Bandit, pirate, bounty hunter or even fortune hunter, no matter what you call yourself in simplest terms you are a privateer. The fighting skill of a fighter combined with the mind of a savvy merchant. You do not care about power or fame; you are in this for one reason money. For you adventuring in not about the quest, adventuring is your business.

Merchant Savvy: At 1st level Privateers gain a +2 to their appraise and bluff skill checks.
Combat Expertise: Same as the NWN2 feat of the same name. No prerequisites needed.
Privateer Reflexes: Every 4 levels a Privateer gains a +1 to their reflex saving throws while they are wearing medium or lighter armor.
Expert Tactician: Same as the NWN2 feat of the same name. No prerequisites needed.
Expert Haggler: Privateers gain a 10% discount from merchants similar to the Shadow Thief of Amn Reputation Feat.
Privateer Taunting: Privateers are masters at taunting others in combat. They gain an effective +3 to their taunting skill and can add their Charisma Modifier to their armor class when fighting taunted opponents regardless of who taunted them. All other rules on taunting are the same as the skill of the same name.
Skill Focus Feats: Groups employ privateers because of their skills that they add to a party. For this reason a privateer may choose a Skill Focus Feat (as the Feat of the same name) once for every five levels they attain.
Inspiring Leadership: Privateers are natural charismatic leaders and at 7th level gain the ability of immune to fear. They also inspire all of their allies within 10’ft. of them giving them an effective +4 to their fear saving throws. This Feat is similar to a paladin’s Aura of Courage Feat in all aspects except its name.
Improved Parry: Same as the NWN2 feat of the same name. No prerequisites needed.
Improved Combat Expertise: Same as the NWN2 feat of the same name. No prerequisites needed.
Non-verbal Taunting: At 13th level the privateer gains the ability to use his or her taunting abilities even while silenced.
Slippery Mind: Same as the NWN2 feat of the same name. No prerequisites needed.
Defensive Roll: Same as the NWN2 feat of the same name. No prerequisites needed.