In cases where as long as it's still the same basic story and keeps all the best bits and characters intact, then it doesn't matter too much that Bob's bald, Alice doesn't die, the football game ended with a different score, and they cut the watermelon scene, right? It's a bit of a shame they screwed that bit up, but really, it's not as if the entire work is Ruined FOREVER, right?

Wrong!

...or so you would be told by many, many a fan.

For some people, the very act of adaptation is decay. A Film version of something should be a direct word-for-word transcription, with utmost care that the sets, costumes and people be reproduced in every detail. If a character who wears a homburg in the original now wears a fedora, that will be enough to ruin the character, and therefore ruin the film. It will be all you will hear about from these fans on message boards, with them going on at length to explain how his homburg visually defined his entire personality in a way that a fedora never could.

And don't you dare suggest that in changing it they made it better. The Fan Dumb isn't listening.

This trope is not only used in situations of Adaptation Decay. It is also applicable to ongoing series where a significant change is made between seasons.

For cases where the change goes explicitly against established norms of the series/movie/book/whatever, see They Just Didnt Care. For those where the change or plot detail is agreed by at least general consensus to be a legitimately bad one, see Wall Banger.

Examples

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Anime

The DiC dub of Sailor Moon has a multitude of hatesites dedicated to it, by people who claimed to get up early to watch it when they were little, for any change made by the dubbers.

However, even the most hardend purist will admit Dic had good music...

In the Digimon fandom, the torches and pitchforks came out when, in the dubbed version, Takato Matsuda's name had been distorted into the horror that is... "Takato Matsuki." And the fact that "Takato" is pronounced with the stress on the wrong syllable, well, that's "rape" and "butchery."

And on a semi-related note, it's stylish to call something by its Katakana spelling (eg; the cool kids know it's "Dejitaru Monsutaa," not "Digital Monsters." You see it most with attack names, though.) when it comes to names and attacks, even the ones written in English. But let the dubbers do it (eg. Diablomon becomes Diaboromon) and again... butchery.

Not to mention that since Japanese is a pitch-accent language, where every word has a pattern of high and low tones, and not a stress-accent language, there was never any such thing as "stressing the right syllable" in the first place.

Despite the change to Takato's name, the dubbers left the hiragana on the awning over his family's bakery, so it still says "Matsuda" (まつだ).

And now that a remake based on the manga has begun airing, BOTH sides of fans are complaining about it; the original anime fans because it exists, and the original manga fans because it's changed a few unimportant details here and there. It's like some kind of fan complaint house of mirrors, where each complaint reflects images of all the others, forever.

By far the largest complaint against dubs are the fact that they don't sound the same as the sub. Meaning that no matter how good the dubbing is it can never be as good as the sub simply because the viewer saw the sub first.

The English dub of Code Geass has fallen into this hard. Lelouch/Zero's voice, in particular, is a point of contention, due in large part to his English VA "not sounding enough like" his Japanese one. What makes this ironic is that while portions of the American fanbase seem to hate Johnny Yong Bosch for not attempting to mimic Jun Fukuyama's performance, many Japanese fans, upon hearing clips from the US dub, stated a preference for Bosch due to the fact that his performance is more natural (whereas Fukuyama's performance was considered more forced and "draining").

Which in turn is an example of Mis Blamed, because it's the director that ultimately controls how an actor delivers his lines, not the actor himself. As Spike Spencer put it, "What I do is deliver the line how I think it should be done, then the director tells me that I'm wrong."

On the flip side, there is a large segment of fandom that immediately jumps on people who prefer to watch subtitled anime as idiot purists that should just learn Japanese instead of "reading" the show. Regardless of the fact that, unless they're just pirating fansubs, these people are buying and supporting the *exact* same release the dub fans are watching, therefore nobody is forced to watching anything they don't like. Sub vs. Dub wars - they never end.

For these reason it might be better to ask someone who didn't watch a show subbed first when asking about the quality of the dub.

Supposedly the director of Cowboy Bebop even thinks the English version of it is better.

One theory is that people who get incensed when the English dub "doesn't sound enough" like the Japanese version simply miss when the Japanese voice acting is bad. Some people have pointed out that the more you understand Japanese, the better English dubs sound.

Another theory would be that they haven't seen other dubs. You think English dubs are So Bad Its Horrible? Compared to what other dubs are...English actually has it easy.

A purely ridiculous example is Knuckles being referred to as a "mole" in Sonic The Hedgehog: The Movie. Ignore the fact that it was only said once by The Ditz (who probably didn't even know better). Ignore the fact that the appearances, elements, etc. were more faithful than any Sonic adapation up to that point. Or that the anime in question was produced before Knuckles's game was even released in the first place. To make things worse, this is occasionally Mis Blamed on the dub.

There are many Tengen Toppa Gurren Lagann fans that go absolutely berserk anytime the official translation has the name or pronunciation of any person, mecha, attack, or other terminology deviating from what has become popular among the fandom, even when 90% of the time they're at least as accurate. Strangely there are some people that realized this (thinking the fan-sub ones were simply better, not more accurate) but are still mad that the official translation didn't adopt them just because the fandom was accustomed to them.

Also, Kyle Hebert is a damned hero for going though eight episodes of people declaring him guilty of the crime of not doing a 1:1 copy of Kamina's Japanese voice.

Much of the complaints seem to be down to the fact that there are very few English-speaking VAs capable of being truly Hot Blooded.

The first version of the dub (before the license switched hands from ADV to Bandai) had Brett Weaver (Nabeshin, Gai Daigoji) as Kamina. This case of They Changed It Now It Sucks has less to do with Kyle Hebert's (admittedly good) performance and more to do with the fact that Brett Weaver is English Kamina.

Another example would be with the three different renditions of the "Simon the Digger" speech from episode 11. People complain that the English and movie versions of the scene are worse than the Japanese original because the acting isn't the same. Thing is, both versions are actually better than the original, as both have vastly improved acting quality, and the movie version has improved animation.

Another major offender among fans tends to be Team Gurren/Gurren-dan's motto. With the most popular fan-translation going "Go beyond the impossible and kick reason to the curb! That's the Gurren-dan way!" And the dub rephrasing it as "Kick logic out and do the impossible! That's the way Team Gurren rolls!" Several fans got up in arms about this, despite the fact that A) It conveys the point just as well as the preferred fansub text, and B) There were several different ways fansubbers translated the line, and some of Kamina's rather absurd lines tended to be difficult to translate.

Gundam fandom underwent an epic shitstorm over the design of the Turn A Gundam. Designed by famed American tech designer Syd Mead, the Turn A has very little in common with the "classic" gundam style used by the rest of the franchise. To this day, If you try to start a discussion about Turn A in a Gundam community, there will be at least half a dozen people who will say they refuse to watch Turn A solely because the design is "ugly".

And then, when Gundam SEED rolled around, fans complained that the designs were "generic and boring".

To say nothing of the whole name issue. Pretty much every important SEED character had at least 3 (Athrun and Lacus had at least 4-6 apiece) different romanizations of their names. Some of these are still in use despite official English names having existed for years.

The said hax powers are often done at the cost of the comrades' lives in UC Gundam, the 00's gundam hax saves lives. True Art Is Angsty after all.

It's become popular to rage about Gundam00 because the plot supposedly "runs on magic green fairy sparkles." Go watch the end of Char'sCounterattack again.

The anime adaption of the game Valkyria Chronicles has recieved a lot of flak from fans of the game for some admittedly fair reasons (character exaggeration, key chraracters (Leon and Kreis) being omitted, mood whiplash, changes to key events (lupus and batomys anyone?), changes to some characters, an unwanted love triangle shoe horned in, and needless angst) and some not so reasonable (having the squads at 10 men each rather than 20, getting the armour wrong, not including certain recruitables in squad 7, putting some characters in the wrong 'classes' they were listed as in the game, and killing off some of said recruitables)

Pokémon- The show that people complained about on a regular basis that 4Kids' localization was overdone, and then when it was turned over to PUSA, an utter outcry among the fans that the voice actors were replaced with cheap imitations?

What does the script have to do with the voiceacting? Localizing a few names and jokes is the responsibility of the translators, replacing the voice cast is the responsibility of the suits who refused to acquire the contracts of the old cast.

A number of people have thrown an absolute tizzy over Asuka's last name being changed from Sohryu to Shikinami for the Rebuild of Evangelion series, despite the fact that it continues the maritime Theme Naming.

Probably done to tie her closer to Rei (sister ship) :). Before, her ship name tied her to Ritsuko and Misato, and was doubly awkward for being an aircraft carrier name (instead of a destroyer like Rei). Especially because the Kanji for aircraft carrier includes the one for "mother" (more or less it's "aircraft mother ship") And hey, suddenly she's no longer a "dragon lady" ("shiki" has some other appropriate conotations).

Emphasis on the fact that the name was changed to tie Asuka in with Rei, not the other way around. Many fans found this displeasing, especially in context of what happened in the movie.

Your contributor once posted an excerpt of an email interview about 4Kids' editing of Winx Club to an anime forum, basically saying that a) it's necessary to make cuts for them to be able to show it in the US, and b) it's stupid to automatically consider the unedited version better, as for every bad thing 4Kids does, there's something equally as bad in the original. One of the responses: "It's one thing to say 'Sorry, but if we don't cut it we can't broadcast it. Take your pick.' And a competely different thing to have the chutzpah to actually sell changes as improvements. I'm asking everybody to imagine for a few seconds a Japanese licensee of a Hollywood movie on a press conference going like 'Well, we had to make some cuts but one the other hand this allowed us to fix some stupid mistakes the director did, so in the end it all balances out.'" We're supposed to think that it would be bad. (Link)

While the 4Kids job on One Piece was an overall Macekre, the complaints on the voices seemed to be just extra spice to the soup when you consider how wacky the voices were in the original Japanese. The few of us that actually liked Sanji's English for portraying him as the dorky tough guy he is have fought many arguments about this. And of course most of these complaints stuck even through theFUNimation dub.

Luke:(getting up, bored and exasperated) Look, if you're not gonna take this seriously, I'm out. (exits)

The X-Men movie, based on possibly the most sprawling, confusing and self-contradictory comic book franchise in all the land, had an infinite number of complaints leveled at it, from "Wolverine's like six inches too tall!" to "Magneto's too old!" to "Rogue's too young!" to "Since when is Jean Grey a doctor?!" to "How come Storm didn't freak out when she was in that elevator shaft, she's supposed to be claustrophobic!" to...well, let's stop while we're still young. Subsequent films in the series have just made things worse.

Storm actually did freak out in the elevator shaft. That's her Big Scene, when she blasts her way free with lightning, and flies for the first time in the film, before delivering the worst line in the movie. But even so, Storm in the comic doesn't have claustrophobic freakouts on the regular either. She struggles with it depending on how severe the confinement is.

One of the most ridiculous examples of this is fans complaining about Juggernaut being a mutant. Nevermind his relationship with Xavier being removed. Nevermind that his character was poorly used. How he got his powers is more important...even if those powers came from the magical, cursed artifact of a heathen God in the comics. They're wondering why the filmmakers didn't stuff a subplot like that into a movie canon that a) has never mentioned magic or any kind of superhuman powers other than mutation and b) is already staggering under the weight of Loads And Loads Of Characters?

Not to mention that those people seem to have conveniently forgotten that the specific version of Juggernaut used in the movie is a mutant in the comics.

This phenomenon has caused many Harry Potter fans to have the exact opposite reaction to the film adaptations as many critics do. While film critics generally agree that the films got better from Prisoner of Azkaban (largely because of Dave McKean's art direction), when they stopped being obsessively faithful to every single scene and line of dialogue in the books, a lot of fans think that Christopher Columbus was doing a bang-up job and that ever since then it's been garbage, with Azkaban the worst offender ("They left out the Fidelius Charm! They left out the Marauders' backstory! Harry gets the Firebolt at the end! Nyaaaargh!!!"). Never mind that, with the length of the books spiraling out of control, something had to be cut. Even if the removed stuff gets non-readerslost.

Or not, the last book has been split into two films. About damn time.

There were fans who complained about the colour of Hermione's dress in Goblet of Fire. Is nothing too trivial for the Fan Dumb?

Some were annoyed at what they saw as an attempt to pigeonhole Hermione into the Color Coded For Your Convenience token girl role, which is sort of understandable (although I doubt the costumers meant it that way; they probably just thought Emma Watson looked good in pink).

And that Emma Watson's Hermoine was becoming attractive far too early (the second movie) when in the books it isn't a plot point until the fourth, nevermind how annoying it would be for the filmmakers to try and keep a young actress "ugly" through makeup just to ebb the fans.

The film versions of The Lord Of The Rings have suffered from their fair share of this, notably with the removal of the last part of The Return of the King and the complete removal of Tom Bombadil (walking Deus Ex Machina, quintessential Wacky Wayside Tribe and unplayably strange person that he is) from the story.

The Scouring of the Shire is something best not brought up in discussion with any fan. Also, a lot of fans will go off on a tirade if you bring up Arwen or Faramir. Or the Elves at Helm's Deep. Or...yeah.

At first a lot of fans were furious that they would not even try to hide Dernhelm's true identity, and the battle against Angmar does lose a whole lot when Dernhelm's identity is known. But it wasn't long before the change was accepted and even seen as necessary. In the book you can hide Dernhelm's true identity (even if it does kind of give Merry the Idiot Ball) but on film it would have been very easy to tell that Dernhelm was actually Éowyn, and most fans agree that it would just have been ridiculous to expect no one to notice. In exchange for Dernhelm's identity being kept a secret, the film makers fleshed out the bond between Merry and Éowyn and depicted their friendship in a way that's true to the books, without having to add it as a separate subplot after the siege of Minas Tirith.

One hardcore fan of the books wrote an in-depth article on her website complaining about the boats Aragorn stole from the Black Corsairs of Umbar to transport his zombie horde. The complaint was that the ships should have looked like Byzantine galleys and not Chinese junks, and that not only was the film inaccurate in this regard but wilfully irresponsible because giving the Black Corsairs an Asian theme played into the hands of Italian neo-fascists who use the Lord of the Rings as inspiration. Mmmkay...

Foxtrot responded to this trend with a fictional conversation between two main characters and Peter Jackson, in which he said that a faithful adaptation would be 40 hours long "and no one wants that, right?" One character's response, some time later: "Figures our mouths would be too full of drool to answer."

Batman Begins is commonly agreed to be the second best Batman film adaptation so far, but some die-hard fans are very, very angry that Scarecrow ran Arkham Asylum instead of teaching psychiatry, while others just accepted the Rule Of Scary. Others disparage the new tank-like appearance of the Batmobile... despite the fact that it's Batman Begins and it's a prototype vehicle he hasn't had any time to modify into something more "battish". And that he loses it in the sequel and shows he's quite adept with high-performance sports cars, too....

Likewise, many hardcore fans decry Burton's decision to have the Joker be the murderer of Bruce's parents in the 1989 film adaptation. More reasonably when the sequel rolled around, many fans were outraged at the Penguin's change from an eccentric professional criminal that was only slightly penguin-like in appearance (The origin of his nickname? He wears a penguin tuxedo) to a deformed subhuman that ate raw fish, had flippers, spewed black blood, and otherwise looked exactly like Dr. Caligari.

And don't get anyone started on Batman being a cold-blooded killer in the 1989 and 1992 movies (he dispatches criminals and blows up buildings and such with reckless abandon). Although the early Bat-Man did kill, with a gun. Maybe this trope applies to the standard non-killing Batman.

And then there were some real geniuses who complained when the murderer of Bruce's parents wasn't the Joker in Batman Begins.

There were also the changes to the character of Ra's al Ghul and the total omission of his daughter Talia. Ra's convoluted (to say the least) backstory would have been very hard to fit into the movie, of course.

On a similar note, certain fansites had some ongoing - and utterly hilarious - flame wars about whether The Dark Knight was going to suck... based on the fact that the Joker's appearance is from make-up rather than being "permawhite" due to falling into a vat of chemicals.

Also alot of people thought that Heath Ledger could never play a decent joker. Well...he could.

Why-Em-Em-Vee.

It's amazing to see how much criticism the Watchmen movie received before its release. It seems people can't even wait to see it to start complaining...

This is, of course, because the movie is based on an Alan Moore comic book, which have traditionally been subject to Adaptation Decay (or Distillation, depending on your viewpoint). Moore himself is quite vocal about how much he thinks the previous movies based on his works suck, which doesn't help matters. Furthermore, Watchmen especially has been long considered a work that any adaptation would struggle with effectively bringing to the screen whilst remaining faithful to the source material. However, this doesn't prevent the complaining from being very premature.

Moore has said that even though he's seen one script (the David Hayter one) and can't imagine a better film adaptation, Watchmen is a graphic novel, not a film, and so something will be lost in the translation no matter how good it is, which is perhaps the ultimate example of the They Changed It Now It Sucks mindset.

An interview with the director had him say something to the effect of 'I would think the fans would be more grateful to know that the storyline and moral ambiguity was kept intact then the fact that there is a giant squid at the end.' Of course, the replies for the remark had the fans arguing back and forth on if the squid or the story was important.

Like the Genshiken example above, this movie also appears to have experienced something of a "They Didn't Change It Enough So It Sucks" reaction from several critics, who have argued that the fact that the movie largely sticks very closely to the original work (to the extent that many scenes are taken and film as if they were straight from the book come to life) means that the movie doesn't have enough space to develop as a work in its own right, as opposed to a faithful adaptation.

What's this? No more giant flying space squid? An ending that nicely wraps up all of the plot points in a believable manner? Unthinkable! People will bitch and moan about how using Manhattan's powers in place of alien squids does not work as well because the people of Earth would be uniting against Manhattan, not for peace. So what, did the squids have nothing at all to do with the people of Earth uniting in the comic book? Oh, I'm sorry, graphic novel. 'Die hard' fans of the Watchmen comic seem to jump at the chance to berate the film, for very little reason, and don't understand that what works in a comic won't really work in a film...

What most people really hated was the cutting of almost every recurring character. Watchmen lost a lot of depth when it was translated into a 2 hour movie.

Thankfully, the Directors cut adds much more of the minor recurring characters

The new Dragonballmovie has already had fans starting to complain about the fact that Goku now goes to school, even though it's a minor plot point. Then the animal characters were taken out, which is a bit more understandable, although still pretty minor. (It makes you wonder if they'd have been able to make them believable though.) And of course far too many were complaining that Emperor Pilaf wasn't the villain because "he is the first Big Bad."

People were in an uproar when the first brief images of Piccolo showed him to be a pale white. (Note that these early images did not give a very close look of his face.) Later images showed him to be a pale green, symbolic of how long it had been since he saw sunlight. When trailers appeared, it seemed like they did some color correction to make him more green, possibly to placate the fans.

Lots of people have also been complaining about the hair. Goku doesn't have his distinctive hairstyle, Bulma's hair only has a blue streak, and Roshi actually has hair and no beard. Apparently the filmmakers considered making both Roshi bald and Bulma with bright blue hair, but why get Chow Yun Fat in a major role and have him unrecognizable and Bulma's hair looked just as goofy as Goku's original hair style.

To be fair, Dragon Ball Evolution was hated by almost everyone after it actually came out. That's what you get for trying to adapt a beloved anime/manga into a liveaction movie.

I'm sure you meant to say 'That's what you get for trying to adapt a beloved anime/manga into a liveaction movie, badly.'

Way before the 2009 Star Trek film came out, a segment of fans were already frothing at the mouth that the producers aren't exactly re-creating the crappy cardboard sets and cheesy 60's costumes of the original series (and I'm saying this as a Trekkie). Although it could also be down to the recasting of the original characters, even though the cast are in their seventies and DeForest Kelley and James Doohan are dead, not to mention Kirk was trapped in the Nexus for decades in Star Trek Generations, even before his bridge dropping.

Most of the criticism of the Beowulf movie was based on this. The DVD includes an interview with Neil Gaiman explaining why he made these alterations, and they're pretty decent reasons.

The Resident Evil movie series. Never mind that it's not meant to take place in the same world as the games, or that it might actually be GOOD in its own right, as soon as they added a character one of the most blatant examples of a Mary Sue ever and a backstory for Nemesis, people wanted to kill ANYONE involved in this movie for taking a new story and plastering the Resident Evil name on it.

Indiana Jones and the Kingdom of the Crystal Skull. Since the period of the film shifted from the 30s to the 50s, the villains (Nazis > Communists) and film influence (old Republic Film Serials > science fiction) changed, and some fans weren't happy.

The upcoming remake of The Warriors has fans in an uproar, even though almost no details about the film have been released. It's worth noting that the original movie was an adaptation of a novel, and not a particularly faithful one at that.

Wanted may or may not be this trope. The original comic of the story presents all the characters as former super-villains who finally joined forces, kill all the superheroes, made humanity forget about them and rule the world from behind the scenes. The film adaption is about a league of assassins killing people who could possibly become the next Hitler.

Let's be fair: there's no way in hell that the comic would ever have gotten made into a movie it it stayed true to the comic.

The only thing it has to do with the comic is the names and title. Literally nothing else is the same.

The Hitchhikers Guide To The Galaxy film adaptation was based on a new script written by Douglas Adams before his death, as opposed to direct adaptation of the original text. As a result of this, the film contained many differences in plot from the original radio/book/TV stories (each of which also had rewrites between adaptations; one joke in the fandom goes that there is no canon, only suggestions), which annoyed some long-time fans of the series.

Even though the movie was written by Adams himself, which actually makes it Word of God, a God whose last message to creation was "Sorry for the inconvenience"...

Douglas Adams has also stated that there is no definitive canon for his Hitchhiker's Guide series. The books are significantly different than the original radio shows, and the Douglas Adams overseen video game is different as well. Adams claimed that he liked to see how it grows and evolves as it changes medium.

In-universe example is poet Lallafa, whose work was re-discovered long after his death and was subsequently, through time travel, brought to future. This resulted in him not being actually able to write the poems, which is why he was sent back to past to copy them so they could be discovered. Some argue that this makes his poems worse, while other argue they're the same.

The Shining is quite different from the book, and gets a lot of Stephen King fans saying how much it sucks. Outside of them, it's considered one of the best horror movies ever made.

I think you mean "among Kubrick fans it's considered one of the best horror movies ever made." Whether you prefer the King or Kubrick version, the Kubrick ending was straight lame.

(*ahem*) Yeah, I don't think that's the entire fanbase.

To a lesser extent, ditto for Carrie.

Which is weird in Carrie's case, since even King himself liked some of the changes the film made and had stated that he wish he had thought of them

And why is there any reference to Stephen King in the Lawnmower Man movie?

The Star WarsExpanded Universe fandom suffers from this every time someone dies, even when a single character that wasn't even in the original movies was killed off. In recent years, the universe has dipped more into Anyone Can Die territory, leading to this happening frequently.

The special editions, anyone? Anyone?! Not to mention all the prequel retcons... oh, Anakin wasn't a great guy that tragically fell - actually he was a Jerk Ass from the start. Also he's Jesus or something.

The US DVD and Blu-Ray releases of Let The Right One In use a drastically different subtitle translation than the theatrical release, which lacks many of the subtleties from the original version's lines, removes most of the dry humor from the script, leaves out entire sentences, and flat-out mistranslates several lines (in one case, a character's name is called out, but it's subtitled as "I'm trapped"). To add insult to injury, they're notdubtitles; the dub is, ironically enough, derived from the original theatrical subs.

Fans of GI Joe are already complaining about the new movie and leaked plot details, going as far as to say that statements that the story is based on the comics (even coming from the comic writer Larry Hama himself) are out and out lies because: Ripcord is Black which is incompatible with stories Rip Cord had in the comics, Not everyone on the team is American, Baroness had a relationship with Duke and Cobra Commander wasn't a used car salesman but rather a former soldier and a scientist who works for Destro in the first movie. They will ignore the numerous plot elements that come from the comics story, and decry "it's not based on it at all."

One review actually began with the line "If it doesn't feature the line "Cobra, retreat!" then it isn't a GI Joe movie." Naturally, the phrase "real fan" showed up within two paragraphs...

The Silent Hill movie. Changing the main character was, among other things, met with such a reaction by the fans.

Let alone changing the plot.

The new Sherlock Holmes film directed by Guy Ritchie has been criticized for making an action film out of the source material. This is despite the fact that there are a number of action sequences in the Sherlock Holmes adventures. Holmes is canonically a martial artist, fencer, etc. and Watson is an army veteran.

The trailers for The Lightning Thief are out, and already the complaints are flying, particularly about Annabeth's hair being brown and, most of all, Grover being black. Hilariously, the complainers of the latter claims they're not racist, but the fact that the actor's race bugs them suggestotherwise. Just as you think people couldn't get any dumber, there's a couple of people complaining about Percy being in an elevator - which was in the book. Cue giant holes in the walls. And note that this movie is being directed by Chris Columbus, who made the two most faithful films of the Harry Potter franchise.

To address the "racism" issue (from the perspective of someone who knows nothing about Percy Jackson): It doesn't bug them to have a black performer in the movie, what bugs them is that they've grown to know the character as (I assume) white, and when something as fundamental as their race is changed, it feels as though they've replaced the character they love with someone different, unrelated, an imposter. I know how it feels; as a huge fan of The Hitchhikers Guide To The Galaxy, whenever I watch the movie, I watch the adventures of Arthur Dent and Mos Def, because the pasty-skinned, redheaded fellow supposedly from Guildford that I associate with the name "Ford Prefect" is nowhere in sight.

True, but here's the thing; the books never say what race Grover is.

It was mostly spurred on by all those pictures released of Grover being white...Plus, Annabeth's blonde hair was emphasized so many times it's awkward not to think of it as brown all of a sudden...

To be fair, more of the anger against the movies is not against those two but more against the fact that Percy's age was redirected to 16 instead of 12 because it's so much cooler to have an older teenager (plus it also ruins the point of the turn-16 prophecy as well as implies the fact that five books will be condensed into one movie).

To be expected from The Last Airbender, being based on a series that's more popular than the ability to breathe. Ignoring the claims of racism, many of the other complaints are getting ridiculous. It seems like with every new picture that's released, there is a very vocal retribution for such minor things as the color of Zuko's clothing, Katara's pulled-back loopies, Aang's grey colored arrow, Sokka not being a complete goofball (despite the series eventually portraying him as serious anyway), the severity of Zuko's scar, and the size of Iroh's belly. With more to look forward to when the Theatrical Trailer is released.

Live Action TV

This happened to Doctor Who as the new series was in production. Fans found lots of things to complain about, one of the most infamous being the enlarged TARDIS windows. The series itself eventually made fun of this point, with a character commenting that the TARDIS can't be a real police box, because "the windows are too big".

It happened all the time with the old series, too — remember, this is a series that's had nine complete turnovers in the regular cast and over a dozen different showrunners with wildly varying approaches. Years before the new series debuted, there was a running joke on one of the online discussion groups that the series was Ruined Forever when they added the time-travelling alien to a perfectly good show about a policeman walking through the fog and hearing a strange noise.

A decent number of fans are now complaining about all the changes happening for the coming 2010 season. New Doctor, new companion, new TARDIS exterior AND interior, new sonic screwdriver, new showrunners. Apparently, despite the show going through constant change practically every other season since 2005, all of this together is just too much, and the show is ruined.

Knight Rider fans have a bad habit of becoming homicidally enraged at any changes from the original source material in the various Revival attempts of the series, even such changes as would be necessary to compensate for the fact that (a) it's no longer 1982 and (b) the Pontiac Trans Am has been out of production for several years. A new revival premiered in February, 2008, and, months before, fans have already taken note of several dozen reasons it is sure to suck. Of course, it did eventually turn out to suck anyway, but that doesn't make it right.

The Dresden Files made a lot of (author approved) changes when it made it to TV. Interestingly, it was the little changes that got lambasted the most. Harry Dresden no longer wore a trenchcoat (they didn't want him looking like an Angel ripoff) and didn't drive the same car (while it might look good in text a 6+ foot man cannot drive a compact. It just doesn't work).

AND they changed his staff to a hockey stick to try and "hide" the fact that he's a wizard (kind of strange for someone who advertises in the yellow pages). At that point it's not a cosmetic change, it's a completely different character with the same name.

Interestingly, the people who complained about the car change the most were invariably the people who had lampshaded that difficulty the most in bookverse fanfiction.

Some of the complaints were downright silly, notably the brunette actress who played Murphy; she'd actually read the books before the audition, which made her more familiar with the series than the directors' first choice for Murphy.

Unfortunately, this has also caused some bookfans to be prejudiced against the graphic novels, even though Jim Butcher wrote the script for one and was heavily consulted on the script for their adaptation of Storm Front

Stargate Atlantis is currently experiencing a fandom that is divided between froth-at-the-mouth fans who enjoy the show and froth-at-the-mouth ex-fans that decry all of the advances made in Season Four. Stargate forums aren't happy places to be anymore...

The fanbase currently has people who like or simply don't mind the new direction Stargate Universe is taking. Then the people who, at seemingly every new mention of Universe, are ready with "This isn't the stargate i grew to love!" or "I want Atlantis back!" Of course there's also 'OH GOD! That's it! I'm not watching it." But, of course, they will. Because while it's not necessary to watch a show to complain about it, it does help. This isn't the same show as SG-1 or Atlantis, nor it is supposed to be, but there are people who will hate it for not being SG-1 or Atlantis.

Speaking of Stargate, the ninth season of Stargate SG-1 got a lot of flak at the beginning for even continuing on after the Goa'uld were defeated at the end of the previous season, and coming up with a new main villain — not to mention O'Neill leaving the show and Mitchell joining as the new leader of SG-1. Carter being temporarily absent from the show for the first five episodes didn't help matters either. The changes were so extensive that the Powers That Be had actually considered changing the show's title to "Stargate Command" and treating season 9 as the first season of a new show — it's possible that if they'd done that, the changes might have actually been better received.

Same vein as Kamen Rider, Kamen Rider Hibiki was Ruined FOREVER in the eyes of execs due to the fact it had a FEMALE rider on TV (Femme was officially the first female rider, but Shuki was the first to appear on TV), something that is considered "taboo" with Kamen Rider (most females who had to transform had to rely on an anybody can use Transformation Trinket or is a rubber monster). Needless to say, the exec associated the failure of the later season of Hibiki with a female rider being one of them.

The Discworld TV adaptions. Many fans loved them, but in a classic example of Unpleasable Fanbase, there were some criticisms that Teatime should have been more obviously insane and less obviously insane in the same discussion. But Hogfather got off lightly compared to Colour of Magic, where, in addition to Rincewind being "too old", the creators committed the ultimate sin of getting rid of the aeroplane scene (a totally unnecessary sequence in which most of the comedy occurs inside Rincewind's head in any case). The fact that Terry Pratchett had approved these changes was claimed as evidence he doesn't understand his own books.

Legend Of The Seeker is already getting this from some fans who object to, among many other things: changes to Richard's relationship with Zedd, moving Richard's father's death to after he meets Kahlan, and changing the main villain's hair color.

MST3K was accused of this with every cast change, especially when Joel left.

One story told in their Amazing Colossal Episode Guide was about a viewer who sent in a yards-long, computer-printed banner reading "I HATE TOM SERVO'S NEW VOICE," after Josh Weinstein left and Kevin Murphy took over Tom's controls in the second season. The crew hung the banner up in their offices, amused more than anything at the idea that somebody went to the trouble and expense of producing this massive missive instead of just sending a letter. Who knew that in these days, ventriloquy could be such Serious Business?

Because of copyright issues, Iron Chef had to change the music. Some people now refuse to watch the show because 'it's not the same without the Backdraft music'.

Star Trek Voyager ...admittedly, the premise of Voyager was well received. The complaints about the show are internal to its writing and not to the franchise as a whole.

Star Trek Enterprise got this in regards to fanon. Among this was somehow believing Spock was the typical Vulcan personality despite him, his father Sarek and Tuvok of Voyager being about the only noble (and well acted) Vulcans in the franchise. Otherwise most other Vulcans encountered had all of the arrogance and nothing to back it up.

And don't forget some fans that were angry that it contradicted the "fact" that Spock was the first Vulcan in Starfleet. Since obviously no Vulcan joined Starfleet between the founding of the Federation to Spock, and the all-Vulcan ship crew from TOS must have all joined after Spock. Yes.

Pick a Game Show. Any Game Show. Chances are that any set revamps, rule changes, and new hosts (whether it's justified or not) will be hated by a lot of the fans.

When Degrassi The Next Generation changes seasons, they change the opening credits theme. No matter how they change the opening credits Fans decree its wrong. When for the most part the themes aren't that separated from one another (same words, different singers/melody). With the exception of two seasons that completely draw away from the standard opening set-up, they are mostly the same but each season starts with a fan outcry to begin World War 3 over it.

Music

When Nightwish lead vocalist, Tarja Turunen, left the group, she was replaced by Anette Olzon. While the band remains very successful, their more vocal fans are insisting that that Anette sucks and that Nightwish should get Tarja back.

The problem here is that they didn't replace a singer with another one with more or less the same voice and singing style; Anette's voice is entirely different than Tarja, and this has required the band to change their own style to adapt. That's what has many fans in arms.

Neil Young: Trans, to the point that Geffen sued Neil Young for not sounding like Neil Young.

Queen's 1979-1982 period comes to mind. Freddie Mercury grew amoustache, the band released a disco single ("Another One Bites The Dust") followed by an even more disco-influenced album (Hot Space), incorporated synthesizers into the band after a "No Synths!" tradition in the studio, and in many ways alienated their hard rock fanbase, especially in America. Queen stopped touring in North America after 1982 as a result, and would not have a major hit in America again until "Bohemian Rhapsody" was rereleased and used in the movie, Wayne's World in 1992 after Freddie's death.

It's important to note that the band was never against synthesisers, they just didn't need to use them because they could make their sound effects themselves and wanted to advertise that fact.

They also remained huge in the rest of the world throughout the eighties and up to Freddy's death. The backlash was entirely in the US. In the rest of the world "Another One Bites the Dust" is not generally classified as Disco in the rest of he world either.

Even The Beatles came in for this; their change of style and approach in their later albums (particularly Sgt. Pepper onwards) gradually isolated the fans of their earlier, more traditional 'pop love-ballads' approach.

Y'know what? Let's just say most artists on this page and call it a day.

Tabletop Games

Among the Magic: The Gathering changes this has been applied to: The Sixth Edition rules changes, the Eighth Edition card face changes, removing Armageddon from the base set, making counterspells more expensive, moving from "Xth Edition" to "Magic 20XX", the Great Creature Type Update, the creation of Type 2, the name change from Type 2 to Standard... and so on.

Among more legitimate complaints, this comes up a lot when Dungeons And Dragons editions are discussed. The base is not so much broken as it is shattered into a billion tiny splinters. Every single edition changed it and it sucked every single time.

When people on the Privateer Press forums found out that one of the newest units for Warmachine was going to be plastic instead of metal, reactions were...mixed. Many people welcomed the change but a particularly vocal minority condemned it for straying from the "Full Metal Fantasy" aesthetic that the company had cultivated up to that point, among other things.

It's either something to do with a feel of solidity, or the vocal minority use their Warmachine figures as sling ammunition and don't want to have to correct their aim.

While the World Of Darkness/Storyteller System was never considered a very good simulationist system, the nWoD/WoD 2.0 seems to be simplistic beyond description: resisted rolls as we knew them are gone, there is only one difficulty (8), botches only occur under rare circumstances and aren't factored with decent skill level, weapons don't differentiate between accuracy and damage etc.

Simplicity can be a good thing - look at the poster child for excessive complexity, FATAL.

World Of Darkness fans are also notoriously partisan about particular editions of their favourite franchises, not to mention the fights between fans of old WoD games and fans of the setting-reboot versions.

Shadowrun, Fourth Edition was announced. And there was much rejoicing. Then the fans found out that the mechanics that have been in place for the last 20 years would be dumped for a somewhat simpler, nWoD-like system (though not quite as forgiving as the system described above). Cue half the fanbase goinginto instant-fury mode, which developed into major war between the pro-SR4 fans and the anti-SR4 fans long before the game was even released. Things have since calmed down, but in some SR forums comparison between #4 and the other editions is tightly regulated, if not outright "discouraged".

Earthdawn's Second Edition had this happen to it as well; in principle the changes to the system were instituted to fix the various broken things in the first release - ED players were subsequently upset that the update broke off backwards compatibility with said First Edition. "Show me the Lightbringers!"

The new edition of Hero System (aka Champions) has caused a fair bit of brain meltdown in its longtime fanbase, who have declared it not only sucky but Ruined Forever, and that all of their old stuff has been rendered completely unusable and there's absolutely no chance for it to interact with older versions. The only actual differences are the removal of an almost completely unused stat ("comeliness") and a single power type that almost nobody used anyway.

Theater

The ancient Roman playwright Terence adapted six Greek plays. All but the first contain "prologues" in which the playwright rants at the audience about criticisms of the previous adaptation. Apparently, the Romans accused him of "contaminating" the original plays by changing plot elements or tones, and at one point an audience even walked out after it became clear he had combined two similar but separate Greek plays into one adaptation.

Stephen Sondheim just loves to tinker with his musicals even after their initial productions have finished previewing, resulting in different audiences seeing different versions of each show. None of these changes are supported by all the fans, but the most controversial is the addition of "Something Just Broke" to Assassins. Depending on who you listen to, it's either the master stroke that pulls the whole thing together, or a disastrous break in the dramatic arc that should never have been added and should be erased from existence.

Even more controversial were the changes made to the 2002 revival of Into The Woods. Assassins, at least, has always divided both fans and audiences and has widely been regarded as a problem show; Into The Woods, on the other hand, is one of Sondheim's most successful, popular and beloved works as a composer-lyricist. The decision, then, to reintroduce a totally unnecessary (and not very interesting) sub-plot about the Three Little Pigs, as well as replace several existent and already excellent lyrics with new (and, according to some tastes, inferior) ones, seems baffling.

Sticking with Sondheim, John Doyle's recent actor-musician revival of Sweeney Todd has enjoyed huge success and popularity with fans and critics alike, but its minimalist continues to rub some fans the wrong way. Some say that the score suffers in reduction from a full orchestra and ensemble choir to just eight actor-musicians; others found that Doyle's alienating production style prevented them from identifying with the characters.

There's also the matter of the London version of Follies, which made several baffling changes. Ben's solo "The Road You Didn't Take" was cut. "Live, Laugh, Love," was replaced with "Make the Most of Your Music" (a song which changes Ben's part from baritone to tenor). The lyrics to "In Buddy's Eyes" were altered.

