Lighting for this scene consists of only two lights: one spotlight at 75% intensity, creamy off-white in color, with raytraced shadows, and an UberEnvironment light, for simulated ambient illumination with non-directional occlusion shadows. A suitable topic for a future post....

It *should* be possible to set up 'one click' DAZ scripts that you could use like a Poser material setting. There'd be two items I'd have to figure out:

1. How to edit the .dsa file so it's not specific to a particular surface name, like 'default', 'cloth', '3_hip', and so on. I think I've got a lead on this.

2. Which runtime/textures/wherever folders we would have in common. I have a remainder-rack copy of Poser 7, so I could use texture images from there, provided you've told DAZ Studio to use your Poser runtime(s) too. (Always a good idea anyway.) I could also use whatever runtime/textures images came with DS 4.5 too.