NURGLE: GREAT UNCLEAN ONE

Even the most hardened crew dread this foul daemon
more than any other. It is the very image of the Plague God Nurgle himself
- huge, green-skinned and bloated with corruption. From open sores and swelling
boils, pus and organs protrude from rents in rancid flesh. From its gaping
maw trickles a bubbling stream of vomit mixed with blood, maggots, and other
foulness.

Points Cost: 100

Move Rate: 12"

Wounds: 4

To Hit: 4, 5 or 6

Saving Throw: 4, 5 or 6

Battle Honours: 5

SPECIAL ATTACK

The Great Unclean One can unleash a stream of steaming
vomit over its enemies. When the Great Unclean One tries to use this attack
roll the artillery die and consult this table:

Misfire

The Great Unclean One explodes, reroll the artillery
dice (re-rolling any misfires) and anything within the Great Leveller template
takes that many dice damage.

2

The Great Unclean One is overloaded and loses 2
wounds.

4

The Great Unclean One spreads 4 dice damage between
the ship/s within the Vomit template (slime trail template).

6

The Great Unclean One spreads 6 dice damage between
the ship/s within the Vomit template (slime trail template).

8

The Great Unclean One spreads 8 dice damage between
the ship/s within the Vomit template (slime trail template).

10

The Great Unclean One spreads 10 dice damage between
the ship/s within the Vomit template (slime trail template).

BOARDING ACTIONS AND CLOSE COMBAT

A Great Unclean One gets 1 dice +4 in boarding actions
and close combat, as it has 4 wounds.

At the start of the boarding action of close combat,
roll 1 dice; on a roll of 4, 5 or 6 the crew is too terrified of the Great
Unclean One to initiate an attack, and cannot use defensive fire.

The Great Unclean One may use his vomit as a defensive
attack; 1 dice.