Video Games

Gaming in general....you get fans who whine about formulaic games, not finding anything different, and crying for new things. So now games try and do something different, you know, to spice it up a bit or set it apart from other games...But guess what? Now everyone cries, They Changed It Now It Sucks and that it's a worthless gimmick and refuse to give experiments a chance saying "But we never WANTED That kind of stuff!". Shame, considering the PS3 and 360 are really just upgraded PS2 and Xbox systems, the Wii is only a Gamecube with different technology, but because video games are very keen to asking a concil of Cabalists what a "Game" is, and if it's not pressing buttons or killing people, it's not a game. Ironically if you ask people about the mouse, which uses similar but smaller scale technology, they won't tell you about anything "Gimmicky" about that...despite that the key difference was that they actually gave the mouse a chance.

Elite Beat Agents got a lot of this before it came out with fans complaining "It's not a Japanese setting!" and "Ashlee Simpson? Cher?!" Some even went as far as to call it a rip-off despite being made by the same company. When people actually got to play (and with the gameplay upgrades and still-goofy setting) this has abated significantly.

Tomb Raider: Anniversary went a long way to satisfying those irritated by most of the above things, but causes some division over certain character design and storyline changes from the game it is based off. Plus there are certain room cuts that are near-impossible to defend as anything other than being due to time constraints; especially when they contrast with brilliantly remade sections.

When Square Enix games are ported, they frequently get new translations. If the old translations were completely incompetent (like Final Fantasy IV), no one really cares much. But heaven forbid the original was halfway competent, particularly if it was written by Ted Woolsey (who had to work within time constraints and the limitations imposed by the need to fit the game into a 24 megabit cartridge and Nintendo of America's censorship policies.) The script may be an outright improvement, but fans will whine left and right.

Similarly, Final Fantasy Tactics got a new translation with the PSP port, with the original script having been notorious for Engrish and riddled with translation errors and widely criticised at the time of release for how utterly inept it was in light of the serious subject matter. Fast-forward to 2007 and the new script was immediately derided for not being as "campy", and the corrections to the numerous mistranslations and language errors completely ignored.

Final Fantasy Tactics Advance was scorned by many Tactics fans for the art style and the story becoming "too kiddy" compared to the first Tactics that was dark and gritty. This opinion has not changed for A2.

And the same thing has repeated itself for the new translation of Chrono Trigger. The script is a lot closer to the Japanese script now, which has led to some amusing diversions (namely that the "Good morning, Crono!" advertising campaign is quoting a line that was changed for the new script), but also a few like Frog no longer speaking with Ye Olde Butcherede Englishe, which is a mortal sin according to some people.

Fans have been known to say that that the retranslation in the Game Boy Advance version Final Fantasy VI is "drier" and that Kefka has been made into a more serious character. This is an outright lie!! Exactly three of Kefka's one-liners were modified at all; one changed a word but kept the same joke, while another turned "HATE HATE HATE HATE (etc.)" into a long list of seemingly random insults, and "submariner" was changed to "sandworm", but since he says the line after seeing a submersible castle, It Makes Sense In Context and ergo isn't quite as funny. What's more, Kefka gets new one liners.

The apparent source of confusion over this is actually a fansub that was produced for the game's SNES version, which was more faithful to the original Japanese version and did remove most of Kefka's more humorous moments due to a combination of the Japanese script's jokes not translating well to English, and the translator just thinking that villains should always mean Serious Business in any event.

The official forums for Starcraft 2 are constantly flooded with complaints about changes being made to the graphics, army unit rosters, and interface. Most of the released changes are improvements to make the game simpler and more efficient to play, but a very vocal segment of the player base thinks of compensating for the slow, clunky interface as part of the challenge of the game, and that the changes will remove physical skill from multiplayer. Another segment thinks that strategy games should be about strategic decisions, not about who can click faster. Keep in mind, this game will not be released until fall 2008 2010 at the earliest, and is nowhere near finished, yet complaints appear daily.

Diablo III Is already getting this with people complaining that it's now Too Colorful. They've even started a petition wanting to replace the entirety of Diablo III with Act 3 of Diablo II. Numerous Counterpetitions have already been launched, and Blizzard has pointed out why Darker And Edgier graphics would be implausible or unplayable.

Granted, the game is being developed by a different developer changing the gameplay style dramatically. Unfortunately, a couple of loudmouths at one singular internet fansite have given the entire fanbase a bad name.

Interestingly, the Fallout 3 hatedom is essentially split between two extremes of this trope: One party considers it too great a deviation from Black Isle's original Fallout games, while another accuses the game of being essentially "Oblivion with guns".

And then there's the infamous ending, which is got retconned by the DLC Broken Steel.

Silent Hill 4: The Room, although a good game in its own right, had gameplay way too different from the rest of the series, partly because it wasn't originally supposed to be a SH game, and lacked much of the horror atmosphere of its predecessors(eg no darkness requiring a flashlight).

Silent Hill 5: Homecoming is viewed this way by fans of the first three games. It changed the combat system to be less clumsy, and didn't stick precisely to the original trilogy's "mythology". Though it's still a good game and is viewed by about half the fanbase as a worthy addition to the series, the other half (rather loudly) says that the American developers just don't get the series.

This seems to be the fate of the newly-announced "re-imagining" of the first game on the Wii, which has changed the formula far more than either of the previous two games. Oddly, many fan complaints focus on the inclusion of a touch-screen phone rather than any of the more drastic alterations.

A shitstorm of games becoming easier to appeal more to newer fans and to dispel complaints of games having tedious elements (such as requiring the player to grind due to a lack of Leaked Experience or removing Guide Dang It moments) improved or removed entirely, or having the balance worked out has emerged. Especially with the recent spike of Casual gaming.

Fans of point and click adventure games had whined about the emergence of adventure games where the player could not make the game unwinnable through Guide Dang It moments or even get a game over by the character being killed. This meant that a player could brute-force their way through the game via Trial and Error.

Some such fans complained that the games required less thinking since it was possible to use every single item on a plot barrier without getting a game over for getting it wrong or even saying a wrong conversational option. Despite that these were actually features of adventure games that were criticized by gaming magazines and non-fans alike.

Other fans complained about games like Torin's Passage including an in-game hint system that was entirely optional.

Some fans even complained about games like King's Quest V removing the requirement to type in commands on the keyboard, meaning that players would not have to type "Look" on every screen or know that a 2x2 pixel square on the ground was a tile that would be important for a puzzle, or even that something that looks to be part of the landscape is in fact an item you sould pick up.

A similar reaction was seen with the release of Dungeons And Dragons 4th edition "Oversimplifying" the game, despite that 3rd edition started off the same way compared to Dungeons And Dragons 2nd edition.

The announcement of optional features in a Zelda game that would enable people to get a hint for puzzles or even watch the game play itself has caused an absolute bawfest amongst self-proclaimed hardcore gamers who cannot have fun experiencing the story or enjoying the gameplay unless it gives them a challenge. It has not actually been announced whether or not these features would even be required, meaning a solution would be "Don't like it? Don't press it!" or varying difficulties.

The Wii in general has been complained about that there were not enough hardcore games, despite that puzzle games and "casual games" with a staff of maybe 30-100 people can be produced for a fraction of the time and money of a "Hardcore" game with a much larger staff and budget...or that the PC actually is covered in "Casual games" like Diner Dash and Bejeweled and has been since it emerged as a gaming platform.

Most MMORPG gamers who enjoyed games like Ever Quest and Ragnarok Online have been up in arms against World Of Warcraft and Guild Wars's attempts to appeal to people who did not like games that required the player to grind a lot, and how many new MMORPGs were trying to reduce the amount of grinding required and to offer descriptions for spells and abilities. But despite this, Game magazines, gaming websites, and other such forms of media actually praise an MMORPG for not putting such emphasis on grinding or punishing the player for dying by removing experience or even causing a delevel. (Which would be hours upon hours of work)

Star Wars Galaxies was once a thriving MMORPG with lots of devoted players. Right up until the Combat Upgrade which essentially revamped the entire core mechanic and almost everyone quit in disgust.

Which, though, sounds like a very reasonable stance if it changed the entire core mechanic.

Your Mileage May Vary on the Combat Upgrade, as it rebalanced a game where the majority of combat classes were totally useless. The NGE, on the other hand, really was dreadful.

The worst part being that the NGE came only a few months later, rendered most of the previous upgrade useless or replaced, and basically boiled the entire leveling system into World of Warcraft with Jedi. It didn't help that the new interface and mouse were simply dumped into the patch, without support being added for many items. They effectively changed the entire game's UI without bothering to change the game world.

The Halo series. The bitter rage and hatred the most hardcore Halo fans showed at the relatively minute changes between Halo and Halo 2 is nothing short of embarrassing. For some fans, making the Elites speak English or adjusting the graphics on the plasma pistol overcharge are unpardonable sins.

Some were disappointed at the removal of certain features or characters, like Race to the Finish and Mewtwo, although most of these had some kind of replacement (Subspace Emissary, Lucario). Granted, not everyone's happy with the replacement.

Things got worse when Sakurai (the creator of the game) revealed in an interview with Nintendo Power that he knew of wavedashing before Melee was released. So, it's a glitch, but one that they knew about. So, is it an intentional part of the metagame? Or did they just want to keep that holiday schedule? I guess the two camps will have to fight to the death to determine who's right. *laughs*

The world's best Ikaruga player complained that the Xbox Live Arcade port of the game was "horrible" because it slightly altered a few of the bullet patterns and enemy placements that he had probably spent months meticulously memorising. Of course, he regained his high score and then complained.

Inverted if unbeknowst to the fanbase with the official translation of the GBA rerelease of Tales Of Phantasia, which is hated by the fans of the DeJap translation of the SNES version for being more accurate, and not containing a bunch of adult humor that was never in the original. Also played straight with the reaction to not use the romanization in the Japanese version There's also the whole "Ragnarok/Kangaroo" thing, but other then a couple errors it's a largely faithful translation (almost boringly so).

The first sequel to Legend Of Zelda, Zelda II: The Adventure of Link, received a lot of flak for going from an overhead perspective to a side-scroller with RPG Elements.

To accomodate gamers who typically play with the Wiimote in their right hand, the Wii version of The Legend Of Zelda Twilight Princess not only featured a right-handed Link (who, in nearly all other games, had been obviously left-handed), but flipped the entire game horizontally, geography and dungeon puzzles included. Lefties and righties alike were up in arms over this change.

Let's not forget the backlash against Twilight Princess, which basically boiled down to "It's like Ocarina of Time! It sucks! NINTENDO HAS FAILED US YET AGAIN!". So they're complaining about the change, which was changed back. What the....

Also in Wind Waker, Link almost lost the ability to swim, having an "air meter" that slowly ran down until he would drown and return to wherever he entered water. People complained. Then, in Wind Waker's sequel, Phantom Hourglass, Link lost his already limited ability to swim, instead gaining Super Drowning Skills. People complained again.

Nevermind that in other Zelda games, Link couldn't swim at all unless you got a certain item.

Phantom Hourglass used stylus controls without the option of button or D-pad control. Immediately, there were cries of how the touch screen on the DS was useless and stupid, and that Nintendo should have made a D-pad mode available. In the game itself, there's a subtle Take That against complaining fans in the form of a ghost who laments he wouldn't have died if he could have used the D-pad.

Now that Spirit Tracks is out, fans found another (but at least slightly justified) reason to complain: The dungeon-length was significantly cut down in comparision to other games, even to Phantom Hourglass. Part of the people who complain about this, claim that Its Easy So It Sucks. Never mind that only the first dungeon is actually easy and that the rest of them in reality only differ from other game's dungeon throught their shorter length. Even the bosses are surprisingly tricky for a Handheld Zelda.

Nintendo patented a saddle controller for the Wii, and immediately people complained about having to sit on a children's toy to ride the horse in Zelda. Except that the patent never even mentioned Zelda, and the accessory only exists as a drawing. Basically, expect any news about the upcoming Wii game to make the series Ruined FOREVER.

Falcom did something similar to Zelda II with Ys III: Wanderers from Ys, and mercifully changed it back afterwards. It did, much later, receive an overhead remake in the form of Ys: The Oath In Felghana for Japanese P Cs.

Warhammer Online: Age of Reckoning has already begun to receive vast amounts of flak from various elements of the fandom for making alterations to the plot of Warhammer Fantasy, ostensibly to facilitate gameplay. In all fairness, Warhammer Fantasy/40K players are possibly the whiniest anywhere, complaining when any change is or isn't made (the Rhino Rush was a huge example of this. Players didn't like the fact that it was possible in 3rd Edition, and then when 4th Edition came around and removed it, the very God Damned same players complained at its removal.)

Never mind that all but one of these male-only classes are for the Greenskins, who have never been shown to have females outside of the gag Spin OffBlood Bowl. However, if they had made female Greenskin classes, they would probably have gotten complaints from the same people who complain that the Dwarf classes aren't male-only because of some lore issue.

Mario Kart Wii. Oh no, they changed snaking! Now it actually takes skill and effort to get a turbo boost in curves! I spent years perfecting my shameless boosting through straights and now it's gone! They even added an Auto mode for all the Noobs that need everything handed in a silver platter! RAAAARGHRRGJHGJHGRJHGHGHHHGH

Resident Evil fans were outraged when Resident Evil 4 didn't have ink cartridges, obscure camera angles, Umbrella, or difficult controls. Resident Evil 5 kept the same game engine and kept some old wounds open, but changed back to the earlier games' inventory style, which has opened a whole new can of worms.

