Interesting thread. I hope the prediction on Islam is true and they stop being so crazy about made up gods.

Inb4 none of this happens, Islam takes over and the world goes back to the stone age/sharia law

Never going to happen. People will wake up before it got that bad.

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Interesting predictions, i'm hope they're wrong because i will never want to live in such world. This threa reminded me of this movie:

It predicted a chitload of things from flatscreen displays, to space travel, etc etc etc.

When you come to think of it, almost all human behaviour and activity is not essentially any different from animal behaviour. The most advanced technologies and craftsmanship bring us, at best, up to the super-chimpanzee level. Actually, the gap between, say, Plato or Nietzsche and the average human is greater than the gap between that chimpanzee and the average human.

The average person of today is likely to spend the vast majority of their time in a virtual reality of some kind. Physical society and culture still exists - but most now eschew it, in favour of the Godlike capabilities they can experience online.

It is becoming very rare to encounter a friend or colleague in person now. In fact, you are more likely to encounter a form of artificial intelligence today, than you are to encounter a living, breathing human. Urban centres are becoming eerily deserted, with most citizens to be found in their homes, or in digital libraries and entertainment venues, engaged in complex simulations wired directly to their brains. Manufacturing industries have been entirely automated now - as well as most workplaces - with almost everyone now working from home. The Internet has evolved into what is, essentially, a gigantic global mind: transparently embedded in everything from clothing to fields of corn, from cars to space stations.

Literally everything has been automated, controlled and made easier. Take peoples' hair, for example. This no longer requires cutting by human hands: it can simply be grown according to a program of your choice. Genetic information is beamed to receivers in your neural interface, instructing the nanobots in the body to apply the appropriate style, colour or length. Precision and control is achieved on a molecular level, with the treatment completed in seconds.

Often, styles are designed by ordinary citizens, or AI, then promoted via online communities, with the best ones rated and made popular, in a manner similar to the commercial music charts of previous centuries. This same process is used for a whole host of other goods and services - from domestic pets, to gardening, to body tatoos, to gourmet food. In this way, a person can become relatively famous by modifying the genetic coding or molecular structure of different items, using the knowledge available to them online.

Technology is changing everything. It is eliminating famine, disease and the need for war, with only a handful of the most backwater nations remaining unaffected by the Singularity. These are closely monitored by the developed states, with severe penalties for any which threaten the technological progress of the rest of the world.

For the majority of the world's citizens, practically any desired resource can be synthesised instantly and automatically, via the technologies available in the home today. These are divided between needs and wants, however - so a citizen will be unable to request a large supply of gold (for example), but will have an immediate and unlimited supply of food, water, clean clothes and other essential needs. "Points" have to be earned in order to access the more sophisticated products and services, and these can be earned by contributing knowledge or innovative ideas to the web.

This development of ideas and information is essentially the main function of the world's economy today. Physical items can be manufactured and distributed so easily that they are no longer a significant part of GDP. What matters today is the information behind items, rather than items themselves.

Poverty, hunger and disease are being eradicated worldwide

Within a few years of its mass market debut, the cost of matter replication has declined to almost negligible levels. Even the poorest nations are gaining widespread access to it, thanks to exponential trends in price performance. The pace of technological change is becoming so fast that even high-end devices can be practically given away for free - within hours or days - as newer and more efficient models make them obsolete.

Just as computers, mobile phones and other modern conveniences spread to the Third World in the 21st century, the same is now happening with advanced nanotechnology.

This time, however, the changes in society are even more profound.

Citizens no longer have to rely on farming, fishing or forestry to provide their material needs. Huge imports from elsewhere in the world are no longer necessary either. All food and other essential needs (such as medical supplies) can be generated in the home, at the push of a button. These devices - which utilise the power of teleportation - have led to the complete decentralisation of agriculture, manufacturing and distribution. Living standards around the world are beginning to soar thanks to this and other breakthroughs, together with vastly improved education, healthcare, transport, communication, energy and environmental management.

Most of these services are controlled entirely by AI, which is now dominating global affairs - supplanting the power of government whilst undermining the traditional oligarchy in many regions. For most of humanity, the early 23rd century marks a period of enormous prosperity.

