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63 tagged articles FIFA 16

The only thing soccer fans look forward to more than a new season is the new "FIFA" game.So many questions emerge. Does it look better? Did they fix the issues I had with last year's version? How's the soundtrack? Is it worth shelling out another $60 for this year's version?

In that order, the answers are yes, some, not great, yes if your budget allows it.But let's dive into more detail, shall we?

Looks

"FIFA 16" is the most beautiful "FIFA" yet.Player movements are as loose and varied as ever before, and it helps make this year's game look like the best "FIFA" game so far.

Most player faces look even more realistic and recognizable than ever. That said, EA may need to apologize to Memphis DePay and Anthony Martial for botching up their facsimiles in the game. (Who else looks nothing like they do in real life? Tell us in the comments section!)

EA also smoothed out most of last year's game's occasional, yet infuriating, stuttery performance during penalties and free Fifa coins. These are moments when you need to kick the ball at exactly the right time (according to the moving arrow on the screen) by pushing a button, and stuttering animation often led to botched penalties and free kicks. I still saw some stutters during a free kick, though. Which is to say: it's not perfect just yet.

Huge improvements to gameplay

Gameplay is also improved over last year's game.One of the best things EA added to this year's "FIFA" is the powerful, fast pass when you press controller's right shoulder button. Before "16," players passed like they were having a kickabout in the park. The ball rolled so slowly that making long passes to cut through the midfield was always a bad idea.

There are other nice additions, like getting back up quickly after a slide tackle by pressing the slide tackle button again. And there are new body feints and different types of dribbling that add some new variety in what you can do on the pitch.

EA has also dramatically improved player AI in "FIFA 16." For one, AI players haven't been colliding into each other and collapsing like utter idiots as often as they did in "15." Great!

They're also much smarter defensively all over the pitch. AI player positioning is far better, as they close down space like (most) actual players. Defending players on both sides can also stay more with an attacking player, and you get the slightest assistance from the CPU that keeps the defender you're controlling on an attacking player who slips past you so the gap isn't so wide when he breaks away.

Players also make efforts to intercept the ball, which is another huge improvement over previous generations where players would only intercept if the ball came directly to their feet. While playing "15," I often questioned (cursed at the TV spitting with rage) if players knew they were playing a game of soccer, as they wouldn't make any effort at all to intercept a ball.

Above, my intercepting AI player stays in good position and does a much better job identifying the passing channels.

The defensive AI improvements also apply to the opposing team — it's going to take some adaptation on your part, as getting through defenders is harder than ever.

For example, too often do one of my players autonomously sprint to try and keep a ball in play, even if it was last touched by an opponent's foot. And they often ignore my commands when I try to pull them back using the stick.

Check out the example in the video below — an opposing attacker crosses the ball towards the goal, but as you can see from the yellow X, it's going out of play, which would result in a goal kick for me. But instead of letting the ball go to buy Fifa 16 coins, Jones rabidly sprints towards the ball to head it out even more than it already is. In the process, he becomes the last one to touch the ball, and the opposition end up with an opponent's threatening corner kick.

And notice Jones is supposedly under the control of the blue player, but despite pulling left on the stick, he's barreling right. It's exasperating. There are still times when EA decides it's best for the CPU to take over the controls entirely, and it's plain wrong.

There was an odd instance/glitch when one of my defensive players decided to stay in a forward position. He simply wouldn't get back to his defensive position, and I'm absolutely certain all my tactics and settings were set to the default settings. It only happened once, but it was odd.

It's a big update

EA's also made a ton of new additions to this year's "FIFA" game.Of course, I tried out the new women's international teams, and it was every bit as fun, intense, and emotional as playing "FIFA" with the usual men's team. Fans of women's soccer will be utterly thrilled with this addition to "FIFA" games.

It's also added the "FIFA Trainer" option, where a large circle surrounds your player and suggestions for your next move floats above them. It's meant to help and ease beginners into the complexity of "FIFA" gameplay.In career mode, you can play in new pre-season tournaments that let you break your new team into a new season. You can individually train up individual player attributes between matches to improve their performance, and it's also great for training up your youth team.

The franchise's most popular game mode, "FIFA Ultimate Team" (FUT), has a new Draft mode where you can fill out positions from a draft of five players. There are four matches in the Draft season, and you win better and better prizes the more you win.

