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PGM is all set for February. This month, we're playing through a game known as Eevee's Tile Trial. If you wish to earn rewards, please head over to our event thread by clicking on the provided link and give yourself a shot at the game!

Hey Unregistered! How fast can you game? The Marathon II is up and running in Video Game's - compete against your friends to see how quickly you can complete sixty intense in-game challenges. See you there!

Glad you released the 5th Beta, Zel. You're hack is getting more and more popular by the... second! The only thing I noticed is the new script you put in to give you the "Phone Card", you are not facing your mom. Unless you did that purposely?

I also noticed in the script of Prof. Elm he says "Mr.Pokémon" instead of "Mr. Pokémon".

well I probably won't get help with this but Im playing beta 5 on my iPod touch and when I press that the start button the screen goes back to the menu button each time I press it. I didnt have a problem with this when I played beta 4 on my iPod touch but if anybody has a suggestion it will be appreciated.

route 32 killing pc. zel had to make a pokemon center script from scratch.

you need to heal at another pokecenter first so the game won't crash from healing at the route 32 pc.

edit - to tuskin about the glitch he found

im sure its just a problem with the palletes. zel said he is gong to leave mapping errors in illex forest as they are since he is reluctant to change anything their after all the trouble he had with them.

I deleted my patched Beta 4 Rom and replaced it with a fresh one, and patched that with Beta 5. Because the files had the same name, the Beta 5 could use Beta 4's save. I noticed nothing wrong with it.

Then I just deleted all my .sav files and restarted. It turns out you can use the Phone without the Phone Card! Yay... so that is one thing bad about repatching it. I also was able to keep the Vs. Seeker...

I love the G/S cave music, the D/P Carlos battle music, SPROUT TOWER's theme, TRICK HOUSE tune, the new [revamped] G/S City tunes in GOLDENROD and CHERRYGROVE, etc. A little volume adjusting (which you mentioned) and we're all set!

The TOWN MAP seems to be perfect so far. I love the new grass tiles (and their animation).

Some tiny things I noticed (without screenies, sorry):
- Minor grammatical errors. For instance, a person in CHERRYGROVE CITY says "on your bag" instead of "in your bag," there are some missing punctuation marks, etc. If there's a way to send the game's script to me, I can easily fix all these little issues.
- When challenged to a trainer battle, hero's overworld does not orient to face the challenger.
- Upon battling Rival before ILEX FOREST, Rival's icon in the ensuing character bar appears as a question mark (mentioned before, I believe, but no fix possible?).
- Trainer pre-battle "challenge" music is always the sinister theme regardless of the trainer being fought, all the way up to Route 35, where I am now in the game. One exception is when facing a female ROCKET GRUNT in SLOWPOKE WELL, the script of whom was redone after most of the other trainers were completed, and OFFICERs around GOLDENROD. This even applies to TRICK HOUSE trainers.
- GOLDENROD CITY RADIO TOWER plays the Rocket/Evil music even on first time entering (when it is peaceful).
- I believe the SPEAROW given by the guard on ROUTE 35 is nicknamed "KENYA."
- I have also encountered the name truncation bug after saving normally (through the menu) on Route 30, where I first noticed my Pokemon gaining "boosted" EXP points during battle. This is my first time encountering such a bug. No other "bad ROM" bugs whatsoever have ever applied to me with respect to SG or any other FR hack I've played on this forum.

Now with screenies (sorry I couldn't get some for the others):
- Person in GOLDENROD DEPT. STORE still mentions "PokeGear" (perhaps others?):

- When moving from one route to another (or from route to city, etc), there is no pull-down indicator informing player of his new location. The indicator does appear only when a map transition is accompanied by fade transitions or scene cuts, such as leaving a house:

Tile Errors
----------
First we have odd-looking iceberg tips:
and water borders interposed against trees:
And the ILEX SHRINE seems to overlap the overworld:
Although I like the idea of a phone-lamp, this one:
looks a bit too chopped off for my taste.

- AIDE in VIOLET CITY Pokemon Center walks through hero's overworld after relinquishing the egg:

- It is possible to overshoot SPROUT TOWER stairs, showing the hero moving one tile beyond the stairs in his ascend/descend:

- If the train's not in, what's that I see near the top of the station map? Train is visible:

As a whole I'm quite highly impressed (I wouldn't have taken the time to write up all of these things if I wasn't).
I'll try to keep you posted with any other bugs and/or oddities I find. Cheers!

- Trainer pre-battle "challenge" music is always the sinister theme regardless of the trainer being fought, all the way up to Route 35, where I am now in the game. One exception is when facing a female ROCKET GRUNT in SLOWPOKE WELL, the script of whom was redone after most of the other trainers were completed, and OFFICERs around GOLDENROD. This even applies to TRICK HOUSE trainers.

And it doesn't belong to you, either -you appear as its OT-. But there is still no way to improve the script.

Quote originally posted by SilentWing:

- I have also encountered the name truncation bug after saving normally (through the menu) on Route 30, where I first noticed my Pokemon gaining "boosted" EXP points during battle. This is my first time encountering such a bug. No other "bad ROM" bugs whatsoever have ever applied to me with respect to SG or any other FR hack I've played on this forum.

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