DBDS-JP001 Vampire Familiar
DARK/Zombie - Effect/1/500/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” monster from your Deck to your hand, except “Vampire Familiar”.
(2) If this card is in your GY: You can send 1 “Vampire” card from your hand or face-up from your field to the GY; Special Summon this card from the GY, but banish it if it leaves the field.

DBDS-JP002 Vampire Brood
DARK/Zombie - Effect/2/1200/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” Spell/Trap Card from your Deck to your hand.
(2) If this card is in your GY: You can send 1 “Vampire” card from your hand or face-up from your field to the GY; Special Summon this card from the GY, but banish it if it leaves the field.

DBDS-JP003 Vampire Fräulein
DARK/Zombie - Effect/5/600/2000
You can only use this card name’s (1) effect once per turn.
(1) When a monster delcares an attack: You can Special Summon this card from your hand in Defense Position.
(2) Once per damage calculation, when a Zombie monster you control battles an opponent’s monster: You can pay LP in multiples of 100 (max. 3000); that monster you control gains ATK/DEF equal to the amount you paid during that damage calculation only.
(3) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.

DBDS-JP004 Vampire Grimson
DARK/Zombie - Effect/5/2000/1400
(1) If a monster(s) you control would be destroyed by battle or an opponent’s card effect, you can pay 1000 LP for each of those monster(s) instead.
(2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.

DBDS-JP005 Vampire Scargelet
DARK/Zombie - Effect/6/2200/2200
You can only use this card name’s (1) effect once per turn.
(1) If this card is Normal/Special Summoned: You can pay 1000 LP, then target 1 “Vampire” monster in your GY, except “Vampire Scargelet”; Special Summon it, but it cannot attack during this turn.
(2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.

DBDS-JP006 Vampire Red Baron
DARK/Zombie - Effect/6/2400/1000
(1) Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other “Vampire” monster you control; switch control of those 2 monsters.
(2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.

DBDS-JP007 Al Dhampir – Vampire Sheridan
DARK/Zombie - Xyz - Effect/Rank 6/2600/1000
2+ Level 6 monsters
If you Xyz Summon this card by using a monster that is owned by your opponent as Xyz Material, that monster’s Level is treated as 6.
(1) Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; send it to the GY.
(2) Once per turn, if a monster(s) on the field is sent to your opponent’s GY by a card effect, or is destroyed by battle and sent to your opponent’s GY: You can detach 1 Xyz Material from this card; Special Summon 1 of that monster(s) to your field in Defense Position.

DBDS-JP008 Vampire Desire
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
-Target 1 face-up monster you control; send 1 “Vampire” monster with a different Level than that monster from your Deck to the GY, and if you do, that target’s Level becomes the same as that sent monster’s Level, until the end of this turn.
-Target 1 “Vampire” monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon that target.

DBDS-JP009 Vampire Territory
Continuous Spell Card
(1) Once per turn: You can pay 500 LP; for the rest of this turn, during the Main Phase, you can Normal Summon 1 “Vampire” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) If a “Vampire” monster you control inflicts battle damage to your opponent: Gain that much LP.

DBDS-JP010 Vampire Awake
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Special Summon 1 “Vampire” monster from your Deck, but destroy it during the End Phase of this turn.

DBDS-JP011 Vampire Domination
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Vampire” monster, when a monster effect, or a Spell/Trap Card is activated: Negate that activation, and if you do, destroy it, then, if that destroyed card was a monster, gain LP equal to its original ATK.

DBDS-JP014 Donpa, Marksman of the Skyfang Brigade
WIND/Beast - Effect/2/500/1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Donpa, Marksman of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 face-up card on the field; destroy it.

DBDS-JP015 Recon, Skyscout of the Skyfang Brigade
WIND/Beast - Effect/2/1000/500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Recon, Skyscout of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 Set card on the field; destroy it.

DBDS-JP016 Helmer, Helmsman of the Skyfang Brigade
WATER/Aqua - Effect/3/1000/500
Water Aqua / Effect
LV3 0/2000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Helmer, Helmsman of the Skyfang Brigade”.
(2) If another “Skyfang” monster(s) is Special Summoned to your field while this card is already face-up: You can discard 1 “Skyfang Brigade” card; draw 1 card.

DBDS-JP017 Beat, Swordman of the Skyfang Brigade
EARTH/Warrior - Effect/3/1200/500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Beat, Swordsman of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can add 1 “Skyfang Brigade” monster from your Deck to your hand, except “Beat, Swordsman of the Skyfang Brigade”.