Poor calls

Inevitably, some negatives still linger.EA confusingly continues to leave out some practice features in the "FIFA" games that are crucial for learning and testing new tricks, tactics, formations, set-pieces, and general gameplay.

Instead, we can only practice one-on-one with a goal keeper in the third-person pro mode, which makes little sense. "FIFA" is mostly played from a television broadcast's point of view, so it's inexplicable why anyone would practice from a third-person point of view.

It's only good for practicing skill moves. And even then, if you perfect the joystick movements for a skill move in the third-person practice arena, you have to adjust the direction the joystick movements when you play regular game in the broadcast point of view.

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I know talking about it doesn't help, but there's nothing wrong with criticism. I was on the EA Forums for about 3 years from FIFA 11 to 13 before just growing tired of the same shit there, and I know for a fact EA just don't listen to the player base issues as long as Ultimate Team sells. I honestly don't see why you think my incredibly basic and simple issues with two football games is unrealistic.

It is not unrealistic to want timing mattering for headers, a long shot was actually a good goal and wasn't scored due to bad goalkeeping and it felt like you actually had to play a game of football to score.

You probably think people unhappy with the way their country is wrong should just be quiet about it because it won't change anything without Fifa coins, well, my friend has been going to protests and supporting socialism since he was like 13 and now he's over the moon that Labour have a left leader who could offer a complete change to the country. If it wasn't for the people who kept pushing on and wanting change and a BETTER way according to them, Corbyn wouldn't be in charge of Labour right now.

You probably think people unhappy with the way their country is wrong should just be quiet about it because it won't change anything, well, my friend has been going to protests and supporting socialism since he was like 13 and now he's over the moon that Labour have a left leader who could offer a complete change to the country. If it wasn't for the people who kept pushing on and wanting change and a BETTER way according to them, Corbyn wouldn't be in charge of Labour right now.

To all those that loved the FIFA 16 demo (I did too), UT is going to be way different. It won't be slow like the demo, it will be more arcady and faster game play, this is how EA makes their money. By making us go through a roller coaster of emotions, we are likely to play more and more compared to slow game where we could dominate or get dominated.

A demo is not the final product, sure, but I was never tricked by a demo itself. I do remember to not like much of FIFA 14's demo, I just bought it when it was hugely discount to just try something new when I had put aside FIFA 13 for a long time already.

I'm not sure what the point of this post is. FIFA 15 was a major improvement over FIFA 14, and I'm assuming (because I haven't played the demo yet) that FIFA 16 will be at least moderately improved on FIFA 15, and that FIFA 17 will be an improvement on FIFA 16, and so on.

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I feel like there should be a happy medium between the two, if the ball is played over a long distance or too close to one of your players then the defender should challenge for the ball a randomly generated number of times. The higher the interception stat the higher the number of times an interception is attempted. Or player with good reading of the game can do it manually at all times.

II actually think a better way to fix it is not with defending AI but with attacking AI. The attacker should recognise a defender is moving to intercept and should attempt to reach the ball first. This creates a healthy battle between each player. For example a player with high strength could hold his ground and prevent the defender from getting in front of him (hold up play). Ur a player with good skill could quickly dash to the ball and attempt to turn the intercepting defender meaning that going for an interception has some risk to it.

In real life if an interceptions is attempted but fails that player is then out of position and they could be punished for it, this has to be mirrored in Fifa but currently you can't punish the huge amount of automated AI interceptions.

If I've got one guy covering with RB and I'm in space, I can only cover one or maybe two lanes if I get lucky. If a guy has 4 or 5 options to earn Fifa 16 coins ps3 and there are AI defenders in the area I've got to either pray to the RNG gods that the LB switches to the closest defender or use the right stick to switch around until I get to the right guy at which point the pass should be long over.

My AI guy should be smart enough to stick a leg out instead of just letting the ball roll right by him because you aren't going to be able to switch to the right guy fast enough many times.

I was really good at passing in Fifa 15, mainly finding space for my strikers and ground through-ball them onto goal. It is definitely ineffective this year. Through balls dont work as well coupled with incredible defender reactions always managing to get to the ball before my attackers and my players always insisting to pass through the opponent rather than around them makes attacking central really shit.

Fifa 16 is all about turtling and counterattack. 9 out of 10 times people would just pull back their players back to their half and just wait for you to pass. Auto intercept is too darn good it's stupid. What happens after is typical pass to the wings and bring into the box near the byline and back passing to the striker. 9 out of 10 times scored in this game.

As I've discussed in another thread when using the through ball button it tries to play the "perfect through ball" into your players path which often is through a defender and you give the ball away. Instead what it should do is makes the through ball less perfect so your forward has to adjust his run and the ball should be played closer to the striker and away from the defender but unfortunately it has been coded poorly and this does not happen. I find in the final third its better to just do a driven pass and hope your forward has the touch to take it into his stride.

If they surpass your midfield make sure to track any runs with your defenders and try and slow down the attack by preventing key passes until your midfield can recover. If they dally on the ball and there is no obvious passes for them switch to a midfielder and try and tackle them from behind / the side.

Defend the centre of your goal and always try and show players out wide as crosses suck really bad. Learn what foot the opposition player is strong on and force them on their weaker foot. Most people won't shoot with their players weaker foot so be prepared for them to try and turn on to their stronger foot and the moment they do go in for the tackle.

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This has happened to me so many times in FUT, but didn't know it happens in H2H seasons too. Playing against a decent player (evenly matched), me as Bayern, him as RM. He gets an early red card (second yellow) because he's recklessly sliding around (I know, not usual from a good player, but it seemed like he was just messing around). But when he goes a man down, his team starts to play god-like. He didn't even bother to change his formation when his mid left the field, just a gaping gap in the midfield. It's almost as if he knew it didn't matter. I battle back (I know, a man up, sound ridiculous, right?) after he takes the lead on the momentum boost and Ribery draws a penalty and a red card from Ramos. Game tied 2-2, I'm up 2 men, should be my game to win, right? Nope.

Double momentum boost! Ronaldo goes beast mode and my team can't do a thing about it. Again, he doesn't change formation. Missing a central mid and a CB, no problem! End up going down 3-2 and losing 4-2 on a injury time goal when I throw everything into attack.

I know the usual excuses people use for this. No, I don't start playing differently because I've been through this too many times to let up or think that things are going to get easy. In fact, I expect things to get harder when I go up a man, so I focus even more. We know there is momentum in the game, and I'm now certain that it's triggered by red cards as well.

While momentum MAY exist, alot of it is in your head. Lets face it, fifa rewards aggresiveness and get Fifa 16 coins android, being down 2 and cutting it to 1, people turn up the pressure and play like they got nothing to lose. Add in the fact of seeing your 2 goal lead cut in half and seeing a once wide open game now nearly tied makes you play more conservatively and doubt yourself more and the aggressive player down a goal combined with the over cautious player up a goal usually leads to the player whos up making silly mistakes and said mistakes are often taken advantage of cuz the player

Played locally against my best mate the other day. Beat him comfortably (usually do). Then went down to ten in the second game - did ok up to half time. But the second half was hilarious. My passes were all super-soft, and everything he did worked perfectly. And I mean everything. He couldn't misplace a pass if he tried. I lost 1-5 with both of us laughing at how irrelevant my moves were. That's not paranoia, nor is it positive reinforcement - there was literally no way I could have stopped him from scoring. He's not even very good at finishing. He scored 5 in that game, and a total of 3 goals in the other 5 games besides it. I have no doubt there is some form of momentum in FIFA, although I don't know what the rules are that make it happen. And I don't really care enough to worry about it (I'm way too old to be worrying about that kind of stuff).I get where people are coming from. I try to practice that as much as possible. My current record in H2H seasons (recently switched from FUT) is 55-4-6, so I'm not a terrible player (although I'm sure some would say that this is a bad record).

ALL I'm saying is that in my experience, the momentum shift that seems to happen when a team I'm playing gets a red card seems excessive to the point that it becomes unrealistic.

I rarely get red cards myself, so I can't say I've experience the other side of it much, but I do seem to recall that my results after going a man down are much better than one would typically expect. The coin has two sides.I experience momentum shifts when I go up by big margins (e.g. 3-0) before halftime in FIFA as well. However, I'm usually able to manage those and "weather the storm" so to speak. I just feel like, more often than not, if you go a man up, you should feel like you have a significant advantage. If you go 2 men up, you should definitely be able to control the game, especially if your opponent doesn't even adjust his formation. It feels easier for me to "control the game" at even strength than it does with 1 or 2 men up and that's not right. I'm a possession and passing player, so I'm not just hoofing the ball upfield or pace-abusing.

