Hi guys first of all ,My Englist is very poor ,so you know am Chinese,and now I miss some problem with shatter,Can anyone help me?

I watch tutorials about Shatter and I test some times ,So cool !by default ,Like Cube, spherer ,cylinder is eazy to shatter without problem,but if i use Maya Nurbs curve to make some poly geometry like wine glass,bowl it doesnt good work anymore,Like this:

i didn't check your scene, but it sounds like you are trying to shatter nurbs surfaces. You have to convert them to mesh and then it will be fine. Also if the conversion to mesh generates multiple mesh objects you have to poly-combine and merge the overlapping vertices. This will make it simpler later when you start shattering the stuff.

I just realized that you are not talking about the shatter node not working at all, but failing to work properly in your case. Sorry for this late response.I tested the shattering stuff with some pretty complicated geometry and all was right, but then somebody reported that it does not work for his "cup" case. I think you are hitting the same problem. I will have to check carefully what is going on there.

hello as i see it is an old bug since 2011i have same problem in maya 2017 when im trying to use shatter after scatter on a cup or bottle so many extra faces will be created inside of bottle or cupdid u find any solution for the bug?

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