the brown blocks and switch to Peach to cross the gap to the right (land on cloud 55).

Use the jump cloud and veer slightly right to land on another jump cloud. This time, veer a little left to land on yet another jump cloud. Enter the door to the left (cloud 60, you should land roughly between 2 pillars in the background).

You're now on stair 6, cloud 61.Walk all the way left until you find a sand brick (one of the bricks contains a super Shroom). Use the yellow platform to the right of it, then use the yellow platform it takes you too. Jump onto the stone structure. Jump from arch to arch until you are on the fourth one. Use Luigi to super jump onto a jump cloud.

You'll probably hit your head on a coin block (cloud 67). Use the yellow platform to the left of the coin block then jump onto the stone pillar. From the pillar, super jump up onto the overhead cloud (you cant see it), then enter the door on the above/left cloud (cloud 70).

You're now on stair 7 and cloud 71Only a little farther....Walk left and use the jump cloud. Veer right and you should land on or near another jump cloud. Use it. Land on cloud 73, then jump from stone pillar to stone pillar until you are on the third one. Super jump onto cloud 74 (again, you cant see it).

Ride the yellow platform to the right. Jump off of it, then jump onto the cloud to the right. Open the chest for a life shroom. Jump onto the big cloud and go past the building. Hit the blue ! block at the end of the cloud, but dont enter the pipe. Talk to the little jump cloud and give him the Red Apple. Hitch a ride up.

Super jump to the top of the building to claim a gold bar. Fall off and enter the door. Use Peach to cross the gap to the right.

Jump on top of the building and walk right. Open the chest for a Zombie Shroom card. Jump back over the building and hit the star block.

Walk right and ride the cloud up. Jump onto the next cloud, then walk to the right edge and fall off. Enter the door on the right. Defeat the two Skellobit's then talk to the Nimbi.

Go back through the door and jump onto the third pillar. Super jump up and enter the locked door. Walk right, save, use Peach to jump from cloud to cloud, then use Bowser to unfreeze the Nimbi. Follow them back to the save block. Talk to the Nimbi inside the building and go up.

Unfreeze the Nimbi's as you go, then enter the door. Continue to unfreeze the Nimbi's in this next section as well. One of them will start talking to you. Go back left and back out the door. Go down and enter the locked door on the left.

Walk left and fall down. Enter the pipe. Use Luigi to find two chests up high containing cards. Exit back through the pipe. Jump up on the left side 3 times then enter the door. Flip into 3-D to find a hidden path.

Follow it, then hit the item block for a star. Demolish everything until you reach a dead end. Flip again to find another hidden path. Go up and knock on the door. Answer: A monster. Take the orb and go back through the 2 hidden paths and the door as well.

Fall down to the right and hit the ! block in the building. Flip into 3-D and go around behind the next building then enter the door. Use Peach to cross the gap (if you fall down, there is an ultra shroom in the chest). Defeat the rest of the enemies then talk to the Nimbi. Exit via the door you came in through.

Ride the elevator back and enter the first door you see. Walk left and enter the door. walk left and fall off the cloud. Enter the door to your right. Walk as far right as you can (past all the pillars) and flip into 3-D on top of the last pillar. Enter the pipe.

Kill the Gigabit for the Cooking Disk PU. Exit, then use Luigi to jump on the cloud to the left. Jump up 2 more times then cross the gap to the left. Jump up 2 more times and unfreeze the Nimbi with Bowser. Talk to him, then talk to him again.

Use Peach to jump off to the left. You should land near the door. Enter, jump onto the third pillar and super jump up. Enter the door on the right. Save, then ride the elevator back up. Enter the door on the right.

Walk past the building and stand on the pedestal. Put in all three orbs (the order doesn't matter), and cross the bridge. Enter the door. Switch to Mario and walk right. The air battle is covered. Just worry about the enemies on the ground. When you reach the stairs, flip to find a Spiky Skellibit card. Walk up the stairs. Save, grab the super shroom, fall off to the right and grab an ultra shroom, switch to Peach and Thoreau, then enter the door.

Boss Fight!Bonechill HP: 80Attack: 4Defense: 0Attacks: 1) breaths frigid air to freeze you 2) fires projectiles from its cannon 3) Breaths on the ceiling to make ice stalactites form and drop

Defense against attacks: 1) Umbrella 2) Umbrella 3) Umbrella

Strategy: the best way to damage him is with Luigi's super jump, but then you cant use Peach's umbrella to defend. The other option is to use Thoreau to grab ice projectiles and throw them at his head.

Walk right, flip, enter the door. Walk right, enter the door. Use 3-D mode to walk up the next 2 flights of stairs. Fighting the enemies at this point would be a waist of time and health. Enter the door at the top of the second stair case.

Walk right and use Luigi to jump to the ledge beneath the door. Enter. Use Luigi to jump to the right, then Peach to cross the gap. Enter the pipe. Walk right and open the chest. Go back through the pipe. Go back out through the door (if you keep going left, you'll find a stop watch and long-last shake).

Fall to the right and unlock the door. Keep going right until you find another door. Enter and climb up the stairs. Note the order of the lit candles. Enter the door at the top. Save your game, then use Bowser to light the candles in this order: UnlitLitLitUnlitLit

Jump up the stairs and enter the door (you have to be in 3-D mode to enter).

Boss Fight!O'Chunks HP: 100Attack: 4Defense: 0

Strategy: surly you know all of O'Chunks attacks by now. You are restricted to only using Bowser and pixls in this fight. Just use Barry as always, and Bowser's flame breath when you can.

Hope you weren't to fond of using Bowser... Walk right and enter the door. Despite how obvious it is, you have no choice but to hit the blue ! block.

Walk right and use Boomer on the wall. Flip to get through. Go through the door on the left. Use 3-D mode to bypass the flames. When you reach the end, hit the red ! block 2 times. Walk back out the door. Enter the pipe. Open the chest for a Courage Shell, key, and life shroom. Walk over to the right side and flip into 3-D. Fall down the hole, then open the door.

Walk up the stairs (enter the first door and flip for an Ultra Shroom). Enter the door at the top of the second stair case.

Walk right and grab the third mushroom on a string. Flip to reveal a Chomeba. Defeat it to find a key. Exit via pipe. Save, then unlock the door. Again, rather obvious. Anyway, answer her questions:Ultra ShroomThunder RageCooking Mistake

Enter the next 3 rooms and see what happens. (in the final room, I cant imagine fighting that many Amazy Dazee's @_@)

Boss fight!MimiHP: doesn't matterAttack: 4Defense: 0

Strategy: Again, you've fought Mimi 3 times now. You know her attacks and how to beat her. Luckily, the character you are forced to fight with is Peach.

Goodbye Peach...Walk right and enter the door. Use Luigi to jump onto the upper platform, then cross and enter the door.

This next part is complex. To start, don't worry about the Dimentio in the mirrors. Next, count your jumps. Once you're on the fourth platform (not counting the one you started on), flip into 3-D and walk through the mirror. Go right to find the key, then go back through the mirror. Keep jumping left, then enter the locked door.

Walk right and flip. Go through the door behind the stairs. Use Luigi to hit the block on the far right. Enter the door. Hit the block in the middle. Enter the door. Don't enter the door that's already there; hit the block on the far right and enter the new door.

In the final room, hit the block in the middle, then on the right, then the left. Garb the key and go back out to the steps. Jump up and enter the locked door.

Ok, this next part is really complex, and I think it varies by game. First, go through the room and clear out all of the enemies. Next, enter the far right door. You'll be put back in the same room. Flip into 3-D to see arrows points around platforms. Use Luigi to follow the arrows. Now enter the far right door.

This is the same mirror puzzle as before. Count your jumps. Jump 6 times then flip and enter the mirror that doesn't reflect. This time, you have to fight your way right to claim the key. use Dashell if you have him, or if not then use Cudge to carve out a path.

Go back through the mirror and continue right. Save and enter the door.

Boss Fight!Dimentio HP: 120Attack: 4Defense: 0

Stage 1: this is just a game of tag. Follow him through the stages, find the lightning bold, then flip them with Fleep. Answer No to his question, or your game will end.

You are forced to use Luigi throughout this fight, and no Pixls.

Stage 2: Attacks: 1) will create a crystal above his head and throw it at you 2) will clone himself, forcing you to find the real one 3) will draw squares on the field. Don't get caught in one, or they will explode.

Defense against attacks: 1) dodge it. 2) luck of the draw. Jump on which ever one you want. 3) Jump on top of one of the squares.

Strategy: watch out for the square attack, its deadly!Besides that, wait for him to fly down close to you and jump on him.

And then there was one...Walk right and enter the door. Use Tippi to find the hidden door. Ready for some good old-fashion platforming? No? Too bad.Jump from moving platform to moving platform, timing your jumps very carefully. At 2 points you'll hit a wall. Flip to get around them.Enter the door at the end.

More platforming! Again, carefully time your jumps to stay as high as possible. When you land on the middle platform, flip and enter the pipe. Use Dottie and flip to get under the wall and find a key. Go back out for some more platforming then enter the locked door.

(oh, and by the way, I hate platforming... I'm terrible at it >_>)

Walk right and enter the door. Flip into 3-D and enter the hidden door on the right. Go through 2 more hidden doors, then flip back and go right. Enter the door at the top.

Walk all the way right then flip. Walk through 3 hidden doors to the left, then flip back. Enter the door on the far right.

Flip then go into the second hidden door on the right. Go through one more then open the chest. Walk all the way left and flip again. Go through 2 hidden doors on the right, flip, walk all the way right, enter the door.

Walk up the stairs, grab the ultra shroom, save, switch to Slim, then enter the door.

Boss Fight!Count BleckHP: 150Attack: 8Defense: 0

Attacks: 1) Shoots a mini black hole at you2) rushes you3) coats the field in magic, slowing you down4) teleports5) creates a large black hole, doing more damage if you get sucked in

Defense against attacks:1-4) stay Slim5) run when it starts to suck you in.

Strategy: You cant damage him at first, but you do need to hit him a few times. Stay up high and wait for him to come to you. Remember, as long as you're standing still he cant really hurt you. As soon as you see him below you, jump on him.

Boss Fight!Mr. L and Dimentio HP: 200Attack: 6Defense: 0

Strategy: Attacks don't really matter. All that matters is that you switch to Bowser and stay Slim. Jump up to one of the blocks level with his neck and blaze away. If he fires something at you, or you get to close to him, stand still (and Slim) until its over; then go back to attacking.

END GAME.There is still much to do in the After-Credits section though.

Oh, and if you actually watch all the credits, you'll see that Blumiere and Timpani actually did survive and are together on a grassy hill beneath a tree in the middle of nowhere.

NOTE: YOU HAVE TO WATCH THE CREDITS TO BE ABLE TO CONTINUE PLAYING YOUR GAME FILE!

NOTE: YOU HAVE TO WATCH THE CREDITS TO BE ABLE TO CONTINUE PLAYING YOUR GAME FILE!

I know what you're thinking: "The after-credits? What's that?"Its pretty simple. After you beat SPM, you are allowed to continue playing your file to complete side quests or just goof off. This section covers all the side quests (even though some of them are mentioned in the walkthrough) and some stuff that you can only do after you complete the game.

Also note since this section is going to be under construction for some time, the section numbers are subject to change, as are the instructions held within.

First, go to any store and store all of your stuff. Next, go to Flopside card shop and buy as many Catch card SP's as you can (make sure you buy at least 3). Thirdly, use the Return Pipe to warp to Flipside tower.

Enter Chapter 5-2. Go right and through the fist door. Now go right and kill everything in your way (they'll just get in the way later). Enter the next door you find. Jump across the gap and kill the Stone Buzzy.

Flip into 3-D and use a catch card SP on the Amazy Dayzee. If it doesn't work, flip into 2-D and try again.

After its caught, go back through the door on the left, then back through the next door on the left. Now go back and catch the Dayzee again. Repeat until you are out of cards.

Now use the return pipe and go back to the card shop in Flopside. Sell him all your Amazy Dayzee cards until your wallet is full.

