The graphics-programming pipeline-analysis and debugging tool RenderDoc made it to version 1.0.

You can inspect the stages of your rendering, buffer contents, call stacks, etc. with visualizations. It is a valuable tool to get your rendering code right and improve it. Just start your Vulkan, D3D11, D3D12 or OpenGL application via RenderDoc, take a snapshot and start the investigation.

Software has to catch up, a preview release of a developer kit for quantum computing is available since December last year for the .net family of languages: Q#. It is available as Visual Studio integration. For now it uses a simulated quantum computer with up to 30 qubits for the execution of the Q# code on the local machine: quantum.DevKit

Maybe a quantum approach would be just suitable for your algorithms, maybe not. But, one can now get practically into the quantum computing concepts.

AHM and AHM Software announce a new tool for visualization of huge geo-data (RGB-LiDAR, DTM, LOD2, DGM1). The tool enhances the accessibility of such data and provides a simple connection to the GIS platforms ESRI and geoinform.

A hybrid of Valve's Portal and Clockstone's Bridge Constructor was released yesterday. 60 levels will test your skill on construction and portal technology. Rumors say, there was a developer portal installed from Innsbruck to Washington...

Cool tools are out there to communicate your 3D models and scenes via web. There is an huge amount of things for 3D, VR, and AR collected on sketchfab. The number keys toggle details of the rendering and the scene. Here a nice demo of the current month: