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Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

So far this game is pretty intense, enjoying the feel and getting used to the non-superdrive dash and slash pace of the game. Trying to join team we are nice guys but it says too many requests in the queue, any chance of clearing that out?
Also my xbox tag is the same as here on the forums, Materly

I've read elsewhere 20 is the max number allowed in a unit. Which is odd, given they have 00-99 for number IDs. I blame it on their crappy way to see people in the unit; it works okay with one row of ten, but that second row when you have eleven to twenty people in the unit just takes up too much screen space.

You guys may want to start WeAreNiceGuys2. I believe you can ally with other units, but I need to double check if that is or isn't possible.

that..that is so stupid =0

on an unrelated note, how do you charge kick people

Hit X (square for PS3 peeps), then hold it down. You are now Tiger Knee 'ing people in the face.

Keep in mind legs play a role in the type of attack and how much damage the attack does. Bipedal slam the shield they have for deployed fire into the target, while tank tread make it look like you're engaging it robot on robot porn as you attempt to tread-hump the target. Reverse joint legs are the weakest attack. Bipeds are better than reverse, but I think not as damaging as treads. Caterpillar/Quad legs are better than reverse, but not sure if they're worse, on par, better than bipeds and treads. I believe treads being the heaviest and least maneuverable of all the legs get the hardest hitting attack.

Weight is another factor for damage. Overall weight of the core and/or the weight of the legs are factored in when damage is calculated. Basically a heavier leg will do more damage than a lighter one, and again I think but am not totally sure, an overall heaver core will do more damage than an overall lighter core.

Kick is awesome because you can melee right after. rocket kick into heat pilebunker is pretty much instagib. Particularly useful because heat bunkers have no lock on but kicks have limited homing so they put you in an ideal place.

Good missions tonight, Morkath. I'm seeing now that friendly fire will be something to be wary of in multi. I think I ate one of your big beams crossing front to hit the enemy and I may have accidentally kicked Pantsy at some point too. On that note, boost kicking is seriously the best thing ever. I'm going to make a lightweight AC with nothing but blades and kick-slice my way to victory. Today has been my first real day to sink into the meat of the game and I'm loving it. Multi was even better. Haters gonna hate; I'm enjoying the game.

You have 3 active weapon bays, and typically 2 or 3 extra hangars that will hold weapons, which you can swap between on missions with (Triangle + Weapon Button).
You typically want to have a variety of weapon damage types on your AC. Targeting something in Scan Mode will tell you what will be effective.

Further defining the playstyles, people will develop ACs around the range that they want to fight people.
---
Overclocked Speed & Offense that want to fight up close will equip shotguns, swords, rapid fire assault weapons, and dumb AOEs such as rockets.

Overclocked Speed & Offense that want to fight long range will equip sniper rifles, swords, Lasers, and missiles, potentially a big ole cannon of some sort.

Regardless of range, Combat involves boosting around the opponent's shots, and maintaining yourself within the range that you have developed your ac to work well in. Speedy units don't tend to have reliable amounts of ammo, so swords and other small weapons are popular to have in the hangar.

---
Overclocked Defense & Offense that want to fight up close, will equip the biggest rapid fire assault weapons, and the biggest dumb AOEs such as rockets. Potentially Mines or support drones as well.

Overclocked Defense & Offense that want to fight long range, will equip the biggest cannons, and the biggest missile salvos.

These guys are slower than others, so the idea is that once an opponent becomes visible, they soon become dead. Armor means you can afford to maneuver yourself within the line of fire to get your deadly strikes in. This means charging the enemy, or picking a fairly visible rooftop to camp at, depending on the AC's preferred range. You want clear line of sight.

---
Balanced ACs will often use rifles, rapid assault weapons, and a mix of normal sized- everything else.

They are the most versatile and reliable types of ACs. You can't insta-kill your opponent, nor can you expect to dodge every bullet.
What you can do is pick weapons with decent damage, moderate range, and high ammo- then proceed to move battles in places that neither party can fight well in. It means fighting at mid-range and popping out of cover to get pot shots in. Often in the attempt to get close to a sniper, or far away from a close range offensive unit. It means long harrowing battles.

Rifles will do okay from any range, and most of the weapons on specialized ACs will not.

The great thing about this game in the franchise, is that there is little pain in learning and failing.

Like Dark Souls, they expect you to have trouble and try again from time to time. Sometimes you just have to use a different type of weapon or tactic against something.
Money ain't no thing in this latest iteration, so buy parts for building a bunch of silly ACs to try out. You can save designs and later load them up for a mission, as long as you still have the parts.

You, sir, are a gentleman and a scholar for typing all that up.

I've visited the shop some, all I seem to be able to buy right now are weapons. Any idea how I get new armor or even new body types? I seem to recall grouping with someone last night that had tank treads instead of legs.