Part XIV will follow...

Spolier Alert for the 23rd century - We restore the earth to all of it's former Bio-Diversified Glory...Also, Super Hero Powers! For Real.

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Global languages are becoming few in number now; education has been vastly accelerated, Even Kids Are Super Geniuses, Matrix Style Learning Tools

The world has become so homogenised as a result of globalisation that only a handful of languages remain in existence.* This compares with over 7,000 languages in the year 2000.*

The spoken word has been relegated to a secondary function. Mind interfaces have become the preferred method for in-person communication. These are transparently embedded in clothing, or directly in the body. This form of digital telepathy has been available for over a century - but has now been perfected, so that colossal streams of audio-visual data can be sent and received in addition to basic thoughts and feelings.

Practically all education and training is now achieved in this way. Schools have become obsolete, with teaching instead taking place in a home environment. The learning process has been accelerated to such an extent that a child of today could learn the entire curricula of a 20th century classroom in a microsecond - just by connecting to the "global brain" of the Internet.

This process is facilitated by a combination of genetic engineering and neural upgrades - applied before birth - which extend the brain's capacity and throughput by many orders of magnitude. To an observer from the year 2000, a typical child of the late 22nd century would appear like a miniature Einstein: an expert on virtually any subject, capable of conversing fluently on everything from quantum mechanics to the inner workings of a spacecraft.

The 23rd century

AI completely dominates the planet now. Almost every aspect of world affairs is controlled by superintelligent entities formed of billions of inorganic minds working in unison. These "Artilects" work at speeds and scales that would be incomprehensible to observers from the 21st century. Global issues that persisted for years in the past can now be resolved on timescales measured in hours, minutes or even less.

The medium which used to be known as the Internet has evolved into something quite profound: for many people it has replaced physical reality entirely. Reverse engineering of the brain, combined with advanced nanotechnology, allows human minds to be fully detached and immersed within digital environments. These virtual worlds offer a kind of immortality now.

Despite the environmental catastrophe which has ravaged Earth, the awesome resources available online mean that war, conflict, poverty and disease are being consigned to history. The knowledge and education that is free to everyone has fostered a culture of trust and cooperation, while technological breakthroughs are continuing to raise living standards. Only a few backwater, insular nations remain unaffected - perhaps due to dictatorial governments, religious institutions, geographical isolation or other factors. Even these parochial places will soon be joining the rest of humanity.

Although virtual reality dominates today's culture, physical reality still holds great interest for many. In one of the largest projects ever undertaken, the natural world is restored to its pre-industrial state, with vast areas of forest and grassland replanted, many extinct species brought back to life, countless fish reintroduced to the oceans, and purification of the Earth's atmosphere and water. Strict limits on the gathering of resources are enforced, with the aim of never again returning to the nightmare of the 21st century.

The space industry goes through another transformation. Venus and Mars both have terraforming programmes underway; the latter is now home to many large cities. The Moon, too, has millions of permanent inhabitants.

Asteroid mining is a booming industry, with numerous operations underway. There are dozens of scientific stations on the moons of the gas giants. The Kuiper Belt is fully probed and catalogued, as is the Oort Cloud. Beyond the Oort Cloud, a huge network of telescopes is constructed.

Throughout this period, numerous Earth-like planets are observed throughout the galaxy, though even the nearest of these worlds is dozens of light years away. However, anti-matter propulsion is allowing the first manned exploration of neighbouring stars, with the Alpha Centauri system and others gaining their first permanent colonies.

Meanwhile, the secrets of the Universe itself - and the origin of matter - are close to being finally solved by the world's top scientists and AI programs...

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Human activity in the 19th through 22nd centuries led to the catastrophic decline and wholesale collapse of the natural world. Of the approximately 30 million known species of flora and fauna, more than 90% were lost as a result of pollution, climate change, deforestation, mining, agriculture, urban sprawl, overfishing and hunting.

Extinctions on this scale had occurred only five times previously in the whole of Earth's 3 billion year natural history.

Various wars, nuclear attacks, industrial accidents and nanotechnology experiments also played a role in making large tracts of the world essentially lifeless.

