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Re: buffers and textures

Re: buffers and textures

I think you mean that there are no Display Lists in OpenGL ES. That is true. The solution is to build your own data structures, or use an SDK that provides it. PowerVR is my favorite OpenGL ES SDK which parses the 3D data from either Collada (XML) or POD (binary) files for the calls to OpenGL ES. Download the "PC Emulation" version at: