"Just about everything you want in a space combat game." – Penny Arcade

Steam Workshop

Adventurous Mod-Makers can now take XedMod, the Strike Suit Toolset, for a spin...Use XedMod to create your own ships, weapons and missions for Strike Suit or break away entirely and make brand new games.

About This Game

In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.

Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.

Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.

The funnest flight/space sim I've played since Rogue Squadron on the N64—similar structure too.

You'll get the basic patrol mission stuff to start, then you're slowly introduced to combat. The missions are relatively straightforward to begin with. Like Rogue Squadron, eventually the missions start evolving halfway through—simple missions become heated dog fights as enemy reinforcements arrive.

The learning curve is a bit steeper than something like Rogue Squadron though; there are a lot of dynamics involved that the game trains you in at a good pace. This is how it's supposed to work.

I definitely recommend a gamepad. I'm a keyboard user, but this is the sort of thing gamepads are built for. By the last missions, you'll be twitching and flicking buttons without hesitation or thought.

One more thing that makes this fantastic: the soundtrack. The blend of synthetica, ambients and old school woodwinds gives you something along the lines of space-age maritime music. I can't quite nail it down, but they definitely nailed the mood. Cruising towards the black fleet to the harrowing tune of a clarinet (oboe?) doesn't seem awesome on paper, but it is.

This game is quite fun and a good challenge. Best played with HOTAS joysticks, but supports keyboard+mouse and game controllers, as well, for those without a good joystick available. However, the lack of any sort of multiplayer detracts from the experience, but not too terribly. I also found everything well-made graphically and often rather pleasing to the eye. In terms of gameplay, the titular machine really feels like a force to be reckoned with; however, while all the vehicles feel different from the others, the Strike Suit is the one that really stood out for me, as it most likely has and probably will for others who have piloted or will pilot it.

Graphics: It has great atmospheric graphics. While the graphic itself is not comparable with Crysis for example, it still is stunning how it all looks. The background, the ships and even the tracers of weapons.

Controls: The controls were really complicated. But after the first 2 missions you get used to it and experience how you can do anything you want. From fast barrel-roll dodging to sprint-dashing to an enemy sentry. You have to get used to the game in general.

Gameplay: It was absolutely lovely. Pure greatness. It's fast space-combat while you're in the middle of massive ships shooting at each other with an army of tiny ships flying around you. A great space dogfight. I had a lot of fun playing this game, while the missions were quite monotone I still enjoyed every mission as it's kind of a 'kiting' game. Attack, when your armor is low fly away, get back when your armor is replenished. And honestly: It wasn't even boring.As I got the Strike Suit, the gameplay completely changed! It was still a kiting game, but as soon as I had enough Flux (the power to be the Strike Suit and shoot with it) through my normal ship even as I had low armor I was still offensive with my Strike Suit because you had the opportunity to dash away and had a new fighting system.I absolutely loved it.

Story: There are 5 different missions with every of them including something for the story.You're a guy who has been sent in deep in space to join the forces of Earth while they're attempting to intercept the fleet. You're in an interstellar war: Earth's forces (U.N.E, United Nations of Earth) fighting against fearless enemies to protect a planet which is shortly before destruction.You begin as a low-priority guard near Earth. You have an Apex Ship which can't transform into a Strike Suit yet.After an attack, Earth's command say that the enemies are intending to end the war with one decisive strike.They've amassed a colossal fleet and are bringing it to Earth.The story is ok, it gets you fast into gameplay.

Music: It pumps you up, isn't obviously repetitive and fits with the atmosphere and the art of fighting.

Endings: There are multiple endings. You can choose which one you want. For example, the secondary objectives you choose to complete directly affect the state of Earth and the end of the game. With multiple endings, preventing Earth's destruction is your immediate concern but preserving its future is your ultimate goal.

Unfortunately: The game doesn't get any of it's promised updates, which is annoying and sad.

And all that for 19€. (18€ with the Director's Cut)I would definetly play it again.Looking forward on buying "Strike Suit Infinity" (6€) which apparently puts you in waves and waves of the decisive war.

I really liked it when i first played it. But after that the missions started to get harder and harder. I am actually calm and patience person but i raged and i was so angry that i punched my laptop and it has been broken 2 months now...The bloody 13th mission was so f*cking hard it was like this: protect the battleship from fighters *kills all fighters* destroy frigates *20 mins later frigates are down right after destroying all of its firepower* new mission destroy enemy cruiser *hits all main cannon and lasers of cruiser because at the same time we have to protect the bloody our main ship* *right after enemy carrier cames and all of the lasers fires at our carrier* *nearly 30 mins later finally manege to kill carrier and enemy cruiser* one last bullet hits to our carrier ship and gets destroyed. *Missiin failed*...I mean cmon man we are f*cking a fighter ship. Dont expect from us to take down whole enemy main fleet !