HAIR: Black, styled in a neat, trendy style befitting a businessman. He wears a short beard and mustache, always trimmed neatly.EYES: Black eyes, no corrective lenses.

HEIGHT: Six feet one inchWEIGHT: 154 lbs

MARKINGS: Dings and nicks of a rough and tumble life, but nothing overtly telling or apparent.PLAY-BY: Ben Barnes

MIRROR OF ERISED: Eben would see his mentor and friend Saul Babish restored to life.BOGGART: Rejection by Saul

TRAITS: Eben is very proud; he hates being teased or picked on, instead preferring to have the social upper hand in a conversation. He likes to lead discussions and enjoys feeling in control of a situation. Feeling out of control will prompt Eben to try and subtly redirect the conversation or situation back towards his advantage or comfort zone. He can be as blunt as any New Yorker and just as brash, but when he is on mission or in an unfamiliar area, he does his best to be suave, observational, and discrete. To this end, he has cultivated a genteel, subtle personality to hide behind when he's not among friends or allies. This impassive, often stony expression is hawk-like and is often mistaken for him being angry or upset. Eben is naturally impatient, but he has trained himself to be patient. He fails at this when he is tired, frustrated, or emotional and will be snappy and brusque when his mood is low. He hates overly flirty women, preferring a straight forward approach to romance and sex. This ties into his high valuation of honesty. Eben does not tie well to other people, taking a long time to form deep bonds. Conversely, he does form connections quickly, but will be just as quick to discard them when they no longer serve his purpose. As a result, he has had many one night stands with many beautiful women across the globe, but he has had no lasting romantic entanglements.

HISTORY: Where to start? I suppose you want to know my beginning, and all that...sure. Why not? I was born in Brooklyn. King’s County Hospital, to be exact, on a breezy April night in 1982. I dunno what ma did to support us, but we lived in a Prospect Park apartment complex until I was about five or so. I was going to school when it happened, so, yeah...about five. Anyway, what happened: Ma took me to the school bus stop, I get on, and I go to kindergarten. Learned colors that day or some shit. Anyway, when it was time for nap, some people came and got me and took me to the principal’s office. There were words said, some social worker or something was there, and that’s when I learned my ma was dead.

Botched burglary, I learned later in life. My social worker was kind enough to keep a newspaper clipping for me along with the box of possessions ma passed on to me. There wasn’t much...a gold ring with an emerald in it, letters from who I assume was my father, and a picture of her and me in Central Park. Everything else had been sold to cover her debts.

I was in a foster home briefly, but after a few months, it didn’t work out. I wound up going with the social worker to a group home in Flatbush, transferred schools, yadda, yadda yadda. There wasn’t shit I could do except survive, right? So I did. Got picked on for my name, because kids are shit. Got into fights at school for being a group home kid. Got the best grades I could to defy that punk ass teacher that told me I didn’t have a future, what with being a system kid...I was angry a lot. I think that’s what made Saul tell me to go home the first day I met him.

I was about nine when I met Saul. I was walking back to the home after school and kicking a rock down the sidewalk. I saw him in a rocking chair on his porch. Our eyes locked, and he seemed surprised I was looking at him. This old man stopped me and told me that I needed to be careful. There had been riots in Harlem that year and we were in a mixed race neighborhood. Jews and blacks weren’t too keen on each other and, my complexion being what it is, I looked like any other little son of Abraham running around. Me being the asshole little kid that I was, I said something rude back to him. Saul took it kindly enough and told me to “stop bein a snot nose little dick and keep an eye on yeh back. Now gedoudda heeyah” with all the aged splendor a Brooklyn accent can give. I was vowed by his gruffness, so I went back to the home. Next day, I went by his house again, curious and and a little more polite. So we started being friends. He introduced me to Dodgers on the radio, I introduced him to Transformers and the Simpsons and comic books. He liked comics; he told me all about Superman from the sixties and I told him all about the X-men. He helped me with my math homework and told me about being a construction worker back when he first moved to the city.

He never really talked about life before the 1950’s. He’d regale me with this and that about “dem Bums at Ebbets Field” and seeing them play in ‘52, but nothing about his old country, or what growing up was like for Saul. To me, he came into existence at the age of twenty eight, stepping off a boat and falling in love with Lady Liberty, then with the Big Apple. Everything before he was reborn as an American was unspoken. When I left elementary school, I learned enough about the faded numbers on his forearm in history class to know that asking any more questions was out of the window.

Heh...high school. I should say private school. I didn’t go to a traditional public school. I went to an ultra private institute in Massachusetts. Maybe you heard of Ilvermorny? Yeah. My time there was alright. It was my summers that I lived for...see, Saul was a wizard. I was taught lessons in school, but it was with Saul I really got my education. The old coot didn’t tell me until I was visited by Professor Carlow, who spoke to the group home supervisor about my ‘excellent grades’ and ‘full scholarship’ to the ‘finest preparatory school North America had to offer for students of Ebeneezer’s kind.’ A load of kelpie dung to say that it was a wizard school without letting the No-Maj in on the secret...but Saul...he acted like he knew I was magical the whole time. I asked him about it and all he said was that I saw him on the front porch and that was enough. The summer of ‘93, he took me to celebrate by introducing me to SAM.

Any time he talked about SAM I thought he was talking about some old friend of his in Manhattan. He told me about adventures Sam had been on, daring escapes, rescues...it was enough to fill a boy’s head. Anyway, in June of 1993, we got on a train headed into the downtown area. I followed Saul through the subway stations, up onto the street, and down a moldy alleyway. We went into this skeevy looking shop. It was a rat nest of stuff. Just, stuff. Everywhere. Automatons, ring puzzles, block puzzles, decks of cards, you name it.

The owner waved him to the back and watched me with green eyes. I later learned he was Eddie, and he could throw a mean curse and a meaner left hook. SAM, I learned that day, was the Society of American Magicians. They were a brotherhood of wizards for hire who did the work that others wouldn’t, or couldn’t, do. Members were hand selected back from their bygone days in 1902. They were originally formed to combat incoming mafia members trying to run New York. They had eyes in every major city, and players all across the country. They’re smaller now, a collection of old men and their special chosen few. The New York chapter, housed in the old building where Martinka’s once stood, is long past its glory days. More on them later. I first met them when I was eleven, and I became a full member when I was seventeen. I graduated Ilvermorny at eighteen and got kicked out of the group home for aging out. Saul gave me a room to stay and started really training me for what SAM did. He also helped me get my name legally changed. Originally, I was a Rookwood, but with the news coming from across the pond about the dark wizards over there, it was better for me to just be Rook. I wanted to take Saul’s name, but he refused, saying that I hadn’t done anything wrong to be saddled with his last name. He was funny like that, sometimes. He did let me start taking SAM contracts, though. And boy howdy were they doozies. He only gave me easy ones at first, but we built up.

You’ve heard of the Dark Web, right? We do some of that. We take contracts from the governments, too. Yeah, plural. No-Maj government agents will hire us for assassinations, extractions, spying, and the like. MACUSA hires us to track down illegal exports, take out vampires or werewolves that are preying in No-Maj’s, or any other magical creature who feels they don’t need to listen to law.

We also broker arms deals. Maybe it’s playing both sides of the law, since MACUSA trusts us on occasion with upholding the rules, but profit is profit is profit, and bagels aren’t free, says Danny, the chapter president.

Most of our contracts are above the board, though. 9/11, as an example. Both the No-Maj government and MACUSA contacted us five minutes after the first plane hit the tower to get us bloodhounding who dared attack our city. Saul took me on that contract. It was my first time in Europe and his first return since leaving. He taught me some German, we made contact with some of our less reputable contractors, and we got names.

One thing led to another, as they do. We may have started a war by pointing our finger at the root of the attack, but we also made decent money off it. I earned my reputation as a jack of all trades in that time of my life. I could sell a crate of weapons, self a service, and get my hands dirty. I showed Danny and Eddie and Saul that they did right by hiring me. In addition to the money they paid me, they taught me all they knew of blade fighting, brawling, and shooting. They were old war dogs, and I flourished under their tutelage. I became the face for SAM, leaving them to the bookkeeping and recruiting.

By 2008, we gained four more members, all around my age. Randal Vance, former army; Qasim Hussein, a master potioneer and chemist; Brandy Faulkner, charming, in all senses of the word; and Mike, a werewolf. He was a good contact for the packs. He hated being called a werewolf, though, and said the right term was a Bone Gnawer. Cagey bastard refuses to explain the difference and why ‘werewolf’ was wrong. He hardly spends his time around Martinka’s anyway.

In 2009, I became our resident vampire hunter. I wish I had a better motive than revenge, but a set of Welsh vamps turned on Saul during a deal and killed him. I was able to get one before they left the country. The other got away, though. She fled back to Europe and Danny hasn’t let me go after her yet.

Saul left me everything he had, including his house in Flatbush. He wrote in his will I was his only family and that he loved me. He was ninety one when he died. It was quick, and I don’t think he suffered too much...but that vampire will, once I find her.

2010 and 2011 saw Eddie pass, me get a team leadership position, and business flourish. The headquarters in Denver have taken notice of us and given us an official “attaboy,”. If that weren’t enough, I got word that the vampire that I want is in London. With my father supposedly being from there, and two years of hard work and no break, I think it’s time I took some personal days and go hunting.

ANYTHING ELSE? Ebeneezer Rook prefers going by Eben, Evan, or Ben. He has a strong distaste for vampires. He has twelve years of martial training, using knives, pistols, bare hands, wand fighting, and rifles.

I'm only available Monday, Tuesday, and Thursday nights due to my work schedule. OOC ACCT:Rylok

HOW'D YOU FIND US? The Bear. This is all his fault.

RP Sample:

"I could have just as easily taken the bus, Brandy,"

Eben's smile warmed the admonishment he cast at his team member and friend. His protests didn't prevent him from loading his one suitcase and laptop bag into the back of her Tesla.

"Oh sure," she drawled back, punctuating the reply with a snap of bubblegum. "I can just see you, mister three-piece-suit sitting in some kid's sloppy mess that he left for you, ignoring the candy wrappers and the Gawd knows what-else junkin' the floors of the bus. Your new shoes and that mess do NOT need to meet, Benny."

Eben chuckled at Brandy's emphatic and horror-driven imagination. She was a fashionista through and through. Not only were clothes the lens she viewed life through, but also her paycheck. It was no surprise that she was more concerned about his wingtip oxfords than for his safety on his trip.

"So how long you planning on being away?"

Well, maybe she was concerned after all. Eben settled into the leather seat of the Tesla and looked over at Brandy, really appreciating her looks and her concern. Her eyes were as dark as his own, but rather than smiling, they had that crinkle of concern, like she was scared he wouldn't come back. Add her magenta pouting frown to that and she actually looked sad, despite telling him at the bar last night that she was happy to see him leave.

"As long as I need to be, love."

Heh. Love. Yeah, they'd taken their spin through the bed sheets. She was still in his top ten for call backs, and he in hers, but neither of them wanted anything more than the physical. Or so he had thought...the flawless mocha diva sitting next to him actually was disappointed. Go figure that. Who knew that she cared that much? Eben watched her critically as she navigated through Brooklyn towards JFK. He didn't distract her with conversation or needless explanations. They'd all felt the blow when Saul had died. Being, as the old man had said, the closest thing to a son he'd ever have, Eben was going to take great delight and pleasure in staking out the vampirella bitch that killed him. Moira Darkling. He'd make sure that her grave was properly inscribed before he returned to his city and his work. He smiled at the thought, then settled in for the ride.

]]>2018-03-19T16:25:40-08:002018-03-19T16:25:40-08:00http://lastresort.greywind.ca/viewtopic.php?t=1547&p=18866#p18866BENJAMIN WILLIAM TURNER28. 7/8ths pureblooded. Order of the Phoenix. Fugitive. (former) Gryffindor.D.O.B.: May 21st, 1984.

GENDER & PRONOUNS: Male; He/Him/HisORIENTATION: Bisexual

WAND: 14” Elm, Dragon Heartstring CorePATRONUS: Ben’s patronus is the same as his animagus: a smally, whispy gecko.

HAIR: Brown, short, and unkempt.EYES: Brown

HEIGHT: 5’10”WEIGHT: 168 lbs

MARKINGS: A few cuts and scrapes here and there from his time playing Quidditch.

PLAY-BY: Adam Brody

MIRROR OF ERISED: Ben’s desire in life is to stand out and outshine people such as his older brother, but in his own way. He wants to do something of purpose with his life.BOGGART: Ben dislikes the feeling of being trapped and confined. He needs free space to roam and thus can get claustrophobic at times.

TRAITS:• Confident. Ben’s attitude toward challenging situations is one of cool confidence. It allows him to take on certain tasks others might not do or find too dangerous. He is sure of himself and optimistic in his abilities, which can sometimes give him an edge over other more hesitant people.

• Physically fit. Due to a constant need for physical activity, Ben is in good shape. He needed it during his days as a Quidditch player, but still continues to keep in shape. He has excellent stamina, speed, and tone.

• Spying. This nice little talent is primarily due to his animagus form: a gecko. This allows him to climb on even smooth vertical surfaces. His small size generally conceals the fact that he’s there, allowing him fairly good access to spy on other people.

