Thanks Procyon & Cralis - my simple idea can only get better with the focus with an eye of experience scrutinizing it. How about a Maint. modification rule that any base or vessel mounting this weapon has a 15% (standard military) Maint. cost. As the Maint. for this weapon class is costly (trick...

And I agree on the mega weapon making a WP assault nearly impossible if they just stack units around a WP. It would also be devastating to small units. Versus FQ and GB - that may not be a big deal. But you could easily shut down all drones/cd trying to cross WP. Recon drones would become useless. ...

Toying with an Idea that I had for a my Methosian alien race I made up for 'Star Fleet Battles' and thought I might transfer the premises to Starfire. It is a Mega weapon ! It is an 11 HS item that can be activated at the end of a Combat Phase <not combat round> (It has it's own weapon sub-pha...

My 'Hot Hivers' race from my old 'Three Empires' campaign came from Hot Neptune type worlds, but that used my bulky (but more accurate) SysGen house rules. We are finding out so many fascinating things about stars and planets and such, just about weekly. And sometimes multiple times during the week....

K weapons are rarely used by Player races, as they have some weaknesses in size, range, and weapon arcs. They do a great amount of damage if you can get them to hit, but even experienced players cannot use them very effectively when playing against a competent adversary. So if they are good at somet...

Health disclaimer: I am not responsible for anyone's carpal tunnel syndrome, if they wish to go past Jupiter, a lot of clicks to get to the outer planets. But some of the notes on the way are funny or may be enlightening.