Paths

Inventor: Core Skills

Inventor® mechanical design and 3D CAD software is a professional-grade 3D mechanical design, documentation, and product simulation tools, that gives you the power to drive innovation. With users around the world, Inventor has proven to be a market leader in 3D mechanical design and engineering. Create sophisticated part and assembly designs quickly and efficiently using powerful, easy-to-use software. This path will build your knowledge of the core skills you need to design with Inventor. Becoming an expert in Inventor will give you the skills you need to succeed and bring your products to market faster!... Read moreRead less

Related topics

Beginner

This section is an introduction to Inventor. You then move into the essentials of creating parts, assemblies, and drawings. The courses covering the essentials teaches you the basics of part design, editing and reusing geometry with patterns and symmetry. You can then take those parts into assemblies and communicate those designs with professional manufacturing drawings.

1

Introduction to Inventor

Description

Inventor, like any other CAD software, is packed with tools and functionality. Understanding the "right" way to do things is key to building your professional career as a designer. In this course, Introduction to Inventor, you'll be introduced to this CAD software learning the basics and developing a solid foundation that can be taken to all future Inventor designs. First, you'll delve into the Inventor interface and structure, covering project creation. Next, you'll explore the ins and outs of parts and assembly creation. Finally, you'll dive into how to utilize structural analysis in Inventor. By the end of this course, you'll have a solid foundation of Inventor and be on your way to designing your own products.

Table of contents

Course Overview

59s

Inventor Interface, Navigation, and File Structure

21m 43s

Part Creation

39m 15s

Cylinder Assembly

42m 39s

Sheet Metal

13m 50s

Weldment

11m 38s

Freeform

13m 23s

Stress Analysis

11m 40s

Conclusion

7m 14s

2

Get Started with Part Modeling in Autodesk Inventor

Description

Start creating parts in Autodesk Inventor! In this course, Get Started with Part Modeling in Autodesk Inventor, you'll learn all the best practices and techniques when using Autodesk Inventor. First, you'll learn all about accessing the right tools and model orientation through the interface and navigation software. Next, you'll learn about building a foundation for design by creating the base feature, as well as creating additional features to finish your design. Finally, the course will wrap up by teaching you how to make changes to your design by editing parts. After watching this course, you'll be able to create and modify your designs using Autodesk Inventor utilizing a best practice approach. Software required: Autodesk Inventor 2015, 2016, or 2017.

Table of contents

Course Overview

1m 34s

Intro

16m 14s

Creating the Base Feature

22m 36s

Creating Additional Features

20m 37s

Editing Parts

15m 28s

3

Inventor Essentials - Basic Drawings

Description

Your freshly designed product isn't always going to serve you best if it's just sitting as a digital file on your computer. In this course, Inventor Essentials - Basic Drawings, you'll learn how to translate your product from digital file, to professional looking drawing. First, you're going to learn about the different dimension techniques. Next, you'll explore the different tables, including hole table, bend table, revision table, and more. Finally, you're going to wrap up the course by learning about the different view commands and flat patterns. By the end this course, you'll have learned the basics of creating drawings and you'll be ready to start producing your own.
Software required: Autodesk Inventor 2017.

Table of contents

Course Overview

1m 23s

Introduction

32m 36s

Sections and Dimensioning

34m 8s

Hole Tables, Other Tables, and Linked Text

34m 11s

A Drawing for Your Assembly

42m 5s

Changes in Drawing Styles, Dual Dimensions, and Revision Tables

42m 26s

4

Inventor Essentials – Patterns and Symmetry

Description

Get some help with learning how to leverage patterns and symmetry tools to create parts and assemblies as efficiently as possible. In this course, Inventor Essentials – Patterns and Symmetry, you'll learn how to create symmetry and patterns in the sketch, part, and assembly environment. First, you'll discover how to recognize and generate rectangular and circular patterns in Parts. Next, you'll cover how to build parts with symmetrical features. Finally, you'll explore how to create both patterns and symmetry in an assembly environment. By the end of this course, you'll know how to streamline the process of creating parts and assemblies. Software required: Autodesk Inventor 2016.

