Good thing that turns are not solely depending on the ruler saying when their turn end, imagine ruler with arkenshoes running around like an ass refusing to end the turn since they still have move 'left' for them to use.
How does that infinite move work anyway? Is that infinite distance? Infinite speed? Or infinite motivation, eg what moves you?

How does that infinite move work anyway? Is that infinite distance? Infinite speed? Or infinite motivation, eg what moves you?

.... yes?

I mean the assumption is infinite distance and speed ala teleportation. Which matches how the ruby slippers were used in the Wizard of Oz and how the Arkenshoes are shown being used by Judy Gale. But... honestly? Hmm... Judy sure did seem to get her mojo back when she put the shoes on didn't she?

TBH, I've always been kind of bothered by the Arkenshoes because, well, *shoes aren't tools.* Hammers and pliers are tools, and a dish, as depicted here, is a tool for communication. But shoes? I mean, they make a certain narrative sense when Erfworld is viewed as an homage to the Oz books, but they don't really seem to fit within the structure of "Tools of the Titans" as depicted so far. Does anyone else feel that way or is it just me?

Curious if the ArkenSaw can be crafted, given enough knowledge to how they other tools function. Signamancy checks out. Not sure what kind of stuffamancy it would be. Maybe use the pliers to proxy an h string to the source.

Its design should include a serrated front and a Razor Back, and a small gem called the Little Rock.

(Bonus points if the gem has been replaced eight times over the course of the trial-and-error crafting.)

Good thing that turns are not solely depending on the ruler saying when their turn end, imagine ruler with arkenshoes running around like an ass refusing to end the turn since they still have move 'left' for them to use.

Is that not how turns work? I thought sides had all the time they needed to take their turns, they just eventually run out of stuff to do. Is there a canon answer?

I know there was a fanfic "The Last Turn" that abused this, but that might just be fanon.

Though there's still the possibility that the Ruler can actively "hold the turn open" if he chooses. Charlie talks about his turn being "stale" here, which could mean a variety of things.http://archives.erfworld.com/Book%203/144

Of course this goes against the stated canon of the Tools being used to physically create the world.

I think I can prove that the shoes were used as a tool to physically create the world. Clearly, before beginning the first turn, they had to do last-minute adjustments. So someone had to run around to each of the spawn sites, each of the side capitals, etc., and tweak/verify/double check everything before the game began.

That last round of testing, validating, etc. would have simply taken too long without the infinite move shoes.

Of course this goes against the stated canon of the Tools being used to physically create the world.

I think I can prove that the shoes were used as a tool to physically create the world. Clearly, before beginning the first turn, they had to do last-minute adjustments. So someone had to run around to each of the spawn sites, each of the side capitals, etc., and tweak/verify/double check everything before the game began.

That last round of testing, validating, etc. would have simply taken too long without the infinite move shoes.

This is actually a common "tool" put into games by devs with large open worlds. Some way of teleporting from area to area in the game world. Any single player video game with "cheat codes"? Those aren't really cheat codes. They are developer tools used in the testing and development of the game.

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