Don't forget the rioting over stuff happening in DAYLIGHT. And the fact that you have a partner.

They did NOT return to the old inventory style. The significant increase in ammo fluctuation and the lack of necessity for space to carry story-related items makes the "return" actually behave quite differently from the original style.

To keep with the whole Magic to Steam Punk shift in the game's background, Thief 2: the Metal Age replaced the scary zombies of Thief: Dark Project with extremely creepy automatons. Gameplay-wise, they fit the exact same niche: both made a lot of creepy noise, both were very hard to kill, and both were very slow (to be fair, the automatons managed to be a real danger since some were fitted with cannons, while zombies only had creepiness to their name and could be outwalked). Then the game was released. Then the forums started spewing toxic ash and lava. Also, they completely removed the Burricks (cute little acid-spitting dinos), but that's a goddamn crime.

If you are to believe the forums, there are only three groups of Total War players: those who played the first two games and don't like the new engine because they're anal-retentive wrinkled tossers who can't deal with change; those who discovered the series with Rome and are therefore braindead console jocks and SEGA fanboys who wouldn't know bad design if it shat in their eyes from a great height and should therefore go back to Counter Strike; and those who are adamant that onlyShogunexists and anyone who disagrees with them most probably walk on their knuckles.

NS13 in Kingdom Of Loathing was disliked by many players because, despite adding content, it basically nerfed every efficient (perhaps too efficient) strategy people were using as well as one or two that weren't actually that efficient. Most people have gotten over it, however. Some of the success of the recent "Hobopolis" content dump was in fact attributed to it not "pissing in anyone's bowl of Cheerios", to quote Jick.

It's almost a given that any time a new update is made to Urban Dead, any of three groups (the pro-survivor faction, the pro-zombie faction, and the PKer faction) will complain about game balance. Of course, given the high regard most players hold the game's creator in, they'll instead tear into one another for having made "bad suggestions."

Burnout Paradise. Circuit racing was replaced with an "open world" city layout, races were point-to-point affairs that required an in-depth knowledge of the city layout just to give you an idea of which road to take, and the fan-favorite Crash Mode was replaced with the compromise "Showtime" Mode that didn't feature the exact same kind of fun puzzle mechanics as the previous games. Oh, and you can't restart a race you just lost; instead you have to drive all the way back to the starting point, which is miles away. Sure, the car selection may be the best the series has ever had, Stunt Runs are enjoyable, the open world lends itself to lots of wicked jumps and fun secrets, and there's the promise of (rumored to be free) updates, including new sections of the city, a day-night cycle, motorcycles and even airplanes — but enough longtime fans of the series were angered by this shift in gameplay focus to swear off the series entirely.

Team Fortress 2 is in an interesting position: Valve constantly adds content to the game, which ships automatically with regular updates and cannot be opted out of. The addition of unlockable weapons that sometimes function very differently from the defaults and gave experienced players more gameplay options was the big one. Every new set of unlockables deviates further from the defaults ("items" in place of weapons, multiple options for the same slot, etc.), giving players a new reason to complain every time. They also tweak the game's mechanics from time to time, presumably to fix balance issues; players who favored a suddenly-nerfed or otherwise altered weapon will inevitably be upset.

Let's not forget all of the hat drama with the halo. Heck, some players wouldn't even help out team mates because they had the halo and vice versa!

Also, fans of the original Team Fortress mod and Team Fortress Classic HATE Team Fortress 2, ever since its final graphic style and game design decisions were unveiled — namely the new cartoony graphical look (to draw attention away from the game's less realistic aspects) and removal of grenades (to emphasize individual class abilities and make it easier for new players to get into the game). Luckily, the Half-Life 2 mod Fortress Forever exists for people who want to play the original, or something very close to it, with more modern graphics.

High-level TFC play relied on exploiting physics and mechanics. In the early days, TFC was fairly close to the game's intended design. However, as time went on, more and more exploits were found. For example, the "Medic" class was more likely to be found flying around the map running the flag than actually healing people. Valve's Team Fortress 2 is essentially an attempt to recreate Team Fortress Classic as it was originally designed, not as the game became after exploiters ran rampant. Having played TFC in the days before bunny hopping and the like took over, TF2 is more like TFC than Fortress Forever or any other attempt by the old guard to recreate Team Fortress.

There's a mod being worked on for TF2 that re-adds grenades into the game.

Gears Of War 2 has had some changes from the original which made the Shotgun a less desirable weapon, notably the general gameplay addition 'stopping power', which slows you down from being continuously shot from the direction you're running at, making flat-out charging at your opponent a disasterous idea. This was on account of how people were often quite content to practically only use it for an entire match, completely ignoring their other standard weapons. Some people weren't happy. Even when it turned out the shotgun was made to be better and more consistent within the close ranges it was supposed to specialize in.

The Gears 2 shotgun was initially bugged (eventually fixed), and blindfired shots would usually go straight into the ground. Although thought to be a purposeful and welcome change by some, most of the community went into an outrage because they actually had to aim the weapon to fire it accurately (OH NOES!!).

Initial D (Arcade Stage) 4 is a matter of debate among fans. Some welcome it as a fresh reboot of the series, but many others find it a pain in the exhaust pipe to get used to the weird physics. Worse yet, the game punishes high-speed cornering by "locking" the player's steering and making his or her car crash into the wall and suffer an acceleration penalty, and to fix this one must perform a "Penalty Cancel," which consists of releasing the gas, tapping the brake, and pressing the gas. Many players think of Penalty Cancel as a stupid technique—who the heck brakes on a straightaway?

As if that isn't enough, the "Version 1.5" patch of the game almost makes a new game out of an existing one by removing said exploit and steering lock, and replacing it with oversteer.

Purists of Puzzle League / Panel de Pon / Tetris Attack should stay very far away from Planet Puzzle League, which, in addition to providing the tried-and-true directional-pad-and-buttons gameplay, also offers the much easier stylus control.

Though, when there's an online mode and no mode that restricts gameplay to the D-pad and buttons...

The citybuilder series that started with Caesar has about 10 titles, all similar in theme. Ever since the release of Pharaoh in 1999, each and every new release has elicited cries of They Changed It Now It Sucks and Ruined FOREVER from the community.

While admittedly some complaints are legit, the sheer amount of Fan Dumb in Sonic The Hedgehog is downright embarassing. Some people hate everyone but Sonic, ignoring the fact that there were plenty of characters before the game went 3D and are certainly a heck of a lot more characters in something like Mario at that point. Some people even hate everything but the first game, whining about all the characters. Mario started out with more characters in its first few games! From this logic, idiocy like Sonic Underground would be a faithful adaptation.

The worst of this for the Sonic series would have to come from Sonic CD, which had a partially different soundtrack (some tracks were shared) for American and Japanese/European releases. Despite the fact that the game is arguably the best Sonic game ever made, or that the American soundtrack is almost if not just as good as the Japanese soundtrack, the game gets a lot of flak for simply having different music than the Japanese version.

Anything Sonic the Hedgehog related and released after Sonic 1 fits this trope perfectly. In a weird twist on this trope, Sonic fans have rewritten history many times to make stuff to complain about. Apparently, there weren't any Nintendo fans in the 90's (Never heard of the first console wars?), Sega only released one Sonic game a year in the 90's, the only new characters were Knuckles and Tails (Forgetting Amy, Fang, Bean, Mighty, Ray...), Robotnik never lost, Knuckles was never tricked and thought things out before sucker punching Sonic in the start of the game, and Tails never knew enough to repair and fly the Tornado because he's just a little kid. They then continued on to complain about how Sonic Adventure "changed" it, despite it being started long before Sonic Adventure. This is to say nothing of the tendency to accuse Sonic Heroes of being responsible for the current large cast, despite it having introduced exactly one new character (and he's a Jonas Quinn).

Heroes Of Might And Magic IV made several changes to the format of the series. You could now have armies without heroes, you could have multiple heroes in one army, heroes were actually vulnerable to damage within a battle and could directly enter combat, towns now had multiple choices between different soldiers to hire, soldiers appeared in their dwellings daily instead of once-a-week and the highly useful caravan structure was introduced, allowing you to hire minions from across the map without running a hero there and back. However, because it wasn't like the very popular HOMAM 3, fanboys whined and as a consequence all the changes were reverted for the next sequel. HOMAM 5 could just as well have been titled HOMAM 3 with new graphics!

And who can forget how many fans (who of course changed their tune after Prime, Prime 2, and Prime 3 were released) are now wailing and screaming about how much Metroid: The Other M will suck solely on the basis that Nintendo asked Team Ninja to help. That's right. ThatTeamNinja.

Most of the complainers are assuming that the game will be more on heavy action and gore and that Samus would get bigger breasts. Whether the last statement is a joke or people actually whining is up for debate.

Bigger breasts? Judging from the trailer, Samus' breasts are actually smaller than they were in Super Smash Bros Brawl, which was a first-party Nintendo game. So Yeah.

"Heavy action" is a bit of a ridiculous complaint anyway, as the entire series featured plenty of intense action moments between all the exploration and ambience (boss battles, encounters with space pirates, etc.)

Now that the second World Of Warcraft expansion is out, the forums are filled with complaints about the resultant changes, even though they are for the better, all things considered. People complain about nerfed talents (which have been adjusted to the new itemisation process), "bloated" talent trees (when Blizzard tries to give people a wider range of choices even in the same tree), only being able to use one potion per fight (even though that cuts down on one of the major expenses of raids) and 10-man versions of all raids (which supposedly devalues the achievement of beating them). Or the fact that Blizzard dares to make classes that have a hard time finding groups more attractive.

There are actually people on the WoW forums who spout these complaints any time a patch changes character skills or talents the slightest bit. Of course, to these people, it's always cause for complaint when their character is made weaker and it's always a cause of celebration when their character is made stronger.

Also a problem among the WoW player base is any change to the lore. People complain about any plot development that doesn't go exactly how they expected it to (see: playable draenei being uncorrupted eredar rather than the toad-people from WCIII, blood elf paladins, playable Death Knights).

And now they've just announced the third expansion: Cataclysm. This time they're making drastic changes to the very face of Azeroth itself including many existing areas. You gotta' know what's coming next.

Banjo-Kazooie: Nuts & Bolts. Vehicles. And the artstyle. That would explain why the game hasn't sold very well - only 140,000 units were sold in America, compared to the 1.2 million units for Fable II. Nuts & Bolts was a good game in its own right, but not a good Banjo game.

Gruntilda hits the nail on the head about the artstyle:

"Is it just me or is your nose square? The fans will hate it, you butt-ugly bear!"

The Elder Scrolls went through a lot of this in the jumps between mainline titles. "What do you mean they folded Long and Short Blade into a single skill!?" "What do you mean they took out crossbows, throwing weapons, and a ton of other weapon types that were useless anyway!?" "What do you mean I always hit my enemies if they're in range to be hit!? I want my dice rolls that show misses as my sword passing straight through the enemy!" "What do you mean there's no Levitate!?" And so on, and so on...

In a similar vein, each successive game by Bio Ware is generally condemned by a fair portion of the fanbase for not being Baldur's Gate III.

In Naruto: Clash of Ninja Revolution 2, they had to remove some older characters (such as Zabuza, Haku, the Third Hokage, Kimimaro and Iruka) to make room for some new ones (Towa, Komachi, Yugao, Baki and Bando, all of which have never been in a Japanese game). Fans raged. Good thing Game FA Qs has severalwaysto take care of this.

This is even better because Kimimaro and the Third Hokage were only in the later Clash of Ninja games which were never even released in America.

Though the hate on Enter the Dragonfly is more or less justified, Spyro fans are seemingly determinded to hate anything after Spyro 3. The Legend of Spyro games were the biggest change, being a total reboot in continuity, and actually taking themselves seriously. However, they are arguably good games (though perhaps not as good as the original trilogy).

Pokemon Diamond and Pearl were little more than a speck on the horizon, there was a rumour going around that the starter Pokemon would be a Fighting type, a Psychic type and a Dark type instead of the traditional Grass, Fire, Water triangle. Predictably, forums were full of people complaining about how this would totally ruin the games (one popular argument was that it would be unfair for people who favour Fire types, since they are traditionally unavailable until later in the games. Apparently no-one stopped to think that this would be easily solved by simply making some Fire types available earlier on, which in fact they did). When the games were finally released with the traditional Grass/Fire/Water trio, people then complained that the game was too similar to the previous ones.

Amusingly, several people dislike the first set of game's remakes for somethingsomething saying the originals were better. Despite being broken messes.

This also leads, in later generations, to complaints that the new ones are "too unoriginal" and/or "too different" and that the 1st gen's pokemon were the best and most original and most different. Despite the fact that a number of the Pokemon (while memorable) where...just bigger versions of the others. Muk is just a bigger Grimer, Electrode is a bigger upsidedown Voltorb, Magneton is three Magnemites, etc.

Any time the names begin to get localized (game or anime), there's ALWAYS complaints that No A (and presumably the other Nintendos) didn't just use the Japanese names for the Pokemon, characters, or locations. These complaints slowly dissipate over time, but there's always a few that hold to their guns.

