“Turf War (Splatfest)” has been added to the modes available in Private Battle.

Selecting “Turf War (Splatfest)” will result in the following changes:

Stage music and animations will be those used during a Splatfest.

The 24 Shifty Station stages used in previous Splatfests will be available to select as multiplayer stages.

Team ink colors can be selected from among the color combinations used in all previous Splatfests.

Changes to Gear

“Splatfest Tee Replica” has been added as new gear.

After applying the update you can acquire this gear by pressing A in front of the cardboard box that appears in Inkopolis Square.

The Splatfest Tee Replica differs from standard gear in the following ways:

As with the Splatfest Tee, the Splatfest Tee Replica’s primary gear ability is “Ability Doubler”.

Its appearance changes to match the ink color of the player’s team.

While playing in “Turf War (Splatfest)” in Private Battle, if any player has this gear equipped, it will cause their team’s Splatfest Team Name to appear as the match is beginning.

Changes to Multiplayer

Adjusted the position of clams that appear during a match of Clam Blitz for all stages.

Stage terrain and object placement for the following stages has been changed.

Stage

Change

Shellendorf Institute

Stage terrain has been modified for all game modes.

Lowered the height of the central roof.

Expanded the area of the open spaces on the left and right, depending on the game mode.

Adjusted overall object placement.

New Albacore Hotel

Stage terrain has been modified for all game modes.

Increased the number of inkable walls and made access to higher areas easier from within a team’s base.

Adjusted overall object placement.

Adjusted specific object placement in Splat Zones and Tower Control game modes.

Changed the form factor of crates used to gain access to the center of the stage.

Specifications for some of the main weapons have been changed.

Weapon

Change

Sploosh-o-matic

Neo Sploosh-o-matic

Sploosh-o-matic 7

Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.

Splattershot Jr.

Custom Splattershot Jr.

Kensa Splattershot Jr.

Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.

Aerospray MG

Aerospray RG

Aerospray PG

Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.

Splash-o-matic

Neo Splash-o-matic

Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.

Splattershot

Tentatek Splattershot

Kensa Splattershot

Hero Shot Replica

Octo Shot Replica

Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.

.52 Gal

.52 Gal Deco

Kensa .52 Gal

Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.

N-ZAP ‘85

N-ZAP ‘89

N-ZAP ‘83

Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.

Luna Blaster

Luna Blaster Neo

Kensa Luna Blaster

Expanded the radius within which a shot’s explosion will deal 50.0 damage by roughly 2%.

Squeezer

Foil Squeezer

Decreased ink consumption of first shot fired when pressing ZR by roughly 8%.

Carbon Roller

Carbon Roller Deco

Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 2%.

Splat Roller

Krak-On Splat Roller

Kensa Splat Roller

Hero Roller Replica

Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 2%.

Flingza Roller

Foil Flingza Roller

Increased the radius of the area ink droplets can fall in when making a vertical swing by roughly 12%.

Classic Squiffer

New Squiffer

Fresh Squiffer

Increased the damage dealt by a shot just prior to being fully charged from 70.0 to 80.0.

Goo Tuber

Custom Goo Tuber

Increased the shot range of a fully charged shot by roughly 1%.

Due to the above change, shot range of all shots that aren’t fully charged has been increased by a proportionate amount.

Tri-Slosher

Tri-Slosher Nouveau

Decreased gaps around the hit box of the central shot (of the ink blasts fired with a shot from these weapons) to make targets easier to hit, even when angling a shot up or down.

Nautilus 47

Nautilus 79

Decreased shot variance when firing while on the ground by roughly 8%.

Dapple Dualies

Dapple Dualies Nouveau

Clear Dapple Dualies

Increased area of ink coverage when shots land by roughly 3%.

Glooga Dualies

Glooga Dualies Deco

Kensa Glooga Dualies

Decreased ink consumption from shots fired by roughly 6%.

Splattershot Pro

Forge Splattershot Pro

Kensa Splattershot Pro

Decreased the effect of the “Main Power Up” gear ability.

Changed the amount of gear ability required to deal up to 49.9 damage from 3.9 times to 4.2 times the amount of the primary gear ability.

Each secondary gear ability is worth 0.3 of the primary gear ability.

Specifications for the following special weapons have been changed.

Special Weapon

Change

Inkjet

Increased the speed of shots fired by roughly 5%.

Ultra Stamp

When swinging the hammer to smash the ground, decreased the amount of time required to complete the first swing, and the time required to raise the hammer overhead for the second swing by roughly 2/60 of a second each.

Points required for using specials have been changed for certain main weapons.

Weapon

Before

After

Splattershot

Hero Shot Replica

180

170

Blaster

Hero Blaster Replica

180

170

H-3 Nozzlenose

180

170

Splat Roller

Hero Roller Replica

180

170

Splat Dualies

Hero Dualie Replicas

190

180

Fixed an issue occurring when the Sub Power Up gear ability is equipped causing Torpedoes or Fizzy Bombs launched toward a concave corner of stage terrain to clip into that terrain.

Fixed an issue causing a Torpedo’s explosion to damage an opponent standing on a thin floor or platform if the torpedo hits the underside of the floor while tracking a target.