Why Crysis 3 for the Wii U was cancelled

We’ve been reporting on the relationship between Crytek and the Wii U since 2011 when Cevat Yerli pretty much confirmed his support for the Wii U. Although Crytek’s Carl Jones said he wasn’t sure about Nintendo’s “hardcore” strategy. Then in 2012 Crytek’s director of creative development, Rasmus Hoejengaard seems to suggest that it was unlikely that their new game Crysis 3 would make it to the Wii U.

Bringing it up to 2013, it seems that Crysis 3 was almost ready to be launched on the console until the project was cancelled. CEO of Crytek, Cevat Yerli explains this was due to a “lack of business support”.

We did have Crysis 3 running on the Wii U. We were very close to launching it. But there was a lack of business support between Nintendo and EA on that. Since we as a company couldn’t launch on the Wii U ourselves — we don’t have a publishing license — Crysis 3 on Wii U had to die.

What this means exactly is unclear, hopefully a more concrete answer on why the game was cancelled will emerge soon.