Allow them only FROM Aberration (current setting)

Yes, just items, the rule of only Ab dinos in and out is a given in my eyes, I mean flyers would completely defeat the purpose of the game. My thinking is that it should be:

Toons back and forth
Aberration only dinos back and forth
Items back and forth
(Main change being items INTO Aberration)

I feel like this would lighten the restrictions that players are feeling. Sure, we could transfer over our characters, fight the bosses, come back to Ab and THEN make the tek stuffs, but why not cut out one extra step and allow item transfers INTO Ab.

Another example, the other day I found a MC Flamethrower BP. Completely useless on Ab, since I can't bring it back into Ab after crafting on Rag. Just seems a little silly.

So i think the issue that was raised before was, in that configuration players could send Valuable BP's into a PvE environment make use of them there, transfer the goods back. Sounds fine except those BP's would be taken out of the PvP scene and leans PvP a little closer to being pointless.

I could go back to searching for a way (if possible) to restrict specific items/item types. However even if I don't find a solution.... Slightly more of me thinks allows items to transfer in would help more than it hurts.

I would REALLLLY LOVE more player input on this.

Thank you EVERYONE for pitching in ideas, and trying to help us steer in the right direction.

And you think bringing Ascendant Fab Sniper Rifles, C4, Ammo, best Blue Prints stock piled safely when needed from Rag has positive impact on a PvP server? If I understand this correctly I can just make a shake near the Obi with a few farming dinos, keep my best BPs and excess ordinance so who ever raids me gets what ever scraps I left?

Wish I could edit to prevent creating new post for after thoughts <.> looks at Sip, I am not trying to be ruin peoples fun but I also think allowing loop holes like that can be seriously exploitable. With that said, all a person has to do is transfer on to Aberration, raid someone and go home with all there loot and there is nothing you can do about it.

Wish I could edit to prevent creating new post for after thoughts <.> looks at Sip, I am not trying to be ruin peoples fun but I also think allowing loop holes like that can be seriously exploitable. With that said, all a person has to do is transfer on to Aberration, raid someone and go home with all there loot and there is nothing you can do about it.

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Thats the thing, you are thinking Full PVP here, but you have to remember that player base that was already here has no interest in PVP-ing. you're thinking of us as new players who don't know the rules or the guidelines for this community. execpt for maka, he always likes blood. (laughs) and the reasons why servers were set up as PVPvE in the first place was for "Events" as having a dedicated server just for those wasn't possible otherwise im sure server would have been pve from the get go.As for the allowing of items in, when you said "Or are you saying of you play on Rag, you should be given these engrams Abr. without doing the bosses just because?" at no moment i said i should be given these engrams just because. i have them already, me and others who have them already worked hard and our asses to be able to use TEK, . No one here is asking for free stuff, we are simply asking to allow us to use the tools that we have earned. This was the whole idea of a cluster to begin with easy moving of players between servers at will with dinos and items. when we had RAG PVP no one transferred there because of PVP and the rules set and the risk of playing on that server. With this change we had no choice but to stay because we pretty much had progress already. At this point aberrant dinos in and out only is a given like dude said but don't block items just because it won't be fair for new players. but how is that fair for players that worked hard for those engrams? "It doesn't balance the playground for new players" Yes, but remember that if we were talking about a day 1 FULL PVP with these rules we wouldn't be having this conversation in the first place because i wouldn't play on aberration and bunch of people as well. Also Aberration is not a PVP map. Island, rag, those are good pvp maps but here even the plants can kill you.

So im 100% with dude here settings on the server should be:

Toons back and forth
Aberration only dinos back and forth
Items back and forth
(Main change being items INTO Aberration)

And you think bringing Ascendant Fab Sniper Rifles, C4, Ammo, best Blue Prints stock piled safely when needed from Rag has positive impact on a PvP server? If I understand this correctly I can just make a shake near the Obi with a few farming dinos, keep my best BPs and excess ordinance so who ever raids me gets what ever scraps I left?

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Forgive me for stepping on people's toes, but quite honestly, the people who have been playing on the Rag and Island severs are getting a just a little screwed over with this little "settings change". We had a month to play in peace and quiet without any problems thinking nothing was going to change and then boom!

Now, the last thing I want is for a community breach in friendship and trust, and please, I WANT TO FIND A SOLUTION

I feel like those who didn't sign up for the PvP should have a little bit of compensation, eg. item transfers both ways. Just my thoughts. Again, these are my ideas, I was told that all feedback was recommended, and I'm extremely apologetic for offending some people's feelings.

Wish I could edit to prevent creating new post for after thoughts <.> looks at Sip, I am not trying to be ruin peoples fun but I also think allowing loop holes like that can be seriously exploitable. With that said, all a person has to do is transfer on to Aberration, raid someone and go home with all there loot and there is nothing you can do about it.

