can someone please explain to me what this means? I've never heard of "Stickers" Related to Factorio and i'm quite puzzled. Google didn't give me an answer.
Sorry for my rusted English, not my main Language.

I'm sure once I get a chance to log in, I'll see that assembly machine 1 did change, but that does mean that the patch notes, and the wiki have incorrect information.

Yesss please, the patch notes are lacking the information about assemblers' changed ingrediuents limits! I wasted so much time handcrafting green science yesterday, this should be in the patch notes

All assembler types have no ingredient limits. For example, you can now make yellow inserters with level 1 assembler. You needed level 2 in 0.16 and before.

Agreed though that this isn't in the release notes. Nor is it that clear that what I've just typed isn't true, since level 1 assemblers cannot handle recipes that require fluids.

This ingredient removal thing makes less sense given that you still need an assembling machine 2 or up to handle liquids. You'd figure the same mentality that resulted in the limit removal from the 'lower' assemblers should also result in all assemblers being able to handle fluids.

All the new things, improvements, etc. are very nice but I thought that there would be keyboard shortcuts for the Tool bar actions: blueprint, deconstruction planner, upgrade planner, toggle personal roboport, toggle exoskeleton, but I cannot find it in the controls.
Am I missing something or it is not planned or is this going to be added later?

All the new things, improvements, etc. are very nice but I thought that there would be keyboard shortcuts for the Tool bar actions: blueprint, deconstruction planner, upgrade planner, toggle personal roboport, toggle exoskeleton, but I cannot find it in the controls.
Am I missing something or it is not planned or is this going to be added later?

Btw, what happened to being able to update existing blueprints? Was that cut or did I miss something?

From FFF-250:

The blueprint editing interface (the UI that opens when you right-click a blueprint) will have 2 new buttons:
Reassign: assign new contents to this blueprint. This is helpful when you want to update a blueprint and leave it in the same place in the player inventory, blueprint library or action bar.

Btw, what happened to being able to update existing blueprints? Was that cut or did I miss something?

From FFF-250:

The blueprint editing interface (the UI that opens when you right-click a blueprint) will have 2 new buttons:
Reassign: assign new contents to this blueprint. This is helpful when you want to update a blueprint and leave it in the same place in the player inventory, blueprint library or action bar.

Hello, I don't know how to say it in a way that it wouldn't be missed:

Any GUI not mentioned in the finished screens (Quick bar, Train Schedule, Load/Save Game, Settings, Map Generator, Research, Mods) wasn't addressed by the gui rewrite yet. As long as it is generally functional, we

This ingredient removal thing makes less sense given that you still need an assembling machine 2 or up to handle liquids. You'd figure the same mentality that resulted in the limit removal from the 'lower' assemblers should also result in all assemblers being able to handle fluids.

The reasoning was that in Factorio there is little to no correlation between the number of ingredients it takes to craft something and how advanced the item is, so the list of things Assembler Mk I could and couldn't make was a weird arbitrary list. Things that take liquids are all a ways down the tech tree, so that still makes sense.