The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code or developing a compiler for each system.

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The "Z" of Z-machine stands for Zork, Infocom's first adventure game. Z-code files usually have names ending in .z1, .z2, .z3, .z4, .z5, .z6, .z7, or .z8, where the number is the version number of the Z-machine on which the file is intended to be run, as given by the first byte of the story file.[1]

This is a modern convention, however. Infocom itself used extensions of .dat (Data) and .zip (ZIP = Z-machine Interpreter Program), but the latter clashed with the widespread use of .zip for PKZIP-compatible archive files starting in the 1990s, after Activision closed Infocom. Infocom produced six versions of the Z-machine. Files using versions 1 and 2 are very rare. Only two version 1 files are known to have been released by Infocom and only two of version 2. Version 3 covers the majority of Infocom's released games. Later versions had more capabilities, culminating in some graphic support in version 6.

The compiler (called Zilch) that Infocom used to produce its story files has never been released, although documentation of the language used (ZIL) still exists, and an open-source replacement[2] has been written. After Mediagenic moved Infocom to California in 1989, Computer Gaming World stated that "ZIL ... is functionally dead", and reported rumors of a "completely new parser that may never be used".[3] In May 1993, Graham Nelson released the first version of his Inform compiler, which also generates Z-machine story files as its output, even though the Inform source language is quite different from ZIL.

Inform has become popular in the interactive fiction community. A large proportion of interactive fiction is in the form of Z-machine story files. Demand for the ability to create larger game files led Nelson to specify versions 7 and 8 of the Z-machine, though version 7 is rarely used. Because of the way addresses are handled, a version 3 story file can be up to 128K in length, a version 5 story can be up to 256K in length, and a version 8 story can be up to 512k in length. Though these sizes may seem small by today's computing standards, for text-only adventures, these are large enough for elaborate games.

During the 1990s, Nelson drew up a Z-Machine Standard[4] based on detailed studies of the existing Infocom files.

Interpreters for Z-code files are available on a wide variety of platforms. The Inform website lists links to freely available interpreters for 15 desktop operating systems (including 8-bit microcomputers from the 1980s such as the Apple II, TRS-80, and ZX Spectrum, and grouping "Unix" and "Windows" as one each), 10 mobile operating systems (including Palm OS and the Game Boy), and three interpreter platforms (Emacs, Java, and JavaScript). According to Nelson, it is "possibly the most portable virtual machine ever created".[5]

Popular interpreters include Nitfol and Frotz. Nitfol makes use of the GlkAPI, and supports versions 1 through 8 of the Z-machine, including the version 6 graphical Z-machine. Save files are stored in the standard Quetzal save format. Binary files are available for several different operating systems, including Macintosh, Linux, DOS, and Windows.[6]

Another popular client for the Mac (OS X) is Zoom. It supports the same Quetzal save-format, but the packaging of the file-structure is different.[7]

Frotz was written in C by Stefan Jokisch in 1995 for DOS. Over time it was ported to other platforms, such as Unix, RISC OS, Mac OS, and iOS.[8] Sound effects and graphics were supported to varying degrees. By 2002, development stalled and the program was picked up by David Griffith. The code base was split between virtual machine and user interface portions in such a way that the virtual machine became independent from any user interface. This allowed more variety in porting Frotz. One of the stranger ports is also one of the simplest: an instant messagingbot is wrapped around a version of Frotz with the minimum IO functionality creating a bot with which one can play most Z-machine games using an instant messaging client.[9]

1.
IPhone
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IPhone is a line of smartphones designed and marketed by Apple Inc. They run Apples iOS mobile operating system, the first generation iPhone was released on June 29,2007, the most recent iPhone model is the iPhone 7, which was unveiled at a special event on September 7,2016. The user interface is built around the devices multi-touch screen, including a virtual keyboard, the iPhone has Wi-Fi and can connect to cellular networks. Other functionality, such as games, reference works, and social networking. As of January 2017, Apples App Store contained more than 2.2 million applications available for the iPhone, Apple has released ten generations of iPhone models, each accompanied by one of the ten major releases of the iOS operating system. The iPhone 5 featured a taller, 4-inch display and Apples newly introduced Lightning connector, in 2013, Apple released the 5S with improved hardware and a fingerprint reader, and the lower-cost 5C, a version of the 5 with colored plastic casings instead of metal. They were followed by the larger iPhone 6, with models featuring 4.7 and 5. 5-inch displays.5 mm headphone jack found on previous phones. The iPhones commercial success has been credited with reshaping the smartphone industry, the original iPhone was one of the first phones to use a design featuring a slate format with a touchscreen interface. Almost all modern smartphones have replicated this style of design, in the US, the iPhone holds the largest share of the smartphone market. As of late 2015, the iPhone had a 43. 6% market share, followed by Samsung, LG, Apple CEO Steve Jobs steered the original focus away from a tablet and towards a phone. Apple created the device during a collaboration with Cingular Wireless at the time—at an estimated development cost of US$150 million over thirty months. Apple rejected the design by committee approach that had yielded the Motorola ROKR E1, among other deficiencies, the ROKR E1s firmware limited storage to only 100 iTunes songs to avoid competing with Apples iPod nano. Jobs unveiled the iPhone to the public on January 9,2007, the passionate reaction to the launch of the iPhone resulted in sections of the media dubbing it the Jesus phone. Following this successful release in the US, the first generation iPhone was made available in the UK, France, and Germany in November 2007, on July 11,2008, Apple released the iPhone 3G in twenty-two countries, including the original six. Apple released the iPhone 3G in upwards of eighty countries and territories. Apple announced the iPhone 3GS on June 8,2009, along with plans to release it later in June, July, many would-be users objected to the iPhones cost, and 40% of users had household incomes over US$100,000. The back of the original first generation iPhone was made of aluminum with a black plastic accent, the iPhone 3G and 3GS feature a full plastic back to increase the strength of the GSM signal. The iPhone 3G was available in an 8 GB black model, the iPhone 3GS was available in both colors, regardless of storage capacity

2.
TRS-80
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The TRS-80 Micro Computer System is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of Tandy/Radio Shack, Z-80 microprocessor and it was one of the earliest mass-produced personal computers. By 1979, the TRS-80 had the largest selection of software in the microcomputer market, until 1982, the TRS-80 was the best-selling PC line, outselling the Apple II series by a factor of 5 according to one analysis. In mid-1980, the broadly compatible TRS-80 Model III was released, the Model I was discontinued shortly after, primarily due to stricter FCC regulations on the radio-frequency interference it caused in surrounding electronics. In 1983, the Model III was in turn succeeded by the compatible Model 4, in the mid-1970s, Tandy Corporations Radio Shack division was a successful American chain of more than 3,000 electronics stores. After buyer Don French purchased a MITS Altair kit computer, he began designing his own, although the design did not impress Roach, the idea of selling a microcomputer did. When the two men visited National Semiconductor in California in mid-1976, Steve Leiningers expertise on the SC/MP microprocessor impressed them, the company envisioned a kit, but Leininger persuaded the others that because too many people cant solder, a preassembled computer would be better. Many opposed the project, one executive told French, Dont waste my time—we cant sell computers, as the popularity of CB radio—at one point comprising more than 20% of Radio Shacks sales—declined, however, the company sought new products. In February 1977 they showed their prototype, running a simple tax-accounting program, to Charles Tandy, after the demonstration Tandy revealed that he had already leaked the computers existence to the press, so the project was approved. MITS sold 1,000 Altairs in February 1975, and was selling 10,000 a year. Leininger and French suggested that Radio Shack could sell 50,000 computers, Roach persuaded Tandy to agree to build 3, 500—the number of Radio Shack stores—so that each store could use a computer for inventory purposes if they did not sell. Having spent less than US$150,000 on development, Radio Shack announced the TRS-80 at a New York City press conference on August 3,1977. It cost US$399, or US$599 with a 12 monitor and a Radio Shack tape recorder as datacassette storage, the company hoped that the new computer would help Radio Shack sell higher-priced products, and improve its schlocky image among customers. Despite the internal skepticism, Radio Shack aggressively entered the market, the company advertised The $599 personal computer as the most important, useful, exciting, electronic product of our time. The company announced plans to be selling by Christmas a range of peripherals and software for the TRS-80, began shipping computers by September, the first units, ordered unseen, were delivered in November 1977, and rolled out to the stores the third week of December. The line won popularity with hobbyists, home users, and small-businesses, Tandy Corporations leading position in what Byte Magazine called the 1977 Trinity had much to do with Tandys retailing the computer through more than 3,000 of its Radio Shack storefronts. Notable features of the original TRS-80 included its full-stroke QWERTY keyboard, small size, its floating-point BASIC programming language, a monitor. The pre-release price was US$500 and a US$50 deposit was required, by 1980 InfoWorld described Radio Shack as the dominant supplier of small computers

