Challenging Frosty.
6v6 Singles
1 Day DQ - let's make it snappy.
3 Recoveries, 5 Chills
Arena: Frozen Lake
A large lake with a number of small rocky platforms in various places. Due to cold conditions during Winter, it is currently covered a layer of ice, thick in some places but thin in others. The water below is icy cold, but most Water andIce Pokemon should be able to tolerate it. Above the surface is relatively warm; the sky is clear and the sun is bright, but not enough to melt the ice on its own.

Moderator

Alrighty Thor, go to where the ice is thicker and fire a Dragon Pulse at the joltik to show it who is the boss. After that use Flamethrower to burn it to a crisp, but be extra careful not to accidentally melt the ice you are on. Finalize with Hydro Pump so maybe we can get a thermal shock going here.

Oh, if you are statused in any way, use Heal Bell instead of Hydro Pump. I don't want any hax right now.

Oh my not an ideal matchup.
Start off with Electroweb, aiming at his legs to stick him to the ice. He might not even care since hes only attacking specially.
Next, get near him before using Protect. He probably won't melt the ice around him with his flames but it should at least soften it.
So, use fury cutter, aiming at the ice around him. Ideally, it'll break, and since he's sttuck to it they'll sink a fair way in the icy water.

Note to the battlers: I've not got long to do this, it may be a little light on flavour. Sorry :(

And it looks like a battle is brewing over on a frozen lake. Brilliant. Whose grand idea was that. "Says here it was Lord Jesseus". MK's face turned to stone: -_-. "Rhetorical question Krabby. Come on, we've got a trip to the lake" And so MK and his crustacean companion set off for the frozen lake, where it looks like the challenger Lord Jesseus has sent out his Joltik Omicron. MK looks on in confusion, wondering why he didn't pick Ohmega. But no matter, as Frosty responds with his Monohm (eeee so cute) Thor.

Abilities:Compouneyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Monohm [Thor] (Male)Nature: Quiet (+Spa, -Spe, +5% accuracy for opposing attacks)Type: Electric/DragonElectric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.Sheer Force (DW): [LOCKED](Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

And the battle begins, LJ's Joltik with the first move, using an Electroweb, lowering Thor's speed even further. Thor responds with a Dragon Pulse, perphaps the least flavourful move in all of ASB, so a beam of energy from his sheepish face will suffice. Omicron then rushes towards Thor, but upon seeing the flames form in his mouth, throws up a barrier that completely negates the incoming Flamethrower. Omicron then uses a Fury Cutter, aiming at the ice around Thor, which breaks, meaning Thor has to use a little energy to escape the sinking iceberg before using a Hydro Pump, but he was a little to rattled after his titanic experience, and the attack flies off, missing completely.

Omicron used ElectroWeb, dealing 5.28 (rounded to 5) damage for 5 energy and lowering Thor's Speed.
Thor used Dragon Pulse, dealing 15 damage for 6 energy.
Thor used Flamethrower, which would have dealt 19.5 damage.
Omicron used Protect for 13.5 (rounded to 14) energy.
Omicron used Fury Cutter, dealing 0 damage for 3 energy, and causing Thor to use 10 energy in escaping from the ice.
Thor used Hydro Pump, which missed, and used 8 energy.

Ok, that didnt do any damage like I was hoping, so lets try some offense this time. Our special attacks are fairly useless against this guy so we'll have to resort to our physicals. Start with Cross Poison, then Leech Life, followed by another Cross Poison. Protect yourself from Flamethrowers instead of attacking when necessary, but never twice in a row.

Moderator

Start by firing your generic Dragon Pulse at the joltik. After that wait until it attacks you again to use Hydro Pump at close range, right at its adorable face. The close distance should fix the accuracy issues. Finalize by using Dragon Pulse .

And so both trainers decide to go on the offensive, with Omicron being the first to move, chomping down on Thor with a rather fearsome Cross Poison attack. Thor responds with a bleating Dragon Pulse, a beam of draconic energy blasting Omicron. Omicron then rushes towards Thor, sapping his energy with a vampiric Leech Life. Thor hits back with a soaking Hydro Pump, and you begin to wonder how a tiny little fluffball has room for so much power in its body. Omicron then bites down with another Cross Poison, this one imbued with enough toxin to poison Thor, who responds with another Dragon Pulse to end the round.

