Back in 2009, I spent 120+ hours of my life on Demon's Souls, and since then, I have not found its equal. As dark, challenging, and repressive as the game was, Demon's Souls still managed to feel like a breath of fresh air in the staling game market, throwing back to classic mechanics that were left in the 80s and early 90s with 8-bit, 16-bit, and arcade games. I find it interesting thatBack in 2009, I spent 120+ hours of my life on Demon's Souls, and since then, I have not found its equal. As dark, challenging, and repressive as the game was, Demon's Souls still managed to feel like a breath of fresh air in the staling game market, throwing back to classic mechanics that were left in the 80s and early 90s with 8-bit, 16-bit, and arcade games. I find it interesting that Demon's Souls was far better received in North America than in its native Japan (790,000 copies in NA to Japan's 300,000, many of which were sold after the game's subsequest success overseas), as the game reflects more western RPG conventions and D&D-esque styling than the increasingly common anime-styled games that get labeled as "JRPGs." Dark Souls is a spiritual successor in the purest sense of the over-used phrase. Its controls are identical to Demon's Souls, yet they are even more precise than before. The artistic style, starting classes, soundtrack, and multiplayer options are all quite similar as well, but again, they have been tweaked to be a bit superior to that of Demon's Souls. The graphics are more detailed and crisp than ever. But the biggest change here is the open-world structure. Unlike Demon's Souls, which had the Nexus serve as a hub between several more fragmented worlds, Dark Souls has interconnected areas that form one gigantic, seemless world. It's also at least three times the size of all of Demon's Souls' areas combined, and the zones are still diverse and well-conceived. The linking of various zones works kind of like classic Metroid or Castlevania maps, where shortcuts to previous areas can be unlocked, making exploration valuable and rewarding to the overall mission. Instead of the Nexus hub zone, players can rest at bonfires, where they can also upgrade weapons and armor, among other things. Combat is also enjoyable and very deep, and enemy mobs are more varied than in Demon's Souls. In short, Dark Souls improves on every aspect of its predecessor, and with the new open-world structure, Dark Souls can easily stand up to the industry's western-developed heavy hitters (like Dragon Age and Elder Scrolls). In fact, I can honestly say that Dark Souls could steal some serious thunder from Skyrim by offering a more fresh yet hardcore approach to the genre. I also think that it's astounding that developer From Software could make lightning strike twice - it would have been far too easy for some developers to misinterpret Demon's Souls overwhelming success in North America and try too hard to tweak the subsequent formula to cater to American tastes. Instead, From Software stayed true to its original form, even deciding to increase the challenge for Dark Souls. And as one final point, let me also say this: Anyone who has not tried Demon's Souls or Dark Souls should not let the now-legendary difficulty of the series discourage them. The challenge that these games offers is not the same kind of hard-for-the-sake-of-hard frustration that some games fall victim to. Even if you are normally frustrated by difficult games, it's usually because of cheap mechanics and the feeling of having to fight the controls or poor design, and none of that is an issue with the Souls games. They just demand a little more observation, a bit of strategy and thought. From Software trusts that its gamers are intelligent, diligent, and skilled enough to handle that challenge, and that's what makes every victory in Dark Souls feel like a real achievement. The game may not be for everyone, but I would at least encourage every PS3 or XBox360 owner to try it.…Expand

Do not be fooled by angry rage quitters, 10 year olds and bad players! This game is hard, it wont hold you by your hand, it will not make your opponent easier so you can beat it, you will not be able to Hack and Slash everything with one sword swing or fight 10 enemies at a time.

[How hard?] We have been spoiled! We are used to vanilla games that say you are playing in "normal difficulty"Do not be fooled by angry rage quitters, 10 year olds and bad players! This game is hard, it wont hold you by your hand, it will not make your opponent easier so you can beat it, you will not be able to Hack and Slash everything with one sword swing or fight 10 enemies at a time.

[How hard?] We have been spoiled! We are used to vanilla games that say you are playing in "normal difficulty" when in reality a 6 year old can play that difficulty and eventually win. We are used to bad, unrealistic and god-like-forgiving games where the AI usually allows you to punish them and continuously do damage to it. This game is hard for anyone that is used to going into a room guns blazing dying and that death meaning nothing. If you are used to walking with a big sword and doing tons of damage and your opponent be helpless then this game will be super hard. You could be level 100 and if you don't parry/block and wait you will die to a mouse.

Dying has never been more FUN. This game is like no other. Atmosphere, the feel of this fantasy world is outstanding, the fact that you can never truly relax will have you on the edge of your seat. Seems to me that the biggest gripe people have with this title is its difficulty. Well, I loved it although it came as a surprise at first. You need to study, take few calculated deaths even,Dying has never been more FUN. This game is like no other. Atmosphere, the feel of this fantasy world is outstanding, the fact that you can never truly relax will have you on the edge of your seat. Seems to me that the biggest gripe people have with this title is its difficulty. Well, I loved it although it came as a surprise at first. You need to study, take few calculated deaths even, and then act upon what you've learned! You can't just run around without paying attention as it's ever too easy to fall off the cliff or get jumped by few of the low mop-up mobs who will wipe the floor with YOU if you aren't careful. There's no way to gauge mobs level, so any new enemy you encounter may be your last... in that particular life cycle at least! Dark Souls is extremely hard at places but most of times, with adjusted tactics (ie approach to any given problem, different spell, change of weapon to another one with a certain element) it rewards you by being fair. I have only killed one boss the first time i fought it, it's more of a DIE AND LEARN approach but it works great. I was literally standing up at few points trying to get to this bonfire few ledges over... If you pick this up, prepare mentally, because tonight you will not only dine in Hell, it's more like 24/7 Hell buffet over there!…Expand

I got Dark Souls early after a mom and pop store broke the street date.I only own a 360 so i never knew about the soul series.After the fair bit of hype generating around the title i decided to look up the previews of said game and it's progeny before a purchase.One forum user said if you like ninja gaiden black this game is the kind of game you'll be interested in..boy were theyI got Dark Souls early after a mom and pop store broke the street date.I only own a 360 so i never knew about the soul series.After the fair bit of hype generating around the title i decided to look up the previews of said game and it's progeny before a purchase.One forum user said if you like ninja gaiden black this game is the kind of game you'll be interested in..boy were they right.This game DOES NOT hold your hand whatsoever, and if you're the type of person to get annoyed by deaths skip this title enticingly as you'll be doing alot of it( as well as learning from it.)

Even at the beginning of the game From Software makes their intentions clear,their goal is to kill you if you aren't going to learn the mechanics of block or staying clear from enemy attacks.I know you're thinking " well it's an RPG and any idiot will know not to go running in blindly and pull a **** load of aggo it's only common sense" but sometimes they like to trick you into making you feel like you've succeeded in something then crush your ego as soon as you step into another room.After you managed to bypass/clear a current area you've been stuck on,you'll be guaranteed to have the biggest smile on your face and the best feeling from playing a video game in years.

From enemy an area design to some of the best atmospheric sounds you'll ever hear, this game has everything covered perfectly... if you're up to the challenge that is.…Expand

I bought a ps3 for demon's souls.Now that this game is multiplatorm i can purchase it on my main console.(360) If you hate difficult games, stay the hell away.If you're up to the challenge this game can provide you with enough joy and playtime for the rest of the year.

Whilst there's fun to be had in Dark Souls it is also a prime example of how dumb, sad and gullible it's core audience is as reading through comments and user reviews people seem to be more bothered about the fact that they can play a tough game as some kind of badge of honour than the game itself. You see, the game is actually very lazy - great graphics but naff all music, barely any RPGWhilst there's fun to be had in Dark Souls it is also a prime example of how dumb, sad and gullible it's core audience is as reading through comments and user reviews people seem to be more bothered about the fact that they can play a tough game as some kind of badge of honour than the game itself. You see, the game is actually very lazy - great graphics but naff all music, barely any RPG elements of which to speak (with hardly any plot or story to drive you on), and worst of all repetative gameplay that just makes the game DRAG. I don't mind fighting a tough boss 5, 10, 20 times to beat it, but when I have to run down an empty path for a few minutes just to get there first and then be killed in one hit it's hard to look back on the time spent travelling and finding any fun in it. Also, the game could get away with being to tough and merciless if it's mechanics worked well, but the camera gets stuck behind trees, you roll through solid walls, and most unforgivingly of all the targetting mechanic spins you round in the opposite direction if you're not close enough to an enemy - by which time the enemy has usually jumped you. Dark Soul's also doesn't allow you to pause the game....ever. Now, I don't know about you but sometimes I need to pee, eat or actually do things in real life such as answer a phone call, the fact that this wasn't included is beyond a joke. If you're batteries die mid combat? No pause screen, your man just stands there and dies. But, slap a tag on it that this game is for "real games" and the drongos will buy en mass *facepalm*. On the plus side the combat can be fun and once you're a bit tougher it isn't so bad - until you come to a new area which means hours grinding to get tough again. I've probably focussed a bit too much on the negative aspects of Dark Souls, but folk need to be warned that it's more than just a case of it being a hard game - it's a hard game that's mechanics are poor and doesn't allow for glitches or reality. Deffinately try before you buy.…Expand

Challenging, addictive and exciting but eventually proves to be too user-unfriendly and unrefined for it's unforgiving level of difficulty. Lacking of all but the basic plot and scenario, forwarding the story at a very slow and repetitive pace that strongly resembles the early 90's -fun- yet now obsolete trial-and-error mechanics.
Compared to other titles of its age, feels more like anChallenging, addictive and exciting but eventually proves to be too user-unfriendly and unrefined for it's unforgiving level of difficulty. Lacking of all but the basic plot and scenario, forwarding the story at a very slow and repetitive pace that strongly resembles the early 90's -fun- yet now obsolete trial-and-error mechanics.
Compared to other titles of its age, feels more like an arcade than a complete-game experience.
Unforgivable flaws include taller enemy attacks hitting you through walls, slippery surface glitches, frame rate drops, difficult multiplayer mechanics, dull combat mechanics, doesn't pause, and eventually subjects you to an unavoidable charade of almost endless farming and backtracking.
Adult players should be warned that this game shows no respect of your time spent playing it. If you are playing video games only for a few hours of high-quality fun, then steer clear of this game.…Expand

This review contains spoilers, click expand to view.
I wanted very much to like this game. It just didn't give me an opportunity to. After your initial tutorial, you have a boss fight that would be the equivalent of the last boss encounter in most games. The trash mobs that follow?.... killed me about 20 times in a row. That just isn't fun. Dark souls is for the hardcore only, and they will likely enjoy the hell out of it, but if, like me, you play most games on the 'normal' setting? you wont last ten minutes playing this game before you give up in frustration. Save your money for Skyrim.…Expand

People rave about this game and Demons Souls, i really thought "wow, they must be great games." but they aren't! The movements of characters feel and look unnatural, the story is virtually nonexistent, the controls are so clunky i almost think the Difficulty people rave about (which by the way is one of the most retarded selling points I've ever heard) was put there specifically to make itPeople rave about this game and Demons Souls, i really thought "wow, they must be great games." but they aren't! The movements of characters feel and look unnatural, the story is virtually nonexistent, the controls are so clunky i almost think the Difficulty people rave about (which by the way is one of the most retarded selling points I've ever heard) was put there specifically to make it look like the crappy controls were part of the difficulty, There's a giant Raven early on and if you just sit and watch it, you see it goes through only 3 animations. That wouldn't be so bad if they were actually natural looking instead of look down look up look right, and it just repeats. There's a dragon and i literally saw no animation in it from far away and i could see almost every part of it. I understand wanting a difficult game, i play every game i can on the hardest difficulty available, but does difficulty make a game worth buying? no, neither do clunky controls, lack of story and unnatural animations. Hell i prefer Too Human over this, i was originally going to give this a 5 but putting my thoughts down actually made me realize how bad this game really is. I'm giving it a 2 literally only because the graphics are very nice. P.S. i don't even find the game hard i only stopped playing because the game was crap in my eyes.…Expand

Definitely mixed with my review on this. I want to simplify this without going into a novel.

Combat is slow in this game. I understand this a game where you have to learn from your mistakes, so i'm not going to rip on the difficulty of this game, infact that's why people love this game so much.
The story is a good one that'll keep you wanting more, but to me the game just lacks.Definitely mixed with my review on this. I want to simplify this without going into a novel.

Combat is slow in this game. I understand this a game where you have to learn from your mistakes, so i'm not going to rip on the difficulty of this game, infact that's why people love this game so much.

The story is a good one that'll keep you wanting more, but to me the game just lacks.

I think the reason its not for me is because I'm an adult with several responsibilities and a full time job along with a Girlfriend I love to spend time with.

I'm more of a casual gamer so to say. This is my opinion.
If you're a casual gamer that loves to play for the fun of games then I wouldn't play it if I were you.

Now if you're somebody who feels like they need to feel like they accomplished something in life then this game will make you feel so after you rise up to the top of this challenging foe.

However real life itself to me is very challenging/frustrating where I learn from my own mistakes and feel accomplished when I complete something impeccable, so I don't need Dark souls to give me that sense of accomplishment.

Definitely a perfect game if you're an expert gamer who devotes most of their life to games. In fact for hardcore gamers I would give it a 10 but for someone like me it gets a 5.

I just didn't have the time and patience to play something this challenging with real life knocking at my door. Perhaps if I had a good paying part time job and didn't have to pay bills along with other responsibilities I would love this game.…Expand

The only reason this game is hard at all is because hp is pretty much useless - you're going to die in 3 or less hits no matter what health you are. If they'd just be more forgiving in the game it'd be something i could enjoy, but instead what I get is a game that is far more frustrating than it is enjoyable. Call me crazy, but the reason I play games is to have fun. I suppose that'sThe only reason this game is hard at all is because hp is pretty much useless - you're going to die in 3 or less hits no matter what health you are. If they'd just be more forgiving in the game it'd be something i could enjoy, but instead what I get is a game that is far more frustrating than it is enjoyable. Call me crazy, but the reason I play games is to have fun. I suppose that's not the point of this game, because it certainly isn't that fun when you die and lose literally everything you accumulated (and if you used any consumable items, they've now gone to waste).

Basically the only reason this game has the hype that it has, is that they just made the default and only selectable game mode the "insane" difficulty option. It sucks because I feel there's actually a good game here waiting to be played, unfortunately I have neither the patience nor mad skills to experience it. They should have just had an "easy" mode or something for players that don't enjoy playing the same section of a level 50+ times just to get that "perfect" run where you play absolutely perfectly and don't die.

Hardly anything in the game is explained either, so unless you google things, you will never know what half the stats or terms in this game mean. Even with the in-game tooltips, it doesn't explain anything.

On top of that, the game itself has some serious flaws. First off, you can't change the control scheme, which is completely unacceptable, first on the principal of it all, but furthermore for the fact that the default scheme makes zero sense and half the time you make a mistake it's because of the AWFUL control scheme. None of it is intuitive.

The lock on mechanism is completely broken too, it never locks on to who you need it to, and you can't just cycle through enemies, you have to unlock on, then relock on and hope the game magically chooses the correct. All the while this is happing, you are getting peppered with fire bombs, the camera is swinging around in all manner of horrible directions, and your block direction will be compromised and you will probably get hit, which will take half your **** hp away.

All in all it's a gimicky game that should be thankful as hell that it's hype train went "viral" and allowed a pretty mediocre broken game to sell tons of copies, and gather rave reviews that it absolutely does NOT deserve.

