Cuprikag: ReptillianDiet: Meat, the planet’s equivalent of fish, the citrusy fruits growing on most plants, the stems and roots of some plants, coastal soil.Personality: Analytical, defensive of self and family honor ( but not to the level of Klingons), looking for ways to improve self-making skills(making things, tools, clothes, anything).Evolution: Strong skeleton, three optical viewports(eyes), evolved claws on feet to dig into soil for digging and climbing, orange- yellow hide(camouflage on home planet), strong scales on backs for defense, their central eye sees in infravision, while the side eyes see in regular vision.Technology: Late-Industrial Era technology, high specialization in biology and mining for the planet’s rich minerals. No gunpowder.Religion: Religion is seldom practiced, save for a few sects of Pastafarianism, and a few idividuals who beleive they heard messages from a "Uteen Citadel", but they are most likely just mad.

The Planet:

Spoiler:

The planet is known as “Renos- 4”, and is slightly larger than earth is currently. There are 3 moons, Indred(a small rocky asteroid), Uhtl (a planetoid made almost completely out of iridium), and Foikeg( a mundane moon similar to earth’s). The star the planet is orbiting is around a “K” class star, raising the planet’s temperature warmer than earth’s norm. Renos is the 6th planet in the system, with the “Renos’s” starting at the 2nd planet, in a 14 planet system. “R-4” (Yes I’m abbreviating it that) takes about 790 earth days to make 1 full revolution around the star. Gravity is around 1.24 G’s.

The planet is strange in several ways; vegetation is yellow, low-lying, and usually fruit-bearing. The planet’s atmosphere is made up of low oxygen, high nitrogen. The liquids on the planet are possibly the strangest part, as most of it resembles citric acid chemically, mainly given off by the plant life, how it all got there in the first place, not even J-Rod knows. The Geology of the planet is that there are many shallow seas, at the deepest only going to about 2100M, and the land is very mountainous, with few rivers and marshes, soil typically only goes about ½ meter deep before hitting solid stone, which is mostly comprised of iron, copper, and a stone resembling granite.Seasonal change mainly affects the rise and fall of tides, with 3 seasons, Iilithak( mild tides, and normal rains), Hujik( Low tides, less rainfall), Fornbl( High tide, heavy rains, a belgumming ton of flooding). Flooding usually goes far into the mainland, covering most of the lowlands and coastal plains, slowly receding, creating marshes and an outburst of life.

A brief history:

Spoiler:

Age of EmergenceAge of Sapient HominidsAge of ApocalypseAge of Great InsectoidAge of AmphibiosAge of Last FrostAge of RenewalAge of BowlAge of FyreAge of NowAge of Ryght Now

a few idividuals who beleive they heard messages from a "Uteen Citadel", but they are most likely just mad.

Where is Uteen so he can come laugh at this?

I've a little concept species of my own, pictured in our forum background.

The animal is about 30 cm long and lives on the largest moon of a gas giant. The moon's gravity is about 75% that of Earth's, and most of the surface is underwater at some point during the day due to the huge tides that roll across its surface. This means that about 50% of the body's surface is an intertidal zone, and much of it is covered in a hot tidal forest, which receives less light from its red dwarf star than the Earth does from the sun. This means photosynthetic organisms are not as prevalent, while sessile feeding animals are the primary ground covering, wherever the surface is rough enough to provide them a firm attachment. Most of the heat on the moon comes from tidal forces, and there are some spots where the outer crust is thin enough that the incoming tide will boil as it moves across it. The atmosphere on the moon is about twice as dense as that of Earth, which, combined with low gravity, explains how this relatively large animal is able to get airborne on a pair of insect-like wings.

These flying creatures live in lion-like patriarchal packs and scavenge through the environment for trapped organisms at low tide. They return with their loot to high ground during the cyclical swells to eat and rear their aquatic, tadpole-like larvae, which are born in clutches of three to four.

Though ostensibly similar to a reptile, the anatomy of these animals can be likened more to an arthropod. They have mineral-reinforced chitin bones, and their skin is made of chitin scales, which are shed individually as they wear out. The branching structure of the animals' limbs hearken back to their aquatic ancestors, which had branched fins of a similar structure. The wings of the animal are modified dorsal gills, and its four eyes allow it to view beneath for food and above for predators.

a few idividuals who beleive they heard messages from a "Uteen Citadel", but they are most likely just mad.

Where is Uteen so he can come laugh at this?

I'm mostly skimming this thread, so unfortunately I missed it the first time.

If they think they're receiving messages from the citadel, they probably are mad: The Ultimate All-Powerful Mythical Uteen Citadel only uses hyperdimensional transitional hypothetical message-o-mats after the terrible mishap during an English voice-recognition test caused the Citadel to unintentionally send a Welsh bus-driver a massage, who proceeded to admit himself to a lunatic asylum.

Creature's biology- it's body is covered by rock-like armor plates, that serves both as active defense from powerful blows, but also doubles as a possible camouflage. Creature itself moves slowly, even though it's not large, smaller than a human, it is, however, much heavier and most of the time walks either on all four or extremely hunched over. The creature lacks eyes or any other visible receptor organs. It feels it's surroundings using something akin to echolocation using extremely high pitched, static-like noise.

Society- U'gar'z lives in mountainous regions of it's home planet. Lives in cities, similar to those of human ones, except most of them are build underground for protection against the violent sandstorms that raze the planet's surface. Philosophically, they're very slow, deliberate always thinking twice before doing anything, overall they're peaceful, rarely entering violent engagements.

Planet- Very dry, covered in deserts. With very little water on the surface, most of the planet's water supply is underground.

a few idividuals who beleive they heard messages from a "Uteen Citadel", but they are most likely just mad.

Where is Uteen so he can come laugh at this?

I'm mostly skimming this thread, so unfortunately I missed it the first time.

If they think they're receiving messages from the citadel, they probably are mad: The Ultimate All-Powerful Mythical Uteen Citadel only uses hyperdimensional transitional hypothetical message-o-mats after the terrible mishap during an English voice-recognition test caused the Citadel to unintentionally send a Welsh bus-driver a massage, who proceeded to admit himself to a lunatic asylum.

... What?

Anyway, here's a Microbe Stage one, since users submitting these would be good for showing what you understand of the Microbe Stage.

Spoiler:

Before everything started, I was greeted by a screen asking me to customize the difficulty and such. Since I was just seeing what the game does so far, I clicked "fast player evolution" (would make the option to evolve after reproducing always available) and normal NPC evolution (would make NPCs evolve after every few evolutions of my own species). Once the stage began, my cell was right there. A nice little bluish, nucleated oval that tapers to its front, like a euglena. I didn't see how it got here, though. I guess they're still working on the cutscenes. Anyway, after a tutorial popped up which explained controls and the stats, I pressed W to make it go after a little amino acid (I think that's what it is) dot. It ate the thing, and I noticed its "nutrient storage" stat go up a tiny bit, which was pretty low. Being born onto a new planet must take a lot off of you.

I had him gobble up more food, and then I noticed something; a heat-eater! It took no notice of my cell; it just rippled past, probably in search of warm areas. Although the tutorial explaining assimilation popped up, I didn't really feel like assimilating it, so I decided to press the icon near the other stats that showed a cell dividing in two. A message popped up asking if I wanted to evolve, and I clicked yes.

The editor that I found myself in first was the cytoskeletal editor. I noticed that the cell's skeleton was shaped like a long rhombus. I liked the shape, since it was hydrodynamic (?). The next page was the membrane page, which I made no changes to, either. The pars section was next, and I had some difficulty deciding what to add, since I had a very limited generation complexity to use. I had a disagreement with myself whether to add a flagellum or some cilia, the only two parts available apart from a nucleus. Once the cursor hovered over them, the name of the part and a description showed up. The descriptions told me that flagella would increase my speed by a lot for a medium energy cost, while cilia would increase my speed by less, but would be less energy expensibe. I decided on cilia. and I dragged it onto my cell, and placed it on the sides of its broad rear. After the two symmetrically aligned cilia clumps appeared, I considered leaving. However, I stopped by at the paint tab to see if there were any colors I wanted. I was fine with the pale transparent ciliate I had, so I went back into the game.

