Square Enix plans to release a number of Final Fantasy 15 DLCs in the coming months, however, it appears not all have been revealed.

Final Fantasy XV’s director Hajima Tabata has spoken more on the subject of future updates, confirming that there may be one very intriguing DLC that has yet to be announced.

While we already know that new Episode Prompto and Episode Ignis releases are planned, the Square Enix team also hope to launch a story focused on the game’s antagonist, Ardyn.

“Yes, we plan on doing something like that, so you can look forward to seeing it,” Tabata told Game Legends.

No release date was given, however, fans can expect to see it nearer the back of the queue of new content as now details have been made known, as of yet.

While there is anticipation surrounding the release of new DLC content, there are apparently fans out there who wonder if everything being released is actually cut content.

Game director Hajime Tabata has spoken more on the subject, insisting that the Final Fantasy 15 DLC is meant to enhance the game, not just replace what has already been development.

“It’s not that users have an incomplete version of the game and that we’re filling in the gaps now,” Tabata told US Gamer.

“Rather, we’ve already released the complete version of the game, and what we’re doing is simply enhancing that experience for people, or providing different styles of play for characters.”

“And again, this comes back to the point of Noct being the main character, the only playable character,” he continued. “We were able to focus on Noct in the main game and really highlight his narrative.

“With the DLC, now that we have the opportunity, the time, the resources, et cetera, we’re able to then turn the spotlight on to his friends – Gladiolus, Ignis, Prompto – and highlight their stories now. I really believe that XV is Noctis’s game, though.”

News about the Final Fantasy 15 DLC and update comes as more details have emerged about the highly anticipated Final Fantasy 7 Remake.

The Final Fantasy 7 Remake director Tetsuya Nomura has shared more on how some of the essential gameplay will work.

The biggest takeaway from a recent interview is that environments in the game will be destructible, along with other parts of the map, as well as how Materia will function in the game.

Bosses will also have similar destruction mechanics, with parts of them able to be smashed off as a way to provide players an advantage, disabling certain attacks.

“Map and object destruction will also happen, and there are part-based destruction elements like breaking the Guard Scorpion’s legs,” Nomura confirmed to Famitsu.

Nomura also spoke about Materia and how it would differ slightly from the original game.

“Regarding Materia, what I can say is that it’s something like a skill. Different from magic, you can use it when you’ve set a Materia that has an effect that can be used in battle.”

More is expected to be revealed at E3 2017, where the new Square Enix remake project is expected to be featured alongside other big titles coming to the PS4.