• Defensive Magic. Defense against the Dark Arts was easily Ben’s best subject back in school. He is pretty adept at casting and defending against magical attacks. He had been considering becoming an auror before the takeover by Williams.

• Cocky. Ben’s confidence can sometimes go too far and lead him into things he just isn’t physically capable of doing. It’s not necessarily pure arrogance, but more that he’s overly optimistic and confident in himself. There are just some things he cannot do well.

• Never Serious. Ben treats life as if it were one big game to be enjoyed and won. This can be a drawback in interpersonal situations, as his attitude can easily rub people the wrong way.

• Reckless. Ben’s bold and impetuous attitude can easily be taken too far, and he often places himself in potentially destructive situations.

Ben has a very strong and forward personality. He’s very bold and isn’t afraid to speak out or do what others fear to do. He enjoys the highs he gets off of adrenaline from dangerous or exciting situations. He’s a very optimistic person, and is almost happy-go-lucky. Unfortunately, his confidence can take him just a bit too far at times, leading to an attitude of cockiness in certain situations. It also leads to a bit of recklessness on his part.

Ben dislikes depressing or serious situations and never behaves as such. Thus he never takes things seriously, which is a real turn-off for many people. He treats everything in life as though it were a game and tries to live life to the fullest. He’s a kind and fun person, and, when the mood is light, can be enjoyable to be around. He’s got a real stubborn streak to him, though. He hates being told what to do and rarely listens or even does the opposite of what he’s told out of spite. He completely detests being treated like a child, despite sometimes behaving like one. Even still, he just likes to be himself and likes doing things that make him feel like an individual and his own person.

Benjamin Turner was born on one particularly bright and sunny day in May. He was born into a rather close family. Aside from his parents, he had one older brother, Dan. Dan was eight years older than he was but that didn’t stop him from looking up to him and admiring him in the way that a kid brother does. Ben had always wanted to hang out with his brother, sometimes to the dismay and annoyance of Dan. When Dan entered Hogwarts, Ben was slightly sad and lonely but he couldn’t wait for his own time to enter school. To distract him, his parents would take him to the beach over the weekends. They lived a very short distance from the Atlantic, and swimming was one of the very first activities Ben came to love. He would always test himself to see how far he could swim out before he had to turn back or his parents yelled at him. Ben was very adventurous at heart and was often getting into some sort of trouble or another.

By the time Ben finally did enter Hogwarts, Dan had already been out for a year. He didn’t let it dishearten him though, and he was determined to make the most out of his time at school. He was quickly sorted into Gryffindor where he proceeded to make many friends. Unfortunately, his very first year was the famed Harry Potter’s fifth and was a time when Voldemort had come back into power. Ben was too young at the time to know anything more than that Voldemort was “the bad guy”. His brother had joined the Order of the Phoenix by this time, though he shared little to nothing about it with his family. The thought that his brother was off fighting and resisting Voldemort enthralled him. Ben couldn’t wait until he could join the fight too. Harry Potter managed to defeat the Dark Lord in Ben's third year, however.

The years at Hogwarts were long, but Ben still enjoyed them. He did well in Defense against the Dark Arts, but had a small disliking for potions, since the subject kind of bored him. During his fourth year at Hogwarts he joined the Quidditch team as a seeker. He loved the feeling of flying, the thrill of the game. It was one of his favorite things to do at the school.

During his sixth year at Hogwarts, Voldemort had been resurrected once more. Ben greatly wanted to join his brother and the Order this time, but they all said he was too young, which greatly annoyed him. He became frustrated with being stuck at school and yearned to finally be done with the place. He wanted to prove himself to everyone and show them just how wrong they really were. Unfortunately Voldemort was defeated once more before he would ever even get a chance.

After he graduated, Ben was finally allowed to join the Order. This was in part due to the fact that there was little to no Death Eater activity by this point in time. There would thusly be little actual Order activity throughout the following years, much to Ben’s dismay. By this point in time, Ben’s parents were urging him to try and find a career. He’d thought about maybe continuing on with Quidditch or maybe even become an auror. Not yet ready to settle down, however, he decided to travel for a few years.

He went to America for a while, where he got caught up in the sport of Quadpot. It was… different to say the least. After a while he decided to visit Australia, where he once again got caught up in sports. He joined a small free lance Quidditch team that traveled the country. One of his friends on the team, Chad Bannister, was an animagus lion. He was the symbol/mascot of the team and was fairly impressive in form. Excited about the possibility of being able to turn into an animal, Ben got Chad to train him into becoming an animagus as well. It took nearly a year of work (and Quidditch) for him to finally complete it and become the not-nearly-as-impressive… common house gecko. At first he was disappointed in what he turned into, but eventually he came to love it. It enabled him to climb just about any surface and gave him the ability to sneak up on people.

Eventually, Ben got homesick and decided to return back to his native country. He’d been out traveling nearly five years now, and he missed his parents and brother. He decided it was finally time for him to settle down and start a career. To celebrate the occasion he adopted a small pet Chihuahua named Zippy. Having grown tired of Quidditch over the past years, he decided he would train to become an Auror. He did a few odd jobs in the meantime, as he applied for the training. It was at this time however that the Death Eater attack on Hogwarts, the Ministry, and the Order occurred. Ben was upset to find out that he was apparently not important enough to warrant a Death Eater attack. Thankfully his brother and his wife had not been home at the time. The two of them had come home to find their place in shambles, however.

Unfortunately the Order was left in fragments. Ben was ready to get out there and take out some Death Eaters, but he lacked the proper organization to do so. He quickly joined up, along with his brother, into the new Order formed by Kyle Camden and Damien Noland.

Sadly the takeover came too swiftly for the new Order to stop. People were being enslaved left and right, and all who spoke out were gathered up. Ben was prominent in helping to save these people and get them to the safehouse. Ben’s brother and parents were also forced to move into the safehouse (along with Zippy in case you were wondering). Ben, however, only stayed at the safehouse on occasion. He usually stayed in a small cottage by the English Channel that once belonged to his grandparents. He was out there “fighting the good fight”. Mostly he tried to find Imperium Guards and neutralize them, even if it was just temporary. He hadn't done much other than annoy the Death Eaters, but that was because he’d been waiting for a plan of some sort. The Order didn't let him in on much, though, because they were afraid that he was too foolish and would get captured. This irritated him quite a lot, but it didn't stop him. Sure he’d had a few run-ins and close calls, but there was no way they could ever catch him in his mind.

When Damien Noland got captured by the Death Eaters, Ben was one of the few to actually try and do something about it. He spied upon the Imperium Guard to find out that Damien was merely being held at Azkaban. Along with Kara Viridian and Elena Denton, they formed a cunning plan to cause a revolt at Azkaban that would free not only Damien, but a whole hoard of others who would then hopefully join their cause. Sadly, the plan never came to fruition and nothing happened as yet more time went by.

Ben took matters into his own hands yet again, and followed through with his part of the plan. He sneaked into Azkaban frequently in his animagus form and learned Damien's location as well as the layout of the prison. On the day of Damien's execution (which Ben had learned was a farse), he set off a distraction at the execution and began his breakout attempt of Damien. Along with the help of another inmate whom Damien had become acquainted with, Colin McNally, Ben managed to sneak both Damien and Colin out with the use of some crafty tranfiguration. To hide the fact that they had escaped, Colin had helped Ben to stage a scene where it appeared as though the two prisoners had assisted each other in committing suicide together. It was probably all for nothing, however, since the three of them (plus another, Miranda Sweeting, who they broke out for their cause) had to fight their way out of the prison. Still, at least he had freed the Order's leader.

After freeing Damien, Ben had been attempting to nurse him back into spirit at the safehouse with little success. He had basically been doing everything Damien should have been doing himself as their leader while pretending it was Damien doing it. He didn't know what to do with their broken leader, and his patience for running the Order himself ran thin. Luckily, though, an official meeting had been finally called together and it even managed to bring Damien out to join. Even still, bickering and fighting caused the meeting and perhaps the whole Order to collapse. Frustrated, Ben took to his old habits of spying and neutralizing Death Eaters whenever he could. He frequently visited the safehouse, yearning for some sort of plan or organization, and it eventually came in the form of Kara Viridian. Things were starting to get back into gear, but Ben is uncertain just how he feels about their new partnership with some Garou. Time will tell if it was worth it.

ANYTHING ELSE? Ben has a pet chihuahua named Zippy, and is an unregistered Gecko animagus.

MARKINGS: Nothing that too noticeable. His skin is rather unblemished.

PLAY-BY: Zachary Quinto

MIRROR OF ERISED: Zach would see his family whole, living without fear in a world that actually made sense.BOGGART: Zach fears what the world is coming to. He fears failure and self doubt.

TRAITS:

The main aspects to Zach's personality are his confidence and drive. He can remain cool and collected in almost any situation, and when he wants something he gets it. He has ambition for himself, but not in a bad way. He is quite capable of working through or around problems without being detrimental to other people. He is also a generally optimistic and kind person who is easy to get along with. He does, however, have a nasty tendency to become controlling and overbearing. It's his way of trying to deal with problems.

Like everyone else, he does have his breaking points, and is prone to fits of irritability and even rage the closer he gets to those points. He is also a very truthful person (in a normal situation), to the point where he is very blunt and even hurtful to others. He is also a somewhat distant person, and is slightly hard to get to know. It's better to keep people at a distance so they can't hurt him. When it comes to women, he tends to be a charmer where the relationship doesn't last more than a one night stand. He has a hard time opening himself and getting close to others.

The childhood of Zachary Arkwright and much of his adult life has between entwined with that of his fraternal twin, Vaughn. Born to Emily an Warren Arkwright, Zach and Vaughn were extremely different for being twins. Zach was born with dark hair, deep brown eyes, and sharply defined features; Vaughn was born with a much fairer complexion, lighter hair, misty green eyes, and smoother features. They were the kind of twins that made someone go "Really?" when told. Their personalities were vastly different as well. Born to two half-bloods, Zach had always been interested in the concept of magic and that he could do amazing things with just a simple swish of a wand. His brother was not quite as interested in magic so much as he was in Quidditch and other magical sports. While Zach could often be found reading some book or another back in his room, Vaughn was often off at Quidditch games with their father.

That was why, when Vaughn started showing magical tendencies before Zach, he became absolutely furious. Vaughn hadn't cared half as much about magic as he did, and yet he still began to show his first. It just wasn't fair! For a while, it even looked like Zach might have been a squib until he proved his abilities by stealing Vaughn's newly purchased wand and accidentally setting fire to their room.

At nine years old, Zach and Vaughn's sister, Kendra, was born. As the three of them grew up, she became immediately attracted to the easy-going, fun-loving Vaughn. It was just another point of jealousy for Zach to harbor. Growing up, it could be said that Zach and Vaughn had a love/hate relationship. At times they were the best of friends, and at others they got on each others nerves explosively.

Once at Hogwarts, Zach was separated from Vaughn: Zach went to Gryffindor and Vaughn went to Hufflepuff. It was a bit of a shock at first, but overall it was a nice change of pace. His bubble was shortly burst when he found out that he had over half his classes with Hufflepuff. Through the years there, many such more coincidences like this occurred: being randomly assigned as partners in class, frequent and various encounters in the hallway, etc. Vaughn, whom eventually became a top Divination student, attributed it to fate. He believed there was some sort of innate connection between them as twins that was beyond their control. Zach, a much more logical person and taker of Arithmancy, easily found reasons to attribute the occurrences to random chance.

Unfortunately, the two ended Hogwarts on bad terms. There had been a Ravenclaw girl Zach had been getting close to, and Vaughn knew it. On the day Zach finally decided to ask her out, he found the girl and his brother snogging in the hallway. Zach became furious and flew into a rage. The two of them ended up in a fist fight, resulting in Zach breaking Vaughn's jaw. The two of them stopped talking to each other for the remainder of their seventh year.

After Hogwarts, Zach took up a position in the Ministry's Department of International Magical Cooperation. He'd always had an aptitude for languages, and by this time in his life had gained a basic mastery of French, Italian, Spanish, German, and a bit of Russian in addition to certain magical languages such as Gobbledegook and Mermish. He advanced relatively quickly in the ministry, and eventually became appointed as an ambassador to the Americas. He was slightly annoyed by the fact that he was ambassador to countries with such similar cultures and languages, but knew that it would serve as a great stepping stone for him to advance his career and he had the ambition to prove it. Unfortunately, this was around the time that the takeover occurred.

Zach had been unfortunate enough to be at the Ministry on the night of the attack. His quick thinking and air of confidence allowed him to save a roomful of people. He convinced his attackers that he was actually a ministry implant who was on their side, and that he would 'take care' of those in the room. After the attack, he had more important matters to attend to. He and his family had never had any ties to the Order, but they were all half-bloods and Zach was not about to chance them being shoved into slavery. He had been out of contact with his family for the past several years; partly because of his brother, partly because he kept himself so busy. He arrived at his parents house to find them and a grieving sister. Apparently, the raids had begun, and her boyfriend had been taken while the two of them fled.

Zach promised both her and his parents that everything was going to be fine in only a way he could. He couldn't find or get a hold of his brother, but there wasn't enough time to continue to search. Using whatever little power he might still have retained as an ambassador, he managed to get his parents and sister out of the country and over to America. He stayed behind promising his family that he would find Vaughn and her sister's boyfriend. He had no idea what he was getting into.

