Wizard Spells (17*/16*/15*/7/5/4/4/4/2/1): (Note: House Rule: Wizards
gain same number of bonus spells for high Intelligence as Priests do for
high Wisdom.) Spell arsenal is too widely versed to list all, but
some favorites include: Magic Missle, Fireball, Fly, Theilar's
Gust of Disarmament, Charm Person, Polymorph Self, Detect Lie, Invisibility,
and many others. Rarely caught off guard without the appropriate spells
needed for a situation.
*Includes doubling for Ring Of Wizardry and Signature Spells for
First and Third level.
Weapon Proficiencies: Short Sword; 3 open.
Nonweapon Proficiencies: Herbalism, Reading/Writing (Elvish, Common,
Auld Common, Dwarven, Goblin, Halfling, Orchish, Drow, Gnomish, Undercommon),
Spellcraft, Gem Cutting, Riding-Land (horse), Ancient History- Orcs Kill
Mountains, Tailoring, Rope Use, Local History- Insidian, Riding-Air(griffon);Equipment: Staff("The Doppelganger"),
Bracers of defense AC 2, Ring of Protection +6, Standard adventuring equipment,
Several Traveling SpellBooks when adventuring.Magical Items: Ring of Wizardry(doubles 1st through 3rd level spells),
Potion of Fire Resistance, Ring Of Warmth, Several Extra Healing Potions,
Potion of Clairaudience, Wand of Conjuration, Wand of Frost, Wand of Earth
and Stone, Wand of Fireballs, Decanter of Endless Water, Bag of Holding(Empty),
Helm of Comprehending Languages and Reading Magic, Short Sword + 2, Staff("The
Doppelganger");Combat/Tactics: Fearless in battle, Theilar usually attacks from
above combining a Fly and Haste Spell to give him the advantage in open
combat. Usually opening up with an area effect spell and then taking out
survivors with more potent spells, such as Chain Lightning or his Signature
spell Magic Missile, Theilar will engage in melee when forced into it,
runs out of appropriate spells(which is rare), or is in close quarters
with his opponent, using his Staff of Power. Allies/Companions: None currently.Foes/Enemies: None currently alive.Appearance: Theilar has used a wish to change his original elven
form into a human form. Theilar appears to be a human male of about
fifty years, with long silver streaked black hair, short trimmed beard,
and 5'8" weighing around 130 pounds. Although his body is human,
Theilar retains all elven abilities he was born with.
Personality: Usually, quick spoken, and direct, Theilar does have a
sense of humor. Theilar truely does love the open road, but his thirst
for improving his spell casting abilities forces him to spend most of his
time in his tower studying.
Locals Frequented: Waterdeep, Cormyr.
History:

Motivations/Goals:
Theilar seeks to constantly improve his magely abilities at any cost,
if this means endangering himself or his companions, then so be it, although
he does plan things out. Nothing is more important to him than that bit
of lost lore hidden in a dusty tome inside some trecherous ruin.
Campaign Uses:Theilar is always in the need for some rare spell component
and is always hiring single or groups of adventurers to seek out these
items. Theilar pays well, and not always in gold.
Unique Abilities: Theilar's signature spells are as follows:
1st- Magic Missile- 7d4 +7 damage per casting.
3rd- Fireball- 12d6 damage percasting.Theilar
can learn virtually any nonweapon proficiency in a single 10-day, this
power was granted by a wish he employed.
Unique Items:"The Doppelganger"
Source:Andy Moore