In the current version of M1-for-A1, the "Colony Ship" puzzle is restored for the sake of authenticity. In M1A1 (the original attempt to port M1 to Aleph One, which I think ran on the M2/Infinity engine due to technical issues in porting the original game's engine that hadn't been resolved at the time), the platforms' height was automatic.

General-RADIX wrote:In the current version of M1-for-A1, the "Colony Ship" puzzle is restored for the sake of authenticity. In M1A1 (the original attempt to port M1 to Aleph One, which I think ran on the M2/Infinity engine due to technical issues in porting the original game's engine that hadn't been resolved at the time), the platforms' height was automatic.

AFAIK, there's no way to make the heights automatic in M1-for-A1.

Ah, okay. I'm going to have to say that I don't think authenticity was really desirable in this case, but it is what it is.

I believe that the current download of Marathon 1 is just the actual original Marathon 1 files, because Aleph One can play those now, so we don't need a port anymore.

Anyone with an M1 map editor (can Weland do M1 maps now?) could go in and edit the platforms on Colony Ship to be like M1A1 had them, if they wanted to; there's no technical reason that they couldn't be like that in the original, they just aren't like that in the original.

People should not be afraid of their governments. Governments should be afraid of their people.

“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”

FWIW, M1R also omits the shortcut for the time being, although ultimately that room will be redesigned for other reasons. It does let you do one certain thing you could do only in M1A1, but it won't be of any benefit unless you're playing co-op or enjoy dying.