I was wondering how to move the Balrog power and put it into a different level, I think it's called a tier, to an earlier level, so you can buy it from an earlier point in the game. If anyone can help me with this, I would be very VERY thankful.

I think I am going to do the Prerequisite. The other one sounds easier, but I want them to be forced to get the balrog.
I tried, but could you do one for me, so I can see how it is done? I would like it to be on the first or second level of powers....
It's for my enemy. I want to fight the Balrog with my hero.
Or do you have any suggestions on what I should do?

Well something was wrong... So now I'm just editing INI.big directly with FinalBig. It's more difficult than my old way of modding but....
Thanks for wanting to help though.
I know this has probably been asked a hundred times, but how would I add another formation with the Dwarven Guardian? I know it's in the ini\object\goodfaction\hordes\dwarven ini but I don't know what to look for or how I would change it....

Is still can't mod!! It still doesn't recognize my mod.... I start with a new ini file and make one simple change in the createaherosystemwizard and it doesn't recognize it....
Could you please copy and paste your target?
I've added and removed quotation marks around C:\ROTWK mod and either way it still doesn't recognize my mod.
I've even moved the mod to a different location: "C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod "C:\Users\Taggerung\ROTWK mod"

error message..... I cut and pasted the gamedata.ini block and put in a new ini folder in the object folder and I also cut and pasted all of the macros into the water.ini.Are there any preconverted ROTWK 2.01 ini files on this site?

You need to put all the macros in the ini/default/water.ini file (that means the #define MACRONAME). Then you need to create a new ini file named gamedata.ini in ini/object/ and copy the gamedata block from the ini/gamedata.ini to this file.

Okay, I moved all of the macros into the water.ini file, but do I cut them and paste them into water.ini or do I just just copy and paste?I also made a new ini file named gamedata.ini in ini\object and cut and pasted all of the end of gamedata.ini into the file. But I still get this message:

- move all the macros in 'gamedata.ini' to 'default\water.ini'- move the GameData block in 'gamedata.ini' to a new file 'object\gamedata.ini'- and of course put the new INI files at the appropriate place in your mod smile.gif

But I don't fully understand it... If you anyone could help me I'd really appreciate it.If I understand correctly, I move any "#define" I want into the water.ini folder? I just don't understand the rest...But please help me. My old way of modding doesn't work anymore....

No don't check amonsulbuildings.ini, check upgrade.ini!It should be in RotWK\data\ini\upgrade.iniFor comparrison, amonsulbuildings.ini is in RotWK\data\ini\object\civilian\amonsulbuildings.ini

My guess is that you simply don't have the upgrade.ini file at all, and that's why it crashes. First, copy the ini folder that lies inside RotWK\Data to another place. Then Extract All from the ini.big into the main RotWK folder, replace all, and then move the ini.big to a safe location (for backup, in case something goes wrong)Now you take the ini folder you copied first and copy it into the RotWK\Data again, and overwrite all files that's possible. Any files that were previously missing should now be there.Then you can mod as you wish.

I do have upgrade.ini. Sorry for the confusion on my part.....I'm still new at this.I tried that but I still get the new error code.

So ... if you're editing the original INI.BIG file in it's original directory, you don't have any trouble, but if you remove the file and place it into the Data folder - even without editing - it causes a crash?

My first idea - even if I can hardly believe it's because of this, but nevertheless I always mention it - is: Does your desktop link refer to the right directory?

And the second one, just in order to try something new: What does the crash log tell you if you commend out the specific part of code? (Putting ; in front of all lines there)

The semicolon thing worked. But now I have a whole other error code now though:

CODE

Unknown field 'PrelandEmotionAffectsAllies' in block 'Object'.Error parsing field 'PrelandEmotionAffectsAllies' in block 'Object' in file 'Data\ini\object\evilfaction\evilfactionsubobjects.ini', line 1590Error parsing field 'PrelandEmotionAffectsAllies' in block 'Object' in file 'Data\ini\object\evilfaction\evilfactionsubobjects.ini', line 1590Error parsing ini block ' prelandingEmotionAffectsAllies' in file 'Data\ini\object\evilfaction\evilfactionsubobjects.ini', line 15907 addresses:(unkown)(0): game.dat=239838 Debug::POstStaticInit+3390(unkown)(0): game.dat+2346667StringBase<char>::StringBase<char>+262887(unkown)(0): game.dat+2376649LineSegment2D::~LineSegment2D+20490(unkown)(0): game.dat+6541831 Xfer::operator==+119943(unkown)(0): kernel32.dll+582821 BaseThreadInitThunk+14(unkown)(0): ntdll.dll+511981 RtlCreateUserProcess+140(unkown)(0): ntdll.dll+512511 RtlCreateProcessParameters+78Because of the severity of this error this game will now exit.

This is the code that it says there is an error in evilfactionsubobjects.ini: InvisibleFrames = 100;Also I put a semicolon in front of it and it still gave me an error.

Also Imdrar I reformatted my laptop, reinstalled ROTWK and I still receive the same error.Luari,I checked to see if in the Amonsulbuildings if there was an Upgrade Angmar Faction line in there... And I know I'm putting the ROTWK ini File in the ROTWK ini. When I put the original ini.big file it works, but when I put the whole new ini file in the data file it doesn't work. One other odd thing, when I edit the ini.big file itself with FinalBig I can run the game... But again when I put the ini file I extracted from ini.big it doesn't work. Even when I extract a whole new file...

Well I extracted the ini.big file with FinalBig and....... All I did was put the ini file into the data file. I've done this before, but I've never received this type of error and not be able to resolve it...
Thank you by the way.

