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Like slasher movies I want to start calling the deaths, but I'll leave that for tomorrow. Yes though the art is substantially better than any previous Key game. No Ayu or Nayuki clones and yet it still has its own unique style. The eyes especially with their glass marbly look with triple rings that change shade towards the center remind me of one of Sunrises old styles from the 80's with an updated look. Everyone kind of dresses in Gothic Lolita though on the main page except for the main girl Komari, which is a bit boring.

Before I go, after reading a bit on the story concept, it seems set up for the usual Key tragedy (Keywords being "Seems Set Up"). The Little Buster's have allowed the main character to find enjoyment in life after a tragic event in its past. I'm going to bet the plot has something to do with the Little Busters bond being shattered by some series of events, or something. Plus the main girl looks like the obvious choice for someone to bring warmth into the main characters life only to get slammed by a semi in a traffic accident and have him break down again.

Key, like Yoshiyuki Tomino has built a reputation for it's way of dealing with its characters. They like them to suffer in order to grow. Will Little Busters be Key's Turn-A Gundam style turn around in character development methods. That's up to Jun Maeda.

Personally I think Key is long overdue for a game where the characters face adversity, we feel for them, we cry with them, they grow from it and overcome it and we feel joy. A death or two is cool, but if so no more Car Accidents, "Sickness", She was really an animal stuff. 8 years later I think Key needs to redefine its own image like it redefined the image of the genre back in 1999. That's just my opinion though, I'm sure a lot of people will be content with a sob story and good CG. That's okay too.

I better quit the game than to learn the language.It's more easy because it will take a long time to learn it.

I would actually play the game while you learn the language because it and others like it have both written and spoken Japanese at the same time and would be great listening and reading material for learning the language. Plus you get to have fun at the same time.

Remember, learning is not always books and long, boring study hours. If only more educational institutions would realize this.

Like slasher movies I want to start calling the deaths, but I'll leave that for tomorrow. Yes though the art is substantially better than any previous Key game. No Ayu or Nayuki clones and yet it still has its own unique style. The eyes especially with their glass marbly look with triple rings that change shade towards the center remind me of one of Sunrises old styles from the 80's with an updated look. Everyone kind of dresses in Gothic Lolita though on the main page except for the main girl Komari, which is a bit boring.

Before I go, after reading a bit on the story concept, it seems set up for the usual Key tragedy (Keywords being "Seems Set Up"). The Little Buster's have allowed the main character to find enjoyment in life after a tragic event in its past. I'm going to bet the plot has something to do with the Little Busters bond being shattered by some series of events, or something. Plus the main girl looks like the obvious choice for someone to bring warmth into the main characters life only to get slammed by a semi in a traffic accident and have him break down again.

Key, like Yoshiyuki Tomino has built a reputation for it's way of dealing with its characters. They like them to suffer in order to grow. Will Little Busters be Key's Turn-A Gundam style turn around in character development methods. That's up to Jun Maeda.

Personally I think Key is long overdue for a game where the characters face adversity, we feel for them, we cry with them, they grow from it and overcome it and we feel joy. A death or two is cool, but if so no more Car Accidents, "Sickness", She was really an animal stuff. 8 years later I think Key needs to redefine its own image like it redefined the image of the genre back in 1999. That's just my opinion though, I'm sure a lot of people will be content with a sob story and good CG. That's okay too.

Clannad has a new level story, things you are talking about seem to be based only from Kanon >.>

As for graphics it has evolved since 1998 ( counting ONE) so obviously the graphics will be better. Now designs are different because Na-Ga has had part in designs, which unlike Kanon, Clannad and AIR Itaru did them.

This game is going to be obviously different in many aspects as it it is All Age but it seems like there are ecchi scenes to replace that content.

Quote:

Originally Posted by Kaioshin_Sama

Now hold on, after Clannad, they still have to do Planetarian (Toei does the Movie and Kyoto Animation the TV Series) and THEN comes Little Busters the Movie and TV Series.

And then there is Tomoyo After before Little Busters if any thing else.