5 Awesome Sci-Fi Movie Technologies That’d Suck In Real Life

Why are we still driving non-flying vehicles to our non-space workplaces while fantasizing about our merely two-boobed prostitutes? Where are all the snazzy gadgets and awesome technologies movies promised us? In many cases, they’re right here. We just don’t use them because, well, they kinda suck. Like how …

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Controlling Computers With Hand Gestures Is Awful

In Minority Report, Tom Cruise plays a future cop who tries to warn everyone that Max von Sydow is evil, but no one will believe him, even though he’s clearly Max von Sydow. But what most people remember best are the scenes wherein Cruise controls his futuristic felony laboratory computer by waving his arms around.

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How cool is that? Instead of having to say “enhance” and then clicking a boring age-old mouse, Cruise picks up files and videos from the air itself, and explores them employing simple gestures. Soon, other movies were hopping in on this hot futuristic action. From Iron Man 2 …

20 th Century Fox Spoilers: This movie will show up a lot in this article.

… to Star Trek: Discovery .

CBS Television Studios Thank you in advance for the 100 statements about how this one’s not a movie.

Why We’re Not Use This Today:

As everyone who has ever owned a Kinect knows, this turd get old fast . The biggest issue is that your arms get tired very quickly if you comprise them up for even a short period of time. If you construct that a very long time, the sensation gets absolutely excruciating. Technologists actually recognized this difficulty in the ‘8 0s, and even made it a epithet: the “gorilla arm” effect. You know, because your arms get “sore, cramped, and oversized, ” and you end up appearing and seeming like a gorilla. Not even a cool sci-fi cyborg gorilla like in Congo.

Take another look at that Minority Report scene. When Cruise goes to shake Colin Farrell’s hand, he accidentally moves a bunch of files he’s working on. That would happen all the time . Imagine you’re holding 350 slips that took you five hours to organize and you suddenly get an itch on your butt 😛 TAGEND

20 th Century Fox Or any other activity where you might be shaking your hand while look at this place your screen …

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Any interface that lies flat and gives people a wide range of control — even if you only move your hands a few inches — would beat this thing … hands down . If simply we had something like that!

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Sci-Fi Holograms Are Inferior To 2D Images In Almost Every Way

If somebody in a sci-fi movie needs to look at something important, a paltry two dimensions simply will not do. They need holograms for perfectly everything, even when audio alone would do the job. Like in Star Wars, when R2-D2 depicts Leia’s holographic recording to a horned up Luke 😛 TAGEND

And here’s a dude’s chief popping out of a monitor on Star Trek: Discovery 😛 TAGEND

CBS Television Studios

Hell, even the highly advanced race of spacefaring monsters who created mankind love holograms! From Prometheus 😛 TAGEND

20 th Century Fox You need to adjust the tracking on your Space Voldemort.

Why We’re Not Utilizing This Today:

You may have noticed something about the holograms above: They A) definitely sounds like turd, B) are wholly pointless, or C) both. That pretty much sums up holograms in the real world, too. Remember that time Tupac’s blue ghost crashed a Snoop Dogg performance? And remember how the company responsible went bankrupt soon thereafter? Turns out there isn’t much real used only for blurry, semi-transparent 3D projections that induce eye straining if you look at them for too long.

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Even the nicest example is so fuzzy and transparent that it’s not clear why you would bother with it over a 2D video feed. In the 2017 Ghost In The Shell, a hologram is used to reconstruct a slaying scene, but it’s so imprecise( red hue, kinda blurry, semi-transparent) that it’s hard to think of a used only for it other than building up for the investigator’s chronic deficiency of imagination.

In Prometheus ( again !), the Weyland Corporation’s holograms don’t have a hue, but they’re so transparent that everyone on the crew probably ended up with a migraine anyway.

20 th Century Fox “Oh, I thought it was the script inducing that.”

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If you utterly need to communicate visual knowledge over a vast distance, why would you choose information and communication technologies? Think of the bandwidth accusations! We already know the future doesn’t have Net Neutrality.

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Nobody Likes Video Calls( Except In The Movies ) div>

With the possible exception of flying cars and sex-bots , no technology shows up in sci-fi movies as often as video calls. Whether they’re discussing something of galaxy-shattering significance or reminding their spouse to buy eggs, everybody in the future does everything via video bellows. We see it in …

TriStar Pictures Total Recall ( the good one)

Columbia Scene Total Recall ( the Colin Farrell one)

… and like a million other movies. We’ll stop now, or we’ll is right there all day.

Why We’re Not Utilizing This Today:

We are! Video calling is ultimately a reality! And it sucks. Severely, unless it’s for Twitch streaming, nobody uses it. And it’s easy to find why.

You can take voice calls in almost any situation where you can talk, but if you take a video bellow, you have to look like a decently dressed, reasonably groomed human being. Plus, you have to make sure you didn’t leave something like, say, a giant pink dildo visible in the background. Which has happened. On the BBC.

