Schedule:
- First game 8:30 – 12:30
- Lunch brake 12:30 – 13:00
- Second game 13:00 – 17:00
- Third game 17:00 - 21:00
This tournament games will be a little longer so we can carry out the pairing system normally. However exact times might shift a little.

General rules:
- Our mini tournament will be played with all ETC rules
- Every team has to include four players. Every player can use up to 3 detachments and none of these may be duplicated. Player’s army points may not exceed 2000. Every team must have no more than one of each faction and unique units/models may only be used once. Forgeworld rules are NOT going to be used in this tournament.
- Games will be played with 8th edition Warhammer 40k by “Matched play” rules (including all chapter approved releases)
- Also here is the FAQ https://drive.google.com/file/d/13VW7pE ... V-q7l/view
- It is not necessary to bring painted models but teams will get additional points for doing so. (5 points per player in a team)
- Replacement models (proxy) are allowed but only if you have a decent replacement with proper size (an orc Warbiker can’t replace a Landraider however he could replace another model with similar size) again there will be additional points given to the teams that have no proxy models. (3 points per player in a team)
- Games will be played on standard 4’ x 6’ tables - 72"x 48".
- Parings for games between players of the 2 teams playing will be made by Warhammer 40k ETC pairings (also we will try to get every team a card for each of their players however you can bring your own); First each team decides on who they want to nominate as their hidden champion and they put the card of the player on the table face down that the other team can’t see it. The two team captains then roll a dice and the winner of the roll off (team A) places a defender for their team. This is the second player of team A and he is a defender. The captain of team B then gives 2 of their cards to captain B. This are the two players that team A player 2 has to choose between to play against. The defender (team A, player 2) then choses one of the tables and that’s where the two players will play. Next is team B and again they put their third player card (this player is a defender) on the table facing up and team A then gives their two remaining player cards to team B and their player choses he wants to play against and that player is the attacker. The defender (team B, player 3) then choses one of the tables and that’s where the two players will play. Remaining two player cards are the last two players who play against each other (team A’s remaining player is a defender and again choses the table). And now hidden champions are revealed. Team B’s hidden champion is a defender and again choses the table where he wants to play against.
This system will be explained/detailed at the start of the tournament.
- We will use only generic tactical objectives cards. Whenever there is a random number of victory points for achiving a tactical objective you will get majority number of poinst (D3 will always be 2). If you do not have the objective cards you will get a scoring sheet.

Registration fee is 10 eur, and there will be rewards*
5 of this is ment for the rewards and 5 for the new terrain.
Please try to bring your army lists printed if you can.
Also please publish all your armylists by 24.1.2018 at 12:00.

MISSIONS:Mission 1:
Primary: Eternal War: Big Guns Never Tire [Objective markers #1 - #4 are worth 3 VP at the end of the
game. Each Heavy Support removed from play worth 1VP]
Secondary: Maelstrom of War: Cleanse & Control [6 Objective Markers, 3 Cards/Tactical Objectives on
hand each turn]
Tertiary: First Blood, Slay the Warlord, Line Breaker
Deployment: Hammer and AnvilMission 2:
Primary: Eternal War: Purge the Alien [1VP for each enemy unit that has been destroyed]
Secondary: Maelstrom of War: Deadlock [6 Objective Markers, 6 cards on hand for 1st turn, 5 cards/2nd
turn, 4 cards / 3rd turn, 3 cards / 4th turn, 2 cards/ 5th turn, 1 card / 6th and 7th turn]
Tertiary: First Blood, Slay the Warlord, Line Breaker
Deployment: Vanguard StrikeMission 3:
Primary: Eternal War: The Emperor's Will [Objective Markers #1 and #2 must be placed in each player's
table half and are worth 3VP at the end of game]
Secondary: Maelstrom of War: Contact Lost [6 Objective Markers. Generate card/tactical objective for
each Objective Marker you control up to maximum 6 cards on hand each turn]
Tertiary: First Blood, Slay the Warlord, Line Breaker
Deployment: Dawn of War

Scoring:
Both players add up their Primary, Secondary and Teritary (worth 1 VP each) objectives together. Then they substract results one from another and compare that to this table: