There are no difficulty related trophies, so if you're having trouble with the game, feel free to lower the difficulty to a tolerable level.

Have a look at the Challenges listing in Saintsbook at the beginning of the game. Since you'll have to complete all of the Challenges for the You're My Hero! trophy, being aware of them will save you a lot of time if you start working towards them early. Particularly Challenges that you can work towards through your normal game progression, like taunting/complimenting gang members, or destroying emus.

Some Challenges are impossible to complete once you finish the game, or control all hoods. If this happens to you, the only way to salvage your game is to join a Co-Op Campaign where your partner still has the requirements available. See You're My Hero! for details.

At the end of Act 1 you have a choice of actions that will result in getting a permanent 10% bonus to either cash or respect. Choose cash, because you'll always be unlocking things faster than you can purchase them.

Don't go nuts upgrading your weapons at the beginning of the game. Near the end of Act 2, you'll have the option of choosing a permanent 25% discount for weapon upgrades, making your life much simpler.

At the beginning of the game, you'll want to invest in stores and real estate over upgrades. Since you'll have to do so anyhow for the city takeover trophies, and the businesses you buy pay divedends permanently, the earlier you invest in them the more money you'll make. Eventually you'll be pulling down so much money that even the most expensive upgrades are within reach.

Don't worry about the collectibles being difficult to find. Once you reach level 20, you'll be able to purchase the Collectible Finder upgrade for $49,500, making it a snap to find everything.

Saints Row the Third is a relatively easy game, with a difficulty setting that does not affect trophies, a ton of unlockable upgrades that can make you virtually unstoppable, and a stable of homies to call on for backup. Add a pile of upgradable weapons and a sandbox full of Activities to partake in, and Saints Row the Third promises a wild ride from beginning to end. From a trophy hunter's standpoint, most of the plot related trophies are unmissable, with only one exception.

At the end of the mission "The Belgian Problem", you will have a choice that will affect which trophy you recieve. Make a manual save before starting, or during this mission, so that after you've earned this trophy you can reload your save and make the other choice in order to get both Kuh, Boom. and Tower Defense in the same playthrough.

Aside from this branching mission at the end of Act 1, the only other trophy that you should be aware of early is the You're My Hero! trophy. Composed of 41 separate Challenges, there are a few that require certain gang members or specialists to complete, which won't be possible once all districts are taken over or after the game is over. Be aware of all applicable Challenges so that you can work towards them while going through the regular game in order to minimize the amount of farming that you'll have to do at the end.

The final mission of the game offers two possible choices, but unlike the branching mission at the end of Act 1, after you've completed the first ending the game will rewind to the mission "Three Way" and provide you the other choice to play. Simply select the mission again from your phone, and at the end of the mission, the second choice will be the only one available to you to complete. This means that the trophies Mr. Fury Would Be Proud and Gangstas... in Space! are unmissable.

If you find you're having trouble with the game, feel free to lower the difficulty to a more tolerable level or invest more money into the upgrade menu to improve your character. With enough upgrades, your character can become virtually invulnerable to fire, explosions, or even bullets.

The Welcome WagonComplete 'I'm Free - Free Falling'.

We're Takin OverComplete 'We've Only Just Begun'.

Story Related trophy, cannot be missed. After completing a few missions, you'll get access to the mission "We've Only Just Begun". The mission is just a cinematic sequence, but it signals the next to last mission before the end of Act 1. (See the Road Map, Tower Defense, or Kuh, Boom. for details.)

Tower DefenseComplete Act 1 in one way.

Missable. At the end of the mission "The Belgian Problem", you will have a choice that will affect which trophy you recieve. Make a manual save before starting, or during this mission, so that after you've earned this trophy you can reload your save and make the other choice for Kuh, Boom.

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At the end of the mission, you'll have the option of either destroying the building or disarming the bomb. Choose to disarm the bomb and you'll earn this trophy, and a permanent 10% bonus to your cash.

Kuh, Boom.Complete Act 1 in another way.

Missable. At the end of the mission "The Belgian Problem", you will have a choice that will affect which trophy you recieve. Make a manual save before starting, or during this mission, so that after you've earned this trophy you can reload your save and make the other choice for Tower Defense

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At the end of the mission, you'll have the option of either destroying the building or disarming the bomb. Choose to destroy the building and you'll earn this trophy, and a permanent 10% bonus to your respect.

I Heart Nyte BlaydeComplete 'STAG Party'.

Story Related trophy, cannot be missed. There are several crates with respawing ammo on them in the area when you get low. There's a lot of chaos in the streets, and you'll be directed from objective to objective. When you have to defend Pierce, make tanks a priority then eliminate any remaining vehicles as quickly as possible. At the end of the mission you'll get your choice of rewards, and you'll get the trophy no matter which you choose.

kill-deckers.exeComplete 'http://deckers.die'.

Story Related trophy, cannot be missed. The last mission in the Deckers plotline, but not terribly difficult.

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Miller will hit you with a few different dirty tricks, the first being a slowdown which causes you to move slowly, the second a lag spike which causes your enemies to randomly pop from place to place, and finally a full reversal of your controls. Luckily each only lasts for a few seconds.

About halfway through the mission, you'll have to contend with an old-school text adventure. Though it's fun to blunder your way through to hear the Boss's comments, the correct sequence to choose is:

Take a torch

Keep walking

Keep walking

Kill the unicorn

Later you'll have a Colecovision style tank battle from an overhead point of view. Its a bit awkward lining up a shot with the strange controls, but persevere and you'll get through. At the end of the level you'll fight Matt Miller's gigantic avatar. Keep moving and using your charged shots when you can. Finally Kinsey will copy Miller's avatar, allowing you to fight him on even grounds. Defeat him and you'll be given the choice of a 50% discount on car customization, or the much more attractive choice of a 25% discount on weapon upgrades. Either choice will end the mission and earn you the trophy.

Titanic EffortComplete Act 2.

Story Related trophy, cannot be missed. You will get this trophy at the completion of the mission "My Name is Cyrus Temple".

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There will be a lot of combat in narrow corridors and confined spaces, so hopefully your character is fairly well developed by now. Use riot shields or human shields if you get into trouble. At the end of the mission, you'll set off a reactor explosion and you'll have three minutes to escape the Thermopylae. It doesn't leave you a lot of time to get tied up in combat, so waste no time in getting to the hangar deck. All of the aircraft on the deck will explode, except for a Condor at the far side of the hangar. Reach that, and you will get the trophy.

Once Bitten...BraaaaaaainsComplete 'Zombie Attack'.

Story Related trophy, cannot be missed. An epic meeting with the Mayor of Steelport.

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Zombie Lin was just the beginning, now there's a full fledged zombie outbreak right in your own backyard, and Mayor Burt Reynolds isn't going to stand for it. Unfortunately, these aren't the simple shambling variety of zombies, they'll run at you in swarms and overwhelm you if you're not careful. Be ready to hammer on to resist their undead gnawing. You'll have access to a new S.T.A.G. weapon, the Sonic Boom. While it has unlimited ammo, it needs to be charged up in order to actually kill anything so you may need to swap out to another weapon if you get overrun.

Hold to charge up the Sonic Boom, to blast the crates into the water. After you sink your first tank, you'll have to rescue Viola from a horde of zombies. After the second tank, you'll develop a fault with your gas mask and have to haul ass to Rim Jobs as quickly as possible before you start feeding on human brains. Defend Viola while she finds the parts, then you're back to waste disposal. After the third tank is sunk, you'll have to deal with a chemical truck full of the gas. You'll have a choice between Oleg sampling the gas to make zombie homies, or the far more beneficial choice, sinking the tanker and getting access to S.W.A.T. team backup and favors from Mayor Reynolds to wipe out your police notoriety. Whichever you choose, you'll get the trophy at the end of the mission.

Murderbrawl 31Complete 'Murderbrawl XXXI'.

Story Related trophy, cannot be missed. The main event against Killbane!

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The fight is relatively straightforward. Once Angel is in the ring, stand in the entranceway and defend him from the stream of Luchadores that stream in to interfere with the match. If any of them get past you, they'll distract the referee to allow Killbane to use illegal moves to damage Angel's health, so make any Luchadores standing on the apron a priority target. After a while, Killbane will throw Angel out of the ring, and you'll come to his rescue with a chainsaw.

You'll have to take over in the fight with Killbane. Past the initial few blows, don't bother trying to punch him. Use one of the weapons that the audience tosses into the ring to wail on Killbane. When Killbane retaliates, press when prompted to dodge his attack and scramble onto his back. Guide him into the corner while punching him, then follow the prompts to lay the smack down on him. After three beatings, you'll get Killbane in a chokehold and you'll have the choice of unmasking Killbane or sparing him the humiliation. Neither choice has much of an effect, but you'll get the trophy either way.

Mr. Fury Would Be ProudComplete Act 3 in one way.

Story Related trophy, cannot be missed. The two Act 3 trophies are decided based on your choice at the end of the mission "Three Way". Choose to meet with Angel at the end of the mission in order to activate the final mission "Stag Film".

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Make sure that your rocket launcher is fully upgraded before going to the Broken Shillelagh to activate the mission, because things get crazy in a hurry. Grab one of the helicopters from Saints HQ and fly to the Daedalus. Follow the prompts to destroy the cannons, then land and plant a series of bombs. Finally, you'll have to fight off waves of S.T.A.G. troops and shoot down Cyrus' VTOL before the bomb's timers expire. There are reloads for your rocket launcher available, so don't hesitate to shoot down troop transports before they drop reinforcements to save time and hassle. Stay near cover to avoid Cyrus' laser cannon, then return fire with the rocket launcher to bring him down. Kill Cyrus then hop into a nearby VTOL to escape, and the trophy is yours.

Gangstas... In Space!Complete Act 3 in another way.

Story Related trophy, cannot be missed. The two Act 3 trophies are decided based on your choice at the end of the mission "Three Way". Choose to meet with Shaundi and Viola at the end of the mission in order to activate the final mission "Gangstas in Space".

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Wow. What can be said about this mission? Maybe its a nod towards Red Faction, but its still pretty awesome. The mission offers no challenges. At the end of the mission, shoot the lava crystals as Killbane gets close to them. After he takes enough damage, you'll be prompted to run up to him and hit :triangle: before he gets up. Make sure that you get there in time, or Killbane will regenerate his health and you'll have to start again. After three quick time events, you'll defeat Killbane and earn the trophy.

Hack The PlanetComplete all City Takeover gameplay in the Stanfield district.

You're the Best...Complete all City Takeover gameplay in the Carver Island district.

Bright Lights, Big CityComplete all City Takeover gameplay in the entire city of Steelport.

The City Takeover system is your primary source of income in Saints Row the Third, requiring you to complete everything in each district. This includes purchasing all businesses and real estate, completing all activities, eliminating all Gang Operations, and owning all Cribs. As you take over each area in the district, it will fill in with Saints purple to indicate your control. If you want a numerical indicator of your progress, go into your Map and move the cursor over the district you're trying to take over. You'll see a list of how many Activities, Stores, Properties, Cribs and Gang Operations are completed in each area. If you're having trouble completing a district, and there are areas still in gray that you're not sure how to control, check your list to see what type of action is left for you to do. Chances are it will be one of two things:

First, Gang Operations won't appear on your map until you've actually spotted the members gathering in the area. Cruise through the area and see if you can trigger the icon's appearance. If you're flying over, remember that you'll have to fly fairly low to trigger the icon, so hit the deck. The second reason an icon might not appear immediately is that you haven't triggered the activity for that area yet. Activities are unlocked through progressing through the plot missions. After you perform the first instance of that Activity, they will start appearing on the map. Also, completing an instance of an Activity will cause the next instance of that Activity to appear somewhere else in Steelport, so the area you're waiting for could be tied to a series of Activities you haven't completed yet.

Remember that eliminating gangs by taking over their entire district makes some of the Challenges harder to complete, so ensure you have all the Specialist kills you need before taking over an entire district.

Co-Op Notes: In co-op, each player will have to purchase each property themselves. They can still do it in a co-op game, but one player's purchases will not count for both players.

Ouch.Complete all instances of Insurance Fraud.

Insurance Fraud is a fun Activity, even if you're having your bones shattered like peanut brittle. Run in front of traffic and hit the or button to go limp, then rack up the money from the impact. From your regular hits you won't get a lot of money, but you'll build up the Adrenaline meter which is where you earn the real money. For extra Adrenaline move to the marked zones on the map to get hit, building up your meter faster. Once Adrenaline Mode is triggered, all hits will cause you to fly further and faster. You'll also be able to steer your flight slightly to pick your target for landing. To rack up cash quickly bounce off multiple different cars, the faster they are travelling, the more money you'll earn from the impact. Your Adrenaline meter will drain between hits, so if you are waiting for another vehicle to reach you, save your Adrenaline by just going limp with or repeatedly until you have a good target. The Adrenaline zones will only last so long, so if one expires quickly move to one of the others to continue racking up the Adrenaline.

Co-Op Notes: The injury total is doubled, but the Activity is otherwise identical.

Tune In, Drop OffComplete all instances of Trafficking.

Trafficking Activities involve you being driven around by Pierce while defending him against continuous attack. While driving, either shoot the drivers of the cars chasing you or use grenades to blow them up. After you arrive at the stops, be prepared to jump out and continue the fight on foot. As your notoriety increases, expect brutes to join the fight as well, adding to the chaos. To mix it up, sometimes Pierce's contact turns out to be a police sting operation, which you'll have to pull him out of. Sometimes the buyer runs without paying, making it up to you to gun them down for their T-Shirt money. Once the meet is completed, quickly jump into your vehicle and leave the area as quickly as possible. Always make it a point to get in on the passenger side, because it sometimes causes issues with Pierce if you enter on the driver's side. You might slide over into the passenger side, but Pierce will sometimes just stand there doing nothing until you get out and reenter the vehicle. If your car blows up, steal one of the less damaged gang vehicles in the area and keep going.

Co-Op Notes: Unlike in single player where Zimos drives, in co-op one of the players will be driving the car, and the other shooting from the back seat. Zimos will be just a passenger until he reaches the meet, where he will act as normal.

And Boom Goes the DynamiteComplete all instances of Heli Assault.

Heli Assault involves protecting Kinzie on the ground from wave after wave of gang vehicles. Use your missiles when possible, or your miniguns when the target is too close to Kinzie's vehicle. Depending on which instance of the Activity you're on, you may be piloting a Tornado or Vulture, which will affect whether or not your missiles will home or will be fire and forget. Take this into account when firing volleys of missiles just in case Kinzie wanders into your field of fire, since you may not be able to stop them from hitting her. Keep an eye on your minimap to see where incoming vehicles are coming from, and also to spot helicopters before they launch missiles at either you or Kinzie.

Co-Op Notes: Each player will have their own helicopter, but the number of cars remains the same.

Fence Killa 2011Complete all instances of Mayhem.

In Mayhem, you're provided a few destructive weapons in infinite number, usually grenades. Destroying anything in the game provides a cash towards your destruction target total, and adds to your combo counter. As your combo counter builds you are awarded additional cash for each object you destroy, and the speed at which the counter degrades increases. Since exploiting the cash multiplier you get with a high combo counter is the only way you'll reach your target, what you're destroying is less important than how quickly you destroy objects. Don't bother looking around for high value items to destroy, just put out a steady stream of rockets or grenades to maintain your combo counter as long as possible. In fact, seemingly inexpensive items like trash dumpsters or stacks of palettes are going to be your saving grace, simply because each object counts separately towards your destruction total as well as your combo counter. Cars and people count as well, so when the cops or S.T.A.G. show up, shoot their vehicle with them inside for a quick boost.

As the trophy name implies, fences are going to be your jackpot item to exploit. In Saints Row 2, walking down entire rows of fences in the University area was the only surefire way of achieving the much higher totals you needed in that game. Similarly in Saints Row the Third, and time you see a chainlink fence, you're going to want to make sure to wipe out every section along its entire length. Each section in the chain link fence counts separately towards your total, and usually a single explosion will wipe out at least three sections. In addition, there's usually random garbage or boxes stacked along their length which only makes your job simpler. As long as you keep your combo meter running (and you keep throwing/firing at all times), you shouldn't have too much difficulty with this trophy, as they usually give you a substantial amount of time to hit relatively low target numbers.

Co-Op Notes: The target destruction total is doubled for the same time limit, but it seems that you share a combo counter, which only makes your job easier.

Your Backseat Smells FunnyComplete all instances of escort.

In this Activity, you drive around one of your "escorts" and avoid paparazzi vans who attempt to photograph the client. While the client is in your car, the escort will be pleasuring him/her, causing the pleasure meter to rise slowly. If you are in the range of the paparazzi however, the pleasure meter will stop increasing and the footage meter will begin to rise. If the pleasure meter fills before the footage meter, you'll succeed in the Activity. If you hit anything, the pleasure meter will stop for a moment, so navigate carefully. This makes the paparazzi vans doubly dangerous, since they are faster than you and have no problems with ramming you to get their story. Use their speed against them and make sharp turns around corners to stay ahead of their cameras. If no side streets are available, you can even pull a handbrake 180 and go right past them in the other direction. They'll get some footage, but its a lot harder for them to turn around, particularly if there are more than one following you.

Occasionally the client will make a special request such as do a certain number of points of damage to other vehicles, travel at a certain speed, drive in an oncoming lane or go to a particular location. When these requests come up, the pleasure meter will stop rising until the request is done, so it is critical to fulfill the requirements as quickly as possible. At the end, the client will have you drop them off and you'll be done. If at any point however you wreck your vehicle, you'll automatically fail the Activity.