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Night,

Thanks for all your hard work so far on the settings changes and the loot drop system but I feel that this last comment about preventing new posts for after thoughts. The idea of having a good community is so that everyone can have their thoughts expressed. Some are not happy with the changes and you responded to their comments about the changes and things worked out for changing things to PvP. I'm going to give PvP a try for sure, really enjoy this community and all on it but communication is key to a good strong community. So to say that now things are set up the way you want PvP to be....communication should stop? If we were not allowed to communicate our ideas then you would not have had a forum for the current settings. So, not to sound like I'm "for" or "against" either side....just saying that communication should be allowed since not everyone does agree with things the way they are. It should be fun for everyone and I know that it can happen if we keep lines of communication open.

Well let me be the one to set the record and purpose straight, in terms of what "We" Revenant Gaming is trying to do.

Provide a DIVERSE game cluster for players. PvE... AND!!!! PvP.

Provide ACTIVE servers for both modes

ALLOW players to experience the various modes from one player/character WITH different players/friends

NOW we all have friends that want to play PvE, when we want PvP. OR PvP when we want PvE...... So i thought..... Let try both. Lets have PvPvE (Nope, this wasn't simply to allow for events that was a bonus). It was to give players a choice to experience the game the way it was meant to. If we closed that door, we lose a lot of players. WELL we did close that door. We DID lose a lot of players when we opened a RAG PVE only server (Island PvPvE activity was droping fast). So to compensate the Next server we opened was PvPvE... well guess what? When your rules say PvP enabled, But you can only Mutual PvP.. You might as well say NO PvP. That doesn't enable us to be diverse.
Open a separate PvP server? We did, it was isolated from any other server, and it died.

Why Make aberration PvP? It was already PvP. We are providing a structure that actually allows it to take place, so we don't Strangle the activity and fun on our servers. Simply saying PvP on mutual terms has been stumping our growth (I watch the numbers daily... I KNOW). Because it cuts out anyone who wants to actually build and play against other players. We still have two whole other servers (and more if this works) where PvE players can find what they seek, and they are NOT locked out of the Abe content. AND if they choose to stay odds are they wont see anywhere near the kind of PvP they are afraid of, if any at all.

SO lets get BACK to discussing the merits of allowing items TO aberration vs the effects it can have on what we are trying to achieve.

Thanks for all your hard work so far on the settings changes and the loot drop system but I feel that this last comment about preventing new posts for after thoughts. The idea of having a good community is so that everyone can have their thoughts expressed. Some are not happy with the changes and you responded to their comments about the changes and things worked out for changing things to PvP. I'm going to give PvP a try for sure, really enjoy this community and all on it but communication is key to a good strong community. So to say that now things are set up the way you want PvP to be....communication should stop? If we were not allowed to communicate our ideas then you would not have had a forum for the current settings. So, not to sound like I'm "for" or "against" either side....just saying that communication should be allowed since not everyone does agree with things the way they are. It should be fun for everyone and I know that it can happen if we keep lines of communication open.

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Seems like you misread. He is having trouble posting edits to his posts. So he has to make a new post to clarify, or edit the old post.

Well let me be the one to set the record and purpose straight, in terms of what "We" Revenant Gaming is trying to do.

Provide a DIVERSE game cluster for players. PvE... AND!!!! PvP.

Provide ACTIVE servers for both modes

ALLOW players to experience the various modes from one player/character WITH different players/friends

NOW we all have friends that want to play PvE, when we want PvP. OR PvP when we want PvE...... So i thought..... Let try both. Lets have PvPvE (Nope, this wasn't simply to allow for events that was a bonus). It was to give players a choice to experience the game the way it was meant to. If we closed that door, we lose a lot of players. WELL we did close that door. We DID lose a lot of players when we opened a RAG PVE only server (Island PvPvE activity was droping fast). So to compensate the Next server we opened was PvPvE... well guess what? When your rules say PvP enabled, But you can only Mutual PvP.. You might as well say NO PvP. That doesn't enable us to be diverse.
Open a separate PvP server? We did, it was isolated from any other server, and it died.

Why Make aberration PvP? It was already PvP. We are providing a structure that actually allows it to take place, so we don't Strangle the activity and fun on our servers. Simply saying PvP on mutual terms has been stumping our growth (I watch the numbers daily... I KNOW). Because it cuts out anyone who wants to actually build and play against other players. We still have two whole other servers (and more if this works) where PvE players can find what they seek, and they are NOT locked out of the Abe content. AND if they choose to stay odds are they wont see anywhere near the kind of PvP they are afraid of, if any at all.

SO lets get BACK to discussing the merits of allowing items TO aberration vs the effects it can have on what we are trying to achieve.

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Well lets see when it comes to items being allowed in and out. it does have its benefits and downsides.

Now i would say that the pros are far greater than the cons. Allowing items will allow players to be able to grind for the materials that are hard to find on aberration with more ease on the other maps like rag or the island. now since the rates on aberration are boosted and the island and rag aren't that means that it will even the grinding, yes you can choose the comfort of grinding on your local map but at a much slower pace due to almost official rates but you won't have to worry about dying shitting your pants until you die if you happen to pass over a set of ice mushrooms (that's how i call them) but then again, if you choose to do it on aberration is riskier but payout is bigger.