Permanent damage was done to countless habitats. The Amazon rainforest - perhaps the most egregious example - shrank to become mostly desert by the 22nd century. Meanwhile, ocean acidification caused by rising CO2 levels resulted in the total decimation of coral reefs. The Arctic became devoid of ice during summer months, while melting in Greenland, Iceland, West Antarctica and elsewhere led to sea level rises of nearly four metres by 2200.

All of this occurred despite an in-depth scientific knowledge of the processes underway. Long term sustainability and sensible management of resources were sacrificed in favour of short term profits, political influence and personal gain. By the time most governments began to enact serious measures, it was already too late.

Biodiversity fell away to such an extent that - for those born during the late 20th century - the planet became almost unrecognisable. Younger generations growing up in this new world found themselves bitterly resentful at what their predecessors had allowed to happen. Many in Asia, Africa and South America would never get to experience a real forest, or come face to face with animals larger than a domestic dog, or witness the range of colourful and exotic species that were commonplace before - except in zoos or virtual reality simulations.

Older members of society came to be vilified. Some nations even organised "crimes against nature" trials, leading to the conviction of former politicians and oil barons.

By the 23rd century, however, technology was advancing to a whole new magnitude of power and sophistication. Worldwide, superintelligent entities were now dominating business and government - formulating policies to benefit everybody rather than the few. Meanwhile, a new and gigantic system of orbital infrastructure was being planned, allowing man to directly control the Earth's climate. Consumer devices were also becoming available that could reproduce food and other items without needing to plunder resources from elsewhere in the world.

An idea began to emerge that quickly gained momentum. It would require an international, concerted effort over a number of generations, but it had support from across the political spectrum.

"Pre-Holocene Rewilding" had been discussed in the past and even attempted on a small scale, but global versions lacked the necessary consensus mainly due to the costs, technical challenges and social issues. However, the enormous wealth and prosperity now emerging on Earth - along with the perfection of certain biotechnologies - meant that such a megaproject was becoming feasible.

In essence, it would involve the recreation of extinct animals and plants, brought back to life through a combination of fossil records, DNA samples, computer models and molecular engineering. Once grown or reproduced in sufficient numbers, these would be distributed back to their original native environments: as close as possible to how they lived prior to human industry. They would then be managed in such a way that people could cause them no harm - and vice versa. The staggering power of AI, the web and other technologies would ensure this system worked.

This rewilding effort became the largest single environmental project in history. Entire deserts were transformed back into lush edens, fed by artificial rain generated by orbital infrastructure. Vast areas of abandoned wasteland became rich ecosystems teaming with life - including ancient megafauna such as mammoths. Toxic lakes and rivers were made clean. The oceans were de-acidified, cooled and made habitable once again to countless fish, molluscs, crustaceans, and other aquatic invertebrates. Urban sprawl in cities was dramatically reversed and scaled back, with a focus instead on highly compact vertical structures.

Slowly, the Earth recovered. Humanity reached an equilibrium with its surroundings. Though it would take another few decades, the final elements were falling into place to ensure the future preservation of biodiversity.

Part XV will follow...

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I wonder what would happen if you tried to live without any of the 22nd century technology (in the 22nd century).

Who knows, maybe there will be colonies of people that refuse to accept all this tech?

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At the edge of the solar system - beyond the shroud of comets known as the Oort Cloud - a vast spherical network of telescopes is operational. This has a total collecting area measuring one light year in diameter. By comparison, the largest network of the early 21st century was the ground-based Square Kilometre Array.

The Light Year Array is composed of millions of automated radio telescopes, constructed using self-replicating nanotechnology. Together, these provide astronomers with an almost Godlike view of the cosmos. Under the direction of AI, the network identifies and catalogues nearly every galaxy within 13.7 billion light years - including most of the stars and planets in each - to produce a detailed, 3-dimensional map of the Universe.

Furthermore, the motion vector of each star makes it possible to form a gigantic simulation, capable of being run backwards to the birth of the Universe, or forwards to billions of years in the future. This allows scientists to view a highly accurate model of the aftermath of the Big Bang, as well as the likely ultimate fate of the Universe.

