Cobalt is coming to Steam, Xbox One, and Xbox 360 on February 2! The game will cost $19.99, and comes with a single-player story campaign, challenge maps, co-op survival maps, and several multiplayer game modes for both local and online play.

If you’ve pre-purchased the alpha you will get a Steam code added to your Mojang account. We will only release the Windows version now, so Mac and Linux users will have to wait just a little bit longer. This is because we switched game engines (from DaisyMoon to Stingray) in order to add online multiplayer.

This daily deal was supposed to be coordinated with the long-awaited 1.18 update of the game, and also the fresh Mac OS X version on Steam. Unfortunately there seems to have been some kind of misunderstanding with Steam, so this update has been delayed. We’ll post again when the update is released!

I thought it might be a good time to repeat what the latest versions of Harvest are. Currently, the correct version is 1.14 or 1.16. The 1.16 version is only used on Steam, and fixes a couple of Steam-related issues. This version has the same features as the 1.14 version that everybody else is using. If you got the game from Reflexive, this version should already be 1.14, otherwise follow this link:

If you are a Steam user and want to migrate your non-Steam copy there, you can do so by activating the product on Steam with your Harvest license key. This option is only available if you bought the game here before March 2009.

We’ve also changed the price if you buy the game on our site too, because Steam is not available for Mac OS X yet, and we don’t want you to feel left out. Also, a new year calls for a new high-score table, so the stats have been cleared (we made a backup first, of course). During 2008, 46 340 games have been reported, and who knows how many games that have been played in total? I can’t wait to see what 2009 brings!