Winner of the LG Electronic Smart TV competition, Selknam Defense is more than an exceptional strategy game. It’s a gateway to the past that puts a nation’s destiny into your control. Do you have the skills to alter history and save the Selknam?

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Join over 50,000 players in a quest to change one civilization’s fate in this award-winning tower-defense/RTS hybrid game inspired by true events.

Travel back almost 200 years to defend the Selknam people of South America against European colonization. Lead archers, mages and other warriors to fight off waves of attack in the dense forests, freezing tundra and lands you call home. Battle soldiers, pirates and other new-world foes to unlock powerful upgrades and customize your defensive strategy.

Winner of the LG Electronic Smart TV competition, Selknam Defense is more than an exceptional strategy game. It’s a gateway to the past that puts a nation’s destiny into your control. Do you have the skills to alter history and save the Selknam?

Kinda reminds me of Plants vs. Zombies Adventures, before they canned the game.

The controls are a bit clunky: when you assign a movement command to one of your Selknams, it will commit to the move before you can reassign another move.

So in other words: if you misclick, you're boned.

A feature that would be helpful would be to label the units upon purchase, especially the caster type "towers".Just because a caster has his eyebrows angry, or two points on his hat, etc., isn't the best way to distinguish the Selknam. Adding a hover-over label would be simple and to the point. (Because they look too similar)

Some of the Dialogue between the Europeans and the Selknam are hidden behind the character portraits: a minor detail, but one that needs to be polished, nonetheless.

All in all, it does the job, but I wouldn't purchase it for $9.99.

Doesn't look like there's a lot of replay value to the game: I think once I flip this game and unlock all of the achievements, I probably won't play it again.

A functional but rather mediocre tower defense game. The units are all pretty standard: warriors, archers, healers, etc. They can be leveled up in between battles, but this simply improves their stats; they gain no new abilities. You can also unlock new types of units with slightly different abilities. You level up and unlock units with stars. After each battle, you get 1-3 stars, depending on how well you did. However, you only get these stars once for each battle. So once you've gotten three stars, there's no reason to ever replay earlier battles. The gameplay is disappointingly simplistic. You cannot level up units during a battle or use "spells" to directly damage or slowdown enemies, etc.; you simply place your units and hope for the best. Moreover, the terrain has very little influence on battles, and you cannot create mazes to delay the enemies. In addition, some enemies are frustratingly unfair, such as bombers who can take out all of your units in one hit, leaving you without any way to defend yourself. There are also some annoying flaws in the units' AI. For example, healers will heal other units rather than themselves, even when they themselves are close to death, so they often end up dead when you need them the most. And sometimes they'll just stop healing units all together for no apparent reason. All in all, while there is some simple fun to be had here, it's a lackluster game overall, and there are far better similar games, such as Defender's Quest: Valley of the Forgotten, Kingdom Rush, or Prime World: Defenders.

Neutral: It's as formulaic as it comes, and it could have done more with it's setting then it does, but Selknam Defense is still a perfectly serviceable tower defense game, just a kind of bland one.

Note: To put it plainly, if this goes on sale for 2 or 3 quid, its probably worthwhile if nothing amazing, but at it's current price I just can't recommend it for the amount of content that's there and simplistic mechanics.

I'll start off by saying that the tag "mobile port", would it be still available, would fit here quite nicely. At least this game feels like one.

The options menu only consists of fullscreen(on/off) and sliders for sfx and music.

After a quick tutorial, you'll be released into the wilds of this game. One thing that is quite nice in my opinion is that there are 3 different input devices available for you to navigate and put down units(controller, mouse and the keyboard). Speaking of the controller, one thing that is detrimental though is that you can't accellerate the the game with the controller alone. Especially considering that this game first went live on the LG smart TV, you might think that this game was built with you sitting on the couch and playing it with the controller in mind.

Anyways, one thing I started to notice is that melee characters are not standing still. This good as well as bad at the same time. Because of that you can attack ranged enemies with melee characters, but at the same time, if you've placed the healer one square behind your melee warrior, it gets out of healing range.