3.
ZX Spectrum
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The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. It was manufactured in Dundee, Scotland, in the now closed Timex factory, the Spectrum was among the first mainstream-audience home computers in the UK, similar in significance to the Commodore 64 in the USA. Licensing deals and clones followed, and earned Clive Sinclair a knighthood for services to British industry, the Commodore 64, Dragon 32, Oric-1 and Atmos, BBC Microcomputer and later the Amstrad CPC range were rivals to the Spectrum in the UK market during the early 1980s. Over 24,000 software titles have been released since the Spectrums launch, in 2014, a Bluetooth keyboard modelled on the Spectrum was announced. The Spectrum is based on a Zilog Z80 A CPU running at 3.5 MHz, the original model has 16 KB of ROM and either 16 KB or 48 KB of RAM. Hardware design was by Richard Altwasser of Sinclair Research, and the appearance was designed by Sinclairs industrial designer Rick Dickinson. Video output is through an RF modulator and was designed for use with contemporary portable television sets, the image resolution is 256×192 with the same colour limitations. To conserve memory, colour is stored separate from the bitmap in a low resolution, 32×24 grid overlay. In practice, this means that all pixels of an 8x8 character block share one foreground colour, Altwasser received a patent for this design. An attribute consists of a foreground and a colour, a brightness level and a flashing flag which. This scheme leads to what was dubbed colour clash or attribute clash and this became a distinctive feature of the Spectrum, meaning programs, particularly games, had to be designed around this limitation. Other machines available around the time, for example the Amstrad CPC or the Commodore 64. The Commodore 64 used colour attributes in a way, but a special multicolour mode, hardware sprites. Sound output is through a beeper on the machine itself, capable of producing one channel with 10 octaves, software was later available that could play two channel sound. The machine includes an expansion bus edge connector and 3.5 mm audio in/out ports for the connection of a recorder for loading and saving programs. The ear port can drive headphones and the mic port provides line level audio out which could be amplified, the machines Sinclair BASIC interpreter is stored in ROM and was written by Steve Vickers on contract from Nine Tiles Ltd. The Spectrums chiclet keyboard is marked with BASIC keywords, for example, pressing G when in programming mode would insert the BASIC command GO TO. The ZX Spectrum character set was expanded from that of the ZX81, Spectrum BASIC included extra keywords for the more advanced display and sound, and supported multi-statement lines

