ludei, I have only a little question, do we have the possibility to use the Compile on August? <img src="smileys/smiley1.gif" border="0" align="middle" /> And What's the future price like?

Sorry to buther you now, but I'm really interessed with this, we are going to export our projet in one mouth and my boss said it's not so convinient to wait until compile came out. But you know, I really like cocoon

ZhaoYun The audio volume issue, we do define the audio.volume property. That should be enough to change the volume.

As for the orientation lock, we fully support it. In the launcher you just have to select the orientation in the settings panel (gear icon on the top right), and in the cloud system you have a set of checkboxes to select what orientations you want to allow.

audio issue: errr, I am not a programmer (thats why I use construct 2), so all I can tell you is construct 2's mute action don't translate to cocoonjs audio mute.

orientation lock:

I see what you mean, cocoonJS launcher has only portrait vs landscape, so I can't prevent the portrait to rotate upside down, however, the cloud compilation system does have the option to disallow upside down portrait~

Found the same issues without reading this post, in an identical case (Sounds/Music in Construct Preview Work as expected, Sounds/Music in CocoonJS Launcher don't). Now I read your findings and are exactly the same, which means that it is still a problem.

Ashley yeah, using the 'silent' command is the only audio issue I am having now using CocoonJS for ipad or android, with the latest beta Construct build. Is this something Ludei needs to fix, and so they know about it? It sounds like this has been a long time issue. Looping sounds will 'stop' but seem unaffected by 'silent'.