You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Tributed monster's Level on the field x 100. You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard, except the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn.

You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Tributed monster's Level on the field x 100. You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard, except the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn.

If another face-up monster(s) you control is destroyed by battle with an opponent's attacking monster or by an opponent's card effect: You can draw 1 card for each "Performapal" monster you control. You can only use this effect of "Performapal Lizardraw" once per turn.

If another face-up monster(s) you control is destroyed by battle with an opponent's attacking monster or by an opponent's card effect: You can draw 1 card for each "Performapal" monster you control. You can only use this effect of "Performapal Lizardraw" once per turn.

You can banish this card from your Graveyard, then target 2 "Magician" or "Performapal" cards in your Pendulum Zones and/or Pendulum Monsters you control; return both of them to the hand. You can only use this effect of "Performapal Springoose" once per turn.

You can banish this card from your Graveyard, then target 2 "Magician" or "Performapal" cards in your Pendulum Zones and/or Pendulum Monsters you control; return both of them to the hand. You can only use this effect of "Performapal Springoose" once per turn.

If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.

If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.

If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at the top 5 cards of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.

If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at the top 5 cards of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 400 DEF. During either player's Damage Step, if a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; the DEF of your monster becomes double its original DEF, until the end of this turn.

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 400 DEF. During either player's Damage Step, if a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; the DEF of your monster becomes double its original DEF, until the end of this turn.

When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano the Melodious Songstress"; add it to your hand. You can only use this effect of "Soprano the Melodious Songstress" once per turn. Once per turn: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.

When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano the Melodious Songstress"; add it to your hand. You can only use this effect of "Soprano the Melodious Songstress" once per turn. Once per turn: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.

If you control a "Fluffal" monster other than "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand; Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn.

If you control a "Fluffal" monster other than "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand; Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn.

When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of the Deck. You can only use this effect of "Edge Imp Saw" once per turn.

When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of the Deck. You can only use this effect of "Edge Imp Saw" once per turn.

When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or the field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.

When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or the field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.

(This card is always treated as a "Frightfur" card.)<br />You can target 1 "Frightfur" Fusion Monster you control or in your Graveyard; this card's ATK and DEF becomes that target's original ATK and DEF, until the end of this turn. You can only use this effect of "Edge Imp Frightfuloid" once per turn.

(This card is always treated as a "Frightfur" card.)<br />You can target 1 "Frightfur" Fusion Monster you control or in your Graveyard; this card's ATK and DEF becomes that target's original ATK and DEF, until the end of this turn. You can only use this effect of "Edge Imp Frightfuloid" once per turn.

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to Defense Position. During your Main Phase 2, if this card attacked this turn: You can target 1 "Raidraptor" monster in your Graveyard; Special Summon it. You can only use this effect of "Raidraptor - Sharp Lanius" once per turn.

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to Defense Position. During your Main Phase 2, if this card attacked this turn: You can target 1 "Raidraptor" monster in your Graveyard; Special Summon it. You can only use this effect of "Raidraptor - Sharp Lanius" once per turn.

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card was sent to the Graveyard this turn: You can banish this card from your Graveyard; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn.

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card was sent to the Graveyard this turn: You can banish this card from your Graveyard; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn.

You can Tribute this card, then target 1 "Yosen Training Grounds" you control; place 3 Yosen Counters on that target. You can only use this effect of "Yosenju Kodam" once per turn. You can banish this card from your Graveyard; this turn, you can Normal Summon 1 "Yosenju" monster during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

You can Tribute this card, then target 1 "Yosen Training Grounds" you control; place 3 Yosen Counters on that target. You can only use this effect of "Yosenju Kodam" once per turn. You can banish this card from your Graveyard; this turn, you can Normal Summon 1 "Yosenju" monster during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

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