Hey, everyone! I wanted to thank everyone for the awesome images and let people know that I'll be posting a tutorial on how to fix the grass up pretty before too long. I've also put together some fun for you, check it out!

Hey everyone! I'm sorry for the lag, time has been elusive to me lately. I found myself a lovely lady to spend my time with about a month ago and I've been struggling to keep my hours in check lol. This along with the flu made for some late tutorial, but here it is.

DimensionTheory, requesting indoor sets - in a house, in a shopping mall, nice restaurant, gazebo or glass house in a small private garden, etc. Nice places you would take your new girlfriend lol two birds with one stone ;) haha

Also would like nice and bright, vivid with high contrast, not dim or overcast looking like a lot of sets I see online - maybe they're all from the UK or somewhere always cloudy??? :long: lol

Indoor sets hold a lot of interest with me, they are just tough to scope out. Usually harder to find interesting indoor places without any people around, and a lot more "you're not allowed to be here". Usually they take quite a bit longer too because of the exposure time needed for low light. They'll always be in mind when I'm taking shots for these sets, if I can find indoor places along my route.

My girlfriend's actually sharing a lot of interest since she's big on photos, most of our dates have been the two of us walking around with cameras lol. :lol:

The next destination for HDR ProSets is going to be Yosemite national park as decided in the poll thread. I'll likely be heading out there early November or possibly sooner (I need me a vacation)!

Also, here is the image I did in the tutorial which I forgot to post. Sorry about that!

I'm having a problem when I look down on a character. The UR background details are huge in comparison with my character. Is there a workaround for this?

I tried moving the character, camera and shadow catcher up 4500 units to put them further from the Skydome. That made the details of the skydome smaller, but gave it an unnatural curvature and the details still seemed too large.