[ToME 2.2.3 Character Dump]
Name : Agon Eth Age 26 STR! 40
Sex : Female Height 43 INT! 38
Race : Vampire Hobbit Weight 58 WIS! 24
Class : Assassin Social Class 71 DEX: 36
Body : Player CON! 40
God : Tulkas CHR! 29
+ To Melee Hit 51 Level 45 Max Hit Points 914
+ To Melee Damage 52 Experience 5663783 Cur Hit Points -3
+ To Ranged Hit 47 Max Exp 5686466 Max SP (Mana) 196
+ To Ranged Damage 15 Exp to Adv. 6345000 Cur SP (Mana) 196
AC 52+103 Gold 3603397 Piety 92551
(Miscellaneous Abilities)
Fighting : Legendary[40]Perception : Superb Blows/Round: 11
Bows/Throw : Legendary[12]Searching : Heroic Shots/Round: 1
Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 22d4+572
Stealth : Legendary[32]Magic Device: Superb Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are the only child of a Hobbit Burglar. You are a
credit to the family. You have brown eyes, straight blond
hair, and a dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 43 (2150')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 40 (2000')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 61 (3050')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
The Small Water Cave: Level 34 (1700')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 8 (400')
Your body was a Player.
You have defeated 22274 enemies.
You saved Bree from a dreadful Nazgul.
You saved 43 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 30th Quelle of the 2890th year of the third age.
Your adventure lasted 44 days.
Your Attributes:
You are dead, killed by Maeglin, the Traitor of Gondolin in the town of
Gondolin.
You can drain life from a foe.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can create food.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.
Your weapon poisons your foes.
Corruption list:
Vampiric Teeth:
Your teeth allows you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 3)
- Combat 50.000 [0.800]
- Weaponmastery 50.000 [0.800]
- Sword-mastery 10.570 [0.600]
. Critical-hits 49.200 [0.800]
- Archery 01.300 [0.400]
. Sling-mastery 00.000 [0.300]
. Boomerang-mastery 01.000 [0.300]
- Sneakiness 16.600 [2.000]
. Stealth 49.000 [2.000]
. Disarming 01.000 [0.500]
. Backstab 49.000 [2.000]
. Stealing 01.000 [0.200]
. Dodging 01.000 [2.000]
- Magic 01.000 [0.200]
. Magic-Device 03.250 [0.750]
. Conveyance 00.000 [0.100]
. Divination 00.000 [0.100]
. Temporal 00.000 [0.200]
. Necromancy 01.000 [0.300]
- Spirituality 03.100 [0.700]
. Prayer 02.500 [0.500]
- Monster-lore 02.000 [0.500]
. Corpse-preservation 00.800 [0.800]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may meet a Large grey snake on level 12.
You are fated to find a Flight Arrow on level 17.
You are fated to meet a Rock mole on level 1.
You may find an Essence of Light on level 7.
You may meet Fang, Farmer Maggot's dog on level 1.
You are fated to die on level 48.
You are fated to meet a White worm mass on level 1.
You are fated to find The Silver Bolt 'Stone-biter' on level 67.
You may meet a Boil-covered wretch on level 13.
[Character Equipment]
a) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 61 of Erebor.
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
e) a Ring of Extra Attacks (+3 attacks)
It
increases your attack speed by 3.
You bought it from the Black Market.
f) The Ring of Galdagol (+5)
It increases your intelligence,
charisma and searching by 5. It provides resistance to light and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
k) an Indestructible Amulet of Telepathy
It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
m) The Star of Elendil (+1)
It can
be activated for light (dam 2d15) & map area every 50+d50 turns if it
is being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 43 of Mordor.
n) The Chaos Dragon Scale Mail 'Arastinar' (-2) [30,+18]
It can be
activated for breathe chaos/disenchant (220) every 60+d90 turns if it
is being worn. It sustains your strength and constitution. It
provides immunity to acid and fire. It provides immunity to
paralysis. It provides resistance to acid, chaos and disenchantment.
It allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Dragon Hunter.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport
(range 100) every 45 turns if it is being worn. It increases your
stealth and speed by 3. It provides resistance to acid and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
p) a Dragon Shield [8,+12]
It
provides resistance to cold, confusion, shards and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the
power of berserk if it is being worn. It increases your strength,
dexterity and constitution by 3. It sustains your strength, dexterity
and constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
x) a Pair of Metal Shod Boots of Stealth [6,+10] (+3 to stealth)
It increases your stealth by 3.
You bought it from the Rare Footwear Shop.
z) (nothing)
{) 17 Arrows of Frost (1d4) (+9,+9)
|) a Mattock of Digging (1d8) (+6,+10) (+8)
[Character Inventory]
a) Benetar's Portable Plague (charging) {Heal 700}
It can be activated for heal
700 hit points every 250 turns.
You found it in the remains of a Dreadmaster on level 46 of Moria.
b) The Grail of Kenault {Genocide}
It
can be activated for genocide every 500 turns.
You found it in the remains of a Novice paladin on level 39 of Moria.
c) the Hand of Vecna {Destruction}
It can be activated for Destruction.
d) The Cunning Plan of Zog {Restore stats/xp}
It can be activated for restore
stats and life levels every 750 turns.
You found it in the remains of a Black orc on level 31 of Moria.
e) a Potion of Wisdom
f) 25 Scrolls of Teleportation {25% off}
g) a Scroll of *Remove Curse*
h) 29 Scrolls of Satisfy Hunger
i) a Golden Rod of Capacity of Acid Balls (250/250)
j) a Mithril Rod of Charging of Perception (160/160) {@z2!k!v!d}
k) a Mithril Rod of Charging of Detection (160/160) {@z1!v!k!d}
l) a Mithril Rod of Recall (160/160) {@z5!v!k!d}
m) a Wand of Stone Prison[2|12] (6 charges)
n) a Lance (2d8) (+1,+3)
o) 56 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Devil's Pentagram {Heal 4t8+wounds}
It can
be activated for heal 4d8 & wounds every 3+d3 turns.
You found it lying in a vault on level 27 of The Sandworm lair.
b) Baalzebub's Tormented Skullcap
It can
be activated for remove fear & heal 30 hp every 10 turns.
You found it in the remains of a Spectre on level 30 of Mirkwood.
c) a Parchment titled ``Tenser's Last Words''
It
can be activated for heal 4d8 & wounds every 3+d3 turns.
You found it lying in a vault on level 29 of Mirkwood.
d) Raistlin's Ready Ranger {Teleport/45 turns}
It can be
activated for teleport (range 100) every 45 turns.
You found it lying on the ground on level 27 of The Sandworm lair.
e) 8 Potions of Detonations
f) 2 Potions of Enlightenment
g) a Wand of Magelock[1|16] of Plenty (17 charges)
h) a Staff of Reveal Ways[7|25] of Plenty (9 charges)
i) The Ring of Power of Akhorahil the Blind (+4)
It
increases your dexterity and constitution by 4. It makes you
invisible. It provides immunity to paralysis. It provides resistance
to blindness and chaos. It allows you to fly. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Akhorahil the Blind on level 47 of Moria.
j) The Ring 'Brinir' (+4 to infravision)
It increases your charisma and infravision by 4. It sustains your
dexterity and constitution. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 25 of The Sandworm lair.
k) an Indestructible Ring of Speed (+4) {90% off}
It
increases your speed by 4. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
l) The Amulet of Carlammas (+2)
It can be activated for protect
evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It
increases your constitution by 2. It provides resistance to fire. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 61 of Erebor.
m) Polished Bronze Dragon Scale Mail of Defense (-2) [30,+21]
It can be activated for breathe confusion (120) every 90+d90 turns if
it is being worn. It sustains your strength. It provides resistance
to confusion. It allows you to fly. It reflects bolts and arrows.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 47 of Moria.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and shards. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 61 of
Erebor.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it
is being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
p) The Dagger 'Nimthanc' (E:443295, L:32) (1d4) (+26,+14)
It can be activated
for frost bolt (6d8) every 7+d7 turns if it is being worn. It does
extra damage from electricity, fire and frost. It poisons your foes.
It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides resistance to electricity, fire, cold and
shards. It produces a fiery sheath. It produces an electric sheath.
It drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ent on level 49 of Moria.
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It
increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength,
constitution and speed by 2. It does extra damage from electricity.
It is very sharp and can cut your foes. It is very sharp and make
your foes bleed. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
provides resistance to electricity, light and dark. It allows you to
see invisible monsters. It aggravates nearby creatures. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) a Shadow Blade (4d4) (+2,+7) (+1 to stealth)
It increases your stealth by 1. It provides resistance to dark. It
cannot be harmed by acid.
t) The Spear of Orome (4d6) (+15,+15) (+4)
It can be activated for stone to mud every
5 turns if it is being worn. It increases your intelligence, wisdom,
searching, infravision, ability to tunnel and speed by 4. It does
extra damage from fire. It is especially deadly against dragons. It
is especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It makes you completely fearless. It provides
resistance to life draining, fire and light. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of giants. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
u) The Sling of Ruinquen (x3) (+13,+8) (+1 to speed)
It
provides light (radius 1) forever. It increases your dexterity,
constitution, charisma and speed by 1. It fires missiles with extra
might. It fires missiles excessively fast. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 60 of
Erebor.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is
being worn. It increases your searching and infravision by 2. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
w) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Gondolin ]
a) Agannazar's Altruistic Assassin {Mass Genocide}
It can be activated for mass genocide
every 1000 turns.
You found it lying on the ground on level 49 of Moria.
b) The Ring 'Ellorn' (+3 to stealth)
It increases
your intelligence, charisma and stealth by 3. It sustains your
intelligence. It provides resistance to cold and blindness. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Zombie Ancient white dragon on level 61
of Erebor.
c) The Ring 'Bregonar' (+17)
It provides resistance to acid, electricity, confusion and
sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young green dragon in the town of
Gondolin .
d) The Ring 'Aranthri' (+2 to infravision)
It increases your strength, wisdom and infravision by 2. It
sustains your dexterity. It provides resistance to blindness,
confusion and nether. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
e) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents
the space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 31 of Moria.
f) The Stone of Lore (charging)
It can be activated
for perilous identify every turn if it is being worn. It provides
light (radius 1) forever. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your
strength and charisma by 2. It provides resistance to acid,
electricity, fire, cold, shards and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 30 of Moria.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, confusion and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 38 of The
Land Of Rhun.
i) The Paper Armour 'Lorialda' [4,+8]
It sustains your constitution and charisma. It provides
resistance to electricity, fire, dark, sound and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 48 of Moria.
j) The Soft Leather Armour of the Sandworm [30,+9] (+5 to stealth)
It
increases your strength, stealth, infravision and ability to tunnel by
5. It provides resistance to acid, electricity, fire and poison. It
allows you to sense the presence of animals. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, shards and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to sound,
shards and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 48 of Moria.
m) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of fear
in every direction if it is being worn. It decreases your intelligence
, wisdom and searching by 5. It provides immunity to cold. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid, fire, poison and disenchantment. It
allows you to see invisible monsters. It produces an anti-magic
shell. It drains life. It induces random teleportation. It carries
an ancient foul curse. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Hezrou on level 48 of Moria.
o) The Broad Axe 'Apaldilwe' (2d6) (+29,+9) (+2 attacks)
It can be
wielded two-handed. It increases your strength, wisdom and attack
speed by 2. It does extra damage from electricity and frost. It
poisons your foes. It drains life from your foes. It is a great bane
of dragons. It is especially deadly against giants. It is a great
bane of demons. It has been blessed by the gods. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 31 of Moria.
p) The Dagger 'Narthanc' (E:269859, L:31) (1d4) (+4,+2) {.}
It can
be activated for fire bolt (9d8) every 8+d8 turns if it is being worn.
It provides light (radius 1) forever. It does extra damage from fire.
It drains life from your foes. It fights against evil with holy fury.
It sustains your charisma. It provides resistance to acid,
electricity, fire and dark. It drains experience. It induces random
teleportation. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity
and speed by 2. It is very sharp and can cut your foes. It is very
sharp and make your foes bleed. It fights against evil with holy
fury. It provides immunity to paralysis. It allows you to see
invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smaug the Golden on level 50 of Moria.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone giant on level 32 of Moria.
s) The Bastard Sword of Harnirim (3d4) (+14,+19) (+3 to speed)
It
can be wielded two-handed. It increases your dexterity, constitution
and speed by 3. It does extra damage from fire. It produces chaotic
effects. It is especially deadly against giants. It is a great bane
of undead. It is especially deadly against natural creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 50 of
Moria.
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
It can be wielded two-handed. It increases your constitution by
5. It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Crystal drake on level 50 of Moria.
u) The Lochaber Axe 'Uialad' (3d8) (+10,+9) (+2 to speed)
It
can be wielded two-handed. It increases your intelligence and speed
by 2. It does extra damage from electricity and frost. It is a
great bane of dragons. It strikes at demons with holy wrath. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of Moria.
v) 24 Sheaf Arrows of Frost (1d5) (+5,+6)
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Snaga Shaman on level 24 of The Old
Forest.
x) The Small Metal Boomerang 'Elthor' (3d4) (+6,+2)
It does extra damage from electricity. It is a great bane of
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon in the town of
Gondolin .
[Home Inventory - Minas Anor ]
a) a Fireproof War Tome of Tulkas
b) the Eye of Vecna
It can be activated for cure hallucination.
You found it lying on the ground on level 40 of Mordor.
c) Heward's Excellent Experimental Earmuffs
It can be
activated for mass genocide every 1000 turns.
You found it in the remains of a Patriarch on level 41 of Mordor.
d) a Moonstone Rod of Capacity of Enlightenment (150/150) {@z3!k!v!d}
It
can hold more mana.
You bought it from the Black Market.
e) The Ring of Apalin (+3 to infravision)
It increases your infravision by 3
. It sustains your strength and dexterity. It provides resistance to
fire and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 42 of Mordor.
f) The Ring of Sorieloki (+12) (+4 to stealth)
It increases your stealth and infravision by 4. It sustains your
constitution. It provides resistance to cold, blindness and sound.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 43 of Mordor.
g) The Ring of Niphel (+1)
It increases your
wisdom and constitution by 1. It makes you invisible. It sustains
your dexterity. It provides resistance to fire, dark, nexus, chaos
and disenchantment. It allows you to fly. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Halfling slinger on level 41 of Mordor.
h) The Amulet of Eigliona (+4)
It increases your intelligence and constitution by 4. It sustains
your wisdom. It provides immunity to paralysis. It provides
resistance to light and sound. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lizard man on level 38 of Mordor.
i) The Phial of Galadriel (+4)
It
can be activated for light area (dam 2d15) every 10+d10 turns if it is
being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
j) The Splint Mail 'Glamaegon' (-18,-16) [19,+12](40%)
It increases your hit points by 40%.
It sustains your charisma. It provides immunity to electricity and
fire. It provides resistance to electricity and light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 41 of Mordor.
k) The Splint Mail 'Celwedron' (-23,-32) [19,+9](20%)
It increases
your hit points by 20%. It sustains your wisdom. It provides
resistance to nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient white dragon on level 37 of
Mordor.
l) The Large Metal Shield 'Meleng' [5,+6]
It sustains your dexterity and constitution. It provides
resistance to acid, cold, light and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 37 of
Mordor.
m) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it
is being worn. It can be used to store a spell. It provides
resistance to acid. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ice troll on level 35 of Mordor.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It
increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and make your foes bleed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 42 of Mordor.
o) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be
wielded two-handed. It increases your charisma by 3. It does extra
damage from fire. It is especially deadly against giants. It strikes
at undead with holy wrath. It provides resistance to fire and sound.
It allows you to levitate. It allows you to see invisible monsters.
It allows you to sense the presence of giants. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 35 of Mordor.
[Home Inventory - Lothlorien ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It
provides light (radius 1) forever. It decreases your luck by 20. It
does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelatinous cube on level 20 of Mirkwood.
b) 8 Sprigs of Athelas
c) 99 Potions of Water Curing {quest}
d) 3 Potions of *Healing*
e) 2 Potions of Enlightenment
f) The Ring of Power of Uvatha the Horseman (+2 to speed)
It increases your strength, stealth, speed and attack speed by 2. It
makes you invisible. It sustains your strength, intelligence,
dexterity and constitution. It allows you to levitate. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Akhorahil the Blind (+2 to speed)
It increases your strength, searching, speed and ability to score
critical hits by 2. It makes you invisible. It sustains your
charisma. It provides resistance to cold and confusion. It allows
you to fly. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 50 of Moria.
h) a Ring of Damage (+17)
You bought it from the Black Market.
i) a Ring of Speed (+8)
It increases your speed by 8.
You bought it from the Rare Jewelry Shop.
j) a Ring of Speed (+6)
k) a Ring of Extra Attacks (+2 attacks)
l) The Jewel 'Evenstar' (+3)
It can be activated for
restore stats and life levels every 750 turns if it is being worn. It
provides light (radius 1) forever. It increases your constitution by
3. It sustains your intelligence, wisdom and constitution. It
provides resistance to life draining, cold, dark and nether. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Cloak 'Colluin' [1,+20]
It
can be activated for resistance (20+d20 turns) every 111 turns if it
is being worn. It provides resistance to acid, electricity, fire, cold
and poison. It allows you to sense the presence of good beings. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid,
electricity, fire, cold, light, dark and shards. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon Priest on level 47 of Moria.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Land Of Rhun.
p) The Main Gauche of Maedhros (2d5) (+8,+11) (+3)
It
increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Main Gauche of Eithril (1d5) (+0,+6) (+3 attacks)
It increases your
intelligence, constitution and attack speed by 3. It does extra
damage from frost. It produces chaotic effects. It strikes at demons
with holy wrath. It is a great bane of undead. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 33 of Moria.
r) a Small Sword of Aman (1d6) (+8,+9) [+4] (+3 attacks)
It
increases your wisdom and attack speed by 3. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It sustains your strength. It makes you
completely fearless. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It has been blessed
by the gods.
It was given to you as a reward.
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity
and constitution by 4. It does extra damage from frost. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It sustains your strength and constitution. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to life draining, cold, nether and chaos. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
t) The Two-Handed Sword of Mabilpelu (3d6) (+3,+6) (+2 attacks)
It
must be wielded two-handed. It increases your intelligence,
constitution and attack speed by 2. It does extra damage from acid.
It poisons your foes. It is very sharp and make your foes bleed. It
is a great bane of dragons. It is especially deadly against giants.
It strikes at undead with holy wrath. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does
extra damage from frost. It strikes at undead with holy wrath. It
provides resistance to cold and dark. It allows you to see invisible
monsters. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 16 of Mirkwood.
v) The Sling 'Ondel' (x2) (+4,+15) (+5)
It provides light (radius 1) forever. It increases your strength,
wisdom, dexterity, constitution and charisma by 5. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck
by 2. It provides immunity to paralysis. It allows you to sense the
presence of dragons. It fires missiles with extra might. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black ogre on level 34 of Moria.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It
increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
[The Mathom-house Inventory - Bree ]
a) The Lost Works of Kenault
It can be activated for decreasing
Charisma.
You found it in the remains of a Black orc on level 8 of Barrow-Downs.
b) a Parchment titled ``Household Magic''
It can be activated for decreasing Intelligence.
You found it lying on the ground on level 29 of The Sandworm lair.
c) Pytar's Portable Pandemonium
It
can be activated for experience loss.
You found it lying in a vault on level 17 of The Old Forest.
d) 15 Mushrooms of Cure Serious Wounds {100% off}
e) The Ring Mail of Rhorotel (-2) [12,+13]
It
sustains your strength and dexterity. It provides immunity to
paralysis. It provides resistance to acid, electricity, fire, light
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 61 of Erebor.
f) The Hard Leather Armour of Astiri (-36,-16) [6,+13](40%)
It
increases your hit points by 40%. It sustains your dexterity. It
makes you completely fearless. It provides resistance to fire, poison
, light and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient green dragon on level 60 of
Erebor.

On 19.11.2003 14:46 slagvi@hem.passagen.se wrote:Was fun playing assassin. What to expect or not to expect in the fixed quests is what i usually die to. Went down the last one with too few healing potions.

Memorable was the vault at dlvl 25 in the Sandworm Lair. 15+ mage books, 6-7 artefacts, no item from it was less than exellent. Only worms and wereworms guarding it too, or so I thought untill I ran into some wall monsters. Took what I could before they chased me away form the lvl.