While it has a classic JRPG art style, I like that the developers seem to be steering away from a lot of the JRPG cliches; no whiny amnesiac chosen one kid with daddy issues here. Also, another interesting idea is that the story will span three decades, so the six playable characters will age as the story progresses. Ultimately the player has a hand in how the characters mature and it's much less linear than the typical JRPG.

The battle system is JRPG style turn-based but with some twists that make it more interesting than the select normal attack over and over again that persists in many turn-based JRPGs.

For instance: Special attacks / spells are handled by "SP" which is restored by performing successful actions in combat. Defending gives a character 2 SP, so there is actually a reason to defend.

Another day, another Kickstarter. Lucky for them that they almost met their goal, oh hey yeah I remember them. Good, I was hoping to see this idea get finalized.

It's pretty refreshing to see stretch goals that are pretty modest, just simple stuff like an expansion, better graphics and animations. At least I know they have a plan, unlike others which don't know what to do with half of the money.

Love the background art, and even the profile picture art. Not too crazy about the logo art.

Anyways yay. Hope they meet their goal and design the game of their dreams. I definitely think more games should try spanning a story over a few decades, it's a great way to see things change and develop.

I definitely think more games should try spanning a story over a few decades, it's a great way to see things change and develop.

Yeah. I liked the storyline spanning three generations in Phantasy Star III. Sure, the rest of the game wasn't that great (I disliked the grainy graphics, grainy music, and plodding gameplay) but that multi-generational story was fantastic. I especially liked that the storyline branched off depending on who each protagonist married.

The only other RPG I can recall playing multiple generations is Record of Agarest War 2, and while that game, as a whole, was surprisingly good, I felt that the generational aspect could have been better done. Unlike PhanStar III, the protagonist was always the same regardless of chosen bride; the only difference was in stats. I thought this was a cop-out.

I really like this project on a conceptual level. I like having multiple main characters. I like having the game spread 30 years. I like the idea of shaping the world through choices. I'm unsure however whether I actually think this team can pull off a quality game with those aspects. Probably will back eventually, but I don't when I'll get around to it or how much I'll be in for.

I definitely think more games should try spanning a story over a few decades, it's a great way to see things change and develop.

Yeah. I liked the storyline spanning three generations in Phantasy Star III. Sure, the rest of the game wasn't that great (I disliked the grainy graphics, grainy music, and plodding gameplay) but that multi-generational story was fantastic. I especially liked that the storyline branched off depending on who each protagonist married.

The only other RPG I can recall playing multiple generations is Record of Agarest War 2, and while that game, as a whole, was surprisingly good, I felt that the generational aspect could have been better done. Unlike PhanStar III, the protagonist was always the same regardless of chosen bride; the only difference was in stats. I thought this was a cop-out.

To be fair, this sounds a lot more like Dragon Quest V rather than PS3 where you're running the same guy over different periods of his life.

Another day, another Kickstarter. Lucky for them that they almost met their goal, oh hey yeah I remember them. Good, I was hoping to see this idea get finalized.

It's pretty refreshing to see stretch goals that are pretty modest, just simple stuff like an expansion, better graphics and animations. At least I know they have a plan, unlike others which don't know what to do with half of the money.

Yeah, it's nice to see they're taking a pretty realistic approach to their goals. It's already a pretty ambitious game concept and good to see they're not going overboard with promising too many new features for the sake of getting more funding. Many KS game campaigns end up promising a lot of exciting *sounding* additional features but then run into the problem of delaying the game far beyond the original estimate or even having to split the game into parts when that wasn't or do Early Access for many months when that wasn't the original plan.. Which causes people to get upset and have doubts about the project and crowdfunding in general. At some point developers just need to reign it in and say "we'll save that for the sequel / expansion".

Update: Celestian tales has reached their funding goal with a whole 3 weeks to go work towards their stretch goals! Man I wish all the projects I backed would do so well.

Has anyone tried the prototype of this game yet? I dug it. The game has a lot of promise. I like the character art, the spritework, the music is solid, and the environments have a lovely storybook look. The game looks, feels, and plays more beautifully in person than still screens would indicate. I'll admit, I wasn't too thrilled at first about this game and was more taken by other projects (e.g. Echoes of Eternea and Soul Saga, both of which seem to fizzled or gone poof), but this one took its time to grow on me. That's usually a good sign for me.