Comments

Comment by gotler

I just completed this quest , and when I checked my skills I saw that my riding skill had been increased from 75 to 150! So by doing the quest line you actually save about 800 g because of the very high training price.

Comment by Prikk

Do you have to buy all of the summoning reagents yourself, or can I bring another Warlock that have done the quest to summon it and then kill it?

Comment by rlyeh

Doing this quest with a second warlock is very nice even if you don't need their Bell, Wheel, and Candle.

DM West is rather easy for Warlocks due to their banish spell. Having 2 'locks makes taking down the pylons very easy.

Having 2 'locks around for enslave demon during the Xorothian Dreadsteed event is sometimes the edge you need to succeed. Since the elite demons spawn at a certain rate during the event, it is possible to fall behind and then it becomes very diffictult to finish. With a second 'lock handy it's no trouble to have 2 elite demons controlled and fighting one (or two if you're really behind in dps) elite demon(s).

Plus two 'locks handing out healthstones and using soulstones makes for a fast rebound from a bad situation or wipe.

Good luck.

Comment by Leah0509

Make sure to bring plenty of shards with you if you are the one keeping the bell wheel and candle up, each time you use the black loadstone it consumes a shard. Whenever I have done this quest it has generally taken between 10 and 15 shards

Also having two warlocks in the party for this quest makes it so much easier. each can enslave a felguard and use it to fight off imps and other felguards. the extra AOE is a huge plus as well.Hang on to your mats after completing the quest because they can be reused to help another warlock complete the quest.

Comment by Athryl

First priority should be keeping the bell, candle, and wheel up because if their auras are active the entire fight becomes quite easy due to the healing and damage reduction.

If you happen to bring 2 warlocks as others have said only one has to buy the summoning items. However, keep in mind that if the other warlock just buys the black lodestone they can help to keep the bell, candle, and wheel active. It isn't necessary but it can be helpful because when a warlock has any sort of aggro it will interrupt them from reactivating the items, not to mention sharing the shard costs is a big plus.

Comment by aulora

So how much does this whole chain of quests cost? I mean I have a 60 paladin and when I did my epic mount quest I spent roughly around 350g to 450g. I just want to know how much I'll need to save for my warlock when she gets to 60.

Comment by kreghx

To complete this quest you will require certain components:

25 Dark Iron Ore : If you are a miner, or have a friend who is, you can get this in Blackrock Depths or Molten Core. It is also frequently up in the Auction House, however, as prices vary between servers, I will leave prices unlisted.

35 Black Dragonscale's : These are skinned from Dragons in Upper Blackrock Spire. If you know a skinner, time to suck up or use the Auction house. Again, as prices vary between servers, none are listed here.

10 Elixir's of Shadow Power : Made by an Alchemist, they require 3 Ghost Mushrooms to make. As most Alchemist take up Herbalism to match, you could try asking any fellow Alchemists you know, or check the Auction House.

6 Large Brilliant Shard's : These can only be obtained from disenchanting items, so you need to locate an Enchanter or try the Auction House. If you do know an enchanter, the Shards can be obtained from any blue item level 51 or over, so you could always help out by sending some their way.

3 Arcanite Bar's : Arcane Crystals are a rare find out of Rich Thorium Veins which you will need a miner for. Coupled with a thorium bar, an Alchemist can turn one into an Arcanite Bar. That transmute spell is on a 2 day cooldown, so expect to pay for that to.

The other items you will need come from Vendor's and you come across them as you do the quest. You can't buy from some of them until you complete actual quests (other than collect X items), so just make sure you have the 406 gold for the NPC items when you decide to start the quest.

Gorzeeki Wildeyes can be found at the Alter of Storms in Burning Steppes and will sell you :

Shadowy Potion for 6 gold.J'eevee's Jar for 150 gold.Black Lodestone for 50 gold.Xorothian Glyphs for 50 gold.Ur'dan is beside Lord Banehollow in the very back of the Shadow Hold and will sell you Xorothian Dust for 150 gold.

On the 4/23/2005, Fangtooth made the following post in the Warlocks section in regards to the components used and the ability to reuse them. (link has since expired ><)

The reagents required to open the portal are not consumed when you use them, that is correct. It was done this way so that Warlocks who have the reagents will be able to open the portal for themselves or others at a later time. The trade off for this is that any Warlock who does not have the reagents will not be able to create their own portals and they will be at the mercy of others.

You receive the quest at 60 from your local demon trainer in any of the major cities. (Ironforge, Stormwind, Ogrimmar or The Undercity)

Now that you have the quest it's time to start your journey to Altar of Storms in Burning Steppes. There is an Altar of Storms in the Blasted land, that is not the Altar of Storms you seek. Hopefully, by Level 60, you have been to Burning Steppes, if not, the Altar is in the far top right hand side (map). If you are entering this zone by way of Lake Shire/Red Ridge Mountains, simply follow the road.

There you will find two quest givers. A human named Mor’Zul Bloodbringer and a goblin named Gorzeeki Wildeyes. You will need to do all of these quests, and they can be done in either order, but we will follow the Mor’Zul Bloodbringer’s line of quests first.

The first thing that Mor’Zul Bloodbringer wants to you do it go get some “Raging” OwlBeast blood. This blood is used as the ink in the summoning parchment that you are creating. To find the OwlBeasts, you must travel to Winterspring. However, Unlike the quest text may seem to suggest, you can kill any type of owlbear in winterspring, they can all drop the blood.

Comment by kreghx

Some Warlocks say the drop rate is around 20 - 25%, other's claim as high as 30 - 40%. If you play on a PvP server, be on guard as you will have both Horde and Alliance in the same area after the same items. You will find the highest concentrations of Owlbeasts at the blue-marked locations in this image. You can also find some wandering owls in the west of the zone, to the north and south of the road. They are all easily solo'd, but bringing a friend or two to help you will speed things up.

Once you have acquired 30 blood, you return Mor'Zul Bloodbringer. He apparently bottles up the blood recyclable containers and has you give them to goblin Gorzeeki Wildeyes. This goblin stands about five feet away from Mor'Zul Bloodbringer. When you turn in the owlbear blood, (and give it to the goblin, then speak to Mor'Zul again) you are also presented with three follow up quests :

This brings you to the quests that goblin Gorzeeki Wildeyes wants you to complete. Gorzeeki wants you to talk to Lord Banehollow in Fellwood. Lord Banehollow is found in the very back of the Shadow Hold. Getting to him is very easy thanks to the Shadowy Potions Gorzeeki Wildeyes sells. These potions make you friendly to the Jadenar inhabitants and lasts 20 minutes, more than enough time to get all the way back to this him. Note: This potion does not change your faction with the 5/6 slimes that you find in the Shadow Hold. You have to kill them or with some creative jumping and walking, you can bypass them.

