The 1.5 patch will launch for The Division on PS4 tomorrow

The 1.5 patch will launch for The Division on PS4 tomorrow

Today The Division revealed that gamers on the PlayStation 4 will be able to download and access the 1.5 patch for the game tomorrow, November 29th, 2016.

It will come with a range of additions including the addition of the World Tier 5 bracket, the inclusion of some new gear, a new scaling system for vendor items, crafting material drops from NPCs, and much more.

This patch was previously released on the PC and on the Xbox One on November 22nd, 2016, but finally, PS4 players will be able to check it out.

Here are all of the features that the patch will provide you with:

Game changes

Added World Tier 5 bracket (224+ GS)

Enemy NPCs are level 34.

Maximum Gear Score raised to 256.

Heroic Incursions are now available in Tier 5 only.

Named Gear items have been implemented in the game. One piece is available for each Gear Slot and each one comes with a unique Talent. Named Gear items can only be acquired in World Tier 5 or in Survival game mode.

[Gloves] Skulls MC gloves: Increased damage when no gear set bonuses are active.

[Chestpiece] Barrett’s bulletproof: Powerful bonuses when skills are on cooldown.

[Backpack] NinjaBike messenger bag: Less DZ loot and DZ XP lost when dying in the Dark Zone.

Enemy Armor Damage now functions in PVP: damage calculation in PvP ignores a percentage of the target’s armor equal to one third of the shooter’s Enemy Armor Damage.

Stagger now functions in PvP: high-stagger weapons (Shotguns and Marksman rifles primarily) will now cause the target’s aim to flinch.

Tactical Advance: This talent will now provide a maximum of 30% damage increase.

Stash size has been increased from 70 to 150 total items.

Loot, rewards & vendors

NPCs now have chances to drop crafting materials. Chances to drop higher quality increases with World Tiers.

Season Pass Open World Supply Drops will now scale with World Tier. Opening a supply drop in World Tier 1 will reward with Gear Score 163, 182 in World Tier 2, etc.

Items in the Scavenger crate in the Base of Operations will now scale with World Tier.

Vendors will now scale to player’s Gear Score, independently from the World Tier they’re in. This means that the Gear Score and currency value of goods they sell will adapt to the player’s Gear Score.

We have adjusted the Credits and Phoenix Credits rewards for Main Missions, High Value Targets and Incursions to better scale with World Tier. This results in an overall increase starting from World Tier 4 and above.

Modified rewards from completing weekly assignments:

Moved 30 Phoenix Credits from the weekly assignment reward to put them inside the weekly assignment cache (the total amount is still the same)

Added one extra High-End Mod inside the weekly assignment cache

Weapons

Talents

Swift: Reload Speed bonus has been increased from 15% to 25%.

Provident: This talent has been removed from World Tier 5 and will not roll or be available in recalibration for Gear Score 256 weapons.

Hurried, Focused and Disciplined are no longer exclusive to PP19, G36 and SVDs.

All Weapon types

Hip fire now has stronger recoil than aiming down sights. The strength of this effect varies between weapon types. From most impacted to least impacted: Marksman Rifles, LMGs, Assault Rifles, SMGs, Shotguns, Pistols.