For infinite score points, and thereby levels, do the same as above, but now go to the shop in Flopside and by as many Gold Medals as you can (but don't use all of your money, you'll need to buy more catch card SP's).

Go to world 1-3 and hit the third item block. It contains a speed flower. While the flower is still in effect, use all your Gold Medals for 30,000 points each!

To make some quick money early in the game, go to the shop in 1-2, stock up on Shroom Shakes for 11 coins each, take them back to Flipside and have them cooked up, then sell them at the store in Flipside for 35 coins each. Another good way to make some money if you don't feel like wasting time with cooking, is to buy a Gold Bar for 100 coins, then take it to the shop in 1-2 and sell them for 125 coins.

This way doesn't get you very many coins. In fact, it gets you just enough coins to continue using it.

Go to the shop in Flipside and buy 10 Shock Shells. Now go to world 8-4. As soon as the stage starts, use a shock shell, then follow it (using Dashell) all the way down the hall. Once at the end, use the return pipe and repeat.

World 5-4: there's a pipe which has infinite floro sapiens come out. its to the right of the door that leads to the lad where you fought O'Chunks. Stand on the block next to it, tape the down button down with Bowser selected, and blow fire at the flowers forever.

Requirements: none. But you should at least be on level 14, preferably higher.

In the pit of 100 trials, the objective is to defeat enemies in the room, then open the door with the key you got from a random enemy. You have 5 minutes to complete each room. Every tenth level is a chest with a rare card. The end reward is a new Pixl: Dashell

The antenna is its weak point, but you cant hit it. When he comes strait on from the back ground, dodge it by running left or right. When he comes from the right, flip into 3-D, dodge his head, then jump on his tail. You are now on his back. Use Luigi to super jump onto his antenna and stay up there continually jumping and doing massive damage.

Requirements: must have completed Flipside pit. Should at least be on level 35, preferably higher.

In the pit of 100 trials, the objective is to defeat enemies in the room, then open the door with the key you got from a random enemy. You have 5 minutes to complete each room. Every tenth level is a chest with a rare card.

Your prize for completing this dungeon? Nothing. Yep. Your prize for completing this dungeon twice? A load of rare cards; including the Mario card which grants you infinite time in 3-D mode.

100: Nothing. On your first time through the pit, there is nothing on this level.

100 (2): On your second time through, there is a boss fight that nets you some rare cards.

The following boss fights take place one after the other with no pause.

Boss Fight!Dark LuigiHP: 100Attack: 10Defense: 0

Attacks: 1) Tries to jump on you 2) Tries to heal himself with Shroom shakes

Defense against attacks: 1) Use Barry 2) jump on him before the Shroom shake takes effect.

Strategy: this fight is identical to the fight against Mr. L inChapter 4-4. Use Barry and Bowser.

Boss Fight!Dark PeachHP: 100Attack: 10Defense: 0

Attacks: 1) Tries to jump on you using her umbrella.

Defense against attacks: 1) Use Barry.

Strategy: same as above. Use Barry when she jumps, and blaze her whenshe lands.

Boss Fight!Dark BowserHP: 100Attack: 20Defense: 4

Attacks: 1) tries to jump on you 2) uses fire breath on you

Defense against attacks: 1) use Barry 2) Jump away

Strategy: Watch out for his fire breath, its very deadly. Before he uses it, he normally jumps up and away from you. When he does, run in the opposite direction. Get in close and counter with your fire breath (it reaches farther then his), and use Barry when applicable.

Boss Fight!Dark MarioHP: 100Attack: 10Defense: 0

Attacks: 1) Tries to jump on you 2) uses a dark Cudge to inflict 20 points of damage

Defense against attacks: 1) use Barry 2) use your fire breath when he gets close to push him back

Strategy: the Defense section says it all. If he gets too close, run; Cudge is very powerful.

Some of the Sammer Guys will use a sonic sword. These act as projectile attack that can hit you from a distance. Either jump over them, or deflect them with Barry.

Also, watch out for Sammer Guys with spikes on their heads. You cant jump on those.

Finally, a few Sammer Guys can flip between 2-D and 3-D. As soon as they appear in 3-D they will extend their sword and hit the entire field at once. Your best defense is to use Bowser's flame breath and aim right where they entered 3-D. Don't move any and blaze away. He will reappear and run right into it.

Last, but not least, look out for Ninja. They will appear out of no where and attack you during a round. If you can hit them easily, so be it. If not, focus on your main opponent.

From Volante:Basically, I was getting my rear handed to me the first 25, so I decided to be a sneaky little s.o.b.

Instant that the round started, I would A-flip and plant Boomer near the middle of the platform.I'd walk towards the screen (Left in 2-D) and often the opponent would walk away (Right in 2-D).I'd then flip back and hit '1' to detonate Boomer when the Sammer was close enough.

I had to repeat this a couple times on some of the Sammers as their HP went over 30 (my Boomer damage).

Small adjustments have to be made for the little guys and the BIG guys with this, but very minor. Usually just timing and placement. After adopting this strategy I only got hit once by a Sammer. (He had 61+ hp, and I didn't instantly flip back...got careless.) I did get hit a couple times with ninjas, but at 1 to 2 dmg, it was something I could take.

For dealing with the flipping Sammers, I treated them like the eyes in Bleck's castle: I'd Fleep them. They'd go dizzy and I'd be able to quickly pull out Cluge and smack them. Picked Cluge since Boomer takes a bit more time to follow through.

In this section I'm going to cover ever item, every card, and every chest there is in Flipside and Flopside. I'm going to cover it in walkthrough style; moving from one item to the next in via the easiest route so you don't have to go out of your way. Even if you have the item, its best to follow my directions so you don't get lost or end up going out of your way.

Requirements: Have Piccolo, have 900 coins, have Luigi, have Peach, have Tippi or Tiptron.

-= Flipside Tower =-

This is the easiest place to start. Wherever you are, use the return pipe and come back here. Take the elevator down to Flipside 2nd floor.

-= Flipside 2nd floor =-

IF you have the warp pipe to Flopside already, use it. If not, take the long way to Flopside 2nd floor.

-= Flopside 2nd floor =-

If you haven't paid Welderberg to build the pipe to Flipside yet, nows your chance. Go to Merlee's house of charms and flip outside. Talk to the only guy that's visible in 3-D and have him build a pipe.

Next, take the elevator down to Flopside 1st floor.

-= Flopside 1st floor =-

Go into the house just to the left of the elevator and flip to find cooking disk Y. Exit, then take the elevator down.

-= Flopside B1 =-

Enter the coffee house and flip to reveal a hidden back room containing the Gold Card and cooking disk B. Exit. If you flip into 3-D, you'll see a some water on the ground. Take this passage to get to the Itty Bits shop, and to the Map salesman.

Follow the water back, then take the elevator down.

-= Flopside B2 =-

Flip into 3-D and walk back. Enter a hidden room to find Welderberg again. Talk to him and have him build another pipe.

Now walk right past a save block and use Luigi to jump on top of the blocks in your way. If you have already completed the Flipside Pit of 100 Trials, there will be a blue ! switch that you can hit to open the passage to the Flopside Pit.

Flip into 3-D and follow the hidden path.

-= Flopside Outskirts B2 =-

Fall right, then down into a hole to find a Barry card. Jump back out and flip into 3-D. go behind the pipe and use Cudge to break the yellow brick. Grab the Power Plus on the other side, then enter the pipe you passed.

-= Flopside Outskirts B1 =-

Walk right and jump up onto the wall beside the heart pillar. Flip to reveal a hidden passage in the window. Follow it to find a Piccolo card. Jump back out and walk right. Smash the yellow block, then enter the pipe on the right.

-= Flopside Outskirts 1st Floor =-

Walk right and exit via pipe.

-= Flopside Outskirts 2nd Floor =-

Flip and follow the secret path back to Flopside.

-= Flopside 2nd Floor =-

Make sure you are still in the "hidden area" then flip back into 2-D. Walk right and jump up to the pipe you'll see overhead.

-= Flopside 3rd floor =-

Jump onto the brown blocks to your right. Use Tippi to reveal a brown block after brown block to the left/right. Jump from block to block to find cooking disk W.

Fall off to the left and use Piccolo beside the strange looking brown block to find a Nolrem card.

Alright, we're down in Flopside. Use the return pipe to go back to Flipside.

-= Flipside Tower =-

Take the elevator down.

-= Flipside 2nd floor =-

Take the elevator down.

-= Flipside 1st Floor =-

Take the elevator down.

-= Flipside B1 =-

The arcade is in the coffee shop here, just flip into 3-D and enter the pipe.

Anyway, outside the coffee shop, flip into 3-D to find a The Interned card in the wall. Fall into the water and swim right to find the Itty Bits shop.

Now go back and take the elevator down again.

-= Flipside B2 =-

Flip into 3-D and enter a secret room. Talk to Welderberg and have him build a pipe. Walk back right past a save block and use Luigi to get on top of the blocks. Hit the Blue ! block for entrance to the Flipside Pit of 100 Trials.

While still on top of the blocks, flip into 3-D and enter the secret hallway.

-= Flipside Outskirts B2 =-

Flip and fall off to the right. Enter the secret room behind the pipe to find an HP Plus. Walk back out and use the pipe.

-= Flipside Outskirts B1 =-

Walk left and flip to find a hidden passage by one of the windows. Follow it to claim a The Interchet card. Walk back out and enter the pipe on the left.

-= Flipside Outskirts 1st Floor =-

Walk right. Jump over the first hole, but fall down the second. Grab the two cards (Merlon and Merluvlee) and jump back up. Enter the pipe on the right.

-= Flipside Outskirts 2nd Floor =-

Walk left and take the secret path back to Flipside.

-= Flipside 2nd Floor =-

Make sure you are still in the hidden area, then walk left. Use Boomer to enter the pipe you see overhead.

-= Flipside 3rd Floor =-

Jump up on the brown blocks to the left and use Tippi to reveal block after block. Follow them up to claim cooking disk R. Jump off the right side and use Piccolo near the block with his face on it to find a Merlee card.

That's it. You've now obtained every item and pipe in Flipside and Flopside.

Note that the high score section is open to anyone. If you want me to list your high score, email me and give me a name to list it under. If a score seems to high, I may ask for proof before posting it.

Anything from a screen shot, to a picture taken with a digital camera will do. Just upload it to tinypic.com or another free picture host and send me the link.

The arcade is located in Flipside B1. Enter the coffee shop and flip. Enter the pipe. Talk to the floating square to by tokens that you use to play games.

Each game costs a certain number of tokens to play. Depending on the game on your end score, you could end up with a boat load of tokens very quickly. At which point, you can trade your tokens in for prizes. Prizes include:

Instructions: Flip panels over with A to find two of the same picture. Find all the pairs to clear a round. ... but mess up three times in a round, and your game is over!

Guide: have you ever played that memory game where you scatter cards face-down on the floor, then try to find matching pairs? Yeah, this is the same thing. Sometimes, cards will randomly switch places.

Instructions: Take aim at those pesky Boos with A and drive them away. Wait too long and the Boos will close in and damage you. Stay alive to advance! If a Boo hits you three times, you can kiss your tokens good-bye!

Guide: This game is your standard shooting gallery. Boos and Dark Boos will randomly appear on screen, and you have to point at them and shoot with A or B. If you hit several in a row, its counted as stylish and thereby gets you more points per kill. Randomly, a Boo will drag a Toad across the screen. Carefully pick off the Boo to free the Toad, earning you a lot of points and a neat upgrade (another life, or a rapid fire chain gun). Sometimes, an Atomic Boo will appear. He is worth a lot of points, but is very hard to kill.

Instructions: Tilt the Wii Remote to dodge the falling enemies and grab the tasty desserts! Get a certain number of desserts to clear the round. But if you get hurt three times, your game is over!

