In this video we explore how to achieve maximum texture resolution using a multi-tile UV texture workflow. Paying close attention to pixel density and maximizing UV space, you can exponentially increase texture resolution for your texture maps. Continue Reading →

In this first video we cover setting up a linear color workflow in Vray for Maya, as well as how to use Nuke to verify our colorspace. In this second video, we learn how easy it is to set up a linear workflow in Arnold for Maya. Continue Reading →

Due to the state of the 3D industry there’s been a major shift in the last few years towards Generalists, and I’ve found this to be especially true for the commercial industry. Not too long ago when I first moved to LA a lot of places would turn generalists Continue Reading →

I have definitely been guilty of having software fanboy tendencies in the past. If I find something that performs a specific task well, I want to use it for everything! I dig in, I buy the t-shirt, and shout it’s praises from the hilltops! Then the inevitable day comes Continue Reading →