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Kirby Super Star

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Kirby Super Star (Hoshi no Kirby Super Deluxe in Japan, and Kirby's Fun Pak in PAL territories) is a 1996 SNES game, and part of the Kirby franchise. This game also sees the return of series creator Masahiro Sakurai's directorship, having last worked on 1993's Kirby's Adventure. Unlike the other Kirby games, where everyone's favorite pink puffball has one long adventure, Super Star contained a number of shorter games — its tag line on the box was "8 games in one!" Those games — 6 main, 2 sub — are:

Dyna Blade: A mysterious creature named Dyna Blade is terrorizing Dream Land, and it's up to Kirby to stop... her. This game adds a world map, some additional powers, and a couple extras, but in the end, it is mostly an intro game like Spring Breeze.

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Gourmet Race: Kirby and King Dedede race to see who can eat the most food while still reaching the finish line first. It's pretty straightforward. Very notable for its music: the Gourmet Race theme "Get Up and Go-urmet!" is one of the staples of the Kirby franchise, and it's also a popular source for remixes on websites such as YouTube.

The Great Cave Offensive: Kirby has accidentally fallen down a hole and found himself in a huge cave, filled with treasure. Now he has to find a way out of the cave while grabbing as much loot as he can. More of a Metroidvania game than a linear platformer, Kirby's quest through the cave helps him find various valuable relics.

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Milky Way Wishes: The Sun and the Moon are fighting, throwing day and night into chaos, and it's up to Kirby to stop hi-- or rather, them. This game takes Kirby to other worlds to find the wish-granting comet Nova, and since the enemies on these worlds are different than the usual ones, Kirby can't absorb their powers; instead, he has to find the Deluxe Copy Essences around the levels, after which point he has those powers forever, and can shuffle through them.

The Arena: Okay, seven main games, as beating all six games unlocks The Arena, a straight-up Boss Rush. Kirby has his choice of abilities and a set number of Maxim Tomatoes, and must battle through every boss and miniboss of the game, from Whispy Woods to Meta Knight to the terror that is Waddle Dee, before a rematch with the final boss.

Sub-Games

Samurai Kirby: Kirby faces off in a first-strike duel with five increasingly tough opponents. Like the Quick Draw game in Kirby's Adventure, it's a game of reaction time.

While Kirby's Adventure on the NEScodified the Kirby formula, Super Star is considered to be the game that perfected it, to the point where its style of gameplay has become the series standard. It was remade in 2008 for the Nintendo DS as Kirby Super Star Ultra (Hoshi no Kirby Ultra Super Deluxe in Japan), which added a handful of extra games to the mix, bringing the total to 16 games in one:

Helper to Hero: Instead of playing as Kirby, you choose one of his helpers (characters based on an element that Kirby absorbed, usually controlled by computer or by a second player) and run though a shortened, non-randomized version of The Arena. This can create quite a challenge: sure, winning as Bonkers (Hammer) or Plasma Wisp (Plasma) isn't too bad, but how about winning with Capsule J2 (Jet) or Wheelie (Wheel)? Not to mention getting the best time...

Meta Knightmare Ultra: You play as Meta Knight through abridged versions of the original main games, excluding Gourmet Race and The Arena. Meta Knight has a whole suite of moves at his disposal, and uses them to thrash his way through the stages. His goal is to fight the ultimate warrior in the universe, while your goal is to get the best time.

The True Arena: This is what happens when The Arena hates you. It's a Boss Rush again, but with less health-recovery (5 regular tomatoes) and much tougher bosses — you fight the bosses and sub-bosses from Revenge of the King, then get the final bosses from the three added games, and a bonus boss.

Side Games: A set of mini-games that can be played with friends wirelessly, they utilize the Nintendo DS's touch screen and stylus. They can be summarized as:

Tropes used in Kirby Super Star (Ultra):

Abandon Ship: Discussed near the end of Revenge of Meta Knight. They decide to fight Kirby one last time before doing so... except for Captain Vul. He escaped first.

