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My personal opinion on an ability like that is how niche it is. It's such a specific type of move that I wouldn't particularly find it useful. Also I have to agree with Jake, giving a 120+ base power move no charge up that is there for a reason could be ridiculously overpowered. Obviously we'd have to see it in action to see if it's even that bad. My first view is that an ability like that being added to the game wouldn't actually matter too much because it won't be that useful in the first place. So balancing might not be an issue.

My personal opinion on an ability like that is how niche it is. It's such a specific type of move that I wouldn't particularly find it useful. Also I have to agree with Jake, giving a 120+ base power move no charge up that is there for a reason could be ridiculously overpowered. Obviously we'd have to see it in action to see if it's even that bad. My first view is that an ability like that being added to the game wouldn't actually matter too much because it won't be that useful in the first place. So balancing might not be an issue.

But yet, I don't understand, as the aforementioned base 120 power moves in my previous post require no charge up whatsoever, and yet I hardly hear anyone talking about how overpowered they are o.o; I mean, I just really don't think it would make such a huge difference in the long run, because they have the same base power, it's just higher accuracy. I'm pretty sure a few Calm Minds would negate Solarbeam entirely, and yet you have Brave Bird which is arguably a zero-charged up version of Sky Attack.

I mean...I'm guess what I'm saying is that it shouldn't really make much of a difference. D:

The difference is that Brave Bird has recoil damage, where firing off things like Sky Attack have no recourse at all. They hit for 120 power all the time, without the chance to miss. Things like Hydro Pump, Fire Blast, Stone Edge, and Focus Blast can all miss (and tend to all the time =P). Giving moves like that absolutely no recourse (and I'd assume this would mean Hyper Beam and Giga Impact wouldn't have to recharge either) would just be way too strong.

Fire Blast and Hydro Pump have that trade-off that as far as I'm concerned was a huge deal when I first joined competitive. That lowered accuracy actually made people pickup Surf or Flamethrower instead because of the prior two missing too often. That's why those moves are balanced in comparison to the 100% accuracy SolarBeam. Sky Attack gets that extra 20 base power for a 10% accuracy decrease though, essentially balancing it further.

I don't think it would be broken, again, because of how little it actually affects. I can't imagine pokemon like Lilligant getting it, but maybe something that doesn't really have anything else going for it, you know? Kind of like how Prankster was given to really bad pokemon that basically serve just that purpose (Sableye / Whimsicott / Volbeat)

Yeah I see it as an ability that bad Pokemon could have (or good ones that are uber already). Maybe something like Shaymin-Sky, as it could learn Solarbeam and Sky Attack to suit that, etc (idk if it does, but it could be done by move tutor). I don't think normal mons would get it really.

Also guys how about an ability that actually enlarges you? Like, the Pokemon gets uh, larger in sprite, like Minimize, but instead this'd be an ability and when you come in you can take hits better, and it's like a gigantic substitute that works like Multiscale, but is broken only if there's a Super Effective attack on you...?

We've had abilities like Iron Barbs and Rough Skin that hurt the opponent when used a psysical move. But I want an ability that will only hurt the opponent when used a special move. Also an Intimidate-like Ability that lowers the foes Sp.Attack stat by one.

We've had abilities like Iron Barbs and Rough Skin that hurt the opponent when used a psysical move. But I want an ability that will only hurt the opponent when used a special move. Also an Intimidate-like Ability that lowers the foes Sp.Attack stat by one.

I'm not sure what kind of ability could be used to damage those who use special attacks. Physical attacks make sense because you're making physical contact with the other Pokémon, but Sp. Attacks are from a distance so there's no real way to get damaged in the same way.

A Special Attack Intimidate would be great though! Or maybe just alter Intimate's ability to include both, like they did with Growth in Gen V.

Also physical moves are differen't from Physical contact, as can be seen when one uses Earthquake (a physical move) one does physical damage but the user isn't hurt as it's from a distance. Most special are distance moves as already said, however they're proably a few special contact moves (can't think of any right now) that would cause the user to be damaged by such a abilities, so there's no need. Now an ability for pokemon who use far distance moves...I guess it'll be something like Bounce-back where some damage get's bounced back to the user so something...

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