Avoid this game unless you are a hardcore gamer that loves playing games on insane difficulty from the get-go.…Expand

why there is such a big hype about the souls series is beyond me. i bought this game because i wanted a good, challenging game. But instead i got a cryptic, broken, low budget game. Glad i paid only 5 bucks for it.
First the pros: i like the environments and the enemy design.especially the boss design.
The cons: the controls are totally overloaded, and the buttonlayout is completelywhy there is such a big hype about the souls series is beyond me. i bought this game because i wanted a good, challenging game. But instead i got a cryptic, broken, low budget game. Glad i paid only 5 bucks for it.
First the pros: i like the environments and the enemy design.especially the boss design.
The cons: the controls are totally overloaded, and the buttonlayout is completely random and makes even after hours no sense.
The menu is a total mess, and the most things get no explanation. If the game is
self-explanatory like Ninja Gaiden, or Street of Rage then it okay when there is no ingame help.
And that brings me to the next point. That is what the game should be, a linear brawler with a high difficult level, but instead we get a "where i have to go" game, with no map or waypoint system.
The combat system is so stiff and unresponsive, and you have to fight more the camera then your enemies. do not believe you get something like a ninja gaiden combatsystem in an RPG version.
The characterdesign, of your own guy, is one of the uninspired if seen in years, and i have no relation to the character. That is also the fault of the missing story. Some say, you have to carefully listen to the NPCs to get the whole story. Sorry, but no! The voiceacting is so boring and bad, that it is not even laughable. Even the fist CDROM games in the 90s have better voiceacting. The checkpoint system adds only more frustration to the game. it is so annoying, to go for an 20 min walk after a enemy hits you with a cheap instant kill, or the camera or the bad controls kills you. if this was a straight hack&slay, or you know where you have to go, you could get through the complete game in on sitting with ease, because content wise there is not much to it.…Expand

This game is proof positive that there's at least one developer that can still make a quite difficult, albeit fun game. Good on graphics, good on controls, good on pretty much every front, the story might seem a bit light at first glance, but I think fleshing out the world any more than From did would lessen the game. Not many cutscenes to be found here, and not many needed by myThis game is proof positive that there's at least one developer that can still make a quite difficult, albeit fun game. Good on graphics, good on controls, good on pretty much every front, the story might seem a bit light at first glance, but I think fleshing out the world any more than From did would lessen the game. Not many cutscenes to be found here, and not many needed by my estimation.

The first game in a long time to actually make me think before I act.…Expand

My first experience with Dark Souls was crazy. I got the game extremely cheap off the Xbox marketplace back in 2012. I played it and turned it off 20 minutes later and didn't touch it for another few months. I again give it a second chance. I play for longer this time, making it to Blighttown and again giving up and restarting my save only to get there again and giving up once again.My first experience with Dark Souls was crazy. I got the game extremely cheap off the Xbox marketplace back in 2012. I played it and turned it off 20 minutes later and didn't touch it for another few months. I again give it a second chance. I play for longer this time, making it to Blighttown and again giving up and restarting my save only to get there again and giving up once again. almost an entire year passes and I give it 1 more chance and I'm glad I did. I went in with a fresh save and a fresh mind. I took every bit of detail this game had to offer and stopped trying to have a perfect save and not to worry if I couldn't make it to my souls after dying.

Since then, I have beat the game 4 times and currently playing my 5th play through, i can safely say that Dark Souls is one of the best games ever made. I have played this game a lot and I always find something new every time I play and I can't say the same for other games. I don't want to get into detail on why this game is so good but I am still unsure whether this game deserves a 8 or a 9 because the frame rate is awful in many areas.

This game cries for a remake but this game opened my eyes and made me rethink what makes a good game and this experience has never been recaptured and I don't think ever will. If you have never played a Dark souls game before, YOU MUST. The combat is one of the best I've played in this genre and has only been improved and perfected in the later games. All the secrets, enemy design, bosses, weapons and Armour, level design and side quests are genius and I would love to give it a perfect score but as I said before, the frame rate and online lag really does hold it back so I can't give it that score.

I would recommend Dark Souls 3 as its More stable and is available on the current consoles but if the first game gets remade I would recommend this one highly. Don't give up on it and you will understand why so many people love the souls series.…Expand

This game is a masterpiece. The people who say it requires grinding are retarded. The only time I grinded was when I suddenly decided 35 hours in that "Ya no, heavy armour ain't for me, I'm going for a dodge build". The game does not require any grinding, it requires observation and skill. Nothing more.

TL;DR A great RPG that'll have you raging one moment and cheering the next.

Dark Souls is a highly debated game with one side crying of "artificial difficulty" and the other being fanboys defending it. However, if you're in the middle (hopefully), you'll realize that its a great game that still has its flaws. Addressing one of the most argued point(s), pertaining to the "artificialTL;DR A great RPG that'll have you raging one moment and cheering the next.

Dark Souls is a highly debated game with one side crying of "artificial difficulty" and the other being fanboys defending it. However, if you're in the middle (hopefully), you'll realize that its a great game that still has its flaws. Addressing one of the most argued point(s), pertaining to the "artificial difficulty", learning curve, or anything in between, I can say that there are legitimate and also illegitimate complaints. For one, those mainly complaining of the difficulty either tried to A) Blow through the game and got their **** promptly slapped, then complained. or B) Don't understand how to fight or address the different enemies/situations in the game, and would rather not go through the "trial and error" process. Don't be fooled, there is a LOT of trial and error at times. Outside of that highly debated topic, the game is interesting. The beginning and end cutscenes are the only story related scenes, the rest of the story is to be figured out through the player's exploration (another unpopular feature among the modern gamer). The world feels vast, being that you can actually see a lot of the zones from within each other, and they seem so large in view. The characters, while eccentric, aren't exactly memorable, but they aren't very bad either. The game has a depressing atmosphere to it, and it can be felt at times. The art design is great, and really fits the theme, along with the enemies of the world.

The combat is another learning curve that definitely takes some getting used to. Parrying is an interesting mechanic that isn't reliable to the average player, but getting better at it makes dealing with small minions a breeze, but unfortunately it ruins one very important fight in the game. All the classes seem rather balanced although mage/ranger are play styles that seem better suited to the more experienced player, but being proficient at 2 is a big plus. The stats system holds true to any traditional RPG, and while gear doesn't make a world of difference (unless you're worried about your roll...), there is still a lot of customization.

The PVP, while being a very large part of the game, still has its flaws. Summoning is unreliable at best, and doing Co-op with friends isn't exactly easy. Another problem arises with twinks (experienced, very low levels who have beaten the game and NG+ and have their best possible setup) will easily make any newcomer confused and angry at their first online invasion experiences. Lag turns any fight into a "who gets the lucky backstab" duel, and gankers can get very annoying.

I'm not really sure how in-between you can be with Dark Souls, its either something you love, hate, or your friends are making you play to torture yourself with. Despite what many naysayers will complain about, the game still has its strong points, and I would argue that these will outweigh the complaints of "artificial difficulty" and other excuses.…Expand

I went into this game with high hopes, just to have all of those hopes smacked down to the ground. I have heard multiple people praise it as if it were the holy grail of gaming, but I call BULL CRAP. First off, the story makes absolutely NO SENSE. Secondly, the tutorial doesn't explain nearly enough for the player to do an adequate job at anything in the game, it pretty much dooms you toI went into this game with high hopes, just to have all of those hopes smacked down to the ground. I have heard multiple people praise it as if it were the holy grail of gaming, but I call BULL CRAP. First off, the story makes absolutely NO SENSE. Secondly, the tutorial doesn't explain nearly enough for the player to do an adequate job at anything in the game, it pretty much dooms you to failure for the unfair difficulty. Yes, I said UNFAIR. Now, I'm not saying difficulty in a game is bad. In fact, a game without difficulty is the only thing i can think of that's worse than this. This game doesn't give you a chance at success. Cheap enemy placement, simply overpowered enemies, and a terrible death system. The game is basically saying, "Oh, you didn't see the 40,000 skeletons around the corner and now you're dead? Well TOO BAD, we're gonna take all your experience away!" Which brings me to another point, the experience and leveling systems are TERRIBLE. Scenario, you leveled up one of your class' main skill and want to level up one of the lower skills. WELL GUESS WHAT, YOU NEED TO SPEND THE SAME AMOUNT OF EXPERIENCE TO LEVEL UP A LEVEL 2 SKILL AS A GOD DAMNED LEVEL 18 SKILL. And also, while the game looks good, it suffers from horrendous frame rate issues on consoles, and the animations just look stupid. No matter what you hear from other people, this game is NOT the great game everyone has made it up to be. You need to be a masochistic in order to get any entertainment from this game.…Expand

This game is hard. Not just "hard" but "throw your controller through the screen" hard. It's a modern game for people that somehow enjoy Megaman and Castlevania games. Endless trial and error and enemy pattern memorization are the key to success. You start the game with no real personal back story, no primer as to what the hell is going on and not even really any instructions has to howThis game is hard. Not just "hard" but "throw your controller through the screen" hard. It's a modern game for people that somehow enjoy Megaman and Castlevania games. Endless trial and error and enemy pattern memorization are the key to success. You start the game with no real personal back story, no primer as to what the hell is going on and not even really any instructions has to how the entire game works. A few words scribbled on the floor are you basic control instructions and anything beyond that is left to the player to figure out. I don't like 2 hours tutorials that are tacked on to games, but I would like to have a basic rundown of how everything works.

As for the game mechanics themselves they're awful. There isn't much going on besides going from enemy to enemy dodging attacks and hoping that they somehow don't get in a cheap shot that usually kills you instantly. That's assuming you can even get any hits in at all. I can't describe much more as I didn't make it past the first enemy I came in contact with. I play all of my games on the hardest difficulty right out of the box and this is just too much.

I get it, make a punishing game in a market that stagnant with games that offer little challenge at all. I get that people want a game that pushes their skill, but this game just goes too far. I'm not sure how it gained critical media acclaim and the gaming news outlets should be ashamed that they overhyped a game of this calibur. I also don't understand the point of this game as playing video games is meant as an escape from reality. This game offers no real game world to get lost in, it's graphics are on par with games like Divinity II(terrible graphics) and with its immense difficulty curve it takes all immersion out of the game. If a person really wanted that much of a challenge outside of their real life, why not take up a hobby like trying to solve the Hodge Conjecture?

The happiest part of the experience is knowing that I got it for free no thanks to Games for Gold. I can only suggest that you read all the negative reviews if you're planning on playing the game, as the positive ones paint this game in a completely different and unrealistic light.…Expand

I have actually already reviewed Dark Souls. I originally awarded the game a '9', but felt the need to upgrade it to a '10' considering the circumstances. I'm about 55 hours in and I still haven't completed the game. The wealth of content is extraordinary, and the world From Software has built is absolutely staggering. This far in, I'm still fighting new and creative enemies, discoveringI have actually already reviewed Dark Souls. I originally awarded the game a '9', but felt the need to upgrade it to a '10' considering the circumstances. I'm about 55 hours in and I still haven't completed the game. The wealth of content is extraordinary, and the world From Software has built is absolutely staggering. This far in, I'm still fighting new and creative enemies, discovering secrets I had missed, and involving myself in the rewarding and immensely satisfying combat. In a year surging with triple A titles, Dark Souls pushes forward, and can proudly stand alongside the best games of the year.…Expand

Got Dark Souls this past Saturday @ Video games New York (the old St.Marks video games) and it's been giving me anxiety ever since. Anxiety, heartbreak & depression mixed with pure joy. That's how I would describe the last few days with Dark Souls. I literally grinded around the same bonfire for 5 hours straight, 30,000 souls...I call it "Soul Spamming" I transformed my pyromancer fromGot Dark Souls this past Saturday @ Video games New York (the old St.Marks video games) and it's been giving me anxiety ever since. Anxiety, heartbreak & depression mixed with pure joy. That's how I would describe the last few days with Dark Souls. I literally grinded around the same bonfire for 5 hours straight, 30,000 souls...I call it "Soul Spamming" I transformed my pyromancer from rape victim to rapist...until I decided to explore the forest with the gigantic crystal monsters that explode. I have now gone back to being a rape victim. Damn you Dark Souls. You may hate me, but I'm starting to fall in love with you.…Expand

Honestly the game is pretty easy once you know how the game works. Difficulty is a fun learning curve that most people with no patience will not enjoy. This is a real man's game, and i'm happy to own it. This really is the only 'adult' game I can think of. I thoroughly enjoy the dark nature of the game, the realistic color scheme which isn't cartoony like most games. The graphics are soHonestly the game is pretty easy once you know how the game works. Difficulty is a fun learning curve that most people with no patience will not enjoy. This is a real man's game, and i'm happy to own it. This really is the only 'adult' game I can think of. I thoroughly enjoy the dark nature of the game, the realistic color scheme which isn't cartoony like most games. The graphics are so jaw dropping that you'll want to spend your time looking around your environment. The open world landscape lets you see other parts of the world as you think to yourself, "i'll be heading there soon" The best part of this game that deserves the most attention to detail is the combat mechanics. This game has the most polished and deeply rewarding combat system ever imagined. This isn't a game where you can mash a few buttons and expect to live. You need to take into account consideration for what an opponent wears or doesn't wear, is it weak to slash attacks from a katana or will a stunlock from an ultra greatsword work well? Is this mob weak to fire? Once you master and become proficient with parry/riposte you'll be killing some enemies in one hit. This is very satisfying because the risk/reward for timing this will earn you the kill instantly, but fail by a 1/2 second and you may end up dead. It's this very nature of the game that makes you feel like you are always on the verge of death if you make a few wrong decisions. This realistic sense of life and death will have you shiver going into areas you know will be difficult. The voice acting in this game is top notch and has to be some of the best i've ever heard. You won't hear the same voice overs for multiple characters like other games either. The ambiance is really well portrayed here as well, you don't hear annoying background music every area you go into, rather you'll hear eerie screams, crows flying around and bickering, maybe if a skeleton shaking his bars on his cell door. This kind of thing immerses you into the game, especially when it's pitch dark and you hear a Darkwraith clanking as he runs across the room towards you crunching the skulls underneath his feet. You will be scared, you'll laugh (probably not), you'll cry, you may even get mad. But the payoff is the rewarding feeling you get once you accomplish what you thought was possible each time you die. I've sunk 300 hours into this game and i'm not even bored yet, talk about a great $60 well spent! Buy this game now!…Expand

In short, this game is really, really bad. I can't believe that it was recommended to me and that people actually like it. For people that say it is "challenging" and terrific, you don't really have a clue about video games. This takes video games back to 1999, and not in a good way. I have beaten over 140 video games, so I'm not just trolling here. Why did I pick 1999? Well that isIn short, this game is really, really bad. I can't believe that it was recommended to me and that people actually like it. For people that say it is "challenging" and terrific, you don't really have a clue about video games. This takes video games back to 1999, and not in a good way. I have beaten over 140 video games, so I'm not just trolling here. Why did I pick 1999? Well that is the year that Drakan: Order of the Flame came out. And Dark Souls is basically that game, without even getting to fly amazing dragons. Drakan was INCREDIBLE...when it came out. The combat was epic at the time. Graphics were amazing. Pathetically, Dark Souls is just about where Drakan was then, and that was 15 years ago, but Dark Souls actually has WORSE combat, CLUNKY controls, and TERRIBLE camera. And you will miss enemies 1 foot from you because the weapons don't hit where they should. People are confusing "challenge" and piss poor gamemaking. Funny thing about Drakan, is that half way through, it gets really freaking hard as well. You have to count your arrows, roll like a maniac against giants, dodge and run and arrow giants, sometimes even backtrack half a mile to where u left your dragon just to pull a giant to it so you can mount up and take it down. Drakan was hard and you had to use your brain sometimes. Dark Souls is hard because the controls and graphics and camera suck. Glad it was free on Xbox Gold, waste of money otherwise, and I still don't recommend playing it. And it isn't even that hard once you compensate for the poor controls and aim boxes, but you shouldn't have to.…Expand

A game that demands your attention. A true work of art that other developers should use as a template. I spent 80+ hours on Demon's Souls, and Dark Souls is just as and more addicting then its spiritual predecessor. This game uses creative tools to make it stand out amongst other RPGs. The punishing diffuculty only makes you a better player. Those who rage quit do not give this game enoughA game that demands your attention. A true work of art that other developers should use as a template. I spent 80+ hours on Demon's Souls, and Dark Souls is just as and more addicting then its spiritual predecessor. This game uses creative tools to make it stand out amongst other RPGs. The punishing diffuculty only makes you a better player. Those who rage quit do not give this game enough of a chance.…Expand

Dark Souls is an interesting game for today's generation, where games are usually much easier. I wasn't alive for the times when games like Battletoads came out, but I have gone back to play them. They are brutal. I am a glutton for punishment, playing games like Aban Awkins and The 1000 Spikes (etc.), but Dark Souls was one of the more enjoyable punishing games I've played.

It's a greatDark Souls is an interesting game for today's generation, where games are usually much easier. I wasn't alive for the times when games like Battletoads came out, but I have gone back to play them. They are brutal. I am a glutton for punishment, playing games like Aban Awkins and The 1000 Spikes (etc.), but Dark Souls was one of the more enjoyable punishing games I've played.

It's a great fantasy game, there's no doubt about it. I like the "soul" system of currency, where you can either spend your hard earned money (which can disappear very fast) on new equipment or on levelling. It makes a guy think when he can either level a single attribute or buy that new armour from that creepy merchant, knowing both can help him. The combat is good, the system of having a left and right hand (and controlling them as such) is also good (I never played Demon's Souls). There are a few problems. Initially, the game was hard. Hard as hell. But then you realize, once you go through an area two, three, four, ten times, you just need to know where the enemies spawn and how to defeat them. Roll at the right time, attack. It isn't that hard once you go through the same area a few times. The bosses, on the other hand, are a mixed bag of emotions: they are very well thought out , and they're a blast to fight. Some of them do have very cheap tactics and moves that will see you killed without any warning or even knowing how something hit you. I also found some annoying parts, especially when starting, such as attacking someone by accident, having to kill them because they became aggressive, then losing out on a fairly important merchant early in the game.

Dark Souls is not a bad game by any means. If you are a glutton for punishment, this is your game. I do have to tell you one thing though:

Get TES: Skryim. It is a better game, especially if you're looking for a game that won't get you depressed considering how many times you die.…Expand

Dark Souls in an incredible adventure, and sometimes a slog into the darkness of humanity. Many give up on the path to understanding, but for those few souls who are resilient enough to take on these evils, and look upon the face of death will find themselves a god amongst men.This is a good game, a hard game, and it will break you until you break it right back. It will not treat youDark Souls in an incredible adventure, and sometimes a slog into the darkness of humanity. Many give up on the path to understanding, but for those few souls who are resilient enough to take on these evils, and look upon the face of death will find themselves a god amongst men.This is a good game, a hard game, and it will break you until you break it right back. It will not treat you nice, it will not give you an easy out, but you can always find a way. Are you a bad enough dude to face your own mortality?…Expand

Another overrated game! It is just hype. The game is well designed, but it lacks in history. There is no indication on what you must do (you just wake up and start walking around. There is no explanation; there is no motivation), and the difficult is unfair. You must stay hours doing repetitive things to gain levels and try to have a chance against a boss.

Unless you are a masochistAnother overrated game! It is just hype. The game is well designed, but it lacks in history. There is no indication on what you must do (you just wake up and start walking around. There is no explanation; there is no motivation), and the difficult is unfair. You must stay hours doing repetitive things to gain levels and try to have a chance against a boss.

Unless you are a masochist (AKA "core") gamer, avoid this title. It's just waste of time, literally.…Expand

It's not the challenge of Dark Souls that is so refreshing; it's more that the game treats you like you are a veteran. It holds your hand in so few ways, but the exploration and learning is the best part anyways. The world is one seamless area with no central hub. It's a nice system, but the directions are lacking too much in my opinion. Getting lost is a bit too easy when you don't knowIt's not the challenge of Dark Souls that is so refreshing; it's more that the game treats you like you are a veteran. It holds your hand in so few ways, but the exploration and learning is the best part anyways. The world is one seamless area with no central hub. It's a nice system, but the directions are lacking too much in my opinion. Getting lost is a bit too easy when you don't know that you should backtrack to an area in order to advance in the game. I could just be a baby. I'm not quite sure. Other than that gripe, this game blew my mind. From Software, on a mediocre budget, produced this sixty+ hour masterpiece with gorgeous graphics. The music is tense and rare, but the silent moments of this game are almost what I look forward too the most. Defeating one of the many well-designed bosses leaves me feeling accomplished more than I have felt in any game before it. Just traversing a small group of enemies can feel accomplishing, because of how difficult this game can be at points. The combat is smooth. Really smooth. It's not like Skyrim, where hacking away at enemies is just a matter of smacking the right trigger and occasionally blocking. It's an art that has to be mastered by memorizing the moves of all of the enemies around you. Don't be too turned off by the magic system either. It's not the greatest system, but it actually works pretty well. I just wish it took more skill sometimes though to kill enemies with magic. It's fair and requires strategy, but it's a little easy to kill some enemies with (many bosses). This is one of those games that I just try to get everybody to try out because it seems so different from what the video game world is used to. It has a minimalist plot and is hardcore, yet somehow, a major video game company chose to make it this way. Against the odds, this game was made and I don't see many hardcore rpgs coming in 2013. Pick this up.…Expand

I would definitely give this game a solid 9.5. First off, if you've never played Demon Souls (like me) and are still hung up about the notorious difficulty of the game, I advise you not to buy into the hype. While the game can still be very challenging, it's something that can easily be overcome once you get the combat down properly. I've never played Demon Souls before and I had heard aI would definitely give this game a solid 9.5. First off, if you've never played Demon Souls (like me) and are still hung up about the notorious difficulty of the game, I advise you not to buy into the hype. While the game can still be very challenging, it's something that can easily be overcome once you get the combat down properly. I've never played Demon Souls before and I had heard a great deal about this game, so I decided to finally give it a go. The game is so thoroughly enjoyable from beginning to finish mainly due to the satisfaction that it brings when you overcome a new challenge. I've read several reviews where people say that the game is a chore and like "eating brussel sprouts" until you complete a challenge, whereas it turns into "eating ice cream". This could not be further from the truth. The game is CONSTANTLY like "eating ice cream", rewarding you at every turn with exciting new gear or spells to fuel you're ongoing push towards the final boss. I believe the IGN review has something along the lines of: "If you play games for fun, than this game is not for you". This statement is also extremely false and is very misleading to newcomers who are thinking about potentially purchasing this game. The game simply requires you to be more open-minded as well as patient in contemplating the best strategies to overcome certain situations and boss fights. The graphics of the game are gorgeous, giving players a huge variety of stunning environments ranging from murky catacombs to snowy fortresses set upon a mountainside. It's essentially an open-world experience, since you can go almost anywhere at anytime, but there's still a decent amount of linearity. If you stumble upon an area where the enemies take 15 hits to kill and are capable of killing you in 1-2, you probably shouldn't be at that area yet and should return there at a later time. The combat mechanics work extremely well, never feeling overly repetitive nor becoming a chore. The game tries to get players to "bond" with their weapons and develop a sort of attached relationship. I've definitely felt this before, as I was reluctant at one point in the game to cease using my Fire Spear that I crafted since the monsters were all basically immune to fire. The game has you select from one of many starting classes, which primarily only affect you're starting equipment and attributes (except the Pyromancer, who might be the only class that can utilize Pyromancy spells). Spells are an absolute blast to use and there's tons of variety for a myriad of situations in which they can be implemented. The storyline is almost nonexistent, save for a few cutscenes and cinematics here and there, but this does not hinder the experience whatsoever. It may even bolster it, depending on who you ask, granting the game a more "realistic" feel. It gives the sense that the storyline is essentially what a "real" hero's journey would be like, with many difficult trials and failures along the road to success. Let me be completely honest when I say this, however: you will die. You will die alot, but overcoming death in this game is part of the grand satisfaction I mentioned. You die to an extremely difficult boss, losing your souls temporarily (if you can recover your "body", similar to Diablo 2), come back, and annihilate the boss. These moments are uniquely crafted, leaving you feeling like you're on top of the world when you achieve them. The game is about as dark of a fantasy as you can get and leaves very little to no room for comedic relief, save for a few moments that are few and far between. The game's crafting system is addicting in many ways, constantly dangling that carrot in front of you to collect that last Titanite Shard to upgrade you're weapon. The game does, however, have some issues that are worth mentioning. My biggest complaint is the framerate tearing in certain areas and scenes of the game. Blighttown is the worst offender, making it close to maddening to explore without tilting the camera towards the ground. There are also some other sequences and boss fights that briefly experience this, but no other notables. Another issue I've noticed is sometimes a delayed reaction in the control scheme when activating items. During boss fights, timing is crucial, and when I press X to use my Estus Flask to heal myself, I expect my damn character to pop that baby open and drink instantly. Multiple times, I've done this only to see a 2-3 delay before my character finally drinks, and this is after I've resumed dodging attacks. My character has then stopped during an attack, and I either die or sustain a serious blow. This doesn't happen that often, but when it does, it's frustrating. Overall, Dark Souls is one of the most enjoyable gaming experiences I've ever had the pleasure of playing. If you're still hung up about purchasing it, give it a rent, and you may be pleasantly surprised. Highly recommended.…Expand

This is my all-time favorite game. It is seriously amazing in every aspect, and no review could do it justice. I recommend that if you are even slightly interested, rent or buy the game and you will see why it is such a masterpiece!

This is quite possibly one of the best games I have played in the past 10 years. It feels like a return to the old school style action-adventure game, with RPG elements heavily incorporated. If you, like me, feel like video games have become incredibly dumbed-down, mindless and easy; this will be an incredibly refreshing experience. The immersion this game creates is amazing, as theThis is quite possibly one of the best games I have played in the past 10 years. It feels like a return to the old school style action-adventure game, with RPG elements heavily incorporated. If you, like me, feel like video games have become incredibly dumbed-down, mindless and easy; this will be an incredibly refreshing experience. The immersion this game creates is amazing, as the difficulty makes you pay close attention to the movements of the AI and the world around you. For the first time in years I felt immersed in a game, the environment and sheer difficulty invoke feelings of despair and anxiety at times, but this makes the reward for overcoming challenges feel much more like an accomplishment than anything I have experienced in a contemporary action/RPG game.…Expand

I never played demon souls so I did not know what to expect when I bought Dark Souls. All I knew was that it was an action RPG and was supposed to be "hard". Talk about an understatement... I have long been dissatisfied with RPG's and console gaming in general mainly due to them being too easy. Most RPG's you can save your game every 3 steps, or just grind your way to victory. DarkI never played demon souls so I did not know what to expect when I bought Dark Souls. All I knew was that it was an action RPG and was supposed to be "hard". Talk about an understatement... I have long been dissatisfied with RPG's and console gaming in general mainly due to them being too easy. Most RPG's you can save your game every 3 steps, or just grind your way to victory. Dark Souls went far beyond my expectations.

Combat: The combat is some of the best I have played in a video game, second only to Mount and Blade. The strikes feel slow at first but it really works. The strikes of characters and npcs feel like they have some weight behind them. The endurance mechanic for blocking is well done as well. You can block as long as you have endurance but when it runs out hits will stagger you. You can only attack if you have endurance as well. The responsiveness of the controls are is wonderful. You may find yourself hiding behind your shield with your endurance gone and know the next strike will stagger you. In this game you can actually use the dodge button to roll out of the way if you time it right. The rolling dodge in other games feels useless not activating fast enough or moving quick enough to save you. In dark souls you can go from a shield block to a roll in no time at all.

Aesthetics: The game doesn't play like a movie as you wander from cut scene to cut scene like modern (and worthless) RPGs. You are given very little direction and left to your own devices. You will feel brilliant when you connect the small clues and discover something. The game seeks to create atmosphere which it does well. The atmosphere lends itself well to the game and you will find your own story.

Difficulty: The best selling point. I get the same feeling playing dark souls that i used to get playing the old wizardry games. Dark souls goes out of its way to kill the player. Enemies are often hiding in a way that they surround you if you run past. Occasionally bottomless pits are found just after emerging from thick foilage. The bosses in this game will murder you if you don't come up with a plan to defeat them. You can lose your souls if you die in a bad spot or get killed on the way to retrieve them. When you have collected a lot of souls, it can be extremely harrowing when you run into a tough encounter far from a bonfire. Closing note: Dark Souls is the most fun i have ever had on Xbox. Probably the best single player RPG ever. Better than fallout 1, 2 and 3D. Better than Oblivion, Morrowind, and Skyrim...I am really happy that this game is so popular in north america since people often talk about hard core games as not appealing to westerners. I always found that insulting and now we have a game to point to when we say "You are wrong!" I hope other developers follow suit and tap the hardcore gaming market.…Expand

Okay, I'm gonna make this quick. Dark Souls is quite probably one of the best games EVER MADE. I stated that in all caps to let you know just how serious I am.

Dark Souls Isn't just a game: It's an experience, an adventure that you will never forget. It has depth, atmosphere, tweaked and challenging gameplay, great visual design and an almost beautiful musical score. I implore you. BuyOkay, I'm gonna make this quick. Dark Souls is quite probably one of the best games EVER MADE. I stated that in all caps to let you know just how serious I am.

Dark Souls Isn't just a game: It's an experience, an adventure that you will never forget. It has depth, atmosphere, tweaked and challenging gameplay, great visual design and an almost beautiful musical score. I implore you. Buy this game. Right now. If you hate it you probably think that it's too hard. If you do, you are soft, play it and gain skill through experience, because it will pay off, I assure you.

Best game of year? definately. Best game of the decade? I'd say so. Over-dramatic review? yeah, sorry 'bout that. But get this game anyway. It'll be the worth every penny.…Expand

This game is like hell. It's one of the most addicting, desperating, freak. You'll want to shoot yourself evrytime you play and end up throwing the controller to the TV.I highly recommend NOT TO BUY THIS GAME. FAT SOULS

One of this years better games, challenging with an interesting story and setting - character development is good and you can mould your character around the way you want to play (I have been playing a sorcery caster and am currently in Anor Londo, unfortunately skyrim is taking huge chunks out of my life at the moment but I hope soon to be back and finishing this game off as I wouldOne of this years better games, challenging with an interesting story and setting - character development is good and you can mould your character around the way you want to play (I have been playing a sorcery caster and am currently in Anor Londo, unfortunately skyrim is taking huge chunks out of my life at the moment but I hope soon to be back and finishing this game off as I would really like to find out how it ends). The developers also appear to be supporting the title well as is apparent in the patches they have been putting out. This game is hard though - take your time to level up and play smart and you will find a very rewarding game here, try to rush through and be prepared to die lots.…Expand

Wonderful game. It is refreshing to see a company rely on gameplay rather than graphics in their products. The combat is fun, diverse and mechanics are well thought out. The difficulty, as you've probably read, makes the game challenging. It's not just an easy walk spent admiring some developer's artistic talent. Overall the best game I've purchased in a while. With a little tweaking a tenWonderful game. It is refreshing to see a company rely on gameplay rather than graphics in their products. The combat is fun, diverse and mechanics are well thought out. The difficulty, as you've probably read, makes the game challenging. It's not just an easy walk spent admiring some developer's artistic talent. Overall the best game I've purchased in a while. With a little tweaking a ten for sure.…Expand

If you've read any of the other reviews, then you already know what Dark Souls is all about, so I can skip the facts and get right to my opinion. I don't think that Dark Souls is that hard. I'm not even a hardcore gamer, and I didn't find the difficulty curve to be unbearable. Nothing in Dark Souls is unfair to the player. Every challenge can be met with an eye for observation and a properIf you've read any of the other reviews, then you already know what Dark Souls is all about, so I can skip the facts and get right to my opinion. I don't think that Dark Souls is that hard. I'm not even a hardcore gamer, and I didn't find the difficulty curve to be unbearable. Nothing in Dark Souls is unfair to the player. Every challenge can be met with an eye for observation and a proper strategy. That's what I love about this game. It is possible to complete it without leveling up at all, not that I'd recommend trying it. Too many modern RPGs do away with skill, and leave the player's power to be determined by stats and numbers. Dark Souls is purely skill based, but it does help to have some good equipment. I've seen many reviewers complain about clunky and slow controls, and I'm almost positive that this is because they're trying to use equipment that they don't meet the stat requirements for. Dark Souls controls are fluid and easy to get used to. If the player tries to wear armor that weighs 20lbs and their equip weight is only 50lbs, they'll move slow and their rolls will result in falling and slow recovery. The tradeoff is that heavy armor obviously provides more defense. The player can sacrifice their heavy armor for robes or clothing and be able to dash, roll, and survive by evading. Either method works because Dark Souls allows for characters using any type of build to be effective.

You can choose to be whatever you want, and the stats that you choose to level up can benefit or even restrict you. Weapons and magic scale with different stats, and the player must choose which weapon to use based off of how they plan on leveling up their character. You can't effectively use a weapon that scales with strength if you are only going to level up dexterity, and it isn't advisable to level up all of your stats equally because you'll end up limiting your own power. The max level is over 700, but for the average gamer, it will be very difficult to get anywhere past soul level 100. That means that you have to be careful about where you spend your stat points.

A lot of the fun that can be had in Dark Souls comes from building a unique character, and strategizing based off of the skills and abilities that you have. The rest comes from exploration and discovery. Finding a new area is always a challenging and rewarding experience. There could be fake walls, sudden drops, archers from above, or any number of challenges, but they are all reasonable to overcome. The feeling of success that comes from seeing your strategy for an area pay off is unlike any other game. I could go on about the creativity of the different areas of the game, how seamless the world is, the different paths that could be taken, the innovation of the multiplayer, the genius planning behind the covenants, and how deep and incredible the story is, but you just need to play the game to find out about it all for yourself. If you make your decision based off of how hard everyone says that Dark Souls is, you will be missing out. It's hard at first, but the difficulty level is completely reasonable. We've been spoiled by the simplicity of games these days. By the end of Dark Souls, I was wishing for an even greater challenge. Luckily, the game gets even harder in New Game Plus!…Expand

Dark Souls is probably one of the most polarizing games ever made. You either love it or hate it. The main thing that makes this game difficult is its unforgiving gameplay. If you make a few mistakes during any fight, you'll most likely be killed. In addition to that, the items you can use to heal (estus flasks and healing spells) have a limited number of uses. Most enemies take a sizableDark Souls is probably one of the most polarizing games ever made. You either love it or hate it. The main thing that makes this game difficult is its unforgiving gameplay. If you make a few mistakes during any fight, you'll most likely be killed. In addition to that, the items you can use to heal (estus flasks and healing spells) have a limited number of uses. Most enemies take a sizable portion of your health away with each hit so chances are you'll run out of healing items.

The game's environments are varied and either beautiful or intentionally ugly. The music in the game is very good. The graphics are good but they seem washed out at a distance (I think this was intentional). There are so many different ways to play the game. You can be either a magic caster or a melee-only tank. As you progress, you find many suits of armor (some of which look really cool) as well as weapons. The boss encounters are varied but they use the same enemy type 3 times in the game (the very first boss can be encountered two more times in different forms). It seemed like they ran out of new ideas for bosses which is odd considering that every other boss is different. The other two bosses are completely optional though.

I understand that difficulty is that game's selling point but I felt that the difficulty should stay in combat and not in the menu/inventory system. The game explains what each button does, how to attack, block, parry, do critical hits, heal, equip/switch weapons, evade, how to use gestures, and how to bring up the start menu. Things that are explained easily in other games are not explained in this one. My first time playing this game I had no idea how repair/upgrade weapons, properly use a bow, or how to jump. Yes, jump. The manual only explains the bare minimum. Regardless this game is still a good buy. It has a unique online multiplayer component that I haven't seen in any other game (I believe it's in Demon's Souls but I didn't play that game). For new players: the game takes a few hours to get used to. If you're tired of easy games (Skyrim, KoA: Reckoning) give this one a try. It'll kick your ass. The best piece of advice is located right on the back of the game's box: PREPARE TO DIE.…Expand

Do you remember the first game you ever played? Mine was Bugs Bunny: Crazy Castle 4 on the Gameboy Color. I loved it. I meticulously documented every level code. If I got stuck, I'd spend hours, days, even weeks throwing everything I had at the problem. And when I finally beat it, it felt like a huge accomplishment. The sad thing is that I know that now I could breeze through it withoutDo you remember the first game you ever played? Mine was Bugs Bunny: Crazy Castle 4 on the Gameboy Color. I loved it. I meticulously documented every level code. If I got stuck, I'd spend hours, days, even weeks throwing everything I had at the problem. And when I finally beat it, it felt like a huge accomplishment. The sad thing is that I know that now I could breeze through it without even trying. And that's why I love Dark Souls - it recaptures that wonderful feeling of having to make your own way in an unknown world, earning your own successes and paying for your own mistakes. You're setting off on an adventure, and you don't know quite what you may find. The most obvious aspect of Dark Souls is its difficulty, so we'll start there. It's hard. There's no escaping it, but it's almost never unfair. If charging at that Hydra gets you killed time and time again, try something else. Success in Dark Souls means switching your gamer mindset. You need to accept that this is true dark fantasy, cold and brutal. Running away is a valid strategy, and dumb heroics will almost always get you killed. But it's not frustrating. Death in a video game too often means groaning "Ugh, now I have to do all that again". But here, death is an experience in and of itself. Each time you see the words "YOU DIED", you've learned something new - and if you haven't, you're not being creative enough. You will die, over and over, but you'll never feel like you made no progress. And that's why I - someone prone to nerd rage - have happily thrown my miserable, hollow avatar to his end again and again, and several hours later looked up and wondered where the time went. To focus solely on the difficulty is almost a sin, though. Dark Souls is gorgeous. From soaring cathedrals to vast crystal caves, giant ash lakes to dark, claustrophobic catacombs, sunken, burning cities to dripping, noxious swamps, every corner hides something new, beautiful and almost invariably deadly. There's nothing quite like the feeling of uncovering a shortcut and realising just how ingeniously the map fits together. The story is cleverly minimalistic - there will seem to be none at first, but read around enough and you'll discover a plot that challenges almost all fantasy conventions. The RPG elements of gameplay are strong, yet fluid - while you're required to pick a class at the start of the game, the way you play is almost exclusively determined by the equipment you use and the stats you choose to level up. A knight can become a cleric can become a pyromancer, as long as you have the stats and weapons to cover it. This freedom carries over to your equipment choice - there are very few weapon combinations you can't use if you so desire. Dual Zweihanders? Go for it, as long as your strength's high enough. Similarly, if you want to try beating your enemies to death with two shields, you can. It's a wonderful way of giving the player as much freedom as possible, allowing you to choose your own path.An aspect of Dark Souls which doesn't get as much attention as I think it should is the morality system. There is none. The only person who will ever judge your actions is you, and few NPCs are safe. See that knight by the bonfire, desperately searching for her father? If you want, you can kill her and steal her Humanity. No-one will care. There is no good or evil in Dark Souls except what you make, and even when you've finished you may be left wondering whether those bosses really deserved to die. Of course, it's not a perfect game. The impact analysis is occasionally off - in a game like this, where realism is paramount, it's irksome when your character gets hit from around a corner or through a pillar. It rarely happens, but it's still a problem. Similarly, the game occasionally dips from hard into unfair - dying when a boss smacks me with a giant tentacle is fine, but when I deliberately dodged it and still expire from some ungodly splash damage it feels cheap. There is framerate drop (particularly in Blighttown), and very occasionally the map is simply unfinished. But to focus on Dark Souls's failings is wrong. It's an excellent game. You'll hear a lot about it being for hardcore RPGers, but I don't think that's true - while some people will want to tear it apart and dissect it, there's a lot to be said for the simple joy of tumbling out the other side, slightly confused and too busy wondering how you survived to realise you've won. It's not solely for the L337 PR0 - it's for anyone that's willing to devote themselves to puzzling out and conquering a unique and immersive experience. What ultimately makes Dark Souls great is that it strikes right at the heart of what it means to be a gamer. When I pick up that controller, I'm an 8-year-old again with my Gameboy. I'm setting off, ignorant, into a strange and cruel new world - and when that world is as brutal, eerie and desolately beautiful as Lordran, you can't go far wrong.…Expand

My first review!
Dark Souls ruined TES for me. I believe that that is all that need be said, but I suppose I should explain. I loved Morrowind (my introduction to TES). I lost more time to Oblivion than I care to admit, and had immeasurable fun doing so. And so, I was thoroughly excited to get my hands on Skyrim. Then, I played Dark Souls. A spear is not simply a weapon you choose for theMy first review!
Dark Souls ruined TES for me. I believe that that is all that need be said, but I suppose I should explain. I loved Morrowind (my introduction to TES). I lost more time to Oblivion than I care to admit, and had immeasurable fun doing so. And so, I was thoroughly excited to get my hands on Skyrim. Then, I played Dark Souls. A spear is not simply a weapon you choose for the look it grants your character, but a tool used to keep a vicious enemy at bay. A rapier doesn't just alter the way your character swings his or her sword, but acts as a rapier should, with lunging, piercing attacks. Small shields are effective for parrying. Large shields absorb vast amounts of damage. This is how any hack and slash game should work from here on out. This game is not for everyone. If you enjoy casual games that spell everything out for you, don't play Dark Souls. If you enjoy running mindlessly into a crowd of baddies, mashing buttons and potting till all lie in ruins around you, don't play Dark Souls. If you enjoy the threat of death at every corner, a well timed and planned attack, a genuine experience of accomplishment for having beaten some SOB demon who has killed you 10+ times in a row, definitely, definitely, definitely, buy Dark Souls! More on how this game ruined TES: Did I mention how incredible the combat feels in DS? I believe I did. After sinking many, many hours into Dark Souls, I finally decided I needed to set it down so that I could play my beloved TES. I popped Skyrim in my box, palms sweaty in anticipation of the new shouts and dragon slaying to be had. I was looking forward to conjuring and casting and hacking and slashing and customizing again. What I was not prepared for was the utter disappointment I would experience with Skyrim. Don't get me wrong, I have played a lot of Skyrim, and I did eventually begin to enjoy it again, but the combat system in Dark Souls surpasses that of Skyrim on so many levels that I have had to mentally place TES in a category separate from Dark Souls. Dark Souls is a dungeon crawling, hack and slash and magic casting RPG that caters to the masochistic (I say this lovingly). A combat-first game in which story is subtly told and sparsely given (to great effect). Skyrim is a game of world exploration, where combat plays second fiddle to discovering and exploring new locations. Story can be found within book after book, heard through the ever-repeating voices of the towns' denizens, and followed along with the main quest line to a neat and tightly wrapped ending. In Skyrim you are the great and almighty hero who no man or beast may stand against. In Dark Souls, you are constantly fighting for your life.

So why did I compare Dark Souls to Skyrim? These two games are really not comparable. I did so under the assumption that a person reading this review has not yet played Dark Souls (nor Demon Souls for that matter), but has played Skyrim, Oblivion or Morrowind (as I said earlier, I have not played TES titles prior to Morrowind). The assumption seems safe given the sales numbers of TES. And, why should I pretend any longer, I'm a little peeved that Dark Souls was so fun that Skyrim was ruined for me. In fact, I'm a lot peeved. So much so that I want others to experience the joy and bliss that is Dark Souls, and to return to any TES title as pissed as I am. Perhaps, we can demand future RPGs to have equally incredible combat systems as Dark Souls if enough people get torqued!

P.S. Editing this is a real pain. Excuse me if I rambled.
P.P.S. Play Dark Souls!…Expand

Dark Souls is a masterpiece, but it is not for everyone. What it provides is a dark, rich, intense world with danger lurking around almost every corner. It also has a nasty tendency to punish mistakes, even small ones, with death. While this makes for an experience that can be intensely frustrating, it also makes it an extremely rewarding one as long as you are prepared to put in theDark Souls is a masterpiece, but it is not for everyone. What it provides is a dark, rich, intense world with danger lurking around almost every corner. It also has a nasty tendency to punish mistakes, even small ones, with death. While this makes for an experience that can be intensely frustrating, it also makes it an extremely rewarding one as long as you are prepared to put in the effort required. Ask yourself what you want from a game: Do you want a game that holds your hand while you waltz through it, or do you want a game where you are dropped, alone, into a world where you constantly have to fight for your life (and frequently die)? If it's the former, then look elsewhere. If it's the latter, you may just get as much out of this as I did.…Expand

Being a gamer for over 20 years has led me to a lackluster world of cookie cutter games with insane hype and terrible delivery. If you can remember how revolutionary Halo 1, Knights of the Old Republic, Resident Evil, Mario, Grand Theft Auto and Metal Gear Solid were to the video game arena, you will understand this review. Right before I packed my video game life up to sail it away withBeing a gamer for over 20 years has led me to a lackluster world of cookie cutter games with insane hype and terrible delivery. If you can remember how revolutionary Halo 1, Knights of the Old Republic, Resident Evil, Mario, Grand Theft Auto and Metal Gear Solid were to the video game arena, you will understand this review. Right before I packed my video game life up to sail it away with my mid twenties, I took a gaming friend's advice and plunged into the world of Dark Souls. Not only did I become insanely immersed in this diverse, action filled and challenging world but I also regained faith in the video game movement because it was so enthralling. I played through with three different character classes and every time I found something new, joined a new covenant and giggled after falling from ledge after ledge. I loved getting punished in the game because it served as a reminder how unforgiving games used to be and the rewards left you with an adrenaline rush. It simply is a game for excellent gamers who desire a new wave of video games and anyone without the tenacity and skill to beat it should just keep playing Fable.…Expand

I bought this game under the impression that it was an open-end world-- and technically that may be true. Go left for instant death, go right and die in 5 seconds, or go straight ahead and take a few hours memorizing the bosses moves so you can kill him in the best AI exploiting method you can uncover.

No character customization, no real plot, just a string of progressively harder bossI bought this game under the impression that it was an open-end world-- and technically that may be true. Go left for instant death, go right and die in 5 seconds, or go straight ahead and take a few hours memorizing the bosses moves so you can kill him in the best AI exploiting method you can uncover.

No character customization, no real plot, just a string of progressively harder boss fights with a mediocre combat system. However I did give this a 4 because when you DO beat that boss you feel that you really did accomplish something which is where the majority of the fan-base is coming from. If you enjoy punishing yourself, this is the game for you.…Expand

It's not a tough game just very very poorly executed. The following; no pause function whatsoever, majority of boss fights rely on pure luck to overcome, soul/recovery system is deeply broken, 'pvp' involves very advanced levels killing low levels attempting to overcome game content, the lowest of enemies is always able to fully kill you and remove all your hours of 'work', it feels likeIt's not a tough game just very very poorly executed. The following; no pause function whatsoever, majority of boss fights rely on pure luck to overcome, soul/recovery system is deeply broken, 'pvp' involves very advanced levels killing low levels attempting to overcome game content, the lowest of enemies is always able to fully kill you and remove all your hours of 'work', it feels like 'work', the distance between 'bonfire' checkpoints and excessively glitchy/poorly designed bosses is erratic, no story to speak of for the first 10 hours, dull slash-block-slash methods, casters/mage etc can't function below 15+ hours, environment hinders player while enemies slash through solid walls, enemies have friendly fire turned on and are unable to harm each other at all. I could go on but I'm aging here.
I came up in the MegaDrive era, and all the folks here saying it's old school tough are sadly mistaken, it's simply very poorly put together, with very little 'challenge' worked in. The developers have simply found the games mechanical flaws and refined them, that does not really present the paying public with a progressive experience. I really disagree with it being a marmite type game, love it or hate it, I loved the idea, but the execution is frankly unforgiveably poor.…Expand

This game is very underrated. A lot of people seemed turned off by the difficulty and apparent lack of story, but those people don't know they are missing out on a jewel. This game is the perfect example of what games should really be about: gameplay. Dark Souls has a very good combat system featuring evasions, parry attacks, backstabs, special moves, poise and target lock. Coupled withThis game is very underrated. A lot of people seemed turned off by the difficulty and apparent lack of story, but those people don't know they are missing out on a jewel. This game is the perfect example of what games should really be about: gameplay. Dark Souls has a very good combat system featuring evasions, parry attacks, backstabs, special moves, poise and target lock. Coupled with a very efficient UI that allows players to easily and rapidly toggle between weapons, items and spells. All very fluidly and dynamically. In addition, the game offers incredible variety in weapons. Each weapon is unique and has different set of moves, animations, speed, range, stamina usage and recovery. With many different ways to upgrade and ascend them. Dark Souls depth simply puts many other rival RPGs to shame. The game also has brilliant level design all around. Areas are very beautiful and unique, and they each have different types of enemies, challenges and rewards. It's a little hard to explain, but the levels are actually "gameplay themed" in addition to color-themed. The levels and their obstacles represent a challenge in themselves. But another part of the challenge is being able to manage our items, spells and souls between smartly placed bonfires. Not to mention the very satisfying and truly epic boss fights. Furthermore, this game offers great multiplayer through online play items such as the whitesoap stone which allows players to summon help (coop) and various orbs that let you invade the world of other players (player vs player). Story wise, a lot of people criticize the lack of narrative in Dark Souls. But I think the story is still interesting. It's just different than your typical soap opera RPG that have those interminable dialogues and cut scenes. In Dark Souls, the story is more like a big puzzle and the player needs to put pieces together to understand the people and the world that surrounds him. You get clues by reading item descriptions and talking to various NPCs, but also by looking at the environment. I thought it was actually pretty clever and original. That being said, the game still has its fair share of flaws. The most unfortunate ones are the bad artificial intelligence and lack of dedicated server. And that is the main reason why I'm not giving this game a perfect 10. But Dark Souls is still a nearly flawless game that in my opinion deserves to be GOTY.…Expand

Dark Souls is an adventure that is both fulfilling and exciting. The game itself can be brutally hard. But this is good, it's a challenge that IS possible. You're free to make your decisions on where to go almost as soon as you enter Lordran. The world is huge, and offers plenty of hours of gameplay. The multiplayer is an interesting aspect of the game. No voice chat allowed as theyDark Souls is an adventure that is both fulfilling and exciting. The game itself can be brutally hard. But this is good, it's a challenge that IS possible. You're free to make your decisions on where to go almost as soon as you enter Lordran. The world is huge, and offers plenty of hours of gameplay. The multiplayer is an interesting aspect of the game. No voice chat allowed as they prefer for "Silent assistance" which I find perfectly fine. Invading is always enjoyable (who wouldn't want to make someone throw their controller in frustration?). This is an epic and expansive RPG that has placed my faith back into immersing myself for countless hours in a single game. From Software did an amazing job, and I only hope they release another.…Expand

I love this game so much I almost resent it. This has messed up my standards for games now. You get such a rush from succeeding in this game that everything else pales in comparison. This game does sooooo many things right that other games don't even attempt. For example, the environments. The environments are not just pretty, but they are a reward. Almost everywhere is hard to get to inI love this game so much I almost resent it. This has messed up my standards for games now. You get such a rush from succeeding in this game that everything else pales in comparison. This game does sooooo many things right that other games don't even attempt. For example, the environments. The environments are not just pretty, but they are a reward. Almost everywhere is hard to get to in this game, so feel such relief when you get to the next bonfire. There are whole areas of the game completely hidden to the player unless you know exactly where to look. This game is so incredibly dense. The story seems really stupid and weird on the surface, but once you do some digging and look into some online resources, everything, every item, character, enemy, everything, has a reason to exist. It feels like a hell that exists by itself and you are intruding on it. The multiplayer is also very well done. The covenant system is interesting but some of them seem kind of empty and broken. Nonetheless, PVP in this game is exhilarating. Only get this game if you have a lot of time on your hands. People say Skyrim will steal your life. No, THIS will steal your life.…Expand

My toon, originated as "deprived" and is now level 61 and capable of healing, fire, magic and also is fairly deft and adroit with spears and shields. After minimal patching, unlike some similar newer games of its ilk, DARK SOULS runs spendidly and has the full gamut of expected tropes and conventions of many dungeon-crawlers from yesteryear including a "difficulty level" that would makeMy toon, originated as "deprived" and is now level 61 and capable of healing, fire, magic and also is fairly deft and adroit with spears and shields. After minimal patching, unlike some similar newer games of its ilk, DARK SOULS runs spendidly and has the full gamut of expected tropes and conventions of many dungeon-crawlers from yesteryear including a "difficulty level" that would make the Marquis de Sade cry. Ironically, buoyed by player-choice and an open world, DARK SOULS hammers home the challenges with brutal combat and spikes in difficulty that might hamper less hardy players. Great game and world. Tough to master, impossible to tame.…Expand

I reviewed this game a month or two ago when I first started playing, when I was playing offline- so I figured it was worth re-reviewing taking online content into account.***

First things first- if you do not have online capabilities, this game is frustratingly difficult, and you will miss a good portion of the content. I had a lot of fun playing offline, but I wouldn't recommend itI reviewed this game a month or two ago when I first started playing, when I was playing offline- so I figured it was worth re-reviewing taking online content into account.***

First things first- if you do not have online capabilities, this game is frustratingly difficult, and you will miss a good portion of the content. I had a lot of fun playing offline, but I wouldn't recommend it to anyone except the most hardcore. The couple patches and the ability to do online co-op have made the game much much easier.*** You will still die. As someone said a while back, what you quickly begin to realize is that it isn't your character that needs to improve, it's you. Those hollows in the burg? They won't even touch you after a while. Your armor won't improve enough to absorb the damage they do until long after killing them is worth your time. YOU have to improve. Know when to dodge, and when to block. When to cast magic and when to attack.***

That bit of trepidation you feel when entering the catacombs for the first time? I can't think of a single other game out right now that feels that way. Not one. And that is just the PVE.***

When you are in human form, (necessary to summon aid, or kindle a bonfire) you are vulnerable to attack by players. I find that the rate at which I am invaded is not terribly high. Certainly not enough to avoid going human over, assuming you have an aversion to PVP. The pvp is fun, and oftentimes, will have several factions pitted against each other. While gravelording, It is not uncommon to be invaded by both a spirit of vengeance and a darkwraith simultaneously, which results in interesting scenarios. Sword dance is designed for these situations.***

As you creep down those stairs, or exit that lift, you are always on guard...always nervous about what lies around the corner, and with good reason. When you drop your guard, when you get lazy, or careless, you will die. It is that simple. But dying was never so much fun. Take SotN and breed it with super ghouls and ghosts, then pump it full of steroids and you have Dark Souls.***

I take 1 point off the score for blight town framerate issues (which have improved, but still choppy) and PVP lag. Here's to hoping Gravelord gets fixed in the next patch.…Expand

Absolutely terrific. There is no game quite like Dark Souls. Uniquely challenging yet ultimately rewarding, this incredible action RPG proves that superior design and unique world building triumphs over the simplicity of modern gaming that we have been force fed over the years. It has its blemishes (terrible frame rate in an area, strange clipping issues) here and there, but you'll letAbsolutely terrific. There is no game quite like Dark Souls. Uniquely challenging yet ultimately rewarding, this incredible action RPG proves that superior design and unique world building triumphs over the simplicity of modern gaming that we have been force fed over the years. It has its blemishes (terrible frame rate in an area, strange clipping issues) here and there, but you'll let it slide. I have yet to play another game that is both terrifying to play yet so strangely addicting. This is for the hardest of the hardcore gamers out there, and you have to be a glutton for punishment. But once you beat that boss, get through that area, find that incredible weapon, or simply make it to the end of this sprawling, minimalistic, and epic adventure I guarantee you'll be hooked. 9.5…Expand

Let me see if I can give you some expectation of this game, beyond the glowing reviews of others. Combat may seem very restricting at first, with a low stamina pool forcing your strikes and blocks/rolls. Low hp and below-average armour to start will make your mistakes very costly, and most people will counter this by assuming they need to grind souls and level up some more to improve theirLet me see if I can give you some expectation of this game, beyond the glowing reviews of others. Combat may seem very restricting at first, with a low stamina pool forcing your strikes and blocks/rolls. Low hp and below-average armour to start will make your mistakes very costly, and most people will counter this by assuming they need to grind souls and level up some more to improve their character and gear.

Truth of the matter is, it is not your character that really needs the improvement. It is you. Time spent fighting for those souls is just as well time invested learning the ins and outs of your characters weapon set and your enemies attacks and weaknesses. This game does not hold your hand and suggest when to use a parry, when to block, which attacks you should roll away from or roll under, what elements are better against which enemies. You have to figure that out.

In fact you can clear Dark Souls at a fairly low level, which goes to show that understanding the foe is far more important than levelling up. When you think about it, this is a fairly unique concept. True that most RPG's will avoid any sort of grinding, but if you were to skip enough fights in an area and reach a boss who is more than a few levels ahead of it, you would have no means to winning. Dark Souls does not put that on you.

If you want to stay level 1 and try to clear the game, go for it. It is do able, but it will not be easy.…Expand

There is no denying the game is hard. But that does not mean it's unbeatable. I found that every place has a strategy and figuring out that strategy is part of the fun. I found myself more times than not getting frustrated and putting down the controller, only to return a short time later to pick it back up again. It's this kind of addicting play that has drawn me in. Another thing toThere is no denying the game is hard. But that does not mean it's unbeatable. I found that every place has a strategy and figuring out that strategy is part of the fun. I found myself more times than not getting frustrated and putting down the controller, only to return a short time later to pick it back up again. It's this kind of addicting play that has drawn me in. Another thing to note is this world is MASSIVE. Just when you think you found everything to be found, something opens up around the corner. Cant go wrong with that! As of this writing I haven't beat the game just yet, but I'm 66 hours in and I'm sure I'm close. Of course your time could be dramatically lower depending on how good of a player you are. TIP: To make this game is easier, take bigger risks exploring; to get Armour, weapons, and rings. They make you more powerful than leveling up. Don't play any mind to the souls you may loose. The bigger risk, the bigger the reward.…Expand

Probably the best game i've played this gen. It does have some issues (areas of low framerate, multiplayer is a little too much of a hurdle to get into) but it says alot when those issues can be overlooked.

I have spend an absurd amount of time playing this game and it never really seems to get old. Don't be fooled by the people saying that it's "too hard." The game is hard at first until you get used to the playstyle, but the main thing about it is that it doesn't hold your hand in any way. You are forced to figure things out yourself. The game also has a unique aesthetic to it that isI have spend an absurd amount of time playing this game and it never really seems to get old. Don't be fooled by the people saying that it's "too hard." The game is hard at first until you get used to the playstyle, but the main thing about it is that it doesn't hold your hand in any way. You are forced to figure things out yourself. The game also has a unique aesthetic to it that is very atmospheric and appealing. The story may seem lacking to somebody trying to blaze through the game, but it's there if you're willing to seek it out. Talk to characters and listen to what they say and you can start piecing things together to find some interesting tidbits of information you otherwise would never have known about. The feeling you get when you down a boss is also an immensely satisfying one. You might try your brains out for a while, but believe me, once you finally win that fight, it'll all be worth it.…Expand

There are a lot of complaints about how easy games have gotten these days. Dark Souls is the answer to the contemporary gamer's need for a difficult experience. There are little to no tutorials. The game slaps you smack dab in the middle of whatever the hell is going on and does absolutely no hand holding. For the first time since the SNES days, I've really felt a sense of achievementThere are a lot of complaints about how easy games have gotten these days. Dark Souls is the answer to the contemporary gamer's need for a difficult experience. There are little to no tutorials. The game slaps you smack dab in the middle of whatever the hell is going on and does absolutely no hand holding. For the first time since the SNES days, I've really felt a sense of achievement with completing whatever horrors this game throws at me.…Expand

I will start off by saying I never played Demon Soul's because I did not own a PS3. So I heard all this hype about a game called "Dark Souls" a few weeks into its release, so I decided to rent it and see for myself what it was all about, I played it for about 2 days and took it back (keep reading), I later decided to re-rent it because I told my friend how blisteringly hard it was, so II will start off by saying I never played Demon Soul's because I did not own a PS3. So I heard all this hype about a game called "Dark Souls" a few weeks into its release, so I decided to rent it and see for myself what it was all about, I played it for about 2 days and took it back (keep reading), I later decided to re-rent it because I told my friend how blisteringly hard it was, so I decided to give it another shot. I instantly got hooked, and I mean the game blew my balls... to the ceiling. I put over 500+ hours into it within about a 2 months or so, I had never played such a hard yet at the same time satisfying game in my entire life. The amount of builds,weapons,armor and items was astounding. I would spend hours just researching items and builds, the game has the most replay value of any game I have ever played.I also want to mention, I don't get addicted to games ever, I have played nearly every big title of the past 7 years, basically every MMORPG out there, but no one RPG/Game has sucked me in harder than Dark Souls.

The world is small yet so large, the game has a very dark atmosphere, tie that in with the multiplayer. and the fear of always being invaded by another playing while trying to summon a NPC to help on a boss, just amazing. Every time I think about Dark Souls or something mentions it, chills run down my spine, I have only owned the game for about 6 months but the game already gives me huge nostalgia, I would go out on a limb to say this is the most unique and thought out game of at least the past decade. I know I might be over-dramatizing it, but to me this is what the game is like, I just love it, only thing that worries me is the game's community will eventually die and move on, and the soul's series will die, hope to God that doesn't happen. Please if you can, support the developers, buy the PC Version, Xbox or PS3, it doesn't matter.…Expand

Understand, this game is not made for everyone to enjoy. It is hard, unforgiving, it never holds your hand. Hard is not a bad thing, it's what makes this game so addicting and rewarding. Gameplay is so fine-tuned and fair, if you grasp the fundamentals and put them into practice, nothing is too hard. The game never gives you more than a slight hint as to where to go next, leaving it up toUnderstand, this game is not made for everyone to enjoy. It is hard, unforgiving, it never holds your hand. Hard is not a bad thing, it's what makes this game so addicting and rewarding. Gameplay is so fine-tuned and fair, if you grasp the fundamentals and put them into practice, nothing is too hard. The game never gives you more than a slight hint as to where to go next, leaving it up to the player to explore everything to find out where they can go. Here's the genius behind this, after you've played the game thoroughly, when you play it again, you realize you can go pretty much anywhere you want at anytime, the key is just being good at the game and knowing where valuable items are. Theres no level grinding necessary. For your first time through however, with the experience system the way it is, that being earn xp from killing things, use it at checkpoints to level up, lose them all if you die, it makes every inch of the world dangerous and tense. Bosses are incredibly fun to fight. They are epic, challenging, and awe inspiring, just what boss fights should be. The gameworld is so enigmatic, it does a fantastic job sucking you right in. online functionality is creative as well. Players cannot talk to each other, there is no party chat while playing this game. Everyone is a stranger, another lost soul stuck in this purgatorial hell. Players can leave somewhat cryptic notes anywhere in the world to help guide or mislead other players on their journey. You may also summon other players into your world to give you a much needed edge. Or you can invade another players world and hunt them down and kill them for their experience and humanity, making the world all the more frightful. For hardcore gamers who welcome challenge, this game is one of the most rewarding and exciting games out there. I haven't truly loved many games in the last several years, but I LOVE this game.…Expand

The mixed bag of mixed bags, Dark Souls shines incandescently in some places while falling flat on its face in others. First come the graphics; the environments are stunning and detailed to perfection, but constant frame rate drops can ruin them at times. Combat can sometimes be a marvel and it can sometimes be a chore, at times (mostly boss fights) its fantastic, flows beautifully, and isThe mixed bag of mixed bags, Dark Souls shines incandescently in some places while falling flat on its face in others. First come the graphics; the environments are stunning and detailed to perfection, but constant frame rate drops can ruin them at times. Combat can sometimes be a marvel and it can sometimes be a chore, at times (mostly boss fights) its fantastic, flows beautifully, and is a ton of fun whilst playing CO-OP, but outside of that the combat consists of exploiting the AI of other enemies...mostly the criminally overpowered back-stab or the Parry--Riposte combo which is so powerful and easy it almost breaks the game. Story wise the lore of Lordran is rich and interesting... but the story your character is taken on is abysmal. the story ceases to tell what you are doing, why you are doing it, and why it will matter for the first half of the game.... and when finished with the first of your tedious tasks your then introduced to a character who tells you to do go on a scavenger hunt for reasons you won't understand unless you've delved deeply into the lore. the story doesn't really suck you in or even make you care about what your doing, and the pay off includes two extremely vague and lackluster endings and NG+ which boosts up the difficulty higher every time you complete the game...its good at first but after a while it really limits what you can and can't do whilst playing. while in the first playthrough you can really use any weapon you please to with only a few exceptions...the higher NG your on the more it limits how your going play (you find yourself using overpowered black knight weapons or overpowered sorceries constantly which make the game boring). its these polarizing qualities that the game has that made me give it this score, sometimes i have a blast while playing it, other times i contemplate selling it. if you haven't played it yet I'd recommend you rent it before buying it, there's a chance you'll like it...but its a very very small one…Expand

I heard the hype and tried dark souls...I do not understand the hype. The world is well rendered, and the concept is good. However, the wheels fall off quickly. Repetition galore is what this game should be called. Enemies reappear in the same number, formation, etc. after you leave an area and immediately return. They follow the exact patterns of attack, and the game slips intoI heard the hype and tried dark souls...I do not understand the hype. The world is well rendered, and the concept is good. However, the wheels fall off quickly. Repetition galore is what this game should be called. Enemies reappear in the same number, formation, etc. after you leave an area and immediately return. They follow the exact patterns of attack, and the game slips into mindless lather, rinse, repeat. Combined with the insane difficulty, this game becomes boring quickly. I like a good challenging game - I just like a little variety. Killing the same enemies with the same attacks after they use the same moves over and over again is mind-numbing.…Expand

This is an example of a great open world-ish fantasy game. There isn't much of a plot and there are countless tough enemies that are far more powerful than you are (and are quite able to kill you in one hit), but the beauty of the game, which may come across as a real pain to others, is the whole trial and error aspect. You have to figure out which path is safest, and make strategies onThis is an example of a great open world-ish fantasy game. There isn't much of a plot and there are countless tough enemies that are far more powerful than you are (and are quite able to kill you in one hit), but the beauty of the game, which may come across as a real pain to others, is the whole trial and error aspect. You have to figure out which path is safest, and make strategies on killing enemies. Some areas prove to be absolutely impossible - dark lords, black knights, ice creatures, and countless other monsters all lurk the lands and corridors of ruins, and, save for a few bosses, can be snuck around if too difficult to kill. It doesn't take long to realize that one of the purposes behind the games creation is that YOU WILL DIE. You will die countless times. Even at the very beginning, you will die many times. Every time you die and/or leave to save at a bonfire, all enemies (except bosses) will reappear. One great aspect of this game is that there are different creatures lurking around, obviously with some history - and even if the history of such creatures was never imagined, anything can be interpreted. Some enemies you only see once, and they'll just be there in the least expected of places. Its truly a magnificent, bleak open world game that all true gamer lovers can find something to enjoy behind. It requires patience and strategy which is something not seen in most modern games outside of certain franchises.…Expand

I recommend this game to everyone who loves RPGs. If you think the game is too hard, get the fantastically well made, hard cover, strategy guide and play the game. I put in 140hrs into it and feel its one of the best games I have ever played. Highly recommended.

This game, to me, is dated, repetitive, and boring. It felt like it was only hard at times because the controls were so bad. After getting killed by a boss because of those clunky, unresponsive controls, spending 30 minutes having to fight all the re-spawned enemies to try again is not enjoyable, it's annoying. Some people enjoy this game, and that's fine, but these high ratings areThis game, to me, is dated, repetitive, and boring. It felt like it was only hard at times because the controls were so bad. After getting killed by a boss because of those clunky, unresponsive controls, spending 30 minutes having to fight all the re-spawned enemies to try again is not enjoyable, it's annoying. Some people enjoy this game, and that's fine, but these high ratings are ridiculous. I liked Deadly Premonition, loved it ,in fact, but I would never score it higher than 3-4. Here's a tip for everyone, most games have high difficulty settings in the options, if that's what you're after.…Expand

OVERALL - 0 (or less)
The Dark Souls series are the worst-designed games ever made and have no redeeming factor. They are also the most overrated, because for reasons I can't understand, the rest of the internet adores them and actually praises their flaws as if they were virtues. "Hard but fair" they say? Dark Souls isn't hard, it's time-consuming and obtuse; once you waste 5 hoursOVERALL - 0 (or less)
The Dark Souls series are the worst-designed games ever made and have no redeeming factor. They are also the most overrated, because for reasons I can't understand, the rest of the internet adores them and actually praises their flaws as if they were virtues. "Hard but fair" they say? Dark Souls isn't hard, it's time-consuming and obtuse; once you waste 5 hours grinding your level up and find the "cheat" weapons with the walkthrough, most encounters become so easy they're boring; and it isn't fair, the game randomly punishes you (SEVERELY) often and without warning, and is totally unplayable without a step-by-step walkthrough. If someone patched the game to remove the upgrade system, properly balance the enemy encounters, and put a navigation arrow telling you where to go, a 50-hour-plus slog would turn into a 3-hour game that would bore you after the first hour.

CONTROL - 2
DS is a shallow hack-and-slash. Damage can go through blocking shields, and is affected by range to the enemy and whether you press the light/fast attack or heavy attack button, with every move drawing from a limited but regenerating stamina pool. There are only three moves:
a) while locked-on, deflect an incoming attack to instant-kill; this reduces the game to a quicktime event without a button prompt
b) while locked-on, hold the shield button to block a strike until the enemy staggers, then counter-attack
c) do a dodge-roll to avoid a strike, then counter-attack. This is the most risky strategy, it mostly only works on bosses (whereas a and b only work on standard soldiers)
All of these put you at risk when you face more than one enemy at a time, because you can only focus on one.
The game also lies to you about there being other options. Supposedly it's possible to wield one heavy sword with both hands, or one weapon in each hand, but since you need the shield to block if you want to survive multiple encounters, these are impossible.

PRESENTATION - 7
Graphics aren't bad, but everything more or less looks alike (brick castle with vegetation); the only reason you recognize places is that the game halts your progress so much you become familiar with the most generic of locations. The story isn't great but is unintrusive. Enemies ragdoll when they die and the physics of broken crates/barrels is actually pretty cool, although physics never affect gameplay.

DESIGN - 0
Non-automatic upgrade systems are a cancer on videogames, because they always result in boring grinding early on and then being boring-ly overpowered later in the game. Of course DS embraces both flaws to both extremes. But worse, you drop all non-spent experience points where you die and they vanish if you don't collect them on the next life, so it's easily possible to waste 2 hours of your time for nothing.
Every checkpoint has like 5 paths branching from it, 2 of them hidden, only 1 of them feasible in order to advance the game, and of course there are no hints as to which path that is. It is unplayable without a walkthrough. This is a problem videogames solved around the GTA3/Crazy Taxi era: navigation arrows.
Personally, I don't like "exploration" games, but for those who do, one of the prerequisites is that exploration not be painful. In DS, the constant risk of losing all your experience holds you back from trying new paths or risky jumps. At one point I fell into a pit and got hit by a gas that took half my health (aka "cursed"). PERMANENTLY. Unless you trekked across the entire map and bought one of a LIMITED number of cures. And since enemies respawn, it is totally possible to lose half your health forever.
There are also some purchaseable projectiles, and the occasional rare item that grants you a significant advantage (like doubling your health or the weapon's damage, etc.) but you'll never use them because you die so regularly that any one-use item would be a waste.
The game is so punishing that you stop feeling guilty about winning through exploits that aren't fun: spamming projectiles from outside enemy reach, tricking the enemy AI into walking off cliffs, etc.
This isn't "hard", it's bad design. Super Meat Boy is hard. ANYONE can beat Dark Souls with a walkthrough guide and the willingness to be bored and frustrated for 50 hours straight. I only wasted as much time as I did to see what the fuss was about, and I regret even that.…Expand

Got this game 3 days ago and can't stop playing it. Yes, it's hard. Yes, you will die. A lot. However, this is probably one of the best rpgs of all time. Ignore the cry babies and the kiddies. They're just mad because they can't handle it.

This game is Amazing.I loved Demon souls on the PS3,But I love the fact that dark souls is available on the XBOX 360.Now to all those who do not play rpg's or are not good at rpg's DO NOT GET THIS GAME!!!!it is very hard and I mean this in a huge way.this game was made for people with alot of patience and who know how to play rpg's I'm not saying I'm the best either but I play alot ofThis game is Amazing.I loved Demon souls on the PS3,But I love the fact that dark souls is available on the XBOX 360.Now to all those who do not play rpg's or are not good at rpg's DO NOT GET THIS GAME!!!!it is very hard and I mean this in a huge way.this game was made for people with alot of patience and who know how to play rpg's I'm not saying I'm the best either but I play alot of rpg's and dark souls still gave me a run for my money.Dark souls is a must have.…Expand

I picked this up yesterday not knowing what to expect. I read all the reviews, I heard all the hype. I decided to give this game a shot. Never played Demon's souls, but I know it recieved similar praise and I wanted to know what was so great about these games that sounded so frustrating. Twenty hours of game time later and I am here to tell you that this is one of the most original gamesI picked this up yesterday not knowing what to expect. I read all the reviews, I heard all the hype. I decided to give this game a shot. Never played Demon's souls, but I know it recieved similar praise and I wanted to know what was so great about these games that sounded so frustrating. Twenty hours of game time later and I am here to tell you that this is one of the most original games I've ever played. Not since the very first Zelda on the NES have I played something so unique and uncompromising in its design. Full of secrets and easter eggs, tons and tons of cool weapons and armor, and beautiful art design. It's totally true the game is unflinchingly hard. Every section of the game is built around the concept of learning from death. I spent the first twenty minutes or so in the game dying over and over again only to realize I needed to equip a different weapon to deal with different enemies. Once I did so I walked right through them. It all started to click. There is almost always a solution to the situation your stuck in, you just have to use your brain and figure it out, and when you do you feel like a total badass. The controls take a bit of getting used to as you cant just mash the buttons fable style and expect to get anywhere. You really have to carefully plan each strike but again when you learn the enemies attack patterns and weaknesses you smash right through them. I can't reccomend checking this game out enough to those sitting on the fence. If your tired of the same old crap over and over again this was made for you so don't cry about games being repetitive and full of sequels if you don't pick this up. If you consider yourself a hardcore gamer you owe it to yourself and the industry to have this in your collection-no excuses! In over 20 years of playing games this is one of the finest experiences I've ever had with a game not only because the game is great but because it "gets" the psychology behind what makes gamers tick and uses that to keep you playing even when it feels like the odds are 100 percent against you and then rewards you when you do finally overcome them amplifiying your emotion to the point where you feel like you just won the world series when overcoming a difficulty you never thought you were good enough to handle. Nothing else in gameing compares to this experience-period!…Expand

I love Dark Souls. I loved Demons Souls. However, the developer alienates such a large part of the gaming base available, not by making Dark Souls hard, but unfair also. Yes I understand that there is no pause button in the real world, but it isn't the real world. I have 4 kids and a wife. Guys like us that have to schedule gaming time apart from when we were 12 and could play for hours,I love Dark Souls. I loved Demons Souls. However, the developer alienates such a large part of the gaming base available, not by making Dark Souls hard, but unfair also. Yes I understand that there is no pause button in the real world, but it isn't the real world. I have 4 kids and a wife. Guys like us that have to schedule gaming time apart from when we were 12 and could play for hours, but now, 4 kids and family later, I NEED A PAUSE BUTTON!! It is so frustrating not being able to find a bonfire, and your son falls down, or needs s diaper change, or someones at the door. Simply put, they didn't make it hard, they made it unfair. I have no problem with the enemies, and the fact that the game gets harder as you die. But for the love of all that's good, I don't think a pause button dilutes the intensity that developers intended for Dark Souls. In fact, it's such a snub of the nose, you begin to wonder if any of the developers have kids and actually tried to give the game some time when it wasn't work related. Further more, SAVE POINTS!!! I understand that the intent is to make each time you play Dark Souls a journey. But sometimes even a trip to the gas station is journey you don't want to make. Point being, better or easier save points, ESPECIALLY WHEN THERE ISN'T A PAUSE BUTTON. Nuff said. Take it from a guy that has been playing video game for 28 years, missing these two key items are enough to turn away allot of gamers because they don't have the patience, or TIME Dark Souls demands. Now surely the developers want as many people to love and enjoy their game. I just find it so nieve they were as black and white with very little (to almost no) grey.....…Expand

This game has the potential to be game of the year, it is by far the best game I have ever played on my xbox 360, Before I got this game the gameplay videos for this game really made me want to get it, however was made unsure by reviews that complained of a too hard difficulty, and they are right that the difficulty is high, but not too high, the difficulty makes the game more fun andThis game has the potential to be game of the year, it is by far the best game I have ever played on my xbox 360, Before I got this game the gameplay videos for this game really made me want to get it, however was made unsure by reviews that complained of a too hard difficulty, and they are right that the difficulty is high, but not too high, the difficulty makes the game more fun and makes you be more cautious while playing the game which I think is a good thing, the games locations and enemy's vary throughout the game, leading to a fun and exciting experience which under no circumstances at all feels repetitive, especially since there is a diverse range of weapons and magic to choose from not to mention all the different armour that can be acquired in the game, This game is brilliant, I highly recommend it, there is only one problem with this game, and that is that I don't know if i can survive the wait between now and the next souls game is announced. Brilliant game well worth the time and the money.…Expand

Dark Souls is a good game, but not a great game. What makes Dark Souls a good game is the challenging difficulty, dark atmosphere, and haunting boss encounters.

GOOD
Dark Souls is one of the hardest games ever made. It takes a truly obscene time commitment and a strong gaming background to be able to progress through this title. If you're new to role-playing games, this isn't the oneDark Souls is a good game, but not a great game. What makes Dark Souls a good game is the challenging difficulty, dark atmosphere, and haunting boss encounters.

