Blog topic: rust

Automating your release process
saves time,
eliminates tedious busywork
and reduces the likelihood of mistakes
when cutting a new release.
There are plenty of off-the-shelf solutions available,
but this post will show
how easy it is to build your own release script
and why the end result can be better
than using a generic, third-party option.
Throughout the post
I'll use the case study
of some recent work we did
to automate the release process
for FxA,
to provide concrete examples
of what I'm talking about.
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Refactoring boilerplate code is always easy
in dynamically-typed languages,
but sometimes takes a bit more effort
when constrained by strong typing.
This is something I was puzzling over recently,
when the penny dropped for me
about how Rust's macros
can be used to bridge the gap.
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