A nice collection of ideas for tweaking Fate and pulling more story out of the basic Fate mechanics. I was particularly interested in the recap aspects, circumstantial PC aspects, and blooming onions -- no, I mean tiered opponents. These are all simple but effective ideas I will add to my own games. The junkyard boss fight example was both fun to read and inspiring for GMs. And finally, I really enjoyed how author Randy Oest used examples of aspects and in-game events that serve as valuable illustrations for those new to the system of what you can do with basic Fate "tech." Well worth the $2.