The choice between 4K and 1080p is something that most triple-A titles releasing lately have available, giving players the opportunity to choose depending on their monitor of choice. Eidos-Montreal Programming Director Frédéric Robichaud has provided us with more information on the matter in a detailed interview with Xbox Wire.

According to him, Shadow of the Tomb Raider will implement two modes for players: High Resolution and High Framerate mode. The first will be running at a 4K resolution with 30FPS while the latter will be the stable 1080p with 60FPS mode we all love and cherish. Robichaud suggests the first mode for all players that have a monitor or TV supporting it:

The recent Tomb Raider games are known for their high-quality graphics and Shadow of the Tomb Raider, as the final entry in the origin trilogy, pushes the visual boundaries more than ever before. Supporting 4K was mandatory for us. Players that do not own a 4K TV will still see the visual improvements, mostly with less aliasing and more details in the image.

If the player chooses the High Framerate mode, they will enjoy the fluidity and reactivity of the controls in a seamless gameplay experience.

As for its graphical features, Robichaud pointed out that HDR will be entirely revamped for Shadow of the Tomb Raider, including realistic lights intensity calibration, HDR textures and global illumination energy conservation. He stated:

We completely revamped our pipeline to integrate HDR from the beginning of production. Shadow of the Tomb Raider looks more real and better than ever before because of 4K and HDR. Better resolution, less aliasing, more intensity and more nuance. We hope that players are blown away by the visual fidelity of the most recent edition to the Tomb Raider franchise.

Shadow Of The Tomb Raider is an action-adventure game in development at Eidos Montreal and is scheduled to launch on September 14, 2018, for PC, Xbox One and PlayStation 4.