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ultraviolet considers her remaining Pokeballs for a little while before deciding on one she's used before this battle. The trainer throws her Pokeball and Djurprinsessa appears in a flash of light, head swinging back and forth as she looks around for her opponent. Strawberry Macaroons fluffs herself up indignantly and grips her sword, trying to present an imposing image, but her opponent seems more interested in where the Solrock she'd fought earlier is…

Field Notes
- Movement order: Djurprinsessa (76) > Strawberry Macaroons (50).
- There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Round 14

Djurprinsessa finally notices Strawberry Macaroons, and rumbles threateningly at the sight. A mere Swablu dares to replace her one true rival, her archenemy of archenemies, Enoch?! The bird will pay! As Djurprinsessa glares at her, Strawberry Macaroons cowers for a moment before remembering to concentrate just in case she needs to switch plans last-second. The Swablu shrinks backwards at her opponent's baleful stare, which stretches on for what seems like minutes… but she dutifully waits for Djurprinsessa to unleash a mighty roar, beat her chest menacingly, and summon a voluminous geyser of gunk from thin air.

The grayish-purple goop seems to gush in all directions from thin air, cutting off Strawberry Macaroons's shriek as it tumbles into her and flows onto the sand. Engulfed by the flood of poison, muck seeping into her wings, the Swablu blacks out for a second and panics, but she's soon able to recover her focus, think back to her commands, and send out a fervent prayer to any deities listening. Almost immediately a blue glow pops into existence around her, giving her room to breathe as Djurprinsessa's tide of sludge rushes past—but it doesn't protect her from Wild Card's previously inflicted burn, which bursts suddenly into flame like a normal and realistic injury, and Strawberry Macaroons faints from the surprise. Djurprinsessa's burn ignites as well, and the Nidoqueen is too occupied flapping at it to realize that she's won until the referee stops her with a flag.

ultraviolet (Oxoo)Djurprinsessa (f) <Rivalry> (4 exp)
Health: 52%
Energy: 35%
Currently: Well youngsters just don't know how to make a fight colorful! In her day they had all sorts of innovations without these newfangled "abilities" and "macaroons"! Burned (severe: 3% damage/round, -3% physical damage.)
Used: Sludge Wave

Field Notes
- Movement order: Djurprinsessa (76) huffs alone.
- There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.
- There's a wide swathe of the beach that's covered in sludgy goo, although the fluid part of the poison has mostly seeped into the ground.

Action Notes
- Strawberry Macaroons tried to Endure Djurprinsessa's Sludge Wave as ordered, but the burn fainted her at the end of the action anyway.

Hmm. That Toxic looks nasty, and you're not fast enough to set up a Substitute before it hits, so I guess we're just gonna have to take it. But on the bright side, we're on a beach, so there should be plenty of wet sand around. And you love wet sand! Let's start firing off Mud Shots until you can outspeed Djurprinsessa. Once you're faster than her, switch to Earth Power.

Music Dragon presses a button on Strawberry Macaroons's Pokeball and a flash of red light streaks towards the pool of sludge, revealing the Swablu's prone body as it shrinks and whizzes back into the ball. The trainer throws another Pokeball and a Whiscash materializes in the water just off the shore, staring off into space with a wide smile. Djurprinsessa huffs and scratches at her burn as she sizes up her new opponent, and the referee begins the next round.

ultraviolet (Oxoo)Djurprinsessa (f) <Rivalry (activated)> (4 exp)
Health: 52%
Energy: 35%
Currently: Well youngsters just don't know how to make a fight colorful! In her day they had all sorts of innovations without these newfangled "abilities" and "macaroons"! Burned (severe: 3% damage/round, -3% physical damage.)
Commands: Toxic/Uproar/Chill ~ Body Slam/Toxic/Chill ~ Body Slam/Uproar/Chill

Field Notes
- Movement order: Djurprinsessa (76) > Goach (60).
- There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.
- There's a wide swathe of the beach that's covered in sludgy goo, although the fluid part of the poison has mostly seeped into the ground.

Round 15

Djurprinsessa tilts her head back and forth, considering Goach's rounded form—to make sure a Toxic won't just slide off and dissolve in the water, she'll need to get closer for the angle to work. Glancing warily at Goach to make sure he's not going to try anything (Goach stubbornly avoids eye contact, continuing to smile; Djurprinsessa rolls her eyes) the Nidoqueen snorts and shuffles into the sludgy remnants of her previous attack, bending down to carefully sweep away the slush around her knees with powerful strokes of her claws. Once she's waded far enough towards her opponent, Djurprinsessa gurgles a ball of more purplish goop in the back of her throat, coughs it into her claw, and tosses it towards Goach. The muck lands squarely on the W-shaped yellow mark on the Whiscash's head, and Djurprinsessa pumps her fist. Magnificent.

