Immunity

Immunity is the ability to completely ignore certain effects or damage types. Immunity is often worded as either Immune to, Immunity to, or Cannot be. There is some inconsistency with this wording and its specific mechanics.[1] One possible explanation for inconsistencies is the fact that Cannot be appears when querying "avoid." This could indicate an underlying avoidance mechanic with a mask of true immunity.

The most common forms of immunity prevent ailments, but items such as the Eye of ChayulaEye of ChayulaOnyx AmuletRequires Level 20+(10-16) to all Attributes20% reduced maximum Life30% increased Rarity of Items foundCannot be StunnedNever blinking, always watching.

Mechanics

Being Unaffected by or 100% effect reduction will apply the debuff icon, but have no effect on the player. This situation can be useful if the debuff provides a secondary, beneficial effect. One example interaction is to self-shock using Maligaro's Restraint for the damage bonus, but equipping Inpulsa's Broken Heart to prevent the shock from increasing any incoming damage.

Getting 100% maximum elemental resistance will function similarly to immunity, but is still vulnerable to penetration or resistance ignoring. 100% physical damage conversion to elemental or chaos damage while having 100% maximum resistances will essentially make the user immune to all damage, but this is currently only attainable with legacy items and the use of resistance flasks which inherently have a temporary effect. This method does not account for penetration, Nullifier enemies, or Inevitable Judgement.

Temporary Immunity to Damage

Immortal CallImmortal CallSpell, DurationMana Cost: (21-36)Can Store 1 Use(s)Cooldown Time: 3.00 secCast Time: 0.85 secRequires Level 34Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.Per 1% Quality:2% increased Cast SpeedBase duration is 0.4 seconds(100-157)% increased Buff Duration per Endurance Charge removedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. grants immunity to physical damage for the duration of the buff.

Vaal Immortal CallVaal Immortal CallVaal, Spell, DurationSouls Per Use: 100 (N) / Can Store 1 Use(s)Can Store 1 Use(s)Soul Gain Prevention: 8.000 secCooldown Time: 3.00 secCast Time: 0.85 secRequires Level 34Discharges Endurance Charges, making the character unable to die for a short time, proportional to how many endurance charges were expended.Per 1% Quality:2% increased Cast SpeedBase duration is 0.4 seconds(100-157)% increased Buff Duration per Endurance Charge removedModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. prevents the player being reduced below 1 Life for the duration of the buff.

Monsters

Some bosses are immune to certain ailments or effects, such as freeze or stun. Some are immune to damage during certain phases of fights. Harbingers are immune to direct damage and are instead defeated by slaying their summoned monsters. Rare and Unique monsters are immune to fleeing. Some unique monsters are immune to taunting and curses.

Pantheon

Major Gods

Soul of the Brine King grants You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds

Kiara's DeterminationKiara's DeterminationSilver FlaskLasts 2.00 SecondsConsumes 40 of 60 Charges on useOnslaughtRequires Level 22Immune to Freeze, Chill, Curses and Stuns during Flask Effect60% reduced DurationTravelers of the deep wood speak of a witchwhose ale provides a different kindof liquid courage.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Sin's RebirthSin's RebirthStibnite FlaskLasts 5.00 SecondsConsumes 10 of 30 Charges on use100% increased Evasion RatingRequires Level 14Creates a Smoke Cloud on UseGain Unholy Might during Flask EffectImmunity to Ignite during Flask effectRemoves Burning on useAnd from the ashes he rose, like a black cloud.The Sin of one became the Sin of many.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

The Goddess UnleashedThe Goddess UnleashedEternal SwordOne Handed SwordQuality: +20%Physical Damage: (52.8-56.4)–(121.2-160.8)Critical Strike Chance: (7.20%-8.30%)Attacks per Second: 1.50Weapon Range: 9Requires Level 52, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slotsItem has 6 Sockets and is fully linked (Hidden)Adds (3-6) to (33-66) Physical Damage(44-66)% increased Critical Strike Chance33% increased Ignite Duration on EnemiesGain (66-99)% of SwordPhysical Damage as Extra Fire DamageGain Her Blessing for 3 seconds when you Ignite an Enemy33% chance to Blind nearby Enemies when gaining Her BlessingCannot be Frozen, Chilled or Ignited with Her Blessing20% increased Attack and Movement Speed with Her BlessingAs a maiden I was bound; as a crone was I scornedPromised power rarely found, delivered fury fairly thorned.Not enough?...Fine. Now I am become both and anotherTo take your hand and cradle your talents, not smotherThe consummate flames. So hush, dear, say not a word. Bequeathed, betrayed...beloved. At last, I am the third.

Shackles of the WretchedShackles of the WretchedChain GlovesQuality: +20%Armour: 16Energy Shield: 3Requires Level 7, 8 Str, 8 Int(40-60)% increased Stun and Block RecoveryCurses in this item are reflected back to youYou cannot be Chilled for 3 seconds after being ChilledYou cannot be Frozen for 3 seconds after being FrozenYou cannot be Ignited for 3 seconds after being IgnitedYou cannot be Shocked for 3 seconds after being ShockedYou grant (4-6) Frenzy Charges to allies on DeathCaptivity breeds creativity.

Skin of the LordsSkin of the LordsSimple RobeQuality: +20%3% reduced Movement Speed (Hidden)Item has no level requirement and Energy Shield (Hidden)Sockets cannot be modified+1 to Level of Socketed Gems100% increased Global DefencesYou can only Socket Corrupted Gems in this item<Random Keystone>Item has 6 Sockets and is fully linked (Hidden)CorruptedThe Lords are chosen so carefully.Only they may grace His flesh.

<Random Keystone>

Spire of StoneSpire of StoneCrimson JewelLimited to: 1Radius: Large (1500)3% increased TotemLife per 10 Strength Allocated in RadiusTotems cannot be StunnedThe strongest Karui tribes left the longest impressions on the land.Their symbols served as guidance many generationsafter their creators had been buried deep beneath the earth.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

WinterheartWinterheartGold AmuletRequires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity+(50-70) to maximum Life+75% to Cold ResistanceCannot be Chilled20% of Life Regenerated per second while FrozenThose who dwell in the deep freezeenjoy a special kind of madness.

Redblade TramplersRedblade TramplersAncient GreavesQuality: +20%Armour: (407-483)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks(5-10)% reduced Enemy Stun Threshold(150-200)% increased Armour+(50-70) to maximum Life+(20-30)% to Fire Resistance25% increased Movement SpeedUnaffected by Burning GroundOur home was swallowed beneath the great mountain for our complacency. Now we must prove our value to the Molten One by sating his hunger for life.

15% chance to gain a Frenzy Charge and a Power Charge on Kill50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently15 Mana Regenerated per second if you've used a Movement Skill RecentlyYour Hits have 15% chance to gain 50% of Non-Chaos Damage as Extra Chaos DamageCannot be Stunned if you haven't been Hit Recently [1]

+8% Chance to Block Attack Damage if you were Damaged by a Hit Recently40% increased Damage if you've taken no Damage from Hits RecentlyYour Counterattacks deal Double DamageCannot be Stunned by Hits you Block [1]

8% reduced Damage taken if you haven't been Hit RecentlyCannot be Stunned if you haven't been Hit Recently+5 to Evasion Rating per 1 Maximum Energy Shield on Helmet+1 to maximum Energy Shield per 6 Evasion Rating on Body Armour [1]

Damage from your Critical Strikes cannot be Reflected100% increased Damage while there is only one nearby EnemyYou take no Extra Damage from Critical Strikes while there is only one nearby Enemy20% increased Movement Speed if you've Killed Recently [1]

For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that ElementFor each Element you've been hit by Damage of Recently, 40% increased Damage of that ElementCannot take Reflected Elemental Damage0.5% of Elemental Damage Leeched as Life [1]

6% of maximum Mana and Energy Shield Regenerated per second while on Consecrated Ground25% increased Attack and Cast Speed while on Consecrated GroundImmune to Elemental Ailments while on Consecrated Ground [1]

Other aliment immunity

Can Summon up to 1 additional Golem at a timeYou cannot be Ignited while you have a Flame Golem SummonedYou cannot be Shocked while you have a Lightning Golem SummonedYou cannot be Chilled or Frozen while you have an Ice Golem Summoned20% increased Golem Damage for each Golem you have Summoned [1]

1% Life Regenerated per Second for each of your Traps Triggered Recently, up to 20%1% Life Regenerated per Second for each of your Mines Detonated Recently, up to 20%Immune to ShockImmune to Ignite25% reduced Mana Cost of Skills that place Mines or throw Traps [1]

Tools

Content is available under CC BY-NC-SA 3.0 unless otherwise noted.Path of Exile content and materials are trademarks and copyrights of Grinding Gear Games or its licensors. All rights reserved.
This site is a part of Curse, Inc. and is not affiliated with Grinding Gear Games.