Mario Party Walkthrough :

This walkthrough for Mario Party [Nintendo64] has been posted at 21 Aug 2010 by Dragon_league and is called "FAQ". If walkthrough is usable don't forgot thumbs up Dragon_league and share this with your freinds. And most important we have 9 other walkthroughs for Mario Party, read them all!

Walkthrough - FAQ

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Blue spaces: 41 Red spaces: 7
"!" spaces: 2 "?" spaces: 2
Mini-game spaces: 10 Bowser spaces: 2
Mushroom spaces: 5 Difficulty: **
STORY:
Wario's Battle Canyon is set on a battlefield...and it's an all out war
between the red Bob-ombs and the black Bob-ombs! Use your star power to
make a symbol of friendship and restore peace to the land!
FEATURE #1 - CANNON SYSTEM:
The first, and most obvious feature of Wario's Battle Canyon is the
cannon system of travelling around the board. On each island there is
a cannon. When you reach the cannon, you will be put in it and fired to
another island. The cannons on the left islands fire to the right
islands, while the cannons on the right islands fire to the left
islands. When you are about to land on the island, a cursor will flash
around wildly on the different spaces. Press "A" to stop the cursor and
land on the space it was on. When a player lands on a question mark
space the direction of the cannons will change.
FEATURE #2 - THE FLY GUY:
On the top-right island, there is a Fly Guy. When you meet him you can
either (1) tell him to bring you to Bowser, (2) tell him to bring
someone else to him, or (3) don't do anything. There's no point in going
to Bowser unless there's a star there (and you'll be lucky to land on a
space where you can actually get to Toad). You can bring someone to the
top-right island if they're about to get a star, and prevent him from
getting it.
QUICK TRANSPORTATION TRICK:
By travelling through the different islands through the cannons, you can
quickly transport yourself to any point in the board in just one turn
(with some luck). When you land on an island from a cannon, you can land
on the space right behind the next cannon and directly move on to the
next island! If you're incredibly lucky, you can travel around the whole
board in just one move.
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Blue spaces: 45 Red spaces: 4
"!" spaces: 0 "?" spaces: 4
Mini-game spaces: 3 Bowser spaces: 2
Mushroom spaces: 3 Difficulty: ***
STORY:
Bowser's making hell inside the volcano, and he's challenged you to beat
him! Use your star power to kick Bowser's ass in this special secret
board!
HOW TO GET BOWSER'S MAGMA MOUNTAIN:
Bowser's Magma Mountain is a secret board, meaning you need to earn it
before you can use it. In order to get it, you first need to play all 50
regular mini-games in the other "regular" boards. Then Magma Mountain
will be available for you to buy in the shop. It costs 980 coins, so you
need to save up some money. This board makes it difficult for you to
get coins and stars, the difficulty is 3 stars but it really deserves 5!
FEATURE #1 - BOWSER'S GETS ANGRY:
When somebody lands on a question mark space on this board, Bowser gets
angry and makes the volcano erupt. This causes all of the blue spaces to
become red (and all red spaces stay red). The board stays like this for
two turns (of all four players). Then it returns to normal. Nothing
happens if a player lands on a question mark space while all spaces are
red.
FEATURE #2 - CHANCE SHORTCUTS:
Another feature of this board is the shortcuts. Shortcuts can be taken
if you pay 10 coins to the monster standing beside it... then you still
have to play a little chance game to decide if you really take a
shortcut or not! You also need to do a little chance game to decide at
the top weather to go to Bowser or Boo. AND when you get to Bowser, you
take another change game to decide if he takes some coins from you or a
STAR!
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Blue spaces: 36 Red spaces: 4
"!" spaces: 0 "?" spaces: 4
Mini-game spaces: 3 Bowser spaces: 3
Mushroom spaces: 3 Difficulty: ***
STORY:
It looks like Bowser has taken all your stars and brought them to a
secret board called Eternal Star. Not only that, but he also vandalized
all over the star and shattered it into pieces. Then he hired his Baby
Bowsers to guard the stars he stole. Use your star power to defeat
Bowser and his cohorts and reunite the star!
HOW TO GET ETERNAL STAR:
Eternal Star, like Bowser's Magma Mountain, is a secret board. To get it
you must collect 100 stars from the other boards. You can check how many
stars you have in the Mushroom Bank. Then Bowser will take all 100 stars
to Eternal Star. Jump into the warp pipe and play! [NOTE: If Bowser just
stole your 100 stars, you cannot play any other boards until you're done
with Eternal Star].
