(The set's Ultra Rare cards are also available in Ultimate Rare form, one card in the set is also available in Holographic Rare form, and four of the Normal cards in the set are Normal Rare.)

- A lot of the latest cards from the Yu-Gi-Oh! ZeXaL anime
- New Xyz Monster as well as cards to support their Summoning, cards for already existing themes and cards of a brand-new concept.
- Cover card is "No. 107: Galaxy-Eyes Tachyon Dragon".

LTGY-JP001 Bachibachibachi 「バチバチバチ」
LIGHT/Insect - Effect/3/800/800
An Xyz Monster that uses this card on the field as Xyz Material gains the following effect: ● When this card attacks a Defense Position Monster, and if its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points.

LTGY-JP002 Gogogo Gigas 「ゴゴゴギガース」
EARTH/Rock - Effect/4/0/2200
If you successfully Special Summon a "Gogogo" Monster and this card is in your Graveyard, you can Special Summon this card from your Graveyard in face-up Defense Position. The effect of "Gogogo Gigas" can only be used once per turn, and during the turn you activated this effect, you cannot conduct your Battle Phase.
Rare

LTGY-JP003 Mimimic 「ミミミック」
EARTH/Machine - Effect/3/300/300
If your opponent controls a Monster, and if you control a Level 3 Monster, you can Special Summon this card from your hand. Only 1 "Mimimic" can be Special Summoned this way per turn.

LTGY-JP004 Dotedotengu 「ドテドテング」
WIND/Demon - Effect/3/0/800
If this card is sent to the Graveyard by an opponent's card effect, activate by selecting 1 card your opponent controls. Return the selected card to its owner's hand.

LTGY-JP005 Tatakawa Knight 「タタカワナイト」
EARTH/Warrior - Effect/4/1500/0
If the activation of your Magic or Trap Card is negated by an opponent's card effect, you can activate this effect by sending this card from your hand to the Graveyard. Inflict 1500 Damage to your opponent's Life Points.

LTGY-JP006 Little Fairy 「リトル・フェアリー」
LIGHT/Angel - Effect/3/800/800
Activate this effect during your Main Phase by sending 1 card from your hand to the Graveyard. This card gains 1 Level. This effect can be used up to twice per turn.

LTGY-JP007 Sharkraken 「シャークラーケン」
WATER/Fish - Effect/6/2400/2100
You can Special Summon this card from your hand by Releasing 1 WATER Monster you control.

LTGY-JP008 Big Whale 「ビッグ・ホエール」
WATER/Fish - Effect/9/1000/3000
When this card is successfully Advanced Summoned, you can activate this effect by Releasing this card. Special Summon 3 Level 3 WATER Monster from your Deck. Monsters Special Summoned by this effect have their effect(s) negated.
Rare

LTGY-JP009 Starfish 「スターフィッシュ」
WATER/Aqua - Effect/3/300/300
Once per turn, you can activate this effect during your Main Phase. All "Starfish" you control gain 1 Level.

LTGY-JP010 Panther Shark 「パンサー・シャーク」
WATER/Fish - Effect/5/1100/2000
If your opponent controls 2 or more Monster, you can Normal Summon this card without Release. Also, if you control an "Eagle Shark", you can Special Summon this card from your hand. You can only control 1 face-up "Panther Shark" at the same time.

LTGY-JP011 Eagle Shark 「イーグル・シャーク」
WATER/Fish - Effect/5/1000/1800
If your opponent controls 2 or more Monster, you can Normal Summon this card without Release. Also, if you control a "Panther Shark", you can Special Summon this card from your hand. You can only control 1 face-up "Eagle Shark" at the same time.

LTGY-JP012 Blizzard Falcon 「ブリザード・ファルコン」
WATER/Bird - Effect/4/1500/1500
Activate this effect if this card's ATK is higher than its original ATK. Inflict 1500 Damage to your opponent's Life Points. This effect can only be used once while this card is face-up on the field, and the effect of "Blizzard Falcon" can only be used once per turn.
Rare

LTGY-JP013 Aurora Wing 「オーロラ・ウィング」
WATER/Bird - Effect/4/1200/1600
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon this card in face-up Attack Position. The effect of "Aurora Wing" can only be used once per turn.

LTGY-JP014 Half-Moon Dragon, Radius 「半月竜ラディウス」
LIGHT/Dragon - Effect/4/1400/1200
If your opponent controls an Xyz Monster, you can Special Summon this card from your hand. If this card was Special Summoned this way, its Level becomes 8.

LTGY-JP015 Interstellar Dragon, Parsec 「星間竜パーセク」
LIGHT/Dragon - Effect/8/800/800
If you control a Level 8 Monster, you can Normal Summon this card without Release.

LTGY-JP016 Burning Knuckler - Head Gear「ＢＫ ヘッドギア」
FIRE/Warrior - Effect/4/1000/1800
When this card is Normal Summoned successfully, you can send 1 "Burning Knuckler" Monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position Card cannot be destroyed by battle.

LTGY-JP017Burning Knuckler - Glass Jaw 「ＢＫ グラスジョー」
FIRE/Warrior - Effect/4/2000/0
When this card is selected as attack target, it is destroyed. When this card is sent to the Graveyard by a card effect, you can select 1 "Burning Knuckler" Monster other than "Burning Knuckler - Glass Jaw" in your Graveyard and add it to your hand.

LTGY-JP018Burning Knuckler - Spar 「ＢＫ スパー」
FIRE/Warrior - Effect/4/1200/1400
If you control a "Burning Knuckler" Monster, you can Special Summon this card from your hand. If you Special Summon this card this way, you cannot perform your Battle Phase during this turn.

LTGY-JP019Burning Knuckler - Switch-Hitter 「ＢＫ スイッチヒッター」
FIRE/Warrior - Effect/4/1500/1400
When this card is successfully Normal Summoned, you can select 1 "Burning Knuckler" Monster in your Graveyard and Special Summon it. During the turn you activated this effect, you cannot Special Summon Monster other than "Burning Knuckler" Monster.
Rare

LTGY-JP020Burning Knuckler - Counter Blow 「ＢＫ カウンターブロー」
FIRE/Warrior - Effect/3/0/1100
Activate this effect by removing from play this card from your hand or from your Graveyard during the Damage Step of a Battle involving a "Burning Knuckler" Monster you control. That Monster gains 1000 ATK until the End Phase. The effect of "Burning Knuckler - Counter Blow" can only be used once per turn.

