I've just released version 1.0 of the BB System. I think it's now pretty much feature-complete and stable, so it seemed like time for a version 1. In this version:

Added option to force the Bulletin Board interface screen to always be shown, even if no contracts are available.

Fixed bug where missions that do not have a specific system destination (ie 256) were always displaying a "Close to expiry" warning.

Turned on decimal place display on all credit value output.

Bug fixes.

[Edit] And, the "Contracts On BB" OXP is also getting an update. I've added the option of including mining contracts on the BB, from the "Mining Contracts" OXP by Diagoras. I think that covers all the multi-mission OXP's out there, the ones that offer missions through some form of F4 interface screen, but if I've missed one let me know. Because of this, I've also set the version number to 1.

bb didnt show up at F4 first, I needed to go to F5 and back before it appeared
I took a contract to Zaerla from bb
Zasoceat was marked instead, F5 shows this destination while bb still insist on Zaerla

OK, I've just uploaded a new version of Contracts On BB, which I think should fix the issue for any future contracts. Existing contacts I can't do much with, though. Let me know how it goes. Thanks for your help with this, montana05!

bb didnt show up at F4 first, I needed to go to F5 and back before it appeared
I took a contract to Zaerla from bb
Zasoceat was marked instead, F5 shows this destination while bb still insist on Zaerla

OK, I've just uploaded a new version of Contracts On BB, which I think should fix the issue for any future contracts. Existing contacts I can't do much with, though. Let me know how it goes. Thanks for your help with this, montana05!

Just finished a quick test-run, looks great now. Thanks a lot for the quick response.

_________________Trying to survive behind the controls of a Caduceus Psi XT in Alpha test

Just had a strange problem with the Contracts on BB interacting with Escort Contracts. I was following my trader into Witchspace and it misjumped me. I ended up in interstellar space and was immediately informed that the mission had failed because I hadn't completed the jump correctly (sigh). When I managed to get back to civilisation, however, I found that the mission was stuck on the BB in limbo, still active. Haven't been able to confirm if that's always true for a failed escort mission, or only if it fails in that specific way...