What I am trying to do is find how many hexagons are in between two points on a hex grid. I have tried searching online for a formula but I have not been able to find one that matches the type of hex ...

I am making a turn based hex-grid game. The player selects units and moves them across the hex grid. Each tile in the grid is of a particular terrain type (eg desert, hills, mountains, etc) and each ...

I'm new to GL and wanted to create a tiled map as a self tuorial. I want to create a small (maybe 7 hexes wide / tall) hex map. My first thought was to just create a method to draw one hex and then ...

I have results from a survey. I am trying to create a graphic displaying the relationship of two variables: "Q1" and "Q9.1". "Q1" is the independent and "Q9.1" is the dependent. Both variables have ...

Using other questions on here I found Amit's Page on Games including a section on Hex Tiles which also links to a game coding wiki here.
I am looking for suggestions:
(a) libraries, engines or code ...

I'm using C++ to recursively make a hexagonal grid (using a multiply linked list style). I've got it set up to create neighboring tiles easily, but because I'm doing it recursively, I can only really ...

Greetings,
I'm working on a game project that uses a 3D variant of hexagonal tile maps. Tiles are actually cubes, not hexes, but are laid out just like hexes (because a square can be turned to a cube ...

I am working with a hexagonal grid. I have chosen to use this coordinate system because it is quite elegant.
This question talks about generating the coordinates themselves, and is quite useful. My ...