#'''Data files''' - You can skip this step if you have [[OpenGFX]] and [[OpenSFX]] or the original TTD files(like trg1r.grf). If you don't, then download both [http://bundles.openttdcoop.org/opengfx/releases/ OpenGFX Download] and [http://bundles.openttdcoop.org/opensfx/releases/ OpenSFX Download]. (Don't forget you can use the in-game [[online content]] to update those files later)

#'''Data files''' - You can skip this step if you have [[OpenGFX]] and [[OpenSFX]] or the original TTD files(like trg1r.grf). If you don't, then download both [http://bundles.openttdcoop.org/opengfx/releases/ OpenGFX Download] and [http://bundles.openttdcoop.org/opensfx/releases/ OpenSFX Download]. (Don't forget you can use the in-game [[online content]] to update those files later)

Revision as of 19:15, 27 April 2011

The '32bpp Extra Zoom Levels' is a community project, create to implement two more levels of zoom to OpenTTD on top of the the Original levels from TTD. The project also spearheads the inclusion of the 32bpp enhanced graphics to OpenTTD.

Note: 32bpp Extra Zoom Levels is not part of the official development of OpenTTD.

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The Extra Zoom Project adds the following features to the game:

Two extra zoom-in levels

Better zoom out graphics

scale2x up-scale algorithm for 8bpp sprites

Modified railway fencing alignment

Transparency options give real transparency

32bpp company colours

Bigger company manager faces

User modifiable brightness and saturation for company colours

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Download - In order to play you first need to download three Game files, Data files and 32bpp graphic files.

Game files - Download the latest version of the Extra Zoom game files here. Select the appropriate download for your operating system. For different platforms see the Self Compiling Section below for instructions although as the binaries in the previous link are provided by the OpenTTD Compile Farm, it is unlikely you'll need this.

Install - After downloading the required files, we can now begin with the installation process.

Extract the Game files into a Game Folder folder of your choosing.

Extract the OpenGFX and OpenSFX files, into the Game Folder\Data. (If you have any problems, check out the OpenGFX guide and/or the OpenSFX guide

Put the 32bpp graphic files (TAR files/Nightly pack) in the Game Folder\Data as well. (There is no need to un-tar the .tar files, but .zip files need to be unzipped)

Activate 32bpp_extra.grf file in NewGRF Settings menu.

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FAQ:

Tar files don't load up in the game - problem fixed in version r18891, upgrade to the latest version.

Known bugs:

Smoke behaves incorrectly when zoomed out.

Minimap sometimes behaves incorrectly.

No sound when train tracks are built at full zoom.

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Artists, designers, coders etc... We'd like you to be involved, Join us in our effort on the 'Extra zoom project' by creating graphics, coding, compiling, organizing, editing here etc... check out our Forum or the Graphics Development section here, for more information tutorials and general stuff to get you started.