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Quite the shift from BF3s damage models, across the board slower TTKs.

Seem to be in the realm of Bad Company 2, specifically the Vietnam expansion.

You have just read a Post by The World Champion and now feel smarter for doing so.-------ChamÂ·piÂ·onnoun\ÃÂcham-pÃÂ-ÃÂn\

1 : Warrior, Fighter
2 : a militant advocate or defender <a champion of civil rights>
3 : one that does battle for another's rights or honor <God will raise me up a champion Â Sir Walter Scott>
4 : a winner of first prize or first place in competition; also: one who shows marked superiority <The champion of the World>

And if my memory serves me right, DICE declared prior to BF3's launch that the weapons will be modeled after the XM8 (with magnum).

So the question is: will we see a comeback of the magnum ammo perk, or will we get higher TTKs?

L.E.: @Labby: could you please add what type of weapon each of them is? (PDW, Carbine, Assault rifle, etc.) I have a pretty good ideea from the damage model, but some of the names are completely meaningless to me.

This post has been edited 1 times, last edit by "Witchalok" (Jul 8th 2013, 9:58am)

At this point I think it's hard to say what the general purpose weapon/ generic stats for each weapon category is; which makes it hard to compare how weapon classes have been rebalanced. But it's good to see that there is a carbine with some buffed muzzle velocity that can match assault rifles, though it still seems a bit under powered with out buffed spread or damage drop off. Improved spread would have made sense as the buff, because shorter barrels are proportionally more rigid and can retain good groupings, but the lowered muzzle velocity is something that is unanimous to shorter barrels.

The RFB's stats are also interesting, it seems like a hybrid between the SKS and HK417. Is the M39 solidly confirmed as a DMR? Because to me this still kind of opens up the possibilities for semi automatics as recon only.

Also no HBAR? I think that would shake things up alot, especially limiting the range of the assault class. The suppressor also seems a bit lacking, but maybe the new maps play differently enough that just being omitted from the minimap is enough.