I think it's good for games to be hard, as long as they're not hard in a stupid, unfair way. STALKER, DCS, and Kerbal Space Program are probably good examples of games that are fairly hard for good reasons. It's satisfying to overcome challenges. It adds to the experience and helps define what the game is.

If it's too easy to get through the game and you're never in danger of failing, it doesn't seem like you'd get as much out of it. But I can understand doing it that way if you really just want the story and the gameplay mechanics aren't that appealing. Certainly gameplay mechanics aren't what they used to be, in most cases. But at that point you're basically admitting the game is crap, and then playing through it anyway. Which I'm sure we've all done many times by now...

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