My site will remain up, but will not be maintained. The repository will continue to have scripts added to it if I decide to play another game. Maybe I'll see you around in Starmourn!Tutorials and scriptsThe Repository

Is there an estimate for the ship updates? Or are they just happening Soon?

We're working on some of the more overarching technical systems currently, specifically focussed on improving the wilderness maps and the way things interact and are displayed. After that, we'll be getting down to the more player-focused aspects of the overhaul.

It's going to be a big project, so I honestly couldn't give any timeframes as to when you'll start seeing changes!

Any clue when you'll either be reopening or deleting old temple rooms? (Kastalia, Tarah, etc etc)

Ashtan's well underway, we did a lot of concurrent planning while we were working on Hashan, allowing a very small window between the two cities.

Old temples (at least the public parts of them) may find their way back into an explorable state in the future. We do have a plan in place, but nothing I can go into much detail about without giving the whole lot away!

Any clue when you'll either be reopening or deleting old temple rooms? (Kastalia, Tarah, etc etc)

Ashtan's well underway, we did a lot of concurrent planning while we were working on Hashan, allowing a very small window between the two cities.

Old temples (at least the public parts of them) may find their way back into an explorable state in the future. We do have a plan in place, but nothing I can go into much detail about without giving the whole lot away!

*weep*

Fine then. ETA on a huge chunk of the Northern Scrublands not missing? *fingerscrossedfornewarea*

Depressing! Although, a lot better than it did at the start of the year! Our weekly bugs/idea days have really been helping whittle down the number of bugs in the system. Ideas on the other hand, sheesh, they come in at a rate that would keep a team of 20 coders busy!

Any clue when you'll either be reopening or deleting old temple rooms? (Kastalia, Tarah, etc etc)

Ashtan's well underway, we did a lot of concurrent planning while we were working on Hashan, allowing a very small window between the two cities.

Old temples (at least the public parts of them) may find their way back into an explorable state in the future. We do have a plan in place, but nothing I can go into much detail about without giving the whole lot away!

*weep*

Fine then. ETA on a huge chunk of the Northern Scrublands not missing? *fingerscrossedfornewarea*

Any clue when you'll either be reopening or deleting old temple rooms? (Kastalia, Tarah, etc etc)

Ashtan's well underway, we did a lot of concurrent planning while we were working on Hashan, allowing a very small window between the two cities.

Old temples (at least the public parts of them) may find their way back into an explorable state in the future. We do have a plan in place, but nothing I can go into much detail about without giving the whole lot away!

*weep*

Fine then. ETA on a huge chunk of the Northern Scrublands not missing? *fingerscrossedfornewarea*

The problem with old bloodlet was that it needed to remove all of the ginseng afflictions from the target on applying the bleeding. The bleeding being spread out over time reduces the up front burst, but gives a window of opportunity in which to reapply haemophilia, allowing the shaman to capitalise on the bleeding more effectively. Additionally will be more of a boon against people with higher mana pools, as they won't be able to instantly just clot everything away.

Have you guys ever considered removing staff of Nicator right before a year x games? It seems like over the years it has produced a lot of grief and heartache and I understand the desire to not delete while someone has it, but feel like there is a point in time deletion could be viable. Could leave the fancy estate!

Have unique item auctions become a thing of the past due to problems, or are any planned for the future?

What percentage of the garden have kids in rl? I would ask if you specifically had any, but since I don't know, you have probably never shared(assuming you do))?

Have you guys ever considered removing staff of Nicator right before a year x games? It seems like over the years it has produced a lot of grief and heartache and I understand the desire to not delete while someone has it, but feel like there is a point in time deletion could be viable. Could leave the fancy estate!

Have unique item auctions become a thing of the past due to problems, or are any planned for the future?

What percentage of the garden have kids in rl? I would ask if you specifically had any, but since I don't know, you have probably never shared(assuming you do))?

Staff: The powers of the staff change with each wielder, so the next ones may not be as bad!

Unique items: We'll generally put that effort into general artefacts these days, since it's a lot of effort and energy coming up with an item for just one person.

Kids: I'd say 20 - 30% of the volunteers have kids at the moment! Personally, no spawned processes at this time!

Also: it seems like a lot of ideas are met with, "That isn't something we're looking into right now. " I understand that some ideas are outlandish and entirely too overpowered, but it sometimes seems like even the really cool, relatively underwhelming ideas get the stock reply. Aside from an idea being unbalanced/OP, what are the usual reasons that ideas don't make it?

Thanks in advance!

Edit: Also, what can we - as players - do to help facilitate these ideas? Maybe I'm an optimist, but I'd like to think that players would gladly jump through hoops and do some legwork for a good idea!