I would say the Mako was far more boring than scanning. It took far more time, and played like shit. The scanning minigame was also pretty awful, but I feel like I have spent less time moving a cursor over a planet than awkwardly bouncing around boring and ugly landscapes.

I would say the Mako was far more boring than scanning. It took far more time, and played like shit. The scanning minigame was also pretty awful, but I feel like I have spent less time moving a cursor over a planet than awkwardly bouncing around boring and ugly landscapes.

Oh CrazyD, you disagree with me and are therefor wrong. The Mako sections were awesome exploration awesomeness! I guess you like slow-boating between planets only to do a ultra boring sonar version of Where's Waldo?

I mean, if we're trimming fat, why even have planets? Just pick a system to go to jump straight to the next mission. THEN you could really trim some fat and get to the point! Hey, why not go further? Just make ME4 a level based game where you just pick the next mission you want to go to after your done with the current one? NO WAIT! Don't even give us a choice Bioware! Just have the story follow a set path. Like Call of Duty! Doesn't that sound like FUN!? And in no way make a game more cookie cutterish.
Man, I'm such a great idea man. So much fat could be trimmed here. I am so awesome.

All joking aside, it wouldn't shock me. It seems the direction the game is heading in. They've been stream-lining it since ME2, by taking 'boring' stuff out. I wouldn't be shocked if we actually don't get to fly between systems in the next game. They'll probably cite system restraints on the 360 as the culprit if it comes out this gen.

Oh CrazyD, you disagree with me and are therefor wrong. The Mako sections were awesome exploration awesomeness! I guess you like slow-boating between planets only to do a ultra boring sonar version of Where's Waldo?

No, the scanning was shit. It just felt to me like I had to do less of it. It was pretty easy to just find a fat planet, grab everything you see on your first pass, then move on. While still crappy, it was less tedious.

Quote:

Originally Posted by Wolvie

I mean, if we're trimming fat, why even have planets? Just pick a system to go to jump straight to the next mission. THEN you could really trim some fat and get to the point! Hey, why not go further? Just make ME4 a level based game where you just pick the next mission you want to go to after your done with the current one? NO WAIT! Don't even give us a choice Bioware! Just have the story follow a set path. Like Call of Duty! Doesn't that sound like FUN!? And in no way make a game more cookie cutterish.
Man, I'm such a great idea man. So much fat could be trimmed here. I am so awesome.

/sarcasm

I would be completely fine with them getting rid of any sort of intangible resource gathering shit in the next game. I don't need to see a planet if they can't find anything interesting to put on it. It's just filler content to artificially lengthen the game. Cut it down, make it do what it does well and get rid of the rest. I'm not saying make it COD. Resource gathering has never been a strong suit in the series, and it doesn't need it.

No, the scanning was shit. It just felt to me like I had to do less of it. It was pretty easy to just find a fat planet, grab everything you see on your first pass, then move on. While still crappy, it was less tedious.

That's a funny way to spell awesome.

Quote:

Originally Posted by crazyD

I would be completely fine with them getting rid of any sort of intangible resource gathering shit in the next game. I don't need to see a planet if they can't find anything interesting to put on it. It's just filler content to artificially lengthen the game. Cut it down, make it do what it does well and get rid of the rest. I'm not saying make it COD. Resource gathering has never been a strong suit in the series, and it doesn't need it.

To be honest, I can totally see the next game going that way. It seems where they're heading anyways.