^
yeah, a change like this doesn't mean anything will be drastically different, other than the frame rate bump, why? because they aren't idiots. they know looks are more important in the end. if they had to heavily downgrade thte game in order to achieve 60fps, they made a big mistake because now people are used to the look the game already had.

likely what happened was that they were heavily working on the performance and looks of the game and realized they could also achieve some efficiency while they were putting extra effort. or for all we know, this may be the reason for the delay...maybe some finishing touches but maybe they were targetting 60fps but didn't want to tell people that because then people would hold them accountable for it.

it's odd that someone all of a sudden says the game is 60fps instead of what they originally announced it to be, without any sort of updates or hints as of what they are working to do. so they reoptimized the code, were able to save more resources, the frame rate at this point would jump up automatically.

but like i said, still possible some little things were maybe downgraded but we'll never know because the game looked far worse 6 months ago...so whatever happened in-between and what the asset quality was supposed to be and what it ended up being, we'll never know.

but maybe we'll find out looking at the PC version...if there are some noticeable differences in the PC version then we'll know what they gave to achieve 60fps. other than 4K resolution of course.

Originally Posted by Naxi

Eh, 60 fps is a visual treat in itself, but I agree this game doesn't require it.

why not? it's a competitive game, it has an online mode, the game needs quick reflexes, it also sometimes has several things going on, if they can achieve it, it's certainly useful.

unless the game is truly gorgeous and evolutionary in the sense of its scope, i want 60fps.

also i want 60fps in competitive games regardless.

I'm the same way, I am very surprised at how much the game is being judged before it's even released lol. I mean if you are that disappointed in the downgrade or whatever you want to call it don't buy it then. I'm more excited for the game play than just the visuals, personally.

I'm the same way, I am very surprised at how much the game is being judged before it's even released lol. I mean if you are that disappointed in the downgrade or whatever you want to call it don't buy it then. I'm more excited for the game play then just he visuals, personally.

Because people are calling it out does not mean they don't want it. As a matter of fact I am heading to gs to complete my preorder...and guess what the division will suffer the same faith, that does not mean it will not be a fun game

Um the game does not match the initial reveal so that in itself is a downgrade regardless of how you swing it. Why should ubisoft get a pass?

Seems like you're being quite a stickler for something you haven't even witnessed first hand. No one said Ubisoft should get a pass, but the downgrade everyone else (including you) was complaining about was debunked immediately.

i thought the visual downgrade was debunked? are there pics that i missed?

This is another case of the Interwebz that the visual downgrade claim was a rumor and became a factoid before the game releases.

There is some basis for the rumor. However, one of the problems these days is "game journalists" are really sloppy about their impressions of graphics, when they occur. That is, not distinguishing the level of graphics in scripted cutscenes, single player gameplay and multiplayer gameplay.

MP is always going to be scaled back on certain features, mainly because the processing time has an effect on the MP gameplay. On PC's, that is where post processing is an option to scale back, shadow quality, motion blur, etc. Certain features are just not that important in MP.

Scripted cutscenes are using the game engine but more features like lighting effects, facial and character animation, higher rez textures, etc. can be used since there is no variable with the gameplayer changing camera views or inputting game reactions.

The other thing that needs to be done is specifically stating what platform the gameplay capture is from, especially if it is a high end gaming PC.

This appears to be the source of the visual downgrade rumor. The E3 2012 on-stage demo was probably on a very high end gaming PC, which was an i7 with two GTX780 cards back then. It is obvious, some effects have been scaled back to the release candidate being shown recently. The main thing to notice is a lot of the weather dynamics and dramatic lighting have been cranked back but it might have been a limitation for intense interaction in an open world game (too many things going on, loading down the gameplay).

Don't know how anybody can say 1080p and 60fps isn't more important than individual leaves blowing around with individual raindrops hitting them but at 720p. Here is a comparison of the E3 2012 demo with a recent official PS4 trailer with gameplay:

E3 2012 reveal

Recent PS4 game trailer

Last edited by Bligmerk; 05-12-2014 at 20:26.

