OK, I tested it, and it does beg the question- what does make this map so brilliant at executing the Survival script, as opposed to any other random net map? Sure, it has powerups, but other net levels do too. I must admit, I also tried Megabyte's script on some Paradise Lost maps- the fun I had on A Clash of Kings, Official Tallmap, Polaris, Hourglass, and Winterfell was far and away better than the gameplay on this.

The map itself is boring- why did you use those new textures? It may just be me, but they seemed out of place. You could've done something cool with plain Infinity shapes. Back to the map- it's very cramped. If I was playing good Survival, I'd like plenty of space to move around (I'm not outright suggesting an arena), just to give myself a chance. Yes, I'm complaining about flow again. Being cramped and surrounded by enemies doesn't usually end well- the map was abysmally small. At Round 4, there was no space to move around, due to the sheer number of enemies. The weapons and ammo was a little thin. The level itself was unnamed.

Dugit wrote:OK, I tested it, and it does beg the question- what does make this map so brilliant at executing the Survival script, as opposed to any other random net map? Sure, it has powerups, but other net levels do too. I must admit, I also tried Megabyte's script on some Paradise Lost maps- the fun I had on A Clash of Kings, Official Tallmap, Polaris, Hourglass, and Winterfell was far and away better than the gameplay on this.

No ego -- comparing every map to Paradise Lost is a pretty unfair standard.