By this time, slavery was in full swing and it absolutely disgusted him. He had no idea how he was going to make money, but as it turned out, he could keep his job at the Ministry (albeit the Ministry of overlord Williams). However, as a half blood, it involved a thorough interrogation to determine whether he had 'rightfully inherited his magic' or 'stole it'. Zach knew that it was really just to determine his loyalty and uses. He managed to quick-talk his way through the interrogation and not only retain his job, but earn a promotion to Head Ambassador. The Death Eaters knew they would need someone with his talents if they were going to maintain international peace, and Zach had convinced them of his 'loyalty'.

While working his job, Zach first managed to come across the whereabouts of his sister's boyfriend, Bradley Parker. One of his fellow ministry workers, an unqualified but adamant Trevor-supporter, talked about how he hated to discipline his slave and Zach overheard Brad's name. He quickly came up with a scam for breaking him free and getting him out of the country. Assuming the persona of 'Leonardo Principato', an Italian immigrant who 'started up a slave obedience school' , he convinced the ministry worker into placing Brad into the program, even making some money off of it in the process. It was a sham, obviously; a fake persona and a fake school. He almost pulled it off without getting caught too; not by the slave-owner or even a Death Eater, but by a member of SAVIOR (Self-Affirmed Victors In Open Rebellion) who helped expedite his plan. Brad was sent off to America to Zach's relieved sister.

That was how Zach learned of SAVIOR, an underground organization of free witches and wizards working to free slaves or smuggle them out of the country. Zach was recruited immediately, his ministry status and foreign abilities preceding him. After that he began aiding in the freeing and smuggling of both slaves and goods out of and into the country respectively.He also started using his foreign contacts to make branches of SAVIOR in foreign countries as a means of helping the cause. Eventually, he had believed that he had gotten wind of Vaughn's location, and made finding and freeing him his top priority.

As it turned out, his lead was correct. Vaughn was a slave to the Ulrich family, a prominent German family and adamant supporters of Williams. Zach had began to attempt to begin his preparations to free him, when the leader of SAVIOR absolutely forbade it. It would be highly suspicious if his brother were to be broken out, and they desperately needed Zach for his position and skills. Although infuriated at first, he came to understand the reasoning. Instead he now hopes to free Vaughn and consequently all the other slaves by indirect means. Unbeknownst to anyone else, Zach began to secretly seek foreign aid when on his official trips to other countries. He revealed the atrocities of the slavery situation and is on the verge of starting an international conflict. He does hope, however, that the situation will not lead to full out war.

The regime change didn't interfere with Zach's day to day life all that much. A new figurehead, sure, but everything else quietly stayed the same. By this time however, Zach had lost track of Vaughn. He had apparently been traded away to another family, but Zach had yet to find out who. As disconcerting as this matter was, Zach knew he had to keep his head high and press on, fighting the good fight. Some plans were finally starting to form out of his foreign contacts and action would have to be taken. Soon...

WAND: White river monster spine, English Oak, 12 ½ inches - soft carved brown with an ornately carved handle of vines layered on each other with a moonstone inlay at the bottomPATRONUS: Ocelot

HAIR: Auburn, soft and straight to her shouldersEYES: Bright hazel eyes that lean closer to blue than green

HEIGHT: 5’4”WEIGHT: 113 lbs.

MARKINGS: Large, deep burn scar from her natural waist down to her knee on her right side, it wraps from close to her navel to her back by two inches. Surgical scars over lay the burn scar near her hip joint. Runic tattoos on the back of her neck and another over her heart.

PLAY-BY: Joey King

MIRROR OF ERISED: To do as much good as possible before she disappears.BOGGART: Forgetting her family and friends and completely losing her mind.

TRAITS:

Intelligent and Innovation - Having dedicated her life to studies and helping other people means Peregrine has attempted to combine her No-Maj studies with her talents as a witch. Using a combination of science and magic to treat her clients, she is always looking into the newest data and running her own research to find the most effective way to help people.

Kind but Firm - With a strong understanding in the concept of nature vs. nurture, Peregrine truly believes that every person has a goodness in them that can be found through giving kindness. While she believes in kindness above all other behaviors, it does not mean she will allow people to mistreat her or those she cares about.

Do No Harm and Cast No Judgements - While she’s not a pacifist, Peregrine is more defensive than aggressive and will always attempt to find a diplomatic resolution over a violent one. This especially holds true with people that the rest of society would otherwise disregard or shun, preferring to advocate for the people who others have already given up on.

Protect and Provide - Once Peregrine has taken on someone, whether it be as a friend or client, she will bend over backwards to make sure they remain safe and have all their needs met. She consistently sets herself up as the accidental mother of her friends group and worry-wart over each of the people she loves. This crosses over into the clients she takes on, caring deeply about her work and the people she works with.

HISTORY:Childhood (84 - 95): Most of Peregrine’s childhood was spent in Texas, growing up on the farm of her grandmother’s best friend’s family, the Gibsons. With her demanding job as a lawyer and diplomat, Peregrine’s biological mother Victoria was more often out of the country for work and could not take Peregrine along. Instead Nan and Grampa and their daughter Leslie and her husband took her, and ailing Nana Jacobs, in. Peregrine spent her first few years as the doted upon and well loved daughter of the family, raised to be good, responsible, and loving. At four years old, Leslie gifted Peregrine with her two best friends; a kneazle that the four year old name Rwow after the noise it made and, a day later, Leslie had a son of her own that she named Owen. Peregrine swiftly loved the smaller child and as they grew they became inseparable best friends. At a very young age, two terrible things happened to Peregrine and she lost some of the people she was closest to. In 1990, Leslie and her husband, magizoologists, were doing a field study in Canada when they disappeared under mysterious circumstances and were declared dead by MACUSA. Not even a year later, Peregrine was woken to her mother’s screams in the house about a book. When she went to investigate, she found her mother had torn apart her grandmother’s room and was holding an old leather-bound book. Despite the room being in complete chaos, her grandmother was nowhere to be found. It was not odd for her Nana to wander especially with her episodes of confusion and delusion. For as long as Peregrine could remember, the elderly woman would forget things and wandered away especially into Nan’s room to find her best friend for comfort. Upon asking where Nana was, all her mother would tell Peregrine was: “She’s gone. She’s not coming back.” before she apparated away with the book. Sure enough, Nana Jacobs was nowhere to be found and none of the adults seemed very surprised by the turn of events either which Peregrine thought was weird. But like many children, she was quickly distracted from the mystery with days filled with learning survival skills and camping with Grampa and house skills and gardening with Nan all the while with Owen at her side.

School Years (95 - 02):When Peregrine finally became old enough to begin school instead of starting at Ilvermorny as she had been looking forward to, her mother walked back into her life. Sweeping her daughter up from her home, Victoria moved Peregrine back to Boston into her home insisting on homeschooling her daughter rather than letting her go to Ilvermorny. One of the first things Victoria decided to teach Peregrine had nothing to do with her magical education but rather finally unveiling the mystery behind her grandmother’s disappearance all those years ago. Producing the leather book from that chaotic morning, Victoria explained what Peregrine would come to understand as their family curse. The book was unassuming but once opened the pages were in unintelligible scripts that changed at random chapters. It was explained that every head of the Jacobs family had experienced the same thing with the book; it sang to them and the person could answer the song by attempting to translate the book or ignore it. Both choices had consequences though. The more the book was translated the more the person would forget of themselves but if they ignored the book, the siren song would slowly but surely drive them insane. Eventually, the head of house would simply disappear and the next in line would begin hearing the song. The only reasonable assumption anyone had been able to make was that translating the whole book would make it stop as no other magical methods had worked in the past. But, most often, the head only got about halfway through translating before forgetting who they were completely. It was not long after that that they would disappear. Strangely, despite the warnings and story of the book being handed down through the generations, Victoria could not explain where the book had come from or how it had fallen on the family. Simply it had been with the Jacobs since they had come to Salem during Puritan times.

To preserve their family’s legacy and to prevent the book from being passed to another unsuspecting family, Victoria explained that Peregrine would have to finish her studies as quickly possible then would be expected after school to have a child as quickly as possible in order to ensure the Jacobs bloodline would continue and the curse would be continued to be passed. Taking her mother’s warnings to heart and seeing her mother’s memory begin to deteriorate in front of her, Peregrine took to her studies and excelled in meeting her mother’s standards. But after a few years of being isolated in Boston away from the life and freedom she had known in Texas and only being allowed to see Owen on holidays and during the summer, Peregrine came to resent her new life. She rebelled against her mother, shirking her studies to slip off and into the city, exploring the No-Maj cultures around her. Peregrine became fascinated with No-Maj cultures, particularly the music subculture of punk. It became common for Peregrine to do her magical studies at home as fast as she could even if it was not to the full extent of her ability so she could leave while her mother went to work to go to the No-Maj library and read before filling her evenings with shows and music.

This behavior came to a head the summer before Owen was to begin Ilvermorny, Victoria threatened to not allow Peregrine to visit Texas due to her behavior with her studies and obsession with the No-Majs. A huge fight followed that ended with Peregrine attempting to apparate at fourteen. She didn’t get further than the next room in the house and was so badly spliced she nearly lost an arm and her eye. After Victoria healed her, Peregrine made it clear that she would continue to run away to Texas even at the danger to herself if her mother didn’t allow her to move back to Texas or go to Ilvermorny to be with her friend. Backed into a wall by her daughter’s own stubbornness, Victoria agreed with the caveat that Peregrine would spend summers half in Boston with her to supplement Peregrine’s studies where Victoria thought she was lacking. For the next four years, Peregrine joined Owen at Ilvermorny and was swiftly sorted into Wampus, the house of warriors and she couldn’t have been prouder. Her studies began to excel again, Peregrine proving herself to be a productive and brilliant student particularly in rune studies. Over the summers she would spend the first half in Boston very similar to her early school years, finishing whatever work her mother had determined she needed to be better at then enthralling herself within the No-Maj library and going to late night shows. The second half would be spent at Nan’s house, gardening, camping, and generally causing mayhem with Owen.

Young Adult (02 - 10): By the time Peregrine graduated from Ilvermorny, her fascination with No-Maj culture and particularly their sciences had not subsided in the slightest. Rather than follow the conventional methods of finding a job within the magical community, Peregrine had transcripts forged so she could pursue an education at a No-Maj university. Spending the summer before university by starting to take additional classes at the local community college in Boston to fill in any knowledge she may need to know, she prepared and studied intending to go into a field that would not only help others but with the secondary motive of attempting to use science to slow down the effects of the book that had stolen a good portion of her mother’s memory already. Peregrine studied and worked hard, even through the summers, in order to achieve her degree as swiftly as she was able to only allowing herself the small fun moments of studying abroad for a few semesters. Once she graduated university, Peregrine moved on to get her dual masters in psychology and neuroscience. It was during her clinicals that Peregrine ran into her first issue in the form of a man named Kevin. Kevin was one of her patients being treated for free by the clinic for pyromania. However, upon further sessions it was discovered that Kevin had far more issues than simple obsession with fire but rather acute delusions and paranoia. He quickly latched onto Peregrine as an obsession and when she refused to continue his treatment, setting him up with a different doctor instead, he lashed out. One night, about two weeks after Peregrine found him a new doctor, he broke into her apartment dousing it and her in a chemical before lighting the apartment, himself, and Peregrine on fire in her sleep. If it had not been for Peregrine being able to get to her wand in time to apparate out of the apartment and into the hall, she would have gone up with her apartment. But the damage was still done. Badly and deeply burned, Peregrine required heavy surgery that she began receiving to save her life before any of her family could provide magical help. The No-Maj treatment left her hip as a lasting injury from the muscular damage she had gained. Still, undeterred by the minor setback in her opinion, Peregrine continued and finished her degree.

Present (10 - Now): After graduation, Peregrine managed to get a job within a neurological research facility where she began the research of how the book was affecting the brain. With her mother still around but nearly all her memory gone save for the past five or so years, she was able to get MRIs and CAT scans of the damage. She began to experiment with runes, using her talent with them to attempt to change and adjust them to see if they could be used as a way to stave off the memory loss in her mother. She had some success but the runes always seemed to be burned away by whatever magic was driving the book. Beyond continuing her work to save her mother (and eventually her own) mind, Peregrine also offers her services as a pro bono diplomat like her mother and grandmother before her as well as does counseling work within the community for free.

ANYTHING ELSE? Has a Kneazle named Rwow that Owen’s mom gave her for her fourth birthday. From her time abroad and her minor in linguistics, Peregrine speaks a handful of different languages. Due to the fire and deep tissue damage to her hip, Peregrine has to use a cane some days when her hip locks up with the weather.

GENDER & PRONOUNS: Male, He, HimORIENTATION: HeterosexualHAIR: Black, with specks of grey throughout. It's more prominent through his facial hair & goateeEYES: Dark brown, nearly black. Red when in garou form or enraged.HEIGHT: 6'3" (190.5 cm)WEIGHT: 220 lbs (99.8 kg)MARKINGS:Rafe is of African descent. He has a dark tattoo of a serpent on his forearm, that trails down to his (dominant, shooting) hand. There are traces of burns along his arms and back, from silver damage over the years, and a couple of bullet wounds to his shoulder in human form. There's a scar over his left brow, but since he'd acquired it when he was very young, it is almost unseen unless up close.

Like the others Black Spirals, when transformed, he dons a coat of white fur and blood-red eyes.

PLAY-BY: Idris Elba

MIRROR OF ERISED: To have his wife back.BOGGART: Hunters

TRAITS:Rafe is a friendly guy, sometimes overly friendly, but don't take his smile or kindness for weakness. Out of the Lucky 7, he is by far the nicest and jolliest one of the bunch. However, that doesn't take away the fact that he is extremely deadly. He is very pack-oriented, much like the other members of his strange pack-family. Cross any of them, and he might be the first one to pull a gun on you, and give you no time to process the fact that you've messed up before it's over. This might have stemmed from the fact that he was an only child, and finding an odd relationship with the other 6 members of the Lucky 7 has given him that sense of siblingship that he didn't have growing up. He can be a pest sometimes, though mostly to his Alpha and Beta, but it's mostly in jest. He isn't the worst when it comes to pranks, however, since that's all Ioan Carver, one of the younger members of his crew. But he can take a joke, that's for sure. He can be considered easy going, laid back, and more compassionate out of the rest, but he is also very grounded and fair. He never sways from his beliefs, which has been showcased in the events that he has challenged his own Alpha (Bryden) on more than one occasion, if he thinks that he has been unfit to lead. He has also challenged Zeva a couple of times, but has been put in his place by both of them, and that has never swayed his loyalty to his pack. That being said, this garou is as happy-go-lucky as one could be, but still maintains a dangerous wolf behind those dark eyes.

HISTORY:Rafael was the only son to Neveah and Henry McPherson, both pureblooded Garou of the Black Spiral Dancer tribe. They once hailed from the Inside Straight pack before Rafe broke off to join Jace Bryden and his crew, The Lucky 7.

Growing up, Rafe was a quiet child. Their family lived on the outskirts, which meant it was a nice open area for him to practice shooting. Rafe's father, Henry, was an excellent shot, and his mother too, as they had an affinity for guns of all types and came from a long line of gun enthusiasts and dead-shots. Alpha Lachlann McTavish used their expertise regularly, appointing them as gun runners and quality control of any imported or obtained hardware that came through for the pack.

As Rafe came into his own as a dead-shot, Henry would often take him out on their range to practice. When he was a teenager, the range is where he met Olivia McGinnis and her brother Kaden building their tracking skill to impress their Alpha, One-Eyed Jack Davos. It was unusual for them to cross paths but the stars must have been in the right alignment for the time as they two got to know each other. It was a struggle to speak with her, since she played hard to get, but eventually, Rafe won her over and the two fell in love. At the age of 18, Rafe asked Glenn and Esther for Olivia's hand in marriage. Two years after they wed, Rafe was struck with tragedy when a pair of hunters ambushed them and Olivia was killed. Rafe never speaks about the darkest period of his life, but it is always kept in his heart and mind.

Thanks to Zeva Reid, who is now known as Shadow, Rafe found good company with Jace Bryden. They remained acquaintances for some time, until the day McTavish gave the order to kill him. He and five others stood up for Jace, severing their ties with the Inside Straight to form their own pack. From there, they went their own way, picking up marks and contracts to survive.

ANYTHING ELSE?• Rafe carries a silver bullet that he pulled from the hunter who killed his late wife, Olivia. • He still wears his wedding ring, on a chain around his neck, usually kept out of view.• He is a renown gunslinger with deadly precision.• Rafe considers Jace to be one of his best mates, even though the entire pack is his family.• He and Zeva are very close as well, and even though they're teased about it from time to time, and are paired off on most operations, he has never slept with her.• Unlike most of the 7, he appreciates a nice outfit from time to time. However, his regular outdoors outfit (hunting or on the job) consists of a white shirt, black pants and black boots, a dark leather duster with red lining on the inside, and a red kerchief he keeps on hand. • His favored guns, passed onto him through his father, and his father before him (etc.) are .38 S&W (380/200 Revolver Mk I), and S&W .44 Magnum. The guns were specially crafted and etched with designs specifically for the McPherson family, and became their trademark, as they were all usually seen carrying Smith & Wesson guns. Presently, Rafe usually has at least one of these guns on hand but is known to sub out to Smith & Wesson M&P 9MM for faster shooting and reload time. No matter the gun, however, he is bound to learn the hardware quickly and know it by heart.

HAIR: His black hair is cropped mid-length and often unkempt not for lack of tryingEYES: Mahogany brown eyes that often get hidden behind glasses while he reads

HEIGHT: 5’11”WEIGHT: 163 lbs

MARKINGS: He has the dates of his parents’ deaths tattooed on his left wrist.

PLAY-BY: Ezra Miller

MIRROR OF ERISED: Being able to achieve a peaceful and fulfilling lifeBOGGART: Being captured and returned to the wizarding world as a slave

TRAITS:Quiet: After growing up with just himself and his father, Alasdair is not used to strangers or conversation for that matter. This has turned him into an introspective individual that would rather not fill the air with unnecessary words. He hates pointless idle chatter where nothing intelligent or interesting is being discussed.

Creative: With his natural ability to change his body, he has applied the idea of change to anything he comes in contact with. Experimenting with spells, sciences, and arts are some of his favorite pastimes. His attempts to create change all around him brings about both wonderful and awful consequences.

Obsessive: Once set on a task, Alasdair can’t leave it unfinished. Even the most impossible task will be met with the same determined stubbornness until either he is forced to stop or figures the problem out.

Morality: The idea of right and wrong has been written into Alasdair’s skin in the worse way. His steadfast nature keeps him true to himself and his beliefs. He will rage and fight against any he sees doing wrong especially when it comes to harming others whether or not that person is a friend or foe.

HISTORY:Childhood (1987-1998): At his birth, Alasdair’s parents knew he would be a special child. As his mother held him and looked down at him for the first time, Alasdair surprised her by looking back and changing his eyes from the blue of a newborn’s to make her vibrant green. He continued these natural shifts throughout his infancy, the obviousness of his metamorphmagus status apparent. Raised in a happy home, Alasdair was spoiled as the beloved child of fairly well-off and very much still in love parents.

While his father’s work often took him from home, Sileas doted on her son as she worked from home. As a medical researcher, she kept a personal lab to experiment in often allowing Alasdair to help or explore with the non-dangerous activities with the hope of sparking his curiosity. It worked but with the curiosity came the child’s desire to do his own work. Alasdair began to attempt to get into his mother’s other experiments not comprehending the danger, only that his mother said he was not allowed. Driven by stubbornness, Alasdair did something he had never done before barging in on Sileas mid-experiment despite her explicit instructions to knock and not enter. In her scrambling to protect her son, Sileas launched him from the room with a spell knocking over several samples. The fungal samples she had been working with caused her to contract an advanced form of Cerebrumous Spattergroit.

The disease led her first to being hospitalized but quickly spread and worsened; it caused confusion and eventually almost total memory loss of several years. By the time the disease was cured, Sileas had regressed in memory to her twenty-year-old self. She had no recollection of her husband or her son. After her release from the hospital, Sileas disappeared most likely returning to her home in Scotland. Jasper found it simpler to tell his then seven year old child that his mother had died in the hospital. From that day forward, Jasper took over primary care of Alasdair spending every free moment with him. He continued to foster his son’s curiosity despite the previous disastrous results solely in the memory of his wife, carefully tempering the wildness of the child’s mind with the careful discipline of an auror.

School (1999-2006): Alasdair’s acceptance to Hogwarts and subsequent sorting into Ravenclaw like his mother came as no surprise to him or his father. What was a surprise was the struggle that Alasdair found at being in a new place. He became very lonely and homesick, having never been away from his father or home for prolonged periods of time before. His anxiety and depression manifested in a loss of control over his morphing abilities. He would shift at random intervals or completely shift in a way he was not intending. Due to the rarity of his ability as well as his perceived lack of control many of the fellow students shunned or teased him. This led Alasdair to further isolate himself, often in the library or by the lake.

Over his first summer home, Jasper hired his son a tai chi martial artist to teach his son control and stress management before he began school again. The training helped Alasdair regain and better his control over his natural ability as well as learn to deal with the stress being away from home caused him. By the start of his second year, Alasdair was able to rebound as a student. His grades soared and he managed to keep himself from morphing in most situations, though his eyes still change color with sudden intense emotions. Despite the change in his own temperament and behavior, Alasdair still preferred his books. He found his lessons to suddenly be very boring and constraining compared to what he could do. He found solace in teaching himself from more advanced books and began to take after his mother more than ever before, experimenting and attempting to create his own spells. His experiments kept him on the fringe of socializing and it was not until his third year that he began noticing others.

His peers were beginning to notice each other and date but Alasdair couldn’t seem to care about what the girls around him were doing. Instead he found himself infatuated with a boy in Hufflepuff, one James Ritter, who he had been partnered with in potions as a tutor for the other boy. Due to his shyness, Alasdair was never able to fully confess his feelings only ever hinting through his behavior. His small caring and flirtations drove James away quickly, finding the behavior foreign and unwanted. Alasdair kept his preferences to himself after that, opting to use his tendency for solitude to get out of dating especially as his looks drew more attention from his female counterparts. He put all his focus into his studies, passing his OWLs and NEWTs with flying colors and opening any job he could have wanted to him. Instead of taking a job right away though, Alasdair decided to return home and take a sabbatical to further research more advanced transfiguration methods particularly the genetic make-up that caused a metamorphmagi to occur and how transfiguration magics came so inherent to them.

Current (2007-present): Prior to the government takeover Alasdair was working on learning genetics in order to unlock the secrets of the transfiguration magic in his blood. Funded by his father’s job as an Auror, he was left alone most of the time in what was once his mother’s lab. He continued his experiments not really knowing what was happening outside his bubble beyond his father’s complaints about work.

The uprising was sudden to Alasdair, a normal day spent just relaxing and spending time with his father ended with him attempting to defend his life. Instead, his father who had openly criticized the regiment was murdered in front of him by Death Eaters. Alasdair was dragged away and deemed a blood traitor, sentenced to a life of servitude. He was given to slave traders and spirited off to auction. With his appealing looks and talents he was quickly sold off to the Hocken family. Despite his naturally quiet nature, nothing he did seemed to be correct for his new owners. He was often subjected to beatings and even the Cruciatus Curse on one instance when attempted to use his morphing to try and escape. He remained there for a year until he happened to be bumped into by a man while running errands.

The man forced something into his hands as he walked away calmly. Alasdair looked at the strange bag that seemed only to be Floo powder. Holding the bag tightly, he walked down an alley and quickly took on a passerby’s form. He quickly found a viable fireplace, using the questionable powder the stranger had given him. The risk of following the stranger’s silent offer and being caught was only diminished by Alasdair’s desire for freedom. For the first time, the risk was worth it the powder dumping him into the City of Shadows. He was quickly taken in and, upon seeing his abilities as a metamorphmagus and wizard, was offered a position to research and attempt to come up with a way to replicate the blood status paperwork.

ANYTHING ELSE? He’s a metamorphmagus and has mastered Tai Chi as a way to maintain mental and physical control over himself..

HAIR: Chocolate brown with natural light brown/blonde highlights, usually kept long between chin and shoulder length but has been known to cut it much shorter on occasion. Hairstyle depended on the mission and deployment while he was in the Navy, but he prefers to wear it longer and loose now that he is retired. Will occasionally slick it back.EYES: Before he was turned, Ev’s eyes were a pale blue. Now they are a darker shade of blue with the tell-tale gold/hazel flecks of a vampire. (He thought they were rather plain before, and so is quite pleased with the aesthetic change.)

HEIGHT: 6’WEIGHT: 205 lbs. From his twenty years in the military as a Navy SEAL Everett’s physique is athletic and very muscular. Some people might describe his attention to keeping up that physique as vain or peacock-like but he sees it simply as part of the routine he’s lived for the past twenty years.

MARKINGS: As a 20 year veteran of the US Navy and a DEVGRU operator, Everett has a myriad of scars across his body, the most prominent of which are a gunshot wound over his right pectoral, another gunshot through the back of his left calf, and a small but jagged scar from his left cheekbone just below his eye down to the left side of his upper lip that gives him the appearance of a perpetual smirk. From an explosion during his time in Afghanistan, he has 15 small (like iron-filing-sized) bits of shrapnel in his right side that were too small to remove surgically. These scars appear almost like BBs under his skin, small slightly raised knots of scar tissue; three in a cluster in his right hip, two over the right side of his ribcage under his arm, and the other ten are scattered over his right leg. Various nicks and cuts litter the rest of his body as well, though none as serious as the previously mentioned.

Everett has three tattoos. On his left forearm is the ‘Eagle and Trident’ of the Navy SEALs with the quote “The only easy day was yesterday” in script underneath it. On his right bicep/shoulder is a frog skeleton with the initials and date of death of two of his squad-mates next to it: Q.S. 1998 and T.J. 1998. On his right calf is the skull and crossbones flag of his DEVGRU squadron (Blue Squadron) with the inscription “Never Give Up The Bones” below the flag. The tattoo on his right calf is slightly disfigured by a piece of shrapnel as explained above.

