Comentários

Comentado por Youwill5

The bigger brother of everyone's favorite penguin! The Dippy and Doopy works almost exactly the same as the Dippy fight, but with twice the fun! Dippy works exactly the same way, waddling up to you wanting to hug you to death and getting knocked back by attacks. Doopy works exactly the same way with a major difference, hes slower (and fatter). For those who had to kite Dippy around, Doopy will be a pain in the buns.

As a destructo lock I had no problems what so ever burning Dippy down first then Doopy. One thing I noticed as a destructo lock is that if you put Havoc on Doopy and start to burn DIppy, the single target nature of the spells still knocks them back, thus knocking both penguins farther away from your position, which can only help. :)

For other classes here is a note, the two can only be knocked back by SINGLE target attacks/spells. AoE's like Rain of Fire, Fan o' Knives and Halo will NOT knock the two back. This is why Havoc worked for me on my lock, as the spells were still single target.

Comentado por Tyrtun

This is how I did on my Retry paladin:

- Blow all cd's and burn dippy down.- Have doopy on focus to push him with judgment- Once dippy dies, push doopy to a Wall and burn him.- Make sure to go away if you have all abilities on cd because he will cast peck.

Comentado por Lordplatypus

Will seal of justice work on making both of them get knocked back from attacks?

EDIT: I meant righteousness.

Comentado por GoRozZo

Killed by Rogue, easy enough boss.The only one problem that can appears is when the boss is in corner / near the wall, the cast of Bicada is not always interrupts even by FoK so you need 2 b rdy to use spring and run out.http://www.youtube.com/watch?v=sKdZidDD0kg

Comentado por rottenzombie

As a frost mage, frozen orb is your friend in this fight.

You should cast a frozen orb as soon as the two penguins spawn. If you delay, dippy will get too close for the orb to hit.

While the orb keeps both penguins away, you should focus on dippy first, but don't pop any cd. Save cds for doppy when you can just keep casting to maximize damage.

Also remember to keep nether tempest up as much as possible, that aoe damage helps.

Once the orb wears off, keep hitting dippy; when doppy gets close, just use arcane explosion to ward him off, that way you don't waste time switching target.

You can pop mirror image right after, for some additional focused damage on dippy. Once the mirror images die, it should be only a short while before frozen orb is up again. Pop another orb, and then you should be able to finish off dippy.

Once dippy is dead, pop all cds and it is a simple race against time to finish off doppy. I was at ilv 495, and I was able to kill doppy before the timer is up.

Comentado por Cymre

As a shadow priest (ilvl523), I popped Kafa Press (haste buff), Psyfiend and shadowfiend as soon as the fight started. Since Dippy moves a lot faster then Doopy, I focused on taking Dippy out first but kept dots on Doopy to make the kill slightly faster at the end. Talent wise I used 'From Darkness, Comes Light' and 'Divine Insight' for the procs.

They can't be rooted or feared but Spectral Guise came in pretty handy.

Comentado por GoRozZo

Killed by Rogue, easy enough boss.The only one problem that can appears is when the boss is in corner / near the wall, the cast of Bicada is not always interrupts even by FoK so you need 2 b rdy to use spring and run out.http://www.youtube.com/watch?v=sKdZidDD0kg

Comentado por Gadoink4

Sometimes the fight can bug, and the boss won't spawn until 40 seconds have already passed, leaving you with only 1 minute 20 seconds to fight him.

Comentado por essmann

Basically. He will swoop backwards and slip whenever you hit him. So if you get him pinned up against a wall. He wont slip. thus he will peck you. Instantly killing you. SO try to damage him, go away. Damage him , go away. Do not let him stand still.CASul]FGDFsDS]