Iron Wars is a tactical game with Mechs of 70mm and 50mm, miniatures of 32mm, and scenery.

With 2 game modes:

Cooperative 2 campaigns with 8 missions each campaign and 8 short missions.

Competitive with 10 pre-set Missions, Death Match and Arena modes.

You have a mercenary unit and you must save Metal City from attacks and looting. Select your pilots, Mechs, weapons and ammunition, hire mercenaries and other units during the missions, use your skills to complete all missions.

Explore the map during each mission and the terrain, enemies and random events within the course of the campaign. Help yourself to fire, barrels filled with gas, protective walls, and access doors. Gain special skills for your pilots through experience points.

Get scrap to repair and improve your Mechs and experience points to get new skills.

EXPLORATION MAP:

Explore the map, survive in the wasteland.

Discover new places, settlements and cities. You can improve your Mech, hire mercenaries, get skills, re-stock and re-supply.

During your trip, you can get to arrive to safe destinations, or you can be forced to spend the night and to do guard in the wasteland.

The pilot is a key in Iron Wars.

When your Mech is destroyed, the cockpit is ejected. If your pilot survives on the battlefield, you can pilot other unmanned Mechs.

When a Mech is damaged, it can be damaged in the cockpit. This means that you have a hole in the cockpit and your pilot is vulnerable.

If a pilot dies he maybe can be revived at the end of the mission in the hospital in a city.

Note: This is a work in progress rulebook and is not finalized. The design continues to be improved and artwork added.When the campaign has ended, we´ll do the translations with native speakers, so keep in mind that you can find linguistic mistakes inside the following provisional rules.

You´ll be able to choose English, Spanish, German, French or Italian language in the pledge manager.