4.
Linux
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Linux is a Unix-like computer operating system assembled under the model of free and open-source software development and distribution. The defining component of Linux is the Linux kernel, an operating system kernel first released on September 17,1991 by Linus Torvalds, the Free Software Foundation uses the name GNU/Linux to describe the operating system, which has led to some controversy. Linux was originally developed for computers based on the Intel x86 architecture. Because of the dominance of Android on smartphones, Linux has the largest installed base of all operating systems. Linux is also the operating system on servers and other big iron systems such as mainframe computers. It is used by around 2. 3% of desktop computers, the Chromebook, which runs on Chrome OS, dominates the US K–12 education market and represents nearly 20% of the sub-$300 notebook sales in the US. Linux also runs on embedded systems – devices whose operating system is built into the firmware and is highly tailored to the system. This includes TiVo and similar DVR devices, network routers, facility automation controls, televisions, many smartphones and tablet computers run Android and other Linux derivatives. The development of Linux is one of the most prominent examples of free, the underlying source code may be used, modified and distributed‍—‌commercially or non-commercially‍—‌by anyone under the terms of its respective licenses, such as the GNU General Public License. Typically, Linux is packaged in a known as a Linux distribution for both desktop and server use. Distributions intended to run on servers may omit all graphical environments from the standard install, because Linux is freely redistributable, anyone may create a distribution for any intended use. The Unix operating system was conceived and implemented in 1969 at AT&Ts Bell Laboratories in the United States by Ken Thompson, Dennis Ritchie, Douglas McIlroy, first released in 1971, Unix was written entirely in assembly language, as was common practice at the time. Later, in a key pioneering approach in 1973, it was rewritten in the C programming language by Dennis Ritchie, the availability of a high-level language implementation of Unix made its porting to different computer platforms easier. Due to an earlier antitrust case forbidding it from entering the computer business, as a result, Unix grew quickly and became widely adopted by academic institutions and businesses. In 1984, AT&T divested itself of Bell Labs, freed of the legal obligation requiring free licensing, the GNU Project, started in 1983 by Richard Stallman, has the goal of creating a complete Unix-compatible software system composed entirely of free software. Later, in 1985, Stallman started the Free Software Foundation, by the early 1990s, many of the programs required in an operating system were completed, although low-level elements such as device drivers, daemons, and the kernel were stalled and incomplete. Linus Torvalds has stated that if the GNU kernel had been available at the time, although not released until 1992 due to legal complications, development of 386BSD, from which NetBSD, OpenBSD and FreeBSD descended, predated that of Linux. Torvalds has also stated that if 386BSD had been available at the time, although the complete source code of MINIX was freely available, the licensing terms prevented it from being free software until the licensing changed in April 2000

5.
Unix
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Among these is Apples macOS, which is the Unix version with the largest installed base as of 2014. Many Unix-like operating systems have arisen over the years, of which Linux is the most popular, Unix was originally meant to be a convenient platform for programmers developing software to be run on it and on other systems, rather than for non-programmer users. The system grew larger as the system started spreading in academic circles, as users added their own tools to the system. Unix was designed to be portable, multi-tasking and multi-user in a time-sharing configuration and these concepts are collectively known as the Unix philosophy. By the early 1980s users began seeing Unix as a universal operating system. Under Unix, the system consists of many utilities along with the master control program. To mediate such access, the kernel has special rights, reflected in the division between user space and kernel space, the microkernel concept was introduced in an effort to reverse the trend towards larger kernels and return to a system in which most tasks were completed by smaller utilities. In an era when a standard computer consisted of a disk for storage and a data terminal for input and output. However, modern systems include networking and other new devices, as graphical user interfaces developed, the file model proved inadequate to the task of handling asynchronous events such as those generated by a mouse. In the 1980s, non-blocking I/O and the set of inter-process communication mechanisms were augmented with Unix domain sockets, shared memory, message queues, and semaphores. In microkernel implementations, functions such as network protocols could be moved out of the kernel, Multics introduced many innovations, but had many problems. Frustrated by the size and complexity of Multics but not by the aims and their last researchers to leave Multics, Ken Thompson, Dennis Ritchie, M. D. McIlroy, and J. F. Ossanna, decided to redo the work on a much smaller scale. The name Unics, a pun on Multics, was suggested for the project in 1970. Peter H. Salus credits Peter Neumann with the pun, while Brian Kernighan claims the coining for himself, in 1972, Unix was rewritten in the C programming language. Bell Labs produced several versions of Unix that are referred to as Research Unix. In 1975, the first source license for UNIX was sold to faculty at the University of Illinois Department of Computer Science, UIUC graduate student Greg Chesson was instrumental in negotiating the terms of this license. During the late 1970s and early 1980s, the influence of Unix in academic circles led to adoption of Unix by commercial startups, including Sequent, HP-UX, Solaris, AIX. In the late 1980s, AT&T Unix System Laboratories and Sun Microsystems developed System V Release 4, in the 1990s, Unix-like systems grew in popularity as Linux and BSD distributions were developed through collaboration by a worldwide network of programmers