DBDS-JP019 Blavo, Fighter of the Skyfang Brigade
FIRE/Reptile - Effect/4/1900/200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Blavo, Fighter of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can activate this effect; all “Skyfang Brigade” monsters on the field gain 500 ATK/DEF until the end of this turn.

DBDS-JP020 Sajita, Solitary of the Skyfang Brigade
WIND/Winged Beast - Effect/5/1200/2400
You can only use this card name’s (1) effect once per turn.
(1) If this card is Special Summoned: You can inflict 500 damage to your opponent for each “Skyfang Brigade” monster with a different name you control.
(2) Your opponent cannot target “Skyfang Brigade” monsters you control for an attack, except this one.

DBDS-JP022 Wiz, Sage of the Skyfang Brigade
WATER/Spellcaster - Effect/5/1600/2800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can gain 500 LP for each “Skyfang Brigade” monster with a different name you control, except “Wiz, Sage of the Skyfang Brigade”.
(2) When an opponent’s Spell/Trap Card is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.

DBDS-JP023 Lafarl, Hero of the Skyfang Brigade
LIGHT/Dragon - Effect/8/2800/2200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can activate this effect; excavate cards from the top of your Deck, equal to the number of “Skyfang Brigade” monsters you control with different names, except “Lafarl, Hero of the Skyfang Brigade”, add 1 of the excavated cards to your hand, and shuffle the others into the Deck.
(2) When an opponent’s monster effect is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.

DBDS-JP024 Dragon Airship – Fandra
Field Spell Card
(1) Before you draw during your Draw Phase: You can add 1 “Skyfang Brigade” monster from your Deck to your hand instead of drawing.
(2) If you control 5 “Skyfang Brigade” monsters with different names: You can send this card from your Field Zone to the GY; destroy all cards your opponent controls, but your opponent takes no further damage until the end of this turn.

DBDS-JP026 Skyfang Brigade Training
Continuous Trap Card
You can only use this card name’s (1) effect once per turn.
(1) If a “Skyfang Brigade” monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monsters; Special Summon 1 “Skyfang Brigade” monster from your Deck whose Level is lower than the original Level of that monster.

DBDS-JP028 Brandish Maiden Shizuku
WATER/Machine - Link - Effect/1500/Link 1 (Linkmarkierungen: Oben Rechts)
1 “Brandish Maiden” monster, except a WATER monster
You can only Special Summon “Brandish Maiden Shizuku” once per turn.
(1) Monsters your opponent controls loses 100 ATK/DEF for each Spell Card in your GY.
(2) Once per, during the End Phase, if this card was Special Summoned during this turn: You can add 1 “Brandish” Spell Card from your Deck to your hand that does not share a name with a card in your GY.

DBDS-JP029 Brandish Maiden Rei
DARK/Warrior - Effect/4/1500/1500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) (Quick Effect): You can Tribute this card; Special Summon 1 “Brandish Maiden” monster from your Extra Deck to an Extra Monster Zone.
(2) While this card is in your GY, if a face-up “Brandish Maiden” Link Monster you control leaves the field by an opponent’s card effect, or is destroyed by battle: You can Special Summon this card.

DBDS-JP030 Brandish Start-Up Engage
Normal Spell Card
(1) If there is no monster in your Main Monster Zone: Add 1 “Brandish” card from your Deck to your hand, except “Brandish Start-Up Engage”, then, if there are 3 or more Spell Cards in your GY, you can draw 1 card.

DBDS-JP031 Brandish Skill Afterburner
Normal Spell Card
(1) If there is no monster in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if there are 3 or more Spell Cards in your GY, you can destroy 1 Spell/Trap Card on the field.

DBDS-JP032 Brandish Skill Jamming Wave
Normal Spell Card
(1) If there is no monster in your Main Monster Zone: Target 1 Set Spell/Trap Card on the field; destroy it, then, there are 3 or more Spell Cards in your GY, you can destroy 1 monster on the field.

DBDS-JP033 Brandish Mecha Hornet Bit
Quick-Play Spell Card
(1) If there is no monster in your Main Monster Zone: Special Summon 1 “Brandish Maiden Token” (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position. It cannot be Tributed. If there are 3 or more Spell Cards in your GY, that token’s ATK/DEF each become 1500.

DBDS-JP034 Brandish Mecha Widow Anchor
Quick-Play Spell Card
(1) If there is no monster in your Main Monster Zone: Target 1 Effect Monster on the field; negate that monster’s effects until the end of this turn, then, if there are 3 or more Spell Cards in your GY, you can take control of that monster until the End Phase.

DBDS-JP035 Brandish Mecha Eagle Booster
Quick-Play Spell Card
(1) If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; until the end of this turn, that target is unaffected by card effects, except its own, also if there are 3 or more Spell Cards in your GY, it cannot be destroyed by battle until the end of this turn.

DBDS-JP036 Brandish Mecha Shark Cannon
Quick-Play Spell Card
(1) If there is no monster in your Main Monster Zone: Target 1 monster in your opponent’s GY; banish it. If there are 3 or more Spell Cards in your GY, you can Special Summon it to your field instead of banishing it, but it cannot attack.

DBDS-JP038 Brandish Mechanism Multi-Role
Continuous Spell Card
(1) Once per turn: You can target 1 other card you control; send that target to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations until the end of this turn.
(2) Once per turn, during the End Phase: You can Set a number of “Brandish” Spell Cards with different names from your GY to your field, up to the number of “Brandish” Spell Cards you activated during this turn while this card was face-up, but banish them if they leave the field.

DBDS-JP039 Brandish Airspace Area Zero
Field Spell Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 other card you control; excavate the top 3 cards of your Deck, and you can add 1 excavated “Brandish” card to your hand, shuffle the other cards into the Deck. If a “Brandish” card(s) was excavated, send that target to the GY.
(2) If this card is sent from the Field Zone to the GY by a card effect: You can Special Summon 1 “Brandish Maiden” monster from your Deck.

DBDS-JP023 Kuugadan no Eiyuu Lafarl / Lafarl, Hero of the Skyfang Brigade
Light Dragon / Effect
LV8 2800/2200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can activate this effect; excavate cards from the top of your Deck, equal to the number of “Skyfang Brigade” monsters you control with different names, except “Lafarl, Hero of the Skyfang Brigade”, add 1 of the excavated cards to your hand, and shuffle the others into the Deck.
(2) When an opponent’s monster effect is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.
DBDS-JP015 Kuugadan no Hishou Recon / Recon, Skyscout of the Skyfang Brigade
Wind Beast / Effect
LV2 1000/500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Recon, Skyscout of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 Set card on the field; destroy it.

DBDS-JP014 Kuugadan no Gekishu Donpa / Donpa, Marksman of the Skyfang Brigade
Wind Beast / Effect
LV2 500/1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Donpa, Marksman of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 face-up card on the field; destroy it.
DBDS-JP019 Kuugadan no Toushi Blavo / Blavo, Fighter of the Skyfang Brigade
Fire Reptile / Effect
LV4 1900/200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Blavo, Fighter of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can activate this effect; all “Skyfang Brigade” monsters on the field gain 500 ATK/DEF until the end of this turn.

DBDS-JP017 Kuugandan no Kenshi Beat / Beat, Swordman of the Skyfang Brigade
Earth Warrior / Effect
LV3 1200/500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Beat, Swordsman of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can add 1 “Skyfang Brigade” monster from your Deck to your hand, except “Beat, Swordsman of the Skyfang Brigade”.
DBDS-JP022 Kuugadan no Eichi Wiz / Wiz, Sage of the Skyfang Brigade
Water Spellcaster / Effect
LV7 1600/2800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can gain 500 LP for each “Skyfang Brigade” monster with a different name you control, except “Wiz, Sage of the Skyfang Brigade”.
(2) When an opponent’s Spell/Trap Card is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.

DBDS-JP020 Kuugadan no Koukou Sajita / Sajita, Solitary of the Skyfang Brigade
Wind Wind Beast / Effect
LV5 1200/2400
You can only use this card name’s (1) effect once per turn.
(1) If this card is Special Summoned: You can inflict 500 damage to your opponent for each “Skyfang Brigade” monster with a different name you control.
(2) Your opponent cannot target “Skyfang Brigade” monsters you control for an attack, except this one.
DBDS-JP026 Kuugadan Shuuren / Skyfang Brigade Training
Continuous Trap Card
You can only use this card name’s (1) effect once per turn.
(1) If a “Skyfang Brigade” monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monsters; Special Summon 1 “Skyfang Brigade” monster from your Deck whose Level is lower than the original Level of that monster.

DBDS-JP024 Hiryuutei – Fandra / Dragon Airship – Fandra
Field Spell Card
(1) Before you draw during your Draw Phase: You can add 1 “Skyfang Brigade” monster from your Deck to your hand instead of drawing.
(2) If you control 5 “Skyfang Brigade” monsters with different names: You can send this card from your Field Zone to the GY; destroy all cards your opponent controls, but your opponent takes no further damage until the end of this turn.