Erm... you know in tech theft bottom left attacker gets to capture the sputnik and then it is all linked to the 7 telsa tanks how do you link all units or/and structures to one capture i would like to know so i can make advanced map lolholla asap please

AIR1996 wrote:Erm... you know in tech theft bottom left attacker gets to capture the sputnik and then it is all linked to the 7 telsa tanks how do you link all units or/and structures to one capture i would like to know so i can make advanced map lolholla asap please

Lol Know i dont mean just in start of game the player straight away owns the telsa and sputnik i mean any player has to capture the sputnik to get the telsa's first,and just to check i made player own sputnik to try connect with telsa dont work lol

AIR1996 wrote:Lol Know i dont mean just in start of game the player straight away owns the telsa and sputnik i mean any player has to capture the sputnik to get the telsa's first,and just to check i made player own sputnik to try connect with telsa dont work lol

YES BOUT HOW DO I GET THE SCRIPTS TO WORK COULD YOU GIVE ME DETAILS PLEASE....IM NOT SAYING HOW DO THEY START OFF WITH SPUTNIK AND TELSA I KNOW HOW TO THATIM ASKING WHEN I MAKE ENGINEER CAPTURE SPUTNIK HOW DO I MAKE TELSA LINKED TO SPUTNIK SO IT IS AUTOMATICLY CAPTURED WITH THE SPUTNIK

Name the sputnik 'sputnik1' and the tesla coils 't1' 't2' etc. You can name them differently if you like but this is how I will refer to it as.

Open up the scripts window, and click on new script.

Under the conditions tab, edit the existing condition 'True' and you will see a list of folders. In those folders go Players\Owns\Player Owns Unit.[/25]. Click on Player (the blue underlined word) and select 'This Player' then click on Object (the blue underlined word next to it) and select 'sputnik1'

Now go to the if true tab, edit the existing 'null' and go to Object type\allegiance\Transfer a named object to the control of a player. Set the object to t1, and player to this player. Now click that and click copy, then directly underneath the copy button click on paste, paste it 6 times. Now just edit those so instead of t1 they are t2, t3, t4, t5, and t6.

it should look like this:

*** IF *** Player '<This Player>' owns Object 'sputnik1'.*** THEN *** Object 't1' is transferred to the command of Player '<This Player>' Object 't2' is transferred to the command of Player '<This Player>' Object 't3' is transferred to the command of Player '<This Player>' Object 't4' is transferred to the command of Player '<This Player>' Object 't5' is transferred to the command of Player '<This Player>' Object 't6' is transferred to the command of Player '<This Player>' Object 't7' is transferred to the command of Player '<This Player>'

Hope this has helped. Also, I hope you are not planning to edit Elven's work and claim it as your own..

Nanteos wrote:Name the sputnik 'sputnik1' and the tesla coils 't1' 't2' etc. You can name them differently if you like but this is how I will refer to it as.

Open up the scripts window, and click on new script.

Under the conditions tab, edit the existing condition 'True' and you will see a list of folders. In those folders go Players\Owns\Player Owns Unit.[/25]. Click on Player (the blue underlined word) and select 'This Player' then click on Object (the blue underlined word next to it) and select 'sputnik1'

Now go to the if true tab, edit the existing 'null' and go to Object type\allegiance\Transfer a named object to the control of a player. Set the object to t1, and player to this player. Now click that and click copy, then directly underneath the copy button click on paste, paste it 6 times. Now just edit those so instead of t1 they are t2, t3, t4, t5, and t6.

it should look like this:

*** IF *** Player '<This Player>' owns Object 'sputnik1'.*** THEN *** Object 't1' is transferred to the command of Player '<This Player>' Object 't2' is transferred to the command of Player '<This Player>' Object 't3' is transferred to the command of Player '<This Player>' Object 't4' is transferred to the command of Player '<This Player>' Object 't5' is transferred to the command of Player '<This Player>' Object 't6' is transferred to the command of Player '<This Player>' Object 't7' is transferred to the command of Player '<This Player>'

Hope this has helped. Also, I hope you are not planning to edit Elven's work and claim it as your own..

and please turn off cap locks.. hurts my eyes

lol...i never knew u would script nanteos but it is simple scripting..i could of said that but i was too lazy to open wb..