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On January 23, 2009 the first ViDoc of Halo Wars was released on Xbox LIVE marketplace. It tells how a different perspective can change the gameplay and an announcement of the demo planned for February the 5th. In the video the Spirit of Fire is shown at the Planet Arcadia in the Procyon system, proving that Harvest would not be the only world visited in the game.

(Shows Supply pads receiving resources from supply ships, followed by the upgrading of Grizzlies which later on canister shelled afew Locusts)

Graeme: "You manage resources, which you buy out of them and actually use those resources to upgrade and change your army to form a strategy to quickly win."

(An epic battle between the Covenant, the UNSC and the Forerunner sentinels take place)

Jerome: "There's alot of different definitions for armies, right...There's a teched-out army, maybe not a bigger army but you spent more of your resources on technologies and things like that, so it's a powerful army."

(Slight cinimatic of Spartan Red Team coming out of a clumsily driven warthog, followed by another scene at the Apex site with the Prophet of Regret and the Arbiter talking after which showcased a battle between the UNSC and Covenant, showing the massive difference in numbers)

Dave: "That actually maps out Halo Wars really well, because in our game,for the UNSC, they are the regimented army. Uh, but the Covenant are kind of religious zealots, they can bring a lot more units to the fight, but each of these units is alot weaker."

(A turret is constructed followed by different scenes of battles in the game and upgrading of units)

Dave:"Halo Wars is a game about bases, it's a strategy game, I got to have a good base of operations, otherwise I can't field a very good army."

Graeme: "You start with one unit for a base and by the end of the game you have 250 infantry or you know 5, uh... Scorpion tanks or choose to upgrade them and make your current Scorpions even better. It's alot of fun to be able to do that.

(Shows some Covenant warehouses producing supplies followed by some Warthogs collecting supply crates near some trees)

Dave: "I am actually very happy with uh... the way the economy is represented in Halo Wars. They are faster, you know, not managing 75 villagers chopping down trees, but the depth is still there."

Graeme: "We did'nt want people to aim into it, we thought that was um..You know, not what a console player wanted to do, they want to focus on the combat."

Dave: "It's quick, it's easy to play and it's very simple. I bounce back to my base and hit the supply pad upgrade, I am back into the fight."

(The previously stated actions were shown, with the upgrade complete and the immediate jump back to the battle. Many different large scale battles are shown across multiple maps soon after.)

Graeme: It's just this long scale look of the actual war, it's not "One be many", it's "Many be many"."

Dave: "It's a fast paced game, it's an adrenaline rush wherever you go. But it has that strategy aspect to it, that people have'nt seen in a Halo game before."