Electrocute: This skill now has a maximum range and line of sight requirement.

Impale: Fixed an exploit with this skill’s interaction with Signet of Restoration.

Arcane Resurrection: This trait now applies five seconds of aura to allies affected by it.

Evasive Arcana: This trait now has a blast finisher while attuned to earth.

Elementalists will no longer get into a state where they aren’t attuned to any element. This commonly results in the player’s skillbar being empty.

Well I'll be...all the bitching worked. I have to say I am not proud of the ele community that I am a part of in how they reacted to the EA changes, but I am pretty proud at how Anet seems to care and react to feedback.

i guess they had planned this long before this patch..
Anet: Lets completely strip ea from blasts and also bug dragons tooth..Then when we bring it back in earth like how the original nerfing plan was then everyone would be happy and thank us for listening to them

A bit of stealth nerf for you, confirmed by anet: auras are not affected by boon duration anymore (but for what i understand boons from zephir's boon remain untouched). Official forum (Karl) say:

Shocking Aura was always 4 seconds, but was affected by Boon Duration (and had an incorrect tooltip). What we would usually see is that the aura lasted so long is because elementalists had put points into Arcana. On the other hand, it’s no longer able to be ripped off by boon removal abilities.

i guess they had planned this long before this patch..
Anet: Lets completely strip ea from blasts and also bug dragons tooth..Then when we bring it back in earth like how the original nerfing plan was then everyone would be happy and thank us for listening to them

I don't think you can kill yourself using Ride the Lightning (unless you RTL off a cliff), but while "riding" the lightning, you will not be under the effects of any traits (eg. If 30 Water gives you 3000 HP, your maximum HP during RTL is 3000 less, so you're not losing HP).

Any transformation skills are equally broken as of now, unfortunately.

The only time I used EA blast finisher in my attack chain was after attuned to earth, so it's back to 100% functionality for me at least.

The stealth nerf to shocking aura isn't too disappointing seeing as how it's still for stopping combos and no competent player would melee you after you'd use it. I'll certainly miss being able to permastun symbol guardians for more than 5 seconds though, even though that's already overkill lol.

I wouldn't call 1 extra blast finisher ever 10 secs in one element back up to its original glory haha. I've ended up with 18 stacks of might raw (not very long no food etc) with the extra finisher rotating btwn fire and earth with AW. If you pair it with food (like might rolling or crit chance to gain might) you can hit some decent #'s

I don't think you can kill yourself using Ride the Lightning (unless you RTL off a cliff), but while "riding" the lightning, you will not be under the effects of any traits (eg. If 30 Water gives you 3000 HP, your maximum HP during RTL is 3000 less, so you're not losing HP).

Any transformation skills are equally broken as of now, unfortunately.

People have reported that you will go into down state if you reach negative health from losing traits via the transformation bug. I experienced this with Mist Form in WvW earlier.

Mmmyup. In terms of severity, this is pretty typical for an Ele bug. As always, it's a learn to cope issue.

Arcane Resurrection: This trait now applies five seconds of aura to allies affected by it.

I posted this on the official forums 4 days ago.

Quote

Also has anyone ever tried the trait arcane resurrection. The auras it gives are 10 seconds, but the shocking aura it gives currently scales with + boon. So if you have +50 boon duration you and the person you rez will get 15 seconds of shocking aura. This could be pretty useful if you rez a lot.

Then it gets nerfed 4 days later. I think I finally suceeded in getting ele nerfed LOL. I don't even think they realized that shocking aura scaled with + boon (I did) now it finally gets fixed/nerfed.

I finally tried out evasive arcana again and I have to say as d/d it is pretty damn close to pre nerf. The one blast finisher in earth attunement every 10 seconds is a great compromise It doesn't feel op or broken at all, and more importantly it brings that fun of rolling in a combo field to blast finish it back.

EA still isn't good enough to bring Staff back to it former glory. You after the nerf you had to switch from earth to an element with a combo field to pull off a self-combo due to timing. Now you can lay down a combo field and pull off a combo by switching to earth and then dodging, but you can't realistically get off eruption in time to stack on another blast, so there's not much of a difference overall for them. For staff eles that have allies that can put down a lot of fields the change might redeem them, but otherwise they're still all around lackluster.

Just today I've noticed that I had to press ele staff skills 3-4 times (especially those groud target skills) that never happened before. I basically had to stop running, spamm 2 before I could get that Lava Font to show up.

Just today I've noticed that I had to press ele staff skills 3-4 times (especially those groud target skills) that never happened before. I basically had to stop running, spamm 2 before I could get that Lava Font to show up.

And here I thought they couldn't make us any harder to play dohohoho.

In all seriousness though, were you lagging? Try turning on the option to instant cast ground targeted skills at your cursor and see if that helps.

In all seriousness though, were you lagging? Try turning on the option to instant cast ground targeted skills at your cursor and see if that helps.

I never use that insta cast anyway so I'd have to say that no I didn't I know for a fact that when I wanted to search an area to place Lava Font/Healing Rain doing fractals it wouldn't even let me cast it...
It's ether bugged or do our ground target have an after-cast that can be interrupted if you cast another skill.
Basically it didn't letme cast healing rain (I have placed it on the right location) because I went to spam 2 and 3 in the beginning of casting.
I think this might've been an unintentional thing that would go unnnoticed for those who didn't use Staff all the time. I use it a lot especially in dungeons so that's how I noticed something was wrong. Of course first few times I thought it was my clicking-gone-bad but eventually I've noticed that I ahd to stop, click the ground, wait till teh casting animation goes off then cast another spell.

EA still isn't good enough to bring Staff back to it former glory. You after the nerf you had to switch from earth to an element with a combo field to pull off a self-combo due to timing. Now you can lay down a combo field and pull off a combo by switching to earth and then dodging, but you can't realistically get off eruption in time to stack on another blast, so there's not much of a difference overall for them. For staff eles that have allies that can put down a lot of fields the change might redeem them, but otherwise they're still all around lackluster.

In PvE atleast, I now can use earth-water '3' for one blast finisher. or if in water, cast healing rain to eruption + dodge roll for 2 finishers. Regardless though, it's way more fun communicating with your team and getting them to blast when you lay down fields.