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As the explosive second half of Vikings Season Five begins, Ivar the Boneless’ tyrannical reign as king of Kattegat ushers in a new Dark Age for Scandinavia. And while Bjorn and Lagertha flee Ivar’s murderous forces with Bishop Heahmund, Duke Rollo’s return brings even more upheaval. Meanwhile, Floki battles the elements — as well as his settlers’ lust for revenge — in beautiful, desolate Iceland. Ultimately, the sons of Ragnar and old sworn enemies must become allies to challenge the despot Ivar, who has declared himself a god. The gut-wrenching action and dramatic plot twists reach a fever pitch as the season unfolds!Special Features DVD and BD:Ep. 7 - The Most Terrible Thing Audio Commentary Deleted ScenesThe Epic War of Ragnar's SonsThe King and The Warrior Bishop.

Timeslip star Spencer Banks, John Savident (Coronation Street) and future BAFTA-winning producer and director David Munro star in a tense thriller for young viewers which brilliantly captures the paranoia of the Cold War. Created and written by Victor Pemberton, whose previous writing credits included Dr Who and Ace of Wands, Tightrope was first screened in 1972. All thirteen half-hour episodes have been transferred from the available film elements specifically for this release. Martin Clifford lives in a quiet English village and is busy studying for his 'A' levels when he suddenly finds himself at the centre of a dangerous international espionage plot. Beneath the outwardly calm surface of Redlow lies an intricate network of spies and counterspies, with the focus of attention the USAF base nearby - soon to become the communications centre for top-secret NATO exercises. Martin, commissioned by British Intelligence to help uncover enemy agents in the village, finds his life balanced precariously on a tightrope; one false move on either side, and he could fall to his death.

One of the most artistically significant and controversial motion pictures ever made, D. W. Griffith's silent epic The Birth of a Nation was a massive commercial success at the time of its release, owing to its dynamic storytelling and its breakthrough developments in cinema language that have become common traits of practically every film that has since followed. However, the picture's legacy is one that continues to elicit outrage over its vulgar depictions of African-Americans and its deceptive historiography of the United States in the second half of the nineteenth century. The Birth of a Nation begins depicting the amiable relationship between two families, Northern and Southern, and the way in which the impending Civil War intensifies the conflict of their worldviews. Following the end of the war and the assassination of President Lincoln, a lawless chaos courses throughout the Reconstruction South, and the Ku Klux Klan is formed to take on a rising black militia and impose a vengeful vigilante justice across their land and birthright . It's a film that's deeply divisive even to the senses of a single viewer: images of painterly beauty in composition and tonal quality often exhibit a contemptuous, inflammatory coarseness with regard to subject matter; just as frequently, long tracts evince an innocent, terrifically lyrical grandeur. Griffith would attempt to make amends for the moral schism of this schizophrenic epic in his next film, Intolerance, but The Birth of a Nation cannot - and should not - remain unseen, or undiscussed: it is a great, and terrible, masterpiece. The Masters of Cinema Series releases Griffith's three-hour epic, including a series of the director's Civil War shorts, for the first time on Blu-ray in the UK. Special Features: New 1080p presentation (on the Blu-ray) of the film from archival 35mm elements, in its original aspect ratio Music by the Mont Alto Motion Picture Orchestra in 2.0 stereo and DTS-HD Master Audio 5.1 Short archival introductions to the film by D. W. Griffith and Walter Huston Newly rediscovered original intermission sequence and 1930 re-release title sequence Seven Civil War shorts directed by Griffith: In the Border States (1910); The House with Closed Shutters (1910); The Fugitive (1910); His Trust (1910); His Trust Fulfilled (1910); Swords and Hearts (1911); and The Battle (1911). A lengthy booklet with writing about the film, rare archival imagery, and more.

Complete your Total War collection with this Definitive Edition of Total War: EMPIRE, which includes all DLC and feature updates since the game’s release:Take on the Warpath Campaign and lead one of 5 new Native American factions in an epic war to defend your lands and drive out the invaders.Build up your armies with the Elite Units of the East, Elite Units of the West, Elite Units of America and the Special Forces Units &amp; Bonus Content packs, which together add over 50 elite new units.Total War: EMPIRE Definitive Edition offers hundreds and hundreds of hours of absorbing gameplay and every bit of content made for the game. See below for full details. About Total War: EMPIREControl the land, command the seas, forge a new nation, and conquer the globe. Total War: EMPIRE takes the Total War franchise to the eighteenth century Age of Enlightenment a time of political upheaval, military advancements, and radical thought, captured in stunning detail.Total War: EMPIRE introduces a host of revolutionary new features, including true 3D naval combat. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board, taking control of your men as they fight hand-to-hand on the decks of these wooden behemoths. In addition, Total War: EMPIRE will see further enhancements to the Total War series’ signature 3D battles and turn-based campaign map. Real-time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map, the heart of Total War introduces a variety of new and upgraded elements, including new systems for Trade, Diplomacy and Espionage with agents; a refined and streamlined UI; improved Advisors; and a vastly extended scope, taking in the riches of India, the turbulence of Europe and, for the first time, the untapped potential of the United States of America. About The Warpath CampaignA new detailed North American Campaign Map expands the Total War: EMPIRE experience, with 5 brand new Native American factions, new units and technologies. Experience battles in the new Warpath Campaign and lead one of the 5 new factions in an epic war to defend your lands and drive out the invaders. Or take these units and their unique strengths into multiplayer battles. •5 New Playable Factions including the Iroquois, Huron, Plains, Pueblo and Cherokee nations. •Expanded North American Territories - A new, more detailed North American Campaign Map featuring new regions and a new start date. •New Elite Units including Mohawk Elite Warriors, Cheyenne Dog Soldiers, Navajo Scout Warriors and many more. •Two New Agent Types - Infiltrate enemy territory with the new Shaman unit and sabotage the opposition with the cunning Scout. •18 New Tribal Technologies including Spirit Medicine, the Call of the Wild and Dreamwalking creating a brand new tribal technology tree. •New Winning Objectives for each of the playable factions. About Elite Units of the EastThe Elite Units of the East adds 12 new elite units to the Maratha and Ottoman factions and expands the map further East than any previous Total War game.Most of these soldiers' expertise developed on the battlefield - some are fearsome brigands, others of them are drawn from a strong academic background, learned warriors. They will provide a vast array of tactical options: intimidating and cowing your enemies.•Haydut Irregulars (Ottoman Empire)•Wallachian Boyars (Ottoman Empire)•Bosnian Panduks (Ottoman Empire)•Circassian Armoured Cavalry (Ottoman Empire)•Armenian Archers (Ottoman Empire)•Libyan Kuloglu (Ottoman Empire)•Palestinian Auxiliaries (Ottoman Empire)•Cairo Janissaries (Ottoman Empire)•Mounted Nizam-I-Cedit (Ottoman Empire)•Rajput Zamindars (Maratha)•Poligars (Maratha)•Barawardi (Maratha)About Elite Units of the WestThe Elite Units of the West introduces 14 completely unique units from all the major Western factions. Featuring all new infantry and cavalry units, equipped with the best weapons and having undergone the most rigorous of training, the Elite Units of the West bring even more options on the battlefield to all tacticians seeking to defeat their enemies. •Hungarian Grenadiers (Austria)•Horse Guards (Britain)•Swiss Guards (France)•Blue Guards (United Provinces)•Gardes du Corps (United Provinces)•Guard Grenadiers (Poland-Lithuania)•2nd Hussars (Prussia)•Bosniaks (Prussia)•Frei-Korps (Prussia)•Gardes à cheval (Russia)•Siemenovski Foot Guards (Russia)•Walloon Guards (Spain)•Legion of the United States (United States)•US Marines (United States)About Elite Units of AmericaThe Elite Units of America adds 15 new elite units to the American, British and French factions of Total War: EMPIRE. In the last half of the 18th century, the political upheaval from thirteen of British Colonies in North America ultimately led to the 1776 Declaration of Independence and changed History forever. The 15 units have all played a major part in the American Revolution. Though their background owes a lot to European military traditions, their identity is tied to the destiny of the United States and gave these men courage and audacity like no other soldier on the battlefield.•1st Delaware (United States)•1st Maryland (United States)•2nd Continental Light Dragoons (United States)•2nd New York (United States)•33rd Foot (Britain)•Brunswick Dragoons (Britain)•Hessian Grenadiers (Britain)•King’s Royal Regiment of New York (Britain)•Lee’s Legion (United States)•Morgan’s Provisional Rifle Corp (United States)•Pulaski’s Legion (United States)•Royal Deux-Ponts Regiment (France)•Royal Welch Fusiliers (Britain)•Company of Select Marksmen/Fraser’s Rangers (Britain)•Tarleton’s Light Dragoons (Britain)About Special Forces Units &amp; Bonus ContentThe Special Forces Units introduces six of the most influential military forces of the 18th Century. True to the period, these exclusive elite units become available on the campaign map via a certain faction or once a specific geographical region is under control. This pack also includes three more exclusive Elite Units.•HMS Victory•Rogers' Rangers •Ottoman Organ Gun •Ghoorkas •Corso Terrestre Guerillas •Bulkeley's Regiment •Death's Head Hussars •The USS Constitution •The Dahomey Amazons

Complete your Total War collection with this Definitive Edition of Total War: EMPIRE, which includes all DLC and feature updates since the game’s release:Take on the Warpath Campaign and lead one of 5 new Native American factions in an epic war to defend your lands and drive out the invaders.Build up your armies with the Elite Units of the East, Elite Units of the West, Elite Units of America and the Special Forces Units &amp; Bonus Content packs, which together add over 50 elite new units.Total War: EMPIRE Definitive Edition offers hundreds and hundreds of hours of absorbing gameplay and every bit of content made for the game. See below for full details. About Total War: EMPIREControl the land, command the seas, forge a new nation, and conquer the globe. Total War: EMPIRE takes the Total War franchise to the eighteenth century Age of Enlightenment a time of political upheaval, military advancements, and radical thought, captured in stunning detail.Total War: EMPIRE introduces a host of revolutionary new features, including true 3D naval combat. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board, taking control of your men as they fight hand-to-hand on the decks of these wooden behemoths. In addition, Total War: EMPIRE will see further enhancements to the Total War series’ signature 3D battles and turn-based campaign map. Real-time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map, the heart of Total War introduces a variety of new and upgraded elements, including new systems for Trade, Diplomacy and Espionage with agents; a refined and streamlined UI; improved Advisors; and a vastly extended scope, taking in the riches of India, the turbulence of Europe and, for the first time, the untapped potential of the United States of America. About The Warpath CampaignA new detailed North American Campaign Map expands the Total War: EMPIRE experience, with 5 brand new Native American factions, new units and technologies. Experience battles in the new Warpath Campaign and lead one of the 5 new factions in an epic war to defend your lands and drive out the invaders. Or take these units and their unique strengths into multiplayer battles. •5 New Playable Factions including the Iroquois, Huron, Plains, Pueblo and Cherokee nations. •Expanded North American Territories - A new, more detailed North American Campaign Map featuring new regions and a new start date. •New Elite Units including Mohawk Elite Warriors, Cheyenne Dog Soldiers, Navajo Scout Warriors and many more. •Two New Agent Types - Infiltrate enemy territory with the new Shaman unit and sabotage the opposition with the cunning Scout. •18 New Tribal Technologies including Spirit Medicine, the Call of the Wild and Dreamwalking creating a brand new tribal technology tree. •New Winning Objectives for each of the playable factions. About Elite Units of the EastThe Elite Units of the East adds 12 new elite units to the Maratha and Ottoman factions and expands the map further East than any previous Total War game.Most of these soldiers' expertise developed on the battlefield - some are fearsome brigands, others of them are drawn from a strong academic background, learned warriors. They will provide a vast array of tactical options: intimidating and cowing your enemies.