The July 24, 2006 Final Fantasy XI patch brought a slew of additions to the game. Apart from a new magical resistance for NMs, a large number of merit point additions were added, and the three new jobs introduced with the Treasures of Aht Urhgan expansion were fleshed out further. This compilation of info will eventually contain details on the various changes from the July 24 patch, the July 26 further update, the August 1 addition, and the August 21 patch that added Chocobo Raising. Bookmark this link to have a direct link back to this compilation of info.

Original Post: Monday, July 24, 2006 at 8:05PM EDT
Last Updated: Monday, August 21, 2006 at 5:55PM EDT

The new items added in the FFXI data files are listed here, along with information regarding how to obtain them, as it becomes known.

Weapons

The new weapons added in the patch are all listed here. These include the Artifact weapons for the three new jobs (Blue Mage, Corsair, and Puppetmaster), as well as many other items from Assault, new BCNMs, or that can be crafted.

All the new armor from the patch is listed below. This includes the Artifact armor sets for the three new jobs, as well as many other items. Most of this should be available in the game immediately; some items are likely obtained through the new Sunbreeze Festival event. The Chocobo Whistle is probably not available yet, but will become available when the Chocobo Raising goes in.

A handful of new furniture items were added with the patch. Most of them appear to be either fishtanks associated with the upcoming Sunbreeze Festival, or furniture that relates to the Chocobo Raising that will be added in August.

All the items listed here are likely used in the upcoming Chocobo Raising addition to FFXI. There are many types of chocobo feeding items, the chocobo eggs, and other related items.

Note that there are five different items called Chocobo Egg, that have similar descriptions except for 1-2 words describing how warm the egg is. Presumably these eggs will provide different types of chocobos, once the Chocobo Raising goes into the game. Some of these eggs are dropped in the new ISNMs; if you have info on those drops, please post in the ISNM Info discussion topic with specifics about which eggs drop in what fights.

All the key items added in the patch are listed here. Most are used in new quests, and for the new BCNM fights. There were also the standard "claim slip" key items added, that are obtained when full sets of Artifact armor is stored for the three new jobs.

A letter from Leleroon addressed to a member of the Seagull Phratrie. It smells faintly like a Qiqirn. The address is difficult to make out, but it seems to say "Mountain men, strooong and rocks nation."

A long, thin inflatable made of manta leather. New Seagull Phratrie members must wear this, but will be left behind if they fall overboard during a battle. Such knowledge tests their will to become corsairs.

A variety of firing mechanism for a type of gun once popular with the corsairs. This style is no longer widely used due to the fact that it uses complex Ephramadian gears that make mass production difficult.

Key Item

Description

Obtained & Used

Updated Items

A number of items were updated in the patch. These are all listed below.

Updated Daggers

As mentioned in the July 24 patch notes, the Dagger weapons level 68+ have been updated. Most had their Damage increased, while a few also had their Delay reduced. The most powerful Dagger weapon, Mandau, now has the highest base DPS of any weapon in the game.

Updated Name/Description: A handful of items had their long descriptions updated to fit within the standard format, or small fixes to the standard description. Also, the former Bard Cannions is now Bard's Cannions; the Bard Cannions +1 was not updated, however.

Stat Changes: A fix in the description: Akinji Bazubands was updated from being listed as Ranged Attack +3, to Ranged Accuracy +3.

Job Changes: The Storm Zamburak is now Thief usable. The Storm Belt was usable by all jobs; it is no longer usable by MNK, WHM, BLM, SMN, or PUP. The Storm Sash was usable by all jobs; it is no longer usable by WAR, THF, DRK, BST, SAM, NIN, DRG, COR.

Updated Flags: The Storm Fife is no longer Exclusive, and can be sold on the Auction House. The Arcane Flowerpot is no longer Rare.

Updated AH: The Gausebit Grass and Gysahl Greens were moved to the Weapons / Ammo & Misc. / Pet Items AH category, and are now both stackable to 12. All of the Puppetmaster Automaton Attachments are now found in the new Others / Automaton AH category. The Moogle Pie is now Exclusive, no longer able to be sold on the AH.

Items Not Ready Yet: A few items were started in the data files, but not yet completed. These will likely be added in future updates: Simsim seeds; Hydra Meat; Simit and Simit +1 bread made with Simsim; Kadinbudu Kofte and Kadinbudu Kofte +1 bread made with Hydra Meat.

Merit Point Additions

As detailed in the patch notes, the merit point system was expanded dramatically with this patch. The basic info is listed here, for all the new abilities, spells and job traits available via merits, for the 15 pre-ToAU jobs.

Note that all of these job traits/job abilities/spells are only available at level 75, when the character has allocated merit points in that job, to unlock them. These group 2 merit abilities cost 3 merit points to unlock, and then can be extended 2 more times (at a cost of 4 and then 5 merit points). Since these new group 2 merits can be raised a total of 6 times in total, that means that 2 of the new abilities can be capped in a specific job.

Bard Merit Abilities

Name

Type / Skill

Description

MP

CastTime

RecastTime

Nightingale

Ability

Target: Self

Halves the casting and recast times of songs.

Extra Merits: Shorten recast time by 2 minutes 30 seconds.

--

--

20 min.

Extra Nightingale Info: This Job Ability effect lasts for 1 minute, during which all songs are "finished" being sung at around the 50% point; the Bard can then sing something else as soon as it hits that point.

Troubadour

Ability

Target: Self

Increases the casting time for songs by 1.5 and doubles the effect duration.

Extra Merits: Shorten recast time by 2 minutes 30 seconds.

--

--

20 min.

Extra Troubadour Info: This Job Ability effect lasts for 1 minute, during which all songs sung have their effect last for twice as long; it does not increase the power of the song. This Job Ability can be stacked with Nightingale.

Foe Sirvente

Song

Target: Self, Party Member

Reduces target party member's enmity loss.

Extra Merits: Increase effect by 5 percent.

--

4s

24s

Adventurer's Dirge

Song

Target: Self, Party Member

Reduces target party member's enmity.

Extra Merits: Reduce enmity by 3.

--

4s

24s

Name

Type / Skill

Description

MP

CastTime

RecastTime

Black Mage Merit Abilities

Name

Type / Skill

Description

MP

CastTime

RecastTime

Flare II

SpellElemental Magic

Deals fire damage to an enemy and lowers its resistance against water.

Extra Angon Info: This Job Ability uses a Angon item; they must be equipped, and one is used up each time the JA is used. It generates a Defense Down effect (reportedly -20% Defense) that lasts for a base duration of 30 seconds; with full merits, it lasts for 1 minute. The JA does not give TP, and is a ranged attack with a fairly small range away from the target (around Jump area).

Empathy

Job Trait

Copies beneficial status effects to wyvern when using Spirit Link.

Extra Merits: Increase number of copied effects by 1.

--

--

--

Extra Empathy Info: This seems to copy the last beneficial status effect (or more than 1, with more merits) that was put on the Dragoon, to the wyvern. Most spell and Job Ability effects can be copied; the effect put on the wyvern has the same duration as the one on it's master.

Strafe

Job Trait

Increases accuracy of wyvern breath.

Extra Merits: Increase accuracy by 5.

--

--

--

Name

Type / Skill

Description

MP

CastTime

RecastTime

Monk Merit Abilities

Name

Type / Skill

Description

MP

CastTime

RecastTime

Mantra

Ability

Target: Self

Increases the max. HP of party members within area of effect.

Extra Merits: Increase effect by 4 percent.

--

--

10 min.

Formless Strikes

Ability

Target: Self

While in effect, melee attacks will not be considered physical damage. No effect on weapon skills.

Extra Merits: Increase effect by 5 percent.

--

--

10 min.

Extra Formless Strikes Info: This JA seems to reduce base damage by about 25%, but then turns the rest of the damage into elemental damage. It makes the hits do far more to mob families that have high physical damage defense, such as Elementals, Slimes, etc.

Invigorate

Job Trait

Adds a Regen effect when using Chakra.

Extra Merits: Increase duration of effect by 24 seconds.

--

--

--

Extra Invigorate Info: A standard Regen effect is provided by this Job Trait that gives 10HP/tic, whenever Chakra is used. That gives 80HP for the base amount, or 240HP over 1:12 minutes with full merits.

