]]>http://www.vg247.com/2013/06/21/black-ops-2-revolution-dlc-is-free-to-play-on-ps3-this-weekend/feed/1Black Ops 2 GOTY Edition spotted on Amazon, includes Revolution DLChttp://www.vg247.com/2013/05/29/black-ops-2-goty-edition-spotted-on-amazon-includes-revolution-dlc/
http://www.vg247.com/2013/05/29/black-ops-2-goty-edition-spotted-on-amazon-includes-revolution-dlc/#commentsWed, 29 May 2013 10:31:50 +0000http://www.vg247.com/?p=371467Call of Duty: Black Ops 2 is getting a ‘Game of the Year’ edition, according to a newly surfaced Amazon listing. It will apparently include the game’s first DLC pack ‘Revolution’.

When it comes to map design, I’m firmly of the belief that Treyarch has been doing it better than Infinity Ward for some time now. There’s more variety in the studio’s locales, map geometry and dynamic elements – such as the bullet train in Express, or something simpler like the hatch doors in Radiation. It’s the little touches that count.

Plus, Infinity Ward has been peddling rusting abandoned facilities and basic urban environments for too long. There’s only so many times you can sell the same wares before people get tired, so it’s refreshing to see Treyarch holding the line of good map design. The Revolution pack is no exception, and it sits up there with the best of their DLC offerings to date.

One thing that always stuck out in previous Call of Duty games – this goes for the original Black Ops as well – was that on-disc assets were reused in DLC maps constantly. It was almost like a punch in the face, given that you’d just bought what was supposed to be ‘new’ add-on content. You’ll be hard-pushed to find recycled assets in Revolution’s four multiplayer maps however.

Grind is the DLC’s marquee map, which is hardly surprising as it’s set in a bloody skatepark. But it’s colourful and full of slopes, ramps, verts and pipes that make for some interesting use of cover. It’s a small map from a top-down perspective, but it’s also dense with hidden routes and vantage points that will take a few plays to discover and map out mentally.

The skateparks around the outside are wrapped around an indoor half-pipe and skate shop, which are ideal for short to mid-range combat, while snipers can dominate the outdoor areas. It’s a map full of tight cover where all classes can shine, although I did get spawn killed once, so I’m not sure if that will become a regular feature. I sincerely hope not.

Next up is Downhill, a ski-resort map that is also a paradise for snipers and fans of long-range exchanges. It’s a killer thanks to wide cover-less expanses on either side, making each dash across open ground potentially fatal in the heat of battle. Again, the assets are new, which is nice to see, and there are even motorised ski-lifts that can kill you when moving.

The lift station is found in the middle of the map, and it’s a real choke point worth avoiding if you can help it. You’re better off sneaking through the mountain crags on the opposite side and fighting in the chalet at the top of the slop instead. Just make sure you hug the cover like it’s warm and fuzzy or you’ll be sniper fodder in seconds. It’s a highly tense, and well designed map.

Hydro appears to be the blandest map of the bunch, but it’s a pretty tight environment like Grind. It’s set on a hydro-electric dam and its layout is similar to Convoy from the first Black Ops in that you have two walkways at either end that are ripe for sniper battles. Below however, you can wade through the gushing water and fight at close quarters in the sewer.

This is the smallest map of the bunch, and depending on the skill of everyone involved you may find the front lines swinging back and forth throughout any given match. You’re never too far from an enemy, so shotguns and SMGs will work just fine, but you can get by at range if you hang back near your spawn zone. On the surface this is just another facility map, but it’s ideal for fast-paced play.

Finally, Mirage is my pick of Revolution’s locales by far. It’s a Chinese hotel complex that has been ravaged by a violent sandstorm. It actually looks like all assets have been created for scratch on this one, as sand piles around structures to create uneven slopes and cover around the hotel’s grounds. The pagoda in the middle is your shortest, but most deadliest route across the map, as everyone uses it.

Take the sides however, and you can use many pieces of sand-clogged cover, such as a dried up pool and battered guest suites to dart around to your opponent’s spawn. Any class goes here, as snipers can get up on the pagoda by climbing up various parts of the terrain to spot enemies from up high, while short to mid-range players will have a blast blasting each other to bits everywhere else.

What’s interesting about Revolution’s multiplayer maps is that they don’t lean towards one class, or stick to an overly familiar theme. I keep harping on about Treyarch’s creation of new assets, but it really is important when you’re expected to pay 1200 MS Points for the privilege of using these maps. It’s something that Infinity Ward got off with too lightly in retrospect.

Fans of Zombies mode haven’t been left out either, thanks to new survival map Die Rise and an all new Infected game type. I’m honestly one of the worst people you’ll ever meet at Zombies mode – truly awful – so I won’t insult you and pretend like I know my Speed Cola from my Double Tap Root Beer, but just know that you haven’t been forgotten.

Plus, you can be a Zombie now in Turned mode, which is always fun. In this mode all players start as zombies and must dash to find the cure. The player who racks up the most time spent as a human wins the round. So naturally when you’re human you have to fend up everyone else with firearms. It’s mad and a bit shouty.

Finally, the all-new Peackeeper SMG is a weird sort. It belies its own class by being slightly weaker at short range – than say the MP7 or MSMC – yet stronger over distance than its peers like an assault rifle. There’s also some slight recoil to content with, as is a given for SMG weapons.

It may take some getting used to – and there’s the fact that weapon choice is a matter of personal taste and play-style – but I didn’t get on with it at all at first. After a few days play however, it’s starting to make more sense.

So is Revolution worth getting? Yeah I’d say it is, although I appreciate and understand why some are choosing not to give Activision more money for maps. But if you were bored by how uninspired the Modern Warfare 3 DLC maps had become – bar a few expectations of course – then Treyarch’s pack will give you the much-needed dose of imagination and playful design you’ve been clamouring for. Check them out on YouTube then make a judgement call.

Disclosure: To assist in writing this feature, Activision sent Dave a download code for the Call of Duty: Black Ops 2 Revolution DLC. No other advertising or merchandise was offered or accepted.

Now, the moment you’ve all been waiting for… the results of VG247’s inaugural Black Ops 2 community smackdown. We played three games of Free-For-All and tallied up everyone’s total score at the end of each round. Here is where each of our 17 combatants placed:

Congratulations to LSC MRSandman. You win a Black Ops 2 DLC season pass. Let us know what format you’d like below and we’ll get it to you when we can.

]]>http://www.vg247.com/2013/02/01/the-wild-bunch-dissecting-black-ops-2s-revolution-maps/feed/9Black Ops 2 Revolution: Treyarch publishes tip videos for each maphttp://www.vg247.com/2013/01/31/black-ops-2-revolution-treyarch-publishes-tip-videos-for-each-map/
http://www.vg247.com/2013/01/31/black-ops-2-revolution-treyarch-publishes-tip-videos-for-each-map/#commentsThu, 31 Jan 2013 09:42:22 +0000http://www.vg247.com/?p=335122Call of Duty: Black Ops 2 has received its Revolution DLC on Xbox Live. The maps can be quite tricky – as you’ll find out in my impressions piece tomorrow – but developer Treyarch has created a small series of ‘Bullet Point’ tip videos that give you some strategies to help turn the tide of battle.

In the clips, game design director David Vonderhaar spools off tips for new maps Grind, Downhill, Mirage, Hydro and all of the new Zombies content – Die Rise and Infected mode.

MP1st has the clips embedded here, although Gametrailers has them exclusively so I won’t host them on this page. Check them out though, as they show off some cool vantage points.

Also, if you missed our utterly insane Black Ops 2 community smackdown last night, you can watch the carnage right here.

]]>http://www.vg247.com/2013/01/31/black-ops-2-revolution-treyarch-publishes-tip-videos-for-each-map/feed/1Black Ops 2: VG247 community battle kicks off this week, enter nowhttp://www.vg247.com/2013/01/28/black-ops-2-vg247-community-battle-kicks-off-this-week-enter-now/
http://www.vg247.com/2013/01/28/black-ops-2-vg247-community-battle-kicks-off-this-week-enter-now/#commentsMon, 28 Jan 2013 11:17:53 +0000http://www.vg247.com/?p=333710Call of Duty: Black Ops 2’s Revolution DLC launches this week, so we thought we’d host a community battle This Wednesday at 8pm GMT. We’re accepting entries from our readers, so if you’d like to play with the VG247 community and shoot me to bits then you can sign up today. The winner gets a Black Ops 2 season pass on the format of their choice – PS3 or Xbox 360 – by the way.

Full terms and conditions of the battle and registration can be found on our forum here, but hurry, because space is limited due to lobby size. Even if you miss the cut you can still watch the match unfold live, right here on Wednesday at 8pm GMT – just to reiterate the time.

We’re essentially playing three games of Free-For-All on Black Ops 2’s standard maps and then tallying up overall scores to determine a winner. Maps are random and any class load-out goes. It’s nice and simple.

Also, the blog post includes a stack of map information, including Downhill’s killer chair lift, Mirage’s swimming pool and fresh details on Zombie mode ‘Turned’ in which you can play as a zombie.

Meanwhile, how would you like to win a Black Ops 2 season pass on Xbox 360? You can earn one by winning our Black Ops 2 community challenge this week. Go here to register – it’s first come-first-served due to limited lobby space.

