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I think that there is a sense of injustice to the players that are going to take up the mission from now on. The mission rewards are meant to be a "compensation" for the effort to finish the mission. The time of the people that already finished the mission is not more valuable than the time of those that are going to take it up from now on. And this mission needs a huge amount of time, even if someone uses all the great help of the community. Now if we say that we cannot have missions with so high compensation, we should reduce the effort needed to complete it as well. Having to investigate dozens of ancient sites, hundreds of pillars and using in average 5-10 (more some times) combinations, it's a huge effort. Reduce the reward to 1/10 but also reduce to 1/4 or even lower the effort to get the reward.

One could argue that if you reduce the amount of effort, you reduce even more the reward of the mission. Less obelisks mean less revenue. That can be balanced by leaving the content in the game, without any addition bonus for the discovery, after the mission ends. This way the mission is more flexible. New obelisks can be discovered at a later stage. As the mission is right now, it's like Professor Palin already knows what to search for and in the end he concludes that you found them all. What if there are more to discover and new ways are introduced to give hints that they are there?

And a final question: I have completed the mission some time ago. Why does Professor Palin assign it again to me (with the smaller reward)? Is that a bug?

I'm sure this will be an unpopular post, but hey-ho.

Apparently a lot of people need some perspective.

When the mission first came out, it was stated that the reward was 1 MCr per piece of data discovered and a 100MCr bonus for anyone who was able to discover every piece of data. The bonus was so high because it was supposed to be exceedingly difficult and not many people would be able to do it.

This was indeed the case. Getting the bonus was ludicrously difficult.

When it came out we only knew about one site. It wasn't even known if there were others.

A lot of effort went into trying to solve it at the first site, something which we now know is impossible. Lots of effort also went in to finding new sites, but ultimately they were only found because of Galnet posts which gave system names, followed by a lot of hard work manually doing full planet-by-planet searches of entire systems.

Even when enough sites were found, working out the all the obelisk and artefact combinations took a lot of effort from a lot of players.

So if you are using the guides and think the mission is hard, consider how hard it was when it first came out. If anyone thinks 5-10 hours is a lot of work to do a run of the mission, then bear in mind that that is a tiny amount of time in comparison to that put in by everyone who was involved in actually figuring it out.

The point is the actual hard work has been done. The guides are available, thanks to a huge amount of work that people have done. It is no longer exceedingly difficult to get all the data, and it is no longer the case that virtually no one will be able to do it. Now effectively pretty much anyone can do it. The terms of the bonus no longer apply.

Also, it was always fairly obvious that this was going to be a fairly temporary mission. Once Ram Tah has got all the data, why would he keep paying full amounts for the same data? In fact, why would he even keep paying for the data at all? (Ok, and before anyone says anything, I do know the potential lore-based explanation, but it's not completely confirmed, and could be a spoiler.)

The nerf was inevitable.

Had it all actually been working correctly it would probably have been nerfed a good while back.

Having said all that...

It has only been possible to complete in solo since the 2.3.10. A lot of people (including many who put in a lot of work in the early days of the mission) have waited to do the mission until it was possible to do it legitimately. Those people have effectively been penalised, and penalising players for wanting to do something legitimately is pretty bad form.

The mission has a 2/3 week window in which to be completed. I finished with a week and 4 days left, so I started it after the tweak I think. To be honest I don't keep up too much with the internal updates so not sure when the mission payout was changed, but I definitely started it after the last update.

It was a lot of work for little pay even when the payout was 100 million. A player can make 100 million in a day with a decent size ship.

What he said, plus it was a good getaway from the other grindings to get credits. Before nerfing this why not improve exploration, focus on higher paying missions and fixing problems? I am trying to get money for my next ship, but I am sick of BH on CGs, exploration sucks in current state and passenger missions too. Time to take a break from ED.

