A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

Some pages will need to be updated to include upgraded_from_disabled=true if they are not eligible for the system.

Arctic ArmourArctic ArmourSpell, Duration, ColdMana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1% increased Skill Effect DurationChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%(8-13)% less Physical Damage taken from Hits(8-12)% less Fire Damage taken from HitsBase duration is (2.5-4.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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BarrageBarrageAttack, Projectile, BowMana Cost: (7-11)Cast Time: 1.00 secEffectiveness of Added Damage: (40%-48%)Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:0.5% increased Projectile DamageDeals (40-47.6)% of Base DamageFires 4 additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Bear TrapBear TrapTrap, Spell, Duration, PhysicalMana Cost: (6-23)Can Store 3 Use(s)Cooldown Time: 4.00 secCast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 200%Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Per 1% Quality:1% increased Physical DamageThrows a Trap which uses this Skill when TriggeredTrap lasts 4 secondsDeals (16-1447) to (22-2026) Physical DamageEnemies take 15% increased Damage from Trap or Mine HitsEnemies have 80% less Movement Speed when the Debuff startsBase duration is 3 secondsLocks enemy in placeTraps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, MeleeRadius: 14 / 17 / 19Mana Cost: 4Cast Time: 1.00 secAttack Speed: 160% of BaseEffectiveness of Added Damage: (32%-45%)Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:0.5% increased Attack SpeedDeals (32-45)% of Base Damage20% more Damage with Hits and Ailments for each stage(14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Blade VortexBlade VortexSpell, AoE, Duration, PhysicalRadius: 15Mana Cost: (6-16)Cast Time: 0.50 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 25%Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:0.5% increased Area of EffectDeals (3-101) to (5-151) Physical DamageBase duration is 5 secondsCan have up to 10 active spinning blades10% increased Critical Strike Chance for each blade35% increased Hit Rate for each blade35% more Damage for each blade+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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BladefallBladefallSpell, AoE, PhysicalRadius: 12Mana Cost: (12-23)Cast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 90%Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:0.5% increased Area of EffectDeals (44-411) to (66-617) Physical Damage6% less Damage per Volley100% increased Critical Strike Chance20% reduced Critical Strike Chance per VolleyBladefall has 5 additional VolleysPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Blast RainBlast RainFire, Attack, AoE, BowRadius: 24Mana Cost: (8-10)Cast Time: 1.00 secEffectiveness of Added Damage: (40%-48%)Requires Level 28Fires an arrow up in the air, which splits and rains down in a series of explosions over an area. The explosions will always overlap on the targeted area.Per 1% Quality:0.5% increased Area of EffectDeals (40-47.6)% of Base Damage100% of Physical Damage Converted to Fire DamageCauses 4 ExplosionsPenetrates (15-25)% Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, BowMana Cost: (14-20)Can Store 1 Use(s)Cooldown Time: 3.00 secCast Time: 1.00 secRequires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Per 1% Quality:1.5% increased Arrow SpeedBase duration is 3 secondsMinions deal 75% more DamageMinions deal (0-114)% increased Damage(0-57)% increased Minion Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Blood RageBlood RageSpell, Duration, PhysicalMana Cost: (7-16)Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:0.25% increased Attack Speed(5-15)% increased Attack Speed1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillBase duration is (7-10.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Burning ArrowBurning ArrowAttack, Projectile, Fire, BowMana Cost: (5-8)Cast Time: 1.00 secEffectiveness of Added Damage: (150%-184%)Projectile Speed: 3260Fires an arrow that deals fire damage to its target and has an increased chance of igniting it.Per 1% Quality:3% increased Ignite Duration on enemiesDeals (150-184.2)% of Base Damage(30-49)% chance to Ignite enemies(30-68)% more Damage with Ignite50% of Physical Damage Converted to Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, BowRadius: 20Mana Cost: (6-10)Cast Time: 1.00 secEffectiveness of Added Damage: (55%-64%)Projectile Speed: 3260Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:0.5% increased Area of EffectDeals (55-64.4)% of Base DamageBase duration is 2 secondsDeals (7-1714.8) Base Chaos Damage per second60% of Physical Damage Converted to Chaos DamageModifiers to Projectile Damage apply to this Skill's Damage Over Time effect+(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, MeleeMana Cost: 4Cast Time: 1.00 secAttack Speed: 160% of BaseEffectiveness of Added Damage: (95%-110%)Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:0.5% increased Attack SpeedDeals (95-110)% of Base Damage50% of Physical Damage Converted to Lightning DamageFinal wave deals 75% of Damage per stageDeals 150% more Damage while Channelling if Illusion has finished movingIllusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Cobra LashCobra LashAttack, Projectile, ChaosMana Cost: (5-7)Cast Time: 1.00 secAttack Speed: 120% of BaseEffectiveness of Added Damage: (75%-125%)Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.Per 1% Quality:1.5% increased Critical Strike ChanceDeals (75-125.4)% of Base Damage(3-113) to (5-169) Added Attack Chaos Damage50% of Physical Damage Converted to Chaos DamageChains +(3-5) Times+50% to Damage over Time Multiplier for Poison from Critical Strikes40% chance to Poison on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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CremationCremationSpell, AoE, Fire, Duration, ProjectileMana Cost: (11-20)Cast Time: 0.60 secCritical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1% increased Fire DamageDeals (49-434) to (74-651) Fire DamageBase duration is 8 secondsMaximum of 3 Geysers at a timeExplosion deals base Fire Damage equal to 4% of the corpse's Maximum LifeFires 3 additional Projectiles+(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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CycloneCycloneAttack, AoE, Movement, Channelling, Physical, MeleeMana Cost: 2Cast Time: 1.00 secAttack Speed: 300% of BaseEffectiveness of Added Damage: (44%-54%)Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be stunned or knocked back.Per 1% Quality:0.5% increased Area of EffectDeals (44-54)% of Base Damage30% less Movement SpeedFirst Hit deals 50% less DamageGains 1 Stage every (0.33-0.17) seconds while Channelling+1 to radius per StageLose 1 Stage every 0.33 seconds while not Channelling(5-28) to (8-42) Added Attack Physical DamageMaximum (3-6) StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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DashDashSpell, Movement, Travel, BlinkMana Cost: (4-16)Can Store 1 Use(s)Cooldown Time: 2.00 secCast Time: 0.15 secRequires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.Per 1% Quality:0.5% increased Cooldown Recovery SpeedThis Skill's Cast Speed cannot be modified(0-57)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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DesecrateDesecrateSpell, AoE, Duration, ChaosMana Cost: (11-26)Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:1% increased Cast SpeedBase duration is 4 secondsDeals (8.2-294) Base Chaos Damage per secondSpawns 5 corpsesSpawns corpses up to Level (20-100)Maximum of 10 corpses allowedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Detonate DeadDetonate DeadSpell, AoE, FireRadius: 22Mana Cost: (5-20)Cast Time: 0.60 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 160%Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:0.5% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's Maximum LifeDeals (15-798) to (22-1197) Fire Damage+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Double StrikeDouble StrikeAttack, Melee, Strike, PhysicalMana Cost: 5Cast Time: 1.00 secAttack Speed: 80% of BaseEffectiveness of Added Damage: (91%-112%)Performs two fast strikes with a melee weapon.Per 1% Quality:0.5% increased Attack SpeedDeals (91.3-112)% of Base DamageAdds (3-113) to (5-169) Physical Damage against Bleeding Enemies25% chance to cause Bleeding+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Dual StrikeDual StrikeAttack, Melee, StrikeMana Cost: 5Cast Time: 1.00 secAttack Speed: 70% of BaseEffectiveness of Added Damage: (125%-170%)Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:1% increased Critical Strike Chance+0.5% to Critical Strike MultiplierDeals (125-170)% of Base Damage(50-107)% increased Critical Strike Chance100% more Critical Strike Chance against Enemies that are on Full Life30% more Damage with Hits and Ailments against Enemies that are on Full Life+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, BowMana Cost: (7-11)Cast Time: 1.00 secRequires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1% increased Elemental Damage(23-590) to (43-1096) Added Attack Fire Damage(19-483) to (35-896) Added Attack Cold Damage(4-95) to (70-1802) Added Attack Lightning Damage(30-49)% chance to Freeze, Shock and Ignite10% more Damage per Elemental Ailment on the Enemy80% more Area Radius against Enemies affected by an Ailment of the chosen ElementOnly Deals Damage of the chosen ElementDeals no Damage of other Damage Types+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, BowRadius: 15Mana Cost: (18-27)Cast Time: 1.00 secCritical Strike Chance: 6.00%Projectile Speed: 3260Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:1% chance to Ignite enemiesBase duration is 1 secondsExplosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge+2 to Explosion Radius per Fuse ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Explosive TrapExplosive TrapTrap, Spell, AoE, Fire, PhysicalMana Cost: (6-20)Cast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 60%Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.Per 1% Quality:0.5% increased Area of EffectTrap lasts 4 secondsDeals (4-309) to (6-464) Physical Damage50% of Physical Damage Converted to Fire DamageCauses (4-7) smaller explosionsThrows a Trap which uses this Skill when Triggered+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Fire TrapFire TrapTrap, Spell, Duration, AoE, FireRadius: 15Mana Cost: (8-20)Cast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 200%Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1% increased Fire DamageTrap lasts 4 secondsBase duration is 1.75 secondsDeals (11-644) to (17-966) Fire DamageDeals (32.5-1832.8) Base Fire Damage per second(4-201) to (5-302) added Fire Damage against Burning EnemiesModifiers to Spell Damage apply to this Skill's Damage Over Time effectThrows a Trap which uses this Skill when Triggered+(0-8) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, FireMana Cost: (13-25)Can Store 3 Use(s)Cooldown Time: 8.00 secCast Time: 1.00 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 30%Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Per 1% Quality:1% increased Fire DamageTrap lasts 4 secondsBase duration is 3.5 secondsDeals (5-211) to (8-319) Fire Damage25% more Damage against Burning EnemiesHas 4 FlamesThrows a Trap which uses this Skill when TriggeredModifiers to Cast Speed apply to the rotation speed of the FlamesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, DurationMana Cost: 10Can Store 1 Use(s)Cooldown Time: 2.00 secCast Time: 1.00 secAttack Speed: 120% of BaseEffectiveness of Added Damage: (142%-168%)Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:0.25% chance to gain a Frenzy Charge on HitDeals (142.2-168)% of Base Damage10% increased Attack Speed per Frenzy Charge15% chance to gain a Frenzy Charge on HitBuff grants 20% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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FrenzyFrenzyAttack, Projectile, Melee, Strike, BowMana Cost: 10Cast Time: 1.00 secEffectiveness of Added Damage: (115%-135%)Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:0.5% increased Attack SpeedDeals (115-135)% of Base Damage5% more Attack Damage per Frenzy Charge5% more Attack Speed per Frenzy Charge+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

GraceGraceAura, Spell, AoERadius: 36Mana Reserved: 50%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants evasion to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies gain (227-2575) additional Evasion Rating+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

HatredHatredAura, Spell, AoE, ColdRadius: 36Mana Reserved: 50%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold DamageYou and nearby allies deal (14-18)% more Cold Damage+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, PhysicalMana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Per 1% Quality:1% increased Minion Movement SpeedGrants 20% chance to Poison on HitGrants 10% more Poison DamageAgony Crawler deals (6-12)% increased Physical Damage per Virulence you haveAgony Crawler has (2-3)% increased Attack Speed per Virulence you haveAgony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you haveMaximum 1 Summoned Agony CrawlerGrants Virulence when you Poison an EnemyMinions cannot Taunt EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Herald of IceHerald of IceSpell, AoE, Cold, HeraldMana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 1.00 secEffectiveness of Added Damage: 80%Requires Level 16Channel ice through your hands, adding cold damage to spells and attacks. If you shatter an enemy, they explode and deal AoE cold damage to enemies near them. The AoE cold damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality:0.75% increased Cold DamageAdds (4-38) to (5-56) Cold Damage to SpellsAdds (4-38) to (5-56) Cold Damage to AttacksDeals (18-308) to (26-462) Cold DamageDamage cannot be ReflectedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Ice ShotIce ShotAttack, Projectile, AoE, Duration, Cold, BowRadius: 23 / 10Mana Cost: (6-10)Cast Time: 1.00 secEffectiveness of Added Damage: (120%-147%)Projectile Speed: 3260Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:1% increased Cold DamageDeals (120-146.6)% of Base Damage60% of Physical Damage Converted to Cold DamageBase duration is 1.5 seconds(2-75) to (3-113) Added Attack Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Ice TrapIce TrapTrap, Spell, AoE, ColdMana Cost: (13-22)Cast Time: 1.00 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 150%Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:0.5% increased Area of EffectTrap lasts 4 secondsDeals (88-898) to (133-1347) Cold DamageThrows a Trap which uses this Skill when TriggeredPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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LacerateLacerateAttack, AoE, Physical, MeleeRadius: 38Mana Cost: 8Cast Time: 1.00 secAttack Speed: 60% of BaseRequires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:0.5% increased Area of EffectDeals (100-122.83)% of Base Damage(50-88)% more Damage with Bleeding while in Blood Stance25% chance to cause Bleeding while in Blood Stance(5-75) to (8-113) Added Attack Physical Damage50% increased angle while in Sand Stance+(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Lancing SteelLancing SteelAttack, Projectile, PhysicalMana Cost: (8-10)Cast Time: 1.00 secAttack Speed: 80% of BaseEffectiveness of Added Damage: (130%-175%)Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.Per 1% Quality:0.5% chance to Impale Enemies on HitDeals (130-175)% of Base DamageFires 4 additional ProjectilesPrimary Projectile Impales Enemies on Hit30% chance to Impale Enemies on Hit(20-113) to (30-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, BowMana Cost: (7-11)Cast Time: 1.00 secProjectile Speed: 3260Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:1% chance to Shock enemiesDeals (100-119)% of Base Damage50% of Physical Damage Converted to Lightning DamageHits up to 3 additional enemies near the target(1-9) to (13-179) Added Attack Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, LightningMana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (135%-180%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1% increased Damage1% increased Projectile SpeedDeals (135-180)% of Base Damage50% of Physical Damage Converted to Lightning DamageFires (4-7) additional ProjectilesProjectiles deal 25% less DamageDamage Over Time caused by Projectiles deals 25% less Damage(1-9) to (13-179) Added Attack Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, ChaosMana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (125%-160%)Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Per 1% Quality:+0.5% to Damage over Time Multiplier for PoisonDeals (125-160)% of Base DamageBase secondary duration is 1 secondsSupported Skills have 60% chance to Poison on Hit50% of Physical Damage Converted to Chaos Damage30% more Poison Duration(20-113) to (30-169) Added Attack Chaos DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Phase RunPhase RunSpell, Duration, Movement, Physical, TravelMana Cost: (8-13)Can Store 1 Use(s)Cooldown Time: 4.00 secRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:0.5% increased Movement Speed(30-39)% increased Movement Speed(20-30)% more Melee Physical Damage50% reduced Visibility to EnemiesBase duration is 1.8 secondsBase secondary duration is 0.2 seconds100% increased Skill Duration per Frenzy Charge removedGrants PhasingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Plague BearerPlague BearerSpell, Chaos, AoEMana Cost: (6-13)Can Store 1 Use(s)Cooldown Time: 0.50 secRequires Level 24Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.Per 1% Quality:0.5% increased Area of EffectMaximum Plague Value is (4000-1000000)When you inflict Poison while Incubating, adds 40% of the Expected PoisonDamage to Plague ValueWhile Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rate20% less Damage with Poison while Incubating and not at Maximum Plague Value+(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Poacher's MarkPoacher's MarkCurse, Spell, AoE, DurationRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.Per 1% Quality:Cursed enemies have a 0.5% chance to grant a Frenzy Charge when slainBase duration is (6-9.8) secondsCursed enemies have (30-49)% less EvasionCursed enemies grant 100% increased Flask ChargesCursed enemies grant (5-24) Life when Hit by AttacksCursed enemies grant (5-12) Mana when Hit by AttacksCursed enemies have a (21-30)% chance to grant a Frenzy Charge when slain+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

PrecisionPrecisionAura, Spell, AoEMana Reserved: (22-186)Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (40-59)% increased Critical Strike Chance+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Projectile WeaknessProjectile WeaknessSpell, AoE, Duration, CurseRadius: 22Mana Cost: (16-33)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.Per 1% Quality:Cursed enemies take 0.5% increased Damage from Projectile HitsBase duration is (9-10.9) secondsProjectiles Pierce Cursed EnemiesHits on Cursed Enemies have an additional 25% chance to KnockbackCursed enemies take (25-44)% increased Damage from Projectile Hits+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, BowMana Cost: 6Cast Time: 1.00 secAttack Speed: 70% of BaseEffectiveness of Added Damage: (135%-165%)Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:Bleeding inflicted by this Skill deals Damage 0.5% fasterDeals (134.74-164.56)% of Base DamageBase duration is 8 seconds(3-75) to (4-113) Added Attack Physical Damage(30-49)% more Damage with BleedingCauses Bleeding+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Purity of IcePurity of IceAura, Spell, AoE, ColdRadius: 36Mana Reserved: 35%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants cold resistance to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies gain (22-41)% additional Cold Resistance+(0-19) to radiusYou and nearby allies gain (0-4)% additional maximum Cold ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, BowRadius: 24Mana Cost: (7-11)Cast Time: 1.00 secEffectiveness of Added Damage: (40%-50%)Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:0.5% increased Area of EffectDeals (40-50)% of Base DamageFires (17-21) additional ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

ReaveReaveAttack, AoE, MeleeRadius: 20Mana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (135%-155%)Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:0.5% increased Attack SpeedDeals (135-155)% of Base Damage50% more Area of Effect for each stage+(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

