Hey makers! Here’s the 15 second tl;dr behind ScreenSpace:
My twin brother and I specialize in visual effects and motion design for both the entertainment and tech industries.
We found we were regularly hired to create Apple-style ads for app launches and feature releases.
Unfortunately, due to budget constraints, quick turnarounds, & the inevitable UI revisions until the VERY. LAST. MINUTE. it was challenging for us to deliver the quality we were known for.
Therefore we built an internal tool that allowed us to streamline the process of creating 3D product videos, with zero drop in quality.
And now those tools are available to everyone through ScreenSpace.
At it's core, ScreenSpace allows you to:
• Upload an image or video capture of your app
• Select a device that fits your product
• Fluidly animate the device and camera on a timeline
• Customize one of our dynamic backgrounds or upload your own
• Render your video in the cloud
• Optionally include alpha and a 3D After Effects camera for easy integration into your own projects
We have a great deal for Product Hunt, too: Apply promo code PRODUCTHUNT at checkout and your first render is on us! ($175 value). Expires June 15th so take advantage now!
Questions or feedback? We’d love to hear it!
Cheers!
PS... The promo video above was completely built using ScreenSpace! 🤯

Just tried it out and I'm really impressed. I happen to be working on building a new marketing site for an app this week and plan on using this immediately. I also have a background in motion graphics and if I were to try to make this 5 second video myself today (several years out of practice), I'm sure it'd take me 8+ hours, so $5/second feels very reasonable to me. The free render via ProductHunt is super generous, thank you!
One question: where did you get (or how did you make) the 3D device models? They look great.

Hey Will. Saving you time in your day is the very reason we built this platform. You should be focusing exclusively on creative - not the technicalities of modeling, animating, lighting, and rendering.
We built the 3D devices in house in order to have full control over the look and quality. Stock models are impossible to work with and the textures somehow always skew the color and quality of the screen.