After returning, the other half of my previous cell swam off, and I noticed another cell species. It was tinted slightly purple, and was shaped like a football. It had a reddish-brownish organelle inside of it which I assumed was an assimilated heat-eater. I decided to go looking for an eater, since I intended to evolve an animal, or at least this planet's equivalent of them. I swam for a while, and finally found a group of three eaters munching on a dead cell looking like the football I saw earlier. I had my cell attack one of them, which was quickly done away with by my cell, but the other eaters tried to escape. They weren't very fast, so my cell defeated them, too. They gave my cell a nice amount of nutrients, so I went searching for more. There were small group of purple football cells clusters here and there, as well as a yellowish, spherical cell with a vacuole, so it could travel longer without eating. I found three more eaters, and then I had my cell reproduce again.

Immediately when I got into the editor, a message came up that told me that mitochondria were now available. Its description was that it would grant me the ability to put sugars to use, as well as give me the ability to consume other cells for nutrients. I assumed that I could consume protocells, since my cell engulfed the eaters just fine. Anyway, after making the change, I went back into the game. I was not prepared for what I saw next.

Immediately after the new cells split, an orange-tinted cell with one of those poisonous barb parts came and attacked my friend! I barely escaped as I saw the only of three of my kind dissolve into food for the orange cell. I would have to find a way to defend myself from these... things, and soon.

My cell traveled a ways until it came across the other of my kind that was made when I got the new cilia, except it had a mitochondria, as well. I decided to eat some more amino acid dots, and then I reproduced after clicking no on the message. Now that there were three- wait, four of us (the other guy reproduced, too), I felt slightly safer.There were currently four different cell species discovered so far; the pink thermosynthesizing footballs, the yellow vacuole balls, the deadly orange killers, and my cell, which I believed was the most advanced so far.

Let's skip for a few hours worth of gameplay. My cell now has a few small vacuoles, as well as a blue glowing dot that I earned from assimilating a few shiners, and I invested a chance to evolve in lengthening my cell's cilia, as well as adding a new set toward the front that wasn't as long. I had changed my cell's cytoskeleton to make it more hydrodynamic, and its membrane to make it a little tighter. The orange venemous cells had gone extinct for some reason, and my species, the yellow vacuole-owning cells (which now had pseudopoda), and the purple footballs (now rectangular and sporting a cell wall) became more numorous. A handful of new species were around as well, including a branch-off of my species that had taken the niche of the orange killers ever since I unlocked poison-sticker pili by chance one time. I went into the microbe editor in hopes of adding more cilia or lengthening the shorter set near the front, when I found something much more important.

A message showed up telling me that gluers were now available! I immediately added one to the front of my cell, and a button showed up next to the parts-dragging panel that would copy my cell for the purpose of putting it on the end of the gluer. After placing it on the other end, and after I clicked the accept button, a popup came, telling me the multicellular stage had begun.

On a planet not too dissimilar to ours, there lives a creature which has not yet been named by any sapient species, but I will now decide to call the Litorevenator Oliveriverii (or Litorv for short).

PlanetIn the outer reaches of a galaxy on the opposite side of the Virgo Supercluster to the Milky Way, there is a little-known and unimpressive star in the middle of its life. Halfway across the galaxy from any sapient or spacefaring species, this solar system is as ordinary as any other in the universe. Close to the star lie the remnants of a massive rocky planet that tried to form but was pulled apart by its own gravity and that of its star, and now comprises of thousands of asteroids orbiting about as close to the star as Mercury is to the Sun. Beyond that are four rocky planets followed by two gaseous giants, all but one void of life. The fourth rocky planet lies in the star’s goldilocks zone and harbours a rich variety of life with climatic zones very similar to Earth’s. Two moons orbit the planet, one of which is large and close and the other smaller and further away.

