Game Hacking, a brand new book from No Starch Press that teaches readers to modify online game, will probably be somewhat controversial. Despite the book’s nature, game hackers can make six figures annually by getting around game developers’ security measures and tactics. While the focus of Game Hacking is to teach readers how to customize games, it will also teach the basics of hacking as well.

The book takes an in-depth look at the inner-workings of PC games and how they can be modified to create bots that automate various aspects of gameplay. Readers will dig into practice binaries and code labs as they go about learning. Don’t be confused though — this book isn’t about “free lives” or “infinite ammo” — it’s highly technical and discussed how computers work at a fundamental level.

According to author Nick Cano, “A common misconception in the world of online gaming is the idea that the only game you can play is the one in the title, but game hackers find enjoyment playing the game that hides behind the curtain.” He continues, “My book will help game developers understand how they can make their code more secure to defend against attacks and bots.”

“Hackers love to modify and customize things,” says Bill Pollock, No Starch Press founder. “Our goal with the publication of Game Hacking is to make this information readily available, and we’re not one to shy away from the potentially controversial when there’s information to be gleaned.”