After speaking to him, both he, the orc in the room with him, and the guards outside will forget about your shadowy potion effect and turn hostile. Note: Only these four mobs turn hostile, the rest of the demons in Jaedenar remain friendly while you're under the effect of the potion.Ulathek is a level non-elite 58.

Upon returning, Lord Banehollow becomes a "marginally" happy camper as be begins to snack on Ulathek's heart. Lord Banehallow pushes you to speak to his servant named Ur'dan who is about five feet away from Banehallow, he will sell you Xorothian dust for the price of 150 gold each. Afterwards, you need to go back to Burning Steppes to Gorzeeki Wildeyes and hand it in.

Once the you hand in these items to Gorzeeki Wildeyes, along with the Brilliant Shards, Dark Iron Ore and other components, the little goblin tells you that you also need 3 Arcanite Bars ( Alchemy ) in order to fashion a Black Load Stone. Gorzeeki Wildeyes your Xorothian dust, he is thrilled at getting these items, however, he tells you that he lacks the needed facilities to infuse the dust onto paper.

For this, you are given the "Imp Delivery" quest. At this time, you are to travel deep into Scholomance to Ras Frostwhisper's laboratory. As of patch 1.8, you can no longer complete this step in a raid, you must enter as a 5 man group, see this thread for more information.

The lab is located in Ras Frostwhisper's room and as you enter his room, its immediately to your right. You can recognize it by the two large kettles hanging from the ceiling. The good news that you do not have the clear the entire room. There are 2 Risen Construct guards and 4 patrols that you have to pull. Once you kill them, you will need to pull the table which consists of a Specter Teacher and two acolytes. The imp just goes about his business and does not aggro the other NPCs. He jumpes around a little, and thats that. No enemies spawn, nothing dangerous happens.

Comment by kreghx

After you complete the "Imp Delivery Quest," you once again return to the Altar in Burning Steppes where Mor'Zul Bloodbringer will give you a 7 page book to read. It details the steps that you need to take to summon the DreadSteed. This book also informs you that you have to purchase 3 additional items from Gorzeeki Wildeyes. These items are the J'eevee's Jar for 150 gold, Black Lodestone for 50 gold and Xorothian Glyphs for 50 gold. One of the items starts the quest, one of the items is used during the initial part of the Dire Maul event and one is used to summon the Dreadsteed.

Before you can initiate the event, you will have to do a regular clearing of the Dire Maul west wing. If, by some strange twist of fate your entire group hasn't done this before, heres a short walkthrough:

Dire Maul is located in Feralas, and you need to enter the instance through a door in the west of the Dire Maul area. To do that, you can obtain a Crescent Key by doing the imp event in the eastern instance, or use a rogue or seaforium charge to pass through the door in the west instance. You can also die on one side of the door, run back and resurrect on the other side, then open the door for the rest of the group using the torch.

Inside the instance, you will find Pylons surrounded by elementals. there are 5 pylons in total, and all elementals around them must die to open up Immol'Thar's prison at the end of the zone. One pylon is near the entry, cant miss it.

Two pylons are upstairs. Cast detect invisibility on your party, as theres some invisible undead roaming around these areas.

The last two pylons are downstairs. Past a big named tree, through a tunnel. As you clear the last pylon, the large blue shield around the big circular area in the center will fade, and you can enter it to fight Immol'Thar.

Once Immol'Thar is dead, you can initiate your quest event. Make sure everyone is ready for a hectic 10 minutes.

When you release the imp from the jar, he will place three artifacts around the circle. The three artifacts provide you with powerful boosts. Every so often, one of them will fail. They make a sound and begin to float a little lower then they were before. It is critical that you run up to them and click the black lodestone the moment this happens. Using the lodestone costs a shard, so bring plenty. I used about 10 when doing this.

With all the artifacts in place, the event starts. Imps begin to spawn and charge your group. The most essential thing here is to keep checking the artifacts to see if any are powered down, its easy to miss it. The imps themselves are nothing to be worried about, the doomsday candle will deal enough damage to them to take them down for you.

After a few imp waves, a Dread Guard will spawn. They can be enslaved and banished. The imps keep on spawning, and the dreadlords slowly keep adding as well. If you can survive this for about 6 minutes, you will win. Even if your group dies toward the end of the event, the demons will go away after a while leaving you to resurrect and get ready to summon the Dreadsteed.

You can now summon the Dreadsteed. It's a typical bossfight, and not very hard. After a time of fighting it, its master spawns as well, a Dreadlord. He's not very hard, and you can carry on fighting the Dreadsteed, killing the master afterwards.

The dreadlord can drop some ok loot too, so the effort was not completely rewardless for the people helping you. Beside that, this event is actually one of the most fun events I've done in WoW so far, so they might actually enjoy it.

When the Dreadsteed is dead, you can talk to its spirit, and will receive what you've been working for, the summon Dreadsteed spell! Enjoy the speedy travels :).

Comment by Haydies

Comment by ddc0660

I'm not 100%, but when I finished this our party didn't outlast the waves of demons. We wiped. There were mobs still left in the circle. In desperation, the priest and pally (both soulstoned) resurrected to fight but when they did so the mobs despawned. The ritual _either_ finishes on itself despite dying or we were so close we just wiped as it ended. We then continued the ritual and killed the dreadsteed and master.

My point? Don't give up if you wipe. If you've got a soulstone up (which you should) and you wipe, wait it out for a few minutes and then pop up.

I didn't find this to be as easy as many other comments made it out to be. You can't waltz through Dire Maul even post-expansion.

Comment by wisedrawesome

I've done that quest a lot of times now. I bought the mats, you need, if you want to be able to summon the steed and his master, and since that, other warlocks are asking me to summon the steed for them for a lower price ofcourse.

I wouldn't say this are an easy quest, but with the right people in your party it becomes a bit easier. I've been trying some combinations of people in the party and I would say that with a druid/priest, 2 warlocks (to enslave the eleite demons that spawns during the event), a mage (who can aoe the imps, to keep them of the warlock who's restarting the bell, wheel and candle) and a warrior, this quest are easy and a wipe should be able to avoid.

Since nobody has mentioned, I'll just say that the steed makes an awesome knockback, so try to stand with your back to a wall. If posible have one of the enslaved demons to tank the steed, since they can't be knockbacked.

Comment by AltimitEin

I recently finished the quest for my Dreadsteed, But today, March 1st of '07 after completing the event sucessfully the other 2 locks in my guild could NOT complete the quest. It may of been patched.

Can I get any Verification on if this trick is still working? Or do they still need to buy all the stuff.