BiomeTwo massive continents make up most of the landmass on the planet, while a sea surrounds them both and covers around half the surface. On the western shore of a peninsula on one of the great continents lies a vast desert, bordered on two sides by sea and two by rainforest. At the most westerly point of the desert where the peninsula stretches out with sea on all sides lies the biome in which the Litorv can be found. Ragged cliffs and sand dunes give way to ocean almost instantly with no intermediate point. Along this border between the two radically different zones a series of caves populate the sand and cliffs, and it is in these caves that the Litorv lives.

AppearanceSlightly larger than a man, the Litorv walks on two legs, leaving its arms free. A long tail with a leaf-like shape at its end helps stabilise it, while its neck is long and flexible, allowing it to turn halfway around if need be. Two eyes are raised out of its round head on stalks, while its mouth is small but contains large teeth perfectly able to crush bone if the situation ever arose.

LifestyleMost Litorvs live in caves for shelter and warmth during the freezing desert nights. They are social and relatively friendly creatures, living in large groups so food can be easily obtained. Fish are their main food source, although tough desert plants and small land animals occasionally slip into their diet. They live like bears, hibernating in winter and sparring bloodlessly for mates. Very rarely do they venture further than a mile into the great desert, although it may be that they have to soon. Everything was going fine until a few years ago, when fish stocks mysteriously began diminishing, most likely due to adverse weather conditions across the sea. Food is now running out, and some Litorvs have been forced to foray deeper into the desert to survive. All that lives there are small invertebrates and dog-sized Ornithomimid-like creatures that run much faster than the Litorvs. So they are faced with a stark decision - stay in their current environment and hope the fish return, or venture into the wild sandy yonder and evolve to be faster and cope with the heat better.

I really like what pezz did with the "Future Let's Play" sorta thing. So i think i'm just gonna copy him a little.

Part 1, Cells ahoy!

Spoiler:

Welp First time playing thrive. I waited for this game forever and it's finally here!So let's start. First of all when i started playing i started as a simple cell consumer. Nothing much was going on until i met atype of cell (That i haven't seen before.) that seemed to reproduce so rapidly, I didn't need to worry about hunger. Now fromwhat i could tell these were some kind of solar-energy cells. One of the first things i thought when I saw these cells, was that more cells are gonna come in. I was half right. A few new types of cells came in,One of these were a sticky-acid hybrid of sorts. At about this point not much had happen to my cell except the fact that is seemed to become darker. Also a few heat collectors died out (Or moved, I wasn't sure as they weren't a source a food anymore when the solar guys came in.) Anyways. The sticky cells came in and most of the solar guys died out because of them. I also noticed that i was a lot slower than the sticky guys. So time to open up the organism editor. The first thing i noticed was... Nothing, I was a bit confused until I noticed a few small tabs at the top and bottom and a bunch were grayed out (For the fact that i'm only a cell i can imagine.) But a few others said "Organs." "Looks" and "Behavior" Remembering what I went in here for i clicked on the Organs tab. A menu appeared on the right side. IT didn't have much on it, So i edited the speed setting and also decided to up my armor a little, as the sticky guys where getting more aggressive. I got back in the game looking more sleek then before,

Part 2, Attacked, Multicelled!

Spoiler:

The first thing i did when i got back was cruise around a bit looking for food and enjoying my speed when all of a sudden... What could be a described as a banzai charge by the sticky guys. As my armor was relatively great and the fact that their acid was bollocks. instead of eating me, I got attached to it. Realizing what had just happen, I cruised a little more, Getting used to the fact that i was now a multi-cell I picked up a few more sticky guys and some solar eaters. Not much happened besides the fact that i got more and more cells as time went on around 150 or so cells I noticed some of the cells in the middle RAPIDLY changing losing some of the parts they had and others were gaining parts. I also noticed that WW2 German music is really good. Oh and the outer cells got tougher. And we became a organism.

I really like what pezz did with the "Future Let's Play" sorta thing. So i think i'm just gonna copy him a little.

Part 1, Cells ahoy!

Spoiler:

Welp First time playing thrive. I waited for this game forever and it's finally here!So let's start. First of all when i started playing i started as a simple cell consumer. Nothing much was going on until i met atype of cell (That i haven't seen before.) that seemed to reproduce so rapidly, I didn't need to worry about hunger. Now fromwhat i could tell these were some kind of solar-energy cells. One of the first things i thought when I saw these cells, was that more cells are gonna come in. I was half right. A few new types of cells came in,One of these were a sticky-acid hybrid of sorts. At about this point not much had happen to my cell except the fact that is seemed to become darker. Also a few heat collectors died out (Or moved, I wasn't sure as they weren't a source a food anymore when the solar guys came in.) Anyways. The sticky cells came in and most of the solar guys died out because of them. I also noticed that i was a lot slower than the sticky guys. So time to open up the organism editor. The first thing i noticed was... Nothing, I was a bit confused until I noticed a few small tabs at the top and bottom and a bunch were grayed out (For the fact that i'm only a cell i can imagine.) But a few others said "Organs." "Looks" and "Behavior" Remembering what I went in here for i clicked on the Organs tab. A menu appeared on the right side. IT didn't have much on it, So i edited the speed setting and also decided to up my armor a little, as the sticky guys where getting more aggressive. I got back in the game looking more sleek then before,

Part 2, Attacked, Multicelled!

Spoiler:

The first thing i did when i got back was cruise around a bit looking for food and enjoying my speed when all of a sudden... What could be a described as a banzai charge by the sticky guys. As my armor was relatively great and the fact that their acid was bollocks. instead of eating me, I got attached to it. Realizing what had just happen, I cruised a little more, Getting used to the fact that i was now a multi-cell I picked up a few more sticky guys and some solar eaters. Not much happened besides the fact that i got more and more cells as time went on around 150 or so cells I noticed some of the cells in the middle RAPIDLY changing losing some of the parts they had and others were gaining parts. I also noticed that WW2 German music is really good. Oh and the outer cells got tougher. And we became a organism.

Hmm, our microbe stage concepts are pretty different. However, you don't evolve by clicking on attributes, you add stuff to your cell, such as adding a flagella instead of clicking on the "improve speed" button. Not to mention that the microbe and organism editors are separate. Also, I don't remember reading anywhere that you evolve to the multicellular stage by bonding with a different microorganism, I was told by the developers themselves that you evolve to it once you unlock the "gluer" part in the editor and press a button that adds another cell to your organism. The gluer part and the "add cell" button go hand in hand.

You said something about not needing to worry about hunger when the other cells came. You can only eat other cells when you assimilate eaters (from what I've heard). You didn't even mention assimilation. Light-eaters won't be available until more microbe biomes are added, so you might as well be disappointed when the game first comes out if you want to be a plant.

And at the end, you're saying that players won't even be able to choose when to go to the multicellular stage. Choosing when you want to transion is something even Spore got right, so please don't go and limit players' options.

Hmm, our microbe stage concepts are pretty different. However, you don't evolve by clicking on attributes, you add stuff to your cell, such as adding a flagella instead of clicking on the "improve speed" button. Not to mention that the microbe and organism editors are separate. Also, I don't remember reading anywhere that you evolve to the multicellular stage by bonding with a different microorganism, I was told by the developers themselves that you evolve to it once you unlock the "gluer" part in the editor and press a button that adds another cell to your organism. The gluer part and the "add cell" button go hand in hand.

You said something about not needing to worry about hunger when the other cells came. You can only eat other cells when you assimilate eaters (from what I've heard). You didn't even mention assimilation. Light-eaters won't be available until more microbe biomes are added, so you might as well be disappointed when the game first comes out if you want to be a plant.

And at the end, you're saying that players won't even be able to choose when to go to the multicellular stage. Choosing when you want to transion is something even Spore got right, so please don't go and limit players' options.

Thanks for clearing that up.I wasn't too sure about the glue thing but it was 11pm so i didn't bother to check. For adding parts instead of sliders i read that it would be a mix of both (Ex. Lung capacity 50%-80% but adding more muscle.) also for the eating part, i went out on 2 limbs and my Belgium-sack so i was mostly guessing i started as a eater.

Hmm, our microbe stage concepts are pretty different. However, you don't evolve by clicking on attributes, you add stuff to your cell, such as adding a flagella instead of clicking on the "improve speed" button. Not to mention that the microbe and organism editors are separate. Also, I don't remember reading anywhere that you evolve to the multicellular stage by bonding with a different microorganism, I was told by the developers themselves that you evolve to it once you unlock the "gluer" part in the editor and press a button that adds another cell to your organism. The gluer part and the "add cell" button go hand in hand.

You said something about not needing to worry about hunger when the other cells came. You can only eat other cells when you assimilate eaters (from what I've heard). You didn't even mention assimilation. Light-eaters won't be available until more microbe biomes are added, so you might as well be disappointed when the game first comes out if you want to be a plant.

And at the end, you're saying that players won't even be able to choose when to go to the multicellular stage. Choosing when you want to transion is something even Spore got right, so please don't go and limit players' options.

Its his concept, don't be so hard on him. He's not imposing it on anybody.

_________________Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.

I'm back! First of all when I became a creature, i looked like a dark-green mini sea snake. I was at a depth of about 1 ft when I died. I'm not sure what killed me but i was pretty sure i was eaten by a bird as i my depth rose quickly before i died. So when i re spawned the first thing i did was dive to about 4 ft when I hit the bottom of water, I'm assuming i'm in a tidal pool. The floor is made of rock and covered with a dark green algae. The algae became my main hiding spot and food. After a few minutes, tide went VERY low. the pool became crowded quickly, I was hiding in the algae when a fish about 1 inch came by, be being about 7/9 of an inch I saw this as a threat. hiding in the algae, I waited as it swam above be. I bit it in the "neck" area. First it started bleeding quite a bit. It also started moving faster at about 1 knot to almost 3. As i hung on, it tried to shake me off, It worked but had some bad results. As i flew off i was still holding the piece of the neck, so it had a bad hole in it's neck. I decided to eat the piece in my mouth, but my creatures digestive system didn't take it well. So i opened up the organism editor and changed my stomach to be able to process meat. I also added lungs to make a bi-Oxygen system as well as some more muscle.

Part 4, I got crabs!

Spoiler:

The first thing i did when i got back was stay away from the algae. First of all i grew to about 2 inches or so, so i couldn't hide in it any more. Secondly more fish bigger than me moved to lower ground. So I moved to to 2-4ft area. Secondly i decided to test my Bi-air system. so i went north were the water got shallower. The first thing i noticed was how different the sea life was here than were i was first thing i noticed was these huge lobsters just walking around feeding on the kelp. This kelp also saved my life. I was slowly cruising at about 5 knots when a large fish gets detected by my smell system introduced by auto-evo. I stopped moving and waiting for the foot long fish to pass. It didn't notice me thankfully. as i emerged onto the sandy beach i was introduced by a friendly site of small crabs crawling around. I had decided that this a perfect zone for me. I also thought i needed a new diet. I looked around and i saw some tiny hermit crabs about an inch big. I tried to attack one. Heres what happen. As i crept behind one as it was slightly out of its shell. I crept upon it's shell slowly and then biting it from the top. It squirmed around and tried to scratch me. It did but it barely did any thing. As u ate it (alive) I felt i needed some changes to my creature. So I changed by eyes to add a IR sensor. Testing the IR. I saw things i couldn't see before. First thing i noticed was that there were these little rat things crawling around in the grass some 20 ft away from the shore.

Hmm, our microbe stage concepts are pretty different. However, you don't evolve by clicking on attributes, you add stuff to your cell, such as adding a flagella instead of clicking on the "improve speed" button. Not to mention that the microbe and organism editors are separate. Also, I don't remember reading anywhere that you evolve to the multicellular stage by bonding with a different microorganism, I was told by the developers themselves that you evolve to it once you unlock the "gluer" part in the editor and press a button that adds another cell to your organism. The gluer part and the "add cell" button go hand in hand.