RiposteRiposteTrigger, Attack, Melee, Strike, PhysicalCan Store 1 Use(s)Cooldown Time: 0.80 secCast Time: 1.00 secEffectiveness of Added Damage: (160%-230%)Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:1% increased DamageDeals (160-230)% of Base DamageTrigger this Skill when you Block(2-56) to (3-85) Added Attack Physical DamageYou cannot use this Attack directly+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, BowMana Cost: (4-5)Cast Time: 1.00 secAttack Speed: 190% of BaseEffectiveness of Added Damage: (40%-49%)Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing a nova of thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:1% increased Projectile SpeedDeals (40-49.1)% of Base Damage5 maximum StagesEach Spore Pod fires 9 Thorn Arrows60% of Physical Damage Converted to Chaos DamageThorn Arrows deal 50% less Damage150% more Damage with Hits and Ailments per StageArrows Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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28

Seismic TrapSeismic TrapTrap, Spell, Duration, AoE, PhysicalMana Cost: (13-25)Can Store 3 Use(s)Cooldown Time: 8.00 secCast Time: 1.00 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 120%Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.Per 1% Quality:1% increased Physical DamageTrap lasts 4 secondsBase duration is 3.5 secondsDeals (47-531) to (70-796) Physical DamageReleases 5 wavesReleases waves every 0.9 secondsThrows a Trap which uses this Skill when TriggeredPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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28

Shattering SteelShattering SteelAttack, Projectile, AoE, PhysicalMana Cost: (7-9)Cast Time: 1.00 secAttack Speed: 80% of BaseEffectiveness of Added Damage: (45%-50%)Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality:1% increased Impale EffectDeals (45-50)% of Base Damage40% chance to Impale Enemies on HitFires 2 additional ProjectilesProjectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits(8-113) to (12-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Shrapnel ShotShrapnel ShotLightning, Attack, Projectile, AoE, BowMana Cost: (6-10)Cast Time: 1.00 secEffectiveness of Added Damage: (80%-99%)Projectile Speed: 3260Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.Per 1% Quality:0.5% increased Area of EffectDeals (80-99)% of Base Damage50% of Physical Damage Converted to Lightning DamageArrows Pierce (4-7) additional Targets+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, BlinkMana Reserved: (6-13)Can Store 3 Use(s)Cooldown Time: 2.50 secCast Time: 0.50 secRequires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Per 1% Quality:2% increased Area of EffectMine lasts 8 secondsBase duration is (4-5) seconds(20-29)% increased Movement SpeedBase secondary duration is (4-5) secondsOnly one Mine of this type can Detonate in each Detonation SequenceMine Detonation is InstantIncreases and Reductions to Mine Duration also apply to this Skill's Buff Duration(0-76)% increased Area of Effect(0-57)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, PhysicalMana Cost: (7-10)Cast Time: 1.00 secRequires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:2% increased Projectile Speed(18-182) to (27-272) Base Off Hand Physical Damage2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on ShieldFires (8-13) additional ProjectilesShard Projectiles Deal 25% less DamageBase Off Hand Attack time is (0.7-0.6) seconds+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on ShieldBase Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Spectral ThrowSpectral ThrowAttack, ProjectileMana Cost: (7-9)Cast Time: 1.00 secProjectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:0.5% increased Attack SpeedDeals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Temporal ChainsTemporal ChainsSpell, AoE, Duration, CurseRadius: 22Mana Cost: (16-33)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:Cursed Normal and Magic Enemies have 0.5% less Action SpeedBase duration is (5-5.95) secondsCursed Normal and Magic Enemies have (20-29)% less Action SpeedOther effects on Cursed enemies expire 40% slower40% reduced Effect of Curse against PlayersCursed Rare and Unique Enemies have (10-14)% less Action Speed+(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

Tornado ShotTornado ShotAttack, Projectile, BowMana Cost: (8-10)Cast Time: 1.00 secEffectiveness of Added Damage: (90%-109%)Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point.Per 1% Quality:1% increased Projectile DamageDeals (90-109)% of Base DamageFires 3 secondary ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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28

Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, BowMana Cost: (7-11)Cast Time: 1.00 secEffectiveness of Added Damage: (50%-73%)Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:0.5% increased Area of EffectDeals (50-72.8)% of Base DamageBase duration is 1 secondsDeals (6.7-283.7) Base Chaos Damage per secondFires 4 additional Arrows50% of Physical Damage Converted to Chaos DamageEach Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%Modifiers to Projectile Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

UnearthUnearthSpell, Projectile, AoE, PhysicalMana Cost: (7-20)Cast Time: 0.60 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 125%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:0.5% increased Cast SpeedDeals (25-682) to (37-1023) Physical DamageSpawns corpses with Level (12-80)Maximum of 10 corpses allowedProjectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Venom GyreVenom GyreAttack, Projectile, ChaosMana Cost: (5-7)Cast Time: 1.00 secAttack Speed: 120% of BaseEffectiveness of Added Damage: (80%-104%)Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Per 1% Quality:1% increased Poison DurationDeals (80-103.7)% of Base Damage50% of Physical Damage Converted to Chaos DamageSupported Skills have 40% chance to Poison on Hit(10-141) to (15-211) Added Attack Chaos DamageReturning Projectiles Pierce all TargetsProjectiles Return to youPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Viper StrikeViper StrikeAttack, Duration, Melee, Strike, ChaosMana Cost: 5Cast Time: 1.00 secEffectiveness of Added Damage: (90%-135%)Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:0.5% increased Attack Speed0.5% increased Poison DurationDeals (90-135)% of Base Damage50% of Physical Damage Converted to Chaos Damage60% chance to Poison on HitBase duration is 4 seconds(5-169) to (7-254) Added Attack Chaos DamageEach Weapon Hits separately if Dual Wielding, dealing 20% less Damage30% Less Attack Speed if Dual Wielding+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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1

Volatile DeadVolatile DeadSpell, AoE, FireMana Cost: (9-26)Cast Time: 0.80 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 120%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:0.5% increased Area of EffectDeals (20-507) to (30-760) Fire DamageConsumes up to 3 corpsesExplosion deals base Fire Damage equal to 3% of the corpse's Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Whirling BladesWhirling BladesAttack, Movement, Travel, MeleeMana Cost: 10Cast Time: 2.60 secRequires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:0.5% increased Attack SpeedDeals (100-120)% of Base Damage+0.6 seconds to Attack TimePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, DurationMana Cost: (8-23)Can Store 1 Use(s)Cooldown Time: 3.00 secRequires Level 10Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills.Per 1% Quality:0.5% increased Effect of Elusive from this SkillInflicts (4-6) Withered Debuffs the first time each Enemy enters the AreaWithered lasts 3 secondsBuff grants PhasingThis Skill's Cooldown does not recover during its effectRemoves existing Elusive before granting a new Elusive Buff when used(0-38)% increased Effect of Elusive from this Skill+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Skill gem

Abyssal CryAbyssal CryWarcry, AoE, Duration, ChaosMana Cost: (10-16)Can Store 1 Use(s)Cooldown Time: 4.00 secCast Time: 0.25 secRequires Level 34Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:1% increased Skill Effect Duration(0.6-0.86)% reduced Movement Speed per Nearby Enemy(20-26)% reduced Movement SpeedExplosion deals Chaos Damage equal to 8% of the Monster's maximum LifeBase duration is 6 secondsDamage cannot be ReflectedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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34

Ancestral ProtectorAncestral ProtectorTotem, Attack, Melee, StrikeMana Cost: 8Cast Time: 1.00 secEffectiveness of Added Damage: (90%-144%)Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:1% increased Totem DamageDeals (90.2-144)% of Base DamageTotem lasts 12 seconds+(16-18) to Melee range50% increased Totem Placement speed(10-20)% more Attack Speed while Totem is ActiveSummons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Ancestral WarchiefAncestral WarchiefTotem, Attack, AoE, MeleeMana Cost: 10Cast Time: 1.00 secAttack Speed: 90% of BaseEffectiveness of Added Damage: (110%-133%)Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1% increased Totem DamageDeals (110-133)% of Base DamageTotem lasts 12 seconds50% increased Totem Placement speed(8-18)% more Melee Damage while Totem is Active+10 to Melee rangeSummons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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28

AngerAngerAura, Spell, AoE, FireRadius: 36Mana Reserved: 50%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with AttacksYou and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

Animate GuardianAnimate GuardianSpell, MinionMana Cost: (11-20)Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items.Per 1% Quality:Minions have 2% increased Movement SpeedCan use Items requiring up to Level (33-100)Minions' Attacks deal (22-56) to (34-84) additional Physical Damage(0-76)% increased Minion Maximum LifeMinions deal (0-76)% increased Physical Damage with Melee AttacksPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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BerserkBerserkSpellMana Cost: (10-16)Can Store 1 Use(s)Cooldown Time: 5.00 secRequires Level 34Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.Per 1% Quality:1% increased Attack DamageAt least 5 Rage required to start Berserking(15-20)% more Damage with Attacks(15-20)% more Attack Speed(25-30)% more Movement Speed(15-19)% less Damage taken25% increased Character SizeLose 5 Rage per secondEach second, 20% more Rage loss RateThis Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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BladestormBladestormAttack, AoE, Duration, MeleeMana Cost: 8Cast Time: 1.00 secAttack Speed: 70% of BaseEffectiveness of Added Damage: (105%-120%)Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary, while Sand bladestorms move slowly forwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1% increased Skill Effect DurationDeals (105-120)% of Base DamageBladestorm deals 50% less Damage with Hits and Ailments(10-12)% more Attack Speed while you're in a Blood BladestormSand Bladestorms grant (30-38)% increased Movement Speed to youMaximum of 3 Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Blood and SandBlood and SandSpellMana Reserved: 10%Can Store 1 Use(s)Cooldown Time: 2.00 secRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:0.5% increased Cooldown Recovery SpeedMelee Skills have 5% less Area of Effect while in Blood StanceMelee Skills deal (10-15)% more Area Damage while in Blood StanceMelee Skills have (10-15)% more Area of Effect while in Sand StanceMelee Skills deal 5% less Area Damage while in Sand Stance(0-50)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Chain HookChain HookAttack, AoE, Movement, MeleeMana Cost: 8Cast Time: 1.00 secAttack Speed: 120% of BaseEffectiveness of Added Damage: (115%-135%)Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.Per 1% Quality:0.5% increased Area of EffectDeals (115-135)% of Base Damage+1 Radius per 5 RageGain 1 Rage if this Skill Hits any EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

CleaveCleaveAttack, AoE, Physical, MeleeRadius: 20Mana Cost: 6Cast Time: 1.00 secAttack Speed: 80% of BaseEffectiveness of Added Damage: (125%-170%)The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:0.5% increased Attack SpeedDeals (125-170)% of Base DamageWhen Dual Wielding, Deals 60% Damage from each Weapon combined(2-75) to (3-113) Added Attack Physical Damage+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, MeleeMana Cost: 8Cast Time: 1.00 secAttack Speed: 80% of BaseEffectiveness of Added Damage: (150%-184%)Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:0.5% increased Area of EffectDeals (150-184.25)% of Base Damage50% of Physical Damage Converted to Fire DamageBase duration is 4 secondsDeals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

DeterminationDeterminationAura, Spell, AoE, PhysicalRadius: 36Mana Reserved: 50%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants armour to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies gain (32-51)% more Armour+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

Devouring TotemDevouring TotemTotem, SpellMana Cost: (20-44)Cast Time: 1.00 secRequires Level 4Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.Per 1% Quality:1% increased totem lifeSummons a Totem which uses the Supported SkillTotem lasts 8 secondsLeeches (30-299) Life to you for each corpse ConsumedLeeches (9-59) Mana to you for each corpse ConsumedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Dominating BlowDominating BlowAttack, Minion, Duration, Melee, StrikeMana Cost: 8Cast Time: 1.00 secEffectiveness of Added Damage: (165%-190%)Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:Minions deal 1% increased DamageDeals (165-190)% of Base DamageBase duration is 1 secondsMaximum 9 Summoned Normal Sentinels of DominanceMaximum 3 Summoned Magic Sentinels of DominanceMaximum 1 Summoned Rare Sentinel of DominanceBase secondary duration is 20 seconds25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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28

Dread BannerDread BannerAoE, Spell, Duration, Aura, PhysicalMana Reserved: 10%Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:0.5% increased effect of AuraNearby Enemies have (15-21)% less Accuracy RatingYou and nearby Allies have 20% chance to Impale Enemies on Hit with AttacksWhen placed, 8% increased Area of Effect per StageWhen placed, 1% increased Aura effect per Stage+1 second to Base Placed Banner Duration per StageGain Fortify for 0.05 seconds per Stage on Placing the Banner2% increased Fortify effect per StageGain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per secondYou and nearby Allies have (0-19)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

EarthquakeEarthquakeAttack, AoE, Duration, MeleeRadius: 18 / 28Mana Cost: 10Cast Time: 1.00 secAttack Speed: 75% of BaseEffectiveness of Added Damage: (85%-120%)Requires Level 28Smashes the ground with an Axe, Mace, Sceptre or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:1% increased DamageDeals (85-120)% of Base DamageBase duration is 1 secondsAftershock deals 70% more Damage with Hits and AilmentsAftershock deals (30-169) to (46-254) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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28

Enduring CryEnduring CryWarcry, AoE, DurationRadius: 60Mana Cost: (7-16)Can Store 1 Use(s)Cooldown Time: 4.00 secCast Time: 0.25 secRequires Level 16Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:3% increased Area of Effect(8-36) Endurance Charges granted per one hundred nearby enemiesBase duration is 0.75 secondsRegenerate (48-394) Life per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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16

Flesh and StoneFlesh and StoneSpell, Aura, AoEMana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 2.00 secRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:0.5% increased Cooldown Recovery SpeedNearby Enemies are Blinded while in Sand StanceYou take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand StanceNearby Enemies are Maimed while in Blood StanceEnemies Maimed by this Skill take (13-16)% increased Physical Damage(0-50)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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16

Glacial HammerGlacial HammerAttack, Melee, Strike, ColdMana Cost: 5Cast Time: 1.00 secEffectiveness of Added Damage: (155%-200%)Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:2% increased Chill Duration on enemies1% increased Freeze Duration on enemiesDeals (155-200)% of Base Damage60% of Physical Damage Converted to Cold Damage25% chance to Freeze enemies35% increased Chill Duration on enemies(10-29)% increased Effect of Chill+(2-4) to Melee rangeEvery third successive strike Freezes enemies as though dealing (200-390)% more DamageAdds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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1

Ground SlamGround SlamAttack, AoE, Physical, MeleeRadius: 35Mana Cost: 6Cast Time: 1.00 secAttack Speed: 90% of BaseEffectiveness of Added Damage: (95%-125%)The character slams the ground in front of them with a Staff, Axe, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies.Per 1% Quality:1% increased Stun Duration on enemies0.5% increased Area of EffectDeals (95-125)% of Base Damage25% reduced Enemy Stun ThresholdDeals up to (40-49)% more Damage to closer targets(2-75) to (3-113) Added Attack Physical Damage+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Herald of AshHerald of AshSpell, AoE, Fire, Herald, DurationRadius: 10Mana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Per 1% Quality:0.75% increased Fire DamageGain 15% of your Physical Damage as Extra Fire DamageBase duration is 4 secondsBase Burning Damage is 25% of Overkill Damage(9-12)% more Spell Fire Damage(0-38)% more Burning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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16

Herald of PurityHerald of PuritySpell, Herald, Minion, Duration, PhysicalMana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 16Grants a buff which adds physical damage to your spells and attacks. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Per 1% Quality:1% increased Minion Movement SpeedMaximum 4 Summoned Sentinels of Purity20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyAdds (3-25) to (5-37) Physical Damage to SpellsAdds (3-25) to (5-37) Physical Damage to AttacksSummon a Sentinel of Purity when you Kill an EnemyMinions deal (0-95)% more Physical DamageMinions have (0-38)% more LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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16

Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, PhysicalMana Cost: (11-39)Cast Time: 0.25 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 30%Projectile Speed: 750Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:1% increased Projectile SpeedTotem lasts 8 secondsDeals (3-134) to (5-202) Physical DamageFires 2 additional Projectiles50% of Physical Damage Converted to Fire DamageSummons a Totem which uses the Supported SkillProjectiles Pierce all TargetsConsecrated Ground grants Immunity to Curses to you and AlliesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Ice CrashIce CrashAttack, AoE, Cold, MeleeRadius: 26Mana Cost: 8Cast Time: 1.00 secAttack Speed: 70% of BaseEffectiveness of Added Damage: (190%-240%)Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1% increased DamageDeals (190-240)% of Base Damage50% of Physical Damage Converted to Cold DamageSecond Stage deals 10% less DamageThird Stage deals 20% less Damage(30-169) to (46-254) Added Attack Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Immortal CallImmortal CallSpell, Duration, GuardMana Cost: (21-36)Can Store 1 Use(s)Cooldown Time: 3.00 secRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1% increased Skill Effect Duration(25-34)% less Elemental Damage taken(25-35)% less Physical Damage taken15% less Physical Damage taken per Endurance Charge removed20% increased Buff Duration per Endurance Charge removedThis Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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34

Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, DurationRadius: 15Mana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (104%-133%)Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:0.5% increased Area of EffectDeals (103.9-133)% of Base Damage50% of Physical Damage Converted to Fire DamageBase duration is 0.8 secondsExplosion deals base Fire Damage equal to 6% of the corpse's Maximum LifeDebuff deals 66% of Damage per Charge(5-75) to (8-113) Added Attack Fire Damage+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Leap SlamLeap SlamAttack, AoE, Movement, Travel, MeleeRadius: 15Mana Cost: 10Cast Time: 1.40 secRequires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1% increased Stun Duration on enemiesDeals (100-120)% of Base Damage+0.55 seconds to Attack Time(20-39)% increased Stun Duration against Enemies that are on Full LifeDamaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, GuardRadius: 15Mana Cost: (8-12)Can Store 1 Use(s)Cooldown Time: 4.00 secRequires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:1% increased Skill Effect Duration(50-858) additional Armour75% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 20% of your Armour, up to a maximum of 10000Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depletedThis Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, FireMana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (120%-130%)Projectile Speed: 750Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1% increased Fire DamageDeals (120-130)% of Base Damage60% of Physical Damage Converted to Fire DamageFires 2 additional ProjectilesProjectiles deal 50% less DamageDamage Over Time caused by Projectiles deals 50% less Damage+(2-6) to Melee range(2-75) to (3-113) Added Attack Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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1

PerforatePerforateAttack, AoE, MeleeMana Cost: 6Cast Time: 1.00 secAttack Speed: 80% of BaseEffectiveness of Added Damage: (140%-196%)Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:0.5% increased Area of EffectDeals (140-195.9)% of Base DamageCreates 6 Spikes65% less Damage in Blood StancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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PridePrideSpell, AoE, Aura, PhysicalMana Reserved: 50%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.Per 1% Quality:2% increased Area of EffectNearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

PunishmentPunishmentSpell, AoE, Duration, Curse, PhysicalRadius: 22Mana Cost: (16-33)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, causing them to grant a buff to anyone they hit with melee attacks. The buff grants more Melee Damage and increased Attack Speed.Per 1% Quality:Cursed enemies grant 0.25% increased Attack Speed on Melee hitBase duration is (9-10.9) secondsCursed enemies grant (25-35)% more Melee Physical Damage on Melee hitCursed enemies grant (10-19)% increased Attack Speed on Melee hitBuff is applied for a Base Duration of 4 seconds+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Purity of FirePurity of FireAura, Spell, AoE, FireRadius: 36Mana Reserved: 35%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants fire resistance to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies gain (22-41)% additional Fire Resistance+(0-19) to radiusYou and nearby allies gain (0-4)% additional maximum Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Rallying CryRallying CryWarcry, AoE, DurationMana Cost: (6-16)Can Store 1 Use(s)Cooldown Time: 4.00 secCast Time: 0.25 secRequires Level 10Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:1.5% increased Skill Effect Duration(140-178)% increased Damage per one hundred nearby Enemies(10-16)% increased DamageRegenerate (1.8-14.8) Mana per secondBase duration is 8 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

ReckoningReckoningTrigger, Attack, AoE, Physical, MeleeCan Store 1 Use(s)Cooldown Time: 0.40 secCast Time: 1.00 secEffectiveness of Added Damage: (115%-175%)Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:0.5% increased Area of EffectDeals (115-175)% of Base DamageTrigger this Skill when you Block(2-56) to (3-85) Added Attack Physical DamageYou cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoERadius: 10Mana Cost: (9-32)Cast Time: 0.60 secRequires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Per 1% Quality:3% increased Aura Area of EffectSummons a Totem which uses the Supported SkillTotem lasts 8 secondsRegenerate (6.3-162.2) Life per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Searing BondSearing BondTotem, Spell, FireMana Cost: (18-51)Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1% increased totem lifeTotem lasts 8 secondsDeals (23.6-1755.6) Base Fire Damage per second+1 to maximum number of Summoned TotemsSummons a Totem which uses the Supported SkillModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Shield ChargeShield ChargeAttack, AoE, Movement, Travel, MeleeRadius: 8 / 16Mana Cost: 10Cast Time: 1.00 secRequires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1% increased Movement Speed75% increased Stun Threshold reduction on enemies at Maximum charge distance(90-109)% increased Movement Speed100% more Damage with Hits at Maximum Charge Distance(15-172) to (22-258) Base Off Hand Physical Damage2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on ShieldBase Off Hand Attack time is (0.53-0.48) secondsBase Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Shockwave TotemShockwave TotemTotem, Spell, AoE, PhysicalRadius: 24Mana Cost: (21-39)Cast Time: 0.60 secCritical Strike Chance: 5.00%Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:1% increased totem lifeDeals (33-362) to (65-672) Physical DamageTotem lasts 8 seconds25% chance to Knock Enemies Back on hitSummons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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28

SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, AuraMana Cost: 6Cast Time: 1.00 secAttack Speed: 85% of BaseEffectiveness of Added Damage: (196%-218%)Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:0.5% increased Area of EffectDeals (195.5-218)% of Base Damage50% of Physical Damage Converted to Lightning DamageBase duration is 4 secondsAura grants (1-12) to (4-220) added Lightning Damage(30-20)% less Area DamageAura grants (0-19)% chance to Shock+(0-6) to radius+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, ChainingRadius: 19Mana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (107%-160%)Requires Level 12Attack with a melee weapon, gaining a buff if you hit an enemy. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:1% increased Skill Effect DurationDeals (106.8-160)% of Base Damage60% of Physical Damage Converted to Lightning DamageBase duration is 4 secondsBeams Hit Enemies every 0.4 seconds10% increased Beam frequency per Buff stack(4-6) maximum Beam TargetsBeams deal (60-54)% less Damage while StationaryBeams deal (40-31)% less Damage while Moving+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

SteelskinSteelskinSpell, Duration, GuardMana Cost: (4-16)Can Store 1 Use(s)Cooldown Time: 3.00 secRequires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Per 1% Quality:0.5% increased Cooldown Recovery Speed70% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take (54-2209) DamageThis Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

SunderSunderAttack, AoE, MeleeMana Cost: 8Cast Time: 1.00 secAttack Speed: 75% of BaseEffectiveness of Added Damage: (175%-220%)Requires Level 12Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.Per 1% Quality:0.5% increased Area of EffectDeals (175-220)% of Base DamageShockwaves deal 60% less Damage+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

SweepSweepAttack, AoE, Physical, MeleeRadius: 26Mana Cost: 8Cast Time: 1.15 secAttack Speed: 70% of BaseEffectiveness of Added Damage: (170%-225%)Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:0.5% increased Area of EffectDeals (170-225)% of Base Damage(5-75) to (8-113) Added Attack Physical DamageKnocks Enemies Back on Hit+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Tectonic SlamTectonic SlamFire, Attack, AoE, MeleeMana Cost: 10Cast Time: 1.00 secAttack Speed: 80% of BaseEffectiveness of Added Damage: (170%-200%)Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:0.5% increased Area of EffectDeals (170-200)% of Base DamageCharged Slam Deals 60% more Damage60% of Physical Damage Converted to Fire Damage35% chance to consume an Endurance Charge to create a Charged SlamPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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28

VengeanceVengeanceTrigger, Attack, AoE, Physical, MeleeCan Store 1 Use(s)Cooldown Time: 1.20 secCast Time: 1.00 secEffectiveness of Added Damage: (170%-255%)Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:0.5% chance to Trigger this Skill when HitDeals (170-255)% of Base Damage30% chance to Trigger this Skill when Hit(8-56) to (12-85) Added Attack Physical DamageYou cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

VitalityVitalityAura, Spell, AoERadius: 36Mana Reserved: 35%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants life regeneration to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby Allies Regenerate (0.7-1.65)% of Life per second+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, PhysicalRadius: 22Mana Cost: (16-33)Cast Time: 0.50 secRequires Level 24Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.Per 1% Quality:Cursed Enemies have 0.5% chance to Bleed when Hit by AttacksBase duration is (9-10.9) secondsCursed enemies take (30-39)% increased Physical DamageCursed Enemies have 20% chance to Bleed when Hit by AttacksCursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by AttacksCursed enemies take 30% increased Physical Damage from Damage Over Time+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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War BannerWar BannerAoE, Spell, Duration, Aura, PhysicalMana Reserved: 10%Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 4Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:0.5% increased effect of AuraYou and nearby allies gain (15-21)% increased Accuracy RatingNearby Enemies take (8-11)% increased Physical DamageWhen placed, 8% increased Area of Effect per StageWhen placed, 1% increased Aura effect per Stage+1 second to Base Placed Banner Duration per StageGain Adrenaline for 0.05 seconds per Stage on Placing the BannerGain 1 Stage when you Kill an Enemy while carrying the BannerPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Warlord's MarkWarlord's MarkSpell, AoE, Duration, CurseRadius: 22Mana Cost: (16-33)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:Cursed enemies have a 0.5% chance to grant an Endurance Charge when slainBase duration is (6-9.8) secondsCursed enemies have (21-30)% reduced Stun and Block RecoveryCursed enemies have an additional 10% chance to be StunnedCursed enemies grant 2% Life Leech when Hit by AttacksCursed enemies grant 2% Mana Leech when Hit by AttacksCursed enemies have a (21-30)% chance to grant an Endurance Charge when slain+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Skill gem

ArcArcSpell, Chaining, LightningMana Cost: (8-23)Cast Time: 0.70 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 80%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:0.5% chance to Shock enemiesDeals (6-133) to (33-754) Lightning Damage10% chance to Shock enemiesChains +(4-7) Times(10-29)% increased Effect of Shock15% more Damage for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Arctic BreathArctic BreathSpell, Projectile, Duration, AoE, ColdRadius: 12Mana Cost: (8-23)Cast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 80%Projectile Speed: 844Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:0.5% increased Area of EffectDeals (13-350) to (19-524) Cold DamageBase duration is 5 secondsCan have up to 10 Chilling AreasDeals (16.7-1383.5) Base Cold Damage per secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, BrandMana Cost: (15-27)Cast Time: 0.40 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 75%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Per 1% Quality:0.5% increased Cast SpeedYou can have an additional Brand Attached to an EnemyActivates every 0.75 seconds while AttachedCan be Detached for a total Duration of 10 secondsDeals (29-332) to (43-498) Fire Damage(120-180)% more Damage with Ignite25% chance to Ignite enemiesIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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28

Assassin's MarkAssassin's MarkSpell, AoE, Duration, CurseRadius: 22Mana Cost: (16-33)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge.Per 1% Quality:Cursed enemies have a 0.5% chance to grant a Power Charge when slainBase duration is (6-9.8) secondsCursed enemies take 20% increased Extra Damage from Critical StrikesHits against Cursed Enemies have +(1.5-2.5)% to Critical Strike ChanceCursed enemies grant (16-25) Life when KilledCursed enemies grant (16-25) Mana when KilledCursed enemies have a (21-30)% chance to grant a Power Charge when slain+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Ball LightningBall LightningSpell, Projectile, AoE, LightningRadius: 22Mana Cost: (13-25)Cast Time: 0.75 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 40%Projectile Speed: 400Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1% increased Lightning DamageDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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28

BaneBaneChaos, Trigger, Spell, AoE, Duration, CurseMana Cost: (10-20)Cast Time: 0.60 secRequires Level 24Applies a debuff to enemies in an area, which deals Chaos Damage over Time. Linked curses are also applied to those enemies. The debuff deals more damage and lasts longer for each curse applied this way. This skill cannot be used by Totems, Traps, or Mines.Per 1% Quality:Applied Curses have 0.5% increased EffectDeals (45.6-895.6) Base Chaos Damage per second(28-47)% more Damage per Curse applied50% increased Debuff Duration per Curse appliedOnly applies Curses from Skill Gems requiring Level (24-70) or lowerModifiers to Spell Damage apply to this Skill's Damage Over Time effect+(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

BlightBlightSpell, Chaos, AoE, Channelling, DurationRadius: 26Mana Cost: (2-5)Cast Time: 0.30 secApply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:0.5% increased Area of EffectDeals (3.1-257.4) Base Chaos Damage per secondBase duration is 2.5 secondsBase secondary duration is 0.8 seconds80% reduced Movement SpeedDebuff can have up to 20 layers of DamageModifiers to Spell Damage apply to this Skill's Damage Over Time effect+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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1

BodyswapBodyswapMovement, Spell, AoE, Fire, TravelMana Cost: (8-23)Cast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 70%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Per 1% Quality:0.5% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's Maximum LifeThis Spell deals (3-154) to (5-231), plus 3% of your maximum Life, as base Fire Damage300% more Area of Effect if Consuming a corpsePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Bone OfferingBone OfferingMinion, Spell, DurationMana Cost: (16-33)Cast Time: 1.00 secRequires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:0.5% increased Skill Effect DurationBase duration is 5 secondsGrants Minions +(25-35)% Chance to Block Attack DamageGrants Minions +(25-34)% Chance to Block Spell DamageAdditional 1 seconds Base Duration per extra corpse ConsumedMinions recover (11-594) Life when they BlockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Brand RecallBrand RecallBrand, SpellMana Cost: (7-16)Can Store 1 Use(s)Cooldown Time: 3.00 secRequires Level 16Recall your brands to you, detaching them from enemies, then cause them to activate. The brands will have increased attachment range until they next attach to an enemy.Per 1% Quality:Brands gain 1% increased Attachment RangeBrands gain (25-45)% increased Attachment RangeBrands refresh their Attached Duration by up to 1.2 secondsBrands refresh their Detached Duration by up to 1.2 seconds(0-50)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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ClarityClarityAura, Spell, AoERadius: 36Mana Reserved: (34-279)Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 10Casts an aura that grants mana regeneration to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby Allies Regenerate (2.9-33) Mana per second+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Cold SnapCold SnapSpell, AoE, Cold, DurationRadius: 16Mana Cost: (11-28)Can Store 1 Use(s)Cooldown Time: 3.00 secCast Time: 0.85 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 140%Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:0.5% increased Area of EffectDeals (32-666) to (47-999) Cold DamageBase duration is 5 secondsDeals (26.3-1193.2) Base Cold Damage per second25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's AreaModifiers to Spell Damage apply to this Skill's Damage Over Time effect(0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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16

ConductivityConductivitySpell, AoE, Duration, Curse, LightningRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them less resistant to lightning damage and giving them a chance to be shocked by lightning damage.Per 1% Quality:Shocks on Cursed enemies have 1% increased DurationBase duration is (9-10.9) secondsCursed enemies have -(25-44)% to Lightning ResistanceCursed enemies have +(10-14)% chance to be Shocked by Lightning Damage+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

ContagionContagionSpell, AoE, Duration, ChaosRadius: 20Mana Cost: (5-20)Cast Time: 0.60 secRequires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Per 1% Quality:0.5% increased Area of EffectDeals (3.5-235.9) Base Chaos Damage per secondBase duration is 5 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Conversion TrapConversion TrapTrap, Spell, DurationMana Cost: (6-23)Can Store 3 Use(s)Cooldown Time: 8.00 secCast Time: 1.00 secRequires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:1% increased Skill Effect DurationThrows a Trap which uses this Skill when TriggeredTrap lasts 4 secondsBase duration is (5.3-10) secondsTraps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

ConvocationConvocationMinion, Spell, DurationMana Cost: (6-13)Can Store 1 Use(s)Cooldown Time: 3.00 secRequires Level 24Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Per 1% Quality:1% increased Skill Effect Duration1% increased Cooldown Recovery SpeedBase duration is 2 secondsRegenerate (0.7-1.65)% of Life per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Dark PactDark PactMinion, Spell, AoE, Chaining, ChaosMana Cost: (7-13)Cast Time: 0.50 secCritical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Per 1% Quality:0.5% increased Area of EffectSacrifices 6% of Skeleton's Life to deal that much Chaos DamageDeals (24-241) to (36-362) Chaos DamageChains +2 TimesUses your Life if no Skeletons in range(0-76)% more Damage with Hits and Ailments if using your LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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DespairDespairSpell, AoE, Duration, Curse, ChaosRadius: 22Mana Cost: (16-33)Cast Time: 0.50 secRequires Level 24Curse all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit.Per 1% Quality:Cursed enemies take 0.5% increased Damage from Damage Over Time effectsBase duration is (9-10.9) secondsCursed enemies have -(20-29)% to Chaos ResistanceCursed enemies take (15-25)% increased Damage from Damage Over Time effectsAdds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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DischargeDischargeSpell, AoE, Fire, Cold, LightningRadius: 30Mana Cost: (13-25)Cast Time: 0.75 secCritical Strike Chance: 7.00%Effectiveness of Added Damage: 150%Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:0.5% increased Area of EffectDeals (5-34) to (93-651) base Lightning Damage per Power Charge removedDeals (35-244) to (52-365) base Fire Damage per Endurance Charge removedDeals (29-199) to (43-299) base Cold Damage per Frenzy Charge removed35% less Damage if TriggeredPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Divine IreDivine IreLightning, Spell, AoE, Channelling, PhysicalMana Cost: (3-5)Cast Time: 0.22 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 30%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:0.5% increased Area of EffectDeals (17-140) to (25-210) Physical Damage50% of Physical Damage Converted to Lightning DamageBeam deals 100% more Damage with Hits per Stage after the firstDamages 5 nearby Enemies when you gain Stages40% chance to gain an additional Stage when Hitting a Normal or Magic EnemyBeam deals 70% more Damage with Ailments per Stage after the firstGains an additional Stage when Hitting a Rare or Unique EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Elemental WeaknessElemental WeaknessSpell, AoE, Duration, CurseRadius: 22Mana Cost: (16-33)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them less resistant to elemental damage.Per 1% Quality:Cursed enemies have -0.25% to Elemental ResistancesBase duration is (9-10.9) secondsCursed enemies have -(20-39)% to Elemental Resistances+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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EnfeebleEnfeebleSpell, AoE, Duration, CurseRadius: 22Mana Cost: (16-33)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:Cursed enemies have 0.2% reduced Accuracy RatingCursed enemies have 0.5% reduced Critical Strike ChanceBase duration is (9-10.9) secondsCursed enemies have (10-19)% reduced Accuracy RatingCursed enemies have 25% reduced Critical Strike ChanceCursed Normal or Magic enemies deal (21-30)% less DamageCursed enemies have -(21-30)% to Critical Strike MultiplierCursed Rare or Unique enemies deal (10-15)% less Damage+(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoEMana Cost: (8-23)Cast Time: 0.70 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1% increased Chaos DamageDeals (31.2-1503.2) Base Chaos Damage per secondRegenerate 0.5% of Debuff Damage as LifeBase duration is 3.8 secondsDeals (9-433) to (14-649) Chaos DamageModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

FireballFireballProjectile, Spell, AoE, FireRadius: 9Mana Cost: (6-25)Cast Time: 0.75 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 180%Projectile Speed: 1040Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:0.5% chance to Ignite enemiesDeals (9-1095) to (14-1643) Fire Damage(20-39)% chance to Ignite enemies(50-88)% more Damage with Ignite+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Flame SurgeFlame SurgeSpell, AoE, FireRadius: 30Mana Cost: (6-16)Cast Time: 0.50 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 120%Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:0.5% increased Cast SpeedDeals (27-563) to (40-844) Fire Damage(50-88)% more Damage with Hits against Burning enemiesCannot Ignite+(0-9) to Area of Effect lengthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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FlameblastFlameblastSpell, AoE, Fire, ChannellingMana Cost: (4-7)Cast Time: 0.20 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 60%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1% increased DamageDeals (31-280) to (46-419) Fire Damage110% more Spell Damage for each stage90% more Damage with Ailments for each stage+5% chance to Ignite for each StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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FlammabilityFlammabilitySpell, AoE, Duration, Curse, FireRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them less resistant to fire damage and giving them a chance to be ignited by fire damage.Per 1% Quality:Ignite on Cursed enemies has 0.5% increased DurationBase duration is (9-10.9) secondsCursed enemies have -(25-44)% to Fire ResistanceCursed enemies have +(10-14)% chance to be Ignited by Fire Damage+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Frost WallFrost WallSpell, Duration, ColdMana Cost: (9-33)Can Store 3 Use(s)Cooldown Time: 3.00 secCast Time: 0.50 secRequires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:1% increased Skill Effect DurationBase duration is (3-4.9) seconds0.15 seconds between appearance of Wall sectionsWall will be (28-56) units longDeals (8-462) to (12-693) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

FrostbiteFrostbiteSpell, AoE, Duration, Curse, ColdRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them less resistant to cold damage and giving them a chance to be frozen by cold damage.Per 1% Quality:Freezes on Cursed enemies have 1% increased DurationBase duration is (9-10.9) secondsCursed enemies have -(25-44)% to Cold ResistanceCursed enemies have +(10-14)% chance to be Frozen by Cold Damage+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoEMana Cost: (12-22)Can Store 1 Use(s)Cooldown Time: (3.00 sec-2.60 sec)Critical Strike Chance: 5.00%Effectiveness of Added Damage: 140%Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area around where you left. Shares a cooldown with other Blink skills.Per 1% Quality:1% increased Effect of Chill(15-19)% increased Cooldown Recovery Speed for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Speed for each Rare or Unique Enemy in AreaDeals (9-832) to (14-1248) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Glacial CascadeGlacial CascadeSpell, AoE, Cold, PhysicalRadius: 12Mana Cost: (12-23)Cast Time: 0.70 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 60%Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:1% increased DamageDeals (37-354) to (56-531) Physical Damage60% of Physical Damage Converted to Cold Damage+(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, HeraldRadius: 32Mana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 1.00 secEffectiveness of Added Damage: 120%Requires Level 16Channel lightning through your hands, adding lightning damage to spells and attacks. If you kill a shocked enemy, lightning bolts will strike enemies around you for a short duration. The lightning bolt damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality:0.75% increased Lightning DamageAdds (2-19) to (7-76) Lightning Damage to SpellsAdds (2-19) to (7-76) Lightning Damage to AttacksDeals (1-27) to (34-1303) Lightning DamageBase duration is 6 secondsCannot inflict ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Ice NovaIce NovaSpell, AoE, ColdRadius: 30Mana Cost: (8-23)Cast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 120%Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:0.5% increased Area of EffectDeals (18-518) to (26-762) Cold DamageCan expand from up to 2 Frostbolt ProjectilesAdds (3-79) to (4-116) Cold Damage against Chilled Enemies20% less Area of Effect when Cast on Frostbolt+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Ice SpearIce SpearSpell, Projectile, ColdMana Cost: (8-23)Cast Time: 0.70 secCritical Strike Chance: 7.00%Effectiveness of Added Damage: 80%Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:2% increased Projectile SpeedDeals (22-383) to (33-575) Cold DamageSecond form has 600% increased Critical Strike ChanceSecond form has 300% more Projectile SpeedSecond form has +(30-49)% to Critical Strike MultiplierFires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Icicle MineIcicle MineMine, Spell, Projectile, Cold, Aura, AoEMana Reserved: (3-6)Cast Time: 0.75 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 110%Requires Level 12Throws a mine that fires projectiles in a nova when detonated.Per 1% Quality:1% increased Projectile DamageDeals (16-514) to (24-771) Cold DamageMine lasts 5 secondsBase Mine Detonation Time is 0.3 secondsEach Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%Fires (4-6) additional ProjectilesFires an additional Projectile for every 2 prior Mines in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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IncinerateIncinerateSpell, Fire, Channelling, AoEMana Cost: (2-4)Cast Time: 0.20 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 30%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:1% increased Fire DamageDeals (3-140) to (5-210) Fire Damage8 maximum stagesFinal wave deals 500% more Damage with IgniteFinal wave deals 500% more Damage with Hits25% more Damage with Hits and Ailments for each stage+(4-5) to radius per stage, up to 0100% increased angle per stage, up to 300%Final wave always IgnitesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Kinetic BlastKinetic BlastAttack, Projectile, AoERadius: 14Mana Cost: (15-16)Cast Time: 1.00 secEffectiveness of Added Damage: (120%-147%)Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:0.5% increased Area of EffectDeals (120-146.6)% of Base DamageCreates 4 explosions35% less Area Damage(0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Lightning TendrilsLightning TendrilsSpell, AoE, Lightning, ChannellingRadius: 22Mana Cost: (1-5)Cast Time: 0.23 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 65%While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Per 1% Quality:1% increased Lightning DamageDeals (1-37) to (4-703) Lightning DamageStronger Pulses deal 50% more Damage with Hits and AilmentsReleases a Stronger Pulse every 4 Pulses+(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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1

Lightning TrapLightning TrapTrap, Spell, Projectile, LightningMana Cost: (8-20)Cast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 135%Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1% increased Lightning Damage0.5% increased Effect of ShockDeals (18-466) to (54-1399) Lightning DamageTrap lasts 4 secondsFires 8 additional Projectiles20% chance to Shock enemies(80-118)% increased Critical Strike Chance against Shocked EnemiesFires 0 Projectiles in a NovaThrows a Trap which uses this Skill when Triggered(0-19)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, TravelRadius: 16Mana Cost: (9-26)Cast Time: 0.80 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 60%Requires Level 10Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.Per 1% Quality:1% increased Cast SpeedDeals (1-37) to (19-707) Lightning Damage(20-39)% reduced DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Magma OrbMagma OrbSpell, AoE, Fire, Projectile, ChainingMana Cost: (6-23)Cast Time: 0.70 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 140%Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:1% increased DamageDeals (9-716) to (12-1073) Fire DamageChains +(1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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MalevolenceMalevolenceAura, Spell, AoEMana Reserved: 50%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies deal (14-20)% more Damage over TimeYou and nearby allies have (10-19)% increased Skill Effect Duration+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, ChainingMana Cost: (4-16)Can Store 1 Use(s)Cooldown Time: 0.50 secCast Time: 0.50 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 70%Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1% increased Lightning DamageDeals (3-195) to (9-584) Lightning DamageBase duration is 6 secondsBeams Split to hit (2-4) extra targetsStrikes every 1 secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Power SiphonPower SiphonAttack, ProjectileMana Cost: (7-11)Cast Time: 1.00 secEffectiveness of Added Damage: (125%-151%)Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:1% increased DamageDeals (125-150.7)% of Base DamageFires (4-7) additional Projectiles20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy+10% to Critical Strike Multiplier per Power Charge20% increased Critical Strike Chance per Power ChargeCulling StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Purifying FlamePurifying FlameFire, Spell, AoE, Duration, PhysicalMana Cost: (6-25)Cast Time: 0.70 secCritical Strike Chance: 5.50%Effectiveness of Added Damage: 140%A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Per 1% Quality:0.5% increased Area of EffectDeals (7-803) to (10-1205) Physical Damage50% of Physical Damage Converted to Fire DamageShockwave deals 25% less Damage+(0-6) to radius of Consecrated Ground+(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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1

Purity of ElementsPurity of ElementsAura, Spell, AoERadius: 36Mana Reserved: 35%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants elemental resistances to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies gain +(12-27)% to all Elemental Resistances+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

Purity of LightningPurity of LightningAura, Spell, AoE, LightningRadius: 36Mana Reserved: 35%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants lightning resistance to you and your allies.Per 1% Quality:2% increased Area of EffectYou and nearby allies gain (22-41)% additional Lightning Resistance+(0-19) to radiusYou and nearby allies gain (0-4)% additional maximum Lightning ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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24

Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, AuraRadius: 30Mana Reserved: (4-6)Cast Time: 0.25 secCritical Strike Chance: 5.50%Effectiveness of Added Damage: 80%Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality:1% increased Area of EffectDeals (26-240) to (39-361) Fire DamageMine lasts 5 secondsBase Mine Detonation Time is 0.35 secondsEach Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901)Fires an additional Projectile for every 2 prior Mines in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Raise SpectreRaise SpectreSpell, MinionMana Cost: (15-28)Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:1% increased Minion Movement SpeedMaximum (1-2) Raised Spectres55% more Minion Movement SpeedMinion Movement Speed is CappedRaised Spectres are Level (31-80)Minions have (150-1109) additional Accuracy RatingMinions have +30% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Raise ZombieRaise ZombieSpell, MinionMana Cost: (10-38)Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:1% increased Minion Maximum Life1% increased Minion Movement SpeedMaximum (3-7) Raised ZombiesRaised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery SpeedMinions have (0-38)% more LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Righteous FireRighteous FireSpell, AoE, FireRadius: 18Can Store 1 Use(s)Cooldown Time: 0.30 secRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1% increased Burning DamageGrants (20-39)% more Spell DamageDeals 20% of your Maximum Life as Base Fire Damage per secondYou Burn for 90% of your Maximum Life per second as Fire DamageDeals 20% of your Maximum Energy Shield as Base Fire Damage per secondYou Burn for 70% of your Maximum Energy Shield per second as Fire DamageDeals (35.8-1541.8) Base Fire Damage per second+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Scorching RayScorching RaySpell, Fire, Duration, ChannellingMana Cost: (4-11)Cast Time: 0.50 secRequires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:0.5% increased beam lengthDeals (11.7-439.4) Base Fire Damage per secondBase duration is 1.5 secondsAdditional Debuff stages add 60% of DamageBurning Debuff can have a maximum of 8 stagesFire Exposure applies -25% to Fire ResistanceModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Shock NovaShock NovaSpell, AoE, LightningRadius: 26 / 14Mana Cost: (12-23)Cast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 120%Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:2% increased Shock Duration on enemiesDeals (34-371) to (102-1114) Lightning DamageRing deals 50% less Damage20% chance to Shock enemies(20-39)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Siphoning TrapSiphoning TrapTrap, Spell, Duration, AoE, ColdMana Cost: (7-24)Can Store 1 Use(s)Cooldown Time: 4.00 secCast Time: 1.00 secRequires Level 10Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Per 1% Quality:1% increased Effect of ChillTrap lasts 4 secondsBase duration is 3 secondsDeals (15.5-426.3) Base Cold Damage per secondRegenerate (1.3-32.4) Life per second for each affected EnemyRegenerate (0.3-1.7) Mana per second for each affected EnemyApplies beams to the closest 10 EnemiesRegenerate (12.7-324.4) Life per second while any Enemy is affectedRegenerate (2.9-17.2) Mana per second while any Enemy is affectedThrows a Trap which uses this Skill when TriggeredModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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SoulrendSoulrendChaos, Spell, AoE, Duration, ProjectileMana Cost: (14-26)Cast Time: 0.80 secCritical Strike Chance: 5.00%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:1% increased Chaos DamageDeals (137.1-1944.3) Base Chaos Damage per secondDeals (16-448) to (24-672) Chaos Damage4% of Spell Damage Leeched as Energy ShieldModifiers to Spell Damage apply to this Skill's Damage Over Time effectProjectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spirit OfferingSpirit OfferingMinion, Spell, Duration, ChaosMana Cost: (16-33)Cast Time: 1.00 secRequires Level 12Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. The new energy shield is recovered as it's granted. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed.Per 1% Quality:0.5% increased Skill Effect DurationBase duration is 5 secondsAdditional 1 seconds Base Duration per extra corpse ConsumedMinions gain 4% of their Maximum Life asExtra Maximum Energy Shield for each corpse ConsumedMinions gain (20-29)% of their Physical Damage as Extra Chaos DamageMinions gain +(20-30)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, BrandMana Cost: (8-21)Cast Time: 0.75 secCritical Strike Chance: 5.50%Effectiveness of Added Damage: 40%Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:0.5% increased Cast SpeedYou can have an additional Brand Attached to an EnemyActivates every 0.6 seconds while AttachedCan be Detached for a total Duration of 10 secondsDeals (3-92) to (8-277) Lightning DamageSends beams to 3 Enemies, including the Branded EnemyDeals (80-130)% more Damage to Branded EnemyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, PhysicalMana Cost: (2-5)Cast Time: 0.25 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 25%Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:0.5% increased Area of EffectDeals (6-114) to (8-171) Physical DamageExploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration50% of Physical Damage Converted to Lightning DamageOrbs jump every 0 seconds+(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Storm CallStorm CallSpell, AoE, Duration, LightningRadius: 20Mana Cost: (6-16)Cast Time: 0.50 secCritical Strike Chance: 6.00%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:0.5% increased Area of EffectDeals (16-408) to (31-758) Lightning DamageBase duration is 1.5 seconds(10-29)% increased Effect of Shock+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Stormblast MineStormblast MineMine, Spell, AoE, Lightning, AuraMana Reserved: (2-6)Cast Time: 0.75 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 110%Throws a mine that deals damage in an area when detonated.Per 1% Quality:0.5% chance to Shock0.5% increased Effect of ShockDeals (3-305) to (10-915) Lightning DamageMine lasts 5 secondsBase Mine Detonation Time is 0.25 seconds+(1-9) to radius20% chance to Shock Enemies(20-39)% increased Effect of ShockEach Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Summon Carrion GolemSummon Carrion GolemPhysical, Minion, Spell, GolemMana Cost: (30-54)Can Store 1 Use(s)Cooldown Time: 6.00 secCast Time: 1.00 secRequires Level 34Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.Per 1% Quality:1% increased Minion Maximum LifeMinions deal 1% increased DamageMaximum 1 Summoned GolemGolems grant (7-27) to (11-41) additional Physical Damage for Non-Golem MinionsGolems deal 8% more Damage per Non-Golem Minion near them, up to 80%(30-68)% increased Minion Maximum Life(0-10)% increased Character SizePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Summon Holy RelicSummon Holy RelicMinion, SpellMana Cost: (11-28)Can Store 1 Use(s)Cooldown Time: 2.00 secCast Time: 1.00 secRequires Level 4Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is higher when applied to minions.Per 1% Quality:Minions have 0.5% increased Area of EffectMaximum 1 Summoned Holy RelicHoly Relic's Nova Skill grants (3.5-103) Life regenerated per second to AlliesHoly Relic's Nova Skill grants (6-309) Life regenerated per second to MinionsMinions cannot Taunt Enemies(0-76)% more Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Summon SkeletonsSummon SkeletonsSpell, Minion, DurationMana Cost: (4-12)Cast Time: 0.50 secRequires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Per 1% Quality:Minions deal 1% increased DamageSummons (2-3) Skeleton WarriorsMaximum (5-8) Summoned SkeletonsBase duration is 20 secondsMinions gain 50% more Added DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, AuraMana Reserved: 35%Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Per 1% Quality:Supported Skills have 2% increased Minion Movement Speed(0-19)% increased Effect of Shock(0-19)% increased Chill Effect on EnemiesSupported Skills have (0-76)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Tempest ShieldTempest ShieldSpell, Lightning, Chaining, DurationMana Cost: (7-16)Cast Time: 0.25 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 60%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1% increased Lightning DamageDeals (24-284) to (36-426) Lightning Damage+3% Chance to Block Attack Damage while holding a ShieldChains +1 TimesBase duration is 12 seconds+3% Chance to Block Spell Damage while holding a ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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VortexVortexSpell, AoE, Cold, DurationMana Cost: (11-20)Can Store 1 Use(s)Cooldown Time: 1.80 secCritical Strike Chance: 6.50%Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:0.5% increased Area of EffectDeals (38-524) to (57-787) Cold DamageBase duration is 3 secondsDeals (106.5-1456.9) Base Cold Damage per secondCan explode from up to 5 Frostbolt Projectiles20% less Area of Effect when Cast on FrostboltModifiers to Spell Damage apply to this Skill's Damage Over Time effect(0-76)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, PhysicalMana Cost: (9-23)Cast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 160%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timePer 1% Quality:1% increased Elemental DamageDeals (32-972) to (48-1459) Physical Damage25% of Physical Damage Converted to Fire Damage25% of Physical Damage Converted to Lightning DamageBase secondary duration is 4 seconds(0-38)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, ProjectileMana Cost: (2-4)Cast Time: 0.25 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 50%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Per 1% Quality:0.5% increased Cast SpeedDeals (30-232) to (37-291) Cold DamageMaximum 10 StagesFires projectiles every 1.6 seconds25% increased Duration per Stage15% increased Projectile Frequency per StageIncreases and Reductions to Cast Speed also apply to Projectile FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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WitherWitherSpell, AoE, Duration, Chaos, ChannellingMana Cost: (3-9)Cast Time: 0.28 secRequires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Per 1% Quality:1% increased Skill Effect Duration(30-36)% reduced Movement Speed6% increased Chaos Damage takenBase duration is 0.5 secondsWithered lasts 2 seconds(0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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WrathWrathAura, Spell, AoE, LightningRadius: 36Mana Reserved: 50%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.Per 1% Quality:2% increased Area of EffectYou and nearby allies deal (2-16) to (37-248) additional Lightning Damage with AttacksYou and nearby allies deal (15-21)% more Spell Lightning Damage+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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ZealotryZealotryAura, Spell, AoEMana Reserved: 50%Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.Per 1% Quality:2% increased Area of EffectYou and nearby allies deal (10-15)% more Spell DamageYou and nearby allies have (20-39)% increased Spell Critical Strike ChanceYou and nearby allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Skill gem

Detonate MinesDetonate MinesMine, SpellCan Store 1 Use(s)Cooldown Time: 0.20 secRequires Level 8Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.Per 1% Quality:Mines have 1% increased Detonation SpeedFirst Mine Detonates InstantlyMines get 10% more Detonation Speed for each prior Mine in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

8

PortalPortalSpellCast Time: 2.50 secRequires Level 10Creates a portal to the current area's town.Per 1% Quality:3% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Tools

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