Final Verdict

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.

The Fires of Justice

The Fires of Justice

Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.

Fist of Justice

Fist of Justice

Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.

Blade of Wrath

Blade of Wrath

Passive

Your auto attacks have a chance to reset the cooldown of Blade of Justice.

Eye for an Eye

Eye for an Eye

1 min cooldown
Instant

Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 43,707 Physical damage. Lasts 10 sec.

Cavalier

Cavalier

Passive

Divine Steed now has 2 charges.

Crusade

Crusade

20 sec cooldown
Instant

Increases your damage and haste by 3.5% for 20 sec.

Each Holy Power spent during Crusade increases damage and haste by an additional 3.5%.

Maximum 15 stacks.

Blessed Hammer

Blessed Hammer

Instant

Throws a Blessed Hammer that spirals outward, dealing 12,537 Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack.

First Avenger

First Avenger

Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.

Fist of Justice

Fist of Justice

Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.

Cavalier

Cavalier

Passive

Divine Steed now has 2 charges.

Hand of the Protector

Hand of the Protector

40 yd range

10 sec cooldown
Instant

Calls down the Light to heal a friendly target for 30% of the target's missing health.

Judgment of Light

Judgment of Light

Passive

Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for 1,201. This effect can only occur once per 1 sec on each target.

Last Defender

Last Defender

Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.

Bestow Faith

Bestow Faith

40 yd range
6% of base mana

12 sec cooldown
Instant

Infuse a friendly target with faith for 5 sec, healing them for 36,036 at the end.

Rule of Law

Rule of Law

1.5 sec cooldown
Instant

Increase the range of your heals by 50% for 10 sec.

Fist of Justice

Fist of Justice

Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.

Devotion Aura

Devotion Aura

Passive

Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.

While Aura Mastery is active, all affected allies gain the full damage reduction.

Divine Purpose

Divine Purpose

Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.

Sanctified Wrath

Sanctified Wrath

Passive

Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.

Beacon of Virtue

Beacon of Virtue

40 yd range
15% of base mana

15 sec cooldown
Instant

Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. Your heals will heal all of them for 40% of the amount healed.