An upgrade mask references Upgrade_AngmarFaction, which is not an upgrade Error parsing field 'TriggeredBy' in block 'Object" in file 'Data\ini\civilian\amonsulbuildings.ini',line 259 Error parsing field 'TriggeredBy' in block 'Object" in file 'Data\ini\civilian\amonsulbuildings.ini',line 259Error parsing field 'TriggeredBy' in block 'Object" in file 'Data\ini\civilian\amonsulbuildings.ini',7 Addresses:(unknown)(0): game. dat+239838 Debug::PostStaticInit+3390(unknown)(0): game.dat+2346667StringBase<char>::StringBase<char>+262887 (unknown)(0): game.dat+2376649Line segment2D::~LineSegment2D+20490(unknown)(0): game.dat+6541831 Xfer::operator==+119943(unknown)(0): kernel32.dll+584907 BaseThreadInitThunk=14(unknown)(0):ntdll.dll+512589 RtlCreateUserProcess+140(unknown)(0):ntdll.dll+513119 RtlCreateProcessParameters+78Because of the severity of this error the game will now exit.

I've uninstalled the game several times, I've started with a whole new INI file, and it still gives the same message...PLEASE, PLEASE, PLEASE, HELP!!!!

An upgrade mask references Upgrade_AngmarFaction, which is not an upgrade Error parsing field 'TriggeredBy' in block 'Object" in file 'Data\ini\civilian\amonsulbuildings.ini',line 259 Error parsing field 'TriggeredBy' in block 'Object" in file 'Data\ini\civilian\amonsulbuildings.ini',line 259Error parsing field 'TriggeredBy' in block 'Object" in file 'Data\ini\civilian\amonsulbuildings.ini',7 Addresses:(unknown)(0): game. dat+239838 Debug::PostStaticInit+3390(unknown)(0): game.dat+2346667StringBase<char>::StringBase<char>+262887 (unknown)(0): game.dat+2376649Line segment2D::~LineSegment2D+20490(unknown)(0): game.dat+6541831 Xfer::operator==+119943(unknown)(0): kernel32.dll+584907 BaseThreadInitThunk=14(unknown)(0):ntdll.dll+512589 RtlCreateUserProcess+140(unknown)(0):ntdll.dll+513119 RtlCreateProcessParameters+78Because of the severity of this error the game will now exit.

I've uninstalled the game several times, I've started with a whole new INI file, and it still gives the same message...PLEASE, PLEASE, PLEASE, HELP!!!!

No don't check amonsulbuildings.ini, check upgrade.ini!It should be in RotWK\data\ini\upgrade.iniFor comparrison, amonsulbuildings.ini is in RotWK\data\ini\object\civilian\amonsulbuildings.ini

My guess is that you simply don't have the upgrade.ini file at all, and that's why it crashes. First, copy the ini folder that lies inside RotWK\Data to another place. Then Extract All from the ini.big into the main RotWK folder, replace all, and then move the ini.big to a safe location (for backup, in case something goes wrong)Now you take the ini folder you copied first and copy it into the RotWK\Data again, and overwrite all files that's possible. Any files that were previously missing should now be there.Then you can mod as you wish.

I do have upgrade.ini. Sorry for the confusion on my part.....I'm still new at this.I tried that but I still get the new error code.

What Lauri means is check IN upgrade.ini for Upgrade_AngmarFaction ...

This seems to be an incorrectly set up MOD !

Do you play the Normal ROTWK fine ?Have you installed any ROTWK Mods before ?If yes to both questions ... then look at the Way the Mod is set up and do the Same !If no then try and read more tutorials on setting up a fresh mod before going further .Using the - mod command is better that replacing the INI.BIG with a folderIt allows for easier modding in the long run .

Lauri gave a nice Explanation a few posts down ...That is for BFME2 but ROTWK should be similiar

I read the article but I don't get the target part.... I put the target in like this: "C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe-mod"But it didn't work. Could you please show me how to do it?

This is how I used to do it and it worked: I extracted the ini.big file to my desktop, I removed the ini.big file, I then put the extracted ini folder into the data folder, and then I started modding. Was this the wrong way?Could you please tell me another way if it is?

No don't check amonsulbuildings.ini, check upgrade.ini!It should be in RotWK\data\ini\upgrade.iniFor comparrison, amonsulbuildings.ini is in RotWK\data\ini\object\civilian\amonsulbuildings.ini

My guess is that you simply don't have the upgrade.ini file at all, and that's why it crashes. First, copy the ini folder that lies inside RotWK\Data to another place. Then Extract All from the ini.big into the main RotWK folder, replace all, and then move the ini.big to a safe location (for backup, in case something goes wrong)Now you take the ini folder you copied first and copy it into the RotWK\Data again, and overwrite all files that's possible. Any files that were previously missing should now be there.Then you can mod as you wish.

I do have upgrade.ini. Sorry for the confusion on my part.....I'm still new at this.I tried that but I still get the new error code.

What Lauri means is check IN upgrade.ini for Upgrade_AngmarFaction ...

This seems to be an incorrectly set up MOD !

Do you play the Normal ROTWK fine ?Have you installed any ROTWK Mods before ?If yes to both questions ... then look at the Way the Mod is set up and do the Same !If no then try and read more tutorials on setting up a fresh mod before going further .Using the - mod command is better that replacing the INI.BIG with a folderIt allows for easier modding in the long run .

Lauri gave a nice Explanation a few posts down ...That is for BFME2 but ROTWK should be similiar

I read the article but I don't get the target part.... I put the target in like this: "C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe-mod"But it didn't work. Could you please show me how to do it?