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[Champ Suggestions] Lead Farmer's Menagerie of Heroes

Over the last couple weeks, while very bored at work, I have had a few champion ideas come to mind. I wanted to post them but not clutter the forum with a bunch more suggestions. I have compiled them here instead.

I did no numbers, all ideas are basic including story. If RIOT where to use any they would be far better at working this out then I am.

In each post you will see the acronym (boal) this stands for Based On Ability Level and has to deal with the effects of each ability scaling by level.

Long story short:A powerful wizard created the illusionary man to be his traveling guardian. He served the wizard for many decades successful. On his death bed the wizard cast a spell and freed the Illusionary man so he could travel the world on his own.

Passive:Never really alive - Revive time reduced by 20%.

[Q]Project Illusion - Target short range - A copy of IM charges the target and attacks dealing damage for X sec (boal) as if the IM was attacking. While the copy is active pressing Q will shift the IM into the copies space and destroy it.

[W]Wall of Men - Wall - IM creates 2 copies on each side of him then moves forward for X sec (boal). Any enemies that come into contact take damage (boal) and are knocked back.

[R]Guardian - Global - All allies on the battlefield gain and illusionary guardian. This reduces damage they take by a % (boal). Additionally the next negative effect that would effect them is negated and the illusion is destroyed.

Long Story short:A powerful demon was imprisoned in a magical crystal by an order of paladins. The demons taint infected the crystal and turned it black over time. Eventually the demon was able to corrupt a single paladin in the order but it was enough. The cursed paladin destroyed his fellows and tried to destroy the demons prison but was unsuccessful. The crystal would break into shards but always regenerate again. The paladin now travels in service of the demon using the corrupted shards as implements of destruction.

Passive: Dark Embrace - While in range of an umbra shard DK gains increased AS,MS,HP/MP regen. Additionally DK can target an umbra shard with his abilities at unlimited range.

[Q]Shard Blast - Medium range area target- The DK hurls a shard of the crystal (skillshot) toward target location. All enemies in its path take damage (boal) and the shard sticks into the ground at target location creating an umbral shard. The shards last for a long time and produce an area of effect that reduces hp regen for enemy champions. Number of max shards (boal), shards cannot be attacked for damage.

[Q]Recruit - Personal - The Rook places a ranged minion on its head. Max minions 1-3 (boal) these minions attack as normal and have 100 hp. A % of damage dealt to The Rook is dealt to the minions instead.

[W]Sacraficial Pawn - Medium Target - The Rook hurls a minion he is carrying at the target dealing moderate damage and stunning the target for X sec (boal). The minion is destroyed.

[E]Castle - Target Ally - The Rook places a protective aura on an ally. A % of damage dealt to the ally is dealt to the Rook instead (boal).

[R] Checkmate - Global Target - While active the Rook gains a % increased movement speed. While attacking the targeted enemy, the rook gains additional damage based on the number of allied minions and champs nearby. If the enemy is killed before checkmate runs out then checkmate is instantly recharged.