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Well, you can try to work your way through the format at www.wotsit.org , but it will tkae a good amoutn of work to get it done right. I suggest looking into some middleware solutions, like BASS at www.un4seen.com or FMOD at www.fmod.org

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I really don''t think you can. I haven''t played with DirectX more than to familiarize myself with the API at present, so anyone is apt to prove me wrong after this, and they are welcome to. But, considering the underground nature of the MOD scene, and the fact that there -are- middleware solutions almost solely meant for playing MODs in DirectX(BASSMod, at un4seen, is BASS stripped down solely to provide MOD support, not Ogg or MP3), that it''s not plug-and-play, so to speak. MOD and all its variants are a crazy format, sometimes the best way to describe some of them(like .XM) is hodgepodge.

If you''re keen on doing it all on your own, your probably going to be cracking the file open, loading out the sample data, and parsing the patterns and columns, and mixing your own buffer.