Character Information
Playable Characters: 1
(Marisa)
Powers Borrowed: 4
(Reimu, Reisen, Suwako, Tenshi)
Description
Plot Point: Marisa has come home with 6 magical mushrooms she intends to make some kind of potion with, but when she pops them in the oven, it explodes, scattering her mushrooms all over the place! She quickly departs to go get them back.
How It Works: Like "Super Mario World," you clear stages to advance on the map; also similarly, some stages have alternate exits. You'll also acquire power-ups that allow you to borrow powers from other Gensokyo girls, similar in manner to Super Mario Land 1 & 2.
Extra Notes: If you acquire all the red stars in any given world, you're rewarded with access to that world's Extra Stage, which feature somewhat easy-end Kaizo Mario mechanics.

Release Information
Type: Action/Platform
Developer: Illucalab
Publisher: Illucalab
Release: Reitaisai 9, May 27, 2012
Language: Japanese
Description
Plot Point: After an unknown catastrophe, Gensokyo, the world of order and richness, and Kouzatsukyo, the world of devastation and chaos, have been tied together as one. Now, it is up to Takorin, one of the arbitrators of Kouzatsukyo, to track down the creatures who escaped from and her world and find who - or what - is responsible.

How it Works: This plays out like a Megaman Zero game as you can kick your enemies to deal heavy damage or shoot them with eye lazers for rapid fire damage, you select from eight stages and as you beat each of the bosses you learn new moves to use against enemy.
Special Attacks: To preform one of the special attacks (Which you get from the first eight bosses) you press the keys that you got told to use from the results screen after the stage and then press the special attack button, this would do nothing if you entered the command wrong, but when you enter the command correctly you should see Takorin preform a special attack on the enemy, whether this is a screen clearer or a single target attack.

Character Information
Playable Characters: 1
(Sanae, Utsuho helps though)
Default Controls
Controls can be set in the Config.exe, and will accept a gamepad.
Button 1 [Z]: Confirm/Shoot Stars
● Holding the button by itself makes her shoot a continuous stream of stars. These can be aimed in any direction after you start shooting.
● Hold Down and Shoot to create a wind tunnel to suck up nearby kedama; you can hold the wind tunnel open as long as you like. When ready to fire, hold the direction you'd like them to go in, and release the Fire button.
● Holding Down + Shoot on a base works on purifying a base to capture it. You can do a bit, walk away, and resume later if you must.
Button 2 [X]: Jump
● Sanae can perform two midair jumps, and jumps really high to boot!
● In midair, hit Down + Jump button to hover on a whirlwind; this effectively puts Sanae in "standing on ground" status in midair so you can use the wind tunnel mid-jump. (Just jump to come down from your whirlwind.) Button 3 [C]: Call Utsuho
● You can only call Utsuho when standing on the ground or on a whirlwind.
● Hold the button and use Left/Right to select from the command list.
● Remember that Utsuho is a bird-brain; if you order her to Attack, she'll do it in the same direction you're facing, and she prefers to stay above your position.
Button 4 [A]: Skip
● Useful for skipping boss dialogue.
Description
Concept: This is the second (and most recent) game in the Sanae Challenge series. Sanae returns to gather more faith by capturing kedama bases throughout the many laps of each stage, at the end of which you have to fight a boss. Also, you are joined by the hell raven herself, Utsuho!
How It Works: In each stage, you have to capture kedama bases to gain faith and to move on to the later laps of the stage; your Faith value (the percentage on the right side of the screen) also acts as Sanae's health, so try and keep your faith high, or else you will fail the mission. On the last lap of the stage you must fight the boss and capture the final kedama base to finish the stage and move on.
Utsuho: Once Utsuho joins halfway through stage 1 (she assists from the beginning of all other stages), she'll assist by using physical attacks when she feels like it, but you can hold the Call button to pick from a list of commands to issue to your bird-brained friend; you can order her to Attack to have her use her fusion energy to create a huge frontal blast, create a Barrier around yourself to prevent damage so you can capture bases more quickly, ask for Flight to hop on her back and fly around for a bit, or tell her to use Fusion to get rid of those ghost kedama!
Kedama: Hitting kedama or flinging them around with the wind tunnel only temporarily stuns them; the only way to destroy them is to capture the base they came from. Different colors of kedama have different attributes or abilities (for example, black ones recover quickly, and green ones fire at you), so analyze and approach each situation accordingly.

Release Information
Type: 3D Danmaku
Developer: Unknown
Publisher: Unknown
Release: 2012
Version Number: 1.00f
Language: Japanese
Default Controls
Z Slow character
X Bomb
C Skip Text
Space Pause (Characters autofire)
Description
Plot Point: The exact same as the original game.
How it Works: Once you pick your character and shot type, you'll be taken to the first stage(again, just like the original). Your character will move forward and fire on their own, so instead of moving forward and backward, you will move up and down. Just like in the original, easy mode has five stages while the rest of the difficulties have six.

