Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project. He has previously worked in the game industry in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of. He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day. If you want to get in touch with him, you can reach him at shapeofgames@gmail.com.

The best looking game I played last year was a 2D game The Banner Saga . To me, good graphics are based on good art direction, not pumping out as many pixels or post-processing effects as a GPU can handle.

There 's a free version and there 's a version that contains almost all functionality for 100 currently 50 . The 800 Master Collection includes things like Xbone and PS4 export, and if you 're selling your game on next-gen consoles, you can afford 800 for the software that enables ...

The word fascism gets thrown around a lot to mean government I dislike or authoritarian government , but it is an actual political philosophy, which is based on militaristic nationalism. So in order to kill fascists in the sense that Guthrie meant, a game would have to be opposed at ...

As both a creator and a player I 'm completely on board with make something that s different, but that approach presents a non-trivial problem: who is the market for something that isn 't like other things If you make an open-world survival game or a dungeon-crawling roguelike, or a ...