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[4e] Anything similar to a scout?

I haven't acquired all the 4th edition books yet, but I was just wondering if there has been any class released yet that is similar to the 3.5e Scout. Or if not, what would be the best build for one of the existing classes to replicate the basic flavor of the scout. So far I am leaning towards rogue...

Re: [4e] Anything similar to a scout?

What defines a Scout? Mobility, keen senses, possible Nature-related training. Mobility is a built-in thing for most Strikers, keen senses and outdoor survival are nothing but two skills.

Rogues are quick to react, have the Perception, Nature can be grabbed with a Background. Avengers are very mobile, are chasers by nature and use Wis primarily, which helps with the awareness. The Divine flavor may be distracting to you, though.

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Re: [4e] Anything similar to a scout?

Well, fluff-wise a scout is really just a rogue that focuses on mobility, his sneak attack variant kicks in whenever he moves X distance in a round, movement speed is boosted via class abilities, gets nature and stealth boosts, etc. Almost like a rogue/ranger hybrid really.

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Re: [4e] Anything similar to a scout?

From what I've seen*, a barbarian will be pretty similar. What I liked about scouts was that they were mobile warriors. They moved around and got bonuses to damage. Barbarians do that in reverse but the effect is the same. Barbarians get extra movement or attacks when they hit stuff. And they even keep the naturey fluff.

* Note that I haven't actually played a barbarian or looked at their abilities. This is what I've seen a couple barbarians do in LFR.

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Re: [4e] Anything similar to a scout?

Originally Posted by valadil

From what I've seen*, a barbarian will be pretty similar. What I liked about scouts was that they were mobile warriors. They moved around and got bonuses to damage. Barbarians do that in reverse but the effect is the same. Barbarians get extra movement or attacks when they hit stuff. And they even keep the naturey fluff.

* Note that I haven't actually played a barbarian or looked at their abilities. This is what I've seen a couple barbarians do in LFR.

Girlfriend and Parents: Why do you spend so much money on that stuff?
Me: Would you rather I spent all my money on alcohol like others in my peer group?
G&P: You keep spending as much money as you want!

Girlfriend and Parents: Why do you spend so much money on that stuff?
Me: Would you rather I spent all my money on alcohol like others in my peer group?
G&P: You keep spending as much money as you want!

Re: [4e] Anything similar to a scout?

My apologies, I should've said that they effectively don't get ranged weapons because they don't get proficiency and would have pretty much squat to use them on even if they did.

Well they do get to charge and do fun stuff on charges, and that's almost like being ranged, but I agree in spirit, without any real ranged powers, you're stuck simply taking a basic attack at range. Not really great as a primary striker.

Re: [4e] Anything similar to a scout?

Originally Posted by valadil

I guess I'd only ever seen melee scouts now that I think about it.

That's 'cause melee can easily be powered-up in 3.5, and there are fewer options for ranged. I really liked the idea of a scout/order-of-the-bow -- lots of damage, anywhere you can aim, once per round -- but compared to most combat builds, it's poorly optimized.

Re: [4e] Anything similar to a scout?

Anyway, in the transition to 4e, the Ranger killed the Scout and took his stuff, like any good munchkin-y class would. Either that, or the Scout is wearing the Ranger's hat and nametag...

Well... I did notice that the ranger no longer had spells or an animal companion (before MP). Not to mention that he's Martial rather than Primal, like you'd expect. So it may be more the latter than the former.

Re: [4e] Anything similar to a scout?

The funny thing about the ranger is that unless you're planning on going to the battlefield archer PrC, your ranger archers are better off being beastmasters or twf's, as far as the particular ranger paths go.