•Haydut Irregulars (Ottoman Empire)•Wallachian Boyars (Ottoman Empire)•Bosnian Panduks (Ottoman Empire)•Circassian Armoured Cavalry (Ottoman Empire)•Armenian Archers (Ottoman Empire)•Libyan Kuloglu (Ottoman Empire)•Palestinian Auxiliaries (Ottoman Empire)•Cairo Janissaries (Ottoman Empire)•Mounted Nizam-I-Cedit (Ottoman Empire)•Rajput Zamindars (Maratha)•Poligars (Maratha)•Barawardi (Maratha)About Elite Units of the WestThe Elite Units of the West introduces 14 completely unique units from all the major Western factions. Featuring all new infantry and cavalry units, equipped with the best weapons and having undergone the most rigorous of training, the Elite Units of the West bring even more options on the battlefield to all tacticians seeking to defeat their enemies. •Hungarian Grenadiers (Austria)•Horse Guards (Britain)•Swiss Guards (France)•Blue Guards (United Provinces)•Gardes du Corps (United Provinces)•Guard Grenadiers (Poland-Lithuania)•2nd Hussars (Prussia)•Bosniaks (Prussia)•Frei-Korps (Prussia)•Gardes à cheval (Russia)•Siemenovski Foot Guards (Russia)•Walloon Guards (Spain)•Legion of the United States (United States)•US Marines (United States)About Elite Units of AmericaThe Elite Units of America adds 15 new elite units to the American, British and French factions of Total War: EMPIRE. In the last half of the 18th century, the political upheaval from thirteen of British Colonies in North America ultimately led to the 1776 Declaration of Independence and changed History forever. The 15 units have all played a major part in the American Revolution. Though their background owes a lot to European military traditions, their identity is tied to the destiny of the United States and gave these men courage and audacity like no other soldier on the battlefield.•1st Delaware (United States)•1st Maryland (United States)•2nd Continental Light Dragoons (United States)•2nd New York (United States)•33rd Foot (Britain)•Brunswick Dragoons (Britain)•Hessian Grenadiers (Britain)•King’s Royal Regiment of New York (Britain)•Lee’s Legion (United States)•Morgan’s Provisional Rifle Corp (United States)•Pulaski’s Legion (United States)•Royal Deux-Ponts Regiment (France)•Royal Welch Fusiliers (Britain)•Company of Select Marksmen/Fraser’s Rangers (Britain)•Tarleton’s Light Dragoons (Britain)About Special Forces Units &amp; Bonus ContentThe Special Forces Units introduces six of the most influential military forces of the 18th Century. True to the period, these exclusive elite units become available on the campaign map via a certain faction or once a specific geographical region is under control. This pack also includes three more exclusive Elite Units.•HMS Victory•Rogers' Rangers •Ottoman Organ Gun •Ghoorkas •Corso Terrestre Guerillas •Bulkeley's Regiment •Death's Head Hussars •The USS Constitution •The Dahomey Amazons

"Powerful . . . As haunting a postapocalyptic universe as Cormac McCarthy [created] in The Road, and as devastating a look as the fallout that national events have on an American family as Philip Roth did in The Plot Against America. . . . Omar El Akkad's debut novel, American War, is an unlikely mash-up of unsparing war reporting and plot elements familiar to readers of the recent young-adult dystopian series The Hunger Games and Divergent." -Michiko Kakutani, The New York Times An audacious and powerful debut novel: a second American Civil War, a devastating plague, and one family caught deep in the middle-a story that asks what might happen if America were to turn its most devastating policies and deadly weapons upon itself. Sarat Chestnut, born in Louisiana, is only six when the Second American Civil War breaks out in 2074. But even she knows that oil is outlawed, that Louisiana is half underwater, and that unmanned drones fill the sky. When her father is killed and her family is forced into Camp Patience for displaced persons, she begins to grow up shaped by her particular time and place. But not everyone at Camp Patience is who they claim to be. Eventually Sarat is befriended by a mysterious functionary, under whose influence she is turned into a deadly instrument of war. The decisions that she makes will have tremendous consequences not just for Sarat but for her family and her country, rippling through generations of strangers and kin alike.

