Sounds in GTA 2 Mission Scripts

You can add ambient sounds for your maps and even create sound effects for your missions. Ambient sounds include music coming out of a club or machinery noise in an industrial area. Sound effects include setting off a bank alarm during a mission.

You can make the sound play just once, such as a door opening or a character shouting. Simply change the PLAY_FOREVER to PLAY_INSTANT:

bankalarm01 = CREATE_SOUND (13.5,127.5,4.0) DOOR_OPEN PLAY_INSTANTEND

Sound Types

Some of these can seem very quiet in the game while others are very loud and can be heard from far away. This means that you may have to place several sound objects in an area of your map to be able to hear the sound in the whole of that area.

Description

WIND

Nothing I could hear.

WATERFALL

Running water, like a stream.

CRICKETS

Quite loud and very natural grasshopper noise.

JAZZ_CLUB

Piano and trumpet in short loop.

STRIP_CLUB

Seedy organ music.

COUNTRY_CLUB

Redneck music with strong bass guitar.

NIGHT_CLUB

Short loop of loud dance music.

BAR

Loud remix of GTA 1 convertible car radio.

CHURCH_SINGING

Savepoints use this sound.

KRISHNA_CHANT

The one from GTA 1!

TEMPLE_CHANT

Quiet, slow drum beat with Krishna chant.

TEMPLE_2

Loud drum with quiet chanting.

BOWLING_ALLEY

Sound of ball rolling and knocking over pins.

SHOPPING_MALL

Nothing I could hear.

CROWD_NOISE

Nothing I could hear.

BAR_2

Crowd talking with inexplicable ticking noise.

DISGRACELAND

Nothing I could hear.

GENERATOR_RUMBLE

Quiet hum, like a substation more than a generator.

INDUSTRIAL_LOW

Slightly quieter INDUSTRIAL_HIGH.

INDUSTRIAL_HIGH

Very loud industrial machinery.

PYLON

Electric hum in very small area.

FAN_NOISE

Loud fan noise covering very small area.

POWER_PLANT

Quiet machinery with very deep, throbbing bass.

VAT

Occassional bubbles, like a huge water cooler.

WORKSHOP

Nothing I could hear.

PRISON

Nothing I could hear.

PRISON_YARD

Nothing I could hear.

PRISON_RIOT

Very loud clattering and shouting.

PRISON_ALARM

(Not tested.)

CLOCK_TOWER

Ticking sound, like a grandfather clock.

HUMAN_ABATTOIR

Variety of ped death sounds.

GARAGE_OPEN

Sound like a DOOR.

GARAGE_CLOSE

Sound like a DOOR.

PORTA_LOO

Occassional farts? Sounded weird.

FUNNY_FARM

Occassional silly laugh.

CRYING

Crying person but seemed screwed up.

SCREAM

Cycles through various ped screams.

SMUG_LAUGH

Regular loop of the game announcer’s laugh.

LET_ME_OUT

Person shouting “LET ME OUT!”

GANG_DUMPED

Several people banging and shouting “LET ME OUT!”

GANG_LOCKED_IN_BUS

Same as GANG_DUMPED.

DETECTED_MUMBLE

Seems to be screwed up.

BOMB_TICK

Nothing I could hear.

BOMB_TICK_SHIT

Nothing I could hear.

YEEHA_BOMB

Extremely loud and seemingly screwed up.

GENERATOR_LOSE_POWER

Nothing I could hear.

POISONED

Screwed up.

MUMBLE

(Not tested.)

BANK_ALARM

(Not tested.)

SKID

(Not tested.)

ROCKET_FAIL_LAUGH

(Not tested.)

ROCKET_LAUNCH_FAIL_CLICK

(Not tested.)

There are only two ways to play sounds:

Values for PLAYTYPE

PLAY_INSTANT

Only makes the sound once.

PLAY_FOREVER

Repeats the sound until a command makes it stop.

(Originally written by Chris “Pyro” Hockley and formatted by Ben “Cerbera” Millard with full permission.)