Alas, Poor Villain: Non-death variant with King Dedede at the end of Revenge of the King. Having the Waddle Dees comfort him adds to the sympathy.

American Kirby Is Hardcore: The Trope Namer himself actually averts this in both the original and the remake. On the other hand, the Revenge of Meta Knight mode of the game was drastically altered, and Meta Knight's new dialogue makes him sound clearly villainous. They even made him threaten Kirby with death! Those changes were maintained in Ultra, sans the "Prepare to die!" line—

Animated Outtakes: One of the special unlockables in Ultra is a blooper reel with edited versions of most of the game's cutscenes. For example, the Milky Way Wishes opening cutscene has Marx bouncing on his ball as he tells Kirby about what's happening, but in the blooper reel, Marx falls off his ball after a few hops.

Ascended Extra: The bandanna-wearing Waddle Dee first appeared in Super Star as the first opponent in Megaton Punch. In Ultra, he has dialog and appears as a boss (albeit not much of one) in Revenge of the King (plus he's the only spectator in the stands during the Masked Dedede fight), and the Waddle Dee opponent in The Arena was changed to him. He was eventually a playable character in Kirby's Return to Dream Land and made into a recurring series character.

Bad Samaritan: Marx. He pretends to be on Kirby's side, only for it to turn out he was playing Kirby to find Nova so that he can use it to conquer Dream Land.

Balloon Belly: As usual, Kirby's and Dedede's standard attacks result in this. In addition, Dedede will balloon up if he beats you in Gourmet Race.

Batman Gambit: Marx in Milky Way Wishes manipulates Kirby into reconstructing wish-granting comet Nova so he can wish to become the ruler of Popstar.

Big Fancy Castle: Lololo & Lalala's boss fight and Castle Dedede, in both Spring Breeze and Revenge of the King. Mallow Castle in Dyna Blade and Onion Garden from Gourmet Race also count.

Boss Rush: The Arena, which is the final game in the original version, has you fight every boss from the previous modes (as well as Waddle Dee) in a random order, before rematching the final boss. In the remake, The True Arena is the same concept with additional, more difficult bosses.

Bragging Rights Reward: The single hardest task in the game is, rather than the True Arena or even 100%, clearing Helper to Hero with every helper. This is the only task in one of the main games that does not contribute to 100% completion, and you get two rewards for doing it: a giant crown on the Helper to Hero option and the SNES intros to the original games.

Bubbly Clouds: While the game itself is not the Trope Namer, the level that named the trope is brought back. In addition, there's Skyhigh from Milky Way Wishes and Crash Clouds in Revenge of the King.

The Bus Came Back: The fourth boss of Revenge of the King is Kabula (aka Kaboola), a character from Kirby's Dream Land that was dropped in Spring Breeze and hasn't been seen since its very brief cameo in the Super Famicom version of Kirby's Star Stacker, over ten years prior.

The Fountain of Dreams from Kirby's Adventure gets an appearance in Milky Way Wishes, at the end of each planet.

Being a re-imagining of Kirby's Dream Land's Extra Game, the ending of Revenge of the King is reminiscent of its last after-credits scene. It had a teary Dedede walking off the screen while Kirby follows to comfort him. Revenge of the King has the Waddle Dee troops supporting their depressed master instead.

A few worlds from Kirby's Adventure reappear in Revenge of Meta Knight. After the crew knocks Kirby off deck, they mention flying off to Grape Gardens for a test. Meanwhile, Kirby travels through sundrenched islands similar to Orange Ocean and a mountainous forested area reminiscent of Yogurt Yard before finally recouping with the Halberd.

Co-Op Multiplayer: A second player can play as the summoned helpers. In Super Star Ultra, it's required for each player to own the cartridge to do this with most of the games, though Spring Breeze can be played co-op through download play, with both players watching the first player's DS.

Cute Is Evil: Marx. He might look like an adorable citizen of Popstar, but he tricked Kirby into awakening Nova so that he can use it to conquer the pink puff's home planet.

