Inspector Window

When creating a sequence you need to access a lot of different objects to setup it’s events, and the way Unity works the inspector is always overtaken by the selected objects, which breaks the whole editing workflow.

For that reason, Flux has it’s own Inspector, which you can find under Window -> Flux menu.

When you select events they get shown in the Flux inspector. Not only that, but the tracks they belong to are also shown in the same spot.