1. Responsible people have been trying to contact them - but sometimes without any result2. Sometimes it is problem.

-->To station extension: what level (how much passengers and post) to set?

-->Please, this request separate into new topic and locate it where it will fit best:I need to know how to create source *.png file(s) for *.dat file for rotated building when I have more than one original pictures.

If you know that a new topic is needed, why don't you open it yourself?

Where? I was not sure where to open it. If I had been sure I would have done it.

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This is the creator's choice. Take one that matches the visible size and intended use. Of course, if they are meant as a replacement for other objects, they should match them in their parameters, too.

Of course that is creator's choice. I only thought that someone would offer it. So for the first (test) distribution I chose number 10 - after logging into SimuTranslator (I am one of translators for Czech language, so I could do it) and viewing level of VictorianStation. But I think it is high.

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Have you looked into the Wiki? That page doesn't say much about rotation, but the necessary parameters seem to be covered there.

Because -- simplifying a little and leaving out the 'fair use' provisions which are different from country to country -- copyright law says "No permissions granted unless the creator explicitly says so". So unless the creator says it's OK to release them as free software, it's illegal to do so.

I don't think the current copyright laws are entirely reasonable, but you'd have to talk to your parliament or legislature about that.

These copyright issues are also interesting given the international framework of Simutrans.

Say, for example, there is a Country where copyright law says "Permissions is granted unless the creator explicitly says not": could we legally put the download as free software in a server based there?

Apart from the fact that there is no such country (only all your stuff belong to the state/company/ ... ) the main problem is that I do not sit in such a country. Neither soes SF-server sit there. In germany, you can be even sued (in principle) for such stuff, even though it was legal elsewhere - as long as you are german or your company is.

I forgot to mention: ships are in danger but not particularly so, because Zeno is slowly working on that. Also, he made some trains and buses, and there is also a great amount of reverse-engineered material from Raven, so railways could be covered more or less.

I think a few doubledecker buses should be taken from pak128.britain. The British are the most famous doubledeckers anyway.Does anyone have an idea which are/were the three to five most prevalent?[Back in school a bus looking quite a lot like a Routmaster was on the cover of my secon english text book, (the first had a telepone box)]

Ciao VS,i've just seen you released the sources already as a zip file. Thanks a lot! I've downloaded it and having a look on it already.

Two questions though: Will you open the svn anytime soon in the future?

There is a very extensive tools directory with plenty of python scripts, i think it's only required to get the data into the form it is already in your archive, and not required to 'compile' pak128. Is that so?

Well. There isn't much left to do. In principle, if some transitional incompatibility was allowed, the game would be playable anyway. Just a few buildings and bridges, that were inaccessible in the nightlies anyway. Which brings a question: should the missing objects be simply removed, or should I drop in placeholder graphics and hope that someone will create new versions?

sdog: These tools are certainly not needed, they just help me a lot with maintenance If you want a hassle-free compilation though, get python, put makeobj in path, then execute pakmak.py I'm not sure if the export was complete though... I removed quite some unfree files.

Railways are now the biggest issue with Pak 128 (specially bridges).There was a full replacement project - similar to the Road project - on hold for a couple of years due to other projects in the meantime. Check it out here: http://archive.forum.simutrans.com/topic/03822.0/index.htmlUnfortunately, most of screenshots got lost, here is one saved

I still have all the sources and the project is at an advanced stage-- it misses mostly BRIDGES , and i would like to repaint some of the tunnels, after the experience gained in the Road project. After this one is released, i can revert my work on the Railway project.