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All for One: The Baker's Daughter test run complete

Last night I did a test run for the All for One adventure. Man, time flies. I might have to tighten the screws a bit on that one. Of course it did end in a TPK, but I didn't have the full contingent of musketeers, so that's okay.

Of course the party took an entirely different approach to the adventure than I had planned for - resulting in quickly drawn maps and improvised encounters (see the image)

Still everybody had a blast, and it's great to get feedback (another player who experienced FG for the first time and really liked it).

I try to keep it down to 3 scenes. Introduction, exposition and conclusion. I also prefer to start out of chronological order and in media res. If the game is 4 hrs I prepare for 3hrs and have an optional encounter/scene in my back pocket in case I need it.

I try to keep it down to 3 scenes. Introduction, exposition and conclusion. I also prefer to start out of chronological order and in media resif the game is 4 hrs I prepare for 3hrs and have an optional encounter/scene in my back pocket in case I need it.

This is a very good formula for a fixed slot, one-off, convention type game. It's easier to add optional stuff in during the game if you are running faster than anticipated, than to take key storyline stuff out if you're running slowly.

Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!