Comment by Adimax

For anyone thats done this or is very familiar with it...

Think its possible for either a 70 Mage (Frost) and 70 Warlock (Afflicition/Demonology), or, a 70 Priest (Holy or Shadow) and a 70 Warlock (same as before) to duo this event/quest.

My brother just hit 70 and I'm 70 with the Mage and almost 66 with the Priest, and while we dont mind getting the other 3 required components (either a healer or an AOEr, and a tank) for a good group, it'd be great if we didnt have to hassle with it.

Our gear is pretty much average (no raiding), the gear you get from questing to 70 in Outland. Couple of rare or epic crafted pieces, but not anything special.

Thanks in advance.

Comment by metees

For all warlocks who are going to start the dreadsteed chain: DON'T DO IT, it takes really long, you still have to pay far too much for all the quest items and finding party's for both the dungeons sucks too because nobody does it anymore because of outland dungeons,

buy an epic mount, it costs like 100g more, looks cooler and you get the money back in notime in outland.

Comment by Mister6002

Any1 from the alliance can add me in game and say where i can get that q for dreadsteed? i'm only lvl 37 but i lvl very quick and so i wanna know where i can get that q. My name is Snowpatroll. Don't reply to this message here plz.

Tips/Other Info:If you are luck enough to find another warlock with the Black Lodestone, J'eevee's Jar, & Xorothian Glyphs already you will NOT need to purchase them your self as the items are reusable. The total cost of this quest is 156g if you farm the other mats your self and then find a warlock with the 3 reusable items. Upon finishing this quest line you will also be given 150 riding skill.

Most of this information was taken from The Warlock Den walkthrough, posted for those who wish to have all the information on 1 website. (Updated to fix link, 2.1 changes, and new formatting)

Comment by neran

Guys how is it possible for me to get the dreadsteed if no1 is going no more to dire maul , if any1 playin on twisting nether server plz help

Comment by Shadowdots

As 2.1 the Black Dragonscale needed for the quest has been reduced to 3

Comment by Acme1970

I have one problem with this quest, Nobody on my server (Shandris) does these instances anymore, especially Dire Maul, Pretty much any of the original instances after The Sunken Temple might as well not exist on my server, everyone goes right to Outland by lvl 60, I don't have anyone let alone a group to do these quests with, Would it just be easier for me to save enough gold & buy an epic mount instead

Comment by gmeskus

I recently was added to a group after they defeated the dreadsteed and one warlock stayed behind in DM by him, it took me about 30 minutes to get to my party mate and I still got my epic mount, didn't even have be in party when dreadsteed was defeated

Comment by Skullz

having played a level 60 paladin and my 62 warlock,i can say that the paladin (alliance) epic mount fight is way easier to do (the one in scholomance).

after TBC,getting parties for scholo or DM is next to impossible. i was lucky to have a 70 marksmanship hunter go with me when i was 61 to scholo.neither of us had the key so i suicided to open door,and we soloed our way to rattlegore without problems,althou i died when he was almost downed,used the soulstone ressurect and finished him off as he was beating down on the hunter.we took his key and went to the alchemy lab where i completed first phase.took about 1 hour.

went with a 70 demonology lock with good gear who had the lodestone,the scrolls and jeevee`s jar and a 52 priest and attempted the Dire Maul fight. the other lock was the only who could recharge the nodes,as i did not buy the lodestone and the other items...but he only had 10 soulshards left...

we wiped at about halfway thru the ritual,at the 5th rune....

Comment by Xcessivekill

Go To Dire Maul West. Get the key in Dire maul east.

Just finish this quest with my guild. We four maned it with a 60 priest, 63 mage, 60 lock, and a 53 warrior. the key is to have alot of soul shards. Keep the imps of the lock as he is repairing the the bell, candle and wheel. The fel guard are a pain because they start to gang up. If everyone dies, make sure the lock does no go into spirit form.

Comment by Alkeoris

Comment by eldritchknight82

Just got mine last night. My lock is 60 Undead on Laughing Skull. I have mats to do the quest in Dire Maul, so if anyone needs help getting theirs, pst Garagos or send me an in game mail. Tips will be required.

Comment by Avalonia

If you don't have a lot of friends or a decent guild on your server that are willing to help just save yourself some time and frustration and buy your epic mount training and either pvp for the epic mount or just buy it. What you save in frustration is much more than 100-200g difference you save by doing the quest. I really wish Blizzard would update these so that they become Ramparts/Blood Furnace quests so that people will actually run them.

Comment by Wretch

I think I came out on top with this quest, and pretty lucky, I ran both scholo and DM (me a 62 lock) in the same day with a 66 lock and 61 pally. We 3 manned scholo with a few wipes and then added another lock when we went to DM. Overall I spent less than 200g on this mount, that's including buying the stardust. The 66 lock bought everything already and we completed the quest fairly easily. This was also on a low pop server and getting groups for scholo and DM can be fairly difficult.

Comment by shadedarkan

To get this straight. The Wheel, Bell, and Candle are contained in Jeevee's Jar. When you use the jar an imp pops out that sets these items up, so YES, they do go into your inventory when you buy the jar.

Comment by kcz421

Is the 150/150 riding skill automatically given to you upon completion of this quest?

Comment by purelock

yes sir the 150 riding skill is automaticly given

Comment by archimonde

this is a warlock only quest so as everyone knows warlocks and pala get free mount so why u said that u spared 800g?

Comment by kingbread

dont do the quest, its faster to simply caveman a few bgs and i had got 100 simply from 60-61. so gold is not a problem.but blizz is probably gonna make quest just like our 40s horsey.

Comment by pa4o4o

What I would really like to know is if I need to do the mats quest(the one after the Xorothian dust, about collecting materials) to get the last part, since I know a warlock who has the other 3 items. Or do I have to do the both *branches* to get the last part about the actual summoning?

Comment by Deizen

On the other hand the cost of the mats is quite high, not to forget the 6g for the Shadowy Potion, 150g for the Stardust.

You will save alot of gold though, and get a cool and unique mount aswell.

Comment by Razzorblade

Heres a small tip if things go wrong and u have a rogue in the group. If ppl start to wipe, have the rogue vanish and stay in the circle (not sure if he has to stay in it, but alive at least), he'll be stealthed but the event will keep going and eventually the circle will be complete, after which ur soulstoned healer can rez himself and everyone else, or u can just release and run back (not sure if the latter works since my group had a priest).

All in all, if things go wrong, a rogue can vanish and the event will finish itself.(done after 2.3)

Comment by Apotheosis

I just attempted this on my 70 Shaman (Blues/Epics) with my level 60 warlock friend who needed the mount.

