Evening Shift

I’m not showing a lot right now, because I’ve been adding so many details that I’m still in the process of tweaking everything to get it really presentable. There is huge progress with detailing the outdoor area, with static meshes, patches, lighting the indoor areas, writing tons of new shaders, and adding new playspace.

Lighting is proceeding slowly with several kinds of new light sources. Many more will be needed still.

There were quite some technical gadgets added. I’m using a happy mixture of BSP, patch meshes and static meshes. Blender is seeing a bigger share of the action now. As I said there is a lot of new stuff, but I’ll rather wait until it’s ready and tweaked out until I show it.

It’s not like there is no work being done, however.

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This entry was posted on Wednesday, October 17th, 2012 at 4:33 pm and posted in Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed.

4 responses to “Evening Shift”

True, I’m going to leave it on some of the pipes, but I will remodel the generators to look slightly more interesting and use some different textures there, perhaps blue. Same goes for the pump room equipment.

Any suggestion for a nicely contrasting colour to use for machinery like that? Orange? Blue? Green? Violet?

I’m thinking orange is the least contrasting out of these, while blueish-violet would complement the yellow lighting.

I need to try solid green on some props. Something tells me it would look interesting, even if a little jarring.