Omenspeaker Discussion

1 week ago

Firstly, you're running 64 cards, and this really wants to be 60. I assume it's just an oversight, which is easily done, so I won't bore you with why you should only be running 60 lol.

Anyway. The deck is really slow of the ground. Now this is fine when playing against mid-range and control of course, but aggro will run straight through it. To fix the issue, simply run some one and two mana answers to those pesky problems that are aggressive creatures. You just need to slow them down for long enough to get into the mid game, and then it's all yours. So, how about some enchantments? Sensory Deprivation, or Spontaneous Mutation (worse in the early game, but lets you leave counter mana open). -3 may not seem all that exciting, but it is. It stops or hugely hinders any early game creature for only one mana, it keeps you alive from the first turn. Same with the two mana cards of Pin to the Earth, Tightening Coils, or Aether Meltdown if you want to play instant speed for counter magic. You also have Ice Cage, Spectral Prison, and Narcolepsy. Dealing fast with annoying creatures.

You don't have to use enchantments of course. Now you are running disperse, which I appreciate is instant speed and deals with more than just creatures. But think about Clutch of Currents, and Rush of Ice. They are one mana, which is so important, and in the mid game give you blockers and win conditions.

Then let us look at creatures. I'm a lover of the two mana value creatures that are available to control, such as the younger siblings of Snapcaster Mage; Augur of Bolas, and Omenspeaker. Nice blockers, and give you a guaranteed bonus. Or the younger sibling of Solemn Simulacrum, Filigree Familiar. Now for win cons, you're running five, both the Sphinx and Aetherling. They are taking up a lot of room. These creatures are hard to deal with for an opponent before you take into account the amount of counters you're running. Personally, I'd be happy with only running two. Choose your favourite and run two of it. The reason I don't want five is that they are all competing for the same role, high mana win condition. If you want to run more creatures then add in creatures that do a job but in a different mana slot, such as Dungeon Geists, cheap, flying, removal, and in an uncompleted slot.

1 week ago

I know you aren't running any creatures, but I love a few creatures in my control decks. They can block to keep you alive in the early game, and when running board bounce, they can be played again for increased value. Let's not even talk about the wallet breaker that in the Snapcaster, but we do have a couple of solid alternatives. Augur of Bolas is my favourite, or Omenspeaker if you prefer. Great value, good blockers, good when bounced, and protect against aggro. Lovely job! And if running a few creatures, you can even look at running Disappearing Act, maybe...

Also, draw power. Instant speed draw is so important! Leaving mana open to counter, then if you don't need to, you draw cards instead. Think Twice, and Anticipate are solid, and make such a big different. Jace's Ingenuity, Opportunity, and Blue Sun's Zenith make for awesome late game draws. A couple of Zeniths in a deck can basically win a game.

The win condition is ultimately up to you, so I won't touch it, but you do need to be alive for it to work. So hopefully these ideas help you in some way towards that.

2 weeks ago

Hi everyone.

I'm trying to build a wizard tribal deck with the cards I own, focused around Docent of PerfectionFlip and Sigil Tracer The cards listed here are the ones I want to use, still have to filter them before uploading a built deck. Please help me with ideas (any combo you see among the cards I propose???). Keeping it budget or zero purchase is the main goal.

1 month ago

Hey there, I love a 'enters the battlefield' based deck. Here are some things to have a look at, and some ideas to consider. I assume you don't want to spend much on the deck, so to begin with I'll focus on cheap cards that will add some real value, then I'll go into some of the more expensive cards that will really take it to the next level of awesome.

Just a comment on the deck as a whole, for me it's a bit slow. It's very 3 mana heavy, and when it does get into the mid game it's still slow. This means you're going to get into real trouble against aggro decks, and decks that hit really hard. I'd recommend treating it first and foremost as a control deck, and grab the battlefield straight away. You're playing a deck that wants creatures, so get creatures down fast that can block, then if they are still around later, you can bounce etc.

