The other thing: Normally I would load the bitmap at another place into a variable and only display it inside the onpaint handler. It might depend on where the bitmap comes from and if it changes often but here it seems to be a resource.

Any chance of some code, really busy at the moment and that's n issue which is considered a bonus. If so you can have the points and a very big thankyou. Already determined the problem is due to the internal BMP stuff being stored in 256 colour.

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