Boxelware

The inception of Boxelware

History

Early History

Avorion started out on December 31st 2011, when koonschi had an idea for a game that would combine two of his most loved games: Minecraft and X. It was developed as a one man hobby project alongside his studies of computer science at the Friedrich-Alexander-University Erlangen Nuremberg. Six months later a website was set up, a name was found, and the first demo was released. More and more demo versions have been released over time, building a small community of fans.

Recent

During this time of development, Hannes, the musician for Avorion, joined koonschi and started composing the first tracks for Avorion. The development of Avorion continued, slowly but steadily. Finally all the boring stuff had been resolved and enough features and visuals were in, so the trailer could be made. Avorion was put on Steam Greenlight and a second developer, Philipp has joined the team. Now the company, Boxelware, was founded and we’re ready and set to focus on the development of our first game: Avorion.

Press Release

Avorion

Indie Studio Boxelware launches a Kickstarter for Avorion, a Sci-Fi Space Sandbox for PC and Linux and unveils a new Teaser Trailer

ERLANGEN, GERMANY, April 13th 2016 – Indie Game Studio Boxelware launches Kickstarter for Avorion, a Space-Sim Sandbox Game for Windows and Linux. The game is planned to be available on …

Avorion Teaser Trailer

We're the guys bringing you Avorion.

The Team

These are the guys bringing you Avorion.
We’re also working closely with our composer, Hannes Kretzer.

Konstantin ‘koonschi’ Kronfeldner Founder, Lead Developer

Inventor of Avorion, jack of all gamedev trades, coder and driving force of the game. Big fan of C++, Star Wars and heavy metal music. He’s the main Avorion game designer, idea maker and in charge of the gameplay development and performance.
Nick is pronounced ‘konshi’, just in case you were wondering.

Philipp ‘qui_sum’ Erhardt Developer

Gifted with a calm, analytical mind, he’s the one who always knows what to do when things get stuck or out of control. Walking library for all things unix and technical, Philipp is the dev for tools, linux, backend and graphics features. Master of silly puns.
He also wrote his own pdf viewer.

Margareta ‘cepheni’ BücheDeveloper, Community Manager

Marga has many roles: She takes care of the community, develops, is our hard-working team assistant and takes care of all things that sometimes occur outside the normal development cycle, such as conferences. She also takes care of bug reports and all other things the community has to tell us.

Ina ‘ny’ RupprechtCommunity Manager

An avid reader and lover of all things fantasy and science fiction, Ina is currently getting her BA in computer science and English language. She is keeping up with the community on the Avorion and Steam forum as well as maintaining Avorion’s social media presence.

Martin StumpfDeveloper

With his attention to detail and interest in the inner workings of things, Martin is the perfect choice for tracking down bugs and coding inconsistencies. He also does the inhouse tech support and server administration while preparing for his master thesis in computer science.