You said something about not needing to worry about hunger when the other cells came. You can only eat other cells when you assimilate eaters (from what I've heard). You didn't even mention assimilation. Light-eaters won't be available until more microbe biomes are added, so you might as well be disappointed when the game first comes out if you want to be a plant.

And at the end, you're saying that players won't even be able to choose when to go to the multicellular stage. Choosing when you want to transion is something even Spore got right, so please don't go and limit players' options.

Its his concept, don't be so hard on him. He's not imposing it on anybody.

Ok, ok. I was trying to make a few "corrections", but I suppose I went too far.

I stayed away from the grass fearing the bigger predators that I also saw. Switching from IR to normal vision I decided to turn back to the water. but it wasn't there. For a second I had no clue what had just happen but then I saw the water farther out. Okay tide must be down. I slithered over to where the water used to be and noticed many more of my snakes crawling around. about 10 or so in a 20ft radius of me. It must be mating time. Opening the organism editor I decided to edit my behavior. After some changes i made my animal a nocturnal animal. I also made my animals work in groups of 3 or 4. and finally to make sure my kills are kills i added a venom sack and longer fangs. I also gave it a name, "Ovidius". Back in the game i started with 2 of my snakes following me

Here's a few of my ideas for a few races encountered in the game in Space Stage;

Number 1

Spoiler:

The Cool'sirrhc

Appearance: A slightly skinny species that has dark blue skin, and has a large head and a long snout. Because they live on a low gravity planet, their skinny bodies can stand up perfectly on their homeworld.Diet: Can eat fruit/plants and meat, but mainly eats fruit.Personality: Neutral, but tries to avoid conflicts and war, but will defend themselves if needed.Technology: Not too advanced, but made a colony on their 2nd Moon on their homeworld; Pera-140.

Number 2

Spoiler:

The Rirffee

Appearance: These species are humanoid, but they have a rodent-like head. They are also hunchbacked, mainly due to the conflict the Rirffee had with the Heriebez species over Rirff-400 (Homeworld of the Rirffee); In which the Heriebez forced the Rirffee species to move into underground colonies, and took over the ground above them.Diet; The Rirffee ate a worm like species ever since they were forced to move underground.Personality: These species are very cowardly.Technology: The Rirffee have decent technology, but after they were moved underground, they lost it, but got it back right after they discovered their invaders left and abandoned Rirff-400

Note: I'll make more later, and possibly work on the Heriebez species' story.

I might work on more some other time. Are these good, or at least decent? I don't know, but they're ideas I just had in my head.

A race I designed for a fantasy setting but i think it fits thrive aswell...Also I added another race to expand the lore.

Spoiler:

Wagasi are a race of humanoid beings, evolved to survive in a brutal and wild world. Almost tall two meters, they have a reptilian appearance, with patches of feathers on their skin (my avatar is supposed to be a Wagasi male).Males have brighter colors than females and are slightly bigger.While Wagasi are apparently a primitive race, they developed a weird cleverness, essential for them to survive. They can also craft fine steel to make deadly weapons and other tools.Because of their almost carnivorous diet, they survive of hunting and are nomads, divided normally in tribes. These tribes fight steadily for the supremacy in this dangerous world, where food is scarce and most animals try to kill you... And not just animals. There's another intelligent race on their planet. They use to call them shadows, or nightmares. They don't have feelings, and come out on the night. Sometimes they capture some Wagasi, maybe they use them slaves, or in their experiments.Not much is known about them and their tecnology. They look hairy, dark creatures with big eyes.

Last edited by Jiko on Mon May 27, 2013 2:34 pm; edited 5 times in total

Hello guys! This is a first post for me on this forums, however I have been stalking these forums for about two weeks after I head about this project. Being a fan of spore (and an overall Science Fiction fan) this project really hooked me on the first day.

Anyways, I decided to write a short description on a species that Thrive inspired me to write about. Warning! I wrote quite the wall of text here, so please forgive me :lol:.

