terribly sorry to bother the off-topic with this, but technically it should be allowed to post this stuff here. i would do it in the story forum, but they wont allow us more then one RP-thread. hopeless. AND YES I KNOW ITS SUPER-LONG DEMMIT!!

Taur is lore master.

the cast:
-Murlock Lover playing Julius and Mirallon.
-Taur playing Kam and Qu'An.
-mc! playing Halel and Horthan.
-IgnitedStar playing Sinare and Saphire.
-King Gigly playing Diel and Athen.
-erwtenopeller playing Thanka
-vig0r playing Vigo
-blade.tk playing Mira
-Noxer playing Intas
-Deathlust playing Aletharis

NAME: Kam Stronghoof
Controller: Taur
AGE 60
RACE Tauren
GENDER Male
BIO Born to the Windtotem Tribe many seasons ago, Kam was made a orphan by a gang of maurading Centaurs, since then he has harboured a special hatred for centaurs. He has travelled across the barrens slaying many centaurs, and purging the land of thier vile touch. So much so that his axe has become an object of fear and hatred for the centaurs.
DESCRIPTION: http://www.worldofwarcraft.com/downl...-icon-800x.jpg Nothing else I have to mention, really.
CLASS AND SPECIALTY: Shamanistic Warrior, though he doesn't look like a shaman, he is able to wield spells to help him in battle. Often he will strike with one hand and summon a fireball with another. He can use basic healing on himself.
MISC: Kam rides a powerful battle kodo who has seen kim through many battles.
LIKES Horde members
DISLIKES Centaurs, Alliance members
TALENTS
Melee Combat - Kam is an excellent melee fighter, having picked up many tricks in his various battles.
Rage - Kam enters an uncontrollable rage, causing him to trash and destroy his enemies with a barage of melee attacks.
Skull Flag - When Kam kills an enemy, he gains a large sense of adrenaline and enters an enhanced rage.
War Stomp
Shockwave
Endurance Aura
Fireball
Electricate - Kam charges his weapon with an electric charge, which now stuns enemies when he attacks.
Blaze
Bloodlust
Purge
Healing of the Earthmother - Kam heals himself

==============
NAME Halel
Controller: mc!
AGE 65
RACE Human
GENDER Male
BIO
Halel was once a member of a secret society, the Silkirar, that defended the humanity for many years. A long time ago a secret war started, the war of Kangtar. Kangtar was the secret place where the Silkirar Fortress was. Once a Silkirar became mad, and started killing his allies, his name was Negretos. Halel was one of the only survivors, so he had to fought Negretos with all his strenght, so he needed help. He went out to a village called Ranfahalgar, and prepared warriors that wanted to defend the holy place. But that battle was endless. Until Negretos fought Halel personally, he sent him a curse, that made him look like a monster and becoming mad sometimes, making him a dangerous man for Ranfahalgar. Negretos was later defeated by a crusader called Randal.
Since that he started becoming just a dark man, that helps people and protects them, but he never shows his face. Sometimes he becomes into a fearsome monster (without changing of appeareance) He became a dark person.
DESCRIPTION
Before he was cursed he looked like a holy knight. But when Negretos cursed him he became so horrible that he had to use a mask. http://www.wc3campaigns.net/attachme...6&d=1136243562
CLASS AND SPECIALTY Dark Warrior Mage
MISC His concept of justice became bad when he was cursed, justice for him is killing the one that does something bad (like killing O_o). His weapon is a Crystal Sword, typical within the Silkirar.
LIKES Justice
DISLIKES People that doesn't follow his concept of justice.
TALENTS
· Blow of justice: Attacks with the crystal sword and his soul, making the target to feel the darkness in his hearth.
· Vengeance: When he dies he can use his soul for a final attack.
· Enrage: Makes him mad, he kills allies and enemies, even he could hurt himself. Passive, just when he is too frightened, or really angry.
· Push: Uses his mind to push things, it is very limited though.
· Mind power: Uses his mind to make the near people mad and attack themselves, allies or not.
· Read Mind: Just if the mind is weak he can read.
AFFILIATION: Neutral

