Saturday, 28 April 2018

Version 0.2.4 Release

EDIT (30th April, 21:00 UTC):There were some reports of the 32-bit .exe not working, so I've repackaged it, tested that it works properly on my end, and updated the links in this post.

Hello again! ^^

I managed to get all of the spell-related work finished, which again took longer than I hoped it would. As a result, I didn't manage to get the slavery, Nightlife, or Submission content done for this version, but I promise that will be my core focus for 0.2.5. ;_;

The next release will be the github/Patreon update on Wednesday, 2nd May. After that, the next full public release (0.2.5) will be out on Wednesday, 9th May.

I'm aiming to focus purely on the slavery content for the 0.2.4.5 release, and then I'll move on to Submission & Nightlife for the full release of 0.2.5. I'll make a more detailed post outlining my goals this Monday or Tuesday. ^^

The artwork of Nyan and Scarlett in this post was done by ChattyNeko. :3
You can find them over on their blog here.

v0.2.4 patch notes

Gameplay:

Vicky now sells spell books and scrolls. This is temporary until the spell shop is added. (She deliberately doesn't sell spell books for Cleanse, Steal, Soothing Water, Teleport, and Lilith's Command, as these are all planned to be quest-related. If you want to try them out, use the debug menu.)

"Not how anatomy works" is not the same thing as "not hot." I mean, there is literally no possible way to fuck a nipple -- the milk outlet is a series of tiny pores, not a single opening that could be made sexable even with capacity or elasticity increases... but that's still in the game.

Yeah, but you should probably draw the line somewhere, otherwise you'll end up with things like ear penetration, nostril penetration, larynx penetration and who knows what else, because if things I've seen on the internet are any indication, there's no limit to what some people consider "hot".It could work with slimes or just be hidden behind a toggle in the settings, but it seems to me pretty... niche. It's all up to the Dev tho, I'm curious what they'll say.

That's... yeah, I think that's a bit much especially when there's already some weird unrealistic penetrations in the game. I mean, apparently you can fuck an urethra with ease and pain free no matter size/elastic. Also if that'd happen, we'd be attempting to screw intestines actually. No thanks. lol

Actually, nipple penetration is a thing in hentai, I'd say even more popular than watersports. Also, you can even find ear penetration/"mind fuck" performed by tentacles/bugs/parasites. Of course it's more subtle and doesn't involve 15 inch dicks spreading earholes wide open and impregnating the brain through a canal that doesn't exist.

This is the very first time I heard about navel penetration though, and that it could result in pregnancy too. I mean, whatever, I'm not judging - people are touching themselves to even crazier things like werediapers or toilet transformations.

The real question is what direction does Innoxia want the game to take. With limited development time AND patreon backers voting on the next release's content, I doubt there will be enough time to cater to every single fetish in existence. Feature creep is one of the biggest problems in project management.

"There are only like ten people on Earth who get off on "nipple penetration" and it's in the game, so why not have ear, nostril, even eye penetration?"

You're shitting me, right?

There's a reason why statistical assumptions piss me off: they dare to feign logics to justify a reason for something, and more often then not, have a high degree of inaccuracy and lack tangible proof, yet there are fools that actually fall for such a fallacy.

You know what, now I'm against the notion of it being added in, even as a tease, just because of the idiocy of that post."Good luck" getting it in, cause I'm going to cash in a chunk of my charma points and suck on bad luck for a while just to see it not implemented. ;p

@^^ Exactly.@^ *sigh* or just penetratible WITHOUT connecting to any reproductive organ, m'kay? I still get nightmares with assbirthing due to Free City's mod, also that's kinda the point of nipple/anal/oral: fun without any kids, and vag's for when you want scions of your own.@^^^ *kek* you don't say?

Lesbian sex doesn't seem to be of much concern at the moment. If there's no cock involved, the player either forces the npc to eat her out or nothing happens at all. Maybe it'll be worked on once all the engine stuff is finally set in stone.

Did you make sure to enchant the potion beforehand to make the arcane boost permanent? Because any stat changes under 'potion effects' are temporary anyways. If you want them to be permanent you need to select the +1 or -1 arcane while enchanting the potion, without it saying 'from potion effects'.

Had you bothered to test it yourself you'd find that elemental stats are bugged and arcane boosted potions on elementals are useless as they disappear when you either shift their elements or resummon them.

Not sure if this got fixed for 2.4 but in 2.3.9 I'm seeing a couple of bugs on slave upkeep costs.

