The look of my last WIP was not very realistic, so I've started to experiment with caustic light distortions. So far, I've managed to create a fog, which implies distance. What I need to do now is create a division between surface and water, which is where I am stuck. An ocean shader could create this illusion?

The overall look should be mysterious and murky when I'm done, like the green version here.

I wish this comp had more structure like it did back in the day. I would love to see the 3D render website commend the awesome lighting with being featured in a gallery like they used to. Or even on this forum. I think you might bring some interest back to these challenges like the good ol days.

I agree, we take the time and effort to take part and now it feels like the challenge is kind of dead in the water, excuse the pun.I do understand that the organisers are working professionals and that it might be difficult to find the time to administer the challenge, but for at least 3 weeks now, nothing has happened.

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