What is it with people who need dark, realistic art just to play a damn GAME?

Also, bright, fun colors =/= easy or for kids. Take, for example, Kirby's Epic Yarn. I'll admit that i fell into that trap at the beginning. "Oh it's so cute! It's so fun...but it's for kids!"

No. That got squashed VERY quickly. Kirby's Epic Yarn challenges you. Kids, especially kids who have NO clue what the fuck to do, would have massive problems. Seriously, can you find all of the music cds, the apartment furniture *and* all the gems in each stage? AND keep the baddies from hitting you/taking your gems? And the boss stages, those have gem tallies too. It's NOT THAT EASY.

Going back to The Legend of Zelda as a series, this is a game I'm sure they're experimenting with, much like Wind Waker. I remember there being a SHIT SLINGING FEST because of the art style in that game. But in hindsight it's one of their best games. Change is good, guys, and i know we as gamers despise change, but with the new technology possibilities coming out, I'd say this is the best route to take.

I'm one of those people who say 3D is a fad that will go away one day, and to me, the art style of Skyward Sword says "Maybe we should try something other than shoving those kind of graphics down people's throats.' There's nothing wrong with Monet. Hell they might even try the Picasso style for all I know. We'd probably bitch about that too.

In all honesty, I'm going to wait and see. There's some things i'm not quite sure about for SS (the whip) and there's some things i've noticed that i'm downright scared of the possibilities (why is there a healthbar for the shield?). I will say this though - after Twilight Princess being so dark and 'realistic' (for a LOZ video game), I'm excited for a change of pace.

KEY was beyond easy when it came to just beating the game. Getting 100% increased the difficulty significantly. Not to DKCR's level of difficulty, mind you. Not even quite as hard as the last levels of NSMBW. But yeah, no 3 year old is going to get 100% in KEY.

I'm a fan of less brown in games, so go SS artstyle!

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Currently playing: Banjo Kazooie: Nuts and Bolts, and Pacman CE DX on Xbox 360, and inFamous on PS3.

What is it with people who need dark, realistic art just to play a damn GAME?

Cool to see you ignored my "cartoony is cool" comment, but I'm glad I helped you release all that bottled-up angst toward graphic whores, even if I'm not one. Wind Waker is, in fact, my favorite Zelda game. The only thing I hate about WW is how un-challenging it is.

What I don't like is the look that results from taking cel-shaded style graphics then removing the cel-shading. It looks like a re-texture project for an OoT ROM, the only thing separating it is that "watercolor" filter they're using, which does look cool.

I'm discovering I'm not very alone in criticizing the graphics. OCR just happens to only have me in that crowd, but I don't want the misconception floating around that I only want realistic, dark, and gloomy.

If you don't want to be considered a graphics whore, stop complaining about graphics.

The only time complaining about graphics is warranted is when it's an eyesore (like Goldeneye for Wii. Jaggies everywhere, textures unclear, etc. at least that's how it was at NY comic con. Pulling up images, it's a bit better). Complaining about the style is just subjective. In other words, even if you say cartoony is cool, you're still being a graphics whore.

zelda games have never been exceedingly challenging nor do they need to be

I found OoT and MM more challenging than WW and TP, an issue for certain types of gamers. You really don't think WW's challenge was a bit overly lenient? I'm not in it primarily for the challenge, but it does rob me of a sense of accomplishment when the final boss didn't hit me once.

neblix, please define graphics whore for me. I feel like I have a misunderstanding of the term.