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Was surprised this didn't already have a thread. Tokyo Jungle is now out for $15 on PSN. It's been described as "Grand Theft Auto with lions." Basically, Tokyo has been abandoned and is now overrun with animals, ranging from house pets to giraffes. The player takes on the role of an animal and tries to survive: predators hunt, herbivores form herds for protection, pomeranians are delicious.

Also there are robot dogs and dinosaurs, because, Japan. Sounds like it's a flawed game but worth the price of admission for its novelty (again, Japan).

I've finally completed all of the animal challenges, and have everything available for unlock. Now all I need is another 1.5 million SP to actually buy the new animals.

It took me about 5 tries to unlock the Dilophosaurus. Those things are freaking nasty. They're hyper-aggressive and have huge, sweeping attacks that do massive damage and stun. The game usually populates their turf with a lot of other animals for them to go after so taking over that area is more about staying out of the way, but that's much easier said than done. Normally it drops them in the Forest section, which is so cramped their fights can block off entire paths. I managed to take over that section before unlocking that challenge (which sometimes grants an instant completion), but instead the game put them in Yoyogi Park West, a nice open area that gave me plenty of room to maneuver. I took the territory, then promptly sacrificed myself to a large pack of wolves. The game's only locked up on me once, but that one time occurred right at the transition between Yoyogi Park West and East, and damned if I was going to lose that unlock.

Congratulations, LM! I really enjoy this game but have nowhere near your dedication to it. I completed about 6 stories and at least a handful of the animals. I think it just barely misses my GOTY list. It's great in its simplicity, giving it that arcade feel. At the same time, I wish they'd done more with the mechanics so that the only differentiation wasn't just a procedurally generated world and slight changes to the way animals play. It sounds like it was successful in Japan and the US, so I hope they get a chance to improve upon what is already a compelling and fun survival action game.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."
@Holysh*tMatt

Thanks, Cyrax. Sure it could have been better, but I think that at its selling point, it did what it needed to (which says nothing for Japan, where it's a full-price boxed game). I mean, they can't all be Torchlight 2, right?

I think the biggest failing is that some enemy animals have access to moves you can't use. And it's not like there isn't any room on the gamepad. Not crazy about how expensive items are, either, especially given their low durability. I mean, if you're wearing footwear you essentially can't attack, and the better items cost all the profits from a good run to replace. I typically end up using the indestructible DLC items or nothing at all. Occasionally I'll use a school girl outfit because I have extras and they look hilarious on an ostrich.

I've not played in a while. I don't yet have my ostrich to kick dinosaurs in the face. Can you raise the base stats of animals? Something along the lines of having your attack go from a starting point of 4 to 5 every time you start a new game with that animal.

LobsterMobster wrote:

Buy! Buy so you can be an ostrich who kills dinosaurs by kicking them in the face!

Any stat increases that carry over between generations are added to that animal permanently. If you look closely at the animal's little stat grid on the selection screen, you can see the base stats in light blue with a border of red showing any increases to those stats.

The consensus is the best way to raise your stats permanently is to complete challenges and then get busy with a prime mate. Completing challenges alone isn't going to do it. That means that animals that can't breed also can't increase their starting stats.

Not crazy about how expensive items are, either, especially given their low durability. I mean, if you're wearing footwear you essentially can't attack, and the better items cost all the profits from a good run to replace. I typically end up using the indestructible DLC items or nothing at all.

That sucks, it was one of the things I'd figured would get better as you progress. Glad I picked it up on launch. Hell, I got it with a discount, so I easily got my monies worth.

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."
@Holysh*tMatt