I don't know if this has been suggested yet or not but it would be nice if there was an option to disable BOB (or the log processing portion) for individual games. I am involved in the two longest running stalemates (Game 207959 and Game 230616) and it takes a really long time for BOB to process the log for those games.

An alternative would be to be have the option to disable the missed turns tracker (which is all that should be harvested from a log search of a non-escalating game, covering the vast majority of all the long-running stalemates).

I don't know if this has been suggested yet or not but it would be nice if there was an option to disable BOB (or the log processing portion) for individual games. I am involved in the two longest running stalemates (Game 207959 and Game 230616) and it takes a really long time for BOB to process the log for those games.

An alternative would be to be have the option to disable the missed turns tracker (which is all that should be harvested from a log search of a non-escalating game, covering the vast majority of all the long-running stalemates).

Just my $0.02

~Kris

I did code up "auto BOB" - but I actually put a bug in it - if you have this as OFF...

I need to fix that at some point - but yes - there are other methods that do this.

Note that the missed turns tracker isn't just what is used in the log parsing... there are many things such as territory coutns (FOW only) Eliminations (although these could be retrieved elsewhere now) and the card turn in (which is also now on screen)

Hopefully the API can be improved in the future to stop log parsing except for FOW games.

I don't know if this has been suggested yet or not but it would be nice if there was an option to disable BOB (or the log processing portion) for individual games. I am involved in the two longest running stalemates (Game 207959 and Game 230616) and it takes a really long time for BOB to process the log for those games.

An alternative would be to be have the option to disable the missed turns tracker (which is all that should be harvested from a log search of a non-escalating game, covering the vast majority of all the long-running stalemates).

Just my $0.02

~Kris

It can be done for individual games if you add in an exclusion for that game in the Greasemonkey Manage User Scripts , such as (replace the ####### with the game of the one you want BOB to be excluded from)

I dont know if that was suggested before. Currently we have an option to swap forum avatars from right to left.

Would it be possible to give an option to swap the game chat windows with game details area (to the right from the map). sometime u need to see both chat and map window and u have to scroll a lot for that...

AndrewB wrote:I dont know if that was suggested before. Currently we have an option to swap forum avatars from right to left.

Would it be possible to give an option to swap the game chat windows with game details area (to the right from the map). sometime u need to see both chat and map window and u have to scroll a lot for that...

Exactly. I just posted a suggestion in the relevant forum, but I imagine that it has a better chance of implementation thru BOB. Either be able to swap windows, or perhaps even have a floating game chat window (that could be easily enabled/disabled), somewhat like the HUD.

yeti_c wrote:Sherkaner is now taking over maintenance and development of BOB.

C.

I for one want to give my heartfelt thanks to Yeti_c for his incredible work to date. Personally I would have probably quit CC without BOB because it was too cumbersome to go through and manually figure out the things BOB does for me so easily.

Adding Clickable Maps was just icing on the cake. Yep, there have been headaches along the way, almost all of them attributable to Lack making undocumented changes to the server.

You've done an excellent job Yeti, and I want to be the first to commend you for it.

cicero wrote:Version 4.7.3 has been released ... But the first post of this thread hasn't been updated ... Can you let us know what has changed please ?(And what happened to 4.7.2 )

4.7.3 is a transition release to Sherkaner - i.e. all the changes relate to allowing him to update the script from his logins from fileden and userscripts.

C.

Yes, that's correct. It also reformats the file a bit (though you won't notice), and fixes the text changes: 'loses'->'lost', 'gains'->'gained' and 'receives'->'received'.This in turns makes sure the armies are calculated correctly again, and the Elimination Summary works correctly again too.

hi, i just got this.how do i attack because it doesnt say in the help thing. is there a button or what? when i click on the territory i want to attack from it just comes up with the hover thing. please answer.

Hi, I'm making small changes in BOB just to see how things work a little bit (I've never developed in greasemonkey before, and I haven't done javascript in years).

Anyway, occasionally I come back to a game being surprised by the board. When one of your territories are attacked and your armies are nicked, but your territory is not conquered, it can be hard to tease out of the log what happened. Sometimes I'm left thinking I had more armies in a territory, but I can't be sure if I've been attacked or I just don't remember right. Of course a log of attack attempts would resolve this.

But what I've been fooling with is having a setting to automatically take a snapshot after you end each turn. I've hacked in the menu setting and that seems to work ok. Taking the actual snapshot isn't working though. It is calling the existing 'takeSnapshot' function where I want it to. It is even adding a menu for the new snapshot taken. But when I refresh the game page or leave and come back to it, the end turn snapshot is no longer on the menu.

Here's the part that is not working:_________________________________________________________

I'm not sure what's happening here. You're not getting any errors with firebug?

I think I'd perform the snapshot just before the request is sent, I'd probably use the part indicated by /* Ishiro's Confirm Commands code */ for that, 1 boolean for finished turn would be nice there anyway. At the end everything should be at the right place.