Oculus Rift

Gaming industry speculators anticipate the long-awaited consumer version to be released in 2015. Rift boasts a seven inch screen, evolved stereoscopic 3D perspective and built-in audio.
A price tag from $200 to $400, without headphones, is expected. The cost is comparable to the $300 pre-sold developmental prototypes that began selling in the fall of 2012.
Game platforms from MS Windows, OSX, and Linux support an extensive list of end-user options. Many of the developers have been working with Oculus VR, as Rift must be specifically designed for compatibility. Oculus is also developing its SDK (softwares development kit) to allow integration.
Prototype Kits were 24 bpp (bits per pixel). Kit 1 was 1280 x 800 LLC. Kit 2 improved with 1920 x 800 OLED (organic light-emitting diode).
The consumer version is being developed for the general public featuring 2000 x 1080 OLED and wireless. Other connections are DVI/HDMI and USB. The prototype headset weight of 13.4 ounces is less and offers 90 degree horizontal and 110 diagonal FOV (field of view), which will be more than double most competing devices.
Improved head-tracking performance is credited to both, 3-axis rotational and positional tracking, Rift uses gyros, accelerometers and magnetometers to achieve tracking without drift capability. Partnership with RealSpace 3D, a licensed software library, projects product using HRTF (head-related transfer function) to synthesize sound, and reverb algorithms.
Paler Luckey, founder of Oculus RV, set out to develop a more effective and less expensive devise than is currently being offered in the market. On March 25, 2014 Facebook agreed to purchase Oculus VR for $400 million cash, $1.6 in Facebook stock and another $300 million subject to financial performance targets.

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