First off, let's look at some creatures. Thraben Inspector, a very popular card at the moment, she comes in and gives you a clue, which for one mana is awesome. Throw her in front of some aggro creature when you need to, and if you don't she'll give you more and more clues later on. Faerie Impostor, one mana but not a turn one play. The Impostor is a nice little card in the deck if you would like to apply a bit of pressure towards your opponent (and we'll look at a couple more shortly). 2/1 flyer for one mana, with what is an upside in this deck. Another card to apply pressure is Lyev Skyknight. A 3/1 flyer for three mana, detains a creature. It's a nice balance of control and aggression, and is anice card to play again as well. If you want to take it slower, then Omenspeaker is really strong. She tidies up the draw, and a 1/3 body is really nice to block with. Then for three mana, you know how sometimes it's annoying when your opponent plays creatures, well, just send theirs back to their hand as well with ther Adept. She's a card you'll happily take back, and for only three mana, you can curve really nicely with creatures that are helping you control. Then we have Cloudblazer. Now, Mulldrifter is better is nearly every way, but aside from I think Cloudblazer is a cooler card, if you flicker him a lot, that lifegain really can add up!

Then... for four mana, the champion of the flicker deck enters! Stonehorn Dignitary... Sometimes you just want your opponent to never have a combat step! This guy is crazy, he will set you back around 15p each though... awesome right!

Now, you're running the Smuggler, who is awesome of course, but if you want to spend a little more mana, and flicker your creatures like crazy, then Deadeye Navigator is who you want. Him on a Cloudblazer... pay two mana gain two life draw two cards... Good times right! Another card which is all sorts of awesome here is Paradoxical Outcome. Get your guys back and draw some cards. Also, running cards like this allows you to run some wrath to clear the board of all those pesky opponent creatures while keeping yours alive. Bounce all your guys, kill everything, play your guys again, perfect! And there are some cheap wraths out there as well, cards such as Rout, and Planar Cleansing.

Now, some of the cards that cost a bit more. Not all of them are really expensive, but enough for a wallet to notice the difference. First off is Wall of Omens, the powerhouse of defence, a state of the art, must have accessory to all new flicker and bounce decks! Then you can go even more control with Reflector Mage, one of the most annoying cards in standard right now, plus his undead cousin Spell Queller, because the opponent shouldn't be allowed to do things! Of course, when it comes to cost, but also power, Snapcaster Mage is where it's at, he is so powerful it's crazy. But... he's silly expensive, so if you haven't won the lottery recently, I wouldn't worry about him. Another huge hitter when it was in standard is Restoration Angel. Anyone who has played against it knows just how powerful this card is. Protects your guys, flickers them, and is a 3/4 flyer as well, all for four mana. Then a biggie, Angel of Serenity, huge power, faux removal, huge card draw. Versatile and awesome.

And finally, the walker build for the deck, Venser, the Sojourner! Because sometimes you want to spend no mana flickering your Stonehorn once a turn! Game over opponent!

I think you can run the deck much more creature heavy with some of these awesome critters! I won't go into the non-creatures spells for now, as I feel you've read enough from me for the moment. Some things for you to have a think about at least!

1 month ago

Hey there, I love a 'enters the battlefield' based deck. Here are some things to have a look at, and some ideas to consider. I assume you don't want to spend much on the deck, so to begin with I'll focus on cheap cards that will add some real value, then I'll go into some of the more expensive cards that will really take it to the next level of awesome.

Just a comment on the deck as a whole, for me it's a bit slow. It's very 3 mana heavy, and when it does get into the mid game it's still slow. This means you're going to get into real trouble against aggro decks, and decks that hit really hard. I'd recommend treating it first and foremost as a control deck, and grab the battlefield straight away. You're playing a deck that wants creatures, so get creatures down fast that can block, then if they are still around later, you can bounce etc.

