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Wednesday, February 19, 2014

Bravely Default

I
hope that you're all looking forward to another edition of the "Whatever
Wednesday" portion of the week. As
many of you know, this is the blog entry that is decided entirely on fate.

In most cases, the six suspect cards of the board game Clue could be considered
some of the most dangerous fictional characters you could ever come
across. After all, in any given game of
Clue, you know that at least one of them murdered Mr. Boddy.

In this case though, the Clue characters are our friends, and each card represents
one of the theme days that are present in the blog.

So, which direction will the blog be going this time around. Will we draw the card with the scarlet hue
and talk about music? Will I spill my
guts with a plum coloured suspect? Or,
will I colour this blog a nice shade of mustard yellow with a movie review?

Well,
for some reason, I'm seeing green.Mr.
Green, to be exact.

And,
because I've selected Mr. Green, this obligates me to use this space to talk
about a toy or game. Green after all is
the colour that represents the first two weeks of the Saturday Smorgasbord.

And, well...for today's blog entry, I'm going to be talking about a video
game. If video games aren't your thing,
you're free to skip this blog if you like.
But, for those of you who are looking for a decent (and recent) video
game that is hours of fun and is quite challenging without being impossible,
then I think I have a recommendation for all of you.

Before I continue with this entry, I want to tell you a little bit of a story
about my own experiences with video gaming.

Ever since I was a little kid, I always remembered loving video games in all
their forms. I think the first time I
ever played a video game, I was four years old. My mom had signed me up for a computer class and I was clearly
the youngest kid in the whole room. But
I don't think anyone really cared all that much. I honestly don't remember too much about that experience anyway
except for a few major details.

I remember that my photo was taken and published in the newspaper, but
unfortunately I don't happen to have a copy of that photo as my parents can't
seem to remember what they did with it.

(If any of you reading this blog entry are from my hometown and happen to have
any old issues of the Brockville Recorder and Times from 1985 lying around, and
remember seeing a picture of a four-year-old boy playing on an extremely retro
computer, let me know. I'd love to get
that picture back.)

But,
that is beside the point. I'm just
saying that when I was a kid, I was fascinated by video games. I would go to the corner store to check out
the new arcade games, I got my first video game console at the age of eight
(which admittedly was one that was manufactured years before I was born but
still loved), and I admit that I love to play video games whenever I have a
free moment.

But there are some video games that I love playing more than others.

I'll be the first one to admit that some of my favourite games to play are
role-playing games. A really good role
playing game has a complex, but rewarding storyline, lots of puzzles and
sidequests to figure out, and characters who are sympathetic, yet powerful at
the same time. And, of course, the
longer the game takes to play, the more enjoyable it can be.

Seriously, I played a game of "Final Fantasy IX" a few weeks ago, and
by the time I completed the whole thing, it took me a total of 71 hours, 12
minutes, and eight seconds.

(Of course, this was not in one sitting.
Trying to play a video game for nearly three days straight would kill
me.)

Of
all the role playing games that I have played (and believe me, I've tried all
of them at least once), I was always a huge fan of the "Final
Fantasy" series of games. I played
the first game when it was released for the original Nintendo system when I was
nine years old, and while I didn't quite understand how to play it at first, I
did like the mechanics of the game, which was to discover new areas of a
mystical world and slaying beasts and monsters in order to get further in the
game. By the time I played the fourth
installment of the game, I had a handle on how to really play the game, and
despite tweaks here and there, I followed the game series and was a loyal
fan...

...well,
at least I was up until a few years ago.

I always said that one of the reasons why I loved "Final Fantasy" so
much was because it often had a really rich, complicated, and rewarding
storyline to accompany all the random battles and somewhat linear pathways in
the earliest stages of the game. And up
until the tenth installment of the game (which was released twelve years ago),
I would say that all the "Final Fantasy" games were like this.

But then they started tweaking with the formula with "Final Fantasy
XI", making it more like a multi-player online game - which I'm not a fan
of. And, "Final Fantasy XII"
was a huge disappointment in that the game seemed to throw storyline out the
window and made it a complex mess of random battles and open sandbox exploration. Some people might like sandbox type games,
but I am not one of them. I was so
frustrated with "Final Fantasy XII" that I gave up playing it midway
through and never bothered finishing it.

Although,
I suppose a huge part of why I don't like the newer versions of "Final
Fantasy" games is that they have lost all their charm. Part of the reason why I loved the earlier
games were because of the story. I also
liked the fact that the setting of most of the earlier games were in olden
times from medieval kingdoms to steampunk villages (though admittedly I didn't
mind the modern day setting of "Final Fantasy VII", as the plot of
that game was captivating). The newest
games lack the warmth and the depth of their parent and grandparent games. There's no plot development, the characters
are one-dimensional, and the ultimate goal of the game is pointless.

I was left feeling a little bit crushed.
I wondered...would there ever be a "Final Fantasy" like game
released ever again? One that was fun
to play, had challenging puzzles to solve, and a storyline that had more twists
and turns than an episode of "General Hospital"?