Damn You, Muscle Memory!: Going from playing Super Star to Ultra can be quite difficult control-wise. In the original, it used the classic SNES control scheme of B being jump and Y attack, with A being used to summon a helper. In Ultra, they went for control consistency with the GBA games and Squeak Squad, having B as attack and A as jump (with X being used to create a helper). It can also be tricky if you, say, play Ultra first and then play the original on something like Kirby's Dream Collection: Special Edition.

Defeat Equals Friendship: After Kirby defeats Dyna Blade and helps feed her baby chicks, the giant bird becomes friendly with him. She later repays Kirby in "Revenge of Meta Knight" by helping him get back onto the Halberd.

Department of Redundancy Department: If you copy the abilities of the enemy T.A.C., you'll gain the power Copy, which... allows you to copy the abilities of an enemy, which would be great if that was not Kirby's default superpower. It's not entirely useless, but the times it is useful are highly situational (e.g. Milky Way Wishes). On the other hand, making a T.A.C. helper effectively gives a second player the ability to copy (and discard) powers at will as well.

The Suplex, Jet, and Ninja powers are very difficult to use effectively, especially against bosses, but do crazy damage. Suplex in particular, because bosses can't be grabbed — meaning you have to either grapple any debris the boss creates, or spam Pinpoint Kick. It's awkward and requires a lot of precise maneuvering, but most bosses go down from two or three wrestling moves. This means Bugzzy isn't such a bad choice for Helper to Hero... until you reach Computer Virus, that is.

As far as helpers go, T.A.C. is by far the most useful, especially against bosses. While normally he can shoot his arm out as a projectile to copy a foe's ability, most bosses don't have Copy Abilities, so it deals damage instead. It's a bit unwieldy to use, but it's very effective if used properly since it can be charged up for quite a bit of damage (but it's not as effective in the air due to the charge time). From there, it can defeat several bosses in seconds. This makes him a surprisingly effective choice for clearing The Arena and Helper to Hero. He even has a guard that makes him completely invulnerable to damage by blending in with the background as an added bonus.

In the SNES version, all of the bosses in The Arena have the same names in Japanese except Computer Virus, which was originally Battle Windows.note Contrary to popular belief, Marx is still listed as Marx in The Arena, despite his name in katakana being closer to "Mark" in the Milky Way Wishes script.

In Ultra, the Computer Virus enemy characters except Slime had their names retranslated (Dancing Doll and Witch became Puppet and Magician, respectively). Most noticeably, one of the monsters originally went by the name of Red Dragon, but due to it receiving another palette, it was changed to Great Dragon.note In the Japanese version of Ultra, the Great Dragon has the rather Unfortunate Name of Grand Dragon, which happens to be the title of the leader of the Ku Klux Klan.

Also in Kirby Super Star Ultra, some of the names of other bosses were further changed - Ghameleo Arm became Chameleo Arm, Combo Cannon became Main Cannon #2, Halberd's Reactor was shortened to Reactor, and Heart of Nova became Galactic Nova Nucleus.note The Halberd's cannon seems to have reverted back to Combo Cannon, as this is the name given in the Super Smash Bros. series and Kirby: Planet Robobot.

Furthermore, the locations of Milky Way Wishes were all given expanded names: Floria to Grass Planet Floria, Aqualiss to Water Planet Aquarius, ? to ???, Skyhigh to Wind Planet Skyhigh, Hotbeat to Flame Planet Hotbeat, Cavios to Cave Planet Cavius, Mecheye to Machine Planet Mekkai, Halfmoon to Eternal Star Halfmoon, and Nova to Galactic Nova.note Aqualiss and Mecheye later have a cameo (along with Floria and Halfmoon) on the cover of Nintendo Magazine in Star Fox Zero  The Battle Begins under their original names. In addition, Shooting was renamed Starship in Ultra.

Duel Boss: Meta Knight, of course. He gives you the Sword ability, per usual, which you are forced to take for the battle to start. However, if you decide not to and wait 30 seconds, Meta Knight will eventually get impatient and start the fight anyway.

This is the first Kirby game to portray Kirby as getting hats from his powers. It's also the only Kirby game where said hats can be removed to either turn into the various "helpers" from the game (or turn Helpers into them) or to turn them into a different Helper. It's also the only game with Copy Ability hats that doesn't allow Kirby to voluntarily discard his abilities as ability stars (Ultra restores this ability). They can be discarded as ability items though.

Before Kirby Star Allies was released, this was the only Kirby game to have ordinary enemies become playable helpers.

Unlike later games, Kirby falling onto the enemy face-first does not count as an attack in this game, and actually hurts Kirby instead when he tries. (Ultra changes this so that it does, just like the other Kirby games at the time.)

This game and, by extension, its remake are the only Kirby games to have a Copy Ability that could be gotten from more than one boss in the same game (as Suplex can be obtained from Bugzzy, Jukid and, in the remake, Phan Phannote as "Throw" isn't an available Copy Ability).

Edible Collectible: The Gourmet Race is as much about eating lots of food as getting to the finish line quickly. This is in contrast to the rest of the game (and the series in general) where food grants health and occasionally power-ups.

Elite Tweak: Copy is mostly a useless curiosity of an ability (see This Looks Like a Job for Aquaman below for situations where it's useful) for Kirby. By contrast, the helper that Copy spawns, T.A.C., is generally felt to be one of the best characters in the game, both in co-op and for the boss rushes.

Eternal Engine: The Halberd in Revenge of Meta Knight and Mecheye (Mekkai in Ultra) in Milky Way Wishes.

Evil Plan: Marx lampshades this (by going over what he did after he wished to rule Popstar) near the end of Milky Way Wishes, though this is only apparent in the Japanese version and Ultra.

Except for Milky Way Wishes, the plots of most games never get really complex. In fact, most of their descriptions are little more than "There's a Big Bad causing trouble! Go stop it!" Then again, Kirby doesn't need much motivation anyway.

The Great Cave Offensive is the worst offender. "Kirby fell into a hole! Get treasure and escape from a giant whale, living RPG, paint-spitting mutant chameleon, and an ancient rock face with hands!"

Meta Knightmare Ultra is simply Meta Knight beating the stuffing out of everything to prove he's the most badass warrior in the galaxy.

Floating Limbs: The mini-boss Jukid, as well as the Plasma Wisp enemy, have floating hands.

Foul Flower: The seemingly-innocent enemies called Lovelies are common throughout the game, except in Ultra's "Revenge of the King" mode, where they are replaced by creepy-looking roses called Roselies, who are just as dangerous.

A subversion. The final bosses of Milky Way Wishes first appear in its introduction sequence and are only seen again at the very end. However, in the original SNES version, the introduction sequence was both optional and not indicated to even exist, meaning many players probably felt this applied to Nova and Marx. This was corrected in Ultra, where the introduction is automatically played.

Played straight with Computer Virus, which comes out of nowhere at the end of the crystal area of the Great Cave and wouldn't be the first thing you'd expect to be down there.

Guide Dang It!: The location of the secret planet "?" in Milky Way Wishes is hidden on a large green star that, while somewhat distinctive, is easily overlooked and ignored unless one uses a guide or flies around aimlessly for no particular reason to discover it by accident. Not so much in Ultra, as the planet is more clearly marked by a blinking star that stands out amongst the background.

Harder Than Hard: The True Arena. So very, very much. You thought that beating The Arena was noteworthy? Well, this is a fight against all the harder bosses and Mini Bosses with less than half the healing items and Marx Soul at the very end just to spite you.

Heavy Metal: In Ultra, Galacta Knight's battle music is perhaps the only time you're ever going to hear this in a Kirby game. It carries over to his reappearances in Return to Dream Land and Planet Robobot, too.

Hopeless Boss Fight: When facing against Heavy Lobster in Revenge of Meta Knight the first time. Granted, it's only meant to distract you long enough to be blown away by the time the ship launches. Technically, it is possible to destroy it before the cutscene of the boss battle ends, but that doesn't do anything to said cutscene (not even an acknowledgement from the ship's crew).

Item Get!: Every time you open a chest in The Great Cave Offensive, you'll get a fanfare and then the information about the item you got.