Penance

Job Trait

Adds an effect to Chi Blast that inhibits an enemy's TP accumulation.

Extra Merits: Increase duration of effect by 20 seconds.

--

--

--

Name

Type / Skill

Description

MP

CastTime

RecastTime

Ninja Merit Abilities

Name

Type / Skill

Description

MP

CastTime

RecastTime

Katon: San

Ninjutsu

Uses the ninja tool, "uchitake." Deals fire damage to an enemy and lowers its resistance against water.

Occasionally allows the use of ninjutsu without consuming ninja tools.

Extra Merits: Increase rate of activation by 5 percent.

--

--

--

Name

Type / Skill

Description

MP

CastTime

RecastTime

Paladin Merit Abilities

Name

Type / Skill

Description

MP

CastTime

RecastTime

Fealty

Ability

Target: Self

Grants a powerful resistance to enfeebling magic.

Extra Merits: Shorten recast time by 2 minutes 30 seconds.

--

--

20 min.

Chivalry

Ability

Target: Self

Converts TP to MP.

Extra Merits: Shorten recast time by 2 minutes 30 seconds.

--

--

20 min.

Extra Chivalry Info: This Job Ability converts 1TP to around 1.3 to 1.5 MP (it seems to vary slightly, with a cap seen of 490MP gained from 300% TP). It also has been reported to increase hate considerably when used.

Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.

Extra Merits: Increase duration of effect by 30 seconds.

54

1.5s

15s

Blind II

MagicEnfeebling Magic

Blinds an enemy, lowers its accuracy.

Extra Merits: Increase Blind II effect by 1 and magic accuracy by 2.

31

3s

20s

Name

Type / Skill

Description

MP

CastTime

RecastTime

Ranger Merit Abilities

Name

Type / Skill

Description

MP

CastTime

RecastTime

Stealth Shot

Ability

Target: Self

Your next attack will generate less enmity.

Extra Merits: Reduce enmity by 10.

--

--

5 min.

Flashy Shot

Ability

Target: Self

Your next attack will generate more enmity and ignore level difference penalties.

Extra Merits: Shorten recast time by 2 minutes 30 seconds.

--

--

20 min.

Snapshot

Job Trait

Reduces delay for ranged attacks.

Extra Merits: Reduce delay by 2 percent.

--

--

--

Recycle

Job Trait

Occasionally allows ranged attacks without consuming ammunition.

Extra Merits: Increase rate of activation by 5 percent.

--

--

--

Name

Type / Skill

Description

MP

CastTime

RecastTime

Samurai Merit Abilities

Name

Type / Skill

Description

MP

CastTime

RecastTime

Shikikoyo

Ability

Target: Party Member

Share TP above 100 with a party member.

Extra Merits: Shorten recast time by 2 minutes 30 seconds.

--

--

15 min.

Blade Bash

Ability

Target: Enemy

Delivers an attack that can stun the target and occasionally cause plague.

Extra Merits: Shorten recast time by 2 minutes 30 seconds.

--

--

15 min.

Ikishoten

Job Trait

Increases amount of TP gained with a Zanshin attack.

Extra Merits: Increase TP gained by 3.

--

--

--

Overwhelm

Job Trait

Grants an attack bonus to weapon skills performed face-to-face with an enemy.

Extra Merits: Increase attack bonus by 6.

--

--

--

Name

Type / Skill

Description

MP

CastTime

RecastTime

Summoner Merit Abilities

Name

Type / Skill

Description

MP

CastTime

RecastTime

Meteor Strike

Blood Pact

Deals fire elemental damage.

Extra Merits: Increase Meteor Strike TP bonus by 20

182

--

--

Heavenly Strike

Blood Pact

Deals ice damage to an enemy.

Extra Merits: Increase Heavenly Strike TP bonus by 20

182

--

--

Wind Blade

Blood Pact

Deals wind elemental damage.

Extra Merits: Increase Wind Blade TP bonus by 20

182

--

--

Geocrush

Blood Pact

Deals earth elemental damage and stuns target.

Extra Merits: Increase Geocrush TP bonus by 20

182

--

--

Thunderstorm

Blood Pact

Deals lightning elemental damage.

Extra Merits: Increase Thunderstorm TP bonus by 20

182

--

--

Grand Fall

Blood Pact

Deals water elemental damage.

Extra Merits: Increase Grand Fall TP bonus by 20

182

--

--

Name

Type / Skill

Description

MP

CastTime

RecastTime

Thief Merit Abilities

Name

Type / Skill

Description

MP

CastTime

RecastTime

Assassin's Charge

Ability

Target: Self

Will triple your next attack.

Extra Merits: Shorten recast time by 2 minutes 30 seconds.

--

--

15 min.

Extra Assassin's Charge Info: This JA does stack with weaponskills, increasing their damage and TP return.

Feint

Ability

Target: Self

Your next attack will greatly reduce an enemy's evasion.

Extra Merits: Shorten recast time by 2 minutes.

--

--

10 min.

Aura Steal

Job Trait

Adds a Dispel effect to Steal. Occasionally absorbs dispelled effect.

Extra Merits: Increase absorb rate by 20 percent.

--

--

--

Ambush

Job Trait

Grants an accuracy bonus to melee and ranged attacks from behind an enemy.

Extra Merits: Increase accuracy bonus by 3.

--

--

--

Name

Type / Skill

Description

MP

CastTime

RecastTime

Warrior Merit Abilities

Name

Type / Skill

Description

MP

CastTime

RecastTime

Warrior's Charge

Ability

Target: Self

Will double your next attack.

Extra Merits: Shorten recast time by 2 minutes 30 seconds.

--

--

15 min.

Extra Warrior's Charge Info: This Job Ability does work with weaponskills; it can be used immediately before the WS to generate a double attack in the WS.

Tomahawk

Ability

Target: Enemy

Expends a throwing tomahawk to inflict a special defense down effect on an enemy.

Extra Merits: Increase duration of effect by 15 seconds.

--

--

3 min.

Extra Tomahawk Info: This Job Ability uses a Throwing Tomahawk item; they must be equipped, and one is used up each time the JA is used. The effect lasts for 30 seconds by default, and can be raised to 1 minute duration with full merits. The "special defense down" effect by this JA seems to reduce (or possibly negate) the resistance that some mobs have to certain types of physical damage; with the effect on, an Elemental type of mob will not be as resistant to all physical damage, Skeletons will not be as resistant to Piercing weapons, etc.

Savagery

Job Trait

Adds TP bonus effect to Warcry.

Extra Merits: Increase weapon skill TP bonus by 10.

--

--

--

Extra Savagery Info: This Job Trait's description is somewhat confusing; it makes a weaponskill done when Warcry is active as powerful as if the character had 10 more TP. So if a WS is done with 150% TP, it will be as powerful as if it had 160% TP. If capped with merits, this is a +30 TP bonus. Note that this bonus extends to everyone affected by the party buff Warcry.

Aggressive Aim

Job Trait

Adds ranged accuracy bonus to Aggressor.

--

--

--

Name

Type / Skill

Description

MP

CastTime

RecastTime

White Mage Merit Abilities

Name

Type / Skill

Description

MP

CastTime

RecastTime

Martyr

Ability

Target: Party Member

Sacrifices HP to heal a party member double the amount.

Extra Merits: Shortens recast by 2 minutes 30 seconds.

--

--

20 min.

Devotion

Ability

Target: Party Member

Sacrifices HP to grant a party member the same amount in MP.

Extra Merits: Shortens recast by 2 minutes 30 seconds.

--

--

20 min.

Extra Devotion Info: The amount transferred (from the WHM's HP to the target's MP) is around 25% of the White Mage's current HP.

Protectra V

MagicEnhancing Magic

Enhances defense for party members within area of effect.

Extra Merits: Increase bonus defense by 2.

84

6s

19s

Extra Protectra V Info: The base defense provided by Protectra V is 60, 5 more than Protect/Protectra IV; with full merits, it gives 9 more defense than Protect/Protectra IV.

Shellra V

MagicEnhancing Magic

Enhances magic defense for party members within area of effect.

Extra Merits: Increase bonus magic defense by 1.

93

6s

19s

Name

Type / Skill

Description

MP

CastTime

RecastTime

New Spells

Apart from the spells/abilities/traits available now with merit points, a new song and spell were added as well. One is a new Dark Knight spell to absorb TP; the other is a new Bard song that provides a movement boost, but the effect does not stack with the older Chocobo Mazurka song.

The majority of the new quests added in this patch are related to the three new jobs: they provide the Artifact items for those jobs, as well as the individual level 70 level limit quests. The new quests are all listed below; details will be added in the walkthroughs as they are known. These quests can all be discussed in the July 2006 Patch Quests discussion.

Jeuno Quests

Quest Name: Chocobo on the Loose!Quest Description: Client: Brutus (Chocobo Stables, Upper Jeuno)
Summary: A chocobo has run away from the stables in Upper Jeuno, and Brutus wants you to help bring it back.Quest Walkthrough: Chocobo on the Loose!

Quest Name: Omens - Blue Mage AF2Quest Description: Client: Raubahn (???, ???)
Summary: The only choice you have left is to forge ahead in the quest for power, or face your own destruction... If ambition still fuels your soul, head to the Navukgo Execution Chamber and obliterate the monstrous flan!Quest Walkthrough: Omens

Quest Name: Equipped for All Occasions - Corsair AF1Quest Description: In game description: Client: Qultada (Arrapago Reef)
Summary: In order to become an official Seagull Phratrie crew member, you need a proper weapon. According to the crew, you may be able to find one in an old cave... Quest Walkthrough: Equipped for All Occasions

Quest Name: Navigating the Unfriendly Seas - Corsair AF2 Quest Description: Client: Zweeha (Arrapago Reef)
Summary: The seas around Arrapago Reef cannot be navigated without a hydrogauge, and it is your job to find one. Ships from the Kingdom of Ephramad all had one, but that was long ago...Quest Walkthrough: Navigating the Unfriendly Seas

Quest Name: Against All Odds - Corsair AF3 Quest Description: Client: Zweeha (Shararat Teahouse, Aht Urhgan Whitegate)
Summary: Qultada has been captured by the Empire. Head to Arrapago with the Seagull Phratrie crew and save your captain!Quest Walkthrough: Against All Odds

Quest Name: The Wayward Automaton - Puppetmaster AF1Quest Description: Client: Iruki-Waraki (Way of the Devout, Aht Urhgan Whitegate)
Summary: Iruki-Waraki's automaton has been stolen! Go to Nashmau and see if you can find some information on its whereabouts.Quest Walkthrough: The Wayward Automaton

Quest Name: Puppetmaster BluesQuest Description: Client: Iruki-Waraki (Way of the Devout, Aht Urhgan Whitegate)
Summary: Iruki-Waraki has lost all faith in himself. Meet with his teacher and try to find a way to get Elisabeth to come around.Quest Walkthrough: Puppetmaster Blues

Quest Name: Breaking the Bonds of Fate - Corsair Level Cap Quest (Level 70)Quest Description: Client: Qultada (Arrapago Reef)
Summary: Qultada is waiting on Arrapago Reef for you to bring him a corsair's testimony. The reasons for his request are shrouded in mystery...Quest Walkthrough: Breaking the Bonds of Fate

A new type of battlefield fight was added with this patch, that provides for fights similar to BCNMs. These are activated by spending Imperial Standing credits (IS); so far they cost either 2000 or 3000 IS. The NPC Shajaf in Aht Urghan Whitegate gives the necessary keyitems, in exchange for Imperial Standing credits.

Every character who enters the ISNM must have the appropriate keyitem. These fights are found in the new battlefield areas, part of the ToAU zones. There are three battlefield zones used, with two fights in each battlefield, one with a level 60 cap and one uncapped. The ISNM fights are listed below.

Please post in the ISNM Info discussion topic with any further details about these new battlefield fights.

Over 20 new standard NMs were added with the July patch, that drop various new pieces of equipment. They can all be found in the Treasures of Aht Urghan areas. The new NMs are listed below, some of which drop new items, and others that are connected to Besieged. If you have further information about these NMs, or any other monsters in ToAU zones, please post it in the Monsters of ToAU discussion topic.