Stormworks Build and Rescue v0.4.48 - SKIDROW

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Stormworks Build and Rescue Game Free Download Torrent

Stormworks Build and Rescue is not just a simulator of the Marine Rescue Service, it’s a real designer, in which you personally will create vehicles to save lives. In fact, the game will be divided into three stages: construction, planning and rescue. Dynamic weather conditions will take you by surprise, so try to take everything into account when designing and planning. Having created your rescue tool, you personally can evaluate it in the case, and after making the necessary adjustments.

About This Game

Overview

​An original and exciting adventure game. Here you have to go on a rather dangerous journey, where you will fall into the virtual world, which literally collapses from various disasters, storms and cataclysms of nature. You will need to take up the role of the manager of a certain rescue organization, which will develop all kinds of aircraft to save people who have fallen into this or that trouble. The main feature of the project is the ability to design any device from the smallest details. Gradually, passing the game step by step, you will develop your skills and thereby discover more interesting and improved details.​

Screenshots

Video

Instructions

1. The first thing we do is download the game’s installation files.2. After downloaded, go to the folder and run the file «setup.exe».3. During the installation, we specify the location on the disk where we want to install it.4. At the end of the unpacking process, a shortcut appears on the desktop.5. Launch the shortcut, and Play!

Comments 14

Feature - External logic links are preserved when cutting a selection with the selection grid allowing parts to be moved without having to rewire logicFeature - Hovered logic nodes in vehicle editor show component's custom display name if set (when available)Feature - Pressing F11 in vehicle editor will let you export your vehicle as a .ply 3D model file (let us know if you manage to 3D print a Stormworks vehicle!)Feature - Press F2 to render vehicle physics shapes for optimising performance of ships

v0.3.12Fix - Fixed docking doors not connectingFix - Resolved remaining issues with vehicle components not working correctly after v0.3.9Fix - Vehicles no longer spawn underwater when spawning from workbench (they spawn where they appear to be in the editor world view)

Patch Notes v0.3.13Feature - Added 2-sided Push-To-Toggle and Push Button components for placing in wallsFeature - Added Fluid Nozzle component (sprays water with a controllable spread)Feature - Character creator defaults to the character you last createdFix - Fixed vehicles that have been offset using the move tool not spawning in the correct placeFix - Reduced the chance that random characters in the character editor will be wearing masks

Patch Notes v0.4.31Feature - 2 hats and 2 new clothing items equippable from 24th October until the end of Halloween on the 31st (witch hat, pumpkin hat, zombie clothes, skeleton clothes)Feature - Various spooky decorations on the creative island and starter islandFeature - The NPCs appear to enjoy Halloween as wellFeature - Added thrust spoiler logic input to jet engine exhausts (value from 0 to 1, 0 has no effect and 1 blocks all thrust)Feature - Added heavy large rotor component (larger variation of the heavy rotor)Feature - Added giant propeller component (smaller variation of the titan propeller)Feature - Fluid meter now outputs fluid amount in litres and has a second output to measure the total capacity of an enclosed volumeFeature - Sharks can spawn in different size, from half the existing size to double

Fix - Fixed docking doors not forming a seal when connectedFix - Fixed framerate drops with vehicles that have lots of propellersFix - Fixed being able to interact with vehicle components when deceasedFix - Added blue rotation arrows to rotating jet exhaust to conform with other pivotsFix - Fixed not being able to interact with buttons/keypads when vehicles are moving at high speedFix - Fixed taking damage/dying when fast travelling from a moving vehicleFix - Fixed disappearing electrical connections when cutting/pasting with selection gridFix - Fixed advanced vehicle difficulty setting not always being correctly savedFix - Replaced selectors in character editor with drop-down lists for convenienceFix - Updated nuclear pool gantry to work with current waste barrels Fix - Reduced jet engine thrust to 60% to behave more realisticly on larger vehiclesFix - Fixed receiving no money rewards for missions in advanced modeFix - Fluid other than water will pass through engine coolant systems instead of blocking themFix - Fixed jet engines not producing exhaust particles when many are enabled

Feature - Added parachute inventory item component (press "use seat" key to deploy parachute when falling, parachute will open if falling fast enough)Feature - Added torque meter component (measures torque and rps in a connected power network)Feature - Added fluid and torque transfer surfaces to linear trackFeature - Added fluid transfer to pneumatic pistonFeature - Can now zoom third person camera in/out to an extent when not in a vehicle using scrollwheel

Fix - Fixed engine exhaust warning incorrectly showingFix - Fixed not being able to switch off omni lights on islandsFix - Some components now behave differently when inside a sealed compartment:- Force emitters (rotors/props) are ineffective (advanced mode only)- Rudders are ineffective (advanced mode only)- Jet intakes must be on exterior of vehicle- Lights in sealed compartments have reduced volumetrics in thick fogFix - Fixed duplicate island spawningFix - Fixed engines that are on fire continuing to work indefinitely (now correctly burning out after ~1.5 minutes)Fix - Fixed gearboxes and clutch not working as intendedFix - Components flagged as deprecated should no longer unlock when "unlock all components" is enabled Fix - Zooming third person vehicle camera in/out is less jerkyFix - Rebalanced underwater force emitters so less energy is converted

Feature - Added parachute component (deployable parachute for vehicles)Feature - Added Sliding Connector Gripper and Sliding Connector Track (new kind of connector that acts like a slider, but grippers can slide off the end and attach to tracks on other vehicles)Feature - Enclosed compartments are now correctly generated for inaccesible spaces (damaging the hull of a boat will cause flooding even if there is no door to access the damaged area)Feature - Vehicle editor move tool is persistent between spawning and returning to workbench