Release Information
Game Type: 3D Rail Shooter
Developer: Shooting Area, Aquaelie, Hexaflange
Publisher: Shooting Area, Aquaelie, Hexaflange
Release: Comiket 79, December 31, 2010
Language: Japanese with English Menu
Default Controls
W: Up
A: Left
S: Down
?: Right
Arrow Up: Accelerate
Arrow Down: Brake
Arrow Left: Machine Gun
Arrow Right: Missile Launcher
Accel+Brake+Missile: CX Mode
Description
Plot Point: I have no idea. The game is in Japanese and I couldn't find any translations or english patches. As far as I can tell, Nitori has tricked out Marisa's broom. Giving it an engine and weapons. Marisa uses this to go out and beat people up.
How it works: If you've ever played the game "After Burner" or its sequel "After Burner Climax" then you know what you're getting into here. If you're like me and haven't played either of the "After Burner games" but have at least played EoSD 3D or seen something like it, you'll still be fine. I HIGHLY recommend you use a controller to play this if you can. The default keyboard controls have you use the W, A, S, and D keys to move around and the arrow keys to shoot, accelerate and brake (See default controls for more). Weapons: Marisa's weapons are a machine gun and a missile launcher. The machine gun ammo is infinite, but there is an ammo system for the missile launcher. However, it does constantly replenish. The missile launcher also comes with a lock on feature and does more damage than the machine gun. Use this against the bosses.
Life Gauge and Acceleration Bar: Instead of using lives, Marisa comes with a life gauge that, when depleted, causes a game over. Like her missile ammunition, this also constantly replenishes, but at a slower rate. The acceleration bar is underneath the life gauge. It starts at zero because instead of being depleted it shows you how fast you're going and stabilizes a bit before max. While you will be tempted to zoom through the stage as fast as possible(and heck yes it's fun), it's not a good idea to do it constantly as there will be bullets coming at you from all directions. There is also a CX Bar, but I don't know what it does as it won't activate for me.

Release Information
Type: 2.5/3D Shooting
Developer: Souvenier Circ.
Publisher: Souvenir Circ.
Release: Comiket 82, on August 11, 2012
Language: Japanese
Playable Characters: Reimu, Marisa
Description
The game's story is based upon Touhou Koumakyou - The Embodiment of Scarlet Devil. According to the developer while using keyboard is possible, using an analog controller is highly recommended.
Unique Gameplay Mechanics:
Barrier System and Break Chance Mode: Within the game you'll find enemies that you can't simply shoot down, after shooting them enough a circle will appear with "Break Chance" inside it, this is your cue to use your barrier and ram into them. The barrier can also be used as a form of attack besides those enemies, it instantly gets rid of smaller enemies and harms bigger enemies and bosses.
In a boss situations when their health bar is completely empty your barrier bar will be fully charged (Even if you just used it), this saves you having to wait to deal the final blow though if you miss your chance the first time it will have to charge (So don't miss).

Release Information
Type: 3D Arena Fighting
Developer: 領域ZERO
Publisher: 領域ZERO
Release: Retaisai 8, March 13, 2011
Version: 1.51
Language: Japanese
Default Controls
You can change these in the TSAConfig found in the game's folder, or using the in-game options menu.
Arrow Keys: Move Character/Menu Navigation
Z: Slide/Dash (Menus: Confirm)
X: Ranged Attack
?: Melee Attack
V: Shield (Menus: Cancel)
S: Ascend
?: Descend
Q: Lock On
W: Center Camera
A: Trigger/Shift; this is used for spell casting, as follows:
-> A&X: Spell Card
-> A&V: EX Spell Card
-> A&C: High-Tension Spell Card
-> A&Z: Climax Spell Card
-> A&S: Mirage Slide Front
-> A&D: Mirage Slide Rear
Space: Change CPU Behavior
Enter: Pause/Menu/Start Button
Esc: Pause/Quit
Description
There are a total of 3 "game" items available for download, located below the game information.
* Touhou Sky Arena -Hayate- (the original game) and Touhou Sky Arena -Kurenai- (the sequel) are individual, standalone games, which will each work fine by themselves if you like. However, having both is necessary if you want to link the games (thereby creating Matsuri).
* The third item, Touhou Sky Arena -Matsuri-, is a game-linking patch that links Hayate to Kurenai, in effect forming one cohesive game; thus it requires you to have both games to work. To alleviate confusion, think of the process as a synthesis you'd do in a video game: Hayate and Kurenai are the base materials, and the Matsuri patch is what you actually perform the synthesis with in order to link the two games.
* The individual games must both be formally installed for the Matsuri patch to read them; therefore, to enable you to create Matsuri, we cannot follow our usual extract-and-play format for Hayate and Kurenai - instead, in each game's download, what is provided is the game's installer and a bulk update patch that will bring that game fully up-to-date.
Extras
* Networking Instructions by Bp3500
* Custom BGM Guide
* Spirit Orbs Translation
How Character Selection Works
From the top to the bottom of the picture seen on the right.
Control: Set to 1P-4P, CPU, or an empty slot.
Team: Set to Team A, B, C, or D.
Character: Choose from the available characters, or pick Random.
Type: Either shot type A or B. The only real difference between the two is the Ranged Attack (X) and Spell Card (A+X). This includes charged shots which are done by holding down the corresponding button(s) and letting go.
Level: Set the handicap. More stars equals more health.
Main Menu Explanation
Arcade: Basically Story Mode; you play through that character's story.
Sky Adventure (Matsuri Only): Each time you clear a stage, you get to pick from 2 places you want to go next.
Vs: Select 1-4 players to fight. You can set teams or have a battle royale.
Network: Play with other people online through the internet. You can host locally, or connect to the FlyNetwork System lobby.
Survival: Fight endless battles which get harder with each victory until you're defeated to see how long you can survive.
Tutorial: A ticker near the bottom will display various commands and teach you how to play/fight.
Training: Set CPU actions and difficulty and practice with them to get used to the game.
Play Recording: Keeps track of certain game statistics.
Replay: Review saved replays.
Options: Adjust a few in-game settings.
Exit Game: Closes the game.
Understanding the Tension Meter