Spoiler:

Name: RyvvikHome Planet: Charcus IV- Satellites: OnePlanetary description: Thick atmosphere, shrouding the planet in a thick mist containing a substantial amount of water vapor and oxygen. 89% of the planet is covered in lush jungles of tall plants. The rest is covered in oceans that teem with life. Planet is about 2/3 mass of Earth.Description: The Ryvvik are a hive-minded collection of worm-like invertebrates who live in large colonies underground. Their heads are large and crescent shaped, used as a blunt weapon, tool, and houses a crude rudimentary form of electroreception. They do not possess eyes or ears, however through small orifices on their heads they can detect even the faintest of scents. Their bodies are also extremely sensitive to movements and vibrations. They communicate through a combination of seismic and electrocommunication. The young of the Ryvvik are long nymph-like creatures. They have two sets of small wings which are able to barely manage to lift them off the ground. However, they are surprisingly fast, and only after five hours of birth, are able to hunt and bring food to the colony. They possess an extremely long and sharp tail they use to stun, or even kill small prey with. A notable way of hunting for young Ryvvik is when they wrap their tail along a branch of a tree, and hang in the canopy, waiting for their prey to emerge from the dense jungles. After five years, the Ryvvik young will begin to change into one of the following classes: Worker, Soldier, Hunter. If the colony is in need of workers, the young will slowly grow into adult worker Ryvvik. They will begin to grow larger, their heads will harden significantly, and their will eventually shrivel off. If the colony is in need of soldiers, the young will eventually grow larger, and their heads will harden. However, their wings will slowly turn into long arms, the index finger growing in extreme length and strength. The finger will then be used as a weapon, in a sword-like fashion. The soldiers are used primarily for colony defense, or as a main attack force against enemies. If the colony needs hunters, then the young will grow in length. Their tails will also become longer and more deadly, and they will retain their wings, if not have them grow bigger. The hunters are used for scouts, and individuals who hunt down specific targets. They also bring back food to the colony.Only recently have researchers discovered their existence, after a devastating crash on Charcus IV. The pilot and few survivors were immediately confronted by the Ryvvik, however they did not show any signs of aggression. Instead, the Ryvvik took a strange interest with the debris of the spacecraft. The pilot transmuted selective thoughts into one of the soldier's minds, containing a brief history of the pilot's home planet's history, culture, language, and technologies using an unknown form of mental transliteration *I didn't know how to word it, haha. Don't know if this is possible in the final game* as a way to communicate with the soldier. After the mental transfer, the Ryvvik soldier immediately slaughtered the surviving crew, and began to collect the wreckage of the craft, along with the other soldiers. Hauling the materials back to the hive, the soldier explained to the queen what he wanted the colony to achieve: Evolution of technology. The Queen approved this act, and the entire colony began to create crude versions of weapons, and stone armor.They began to make stone temples, held together by the workers' adhesive saliva. Their temples were curved in shape, mimicking the head of the Ryvvik and had towering pillars scattered in the middle, to be used as lookout and roosts for the young and hunters. The wreckage of the ship hasn't been seen since, however it has been theorized that the Ryvvik have been experimenting with their own designs for a craft of their very own. Interference or interaction with the Ryvvik is highly undesirable, due to the unpredictable and violent nature of the species. However, only that single colony has been observed to construct buildings and crude tools, again reminding us that the Ryvvik are separated race, and were still very primitive. They are indeed very quick thinking and adept at problem solving, which may lead to the eventual evolution of their culture. Until then, visiting Charcus IV is banned by the Horkuran Divine Council.

I would've went more into detail with this species, but I felt lazy today. I'm not very smart when it comes to evolutionary stuff *still quite young, hehe*, so some of my ideas may seem a bit far-fetched to you geniuses out there. Oh and the Horkuran Divine Council is the ruling force of that section of the galaxy. I write some short stories about the Horkura. I also to a bit of drawing, but I don't think some of my works deserve to be in such a talented community. I just can't wait for the game to come out, and I admire and applaud to all those who have contributed to the project with the many interesting ideas, suggestions, and concepts!