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And, you know... watching that? It reminds me of one of the reasons that Skyrim and Oblivion seemed so dead to me. If you concentrate only on graphics and ignore soundscapes, then your world isn't going to feel too alive, and sounds often matter more for immersion to me than visuals, even.

Morrowind sounded... so, so alive. Just listen to it when you watch it.

And, you know... watching that? It reminds me of one of the reasons that Skyrim and Oblivion seemed so dead to me. If you concentrate only on graphics and ignore soundscapes, then your world isn't going to feel too alive, and sounds often matter more for immersion to me than visuals, even.

Morrowind sounded... so, so alive. Just listen to it when you watch it.

Soundscapes these days are a forgotten art.

More is the pity. More is the pity.

Planescape: Torment did sound quite fantastically as well, offering different merchant yells depending on the building you were outside of, the general murmur of the townsfolk, things of that nature. It really made Sigil feel alive.

And, you know... watching that? It reminds me of one of the reasons that Skyrim and Oblivion seemed so dead to me. If you concentrate only on graphics and ignore soundscapes, then your world isn't going to feel too alive, and sounds often matter more for immersion to me than visuals, even.

Morrowind sounded... so, so alive. Just listen to it when you watch it.

Soundscapes these days are a forgotten art.

More is the pity. More is the pity.

Interesting thing is that some of the ambient "wind sounds" (not in the video) were for some reason, retained in Fallout 3. I think (but cannot confirm) that they're in Oblivion as well.

Also I think the Overhaul actually adds a lot of new sounds to the game in addition to graphics. I don't remember all that clinking in the original game.

Morrowind's engine always was a bit weird with framerate... I wouldn't be surprised if all this new stuff is causing a bit of stress on the engine. Raw power only takes you so far after all, and I don't think they intended for this kind of graphical fidelity when it was released all those years ago.

I've installed it. It looks lovely. It even has a nice depth of field effect.
The framerate can get to the lower twenties if there's a lot going on (and there is now). For reference I set most options to the higher high and my machine is:
Intel i7 - 920
6Gb RAM
Radeon HD 6850.

Ahh there it is. That wonderful sense of another world you get from taking a mere step into Morrowind. I recognise most of the mods in there and had most of them installed. The place really does look beautiful. It's a shame it highlights how empty the streets are and stiff the few characters look. If I could bring something of the AI, the fluidity of people from Skyrim(or better yet another game entirely) to Morrowind.

"A victory so bitter it would be better we had not won," --General Transh

The Devpit: For all your literature, gaming, IT and defenestration needs.

Ever played Battlefield? I remember the excellent soundscapes in Bad Company 2, a quiet forest in winter being turned into a battlefield. It is something DICE did really well. Can't speak for BF3 though.