Rank One

King Fish (Level One)— This Gift allows the
Dimwater to command the respect of others. A sharkspirit teaches it.

System: The Rokea permanently adds one die to Leadership and Intimidation rolls.

Resist Pain (Level One)
Fortifying herself with purpose and will, the wereshark shuts out the pain of her wounds. A bear- or badger-spirit teaches this Gift.

System: The player spends one Willpower point; the character ignores all wound penalties for the rest of the scene.

Sea’s Voice (Level One)
The wereshark may instinctively understand and communicate with any natural animals, from fish to mammals. She need only speak normally to be understood by animals, along with a touch of appropriate body language — . This Gift doesn’t change animals’ basic reactions or dispositions; most are still afraid of predators such as weresharks. Any animal spirit can teach this Gift.

System: This Gift’s effects are permanent.

Strange Blood (Level One)
The wereshark can sense any supernatural presence and determine its approximate strength and type. Supernatural presences can include magic, spirits, Wyrm taint, ghosts, vampires, faeries, and any other such unnatural manifestation — although it won’t pick them out specifically as such. A wereshark may sense a person plagued by haunting as easily as a ghost. Any spirit servant of Gaia can teach this Gift.

System: The player rolls Perception + Enigmas (difficulty 6). The more successes he rolls, the more information he gains. The sensory input is somewhat vague and subject to interpretation, though. For instance, a vampire might smell of clotted blood, fear, corpse-meat or whatever else the Storyteller finds appropriate.

Rank Two

Crushing Depths (Level Two)
The Rokea crushes an enemy beneath the vast weight of the ocean, immobilizing them. The target labors to do anything other than breathe so long as the Dimwater maintains eye contact. Any deep-sea-spirit can teach this Gift.

System: The character must make eye contact with the target. The player spends one Willpower point and rolls Charisma + Intimidation (difficulty of the target’s Willpower). This Gift’s effects persist until the wereshark breaks eye contact, or the victim frenzies or suffers injury.

Lord of the Seas (Level Two)
The Koshuku’s authority extends even into the realm of beasts, so that he can command the loyalty of any single animal. If successful, the animal follows the letter and spirit of his commands unconditionally. A lion- or falcon-spirit teaches this Gift.

System: The Koshuku targets one animal within 100 feet (30 m). The player rolls Charisma + Animal Ken (difficulty 7). The power lasts until the Same-Bito releases the animal from its obligation to him; this Gift can only hold sway over one animal at a time, it commands only aquatic creatures.

Spit Teeth (Level Two)
The Rokea can fire her teeth at a distant opponent. This Gift may be used in any form — even Homid. It is taught by a shark-spirit.

System: The player rolls Dexterity + Athletics (difficulty 6) to aim the blast of razor-sharp teeth, with a maximum range of 25 feet. The attack has a base aggravated damage of the wereshark’s Valor. It takes one turn to regenerate the fired teeth.

Rank Three

Drown (Level Three)
The Rokea causes an air-breather to grow gills, forcing her to breathe water or suffocate. While the Gift has its diplomatic uses, it is more often used to kill humans, or force them to leap into the water… where the Dimwater’s slew awaits. Any fish-spirit can teach this Gift.

System: The player spends a Willpower point and rolls Willpower (difficulty of the victim’s Stamina + 4, maximum 9). Success forces the target to breathe water (fresh or salt) to survive for the next hour.

Sea’s Wisdom (Level Three)
The Dimwater swims in circles, creating a small whirlpool. He hears the voice of Sea in the rushing water, and asks her advice. This gift is taught by a spirit-servant of Sea.

System: The player rolls Intelligence + Rituals (difficulty 7). The more successes rolled, the clearer Sea’s advice. Sea has not, at present, offered an opinion on betweeners.

Rank Four

Living Sea (Level Four)
The Rokea causes water to come to semi-solid life. This can be used to propel the Rokea at great speeds (trebling her aquatic movement speed), or can be aimed at a target, immobilizing — or even strangling — a victim. On land, nearby sources of water may be made to extend tendrils of living water to similar effect. A spirit-servant of Sea teaches this Gift.

System: The player spends one Gnosis point and rolls Manipulation + Occult (difficulty 6). The Rokea may command a body of water equal to 5 cubic feet per success. If used to inflict damage, the water inflicts the Rokea’s Harmony in lethal damage each turn. The effect lasts as for a scene.

Quick Currents (Level Four)
The Koshuku becomes the ultimate example of passive resistance. She is unable to attack an opponent, but is also unable to be hit, allowing her opponent to exhaust herself in an intricate dance of frustrated blows. A mongoose-spirit teaches this Gift.

System: The player spends one Willpower point and rolls Wits + Athletics (difficulty equals the opponent’s Willpower). For the duration of the scene, the opponent cannot strike the Same-Bito, no matter how well he rolls. This Gift is canceled immediately if the wereshark attacks his opponent or if anyone else attacks on the Same-Bito’s behalf. This Gift will work on multiple opponents, but the player must spend a point of Willpower and make a new roll for each attacker.

Rank Five

Leviathan (Level Five)
The wereshark becomes a hungry terror of primal nightmare. A servant of Kun teaches this Gift.

System: The player spends two Willpower points and two Rage points. The Rokea becomes a monstrous shark, nearly 80 feet long, gaining +5 to all physical attributes after Fighting Jaws modifiers, and regains a minimum of one Rage point per turn. This Gift lasts until the end of the scene.

Wound Undersea (Level Five)
This Gift is used only in times of truly dire need. The wereshark opens a vent in the sea floor, calling lava from it. This boils the water in the immediate area while also producing earthquakes throughout the region. This Gift is taught by an avatar of Unsea herself.

System: The Rokea slashes herself and lets her blood seep toward the sea floor (suffering one level of aggravated damage). The player spends one Rage and Willpower point, then rolls Charisma + Rituals (difficulty 8). Success opens the sea floor; the Rokea has three turns to escape before the lava boils up, inflicting three aggravated damage per turn to everything in the area. The effects of earthquakes, whirlpools, and tidal waves triggered by this Gift are left to the Storyteller’s discretion.