======================
Name: Sienare
Controller: IgnitedStar
Age: 37
Race: Elf
Gender: Male
Bio: At a young age, Sienare, of the very few who had become refugees after the destruction of Silvermoon, wandered in the outskirts of the forest. Although the air was full of the Undead, they continued west towards the human lands, which were also corrupted. Of the remaining humans which were relocating to a mysterious land called Kalimdor, Sienare was smuggled onboard a supply ship. As he arrived in a settlement of humans, he found another refugee, named Melkia who soon became his only friend, and his lover. As the humans set forth to the Island where Lady Jaina was, Sienare and Melkia also travelled there with the humans whom had smuggled him on the supply ship. For the next few decades, since they both had no home to return to and no home to go to, they stayed with the man who had smuggled Sienare. After that, Melkia lost her life giving birth to a baby girl, whom she named her Sapphire, "As pure as the sun and sea together... please live," she said as her last words. After her death, Sienare, with his newborn daughter, buried Melkia in a "sacred ground".
A couple years later, after settling in town of elves that migrated to Kalimdor, he learned how to use arcane magic and rituals as his daughter was enrolled in a school. In a dangerous experiment, he suffered a terrible incident involving gems and crystals. He soon was diagnosed with a new disease, called Crystalis Puritoxis. Sapphire, believing that her fathers disease was curable, found out from a rather suspicious looking man, about the shards of an ancient staff that heald untold powers. Thus, Sapphire and Sienare then embarked on a journey that would cure this "incurable" disease by using the power of a once, powerful artifact. (I'll tell you what the Crystalis Puritoxis is later.)
Description: The common elven face, but becuase of the Crystalis Puritoxis, his pupils of the eyes have changed to a crystal, luminous color. He wears a long shirt covered with a light coat infused with arcane magic that slows down the CP's process. On his wrists, he wields bracers that amplify his spirtual energies. He also wears a mantle similar to a Priest, but is white lined with red marks. His staff is made of Oak synthesised with arcane magic.
Class/Specialty: Arcane Magician
Misc.: A lot of people whom he passes by wonder why he looks differently then the typical elf.
Likes: Travel, discovering, cares for his daughter
Dislikes: Undead, for his destroying his homeland, people who harm his daughter
Talents: Fire Bolt
Glaive - Summons three huge spires of rock to erupt in front of him.
Tide - A swirling wave of water that surrounds and then explodes around him.
Aero - A piercing gale of wind that harms enemies
Icy Lance - A lance made of snow and ice that falls from the air and explodes in a small vicinity.
Heal - Typical healing spell.
Healing Wind - Surrounds in area in soothing winds that heal wounds of anyone who steps in it
Barrier - Summons a spirit shield that reduces the spiritual/physical forces that hit it's target.
Weaken - Weakens the power of the spirit, lowering the mental powers of his target.
Affilation: Neutral

=============================
Name: Sapphire
Controller: IgnitedStar
Age: 11
Race: Elf
Gender: Female
Bio: Sapphire never knew her mother, but her father tells her of how amazing her mother was. He says that Sapphire picks up after her. He also says that he thinks that Melkia named her Sapphire was because she wanted her to live a life that was "as pure as the sun and sea together."
In the town that they settled in at age 6, she recieved schooling from a maid that knew the arts of summoning. Polu,(Sapphire thinks it's a strange name) who been a Summoner all of her life from all he remembers of her past. She says that to be a summoner, you must start young and never stop. So, after telling her father about this, she recieved lessons.
Of course, soon after she figured out that her father was diagnosed with Crystalis Puritoxis. She searched through every historical book to see if anyone had recieved such a disease and a cure. To her findings, no book had even described a sickness that involved gems.
Days after, she met a mysterious man who told her about an artifact of untold power. She discribed the situation and the shady person said that the shards MAY help her dad. And you know the rest...
Description: She wears a small hat with long, dirty blood hair. She has the same features of an elven female. Her eyes are a bright blue-green but tend to be grey in the right direction of the sun. She wears a light weight shirt and a heavy pair of pants that look like she's strapped her legs. Her arms are covered with ritual and summoning materials. With a mantle that has many inside pockets. Of course, any of them are of no use to those who don't know the art of summoning.
Class/Specialty: Summoner
Misc.: She wonders why she keeps hearing Blood Elves.
Likes: Her father, Naval travel, exploring
Dislikes: From all of her father's stories, the Undead
Talents: She's not very good, since she has only been summoning for 2 years(mind practicing for 3 years). She'll be able to do more stuff later. I will update them here.
Water Elemental - Like the Archmage's elemental, but weaker
Ground Elemental - An earth elemental forged from spirit power.
Spirit Ghost - An ethereal ghost that holds the power to see everything.
Summon Seal - Creates a immobile seal that summons a strong creature for a very short duration.
Enchant: Fire - Enchants a weapon with the power to burn
Enchant: Ice - Enchants a weapon with the power to freeze
Enchant: Thunder - Enchants a weapond with the power to shock
Affilation: Neutral

