Storm of Vengeance and Creeping doom can be cast succesfully by a Druid, but not by a cleric.

If possible, add a visual effect to creatures when Nature's Balance effects them? Since we can't examin a creature to see if it's SR is lowered, it'd be nice if we could see visually, maybe like a green-ghost or glow effect?

Shifters are treated like unwanted step-children on the server, worse than palemasters for teh following reasons:

Gear bonuses don't transfer over to shifter forms on this server.The shifted form's statistics are extremely low, granting a max AC at around 40-45.Shifters can't cast spells like druids.The abilities shifter forms get are worthless, most toping out at 19DC.

I suggest raising the shifted forms stats in the polymorph.2da. In the same file I suggest allowing MergeItems, MergeArmor, and MergeWeapon being set to 1.

Also suggest the abilities be upgraded. Things such as x0_s2_gwspikes (Shiftter's Manticore spikes) and most other abilities are controlled by scripts.

An AA's Special Arrows are completely worthless as well. At level 48 now (Bard 10, AA 38) and have seen no increase in power in the arrows since level 10. Death Arrow's DC is still 20, as it was when I got it at level 10. Some sort of DC or damage increase would be lovely. Also, there's no incentive to go pure (as can be) AA. 10Bard/30 AA gets less bonuses than 1 Bard/9Monk/30AA or 1 Bard/ 10 Monk/ 29 AA or 1 bard/ 9 fighter/ 30 AA or even 5 bard/ 5 RDD/30 AA.

And... A cleric's (Paladin's and Blackguard's as well) Turn Undead ability doesn't do anything. Even if one goes Charisma based, and takes Planar turning, and plant/good/evil/sun domains, Turn Undead won't turn anything.It had to wait until level 14 before I could even turn the monsters from D2 with 21 CHA, and as many CHA items I could wear (Final 24 CHA).