Shortly after that, someone walked into the room and said, "the rest of this event is indefinitely embargoed," then took the wraps off of arguably the best thing I've seen in a CoD game in years: a two-on-two "Gunfight" versus mode.

That embargo is finally up, following an official Gunfight gameplay reveal on Twitch this morning, so now I can finally tell you about a first-person versus mode that combines the original frantic action of 2007's CoD4:MW and the utter tension of Counter-Strike. In a gaming landscape forever altered by battleroyalemodes, Gunfight makes the case that sometimes, less is more.

A more hectic arena

These first two screens, provided by Activision, are "sweetened" with cinematic flare but at least give an impression of what the Gunfight arenas look like. This is a frantic, indoor battle space.

And here's the rub: the random weapons that players start with at the beginning of every other round.

Another round, another loadout.

Trying and failing to capitalize on a brand-new sniper rifle.

You can see a range of forward-rushing paths to the left and right, in addition to some verticality.

Another angle of the indoor arena.

In fitting CoD fashion, every round ends with a kill-cam replay.

An outdoor, industrial map called Stack.

Another peek at the Stack level.

Though Infinity Ward representatives likened this mode to "Street Fighter with guns," I'd argue that Gunfight plays out more like a cross between NBA Jam and Goldeneye. The reason being, this mode has been built with a mix of cramped, specially designed arenas and wild-card weapon possibilities.

Every match of Gunfight begins with four combatants (two teams of two) spawning on opposite ends of a small, mostly symmetrical arena. (I sampled two of these arenas at the May press event, and a third was unveiled during today's Infinity Ward livestream.) Each side's spawn points are static—close enough to require some mad dashing for engagement, but far enough to build a moment of silent, "where might they go" tension.

Each round in these best-of-21 matches sees all soldiers spawning with identical, random loadouts of two weapons—maybe two pistols, maybe one shotgun and one grenade launcher—and marching forward to kill the opposing team. (This random weapon loadout remains static for two rounds before resetting, to clarify.) Weapon damage is comparable to a standard CoD deathmatch, which means it won't take many shots to down a foe. But in the likely case that at least one soldier on each side remains alive after 40 seconds, the objective changes: a flag appears in the dead center of the map, and at this point, a team can win the round by standing next to the flag for three seconds.

While I've seen plenty of cramped, quick-fire deathmatches in my day, something about Gunfight feels different from the most comparable first-person versus mode in recent memory, Halo 5 Guardians' "Arena." That mode is a four-on-four affair, which feels massive compared to Gunfight's two-on-two fights, and Arena has more spread-out maps and slower deaths; both of these facts emphasize Halo 5's suite of superpower maneuvers.

No Oddjobs?

What we already know

CoD:MW will support cross-play between PC, PlayStation 4, and Xbox One platforms, though the developer hasn't promised that every single game mode will be supported. And Activision says it will "eliminate the traditional season pass so that [Infinity Ward] can deliver more free maps and content as well as post-launch events to all players." The publisher did not clarify whether to expect any other kinds of paid microtransactions.

The reveal event's Gunfight-exclusive maps reminded me more of something halfway between the first Modern Warfare game and the original N64 Goldeneye, in terms of relatively flat maps that emphasize diverging paths. During my gameplay, I frequently rushed through hallways toward blind corners as I communicated with my single teammate to claim what territory we could and thus try to gain some control during each incredibly brief round of combat.

The pacing of each round feels like something from NBA Jam, in terms of rushes across the court, opportunities to react, and a moment to breathe after either nailing a perfect three-pointer or getting wildly dunked on. Part of that fun comes from Gunfight's clever numerical tweaks, particularly that 40-second flag twist. But I suspect much of the fun factor comes from what Gunfight lacks: any of the series' bolted-on accoutrements like killstreaks or custom loadouts. Instead, every round sees you and your opponents reacting to identical, random weapons, and nothing more.

If you're wondering why this multiplayer-centric article about a future CoD game doesn't mention any other modes, that's apparently by design. Activision has already confirmed to Ars that there's more CoD:MW news to come. Are we going to see a crazy battle royale mode as an option after all? What shape will the game's more "traditional" multiplayer combat take? Co-op challenges? We don't know, and while we may find out a bunch of stuff during an August 1 Twitch stream, I'm not keen on reporting every little news morsel to come between now and CoD:MW's October launch.

But Gunfight is a very, very good move from a publisher notorious for microtransactions, design bloat, and trend chasing. Gunfight eschews all of those negative trends, and assuming Activision doesn't screw this up somehow, I am happy to take a moment and call it out as a win on the publisher's part. As part of CoD:MW's base retail package, this mode emphasizes pure, high-speed competition in a really exhilarating way. I'd go so far as to say my brief time with this mode has reawakened a long-forgotten nugget of Counter-Strike fandom in my gaming soul. Somehow, Infinity Ward has dehydrated CS' "every action matters" philosophy, then injected it into a purer, more concentrated combat experience. I'm thirsty for another hit.

This just looks like an incredibly scaled-down version of the official Deathmatch mode from CSGO, only instead of teams of 8 you get teams of 2, and only 1 life per round. Any word on GunGame coming back?

This just looks like an incredibly scaled-down version of the official Deathmatch mode from CSGO, only instead of teams of 8 you get teams of 2, and only 1 life per round. Any word on GunGame coming back?

This just looks like an incredibly scaled-down version of the official Deathmatch mode from CSGO, only instead of teams of 8 you get teams of 2, and only 1 life per round. Any word on GunGame coming back?

Given what happened recently, it sounds like a watered down version of Destiny's Doubles mode in the Crucible than CSGO. But far be it for a company like Activision to be original nowadays in any case.

We don't know full CoD: Modern Warfare multiplayer story yet, but this mode is fun.

If you liked NBA Jam though?

Honestly, without the flame graphics and commentators, what are we even comparing here?

They need an 'arena' mode with flames, 'ON FIRE' declarations and over the top commentators, that's what I'm saying. Maybe throw in a few historical All Stars, like Teddy Roosevelt, Ulysses Grant and Patton or something.

We don't know full CoD: Modern Warfare multiplayer story yet, but this mode is fun.

If you liked NBA Jam though?

Honestly, without the flame graphics and commentators, what are we even comparing here?

They need an 'arena' mode with flames, 'ON FIRE' declarations and over the top commentators, that's what I'm saying. Maybe throw in a few historical All Stars, like Teddy Roosevelt, Ulysses Grant and Patton or something.

We don't know full CoD: Modern Warfare multiplayer story yet, but this mode is fun.

If you liked NBA Jam though?

Honestly, without the flame graphics and commentators, what are we even comparing here?

They need an 'arena' mode with flames, 'ON FIRE' declarations and over the top commentators, that's what I'm saying. Maybe throw in a few historical All Stars, like Teddy Roosevelt, Ulysses Grant and Patton or something.

We don't know full CoD: Modern Warfare multiplayer story yet, but this mode is fun.

If you liked NBA Jam though?

Honestly, without the flame graphics and commentators, what are we even comparing here?

They need an 'arena' mode with flames, 'ON FIRE' declarations and over the top commentators, that's what I'm saying. Maybe throw in a few historical All Stars, like Teddy Roosevelt, Ulysses Grant and Patton or something.

We don't know full CoD: Modern Warfare multiplayer story yet, but this mode is fun.

If you liked NBA Jam though?

Honestly, without the flame graphics and commentators, what are we even comparing here?

They need an 'arena' mode with flames, 'ON FIRE' declarations and over the top commentators, that's what I'm saying. Maybe throw in a few historical All Stars, like Teddy Roosevelt, Ulysses Grant and Patton or something.

We don't know full CoD: Modern Warfare multiplayer story yet, but this mode is fun.

If you liked NBA Jam though?