First off, let's look at some creatures. Thraben Inspector, a very popular card at the moment, she comes in and gives you a clue, which for one mana is awesome. Throw her in front of some aggro creature when you need to, and if you don't she'll give you more and more clues later on. Faerie Impostor, one mana but not a turn one play. The Impostor is a nice little card in the deck if you would like to apply a bit of pressure towards your opponent (and we'll look at a couple more shortly). 2/1 flyer for one mana, with what is an upside in this deck. Another card to apply pressure is Lyev Skyknight. A 3/1 flyer for three mana, detains a creature. It's a nice balance of control and aggression, and is anice card to play again as well. If you want to take it slower, then Omenspeaker is really strong. She tidies up the draw, and a 1/3 body is really nice to block with. Then for three mana, you know how sometimes it's annoying when your opponent plays creatures, well, just send theirs back to their hand as well with ther Adept. She's a card you'll happily take back, and for only three mana, you can curve really nicely with creatures that are helping you control. Then we have Cloudblazer. Now, Mulldrifter is better is nearly every way, but aside from I think Cloudblazer is a cooler card, if you flicker him a lot, that lifegain really can add up!

Then... for four mana, the champion of the flicker deck enters! Stonehorn Dignitary... Sometimes you just want your opponent to never have a combat step! This guy is crazy, he will set you back around 15p each though... awesome right!

Now, you're running the Smuggler, who is awesome of course, but if you want to spend a little more mana, and flicker your creatures like crazy, then Deadeye Navigator is who you want. Him on a Cloudblazer... pay two mana gain two life draw two cards... Good times right! Another card which is all sorts of awesome here is Paradoxical Outcome. Get your guys back and draw some cards. Also, running cards like this allows you to run some wrath to clear the board of all those pesky opponent creatures while keeping yours alive. Bounce all your guys, kill everything, play your guys again, perfect! And there are some cheap wraths out there as well, cards such as Rout, and Planar Cleansing.

Now, some of the cards that cost a bit more. Not all of them are really expensive, but enough for a wallet to notice the difference. First off is Wall of Omens, the powerhouse of defence, a state of the art, must have accessory to all new flicker and bounce decks! Then you can go even more control with Reflector Mage, one of the most annoying cards in standard right now, plus his undead cousin Spell Queller, because the opponent shouldn't be allowed to do things! Of course, when it comes to cost, but also power, Snapcaster Mage is where it's at, he is so powerful it's crazy. But... he's silly expensive, so if you haven't won the lottery recently, I wouldn't worry about him. Another huge hitter when it was in standard is Restoration Angel. Anyone who has played against it knows just how powerful this card is. Protects your guys, flickers them, and is a 3/4 flyer as well, all for four mana. Then a biggie, Angel of Serenity, huge power, faux removal, huge card draw. Versatile and awesome.

And finally, the walker build for the deck, Venser, the Sojourner! Because sometimes you want to spend no mana flickering your Stonehorn once a turn! Game over opponent!

I think you can run the deck much more creature heavy with some of these awesome critters! I won't go into the non-creatures spells for now, as I feel you've read enough from me for the moment. Some things for you to have a think about at least!

It just kinda depends on which direction you wanna lean with your deck. Your weakest links seem to be all of your creatures besides Omenspeaker and Sigiled Starfish, and also Stratus Walk. They just don't do a whole lot to contribute to your decks stated purpose of burn, draw, and scry.

Last thought -- I know Ugin is sweeeeet and totally worth building around, but your deck will need some additional win conditions against the player who has Dreadbore. That's why I suggest the aggressively-geared creatures, so you have a backup plan or two.

Your deck is Modern legal, by the way. Currently, the Zendikar block, the Shadows over Innistrad block, and the Kaladesh block are all legal in Standard, if you decide to go that route, but for a casual player there's nothing wrong with some casual Modern play (it's my preferred format, too).

Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.