The Crevice

Okay.

I know that I said that Continuity was over, and then I delivered a backhand to those who leverage its dark power, and here we are today with another Goddamned comic strip that slothfully utilizes a knowledge of prior events to create context and synthesize linear time. It’s an act of creative cowardice and I’m deeply ashamed.

The problem is the deep crow though, which we are still obsessed with for some reason after implying its existence last year in the long dormant convex of Power Dome A. Roosting low where no wind can reach, its clutch of bible-black eggs are warmed by tireless geothermal pumps. Apparently we weren’t the only ones drawn to this beaked horror, nestled at the corner of Bug St. and Bird Avenue: here are the stats, if you’d like to roll him into your next campaign.

I purposefully don’t talk about Rock Band on the site anymore, because when I do I either end up espousing some kind of utopian future, or relating the minutia of a life devoted to the rocking act. I don’t know that it’s any better than what I usually do, but if you are going to read the site, sigh, and then leave in anger, I want you to do it for a different reason each time.

The new store is nice, though. It can’t handle Background Downloads, at least on the 360, which would improve it further. In general, though, it’s hard to imagine that people ever made do without this new kiosk. Like chewing leather to make it soft, buying songs the old way may still hold some cache for the DIY set. In general this new system is worth celebrating.

To give you an idea about the development process, this kind of in-game storefront was something I saw announced at a GameFest panel in 2006, and this is the first time I’ve ever seen anyone use it on the 360. Those tools are changing all the time, for all platforms, and I just happen to know about this particular thing because I went into the wrong room two years ago. I wonder what else is buzzing around in these APIaries.