I am on my second run of this mission and although it has been nerfed to me its still worth it, and certainly a refreshing change from the usual grind. It's quite easy to complete after spending a few hours preparing an easy to use excel sheet with all the sites and data I can do it in 2 days spending just 5 to 6 hours per day. I know there is now better ways in 2.4 to make those kind of credits in just hours but its not the same as blitzing around these sites in your SRV. just make sure you have plenty of mats for repairs and refuels and most of all have fun. On a side note there is also a couple of million to be made gathering exploration data on the trips between systems so that breaks up the repetition a little too. o7

I still haven't doe this mission an donly recently got the required data to unlock Ram Tar - Is this still a viable mission? Will I get it once I've been to visit him? I'm on the other side of the galaxy so the initial incentive just wasn't there for me until I got myself a decent enough ship to be able to handle this and other similar missions.

I still haven't doe this mission an donly recently got the required data to unlock Ram Tar - Is this still a viable mission? Will I get it once I've been to visit him? I'm on the other side of the galaxy so the initial incentive just wasn't there for me until I got myself a decent enough ship to be able to handle this and other similar missions.

V2k.

Ram Tar doesn't need to be unlocked to get this mission.
its still fun and viable, I did it a couple of weeks ago following a guide. took me 4 days and made 99 mill (got a bug so couldn't finish)
all you need is a ship with a good jump range DBX or AspX with the biggest fsd you can fit as its along way out 700 - 1,000ly fit a SRV and 12 - 16t of cargo space
this is a really good guidehttps://forums.frontier.co.uk/showth...Step)-201-M-Cr

Running this at the moment, thoroughly enjoying it even if it's a little repetitive. But the guide mentioned above is a lifesaver (trying all the options to get this guide together would have given Sisyphus nightmares!).

And don't mentiion this to anyone, but I ran in to actual commanders doing this in Open who DIDN'T open fire the moment they saw me. We actually talked and generally let each other get on with it without so much as deploying weapons.

I am on my second run of this mission and although it has been nerfed to me its still worth it, and certainly a refreshing change from the usual grind. It's quite easy to complete after spending a few hours preparing an easy to use excel sheet with all the sites and data I can do it in 2 days spending just 5 to 6 hours per day. I know there is now better ways in 2.4 to make those kind of credits in just hours but its not the same as blitzing around these sites in your SRV. just make sure you have plenty of mats for repairs and refuels and most of all have fun. On a side note there is also a couple of million to be made gathering exploration data on the trips between systems so that breaks up the repetition a little too. o7

Hmmm. You just described spending hours 10-12 cross-referencing items on an excel spreadshseet as 'fun'. I'm thinking that we have different concepts of 'fun'.

This seems personal

So, I'm a fairly recent CMDR and I love the sim immensely, warts and all. Nerfing, what under any circumstance is Alot of work to complete seems rather petty and strikes me as more inter office sort of tripe rather than the flimsy temporary/replaced by awful Palin missions excuse. It is an absorbing quest, the scenery, as always, is stunning and the creativity expressed is wonderful. As with many of the other dorks, I am fascinated by the tantalizing story with this quest and it forces exploration of elements of the game (fuel synthesis, repairing the relatively fragile scarab etc) which I had frankly avoided until this point. Hardly hurt at all, extremely well done folks, most other games systems are a horror. I appreciate all the outside work by people for this quest and in general and acknowledge their accomplishments. Frankly those other sites should be given some special considerations as the game would be nearly insufferable without their efforts filling in some gaps better CMDRs than I have already pointed out (extensively, Yamiks come to mind). A decent living can be readily made in this expansive universe, but it approaches far to often the level of effort to be literal work; so leave a reward alone, I mean really. There are maps and spreadsheets, well now, almost as easy as my taxes. Something for consideration, I play on console so all maps, eddb, et al- live on a separate linux pc, so while easiER, it is hardly easy. I want more players, perhaps more than FD (missed this genre sooo much), so stop being so STINGY. What does 200 mil get you, half the outfitting for an Anaconda?

I look forward to the coming updates, (codex, because why should I know where I've been; our Technically President knows nothing about History and what mistakes from the past is he promulgating?) but that shouldn't take away from my sincere praise and admiration for the game.

