full agree, firstly clear off east (russia dont pose a theat and you just spending time moving here to ocuppy territory) or at least minimaly fully conquer serbia, it will free up a LOT of manpower (unless you got here to only contain them with main focus on russia), in that case, firstly knock out ...

If you've fought the battle several times under different commanders and you retreated every time, then that would indicate the result was valid. If you figure that your force should be able to fight the Union to a standstill, which apparently hasn't happened once yet, then maybe that is too much t...

Okay I've edited those files, but I can't figure out how to move them to the game itself, how would I do this? well, is is very simple, just in models folder (where you edited generls stats) delete file named models (biggest file). after you delete it, start game, it will take longer time due to ge...

PON2 is not considered at this time, because PON2 is like trying to make a detailed WW2 game right with the first game of your new engine. You would most probably fail. The first game won't have gunpowder. And that's an information. Now I don't read the future and probably all subjects can be consi...

wery intersing readin, and this leads to few questions.he was manytimes injured, but he survived, even multipletimes in one battle, how it is that posible he survived ? why he didnt died of infection as many others ?which effect on war will be if he fozght on union side ? it will be even posible ?

How to meausure superiority of combatents. one way is to compare what a commander has in resources, and what he removes from the enemies resources compared with the cost of his own rersources. Or in buissines, if it cost me 2 to produce an item and it can only sell for 2 im breaking even, if it sel...

Try using maths to answer who had a qualitive advantge in a battle or campaign, easier to argue about then. math, math,math....hmmm..how can you use it for anything so compes like battle ? if by math you meaned sheer numbers of troops, weapons, etc, it isnt that simple, you need to consider terrain...

Gentlemen, strategy wins wars. The Confederacy had no war winning strategy from day one. None of the West Point geniuses in the CSA had spent one day of the previous decade preparing the South to wage a war of attrition. The "just leave us alone" strategy of Jeff Davis suffered from fatal...

Thx, but the game still doesn't run smooth after changing the texture size to medium or large. The delay of 1-2 seconds when moing the mouse or opening ingame texboxes with F1-10 won't go away. I also made some changes in the NVIDIA System Options, but without any positive changes. I think I have t...

Once again about medieval things. I just realized Genghis Khan/Temujin would be also consider medieval general :dada: I played once a Koei' game Genghis Khan http://koei.wikia.com/wiki/Genghis_Khan_(series) "The game takes the player inside the virtual life of either Genghis Khan or one of his...

We considered Medieval games, but one case which we never settled satisfactorily was that leaders were at the same time fighter, and we could not find something that would allow say - Richard Lionheart - to be at the same time a leader and a combat unit...could be done though, just we never really ...

No, he basically put statistics together comparing the number of troops lead by a leader compared to the losses suffered by his force, and concluded that the leader with fewer losses per capita was the better leader. However he did not take into account whether the leader was acting in an offensive...

How to meausure superiority of combatents. one way is to compare what a commander has in resources, and what he removes from the enemies resources compared with the cost of his own rersources. Or in buissines, if it cost me 2 to produce an item and it can only sell for 2 im breaking even, if it sel...

Try using maths to answer who had a qualitive advantge in a battle or campaign, easier to argue about then. math, math,math....hmmm..how can you use it for anything so compes like battle ? if by math you meaned sheer numbers of troops, weapons, etc, it isnt that simple, you need to consider terrain...

You can't forget the reality of the difficulties attackers faced in the Civil War when trying to measure the "quality" of the troops. Many CSA victories happened when they sat back and let the Union attack first, then counterattacked a demoralized and weakened foe. Some of the biggest Uni...

yeah, naval planes are just regular scout planes, as normal land based ones. And yeah, you can play gamey and use naval planes at land for scouting, or restrict yourself and use them for scouting only on coastal regions. Lots and lots of bush planes in Alaska are float planes. The floats do drop yo...

I believe there are a few players on this forum who play both sides in a game, i.e. playing against themself instead of against the AI. Any tips for a player thinking of doing that? I'm worried I'll just subconsciously know what my 'opponent' is planning on doing, and that will lead me to unrealist...

of course pocus, lest start with smaller games in scope for new engine,so it is properly tested before moving to big things, and i think many pon fans dont care if pon 2 will be 3rd or 7th game of new engine, but they all hope it will come.

epan, i think you misunderstood, i think he meaned manpower/conscrips return, not recovering strenght of units paced on map. and sometimes my units fail to reinfoce, over multiple turn, despite beging in pasive mode, and sitting on lvl 1+ depot, (and inside city too), but only when on enemy territor...

you have right, i never experienced blocking of crosing by river gunboats, and if they lack this ability, it is bug, and yes, i experienced river crosing by ship, but it was blocing by big sea ships, and they blocked crosing of suez canal by my land units. and when thinking about it, if they lack it...

your point about not big enoug lake at izmit is realy interesing. but i dont see any problem with allowing player - of any nation - with posibility to do ahistoricaly big navy buildup, he will simply lose on land, due to spend resources. and to be honest, navy have very little use in this game, espe...

Yes, i know that this game is "short term" game meaning that any naval buildup (except relative fast build of subs) will have limited effect in game, and building any surface ship after 1916 is efectively just wasting of resources, but why not to allow player to build dreadnghouts for turk...

Yeah, im on same wave as others, why you dont like of geting ideas for PON 2 ? as you writed it by yourself, PON 1 is allready over 6 YO, and that is realy long time in gaming industry, be happy after that long time you got a new patch, even if most of it is done by comunity contribution and rest is...

and few more bugs : 1. pls make possible "forced automatic" upgrade, i mean if your ships squadron is bond to shipyard due to building missing ship, and upgrade is posible for rest of ships, lets make them they will be new/better model too. (at cost of replacement), since in my central pow...

jup pon 2 sounds like extremly good idea, since well, mayby except wars in china in 1900- 1950, ageod allready covewed practicaly all interesing war years, hmm, ok, ok, ageod is propably missing medival period too, and ageod engine matured at years. So start puting all ideas for pon 2 under one roof...