6.
User interface
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The user interface, in the industrial design field of human–computer interaction, is the space where interactions between humans and machines occur. Examples of this concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls. The design considerations applicable when creating user interfaces are related to or involve such disciplines as ergonomics and psychology. Generally, the goal of user interface design is to produce a user interface makes it easy, efficient. This generally means that the needs to provide minimal input to achieve the desired output. Other terms for user interface are man–machine interface and when the machine in question is a computer human–computer interface, the user interface or human–machine interface is the part of the machine that handles the human–machine interaction. Membrane switches, rubber keypads and touchscreens are examples of the part of the Human Machine Interface which we can see. In complex systems, the interface is typically computerized. The term human–computer interface refers to this kind of system, in the context of computing the term typically extends as well to the software dedicated to control the physical elements used for human-computer interaction. The engineering of the interfaces is enhanced by considering ergonomics. The corresponding disciplines are human factors engineering and usability engineering, which is part of systems engineering, tools used for incorporating human factors in the interface design are developed based on knowledge of computer science, such as computer graphics, operating systems, programming languages. Nowadays, we use the graphical user interface for human–machine interface on computers. There is a difference between a user interface and an interface or a human–machine interface. A human-machine interface is typically local to one machine or piece of equipment, an operator interface is the interface method by which multiple equipment that are linked by a host control system is accessed or controlled. The system may expose several user interfaces to serve different kinds of users, for example, a computerized library database might provide two user interfaces, one for library patrons and the other for library personnel. The user interface of a system, a vehicle or an industrial installation is sometimes referred to as the human–machine interface. HMI is a modification of the original term MMI, in practice, the abbreviation MMI is still frequently used although some may claim that MMI stands for something different now. Another abbreviation is HCI, but is commonly used for human–computer interaction

7.
Maniac Mansion
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Maniac Mansion is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend from a mad scientist, the player uses a point-and-click interface to guide Dave and two of his six playable friends through the scientists mansion while solving puzzles and avoiding dangers. Gameplay is non-linear, and the game must be completed in different ways based on the choice of characters. Initially released for the Commodore 64 and Apple II, Maniac Mansion was Lucasfilm Games first self-published product, the game was conceived in 1985 by Ron Gilbert and Gary Winnick, who sought to tell a comedic story based on horror film and B-movie clichés. They mapped out the project as a game before coding commenced. While earlier adventure titles had relied on command lines, Gilbert disliked such systems, to speed up production, he created a game engine called SCUMM, which was used in many later LucasArts titles. After its release, Maniac Mansion was ported to several platforms, a port for the Nintendo Entertainment System had to be reworked heavily, in response to complaints by Nintendo of America that the game was inappropriate for children. Maniac Mansion was critically acclaimed, reviewers lauded its graphics, cutscenes, animation, writer Orson Scott Card praised it as a step toward computer games a valid storytelling art. It influenced numerous graphic adventure titles, and its point-and-click interface became a feature in the genre. The games success solidified Lucasfilm as a rival to adventure game studios such as Sierra On-Line. In 1990, Maniac Mansion was adapted into a television series of the same name, written by Eugene Levy. A sequel to the game, entitled Day of the Tentacle, was released in 1993, Maniac Mansion is a graphic adventure game in which the player uses a point-and-click interface to guide characters through a two-dimensional game world and to solve puzzles. Fifteen action commands, such as Walk To and Unlock, may be selected by the player from a menu on the lower half. The player starts the game by choosing two out of six characters to accompany protagonist Dave Miller, each character possesses unique abilities, for example, Syd and Razor can play musical instruments, while Bernard can repair appliances. The game may be completed with any combination of characters, but, since many puzzles are solvable only by certain characters, Maniac Mansion features cutscenes, a word coined by Ron Gilbert, that interrupt gameplay to advance the story and inform the player about offscreen events. The game takes place in the mansion of the fictional Edison family, Dr. Fred, a mad scientist, Nurse Edna, his wife, living with the Edisons are two large, disembodied tentacles, one purple and the other green. The intro sequence shows that a sentient meteor crashed near the mansion twenty years earlier, it brainwashed the Edisons, the game begins as Dave Miller prepares to enter the mansion to rescue his girlfriend, Sandy Pantz, who was kidnapped by Dr. Fred. With the exception of the tentacle, the mansions inhabitants are hostile