Things went well for the first 4-5 minutes of the event, but I just couldn't keep it up long enough. I used both my elementals, bloodlust, and all my other cooldowns, but I eventually ran out of mana and we wiped.

Word to the wise: Bring several friends, if not a full a group for this.

Comment by xfactor92

This quest isn't as bad as people say it is. It is hella long that's for sure, but the dreadsteed is awesome! I just got it about a week ago and spending all the money for it is definayley worth it. It costs about 550g anyway to get the training and even though I had to buy the mats myself i only spend about 400g. So i did save some. Some can finish this quest really fast, but if u spam for the mats like the dragon scales, etc. u can complete this quest in just a few hours. The worst part is really Scholo and Dire. They take the longest. But otherwise I really enjoyed this quest. Yes...it's extremily long, but it gets kinda fun after awhile, until ur !@#$ed off that it's taking so long and u just want ur mount. Anyway I have my mount now and it was sure worth all those long hours. For sure try to get some friends to help b/c that saves a bit of time. HAVE FUN!

Comment by m3teeh

For people talking about scholomance: This is the quest AFTER completing the scholomance section and many if not most people come here for tips/help for the DIRE MAUL part.

To do this quest, you have to kill the elementals surrounding each of the five pylons. Why? Because there's a forcefield around the area where you'll have to summon the dreadstead. To remove the forcefield, you have to power down the five pylons in the instance. All of the elementals around the pylon have to die in order for the pylon to power down. When the last one dies, you heard a shattering sound and you'll see the pylon 'explode' and it won't glow bright bluish-white anymore. (It'll be an ugly white afterwards). The elementals surrounding the pylons are immune to arcane magic. They also hit rather hard so it's best if you don't take all of them down at a time. It's possible to pull 1-2 from the pylon without aggroing the others. They're also CC-able.

When you go into the instance, you'll see a pylon right away. Be careful to not aggro the trees on both sides of the pylon, and watch out for the walking giant trees (But if you're going to kill the big tree boss, Tendris Warpwood, you should just kill the giant trees walking around. Tendris Warpwood will call them all to defend him if you engage in a fight with him.)

Then, walk upstairs to where the undead are (the place is relatively small, I'll assume you can see the upstairs are from the first pylon). There, they'll be two pylons, one on the left side, one on the right. Either way you go (it's like a rectangle shape, the middle is a hole you cannot 'float' over and the pylons are marked here with a ~. Illyanna Ravenoak (boss) and her bear are walking around one side of the rectangle (the side away from the entrance) so you migth want to kill that side), you'll have to kill a mob of non-elite skeletons. Be careful! Once these skeletons are dead, they'll spawn five non-elite worms to attack whoever had the killing blow on the original skeleton. They have very little health, but should be taken down a.s.a.p. as five worms hitting one person for ~50hp per hit will kill anyone pretty quickly. Also, don't split up! There are invisible monsters that appear once in a while and if your healer (or someone) gets ahead of the rest of the party, they'll probably die if no one's there to defend them.

Ok! After getting those two upstairs, go back down to where Tendris Warpwood is. He's a giant tree down the stairs of the first (entrace) level. You can't miss him. If you cant find him... (I don't know what to say..) At lvl 60, I was able to walk down the stairs, hugging the right side, and was able to get to the door to his right (You need the Crescant key to unlock it) without aggroing the boss. So! open the door, and go through (watch out! There's two invisible.. uh.. thingys here). You should find yourself in a circular room with what looks like wind elementals and mana elementals. There's also Immol'thar and some person (hm.. I wonder who that person is..;D) inside a forcefield. There's a pylons on both sides of the room. Power those down. :]ou should only have to kill a few wind elementals to get to them.

After that's done, Immol'thar is right there with no force field! You'll see more elementals walking around in a circle around the boss area. You might want to kill them to avoid dragging them into the boss fight, but it's not required.

Kill Immol'thar and there you'll have the circle all to yourself! Well, not for long anyway. The imp is called and he sets up the bell, candle, and wheel around the circle. Now, imps and felguards come and attack the three items. (They have a buff that does ~200-300 to one of the item). The imps are nonelites, but the felguards are elites. As time moves on, more and more people will come.

The warlock must keep the three items up. To do that, they can have their party take on the adds while they themselves use soul shards to keep the items up.

After a few minutes (I think it was between 6-9..) the adds will go away, and the dreadstead can be summoned. Kill the dreadsteed, loot the corspe, talk to the spirit and quest complete!Uh.. uh oh! When the horse dies, his master comes and attacks the party! D: You don't have to kill him to complete the quest.

I went in (as a 70 hunter) with a 60 lock and we managed to finish this quest. the lock both died 4-5 minutes into the summoning part and I walked out and feigned death because my pet died and there were 4 fel guards and around 20 imps in the circle. I sat on the stairs, rezed and feed my pet, healed up, and within a minute (or two), everything despawned. The lock used her soulstone and summoned the horse. mm.. I was surprised... and very happy we didn't have to do the whole thing again.

Good luck! (And sorry for typos)

Comment by morduun

I know some people don't like to hear the "Oh I'm so cool, I solo'd this quest" kinds of comments, but I'm relaying this information specifically because newly 60 locks tend to have a hard time getting a full group together to run DM West these days, and this info may help a little.

Tonight I duo'd this quest as a new L60 Warlock in some basic Outlands gear with a single L70 Hunter (in quest/AH blues & greens only) as a partner. We prepped for the imp/doomguard event by making some basic plans ahead of time. The Hunter had a pet with screech (owl) for AOE threat, and used traps liberally for kiting and cc'ing the elites. When it started getting crazy, I sac'd my VW and enslaved one of the doomguards to help the hunter, and when it got crazier still, I banished yet another doomguard and kept him on ice. I stood at the center of the circle at all times unless I had to repair a ritual component, so the hunter could see when I was getting pounded with imps and needed to pull them off me as I ran for a failing component.

In the end, it was crazy mad fun, and we got it right the first time with all the ritual items upright and no deaths, though there were definitely some close moments -- mere ticks of a bandage made the difference a couple times. The two bosses that came after were anticlimactic; when the Hunter and their pet got punted by the demon, my VW tanked both him and the Dreadsteed without breaking a sweat until they came back, so don't sweat the bosses.

So if you're having a tough time getting a full group, just find a friendly, competent L70 with average or better gear, plan ahead and you should have your new ride in no time.

