Time Lock deals twice as much damage when it procs on a target in Chronosphere

Faceless Void can no longer be frozen by any Chronosphere!!

Furion

Movement speed decreased from 300 to 295

Force of Nature’s Treant’s magic resistance decreased from 33% to 20%

Guardian Wisp

Overcharge HP/MP cost over time increased from 2.5% to 3.5%

Tether regeneration transfer now heals the Tethered unit at 1.5x the rate of Wisp

Gyrocopter

Movement speed increased from 305 to 315

Flak Cannon AoE increased from 800 to 1000

Call Down AoE increased from 400 to 450

Huskar

Burning Spears duration increased from 6 to 7

Inner Vitality can now be cast on magic immune targets

Life Break Aghanim’s cooldown decreased from 24/16/8 to 4

Invoker

Invoker base damage decreased by 4

Jakiro

Facing direction now more accurately matches his turn rate (just a visual change)

Liquid Fire AoE increased from 175 to 300

Ice Path reworked After a short delay a thin path of ice is created in front of Jakiro for a short period, anyone that touches the path gets frozen until the path disappears. Deals damage to anyone it affects. Creation Delay: 0.4 Path Duration: 1/1.4/1.8/2.2 Damage: 100 AOE: 150 Range: 1100 Manacost: 75 Cooldown: 12/11/10/9

Juggernaut

Base attack time decreased from 1.7 to 1.6

Omnislash now kills creeps and neutrals in 1 hit

Keeper of the Light

Chakra manacost rescaled from 40/55/70/85 to 25/45/65/85

Mana Leak cooldown decreased from 18 to 16

Illuminate cast range changed to be the same as its travel range (just a UI change)

Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6

Requiem of Souls has a new passive component that triggers upon death Upon dying half of Shadow Fiend’s souls (the amount lost on death) will be released as if you had cast Requiem of Souls with those souls. This cast doesn’t put the spell on cooldown and will trigger if it is on cooldown. It is now a passive component of the ability.

Silencer

Strength growth increased from 1.7 to 2.2

Global Silence duration increased from 3/4/5 to 3/4.5/6

Last Word now always steals 2 intelligence if an enemy hero dies in its AoE

Skeleton King

Hellfire Blast slow increased from 15% to 20%

Slardar

Amplify Damage armor reduction increased from 8/12/16 to 8/14/20

Sniper

Headshot damage increased from 30/40/50/60 to 30/45/60/75

Take Aim range bonus increased from 65/130/195/260 to 75/150/225/300

Shrapnel AoE increased from 350 to 360

Shrapnel duration increased from 8 to 9

Spectre

Desolate damage increased from 20/30/40/50 to 20/35/50/65

Spirit Breaker

Base strength increased by 6

Damage increased by 9

Charge of Darkness no longer gives a buff indicator

Charge of Darkness speed increased from 425/500/575/650 to 600/650/700/750

Tombstone Death Lust hp requirement also triggers if the target is below 5/10/15/20% hp

Ursa Warrior

Cast animation time decreased from 0.5 to 0.3

Overpower now uses Ursa’s cast animation time

Vengeful Spirit

Agility gain increased from 2.35 to 2.8

Venomancer

Plague Wards vision decreased from 1400 to 1200

Viper

Corrosive Skin duration increased from 3 to 4

Viper Strike Aghanim’s cast range increased from 800 to 900

Nethertoxin max damage increased from 32/64/96/128 to 40/80/120/160

Visage

Base Intelligence increased by 3

Grave Chill attack speed drain increased from 32 to 64

Familiar’s base attack time decreased from 0.6 to 0.4

Soul Assumption damage per charge increased from 60 to 65

Warlock

Shadow Word damage/heal increased from 10/20/30/40 to 15/25/35/45 per second

Witch Doctor

Death Ward attack cooldown decreased from 0.3 to 0.25

Maledict bonus damage per 100 lost HP rescaled from 10/20/30/40 to 16/24/32/40

Zeus

Arc Lightning cooldown decreased from 2 to 1.75

Thundergod’s Wrath cooldown decreased from 120 to 90

Added a new basic item Shadow Amulet Shadow Amulet: =============== Cost: – 1600 Provides: +30 Attack Speed Active, Fade: Upon activation, fades your hero out over 2.75 seconds. If you move, you will lose your invisibility. No cooldown. Note 1: Used in the new Shadow Blade recipe. Note 2: Similar to how Shadow Blade works, you can use this invisibility in combination with channeling spells. Abyssal Blade

