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Competitive gaming has taken off in the last few years. Publishers like Riot Games with League of Legends or Wargaming with World of Tanks have built their business around the idea that they are indeed a sport. As with any sport, electronic sports have evolved into their own complex ecosystem, with a myriad of business opportunities for multiplayer game developers. This lecture shows how this concept works, who the major players are, how big it has become, and sheds light on deal and investment sizes.