As usual, this one was really challenging, and to be quite honest, I'm painfully aware that it falls short in certain respects. Banjo's face in particular proved to be very difficult for me to properly capture. I'm not sure what it is about it that gave me so much trouble. I hope to make some remedial tweaks to it based on people's feedback.

Like I mentioned in the video, I tried to imagine what the characters would have ended up looking like today if their visual evolution was more gradual, rather than having a particular jump where the design was reimagined from the ground up.

In other news, suggestions are changing a bit. You can now tweet directly at smashified, which is the best way to have your suggestion be seen. Comments anywhere else with #smashified also works.

Update Apr 28:Here's the Bristle Tip settings I used to achieve the fur effect here.

The clothes and backpack are REALLY good work, giving you props on thatit's nice, it's realistic, but, it doesn't seem...3Dit's a unexplainable feeling, reallyplay around SculptGL settings, and you'll see the difference between your draw and 3D models, it's a really useful tool to haveafter closer examination, it seems the skin is breaking the suspension, the rest seems top-notch, the fur can be worked on, and you have trained it, it is still too painterly to seem realstill far above most artists can do

rating: Vision: 5/5, you tried as hard as ye could, and this reflects that Originality: 4/5, it's fanart, good one, thoughTechnique: 4/5, VERY good technique, but requires a bit more experimenting till you reach your goalImpact: 4/5, very good in general, though, as by the issues said above, it's not perfect

Incredible work as always. I saw you responded to people pointing out the freckles and seemed to appreciate it, so I figured I'd point out the only small detail that bothers me a bit. And it very well may be just me, but the eyes seem to be really bulging out, especially on Banjo. I think the pupils look perfect and the overall shape is okay, but I suspect I'd feel more comfortable with them if they were more sunk-in. Just my two-cents though, still excellent, the practice and experimentation with the fur really did pay off. I also especially love the stitches on all of the cloth, that's the one element of their more recent Xbox redesigns that I was always a fan of, so I'm glad you incorporated it. I haven't written a critique on DA before, so I hope this fits what is expected from them well enough.

Banjo And Kazooie Look Awesome In This Picture (Especially Banjo [My Favorite of the two]) It Is Extremely Detailed!!!! Banjo Would Be the Strong one in smash [likely] and Kazooie would probably be somewhat the same with flying. You Did An Amazing job!!!!

I gotta say, this is beautiful! The texture, design, and everything is so wonderful. This is the Banjo-Kazooie I grew up with. And if I should honestly say, you're design of Banjo-Kazooie is better then the N&B one XPWonderful job!

The Smash Ballot doesn't end for a few more days, so there will still be more characters (the director even said so). And they won't have version exclusive characters (hence why no Ice Climbers), so they'll probably just reformat the character screen.

This is quite an amazing progress in your smashified works, they just keep getting better and better man! Keep doing more and I'm sure eventually there will be absolutely not even 1% of chances for anyone to say that it's not a Nintendo official artwork

Mind blowingly cool! Great work dude! Would be amazing if they got them in Smash. Just curious, what program did you use to create this? I was watching the timelapse and I was like, "He's drawing AND using a vector pen tool in the one program, WHAT IS THIS?!"