LTGY-JP021Phantom Beast Plane, Mega-Raptor 「幻獣機メガラプター」
WIND/Machine - Effect/4/1900/1000
When a Token is Special Summoned to your field, Special Summon 1 "Phantom Beast Plane Token" (Machine-Type/WIND/3/ATK 0/DEF 0) to your field. This effect of "Phantom Beast Plane, Mega-Raptor" can only be used once per turn. The Level of this card is increased by the sum of the Levels of all "Phantom Beast Plane Token" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect by Releasing a Token. Add 1 "Phantom Beast Plane" Monster from your deck to your hand.
Rare

LTGY-JP022 Phantom Beast Plane, Tether-Wolf 「幻獣機テザーウルフ」
WIND/Machine - Effect/4/1700/1200
When this card is successfully Normal Summoned, Special Summon 1 "Phantom Beast Plane Token" (Machine-Type/WIND/3/ATK 0/DEF 0) to your field. The Level of this card is increased by the sum of the Levels of all "Phantom Beast Plane Token" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Also, once during the Damage Step this card battles an opponent's Monster, you can activate this effect by Releasing 1 Token. Until the End Phase, this card gains 800 ATK.
Rare

LTGY-JP023Phantom Beast Plane, Black-Falcon 「幻獣機ブラックファルコン」
WIND/Machine - Effect/4/1200/1700
When you declare an attack with this card, Special Summon 1 "Phantom Beast Plane Token" (Machine-Type/WIND/3/ATK 0/DEF 0) to your field. The Level of this card is increased by the sum of the Levels of all "Phantom Beast Plane Token" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect by Releasing 1 Token. Select 1 Monster your opponent controls and change it to face-up Defense Position. This effect can be activated during your opponent's turn.

LTGY-JP024Phantom Beast Plane, Ray-Stails 「幻獣機レイステイルス」
WIND/Machine - Effect/3/100/2100
When this card inflicts Battle Damage to your opponent's Life Points, Special Summon 1 "Phantom Beast Plane Token" (Machine-Type/WIND/3/ATK 0/DEF 0) to your field. The Level of this card is increased by the sum of the Levels of all "Phantom Beast Plane Token" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect by Releasing 1 Token. Select 1 Magic or Trap Card on the field and destroy it.

LTGY-JP025 Phantom Beast Plane, Ham-Strato 「幻獣機ハムストラット」
WIND/Machine - Effect/3/1100/1600
When this card is flipped face-up, Special Summon 2 "Phantom Beast Plane Token" (Machine-Type/WIND/3/ATK 0/DEF 0) to your field. The Level of this card is increased by the sum of the Levels of all "Phantom Beast Plane Token" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Also, you can activate this effect by Releasing 1 Token. Select 1 "Phantom Beast Plane" Monster in your Graveyard and Special Summon it. This effect of "Phantom Beast Plane, Ham-Strato" can only be used once per turn.

LTGY-JP026 Harm Flame Star - Ulveshou 「傷炎星－ウルブショウ」
FIRE/Beast-Warrior - Effect/3/0/1900
If this card is flipped face-up, you can select 1 "Flame Dance" Trap Card from your Deck and set it to your field. If this card is flipped face-up when Flip Summoned, you can also select 1 "Flame Dance" Magic Card from your Deck and set it to your field.

LTGY-JP027 Speed Flame Star - Taihyou「速炎星－タイヒョウ」
FIRE/Beast-Warrior - Effect/3/0/200
During the Main Phase this card is Normal Summoned or Special Summoned successfully, you can activate this effect by Releasing 1 "Flame Star" Monster you control. Select 1 "Flame Dance" Magic or Trap Card from your Deck and set it to your field. The effect of "Speed Flame Stare - Taihyou" can only be used once per turn.
Rare

LTGY-JP028 Empty Flame Star - Saichou 「空炎星－サイチョウ」
FIRE/Beast-Warrior - Effect/4/1700/1400
Once during the Damage Calculation when a "Flame Star" Monster you control battles, you can activate this effect by sending 1 face-up "Flame Dance" Magic or Trap Card you control and 1 "Flame Star" Monster Card from your hand to the Graveyard. Your battling Monster gains ATK equal to the original ATK of the Monster sent to the Graveyard during Damage Calculation only.

LTGY-JP029 Killer Flame Star - Buruki 「殺炎星－ブルキ」
FIRE/Beast-Warrior Effect/4/1700/1000
If this card is in your Graveyard, you can activate this effect by sending a total of 2 "Flame Star" and/or "Flame Dance" Cards from your hand or that are face-up on your field to the Graveyard. Special Summon this card from your Graveyard. The effect of "Killer Flame Star - Buruki" can only be used once per turn.

LTGY-JP030 Mermail - Okeabyss 「水精鱗－オーケアビス」
WATER/Aqua - Effect/3/1100/1900
During your Main Phase, you can activate this effect by selecting 1 "Mermail" Monster you control. Special any Number of Level 4 or lower "Mermail" Monster from your Deck, whose total Level is equal to or lower than the Level of the selected Monster. Afterwards, send the selected Monster to the Graveyard. The effect of "Mermail - Okeabyss" can only be used once per turn.

LTGY-JP031 Magical Beast Warrior, Roue 「魔導獣士 ルード」
DARK/Spellcaster - Effect/8/2700/1700
When this card is Special Summoned by the effect of a Spellcaster-Type Monster, you can activate this effect by selecting any number of your removed from play "Magic Book" Magic Cards. Return the selected cards to your Deck, and return any remaining "Magic Book" Magic Card to your Graveyard. The effect of "Magical Beast Warrior, Roue" can only be used once per turn.

LTGY-JP032 Madolche Hootcake 「マドルチェ・ホーットケーキ」
EARTH/Beast - Effect/3/1500/1100
hen this card is destroyed by your opponent and sent to the Graveyard, return it to the Deck. Also, during your Main Phase, activate this effect by selecting 1 Monster in your Graveyard. Remove from play the selected Monster, and Special Summon 1 "Madolche" Monster other than a "Madolche Hootcake" from your Deck. This effect of "Madolche Hootcake" can only be used once per turn.

LTGY-JP034 Flame King Beast, Garudonix 「炎王獣 ガルドニクス」
FIRE/Bird - Effect/3/700/1700
If a face-up "Flame King" Monster you control is destroyed by a card effect, you can Special Summon this card from your hand. Also, if this card is destroyed by your opponent and sent to the Graveyard, you can Special Summon 1 "Flame King Beast" Monster from your deck.

LTGY-JP035 Harpie Channeler 「ハーピィ･チャネラー」
WIND/Bird/4/1400/1300
Activate this effect by discarding 1 "Harpie" Card from your hand. Special Summon 1 "Harpie" Monster , except a "Harpie Channeler", from your Deck to your field in face-up Defense Position. This effect of "Harpie Channeler" can only be used once per turn. Also, if you control a Dragon-Type Monster, this card's Level becomes 7. The name of this card is treated as "Harpie Lady" while it is on the field or in the Graveyard.
Rare

LTGY-JP036Knight of the Void 「虚空の騎士」
WIND/Warrior - Effect/4/1400/1200
When a Monster is returned to the hand or the deck and if this card is face-up on the field, send 1 WIND Monster from your Deck to the Graveyard. This effect can only be used once per turn.
Rare

LTGY-JP037 Windrose, the Wind Spirit God 「風霊神ウィンドローズ」
WIND/Bird - Effect/8/2800/2200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you there are exactly 5 WIND Monster in your Graveyard. When this card is successfully Special Summoned, destroy all Magic and Trap Card your opponent controls. This effect of "Windrose, the Wind Spirit God" can only be used once per turn. If this card is removed from the field, skip your next turn's Battle Phase.
Super Rare

LTGY-JP038 Redox, the Rock-Incarnate Dragon「巌征竜 レドックス」
EARTH/Dragon - Effect/7/1600/3000
Activate this effect by removing from play a total of 2 Dragon-Type or EARTH Monster from your hand and/or Graveyard, except this card. Special Summon this card from your hand or Graveyard. Return this Special Summoned card to its owner's hand during your opponent's End Phase. Also, by discarding this card and 1 EARTH Monster from your hand to the Graveyard, select 1 Monster in your Graveyard and Special Summon it. If this card is removed from play, you can add 1 Dragon-Type EARTH Monster from your Deck to your hand. The effect of "Redox, the Rock-Incarnate Dragon" can only be used once per turn.
Super Rare

LTGY-JP039 Tidal, the Waterfall-Incarnate Dragon 「瀑征竜タイダル」
WATER/Dragon - Effect/7/2600/2000
Activate by removing from play a total of 2 Dragon-Type or WATER Monster from your hand and/or Graveyard, except this card. Special Summon this card from your hand or Graveyard. Return this Special Summoned card to its owner's hand during your opponent's End Phase. Also, by discarding this card and 1 WATER Monster from your hand to the Graveyard, send 1 Monster from your Deck to the Graveyard. If this card is removed from play, you can add 1 Dragon Type WATER Monster to your hand. The effect of "Tidal, the Waterfall-Incarnate Dragon" can only be used once per turn.
Super Rare

LTGY-JP040 Blaster, the Blaze-Incarnate Dragon 「焔征竜 ブラスター」
FIRE/Dragon - Effect/7/2800/1800
Activate this effect by removing from play a total of 2 Dragon-Type or FIRE Monster from your hand and/or Graveyard, except this card. Special Summon this card from your hand or Graveyard. Return this Special Summoned card to its owner's hand during your opponent's End Phase. Also, by discarding this card and 1 FIRE Monster from your hand to the Graveyard, select 1 card on the field and destroy it. If this card is removed from play, you can add 1 Dragon-Type FIRE Monster from your Deck to your hand. The effect of "Blaster, the Blaze-Incarnate Dragon" can only be used once per turn.
Super Rare

LTGY-JP041 Tempest, the Storm-Incarnate Dragon 「嵐征竜テンペスト」
WIND/Dragon - Effect/7/2400/2200
Activate this effect by removing from play a total of 2 Dragon-Type or WIND Monster from your hand and/or Graveyard, except this card. Special Summon this card from your hand or Graveyard. Return this Special Summoned card to its owner's hand during your opponent's End Phase. Also, by discarding this card and 1 WIND Monster from your hand to the Graveyard, add 1 Dragn-Type Monster from your Deck to your hand. If this card is removed from play, you can add 1 Dragon-Type WIND Monster from your Deck to your hand. The effect of "Tempest, the Storm-Incarnate Dragon" can only be used once per turn.
Super Rare

LTGY-JP042 Rizevelt the Star Tuner 「調星師ライズベルト」
WIND/Psychic - Effect/3/800/800
When this card is successfully Special Summoned, activate by selecting 1 face-up Monster on the field. Until the End Phase, the Level of the selected Monster is increased by up to 3.
Normal Rare

LTGY-JP043 Green Duston 「グリーン・ダストン」
WIND/Demon - Effect/1/0/1000
This card cannot be Released nor used as Material for a Fusion, Synchro or Xyz Summon. When this card on the field is destroyed, this card's controller selects 1 Magic or Trap Card they control and return it to its owner's hand. You can only control 1 face-up "Green Duston" at the same time.
Normal Rare

LTGY-JP044No. 107: Galaxy-Eyes Tachyon Dragon 「Ｎｏ．１０７ 銀河眼の時空竜」
LIGHT/Dragon - Xyz - Effect/Rank 8/3000/2500
2 x Level 8 Monster
Once at the start of your Battle Phase, you can activate this effect by removing 1 Xyz Material from this card. All face-up Monsters except this card have their effect(s) negated and their ATK and DEF becomes their original value. During the Battle Phase of the turn you used this effect, each time your opponent activates a card effect this card gains 1000 ATK until the end of the Battle Phase, and during this turn, it can attack twice per Battle Phase.
Ultra/Ultimate/Holographic Rare

LTGY-JP047 Chaos-Xyz Dark Fairy Cheer Gal 「ＣＸ ダーク・フェアリー・チア・ガール」
DARK/Angel - Xyz - Effect/5/2500/1900
3 Level 5 Monster
When this card is sent from the field to the Graveyard, draw 1 card. Also, if this card has "Fairy Cheer Gal" as Xyz Material, it gains the following effect: ● When this card destroys an opponent's Monster by battle, you can activate this effect by removing 1 Xyz Material from this card. Inflict 400 Damage to your opponent for each card in your hand.
Super Rare

LTGY-JP048 Shark Fortress 「シャーク・フォートレス」
DARK/Fish - Xyz - Effect/Rank 5/2400/1800
2 x Level 5 Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card and selecting 1 face-up Monster you control. During this turn, the selected Monster can attack twice per Battle Phase. Also, while this card is face-up on the field, your opponent cannot select other Monster as target for attacks.

LTGY-JP049 Sylphine, the Cold Bird Beast 「零鳥獣シルフィーネ」
WATER/Bird - Xyz - Effect/Rank 4/2000/2200
2 x Level 4 Bird-Type Monster.
Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Negate the effects of all face-up cards your opponent controls, and this card gains 300 ATK for each other face-up card on the field. The effect of this card is applied until your next Standby Phase.
Super Rare

LTGY-JP050 Burning Knuckler - Lead Blow the Restrained Barbarian Fighter 「ＢＫ 拘束蛮兵リードブロー」
FIRE/Warrior - Xyz - Effect/Rank 4/2200/2000
2 x Level 4 "Burning Knuckler" Monster
If a "Burning Knuckler" Monster you control would be destroyed by battle or by a card effect, you can remove 1 Xyz Material from this card instead of destroying 1 of those Monster(s). Also, when an Xyz Material is removed from this card, this card gains 800 ATK

LTGY-JP051 No.105: Burning Knuckler - Cestus the Meteor 「Ｎｏ．１０５ ＢＫ 流星のセスタス」
FIRE/Warrior - Xyz - Effect/Rank 4/2500/1600
2 x Level 4 Monster
You can activate this effect by removing 1 Xyz Material from this card during the Battle Step a "Burning Knuckler" Monster you control battles with an opponent's Monster. That opponent's Monster has its effect(s) negated until the end of the turn, and your battling Monster cannot be destroyed by battle and any Battle Damage from that Battle to your is inflicted to your opponent instead. This effect can be activated during your opponent's turn.
Ultra/Ultimate Rare

LTGY-JP052 CNo. 105: Burning Knuckler - Caestus the Comet 「ＣＮｏ．１０５ ＢＫ 彗星のカエストス」
FIRE/Warrior - Xyz - Effect/Rank 5/2800/2000
4 x Level 5 Monster
When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict Damage equal to half of that Monster's original ATK to your opponent's Life Points. Also, if this card has "No. 105: Burning Knuckler - Cestus the Meteor" as an Xyz Material, it gains the following effect: ● Once per turn, you can activate this effect by removing 1 Xyz Material from this card and selecting 1 Monster your opponent controls. Destroy the selected Monster and inflict Damage equal to the ATK of the destroyed Monster to your opponent's Life Points.
Ultra/Ultimate Rare

LTGY-JP053 Phantom Beast Plane, Drago-Sack 「幻獣機ドラゴサック」
WIND/Machine - Xyz - Effect/Rank 7/2600/2200
2 x Level 7 Monster.
Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Special Summon 2 "Phantom Beast Plane Token" (Machine-Type/WIND/3/ATK 0/DEF 0) to your field. While you control a Token, this card cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect by Releasing 1 "Phantom Beast Plane" Monster you control. Select 1 Card on the field and destroy it. During the turn you activated this effect, this card cannot attack.
Ultra/Ultimate Rare

LTGY-JP054 Leisure Flame Star - Koukanshou 「間炎星－コウカンショウ」
FIRE/Beast-Warrior - Xyz - Effect/1800/2200
2 x Level 4 "Flame Star" Monster
Activate by removing 2 Xyz Materials from this card.Select a total of 2 "Flame Star" or "Flame Dance" Cards you control or in your Graveyard, and select a total of 2 cards in your opponent's Graveyard or face-up on your opponent's field, and return those cards to their owner's deck. The effect of "Leisure Flame Star - Koukanshou" can only be used once per turn.
Rare

LTGY-JP055 Harpie's Pet Mirage Dragon 「ハーピィズペット幻龍」
WIND/Dragon - Xyz - Effect/Rank 4/2000/2500
3 x Level 4 WIND Monster
The effects of this card are not applied if it has no Xyz Material. This card can attack your opponent directly. While this card is on the field, your opponent cannot select "Harpie" Monster as target for an attack or card effects. During each of your End Phases, remove 1 Xyz Material from this card.
Rare

LTGY-JP057 Gagaga-Wind 「ガガガウィンド」
Normal Magic Card
Special Summon 1 "Gagaga" Monster from your hand. The Level of the Monster Special Summoned by this effect becomes 4.

LTGY-JP058 Strongest Shield 「最強の盾」
Equip Magic Card
Equip only to a Warrior-Type Monster. The following effect is applied to the equipped Monster, depending on its Battle Position:
● Attack Position: The equipped Monster gains ATK equal to its original DEF.
● Defense Position: The equipped Monster gains DEF equal to its original ATK.

LTGY-JP059 Xyz Revenge 「エクシーズ・リベンジ」
Normal Magic Card
You can activate this effect if your opponent controls an Xyz Monster that has Xyz Material(s) by selecting 1 Xyz Monster in your Graveyard. Special Summon the selected Monster and place 1 Xyz Material your opponent controls as Xyz Material under the selected Monster. Only 1 "Xyz Revenge" can be activated per turn.
Rare

LTGY-JP060Rank-Up Magic - Barian's Force 「ＲＵＭ－バリアンズ・フォース」
Normal Magic Card
Activate by selecting 1 Xyz Monster you control. Xyz Summon 1 "Chaos-No." or "Chaos-Xyz" Monster with the same Type as and 1 Rank higher than the selected Monster from your Extra Deck and place the selected Monster under it. Afterwards, if there is an Xyz Material on your opponent's field, you can place 1 Xyz Material your opponent controls under the Monster Xyz Summoned by this effect as Xyz Material.
Ultra/Ultimate Rare

LTGY-JP061Scramble 「緊急発進」
Quick-Play Magic Card
If your opponent controls more Monster than you control Non-Token Monster, you can activate this effect by Releasing any number of "Phantom Beast Plane Token" you control. Special Summon a number of "Phantom Beast Plane" Monster from your deck equal to the number of Released Token. Monster(s) Special Summoned by this effect are returned to the owner's deck during the End Phase. Only 1 "Scramble" can be activated per turn.
Rare

LTGY-JP062 Flame Dance - Gyoukou 「炎舞－「玉衝」」
Continuous Magic Card
After activation of this card, select 1 set Magic or Trap Card your opponent controls. Your opponent cannot activate the selected card in response to the activation of this card. While this card is on the field, the selected card cannot be activated. Also, while this card is on the field, Beast-Warrior-Type Monster you control gain 100 ATK.

LTGY-JP063 Magic Book of Divine Judgment 「魔導書の神判」
Quick-Play Magic Card
During the End Phase of the turn you activated this card, add a number of "Magic Book" Magic Cards other than "Magic Book of Divine Judgment" from your Deck to your hand, up to the number of Magic Cards you or your opponent activated after the activation of this card. Afterwards, you can Special Summon 1 Spellcaster-Type Monster from your Deck with an Level equal to or lower than the number of Cards added to your hand by this effect. Only 1 "Magic Book of Divine Judgment" can be activated per turn.

LTGY-JP064 Abyssscale - Mizuchi 「アビスケイル－ミヅチ」
Equip Magic Card
Equip only to a "Mermail" Monster. The equipped Monster gains 800 ATK. While this card is on the field, negate the effect of an Magic Card activated on your opponent's field. Afterwards, send this card to the Graveyard.

LTGY-JP065 Hysteric Sign 「ヒステリック・サイン」
Continuous Magic Card
When this card is activated, add 1 "Elegant Egotist" from your deck or Graveyard to your hand. During the End Phase of the turn this card was send from your hand or your field to the Graveyard, add up to 3 "Harpie" Cards with different names from your deck to your hand. The effect of "Hysteric Sign" can only be used once per turn.
Rare

LTGY-JP066 Treasured Sword of the Seven Stars 「七星の宝刀」
Normal Magic Card
Remove from play 1 face-up Level 7 Monster you control or in your hand. Draw 2 cards. Only 1 "Treasured Sword of the Seven Stars" can be activated per turn.
Super Rare

LTGY-JP067God Eater of the Wicked Star 「星邪の神喰」
Continuous Magic Card
If exactly 1 Monster in your Graveyard is removed from play, you can send 1 Monster with a different Attribute than the removed Monster from your Deck to the Graveyard. The effect of "God Eater of the Wicked Star" can only be used once per turn.

LTGY-JP068 Summon Breaker 「サモンブレーカー」
Field Magic Card
While this card is on the field, when the turn player successfully Normal Summons, Flip Summons or Special Summons 3 or more Monster this turn, it becomes the End Phase of this turn. This effect can only be activated during Main Phase 1.
Normal Rare

LTGY-JP069 Pinpoint Guard 「ピンポイント・ガード」
Normal Trap Card
Activate only when an opponent's Monster declares an attack by selecting 1 Level 4 or lower Monster in your Graveyard. Special Summon the selected Monster in face-up Defense Position to your field. The Monster Special Summoned by this effect cannot be destroyed by battle or card effects during this turn.
Rare

LTGY-JP070 Forgetfulness 「もの忘れ」
Normal Trap Card
Activate when the effect of a face-up Attack Position Monster your opponent controls is activated. Negate that activated effect and change that monster to face-up Defense Position.

LTGY-JP071Torrential Rebirth 「激流蘇生」
Normal Trap Card
Activate when a WATER Monster(s) you control are destroyed by battle or a card effect and sent to the Graveyard. Special all Monsters destroyed and sent to your Graveyard at that time, and inflict 500 Damage to your opponent's Life Points for each Monster Special Summoned this way. Only 1 "Torrential Rebirth" can be activated per turn.
Rare

LTGY-JP073 Aerial Charge 「空中補給」
Continuous Trap Card
Once per turn, you can Special Summon 1 "Phantom Beast Plane Token" (Machine-Type/WIND/3/ATK 0/DEF 0) to your field. This card's controller Releases 1 Token or "Phantom Beast Plane" Monster they control during each player's End Phase. If not, this card is sent to the Graveyard.

LTGY-JP074 Barrel Roll 「弾幕回避」
Counter Trap Card
Activate by Releasing all "Phantom Beast Plane Token" you control. Negate the activation of a Magic or Trap Card or an Effect Monster's Effect and destroy that card.

LTGY-JP075 Flame Dance - Kaiyou 「炎舞－「開陽」」
Continuous Trap Card
During the turn you activated this card, when a Beast-Warrior-Type Monster you control attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. Also, while this card is on the field, Beast-Warrior-Type Monster you control gain 300 ATK.

LTGY-JP076 Madolche Nights 「魔導人形の夜」
Counter Trap Card
Activate only if there are no Monster in your Graveyard. Negate the activation of an Effect Monster's Effect. If you control a "Madolche Puddingcess", you can also return 1 random card from your opponent's hand to the owner's deck.

LTGY-JP077 Geargia-Gear 「ギアギアギア」
Normal Trap Card
Special Summon 2 "Geargiano" Monster from your Deck. The Level of the Monsters Special Summoned by this effect are increased by 1. Only 1 "Geargia-Gear" can activated per turn.

LTGY-JP078 Ocean Ablaze 「燃え上がる大海」
Normal Trap Card
Activate if you control a Level 7 WATER or FIRE Monster. Depending on the Attribute of the Monster on your field, the following effect is applied:
● WATER：You can Special Summon as many WATER Monster as possible that have been sent to your Graveyard for the activation of an Effect Monster's effect during this turn. Afterwards, select and destroy 1 Monster you control.
● FIRE: Select 1 Monster on the field and destroy it. Afterwards, if you have 1 or more cards in your hand, select 1 and discard it to the Graveyard.

LTGY-JP079 Mental Drain 「メンタルドレイン」
Continuous Trap Card
Activate by paying 1000 Life Points. While this card is on the field, Monster Effects cannot be activated from the hand.
Rare

If you saw the new Opening for ZeXal II...

...you know damn well that the owner of Space-Time Dragon is NOT Kaito, not unless Kaito had a SEX CHANGE and could suddenly grow his hair out and changed his outfit to look... vaguely like Shark's sister Rio (at least as far as the look from the shadow, it could be someone from her school).

Konami be trollin'

So, about those original ideas. Oh wait. I'm sure we can all agree that another GEPD clone is the last thing we need; if Kaito was actually a good character, or if GEPD was actually cool then I'd be fine. But this Photon spam is getting extremely boring. Well, as long as there's some WIND stuff here I don't mind as much...

Speaking of trolling...

Seeing as Kaito still is the best duelist and most interesting person on that show besides Shark and people ADMIT to only watching the show to see them anyway, and Galaxy-Eyes PD had never stopped being cool... yeah.

It's not spam, it's just his time, we get a lot of Sharks and WATER too, are you calling that spam? We got way too many Warriors and EARTH in GX age, wasn't that spam?

Besides, when 3/4's of the other people on the show suddenly aren't dueling, who else you going to give regular focus too? We got III's stuff, IV only got promos for his bosses, and we got V's stuff and his boss, we got Tron and we got all of Faker in one set.

Who else are you going to focus on? Rio just woke up, so she's not even up yet, the new guy hasn't even premiered yet until Episode 3. We don't know when we'll start getting Barian Guys stuff.

to ShinobiPhoenix

No offense but Kaito isn't very interesting, he is just the big Gary Stu of Zexal, just like Crow before him. GEPD lost his status as cool card when it turned into a XYZ, and now, into a Number.

I think Kaito spam way more stuff than every other character outside Yuma. He just got a DP with 12 new cards, it's the biggest amount of new cards in a DP, even Yusei or Judai didn't have so much new stuff in a DP.

I don't really feel like arguing over this, but why not...

lolkaitoisinteresting. I'm not going to go further on that one. I always disliked dragons.

You can say that it's his time, yes, but it's been his flippin' time for the whole Zexal era so far. You'd think that after getting a very solid archetype, two cover cards and a duelist pack that he'd be done with. He clearly already had his time. We got nowhere near as much Shark stuff as we did Kaito stuff so that's not even an argument, and yes, the Elemental Heroes were indeed unneeded spam for the most part.

Who else to give focus to? Well, who knows. I don't work for Konami; putting aside the many Zexal cards that need to see print over more Photons I'm sure they probably have another character waiting in the wings who could easily steal the spotlight.

Number 107

I wonder anybody realized that this card doesn't belong to Kaito? This monster is a false Number created by Barian for one of his generals to use. Now which general that would use it, I do not know. But I do know one thing, Number 107: Galaxy-Eyes Space-Time Dragon seems like dangerous Xyz Monster, I feel it might use a Barian's card for its summoning.

True..

Some interesting info

Apparently the writer stated on his Twitter account (though I read it on Pojo from Legu) that the 101+ numbers are summoned by overlaying two regular numbers whose number's equal the number of the Xyz you want to summon.

So, for example, you could make No. 107 by, say, overlaying Number 96 and Number 11 since their numbers would equal 107.

Probably going to be changed to something like "You can also Xyz Summon this card by using two number monsters whose Ranks equal the Rank of this card" since the power / usefulness of a Number card has absolutely nothing to do with how high / low it is. The good news is that we'll probably be seeing a lot more new "regular" numbers in the anime, due to this mechanic.

Some wind support

More WIND-Stuff

We will get again 2 new WIND Monster archetypes and a new Elemental Lord with this set, i think. It will be the same as it was done in Return of the Duelist, Abyss Rising and Cosmo Blazar. Maybe WIND Thunder-type Monsters like "Lightning Plover" in Cosmo Blazar ?

My Predictions

-One of the WIND archetypes will be an expansion of an existing WIND theme (Harpies will probably get a few reprints in the WIND structure; i reckon it'll be the Bees that get expanded)
-The other will be a completely new archetype that uses a "unique" concept (eg fire fists could set certain spell/trap cards from the deck, Madolches cause you to have no graveyard, Mermails revolve around discard and destroy effects etc.).
-Prophecy will get a few more members and a spellbook or two... but i think they'll get a few less than before
-Fire fists will get more support (i think they'll get more level 5s and rank 5 xyz monster OR one of each level and a rank 3 or 5 xyz monster).
-And then they'll be other random miscellaneous cards like ones the ZEXAL characters use, Green duston (which i reckon will have a beneficial effect for the controller)

Hmm, sounds like an interesting prediction, but why would Green Duston help the controller? Makes no sense, since it'll go straight to the opponent. All the Duston monsters seem like they revolve around the support card House Duston which gives the opponent control of up to 5 Duston monsters. It doesn't seem right for Green Duston to give a positive effect to the controller.

kinda because red duston has a negative effect for the controller (they lose 500 lp :L). Also you're forgetting that you have to summon equal amounts of dustons to both sides of the field. So, assuming they will release all 5 dustons featured on houseduston, there would have to be some dustons that will be good to have on your side of the field, and some that you'd actually WANT to give to your opponent (like red duston).
Actually, having thought about it, it would have to be a very recent WIND card that was released that gets an archetype, so i would say the best candidate would be lightning plover. Bees having there own archetype would be pretty cool though :)

Oh come on!

I hope this is not the effect, I expect that he would be more stronger cuz when Misael summons him, he says that number 107 is the "source of all galaxies" i hope he will have an effect that could protect himself.

Well, you should not trust what they say in Zexal ;)

meh

An okay card. The negating effects part is okay since problem monsters like Zenmaines exist and attack twice is pretty neat if your opponent has a card with a mandatory effect. My only question is can Tachyon attack more than twice per turn? The card says "twice per battle phase", but it also says "each time". So if my opponent activates a 2nd card, do I get a third attack? Or does each time refer only to gaining 1000 ATK

It is a little comfusing, but I think I can help you out. The "each time" part only applies to gaining atk, and it can only attack twice max each turn. If it said "gains an additional attack" then yes it could get a third attack. But since it specifies that it can attack "twice" it means that twice is the maximum for the effect.

Decent card

I can see this becoming a 1-of staple in Rank 8 Hieratic builds. Or anything that makes heavy use of Level 8 monsters, really. Liking the part where it makes the negated monsters' ATK and DEF their original values. Number 17 and Gachi Gachi, beware! Barbaros is gonna be a problem, though, but that's one card.

