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Star Citizen has been in development for the past six years following a phenomenally successful Kickstarter campaign. The game has been envisioned and pitched as a spiritual successor to the Wing Commander series with modern sensibilities and a massively multiplayer galaxy. Though Star Citizen has received most of the media attention, the original Kickstarter was also for a single-player campaign set within the Star Citizen universe. That single player campaign was originally slated for release in 2014.
However, one thing that neither Cloud Imperium Games nor the fans who backed Star Citizen could have planned on was the massive and ongoing crowdfunding that has gone on since the initial success of the Kickstarter. To date, the company has raised well over $150 million from players who have fallen in love with the dream of what Star Citizen could be. With all of that extra money, the scope of both Star Citizen and Squadron 42 has expanded.
The new single-player game will have considerable star power, like Mark Hamill, Gary Oldman, Gillian Anderson, John Rhys-Davies, Mark Strong, Andy Serkis, and more high profile actors and actresses. The acting chops going into Squadron 42 is pretty astounding, even by blockbuster gaming standards. We get to see snippets of that throughout the trailer as Cloud Imperium also shows off their impressive game tech, interesting sci-fi universe, and proves that Squadron 42 still exists and will eventually release.
So it is that four years after the projected release date of Squadron 42 we are just now seeing an extended trailer full of gameplay and story (but still no release date).
Overall, the trailer is incredibly impressive and looks to be the next hard sci-fi experience on the horizon with a chip on its shoulder to tell a compelling narrative. Add on deep and engaging space combat, and you have a great recipe for something really special.
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
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Star Citizen has been in development for the past six years following a phenomenally successful Kickstarter campaign. The game has been envisioned and pitched as a spiritual successor to the Wing Commander series with modern sensibilities and a massively multiplayer galaxy. Though Star Citizen has received most of the media attention, the original Kickstarter was also for a single-player campaign set within the Star Citizen universe. That single player campaign was originally slated for release in 2014.
However, one thing that neither Cloud Imperium Games nor the fans who backed Star Citizen could have planned on was the massive and ongoing crowdfunding that has gone on since the initial success of the Kickstarter. To date, the company has raised well over $150 million from players who have fallen in love with the dream of what Star Citizen could be. With all of that extra money, the scope of both Star Citizen and Squadron 42 has expanded.
The new single-player game will have considerable star power, like Mark Hamill, Gary Oldman, Gillian Anderson, John Rhys-Davies, Mark Strong, Andy Serkis, and more high profile actors and actresses. The acting chops going into Squadron 42 is pretty astounding, even by blockbuster gaming standards. We get to see snippets of that throughout the trailer as Cloud Imperium also shows off their impressive game tech, interesting sci-fi universe, and proves that Squadron 42 still exists and will eventually release.
So it is that four years after the projected release date of Squadron 42 we are just now seeing an extended trailer full of gameplay and story (but still no release date).
Overall, the trailer is incredibly impressive and looks to be the next hard sci-fi experience on the horizon with a chip on its shoulder to tell a compelling narrative. Add on deep and engaging space combat, and you have a great recipe for something really special.
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

I have some words for you: Motor. Cycle. Wheel. Saws. If a combination of those words caught your attention, keep an eye on the upcoming Steel Rats.
The 2.5D action arcade title combines motorized combat with stunts to create retro-futuristic destruction gameplay. Motorcycles operate based on the physics of Steel Rats with customization options. Players will pilot their battle-hardened racer on sketchy streets, over near-future rooftops, and through grungy tunnels.
You might be asking yourself at this point, "What exactly is a Street Rat?" The Street Rats are a punk biker gang who rule the streets of Coastal City. You might think that makes them a threat to law and order, but quite the contrary. The Street Rats are the last remaining line of defense for a city under constant siege by an oncoming army of junkbots bent on its destruction. Players can choose their own characters, unlock special moves and bikes, and fight across the near armaggeddon cityscape of their once sacred turf.