This for for Scarlett (I haven't yet tested it with any additional slaves).I purchased Scarlett (from Alexa) on day 11. I was charged for 11 days of upkeep. My daily upkeep costs are listed as 3830 per day, despite having moved her to a room in Lilaya's House. This means that even with a job, Scarlett is a net loss to keep.

Slaves perform better at jobs when their affection/obedience is higher. Raising it daily with chats and sex will increase the amount of flames they bring back from jobs. Just make them love you and reap the benefits =3-C.A.

Before it got patched a long while back, that used to be my primary way of obtaining collars.

It'd be awesome to be able to free other's slaves and piss off the owners; I need more options to fight against and raising the difficulty just isn't the same as having enemies with different stats (cause a tougher enemy that I already know how to beat is still rather beatable, even on higher difficulty).

How is your natural skin/scales/fur colour determined? I'm guessing it's randomized and kept that way on game start or something as now matter how many times you save scum before you took a tf it always selects the same colour over and over again. I know Kate's always available but I just thought I'd ask.

BUG: The Witches's Dress still blocks the leg slot after re-equipping. Throat wetness still resets after each reload. Slaves still have their UI migrating to the next. For example you interact with slave A and after that with slave B, the UI still displays slave A's equipment and conditions.

It's a shame slavery content isn't included in this update since I look forward to it the most, but please don't strain yourself adding content. LT already feel great to play, and you have to be one of the hardest working developers on Patreon.

You mean spells from the Arcane school? Could you elaborate? What do you mean by "soldier buff" ? You mean the buff from the elementals? The arcane elemental? Arcane spell inflict lust damages so the eart/water/air/fire elementals will not buff the spells from the school of Arcane

i am curious if it is planned to have more customization options for demons such as hoof feet that are not cow/horse/reindeer but under the demon category also clawed feet and clawed hands not really a big deal if there is no plans for it i would also be fine with them doing nothing but i think it would be nice to be able to make demons more combat looking/not like a succubus i do not know if it is alright to mention other games but i guess what i am asking about if in corruption of champions on the incubi draft the demonic foot-claws or trials in tainted space lucifier candy apple the plantigrade demonic legs, plantigrade succubus legs and demonic arms If overdose, arms become smooth and chitinous, or spiked that is basically what i am describing although i am not sure if it is alright to give references from other games and if it is not alright i am sorry although i guess looking at the game it says i am a greater succubus but my body has demon face/hands/wings/body/ect so i think you could easily just change greater succubus to greater demon and add them or make the succubus and other demons subspecies although i could turn into a slime and still be one species and use the hoofs and wings and assuming you add insect species at one point use those arms but it would also be nice to have demons with that look since my mental image of pretty much anything out of slime does not quite fit with my idea of a strong character although if i actually compare the 2 i think slime is better than the demon since it can look like anything and its weakness can be easily fixed also does not have that +25 corruption witch i cannot fix since no enchantment for clothes to lower corruption

1. Thats a giant unpunctuated block of text that's really annoying to read. Bad anon.2. Unlike in CoC the demons here weren't an invading force, and were all the resulting offspring of Lilith, a Succubus and the Demon Queen, that's why they're more Sexy demons then "Rawr rage demons that bring you to the depths of hell" type demons. Thats why THEY are the only demons you'll see, whereas the demons you're describing COULD be added as a subspecies (instead of the other way around like you suggested)3. Innoxia stated some time ago that bug people are going to be added at some point (we dont know when it's on the list of stuff to add)4. The "Greater" and "Lesser" values of morph-ism is determined by how much of your body is transformed into that species. For instance, you'd be a "Lesser" dog morph if you only transformed your hands into paws, but a "Greater" morph is if everything about you is transformed.5. to get the (extremely) edgy sounding character you want you'll have to mix and match body parts. Bat/demon wings, Harpy feet, horse/cow feet etc etc. thats what we have an enchanting system for =3 (its super fun too)6. in the future the only way to be a demon is to have gifts bestowed directly from Lilith (i think, i read it a bunch of posts ago) and the Demon TF item will be removed. so unless you're willing to put up with the corruption, you might have to skip demon parts altogether

Hope this helps explain things. If i didnt get what you were saying its because of THE BLOCK-Cheerful Anon

BUG: The school of water ability doesn't actually reduce the enchanting cost for liquid-type enchants. It says 0 on add effect but it still increases total enchantment cost by its not free equivalent cost (i.e. +9 on a major boost)

Also, i'm not sure if this came up yet but it would be really neat to have a option to pass time outside of Lilaya's house to basically heal up without potions or having to run back to the house. For balancing it could be somewhat inefficient at heal per hour or something.

To piggy back off this it appears as if it would be caused by properly calculating the discount when previewing the cost of the specific enchant but the actual cost of the final item is being handled separately by something that isn't applying that (*0) discount to that specific enchantment.

This appears to be the reverse of a bug I noticed in 0.2.3.5 where when enchanting clothing with the half cost perk the individual enchantments would never be discounted but the final result was discounted. This was probably a result of the enchantments not being discounted but the final cost getting a (*0.5) multiplier. The result was correct but half of the UI implied there was no discount.

I have a neat suggestion. How about a special scene for when you remove one of your slaves slave collar. I was thinking that the scene could be different depending on their opinion of you and/or their obedience. With the lower end being them trying to bolt, and at the upper end their opinion and/or their obedience goes up and maybe they get a little emotional about it. And maybe if this gets added it could lead to the ability to set a slave free, and then maybe just see them around town just walking on the street of hanging out in one of the shops.

Don't be so sure, besides there is something pertaining to such an action I will be asking Innoxia about in the future to see if it can be implemented in alongside both the slavery and companion mechanics already in place.

Started a new game with this patch, and can't buy the Milking Room upgrade on any room. The upgrade name is in red text, but scrolling over the button just tells me it costs 10k flames, which I have in excess.

Harpies and bats *do* have their wings for arms, however; not just in this setting. Wings out the back in addition to arms is generally restricted to demons, angels, dragons and insectoids. Demons already exist, angels are in the debug code, and insect-morphs are coming in future.

This update seems to have broken passive/submissive/non-con sex. If I let the NPC take the initiative and choose only resist or do nothing options in sex, 90% of the time they undress me and then either do nothing or only self actions.

A small issue: if one has Pure Virgin/Lusty Maiden fetish, and loses it to your own kid, it says that you lost it to a random stranger. One cannot exactly say that your own kids are "random strangers".

I love the way the content with Amber has been expanded. I just have a suggestion and a bug report with these:

1) While the first time you return, the option to barge in or apologise makes sense, it gets a little silly after a while. Perhaps it should only happen once, then the scene changes based on which option you picked? If you barge in, future scenes have Amber unhappy to see you, but let you in "YOU? Get out of my face!". If you apologised, perhaps she is relatively welcoming: "Back again, bitch? On all fours and follow me in!" Perhaps if you have her collar she could even be more welcoming: "Ah, my bitch is here. Good, I needed a break!"

2) The two(?) scenes with public sex do not appear to be giving experience for the Exhibitionist Fetish. Hopefully a simple-enough bug.

I think the expanded spell system is quite interesting. I especially like the elementals, which I think are a really cool design. I feel there are a few areas that could be improved.

The obvious one is that you buy books from Vicky, but sell them to Ralph. The fact you can sell them at all makes their high value almost redundant, as you buy a bunch, read, sell them, then you have the money to buy a bunch more. The over-value of Biojuice Canisters (which you just pick up off the sewer floor!?) helps makes spells trivial to buy.

The weapons (stones/feathers) become obsolete too quickly and easily. Once you have the spell, all they do is add a meaningless duplicate of it. Perhaps there could be a tweak here? One possibility would be that having the weapon enhances the spell when you already know it, rather than adding a duplicate of the spell. Perhaps increasing the damage, or reducing the cost?

I feel like the school abilities are a little too trivial to earn. All you need is any spell from the school, so you just need to buy four books (plus the free one) to get them all. Perhaps you should only get one, for the school you are most aligned to (nothing in the case of a tie)?

The Flash spell's upgrade Efficient Burn reads a little... odd. When you look at the spell, it tells you the *current* cost to cast. Efficient Burn tells you what the upgraded *base* cost will be. It is likely the player will be seeing the current cost as significantly cheaper than what the Efficient Burn upgrade offers. Perhaps Efficient Upgrade should say it upgrades the base cost from X to Y, or reduces base cost by X%. Something that reads clearly no matter what.

Buying scrolls to get upgrade points seems like an odd mechanic. "I'm just popping out to the store to buy an enhancement for my fireball. Do you need any milk while I am out there?" I feel like it would be more interesting if these were tied to gameplay. Perhaps quests to earn them, perhaps gameplay challenges, or perhaps simply you earn one point each level-up and chose which school to put it in.

