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How does one import into tilezed a multi-tile object. The one thing that keeps me away from making anything custom is the incredible difficulty in making multiple tile objects. I already have ideas on making car rubble objects, and more but the fact is that You have to split objects that span multiple tiles and I have noidea how that works at all... Does anyone know how this is done? I have already scoured the forums and no one has a tutorial or any videos on the subject. Only single tile object creation. Any ideas?

This is probably a very dumb idea, but after a while you do get bored and start looking for things to do. So, I have come up with this page. If you have played project zomboid for a while, you have probably saw some one of a kind stuff, or things you hardly come across. I have found a few, some being maps, doctor degrees and dark wood drawers with golden handles. So, if you guys find anything, find it on the zomboid map and post the co-ords here! please say which town it is from.
remember, this is stuff that you don't see at all, or one of a kind stuff.

I had an idea since when looting areas i was getting of tired of killing all the zombies around the area i was looting. So i thought it would be awesome if we could throw glass bottles and other objects to create distractions. Perhaps even throwing other objects at windows to break them, such as bricks or other objects that are capable enough to break a window. Also to go with it we should be able to throw weapons at zombies, perhaps even craft some sort of throwing spear/sharp stick to throw at zombies. And to go with the ability to throw weapons at zombies a throwing skill could be added determining the accuracy at which you throw the object/item. This could help taking out zombies silently without having to get up close, though it should require lots of practice to master. (Also the amount of strength you have could determine how far u throw maybe???) And to finish this thread off I believe some distraction items should be added such as alarm clocks, or cellphones which you can place down and make its alarm go off so you can safely loot or do whatever while the zombies are distracted Alright well thats it what do you guys think?

I have an idea of being able to carry corpses (like planks and Logs) they shall weight around 5 and will allow you to build barricades and walls with corpses. Carrying one corpses will lower your mood and also it may make you a bit panicked. If the player has a trait ( "Can't stand smells" ) he will become nauseuous when near a corpse when carrying one or when he is near zombies and Constructions made with corpses. Crafting a Wall with corpses will concentrate all the items they were wearing in one "container" . You will be able to use corpses to block doors and windows just as if they are barricades. However they will be easily removed by players. Zombies will have to hit one corpse wall around 10 times in order to pass through it.

Creating and Manipulating World Objects Seen questions pop a few times regarding placing objects on the map so decided to make a little tutorial on it. Most of the tutorial is written in a single file included in a mod you can download below. The code is commented so you can see whats going on. I recommend loading the lua file in your favorite editor and starting a custom game without zombies with the mod activated in windowed mode so you can play with the mod ingame and read the stuff in the lua file. How it works? The mod allows you to place a red cube on a empty tile, every time you click that tile again the code will do some stuff with the object, you can all see it in the code comments. Target audience. The mod is written for beginning modders, however it might be that there's some stuff useful for more experienced modders here and there. You'll have to judge it yourself. Code. The code is written so that one can follow the tutorial line by line, as such it does not reflect proper implementation but rather serves as a showcase of things you can do and implement properly yourself. You can also build uppon the code supplied in the mod to use it as a testbase for experimenting with objects and their methods. I suggest also digging in TIS lua files regarding buildable objects and their context menu's. About sprites. To create a graphic for your object you'll need to make a transparent image of 64 width and 128 height. This covers one tile and one layer of height in the game. Included in the mod are a few sprites, i suppose you could use "cube_floor.png" as a template: About java. It's highly recommended you have some way of looking up java source classes & methods. The javadocs can be used, personally i've used JDGUI up until now. With JDGUI you can open any class file in <root>/zombie/ directory and it opens up the entire project space as such: Many of these classes are made available in lua to work with. Often they require to be constructed first. To do so you can look up the constructors: In lua you'll have to use the 'new' method like so: local myObj = IsoObject.new("parameters here");By matching the set of parameters in .new() to the ones found in the java constructors you can call the appropriate one. All other methods can then be called on that instance of the IsoObject like so: myObj:setSprite("test");local sprite = myObj:getSprite();The lua file for reference Download Regards, Turbo