=====================
NAME
Diel Fargo
Controller: King Giligi
AGE
324
RACE
Undead Human
GENDER
Male
BIO
Diel Fargo was a mage and explorer long long ago, venturing into the great white north of Azeroth many beleived of him to be dead. But now he has returned many forgetting who he is as a agent of the Lich King and an necromancer of power.
DESCRIPTION
Has rotting black skin, no jaw, when he talks it sounds of a loud whisper, his eyes glow a bright blue, all his teeth are sharp and jaged, long flowing gray and blue robes that drag across the ground as he hovers, chains coming from his robes droop down, he wears a hood sometimes covering his whole face in shadow as you can only see his eyes. Holds a metalic staff which a skull of a small dragon on the top.
CLASS AND SPECIALTY
Necromancer, the dead.
MISC
Hates the forsaken. Hates the alliance. Hates the horde. Prefers cold environments, really despises the barrens and other warm areas.
LIKES
Death, cementaries, Northrend.
DISLIKES
Life.
TALENTS
Can raise ANY dead being. Can bring death and cold to any area. If damaged he can heal himself with meditation in a cold environment. Can give frost bite to any warmblooded being just by touching (not exactly a talent but peeling skin is aggravating) and can command different scourge minions.
AFFILIATION: The Scourge.

CANCELLED.

---
NAME: Athen Crispleaf; King Gigly
AGE: 32
SEX: MALE
CLASS/SPECIALY: Ranger, bows.
RACE: Night Elf
BIO: Athen is a Ranger of Kalimdor, breaking all ties with the Night Elves when they joined the "great" alliance he set off on his own. Wandering out into Tanaris he befreinded the Goblins and became a guard of the city of Gadgetan (SPELL CHECK PLEASE) and stayed in Tanaris to protect the goblins and help different trade caravans make it across the harsh terrain.
APPEARENCE: He wears all white leather. He wears a leather hood and mask so you can only see his two glowing white eyes. He carries two swords on either side of him for melee combat though he excells with his special wooden bow which he has around his back.
LIKES: Goblins. The desert.
DISLIKES: Enemies of the goblins, most night elves.
TALENTS: Can do various things with his bow, launch up to three arrows at a time, can fire arrows that have small explosive shots attatched to the tips. Carries different goblin type bombs around his waist (smoke, frag). Dual weild his swords. Run incredibly fast. Summon his desert lion mount named Gax (white lion which can run quickly across the desert) with a whistle.
AFFILIATION: Goblins (neutral)

CANCELLED

=============================
NAME Horthan Bloodaxe
Controller: Mc!
AGE 95
RACE Tauren
GENDER Male
BIO
Horthan is just a tauren that wanted to help the world fighting against the slithid.
DESCRIPTION
Tall, almost black, with a mace as weapon,
CLASS AND SPECIALTY EarthDruid master and warrior
MISC He is not very strong but his magics are good at defending
LIKES The woderous things of nature
DISLIKES The creatures that destroy nature
TALENTS
· War stomp
· Entangling roots
· Summon Stone Elemental
· Spirit Link
· Protection of mother earth: Creates plants and rocks as a defensive shield.
AFFILIATION: good

===================
NAME:
Thanka Whitemane
Controller: Erth
AGE:
Unknown, but looks young despite having thin white hair.
RACE:
Tauren
GENDER:
Female
BIO:
She originated from a small group of nomadic tauren that call themselves the snowhoover and travel the northern regeons of Kalimdor now that Northrend has become too dangerous for them to be. She has led a good life so far, harsh but good, living off whatever the hunt and gatherings could provide. She rides a wooly mammoth (Mootah), wich is the infant of the mammoth she had to hunt and kill for her trials to become accepted as an adult. After some time she began to wonder if there wasnt more to the world then tundras and prey, and one day she set off to 'walk the earth'.
on her travels she came across allies and foes, saw the great cities of thunderbluff and ogrimmar, hunted Kodo in murlgore and saw they're graveyard in Desolace. After fighting great reptiles and alliance dogs, she finally ended up in stithilus, before she would return to her home lands.
DESCRIPTION:
a Hardened but Beuitifull (well, to tauren she is ;)), whitish hair covers her entire body. from under the long hair that drapes her face, two dark eyes look friendly and determained. Her garms consist of simple leather armorments and a big fur coat, allthough she doesnt wear it in the heated desert of stithilus. most of her equipment and tent are carried by her mammoth, but she carries around a small (again, to tauren standards) devilsaur fang as a dagger, and a big crude longbow.
CLASS AND SPECIALTY:
Ranged Combat and the Ice element.
LIKES:
animals. food. men. adventure. snow.
DISLIKES:
heat. greed. alliance races (not the dwarves though). undead. meanies.
TALENTS
TRACKING: quite simply the follwing of several tracks, and regonizing tracks.
TRAPPING: setting traps for food, but can also be used to defend a camp. she can lace a trap with ice so that the trapped gets (partially) frozen.
FREEZING (frost shock etc.): control over some ice magics, like shocking something/someone with ice, or using it in defencive ways.
TENT: on the back of her mammoth she carries around a small tent that can provide shelter from both heat and cold. Barely big enough for two tauren, though.
MARKSMENSHIP:with her big bow she can deal powerfull blows to enemies afar. becouse of size, takes long to load and aim.
CAMUFLAGE:slightly diffrent from stealth, she can use items and objects from her surroundings to 'hide stuff'.
MOOTAH: her mamoth that can be used for several purpouses, hes a good listener and a fierce fighter.
a combination of these here talents should make her nice, but she might learn more on her way, as she does have some shamanistic knowledge.
AFFILIATION: (side he/she is on, neutral can be included)
good.

-----
Name - Mira Magefire; Blade.dk
Age - 129
Race - Blood Elf
Gender - Female
Bio - Mira is the daughter of a blood elven mage. Her search for adventure and arcane knowledge has brought he to many dangerous places.
Therefore
Description - A regular blood elf female, she's a sorceress but also has some skills that usually belongs to the warrior. This is her. Always seeking for adventure and more knowledge.
Misc - Fights with a magical crystal sword, when she's in melee combat.
Likes - Adventure, learning and magic.
Dislikes - People that stands in her way for getting arcane knowledge and improving her skills, evil persons.
Talents:
Fire - forms a magical fireball and throws it at her enemies or uses it for other things. She can even make fireballs fall down from the skies.
Charm - Uses her skills and beauty and charms enemies temporarily, to do her bidding.
Throw - throws her magical blade at an enemy.
Cut and burn - can use her blade to cut down bushes and relatively small trees and such, can use her fire magics to burn down things.
(more will come later, she is contantly learning, remember)
Affiliation - good

-----
Mirallon Moonbark; Murlock Lover
Night elven druid
362 years old
Adept in shapeshifting(cheetah, bear, eagle), conjuring vines, and forcing sleep upon beasts and humanoids.
Druid that gew up in ashenvale, joined the cenarion circle and fought in the battle against archimonde. Now has been assigned to tanaris.
Green hair in a ponytail with a thin waistlength beard, wears a green robe with beige leather armour underneath.
Typical Night elven mentality.

------
NAME: Vigo Gnarlsnout ; vig0r
AGE: 32
RACE: Quilboar of the Razormane tribe(!)
GENDER: Male
BIO: Fairly old for a Quilboar, Vigo saw it all. The coming of the Horde, the sudden cease-fire between his tribe and the Bristlebacks becouse of a new enemy. Previously, his tribe was left out of the big events of the world. But with these new, cunning and savage enemies roaming theyre lands, the razormane have begun "reasearching" the other races and lands, desperatly hoping to find allies in times where all other races seem hostile. Some evil tounghes whisper the scourge as allies, but the wise (wise for a razormane) will have nothing of that. Vigo is a very serious character who dislikes people who slack off and is always focused on his mission.
DESCRIPTION: Tall for a Quilboar, with long ramming tusks he uses as as secondary weapon, and a very musculair structure. His skin is yellowish, but could be mistaken for gold.
CLASS AND SPECIALTY: Vigo is a warrior, who exiles in speed and fighting without weapons/armor.
MISC: Vigo is a explorer, send from the barrens to make new allies amongst the unkown races. He is a very wise razormane which would do whatever benefits his people. He set out to barren lands to find a allie in times where evrything seems against his people. He travels with a small exploration army of fellow Razormanes. He's leading them, offcourse. After months of travel, Vigo reached the barren lands of Sithilus. In here he came in contact with a Sithilid embessary....
LIKES: Meat, running, fighting and his family.
DISLIKES: Horde, Undead, Bristleback tribe, Bad food.
TALENTS
Ram Rams into a target with his giant tusks
Roar Frenzied roar increasing Vigo's strength
Feral Boar Although a warrior in heart, Vigo posseses little magic strength, enabling him to summon two giant boar friends, Gnurf and Stumpf.
Leader Vigo is the general of a small razormane army of about 100 men. He commands them, and they are his to set out at his disposal.
As for the rest, Vigo is just a simple warrior, adept at bashing opponents with his tusks.
AFFILIATION: Neutral

