The Beast Stone is southwest of Skaal Village; this is the nearest stone you may find. Two entranced Rieklings are working there. A leveled cultist is patrolling around the stone and monitoring the work of Miraak's poor slaves. The cultist will attack you on sight, so defeat your enemy and use the Bend Will shout to cleanse the stone. The structure around the stone will collapse and a leveled lurker will raise from the water. The two Rieklings won't turn hostile to you. They will stay here for a short moment then return to their tribe at Thirsk Mead Hall.

Keep traveling south and you'll find the Sun Stone in the north of Tel Mithryn. A group of Reavers are focusing on their building. Shout at the stone and a leveled lurker will attack you. The fight will be much easier with the help of these Reavers. They won't attack you after the combat; they'll just wander around the stone and give you some generic, non-hostile responses. After you leave this area, they will be removed from the game.

Travel to Raven Rock and you should find the Earth Stone without much trouble. Bralsa Drel, Rirns Llervu, and three Redoran guards have lost themselves here, doing their work mindlessly. Cleanse the stone and two lurkers will appear this time. One is near the stone, the other one is near the coastline. The guards will try their best to give you a hand. Pay close attention to the safety of Bralsa as she gives a quest later on. They will return to the city soon after regaining their freedom.

Walk along the west coast of Solstheim to find the Water Stone. The shrine at this stone is being worked on by a group of sailors, and a cultist is monitoring their work. The cultist will attack you without hesitation. Defeat your enemy and do the same to the stone. A leveled lurker will rise from the water and try to kill you. Be careful and watch the sky, as you may attract the attention of a low-level dragon nearby. If you do, prepare for a chaotic battle. Fortunately, you don't need to guarantee the safety of every sailor. They will return to their boat docked in the bay once they are freed. After you leave this area, they will sail back to Skyrim with their ship.

Before you cleanse the stones, the entranced people working there will repeat the following texts mechanically: "Here in his shrine.(Here in his temple.) That they have forgotten. Here do we toil. That we might remember. By the night we reclaim.(Here we reclaim.) What by day was stolen.(What faithless minds have stolen.) Far from ourselves. He grows ever near to us. Our eyes once were blinded. Now through him do we see. Our hands once were idle. Now through them does he speak. And when the world shall listen. And when the world shall see. And when the world remembers. That world will cease to be."

Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.

Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.

Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.

If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.

On the PC, it is possible to use the console to advance through the quest by entering setstage DLC2MQ03B stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest DLC2MQ03B.