Japanese Ranguage: One of the items in The Great Cave Offensive is called Ramia's Scale, which was pretty obviously supposed to be Lamia's Scale. Curiously, even though some names in Ultra were changed from the original localization (like Orihalcon to Orichalcum), this was not fixed.

Kiss of Life: Somewhat of a variant; the player character can eat any health item and then "kiss" their partner, and then the partner will also get healed. Called "face-to-face food transfer" in the manual.

Let's Get Dangerous!: The description for Revenge of the King says that King Dedede has gotten serious since he was beaten by Kirby many times in the past. It shows through the Masked Dedede boss fight.

Light Is Not Good: Galacta Knight might count, if we actually knew whether he was good/evil. Even if he's not outright evil, the fact that his sheer power meant his very existence posed a threat to the galaxy qualifies him.

Long Song, Short Scene: The music that plays within the cutscenes showing Kirby flying between areas within Revenge of Meta Knight is longer than the cutscenes themselves. It plays fully when one watches said cutscenes as one video within the remake's theater, since the song doesn't stop between each cutscene.

Long Title: While the American title isn't too long (besides "Kirby Super Star Ultra"), the Japanese title for the first game is "Kirby of the Stars Super Deluxe." It then goes into Word Salad Title territory with the remake, which is "Kirby of the Stars Ultra Super Deluxe."

Lost in Translation: Spring Breeze's name might seem random at first, but it actually comes from the Japanese instruction booklet for Kirby's Dream Land, where Kirby is described as "riding in on the spring breeze" in the storyline. This line is reinserted in the Ultra version of the intro.

MacGuffin Delivery Service: Marx uses Kirby to gain Nova's power and try to conquer Popstar. Also, the Sun and Moon fighting was part of Marx's plan, though this was only made clear in Ultra and the Japanese version.

Manipulative Bastard: Marx uses Kirby to gain Nova's power and try to conquer Popstar. Also, the Sun and Moon fighting was part of Marx's plan, though this was only made clear in Ultra. It was only implied in the original.

Meaningless Lives: There's no punishment at all for running out of lives. The score doesn't even reset.

Miles Gloriosus: Captain Vul is the most dedicated of Meta Knight's men to killing Kirby, even sacrificing the ship's well being when he releases Heavy Lobster. However, he never goes after Kirby himself, and when the ship begins crashing, he's the first one to escape.

Minecart Madness: Each section of The Great Cave Offensive is connected by tunnel with rideable minecarts, which run through the local mooks. Riding the carts isn't necessary, but doing so is faster than traversing the tunnels on foot.

Misplaced Vegetation: The Great Cave Offensive's main theme is called "Trees in the Depths of the Earth" for a reason. There's a whole jungle down there.

Never Say "Die": Ultra retranslates Meta Knight's death threat as "Come meet your doom!!" On the SNES, it was "Prepare to die!" One of Meta Knight's earlier lines was changed to include the word "perish", though.

New Game+: Meta Knightmare Ultra in Ultra, which allows you to play through the original SNES games as Meta Knight.

The Arena (provided you play it without Hammer, Plasma, or Stone Kirby) and The True Arena in Ultra—the latter can get almost as hard as the original Kirby's Dream LandHard Mode, even with the trusty hammer at your side! If you're patient, however, Stone can still shred The True Arena to pieces.

Helper to Hero from Ultra can also be infuriating to beat with all of the characters, especially the weaker ones. Completing Helper to Hero with all of them is so hard that it doesn't count towards 100% completion. You are rewarded for doing it with a truly massive crown and recreations of the original SNES intros.

Nonstandard Character Design: Wham Bam Rock is claymation-style, unlike other characters. This made his design from the original Super Star resemble something like Blackface. His Ultra appearance is more normal-looking, though Wham Bam Jewel closely resembles the original.

Out-of-Character Moment: Meta Knight is surprisingly hostile in Revenge of Meta Knight, compared to his usual Worthy Opponent self. Apparently, this was partly due to the translation, partly due to some ulterior motive like fixing all of Dream Land's problems through a benevolent dictatorship, and partly due to Early Installment Weirdness.

