Paper Sorcerer Public Demo

April 1st, 2013, 13:30

Hi, RPGWatch did a news post about my game awhile ago, when I put it up on kickstarter. Thought I'd update you guys on how it is going. After the success of the kickstarter, it looks like I'm going to be finishing it up soon, and I've put up a public demo.

Paper Sorcerer is a first-person turn-based RPG with adventure game elements inspired by Wizardry, Dungeons and Dragons, and Shadowgate.
For those who haven't played Wizardry, it plays kinda like Etrian Odyssey.

I finished demo,it took me around 45 minutes.My summons where minotaur,ghost and cultist.I liked it, and I liked graphics altho demo doesn't provide any challenge(it's starting area+first boss so it's understandable) I will definitively consider buying it once it comes out.Also I like energy system very much.

Few things I didn't like.

Turning is too sensitive I struggled to go in straight line.
I didn't like that you can't see spell/skill descriptions in combat you have to go to menu to see it.
Some health/defense bar on enemies would be nice.

Originally Posted by Nameless one
Edit:Update came out shot ago, another kickstarter delayed what a surprise.

I can live with that, as long as it looks like progress is being made, I would rather see the game being delayed than released in a poor shape. And is this not one of those things that people complain about major publishers doing, forcing games to be released "on time", even if it sacrifices quality?

Originally Posted by Fnord
I can live with that, as long as it looks like progress is being made, I would rather see the game being delayed than released in a poor shape. And is this not one of those things that people complain about major publishers doing, forcing games to be released "on time", even if it sacrifices quality?

Despite my remark I prefer to wait long than to see another Sacred or HoI 3 scenario, I just prefer to know "real" release date right away.

I think one guy doing all the art / coding / design on an RPG for at least a year is quite a reasonable time frame, in fact I would expect it to take much longer.

Of course the original Kickstarter projected delivery date (August 2012) was ridiculously ambitious, and I never expected it to come out on time. I don't mind at all that he takes the time to make a quality game, and sees his vision to completion.