SMQueue

SMQueue is a small LDB-plugin that was created to keep track of queue times when queueing. It is intended to replace eQueue and be a viable alternative to iQueue. It is a work-in-progress, and is based somewhat on iQueue and eQueue, but includes some additional features.

Requirements

As stated above, SMQueue is a LDB-plugin, which means you will need to have an LDB display AddOn of some sort in order to make use of it. **Otherwise it will not function.** My favorite LDB display AddOn is Bazooka, although there are others out there!

Features

Hooks the mouse-over tooltip and displays it on the LDB button instead of the Minimap button (which is hidden). Updated: Also allows display of custom tootlip.

Has options to mark the tank, send chat messages on dungeon arrival/leaving, leave party after loot is distributed (with confirmation).

Has option to sound an alarm at max volume (no matter what current volume is set to) when LFD/LFR proposal is displayed, and flash the screen.

Will display time waited of time estimated for selected queue (cycle thru them by left-clicking the LDB buton at any time). Due to the way MoP/5.0.4 changed queues to be able to queue for all things at once, this is the way I have chosen to still show time text. If anyone has a better suggestion or idea, please let me know! Updated: Also allows auto-selecting of queue when only in ONE queue, and only displaying queues that are being used.

Known-Issues

SMQueue is stable, however, there are a few things here and there that are not working quite the way I intend for them to do so. Any issues of this nature will be listed/explained here:

PVP support is now available, although I am not necessarily qualified to test it, as I don't PvP too often. As far as I am aware, tracking World PvP basically disappeared with MoP/5.0.4 but if anyone can better explain this or has a resolution please let me know!

Reporting Bugs / Feature Requests

Please use the ticketing system for major bugs or issues. If you would like to make a suggestion for a feature, or something similar, post a comment on the page. Thanks!

Slash Commands & Options

You can reach SMQueue's in-game options by going the usual route through Interface Options or using the slash command: /SMQ.

Version 6.2.4r2:

Fixed an issue with animated eye icon in LDB display that was causing frame drops on rare occasions after UI reloads or client disconnects

So far so good from my perspective. I'm actually playing with this as a replacement for eQueue' functions.

Are you planning to add in the ability to open the Queue windows, both PvE and PVP, via right/left clicking? As far as I can tell right now, I cannot open either Queue through the LDB datafeed.

My suggestions would be to have Left Click open the PvE Queue and Shift-Left Click to open the PvP Queue. Right Click to open the menu, ie when in Queue it would allow leaving. When in the dungeon or in the group it would allow teleporting in and out.

*Edit* Ignore right clicking... I just found out its there already..

For cycling through the different times available maybe using ctrl right/left? I'm not sure on that one though.

I appreciate the constructive criticism. I wasn't quite finished with it when I released the 5.0.4 version, I was just trying to get it out there because a few people have been asking about it and I have been in and out of school the last two months and working alot trying to make ends meet, and was un-able to do alot of testing and coding. I just released version 1.3a which has a new help tooltip that tells what does what (note: you will only see the "help tooltip" when you are not in queue, else you will see the minimap button's tooltip as normal) as well as the options of certain clicking does certain things, and the ability to select the LDB queue for the text in the Options dialog as well. I really missed eQueue (RIP!!) and iQueue is awesome but I wanted to combine some of their features, and after speaking with grdn SMQueue was born (and now re-born!). I am open to suggestions! Thanks.

Just tried out the new version and everything is working great. I've only had time to check out the queue timer and click interface so far. I'll get into actual groups in a bit.

On another note, for some reason I haven't been able to make the LDB feed stay in the location I've chosen for it. It always seems to default back to the top right bar no matter what I do or where I place it. I'm using Bazooka Bars for the display. In addition, even though SMQueue's LDB shows in game, no data about positioning seems to get written to bazooka.lua in the WTF folder. I'm not sure why. Any suggestions or thoughts?

And of course, Thank you for the very quick update and for SMQueue itself. Very much appreciated.

I added a couple tickets to your bug tracker. The options don't seem to be changing no matter what you have checked off in the Options screen and also version information prints every time you zone via a portal or teleport.

Queuing and estimated times etc are all working perfectly though

And another suggestion. Is it possible to make the Queue alarm sound changeable? Maybe by using SharedMedia? Truth be told, the first time the alarm klaxon went off I damn near jumped out of my chair, lol.

I added a couple tickets to your bug tracker. The options don't seem to be changing no matter what you have checked off in the Options screen and also version information prints every time you zone via a portal or teleport.

Queuing and estimated times etc are all working perfectly though

And another suggestion. Is it possible to make the Queue alarm sound changeable? Maybe by using SharedMedia? Truth be told, the first time the alarm klaxon went off I damn near jumped out of my chair, lol.

I uploaded a few changes, mainly the bug fixes, some icon changes when switching displayed queues, and better use of the _G global variable. Anywho, check it out. You seem to be my loyal customer for the time being

Fantastic. I've downloaded and installed the latest, but won't be able to test till tonight. The only thing I've done so far is load up the game and look at the options.

Looks like everything is auto checked to on now vs before nothing was checked but everything fired, lol.

I still seem to have an issue with the LDB Datafeed staying where I want it. I'm using Bazooka for the LDB display. It starts off default in Bar1 on the top right location. I manually move it to Bar2 far left. Do a quick /console reloadui, and it's back to the default Bar1 top right position. In addition, nothing gets written to bazooka.lua in the WTF folder that mentions SMQueue. Any suggestions or thoughts?