Table of contents

Course Overview

1m 39s

Part Patterns

40m 8s

Part Symmetry

8m 4s

Assembly Patterns and Symmetry

20m 18s

Intermediate

Once you’ve mastered the essentials, you can level up and improve your skills in designing multi-body parts. You'll also learn to create complex curvature to your designs and improve aesthetics. You'll also learn to easily create multiple versions of your parts and assemblies and explore display and visualization options.

5

Inventor Essentials - Multi-body Part Design

Description

Multi-body Part Design allows you to model complex parts that can be utilized in practice. In this course, Inventor Essentials - Multi-body Part Design, you'll learn how designing a part with the use of separate bodies gives you possibilities to model more complex parts in Autodesk's Inventor. First, you'll explore the different ways of building a part that holds more than one body, and you'll discover that there are three different ways of getting to a multi-body part. Next, you'll dig in deeper into each of these three different possibilities where you'll implement this knowledge into some practical examples, each example will be built with the multi-body technique. In one example you'll be changing the volume and some details on a bottle that is non-native to Inventor. In other examples you'll use the multi-body technique to do something completely different. Finally, you'll learn some tips that you can apply when you want to reuse or copy your multi-body design in a different configuration or with a different dimension. By the end of this course, you'll have a good overview of the possibilities of a multi-body design approach. Software required: Autodesk Inventor 2017.

Table of contents

Course Overview

1m 37s

Introduction

34m 22s

Features as Solids

21m 1s

Multi-body in Practice

33m 27s

Working with Imported Models

51m 8s

Tips and Tricks for Productivity

53m 16s

6

Inventor Essentials - Organic Shapes Using Loft

Description

Many drafters and designers are stumped when faced with having to build a part with a curved, organic shape. In this course, Inventor Essentials - Organic Shapes Using Loft, you'll how to use the loft tool in Inventor 2017 (also found in most other 3D modeling engineering software packages) to build even the most challenging freeform shapes. First, you'll learn the background of the loft tool and get a quick summary of how it works. Then, you'll explore in-depth exactly how loft builds organic shapes using its diverse toolset. Finally, you'll be shown how to build 3D geometry using the skeletal modeling method, which uses master sketches to drive the overall shape of the part. When you're finished with this Inventor course, you'll not only know how to build any part in 3D, but you'll be the go-to person in your office for building the most complex parts. Software required: Inventor 2017.

Table of contents

Course Overview

1m 22s

Introduction to Organic Shapes and the Loft Tool

22m 34s

How to Use Conditions to Create Organic Shapes

16m 3s

Using Guide Rails to Control Organic Shapes in the Loft Tool

35m 21s

Using the Area Loft Command to Control Internal Shape Volume

23m 58s

Use Skeletal Modeling to Control Complex Shapes

55m 48s

7

Inventor File Management

Description

When working with 3D CAD applications, generating vast quantities of files is unavoidable and inevitable. Whilst never intentional, the mismanagement of or misplacing your files can lead to major issues down the line. In this course, Inventor File Management, you'll learn the simple yet very effective ways in which you can keep this under control using project files to organize your work. First, you'll look at template management. Next, you'll clarify the various ways in which you can save data, open data, replace data, and rename data. Finally, you'll discover best practice techniques for copying a design and distributing transmittal packages to external parties. By the end of this course, you'll be provided with the valuable skills required to keep your data organized to best practice guidelines, allowing you to focus on what's most important - being productive. Software required: Autodesk Inventor.

