Way back in 2014, “Resident Evil” director Shinji Mikami and his Tango Gameworks studio set the bar for modern survival-horror games with “The Evil Within.” Now three years later, Tango has delivered a sequel that maintains the creepy vibe of Mikami’s vision while offering more of what made the original game such an unforgettable experience.

As the start of the 2017-18 NBA season approaches, there are plenty of question marks around the league.

How will Kyrie Irving fare in Boston?

Can the Cavaliers remain dominant in the Eastern Conference without Irving?

Will the Big 3 of Russell Westbrook, Paul George and Carmelo Anthony be enough to lift Oklahoma City into contention in the Western Conference?

Is this the year New Orleans or Minnesota take the next step and challenge for playoff berths?

Despite the unknowns, there are a couple of sure things this season — LeBron James is the best player in the league, the road to the NBA championship goes through Golden State and “NBA 2K18” is the best basketball sim on the market.

As a solo player in a multiplayer world, it can often be difficult to find enjoyment in games that, frankly, weren’t created with me in mind.

The original “Destiny” is one such example of this, an online shared-world shooter that served up its best content to players who teamed together while offering only an uninteresting and brief campaign to those seeking a more solitary experience.

The fact that the game was developed by Bungie — a studio which made its name by creating a shooter franchise, “Halo,” that successfully appealed to both solo players and multiplayer fans, alike — made the shortcomings of “Destiny” all the more glaring. I wasn’t looking for a “Halo” clone, but I was hoping for a game I could enjoy without the need to team up with a bunch of random players.

And that’s exactly what Bungie delivered this time around with “Destiny 2.”

There was a series of events during the running of the Daytona 500 in my “NASCAR Heat 2” season mode that pretty much boils down my experiences with the game in a nutshell.

As the laps ticked down in the final stage, I had methodically worked my way up through the field when practically every AI-controlled car decided to come to pit road under green at the same time — something that never, ever happens in an actual NASCAR race.

As one could imagine, this caused a massive pile-up. As I veered off the track and onto the infield grass in hopes of avoiding the carnage, my eyes were drawn to a car flipping over and over and over again down the track. It was the No. 33 of Jeffrey Earnhardt, and it was the kind of crash that any driver would simply be happy to walk away from in one piece.

Yet Earnhardt didn’t walk away. Or even get out of his car. Nope, he stayed strapped into his ride and went on to race the final 15 laps, finishing on the lead lap, just outside the top 10.

The announcement last month of a second season for Telltale’s Batman series was certainly a welcome one. The first five-episode arc of “Batman: A Telltale Series” was a thoroughly enjoyable experience and I was hopeful Telltale would give us another opportunity to don the cowl and become the Caped Crusader once more.

And if the first episode of “Batman: The Enemy Within” is any indication, this season appears poised to surpass the original both in terms of quality and surprises.

While other first-person shooters continue to push into the near-future and beyond, developer DICE has taken a step back with its “Battlefield” franchise. Back in time, that is.

Set during the first World War, “Battlefield 1” stands out from the crowd by offering a more grounded shooting experience that draws heavily from the source material with era-specific weapons, vehicles and settings. Indeed, playing “Battlefield 1” is an adrenaline-fueled history lesson that manages to pay reverence to the tens of thousands who fought and died during that brutal conflict while still providing an intense gaming experience.

This is especially true during the campaign, which plays out in a series of stand-alone missions centered around specific characters and their respective stories. Each of these bite-sized adventures also help serve as an introduction to the skills you’ll need to be successful in the game’s multiplayer modes. Whether you’re taking on the role of a hotshot fighter pilot, driving a tank through the German lines or facing insurmountable odds as a member of the Harlem Hellfighters, the single-player portion of “Battlefield 1” is both a learning tool and a painful reminder of the horrors of war.

While the campaign certainly deserves your attention, the real star here is the vast multiplayer suite.

Major League Baseball’s Opening Day is nearly upon us, but fans looking to experience America’s Pastime on the digital diamond needn’t wait any longer.

Whether you’re looking for a no-frills pick up and play title, an insanely deep text-based sim or a highly detailed virtual recreation of the sport, there’s a video game for that. Here’s a look at this year’s offerings, peanuts and Cracker Jack not included:

When it comes to horror games, I have no problem dealing with hordes of zombies or twisted creatures ripped straight from someone’s nightmares. It’s the unseen terrors, those things that go bump in the night and lurk in the dark corners of the mind, that make the hair on the back of my neck stand on end.

And that’s exactly the kind of horror you’ll find in “Layers of Fear,” the recent release from independent development studio Bloober Team.

Telltale Games has already shown it knows how to tell a compelling original story within Robert Kirkman’s “The Walking Dead” universe. But what about crafting a game around a well-established and beloved character?

If the debut episode of “The Walking Dead: Michonne” is any indication, the developer is up to the challenge.

I thoroughly enjoyed Techland’s “Dying Light” when it released early last year. You can see how much I liked it by checking out my review.

What I liked most about “Dying Light” wasn’t its parkour-style movement system, though that was definitely cool. It wasn’t the story or the seemingly endless weapon crafting options. No, what I liked most about the parkour-infused survival-horror romp was the high tension created once the sun went down and the zombie threat ramped up.

The game’s first major DLC expansion, the recently released “The Following,” changes things up quite a bit by introducing a large new area to explore and, more significantly, bringing vehicles into the mix. I was initially concerned that the inclusion of vehicles would eliminate those tense moments that made “Dying Light” so memorable. Let’s face it, zombies aren’t that scary when you’re running them over in your souped-up buggy.

But all it took was one ill-timed trip into the countryside to put my fears to rest.