Drill 2 small holes partway through a fighter, and 2 small holes through the magnetic tape. Put the magnetic tape on the fighter, aligning the holes, then put 2 small bits of wire in each hole and clip the wires off. Remove the tape and cut the wires a bit shorter so they won’t stick out of the tape. Now reassemble and use superglue.

This is called “pinning”, and is something that hobbyists use a lot. For the drill, use a Dremel or pin vice (hand drill)

Seems like it would be difficult and tedious to do it that way, even though I’m sure thats the best way to do it.
is it not possible to just superglue the tape to the plane? will it fall off without the pinning. or is it possible to just superglue a piece of metal (cut pieces of paperclips) to the fighters. I would rather not deal with drilling every plane and chance making mistakes, i don’t have extra pieces.

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@Manitobajay:
If my carrier is holding one of my fighters and one ally unit does this one move rule apply to the other allies fighter as well?
Yes.
Any defending fighter that loses its carrier (even if an ally’s) gets 1 movement to land safely. It does not matter that there are multi-national fighters on the same carrier. But if some but not all of them can land safely and 2 or more players are controlling the defending fighters, then you will have to agree on which ones are lost and which are saved!

@Patton5:
Other problems… against a canny opponent the UK cannot build a factory in India. Japan has a huge fleet and troops right next door and so this old time tactic is useless. I’m struggling to find any effective strategy for the UK in this new version of the game.
Very true. The only way that the UK can put an IC in India against a Japanese player that doesn’t want him to have one there, is if Germany doesn’t take Egypt on G1 for whatever reason.
However, if by some miracle Germany doesn’t attack Egypt on G1, an IC for India is an outstanding buy IMO. Sacrifice the Cruiser in your Pacific fleet to take out the Japanese transport in SZ59. Then on your non-combat move, move your infantry from Persia into India, take your transport and pick up the tank from Egypt and the infantry from Trans-Jordon, and drop them off in India as well. Lastly, take the fighter off of your Carrier and the fighter from Egypt, and land those in India as well.
Then retreat your carrier to whatever SZ you deem safe for future use. You can even move it through the Suez in an attempt to link it up with your Atlantic fleet if the Med is clear of German ships.
This gives you a total of 5 infantry, 1 tank, 2 fighters, and an AA gun to defend your India IC which you’ll place at the end of your turn. The maximum the Japanese will be able to attack India with on J1 is 2 infantry, 4 fighters, and 1 bomber. The chances of a Jap victory are almost non-existent (around a 10% likelihood I believe), and even if they do, you will have completely decimated their entire air force.
Combine the well-defended India IC with an American IC in Sinkiang which is supported by a garrison of 4 Russian troops, and you have a good starting point to your JTDTM defense.
I’ve yet to have a Japanese player even attempt an attack on India on their first turn when I use this strategy. Yes, you’ll be sacrificing a cruiser and a transport….But you’re eliminating a Japanese transport, and establishing a firm grasp in Asia with an IC in India and a large force to defend it.
Now obviously you leave Africa open for an attack which the Germans will no doubt take advantage of on their second turn, but I usually remedy this by purchasing a South Africa IC a turn or two later. Pump out a few tanks in Africa in addition to the three you’re putting in India each turn, and you’re golden.
If anyone ever wants to play a game of AA42, hit me up. I’d love to play via TripleA, or just play by forum (which I’ve never done, but I’m sure I could learn quickly).

@jiman79:
I have a follow up question in the same category.
What if there is a place to land the figs, but this territory is also to be attacked in the same round.
Will the figs then be able to land there and take part of the defense - or will they be lost (with only taking place in the naval battle) if the territory is lost?
The fighters only land after all combats are resolved, meaning that if the territory has been taken it is not longer a valid landing spot

@Col.:
@Scarapis:
@LeonidasBush:
The game starts in Spring of 1942, after the attack on Pearl Harbor. ï¿½ï¿½Â If it were the Attack on Pearl Harbor there would be at least a battleship there and, as you mentioned, no aircraft career. ï¿½ï¿½Â History takes a hit with this board game, but if the Japanese do attack Pearl Harbor on their first turn it isn’t December 7th, 1941.
yes but not aware of any more Japanese occursions on Hawaii after the attack on Pearl Harbor
Do you only make moves that are historically accurate during a game?
I pick the Allies then!
PS: Awesome name and picture, Col. Ty Webb.

I’ve played against two in the last month or so.
Game 1 -
R1 went badly - I had to retreat from Ukraine with the German fig still alive, and I took higher than usual casualties in WR. G1 took out of the British BB in SZ2, and pretty much otherwise threw everything else (including the Med fleet) against the Russians, with slightly better than average dice.
On UK1 I built 3 figs, figuring that would be enough to (A) check against any Sealion and (B) take out the German Baltic fleet on UK2. I took out the German Med Fleet with the UK med destroyer, the fig from Egypt, and the UK Bomber. I decided to gamble on FIC with the Indian garrison, and got very good dice. J1 was subpar, he took China, but with heavy casualties, and though he went somewhat heavy into pearl, he took several casualties, and was left with a bb, cv, and 1 fig there.
It was at this point that my brain literally fell out of my ass, and I said, “Let’s go KJF!” (But only with the US!) Long story/short, the US only KJF was doing okay, but slower than it needed to be. Germany continued to spend most of its income on reinforcing the med fleet (bbs, more cvs, more destroyers, etc…), while the UK continued to build build build an airforce in the UK. It took longer than anticipated to get a strong enough airforce with the UK to take down the German fleet. When I finally got 80% odds, I went, and got horrible dice, and had to retreat after the first round. Meanwhile, thanks to the R1/G1 results, Germany is pressing Russia. Germany is sending all of its starting troops, plus a few scattered ground buys East. Even though Europe is largely ungarrisoned, the allies can’t do anything about it, because the US is ignoring the European theater, and the UK can’t put a fleet down, allowing Germany to maintain a very healthy income. Japan is slowly getting locked out of the islands by the US, but has overcome mainland Asian resistance, and started pressuring Russia. Eventually Russia falls. I feel like this is one of my worst losses in 1942.
Game 2 - R1 goes normal (took UK with a tank left, 3 fatalities taking WR). G1 builds heavy into the Baltic, otherwise typical G1 moves (UK BB killed, takes AE with 2 tanks.) As soon as I see the Baltic build, I slap myself and say, “Ignore Japan completely, KGF all the way.” UK1 buys 1 fig and nothing else, counters AE, and sit. US retreats from the pacific, and makes a big naval buy on US1. ( R2 buys 4 tanks (+3 inf), and moves aggressively West. UK2 drops huge fleet, reinforced by US2. G3 tried to reinforce the Baltic fleet, but it was too little too late. The UK reinforced on UK4 (while dropping troops into Norway), and was strong enough to take out the G fleet on UK5. Pretty soon Germany is surrounded. Japan advances quickly through Asia, but by the time it can secure Novo, Berlin has fallen to the British and the Russians are headed back home.
I don’t think the strategy is a long term winner. It worked against me in the first game because I played very poorly, and even then had very bad dice in the key battles. I was intimidated into some early ground buys with England early, which made the race against the German fleet tough for England to do alone. Even so, had I just spent a turn buying fleet with the US, the allies could have easily secured the Atlantic. Silly me. :?

Ah yes, that was exactly the conversation I was thinking of. You are quite right, I was thinking of a defending air unit. In combat the air units would retreat during the non-combat movement phase and of course not have movements allowed and would crash.