i still have the monster hunter freedom unite in my computer drive and i can't get the time to put it in my PSP even though i have a 16gig mem card lol.. full of some RPG games, i just cant get it to play.. maybe i'm not a fan of it's gameplay haha..

Monster hunter Tri probably the best game to start with, as it seemed a lot easier then the psp games to me (or try monster hunter 3 ultimate which is a HD remake of tri for wii u which is out in march).

I tried playing them but I just don't find a game whose challenge is dependent on bad mechanics all that fun. Where the "challenge" comes from not being able to lock onto enemies or your weapons being slow and clumsy.

If you want a Monster Hunter type of experience but it being less like Monster Hunter, play God(s) Eater.

I tried playing them but I just don't find a game whose challenge is dependent on bad mechanics all that fun. Where the "challenge" comes from not being able to lock onto enemies or your weapons being slow and clumsy.

If you want a Monster Hunter type of experience but it being less like Monster Hunter, play God(s) Eater.

Yeah, it's more good if there are lock-on skill as it more easy than just random swinging sword.

I was like ''OH MY GOD MONSTER HUNTER LOOKS AWESOME!'' When I saw the trailer of TRI, but now after playing, TRI, Freedom 2 and Freedom United. I can say this series is not made for me. The gameplay is boring, repetitive(says mister Dynasty Warriors...) and you know blegh. I ain't the type for killing things and taking their meat or something like that.

I tried playing them but I just don't find a game whose challenge is dependent on bad mechanics all that fun. Where the "challenge" comes from not being able to lock onto enemies or your weapons being slow and clumsy.

If you want a Monster Hunter type of experience but it being less like Monster Hunter, play God(s) Eater.

The whole point of the no-lock-on is so that it adds an extra layer of difficulty. You yourself have to be able to keep track of the monster, not rely on some tool to do it for you.
As far as the weapons, change weapons? The dual blades or sword and shield are pretty damn fast.

Greatswords all the way! They aren't even slow if you can handle them. What comes to "lock on", use the Claw! My bro hated that but after he was using it for awhile, he can' t play any PSP games without it. Hell, I keep using the Claw even with Wii on MH3 even if I have Classic Controller Pro with two analog sticks. I keep camera on monster all the time so I don't miss even once. Last night I kept farming and upgrading elemental greatswords in MHP3rd and I haven't sleep at all. This is the only game series that doesn't get boring to me, no matter how much I play them. When Monster Hunter 3 Ultimate will come in March, I buy both versions of it for Wii U and 3DS.

Now to work I go~

Edit: Oh, and by the way, even if you don't like the series now, keep trying it for time to time. It was about 2-3 years before I started like them and now I can't live without any MH games. Monster Hunter Wikia is also good help when you start playing.

The whole point of the no-lock-on is so that it adds an extra layer of difficulty. You yourself have to be able to keep track of the monster, not rely on some tool to do it for you.
As far as the weapons, change weapons? The dual blades or sword and shield are pretty damn fast.

That's the thing, it doesn't give you an arsenal of tools that you can use and make the difficulty based on your own failure, it takes away your basics and makes the difficulty based on lacking essential parts. I don't consider that "good difficulty". A game like Devil May Cry 3 is fast and responsive with an array of weapons and combos. It's difficult because if you die, it's your fault, not because the controls weren't responsive or your attacks were slow.

I tried playing them but I just don't find a game whose challenge is dependent on bad mechanics all that fun. Where the "challenge" comes from not being able to lock onto enemies or your weapons being slow and clumsy.

If you want a Monster Hunter type of experience but it being less like Monster Hunter, play God(s) Eater.

Slow attacks doesn't equal bad mechanics. Slow attacks mean that you need to be able to read the monster before dedicating yourself to a strike. I never thought the controls were unresponsive either, infact the opposite. The game is largely about learning the moveset of the monster, mastering your weapon of choice, and making quick judgements about when to evade, attack, heal, capture, and so on.

Also, the lack of automatic camera control is largely due to some monsters using their speed to disorient you as a player, not your character. Some monsters dig, some fly, and some leap around the arena. It's up to the player to keep track of them. But regardless, why is this an issue? You're using both control sticks just like any other game, often of which the right control stick is used for camera control in some form. Slamming the game for lack of automatic camera control is like slamming FPS games for not having a on-rails light gun genre camera system.