FEATURE #1 - TELEPORTS:
Eternal Star has a teleport system that you must use to travel between
the different areas of the star. Bowser probably set it up when he
smashed the star into pieces. When a player lands on a question mark
space, ALL players are sent back to the start and the teleport pattern
changes. This is fun when someone is *just* about to reach a Baby
Bowser. There are only a few teleport patterns in here, and Bowser
announces it when it changes. Just memorize the patterns and you'll have
the advantage of where you're going.
FEATURE #2 - BOWSER'S COHORTS:
This board DOES NOT have a Toad in it to conveniently hand you a star
in exchange for 20 coins. This board has 7 Baby Bowsers who collect 20
coins from you, then make you play a change game to decide if you get
the star. The chance game is very easy to win since your dice has only
8-10 while his dice has 1-10. After you get a star from all 7 cohorts,
they all come back again for more.
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| 6) M I N I - G A M E S |
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Bonus Games - Games in which you can get more than the normal 10 coins
for winning. Even if you miss, you don't lose coins (the most you can
get for Memory Match is 10 coins).
Success Games - Games in which you get 10 coins for clearing. If you
miss, you lose five coins (in Pipe Maze, you don't lose any coins for a
miss).
Chance Games - When you win, you get coins from the losers. When you
lose, your coins get stolen.
2-on-2 Games - 2 vs. 2 games in which the winning team members get 10
coins each. Members of the losing team lose 10 coins each.
Racing Games - Games in which the character who finishes first wins 10
coins. Even if you lose, you don't lose coins.
Point Games - Games in which the player with the highest score gets 10
coins. If several players have the same score, they all win coins.
Survival Games - The last player standing in these games wins 10 coins.
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#1 - FACE LIFT
Price: 400 coins
Type: Point game
The screen is divided into four quarters, one for each player. An
example Bowser face is shown to you and placed in the center of the
screen. Your task is to stretch your Bowser face to match (as close as
possible) the example Bowser face in the center. Use the A button to
grab the different areas of his face and stretch. You can only grab his
chin, eyebrows, nose, and cheeks. At the end of the time limit, each
player's Bowser face will be given a score. The person with the highest
score is the winner.
#2 - CRAZY CUTTER
Price: 150 coins
Type: Point game
Just like in Face Lift, each player gets his/her own area of the screen
to work on. You are riding a jackhammer, and there is a pattern on the
floor. You need to ride the jackhammer around and try to trace the
outline of the pattern. There are only three patterns that appear:
Goomba, Bob-omb, or Boo. Use the analog control stick to move. There is
a time limit but you have more than enough time to move carefully. At
the end, each player is given a score as to how close you followed the
pattern. ALL players with a score of 80 or above are the winners.
#3 - HOT BOB-OMB
Price: 300 coins
Type: Chance game
This is a very simple game. All the players are in a circle, and there
is a Bob-omb ready to explode. Toss the Bob-omb around until it
explodes! Use the A button to pass it to another player, and the control
stick to pick which player to pass it to. There is no special technique
here except to be prepared to throw the Bob-omb as soon as it comes to
you. DO NOT keep the Bob-omb with you and wait until it almost blows
up... it's very hard to tell when it's about to explode. You can also
tell your friends to pass it all to the same person to try to screw him
up :)
#4 - MUSICAL MUSHROOM
Price: 100 coins
Type: Racing game
This mini-game is modeled after Musical Chairs. All four players go
around in a circle...around the center mushroom which has the treasure.
When the music stops, rush to the top of the center mushroom and get the
treasure. The best technique is to *always* have your control stick
pointing towards to center mushroom so you will quickly go there as soon
as the music stops. The little blue mushrooms can act as springs to
bounce you onto the center mushroom, but it's better to just go directly
to the treasure. The player who gets the treasure first is the winner of
10 coins.
#5 - COIN BLOCK BLITZ
Price: 50 coins
Type: Bonus game
In Coin Block Blitz, there are nine yellow "?" blocks (like the ones in
the old Mario Bros. games). You try to get as many coins as possible
from the blocks by standing under them and jumping to hit the block with
your head. At the beginning, try to get coins from the block *closest*
to you so you won't waste time. Forget trying to push the other players
and fighting over the blocks, that won't get you so much. Use the
control stick to move and the A button to jump.