2230 AD

Antimatter-fueled starships

One of the many benefits resulting from the growth of AI has been the rapid design and prototyping of commercial space vehicles, made possible through evolutionary algorithms. The fastest of today's spacecraft are now capable of sustained travel at between 0.9 and 0.99c (90-99% lightspeed). This is fast enough to reach nearby stars within relatively short timeframes.

The vessels are typically built around a hollow "ring" containing matter-antimatter fuel - purposefully collided to release vast amounts of energy - which is then trapped and converted into thrust. This energy is also used to maintain stability and create fields around the craft, protecting it from meteoroids and other hazards.

Huge numbers of deep-space missions are now underway, including trips to Earth-like planets within 100 light years. Most of these ships are unmanned, but a small percentage contain human pilots. These are invariably transhumans with heavily modified bodies and minds - better able to cope with these journeys than "regular" humans.A typical private commercial space vessel of the early 23rd century.

Part XVI will follow...

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By this date, virtually all of the Earth's natural energy is being captured and harnessed in some way.* Vast swathes of land, sea and atmosphere have been transformed into a series of enormous power grids using wind, solar, hydroelectric and geothermal technologies. These are supplemented by fusion and antimatter, along with wholly new forms of energy production that were unknown to scientists in previous centuries.

In Earth orbit, a comprehensive network of stations is now in place. This cluster is organised in such a way that it harvests every ounce of incoming solar radiation being reflected back into space. In terms of raw electrical power, the total converted energy is equivalent to 52 petawatts (PW).* Each vessel acts as a node within a gigantic web, completely encircling the planet. The nodes produce attractive forces between each other, forming an invisible "shield" absorbing solar radiation from literally the entire globe.

found some dudes blog~~~

"Humans will need to make the transition from nonrenewable fossil fuels as the primary source of our energy to renewable energy sources that will allow us to flourish into the future.

Failure to make that transformation will doom us to the endless political machinations and economic conflicts that have plagued civilization for the last half-millennium.

We need new technologies to be sure, but without evolved political and economic systems, we cannot become what we must. And what is that? A Type 1 civilization. In a 1964 article on searching for extraterrestrial civilizations, the Soviet astronomer Nikolai Kardashev suggested using radio telescopes to detect energy signals from other solar systems in which there might be civilizations of three levels of advancement: Type 1 can harness all of the energy of its home planet; Type 2 can harvest all of the power of its sun; and Type 3 can master the energy from its entire galaxy.

Based on our energy efficiency at the time, in 1973 the astronomer Carl Sagan estimated that Earth represented a Type 0.7 civilization on a Type 0 to Type 1 scale.

As the Kardashevian scale is logarithmic – where any increase in power consumption requires a huge leap in power production – we have a ways before 1.0. Fossil fuels won't get us there. Renewable sources such as solar, wind and geothermal are a good start, and coupled to nuclear power could eventually get us to Type 1.

If we use the Kardashevian scale to plot humankind's progress, it shows how far we've come in the long history of our species from Type 0, and it leads us to see what a Type 1 civilization might be like."

Type 0.2: Bands of roaming hunter-gatherers that form kinship groups, with a mostly horizontal political system and egalitarian economy.

Type 0.3: Tribes of individuals linked through kinship but with a more settled and agrarian lifestyle. The beginnings of a political hierarchy and a primitive economic division of labor.

Type 0.4: Chiefdoms consisting of a coalition of tribes into a single hierarchical political unit with a dominant leader at the top, and with the beginnings of significant economic inequalities and a division of labor in which lower-class members produce food and other products consumed by non-producing upper-class members.

Type 0.5: The state as a political coalition with jurisdiction over a well-defined geographical territory and its corresponding inhabitants, with a mercantile economy that seeks a favorable balance of trade in a win-lose game against other states.

Type 0.6: Empires extend their control over peoples who are not culturally, ethnically or geographically within their normal jurisdiction, with a goal of economic dominance over rival empires.

Type 0.7: Democracies that divide power over several institutions, which are run by elected officials voted for by some citizens. The beginnings of a market economy.

