End of Nations gets reborn, re-engineered build and brand new alpha

It was around this time last year when Trion Worlds and Petroglyph Games' End of Nations was undergoing a series of beta tests, and it looked like we'd get our hands on the game sometime around the holiday season. However, in December layoffs hit Petroglyph, which then forced Trion Worlds to bring development of EoN in-house. The future ofthe free-to-play title wasn't entirely clear, as Trion set to work on bringing up its quality level. Well, now things have gotten better, as End of Nations has been reborn and a brand new alpha has arrived.

End of Nations' alpha starts today, with it being invite-only to show off the "noticeably quicker and more dynamic MOBA gameplay, streamlined UI, cleaner graphics, smaller teams and more powerful heroes, delivering an entirely revamped experience."

So what does all that mean for us? Well it means Trion took everything said about the original alpha and beta, and compiled it down into the strongest core game elements: tactical combat, session-based gameplay, and "vastly improved" hero units. It's been reworked to deliver a game both fans of war and strategy games will love, as it's now a "tremondously powerful tactical game."

Teams have been reduced down to two or four players, with more focused objectives, improved balance, better emphasis on commander abilities, and even four new classes to play as. Trion even streamlined the leveling process, as players can now level on-the-fly to better adjust to combat changes.