Safeguard

Run at high speed toward a party or raid member, intercepting the next melee or ranged attack made against them, reducing damage taken by them by 20% for 6 sec.

Replaces Intervene.

Bladestorm

Bladestorm

1 min cooldown
Instant

Become an unstoppable storm of destructive force, striking all targets within 8 yards for 4,979 Physical damage every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities.

Anger Management

Anger Management

Passive

Every 30 rage that you spend reduces the remaining cooldown of several of your abilities by 1 sec:

Glyph of Rude Interruption

Minor Glyphs

Glyph of the Blazing Trail

Your Charge leaves a trail of fire in its wake. If you're going to Charge why not do it with some style?

Glyph of Crow Feast

Passive

Your Execute critical strikes summon a flock of carrion birds.

Glyph of the Subtle Defender

Passive

Removes the threat generation bonus from Defensive Stance.

Double Time

Double Time

Passive

You can use Charge twice in a row, but it can only grant Rage once every 12 sec. Each use has a 20 sec recharge time.

Enraged Regeneration

Enraged Regeneration

1 min cooldown
Instant

Instantly heals you for 10% of your maximum health, and an additional 20% over 5 sec. Usable while stunned.

Sudden Death

Sudden Death

Passive

Your autoattack hits have a chance to make your next Execute cost no initial Rage and be usable on any target, regardless of health level. (Approximately 2.62 procs per minute)

Dragon Roar

Dragon Roar

1 min cooldown
Instant

Roar explosively, dealing 4,896 damage to all enemies within 8 yards and knocking them back and down for 0.50 sec. Damage ignores all armor and is always a critical strike.

Vigilance

Vigilance

40 yd range

2 min cooldown
Instant

Protect a party or raid member for 12 sec, reducing damage they take by 30% and allowing you to use Taunt with no cooldown.

Bladestorm

Bladestorm

1 min cooldown
Instant

Become an unstoppable storm of destructive force, striking all targets within 8 yards for 4,979 Physical damage every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities.

Anger Management

Anger Management

Passive

Every 30 rage that you spend reduces the remaining cooldown of several of your abilities by 1 sec: