Not entirely. The Simon Wai prototype played Mystic Cave's 2P song in Hidden Palace Zone, not $10.

My theory is that $10 was going to be used for a cut-scene in Hidden Palace Zone where Sonic would transform into Super Sonic for the first time. Just listen to how $10 ends before it loops back to the beginning. It sounds like Sonic had just undergone a great transformation or something.

Got a really unfair glitch in multiplayer. By taking screenshot while in the special stage, my game lagged a bit and so we became unsynchronised. My opponent appeared to be jumping about a second early for every obstacle, so so kept appearing to get hit on my screen. That wasn't a problem though, because his ring counter was unaffected. Or so I thought... because he was ahead of me, his ring counter was also reset a few seconds before mine meaning that at every checkpoint I would have however many rings I'd collected and he would have 0! Come the results screen, it said I won and he'd got zero rings.

Now, there was a second glitch. Somehow, maybe related to the above I'm not sure, my score wasn't resetting. It was really high, too. In the region of 16,000 and essentially gave me an auto-win. Not really fair, but hey at least I won! :P

Activated the Super Sonic glitch again to show off exactly what it looks like so you can all get a better idea of what it's like. First picture is directly after the glitch occurred. I have no rings, yet Super Sonic and the music still remain.

I then hit the ten ring box that's seen in the first picture and as expected, nothing changed about the ring count.

Score tally doesn't count anything but my time, just like the last time.

The weird thing about this glitch is I do hit zero rings when I get three Eggman icons in the slot machine. But then it makes another sound effect to signal I'm still getting hurt by the spikes, which then makes the ring counter blank. Hopefully this doesn't seem redundant, I just wanted to further show what the glitch looked like.

This post has been edited by KingOfBunnies: 12 December 2013 - 09:46 PM

Gonna have to jump on the "Sound Test #10 option" bandwagon, here. I totally understand the reasoning behind the music switch (and agree, even), but I'd be lying if I said it didn't put a damper on the experience of playing a completed Hidden Palace for me.

Gonna have to jump on the "Sound Test #10 option" bandwagon, here. I totally understand the reasoning behind the music switch (and agree, even), but I'd be lying if I said it didn't put a damper on the experience of playing a completed Hidden Palace for me.

I feel like at least having the option would be nice. Over the years Sound Test #10 has just become engrained in my brain as Hidden Palace. Listening to Mystic Cave 2P just sounds... wrong (even if #10 also sounds wrong).

Gonna have to jump on the "Sound Test #10 option" bandwagon, here. I totally understand the reasoning behind the music switch (and agree, even), but I'd be lying if I said it didn't put a damper on the experience of playing a completed Hidden Palace for me.

IMO, if the version in Sonic 2 final doesn't fit, I'd love an updated rearrangement of it. The melody has this sense of majesty and mystery that the MCZ 2P terribly lacks, and it's become ingrained in a lot of people's minds as "Hidden Palace's music", but I admit it is a bit too low-tempo to fit the pace of the stage (especially with this layout) and the original instrumentation may be a bit grating.

You are underestimating these guys to a really weird degree if you could possibly think that was an oversight.

Having that music play was unexpected initially, but I could totally see why it was chosen as the stage continued. That tweet mentioned the stage having a "prehistoric feel"- this is EXACTLY what I picked up on as well. You have little dino bots running around, I mean really.

So far this version is brilliant just like sonic 1 and cd, great work guys yet again!

I am also happy that you kept in 2 player and made it work over the internet and with more stages, I have always loved how sonic 2 had some of the best multiplayer on the megadrive and you kept it alive again in this version.

A few glitches I have bumped into and other little things:

-OOZ2 has a broken set of those shooting balls, about half way into the stage there is one which will start fine but then launch you into the sky forever off screen.
-Coming out of a special stage in EHZ1 I dropped down from the star post up high and was hit by nothing, I believe it was an invisible buzz bomber which did not load in correctly, running away and returning made him appear as normal.
-Playing online, when another user quits the game seems to give you no heads up and will return to the menu instantly, this is fine but to actually get the achievement or see final results you have to get to that final page yourself before the other user quits, I would suggest maybe having it so if the other player quits out of the game while you are not in an actual level the game keeps you where you are until you try to play the next match. So far only one random game online has reached the very end, too many people rage quit.
- No HTZ boss but I'm sure everyone has said that.