Slow attacks doesn't equal bad mechanics. Slow attacks mean that you need to be able to read the monster before dedicating yourself to a strike. I never thought the controls were unresponsive either, infact the opposite. The game is largely about learning the moveset of the monster, mastering your weapon of choice, and making quick judgements about when to evade, attack, heal, capture, and so on.

Also, the lack of automatic camera control is largely due to some monsters using their speed to disorient you as a player, not your character. Some monsters dig, some fly, and some leap around the arena. It's up to the player to keep track of them. But regardless, why is this an issue? You're using both control sticks just like any other game, often of which the right control stick is used for camera control in some form. Slamming the game for lack of automatic camera control is like slamming FPS games for not having a on-rails light gun genre camera system.

Well here's a perfect example, when you go to heal, you do this stupid animation for no reason at all. Like you eat and then your character strikes a pose for no reason. This is just inflated difficulty. If you're in a battle and need to heal, you need to be pretty damn lucky to run away, eat, let your animation finish, and get back to it without getting hit.

You have to read your enemies in most any other game that requires a modicum of skill, the difference is that Monster Hunter just makes you unbelievably slow and takes away your lock on and most basic features.

And no, your FPS simile doesn't work. Lock on camera controls are essential for most any game played like Monster Hunter. If a monster wants to disorient you with speed or digging or flying, stop locking on. It's as easy as that. It just becomes a giant pain in the ass (especially on the single-stick iterations of it) to keep the enemy in view and have yourself miss half the time.

My whole point is the game is entirely reliant on everything being clunky to be difficult while a game like Devil May Cry is as smooth as a baby's buttered bottom while the same if not more difficult. It's why I find Dragon's Dogma to be a superior Monster Hunter-like game than Monster Hunter.

Well here's a perfect example, when you go to heal, you do this stupid animation for no reason at all. Like you eat and then your character strikes a pose for no reason. This is just inflated difficulty.

I disagree. The animation is supposed to make you think twice before healing in a fight. Although you might call it inflated difficulty, I just call it difficulty. The game makes up for it by allowing the player to carry a generous amount of healing items.

You have to read your enemies in most any other game that requires a modicum of skill, the difference is that Monster Hunter just makes you unbelievably slow and takes away your lock on and most basic features.

You're only slow if you're using a slow weapon class. You are certainly not slow when using the dual swords, sword and shield, light bowgun, longsword, and so on.
Although it is true that most games require you to read a enemy, but Monster Hunter places a huge amount of emphasis on it and expects you to react quickly. The Greatsword (the slowest weapon in the game) especially requires excellent reading of monsters, and good timing. But the damage potential is huge if you're proficient at it.

And no, your FPS simile doesn't work. Lock on camera controls are essential for most any game played like Monster Hunter. If a monster wants to disorient you with speed or digging or flying, stop locking on. It's as easy as that. It just becomes a giant pain in the ass (especially on the single-stick iterations of it) to keep the enemy in view and have yourself miss half the time.

The single-stick control scheme was admittedly horrible, but that was due to the PSP, as Capcom were fine with enabling real controls for Tri. No argument there.
Back to the camera tracking, many others and myself feel that automatic camera tracking is not essential to the Monster Hunter franchise and in fact enjoy its absence. You need to get used to it, though.

However, Monster Hunter is not perfect. For instance, the chance-based loot system is heavily flawed, especially given that battles against a single monster can last over 30 minutes. Having an 4% chance for a drop from a horn or something every 30 minutes (assuming you're fighting the monster repeatedly) is, as you can imagine, pretty disastrous.

Some people can go over 100 fights without gaining the item that they're looking for, which is especially quite rubbish considering you usually have to complete special requirements to have a chance at them, such as breaking monster parts.

That's the thing, it doesn't give you an arsenal of tools that you can use and make the difficulty based on your own failure, it takes away your basics and makes the difficulty based on lacking essential parts. I don't consider that "good difficulty". A game like Devil May Cry 3 is fast and responsive with an array of weapons and combos. It's difficult because if you die, it's your fault, not because the controls weren't responsive or your attacks were slow.

Comparing DMC to Monster Hunter.....
THE STUPID! IT BURNS!!!!!

I'm sorry, but you DO realize those two games are completely different categories right? Shit you might as well have just compared it to Mario or Metroid.
Also it DOES give you a vast array of weapons at the start of the game you're given one of every weapon type so you can choose which style fits you best.
As far the combos, it's not a Platinum Game. It's mean to be semi-realism. I hate to put it like this but God-Eater is for the uh... younger audience if you will. Not saying it's not a good game, but because of the tools it gives you it is MUCH easier than Monster Hunter.