Rangers of the North

Goblin Town

Something stirs beneath the Northern High Pass. In grim tunnels deep beneath the snow, goblins toil and fires glow. The pits of Goblin-town teem once more with living foes.

Depopulated following the goblins’ defeat at the Battle of Five Armies — in which the hordes of Goblin-town sought vengeance for the death of their leader, the Great Goblin — the foul warrens beneath the High Pass did not remain empty for long. Goblins from throughout the mountains reclaimed Goblin-town and a new Great Goblin rose up to lead them. Rumor has it that the Great Goblin courts an allegiance with Angmar, which would give the Witch-king a deep and dangerous new stronghold within striking distance of Rivendell. In the dark tunnels of Goblin-town, where hostile creatures blinded by malice and fear follow the whims of the cruelest masters, a one-eyed goblin is king.

Goblin-town, center of the realm of Goblin-gate and personal fief of the Great Goblin, consists of three main parallel inhabited levels. Each extends over a sizable area of at least a quarter mile. Levels are linked by both winding tunnels and gaping pits. Particularly noteworthy is the terrifying Eye of Darkness, a seemingly bottomless pit which is lit by a sullen red light from below and periodically issues rumbles from its depths. Here in Goblin-town are the Orc-lord’s throne, the bulk of the population, workshops, storerooms, treasuries and slave pits.