Mystical Ninja Walkthrough :

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Walkthrough - FAQ/Walkthrough

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Goemon: Toukai Douchuu Ooedo Tengurigaeshi no Maki
Written by Xcomp
Version 1.00
May 2006
============================================
1.0 Introduction
2.0 Version History
3.0 Controls & Menus
4.0 Goemon Impact
5.0 Village Services & Travel
6.0 Characters
7.0 Walkthrough
- 7.1, Chapter 1 The Great Thief Goemon, Those Mysterious Thieves
- 7.2, Chapter 2 Infiltration, The Tengu Teachings
- 7.3, Chapter 3 The Captured Sister
- 7.4, Chapter 4 The Monster of the Festive Village
- 7.5, Chapter 5 The Village of Yamatai and The Head of Masakado
- 7.6, Chapter 6 Hide & Seek with the Seven Deities of Fortune
- 7.7, Chapter 7 The Great Tengu, Admiral Peruri
- 7.8, Final Chapter Decisive Battle! The Great Edo Castle
8.0 Side Quests
- 8.1 Money Pouches
- 8.2 Character Specials
- 8.3 The 30 Nosutora-kuns
- 8.4 Miscallaneous
9.0 Credits & Contact Info
================
1.0 Introduction
================
Ganbare Goemon (AKA Mystical Ninja) follows the adventures of Goemon and
Ebisumaru as they try to prove their innocence to the officials. Together
they travel west to track down their imposters...
This action RPG features:
- Rich hand painted backgrounds.
- Environments that make use of the NDS stylus.
- Control Goemon Impact via remote.
- Mini games.
Developer: Konami
Release Date: 23rd June 2005
Price: 4980 Yen
===================
2.0 Version History
===================
None
====================
3.0 Controls & Menus
====================
Select: Change Characters
Start: Pause
R: Select Item
L: Select Weapon
Y: Attack
X: Use Item
B: Jump
A: Confirm, Talk
D-Pad: Navigate
Pausing the game will give you a row of five options:
Controls, Items, Map, Save and Title.
Controls - Displays you a list of the controls and their uses on the top
screen.
Items - Displays a list of key items you have.
Map - Shows a list of village names and where you currently are. Use
the L/R buttons to scroll through the list.
Save - Save the game at the point where you entered the area.
Title - Return to the title screen.
=================
4.0 Goemon Impact
=================
In the course of the game, you will also get to play with the giant robot
Goemon Impact. When this happens, you control its movements via a remote on
the touch screen of the NDS. The grid will consist of the following
commands:
+-----------------------------------------------+
| | | |
| Left Punch | Nasal Kobans | Right Punch |
| | | |
+---------------+---------------+---------------+
| | | |
| Move Left | Self-Destruct | Move Right |
| | | |
+---------------+---------------+---------------+
| | | |
| Guard | Special/Smooch| Lift |
| | | |
+---------------+---------------+---------------+
There will also be a reception meter and a life bar at the top of the grid.
Moving out of range from the Goemon Impact means you won't be able to
control it since you're using a remote.
If you press the Self-Destruct button by accident, you'll have a limited
amount of time to quickly press the L and R buttons to cancel it.
A Special can only be performed by filling up the bar at the bottom of the
grid. This can be done by hitting your opponent with punches.
Now and then, a mail icon will popup to give you hints or some random
message.
During the battles, you can also control your character as you usually
would when not using the robot. This means you can move him/her left and
right using the D-Pad or jump so that you can avoid enemies. You can also
use your character to collect the odd item the enemies carry onto the
screen that may help you with the robot fight.
=============================
5.0 Village Services & Travel
=============================
In each of the villages you visit there will be many services available to
replenish your health or buy items to help you in your fights. To use these
services or buy items, you need to collect the old Japanese currency of
Ryos by killing enemies.
Enemies drop three types of money; coins worth 1 Ryo, gold pieces worth 5
Ryo and boxes containing 10 Ryo. Everytime you you dispensable ammo such as
bombs, when using the bazooka or Shurikens, you'll lose a small amount of
Ryo too so having good reserve of money is always a good idea.
Beware of the Ninja carrying a huge green baggage in the villages as
he steals money from you. If he does manage to steal money from you,
all you have to do is hit him to get it back. Just be sure not to
hit any of the villagers or the officials will be after you!
In all the main villages, there are 3 places where you can spend your Ryos.
The shop, lodge and restaurant. Every village will have its own items and
food to offer at various prices. There is also sometimes a hot bath house
for you to use.
While food at the restaurant takes instant effect, items bought at the shop
are stored with your character and can be selected using the L button. Then
all you have to do is press X to use it.
Note that you can't dine when your health is full.
Lodges will always offer 3 different rooms for you to choose from,
descending from the cheapest to the highest quality room. Try out each one
to see the difference in styles (look at the state of the 3rd class room!)
Again, your health is replenished instantly just like eating at the
restaurant.
Below you'll find a list of the items and food each town sells. You may not
have to use any of the services to replenish your health at all since
the enemies sometimes drop various food too but, it's fun looking at the
rooms the lodges have and the sort of food you can eat.
You can travel between each of these towns easily by talking to a man
smoking a pipe. He runs the old Japanese transport service, the Kago.
Literally a basket in which the rich were carried on in the feudal age. The
destinations you can choose from are in the order of...
Edo Kanakawa Yui Ejiri Mitsuke Fujikawa Capital
He's usually near the village entrance and don't worry, the rides are free!
--------------------------------------------------------------------+
Location | Item Name | Price | Effect |
------------+---------------+---------+-----------------------------+
| | | |
EDO | | | |
| | | |
Shop: | Riceball | 30 Ryo | Recover 1 heart. |
| Ume Riceball | 100 Ryo | Recover 3 hearts. |
| Mino | 20 Ryo | Neautralize 1 enemy hit. |
| | | |
Restaurant: | Mori Soba | 8 Ryo | Recover 1 heart. |
| Ten Soba | 12 Ryo | Recover 2 hearts. |
| Edomae Sushi | 16 Ryo | Recover 3 hearts. |
| | | |
------------+---------------+---------+-----------------------------+
| | | |
KANAKAWA | | | |
| | | |
Shop: | Riceball | 30 Ryo | Recover 1 heart. |
| Bronze Armour | 45 Ryo | Neautralize 2 enemy hits. |
| Lucky Bag | 100 Ryo | Extra life. |
| | | |
Restaurant: | Momo Buns | 10 Ryo | Recover 1 heart. |
| Ramen | 15 Ryo | Recover 2 hearts. |
| Shark Fin | 20 Ryo | Recover 3 hearts. |
| | | |
------------+---------------+---------+-----------------------------+
| | | |
YUI | | | |
| | | |
Shop: | Ume Riceball | 100 Ryo | Recover 3 hearts. |
| Mino | 20 Ryo | Neautralize 1 enemy hit. |
| Bronze Armour | 45 Ryo | Neautralize 2 enemy hits. |
| | | |
Restaurant: | Isobe Yaki | 11 Ryo | Recover 1 heart. |
| Tea Soba | 18 Ryo | Recover 2 hearts. |
| Eel | 22 Ryo | Recover 3 hearts. |
| | | |
------------+---------------+---------+-----------------------------+
| | | |
EJIRI | | | |
| | | |
Shop: | Ume Riceball | 100 Ryo | Recover 3 hearts. |
| Iron Armour | 70 Ryo | Neautralize 3 enemy hits. |
| Lucky Bag | 100 Ryo | Extra life. |
| | | |
Restaurant: | Abekawa Mochi | 12 Ryo | Recover 1 heart. |
| Rice with Tea | 20 Ryo | Recover 2 hearts. |