Moderator

Start by using heal bell to get rid of the poison. After that use magnet rise to rise above the ground and avoid any other funny moves. Then end it with flamethrower to burn it to crisp. If it uses protecton the last action, aim at the surrouding ice so that stinky joltik takes a bath.

He's the tiny little fluffball?
Anyway, this damage output is pretty pitiful. Start off with Spider Web to pin him to the ground once again, and try to get on top of the now immobile enemy as you use it. Then, use your close range to easily let off a Screech before Protecting yourself from Flamethrower; if he melts the ground he'll go down first and you should have plenty of time to jump off his back before you hit the water, what with your speed advantage and higher ground.

Omicron starts with a Spider Web, sticking Thor to the ice and greatly impeding his movement. Thor then uses Heal Bell, releasing a wave of blue energy across the lake and healing him of his poison. The Joltik then tries to jump up, but doesn't have enough time and lets off a fearsome Screech in frustration (I won't allow you to move and use an attack in the same action) before Thor rises up with the power of MAGNETS, unfortunately still trapped by the web. Omicron then sees a ball of flame forming at Thor's mouth, and throws up a barrier to absorb (not deflect) the flames, negating the damage.

Omicron used Spider Web for 9 energy.
Thor took 2 poison damage and used Heal Bell for 9 energy, curing its poison.
Omicron used Screech for 6 energy, lowering Thor's defence by two.
Thor used Magnet Rise for 4 energy.
Thor used Flamethrower, which would have dealt 19.5 damage for 7 energy.
Omicron used Protect for 13.5 (rounded to 13) energy.

Moderator

And the battle continues, Omicron chomping down on Thor with a vicious Bug Bite, but meeting the horror of a Flamethrower from the maw of Thor, hurting her a lot. Omicron decides she needs to heal, going with the most offensive form of healing possible, a Leech Life, stealing life force from the chillaxing Thor. Omicron then feels hungry again, but a further Bug Bite reveals no berries on Thor, who responds with another devastating Flamethrower, and this attack is enough to knock the tiny tarantula out for the count.

Moderator

-If Thunderbolt is disabled, replace it with Dragon Pulse-If he uses Light Screen, replace Thunderbolt/Dragon Pulse (if thunderbolt was previously disabled) with Spark-If Spark is forced by Light Screen and then disabled, replace it back with Thunderbolt

Type:Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: * (-1)
Def: **
SpA: ***** (+1)
SpD: ***
Spe: 105

EC: 4/9MC: 3 DC: 4 /5

Abilities:Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Tau enters the playing field and immediately moves, astoundingly fast. He focuses his mind, and while conjuring a Thunderbolt, Thor receives an almighty headache, cringing with Cruciatus-esque convulsions. After that brutal attack, his own Thunderbolt seems rather weedy in comparison, but Kadabra is one of the frailest mons this side of a Spinda, and it does a number. To bolster his special side, Kadabra takes a small nap, calming its mind as it gets zapped with another Thunderbolt. Tau has another rest, feeling supercalm by now, and Thor's Thunderbolt hits again, still not doing anything interesting.

Type:Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

I'm really having doubts aout the effectiveness of boosting moves. :|
Start with Encore, then Recover. By my calculations he will have killed himself through lack of energy by this point. If not, Psychic.

Anyway, LJ's Kadabra Tau claps itshand together in a resounding chorus, attempting to Encore a move that has not yet happened. Slightly bemused, Thor doesn't attempt to happen, instead chillaxing to regain some energy. Puzzled by its trainer's poor choice of moves, Tau recovers, using its Psychic powers to restore 20 points of its own health. Thor, angered at his opponent's sneaky tactics ('Recovery? Fight with HONOUR!'), bites back with yet another Thunderbolt, zapping Tau's conductive spoon to deal some nice damage. Tau then uses a Psychic attack, giving Thor another headache and he yet again Thunderbolts in retaliation.

Type:Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Type:Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.