The console versions of Terraria are getting a massive content update today that will add a number of features already seen in the PC version, but with a few console specific changes as well. The 1.2 update will be free for Xbox 360, PS3, and Vita, and will introduce over 1,000 new items while also fixing a slew of bugs.

"We believe this massive content update opens up a new world of possibilities for Terrarians and we are delighted to be bringing this content to passionate Terraria fans who are experiencing the universe on consoles and handheld devices," said Richard Gittins, Senior Brand Manager at 505 Games. "The passion expressed by Terraria's community has fueled our ambitions to do justice for the original PC content, and with the delivery of this update, there really has never been a better time to get into Terraria and discover its delights. We look forward to bringing additional content to existing Terrarians as well as broadening out to new audiences throughout 2014 and beyond."

And below are the full patch notes for the hefty 1.2 update. Be warned, they are very lengthy.

Bug Fixes:

You can no longer craft items or money by placing items in the trash

You can no longer sell your gold to NPCs

Music box/chest duping no longer works

Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon

Active blocks will no longer become inactive with a chest on them

Fixed a bug that would cause a suitable house to be unsuitable

Crash bug where using Queen Statue would crash the game is fixed

Crash bug where reading a sign or tombstone would crash the game is fixed

Using Auto-Fill no longer puts coins in your chest

Fixed vines not growing in underground jungle biomes

Fixed highlight bugs for music boxes and timers

Fixed Dirt Rod bug

Fixed Fairy Bell timer bug where timer would display 59 seconds

Fixed Death Messages bug where it would only show the player name

You can no longer create unlimited boxes by creating ice blocks

Fixed a bug where Stained Glass would not count as a valid wall for NPC housing

Fixed a bug with Ocram’s hit box

Ocram’s Souls of Blight no longer fall to the floor

Fixed the “hidden” inventory slot bug (Vita only)

Touch controls are now disabled when using the Magic Mirror (Vita only)

Fixed a bug where NPC flags would not reposition when zooming (Vita only)

Fixed a bug with the “Back for Seconds” Trophy/Achievement

Fixed a bug where 1.2 armors would not count towards a trophy

Fixed a bug where you could obtain a trophy during the tutorial

Improvements:

Players now have an option to choose how the Gravitation Potion behaves: Flip the world, or flip the character.

Players now have an option to turn off back touch (Vita only)

Map data is now saved locally for visited Multiplayer worlds

Multiplayer packet size has been further optimized

Multiplayer stability has been improved

Texture compression has been improved

Mechanics and Gameplay:

Some items now stack to 999 or to 99 including ores and buckets (as per PC 1.2.3.)

The starting female clothes have been modified

There are several new hairstyles

Chest sizes have been doubled

You no longer need to jump to ascend single blocks

The hammer is now used for creating slopes, halftiles, and breaking walls only

The axe is now only used for chopping down trees and giant mushrooms

Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests

You can now paint any solid tile or item

Dye slots have been added

You will now start with 10 mana

You can now craft early game magic robes and staves

Bricks, wood, stone and glass all now blend together

Mana Crystals only require 5 fallen stars to craft, down from 10

If water touches a halftile it will create a waterfall

Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold

Your world has a chance to have a replacement for the Corruption

Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite

Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table

There is a new hardmode jungle temple

There are now beehives that can be found in the jungle

There are now several new backgrounds and tree variations your world has a chance to generate

Water will now change color based on the biome you are in and depth underground

Ropes are now found early game and can be used to craft rope coils for traversing the world

Chains can now be placed and used as a rope mechanism

Mushroom grass/seeds can now grow and spread above ground

There are now 3 colors for wires

Actuators can be used to make any solid tile active and inactive

There is 1 new liquid type that can be found in the Jungle

There are several new fountains that will change the color of water when they are placed nearby

Pearlstone bricks no longer spread hallow

Rain and blizzards have been added

There is a new snow biome with unique treasures and items for normal and hardmode

Enemies no longer trigger underground pressure plates

There are new pressure plates that can only be triggered by certain things such as the player, enemies, or both

Clowns will no longer blow up tiles

There are several new buffs and debuffs

There are now mini Capture the Gem addition to the game. You can craft large gems that draw a gem icon above the player holding the gem and if the player is killed the gem will be dropped next to their corpse

There are 2 new hardmode events

Werewolf form has been buffed and can take place every night

Broken armor debuff only lasts 2 minutes, down from 5

You now use a pickaxe to remove armor from a mannequin

Players no longer take double damage in pvp

Items of the same type will now stack when next to each other

You can no longer become invincible when touching fire blocks

Increased speed at which you can buy stacks of things

The Halloween seasonal event has been added

The Pumkin Moon event has been added

Certain weapon damage stats have been adjusted to match the PC 1.2.3. update