Pacing in wait of Sony's imminent DOOM!...since 2006

PS4 - The Only Hardcore Gaming Console = All Your Baserape Are Belong To Us

Seems like you're being quite a stickler for something you haven't even witnessed first hand. No one said Ubisoft should get a pass, but the downgrade everyone else (including you) was complaining about was debunked immediately.

This is true. Though this really shouldn't be that big of a factor.

Concludes my point of how you simply can't please everyone.

Then those people really shouldn't be complaining. Sounds like hypocrisy to me...

You're making a claim based off of how it happened to one game? k.

Lol so I shouldn't complain about a product because I will still purchase it? Ok buddy

This is another case of the Interwebz that the visual downgrade claim was a rumor and became a factoid before the game releases.

There is some basis for the rumor. However, one of the problems these days is "game journalists" are really sloppy about their impressions of graphics, when they occur. That is, not distinguishing the level of graphics in scripted cutscenes, single player gameplay and multiplayer gameplay.

MP is always going to be scaled back on certain features, mainly because the processing time has an effect on the MP gameplay. On PC's, that is where post processing is an option to scale back, shadow quality, motion blur, etc. Certain features are just not that important in MP.

Scripted cutscenes are using the game engine but more features like lighting effects, facial and character animation, higher rez textures, etc. can be used since there is no variable with the gameplayer changing camera views or inputting game reactions.

The other thing that needs to be done is specifically stating what platform the gameplay capture is from, especially if it is a high end gaming PC.

This appears to be the source of the visual downgrade rumor. The E3 2012 on-stage demo was probably on a very high end gaming PC, which was an i7 with two GTX780 cards back then. It is obvious, some effects have been scaled back to the release candidate being shown recently. The main thing to notice is a lot of the weather dynamics and dramatic lighting have been cranked back but it might have been a limitation for intense interaction in an open world game (too many things going on, loading down the gameplay).

Don't know how anybody can say 1080p and 60fps isn't more important than individual leaves blowing around with individual raindrops hitting them but at 720p. Here is a comparison of the E3 2012 demo with a recent official PS4 trailer with gameplay:

E3 2012 reveal

Recent PS4 game trailer

so basically there's no proof that PS4 was downgraded...meaning, other than being downgraded regardless because it's not running on a super PC.

in the end, obviously we'll never really know what was downgraded or was it just the normal downgrade that you'd expect as opposed to the PC version.

but we need to focus on the fact that the developer chose it this way on the consoles...and they are "generally" better than us at making these decision. so let's see how it looks for you guys and judge it from that. i would judge it against other PS4 games at the moment of its launch.

Lol so I shouldn't complain about a product because I will still purchase it? Ok buddy

Sent from my SM-N900T using Tapatalk

Well i guess either you haven't seen some of the ludicrous posts some people made about this game or are just ignoring them.

With as many of those who were ready to go with the famous "preorder cancelled" route, I'm not sure what the problem with my statement is here. Why buy if you're (in general) already saying you're going to dislike it?

a complaint is fair as long as it's supported. i'm trying to find out if we have a reason to complain. yes, the game sucked in graphics, we already knew that. the point is, did they actually downgrade it for the consoles from their pervious builds or are we comparing it to the official reveal? which is the PC version, which we know they can easily just pile crap on and raise the minimum requirements...

if the complaint is legit then sure, i just don't think it's evident enough yet.

Well i guess either you haven't seen some of the ludicrous posts some people made about this game or are just ignoring them.

With as many of those who were ready to go with the famous "preorder cancelled" route, I'm not sure what the problem with my statement is here. Why buy if you're (in general) already saying you're going to dislike it?

Ask that to the millions that but cod and Madden every year even tho they **** on it but yet they still buy it. Once again why should watchdogs be any different? I am dissatisfied by the obvious downgrade and I am voicing my opinion about it? What's wrong with that?