Type 0.8: Liberal democracies that give the vote to all citizens. Markets that begin to embrace a nonzero, win-win economic game through free trade with other states.

Type 0.9: Democratic capitalism, the blending of liberal democracy and free markets, now spreading across the globe through democratic movements in developing nations and broad trading blocs such as the European Union.

Type 1.0: Globalism that includes worldwide wireless Internet access, with all knowledge digitized and available to everyone. A completely global economy with free markets in which anyone can trade with anyone else without interference from states or governments. A planet where all states are democracies in which everyone has the franchise.

"The forces at work that could prevent us from making the great leap forward to a Type 1 civilization are primarily political and economic. The resistance by nondemocratic states to turning power over to the people is considerable, especially in theocracies whose leaders would prefer we all revert to Type 0.4 chiefdoms.

The opposition toward a global economy is substantial, even in the industrialized West, where economic tribalism still dominates the thinking of most politicians, intellectuals and citizens. For thousands of years, we have existed in a zero-sum tribal world in which a gain for one tribe, state or nation meant a loss for another tribe, state or nation – and our political and economic systems have been designed for use in that win-lose world.

But we have the opportunity to live in a win-win world and become a Type 1 civilization by spreading liberal democracy and free trade, in which the scientific and technological benefits will flourish.

With humanity shifting its focus beyond Earth, a veritable gold rush is taking place throughout the Solar System. Countless technological and engineering marvels are now possible in space, aided by the vast growth of AI which is dominating planetary and interplanetary government.

On Mercury, colonies roll around the equator on giant train tracks - keeping pace with the planet's rotation so that they are always kept in the "terminator" zone. This ensures that the Sun never rises fully above the horizon, maintaining the optimum temperature and brightness.*

On Venus, the first stage of a massive terraforming effort has begun. Automated craft are being sent to water-rich comets, redirecting them into the planet's upper atmosphere, while genetically-engineered extremophile bacteria are being seeded on the ground. Due to the much denser and more hostile atmosphere, this process is much slower than the efforts on Mars. However, with many people achieving practical immortality, human endeavors are becoming increasingly focussed on the long term. Already, there are citizens buying up land and real estate on the surface in preparation for the centuries and millenia ahead.

Earth's own moon is the most heavily populated of all the colonies. It now has millions of permanent inhabitants. Entire cities have grown up around the original Apollo landing sites. Huge numbers of ordinary citizens are involved in the expansion of infrastructure and technological research.

Mars recently declared its independence from Earth. Its surface is now dotted with tent cities and criss-crossed with a hyperfast, automated rail network. The terraforming operation is proceeding on schedule, with several giant orbital mirrors now in place.

Hundreds of asteroids are now being mined - both in the main-belt and the Trojan region. Massive advances in nanotechnology and related fields enable these rocky bodies to be stripped literally atom-by-atom, so that nothing goes to waste. Precious metals are harvested for use in hi-tech industries, while volatiles such as water can be supplied wherever needed. Some of these minor planets are being hollowed out, their interiors converted into enormous power plants, habitats or scientific stations.

Meanwhile, Jupiter is gaining a steady influx of prospectors - led by cyborgs and non-biologicals, including some with 100% nanotechnology-based forms. These individuals are better adapted to the radiation belts and harsh environmental conditions on Ganymede, Io, Europa et al.* Whilst the moons are being exploited for their metals, minerals and water ice, Jupiter itself is being mined for its rich gas resources. A number of floating cities and gigantic refineries are beginning to appear in the upper atmosphere.

A similar situation is occurring in the Saturnian system. Its largest moon Titan now has a permanent base, while Enceladus is showing great potential as a future water source for the outer Solar System.* The rings of Saturn now have luxurious hotels orbiting around them, offering spectacular views of the planet. Guests can venture outside and drift among the slowly moving ice fragments.

Even the distant planets of Uranus and Neptune have gas miners now - though development is somewhat slower this far out, the lightspeed barrier making communication and logistics rather cumbersome for now.

Although Pluto and the Kuiper Belt have been largely ignored in terms of commercial development, unmanned probes have fully catalogued them by now - paving the way for future exploitation and development.

The number of citizens making the journey to neighbouring star systems is growing exponentially during this time.

