hull.hul breakdown

This document describes the contents of some data files "Re-Volt" uses.
It is intended for those who are interested in creating Re-Volt cars of their
own.

Re-Volt is a game by Acclaim (www.acclaim.com).
This is no publication from Acclaim, so don't expect them to answer to questions.

If you have questions, corrections or additions, feel free to write an e-mail
to ali. Updated versions of this document
can be found here.
If you are willing to correct my bad english, please do so.

Data structures are given in C++-stylish pseudo-syntax.

The above picture shows a visualization for the hull of Mouse. The faces
aren't drawn, but it should be clear where there are. A small program to
create such images by converting hulls to
POV-Ray source is available
here as hul2pov.cpp. (But be warned that it sometimes
fails. Some cars, like Panga, contain degenerated edges and faces.)