Known issues:
- In case of USB 1.1 PC, games lag a lot. I recommend USB 2.0 PC.
- In case of MHP2G/MHFU, a little lag occurs when gaming in 4 players.
- Your PSP may freeze. The cause of the problem is not clear.

Thanks
Karmic

codestationKai Beginner

Joined: 19 Oct 2010
Posts: 4

Posted:
Wed Oct 20, 2010 12:14 am

Hi, there is access to the source code of the bridge app? Basically i want it for porting it to 64bits and update the libpcap dep to 1.1. In the referenced post above it says that the project is open source but i cant find any link/advice on how to get the source code.

Thanks in advance.

karmicKai Regular

Joined: 02 Jan 2006
Posts: 172

Posted:
Thu Oct 21, 2010 9:15 pm

Thank you for your opinion.
When I upload this version, I couldn't get permission from yuki-mi to bundle the source code of the bridge for Linux. I cooperated to merge the source code of the bridge for Linux with the source code of the bridge for Windows that was written by yuki-mi.
Yuki-mi has the idea that opens the full source code of the AdhocToUSB, but he will not open it until solving known issues by him. Though I suggested to him that you should open it to solve known issues as soon as possible, he rejected it.
Hopefully, he'll open the full source code of latest version. However I haven't seen him for two months.

codestationKai Beginner

Joined: 19 Oct 2010
Posts: 4

Posted:
Fri Oct 22, 2010 4:54 pm

Oh well, thanks anyway, looks like is time to grab a usb sniffer to try to figure out the protocol and make my own code to inject it to the dummy NIC. I'll post again if i manage something usable .

pspsampspKai Beginner

Joined: 29 May 2008
Posts: 2

Posted:
Mon Dec 13, 2010 12:42 am

Hawk_The_Slayer posted the source in the original thread however there was a minor problem that prevented the compilation on non-windows platforms and the Makefile didn't seem to link in the required libraries properly when OSTYPE was set to Linux.

I have fixed these problems and uploaded everything here. A README is included and should contain everything you need to know on how to compile and set it up. I have only tested this on my fedora machine however I am fairly confident everything should work just as well on any other Linux distribution.

[MRC]Link1275Kai Beginner

Joined: 20 Jul 2011
Posts: 74

Posted:
Thu Dec 08, 2011 1:08 am

Is there any possibility at all that the current plugin would work with 6.39 ME, and if not would the plugin that was developed to work with the Windows bridge be compatible at all?

EDIT: NVM. The .prx file that was released with the 6.3x package for windows is compatible.

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