Co-Op Notes: Interesting twist here. Instead of you driving a prostitute around, you'll be driving the other player around while they service the client. They'll have to use the right stick to find the right spot, then hold it there while matching the up, down, left and right motions on the screen with the left stick. The better they do, the faster the pleasure meter will rise.

Tiger Escort Notes: For two of the Escort missions, you will instead be driving around a giant Bengal Tiger who is draped over the passenger seat, ready to maul you if you agitate him. The same general strategy applies, though. Avoid hitting anything and evade the paparazzi (who has now been joined by animal control). Occasionally you'll get a prompt to perform a certain action to sooth the beast's rage, such as powersliding for a certain amount of time. Be sure that you do so as soon as possible, as the tiger's attack will cause you to swerve violently, making it even harder to avoid angering it further. In Co-Op the second player will be in the back seat with the tiger, and will have to scratch its back to keep it happy.

Double Dose of PimpingComplete all instances of Snatch.

The Snatch Activity has you picking up people, usually prostitutes, and bringing them back to a drop off area while dodging increasingly hostile waves of gang and police activity. The target people are marked on your minimap, and usually there are 2-3 at each point. There are always a couple extra in case one of them were to die, but the big enemy is the clock. Travel to the marked locations and press to call to the target people. Usually you will have to deal with hostiles in the area before the target people will respond to you, so be ready to extract them forcibly if you have to. The longer you are in each location, the more waves of reinforcements that will be sent to deal with you, so try to move as quickly as possible. Sometimes the target people are inside a moving vehicle, forcing you to get them to stop without destroying the vehicle and killing its passengers. Some gunfire through the driver's window will work, as long as you're careful not to hit anyone else. If some of the target people die, and you can't get the minimum number of people, you will automatically fail the Activity.

Once you bring them back to the drop off area they will automatically get out of your car, leaving you to pick up the next batch. Usually your target number is 4-6 people, which means that you'll always have to make two trips. In case your starting vehicle is destroyed, make sure to steal one that has at least four doors so that you can carry more than one passenger at a time.

Co-Op Notes: You will have the same target number and time, but you can steal a second car and split up, giving you more than enough time to spare.

Porkchop SandwichesComplete all instances of Trail Blazing.

Trail Blazing has you in a fireproof suit on a flaming quad bombing down the streets of Steelport, generally causing destruction and chaos. You'll have a very small time limit to hit each checkpoint along your route, where you'll get a time bonus based on the number of people and cars you set on fire and/or blow up. Hit whatever pops up along your way, but don't go too far off track or you'll end up burning more time than you earn. Cars will blow up on contact, so don't be afraid to steer into oncoming traffic, because they won't even slow you down. Occasionally you'll see flaming patches on the street that you can hit to trigger explosions along your path and get a bit of a speed boost, so try to hit them whenever they appear. Keep an eye out for shortcuts, because the suggested path on the mini-map isn't necessarily the shortest route. You can sometimes skip large sections of the route, saving you valuable seconds on your way to the finish.

Co-Op Notes: When playing Co-Op one player will drive the quad while the second will be a passenger riding on the back, armed with molotov cocktails to rain down on cars and pedestrians alike.

Go Into the LightComplete all instances of Guardian Angel.

There are only two instances of Guardian Angel, one of which is a story mission. You will spend half of your time shooting rockets out the door of a flying helicopter, the other half sniping while hanging off the side of the building, all the while protecting your ally from attacks. The process is essentially the same as Heli Assault, except you won't be flying. While firing rockets at gang vehicles, choose your shots carefully to make sure your ally vehicle isn't caught in the blast. You'll be less likely to hit them if you ensure that you've upgraded your rocket launcher to level 4 so that you can direct your rockets after they have been fired. When long stretches of straight road, make sure to hit gang vehicles the second they come into view, as they will fire rockets from a huge distance that will almost always hit their mark.

Co-Op Notes: No change in the gameplay. Both players will be firing rockets and sniping.

Tank You Very MuchComplete all instances of Tank Mayhem.

Much the same as the Mayhem Activity, except instead of weapons they give you a tank. The time limit in this Activity is essentially irrelevant. You'll be doing enough damage in the tank to hit your target destruction total with ease. Follow the same strategy as you did for Fence Killa 2011 and you should have no trouble.

Have a Reality ClimaxComplete all instances of Professor Genki's Super Ethical Reality Climax.

My personal favorite, Professor Genki's Super Ethical Reality Climax is like a combination of MXC and the Running Man. Run through fire and electrical traps, shooting the gun toting mascots before they shoot you, and make your way through the gauntlet before time expires. You have a certain cash total to meet before you can activate the exit, which you can expedite by maintaining your combo meter and shooting for the head or groin for extra points. Also in the maze are pop up targets that you can hit for bonus money, extra time or health. That's right, health. Because whie you're in Professor Genki's Super Ethical Reality Climax, your health does not regenerate. This is key, particularly late in the Activity when you start encountering Brutes, the only healing available will be through shooting the health targets. There are also Ethical and Unethical targets which give you a money and time bonus or penalty, respectively. It is a substantial penalty, and there usually isn't much time to spare, so check your fire. In most cases, once you trigger the exit, it is best to avoid combat and try to make a run for it. Don't get hung up on wave after wave of hunter, just go like a bat out of hell.

Co-Op Notes: No change in the gameplay. You share a timer, so any bonus or penalty affects both players.

Everything is PermittedKill all of the hitman Assassination targets.

There are a total of 36 Assassination missions available through Saintsbook. You will only have a small fraction of this number at first, with the rest unlocking as you progress through the game, or complete other Assassination missions. When you are in the Assassination list in Saintsbook, click to read the description of the target, then make sure to hit again to indicate your active target and provide a waypoint for you. This is critical, because some conditions cannot be met unless you're actively tracking your target in this way. Each target is in a particular area, and most require a special action or condition to cause their appearance. At times, a rival hitman may be competing with you for the same contract, adding an extra speed factor to the mission. You'll always get a warning on the screen when this happens, so it won't take you by surprise. In all cases, having a VTOL or attack helicopter available can take a lot of the work out of the job. If the target manages to escape, or you die while on the mission, you can activate the target again in Saintsbook and retry.

