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Saturday, October 18, 2014

Cleric Domains for 5th Edition Dungeons & Dragons (Part 2 of 3)

This is the second batch of 5th Edition D&D Cleric Domains that I put up on YouTube. I have a bunch more jotted down on the back of work paper scraps and I hope to upload them sometime in the next week or so. Enjoy.

6th
Level – School of Thought. Pick one of the schools of magic. You
treat spells from that school as if they were Cleric spells that you
can prepare and cast. Wisdom is still your spellcasting ability.

8th
Level – Soul Burning. When you are all out of spell slots and have
no more Channel Divinity uses left you can harm yourself to cast
another spell. Roll your hit die and permanently reduce your total
Hit Points by that rolled amount or permanently reduce your Wisdom
Stat by 1 point. No curative or preventative magic or abilities can
restore this damage. You destroyed part of your soul or divine
essence to make that spell happen.

17th
Level – Arcane's Chosen. You have advantage on all saving throws
vs. spells from your chosen school of magic. So for example if you
chose the Evocation school for your School of Thought ability and an
Evocation spell is hurled at you you would have advantage on that
saving throw.

1st
Level – Light of the Moon. When you are bathed in the light of the
moon you gain advantage on your attack rolls.

1st
Level – Bonus Cantrip. You gain the Light cantrip.

2nd
Level – Channel Divinity: Soothe the Beast. Target a Druid in its
Wild Shape or a Werecreature in its monstrous form and if they fail
an Intelligence saving throw they return once more to their original
form.

6th
Level – Channel Divinity: Wild Shape (the same as the Druid) but
the duration is 1 minute.

8th
Level – Moon's Healing Light. When the light of the moon is
illuminating you and the target of your healing spells they receive
maximum healing.

17th
Level – Moon's Luck. You gain the Lucky Feat when you are bathed
in the light of the moon. You have a number of Luck Points equal to
half of your Cleric level rounded down.

8th
Level – Ward the Weak. You have a divine ward that absorbs damage
that you take. That ward has hit points equal to your Cleric level
plus your Wisdom modifier. If you see a creature harmed within 30
feet of you you can choose to have the damage go to the ward instead.
If the hit points of the ward reach zero however any further damage
hurts you instead. Once you create the ward you can't create it
again until you have a Long Rest.

2nd
Level – Channel Divinity: Ooze Affinity. You can turn oozes like
Undead or you can charm them like the Charm Person spell with the
same duration.

6th
Level – Channel Divinity: Exude Slime. You can exude slime from
your skin and orifices that is either slippery or acidic. If you are
the target of a grapple attack you gain advantage on the Dexterity
(Acrobatics) roll to avoid it. You may also get advantage on Saving
Throws for other instances but check with your DM. You can also
collect this slime and spread it over surfaces. You exude 1 cubic
feet of it per Cleric level.

8th
Level – Acidic Attack. Once on each of your turns when you hit a
creature you can deal an additional 1D8 acid damage. At 14th
level this damage increases to 2D8.

17th
Level – Summon Slime / Ooze. You tear through space and time and
drag an extraplanar slime or ooze creature from its strange dimension
to the material plane. It follows your commands for 1 round per
Cleric level and then it will act naturally there after (which
probably means it will try to kill you). It is up to the GM as to
what CR rating the slime or ooze has.

I really like the Ooze. Somehow, I really see it come to life. I would love for one of my players to use this one, and I will probably send it to my cleric-lover player (cause there is bound to be at least one in every party). I was going to like the Moon Cleric, but didn't like the Channel Divinities (because it's related to the Druid's Wildshape - I might have liked something Wereshape in its own stead), so I will use that as the basis for my new PC. That Moon Cleric really gets my creative juices flowing. Great work.

I'm glad that you liked them. I tend to be one of those Cleric types of players, though I don't get to play much. A Cleric for a Slime God does sound like it would be an interesting character or NPC. I don't plan on using Druids so the Mood Domain seemed to be a way for me to include something Druidish. Feel free to take my ideas and do your own things with them. They were a sort of brainstorm in the days before my daughter was born. I had a burst of creativity and I just went with it.

I am writing a 5th Ed Planescape module that I was planning to share online (for free as I don't have rights to Planescape) when completed. I think your domains are great and would like to use them. Is that OK? Also, if it is OK, would you like to be credited as Samwise Seven or some other name? Also, would you like a copy when I am done?