Some slight additional info... I had the same issue with iWait/iQueue's LDB Datafeed. I had to manually take the information stored in Bazooka's WTF file and edit the location and what info was shown.

I'll let you know what I find tonight when I get to run some dungeons. Unfortunately work gets in the way of fun, lol.

I uploaded a few changes, mainly the bug fixes, some icon changes when switching displayed queues, and better use of the _G global variable. Anywho, check it out. You seem to be my loyal customer for the time being

- Sorcerer Merlin.

Just finished running 10 or so random dungeons. No random party messages or markings occured. Everything seems to be working great, settings staying as well. Thanks to you, I've definitely found my replacement for eQueue. Excellent job

Now if you have any thoughts on the LDB happenings they'd be appreciated. I still have no clue what's preventing it from staying where I put it.

Just finished running 10 or so random dungeons. No random party messages or markings occured. Everything seems to be working great, settings staying as well. Thanks to you, I've definitely found my replacement for eQueue. Excellent job

Now if you have any thoughts on the LDB happenings they'd be appreciated. I still have no clue what's preventing it from staying where I put it.

Your placement error is interesting. I don't seem to have that problem and I use Bazooka just fine. I put it on the right or left side or in the center of the bar it stays there, and I run roughly about 13 other LDB addon's as well. I will check to see if there is something I can/need to do in my addon for that! Glad to hear that everything else is working well!

Ignore my issues with the LDB. It was me. I use an addon called SnifflesInstaller for my UI and it interfered with Bazooka's WTF file. So, mystery solved. Your addon was not at fault in the least and is now able to be moved freely around the bars and stay in the place its put.

Ignore my issues with the LDB. It was me. I use an addon called SnifflesInstaller for my UI and it interfered with Bazooka's WTF file. So, mystery solved. Your addon was not at fault in the least and is now able to be moved freely around the bars and stay in the place its put.

And your addon is still working great. No troubles at all.

That's great! As a side question, another person in my guild suggesting adding the ability to see the time for all queues that you are currently in as LDB text... now maybe it's just me but that seems like a lot of text at once and a waste of space considering the other bars I use... what's your opinion?

I think the idea to see them all at once is actually good. But I'm in agreement with you, that's a whole lot of text to see on a bar. If you are queued into enough and depending on screen resolution, you could potentially fill half a bar with just that info. Which is definitely a waste of screen real estate.

What about showing the one user selected queue in the LDB like it is now and using the mouseover tootlip to show the rest? That way you don't use too much space on the bar, but you still get to see your other queue times "on demand".

If you were to shrink the font and condense the lines for the Help text you could increase your space in the tooltip too and still have it be easy on the eyes. For example, using an 8 or 10 pt font and moving the help text to the very bottom of the tooltip and then having all the different queues listed above in say a 12 or 14 pt font.

Here's an example of how the tooltip could be laid out to get everything into it. Of course with the timers along the far right side of the tooltip This way would maintain the clean look on the bar itself, but still give all the information your Guildy is looking for.

Looking For Group 0:00/0:00
Looking For Raid 0:00/0:00
Scenario 0:00/0:00
Pet Battle 0:00/0:00
Battleground 0:00/0:00
Wintergrasp 0:00/0:00 --Optional to show. Not really important I don't think. But could be there
Tol Barad 0:00/0:00 --

Left Click to cycle thru available queues
Shift+Left Click to open the PvE queue frame
Right Click to toggle the minimap icon menu
Shift+Right Click to openthe PvP queue frame

Also, a minimalist option to only show the time of the current queue in the LDB would be nice.

This is how it operates now. The only caveat is that the user has to manually select which item to show by cycling through them or setting the option in the Interface Options screen.

So if you are currently queued for a LFD and a RF group, only the one you select will show. You can cycle through them to see, but only one at a time will be shown.

I can do that no problem, but that would over-ride the ability to show the tooltip from the minimap button (i.e. the number of people in the group, who's missing, etc.) . If I use my own tooltip, all that stuff will not be displayed (atleast not by hooking the minimap button tooltip). I could use the API functions to obtain the rest of that information, but then it would probably be quite a bit of info. So the question is, would you rather see a list of times for all your queues, or the specific info that Blizz provides in their tooltip? For me, I think the times would be fine. What's your thoughts? Or maybe even an option to switch between I guess. Give me opinions, please!

For myself, seeing the LDB feed and the tooltip as it is works perfectly fine. The reason being that I am never queued for more than one thing at a time. I normally queue for LFD then go off and do other things and glance at the timer here and there. If/when I feel in the mood for PvP, I queue just for that.

That being said, I can see the merit of having it both ways. Making it an option may be the best way to give your users the ability to add a touch more personalization to how they use and see the information. Provided that it doesn't create a coding nightmare for you.

Is it possible to make the LDB icon and text have two separate functions? Or split the LDB display from being one to being two displays?

Here's my thought. Have the LFG Eyeball as one LDB plugin which would show the normal Blizz tooltip and controls that you have now and also the chosen timer shown. Then have a second text LDB plugin that on mouseover could show your own tooltip with all the timers in it. The default text for the second plugin could be something as simple as "Not Queued" when you are not in the queue and potentially show the shortest queue time while in queue. So ideally you would only have the eyeball and the words Not Queued on your bars representing your addon or worst case the eyeball and two timers.

Then again, along the lines of your Guildies original suggestion, you could also make an LDB plugin for each queue timer and that way the timer text itself could be enabled or disabled based on the users preference. That way if they did want to fill half a bar with that info they could.

As I mentioned before though, it may be a coding nightmare. Late night thought process's, got to love them, lol.