Monday, January 16, 2017

A Dungeon Map

Dungeon Map by Zenopus Archives. Click for a Larger View

Above is a draft of a dungeon map I've been slowly working on the last month or so. I finally finished the final layout/walls, so I thought I'd post it. I hope to turn it into a stocked Holmes Basic/OD&D Dungeon. This isn't necessarily the final draft as I may add more features to particular rooms once I thinking more about the room contents.

Current features (clockwise from left), which I added for variety while drawing:-Entrance double doors on left. Next to the doors are 'peepholes' that can be used to spy in or out of the rooms on either side of the doors.-Room with tentacles that extend from walls-Room with 20' x 20' square pit-Room with chasm with waterfall at end and river running through it-Room filled with rubble-Room with five alcoves -Two-way chasm extending through room and walls-Room with three 'closets' - doors resemble rock walls so can be treated as concealed-Room with wall in middle full of arrow slits-Staircase up to room with weird tentacle statue.-Room with rectangular pool - magical, of course-Room filled with gas-Large central/final room with "viewing area" surrounded by metal bars (denoted by dots), and "maw" on west wall.

This is really cool. I like how there are some areas which upon first glance loon nigh impassable then on a closer inspection realize that egress might be mage with smaller characters or by leaving one's packs behind. Also I can imagine stocking the place with ankhegs, carrion crawlers, hook horrors, and maybe some automated sentries of some sort.