Fixed a bug where the second attack of your autoattack would be skipped.

Fixed a bug where your movement would not resume after casting an untargeted spell.

Players should now continue attacking targets they just cast on more reliably.

Fixed a bug where health bars wouldn't be correct the first few seconds they came onto the screen.

Fixed a bug where dead players were still showing health left in their health bars.

HUD Changes

Shop or shop button can now be right click or left clicked on and you will move to it and open it.

Map ping now has an animated icon and sound associated with it. It can also show all incoming pings instead of just one at a time.

An icon appears over a tower icon when it initially gets destroyed.

Towers and inhibitors now have real names on map tooltips instead of numbers.

Added neutral minion camps to the maps, you can turn this off from the options menu.

All spells and targeting can now be done on the minimap, overlay map or any GUI element that represents a player.

Maps now have a visualization of the player's current path. This can be turned off in the options menu.

You can now move the camera on the minimap even when the camera is locked by clicking and holding.

Announcement messages have a better font, outline, and now have player icons and team colors displayed on them.

Changed chat size and colors.

Added new chat functionality. If you press enter to go into chat, you now have several options; you can unlock the box, then move it around, or change its transparency, and you can close the box early. You can also use the buttons "Send Team" or "Send All".

Camera is now always unlocked when you die, and goes back to its previous setting when you respawn. Camera also now saves its settings between games.

Pressing Esc now works to close all menus.

Champion icons at the top of the HUD: champion indicators show a disconnected state.

Minion health bars are now brighter.

Toggle health bars now bound to L (from F).

Arbitrary buff timers no longer appear on permanent buffs.

Added hold position/stop key and bound it to H.

Characters now automatically hold position at the end of a movement order. Behavior is unchanged to attack orders and offensive spell casts.

Added an attack move command, and bound it to X.

Scoreboard toggle now bound to O (from T).

Added an interface scale option to options menu.

All options in the options menu should now save between games.

Teleport Home is now also bound to B and added as a button in the HUD.