Footprint Pipeline: - Map Generator
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The footprint Generator is the first digital asset, part of three to help you create great footprints in houdini.
Overview:
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this digital asset, generates the maps that can then be used in a deformer or displacement shader
Details:
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The maps out put from this object level asset can create maps that hold:
- depression
- ridges
The maps don't rely on UV's but use projection matrices stored internally in the maps to allign them in world space.
the advantage of this workflow compared to SOP/DOP geometry methods is:
- the footprints are cached to disk as images,
- low resolution geometry can be used.
- UV independent
Other Nodes in this family:
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Once the maps are generated use the other two assets in the footprint pipeline collection
### Footprint Deformer
download and use the deformer to pre-vis footprint depth and ridges, with adaptive upresing and colour visualisation
**Note:** separate asset download currently required
### Footprint Displacement
- a basic shader matching the deformer, but at a higher quality, for use at rendertime
**Note:** separate asset download currently required