The MorphOS development team is proud to announce the public release of MorphOS 3.5, which introduces support for PowerMac 7,2 machines and features various bug fixes as well as other improvements. For an overview of the included changes, please read our release notes.

Yes, the multi-core nature is an issue, but not a huge one. Not these days. At the very worst, they could simply not use the extra cores (or the hyper thread in the case of the PS3). Both the PS3 and XBox 360 have exploits for running homebrew, but MorphOS should have the creds to actually be a licensed producer for either or both platforms.

You're also right about the need to work on something that is still going to be manufactured in the future, which basically means AMD64 or ARM platform devices. But in the meantime, since they like targeting PPC platforms, the PS3 and XB360 gives them tens of millions more to target. Just like I'd buy iMac G3 MorphOS, I'd buy PS3 MorphOS in an instant.

Let me suggest a different argument: It would be non trivial to port to either of those game consoles. It would be easier to port to the G3 Macs people have been discussing than to the XBox 360 (which should be the easier of the two platforms).

Would that be worth the effort? Would enough people move to MorphOS 360 to pay for it.

I say no. My best guess is that the MorphOS market is is pretty saturated. Its only real hope is to move to a platform where people would be interested in in an alternative OS.

There are versions of Linux for the PS3 and 360 but they aren't widely used at all. People aren't really clamoring for it. And my suspicion [Game Console] MorphOS wouldn't attract many new users, it would just shuffle existing customers.

However I think MorphOS would have a real chance of growing its userbase if it were available for the Raspberry Pi (or better yet the BeagleBone Black). Don't worry about PowerPC/68K compatibility and encourage recompilation for the platform.

Price it at something much more reasonable — 20 EUR — and I think it would have a chance of getting a growing pool of users.

But I don't see that happening. From what I can tell they are more likely to do a x86 port, and they just don't have as much to offer there (IMHO).

I don't think Amigans ever liked PPC in itself, it was more about an irrational hatred of x86 and hence liking any alternative to it. "

Hating x86 isn't irrational, it's just an indication of good solid understanding of the technical nature of CPU architecture. EVERYONE who doesn't work for Intel who understands CPUs hates the x86. I never knew another engineer who liked programming the x86 in assembly. People LOVED programming in assembly on the 680x0... and the PowerPC. That's why Amigans liked the PPC. At least, Amiga PROGRAMMERS did.

I do have to give the x86 one bit of credit - if it hadn't been such a disgusting piece of sh-t, compilers would have never have advanced as quickly as they did. Programmers hated x86 assembly with such a passion that they quickly improved compilers to a state where they no longer needed to use that hated assembly ever again.

The best thing you can say about AMD64 is that it makes the x86 (in 64 bit mode, at least) very UNLIKE the x86. It smooths out the worst of the x86 features, and adds in features to make it more like better ISAs.