#6 - BALLOON BURST
Price: 400 coins
Type: Racing game
In Balloon Burst, all four players have a pump attached to a big Bowser
balloon. But that Bowser balloon doesn't have any air! Your task is to
use the pump to inflate the Bowser balloon... until it pops. The first
player to make their balloon explode is the winner of 10 coins. To use
the pump, press A and Z (or A and B) alternately. The "A" button to pump
up, and the "Z" (or "B") button to push the pump down. I prefer to use
the A and B buttons... rocking my right thumb back and forth with a
steady rhythm. Whatever you do, DO NOT tap the A and B/Z buttons
wildly, that gets you nowhere at all. Just keep a steady beat to your
pumping.
#7 - SKATEBOARD SCAMPER
Price: 200 coins
Type: Racing game
All four characters are skateboarding on a strip of land...and this
strip of land is quickly collapsing behind you! To move your skateboard
forward, tap the "B" button like mad. Along the way you will encounter
obstacles, push the "A" button to jump over them. At the beginning, the
camera is facing you so you can't see too much of what's ahead. Be wary
of the block at the beginning. When you get to the bag of coins floating
in the air, jump to get it for 5 coins. When you are near the end, the
camera will slowly shift behind you... now tap the "B" button with all
your might! The player to reach the end first is the winner of 10 coins.
#8 - BOX MOUNTAIN MAYHEM
Price: 300 coins
Type: Bonus game
In Box Mountain Mayhem, there is a mountain on boxes piled up at the
corner of a room. All four players attack the boxes (with the "B"
button) to get the coins inside. You can also jump with the "A" button.
Most boxes contain a single coins, other boxes contain bags (5 coins),
and some other boxes are like enemies that bounce you away. There is one
"enemy" box in here that contains not one, but THREE bags of coins!
Since it's an enemy box, all the bags are brought away from the
mountain...so you can easily get the bags if you just wait patiently at
the side :)
#9 - PLATFORM PERIL
Price: 450 coins
Type: Racing game
In Platform Peril, there are several rectangular platforms forming a
path in the sky. The four players race on these platforms jumping from
one to another in a race to the end. As usual, use the control stick to
move and the "A" button to jump. Along the path you may find some bags
of coins. You can jump up and grab these bags for 5 coins. Also, some
platforms have walls blocking some areas. Be careful of those walls and
go around them. The first player to the finish gets 10 coins. The
spacing between the last few platforms is a little wider that usual, so
be careful to jump far enough at that point.
#10 - MUSHROOM MIX-UP
Price: 50 coins
Type: Survival game
This is one of my favorite games. There are 7 differently colored
mushrooms in the middle of the sea. All four characters are on top of
these mushrooms. And at the side is Toad with his colored flags. When
Toad raises a colored flag, you should rush to the mushroom of the same
color (ex: Toad raises pink flag, you go to pink mushroom). A few
seconds after Toad raises his flag, all the other mushrooms (besides the
one with the color of the flag) will sink down into the sea. Anyone that
touches the water is out of the game. Then all the mushrooms come back
up and it starts over again. The game gets a bit faster and more
challenging after a while. As soon as the mushrooms come back up, you
should try to stay at the center mushroom (the black one) so you can
easily access the other mushrooms. Also, try not to jump on other
characters because they'll bounce you away into the sea. It's possible
to stand at the edge of the mushroom and block the players that are
trying to get there. The last player left is the winner of 10 coins.
#11 - TREASURE DIVERS
Price: 250 coins
Type: Bonus game
This is the first mini-game I ever played. All four players are set in
the sea. There are a bunch of treasure chests of different sizes at the
bottom of the sea. So obviously, your objective is to swim to the
bottom, get the treasure chests, and bring them back up to the surface.