Check the notes below for additional details.

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Karl (Airport)

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Condition: Find a luggage cart, either on the tarmac or on the road outside. Drive around with it and Karl will appear in no time.

Almonzo (The Grove)

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Condition: Once in The Grove, build up your Luchadore Notoriety to a high level. Almonzo will show up around the same time as the Brutes start rolling out. He's armed like a Luchadore specialist with a grenade launcher, so be prepared to take him out quickly. If you have already taken over all of the Luchadore territory, you can build up Luchadore Notoriety by doing Survival missions, or simply by killing any innocent bystander in The Grove. They'll start moving in, and you can build from there till he arrives.

Smoov (Henry Steel Mills)

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Condition: Smoov is a pimp that deals in discount hookers. Drive around in Henry Steel Mills, and grab any of the fatter hookers working the area. Literally grab them, hit to use them as a human shield, and Smoov will roll up on you to protect his "girls".

Michael (Ashwood)

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Condition: Steal a police car and drive around in Ashwood until he shows up. When you're near him, fire up your siren with to cause him to pull over, then kill him.

Alejandro (Sunset Park)

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Condition: Get any Luchadore vehicle and drive up to the docks in Sunset Park to get him to appear.

Luther (Loren Square)

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Condition: Go to Loren Square, walk up to everyone you meet and press to compliment them. Eventually Luther will appear on your minimap.

Mike (Rosen Oaks)

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Condition: While Mike is your active target, you'll have the option of dialing 911 from the Phone menu (that's the Phone selection in the lower left of the menu, that is) which will cause him to come to you in a fire engine.

Chandler (Sunset Park)

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Condition: Go to Sunset Park and walk in front of a car. Remember this isn't Insurance Fraud, so they may stop before they hit you. Once you've been hit, Chandler will show up to represent you in a personal injury suit. Oh the irony.

Officer Dealy (Bridgeport)

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Condition: The opposite of Luther's mission. Taunt random people by pressing until Dealy shows up.

Clovis (Camano Place)

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Condition: Go to the Rim Jobs in Camano Place, and have any work done on your vehicle. Even a paint job is enough to get Clovis to show up on your map.

Kirsten (Salander)

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Condition: Go to Planet Saints in Salander, and biff a grenade through the doors. She'll show up almost immediately.

Kirsten (Salander)

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Condition: Go to Planet Saints in Salander, and biff a grenade through the doors. She'll show up almost immediately.

Gerrard (New Baranec)

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Condition: Get any kind of muscle car: a Bootlegger, Hammer, Hammerhead or Phoenix. Drive up to Gerrard's station in New Baranec and stop, and he will show up on your minimap a short distance away.

Tony (Camano Place)

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Condition: Go to Leather and Lace in Camano Place and buy any piece of clothing to cause him to appear.

Jake (Camano Place)

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Condition: Driving around in Camano Place with Jake as your active target will cause him to appear. Easy money.

Agnes (Ashwood)

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Condition: Go to one of your cribs or any clothing store and remove all of your clothing. Once in Ashwood, press twice to start the Streaking Activity. Once she appears, twice again to stop, then pull out your guns and whack her. (If you know what I mean)

Harry (Loren Square)

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Condition: Find Harry on the bridge between The Grove and Loren Square and shoot him before he jumps. If you trigger this mission after the bridges are raised, Harry may spawn in the water. I was still able to shoot him while he was floating around down there and got credit for the kill, so you have some options.

Andre (Espina)

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Condition: Just like Almonzo's mission, except Andre needs you to build up high Morningstar Notoriety to trigger his arrival. Again, if you have already taken over all of Morningstar's territory, killing innocent bystanders in Espina will give you some Morningstar Notoriety.

Lucas (Burns Hill)

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Condition: While tracking Lucas as your target, you'll have a Decker outfit available in your Wardrobe under the "Suits" section. Wear the outfit and go to Burns Hill to trigger his arrival.

Whitney (Airport)

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Condition: Go to the airport and get in the private jet at the waypoint. Once Whitney gets in, take off and pull back on the yoke. When you're ready, bail out with and watch her soar.

Brutus (Sunset Park)

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Condition: Make sure that you don't have a weapon out by equipping your fists, then go to Sunset Park. Once Brutus appears on your minimap, you can feel free to pull out your weapons and go after him.

Blaize (Carver Island)

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Condition: This guy deserves to die for having such a stupid name. Go to any store in Carver Island and aim your weapons at the cashier until they give you the money in the register. Blaize will show up on your minimap to punish your misdeeds.

Pr0tip (Burns Hill)

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Condition: None. This douchenozzle will be out in the open near the nuclear reactor.

Dr. Wang (Loren Square)

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Condition: Go to the Image By Design location in Loren Square and have any kind of work done to make Wang appear.

Bernie (Rosen Oaks)

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Condition: With Bernie selected as your active target, you'll have the option of calling Bernie from your Phone menu. Go to the waypoint and stop his presses.

Randall (Point Pryor)

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Condition: Walk around outside the Three Count Casino and start attacking some innocent bystanders. Randall will show up to deal with the problem.

Mr. Dickson (Loren Square)

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Condition: Find a limo driving around downtown and steal it, then drive to his office. Once he appears, you don't have to let him get into the car, just take him out.

Jim (Sunset Park)

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Condition: With Jim as your active target, you can go to Saints HQ and order cable from your Phone menu. Meet up with him outside and take care of business.

Mr. Hess (Henry Steel Mills)

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Condition: None. Show up at the courthouse and he'll appear right away.

Grigor (Camano Place)

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Condition: None. Grigor is on the docks in Camano Place.

Oliver (Brickston)

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Condition: Use any aircraft or helicopter and either crash into Oliver's chopper, or shoot it down.

Danny (Yearwood)

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Condition: With Danny as your active target, go to Yearwood and order pizza from your Phone menu, and give him an explosive tip.

Barry (Loren Square)

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Condition: Show up at Barry's roof in a helicopter to trigger his appearance, then take off and carpet bomb the whole roof.

Sgt. Steiner (Abandoned Memorial)

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Condition: Go to the memorial island and call Steiner from your phone menu to trigger his appearance.

Ulysses (Henry Steel Mills)

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Condition: Fly around Ulysses' building in a plane and Ulysses will appear on the street outside for your murdering. (For added style points, kill him by crashing the plane into him)

Lt. Gorshin (New Colvin)

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Condition: Start causing mayhem until you have a high Police Notoriety and Gorshin will show up.

DJ Enigmus (Salander)

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Condition: While driving around Salander, turn on K12 until she shows up.

Hi-Jack ItSteal and deliver all Vehicle Theft targets.

There are 30 Vehicle Theft missions available in Saintsbook. They won't all appear at once, instead becoming available as you complete each theft. Unlike Saints Row 2, the vehicles are quite easy to find, giving you first the district to search then marking them out on your minimap as you get close. Some vehicles don't specify a location, such as for the Lockdown or N-Forcer, which means that any car of that type from any location will work, even ones from your garage. WARNING: If you use a car from your garage to complete a Vehicle Theft mission, it will be permanently removed from your inventory. Any money you've spent on customization will be lost.

To start a Vehicle Theft mission, all you have to do is go into Saintsbook and select Vehicle Thefts, then press on any of the vehicles in the list to get the details. While in the details screen, press again to mark the vehicle as your active target (you won't be able to turn the vehicle in to complete the mission unless you do), then go steal it. Once you've stolen the vehicle, don't waste any time getting to the drop off point. You will always earn either gang or Police Notoriety, and their attacks can damage or destroy the vehicle forcing you to start from scratch. If you're having trouble getting your vehicle to the drop off in once piece, the upgrades for Police or Gang Forgiveness (or Mayor's Favor if you've received it) can really be a lifesaver. Once in the vehicle, make the call and your Notoriety will drop to nothing, making rest of your drive a lot simpler.

All of the thefts are straightforward, with the possible exception of the Woodpecker theft for Rigg. This mission forces you to bring a Woodpecker in for landing in an impossibly small area. Don't worry, the mission will end once you're at the drop off point, sparing you the firey death that you'd expect under normal circumstances. There's also an easier way to get the Lockdown if you've unlocked the SWAT Team homies in your phone. When you call them they'll pull up in a Lockdown, providing a much safer alternative solution than having to earn high Police Notoriety.

Finally, if you've completed the game before completing the N-Forcer theft from BJ Barnes, you're not out of luck. Any N-Forcer you have stored in your garage will work, including the one that is awarded as an unlockable for completing the mission "Three Way". Remember though, any vehicle from your garage will be permanently removed if you turn it in, even those that are awarded as unlockables.

Getting the GoodsFind 25% of all Collectibles.

Life of the PartyFind 100% of all Collectibles.

There are four types of collectibles: 19 Drug Packages, 18 Money Palettes, 19 Photo Ops, and 20 Sex Dolls. You'll find them scattered all over the map, but there really aren't that many of them in total. After Level 20, you can purchase the Collectible Finder in your Upgrades menu for $49,500. Towards the end of the game, you'll have more money than you know what to do with, so this is a sound investment. It will keep track of all the collectibles that are still on the map, eliminating as you pick them up. By pressing on the Map, you can scroll down to the "Collectibles" choice to eliminate all other icons on the map to make them easy to find. Only a few of the collectibles along the cliffs are marginally difficult, requiring you to drop down to a cave below you in the cliffside.

Shake and BakeComplete your first Challenge.

You're My Hero!Complete ALL Challenges.

Missable. On the menu, the third and final menu under Saintsbook is the Challenges menu, and this is easily the trophy you'll be spending the most time on over the course of this game. Due to this, I'd advise everyone to review the Challenges before starting the game so that you can start working towards them over the course of normal play. Of particular note is the fact that one of the Challenges can only be done at a certain point in the game, and cannot be accomplished at all once the final mission has been completed. If this Challenge is missed, you will have to either find someone who has not yet beaten the game to play Co-Op with, or start your entire Challenges progress over again on a new character.

See all Challenge descriptions below:

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Kill Brutes: Over the course of the game with all of the Survival challenges and high level missions, you'll almost certainly rack up 30 Brute kills. If not, any high gang Notoriety will start spawning Brutes on the back of gang vehicles as long as you keep up the pressure.

Grenade Kills: Simple enough, and you'll probably have 50 kills by the end of the game anyhow.

Cars Destroyed: Again, 300 cars isn't a large number before the end of the game.

Helicopters Destroyed: If you haven't gotten this before the end of the game, cause random chaos to build up Police Notoriety. At three stars they start appearing, with snipers to take you out. Hit them with rocket launchers or concentrated automatic fire.

Boats Destroyed: You'll get a good start on this Challenge during the Ho Boat mission, otherwise cruise the docks and sink the rest.

Tanks Destroyed: 25 tanks will rack up quickly during the S.T.A.G. invasion near the end of the game, but they'll also show up at 5 stars of Police Notoriety if you need to farm the rest.

Carjackings: If you haven't gotten this by the end of the game, go to a busy street and use the Bo-Duke-En method to speed this up, just running down the street hitting every vehicle that comes by.

Mascots Killed: 200 mascot kills might not happen by the end of the game, but a couple runs through Genki's Super Ethical Reality Climax will rack them up quickly.

Hostages Taken: You can work on this at the same time as you're working towards 250 Carjackings. Any time you jump into a car that has passengers, you'll be prompted to hit to start a hostage diversion. You don't have to finish the diversion, you'll get credit for every passenger once you've started, then you can jump out of the car and keep going.

