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The Fantasy Art of Heroes of Might and Magic V - Haven Faction / Knights - Town and Buildings

Heroes of Might and Magic V is a turn-based strategy video game fully rendered in 3D and the game art features classic fantasy creatures in an epic world setting. The story arc is covered in the original Heroes of Might and Magic V game and two expansions, Hammers of Fate and Tribes of the East. A significant sidestory is explored in greater detail in the first-person fantasy role-playing video game Dark Messiah of Might and Magic.

This page shows the in-game art of towns and buildings for the Haven/knights faction in Heroes of Might and Magic V. This faction is the first encountered and has the most boring choices for fantasy art, featuring knights and castles and archer towers. Like all human models in the game, everyone has hands about as big as their face and muscled biceps big enough to be thighs.

AshwickMany give Ashwick a wide berth because they believe the town is a refuge for Demons. The reason for this is the smell of the numerous sulfur bogs and mud pools nearby, whose contents are the main source of income for the townsfolk.

AshwoodOnce merely a large encampment of tents near a couple of caravan trails and a river, over time this town grew into a thriving commercial center. Today you can find anything you may need in Ashwood, and at a very reasonable price.

BaileyOnce merely a large encampment of tents near a couple of caravan trails and a river, over time this town grew into a thriving commercial center. Today you can find anything you may need in Bailey, and at a very reasonable price.

BalmvilleIn the thickets around Balmville miraculous herbs grow; the town physicians make healing balms and elixirs of them. The townsfolk are so adept in using herbs that they've proclaimed their town the Capital of Healing.

BayworthThe name of this Griffin Empire city is synonymous with seafaring. The Empire's finest shipyards are located here, and the competition ensures that quality craft can be purchased at advantageous prices.

BrookshireEstablished as a training center by King Nicolai, Brookshire immediately attracted heroes who hoped to win glory on the battlefields under their charismatic king.

CastlegateThe objective of the builders that constructed the border town of Castlegate was to lay stout town walls capable of withstanding any attack. Over the course of its tumultuous history the town has often shown that the builders did their job quite well.

ChillburyAccording to rumor, drinking from the lakes and springs near Chillbury brings luck to those who live there. Though it's often dismissed as an old wives' tale, gamblers tend to be very cautious when they cast dice with someone from the town.

CogstonHidden away among the thick forests, Cogston became a home for those who chase easy money and like to avoid publicity. Very few know the trails leading to the town, but those who end up there are richly rewarded with the latest gossip and secrets.

GlenheimMany people wonder why it is that Glenheim seems to always field a few extra sons training as swordsmen, while most locals shrug with indifference at the question, a few old crones may wink slyly and nod up the river, where an old temple to a goddess of fertility hides.

GreystoneGreystone got its name from great grey rocks scattered in its vicinity. These rocks are renowned for giving much more ore than usual when processed, so quarrying them is the main occupation of Greystone's dwellers.

Gryphon HillUnsurprisingly, Gryphon Hill's symbol is a griffin. After all, the town is situated among the hills where these majestic creatures hunt, nest and breed, almost every inhabitant of the town is involved in their capture, training, or sustenance.

MerlonFounded in an area full of field, brush, and forest, Merlon has been popular with hunters ever since it was a tiny hamlet. Now by rights considered the archers' capital, it is the ideal place to get weapons, supplies, advice, guides, and quality taxidermy.

MillfieldGrain country - that's what the lands around Millfield are known as in the Griffin Empire. Since time immemorial this area has supplied bread for the rest of the country. Peasants are quite willing to come and live in Millfield, knowing that they can always find work there.

NewpostEstablished as a local militia training center by Queen Isabel, heroes come to Newpost from all over the region to sign up in the service of the Griffin Empire.

NorthcrossEnterprising rulers of Northcross decided to capitalize on their town's location at the crossing of trade routes and imposed a small levy for the right to pass through. As a result, there is a constant flow of coins into the town's coffers.

PalespringFor years it was thought that evil spirits had poisoned the valley on the far side of Palespring. The truth turned out to be much simpler -- a visiting alchemist found unusually high traces of mercury in the rocks and streams.

ShellerThe residents of this town ended up serving a particular niche, their skill in metal foundry and molds led them to develop great expertise in the creation of all sorts of missiles. Their artisans excel in the creation of quality ammunition, rather than larger pieces.

StormdaleStormdale is located in a narrow, wind-blown ravine. Over the decades its fortifications have been refined so that the garrison is protected by gusts of air that throw enemy arrows astray. Any attacking force needs to deal with difficult ascents, uneven ground, and blasts of wind.

StrongbowFounded in an area full of field, brush, and forest, Strongbow has been popular with hunters ever since it was a tiny hamlet. Now by rights considered the archers' capital, it is the ideal place to get weapons, supplies, advice, guides, and quality taxidermy.

TimberwoodTimberwood's resource warehouse was a gift from the Irollan Elves to the Humans, in commemoration of the "Forest and Castle" Treaty. Now this vast forest, blessed by the Elves, produces twice the usual amount of wood for the residents of Timberwood.

VigilThere is a great mausoleum in Vigil, where famous warriors and heroes of the Griffin and Falcon Empires are buried. Displays of their weapons and tapestries of their exploits decorate the building, anyone in Vigil who goes to war tries bravely to be worthy of similar glory.