Fire fist support predictions

From the card ultimate fire formation-seito, its apparent that there are 3 more fire formation spell/trap cards to be released and, from the current trend of there being 2 fire fists on each spell/trap support they have, it could be inferred that there are roughly 6 more fire fists to be added to them. However, considering that spirit and horse prince havent featured on any of the spell or trap support so far (there may be a TCG exclusive one yet), and that an unknown one is featured on fire formation-tenken, i believe theres actually 5 more fire fist monsters to be released.

I reckon Brotherhood of the fire fist- fox (the one on tenken) will be a level 5, but other than that, i can't say anything else with absolute certainty. I guess it will probably have an effect that allows it to be summoned without tributes. Also, since swallow sets a trap from the deck upon being summoned, its probable that fox will also set a trap from the deck upon being summoned. Further, since all fire fists seem to have a counterpart that has an effect that helps the other (as implied by the fire formations each fire fist has), its obvious that fox will have a similar effect to swallow, i reckon that fox has an effect to prevent the opponent from negating their summon and/or effect.

I so thought of that first.

but yes Fox is a givin. he will most likely have a inherit summon and a veil effect same as swallow and the ability to set a trap probably on summon although it could be different since the conditions for setting is slightly different for each monster. Fox will also have 2000 attack.

we may only get 4 monsters assuming they pair horse and saint. but if not then we will get a pair for chicken, Fox, and then 4 other monsters to go with the Blue and Indigo Flame dance cards.

Most likely

New Wind Monsters?

Well this is an interesting treat, whoever called out Harpies getting support definitely got their wish granted. Harpies are gaining some interesting stuff. I hope this new support gives them just what they need to be on par with the strong archetypes out there. As for this Mythical Beast Machine archetype, they sound like they'll be fun. I wonder what kinds of special things they can do? I can't wait to see the results of this Booster Pack come into fruition. It might just be like the others that gave us some wonderful cards.

Number 107: Galaxy-Eyes Tachyon Dragon

Welp...

Apart from the planes (quite pro how I predicted that if I do say so myself) I was way off. e_e Although, as far as I see it, Gimmicks look to still be coming in the set; these are the currectly known/practically confirmed slots:

Looks to me all to convenient; we get Gimmicks in a promo pack that narrow the amount of 'em down to 7, also not very long before this set gets out and there being 7 remaining slots...I'd be very surprised if the Puppets were shafted at this point. Unfortunately, it appears as if OOPArts have been );

Oh well, at least the Knucklers and Beastcrafts look baws. Did anyone else notice, I wonder, a mysterious army-brown dragon-like copter at the top right of Scramble? None of the other currently revealed Planes look anything like it, and the only one that appears remotely similar (Mega-Raptor) is the wrong colour. Unconfirned Beastcraft confirmed?!

Barian's force

I would agree with you that it does look similar to monster reborn however this card will not be as broken as everyone else thinks it might. For one, its flaw is within the xyz monster you level up. For example the chaos xyz monster requires fairy cheer gal as one of its overlays otherwise it has no ability. Whilst there are other cards which can force that as an overlay unit, it still means you require fairy cheer gal to take up one space on the already as it is restricted 15 card limit we call an extra deck counting its chaos xyz form that is two slots used. Unless Konami within the next ban list enables more cards within the extra deck this card will be considered as great as it could be.

Oh look, an excuse for a rant... Oh dear

So, Barian's Force. Who said this card was good again?... Indeed, the above poster is correct in their statements there are far more critical errors to this card. First off, the most important part of its design, what can it summon? Hardly anything of note. Two Chaos Numbers and a Chaos XYZ; so two of them, if you summon them with BF, will be just mediocre beaters. Congrats. Additionally, you can only rank them up on ONE specific monster. In the case of Hope Ray, it's pretty much the worst Rank 3 Xyz, Lavalval Ignis. For Vice, it's Mermail - Abysstrite. Abysstrite can pretty much only be played in Merlantean consistently, and do they really want to take up a Salvage slot to summon a 2800 beater in all cases where you would have the resources left to make this play? Now, Ignis is indeed much more splashable than Strite. But he makes up for it by being, as I previously stated, the worst Rank 3 Xyz in the game. Until you draw Barian's Force, you've got an 1800 vanilla who is 2300 twice per Duel on your turn only...it'll be dead in a turn, for goodness sake, and on top of that by the time you DO draw BF you'll likely not have the means to summon it anymore. I'm assuming you're playing a deck revolving around Barian's Force here...wait, what?! A deck that -1s to summon a 2500 beater? Then there's Cheer Gal, who can't be summoned in anything that's then going to find its evolved form (APPROX. 1600 BURN AT BEST OMGGGGG) and on top of that Barian's Force consistent. Too much effort for so little profit, this card is atrocious. Now, it would have actually been really nice if it was able to Rank-Up into ANY Xyz monster with the same Type; think about this; you could turn Abysstrite into the real, better Shark Drake, Ignis into Gagaga Gunman, Maestroke into Adreus, Cheer Gal into Tiras with 3 to 4 materials!! That's just the start...Omega into Pyolemys into Drago-SAC! And speaking of him, you can use his effect to summon 2 tokens, blow up your opponent's backrow (if any), then Rank-Up into GIANT KILLER and annihilate their front line for game! What it could have been...

Barian's Force is Crap

There is absolutely no reason to run Barian's Force in any deck competitively, it relies on drawing that one card for most strategies, and if you don't get it, then you lose. Even if you do get it, as the user above me posted, you -1 for a guy who would be killed, going into a -1-2, meaning you'd lose anyway.

Sadly, as Konami made it, Barian's Force is nothing more than a joke. If it had an effect like Miracle Synchro Fusion, then it MIGHT be playable, if not just to set to draw a card. As it is, it's only redeeming feature is being able to take a material from the opponent for an Xyz whose effects are usually crap and not worth playing.

Basically, this card is a bust. I know I'm basically repeating the words of the guy above me, but he is right through and through, and I have to say I 100% agree.

