A game designer that has worked for game companies such as Gameloft Montreal and Eidos Montreal. Christian Philippe also studied 3D modeling and is currently working as a polymath on Deft Grinders: VR Training, a competitive FPS multiplayer game powered by Unreal Engine 4.

' 'Nintendo would strive to become a platform business that aims to improve people 's quality of life in the next ten years ' ' r n r nIf the goal is truly to improve people 's quality of life, well... I don 't feel the need to buy another ...

Sorry, but this is totally absurd. r n r nFirst of all, game controllers usually suck for FPS games on console simply because of how poorly the system that controls/interpret the movement of the right thumbstick was both designed and coded. And from one game to another the system is ...

Quote: r nIribe said that while games began the Oculus project, something we didn 't expect happened. As development on the project continued, it became really obvious how big of a potential there is for a world-changing social experience. r n r n You 're actually present in another space. ...

@Chris Byers r nUE4 costs 19, period. Then, if there is an upgrade you like you can invest another 19 to get a new version. Obviously, you got the right to care more about money than your actual craft, the quality of the tools you use, their efficiency or even ...