There are quite a few mods in STEP, especially Extended, that make use of the MCM. Since a few more will be added to the next update it would be a good idea to start making recommended settings for those mods.

Some mods have MCMs that will need reviewed:

Auto Unequip Ammo

BFS Effects

Come Together

Complete Crafting

Convenient Horses

Deadly Spell Impacts

Dual Sheath Redux

Dual Wield Parrying

DynDOLOD - No changes needed

Enhanced Blood

Factions - No changes needed

Footprints

Immersive HUD

Lanterns of Skyrim - Already have recommended settings

Lock Overhaul - Already have recommended settings

Minty's Lightning

Not So Fast - last update changed default settings to something that might not need adjusting for STEP

SkyUI

Thieves Guild Requirements

Timing is Everything - Lots of different quests to discuss for this one

Trade and Barter - Already recommend not turning it on, but that might need a review

Wet & Cold

Wonders of Weather

Mods in testing that will need settings:

ESF: Requirements Only - A lot like Thieves Guild Requirements

Below are screenshots of the default settings for each mod.

Color Code:

Light Grey - settings yet to be determined

Green - settings finalized

Orange - settings finalized, no change from defaults

Strike Out - MCM template has been integrated into mod page with determined settings

Recommended settings for MCM would be very much appreciated as it's difficult to know what some of the settings do and it would be time consuming to research them. As usual I'll prefer to use STEP recommendations so I can get on with playing the game.

This will make the lightning strikes that hit the ground hostile. This means they can hurt you, NPCs and creatures. This is more realistic. If you don't like this, leave it unticked.

Frequency Delay

Default: 5 secs

STEP: 25 secs

This will reduce the frequency at which these ground strikes occur. STEP has increased this setting to provide a more realistic feel. The new setting will produce approximately one strike every 25 secs instead of one strike every 5 secs.

Mod Configuration MenuIn the MCM settings for Dual Wield Parry, please note the default key (V) for blocking when dual wielding weapons. You may change this if you like. Make sure the Mod Active setting is ticked or the mod will not work.

Lock Overhaul:

Mod Configuration MenuYou must activate the options in the MCM for Lock Overhaul or the mod will basically do nothing. If the mod is not active, activate it. In activating it, you'll have to exit the menus back to the game before you're able to see the available options. STEP recommends changing following settings:

Smash Locks

Activate Smash Locks

Default: unticked

STEP: ticked

This will turn on the ability to smash locks with a weapon.

Allowed Weapons

Default: Only Two Handed

STEP: Two+ One Handed

This will allow locks to be smashed with one and two handed weapons but not with bows and crossbows, as long as you have the skill requirement.

Unlock with Magic

Enable Unlock Spell

Default: unticked

STEP: ticked

This will turn on the ability to unlock locks with destruction magic as long as you have the skill requirement.

Wet and Cold:

Mod Configuration Menu

Disable the "Go Home" feature. This feature is implemented by Immersive Citizens.

Auto Unequip Ammo: Unheck Use Equip Sets, although this one gives me fits on occasion because it changes the arrows when I explicitly equip a bow with different arrows.

Thieves Guild Requirements: I usually bump requirements to begin 3rd quest to Sneak Skill 30 and requirements to begin 4th quest to Sneak Skill 50. This is just my preference though.

Timing is Everything: This may be a one-off oddity, but I was attacked by two groups of Cultists almost back-to-back. This has happened once, so I haven't bothered to dig into it. I think the levels for The Wolf Queen Awakened, Grimsever's Return, and Unfathomable Depths are a bit too low. I usually bump these to 25, 30 and 30, respectively so they don't trigger quite so early in the game.

I think we need to move this onto the wiki (not in the STEP namespace) and set it up like we did the Core and Extended mod reviews. I can easily see this thread is going to become extremely massive in its current format. I'll look into setting this up this weekend.

I'm not sure what you mean Tech. I mean this thread should have some input from the community. I want to know what works best for people. Also, I've forgotten enough about the quests that I may need some suggestions for Timing is Everything.

Yes! This is going to be a nightmare to maintain here on the forum. I already have part of the page set up. Staff (and any user that signs up on the wiki) can make their official recommendations on the wiki. Other users can simply use this topic to post theirs so we can take those into account (normal members rarely venture in here anyway). It'll be much easier and some of the staff and get in some wiki editing experience along the way.

I'm think I'm done for the night if anyone wants to fill out some of the wiki page using the OP as a reference.