Forget Solid Snake or Sam Fisher, because in Qasir Al-Wasat, you are the ultimate stealth assassin. A nightmarish creature born in another world; a callous, venomous killer to whom humans are mere playthings, whose extraplanar origins render you completely invisible to mortals. Summoned to kill three men in a mysterious Middle-Eastern desert palace by a powerful sorcerer, you'll stalk the sumptuous halls, eavesdrop on its denizens and bring silent death to your hapless prey.

However, invisibility doesn't mean invulnerability. The palace guards are well-trained and disciplined, capable of killing you with a single sword thrust. They'll hunt you by the sounds of your footsteps, telltale ripples on the surface of water and the crimson bloodstains caking your claws. The palace brims with traps and deadly secrets... and worse, they know you're coming. You're the ultimate weapon, yet exquisitely fragile. A glass dagger.

Premise rarely get more exciting than this, and Qasir Al-Wasat has already found recognition in this year's IndieCade Red Carpet Award nominations. Featuring ravishing art direction and innovative sound design that actively factors into the tense gameplay, this subtle indie contender deserves to become a bona fide sleeper hit.

After a suitably quiet launch this weekend, Brazilian indie outfit Aduge Studio would like to remind you that their debut title Qasir Al-Wasat is available on Indievania, Desura and their official site. Quasir challenges players to command an invisible yet fragile assassin from beyond the mortal realm tasked with murdering three men in an Arabian palace, trading off defence and power for a pure stealth experience. I'm currently working on a full review - and we have a new trailer below.