How is garalon gonna be killed by us at this moment?

So our best try on Garalon was at a 1% wipe. Other times we've gotten to about 5% or 8% and such.
We're running with 1 tank, 1 dps in half tank gear, 3 healers and 5 dps.

Setup:
Warrior - dps in tank gear
Paladin - tank

Shaman - heal
Paladin - heal
Druid - heal

Fire mage
Arms warr
Affliction Wlock
Boomkin
Assassin rogue (We asked him to play combat, but he doesn't have a clue on how to do it and pulled 50k as combat, while he's 70-80k as assassin.

So until the next raid i asked our rogue to practice alot more on combat, since with his cleave from combat we're definitly gonna be able to push the boss (Considering we got to 1% already). However with the incoming change to garalon that means cleaves will still do normal damage to the boss and not the 100% you get from legs aswell, i'm not sure how we're gonna push him.

I assigned the fire mage, arms warr and boomkin to the legs, their dps increased ALOT, especially for the fire mage and arms warr since they can cleave.
On the next raid i was gonna replace the boomkin with the rogue on the legs. And let him cleave with blade flurry. However since blade flurry deals 100% extra damage on legs, and then passes on this damage to a target nearby, the damage would be insane! But now the body will take normal damage which means we won't get as high numbers on the dps as we had on our last try.

How should we push the dps now? Should we try it with 2 healers? Feels very healing intense on some parts of that fight, not quite sure how 2 healers will work.

I think the key here is making sure the right type of class does the right type of thing. We have one ranged and all of the healers running the Pheromones, which means that there's barely any interuption on the constant DPS. And we could still tweak it further by using one of the tanks as a pheromone runner but at the moment, we don't need to.

Originally Posted by Ghostcrawler

Q: But who are the forum QQers going to QQ at now?
A: They'll find another name and still miss the point that Blizzard designs as a collective.

We start by poping heroism at start to get all the legs down fast. Poped every CD there.
Resto Druid started kiting. and we switched on 17 stacks.
Every crush we poped a major healing CD before or after crush. Depents on how the raid looked before crush.

Resto druid was on kiter healing and assist on raid healing with wild growth.
Monk was on raid healing

Just wanna flake in and say that 2 healing is perfectly viable AND recommended if your healers can cope with it. A Monk is exceptionally good at raid healing this fight. There's no guarantee that your Paladin, Shaman or Druid is going to be able to do an equally good job (though, if they can, the better for you).

Originally Posted by Ghostcrawler

Q: But who are the forum QQers going to QQ at now?
A: They'll find another name and still miss the point that Blizzard designs as a collective.