Man O War Corsair Warhammer Naval Battles v1.2-PLAZA

Man O' War: Corsair - Warhammer Naval Battles Free Download

Man O War Corsair Warhammer Naval Battles 1.2 PLAZA – Send Skaven ships to the murky depths, cut Khorne’s champions to pieces & battle sea monsters as you explore the Warhammer oceans. Turn pirate & become the scourge of the Empire, or trade your way to riches along the Bretonnian coast. Based on Games Workshop’s classic Man O’ War.

About This Game

Man O’ War: Corsair. Engage in epic naval combat and explore the oceans of the Warhammer world. Man O’ War: Corsair is a video game of high adventure, naval combat and exploration based on the Games Workshop classic Man O’ War table top game.

Your Quest Sail the seas plundering enemy ships, visiting ports, and trading. Dominate everything in your path with a fleet of ships at your back and watch people flee at the mere sight of you, leaving legends of your deeds in the history books and steel through the hearts of your enemies.

Boarding Actions As well as sea battles, engaging in boarding actions with enemy vessels sees you walking the deck, weapon in hand, attacking enemy crew. Loot the vessels or sink them, the choice is yours.

Enemies and Allies Buy a variety of unique and deadly ships. Command allies from different races and fight many deadly enemies. Fierce storms, deadly fleets and terrible foes will block your path to ultimate glory.

Custom Battles Build your own fleet from any faction in game, and battle it against any foe you choose.

The Old World A captain in Man O’ War: Corsair can sail the coast of a huge continent in the Warhammer world. Visiting over 50 ports from Erengrad to Sartosa, the sea is yours to explore. A heroic adventurer does not only have enemy ships to contend with. The deep and unexplored oceans hold terrifying creatures that few see and live to tell the tale. These deadly creatures emerging from the deep sea will chill blood and drop jaws in equal measure. The wise would attempt to flee but those brave enough to tackle such creatures will be famed throughout the world.

News & Changelog

Update 1.2 – Dark Delights

10 October

This update brings the Slaanesh Chaos campaign and a feature much requested by the community: ship capture, as well as a new camera view option for all ships.

Slaanesh Campaign Transform the old world into a hedonistic paradise for the glory of the Prince of Pleasure. More than just destruction is your goal as you corrupt the minds of the enemy crew and send your acolytes to spread the unspeakable joys of service to Slaanesh, turning the human ports into hives of decadence.

Ship Capture Independent captains and Slaanesh captains are now able to capture enemy ships.

For the independent captain, as long as it’s something your crew can steer you can put a prize crew aboard and have them take the ship back to port. Beware that the owning faction will attack the ship on sight. Once in port you can either sell the ship or pay to have the shipwrights repair the damage, clean the barnacles, and replace the rusty old cannon so that you can sail the ship anew. Be careful to keep it out of sight of its previous owners still (though rumour has it that some of the less law abiding ports can help with that).

For Slaanesh, capture is a means to an end – capture an enemy ship (ideally with half its crew already on your side from the Radiance of Slaanesh) and send your most human-looking cultists aboard, back to the ships home port. On reaching port they’ll infiltrate the town and start to corrupt it. With enough cultists and a bit of time the port will become defenceless, its citizens too intent on their revels to care about anything else. At this point you may either leave them to praise Slaanesh with their carnal ways or burn the port to the ground as an offering.

Ship upgrades Ship upgrades no longer have a limit based on the type – instead all ship upgrades come with a cargo space cost. You can choose to sacrifice more of your carrying capacity in order to build up those guns and reinforce every surface you can find.

Full list of changes: – Added Slaanesh campaign – Added Ship Capture mechanic – Ship upgrades now cost cargo space and are no longer limited by type – Controlled character camera now moves above the player if it would be pushed too close by geometry. – Added icons for when your character is locking onto an enemy (by blocking or mid-swing). Updated icons for enemies who are targeting you and nearby enemies out of view – Khorne campaign start now locked until Independent campaign is completed (unless ‘skip tutorial’ is toggled in the options or you’ve played Khorne previously) – Nurgle and Slaanesh captains can now Ascend – Additional sail designs for Nurgle and Slaanesh – Global movement AI ships will collect cargo from enemies they sink – Ships can now be sold from the warehouse – Selling a ship from the warehouse will transfer any remaining crew to the player ship, or the tavern depending on space – Journal shows latest entry on opening, more entries per page, formatting made clearer – Melee Chain attacks are now much more reliable to trigger – Fixed a bug with To Smell a Rat quest – Player ally ships get a small boarding bonus vs AI – Hellships get a boarding bonus in AI vs AI fights