There's a slight delay with the command input and the game actions, even with the classic controller. If you play the game on Brutal difficulty, the balance issues between characters are made more apparent, and makes characters witth high priorities like Shanoa and Alucard very annoying to fight since the gameplay focus to much on blocking and striking when the other character is vulnerable after an action was input. As a fighting game it is really broken. It tries to emulate Power Stone but fails

I tried getting into this game, but it ignores all the basic conventions found in fighting game with broken controls, unbalanced characters, etc. I hope it won't stop Konami to make an adventure castlevania game on the Wii