Then I stretched out the drop by unlocking the limits of one of the morphs and making it 500% or something like that. I also fiddled with the x,y, and z scales. I added two deformers the the prop; one in the down direction and one in the up direction. Then I made it a glass material in reality and made the index of refection around 1.47. I also turned down the reflection color to a grey.

The wonders of reality! I would have no idea how to do that using 3delight.