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❶And what better topic to lead off the first Uncommon Knowledge column of the new year than the top fifty white cards of all time?

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Abeyance forced Wizards issue some hasty errata. Abeyance as it was originally printed prevented your opponent from tapping lands for mana! Players thrilled at a two-mana cantrip Time Walk for a brief period. The highest-ranking color hoser on this list -- and the most enduring of all. Why does Circle of Protection: Red end up on this list while the other four do not?

Against green, Wrath of God will often suffice. Light of Day shuts down a good number of black decks. White seems rather weak against a color designed to destroy enchantments, and many blue decks can take complete control of the game before leisurely bouncing a Circle of Protection: This leaves Circle of Protection: Red , which serves the double duty of stopping both red creatures and burn spells.

Waylay saw extremely brief play at U. Nationals in , and with good reason: Dubbed "White Lightning" due to its newfound similarity to Ball Lightning , Waylay was issued quick errata that allowed it to be cast only during the combat phase. None come close to matching the power and simplicity of the original: A mini- Land Tax with one advantage: While it could only at most garner two-for-one card advantage, this often was enough to fuel three-color, base-white decks such as the oddly named "PT Junk" and "PT Jank" decks.

Because of rules issues, this card should never have seen print. With that said, the ability to shut down and minimize every single creature in the game is nothing to scoff at. While not as efficient as the most played Incarnation Wonder , this Judgment creature comes in a close second.

Suddenly, your creatures gain invulnerability to targeted removal, death via damage, and blockers. Glory would be playable if it gave only a single creature protection until end of turn. That it gives all your creatures protection pushes it over the top. While Blinding Angel might have heralded the return of white-blue control decks, Mageta the Lion pushed them over the top. Wrath of God finished number eight on this list, so you might ask why a reusable Wrath would finish lower? As a defensive card, it also shines: A staple of Rebel, white weenie, and replenish decks.

Talk about a single-target Glory , I present Mother of Runes. Many decks just plain rolled over and died to a first-turn Mom. Immediately, creature removal, blocking, and attacking became virtually hopeless affairs.

While eminently vulnerable to daddy Masticore , Mother of Runes gave a huge bang for the white buck. Brian Weissman developed a deck known simply as "The Deck," which generally is considered the first coherent control deck of all time. It revolves around control -- card advantage and tempo advantage -- and Serra Angel played the double duty of offense and defense each turn. Yes, Exalted Angel finishes higher than dusty, ancient Serra Angel.

A reworking of the virtually unplayed Warrior Angel from the Stronghold set, the Exalted one hits the board turn three, starts swinging for an 8 life differential each turn starting turn four, and ends the game shortly thereafter.

Want to live forever? Try out Worship , which ties your immortality to the continued existence of your creatures. Ali from Cairo died too easily as a four-mana creature, but Worship turns every single one of your creatures into Ali from Cairo.

This card might as well say, "as long as you control a creature, you cannot lose the game. The newest white power card on the block, Astral Slide so far stands out as the frontrunner in the "best Onslaught card" contest. While Enduring Renewal never ended up being used beyond this type of deck, it was good enough to dominate more than one Extended season. Arguably the best enchant creature in Magic history.

If this list were about Draft, this card would make a strong argument for number one. Even at smaller number, Empyrial Armor breaks the curve. The best offensive one-drop creature in Magic history, hands down. With that said, the ability to tutor virtually any creature out of your deck every turn for the entire game starting on turn four, at instant speed, is just plain nuts. Rebel decks often just dropped down Lin Sivvi and then never cast another spell the entire game, instead building up their forces and mana base turn after turn.

The Mirage set introduced three tutors to the world: Mystical, Worldly, and Enlightened. Of these, only Worldly has failed to see much play. Enlightened Tutor became the backbone for many combo-based decks because it could fetch most pieces of combo-based engines, including at various times Aluren , Enduring Renewal , Opalescence , Cadaverous Bloom , Pattern of Rebirth , Icy Manipulator , and Winter Orb.

What difference does one mana make? Seal of Cleansing just sits on the board daring the opponent to play any important artifact or enchantment. Ah, meat and potatoes time. Enlightened Tutor may get you an enchantment or artifact for a single mana, but you lose a card the tutor , and you still need to cast said enchantment or artifact.

Academy Rector cuts out the middle man, garnering both card advantage and free spells. From fetching Aluren to Enduring Renewal to Pattern of Rebirth to Confiscate , the Rector gives you maximum versatility while discouraging your opponent from attacking. For many decks, a first-turn Sergeant spells doom. No other Magic creature can populate the board as efficiently and early as the Sergeant. Of the top ten white cards in Magic , only two are still in Standard-legal sets.

Can it get any simpler than that? All creature sweepers are measured by this yardstick -- the signature white mass-removal spell. The most reprinted white card in history, and with good reason. While Naturalize seems to have taken over for Disenchant at this time, none can deny the history behind this white staple.

