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Taking Time for Teamwork (Grades 4-9) (eBook)

Taking Time for Teamwork provides teachers with a resource that is filled with a variety of hands-on activities to get students to think critically and to work together. The book focuses on group problem-solving activities, which engage students through creative challenges. These activities promote team building, communication and higher-level thinking skills and can be enjoyed by students of various ages and in many different curricular areas. Challenges include creating Hanging Contraptions and Items to Span a Distance, building Towers, Vehicles, and Slides, working with Projectiles and Pulling Items, protecting Falling Objects, Sports-Themed activities and other teamwork ideas!

100 Awesome Icebreakers (eBook)

"Who wants to go first?" How often does this question cause people to scoot lower in their chairs, duck behind pillars, or suddenly drop something and have to bend to pick it up? Avoid causing panic the next time you gather a group of strangers or near-strangers by opening your session with an interactive game, a collective challenge, or an exercise that sparks discussion. You'll see barriers relax, friendships blossom, and active learning begin. 100 Awesome Icebreakers is filled with fun ways to help young people get to know one another, become comfortable in their groups, and form a unit with a common goal.

The Principal's Leadership Sourcebook by Evan Robb (eBook)

A principal who is an effective leader is the difference between a successful, thriving school and a failing school. Evan Robb is such an effective leader, and in this resource he shares his no-fail strategies for approaching budgets, instruction, community relations, school safety, and much more. He explains how he plans the first days and weeks of school so the entire year is a smooth one; makes the most of faculty, team, and department meetings; and successfully builds effective relationships with parents and the community. An inspirational and practical sourcebook that will help both new and veteran principals.

Why We Teach by Linda Alston (eBook)

Award-winning teacher Linda Alston strives to help educators generate their own joy, passion, creativity, and love of their profession. The readers will find peace and inspiration as Alston helps them realize what a difference their teaching makes for children and their families. Each chapter includes a remarkable story from the author's classroom, a brief reflection on its significance, and an affirmation that others can use to transform their own teaching and the lives of their student.

This first in a series of essential guides for teachers offers classroom teachers concise, effective solutions to the most common instructional challenges they face. These solutions are based on a combination of research and the author's own experience as a public school teacher. Classroom management is about not only creating an effective classroom environment but reducing teachers' stress, increasing productivity - for both teachers and students - and ensuring a safe, equitable environment committed to the proposition that all kids can learn and succeed.

Awesome Icebreakers U-Z (eBook)

“Who wants to go first?” How often does this question cause kids to scoot lower in their chairs or duck behind pillars? Avoid causing panic by opening with a game, a challenge, or an exercise that sparks discussion. The packet is filled with fun ways to help young people get to know one another, become comfortable in their groups, and form a unit with a common goal. The activities are in alphabetical order for easy access. They include challenges like juggling balloons, wacky Olympic games, and finding connections with classmates.

Awesome Icebreakers H-J (eBook)

“Who wants to go first?” How often does this question cause kids to scoot lower in their chairs or duck behind pillars? Avoid causing panic by opening with a game, a challenge, or an exercise that sparks discussion. The packet is filled with fun ways to help young people get to know one another, become comfortable in their groups, and form a unit with a common goal. The activities are in alphabetical order for easy access, and cover a variety of topics, including self-awareness, human bridges, creative problem solving, and more.

Awesome Icebreakers P-S (eBook)

“Who wants to go first?” How often does this question cause kids to scoot lower in their chairs or duck behind pillars? Avoid causing panic by opening with a game, a challenge, or an exercise that sparks discussion. The packet is filled with fun ways to help young people get to know one another, become comfortable in their groups, and form a unit with a common goal. The activities are in alphabetical order for easy access. They include challenges like setting realistic goals, streamlining tasks, and following instructions to draw a picture without looking.

Awesome Icebreakers K-P (eBook)

“Who wants to go first?” How often does this question cause kids to scoot lower in their chairs or duck behind pillars? Avoid causing panic by opening with a game, a challenge, or an exercise that sparks discussion. The packet is filled with fun ways to help young people get to know one another, become comfortable in their groups, and form a unit with a common goal. The activities are in alphabetical order for easy access. They include challenges like untangling a group, nonverbal communication, creating a newspaper fashion show, and more.

Awesome Icebreakers S-U (eBook)

“Who wants to go first?” How often does this question cause kids to scoot lower in their chairs or duck behind pillars? Avoid causing panic by opening with a game, a challenge, or an exercise that sparks discussion. The packet is filled with fun ways to help young people get to know one another, become comfortable in their groups, and form a unit with a common goal. The activities are in alphabetical order for easy access. They include challenges like getting the group through a web, identifying logos, finding differences, and more.

Awesome Icebreakers D-H (eBook)

“Who wants to go first?” How often does this question cause kids to scoot lower in their chairs or duck behind pillars? Avoid causing panic by opening with a game, a challenge, or an exercise that sparks discussion. The packet is filled with fun ways to help young people get to know one another, become comfortable in their groups, and form a unit with a common goal. The activities are in alphabetical order for easy access, and cover a variety of topics, including the labeling, famous people, first impressions, and more.

Awesome Icebreakers A-C (eBook)

“Who wants to go first?” How often does this question cause kids to scoot lower in their chairs or duck behind pillars? Avoid causing panic by opening with a game, a challenge, or an exercise that sparks discussion. The packet is filled with fun ways to help young people get to know one another, become comfortable in their groups, and form a unit with a common goal. The activities are in alphabetical order for easy access, and cover a variety of topics, including the alphabet, birthdays, and comic strips.

Use your students’ favorite literature books to develop their higher-level thinking skills. Includes over two hundred questions on favorites such as: Charlotte's Web, James and the Giant Peach, Little House on the Prairie, The Great Kapok Tree, and Sarah, Plain and Tall, plus 11 others! Stimulate your students’ range of thinking skills with these ready-to-use questions: “Name the three most important reasons the animals gave the man not to cut down the Kapok tree.” Questions are provided in convenient, reproducible, question card format, perfect for the engaging, cooperative questioning activities provided. Also includes reproducible prompts for journal writing and activities.

Comic-Con: A New Series of Comics for Grades 9-12 (eBook)

Visual art becomes the medium of transfer as students learn to express literature, from a novel of their choice, into graphic art. Their novels will follow the plot and storyline, reveling the nuances of characters and actions. Whether the novel follows the plot of man versus man, man versus nature, or man versus self, students will be engaged in this project. 8-10 week Project Based Learning Unit.Working in collaborative environment, with the advice of professionals brought in to share their expertise, students will be engaged and have fun. Using a storyboard and the critiquing process students will design, edit, and create a final draft that exhibits their achievement and understanding.__

Language Arts Higher-Level Thinking Questions (Grades 3-12) (ebook)

Integrate higher-level thinking into your language arts curriculum with this powerful collection of ready-to-use questions. You will find hundreds of use-again questions to promote thinking, writing, and discussion about: Adventure Stories, Book Review, Poetry, Story Characters, Story Plot, Story Setting, Story Structure, Vocabulary, and many more! Questions are provided in convenient, reproducible, question card format, perfect for the engaging, cooperative questioning activities provided. Watch in awe as your students lead themselves through carefully crafted questions guaranteed to promote critical and creative thinking.