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Australian Outback - Custom Hi-Res version

* I have not tested this stage on Winmugen (since I deleted that old engine...) but there should not be any problem because usually fucked up stuff happen when zoffsetlink is involved which is not the case here.

High JumpAnimated Music MIX (Rain + Storm + SF music)

* notes:

Spoiler, click to toggle visibilty

- No flash with layerno = 1 because it decreases even more FPS and most of all, it actually looks bad imo, in this particular case.- yeah I didn't use omgwtfbbq effects for lightning bolts... cbf- Quite disappointed with the rain tbh.

Re: Australian Outback - Custom Hi-Res version

My stage looks pretty ugly in HD resolution - I play in a 640x480 Window so not even fullscreen and it spares me the horrible grainy thing you were talking about. I can't even imagine playing low-res stage on such resolution.

Edit: oh and I almost forgot. ---> You 1.1 Beta testers and your privileges, fuck you

Re: Australian Outback - Custom Hi-Res version

Man you really broke the mold on this one Jean. I'm very happy to be able to witness and enjoy your talented works. Folks this one is for the ages of mugen. Please do more sf2 type stages or just continue to do your thing. 8)

Re: Australian Outback - Custom Hi-Res version

This is really good and definitely your best stage so far imo. The SFII animated movie music is a nice touch. I sorta agree that the foreground grass may be a little too green and that the sky has some color loss, but it's nothing to get a twist on. This is a keeper for sure.

Re: Australian Outback - Custom Hi-Res version

The original was my all time favourite stage from the street fighter series, now it's this one The stage reminds me of the sf animated movie intro fight ryu vs sagat thx alot

This is one of my second favorite stage from that series. Also this stage was inspired by that very fight that you are referring to. Final Bison's stage in SFA 3(my #1 favorite) was also inspired by the final fight where Ken and Ryu teamed up against Bison in that same movie.

Nice work, Jean. I see your "tint" skills are at their best. I just read your tint tutorial a few days ago. I will be putting it to use real soon...

Do your best to become stronger. Become stronger, so you can do your best.

Re: Australian Outback - Custom Hi-Res version

Ok now I totally feel like a complete asshole for what I'm about to say given that you made me so happy with this release but yeah, here goes...

+ The already mentioned grain in the clouds...whatever.+ Grass behaves weird if you really keep a close eye on it...it disappears after some movement and does it again over and over...BIG WHOOP! ...its nothing that you will actually notice when you are playing and enjoying the hell out of it.

I gotta say I wasn't expecting it to have compatibility for Vs Series Super Jumpers and you even added that.

This stage is fucking ownage Jean! Thanks so much for even taking the time to make it and share it with us all.

Aces buddy...mother fucking ACES! 8)

Now fork over them Ryu and Sagat palettes.

"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCAwww.instagram.com/tanooki_ninja

Re: Australian Outback - Custom Hi-Res version

I'm playing the stage as I type this. And MAN! Jean, you are my HERO! Someday, I hope to reach YOUR level of skill. This is exactly the type of stages I'm into. Recreating old stages or creating new ones based on concepts mentioned in a characters storyline, but never seen in an actual game. Man...I've GOT to step my game up! And I will...

I'm studying your code and sprites right now, as well. Very interesting...

Also, I notice the "disappearing grass thing" as well.

Do your best to become stronger. Become stronger, so you can do your best.

Re: Australian Outback - Custom Hi-Res version

+ The already mentioned grain in the clouds...whatever.+ Grass behaves weird if you really keep a close eye on it...it disappears after some movement and does it again over and over...BIG WHOOP! ...its nothing that you will actually notice when you are playing and enjoying the hell out of it.

Yes. Unfortunately I can't do much about this. You see, I create most of my shit with Particle illusion 3 (since i usually hate using existing shit except if indispensable).The reason why the grass disappears is because I have to loop the anim myself with another software because PI3 does not loop any anim created. The loop is not very visible usually depending on the anim, but I guess it's very visible on this Grass. About the grainy thing, I should have tried nearest color 256 color conversion maybe... not even sure it would have fix it. And the sky could have been RGB splitted but that will Kill FPS for average computer.

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I gotta say I wasn't expecting it to have compatibility for Vs Series Super Jumpers and you even added that.This stage is fucking ownage Jean! Thanks so much for even taking the time to make it and share it with us all.

Don't worry too much about that because I hate narrow stages (not wide) and I also hate NO High Jump stages. I try to have wide + high jump stage most of the time, depending on the resources I get.

Re: Australian Outback - Custom Hi-Res version

You'll be so happy when the new Mugen alpha will come out.You'll be able to add the sprites directly in 24 bits format, without having to convert with RGB technique or whatever, and without any framerate loss.