Yes it will but I want to have the bottom of the skin right at the bottom of the screen. It seems to start for me at the 105 size and then after a second goes down to 95. I also cannot drag the skin right to the bottom regardless of the height. I can if I turn off the keep on screen flag. See my first post. I’m just not sure if this is expected behaviour. It’s as if it senses it *could* be 105 high and then locks the position from that. If I change the offfset in manage skin it also won’t let me place it at the bottom.

I also cannot drag the skin right to the bottom regardless of the height. I can if I turn off the keep on screen flag. See my first post. I’m just not sure if this is expected behaviour.

It is, because the issue is caused by the [Popup] Image meter, placed at Y=10 and having a height of H=95. Together these makes 105 and you can't drag the skin below a position placed with 105 pixels above the lower edge of the screen.
What you can do is either to resize the meter, or to move to the Y=0 vertical position, or finally to completely get rid of it (removing the meter or hiding it, by adding a Hidden=1 option). I think the only reason of this meter is its ToolTip (me at least couldn't find another reason for it). If this is right, you can move this ToolTip to the [MeterShapes] meter and along with [Popup] meter, you can get rid of the [MeterSize] meter as well (also not needed as far as I can tell). If you do this, rewrite the Shape option of the [MeterShapes] meter to Shape=Rectangle 0,0,210,95,7 | Fill Color #backgroundColor#. I'm not sure why the 95([MeterSize:H]) parameter was added.
So, finally long story short, you have to make something with the [Popup] meter, to either reduce its height, move it upward, or completely get rid of it.

So currently the popup is an image and MeterShapes is a shape so how can I combine them?
(Note again that depending on a usave variable downloaded, the meter height is not fixed - it is either 95 or 105 pixels which is why I need the variable for the height). It's working perfectly now when I use the Y=0 which solved my initial problem but I'm always keen to not use extra code unless it's needed...

Ok so that does not seem to be a benefit as I still need the popup for the action - or am I misunderstanding you?

Yep, but you can move the LeftMouseDoubleClickAction as well.In a such case you probably don't need anymore the [Popup] meter and can remove it (I just commented it out for now, but if you decide you really don't need it anymore, remove it):