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The clues to the first puzzle is on the Ebony Dragon Claw. Moving the rings to match the symbols and inserting the claw will open it. In the next room there is a lever which is located on the left side after crossing the bridge on the second floor.

The quest is given to the Dragonborn as their first task after joining their chosen faction. Returning to Windhelm or Solitude, the assigning officer directs them to Korvanjund to retrieve the legendary Jagged Crown.

There is an exploit that can be made once Korvanjund is entered. Once there, as an Imperial or Stormcloak, there are four soldiers that can be repeatedly killed, since they keep respawning (the commanding officer won't become hostile). This may be short lived because of the huge amount of corpses that will pile up, but depending on the Dragonborn's skill level it can give a significant level boost.

There is a hidden treasure chest in Korvanjund Halls (the second section). It is in the area with the lever to open a gate during the Jagged Crown quest. Upstairs is a pedestal with a dagger by the right wall. If the dagger is picked up a passage will open leading to the chest.

This section contains bugs related to Korvanjund. Before adding a bug to this list, consider the following:

Please reload an old save to confirm if the bug is still happening.

If the bug is still occurring, please post the bug report with the appropriate system template 360 , PS3 , PC , depending on which platform(s) the bug has been encountered on.

Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.

Sometimes the word for Slow Time can not be learned. The animation will still occur, but the Thu'um will not show up to be unlocked.

This has been seen to happen after learning the other two words beforehand.

The rings on the puzzle door may not rotate.

Fixed by loading an earlier save.

After taking the Jagged Crown and exiting Korvanjund, the load screen may crash; leaving the Dragonborn stranded. Loading new saves in Korvanjund will not solve this bug.

In Korvanjund Halls, shortly after entering, there will be a path protected by swinging axes that leads to a chest. If a follower goes through with the Dragonborn while the axes are still swinging, they may phase through the wall after being hit.

Shortly after entering, and after clearing out the first room with either Imperials or Stormcloaks, there will be a short path on the left. The wooden door at the end is barred, but like many other such doors, the bar can be lifted from this side by scanning for a certain spot on the door. This allows skipping a large portion of the Korvanjund interior.