Stores Robbed: Hold to aim at the cashier, who will put their hands up. A blue marker will appear, indicating where the cashier will move to. You'll have to keep your reticle over the cashier for the whole time while they move between their starting position and the blue marker, at which point you'll get the money and a three star Police Notoriety. If you're robbing a store you own, you won't be able to re-enter the same location to remove your Notoriety, you'll have to escape or enter another business or crib that you own. Due to the layout of the store and the path the cashier has to take, it's easier to rob a Planet Saints or Rim Jobs than most other locations.

Streaking Time: While in your crib or a clothing store, remove all your clothing and go out to the street. Press twice to start the Streaking Activity, and run around for 10 minutes. You don't have to complete the Activity, all of your time is cumulative across all of your attempts.

Big Air Distance: This will rack up quickly during normal play once S.T.A.G. raises the bridges, especially once you unlock the Skill - Nitrous upgrade for that extra speed boost.

Hoods Explored: You'll travel through all 18 hoods while cleaning up the other trophies, so no need to go out of your way to do this early.

Gang Members Taunted: Missable. You have to complete this Challenge before you completely take over the city, because you'll need to taunt gang members from other gangs in order for it to count. Aim at the gang member and press to taunt them. This will likely initiate combat with them and any other allied gang member in the area, so you'll have to lose your Notoriety before continuing if you're going to farm this. NOTE: You may be able to still get this Challenge completed by starting an Activity or Survival Challenge, then losing your Notoriety via a favor or entering a store that you own. This is not an ideal method however, as gang members with vehicles will get back into their cars and drive away. Also once one of the gang members has been taunted, they will all go hostile and attack, forcing you to lose your Notoriety all over again before proceeding. If you have no other choice and no Co-Op partners available, this may be your only option but it isn't an ideal solution by any means.

Shortcuts Found: If you haven't gotten this by the end of the game, go to the district you spent the least amount of time in, and just go down every alleyway and grass area you can find until the Challenge unlocks.

Vehicle Surfing Time: Jump up on the hood or roof of a vehicle that is being driven by a NPC, and you'll be prompted to hit to begin the Vehicle Surfing Activity. It doesn't matter how well you do at the activity, after ten minutes of cumulative time across all of your Vehicle Surfing Activities, you'll complete the challenge. Depending on how good you are at this, it could take a while.

Windshield Cannon Distance: Work on this Challenge during the Insurance Fraud Activity, because you are far more likely to shoot through your windshield. Head on collisions with another vehicle or running full speed into a low wall will usually have good results.

People Run Over: If you haven't run over 500 people by the end of the game, you're not playing Saints Row. If for some reason your Drivers Ed course ran long, take a couple trips around Arapice Island and run over some zombies. They're usually grouped up in large crowds, and there's always more.

Oncoming Lane Distance: Starting at the beginning of the game, wherever you're going, make sure you're driving in the oncoming lane until the Challenge is complete.

Wheelie Distance: Grab any motorcycle and head out to the airport runways. There isn't any traffic, it's entirely flat, and an ultra long straightaway. Pull back on the stick until your front tire lifts off the ground and hold it steady, but not too much or you'll overbalance and fall backwards. As long as your front wheel hits the ground without you hitting anything or dumping the bike, you'll get credit for it.

Luchadore Specialists Killed: Luchadore specialists will spawn during high Luchadore Notoriety, or on later missions. They are the Luchadores with a mohawk and a grenade launcher, and take quite a few hits.

Powerslide Time: 300 seconds of powersliding will go by in a snap. Through the course of the game, powerslide through every corner until you complete the Challenge.

Morningstar Specialists Killed: Morningstar Specialists are the snipers you'll see throughout the missions, or in helicopters that spawn during high Morningstar Notoriety.

Near Misses: You'll probably earn this while working towards the Oncoming Lane Distance Challenge. Just pass as close as you can to moving cars without hitting them to earn a Near Miss bonus. 300 cars add up quickly. Parked cars don't count, only those with a driver.

Two-Wheel Distance: Get in a car and edge up on the median of a freeway, so that two of your wheels leave the ground and roll along the median. It won't take long to rack up 762m.

No-Weapon Kills: Earn kills while unarmed, either by beating them to death with your fists, snapping the necks of human shields with or sprinting at them and hitting to perform a melee takedown.

Car Torpedo Total Damage: Get a car up to speed, aim it at oncoming traffic, then press to dump out of the car. The harder you hit, and more things you hit, the more damage you'll do.

Multi-Kills: It's easiest to get multi-kills using explosives, especially the Rocket Launcher. Late in the game when the missions and Survival Challenges get hairy, you'll probably earn this before you realize it.

Human Shields Used: Take a human shield by approaching any unwilling participant and hitting when the prompt appears. 150 different people are needed, so just toss them when you're done and grab another.

Basejumps Nailed: Easiest to do from a tall crib like the Saints HQ or Safe Word. Jump off the helipad and press to open your parachute, then press again when prompted to set a basejumping target. A ring of purple smoke will appear on the ground. Steer towards it, and if it looks like you're going to overshoot, pull back on the stick to flare your chute and stop your forward motion. Land anywhere in the circle for it to count, then go up the elevator and do it again until you have 15 successful jumps.

STAG Commandos Killed: Missable. STAG Commandos only appear after the mission Air Steelport and are no longer seen after the end of the game, so its important to make sure you've gotten them all before you do so. They're relatively numerous in the later missions, so it shouldn't be hard to accomplish as long as you keep track of your progress and make sure you've reached your goal before completing the game.

Stoppie Distance: When you're done doing wheelies at the airport, rack up your stoppie distance. Build up a lot of speed then jam on the brakes with the button and press forward on the left stick so that your back tire lifts up off the ground. As long as your back tire hits the ground without you hitting anything or dumping the bike, you'll get credit for it.

Compliments Paid: Approach someone and press to compliment them. This can be either pedestrians or gang members, it doesn't matter which.

