About Calradia at War
Calradia at War is my attempt at 'the completion' of Mount & Blade Native. It will add a lot of functionality and allow for the completion of new quests for the Neutral Zendar faction. My main goal is to add variety and make the game more exciting.

v1.5.7 - Jan 4, 2009
- Fixed bandit lair bandits freezing text bug
- Made spies quest only need 3 spy parties instead of 5 or 10 (less annoying)
- Added in SWUP (Standard Weapons Upgrade Project) by Talon and his group.
- General Gorvas now has a few abilities that you can access as you do the Zendar quests.
- Included LavaLampMaster's new bandit and steppe bandit upgrade trees.
- Includes wickedshot's Custom Settlements!!! You gain your own upgradable town as the
reward for finishing the (currently available) Zendar quests.
- Other minor tweaks

v1.5.6 - Jan 2, 2009
- Fixed location bugs
- Stop gap fix for missing claiments. Swadian claiment is in Rivacheg, Vaegir claiment
is is Dhirim, Nord claiment is in Narra, Rhodok claiment is in Wercheg, Khergit claiment
is in Veluca. Travellers text still messed up. Hope to completely fix this by next
version.
- Fine sword now trusts and slashes as it should.
- New manhunter and slaver lines. Ramun sells manhunters.
- Two new female mercenary lines, start from peasants and refugees.
- Khergit prison / castle guards now Jannisarry's to show them off more.
- Arena now offers 1vs1 and 1vs4 mini-melees. Also offers 1vs1 jousts for practice. Cool!
- Added 6th Zendar quest. To start Zendar quests see Hareck or Duke in Zendar.
- 14 new joinable companions added. To fill out areas where certain troop types not
available. Also lots of them are level 1 and can be customized more the way you want.

Great mod! Btw man your khaegirs got some lords with title "voved". As far as I understand Khaegirs are some kind of slavic people (or even Russian on account of their king is tzar), and there wasn't such title "voved" in old Rus, but there was "voevoda" from "vodit' voev" (to lead warriors). Voevoda was the highest military rank in old Rus. Second to prince (and later tzar) himself. Typically voevoda was one of the most (if not the most) influential prince' boyarin (eng. boyar).

Thank you for developing this mod. It is just great and makes a lot of fun and adventure . But I have encountered a nasty bug. When I am assigned a Zendar quest in which I have to find and eliminate 5 Dhurugh spie parties I can't find them. Except I found and eliminated 1 party but there seems to be no other 4 parties. I have searched all map and couldn't find it. I also get frequent messages saying that there is a script error and the party ID 1039 is invalid at simple triger 7. Is this can be a problem

1.) Raiding the village does not work. Just like said above
2.) Building the palisade does not work either. After selecting this option there is some trash text about casualties in management window, it is never completed.
3.) Raiding the bandit city spawns a caravan with prisoners. This caravan reaches the player's settlement, but it does nothing - prisoners disappear
4.) Sailing may cause your ship to end up in the middle of the land.
5.) You cant hire the lords. I owned almost entire Kherghit Khanate lands, and the message said "territory too low".
6.) *important* There is no ReadMe.TXT included. I was forced to guess a lot of new things, and I am still not certain what to do about for example Freeholm settlement. I own it but I can't upgrade it (how?)
7.) Speaking with lord inside the castle hall and challenging him to the duel is bugged. If you challenge the lord, then speak with guards at the doors, you will duel these guards once you leave the hall.
8.) Some units with the same names do upgrade differently or not upgrade at all. See bandits and peasants.
9.) Swarms of 2-4 sized parties of peasants are spawned on the main map. These do migrate, but overally since the debug messages are ON, info about them spams the log file. Maybe an author should consider turning off debug messages and make these parties be 4-8 sized but half as common?
10.) Mock siege for Freeholm does not work (as well as any inquisition etc). When entering the battle player is spawned at edge of the map, where he cannot move but hope that battle will be victorious.
11.) When talking with your troops, the messages "tell me about yourself" and "Nothing. keep Moving" are displayed twice.

Hope You will keep up the good work on this mod.

oh, and btw here are two suggestions:
- let us buy prisoners from other parties
- let us trade goods with caravans

- It seems like building palisade anywhere is affecting buildings everywhere, as no settlement seems to be able to complete its buildings.
- AI is no longer able to capture the castle. When the siege is commenced, defenders are down to like 0 troops, AI siege continue.
- Perfomer upgrade path is broken. At certain point instead of upgrading to ministrel it upgrades to palladin.
- Dueling a friendly lord gives change to relation with him two times. When the player wins, relation is increased by 1 and decreased by 2.
- Conquering the city does not work correctly. All outlying villages that belong to that city are not given to the player, but change its status to "no owner".
- Building the palisade around the camp does not seem to work.