the instant swing after blocking is tactics, you noob. Time it right. Its for skilled players. Also, from what I see, its usually similar loot for 1-3, and 3-10 or so for minigames is "consolation" prize. I'm also pretty sure its just pure RNG for what you get, whether 1, 3 or 10.

Blocking should slow people who get parried so if you're good at blocking the people who aren't good at blocking don't get ez escapes. I've had several moments happen where I've blocked a swing on someone and they can just walk out of range of my sword and ignore the vulnerability window.

Also maybe give damage resistance to people who are attacked by two or more people as long as they have more than... I dunno 50 health? This would help negate teaming but would leave kill stealing as a strategy.