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Magic isn't unbalanced, unless you mean it's more useful in NWN2 then in traditional DnD, in which case it is a little unbalanced, in favor of the magic users. I've played three clerics, two spirit shamans, a druid, a sorceror, and a wizard all to at least 16 if not up to 20, and can say without a doubt, magic is pretty ok right where it is. To be honest, I don't see anything that NEEDS to be done with any of the caster classes in any real way, they are already fairly balanced. In fact, except for a few changes to help finish out balancing up the non-casters, class balance in general is probably the best on our server over any other server.

I, personally, am excited to see the crafting system be implemented along with the new faction system. I think a lot of interesting RP will be had with a host of new characters with fresh city-based factions to help push new storylines and get away from this "Good vs. evil, but only one side is ever strong at a time because 90% of people are playing neutral fence sitters." City vs. city will let us see good guys and bad guys working together to fight OTHER good guys and bad guys, because they want their city to win, more than they hate one another.

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Tigen Amastacia: Died in events so you didn't have to.

Quintin Ulsteris: Nice-guy Legion engineer, deceased son of House Ulsteris.

There are indeed a few caster archetypes that are quite powerful. Buffing and Shapechanging into a Horned Devil, buffed Eldritch Knight, summoning a Death Knight and buffing, Maximised Missile Storms and Hand of Mundus class.

Claiming that spells themselves are more powerful than in D&D or Pathfinder is patently false. Spell durations for many spells are <10% of what they are in PnP. Likewise, damaging spells are about 50-60% as effective as PnP given that everything has almost double HP. It's the "Buff and forget" builds that are more powerful due to engine limitations, stacking bonuses etc

I played a caster for some time. I would say that most spells are fairly balanced. My caster is a Heartwarder/Sorcerer and she can solo almost any dungon without any sort of faction gear, next to no armor and zero ability to melee. The only places she has an issue PVE wise, are places where the mobs are immune to mind effecting spells. And even in these places, I have managed a few work arounds that keep my toon from being totally useless.

The only time I would say that offensive magic is weak is PvP. Fighting other players will hurt your feelings if you are pure caster class. For the most part, faction gear and the ease of gaining scrolls and potions effectively make a DC Mage generally useless in PvP. That being said, this is an RP server and there are lots of ways to get your character's way without PVP.