Can now be disassembled

Drums

Bonus damage decreased from 9 to 3

Arcane Boots

Replenish Mana cooldown increased from 45 to 55

Armlet of Mordiggian

Armlet HP regeneration increased from 5 to 8

Armlet lifedrain increased from 37 to 40

Armlet toggle cooldown reduced from 5 to 1 second

Black King Bar

Can no longer be sold

Blademail

Damage Return duration increased from 4 to 4.5 seconds

Blood Stone

Charges now increment if you get a kill out of range

Daedalus

Critical strike multiplier increased from 2.5 to 2.7

Dagon

Dagon cooldown decreased from 40/36/32/28/24 to 35/30/25/20/15

Stygian Desolator

Desolator duration increased from 7 to 15 seconds

Ethereal Blade

Ether Blast can now be cast on allied units

Ether Blast now does damage based on the primary attribute of the holder instead of always agility

Ether Blast manacost increased from 50 to 150

Eul’s Scepter of Divinity

Recipe cost decreased from 600 to 500

Force Staff

Recipe cost increased to 500

Force no longer pushes through Kinetic Field

When Power Cogs is triggered by Force Staff, Power Cogs knockback takes priority

Gem of True Sight

Restock cooldown increased from 8 to 10 minutes

Heaven’s Halberd

Disarm duration on ranged heroes increased from 4 to 4.5 seconds

Helm of the Dominator

Dominate cooldown decreased from 300 to 60

Dominate no longer has a duration (was 20 minutes)

Dominating a creep when you already control one will replace your current one

Shadow Blade

Invisibility duration from 9 to 12 seconds

Recipe Reworked

Requires:

Claymore (1400)

Shadow Amulet (1600)

Provides:

+30 Damage

+30 Attack Speed

Active, Wind Walk: Besides the duration increase remains unchanged.

Manta Style

Recipe cost increased from 650 to 900 (Yasha is 100 gold cheaper)

Mask of Madness

Berserk’s movement bonus increased from 25 to 30%

Null Talisman

Recipe cost decreased from 170 to 155

Observer Wards

Observer Wards gold cost decreased from 200 to 150

Orb of Venom

Cost decreased from 350 to 275

Orchid

Soul Burn’s damage amplification increased from 25 to 30%

Power Treads

Attack speed bonus increased from 25 to 30

Radiance

Burn damage increased from 40 to 45

Rod of Atos

HP bonus increased from 250 to 325

Cooldown decreased from 20 to 16

Sange

Recipe cost decreased from 700 to 600

Smoke of Deceit

Now dispelled when Primal Split units are nearby

Soul Ring

Cooldown increased from 25 to 30

Tranquil Boots

Break requirement decreased from 4 to 3

Veil of Discord

Armor bonus increased from 5 to 6

HP regeneration increased from 5 to 6

Discord AoE increased from 500 to 550

Discord cast range increased from 875 to 1000

Yasha

Recipe cost decreased from 700 to 600

BOTS

Lowered the tankiness threshold for doing Roshan.

Bots now only save for buyback later in games, and now save the proper amount.

Lich bot will no longer cast Chain Frost on a single target that’s about to die or that is able to blink away.

Skeleton King bot is now better about saving mana for Reincarnate.

Improved Windrunner bot’s Shakleshot usage (she will now take into account unit movement).

Bots will no longer have any desire to farm while they are temporarily invisible.