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The critique of Todd Oppenheimer sees to be essential that there are skills that a console FPS doesn't teach. Every example he gave for a real world teaching situation could be done via a simulation game for a fraction of the cost of doing it with real world materials. What classroom has students REALLY creating rockets from scratch? This example is completely un-doable in the real world (for safety and financial reasons), but is eminently feasible via a simulation. Plus it allows for unlimited trial and error, giving the student chances to fail and learn.