| Peppered Duck | 26 Ryo | Recover 3 hearts. |
| | | |
------------+---------------+---------+-----------------------------+
| | | |
MITSUKE | | | |
| | | |
Shop: | Ume Riceball | 100 Ryo | Recover 3 hearts. |
| Salm Riceball | 200 Ryo | Recover all hearts. |
| Silver Armour | 95 Ryo | Neautralize 4 enemy hits. |
| | | |
Restaurant: | Warabi Mochi | 15 Ryo | Recover 1 heart. |
| Denraku | 22 Ryo | Recover 2 hearts. |
| Pike Special | 30 Ryo | Recover 3 hearts. |
| | | |
------------+---------------+---------+-----------------------------+
| | | |
FUJIKAWA | | | |
| | | |
Shop: | Salm Riceball | 220 Ryo | Recover all hearts. |
| Gold Armour | 120 Ryo | Neautralize 5 enemy hits. |
| Lucky Bag | 110 Ryo | Extra life. |
| | | |
Restaurant: | Uirou | 18 Ryo | Recover 1 heart. |
| Kishi Noodles | 26 Ryo | Recover 2 hearts. |
| Misokatsu | 35 Ryo | Recover 3 hearts. |
| | | |
------------+---------------+---------+-----------------------------+
| | | |
CAPITAL | | | |
| | | |
Shop: | Riceball | 40 Ryo | Recover 1 heart. |
| Ume Riceball | 120 Ryo | Recover 3 hearts. |
| Silver Armour | 100 Ryo | Neautralize 4 enemy hits. |
| | | |
Restaurant: | Fried Octopus | 20 Ryo | Recover 1 heart. |
| Pike Nabe | 30 Ryo | Recover 2 hearts. |
| Tessa | 40 Ryo | Recover 3 hearts. |
| | | |
------------+---------------+---------+-----------------------------+
==============
6.0 Characters
==============
GOEMON
------
A chilvarous thief of justice who was born and raised in Edo (old Tokyo).
He is quick at getting into fights and so gets hurt now and then.
EIBISUMARU
----------
A ninja of justice who's naive and likes to go about things at his own
pace.
SASUKE
------
A swift user of Kunais. A tough Ninja trained in the arts of Iga by
Monoshiri Jijii. Sasuke loves to bathe and drink Japanese tea.
YAE
---
A lone female Ninja who takes pride in her invincible weapon, the Bazooka.
As a member of the secret special investigation team of Ninjas, she spends
her days investigating strange cases that are causing a commotion in the
world.
MONOSHIRI JIJII
---------------
Otherwise known as the wiseman, Monoshiri is an inventor but also has a
perverted personality.
===============
7.0 Walkthrough
===============
Before following the walkthrough, you may want to read the Side Quests
section of this guide first.
- 7.1
+---------------------------+
| |
| Chapter 1 |
| |
| The Great Thief Goemon |
| Those Mysterious Thieves |
| |
+---------------------------+
It was a peaceful afternoon in the town of Ooedo and in the warm sunlight,
Goemon and Ebisumaru were relaxing in their house after their lunch. Just
then the door slid open noisily and at the doorway, stood the town's idol
Ommichan. She was out of breathe and looked as if she was in a hurry.
She tells them about the wanted leaflets that were being distributed in
town and held one out to them. It had a picture of both Goemon and
Ebisumaru.
Goemon was in disbelief. They hadn't done anything bad. He urges Ebisumaru
to hurry with him to the magistrate to set things right. But just as they
were about to leave, the local officials rush into the house and arrest
them. They are brought to the magistrate.
Witnesses saw Goemon and Ebisumaru robbing a rich family's home under and
so, sends them both to the cells. Still confused about why they were
arrested, Goemon and Ebisumaru sit in their cells. Just then, a hole gets
blown in their cell and Yae appears. It was time to escape and prove their
innocence.
- Move Goemon to the middle of the rope then using the stylus, pull the
rope back to propel him upwards. Jump towards the right edge of rock.
- Head right and into the only open doorway opposite the boat. You learn
that there was a note left at the temple by the real thieves saying that
they're going to steal the temple treasure. Here's a chance to catch the
real criminals.
- Equip the new Tengu mask by holding R then pressing right. Now the
officials don't recognise you.
- Leave and talk to the boat owner. Answer yes to go to the temple.
*Temple
- Go right and use the stylus to ring the bell to find the buddhist.
- After Suzu breaks the seal, make your way through the temple and use your
stylus on the stalactite and mask.
- Once you reach the eye boss, all you have to do is destroy all the mini
flying eyes that appear. Afterwards, break down the shaking doors where
the main eye is hiding behind. Stand right in front of the eye and keep
hitting the attack button until it's dead.
- Go up through the burial grounds to find imposters of Goemon and
Ebisumaru.
- The imposters, Mr. Goemon runs away after hearing an eerie voice. A
candle monster appears, unhappy that people are disturbing his home.
- BOSS: Candle Demon
Hit the monster while dodging his green flames. Every so often he'll
shoot circles out to mark out the spots were random flames will fall
from the air.
*Village
- Suzu from the temple tells the magistrate what happened at the temple and
our two heroes are no longer convicted. Now they must catch the imposters
to clear their name. Head on out of the village by heading right.
- Outside you meet Tokutaro who's heading to the capital to become an
apprentice of a famous artist. He hands over the Power Glove he found
outside Goemon's house. An item that can help move heavy objects.
And so, in order to clear their name, Goemon and Ebisumaru sets out
together to find the mysterious imposters and to retrieve the temple
treasure.
Chance to record your progress: Yes / No
- 7.2
+------------------------+
| |
| Chapter 2 |
| |
| Infiltration |
| The Tengu Teachings |
| |
+------------------------+
- Head down the map to find 2 men sitting by a tree. You learn that a few
men rushed past them earlier towards town carrying something.
- Exit to the SE and go up the rocks. Equip your Power Glove by holding L
and using the direction keys. Hold the attack key and pull out a block.
Jump up to find a big suspicious, broadcasting tower.
- Goemon has a bad feeling but decides to move on. Head on right into
Kanakawa.
*Kanakawa
- Equip your Tengu Mask if you haven't already done so. Without it, you
can't talk to the people with masks on.
- Go up the slope and speak to the guard in black standing beside a man in
brown. He says you need a pot to prove you're a member of the Tengu
organisation.
- Go to the NE point of the village where another guard stands blocking a
path. Talk to him with your mask still on to let you through.
- Follow the path until you see a fat lady holding a pot outside a cave. It
appears they don't like the Tengu believers so unequip your mask and go
inside the house nearby.
- Looks like they're out of pots and you have to make one yourself. Touch
the sides of the block of spinning clay to create the vase shown on the
top screen. If you need to start again, touch the bottom left green
button. Once you're done, touch the red button to the bottom left. You
have to finish the pot before the rope is burned out.
*Tengu Division
- Return to the guard that asked you for a pot and enter. Go through the NE
doors then touch the statue's nose until the mouth opens up. Go down to
find Monoshiri Jijii.
- You learn he got captured by the Tengu after he went out to investigate
some strange waves that were interfering with his work. It seems the
Tengu is using some kind of waves to control the villagers. Goemon
remembers the tower they went past earlier and thinks it maybe the source
of the waves. But they'll need Goemon Impact to help them destroy it.
Unfortunately, Monoshiri dropped the control for it in the caves.
*Kanakawa
- Go to the NE point of the village where a guard stands blocking a path,
opposite a pair of blue masks. Talk to the guard to let you pass.
*Execution Area
- Go into the execution area and make your way NE through the area with
more heavy blocks.
- Along the way, you meet Sasuke. He's looking for his missing master,
Monoshiri. When Goemon tells him that they're looking for Goemon Impact's
controller to help bust him out, Sasuke tags along. He tells them that
there's a boulder blocking the entrance so they need to blow it open.