Anyway, I get that there are opposing schools of thoughts. Some people are more comfortable with the thought that everything is in their control and that FIFA is always a perfectly level playing field. I'm not one of them. To each his own. What I don't get is the need of people to come in and want to express their superiority over me as a player. I honestly couldn't care less.

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FIFA 16 is a difficult game. Along with having one of the most unfair and cruel difficulty settings we've ever seen in a football game, there are many controls to master. On top of all that, it's a game that assumes that the player knows their football, that they can read plays and apply that knowledge on the digital field. If you don't come prepared with years of practice on your Fifa 16 account, it may be difficult to find your feet in the new edition of EA Sports' football sim, and even if consider yourself a "master" in FIFA, you still need to relearn several elements. Fear not though, as we have decided to help out with a short guide that should offer a helping hand to anyone trying to tackle this year's entry in the series.

1. Knowledge

Before you can run, you must learn how to walk. FIFA 16 is a very complex game, with many types of shooting, passing and dribbling. To learn the basics, or even the most advanced features, take a peek at the videos that EA Sports has made available in the main menu. You can also use the new help system that provides contextual tips for players during matches. Play some games on the weaker difficulty settings and pay attention to the pointers from the help system.

2. Practice

After you have learned the theory of FIFA 16, it's time to put it into practice, and for this there is nothing better than beating the various Skill Games with top marks. Some of these challenges can be quite difficult to buy Fifa 16 coins, but after several attempts, you should be evolving. If you can master theses Skill Games, you will be better prepared than ever to face FIFA - online and offline - and will know most of the secrets of the gameplay.

3. The Art of Defence

Defending in FIFA 16 is a complicated task, and it has been this way since EA Sports changed to a manual defensive scheme. If it actually proves too challenging, you can change back to the classic scheme, which is almost automatic. In the controls section choose the "Legacy Defending" option. Other than that, try to stay calm when defending. Don't rush to the ball, or you will be dribbled past with ease. Calm, patience and timing are the foundations of a good defence.

4. Ball Retention

The artificial intelligence in FIFA 16 defends very well, so it's natural that some players will find it hard to maintain possession of the ball. If that's case for you, the first thing you should do is release the sprint button. There is often a tendency to run with the ball, but this can be a big mistake. Try to pass the ball frequently, wait for the other players to occupy the empty spaces and don't risk too much. This will allow you to keep the ball for a longer period of time, and will eventually open up attacking possibilities.

5. Attacking with Purpose

There are several ways to attack in FIFA 16. You can cross into the area, defend deep and let them attack before hitting them on the break, shot from outside the area or even make some one-two plays near the oposite defenders. There's no perfect way of attacking, but you should always take into account the team's strengths and weaknesses. If your strikers are small, crossing might be an inefficient way of trying to score. On the other hand, if your forwards lack pace, it won't be easy to launch rapid counterattacks. Be smart about how you attack and play to the best strengths of your team.

6. Tactics for Success

Formations and tactics in FIFA 16 are more important than many initially consider. Players will often complain that their team sits back too far on the pitch, that their forwards are always straying offside, or that there's not enough attacking runs in behind the opposition defence. All of this can actually be attributed to the team's tactics. Spend a bit of time adjusting the formation of your team, and consider what mentality you want them to express on the pitch. Do this and you will surely notice improvements in the way they play, and it should better reflect your own personal style.

7. Unlock Free Stuff

Have you noticed that you earn FIFA points whenever you fulfil certain actions? Well, there is a place where you can spend these hard-earned points. Via the main menu, press R3 to visit the items catalog. Here you can unlock coins for FUT, alternative kits, new celebrations, cheats for career mode, and several extra balls; all unlockable with FIFA points.

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You know that feeling when your girlfriend/wife/mother asks you why you need the new FIFA (Fédération Internationale de Football Association) game when you already have the previous one? This time, you can tell them the game is completely different, but it's still a ton of fun.

Like its predecessors, FIFA16 is a football simulation video game published by Electronic Arts (EA) Sports. The UrbanWire's writers, Faris and Manfred, played the latest game in the franchise to give it a once over. To make things a little more interesting, Faris is a veteran FIFA player while Manfred hasn't the foggiest on what's happening on screen.

Gameplay

Faris: FIFA16's gameplay is by far the hardest we've ever played since we started playing FIFA (FIFA04, mind you!). The passing and shooting mechanics have changed dramatically, as does the whole feel of the game.Manfred: FIFA does have a very crisp and responsive control system to emulate the fluidity of football itself.Faris: It feels much slower. And the slower we played, with more passes and more emphasis on possession, the more successful we were. You've got to Play Beautiful, as the tagline says. No more holding down the sprint button!

Manfred: ...still not slow enough for me. I was button-mashing just to see what would happen and I wished I had a separate joystick to control aim instead of having both movement and aim bound to one. The 'intuitive' mechanics are very unintuitive if you have no clue about FIFA or football in general. But it's supremely satisfying to execute slick passes and dribbles, even if you have no idea how you did them.

Female Teams

For the first time ever, female football teams have been added into the game. It's as symbolic as it is enjoyable. Playing with our favourite strike duo, America's Alex Morgan and Sydney Leroux was easily more fun than ripping defenders to shreds using cover star Lionel Messi.

Faris: Adding the women's teams also made it feel like you've got two games in one, albeit it being an extension on your Fifa 16 account – with 'Kick Off' and 'Women's International Cup' being the only two game modes the women teams are able to play in. Maybe in future we'll see more women teams in the game, as well as women being added in FIFA Ultimate Team (FUT).

Manfred: FIFA is an emulator to a certain extent and it's meant to reflect the football scene in reality. But we still wish there's more liberty with the teams, like pitting the Men's teams against the Women's team, just for the experience.

Graphics

Better graphics are always cited by the triple A developers every year in their new releases, boasting higher resolution, better psychics and immersive realism. FIFA is no exception, with each installment coming with 'improved graphics'.

Manfred: I'd like to call EA out on that because FIFA16 does look the same as last year's. There's still awkward animations, clipping and collisions and plenty of odd rendering. Luckily, FIFA is mostly played in full zoomed-out view of the whole pitch so we only need to laugh during goal celebrations or penalties.

Faris: There hasn't been a huge difference in the graphics from last year's game to this one, but that isn't the game's main sell. End of the day, it looks realistic enough so players don't find it annoying. Seriously, there's so much focus that you have to put into playing the game, that the graphics, improved or not, are hardly noticed.

Draft and Lag

FUT Draft is the biggest feature for game modes. Indeed, it's massive fun to build a team full of superstars and trying your hands with an In-Form Cristiano Ronaldo and Luis Suarez in the same team. Unfortunately the EA servers are a letdown.

Faris: Searching for games was tough, and you'd get that laggy latency from time to time. EA's still got work to do on that front. There's also a big debate as to whether the FUT Draft is worth its entry fee: 15,000 Fut 16 coins or 300 FIFA points ($4.80). It would be worth your money and time only if you win the Draft. If you've yet to really figure out the new gameplay yet, you should stay away from it.

Manfred: As mentioned, in a game with fluid and intuitive gameplay, having lag stutter gameplay will cause so much impotent rage. And smashed controllers if you disconnect from a game.

Final words

Manfred: Though I certainly don't play it much, FIFA is one of the last few games which properly delivers a nostalgic “splitscreen” experience. Before Xbox Live or Playstation Network you had to call your friends over to you house to play a game with you. It was a shared experience that purely online gaming can't match. FIFA lets you enjoy the video game and the beautiful game with your friends, especially when you can't play football on a pitch with them because of the haze.

Faris: Although it's the most difficult FIFA I've ever played, it's also the most enjoyable one. The emphasis on passing and playing beautifully, similar to real life, makes the experience a fruitful one. It'll be a mix of frustration and fun while learning the game.

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Players take really bad first touches, pass power is weak, it doesn't go directly at the player (misses by ages).I mean it feels incredible, but the aim and power is so bad. I've turned all the assists on just to be sure, still happens. It goes at the player, but misses by yards. And sometimes their first touches when they do get it send it yards away (not even with the driven pass).

It makes it far too easy for your opponent to get the ball.Am I doing something wrong, or is fifa just being weird? Also Pace feels much better... Although Mertesacker keeping up with Ronaldo pissed me off a bit... so maybe they nerfed it too much.

Edit: Oh and I keep getting disconnected after matches which makes my DNF go up. Fix this shit EA.Lol I go to bed and wake up to a few people having gone through my history and downvoted it.

The thing that is killing me is that the passes I'm am generally mishitting are short simple a passes to my guy. I'll have an absolutely lovely passing move and then I see my open player who will have a good look at goal, hit a simple A pass and it goes right behind him and my attack is wasted Fifa 16 coins. It's so frustrating. I can't pass, I can't defend at all in midfield and I think I just need to put the game down for the night. I'm reading the game a lot better now but between watching a team like Ireland pass me off the pitch with flawless one touch passing and perfectly controlled drilled passes into feet and seeing my own ineptitude at every I am going insane.

It is completely different to the demo, they have sped the game up almost making it a headache to follow the pinged passes around the pitch.

Whereas that can be fixed with camera angles the main problem with the game is that the controls are not one-to-one even on 100% manual which is what I always play.

Its a poor attempt at imitating real football. As a United fan using Basti in the middle should be a sure fire way to control the game but using him as an anchor is impossible when simple 5yrd passes are under hit, go slightly wide with no make up run from him or the opposing teams attackers press like they are on crack.

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Online bookmaker Betway make FIFA 16 the 2/5 favourite to be this year's number one selling video game in the UK, after the latest version of football's favourite title hit the shelves yesterday.

Hundreds queued outside the Game store in thecentre:mk for the midnight launch of the latest instalment, while MK Dons attacker Carl Baker was signing copies of the game at Tesco in Kingston.

Call of Duty ruled the roost in 2011 and 2012 and Betway place the popular first-person shooter's latest release, Black Ops 3, second in the market at 7/2.

There's a host of new releases that can be backed at bigger odds, including; Fallout 4 (8/1), Creed: Syndicate (9/1) and Halo 5: Guardians (10/1).

FIFA's arch rival Pro Evolution Soccer (PES) 2016 is some way down the list and the betting firm is offering a huge 33/1 for PES 2016 to be this year's most popular game.

Betway's Alan Alger, said: “FIFA 16 is sure to be at the top of a lot of Christmas lists and we think there's a good chance this latest version can trump Call of Duty for a second year running.

“PES has been in FIFA's shadow for the last decade and, although this latest release is touted to be the best for some Fifa coins, we don't think there will be a drastic popularity shift just yet.”Betway Special Market:

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Electronic Arts' all-new "FIFA 16" may have all the juicy modifications and updates fans didn't get from the predecessor, but it still lacks one major element to boost its worldwide reach — the absence of Japan's women's team.

According to The Verge, though "FIFA 16" got the major upgrade of featuring women's international teams — the first ever in the franchise — it still has a long way to go in terms of content and gameplay.

First, there is the absence of the Japanese women's team, who has been a strong rival of the U.S. team in recent tournaments. "FIFA 16" features 12 women's teams and the Japanese team is not one of them.

The main reason for the conspicuous absence however, has something to do with Fifa 16 account. The same issue that has hampered EA from bringing Japan's men's team from being part of the men's division. Though both the men's and women's teams of Japan are absent in the game, the latter has more weight in terms of importance since they have been one of the top players outside of the virtural world.

Then, there is the limitation of the women's games since there is only a generic tournament or exhibition matches for the female soccer teams. The gaming experience in the women's soccer is also noticeably slow, but the visual presentation is just as beautiful as the men's.

Nevertheless, what the game lacked on the women's teams, it made up for the men's team with improved graphics, better lighting and more detailed visuals of the players the characters of the game were made to mimic.

Still there have been complaints on how "FIFA 16" disappointed some of its fans. EuroGamer.net pointed out that weak kicks, poor first touches and ball distance-related issues are prevalent in the new installment.The site even singled out that Cristiano Ronaldo's speed has become slower and less powerful with the Portuguese player struggling to get away from Per Mertesacker.

However, there is arguably a big improvement when it comes to the players' physical strength, which is evident in the strongest team players in "FIFA 16."

The top 10 strongest players according to BleacherReport are the following: