Do you curious about day night cycle in Skyrim, Oblivion and FallOut? here is a simple way to implement it in your Unity3D game. This tips will be divided into 2 section, first is to make rotating sun, transition in light intensity, transition in fogs and ambient light transition. the next tips will be how to create Skybox blending technique to smoothly transition from day skybox to night (stars & moon) skybox that can be read here. It’s a little modification from Day Night Controller on here

add this script as component to our sun / directional light, place your sun at dawn position, set currentPhase variable to Dawn and currentCycleTime to 0, create new empty game and name it to sun_pivot, place it as center point of our game world, put sun_pivot object to variable rotation on script. Set our default fog Color in project > render setting equal to DawnDuskFog color in our script, also set ambient light setting equal to fullDark color i our script. Last make sure you set light intensity to your preference of Day light, my is around 0.6-0.75.

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[…] cycle with smooth light and fog transition. now I will perfected last day night cycle in this article by adding Skybox transition from day and night just like the demo bellow. For this functionality […]

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