(After the transformation, Present)
Name: Vigo Gnarlsnout
Age: 32 (Young for a undead)
Gender: Male.
Race: Undead/Quilboar
Bio: Once a wise razormane leader as stated above, Vigo has been granted immortality and powers beyond recognition from a Lich, Diel Fargo. Succumbing under the power of Ner'Zul, and leaded by his primal angers and lust, Vigo now serves the Lich King as a champion of Diel. His small Undead razormane army is known as the Deathsnouts.
Description: The size of a small human, mutated by the powers of Diel and Ner'Zul. Half undead, with bony spikes coming out of his body here and there. Diel is covered in a purple glow, with his eyes glowing the brightest, showing no eyelids. His yellow/goldish skin has become way darker, and can be described as very dark yellow.
Misc: Leads the Deathsnouts. Serves Ner'Zul. Special relationship with Deil. Vigo yields the mystical icy axe named Permafrost.
Likes: Tauren Meat, Death, Battle, his tribe.
Dislikes: Bad food, Loss, The "weak" living.
Ram Rams into a target with his giant tusks
Roar Frenzied roar increasing Vigo's strength
Feral Boar Although a warrior in heart, Vigo posseses little magic strength, enabling him to summon two giant boar friends, Gnurf and Stumpf.
Leader Vigo is the general of a small razormane army of about 100 men. He commands them, and they are his to set out at his disposal.
As for the rest, Vigo is just a simple warrior, adept at bashing opponents with his tusks.
Undead Vigo is undead, giving him the benefits (immortality) and downsides (weakness to holy).
Primal Rage Goes into a mad rage, tapping into the powers Ner'Zul and Deil gave him, granting him more power and enhancing his glow.
AFFLIATION: The Scourge.

DEAD.

=====

CONTROLLED: Vigor.
NAME: Umi Horndrill
AGE: 32
RACE: Goblin
GENDER: Female
BIO: A short (even for a goblin) goblin with a lightgreen skin. Has long purple hair, and a frantic smile on her face most of the time. Umi is highly intelligent and loves to flirt around and manipluate others. She doesn't really like to do work on her own. As all goblins, she's very greedy, and very arrogant.
DESCRIPTION: Feeling young herself, Umi just finished her studies Archeology and Necromancy. Realising that there are still loads of riches to find underground. After all, there is to much competition on the surface! However, after completing her research and studies, Umi was forced to go into lumber industry to fund her expidition to the ancient ruins of Ahn'Qiraj.
CLASS AND SPECIALTY: Necromancer, Raising dead, Mechanics.
MISC: Archeologist, rides around in a small purple battle tank with a huge cannon in it, called George. Umi is extremely fragile and prefers to stay out of combat herself.
LIKES: Men, treasure, gold.
DISLIKES Competition, lumberjacking, dumb people.
TALENTS:
Cannon Umi's tank carries around a enormous cannon.
Necromancy Umi can raise the dead at will. She isn't very experienced though, and it sometimes ends up in failures.
Intelligence Umi is very intelligent, making it easy to understand most mechanics and languaghes.
Drill George also has a big drill installed that can swap places with the cannon. Usually used for mining/digging, but it can smash skulls the same way it can delve into the ground.

