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Hi! I love FFT... actually I just love Japanese Strategy RPGs in general. I've played nearly all of them!

There is actually a set of terms for the "whole team at once moving" vs. "moving in initiative order" that I'm currently blanking on, but I think wargamers use them. Sorry that I can't remember!

Krostmaster is almost certainly the game you're looking for. It's pretty light, but has very similar mechanics to FFT, which is no coincidence: Krostmaster is the board game of Dofus/Wakfu which is an FFT inspired mmorpg!

Also as mentioned, Pixel Tactics gives a ton of the feel of FFT, particularly in its class system, but isn't really a skirmish game so much.

As far as I know, none of the major minis games (not boardgames) use this mechanic for turns, I think because it's a lot of difficult bookkeeping. But I might be forgetting something obvious here...

It's above-average to great in every single aspect, so everyone can find something to like about it. Other entries that have good [whatever] often have bad [whatever else] which can turn them off of the game, but there's nothing that Symphonia really does poorly.

It's no savior, but I think it's one of the best survival horror games we've gotten in literally a decade. I'm a huge fan of the genre and the major series have taken serious turns away from what I like, while other games popping up (especially PC/indie titles) don't seem to have the same sort of magic.

It's cool if you didn't like it, but it wasn't at all because it was a third party exclusive for me (I can afford all of the consoles and any games) and I don't care about the rating of the game either.

I really, really liked the game. It had a ton of cool mechanics and tense moments that I haven't felt in other games in quite some time.

That being said, mana is like the most important thing in the game, especially early, and Mana Burn is both a nuke and gets rid of this resource. The game is not just about fighting, it's about resources, and Mana Burn is extremely efficient resource denial.

As mentioned, while SS and FoK are good (and awesome) they often don't actually kill their target, and HP regen is a bit easier to get than Mana regen. So you're effectively denying yourself more resources than your opponent if you're not getting kills.

(this is tongue in cheek. but a definite sentiment on this sub that can be taken to the absurd. balancing around anybody "more casual" than i personally am is clearly ruining the game, and anybody "more hardcore" than i personally am is ruining the game)

I don't agree with this sentiment and think that it is hurting the industry.

Forcing new games to fall into historical pricing is very bad. Fortunately we are seeing this change on the Wii U (many new games retail for anywhere between $40 and $60) and we have often seen differences on DS and 3DS. This is also how the indie sphere works, to great effect.

Not allowing companies to make games that are larger than average and dissuading them from making smaller games is not good.

I'm very happy that Atlus is willing to try to change the trend and make games they think are worth more than the competition, because it's extremely risky to do. While I don't know yet if EOU:2 is worth the higher price, previous games have been. These games have been larger, longer, have had more content and more quality than any other 3DS game by far, with very little competition. (FE:A sort of)

DeSu2 was a higher price, to many complaints, and was also a remake. It also happens to be one of the best games I've ever played and absolutely worth more than even many PS3 games coming out, at a lower price.

And other than historical pricing there is no reason for the system to affect the cost of the game. While it is cheaper to develop for 3DS you can easily have a higher budget by creating more game - and many costs (voice acting) are identical between games, especially when some games on 3DS are getting more voice acting than console competition.

I didn't think there would be a good character for Smash from Tales. The most iconic Nintendo Tales game was most recently released on a Sony system, and was released like 12 years on Gamecube.

But they're adding just anybody via costumes, so this one makes sense. I know people are going to be upset that he wasn't a "true" character, but the truth is that the alternative was no reference at all.

Rune Factory was the game that came to mind, but... that team didn't exactly do the best...

Still not a ton of examples. Of course it's cheaper to make a 3DS game. It's not $60. And it bigger than many PS3 games, etc.

It's not hard for me to see it: games have been cheap in the States for a long time and it didn't make any sense to me. I'm expecting other games by smaller companies (on 3DS that basically means not Nintendo) to start getting more expensive or smaller.