The Legend of The Artifact is a 2.5D platformer with fighting elements for up to 4 players. An evil wizard has stolen the golden treasure known as The Artifact, which keeps the land in peace and harmony. The legend says that four heroes saved the land last time it happened, and now four new heroes will have to stop the wizard and get back The Artifact to it's shrine, The Sanctum.

You will play as one of the four heroes; Matt, Chip, Aria or Huey. Play alone or with friends and advance as a team in order to recover The Artifact and defeat the wizard!

Features:
-Multiplayer with up to four players, co-op or against each other
-Fun combat mechanics, along with dozens of items and weapons
-9 worlds to play through
-16 playable characters with different stats and special moves, some unlockable
-70 levels to play, each one adding to the TLoTA universe
-Tons of secrets; three collectible gold spheres in every level and more
-A huge pile of bosses to fight and enemies to encounter
-A large varied soundtrack
-A simple, yet engaging storyline, mostly told through visuals.

TLoTA 1 is being remade! It's not long ago since the original came out, but I'm personally unsatisfied with the result. And since TLoTA is my favorite game series out of all the games I've got, I had to do something about it.

I won't go into detail on much about the game itself yet, but I can post some of the screenshots I got lying around. Here are some of the first boss, the Ice Golem, and the first level, Rolling Hills.

However, I will say something about our future plans. TLoTA Remastered (TLoTAR) will be released before we're going to make the sequel, TLoTA 2. This remake is a lot more than just prettier graphics. It has less bugs, much better framerate, smoother gameplay, deeper gameplay mechanics, and so on. Plus, we are adding a lot of extra content to the game and even changing the story for the better by adding more dialogue and personality to it.

However, this is not our next project to be released. Before TLoTAR is made, we will finish our current project; Story of Bas. I urge you to go check it out, it'll be good! As soon as SoB is complete we will return to TLoTAR to finish it.

And there is one thing I don't think I can make clear enough: TLoTAR might be a separate game from the original, but it will be sold at the same price, and it will be completely free for anyone who has the original version.
It's my way of saying sorry just in case anyone wasn't happy with the original game.

And for the record, TLoTAR, like most of our games, will be available at Desura as soon as it is released, and hopefully also Steam if we can get it through Greenlight. The original game might've failed Greenlight, but I'm confident in that this remake will make it through.

I don't have much more to say on it, but for anyone who liked the first game (or at least the concept of it), I'd say you have reason enough to be excited for this new remake. And if you want, you can always grab the original game right now over at Desura, as you'd get the remake for free later on if you own the original. But that is up to you!

That is it for now. I will make more news posts when we start developing this game fully.
Until next time!

Sadly, no. I understand that this could be quite an issue for people with only one controller to play with, but due to how Unity detects controller input it is impossible as far as I know.

To explain it better: When you connect a controller, it usually then takes Player 1's input. If you connect another one after that, it becomes Player 2, and so forth.
Now, the issue is that the keyboard is always Player 1. So with only one controller, you'd both control Player 1. This is how it is handled, so unless you can set the player that the keyboard and the specific controller controls, this is sadly impossible.

I'm not an expert on it, so if there is some kind of program or trick that allows you to do this (I've searched a bit around, didn't find anything that did though) it should be entirely possible.
But unless you find a way to set the player they control it appears to be impossible.

Sorry I can't do much about this, but thats just how the system works(can't say if it is the machine itself or Unity though).
It may be dumb, but you'd have to find a way around it at the moment. ._.

I've found some bugs in multiplayer. I was playing the game with 2 of my friends, we were playing on the Icy level.
1. I jumped from a higher part of the map onto one of my friends, and we got stuck inside of each other and no one could move after that.

2. For some reason our characters always moved towards the right without us touching the joystick.

3. On the Icy level, if you walk all the way to the left, you will fall out of the world and just go straight down.

I have taken a look at the controller issue. I might have fixed it, as it still works perfectly fine with a Ps3 controller, and it sounds likely for it to work with an Xbox controller as well.

Sadly I have no Xbox controller to test it with, the reason I knew of the issues from before was because a friend of mine brought his Xbox controller with him to play.
I guess I'll just wait until next time he brings his controller to test if it works or not.

I'm guessing you guys used Xbox controllers? The Xbox controllers have some really odd things going on with them in the game. I have no idea why at the moment. I'm still working on that.

The stuck thing doesn't make sense at all. Players can't collide with each other. You guys must have done something else to trigger this. I have noticed that on some occasions nobody can move for some reason though.

Thats just a missing invisible wall. Thats no issue. Just don't go to the left for now. :P

Sorry if those controller issues are ruining the experience for you guys, but there is nothing I can do about it just yet. I will see if I can't fix it sometime, hopefully in the next update at least.