Guide: tilt the Wii remote to make Mario walk. Dodge the falling enemies. Certain things will grant you special abilities:Flowers: makes Mario spin and enables him to kill falling enemiesStar: instantly kills all enemies on screen and give you many pointsMushrooms: give you an extra life

If you collect the same tasty snack to clear the stage, you get bonus points. How many points depends on the snack.

This game requires the Gold Card to play. You can find the gold card in the coffee shop in Flopside.

Cost: 20 tokens

Instructions: Swing the Wii Remote downward when a shell gets close to send it back! If you do it just right, you can take out your opponent and win the round! But if you get hurt three times, your game is over!

Guide: Anywhere from 1 to 7 shells are kicked at a time. Stay sharp and count the number of shells they kick. The closer you let the shells get before hitting them back, the more points you get.

- Block Block- Special: tap the control pad in rhythm with the on-screen pattern. Makes you invincible for a short period of time. The better your timing with the control pad, the longer this item lasts.

- Courage Shell- Special: Press 2 when the meter is in red. Temporarily reduces damage you take by half.

- Turtley Leaf Reduces damage received by half.

- Volt Shroom- Special: Press A, 1, and 2 in time with the on screen pattern. Electrifies you, so any enemy that touches you becomes paralyzed.

Itsy Bitsy shops are special shops. You can only access them after obtaining the Pixl Dotty. They are very small buildings in the background of a level. They sell very unique items however, so its worth tracking them down.

Flipside B1:Item CostCake Mix 25Big Egg 25Honey Jar 20

Flopside B1:Item CostFresh Pasta Bunch 30Power Steak 35Smelly Herb 15

World 5-1:Found: as soon as the level starts, go just to the right of the platform you land on:Item CostKeel Mango 20Mild Cocoa Bean 20

World 3-3:Found: as soon as the level starts, go all the way right:Item CostPeachy Peach 25Fresh Veggie 20Horsetail 18

World 7-4:Found: on the platform that made the rainbow bridge appear, jump on top of the building to the left of it:Item CostHot Doge 120Hot Sauce 20

This section lists all enemies in the game (excluding Bosses). They are in alphabetical order. If you know the name of the enemy you're looking for, do a search for "- (enemies name here)" without the quotation marks, and it should come up.

Most enemies only attack is to try to ram you. Also, most enemies only natural defense is to walk around and hope you miss. Some may try to run from you, but its rare.

If the enemy has some sort of special trait, it will be listed under Special Attack or Special Defense. When fighting, it is important to take these traits into consideration.

Be aware of spiked enemies as well. This will be one of the things listed under Special Defense. If they have a spike on their head, don't try to jump on them; you'll only hurt yourself.

- AirMeow HP: 5 Attack: 2 Defense: 1 Strategy: you don't run into these that much. Pretty much just jump on them or use Thoreau to take them out of the sky.

- Amazy Dayzee HP: 30 Attack: 10 Special Attack: if their song its you, you will be put to sleep. Defense: 0 Strategy: these are really hard to kill as they normally run before you can finish them off. Besides that, just about anything you can think of works.

- Atomic Boo HP: 10 Attack: 2 Defense: 0 Special Defense: Will turn invisible if you look at them head on. Strategy: Boos are tricky, as they turn invisible when you look at them. Best thing to do is come up behind them and jump on their back. Boomer also works well.

- Bald Cleft HP: 2 Attack: 1 Defense: 2 Special Defense: Fire doesn't hurt it. Strategy: Normally, you can just jump on them. However, at the point in the game you run into them for the first time, your attack is to low to do damage. Insead, use an item or smash them into each other using Thoreau. Or use Boomer.

- Barribad HP: 4 Attack: 2 Defense: 0 Special Defense: will create a barrier around itself. Strategy: One way around its barrier is to use 3-D mode. Another is to use Dottie to sneak up on it. Other then that, just jump on it.

- Beepboxer HP: 10 Attack: 4 Special Attack: shoots sound waves at you. Defense: 0 Strategy: Jump on its head or use Barry to deflect its sound waves back at it.

- Big Meow HP: - Attack: 1 Defense: - Strategy: you don't want to, nor can you, kill these enemies. You use them as a spring board to reach chests.

- Blue Magiblot HP: 25 Attack: 4 Special Attack: Conjures a ball of energy to throw at you. Defense: 0 Special Defense: will disappear. Strategy: Stand still; then, when it appears, use Barry to send its attack back at it. Then, if there's time, jump on it.

- Boing-Oing HP: 8 Attack: 2 Defense: 0 Special Defense: if not taken out in one blow, will split into three smaller Boing-Oings. Strategy: Try to take it out in one jump. If you cant, then try to get a stylish move to take out all the little Oings in one shot.

- Boo HP: 4 Attack: 1 Defense: 0 Special Defense: Will turn invisible when you look at it head on. Strategy: Boos are tricky, as they turn invisible when you look at them. Best thing to do is come up behind them and jump on their back. Boomer also works well.

- Boomboxer HP: 4 Attack: 2 Special Attack: Shoots sound waves at you. Defense: 0 Strategy: Strategy: Jump on its head or use Barry to deflect its sound wave back at it.

- Boomerang Bro HP: 10 Attack: 3 Special Attack: throws up to 2 Boomerangs back to back. Defense: 1 Strategy: Jump over its Boomerangs (or use Barry) then jump on him.

- Bullet Bill HP: 1 Attack: 2 Defense: 0 Strategy: jump over/on them or use Barry. Once they hit something, they will be destroyed.

- Bullet Bill Blaster HP: 5 Attack: 2 Special Attack: fires Bullet Bills. Defense: 3 Strategy: Use 3-D mode or jump over them to get behind them. Then use Boomer or Cudge to inflict maximum damage.

- Buzzy Beetle HP: 1 Attack: 1 Defense: 3 Strategy: if you jump on it, it wont take any damage. You have to use Cudge, Boomer, or Bowser to kill him.

- Cherbil HP: 5 Attack: 2 Special Attack: will fire a gas that will put you to sleep. Defense: 0 Strategy: the gas travels to slow to use Barry on. Instead, jump over the gas, then jump on him. In the Pit of 100 Trials, it might be better to try to deflect the gas.

- Choppa HP: 5 Attack: 1 Defense: 0 Special Defense: can flip between dimensions. Strategy: Jumping on it is the most effective. But Cudge works equally well.

- Chromeba HP: 10 Attack: 3 Special Attack: will clone itself. Defense: 0 Strategy: Use Thoreau and grab it or one of its clones, then toss it at another enemy.

- Clubba HP: 20 Attack: 3 Defense: 0 Strategy: don't jump on it, as you will most likely hit its club. Instead, make it chase you and set Boomer in its path or use Cudge.

- Copta HP: 10 Attack: 3 Defense: 0 Special Defense: can flip between dimensions. Strategy: Jumping on it is the most effective. But Cudge works equally well.

- Crazee Daysee HP: 10 Attack: 2 Special Attack: if their song its you, you will be put to sleep. Defense: 0 Strategy: these are really hard to kill as they normally run before you can finish them off. Besides that, just about anything you can think of works. I prefer to flip into 3-D, then lay Boomer beside them, run, then flip back into 2-D and detonate Boomer.

- Cursya HP: 1 Attack: 1 Special Attack: if touched, will slow you down for a short period. Defense: 0 Strategy: DON'T TOUCH IT! Use Bowser's fire breath, Boomer, or Cudge instead.

- Dark Barribad HP: 10 Attack: 8 Defense: 0 Special Defense: will create a barrier around itself. Strategy: The only way around its barrier is to use 3-D mode. Other then that, just jump on it.

- Dark Boo HP: 13 Attack: 2 Defense: 0 Special Defense: flips into 3-D to hide, then into 2-D to attack. Strategy: stand still using Bowser. As soon as you seen them start to emerge from 3-D, turn and douse the area with fire.

- Dark Boomboxer HP: 32 Attack: 8 Special Attack: Shoots sound waves at you. Defense: 0 Strategy: Jump on its head or use Barry to deflect its sound waves back at it.

- Dark Boomerang Bro HP: 20 Attack: 6 Special Attack: throws up to 2 Boomerangs back to back. Defense: 3 Strategy: Jump over its Boomerangs (or use Barry) then jump on him.

- Dark Cherbil HP: 15 Attack: Special Attack: will fire a gas that can inflict any of the other Cherbil's ailments. Defense: 0 Strategy: the gas travels to slow to use Barry on. Instead, jump over the gas, then jump on him. In the Pit of 100 Trials, it might be better to try to deflect the gas.

- Dark Clubba HP: 60 Attack: 6 Defense: 0 Strategy: don't jump on it, as you will most likely hit its club. Instead, make it chase you and set Boomer in its path or use Cudge.

- Dark Cursya HP: 10 Attack: 2 Special Attack: if you touch it, it will randomly curse you with any of the other Cursya's curses. Defense: 0 Strategy: DON'T TOUCH IT! Use Bowser's fire breath, Boomer, or Cudge instead.

- Dark Dark Boo HP: 20 Attack: 4 Defense: 0 Special Defense: flips into 3-D to hid, then into 2-D to attack. Strategy: stand still using Bowser. As soon as you seen them start to emerge from 3-D, turn and douse the area with fire.

- Dark Daysee HP: 99 Attack: 20 Defense: 0 Special Attack: if their song its you, you will be put to sleep. Defense: 0 Strategy: these are really hard to kill as they normally run before you can finish them off. Besides that, just about anything you can think of works.

- Dark Eeligon HP: 30 Attack: 4 Defense: 0 Special Defense: only its head is vulnerable. Strategy: It will regenerate its tail, so aim for its head. Bowser is most effective, as he can hit the enter thing at once.

- Dark Fire Bro HP: 20 Attack: 6 Special Attack: Will shoot up to 2 fire balls at a time. Defense: 3 Strategy: Try not to approach it directly. Instead, flip into 3-D and use Boomer. If you cant, then use Barry to deflect his attacks as you approach.

- Dark Fuzzy HP: 15 Attack: 4 Defense: 0 Strategy: Just jump on it.

- Dark Goomba HP: 10 Attack: 2 Defense: 0 Strategy: By the time you fight a Dark Goomba, 10 HP is nothing to you. Just jump on it.

- Dark Growmba HP: 20 Attack: 4 Special Attack: will clone self. Defense: 0 Strategy: Use Thoreau and grab it or one of its clones, then toss it at another enemy.

- Dark Hammer Bro HP: 20 Attack: 4 Special Attack: Can throw an unlimited amount of hammers. Defense: 3 Strategy: Try not to approach it directly. Instead, flip into 3-D and use Boomer. If you cant, then use Barry to deflect his attacks as you approach.

- Dark Headbonk Goomba HP: 10 Attack: 4 Special Attack: Will jump into the air and try to land on you. Defense: 0 Strategy: These guys like to jump on you. Either just jump on them or set Boomer where they are going to land after they jump.

- Dark Jawbus HP: 30 Attack: 8 Defense: 0 Strategy: You have to approach it from behind and jump on its tail. If you don't, a giant invulnerable head will appear and try to bit you. Bowser's fire breath can reach the tail from the front if you have some patients.

- Dark Koopa HP: 10 Attack: 2 Defense: 3 Strategy: you cant kill them by jumping. You have to use Cudge, Boomer, or Bowser.

- Dark Koopatrol HP: 30 Attack: 6 Defense: 8 Special Defense: Spiked head. Strategy: The easiest way to take out a Koopatrol is to lay Boomer on the ground, then get the Koopatrol to rush you. Run away and detonate Boomer when he gets in range. You can also use Cudge, but it's a little riskier.

- Dark Longator HP: 30 Attack: 4 Defense: 0 Strategy: set Boomer on the ground, then get it to stretch its neck toward you. Detonate Boomer when its head reaches Boomer.

- Dark Magiblot HP: 40 Attack: 10 Special Attack: Conjures a ball of energy to throw at you. Defense: 0 Special Defense: will disappear. Strategy: Stand still; then, when it appears, use Barry to send its attack back at it. Then, if there's time, jump on it.

