Omegalodon is a third-person multiplayer action game where players compete by attacking/defending the city. The Red Team is comprised of police and soldiers armed with an array of military vehicles and explosive weaponry. The Green Team is comprised of Omegalodon, a 100-foot shark monster, and the Enviros, equipped with a healing beam. The game plays like a backward tower-defense game, but with free-roaming capability and fast-paced, realtime action.
Omegalodon's objective is a nuclear containment dome at the city center. The round will end if it is destroyed, the timer reaches zero, or if Omegalodon dies.
Features:
- Fully destructible environments
- Dozens of drivable vehicles including helicopters, cargo ships, and jets
- 30-minute round-based multiplayer
- Dozens of simultaneous players
- Story elements will full voice acting
- Nine square miles of open world, spanning islands and cityscapes
- A colorful, retro aesthetic

It's been a while, but Omegalodon has finally been Greenlit and releases on Steam in a few days. Everyone who purchased through Desura or redeemed a Desura key through a bundle will have immediate access when it releases. To redeem your Steam key do the following:

1. Go to your Collection page here: Desura.com
2. Click Keys next to Omegalodon
3. Click Get Steam Key
4. Launch Steam
5. Click Games in the toolbar at the top
6. Click Activate a Product on Steam

Follow the instructions, and you're done!

NOTE: The game will initially display in as 'unreleased' in your Steam library.

I said it before and I'll say it again, it really needs a singleplayer gamemode. With ai, and alot more stuff. You got an AWESOME project going here, so much stuff to add, so much to do. I wish there was a map editor and you were able to start a war with bots.

That would be SWEEEET

Jeez man, you could make the next gta. Just make this top-down, add pedestrians and blood, and you're done.

I really enjoyed playing the demo

Great work.

I've got Ideas for games you could make, i've got so much ideas but I don't know how to make a game... I give it an 8/10

-Needs more destruction (Like destroying a quarter of the building rather than all of it, makes buildings feel a bit weak)
-Needs a jumping mechanic (I always have some random urge to press space, so I can get ontop of a vehicle and climb onto a building)
CONS

After five days with the game, I'mma drop some harsh criticism bombs on it:

these are basic simple gameplay things it should have! because then the game would be better:

-Crosshairs! Crosshairs for aiming. I want to shoot the giant shark, not the ground way in front of him. Really frustrating.

-Camera controls. It's strange and unsatisfying to have the camera do nothing when my mouse moves up and down even though i'm viewing side to side just fine using it. The game world just looks -prettier- as a spectator because you can see the horizon. This isn't an isometric 2D game and the fixed camera makes it feel boxed in and stuffy.

-An options menu with the ability to adjust the individual volumes of the SFX, voice, and music would be great. Really great. Really hyper great.

-Having some sort of minimap or sonar or something would be a Good Thing.

-The Omegalodon has his nice little path to the nuclear facility but the human players have no indication of where he is unless they directly see him. Again, a minimap, or possibly some sort of other indicator. Not necessarily an arrow, either. I dunno.

-i would love to be able to jump as a human like you have no idea just making the spacebar a jump button would feel really great, just to add flow to the game and make it more fun

-Some of the vehicles are...well, a lot of them are really awful to control, to the point where walking is faster/more efficient. This is probably not a good thing! Powering some of the cars up would be awesome.

-TEAM CHAT, ONE HUNDRED PERCENT

-Probably other things, but as far as Basic Gameplay goes this is what's important.

Anyway, it's good to see so many people on the servers now! Fun times to be had, etc.