Imperial Ages is a free browser based strategy game, set in
the Medieval Ages. There are 4 civilizations to choose from, over 110 military
units and 3 ages to advance through. Grow your empire by doing war or building
up your cities, it's your choice.

An alliance can be formed by someone that has a Consulate
level 2, at which point the alliance can have 10 members. Each additional level
built of the Consulate allows for another 5 members to join, up to 100 members
at level 20.

Joining an alliance

To join
an alliance, the player needs to have a Consulate level 1 and receive an
invitation from that alliance. Invitations can be seen and accepted when you
enter the Consulate.

Sitters

To login as
a sitter for another account, you need to login with his username and your
password. To be a sitter for someone, you need to be added by him, from User
Profile, the Sitter tab. You can decide what can be done by a sitter on your
account, by picking any of the following rights:

Demolish Buildings

Read Emails

Write Emails

Delete Emails

Conquer Cities

Disband Troops

Each account can have a maximum of two sitters, and
be sitter for two other accounts.

When it comes to doing battle, there are two
options at your disposal when attacking: raid and normal attack.

Raid

During a raid, all troops behave the same, as
infantry or cavalry units and take part in the battle right from the beginning.
This is true for both the attacker and the defender. Typically, both parties
will lose only a part of the troops they use in battle. After a first round of
battle, the attacker’s troops will return home with whatever resources they can
take. Catapults, rams, senators, can’t use their special attacks in raids. To
use them for their intended purpose, you need to use normal attack.

Normal Attack

In a normal attack, infantry and cavalry
units fight the first rounds, with the archer units offering support from behind
the lines. Catapults, rams and Senatorw/Lord Mayorw/Noyanw/Spatars aren’t
involved in the battle until the entire defender army is
destroyed.

During the first rounds infantry and cavalry units are split
into different groups and fight both defensive units specialized against them
and units that are not. Depending on how the armies are formed, the winner can
end the battle with a different army structure, for example losing a higher
number of one unit type than another (Example: losing all infantry and cavalry
units, but keeping most of the archers alive).