PLAY-BY: Sebastian Stan

MIRROR OF ERISED: Ev’s greatest wish is to find a partner to settle down with and have a family. Now that he is a vampire he believes this wish is impossible.BOGGART: Intimacy. Everyone Ev has ever cared about or loved has abandoned him in some way, from his first love to his parents to his best friends. His fear of intimacy stems from the desire to never let himself be hurt like he was in the past ever again, so he keeps his relationships, both sexual and platonic, casual and will habitually cut them off if they begin to get ‘too serious’, although since being turned he has been facing loneliness and confronting this fear more and more.

TRAITS:Charismatic: Ev can and will talk his way into or out of any situation, whether he’s on mission, hunting for a meal, or hunting for his next one-nighter. He’s a sweet-talker at its finest and revels in knowing the right thing to say to make people either love him or hate him, depending on his whim. In his darker moods he’s not above using his charisma to twist someone’s words to his own advantage.

Reliable: A traditional American Southern upbringing combined with decades of military training has molded Everett into one of the most reliable allies you’ll ever find. His friendship and trust is hard to win, but once you do, he’ll stand with you to the very end regardless of the cost.

Fun: Whether it’s lightening a tense situation with a well-timed comment or just relaxing at the bar, Ev is a fun-loving and rather light-hearted guy to the outside perspective. He enjoys being the funny guy or even the center of attention, but also tends to use his humor as a defense mechanism.

Remorseless: When pushed, Everett’s temper coupled with his new vampiric Hunger makes him a ruthless and terrible foe. Highly trained as a recon specialist and an expert in close quarters combat, Ev is not someone you want on your bad side.

Intelligent: While his school years were rocky for him, Ev has always been an excellent student and enjoys learning. He calls himself a secret nerd for his love of reading and teaching himself new skills, although he tends to keep that side of himself locked away for the most part as it doesn’t exactly fit with the ‘meathead’ persona he prefers to project.

HISTORY: Everett Thomas Cooper, or ‘Little Coop’ as his grandfather called him, was born to newlyweds Rhett and Georgette Cooper in 1973, shortly after receiving Rhett’s assignment orders to Hunter Army Airfield Base in Savannah, Georgia. The newly-minted 2nd Lieutenant Cooper and his wife were ecstatic at the birth of their first child and despite money being rather tight on an Army salary, they pampered their son as much as they could. His childhood was quite uneventful but good by most standards, up until his high school years. As he reached puberty and ‘that age’ when teenagers start thinking about partners as more than just friends, Everett accepted the fact that he was equally attracted to both boys and girls, unlike most of his peers and friends. Being from a traditional Southern military family, Everett kept this to himself out of fear of what his parents would say, only bringing girls home or mentioning dating girls.

And then he met Aiden Wilcox during the summer before his first year of high school. Over the summer months Aiden and Everett’s relationship bloomed into what Everett believed was true love. When the time to go back to school approached Aiden suggested that, since they had been together for quite some time and they wanted to stay together, that they should be more public with their relationship. Everett lamented that his family was rather strict in their beliefs regarding homosexuality and he explained that he feared their reaction if he came out to them. Rather than the sweet, understanding boyfriend he had fallen in love with, Aiden became angry and unreasonable about the issue, issuing Everett unfair ultimatums to get him to cave in and tell his family about them. When Everett refused and tried to explain his fears to Aiden again, Aiden ended their relationship in a fit of rage that terrified and devastated Everett, storming out with the final threat of “you’ll be sorry.” The next day while Everett was out with his little sister Stella at the park, Aiden paid the Coopers a visit and told them the sordid details of their son’s ‘unsavory’ and ‘illicit’ ways. When Everett returned home with his sister he found his clothing tossed in two trash bags on the front porch and his father waiting. Seeing no reason to try to lie now, Everett told his father the truth in the hopes that they could talk and come to peace with the situation, however, that was by far not what happened. His father disowned him and told him to take his clothes and get out, as there was no place in their family for ‘a faggot’ like him.

With nowhere else to turn and no money to his name, Ev turned to his best friend Quenton Smith. The Smiths had always been like a second set of parents to Everett and, while they didn’t have much to spare, refused to let Everett go homeless. They gave him the small studio apartment above their little restaurant so that he had a place to stay and gave him a job as a dishwasher to help him earn some money as well. Everett, being a kind-hearted and noble young man, felt badly about burdening his best friend’s family and insisted on paying the Smiths rent for the apartment since they couldn’t rent it out if he was staying there. What he didn’t tell them is that oftentimes he would have little to no money leftover to feed himself with, often going hungry for days at a time simply to avoid being a bigger burden than he already was. Despite the hardships, both mental and physical, Everett graduated high school four years later with honors and both he and Quenton enlisted in the Navy after graduation.

With regular meals and a disciplined schedule, Everett flourished and took to the physical training like a frog to water. With the encouragement and blessing of their instructors both he and Quenton decided to enroll in the highly selective and extremely gruelling SEAL program. Although there were times both boys wanted to quit or thought they wouldn’t make it through training, both graduated and earned their tridents, becoming US Navy SEALs and were even lucky enough to be assigned to the same squadron. Having excelled at training and testing for advanced operations, both boys were assigned to the Naval Special Warfare Development Group (DEVGRU), more commonly known as SEAL Team 6. Ev and Quen became more like brothers than ever before through their time in service together, until Quenton was killed on a recon mission off the coast of Somalia along with another close squadmate Travis Jenkins in 1998. The loss of his brother again left Everett devastated, to the point that he still refuses to talk about the mission to this day.

In late fall 2010, Everett was tasked with leading a small squad of 4 men on a recon mission in South America when they were ambushed by a terrorist group. The other 3 SEALs were killed in the resulting firefight but Everett was taken hostage to be ransomed back to the US military. While in captivity the terrorists were revealed to be a crazed cult of wizards who were strangely obsessed with vampires and conducting bizarre experiments on magical creatures, particularly vampires and Nosferatu, in an effort to find the secret to the bloodsuckers seeming immortality. During this time Ev was exposed to another captive of the terrorist cell, a nearly-starved-to-death Nosferatu by the name of Maxwell Darkwater. Max, while extremely weak and unable to escape in his current starved state, befriended the SEAL and promised to help him escape if Everett agreed to feed him just enough to let him regain some of his strength. Not knowing anything about Nos or vampires, Ev agreed and Max accidentally killed him during the feeding. Overcome by guilt at his mistake, Max raised Everett as a leech as an apology. Everett, predictably for a newly-turned fledgling, lost himself to bloodlust and overpowered the terrorists holding them captive, allowing both he and Max escape. Everett had no choice but to seek aid from his new family, and with the aid of the US magical government, the muggle military was never the wiser to Everett’s disappearance, and Senior Chief Cooper accepted his retirement 3 months later when he reached his 20 years in service.

For his part, Everett accepted his new life with an ease and dignity that surprised his new clan, considering the circumstances around his turning. Although he was initially understandably angry with his sire, Maxwell took full responsibility for the mistake and vowed to teach Everett everything he knew, dedicating himself to easing Everett’s transition to his new life. Everett forgave Max and accepted the Nosferatu as a father-figure as they bonded and the former SEAL quickly adapted to his new life. Having been highly trained in weaponry and demolitions, Everett took a great interest in the weaponcraft the of the clan as he began to assimilate into it. When a deal was struck with an allied clan in England for weaponry in exchange for an apprentice to study with them as payment for ten years, Everett was given the task which he happily accepted. He arrived in England and reported to the Nightshade Clan weaponsmiths at the beginning of May 2012 and has quickly become a likeable fixture around the Syndicate...

ANYTHING ELSE? As a SEAL Ev learned several languages. He speaks Spanish, French, Arabic, and English fluently. Also as a result of his military training he is an expert at hand-to-hand combat, particularly Mauy Thai and Krav Maga, and also knows some Combat Jujitsu. He has played the guitar since he was 5 years old, the banjo since he was 8, and picked up the basics of the ukelele from a Hawaiian SEAL he served with.

HAIR: Black HairEYES: Dark Brown eyesHEIGHT: 5’11’’WEIGHT: 165 lbsAPPEARANCE: In human form, Cas has a muscular build. He has thick, black hair that is usually cut and styled and has facial hair that is well-groomed. He has excellent eyesight but sometimes wears glasses to magnify or enhance sight if needed when he’s working. He can appear in his tinkerer uniform, thrashed and covered in grease and soot--but he is mostly found in his well-tailored suits and shades, out of respect for his alpha and the business they conduct. In wolf form, his fur is dark brown, it’s nearly black, and he has bright yellow eyes as the signature appearance of the Glass Walkers.MARKINGS: Scar through the middle of his left eyebrow, several slashes on his left shoulder (clawmarks), silver burns all through his body, needle/incisions on his forearms and legs, and the back of his neck. That same scar shows over his left brow even in wolf form.

PLAY-BY: Jon Bernthal

GOAL: To find the whereabouts of his father and kill himFEAR: Missing his opportunity for revengeTRAITS:

The goodCas is a suave, smooth talker. Loves a certain kind of woman, a particular brand of cigarette, and loves bourbon. He can be a nice guy, good friend, reliable ally—unless you cross him. Real smart, street smart and techy, and has a connection for pretty much everything.

The badCross him? And you’ll regret it. He’s a stubborn as hell kinda guy who insists his way, unless you’re the big bad Alpha; Anyone who isn’t named Keo Lucci is fair game. He’ll push your buttons if he sees there are any to push, and antagonize the heck out of you just for sport.

The uglyDetermined may fall under a good quality, but as a tinkerer, sometimes he doesn’t know when to quit. Cas can rig up a mean prototype of something pretty fantastic—but due to his hard-headedness, he will push things to the limit that could get someone hurt or potentially killed. Like hacking or heisting, he’ll wait until the last second for that thrill of the chase. He’s straightened up pretty good, however, taking quite a beating from Keo to make sure he stays in line and doesn’t ruin things for the pack.

HISTORY:The Story So far…Frances Asher Silvero Castello was born to Maritza and Felix Castello on October 2nd 1972 in New York City. He was only four when his father split, leaving his mother Maritza in a tiny apartment with her sister Zelle and his cousins Joey and Jenne. When Asher was a teenager, Maritza met Leonard Marchant, a Naval Intelligence officer from DC, and after several months of dating, the two were married. Even with their bloodline, Maritza and Asher were accepted by Leo, who promised to uphold their secrecy. It wasn't out of the ordinary for a human and garou to get together, but Asher was surprised his mother was able to find an understanding man who loved the two of them no matter what. He was a typical teenager, the rebel outcast, military brat who kept to himself. In school, he would be found in the back corner, fashioning his own slingshots or random items, which is where he found his niche: he looked into how things worked and wanted to learn how to build things on his own. Computers and tech came to him quickly too, so he enjoyed tinkering with a lot of things at home. Luckily, their connections made it easy for him to vanish during a shift, hiring tutors for the time he would miss when the full moon came around. During the summer, he loved to restore cars with his step-dad.

The day of his college graduation, Asher was devastated to find out that his pack had been wiped out, including his seven year old brother Leo Jr. Other than his aunt and cousin Jenne, he was the only one left in the pack. There was a signed confession at his home, one addressed to him written by his father Felix, admitting to the crime, but he didn't believe it since it seemed like it was just a trap. For a while afterward, he remained hidden away, trying to lay low in case whoever came around wanted to come back to finish the job.

Homeward BoundAsher changed his name to Cas, to try and throw off the scent of anyone who might have wanted to come around and kill him. He used his mother's old contacts, as well as his aunt to get in touch with someone across the pond. They always mentioned a Glass Walker pack in England, the Cyber Dogs, run by the Alpha Keo Lucci, a pack his cousin Joey had been working with for some time as a liaison to the American pack. With nowhere else to turn, Cas moved to England to seek him out, and became a part of Keo's crew. Keo knew Maritza quite well, and out of respect for his late, beloved friend, he agreed to take him in. He started work just like anyone else did in a crime family, at the bottom. Grunt work, bitch work, whatever the case may be, Cas fought tooth and nail to climb the ranks. He proved to the Alpha he could be something more than just a pawn,

Project ChimaeraAfter being tipped off about a 'werewolf' in the wooded area outside of London, Cas was taken by Imperium Guard. He was brought to the exo-facility located in a remote area, and introduced into Project Chimaera, headed by Dr. Rupert Reynolds. Chimera did a number on him; He was cut, seared and even burned to cooperate with the doctor’s orders. They tried to infuse him with [redacted information], but everything they tried, had failed. They pitted him against other subjects including but not limited to: Subject Zero, Subject two, Subject twelve, but mostly against Subject fourteen, also known by his real name [redacted information], whose Chimaeric transformation included the genetic infusion of [redacted].

Once it was discovered that Cas’ genetics was resilient to the torture and transformation, he was set to be exterminated for being a "waste of time and space" as Reynolds had other subjects lined up for the block. It was prior to the next full moon, which was a godsend in itself, considering the secrecy upheld by the garou nation. As the totems would prove to be on his side, Cas' was surprised to see Keo and a half-dozen men storming the facility to set him free. Afterwards, the facility itself was moved from this location, never to be found again.

Blood MoneyOnce word got out that the 'werewolf' had escaped, there was a hit placed on his life. Using the knowledge he had from his step-father and his training from Keo's gunmen, outsmarted and eventually killed the assassin sent after him. Thinking he was in the clear, Cas was also approached by the Alpha of the Lucky 7, Jace Bryden. Not only had he taken the contract to take out one "Frances Silver" but Jace further sought to kill him due to the scent of unnatural forces on him. Unfortunately, all recollection of the project name, location and its personnel were wiped from his memory, so he couldn’t even explain the project to Jace if he wanted to. Because everything was so hazy and Jace, like all other garou, have interest to destroy any unnatural beings, the two constantly fought and evaded one another until finally they came to a compromise. His life in exchange for an alliance with Keo Lucci. Since then, they have been considered allies, even though they barely tolerate one another, and Cas proudly considers himself a thorn in Jace's side as the 'mark that never died'.

ANYTHING ELSE?- Known Aliases: Cas (main), Ash, Frankie Silver, Frances Silver, Subject 13- Cas is a full-fledged member of the Cyber Dogs, his Alpha is Keo Lucci- He’s resourceful- He is a sharpshooter- He has a lot of guns and weapons, can build new tech to improve them

HAIR: Brunette, usually straight. When she is working it is either down and straight or it is pulled back in a hairtie. EYES: Green

HEIGHT: 5'7 WEIGHT: 135 lbs.

PLAY-BY: Olivia Wilde

MIRROR OF ERISED: Understanding what makes people tick BOGGART: Frogs

TRAITS: Kameron considers herself an over-achiever, in everything that she tries to do. She strove hard to be at the top of the class, in both Hogwarts and in University, though she missed by a few points. She chose the feild of psychology specifically because she likes people and she wants to find out what causes them to think the way that they do. That makes her also exceptionally curious about situations and why people chose the paths that they do. She has a love for knowledge, wanting to know and learn from different kinds of people; this can be a disadvantage for her though because if a view point is contrary to what she feels is the right path, she can get herself into numerous heated discussions with her superiors. This happened a few times at University, which nearly got her dismissed from a class. She is very head strong and stubborn about what she believes in.

HISTORY: Kameron had a fairly normal childhood. As an only child, she spent most of her time with the neighborhood kids and made friends quite easily. Her mother stayed at home while her father went to work for an electrical company in London. They were not the wealthiest but the managed to get by alright. Kameron is the first and only witch in her family. Her mother was curious when she recieved Kameron's letter from Hogwarts but she was supportive nonetheless. Her father, having been away when she received the letter, was surprised when he found out about his daughter being a witch. For awhile, they were uncertain how to explain the news to the family, but eventually after two years of Hogwarts, the family finally heard the news of the boarding school that she was attending. As the rumble of a takeover began to radiate through the halls at Hogwarts, Kameron's parents insisted that she remove herself from the school. Kameron, however, was stubborn and would not leave the school without graduating first. Two and a half years after graduation, Hogwarts was officially taken over, as well as the rest of London. Kameron, luckily, had managed to escape to university, where she was reunited with her former Hogwarts companion Lexie. Her and Lexie, had met on the train when Kameron was a first year and Lexie was going into her second year. The two remained friends throughout their school years, despite having different class schedules. Once Lexie had headed off to uni. the girls had exchanged a few letters and spent a week or two during summer break together. When Kameron got her acceptance to the same Uni as Lexie, she was thrilled. Though they were in different majors, much the same as different houses in school, the girls still managed to find time to spend with each other. This would eventually be how Kameron found out about the internship position opening in MI-5.

ANYTHING ELSE? Perfering the interaction of people, Kameron needed an animal that would be the same way, so she had a chocolate lab that she named Cocoa.

MARKINGS: Thick scars from her left shoulder blade to her elbow, leopard spot tattoos behind her right ear, down her throat, and ending along her collarbone. She has several other tribal tattoos, especially runes, to help her connect with the spiritual world: a Ceiba tree tattoo along her spine with quetzal over her scarred shoulder.

PLAY-BY: Jessica Matten

MIRROR OF ERISED: Finding the unbalance in the spirit and mortal world and fixing the schismBOGGART: Hurit’s dead body

TRAITS:Delusional: Citlali has spent so much time between the mortal world and the spiritual world that they have begun to blend together to her. She speaks, reacts to, and sees things that no one else does often becoming violent when people try to tell her to stop or that the person she’s talking to is not real.

Vicious: After losing her control due to her sister’s death, Citlali continues to toe the line of her Hunger. It has left her a desire to harm any that attract her disdain. Her Nagual blood demands she torment and play with her enemies and even sometimes her friends when they earn her ire. This also leads to her own torment, doing things to cause herself pain in order to calm the Hunger and prevent her from losing control completely.

Hedonist: With the end of her life drawing ever closer on her journey, Citlali goes out of her way to enjoy every opportunity presented to her. Whether it is something as simple as walking in the rain through the park or enjoying a night with a complete stranger there are few things Citlali will deny herself.

HISTORY: Strangeness had been what began Citlali’s life. Born during the peak of a solar eclipse, many of her tribe whispered about her being a cursed child. Yet as a fullblood Nagual with a high-ranking mother in the priesthood and a warrior father, Citlali was allowed to live her life under the watchful eyes of her elders. She trained as a warrior in combat, learned to gather and hunt, and when her change overtook her for the first time in the fall of her sixth year, she learned to meditate with the spirits to control her Hunger. Her pure black fur earned her the right to life as well as put her in the running to become a high priestess. Her cousin Henri was swiftly made into her bodyguard against those who would try to eliminate her before her trial and the two became inseparable friends.

Life was fairly average for her until her twelfth year when something tragic and wonderful happened. The magical family that hers was close to had a child, an small girl with chocolate hair and eyes. Unfortunately with this blessing came tragedy. The mother was unable to survive the labor and the father had previously lost a fight with another Nagual. Citlali’s parents quickly took the infant in and Citlali herself fell in love with the small child, taking over most of the infant’s care while her parents were busy. The two sisters were inseparable for the years to come.

It wasn’t until Citlali’s sixteenth birthday that the two girls were forced to separate for an extended period of time as Citlali was run out of their home for her Shadow Walker Trial. Fully trained and nearly mastering their Hunger even at their young age, Citlali wandered the forest growing worried as the days passed but no ancestors visited. Then one night something began to hunt her, she attempted to flee the presence as well as stand and fight but it never stopped circling. Eventually after hours of being hounded Citlali collapsed in exhaustion and the vision consumed her. Darkness consumed everything around it. She felt like she would be swallowed by it. It moved across the sky and world covering everything. Until Citlali stood staring at vast form of a man, all around them even the man nothing more than darkness. He reached out and laid a single finger to the center of her forehead over her third eye. Citlali woke screaming and roaring. Above her the sky was alight with the vast stars that held the sky aloft and after that she could remember no more. She returned to her village a few days later covered in her kills fur and blood, her eyes had faded from their vibrant green to pitch black. The eclipse that had shadowed her eyes and her penchant for mumbling to spirits no one else was able to see earned her the name Colop U Uichkin’s Vision.

Shortly after Citlali dedicated herself to the priesthood like her mother, taking on her leopard spot tattoos, and diving into her studies. Often she would still have the nightmares of the strange vision, of the Hunger overwhelming her despite her practiced control. She spent her time steeped in her meditations to prevent any slip of her control, often losing herself in the spirit world walking the line between both worlds. She only fully rejoined the living world when her sister Hurit showed her first signs of magic. Already able to shift and some practice towards controlling the Hunger, Hurit proved to take after both of her biological parents. As Hurit’s schooling came closer, Citlali was reluctant to let her little sister travel alone instead taking an absence from her village to travel and further her own studies along with Hurit. So the two sisters traveled with little issue, moving around until one strange night. When Citlali felt that presence that had chased her during her Trial reappear, circling and hunting her and Hurit. Trying to lead her younger sister to safety proved fruitless and when Citlali turned to face the threat her distraction proved disastrous.

When Citlali woke next, her shoulder wouldn’t move and burned in agony. She was surrounded by people, some she was sure were spirits, and she couldn’t hear what they were saying. She knew she was screamed, roaring, for Hurit. She forced through the faces, pushing herself to move to find her sister. Instead she found the battered body of the young witch, laid out being prepared for their ancestors. Citlali doesn’t remember much after that. She had taken a swipe at one of the people who tried the comfort her, snarling and baring fangs. The Hunger crept through her ravaging her broken form and willing her mind to escape. So Citlali turned and wandered back into the jungle despite her injuries, waiting for the spirits to take her to Hurit.

Instead though she wandered and gluttoned herself with hunting and toying with whatever animals she stumbled upon. She ravaged her way up the coast in pure spite and adrenaline before she collapsed from exhaustion and hunger. She lay staring at the night sky, watching the spirits swirl and come to claim her finally. The earth was shaking, trembling and crumbling under her feet. A schism opened suddenly and wretched scent of illness leaked out choking her. Citlali struggled, gasping and snarling. Thrown back by the tremble of the earth, a giant gong cracked through her ears and she opened her eyes to look up at a great clock tower. The smell of illness and magic spread here, the schism growing more until the tower chimed loudly and cracked in half, falling. Citlali bolted upright feeling more awake and aware than she had in weeks.

The Hunger continued to gnaw, demanding her to let it consume her again but instead Citlali focused on her vision. The giant broken clock tower. The spirits weren’t done with her and demanded her penance. She would go to the schism and stop whatever was causing it. This is would give her life doing.

ANYTHING ELSE? Prior to taking the name Citlali, her childhood nickname was Shade after being caught napping too often. Citlali wears silver earcuffs as a focus against the Hunger.

MARKINGS: Notably, she has a light scar over her top lip on the left side that never healed properly. She has several marks from fights in the past, including a burn on the lower left side of her back, and a long slice along her left calf that runs from her ankle to her knee. She has a bite mark from a run-in with a wolf shifter on her chest, that is seen on her right shoulder with other teeth/slash marks on the back of her right shoulder blade.

PLAY-BY: Gal Gadot

MIRROR OF ERISED: Peace + Happy, wedded bliss with JonathanBOGGART: Fire, being trapped in it

Five bad traits- Loner- Stubborn- Holds things in (emotionally)- Speaks before thinking- Obsessive (Determined, Can be seen as pushy)

Likes: Sparring, Her blades, drinking, gambling Dislikes: being interrupted, People borrowing things without asking, being looked down upon (makes her feel inferior)

Summary: Dru is a well-mannered, witty and well-versed woman. Sometimes those qualities get her in trouble, as she speaks without considering other’s feelings, but she tries not to offend, to the best of her abilities. She keeps to herself, as she’s quite reserved. The only person who really knows her is Teague…well, and her husband Jon (who she thinks is long dead, but that’s another issue to be dealt with at another time!)… She’s very stubborn, which feeds into her need to finish things she’s started. She’s approachable, but please mind yourself if you approach her when she’s angry…things tend to get ugly. She’s charming, sweet, but don’t take that blinding white smile as a weakness because she won’t hesitate to cut you down.

HISTORY:In 1977, Drusilla was the second-born child (and only daughter) of Italian-English Mason Windsor and Israeli-Irish Dalia Levine-Windsor in Belfast. She had an older brother, Aaron, who was 7 years older than her. When she started at Hogwarts, he was already graduated and well-on his way to becoming a Guard with the ministry.

Dru was a friendly girl, even though she’d been sorted into a house notorious for being less-than friendly. She had a few close friends her age, but one of her best friends was none other than Teague MacTail. He was a few years her senior but still inseparable as she often tagged along on his mischievous adventures while they were in school together. Whenever she’d get picked on by others, Teague was always there to defend her, and as he reminded her of her older brother, and she grew to appreciate that quality in him. She often helped him with his assignments, and most notably she helped him study for his OWLs and NEWTs and was so proud of him when he graduated, with honors to boot! As per usual, the “keep in touch” bit was a bit lost after a while, but she couldn’t blame the older one for moving on with his career beyond school, so Dru learned to fend for herself.

She never worried about her own personal life until after Teague and his friends of their grade graduated, but that was when she met her future husband, Jonathan Partridge. He was a cute little Irish-Australian boy, charming as all get-out, but her parents didn’t approve of their relationship. He was her date to the Yule Ball in their 7th year, and kept everything a secret until they were eventually married in 1996, just a year after they graduated. Dru was very much in love, despite her family and friends refusing to accept him into their family, but when an order came through for her to choose between becoming a Death Eater or death (for choosing Jon and his alignment with the Order), Dru had no choice by to leave him, cursing him on command of her own father, Mason.

After they were divorced in late 1999, Drusilla took a job at the Ministry. She was courted by several men but not one of them were accepted. She ventured with her father on one of his excursions to acquire an ancient artifact to return to the Ministry for him to study, but he was killed after a freak accident sent him tumbling down the mountain. It’s unclear whether or not Drusilla had anything to do with his death, but she vanished for 7 years in Tuscana before returning to London once again.

In 2007, Dru enlisted with the Death Eaters. She became one of their trained sword-wielding witches to preserve the Regime and follow the way of the Dark Lord. It was there she reunited with her school-yard friend Teague, and while circumstances changed, this pairing did not. He helped her through some dark times, and they were even assigned together from time to time which she found to be nice as she was reacclimated with the life her parents originally wanted for her, prior to her marriage to Jon.

In 2010, things spiraled out of control in her personal life. She was devastated of the news (which were discovered to be mere rumors, but Dru has never heard otherwise) of Jonathan’s death, which sent her into a deep depression. It affected her quality of work, but it wasn’t until her mother fell ill that she wanted out to take care of her. She lobbied for leave of absence, due to her mother’s deteriorating health, and she pushed to retire from the Death Eaters altogether after losing the desire to fight when her brother passed away in a skirmish against rebel forces.

Upon her retirement, Dru retreated to a small village named Aldergrove in Ireland, where her mother’s family once resided. She doesn’t know much about her mother’s family, but is always researching to learn who here grandparents were, and if her mother had any siblings since she rarely talked about her life prior to meeting her father. Dru has kept to herself, removing herself as much as possible from the magical realm, and worked quietly to keep the village safe. She's channeled a lot of her energy into smithing, and has made blades for many folks from either side.

ANYTHING ELSE?- She has a large collection of weapons, as she favors blades (swords and mid-length daggers), and is handy with a staff.- She is always armed, with multiple daggers, and can improvise, if disarmed.- Dru is an expert at hand to hand combat, with knowledge of Krav Maga and Kali.- Dru retired before Lord Williams stepped down, and kept to herself in a small fishing village in Ireland. - She is one of Teague’s closest friends.- She learned how to smith from her grandfather, and creates custom blades for herself and on commission.

HAIR: Dark Brown, almost blackEYES: Green with flecks of blue and brown

HEIGHT: 6’5’’WEIGHT: 230 lbs

MARKINGS: Light slash marks over his entire body—forearms and legs predominantly. Major slash wounds on his chest. Cut/scar that runs over his right eyebrow down his eye to his cheek. Tattoo of a skull on the back of his neck.

PLAY-BY: Joe Manganiello

MIRROR OF ERISED: To find his sense of self (his former life)BOGGART: Getting lost in the forest (endless stretches of darkness and feeling of helplessness)

TRAITS:Five good traits- Obedient - Strong- Loyal- Intelligent- Family First

Summary: Prior to his imprisonment, Christophe was a happy-go-lucky, laid-back sort of guy. I put his family first, and his friends next, and even his ‘enemies’ knew him for his outgoing nature. He was charming, had quite a few close friends and many acquaintances. He was known for being that guy who had a contact for -everything-.

After being locked away in Azkaban for many years, and undergoing ‘Project Chimera’, his temperament has changed. Early tests created a permanently enraged monstrosity, until later treatments toned him down. His is still aware of many things, still alive and well, and can tell the difference between friend and foe. He might not be as talkative as he was in his younger, charming days, but he has a way about him that can convince you to do something without speaking a word.

HISTORY:Born to a Ministry Agent George and Ministry Lawyer Arista, Christophe is the middle child of the house Viridian. He was a friendly young man, curious and mischievous at the same time. He got in trouble from time to time at school for picking fights, but later became more of a pacifist than anything. He was an excellent student, having inherited his smarts from his parents and the guidance of his older brother Nicholas. Once he graduated, Christophe became and auror, and courted Alexandra Winter, with whom he’d gone to school. However, Alexandra ended up marrying his brother Nicholas which turned out okay in the end, but at first, Christophe was not accepting of their relationship.

In a family with a history of being tied to the Death Eaters, Christophe was generally seen as a rebel. He tried to walk the line, and instead see the magical world as neutral as possible. He was easy going and kind, a stark contrast against the cool and professional personality of his older brother.

Christophe Viridian’s history is cut rather short. Not because he’s dead, but because he vanished at a point in his life that blacked out most of his time, and it was uncertain if he was even alive after many years had passed. His sister Kristabella and his brother Nicholas, otherwise known as Minister Fierro Darque, searched for him for quite some time and after endless years of heartbreak and disappointment from each search that came up without answers, Christophe was, for all intents and purposes, considered…Dead.

At age 38, he was apprehended by the Guard under conspiracy to commit treason against the Dark Lord. He was kept in the bowels of Azkaban, in Cell Block D, as a prisoner in solitary confinement. One day, he was approached by guards in what looked to be post-apocalyptic gear with gas masks, tubing and the like, and was drugged before being taken away to a testing facility located in the prison. Doctor Richard Reynolds, former R&D scientist for the Ministry was the head of the project, and overseer of Christophe’s case. He learned to trust the doctor but due to his poor treatment, grew wary of the doctor himself.

Now at 48, Christophe has been presented to the Dark Lord Teague MacTail, to be his Guardian and the muscle of the Death Eaters.

ANYTHING ELSE?- Christophe Viridian, Prisoner D665-Z, is known as SUBJECT ZERO, the first patient to be treated in Project Chimaera. He was infused with the blood of a Werewolf, which was further spliced with genes from a Black Bear and a Hungarian Horntail (Dragon).- He doesn’t remember much of the project other than the painful shifts every month, or sometimes even twice a month.- He tires easily, his weakest points are at his knees. A burly man, he has a lot of brute strength, but anyone with the right speed and accuracy could put up a good fight.

HAIR: Incredibly long golden blonde hair, cut with a close undercut and typically braidedEYES: Blue-green

HEIGHT: 5’ 0”WEIGHT: 120 lbs.

MARKINGS: Without the ability to feel pain, Corrigan injures themself quite a bit without realizing it and it has led to numerous scars, mostly from cuts and burns. Most litter their extremities, especially their hands, but they have a distinctive scar in the corner of their lip from the anxious habit of biting at it a bit too hard.

PLAY-BY: Kathryn Winnick

POWER OVERVIEW: With intense concentration and close enough proximity, Corrigan has the ability to cause electric pulses which can be used to short-circuit electronics and cause minor muscular spasms and nerve damage in living bodies.SPELL BASIS: malivaso

WEAKNESSES: The electrical mutation caused Corrigan’s nerve endings to fry away completely. They can’t feel pain or extreme temperatures and often cause injuries to themself because they lack the sensation of pain. It helps with their need to concentrate in order to make their short-circuiting abilities work but with the need to be 10 feet or closer to their intended target, not being able to feel that they’re injured and in danger has caused some issues.

DESIRE: Intimacy – any kind of relationship, Corrigan wants to experience and be able to keep something close to their heart for oncePHOBIA: Fading into “The Nothing”

TRAITS: There are many things that make up Corrigan as a whole but these are the most distinctive:

They are extremely cautious and anxious since their nerves were destroyed. They are very terrified of accidentally killing themselves because they can't feel it.

Quick to burn, Corrigan has a lot of built up rage from them childhood and is quick to snap at people, especially when they think they're right in the matter.

After being abandoned, they keep themself closed off from new people for a long while, coming off as secretive and shady but in actuality are just too sensitive to handle rejection from someone they trust.

Despite being cast onto the street, Corrigan had a really nice upbringing that fueled their love of music, knowledge, and books.

Headstrong, intelligent, and stubborn to a fault, they hardly let up on issues more often plowing tactlessly ahead and causing unintended harm to others not realizing the weight of their own words or the impact on others.

While they push the buttons of almost everyone they come in contact with, Corrigan is fiercely loyal to anyone the decide to care about.

HISTORY: Growing up the privileged only child of a pureblood family certainly gave Corrigan a decent beginning. Loving parents, a home, and education. There was only the small problem of Corrigan’s lack of magic. As a small child, it was never a huge deal to them. So they couldn’t make things float, or know what others were thinking, or do anything their friends had accidentally done. It never seemed like a big deal and it allowed them time to focus on things they found more interesting; their studies, books, and even some music. As they grew older, Corrigan began noticing the differences around them. It started when they were barely eight. Some of their friends simply just stopped wanting to come visit or spend time with them. Corrigan’s letters would go unanswered and invitations to parties stopped coming altogether.

The next step was their parents; the slow shift from happily indulgent to simmering disdain crept through their childhood. Rather than allow Corrigan to continue their studies or enjoy the pastimes and hobbies they had developed instead they were locked into a room with a mentor and a practice wand. For eight hours every single day, Corrigan was reprimanded and demanded to show displays of magic, their mentor often slapping their hands with a rod when nothing came from the efforts. Slowly, their parents attempted to incentivize them even more by withholding their books, then music, then non-luxury items like food. Eventually though, the school year of their eleventh birthday came and no letter arrived for them. Officially, Corrigan was nothing more than a squib.

Disgusted and concerned about their own standings in the community, Mannix jinxed his daughter into paralysis before taking them into London and leaving them. His only parting gift was to free them from the jinx rather than leave them helpless for anyone to find. As they struggled to understand and try to find their way home instead Corrigan found a newspaper with an article featuring her parents, who had publicly disowned them. The Ardaghs openly stated: “A squib is no better than a lowblood or Muggle and it is no daughter of ours.” Devastated and their world crumbling around them, Corrigan slipped in an empty, broken place in their own mind.

If you were to ask Corrigan now, years later, what happened to them while they lived on the streets of London they would reply with an honest, “I don’t remember”. They remained lost in that broken, horrible dark place in their own mind that they eventually began calling “The Nothing” for a long time that followed. They did whatever had to be done to survive, dodging any traffickers that might stumble upon them, and otherwise just resisting against the want to simply disappear.

Hungry, homeless, and not seeing anything in their own future, Corrigan felt like there was no choice but to submit themself to the MI5 experiments. With the idea that the experimentation may turn them into the witch they were always meant to be along with a place to stay and food, the offer was too enticing to pass for the teenager. Instead of waking up the powerful, pureblood witch that Corrigan had been expecting, it seemed like nothing had changed. So MI5 pushed them, giving them exercises and training to work on and soon Corrigan was short-circuiting half the equipment that the scientists were using to test them with. Corrigan’s ability to control electric pulses was amazing despite the small radius of her effect and even expanded to being effective on human nervous systems with training. All that power and with no mutation drawback like the other experiments. At least, that’s what MI5 believed until Corrigan shattered their leg during a training session. A compound fracture, their shin bone poking through skin and blood everywhere, and it didn’t even bother them. There was a mild pressure of their skin being stretched unnaturally but no agonizing pain. And with that her mutation drawback had been found and the experiments continued. No pain ever occurred and Corrigan was simply told to deal with being awake for some horrific acts but once they felt the edge of The Nothing trying to call them back, they walked away from MI5.

RP Sample:I should put a coat on... Corrigan realized as they watched the trees bend with a gust of wind. Getting used to this whole not being able to feel pain thing sucked. Like it really, really sucked. Especially in April when the weather was hit or miss for chill. But at least Corrigan had learned the signs of a problem; how her skin would suddenly lose all color in it turning grey-white instead. Their veins struggling to continue to pump her blood through her body would rebel and push against the thin barrier. Most people didn’t realize feeling temperature on their skin was the same nerves that notified your brain of pain. Corrigan certainly hadn’t. And now they had to figure it out the hard way.

But then, they were stuck figuring everything out the hard way currently. After walking out on MI5, they really hadn’t made a plan for the next step. Their only thought had been not falling back into that place that MI5 had helped them crawl out of. But then that’s all Corrigan knew how to do anymore wasn’t it? Didn’t feel safe, time to run away. They huffed out a breath in annoyance and stopped, looking around the street. They had overheard whispers from the agents while at MI5 about people who were resisting everything their parents had taught them and stood for. With nowhere else to go, the idea of causing some trouble for the people who had hurt them so badly seemed like a good enough plan for them.

Except Corrigan had no idea where to start looking or how to get in contact with these people. If the Muggles’ information was even correct. With another groan and huff, they let their head fall back to stare at the sky. Anything was better than nothing, right? And if Corrigan kicked enough nests at least one of them would have bees inside. Now they just needed to find a nest.

WAND: 9”, Willow, Wolf FangPATRONUS: Never been attempted, but would be herself in her Garou form.

HAIR: Vibrant red with natural strawberry highlights. Maeve wears her hair long, never shorter than shoulder length and generally only pulls it back when she's working out or on a job.EYES: Emerald green

HEIGHT: 5’6”WEIGHT: 135 lbs. Maeve is built like a gymnast: petite but muscled and strong.

MARKINGS: Maeve has a light dusting of freckles across her nose and cheeks. Her most prominent marks are the collection of scars across her body that she has gathered from various fights and incidents. A perfect set of four claw marks blemishes the fair skin across her back, which she received from her Garou father. She is also missing just a bit of the top of her right ear, and has an imprint of a bite-mark on her left bicep, both also from the fight with her father. More recently she has received an ugly set of scarring from being tortured with silver during her captivity at the hands of slavers. Ugly burns encase her neck, both wrists, and both ankles, clearly the result of a collar and manacles made of silver (for anyone familiar with the effect of silver on a Garou). She does not cover these burns but displays them as proudly as the rest of her scars, viewing them as a badge of strength of the things she has endured.

PLAY-BY: Emma Stone

MIRROR OF ERISED: Seeing her Pack flourish, with her best friend as Alpha.BOGGART: Being caged or trapped against her will.

TRAITS: What Maeve lacks in physical stature, she more than makes up for in personality. A confident (sometimes bordering on downright cocky) and feisty little redhead, Mae is the kind of girl who could both kick your ass and teach you the finer points of etiquette. Her mother was rather strict, insisting that one should always be polite and exhibit discipline, and that is something that Mae still holds to. She never hesitates to voice her opinion or assert her authority if need be, but is generally quiet around people she doesn’t know well, preferring to observe first before engaging. Mae is by no means shy, just cautious, preferring to have a good judgment of character about people before starting any kind of relationship with them. For the most part, Maeve is a friendly and cheerful person, but be warned: her temper is vicious. The rage that she has to contend with (especially as a Black Spiral) has gotten easier for her to control as she has gotten older and successfully danced the spiral, but push the wrong buttons and you better hope you can outrun her. Although she is usually considered to be a ‘nice person’, Mae is just as cruel and cunning as the Black Spirals generally are. She is an absolutely deadly fighter and her hunting and tracking skills are matched only by her best friend, Soren. Her pack is her family and gods forbid you threaten her family…

Since being held captive by slavers and being poisoned with silver, Maeve has suffered from extreme memory loss and amnesia. Her personality is much the same as it always has been, although she is highly sensitive to the fact that she can't remember the vast majority of her life and will react poorly should it be brought up.

HISTORY: When Maeve Aislinn McLeod was born, a little beauty with a shock of red hair and bright green eyes, her mother never suspected that she had given birth to a ‘monster’. Maeve was born in Boston, Massachusetts, under a full moon to single mother Kelly Murdoch. Her mother was only twenty-two at the time and had only just graduated from college, a muggle forest ranger. When Kelly spent her senior year doing an internship abroad at Caringorm’s National Park in Scotland, she met Maeve’s father, Fabian McLeod, a Garou of the Wild Cards pack. Of course, he kept his Garou blood secret from her, so when Kelly returned home to find she was pregnant with no way to contact the Scotsman, she shrugged it off as unfortunate and resigned herself to raising a child alone. However, in respect for the father she would never get to meet, Maeve’s mother gave her Fabian’s last name when she was born.

It was apparent that Maeve had inherited more than a name from her long-lost father though. While her mother was a calm, mostly docile woman, even as a child Maeve had a wicked temper with a short fuse. When she was young, the feisty redhead routinely ended up in playground fights for everything from using the swings to going first on the slide. Despite the loving home her mother gave her and the friends she made with the neighborhood kids, Maeve always felt like she was different for some reason, a quirk that her practical mother never tolerated, telling her that she was no different than any of the other kids.

By the time she turned eleven and had been accepted to the Salem Institute of Witchcraft and Wizardry (much to her mother’s shock), Maeve had learned to control her temper and was a sweet-natured, if a bit assertive, young girl. She loved to learn and excelled at her new studies, distinguishing herself in both Transfiguration and Astronomy. In spite of the assurances to the contrary by her mother, Maeve’s feeling of not belonging had only intensified as she had gotten older, and by the time she was finished with her fifth year, she was known as quite the loner. She had acquaintances of course, but no one that she was comfortable enough to call a friend. Little did she know that her feelings of belonging elsewhere would soon be validated.

Two weeks into summer vacation between her fifth and sixth year, Maeve and her mother were going through the attic of their house, looking at old photos and memories, when they came upon an old suitcase. Searching through the old thing, Maeve’s mother found a love letter that Fabian had hidden in her bag before she had left Scotland, but hadn’t been found until then. Maeve was thrilled by the find and urged her mother to reach out to the man who was her biological father, which her mother did. Kelly and Fabian spoke on the phone almost every day for the next two weeks, and began planning for him to come to Boston to meet Maeve, whom he was thrilled to find out about. Even the best laid plans can be ruined in an instant, as they say, and theirs was no exception. On the night of that July full moon, Maeve’s mother was horrified to find her 15 year old daughter curled up on her bedroom floor, her limbs stretching then breaking then reforming, changing into a werewolf. Alone and in a panic, Kelly locked and barricaded her daughter’s room and called Fabian, not knowing what else to do. Fabian hopped on the next flight and arrived the next morning, explaining everything.

Fabian explained that Maeve was by no means a monster, but a mighty Garou – a born werewolf. He reassured the frightened girl and her mother that there was nothing wrong with Maeve and that being a Garou, especially a Black Spiral like she was, was a great honor. Her father also apologized for not telling her mother about his Garou blood, and to Mae for not being a father to her. In light of the situation, both Mae and her mother forgave him; after all, Fabian hadn’t even known he had a daughter. Mae and her father had spent the rest of the day getting to know each other and talking more about the Garou.

Maeve was ecstatic to discover her father was both alive and hadn’t just not wanted her, and loved Fabian from that first day. Unfortunately, her love and admiration was very misguided. While Fabian was playing the part of loving father and long-lost lover most convincingly, he would reveal his true colors soon enough. In truth, Fabian was furious that Kelly had never bothered to tell him he had a child, and embarrassed that his 15 year old daughter had only just changed for the first time and knew nothing of Garou culture. She would have to be trained and taught vigorously if she was going to survive in the pack, but to do that he would have to get her away from her mother and back to the pack first.

A week after Maeve’s first change and his arrival (the night of her 16th birthday), Fabian woke his daughter in the middle of the night, urging her to be quiet and pack quickly. Her mother, he told her, was planning to turn her over to the Ministry of Magic in the morning and they would kill her for being a dangerous monster! Not knowing any better (being rather new to this after all), Mae did as Fabian asked and quickly packed her clothes and important belongings. Not wanting to leave without saying goodbye (even if her mother did hate her now…) Maeve wrote a not to her mother telling her that she loved her and that she had to go be with her own kind. Sneaking down the hall to her mother’s room while Fabian was downstairs, Maeve opened the bedroom door to leave the note on her mother’s dresser and was met with a scene of total carnage. Her mother lay in bed with her throat ripped out and drenched in her own blood, an expression of betrayal and terror on her lifeless face. Before Maeve could even scream, Fabian came up behind her and slammed her into the wall, his eyes red and fangs bared. His face close enough to her face that she could smell her mother’s blood on his breath, Fabian threatened that if she ever breathed a word of what she had seen, she would end up just as dead. Scared out of her wits and in anguish over the loss of her mother, Maeve had no choice but to promise to keep quiet and go with him. After all, where else did she have to go now? But she vowed he would pay someday.

Terrified but determined to succeed, Maeve was presented to the Pack and allowed to stay. Sensing her nervousness and seeing Mae’s potential, the Alpha’s mate Annalisa took the young Garou under her wing and helped guide her through the first grueling year with the Pack. Despite being a rather late-bloomer, Maeve took to life as a Black Spiral like a fish to water, learning quickly and proving herself a worthy pack member. She grew into a strong and powerful example of a Garou, biding her time until a chance arose to avenge her mother.

That opportunity presented itself on her 18th birthday, which also happened to fall on the full moon. Maeve had prepared for weeks to challenge her father, telling only her best friend Soren her whole plan. Before she laid down the challenge, Maeve planned to write a letter for Soren to give to his father in the event she lost the challenge, explaining how her father had murdered her mother and coerced her into leaving with him. At least if she died trying, Fabian would still get what was coming to him. She laid the challenge out on the full moon and, by some miracle of luck, won, ending her father’s life and finally avenging her mother’s murder. As her father had been the pack Beta and Maeve had defeated him in direct challenge, Mae became the new Pack Beta. Just a few weeks after winning the challenge against her father, it was time for Maeve to ‘dance the spiral’ and become a full-fledged Black Spiral. The trial was laid out: show prowess in the hunt, show loyalty to the Pack, and kill an innocent. Maeve completed the tasks with ease, gaining her tribal totems (the Lion of the White Howlers and the Whippoorwill of the Black Spirals) and gaining more control over her rage.

Over the next few years, Maeve’s life consisted mostly of pack business such as defending pack territory and settling squabbles, until news reached the pack of the Death Eaters’ takeover of Britain, that is. After much debate, the Alpha decided that the pack needed more information on these particular humans and gave Maeve and Soren the task of gathering that information. As far as Mae was concerned, the Death Eaters were much like her pack with the strong ruling with an iron fist and killing or enslaving the weak. After much learning and many discussions with Soren, both Betas decided to join the vicious group, deciding that there really was no better way to learn about the ruling pack than to join it. Maeve was employed in Lord Williams' office as his undersecretary until the unfortunate attempted kidnapping of his eldest daughter.

During the late summer of 2011, Katya Williams arrived at the Death Eater headquarters of Puxley Manor in the wee hours of the morning before a slave auction was scheduled to happen, hoping to search for a former friend who had been enslaved by the regime. Maeve was filling in for Lord Williams' assistant, Sienna Faber, and assisted the young Williams girl in searching for any records about her missing friend. Having seen the Lord's daughter arrive alone and expecting the girl to be alone and helpless in her father's office while the Manor was mostly empty, members of a secret slave operation infiltrated Maeve's offive in an attempt to capture Katya to be sold off in their enterprise, however Maeve defended the girl and took down the would-be slavers and preventing the kidnapping. Unfortunately for Maeve, the leader of the illegal slavery ring, former Head of the Department of Mysteries Lionel Blake, arrived on his lackeys' heels and overpowered the enraged Garou with magic, deciding to cash in on an unexpected opportunity and captured Maeve instead with the rationale that a Garou would fetch a much higher price than a mere human slave.

Unbeknownst to Maeve's pack or the Death Eaters, Blake had made an agreement with one of the local Bone Gnawer packs for the capture of the Wild Card Betas, Soren Shepard and Maeve Mcleod. In an effort to buy himself time to capture the other Garou Blake kept Maeve chained in silver manacles in the bowels of the Department of Mysteries, trying to break the stubborn and violent Garou before handing her over to her enemies. In a fit of anger at being unable to break Maeve's spirit Blake laced her food and water with powdered silver, poisoning her and nearly killing her. This incident, combined with the poisoning from extended contact with the silver manacles and collar, caused the erosion of Maeve's memories that she still suffers from currently. Before his arrest and subsequent execution, Lionel Blake handed a severely injured Maeve over to the Bone Gnawers, where the Wild Cards tracked her whereabouts but were too late to rescue her. With advance warning of the Wild Cards imminent arrival, the Gnawer Alpha took his prize and escaped with her, however Maeve used the last of her strength and Rage to escape her bindings and kill the rival Alpha, being more severely wounded and near-death at this point from the hellacious torture and vicious fight with the Gnawer Alpha.

She lost consciousness and when she awoke, her injuries were being treated by agents of the Syndicate resistance group who had found her on the streets. Not having any memories of who she was or her past, recent or otherwise, Maeve was taken in by Wilson King and his court, her injuries healed and her amnesia treated as best as could be. She currently works for King as one of his enforcers, and acts as both partner and bodyguard for his right hand protege, Tristan Viridian.

EDUCATION: Public education. Cole graduated with honors, and went straight into the academy from high school. Graduated top of his class, and worked through the local metro police force for years, before applying for government agency. He started with MI:5 and was with them for several years as an analyst until becoming a field agent. He was highly commended for his work, before being recruited to become a Hound with Paranormal division.

GENDER & PRONOUNS: Male, He, Him, SirORIENTATION: Heterosexual

HAIR: Short, sandy blondEYES: Green/Hazel

HEIGHT: 5'11"WEIGHT: 180 lbs

MARKINGS: He has a lion tattoo on his left pec, and a small cross on the inside of his right wrist. There's a cut just above his tattoo, where he was stabbed by a Nos by his own stake. Other than that, just small scrapes and scarring from runs and ops.

PLAY-BY: Matt Davis

DESIRE: To find his fiance's killerPHOBIA: Being captured by a night creature/Nosferatu. His biggest fear is also his number one target.

Summary:Cole has been a great leader since his time in school, and that carried on through his academy days, into his time at MI:5. He'll be the first to complain about the coffee they keep in the office breakroom, but that's generally the least of his worries. He's notorious for sighing about a lot of things that he knows is out of his control, but he rolls with the punches. He works very much by the books and tries to take a neutral stance on everything, within reason. For that, it could be seen as a weakness as he lets some things fly (and more often times, things that don't fly) due to his strong moral standing. He gets his leadership ethics from his dad and brother, both military men.

Cole can be friendly and considers his unit family, even though he tries his hardest to keep work and personal life separate.

HISTORY:Cole was born in New York, but was only there for a year before his parents flew across the pond, and he lived a fairly standard life in England once they were settled there. His entire family has been a part of something government or part of law enforcement, so he already knew exactly what he wanted to be when he grew up. Being led by the examples of his family, he was a pretty straight-edged kid, who used logic and observation to get through the trials of school and even the trouble of the academy that followed. He used his name as reference only, never to get ahead with any agency that he applied to, afraid they'd view it as leverage as opposed to Cole working up the ranks on his own.

During his time with MI:5, he met Veronika. She was an analyst with the investigations division and caught his eye right away. The two of them dated for two years before he proposed. During his time with that division, he was the field agent on task to look into a slew of murders that was claiming victims left and right, suffering the loss of their heart and other vital organs. This earned the serial murderer the moniker of "The Heartbreaker", and Cole worked tirelessly to find clues pertaining to this case. It wasn't until he transferred to the Hounds that he realized the real danger, that the Heartbreaker could possibly be a paranormal entity. Unfortunately, his personal life was affected when the Heartbreaker surfaced after a lull in activity and claimed Veronika as one of his victims.

Cole keeps a lot of his personal affairs to himself, but he's recently lost three people close to him in the span of five years. His half-brother, Donovan, was lost during an military operation overseas. Three years ago, his father passed away of a heart-attack. Veronika was taken a little over a year ago in 2011, and the investigation to find her killer has been on the backburner, as he's been ordered to prioritize more of the urgent matters coming up with MI:5 and the Hounds.

ANYTHING ELSE? Cole lives in a flat by himself. He doesn't go out very much, and they tend to call him "old man" around the office. He has a dog, a black lab he named Locke, after an old partner he had with Metro.