I stumbled upon this yesterday and thought it may be of some relevance here:

Derrick wrote:

Parties have been removed completely as they are absolutely not consistent with the T2A era. There was much consideration and discussion given to removing Guild Chat as well, but it has been decided that it will not be removed.

There are a few factors that played into our decision on guild chat, its convenience was not the deciding factor. We were able to modify guild chat so that it cannot be used to trigger the SysMsg condition in Razor. It is my view that guild chat is essentially a interface feature, and it does not now enable a player any ability which cannot be obtained through an allowed 3rd party application such as UO AutoMap. It also provides a partial substitute for the "UO Messenger" client feature which was available during our target time frame, but we are not able to provide due to it's removal from the UO Client itself.

you guys just mad cause it will make it easier for nubs to get away from you

Haha Grofus.. I agree.

Also in my mind this just makes it fairer for us High Ping Bastards over in Europe. Rather than sending 3 commands to the server (each with their respective unpredictable lags), I can send 1. So everyone is on equal footing mount-refresh-wise.

I don't see a problem with it -- but then again I'm not the most "era accuracy or GTFO" kind of person either.

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