AFFILIATION: Neutral

-----
NAME Qu'ahn; Taur
AGE 70,000
RACE Qiraj
GENDER Male
BIO - Qu'ahn has existed since the time of the old gods, where he served the now slain valor. When the Qiraj were imprisoned and Qu'ahn was one of the few to escape, he flew to a nearby Slithid stronghold and went into hiding. There he developed his keen powers until he could tap into the endless amount of energies left behind by Valor. Now he leads the slithid in battle and wields terrible dark magics. Woe to all who cross his path.
DESCRIPTION http://www.worldofwarcraft.com/info/...sands/ss28.jpg
CLASS AND SPECIALTY Destroyer
MISC N/A
LIKES N/A
DISLIKES everything
TALENTS
Destruction - Fires a dark chain lightning
Spirit Touch
Essence of Valor - heals nearby allied units
Dark puppet - Controls weak minded enemies
Annihilation - When Qu'ahn attacks his magical orbs deal massive AOE damage.
Pulling Strings - lifts enemies high into the air dangling them helplessly
AFFILIATION: Evil
----
NAME Intas; Noxer
AGE Ages old. looks 28
RACE Human/troll
GENDER Male
BIO Intas was a fourth prince of a long forgotten realm and kingdom. 7 months bevore his birth his mother shared her bed with a troll slave. She did this to insult the king, who had taken a second wife. At first nobody noticed and the king just thought that Intas was very skinny. Later Intas developed thusks and then hell broke loose. The king executed the queen and intas was banished to the nether void.
Here Intas ran from demons for the next 10 years from here, planning his revenge on whole azeroth. In his hiding he discovered powers that were far beyond anything he learned in azeroth. He grasped these powers and unleashed them upon everybody that stood bevore him. But something happened. the three rightfull owners of the powers came back. They cursed Intas to live forever. One gave him eternal live. An other locked the powers inside of intas. The last made sure that powers would turn Intas insane.
DESCRIPTION
A goodlooking human. he dosnt have the tusks anymore. he cut them of the day bevore he got banished.
CLASS AND SPECIALTY Highmage, Warlock
MISC Wears several demon artifacts. A demon sword that gives Intas moderate fighting skills. Demon armor that mends itself when its cracked.
LIKES Nothing
DISLIKES Everything
TALENTS (note that he gets mad thanks to these powers, so he dosnt use them that much)
Power: Summon demons: One of the powers intas received was controlling demons. He can summon a great viriaty of demons. Some highlevel demons.
Power: Mental projection: He can create anything his minds wants. but its fake. so everybody sees it, but its not there. if people believe its there then, for them only, it exists and it can kill them or touch them.
Power: ManaBurst: Intas can cast a wave of magic from his fingertips that hurls everybody away from intas.
Other then those he can do Mage spells and Warlock spells, including normal warlock demon summoning.
AFFILIATION: Compleetly evil, slithilid
----
Name: Aletharis; deathlust
Age: 67
Race: Night Elf
Gender: Female
Biography: Her past is unknown. She was found in as a child a distance away from Southwind village (Hope this works out, haven't been paying too much attention as to when this was destroyed...) by a Night Elf druid after the destruction of the village. After years of being unconscious, she finally awoke, at the age of 43. She lived with the druid for quite a while, learning his traits, and surprisingly was impressive with a bow and arrow, better than most night elves. Her elderly druid friend, Nguana, said he believed it was because she was taught as a child, and the muscular memory still existed in the back of her head by some sort of blessing of Cenarius. After 5 years of learning the skills of the druid, Aletharis' lessons stopped. Nguana had been killed by slithid out in the wild. She mourned for nearly a year in the small cave which he lived. Upon taking a vow to destroy the wretched insect-like monsters, she found something occuring in her. A dark swelling of pain. She heard voices ocassionally, unsure of what it was, she seeked seclusion, where the voices were only more constant. She nearly lost her mind because of the voices, and finally went out into the lonely deserts at the age of 56. She wandered around the deserts, until she came upon the Cenarion Hold a few years later, which Nguana had talked about so much before his death and how he was exiled from the place for an unknown reason. She has been serving in the Cenarion Hold ever since.
Description: Aletharis is a slim, well-fit night elf. Although she is not a beauty queen, she still is rather attractive. Her face has a dark and sleek appearance to it, but is balanced by its charming features. Her body is lightly weathered after living in the deserts and rough terrain for years, but it only an extra effect of making her look slightly more experienced than other simpleton females. Her long purple hair glitters alongside her body which is covered in light armor and clothing. She carries around a bow on her back with a small quiver of arrows. Aletharis also carries a small dagger in a sheath around her waste.
Class: Hunter/Druid (Odd mixes )
Specialty: Earth Magics & Archery
Miscellaneous: She isn't too well known in the hold or many people for that matter, since she is very reserved and likes seclusion.
Likes: Torturing & slaying things, seclusion/isolation, wandering around
Dislikes: Groupings, patience, staying still
Talents: Because of the mysterious effects of the voices, Aletharis' spells are slightly darker than most druids. She is also extremely resistant to most mind effects, (EG ~ Sleeping/Controlling) excluding a few things here and there. (There are things that still do effect her...)
Grasping Vines: Entangles a target, and slowly drags it under until it is nearly halfway buried
Enchanted Arrow: Empowers an arrow with a dark seed that implants itself into a host and plants grow out from it
Absorption: Sucks the life out of the ground underneath Aletharis, absorbing their life to aid her for her own. The power of this spell causes her to must rest after use for a few days, since it is so powerful that it transfers the life from the ground itself.
Earthen Breezes: Causes wind to seemingly appear from the ground and blow towards an area
Call of the Wild: Calls upon birds from the sky to come to Aletharis, which obey her command
(Note ~ I don't plan on using spells much, but if I do, I won't make it overpowered in its use.)
------
Julius Bloodhammer; Murlock Lover
23
Human
Male
History-
Morgan Bloodhammer was a proud member of the knights of stormwind and a proud father to julius. He was slain in battle fighting the Bleeding hollow clan.
His family survived, never leaving home.
Years later, Julius helped rebuild stormwind, even at his young age, his determination to get things done was outstanding and contributed greatly, believing it to be his families way out of poverty.
When the gold came too short and too late for the workers, Julius abandoned his home and loving mother and joined the defias renegades. He plundered the fat, pompous lords who had betrayed and left his family after their years of service to the alliance.
Edwin van cleef himself took Julius under his wing, and he learnt how to use his determination for violent means.
3 months on, he came back home, with a sack full of stolen gold, to learn that gnolls had slain his mother while she was stumbling throught he barren fields of westfall looking for him.
He realised that he was as no good as the rest of this world. He left the gold hidden under a bed in the golshire inn, and boarded a ship to kalimdor. His mission was to find some good in this world. Stormwind was corrupt, the defias was corrupt, and so was he. he needed guidance.
Description-
Angry, bitter, short tempered. Finds it hard to trust people, but can be trusted himself, if he thinks your worthwhile. if your not, he will tell you what he thinks. Loathes liars and frauds. Despises gold. Stubborn
Dark, shoulder length, untidy hair, battered red mask over his lower face. piercing green eyes and a horizontal scar just under his eyes, going right across his face. Studded, dark red leather armour with a long red scarf tailing behind him, is torn, ripped and muddy.
Rogue, speciality is determination. If he fails, he will try again. won't give up.
Weapons/Items-
Uses a variety of different blinding powders, toxic poweders etc.
One large, curved dagger, with a scarlet leather handle. Property of edwin van cleef. Julisu stole the blade on the night he left the defias.
A grappling hook.
Excellent acrobatic skills. Can wield daggers, 1 handed swords and axes with excellent skill. Adept in the art of stealth, although not quite a master.
AFFILIATION: Neutral. For now

