The developer has collected feedback from players from the most recent beta and will be making a number of adjustments, including reversing the score increase for Team Deathmatch, map changes to Aachen to make adjustments to range play, and tuning to the flinch mechanic.

Take a look at the full rundown from the developer below:

As you know, we added a new mode to the Mosh Pit playlist – Kill Confirmed. For those of you who haven’t yet played, we encourage you to hop in and try it out! Mosh brings all of the fan favorite modes, now including KC. It’s a great boots on the ground game mode, and the match data we’re getting is really helpful. So please be sure to spend some time in Mosh today.

We’ve also noticed a number of you commenting that raising the PT score to 100 for TDM might be sub optimal. This was a community ask, and it felt like a good time to compare it to weekend one. We’ve spent nearly 3 years playing, and 75 felt better to us. By the end of weekend 2, we’re looking to lock the decision, so please let us know your thoughts.

Some of you have expressed concern about the range play needed for the Aachen map. We’re listening to your feedback and may make some map changes as a result. Thanks again for staying constructive, it really helps!

Many of you have commented that you love the changes we’ve made to sprint-out to ADS times. We’re glad we were able to improve this and that you’re enjoying it much more. We’re talking about flinch tuning as well, though we don’t have anything concrete to share yet.

The M1928 is getting a lot of love. It is one of the most iconic weapons of WWII, and it’s great to see it in match. We’re glad you are enjoying playing with it. It’s a popular SMG at the studio. Though not the most popular. The Airborne Division prestige unlock weapon is pretty gassed.

A lot of you have expressed that you love the main menu music. Thank you so much for noticing all the extra creative touches we’ve added. We had a lot of amazing recording sessions with a phenomenal orchestra at a premier symphony location in Nashville. I know they will be glad to hear about all the positive reactions the music is receiving!

We rolled out an update that includes an important fix to some audio timing on weapon fire rates. There is no actual changes to the weapon tuning, but the audio may sound different on certain weapons.

For those who missed it, shortly before the second beta kicked off, the developer revealed a number of new controller layout options that will be in the game at launch, including “Bumper Jumper,” “Stick and Move,” and “One-Hand Gunslinger.”

About Matthew Bennett

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

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What’s changing in Call of Duty: WWII from beta to launch

Sledgehammer Games has revealed a few changes that it will be making to Call of Duty: WWII based on feedback from the second beta.

The developer has collected feedback from players from the most recent beta and will be making a number of adjustments, including reversing the score increase for Team Deathmatch, map changes to Aachen to make adjustments to range play, and tuning to the flinch mechanic.

Take a look at the full rundown from the developer below:

As you know, we added a new mode to the Mosh Pit playlist – Kill Confirmed. For those of you who haven’t yet played, we encourage you to hop in and try it out! Mosh brings all of the fan favorite modes, now including KC. It’s a great boots on the ground game mode, and the match data we’re getting is really helpful. So please be sure to spend some time in Mosh today.

We’ve also noticed a number of you commenting that raising the PT score to 100 for TDM might be sub optimal. This was a community ask, and it felt like a good time to compare it to weekend one. We’ve spent nearly 3 years playing, and 75 felt better to us. By the end of weekend 2, we’re looking to lock the decision, so please let us know your thoughts.

Some of you have expressed concern about the range play needed for the Aachen map. We’re listening to your feedback and may make some map changes as a result. Thanks again for staying constructive, it really helps!

Many of you have commented that you love the changes we’ve made to sprint-out to ADS times. We’re glad we were able to improve this and that you’re enjoying it much more. We’re talking about flinch tuning as well, though we don’t have anything concrete to share yet.

The M1928 is getting a lot of love. It is one of the most iconic weapons of WWII, and it’s great to see it in match. We’re glad you are enjoying playing with it. It’s a popular SMG at the studio. Though not the most popular. The Airborne Division prestige unlock weapon is pretty gassed.

A lot of you have expressed that you love the main menu music. Thank you so much for noticing all the extra creative touches we’ve added. We had a lot of amazing recording sessions with a phenomenal orchestra at a premier symphony location in Nashville. I know they will be glad to hear about all the positive reactions the music is receiving!

We rolled out an update that includes an important fix to some audio timing on weapon fire rates. There is no actual changes to the weapon tuning, but the audio may sound different on certain weapons.

For those who missed it, shortly before the second beta kicked off, the developer revealed a number of new controller layout options that will be in the game at launch, including “Bumper Jumper,” “Stick and Move,” and “One-Hand Gunslinger.”

About Matthew Bennett

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89