=========================
I wanted to be able to use the satchels that men get on their robes. I tried but I
do not have the skills needed for physiquing and such.

Fenrya made the satchel mesh and physiqued it for men and women.
He hunted down the in game default textures. I made a shop called
"Leatherworks and more" and put it outside the back gate in Ald-Ruhn.
I added a Ranger type outfit that I made myself. One for women and one for men.
It has a shirt and boots to go with it.

The reason why there are so many in that closet is because each one has a neck
piece on it.. I have gone to the time consuming task of properly assigning each
race to these neck pieces. If you want to continue rolling with our ball.. Feel
Free! I only ask that you notify Fenrya or myself of your intentions. =s=

=========================
I wanted to be able to use the satchels that men get on their robes. I tried but I
do not have the skills needed for physiquing and such.

Fenrya made the satchel mesh and physiqued it for men and women.
He hunted down the in game default textures. I made a shop called
"Leatherworks and more" and put it outside the back gate in Ald-Ruhn.
I added a Ranger type outfit that I made myself. One for women and one for men.
It has a shirt and boots to go with it.

The reason why there are so many in that closet is because each one has a neck
piece on it.. I have gone to the time consuming task of properly assigning each
race to these neck pieces. If you want to continue rolling with our ball.. Feel
Free! I only ask that you notify Fenrya or myself of your intentions. =s=

To get to the shop simply walk out the back gate of Ald-Ruhn. Or
coc "leatherworks and more" in your console.

**************************************
There are two versions of the satchel.. One set as helmet, and one set as left
pauldron.. The pauldron one is marked with P in the name .. The helmet one
has no mark.

**************************************************

There are some monsters in there so come prepared to fight. They will
not respawn so don&apos;t worry about that. There is a note on the table for you
to read and an exquisite potion of chameleon on the stoop if you don&apos;t think
you are up to fighting the monsters.

================
Just fyi
greater bonewalker in front room will charge you. Ghost in living area , and two
skeletons in bedroom area. Will also attack as they see you.

=====================

The outfits and the satchels are in a large closet in the first area
you enter.. (the only large closet in that building, the others are sized down
to 50%)

10 satchels for each race, of each kind. Helmet and Pauldron. I&apos;ve also
put these satchels on the leveled lists, in with netch armor. So they should
appear in some merchants inventories, as well as random loot stuff.

Including beast races, also one for custom races.
I don&apos;t know how these will work with non upright beasts, but I am
sick of mods that always leave the beasts out so I put those in too.. Worth
trying anyway. =shrug=

The container capacitys are hugely maxed out. The couches and Rocking
chair are also containers. I figure.. Can&apos;t sit down, so might as well make them
useful for something. =g=

The tub and basin are misc items. You can pick them up
and move them. This also makes it possible for you to feel like you are actually
having a shower when you are able to walk into the tub and under the
waterfalls I put in there.

If you have better beasts or somesuch.. You must diddle their neck textures
in Niftexture, or Nifskope. I have set their neck textures to the default ones.

Likewise with Custom Races.. I have set their textures to the breton better body
ones.

Thusly if you don&apos;t have a custom race or any better beast mod.. Then just don&apos;t
do anything at all.

===================
The house is meant to be lived in if you want..
I made it eye appealing to me. With all 4 windows using pulsing soft blue
light to make them appear glowing. Inside and out.
Yes I know the outside does not exactly match the inside. That can&apos;t be helped.

The inside is a copy and paste of Captain Carius chambers in Fort Frostmoth.
With many changes by me.
===================================

I can&apos;t think of anything else. If I forgot you please tell me so I can fix it!
Thanks to everyone. I could not have done it without you.

========================

Modders:
Consider this a resource. Do with it as you please. Remembering the credits
as stated above..

Please take the time to ask Westly if you want to use his
textures for something other than these bags. He made them specifically for the
bags..

=====================
A FINAL NOTE
In this long letter! =L=
Westly has created 20 new textures for these bags. I have placed them each one
inside named folders. The main folder to view his textures is called

war_satchel

There is a picture with the descriptive name on them so that you can decide
which one to try. (I suggest keeping these handy for changes at whim =g=)
***IMPORTANT***
These textures must be numbered , for the following reason:
Morrowind will use default textures since the texture goes in the Textures file
loosely.. To avoid replacing all in game bag textures, or being forced to
have the default one on your satchel, if it isn&apos;t your choice.. These new ones
need to be numbered to make them different..
Thusly they can be dropped into the Textures folder safely, and without
changing the in game robe ones that I got this idea from.

When you have decided which one of Westly&apos;s fine textures to use for your bag..
simply drop those into your Morrowind/datafiles/textures
Loosely... Hopefully by naming each outside folder, descriptively along with the
picture (Westly provided pic).. I have made your choices a bit easier.

===============================================

==================================

Enjoy!

Sincerely,
Fenrya, Westly, and Spirited Treasure

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