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THE STORY SO FAR:

Chapter 1: The war begins.
In the dark shifting sands of Sithilus, a new evil arose. Stirring and plotting for generations, the Sithilid, led by the vichous qiraj general Qu’Ahn. Mighty noble heroes side with the cenarion circle: who defend all that is good in the world and vowed to destroy the vile sithilid. All who seek power beyond recognition side with the dark Sithilid, led behind the scenes by the old gods themselves. Althuogh they have many diffrences, the two sides have many things in common. The one seeks to destroy the key to Ahn’Qiraj, and the others seek to restore it to its former glory. Both sides look for heroic adventurerers to aid them in theyre struggle. The 6 shards are devided as followed: 2 remain in the claws of the sithilid, one in each big hive. 1 is hold in cenaion hold, the base of Cenarion operations. 1 can be found in the ruins of dalaran, 2 can be found in the cursed woods of the satyrs, and 1 is in the possesion of the Twillight’s Cult, with motives unkown.

Chapter 2: The heroes arise
Lead by destiny, the heroes of the cenarion circle each find theyre way to the old. Halel, Hothan, Thanka, Kam, Mirallon arise to defend honour itself. On the other side, the dark Diel Fargo and Vigo Gnarlsnout prepare for battle. The mysterious Julius Bloodhammer’s allience is unkown, traveling with Diel Fargo and Mirallon alike. Same with the mysterious blood elven child and father, Sapphire and Siennare. Wandering in the desert are other mysterious heroes, not siding yet. Among them are Athen, Intas and Aletharis.

Chapter 3: Battle for the Hold.
The sithilid make the first move. General Qu’Ahn leads a massive army of neverending sithilid into the hold. Siding with the sithilid in this battle are the mysterious Diel Fargo and Vigo Gnarlsnout. Diel, in command of the Lich King, and Vigo out for revenge created a special bound, and Diel gave Vigo a portion of his powers. Vigo and his army of quilboars charged into the Cenarion army, clashing with heroes alike. Among those are Kam, finding a nemesis in Vigo, Thanka the beauty firing arrows from above, Halei clashing with Diel and Mirallon and Julius.
The quilboars fall by bushes, and Vigo retreats to Diel’s position, leaving the duel with Kam behind. Meanwhile, thanka is attacked by a flyimng stithilit, Kam saves her with a fireball, but accidentall;y sets the tower ablaze, forcing Thanka to jump down, allmost fatally injuring herself. Mirallon finds his way back into the hold, and Halel is ultimately stopped by Diel Fargo and a few quilboars. The situation seemed dire for the cenarion forces: untill Diel and Vigo retreated in the Lich King’s name. Not short after, the great General decided to retreat as well, for his sithilid-illusion spell would ware off shortly. In the fray, Julius is stang by a mysterious Sithilid Venom and taken prisoner of the hold for questioning. At the last minute, Vigo swore reveange to Kam Stronghoof. This is a battle that will surely wage on. Horthan and Thanka are heavily wounded. Nevertheless, the day claimed a victory for the cenarion.

Chapter 3: the heroes recover.
In the cenarion hold, the heroes recover. Thanka and Horthan recover swiftly, but Mirallon seems in panic. Julius has dissapeared, along with valuable information. The recovered heroes decide to search for him. Halel, Thanka, Mirralon, Kam and Horthan set out to find him.
Meanwhile, near the hive, Diel Fargo and the lich king imbume Vigo and his remaining men with the blessing of the lich king. Mutating and becoming undead, they are now know as The Deathsnouts. Diel is searches to negotiate with the Sithilid leaders, and Vigo and the Deathsnout set out to find Julius before the other heroes do.
Shortly after the heroes departure, new heroes arise at the hold and the hive alike. Sinare and Sapphire arive at the hold, as well as Athen, Mira and Alethalis. At the hive, the mysterious Intas arives.