Jupiter Moon Colony

Part XVII will follow...

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By the middle of this millenium, the Red Planet has turned from a cold, dead world into a lush, Eden-like paradise. This monumental achievement has been the result of human collaboration on a planet-wide scale. It has created whole new industries, countless millions of jobs and undreamed of technologies.

The project was initiated in the early 22nd century. From the outset, it faced major hurdles. Aside from the sheer scale of geo-engineering an entire world, there were political, social and cultural issues too. Many of the early settlers on Mars actually wished for it to remain in its raw, primeval state. Some of them had an almost spiritual connection to the planet. Like certain environments on Earth, they believed it held an intrinsic worth and unique value that should never be replaced. To better it with manmade artificial processes would somehow make it less natural, less real.

These "Reds", as they came to be known, were a potent force during the early Martian government.* They were a thorn in the side of planning authorities, who faced not only protests and demonstrations, but direct sabotaging of industrial activity from some of the more extreme individuals.

On the opposing side of this debate were the "Greens", initially consisting of mostly corporate interests.* They included a greater proportion of cyborgs and transhumans, who became adapted to the environment of Mars at an earlier stage and were thus able to survive in the lower air pressures.

Over time, the power and influence of the Greens began to dominate. Improved security measures were introduced, guarding much of the infrastructure and terraforming equipment from attack.

Giant solar mirrors were placed in orbit. Measuring tens of kilometres across, these reflected and focussed the Sun's rays onto the poles.

Other projects included the seeding of artificial extremophile bacteria. These began converting CO2 into oxygen. Vast swarms of nanobots were later introduced, accelerating this process and offering a greater degree of control, since they were fully programmable. They also helped to produce nitrogen, as well as regulating the overall composition of the atmosphere.

A series of enormous "heat factories" were constructed. These belched out huge amounts of CO2 - which was converted by the bacteria and nanobots - but also had the effect of raising air pressure.

To increase the volume of water on Mars, comets and ice-rich asteroids were manoeuvred into orbit. These were made to slowly burn up as they descended, without impacting on the ground and causing damage.

This still left the problem of Mars' lack of a magnetosphere, which exposed the surface to harsh ultraviolet radiation. Giant superconducting rings were placed around the latitude lines - focussed mainly on the equator - and buried deep below ground. These were thousands of miles in length and took many decades to construct, but were sufficient to create an artificial magnetic field.

By the 23rd century, frozen lakes and ponds were beginning to form in some regions. This was followed by successful growing of the first lichen and mosses, genetically adapted to withstand a harsher environment. Entire seas and oceans began to appear in the 24th century, along with the first trees and other flora, plus certain arthropods and insects.

A series of chain reactions and positive feedback loops began to accelerate the process, fueled by even greater technological advancements. By the 2400s, a panoply of animals were being introduced including fish, birds, reptiles and mammals. Eventually, it was declared safe for unaided, fully biological humans to walk on the surface of Mars. Humanity had created a second Earth.

2300 AD

Superhuman powers are available to common citizenry

The nanotechnology of recent decades has conferred powers to citizens that would be considered superhuman by 21st century standards. These upgraded "transhumans" could perform feats regarded as Godlike to denizens of earlier times.

A suitably upgraded individual - if transported back to the year 2000 - would be impervious to weaponry and nearly impossible to contain. They could morph their body into a seemingly infinite variety of forms depending on the situation encountered.*

If trapped in a maximum security prison, for instance, they could alter their own molecular structure, allowing them to walk through walls.* They could broadcast electromagnetic pulse waves to disable electronic devices, vehicles and other objects. Bullets and other projectiles would pass through them with no effect. Microscopic cameras, distributed throughout their body, would function as an all-round 360° sensor - covering the entire electromagnetic spectrum and making it impossible for an attacker to surprise them.

They could sprint at lightning speed and cross a variety of dangerous terrain types: even molten lava would present no obstacle to them. If necessary, they could levitate from ground level to the roof of a skyscraper in seconds. They could turn themselves invisible, morph into another person entirely, or stretch their limbs like elastic.

In many ways, they would resemble a comic book superhero or video game character.

