Rest (PS) -- The user settles down and goes to sleep in order to regain energy and a fast rate. The user will sleep for half a minute at most, sometimes carrying into another round, and at most, this move will restore roughly the same amount of energy required for Hyper Beam. No health is gained, but there is also no automatic Critical Hit for being struck while asleep. Light, cumulative damage, such as wrap from smaller Pokémon, and some forms of Draining (Giga Drain) will probably not wake the sleeper, although it’s possible. Waking up will ALWAYS stop the energy restoration. If a Pokémon is angry when it goes to sleep, less energy might be gained due to restlessness, but said Pokémon might be calmed by the refreshing nap. Both at referee's discretion. Rest can only be used once per battle.

Are we going to bring back 10 second Focus Punch and Synthesis too? This is one of the most retarded attack descriptions I've seen and makes Rest about 100 times worse then it was before. Plus, it contradicts the next clause.

You want us to denerf the attack which is inherently designed to be a bit risky? Rounds last about 30 seconds, maybe a bit more, anyway. If a ref is reffing Rest not taking about one round to finish, they're reffing it incorrectly.

No, the problem is I reffed it taking about a round of time to work, and I got yelled at for it because apparently it didn't take 30 seconds to work. I thought refs were supposed to use common sense on these things, just like again when Focus Punch had a 10 second charge time. We were told to ignore that as that is not how rounds worked. One could draw parallels to Concept's argument about having numbers on the damage scale.

I'm not saying to denerf it, I'm saying stop putting things in their that lead to completely retarded lines of logic that make Rest work in 3 to 4 rounds in some people's minds.

How sturdy is a Metang in terms of physical blows recieved towards it? Does it have a slight buffer due to its sturdiness? Specially curious of how physical fighting moves works against it since its part psychic.

a) Would explicitly telling one to stay ethereal not count as a move then? (If it helps any, in this particular instance it's starting the already already ethereal.)
b) Would Dragon Rush pass through it? Would the damage be reduced?

when a pokemon orders as a second rest in a round where he is suggested to use a one mover.

Would the pokemon find it exerting that the technically used "two moves" instead of the recommend one mover for the round? as in... how would that affect the next round; more or less tired out? obviously with the regain of some energy though

Rest, in fact, resets short-term tiredness and even staves off short-term tiredness in the future since it restores some energy. All sleep does this (provided you're not woken by Dream Eater/Nightmare), but Rest is the most effective and efficient.

So a little while ago someone asked about Stockpile because its move description is really confusing, Jeri had this to say:

Quote:

You do it once and then the energy grows. It probably starts at something like good and goes up one level per round. You can use it again to get like three levels added but you only really use it once.

The description on the site:

Quote:

Stockpile (NO) -- The user glows with a faint golden light, separating a decent amount of its energy into its gut for storage. Every round the user has the energy stockpiled inside, the energy grows slightly, before being spit up or swallowed. The energy cannot be accessed in any other way. This energy can be stacked, allowing for three uses of the move before it fails, capping at a significant amount of stored energy. Each use will grant a slight, temporary boost to overall defense which will fade when Spit Up or Swallow are used. If this energy is left to sit for too long (a few rounds) without an additional Stockpile or being Spit Up or Swallowed, it and the associated boosts will begin to fade.

1) Jeri says it starts at good, where as the description says it starts at decent. Which is it?
2) The description says it caps at significant... if multiple uses add 3 levels, then the part about "allowing for three uses" in the description is completely wrong, because one additional use would immediately cap it.

The rule is on IPs, not people you know. Battle from different places and we're okay with it. We've just had a lot of people sockpuppet on various accounts over the years and abuse the system, so we are very wary of all IP ditto accounts.