Palmtree Panic: Float Islands in Spring Breeze (and its variation Illusion Islands in Revenge of the King), Orange Ocean in Revenge of Meta Knight, and part of Aqualiss (Aquarius in Ultra) in Milky Way Wishes.

Power Copying: As always, Kirby can inhale some kinds of enemies to obtain their power (except in Milky Way Wishes unless you managed to find a secret star which contains the "Copy" Ability).

Reactor Boss: One of the bosses in Meta Knightmare Ultra is the Halberd's very reactor. It attacks with a large flame cannon, under-floor flamethrower, and Reflecting Laser turrets. The latter of which is the only way to damage the otherwise-invincible reactor.

Riding into the Sunset: Kirby rides Wheelie over and into the sunset after sinking the Halberd in Revenge of Meta Knight, and also flies towards the sunset as a giant balloon, floating along with Castle Dedede as the credits play in Spring Breeze. After Revenge of the King in Ultra, Dedede does his walk-of-shame into the sunset accompanied by his still-loyal Waddle Dee subjects.

While the previous Kirby games certainly weren't bad-looking, it was this game that really codified the trope, resulting in some very pretty spritework.

Ultra redoes all of the visuals, replacing the more dated pre-rendered CGI level visuals from the original with gorgeous hand-drawn artwork.

Self-Imposed Challenge: Beating The Arena with no ability is a common one. Considered nearly impossible in the original release (in no small part due to Meta Knight's stinginess with suckable projectiles), it was actually made a lot easier in Ultra since all bosses produced more "free" stars to suck up and spit. In exchange, there's defeating The True Arena with no ability, which is a near-impossibly brutal gauntlet thanks to a similar lack of both projectiles and healing items.

Another one that appears in Ultra: in Revenge of the King, Kabula fires what seems to be Bullet Bills during the boss fight.

This is the first Kirby game in which the Sword ability gives him Link's cap, as well as Sword Beams at full health. Likewise, the Yo-yo ability seems to be based on Ness, right down to the ability's background resembling EarthBound's menu screen.

As mentioned above, the Capsule J enemy, which provided the Jet ability, was pretty much Konami's TwinBee character with a minor cosmetic difference. Apparently, the resemblance was so close that Ultra changed Capsule J into an enemy called Capsule J2.

Spell My Name with an "S": Lots (not counting Dub Name Change examples), since the text was given a slight rewrite in Kirby Super Star Ultra, including Cook Kawasaki to Chef Kawasaki, Sir Meta-Knight to Lord Meta Knight, Burnin Leo to Burning Leo, Poppy Bros. Jr. to Poppy Bro Jr., T.A.C. to Tac, and PopStar to Pop Star.note Pop Star is referred to as Popstar or Planet Popstar in subsequent games.

Suddenly Voiced: The two Revenge of modes are the few occasions where there's actual dialogue in a Kirby game. Milky Way Wishes and the final part of Meta Knightmare Ultra also qualify to a lesser extent.

Suspicious Videogame Generosity: You'll know you're about to hit a boss room when you reach a single room with nothing but Copy Essences and a Maxim Tomato. This is lampshaded in Revenge of Meta Knight, where the crew complains that Kirby found their "secret stash" in one hidden room.

This Cannot Be!: Captain Vul's reaction to the rest of the crew's reports that Kirby destroyed the twin cannon.

This Looks Like a Job for Aquaman: Copy, while normally a completely-useless and redundant ability, has a few hidden strengths. Using it on Scarfies, which can't be inhaled, grants you the all-powerful Crash ability. Also, in Milky Way Wishes (where Kirby's Copy Ability doesn't work), Copy becomes much more useful; for this reason, it's well-hidden on the secret planet "?".

True Final Boss: In Ultra, Marx Soul, revived with "a nova's power" as well as being powered up just to take another shot at you.

Took a Level in Badass: In Ultra, King Dedede in his Masked Dedede form. It even shows in the difficulty level of the fight.

