If I have 4 attacks with grab and the constrict ability, and hit with all of them do I get to roll a grab check on each?

Assuming I do and the first one is successful, I then do constrict damage. Can I then let go as a free action and then use the second attack to roll another grab check? If I can then do I get to rince/repeat 4 times?

Is the whole move and attack at some point done as a swift action, meaning that none of it provokes AoO's? It is done as a swift action. Or is the activation swift and therefore the movement would provoke?

When casting a melee touch spell, you can expend one use of mythic power to throw that spell as a ranged touch attack. The range of this thrown spell is 10 feet per tier. If the spell allows you to make multiple melee touch attacks, you may make any number of the attacks as melee touch attacks and throw the rest as you see fit.

Does this mean with one mythic point you can throw however many of the touches you want?
Let's say I'm level 8 and cast frostbite, therefore granting me 8 touches. I decide to keep 4 of them as touches to use during my next couple of rounds. Do I get to throw all 4 of the others at once with just one mythic point?
So basically I roll 4 range touch attacks vs whatever and resolve them all at once?

Let me get this right, Spell Scars basically allows you to prepare extra spells (assuming you have the time - using scribe scroll rules).
You can either cast them straight off your body and then they're gone, or prepare spells for the day using them as if they were in your spellbook, thus increasing your repertoire.

Is that correct?

Do the scars cost the same as scribe scroll?

Can you prepare a scar at any level you can casts - like a 3rd level shield at 3rd level?

Now...

If one were using the Cabalist archetype where you become a spontaneous caster I assume the spell scars would effectively increase your spells known? or would you only be able to make scars of your known spells?
Also perhaps the scars would still be used up (vanish) if used, effectively increasing your spells known only on the days where you have had time/gold to create them? Or would you be able to keep using them indefinitely until replaced?

Can a Wizard with a Faerie dragon familiar (they have sorcerer levels)get the dragon to use a wand of true strike on the Wizard?
Share Spells says the wizard can cast on the dragon but not the other way round and true strike has range: personal and target: you ??

Can I buy magic items for my familiar, which item slots would a faerie dragon have? Headband seems reasonable, as does rings but I'm not sure about the others.? ?

When my character hits level 6 I'm going to be using my INT for hitting and damaging. Trouble is, before that, levels 1 - 5, I'm stuck with either Str or dex using a feat for weapon finesse.
On the bright side I have 25 points to spend.
Option 1. Spend 10 points on Str for +3 to hit until level 6 when it becomes utterly useless to me bar for the occasional strength check or vs Str draining monsters.
Cost: 10 valuable stat points.

Option 2. Spend the same 10 points on dex and take weapon finesse (human bonus feat) for +3 to hit. The points stay useful throughout my career boosting a poor reflex save, granting AC, Initiative and extra AoO (taking combat reflexes in build)
Cost: one Feat.

Option 3. Spend 5 on each stat and suffer a +2 to hit instead, for 5 levels.
Cost: 5 stat points and -1 to hit for 5 full levels.

Help!
What would you do?

Extra info that my help...
Human Defiler Hexcrafter/White Haired Witch about to start Wrath of the Righteous where we'll end up level 20/Mythic Tier 10.

When my character hits level 6 I'm going to be using my INT for hitting and damaging. Trouble is, before that, levels 1 - 5, I'm stuck with either Str or dex using a feat for weapon finesse.
On the bright side I have 25 points to spend.

If I cast frostbite as a level 5 Magus I get 5 charges to use. Do those charges continue to be held if I cast another spell?
So could I cast frostbite on turn 1 and shield on turn 2 and still have those 5 charges to use?

Is it casting another touch spell that make those held touches dissipate?

Basics are to pounce with the claws. Grapple and Pin as soon as possible and use Lockjaw to apply the hurt. I gain +6 to charges from class levels. I can grapple at -2 as an AoO and use my grappled foe as a sort of shield 1/round. My defences are DR from Resinous Skin, decent AC and Mirror Images, with Protection from Evil vs head-twist magic.

It probably looks like a jumbled mess to anyone with Grapple based character experience but its where I'm at and I think I've been looking for so long I'm probably not seeing the wood for the trees.

Any input is appreciated, nothing is set in stone other than the Grapple/Natural Weapons general concept.

Assume I pass my concentration checks so we don’t have to worry about that bit.
Race: Tiefling [with prehensile tail holding a metamagic rod and 2 claws]
Class: Hex Magus Level 4 with a familiar.

Using Spell Combat and Spellstrike...
So I cast a metamagic’ed Frostbite [this give me 4 “touches”] and use Spellstrike to deliver a frostbite via one of my claws [at -2 because of Spell Combat] instead of using a touch because claws count as a weapon [1 of my 4 touches has gone].

Then, using Spell Combat [because I’m already adjacent to some monsters] I get my full round attacks too and at my level [4] that’ll be just the 2 claws [also at -2 from Spell Combat]. If they hit I deal claw damage and frostbite damage [as I still had 3 “touches” left - now I only have one “touch” left].

Then my familiar moves into a monsters’ space [he doesn’t have a 5ft. reach] and delivers my final frostbite touch via his attack.

Qu.1: Is all that legal?

Qu.2: Does the familiar moving into a monsters space provoke an AoO?

Qu.3: Can the familiar choose to use a touch attack instead of a normal attack?