Re: [ALPHA]OpenYS 2.0

Re: [ALPHA]OpenYS 2.0

Posted: Thu Jun 14, 2018 5:39 am

by Flake

=> ALPHA-20180614153506
When I changed the objects over to use the Vehicles class, the ground objects stopped working. Fixed that.

=> ALPHA-20180614182300
Changed the way vehicles get their ID's, so ground objects will now have an object ID that is no longer 0.
Changed the way the login is processed, so now I am verifying all aircraft and ground objects are created when you log in.
Fixed bug were logging off would show as a console user message.
Ground objects are finally loading correctly, and as ground objects and not as aircraft.

Re: [ALPHA]OpenYS 2.0

Posted: Thu Jun 14, 2018 7:36 pm

by Xray

Flake = God ...oh bby

Re: [ALPHA]OpenYS 2.0

Posted: Sat Jun 16, 2018 7:04 am

by Flake

I fixed a bug where some start positions weren't being accepted as there was a case-sensitivity comparison issue. That will be solved in the next release.

Please, any bug, no matter how small, no matter how many, if you can describe what you did to make it happen, please tell me.