The Spells tab in combat gets too cluttered once a player knows enough spells. Perhaps this needs a redesign to better handle the large number (eg different tabs for different types of spells, or only display one school and change school on a button-press, etc)? Alternatively, should a player be unable to know all spells? Maybe only 1-2 schools (which makes weapons more meaningful), or maybe a maximum number of spells their aura can handle?

There are formatting errors in the encyclopaedia around the new spell tomes. Some of the entries are 'too' long, resulting in the columns not lining-up properly.

The racial articles for Elementals could perhaps be condensed into a single entry? Most of them are the same with the only differences being, effectively, the subspecies.

The spell acquisition and scroll acquisition thing is a placeholder, the biojuice canisters are supposed to be a unique quest reward. Those are just things that aren't done.

I feel the weapons are really just a boost to a damage type, which is just a part of the problem with itemization here, which encourages specialization. While the diminishing returns are supposed to discourage overspecialization, by the time you've invested enough to hit that point you're better off just eating the diminished returns than building up another element.

The Spells tab is totally clustered though, it's a pain to navigate if you have a lot of spells. Needs to be sorted somehow.

YAY new release! I can't wait for you to start working on the main story content but I also do not want you to get tired and burnt out, so rest up a bit please inno. You are already doing 200% more than some creators and I believe it is enough for all of us.

(by the way will it be possible to add more masculine clothes in the coming update? I'm getting a little tired of my ronin set)

I'm happy with the new release! Also I've been getting a bug that whenever I go to save/load to save, it won't let me save and even quicksave it doesn't. Also would it be possible to add a new sex action double penetration)

I had that happen too, it might be attached to party combat because the last save was when I entered the bat caves with a slave. I loaded that and sent the slave home before exploring the caves and I could save again.

There seems to be a bug with the AI around cunnilingus. If the AI initiates you going down on them, they will stop it the next round. If you initiate, they will stop it on their action. This would be fine if they were using it as a kind of foreplay and then move onto something else (like the AI does with fingering), but they just seem to get stuck in this loop. If the relevant person has an Oral/Oral Performer Fetish they presumably would *want* to keep this up until orgasm!

I seem to be having a strange bug with my children, in that most of them are turning up human even though when birthed it says I had imps or wolfmen. For example I just birthed 6 imps with Zaranix, both of us are demons. I even transformed all my body parts to demonic. Under mothered children it says I gave birth to six Imps, but when I look under offspring list all six say human and when I find them they come up as human.

Other than that loving the new update. Spells are great and so much stuff to do in this game.

As much as I'd like the offspring bugs to be fixed, you can't really legitimately become a demon yet, lorewise, and as such having imps should also not legitimately be available yet, which means that imp child related issues aren't as much of an issue. I can tell you, however, that it is possible to find imp offspring of the game tells you that one of them are imps, it's just that their intros are a bit wonky as it says you met them in the alleyways of dominian when I actually found them in submission.

The imps was just 1 example. My children with Brax had the same problem when at birth it said I had 2 wolf children but meeting them and under offspring list they came up as humans. Its definitely a newer bug because most of my past games if I was demon my children would all be a mix of imps and whoever the other parents race were.

As for the imp offspring I can't seem to make any no matter what I try or how many babies I have, it was really easy in previous versions even if you couldn't find them. With Brax kids it wasn't a big deal, just created a wolf transformation potion to turn them, but I don't think there is an imp transformation potion.

If you have problems saving your games, please check these possible reasons first :

Do you have the "data" folder in your game directory? If you don't, please try to launch another instance of the game (the .jar or the .exe) and see if the "data" folder has been created. If the "data" folder has been created, you should be able to save now.

Do you have any special character in the path name, like a '#' for example? If you do, you'll want to rename the folder with that special character, or move the game to a different path.

Have you launched the game directly from a .zip / .jar archive? If you did, please extract the game somewhere before playing it.

What is your java version? The game tells you which java version it is running on, in the main menu. Please check that you have the versions 8, 9 or 10.

If all these were checked and saving still doesn't work : Please come on Discord, ask your question and add your "error.log" file that is in the "data" folder with your question.

I taught my elemental to summon an elemental(didn't thing that would actually work), but after a fight in which she summoned one my elemental's elemental ended up just staying in that area and makes exploring do nothing excepe pass time.