http://bugs.winehq.org/show_bug.cgi?id=17842
Summary: PopCap games cannot connect to registration server
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://downloads.popcap.com/www/popcap_downloads/Bejewel
edSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: kennybobs at o2.co.uk
So far tested a couple of PopCap games, and none of them can connect to the
registration server. No useful error is giving, and the output is fairly
minimal. Could it have anything to do with CLSCTX_REMOTE_SERVER?
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
err:ole:create_server class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc}
could be created for context 0x17
This is the full output, not worth putting in an attachment.
+mshtml, +msnet, +gecko, +url, +urlmon do not give any further output.
The PopCap games use an .exe as "copy protection" to extract and load another
.exe. The second .exe is the actual game.
Will link games I find have this problem as I find them.
+relay log available if needed (if it's not the fixme).
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