@Riot: Support feels like a 5th wheel on a double date

@Riot: Support feels like a 5th wheel on a double date

Seriously. You are present, but you cant really participate ( zero CS). Your input can be helpful but you never get the credit you deserve (assists). You provide insight, which is ALWAYS taken for granted (wards). It honestly perplexes me as to why Riot makes it so supports cant experience the game to its fullest potential. I shouldn't be lambasted by my team every time i slightly deviate from standard builds, or take 1cs.

Obviously, we need a mystical fourth lane where all minions die an yeild gold upon arrival. The lane is restricted for Supports only, and access from greedy AD Carries is blocked off by way of a rainbow bridge that also grants full vision of the lane, so you never have to worry about ganks.

EDIT: It was a joke, guys. Supports are fine as far as positioning is concerned.

Obviously, we need a mystical fourth lane where all minions die an yeild gold upon arrival. The lane is restricted for Supports only, and access from greedy AD Carries is blocked off by way of a rainbow bridge that also grants full vision of the lane, so you never have to worry about ganks.

EDIT: It was a joke, guys. Supports are fine as far as positioning is concerned.

Actually, I'd be OK with this! If not, can I at least have a rainbow bridge?

I don't feel like the support doesn't participate in the game, and I don't feel like I don't get the credit I deserve when playing support.

There's one thing that I do think really makes support a painful position to play, though, and I don't know how they correct it without making supports OP:

A good support is a huge magnifier for good play from your teammates. However, its effectiveness tends to zero if your teammates aren't playing well. When I play Leona, Taric, or Alistar with my friends and we are controlling jungler, ADC, and support, my win rate is probably 75-80%. It's highest with me playing Leona, and yet in my brief attempt at ranked, I got a 42% win rate with her, because my teammates would run when they should fight, and fight when they should run.

I really feel like THAT is the reason no one wants to play support. I can -crush- the opposing team with Leona if I have teammates that know when I'm initiating and know when I'm martyring to save them. However, if my teammates aren't playing well, I'm about as useful as a decorative rock.

I don't feel like the support doesn't participate in the game, and I don't feel like I don't get the credit I deserve when playing support.

There's one thing that I do think really makes support a painful position to play, though, and I don't know how they correct it without making supports OP:

A good support is a huge magnifier for good play from your teammates. However, its effectiveness tends to zero if your teammates aren't playing well. When I play Leona, Taric, or Alistar with my friends and we are controlling jungler, ADC, and support, my win rate is probably 75-80%. It's highest with me playing Leona, and yet in my brief attempt at ranked, I got a 42% win rate with her, because my teammates would run when they should fight, and fight when they should run.

I really feel like THAT is the reason no one wants to play support. I can -crush- the opposing team with Leona if I have teammates that know when I'm initiating and know when I'm martyring to save them. However, if my teammates aren't playing well, I'm about as useful as a decorative rock.

You basically just described why using solo queue as the primary indicator of personal skill in a highly team oriented game is downright baffling. The amount of important we place on it is absurd. Ranked 5s are truly so much more fun and interesting. It's actually a game of objectives then, not a game of who can avoid feeding the longest.