CSRD2-L2.WAD --> Home of the lost Demons - Part 2

About This File

A drop in for level two in DOOM ][ After struggling through the caverns and making your way thru the hallways belonging to the lost demons you blast to the exit and continue deeper into the home of the Lost Demons. You enter and find cheerful music playing in the background, you know this means the demons won't hear you until you jump in front of them. Music calms the savage beasts!

Description : A drop in for level two in DOOM ][
After struggling through the caverns
and making your way thru the hallways
belonging to the lost demons you blast
to the exit and continue deeper into
the home of the Lost Demons.
You enter and find cheerful music playing
in the background, you know this means the demons
won't hear you until you jump in front of them.
Music calms the savage beasts!

Additional Credits to : Robert Thornton and Vincent Schubert Playtesting!
===========================================================================
* What is included *

New levels : 1
Sounds : No
Music : Yes
(Best if used with MIDI Card)
Kind like some elevator music.
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No

* Play Information *

Game : DOOM2
Map # : MAP02
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : No
Difficulty Settings : Yes

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

===========================================================================
Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com

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This is an irritating and poor-quality level from 1994. It's intricately-designed but misguided. The map starts off with a confined maze and then opens out, but it's almost unplayable - the big design gimmick is that the maze is made of impassable double-sided walls that you can't see through, but the monsters can shoot you through. Perhaps it's a massive bug. The level is still playable, but it's about as entertaining as a sinus infection.

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File Reviews

For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.

Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!

Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?
It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.

Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.
Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).
All I can say about this megawad is...fun, vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?! :P
(At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)
But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P

Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2
Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.
This deserves a high score. It's a lot of fun.