Disintegration, Teleportation and Reintegration Effects in Houdini

In this Houdini tutorial, we’ll learn how to combine visually complex methods to construct new effects.

The first method we’ll look at is the concept of a shader slowly disappearing the shell of a 3D object, or object breaking into pieces. You’ll learn about flowing the particles along curves and using cross-time tricks to disintegrate one object but have it reintegrate into a different object when it reconstructs itself.

By the end of this Houdini training, you’ll have learned techniques for teleportation effects, disintegration effects and effects when an object needs to transform visually into another object despite having mismatched topologies.