Longchops

An eccentric monster hunter from the swamp, the gatorman Longchops has earned a name for himself in the wilds of western Immoren. Constantly seeking larger and deadlier prey to pit himself against, Longchops carries a heavy rifle and a wide array of snares and traps, having adapted the techniques of humans in his search for the perfect prey.

This model's rules are currently under development
This model is part of the current CID cycle (What is CID?) and the information shown below does not necessarily represent its final ruleset.

This is a new model, and the information here is what was given at the start of the CID cycle

Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.

Amphibious - This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.

Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.

Recent ReleaseThis model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

You get two things for 5 points- an advance deploying gun with decent pow, and area denial. While the Pow 10 will only kill infantry, the Knockdown upon entering stops many heavies dead in their tracks.

Bloody Barnabas can make it impossible to target him with Ranged Attacks by using Swamp Pit. Longchops however cannot trigger warpath with his gun due to remove from play effect being non optional.

Bog Trog Mist Speaker can offer him eyeless sight and magical weapons if he needs either to shoot a vulnerable target

Maelok the Dreadbound Offers him additional armor just for being in his control range when hes using Death Pact, and even further armor from the feat. Longchops also appreciates Mortality to assist him in shooting certain targets such as Warcasters