OVERVIEW: Metal Gear fans are a pretty intense bunch and with the promise of "open world stealth" on the horizon in Metal Gear Solid V: The Phantom Pain, hype for the latest entry in the long-running franchise has reached a fevered pitch heading into E3 2014.

What we know is that fans will likely receive the extravagant boss battles and cinematic sequences they've come to know and love, but what we don't know about the game is almost more intriguing. Where exactly does the game fit in the Metal Gear timeline? Which characters will be involved in the game? How much flexibility will there be within the open-world environments?

With the recently-released Ground Zeroes serving as a prelude to the play style we'll encounter in The Phantom Pain, we've also been given a glimpse of what to expect, but it wasn't enough to gauge one way or the other how the full experience of The Phantom Pain will play out.

For these reasons, E3 2014 is shaping up as the ultimate preview of what to expect from MGS V: The Phantom Pain and Metal Gear fans around the world are likely counting down the seconds until we see the game showcased at this year's big event. That's got to be the reason why the game is ranked inside the Top 10 Most-Anticipated of E3 as of the publishing of this post, but whether or not it can sneak all the way up into the Top 5 remains to be seen.

So, check out the above overview that highlights everything you need to know about Metal Gear Solid V: The Phantom Pain heading into E3 2014 along with the official description and additional media below to determine where the game ranks on your list of Most Anticipated Games of E3 2014. Also, be sure to follow the GameTrailers page on Favslist to make your rankings count towards our community results. We'll have another most-anticipated game of E3 to profile tomorrow and also remember to stay tuned for the GT Staff's Top 10 Most Anticipated Games of the show on June 6, 2014!

OFFICIAL DESCRIPTION: Metal Gear Solid V: The Phantom Pain will introduce a new open-world game design featuring real-time weather, realistic passage of time and a variety of ways to navigate the vast new environments within the game. In addition to the franchise's returning characters, such as Snake, Kazuhira Miller, Ocelot, and Emmerich, Metal Gear Solid V: The Phantom Pain will introduce all new characters to the Metal Gear universe. The storyline will focus on dark themes that portray the ugliness and tragedy of war, as a legendary hero falls from grace.

MUST-SEE BEFORE E3:

Want more? You can find out additional info about Metal Gear Solid V: The Phantom Pain by hitting up its official video page on GT or by checking out the game's official website. You can also check out it's up-to-the-second standing amongst the Most Anticipated Games of E3 in real-time below and use your rankings to influence the list.

While we already told you that the long-running MotoGP series would be making the leap to PlayStation 4 later this year, today PQube and Milestone have released the first images of the game so you can see what the next-generation of the franchise will look like.

"As promised before, here’s the first batch of screenshots released for MotoGP 14," said Andrea Basilio, Game Director at Milestone. "As you can see, this years graphics are more detailed than ever. In a dynamic and fast racing game such as the MotoGP one, visual effects and environments details are usually less perceived. That is why we wanted to capture the essence of the track with striking images, displaying how talented our art team is and how they are able to replicate realistic and photographic environments as never done before.”

Here's a brief description of the game followed by the screenshots themselves. Take a look and then let us know what you think in the comments below.

MotoGP 14 features tracks and riders from the official MotoGP 2014 season, the riders from MotoGP 2013 class and Champions from the past, plus more than 100 riders, all the Official manufacturers and 18 tracks.

Gran Premio bwin de España- Jerez: Built in 1986 and hosting its first Grand Prix one year later, the circuit of Jerez is now one of the most popular MotoGP venues and the focal point for a city fanatical about sport. Set in a slight valley in the South of Spain, Jerez is blessed with consistently good weather and beautiful scenery, its numerous grandstands providing the perfect viewing facilities for up to 250,000 spectators. With two alternative road circuits (4,423m and 4,428m), which were resurfaced during 2005, Jerez is a popular venue used by many race teams for testing throughout the year, whilst its recently updated corporate and media facilities have proven to be a popular addition to the complex. Other facilities such as the control tower and pit boxes have also been vastly improved.

