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I could believe the "Steam & Games for Mac" bit, since Peggle Extreme doesn't really need a HW accelerator

I'm going to change my mind concerning the OpenGL backend once we've proof in our hands. So far we've just seen the native Steam client. Porting Steam over to one of the various linux GUI toolkits is a no-brainer when comparing it to writing a robust OpenGL backend for the Source engine.

Wake me up once this OpenGL backend is here (and hopefully it's not some wrapper using wine code *g*).

I could believe the "Steam & Games for Mac" bit, since Peggle Extreme doesn't really need a HW accelerator

I'm going to change my mind concerning the OpenGL backend once we've proof in our hands. So far we've just seen the native Steam client. Porting Steam over to one of the various linux GUI toolkits is a no-brainer when comparing it to writing a robust OpenGL backend for the Source engine.

Wake me up once this OpenGL backend is here (and hopefully it's not some wrapper using wine code *g*).

... "We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward." ...