8.
Apple II series
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Introduced at the West Coast Computer Faire on April 16,1977, the Apple II was among the first successful personal computers, it launched the Apple company into a successful business. Throughout the years, a number of models were sold, with the most popular model remaining relatively little changed into the 1990s, while primarily an 8-bit computer, by mid-run a 16-bit model was introduced. It was first sold on June 10,1977, by the end of production in 1993, somewhere between five and six million Apple II series computers had been produced. The Apple II was one of the longest running mass-produced home computer series, the Apple II became one of several recognizable and successful computers during the 1980s and early 1990s, although this was mainly limited to the USA. The original Apple II operating system was in ROM along with Integer BASIC, programs were entered, then saved and loaded on cassette tape. When the Disk II was implemented in 1978 by Steve Wozniak, the final and most popular version of this software was Apple DOS3.3. Some commercial Apple II software booted directly and did not use standard DOS formats and this discouraged the copying or modifying of the software on the disks and improved loading speed. Apple DOS was superseded by ProDOS, which supported a hierarchical filesystem, with an optional third-party Z80-based expansion card the Apple II could boot into the CP/M operating system and run WordStar, dBase II, and other CP/M software. At the height of its evolution, towards the late 1980s, by 1992, the platform had 16-bit processing capabilities, a mouse-driven graphical user interface, and graphics and sound capabilities far beyond the original. At its peak, it was an industry with its associated community of third-party developers and retailers. The Apple IIGS was sold until the end of 1992, the last II-series Apple in production, total Apple II sales for its 14-year run were about 6 million units, with the peak occurring in 1983 when 1 million were sold. The Apple II was designed to more like a home appliance than a piece of electronic equipment. The Apple II had color and high-resolution graphics modes, sound capabilities, the Apple II was targeted for the masses rather than just hobbyists and engineers, it also influenced most of the microcomputers that followed it. Unlike preceding home microcomputers, it was sold as a consumer appliance rather than as a kit. VanLOVEs Apple Handbook and The Apple Educators Guide by Gerald VanDiver, the Apple dealer network used this book to emphasize the growing software developer base in education and personal use. The Apple II series had a built into the motherboard shell. An upgrade kit was later to house the motherboard of an Apple IIGS in an Apple IIe case. The Apple II case was durable enough, according to a 1981 Apple ad, early II-series models were usually designated Apple ][ plus

9.
Game Boy
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It is the first handheld console in the Game Boy line and was created by Satoru Okada and Nintendo Research & Development 1. This same team, led by Gunpei Yokoi at the time, is credited with designing the Game & Watch series as well as popular games for the Nintendo Entertainment System. Redesigned versions were released in 1996 and 1998 in the form of Game Boy Pocket and Game Boy Light, the Game Boy is Nintendos second handheld system following the Game & Watch series introduced in 1980 and it combined features from both the Nintendo Entertainment System and Game & Watch. It was either bought as a unit or bundled with the puzzle game Tetris. During its early lifetime, the Game Boy mainly competed with Segas Game Gear, Ataris Lynx, the Game Boy beat its rivals and became a tremendous success. The Game Boy and its successor, the Game Boy Color, have sold over 118 million units worldwide, upon the Game Boys release in the United States, it sold its entire shipment of one million units within a few weeks. The Game Boy and Game Boy Color were discontinued in the early 2000s in favor of the subsequent Game Boy Advance, the Game Boy has four operation buttons labeled A, B, SELECT, and START, as well as a directional pad. There is a control dial on the right side of the device. At the top of the Game Boy, a sliding on-off switch, the on-off switch includes a physical lockout to prevent users from either inserting or removing a cartridge while the unit is switched on. Nintendo recommends users leave a cartridge in the slot to prevent dust, the Game Boy also contains optional input and/or output connectors. On the left side of the system is an external 3. 5mm x 1. 35mm DC power supply jack that allows users to use a rechargeable battery pack or AC adapter instead of four AA batteries. The Game Boy requires 6 V DC of at least 150 mA, a 3.5 mm stereo headphone jack is located on the bottom side of the unit which allows users to listen to the audio with the bundled headphones or external speakers. The right-side of the device offers a port which allows a user to connect to another Game Boy system via a link cable, the port can also be used to connect a Game Boy Printer. The link cable was designed for players to play head-to-head two-player games such as in Tetris. However, game developer Satoshi Tajiri would later use the cable technology as a method of communication. CPU Custom 8-bit Sharp LR35902 at 4.19 MHz and this processor is similar to an Intel 8080 in that none of the registers introduced in the Z80 are present. However, some of the Z80s instruction set enhancements over the 8080, still other instructions are unique to this particular flavor of 8080/Z80 CPU. The IC also contains integrated sound generation, the unit only has one speaker, but headphones provide stereo sound Display, Reflective STN LCD160 ×144 pixels Frame Rate, Approx