Each BGM possesses its own unique tension meter. Tension level affects play by enabling or disabling different abilities. As time passes, a little bar passes through the meter, indicating where the tension level currently stands. This process repeats when the music loops.

Individual Game Information & Downloads
Touhou Sky Arena -Matsuri-
Game included in the download

Year of Release: 2012
Version: 1.58

This is a game-linking patch program.
It performs the linking of Hayate and Kurenai (below).
This makes all content from both games available,
including all characters and stages.
It also makes Sky Adventure mode available for play.

This is a tool and hardly contains any content itself; it merely performs the synthesis.
You must have both Hayate and Kurenai installed, as well as fully-updating both,
before this patch can link the two games together.
If you don't have both of them, download them below in their subsections.

How Do I Use This?
This is pretty easy to use. It should find both the component games just fine by itself if both are properly installed on your system; you can just tell it to go ahead and perform the linking process. It's important to note that once the games are linked, you can no longer play them in an un-linked manner (although, why would you want to do that when you have full access to everything this way?).

So What Does It Do? Where's the Matsuri Folder?
You won't have a combined Matsuri folder, nor an official Matsuri executable, when the merge is done; both of the component games will still exist in their usual folders (so in a physical, folder-visible sense, the games remain separate). Instead, what happens is, Matsuri will replace the individual games' executables with ones that are capable of reading data from the other game's folder on a technical level.

Well Then How Do I Play Matsuri?
You just run either Hayate or Kurenai with one of their newly-replaced replaced executables, and if everything was done correctly, Matsuri will automatically take over from there. The only difference the chosen executable makes is which opening video you'll see when you open the game.
Combined Character List (18)
Reimu, Marisa, Cirno, Sakuya, Youmu, Alice, Suwako, Utsuho, Aya, Sanae, Flandre, Suika, Reisen, Mokou, Koishi, Tenshi, Kogasa, Nue
Combined Stage List (19)
Training Room, Hakurei Shrine (Daytime), Hakurei Shrine (Evening), Forest of Magic (Daytime), Forest of Magic (Nighttime), Moriya Shrine (Daytime), Moriya Shrine (Cloudy), Scarlet Devil Mansion (Daytime), Scarlet Devil Mansion (Snowy), Scarlet Devil Mansion (Crimson Mist), Youkai Mountain, Hakugyokurou, Palace of Earth Spirits (Daytime), Palace of Earth Spirits (Nighttime), Eientei, Bamboo Forest, Bhava-Agra, St. Kawafune (Daytime), St. Kawafune (Nighttime)
Matsuri's title screen, combining the two component games' title artwork.
Note the "Matsuri" subtitle as well; these things indicate a successful merge.
^
|
Link with Patch
|
/ \
Standalone Game Standalone Game
/ \
Hayate's title screen, with standalone art.
Note it has no subtitle, as it's the original game.
Kurenai's title screen, with standalone art.
Note the red "Kurenai" subtitle.
Touhou Sky Arena -Hayate-

How it Works: Like the previous title, EVO+, this is a point and click game where you use money to buy gachas and spellcards for them to do battle with. New gachas and spellcards become available as the days progress. Some notable changes from EVO+ include the removal of the UFO system and the part-time job. Money is made purely through battle, and alternate costumes are bought in Kourindou instead of randomly received from a matching game. Instead of location based events, the story of 2nd progresses by exploring the areas on a story grid. Once a grid has been completed, the next one becomes available. After each battle, a gacha receives love points. These can be used either to level up your gacha up to 500, whereupon the gacha can be reformed. Reformation requires a level 500 gacha and beating that character's love rival down to zero points, then defeating a powerful version of that character in a Reform Battle. Reformed gachas start back at level 1, but with increased base stats. This can be done as many times as desired. 1,000,000 love points can be converted into "Wife Points". 3 wife points can be spent to make a character your wife, which gives them 50% bonuses to reforms and access to Wife Combination. Wife Combination, which costs 1 wife point, allows the spellcards of a secondary wife to be randomly integrated into the deck of a host wife. This can be done with different wives as many times as desired.

