Good game. I saw your video and I'm really impressed! When we actually play, will the world be persistent? (If I break a vase and leave the island and return later, will that vase be broken?) Could you add an option to play overhead like in your first game?

This is looking nice!But I suggest strongly two things:The animation needs to be way improved and the camera needs to be higher and further away. I suggest further away since I'm not a fan of the camera being so close where the ground behind the character is barely showing (making the camera higher would cause that probably so further away would probably fix that when making the camera higher.).

Hi Humbrey Omega. No need to be worried about :) - the game is work in progress, we are still long way from getting the game finished. I understand people are very used to see finished material in youtube, but since we are studio of five people, we have to iterate on features when making a video game, rather than complete the game one finished chunk at a time, like big studios do. Speaking of animations and camera, we believe we got them to satisfactory level for Nordic Game demo, but both of these elements are far from being complete and we have not yet reached the target we have for them. It is never easy to show unfinished work, but we figured our awesome fan base and audience deserves an update. That being said, we're extremely happy what we've achieved so far and the feedback we have received from you. Our communitys support is what drives us forward. There are plenty of surprises coming in upcoming months. We'll make sure you will see more videos!

That sounds nice! Yeah I assume it wasn't finished maybe. I just wanted to give feedback in case and extra notes about the camera. Like you might fix the camera but I wanted to add the further out (or optional) suggestion to give a new idea in case you didn't have the further out idea. For animation, I very assume it would be better in the future sometime. XD

Would you guys be interested in getting up DLC content like Breath of the Wild has, or do you want it to be a one time purchase deal with a possibility of free added expansions like the original Oceanhorn?

Hello!First off I must compliment you guys on oceanhorn 1.This is like a a golden nugget for everyone who does not own a console or don't want, to be able to enjoy this "zelda styled" adventure gameplay.I loved what you made with the first game and this 2nd version seams to be even better.

But I have 2 questions:1. Will Oceanhorn 2 support my Xbox one controller like oceanhorn 1?

2. Can we expect a bit better quest log this time?(In Ocean1, I had to google help a few times after work to understand where I needed to go to due to much time/weeks away from the game. It didn't feel as I could pick it right back up after a long period away without asking myself "Where did I need to go or what did i need to do".(that was my own personal experience)

3.Is multiplayer or online co-op missions dungeon themed adventures something you have ever thought of maybe for the future for oceanhorn 2 or a new "2.5D" game like ocean 1?like an "Tri Force Heroes" on the 3ds inspired game with team-work effort gameplay, that would be so much fun to play on the pc with a controller in that art-styled environment.Maybe free to play with micro transactions or something to keep people with all ages able to enjoy the game. (Just an idea).

This game looks amazing, and I'll definitely get it when it comes out cause I loved the first one. However, the only complaint is the character movement. It looks almost as if he is a robot at sometimes, especially when the character is attacking with his sword. I would suggest making the characters flow better, make it feel more fluid and real. Maybe have some in real life use weapons like the character and see how the use them, or study other games like the new Zelda game or such. That is the only real problem I see, so other than that it looks fantastic and I can't wait for the game to come out so I can play it!!!

I noticed that some sound effects were missing in the game, such as when the bridge falls after you hit the switch. Also, when the Galactboss swings his tentacles in the water, shouldn't there be kind of a splashing or swooshing of the water. All I'm trying to say is that I feel like a lot of sound effects are missing and I feel that this game has the potential to be a really good game that is better than the first. P.S. The graphics look amazing!!! And the caster is amazing.

Dear Oceanhorn developers, I think Oceanhorn 2: Knights of the Lost Realm looks like a fantastic game. I think the graphics are beautiful and that the combat and caster system is going to be a game changer. But, I noticed that something felt a little off. That thing was that some sound effects were missing, such as when the Hero hits the lever that makes the bridge fall down. I expect the bridge to make some kind of noise when it hits the ground. And when the octopus boss (I think his name is Galactboss) swings his tentacles in the water, shouldn't there a be a swooshing or splashing of the water. I think this game has the potential to be a fantastic game that is even better than the first. I just want this game to be as good as you guys say it is going to be. Keep up the good work!!!

I just got Oceanhorn 1 for Apple TV. It is great! My kids love it. I hope oceanhorn 2 will come to Apple TV too. Also, I agree with someone else's comment that an improved quest log would be nice. We also had to go online to figure out where to go since we would forget after putting it down for a week or two. I also would like a top down view option. Finally, being able to play with multiple players at the same time would be very cool. Looks like you guys are doing fantastic so far. Keep it up!