That Slagmines video on the frontpage... where a DPS slooooowly walks through a giant hurling fireball and barely takes any damage. Ok... Pro-tip: Don't try doing that in Wildstar dungeons.

I just can't watch WoW gameplay anymore after having gotten used to Wildstar PvE content, it feels so slow and silly now.

It's also Alpha dude. Tuning and shit isn't even close to done. I imagine in live that won't be the case

Anyway. I hit level 26 last night. Slowly by surely getting there. My Chua home is up and operational, filled with spooky graveyard, hoochieness and a giant silo for the fuck of it.

Funny story: I decided I was going to turn my yard into a parkour (sp?) course and ended up getting on top of my Chua house. Was a good way to kill 30 mins before the quick maintenance.

Khadgar: Prepare to heroically CTRL-E through the portal with me!

Originally Posted by Hooky

yeah wow cool..how about raising the valor cap consider WoD isn't that far away? 1000 valor points gets u a lollipop and kick in the nutsack these days! Back in my day we could get a bucket of candy and a pet ferret with that sort of points!

That Slagmines video on the frontpage... where a DPS slooooowly walks through a giant hurling fireball and barely takes any damage. Ok... Pro-tip: Don't try doing that in Wildstar dungeons.

I just can't watch WoW gameplay anymore after having gotten used to Wildstar PvE content, it feels so slow and silly now.

Slagmines looks like fun but it's definitely not on the same page as Wildstar dungeons in regards to tuning/pace of combat. It's not an "it's just alpha" issue in regards to WoD content, WoW content is just demonstrably dissimilar.

I'm playing a Lvl. 10 Stalker with my family on Caretaker, Exile side. Basically abandoned my Lvl. 21 Esper on Warbringer for the time being. That all said, I've been summoned to do my trade skill as expected and I am torn between Outfitter and Technologist.

Which is preferable? In games like WoW "armor" crafting classes tend to be nearly pointless while leveling and offer maybe at best one or two decent things endgame. However, they all around are comparatively meek and lacking compared to say the Alchemist who's uses are more varied and desired.

From what I've seen is I can by and large create gear looking a certain way, with certain stats(RNG but just keep making until you hit it), and then add bits and bobs that further improve them. Now if this makes it often preferable to quest rewards AND has a lot of potential for endgame swag... then I'm probably going Outfitter.

If it's just a waste of time with some "filler" between proper gear, then I'm obviously not going to bother with it. :P

I imagine it will be added fairly soon, that and stuff like report spam features etc. With how much pressure is on customer service and the devs at the launch of a game, i can't really get mad at them for not adding more things to monitor.

Originally Posted by Kaleredar

Nah nah, see... I live by one simple creed: You might catch more flies with honey, but to catch honeys you gotta be fly.

Slagmines looks like fun but it's definitely not on the same page as Wildstar dungeons in regards to tuning/pace of combat. It's not an "it's just alpha" issue in regards to WoD content, WoW content is just demonstrably dissimilar.

WoW leveling dungeons have never been super big on mechanic and after 10 years they're not going to reinvent them. Any true comparisons between the two games and the challenging content they bring will be between the flagship difficulty of WoW, Mythic, and Wildstars' raids.

I'm playing a Lvl. 10 Stalker with my family on Caretaker, Exile side. Basically abandoned my Lvl. 21 Esper on Warbringer for the time being. That all said, I've been summoned to do my trade skill as expected and I am torn between Outfitter and Technologist.

Which is preferable? In games like WoW "armor" crafting classes tend to be nearly pointless while leveling and offer maybe at best one or two decent things endgame. However, they all around are comparatively meek and lacking compared to say the Alchemist who's uses are more varied and desired.

From what I've seen is I can by and large create gear looking a certain way, with certain stats(RNG but just keep making until you hit it), and then add bits and bobs that further improve them. Now if this makes it often preferable to quest rewards AND has a lot of potential for endgame swag... then I'm probably going Outfitter.

If it's just a waste of time with some "filler" between proper gear, then I'm obviously not going to bother with it. :P

Can't speak about trade skill use end-game or technologist but I use outfitter for my 22 Medic, While leveling up Outfitter and learning the new schematics for new gear you start off creating the RNG stuff but eventually unlock the "custom" gear where you get to decide what stats you want on it. The gear you craft is 9/10 times better than quest rewards when you unlock the custom gear options (This makes being a tank or healer much easier since you can gear how you want to)

You probably already know that crafting at low level can be quite a gold sink (more so if you do the dailies) but just in case I'd advise if you do go outfitter pair it with survivalist, sell the gear you make while leveling outfitter up to the vendor as it tends to claw back a lot of the cost of purchasing mats from the vendor/exchange (cores, oils, etc) do the daily crafting quests and when you get to Thayd go to celestion and pick up the daily quests there as it really helps to level you from novice to apprentice.

As for gold that can be an issue sell the wood you get from salvaging trees on the exchange as I found after a bit of gathering/questing I end up with so much you can get a decent amount of gold for it. Also sell any quest rewards you get instead of salvaging as the money you get from them most of the time is worth more than the mats you get.

Another big question is how this game is compared to past "mmo killers" of where posters would never shut up about how awesome this new mmo is. Tera Online reminds me a lot of this game from visuals and videos alone, as its combat is like Tera... The only Mmo that is too different, from what I have seen, is Guild Wars 2.

Can't speak about trade skill use end-game or technologist but I use outfitter for my 22 Medic, While leveling up Outfitter and learning the new schematics for new gear you start off creating the RNG stuff but eventually unlock the "custom" gear where you get to decide what stats you want on it. The gear you craft is 9/10 times better than quest rewards when you unlock the custom gear options (This makes being a tank or healer much easier since you can gear how you want to)

You probably already know that crafting at low level can be quite a gold sink (more so if you do the dailies) but just in case I'd advise if you do go outfitter pair it with survivalist, sell the gear you make while leveling outfitter up to the vendor as it tends to claw back a lot of the cost of purchasing mats from the vendor/exchange (cores, oils, etc) do the daily crafting quests and when you get to Thayd go to celestion and pick up the daily quests there as it really helps to level you from novice to apprentice.

As for gold that can be an issue sell the wood you get from salvaging trees on the exchange as I found after a bit of gathering/questing I end up with so much you can get a decent amount of gold for it. Also sell any quest rewards you get instead of salvaging as the money you get from them most of the time is worth more than the mats you get.

I am in a city where I was almost a constant 60fps at first. Come to it later, I'm getting 40-50fps... and then eventually it crashes below 30fps and never goes above.

Thank you Carbine. Thank you for not spending more time optimizing this goddamn thing. Guy with a 780GTX and a 3.5ghz i7 processor that can max out BF4 and damn near Far Cry 3 at a constant 60fps being beat by your goddamn sorry ass engine. Congratulations.

Run each of the 2 level 20 dungeons 2-3 times on Saturday. I can proudly announce I managed to lead every random finder group to finish them. Pretty much every run I had to explain the tactics for every boss all over again and on top of that explain to players what they did wrong in between pulls. Some runs took quite a bit of time (longest one was 129 minutes), but surprisingly almost everyone was willing to listen and put in the time and effort to improve their performance.

Only issues I had in dungeons is tanking as a stalker (level 24-25), if the healer is not bringing his A-game, I had to squeeze the maximum from all my defensive abilities (Amp Spike (T4) and Preparation on cd, spend every bit of suit power on Frenzy (T4) with a pretty much 100% uptime on the Decimate debuff) and pray to the RNG gods to stay alive on some bosses and tougher trash mobs.

Done the 2 level 20 5 mans lots of times and the level 35 one, every time someone asks what to do, I just say avoid red shit and interrupt. That's all that needs said and it works.

Some bosses are a little more complicated than that. For example if you don't know what to do on the second boss in Ruins of Kel Voreth both the adds that spread all around the room and the ones that chase people and explode are going to obliterate your party. Especially if you have 2-3 people who do subpar dps and have a little bit slower reaction times. It takes 30 sec to 1 minutes to explain the tactics in chat, it's not that big of a deal.