Distance Travelled: Even though you have to travel 762,000m, with all the driving you'll have to do over the course of the game you'll complete this Challenge without any farming. All types of travel including flight count towards your total though, so if you come up short for whatever reason you can fly around the map and finish off quickly enough.

Decker Specialists Killed: Decker Specialists are the female Deckers that dash across the screen trailing blue flames. They're a little tough to hit, but if you don't kill them when you see them they'll only multiply, so keep at it.

Survival Completed: Any time you are not in combat, on a mission, or doing an activity, you'll receive a phone call every 5 minutes to inform you of a Survival instance that you haven't yet finished. Continue answering your phone until you've completed the Challenge.

Headshots: You should be going for headshots at all times over the course of the game, and there are a crap ton of people to murder so you'll have plenty of opportunities to earn them.

Nut Shots: Shoot people. In the nuts. Twenty five times. I'll bet you get this before you finish the tutorial.

Emus Destroyed: Emus are the two seat Smart Car looking vehicles. Keep your eye out for them over the course of the game and make a point to stop and kill them. There's also one of the Survival Challenges at the Let's Pretend that has mascots arriving in Emus, where you can rack up a good portion of these vehicles. If you don't have it by the end of the game, steal one and put it in your garage, then you can keep driving them out and blowing them up until you complete the Challenge.

Ow My Balls!Do your first nutshot AND testicle assault.

To perform a nut shot you simply shoot the target in the balls, and to perform a testicular assault simply approach your target and click to hit them in the pills. For an attack to count as a nutshot or testicular assault, the hit to the stones has to be the shot that kills the target, so you may have to soften them up a bit before you hoof them in the cojones.

Gender EqualityPlay for at least 2 hours as a male character AND 2 hours as a female character.

After you're done with your primary character, make another character of the opposite sex and play for a couple hours until the trophy pops. Alternately, you can also go to Image As Designed and get a sex change during your normal playthrough and just keep going!

Bo-Duke-EnHijack 50 vehicles - Dukes style.

Hold to sprint, then as you approach a vehicle with a driver press to smash through the window or windshield and knock the driver onto the ground. Note that even though you can enter an empty car in this way, it only counts as a "Bo-Duke-En" if there is a driver to kick.

Love/Hate RelationshipTaunt AND/OR Compliment 50 gang members.

Approach a gang member (not a member of the Saints) and press to taunt or to compliment. They will react to let you know that the taunt or compliment has been registered. Perform either action fifty times and you will get the trophy. Note that there is a challenge called "Compliments Paid" that requires you to compliment 50 people, so you might as well kill two birds with one stone.

Two things to remember. First, you have to compliment or taunt fifty different gang members, so once you've interacted with them move on and find another target. Second, you can't compliment or taunt a gang member in the middle of a special animation like smoking or talking on a phone, and definitely not while they're in combat. Since taunting causes combat to be initiated, this is one more reason to compliment instead. (There's also a challenge for insulting gang members, in case you decide to live dangerously.

Gellin' Like MagellanExplore every hood in Steelport.

Who Loves Ya BabyKill 50 brutes.

You will get most of the way to this trophy while completing the "Kill Brutes" Challenge where you'll have to kill 30. Continue to provoke gangs to high Notoriety levels and Brutes will arrive on the backs of trucks every third or fourth truck, and you'll have this trophy in no time. This is better left for your higher levels, when you have an upgraded Rocket Launcher and some solid defenses.

A Better PersonBuy your first Upgrade from the Upgrade Store.

Press to bring up your IllWireless phone and select the Upgrades menu. Each upgrade requires a certain level to be made available for purchase, and a monetary cost to unlock. Buy any upgrade and you'll receive this trophy.

Haters Gonna HateKill 1000 Gang Members.

Cowboy UpFully upgrade one Weapon in each slot.

There are a total of eight weapon slots and four grenade slots. In the melee/taser slot, upgrade the Baseball Bat to level 2 which is its maximum. Upgrade one weapon in each of the other eleven weapon and grenade slots up to Level 4. You don't have to have the weapon equipped for it to count, as long as it's in your Weapons Cache. This is less expensive for you once you complete the Decker plotline if you choose the result that offers a 25% discount on weapon upgrades.

Pimped Out PadUpgrade one Stronghold to its full glory.

There are three Strongholds that you can upgrade, the Three Count Casino, the Burns Hill Reactor and the Safeword. Each Stronghold can be upgraded twice before it hits maximum. Even though each upgrade is expensive, it's well worth it for the districtwide cash bonus per hour and respect bonus. Two upgrades to any one of the Strongholds will earn you the trophy.

Flash the PanDestroy all Gang Operations in Steelport.

Third and 30Spend over 30 hours in Steelport.

Jumped InCreate and share a character online.

After completing "When Good Heists Go Bad", you'll have an opportunity to create your character. When the character selection screen appears, hit to customize your character. Once you've adjusted them to your tastes, choose Character Gallery, then Upload Character. Once your Saint is uploaded to the SR3 website, you'll receive your trophy.

Note that creating a character with the Saints Row the Third Initiation Station does not count towards this trophy. You can however download it, then upload it again, and you will then get this trophy.

Opulence, You Has ItComplete 'Party Time'.

Story Related trophy, cannot be missed. Party Time is an iconic mission in Saints Row the Third which captures all the best elements of the game: over the top action, brutal violence, and an awesome soundtrack.

Stay Classy SteelportKill 25 Gang Members each with 'the Penetrator' AND Fart in a Jar.

You may want to wait until you can afford the unlock for Infinite Grenade Ammo before trying for this one, to save you some effort. The "Fart in a Jar" is the Level 4 upgrade of the Flashbang. Simply incapacitate the gang member with the FIAJ, then bludgeon them to death with the Penetrator. Remember that only gang member kills will count for this trophy, not police or civilians.

The American DreamCustomize 10 vehicles.

Take any vehicle to a Rim Jobs location and customize it. This can be as simple as painting your vehicle, however remember that there is a Challenge for spending $20,000 on vehicle customizations so you might as well kill two birds with one stone.