Building Snake in TouchDesigner – Step One

the continuing adventures

Building Snake in TouchDesigner – Step One

Posted on August 15, 2013

I finally got my Oculus Rift! As a first test, I want to build a 3D Spherical Snake game. As I’ve been learning TouchDesigner and positing its usefulness as a prototyping tool, I aim to build out the game first in TD, testing the mechanics, graphics and gameplay before I set about coding it in C++.

First thing I’ve set out to do is build a normal 2D Snake game in Touch Designer before I start getting all tricky with the 3D sphere stuff. I took a few hours yesterday, and I’ve now got a controllable 3D snake moving on two axes, with variable speed and proper growth, controllable via a single number in a DAT.