Designing for Social VR

In this talk, Christophe Tauziet goes over the process and behind the scenes of designing Facebook Spaces, Facebook’s first Social VR experience.

He shares examples and explorations that led to the final product, and some useful takeaways while exploring questions like: what’s different about designing for VR? How do you rethink interactions that people have every day on Facebook for a completely new medium like Virtual Reality? What makes a good VR interface?

About the Speaker

Christophe is a product designer at Facebook, leading the design of the company’s Social VR efforts. Prior to that, Christophe led the design work of the Facebook Photos team, and worked on Connected and developer products like FB Login. Before joining Facebook, Christophe worked as a designer at Apple and led design at Parse.