(Windows 7 OS Origin) Installed Sims 3, WA and LN. GameVersion = 1.67.2.024017. Vanilla is fine for about 2 hours then the save game lags like hell. Same thing on a new game. With mods results are less progressive as it just swings between playable and unplayable lag. Results vary per map (EA and custom) with Sunset Valley the most playable Bridgeport's timescale matching real life.

Combinations Tried Vanilla - progressively slows down even on 1x speed regardless of resetsim *, clear cache and other fixes. Awesomemod - Swings between playable and not. Nraas Overwatch, Master Controller - Sort of quicker than vanilla but still a jam up eventually.* Nraas OW, MC, and Story Progression - Doesn't get worse but lag from the onset.

*Disabling any of the mod's StoryProgression features and just using the Vanilla one was fine until my entire town emigrated to lands unknown and was populated to about 200+ townies and my computer ground to a halt. Even without SP game still lags.

I've been working on this for about 12 hours the past couple of days using all the fixes I could find, checking system requirements etc. I can post the link to everything useful and all the fixes I've read if anyone wants it. Shortlist is - Yes I've used the new framework method, All suggested mods, complete .world replacements, cleared cache, resets, performance programs, limit playing time for cooler PC, lower graphics to complete minimum, reinstalls,

My PC runs (most recent games I've played) Battlefield 3, Borderlands 2, Skyrim (modded to the hilt) Supreme Commander all on med/high settings. The only one I've ever experienced any issues with is Supreme Commander going to -4 in a map called Seton's Clutch [Figuring since you named a mod feature after it this is useful information].

http://simswiki.info/wiki.php?title=Game_Help:Package_File_LagIf your CC is merged, use the separate files for this test.Go to the process monitor section, filter by process name ts*.exe, then path names containing .package. If there's any CC being accessed more often than anything else by a large margin, kill it and see if it improves your situation.If you've done this already then nevermind.

I don't think any power in the universe can truly prevent TS3 from lagging. It's just dogawful as far as code optimization goes and chugs no matter what you do. This is easily the dominant reason I barely play anymore: It's just LOADS AND LOADS OF LOADING followed by chugging. The worst of it is that it doesn't even appear to be using up most of the computer, it just chugs for no apparent reason at all.

Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.

Besides mods and the listed expansions, are you using any CC, including purchased and/or ARR'd store content? Excessive amounts of CC can cause lag, but combining packages can help to resolve this.

Also, have you patched your base game and expansions? I suggest using the MTS Patcher program.

No other CC, I got rid of it all in the first install and have been using the MTS program since the start. EA can't code/outsource coding at Origin to properly accept game keys never mind patch updates. Attached screenshot of packages in use.

http://simswiki.info/wiki.php?title=Game_Help:Package_File_LagIf your CC is merged, use the separate files for this test.Go to the process monitor section, filter by process name ts*.exe, then path names containing .package. If there's any CC being accessed more often than anything else by a large margin, kill it and see if it improves your situation.If you've done this already then nevermind.

Edit: Grammar.

No I didn't try that actually. Excluded path name shared as well was getting a load of fullbuild1.package, fullbuild0.package and deltabuild but I figure this is EA an normal. When I changed the path to 'is' C:\Users\Martin\Documents\Electronic Arts\The Sims 3\Mods\Packages I only got one result. Only the .package screenshot attached cant attach log or other screenshot due to size limits.

I don't think any power in the universe can truly prevent TS3 from lagging. It's just dogawful as far as code optimization goes and chugs no matter what you do. This is easily the dominant reason I barely play anymore: It's just LOADS AND LOADS OF LOADING followed by chugging. The worst of it is that it doesn't even appear to be using up most of the computer, it just chugs for no apparent reason at all.

Haha I wondered as much. SimCity, The Sims, Rome 2 Total War it seems to be becoming a norm to release a near beta. Fine if your a small studio and in fairness some try to fix it but when EA churns out store items before fixes it's obnoxius.

I've recently played both Sims 2 and 3 and while S3 has some nice features S2 is much nicer to play. I don't know what kind of super computer it takes to run S3 without stuttering and lagging and even when installed on SSD drive S3 loads like a crippled snail. Sure it's a bit faster than on ye olde harde drive but not as much as one would expect. This mess of code won't get fixed and I'm not having high hopes for Sims 4.

I don't know what kind of super computer it takes to run S3 without stuttering and lagging and even when installed on SSD drive S3 loads like a crippled snail. Sure it's a bit faster than on ye olde harde drive but not as much as one would expect. This mess of code won't get fixed and I'm not having high hopes for Sims 4.

There is no super computer that would run TS3 cleanly, it is just so badly coded, and not optimised for anything modern, such as 64-bit OS, multi core CPUs, etc. It is just EAxis putting out crap and milking people for everything they possibly can. I doubt TS4 will be any better.