I'd love to see a Sins 2, but I hope that Ironclad doesn't rush it just to generate some revenue as quickly as possible.

Sins 1 (and its expansions) really was a beautiful blend of everything I wanted in a strategy game. I think a Sins 2 could easily just be refinements and expansions to the original and I would love it. But it better not turn out like Supreme Commander 2 did.

Yes, I would love to see a Sins 2. I just don't want to see it so tanky as the current sins. Like in Rebellion a TEC Loyalist with side by side dual starbases, three Dunovs, and five repair platforms can tank a maxed out fleet. But then 15 antistructure units by themselves can wipe out both of them in seconds. There are some very serious balance issues in this game right now.

And then the scale of the graphics is waaay off. The antistructure missiles are giant, absolutely enormous. I just think more attention to graphical detail and game balance must be made.