Not feeling any deleterious effects yet, Goach continues to smile, tight-lipped. What an amateur! Surely this Nidoqueen, already exhausted from her previous bouts, is no match for an ASB veteran like he. The Whiscash inhales, preparing to attack, but immediately regrets it once the ooze drips into his mouth, filling his mouth with a disgusting sensation. Goach starts to become queasy, but he swallows down the feeling and prepares to hack up his own ball of slime. With an exaggerated burp, he spews a torrent of olive-brown gunk straight towards Djurprinsessa, who's knocked onto her back. The force of the fall wrenches her arm down and into the rapidly expanding pool of mud coalescing on top of the Sludge Wave residue, coating her entire left side in sticky, dense slop.

Still floating where he'd begun the match, Goach tips his head to hide a slight grin, while Djurprinsessa gingerly gets back to her feet. She swipes absently at the viscous goo on her chest, to no effect, and takes a moment to steady herself and forcibly tune out the pain of her burn before charging headlong at her opponent. Still daydreaming about what he'll have for dinner once he gets off the island, Goach barely has time to brace himself before Djurprinsessa takes a running leap over the bulk of the sludgy residue and bodily hurls herself at him, wrapping him in a tight bear hug and barreling into the water with him in tow. She outweighs Goach by more than twice, even before factoring in the mud crusting her body, and it's only because Goach has much more experience maneuvering in water that he manages to wriggle out of her grasp, badly bruised nonetheless.

Djurprinsessa clumsily shuffle-slogs backwards, putting distance between herself and her opponent in case he retaliates physically, but the combination of wet sand and sticky goop clinging to her left leg hinders her movement. Goach, displeased with Djurprinsessa's quick adjustment to the extra weight, starts to prepare not a tackle or rush but an encore of his first attack. Before she can reach untouched sand, he paddles forward and spews out another flood of gray muck. Djurprinsessa tries to turn out of the way of the attack, but doing so only makes the stream hit her earlier burn dead center. She hisses and stops moving as the pain increases, but soon Goach's stockpile of gunk runs dry, and she's merely left trying to extricate herself from the clayey mud now blanketing her entire front in a mound not dissimilar to the compact dunes of sand around them.

Goach smiles at this. Now there's no way Djurprinsessa will be able to hit him again, at least not for a little while: enough time for him to execute his (well, his trainer's) grand plan. He tries a battle-cry but then realizes midway through that it sounds somewhat pathetic, with the resulting effect resembling an embarrassed mewl. Undeterred, he sculls towards the island, close enough that one whisker brushes against where the water laps at the slushlike residue of poison and mud. Through some arcane mumbo-jumbo, this instantly allows him to determine the exact location in Djurprinsessa's mudbath at which to bat a stray stone in order to give himself power over the island's sand. Goach's control extends like a spider's web from the pebble's impact site, jagged lines and concentric rings illuminating Djurprinsessa's torso where it's pinned in the muck with a gray light that seems set into the earth itself. Goach thinks of gently plucking the string of the web underneath the Nidoqueen, and the corresponding strip of sand starts to shudder and crack. He thinks of plucking it again, and instantly the island explodes.

Djurprinsessa shrieks as a geyser of brilliant orange—a mix of heated rubble and Ground type power—shoots up and then showers back down to pock-mark the ground and her upper body with streaks of burning energy. When the dust and smoke clears, she's left with slashlike scars where the attack came into contact with her skin, and the ground around her is splintered and banded with areas of seared, glassy sand. The attack was powerful, but Djurprrinsessa finds that the mud formerly trapping her has hardened and breaks easily into chunks. After a few seconds to recompose herself, she manages to flail her way out of the dried mud, and though clumps of it still cling to her legs, she has little difficulty bounding towards Goach and squashing him into the shallow water under her bodily weight as a nimbus of white Normal energy scores his skin. A jolt in her chest soon reminds her of the dangers of being this close to her opponent, and she retreats, panting, to lick her wounds. Freed from the crushing weight, Goach splutters with indignity and indignance. Djurprinsessa should be fined for victimizing such an elderly fellow Pokemon as he! Never mind that even mostly out of the mudbath she still looks like she's wearing a low-budget Rhydon costume, or that she's obviously in worse shape than him or anything…

Field Notes
- Movement order: Goach (60) > Djurprinsessa (46).
- The sun is shining brightly (∞ actions left.)
- There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.
- There's a wide swathe of the beach that's covered in sludgy goo and sandy gunk, although the fluid part of the poison has mostly seeped into the ground.
- An irregularly shaped section of earth close to the shore is cracked and marked with streaks of scorched sand.

Action Notes
- Argh, summer classes are kicking my butt, but that's no excuse for taking four months for a reffing. Please let me know if I messed up the calculations or anything, since I haven't reffed in a while. edit: Eifie pointed out that Body Slam shouldn't have been doing so much damage. I've fixed that, so Goach has 8% more health.
- Djurprinsessa was just barely faster than Goach on the second action, so he used Mud Shot that action and then switched to Earth Power on the last action.
- Body Slam didn't paralyze Goach on either the second or third actions.
- The second Body Slam was a critical hit, as was the second Mud Shot.
- Djurprinsessa hit the damage cap on the third action.

Hehe! Nice-u! Don't worry about the reffing being late or whatever, Keldeo. We've all had our minds elsewhere. And you're such a good writer too!

Now then... I think it's time to put this old lady out of her misery! A single Earth Power should do the trick. Don't mind Protects and Detects; she doesn't have enough energy to stall for long. After the first action, if she's somehow miraculously survived and managed to make herself impossible to hit, I guess you should just set up a Future Sight instead... but I do not foresee this scenario being likely. Hehe, "foresee", get it?

Well I mean you've been amazing in this battle, djurprinsessa, and you're definitely not going to survive this round, but I'm more than happy to watch Goach waste energy attacking you when he really doesn't need to, so just protect/detect.

Field Notes
- Movement order: Goach (60) > Djurprinsessa (46).
- The sun is shining brightly (∞ actions left.)
- There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.
- There's a wide swathe of the beach that's covered in sludgy goo and sandy gunk, although the fluid part of the poison has mostly seeped into the ground.
- An irregularly shaped section of earth close to the shore is cracked and marked with streaks of scorched sand.

Round 16

Djurprinsessa knows there's no chance she'll be able to move before Goach does, especially not since she's still encumbered by that pesky mud residue. So the second the round starts, she summons a shining translucent forcefield like a white bubble around her, though it quickly starts to flicker dangerously. Apparently ignorant of her move's effects, Goach calls forth another concentrated explosion of the sand under her feet; the Nidoqueen screws her eyes shut and braces herself as her energy shield wobbles violently in time with the earthquake, but it stays stable long enough to block the attack. She drops the field—but another aftershock rolls in, and she's too disoriented by it to summon the supernatural awareness that would let her dodge Goach's next attack. He quickly seizes the opportunity provided by her befuddledness, screeching triumphantly as another swathe of the island erupts in a white-hot flurry of energy, and when the dust clears Djurprinsessa is clearly unconscious.

Field Notes
- Movement order: Goach (60) smugs alone.
- The sun is shining brightly (∞ actions left.)
- There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.
- There's a wide swathe of the beach that's covered in sludgy goo and sandy gunk, although the fluid part of the poison has mostly seeped into the ground.
- Three irregularly shaped sections of earth close to the shore are cracked and marked with streaks of scorched sand.

Action Notes
- Djurprinsessa's Detect on the second action failed, so Goach fainted her with Earth Power.
- Goach's poison status looks a little wonky this round because he only took two actions of poison damage, but the Toxic progression continues as normal.

watch what Goach does this round; if he's hanging around being kind of an asshole and he's within range, go with Leech Seed until it works, then Stun Spore until it works. If Goach is out of range, use Magical Leaf!!
Leech Seed/Magical Leaf ~ Leech Seed/Stun Spore/Magical Leaf ~ Leech Seed/Stun Spore/Magical Leaf

Hmm! That's tricky, very tricky indeed. I don't like having a ton of status effects on you, but I guess we can't stall or anything, so eh. Set up a Sandstorm and pray that it helps you avoid those nasty spores and seeds! Then, break that eggplant with Facade!

uv takes out Djurprinsessa's Pokeball and recalls the fainted Nidoqueen in a jagged stream of red energy, using the other hand to shade against the harsh sunlight above the battle. The trainer quickly chooses another Pokeball and tosses it towards Goach, revealing a small Petilil with a Sun Stone hung around her neck that soon begins to glow. Goach snorts—surely such a puny plant can't take him down!—but Pirella merely smiles and settles in, ready to fight.

Field Notes
- Movement order: Goach (60) > Pirella (30).
- The sun is shining brightly (∞ actions left.)
- There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.
- There's a wide swathe of the beach that's covered in sludgy goo and sandy gunk, although the fluid part of the poison has mostly seeped into the ground.
- Three irregularly shaped sections of earth close to the shore are cracked and marked with streaks of scorched sand.

Round 17

The trainers call out their commands, the Pokemon prepare themselves, and… nothing happens. The trainers shuffle their feet expectantly; Pirella and Goach wave their individual appendages around in a shuffle-y, expectant manner. Finally, the referee perks up, starts urgently muttering something about ultra sumo (???) and waves the flags to start the round. Goach seizes his chance and touches one whisker to the shoreline, chanting a spell passed down through generations as he traces a complex pattern of primeval runes, the symbols required to summon… okay, he's not sure exactly what it summons, but it's some sort of ancient sand spirit. He hopes.

