This thread will collect playtested rules modifications that I think improve game play.

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Highest Position Roll

The combatant with the highest position roll gets to make two moves instead of one. You may move your own hero by two range bands, move any other unit by two range bands, or a combination of the two (move yourself one and another unit one, or move two other units by one).

This helps negate stalemates of positioning, and gives a cool reward to the winner of the contest.

Recharging Divine Favor

You can restore all of your divine favor by ticking off a Fate box. This is a very handy thing to do if you run out of Divine Favor in the middle of a battle and need more. Your hero simply makes a quick pact with her god: in return for aid now, the hero will give up a portion of her destiny. Bam. Divine Favor restored, Fate taken.

You can use the Shield ability to defend other people. The book doesn't explain this, which is totally my fault. Every ability in Agon has its own "special thing" right? This is the special thing for Shield. Here's what you do:

- If you're in the same range band as someone you want to protect, you can give them your Shield ability die to add to their left hand.- You can only do this if you're wielding a shield.- Doing this does not impair your Shield ability.- You can certainly charge an Oath (or two) for this.

And yes, two or more heroes can do this for each other, forming a shield wall.

If you're an archer type, call in some Oaths to make someone position with you and give their Shield die to cover you while you shoot.