Unfortunately not. The Android version of Osmos is actually a cross-compiled version of our iOS codebase, coded in C++ and Objective-C using iOS calls, not Java and Android NDK calls. So if Apportable doesn't implement the "bridge" for a specific feature from iOS to Android, we can't work around it ourselves. This wasn't really a problem in the past, as they were really responsive (we even wrote about them here: http://www.hemispheregames.com/2013/11/ ... xperience/), but things seem to have slowed down over there unfortunately. I'll keep poking, as you aren't alone in requesting this. I also feel it's the biggest missing piece in our Android version. I'll post back here with news as it comes in.