Sagara wrote:I'll give it a rough shot, and I hope people will help me help you

Globally, Theck seems to imply that there are globally two groups of stats that reinforce other stats in their group but weaken stats in the other:Parry/Dodge (favoring Parry) is the TDR approach: damage stays spiky, but you'll take the least damage on average.On the other hand, you could focus on exploiting ShoTR and WOG by focusing on Mastery/Hit/Expertise. Of the three, HIT/EXP have he weakest TDR, but they grant control by smoothing out HoPo generation.

So we're globally in a situation where we trade power (higher TDR) for control. With current content not challenging mana healer overmuch, control seems more appropriate. In short:

But... if you're raiding DS, I have my doubts as to if going for the dodge/parry route is worthwhile if you do it at the cost of stamina. My reasoning is that I believe much of the 'killer damage' (at least what of it remains) won't be much helped by parry, which will probably end up being at least twice what your dodge percentage is, just because of how they scale (and how strength plays into it). We won't be blocking as often as we used to (looks to be about half as much), but now our mastery will be all about our active mitigation and our WOG boost.

Personally (ilvl 397 geared, DS normal/heroic mix), I'm going to keep my stam-heavy gem scheme but use reforging and re-gemming to get my 7.5% hit and expertise then reforge such that dodge gets converted to parry or mastery. May not be optimal, but the health buffer hopefully will give me a bit more breathing room as I get used to the AM mechanics.

I think in the 5-mans, a similar approach may not hurt - though I think there, parry may yield more benefits than in DS... but I have absolutely no math to back that up.

Ah thanks you two. I was trying to herpderp my way through the Theck blog post on exp+hit vs dodge+parry and wasn't doing well, but your summary makes sense. I'm going to go with capping exp+hit and then stacking mastery and stam.

I've tried something similar this weekend, we'll see how it pans out this week. Control does seem more valuable.

To touch bene's remark: we indeed shouldn't sacrifice stamina. In fact, an even MORE stamina-focused approach would be viable (as in, double-stam trinkets), especially if your healing team tends to panic easily. The "mana sponge" problem of druids isn't as acute with the three-heal model.

When that day comes, seek all the light and wonder of this world, and fight.

Oh dear - I just logged on post-patch and started to think about reforging my gear to meet the hit and expertise caps. Then I found I had not reforged out of hit and expertise, so there were no easy gains to be made by reversing that. Worse still, almost none of my gear actually has any hit or expertise - I've been so successful in picking mastery/avoidance gear, I only have the tier gloves and twilight claw ring with any noticeable threat stats on. Getting hit/expertise capped is going to be harder than I anticipated...

I'll have to start looking at my previous threat sets, but they included markedly lower ilevel pieces.

Yes, you are right. I think the psychological problem for me came from pre-5.0.4 when keeping at 102.4% was all and so the hit cap looked unobtainable, at least at my gear level. Once you get out of that mindset and reforge some avoidance/mastery, it's fine. In fact, I am looking sadly at my epic mastery gems and thinking "what a waste". Stamina ones look more attractive.

Hello, I was wondering if i reforged and gemmed my toon correctly after the pre mists patch. my armory link is http://us.battle.net/wow/en/character/u ... din/simple Ive read four to five diffrent guides and ive no clue anymore. My guild is going through DS still till mists hits

From your stats, I see a focus on the mastery side of things (have you read theck's topic on the subject back on Sacred Duty? Excellent read).

Going down to number crunching - I remember the hit/exp caps being at 7,5%, and you're a bit over it on exp (not that bad), but a bit low on hit. You're looking decent, but you could push it a little further by moving exp -> hit.Also, avoid Parry gems and try to go for Exp gems. Your health is in a good place, and it's a bit late to swap all your gemming to go for a mastery/Stamina trinket combo, so don't bother.Should you have the luck, try and push for the 4-set, which is teh awesum. In fact, if your team is serious about still downing HC Mor'chok, try and get all 5 pieces - Chocky drops nice shoulders for us.

When that day comes, seek all the light and wonder of this world, and fight.

Folks, seems my Pally is not very threatening. I have trouble taunting and keeping threat in general. I figured out one problem (Lock pet was causing aggro issues) but in general something seems off. I am using the standard rotation. Could it be my build? Here is a link to my armory.

Resolute wrote:Folks, seems my Pally is not very threatening. I have trouble taunting and keeping threat in general. I figured out one problem (Lock pet was causing aggro issues) but in general something seems off. I am using the standard rotation. Could it be my build? Here is a link to my armory.

Honestly "build" doesn't make much difference at all in 5.0. You have everything you need to tank before you even add in glyphs and talents. Your hit/expertise levels might make a difference but threat shouldn't be a big issue with the 5x threat modifier. AoE might be a different matter depending on who you're up against.

If you're doing the exact rotation you listed then you have an empty GCD between the 2nd CS and 2nd Judgement. The basic structure of the rotation is:CS-J-X-CS-X-J-CS-X-X then repeat.X is replaced by AS>Cons>HW (or SS refresh).

Hi! This thread hasn't been used in a bit so I'm here to disturb that. I'm looking to optimize my gear setup when it comes to reforging, I'm still missing a few pieces here and there to actually complete my tanking set. I'm not sure if I should keep reforging for hit *edit: I'm now hitcapped for the moment* or if I should start reforging for more mastery or expertise, here's my armory, btw, http://us.battle.net/wow/en/character/t ... die/simple

Personally I'm going for hit and exp soft caps as I just like the extra control so much.I've been very lucky with gear, as much as I dislike the idea of the BMAH I'll take any advantage I can get. I've gone for mastery heavy gemming, but I'm starting to think gemming for stam might be better for hm's (hopefully next week).Here's my armoury I'm a little high on hit and exp atm http://eu.battle.net/wow/en/character/s ... n/advanced

Daishan"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett

Treck wrote:Its actually really really nice.I used it on Beta cause of the gear scaling anyway, not quite as sure currently, but the pieces are better than most 5man hc gear.

Not only some pieces give us better stats, but I have just noticed on the armory that the pants I bought appears to be 464 instead of 458 now. Since I don't have access to the game at the moment, could anyone have a look? Because if that's the case I'm so buying more pvp gear.