- Dark Magikoopa HP: 20 Attack: 6 Special Attack: Conjures a ball of energy to throw at you. Defense: 0 Strategy: the easiest, and safest, way to deal with a Magikoopa is to use Barry to deflect their attacks back at them.

- Dark Megabite HP: 8 Attack: 4 Defense: 0 Special Defense: will only take 1 damage per hit Strategy: these guys are really annoying. You can either carefully time your jumps, or use Barry when he tries to ram you.

- Dark Ninjoe HP: 20 Attack: 5 Special attack: will throw shuriken out of no where Defense: 0 Special Defense: when hit, sometime he will transform into a bomb and take no damage. The bomb will hurt you though. Strategy: These guys are the principal of annoying. Your best bet is to use Bowser's fire breath; or toss Boomer over a ledge where one is jumping around.

- Dark Paragoomba HP: 10 Attack: 2 Defense: 0 Strategy: Jump on it once to take away its wings. Then it just turns into a Dark Goomba.

- Dark Paratroopa HP: 10 Attack: 2 Defense: 3 Strategy: after you jump on it once, it turns into a Dark Troopa. You cant kill them by jumping. You have to use Cudge, Boomer, or Bowser.

- Dark Pigarithm HP: doesn't matter Attack: 6 Defense: 0 Special Defense: when hit, it looses a head and gets faster. Strategy: for every time you damage it, it looses a head and speeds up. You have to hit it 3 times to kill it. While you can just jump on it, its easier to use Boomer or Bowser.

- Dark Pokey HP: 20 Attack: 4 Special Attack: will launch its spare parts at you. The orb can poison you. Defense: 0 Special Defense: Spiked Head Strategy: you cant jump on it, and for every ball it launches at you, it gets smaller and faster. Use Boomer or Cudge to take them out quickly.

- Dark Shlurp HP: doesn't matter Attack: 4 Defense: 0 Special Defense: can only be damaged from the inside. Strategy: Plant Boomer in its path to have Boomer eaten. Boomer will explode causing damage. You must do this 3 times.

- Dark Spoing-Oing HP: 16 Attack: 4 Defense: 0 Special Defense: if not taken out in one blow, will split into three smaller Boing-Oings. Strategy: Try to take it out in one jump. If you cant, then try to get a stylish move to take out all the little Oings in one shot.

- Dark Squiglet HP: 20 Attack: 8 Defense: 0 Strategy: Either jump on it or use Barry to deflect his attacks.

- Dark Stone Buzzy HP: 3 Attack: 4 Defense: 0 Special Defense: will only take 1 damage per hit. Strategy: just jump on it. Try to get stylish moves for consecutive jumps.

- Eeligon HP: 10 Attack: 2 Defense: 0 Special Defense: only its head is vulnerable. Strategy: It will regenerate its tail, so aim for its head. Bowser is most effective, as he can hit the enter thing at once.

- Fire Bro HP: 10 Attack: 3 Special Attack: Will fire up to 3 fire balls at you. Defense: 1 Strategy: Try not to approach it directly. Instead, flip into 3-D and use Boomer. If you cant, then use Barry to deflect his attacks as you approach.

- Frost Piranha HP: 7 Attack: 3 Special Attack: it breath can freeze you. Defense: 0 Strategy: When it comes up from the pipe, get right up next to the pipe and wait for it to retract back in. jump up and set Boomer on the pipe, then jump off and wait for him to pop back up. KABOOM!

- Fuzzy HP: 5 Attack: 1 Defense: 0 Strategy: just jump on it.

- Gawbus HP: 20 Attack: 4 Defense: 0 Strategy: You have to approach it from behind and jump on its tail. If you don't, a giant invulnerable head will appear and try to bit you. Bowser's fire breath can reach the tail from the front if you have some patients.

- Ghoul Shroom HP: 10 Attack: 5 Defense: 0 Strategy: just jump on it.

- Gigabyte HP: 6 Attack: 4 Defense: 0 Special Defense: will only take 1 damage per hit Strategy: these guys are really annoying. You can either carefully time your jumps, or use Barry when he tries to ram you.- Gloomba HP: 2 Attack: 2 Defense: 0 Strategy: Just jump on it.

- Goomba HP: 1 Attack: 1 Defense: 0 Strategy: If you need help defeating a Goomba, you need more help then I can provide.

- Growmeba HP: 2 Attack: 1 Special Attack: will clone self. Defense: 0 Strategy: Use Thoreau and grab it or one of its clones, then toss it at another enemy.

- Hammer Bro HP: 4 Attack: 1 Special Attack: Can throw an unlimited amount of hammers at you. Defense: 1 Strategy: Try not to approach it directly. Instead, flip into 3-D and use Boomer. If you cant, then use Barry to deflect his attacks as you approach.

- Headbonk Goomba HP: 1 Attack: 2 Special Attack: Will jump into the air and try to land on you. Defense: 0 Strategy: These guys like to jump on you. Either just jump on them or set Boomer where they are going to land after they jump.

- Hogarithm HP: doesn't matter Attack: 4 Defense: 0 Special Defense: when hit, it looses a head and gets faster. Strategy: for every time you damage it, it looses a head and speeds up. You have to hit it 3 times to kill it. While you can just jump on it, its easier to use Boomer or Bowser.

- Hooligon HP: 10 Attack: 2 Defense: 0 Special Defense: only its head is vulnerable. Strategy: It will regenerate its tail, so aim for its head. Bowser is most effective, as he can hit the enter thing at once.

- Ice Cherbil HP: 5 Attack: 2 Special Attack: will fire a gas that will freeze you. Defense: 0 Strategy: the gas travels to slow to use Barry on. Instead, jump over the gas, then jump on him. In the Pit of 100 Trials, it might be better to try to deflect the gas.

- Jawbus HP: 5 Attack: 1 Defense: 0 Strategy: You have to approach it from behind and jump on its tail. If you don't, a giant invulnerable head will appear and try to bit you. Bowser's fire breath can reach the tail from the front if you have some patients.

- Koopa Troopa HP: 1 Attack: 1 Defense: 1 Strategy: you cant kill them by jumping. You have to use Cudge, Boomer, or Bowser.

- Koopatrol HP: 15 Attack: 3 Defense: 4 Strategy: The easiest way to take out a Koopatrol is to lay Boomer on the ground, then get the Koopatrol to rush you. Run away and detonate Boomer when he gets in range. You can also use Cudge, but it's a little riskier.

- Lakitu HP: 4 Attack: 1 Special Attack: will throw Spiny's. Defense: 0 Strategy: they will constantly try to stay overhead. Jump up as fast as you can to catch up with them, then just jump on them.

- Lava Bubble HP: 1 Attack: 4 Defense: 0 Strategy: You never actually have to kill these. Just jump over them. If for some reason you want to defeat them, I recon Boomer should work nicely.

- Longadile HP: 20 Attack: 2 Defense: 0

Strategy: set Boomer on the ground, then get it to stretch its neck toward you. Detonate Boomer when its head reaches Boomer.

- Longator HP: 12 Attack: 1 Defense: 0 Strategy: set Boomer on the ground, then get it to stretch its neck toward you. Detonate Boomer when its head reaches Boomer.

- Magikoopa HP: 6 Attack: 3 Special Attack: Conjures a ball of energy to throw at you. Defense: 0 Strategy: the easiest, and safest, way to deal with a Magikoopa is to use Barry to deflect their attacks back at them.

- Megabite HP: 4 Attack: 1 Defense: 0 Special Defense: will only take 1 damage per hit Strategy: these guys are really annoying. You can either carefully time your jumps, or use Barry when he tries to ram you.- Meowbomb HP: 1 Attack: 2 Special Attack: Will explode after a set amount of time. Defense: 1 Strategy: just jump on it.

- Mister I HP: doesn't matter Attack: 2 Special Attack: Will fire lasers at you. Defense: 0 Special Defense: immune to every attack. Strategy: Ever play Super Mario 64? If so, you should know how to deal with these. Go into 3-D mode and run in a circle around them. After one lap they will explode.

- Moon Cleft HP: 5 Attack: 2 Defense: 4 Special Defense: Fire doesn't hurt it. Special Defense (2): Spiked head Strategy: you cant jump on them, or use Thoreau. You'll have to use Cudge or Boomer.

- Ninjerry HP: 10 Attack: 4 Special attack: will throw shuriken out of no where Defense: 0 Special Defense: when hit, sometime he will transform into a bomb and take no damage. The bomb will hurt you though. Strategy: These guys are the principal of annoying. Your best bet is to use Bowser's fire breath; or toss Boomer over a ledge where one is jumping around.

- Ninjoe HP: 6 Attack: 2 Special attack: will throw shuriken out of no where Defense: 0 Special Defense: when hit, sometime he will transform into a bomb and take no damage. The bomb will hurt you though. Strategy: These guys are the principal of annoying. Your best bet is to use Bowser's fire breath; or toss Boomer over a ledge where one is jumping around.

- Ninjohn HP: 8 Attack: 3 Special attack: will throw shuriken out of no where Defense: 0 Special Defense: when hit, sometime he will transform into a bomb and take no damage. The bomb will hurt you though. Strategy: These guys are the principal of annoying. Your best bet is to use Bowser's fire breath; or toss Boomer over a ledge where one is jumping around.

- Parabuzzy HP: 1 Attack: 1 Defense: 3 Strategy: After you jump on it, it turns into a Buzzy Beetle. If you jump on it, it wont take any damage. You have to use Cudge, Boomer, or Bowser to kill him.

- Paragoomba HP: 1 Attack: 1 Defense: 0 Strategy: Jump on it once to take away its wings. Then it just turns into a Goomba.

- Paratroopa HP: Attack: Defense: Strategy: after you jump on it once, it turns into a Koopa. You cant kill them by jumping. You have to use Cudge, Boomer, or Bowser.

- PatrolMeow HP: 5 Attack: 2 Defense: 1 Strategy: since they travel in packs, the best way to defeat them is jump over top of the pack and use Thudley.

- Pigarithm HP: doesn't matter Attack: 2 Defense: 0 Special Defense: when hit, it looses a head and gets faster. Strategy: for every time you damage it, it looses a head and speeds up. You have to hit it 3 times to kill it. While you can just jump on it, its easier to use Boomer or Bowser.

- Pink Fuzzy HP: 10 Attack: 2 Defense: 0 Strategy: just jump on it.

- Piranha Plant HP: 2 Attack: 1 Defense: 0 Strategy: When it comes up from the pipe, get right up next to the pipe and wait for it to retract back in. jump up and set Boomer on the pipe, then jump off and wait for him to pop back up. KABOOM!

- Poison Cherbil HP: 5 Attack: 2 Special Attack: will fire a gas that will poison you. Defense: 0 Strategy: the gas travels to slow to use Barry on. Instead, jump over the gas, then jump on him. In the Pit of 100 Trials, it might be better to try to deflect the gas.

- Poison Pokey HP: 12 Attack: 2 Special Attack: will launch its spare parts at you. The orb can poison you. Defense: 0 Special Defense: Spiked head Strategy: you cant jump on it, and for every ball it launches at you, it gets smaller and faster. Use Boomer or Cudge to take them out quickly.

- Pokey HP: 6 Attack: 2 Defense: 0 Special Defense: Spiked head Strategy: you cant jump on it, and for every ball it launches at you, it gets smaller and faster. Use Boomer or Cudge to take them out quickly.

- Putrid Piranha HP: 5 Attack: 2 Special Attack: its breath is poisonous. Defense: 0 Strategy: When it comes up from the pipe, get right up next to the pipe and wait for it to retract back in. jump up and set Boomer on the pipe, then jump off and wait for him to pop back up. KABOOM!

- Rawbus HP: 10 Attack: 2 Defense: 0 Strategy: You have to approach it from behind and jump on its tail. If you don't, a giant invulnerable head will appear and try to bit you. Bowser's fire breath can reach the tail from the front if you have some patients.

- Red I HP: doesn't matter Attack: 4 Special Attack: Will fire lasers at you. Defense: 0 Special Defense: immune to every attack. Strategy: Ever play Super Mario 64? If so, you should know how to deal with these. Go into 3-D mode and run in a circle around them. After one lap they will explode.

