Average Sonído: Armani is skilled enough in the use of Sonído to keep up with expert Sonído practicioners to some extent. The most use he would get out of Sonído would be to keep up with stronger opponents. He can maintain fast movements for a short period of time, by seemingly taking only a few steps to bridge what would normally be large distances.

Enhanced Speed: Armani has demonstrated enhanced speed and reflexes in battle. Even when caught by surprise from a slower enemy's attack, he can react to it with a dodge to lessen the effects. Offensively, he can keep up a quick assault which forces slower opponents on the defense, as he leaves few openings for them in his attacks.

High Reiatsu: Armani possesses a higher amount of Reiatsu than ordinary. It sets him apart from most others and allows him to fight on longer. He can exert a large amount of it, to minor effect, and aid him in battle.

Swordsman Combatant: Armani has been trained in the art of swordsmanship, but that is pretty much it. He can be considered a cut below others, who may have been a little more devoted to learning proper form in combat. Decent is what he could be called, as he at least has a proper form, but he may find himself easily disarmed by a more skillful show of swordsmanship.

Inept Hand to Hand: he is completely unaware about hand to hand combat. Any use of an unarmed fighting technique would likely result in self-injury instead. In fact, Armani is so ignorant about hand-to-hand fighting that he is incapable to responding effectively to one. This makes him exceptionally vulnerable to unarmed opponents.

Enhanced Strength: As a fighter with some physical conditioning, Armani has shown sufficient strength to partly block powerful attacks and cope with strong strikes better. His attacks also hold a great deal more potency behind them, easily enough to launch other people of the ground and through objects in the way. It could still be overpowered by those possessing an immense amount of strength however.

Enhanced Endurance: Armani has enhanced physical stamina, allowing him to maintain physical activity for a longer period of time than ordinary before tiring. Only if he’s forced to keep up peak activity will it fatigue him. A light injury here or there won’t bother him that much either.

Hierro: with his Reiatsu continuously condensed into his skin, Armani has skin as hard as iron. This is enough to block a Zanpakutō. It can deflect the ordinary attacks of most sword-wielding opponents provided their strength isn’t very formidable or the technique used extraordinarily destructive. When the Hierro is broken in a location it becomes useless but still significantly reduces the damage that could have been inflicted.

Enhanced Cero: Armani can fire a beam of concentrated energy. He can fire his Cero from opposing sides of his body. It also loads relatively quickly, leaving less time for his opponent to react. If he audibly speaks the word ‘Cero’ during loading, it fires off as a very wide beam as well. As an explosion, it can deal dangerous trauma and burns to anyone around his level when fully loaded but is even more dangerous when suffered point blank where it can result in heavier damage.

Bala (Bullet): Bala is an advanced Arrancar Cero technique. Armani hardens Reiatsu at his fist and fires it like a bullet, in the time it would normally take to punch forward. Though not nearly as strong as a Cero, it flies up to twenty times faster with next to no charge up time in comparison and delivers more concussive force. Armani's Bala feels like a particularly hard punch.

Limb Regeneration: Armani has the ability to regenerate his limbs quickly, in the case that they are amputated or badly mangled. The reconstruction can start quickly and finishes in two posts time.

.Weapon appearance:

Appearance: After his unmasking, Armani got a bit taller. Increased from a reasonable height of 6ft to 6.5ft. According to Lord Misery, he's quite tall but not too tall. Armani slightly lost his overwhelming brawny build, making him fairly muscular. His skin tone is pale white in complexion and he has a spiky, waist-length, whitish grey hair with jaw-length braid hanging in both sides of his ears. There's a presence of a thick black line which descend from the lower part of his eyes. With that, his facial expression rarely changes, though he's always found in a state of displeasure.

Attire: Armani wears a sumptuous white, full-body kimono with a pattern of six black symbol of sigil around a high collar.
Beneath, he wears a necklace which is also made up of six black sigil looking like some sort of ancient religious druid praying bieds. Still underneath, he wears a dark tight fitting leg clothing, covering his lower body between the waist and the ankles. On the rear of his kimono is a larger, black sigil marking with a pattern of nine triangles arranged in three rows of three beneath it.
Armani wields a perfectly forged dark slim dagger-like zanpakutou hidden underneath his right sleeve. When released from it's position, then unto his palm, it's length extends to 110cm. He also puts on the usual, but white numero's footwear.