This is the only card on this list that has seen play in only Type 1, so many of you might not be familiar with arguably the best on-board creature control card of all time. Island Sanctuary on crack, Moat stops all creatures without flying, period. Armageddon originally went hand in hand with Wrath of God as the two rare white staples; however, Wizards figured out that the ability to consistently destroy all lands in play on turn four might be a little too powerful.

From "Erhnam-geddon" to "Prison" to "White Weenie," white decks will never be the same without this mass-land-destruction spell. The life of Replenish can be measured not in years, but in weeks and months. The ability to fill the graveyard and then bring back dozens of game-altering enchantments with one four-casting-cost sorcery was just too powerful.

The Replenish deck could sit back, lose card advantage turn after turn with Attunement , and still come out and win at its leisure as Parallax Wave , Opalescence , Seal of Cleansing , and other enchantments all entered play at the same time. The problem with "StP" comes from its casting cost: Erhnam Djinn on turn four? Swamp, Black Lotus , and Juzam Djinn on turn one? Phyrexian Dreadnought via Illusionary Mask? And in a pinch, you can Swords your own creature to gain enough life to keep in the game.

And did I mention that Swords to Plowshares removes creatures from the game? When people argue about the most powerful cards ever printed, they throw out names like Mind Twist , Tolarian Academy , Wheel of Fortune , and Ancestral Recall.

The last of that bunch gives you three cards at instant speed for only a single blue mana. While it might not seem exciting to draw three guaranteed lands a turn, remember that this also thins your deck of land, allowing you to draw more spells than you would have otherwise. In addition, you can play multiple colors imagine Invasion Block "domain" decks with this card to fetch off-color lands.

Land Tax truly shines when combined with cards that allow you card selectivity. This gets even more absurd when combined with Scroll Rack , when these three lands you get every turn suddenly transform into three spells off the top of your library! Then next turn, you get to tutor out the three lands you Scroll Racked away, reshuffle your deck, and do it again. Forget what people have told you about Mind Twist and Ancestral Recall , because neither of these cards dominated the way that Balance did when people were allowed to play four per deck.

Back in the early days of the Magic game, any card that could conceivably have a drawback was shunned like the devil. Then, one day, people realized that hey -- this might not be such a bad card. Even after Balance hit the Restricted List, it found a new friend: This zero-cost artifact allowed the Balance player to gain a ton of life, plus clear the board of lands guaranteed.

Necropotence decks ruled the day during the early stages of Standard, but the one card that even Necro players feared was Balance. And in the Magic game, what more could you ask for than a card that can reliably give you card advantage in the double digits?

Below is a variety of white-based decks from throughout time, showing off many of the Top 50 cards. This is my list. Those 12, words I ended up having to write about Extended were also part of my list. Take this as you will. Cards are ranked based on their importance and power in tournament Constructed play. Triggering revolt is particularly easy in this format thanks to the prevalence of fetch lands.

Lightning Bolt has been amazing in every format where it has ever been legal, and Modern is no exception. In fact, this might be the most-played card in the whole format. Most Modern mana bases have a lot of nonbasic lands, which means that a well-timed Blood Moon can lock your opponent out of the game entirely.

Just make sure that your own mana base is ready to take advantage of the opportunity! Throw in Eidolon of the Great Revel and your opponent will barely have time to breathe. Primarily used alongside Valakut, the Molten Pinnacle in combo decks, Primeval Titan is powerful enough to show up in the current iterations of Amulet Bloom as well.

Graveyard decks are very powerful at the moment, and this is one of the best ways to stop them. A must-play in any deck with green mana and colorless cards. A fantastic catch-all sideboard card that can protect your key creatures, deflect removal spells, and even prevent your opponents from using pump spells. Much like Blood Moon , a well-placed Chalice can completely lock some decks out of the game.

Engineered Explosives gives blue access to mass removal, can wipe out an entire board full of tokens for just two mana, gives control decks an answer to Blood Moon , and so much more. If you can get to seven mana, Karn Liberated is probably going to take over the game. Removal attached to a powerful win condition? You could stick Reality Smasher in this slot as well, but the truth is that there are enough unique Eldrazi decks to make Thought-Knot Seer a true format staple. Even with Eye of Ugin banned, this Oath of the Gatewatch card packs enough of a punch to be one of the most-played creatures in the entire format.

You might have noticed a pattern: The only thing keeping Terminate from being the best removal spell in Modern is the slightly restrictive casting cost. If you can play it in your deck, you probably should. Some red decks will splash white just to have access to Boros Charm.

That it can gain 4 life while blocking two creatures makes it one of the best anti-aggro cards in the format. This last partnership is the key to having great mana in Modern, and the majority of your mana bases should begin here.

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