To complicate matters, there is a shark and two squids patrolling the
area. If they touch you, you drop the treasure chest. And if you stay in
the water too long, you drown (and drop the chest). Tap the "A" button
quickly to swim and the control stick to navigate. Be careful only to
move when the squids and the shark won't get you. Bigger treasure chests
have more coins than little ones, so go for the big ones first. When
there's only one chest left with another player, tell everyone else to
crowd around him and try to drown him. This is incredibly frustrating for
the person with the last chest...and really fun for everyone else :D
#12 - GRAB BAG
Price: 400 coins
Type: Chance game
This is another one of my favorite games. All players have a bag at
their back with all that player's coins inside. You should try to get to
someone's back and grab their bag by rapidly pressing the "B" button. At
the same time, the person that is being grabbed will also press the "B"
button rapidly. If the *grabbers* button pressing is stronger than the
button pressing of the one being *grabbed*, then the grabber gets coins
from the bag. It can be either a bag of coins or a single coin depending
on the power of the button pressing. If you are good enough at this
game, you could win TONS of coins! Try to focus on the person with the
most coins and keep on getting from him. Just keep getting from the same
person instead of running around like crazy chasing someone.
#13 - BUMPER BALLS
Price: 250 coins
Type: Racing game
This is a fun mini-game with a funny name :). In Bumper Balls, all four
players are set on an island... and each player is riding on a large
ball. The objective is to bump your opponents off the island while
riding on the ball. Simply use the control stick to move around on the
ball. At the start you should just try bumping everyone like crazy and
try to stay in the center of the island. When there are only 2 players
left, try staying at the edge of the land to lure someone to you. But
before that person could bump you, quickly move away and let the
momentum of the other player carry him into the water. Two players
repeatedly bumping each other in the middle of the island will get you
nowhere. The last person remaining on the island is the winner. In case
there is more than one player remaining when time runs out, nobody will
win any coins.
#14 - TIPSY TOURNEY
Price: 300 coins
Type: Racing game
Like in Face Lift and Crazy Cutter, the screen is split into 4. Each
player has his own little "platform" with a turtle shell on it. This
platform is unstable and can be tipped around by standing on one edge of
it. When the platform is tipped, the turtle shell will slide to the
lower side of the platform. This platform also has "tiles" on it. When
the turtle shell passes over the tiles, they disappear. Your goal is to
tip the platform to make the shell move...and make all the tiles
disappear. The winner is the first person to clear all the tiles on the
platform.
#15 - BOMBS AWAY
Price: 250 coins
Type: Survival game
In this mini-game, all four players are on an island in the middle of
the sea... and there's a pirate ship firing cannon balls at the island!
The island sways to the left and right each time the water around the
island is hit. You need to try and stay on the island avoiding falling
into the water. If you fall in the water, you are considered "out" of
the mini-game. If a cannonball manages to hit the island *directly*,
then everyone standing on the island will be stunned and cannot move for
a few seconds. To avoid getting stunned, jump in the air when the island
is hit. If YOU are hit by the cannonball, you will surely go flying into
the water. Watch the shadows to know where the cannonball will hit.
#16 - MARIO BANDSTAND
Price: 350 coins
Type: Point game
I remember one magazine called this mini-game "A super simple clone of
Parappa the Rappa"... and so it is. The four players are part of a mini-
orchestra. Each one has their own part to play: Violin, drum, horn, or
conductor. The conductor has the hardest part (in my opinion). He has to
move his analog stick to match the position of the box at the upper left
of the screen. As for the remaining three players... they need to listen
first to an example, then follow the example with their own individual
instrument. Watch closely the box at the bottom, play your instrument
(with A) when the box passes over your instrument. The music of the bad
players will only distract you. Try to ignore them and consternate on
following the example. If you see something thrown at a player, then
that player made a mistake (and therefore lost). Here's a tip: If you
KNOW that you're going to lose, try screwing up your opponents with
horrible music. But that won't work against the computer. All players
who played *perfectly* will win 10 coins.
#17 - CAST AWAYS
Price: 250 coins
Type: Bonus game
The four players are set on the beach with fishing rods. There are coins
floating in the water (chests, bags, and coins). Your objective is to
cast your line and try to catch the money. To cast the line, pull back
on the analog stick and let go. The line will go depending on how far
back you pulled the stick. After that, rotate the control stick the reel
it in. Continue doing this until the time runs out. I usually go for the
back row of coins by pulling the stick as far back as possible. This is
because I find it hard to position correctly to get the close rows. And
because there are more chests at the back. Here's a tip: Never get
anything but the chests. Chests are worth 10, bags worth 5, and coins
worth 1. So the chest is worth 2x more than the bags, and 10x more than
the coins! Position correctly and anticipate where the object will be
when you cast your line. This is one of my favorite mini-games because
all my friends suck at it except me. I have gotten 50 coins in this
game!
#18 - HAMMER DROP
Price: 450 coins
Type: Bonus game
All four players are on a small platform. There is a hammer brother
riding on a small cloud above you (like Lakitu usually does). This
hammer brother drops down coins, coin bags, and hammers. You need to run
around trying to collect the coins, but avoiding the hammers. Be careful
not to accidentally fall of the platform and into the water below. If
you DO fall off the platform, you can no longer participate in
collecting coins (but you still keep the coins that you already got).
Don't jump too much, you might bounce on the heads of other players and
go flying into the water. Also be sure of what the hammer brother is
throwing. Work extra hard at getting the coin bags... that's where the
real money is.
#19 - SHY GUY SAYS
Price: 250 coins
Type: Survival game
This is a fun game. The four players are on small individual boats that
are tied to a bigger boat. On the bigger boat there is a shy guy with
two flags: One red and one white. Likewise, each of the four players
also have a red flag and a white flag. The shy guy will raise one flag,
and the other players should raise the same colored flag as him. Press
the "A" button to raise the white flag and the "B" button to raise the
red flag. If a player raises the wrong flag or takes too long to raise
a flag, then the shy guy will release that players boat and he will be
out of the game. This process gradually become faster and harder. The
last player remaining is the winner of 10 coins. You must have presence
of mind while you do this game. Clear you mind and concentrate well on
the flag that is raised. When BOTH flags are raised, don't immediately
raise a flag! Wait patiently for one of the flags to be lowered before
you make your move.
#20 - KEY-PA WAY
Price: 400 coins
Type: Success game
This game is different from other 4-player games because you all need to
work together to earn coins. One random player has the key at the
beginning. The objective of this game is to bring the key to the keyhole
at the other side of the room. This would be easy is it weren't for the
spiky monsters all around the room trying to get the key from you. You
can jump with the "A" button and pass the key with the "B" button. When
you pass the key, it is thrown straight forward whether another player
will catch it or not. When passing the key, be sure that you're throwing
it to another player! You can easily lose if you blindly throw the key
without thinking and a spiky Koopa takes it. Another thing: Don't stand
on the platform where the key is if you don't have the key or else the
person with the key won't be able to put the key in the hole.
#21 - BURIED TREASURE
Price: 150 coins
Type: Racing game
In Buried Treasure, the four players are underground digging their way
through the dirt. Why are they digging through dirt? Because they're
looking for treasure! To dig, rapidly tap the "A" button and use the
analog stick to control your directing. As you go through the dirt,
you'll uncover signs with arrows that point towards the direction of the
treasure. The arrows are not EXACTLY pointing directly at the treasure,
it only the approximate direction. Peek at the other players to check if
they found the arrows or the treasure. The real secret to winning this
game is tapping the "A" button REALLY fast. Since I am a fast button
tapper, I can easily get to the other side of the screen before the
other characters get to the middle. It is much harder to dig through the
rock then to dig through dirt, so you should avoid the rock area as much
as possible (the treasure usually isn't there anyway). The first person
to find the chest gets to keep the treasure: 10 coins.
#22 - RUNNING OF THE BULB
Price: 400 coins
Type: Success game
This is another 4-player "cooperation" game (like Key-pa-way). One
random player holds the bulb, while the other three guard the bulb from
ghosts. You need to successfully bring the bulb to the socket at the end
of the hallway. As you go down this hallway, there is a GIANT ghost
behind you... so he will get you if you go too slowly. There are also
smaller ghosts. If someone gets touched by a ghost, there are possessed
and walk towards the giant ghost. To make a player "uppossessed", punch
him with the "B" button. Yes, punch him. The three players should punch
the small ghosts to make sure that the bulb-holder makes it to the end.
At the end of the hallway, there is a socket for the bulb to go into.
Put the bulb in the socket to turn on the light and get rid of the
ghosts. Successfully reaching the socket will get each player 10 coins.
Nobody gets coins if the ghosts capture the bulb.
#23 - HOT ROPE JUMP
Price: 300 coins
Type: Chance game
I love this mini-game. The four players are in a line, and there is a
jump rope. This jump rope is on fire. The flaming jump rope turns around
and the players must try to jump over it to avoid getting hit. The jump
rope gradually speeds up until its turning around *really* fast. If all
four players are still after 20 turns of the jump rope, then everyone
wins 10 coins. If someone gets hit by the jump rope, then that player
loses 15 coins while the other players gain 5.
#24 - SLOT CAR DURBY 1
Price: 450 coins
Type: Racing game
This is like a game of old fashion slot cars. Each player has a little
slot car on the track. By pushing the control stick away from the
center, the slot car goes faster. This is a common mistake: It DOESN'T
MATTER which way you are pushing the control stick. You don't control the
directing of the car, you just determine its speed. If you are going too
fast at the curves, your tires will start smoking and you will spin out
of control. If you are on the outer part of the track, go at full speed
all the way! At the beginning, don't push forward on the control stick
unless the announcer says "GO" or else you'll spin. The track is not
made of four separate loops, as it looks. Instead, the track is one big
loop that's designed like a spiral. The first person to completely go
around this loop is the winner.
#25 - SLOT CAR DURBY 2
Price: 500 coins
Type: Racing game
This mini-game is unlocked when you reach the end of mini-game island.
You need to beat Toad here. It's just like Slot Car Derby 1, except with
a slightly different track. Slightly different, but much harder. There
is an extra curve down at the bottom. You need to be careful about the
sharp turns here -- it's easy to spin out of control. Just follow the
same techniques that you use for Slot Car Derby 1. In order to beat Toad
you must finish this mini-game almost *perfectly*. The first person to
go completely around the loop is the winner of 10 coins. This mini-game
is available in the boards after you beat it in mini-game island.
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#26 - PIPE MAZE
Price: 350 coins
Type: Success game
In Pipe Maze, there is one person that controls the treasure chest. This
person chooses which of the four pipes the chest should be dropped into.
As it goes down, the chest will go through any horizontal pipes it
encounters. At the end, the chest will drop on one of the four players
at the bottom. The person who gets the chest is the winner of 10 coins.
If you're eyes and mind are fast enough, you might be able to see the
path going to your character from looking at the pipes at the beginning.
Yes, it's very hard to recognize which pipe is the correct one, but I
have been able to pick the correct pipe 50% of the time. If you have no
idea which pipe to pick, just pick the one directly above your character.
Hopefully it will reach him. If you don't control the chest and you know
where you want it to go, just say to the player "The first one" and he
will usually be quick to drop it in the first pipe without thinking :)
#27 - BASH 'N CASH
Price: 400 coins
Type: Chance game
This game is fun, but simply cruel for the one being bashed. One player
is dressed up in a Bowser costume, the other three players have big
squeaky hammers. The three players try to hit the "Bowser player" with
their hammers. When the Bowser player is hit, a bag of money comes out
and a player can get it. The Bowser player can go around and jump to try
to escape from getting hit my the hammers. When trying to escape from
the hammers, wait from the players to get close to you... then jump over
them just before you get hit. You can't jump for the few seconds after
you just jumped. Because of this, the bashers should use this
opportunity to bash!
#28 - TUG-O-WAR
Price: 150 coins
Type: Chance game
This mini-game is modeled after tug-o-war. One player is dressed in a
Bowser costume (which I presume gives him super strength) and stands on
the left side of a pit. The remaining three players stand together at
the right side of the pit. The "Bowser player" pulls one end of the rope
while the other three players pull the other side of the rope. Pull on
the rope by rotating the control stick. The player(s) who fall into the
pit are the losers. If the Bowser player, he loses 15 coins while the
others gain 5 coins each. If the three players lose, the Bowser player
gains 15 coins while the others lose 5 coins each. There's not much
strategy for winning this game besides rotating the control stick really
really fast. If you are one of the three players, make sure that your
other teammates are also working as hard as you. I don't think it
matters which way you rotate the control stick.
#29 - BOWL OVER
Price: 350 coins
Type: Chance game
In this mini-game, one player is the bowler and the other three players
are the pins. The bowler is given a shell to use as a bowling ball. He
must use this to hit as many pins as possible. As for the pins, they are
practically helpless. The pins can jump around with the "A" button to
try escaping from getting hit. When the bowler bowls the ball, he can
control it to make it move left or right. The bowler gets 5 coins for
each "player pin" that is hit and 1 coin for each "normal pin" he hits.