So, I'm a fairly recent CMDR and I love the sim immensely, warts and all. Nerfing, what under any circumstance is Alot of work to complete seems rather petty and strikes me as more inter office sort of tripe rather than the flimsy temporary/replaced by awful Palin missions excuse. It is an absorbing quest, the scenery, as always, is stunning and the creativity expressed is wonderful. As with many of the other dorks, I am fascinated by the tantalizing story with this quest and it forces exploration of elements of the game (fuel synthesis, repairing the relatively fragile scarab etc) which I had frankly avoided until this point. Hardly hurt at all, extremely well done folks, most other games systems are a horror. I appreciate all the outside work by people for this quest and in general and acknowledge their accomplishments. Frankly those other sites should be given some special considerations as the game would be nearly insufferable without their efforts filling in some gaps better CMDRs than I have already pointed out (extensively, Yamiks come to mind). A decent living can be readily made in this expansive universe, but it approaches far to often the level of effort to be literal work; so leave a reward alone, I mean really. There are maps and spreadsheets, well now, almost as easy as my taxes. Something for consideration, I play on console so all maps, eddb, et al- live on a separate linux pc, so while easiER, it is hardly easy. I want more players, perhaps more than FD (missed this genre sooo much), so stop being so STINGY. What does 200 mil get you, half the outfitting for an Anaconda?

I look forward to the coming updates, (codex, because why should I know where I've been; our Technically President knows nothing about History and what mistakes from the past is he promulgating?) but that shouldn't take away from my sincere praise and admiration for the game.

Just want to say in advance that I hope this doesn't come across as having a go - I'm just explaining.

So honestly, it's not a nerf. All that's happened is the bonus has been brought back in line with the terms that was set out for the mission.

The terms of the mission when it was issued were 1 million per piece of data discovered and a 100 million bonus if anyone was able to get all the bits of data as it was incredibly difficult to do so.

At that point we had one site.

We didn't even know if there were any other sites, let alone have any idea where they were.

Sites didn't start appearing in scanners until the mission was first fully completed. So that's eyeball searches of planets. With no idea which systems to look at, let alone which planets.

A huge amount of work went in from a lot of players, but it still took several galnet posts to identify systems, and even then the many landables in them had to be eyeball searched just to find the sites.

All that before even getting in to working out what combos of artefacts needed to be used on which obelisks at which sites...

The point is that the gap between how difficult the mission was when it was first issued and how easy it is now is extreme to say the least.

Taking all that into account, do you genuinely think that you should get the same reward as was offered when it was first issued?

Anyway, I realise that might all sound a bit harsh, so a bit of hopefully useful advice for you - don't worry so much about the money. You're already hitting the point where you're talking about making money seeming like actual work. If you continue down that path you'll end up complaining about how much grind is in the game. You don't need loads of money to play and enjoy the game. You might decide you want loads of money but you don't actually need it. If you want to do something like exploration or lore hunting, just go and do it. If you go off in search of money then that's up to you, but if you choose to do it, just remember that if you end up annoyed that you've spent loads of time doing it and didn't enjoy it, then it was your choice and you could have been doing something in-game that you enjoy instead.

I can't complete this mission because the pre-requisites for entering the Ancient Ruins door are not described or explained properly by in game mechanics. It's been sitting in my mission tab un-touched 3 weeks as a result. Frontier for the love of god please stop making us rely on rumour mill and YouTube channels to complete these Easter eggs. I don't want to waste my free time running web searches to discover the item pre-requisites for the latest side quest added to the game.

I can't complete this mission because the pre-requisites for entering the Ancient Ruins door are not described or explained properly by in game mechanics. It's been sitting in my mission tab un-touched 3 weeks as a result. Frontier for the love of god please stop making us rely on rumour mill and YouTube channels to complete these Easter eggs. I don't want to waste my free time running web searches to discover the item pre-requisites for the latest side quest added to the game.