The courts could be named for kings or queens, or seasons, or different types of garden?The towers could be named after their quadrant: "Mountain Tower" etc.

Bow down to Mr.Benn!Wonderful choice!

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pikkio wrote:good idea! but i never can find all this names by myself, cause i don't know english so much.. thanx a lot! for the court i'm thinking to use the noble titles but i don't know 8 different titles in english..LordDukeCountPrinceQueenKing......

please, help me! ^_^

Viscount?Archduke?Baron?Princess?

Choose one....

I'm complitely opposite with this :

sailorseal wrote:I hate the new background in version 5.1 go back to 4.

i think 5.1 is a good choice go straight pikkio.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I like the look and feel of the map, but there are several things that still need a bit of work - the territory borders seem a bit too big and bright, while the background texture brings too much attention to itself.

My biggest concern at the moment is gameplay.... I'm not sure there's been a lot of discussion about how things will turn out during a game? Part of me thinks that the castle bonuses are a bit too high, and I'm not entirely sure how the attack routes work - particularly in the Castle and the Bridges.

Anyway, despite my concerns, this map is beginning to feel like it's coming to life...

[Advanced Draft]

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that

the castle can attack the towers and all the courts.the towers can attack the castle and 2 courts heac (for example, mountain tower can attack bishop e vicair), and can bombard the territories on its quadrant adjacent the fosse (mountain tower can bombard Precipice, Ridge and Peak)the catapults can bombard the tower in its quadrant, but someone has suggest they maybe can bombard something else (like the opposite catapult, or the left and right catapults).

i thought that the gameplay become more similar to an assault at the castle if it has a more interesting bonus. at this moment i don't know how it's better to do this, and if it's a good idea.. maybe it can give 1 or 2 army a round to the owner, but deployed directly in the castle and not in the army deploy at the start of the turn...

The graphics are improving, but they need to flow from one region to another. Right now, the mountains/forest/plains come to an abrupt end when they hit each other. You need to transition from one region to another.

the map itself is way too symetrical. The territories are fine, but I would suggest adding a bend in the river or something. Make it seem more natural, and less drawn. Same with the bonuses. They don't have to extend in almost a straight line. Add a territory to one and subtract one from another.

sailorseal wrote:I like the idea of catapultsCould you make some sort of drawbridge kind of thing where each drawbridge can only be used once every other turn or does the current xml not support that?

maybe try reading the xml guide bye yeti c

thank you led zeppeliner...I'll develope the xml for this map, sailorseal , and i think that now isn't possible to do that.

For pikkio:Now bridge are territories, but not continets.You decided to put them on the line with a +1 for bridge owned...I think it's better to do something similar to that:

1 bridge = +1

2 bridges = +3

3 bridges = + 4

4 bridges = + 6

obviously i did only an example...but i think it's a good thing to involve players to take and keep bridges, because bridges are a focusing point of your map...If you have the tower, castle or courts you need to prevent that some try to attack you from two lines ( catapultes and bridges) and if you are try to take courts or castle, or tower, you can try to pass the bridges to take castle...I think that castle, for position, is the center of this map and this bonus can make game more funny and players will be involved to try to take it!What do you think?

Another last little suggestion,i think that is more immediately to see the fosses drawn on the working legend than to write down that fosses are impassable borders, you can do that like this:

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perfect Pikkio,i think you are going on the right way now!I think map is better now.i will check all bonuses, because bonuses i've made are on the 5.3 map.You have to show to community the bonuses formula...read here

oaktown wrote:Reasonable bonus structure. Bonuses should make sense given the size/style of the map, and be based on a consistent formula.

.Anyways, i will send to you the new bonuses if something change in my opinion.

For me is ok the V6 map.

Good work

Ps. I think you have to cut the older V.4 on the first post, left it in the first post as a link but remove the bigimg, because now the first post it's a little too "bigimged"

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I was thinking that you started on the outside, and the couryards and castle and towers and bridges were all neutral, but i don't know whether that would take a way from the gameplay, but with 8 players in 4 regions, it could probably be devided evenly