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Once we have all the pieces out we have a couple of options on how to proceed, depending on which auxiliary creatures we have. Ideally, we have either
Orc Sureshot
or
Zulaport Cutthroat
/
Vindictive Vampire
out when the combo goes off to wipe all of our opponents creatures or just kill everyone outright respectively. If all we have are the above combo pieces, we just go infinite and make a ton of thopters, hoping no one has a board wipe before our next turn rolls around. Having
Pitiless Plunderer
out at this point can also be huge, as he generates a ton of colored mana for us, and combined with
Dark Prophecy
we can dig through the deck to find any of the above creatures and cast them with the treasures we’ve made. We’ve also featured a host of other artifact tutors that can either search out our combo pieces directly, search out
Kuldotha Forgemaster
so he can tutor the pieces, or transmute into specific cards we need.

My main questions are:

Are there any good passive artifact creature generators I’m missing here? Preferably ones that don’t cost any mana to use, or cost 1 at most.

Are there any fun (and inexpensive) etb/death triggers you think I could include? I considered
Butcher of Malakir
, but her casting cost is more expensive than
Orc Sureshot
for essentially the same end result.

Most importantly, does anyone have ideas for wrangling this manabase? This is my biggest concern right now, and compiling mana for a four colored deck is not easy on a budget. Blue and black comprise the majority of the important cards in here, but since Breya costs 1 of each of the four colors to cast, red and white are realistically just as important as the other two. I don’t want to be spending 5+ dollars on lands here. I’ve considered the talisman cycle, but most of those are decently pricey as well for what they are. Thoughts?

Warden has to be in your graveyard, but that is not difficult with all the sac outlets or
Buried Alive
.

Cast Cutthroat or have him already on the battlefield. Cutthroat or equivalent needs to be on the battlefield before you create the dies loop.

Cast Animate and animate Warden. When Warden ETB target Animate and exile it. This now creates a loop of sacing Warden and reanimating it with Animate. It's a dies loop because when Animate leaves the battlefield you sac the creature that it was enchanting. Since you enchanted Warden with Animate this lets Warden exile Animate thus it leaves the battlefield. When Animate leaves the battlefield Warden is saced and when Warden leaves the battlefield Animate comes out of exile back onto the battlefield able to reanimate Warden who's in the graveyard.

It's a dies loop since Warden is being saced over and over again by Animate; it's dying therefore this is infinite dies triggers from Cutthroat. Warden has a leave the battlefield ability and if this ability happens as a result of him dying then he will trigger Teysa meaning double triggers from any dies abilities you have on the battlefield from this loop.

Other than Cutthroat doing infinite opponent life loss, add any other powerful card with a dies ability that triggers when other creatures die or a sac outlet. Here's some examples:

You can break the loop easily which is important. As long as there's another creature in any graveyard you can target it with Animate. When Warden dies and Animate comes out of exile and back onto the battlefield target a different creature in a graveyard, not Warden. Best not to create the loop unless you can break it :)

Using or adding a sac outlet to the loop is also good. Adding for example
Razaketh, the Foulblooded
lets you have a lot of tutor effects by paying 2 life each time you sac Warden which can be over and over again. Razaketh's sac trigger can be used at instant speed thus you can target Warden while the loop is happening and use him as sac fodder to tutor for lots of cards. Warden is going to die anyway and when he does back onto the battlefield Animate comes to reanimate him so it doesn't matter how Warden gets into the graveyard when he has Animate in exile. Razaketh is another reason to add
Buried Alive
because if you get him into your graveyard you can reanimate him faster with
Karmic Guide
. Letting you begin the process of tutoring for all the combo pieces starting with Warden.

1 week ago

1 week ago

Hey, for a first or second deck well done :)

Here's some clarification about Teysa's ability. For a card to trigger her ability the card has to say dies, goes to the graveyard or put into a graveyard. A sacrifice activated ability doesn't trigger Teysa.

In the first comment suggested
Burnished Hart
will not trigger Teysa, you will only get two lands when Hart is sacrificed. Sacrifice in this case is an activated ability it's not a dies ability. You still need sacrifice (sac outlets) to sac creatures to trigger die abilities, but the act of sacrificing and what ever happens with the sac outlet after doing it doesn't trigger Teysa.

Budget cards (each $5 or less) that give you value (most are repeatable) when they or other cards die to consider adding:

Low mana cost creatures (one and two drops) with 1 toughness who give you value when they die are at a premium here because Teysa is busted with Skullclamp and 1 toughness creatures is what you want with Skullclamp. Of course with a sac outlet you can sac any creature that's equipped with Skullclamp, but 1 toughness lets the creature die without needing a sac outlet and that's helpful because you won't always have a sac outlet.

1 week ago

If switching to Karador, there is a bunch of options you can go for. Obvious notion aside, it will be a creature heavy build. Depending on your meta albeit, you can go quite a couple different ways. You can go heavy reanimation route with a multitude of ETB/LTB effects. Or you can go dredge heavy if your meta isn't too grave hate oriented. There is also attrition route as well using hatebears and all the self sac'ing route to clear the board to establish your presence. Lastly there is also Karador Enchantment route as well.

Pitiless Plunderer occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.22%

W/B (Orzhov): 0.3%

Golgari: 0.14%

Rakdos: 0.12%

U/B/R (Grixis): 0.06%

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