April 9, 2010 - HeartGold and SoulSilver are out, meaning Pokemon's fourth generation is ending and the wait for Gen 5 is on. Ease the transition with this full retrospective on the entire series, featuring every Pokemon game released up to this point.

September 27, 2006 - It's happening again. You shouldn't be surprised. You know how successful they've been - how deeply ingrained they've become. You knew it was only a matter of time before they, the Pokemon, mounted yet another invasion. Now it's happening again, and you'd do well to prepare yourself.

November 2, 2001 - By the end of the year 2001, Nintendo will have launched two brand new systems, the excellent portable Game Boy Advance and the smallest console ever made, the GameCube. Oddly, however, no first party sports titles were announced for either system. The N64 had several marquee sports titles that made use of Nintendo's greatest asset: their licensed characters. Games like Mario Golf and Mario Tennis are not only great sports titles, they have their own unique flavor, thanks to Mario et al.
But Nintendo has not milked this nearly enough. There are plenty of other sports franchises that they could easily start¿ and make a billion dollars off of. What follows is by no means an announcement of future Nintendo releases. Instead, it is a list of games we'd like to see if we were running the joint.

April 25, 2001 - Though it originally had scheduled a release date for sometime in September, Nintendo has announced that the latest Pok¿mon title, Pok¿mon Crystal, will ship in the US on July 30th for a retail price of $34.95.

March 26, 2001 - I have learned that a Mareep will fare well against a Seaking. I have learned that a good Fire Spin will end a Chikorita in no time. I have learned that a Ghost Type will sustain no damage from Physical attacks. And I have learned to love Pokemon Stadium 2. Even a jaded, world-weary journalist such as myself cannot help melting at the sight of an Igglybuff, going weak at the knees when a Pichu appears on screen, or shedding a tear when a Marill falls in battle. But cute is not what it's all about. Stadium 2, like its predecessor, is about excruciatingly-planned strategy. It is about waging war with fluffy, furry, fantastical pawns. It is, indeed, about kicking Poke-butt.

February 14, 2001 - Ever wonder what a battle between the latest Eevee evolution Espeon and the armored bug Heracross would really look like? Want to see the living palindrome Girafarig attack with both its heads? Can't live without seeing Slugma torch walking veggie Blissey? Good news, Pok¿mon fans! You no longer have to squint your eyes and stare at a Game Boy screen to see what these Pok¿mon will look like in battle. Pok¿mon Stadium GS is on its way.
Nintendo officially unveiled the sequel to the Game Boy Pok¿mon-compatible add-on pack at its annual Spaceworld expo in Tokyo, Japan, and it's looking good so far. Unlike in the predecessor, Pok¿mon Stadium (Pok¿mon Stadium 2 in Japan), players are no longer limited to the first 151 Pok¿mon. In case you haven't played the original, Pok¿mon Stadium enables owners of the Game Boy Pok¿mon games to upload their creatures to the N64 cartridge and use them in battle against other Pok¿mon players or the computer. While playing against human players is all about bragging rights, winning the different gameplay modes against the computer rewards players with rare Pok¿mon, like Eevee, Kabuto, or even the elusive Surfing Pikachu. These can in turn be transferred back to the Game Boy games. The whole link-up is made possible by the Transfer Pak, a Rumble Pak-like attachment with a Game Boy cartridge slot that was included with the original game. Whereas Pok¿mon Stadium interfaced only with Pok¿mon Red, Blue and Yellow, this upgraded version of Pok¿mon Stadium not only works with the first three games, but also the brand-new Pok¿mon Gold and Silver as well as the Japan-only Crystal game. This means that you will be able to see every single one of Gold/Silver and Crystal's 251 Pok¿mon duke it out on your N64 in full 3D.

January 3, 2001 - Ladies and gentlemen of the Nintendo 64 jury, we are proud to announce to you today the arrival of not one, not two, but three new box-art images for upcoming 64-bit software. In a land deprived of news and, for that matter, games, this is a stunning accomplishment to be sure.

December 21, 2000 - Like the Pok¿mon games before it, Pok¿mon Staidum GS features a slew of new mini-games. There are so many of them it's almost as though there is a version of Mario Party packed into the cartridge. Bearing that in mind we're going to walk you through all of the new mini-games providing you with some insight and, of course, plenty of movies and screenshots to go with it. Today we bring you the other half of our two part series, which has featured six mini-games per day. Sit back and enjoy the novel madness.

December 20, 2000 - Like the Pok¿mon games before it, Pok¿mon Staidum GS features a slew of new mini-games. There are so many of them it's almost as though there is a version of Mario Party packed into the cartridge. Bearing that in mind we're going to walk you through all of the new mini-games providing you with some insight and, of course, plenty of movies and screenshots to go with it. Today we bring you part one of our two part series -- six mini-games per day. Sit back and enjoy the novel madness.

December 7, 2000 - Every week well over two-thirds of Japanese game magazine readers indulge in the latest issue of Famitsu Weekly. It is the resource and authority for everything from news to reviews. This week Famitsu has reviewed the anticipated Pok¿mon Stadium GS. It received a score of 31 out of 40, which is great coming from the often very up stringent publication.