Table of contents

Course Overview

1m 40s

Inventor Home, Templates, & File Relationships

46m 25s

Project Files & Directories

22m 3s

In-session File Management & Utilities

1h 3m 6s

8

Inventor: Working with Curves and Splines

Description

Inventor is a mechanical CAD program that's packed with amazing functionality. In this course, Inventor: Working with Curves and Splines, you'll learn the basics of 2D and 3D curves in Inventor. First, you'll begin by learning the difference between the surface and continuity options available in Autodesk Inventor, and an overview of Class A surfacing. Once you have an understanding of curvature, you'll create several 2D sketches to explore various curvature types. Next, you'll discover the creation of interpolation splines, how to convert each spline, analyze the curvature, and understand the difference between good and bad curvature. Additionally, you'll explore equation driven curves, what types of industries will make use of them, along with understanding the Bridge Curve. Finally, you'll move into 3D and cover how to create various curves, both sketched and inferred, and how to apply them to complex models. By the end of this course, you'll be comfortable with all aspects of complex sketching curves. Software required: Inventor.

Getting Started with Freeform Modeling in Inventor

Description

Have you ever been interested in designing parts utilizing Freeform modeling? In this course, Getting Started with Freeform Modeling in Inventor, you'll learn and develop an understanding of the SubD modeling process in Autodesk's Inventor. First, you'll begin by exploring the difference between traditional solid/surface geometry and the subdivided geometry. Next, you'll learn how to create new SubD faces, primitives, and how to convert existing model faces into easily editable SubD models. Finally, you'll gain a firm grasp of creating and editing SubD models by walking through a few examples, such as creating a car mirror, a car hood, and converting a face of a car fender for modifications. By the end of the course, you'll have a solid foundation with Inventor Freeforms and be on your way to designing your own products.

Table of contents

Course Overview

1m 3s

Introduction to SubD

17m 4s

Create a Car Mirror

25m 53s

Create a Car Hood

30m 20s

Convert a Car Fender

22m 43s

10

Getting Started with Inventor Surface Modeling

Description

Learning how to use Autodesk Inventor for making surface models is a great skill to add to your repertoire. This course, Getting Started with Inventor Surface Modeling, will begin by discussing the difference between solids and surfaces in a CAD Software like Inventor. Once a foundation is laid, you will begin to explore sketching and various types of sketch curve inputs needed to accomplish your designs. You will be introduced to surface options inside of standard 3d model tools as well as surface specific tools such as Stitch, Patch, and Sculpt. Surfacing tools in 3d modeling can be very handy for a vast number of things and you will learn some common uses where surface and solid modeling work in conjunction together. You will first create Extrudes and Revolves before exploring generic shaped Sweeps and Lofts. These generic shapes will be used to explore patching, stitching, and sculpting. With generalities covered, you'll move onto more concrete examples by modeling a plastic remote control housing. By the end of the course, you will feel comfortable exploring the surface tools options in Autodesk Inventor on their own parts. Software Required: Autodesk Inventor.

Table of contents

Course Overview

58s

Introduction to Surfaces

15m 15s

Creating Generic Surfaces

41m 52s

Create a Remote Control Surface

58m 31s

11

Inventor: Advanced Filleting Techniques

Description

Inventor is a mechanical CAD program that packs some amazing functionality. In this course, Inventor: Advanced Filleting Techniques, you'll learn the basics of creating fillets with Inventor. First, you'll explore various types of models that require fillets. These models will include various brackets and fixtures, fittings and flanges. Next, you'll discover simple one-edge type fillets as well as complex variable angle/non perpendicular edged models to explore all the fillet options. Then, you'll get to explore all the options and modes of "edge fillets" as well as explore face and full round fillet options on all the supplied models. Finally, you'll get a chance to manually fillet an edge with surface tools to explore how a "Smooth(G2)" is made and why that is important. By the end of this course, you'll feel comfortable and well versed in all options for filleting in Inventor. Software required: Inventor.

Table of contents

Course Overview

58s

Explore Face and Full Round Fillets

13m 1s

Constant Radius Fillet

22m 49s

Variable Fillets and Setbacks

20m 3s

What you will learn

Basic Drawings

Part Modeling

Patterns and Symmetry

Multi-body Part Design

Organic Shapes

File Management

iParts and Spreadsheet Driven Modeling

Curves and Splines

Freeform Modeling

Surface Modeling

Advanced Filleting Techniques

Pre-requisites

This path starts with courses for beginners with no previous design experience.

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