- Red Magiblot HP: 15 Attack: 6 Special Attack: Conjures balls of energy to throw at you. Defense: 0 Special Defense: will disappear. Strategy: Stand still; then, when it appears, use Barry to send its attack back at it. Then, if there's time, jump on it.

- Shlorp HP: doesn't matter Attack: 3 Defense: 0 Special Defense: can only be damaged from the inside.

Strategy: Plant Boomer in its path to have Boomer eaten. Boomer will explode causing damage. You must do this 2 times.

- Shlurp HP: doesn't matter Attack: 2 Defense: 0 Special Defense: can only be damaged from the inside. Strategy: Plant Boomer in its path to have Boomer eaten. Boomer will explode causing damage. You must do this 1 time.

- Spoing-Oing HP: 4 Attack: 1 Defense: 0 Special Defense: if not taken out in one blow, will split into three smaller Boing-Oings. Strategy: Try to take it out in one jump. If you cant, then try to get a stylish move to take out all the little Oings in one shot.

- Squig HP: 4 Attack: 1 Special Attack: Spits rocks at you. Defense: 0 Strategy: Either jump on it or use Barry to deflect his attacks.

- Squiglet HP: 2 Attack: 1 Defense: 0 Strategy: Just jump on it.

- Squog HP: 10 Attack: 2 Special Attack: Spits rocks at you. Defense: 0 Strategy: Either jump on it or use Barry to deflect his attacks.

- Squoinker HP: 15 Attack: 4 Special Attack: Spits rocks at you. Defense: 0 Strategy: Either jump on it or use Barry to deflect his attacks.

- Stone Buzzy HP: 3 Attack: 2 Defense: 0 Special Defense: will only take 1 damage per hit. Strategy: just jump on it. Try to get stylish moves for consecutive jumps.

- SupriseMeow HP: 1 Attack: 2 Special Attack: will launch Meowbombs at you. Defense: 0 Strategy: use 3-D mode an go around them. You can also use Thoreau to grab a Meowbomb, then throw the Meowbomb back into the SurpriseMeows cannon. It'll choke for a sec, then exploade.

- Warpid HP: 10 Attack: 2 Defense: 0 Special Defense: can warp to any point on the field. Strategy: just shoot lasers at it.

- Yellow Magiblot HP: 20 Attack: 5 Special Attack: Conjures balls of energy to throw at you. Defense: 0 Special Defense: will disappear. Strategy: Stand still; then, when it appears, use Barry to send its attack back at it. Then, if there's time, jump on it.

- Zoing-Oing HP: 12 Attack: 3 Defense: 0 Special Defense: if not taken out in one blow, will split into three smaller Zoing-Oings. Strategy: Try to take it out in one jump. If you cant, then try to get a stylish move to take out all the little Oings in one shot.

Cards can be obtained through finding them on the field (this is the only way rare cards can be found), or by using a catch card or catch card SP on an enemy. If it succeeds, that enemy will become its own card.

Cards are always equipped, and never wear out. But what do they do?Simple: for every card you have of an enemy, your attack does double damage to said enemy.

Most cards cannot be found just laying around, so I will list the easiest place to find and catch them. It is recommended that you use catch card SP's as they are more likely to catch their prey.

Also note that every card in the game can either be bought in the card shop in Flopside (randomly stocked), or can be randomly won via card bag (card shop, Flipside).

The description is the in-game description.

#001: Goomba Can be found: World 1-1 Description: This lowly goon is always getting stepped on. It isn't easy being a soft, mushroomy minion.

#003: Spiked Goomba Can be found: World 1-3 Description: A Goomba with a spike strapped to its helmet. Head spikes: the ultimate in antistomping technology.

#004: Dark Spiked Goomba Can be found: Pit of 100 trials (Flopside) Description: This spiky guy dwells in a certain secret pit. It may be dark, but it's not dim. Or is it...?

#005: Paragoomba Can be found: World 1-2 Description: A Goomba that has been through airborne training. One stomp, and its like it never went to flight school.

#006: Dark Paragoomba Can be found: Pit of 100 trials (Flopside) Description: The Dark Paragoomba lives in a certain secret pit. Give it a friendly stomp to turn it into a Dark Goomba.

#007: Gloomba Can be found: World 3-1 Description: A Goomba that thrives in dank, depressing holes. A strict all-mushroom diet makes this guy extra fungal.

#008: Headbonk Goomba Can be found: Pit of 100 trials (Flipside) Description: Dark Headbonk Goombas live in a certain secret pit. They look like Dark Goombas, but they bonk!

#009: Dark Headbonk Goomba Can be found: Pit of 100 trials (Flopside) Description: Dark Headbonk Goombas live in a certain secret pit. They look like Dark Goombas, but they bonk!

#010: Koopa Troopa Can be found: World 1-2. Description: Koopa Troopas have always been causing trouble. When they get attacked, they retreat into their shells. Of course, there's nothing stopping you from kicking it.

#011: Mega Koopa Can be found: shop, 100 points. Description: This Koopa got a Mega Star. Now it's a mega problem. Don't look at it in 3-D, or it'll blow your mind!

#012: Dark Koopa Can be found: Pit of 100 trials (Flopside) Description: This guy dwells in a certain secret pit. Like a koopa, but somehow... darker.

#013: Koopatrol Can be found: World 8-1. Description: The heavy-metal Koopatrol feels no remorse. It'll roll right over its own Koopa granny. But it's not well suited for aquatic operations.

#024: Spiny Can be found: World 3-3 Description: you DO NOT want to step on this razor-sharp baddie. They're born covered in spiny spines. This makes hugging a Spiny a little... awkward.

#025: Dark Spiny Can be found: Pit of 100 trials (Flopside) Description: This Dark Spiny waddles in a certain secret pit. You cant see its beady little eyes, but it's watching...

#026: Lakitu Can be found: World 3-3 Description: Lakitu chucks Spinys like coins at a Pianta Parlor. What's its problem? Someone made fun of its glasses.

#027: Dull Bones Can be found: World 7-1 Description: this undead Koopa wanders around with a blank stare. It's not too psyched about being dead. It mostly throws bones out of sheer spite.

#028: Dark Dull Bones Can be found: Pit of 100 Trials (Flopside) Description: The Dark Dull Bones dwells in a certain secret pit. The bones it throws are really... shady.

#029: Dry Bones Can be found: World 8-1 Description: this resilient revenant wont rest in peace. Maybe it's its undying loyalty to Bowser. Or was it the pie it never had a chance to eat?

#030: Hammer Bro Can be found: World 8-2 Description: This elite Koopa has a hankering for hammers. It mostly likes to sit up high and toss down hammers. One day, it'll take the carpentry World by storm.

#049: Spoing-Oing Can be found: Flipside B1 outskirts Description: Sproing-Oings split in three when they get stomped. The little critters can throw off your timing, so watch it!

#050: Boing-Oing Can be found: World 4-2 Description: This bouncing bully splits in three when you stomp it. Stomp your heart out before you get swarmed!

#051: Zoing-Oing Can be found: World 8-4 Description: This mad hopper splits in three when you stomp it. It's looking a little on the pale side. Maybe it's all that late-night trampoline training.

#052: Dark Spoing-Oing Can be found: Pit of 100 Trials (Flopside) Description: The Dark Sproing-Oing dwells in a certain secret pit. This one doesn't split and clone... haha, actually it does.

#053: Boomboxer Can be found: World 1-3 Description: This music maven will assault you with bowel-busting bass! What's with the face it makes when it rocks out?

#054: Beepboxer Can be found: World 4-2 Description: This angry audiophile deafens you with sound. Loves loud music, but hates explosions. Go figure.

#055: Blastboxer Can be found: 8-4 Description: You're going to be blown away by this mighty rocker. This one hates explosions, which is totally not metal.

#056: Dark Boomboxer Can be found: Pit of 100 Trials (Flopside) Description: This Dark Boomboxer rocks out in a certain secret pit. It's sad not to see that crazy face it makes...

#057: Piranha Plant Can be found: World 1-1 Description: This violent vine lurks in pipes, waiting for a snack. You'd be surly too if you lived in a pipe.

#058: Putrid Piranha Can be found: World 5-2 Description: It's a poisonous Piranha Plant. As they say, every rose has its venomous bite.

#059: Frost Piranha Can be found: World 7-1 Description: Someone left this flower out in the winter cold. On the plus side, it can cool beverages in a hurry.

#060: Crazee Dayzee Can be found: World 4-3 Description: Crazee Dayzees are cute, but they'll put you to sleep. But sleeping really isn't all that Crazee...

#061: Amazy Dayzee Can be found: World 5-2 Description: This bashful bloom will run off if you get too close. What makes it so Amazy, anyway? It seems like more of a wallflower.

#062: Dark Dayzee Can be found: Pit of 100 Trials (Flopside) Description: Dark Dayzees sprout in a certain secret pit. Even in the dark... This flower's got style!

#063: Fuzzy Can be found: World 4-2 Description: What dark and evil thought dwell in this beast's brain? And what's so fuzzy about it anyway? It doesn't look too cuddley.

#064: Pink Fuzzy Can be found: World 8-4 Description: If you had to be a Fuzzy, pink wouldn't be a bad color. Still, no one's winning any cuteness contests here.

#065: Dark Fuzzy Can be found: Pit of 100 Trials (Flopside) Description: This Dark Fuzzy squirms in a certain secret pit. This one must have come from a load of dark laundry...

#066: Pokey Can be found: World 5-2 Description: This cactus column wanders the desert wasteland. When it attacks, it hurls parts of itself at you. Literally. Which is kind of sad, really.

#067: Poison Pokey Can be found: World 8-4 Description: With prickles and poison, this baddie is double trouble. All it needs is a big hug. Any volunteers?

#068: Dark Pokey Can be found: Pit of 100 Trials (Flopside) Description: This Dark Pokey teeters in a certain secret pit. It looks so serious when it wears black!

#069: Cheep-Cheep Can be found: World 3-2 Description: These odd fish hurl themselves out of the water. For a fish, it's not the safest hobby.

#070: Blooper Can be found: World 3-2 Description: Bloopers love to laugh at other Blooper's bloopers. Nobody wants to end up on the Blooper reel.

#071: Bittacuda Can be found: World 3-2 Description: This big fish could feed an army! ... or eat an army.

#072: Jawbus Can be found: World 1-3 Description: Count on the Jawbus to stick its neck out for you. ... or at you.

#073: Rawbus Can be found: World 5-2 Description: This nasty dino has always got to give you a jaw full. Flip to 3-D and check out its funny little limbs!

#074: Dark Jawbus Can be found: Pit of 100 Trials (Flopside) Description: This Dark Jawbus dwells in a certain secret pit. It was so nice to see its face. Now it's all shadow...

#075: Gawbus Can be found: World 8-3 Description: This thing is always sticking its neck in your business. It'll flounder around when it's waiting to be picked up.

#076: Spania Can be found: World 5-3 Description: This horned beast will charge right at you. Stay light on your feet, or you'll be skewered!

#077: Dark Spania Can be found: Pit of 100 Trials (Flopside) Description: This Dark Spania spins in a certain secret pit. Think of it, just spinning around in the darkness...

#078: Cursya Can be found: World 2-4 Description: This nasty critter will slow you down. It's just so easy to get lost in those dreamy eyes.

#079: Back Cursya Can be found: World 3-1 Description: This pest will send you straight back to Flipside. Then again, it's one way to cut down on your commute.

#080: Tech Cursya Can be found: World 5-2 Description: This evil baddie can whip up a helping of instant amnesia. Just like that, and you cant flip between dimensions! You never know what you had until it's gone, right?

#081: Heavy Cursya Can be found: World 8-1 Description: This thing will hit you like a ton of bricks. You'll barely be able to hop a few inches off the ground. Take it out from a distance.

#082: Reversya Cursya Can be found: World 8-4 Description: Hit this thing and you'll lose all sense of direction. Don't be alarmed: everything will be backwards. But if you relax a little, you'll figure it out.