And yet sci-fi characters adoration information and communication technologies so much that they’ll literally risk “peoples lives” to use it. In 2017 ‘s Valerian And The City Of A Thousand Planets, right as the specific characteristics are leaving a planet’s orbit, the face of their boss pops up smack dab in the middle of their ship’s front viewport. That could kill you while you’re driving a auto, let alone piloting a spaceship.

EuropaCorp “Just called to remind you that driving and Skyping is illegal. Also, you’re fired.”

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2

Super Advanced Robots Always Have Needlessly Terrible Vision

One of the coolest types of shoots is when we go inside a robot’s psyche to see the style they look at “the worlds”. Like in the Terminator movies, in which Arnold Schwarzenegger realise everything through a badass cherry-red filter, with a bunch of important-looking numbers and text readouts 😛 TAGEND

TriStar Pictures Why isn’t the text in Austrian, though?

Or the recent RoboCop remake, where the Robo-Vision( that’s the official epithet, look it up) proves everything in an old-timey reddish sepia tone, with, again, added text and data inspires 😛 TAGEND

Metro-Goldwyn-Mayer “0 8 threats and 15 cliches detected.”

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Why We’re Not Employing This Today:

Look at any decent first-person hitting game. The status saloons and inspires are always minimal and in the corners of the screen. If they took up 30 percentage of your monitor, like in the instances above, private developers would have angry geeks with actual artilleries outside their houses. All those big letters and numbers are covering up important visual datum, letting AmishTeabaggz4 2069 to sneak up and hit you in the head. And what are they even there for? Terminators have computers for brains. Why do they need to see the data they themselves are processing?

On top of that, the obligatory cherry-red hue attains these killer robots effectively colorblind, and prevents them from easily distinguishing between, say, blood and other liquids, which you’d think was essential to in their line of work. At the other terminate of the spectrum, we have medical robots like Baymax from Big Hero 6, whose internal HUD looks like this 😛 TAGEND

All those widgets are probably helpful for a robot that patches up humen, but that blue tint … isn’t. Baymax needs to see his patients as accurately as possible , not only to identify any physical symptoms, but also to attain therapy easier. It’s demonstrates that blue light hinders injections, since it’s harder to find a vein under the patient’s skin.

Meanwhile, in Chappie, the law-enforcing robots that patrol the streets are all apparently equipped with crappy late ‘9 0s webcams. Imagine trying to shoot the correct criminal if this was what you discovered 😛 TAGEND

Columbia Image Can robots get motion sickness?

To be fair, all these instances are still an improvement over 1973 ‘s Westworld, wherein the highly advanced Yul Brynner robot, whose sole purpose is to shoot people in gunfights, can’t even tell a fork from a spoon.

Metro-Goldwyn-Mayer Sporks making such a brains explode.

1

Computer Screens In Science Fiction Movies Are Worse Than The Ones We Have Today

In sci-fi movies, computer screens are elaborate showings of carefully matched colorings and captivating animations( even when no one’s have them ). They’re all packed with graph and numbers and all sorts of doubtlessly essential knowledge. Wonder at the snazzy monitors in 2009 ‘s Star Trek …

We lose ten minutes of project hour every time a pigeon lands outside our window. If you had to do your work next to a bunch of huge screens that retained looping through colorful graphics, you’d likely get quite confused. And if your own screen insisted on performing a lovely animation every time you updated some data or asked for an analysis, you’d probably start daydreaming about Microsoft Excel for the first time in your life.

In almost every sense, these sci-fi screens are a huge step backwards compared to what we have now. Virtually all of them have low contrast( attaining it harder to read things at a glance) and a grand total of four colors, all of which are usually differences of blue and green. The Avengers 😛 TAGEND

Marvel Studios This would look better if they were all playing Galaga .

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Mars ( a National Geographic miniseries ):

National Geographic

Prometheus 😛 TAGEND

20 th Century Pictures Last time, we promise!

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Not only does this mean that you run out of ways to highlight important material promptly, but the preponderance of blue and lack of ruby-red tones can even be dangerous. Find, when your eyes have adapted to a dark surrounding, lighting of any color except red will disrupt that adaptation. This is called the Purkinje impact. That’s why interfaces for things like submarines and airplanes use a lot of cherry-red, which permits, for example, pilots winging at night to clearly see both the screen and the position outside their cockpit. But on the other hand, blue appears neater, so that’s a fair tradeoff.

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These sci-fi screens fail at the most basic part of a user interface: impart knowledge quickly and easily. Everything important is hidden in dense blocks of tiny text and numbers scattered all over the screen. The only style the following screenshots make sense is if the characters have superhuman eyesight or magnifying glass 😛 TAGEND

Marvel Studios The Avengers

Paramount Pictures Star Trek Beyond

20 th Century Pictures Avatar

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For comparison, here is a real-life NASA mission control room 😛 TAGEND

NASA

Note the lack of flashy animated visualizations. The multiple high-contrast colourings. The text that is readable when you’re at the intended distance. And Earth has yet to be attacked by alien invaders. Coincidence? We don’t think so.

Prometheus isn’t a bad movie, but please make sure you’ve seen Alien before watching Prometheus. We talk about that movie a lot on this site too . i > b>

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