Using a glass bottle on water source block or a cauldron that has water will turn it into a water bottle. Using a glass bottle on a cauldron that contains potion will turn it into a bottle of that potion.[Pocket Edition only] Using a glass bottle on a cauldron also removes 1⁄3 of that cauldron's contents.

Almost all potions can be obtained by brewing, starting with the water bottle as the base.

The Potion of Luck[Java and Console editions only] and the Potion of Decay[Pocket Edition only] cannot be brewed, and can only be obtained by commands such as /give @p minecraft:potion 1 0 {Potion:luck}, or through the creative inventory.

Potions have four tiers, those being base, extended, level II, and reverted. On most potions, extended is obtained by adding a piece of redstone to the potion in the brewing stand, while level II requires a glowstone dust. If an extended potion receives a glowstone dust, or a level II potion receives a piece of redstone, it will change to the other effect if available, or become a reverted potion.

Most potions can also be "corrupted" using a fermented spider eyes, which usually inverts the effect (for example: Swiftness to Slowness). Corrupted potions have the same four tiers as normal potions, and tiers are usually kept after corruption.

Prevents the oxygen bar from decreasing and slightly increases visibility while underwater.

Potion of Water Breathing

8:00

8269

Potion of Invisibility

3:00

8206

Makes player model disappear. Mobs will act neutral towards the player, unless the player is wearing armor (See status effects for specifics on armor). In splash form it is able to make mobs or other players invisible. Armor, items held in hand, arrows stuck into the player, a pig's saddle, a llama's carpet pattern, a shulker's yellow head and the eyes of spiders and enderman are not affected and are still visible.

This class of potions exist in the game code and are functional, but cannot be brewed or be found in the Creative Inventory. They are extended and empowered versions of existing potions, but the brewing process normally only allows for one of the two to take precedence. Thus, these potions result from custom data values that place both effects on the potion. The data values for these potions are essentially the values of the original potions added by 96 (e.g. the data value for Potion of Strength (8201) + 96 = 8297 (the data value of Potion of Strength II (extended))) See the table below for the complete set of what is included.

Using a potion on a cauldron will add one level of that potion to the cauldron.[Pocket Edition only] Attempting to add a potion to a cauldron with water, dyed water or a non-matching potion will empty the cauldron.

Using a water bottle on a cauldron will add one level of water to the cauldron.[Pocket Edition only] Attempting to add water to a cauldron with potion will empty the cauldron.

Potions can be obtained with any status effect using /give and the tag CustomPotionEffects, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.

Potions were brewed using cauldrons,[1] by combining ingredients and other potions in cauldrons. Cauldrons, although they were functional and could be used to brew potions, were unavailable in this update.

In total there were 161 possible potion combinations, and 2,653 different types of potions.[2]

Jeb later tweeted that both he and Notch had come up with a different way to brew potions, which was revealed to be brewing stands.[3]

Taking a potion while already under the effects of the same potion does not add onto the effects time, but simply resets it. A potion effect will not "downgrade" if a lower level is activated. For example, if a player has Regeneration II, drinking a regular Potion of Regeneration will not have any effect.

A potion can reach a maximum tier of 127, but using the /effect command, effect levels can reach 255.

When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation will not be shown.

Potion of Poison II lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display only shows rounded-down integer values.

All potions are renewable. The bottles can be obtained from a witch (as can some potions), Glass can be purchased from Librarian Villagers to craft into bottles, and already filled ones can be fished up. All potion ingredients from then on have renewable ingredients, provided blocks of farmland, water and soul sand exist in the world.

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