Flatland - a 3D toolkit for online virtual reality interactions. They use Simkin to embed scripting into their 3DML format XML files.

Orcish Tribes - a 3D fantasy game. Simkin is used for the AI behaviour of the characters in the game.

Braien - a multiplatform framework for writing business applications. Simkin used to evaluate a custom value of database columns.

Reality Factory - Reality Factory is an Open Source set of tools that allow non-programmers to create 3D games. Simkin is used as the scripting language for the AI of the nonplayer characters and as the engine behind the conversation system.
Simkin allows the game creators to customize their nonplayer characters
without having to change the game's source code but by simply editing a
script file. Simkin will be used to allow customization of the skydome and
to allow the creation of custom projectiles and weapons.

Control Software for automated manufacturing systems - We plan to use Simkin for the definition of a rule base of a control
software for automated manufacturing systems. This software controls the
different manufacturing operations (transport, handling, machining). For
each product, we have specific material flows. Thus, we need to adapt the
control software whenever we introduce a new product. To avoid changing the
source code, we would like to use Simkin scripts to specify the required
conditional statements that connect status variables of the controller with
control functionality.

Exchange Rate Applet - the developed has created a web application framework that can be described by an xml configuration file containing the description for the Model-View-Controller parts of the app.

Photo uploader ActiveX/Applet - Simkin was used with XML to "skin" the Photobox uploader component. One kind of component is an ActiveX built using C++, the other is an Applet built using Java 1.2. The same skin file and scripts can be used for both.

Here are some ideas about how Simkin might be used:

Scripting the creation and manipulation of databases

scripting simulation systems

driving functional testing through scripts

as a means of users expressing business rules for an e-commerce system

scripting games

validating input data

providing bindings for user interface events, such as mouse clicks and keystrokes