Plaguebearer

Death Coil and Frost Strike also infect your target, adding 4 sec to the duration of Frost Fever and Blood Plague, and adding an additional stack to Necrotic Plague.

Purgatory

Purgatory

Passive

An unholy pact that prevents death when you sustain fatal damage, instead absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 3 min.

Death's Advance

Death's Advance

30 sec cooldown
Instant

You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.

When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.

Blood Tap

Blood Tap

Instant

Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges.

Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.

Conversion

Conversion

Instant

Converts Runic Power to health, restoring 2% of maximum health per 1 sec. Lasts until cancelled or Runic Power is exhausted.

Remorseless Winter

Remorseless Winter

1 min cooldown
Instant

Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.

100

Major Glyphs

Glyph of Anti-Magic Shell

Passive

Increases the duration of Anti-Magic Shell by 3 sec.

Glyph of Unholy Command

Passive

Immediately finishes the cooldown of your Death Grip upon dealing a killing blow to a target that grants experience or honor.

Glyph of Outbreak

Passive

Your Outbreak spell no longer has a cooldown, but now costs 30 Runic Power.

Minor Glyphs

Glyph of Horn of Winter

Passive

When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry.

Glyph of Tranquil Grip

Passive

Your Death Grip spell no longer taunts the target.

Glyph of Resilient Grip

Passive

When your Death Grip ability fails because its target is immune, its cooldown is reset.

Unholy Blight

Unholy Blight

1.5 min cooldown
Instant

Surrounds the Death Knight with a vile swarm of unholy insects for 10 sec, stinging all enemies within 10 yards, infecting them with Blood Plague and Frost Fever.

Anti-Magic Zone

Anti-Magic Zone

30 yd range

2 min cooldown
Instant

Places an Anti-Magic Zone for 3 sec that reduces spell damage taken by party or raid members by 20%.

Asphyxiate

Asphyxiate

30 yd range

30 sec cooldown
Instant

Lifts an enemy target off the ground and crushes their throat with dark energy, stunning them for 5 sec. Functions as a silence if the target is immune to stuns.

Replaces Strangulate.

Blood Tap

Blood Tap

Instant

Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges.

Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.

Death Siphon

Death Siphon

40 yd range
1 Death

Instant

Deals 1,786 Shadowfrost damage to an enemy, healing the Death Knight for 400% of damage dealt.

Remorseless Winter

Remorseless Winter

1 min cooldown
Instant

Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.

100

Major Glyphs

Glyph of Dark Simulacrum

Passive

Reduces the cooldown of Dark Simulacrum by 30 sec and increases its duration by 4 sec.

Glyph of Icy Touch

Passive

Your Icy Touch dispels one helpful Magic effect from the target.

Minor Glyphs

Glyph of the Geist

Unholy

Passive

Your Raise Dead spell summons a geist instead of a ghoul.

Glyph of Path of Frost

Passive

Your Path of Frost ability allows you to fall from a greater distance without suffering damage.

Glyph of Resilient Grip

Passive

When your Death Grip ability fails because its target is immune, its cooldown is reset.