As before we will talk about the current state of Guardian Druids, what the panelists would like to see changed, talents, glyphs, and tactics. As always we’ll close with an open Q&A session with questions submitted by the community.

I’d also like to mention that I’ll keep my interjection to a minimum this time around, since everyone already knows what I think. You’re really just listening to hear what others have to think too

Do you have a question you’d like to have the panelists discuss on the show? Post it below!

Wafflepanda

Hey guys I do like the active mitigation system introduced in MoP but I honestly miss the cata mechanics that allowed us to break encounters by getting ridiculous amounts of dodge. Do you think they might make dodge more desired or do you think they will better combine both systems to bring the druids to the way I liked to play it.

EvoV

Bears have excellent passive defense through (typically) the highest armor and highest health pools of all of the tanks. Being the ONLY tank that doesn’t have any reliable preventative active mitigation ( absorb / damage reduction ) as a part of our active mitigation toolset, do you feel that encounter design, specifically boss mechanics, are at the core of a bear’s comparative unpopularity as a progression tank ( compared to warrior/pally/monk )?

As a bear tank, I want to see boss abilities completely removed that either…

A. Ignore armor ( but are still affected by Stagger, SotR, Bloodshield and Shield barrier )
B. Hits the tank for all of it’s HP … ( unless you have Stagger, SotR, Shield barrier )

I think that if these boss mechanics were addressed, then the class mechanics of the bear are fine as is.

With regards to the tools that I’d like on my bear…… that most/all the other tanks seem to have..

I feel bears really shine with their passive tankiness ( hp / armor ) and self healing. So, despite all the shortcomings, they balance out reasonably well…. except when fight mechanics include I feel like “ignores armor” is the equivalent of a boss that has an ability that removes it’s target’s shield. It’s completely retarded and I think we need to make blizzard stop the madness. There’s already a lot of things that ignore armor… they’re called magic attacks. All physical attacks should require an armor check.

EvoV

With damage output being normalized to having tanks do about 75% of a dps… how are they intending to balance tanks in pvp? Won’t all the tank classes become overpowered in PVP if they’re still carrying with them their survivability toolkit and able to put out respectable damage?