Photographic description of a sigil

Body Type: Armani is vastly fairly built

Height: 6.5ft

Eye Color: pale whitish grey (platinum color)

Hair (Color): pale whitish grey

Mask Remnant: After Armani evolved at the Great Hall Of Reborn, he managed to retain a part of his mask which only covers the left ear.

Tattoo Location: It appears to be at the base of his cheat, below his hollow hole.

Hollow Hole Location: It's located at the base of his throat.

Personality: Armani is an unreadable, and simultaneously prejudiced character. He's the type who let no meaningless or pitiful emotion cloud his mind. Armani is consenting to sacrifice an ally to achieve a personal or associative goal without thinking twice. In spit of his brutal behavior, he's calm and only willing to engage in a brawl when necessary. He has a figurative killing intent, a habit of stabbing his victims at the heart without conscious thought. He is never astonished or easily sneaked up on. No matter the circumstances, Armani is highly cunning and perceptive.

Cero Color: pale whitish grey

Reiatsu Color: pale whitish grey

Reiatsu Form: This takes the half form of his hollow mask and fractured horn.

Resolve: Power is of the essence.

Favored Fighting Style: Armani has no favorite style. He could make use of any fighting form he knows. He has a tendency of asking opponents what sparring method favours them.

Resurreccion

Nemesis: Armani wield a dark slim 100cm sword

Resurrección:Feed Upon This World. Nemesis unleashes a black and pale whitish grey burst of spiritual energy, which falls around Armani as platinum rain.
Afterwards, his skin burns in form of a raging whitish flame. In this state
Armani becomes bat-like in appearance. His waist-length hair completely
becomes white with a pair of pale white horns sprouted out from the forehead aiming for the sky. With that he attains a pale white skin, large metallic wings mounted on his back which are
capable of cutting through most solid materials. He is physically a platinum
colored demon.

Great Strength: in Resurrección he has considerable physical conditioning, Armani has shown sufficient strength to partly block very powerful attacks and is capable of dealing with powerful strikes. His attacks also hold great potency behind them, easily enough to launch other people of the ground and through solid objects, as well as leaving shallow craters behind. It could still be overpowered by those possessing a brutal amount of strength however.

Great Speed: in Resurrección Armani begets great speed and keen reflexes in battle. When caught by surprise from an enemy's attack, he can react in time to avoid some of the damage. Offensively, he can keep up a quick and rapid assault which forces most opponents on the defense, as he leaves few openings in his attacks.

Element Type:
— Energy manipulation
— Space-time manipulation

Ⓒ➄«ReverseType=ActiveElement= Space time ManipulationDescription:

Mode I: Armani is able to create two rifts which opens almost simultaneously (one after the other), which he uses to transport himself or other things like matter and energy instantaneously. Apart from himself, this rift can not transport sentient beings. The rifts can be in any size depending on Armani's choice, either as small as his palm or big enough to swallow a 7ft gaint. Said rifts can be formed anywhere or any angle within a 20 meters radius of Armani making it quite unpredictable. He can transport any form of energy which are less powerful than his fully charged cero, and any matter not larger than a 7ft tall being also barrages of things he can transport at once is limited to how big the rift is.

Mode II: Locked
Photographic description of The Reverse Dimension:

Ⓒ➄«DestroyType= ActiveElement= Energy Manipulation Description:
Once ability is activated the user releases a wave of energy from his body which is entirely explosive. In other words, the user could simply explode. The size and range of this blast is dependent on the charge time. As such, a 2-3 post charge time will bring about a blast range capable of covering a distance of 15–20 meters respectively. However without charge time the blast would only go as far as a 5m radius.

Ⓒ➄«ParadoxType= ActiveElement= Space time ManipulationDescription: By Warping the dimension of time and controlling it's flow, Armani is capable of drastically slowing down the speed of time around him, affecting everything but him and ally in a range not further than 5m. He is able to leave time motion of any matter or energy slowed. A speed lower than their original speed. However, their movements are not paralysed or restricted. He is capable of slowing down a speed faster than his skill in sonido.

Armani's stats as that of a 5th seat which was agreed to use by his opponent in battle.

Sonído Master: Armani is highly proficient in evasion in close quarters, as well as from a distance, thus making hitting him almost impossible for all but the most advanced combatant. He moves so fast that opponents commonly do not know of his movements until after he has made them, and is skilled enough in his movements to evade at high speeds, even when being attacked from behind.

