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25.8.2013

- it looks like no matter what happens with the KV-1S 122mm gun, the 100mm S-34 will be added either way
- the reason for KV-1S balance is that it stands out in the statistics. Not terribly, but it does. So in any case it is necessery to somehow nerf the 122mm KV-1S, but what exactly is still being discussed
- the German unhistorical engines removal was the balance team’s idea, not SerB’s.

- Q: “Why remove unhistorical German engines when most of the players don’t care about their historicity anyway, but it did cost a lot of XP to level them up and it causes distrust between players and WG?” A: “We don’t care about distrust, conspiracy theorists would make up a conspiracy theory anyway”
- gold shells use has not increased compared to before, according to developers, the gold ammo for credits was a good thing to do
- no skill MM will ever appear: “If you get more skilled, you will have the right to pwn”
- SerB wants to remove the new sliders from the test, he already wrote Storm about it
- will the Object 140 have better accuracy on the move because of the improved suspension? “Tests will show”
- officially there will not be an option to actually select, which national voiceover goes to which tank, but the modmakers will do something like that SerB says
- SerB on constant WoT rebalance: “There is stability only in grave – in the sense that there is not one “live” MMO without constant rebalance”
- the GW E tracks are too heavy (40 tons, 30 tons for other E-100 vehicles), these 10 tons will be moved from the trucks to the hull, it has no influence on gameplay, so it has very low priority
- whilem the T-44-85 will carry the S-54 gun, its ballistic properties are allegedly the same as the ones of S-53, eg. 120 pen. It’s possible that the T-44-85 will recieve special shells to improve the penetration
- maps Moscow, Stalingrad, Minsk and Kharkov (city maps) are being developed for random battles too
- national voiceover subtitles in other language are not planned

Just a hunch, but I’d expect it to relate to the ID10T the same way the D-2-5T relates to the D-25T – mostly identical but noticeably worse RoF on account of not yet having been optimised for tank use.

But only the german tanks get them taken away and only get to keep them because they desperaely need to be overbuffed for being put at the wrong tier, i mean, Tiger at tier 7? Its just outclassed by everything else on that tier in terms of armor and firepower, roughly the same goes for the Panther, but yeah, who the heck cares if a 1942 tank fights 1944 tanks that were designed for the sole purpose of taking out tigers?

Pretty much all of them were designed to do any number of other things besides; Hell, the Soviets deliberately cose a general-purpose trench-smasher gun for the IS series over a more effective tank-killer because as far as they were concerned killing enemy tanks was NOT a heavy tank’s main job.

Thank God. I hate the new sliders and the fact if you load premium shells you revert from credits to gold automatically in the ammo screen for just checking boxes. My god wg if it’s not broke, don’t fix it!

Funny how WG will take AWAY engines for “historical accuracy” and yet the T95 has two guns it never had in real life. The same could be said for about 75% of the tanks in the game. Maybe this is their version of “reverse power creep” by taking away the made-up improvements to tanks we’ve already unlocked and played.

Problem is, that the supposed “mobility buff”, that they say balances out the engine loss, is bullshit. You can have 360 traverse on your chassis on paper, but won’t do shit if you don’t have engine power to go with it. Go play E-75 on test server and you’ll see what it means. All this while Russian guns receive free pen and alpha buff, “because balance and stuff”.
Tiger II has 28 KPH speed limit, but it goes that 28 KPH all the time. Nerf engine power while upping the speed limit, and you’ll never reach the new 38 KPH limit. IS-7 and AMX 40 will confirm :)

” and it causes distrust between players and WG?” A: “We don’t care about distrust,”

LOL!

- SerB on constant WoT rebalance: “There is stability only in grave – in the sense that there is not one “live” MMO without constant rebalance”

I have been saying this since the first patch after i started playing, They cant balance this game because they keep adding new vehicles. in fact i belive at one point they were adding new vehicles in patches (almost) specifically to hunt down and murder the tank they added last patch. to “balance” it.

Go buy the Game Boy Pokemon games. Then you get the original pokemon with no balancing out OP pokemon and no new pokemon, oh and your never allowed to play the new pokemon because those have new content added.

So the current situation of the KV-1S is rather confusing right now.
I am not sure if nerfing the soft stats further may help. (ala KV-2 aimtime and accuracy), but i dont think so since its the alpha damage alone appearantly what makes this tank (in)famous

The 100mm S-34 is researched separately I guess? (Like many soviet guns, many are functionally identical but have to be researched because they have a different name? Like 57mm 413 and 57mm Zis-4)

The sliders in the test are not really working. When I tick one of these boxes like autorepair, auto resuppply, etc, the gold shell price resets to gold instead to credits while at the same time less AP ammo will be loaded unless I use the slider again.

“The 100mm S-34 is researched separately I guess? (Like many soviet guns, many are functionally identical but have to be researched because they have a different name? Like 57mm 413 and 57mm Zis-4)”

Most likely, though I suspect the IS would be able to use it as well, as I believe there did exist a variant of the IS with that gun (IS-5). It was supposed to have superior rate-of-fire and accuracy on the move (had a vertical stabiliser).

I never have seen nor heard that something in the world has hitpoints. A tank with hitpoints is unhistorical itself. if you shot 5 rounds into a commanders cupola with AP in WoT the tank is down. In the the world there are 5 holes in the cupola or its lost and commander is maybe down. The gun, the ammo, the tracks are still okay and the tank can act too, maybe with handicap but he still can act.

Have fun abstracting something as hideously complex as what happens when a tank gets hit by a cannon shell – which is AFAIK even more headache-inducing that humans getting shot by small arms – into a gameable form without some kind of HP system.

Plus from what has been mentioned they experimented with a “HP-less” system very very early on; didn’t work and only turned everything into a terrible camp-fest.

Aaaaaand yet another fucking skill-based MM question. As I said earlier:

The next person who asks for or about skill-based MM should be told to go fuck himself. I’ve been reading this blog for a few months, and in that time I don’t how many times people have asked about skill MM in the Q&As. Probably something like ~3 times per month, or more. The developers have repeatedly said that it’s not happening, so the players might as well ask something relevant or just shut up.

Skill mm doesnt mean that, as i understood it evens the teams, so if your team has potatoes/tomatoes, the other team would have them aswell. So if your team has a good player the enemys would have one aswell.

I think a better approach to the german engines bullshit would be to replace the engines with historical ones, but whit more HP. In other words engines that would theorietical fit the tanks in prototypes. This is important since majority of tank configurations like guns, engines, tracks etc. are only theoretical fittments find in books, documents, blueprints etc. If german tanks should have historical engines, then the first engine might as well should be removed because usually that engine has less HP than the tanks had in real life.

“- will the Object 140 have better accuracy on the move because of the improved suspension? “Tests will show””

Heh, how much accuracy on the move is really needed? T62A is already (more than) adequate in that regard. The 140 do need something to set it apart from the 62, though. With the added turret/cupola weakspot maybe give it viewrange like the Fatton, Leo or FV? That would make it secretly OP because I never see whines about such things, pubbies generally don’t know what to do with such OPness anyway ;)

I guess bumping 140′s gun depression to at least -7 would do the trick. Despite weaker turret it\s still bouncy and could go hulldown better. Minor nerfs might follow to offset this. This would also fulfil WG’s promise of 140′s gameplay being entirely different to T-62A.

>T-44-85 may get special shells to compensate for an otherwise gimped gun.

Heh, I remember bringing the “stomps lower tiers, sucks vs same tier and above” issue in the old Q&A thread ages ago when the devs had just hinted at a prem T-44, to which SS said something like “oh look, we were digging in the archives and found these upgraded AP shells with approximately 140 pen!”

No amount of reload length will balance out the KV-1S. The problem with that tank is the alpha of a Heavy tank at Tier 6. The fact that it sees Tier 4′s and can one shot almost every one of them it sees(Tier 4 Heavies are exceptions) and can one shot tier 5 mediums with stock turrets is what makes it OP.

The only tanks that are able to do that are derp guns because they are balanced by how they will not one shot every non-heavy tier 4. Even with gold a large number of them can walk off a derp gun like a AMX 40 or Matilda can shrug them off. Or the KV-2 which is balanced by being a massive target with even worse armor than the KV-1S, no speed, and the fact that like the other derp guns it will not always pen and kill so sometimes that gun could even hit a Matilda as well and not kill it.

TD’s are also an exception because they should be more powerful for tier.

- the reason for KV-1S balance is that it stands out in the statistics.
___________
Now imagine how much it would stand out if you remove at least 50% of siemkas playing that tank(many of them in other two in platoon) just because they heard/read on the forum or somewhere else that the tank is OP. Just bought this tank 2 days ago. I had it fully researched so i didn’t need to play it with stock setup. I always claimed it is OP and when i tried it now i’m even more convinced in its OPness. Long aimtime you say? Well i had like 30-40% of my shots not even near fully aimed and still hit the targets. Bad accuracy you say? Well you can shove that argument to your anal hole after the 8.6 accuracy buff. Yes reload is 13,xx sec with 100% crew, rammer, vents. But it’s only ~2 sec longer than a fucking IS-3 which has the same alpha dmg and is two tiers above.

- gold shells use has not increased compared to before, according to developers, the gold ammo for credits was a good thing to do
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Then how they explain phenomenon that more and more you see T10s shooting exclusively gold ammo. And most of them don’t even need extra pen like Foch 155,Jgpze100, Batchats, T62As. It almost became like an unwriten rule, T10 tank=u need to play it with gold only. I myself was really against the idea of premium shells for credits, but over the time i did started to carry at least few premium shells on most of my tanks. I never do gold only battles, but i don’t hesitate to switch to gold ammo if feel like the situation requires it. So don’t talk BS that the use of them hasn’t increased bcs it obviously is. We know that, you know that, everybody knows that. So why lying?

From now on just play the game free forever and take comfort that all those high win percentage ign, competitions, e-sports etc… are all staged, its all BS. That’s what their deception is worth don’t give them anything in return.

“We don’t care about distrust, conspiracy theorists would make up a conspiracy theory anyway”

Except it is not a conspiracy theory, and it is a very offending thing to say so. When somebody steals something from me, I am fully entitled to loose trust. Wargaming obviously thinks that it is in a very comfortable position not to care about these things, but people care for what they have spend time and money on. Without trust, even simple business transactions do not happen. Try selling anything to a guy who thinks you are going to rob him when he pulls out his wallet…

Now that business with the 1200ps engine on E-75 looks really fishy to me. If I had spend money (gold) for experience conversion to get that engine quickly, loosing it without full XP compensation would have made me extremely angry. in WoT, we have seen a lot of nerfs over time, and even if the developpers planned to actually balance the engine thing, the *perception* of the players whether they got treated fairly is very much important. With things as they are now, I am reluctant to spend any further gold again on any quick grind – and I did not even used free XP on the E-75 engine. Less gold spend from me = less real money earned for Wargaming.

Or put it this way: they just got one full wallet warrior less – you know, one of those guys who actually pay the software developers’ wages – and one more Free-To-Play with an occasional Premium account. Well done!