Secondly the game introduces a suicide bomber enemy relatively early in the game. By the way it has to be said that the enemy variety in this game is acceptable, but let's get back to the bomber. The bomber runs towards your units, and if you build your defense lines as I do(melee upfront, ranged/heals at the back), you will loose a lot of manpower this way. Since I didn't find a way to tell my unit to back off and let the ranged units do the job, my melee lines get obliterated by one enemy unit. (Maybe a misplay by myself, but I will look into it again later)Update: As this fellow https://www.youtube.com/user/fbudinichd pointed out in a comment on my video, you are able to reposition your own units, which is not shown in the tutorial or the game at any time. This way the damage suicide bomber units would do can be reduced greatly. At any rate, it should be included in the tutorial that you can reposition your units, which adds a bit of strategical depth to the game itself.

Apart from all of that I'd like to say that the game does what it does quite good, but that is all. It is not that the game is bad, it is not good either and what kills it for me is that this game has nothing that sets it apart from the rest of the free tower defense games out there. This makes it nigh on impossible to recommend this game. If I google tower defense, I get to choose a overwhelming amount of free flash games that do pretty much the same as this game. I could even download Starcraft II for free and browse the arcade for tower defense games.

With that said, we come to the tl:dr...Is the game worth it? I have to say, no. It is not worth the 10€ and I would even say even with 50% it is not worth it. The sheer amount of other free towerdefense games out there simply show that you might consider Selknam Defense just yet another towerdefense game and nothing more than that...

There are 12 characters. Of the 12, only 3 can deal damage. The rest of the characters are specialized roles unable to deal damage. And all characters can be attacked, there's no hiding support characters off the main road to keep them out of harm's way. For example, within the cleric family, each character can cast only one type of buff (haste, heal, or strengthen) and cannot attack. Same with archers: the main archer can deal damage, but the slowing archer and poison archer can only add their effect. Since characters can only perform their one narrow role, buffs/support eat up more resources than they're worth.

Each character can be upgraded twice and twice only. And upgrades are done between levels. So in the beginning of each level, the characters overwhelm each wave easily, but by the third or fourth wave (of five), tables are turned and its the level three heroes who are easily overpowered.

For each role-character, there is an enemy counter. For example, within the warrior family there is a tank that can absorb but not damage. You can out a tank right on the path, but enemies can leave the path to go around the tank, and some enemies can go through the tank, and there are suicide bombers who can blow up multiple tanks in one hit. And even regular enemies can wear down tanks if the tanks aren't complimented with archers or warriors, because the tanks don't deal damage.

And all this wouldn't be so bad if the charaters could be instructed. For example, archers, focus on suicide bombers, or something like that. But everyone just focus on the most forward enemy.

This would be n uninspired flash game on kongregate or armor games or something. But on Steam? For five dollars?!? Pass, my friends. Pass.

I originally played the game on mine, and I was very surprised as most other games were tic tac toe clones and trivia/memory based games, it's the best game on that platform. *Seriously*, on that platform, this game is the equivalent of Call of Duty vs Duck Hunt (surprisingly, there is no duck hunt clone for LG TVs).

Now that I got that out of my chest:

The gameplay is a blend of the tower defense and real time strategy, because you can move units on the map after placing them. Reposition comes in very handy when it comes to the mage class of warriors, which can be used to heal other units, or provide offensive and defensive buffs.

The game is very unforgiving and requires either precise strategies, or you being very good at micromanagment to get three stars (sometimes, it's actually quite unfair, because of the suicide bombers. The trick is to make a cheap unit run towards them).

I found the ability to move your forces around after placing them to be quite fun, adding to the usual deploy-bullet-proof-formation tower defense tactic, making it more complex.

Coins regulate how many units you can build, and upgraded units cost more, so from the get go you must manage your resources wisely, or you’ll find yourself in trouble (upgrading a unit to level 3, is not always a good idea).

On average you'll be placing around 6-12 units on screen, if you’re good with resource management. I like the fact that you can’t just build massive forces to defend your base, and killing enemy units yields very little cash. Instead you must use your resources sparingly and take advantage of the ability to reposition forces to win.

This variation to the standart tower defense formula does add some replayability because you will have to experience the flow of a map a few times before you can setup a defense that will foil the enemy forces, which consist of a range of units, from soldiers to suicide bombers.

