GamePolitics - Comments for "More Than One-Hundred Hours?!?"http://gamepolitics.com/2011/09/20/more-one-hundred-hours
Comments for "More Than One-Hundred Hours?!?"enRe: More Than One-Hundred Hours?!?http://gamepolitics.com/2011/09/20/more-one-hundred-hours#comment-274547
<p>Ok, I found the exaggeration here really weak. TO me anyone complaining has been spoiled too much by quick travel and auto saves.</p>
Wed, 21 Sep 2011 14:15:14 +0000hellfire7885comment 274547 at http://gamepolitics.comRe: More Than One-Hundred Hours?!?http://gamepolitics.com/2011/09/20/more-one-hundred-hours#comment-274546
<p>I found the sailing pretty relaxing myself when I was able to just glide along the waves.</p>
Wed, 21 Sep 2011 14:10:56 +0000hellfire7885comment 274546 at http://gamepolitics.comRe: More Than One-Hundred Hours?!?http://gamepolitics.com/2011/09/20/more-one-hundred-hours#comment-274539
<p>Yeah, I actually found sailing to be fun, and even a bit overwhelming at the time (I was 13) because I never had so much liberty with where I could go explore.</p>
Wed, 21 Sep 2011 01:36:46 +0000SpencerRulercomment 274539 at http://gamepolitics.comRe: More Than One-Hundred Hours?!?http://gamepolitics.com/2011/09/20/more-one-hundred-hours#comment-274536
<p>Additonally, moreso with wind waker than twilight princess, the environments&nbsp; were so great that I always took way longer to get places as I explored all the little nooks, crannies, and islands. I enjoy the travel, and like a break between searching for keys.</p>
Wed, 21 Sep 2011 00:27:39 +0000Austin from Oregoncomment 274536 at http://gamepolitics.comRe: More Than One-Hundred Hours?!?http://gamepolitics.com/2011/09/20/more-one-hundred-hours#comment-274521
<p>Agreed. I find the sailing portion of Wind Waker to be quite fun and a good change of pace from normal dungeon crawling. I even got to the point that encounters with sharks and pirates frustrated me as I just wanted to sail around.</p>
Tue, 20 Sep 2011 18:02:34 +0000E. Zachary Knightcomment 274521 at http://gamepolitics.comRe: More Than One-Hundred Hours?!?http://gamepolitics.com/2011/09/20/more-one-hundred-hours#comment-274518
<p>Nintendo is terrible; clearly any overworld&nbsp;travel in any of their games should be balls-to-the-wall action all of the time. They should have gotten Irem to make sailing in the Wind Waker in to a bullet hell shooter -- preferably with pixel perfect hitboxes. Then you&#39;d never be bored roaming from dungeon to dungeon!&nbsp;IF MY ADRENALINE ISN&#39;T PUMPING, I&#39;M NOT HAVING FUN!</p>
<p>Wait -- no, wait, that&#39;s retarded. I can&#39;t be the only person who did not find the Wind Waker&#39;s sailing tedious. By the time it started to feel overly repetitive, they started dumping all sorts of hazards in the ocean, and then let you teleport around without much trouble.&nbsp;Sailing was not more boring to me than, say, running around on foot or horseback for hours in Twilight Princess, and Quick Travel is a terrible alternative since it removes a lot of that &#39;Adventure&#39; component from a series built on... uh, adventure.</p>
Tue, 20 Sep 2011 17:21:09 +0000kagirinaicomment 274518 at http://gamepolitics.com