I believe we have magic weapons spots in Britain, Yew, and Minoc at least...

Price estimates I use for fencing weaps... (BTW these are vendor prices not forum prices, if you want to sell individually on forum and you've got some +25 power/vanq you may very well get more - or less - these prices I use are priced to move items quickly)

Tactics does modify damage so keep this in mind when pricing, sometimes I add a little here or remove a bit where I feel it's appropriate. I think 50 tactics = 100% Base damage, 100 tactics = 150% Base damage so you can do the math there...

Hello fellow Sosarians, I was needing a price check on certain items and the average rate of cost. I know items vary a great deal depending on the combination of abilities but I was wanting to know the avg rate someone would pay if a particular item had that ability.

I am trying to combine a formula to help me calculate the cost of certain items despite the actual weapon or armor type.

Cost per magic charge (weapons/armor/clothes/jewelry)Burning Not much, 10gp a charge maybe (magic arrow right)Daemon's Breath , 50gp per charge (if this is fireball)Dragon's Breath 50gp (fireball)Evil (essentially undesirable, only serves to indicate the unused status of the weapon)Feeblemind see aboveGhoul's Touch Very nice, 200gp or more per charge, and 500gp a charge for desirable weapon typesMage's Bane this never works, essentially trash.Spell Reflection 350-550 gp a charge, depending on charges per item and item typeThunder, 50-70gp per charge, can be 150+ if it's a desirable weapon typeWeakness like feeblemindWounding 20gp or so, useful for thwarting MR.

You forgot:Invisibility 350-500 per charge depending on item type and quantity of chargesTeleport 500 to 1000 per charge depending on charges on ring.

You forgot tactics modifiersI would calculate these last once you know the item subtotal, just add on X percent to the item cost, where X is the amount of tactics gained by equipping the weapon.+5+10+15+20+25

Feel free to chime in with your pricing/pricing formula. Hopefully this will make it easier for newer guildies to start up a couple magic weapon/item vendors / get rid of your magic stuff you don't want...

_________________Fit: Alderman, Merchants of Britannia: Proudly serving UOSA for more than 70 Sosarian years.

Edit: Also we need to be wary of inflation, prices have gone up just in the short time I've been around (since June). If you compare threads on power/vanq hallies prices have probably doubled in the last year. Gold doesn't leave the UO economy to any great degree so prices will continue to go up.

There is a +25 vanq bardiche for sale, no bids so far. It does about the same damage as a +25 force hally*, one of which recently sold for 40k, so I'm amazed no one has made an offer. Just goes to show how difficult it is to judge prices, and that popularity doesn't necessarily follow on from the stats of a weapon.

* The hally does average base damage of 27 and max of 49, bardiche 24 and 43

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