4/16-4/22 Devblog

This week we have added a brand new Mob-Arena respawn system, as well as additional improvements, optimizations, and bug fixes to several areas of our game.

First of all, let us congratulate ourselves for hitting 30 concurrent players, the highest since 2016!

Our forums have also reached 5,000 forum posts - huge thanks to everyone in the community for making both milestones a reality!

MOB-ARENA RESPAWN SYSTEM

We have added the ability to respawn in a Mob-Arena match. After a boss is defeated, all players in the spectator area will now respawn. However, every respawn players are penalized by having one heart removed from their maximum health, down to a minimum of 5 hearts.

Now you can also join a Mob-Arena match in the middle of the game now, from a new menu we have added to the Mob-Arena lobby at spawn. However, you will also spawn with reduced health depending on how many boss waves have already passed in the match.

MOB-ARENA CHANGES

Your experience bar in Mob-Arena now indicates the progress of the current wave. When the experience bar fills up, the next wave will spawn (unless there's a boss alive). You might notice that the progress seems to go faster over time - this is because the spawn speed of the next wave depends on how many mobs are still alive, and as you kill the mobs the wave will progress faster.

The name of bosses are now bolded to make the boss monster easier to locate. This does not apply to mini-bosses.

Additional changes:

Since we added the ability to respawn, to balance things out you now take 15% more direct damage from everything except TNT and charged creepers. (Indirect damage from fall, fire, potions, etc. are also unaffected.)

Earlier waves in most maps now spawn more mobs to make them less boring

The last few bosses in most maps are now easier because they were too hard compared to regular waves

Removed Summon Minions skill from Wave 5 boss in Graveyard to reduce the insane minion spam in that wave

Moved the spectator area in Blizzard for a better view of the entire map

NEW DEFUSAL MAP

We have added a new Defusal map, Mill, featuring a unique close-quarter combat experience, along with plenty of pathways to navigate around the map or catch enemies off guard from behind.

GRAVEYARD MAP CHANGES

We have improved the visuals of the Graveyard map, adding a lot of decoration outside. We have also opened up the spectator area to connect with the lobby and allow for a better view of the map.

REWARD UPGRADE

We have tweaked our crate reward algorithm to give more rewards especially for longer matches.

There is now a chance to receive more than 1 crate when earning more than 400 EXP in a match. (Earning more than 1500 EXP in a match will always give 2 or more crates)

Quality of crates earned now increases much faster by the amount of EXP earned

The Double EXP booster now increases the amount of gained EXP used in crate calculations by 1.25X instead of 2X in order to keep the crate quality gains roughly the same

The EXP gained from voting is no longer affected by the Double EXP booster

We have also dramatically increased the points you can gain from bosses in Mob-Arena (by 200-300%) to additionally increase the reward of the gamemode.

UI CHANGES

We have fixed the "Go Back" button in many of our GUIs so they actually take you back to the menu you came from. Opening a crate from the crate menu will also take you back to the correct menu now.

In addition, unlocked weapons in the Tech Tree menu now display the same way as they do in the inventory menu, so you can now manage your weapons from the tech tree the same way as in your inventory.

Finally, at the beginning of a PVP match there will now be a chat prompt with rules of the current mode.

BALANCE CHANGES

We have tweaked the weapon stats of select weapons, particularly Light Machine Guns and newly released weapons: