Recent changes to ticketshttps://sourceforge.net/p/speed-dreams/tickets/2016-10-21T15:52:44Z#966 Onidmsrse (spamming forum)2016-10-21T15:52:44Z2016-10-21T15:52:44Zmadbadhttps://sourceforge.net/u/madbad/https://sourceforge.net95404ecb37a7911439dc020b645a8b2f7a9e7c0e<div class="markdown_content"><p>Thank you very much! :)</p></div>#966 Onidmsrse (spamming forum)2016-10-20T18:45:09Z2016-10-20T18:45:09ZLeopjinghttps://sourceforge.net/u/ranwhp/https://sourceforge.netf257d529403bf2e2f050cb1dccbef191aaaf5274<div class="markdown_content"><p>Bump!</p></div>#966 Onidmsrse (spamming forum)2016-10-17T16:26:37Z2016-10-17T16:26:37Zmadbadhttps://sourceforge.net/u/madbad/https://sourceforge.net3c38740a85275203cd8f945ba178b0e74bf75645<div class="markdown_content"><p>I second this!!<br/>
Already reported this on the dev mailing list.<br/>
II also offered myself to help moderate if needed.neede.n</p></div>Onidmsrse (spamming forum)2016-10-17T15:56:12Z2016-10-17T15:56:12ZMandieoahttps://sourceforge.net/u/ranwhp/https://sourceforge.netc1c1f6b0d2e257ad904772df8640240e5d78528d<div class="markdown_content"><p>Please do something against the user "Onidmsrse", hes spamming in the forum (for a long time), even the last not spamming posts does not seem really "human" or usefull to the realated topic. My PM he does not answer, even he was online after i sent it. Please remove his (spam) post and force him to change the password (if he got hacked, if its a bot account please ban him).<br/>
First its annoying, second its not a good image for the community.</p>
<p>Thanks</p>
<p>Leopjing</p>
<p>PS.<br/>
Forum reporting does not follows any reaction from the mods.</p></div>#965 Create Online race server2016-10-17T13:22:32Z2016-10-17T13:22:32Zbeaglejoehttps://sourceforge.net/u/beaglejoe/https://sourceforge.netc23ba109cff6b7e8de5928b7da5c772f4578ec85<div class="markdown_content"><p>Both architechtures will support either local or Internet. There is a comment in network.cpp:</p>
<div class="codehilite"><pre>// TODO: Make a real SD module (dynamically loadable, like simuvx, human, ssggraph ...).
</pre></div>
<p>I was thinking that we could make both networking modules selectable/loadable at runtime.<br/>
But that also doubles the code maintenance.</p></div>#946 background landscape intersects with track2016-10-17T12:28:08Z2016-10-17T12:28:08ZBertaux Xavierhttps://sourceforge.net/u/torcs-ng/https://sourceforge.net8180824a9410c3c2a77102617a66ff54c12a78dc<div class="markdown_content"><ul>
<li><strong>labels</strong>: land, , landscape --&gt; land, landscape</li>
<li><strong>assigned_to</strong>: Bertaux Xavier</li>
<li><strong>Milestone</strong>: to be defined --&gt; 2.3.0</li>
<li><strong>Type</strong>: defect --&gt; task</li>
<li><strong>Priority</strong>: major --&gt; minor</li>
<li><strong>Component</strong>: Race engine --&gt; Graphics</li>
</ul></div>#965 Create Online race server2016-10-17T12:25:52Z2016-10-17T12:25:52ZBertaux Xavierhttps://sourceforge.net/u/torcs-ng/https://sourceforge.net8bf94285adf68f512ffa09ab7dbfb2108e3ba516<div class="markdown_content"><p>Hi Joe,</p>
<p>seems like a good idea, but maybe we could implement the both versions, one for Internet networks games and one for local networks game</p></div>#757 Study the opportunity to move to Git2016-09-29T13:56:12Z2016-09-29T13:56:12ZMandieoahttps://sourceforge.net/u/ranwhp/https://sourceforge.nete32516c0c1b676b74c8b7c4773928d53bf03fcd6<div class="markdown_content"><p><a href="http://community.speed-dreams.org/viewtopic.php?f=3&amp;t=799" rel="nofollow">http://community.speed-dreams.org/viewtopic.php?f=3&amp;t=799</a></p></div>Create Online race server2016-09-15T04:19:15Z2016-09-15T04:19:15Zbeaglejoehttps://sourceforge.net/u/beaglejoe/https://sourceforge.net77065939b19795fcc9d50fe743872b4f9928dcea<div class="markdown_content"><p><strong>Current architecture (p2p)</strong><br/>
The current peer-to-peer architecture allows for easy establishment of an ad-hoc LAN game. <br/>
One player acts as the server for the configuration and establishment of the game. Once the race starts,<br/>
each peer broadcasts their information to all the other peers and the server becomes just another peer. <br/>
For the envisioned wider internet game, this has both configuration difficulties and security implications.<br/>
If all the players are not on the same LAN, each player (peer) must open a port on their firewall for each<br/>
of the other peers.</p>
<p><strong>Proposed architecture (Client/Server)</strong><br/>
A Client/Server architecture implies a dedicated server machine throughout the race. All the other players <br/>
need only connect to/communicate with this machine. Only the server machine will need to open a port<br/>
on it's firewall. Once the race starts, each player sends their information to the server only. The server then<br/>
relays this information to the other players.<br/>
Having a dedicated server machine will allow for the possibility of a non-player server. This could be a<br/>
non-graphical (textonly) server that can be hosted on any of the available internet hosting services.The gratis<br/>
and lower cost offerings of which probably do not offer powerful GPUs.</p></div>#172 Force Feedback doesn't work/exist....2016-07-14T03:06:05Z2016-07-14T03:06:05Zsimon woodhttps://sourceforge.net/u/mungewell/https://sourceforge.netdb127c29b0038e13ed7dd89946fdeb01f8c38141<div class="markdown_content"><p>Looking at the types of FFB section, I note that there are no pre-canned effects. Many games use this on specific events and they are often contained in 'FFE' files,</p>
<p>If just so happens that 'we' (the Logitech Linux FF crew) were playing with these a while ago. I wrote a pySDL parser/player which I've attached. Might be a reference for implement a player in the force manager....</p></div>