Now as well we have to also look at it from the traffic point of view. which i can strongly say that's the main goal here, healthy traffic across the board on all servers. lets say that new players come into aberration but they might have a hard time starting there having items in and out will allow them to go to either the island or rag safely build up and then come back if they choose so or want to pvp which means that 2 servers will benefit from the traffic going back and forth. yes you might be able to get high end BP on the other maps but lets not forget that the possibility of getting higher rate BPs is OPEN to anyone that plays on the island or rag there's literally nothing stopping from going over there and getting BP yourself. so Items being allowed in and out will ease both sides of this discussion and could potentially increase traffic across all the servers.

Now this is my input into the items allowed. If anyone think something i said here is wrong, please by all means show me dawae with pros and cons of having items in and out.

With all things said and done, i can honestly say short of things going back rate wise and drop wise, all the fun has left this server for me, and nothing shot of those things are going to fix it. I've decided to continue to play but only cause of the people that have become very dear friends to me. short of that i'd have already left and just bought my own server to play on. but past all that i'm honestly not sure if i'll keep resorces past enough to go do huntings for dinos or just caving.

The game mechanics of ark are what make it an interesting game... The unique ability move between different maps is amazing. If you have all of the expansions your rewarded for your work with them by achieving unique engrams, dinos and abilities. These engrams and the things you create with them are meant to enhance all of the maps... not just some of them.

So in my personal view, it comes down to this: people play this for ark - a survival game with pvp. Not a pvp game with survival. So the more we break game mechanics with custom rules, disabling features (like item transfer), the more problems we create that demand more "rules" or compromise, and ultimately drive people away.

The more we create a friendly environment that encourages all play styles the more growth I believe we will see.

So - I support a drop in rates, transfer of items AND still have pvp. The one caveat I would support is a ban on flyers... and if people bring flyer eggs and/or raise flyers on Ab they could/should be confiscated. Newbies could be compensated if they didn't fully understand that.

Currently (as of last night) The rates are 3x for Leveling and Gathering, and 6x for Taming, and Breeding. We want the rates to be a little higher for PvP, (Aberration is already a really tough map anyways), how do we sit with these? These are permanent, and we wouldn't be doing event boosts (Obv).

Loot drop quality was reduced (this is something we have been playing with as part of the new loot drop tables)

As for the transfers, Im willing to side with our players. BUT I just want to make sure everyone is keeping in mind what it costs. Our cluster is Unique. You don't see a lot, if any, other clusters out there were you can transfer from PvE, to PvP, and then back. So we need to make sure we are careful not to break any one mode with the what we "Allow".

So considering that Allowing BP's off, and to a safe heaven, can hurt the PvP aspect. Also that this server, and its rules, would be a light version of PvP... I thinik we can enable transfers. IF I find a way to limit what can be transferred we will try that route, instead of blocking everything.

Currently (as of last night) The rates are 3x for Leveling and Gathering, and 6x for Taming, and Breeding. We want the rates to be a little higher for PvP, (Aberration is already a really tough map anyways), how do we sit with these? These are permanent, and we wouldn't be doing event boosts (Obv).

Loot drop quality was reduced (this is something we have been playing with as part of the new loot drop tables)

As for the transfers, Im willing to side with our players. BUT I just want to make sure everyone is keeping in mind what it costs. Our cluster is Unique. You don't see a lot, if any, other clusters out there were you can transfer from PvE, to PvP, and then back. So we need to make sure we are careful not to break any one mode with the what we "Allow".

So considering that Allowing BP's off, and to a safe heaven, can hurt the PvP aspect. Also that this server, and its rules, would be a light version of PvP... I thinik we can enable transfers. IF I find a way to limit what can be transferred we will try that route, instead of blocking everything.

Any other thoughts??

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This would be AMAZING, and would benefit all servers in the cluster as a whole. All in

As for the transfers, Im willing to side with our players. BUT I just want to make sure everyone is keeping in mind what it costs. Our cluster is Unique. You don't see a lot, if any, other clusters out there were you can transfer from PvE, to PvP, and then back. So we need to make sure we are careful not to break any one mode with the what we "Allow".

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Didn't seem to care about breaking the mode more than half of the people playing where happy with to start. So with that opinion out there, yes i believe personally that transfers should be back on being ask i'm not in anyway trying to have the stuff i've worked almost 2 years to get together to be run off with by someone that has only be around here for a month or few days or even longer than i've been here being as i worked rather damn hard to earn all i have. as it stands unless someone has been going to my old half gone base in rag its probably already decaded, but if it hasn't i still want my stuff on ab cause its the only map i have interest in. I'd post more to this but i'm not about to let my blood pressure to get that high again.

I truly believe what we gain, in being able to move items and dinos off Ab to the island or rag is greater than the risks we might perceive for pvp. I actually find the idea of pvp more exciting, knowing that we could leverage all of the assets from other arks back to Ab.

As for limits on item transfers... I'm a little foggy on this, are we only worried about flyers/flyer eggs or other stuff?

Didn't seem to care about breaking the mode more than half of the people playing where happy with to start.

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Im not really sure what to say to that....

Considering the amount of time that was put into this plan on my behalf alone (not to mention other members), and the amount of consideration that went into what players would want.... I have to say you are WAY off base.