Transform Lock icon in the Animation Set Editor now has a tooltip telling you what the control is locked to ("5 controls locked to world and controls in axe1", or ďLocked to axe1 - spine2Ē, for example)

Added Cloth Stiffness Control To Models. (0 is the current/default, and 1 is to just follow animation) Available under the Utilities submenu of the context menu in the Animation Set Editor

Now recording and rendering various status effects in Dota (Phantom Lancerís gold material override for the local player, for example)

Now recording and rendering healthbars in Dota (if Interface is checked in record UI)

depthSortBias attribute is now available by default on particles, texture planes, and lights, for changing their translucent sort order (making light volumetrics appear to render behind or in front of a given particle system, etc without actually moving them) The values are in inches, positive values are away from the camera, and itís generally better to apply positive values to the thing you want to push behind, rather than apply negative values to pull the thing you want to pull in front, since you canít pull anything closer than the camera