Welcome to The Elder Scrolls Online v3.3.5 and the Dragon Bones DLC Game Pack! As with previous updates, the base game patch will be available to everyone who owns The Elder Scrolls Online and the DLC Game Pack will automatically download with it, allowing you instant access to the new content when you purchase it or activate an ESO Plus membership. Anyone who owns ESO and has an active ESO Plus membership will also automatically have access to the Dragon Bones DLC Game Pack. If your ESO Plus membership ends or lapses, you will no longer have access to the DLC Game Pack content and areas, but you will still have any items you earned while you had access.

In this update, you’ll be able to explore and conquer two all-new 4 player dungeons – Fang Lair and Scalecaller Peak. These dungeons offer new item sets, Monster Masks, achievements and unique rewards! We’ve also added two new Battlegrounds maps – Mor Khazgur and Deeping Drome – which are available to anyone who owns The Elder Scrolls Online: Morrowind.

In the base game patch, we’ve added several new features including the highly-anticipated Outfit System, which gives you the freedom to customize the visual appearance of your gear, and Home Storage Furnishings! We’ve also added two new systems to aid players as they adventure throughout Tamriel: a Level Up Advisor and Skills Advisor. And as always, we’ve made several adjustments and improvements to combat abilities, including an overhaul to our Synergy system, and several bug fixes.

General UI

A message will now appear next to the Attributes section of the Character screen when you have unspent Attribute Points.

Fixed an issue that would cause UI elements to load in slowly when first loading into the game.

The load screen art will now be consistent to the zone you’re loading into.

Fixed some inconsistencies with how numbers display across all languages.

Fixed a number of entries that were lacking icons in the lore library.

Moved the "Quest Giver Icons" option to the interface menu from the nameplates menu.

Fixed several issues that could occur when attempting to purchase a home while your character was jumping.

As part of an ongoing effort to standardize icons across the game, we updated a number of placeholder and existing icons and images.

Timed notifications are now prioritized over non-timed notifications to help prevent you from missing them.

Items that are bound to your current character are now referred to as "Character Bound" in the tooltip. All functionality remains the same.

Fixed an issue where you could get stuck in the conversation window when attempting to open another UI window after beginning a conversation.

Addons

Addons will now only know about attacks that target you after they hit you in PvP areas.

Addons will no longer receive BEGIN combat events in PvP areas if they target the player, and come from a hostile source.

Collectibles

Assistants no longer appear active in your UI after being disabled by traveling to a new zone.

Crafting

Bound recipes will now display as bound.

When improving a Bind-on-Pickup Tradable item, the preview tooltip will now communicate that the item will become bound to you.

The Creation tab at Crafting Stations will now remember the level you have selected, rather than the number of materials. This is to prevent accidentally crafting the wrong level gear when switching between slots that require different material amounts, such as Helmet and Pants.

Crown Store

Replaced multiple missing assets in the Crown Store.

Gamepad Mode

Fixed an issue where Guest Campaign information was being inaccurately shown in the Campaign menu while not in the campaign. The information will now accurately display while in a Cyrodiil campaign.

Fixed an issue where items in the Deconstruct menu would not sort correctly.

Fixed an issue in the Crown Store UI where you could attempt to preview a home the same way other products are previewed (instead of being sent directly to the home).

Fixed an issue where large quest area markers on the map could display incorrectly.

Added a delay to the Ready Check UI to prevent accidentally accepting or declining while navigating menus.

Fixed an issue where the "new" icon wasn't displaying on collectible entries in the Gamepad Collections menu.

Gameplay

Health costs on ability tooltips will now be colored red, to match the paradigm used for Stamina and Magicka costs.
Guild reputation gains will now appear in the Loot History UI.

Guilds & Guild Features

Reverted the recent change to the visibility of Guild Bank items. Guild members will now be able to see the items in a Guild Bank again, even if they aren't able to withdraw them.

Note: Viewing Gold is still controlled by the guild rank permission.

Fixed an issue where being demoted while viewing a Guild bank could change the Guild bank you were looking at.

Fixed an issue where rugs and carpets did not have their own subcategory in the Guild Store search for Parlor furnishings.

Fixed an issue where Target Dummies and Crafting Stations did not have their own subcategories in the Guild Store search for furnishings.

