It didn't quite do that – in fact, it left a lot to the imagination, particularly surrounding its plans for Wii U's online services. Wired spoke via phone to Nintendo product marketing manager Bill Trinen after the conference, and quizzed him on some of the remaining questions, including the Nintendo TVii service that promises to manage your live television watching with added Wii U functionality, the state of the Virtual Console classic game download service and why the GamePad controller needs a separate AC power adapter.

Wired: How does Nintendo TVii work with your television services? Does it replace your cable box?

Bill Trinen: It's not designed to replace any existing services. The way that a lot of those video services work is, they run parallel – if you're looking for a specific show or movie or program you'd have to go into each one to see if it's available. You'll have access to all of the video services that you've chosen to subscribe to, whether it's your cable or subscription view-on-demand services.

In setting up Nintendo TV, you'd let it know what your cable provider is and what your ZIP code is.

Wired: Will Wii U work as a DVR, if I hook up an external hard drive, for example?

Trinen: No, Wii U itself is not going to be a DVR. If you have a Tivo box, you'd be able to access the content on the Tivo box. Nintendo TVii itself is a network-based system.

Wired: In Japan, an extra GamePad controller will cost about $150. What is the price and launch date for this accessory in the U.S.?

Trinen: None of the games in the launch window [Nov. 18 through March 31] in the U.S. will support two GamePads. We're not putting out the standalone GamePad until the point in time that game content will support it. We have not announced a price point.

Wired: The GamePad controller has its own AC Adapter. Can it also be charged via USB, plugged into the Wii U console?

Trinen: The GamePad has its own AC adapter; it is not one that you can plug into the [Wii U]. We believe that people will generally have Wii U connected in their living room, and if it's connected to the television then there will most likely be other power outlets nearby.

Wired: Can you speak about the eShop? You've said that WiiWare and Virtual Console digital games will transfer, but are you adding new content to them?

Trinen: You will have access to the Wii U eShop on day one, that's the plan. We continue to try to evolve eShop. Today we mentioned four digital games in the launch window, like Trine 2, Runner 2 and Nano Assault.

As for what you asked about specifically, we didn't talk about it today, so I can't announce anything. We are working on Virtual Console. More importantly, you will have the ability to transfer data from Wii to Wii U. This includes game save data, and the Virtual Console games you have purchased.

Like all Wii content, whether it's disc-based or not, you'll select the Wii mode on the Wii U hardware to access that content. Wii mode will be an option on the Wii U menu that you'll see on the GamePad.

In terms of how the Virtual Console on Wii is going to function, we are probably going to be talking more specifically about that between now and launch. You've shared a lot of your ideas about what you'd like to see Virtual Console become at some point. I can't say anything about Duck Tales because I don't know anything about that. We've got people thinking about Virtual Console and what to do with it, and we will hopefully talk about it in a way that makes you happy.

Wired: NintendoLand and New Super Mario Bros. U will be on store shelves at launch. They'll be available digitally on launch day in Japan; what about in the U.S.?

Trinen: When it comes to the eShop and first-party content, unless it requires a specific accessory, the plan is to make it available digitally as well. Sing Party requires a microphone, so it's unlikely we'd make it available digitally.