Lol i'm starting to think that Skyrim's logic is shittier than Oblivion's.http://memegenerator.net/Skyrim-Meme-Generator/images/popular/alltime/page/3All are true.Like,you just wasted a hundred lockpicks on a master chest,you find 2 inside.Killed a badass frost draggy. ambushed and killed by bear/sabrecat.Heads up to the greybeards, expects only wolves. frost troll rips him/her a new asshole. also if every guard is a retired adventure,then guard duty might be the lamest job in skyrim since nobody new applies. I think bethesda focused more on gameplay,AI,visuals and other stuff more than the physics and the loopholes

Master Chests have better loot in than 2 lockpicks, you're exaggerating, and its randomly generated. If its taking you 100 lockpicks to pick a master, then you suck at it. Not your Lockpick skill, but you personally suck at it.

Dragons are proud creatures who dont use cunning or brains to attack you, they just take you head on, this is explained in the game. Sabrecats are scripted to ambush you, which you just said they do, so thats why you listen for them.

As for the trip for High Hrothgar, theres a reason not many people go up there. They even tell you its dangerous. What? You think they mean you could slip over and break your leg or something?

Skyrims logic isnt low, yours is.

you calling me dumb? sir,if i have bad logic,would i have graduated sixth grade(it's the education here in the Philippines,crap organization wants to "americanize" it nowadays,back to 7th grade crap) as valedictorian or rank 3rd as a senior student in our graduation? think about that before you go ahead and insult my intelligence... . And if you haven't noticed,Sabrecats deal more damage then dragons,so during lower levels,a sabrecat has a higher chance of killing YOU than any dragon,and let's not "exaggerate" 20 lockpicks wasted,chest contains lockpicks. HAPPY?!. What i mean is,how can people do a "pilgrimage" with that frost troll around..is it new there? or are people just lucky?

Er, just to comment. Pilgrimage, a high Stamina level will let you outrun most everything and sprint past the problem enemies. Taking a stamina boost potion might do it as well I guess.

Contents of lock-picked chests. Like previously said, the contents are random, probably like it was in Oblivion where, making a quick-save before picking and not liking the contents - doing a reload and picking again, the contents are usually different.

I've found that reloads seem never to be exactly the same, and that's on every type of save, a very hard enemy seems on reload to be weaker. On one occasion the difference was quite noticeable. Made me wonder if the game is designed to let you win if you are in great trouble .. I hope not, I like a challenge, but I did wonder on that occasion.

Er, just to comment. Pilgrimage, a high Stamina level will let you outrun most everything and sprint past the problem enemies. Taking a stamina boost potion might do it as well I guess.

Redgaurd's Adrenaline Rush really helps with this tactic, especially if they're unarmored. High Elf Magi also run faster than almost anything. Stamina goes down faster depending on the weight of your equipped weapons/armor, so with Robes, and Spells, 100 stamina can last quite a while.

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I've found that reloads seem never to be exactly the same, and that's on every type of save, a very hard enemy seems on reload to be weaker. On one occasion the difference was quite noticeable. Made me wonder if the game is designed to let you win if you are in great trouble .. I hope not, I like a challenge, but I did wonder on that occasion.

I've also had them come back tougher. It appears to be random. If you save right before the fight, it's set, though. As long as you don't pass through a new cell.

I was just reminded of one that's always annoyed me. Why do we auto-equip the worst arrows in our inventory when we run out of the current set? I realize a solution would be to just carry a main set & a backup with plenty of each, but it'd be nice if the game just auto-equipped the next best set.

Is there a console command to reverse that auto-equip or a mod that does this? I know I saw some about unequipping arrows when you're not using a bow, but not sure if they addressed that particular issue also.

I tend to use up the lowest quality arrows first, so it auto-equips the next higher tier for me. I don't want to waste my precious Ebony Arrows on bandits, so I've got them hotkeyed for when I need the extra punch.

I tend to use up the lowest quality arrows first, so it auto-equips the next higher tier for me. I don't want to waste my precious Ebony Arrows on bandits, so I've got them hotkeyed for when I need the extra punch.

I tend to use up the lowest quality arrows first, so it auto-equips the next higher tier for me. I don't want to waste my precious Ebony Arrows on bandits, so I've got them hotkeyed for when I need the extra punch.

Yea that sounds like a decent way to work with it. I'd still enjoy a toggle that switches which arrows it auto-equips. My arrow inventory handling is piss poor. I've often wasted daedric on chump targets or realized after/midway through a tough fight that I have iron or worse equipped. I'm good like that.

Something else that bugs me is the No Stone Unturned quest. Doing it early on when it's the most beneficial is very time consuming & you're going to places you shouldn't be yet. Having to cheat or do other quests to get to the area where the stone is in a few cases. Doing it as you go makes more sense, but by then you may not really care about the reward from the quest. It's kind of a lose-lose.

Actually, my Skyrim will turn to the best arrows when I run out. It drive me crazy-- I try to use up my worst ones because I can't sell them and I don't want them returned to me by some "do-gooder" citizen.

Lol i'm starting to think that Skyrim's logic is shittier than Oblivion's.http://memegenerator.net/Skyrim-Meme-Generator/images/popular/alltime/page/3All are true.Like,you just wasted a hundred lockpicks on a master chest,you find 2 inside.Killed a badass frost draggy. ambushed and killed by bear/sabrecat.Heads up to the greybeards, expects only wolves. frost troll rips him/her a new asshole. also if every guard is a retired adventure,then guard duty might be the lamest job in skyrim since nobody new applies. I think bethesda focused more on gameplay,AI,visuals and other stuff more than the physics and the loopholes

Master Chests have better loot in than 2 lockpicks, you're exaggerating, and its randomly generated. If its taking you 100 lockpicks to pick a master, then you suck at it. Not your Lockpick skill, but you personally suck at it.

Dragons are proud creatures who dont use cunning or brains to attack you, they just take you head on, this is explained in the game. Sabrecats are scripted to ambush you, which you just said they do, so thats why you listen for them.

As for the trip for High Hrothgar, theres a reason not many people go up there. They even tell you its dangerous. What? You think they mean you could slip over and break your leg or something?

Skyrims logic isnt low, yours is.

To be fair, I remember Ivarstead's populace mentioning wolves being up there. They didn't say anything about frost trolls or ice wraiths. Sure, it's clearly dangerous, but dangerous to an armed adventurer and dangerous to some random civilian who may even have a dagger on hand are two very different things. You also don't expect something as strong as a frost troll (and possibly ice wraiths) that early in a game (I recall several panicky attempts to kill them my first time. So many minor health potions...). I learned my lesson well after that though. Whether the place is supposed to be skeever-infested or patrolled by Dragur-spirits, I'm far better off going in over-armed than under-armed (no pun intended).

And those steps are steep. I'll admit that I was pretty freaked out the first time I saw how long of a way down it was...

-In Oblivion, the more you did something, the better you got at it and as you leveled up you gained perks. One every 25 if I remember correctly.

-In Skyrim, you get 81 perks, one each level. With the 81 perks you get, theres 250+ perks total to use.

Now, say I dont use any perks in one handed. Using an iron sword, I would do the same amount of damage whether im level one or 100 in that skill. This seems useless to me. I understand the point would be to get a complete level up after so many skill level ups (confusing eh?), but with limited perks, I choose to use them on things that would improve my characters capabilities instead of skills that allow me to create more of something. For example, why must I use a perfectly good perk point to create steel armor? Why cant I be able to do this after leveling up my smithing by so much? I am finding however that 81 is more than enough to get more or less what you want out of a specific type of character, but my main point is, do you want to go through the main quest, the guilds, the civil war, all that 100 hours all over again just to explore other new perks, when you will need to spend most on defense and offense anyway?

My smithing and enchanted are 100, and my alchemy over 80, and I can 1-hit a Draugr Deathlord and a Frost Dragon, with just the dual wielding perks and one enhanced fire perk. That's how awesome and beast skills and stuff are. I can upgrade a weapon so that it does 10 times the original damage with home enchanted armour on.

The only flaws in the game's logic is how fast you accumulate wealth (quite rapidly in this one) and how the AI treats stealth characters. Because you can literally murder people in front of other people and they won't freak out, it's a problem.