Sufi the devs where adamant that the game was running on a ps4...dev kit. Let's go back to 2012, why did the game wow people so much? It Damn sure was not gameplay, it was the graphics. It got people immediately hyped because the game looked bunkers! Same with the division which arguably looks better than watchdogs, lets see how that pans out compared to the initial "ps4 gameplay reveal trailer"

Ask that to the millions that but cod and Madden every year even tho they **** on it but yet they still buy it. Once again why should watchdogs be any different? I am dissatisfied by the obvious downgrade and I am voicing my opinion about it? What's wrong with that?

Sufi the devs where adamant that the game was running on a ps4...dev kit. Let's go back to 2012, why did the game wow people so much? It Damn sure was not gameplay, it was the graphics. It got people immediately hyped because the game looked bunkers! Same with the division which arguably looks better than watchdogs, lets see how that pans out compared to the initial "ps4 gameplay reveal trailer"

Ask that to the millions that but cod and Madden every year even tho they **** on it but yet they still buy it. Once again why should watchdogs be any different? I am dissatisfied by the obvious downgrade and I am voicing my opinion about it? What's wrong with that?

WD to CoD and Madden is not really a fair comparison. Considering it's the first installment of a new series. Unlike those two that get dropped every year. This game would be considered "****" if they had dropped it on launch day like it is. Nothing wrong with expressing dissatisfaction. I wasn't talking about you in particular, anyway. In fact, I wasn't talking about anyone in particular for that matter. That comment went out to anyone who claimed this game is gonna suck becuase the graphics weren't as "beautiful" as something they saw on what could have very well been a PC.

Well i guess either you haven't seen some of the ludicrous posts some people made about this game or are just ignoring them. With as many of those who were ready to go with the famous "preorder cancelled" route, I'm not sure what the problem with my statement is here. Why buy if you're (in general) already saying you're going to dislike it?

This is another case of the Interwebz that the visual downgrade claim was a rumor and became a factoid before the game releases.

There is some basis for the rumor. However, one of the problems these days is "game journalists" are really sloppy about their impressions of graphics, when they occur. That is, not distinguishing the level of graphics in scripted cutscenes, single player gameplay and multiplayer gameplay.

MP is always going to be scaled back on certain features, mainly because the processing time has an effect on the MP gameplay. On PC's, that is where post processing is an option to scale back, shadow quality, motion blur, etc. Certain features are just not that important in MP.

Scripted cutscenes are using the game engine but more features like lighting effects, facial and character animation, higher rez textures, etc. can be used since there is no variable with the gameplayer changing camera views or inputting game reactions.

The other thing that needs to be done is specifically stating what platform the gameplay capture is from, especially if it is a high end gaming PC.

This appears to be the source of the visual downgrade rumor. The E3 2012 on-stage demo was probably on a very high end gaming PC, which was an i7 with two GTX780 cards back then. It is obvious, some effects have been scaled back to the release candidate being shown recently. The main thing to notice is a lot of the weather dynamics and dramatic lighting have been cranked back but it might have been a limitation for intense interaction in an open world game (too many things going on, loading down the gameplay).

Don't know how anybody can say 1080p and 60fps isn't more important than individual leaves blowing around with individual raindrops hitting them but at 720p. Here is a comparison of the E3 2012 demo with a recent official PS4 trailer with gameplay:

E3 2012 reveal

Recent PS4 game trailer

Well yeah that makes sense because the power GPU in a PS4 and Xbox one is the equivalent to a ADM 7870 I believe, so it's obviously going to look better when ran on TWO GTX 780's.

Posting Permissions

PlayStation Universe

Copyright 2006-2014 7578768 Canada Inc. All Right Reserved.

Reproduction in whole or in part in any form or medium without express written
permission of Abstract Holdings International Ltd. prohibited.Use of this site is governed
by our Terms of Use and Privacy Policy.