Rare missions will also appear on the map, based on random chance as well as your current experience level, and are said to be perfect for multiplayer so other users can experience hard-to-find content.

"[For example] you can invite your four star friends. They would never get a six star mission, or dare to take on a six star mission, but because they play with you they can dare to do it, because you have the skills and weapons to support them."

Tools such as hacking devices are no longer mission specific, allowing the player to bring in their own equipment into a mission to customise their heist.

Players can also invest in assets for that specific mission, such as security codes, security camera locations and a helicopter getaway, to help them succeed.

Money obtained from missions can now be spent on the black market, crafting weapons as well as customisable masks, armor and suit types.

Four skill types will also be available - the armor-clad Enforcer, the hacking-focused Technician, tactical Mastermind and stealthy Ghost - each one complete with their own set of skills that work alongside other class types.

Finally, the Crimenet service will also allow new loot, masks, weapon types and mods to appear in-game at a moment's notice post-release.

It was also said that updates between console and PC versions won't be nearly as staggered as they were with the original game.

"The DLC plan is much more in place now, even before the release of the base game," said Viklund. "That'll work a lot better."