ComplicationsEnemy: The Police. : More than any other member of the team, the Gingerbread man , is a wanted killer. Quirk: Psychotic. : Jack Riggs is something of a fool. A trickster, Manipulator, and all around jokester. He has a tendency to talk in rhyme. Weakness: Cold: The Gingerbread man can be made brittle by Cold Attacks. Treat the intensity of the attack as a Affliction that reduces toughness. 1st degree: is Impaired, 2nd degree: HIndered, 3rd degree: Transformed (Shattered)

Background & NotesA clown in make up, and outfit that looks like the gingerbread man.

Jack Riggs used to be The Pudding Man's assistance. But when one of his his cullinary inventions went wrong, Jack was transformed and became the Gingerbread Man. He also lost some of his insanity in the process. The gingerbread man, is perhaps one of the most dangerous of the bunch. His abilities make him extremely capable at mayhem and murder.

Power / Magic Resistance: Anything below a Resistance rating of 20, treat as a feature, with a +5 save vs. the particular descriptor. Anything from 20-30 treat as Impervious Defense against the particular descriptor, equal to his full willpower defense or an Immunity against that descriptor with a 1/2 save flaw modifier. A resistance of 30+ treat as both, or full Immunity (GM's discretion)

Saves to Defenses: Since saving throws can get out of hand in D&D in extreme proportions. Ive decided to treat these like "levels" before converting to a rank.

JoshuaDunlow wrote:

** Do not include Shield bonuses.*** This bonus is added onto a weapons ( or shields) normal ranks. So a +2 sword that does 1d8 damage in D&D does Rank 4 damage in M&M.

Fighting Score & Ranged Combat: I usually base this off the creatures HD or Base Attack bonus which ever is lower. And I usually assume that their ranged combat, is 2/3rds this value.

Converting Multi Classed Characters: To find the true Hit Dice value before converting. Take your highest level class as your base. Then for every 3 levels in other classes add 1 to this.

Greater HitDice: Some monsters/classes use a D10 or a D12 for their hitdice. To represent their increased potentials. Grant them either Increased Stamina, or the protection power. D10 is 1 rank, D12 is 2 ranks.

Damage Resistance: Use the last column on the chart above for converting into Impervious ratings. I've decided for converting Damage Resistance to specific attacks. Should a monster have a DR of 20 or greater, the GM can opt to just give the creature half save immunities to the specific resistances. DR's of 40 or higher against specific attacks, can be full Immunities. But this is up to you. The main reason to keep there from being incredibly high Impervious ratings.

Skill Ranks: Skill Ranks convert straight across the board. Though you may want to cut back on the number skills, to cut down on costs. It's up to you.

Saving Throws to Defense: Since saving throws can get out of hand in D&D in extreme proportions. Ive decided to treat these like "levels" before converting to a rank.

Making Spells Generic?: A quick rule, to converting spells. If you don't want to convert a bunch of spells into the game. Do this. The player has an aray of points equal to their caster level x 2. And has a number of spells 1/4th the amount of total spells castable (except for the 0 level spells).

Power / Magic Resistance: Anything below a Resistance rating of 20, treat as a feature, with a +5 save vs. the particular descriptor. Anything from 20-30 treat as Impervious Defense against the particular descriptor, equal to his full willpower defense or an Immunity against that descriptor with a 1/2 save flaw modifier. A resistance of 30+ treat as both, or full Immunity (GM's discretion)

Complications:Outsider. An outsider killed outside of its own native plane will die, and cannot be resurrected. Vulnerable. Silver and Good Weapons, bypass the Chain Devils Protection and Impervious ranks.

Builders Notes:The outsider complication, doesn't seem like it would be a Complication. So might end up making it a quirk of their regeneration perhaps? Also I'm using a new format, cause I'm trying to get out of relying on hero lab for everything. Which I think has made me jaded and sloppy with my builds. I got your Balor request in my list for another day

kenmadragon wrote:Holy crap, the stats for Mordenkainen are insane. Level 27 Wizard with Quickened Time Stop?!? Among a whole bunch of other really powerful capabilities...

Well you have to remember, these stats are assumed and creative takes on the famous characters. Gygax never really had never been forthcoming about the abilities of his prized inner circle. But I wont be very literal with these conversions myself. Converting every little detail about an established PC, would be counter productive.