I am confused about the multi-pilot setup. I will have 2 PCs (a PSX PC running all the avionics for the Captain and FO, and another PC running Xplane for visuals). However your diagram does not seem to make that possible?

Yes. This was decided because the weather affects the flight model, which of course is provided by PSX. The wind has little effect on the scenery, except the direction of windsocks on the ground and snow. The specification of the weather is rather different in the two systems so the mapping of PSX weather onto X-Plane is not exact. Not all XP weather variables are modified. However, the approach I have taken works well enough.

XPX will be my choice for PSX scenery generation: sloped runways, runway offsets matching PSX, no microstutters, 64-bit code, free & up-to-date OSM data integration with World2Xplane, a huge freeware airport coverage and many assets more. Have been using the sim for quite a time now, and it steadily becomes better.

I downloaded XView and installed the plugin in 64-bit XP 10.25 in anticipation of the arrival of PSX (I am hoping it will be delivered in the next few days, as I pre-ordered from Aerosoft).

Anyway, fired up X-Plane with the plugin installed, obviously without PSX being present to drive it. Did note a few unusual things. Without PSX present to inject weather data into XView, X-Plane loads with the visibility set to 0.06sm, temperature at 32 F/0C, and barometric pressure at 00.00 in/hg! I assume this is because it is looking for the current weather from PSX.

I know that the instruction manual for XView states that PSX should be up and running BEFORE X-Plane is started - but the results I saw would seem to indicate that one cannot run X-Plane (with XView installed) in a non-PSX session - i.e. that one would have to move the plugin out of the X-Plane /resources/plugin folder whenever planning to run X-Plane normally... and only have plugin present when planning to use XP as a scenery generator for PSX?

It's no big problem to do that, but just wanted to know if the strange weather injection apparently coming from XView is to be expected when the plugin is running without PSX being present.

You are right. I wouldn't run an XView session without PSX. To work XView must disable lots of things within X-Plane, the flight model for instance. Also PSX Plane has had stuff removed that is not needed in an XView session.

You are right. I wouldn't run an XView session without PSX. To work XView must disable lots of things within X-Plane, the flight model for instance. Also PSX Plane has had stuff removed that is not needed in an XView session.

I simply rename win.xpl to nowin.xpl. Saves moving stuff around.

Mike

Ah! I shall do just that. Thanks for your work in creating this interface - can't wait to try it with PSX!