There was also a huge complaint towards the physical-special split. For those not in the know, in Generations I-III, physical and special attacks were governed by the actual type of the attack, rather than what the attack did. This led to punches treated as special attacks and beams treated as physical. In Generation IV, they decided to change all this to make more sense. This led to a huge backlash such as "My Alakazam's elemental punches are worthless!!!" and "Now I'll have to completely change this Mon's attacks!".

In Fire Emblem fandom there are people who actually get pissed off by seeing someone refer to the lead character of Radiant Dawn Micaiah instead of Mikaya, even though both are pronounced the same, and more than a few simply outright refuse to call a character by the English translation of their name. This includes stuff like a character named Eddie becoming Edward in the English and European versions of the game, by the way.

Quite a few feathers were ruffled at the announcement of Fire Emblem: Seima no Kouseki's future American release. People all over the fandom panicked that the game's subject matter, plot and relationships (particularly Ephraim and Eirika's) would be completely watered down and sanitized to make it kid-safe, cries of "Die, NOA, die!" and hissy fits over every little name change were a daily occurrence...even the reduction of one measly stat by one point for an early boss had people foaming at the mouth. This also opened the doorway for a lot of bashing on how "badly" Rekka no Ken was localized ("Eliwood was too confident!" "Lyn was too feminist!" "Raven and Lucius's ending was changed from them being gay at home to them being gay on the road!" "They used too much fancy medieval language!" "Sain and Isadora's C support made him sound like he wanted to sleep with her so it's all NOA's fault people think he's a crazy sex hound!" and so forth).

This happened yet again with Fire Emblem: Shadow Dragon, where many names were changed including one Trope Namer. The fans should've kept in mind that while they have been using the same set of names for the characters from the first and third game for years that they were still fan names and would've been changed during localization.

Let us not forget how fans freakin' exploded in rage after seeing the way Fire Emblem: Radiant Dawn changed the mechanics of Fire Emblem: Path of Radiance. Some were upset at the simplified support system. Others disliked the addition of countering for healers and laguz. Several complained over the addition of weapon level SS and that knives and strikes have levels like other weapons. The three tier class system, having certain characters and events only accessible on the second playthrough, and the division of the game into 4 parts annoyed a lot of fans of Radiance and older games in the series. And a lot of these complaints came up before the game was finished!

Since the American version of Mega Man 4, the name of Mega Man's original helper robot identity was Rock. Fair enough. Then came Mega Man Powered Up. Sure, the art style was drastically different, and yes, some of the fans are complaining about that, but let's take a look at what the game's calling Rock now. It's... Mega?? Apparently the translators thought that the game needed to be a bit slightly more in line with the Japanese versions in an unusual way — if Rock becomes Rockman in the Japanese version, why not rename him Mega just so that we can say that he just added the word "Man" to his name when he became a fighting robot in all versions of the games? Naturally, the fans complained that this ruins the Theme Naming of himself and his sister Roll. Possibly due to the Fan Backlash, Capcom quietly went back to the use of the name "Rock" as Mega Man's original form overseas, as can be seen on the American Mega Man 9 site (check the "news" section there).

Before that, people were complaining about the Charge Shot and saying that it ruined the Mega Man series by making it a lot easier.

Want something even more ridiculously hated? The Ruby-Spears cartoon. Bad enough that a great deal of the complaints are about trivial things, like the designs (ever seen the American box art?); "fans" have a tendency to treat it like it's part of the game canon despite clearly being its own continuity. (These same fans happily give Upon A Star a free pass for using the art style of the games) I suspect part of the reason is that they don't realize just how much of the games' plot was in the manual (and how much wasn't) back in the late 80s and 90s...

Even before the game itself was released so its gameplay could justify the hate (which it did), the second Hudson Soft announced their flagship Bomberman series was going to take on a darker look in Act Zero, every hardcore Bomberman fan who probably would have been one of the very few to buy the abomination was turned off by it.

City Of Heroes, as with most MMORPGs. Granted, Enhancement Diversification and the Global Defense Reduction were enormous nerfs, but at least they were the result of a genuine and continuing effort to rebalance the (formerly horribly broken) game. This did not stop enormous amounts of players from declaring that the game was Ruined FOREVER and that they'd cancel their subscriptions. Of course, you also get a bunch of people declaring "I'm canceling my subscription!" over individual power changes. One could make a case for City Of Heroes players having no sense of scale.

City players will threaten to cancel their subscriptions over almost any change/addition. This player has seen people threaten to cancel their subscriptions over new veteran's rewards that weren't good enough... and also ones that they thought were too good.

Grand Theft Auto IV. Maybe Hype Backlash did its part, but the complaints about this game and how it changed from the Grand Theft Auto III-generation games were countless: the graphics were too colorless, vehicle physics were too unforgiving, airplanes were gone, the storyline was too grim and/or too disjointed with too many plot holes, the constant phone calls from your friends were too annoying, the city was too boring, and so forth. Most of the people who hold this trope against GTA IV have since gone on to champion Saints Row 2, which they believe holds truer to the original free-form mayhem and silliness of previous GTA titles.

Interestingly, since the fourth game treats violence as a serious subject, it got new fans who thought the last three games were "immature" for encouraging Video Game Cruelty Potential. They Changed It Now It Doesn't Suck.

Easy way to sum up the complaints: THIS GAME SUCKS, IT'S NOT SAN ANDREAS!

Suikoden fandom does this for nearly every game that isn't Suikoden II (V got off easy because it was so much like II). So when it was announced that the latest installment, Suikoden Tierkreis would essentially be a continuity reboot taking place in an alternate universe to attract new fans, it did not go over well. Several fans have refused to support the game without even playing it, even though Konami has expressed interest in revisiting the old games eventually and their ability to do so is likely dependent on the success of Tierkreis in the first place.

The Touhou series' tenth installment, Mountain of Faith, generated discontent among fans because of the significant gameplay changes, such as powerup-based bomb system (and with it, the removal of distinctive bombs for the characters — meaning Marisa was without her trademark Master Spark) and snap-back to beginning of stage on continuing. Most damningly, however, was the removal of the graze system, where players would be rewarded points for getting as close to the bullets as possible without being hit. The graze system and personalized bombs (sort of; they corresponded with the players' partners) were later reinstated with Subterranean Animism.

Fans were also upset with MoF's character reboot, leaving Reimu and Marisa as the sole playable characters and tossing fan-favorites such as Sakuya and Youmu aside. However, this was justified in terms of the storyline; ZUNstated that it would be weird for someone like Sakuya to show up and head to the shrine to fight the gods. Though it would've been a damn cool thing to watch.

The demo of the newest game, Undefined Fantastic Object, brought back the separate bomb bar from the earlier Windows games and gave the girls their own personal Spell Cards back, as well as introduced a new character into the playable pool (SA did as well, but only to the extent that the girls' partners were unseen within gameplay.) However, the UFO mechanic for the game has been widely criticized, requiring the player to fly into three UFOs to summon a larger one to shoot down — a task proving annoying and potentially game-ending in the face of hundreds of bullets, especially since the mechanic is the only way that more lives and bombs can be obtained. Also, the red power items needed to increase the girls' power gauges only earn 0.01 point this time around, instead of 0.05 as in the earlier games. The full version remedied the lives issue, though, allowing star pieces to be obtained from successful spellcard clears again.

In the latest Touhou fighting game, Unthinkable Natural Law, many Scarlet Weather Rhapsody fans did not respond well to the tweaks made to the characters, naturally this trope came to mind. That's not even including the folks who hate the changes from Immaterial and Missing Power to SWR. This kinda ingores the fact that Tasafro (The developers of the actual fighting game engine) usually make about 5 or 6 patches after a fighter is released.

People seem to like the original Bubble Bobble and Rainbow Islands releases for what they are and outright put down the new-generation remakes that don't keep the original gameplay.

Avernum suffered a lot of backlash from the sudden switch to the Geneforge engine in Avernum IV. While this came with a graphics upgrade and a potentially stronger gaming experience, many who liked the Avernum series for the very fact that it was graphically simple felt offended by the decision to switch.

Animal Crossing: City Folk. "Visitors are in the city? No more in the town? Laaaaaaaame!" "Grass wear? GRASS WEAR? What the crap?"

Just the Wii's name alone sparked this trope amongst many Nintendo fans. Before Wii even came to light, the code name (meaning the name of an in progress project and not the official console name) Revolution was assumed to be the name of Nintendo's next console. Once Wii became the official name, people whined that the name sounded too kiddy or stupid and many of a Troll had their fun by making tons of dirty jokes based on the name. While the majority of the fans have gotten over the name, some people to this day absolutely refuse to say "Wii", but prefer "Revolution" instead.

That and the controller got this for being "waggle" mashing, while "conveniently forgetting" that they hated button mashing just as much.

So many people declared Rune Scape to be Ruined FOREVER after the updates removing player killing. There were riots, thousands stopped playing altogether... but they did bring it back in the form of PK worlds, so it's not like they intentionally decided to alienate the player killing population.

Rioters come out after EVERY update, no matter how small/insignification/absolutely optional said update is.

Recently the maximum HP and damage of all players and monsters was multiplied by 10, which had no real effect on gameplay, everything was just multiplied by 10. There were even more ranters for this update than the player killing update.

Turbine added an outright magic-using class to The Lord Of The Rings Online with its first expansion. Back when all we knew was "an outright magic-using class," people were frothing at the mouth because there are very few confirmed magic users in Tolkein's writings. This in a game that already allowed you to call lightning, summon Ents, and bind ghosts to your will. The players eventually ended up in two groups: "If it's fun, why not?" and They Changed It Now It Sucks.

Star Fox has a really good example of this. With the release of Adventures, many fans whined about everything about that game, and upon the release of Assault, whined about the lack of missions and solo replay value and totally ignoring the multi-player content of the game. To them, only Star Fox 64 is the greatest game, despite that the newer games have improved the rather lacking character development that was common in the series.

Everquest has been around for over a decade, and its original developer, Verant Interactive, was swallowed by Sony. So obviously, it's had a lot of changes, and this page demonstrates you can't change anything without people complaining. But to stick with the most blatantly complained about change: Planes of Power. This expansion brought the Plane of Knowledge, which had portals to every starting city, making the travelling aspect of the game obsolete. Fallout from this involved zones that were previously popular becoming abandoned as they were now inconvenient, and most of the importance of one's hometown taken away.

Because it's been around for so long, so much of the player base is maxed out in level, and so it's hard for newbies to compete. So, they went and made the shared bank, which makes twinking, formerly a frowned upon concept (in the old days, people frequently refused to group with "twinks" on principal), easy and risk-free. Problem? All the guys at the end game would send down their uber gear to their lower level characters. Oh, and with each expansion pack, the uber gear gets more uber. By this point, a non-twink lower level character is absolutely hapless.

Nintendo themselves are accused of changing for the worse. Many common phrases include "sold out" or "Nintendo only cares about making money". Fans hate Nintendo's new direction in their games by making them more open to non gamers and adding motion controls. Some fans even think that if Nintendo was losing again in terms of sales, they would get better games like they did with N64 and Gamecube. Some people even want Nintendo to bring back the "seal of quality" and to be strict with 3rd parties again, all while completely ignoring the fact that the Nintendo seal never meant a game was good (Superman 64 got the seal of quality, what does that tell you?) and Nintendo's super high standards for 3rd parties is what drove some of them away.

The renaming of Densetsu no Stafy to The LegendaryStarfy is already attracting complaints from longtime Sta(r)fy fans. Never mind the fact that "Stafy" was a mis-Romanization anyway, that both names are pronounced the same, and that "Starfy" is a more fitting name for a character who is, you know, a starfish...

Who could forget Final Fantasy XII giving the battle system an overhaul? No longer were battles random and the game no longer had to load a separate screen for battles. Battles are now all on the field you walk on and you can move your character as you fight. Gambits also help micromanage your commands so players didn't have to input Attack every single time or manually heal when needed. Purists denounced the new fighting system for being too different, battles being in "real time", the game playing itself via gambits, and how there were no victory posing after every fight. Never mind the fact the battles are still mostly the same as before, just much smoother and no interrupts to do a dance for beating a bunny. Not to mention gambits make your characters only do what you told them to do and even then, they can't do everything perfectly.

What makes this more dumb is that A.) Gambits are completely optional, and B.) the only difference in the battle system at all is that the fights aren't random anymore. Your turns are determined by a bar filling up after selecting something, and enemies can attack while you decide what to do, and you could switch that latter option on and off, just like any other Final Fantasy.

Left 4 Dead 2. Valve announced a sequel to the popular Left 4 Dead game, but it has been met with scrutiny. Many fans have expressed their disappointment with the new character designs being radically different from the original cast, the setting being like New Orleans, and adding day time to the levels.

There was a trick that if done correctly in VS, a Spitter player could launch acid in a moving elevator that the survivors were in, which would guarantee incaps and/or death. Since a patch has fixed it where now the acid pool fades out faster in elevators, cue the people that mastered the trick complaining.

