After numerous delays and reviews hitting a week early, Uncharted 4: A Thief's End is finally upon us, and it's spectacular. The last thing we want to do is spoil the adventure for you, but if you're still on the fence over whether you want to play it or not, and need to see more of it prior to making that decision, this video is as spoiler free as we could make it, but it does dissect the experience as a whole.

Obviously, you're going to see things you haven't seen before and learn more about the game as you watch, but we went to great lengths to avoid spoilers. Finding a location in the game that suited this endeavor was harder than you would think. We usually set up the video with a brief mention of what you will see, but for this one, just go into it blind, knowing only that this is a new location and gameplay that hasn't been seen yet.

We hope you enjoy the video, and we can't wait to hear what you think of the game after you get your hands on it!. It's easily one of the year's best releases and a game everyone should play.

If you’re not already considering checking out Uncharted 4, Andrew Reiner’s recommendation and review should go a long way toward changing your mind. Naughty Dog has crafted a fitting send-off for Nathan Drake and company, and series faithful in particular are likely to find a lot to love. But for me, Uncharted 4 is more than the closing chapter to a long-running franchise I enjoy; it’s also a new benchmark for the way games can communicate narrative. In most cases, the storytelling techniques employed by Naught Dog aren’t new. These are the same tools that every developer uses to express narrative. But it’s the sheer variety and comprehensiveness of this team’s work that makes Uncharted 4 a master class in the art.

May is going to be a busy month for shooter fans, thanks to a packed release schedule of big-name titles. Join us as we break down what players can expect from this month and beyond.

Shooter fans might want to stock up on the deluge of titles coming out this month, as the options will run a bit dry in the summer months. Your wallet may appreciate the reprieve, however, as the fall and holiday seasons promise new releases and expansions from the biggest FPS franchises. Here's a look at this year's most promising shooters.

Captain America is one of the best America-themed heroes of all time, and in honor of the recently release Captain America: Civil War, we thought we’d take a look at a couple of ol' Wing Head's best games. …Well, at least we look at some games he was in.

Join Andrew Reiner, Kyle Hilliard, Brian Shea, and Ben Reeves as they go back and look at Captain America: Super Soldier, Next Level Games’ 2011 movie tie-in that actually wasn’t half bad. We just wish we could say the same thing about the other half. Stick around for a second segment featuring a game with a few additional heroes that aren’t nearly as patriotic.

The enthusiasm for Captain America: Civil War is so pervasive that it's spilling over into the gaming community, and we can't blame anyone for wanting to talk about the film. Game Informer's Dan Tack, Ben Reeves, and Ben Hanson saw the movie last night and decided to save their discussion for some hot mics in the studio.

We want to stress that the video below spoils anything and everything involved with the film, so don't watch it unless you've already seen the movie or are a sick nihilist. We talk about what we saw as the best and worst moments of the film, break down one of the best action sequences in Marvel movie history, and discuss a few weaknesses in the plot.

Concept art usually helps a team dream up a fictional world, but the sketchings and paintings are usually strikingly different from the final digital renderings. Arkane Studios, on the other hand, aims to narrow that gap. The Dishonored franchise has a unique and stylized look, born from its team of visionary artists.

At the beginning of Dishonored 2's development, art director Sébastien Mitton recruited talented artists such as Jean-Luc Monnet, Sergey Kolesov, and Piotr Jablonski. Together this team has produced a wealth of visual inspiration. Here’s a brief taste of some of the team's most impressive works.

The team didn’t seek inspiration from other games. Instead, Arkane looked to master artists in the fields of paintings and sculptures. As part of the character creation process, the team contracted Lucie Minne to mold several physical clay busts, which are now proudly displayed around the office. These busts – as well as several other concept pieces – actually went on display at the Art Ludique in Paris.

If you’re not already considering checking out Uncharted 4, Andrew Reiner’s recommendation and review should go a long way toward changing your mind. Naughty Dog has crafted a fitting send-off for Nathan Drake and company, and series faithful in particular are likely to find a lot to love. But for me, Uncharted 4 is more than the closing chapter to a long-running franchise I enjoy; it’s also a new benchmark for the way games can communicate narrative. In most cases, the storytelling techniques employed by Naught Dog aren’t new. These are the same tools that every developer uses to express narrative. But it’s the sheer variety and comprehensiveness of this team’s work that makes Uncharted 4 a master class in the art.

Over the weekend, a retailer may have accidentally leaked the setting for Battlefield 5. It could have been a typo or a joke gone awry, and was promptly removed from the site after people started buzzing. Still, the thoughts of a World War I Battlefield game is rattling around our brains. Would a game set in a war known for trench warfare, years-long stalemates, and poor military tactics that led to ridiculously large casualties really work within the Battlefield paradigm? The more we read about the war, the more we think there is a way DICE could make it work for its venerable multiplayer shooter series.

Contrary to prevailing sentiment, World War I wasn't just all chemical warfare from entrenched positions. Over the course of the four years of conflict involving six continents, the Great War featured large-scale naval battles, romanticized aerial dogfights, tank battles involving hundreds of armored vehicles, and aggressive technological innovation – plenty of fodder for DICE to make an interesting multiplayer shooter.

We’ve been curious about Battleborn for a long time. Borrowing ideas from MOBAs, FPS, melee action games, and RPGs, the new Gearbox game seemed like an ambitious project that might be a breath of fresh air in the crowded shooter genre. Unfortunately, in our first few days of playing the final game, we’ve found a game rife with problems.

Come join Jeff Marchiafava, Dan Tack, and myself as we play through one of the story missions early in the Battleborn campaign, and learn why we’re having a hard time recommending the game at this juncture.

It's one of those exciting weeks on The Game Informer Show, with the announcement of our next cover story and unloading our thoughts on one of the year's biggest releases. This week on the show, host Ben Hanson is joined by Matt Bertz and Ben Reeves to talk about the trip out to France to see Dishonored 2 in action and our upcoming month of coverage. After that, Andrew Reiner joins us to gush about his time reviewing Uncharted 4: A Thief's End and explains why it's a great end to the series. We touch on a few smaller games like Push Me Pull You and the impressive Stephen's Sausage Roll before speaking with the director of the upcoming Warcraft film Duncan Jones, who you might know from his excellent work on films like Moon and Source Code.