I'm extremely autistic so so I hosted a "Let's find out who the best AI is in Super Smash Bros is" tournament.

Here were the rules I used:

- Matches were 1v1- Stock Match with 5 stock each- Stage was be selected at random- ALL stages were included in the random- ALL characters participated (even the unlockable ones)- ALL AI were set to lvl 9 (highest)- ALL items were available (default settings)- Damage was set to default- Bracket was double elimination- Bracket seeds were...Comment too long. Click here to view the full text.

Some general observations- Items tend to make CPUs spaz out. When they both reach an item at the same time they'll sheild roll around it until the item dissapears.- The Samus stage and unlockable Mario stage aren't good for the CPU's. They either walk of stage unintentionally or fall into the fire pits below trying to get an item.- The hammer is extremely OP and the CPUs AI isn't good at avoiding it at all. Also plenty of occurances where the CPU holding the hammer would walk off the stage randomly.- Planted mines were a fucking disaster....Comment too long. Click here to view the full text.

Friendly reminder to everyone co-opting to be a good and courteous phantom. Stick near the host and make sure they get where they want to go. Remember, it might be there first time and they might want to explore the area. A good phantom does not charge ahead, kill all the enemies, open all the shortcuts and leave his host in the dust. Stick with your Heir.

>>334666145I actually am a pretty good phantom. I just follow the host usually and do whatever he wants to do. The problem is deciding how long to stay. I might have only wanted help with a certain area and then wants you to fuck off.

>autism deep mech customization>deep online faction based multiplayer where wars take place for close to a week and decided by flashpoint engagements>best controls the series has ever gotten, both heavy and light ACs feel and move realistically yet still feel like huge powerful mechs>can program a squad of UNACs to deploy with you on operator mech missions >insanely deep...Comment too long. Click here to view the full text.

>>334666397This actually. I agree it was an amazing and impressive mecha game but holy shit I just couldn't keep up with all the mechanics. I felt like a monkey in a the cockpit of a rocket shit and all I was doing was randomly hitting buttons.

I had fun with it for a while but it got to the point where I just wasn't getting good at the game and it was getting frustrating.

I'm not saying to make the game more casual or something. Maybe ease the player in better? Like, unlock features over time...Comment too long. Click here to view the full text.