This has been one of the best quest chains I've ever completed, and I can't think of a better way to finish such an awesome chain than to set off some gigantic fireworks!

Blizz has improved questing with patch 4.0.3a and it definitively shows here. Don't miss this, for your own sake.

Comment by Jerodast

Watching this video on "Good" settings I was unable to see the explosions. Perhaps a fluke, but when I rewatched it (abandon/reaccept) with View Distance set to High I was able to see the results of my work :) I highly recommend you tweak your settings up to appreciate the big finale!

Shame Blizz couldn't find a way to make this scale better to video capabilities :/

Comment by Hed0068

Comment by Apolocyntosis

MAGRUUUUDEEEER!Making Alliance inventions even better than the Gnomes can!MAGRUUUUDEEEER!Disarming the explosives that your Hordie put in their base!MAGRUUUUDEEEER!As long as there's only 3 wires!MAGRUUUUUUUDEEEEEEEEER!

Comment by wotsalthor

As I started the cutscene, Nuclear Attack by Sabaton came on.

Very appropriate song for this quest.

Comment by Kathucka

This is the last quest in the zone. Completing this quest does not give me a breadcrumb quest to a new zone, although I have already picked up a couple of quests leading to the start of the Arathi Highlands quests.

Comment by Findecano

These are excellent 24 twink gloves (mainly for Druid/Monk tanking) and belt. The following quests/chains must be completed in order to unlock this quest and its rewards:

Welcome to the Machine: To begin, you must first do this introductory quest to the zone, which, if you haven't done it before, is quite humorous. It is a solo quest. Once you are finished it "unlocks" Orkus. Don't worry about any other quests in the area.

*Gurgle* HELP! *Gurgle*: Locate Orkus in the south side of South Shore (SS) in the water. Wowhead denotes that you need to complete the other SS quests to begin the quest, but this is not true. Follow and complete his quest line, which will conveniently drop you off at Tarren Mill (TM).

Aid of the Frostwolf; Cry of the Banshee: At first only Aid of the Frostwolf will be available, but after a quick run north, some cutscenes, and back to TM, the Banshee quest will unlock. Once the Banshee quest is ready to go, you can complete both of these simultaneously thereafter without any return trips. After both are finished, return to TM and reap your rewards. I concur with other comments that the cutscene is worth watching with good settings. Full disclosure: AV does NOT get any better as a result of completing this chain.

While you are in the Hillsbrad area, be sure to look for Silver Veins and pick up The Durnholde Challenge: Zephyrus in the southeast of the zone. It's another fun pit fight style quest chain that offers you a mace/weapon and this nice ring here D-1000 Ring. This pit fight quest chain was first championed in TBC with The Ring of Blood: Brokentoe and has subsequently shown up in each expansion, all of which are a lot of fun.