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Running a combination of all of these means you only need 1 of each basic, and you'll have no problem hitting 5 colors asap. There are better ways to build the mana pool for 5c Slivers, but it costs thousands of dollars worth of lands.

Anyways, love what you've got going on so far. Hope your table hates playing against this deck as much as my table hates playing against mine, haha.

2 months ago

To begin to make upgrades I suggest first focusing on the manabase. When playing a four color Commander you want to consider more dual lands because mana fixing from lands is very important to have the right colors when you want them. Lots of Basic lands in this case is not the direction to go with the manabase. You still want some Basic lands for cards like Cultivate, Kodama's Reach and Battle lands, but dual lands should be priority. There's several budget duals in Atraxa's colors.

These are Rainbow dual lands. Called Rainbow because they can make one mana of any color. Command Tower is one of the best lands in Commander for any Commanders who are more than one color and Tower is budget. Exotic Orchard is not as good as Tower, but when playing four colors it's pretty unlikely that you'll be in a game where this land doesn't make a color of mana you want. Opal Palace is a good land with Atraxa because it can make any one color of mana while also giving Atraxa a +1/+1 counter which is great with her proliferate.

The Pain lands are good budget dual lands because they always ETB untapped and can make either colorless mana or colored mana. You don't have worry about the one life loss to make colored mana in Commander especially since Atraxa has lifelink.

These dual lands are one or two different land types that's good for land ramp spells Farseek and Nature's Lore. Two of the best land ramp spells in Commander because they can tutor for and put a dual land directly into play. Ramp that lets you put a dual land into play is very good when playing four colors. The Battle lands (Vista, Hollow and Stream) are two different land types, for instance Canopy Vista is a Forest and a Plains. This means Farseek can tutor for it because it's a Plains and Lore can tutor for it because it's a Forest.

These are Rainbow mana rocks. Lantern is a good artifact to play when playing four colors because it really helps with mana fixing since any land you control can make any color of mana. It's also ramp since it can tap to make one mana of any color. Fellwar is a two drop and like Exotic Orchard it cares about what colors of lands your opponents have, but this is fine since you're playing four colors, it will be pretty rare that you can't make a color of mana you need with this rock.

3 months ago

[email protected]_only I think such a land would require a drawback as it is a strictly better Opulent Palace considering you can get it out with a fetch land, Farseek, Nature's Lore or similar.

Being a Commander player I would very much like to see these cards, mainly because a flexible manabase is quite expensive in Magic and that makes many multicolored decks run into a lot of problems. Granted, playing multiplayer needs a drawback but the tapped portion of most multicolored lands make enough of a drawback in my eyes.

I think an appropriate drawback to the land you suggest would be to pay 2 life as it enters. It's a flat cost that makes them worse in 20-life formats.
Making them a pain-land makes them worse than Shocklands in most cases and over the course of a multiplayer game they can add up to some serious payments.
If they had a tap for colorless at no further cost I think it would be acceptable that colored mana comes at a slight cost and that they enter tapped.

Opulent Palace occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.07%

BUG (Sultai): 0.56%

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