Sacred 2 Update Released

Updates to Sacred 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New area with 24 aboveground sectors and about 6 additional underground sectors

New textures and objects to create a snowy landscape

Additional sounds for the snowy landscape

20 new creatures

New NPCs

New full quest chain

Additional armor set for each character

New armor items and weapons

Fixes:

It was not possible to load an old save after patching, if the character in the old save had an item in their hand (held by the mouse pointer) at the time the save occurred.

Characters over lvl 61 were unable to create game channels (only able to join them).

Sometimes after rebirth at a resurrection monolith, the character started at an incorrect position on the map leading to a dead end.

The fourth Guardian of the Big Machine could sometimes be killed while it still idled. This skipped the end boss fight.

Crystal Monster: The lightbeam adjustment didn't rotate which led to confusion about why the hero was stunned When tabbing out of the game then going back, the position of the mounted hero had changed.

Temple Guardian's "Amplifying Discharge" with Mods 1b & 2b " Ricochet": Rebounding projectiles did not cause further damage after the first rebound.

Temple Guardian's "Combat Alert" with Mod 1a "Assault": The increase in attack value was not shown on the tooltip.