So I made a post that is awaiting approval (I'm a new comer here, a mod can probably just delete my original post and leave this one) but I did some research and solved my problems, resulting in an Improved 60fps Patch for Phantasy Star Portable 2! I found problems with the last 'best' working patch and found a value the patch was missing. My testing is mostly in single player, but this should fix
- Dodging being double speed / cutting off the animation
- PP Generating at double speed
- SUVs/Bursts only lasting a short duration and dealing only 3-4 hits
- Fixes combat UI from disappearing too quickly (This also fixes combos from breaking too early)

As an add, I deconstructed how this works and basically all the values from Portable 1 are kept as is, but for all the new functions of Portable 2 they added a new integer value, which works the same as an FPS toggle (so 1=60fps, 2=30fps, 3=20fps). So if anyone plans to make a patch for Infinate - this info may be helpful, just search the area you find the other variables and see if you can't see another int/float (I personally just used memory view and found an int next to the rest).

Can I request 30/60 fps cheat for Crash Tag Team Racing. Because my phone cannot power the game on 60fps.
I also found Tekken 6 30/60 fps cheats here on this thread. When I enable the 30fps cheat, the animation looks fluid but the game runs too slow. When I activate a speed modifier cheat while I am on 30fps, the hitboxes are weird.
Sorry if I make too mant questions and request. I am newbie here in the forum, but used ppsspp for a long time.

(02-24-2017 08:26 AM)rucky Wrote: This code for FF type 0 works but it screwed up the camera. i can use it for the normal lock on stuff. but i cant use it to change direction.it just stucked on that lock mode.it just keep locking on to some random chocobos on world map for example.holding R1 button or keep tapping it doesnt do anything

Edit by vnctdj : Please use the "code" tag when you post long lists like this one.

I tried it out and I didn't encounter that lock-on camera issue and also I think camera has gotten way much better especially the lock-on because of the smoothness and the speed.

Major Issues:

Time dependent skills are sped up. That includes HP/MP regen and AG consumption.

Skill and Item buffs are sped up.

General UI is sped up.(I'm not a pro but I think this and above are related)

Movement on the overworld map is sped up. Includes strategic missions and enemies moving lightning fast.

Extra Stuff:

Loading times sped up. (Thank god)

Unsure but I think casting magic is also sped up.

Disclaimer: I haven't tested it out while fighting special bosses or whether buffs/debuffs speed up affects enemies or playing with other mini-games.

This code is not perfect and I have no intention of truly using it(yet) but turning it on is so.... very... tempting. PSP Type-0 has never looked this good and playing it never felt this good. 60fps has always been the right way of playing this game.

Hi, I'm new in the forum but used PPSSPP since a long time. I have a request if it's not too much trouble. Can someone do a patch for the european version of Juiced Eliminator (ULES00379)? It seems that there are none or I haven't found it. That game at 60 fps would be awesome...

(08-03-2017 11:37 AM)michaelpstanich Wrote: So I made a post that is awaiting approval (I'm a new comer here, a mod can probably just delete my original post and leave this one) but I did some research and solved my problems, resulting in an Improved 60fps Patch for Phantasy Star Portable 2! I found problems with the last 'best' working patch and found a value the patch was missing. My testing is mostly in single player, but this should fix
- Dodging being double speed / cutting off the animation
- PP Generating at double speed
- SUVs/Bursts only lasting a short duration and dealing only 3-4 hits
- Fixes combat UI from disappearing too quickly (This also fixes combos from breaking too early)

As an add, I deconstructed how this works and basically all the values from Portable 1 are kept as is, but for all the new functions of Portable 2 they added a new integer value, which works the same as an FPS toggle (so 1=60fps, 2=30fps, 3=20fps). So if anyone plans to make a patch for Infinate - this info may be helpful, just search the area you find the other variables and see if you can't see another int/float (I personally just used memory view and found an int next to the rest).

Hey man, this works perfectly on multiplayer too! I tried it out today. If you could make one for phantasy star portable 2 infinity I'll gift you a free PC game on Steam of your choice & u to the end of time!!