Nimble Speed: Armani is very nimble and possesses swift reflexes in battle. When caught by surprise from an enemy's attack, he can react in time to avoid most of the damage. Offensively, he can keep up a very quick and rapid assault which forces most opponents on the defense, as he leaves few openings in his attacks.

Great Strength: As a fighter with considerable physical conditioning, Armani has shown sufficient strength to partly block very powerful attacks and is capable of dealing with powerful strikes. His attacks also hold great potency behind them, easily enough to launch other people of the ground and through solid objects, as well as leaving shallow craters behind. It could still be overpowered by those possessing a brutal amount of strength however.

Great Reiatsu: Armani boasts a great amount of Reiatsu. He can exert large amounts of it with considerable effect and empower his attacks making it harder to block his strikes or undo his defenses to those who are of lesser power. Reiatsu fueled attacks are exceptionally overwhelming for those with an Average amount or less.

Swordsman Combatant: Armani has been trained in the art of swordsmanship, but that is pretty much it. He can be considered a cut below others, who may have been a little more devoted to learning proper form in combat. Decent is what he could be called, as he at least has a proper form, but he may find himself easily disarmed by a more skillful show of swordsmanship.

Hand to Hand Combatant: Armani has shown some noticeable skill unarmed, though it is a far cry from the skill of those who have dedicated time and effort toward turning their bodies into lethal weapons. He can take on average armed opponents with difficulty, and with some luck or a decent strategy, he may still come out on top. He is capable in hand-to-hand combat in instances where he is lacking a weapon or needs the use of the skill to give him an edge in battle.

Huge Endurance: Armani seems to be very energetic in combat. He can keep up peak physical activity for longer and requires less time to recuperate than most others. Only after a considerable amount of time spent active will he slow down. If he keeps being pressed or is significantly injured will his endurance start to falter.

Hierro: with his Reiatsu continuously condensed into his skin, Armani has skin as hard as iron. This is enough to block a Zanpakutō. It can deflect the ordinary attacks of most sword-wielding opponents provided their strength isn’t very formidable or the technique used extraordinarily destructive. When the Hierro is broken in a location it becomes useless but still significantly reduces the damage that could have been inflicted.

Enhanced Cero: Armani can fire a beam of concentrated energy. He can fire his Cero from opposing sides of his body. It also loads relatively quickly, leaving less time for his opponent to react. If he audibly speaks the word ‘Cero’ during loading, it fires off as a very wide beam as well. His Cero can deal heavy damage to anyone even when not completely loaded. As an explosion however, it can deal greatly enhanced damage when suffered point blank.

Enhanced Bala (Bullet): Bala is an advanced Arrancar Cero technique. Armani hardens Reiatsu at his fist and fires it like a bullet, in the time it would normally take to punch forward. Though not nearly as strong as a Cero, it flies up to twenty times faster with next to no charge up time in comparison and delivers more concussive force. Armani's Bala can shoot straight through those of Average Reiatsu and below.

Enhanced Pesquisa: Armani possesses an enhanced form of Pesquisa. Though Pesquisa comes innate to all Arrancar, his is exceptionally well developed. From a single glance at his opponent, Armani can immediately discern how powerful they are. He can comprehend the flow and focus of a person’s energy. This high level technique is very hard to fool, though a sudden and complete change in Reiatsu nature may temporarily slip through his Pesquisa.

High Speed Regeneration: Perhaps his greatest strength, Armani has the ability to quickly regenerate any part of his body save for the brains and internal organs. The repair of damage can start quickly and finishes in two posts time. Despite the many benefits it has, many Hollows choose to abandon this power when becoming Arrancar in favor of greater strength. Although its ability to regenerate is indeed powerful it is not without flaws; the brains and internal organs can’t be regenerated and if such irreparable damage occurs, the body may continue to regenerate though to no avail. In addition, if the body is damage before it had the chance to regenerate or if enough damage it inflicted at one, it can be destroyed regardless.

In resurreccion, physical stats such as strength and speed increase by one level.

Zanpakutō

Nemesis: Armani wield a dark slim 100cm sword

Resurrección: its Release Command is Feed Upon This World. Still retain same appearance

Immense Strength: in Resurrección he is strong enough to stop even powerful attacks, when the opponent is weakened even stopping their releases with a single hand and likely end the fight with a single swing in the right spot. He can also inflict tremendous damage with his bare hands. His strength is described as being ‘scary’, a fearsome weapon in its own right which can dictate the conditions of battle. He can fend of large weapons with only one hand and easily cleave durable armour with a single strike. Only those possessing a massive amount of strength could topple his might with ease.

