WyldKat wrote on Jul 16, 2012, 15:14:Wow... a tiny little indie game nobody ever heard of that was able to license ACDC for their trailer. Oh right, they probably didn't. These guys are full of class.

They don't need to license it, only need permission to use it.

Right. I'm sure they went through the trouble and money to get permission to use it. ACDC being owned by Sony's music group, I'm sure they're happy to just hand over rights for free to people using it for commercial purposes.

The sick/sad thing is that if EA hadn't mishandled and fucked with Origin (the REAL Origin) and the Ultima series they would have had a franchise that would have rivaled The Elder Scrolls series to this very day. Ultima 6 and 7 advanced the genre so much in how you could interact with the environment.

They just need to tweak everything and make the game run off the GPU not just the CPU.

Was wondering if they fixed that yet. I didn't make the last weekend beta (I have the worst luck and have basically missed both so far, outside of like 2 hours).

They've made some improvements, but still have a lot to go. Tim Collins is completely wrong about the gameplay though. Only a complete idiot would insist on spamming the 1 button, that's the auto-attack...

Only a 'complete idiot' would misread what someone else typed, and look like a fool : )

Edit: And yes, it is just another "fetch x items, kill x mobs" type game? That's the genre : ) They add a few improvements to it, just like City of Heroes, World of Warcraft, etc, did...

-Alamar

I didn't misread what Tim Collins said. He said Guild Wars 2 was a faceroll game because he could keep spamming the 1 key (the auto-attack). Having played sPVP, WvW, the first dungeon, as well as varying levels of dynamic content I know first-hand that if you play this way (i.e. spamming the 1 key, which by the way is set to auto-attack), you will die often and be completely ineffective.

They just need to tweak everything and make the game run off the GPU not just the CPU.

Was wondering if they fixed that yet. I didn't make the last weekend beta (I have the worst luck and have basically missed both so far, outside of like 2 hours).

They've made some improvements, but still have a lot to go. Tim Collins is completely wrong about the gameplay though. Only a complete idiot would insist on spamming the 1 button, that's the auto-attack...

Looking forward to this game but I have to say their marketing department needs some fucking work. The tagline,"Size always matters." is just embarrassing and alienating to Planetside players not of the XY persuasion. It also makes me think of the not fun zergfests late game PS1 turned into.

Frijoles wrote on Jun 19, 2012, 23:23:Any here try it? I've not heard good things about this game.

I did.

Overall, the combat is really, really boring. The combat mechanics are either put five pips on a target and then do a finisher or put five pips on yourself and do a finisher. So essentially, it feels like you're playing a WoW/Rift Rogue no matter what weapon you go with, they just have different eye candy. Fanboys told me it gets better at higher level and after they opened up the last tier in the last beta I tried some of them. I picked up a turret thinking it might be as cool as my Guild Wars 2 Engineer turrets but turns out it's a finisher that lasts for 5 seconds at MOST. >.> They also last beta put in a dodge roll that was straight up stolen from GW2 but doesn't work nearly as good. Oh and you can only dodge roll once every 20 seconds, many times it doesn't even go off.

It's also important to note that last BWE nearly broke my computer. While playing it hardlocked my system, upon reboot I was bluescreening on boot. That was fun fixing... Creating a new character crashed every time before I could finish it. Cutscenes suddenly didn't have any dialogue. None of these issues existed the first beta, so typical Funcom lack of polish and total ineptitude regarding patching exists in Secret World.

They also showed a sample of the cash shop, yes, a cash shop in a game you're paying $15/mo for. The majority of it is all clothing items, which you might think hey that's fine, it's just cosmetic right? Well if you want a leather jacket you're either going to be farming a couple MILLION of the in-game Secret World bucks or shelling out real cash, so it seems like they're trying to strong-arm people into buying their clothes on the cash shop... in a pay to play game.

The three things I did like about the game were the environment art, lore/story, and investigation missions. Environments looked great but characters themselves look creepy, especially when they started talking. The story was pretty interesting, although a bit cliche in parts and people didn't seem to react realistically to horrible shit going down, turning the atmosphere from a horror game into an Abbot and Costello Meets Frankenstein comedy romp. The investigation missions had you hunting down clues, some of them needing real life research (unless assholes in chat spoiled it for you, or you were lazy and googled the walkthrough) The thing is... there were 3 of them in the first beta area and they were completely disabled in the last beta. The MAJORITY of quests are kill/fetch quests... bleh.

So, bottom line? Save your money. It will be Free2Play eventually. I firmly believe the people buying the game and these "lifetime" subscriptions are merely subsidizing the game development costs with the overall goal to go free2play. The foundation is already there and is already beating you in the face like a shady Eastern Free2Play game.

Another interesting thing to consider... You can typically judge the overall interest in a game by looking at the number of subscribers in a particular games sub-Reddit. So here are the breakdowns for a few MMOs.

WoW - 43,579GW2 - 30,140SWTOR - 26,397Rift - 2,737TSW - 736

I also noticed on the TSW forums last beta weekend that posting traffic was much, MUCH lower than the first beta weekend.

I thought we were over the one word titles in all caps? I guess they didn't get the MEMO.

This looks like a budget version of Vampire the Masquerade: Bloodlines.

Here's what you do, take the $5 you were going to spend on preordering this, go buy Bloodlines on GOG or Steam or whatever else, download the fan patches, and enjoy a Vampire CRPG experience second to none. Yes you can also,"Stalk you enemies from the shadows then use powerful vampire abilities to attack and silently dispatch them!" Yes, Stalk you enemies...

Sir Graves wrote on May 3, 2012, 17:11:Eh, I'll try it when it goes free. And it will.

When I can tear myself away from GW2 for a minute, that is.

I feel the same way. The combat is sort of amusing in the beta I tried but after playing GW2 everything else pales in comparison, it actually made me excited to play an MMO again, mostly because it doesn't feel like an MMO.

Hellbinder wrote on Apr 3, 2012, 13:05:um this game has been advertised ass free to play since it was first mentioned. that was one of its biggest selling points. it6 would be the greatest free to play game made. article were written about how it was going to impact the paid games..

why does one need to preorder a fully free to play game that was designed to be FULLY free to play from its inception? talk about bait and switch. (sorry typing with 2 broken fingers in splints)

Even better, it will be a traditional subscription game with a cash shop too, yay! /s