You can also see a post-game hangout of the entire Neofeud team, where we discuss such things as the $2 sound-proof booth, balancing gamedev and having a family, and how the Neofeud characters were created!

"From the makeshift, provisional, use-what-you-can-find architecture of the slums, through the neon-lit gangland underworld to the obscenely green grass of the skyborne islands, the art in Neofeud follows the modern trend of saturated dystopias such as Fury Road..."

"The conspiracy runs deep and is quite massive in scope. Politics meet technology, philosophy meets madness. But even beyond the intrigue itself the world of Neofeud is quite a detailed and intriguing construct, with its own history and lore..."

"Everything about the game just oozes the love for sci-fi: the literary cyberpunk and the 80's and 90's movies...."

Here are some of the reviews that have just come out on Neofeud recently:

Quote:

"This is an ambitious, atmospheric cyberpunk scenario and essentially the work of a single person (voice acting excluded). Oh, and it might also be one of the best adventure games I have played in a while, so there's that."

Granted, a lot of this is "just" good cyberpunk in the vein of Gibson, Dick, and Stephenson. However, the world building is something else. It has a thickness, a density to it. Almost every line of the game's technobabble fleshes out the game world some more. If that's your thing, the game is immensely enjoyable."

"I did not know what to expect going into Neofeud, but I came out excited to see what’s next for Silver Spook Games. The game has more than the surface indicates, which I loved. It offers social commentary, much like its many influences, but successfully stands on its own.

In the end, the art, gameplay, music and story come together to deliver a solid game. Check it out if you are looking for something different and cerebral."

"I love how the game has many humorous references to well known movies, like Hasta La Vista from Terminator or the song War by Edwin Starr, used in Rush Hour. But Neofeud also shows how terribly ridiculous our bureaucracy system works. Or better said; does not work at all. Forms, tests, procedures, all working against each other without any result whatsoever.

Neofeud is developed by just one man. Especially when you keep that in mind, I think the game looks good and definitely has its own signature look. The background is hand drawn, while buildings and characters are designed in a comic style. The point-and-click mechanism works great and the developer wanted to offer players more than just a fun game."

Thanks for your support of Neofeud! In response to your feedback, I've fixed and patched up several of Neofeud's important issues. This latest update should smooth out and make for a better overall game experience.

To try out this update beta, simply:

1.) Right click on "Neofeud" in your Steam Library.2.) Click on "Properties".3.) Click on the "Betas" tab.4.) Chose to opt in to the beta in the drop-down box.

I would greatly appreciate feedback on this update, so that I can ensure it improves the game for all systems and is stable. Help me make Neofeud the best game it can be!

Bug Fixes

- The Arcade Fight scene is now clearer, and less unnecessarily difficult and confusing. Getting away from the bar is simpler, and there's more time to handle the escape when being shot at by the SWAT behind the Kill Machine arcade game.

-Fixed the bug where you would get stuck in the arm screen if you use it during fight with Talos.

-Fixed bug where in the elevator (when you are with the security guards), if you click out of the elevator through the exit option, you could get stuck, and have to reload a previous save state to get out of it.

-Can no longer save the game from the start menu which would overwrite your progress.

-Fixed error message in High City, after 'giant spider area' 'in "room42.asc", line 326 Error:Face Character: characters are in different rooms'

-Fixed issue where 'firing your big object' in the High City office at the wrong time caused problems.

-Fixed issue where, while following the robot girl, if you get out of range before she appears, the game will crash trying to load two savestates at the same time