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Blender and Unity: How to create low poly animal that shoot

A Beginner guide on how to create low poly animal that shoot fire, lightning and water with animation

4.4
(4 ratings)

Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.

My course will teach you how to create a low poly fox and turtle from scratch using Blender and adding multiple animation for them. After animal are done, I will show you how to import your animal into Unity3D and adding multiple elemental magic for them such as fire, lightning and water so that your animal can shoot magic.

I designed this course to be easily understood by absolute beginners. You just need to follow step by step to complete your games. You do not need to buy anything else, every tool and software you needed can be downloaded free.

If you want to create a simple yet awesome games quickly, please give it a try and you wont be disappointed.

Who is the target audience?

Student who want to learn how to create low poly animal should take this course

Student who want to quickly learn how to make animal shoot elemental magic should take this course

Student who want to learn how to create high poly, high definition animal should not take this course

Here I will show you the 3 basic move of Blender, which is how to rotate, zoom and move object

Blender 3 Basic move

01:14

In this lecture I will show you how to build a fox head from scratch

Creating fox head using Blender

09:12

Here I will show you how to add eye and shaping the fox head

Adding Eye and Shaping fox head

08:36

Here I will show you how to add fox body and creating 4 legs for the fox

Creating fox body and 4 legs

09:54

Here I will show you how to create the fox tail

Creating fox tail

06:02

Here I will show you how to join all the fox parts together and recolour the fox

Joining all fox parts together and recolour

04:05

In Blender, only one side of the face have colour while the other side don't have, so when you join all the fox parts together, some of the face turn upside down, so you need to recalculate normal to make sure all face pointing outward. Otherwise you will see that some part of your fox have very dark colour.

Recalculate normal for the fox in Blender

01:44

Here I will show you how to add bone/armature to the fox so that later we can pose the fox

Creating Bones for the fox

09:58

Here I will show you how to add 3 animation for the fox, you can add more if you want

Creating 3 animations for the fox

10:46

Here I will show you how to export the fox from Blender into Unity and then create 3 button to run the 3 animation of the fox that you created.

Hi, My name is Freddy Phu Tze Pang and I work as a programmer for more than 10 years. During my free time, I like to create computer games for fun. I used to use java as my programming tool to code for android but ever since Unity been launched, I have been using Unity to create games.