Honestly, without the flame graphics and commentators, what are we even comparing here?

They need an 'arena' mode with flames, 'ON FIRE' declarations and over the top commentators, that's what I'm saying. Maybe throw in a few historical All Stars, like Teddy Roosevelt, Ulysses Grant and Patton or something.

We don't know full CoD: Modern Warfare multiplayer story yet, but this mode is fun.

If you liked NBA Jam though?

Honestly, without the flame graphics and commentators, what are we even comparing here?

They need an 'arena' mode with flames, 'ON FIRE' declarations and over the top commentators, that's what I'm saying. Maybe throw in a few historical All Stars, like Teddy Roosevelt, Ulysses Grant and Patton or something.

Looks like a tweaked version of Killhouse from the original MW, if I remember correctly.

In college we used to play 2v2 local on that map pretty regularly [also Halo, Hang 'Em High].. I wouldn't be surprised to learn a lot of their devs are my age and did something similar..

That is definitely a re-versioned Killhouse. I just played it the other day. COD4 is still the best version of the COD series and you can still find clan-run servers hosting games. And these servers still fill up with 20-26 players daily. I'm really hoping they do the multiplayer right for this one.

We don't know full CoD: Modern Warfare multiplayer story yet, but this mode is fun.

If you liked NBA Jam though?

Honestly, without the flame graphics and commentators, what are we even comparing here?

They need an 'arena' mode with flames, 'ON FIRE' declarations and over the top commentators, that's what I'm saying. Maybe throw in a few historical All Stars, like Teddy Roosevelt, Ulysses Grant and Patton or something.

Looks like a tweaked version of Killhouse from the original MW, if I remember correctly.

In college we used to play 2v2 local on that map pretty regularly [also Halo, Hang 'Em High].. I wouldn't be surprised to learn a lot of their devs are my age and did something similar..

That is definitely a re-versioned Killhouse. I just played it the other day. COD4 is still the best version of the COD series and you can still find clan-run servers hosting games. And these servers still fill up with 20-26 players daily. I'm really hoping they do the multiplayer right for this one.

I'll have to check that out. Last time I tried to play I ended up in some stupid "realism" server that I got kick/banned. I got yelled at for throwing a grenade over a wall, then told it's a realism server and no blind grenades. I guess they weren't too happy when I told them that was the literal point of grenades, and that it was indeed "realistic" to thrown them over walls. The m14 with a red dot was my jam on that game

Looks like a tweaked version of Killhouse from the original MW, if I remember correctly.

In college we used to play 2v2 local on that map pretty regularly [also Halo, Hang 'Em High].. I wouldn't be surprised to learn a lot of their devs are my age and did something similar..

That is definitely a re-versioned Killhouse. I just played it the other day. COD4 is still the best version of the COD series and you can still find clan-run servers hosting games. And these servers still fill up with 20-26 players daily. I'm really hoping they do the multiplayer right for this one.

I'll have to check that out. Last time I tried to play I ended up in some stupid "realism" server that I got kick/banned. I got yelled at for throwing a grenade over a wall, then told it's a realism server and no blind grenades. I guess they weren't too happy when I told them that was the literal point of grenades, and that it was indeed "realistic" to thrown them over walls. The m14 with a red dot was my jam on that game

Nice - my favorite mode in Halo games was Duos with a buddy. Was kinda sad when that went out the window. Personally, I always liked the tenseness of Duos in smallish maps: there was strategy required in how to gain vision over the map, control spawn points, and prevent ambushes, while trickery was required to remove entrenched enemies. Plus communication was an absolute must.

We don't know full CoD: Modern Warfare multiplayer story yet, but this mode is fun.

If you liked NBA Jam though?

Honestly, without the flame graphics and commentators, what are we even comparing here?

They need an 'arena' mode with flames, 'ON FIRE' declarations and over the top commentators, that's what I'm saying. Maybe throw in a few historical All Stars, like Teddy Roosevelt, Ulysses Grant and Patton or something.