There's no all in one cc node in maya but you could try other math nodes (multiple divide plus minus contrast rgb to hsv etc) and try to wire color channels in and out. Use a surface shader assigned to a plane in your scene to see the changes you make while playing with the attributes. It's not very intuitive but can save you sometimes from plugging in additional texture files for spec and sss like shader channels.

If you have V-Ray there are a few brilliant ones to choose from - I think they ported from 3DS Max. Not sure why Maya has neglected things like this, don't think it would be terribly difficult for AD to write an uber color correct node.

Originally Posted by Hamburger:If you have V-Ray there are a few brilliant ones to choose from - I think they ported from 3DS Max. Not sure why Maya has neglected things like this, don't think it would be terribly difficult for AD to write an uber color correct node.

I may have missed them, which nodes are those that VRay provides for color correction?

I don't have Maya with me now, but it is somewhere under V-Ray > create texture from plugin or similar, there are like 3 or 4 color correction nodes under there. There's one I really like, ColorCorrection I think from memory.

Things to note though is that Chaos didn't really do a UI for them and I'm not sure they work in the viewport. But it doesn't really matter anyway as the swatches and obviously RT and V-Ray work fine.

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