walking, it seems pretty basic

It’s simple, really. A walk cycle. Nothing fancy. A classic animation exercise every animator ever has to do. But when you have fallen into the world of motion design, while you are still animating, you tend to leave good old fashioned character animation in a dark corner, sniffling and gathering dust. Also, notably, I am not a great rigger, and to truly animate well, it is enormously useful to have a well-rigged character to do it with. (Yup, I am sticking with that excuse, yup.) Enter Franklin, a free rig from Artella, who is a joy to work with. After stretching out his legs a little (quite literally,) I am excited to see what else he will do.