After a short break, TT Games just released yet another Level Pack for fans to get their hands on. This time, they're catering to those who wait in anticipation for the upcoming Ghostbusters reboot. If you'll excuse me, I have to wipe off my slightly dusty portal to see what this new Level Pack is all about.

Well, I called and here they are: the Ghostbusters!

The Ghostbusters Level Pack comes with Peter Venkman, the Ecto-1 vehicle and a portable ghost trap. Though you only get the one Ghostbuster figurine, in-game you can switch to any of the four members whenever you wish. Peter comes with his proton pack on his back, and his little hand holds the ghost-blasting nozzle. The proton pack is used to zap hordes of ghosts and send them to the portable ghost trap. Regrettably, when assembled, the trap looks a bit like a hodgepodge of Lego pieces stuck together. In the game it has an important role so its physical Lego appearance could be forgiven. The Ecto-1 mimics the car from the movie very closely, complete with Ghostbusters logo on the back and blaring siren on the roof. This little vehicle has some cool abilities when it's upgraded such as silver Lego brick blowup, a water spray and the ability to convert to a submarine that can dive underwater.

The following abilities become available for you to use throughout the Lego Dimensions universe when you purchase this Level Pack:

Peter Venkman: Use your proton pack to trap ghosts and shoot a laser beam that destroys gold bricks (The Ghostbusters uniform will also protect you from hazards)

The story level surprisingly manages to pack in a good chunk of the Ghostbusters movie, but much of it is represented by short funny clips rather than gameplay. After getting the team ready in the Ghostbusters headquarters, you are sent to Sedgewick Hotel for some Ghost-busting action. Here you will use your proton packs to suck up ghosts and store them in the containment unit. The environment is a standard upscale hotel with globs of green goo strewn about and of course the odd horde of ghosts to capture.

When you're done battling with the paranormal, you're free to walk the streets of New York City or drive your miniature Ecto-1 if you so please. This portion of the level got boring quite soon with the scenery becoming repetitive quickly and the puzzle solving kept at a novice level. After returning to the Ghostbusters headquarters (a converted firehouse) and smashing bricks in the basement for a while, you're sent out again to make your way to the apartment of possessed Dana Barrett. This is where the story starts becoming more interesting and you'll soon be treated to the Ghostbusters theme song (the rest of the level is void of this well-known tune for some reason). After a brief stint in the hallways of the tower, you'll find yourself on the roof battling the human female version of Gozer. It starts out as a pretty standard Lego boss battle but everything changes when the Stay Puft Marshmallow Man appears. Things get kicked into high gear as you battle the giant scary marshmallow man and his overly cute marshmallow minions with the Ghostbusters theme finally playing in all its glory. The level is over shortly after this battle and you're sent to the Ghostbusters world.

Ghosts need busting and fast food needs eating

One thing that I'm starting to notice with these Lego Dimensions worlds is that the brand being represented really makes a huge difference in how much fun I have. Unfortunately, the fact that Ghostbusters is a live action movie set in the over-used environment of New York City works against it. Other than some half-destroyed buildings and a ghost ship making an appearance, the backdrop is uninspired compared to other digital Lego themes. The size of the world even feels a little small. I found myself completing almost everything there is to do within an hour and a half which is much less time than I usually spend in these worlds. I did enjoy the vehicle races because it seemed like there were more when compared to other worlds. The large monuments such as the ghost ship, Statue of Liberty and the Empire State Building felt underutilized with only one or two simplified objectives to complete inside them. The addition of the subway underneath much of the street area is a nice touch with a few goals to achieve dotted around.

The underwhelming world aside, one other major issue needs to be discussed. The voice acting simply does not fit with the game at all. Clips from the original movie are played at corresponding parts in the story and again in random intervals when playing in the world. They sound like they were recorded in a vacuum so I can only assume it was the best quality that could have been derived from a movie initially recorded in the 80's. Unfortunately, not all of the cast members are around, so I know that it wasn't possible to record all new audio. However, considering the poor quality and awkward lines delivered throughout this ghost-busting journey, I think I would have enjoyed playing with a totally new voice cast that closely imitates the original actors instead.

After seeing the giant Stay Puft Marshmallow Man, it's hard not to get a hankering for marshmallows

Overall, I was disappointed with this Level Pack. Left with a feeling of "meh" after completing the story level and overworld, I can't say playing this pack is one of my fondest Lego Dimensions memories. Maybe it takes a big Ghostbusters fan to appreciate it, which frankly I am not. In the end, I'm thankful to have some new additions to my growing collection of Lego figurines and a new ability in my arsenal that will finally clear out that mob of ghosts on the first story level of the base game.

+ Adds a unique ability to clear swarms of ghosts

+ You can swap between all four characters

- Audio clips from the movie sound odd

- Scenery is mostly uninspired

- The level is predominantly dull and the world can be completed too quickly