State and Country Technology Emphasis Report, Corporate Patenting Utility Patent Grants Calendar Years 2003 and 2013

Technology Emphasis As Determined By USPTO Patent Class

Listing of Technology Classes Receiving
1
or More Utility Patents During the 1999 to 2013 Period
Originating From

CALIFORNIA

( patent origin is determined by the residence of the first-named inventor )
( technology class is determined by the primary classification assigned to the patent- see 'Explanation of Data' )
( a class in which 200 or more patents were granted in 2013 is identified with a 'Y' in the 'Active Class' column )
( a higher activity index indicates a higher technology emphasis; table is sorted by descending 2013 Activity Index )

This table includes counts and activity indexes that display technology emphasis by technology class and calendar year. Counts are for utility patents originating from the selected region.

Class

Class Title

Active Class

Activity Index 2003

Activity Index 2013

Activity Index 1999 to 2003

Activity Index 2004 to 2008

Activity Index 2009 to 2013

Selected Patents 2003

Selected Patents 2013

Selected Patents 1999 to 2003

Selected Patents 2004 to 2008

Selected Patents 2009 to 2013

ALL PATENTS 2003

ALL PATENTS 2013

ALL PATENTS 1999 to 2003

ALL PATENTS 2004 to 2008

ALL PATENTS 2009 to 2013

185

Motors: Spring, Weight, or Animal Powered

0.00

7.75

0.66

0.00

1.60

0

1

1

0

1

1

1

14

6

5

352

Optics: Motion Pictures

2.64

3.88

2.33

2.51

2.57

6

3

19

26

16

20

6

75

85

50

462

Books, Strips, and Leaves for Manifolding

0.00

3.88

0.00

0.00

2.67

0

1

0

0

1

1

2

11

3

3

360

Dynamic Magnetic Information Storage or Retrieval

Y

1.95

2.95

2.07

2.53

2.76

273

327

1312

1915

1769

1231

859

5813

6227

5136

473

Games Using Tangible Projectile

Y

2.35

2.62

1.92

1.63

2.41

95

191

301

351

716

355

564

1442

1771

2387

472

Amusement Devices

0.73

2.28

1.61

1.00

1.43

2

15

24

16

39

24

51

137

132

219

707

DP: Database and File Management or Data Structures (Data Processing)

Y

2.55

2.24

2.72

2.16

2.19

364

1410

1500

1990

5667

1253

4884

5065

7565

20761

446

Amusement Devices: Toys

1.76

2.22

2.01

1.85

2.59

39

37

160

101

184

195

129

730

448

570

007

Compound Hand Tools

0.00

2.21

0.94

0.37

0.96

0

2

8

3

3

19

7

78

66

25

716

Computer-Aided Design and Analysis of Circuits and Semiconductor Masks