Pretty much every C&C game since Yuri's Revenge gets this, ranging from complaints regarding small unit details that have no gameplay effect whatsoever or changes to the artstyle, especially regarding C&C3 and RA 3. Basically, if EA made it, then the typical "EA killed Westwood and C&C" fanboys end up coming out of the woodwork and bashing the game to no end.

EA in general is the target of a rather sizeable hatedom pretty much no matter what they do with any franchise to which they own the rights. At times it gets so bad that "Fan Dumb" doesn't even begin to sufficiently describe it...

Settlers provoked rage among fans with every game after Settlers II, as they slowly drifted closer and closer to conventional RTS gameplay.

Recently, a remake of the first Persona game has been announced for the PSP. This one will give the features of portability and when released in North America, will not have the terrible translation and localization. Except that one thing stands in the way of Persona fans. The developers committed the sin of changing the music. Ruined FOREVER.

Due to expiring licenses, the version of the Dance Dance Revolution song "Dynamite Rave" that appears on the North American arcade release of Dance Dance Revolution X was remade with a new rapper, vocalist, and lyrics. Not a lot of DDR fans are pleased about this remake.

It's a Konami Original! How can there be licensing issues?

Many people say Harvest Moon went down hill after 64, despite the fact that The Wonderful Life series and the Wii games are very successful. They're probably talking about the handhelds, the characters in those games have no real character.

A Wonderful Life and its spinoffs actually receive a lot of flak from the fanbase. One notable complaint is how one-dimensional and uninteresting all the characters are. And don't even get started about the actual gameplay itself...

While the game itself is great, the disliking of Re-Shelled music is justified in the fact that only the very basic beat of the original songs remains at all and the original Turtles in Time received a lot of praise because its soundtrack was actually very good (if not really muffled).

In other words, just like the fans of the '87 cartoon who hate the 2003 one for being "Too different."

Guitar Freaks & Drummania XG, a spinoff of the original Gitadora seroes with 2 new fret buttons for Guitar Freaks, as well as 3 new drums and a second bass pedal for Drummania. Some fans' response? "GF&DM has been RUINED FOREVER!!"

It pretty much started after Mario 64. Super Mario Sunshine was denounced for not being like Mario 64, but once Mario Galaxy came out, now Sunshine was the better game. Only a matter of time until people praise Mario Galaxy and hate on Mario Galaxy 2.

Zelda falls under the same boat; 2D purists won't play any Zelda game after Link's Awakening because 3D ruined the series forever, Majora's Mask sucked because it was not like Ocarina of Time, then Wind Waker sucked because it was not like Ocarina of Time and changed the flow of the game while they also praised Majora, then Twilight Princess came out and people bash it for being too similar to Ocarina while now praising Wind Waker for doing different things. It won't be long until Twilight Princess is praised while the next console Zelda game is bashed.

Before and after Backyard Baseball 2007 was released, EVERYONE (both critics and gamers) thought the series was Ruined FOREVER.

Castlevania: The Adventure ReBirth has been getting crap because it's not using the soundtrack from The Castlevania Adventure, even though ReBirth, despite having "Adventure" in the title, isn't exactly a remake of CVA.

Don't you DARE suggest that Castlevania Judgment is anything other than a spawn of Satan himself that has forever ruined everything about video games ever. While it's not a superb game to be sure, if you even insinuate that you think the new character designs look cool or that it isn't a bad fighting game, God help you.

Tetris - all versions that have infinite spin, a hold piece, whatever it is. People say it breaks the game.

And when the fandom actually had something genuine to complain about (the dedicated server issue, which is admittedly a pretty stupid multiplayer design choice), they decided to complain about the single player campaign being short or 50 Cent voicing a character in a co-op mode. Yup, even when a company genuinely screws something up, it'll be ignored in favour of this trope.

Lufia II was recently announced to be getting a remake for the DS, which had fans jumping for joy... Until they found out that it's an action RPG Re Tool, and is now Ruined FOREVER. Even more hilarious is the fan backlash at Maxim now having spiky hair.

Red Faction: Guerrilla moved from a the first-person perspective of the first two games to a third-person perspective so people wouldn't get crushed by falling buildings, and then suffered from a pile of They Changed It Now It Sucks, but the criticism was actually fairly low-key compared to some other titles.

The third Etrian Odyssey takes to the seas, featuring all new character classes to fit the setting (including Princes and Princesses, Shinobi and Pirates. The moment the first previews came out, fans started bemoaning the apparently absent original classes, complaining about how they wanted their Gunners and Survivalists back.

Mass Effect 2: Fans have been up in arms about everything, and I do mean everything. Heat sink, ammo, romance options, character choices, skill point differences, description changes, the sentinel class becoming rather tough as opposed to fragile, and the million of complaints about the soldier, which has not had it's capabilities revealed.

It's fair to say most fans aren't complaining anywhere near as much now that it's out. Except for the scanning.

Oh lord, Lunar hasn't been mentioned yet? Half of the fanbase outright hates Lunar Legend, the GBA remake of the first game due to adding a Limit Break feature, a bonus dungeon, and how the translation is more true to the Japanese version. It's gotton even worse with the upcoming PSP remake, Silver Star Harmony, with how more things are being upgraded or edited that alot didn't look up on. People have gone so far as to judge the entire game based on its demo alone.

The latest version of Bejewelled. Whose idea were these stupid coins? Instead of every round being a fair contest, now you have to slog through thirty rounds to earn a power-up that only lasts for three!

In response to a press release about Epic Mickey, and in particular in response to the Karma Meter, The New Yorker wrote a parody article in which executives reimagined Mickey as a wife-beating drunkard. They were kidding, but you just know there's going to be whining about Darker And Edgier Mickey, even if all the game does is return him to his Chaotic Good roots.

This isn't just limited to the New Yorker, the full original announcement resulted in a lot of backlash from the media and of course, concerned soccer moms and grandmothers who think Mickey was always the bland, happy, child friendly character he became over the years.

This seems to be the mentality of quite a few people about when the webcomic Megatokyo underwent Cerebus Syndrome. The comic basically switched its fanbase from "people who know about shoujo manga" to "people who like shoujo manga and/or character-based plots", so while the quality is still good and the update problem has arguably improved, it did cut a few people out of its main circle. And since these people are those who don't like things...well...

There was quite a bit of backlash when Andrew Hussie of MS Paint Adventures began his new series Homestuck, with many people complaining that it was too slow-paced and not as funny as the recently-completed Problem Sleuth. Then the Wham Episode hit, and most of the vocal critics were shut up for a while.

Often invoked by fans of evolving items on the avatar and forum site Gaia Online - despite the fact that the entire point of the EIs is that they undergo dramatic changes every few weeks.

When the staff of the Japanese site Poupeegirl announced that they'd be replacing ribbon sales with the creation of a real-money "jewel" currency, the Live Journal community and Japanese forums exploded with outrage, fearing the jewel-only items would be the only special items available and the ribbon items would all be hideous things. The jewels were finally launched, and aside from a "jewel floor", nothing was really all that changed, since they could be exchanged for ribbons at a much better rate than bought ribbons. That didn't stop users from complaining even after the change simply on account of Poupee charging users for currency they'd essentially been paying for before the switch.

Littlekuriboh used some home-made animations for the season 2 finale in Yu Gi Oh The Abridged Series. Of course, that meant ruining the spirit of the series, even if the episode still used around 6 minutes worth of clips from the original anime, and the animation was actually good. Plus he got some other (good) abridgers to voice a few characters, instead of keeping them all for himself. Sorry, but the series is Ruined FOREVER, kids.

Lampshaded by "Yahtzee" Croshaw when the introduction of an original theme tune and new intro sequence for Zero Punctuation created predictable backlash; the weekly update to his website was titled "You Changed It Now It Sucks".

In fact, every week, the video thread is evenly divided between "best one evar!!!!!!11" and this complaint.

Western Animation

Any of the Robo Cop cartoons will do. Hell the second one gets more flak because Murphy simply has more gadgets, and he gets called "go go gadget cop".

That nickname might have less to do with just the gadgets and more to do with one of the most commonly used gadgets was extendo-arms, and that the series liked to find excuses to turn him into an incompetent recipient of goofy slapstick. Let's face it, the cartoons are various levels of Adaptation Decay.

We'll never know how the fans' heads exploded when they first saw the character designs for Transformers Animated, or when they found out it would have human villains, with the Decepticons being a recurring threat and not the only one, or the fact that Optimus Prime would be voiced by David Kaye (who before has primarily voiced Megatron), or that Optimus was a firetruck (until they realized he was technically a semi-truck outfitted as a firetruck. Then some were upset that he didn't have smoke stacks...), and let's not forget about Optimus not being the leader of all the Autobots. There are even people going berserk that the new Soundwave doesn't sound exactly like the old one (Frank Welker is expensive nowadays, one presumes). Transformers Animated, however, has managed to convert many of those same naysayers through much story, design, and casting Shout Outs that show that the writers had indeed Shown Their Work. Even so, some Fan Dumb just won't quit.

In the live-action movie, many were pissed that Optimus was a Peterbilt instead of a regular trailer (which was done to prevent large amounts of mass-changing between vehicle and robot modes). Not only that, but Bumblebee was a Camaro and not the original VW beetle, Megatron was a jet, not a Really Big Gun...

Though most of the "change" causing absolute fury in Transformers Fan Dumb is the prominence of humans in the story... y'know, humans, the dominant life form on the planet the story is taking place on? These fans consider it a change that the humans weren't shown briefly in the background occasionally as a catalyst for the story, while the camera stayed firmly on robots the entire time; in spite of the fact that many, many episodes of the original cartoon were pretty human-centric (Spike, Chip Chase, Carly, others). So, y'know, basically they were pissed that the movie wasn't Beast Wars. "Trukk not munky" indeed.

I don't think there's anything Transformers after the original that DIDN'T get this!

Given that the entire series is about SHAPE-CHANGING ROBOTS (y'know, Robots In Disguise?), Transformers is quite possibly the most ironic and idiotic example of this trope ever. Hell, the very backstory of them coming to Earth even involves them changing from a Cybertronian body◊, to an Earth body◊.

The recent episode of The Simpsons episode "That 90's Show" is hated by many fans entirely because it was a an alternate backstory for Homer and Marge. This despite the fact that the show has never had anything even resembling continuity and has always operated on a sliding time-scale. What's even more ridiculous is that a lot of professional reviewers were actually getting away with massive amounts of Fan Dumb, like Robert Canning who literally spent four-fifth of the review bitching about this instead of the actual content of the episode, gave it a 3/10, and called it "an abomination". Simpsons' "continuity" is Serious Business.

Another thing is that this is a massive exaggeration of the effect, claiming that it RetConned away every past event established to have happened. If you accept that the show has a sliding timeline (which it very obviously does), the only thing this changes is that Marge went to college for a short time and Homer formed a band between them graduating and Marge getting pregnant. So it's more along the lines of :"They made their Expansion Pack Past and use of Comic Book Time come with somewhat more obvious Ret Cons and they've thus thrown out all other previously established past events, now it suck".

The seasons when Mike Scully was show-runner (9-12) are often denounced as a Dork Age for simply being weirder then the most. This also leads some fans to make the ridiculous claim other episodes were "realistic" instead of just not as strange.

As if people aren't already displeased with the current state of the show, in season 20 the intro was permanently changed for the first time ever. It was remade to go along with the show's widescreen HD makeover. The completely newly animated sequence features various minor characters and gags that weren't there before.

Which is itself wrong: this isn't the first time the opening change, it's the second: it changed the first time in season 2 and did pretty much the same thing the third opening did (added characters that were since introduced).

Not to mention that technically, there have been literally hundreds of different opening sequences when you take into account the various couch gags.

Toonami got a lot of this; fans themselves are a broken base as to whether it sucked when (in Toonami's last change in style) TOM received a childish look and a face instead of a helmet (being a robot, it was assumed to be his whole head), the AI character SARA disappeared with no explanation and was replaced with robots similar in design to the new TOM, and the setting was changed to a jungle planet outpost instead of the spaceship Absolution. Of course, there was a similar reaction way back when after TOM replaced Moltar...

Some changes are preferred. On example is the hip-hop music used in the Halloween episode. Another liked change is with Stella, who was a stereotypical blonde bitch in the original, is A LOT nicer and more likeable in the 4kids version.

This is somewhat ironic considering that the show's target audience would be too young to notice the difference. Did I say "ironic?" I meant pathetic.

There exists certain parts of the fandom that are absolutely furious that in Batman The Brave And The Bold Batman's parents died when he was mad at them over a Christmas present. There is also that the humor has devolved to Adam West-era puns, Batman practically having super strength, Batarangs being made of cellophane peeled from his chest logo (???), or that he's voiced by Hoss Delgado making him even harder to take seriously. (Of course, this is more about this entire thing being based on the Silver Age.)

Mattel has announced that they will release 'Tween Dora' to appeal to older girls. Many are expecting Bratz Dora.

Doug-Fans of the Nickelodeon version were and probably still known to trash the Disney version, because the biggest change made to it was Disney making it now!

The changes weren't so bad, and the creators made explanations for the changes a part of the script. The show is set one year after the first series, so the characters are a year older, dress differently, have different hairstyles, different voice actors, etc., and the first new episode focused on Doug learning to overcome and deal with his fears of the changes in his life.

