Thanks for the quickfix, it might be useful for someone else. We do not have any Apple products around and each OSX version is bringing their breakage which noone out of the OSX ecosystem knows how to fix.

duncanisgoed wrote:An actual fix would be to port the engine to libSDL-2.0. I did some attempts, but I don't have enough understanding of the engine (yet) to do it so I decided to fix it like this instead.

It is, but only the ioquake3 engine! To port the game to SDL2, one should just need to rebase on ioquake's master branch. Easy to say I know, but Tequila was too busy to make it. Family and real life obligations first, you know.

"Chuck Norris had to shorten his beard in the presence of Richard Stallman because two beards that awesome, so close would segfault the universe (again)."