Engines of War brings you nonstop Real Time Tactics action from the first second of the game: You are the pilot of one of the massive combat vehicles known as "Engines". Lead it (and lesser units) into battle together with your team - and destroy your enemies and their base!
Engines is inspired by DotA's gameplay, but freely redistributable and modifiable content on the Spring Engine.

Notice:
You may have noticed 83.0 never went live. It had some crucial bugsdragon in it, which absorbed all dev power. But at the end the dragon was slew and the princess is safe.

Release MessageYeah, it was long ago that Spring 0.82 was released. 1 year, 2 months & 23 days to be precise or just 449 days. Much water ran down the rivers. Tunisia, Egypt & Libya freed themselves from their despots. Nuclear power mocked official estimates of risk probability again. Duke Nukem Forever was released. Pigs learned to fly.

And now: 84.0 finally gets released!

Again, thanks everyone for your contributions!This time, special thanks go to SpliFF for his ASSIMP implementation and daftalx for his MacOSX ambitions & supplying us a buildbot client for it.

We're likely to be building our own GUI, and we're very much aware of issues the most widespread ones in Spring have (including eating fps). No guarantees, but we think we'll be able to keep it pretty slick for Engines.

Long Answer-
From the Spring Engine Website:
"Because all needed libraries are available for OSX as well, you can compile a working version of Spring for Mac. But Unitsync will only work between Intel Macs and PCs, but not between those and PPC, and due to Apple's switch from PPC to Intel and due to the astronomical amount of effort it would take to to make them sync, there is no PPC port under development.

There's also a working lobby client for Mac OSX, follow the instruction below to compile it. " -http://springrts.com/wiki/Spring_on_MacOSX