#083: Dark Cursya Can be found: Pit of 100 Trials (Flopside) Description: Dark Cursyas live in a certain secret pit. Play the fun game and see which cures you'll get!

#084: Dark Tech Cursya Can be found: Pit of 100 Trials (Flopside) Description: This Dark Tech Cursya lurks in a certain secret pit. This is the last place I want to meet one of these guys...

#086: Dark Reversya Cursya Can be found: Pit of 100 Trials (Flopside) Description: This Dark Reversya Cursya lurks in a certain secret pit. You never know what curse you get until you touch it!

#087: Swooper Can be found: World 2-4 Description: Swoopers aren't so bad, they're just lonely. Strangely, they greet visitors by snacking on their heads. ... This could explain why they have no friends.

#088: Cherbil Can be found: World 1-3 Description: This odd floating beast strikes with sleepy gas. One whiff of that gas, and it's sweet dreams...

#095: Atomic Boo Can be found: World 2-4 Description: This gigantic Boo still hides when you look at it... Some say it's a gathering of many smaller Boos...

#096: Growmeba Can be found: World 2-1 Description: Growmebas copy themselves over and over and over. Just stomp the real one to make them all disappear.

#097: Blomeba Can be found: World 3-1 Description: This weird little guy cant stop copying itself. Try using an item to put them all out of their misery.

#098: Chromeba Can be found: World 8-4 Description: This devious doppelganger loves to copy itself. Stomp them all before the problem multiplies!

#099: Dark Growmba Can be found: Pit of 100 Trials (Flopside) Description: This Dark Growmeba lurks in a certain secret pit. Which one's real?! Gah, it's very hard to tell.

#100: Mister I Can be found: World 8-3 Description: It's and eye. A big, juicy, unblinking, ever-watching eye. ... Gross.

#101: Red I Can be found: World 8-3 Description: This big, red eye looks a little irritated. It must not be getting much sleep these days.

#102: Chain Chomp Can be found: World 3-4 Description: Chain Chomps are more bark then bite. But that's not much comfort for the mailman...

#103: Red Chomp Can be found: Flipside Pit of 100 Trials Description: This bright red breed isn't very well behaved. That probably rules out winning best of show.

#104: The Underchomp Can be found: Map 41 Description: The tree Dorgys command this special breed of Chomp. In off-hours, they like to practice their comedy act.

#105: Dark Chomp Can be found: Pit of 100 Trials (Flopside) Description: This Dark Comp makes its home in a certain secret pit. Who's a good boy?! Who's a dark evil boy! Yes you are!

#106: Bald Cleft Can be found: World 1-3 Description: This hardheaded minion is easily mistaken for a rock. It'll turn around if it bumps into a wall. If hit with an explosion, its Defense drops to 0.

#107: Moon Cleft Can be found: World 5-2 Description: It's an evil mineral that looks just like a rock. That is, until it's too late!

#108: Dark Cleft Can be found: Pit of 100 Trials (Flopside) Description: This Dark Cleft dwells in a certain secret pit. You'd have to really try to mistake it for a rock.

#109: Shlurp Can be found: World 2-1 Description: This hungry beast really sucks... stuff up! Bombs give it a bad case of heartburn.

#110: Shlorp Can be found: World 5-1 Description: It's a vacuum! It's a worm! It's both! Don't feed it bombs, or you'll ruin its supper. Forever.

#111: Dark Shlurp Can be found: Pit of 100 Trials (Flopside) Description: The Dark Shlurp dwells in a certain secret pit. Now with the cleaning power of darkness!

#112: Thwomp Can be found: Must be bought Description: This block-headed rocker really loves making pancakes. All that macho pounding must be a sign of insecurity.

#113: Spiny Tromp Can be found: Must be bought Description: It's a massive, rolling pinwheel of doom. If it keeps rolling, maybe it'll aerate someone's lawn.

#114: Spiky Tromp Can be found: Must be bought Description: This bowling boulder rolls around in search of prey. Don't get caught under its spikes, or you'll be tenderized.

#115: Bullet Bill Can be found: World 3-1 Description: In our hearts, this monster is number one with a bullet. It does have a short fuse, though...

#116: Bullet Bill Blaster Can be found: World 3-1 Description: It's a big, burly cannon. Where do all those bullets come from?

#117: Ruff Puff Can be found: World 7-3 Description: This little thundercloud is darkening a sky near you! Looks a little like cotton candy, but don't bite!

#118: Dark Ruff Puff Can be found: Pit of 100 Trials (Flopside) Description: This Dark Ruff Puff floats in a certain secret pit. Dark thunder... Wow... That is so METAL!

#119: Lava Bubble Can be found: World 7-1 Description: Lava Bubbles always have a bounce to their step. But watch out: they've go fiery tempers.

#120: Tileoid G Can be found: World 3-3 Description: These sticky creatures crawl along walls. They're like living, antigravity tumbleweeds!

#121: Tileoid B Can be found: World 3-3 Description: This sticky beast clings to any surface. Caution: it is not blue cotton candy.

#122: Tileoid R Can be found: World 4-4 Description: This gluey, gloppy animal will stick to any surface. Gluey and gloppy... not the best traits.

#123: Tileoid Y Can be found: World 4-4 Description: This tenaciously sticky beast slides along walls and ceilings. And it even doubles as an industrial adhesive!

#124: Dark Tileoid Can be found: Pit of 100 Trials (Flopside) Description: This Dark Tileoid scuttles around a certain secret pit. Yikes... This shadowy one is really tough!

#125: Meowbomb Can be found: World 4-4 Description: These feline robo-bombs get shot out of SurpriseMeows. Strangely, they don't mind getting blown to meowbits.

#126: PatrolMeow Can be found: World 4-4 Description: This patrol puss is the hall monitor of Fort Francis. Ever vigilant... and flea resistant!

#127: AirMeow Can be found: World 4-4 Description: This AirMeow guards the skies over Fort Francis. It runs on a volatile mixture of catnip and cooking oil.

#128: SupriseMeow Can be found: World 4-4 Description: It's the latest in feline firepower: a kitty cannon. Check out the visors they're sporting. Classy!

#129: Big Meow Can be found: Must be bought Description: These robotic cat servants are loyal to their master. They're not designed for battle. But they aren't going to complain about it.

#130: Meowmaid Can be found: Must be bought Description: No chore is a bore to this robotic housecleaner! She loves her master with endless devotion. ... Because he programmed her that way.

#131: SecuriMeow Can be found: Must be bought Description: No chore is a bore to this robotic housecleaner! This Meowmaid model can make advanced decisions.

#132: Jellien Can be found: World 4-1 Description: Jelliens drift around the lonely ocean of space. Maybe they've discovered the best way to get around? Intergalactic jiggling: the newest form of space travel.

#154: Floro Cragnien Can be found: World 5-4 Description: This poor Cragnon has been zombified by King Croacus. Don't beat on it, or you'll lose some serious points.

#155: Ninjoe Can be found: World 6-1 Description: Only the wind whispers the name of Ninjoe. Give him enough money, and he'll be your ninja minion.

#156: Ninjohn Can be found: World 6-1 Description: Ninjohn is an assassin from King Sammer's kingdom. He really knows how to hurl a mean throwing star.

#157: Ninjerry Can be found: World 6-1 Description: Never mess with Ninjerry. He is a true ninja master! Of course, shape-shifting like that isn't exactly fair.

#158: Dark Ninjoe Can be found: Pit of 100 Trials (Flopside) Description: This Dark Ninjoe creeps around a certain secret pit. They move at the speed of DEADLY. Roundhouse kick!

#159: Underhand Can be found: Map 39 Description: This white gloved weirdo will reach out and grab you. You can't beat it, and it's creepy, so just steer clear. Just be glad it isn't inspecting your room.

#160: Skellobit Can be found: World 7-4 Description: Skellobits roam the dark pits of The Underwhere. Their Spears make them pretty much unstompable.

#161: Spiky Skellobit Can be found: World 7-4 Description: This fiend infests the dank depths of the Underwhere. Smack it from the side, because you cant stomp it!

#192: Mr: L Can be found: Map 27 Description: So... who's this mysterious Mr. L character? Is This what the Prognosticus foretold?

#193: Brobot Can be found: Map 28 Description: This is Mr. L's hovering, head-shaped robot. He must have tricked it out with all kinds of weapons. I guess that means Mr.L is a pretty awesome inventor, huh?

#194: Brobot L-Type Can be found: Map 8 Description: This is a souped-up version of Mr. L's robot. It looks like he went all out with the customizations. Too bad they don't help much!

#195: Dimentio Can be found: Map 22 Description: Dimentio is Count Bleck's dimension-bending mercenary. The question is, do psycho jesters get good benefits?

#196: Super Dimentio Can be found: Map 47 Description: This monstrous clown was created by Dimentio. He used Luigi and the Chaos Heart to create it. In the end, it was no match for the power of love.

#197: Merlon Can be found: Flipside outskirts. After taking the pipe underground, fall into the first pit to the left. Description: This wizened old sage is a descendant of the Ancients. He helps Mario to decode the Light Prognosticus.

#198: Nolrem Can be found: Flopside Outskirts (3rd Floor - use Piccolo to dissolve the strange block) Description: This is Merlon's dimensional counterpart in Flopside. He is also a descendant of the Ancients.

#199: Merluvlee Can be found: Flipside outskirts. After taking the pipe underground, fall into the first pit to the left. Description: This fortune-teller with a wild laugh lives in Flipside. She uses the stars to read your future. Sorta.

#200: Merlee Can be found: Flipside Outskirts (3rd Floor - use Piccolo to dissolve the strange block) Description: This charmer uses the sun to work her magic. She is a descendant of the Tribe of Ancients.

#201: Bestovius Can be found: Map 6 Description: Bestovious taught Mario how to flip between dimensions. He talks about his beard and floats all the time. Other then that, he's perfectly normal.

#202: Wathcitt Can be found: World 2-1. Bomb the wall where you first acquire Boomer. Description: Old Man Watchitt is the crotchety mayor of Yold Town. His job is to keep people from going to the ruins. You know, Lawsuits and all that. WATCH IT!!!

#203: Merlumina Can be found: Map 11 Description: She made a Pure Heart to stop the end of all Worlds. She is an ancestor of Merlon and Bestovius.

#204: The Interned Can be found: Flipside B1. Flip near the water. Description: The InterNed knows all... and also moonlights as a game-show host.

#205: The Interchet Can be found: Flipside outskirts B1. Break the blocks twin in Flopside to enter a hallway behind windows. Description: This owner of the arcade is a video-game savant. The arcade doesn't earn a lot of money...

#206: Welderberg Can be found: Map 2 Description: This guy will dig a pipe tunnel wherever you want to go. He's a real go-getter, but sometimes he goes overboard.

#207: Red & Green Can be found: found in greens house behind his bed. Description: These brothers guard the bridges in Yold Town. Brothers will be brothers, even in strange dimensions.

#208: Gnip Can be found: Map 14 Description: This faithful guard pup spits out trespassers. Being spit out is better then the alternative...

#209: Gnaw Can be found: Must be bought Description: This mean mutt snacks on trespassers and spits 'em out. Nobody fights for scraps with this big dog.

#210: Squirps Can be found: Map 25 Description: This funky space kid drops some crazy outer-space lingo. His full name is Squirp Korogaline Squirpina!

#211: Flint Cragley Can be found: Map 31 Description: It's the star of "Flint Cragley, Cragtrotter"! His show is a smash hit on crag-vision.

#212: Hornfels & Monzo Can be found: Map 35 Description: These two Cragnons are Flint Cragley's assistants. Sadly, he doesn't treat them with proper crag.

#213: King Sammer Can be found: Map 4 Description: This overexcitable king hosts the Duel of 100! Martial-arts tournaments tickle his fancy.

#214: Sammer Guy Can be found: Must be bought Description: This is one of King Sammer's legendary 100 Sammer Guys. They're pretty sensitive about their honor.

#215: Small Sammer Guy Can be found: Must be bought Description: This diminutive Sammer Guy fights in the duel of 100. He's small, wily, and not above smacking your shins!

#216: Big Sammer Guy Can be found: Must be bought Description: This big Sammer Guy fights in the Duel of 100. Too bad there aren't weight divisions in the Duel of 100...

#217: Luvbi Can be found: Map 44 Description: This spunky Nimbi was raised by Grambi and Jaydes. She is actually a Pure Heart who saved the World.

#218: Jaydes Can be found: Map 38 Description: This dark queen rules over The Underwhere. Her magic controls life... And game overs.

#219: Grambi Can be found: Map 43 Description: This elder Nimbi rules The Overthere. He deeply cares for Luvbi and misses her greatly...

#220: Whacka Can be found: Earn 300 points at the shop. Description: This odd guy sprouts pastries when whacked on the head. Sadly, his kind is on the verge of extinction. Please headwhack in moderation.

#221: Mario NOTE: this card has a special effect. Once obtained, this card will allow Mario to stay in 3-D mode for as long as you want. Can be found: Prize for completing Pit of 100 Trials (Flopside) Description: Our hero is so busy he barely has time to wax his 'stache! He's always leaping between Worlds to save the day.

#222: Luigi Can be found: Prize for completing Pit of 100 Trials (Flopside) Description: The mean green bro is here again to back up his brother. He's go a vertical jump like you wouldn't believe.

#223: Peach (1) Can be found: Prize for completing Pit of 100 Trials (Flopside) Description: Peach has this funny habit of getting kidnapped... But that parasol of hers is stylish and functional!

#224: Peach (2) Can be found: In a pipe inside the tree in World 3-3. Description: Peach is looking fabulous in her white wedding gown! It was conjured with magic, but who designed it?

#225: Peach (3) Can be found: World 7-1. After getting Luigi, go down one of the pipes above to go to the "background" through a few pipes. Description: Peach is sporting a fresh and breezy new hairstyle! It's perfect for the princess with an active lifestyle!

#226: Bowser (1) Can be found: Prize for completing Pit of 100 Trials (Flopside) Description: Mario's mean-spirited rival needs no introduction. He's not too happy about having to help out Mario.

#227: Bowser (2) Can be found: World 5-1 (Downtown of Crag, second section, in the very far right pipe) Description: There's Bowser looking dapper in a white tux! Pity the minion that had to wax his shell...

#228: Tippi Can be found: Flipside Pit of 100 Trials floor 10 Description: It's Tippi, your friendly... friend. And guide. Her name was Timpani before Merlon turned her into a Pixl.

#230: Boomer Can be found: Flipside Pit of 100 Trials floor 30 Description: This Pixl has an appetite for demolition. "You build it, I blast it." That's his motto.

#231: Slim Can be found: Flipside Pit of 100 Trials floor 40 Description: This sidestepping Pixl can turn you sideways in a snap. Slim likes close calls and hair-raising experiences.

#232: Thudley Can be found: Flipside Pit of 100 Trials floor 50 Description: This former wrestling-star Pixl can pound the ground. A hip replacement kept him out of high-end competition.

#233: Carrie Can be found: Flipside Pit of 100 Trials floor 60 Description: This platform Pixl will go where no other Pixl can. But she will only help heroes that are on her wavelength.

#234: Fleep Can be found: Flipside Pit of 100 Trials floor 70 Description: This flippy Pixl is really good at finding hidden goodies. Without you, he never would have left that outhouse...

#235: Cudge Can be found: Flipside Pit of 100 Trials floor 80 Description: This hard-hitting Pixl can shatter yellow blocks. But he's a real people Pixl.

#236: Dottie Can be found: Flipside Pit of 100 Trials floor 90 Description: This puny Pixl can micro-size you. Sometimes, less is more! More or less...

#237: Barry Can be found: Flopside outskirts. On your way to open the Flopside Pit of 100 Trials, fall down the gaps under the hidden moving platforms. Description: This impenetrable Pixl repels enemy attacks. He waited in a bush for a hero to arrive.

#238: Dashell Can be found: Flopside Pit of 100 Trials floor 10 Description: This former track star brings some Pixl pep to your party. You could say he has wheels, but... he doesn't.

#239: Piccolo Can be found: behind the Heart Pillar when you first acquire Luigi in the Outskirts of Flopside. Description: This pitch-perfect Pixl plays the most melodious tunes. She lived in Flopside before joining your ragtag group.

Name: TippiLocation: start of the gamePower: Tattle - Point the Wii Remote at an object and press A to have Tippi describe it. If you point at an enemy, she will tell you its weakness/HP/Attack/Defense. If you point at an invisible object, Tippi can make it visible.

Description: Tippi looks like a butterfly. She is always on the field and cannot be switched out for another Pixl. She also plays a key role in the storyline.

Name: ThoreauLocation: World 1-2Power: Grab/throw- Press the 1 button to throw Thoreau at an object. If its an enemy, Thoreau will drag it back and place it over Mario's head, at which point Mario can throw the enemy by pressing 1 again. - If thrown at an item, Thoreau will pick it up and bring it back to Mario. - If thrown at a switch, Thoreau will trip the switch.

- Special Combo: bomb throw. First set boomer on the ground, then switch to Thoreau. quickly use Thoreau to grab Boomber and throw him at an enemy.

Description: Thoreau looks like a baseball glove. You will use his power throughout the game to trip ! blocks and defeat heavily defended enemies. Be careful though, as if Thoreau picks up an enemy with a spike on its head, Mario will take damage.

Name: SlimLocation: World 2-3Power: Activate paper mode- Press the 1 button to turn your character paper thin (in 2-D or 3-D). This will allow you to slip between bars and cracks. More importantly, if you stand still while in paper mode, enemies attacks will float right past you.

Description: Slim looks like a Tornado. His power is invaluable during a boss fight. The ability to dodge any move while still being able to attack is, essentially, absolute defense. Just make sure you are standing still when the attack draws near; if you're moving the attack will still damage you.

Name: ThudleyLocation: World 3-2Power: enables ground pound technique - Press the 1 button to leap into the air and stomp the ground hard. Ground pounding will allow you to pound certain large ! blocks, or drive posts into the ground. It also doubles your attack power when used on an enemy.

Description: Thudley looks like an old fashion weight. You should only use Thudley against slow moving or underwater enemies, as its slow and hard to predict where you're going to land.

Name: CarrieLocation: World 3-4Power: Carry- Press 1 to turn Carrie into a flat, floating platform. This will speed you up a little bit, and allow you to cross beds of spikes.- When riding Carrie, you can jump on spiked enemies without taking damage.

Description: She kind of looks like a worm when not in use. His power isn't really that useful outside of solving dungeon puzzles.

Also, you can use Carrie to increase Bowser's speed/jump, and use his fire breath in mid-air.

Name: BarryLocation: World 3-1 (you cannot recruit him until after world 3-4)Power: Barrier - Press 1 to activate a spiky shield around your character. This shield will deflect any attack, and can damage enemies if they touch it. It only lasts a second though, so you need to have perfect timing.

Description: He looks like a spiky ball. Like Slim, Barry's power is invaluable during a boss, or any, fight. Barry, however, is completely optional. You don't need him to finish the game.

Name: FleepLocation: World 4-2Power: Dimensional flip- Press 1 to activate a square on the field. Line up the square on your target, then press 1 again to flip that space. This can be used to find items hidden in dimensional rifts, or to dizzy enemies.

Description: Fleep looks like a square. His power is useful in some boss fight, or when fighting certain enemies. His real usefulness comes into play when you go to complete the Map side quests (see the Map section)

========================= 7.9)- Cudge ===============================

Name: CudgeLocation: World 5-1Power: Hammer- Press 1 to attack an enemy with a hammer. Pretty simple, press 1 to swing a hammer.

Description: Cudge looks like a hammer (No way!). Remember that Cudge's hammer is a short ranged attack; it is however a very and powerful fast attack. Cudge can be used to take out enemies that you don't want to jump one. He can also destroy giant yellow blocks.

Name: DottieLocation: World 5-4Power: Shrink - Press 1 to shrink the character. Doing so will make enemies not notice you, and grant you access to secret areas.

Description: Dottie looks like a bunch of pins lined up in a circular pattern. When shrunk, you can still function normally. You jump height/speed are not decreased any, though your aim will be thrown off.

Description: Dashell basically is a pentagon with bored-looking eyes and feet on the side of his body. You use him by holding down 1, and while running with him he spins really fast, his feet move, and he flashes red and black.

In this section, I will lay out every recipe in the game, and the location of key ingredients (section 8.2)-).

If you're looking for a recipe that you can make, do a search for an ingredient you want to use. Odds are, it will take you to a recipe in this section. If not, then keep hitting next until it does, or highlight this section and do your search again. If still nothing comes up, then nothing can be made out of the ingredient you are searching for.

Things to keep in mind: 1) some times, the dish will not turn out right and you will end up with a Mistake. It happens. It doesn't necessarily mean you did something wrong.

2) some dishes aren't meant to be used. Some are meant to be sold.

3) the cooking disks wont be listed here. There isn't any point. All the information stored on the disks is here in this section. You don't need the disks.

4) carefully weigh your options. Sure, a dish might look good, but is it practical? Said dish might heal 10 HP, but is made with a Fire Burst and Shroom Shake. Said dish isn't worth it as you are putting more ingredients in then what you are getting back.

5) Dishes that require 2 ingredients you must make at the bakery in Flopside. Dishes that only require 1 ingredient must be made in Flipside.

6) dishes that double your attack or defense only do so temporarily.

7) some items can be used for a substitute ingredient. I'm still working the kinks out, but with any luck, I will eventually be able to list all substitutable ingredients.

8) Some items have special abilities. For instance, Emergency Rations will heal 50 HP and cure poison if used in one of the Pits of 100 Trials. Equally, Space Food will heal 50 HP and cure poison if used in space. There may be other special abilities that we are not aware of yet. I'll try to stay on top of these, but just remember that all is not as it appears.

If you have a recipe that's not listed, or know of a substitute ingredient, Email me.

This section lists most of the ingredient needed above and where to find them. This section lists the easiest place to find the items. Not always the cheapest. If you want to compare prices of items on this list to walk away with the best buy, look up the Shop section to find the place that sells the item you're looking for the cheapest.

Notes:1) if you have to get an item by defeating an enemy, that enemy might not always drop that item. You might have to defeat it several times before claiming your pirze.

2) Whackas can only be found in World 5-1 behind a wall (you have to use Dottie to get there). The only way to get a whacka bump is by hitting it in the head. Be careful! As whackas will go away forever eventually, and you will be forced to by bumps from the arcade instead.

3) Mystery Boxes can be your friend or greatest enemy. When used, a Mystery Box can change into any item; meaning it can either complete a recipe, or destroy it. Use at your own risk.

4) some items can be used for a substitute ingredient. I'm still working the kinks out, but with any luck, I will eventually be able to list all substitutable ingredients.

If you have a recipe that's not listed, or know of a substitute ingredient, Email me.

Shroom Shake Find: Buy at Flipside Shop

Long-last Shake Find: Buy at Flipside Shop

Life Shroom Find: Buy at Flipside Shop

Volt Shroom Find: Buy at Flopside Shop

Turtley Leaf Find: Dropped by Koopas (World 1-2)

Inky Sauce Find: Dropped by Bloopers

Cake Mix Find: Buy at Itty Bits in Flipside

Big Egg Find: Buy at Itty Bits in Flipside

Honey Jar Find: Buy at Itty Bits in Flipside

Poison Shroom Find: Dropped by Cursyas (World 8-1)

Super Shroom Shake Find: Buy at Flopside Shop

Dried Shroom Find: Buy the mushroom package at the Inn in Flopside. In the morning, flip into 3-D to claim your prize.

Maps can be bought in Flopside B1. Walk left and flip to fall in a pit of water. Come out the other side to find a salesman (and an Itsy Bits shop). He sales maps. Maps mark a specific location in the game. If you use Fleep on the location marked with a red X on the map, you'll get an item.

