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Hi,
I´m currently gathering info on mission building and found that all links to jasonotto.net point to a new site obviously giving inspiration for furniture. As many of his tutorials seemed to be hosted only on his site, are they lost now ? I did not give the way back machine a try, just wanted to ask if someone saved the docs on another server.
Kind regards,
Jörg

I figured out how to make a fade in teleport after Yandros mentioned using tnhscript and NVScript. I see that it hasn't been documented well however and is a bit of work, so I made a tutorial mission demonstrating it, as well as instructions on how to make it. Here they are:

Both tnhscript and NVScript should be loaded, and Allow EndGame should be selected in the Game Mode menu.

1. Make two trap triggers.

2. Give one the TrapFadeOut script and the other the TrapRenderFlash script in the fields created by the S->Scripts property.

3. Set the "on=xx"(xx meaning a number) property under Editors->Design Note for the first trigger. This defines how much time it takes to black out in milliseconds.

4. Link the second trigger to an archetype of the flash where the Red, Green and Blue values are set to 0 with the RenderFlash flavour. This must be in the Object Hierarchy menu, not a Flash FX edited in the world, else it won't work. I learned this the hard way.

5. Make a new trap trigger, preferably call it something like TrapReverse.

6. Give it the TrapRevert script in the script fields.

7. Go to Scripts->Timing and write a value there. This is the number of milliseconds the screen will remain blacked out.

8. Link the previous two triggers to this one with the ControlDevice flavour.

9. Make two trap triggers, preferably call them something like RelayTriggers.

12. Link one to the teleport trap and the other to the TrapReverse named script using the ControlDevice flavour.

13. Specify the time the teleport will be delayed using "NVRelayTrapDelay=xx"(again, xx is a number) under the Design Note field of
the Relay Trigger linked to the teleport trap. The number is the time the teleport will be delayed in milliseconds.

14. Link the object which will trigger this setup to the Relay Trigger linked to the Trap Reverse script using the ControlDevice flavour.

15. Link the Relay Trigger linked to the Trap Reverse to the Relay Trigger linked to the teleport trap.

A Huge Collection of Tutorials
Description/keywords: A large selection of tutorials covering most aspects of mission building. Includes All DromEd Central Tutorials as of its creation.
Found at: JasonOtto.net:Misc. Tutorial Package

That link took me to a page of furniture. Guess it need to be updated.

- Choose Your Own Object - A Tutorial on Traps by Komag (stored in demo zip)
Description/keywords: This tutorial and demo will illustrate the use and purpose of various traps in DromEd; it demonstrates the use of traps such as relay traps, revert traps, require-all traps, etc.
Found at:
The Keep of Metal and Gold: KomagTutTraps
Forum thread: New T2 demo mission (Darkloader ready) - Traps, with tutorial

Some tutorials are only hosted on a single website, so there's the risk of losing a tutorial when the site goes down. I can't say this is a bad thing or not, as some tuts might be obsolete now with NewDark or might not be of much use anyway. If not I recommend others to upload them on their sites as a precaution.

Thanks, I know about the dead links for KOMAG and Jason Otto, since neither of those sites are up any longer. I'll fix them as soon as I have the time. It would be nice, as Phantom says, if someone else could host any that were only found on those sites.

I'll go through my archives. It seems like I have tons of tuts on CDs and DVDs and external hard drives. If I can find some of the missing ones, maybe I could put them in my Dropbox? I don't have a website for this stuff.