At first glance, the experimental Special Operations units known collectively as "The Merchants of Carnage," or "MC's," may seem a very ragtag trio. However, upon closer observation, it can be noted that they are instead a motley crew. Their most prominent characteristic is their unusual weaponry and outward appearance. Each unit has its strengths and weaknesses which are offset by the others to create a force to be reckoned with as well as everything you'd need for an awesome dance party. Commanding Officers are often wary about calling in The MC's due to the fact that some consider the methods used as cruel and unusual. Despite this, their effectiveness is undeniable.

The first unit is the 800M B-0X Jammer, which acts as a close-range "Guardian"-type support unit. The most peculiar feature of this unit is that fact that it utilizes sonic waves for its defense systems and weaponry. It is very lightly armored where there is any (an unusual trait for a close-range unit) except in its joints and other commonly weak areas. However, the Jammer is also equipped with a 5TE-R30 soundwave manipulation device allowing it to form a sort of "bubble shield" of soundwaves around itself and other units which is capable of slowing down or even completely reflecting any solid or plasma-based projectiles. Light-based weapons such as lasers, however, can still penetrate the shield. The primary weaponry of the Jammer is two "Boomer" Sonic Impact Pistols. At point-blank range, these ridiculously destructive cannons have been know to blast enemy units of similar size back over 50 meters. Firing the weapons at the ground will create a localized 7.5 Richter Scale earthquake. In addition to the ST3-R30, the 800M B-0X can also play sound files through the several sound amplification devices covering it. This provides it with a form of psychological weaponry capable of motivating allies with the musical genre known as "Rock" or other music associated with anger and determination, or demotivating the enemy with songs such as "Friday" or any track by the much-dreaded "Justin Bieber."

Firing the "Boomers." Typically, these weapons use "Dubstep" sound files for ammunition because the heavy bass during the portion known as "the drop" provides a lot of power with which to blow hostiles away. Literally!

The 5TE-R30 shielding the 800M B-0X and its fellow units.

The second unit is the D33 J-4Y Jockey. The Jockey is a medium/close-range assault and "Technician"-type unit. The large disc-shaped objects covering its frame are reflective armor plates which conceal and protect data storage devices and also reflect projectiles from light-based weapons. These devices are used not only to store data gathered on missions, but also sound files for the Jammer which has only limited data storage capabilities. The Jockey's seemingly oversized weapon is the D15-K Plasma Cannon (referred to by most as "The Turntable"). It fires discs of semisolid medium-density plasma which expand the further they fly due to the centrifugal force exerted on them by their spinning motion. At medium and close range, these projectiles are perfect for slicing through armor. After about 150 meters, however, the discs dissipate and are rendered harmless.

Firing "The Turntable."

The final "MC" towers above the other two units at roughly twice their height. This is the D15-C0 Rave. The Rave's most obvious feature is its massive SWAG. These S-series Wave Altering Generators actually bend light around the unit to conceal it from the naked eye of enemy infantry or careless pilots who don't watch their radar or use their thermal imaging enough. The Rave uses light-based weaponry allowing it to (if operated by a very skilled individual with an incredibly steady hand) "bounce" shots off of the D33 J-4Y's armor plating. However, this is a very risky thing to attempt and is not often done much to the relief of Jockey pilots. Being light-based, the Rave's projectiles can also fire from behind the protection of the Jammer's 5TE-R30 shield. The primary weapon of the D15-C0 is the LR-42 "Solar Flare" Laser Rifle. It fires a thin continuous beam for 2 seconds with a cooldown time of 5 seconds. The Rave's secondary weapons are the 0-MG "Supernova" Beam Cannons. Nobody has ever survived a blast from the Supernovas, but observers have been quoted saying things such as, "HOOO-EEE! I ain't never seen nothin' like it, man! There wuz this big ol' flash o' light and then BAM! That sucker wuz GONE, man! That there was the coolest dang thing I ever done seen in mah life! WOOOOH!" (Mechanic Elmer Woods) and "I pity the poor soul caught in the midst of that horrid blast of pure light. I can only imagine it is comparable to having the sun hurled at one's face." (Prof. Ronginald T. R. J. Alister III, Jr., PHD, MD, DDS, LLC., BLT, DMV)

You see? I told you it'd be an abomination. Anyway, I decided early on that the best way to compensate for my incredible lack of minimech experience (these were actually my first two) was to mix in my professional-grade experience with the ridiculous. So I made dance club-themed mechs. I know. I'm a horrible, horrible person. My idea for the 800M B-0X actually predates this challenge and when it came along I knew I had to include it somehow. I'm disappointed that I didn't add a shot of the SWAG in use, but I thought that making the whole thing out of clear bricks would just look terrible and I really didn't want to do any more editing, especially not on that level. So I hope you enjoyed my hurricane of puns and inexperienced mech building!

Quoting TF Twitch
Epic! I love how their weaponry "rocks out." I guess that if there was a fourth member, he would be named "Super Bust-A-Move" and use the "Break-Dance" style of martial arts? I wonder if anyone gets those references...

Actually, it would probably be designated something like "B5T-A M00V3." =P

Epic! I love how their weaponry "rocks out." I guess that if there was a fourth member, he would be named "Super Bust-A-Move" and use the "Break-Dance" style of martial arts? I wonder if anyone gets those references...

Quoting ariklego ...The Director!
nice work! if you've got a frame to work with, mini-Mechs can be great fun to make, eh?

They're not as bad as I though they'd be, but I still prefer larger, more customizable mechs. It's just hard for me to make smaller armor that still looks detailed enough for my taste since most of the pieces I like to use are at least 1x2.