Quests

Fixed an issue where the quest tracker could reset your tracked quest after viewing your Journal.

Tutorials & Tooltips

Fixed an issue where linked achievement tooltips could display improperly.

Added a Help page covering how appearance collectibles interact with and override each other.

Welcome to The Elder Scrolls Online v3.2.5 and the Clockwork City where you can enter Sotha Sil's legendary creation and explore his mysterious mechanical world. In addition to new quests to enjoy, you’ll also come across two new world bosses and two delves, plus a new 12-player Trial: Asylum Sanctorium. We’ve also added 12 new item sets, two new Motifs, over 200 new furnishings, and a host of fun, new collectibles.

For players that own The Elder Scrolls Online: Morrowind, we’ve added a new Battleground game mode – Crazy King – where your team must seize a capture point location that jumps randomly around the map. It’s, well, crazy!

The base game update introduces the highly-anticipated Transmutation system which allows you to change the traits on your gear, including weapons and armors. We’ve also added a trait tracker that will allow you to see whether or not you've researched the unique trait on an item. Additionally, we’ve also made a number of performance optimizations resulting in better frame rate and shorter loading times.

We can’t wait for you to discover this mysterious, new zone. This update in its entirety is approximately 3.6GB in size. Enjoy!

UI

General

Changed the "Lorebook Discovered" center screen message to an alert (top right message) so it no longer blocks the text of the lorebook you may be trying to read.

The Collectible tab in the Quickslots menu has been broken out into Mounts, Pets, Appearance, Mementos, and Assistants tabs.

Adjusted the layout of the Currency section of inventory to support additional currencies, as well as to include a separation between currencies your character holds versus currencies that are account wide.

Fixed an issue relating to Memento cooldowns occasionally not updating correctly in the Collections menu.

Changing your quickslot keybind on a Chroma keyboard will now work properly.

The window that opens when selecting a linked achievement will no longer appear behind other UI elements.

Fixed an issue in the Achievements menu where the progress bars weren't updating between sections.

Fixed an issue where navigating to an achievement from a Dye Station would not take you directly to the achievement in the corresponding UI window.

Updated the color of the reward preview display in the Dungeon Finder's random dungeon menu to reflect the quality of the set items received.

The Loot History will now display items gained from trading.

An error message will now display when you fail to lock pick a chest.

Fixed an issue where sorting by price did not work correctly at vendors.

Alliance War & Cyrodiil

A new option for AvA Announcements has been added to the Social settings. This allows you to configure when AvA Announcements, such as an Elder Scroll being returned, are displayed as center screen messages. These will now only display while you are in an Alliance War location by default, and you can turn them completely on or off as well.

The Cyrodiil map will now display the campaign name for the one you're in. While outside of Cyrodiil, this should be your home campaign.

Fixed an issue where conflict indicators could persist on the Cyrodiil map when switching between campaigns.

Crafting

Counter traits will now be discovered when they prevent an expected effect from being incorporated into an alchemy craft.

Survey Writ maps will now display their quickslot stack count on the quickslot action button the same it's shown on the quickslot wheel.

Fixed an issue during item improvement where the item name would not appear to have its quality adjusted after a successful improvement.

Crown Store

The Crown Crate preview now indicates what tiers the possible contents are in.

If you have purchased all new items in a Crown Store category, the New (!) indicator next to the category name will now disappear.

Selecting a wayshrine that requires a DLC game pack will now better direct you to that DLC in the Crown Store.

Gamepad Mode

Rearranged some elements of the Camera settings menu to reduce how often the camera shifts.

Fixed an issue that prevented some tutorials from scrolling.

Fixed an issue with the Guild History screen where the tooltip wouldn't update when switching pages.

Fixed an issue where the Improvement warning could persist into other menus.

Fixed an issue where you would not be prompted to import housing permissions for a newly-acquired home.

Quest items will no longer appear as Grey quality in the loot window.

Fixed an issue with the camera at crafting stations occasionally being too blurry.

Fixed an issue where switching between the Gamepad and keyboard UI would not fully update the Death Recap UI.

A message will now appear when you go to the Attach Items screen in the Trade Window and you don’t have any items, rather than it being blank.

Fixed an issue where your inventory count would not update immediately when un-equipping gear.

