Fallout: New Vegas Walkthrough & Strategy Guide

(1) Ask around the Ultra-Luxe for information regarding Ted Gunderson's disappearance. (2) Get Ted back to his father if he is still alive. (3) Inquire with Mortimer at the Ultra-Luxe about the investigator. (4) Get into the investigator's room at the Ultra-Luxe. (5) Search the Investigator for clues. (6) Meet with the investigator's contact in the Ultra-Luxe steam room at 4pm. (7) Find a way to gain access to the members Only section of the Gourmand. (8) (Optional) Get rid of Philippe and cook for the banquet using his recipe for human flesh. (9) (Optional) Find a sponsor to help you join the White Glove Society. (10) Find a sponsor to help you join the White Glove Society. (11) Use the intercom to call in the head waiter. (12) Bring Ted to the Members Only section to expose Mortimer at the end of his banquet speech. (13) Talk to Heck Gunderson.

Important Items...

Investigator's Room Key, Matchbook, Ultra-Luxe Freezer Key.

This side quest is complicated, to say the very least. The good news is that it all goes down in one venue, so this side quest doesn't at all involve traveling and moving around from location to location, as a lot of more cumbersome side quests require. To undertake this side quest, you have to voyage over to the Ultra-Luxe Casino, a stately building at the center of the New Vegas Strip. You'll be able to easily identify this building by its crisp white façade and fountain spewing water out front. When you enter, expect to be stopped by a member of the White Glove Society. The White Glove Society is the group that runs the Ultra-Luxe Casino, and they don't want anyone armed coming into the building. Do keep in mind that it's important you still sneak in the small weapons you can hide, since you're going to need them shortly.

The crux of this side quest revolves around a man named Heck Gunderson. If that name sounds familiar, it should. He's also intimately involved in the Side Quest known as Pheeble Will. In that side quest, you'll meet an old farming couple out on the Strip that want Gunderson dealt with, as he's strong-arming them out of the farming business. If you're following the way we did things, then you'll want to first deal with Gunderson's issue with that old couple by using a high Speech skill to convince them to go away. Doing so will negate any affect they have on the side quest, which will make your life easier. As you'll find out, we're going through this side quest in a very specific way, which is to befriend the White Glove Society so that they'll help you during New Vegas' endgame. Naturally, if you want to go about things in a different fashion, you're more than welcome to, but that won't be covered here.

The first person you'll want to briefly speak with, after the Pheeble Will side quest has been dealt with in its entirety, is none other than Heck Gunderson. If you followed through with Pheeble Will the way we recommended, then this will be the first time you've spoken to Heck. Explore all options during that conversation, and you'll eventually learn why Heck is here. He has a business relationship with the White Glove Society, but his son has suddenly gone missing, and he doesn't know why. With that information learned, the next person you'll want to seek is out is a woman named Marjorie. She's behind a desk at the Gourmand entrance, which can be found via a doorway at the back end of the casino's first floor. You can speak with her about an investigator that's been on the trail of some people that have gone missing here at the casino. Explore all other options with Marjorie if you'd like, but for our purposes, you'll definitely want to stay away from any discussion about the White Glove's Society illicit past, in which they were cannibals. This won't go a long way in making you any friends!

At the end of your conversation with Marjorie, after you've finished off all branches of the conversation tree, she'll recommend that you go and visit the hotel's manager, a man named Mortimer. You may have run into him earlier; he's behind the semi-circular desk at the back end of the first floor, so you've already passed him by once to reach Marjorie. You can speak with Mortimer curtly, keeping in mind once again that you should avoid any talk of cannibalism, or risk messing this entire side quest up. Upon inquiring about the whereabouts of the investigator, you'll learn that Mortimer has given him a room free of charge. He'll even hand over the Investigator's Room Key so you can go visit with the investigator yourself. Well that's nice of him! Let's move on now, and do just that.