If the shell touches the sides, the bowler loses 15 coins while the
others gain 5 each. It's important not for the bowler to move the shell
too much to the sides, try to keep it at the enter area. Try to go for
the player pins to get the most coins out of them. As for the pins,
there's not much you can do. It may be good to go near the left or right
side... this way the bowler might accidentally hit the sides and lose.
Whatever you do, DON'T stay near the rest of the players. This make you
all an easy target for him to hit you all.
#30 - PADDLE BATTLE
Price: 50 coins
Type: Chance game
In Paddle Battle, all four players are in a little boat. 1 player is on
the left side, 3 players are on the right side. You must all start
paddling to try and make the boat go to the side of your opponents. When
the boat gets close to the land, a shy guys comes and pokes the players
at the side close to him with a stick. Of example: If the boat is at the
right side, the players at the right side of the boat get hit. Each time
a player is hit, he loses 3 coins. These 3 coins go to the player(s) on
the other side. For the 3 players on the right, this game a chance for
you to screw the person on the left. The game ends when you reach the
end of the river. There's not much technique here except for spinning
the analog stick well.
#31 - COIN SHOWER FLOWER
Price: 50 coins
Type: Bonus game
The one player stands on the giant flower, the three players ride in
boats in the water around the flower. There are coins falling down from
the sky and onto the flower. The player on the flower gets to collect
as much coins as he can! The players in the boats below get to take
anything that the flower player misses. If the player on the flower
falls into the water, then the game is over and all players keep
whatever they already got. The game also ends when the time runs out.
The flower player can get over 30 coins if he does this game right. As
for the boat players, you won't get too much... you just have to watch
as your opponent drowns himself in his "shower of coins". The boat
players should just go around and anticipate where the coins will land,
judging by the tilt of the flower. You can't see anything behind the
flower. The flower player should try to get everything and let nothing
fall down to the water. You can see where the coins will land by
looking at their shadows. If you are about to fall off of the flower,
remember to *jump* back to the center.
#32 - PIRANHA'S PURSUIT
Price: 100 coins
Type: Chance game
In this 3 vs. 1 game, the 3 player team rides on top of a cloud and the
1 player is on a skateboard. There is a cute little piranha plant
chasing the player on the skateboard. The objective for the 3 players is
to do butt-stomps (A + Z) on the cloud to make it rain down on the
piranha plant. The objective for the 1 player is to use to skateboard to
skate away from that piranha plant! That's not all... the player also
has to avoid other obstacles along the way, such as rocks and falling
logs. To skate, rapidly tap the "B" button. To jump (to avoid the rocks
and logs), press the "A" button. As the 3 player team makes rain for the
piranha plant, the plant gradually becomes bigger and bigger... until it
is 3 times the size of the player! This supposedly makes the plant
stronger and faster, but I don't really notice any difference besides
the size. For the 1 player, be sure not to stop tapping the "B" button!
Just continue tapping it at a fast pace and you will stay at a safe
distance away from the piranha plant. Also look ahead for obstacles.
Jump when you come to a rock or a log. Sometimes, a log will drop down
from the background and right in front of the player. You should
anticipate this and have quick reflexes.
#33 - TIGHT ROPE TREACHERY
Price: 250 coins
Type: Chance game
In Tight Rope Treachery, there is a big tight rope stretching over the
ocean. The 1 player is on this tightrope and must cross it going to the
finish line. Meanwhile, the other 3 players are in little boats in the
ocean beneath the tightrope. The objective for the 3 players is to shoot
the 1 player with cannon balls to make that player fall down. To shoot
cannon balls, press the "A" button. When the 1 player gets hit by a
cannon ball, he will lose balance and stumble to the side. If that
player is too close to the side when he gets hit, he will fall
completely off of the rope and lose the game. In addition to the 3
players shooting at him, the 1 player will also have to worry about the
wind blowing him off of the rope. You can detect the wind by observing
the direction of the leaves blowing by. If the 1 player falls into the
sea, he loses 15 coins and the other players gain 5 coins each. If the
1 player reaches the finish line, he gets 15 coins while the others lose
5 coins each.
#34 - COIN BLOCK BASH
Price: 50 coins
Type: Bonus game
This Mini-game is very similar to Coin Block Blitz (see mini-game #5).
