Scumhunter's Speed 8p

Scumhunter's Speed 8p is an 8-player Open Setup featuring one-week days, no PRs, and a unique use of nightkills (on N1 only). This setup was not designed by mafiascum user Scumhunter - it was a joint work of hitogoroshi and GreyICE. It is called "Scumhunter's Speed 8p" because the design was to have a game as much about scumhunting as possible (with no PR's to distract on those grounds and a very high proportion of scum to town so that asscioative tells are more abundant.)

In essence, the goal of the setup is that, if many games are run, the town win rate of the game minus the EV of random lynching is an accurate an approximation as possible of how much people can actually find scum above random chance.

This game is an approved Open setup. It is also an eligible setup to be used in the Micro Queue.

Setup

8 players:

5 Townies

3 Scum

Mechanics

Day start. It is mechanically Nightless (except for Night One, see below), although moderators may wish to have an event-free Night anyway to give players a break.

The scum QT is open during Nights and the first 48 hours of each Day. The timer starts ticking Day One when role PMs are sent out.

One week deadlines. Night phase must occur Day 1, but afterwards is at the discretion of the moderator.

You cannot no-lynch in Scumhunter's Speed 8p. Lynches are plurality (with a majority instantly ending day, as normal). Ties are broken by seniority of the last vote.

The scum have no normal nightkill. However, after Day One only:

If a scum player is lynched, scum chose one player to kill, but it then becomes White Flag (scum lose when there is only one scum left)

If a town player is lynched, scum must kill one of their own.

Scumhunter's 8p + LaL

This variant is designed to incentivize scum lurking, ideally increasing player enforcement of activity. Note that this variant is NOT an approved open game. It is here simply because it assists with the design goals.

A scumbag lurking for 48 hours gets two points. For each 48 hour block they lurk after that, they get another point. Points are banked each night for all scum who are living. (If a town player is lynched D1, the scum being killed by their team will still have their D1 points count.) If one scumbag banks 4 points, or the whole team banks 7, they get an extra kill, flavored "Poisoned". Scum can only get one such kill per game. It can only be used during Night.

Each player is allowed one 48 hour V/LA throughout the game. (Thus, don't play a scumhunters 8p if you anticipate frequent V/LA's for the next few weeks.) Declaring V/LA kills your lurkerscum timer. It starts ticking 48 hours after the declared V/LA (even if you come back before then).

Role PM's

Mafia Goon

Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name],

Abilities:

Factional communication: During the night phase and the first 48 hours of each day you may talk with your partners here [QuickTopic link].

Factional kill: Your scumteam must decide on a N1 kill. If a scum player is lynched D1, you may kill any townie. If a town player is lynched D1, a scum player must be killed. If no kill is sent it, a valid, random kill will be used.

Win condition:

You win when there are as many living scum players as town players.

Vanilla Townie

Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

Your weapon is your vote, you have no night actions.

Win condition:

If a scum player was lynched D1, you win when there are two dead scum players. If a town player was lynched D1, you win when there are three dead scum players.

Expected Value

If all lynches are random, the town's probability of winning is 13/30 or 43.3%.