[project1dev] Re: lighting pass

From: Alan Wolfe <alan.wolfe@xxxxxxxxx>

To: project1dev@xxxxxxxxxxxxx

Date: Sat, 23 May 2009 16:27:53 -0700

yeah, eric was saying the same thing when i was tellin him this junk
it's a good idea i think that is what we'll have to do in the end :P
On Sat, May 23, 2009 at 4:21 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> Gotcha.
>
> I don't see anything wrong with making a game that will be able to look much
> prettier than our computer can handle. We can always have options to scale
> back the graphics and people with better computers, like asdf, will get to
> see the benefits.
>
> On Sat, May 23, 2009 at 4:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> well a couple of things but the biggest issue is that shadows work in
>> our game by blending whatever is in a shadow with black (50% mix).
>>
>> in high lighting that looks ok, but in low lighting its really
>> obviously bad and makes things too dark.
>>
>> also, if you shine a light on a shadow in real life it makes that
>> shadow go away, but with our 50% darkening setup that doesnt happen.
>>
>> the fix is to make the shadows realistic shadows so all it does is
>> block light being shined on it, not actually darken whats in the
>> shadow.
>>
>> that will make shadows look more realistic and sometimes subtler, it
>> should look nicer but probably worse preformance ):
>>
>> but yeah, seems like we'll have to have shadows be a toggle on / off
>> thing which should make that be ok (:
>>
>> On Sat, May 23, 2009 at 4:10 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>> > Damn, that's a shame. The lighting is beautiful though. Gives the game a
>> > much more polished feel. What went wrong with the shadows?
>> >
>> > On Sat, May 23, 2009 at 2:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> > wrote:
>> >>
>> >> oh and im gonna see if i can make the lights flicker via script hehe :P
>> >>
>> >> but yeah, shadows are fubar in this lighting right now which sucks
>> >>
>> >> On Sat, May 23, 2009 at 2:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >> wrote:
>> >> > you might also notice how light shines on the "outside" of the walls.
>> >> >
>> >> > the better shadows also will take care of that case (:
>> >> >
>> >> > On Sat, May 23, 2009 at 2:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >> > wrote:
>> >> >> Yeah it's nice lookin (:
>> >> >>
>> >> >> Here's what it looks like so far without shadows (the right way to
>> >> >> look at it) haha
>> >> >>
>> >> >>
>> >> >> On Sat, May 23, 2009 at 2:25 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>> >> >> wrote:
>> >> >>> Is it pretty looking? We could always have different settings one
>> >> >>> for
>> >> >>> higher
>> >> >>> processors and one for weaker ones
>> >> >>>
>> >> >>> On Sat, May 23, 2009 at 2:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >> >>> wrote:
>> >> >>>>
>> >> >>>> ok so im doing the lighting pass, im about 1/3 done i think :P
>> >> >>>>
>> >> >>>> anyhow its kinda scary, i think people might take an FPS hit from
>> >> >>>> it
>> >> >>>> and get worse preformance sigh... we'll see though!
>> >> >>>>
>> >> >>>> and what sucks too is how the shadows work is turning out to not
>> >> >>>> work
>> >> >>>> very well with the lighting so i think i'm gonna have to change
>> >> >>>> how
>> >> >>>> the shadows work :P
>> >> >>>>
>> >> >>>> it will be better looking shadows but it probably will be more
>> >> >>>> expensive to render (i think....)
>> >> >>>>
>> >> >>>
>> >> >>>
>> >> >>
>> >> >
>> >>
>> >
>> >
>>
>
>