You have 3 active weapon bays, and typically 2 or 3 extra hangars that will hold weapons, which you can swap between on missions with (Triangle + Weapon Button).
You typically want to have a variety of weapon damage types on your AC. Targeting something in Scan Mode will tell you what will be effective.

Further defining the playstyles, people will develop ACs around the range that they want to fight people.
---
Overclocked Speed & Offense that want to fight up close will equip shotguns, swords, rapid fire assault weapons, and dumb AOEs such as rockets.

Overclocked Speed & Offense that want to fight long range will equip sniper rifles, swords, Lasers, and missiles, potentially a big ole cannon of some sort.

Regardless of range, Combat involves boosting around the opponent's shots, and maintaining yourself within the range that you have developed your ac to work well in. Speedy units don't tend to have reliable amounts of ammo, so swords and other small weapons are popular to have in the hangar.

---
Overclocked Defense & Offense that want to fight up close, will equip the biggest rapid fire assault weapons, and the biggest dumb AOEs such as rockets. Potentially Mines or support drones as well.

Overclocked Defense & Offense that want to fight long range, will equip the biggest cannons, and the biggest missile salvos.

These guys are slower than others, so the idea is that once an opponent becomes visible, they soon become dead. Armor means you can afford to maneuver yourself within the line of fire to get your deadly strikes in. This means charging the enemy, or picking a fairly visible rooftop to camp at, depending on the AC's preferred range. You want clear line of sight.

---
Balanced ACs will often use rifles, rapid assault weapons, and a mix of normal sized- everything else.

They are the most versatile and reliable types of ACs. You can't insta-kill your opponent, nor can you expect to dodge every bullet.
What you can do is pick weapons with decent damage, moderate range, and high ammo- then proceed to move battles in places that neither party can fight well in. It means fighting at mid-range and popping out of cover to get pot shots in. Often in the attempt to get close to a sniper, or far away from a close range offensive unit. It means long harrowing battles.

Rifles will do okay from any range, and most of the weapons on specialized ACs will not.

The great thing about this game in the franchise, is that there is little pain in learning and failing.

Like Dark Souls, they expect you to have trouble and try again from time to time. Sometimes you just have to use a different type of weapon or tactic against something.
Money ain't no thing in this latest iteration, so buy parts for building a bunch of silly ACs to try out. You can save designs and later load them up for a mission, as long as you still have the parts.

You, sir, are a gentleman and a scholar for typing all that up.

I've visited the shop some, all I seem to be able to buy right now are weapons. Any idea how I get new armor or even new body types? I seem to recall grouping with someone last night that had tank treads instead of legs.

You actually start with a "junk" version of most of the body types, legs, and weapons in the game. When you are in assembly, select the leg slot and then hit B (on Xbox). This will back you out of the current leg type category and show you the categories that you have legs available for. I started buying stuff to test things out before I realized this. I recommend doing some training missions or low level orders; try out different leg/core/weapon combos to get an idea of what you want to do.

Can't bring up WANG when searching too, looks like they are regional which is really dumb.

I've read elserwhere (in more than one place) that the game is region locked. PS3 it seems region locked by disc, so buying X region of the disk allows you to play with X region's players, Y disc with Y region, etc. 360 I'm not sure if it was by disc, account, or both.

US server was definitely having issues last night. After I had to go I got back on to setup a sniper caterpillar mech and it took five minutes to connect after taking five minutes or so to fail connection the first time. Sadly one, if not two, of our marine territory getting stolen from us. Our northern territory was likewise under attack again. Sadly we may have lost some of it.

On Conquest

One thing to keep in mind is team points. It takes 50,000(WHY?!) points to conquer something. You seem to get no team points, or very little team points, for winning a conquest sortie. At least the ones against bots, I've yet to have a team defend territory the five missions I've done on the no unicorn rating. I'm guessing teams are more likely to defend the more unicorns you add to increase the territory rating you want to steal.

Getting team points is annoying as shit, at least so far. You get a good amount of them from defending territory. But that means having enough people on to defend AND having territory people are actively trying to take. When the system works, it works so damn well. Seriously, the game is so far amazing. We'll see how broken it may become a month out, but so far so good. But if we have no territory, no people on to defend any territory we do have, points only trickle in. You get team points for beating missions...and that seems to be it. No team points awarded for merc 'ing, none for free battles, player or ranked, and no points for attacking territory in conquest. The best mission I've seen for points is the final story mission, mission 09. It's purely a boss fight and gives you either 1 million or 1 point something million credits, and 500 team points. Getting an A ranking on the mission we received 614 team points. Compare this to the final order mission, order 83, which gave 100 team points.

