was looking quite good until it reached the netlabel greetings and it had no mention of enough. it depressed me to the point of pressing escape and never wanting to watch this demo again. here is your thumb for the work though.

Thanks for the feed back. We really wanted to do a quick prod for Main 2.
As old sceners, we always wanted to do a "cncd-orange" like prod.
I m quite surprised by the comments. Contrary to what the majority thinks, the most technologically avanced part for this demo is the code. The engine is the same as our evoke demo.
The 3d contrains mainly flat ou gradiant shaded objects.
The music is of course very good thanks to willbe. We hope to see you all at breakpoint 08.

Highly enjoyable.
LOVED the music, but disliked how the dancers couldn't keep the beat. ;)
Hell, I watched it on demoscene.tv, so the timing could have been a bit off.
Oh, and the colours absolutely rock.

this is not the best cocoon demo. somehow i didnt like it that much. sweet home under synthetic clouds was better. and i hope you are not trying to copy anyone else, use your former style next time. thank you.

There are so many good things in this demo.
And then you ruin it all by not syncing the movements to the music.
Dancers dancing like 10% faster than the beat looks so incredibly unfinished and ugly that I cannot thumb this up and mostly feel like thumbing it down, actually.
But, no, I cannot thumb down.
So you get a piggy.

Was borderline between a thumb up and a piggy for me. I'm not a big fan of the style and the visuals were more suited for 2005, but I can see the merits. What really pushed it over for me, however, was the inconsistency in sync—why would you make a demo so heavily centered on, music and sync, and yet not sync the headbobbing and cancan, which are both dance elements? With the attention given to the rest of the demo this really sticks like a sore thumb.