Actually,
there is. And in North America, that
game was just released twelve days ago.

Of
course in places like Japan, it's been out for a couple of years. But the version that was eventually released
in North America on February 7, 2014 is all sorts of awesome, and it really
reminded me of the old-style "Final Fantasy" games that I used to
play as a kid.

Ladies and gentlemen...I present to you "Bravely Default". A game with a lot of story, a lot of
action...and one of the most bizarre names that I've ever seen for a game. Yet, given how the battles are, the name
does make sense. But, of course, I'm getting
ahead of myself.

This
game - which is as of right now only available for the Nintendo 2DS and 3DS
systems - is what classic "Final Fantasy" used to be for me. And, I suppose it makes sense, given that
the game was developed by the same company that created the "Final Fantasy"
series over a quarter of a century ago.
If I had to give a game that "Bravely Default" closely
resembles, it would be almost similar to "Final Fantasy V" in that
you control four main characters, you have to protect crystals, and you can
change job classes midway through the game.

So, what's the ultimate goal of the game?

Well, I just mentioned it in the previous paragraph. Obviously there are crystals - four in all - and each crystal
represents an element. There's an earth
crystal, fire crystal, wind crystal, and water crystal. In the world of Luxendarc, the four crystals
are being protected by sacred guardians known as 'Vestals'. And, naturally you would expect that the
four Vestals would be our main characters.

Well, you'd be only 1/4 right. Sure
enough, the Vestal of Wind, Agnes Oblige (Agnes' name actually has an accent
over the "E", but I have no idea how to make them pop up on this
keyboard - I tried the ALT codes, and it isn't registering for whatever
reason)...

Um...where was I? Oh yeah, Agnes
Oblige. Anyway, when the game begins,
we learn pretty quickly that Agnes is the Vestal of Wind, and for whatever
reason, we learn that a group known as the Knights of the Eternian Sky is
pursuing her with the intent to capture her - dead or alive. We also learn that the crystal that Agnes is
supposed to protect has been taken over by darkness, as have all the other
crystals in the world. And, the fates
of the other three vestals is not known.
Meanwhile, the Knights of the Eternian Sky have taken matters into their
own hands, storming the city of Caldisla in hopes of trying to capture her.

But Agnes will soon discover that she is not alone. Also staying in Caldisla is a man by the name of Tiz Arrior, who
is staying at the Caldisla Inn after suffering a loss of his own. A great chasm opened up not too far from
Caldisla, which completely destroyed Tiz' hometown of Norende, and killing all
of Tiz's family and friends. When Tiz
learns of Agnes' plight, he joins Agnes in her quest to rid the crystals of
darkness while confronting other forces of evil.

There are other characters who join the party as well. You have a character who goes by the name of
"Ringabel", who seems to suffer from some sort of memory loss. He can't even remember his own name! But he carries with him a journal that
seemingly tells the future. It's a
handy tool to have when trying to figure out where to go next, or how to defeat
a certain boss.

And, there's Edea Lee, who actually begins the game on the side of enemy
territory but has a change of heart after being disgusted by the Sky Knights
behaviour and seeing that Agnes is not as evil as she initially thought.

Oh, and Agnes also has a companion with her in the form of a fairy named Airy
who is introduced as Agnes' protector and who aids the party in determining
where the locations of the crystals are.
But throughout the game, Airy's main goal is to help Agnes restore light
to the crystals...in fact, she seems a little too eager to make that
happen. Let's just say that things
aren't always what they seem...

The gameplay of "Bravely Default" is standard for role-playing
games. Enemies try to come at you and
hurt you, and you try to kill them first by jabbing pointy things at them, or
casting a few elemental spells at them, or summoning a monster that will turn
them into sushi. But there are a couple
of tweaks to the system.

For one, the reason why the game is called "Bravely Default" is
because it implements two commands that you can use in battle. "Brave" allows you to take up to
four turns at once in one go, but the con is that you have to miss the next
three turns in battle.
"Default" allows you to defend yourself from enemy attacks,
lessening any damage taken. Depending
on what kind of battle you're facing, knowing when to "Brave" and
knowing when to "Default" is key to success.

And the second bonus is that you can change job titles. Of course, the four main jobs that you can
practice are White Mage (healing magic), Black Mage (offensive magic), Monk
(physical fighter), and Knight (swordsmanship techniques). But there are other jobs that you can learn
along the way by defeating mini-bosses.
You can manipulate time with the Time Mage job, steal items with the
Thief job, and exploit enemy weaknesses with the Ranger job. There are twenty-four different jobs that
can be learned in "Bravely Default" - half of which you learn within
the first twelve hours of gameplay.

That's all that I have to say about "Bravely Default". If anything, I hope that my review will make
you check it out. And, just on a
personal note, that game has been sold out at my store for several days
now. So, I would think that means that
the game is a hit...