Chapter 4: Clash at the defias cave
Julius awakes, to find himself captured by his former master: Van Cleef and the defias. The reunion does not last long though, as Vigo and his deathsnouts invade the cavrens, slaughtering all that pass them as a “excercice”. Vigo arrives at Van Cleef and Julius’s position, and duels the defias leader. After a hard battle, Van Cleef falls. Strangely, Julius mutated into a half-sithilid by the strange poisoned wound. Serving the Hive now, Julius and Vigo exit the cave, with the few Deathsnouts that remain.
It didn’t take long for the cenarion heroes to catch up. As soon as they arrived, Vigo’s hatred took over and he ignored all commands. Commanded by the hive, Julius ran for it, but not before he came in contact with Mirallon. The group fights, swiftly clearing out the deathsnouts, untill only Vigo is left. Vigo duels with Kam, but Kam rises on Neela and chases Julius to the Hive. Enraged, Vigo attacked Horthan. The group seemed to much for Vigo to handle: the combined power of the heroes defeated him. The lich king had failed him. Encasing him in a block of ice, the heroes decide that they should take him to moonglade for further investigation.
However, Qu’Ahn and a sithilid squad appeared to break the party. The sithilid party knocked out Kam and secured Julius, and Qu’Ahn secured Vigo on his own, easily swooping the passionate Horthan aside. Athen arrived to late, and returned to head quarters.
Thanka quickly rushed to Kam’s side, and the other defeated heroes returned to the hold to regroup.
It looked like the first victory for the Sithilid.

Chapter 5: Whispers of old
Back at the old, the cenarion heroes licked theyre wounds. Thanka, bathing in a new armor and confidence, payed a visit to the diseased Sinare and his daughter Sapphire. All heroes survived the clash.
Back at the Hive, Diel was contacted by the old gods, promising him unkown powers and to break his bound with the lich king. Frustrated by such a outragous offer, Diel declined. Fearing to loose his master, Diel fled back to northrend, and became one with the lich king once again.
Realising Diel would not suffice, the old gods then contacted Vigo, promosing him incredible power. Vigo, that felt like the Lich King failed him, eagerly accapted. He once again mutated into half-sihilid, giving him the same strength sithilids have. The new worn out champion rested in a recovery pod. Qu’Ahn was pleased with the new champion the gods had send to him …
Meanwhile, Intas followed the hypnotized Julius around, which was heading to the rookery for expirements.
In the hold, Aletharis was contacted by strange, unholy voices. She could not resist it. Seeing visions of the damned, she was forced to depart for the Sithilid Hive…
With new powers, confidence, and fresh heroes on both sides, The Sithilid and Cenarion prepare to clash again…

The Journy of Kam.

Kam
Tauren
Warrior Shaman
Before the RP Kam was a centaur slayer, crossing the lands, ridding the world of thier vile touch to avenge his parents of thier deaths upon his war kodo Neela. But when the call resounded from the circle, Kam answered it for reasons of his own. There he met many other adventures, Horthan, Harlel and Thanka, but it seems that he and Thanka have devleoped a special relationship. During the first and so far only battle against the slithid, Kam fought bravely but signs of his past arose as his reckless fighting nearly killed Thanka. While Thanka did recover from the injury, Kam never fully forgave himself. But he had no time to think about this as they were sent on a dangerous mission to recover the assasin that had escaped under thier very noses. When they gave chase through the desert, the deathsnouts who had kidnapped the assasin gave fight, but despite triumphing, they were unable to stop Qu'ahn recovering both the deathsnout general Vigo and the assasin for his own purposes. In this battle he and thanka were badly hurt, but luckily were recovered by the circle and brought back. After thier recovery and seperation, Kam decided to advance to felwood to recover the shard there while Thanka and some others decided to re-take the assasin from the slithid. During this time, much is revealed about Kam. He has had some rage management problems and understands that he is simply too dangerous to work with the circle. He hoped to recover his pride by finding a shard, and to do this he donned his fathers armour -the only keepsake he has from them- to give him strength. But dark secrets are revealed about his parents when he wore it, apparently his father had managed to escape death by sealing his sould inside his armour. Now his father is able to communicate with him as long as he wears the armour. His father reveals that he and Kam's mother were killed by the tribe because they had discovered the nightmare. A dark source of power that exists in the emerald dream. During the flight to fel wood, his father managed to convince Kam that the nightmare was good and now they share the same body. Arriving at felwood Kam managed to convince a group of satyrs to join him, and shortly after that they engaged with battle against the same quilboar general now turned half-slithid. In the esnuing battle, the slithid were easily defeated and the satyr set up camp. for some reason Thanka had come to fel wood as well and Kam ordered her capture. While Thanka was a prisoner, she was free to wander, now it seems as being around Thanka has brought back a little bit of the old Kam, but he refuses to let go of the nightmare. Now thier quest is to find the fel wood shard and return to the circle, what will happen then, few know.