This time, there are 9 blocks made of bricks that must be hit several
times before they break. To hit a block, a player must stay under the
block and jump up, hitting it with their head. Coins come out when the
block is broken. There is also one player that has a big hammer. This
player can swing the hammer either vertically (with the "A" button) or
horizontally (with the "B" button). Swinging vertically can break the
blocks with only one shot and squish other players. Swinging
horizontally can hit other players and send them flying away from you.
Anyone without a hammer can get the hammer by punching the player who
has the hammer (with the "B" button) and taking the hammer. When you
have the hammer, you move much slower than the other players... so other
players can easily outrun you and take any coins from the blocks that
you break. Another great strategy is to follow the hammer player around
and get the coins from the blocks that he breaks (don't follow too
closely or else you might get hit by the hammer). If you have the
hammer, make sure that the coins don't go to other players when you
break the block. Face the wall so that the coins don't go to others. The
game ends when the time runs out and the players get to keep the coins
they get. Be sure to hit the other players as much as possible :)
#35 - CRANE GAME
Price: 350 coins
Type: Chance game
In this game, one player is the "crane" and the other three players act
as little helpless toys. The crane moves around and grabs one of the
other players (rapidly press the "A" button to grab and hold the
player). Then the player must attempt to wiggle free by also rapidly
tapping the "A" button. If the crane's tapping overpowers to tapping of
the toy player, then the crane wins and gets 1/3 of all the toy
player's coins. But if the toy player's tapping overpowers the tapping
of the crane, the toy player brakes free and nobody gains or loses
coins. The crane player can also chose to get a coin, coin bag, or
treasure chest... but grabbing a player would get you more money. Go for
the player with the most coins. But if that player has less than 30
coins, you will be better off just getting a treasure chest. If you are
grabbed by the crane, press the "A" button like crazy! You can really
lose a lot of coins if you are taken by the crane. It might also help to
scare the crane player away by tapping hard before he even tries to grab
you... but that probably won't work.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
#36 - HANDCAR HAVOC
Price: 200 coins
Type: 2 on 2 game
In this mini-game, the screen is split in half vertically. The first
team is at the left and the second team is at the right. Each team
controls a handcar across a train track. To make this handcar go, the
players must press the "A" button rapidly. The faster you press, the
faster you go. Along the way there are many turns in the track. You AND
your partner must use the control stick to turn the handcar left or
right. The first team to reach the end is the winner. This mini-game
really drains the energy out of your hand after a while so you'll get
tired of tapping halfway through the race. Don't slow down! If you go
too slowly you might not have enough power to get up a slope and you
will roll down. Also make sure that you're partner is tapping fast too,
you can't win this race with a lazy partner. When you come to a turn,
be sure to let go of the controls stick after turning. Over-turning can
cause you to fall off the track. You can see your position on the track
by looking at the little icons at the center of the screen.
#37 - DEEP SEA DIVERS
Price: 300 coins
Type: Bonus game
There are two teams in this mini-game with two people in each team. One
person gets to ride the boat and the other gets to be the diver. The
diver's task is to dive underwater, get a treasure chest, and bring it
back up to the surface (tap the "A" button to swim). This diver is
connected to the boat above through a fishing line. The task of the
person in the boat is to pull the diver up to the surface once he has
a chest. The diver cannot get back up to the surface without the help of
the "fisherman". Rotate the control stick to pull the diver back up. The
game ends when the time runs out and each team gets to keep the coins
they collected. The first thing you should do is to race for the huge
chest at the bottom of the sea. This chest has 10 coins. It's pretty
heavy so the team should work extra hard to bring it up to the
surface... because you can drown if you take too long. If you're the
diver, you might need to remind your partner when to pull you up. He
might forget to do his job or pull you up at the wrong time.
#38 - DESERT DASH
Price: 150 coins
Type: 2 on 2 game
The screen is split in half vertically (like in Handcar Havoc). Each
team has their own side of the screen. The 2 players in a team have
their feet connected. Naturally, the two players must move their feet
together to progress forward. And that's what you should do. During the
race, there is a small symbol above the team's head. This symbol tells
you to push the analog stick either left or right. Both players must
follow this symbol in order to move their feet together and move
forward. If the players do not move together, then they will both fall
down and be delayed for a few seconds. The first team to reach the
finish line is the winner. There is also a thwomp in the middle of the
track. This thwomp can squash you if you stay under him for too long. To
move faster, you can actually tilt the stick a split second before the
symbol even changes. If you and you're partner move like this, you can
easi