If you like your games on the weird and wacky side of things, you're probably going to love Speaking Simulator when it arrives on Switch later this month.

You'll be playing as a robot who has been built to blend in with humans, learning what it takes to walk and talk like a living person in a variety of social activities. You'll start off with "simple" things like first dates and job interviews (to be fair, we'd be nervous wrecks at both of those in real life), but eventually you'll be taking on dreaded activities like wedding toasts and eulogies. Our socially awkward brains are shaking at the very thought of such a thing.

The problem is, it's frustratingly difficult to pass as a human when your tongue is piston-powered and keeps knocking out your teeth. Taking too long between words or misplacing your tongue will also cause your face to explode, which will no doubt cause the odd bit of suspicion in the minds of your human peers.

In terms of the actual gameplay involved here, you'll need to simultaneously move your tongue and lips, both of which are intentionally hard to control. You'll be chasing highscores in each level and unlocking new upgrades, or you can just chill out in the 'Self Expression Mode' where humans and robots can all get along, no-strings-attached.

The game launches on Switch on 30th January, and it might just turn out to be the most bonkers title available on the eShop.

Ryan can list the first 151 Pokémon all in order off by heart – a feat he calls his ‘party trick’ despite being such an introvert that he’d never be found anywhere near a party. He’d much rather just have a night in with Mario Kart and a pizza, and we can’t say we blame him.

I wonder if it is possible to master this game. One thing I loved in Octodad is it's so awkward at the beginning, but after playing through it a couple times, I could control those stupid tentacles pretty darn well.

This unfortunately feels like the kind of game that's primarily designed to gain attention and therefore money via Youtubers and the absurd memey situations it creates rather than because it's actually fun to play. The controls can't be anything but frustrating given what you're required to do. I can see the 6-15 age group going crazy with watching other people play this on Youtube rather than people enjoying playing it.

On the other hand, I'm pretty sure the guy featured is the same one that calls me twice a day and leaves voicemails telling me the IRS is suing me for violating the terms of the agreement unless I make payment immediately. Well not me....they're looking for "Lihngdnanthraraghrearee 11345323434234-342334342" or somesuch, apparently. Definitely this guy calling.

@NEStalgia@Tourtus - Can you blame them though? What's better than convincing swaths of people your game is fun and engaging when there is 200 weekly saying the same thing?

Make a memey trashfire that YTers will make it sound great crazy fun, then you might be able to immortalize your own meme. Clearly more tactical way to earn money when the other option is HOPE you succeed.

@Paraka I certainly can blame people if they choose to exploit stupidity for gain because "they can" rather than because it's a well thought out good idea. "Because I can, and it benefits me" seems to be the driving force of most activity on the internet. Even off the internet, these days.

@Rubbercookie, QWOP isn't really unintuitive. Unconventional, yes, but 4 buttons mapping to 4 limbs to complete locomotion is a very simple and logical control scheme. The original Octodad was admitted by the developers as a technical mess and they retooled a lot of it for Dadliest Catch. I'm not familiar with the other titles, though.

@NEStalgia - And that's fair, but if you're running a development studio and you're Zelda-like is up against Sparklite, Celeste and a 15 others releasing every three days. Then it's also the blame of them for failing, for releasing a Zelda-like up against other likely candidates for your money.

Look at how many people hate Qubic for even remotely wanting to sell their stuff at a dollar, and it works.

Also look at how many people here see a ten dollar indie and still say they'll wait for a sale.

This way, as much as we may not like it as gamers, may be the only way they see a potential of gaining funds for whatever their next project is. I know if this was something to consider, and my end goal is fund something serious I just cannot reach now, I'd likely do the same.

Saw many good, solid games fail cause everyone wants to play a goose instead.

@Paraka more than anything that speaks only of market oversaturation. There's too many studios making more games than the market can absorb. If the solution to that is to make garbage that makes money by tricking people and exploiting viral media we have a looming 1983 style video games crash on our hands!