10.
Macintosh
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The Macintosh (/ˈmækᵻntɒʃ/ MAK-in-tosh, is a series of personal computers designed, developed, and marketed by Apple Inc. Steve Jobs introduced the original Macintosh computer on January 24,1984 and this was the companys first mass-market personal computer featuring an integral graphical user interface and mouse. This first model was renamed to Macintosh 128k for uniqueness amongst a populous family of subsequently updated models which are also based on Apples same proprietary architecture. Since 1998, Apple has largely phased out the Macintosh name in favor of Mac, Macintosh systems still found success in education and desktop publishing and kept Apple as the second-largest PC manufacturer for the next decade. In the 1990s, improvements in the rival Wintel platform, notably with the introduction of Windows 3.0, then Windows 95, gradually took market share from the more expensive Macintosh systems. The performance advantage of 68000-based Macintosh systems was eroded by Intels Pentium, even after a transition to the superior PowerPC-based Power Macintosh line in 1994, the falling prices of commodity PC components and the release of Windows 95 saw the Macintosh user base decline. In 1998, after the return of Steve Jobs, Apple consolidated its multiple consumer-level desktop models into the all-in-one iMac G3, since their transition to Intel processors in 2006, the complete lineup is entirely based on said processors and associated systems. Its current lineup comprises three desktops, and three laptops and its Xserve server was discontinued in 2011 in favor of the Mac Mini and Mac Pro. Apple also develops the operating system for the Mac, currently macOS version 10.12 Sierra, Macs are currently capable of running non-Apple operating systems such as Linux, OpenBSD, and Microsoft Windows with the aid of Boot Camp or third-party software. Apple does not license macOS for use on computers, though it did license previous versions of the classic Mac OS through their Macintosh clone program from 1995 to 1997. The Macintosh project was begun in 1979 by Jef Raskin, an Apple employee who envisioned an easy-to-use, in 1978 Apple began to organize the Apple Lisa project, aiming to build a next-generation machine similar to an advanced Apple III or the yet-to-be-introduced IBM PC. In 1979, Steve Jobs learned of the work on graphical user interfaces taking place at Xerox PARC. He arranged a deal in which Xerox received Apple stock options in return for which Apple would license their designs, the basic layout of the Lisa was largely complete by 1982, at which point Jobs continual suggestions for improvements led to him being kicked off the project. At the same time that the Lisa was becoming a GUI machine in 1979, the design at that time was for a low-cost, easy-to-use machine for the average consumer. Raskin was authorized to start hiring for the project in September 1979 and his initial team would eventually consist of himself, Howard, Joanna Hoffman, Burrell Smith, and Bud Tribble. Smiths design used fewer RAM chips than the Lisa, which production of the board significantly more cost-efficient. Though there were no memory slots, its RAM was expandable to 512 kB by means of soldering sixteen IC sockets to accept 256 kb RAM chips in place of the factory-installed chips. The final products screen was a 9-inch, 512x342 pixel monochrome display, burrels innovative design, combining the low production cost of an Apple II with the computing power of Lisas Motorola 68000 CPU, began to receive Jobs attentions

The Z Pulsed Power Facility, informally known as the Z machine, is the largest high frequency electromagnetic wave …

The Z machine at Sandia National Laboratory. Due to the extremely high voltage, the power feeding equipment is submerged in concentric chambers of 2 megalitres (2,000 m³) of transformer oil and 2.3 megalitres (2,300 m³) of deionized water, which act as insulators. Nevertheless, the electromagnetic pulse when the machine is discharged causes impressive lightning, referred to as a "flashover", which can be seen around many of the metallic objects in the room.