PC version cheat codes:
Cheat? Why cheat? Some mods will require you to use cheats to either use new items or access new areas...and if you want to start modding you'll find cheats very useful...unless you want to play the entire game just to test a mod on the StarForge...

NOTE: If you are installing mods for TSL, start by creating a new folder called Override in your C:\Program Files\LucasArts\SWKotOR2 directory (Kotor already has an Override folder). You need to do this only the first time you install mods.

You have to decompress those files before being able to use the mod. If you drop a .zip, .rar or .7z file in your override folder, nothing will happen. In order to decompress the files you need one (or more) of the following utility:

Winzip: while Winzip is the most known file compression/decompression utility, it is also the most limited: you can only use it to decompress .zip files. You cannot decompress .rar or .7z files with winzip.

First of all, always begin by reading the readme that comes with the mod, even if you are an experienced modder. Several mods made or modified after May 25, 2005 use stoffe's TSL patcher which will take care of potential conflicts and automatically install the mod for you. If the mod uses the patcher and you simply drop the files in the Override folder, then the mod won't work...so read the instructions! Installing a mod that uses the patcher normally consist in simply double clicking an .exe file....

Otherwise, if the mod doesn't use the patcher, then follow these rules:

For the vast majority of the mods, you simply need to extract the files to your Override directory located by default in C:\ Program Files\LucasArts\SWKotOR but there are some exceptions:

- files with a .mod extension go into the modules folder
- .wav files go into a sound folder: follow the authors instructions concerning this as the destination folder may vary.
- .lip files (lipsync files) go in the lips folder.
- If a .tlk file is included in the download, then it goes directly into your SWkotor diectory WARNING! replacing the .tlk file may change the language of the game. Always backup your original .tlk file before replacing it. (I noramlly rename the original dialog.tlk file to dialog_o.tlk - the "o" stands for Original and then I drop the modified dialog.tlk file in my SWKotOR folder).

In any event, modders normally include a readme file with their mods: this is where you should always start (in fact modders should always include a readme - to those who don't... Remember this when you start modding )

I have one recommendation when you install mods: keep a backup of your saved games in case something happens or save often and keep a good amount of saved games ( I keep savegames of my arrival at each planet, before leaving the Ebon Hawk and at some major points as well - if you start modding, you wont regret having extra savegames at strategic points in the game for testing purposes).

Uninstall: Just delete the files. Some mods come with an automatic installer and maybe removed via the Add/remove programs function in Windows.

Conflicts: Some mods don't like each other but don't worry, those problems are normally due to the fact that two or more mods are using files with the same name. Most often it's a .2da file conflict that occurs when you have two mods using the same .2da file (per example: appearance.2da, heads.2da, spells.2da, portraits.2da). cchargin released a tool called Kotor Mod Manager (KMM) that allows you to check for conflicting mods and exclude one of them. You can download cchargin's Mod Manager here. Note that KMM won't make mods compatible. It only allows you to detect conflicts and exclude some mods.

There are 2 1/2 solutions to 2da conflicts :

a) If you are lazy: identify the 2 mods using the same name (hehehe nothing can be done without a bit of searching ) and remove one of the mods from your override folder. (that's the price to pay for being lazy ).

b) My favorite solution : you plunge into the world of modding, get Kotor tool (KT) and Microsoft .net (see "What do I need to start modding" below). Don't be afraid, this is a simple operation.

Just for the example, we will use the appearance.2da files but all the .2da files work the same way - if you understand how to do it with this one, you'll be able to do it with other .2da files

-->Open the apperance.2da file with the 2da file editor that you can find in the file menu of KT and load the problematic file. Or you can double click on the original .2da file in BIFs >2da.bif >2D Array.
-->Step 2: check this thread
If you are lost and want a simple and step by step example on how to edit an appearance.2da file, I suggest you download svösh's Revan redemption robes and follow the readme carefully. It's well explained and very easy to do. Download svösh's mod here All the other .2da files follow a similar pattern.

Notice concerning spells.2da: If you have a conflict involving force powers and the spells.2da file you cannot simply move the force powers as you wish since the scripts contain a reference to a spells.2da line so you'll need to edit the script or the item in the case of armbands. If source code is not available in the download package, contact the authors.

c) I said there were 2 1/2 solutions right? Then the last one would be get the Holowan plug-in. T7 did a wonderful job regrouping many mods here and solving conflicts problems for all of us. Even if you don't have conflicts, get the HL plug-in: it's a must have. Get the HL plug-in here.

what do you do when you down load a .rar file? When i download a .rar file I can't open it unless I pick an opperation to open it with. The it won't let me get into the file to put them in the override folder. HELP?

Originally posted by Dartdude99 what do you do when you down load a .rar file? When i download a .rar file I can't open it unless I pick an opperation to open it with. The it won't let me get into the file to put them in the override folder. HELP?

u see i just got my new comp and have to start my game and mods all over again so anyway i installed KOTOR 2 and made an ovveride file and put a mod of mine sciamanos's mace windu and primes clone trooper this is what the path for the ovveride folder is

D:\Program Files\LucasArts\SWKotOR2\Ovveride

but for some reason NONE of the thing i do will work
the files are the same and the giveitem cheats wont wrok any ideas? by giveitem cheats i mean the ones for primes mod hant tested other types yet am using KSe for that in witch the armour/items dont appear

Which mod are you trying to install? If the mod is packed in a .zip or .rar file, you have to decompress it first. Also make sure you don't have sub-sub folders in your override folder for K2 and no subfolders for kotor 1..

Which mod are you trying to install? If the mod is packed in a .zip or .rar file, you have to decompress it first. Also make sure you don't have sub-sub folders in your override folder for K2 and no subfolders for kotor 1..

The revans robe + 2.0 mod. the cheat won't work when i put it in.I put it inthe c:\Program Files\LucasArts\SWKotOr\Override folder and entered the cheat for the item i wanted which was in the readme and it wont go into my inventory.

Did you read the readme file inside the .rar file? all the instructions for installation are there. Read them carefully.

You don't need cheats to get the items: go to the cantina on Korriban after the Leviathan and speak to the sith. If you still want to get the items before that, you can use KSE (http://www.starwarsknights.com/tools.php) .

Did you read the readme file inside the .rar file? all the instructions for installation are there. Read them carefully.

You don't need cheats to get the items: go to the cantina on Korriban after the Leviathan and speak to the sith. If you still want to get the items before that, you can use KSE (http://www.starwarsknights.com/tools.php) .

At what point in the game because ive already been to korriban before the leviathan can i still do it or am i screwed and have to start a new game??

I'll repeat again: Did you read the readme concerning the installation??? You don't have to extract the files directly in the override folder. This is why it's important to always read it carefully. Don't blindly install a mod.

I won't start copy/paste the readme here so for the last time, read it. Read it entirely and pay attention to what it says. I like to help out but I won't start giving online reading courses.

I'll repeat again: Did you read the readme concerning the installation??? You don't have to extract the files directly in the override folder. This is why it's important to always read it carefully. Don't blindly install a mod.

I won't start copying and pasting the readme here so for the last time, read it! Read it entirely and pay attention to what it says. I like to help out but I won't start giving online reading courses.

Ok i read it and it said that i should click install it then when prompted to brows for the root directory for my game. This is were im stuck now. It says the default is c:\Program Files\LucasArts\SWKotOR. I tried to use that but it says that the dialog.tlk file not found. I believe im making progress but im stuck at this. I need to know what is the root directory for KOTOR 1.

Ok i read it and it said that i should click install it then when prompted to brows for the root directory for my game. This is were im stuck now. It says the default is c:\Program Files\LucasArts\SWKotOR. I tried to use that but it says that the dialog.tlk file not found. I believe im making progress but im stuck at this. I need to know what is the root directory for KOTOR 1.

The root directory of KOTOR is where you installed the game. The default place the game will be installed to is c:\Program Files\LucasArts\SWKotOR but if oyu installed it to D:\SWKotor then this would be your root directory.

The root directory of KOTOR is where you installed the game. The default place the game will be installed to is c:\Program Files\LucasArts\SWKotOR but if oyu installed it to D:\SWKotor then this would be your root directory.

Okay here we go again. Do you have a K1 Icon on your desktop? If you do: right click it, a bar should come up, and at the bottom should say properties> Then then should come up a big bar> go to find target> that will take you into your root directory> then put the files in the folder called "Override" (Without quotes) I hope this helps

Sorry about the stupid question! You've probably had this a thousand times before but i'm a total newbie (hence the name ).
Now heres my problem i downloaded Sciamano's Anakin Skywalker V3.0 (ep III) mod but i also want to have the obi wan mod to. However i think they use the same pc, i have read the threads here and it turned my brain into jelly! i have managed to get KT and winrar, but now i'm stuck as to what to do next i would really appreciate someone patient to take me through a REAL noddy step by step guide!!!! I am trying honestly
Sorry if this is in the wrong place!
Thanks in advance

I've got a question you might find odd. Do I have to use photoshop or something to install Svosh's Robe Collar Fix for KotOR 2 or do I just drop all the files in the winrar file into my override folder?

You can drop the files straight into the override folder, but the model does requier new textures. You can find new textures for the master robe on Svosh's site and commas has a texture fix up at pcgamemods.com.

Through this world we fight for good or for evil it does not matter. In the end all that really matters is that we choose and go forth.

Note that some mods now use the TSL patcher, which takes care of the installation for you. If thats the case, do not extract the files in your override folder or it won't work: double click the .exe file within the .rar instead (in any event, read the readme provided by the author).