The ground begins to rumble, softly at first but getting louder; as the sound intensifies, Pirella starts hopping around and pressing her leaves to her eyes as if she's a particularly distressed charades player miming a leafy jack-in-the-box. Then the spirit erupts forth from the sand in front of one coconut tree in a flurry of light, an amorphous blob of sand and energy too bright to look at directly. It seems confused at first but then spots Goach, upon which it snickers in a strange echoey way and then starts to fade in fits and starts. Every time it flickers, a huge puff of sand and dust appears in front of Pirella, stirring up more sand from the beach in its wake; soon, enough dusky gray-brown clouds are whirling through the island, buffeting the people and Pokemon, that it's difficult to make out much of anything.

Pirella narrows her eyes against the wind and barely suppresses a yelp as a squall drags sharp bits of stone against her middle leaf. Her Sun Stone's stopped glowing now that the dust clouds are too thick for any hint of sunlight to reach the island; luckily she's too heavy to be picked up by a stray gust or eddy, but she's still been so turned around that she can't make out where Goach is, only vague, potentially Whiscashy shapes in the distance. Leaves folded to protect her eyes, she weighs her options—try to get a better viewpoint, or act before her chance is gone?—and decides to wing it. She forms a tiny sphere of green energy that crackles with glittering, shifting tendrils, and hurls her seed into the storm… only to watch the wind carry its dwindling light far to the right of where she last saw Goach. Ugh, that definitely didn't hit him. But if at first you don't succeed…

A distance away, Goach sneers as Pirella's Leech Seed hurtles past him, missing by a wide margin; a sudden gust sweeps it off the island and plunges it into the ocean, and the green light winks out when it hits the waves. With eyes adapted to dust storms, he can clearly see his confused opponent through the curtains of loose sand and dirt. She won't be able to stop him once he uses his Goach Special Super Ultra Move, fueled by the very toxins inside him! Letting out a few effortful grunts and graah!s to work himself up, Goach flings himself at his opponent, whiskers flailing mightily, to deliver a series of thumping blows with his flippers and tail.

Caught unawares, Pirella takes the first few hits of Goach's attack in full—but she quickly recovers herself and starts to form another ball of energy, knowing it'll be easier to get him if he stays this close. She can vaguely discern Goach making a theatrical gesture with his tail and springing away from her, backing off to prepare for one last attack; okay, she just has to wait for the right moment. She hides the small, sparking seed under one leaf—and when Goach leaps towards her again, revealing his position, she slams it into his side. The seed blossoms on contact with a burst of light, planting roots and sharp tendrils of energy into Goach's left flank. Now it's Pirella's turn to smirk at her attacker as the seed transfers some of Goach's energy to her, repairing a few of her more minor scratches and bumps.

Goach snarls and flails at the point of impact with his whiskers, trying and failing to detach the needlelike roots. This calls for another round of the Goach Special Super Ultra Move, with nothing held back!! Again he leaps at Pirella to whack her with all of his many appendages, relenting only when he's out of breath. But even after being hit, Pirella's grinning: she's prepared another attack, this time launching a puff of golden spores at Goach. The Whiscash doesn't notice the cloud even after he inhales some—without light to make it twinkle, it's almost identical to the gusts and eddies of sand that've been blowing around the island—but the immobilizing agent in Pirella's spores soon grips his muscles, and he starts to spasm violently. Pirella giggles, and Goach grits his teeth against another convulsion. Will retribution come?! Find out next time on Pirella v. Goach.

Field Notes
- Movement order: Pirella (30) > Goach (15).
- A sandstorm is raging (6 actions left, 1% damage/action, -10% accuracy for Pirella.)
- There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.
- There's a wide swathe of the beach that's covered in damp, sandy gunk, except for the area surrounding one tree. Good job, Asbers.
- Three irregularly shaped sections of earth close to the shore are cracked and marked with streaks of scorched sand.

Action Notes
- Finally sat down and got this done; happy new year, congratulations, and thank you for putting up with me and my horribly late reffings!! Please let me know if I've messed up anywhere, as well.
- I don't remember my rules for Sandstorm, so I'm going with a net 10% accuracy decrease for Pokemon not immune to the sandstorm (so just Pirella.) This meant Leech Seed had 80% accuracy and Stun Spore had 65%.
- Goach started "in range" for all of Pirella's actions, especially since he used a contact attack for the last two actions, but Pirella's first Leech Seed missed.
- For the full effects of Goach's paralysis, refer to my reffing scale - I didn't want to make his status overly long.