Manoj Kanskar and his colleagues from nLight Inc. recently published an inspiring article (Laser Focus World, January 2018 ), stating that the advancement in laser diodes shows a similar exponential growth over time as Integrated Circuits (IC) according to the … Continue Reading

The SPIE Photonics Europe Conference in Strasbourg (France) will take place from 22 – 26 April 2018. In this event, SeeReal Technologies will present results of its research on a holographic head-mounted display. The results will be given as presentation … Continue Reading

On October 4-5, 2017 SeeReal took part on the Display Summit held in Sterling, Virgina, USA. The summit focused on emerging display technologies facilitating augmented and virtual reality experiences as well as wearable devices. A particular emphasis was on advanced … Continue Reading

An interesting article about current approaches to 3D display technology from Chris Chinnock. … At the Display Summit, for example, a company called SeeReal will describe their approach to a holographic display. One of the issues with holographic displays today … Continue Reading

SeeReal recently published an article in Applied Optics titled “Large real-time holographic 3D displays: enabling components and results”. This publication was now selected as a “Spotlight on Optics” by the OSA in May 2017. The “Spotlight on Optics” is a … Continue Reading

On our Technology page we describe selected aspects of holographic display technology, which SeeReal is actively pursuing. But how do all these things contribute to a holographic 3D (H3D) display? A short intro on how this works for example in … Continue Reading

People use the term hologram for many things – mostly for things that are not holograms … But what makes a real hologram or what is holography? Light propagates in space in the form of waves – similar to waves … Continue Reading

You may have heard about Leap Motion’s gesture recognition system but providing tactile feedback to the user is another story. Complete implementation of such a solution actually requires both, recognition of a user’s hands, their relative position to virtual objects … Continue Reading