Developed by Italian Milestone Studio, MotoGP 14 will be available from June 2014 on Xbox 360, Windows PC, PlayStation 3, PlayStation Vita and on PlayStation 4.

Studio Grimm Bros has been working on a game for the past twelve months: Dragon Fin Soup. It's heading to PlayStation 3, PlayStation 4, and PS Vita as a cross-buy title.

The game is described as a mix of Chocobo Dungeon and Secret of Mana with the game served as part roguelike and part RPG. The game plays in two modes — "Story Mode focuses on storytelling, character progression, and plays more like a classic RPG, while Survival Mode plays more like a Roguelike and features permanent death."

The world of Dragon Fin Soup is inspired by fantasy and fairy tales and is set on Asura, a giant space turtle. We are not trying to retell the stories, but we plan to twist and re-imagine these iconic tales. One of the main characters is Red Robin. Though she’s inspired by Red Riding Hood, she is quite different than the character you might remember from your childhood. She’s cheerful, but she’s also a raging alcoholic who makes her living as a bounty hunter and sword for hire.

A year ago, Robin lost her memory in a tragic accident. As she rediscovers herself and the world, she slowly learns more about her bloody past, the mysteries of Asura, and a twisted tale of betrayal and murder.

Features of Dragon Fin Soup include a day/night cycle, random generated quests, crafting, fishing, and more.

The game is up on Kickstarter and is likely to reach its $24,000 goal sometime later today. While the game will be heading to all PlayStation platforms, a PC version is also planned and will be coming to Steam via Greenlight.

Sony shared some details on the next firmware update for PlayStation 4. The system update, which is due "in the upcoming weeks," will greatly enhance the Share function of the PS4 including the ability to turn HDCP off, an option that will finally allow users to record gameplay without having to use the system's Share button.

"This update will add an HDCP off option for capturing gameplay via HDMI, a feature we’ve previously said would come after launch," Sony's Scott McCarthy said. "We recognize that some gamers want to record and share longer clips of their gameplay sessions, and we’re excited to deliver this option with PS4."

Players who will still rely on the Share button will now be able to edit their videos with a newly added "rich video editor" that can be used to personalize gameplay videos. In addition, screenshots and videos can now be saved and exported to a USB drive. In its current state, the PS4 only allows videos and screenshots to be saved on the system's internal HDD and can only be shared by Twitter, Facebook, Twitch, and Ustream.

Sony will also be working with Twitch and Ustream to increase the quality of live broadcast streams by upgrading video to 720p resolution as part of a future system update. Also coming is the ability to archive Twitch broadcasts.

Sony says there's a lot more coming in the update and to stay tuned for more details.

Sony confirms that it will be releasing a VR headset for the PlayStation 4, joining the Oculus Rift and possibly Microsoft's own VR tech in the race for a virtual reality gaming experience. The VR system is titled "Project Morpheus" for the PlayStation 4 and will be available for demo to GDC attendees this week.

"This is the culmination of our work over the last three years to realize our vision of VR for games, and to push the boundries of play," Sony's Shuhei Yoshida said. "This prototype is by no means final, and we'll continue to work on this to improve, but we believe this is a good representation of how PlayStation will deliver VR.

"We believe Morpheus will further enhance… with integration with PlayStation Camera and PS Move. We have seen passionate people at Oculus VR and Valve introduce VR prototypes and share their learnings… I have an enormous amount of respect for them. This shows how all of us as an industry can rally around a new medium like VR to push gaming forward."

The headset will include a 1080p display and 90 degrees degree field of view but this can change as nothing is finalized just yet. Other specs of the headset include 1000Hz, 3 meter working volume, and 360 degrees of head rotation and positioning. The VR headset will support forward prediction and will work with the Dual Shock 4 controller and PS Move using the same camera.