"Powerful . . . As haunting a postapocalyptic universe as Cormac McCarthy [created] in The Road, and as devastating a look as the fallout that national events have on an American family as Philip Roth did in The Plot Against America. . . . Omar El Akkad's debut novel, American War, is an unlikely mash-up of unsparing war reporting and plot elements familiar to readers of the recent young-adult dystopian series The Hunger Games and Divergent." -Michiko Kakutani, The New York Times An audacious and powerful debut novel: a second American Civil War, a devastating plague, and one family caught deep in the middle-a story that asks what might happen if America were to turn its most devastating policies and deadly weapons upon itself. Sarat Chestnut, born in Louisiana, is only six when the Second American Civil War breaks out in 2074. But even she knows that oil is outlawed, that Louisiana is half underwater, and that unmanned drones fill the sky. When her father is killed and her family is forced into Camp Patience for displaced persons, she begins to grow up shaped by her particular time and place. But not everyone at Camp Patience is who they claim to be. Eventually Sarat is befriended by a mysterious functionary, under whose influence she is turned into a deadly instrument of war. The decisions that she makes will have tremendous consequences not just for Sarat but for her family and her country, rippling through generations of strangers and kin alike.

In 1913, English physicist Henry Moseley established an elegant method for "counting" the elements based on atomic number, ranging them from hydrogen (#1) to uranium (#92). It soon became clear, however, that seven elements were mysteriously missing from the line up - seven elements unknown to science. In his well researched and engagingly narrative, Eric Scerri presents the intriguing stories of these seven elements - protactinium, hafnium, rhenium, technetium, francium, astatine and promethium. The book follows the historical order of discovery, roughly spanning the two world wars, beginning with the isolation of protactinium in 1917 and ending with that of promethium in 1945. For each element, Scerri traces the research that preceded the discovery, the pivotal experiments, the personalities of the chemists involved, the chemical nature of the new element, and its applications in science and technology. We learn for instance that alloys of hafnium - whose name derives from the Latin name for Copenhagen (hafnia) - have some of the highest boiling points on record and are used for the nozzles in rocket thrusters such as the Apollo Lunar Modules. Scerri also tells the personal tales of researchers overcoming great obstacles. We see how Lise Meitner and Otto Hahn - the pair who later proposed the theory of atomic fission - were struggling to isolate element 91 when World War I intervened, Hahn was drafted into the German army's poison gas unit, and Meitner was forced to press on alone against daunting odds. The book concludes by examining how and where the 25 new elements have taken their places in the periodic table in the last half century. A Tale of Seven Elements paints a fascinating picture of chemical research - the wrong turns, missed opportunities, bitterly disputed claims, serendipitous findings, accusations of dishonesty - all leading finally to the thrill of discovery. 1. Language: English. Narrator: Barry Campbell. Audio sample: http://samples.audible.de/bk/adbl/015488/bk_adbl_015488_sample.mp3. Digital audiobook in aax.

Aliens have invaded Earth, and Eve is pretty sure it's her fault....The alien queen holds a grudge against Eve and her teammates. To avoid having their throats slit while they sleep, they escape the palace and set out to stop the real cause of the war, which is also slowly killing half her teammates - the incurable alien plague that NIX unknowingly weaponized. To save the people she cares about (and everyone else who happens to live on either world), Eve will have to fulfill an ancient prophecy.They only have to escape back to Earth, avoid being caught by the queen's agents or killed in the planet-wide war, and find a greater god that has been missing for millennia. No problem, right?Gods of Myth and Midnight is the third book in a dark and deliciously violent adventure series that combines science fiction and game elements. If you like electrifying action, flawed characters, and kick-ass heroines, then you'll love the third book in Azalea Ellis' Seeds of Chaos series. 1. Language: English. Narrator: Natalie Duke. Audio sample: http://samples.audible.de/bk/acx0/156560/bk_acx0_156560_sample.mp3. Digital audiobook in aax.