The soundtrack of Steel Rats is being created by the Japanese rock trio The 5.6.7.8's who are known for their song "Woo Hoo" featured in Kill Bill: Volume 1.
“Steel Rats is set in an atmospheric, stylized, retro-future version of 40s and 50s Americana,” says Jacek Gburczyk, art director on the project, “we’ve taken everything we love from America in that time period and mixed it up with our favorite parts of dieselpunk and steampunk influences to create something that has a wholly original feel and character.”
A new CGI trailer released today conveys the essence of what developer Tate Multimedia envisions for their project.
Steel Rats comes to PlayStation 4, Xbox One, and PC in 2018.

I have some words for you: Motor. Cycle. Wheel. Saws. If a combination of those words caught your attention, keep an eye on the upcoming Steel Rats.
The 2.5D action arcade title combines motorized combat with stunts to create retro-futuristic destruction gameplay. Motorcycles operate based on the physics of Steel Rats with customization options. Players will pilot their battle-hardened racer on sketchy streets, over near-future rooftops, and through grungy tunnels.
You might be asking yourself at this point, "What exactly is a Street Rat?" The Street Rats are a punk biker gang who rule the streets of Coastal City. You might think that makes them a threat to law and order, but quite the contrary. The Street Rats are the last remaining line of defense for a city under constant siege by an oncoming army of junkbots bent on its destruction. Players can choose their own characters, unlock special moves and bikes, and fight across the near armaggeddon cityscape of their once sacred turf.
The soundtrack of Steel Rats is being created by the Japanese rock trio The 5.6.7.8's who are known for their song "Woo Hoo" featured in Kill Bill: Volume 1.
“Steel Rats is set in an atmospheric, stylized, retro-future version of 40s and 50s Americana,” says Jacek Gburczyk, art director on the project, “we’ve taken everything we love from America in that time period and mixed it up with our favorite parts of dieselpunk and steampunk influences to create something that has a wholly original feel and character.”
A new CGI trailer released today conveys the essence of what developer Tate Multimedia envisions for their project.
Steel Rats comes to PlayStation 4, Xbox One, and PC in 2018.
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For as long as combat games have been around, there have been plenty that put players in the driver’s seat of all kinds of vehicles, from apocalyptic race cars, military fighter jets, and space ships galore. For players wanting a more nautical experience, pickings have traditionally been slim, especially if they wanted to go beneath the ocean’s surface and face the depths below. The team behind Aquanox: Deep Descent are on the case with an expansive prequel to the original Aquanox games of 2001 and 2003.
Quick refresher for those of you, like myself, who might have missed the original deep sea shooters. Aquanox takes place in a world besieged by nuclear war and resource scarcity. After humans leech everything possible from the surface, the few remaining survivors fled to the depths of the sea, scavenging and fighting for as many supplies as each faction can grab. Their strength comes in the form of submersible combat ships, complete with a small army’s worth of firepower and technology to aid in the fight against the hazards of the deep.
Extra Life got the chance to preview a hands-off demo for Aquanox: Deep Descent from developer Digital Arrow and publisher THQ Nordic.
In Aquanox: Deep Descent’s single-player mode (10-12 hours long, according to the developer), players will build up a home base full of upgrades for their ships and the community. Ships are fully customizable, with players spending credits earned completing missions and scavenging resources on upgrades for engines, armor, weapon loadouts, electrical systems, and more. Ships are already divided into classes, though, like the light scouting class, the fighter, or the siege ship. For example, siege ships are primarily the tanks of Aquanox, built to take and deal massive damage while sacrificing ease of movement.
Aquanox: Deep Descent’s single-player mode also acts as a drop-in-drop-out co-op mode. When a friend joins, they can choose one of the four available main characters to play as, along with their ship’s traits.
Combat in Deep Descent moves much like a space flight simulator (think Eve: Valkyrie or Elite: Dangerous), but with the added twist of water impacting movement. Natural momentum carries a ship further and in a less direct way than an airplane might, meaning every dodging maneuver against enemy ships must be calculated for maximum advantage and minimal damage. The last thing you want is to crack open the hull of your ship on a rock or a poorly dodged torpedo. You’ll also be able to maneuver in any direction, opening up possibilities for offensive or defensive strategies.
