Refracting light with Transmission

- [Instructor] For transparent or refractive materials,…using the Arnold Standard Surface,…we will adjust the transmissive properties.…But the first order of business…is to disable the opaque flag on any transparent objects.…In our scene I have a vase or vase…and also some water within it.…That water is a little bit difficult to select…in the viewport using the mouse.…So let's open the Select From Scene dialog…with the appropriate hot key which is H.…

In the Select From Scene dialog, select vase edited,…hold down Ctrl and select vaseWater, click OK.…Both of those objects are now selected.…Let's add a modifier.…Go into the Modify panel.…From the modifier list, choose Arnold Properties.…Open the general properties.…At the bottom of the general parameters rollout…is a section also labeled General.…Turn the General section on…and you want to disable all of the options…in the General section.…

Disable opaque so that objects can participate…in transmission rays…and be rendered transparent.…Also disable Double Sided…so that the object surfaces are single sided…

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Released

6/5/2017

Arnold is a high-quality rendering engine in 3ds Max 2018. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. The physically-based rendering of Arnold accurately simulates light in the real world, but allows the breaking of physical laws to achieve artistic styles. This course is an overview of the core features of Arnold for lighting, materials, and rendering in 3ds Max.