Four dragons

I like these four dragons because though their abilities are quite similar they can be used within both dragon based decks and a deck with that specific attribute. Each attribute has at least one decent to good dragon to search for this enables better access to these cards should these four dragons ever be removed from play. Also I feel they kind of oppose the monarchs as originally there were four monarchs and each had a different ability. My favourite out of the four dragons would be the earth one it has the ability to revive any monster from your graveyard so it's like a walking call of the haunted and I can see them becoming quite popular. Especially such attribute decks are getting an upgarde with much better support.

Read the WIND Dragon again...

Earth can be used in Earth decks
Fire can be used in Fire decks
Water can be used in Water decks
Wind only can be used in WIND/Dragon decks (Wind because of you have to discard Wind and Dragon because it only searches Dragons, not Wind).

You have to love how the Earth card gets piled on love again, and the WIND one is back to being screwed again. It's like Konami has been going back to pre-5D's era, which is HORRIBLE.

I think your mistaken

I may be missing something since the effects are a little confusing, and if I'm wrong I apologise. But from what I can tell, all the dragons seem to be equal. They can all be summoned by removing dragons or monsters of their respective attributes, and they all get to search for a monster that's a dragon and their respective attribute. I don't understand where the idea that the wind dragon can only be used in the deck you specified, as opposed to the other three, which as I said, seem to work the same way.

wind dragon disapoint.

earth: special summon ANY monster from your graveyard.
water: send ANY monster from your deck to the graveyar.
fire: destroy ANY card on field.
wind: search DRAGON TYPE MONSTER, so is just usefull on dragons builds like dragunity, or something cause it CANT search ANY MONSTER TYPE just DRAGONS.

Lolwut, seriously ?

o.o

Interesting

I like the fact that the set has more than just WIND monsters, but the WATER monsters seem kinda odd. Plus, even if there are other attributes in this set, we need to remember that Judgment of Light (Next Booster) might have other attributes as well beside LIGHT.

Light of judgement booster pack

Though there has been no confirmation as to which card will be on the front of the pack the likelihood is this new chaos version of utopia which is an evolution of utopia ray which would make sense as it is supposed to make its debut in the next couple of weeks within the anime in Japan.

urhm

Hope Ray V is already in the starter deck booster pack
also the majority of WATER monsters this set are just a continuation of Mermails or from the Anime
The anime just doesnt have a WIND duelist is all

A HFD which is really only good in Gusto in a format with 3 MST and Heavy is not better than

We can all really agree on the wind lord?

The best elemental lord is Moulin Glacia PERIOD!

Can windrose be searched?
Can windrose get starlight roaded?
What deck will play this effectively getting five wind's to the grave?

Windrose is BALANCED. It's a powerful card and I'll give you that. But it's not broken (not saying you said it was) and it's easy to counter as with the other elemental lords. They are all powerful and balanced but Moulin Glacia is by far the best elemental lord for the following reasons:

1. It's searchable by Atlantean Dragoons (which is un-ristricted at the moment)
2. Water decks have the best ability to fill the grave to 5 water monsters. And unlike the other attribute based decks it can use cards like salvage in case they were to go over 5 to drop Moulin Glacia.
3. Moulin Glacia can not get Starlight Roaded........same with Grandmorg, and Pyrorex. Mass destruction can pay off some times or leave you up shits creek.
4. Massive backrow destruction only work on Fire fist, and Dino rabbit. Mermails won't care, nor wind-ups, nor the phantom beast or harpies coming out. But taking 2 cards out the hand? Will mess up any deck.

Sure if you have 5 winds, and windrose in your hand, by all means drop windrose, but it's not the best elemental lord. That award would go to Moulin Glacia.

...............

Windrose is the hardest elemental thus far to summon with the biggest risk in summoning it. Harpie's feather duster doesn't need 5 wind monsters to play, it wont prevent you from having a battle phase next turn after it leaves the field, and you could play it more than once per turn (if it were at 3). Elementals are monsters with drawbacks, with balanced effects in and of themselves. What makes Moulin Glacia broken if the fact he's a searchable sea-serpent. If were not searchable, and water lacked grave support he would see no play like the other elementals. No one will play windrose. You might see it at a local, or the one person who decides to be cute at a regional, but windrose at a YCS? Not likely.

I can acknowlage that Moulinglacia is searchable, and that there are less counters to cards that discard then destroy. But let's not pretend that wiping the opponent's entire backrow is useless. If it were then no one would bother using heavy storm when in fact, everyone uses it(it's one of those cards that while it may be somewhat easy to counter, you pretty much lose the game if you can't). As for decks that can use it, they might not be tournament ready, but I would think that Gusto's and Dragunity's could use it fairly easily(maybe harpies, but it'll be a while before we can be sure).

...........

well In addition to mermails, im running harpies too, and I dont run windrose. There is no need when you have harpie's hunting ground destroying spells and traps left and right without triggering starlight road in some cases. Windrose in gusto/dragunuity? yeah, but in harpies, i feel it would have a dead draw.

Fair enough

I actually completely forgot about hunting ground. So yeah, Windrose would be pretty pointless when they can already destroy that many traps without it. But I still feel like it has a lot of potential in other decks.

Wind elemental lord...

Actualy to start off, Dark worlds enjoy losing their hand by glacia, even if it sends, it sets up opponent plays which is bad. Everyone is about backrow and backrow hate now so this lord is a great addition, not very Oped, but interesting. Its wrong to rag on other duelists who otherwise of a card, but what about the really bad cards? We don't whine about those so people have their opinions, ok. Otherwise I'd shuffle their entire field into the deck in one turn. So seriously is windrose 'so bad' afterall. He's pretty great.

Lolnami strikes again

What do you mean?

They got harpie support and wind support. Phantom beast planes will at least be tier 1.5 maybe higher if someone can find a way to break them. I've beaten one, and lost to one of those builds (though it was a close game, they still won). And they will get more support in judgement of the light. Harpies will also get more support such as Harpie dancer. Aslo you forgot the TCG exclusives. If fire kings got a ton of support in cosmo blazer tcg exclusives then I know phantom beast and harpies will .

Torrential Rebirth effect

Torrential Rebirth
Normal Trap
You may activate this card when water attribute monsters on your field are destroyed by battle or destroyed by card effects and sent to grave. The destroyed and sent to grave monsters are special summoned, and your opponent takes 500 damage for each monster that is special summoned. You can only activate 1 Torrential Rebirth per turn.