Blink is limited by line of sight and cannot teleport the Itzal through or into solid objects.

If aimed at objects or enemies, Blink will stop a short distance from the target.

When Blink is cast, the Itzal's momentum is retained as it instantaneously travels from one point to another.

Casting this ability nullifies a Temporal Dreg tractor beam's hold on the Itzal.

Use Blink to cross long distances quickly. When activated whilst moving or sprinting, Blink can very easily teleport you up to 2 or 3 times the listed range, making it very easy to quickly cover the long distances between points in Archwing Interception missions.

Whilst judging the distances can be tricky, this ability can be useful for closing in to make melee attacks.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

The Itzal deploys a cloaking field that renders itself and all allies within 40 / 52 / 64 / 76 meters invisible for as long as they are stationary, making enemies unable to find and attack them. Allies that move within the field will have their invisibility removed; similarly if the caster moves, all nearby allies will be revealed.

While Penumbra is active, enemies will be susceptible to Stealth Damage Multipliers from melee attacks as long as the Itzal remains stationary. Lunging with melee attacks will deactivate the cloaking field.

Penumbra drains 5 energy per second and will consume energy for as long as the ability is active. Penumbra will end if the Itzal runs out of energy, the caster moves, or the ability is deactivated by pressing the ability key again (default 2 ).

When Penumbra is activated, enemies locked onto the user will immediately switch to a different target. If they have no other targets, they will return to passive status until fired upon again. Unlike aggressive ground enemies who may fire upon or melee attack the position the user is at, enemies will simply move to the position of the cloaked player.

Activating Penumbra will also break homing locks for seeking projectiles, such as the missiles fired by Hellion Dargyns, causing them to veer wildly off-course.

Penumbra will reset enemy alert status once activated and all allies are cloaked, allowing for completion of the Stealth Challenge Reward even after being spotted.

The drones spawned by Fighter Escort will not attack enemies if cloaked by Penumbra (this may be a bug).

Casting this ability nullifies a Temporal Dreg tractor beam's hold on the Itzal.

Take advantage of the ability to shoot out of the cloaking field to attack enemies whilst tougher Archwings draw fire, as Itzal doesn't have as much Armor, Health, or Shielding as the Odonata or Elytron.

You can still use the basic Blink ability to move around without breaking the Penumbra field. Combining the two abilities is great for escaping and recovering shields and health, as enemies won't pursue you.

Use Penumbra as a form of cover or protection whilst reviving incapacitated allies; they'll also receive the benefits of the cloak, and so won't be attacked by enemies as soon as they've recovered. This gives them more time to get their bearings and fire off any useful area-suppression abilities they might have.

Penumbra is very useful while protecting a point in Interception. While cloaked you cannot be targeted, allowing you to easily kill enemies, and when you run low on energy use Cosmic Crush to quickly gather energy from killed enemies to repeat the process.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Drones will not be transported by Blink, will not open fire while under the effects of Penumbra, and will not attack during a sprint.

Cannot be recast while active.

The drones can distract enemies trying to attack you, drawing fire away from you (giving your shields time to regenerate) and dealing a little extra damage. Whilst they are fairly easily destroyed they are also small and agile, which means enemies without beam weapons will have a hard time hitting them.

Whilst ineffective against high-level enemies, the drones can easily destroy lower-level targets by focusing their fire.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.