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Parents know: Kids live in their own worlds. Worlds entirely made of pink and fairy dust. Worlds full of fantasy creatures bashing each other’s heads in. Worlds revolving around that one beloved celebrity whose name you keep forgetting. This raises the question: Don’t children need a[…]

Welcome back to the second part of this blog post about VR menu design. In the first part we talked about general directions for designing VR menus (skeumorphic, 2D mapped on geometry and 3D interfaces). This time we’ll leave the more theoretical grounds and look at some of the menu designs that[…]

How do you design scalable Virtual Reality menus? How do you browse through the increasing number of 360 videos and photos or all those new VR apps you just downloaded with your headset on? While more and more content is pouring into VR, the question of how to explore it the best way in VR is[…]

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