EDIT 19.12.18.:Due the overwheling support for my idea, I'm officially starting the competition today. Please check my post below. You can use this thread to submit your entries all the way up to 4th of February 2019, 18:00 GMT, as well as the thread in FBGD forum.

Some of you remember me as the curator of FBGD and organizer and sponsor of cash prize FB game dev competitions from 2008 up till 2014.

I'm planning to organize one FINAL FreeBASIC game dev competition, at least one organized by me, and I would like to check out the pulse of the people who still linger around the community, if they would be interested to participate. It would probably last for about 3 months and be FREEBASIC themed. You know, like a FreeBASIC horse fighting C++ robots. It's up to your imagination and ingeniousity. In other words, it would be an hommage to FreeBASIC thematically, besides entries being programmed in FreeBASIC.

I am funding the first place prize with 200 USD, and second with 50 USD. If anyone is willing to beef up the prize pool, let me know.

Anyway, would love to hear what do you think of my idea. It's a chance for everyone to either give their final farewell to FreeBASIC (those who left or seldom visit, including me; like a farewell they always wanted to give but never saw a way to do it meaningfully), or simply express love for all FreeBASIC gave to them in the past, for how many years? You could call it "A Love Letter to FreeBASIC" game dev competition.

I think I'll actually get in on this. I have PTO in November and December. I could dedicate a few full-time days to this compo. I like the theme. Whether we like it or not, a lot of the Qmunity has moved on. Even if it's not really farewell, it might be the last FreeBASIC-dominant compo we do.

Lachie has a bit more leverage to do cool things there, and he and I have collaborated on http://games.freebasic.net/ in the past. He definitely puts more time into it, and I'm thankful for that.

I'll add $200 to this if it continues getting good traction. I of course won't be eligible for any prizes if I contribute to the bounty - but I guess that depends on how many other people are willing to put in cash. We can probably setup a transparent voting system if it really comes down to that.

Anyways, an extra $200 would lead to a nice $250, $100, $50 split + two $25 honorary mentions. This is a compromise between Lachie and I. He wants a higher first prize (I assume to encourage competitiveness), and I want a wider prize pool (to encourage participation and feel-good vibes). If more cash comes in, we'll re-evaluate both the prize pool and voting methods.

The competition entries should be developed as a homage, a love letter to the very compiler/community, or as a final farewell, depending on the sentiments of the entrant, both hopefully being accepted as legit, by all participants and followers of the competition.

A LOVE LETTERTO FREEBASIC

Summary:The objective in this competition is to create a game that is your expression of love and appreciation toward FreeBASIC and the FreeBASIC community, as appreciation for the positive impact it had on you as a person.

Competition rules:* the entry must reference FreeBASIC in some way, the FreeBASIC community, or its members (it can be more or less related to gameplay, a backdrop, a vague theme, you can toy with the horse mascot for example, make a cyberpunk RPG where you hack using FB, you name it, …)* the entry must be compiled in FreeBASIC* source code must be provided with the entry* all libraries wrapped for FreeBASIC are allowed (FBgfx, GL2D, OpenGL, SDL, ...)* the competition entries must be submitted via email or in this thread before the 11th of February 2019, 18:00 GMT * the winner will receive 1000 $ cash prize paid via PayPal or Bitcoin or Etherium; the 2nd place holder will receive a 700 $ cash prize, 3rd 400 $, 4th 200 $ and 5th 100 $* in case of donations during the course of the competition, prizes will be increased* all entries will be evaluated by competition sponsors (those who forked their own cash), while one category will be based on community votes* teams are allowed* non-original work MUST be credited (music, graphics, story, ...)

Scoring details (as with the last competition):Game design (35 points max): The emphasis in this category will be on how much the theme is expressed in the game overall.Gameplay (15 points max): In this category I will evaluate how much the game is fun and challenging to play.Progression (6 Points max): In this category I will evaluate the progression in the game (is it present and how much it enhances the play experience). This will be used to award the entries that feature more depth in comparison to those that don't feature it.Replay Value (6 Points max)Graphics (7 points max)Sound/music (7 points max)Personal likeness (from 4 to 6 points max)Community vote (up to 10 points): Depends on the number of entries. I'll try to separate the entries with at least 2 points, depending on their final placement in community vote.

I encourage everyone to share their WIP, but if worried about sharing concepts/ideas before the deadline, I think all would appreciate at least some vague info on what you are working on and the progress.

We will also organize a second round for those who will not manage to complete their entries for round one. Round two will last until 18th of March, and the only condition is that you don't submit anything for round one. Round two first prize is 300 USD, second prize is 100 USD.

I am going to try to participate here. I have never managed to finish any game I started working on but I want to try this. FB has been part of my life for a long time now, and I would love do this. I even have a simple idea that I think I can do. Always wanted to participate in previous compos but never had the time or energy.

Thanks for putting this on! I may also donate to the prize money if I can find it in the budget :-)

Cool, can I contribute something that I already started on? It is probably less then 10% finished.

The weirdest ideas are popping up here.Like a Mario karts / wacky wheels / SuperTuxKart game where the AI-drivers are freebasic members with a vehicle that matches their personality or activities.Or a space game where you have to defend the tiny planet "Freebasic" against the huge "C++" battleships, old "QBASIC" space-junk and stealthy "JS" invaders.