To hear it from the developer, Aquanox: Deep Descent may, to some players, feel like a more tactical round of Unreal Tournament, flitting around the environment to land a carefully aimed shot at a distant target. From a hands-off perspective, the comparison certainly carries some weight, as victory often goes to the player who can not only maneuver more strategically around their opponent, but also who can react faster and with more precision, balancing combat in a way that, while perhaps not perfect, fits within its own world just fine.
Like those quirky combat games, Aquanox will also feature a variety of weapons that will have players adopting unique strategies. There’s the Shrapnel cannon, which launches a close-range burst of debris at opponents for devastating damage. There’s the the Hazard, or “Gooey,” which launches canisters of explosive bio-chemical liquids that stick to enemies and can later be detonated. Then there’s the high-powered Shard rail guns that let players snipe from afar, making the vast expanses of empty water a threat to all.
Secondary weapons include mines, as well as mortar fire that can strike from above. Other secondary weapons perform specific actions like automatically firing at enemies within range or from any side, giving you the chance to slip away.
All these abilities will be available in Aquanox: Deep Descent’s multiplayer mode as well, which includes solo deathmatch, team deathmatch, capture-the-flag, and a domination mode.
To Digital Arrow’s credit, what we’ve seen thus far of Aquanox’s updated world looks impressive. For fans of “aerial” style combat games, the amount of customization and the frenetic pacing of these seadog fights are impressive. For those wanting a more exploratory adventure, the game’s visuals certainly hold up, and obviously look more impressive than its predecessors. While a game like Subnautica is incredibly expansive, Aquanox’s style seems decidedly more pronounced, with the darkness of the ocean depths shimmering against plant life and wreckage.
Aquanox: Deep Descent is scheduled for a 2017 release date on PC.
View full article

For as long as combat games have been around, there have been plenty that put players in the driver’s seat of all kinds of vehicles, from apocalyptic race cars, military fighter jets, and space ships galore. For players wanting a more nautical experience, pickings have traditionally been slim, especially if they wanted to go beneath the ocean’s surface and face the depths below. The team behind Aquanox: Deep Descent are on the case with an expansive prequel to the original Aquanox games of 2001 and 2003.
Quick refresher for those of you, like myself, who might have missed the original deep sea shooters. Aquanox takes place in a world besieged by nuclear war and resource scarcity. After humans leech everything possible from the surface, the few remaining survivors fled to the depths of the sea, scavenging and fighting for as many supplies as each faction can grab. Their strength comes in the form of submersible combat ships, complete with a small army’s worth of firepower and technology to aid in the fight against the hazards of the deep.
Extra Life got the chance to preview a hands-off demo for Aquanox: Deep Descent from developer Digital Arrow and publisher THQ Nordic.
In Aquanox: Deep Descent’s single-player mode (10-12 hours long, according to the developer), players will build up a home base full of upgrades for their ships and the community. Ships are fully customizable, with players spending credits earned completing missions and scavenging resources on upgrades for engines, armor, weapon loadouts, electrical systems, and more. Ships are already divided into classes, though, like the light scouting class, the fighter, or the siege ship. For example, siege ships are primarily the tanks of Aquanox, built to take and deal massive damage while sacrificing ease of movement.
Aquanox: Deep Descent’s single-player mode also acts as a drop-in-drop-out co-op mode. When a friend joins, they can choose one of the four available main characters to play as, along with their ship’s traits.
Combat in Deep Descent moves much like a space flight simulator (think Eve: Valkyrie or Elite: Dangerous), but with the added twist of water impacting movement. Natural momentum carries a ship further and in a less direct way than an airplane might, meaning every dodging maneuver against enemy ships must be calculated for maximum advantage and minimal damage. The last thing you want is to crack open the hull of your ship on a rock or a poorly dodged torpedo. You’ll also be able to maneuver in any direction, opening up possibilities for offensive or defensive strategies.
To hear it from the developer, Aquanox: Deep Descent may, to some players, feel like a more tactical round of Unreal Tournament, flitting around the environment to land a carefully aimed shot at a distant target. From a hands-off perspective, the comparison certainly carries some weight, as victory often goes to the player who can not only maneuver more strategically around their opponent, but also who can react faster and with more precision, balancing combat in a way that, while perhaps not perfect, fits within its own world just fine.
Like those quirky combat games, Aquanox will also feature a variety of weapons that will have players adopting unique strategies. There’s the Shrapnel cannon, which launches a close-range burst of debris at opponents for devastating damage. There’s the the Hazard, or “Gooey,” which launches canisters of explosive bio-chemical liquids that stick to enemies and can later be detonated. Then there’s the high-powered Shard rail guns that let players snipe from afar, making the vast expanses of empty water a threat to all.
Secondary weapons include mines, as well as mortar fire that can strike from above. Other secondary weapons perform specific actions like automatically firing at enemies within range or from any side, giving you the chance to slip away.
All these abilities will be available in Aquanox: Deep Descent’s multiplayer mode as well, which includes solo deathmatch, team deathmatch, capture-the-flag, and a domination mode.
To Digital Arrow’s credit, what we’ve seen thus far of Aquanox’s updated world looks impressive. For fans of “aerial” style combat games, the amount of customization and the frenetic pacing of these seadog fights are impressive. For those wanting a more exploratory adventure, the game’s visuals certainly hold up, and obviously look more impressive than its predecessors. While a game like Subnautica is incredibly expansive, Aquanox’s style seems decidedly more pronounced, with the darkness of the ocean depths shimmering against plant life and wreckage.
Aquanox: Deep Descent is scheduled for a 2017 release date on PC.

EA debuted a sizeable amount of Star Wars: Battlefront II gameplay footage at E3 Saturday. A two-minute in-engine trailer showed off a load of Star Wars universe icons, including clone troopers fighting Separatist battle droids in the streets and palace hallways of Naboo, heroes and villains like Darth Maul, Rey, and Boba Fett. The trailer also featured unique locales, such as an as-of-yet unnamed ice planet, a jungle planet with wildlife, and our favorite space bears, the wookies.
New vehicles were also featured, including the Naboo starfighter, a V-Wing, droid starfighter, and ground units like the Trade Federation armored assault tanks and AT-RTs, small walker units similar to the much larger AT-STs meant for individual clone troopers.
Space combat makes its debut as well, featuring a heated dogfight between Empire TIE fighters and rebel X-Wings and the Millenium Falcon.
Check out the trailer for a full look at the gameplay and Naboo map, and make sure to check back later for a full rundown of EA’s live demo of Star Wars Battlefront II. There was a ton of footage and gameplay to chew through. What has you most excited for the next iteration of Battlefront?
View full article

EA debuted a sizeable amount of Star Wars: Battlefront II gameplay footage at E3 Saturday. A two-minute in-engine trailer showed off a load of Star Wars universe icons, including clone troopers fighting Separatist battle droids in the streets and palace hallways of Naboo, heroes and villains like Darth Maul, Rey, and Boba Fett. The trailer also featured unique locales, such as an as-of-yet unnamed ice planet, a jungle planet with wildlife, and our favorite space bears, the wookies.
New vehicles were also featured, including the Naboo starfighter, a V-Wing, droid starfighter, and ground units like the Trade Federation armored assault tanks and AT-RTs, small walker units similar to the much larger AT-STs meant for individual clone troopers.
Space combat makes its debut as well, featuring a heated dogfight between Empire TIE fighters and rebel X-Wings and the Millenium Falcon.
Check out the trailer for a full look at the gameplay and Naboo map, and make sure to check back later for a full rundown of EA’s live demo of Star Wars Battlefront II. There was a ton of footage and gameplay to chew through. What has you most excited for the next iteration of Battlefront?