Ultimate Apocalypse Mod

News - Until THB Release

Thanks to Jordan Lane aka Smoothrunes, a Wikipedia was established roughly two weeks ago and the Wikipedia page is a good place to go to look up anything and everything about the Ultimate Apocalypse mod! It has forums, it has pages of interest, it has videos, screenshots, and tons more! So this is a newly created webpage. The page is under construction and we need your help finishing it!

We are currently seeking Wiki help!

There is a bunch of content, loads of it that the Ultimate Apocalypse mod contains that needs to be implemented on the Wiki. We need your help to add content to this web page. Feel free to contribute anything to the wiki. A sentence, a comment, an image? Maybe an entire page of statistics about a unit or an ability? ANYTHING! We welcome all contribution, and treat this website like it would be your own.

Post on our wiki page all of your thoughts, suggestions, and most importantly, stats. of units or anything about the factions that you like to see pasted here on the wiki! Any feedback welcome. :)

In Other News:

Do not discuss or ask for release dates:

If a promised release date is given and does not come out, the hype will be for nothing.

Time Zones. If a date was to be scheduled on say, the 19th, and it is the 20th in your area, this will make confusion on the other side of the planet.

We have no idea when the mod will be released. Mods are time consuming, and large projects like this will take time to polish and make a wonderful release out of.

We are remaking and implementing two fully functional new factions from scratch!!!

We are revamping the skirmish gameplay completely in the THB Grand Release.

We are revamping the AI completely in the THB Grand Release.

Mods take time to make. Less people demanding, the more the creator is inspired to work on the mod.

Keep these 7 reasons in mind the next time you want to ask for release dates...

Mod Progress

Going well. We have 5 major things to do (Will take the longest time):

Finish Tyranids AI

Finish Eldar AI

Finish Dark Eldar AI

Finish Inquisition Daemonhunters faction.

Censored and private information.

We have 3 moderate things to accomplish (Moderate amount of time):

Chaos Space Marines AI completion

Tyranids faction polished gameplay

Continuation of bug hunting and play testing

Final things to accomplish (Quick):

Overmassive bug fixing / suggestions applied

Test overmassive fixing

Then release. Don't ask when.

A clarification of what the difference is between 1.74 and THB

Okay, so I also got a lot of people saying, "What is 1.74?" | "What is THB?" | "What is the difference between them?" Well here it is, gents!

Version 1.74 will not ever exist. It was supposed to be a patch for version 1.73.9 that will be fixing a lot of things of the 1.73 release. It was cancelled due to the fact that a large margin of people wants to wait for the all time upcoming "The Hunt Begins" Grand Release.

THB is the next Grand Release. NOT A PATCH. It stands for "The Hunt Begins" and it will include two new factions on top of an overall improved skirmish gameplay interface. It has been worked on in private development for a little over a year now, and it has been worked on that long for several reasons: To include skirmish, AI, and two new faction overhaul. This will also be added to the FAQ.

A gist of what we can promise you THB will bring:

Inquisition Daemonhunters

Chaos Daemons

New advanced AI for all races, including but not limited to: improved competence and for some races, tactics the player may not expect.

AI relic unit and titan fielding error is fixed

Some AI with multiple strategies

More strategies will be applied to all AI after the THB releases (patches as there is not enough time)

Way improved build order + build base strategies

Less AI city building (less structures fielded until they get loads of resources)

All other factions receive new content

All other factions receive greater and better polish better than 1.73 version factions

Now let us talk about the THB release:

THB stands for "The Hunt Begins". It is a grand release of 2015, not a patch, and the version number will be much different than 1.74, we're talking around version 1.8. The Hunt Begins is all about the Inquisition Daemonhunt versus the evil and twisted Chaos Daemons! All factions will receive new content, and there will be so much added to it, that took us over a year (almost) to achieve.

We know we said that THB would not take too long to get released, but fortunately, it is another 1.73 release as it is BIG, and even includes two new factions to play! All races were further polished and made nicely, plus what THB will bring is pretty much finished skirmish and is the last and final skirmish overhaul. It is official.

Version 1.73 was supposed to be skirmish overhaul and final, but then over time, we realized the flaws of most factions, and so THB revamps them to an all new and fun style. We know you will like all factions, at least better than 1.73, and we hope to continue the campaign after this! :D So THB release, full skirmish overhaul with two new factions. FUN! NExt grand release afterwords? Campaign and stuff. We'll see how it goes.

Keep in mind THB grand release will not be perfect. There will be bugs to fix afterwords like 1.73 release, and we hope to continuously patch it and patch it just like 1.73 versions. Only this time, you guys will have everything, so whatever we offer, you guys get immediately! :D - A clarification of what THB is.

Changelog:

In other news:

Is now officially our new logo and will be displayed everywhere possible upon the THB release. We are very glad to replace our old logo, and very soon, this will be applied as our official UA mod logo! You can see more details here:

I probably encounter another bug. Today when I was on a 4 faction map, I was using the Space Marines against Necrons, Eldar and Imperial Guard (free for all). At some point, the Tomb Stalkers attacked my units and enemy units appeare red right? But, when I kill them there is still the red indicator on the map. No, it's not invisible it's the destroyed Tomb Stalkers...

Likely the same happens with tomb spyders and the necron lord when they die. It is not a bug it is simply an indication of the position of their bodies which might be reanimated when the enemy recruits them again. That feature is present since Dark Crusade and although sometimes misleading it is a mark of a possible threat.

In FoK they had thi thing where u just can reinforce near LPs and Productionsbuildings. Did you thing about this? Maybe a SCAR where u can turn this on/off? Would be very nice and brings more realism to the mod. I dont like it that you can reinforce in battle. In Combination with the Fallback Rule you have to retreat your troops and reinforce them in a safe place. Anyway if u dont want to add it i try it on my own. Thats what you get :P

In addition to what vef said the creators of FoK said specifically they were trying to make things more like the tabletop which may explain that (remember that FoK originally stood for Firestorm Over Kronus thus making it kinda old) which also explains their limitations on Commanders as well as upper tier infantry and vehicles.

I much prefer being able to reinforce in battle. Makes the battles more intense and last longer, creates frontlines. Always retreating / running away reminds me of Dawn of War 2 (puke). An option wouldn't be bad though