More specs of the prototype are listed:

Component

Processor unit, head-mounted unit

Display Method

LCD

Panel Size

5 inches

Panel Resolution

1920xRGBx1080 (960xRGBx1080 per eye)

Field of View

90 degrees

Sensors

Accelerometer, Gyroscope

Connection interface

HDMI + USB

Function

3D audio, Social Screen

With the VR headset, Sony can allow players to be immersed into gaming like being able to wield a sword with a PS Move controller as the headset tracks the player's head movement. It'll house 3D audio technology that will emit sound from the front, behind, left, and right.

Demos that will be used to demonstrate Project Morpheus at GDC include The Deep, The Castle, Eve Valkyrie, and Square Enix's recently released game Thief.

The announcement was made at GDC today during a session called "Driving the Future of Innovation at Sony Computer Entertainment." Sony boss Shuhei Yoshida kicked off the session by listing innovations that Sony has spearheaded including Blu-ray and its upcoming PlayStation Now service. One field that Sony is looking into next is virtual reality.

"Virtual reality is a new innovation that may well shape the future of games," Yoshida said. "VR has been a dream of many gamers since the computer was invented. Many of us at PlayStation have dreamed of VR and what it could mean to the gaming community."

Sony has been experimenting with VR technology since the release of PlayStation Move, Yoshida revealed at the session. He revealed a slide dated back in Fall 2010 and March 2011 showing a prototype version with a PlayStation Move duct taped onto a Sony HMZ visor. To test out its prototype, Sony used a special VR demo of God of War and PS3 PSN title Datura.

Richard Marks of Sony's Magic Lab and senior director of SCEA R&D took the stage to reveal that he has been working on a project with NASA, something that will allow PS4 owners to share an experience with NASA and make them feel like they're in another place like Mars, for an example.

"VR is going to be pervasive, and what I mean by that is it's going to be used for all sorts of things you might not think it would be used for," Marks said.

For VR, Sony highlighted six aspects that is needed to make VR function: sight, sound, tracking, control, ease of use, and content. Great optics is required to deliver a VR experience and fortunately Sony has a great background into that aspect, Marks said.

"For presence, it's very important that things sound the way they would in the real world, and consistent with the graphics," Marks said.

For its tracking, Sony will be using the same technology that is used for the PlayStation Move and its Eye. "It's almost as if they were designed for VR," Marks added regarding the two PlayStation accessories.

Controls is another area of expertise for Marks and is aiming to improve that aspect when it comes to VR. Sony's Project Morpheus will also need to be easy to use as well as being comfortable for the user.

And finally, Sony will offer its tools for developers to create content for its VR headset. On a slide, Sony revealed some developers already working with the new VR headset including Crytek, Epic Games, Unity, Havok, and a few others.

"This is a great great time. This is like the wild wild west. There's no rules right now, there's no killer genre that you have to support, this is a once in a career kind of situation," Marks added.

Sony says that the current devkit version of the VR headset is only wired with a 5-meter wire, though they will be looking into making a wireless version as well. Sony is focusing on compatibility with the PlayStation 4 when asked if it would work on PC and PS Vita but said that technically it can be possible.

No release date or price was given for the headset as Sony continues to develop Morpheus into a commercial product.

Zen Studios revealed today that it will be bringing some of its last-gen games to current-gen consoles with Castlestorm – Definitive Edition and KickBeat – Special Edition coming to both the PlayStation 4 and Xbox One. Also coming to Xbox One will be the release of Pinball FX 2. These games are slated to come out sometime in Spring.

The Xbox One releases will be coming via ID@Xbox, Microsoft's indie program for the Xbox One. Castlestorm – Definitive Edition will be playable at the ID@Xbox play session in San Francisco on March 18.

Castlestorm – Definitive Edition will add new content including new battles, modes, spells, and features to the game that originally released on May 2013.