The reason for the essay about team points is simple. If ANYONE reading this finds some way that generates a lot of team points without farming missions and defending, please pass it along. So far my only real gripe with the game is team points for conquest mode. Right now they seem too hard to maintain as you get the most team points for defending territory but to defend territory you need team points to take it, thus perpetuating a stupid cycle of never enough territory to defend for points. I'm hoping I am wrong.

Column, am I accurate in understanding that you do NOT get team points by capturing territories? Only farming story missions and defending successfully? Whatever happened to the spoils of victory? Hopefully there is more to it that we haven't quite figured out yet.

Regardless, I will make a big bad defender mech as soon as I get back home. Definitely want to help you guys get points.

You have 3 active weapon bays, and typically 2 or 3 extra hangars that will hold weapons, which you can swap between on missions with (Triangle + Weapon Button).
You typically want to have a variety of weapon damage types on your AC. Targeting something in Scan Mode will tell you what will be effective.

Further defining the playstyles, people will develop ACs around the range that they want to fight people.
---
Overclocked Speed & Offense that want to fight up close will equip shotguns, swords, rapid fire assault weapons, and dumb AOEs such as rockets.

Overclocked Speed & Offense that want to fight long range will equip sniper rifles, swords, Lasers, and missiles, potentially a big ole cannon of some sort.

Regardless of range, Combat involves boosting around the opponent's shots, and maintaining yourself within the range that you have developed your ac to work well in. Speedy units don't tend to have reliable amounts of ammo, so swords and other small weapons are popular to have in the hangar.

---
Overclocked Defense & Offense that want to fight up close, will equip the biggest rapid fire assault weapons, and the biggest dumb AOEs such as rockets. Potentially Mines or support drones as well.

Overclocked Defense & Offense that want to fight long range, will equip the biggest cannons, and the biggest missile salvos.

These guys are slower than others, so the idea is that once an opponent becomes visible, they soon become dead. Armor means you can afford to maneuver yourself within the line of fire to get your deadly strikes in. This means charging the enemy, or picking a fairly visible rooftop to camp at, depending on the AC's preferred range. You want clear line of sight.

---
Balanced ACs will often use rifles, rapid assault weapons, and a mix of normal sized- everything else.

They are the most versatile and reliable types of ACs. You can't insta-kill your opponent, nor can you expect to dodge every bullet.
What you can do is pick weapons with decent damage, moderate range, and high ammo- then proceed to move battles in places that neither party can fight well in. It means fighting at mid-range and popping out of cover to get pot shots in. Often in the attempt to get close to a sniper, or far away from a close range offensive unit. It means long harrowing battles.

Rifles will do okay from any range, and most of the weapons on specialized ACs will not.

The great thing about this game in the franchise, is that there is little pain in learning and failing.

Like Dark Souls, they expect you to have trouble and try again from time to time. Sometimes you just have to use a different type of weapon or tactic against something.
Money ain't no thing in this latest iteration, so buy parts for building a bunch of silly ACs to try out. You can save designs and later load them up for a mission, as long as you still have the parts.

You, sir, are a gentleman and a scholar for typing all that up.

I've visited the shop some, all I seem to be able to buy right now are weapons. Any idea how I get new armor or even new body types? I seem to recall grouping with someone last night that had tank treads instead of legs.

You actually start with a "junk" version of most of the body types, legs, and weapons in the game. When you are in assembly, select the leg slot and then hit B (on Xbox). This will back you out of the current leg type category and show you the categories that you have legs available for. I started buying stuff to test things out before I realized this. I recommend doing some training missions or low level orders; try out different leg/core/weapon combos to get an idea of what you want to do.

Also, I'm sure you've figured it out by now, but there is 3 types of shopping that can be done.

New Parts will show weapons that other players are selling. Weapons can be set to be optimized in specific ways upon purchase, and will improve in that manner after use. This enables a variety of differing weapons on the market to purchase. I think you can also pick up weapons that wouldn't necessarily be available here as well.

Popular Parts will show you what weapons other players are purchasing.

Buy Parts, is the option that enables you to purchase the variety of parts for your A.C. such as leg units or generators.

From Software preloaded several differing "JUNK" AC designs, utilizing those JUNK parts that you start out with.

One thing to keep in mind is team points. It takes 50,000(WHY?!) points to conquer something. You seem to get no team points, or very little team points, for winning a conquest sortie. At least the ones against bots, I've yet to have a team defend territory the five missions I've done on the no unicorn rating. I'm guessing teams are more likely to defend the more unicorns you add to increase the territory rating you want to steal.

Getting team points is annoying as shit, at least so far. You get a good amount of them from defending territory. But that means having enough people on to defend AND having territory people are actively trying to take. When the system works, it works so damn well. Seriously, the game is so far amazing. We'll see how broken it may become a month out, but so far so good. But if we have no territory, no people on to defend any territory we do have, points only trickle in. You get team points for beating missions...and that seems to be it. No team points awarded for merc 'ing, none for free battles, player or ranked, and no points for attacking territory in conquest. The best mission I've seen for points is the final story mission, mission 09. It's purely a boss fight and gives you either 1 million or 1 point something million credits, and 500 team points. Getting an A ranking on the mission we received 614 team points. Compare this to the final order mission, order 83, which gave 100 team points.

