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Triseum Validation Pilot

Recently, a Texas-based company, Triseum, joined the FCL and became the first industry partner to have game-based learning as its core business. Triseum grew out of the Live Lab in the Department of Visualisation at Texas A&M University and sees game-based learning as an emerging force that positively impacts learning outcomes. In order to better understand how schools in Europe can exploit game-based learning, Triseum is using the FCL Validation Service and funding a small pilot with schools in five countries. Selected schools will develop and test pedagogical scenarios and learning activities utilising two Triseum games, ARTé: Mecenas™ and Variant: Limits™.

First Triseum Pilot Workshop in the Future Classroom Lab

The first Triseum Pilot Workshop, the Science Projects Workshop in the Future Classroom Lab 17, organised in collaboration with the Scientix project took place in Brussels, Belgium from 17 to 19 November 2017.

During the two-days event, 20 Triseum Pilot teachers from 5 countries (Greece, Italy, Norway, Poland and Portugal) received training and guidance on their activities within the Triseum Pilot. The pilot looks to evaluate how the two games - ARTé: Mecenas and Variant: Limits) can be implemented in schools and what are the effects on student knowledge, classroom engagement and motivation to learn. As such, teachers learned about the two educational games they will be testing and discussed about the integration of aforementioned games in the classroom.

All participants in the 17th Science Projects Workshop in the Future Classroom Lab received a certificate for their participation at the end of the event.

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Rethinking teaching and learning

The Future Classroom Lab is created by European Schoolnet, its supporting 30 ministries and industry partners to help visualise how conventional classrooms and other learning spaces can be easily reorganised to support changing styles of teaching and learning.