With realistic game and season stats being a primary focus, I was able to achieve what I consider to be a true experience of the game we all have come to love. Many of these changes are due to global adjustments in the area of aggression. There is nothing like seeing pancake blocks by lineman, quarterbacks stepping up in the pocket or taking off and running while in hot pursuit.On the defensive end, corner backs going stride for stride with receivers which teaches us to lead our receivers away from defenders or traffic. In the original roster, interceptions were at a

premium, especially with linebackers. Not anymore. All defensive players catch ratings are at zero. That doesn't mean interceptions will not happen, especially when not being smart with the football.

Another area of concern was in the area of running backs. Too many tackles for losses or lack of catch ability in the flats. I was able to achieve more of a north/south running style by globally making all runners power backs, making the line of scrimmage the first point of contact. Of course there are many backs with high agility ratings such as Tomlinson who will possess more wiggle and the ability to get to the edges by bouncing out.

Every player has been updated in some way or another. The skinny player doesn't exist in this update- only normal to extra large. There are exactly 250 rookies from the class of 2007 included in this file.My roster was created to accommodate the setting which is included, and not the setting for the roster, which is somewhat backwards, but necessary to bring about the stats listed below. So, for a real experience, in-game or simulated, use the settings. Below is a list of stats that can be achieved through this update. My setting calls for 5 simulated minutes and 7 in-game minutes. Keep in mind; these are leaders in their respective positions or categories....