Comment by jonybang

After completing the event, summoning the dreadsteed and defeating it, The dreadsteed bugged out and didn't appear in my spellbook.I opened a ticket that night and 4 hour 31 minute's later I had to log out, the next day I reopened the ticket and 9 hours 8 minute's later I had to log out, the next day 7 hours 44 minute's and all this time a GM never bothered to respond to my ticket, so schilling out a couple hundred to a lawyer who then contacted blizzard, A parasite GM contacted me the second I logged on and manually gave me my epic dreadsteed, never bothering to explain why the quest bugged out in the first place.If anyone knows the reason for the bugged out epic dreadsteed please let the rest of us know.

Comment by menemew

Yay! i just done this q. the dreadsteed is awesome. if you dont want to pay 250 for the last things you can pay just like 50 g* to another warlock who got the mats (if you can a lvl 70 warlock) i did it and i saved a lot from it.

* you can pay less or more depending on what the warlock with mats want

When i did this with my group we wiped 9 times but it is so worth it. when you do the summoning, it is much easier than it looks. the wheel will heal the warlocks and restore the warlocks mana, the candle will hurt your enemies and the bell will reduce your damage done by the demons. it will only take 6 min until you can summon the dreadsteed. besides the imps are very easy to kill but the felguards is harder but much easier if you enslave one and then use it against other felguards. it does a lot of dps on them and they will still be elite. Your felguard will ofc get a little health but dont worry about that when it dies you can enslave a new one. and when you are done with the waves ask your helping warlock to summon the dreadsted or if you got the mats use the glyphs you got and pull the dreadsteed from xoroth. and the start fighting it. after a while a dreadlord will appear and is raving mad at stealing his dreadsteed. continue to kill the dreadsteed and when it is dead quickly complete the q. you are done with the thingy that you shall do and your riding skill has increased to 150 and you got high repair bills!

ENJOY! cause i do/did

Comment by HasH3

Just a Question. Can it be soloed?

Comment by sasha404

after getting the heart & returning to Lord Banehollow I mistakenlydropped the quest before purchasing the stardust. Does anyone know how I can get it back?

Comment by vivonacy

2 x Elixirs of Shadow Power -alt made it6 x Large Brilliant Shards - I have those from alt25 x Dark Iron Ore - I have those from alt1 x Arcanite Bar - ~I have it from alt3 x dragon scales - I have those from alt1 Shadowy Potion - 6gXorothian Stardust 150g

so I only spent 156g - whatever greens silvers I gained from doint those quest

Comment by WickedRose

The price of items also depends on the server you are on...on Sisters of Elune the proce of the large brilliant shards was anywhere form 2g to 10g more than the suggested buyout here on Wowhead, I did a lot of negotiating to pay about 14g per shard, plus the dust and the potions it was still pricey but not as high as if I bought my epic outright...

Comment by RappAss

IMPORTANTbefore you travel all the way to DM, make sure u have 250g to buy the 3 items from the vender. I got through DM and then realized that i needed the 3 items. READ THE BOOK BEFORE LEAVING BURNING STEPPES

Comment by dslyecix

Man.

My girlfriend's 61 Warlock needed this... she'd spent all the money and everything. Cleared part of the dungeon with myself, a 60 Rogue, and her friend, a 70 Shaman. Tough. As. Balls.

We all wiped at one point, probably 5 minutes into the ritual. But the shammie res'd, brought us both back and it was done... beat the horse and master no problem.

Comment by harryshane

actually~ if you just buy your own racial mount from and learn your riding skills from your own racial city, you gonna only spend 480 gold(learning fees)+80 gold(horse fees) = 560 gold( if you are exalted with your own city). however, if you buy the mats from ah, you gonna spend about 125-150g, and another 150g for Xorothian Stardust~ if you dont have a lock friend who has alrdy done his epic mount quest, fine~ you gonna spend another 250g~ total is 125+150+250=525(depends on your server's level of price). finally, you only save 10g, but you waste a lot of time and you gonna feel sick after you finish the quest.

Comment by Omgedozor

Just did event with 60 Affliction warlock and 70 mage (0/0/61). As a mage I had to kite mobs while warlock renewed reagents. We died but circle persisted, and horse was a joke. So event is almost soloable.

Comment by pavelb

if "18 PM" is 18 o'clock i.e. 6 PM, what's 18 AM?

Comment by Agamemnon209

can some one plz help me.... i dont get it, does it work if i use anothere warlock that has the mats... or i dont complete the quest??

Comment by Yoarashi

HINT to save you the 200g for this part of the quest chain, If you go to DM-W in a group with another Lock who already has the items the instructions say you need you do not need them. You will be able to get your dreadstead with the other Lock's stuff. AKA you only need to do it once. I learned this the hard way. Lost 200g since i cant sell the stuff back. if this happens to you i suggest that you find another lock that is on his way to get his dreadstead and run him through to use your items.

Comment by Jacobblaylock

the items you said u dont understand why u need has a simple answer if you read before this. all the items from those materials go with the imp in the Jar, ya know, Jee've. Jee've uses them at dire maul to make the ritual. you expect an imp to make a Dreadsteed ritual with nothing but a jar? lol

Comment by Jacobblaylock

I just wanted to tell something to all warlocks. after you finish thisa quest you can charge people 100g to do the ritual for them if they have lodestone and you get a great profit while cheaping down the price for the other lock your with. made 2.5k gold already :)

Comment by Jacobblaylock

i got my epic and then tried something smart. it was, ask around to find another lock who needed this quest, get him and 3 other locks and we 5 manned it with all locks. trick is, each lock enslave felguard but when they all have felguard, just AOE with the felguards on aggresive, they kill imps and other felguards, while locks kill other ppl!!! its brilliant :))

Comment by Jacobblaylock

ok im done talking here now.

Comment by geekwar

Duo'd easy as pie post 3.02. Of course I didn't have the mats to do the event pre-3.02 so I've only got the above comments to go by.

He had a pet gorilla for the aoe tanking and the two of them focused on dps. Myself strictly focusing on healing the candle, wheel and bell I only dps'd on occasion by dropping rain of fire or popping a siphon life on a mob now and then. Otherwise to drop aggro I'd just stand by his pet.

Took about 7-8 minutes total but required very little pressure on either of our parts. Once the demons finished popping I spawned the steed and we focus fired him down. Had the quest complete before the add was even below 60% HP.

Good luck

Comment by pieilike

Guys i just finished scholo but he wont give me dis quest wat do i do?

Comment by nathtaleth

Fortunately (or perhaps sadly, depending on your point of view) all of the above is now no longer necessary. Summon Dreadsteed is now a trainable spell from any warlock trainer for 17g as of 3.0.2. The only "sacrifice" is that you have to wait until level 61 to train it, as opposed to getting it at 60. Guess Blizz figures that if it's hard for a lock to find anyone to take him through Scholo and DMW in the BC era, it's REALLY going to be hard to do so in WotLK, not to mention that there are going to be even neater mounts to get, so may as well give the locks the dreadsteed. New locks may appreciate not having to spend all the time required for this chain, while those who got theirs pre-WotLK may be ticked off (and with justification) but they'll get over it.

