Known Issues [Current Version 23.0]

Here is a list of Known Issues and items that we are currently investigating:

- Champions with Whip/Tentacle like attacks are not making contact with part of the their Attacks (Carnage’s Sp1, Ghost Rider’s Sp1, Medusa’s attacks that use her Hair, etc.)- Domino’s Heavy Attack Incinerate damage from Synergy with Red Hulk is not doing as much damage as it was previously. - Yondu’s non-Yaka Arrow basic attacks are being treated as Projectiles, and cannot be Parry-Stunned.- Emma Frost’s PI has jumped significantly- Double Edge’s Values in game are incorrect (FIXED)- Some Champions are invulnerable longer than intended after their Special Attacks (Loki after Sp1, X-23 after Sp2)- Sentinel is reacting too quickly after Sp1

Please note, we may not have reproduction steps on all of the above just yet, and this list may change as we get more information. We will add more to this lift if additional bugs are reproduced, and are not including Performance Issues.

Additionally, we are currently working on a Hotfix Release to address as many of these as possible.

Post edited by Kabam Lyra on April 22

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v22.1.1 is a hotfix release that will address some of the bugs that were discovered in v21.1. It should be available to all Summoners soon.

Bug Fixes- Fixed an issue where Sentinel was able to react faster than intended after completing his Sp1 attack- Fixed an issue where Beast would miss his first hit in his Sp1 after chaining from a Medium Attack- Fixed an issue where Massacre's Sp1 was missing halfway through his Attack- Fixed an issue where X-23 was invulnerable longer than intended after her Sp2- Fixed an issue where Ghost Rider's Sp1 would not make contact on the first hit- Fixed an issue where you were not able to Parry Stun Yondu on his non-projectile basic attacks- Fixed an issue where Carnage's final hit on his Sp1 did not make contact- Fixed an issue where the AI was reacting quicker from their Stun state than intended- Fixed an Issue where Loki was invulnerable longer than intended after his Sp2- Fixed an Issue where Bishop was invulnerable longer than intended after his Sp2

Below is a list of some of the Known Issues that are under investigation for the 22.1.1 update. Please note that this list will be updated as we have more information. Thank you for your patience as we work toward a resolution for these issues.

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- There is an issue with activation of Human Torch's pre-fight ability in Alliance Quest. This issue was resolved on April 22.

- Emma Frost’s Prestige is incorrect. This will be resolved in the 23.0 update.

- There is an issue with sound playing incorrectly in game. This will be resolved in the 23.0 update.

- There is an issue where some players may experience a frozen screen at the beginning of a fight. This will be resolved in the 23.0 update.

- There is an issue with Champions sometimes launching Special Attacks while being attacked or blocking. This will be resolved in the 23.0.1 update.

- There is an issue causing the "backdraft intercept" technique to not function. This will be resolved in the 23.0.1 update.

- There is an issue causing the opponent AI to sometimes act too defensively. This will be resolved in the 23.0.1 update.

- There is an issue in which Mephisto’s Soul Imprisonment is not preventing the Annihilus Control Rod buff. This issue has been resolved.

- There is an issue where Nick Fury’s Tactical Advantage charges may fall off when he has Fury buffs active. This issue has been resolved.

- There is an issue where Spider-Gwen or She-Hulk’s Slow debuff will not prevent Unstoppable from Death’s Embrace node. This issue has been resolved.

As it looks like 23.0 is starting to roll out to everybody now, we wanted to make sure you're aware of some Known issues in this version:

- There is currently an issue affecting v23.0 where Summoners are unable to use Rank Up gems on their Champions. This was fixed in the 23.0.1 update.

- There is currently an issue with Solo Objectives where if you have multiple completed Objectives, claiming one of them will award you with all of the rewards for the other completed Objectives. You’ll still need to “claim” the others in order to move on to the next Objective in the Chain, but will not receive double rewards for them.

- The timer for Help Request for energy is not displaying. This will be resolved in an upcoming update.

- There is a visual issue with the display of Medusa’s hair during the Medium attack. This will be resolved in an upcoming update.

- There is an issue where Rhino will not gain Fury from a 5-hit combo against a wall. This will be resolved in an upcoming update.

- There is an issue where Global chat is displaying as the default instead of Alliance chat. This will be resolved in an upcoming update.

- There is an issue where sometimes Hyperion is unable to be blocked after Special 3. This will be resolved in an upcoming update.

- There is an issue where holding block during Special 3 may cause a Champion to dash instead of block. This will be resolved in an upcoming update.

- There is an issue where Phoenix’s Special 1 may not land after a combo unless the opponent is against a wall. This will be resolved in an upcoming update.

- There is an issue with in-game chat notifications not displaying. This will be resolved in an upcoming update.

- There is an issue with the camera angle sometimes being zoomed out too far at the start of fights. This is under investigation.

- There is an issue with Sentinel recovering too quickly after using Special 1. This will be resolved in an upcoming update.

- There is an issue with Gambit missing the last hit of Special 1. This will be resolved in an upcoming update.

- There is an issue where it is possible for a fight to time out during a Special 3 animation. This will be resolved in an upcoming update.

- Damage is not being reflected back against glanced attacks on Captain America Infinity War while on the Micro Reflect node. This will be fixed in an upcoming update.

- Champions can land a Critical Hit on Glancing. This issue will be fixed so that Champions will no longer be able to land a Critical Hit when Glancing, even if it was a guaranteed Critical Hit. Therefore Micro Reflect will only reflect back regular, non-critical damage. This will be fixed in an upcoming update.

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The following issues were fixed on April 26.- Fixed an issues where Nameless (Thanos)'s Protection from his 2nd Phase could be active in his 3rd Phase- Fixed an issue where extending the Armor Break in his 3rd Phase would not extend the downtime of his Indestructible Buff

The following issue was fixed on April 30.-There was an issue where Wasp's Petrify was able to bypass Nameless Thanos's immunity to power manipulation. This interaction was not intended and will be fixed to bring the interaction in line with other petrify effects in game.

The following issue was fixed on May 1.- Havok in the Last Stand event started with 3 bars of power. We fixed this by removing the Power Start 2 from these Nodes.

The following issue was fixed on May 2.-Fixed an issue where Nameless Thanos would lose his Indestructible if intercepted while the attacker had 0 Armor Breaks, lasting until he received an Armor Break.

The following issue was fixed on May 6.-Fixed an issue where the shock damage from Ironman's Mind Stone and damage from Hawkeye's Reality Stone were using base attack values instead of modified attack values.

The following issue was fixed on May 7.-Fixed an issue where Ultron would no longer be able to hit Ebony Maw after Missing the 5th hit, which has a 100% Critical chance. The counter for his 100% Critical hit will now be reset even if the hit doesn't strike the Opponent due to Evasion, Miss or Invulnerability. Hitting into a Block will not reset this counter.

Post edited by Kabam Lyra on May 8

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