Heretics

Index

In Our Own Words

"It has never been proven that Chaos cultists are anything more than the product of the fevered imaginings of certain of the more zealous Witch Hunters. Why they have to go on and on about 'corruption from within' and 'debased orgiastic sects of the Lord of Pleasure' when the real danger is the Marauders of the north, I'll never know. I ask you, what motivation could these successful merchants, nobles, and scholars have for allying with Chaos, when they already hold positions of such eminence within the Empire? It would be like a queen bee poisoning her own hive."

— Albrecht Kinear, Professor Emeritus at the University of Nuln, speaking at a commission to advise the Elector Count of Nuln on the threat of Chaos

"What man of Miklgardr has ever paid a toll to sail the seas? We are pirates. We are Norscan. We are the wolves of the sea, and everything in the sea is our prey. You are our prey."

— Dalla Ulfarsdottir, Norse Shieldmaiden

"What choice did I have? I would be a loyal son of the Empire yet, had my hand not begun to change. I did nothing to make it occur. I read no proscribed books. I learned no profane rituals. I followed by teachers' instructions to the letter, and still I changed. Could I go to my professors and tell them my plight? Could I ask for mercy at the Temple of Sigmar? No. The only mercy the Empire gives its twisted children is the axe. What could I do? I wanted to live. I did not want my great mind to go to waste merely because one of my limbs had betrayed me."

— Magus Lichtmann, Warlock Engineer

"Is it so wrong to want to be on the winning side? Year by year the Beastmen grow bolder and the Marauders stronger. Year by year there are more Mutants, and worse, within the borders of the Empire. The Emperor is fighting a losing battle. I am a pragmatist first and foremost; the Empire has made me rich, but Chaos will help me to survive when Middenheim is in flames and its people are food for Beastmen or sacrifices to the Blood God. Survive and even prosper. The Master of Fortune is good to those who revere him."

"Horrified at the fate of their companion, the remaining adventurers chastised the daemon, who replied that they should simply be more specific in their wish-making."

— Mishka Levkov, Tomb Robber

"As for the infant, it might grow up more quickly than an ordinary child. Some of them do. Anyway, altering folk is worthwhile for its own sake. You might even say it's a sacrement."

— 'Mama' Solveig Weiss, Healer, Midwife & Heretic

Scholar's View

"There was a time, before your affliction, when you knew quite a bit about everyone in Miragliano. But perhaps the rot has crawled into your brain as well as your hand."

— Brunner the Bounty Hunter

"He who is touched by Chaos, may harm Chaos... but must always beware, lest he become the instrument of Chaos instead of its destroyer."

— Astyanax, Tilean Enchanter

"Kill the corrupted. They're beyond saving. Do it now, or we all die!"

— Jakob Wolff, Warrior-Priest of Sigmar

"This symbol is agony to you. Much more than the burning. For such as you, the very presence of holiness is pain. You deserve nothing less."

— Annika Bohringer, Witch Hunter

"The cults of our blessed Empire often act as frightened vengeful children, squabbling amongst themselves. Yet, we forget that while we fight each other, the forces of Chaos and its minions wait to take us all by surprise."

— Avemar Teinhoff of Carroburg, Celestial Magister of the Celestial Order

"Whatever has put the taint on them, their fate is still the same. Heretics burn."

— Inquisitor Gualtiero Bocca, Solkanite War-priest

"You have tormented me more than you know with your elaborate account of these forces of Chaos which threaten the world in so many different ways, and to which my own brother sold his soul."

"Albrecht Kinear, former Professor of the University of Nuln, this court finds you guilty of trafficking with Daemons amd selling your soul to Chaos. You profaned the high office and renown with which you were entrusted when you joined the Silver Wheel society here in Nuln, and you compounded our damnation when you steeped yourself so thoroughly in its dark and sorcerous teachings as to be made its leader. Your already unforgiveable crimes are made still worse by your continual deliberate misdirection of legitimate authority with your false pronouncements on Chaos and many another matter. Gunther, Hans—take him outside and burn him. Now."

— Vorster Pike, Witch Hunter, speaking at the commission to advise the Elector of Nuln on the threat of ChaosAlbrecht of Nuln, was burned at the stake 1301 IC for pernicious declamation.

"There are gods of wrath and horror, whose domain in growing in the world of men. The cause is terror, for when men see evil in the world, and fear it will claim them, their courage often fails, and they try to placate the force of evil instead of standing against them."

— Orfeo, Bretonnian Minstrel, recounting a warning of the Chaos threat ministered by the Morrian Father Superior of the Border Princedom of Aldium, in the Khyprian empire

"They have raped and pillaged the coasts of the Old World for centuries, putting towns and temples alike to the sword. They are a treacherous people, brother. Daemon-ridden and corrupt. They bathe in foetid pools that glow in night, and make offerings to twisted idols. They venerate the mutant, the beastman and the marauder. They are not worthy of your blood or your sacrifice."

The Mutiny in Marienburg campaign uses new core scenarios written for this setting. Each scenario treats players to a taste of what life if like in the city-port for their warriors. While not every scenario is combat-centric, the waterfront adventure features violent turf wars! The best fight scenes ever.

