As titled, here are 3 bugs in Eternity Port. There are no other mods running. My ship is a Spartan.

1.) Attempting to use the jettison hack always fails and causes a debug message. This appears to be unaffected by current CDM shard AI level or type of station targeted. It looks like this:

2.) The outlaw miner spawns in low-level systems are excessive. Even one ton of revealed ore on the map triggers waves of borers and hammerheads. When the revealed ore is inaccessible, the waves never end, and huge swarms form. It ends up looking like this:

The revealed ore is at the bottom right of the screen, wedged behind an agricultural station.

3.) Nanoforged Amorphous Armor has a regen tag but does not actually regenerate.

Amorphous armor's regeneration is conditional. It must first absorb ion damage (making it immune to ion damage), which converts the ion damage into charges, and the armor consumes those charges to regenerate.

Gosh, that's convoluted. Wouldn't it be simpler to start with an ion immune tag (along with the regen tag) straight off of the armor forge? And include in the armor description that "taking fire from ion weapons causes it to regenerate" or something to that effect?

Amorphous armor's regeneration is conditional. It must first absorb ion damage (making it immune to ion damage), which converts the ion damage into charges, and the armor consumes those charges to regenerate.

Gosh, that's convoluted. Wouldn't it be simpler to start with an ion immune tag (along with the regen tag) straight off of the armor forge? And include in the armor description that "taking fire from ion weapons causes it to regenerate" or something to that effect?

Nice, a random read actually solved one of my questions for a chance, instead of making new ones.
Time to test this quote thingy than

The reason amorphous armor is ion immune is custom script <OnArmorDamage> or something that prevents ion damage that would otherwise be taken, and that damage is converted to charges. The game engine does not know the armor is actually ion immune.

Part 2 has more weird items like that, such as armor that regenerates by drawing hit points from the shield, or especially builtin armor of bioships that draws from the ship's healer stat.

George has few items that have custom script stuff that do unusual things.

I like the outlaw Borer swarms. You have to fight for your ore and it's good fun. It's only relatively new and was quite a surprise the first time it happened. It may be a little excessive but it certainly adds some excitement to mining. I've never looked at the code.

Some additional info on the ion regen.
The armor only regenerates if it takes a hit from an ion weapon (see item description). There is also a small delay before it starts self-repairing and the effect doesn't start if the segment is still taking weapons fire.
The shields need to be down as well so the armor takes the damage and the weapon fire has to hit the actual segment, the effect doesn't get shared between segments.

To be honest that's always been the extent of my mining exploits. Shooting rocks is boring, but shooting ships that are shooting you is much more interesting, plus you can get fuel and the occasional mining laser as loot, which are more fun than rocks. Fuel is also more valuable by mass than all early-game ores except uranium, I think.