All posts tagged ‘Radical Entertainment’

I was fortunate to be able to stretch my journalistic tentacles over to Radical Entertainment and ensnare the talented mind of Dave Fracchia, VP of Technology. If you’re not a video game geek, Radical Entertainment is the developer of Prototype 2, the action-adventure sandbox game that finally hit the shelves on April 24. I first met Dave at Activision’s press event at PAX Prime in Seattle, and it was there that I experienced Prototype 2 for the first time. I say experienced, because this is arguably one of the most emotionally intense, character-empowered, feature-laden, virtuoso action sandbox games ever created. Dave was kind enough to infect me with some insights on the new character abilities in Prototype 2, the controversy surrounding the Arm Blade Trailer, and even a few extras.

Venables: Can you speak to the new abilities of characters in Prototype 2 and how they are being integrated into the game’s different play styles?

Fracchia: There are a number of new abilities in Prototype 2, but the major ones that impact the various different styles of gameplay are: tendrils, weaponization, hunting and bio-bomb. The tendrils are a new and devastating visceral power, which plays directly into the core combat of the game. Not only are they good for instantly taking out large groups of fodder-type enemies and dishing out copious amounts of damage to military vehicles, but they can also temporarily incapacitate larger enemies, allowing the player to be more strategic in battle. The ability to leap onto military vehicles and rip off their high-powered weapons systems to use in combat is also a great way to turn the tables on dangerous enemies.