It'd be cool to have some full map images for the new fan wikia (http://wavesoftime.wikia.com/) as well as for the 'officially unofficial' one we'll have for the forums. If it's something that can just be snapshotted and tidied into a .png, could we have it?

I second Agent Smith.
We'll need more than one blacksmith for multiple areas, right? Each one can be a Smith persona (or Smithsonas as I like to call them), with one in particular wearing black clothes and sunglasses. Same character shape and everything.
I need someone to draw this for me. Where's my husbando @juraija when I need him...

Well, it wouldn't be big enough to support that kind of thing, I don't think. And I'd want to show off LT's pixel map of goodness as early as possible.
I'm trying to think of games where I've seen something so we can just chat about it in a design aspect, but the only one that comes somewhat to mind is the Pokémon Mystery Dungeon series, and I don't think that quite fits. Anyway, the map would need to be constantly re-blanking itself so some parts remained hidden to players that come in later, and when you need maps for map purposes (like finding your way), then it kinda ruins experiences.
Maybe in more couch-multiplayer or instance-based dungeon crawlers/survival games I could see that happening (thinking RotMG and DayZ), something where the map is going to be different every time a group of people sit down to play. A static map where people are playing constantly (like in an mmo) seems like the worst choice.
I'd also say that exp for discovering a new main area seems a bit redundant. Usually in MMOs, you're led to the next place by a quest anyway, where the completion of that quest gives a number of exp and other rewards and opens up that new area. In the super open-ended games like <insert Bethesda title here>, where you're not really led to do anything or even have a pick of major questlines (and therefore a pick of area progression), then an exp gift for exploring the off-areas or discovering the more major ones make more sense. But MMOs aren't Fallout.
Let's make an MMO that is Fallout. I'd play it.

Hey, hope you find some of your klansmen lying about while you spend some time here.
There's a running paypal that's good for donating here: https://wavesoftime.com/donate/make-donation/
And the only good projection we common folk have is "sometime next year." @Archangel made an awesome post about this that I'm gonna start linking people to here (since our faq is broken):

Hi, Josh!
We don't have a set date for the game's completion, but iamallama (lead coder and fancy person) keeps a running list of things that still need to be completed for a working beta. The lists are available in the more recent devblogs, found here: https://wavesoftime.com/forum/17-news-and-patch-notes/
The FAQ page doesn't seem to be up, but you can click here (https://wavesoftime.com/faq.html) or find it under the 'forums' tab when it decides to come back.

Welcome to the forums!
Unfortunately, the only clues we get to the game's development and completion is through our devblogs where @iamallama explains what has been done and what needs to be done, often with lots of confusing techno-babble I'm sure only 4-5 people in these forums understand (here's the most recent one). Since this work is being done in off-hours, that makes it difficult to put a time limit or even a percentage on progress toward a working beta.
To the second question, being that there are some really good, quality writers on the team, I'd expect not only humor on the level of FO but also a much deeper sense of worldbuilding and presence. Expect less random humor and more fantastical, in-world jokes and motives.
Here, have a FAQ if you're interested in learning a bit more, and feel free to ask more questions in this sub or in the chatbox
(edit: faq seems to be missing, and I think the cause is some recent forum work being done. Check back in the future.)