rev policy: if you're implanted or not a rev, even just a shithead greyshirt who's obviously griefing, you have a free pass to murder literally everyone, whether they're a rev or not. doesn't matter if they're not violent, just execute them on a spot, ask questions after they're dead.

in other words: "admins tell people with legitimate ahelps to eat shit and die" the roundtype

Cobby wrote:It's not a problem. Just deal with the fact that it is a rev round and either suicide/server hop/afk.

BeeSting12 wrote:We have three servers and a ton of ghost roles. Join another server or play a ghost role if you die.

These sound like awful solutions in terms of answering 'people keep fucking killing other people for no reason'. Imagine applying this to every gamemode including extended because people keep killing you for no good reasons.

Also you still need some sort of reason to kill people unless shit is really fucked. Sec shouldn't hear 'revs' and then immediately gib everyone, even braindeads, because they existed. If that actually happened then the gamemode would be removed or changed heavily because no one would want to bother. I was literally told that I couldn't space anyone using a flash to try and pretend they're a headrev (only a few jobs make sense having a flash while every other is just shady and fucking tedious to deal with).

Cobby wrote:It's not a problem. Just deal with the fact that it is a rev round and either suicide/server hop/afk.

BeeSting12 wrote:We have three servers and a ton of ghost roles. Join another server or play a ghost role if you die.

These sound like awful solutions in terms of answering 'people keep fucking killing other people for no reason'. Imagine applying this to every gamemode including extended because people keep killing you for no good reasons.

Also you still need some sort of reason to kill people unless shit is really fucked. Sec shouldn't hear 'revs' and then immediately gib everyone, even braindeads, because they existed. If that actually happened then the gamemode would be removed or changed heavily because no one would want to bother. I was literally told that I couldn't space anyone using a flash to try and pretend they're a headrev (only a few jobs make sense having a flash while every other is just shady and fucking tedious to deal with).

Why would I apply it to every gamemode when rev is not every gamemode?

It is literally the tdm-cooldown mode, I don't mind making admin accommodations for that.

Also if someone is acting like a headrev, saying viva while flashing people and the like, then when they get treated like one they call admins, their ahelp should be closed if not getting in trouble for banbaiting.

leibniz wrote:It's established that sec can pre-emptively kill everyone in rev in self-defense so I strongly recommend that non-revs kill all security in a pre-pre-emptive strike.

it's not just sec doing it

Cobby wrote:Also if someone is acting like a headrev, saying viva while flashing people and the like, then when they get treated like one they call admins, their ahelp should be closed if not getting in trouble for banbaiting.

see above, and it's not necessarily people ACTING like revs. if you're even vaguely near brig after latejoining, you're fucking dead dude

Cobby wrote:I'd go with just make everyone a survivor during rev so the neutrals don't get cucked out off the fight :^)

You know, this isn't a half bad idea. I wonder if it could be beneficial to just go fully TDM on revs and not even pretend it's anything but.

Once there are a certain % of living revs to all other crew on the station trigger the following:

All Heads of Staff and implanted people: become a Loyalist team "antag" with objectives to keep the heads of staff alive. You still have the element of lack of knowledge if you don't have SecHUDs so you won't know who is implanted and who isn't. Usual level of leeway for them during revs if they kill another implanted crewman by accident if it's really an accident.All Revs: stay the sameEveryone else: become a survivor.

If you get converted to either side, or get an implant removed, it shifts your antag status to the appropriate level.

see, here's the deal, i was a big hippie player and on hippie, revs was hands-off for admins. the problem here is that there's no indication of this fact and admins are totally wild and inconsistent in their rulings. i'm fine with inconsistency between admins but it shouldn't affect an entire gametype

That's not why people bitch about revs. They bitch about revs because most of the station ends up dead and sometimes the round can take an hour+ with 25 people left alive.

A big reason people bitch is because it's a TDM mode where at least 1/3 of the station isn't on a team. They're not revs, they're not actively helping sec, but they're going to become victims of either side.

Revs will murder anyone without an R above them because of a host of reasons. 1: valids, cause depriving someone else of fun is enjoyable to some. 2: Too lazy to capture someone for conversion even if you have a taser or something. 3: Legitimately not able to convert someone cause the head revs fucked off on a solo war with the Heads and aren't converting anymore. 4: anyone might be implanted, better kill them to be safe. A more justifiable reason.

If Sec has implants ready then you're fine if you get picked up. But if they don't you'll sit there for 10 minutes waiting on them to find some. If things get too bad they'll just kill everyone they see without an implant.

It's a TDM round type where a lot of the station will just feel like victims to it instead of participants. Being a victim, or turning the tables on an antag who tries, is a big part of normal game modes like Traitor, but it doesn't work out well in Rev.

Sec murdering anyone non implanted who gets too close is ok given the circumstances of a rev round.What is not fair in my opinion is going on a purge as a regular crewmember without even wearing HuD glasses to see who is mindshielded.

But to be honest rev is too confusing as a gamemode as it is basically a TDM with a lot of people not knowing who is part of the enemy team. For example : That one time I killed a rev head as an assistant and 3 non rev crew members tried to kill me for it. I assumed they were revs because I had no hud glasses and eventually I kill them and figure out they were mindshielded... I didn't get bwoinked for it though. That's proof of how much leeway the admins give during revs.

PS : I want to add after reading the message above mine that unless you have the ability to know who is an enemy by observing their behavior you WILL be a victim during a rev round. It may be obvious to veterans that the guy walking a tile too close or looking the wrong way is an enemy. But for the more causual players they don't see the attack coming and get murdered without having a chance to fight back.

I don't want to casualize the game but we have to take into account that not all players are good at the game.

Last edited by Eskjjlj on Wed Aug 15, 2018 4:39 pm, edited 1 time in total.

WarbossLincoln wrote:That's not why people bitch about revs. They bitch about revs because most of the station ends up dead and sometimes the round can take an hour+ with 25 people left alive.

A big reason people bitch is because it's a TDM mode where at least 1/3 of the station isn't on a team. They're not revs, they're not actively helping sec, but they're going to become victims of either side.

Ayy Lemoh wrote:if revs is hands off then how about we just skip the part that everyone hates and just have the roundstart message say "it's revs"

If we're gonna have a gamemode where it's just TDM then why add in stealth which everyone hates because the round abruptly ends ten minutes in when you were doing a cool project?

The game isn't catered around someone doing cool projects. No matter what gamemode it is, except extended, those projects are always at risk or not as I've been able to been ignored by everyone in my cozy hole as I never left and nobody cared to look for me or needed the area. It's the nature of SS13.

It was great. I was either a chemist or doctor, can't remember. I came in as he was finishing up containment. I went back to medbay to make some radiation medicine so I could watch and by the time I walked back it was loose and the bar/botany were gone.