Though The Spectacular Spider-Man is very well received by comic book fans and others, there are people who do not like the show for things such as the style, Shocker not being Herman Schultz, but Montana of the Enforcers, Venom's design, there may be other reasons I'm forgetting to list, but I'm obviously not forgetting about some of the more Militant fans of the previous series.

Fans of Avatar The Last Airbender are already criticizing M. Night Shyamalan's soon-to-release film adaptation based upon set photos, casting news, and a single teaser trailer. Most arguments seem to focus on the choice of casting for the film, and some fans have even organized a RaceBending community on Live Journal. Whether this is fandom dumb or not is largely up to question. Nonetheless, the fanbase seems rather split in its opinions about the film.

Or maybe because you know...replacing the entire cast would be really messed up.

"Messed up" or not, the dispute was mostly due to the voice actors' salary demands, with numerous fans afraid and angry at the possibility of change demanding that Fox throw as much money at the actors as was necessary. Because who doesn't want to invest large amounts of cash in a series that had to be Un Cancelled?

Many people didn't like the idea of Batman Beyond where Bruce Wayne wasn't the actual Batman. As far as Spin Off Babies go, this series is easily one of the best examples of it being done right.

The Venture Brothers fandom seems to be heading in this direction. The changes made for season 4 are mostly par for the course for a show with so much character development (every season has kicked off with some sort of major change) but Brock Samson's departure from the regular cast has led to a vocal faction of fans declaring that the show is terrible without him.

This might end up being a moot issue, though since Brock may or may not be back following the events of the most recent episode.

To a lesser extent, Hank and Dean's new designs have gotten this sort of reaction as well.

Strawberry Shortcake has gone through this a few times. When the 2003 series came out, fans of the 80s classic series wailed. When the series was revamped in 2007, fans bawled again. And when the 2009 relaunch came, fans of the 2003 series booed, hissed, and cried.

Real Life

Fans of the Ford Mustang pony car adopted this attitude when the 5.0-liter Windsor V8 was replaced with the 4.6 liter Modular motor in 1996. Eventually, they came around, and the aftermarket heavily supports the Mod motors. Now, Ford is gearing up to introduce a 5.0 liter Modular motor in the 2010 calendar year, about a year or so after the new refresh hits dealers...

The new Nissan 370Z has a feature called SynchroRev Match, which automatically blips the throttle during downshifting for effortless power delivery and to keep RPM's in check. Driving snobs cried foul almost from the word go, as they felt it would be the end of heel-toe downshifting, nevermind that A.)SynchroRev Match can be switched off, and B.) it's part of a sports package, so not ordering it will keep it out of the car (although it means that you won't equip your car with a limited-slip differential, 19-inch wheels and tires and bigger brakes).

Let's not get started about the reaction to the 370Z's styling, especially the headlights and taillights...

If someone sat somewhere just once where you normally do, even though there's nothing which makes it 'yours' in anyway, you probably felt a bit annoyed.

The sheer number of references to most dubs of anime as "Macekres" on this very wiki. Sure, I can think of some anime that fit that bill to a T (the 4Kids version of One Piece), but ye gods.

On that note, most everyone here constantly complains about even the most minor bit of Adaptation Decay. Because a movie that takes one small detail out of the book it's based on can't be loved or seen as a classic or good in its own right by anyone. Ever.

When radio stations change formats, there will always be people complaining about the changes. I give you: Rob Sherwood's Story. The radio station in question is one of that market's most fondly-remembered stations, I might add...

Opal Fruits turning into Starburst, and combining Lemon and Lime together to allow space for the blackcurrant.

There's a certain amount of backlash against the switchover to digital cable, both that it's happening, and that it's not happening fast enough.

Microsoft's Windows Vista was a radical change from previous Windows operating systems, but despite its many improvements and new features and the time since its release, allowing hardware to be able to support it comfortably and users to adjust to it, people still reject Windows Vista with very little or no reason (as expected).

These same fans praise Windows 7 as "Vista done right", even though it continues using many of the features and changes Vista introduced, but doesn't change as much about the operating system than Vista did.

Microsoft's beta release of their new OS, Windows 7, has already generated complaints about how some things were cut out from Vista or changed for the worst.

Not to mention Vista itself, which broke all sorts of usage patterns that Windows users had gotten accustomed to over the years and forced you to relearn about half the operating system from scratch.

As well as obsfucating simple tasks by hiding them behind several layers of menus when they used to be accessed immediately directly from the Desktop or Start Menu.

Not to mention getting rid of some features completely, such as the slide-show view for image folders and a working defragmentor.

And there was the whole business of requiring more powerful hardware than some brand-new machines had at the time. Many such systems were sold — with Vista, because Microsoft refused to give them any other option — anyway. That Dell actually sued Microsoft for the ability to continue selling machines with XP is telling.

Distilling the Vista problem was the "Ribbon" interface for Microsoft Office 2007, due to get added to new versions of many of Microsoft's other programs. The internet raged with the voice of a thousand IT people who will have to retrain employees once they inevitably upgrade. It is, from a complete newcomer's perspective, better to be more graphical and icon-laden, but people have gotten so used to the menu system for over a decade it's quite jarring.

As far as Windows 7 goes, the radical changes to the taskbar aren't getting nearly as much flak as you'd expect. Especially considering that if you're not in full Aero mode, you're losing window previews, which are now a critical part of the interface.

In fact, computer operating systems of all varieties are a rare example of why the "They Changed It Now It Sucks!" brigade sometimes has a point; time that workplace users have to spend learning to use a new or altered function is time they no longer have in which to do their actual job.

It is often stereotyped that senior citizens complain about everything that is current just because it's different from the stuff they were used to when growing up (TVs, phones, etc.).

Television Without Pity. Bad Sign #1: Three original editors depart a year after Bravo buys the site. Then the site was redesigned to include a lot more widgets, style flourishes and assorted clutter. More editors left. And the site started covering a lot more reality programming, especially Bravo's Top Chef, Top Design, etc. and scaling back some of the previously in-depth recaps with more glib, bare-bones "weecaps." About the only things left from the site as it once was are the Supernatural fangirl bridgade and the recapper Jacob.

Major League Baseball created the World Baseball Classic to try to promote the growth of the game in other countries, modeling it in large part after the World Cup and handling matters of advancing similarly in the inaugural event in 2006 (round-robin pool play, top 2 teams from each pool advance—then they had a second round of pool play, which differs from the World Cup, but whatever). Many people railed against the whole idea of the WBC itself, but only because they were worried that players could get hurt competing at such a high level when they would normally be in Spring Training. Because they wanted to avoid having it in the same year as the aforementioned World Cup, it was announced right away that after the inaugural 2006 WBC, it would be held every four years starting in 2009. Here we are in 2009, and pool play now looks like this: The four teams in a pool are matched up in two games. The winners of the first two games play each other next, and the losers play each other. The loser of the loser game (0-2) is out, while the winner of the loser game plays the loser of the winner game (both 1-1), with the loser being eliminated. Now, here's the really stupid part: The winner of the 1-1 game, now at 2-1, has to play the winner of the first winner game, at 2-0, with the winner of that game winning the pool. Remember, the runner-up from the pool also advances. What the hell? Instead of playing each of the other three teams once, one team has to play four games, and theoretically could end up not playing one of the other three teams (say A beats B and C beats D, then A beats C in the winner game, D beats B in the loser game, and then C beats D again in the 1-1 game, C has played four games and never got to face B.) Pool play is not supposed to work that way! Bring back the round robins!

Facebook suffers from this big time every time there's a majorany change to their layout.

Before the new layout was forced upon everyone they had it set up so that you could use either the old or new. If they had left it like that it would have saved everyone a lot of grief.

Many of the complaints is that they turned Facebook into a My Space clone, when it used to be seen as the "anti-My Space".

The newest complaint as of this writing (10/25/09) is the new News Feed. Minor graphical changes and massive user complaint.

This was the reaction of many MySpace users when MySpace allowed anyone, not just 14- and 15-year-old users, to have private profiles. Complaints ranged from "If I want privacy I'll go to Facebook!" and "MySpace should be for users over 18 and have absolutely no privacy whatsoever!" In short: features that cater to users concerned about their privacy have ruined MySpace FOREVER!

This also happened when LiveJournal announced that their invite-code system would be discontinued. From now on, anyone, just anyone, could sign up for a free LJ account. The expected influx of teenyboppers and fake anon accounts did happen, but LJ managed to survive. Mass exoduses have been threatened (and somewhat carried out, with users changing to new LJ-like services) every time LJ pulls something new, such as pop-up ads, Strikethrough '07 (suspension of thousands of user accounts after some trolls posing as Moral Guardians pointed out pedophilia content — which turned out to be, for the most part, fan fiction) and the sale of LJ to the Russian company SUP. Despite user complaints, LJ manages to carry on and is still the largest and most popular service of its type.

Ebay. Every change made, good or bad, if followed by endless ranting in the blogosphere and hastily-organized boycotts.

"Sci-Fi/SciFi/Sci Fi/Sci-fi/Scifi Channel" changed its name to Syfy. No one cares that it's pronounced the same and exists mostly so they can have a name that can be trademarked. All they care about is having a focus for their hate of the channel's geniune Network Decay.

And, in all fairness, because one of the network's stated motivations for the change was to distance itself from it's core fanbase, which they expressed in rather unflattering terms.

Speaking of [You Tube], there's a new channel design forced upon all users from September 2009. Oh great... So far, no one likes it, saying it's buggy and slow and horribly designed. Many people are ditching Youtube over this.

Australian Football has regular rule changes, all of which lead to massive fan outcry. Some work out for the better by most people's opinion (such as the rushed behind rule introduced in 2009) whilst others such as the "hands in the back" rule introduced in 2007 (explained in the other wiki) is almost universally hated.

In a valiant but failing attempt to make water polo a higher scoring, more watchable game, the rules have (massively) changed about three times in the last six or seven years—the game was made faster (30 second shot clock instead of 35 for girls), the pool longer (30 meters instead of 25 for men), only one hand can block a ball for field players instead of two, and the meter markings were changed to 2-5-7. Recenently, they have discussed removing basic fouls since a water polo foul is nothing like a "real" foul in other sports. The result? Coaches storming out of meetings, USA Water Polo receiving death threat emails, and teams completely falling apart—really.

In short, the sports and automotive worlds are very vulnerable to this trope, as its most ardent followers tend to be obsessed about maintaining and honoring tradition. Note the constant general skepticism and hatred towards younger superstar athletes, expansion teams, later car models, newer engine technologies, logo/uniform/style refreshments, rule changes, etc. even if said new things were in line with or analogous to past historic equivalents or end up saving its respective sport/team/company.

Avril Lavigne's "Girlfriend" single was decidedly more influenced by pop music than her previous punk rock-y efforts. If one visited the official You Tube upload for said video after its release, you would find nothing but a river of flames, most having to do with how she "sold out".

The amusement park at the Mall of America in Minneapolis/St. Paul was originally themed around the much more generally appealing "Peanuts" Characters (as Charles M. Schulz was a St. Paul Native), now it's themed after Nickelodeon, which has a considerably much more limited appeal, and also losing one of the mall's most defining Minnesota connections.

Sun-Maid updated the appearance of their mascot, the Sun-Maid raisin girl, in 2009. People are already criticizing the move, complaining that the raising girl has been turned into an Amish Barbie doll.

Perfume makers routinely reformulate classic fragrances for a variety of reasons, and feel no need to announce such changes. For the knowing user the best case scenario is that the new formula still smells reasonably like the old one.

The Philippine military as a whole usually suffers from equipment shortages due to funding deficits, causing them to frequently resort to refurbishing and upgrading old equipment instead of buying new ones. The Philippine Marines did this en masse to their stores of old World War Two vintage M3 "Grease Guns," adding an integral suppressor, picatinny rails, and other upgrades to get it up to snuff with modern SMGs. Someone posted a You Tube video featuring one of these upgraded M3 SMGs and immediately incurred the uproar of classic gun fans because how dare the Filipino Marines use a practical way of solving a very real equipment shortage problem by ruining the M3 forever.

vBulletin 4, just vBulletin 4. The changes to the style and features were not popular to say the least, going far enough to start a Hatedom for the software including multiple blogs against the company. But it was part justified, in that before the former manager left, there was a completely different set of screenshots of what the software was going to be like, which apparently many of the customers preferred to the finished product.

Misc

If a design of a major website gets changed, it can likely cause upset and confusion.

Not to mention usability issues when the change is rushed through because of complaints about the previous change.

The Pirates Of The Caribbean rides in Disneyland and Walt Disney World have been changed to incorporate characters and music from the Pirates Of The Caribbean movies. Fans are divided on whether this is a good thing.

The Irate Gamer's Breakfast Rants complain about how certain parts of cereal images changed. For Lucky Charms, it's the marshmallow shapes, while Cinnamon Toast Crunch has him railing against the box only displaying one of the three original bakers. He even ends the rants with "Face it, breakfast is ruined!"

Television

Any time a channel faces Network Decay this will come up. Some channels can do it better than others. For examples see Network Decay naturally.