Replace group member pins with imagery that conveys more info(class/role icon? names?)

Border/alpha/round look

Map rotation

Clamp certain pins to map edge

Tech debt:

Investigate existing API functionality

Code restructure/rewrite

v1.17
Added:
function ZrMM_RegisterCustomPin(pinType, name)
function ZrMM_UnregisterCustomPin(pinType)
function ZrMM_ExcludePinType(pinType, exclude) - pinType:Number, exclude:Boolean
These global functions can be used by addon devs to tell ZrMM to not display certain custom pintypes. The register and unregister functions only add to a list currently that I may or may not add configurable options in the minimap itself to toggle visibility. For now ZrMM_ExcludePinType is the method to hide pins.

v1.16
Fix:
Error upon logging in for first time

v1.155
Fix:
Group pins should now update properly without having to open world map
Actual current quest should now be represented/tracked without having to open world map

v1.14
Fix:
Map improperly loading with tiles mismatched or off centered
Map will auto hide if it fails to load a map properly(should fix zones with no map or black worldmap)
Map will center if no player indicator is available(in some zones worlmap does not show player indicator)
Fixed zoomlabel to hide properly when set to hide

Added:
Black background is no longer present
Settings are now global to all characters per account
Added binding to toggle visibility of minimap

v1.12
Fix:
Cyrodiil map pins from staying on minimap when they should not
map changes when changing floors in areas that have floors
Bindings should work in all languages now(Scharesoft)

Added:
Setting for map to be clamped to screen(EnSabahNur)

v1.11
Fix for startup error with no saved variables present

v1.10
Fix:
Quest blob pins will now be properly sized on minimap(Arpheus)
Rouge group pin under player pin will not show anymore
Stutter issue should be resolved

Technical:
Reworked more functions addon is more event driven for "heavy lifting"
Removed delays for most functions as heavy lifting was separated.

v1.02
Added:
Configurable anchor position for zoom and zone label
Configurable color text for zoom and zone label
Setting to hide zoom label
Can select to use camera or player heading for player indicator
Different zoom levels for dungeons/towns and larger areas(Arpheus)
Map size can now be set in increments of 10 instead of 100(Arpheus)

First of all, thank you for the work you guys do on maintaining this map and the help you guys provide.

I looked through the forum but couldn't find this anywhere;

I have my map working but it resizes itself and I can't change it back to the size I have set in the settings. I have it set at 300 with transparency at 25% but if I /reloadui it'll change to a smaller size and I can't get it back to the right size except to quit the game then start it back up, log out doesn't work either.

I am trying to use harvestmap alongside this minimap. The node pins even on the smallest setting are still very large on zrmm, on another minimap they are nice and small but the other minimap caused other problems.

Does anyone know of a way to change the size of the harvest node pins on the minimap without reducing the size of other pins further?

I tried asking on the harvestmap page but no help forthcoming, just told me to ask here.

Tizerak that is the wrong file, the file you want is not the one in the variables folder it is the one in the
Users\name\Documents\Elder Scrolls Online\live\AddOns\ZrMM folder.

Riberion make sure that you are downloading the correct version (this one), especially easy to grab the wrong one if you are using minion...you need the one by Aoon. When you delete the older verions make sure you delete both the addon file AND the variables file. Have talked several people through doing this so it definitely works.

I have also done as the previous posts suggest. Several times, in fact. I have even gone as far as deleting, then re-downloading the add on, made the changes again, and I am still getting an error. Can't you just update the download instead of everyone having to update the code? Some of us aren't familiar with working with code, and that would make this a lot easier. Love the map! Thanks.

Hi Mick, don't touch to the filename, just open your C:\Users\yourname\Documents\Elder Scrolls Online\live or liveeu\AddOns\ZrMM and find the file ZrMM.lua. Open it with notepad++ and go to the line 554.

And change this line to :" if pin:GetTextureFileName() ~= zrpin.texture then "