EDIT: You will have to pay to learn level 60 riding the same as everyone else, but the cost is now around 500 gold with discounts, so it is only slighly more than what you would be paying by doing this quest chain. Any extra amount is easily made up for by the time and travel savings.

Comment by pieilike

I know but cant u still do the quest cuz if u can dats gay i spent 100g on nothing and like 6 hours

Comment by darkonas

everyne and everywhere i go people say the dreadsteed is now a trainable thing well my warlock train will not give it to me so i still need to go threw DM. is there anyone willing to help me thats in Baelgun realm. look for Daritina please i am a level 72 and no one to run it with me. i can really use the help

Comment by Darkestice

Ok im very confused now. Am I still able to do the quest to obtain the dreadsteed? Because right now im in the middle of doing it and have wasted gold on buying alot of the materials. I see that it is available to be taught, but im also doing the quest right now.. So is there two ways to obtain it now?

Comment by bozu

I ran through this quest line this weekend, duoed my 66 Druid with a 66 Warlock -- this was a great, fun quest line (and it was a decent challenge for us) and the having the mount to show off is a cool reward. I honestly have to say I'm a little disappointed the Dreadsteed is now trainable by without the quest.

That said, if you're primarily interested in min/maxing your play time to experience & gold income, you're probably best off just dumping gold on the riding trainer and buying the mount. Even if you don't spend the 250g worth of "reusable" items, you do end up spending a lot of travel time, dungeon time, and time & money at the auction house getting the crafting mats needed (we had to actually farm for ghost mushrooms to make the shadow power pots.)

Rest assured, said warlock will be roped in to helping me quest for my epic flight form when we hit 78...

Comment by aneossino

guys, I did this quest...it's simply NOT WORTH it...first, the materials I needed costed me approximately 400g...+100g for someone to come skin Black Dragonscales because AH didn't have them for over a week...what's more, I spent about 6-7 hours doing the quests and another 2-3 hours doing the scholomance quests...

if you want a 100% mount, just gather 600g and go buy it from a trainer...it's easier, simpler, faster, and you'll save so much time, that you'll gain a level or two by questing...

Comment by aneossino

guys i just finished this quest...i have to admit that it's simply not worth ityou won't save ANY money...you'll spend more money...you'll spend MUCH time...to be precise:

3x black dragonscale = 1-2 weeks at the AH and nobody sold it...payed 100g for someone to come skin them for me...

3x elixir of shadow power = fortunately I was an alchemist and had the mats to create them myself...

6x large brilliant shard = approximately 100g

25 dark iron ore = approximately 100g

1 arcanite bar = approximately 50g

Jeeve's Jar = 150g

black lodestone = 50g

xorothian glyphs = 50g

repairs = 20g

TOTAL = 500g

time spent:approximately 30hours...

money and xp i would have gotten in these 30 hours:400-500g, about 2-3 lvls. and some decent gear...

so guys, if you want to get the dreadsteed just go to the riding trainer and learn joyrneyman riding.then go to the warlock trainer and learn the dreadsteed.

then go have fun with your new mount.

(if you don't trust me, do the quest...you'll see that I was right, but you'll have learned it the hard way...)

Comment by mossri

3x black dragonscale = 1-2 weeks at the AH and nobody sold it...payed 100g for someone to come skin them for me...

I personally think that's a tad expensive. I asked a guild member to come and help out who wanted to level their skinning. The mobs that drop black dragonscale are all over the zone and if you combine that with the dark iron ore (quite a few serious players take two gathering skills at once with one that can be tracked) you effectively kill 3 birds with one stone.

6x large brilliant shard = approximately 100g

This is probably the easiest part! Running BRD in a group with an enchanter - see we've still not left the area - will result in enough goodies for them to disenchant. Make a deal that they can keep them and just to give you the shards. There are also mining opportunities in the instance to continue to gather the dark iron ore

1 arcanite bar = approximately 50g

If something is too expensive on the AH I would assume the alternative is to attempt to gather mats and ask for someone to make it - I can only speak for my server but at the weekends its packed full and not all those players have maxed out skills in whatever proffesions they have chosen. Good chance you'll find someone to make something and be happy for the skill up and a fair tip

Jeeve's Jar = 150g

black lodestone = 50g

xorothian glyphs = 50g

Ask any 60+ warlock from the second you start the quest if they have gone through the quest chain themselves and if they have any tips for you or can spare time to assist. If a lock has done this quest I can bet they'd love to help out others. I also think the quest chain gives you opportunites to broaden your friends list as you interact with them and they help you. And they'll have the jar,stone and glyph to save more gold. I'd advise buying a second stone so you have more than one lock maintaining the ritual - less chance of a fail there.

The chain can take time and I decided the easiest, most cost effective way was to go though it over a period of time and get help where I could. If I had to wait 4 days for the guildie to come help skin then so be it, I'm patient.

There is a massive sense of achievement when this is complete and you have your steed. Its great that its purchaseable from a trainer for those that want to focus on the end game and level ASAP but WoW is chock full of things that you'll miss if you don't take time out to examine, explore, understand and appreciate and this quest chain is a prime example.

Comment by undeadD

how do you people make 250 gold? it took me 3 weeks to save up 100 gold... So how do u make 250 gold justr for one quest?

Comment by deejayc

Having just completed this request, I wanted to leave a few pointers which other warlocks might find helpful. I won't focus on the pre-requisite quests as plenty of others have covered them. I did this as a level 70 and I solo'd all the item collection quests. I had help in Dire Maul from a level 80 warrior.

After accepting the quest, you need to head over to Dire Maul - this wasn't entirely obvious when you weren't sure where the Circle of Greater Summoning is. Before you even bother heading over, YOU MUST HAVE at least 9 soulshards. At level 70, you will not be able to get more whilst in the dungeon. As I found out. Two runs of DM here.

There are nine purple marks on the circle in Dire Maul during the summoning and each one lights up as you reset the Bell, Candle or Wheel - this will make sense in a moment. Head to Dire Maul, you'll need to disable the 5 blue crystals to unlock the prison (this is possibly covered by Dire Maul comments). Once you are in the prison and the first boss has been killed (easy to solo as a level 70), open the J'eevee jar and let him out. He'll setup the Bell, Candle and Wheel and then disappear. You'll have a few moments before the mobs appear. The warlock who is summoning is completely protected so long as the the Bell, Candle and Wheel are 'alive'. I just run in big circles hovering over each piece to see if they needed to be reset. There will be at least 9 failures - and therefore 9 soulshards. You will need some friends to fight the mobs - and there are a lot of them. Mostly elite level 60s. They will swarm several times over the course of the summoning, which lasts about 5 minutes.

Once the summoning is complete, the Dreadsteed will appear, kill him (easy again at 70 - he's only a level 62 elite) and the second boss appears. Smack him up (again fairly easy at 70 even to solo) and you can then select the spirit of the Dreadsteed (getting the spell) and loot the corpse of his (ex)keeper!

Best of luck.

Comment by Vuurvliegje

I just finished the quest. In this patch it's not necessary to do it anymore as u can train at lvl 61 ( I am lvl 60). I bought it from the trainer with my paladin and wanted to do such a quest at least once. It not so much of a pain, i cud buy everything with my main, and my dad boosted me through scholo and DM, now im very proud on my dreadsteed at lvl 60. I will add a screenshot !

Comment by thefidler

I have a question, you know that blue bubble thingy that has the thing u have to kill that then turns into a dreadsteed.. well, how do u get into that bubble... cos its like blocked so i cant get in...Can u help me?

Comment by tlanwarrior

For those of you who are achivement #$%^&s: This does grant a Feat of Strength, (Cannot link since its not in the database), along with the Pally version. Showing you actrually bothered to do this quest chain.

Would be awesome if it added "the Warlock" or "the Paladin" for titles.

Comment by MrFreeze059

Possibly THE most epic quest ever! I just figured out its mostly like a KT fight only KT is the horse, the adds are the guy who follows in after about 50% health, and the mobs at the beginning are the same here. Don't worry if you die in the beginning, because most likely there would be a priest (not now with all the 80s but back beyond the beyond) or any healer which can res you.

Comment by Joemeatballs

I'm a really impatient guy so I'm most likely just going to buy the dreadsteed. Is it still possible to come back later and do the quest for the achievment or does that quest become unavailable after getting the mount? Would love to know since I want to do all the warlock quests. I still havn't finished the enchanted gold bloodrobe quest or the quest that takes you into Blackfathom Deeps, they're on my list. Thanks for any input anyone can give me, I would hate to give up the experience of doing this awesome quest just because I'm impatient.

Comment by Zaphrog

I had bought all the mats and completed the quest line pre the patch which made the Dreadsteed available from the trainer. I could never get up a group around level 60 even through to level 70. Having invested that cash, I waited until I was level 77 when I then soloed Dire Maul to clear the area ready to start the ritual, had a lvl80 priest from the guild came to help - really just to allow me to keep the Bell, Candle and Wheel up without interrupts. It goes on for a time, but never any real problems. I dont think you could ever solo this - but I could be wrong.

I think the Acheivement is worth having - I agree there should be a title or some distinction between earning the mount and just throwing cash at the problem.

Comment by gypsy01

Sorry if I repeat above comments, but Im not reading them all cos theres heaps.I just completed this quest. I got to just before the Scholomance quest before I realised I would have to do 2 dungeons in order to complete the entire chain. I would not have done it if I had known this. (As I already knew you could just buy the steed) So I believe the cost is about even, the xp is great. I started questing as soon as I hit 60 and completed it just after hitting 61 (very bittersweet). This included only a cpl of side quests, so definetly worth it for the xp. If you can get a lock that already has the candle, lodestone and glyphs then that will cut your costs by around 200g making it quite worthwhile cost wise. I would however buy the lodestone cos as pointed out you will not be able to reactivate the items otherwiseAlso you will still have to follow the whole quest chain, otherwise you wont be able to complete Dreadsteed of Xoroth, cos you wont have it.

I suggest asking in trade for someone to run you through the lock quest, this seems to find sympathetic locks that come to your rescue. Also suggest reading all the comments in here a lot better than I did. Good luck :)

Comment by Sorcerer5555

what's going to happen to the questline now that you will be able to get epic mounts, including this one, at lvl 40? will they just leave the questline alone or what?

Comment by crionor

Is it possible for 2 level 60 warlocks to complete the quest together so both of them get credit for it?

Comment by 4thHorsemen

U save 220g by doing this but rly its not worth with all that work.

Comment by crionor

Which Dire Maul is it?

Comment by guitarcreator

with the new patch out this quest now says lvl 40. if this is true idk how to start this quest. can anyone help me?

Comment by ject57

i am confused is ther any reson to do this quest if u learn the dreadsteed from your trainer at lv 40 if ther isnt why hasnt blizz removed it?

Comment by Sinnyo

Why do it? Take your pick from:

'for the sheer fun of it',

exploring the lore behind your class,

and earning the 'feat of strength' achievement.

Time was this was the only means of earning the class-specific mount, and there are many similar legacy quests left in. Since it does no harm to keep the quest in, I would ask, "why would Blizzard remove it?" :)

Comment by sonicator

Currently I've been trying to complete this quest 5 times now. Each time it bugs after the 9th symbol comes. Mobs despawn with the msg but I can wait eternity and the Dreadsteed never comes. Getting kinda annoying since after a few tries you have to go back to northrend just to get some soulshards, to keep the relics up.Ticketed GM, and they said it works fine on their end, but for sure as hell it doesn't work for me. I've tried killing adds as fast as possible, letting em all despawn without aggroing me, killing them as fast as possible before they port away in the end or just dmging them slightly to get them all port with hellfire rank1, but nothing works. The circle completes, but nothing happens. Don't know if this bug exists only on this realm or does it happen on other places as well. Realm is Bladefist-EU.So was fun to spend the gold on the items without getting it to work.Wrote another ticket to GM, lets see what he replies this time.

Comment by NickElGreko

Remember that if you bring along another warlock that already has the 3 items for the final summoning, it would be wise to at least spend 50g for the lodestone as with it you can recharge the 3 nodes if they start to fail, just so you wont be feeding on his shard reserve. Or in the mayhem you fail to see that they go down and need to restart the whole ritual.

Why do it? Take your pick from:

'for the sheer fun of it',

exploring the lore behind your class,

and earning the 'feat of strength' achievement.

Time was this was the only means of earning the class-specific mount, and there are many similar legacy quests left in. Since it does no harm to keep the quest in, I would ask, "why would Blizzard remove it?" :)

I agree 100%...

Comment by Hairband

I use Lightheaded in game and didn't expect Wowhead posters to recommend to me to read some other site for information I should be able to get here, so here goes. I'm not interested in the prequest chain--you should have already read about that to get to this point.

You basically need to purchase the 3 items from the Goblin in Burning Steppes and come to Dire Maul WEST. You'll need the Crescent Key (no, killing yourself by the entrance door using Hellfire WILL NOT WORK because there is an inner door too). Get it from Pusillin in Dire Maul East if you don't have it--it really takes like 5 minutes. Once inside DM West, you will need to kill groups of maybe eight voidwalker-looking mobs surrounding five pylons to free the boss from a forcefield so you can gain access to the summoning circle for the summons. The five Pylons are located:

1. On grassy rectangle, just inside the instance's front door.

2. Straight past that, on the right hand side of a downward ramp to a huge tree boss, you will see an arched doorway with ghosts and a ramp leading upwards behind them. No pull--just head up that ramp past the ghosts and you be on a balcony with some skeleton and humanoid/undead caster mobs. You will find Pylons 2 and 3 on either side of the balcony looking down on the big tree boss. (There is a questgiver for the Shen'dralar right there so you can pick that up too since 1/2 bosses you need to kill for that quest is getting done for the Dreadsteed quest. For the rep, since it's hard to come by.)

3. Go back to the ramp leading down to tree guy, no pull. There is a wooden arched door on the right which requires the Crescent Key. Go on down a hallway and kill the last set of two mobs surrounding Pylons 4 and 5.

Now you've unlocked the forcefield around Immo'thar. He's a tank and spank (I'm 80, gs 4.1K and I used my Felguard). Get rid of him. Then pop out your imp in a jar. He'll place a cute bell, a wheel, and a candle out for you so you can do the quest. (Sadly he put the wheel inside the corpse of Immo'thar so I couldn't see it that well). Then he goes back in the jar--it's not consumed if you fail.

What happens next is that a bunch of imps will spawn, then the Felguards will start spawning. Using my Felguard I tried to keep aggro off me and use Rain of Fire. Even at 80 I ran out of mana quickly and had to Life Tap to dangerous levels. Bring bandages. You might not have understood why you need Soul Shards here, but the reason why is sometimes the bell, the wheel and maybe the candle will need to be recharged. If so, you will know by mousing over the item... and if a wheel/cog thingy appears, that item's toast and needs to get recharged. Recharging them doesn't require you to hotkey anything to your toolbar--as long as you have a soulshard, the item will recharge after a lengthy cast bar. Unfortunately, there will be annoying interrupts from even an imp's melee requiring you to cast recharge over again.

If you fail to recharge these item, no more mobs will appear. And you have to release imp in a jar once again.

After a while you will read a red Raid warning indicating that the scroll can be used. Click the scroll and summon your angry Dreadsteed. After a short while, the rider will appear, grumpy, and you'll have to kill him too. Once you kill both, you will click the corpse of the Dreadsteed for your quest turn in. He will give to you a cloth mantle and a Summon (and a Feat of Strength!) Believe me, these 2 are way easier than the constant stream of imps and Felguards. Now I have to figure out what to do with my imp jar, my stones and my scroll because they're still in my bag.

Comment by lockh33d

This quest sadly is no longer available as of patch 4.0, along withall old Class-specific quests. http://forums.worldofwarcraft.com/thread.html?topicId=27401640597&sid=1&pageNo=1 Even if you were currently on the quest when it was removed, it cannot be completed, as the Bell the Candle and the Wheel all require the physical Soul Shards to recharge them with Black Lodestone which have also been removed with the patch.

I tried the encounter with my guild anyways at level 60 to see if the new UI Soul Shards would still work, but they do not and the items will fail before the Summoning Circle can be completed since the event is on a timer much like the Pyramid encounter in Zul'Farrak.

Comment by Ranguvar13

Removed in Cataclysm, sadly.I had done most of the quest and it was in my quest log, but was gone when I updated to 4.0.1 pre-patch.

By searching YouTube, you can still find old videos of the quest, at least :)And private servers probably, but remember those are very frowned upon by Blizz.

Comment by cr3denc3

"Azeroth is on the eve of a dramatic transformation, and as World of Warcraft changes, sometimes the old must go to make way for the new. Since the world elements that support them will be gone, many aging quests will exist only in the mists of the past.

In particular, there's been some confusion regarding lower-level class specific quests that can no longer be completed. Never fear: class mounts and abilities remain available via class trainers, even though the quests associated with them are no longer available. Also, there are several low and mid-level weapons, trinkets and robes that were once awarded via class specific quests which are no longer available and their associated quests have been removed.

We are looking forward to offering new quests, quest lines and rewards as players level through World of Warcraft: Cataclysm instead. For example, we plan a level 20 dungeon based quest which will offer weapon rewards appropriate to all classes. There will also be a similar level 50 dungeon quest which has a headpiece reward."

Dreadsteed questline is gone. Feats Of Strenght too.

Comment by iMVMaster

As of patch 4.0.1, Warlock Soul Shards were completely changed.

During the final phase of summoning your Dreadsteed, you need to use Soul Shards to repair the items as they break during the 5 minute ritual. Problem being, you would use somewhere between 7 and 11 shards during the entire event but you now can only carry 3 maximum and have to be out of combat to create any more. Are you starting to see the bigger picture now?

TL:DR - The Dreadsteed of Xoroth quest, as of patch 4.0.1 is broken and is now unattainable.

Enjoy your Feat of Strength if you got it.

Comment by iMVMaster

As of patch 4.0.1, Warlock Soul Shards were completely changed.

During the final phase of summoning your Dreadsteed, you need to use Soul Shards to repair the items as they break during the 5 minute ritual. Problem being, you would use somewhere between 7 and 11 shards during the entire event but you now can only carry 3 maximum and have to be out of combat to create any more. Are you starting to see the bigger picture now?

TL:DR - The Dreadsteed of Xoroth quest, as of patch 4.0.1 is broken and is now unattainable.

Enjoy your Feat of Strength if you got it.

Comment by Zeguy

The quest was indeed removed but if you want one of the boss drops for transmo (ie: unique gun model: Xorothian Firestick ) you can ask a Warlock who already did his quest and still have the items for the ritual to summon the boss.

The ritual is quite long but nothing hard...and it seems Blizzard fixed the Soul shard thing since the Warlock I did it with managed to spawn the Steed and then of course the boss :)

TL;DR = This boss is still available to summon if you have a Warlock with the items for the ritual wishing to help :)

Comment by bloodywloc

I am just sad that I couldn't do it on cata ,last time I did it ,it was on TBC on old account and when I start playing again on Cata it was unattainable :P

Comment by nicholberry

Well, if it's no longer available then why is it still required to complete the "Legacy" Achieves?

Comment by torbentee

Bring back class quests!There was no good reason to remove them in the first place! They added sooo much to class identity and to the game in general.

Comment by Twofish

Still possible as of 7.0.3 to summon the dreadsteed and loot the Xorothian Firestick from the boss.I just did it alone and DM West was the last of the tree wings i tried.I didnt find any Hunters that wanted a cool gun.