I would point out that in terms of lore you've just retconned Pacific Defense from a ship company to a wider arms dealer, instead of just filling the gap in the NAMI matter weapons which would probably have been more elegant. Other than that....only thing that's annoying me is that if you're thrusti...

It's been a while! SNAPSS development has run into various issues. The most pressing being offline activities I need to do (my thesis). However in terms of actual development speed, I've made some decent progress of late. Two out of three graviton sounds and an extra (not very good) antimatter sound...

The problem with heavy weaponry is that it's inherently better against smaller craft as well. Small(er) craft carrying a heavy gun or missiles is fine....but there's very few limitations to doing so. I'm not sure the issue is fixable, so I'd personally think that keeping to corvette or maybe frigate...

I've been doing some initial testing, and my first approach to reworking guards isn't working very well. I'll have to bump things up a little on the guards and down a bit on the turrets. I also need to rework some spawning codes. However the basics are working quite well.

Progress has been slow, since I do this in my spare time between bouts of thesis. George has given me some advice fairly recently and I'm redoing a few things. Nothing major. I've added a new top-level mine into the game: the orthosteel mine. It uses the same defenses as pteracnium mines. Hopefully ...

Over the last few days, I've been working on a proof of concept mod for trying to fix up the inventory problems in the Black Market. These are primarily evidenced by "cancer dust spam" at high levels, when vast quantities of the supposedly-rare cancer dust are spawned because no other items are avai...

Bit of a progress report. I've been mocking things up as a standalone mod, but my thesis work has been making it slow. I've got the new ships in (but not functional) as well as some additional variants of outlaw mines I thought I might add in: uranium and gold for now. I'm thinking I'll have orthost...

That might be do-able, but it runs into issues if someone makes a launcher that fires the same missiles at a different rate of fire. You'd need to get ROF from the launcher and other data from the missile....and it would probably be error-prone. It's probably do-able in some form, but it's not on th...

Today I started some work on new antimatter sound variants. As these need to work for Part II, I'm sure whether to start over or not: it's quite a difficult balance that will be needed and antimatter weapons in Part II include relativistic beam weapons which may require a different sound (which may ...

SNAPSS: The Premier (and only) comprehensive sound overhaul mod for Transcendence This is the development thread for SNAPSS, the collaborative project between myself (the sound-designer and annoying concept person) and AssumedPseudonym (the coder for the project). The mod in its current form replac...

Well I guess I should get back to this..... In short, I had several months of extremely bad mental health in the first half of this year. Dropping SM&M++ development was part of my coping system. Unfortunately, modernising the code was....rather more difficult than I'd thought. However these days I'...