They could manipulate their environment in various ways, generating enough body heat to light a fire, for example, or turning inanimate objects into advanced nanotechnology tools, or modifying the properties of liquids. They could heal a wounded person just by touching them. They could read thoughts and emotions, or extract recent memories.

If standing near others of their kind, they could link and combine their powers to even greater levels – harnessing the power of local weather, for example, or lifting objects weighing thousands of tons.

Their sensory capabilities would be phenomenal. This 24th century person could view individual atoms with the naked eye; or if they wanted to, use their telescopic vision to see distant astronomical objects. They could hear a whisper from miles away, or filter specific voices from a cacophony of background noise. They could determine a precise chemical composition just by tasting, touching or smelling it.

Due to their various biotechnology aids and physical upgrades, they would never require sleep. They could even survive without food and water - living instead off the energy of their surrounding environment, which would be absorbed into their photosynthetic, piezoelectric skin. This same external layering would keep them at peak levels of physical performance, as well as shielding them from the elements.

In fact, many citizens of today have abandoned their homes altogether and taken to a nomadic lifestyle, for this and other reasons. Often, a "home" of today is little more than a small booth or alcove in the street, where a person can temporarily recharge and recuperate, or utilise the greater powers of the net. Even a person's body is often temporary, as they shift between various real world and digital environments. Much of the Earth is now being transformed into a gigantic computer grid where individuals can physically "plug" themselves in.

Not everyone has opted to make this transition. Even now, there are segments of society which are adamant in maintaining a natural, minimally upgraded human body. These people are now a definite minority, however, given the practical immortality and other benefits offered by transhumanism.

Part XIX will follow...

/discuss

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For centuries now, the technological singularity has produced enormous wealth and prosperity throughout the solar system. Across-the-board improvements in healthcare, education and living standards have led to humans evolving into a race of giants - 7ft tall, muscular and highly athletic, with lifespans of 120+. Note that this lifespan refers to purely biological (non-cyborg) humans, who comprise a small minority by now. The vast majority of citizens have opted for genetic engineering and biotechnology upgrades which offer practical immortality.

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*sniff hard as fuk when a girl walks by to smell her vagina crew*
*Therapist laughs at me during our sessions crew*
*Called the suicide hotline and the operator tried to convince me to do it crew*
*Turned gay because I couldn't get girls crew*
*Couldn't get guys either crew*

*Message girl on Facebook, she goes offline and "Add Friend" button appears crew*
*sniff hard as fuk when a girl walks by to smell her vagina crew*
*Therapist laughs at me during our sessions crew*
*Called the suicide hotline and the operator tried to convince me to do it crew*
*Turned gay because I couldn't get girls crew*
*Couldn't get guys either crew*

read the one on page 3...so it means someone who is 100 will able to be 30 and will be able to use that process until he get boring to live anymore?

Ill break it down

Average life expectancy increases every year.

The rate at which average life expectancy is increasing, is also increasing.

Eventually, the rate at which life expectancy is increasing will surpass real time.

Advances in science will enable us to halt the aging process

further advances enable us to reverse it.

= Eternal youth

Yeah you could probably just off yourself if you got bored. Or enter a VR world permanently and just chill or something.

Last edited by BradyBConner; 09-30-2012 at 05:23 PM.

*Message girl on Facebook, she goes offline and "Add Friend" button appears crew*
*sniff hard as fuk when a girl walks by to smell her vagina crew*
*Therapist laughs at me during our sessions crew*
*Called the suicide hotline and the operator tried to convince me to do it crew*
*Turned gay because I couldn't get girls crew*
*Couldn't get guys either crew*

i dont want this to happen. srs. I also feel that around the virtual reality taking over normal reality part, things will stop. People will just give up on life as they can live a virtual one where everything it perfect.

i dont want this to happen. srs. I also feel that around the virtual reality taking over normal reality part, things will stop. People will just give up on life as they can live a virtual one where everything it perfect.

Brb I dont want cures for diseases or regrown limbs or organs for people who lost them. Makes sense.

-We got a backup plan?
-Yes. Kill everyone in sight.
-I like it. Can we switch and make that the main plan?