]]>http://www.vg247.com/2013/01/28/black-ops-2-revolution-dlc-grind-footage-shows-skatepark-map/feed/1Black Ops 2 Revolution DLC: Treyarch discusses Peacekeeper SMG balancinghttp://www.vg247.com/2013/01/25/black-ops-2-revolution-dlc-treyarch-discusses-peacekeeper-smg-balancing/
http://www.vg247.com/2013/01/25/black-ops-2-revolution-dlc-treyarch-discusses-peacekeeper-smg-balancing/#respondFri, 25 Jan 2013 09:33:40 +0000http://www.vg247.com/?p=333045Call of Duty: Black Ops 2’s Revolution DLC pack drops January 29th on Xbox Live. Aside from four multiplayer maps and one Zombie arena, Treyarch is releasing a new weapon called the Peackeeper. The developer has published a new Q&A on the SMG to discuss the weapon’s balancing and handling.

Over on the Call of Duty: Elite blog, Black Ops 2 combat designer Anthony Flame and lead artist Murad Ainuddin discussed the Peacekeeper at length to assure players that it wouldn’t be an over-powered monster.

The gun was designed to combine SMGs and assault rifles – the game’s leading gun classes – into a hybrid futuristic weapon. Ainuddin said of its design, “Based on Anthony’s direction of creating a hybrid assault rife and SMG, we designed the Peacekeeper to have a compact rifle look. We also wanted to give a base white finish to provide a stark contrast from all the other weapons in Black Ops II, but also in Call of Duty history.

“We chose a lot of synthetic polymers and lightweight materials to make up the surface look to represent that near-future “hotness.” We want players to feel like this is a familiar weapon, but one they’ve never seen before.”

Although it has”hotness”, it isn’t a spammy weapon, stated Flame, “The Peacekeeper is a Submachine Gun-Assault Rifle Hybrid. It has the lightweight design of an SMG, but with better range and accuracy at the cost of close quarters firepower. It’s a great weapon for objective modes like Hardpoint, where you need to quickly get into position and cover objectives from a safe distance.”

He added, “For the Peacekeeper, we wanted to give players a high mobility weapon that wasn’t just meant for close quarters, which will open up more medium and long range firefights. Internally, the team has been having a blast with the Peacekeeper on the new maps.”

]]>http://www.vg247.com/2013/01/25/black-ops-2-revolution-dlc-treyarch-discusses-peacekeeper-smg-balancing/feed/0Black Ops 2: Revolution DLC map descriptors appear onlinehttp://www.vg247.com/2013/01/07/black-ops-2-revolution-dlc-map-descriptors-appear-online/
http://www.vg247.com/2013/01/07/black-ops-2-revolution-dlc-map-descriptors-appear-online/#commentsMon, 07 Jan 2013 16:47:50 +0000http://www.vg247.com/?p=327817Call of Duty: Black Ops 2’s Revolution DLC was mistakenly outed on Call of Duty Mobile at the weekend – see our coverage here – and now Amazon has posted up descriptions of all of the maps included in the bundle.

The listing was quickly pulled from Amazon, but not before an OXM tipster copy and pasted them.

Here they are:

Hydro – This large map allows you to use the dam and water to your advantage to block paths and stop enemies.

Downhill – A medium-sized map based in the French Alps complete with snow, chair lifts, and a strategically placed lodge.

Grind – Set within the locale of the Venice, California boardwalk, this small skate park map is sure to deliver fast and frenetic Call of Duty action.

Mirage – This Gobi Desert multiplayer map utilizes sand dunes to provide different levels of elevation and a sanctuary in the center as a natural chokepoint.

Zombies – Die Rise – The Zombie apocalypse has invaded China, turning down town into a dilapidated and dangerous MC Escher painting.

Peacekeeper SMG – This impressive sub-machine gun fills the open weapon slot in your load-out with power and accuracy.

The pack is due on Xbox Live for season pass holders from January 29th.

]]>http://www.vg247.com/2013/01/07/black-ops-2-revolution-dlc-map-descriptors-appear-online/feed/1Black Ops 2 ‘Revolution’ DLC outed & dated, five maps namedhttp://www.vg247.com/2013/01/02/black-ops-2-revolution-dlc-outed-five-maps-named/
http://www.vg247.com/2013/01/02/black-ops-2-revolution-dlc-outed-five-maps-named/#commentsWed, 02 Jan 2013 08:14:38 +0000http://www.vg247.com/?p=326738Call of Duty: Black Ops 2’s first DLC pack, the boldly-titled ‘Revolution’ has been outed. It contains four new multiplayer maps – one of which is set in a skate park – a new Zombies map and a Peacekeeper SMG weapon. We’ve got an image of the pack’s contents right here.

No release date has been confirmed for the DLC officially as yet, but MP1st reports that a preorder card discovered in GameSpot came with a January 29th release date, releasing first to Xbox Live season pass holders. We’ve asked Activision for an iron clad confirmation just to be sure.