I'm writing an original (top-down) SimCity clone in Swift and attempting to use SpriteKit as the basis for the game. However, I am running into performance issues when rendering and animating the tile ...

I'm working on a game loop in C++ using OpenGL and GLFW and it works like expected (I think), except when I'm focused in the window the FPS drops to 1fps (or 1000ms per frame) but when I'm not focused ...

I'm making a plugin for Unity3d. On windows you build a .dll and put it in Assets/Plugins. This is only supposed to work with the pro version of unity but you can get it to work with the free version ...

How can I create a custom installer that integrates a product key unlocking feature or tells the distributor that the customer was able to access the product like the BMT Mirco payment processor. Or ...

I have been trying to use OpenGL for two days now. First on Mac, then on Windows. The problem with Mac is that it doesn't support the newer versions of OpenGL. I ran a tutorial that actually did get ...

I've tested the cross platform joystick support features on GLFW, SDL2 and SFML. SDL2 appears to be the most complete, but it can't detect when joysticks have been unplugged on OSX. To me, this is a ...

I am currently having an issue trying to initialize a frame buffer using LWJGL. When I try to call GL32.glFramebufferTexture(int, int, int, int) it throws a "Function is not supported" error. I have ...

I am an experienced PC/mobile app developer trying to build an iPad app but I don't have access to a physical device. I have a PC and an Android phone (whatever good that is!)
The app is essentially ...

I was going to ask this on Unity Answers, but I keep getting an error when trying to get to the site so thought maybe you guys could help. I've also tried the Unity3d subreddit and didn't manage to ...

I have a C# script inside a Unity project. I'd to both keep using the script in this Unity project, and to use it to compile a non-Unity Linux daemon.
So I would basically need to create a new Main ...

I'm not sure if I'm missing it somewhere or if this just doesn't exist, but I'd like to support "retina" graphics on desktop displays that support them (like the newer MacBook Pro), but I can't find a ...

I'm working on a simple game with SFML, and the only way to make the game reasonably smooth is to allow it the highest framerate my machine can handle (that is, giving it no limit). 60 FPS in my game ...

I currently have a large number (300 or so) FLAs that I wish to convert to GIFs for a HTML5 game I'm creating.
Each one of these FLAs contains multiple animations in the timeline, and they all have ...

Is there a lightweight open source library that would allow me to get PS3 controller input and use it in a program (for OS X and Windows) that I am writing in Java? The alternatives I were looking at ...

What is the most common method for providing gamepad support in an OS X game? I've been using an IOHIDLIB wrapper named DDHIDLib https://github.com/Daij-Djan/DDHidLib and it seems to be working but I ...

I want to make an editor on iOS which will record touch positions into a file. That file (in the .plist format) will eventually be used for positions in my Mac connect-the-dots game.
Can I save one ...

I'm currently developing a small, cross-platform game for Windows/OSX. I have XInput support working correctly on the Windows version. I've left off Mac controller support until now and I'm struggling ...

I want to have a selectable map of the world, preferably zoomable, in a cocos2d project. When I tap on a country, I want that country to be selected so that I can perform some other operations with ...

I d'like to draw as many frames as possible with OpenGL on Mac OS X to measure the performance on different scenes.
What I've tried so far:
Using a CVDisplayLink that has NSOpenGLCPSwapInterval set ...

I'm trying to enable lighting in lwjgl according to the method described by NeHe and this post. However, no matter what I try, all faces of my shapes always receive the same amount of light, or, in ...

I'm trying to get a 2 pass post-processing system going in OpenGL in a cross-platform manor using FBOs. I'm starting the dev on mac OSX (since in the past I've found it the most finicky to get working ...

I want to write a short of chat client that display the messages in-game (OpenGL/DirectX), but I really don't know how to handle this.
It is easy to write my client in my graphic context... but what ...