Problem I'm seeing with app loading at the moment is the only way seems to be download them into the right directory using "wget", which is fine once it's available somewhere.

I'm thinking the best bet at the moment would be to run a webserver in the dev environment, make your build output to it's webroot and then hit enter on the android box to download the app.

Actually starting/running the app the performance is astounding in virtual box, way way faster than that of the emulator. My (rather small) app is instant start. Booting the machine takes less than two seconds on my pretty average desktop machine in virtual box.

The other nice thing about this approach is you've got full control over the box to play with setting etc without the emulator's clunkyness getting in the way.

Played around a bit. Pretty neat. Go my game running, but without an SD card it isn't playable. Briefly tried loading some song files from the APK that are normally loaded from the SD card but when it didn't work right away I stopped.

What we really need is hot swap. Deploying to the phone to test each change is too cumbersome, even if it wasn't terribly slow (which it is). I find I am much more productive by developing a desktop version of my game, then shoehorning it on to the phone. Any idea if they are ever going to give us hot swap?

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org