Admit if, you've always wanted to fly an X-Wing. Ever since you saw Luke switch off his targeting computer and slam those torpedoes down the Death Star's exhaust port, the X-Wing has been one of the most iconic fictional spacecraft around.

What about those geeks steeped neck-high in "Star Wars" lore, though? Maybe they want to fly something more obscure? Maybe they're thumbing through a copy of the "Star Wars: The Essential Guide to Vehicles and Vessels" they bought back in 1996 as they write this post? No, surely, that's not me. But there's a wide variety of ships in the "Star Wars" mythos, and as publisher Fantasy Flight Games has shown with their new "Star Wars X-Wing Miniatures Game," there's a good chance your favorite ship might be about to hit the table.

As a small-scale skirmish-style game, "X-Wing" lets players re-enact some of the iconic dogfights of the "Star Wars" movies, or create their own battles. With beautifully sculpted and pre-painted models, as well as a competitively priced $30 intro set available everywhere from your local game store to Target, Fantasy Flight has a winner on its hands. Ever since launching back at Gen Con, "X-Win"g has been consistently at or near the top of BoardGameGeek.com's "The Hotness" rankings.

After starting off with the X-Wing, Y-Wing, TIE Fighter, and TIE Advanced, Fantasy Flight is aggressively expanding their range of miniatures. They've already promised an additional four expansions by the end of 2012: the Millennium Falcon, Slave I, A-Wing, and TIE Interceptor. This natural first step introduces some of the light freighter type ships as well as the more nimble fighters, each with their own unique gameplay abilities and variety of pilot cards.

If Fantasy Flight is really looking to push the envelope, though, here are five more ships that would keep fans busy.

If we want to talk iconic ships that might be on the bubble for making it into the "X-Wing Miniatures Game," the CR-90 Corellian Corvette is definitely on top of that list. You may recognize the Corellian Corvette from "Episode IV: A New Hope," where viewers got their first taste of "Star Wars" with Princess Leia's CR-90, the Tantive IV, being captured by a Star Destroyer.

The CR-90 would cause Fantasy Flight to push their model-sculpting to the limits, but would surely result in a beautiful piece. Fantasy Flight has shown they are very committed to sculpting Star Wars ships exactly to scale, and when we caught up with them at NY Toy Fair last year, they detailed the painstaking process of seeking out the original reference models to make sure everything was just right. It paid off with the X-Wing and TIE Fighter, and that commitment to scale is going to continue; just check out this photo of the Millennium Falcon next to an A-Wing.

A Corellian Corvette would require a model just over 50cm long, though. A challenge, but not an insurmountable one. It's the best chance for "X-Wing Miniatures Game" fans to get a big-box set piece, and we want to see it happen!

With Fantasy Flight quickly burning through the roster of fighter-sized ships seen in the original trilogy, we'd like to see the heavy fighters before venturing into dreaded prequel territory. Yet while it might make sense on the surface to bring in these two ships, especially since there is an even divide of one Rebel and one Empire, the ships' armament would make them a challenge to incorporate into the game.

Bombers are designed for destruction of large starships and surface bombing runs. As we just discussed with the CR-90, that's probably about as big as we're ever going to see given Fantasy Flights commitment to realistic scale. There is going to be a common theme in incorporating new ships, though, and it all ties back to the "X-Wing Miniatures Game's" customization. Games of X-Wing are not just simple dogfights, they are custom missions with specific victory conditions. As such, bombers could come packed with content that specifically makes them useful, such as asteroid models or a capital ship play mat that models could interact with.

The ultimate request here: an articulated B-Wing model that can convert its wing positions.

Let's face it, the Millennium Falcon is cooler than cool, and everyone is going to want do use it. So why not dip into the expanded universe a bit and bring in some other noteworthy light freighters? "The X-Wing Miniatures Game" puts a big focus on who is actually piloting each ship, letting players swap out pilot cards before each game to help tailor that ship's abilities. That makes Outrider and Lady Luck natural fits for the X-Wing game, as we'd get the chance to suit up Dash Rendar and Lando Calrissian.

As for gameplay, these ships couples with the Falcon would give you enough options to pull off a competitive smuggling game, or maybe do a Kessel Run or two for bragging rights.

If you're going to add all of those Rebel smuggling ships with noteable pilots, the Empire had better get their due. The Slave I is already on its way, so how about digging deeper in the bounty hunter well? While these two ships never appeared in the films, their respective pilots Bossk and IG-88 are remembered well for their seconds on screen. There's plenty of expanded universe content that fleshes these two characters out, and having their ships in the "X-Wing Miniatures Game" would open up a whole realm of bounty hunting and prisoner transport scenarios.

Here's one that you might not be familiar with unless you've read Kevin J. Anderson's mid-90's "Jedi Academy Trilogy," one of the first major pieces of "Star Wars" expanded universe lore. Spawned from the same mind that created the Death Star, the Sun Crusher was the pinnacle of the Empire's superweapons. It packed a greater punch than the Death Star, the ability to cause a star to supernova and wipe out an entire solar system, and fit it all into a ship not much larger than your average fighter. Tack on some near-indestructible armor, and you've got a major piece of weaponry on your hands.

It'd result in an interesting mission for "X-Wing Miniatures Game" players to say the least. No direct shot from any ship is going to take the Sun Crusher down, so it wouldn't be well suited for a direct combat scenario. Some other mission goal would have to be developed while incorporating the incredible threat of the Sun Crusher, forcing players to avoid its attention or quickly accomplish their goals before the Sun Crusher can launch its payload.