Edges

A quick demonstration of “Eye in the Sky” and “Swap” being used during the same hand.

Edge are special actions that you can use during play to boost your chip stack, apply pressure on your opponents, gather intel about their cards as well as manipulate your own deck. There are different types of Edges. See below. To use active Edges requires Cunning.

Each Contender has his or her unique set of fixed Edges. In Grind Mode you get to add additional Edges by selecting from “free” and unlocked Edges. In Contender Mode you’ll be playing with pre-determined builds dictated by Contender Cards. Once you unlock Contender leaderboards you’ll be granted full customization privileges even in Contender Mode.

Green Edges

Active edges that can be added to builds from the start

Blue Edges

Active, contender specific edges that you can unlock for use with all contenders.

Pink Edges

Contender exclusive edges that trigger automatically.

EXPOSE | 1

Information is king! Find out what hole cards an opponent played after a hand is over. You can target any opponent at any time with Expose during an ongoing hand. The cards will be revealed after the hand is over.

ADD TIME | 4

Take your time! Put another 10 seconds on the clock. Once you trigger Add Time none of your opponents can rush you by triggering Call Clock.

CALL CLOCK | 3

Apply pressure by reducing a selected opponent’s time to act to 3 seconds. You do not have to still be in a hand to trigger Call Clock. Native to Hollywood. Reach Rounder status with Hollywood to unlock.

MIND TRICK | 4

Sacrifice 5 chips to increase your Cunning by 8 after the current hand is over. The increase applies for the ongoing tournament only. Native to Fingers. Reach Rounder Status with Fingers to unlock.

TOP UP | 4+

If you are not eliminated after the current hand is over then add 5 chips to your stack. The Cunning cost increases by 1 every time Top Up is used during a game. Native to Bigstack. Reach Rounder status with Bigstack to unlock.

INSURE | 6

Folding is for fools! If you face a bet and trigger Insure you will call as if the call puts you all-in. All further raises and calls made by other players will go into a side pot. Native to Gung Ho. Reach Rounder status to unlock.

HOUSE RULES | GENERAL

Your casino. Your rules. Whenever you win a hand playing as the General you get the dealer button and will be last to act. Native to General.

IN FOR THE MAX | BIGSTACK

Gain the upper hand. Whenever you play as Bigstack your starting stack will be 65 chips instead of 50. Native to Bigstack.

READ & WEEP | SHUFFLER

Set that trap! Gain 4 Cunning whenever you win a showdown with two face cards. Native to Shuffler.

SWAP | 3+

Turn the tables by swapping out one of your hole cards for another one in your deck. The cost of triggering Swap increases by one each time it’s being used during the same hand.

REBUY | 7

It aint over till it’s over! Secure another 10 chip stack if you are eliminated. Rebuy must be activated while the hand is still ongoing. If you are not eliminated Rebuy will not trigger. Native to Cat. Reach Rounder status with Cat to unlock.

MECHANIC'S GRIP | 5

Discard your remaining cards, reshuffle your deck and randomly draw an equal number of new cards after the current hand is over. Native to Shuffler. Reach Rounder status with Hollywood to unlock.

SOUL READ | 4

Trust your instincts! Reveal reveal six random cards that any opponent has already played. Soul Read will not trigger if there are less than six unknown cards to reveal. Native to Wunderkind. Reach Rounder status to unlock.

EYE IN THE SKY | 7

Use that home court advantage! Immediately reveal one of a selected opponent’s hole cards. You can only trigger Eye in Sky when it is your turn to act. Native to General. Reach Rounder status with General to unlock.