It would have the old limits though wouldn't it? Rather than the expanded TRNG ones I mean. I'm going pretty object heavy in this.

Although if it has the same limits as TRNG for TR3 levels I'd love to fix up London and release it as a mod for the game. The section's architecture makes little to no sense and there is a distinct lack of purpose. I mean, why exactly is Lara breaking into St Paul's? She doesn't know about Sophia till the sniper and that's not exactly the most direct way to her building.

I finally have 'something' to show! YAY - this is not my actual level, just something I made quickly to test the 'new' remade TGA

So, a bit of background on what I am doing.. I am reviving my Fragments of Aion project, with a classic twist.
Instead of remaking old TR levels with HD textures, I am not going to do 'reimagining' levels based on the classic TGA and objects sets.

I was just gonna use the classic default level textures, but TR1 would look low quality compared to the TR3 levels .. and I want a consistant TR3/4 look to the levels.
So I decided to adapt TR1's Greece to look more like TR4 using TRC textures, some of my own custom, and a few from TR Xtra.
They still use 64x64 format for the classic style

The only catch with this - is that I will have to remake the rest of the TR1 and 2 levels in this way, which could take a long time..
What do you guys think - would using the old original textures look better? Or should I 'remake' them to be higher quality like I have in the above screen..

I'm currently in the process of making the TR4 Poseidon temple pillars etc look like TR1s - for some added details.. should look nice