Took a Level in Jerkass: Meta Knight. His motives were always somewhat ambiguous, but in Revenge of Meta Knight, he intends to take over Dream Land, directly threatening Kirby in the process.

Uncommon Time: Marx's battle theme takes this Up to Eleven: it goes, 9/8, 3/8, 7/8, 6/8, 9/8, 6/8, two 5/8 measures, four 3/8 measures, 7/8, 6/8, 9/8, 9/8, two measures of 5/8, eight measures of 3/8, two measures of 5/8, two measures of 3/8, 6/8, two measures of 5/8, 6/8, 5/8, and finally four measures of 6/8.

Underground Level: Part of Float Islands in Spring Breeze (and its variation Illusion Islands in Revenge of the King), Cocoa Cave in Dyna Blade, the Underground Forest in The Great Cave Offensive, and Cavios (Cavius in Ultra) in Milky Way Wishes.

Unexpected Shmup Level: The Nova stage of Milky Way Wishes is a side-scrolling shooter, as well as Mt. Dedede Sky (Kabula's stage in Revenge of the King) in Ultra.

Video Game Remake: Kirby Super Star Ultra is a remake of the original SNES game with updated graphics, 3D animated cutscenes, and a rewrite of the script. In addition, it also adds in four new games (with new bosses), three new sub-games, and wireless multiplayer, among other features.

Vignette Episode: Unlike most games in the series that have one straightforward plot, this game features multiple modes that each contain their own little story and a unique set of rules to boot.

Marx is one of the creepiest villains to ever appear in the series. Most games aimed at adults would stop short of a final boss with an attack that involves a splitting himself in half and creating a black hole.

He's even worse in Ultra when you have to face him as Marx Soul at the end of the True Arena. He's even more creepy than his boss form from the original, if the opening cutscene doesn't get you that bloodcurdling scream when he's defeated sure will.

This is indirectly referenced in Kirby: Triple Deluxe. Kirby's able to collect keychains of both Marx and Marx Soul. While the former is shown as his intact final boss sprite from the SNES version of Super Star, the Marx Soul keychain depicts Marx in the middle of his splitting attack, complete with what appears to be green blood-like fluids in-between the two halves.

Coconut bombs will fall and explode if you walk under them. You can avoid this danger by blowing them up with any attack even though that should usually still hurt you.

Even though swallowing a bomb will hurt you in some minigames, eating one in the main games will give you the Bomb ability.

Visual Pun: T.A.C. is a feline enemy who steals Kirby's abilities and helpers, making it a cat burglar. And Kirby can learn the ability Copy from it. Copy-cat, anyone?

Vomit Discretion Shot: If you come in contact with your partner shortly after picking up a healing item, Kirby will regurgitate some of the food directly into his friend's mouth so that they both get healed. Mercifully, the game censors this action so it looks more like the two are kissing.

Once he gains power from Nova, Marx gains hearts on many parts of his body, especially his glistening wings. Did we mention that he's a psychotic, deceptively cute monster who manipulated Kirby into helping him gain said power?

The core of Nova is represented by a floating pink Heart Symbol. Kirby must literally destroy Nova's heart to stop it from granting Marx's wish for world domination.

Meta Knight to Kirby. When you reach him in Revenge of Meta Knight, he will leave a sword for Kirby to use before battling him and will wait up to thirty seconds for you to take it before doing battle. While the Halberd plummets to the ocean. On fire.

In Meta Knightmare Ultra, Meta Knight asks Nova to let him fight with a Worthy Opponent. Nova gives him Galacta Knight, the most powerful warrior in the galaxy.

Zero-Effort Boss: Waddle Dee in The Arena. While he does have a good chunk of health, he makes no effort to attack you. However, he was replaced by Bandana Waddle Dee in Ultra and serves as the penultimate boss of Revenge of the King. Still, he isn't that really hard to beat, assuming that you have no Copy Ability on you...

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Kirby Super Star Ultra (DS)

The Twin Woods are one of the bosses in the Kirby franchise. There's two Whispy Woods and Kirby must defeat both of them to win.