Telltale Games, in partnership with "studios spanning the worlds of games, television, and cinema," has revealed a late April release for Telltale Games' Poker Night 2. The next installment of the series which began with Poker Night at the Inventory, the card game features a unique assortment of characters including Borderlands' Claptrap, Brock Samson from The Venture Bros, and Ash Williams of Army of Darkness fame.

"It's great to revisit our roots after the success of The Walking Dead. People might not know that we have a strong history of humor in our games and players are going to find a lot of laughs in Poker Night 2," said Dan Connors, Telltale CEO and Co-Founder, adding "Poker Night 2 is another example of our ability to work with phenomenal partners and bring great characters to life in the gaming universe."

Some of the biggest personalities in gaming, film, and animation are going all-in on Xbox LIVE Marketplace for Xbox 360® video game and entertainment system from Microsoft, PlayStation®Network, and on PC and Mac from Steam. Other platforms to be announced.

Taking the fifth seat at the table, players will be joined by an all-star cast:

Claptrap from Gearbox Software's critically-acclaimed and multi-million selling Borderlands video game series

Brock Samson from Adult Swim's animated series The Venture Bros.

Sam from the Sam & Max video game and comic book series by Steve Purcell

Ash Williams from the cult classic movie Army of Darkness. Groovy!

Players at the table will be assured of a fair hand dealt under the unblinking gaze of a Genetic Lifeform and Disk Operating System from Aperture Science research facilities. Otherwise known as GLaDOS from the Portal and Portal 2 games by Valve, Inc.!

Telltale Games' Poker Night 2 will offer the chance to win 'Bounty Unlocks': rewards for use within other games when special goals are achieved. With cunning and skill, players will unlock prizes including exclusive skins and heads for use within Borderlands 2 (Xbox 360, PS3 and PC), character accessories for Team Fortress 2 (PC only), unique Xbox 360 Avatar Items, and Premium Themes for dressing up PlayStation 3.

Telltale Games' Poker Night 2 will be released late April on the PlayStation Network, PC and the Xbox LIVE Marketplace; other systems to be announced. Poker Night 2 is rated 'M' (Mature) for Violence, Suggestive Themes, Strong Language, Simulated Gambling, and Use of Tobacco by the ESRB.

Moebius, Jane Jensen's upcoming new adventure title funded by a $435K Kickstarter campaign in May 2012, is now showcased on a new offical website. The site unveiling comes with a new trailer and a collection of screenshots, as well as more information about the game itself.

Malachi Rector, a prestigious antiquities expert with an uncanny knowledge of history, travels around the world evaluating antiques for auction houses and private collectors. He can tell at a glance whether a varnish is 14th century Venetian or a 21st century imitation, where a particular hinge was forged, and what tomb an Egyptian artifact came from.

The game begins when a mysterious government agency named F.I.S.T. offers Malachi an odd job: instead of evaluating an antique, he will travel to Venice to investigate the death of a politician's wife. Though this is far outside the scope of his usual work, Malachi is curious, so he agrees.

What Malachi doesn't know is that his photographic memory and genius for history is of extreme interest to not only F.I.S.T. and the U.S. government, but to other top-secret agencies as well. And Malachi's about to meet a man in his travels who holds the key to it all...

inXile Entertainment recently posted another update to its Kickstarter campaign for Torment: Tides of Numenera, a spiritual successor to the classic Planescape: Torment fantasy RPG. The post reveals a very early screenshot of a prototype scene from the game, and an explanation of the process of deciding whether to use 2D, 3D, or a combination of both.

Torment will certainly present some special challenges, but more so I think, unique opportunities to realize our vision in a new old way. We’re looking back to a 2D approach, with a fresh eye rooted in contemporary modeling, texturing, and engineering techniques. Much like Project Eternity, our goal is to craft an experience that diverges from the common path of world building. We hope to strike a distinct style while achieving levels of detail often difficult to present in 3D game space with a small team, through a process of pre-rendering major portions of in-game assets. As you have seen in the published concept pieces, geometry varies greatly from location to location. We look to incorporate the organic nature of many of those structures into our asset creation pipeline while avoiding the often processor taxing in-game meshes.

The big debate: playing games in 2D vs. 3D – I know many of you are interested about our decisions regarding the art direction. There has been much talk about the costs associated with "2D development," the quality and scope that can be produced by a small team, and the impact that this might have (for funding) of other departments. And trust you me, I understand from where these expectation emerge. But to be clear, what we are really talking about here is not a 2D game, but what you might call a 2.5D game, with just a portion of art production that is 2D in nature. Bear in mind, any extra time we spend noodling in 2D will be made up 10-fold when we get to our beta build and we are not ripping our eyes out trying to figure out how to get all that geometry to render efficiently on screen. Our early tests are showing very promising frame rates for our 2D assets, freeing up additional processing power for characters, FX, lighting, post-processes, etc.

Having recently started a new Kickstarter campaign to aid in funding its Divinity: Original Sin fantasy role playing game, Larian Studios has unveiled a post with answers to frequently asked questions. Of particular note to Mac users is the announcement of an indeterminate delay of the Mac and Linux versions of the game, to "focus on gameplay" for the initial Windows release. The company promises a Mac version will be developed, and that those who purchase Divinity: Original Sin will receive Mac and Linux versions for free when they are unveiled.

What is the status on Mac and Linux?

Linux and Mac is something that was planned from the start. This is our engine, so we can do with it what we want. It had build targets for OpenGL (the graphics renderer on Mac and Linux) that actually worked at some point, but along the way we decided to postpone that support and focus on gameplay.

We are still going to do this, but probably after the Windows version is finished.

All the owners of Divinity: Original Sin, however, will receive these versions for free.