GOOD

Dark Souls is one of the hardest games ever made. It takes a truly obscene time commitment and a strong gaming background to be able to progress through this title. If you're new to role-playing games, this isn't the one you should start with. The game punishes failure more than any other game to arrive in the last decade; every time you die (and you will die a lot) you risk losing a vast amount of progress. That can be a good thing, however, because it encourages you to persevere and become excellent. The boss fights, which test even the best players, will demand greatness from you. The feeling you get when killing a truly difficult boss is like nothing else. BAD

Three key points. First, the game lacks narrative almost entirely. It's strange to have an RPG without a story component, but there you have it. Don't come to Dark Souls looking to be entertained by the storytelling. Second, the game comes without common conveniences like the option to pause the game or fast-travel between locations. You'll find yourself running back through hostile areas again and again just to get to another location on the (non-existent) map. Third, the game doesn't explain how to perform simple actions like upgrading weapons, invading other worlds, storing inventory items, or what your next objectives should be. Players will need to do a lot of reading online in order to even learn how to aim with a bow. Some will argue that this just adds to the challenge, but I disagree - challenging difficulty is one thing, but not explaining how to interact with the game world is another thing entirely; it's just sloppy game design. CONCLUSION

Though Dark Souls will appeal to some, most gamers will be (rightly) inclined to steer clear. The game does one and only one thing well - it punishes mediocrity. It doesn't tell a good story, doesn't help you learn how to play, and doesn't make playing convenient. It just beats on you again and again. Some will love it; other will hate it. I'm somewhere in the middle.…Expand

Everybody who writes a bad review about this game never gave it a chance or are far too satisfied with the "on rails" game play of CoD Modern Warfare 1, 2, 3, etc...

The visuals are stunning, there are tons of unique monsters and boss fights are all unique and very well thought out. The environment is huge and differentiated away from other games. I even rank this game above Skyrim simplyEverybody who writes a bad review about this game never gave it a chance or are far too satisfied with the "on rails" game play of CoD Modern Warfare 1, 2, 3, etc...

The visuals are stunning, there are tons of unique monsters and boss fights are all unique and very well thought out. The environment is huge and differentiated away from other games. I even rank this game above Skyrim simply for the method in which it tells a story - it leaves you to fill in the gaps with imagination but doesn't leave out specific details.

Those who ranked this game at 7 or similar, I can understand not liking the concept or game play. Those who ranked tis game under 5 have never given it a chance or are simply too bad to learn that you can't hack and slash your way to the end (you need strategy!).…Expand

An excellent and worthy successor of the hit 2009 video game; Demon's Soul. Dark Souls is easily in my top 10 games of all time and probably had the best first impression of any game I have ever played. The gameplay is extremely accurage and precise, positioning is key and knowing what your opponent is capable is gold. In addition the bosses in this game looks absolutely gorgeous and youAn excellent and worthy successor of the hit 2009 video game; Demon's Soul. Dark Souls is easily in my top 10 games of all time and probably had the best first impression of any game I have ever played. The gameplay is extremely accurage and precise, positioning is key and knowing what your opponent is capable is gold. In addition the bosses in this game looks absolutely gorgeous and you can easily tell FROM software has spent hours and hours on each stage making each level as 'evil' as possible. If you look up the term 'Dark Fantasy' in a dictionary I can guarantee you it will say Dark Souls. The only negative aspect I can think of on the spot are the rare graphic pop-ins and clippings. But to be honest the only reason this game has negative reviews is because those people are spending several hours trying to kill the Asylum demon lol fail nubs.…Expand

This game is a throwback to the days where gaming required perseverance and intelligence. It is a rude awakening for anyone who considers themselves "hardcore" from experience with first person shooters or even other third person adventure games. You have to be intelligent in your playstyle to excel at Dark Souls, the only other option is grinding like a madman.

There are few mechanics inThis game is a throwback to the days where gaming required perseverance and intelligence. It is a rude awakening for anyone who considers themselves "hardcore" from experience with first person shooters or even other third person adventure games. You have to be intelligent in your playstyle to excel at Dark Souls, the only other option is grinding like a madman.

There are few mechanics in this game that are not well thought out, every area is meticulously planned, static drops are placed with the utmost care. After struggling with an area for hours or even days, you can often find a shortcut that allows future visits to be strolled through with little difficulty.

Magic and melee are far more balanced than they were in the world of Demon's Souls. Magic has a more sizable delay on cast and leaves you vulnerable for longer. Melee does fast, reliable damage that is relatively safe with use of a proper shield. There is versatility in job choices in that your initial character building decision has little effect on your character as the game progresses, you can bolster whatever stats you deem fit and become whatever type of warrior you desire, it is completely open.

An equally impressive facet of the game is the replayability. Very few third person or first person adventure games hold any value in a replay. You often collect all items or are capable of performing all story events in a single playthrough. In Dark Souls beating the game grants a "new game+" style experience with increased difficulty. Any enhanced bonfires you may leave remain, making your runthrough substantially faster than anything before. Additionally shortcuts abound throughout the game. It is actually advantageous to reroll halfway through your first playthrough after you firmly grasp the concepts of the game. You can get back to where you were in a fraction of the time it took for the original run (took me 5 hours to get back to what had taken 50 hours before, no joke!).

There is a story in this game, but it is minimalist. Many games become bogged down with wordy or overly complicated stories that can limit interpretation or imagination. You will not get that in Dark Souls. It is incredibly open-ended, to the point where exploring your environment can grant you more insight into the world you inhabit than talking to others. Do no expect depth from any conversation or any choices besides "Yes" and "No", because it just doesn't happen. It is almost reminiscent of the Metroid Prime series where you can only piece together the events leading to this world from context clues and remnants of what was once there.

Aside from the (often times humorously) limited dialog, the few failings this game has are likely due to console limitations. The graphics are gorgeous but the framerate will often slow to a crawl when advanced shader effects and light reflection come into play (large fire/magic effects, water reflection at the New Londo ruins, lava in the Demon Ruins/Lost Izilith). The online play is interesting, and can be quite engaging (especially when you are charged with killing other players to collect humanity/dragon scales/settle vendettas), but not very reliable. Single player mode offers about as much gameplay-wise in terms of the main story as online does, sans the (almost universally worthless) messages other players may leave.

All in all, awesome gaming experience. If you complete Dark Souls you will be in the minority, and very likely worthy of some serious gamer cred. Playing it for its duration takes away deaths sting, it becomes impossible to be frustrated at other games when you die, because you will have died 100x worse in Dark Souls.…Expand

This game in fact was one of the best rpg action games in my life. This game is not only difficult ,but it brings gaming towards a new dimension of classic fighting. Though you will rage quit and die in this game, you will be sucked back into playing this. Also, I bet that people who say this game sucks is most likely because they cannot beat this game without moding or soul glitching thisThis game in fact was one of the best rpg action games in my life. This game is not only difficult ,but it brings gaming towards a new dimension of classic fighting. Though you will rage quit and die in this game, you will be sucked back into playing this. Also, I bet that people who say this game sucks is most likely because they cannot beat this game without moding or soul glitching this game I do not recommend this game for rage quitters, sore losers, and little kids. Its not for you.…Expand

This game is awesome! Everything you need if you want to play a RPG. The boss fights are amazing! You find a cat with a croc tail... LOL... and a lot of crazy stuffs in everywhere. This game is one of the best in 2011.

I picked up this game with the mindset that I'd beat it for the sake of beating a hard game. Then Dark Souls ended up being one of my top 3 games. I almost stopped playing about 1/5 of the way through, its true that in one section frame rate becomes and issue and its true that the game can feel brutally hard but at the end its all worth it. Never have I felt so immersed in a game: someoneI picked up this game with the mindset that I'd beat it for the sake of beating a hard game. Then Dark Souls ended up being one of my top 3 games. I almost stopped playing about 1/5 of the way through, its true that in one section frame rate becomes and issue and its true that the game can feel brutally hard but at the end its all worth it. Never have I felt so immersed in a game: someone commented below that they didn't like the 'no-pause' menu, I ended up loving it! It makes it feel less like a game and more like an experience. I can't remember another game that lets you play for 20 hours and then opens up a path for you that ends up right back where you were 10 minutes in the game, the level design is beyond superb and really makes it feel like your stuck in the world, with all the complexities and mazes you would expect in a castle and city the size Dark Souls is. The sparse collection of NPCs really make the world feel as bleak and the director intended. Music is fantastic. The plot is controversial, I personally love how they went with it. There is actually a huge amount of information under the surface: in item descriptions and character dialogue. You could easily completely miss what's happening for example the truth about princess Gwenevere, and you could never meet certain people integral to the plot such as primordial serpent kaathe and Gwendolyn, just like you can miss my favourite area in the game: Ash Lake. Overall don't expect this to be like other games, think of it as an experience, but one that's very much worth the effort when you finally overcome the challenges involved.…Expand

I too came to this game through Games With Gold, and was looking forward to how challenging it supposedly was.

I want challenging due to gameplay, not challenging because they don't show you even the most basic concepts of HOW to play. I didn't even make it 30 minutes in because my time is more valuable than throwing myself at a boss endlessly because I have no clue how to equip and useI too came to this game through Games With Gold, and was looking forward to how challenging it supposedly was.

I want challenging due to gameplay, not challenging because they don't show you even the most basic concepts of HOW to play. I didn't even make it 30 minutes in because my time is more valuable than throwing myself at a boss endlessly because I have no clue how to equip and use spells. Sorry. Questionable design decisions if you think players can just figure stuff out like that by screwing around in the menus hoping they click the right thing.…Expand

I loved this game. It's challenging in a way that few games are anymore. Yes it's hard, yes it's frustrating. But, so was the water temple in Zelda, and anyone who has played that game will never forget that stage. What I'm saying is, the difficulty is part of what makes the game worth playing and beating.

This game is so satisfying. Killing a boss after dying 10 times in a row is the best feeling, it doesnt matter if you summon an npc or another player to help you - this game is so hard, but never punishing. graphics and the levelling up system are fantastic. 10 out of 10 as this is just as enjoyable as demons souls, i hope they do a port of xbox owners.

BEST RPG game ever!, sooooo underrated too, i mean how the **** can an AMAZING game like this get a 7 or 8 while other **** games like Skyirm get 8 and 9, believe me.. you MUST buy this game.. Its so much fun, the story is also AMAZING! You will really like this game, I highly recommend this game to everyone with a PS3

This game has amazing combat, which feels very responsive. after playing this game a while, other games like Skyrim feel lacking in the melee combat. The game does not have much story other then the starting video and little bits of lore you receive from npc's, This dissapoint's me because i am very interested in the world and the strange undead disease that is ravaging the land. SomeThis game has amazing combat, which feels very responsive. after playing this game a while, other games like Skyrim feel lacking in the melee combat. The game does not have much story other then the starting video and little bits of lore you receive from npc's, This dissapoint's me because i am very interested in the world and the strange undead disease that is ravaging the land. Some bosses can feel very frustrating and unfair. knowing a bosses weakness and pattern is mostly the only way to win the fight which can be frustrating constantly dying trying to figure out what to do, although once you do the satisfaction is great. I also have a problem that some enemies are able to turn to face you while they swing their weapon which is annoying, and alot of the time un-dogable even if you roll around. Probably just me getting frustrated at the difficulty, a very enjoyable game with the added bonus of pvp.…Expand

GOOD - Fantastic precise and satisfying combat which requires tactics over button mashing. Superb visual design creating a unique dungeons and dragons/ ninja gaiden hybrid. Lots of RPG elements that allow you to create a vast amount of character builds. A sparse and dark story, that requires much investigation by the player to be fully realised (no long cut-scenes here). ExcellentGOOD - Fantastic precise and satisfying combat which requires tactics over button mashing. Superb visual design creating a unique dungeons and dragons/ ninja gaiden hybrid. Lots of RPG elements that allow you to create a vast amount of character builds. A sparse and dark story, that requires much investigation by the player to be fully realised (no long cut-scenes here). Excellent multiplayer design allowing various types of co-op and PvP gameplay that is integrated into your own single player experience. PvP in particular is very interesting, allowing you to effectively invade the games of other players, murder them and claim rewards.

BAD - Frame-rate issues everywhere (Blight town and New Londo I'm looking at you!) which can really be crippling at times. Thankfully, although quite abundant, frame-rate drops are very specific to certain parts of a map, so are generally only glimpsed momentarily. Still, they can lead to some frustration. The lock-on system can sometimes be a pain. Although this is much improved from Demon's Souls (predecessor to Dark Souls - PS3 exclusive). The difficulty and relative obscurity of the story doesn't make for a particularly accessible game. In fact I really disliked the use of the high difficulty as a selling point. It really makes the game sound horribly elitist. The difficulty is about the least interesting thing in Dark Souls and is terribly overhyped. There are much harder games in existence. Nevertheless, the difficulty will put some people off.

However, it must be noted that the game is very fair (more so than Demon's Souls) and actually offers a lot of assistance in the forms of NPCs who can be asked upon to help you in difficult boss fights (as well as gaining assistance from other players online).

Overall - Dark Souls isn't for everyone and won't enjoy the mainstream success of games such as Skyrim due to a steep learning curve that will instantly put off some newcomers to the series. However, give the game some time and once everything clicks and you get an understanding of how the game works it becomes thoroughly enjoyable. Also, the sense of camaraderie that the games online mechanics produces is wonderful. Dark Souls has a massive emphasis on co-op play and you will never be short of people willing to come into your world and help you defeat a tough boss. I fear a lot of people will be put off due that awful 'You will die' tagline used in the advertising of Dark Souls. But if you are even the least bit curious to play this game, please ignore the stupid difficulty hype and just get down to enjoying a very original game.…Expand

This is one of my all time favourite games of all time.
This game demands a level of patients and thought that many games will never have!
Do I a random computer nerd recommend this game? Oh yes I do.
Revisit the Glory days of hard games.

When this game was made available to be downloaded for free with the 'Games with Gold' program on Xbox Live, I thought I'd go ahead and try it. (Available from June 1st, 2014 - June 16th, 2014) Believe me, it's not worth the 3.9 gigabytes it takes up on your hard drive. This game is the most repetitive, unforgiving piece of rubbish I've ever played in my life. Just compare it to The ElderWhen this game was made available to be downloaded for free with the 'Games with Gold' program on Xbox Live, I thought I'd go ahead and try it. (Available from June 1st, 2014 - June 16th, 2014) Believe me, it's not worth the 3.9 gigabytes it takes up on your hard drive. This game is the most repetitive, unforgiving piece of rubbish I've ever played in my life. Just compare it to The Elder Scrolls V: Skyrim, which was released about a month after this game came out. Does this game look like it was made in 2011, or 2006? You tell me... I know Skyrim looks like it was made in 2011 for sure. The graphics are mostly made up of dull grays, browns, and blacks, with a little puke green added into the mix. Low resolution images and screen tearing plague the game. The characters mouths don't even move when they speak. The voice acting is horrible too, sounding like the voices were recorded in a portable toilet. The controls are even worse... I found myself drinking potions and using items in the middle of combat because the control placement is so bad. Want to hear the real kicker?

Everytime you die, all of the enemies in the stage respawn!!!

