Movesets for Singles

What is a good competitive moveset for Pangoro? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.

Pangoro is an outstanding Fighting and Dark-typed Pokemon. It's a normal sight to see Pangoro out in the 6th generation battlefield. Pangoro is weak to Fairy, Fighting, and Flying-typed attacks.

Physical Sweeper Pangoro (Iron Fist)

Pangoro is an outstanding Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Pangoro's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Pangoro's punch-based attacks have 1.2x power. sucker punch is not boosted.

♦Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Pangoro's attack and defense by 1 stage). ♦Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Pangoro's speed by 1 stage). ♦Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item). ♦Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation). ♦Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Pangoro afterwards). ♦Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).

No additional EV spread were found for this set at this time.Array
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Pangoro Physical Sweeper (Edgequake Pangoro)

Pangoro is a remarkable Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Pangoro's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Scrappy, Pangoro can hit ghost types with normal- and fighting-type moves.

Pangoro Physical Tank (Poisonous Panda)

Pangoro is popular Physical Tank. It attempts to take a great amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Pangoro last longer regaining it's HP every turn. With Scrappy, Pangoro can hit ghost types with normal- and fighting-type moves. Brick Break removes Light Screen and Reflect but Earthquake does alot more damage.

No additional EV spread were found for this set at this time.Array
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Movesets for Doubles

What is a good doubles moveset for Pangoro? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.

Doubles Physical Sweeper Pangoro (Iron Fist)

Pangoro is pretty popular Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Pangoro's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Pangoro's punch-based attacks have 1.2x power. sucker punch is not boosted.

♦Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Pangoro's attack and defense by 1 stage). ♦Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Pangoro's speed by 1 stage). ♦Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig). ♦Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item). ♦Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation). ♦Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).

No additional EV spread were found for this set at this time.Array
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Doubles Physical Sweeper Pangoro (Mold Breaker)

Pangoro is a decent Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Pangoro's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Mold Breaker, Pangoro's moves and their effects ignore the abilities of other pokemon.

♦Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Pangoro's attack and defense by 1 stage). ♦Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig). ♦Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item). ♦Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation). ♦Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).

No additional EV spread were found for this set at this time.Array
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Movepool

Wondering what moves can Pangoro learn? Here is the list of moves this Pokemon can learn in this selected generation.Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.

Cat

Type

Movename

Damage

Accuracy

PP

Effect

Dark Pulse

80

100%

15

20% chance to flinch the target.

Echoed Voice

40

100%

15

Power increases when used on consecutive turns.

Focus Blast

120

70%

5

10% chance to lower the target's Sp. Def by 1.

Grass Knot

--

100%

20

More power the heavier the target.

Hyper Beam

150

90%

5

User cannot move next turn.

Hyper Voice

90

100%

10

No additional effect. Hits adjacent foes.

Infestation

20

100%

20

Traps and damages the target for 4-5 turns.

Round

60

100%

15

Power doubles if others used Round this turn.

Sludge Bomb

90

100%

10

30% chance to poison the target.

Snarl

55

95%

15

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

50

100%

15

User must be asleep. 30% chance to flinch target.

Surf

90

100%

15

Hits adjacent Pokemon. Double damage on Dive.

Uproar

90

100%

10

Lasts 3 turns. Active Pokemon cannot fall asleep.

Aerial Ace

60

--

20

This move does not check accuracy.

Arm Thrust

15

100%

20

Hits 2-5 times in one turn.

Body Slam

85

100%

15

30% chance to paralyze the target.

Brick Break

75

100%

15

Destroys screens, unless the target is immune.

Bulldoze

60

100%

20

100% chance lower adjacent Pkmn Speed by 1.

Circle Throw

60

90%

10

Forces the target to switch to a random ally.

Comet Punch

18

85%

15

Hits 2-5 times in one turn.

Covet

60

100%

25

If the user has no item, it steals the target's.

Crunch

80

100%

15

20% chance to lower the target's Defense by 1.

Cut

50

95%

30

No additional effect.

Dig

80

100%

10

Digs underground turn 1, strikes turn 2.

Dragon Claw

80

100%

15

No additional effect.

Drain Punch

75

100%

10

User recovers 50% of the damage dealt.

Dual Chop

40

90%

15

Hits 2 times in one turn.

Earthquake

100

100%

10

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

--

100%

5

Lowers the target's HP to the user's HP.

Facade

70

100%

20

Power doubles if user is burn/poison/paralyzed.

False Swipe

40

100%

40

Always leaves the target with at least 1 HP.

Fire Punch

75

100%

15

10% chance to burn the target.

Fling

--

100%

10

Flings the user's item at the target. Power varies.

Focus Punch

150

100%

20

Fails if the user takes damage before it hits.

Foul Play

95

100%

15

Uses target's Attack stat in damage calculation.

Frustration

--

100%

20

Max 102 power at minimum Happiness.

Giga Impact

150

90%

5

User cannot move next turn.

Gunk Shot

120

80%

5

30% chance to poison the target.

Hammer Arm

100

90%

10

Lowers the user's Speed by 1.

Ice Punch

75

100%

15

10% chance to freeze the target.

Iron Head

80

100%

15

30% chance to flinch the target.