- Go up then change to Sasuke using the Select button. Equip the fireworks
and attack the boulder.
*Cave
- Go inside to retrieve the controller at the top and then return to
Kanakawa.
*Kanakawa
- Leave the village through the SW and Goemon Impact will be summoned. Save
(Yes/No) and have fun experimenting with the big robot. Just DON'T press
the centre button because that activates the self-destruct sequence! Also
be sure to be in range of the robot or you won't be able to control it.
Watch out for rolling logs etc.
- After destroying the towers, head back to where Monoshiri is. He'll tell
you about how someone destroyed a nearby bridge that leads to Hodoka
Valley. Fortunately he's attached one of his inventions to Sasuke
that'll help.
*Execution Area
- Go back to the execution area and this time instead of going NE towards
the caves, change to Sasuke, equip the balloons and jump to the SE exit.
Continue on through the next area until you get to the valley with the
enemies in white hoods sitting about.
*Hodoka Valley
- Go inside then drop down the hole in the floor for a boss fight. All you
have to do is hit and run while taking care of the helpers he summons.
Don't go near him when he jumps up and lands. The burst of air will hurt
you.
- To their disappointment, the Mr. Goemon imposters weren't about. Learning
that Yae was following up the Tengu case and that her hometown Yui was in
trouble, they head west.
Chance to record your progress: Yes / No
- 7.3
+----------------------+
| |
| Chapter 3 |
| |
| The Captured Sister |
| |
+----------------------+
- Make your way through the area and blow up the grey block to move the
boulder.
- Once you reach the gates, you learn you need a pass to get through.
Someone sells it nearby but only to the Tengu. Exit through the SE.
- Put on your Tengu mask and go inside. Make sure you have 50 Ryo. If not
go kill some things.
- Return to the gates and talk to the man to get through. Just as you're
about to pass, Goemon hears Dokutaro's voice. Looks like he needs a pass
too but doesn't have the money so you'll have to help the little boy out.
- Go back to the man to get another pass for Dokutaro.
- Dokutaro gives you a green pouch as thanks, increasing your maximum Ryo
capacity to 300.
- Continue passing through the gates and Ebisumaru will stop because he
smells something good cooking. He runs off and finds the imposters about
to have lunch. Ebisumaru eats it all and inflates into a giant ball. The
imposters disappear and Goemon has to roll Ebisumaru to the nearest
village to see the doctor.
- If you enter the hut in the SW, 2 elderly folk will try to eat Ebisumaru
thinking he's a big juicy pig... If you lose Ebisu then, this is where
you'll find him back at.
- Roll Ebisu all the way to the next village, Yui. This is fairly hard
keeping him balanced on land and not letting him fall into the water so,
my advice is to save everytime you get Ebisu into a new area. Then if you
do drop him, all you have to do is reload the saved file from the title
screen instead of starting from the hut again.
- Once you get Ebisu near the village of Yui, you'll find a doctor outside.
You learn that he's hear to buy some medical material to heal people
but, security around the village has been heightened because the chief
has been kidnapped. Now the doctor can't get in to get the materials he
needs. He promises to heal Ebisu if Goemon can get him the materials.
- Go south to the gates of Yui and you'll find only villagers of Yui may
enter.
- Return to the area with the little hut and climb the steps to the east to
get to the next area with the canons. Drop down the ledge to the SE and
make your way east to find Yae. She needs help getting into the fortress.
Goemon agrees to help but tells her that they need to heal Ebisu first
and so Yae goes off to tell the guards to let the doctor in.
- Return to the village to find Ebisu healed. Now go into the village to
meet the village elder to find out what's going on.
*Yui Village
- You learn the kidnappers are holding the village chief, Yae's sister,
captive so that they can get their hands on the village's treasured
Katana. It seems they maybe after the 3 Weapons of the Heavens that
grants great power if gathered. One of them is the mirror from the
temple, but it appears the current kidnappers don't know that the
village's Katana isn't one of them. The elder is worried that whoever
is behind it all may be up to some evil.
- Yae returns to report to her elder that the fortress walls seems
impenetrable. So he comes up with an idea to get Ebisu trained. Exit
the area and enter the training house to the right of the man in brown to
get Ebisu trained up.
*Fortress
- Return to the the fortress and go back to where you met Yae. Change to
Ebisu and use his new move Bali Drill to dig into the ground. Then you
get the chance to save (Yes/No).
- Go through the fortress making use of the stylus controlled swings and
propelling platforms. You'll also get to spinning plates where you'll
have to spin it as fast as possible so that you can jump onto it. Once
you pass the plates, you'll find the village chief, Yae's sister.
- BOSS: Tengu Berli
He summons a big monster to do the fighting for him. This is a fairly
easy battle if you use Yae and equip her with her bazooka. You can only
damage the boss when he puts on a smiley face.
- After the boss fight, you will summon your Goemon Impact again to fight
a sumo robot named Daichanko.
- Having rescued Yae's sister, you learn that she overheard the Mr Goemon's
conversation about their next target. The village of celebrations, Ejiri
where another of the Weapons of the Heavens are held.
Chance to record your progress: Yes / No
- 7.4
+-------------------------------------+
| Chapter 4 |
| |
| The Monster of the Festive Village |
| |
+-------------------------------------+
- Make your way to the village and then once you enter, go south to find a
suspicious man with a mask on.
- Go back to the first area and enter the house that has someone dressed in
green standing outside. You'll speak to the village elder who says their
Hyottoko performers have been kidnapped and needs Goemon's help.
Otherwise the festivals can't go on.
- Head back to the area where you saw the suspicious man so that you can
try and speak with the family involved. But the man won't speak to Goemon
and his friends thinking that they're back to kidnap more people. To
prove they're trustworthy, you have to find and rescue his 3 younger
brothers.
- Exit the village via the west. You'll pass by a bridge where you can
watch the festival fireworks. You can touch them to make them explode.
Touching 3 of the same colour will get a little coin and a big display of
fireworks.
- Make your way out the SW end of the village and follow the map SW pass
the area with two stylus controllable platforms. You'll get to a spot
with lots of insects blocking your way. Wiggle your stylus on them and
they'll move.
*Kanaya
- Arriving at a run down village, enter the house in the NW corner of the
map to find the Mr. Goemon Trio. You learn their Goemon imposter's been
working for Tengu Berli because he promised he would help them rebuild
their village. But after obtaining the treasures, he refused to hand
them over so he's been taken away by Peruri.
- You now have to continue your search for the 3 Hyottoko brothers as they
seem to be the key to Peruri's plan this time round. Before you leave, the
fake Sasuke gives Yae a carp suit that'll help her swim in deep waters.
She doesn't like it very much.
- For the first Hyottoko, head out of the village then go east to the
water. Change to Yae and use her new Mermaid Art. Swim over to the east
to find an old man. Talk to him and he'll ask you to scratch his back
so use the stylus to scratch it for him. After he disappears, use Ebisu
with his Bali Drill on the spot where the old man was sitting to find
the first Hyottoko.
- Now return to dark area where there's lantern monsters sticking their
tongue at you outside Eijiri. Exit through the north and navigate through
the map to the next area in the SW with Yae. Make your your way upwards
to find the second Hyottoko. You'll find him in a cave at the end of a
rope near the top. Once you find him, you can make a quick exit by
jumping back down.
- Go back to the dark area and jump into the river using Yae. Swim down to
find the last Hyottoko then return to Eijiri to speak with their brother.
The door will now be open.
*Ejiri
- After thanking everyone, the oldest Hyottoko tells Goemon about their
family treasure, the Yagura. To get inside it, the brothers have to
perform a dance. It seems Peruri tied up the Mr. Goemon inside.
