Una the Skyhunter

During her time tending the far-flung griffon roosts of the Circle, Una developed an unparalleled affinity with the winged beasts and now employs them to cut down opponents without mercy. Having refined her arcane command over the elements, she is able to call upon the howling gales and updrafts of the highest mountain peaks to shape the flow of battle.

Warlock - All warlocks come with a stack of standard special rules - most notably being awesome.

Bird of Prey - While in Una's control range, Griffons in her battlegroup gain Flank [Another Griffon in Una's battlegroup]. (Flank [Another Griffon] - This model gains +2 to hit and +d6 damage for melee attacks vs enemy models in the melee range of other Another Griffon models.)

Hawker - While in Una's CMD range, her warbeasts with Flight gain Sprint. (Sprint - If this model destroys or RFPs an enemy in melee during its activation, at the end of its activation it can make a full advance, then its activation ends.)

Friendly Faction models with Flight currently in Una's control range gain +2 SPD for one turn. Also, while in Una's control range friendly Faction light warbeasts with Flight cannot be targeted by melee attacks for one turn.

Recent ReleaseThis model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Before Una, the Griffons were seen as middling light warbeasts. She gets rid of all of their weaknesses and turns everything up to 11. Her army list basically writes itself: bring Griffons and bring a lot of them.

She has been brought down by the February 2017 errata meaning that the opponent can actually melee her griffons in their turn even on her feat.

The minion warbeasts you can include in a Circle Orboros army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.

If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.

Although Snipe the spell and Snipe the Attack Type are two different "sources", they are multiple instances of the same effect. As such, they're not cumulative. Refer to the "Rule Priority" section of the core rulebook.

Snipe does not affect the range of weapons that use the Spray template, or one's which have RNG = CTRL.

... but not by "lingering" secondary damage (such as the cloud left by Breath of Corruption). In this case the hazard is damaging the model, not the spell that put the hazard into play.

If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")

Warcasters/Warlocks can't cast spells or use their feat while resolving Impact Attacks. Because Impact Attacks occur during movement - you can use spells or feat before moving, or after moving, but not during movement.

Exception: If your Impact target(s) include your charge target, then your movement has ended (refer rulebook, last paragraph of 'Impact Attacks') and thus you're fine to use "any time" abilities before starting the Impact attacks.

Even though they're warcasters, if they're out of formation they suffer the normal penalties (can't make attacks, actions, spells, etc).

They can't upkeep each other's spells.

They can only dominate one SteamRoller scenario element at a time.

Each warlock/warcaster can have different upkeeps on them if those upkeeps are "target SELF" or "target model". If you cast an upkeep that is "target model/unit", that is the only upkeep any of them can have.

You can gain the Flank bonus vs knocked down/stationary models (refer to the latest Errata).

Melee range is measured from your front arc so you cannot trigger Flank on models in your back arc.

The target enemy doesn't need to be in the Flanker's LOS, just their melee range.

Most of the time if something is in your melee range then it is so close it's in your LOS too, and the difference is meaningless.

But if you have 2" reach and you're jammed up in B2B with a bunch of closely-spaced enemies, you'll find your LOS is blocked. In this case, you might be able to trigger Flank on an enemy model that is "hiding" behind that front row of jammers, even though you don't have LOS to it.

Flank is not tied to a specific weapon, so Mount attacks and Power Attacks can benefit as well.