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I’m so very excited to see that progress on Machinarium continues apace, with the first gameplay video emerging. The utterly gorgeous screenshots that preceded this have had me slavering to play it. Now seeing the endless charm of Jakub Dvorsky’s designs can be seen in their latest motions. Tis below.

I have found every one of Amanita Design‘s games to be a sheer joy to play, despite their being deliberately light on interactivity. Machinarium promises to feature many more puzzles and challenges, and is to be a full length, commercial game. I’m looking forward to it tremendously, and the video below demonstrates a few of these puzzly moments. You can also watch it fullscreen in HD here.

Whenever I see this, I have the urge to play the Samorost games again. This is absurd, because I’ve played them about fifteen bloody times each now. I like Amanita’s stuff though, as while it might not be games as art (or is it?) it is a testament to how real art can impact games.

It’s also a case for detailed 2D games still having their place in the World, and that adventure games could simply evolve properly (not Dreamfall) instead of dying out. Amanita’s games embody so many things that I love and philosophies I think the rest of the World should take note of, too.

So yes, I’m very excited about playing this rather off the wall game, too. If nothing else, it’s lots of almost cybernetic dadaist art and I could consume a bucketload of that without even the need for a game to be attached.

That looks much like the Samorost games in mechanics, so, leaning distinctly towards the toy/installation-art end of the ‘interactive media’ continuum; that’s just fine, to my mind — Samorost was a pleasure, whatever it was.