The reason for the essay about team points is simple. If ANYONE reading this finds some way that generates a lot of team points without farming missions and defending, please pass it along. So far my only real gripe with the game is team points for conquest mode. Right now they seem too hard to maintain as you get the most team points for defending territory but to defend territory you need team points to take it, thus perpetuating a stupid cycle of never enough territory to defend for points. I'm hoping I am wrong.

This is actually pretty easy. Start Mission->Choose a region->Choose the gold shield with a turret on it->Choose Invasion->I like "Do X damage"->Pump up the difficulty as high as you can, if your guild has 1 gold shield you can take it up just before the final 3 difficulties->Win (I can solo these)->Score 5000+ team points. I drove the Xbox WANG1 from level 60 to level 74ish in a couple hours, by myself. About 50k.

It takes about 5-8 minutes to win. If you lose, the team doesn't lose anything that I can tell.

If you can get your guild to have 2 of those gold shields at the top of the map (not sure what drives it), you can jump the difficulty a bit higher and get 17.5K points. The lower difficulties are 500 points, the mid have a x10 multiplier, the top 3 have a x35 multiplier.

Unfortunately, it looks like after level 50 or so, the only way to unlock more parts is to beat the story missions and get the scrap sidequests. I've heard that beating ACs in the order missions unlocks any parts you haven't already unlocked, and anecdotal evidence leads me to think this might be true, but I can't confirm it since I can't just see a "new parts" category in my shop.

I REALLY wish this game allowed you to have multiple pilots, as my personal AC friends and I have a small team, but I'd also like to join WANG for some action. Is there a way to do that through the merc system?

One thing to keep in mind is team points. It takes 50,000(WHY?!) points to conquer something. You seem to get no team points, or very little team points, for winning a conquest sortie. At least the ones against bots, I've yet to have a team defend territory the five missions I've done on the no unicorn rating. I'm guessing teams are more likely to defend the more unicorns you add to increase the territory rating you want to steal.

Getting team points is annoying as shit, at least so far. You get a good amount of them from defending territory. But that means having enough people on to defend AND having territory people are actively trying to take. When the system works, it works so damn well. Seriously, the game is so far amazing. We'll see how broken it may become a month out, but so far so good. But if we have no territory, no people on to defend any territory we do have, points only trickle in. You get team points for beating missions...and that seems to be it. No team points awarded for merc 'ing, none for free battles, player or ranked, and no points for attacking territory in conquest. The best mission I've seen for points is the final story mission, mission 09. It's purely a boss fight and gives you either 1 million or 1 point something million credits, and 500 team points. Getting an A ranking on the mission we received 614 team points. Compare this to the final order mission, order 83, which gave 100 team points.

The reason for the essay about team points is simple. If ANYONE reading this finds some way that generates a lot of team points without farming missions and defending, please pass it along. So far my only real gripe with the game is team points for conquest mode. Right now they seem too hard to maintain as you get the most team points for defending territory but to defend territory you need team points to take it, thus perpetuating a stupid cycle of never enough territory to defend for points. I'm hoping I am wrong.

This is actually pretty easy. Start Mission->Choose a region->Choose the gold shield with a turret on it->Choose Invasion->I like "Do X damage"->Pump up the difficulty as high as you can, if your guild has 1 gold shield you can take it up just before the final 3 difficulties->Win (I can solo these)->Score 5000+ team points. I drove the Xbox WANG1 from level 60 to level 74ish in a couple hours, by myself. About 50k.

It takes about 5-8 minutes to win. If you lose, the team doesn't lose anything that I can tell.

If you can get your guild to have 2 of those gold shields at the top of the map (not sure what drives it), you can jump the difficulty a bit higher and get 17.5K points. The lower difficulties are 500 points, the mid have a x10 multiplier, the top 3 have a x35 multiplier.

I completely forgot the gold turret missions existed. I've yet to run one, was too busy finishing story and order missions. Thank you for that, I know what I'll be doing the next time I get on and we lack team points.

I REALLY wish this game allowed you to have multiple pilots, as my personal AC friends and I have a small team, but I'd also like to join WANG for some action. Is there a way to do that through the merc system?

You get to select the mercs from a searchable list so you should be able to have someone from WANG or WANG2 hire you. Just let them know your pilot name and whatever else the merc list is searchable by. In game you can't text chat or voice chat with mercs but party chat should work fine so exchanging gamertags is also going to be a must to talk with people doing that. Or if on PS3 whatever its party chat equivalent is.