Karate Chop

50

100%

25

High critical hit ratio.

Knock Off

65

100%

20

1.5x damage if foe holds an item. Removes item.

Low Kick

--

100%

20

More power the heavier the target.

Low Sweep

65

100%

20

100% chance to lower the target's Speed by 1.

Outrage

120

100%

10

Lasts 2-3 turns. Confuses the user afterwards.

Payback

50

100%

10

Power doubles if the user moves after the target.

Poison Jab

80

100%

20

30% chance to poison the target.

Power-Up Punch

40

100%

20

100% chance to raise the user's Attack by 1.

Retaliate

70

100%

5

Power doubles if an ally fainted last turn.

Return

--

100%

20

Max 102 power at maximum Happiness.

Rock Slide

75

90%

10

30% chance to flinch the foe(s).

Rock Smash

40

100%

15

50% chance to lower the target's Defense by 1.

Rock Tomb

60

95%

15

100% chance to lower the target's Speed by 1.

Secret Power

70

100%

20

Effect varies with terrain. (30% paralysis chance)

Shadow Claw

70

100%

15

High critical hit ratio.

Sky Uppercut

85

90%

15

Can hit Pokemon using Bounce, Fly, or Sky Drop.

Slash

70

100%

20

High critical hit ratio.

Stone Edge

100

80%

5

High critical hit ratio.

Storm Throw

60

100%

10

Always results in a critical hit.

Strength

80

100%

15

No additional effect.

Superpower

120

100%

5

Lowers the user's Attack and Defense by 1.

Tackle

50

100%

35

No additional effect.

Thief

60

100%

25

If the user has no item, it steals the target's.

Thunder Punch

75

100%

15

10% chance to paralyze the target.

Vital Throw

70

--

10

This move does not check accuracy. Goes last.

X-Scissor

80

100%

15

No additional effect.

Zen Headbutt

80

90%

15

20% chance to flinch the target.

Attract

--

100%

15

A target of the opposite gender gets infatuated.

Block

--

--

5

Prevents the target from switching out.

Bulk Up

--

--

20

Raises the user's Attack and Defense by 1.

Confide

--

--

20

Lowers the target's Sp. Atk by 1.

Double Team

--

--

15

Raises the user's evasiveness by 1.

Embargo

--

100%

15

For 5 turns, the target's item has no effect.

Entrainment

--

100%

15

The target's Ability changes to match the user's.

Helping Hand

--

--

20

One adjacent ally's move power is 1.5x this turn.

Hone Claws

--

--

15

Raises the user's Attack and accuracy by 1.

Leer

--

100%

30

Lowers the foe(s) Defense by 1.

Me First

--

--

20

Copies a foe at 1.5x power. User must be faster.

Parting Shot

--

100%

20

Lowers target's Atk, Sp. Atk by 1. User switches.

Protect

--

--

10

Prevents moves from affecting the user this turn.

Quash

--

100%

15

Forces the target to move last this turn.

Quick Guard

--

--

15

Protects allies from priority attacks this turn.

Rain Dance

--

--

5

For 5 turns, heavy rain powers Water moves.

Rest

--

--

10

User sleeps 2 turns and restores HP and status.

Roar

--

--

20

Forces the target to switch to a random ally.

Sleep Talk

--

--

10

User must be asleep. Uses another known move.

Snatch

--

--

10

User steals certain support moves to use itself.

Spite

--

100%

10

Lowers the PP of the target's last move by 4.

Substitute

--

--

10

User takes 1/4 its max HP to put in a substitute.

Sunny Day

--

--

5

For 5 turns, intense sunlight powers Fire moves.

Swagger

--

90%

15

Raises the target's Attack by 2 and confuses it.

Swords Dance

--

--

20

Raises the user's Attack by 2.

Taunt

--

100%

20

Target can't use status moves its next 3 turns.

Torment

--

100%

15

Target can't select the same move twice in a row.

Toxic

--

90%

10

Badly poisons the target. Poison types can't miss.

Work Up

--

--

30

Raises the user's Attack and Sp. Atk by 1.

Combo List

These are a list of several common move combinations Pangoro can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.

Competitive XY Move and Ability Combos for Pangoro

Moves: Rest + Sleep talk

Moves: Substitute + Drain punch

Move: Fling + Item: King's Rock

Move: Facade + Item: Flame Orb

Move: Facade + Item: Toxic Orb

Move: Endeavor + Item: Focus Sash

Ability: Iron Fist + Punching Move: Comet Punch

Ability: Iron Fist + Punching Move: Fire Punch

Ability: Iron Fist + Punching Move: Ice Punch

Ability: Iron Fist + Punching Move: Thunder Punch

Ability: Iron Fist + Punching Move: Focus Punch

Ability: Iron Fist + Punching Move: Sky Uppercut

Ability: Iron Fist + Punching Move: Drain Punch

Ability: Iron Fist + Punching Move: Hammer Arm

Ability: Iron Fist + Punching Move: Power-Up Punch

Moves with Priority: Protect, Snatch, Helping Hand, Quick Guard

Moves that Break Screens: Brick Break

Create a build

Have an idea in mind for Pangoro that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.