Continued from a conversation published earlier this year: what was the biggest gaming event in 2013? Eric Hautemont CEO of Days of Wonder For me the main event of 2013 was that F2P on Mobile likely hit a...

One of the GAMESbrief design rules is that players must not fail, using examples such as Backbreaker and Bejewelled Blitz. It has also been one of the more controversial, with comments via Twitter and the web saying...

About

Gamesbrief is a blog about the business of games. We look behind the headlines to tell you not just what is happening to games, but why it matters to your business. From Activision to Zynga, we analyse the companies who are making waves in the games industry and the new platforms, like Facebook, iPhone and Unity, that are changing the market.

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“Nicholas Lovell‘s one-day workshop was comprehensive, insightful, creative and entertaining, but more than that it was inspirational. Nobody understands how games can be monetised like him, and nobody explains it better.”James Wallis, Hypergame,