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iZackefx, you're probably using JPAN's hacked engine or some other engine that features a modification to the setHealingPlace.
If you're using JPAN's hacked engine then refer to his documentation where he explains the changes he made to the setHealingPlace.

Well, it is very easy to corrupt maps. Creating and inserting new maps and banks tends to glitch up a lot. Also, for beginners, the manual repointing is very confusing and leads to more issues do to not understanding it. Lastly, it in itself is a beta, an in-between stage, and was never finished.

Almost every single feature (except adding tile sets, which you can do manually, and the bucket fill, which, if you are using, you're mapping wrong.:p) is in 1.92.

So, you must use PokéMew151's script (without the applymovements) before the player starts any trainer or wild battle.
After that, you'll need a level script in every Pokécenter that stores the PokéCenter's map and the correct X, Y coordinates in those 3 variables.

If you need to edit the old PokéCenter and Player's mom healing scripts, here are their pointers:

iZackefx,
Open XSE and your rom, and type the script I gave you. Once completed, click compile(gear button at top) and click copy. The offset you copied now contains the script, then you paste it over the offset that your replacing in a-map. Ex: I want to replace the fat person in pallet towns script. After I copied my offset, I click on the fat mans script under events in a-map, and paste it over his script offset. Now I have successfully replaced his script.

iZackefx,
Open XSE and your rom, and type the script I gave you. Once completed, click compile(gear button at top) and click copy. The offset you copied now contains the script, then you paste it over the offset that your replacing in a-map. Ex: I want to replace the fat person in pallet towns script. After I copied my offset, I click on the fat mans script under events in a-map, and paste it over his script offset. Now I have successfully replaced his script.

I was just wondering where I could post my hacking/mod thread? I'm doing some respriting/re-evolution work/music importing/asm hacks, and it's not like I have a real storyline as it's a dungeon-rush style game, but I am looking for feedback/ideas on that plot as I do have a storyline idea floating around. Some humor and random stuff I could do.

I tried progressing hacks, but it got denied... so I recently tried Slideshow sub-forum, and I'm wondering if that would be a proper place?

I might work in a storyline too, but right now it's a lot of technical/mechanics stuff, and I'm looking to butt heads with other hackers to get more going.

I am able to do some great hacks, I could try my hand at designing a mini-game (not sure what yet though), and I have a knack for assembly code. I can find a lot of things I need/want to find.

I have screenshots, and some ideas, which could turn into a project if people like the idea... but I would like to actually post it somewhere... I usually become more productive when I get feedback, knowing if my ideas are doing ok.

Did you read the rules about starting a thread in the Progressing Hacks forum?
I don't know what I can say to help you, why not "advertise" it in you signature and be a little actif in the Rom Hacking forums??

Did you read the rules about starting a thread in the Progressing Hacks forum?
I don't know what I can say to help you, why not "advertise" it in you signature and be a little actif in the Rom Hacking forums??

Yeah, I read the rules and tried to post my topic according to screenshots, story, etc... maybe my storyline was too weak for Progressing Hacks? I just don't know where else to post it... but yeah, I was thinking about a signature.

Question...
I am using YAPE to edit PKMN movesets, because I can't, for the life of me, figure out how to add a new attack on a PKMN using PGE.
Anyway, I am almost reaching the limit of how many moves I can put to all PKMN in the ROM.

According to YAPE's ini file, 3,972 is the maximum number of moves learned by all PKMN in the game.

I changed it to 5,000 and am going to see what happens if I do exceed the 3,972 limit.

Since I haven't yet, I wish to ask of the things that might happen, and also ask for the things I needed to do to properly increase the limit.

Question...
I am using YAPE to edit PKMN movesets, because I can't, for the life of me, figure out how to add a new attack on a PKMN using PGE.
Anyway, I am almost reaching the limit of how many moves I can put to all PKMN in the ROM.

According to YAPE's ini file, 3,972 is the maximum number of moves learned by all PKMN in the game.

I changed it to 5,000 and am going to see what happens if I do exceed the 3,972 limit.

Since I haven't yet, I wish to ask of the things that might happen, and also ask for the things I needed to do to properly increase the limit.

The table will most like spill over into other data. When YAPE first saves, it takes all of the move data in the rom and condenses it into a massive new table, which it refers to as the "move pool". So, by removing the restriction on this table, it will most likely just keep adding to it and corrupt other data. Or, it will just error on you. Not sure.

If you want, I can explain how to add new moves in PGE. However, since PGE and YAPE have very different move editing schemes and formats, they don't play well with each other.

- I have a few longer scripts which initiate trainer battles at some point, and when they do so, they cause the player overworld to abruptly about face. Any thoughts as to why? I've toyed with different trainerbattle settings, to no avail.

- I have not experienced this problem personally, but one of my testers has shown the revolving doors in Fortree Gym flipped 180 degrees vertically. I've left the level scripts the same, and do not experience the problem myself. I don't have any scripts in-game which toy with the associate vars, either.

Hey everyone I just have a quick question. I am currently editing pokemon emerald but I do not know how to insert the background in the intro of the game (the one that is behind professor birch) I know that it can be done in pokemon ruby, so if anyone can help me find a tutorial or tell me the unlz number anything like that it would be great. Thanks again.

Is this the program that you should use to add day and night to pokemon fire red? I never tried it before so i'm not sure if it will mess up my rom or not.http://www.pokecommunity.com/showthread.php?t=246089
And is there a tutorial on how to make scripts with this?

I'm not sure if this is the right place to post... but, here it is.
I need a cheat for making trainers not stop you for Pokemon FireRed on VisualBoy Advance emulator. Sorry if this isn't the right place. :I

Is this the program that you should use to add day and night to pokemon fire red? I never tried it before so i'm not sure if it will mess up my rom or not.http://www.pokecommunity.com/showthread.php?t=246089
And is there a tutorial on how to make scripts with this?

However as someone who has been ROM hacking for the past year, I HIGHLY Recommened making back-up versions of your ROM DAILY!!!
Things can go terribly wrong sometimes, and your ROM might crash and you won't be able to get it back. So Start making back ups of your ROM.

Does anyone know where to change the trainer sprites of the male and female hero in the intro of the game? (Like after you say "BOY" and a picture of RED pops up, I want to change that picture.)

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