For some reason Butch just spawned in the Muddy Rudder Bar although I did not even start the "Trouble at the Homefront" quest. This has never happened before.

The only interactions I had with Butch where when I told him to stop bullying Amata (or the Overseer would have a word with him), and when I told him that I would not help him defending his mother from the rad roaches (maybe this has somehow fired off his "Fired"-package which makes him wait in the Muddy Rudder Bar?).

Or are there any other scripts or quests which activate the spawn in the bar?

Scripts - "TTW Perks and Home Markers" wins every conflict, but the script "DLC05MZ1QuestScript".

Am using the Delayed DLC plugin which alters this script as well. Since I prefered functional companions over a notification, I copied the content of your "DLC05MZ1QuestScript" into the DelayedDLC.esp ("DLC05MZ1QuestScript" are both identical now).

At what point was Butch in The Muddy Rudder in game, I can check his package flags. I have not yet done Trouble on the Home Front, and Butch is not there.

Vault 101 -> Megaton (Moriaty quest) -> Rivet City

Skipped the whole Three Dog (DC) part and when I entered the bar for the first time, he was already there.

edit: loaded my save game before I left the vault, teleported myself immediately to Rivet City and went to the Muddy Rudder bar, no Butch. Waited until 5 pm (no sleepwaitmenu), and he suddenly appeared in front of the entrance door.

I checked if he walked to Rivet City by foot, but it seems like as if gets teleported here.

If I talk with him, he can give me a hair cut or I can tell him that the life evacuation system has failed and that we have to get out of here.

Found an issue.Cant hire Jericho despite the fact I have 2000 caps on me.Using the most updated version of the mod.Gonna attach my load order just in case but I've checked and unchecked every mod except this one and I still couldnt hire him.

Then there's a bug in the mod not everyone is getting.Because I just tested hiring him without the mod activated with evil karma and I was able to do it.Had evil karma again with the mod activated and I couldnt.I just kept getting the option of not having 1000 caps despite having 2000.

Edit:I tried an earlier version of the mod and I was able to hire him.Something in this version seems to be breaking the hiring sequence.

I removed all previous info injections and made it so Jericho's topic should display properly always.

TTW itself probably needs these previous info topics removed too (I've removed them from mine), so it may not work 100% properly, I'm not sure. GECK inserts these for no reason when they are not in the masters, no clue why.

Added a version that has essential companions, so you can stop using mods that interfere with it.

Noticed a bug with Fawkes.
If you have the mod (I had the Essential version on), you can release him from the Isolation chamber in Vault 87, but he'll still act like still in the chamber.
Removed the mod, everything is as normal, his dialouge changes like it should.

Just wait a bit and he should move out of his cell, not sure what causes this honestly.

I tried that, he will walk out of his cell and still act like he's in it.

I did notice his health changes between the stock values and Broken Steel's absurd high values with and without the patch on respectively, and Fawkes is supposed to be killable before you can recruit him, so it seems like the companion coding is kicking in prematurely and causing the quest code to misfire.

I'd suggest trying to set the Fawkes companion code to not trigger at all until after leaving Raven Rock if you haven't already done so.

It's already set that way. Do you have some other mod messing with stuff?

Made sure of it. All I had loaded were the basics and TTW Fixes, as well as a few optional addons like TTW Wild Wasteland mod and the modified Outcasts trading.

Dunno if this is relevant, but I also had No Karma DC Followers on, and since Fawkes is set to Good Karma by default and freeing him triggers good karma related options down the line, it could be causing issues in that respect.

Just a quick heads up that something about RL-3 and his Drill Sergeant perk makes it so the Lincoln Repeater (and possibly other weapons) are pushed from 95% to %00 in VATS. My friend and I have verified it on two separate (but extremely similar) installs.

Anyone encounter a bug where a DC companion loses their special hidden companion weapon after being taken by a NV casino guard? I had this happen to Jericho in the Tops during the MQ. Might even be a vanilla bug as the message "Your confiscated weapons have been returned" showed up at least 3 times: twice from Swanks and once from leaving the casino.

Umm...I'm kinda afraid to ask this but, does this conflict with TTW Interiors mod by chucksteel? I mean it adds companions an option to travel to player homes like megaton AND tenpenny tower suite along with rivet city home ((i think))

That's been fixed for release. The wrong effects were assigned in his perk, it was using the Steady effect and something else instead of the defined effects for his perk. It's also been fixed not to work past 95% so VATS doesn't bug out.

Butch
Butch is a gang member at heart, and he does better with a sense of belonging. While Butch is in your party, you both gain +5% Damage if he is using the same weapon as you, and you both gain +5% DR if he is using the same armor as you, with an extra +5% DR if they are Tunnel Snake outfits.

Charon
Charon is absolutely loyal to the holder of his contract, putting himself in harm's way to keep them safe. Unfortuantely for him, his contract holder lives a dangerous adventurous life... For each 10% health you are below maximum, you gain 1 DT.

Clover
Eulogy was right about her. When you have had a hard day on the road and are ready to call it a night she will make sure you wake up with a grin. With Clover in your party, the Well Rested bonus will grant you get an additional 15% experience boost and +1 Luck.

Dogmeat
Dogmeat is man's best friend, and he knows how to coordinate and run interference. While he is in your party, you will deal +25% damage to knocked down targets. In addition, you can ask Dogmeat to 'mark' his territory, setting a fast-travel marker to that spot.

Fawkes
Fawkes' love for heavy weapons is infectious. With Fawkes in your party, weapon strength requirements are 1 point lower for you.

Jericho
Jericho's many years roughing it in the wasteland taught him to get by with nothing but scraps and ruins. You can talk to him any time to make a campfire.

RL3
Hooah! The gung-ho Sergeant RL-3 egging you on prompts you to excel at killing, whether they're Communists or not. While RL-3 is with you, you'll have 5% less gun spread, and +5% Crit chance.

Star Paladin Cross
Star Paladin Cross is a seasoned veteran of power armor use and can show you how to deal with the idiosyncrasies of power armor. While Star Paladin Cross is in your party, you have +1 Agility and +30 carry weight when you are wearing Power Armor.