"Protective Device that Generates a field of energythat attempts to cussion an impact to a point wherethey are of no harm to its wearer."

gives:-Charge [not usable at fountain]-Forcefield

(Charge: Toggle. Drains X mana and adds 1 charge per second. Each charge lasts 30 seconds.)(Forcefield: Passive. every X damage taken will be ignored and use 1 charge)

notes: prolly a bit weak... but we'll seealternitaves are to make this a basic armor item, with a cooldown/duration instead of a consumable

another random idea is: basic item, when clicked, drains mana per second, and each x mana used adds 1 charge to the item, each charge blocks x ammount of damage. another click will disable the mana drain(could be a prereq of armor of ulthamar)

some thoughts: x mana could be 20, x damage could be 10. so it takes 100 mana to block 50 damage.

Last edited by Grass Hopper on Mon Oct 26, 2009 10:15 pm; edited 3 times in total

Would there be a max number of charges allowed or a duration on how long the charges last? Cause right now someone could just stand next to the fountain with it on and not really have to worry on the mana drain.

To be perfectly frank, this looks like it *could* be better than mana-shield for int chars, since they can regen mana while taking hits, allowing them to cast, whereas with mana shield DPS heroes can effectively neuter them (especially with the now halved mana regen bonuses.).

On a somewhat related note... Now that mana regen took a hit (which I believe to be both a good and bad thing, because mana regain was truly insane before at times), should mana shield get buffed again? As it was I only got it on a rare few int chars anyway, for the reasons stated in the previous paragraph.

on the item nerf, two things specificalyl didnt get changed: IAS and mana regen(and mana regen will take a hit anyway, because the regen was based on your int, and as your getting less int from items, youll regenerate less)

(i think this math comes from dota forums, so im not 100% itll apply to this map, but its a reference)you need i tihnk ~31 intelligence to gain more mana regen from 100% regen than from .65 mana regen (% regen vs. brill aura regen or, spirit stone vs. designs)so, if you get that 31 intelligence alot slower, the effectiveness of %regen will become less

and you also need to think about this: forcefield can only really be charged outside of combat, as blocking ~10 damage per second isnt very helpful, while manashield can make use of your current mana, all of it, whenver you need it too.this item could prove to be much much better in *some* situations, but manashield, imo, will be much more usefull in many different situations