"We're hoping that if the player tries hard enough, or are willing enough, they could even start halfway through the game, depending on how willing or how brave they are."

When discussing how the player approaches the end stages of the game, Tanimura said that while the goal of "trying to cure a curse" is the same, how you reach the latter stages "is dependent on the player".

"You won't have to follow a certain line, it will be unique for all players, I think," he said.

"It might be an interesting aspect that players will be able to enjoy a little bit more than Dark Souls 1."