Prey 2 Finds Influence In Mirror’s Edge

The game's new lead character will be limber like Mirror's Edge's Faith.

The first details for Human Head’s Prey 2 have surfaced thanks to GameReactor magazine. The magazine is reporting that the lead character from the original Prey, Tommy, has been removed for a new lead protagonist. Instead, you’ll be playing as Killian Samuels, a sheriff and prison guard. The first level of Prey 2 revisits the introductory level of the original Prey from Killian’s POV.

Your first look at Killian and his awesome gun comes in the game’s first live-action teaser trailer:

Prey 2 has apparently been in development for the last three years, with the Xbox 360 being the lead platform. GameReactor is also reporting that Prey 2 will not make use of either the PS3 or Xbox 360’s motion controller, the Move and Kinect, respectively.

Prey 2 will also come sans multiplayer, which developer Human Head explained by comparing Prey 2 against other juggernaut online FPS titles. “Who would pick the MP mode of Prey 2 ahead of the one in, for example, Halo: Reach? We’d rather to a really good SP adventure.”

For single player, Prey 2 will let you “go wherever you want, talk to whoever you want, do the missions you want.”

Lastly, Prey 2 takes influence from a number of highly popular titles, including Mass Effect, Riddick and Blade Runner. Prey 2 also finds inspiration from DICE’s Mirror’s Edge, which you’ll see in full effect with in-game parkour moments.

Human Head told GameReactor that Killian is “as flexible and limber as Faith of ME, leaping over heights, hanging by arms from pipes, balancing on thin boards and jumping like a cat upwards structures."

Prey 2 will have “the moving scheme from Mirror’s Edge, the freedom of Mass Effect and the fire fights of Killzone 2.”

That’s a tall order; but we’re willing to give Human Head the benefit of the doubt right now. Because let’s be serious, Prey 2 was just announced. We honestly know too little to judge just yet. But we are very intrigued.