Posted by: DavidW

I know the feeling. I started Dragon Age/other games countless times and dropped them to get a "perfect" playthrough.

As for Icewind Dale-in-Baldur's Gate 2 engine, there is a nearly ready one at Gibberlings3. In fact, right now you can play the original campaign without HoW(but with HoW installed, as HoW and TotL are required). Maybe eventually you'll even be able to play IWD2 in BG2 with Domi's IWD2 NPC, who knows! I know I'd like that.

I doubt it... IWD in BG2 has been a nightmare, but at least there (i) the basic rule system is unchanged, and (ii) the IWD engine is almost straightforwardly less powerful than the BG2 one.

Posted by: Reverendratbastard

Using v4, you will lose the Journal entries, which no one else successfully managed to fully accomplish, though Andyr had a valiant effort; rebuild of spells into the BG2 system so that they fully work (again, no one else has a good replacement), and almost all of Dudleyville and Baldurdash. In return, you get a choice of whether or not to install Baldurdash GTU, you can pick and choose Dudleyville options, and you can incorporate ancient non-weidu (and weidu - but- completely - override) mods before the conversion.

i think i'm beginning to see... is there a comprehensive list of easytutu's mechanics-rebuilding? (to wit, i just ran through the bg2 fixpack core fixes doc, and, uh, whoa.) to clarify: would it help [anyone other than me!] to edit the easytutu page and/or the tutu mod compatibility/install order compilation, to specify that bg2 fixpack is unnecessary or even detrimental to the tutu process? (i even thought i'd seen relevant mention of it before, but i just re-checked both and can't spot it - quite possibly i was thinking of bg2tweaks, quite possibly i am extremely tired right now )

Posted by: Reverendratbastard

As for Icewind Dale-in-Baldur's Gate 2 engine, there is a nearly ready one at Gibberlings3. In fact, right now you can play the original campaign without HoW(but with HoW installed, as HoW and TotL are required). Maybe eventually you'll even be able to play IWD2 in BG2 with Domi's IWD2 NPC, who knows! I know I'd like that.

ah, i was confused - i was thinking about converting the BG series to the IWD2 system. which might be a rather awful idea anyway - my only incentive would be the greater range of classes per character/race, really but i'm definitely curious to try out what you describe... only after i've had a good long BG fix!

Posted by: Kulyok

I know the feeling. I started Dragon Age/other games countless times and dropped them to get a "perfect" playthrough.

As for Icewind Dale-in-Baldur's Gate 2 engine, there is a nearly ready one at Gibberlings3. In fact, right now you can play the original campaign without HoW(but with HoW installed, as HoW and TotL are required). Maybe eventually you'll even be able to play IWD2 in BG2 with Domi's IWD2 NPC, who knows! I know I'd like that.

Posted by: Reverendratbastard

Yes, EasyTutu incorporates many dialog.tlk changes and other changes which are subject to the creator's decision, and, personally, I don't care for them, but an average user won't notice much difference.

heh... i try to fancy myself a more-discerning-than-'average' user (i tended to be most obsessive about seamless mod grammar & spelling, and the continued development of de'arnise romance, unfinished business and virtue, during my last major lurking period), but the sad fact remains that i have yet to complete a more-than-vanilla playthrough of any installment of BG! and even though i dabbled in proofreading and playtesting shortly after i started... 'collecting' mods (which at least gave me a feel for the NPC-building work of a few ppgers and g3ers), i still have countless comparisons to pose... i would mostly like to blame iwd2 for holding me back at precisely the wrong time, dazzling me with its 'roll-an-entire-3e-party-from-scratch-and-then-plot-out-the-perfect-triple-class-combo-for-each-member' options - even while my soul was starving for diverting sidequests and developing relationships with NPCs (to say nothing of the utterly silent party members)... if i had ever been a modder in the past i would have thrown all of my dedication into icewind-gate conversion/assimilation, but alas, this was apparently not in the cards. my biggest weaknesses in any form of gaming are my addictions to starting over and doing nearly anything to avoid The End... so, um, yeah. enough about me - until my next Mood

Posted by: Kulyok

There is one main difference between Tutuv4 and EasyTutu(for English users):- Tutuv4 takes BG2 directory and changes it into Tutu directory, so you can no longer play BG2(have to install BG2 anew in a different folder). EasyTutu lets you have both Tutu directory and BG2 directory.

Yes, EasyTutu incorporates many dialog.tlk changes and other changes which are subject to the creator's decision, and, personally, I don't care for them, but an average user won't notice much difference.

Posted by: cmorgan

There are probably some threads around here and G3 that address this, but the differences are the kind of argument that ends up being a waste of time for everyone involved (c.f. "I call x a fix" vs "I call x a tweak"). Tutu v4 allows you to add things to BG and/or BG2, at the cost of potentially having a messed up game. That being said, some people don't think Gaider's Baldurdash fixes (mostly dialog) are fixes, and they are included in EasyTutu, so v4 still has a non-English and "purist" usage. It also used to be the only way to access The Vault, a formerly pre-Tutu non-weidu mod that did some cool things... But had critical errors that made it tough to complete. The Vault and most other strongly liked mods have now been converted to WeiDu, though I am not sure what The Vault's release status is.

Using v4, you will lose the Journal entries, which no one else successfully managed to fully accomplish, though Andyr had a valiant effort; rebuild of spells into the BG2 system so that they fully work (again, no one else has a good replacement), and almost all of Dudleyville and Baldurdash. In return, you get a choice of whether or not to install Baldurdash GTU, you can pick and choose Dudleyville options, and you can incorporate ancient non-weidu (and weidu - but- completely - override) mods before the conversion.

Posted by: Reverendratbastard

is tutu v4 essentially more customizable than easytutu? i understand it's less stable and explicitly not advised for non-non-english-speakers... but! i still haven't found any threads where someone actually complains that some crucially nifty bit of either baldurdash or dudley-fixes is unaccounted for by easytutu + bg1ub... would anyone care to clarify? admittedly this must be largely due to the fact that such complaints would have taken place years ago and are thus buried a significant depth from my puny search skills... i see miloch mention that the topic may have been done to death but i am still looking for when/where that occurred...

Posted by: Mike

I am trying to install BG1Tutu, and the page states "For English language users, getting started with BG1Tutu is easy. Simply select "EasyTutu" from the links on the right and follow the instructions given". Yet the links to the right state "Could not find Section ID!". Is there a way to get around this?

Posted by: Martha

This mod is brilliant and I've enjoyed playing it for quite a while now - recently I've been forced to reinstall and it drove me insane that I couldn't see tosc because I assumed I'd been able to see it before (not as a second option but as it reading "Baldur's Gate - Tales of the Swoardcoast"). Now my game works fine and so does tosc and after reading through the forum I've found that it probably never told me I had tosc installed - could you possibly add a note saying "tosc is included unless you chose not to install it" into the FAQ? Please?