Adds the color picker GUI to let you easily change your player color. When selected, you can also use the color picker to change train stop color, locomotive color, cargo wagon color or fluid wagon color (this mod adds color masks to the vanilla fluid wagons).
It also provides API to let other mods accessing such GUI.

When you copy the settings of a machine and paste to another, the modules from the source machine will also be pasted. If there are not enough modules in your inventory, they will be delivered by construction robots.
Useful if you want to combine different modules in the same machine where quick insert cannot simply achieve, like 3x Efficiency 3 + 1x Speed 3.
In addition, this mod makes mining drills, furnaces, labs and beacons copy-and-pastable.

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games.

When used together with Color Picker mod, this mod provides an additional option to change the colors of your locomotives. Note: it cannot synchronize the built-in UI with the color picker, choose one to use.

Reduces the capacity of vanilla fluid wagon and barrel. Also reduces barrel's stack count. Some additional adjustments like weight, crafting materials and crafting time reduction for fluid wagon. The barrel change also works on modded fluids.

When used together with Color Picker mod, this mod provides an additional option to change the colors of your train stops. Note: it cannot synchronize the built-in UI with the color picker, choose one to use.

Unhides the resistances of the interested entities if they have any. By default, it unhides the resistances of military structures, robots, units and spawners. You can also change the settings to make it effective for more entity types.