Extra Content: By meeting certain achievements, Ace Points can be gained and spent to increase the stats of characters that have been used over 100 times. In addition, the relationship with girls can be increased by giving gifts, and the amount of points to the relationship a certain gift will bring varies between characters. This will allow your gachas to wear certain alternate costumes. Finally, there is the King's Game, a series of 3 increasingly challenging battles against a character that forces them to progressively remove their clothing, unlocking alternate costumes for their corresponding gacha.

Release Information
Type: 3D Action Platformer
Developer: あんかけスパ
Publisher: あんかけスパ
Release: Comiket 81, December 30, 2011
Version: 1.20
Language: English
Default Controls
Z: Confirm / Slash
X: Cancel / Jump
?: Special Attack
A: Switch Specials
S: Sky Sword View: 6 Roots of Perception
Description
Plot Point: One day at Hakugyokuro, Yuyuko is once again attempting to dodge her sword training, claiming that "Youmu's instructions are getting us nowhere." Youmu responded with "Well then, what must I do to make it worthwhile?" Then, Yuyuko gave Youmu the task of defeating Reimu, claiming that if Youmu is capable of such a task, Yuyuko might pay attention to her sword training. It seems as though Yuyuko is just finding another way to dodge her training, but Youmu seems to be taking it seriously. Can Youmu really go against the odds and defeat the Hakurei Shrine Maiden?

How It Works: You play as Youmu, you run around stages, and slash the crap out of anything that gets in your way as you progress on your quest to find and defeat Reimu. You start off with 3 SP of which to use your 3 special attacks with; these can be increased by finding and destroying 3 yellow pots in each stage to obtain 3 parts of a new SP orb. Note that SP regenerates rather quickly.

Scattered about the levels you will find different colored pots: Green pots contain items that restore your health; either by 50 or 150. Blue pots only serve to boost your combo count. Yellow pots, as stated above, contain a Soul Piece; collect 3 to get an extra soul point for using your specials.

Youmu also has a spellcard, which can be used when the gauge below your healthbar is full. Activate it, hit someone with it, and watch everything die. Note that if you use Sky Sword View: 6 Roots of Perception and don't hit anyone initially, the bar will not reset to 0; instead it will reset to 1 strike on any enemy = able to use.

Youmu will also get extensions to her combo. I know not what affects this; all I know is that it seems to happen more quickly the more you use her spellcard. Use that damn thing every opportunity, and don't worry about not having it for the boss: the bar fills up instantly when entering the boss room!

Release Information
Type: Visual Novel
Developer: カスガソフト
Publisher: カスガソフト
Release: Reitaisai 6, 2009
Version: English 1.0
Language: English-Patched
Description
Plot Point: Remilia gets bored, so she decides to hold an "event" for more or less, Reimu & Marisa. Whomever can reach Remilia first, by walking through the EoSD stages, gets a prize. Reimu and Aya team up, while Marisa takes Alice with her.
How it Works:This game is a visual novel, so their isn't actually much gameplay. You read text/listen to the voices, and choose one out of two options every now and then. One choice will always give you a "Bad Ending" while the other let's you continue on in the story (besides when you select Reimu or Marisa).
Extra Notes: To Save anywhere in the game, hold the "Shift" key, and press any of "F1-F12". To Load these files just press the "F1-F12" without holding Shift.
EoSD for the Busy Extra
Plot Point: Like the first game, but with noticeably more Flandre. That is all. It's a completely different game, by the way. Not an expansion or whatever.
Extra Notes: You can still save and load in the same manner as the first game. You can enable "Fast Voices" by entering in the Konami Code when you first start up the game, during the Kasugasoft logo. If you do it right you'll hear a tone.(Up, Up, Down, Down, Left, Right, Left, Right, B, A)

Release Information
Type: Rhythm Bullet Hell Shooter
Developer: 幽々燦々
Publisher: 幽々燦々
Release: Comiket 91, December 29th, 2016
Language: Japanese, with minor English
Controls
Note: These can be changed in the options screen.
Arrow Keys: Movement/Menu Navigation
Z: Fire (Hold for Rapid)
X: Spellcard/Return (Menu)
A: Fever
S: Confirm (Menu)
Esc: Pause
Description
Plot Point:
After a huge earthquake shakes up Gensokyo, Iku Nagae ventures out to find the source of the blast, using her incredible fever skills.
Gameplay:
This is a cross between a bullet hell and rhythm game. This game is unique because of Iku’s fever ability, which allows her to graze through large waves of bullets safely without getting hit.
It’s ideal to press the key to the rhythm of the theme playing for points, extra lives, and efficient gameplay.
Iku has three shot types: Straight, which shoots directly in front of her, Wide, that shoots at a larger angle, and Rolling, which shoots in a circular motion around her.
She also has three spell types: Bomb, which shoots a short range projectile that explodes on contact, Thunder, which zaps the closest enemy to Iku in a straight line, and Kaikou, which sends out homing projectiles onto her enemies.
When not in use Fever Time will regenerate by itself, but players can speed up charging by destroying the enemy and collecting dropped items. If player never loses a life since the beginning of the game and have maximum lives, the player will enter Revolution Mode which is basically similar to Donpachi's additional multiplier score sytem. If the player manages to unlock all secret bonus requirements on a stage, an alternative path can be traversed.
Iku can choose any combination of shot and bomb types. In addition, Iku has 5 possible movement speeds, selectable before beginning the game.
The player can earn achievements, depending on each level you complete and the difficulty. In addition, there are secret achievements for performing specific actions in each stage. After completing each stage, a boss stage will appear. Survive their attacks to make it to the next stage!
Menu Navigation:
Game Start: Starts the game. Difficulties are Easy/Normal/Lunatic.
Extra: Extra mode. Only available after 1ccing the game.
Practice: Practice mode.
Configuration: Adjusts the game to one’s preference.
Replay: Shows past runs of the game.
Chronicle: Shows high scores, play data, and achievements.
End: Quits the game.

Release Information
Type: Action, RPG
Developer: Kouryokutei
Publisher: Kouryokutei
Release: 2012
Language: English
Version: 1.02
Character Information
(Alice, Aya, Cirno, Eiki, Eirin, Flandre, Iku, Kaguya, Kanako, Koishi, Komachi, Letty, Lily White, Marisa, Meiling, Minoriko, Mokou, Momiji, Mystia, Nitori, Utsuho, Rin, Patchouli, Reimu, Remilia, Rumia, Sakuya, Sanae, Satori, Shizuha, Suwako, Tewi, Tenshi, Reisen, Youmu, Yuuka, Yuyuko)
Controls
Mouse: Movement
Mouse Wheel: Dodge Roll
Left Click: Attack
Right Click: Weapon Special
Spacebar: Menu
P: Pauses Game
?: Locks cursor in place
Description
Concept: A large cave sporting many different environments has popped up, and the girls are very eager to explore it! As time goes on, fake girls show up, and the cave is proving to have corrupting qualities. Think of Touhou Hack and Slash in terms of general gameplay.
How It Works: As noted from the title, this game is reminiscent of Blizzard's Diablo. You explore the one dungeon (the cave) and kill monsters in a hack and slash style. At first you control Reimu and Marisa, but you can swap partners with any of the girls in town and the other areas you will unlock. You can switch places with your partner as well, allowing you to build your own two-person team.
Patches:
The game should hopefully be patched in English and with the Oni patch.

Release Information
Type: Vertical Bullet Hell Shooter
Developer: ???
Publisher: ???
Release: ???
Language: Japanese
Description
閃光映夜祭 ～ Project Nite Festival is a Flash shmup that parodies two well known Touhou games, Imperishable Night and Mountain of Faith.
The game should be noted for being easier than the games it is based off of, yet still having the same controls, and, in the later levels, the same music.
Stages includes 6 normal play stages, an extra stage and a hidden phantasm stage.
One can also notice that the main characters that you use are named after various Animation Groups, like Clairvoyance, and, in the Extra Stage, Locker Room Productions.

Release Information
Type: Vertical Bullet Hell Shooter
Developer: Amusement Makers
Publisher: Amusement Makers
Release: August 15, 2008 (C74)
Language: Japanese
Description
Machines that run by the energy source device called "RedStorm" discovered by Erich are going on a rampage across Earth, and it's up to VIVIT-r and Hirano Sakurasaki to stop this.

