Why Hypercard had to die

Compared to the familiar ROM BASIC of my family’s second-hand Commodore 64, the HyperTalk language seemed clunky and comically verbose. And yet there was something magical, something oddly enthralling about Hypercard as a whole. The ease with which a mostly-blank screen could be turned into an interactive, living, breathing graphical toy of my own creation was astounding, exhilarating, and addictive.