I had an issue where i got stuck in the conversation menu with barracks guy, after donating some troops to his camp.

After some testing i've found that it only happens if you level up any of your troops while in the troop exchange menu.I guess you just need to lock the update button, like it is for the recruitment version of the menu.

Not sure where I've read of this, but it seems like a pretty bad one. Apparently, when your side is losing the war and the northern or southern theatre is lost and your enemies have the advance camps, it's impossible to burn these camps for good. The guy said he burnt one of them down and it respawned a few moments later.

(it's not a situation most players have been in, but it's definitely possible, so it probably should be happening like that)

I had an issue where i got stuck in the conversation menu with barracks guy, after donating some troops to his camp.

After some testing i've found that it only happens if you level up any of your troops while in the troop exchange menu.I guess you just need to lock the update button, like it is for the recruitment version of the menu.

Alright, the right thing would be fixing the bug that tries to count troops before/after, but the logic in there is extremely tangled and cryptic.

So, I've made as you said and locked the upgrade button on those occasions. Seems easier, and just works, but is a bit hacky. *fixed*

That's really interesting. I have never lost before, so I've never encountered this.

I wonder what the original design was if your side was losing. Was there a chance to turn the tide? If they keep respawning, then it would be very hard to push back, no?

Would you happen to remember what the design discussion was during the conceptual phase?

As a part of the war system, this was probably done by GA or MV, I don't think we really discussed this particular part. An obvious solution would be to have the AI ignore the advancement camps and go for their real cities, or having the advancement camps permanently destroyable. (Somehow I like the first one better, as it seems to make more real world sense.)

as i visited thranduils halls, i noticed something odd. miriel took thranduils place on the throne, but she was still standing, while thranduil was sitting in mid air.

EDIT: the warg fix does not work, i used notepad to copy the text from trello and saved it with unicode but the game crashes on startup. i dont have the original file so please help?

Fixed the throne room problem in Thranduil's hall room and hopefully others. I can't fathom why it didn't order them correctly in your save, maybe depends on troop count and Miriel had more than his boss.

Now apart from sorting them with the leaders first it will also work for when there's just lords in the scene, without leader, even if the fix for this is a bit more flimsy.

A message popped up when I joined a battle. It says "Incorrect mesh prefix for meta mesh copy:0 (ref:1). It didn't really effect anything as I had continued playing the game. Though it can constantly pop up repeatedly sometimes, and afterwords I either crash or get blackscreen. Have I skipped a step in the installation?

There is also a very strange visual bug. My camera freezes when I "look" into a specific object in a specific scene.

Yes, this only happens in minas morgul and my location also matters. It's not about my camera angle, it's about a visual object. I also experienced the same thing in cair andros, both during a siege and taking a walk in the city streets.

And, might bladnir's tld rebalanced be anything to do with it? I just liked it and installed it.

Ok, the first issue seems to be based on bladnir's tld rebalanced (or maybe this patch solved it I don't know, but bladnir's submod definitely causes it). The freezing camera issue still stays though, after I tried the patch. What is different in this patch?

I play an elf for some time now, and I found a bug with the Mirkwood Swordsman Shield, having stats similar to a Spearman shield. Moreover when you are wearing this shield on your back, it seems to be placed too much higer than other similar shields.

Here are the stats of Lorien & Mirkwood shields, the Mirkwood Swordsman Shield's stats are obviously a bug, but i don't known what to think about the others.

Name

Structure

Weight

Resistance

Size

Speed

Special

Lorien Round Shield

700

1,0

15

50

96

-

Mirkwood Swordsman Shield

1000

2,0

20

90

82

-

Lorien Kite Shield

800

2,0

18

70

92

-

Mirkwood War Shield

800

2,0

15

60

90

-

Lorien Tower Shield

1000

2,0

20

90

82

unmount

Mirkwood Spearman Shield

1000

3,0

20

90

82

unmount

I retrieve these stats the old way, by seing them in play and capture screen...