Release Information
Type: Vertical Bullet Hell Shooter
Developer: RebRank
Publisher: RebRank
Release: 2002-2005
Language: Japanese
Description
In 2785, full-scale war breaks out on Earth over the various nations' rights to extraplanetary resources. This war ravages the Earth's environment, forcing humanity to flee underground. It also sees the creation of the M.R.S. (Machine manufacture Research and development System), an automated manufacturing and battle system designed to allow wars to take place without actual human participation. Unfortunately, within five years of humanity's flight underground, M.R.S. has completely taken control of the Earth's surface, and the first exploratory group from humanity's underground Shelters is annihilated.
Not long after this first exploratory mission, the M.R.S. system discovers the Absolute Dimensional Barrier technology and eventually refines it into the Dimensional Absolute Barrier Shield; it uses its SMD series of warplanes to test and perfect the system. Unfortunately, the prototype unit, SMD-00x, disappears after activating the barrier for the first time, and though M.R.S. is eventually able to establish contact with the dimensional void into which SMD-00x disappeared, it's never actually able to find the ship again. Nevertheless, the system continues developing the SMD series, creating smaller, more capable craft such as the SMD-24-0x "Samidare", which is piloted by a humanoid control unit, C-22, and the final unit, SMD-31-FX "Gesshoku", whose control unit, C-23, possesses an advanced, self-aware AI.
Meanwhile, humanity is busy urbanizing its Shelters, developing bipedal robots (armed lightweight walking vehicles, or ALWVs), and preparing to take the fight to M.R.S. Sixty years after the cataclysm that drove humanity underground, it finally emerges to retake the surface. By this time, M.R.S. has developed significant internal defects, and the battle is relatively short. Within two decades, almost all M.R.S.-created automata on the surface have been destroyed.
Samidare's main story mode follows the major missions of SMD-24-0x: its testing against the biomechanical construct Sylphid, its encounter with Anareta, the defense system of long-ruined space outpost Tetra-Biblos, and its encounter with the SMD series prototype, SMD-00x. The extra mode follows a flight of the SMD-31-FX several decades later, after SMD-24-0x makes it back to Earth (if you get the good ending).

Character Information
Playable Characters: 3
Satori, Sanae, Lithous Medusa Gorgan (whoever the heck that is).
Default Controls
Arrow keys move you in the direction you want to go. Z-Shoot button
Description
Plot Point: Use the touhous to fight for the magic of friendship fighting with the various set up of villains. (10/10 copyright is best boss.) There really is no plot from what I can tell when playing it. It's like megaman but without actual reason.
How it works: Well it's like megaman. It's megaman (and by megaman I mean move left and right shoot the badies and jump over holes and such) with touhous except with a ton of bullets and your "lives" is your health.

Character Information
Playable Characters: a lot
(Satori, Koishi, Utsuho, Orin, Zero Apparently, and probably others that I haven't unlocked)
Default Controls
Arrow keys to move, Z button to shoot.
Description
Plot Point: Use the touhous to fight for the magic of friendship. Again. There isn't really much to say about this game aside from some of it is hilariously hard and funny.
How it wroks: The game plays like megaman 2. Run left and right, shoot enemies and jump.

Release Information
Type: RPG
Publisher: Moe Touhou
Year of Release: December 10th, 2009
Language: English Patched
This game requires you to switch your computer's locale to "Simplified Chinese PRC." Other locales will not work, and AppLocale will not make it work, either.
The Artifactgaming Link doesn't have the BGM problem the Mega Link has... but it still needs "Simplified Chinese PRC"
Description
Plot Point: The season is summer, but for some reason snow is still falling. Marisa's Detective Agency (Marisa, Alice, Patchouli, Flandre) has been holed up in the Hakurei Shrine, and Reimu wants them to stop freeloading, so she kicks them out and tells them to go find out why it's still snowing. However, before they leave Mokou & Keine show up and request that the Detectives go find Mokou's "fiery core" that has gone missing. Mokou, who can't fight without her core, decides to go with the girls, and leaves Keine at the shrine with Reimu as a "registration fee".

How it Works: It plays like a basic role-playing game for the most part. You go around fighting battles (with enemies that are seen on the field), buying equipment & spellcards, and making items at Reimu's shrine through alchemy.

Release Information
Type: Puzzle-Solving Platforming
Developer: ですのや☆
Publisher: ですのや☆
Release: Reitasai 8, May 8, 2011
Language: English-Patched
Character Information
Playable Characters: 1
(Nitori)
Default Controls
Changeable to anything you want (including controller buttons) in the Options menu. * Note that I don't designate the Use Tool button as being an "attack" button, despite that being its equivalent functionality in this game - Nitori is generally incapable of killing enemies, usually because she has to use them as stepping stones.
Z: Use Tool / Confirm
X: Jump / Cancel
C: Dash (requires DaShoes)
V: Tool Menu
B: Quick Tool Switch (Back)
N: Quick Tool Switch (Forward)
Spacebar: Open Pause Menu (Comes with map and option to reload last save)
Extras
Resources
* Wanna know what you'll be getting? TouhouWiki has a complete Tool List so you'll know what you get and how to use it.
* Stuck? TouhouWiki also has a full walkthrough just in case, for those who are ready to admit they can't figure out a puzzle.
Extra (save file in download)
In case you want a preview or want to screw around or something, here's my save file, which has the following:
-> 11 Health (used 11 Health Glitch) Tons of weapon energy (Iunno how many Golden Cucumbers I picked up exactly)
-> World 5 (file has 15/26 UFOs)
-> All Tools (Drill / Stinky Ball / Shiriko Bombs / Extending Arm / Earthkeeper Suit / Wall-Walk Shoes / Hyper DaShoes / Water Jet)
-> Also included are 20 healing mushrooms and 10 Ariadne's Threads. Have fun in world 5 or trying to find the UFOs and Golden Cucumbers I still left behind.
-> (My save file will register as the third file; Nitroid recognizes 00, 01, and 02 as valid save file numbers. Saves go in the Nitroid -> Save folder.)
Description
Plot Point: Utsuho has been spotted away from her post in the nuclear reactor. This worries everyone's favorite engineer, who takes it upon herself to check up on the bird-brained girl.

How It Works: Is it or is it not about time someone made a game starring Nitori where your solutions lie in expert gadget usage to solve puzzles? That's exactly what this is, and if you hated the boring feel and isometric perspective of Maristice, exactly what you've been pining for - Nitori starts with 5 Life and some weapon energy (which recharges itself), and finds both expansions for these and a whole lot of Tools that give her an increasing amount of ability - not only do you get a way to stun enemies (the Stinky Ball), but you also get useful tools from a Drill and some Bombs for getting through pesky destructible blocks, to her famous Extending Arm for grappling, to seemingly game-breaking tools like the Wall-Walk Shoes (they do exactly what you think) and the Water Jet (which also does exactly what you think). Even the boss fights are mostly puzzle-based, solutions lying in forcing bosses to fall into their own traps or otherwise damage themselves (only the world 4 & 5 bosses are actual damage-them-to-death fights).

Please Note: Though you do get a ton of helpful tools, and there're save points and signs with hints or other info all over the place, remember that although the game has a light atmosphere and starts easy enough to get you accustomed, it actually quickly becomes difficult, none of the tools are optional and multi-room puzzles are commonplace even early on. The endgame is constructed ingeniously to make you use every tool you own in order to earn the last one and get to the final boss.

World 5 is a Bonus: If you collect 15 UFOs for Nue, she'll unlock World 5, which is a lengthy, self-contained challenge world - upon entering, you lose all your tools and must re-collect them within that world as part of the challenge (although if you choose to leave World 5 and go somewhere else, you'll get your tools back until you return), and will face Kaizo Mario-level challenge as you're forced to push your tool usage ingenuity to the maximum!

Character Information
Playable Characters: 3
(Remilia, Flandre, Yuyuko)
Description
Plot Point: Residents of Gensokyo have been invited to Remilia's tea party at the Scarlet Devil Mansion. There they enjoy themselves and have a wonderful time. Midway through the party, Remilia decides to depart to her room and rests for the duration of the day. Eventually, she is woken up by noises during her sleep. Curious as to what caused such ruckus, Remilia hastily invesigates the source. She finally meets up with her colleagues and finds out that eveyone has been shrunk and the whole mansion has been twisted in architecture. Thus Remilia decides to investigate this eerie incident and put an end to it.
How it Works: You work your way through rooms which possess various puzzles and enemies you must traverse. Basically the main secret to winning is opening chests (yellow dots on the room map; also not the case for Flandre's story) so that you can collect keys and other important items needed to open other rooms. This game ensures that you practice the utmost vigilance as you must possess patience and fine dexterity to surpass the numerous obstacles.

Extra Notes: After completing Remilia's route. You will unlock the option of playing the "Extra" mode or "Clock Tower". "Extra" is basically Flandre's route which tells her side of the story during the night of the incident. Be cautious that difficulty is immensely increased but Flandre's superior power over her sister can compensate for that. "Clock Tower" is a Time Attack mode which involves you climbing the clock tower (10+ floors) and and setting a record of how fast you can clear it. Any of the three characters can used for this option; however, Flandre must be unlocked by beating the clock tower first. This is also where Yuyuko tells her side of the story.

Release Information
Type: Mouse-Controlled Puzzle
Developer: Desunoya (ですのや）
Publisher: Desunoya (ですのや）
Release: 2007
Version: 1.11b
Language: English-Patched
Description
Plot Point: It was a day like any other, Alice was in her home, reading, when Marisa came over. Marisa wants Alice's help doing something, so they head off. However, they hadn't gotten very far before a yandere (in-game description) Patchouli had cursed Alice because she wanted to ruin their date! Now Marisa's hat can't be taken off of Alice's head (Alice was wearing Marisa's hat because it was sunny outside)!

How it Works: Marisa & Alice is a puzzle game based off of "Mario & Wario". You use Shanghai to break blocks, hold Alice still, & to turn Alice around to help solve puzzles that will lead a blind Alice to Marisa, while simultaneously picking up gold stars (generally 3 per stage) that are used to unlock the boss stages.

Release Information
Type: Chess-like Strategy
Developer: INSIDE SYSTEM
Publisher: INSIDE SYSTEM
Release: Comiket 82, 2012
Language: Japanese
Extras
This may not be completely obvious at first (or maybe it is, depends on you), but the artwork for the characters were done by different people. So yeah, that's why, say Satori and Cirno, look QUITE different from say Reimu & Marisa.
Description
Plot Point: Dunno really, besides the fact that it involves clones of some sort. So yeah, sorry. Also, I've never really done the story. Just the offline play.