Players can expect to find new features, additional soundtracks, and other enhancements in KickBeat – Special Edition.

Zen Studios says that it will be bringing new tables to Pinball FX2 for the Xbox One from new, unannounced IPs it has secured. These new tables will also make its way to Zen Pinball 2 on PlayStation 4.

“It is an exciting time for independent developers and we definitely feel strong support from both Microsoft and Sony in helping us bring our games to these new consoles,” Zen Studios vice president of publishing Mel Kirk said. “Our community has been shouting at us to bring games to Xbox One and PlaySation 4. Today it is a relief to let them know that games are on the way!”

Players can look forward to the PlayStation 4 version of MLB 14: The Show on May 6, Sony announced on Twitter. The game is also coming to PlayStation 3 and PS Vita on April 1.

This will be the first entry to the popular baseball franchise on PlayStation 4 and will provide graphical improvements including 1080p resolution and 60 frames per second. MLB 14: The Show will include new features like the ability to play a completed game in less than 30 minutes with Quick Counts and the option to carry save data to future installments of the series.

We're getting close to the release of The Elder Scrolls Online, but you don't have to wait to experience the game as another weekend beta event has been announced and we're giving away keys throughout the day. The beta event will run from today at 12:00pm ET – Sunday, Mar 16, 11:59pm ET.

All you need to do is track this post on GT's Facebook page and follow the comments as we'll be posting blocks of beta codes throughout the day. Here's what you need to know to redeem your key if you snag one:

• You'll use this unique key to register your beta account. Please make sure you don’t leave extra spaces in front of the code if copying/pasting.
• Create your account by going here.
• Once you’ve finished creating and verifying your account, click “Redeem Key” button on the main My Account Page to register your beta key.
• When the process is complete, you'll be able to download the game client from your Account Page.
• Use the username and password you registered to login and play the game.
• If you’ve participated in a previous beta event, you will automatically have access to this weekend’s event and do not need to use a new key.

So, good luck to all of those that want in! We hope you snag a key and enjoy this weekend's beta event. The Elder Scrolls Online launches for PC and Mac on April 4, 2014 with a release on PS4 and XBO to follow on June 30, 2014.

Sony and developer Dynamighty announces on the Europe PlayStation Blog that Counterspy will hit the PlayStation 4. The game was previously confirmed for PlayStation 3 and PS Vita as well as mobile platforms.

According to the post, the PlayStation 4 version will release this coming Summer. Here's a new trailer for the game:

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"We have been excitedly opening up the hood of our new PlayStation 4 dev kits. I think the extra power of PlayStation 4 is going to open up some really nice possibilities for us," creative director David Nottingham said. "At the same time, we remain super committed to the PlayStation 3 and PS Vita platforms (the game is looking great on both those platforms) as well as mobile.

"One of the features that we think you will like with the mobile version, is the ability to link it with the PS4, PS3 or PS Vita version to share progress across all devices. Certain intelligence that you gather gets shared across the devices, so that for example, you can unlock weapons on your console that are then available on your mobile device."

Tribute Games has announced the release date for its indie 2D game Mercenary Kings.

The game, which has been available as a Steam Early Access game since July 2013, will come as a complete version on March 25 for PC and Mac. Those who wish to grab the title on the PlayStation 4 will be able to do so starting April 1.

People who already own the Early Access version will be upgraded to the full version automatically. For players without the game yet, the price of the title will keep its $14.99 price for a whole week from launch, says Tribute Games.

The changes from Early Access to the full version include over a hundred missions, new areas, new weapons, and new bosses to defeat.

The developer says that it's possible that the game may come to other platforms including PS Vita and Wii, but for now, it'll concentrate in releasing the PS4 and PC/Mac versions of the game.

Mercenary Kings is a 2D action game that is playable solo or up to four player online or local multiplayer in co-op. Expect to shoot up baddies along with a huge arsenal of weapons and customizations.

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