The game does get very challenging about halfway through, the main campaign will provide around 8 hours of gameplay, depending on your skill, and there is a survival mode to play in addition to the campaign, so you can squeeze a bit more gameplay out of the game, but I think it gets effectively impossible to beat after 8 minutes or so, making the main campaign the meat of the game.

While the PC version has improved upon the original TV version, I think that the game needs further refinement, yet, taking a look at the updates, I'm confident that the developer will deliver, and that's why I recommend it.

CONS: VARIETY- 12 towers; 8 enemies; 24 maps (disappointing); more than half the towers are useless- youll be using a melee (tank) a healer and a stunner (root or basic) then rows and rows of basic archers; theres support units which do nearly nothing- why would you want to slow; stun (2 types); and confuse the same unit; poison doesnt do nearly enough damage. MAZING- None; creeps move along a path- mostly, some units change lanes depending on clutter and some can ignore it completely- notably the suicider which runs at any unit shooting it MENUS/HELP- Nearly non existant, no tutorial; no detailed numbers/charts on what the units specials do, no speed control PAUSE- NONE, which is significant since you cant control speed (1x on the last levels is fast enough) game plays like a RTS than a tower defense; and since you cannot rotate the map or hotkey anything its not very friendly. Last levels where every space is filled with units you need to find empty spaces- by the time you do your frontline is dead. Simple fix- pause the game when you click on a space- unless they wanted it to play like a RTS like i said. LENGTH- game takes about 1 hour; or 2 depending on skill level- survival mode is worth 6 mins.

OVERALL- 2/10; there was only 1 other TD i played that was worse than this, something with pirates- thank god i forgot the name; but if the devs can fix the above- it does have potential and if they do and add levels and make it seem like its not a barely above free flash game id pickup the sequel.

I bought this game when it was on sale for $1, and I still feel like I over-paid for this game.

I don't necessarily have a problem with tower games being formulaic, as that is largely inescapable. However, there is little to no imagination expressed in this game at all. Movement is slow, animations poor, art extremely basic, and story? Non-existent (regardless of the claims of 'altering history' in the game description).

Even if entirely free, this game is not a worthwhile use of your time. There are a large variety of tower games available on flash-game sites that are far more engrossing and imaginative than this (i.e. the Gemcraft series, or the Protector series).

Selknam defence is a basic tower defence game made by Bad Games (no Pun intended).

There isn't much story in the game. Basically, you play as the 'Selknam', a tribe, who has to defend their homeland from the invaders.

Gameplay is basic tower defence. The objective in the campaign is to protect your village from attack. Your village has four health and each enemy unit that reaches your village will decrease it's health by one. When your vilage's health gets reduced to zero the you lose and the game ends. Instead of towers you have infantry, who act like towers (ie. don't move around much). There a variety of units available which fall into one of four classes: archer, slinger, melee, wizard. Each class has three types of units such as mage healer and a mage that damages foes. You can buy new units from spending coins, which can be earned periodicly after each wave or by defeating enemies. At the end of each level you will earn stars (based on how well your defence was) which you can spend upgrading units. You can only upgrade your units after each level (not during gameplay), which I didn't find appealing as it reduces your activities during gameplay. A variety of foes will attempt to get to your town including knights, musketeers, pirates etc which all have unique stats and health. What I found was that there wasn't enough coin to spend at the start (or during gameplay) and that made building defences really difficult. Another problem is that unlike in other tower defence games, there is no 'building time' in between each wave, with enemies constantly battling against the defences, it was difficult to repair and rebuild units. Units also don't show the range that they can attack ( a problem mainly for archers), which makes it difficult to place your units in ideal positions. Finally, although the game is 'tower defence' genre, gameplay mainly focuses on blocking enemy via mass unit walls as enemies will easily defeat your units one by one if they spread out.

Audio isn't good. Besides the poor combat sounds from units, the same background music is played over and over again which is quite annoying. There is no voice acting in the game, with characters speaking through text.

Graphics are another downer. Unit models lack detail as well as the enrironment, which barely has anything e.g. bushes, trees, etc and is therefore quite barren.

Level design is quite repetitive. Areas look too similar to each other, with some terrain moved to different locations and a new paint job.

If you want a really basic tower defence game with clunky mechanics, then this game might entain you. Else, stay clear.