Sets a checkpoint at which the player will respawn in case he dies.
Callback syntax: void MyFunc(string &in asName, int alCount)
Count is 0 on the first checkpoint load!
asName - the internal nameasStartPos - the name of the StartPos in the editorasCallback - the function to call when the player dies/respawnsasDeathHintCat - the category of the death hint message to be used in the .lang fileasDeathHintEntry - the entry in the .lang file

asMapName - the file to loadasStartPos - the name of the StartPos on the next mapasStartSound - the sound that is played when the change startsasEndSound - the sound that is played when the new map is loaded