1 day ago

@gregularg

Hey stranger! Thanks for checking the deck out again, yeah your right, its been through a lot lol. As for Soul Warden, she has the added benefit of granting life when my creatures enter the battlefield, as you know, I can put out plenty of soldier tokens so this added life helps to compensate for that lost in the early game.

I see what your getting at with Authority of the Consuls but tokens entering tapped is really only of consequence if they have haste. Furthermore, the tokens being tapped on my next turn would really only be useful if I were planning on attacking in with lots of ground based forces each and every turn. As youve seen, the deck tends to sit back mustering its forces before reaching critical mass with Elspeth, Sun's Champion's ultimate and then just flying over.

In my mind its extra life gain from my creatures vs tokens entering tapped. In my opinion, the life gain is better at the minute but Im definitely going to try out Authority of the Consuls at some point! Thanks for the comment man, looking forward to the rematch! ;)

2 days ago

Thanks for the info. No tutors...that's really rough, it pretty much makes getting through your deck a slog fest. I'd at least consider running one or two tutors that are in your budget - Call the Gatewatch, Diabolic Tutor, Dark Petition (if you are going to just run one, this is the one I'd go with), and Increasing Ambition.

Here comes the book, I hope you're in the mood to read...From what I can see, the deck is mainly trying to win by ticking players down by enough to get them in a range where they can reasonably be hit by an Exsanguinate effect.

2.) Get rid of the gimmicky extort creatures. Although at first it seems nice to get incrimental advantage with these from Karlov, but its just not enough to warrant slots in your list. B and W in EDH are colors that have a plethora of extrememly powerful EDH cards and you do not want to waste your slots this easily. Keep powerful cards like Crypt Ghast; Blood Baron of Vizkopa; and the souls sisters, but cards that are extort vanillas are no good.

2 days ago

swansodr Thanks for looking! This actually is my current list. As for your meta, Esper has a lot of game there -- I'd play at least 3 Snares for sure since Affinity/BGx/Control/Burn all play a high density of 2 mana spells, some Runed Halos in the side for Scapeshift/Affinity/Burn/AbCo, prolly some Thoughtseizes and Surgicals in the side for the combo/control/Tron matchups, a few Leylines for Shift/BGx/Burn, and an Elspeth, Sun's Champion for the creature matchups. Don't trim any of the 4x Verdicts in the main (they're key to the Merfolk/Affinity/AbCo matchups). You prolly don't need both Condemns mainboard, so I'd cut one for another Snare. The sideboard as is is pretty much good to go for that meta too, though I'd swap the 3rd Surg for the Condemn we dropped from the main (which you want against Merfolk, Burn, and AbCo).

Condescend is ok, but very mana inefficient and bad on the draw. It's much better in UW Tron. If I were to play another counter in the main (other than the 3rd Snare) it would be Remand.

As for Telling Time and Sphinx, Sphinx is way too slow and dies to our own Verdicts. Telling Time is actually a fine include, as it plays the draw-go game very well. It can find the Verdicts or sideboard bombs in fair matchups and it can filter out removal in unfair matchups. That said, I don't really see a need to make room for it.

3 days ago

The only casual deck that I've seen that can go toe to toe with tuned narset is a mostly jokey edicts.dec Meren build. From T2 on edicts were threatened and the only way narset won was to get Elspeth, Sun's Champion in play and then play narset after having some tokens.

the issure with the signet's is that i only have one creature ability and that's Rhys the Redeemed. and while costly, and important. i don't think it warrens the change. plus with the tutors i can search for Cryptolith Rite and be ok on mana.

i mean there all color fixers. the ones you suggested also ramp. however having perfect coloration is also attractive. ill be juggling that decision.

the mutations were in. i took them out becaus i have other more consistant means of removal like Aura Shards and Freyalise, Llanowar's Fury. now if you have suggestions for what should come out for them. that's different.

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