You CANNOT get these prizes unless you have the map.You must buy maps 1-12 before the next set is available. And so on.

When I say "flip" in a certain area, I mean use Fleep, not flip into 3-D.

Map 2 Location: Hall of Mirrors Prize: Welderberg card Cost: 60 Description: Go into the Hall of Mirrors (behind the card shop). You want the Flipside side of the hall. Use Fleep just over the head of the far left painting.

Map 3 Location: Flipside B1 Prize: Ultra Shroom Shake Cost: 30 Description: Go to the Itty Bits shop in Flipside (Floor B1, go through the water). Use Fleep just between the two windows.

Map 4 Location: Flipside Beveragarium Arcade Prize: King Sammer Card Cost: 110 Description: Go to Flipside B1 and enter the coffee shop. Flip into 3-D to find a hidden pipe. Enter the pipe and use Fleep on the sign to the left.

Map 5 Location: Flopside 3rd floor Prize: O'Chuncks card Cost: 80 Description: Go to Flopside 3rd floor. Walk right until you see the black blocks just like in the picture. Use Fleep just to the right of the vines over the bush.

Map 6 Location: World 1-1 Prize: Bestovius card Cost: 20 Description: Enter World 1-1 and walk all the way right. Use Fleep on the window.

Map 7 Location: World 1-2 Prize: Golden Leaf Cost: 50 Description: Walk left until you see a mountain. Hop up on the first ledge and use Fleep.

Map 8 Location: World 1-2 Prize: Brobot L-type Cost: 70 Description: Just past the town, enter the pipe before the bridge. Enter Greens house in the background and use Fleep on his picture.

Map 9 Location: World 1-3 Prize: Cold Bar x3 Cost: 40 Description: Walk right and enter the second door. Keep walking right until you come across the rock in the picture.

Map 10 Location: World 1-3 Prize: Fracktail card Cost: 40 Description: Enter the first door to the right. Continue right and enter the next door, then the door after that. Jump up onto the yellow platforms to the left and enter the door they lead to. The statue in the picture is to the left.

Map 11 Location: World 1-4 Prize: Merlumina card Cost: 70 Description: Go back through the entire dungeon, then at the end use Fleep over the second to last stair before the star block.

Map 12 Location: World 2-1 Prize: Shooting Star Cost: 20 Description: World 2-1. Go all the way back through the level. The place marked on the map is right next to the star block.

Map 16 Location: World 2-4 Prize: Gold Bar x3 Cost: 30 Description: Go down the stairs, flip to get behind them, then use Fleep to hit the space marked.

Map 17 Location: World 2-4 Prize: Dried Shroom Cost: 50 Description: Use the walkthrough section of this guide to navigate to the end of World 2-4. The location marked is in the ladies rest room.

Map 18 Location: World 3-1 Prize: Back Cursya card Cost: 10 Description: Enter World 3-1 and walk as far right as you can. Jump over the red pipes. Just beyond lies your prize.

Map 19 Location: World 3-1 Prize: Ultra Shroom Shake Cost: 90 Description: Enter World 3-1 and walk right. Fall down in between the red pipes. Walk right a little ways to see the space marked.

Map 20 Location: World 3-2 Prize: Big Blooper card Cost: 80 Description: Swim right and flip to enter the pipe. Continue right and dodge a tentacle, then a whirlpool. The place marked is now right in front of you.

Map 21 Location: World 3-2 Prize: Power Plus Cost: 180 Description: Swim right and flip to enter the pipe. Continue all the way right, then surface when you hit a wall. Use Fleep on the wall painting.

Map 22 Location: World 3-3 Prize: Dimentio card Cost: 130 Description: First, use Luigi to quickly climb the outside of the tree. Next, enter the first pipe that the yellow lift leads you too. Enter the door. The location marked is just above your head by a few super jumps. If you haven't completed this level yet, you'll need to refer to its section in this guide to make it there the "right" way.

Map 23 Location: World 3-4 Prize: Tiptron card Cost: 230 Description: Go into the castle. Enter the next door. Walk all the way right and enter the final door in the hall. Flip to find a hidden stair case. Jump up and enter the door. Walk left and enter the first door you come too. Use Carrie to get across the spikes. Enter the next two doors, then use the BigMeow to get to the space marked.

Map 24 Location: World 3-4 Prize: Francis card Cost: 40 Description: Go into the castle. Enter the next door. Walk all the way right and enter the final door in the hall. Flip to find a hidden stair case. Jump up and enter the door. Walk left and enter the second door you come to. Walk across the bridge and enter the door. Enter the next door. Use the BigMeow to get to the space marked.

Map 26 Location: World 4-2 Prize: Hooligon card Cost: 70 Description: Walk right. Enter the second door you come across. Jump right and enter the next "Star" door you come across (not the green door). Walk right and jump up. Enter the door and use Fleep where marked.

Map 27 Location: World 4-3 Prize: Mr.L card Cost: 80 Description: Float right and enter the giant door. Float right again, but this time enter the wormhole. Go up and to the right. Behind some brown blocks in the upper right corner is a blue wormhole. Enter and float right. Use Fleep where marked.

Map 28 Location: World 4-4 Prize: Brobot card Cost: 90 Description: See this guides section for World 4-4. Just keep your eyes open while you walk.

Map 29 Location: World 4-4 Prize: HP Plus Cost: 80 Description: See this guides section for World 4-4. Just keep your eyes open while you walk.

Map 30 Location: World 5-1 Prize: Muth card Cost: 120 Description: Take two steps left and use Fleep.

Map 31 Location: World 5-1 Prize: Flint Cragley card Cost: 10 Description: Walk right and enter the door. Walk/jump left and enter the pipe. Walk right and enter the next pipe, then the next pipe. Use Fleep where marked.

Map 32 Location: World 5-2 Prize: Fire Burst Cost: 20 Description: Walk right and enter the door. Walk right a little bit, then jump up onto the pipe overhead with Luigi (or float there with Peach). Use Fleep where marked.

Map 33 Location: World 5-2 Prize: Ultra Shroom Shake Cost: 110 Description: Walk right and enter the door. Walk right a little bit, then jump up onto the pipe overhead with Luigi (or float there with Peach). Enter the pipe, then jump into the volcano. Use Fleep where marked.

Map 34 Location: World 5-3 Prize: Shooting Star Cost: 70 Description: Walk right and enter the pipe. Fall down and enter the door. Ride the mine cart and enter the door. Walk right and enter the door. Use Fleep where marked.

Map 35 Location: World 5-3 Prize: Hornfels & Monzo card Cost: 60 Description: Walk right and enter the pipe. Fall down and continue right. Enter the final pipe you find. Continue down the hall to the right until you come to a spring board. Use it to get over the brown blocks, then enter the door. Ride the mining cart. Use Fleep where marked.

Map 36 Location: World 5-4 Prize: Poison Shroom Cost: 140 Description: Walk right and fall down. Enter the pipe. Fall down and go right. Flip into 3-D and fall into the hole in the ground. Enter the pipe. Go through the door on the right. Now enter the pipe. Use Fleep where marked.

Map 37 Location: World 5-4 Prize: King Croacus card Cost: 60 Description: Walk right and enter the door. enter the next door (remember to wear your Floro Sprout to get through the scanner) Use Fleep on the picture marked.

Map 39 Location: World 7-1 Prize: Underhand card Cost: 80 Description: Walk right and enter the door. Continue right and enter the next door. Swim across the water and use Fleep where marked.

Map 40 Location: World 7-2 Prize: Trial Stew Cost: 80 Description: Walk right and enter the door. Carefully make your way to the top of this section. Enter the door. Enter the middle door. Again, carefully make your way to the top and enter the door. enter the door on the far left. Use Fleep where marked.

Map 41 Location: World 7-2 Prize: The Underchomp card Cost: 70 Description: See the section for World 7-2 in this guide. The place marked is right next to the star block.

Map 42 Location: World 7-3 Prize: Gold Bar x3 Cost: 150 Description: Make your way to the top of stair 4 (a sign outside the main doors will tell you what stair you're on) Walk left and flip into 3-D to find a hidden passage. Enter the door and use Fleep where marked.

Map 43 Location: World 7-4 Prize: Grambi card Cost: 90 Description: Walk right and ride the cloud up. Enter the door. Enter the door just to the right. Hit the ! block and take a ride. The place marked is the final pillar in this next building.

Map 44 Location: World 7-4 Prize: Luvbi card Cost: 100 Description: Walk right and ride the cloud up. Enter the door. Enter the door just to the right. Hit the ! block and take a ride. Enter the door in the building. Get up on the second arch and use Fleep where marked.

Map 45 Location: World 7-4 Prize: Bonechill card Cost: 190 Description: Walk right and ride the cloud up. Enter the door. Ride the elevator up and enter the door. Walk right, over the rainbow bridge. Enter the door. Walk right and use Fleep where marked.

Map 46 Location: World 8-1 Prize: Nastasia card Cost: 160 Description: Walk right and enter the door, then the next door. Walk up the stairs and enter the second door you come to. Use Luigi to jump onto the platform over the Red I. Enter the door and walk left. Use Fleep where marked.

Map 47 Location: World 8-3 Prize: Super Dimentio card Cost: 200 Description: Walk right. Continue right, going over stairs and through rooms until you reach the second mirror room. Use Fleep where marked.

Map 48 Location: World 8-4 Prize: Count Bleck card Cost: 90 Description: See the section for World 8-4 in this guide. The place marked is right next to the star block.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++======================================================================10)- ASCII Maps of World 7-3======================================================================++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

First off, you start at the bottom of this section. You are climbing up, remember? Go all the way down and work your way up.

These maps wont mark every little thing. That would be almost impossible and not to mention useless. The point of this map is to help explain World 7-3, and to map out the hidden apple locations.

This section DOES NOT cover the entire 7-3 World. No. It is only meant to help people find the apples, and therefore only covers up to the apples.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++======================================================================11)- Version History======================================================================++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Me again! This time, I'm making a guide for what is now one of my favorite games of all time.

If you've been following my guides, you'll notice I'm using a different method of breaks between sections. That's because of the shear size of this guide it needed something that stands out more when your scrolling through it, yet is still easy to read.

Lets take bets: how long is it going to take me to completely finish this guide? I say 2 weeks. For bonus points: how long is it going to take me to finish the walkthrough section? I say it'll be finished in under a week, say 4 days.

Oh, and a note to Excite Truck readers: I plan on finishing that guide after I finish this one, so you're looking at about another month before its (finally) finished.

Version 0.5 04/18/07- Chapters 5-6 are done- fixed some more editing stuff - added stuff to the shop section (still not done)- added some stuff to the after-credits section (still not done)- Added Dashell description (thanks to Shyguy1994)- started the catch card section - started enemies section

Oh, and in case you cant tell, I'm right on schedule to have the walkthrough section by Friday, and the entire guide by mid-next week.

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Version 1.0 04/19/07-Chapters 7-8 are done.

... that's it. I wanted to get the full walkthrough up as soon as possible. Sorry. Expect many more Appendix's the next few days. I'll try to get the enemy section finished tonight, so that'll probably be up by tomorrow.

Oh, and today is the Wii's 5 month anniversary! Good timing eh?

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Version 1.1 04/19/07- worked on the enemies section

Ok, they are alphabetized, which is good. I started working on them, but ran out of time for the night. Going to have to finish it tomorrow or Monday. Sorry.

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Version 1.3 04/22/07- enemies section is finished! (yay!)- added a credits section and fixed the things they sent me- worked on the cards section (not yet finished)

*sigh* with every update it seems like I add more sections then I do information.

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Version 1.4 04/23/07- cards section 99% finished.

... What? You expected more? Do you have ANY idea how long that section took?! ... you're right, it didn't take 12 hours. I also finished the Flopside pit and Sammer Guy's kingdom (for the second time) and took notes. Those sections should be up tomorrow; along with a another section of my choosing (maybe).

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All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.