How it Works: Well, battles are set up like a chess board, with your units on one side, and your opponents on the opposite. You each take turns moving your units and "attacking" your opponents. However, unlike in chess, when you move your piece onto an enemies piece, combat begins! This is where your units stats come into play.

Knowing your units' stats:

Card ( カード): When you are attack during a battle, your character draws a numbered card. They can possibly draw from 1, up to their Card stat.

Pow(パワ): If your attack goes through, it deals some number of damage in your Pow range.

Graze(グレイズ): This is I guess what you would call the defensive stat. When your opponent attacks, and for example let's say they draw a "4", if your Graze is "6" you take NO damage. At all. Attacks in this game are hit-or-miss. Note: Same number means a hit.

Life(ライフ): This is just simply your characters HP. After winning a battle, some HP is restored.

Joker: You may notice that some units have a (JOKER) in their status menu. This means when attacking their is a, slight chance of drawing the Joker card, which is instant death for your opponent.

+1 Bonus: This bonus is given to whatever unit started the battle. It temporarily, for the length of the battle, raises your Card stat by 1.

Spell(スペル): You may notice that some characters, after moving, have a choice of some sort. These are "Spellcards", and they can be used, mainly to either heal your allies, or to deal damage to your opponent. If you highlight the spellcard's name, then you'll be shown the range. Under the info box, a description will pop up telling you how much it can heal for/how much damage might happen. So, yeah. You'll see some japanese text in red, with a big "10-30" in it, which means it will deal between 10 and 30 points of damage. Red name= damage. Green name = heal.

How it Works: The doll will move on its own from left to right. You must help it traverse gaps, spikes, and lasers using tetris-styled pieces and bombs to get the key to the door. Keep in mind that the doll can climb one block up, and there are enemies to watch out for. And take care not to squish the doll. It's sad. ;w;

Menu: Since the game is mainly in Japanese, it can be difficult to find what's what. Your first selection will bring you to the different game modes. The second selection will bring you to free mode and a stage editor. The third selection brings you to the music room and gallery. The fourth selection is the options. The final selection will exit your game.

Game Modes:
Normal Mode: The main game. Go rescue Sanae!
Extra Mode: Not sure. Haven't unlocked it yet.
Grade Mode: The game's puzzle mode.
Continue: Let's you choose which file you wish to continue... do I need to explain this one?

For you people who know the game "Intelligent Qube" and liked it. This game is for you.
Description
There are nine stages and completing them all will unlock "Extra" mode. In extra mode, everything is the same EXCEPT your camera will not be a bird's eye 3rd person view. It will be at eye level behind Cirno in 3rd person. This severely increases difficulty and inhibits your ability. The only way to see a top view of the blocks at this point is to speed up blocks.

As you play the game, you'll be rewarded with coins which can be spent on several things.

* 3 Coins: Pause (If you do not have enough coins, the screen will go opaque)
* 30 Coins: Continue
* 15 Coins: Enhanced Mine (Press and Hold Z then X to change your normal Mine into an Enhanced Mine. This will also reduce your I.⑨ by 1.)
Plot Point
In the wet and cold lands of Misty Lake. There lives a ice fairy named Cirno. On a whim, she decides to partake in a game where it will determine whether she is a cretin or an ingenious sprite.

How it Works
The goal of the game is simple.
* Destroy all of the blocks aside from the black-colored Forbidden Blocks.

* Destroying a green cube will place an Enhanced Mine where the cube was destroyed. It will then leave a marked green spot in which you can detonate for a 3x3 explosion with it at its center.

* You will be penalized for destroying Forbidden Cubes or allowing other cubes to pass you and fall off the edge of the stage.
- For each Forbidden Cube you destroy, a row of the stage will crumble.
- For each set number of other cubes you let pass you, a row of the stage will crumble.

* You will be granted an additional row onto the stage if you manage to clear a wave of cubes flawlessly (no Forbidden Cubes destroyed and all other cubes destroyed).

* Getting crushed by the cubes will cause them to speed towards the end of the stage, only stopping for when you set off a mine, ultimately causing you to lose your Perfect completion bonus as well as possible rows due to failing to capture the remaining cubes.

* Completing the round above the limited turns will not cause a negative affect on the game. It will only reduce your end IQ score.

* Once you destroy a block, the limit turn will start ticking so this gives you time to plan your moves.

Release Information
Type: Visual Novel
Developer: Rednal
Publisher: Rednal
Release: ???
Language: English
Description
Plot Point: Flandre decides, one day, to go and visit her friends at the Hakurei Shrine. She arrives only to be told that Marisa's birthday is swiftly approaching. And so, Flandre must decide what to get her friend for her birthday...

How it Works: It's a standard VN (Visual Novel). Well, actually it's not super standard, as it's length is not the greatest.... In fact, to be quite honest, it's really short. Like really, you've been warned. it's a heartwarming story though, so why not play through it. I haven't said it yet, but there (if I'm remembering correctly) aren't any choices to be made. And if there are, they don't change anything. So you just click and progress the story.