Yes, I'm not kidding... Even if one of the small minion enemies kill you, the last 20 guys you just blew through are coming back. So basically it's a patience game... It tests to see how frustrated you get before you put your controller through a wall. Don't get me wrong, I like a challenge as much as the next guy. But Dark Souls takes it way too far... The checkpoints are placed miles apart from each other, causing you to be sent like ten to twenty minutes back when you die. So yeah, that aspect makes the game extremely repetitive... It just boils down to an half-baked RPG that could have been something interesting, but turned out to be a crock of ****

I beg you not to download this game... By not downloading or purchasing it, you'll save yourself a lot of grief and turmoil.…Expand

To me, this game is a masterpiece and most unique and enjoyable experience this generation.
Dark Souls is the first game this year which caused me to spend almost every idle hour of my day coming up with strategies for THAT BOSS and considering stat choices, as well as speculating about the lore.
The way it's story is told, the vague introduction, often cryptic npc dialogue and itemTo me, this game is a masterpiece and most unique and enjoyable experience this generation.
Dark Souls is the first game this year which caused me to spend almost every idle hour of my day coming up with strategies for THAT BOSS and considering stat choices, as well as speculating about the lore.
The way it's story is told, the vague introduction, often cryptic npc dialogue and item descriptions make the player curious. You WANT to get to know more, and you just can't stop thinking about it. The world is surprisingly rich once you start researching it through npc's and items, and the setting quite literally radiates fear and misery. This game is about suffering and tries to put it to an end, with whatever means necessary. Every character you encounter is a tragic one, and some you just can't help but sympathise with. In few cases, when you learn what you did with your actions you will feel for the pixels on your screen, because npc's are scarce and very much alive, and the player grows to like (or hate) them.
The game's combat is challenging at first, but when you get the hang of it it all becomes very natural and... easy. With each enemy slain, not only your character grows stronger (potentially), but also the player does. And this "player xp" is decisive in here, because mastering parry and learning how to read bosses, mobs and adapt will greatly enhance your experience, and spare you a _LOT_ of deaths and time spent grinding souls to face a boss. You can tackle most of what the game has to offer in the first few locations without spending a single soul to upgrade your character or your equipment. If you lack the talent, you can get through content with hard work (which was how I finished my first playthrough). Perfect equilibrium.
Another aspect that adds to Dark Souls' greateness is the soundtrack. You will only hear the music in certain locations and during boss battles, and in almost every case the music shows the boss' "personality" or sets the player in a certain mood. Depending on the encounter it will vary from monumental and epic to eerily calm and giving you a feeling of false safety.
To me, Dark Souls is the best game released this year. The single best one.…Expand

With brutal gameplay, and dark but alluring settings, Dark Souls shines in that it puts a greater value in overcoming the cruel obstacles of its non-linear gameplay. Dark Souls is not for everyone (certainly not I) but for the right gamer its the right game. With much tantalizing gameplay and awe-inspiring atmosphere, the unforgiving world of Dark Souls provides a sure amount of replayWith brutal gameplay, and dark but alluring settings, Dark Souls shines in that it puts a greater value in overcoming the cruel obstacles of its non-linear gameplay. Dark Souls is not for everyone (certainly not I) but for the right gamer its the right game. With much tantalizing gameplay and awe-inspiring atmosphere, the unforgiving world of Dark Souls provides a sure amount of replay value and is one to be commended as a top game of last year.…Expand

One of the best game released this year hands down. It's very challenging and it has alot to do, many different play styles so you can start over again, it has co-op and PvP and the bosses are just fantastic! Definitely worth the money.

Nowadays there seems to be no type of medium or hobby that isn't exempt from the laws of diminishing returns. If you have been gaming since your childhood such as me you probably feel like games are becoming more of a habit to play then fun or challenging. Well this game kindled a fire in me that made me feel young & immersed, which were feelings that I had thought were long lost in theNowadays there seems to be no type of medium or hobby that isn't exempt from the laws of diminishing returns. If you have been gaming since your childhood such as me you probably feel like games are becoming more of a habit to play then fun or challenging. Well this game kindled a fire in me that made me feel young & immersed, which were feelings that I had thought were long lost in the maturity of my age. Although the game has a few flaws, such as frame issues in certain areas, they're easily overlooked by the amazing art direction, mysteries in-depth story/lore, fun/challenging game-play & combat, and a somewhat unique take on character customization.…Expand

One of the most beautiful and best games i have ever played in my life. The challenge of the game alone draws you in, the game actually takes skill which is lacking in alot of games out there these days which is what i loved about old school gaming back i the day, games are to idiot proof these days.

So after reading some of those "Troll" comments i made Metacritic account just to adress some of them.First im hearing that that DS doesnt have a story.That is not true in fact there is a lot of story going on in the background,you have to search for it,read item descriptions etcetera.If you are gonna slam the game because it doesnt have story please Youtube Search:Dark Souls Lore.SecondSo after reading some of those "Troll" comments i made Metacritic account just to adress some of them.First im hearing that that DS doesnt have a story.That is not true in fact there is a lot of story going on in the background,you have to search for it,read item descriptions etcetera.If you are gonna slam the game because it doesnt have story please Youtube Search:Dark Souls Lore.Second thing is that this game is about cheap deaths and unforgiving save system.Yes there are a lot of cheap deaths but i dont mind that because i should really pay more attention to what is going on in the area around me.The save system is not great but its basically telling you:You F*ck up you have to live with it and thats waht makes Dark Souls unique.Another thing that people say its that the game is too hard.Well you picked up a game that developers said would be harder then Demon Souls which i didnt played because i dont own PS3.But i love DS its one of the best games i have ever played.Yes the voice acting can be sometimes pretty terrible (especially on Vamos),And some Trolls here say that this game is only for people which wanna prove how awesome they are.I think its not about that its more about accepting a challange something that most games dont offer.Especially modern shooters.This game is unforgiving but thats what makes it so unique.If you love hardcore RPGs buy this game,And dont believe those trolls that got stuck on Capra Demon and are complaining about enemies are basically only zombies.…Expand

Wow, how I love Dark Souls. I have been playing video games for 33 years and this is the best one I have ever played. I have 150 hours of playtime in the game with 6 characters and I am just as mesmerized as I was in hour one. From Software has truly created a masterpiece and I am so grateful. The main thing people focus on when they hear the name Dark Souls is the difficulty. Is theWow, how I love Dark Souls. I have been playing video games for 33 years and this is the best one I have ever played. I have 150 hours of playtime in the game with 6 characters and I am just as mesmerized as I was in hour one. From Software has truly created a masterpiece and I am so grateful. The main thing people focus on when they hear the name Dark Souls is the difficulty. Is the game difficult? Yes. However, the challenge is an aspect that makes it wonderful. The sense of accomplishment after completing a difficult area or a boss you have struggled with is so huge. There is nothing like the adrenaline and heart pumping that you get while fighting the games many epic bosses. Going head to head versus the infamous Smough and Ornstein will make your heart beat out of your chest and you palms sweat. Graphically the game is amazing...the characters, environments, and bosses are top notch. The sound is awesome as well. The sound of armor clanking while you walk and swords hitting shields and flesh is very visceral. The lack of music in most areas make all of the sound effects stand out. The boss battles have elaborate musical scores which adds to the battles and make them so memorable. The music to the Four Kings battle is just as epic as the battle itself. The combat is where the game is the strongest. It is precise and addictive. If you die in a battle, it is because you just screwed up. I cannot recommend this game enough. I don't see myself tiring of it anytime soon.…Expand

The combat and story (yes, there is a story, but people who stop playing after a few hours never figure it out), atmosphere, online components (pvp and co-op) and graphics are all amazing, and that's been discussed before. Now, I'm going to point out other things that haven't been talked about so much- such as, there are no load times after the main menu. There are no glitches to be seenThe combat and story (yes, there is a story, but people who stop playing after a few hours never figure it out), atmosphere, online components (pvp and co-op) and graphics are all amazing, and that's been discussed before. Now, I'm going to point out other things that haven't been talked about so much- such as, there are no load times after the main menu. There are no glitches to be seen anywhere after you install the day 1 patch. It clocks in on the shorter end at 60 hours, with the average being 80 hours to complete and the near-completionist time being about 120 hours. There is also a new game+ that can extend the game for many playthroughs. The max level is about 700, but you'll only get to about 80 after one playthrough. The ending varies depending on your choices, but the choices are subtle and eays to miss, so you always need to proceed carefully. You can kill anyone- even critical npcs, so there really is a sense of urgency and caring for the npcs that you don't feel in most games. Most weapons and armor are unique, so they really feel valuable, and it's a huge effort to get each one. Often, they're in secret areas, so not everyone gets every (or even most) items in the game. The framerate drops at parts, but it never gets as low as Skyrim's and people play that just fine. It takes some intelligence and patience to play this game, as most of your problems have a variety of solutions, but it takes strategy and planning/experience to see the best ones. For example, in one area of the game, you have to kill ghosts that are unkillable without using consumable items with time limits. Many people expend all of their items, and then have to farm to buy more. However, being cursed by a completely different type of enemy in a different part of the game allows you to hurt ghosts without using consumable items. But the game never tells you about curses, or invincible ghosts, or anything. Part of the fun is discovering it first hand.
That was just one example. There are many like that. Unlike most developers that count on its audience being stupid and lazy, From Software counts on its audience to be clever and cautious. Dark Souls truly is a game about survival- you're just a random soldier in a world filled with monsters as strong as, or much stronger than you, and your wits and skill are your only hope.

People with neither hate the game, rant about it being broken or too hard, and then rate it 0 just to keep themselves in nice, comfortable denial about how unskilled, thick-skulled, and impatient they really are.…Expand

It's funny how all the negative reviews say the same things... "I don't have the time to deal with this games frustrations/difficulty" or "I work and have kids and don't have time for a game that doesn't teach me how to play" or "there is no story" or "its poorly designed". But guess what people... take a look at the rest of the reviews. Most people think its a masterwork,It's funny how all the negative reviews say the same things... "I don't have the time to deal with this games frustrations/difficulty" or "I work and have kids and don't have time for a game that doesn't teach me how to play" or "there is no story" or "its poorly designed". But guess what people... take a look at the rest of the reviews. Most people think its a masterwork, uncompromising, and with good reason.

I work 50-60 hr weeks, have 3 kids, and never have time to game for more than a couple of hours late at night. I still spent 75+ hrs on it so far, setting aside all other games such as ME3 and Arkham City.

If you treat every battle like its your last, and learn to fight, and think about what you are doing, when you are doing it, and where you are going, it is not "hard". It is uncompromising and very rewarding.

No story?? This is was one of my favorite fictions in YEARS... you just have to open your senses and mind to experience it. And imagination. No, its not spoon fed to you.

And it is beautifully designed. I love how people think good design means developers finding the best way to to teach you and entertain you while minimizing effort on your part. Well that's only one way to design something.

The best things are those are not for everyone.

Things that are for everyone, are well, common. Have fun with that.…Expand

Overall, very beautiful game. What strikes me about this game is how well the artistic blend of the world collides with the astonishing game play. When you pick this one up, it is not nearly what you would expect it to be. We all know that each game has their own little perk that makes them unique in their own way, but Dark Souls truly does take the cake on this one. Where this game wouldOverall, very beautiful game. What strikes me about this game is how well the artistic blend of the world collides with the astonishing game play. When you pick this one up, it is not nearly what you would expect it to be. We all know that each game has their own little perk that makes them unique in their own way, but Dark Souls truly does take the cake on this one. Where this game would normally be labeled 'difficult', it sounds so much better as challenging; it just fits. This game is, granted, time-consuming. Though, if you look deep into the constant repeated deaths, you will realize that there is always a pattern. With each Game Over, you are meant to learn from the mistakes and flaws that you made upon death. That, of course, may take hours. Hence, time-consuming and all. The challenge Dark Souls presents is simply tremendous. From the point you begin the game you think: "Hey, this is cool. Should be a breezy hack and slasher game, right?", wrong. As stated before, you practically are required to identify a pattern with every obstacle you may come by. The developers of Dark Souls made it so you literally are expected to spar with enemies and dangerous foes that your character may encounter. Depending on your class, your tactics may have to be changed a bit. That's what I enjoy about this game, the complex challenge in your battles and the artistic dark age scenery. The combat system blows me away and it always keeps me on the edge of my seat when you are granted the ability to really duel with the various enemies. I felt that Dark Souls provided a fair set of combat methods and classes that fulfills the needs of preference-based players. Whether you are more of a magic user, or fancy a good old bow, you are almost always able to find a handy weapon that suits your pleasure. There is another point that some people may bring up during the play through, what the heck is the story? The story, my friends, is for you to find out. When you play through the dangerous labyrinths and areas of Lordran, you pick up plenty of items and encounter multiple friendly units. Each item has a description and somehow gives some background on the lore of the world. In turn, you are basically your own little historian. While you play and uncover the secrets of Dark Souls, you begin to piece together that your mindless killing spree is not merely for nothing. The mysterious character you play as has a role that is key to the legendary land you will traverse. The thing is, you can't be lazy and just expect the game to just tell the story for you. You as the player are expected to learn about the story yourself. The story really is quite exciting, and therefore it is given a plus. Where that last point just didn't make it for me was the multiplayer. Sadly, this game (Like it's predecessor, Demon Souls) harbors a very limited interaction with other players. There is a very unique system of how online players are able to interact with each other in this game, that being able to lay down a summon sign for anyone to see and take interest in. Though in my opinion, this could have been a bit more interactive by allowing some friends to be able to play some classic coop. Instead of hoping you can find your friends' sign in a selected area, perhaps a feature that allows some instant friendly encounters would be in order. For that reason, I take away one measly point. This doesn't affect my view on the game, though. Dark Souls has earned their spot on my list of top games and it is a game that I would return to just for the hell of it; that is, at my own risk.…Expand

The quintessential gamer's game. One of the most engaging and unrelenting games created in history. It requires attention, focus, and perseverance; qualities which most games have become actively attempting to remove from their games. It rewards exploration and discovery, all while demanding you do not lose focus on the tasks at hand. It is difficult to describe the feeling Dark SoulsThe quintessential gamer's game. One of the most engaging and unrelenting games created in history. It requires attention, focus, and perseverance; qualities which most games have become actively attempting to remove from their games. It rewards exploration and discovery, all while demanding you do not lose focus on the tasks at hand. It is difficult to describe the feeling Dark Souls gives me upon turning it on. I remember conquering bosses and overcoming tasks that I formerly found impossible. But, while that is often the accredited or most maliced part of the game, simplifying Dark Souls as being a completionist's or masochist's wet dream is far too generalizing. Forgotten are the beautiful environments, precise combat, fascinating (although minimalistic) lore, and the incredible amount of loot and upgradable items. The game is incredible in its ability to linger. It leaves a satisying feeling not for the constant accomplishments, but for the true greatness of the game. For myself it was very difficult to move on afterwards. Finding the best can sometimes ruin everything else for a gamer.…Expand

I have a confession to make, I've never played Demon's Souls, well, no longer than 3 hours of it. And at the time, I didn't care for it, I didn't really grasp what it was trying to do. Now, two years later I get to try Dark Souls. It hooks me, and there's really nothing that I can say about the game that it doesn't say for itself. I've had it for about a year, and it's only around 16 bucksI have a confession to make, I've never played Demon's Souls, well, no longer than 3 hours of it. And at the time, I didn't care for it, I didn't really grasp what it was trying to do. Now, two years later I get to try Dark Souls. It hooks me, and there's really nothing that I can say about the game that it doesn't say for itself. I've had it for about a year, and it's only around 16 bucks at gamestop at the time of writing this, and I honestly see no better way to waste your money.…Expand

I don't generally like difficult games and I even disliked Demon Souls when I tried it, but I love Dark Souls. The reason why is that the difficultly in this game is not based on fast reflexes or pain staking memorization. It is, instead, based on being careful and playing with an awareness of your surroundings. You can't button mash in Dark Souls. Not even on the easiest enemies.I don't generally like difficult games and I even disliked Demon Souls when I tried it, but I love Dark Souls. The reason why is that the difficultly in this game is not based on fast reflexes or pain staking memorization. It is, instead, based on being careful and playing with an awareness of your surroundings. You can't button mash in Dark Souls. Not even on the easiest enemies. They aren't hard, you just have to block and wait for openings. You need to lure them out and use the environment to your advantage. Encountering a new enemy is always exhilirating and intimidating. If you like exploration based games like Zelda or Metriod you are in for a particular treat as the world of Dark Souls is amazing. It is filled with secret passages and shortcuts where the world loops back on itself and links back up with previous areas from new angles. Dark Souls is big but it very dense. There are no large areas where you have to wander along boring open fields for hours on end like Oblivion or Fall Out. Each and every inch of the world is lovingly crafted, not randomly generated.

This is easily my favorite game on the 360. It is the only game I would give a 10. Not because it is perfect (the frame rate problems and the difficulty curve can occasionally seem a bit unfair), but because it is one of the very very few games I will still be thinking about a decade from now.…Collapse

Dark Souls makes no bones about being unrelenting in its difficulty though, although it's by no means insurmountable. It's a rare game that's unlike anything else, refusing to pander or compromise in any way, shape or form. In this day and age, Dark Souls is hugely refreshing then, and well worth the time and effort.