- Head back across the fireworks bridge then go to the NW area where the
big striped Yagura is. Inside you'll find Peruri and Mr. Goemon. You learn
that Mr. Goemon really knows nothing about the 3 Weapons of the Heavens
but, Peruri does and intends to get them all. Now he's taken the mirror.
- BOSS: Demonic Paper Lantern
He'll start off with two sets of lanterns. The first set will fire
cannon balls and the second set shoots fireballs that travel in a
straight line. Destroy all his lanterns and he'll start floating about
and bombing you. Continue hitting him and he eventually start leaping
about. Finally, finish him off by destroying his head.
- After rescuing Mr. Goemon, Goemon decides to continue going after Peruri
despite being able to clear his name now. Mr. Goemon heard he was going
to go after the Katana next in the battlegrounds of Maisaka.
And so, turning their backs towards the festive celebrations, our heroes
continue their journey of fate.
Chance to record your progress: Yes / No
- 7.5
+-------------------------------+
| |
| Chapter 5 |
| |
| The Village of Yamatai and |
| The Head of Masakado |
| |
+-------------------------------+
- Make your way NE to get to the village of Mitsuke (notice the Dust
Bunnies from Ghibli's movie Totoro near the boat). Exit through the south
in the next area pass the fishing boats.
- Navigate through the area to find a block that you can move. Pull it
towards the cliff in the NW corner ad jump up it to get to Maisaka, an
area full of skeletons and mist.
*Maisaka
- You meet the spirit of Masakado, the owner of the Katana Peruri's after,
But he needs help finding his Kabuto helmet. He knows it's been taken to
a nearby village named Futakawa but he can't get near it because of a sun
goddess named Amaterasu. Without it, he can't rest in peace. Yae feels
sorry for him. Before you leave, Masakado gives Yae a homing bazooka.
Equipping Yae with her Bazooka and holding down the attack key will
make your shots home in on multiple enemies.
*Mitsuke
- Return to the village of Mitsuke and go onto the first ship. Inside
you'll find Mr. Goemon waiting for you. He tells you that the way to
Fatakawa has been sealed off but there's an underground passage you can
take. Only problem is there's a big boulder in the way. The only way to
destroy the boulder is to hit the two buttons nearby simultaneously.
- Leave the ship and exit via the east. Here, you'll find the buttons Mr.
Goemon was talking about. Change to Yae, equip the bazooka then hold the
attack button to use homing ammo ability. Continue to the outpost in the
next area and do the same.
- Go down through the passage then continue into the next area. Make your
way SW to Futakawa and ignore the 2 people there for now.
*Futakawa
- Enter the house to the west to find Amaterasu's little brother, Susano.
You learn that Amaterasu is mad at her brother for losing something
precious of her's so she's gone and trapped herself up a cliff. The
only way to get her out of there is to entertain her and make her
laugh. Ebisu thinks he might be able to do it.
- Return to the spot where you ignored two men. Change to Ebisu and perform
the Bali Drill. Amaterasu the sun goddess will come out and Goemon learns
how the villagers have been keeping the Kabuto as a ward for evil since
the great battle. When she learns of how Masakado's spirit had been
searching for it all these years so that he can finally rest, she agrees
to give it back. Unfortunately, his little brother had lost it while
playing around with it. He's dropped it in a pool and now a dragon's
swallowed it.
- BOSS: Haniwa Dragon
To damage this boss, you have to knock the big Haniwa off the dragon.
The dragon will attack in the same pattern repeatedly; jump over
bridge, spray fire from the side and try to crush you with its head
while each time calling for helpers. This first part takes a lot of
long ranged attacks unless you want the battle to last a long time.
After it gets to about half of its health, it will go berserk sweeping
the bridge with fire, rolling its head across the bridge and showering
you with bombs. You can dodge these atacks by hiding in the bottom
right corner. I used Sasuke for the first half of the fight then Yae
with her homing shots.