Bullet Speed: in Resurrección Armani becomes extremely fast! His entire body is geared towards speed, moving exceptionally fast, covering enormous distances in an instant and reacting to superfast attacks. He reacts quick enough to respond to nearly any surprise attack and counter it perfectly, making a smooth transition between being attacked and being the attacked. In battle, he can strike with nigh-unobservable speed and at a frightening pace, making it nigh-impossible for his opponents to find an opening and counter-attack.

Ⓒ➄«ReverseType=ActiveElement= Space time ManipulationDescription:

Mode I: Armani is able to create two rifts which opens almost simultaneously (one after the other), which he uses to transport himself or other things like matter and energy instantaneously. Apart from himself, this rift can not transport sentient beings. The rifts can be in any size depending on Armani's choice, either as small as his palm or big enough to swallow a 7ft gaint. Said rifts can be formed anywhere or any angle within a 20 meters radius of Armani making it quite unpredictable. He can transport any form of energy which are less powerful than his fully charged cero, and any matter not larger than a 7ft tall being also barrages of things he can transport at once is limited to how big the rift is.

Mode II: Similarly to mode I, but rather than linking two rifts together, a rift is linked as a door way to his own world, The Reverse Dimension. He can transport himself or possible third party. Dark is the atmosphere and every null & cranny, the dimension is vast and
practically wide to an unmeasurable degree. The only source of light to this dimension are the large countless circular shaped objects which Armani could manipulate and are parallel to the plane of the horizon. Here, time rotates backwards in this dimension at least giving a reverse effect such as restoring fatal injuries. Death is certainly irreversible.
However, the dimension can only last for four post, the reverse of time applies to everyone within the dimension.
it's impossible for a third party to auto teleport their way to into the Reverse Dimension as the dimension is not originally linked to their abilities.

The power level of elite spiritual beings possessing an enormous amount of spiritual power. Performing an extended number of high level techniques becomes possible at this level.

Strength

Bx

This is someone who has been actively conditioning for strength for some time. An attack using strength alone could knock back a larger opponent by several body lengths, with lasting damage. Could pick up and carry two much larger people.

Durability

A

A being as durable as a Captain of the Gotei 13. Capable of sustaining several high level Zanpakutou attacks without too much damage.

Endurance

B

Description currently missing.When I am inevitably finished,
I'm sure I'll be the best description there ever was.

[Disciplines]

Reiatsu Control

Ax

Can completely hide up to A+ reiatsu; mostly control S; partially control S+.

Reaitsu channeling can produce near-full stength blasts with medium range, using less reiatsu in making them.

Blast strength is perfectly controlled.

Can cast:

Shinigami:

Kidou: 1 - 91 with incantation

Incantation Abandonment: can cast Kidou 55 to 81 at reduced power

Mastery: can cast up to Kidou 54 at full power without incantation

Two-Fold Incantation: can cast two kidou at the same time, at full power, by mixing the incantations

Double Casting: can cast the same kidou at two targets at once.

Arrancar:

A Novice Cero (Adjucha-power)

A Normal Cero

Twin Cero (one Cero per hand), both at Normal Cero power.

A fully-loaded Cero

Bala -- 20 times quicker than a Cero, especially in the load time, but weaker in effect

Bala Barrage -- at reduced effect

Cero uses less reiatsu to make; strength is perfectly controlled.

Cero techniques reach full potential and stability.

Zanjutsu

B

Experts are among the most skilled individuals in this field. While not a master, an expert is more than capable of handling themselves in a physical altercation. Their deeper knowledge of the theory behind the art and their capabilities allow imaginative variations of basic techniques on the fly. The blade starts to become an extension of their own body. If an expert leaves an opening, it is most likely a gambit to draw the opponent in. They have learned several advanced techniques. At this level, the path from not even being able to butter toast to movements precise enough to shave the hair off an opponent's arm without breaking the skin -- or artfully butter toast with one's sword -- can clearly be seen.

Hakuda

Bx

The variations that an Expert conceives have been perfected and added to this Expert's repertoire, to be used as spontaneously and effectively as the most basic of techniques. They have likely learned many advanced techniques.

Hohou

Ax

In addition to the abilities and skills of normal masters, masters that have achieved this level have also proven themselves capable of leaving afterimages behind in the wake of their high-speed movements. This often makes disguising their whereabouts and confusing slower opponents easy.