Although personally I'd be more interested to see a full-on CRT shader, but converting it to plain GLSL from whatever the hell bsnes uses might be difficult. I nagged someone (I think it was Aali) into giving it a shot with an older version of that CRT shader, but it flat out didn't work right and looked ugly as sin.

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on

# same thing, but for the battle swirlbattleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp

## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = yes

# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effectfancy_transparency = on

# display frames per second counter in upper right cornershow_fps = no

# display some real-time debug informationshow_stats = yes

# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes

# replace FF7's default framelimiter timer sourceuse_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp

## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off

# show every failed attempt at loading a .png textureshow_missing_textures = no

meisam

hiwhen i use post-processing shader i get too much light on my screen i read some post that seems have the same problem with geforce cards but i have ati 4300 should i use advise of xion999? (replace nolight folder with usual one? in page 1 of this thread)

sorry i couldnt read all this pages to find my answerthanks

edlit: i used that advise but it didnt change anything screan is just too bright

# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effectfancy_transparency = on

# display frames per second counter in upper right cornershow_fps = no

# display some real-time debug informationshow_stats = no

# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes

# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no

## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png textureshow_missing_textures = no

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on

# same thing, but for the battle swirlbattleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp

## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo# break_9999limit

# include armor in magic defense calculationmdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on

# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effectfancy_transparency = on

# display frames per second counter in upper right cornershow_fps = no

# display some real-time debug informationshow_stats = no

# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes

# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no

# replace FF7's default framelimiter timer sourceuse_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp

## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off

# show every failed attempt at loading a .png textureshow_missing_textures = no