- Now that you've retrieved Masakado's Kabuto, take it back to him in
Maisaka.
*Maisaka
- Masakado thanks everyone and finally gets to rest in peace, leaving
behind the Kusanagi's Sword. Just as Goemon thought they had it, Peruri
appears and takes it from them. A passage opens up for Goemon and his
companions to go after him.
Chance to record your progress: Yes / No
- 7.6
+-----------------------------------------------+
| |
| Chapter 6 |
| |
| Hide & Seek with the Seven Deities of Fortune |
| |
+-----------------------------------------------+
- Go right to catch up with Peruri. You find out he's collecting the 3
Weapons of the Heavens to take over Japan. Being fed up with Goemon and
his friends, he destroys the bridge so that they can't follow him. Yae
suggests they head to the nearby village of Fujikawa to find a way
across.
*Fujikawa
- Go west into the village then enter through the wooden gates to meet
Echizennokami. He tells you that rumours have it the Seven Deities of
Fortune live in a mansion nearby. If they go speak to them politely, they
might help and grant their wish to cross the broken bridge.
- Head to the area in the west to find the mansion. If you speak with a man
in one of the houses, you learn that it's good manners to knock 4 times
so, using your stylus, knock on the circle on the door 4 times quickly.
- One of the deities, Ebisu the Deity of Wealth appears. You learn that his
power is too weak to grant Goemon's wish at the moment and so requires
them to gather the Seven Deity Tamas together first. The deity
already has one but the rest are scattered outside of town and you
have to go find them. Before everyone leaves, the deity gives Ebisu the
ability to break gas. To do this, equip him with his Shuriken then hold
the attack key and release.
- Exit the through the south of the village and use Ebisu's new ability on
the circle to lower the bridge. Cross over and into the area.
*Okasaki
- Make your way onto the bridge with the octopus sign. Take the exit to the
right first to find an old man meditating under waterfall. He doesn't
hear you so, you have to catch his attention. Climb up the ladder then
float to the right. Rub the Tengu pot and a rope with appear. Climb up
the rope and jump onto the bright yellow rock to the left. Use the stylus
again to stop the water from coming out. Now jump back down.
- The Deity of Longevity is not happy to be disturbed but, hearing Goemon
and his friends explain what they were trying to do, he agrees to lend
them his Tama. But first, you must fix the waterfall again. Once you've
done that, jump back down to get the Tama.
- Return to the octopus bridge and go down the left exit into a bamboo
area. Here you must do a quick slash motion with your stylus wherever you
see some sparkling bamboo. The Deity of Elegance is hiding in the bamboo
in the SW corner of the map. At first she doesn't hand it over because
Ebisu calls her an old woman but, thanks to Sasuke referring to her as a
beautiful woman, she hands it over.
- Go back to the octopus bridge and use the pig bridge to the south like
you did before. Go into the next area.
*Miya
- Climb down the ladder to the right of the red gate you just came
through and use Goemon to pull out the bottom block. Use your stylus to
rub the statue without a hat and the Guardian Deity will appear.
- After you get the Tama, go SW to blow up the boulder with Sasuke then
follow the new path NW. Go past the area with scarecrows to find a
fireball spouting statue. Here you must use Sasuke to throw bombs into
its mouth. Do this 10 times and you'll rescue another Deity of Fortune
who was trapped inside.
- Return to where you blew up the boulder and follow the other path SW.
You'll reach a temple. Go inside to do some Japanese calligraphy with
your stylus.
*Yokkaichi
- You will be writing 3 Hiragana characters, 'te' in the left room, 'i' in
the middle room you enter and 'ho' in the right room.
'ho' is the hardest to do even for Japanese players due to the
recognition system and is also the first character you must complete to
solve this puzzle. So, head into the right room first and complete it.
What you have to do here is finish the character within 4 strokes in
the following order.
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