Mutiny in Marienburg follows the same structure developed for the Border Town Burning supplement. This is different than in the Mordheim Rulebook.

For players using the standard campaign rules these Core Scenarios replace the scenarios found in the Mordheim Rulebook. Refer to Border Town Burning supplement for scenario rules to 'Last Orders!'

All core scenarios are now illustrated here. Scenarios are accompanied by Marienburg campaign charts. Also included are two of the special scenarios which found their way into the Marienburg campaign story. Click on links in the table above to view and save each of the scenario files. These will be updated periodically to include more new campaign scenes.

An additional player aid for enhancing your campaigns can now be downloaded. Epic Campaigns Rules features a selection of important guidelines to help your maritime city adventures.

All other published resources from the Marienburg manifest can be downloaded here.

10 comments:

Q&A for 'Pit Of Blood'Q. Does a champion that puts a champion or a gladiator out of action get +2 experience (+1 for champion/gladiator OOA and +1 for enemy OOA)?A. Experience is not cumulative in this way. Players generally pit their toughest warriors in the arena, meaning NPC gladiators are easier pickings.

Q. Does the winning champion get a choice of any 1 weapon from the pit or as many weapons from the pit as wanted.A. When the battle ends, the winning champion (or champions) keep any equipment they'd armed themselves with. No picking up extra toys after the bell rings!

Q. Do the gladiators start the battle unarmed just like the champions?A. Yes, gladiators are unarmed. They ought to pick up any weapons if they are stood next to them.

Q&A for 'Pit Of Blood'Q. The scenario the Pit of Blood states the following; "Use the characteristics of a Pitfighter for each gladiator."The sentence is followed by a Gladiator profile that is not the characteristics of a Pit Fighter. What is the intent?A. We first tried the Pit Fighter characteristics but they proved a little tough to handle. Switching to more vanilla characteristics proved too much of a walk over in the pit. In the end the best measure was a compromise. The characteristics of Gladiators used should match the Pit Fighter Hired Sword except for having Toughness 3. They still have the Pit Fighter skill to keep things interesting.

Q&A for 'Swap Meat'Q. I'm casting the Chaos ritual 'Lure of Chaos' so I want to know why do these Villagers or Milkmaids have a higher Leadership characteristic than peasants from the Frenzied Mob (EiF supplement) and Raging Peasants (BTB supplement) for that matter?A. Fair question. Milkmaids are supposed to be Leadership 6 and Initiative 2!

Random Happenings for 'Midnight at the Mausoleum'Graveyard Shift: At the start of each player's turn, roll a D6. If the result is 1 then choose the Grave Warden or the Grave Robber to be deployed in the Garden of Morr. Only one of each Hired Sword will ever appear.

The priests of Morr who preside over burials are unable to maintain each of the cemeteries in which the Empire's dead are interred. Known as Gardens of Morr, these cemeteries are often kept by Grave Wardens. The Grave Warden is responsible for maintaining each Garden's grounds, walls, and monuments, trimming back its black rosebushes and keeping things tidy. These Grave Wardens also regularly patrol each Garden's perimeter, ensuring that no grave robbers, would-be necromancers, or crypt ghouls attempt mischief.

The Grave Warden's role means that he often stands as the first line of defence against any unquiet undead that would disturb the Empire's deceased, and the Grave Warden understands better than anyone how dangerous it can be to walk alone at night.

May be Hired: Any Dwarf, Elf or Human warband may hire a Grave Warden.

Rating: A Grave Warden increases the warband’s rating by +15 points, plus 1 point for each Experience point he has.

Skills: A Grave Warden may choose from Combat and Speed skills when he gains new skills.

SPECIAL RULESImmune to Disease: Grave Wardens guard against those who would disturb the dead from their rest, be they rats, bone pickers, grave robbers or worse. Hardy constitution further fortified by drinking bowls of graveroot soup means a Grave Warden is not affected by any disease.

Gardener: Stout-hearted are Morr's Gardeners, offering a grim welcome to anyone who dares trespass into his domain. A Grave Warden must move towards the nearest model that attacked a grave marker (or trespassing in a tomb/mausoleum) if he has line of sight. The Grave Warden hates all models defiling graves and charges any trespassers.

I think it was mentioned before in a discussion about Slaver, Pit Fighter & Swashbuckler Hired Swords and the skills matching by name.

These pit warriors being Gladiators, are the cream of the crop from Tilea. No surprise they have the Pit Fighter skill! Trained to fight in pits and arenas at a Ludus encampment, one of premium training houses for pit fighters.

Only one warband can win the salvage operation. This scenario not a team-based game. Think of it more like a free-for-all.

The warband carrying the most cargo markers when the game ends wins the game. They are named the salvers. Salvers claim their find as sanctioned salvage while the remaining warbands are treated as looters!

If the number of cargo markers between two or more warbands is tied then none of the warbands can claim cargo as salvage. Any remaining cargo is impounded by the Marienburg Secretariat as illegal salvage when a River Watch patrol turns up on the scene! Rough justice but there is your incentive to secure the most freight. :)