OPM: Sam Fisher has always been better at snapping necks than spinning a yarn, and Splinter Cell: Blacklist’s creative director Maxime Béland knows it. “As developers we are making games – not movies,” he says on the subject of gameplay vs narrative in the latest espionage-tinged sneak-’em-up from Ubisoft Toronto. “This means we share authorship with the players. There is no reason to make a game without letting the player express themselves.”
(PC, PS3, Tom Clancy's Splinter Cell: Blacklist, Xbox 360)