Gameplay

Fixed an issue where the Champion UI would display as if no points were allocated.

Enchants on weapons will no longer appear to be inactive/out of charge while viewed in a loot window.

Improved the error messaging for inviting players of other alliances to a group when they are in Cyrodiil.

Consumables will now remain quickslotted when you run out of them so they’re still there when you acquire more.

Fixed an issue that could result in the loss of camera control while sitting and using free-look.

Guilds & Guild Stores

Fixed an issue which could cause newly-created guilds to not have the “View Guild Bank Gold” permissions enabled by default for the guildmaster, though it could still be set manually.

Fixed an issue where the "View Guild Bank Gold" permission would also control viewing item deposit/withdraw history.

Guild members who do not have the “View Guild Bank Gold” permission can no longer view guild log entries for Heraldry change expenses.

Fixed an issue that could result in failing to receive an error message when attempting to invite a player into a guild.

Bind on Pickup tradeable items will no longer appear in the sell tab of Guild Stores.

Fixed an issue where Guild Store NPCs would sometimes not display their owned guild name.

Fixed an issue where you could get a UI error when switching from the Guild Store to another UI screen.

Fixed an issue where changing guild ranks could cause the guild bank UI to not load.

Housing

You can now Filter your furnishings by theme! These themes include the various playable races, as well as a few other more exotic options such as Daedric and the new Clockwork theme.

When loading permissions from another house, the dropdown menu will now scroll instead of extending off the screen.

The Clockwork City DLC game pack is coming to PC/Mac this month and to PlayStation®4 and Xbox One in early November! Check out the release details for this exciting new DLC content and learn about how you can enjoy the Clockwork City prologue quest in game right now!

We're excited to announce that the Clockwork City DLC game pack will be released on October 23 for PC/Mac and November 7 for PlayStation®4 and Xbox One. This DLC game pack will be free to ESO Plus members and available for purchase for 2000 crowns in the in-game Crown Store.

In addition to the base version, the Clockwork City Collector's Bundle will be also available for 4000 crowns in the in-game Crown Store and will include the DLC game pack, the Clockwork Skeevaton pet, the Kagouti Fabricant mount, and Five Crown Experience Scrolls.

Want to get an early look into some of the mystery surrounding Sotha Sil's realm? Check out the Clockwork City prologue quest – now live in The Elder Scrolls Online base game!

Prominent diviners, scholars, and planar archaeologists are being killed by their own shadows, and it's up to you to investigate these deadly assaults. To get started, travel to any local Mages Guild headquarters in Tamriel and find the note on a nearby table titled “Order of the Eye Dispatch". Read the note to receive the quest “Of Knives and Long Shadows" and begin your new adventure.

Once complete, you will have the “Clockwork Obscuros" memento permanently added to your Collections UI as a reward!

Don't forget, you can continue the story and dive into the heart of the mysterious realm when the Clockwork City DLC game pack releases in just a few weeks. Will you unravel the secrets of the Clockwork City? Let us know on Facebook and Twitter @TESOnline!

Hey guys, with any luck I hope to stay fairly active for the immediate future.

I've been coding for about 4 years now and decided to delve into Addons with some level of commitment as a result of this eso thread.

I updated my KillCounter installation to simply display data on Wardens, and instead I wound up poking around and re-writing a rather non-trivial portion of the Addon functionality over the next couple weeks. I then added a new feature here and there, fixed some functionality which was never quite completed, contacted the original author and got authorization to update the official Addon portal!

My biggest problem with coding has always been what to actually do with my coding ability. I eventually came up with the Bot Scanner idea, and I'm going to run with that for a while.

If you have any ideas to pitch for either Kill Counter or Bot Scanner, feel free to let me know!

Please download and favorite either or both Addons because it makes me look and feel more important than I am

Hey All, I haven't had time to update Combat Reticle for the latest ESO patch yet, but the current version works fine. You can either just run it as-is out of date, or edit the CombatReticle.txt file in the add-on folder and add 100020 to the APIVersion line - this will make it up-to-date.

Author Credit is given on a simple basis. We credit the person who sends the mod in, and says "I wrote this" if you see your work here, and its credited to someone else contact us first using the link at the bottom of the site. Please remember more than one person can make the same mod.