whaaaa?!? its considered by many to be one of the greatest games of all time. Homecoming is also considered the worst of the series by many. i dunno how many people hate sh2 but its definitly the most famous and liked in the series

I seem to remember some people caught the Ebola virus just by sniffing the manual it's so bad. Some old gypsy hag came over to me and started spewing all kinds of crap when she seen me approaching the game in Woolworths, I was forced to fuck her up in all kinds of ways, but that's not the point.

WTF is this a joke post??? How can Boogeyman be a product of Alex's?? His name in SH2 is Pyramid Head. And in SH2 he wasn't designed by committee as a poor misguided attempt at fan service (the design is ripped straight from the movie - a movie he had no business being in IMHO)

I really don't see how Homecoming can be better than SH2??

Homecoming is OK but SH2 is amazing.

Silent Hill 2 is not just one of the best games in the series, it's not just one of the best games of it's generation, it's actually one of the best pieces of any media of any kind to have ever been created, this isn't just my opinion, this is widely considered to be the case.

And Typophenia I am unsure as to whether or not you are employing the use of sarcasm? You must know why theses things are not in SH2, right?

I don't like how the Bogeyman is everywhere; especially considering he's a product of Alex from Homecoming.

I NOU, RITE?

Not to mention the awful plot holes. How can they have vacations in Silent Hill, since everyone knows the town has been evacuated when Alessa set fire to the underground mines? After all, HOW CAN A DEAD PERSON WRITE A LETTER?

Also, they tried too hard to sell the game with sex all the time, gee, the developers must have 13-year old boys.

And the plot twist in the end, so freaking obvious. "It's all a dream", NO SHIT SHERLOCK!

_________________"Good people should love their enemies" - Seu Madruga

There are some things I'd change about SH2. For one thing, its combat system is pretty awful, which can break immersion. I'd love to see it remade with more fluid and natural combat, and of course more threatening monsters to compensate. The only thing scarier than a slow, lumbering, unstoppable Pyramid Head would be a quick, limber, and agile (and equally unstoppable) Pyramid head.

On the other hand, it has an amazing plot, one that gobsmacked me with the hotel room revelation. It has characters I feel for and care about. I feel sorry for Eddie and I am sickened and saddened at what Angela (the least deserving of all) does to herself. And I am sad for James, and Laura, and Mary: both for their individual plights and for the family that they might have been in a less cruel world. It has grotesque and disturbing monsters, and Pyramid Head is one of the scariest villains ever. And its environments are brilliant in both visual and auditory design; after countless playthroughs it still creeps me out. Few games allow you to feel like your character is simultaneously courting gruesome death, insanity, and damnation; SH2 achieves this without effort. Perhaps the most telling thing about it is that the game is 13 years old, and I still play it.

It is not a game for everybody. But it is an amazing game, in my opinion. If you disagree, then feel free to play something different.

There are some things I'd change about SH2. For one thing, its combat system is pretty awful, which can break immersion. I'd love to see it remade with more fluid and natural combat, and of course more threatening monsters to compensate. The only thing scarier than a slow, lumbering, unstoppable Pyramid Head would be a quick, limber, and agile (and equally unstoppable) Pyramid head.

Well given the HD remaster on PS3 I don't believe we will see a full remake, if somebody remade it with new controls, an "agile" PH then | don't think most of the fan base would be on board as it would be too different.

Look at the movie PH, he was all duded up and I don't think he was as creepy as original.

Faster, more amped up enemies would not necessarily make the game scarier either, Resident Evil is evidence of this.

Jason and Michael don't run, why should PH exert himself?

Condemned 2 is an underrated game that has the kind of enemies you are after, fast, aggressive and plentiful, also I've said this to people before but Dead Space, awesome games all 3 of them. If you haven't tried either of these I would seriously recommend them.

I'm not saying PH has to be doing handsprings or anything. However, in the game, James moves like a pregnant walrus with a broken flipper, so PH can be slow and clunky, no problem. If James is made more agile, PH needs to be quicker to compensate. If Jason were not capable of reasonably fast movement, his teenage victims would be able to escape him without effort.

I'm not saying PH has to be doing handsprings or anything. However, in the game, James moves like a pregnant walrus with a broken flipper, so PH can be slow and clunky, no problem. If James is made more agile, PH needs to be quicker to compensate. If Jason were not capable of reasonably fast movement, his teenage victims would be able to escape him without effort.

HA good point.

There is no game ever that I would like to see remade more than this, faithfully of course.

But if they did I have a feeling it would suck if not done properly which it most likely wouldn't, even the new voices on the HD remaster were awfull.

Imagine a modern version of SH2 that had a gruesome, visceral, "up close and personal" combat system.

Description of a typical fight: James, wooden plank in hand, encounters a straitjacket monster, which staggers rapidly toward him. James does not want a fight with this thing, so he turns and runs. SJ monsters can shuffle fast, but he can outrun them with effort. As he flees, he runs right into the arms of a mannequin, which plunges from the fog, kicking at him. Blood flies as its top feet strike home. James, unable to run, whales away with the plank, its nail tips sending streaks of blood through the air with every hit. The monster writhes in agony, then falls. James stomps on it, punching a hole in its side and saturating his boot with gore, and it stops moving as James is suddenly basted with acid from the first monster. He writhes in pain, cannot run, pummels it with his plank, barely sidestepping more sprays of acid. The thing falls and James frantically and terrifiedly pounds it several more times with the plank as it writhes on the grounds, then stands there, lungs heaving from the adrenaline rush. Injured in the fighting, he stops to ingest a health drink, and he gags from the horrible taste, but it works, his gait grows a bit steadier and the acid burns on his face fade a bit. More noises from the shadows. James pulls out his pistol, then turns to run from them. He's had enough of fighting, but knows he might not have a choice...

Monsters come from nowhere, their attacks fast and brutal. Bullets hit hard and exit amid red mist. Shotgun pellets generate multiple bloody impacts. Enemies go down hard and have to be finished off with kicks, stomps, or clubbings. Encounters are unexpected, terrifying, and brutal. You can fight (I don't waste my time with horror games where all you can do is hide or flee), but fighting is exhausting and you can expect to get hurt, so discretion is the better part of valor. You are afraid, on-edge, always jumping at the latest new sound coming from the mist, aware that it may be the last you ever hear...