Karl, Leudigar, Zem, and Fried, each in their own time, suddenly become self-aware.

They alone are sitting in a narrow, misty hall or chamber. Whatever walls there may be are obscured by the limbs of many trees and saplings, overgrown with vines and creepers, that taper together overhead.

It is cool, and not quite dark. Perhaps 'tis a moonlit night beyond the shadowy canopy above, or perhaps 'tis the faerie mist itself that casts the dim, silvery light by which these four see? Whatever, 'tis clear to them that there is a crowded passage which leads out of this cramped space...

Okay folks, presumably we are now three Veteran (2nd level) fighters and a Strider (2nd level) ranger?

In DD terms Veterans have 2+1 HD and Striders have 2+2. So all told our party has 8 HD. Owing to the "unusual" circumstances, I'm going to throw 8 hit dice and let you guys decide how to allocate them (two dice per player).

Zem and Fried both get +1 HP bonus, which means if you each take the 7, then we all end up with 8 hp. Sorry, Coffee, but after looking at character sheets I think Karl should take the other 8. That gives us all a good starting point.

First things first, Leudigar checks to make sure he has his silvered Bleakmass blade, horsebow, and the long knife he recovered from the dead goblin chieftain. Then he checks his pack to see if it contains all of his gear and looks for the sack of jewelry they took from the Medusa lair.