Neat idea! It felt like a glimpse in the life of an ordinary worker inside an RPG, rather than a big hero, living out his days working the mine. I was ready to give up on the game until I realized you had to hit the rocks, which could have used some more explanation.

That was very nice writing! I enjoyed the world you were establishing, with its unique setting and atmosphere. Towards the end, I felt genuinely interested in knowing what was about to happen next. Good job!

That was really cool! The story is touching, with each level increasing in intensity as the space station approaches its doom, which was a really nice touch. The music made it very enjoyable, too. Great job!

I really liked the style, very cute and ambitious. The gameplay reminded me somewhat of Star Wars Droid Works, too! It's great you put so much emphasis on telling a story at the beginning of the game, though it's quite long and unskippable.

This was a beautiful narrative game. It felt very focused on the
most important element, storytelling, and supported that with a lovely
style and interface. The dialogue options played well to different
personalities, at least to mine, as I found myself being able to say
things that I might have said myself. Above all, it felt genuinely sincere, and I appreciated the author leading you into the story from the coffee shop, which was a very nice touch. Great work on the technical implementation, too!