Creating the atmosphere for better gaming is what modding is all about. With this in mind, Dafama2K7 is back once again and he does a pretty good job at accomplishing this! This new download sees some more work being done to an an older modification from 2004 getting a much needed face-lift and some new features added, expanding on his v1.1 release of his Oblivion NG from February of 2008.

Some of the features of this mod include:

A new item: the flare grenade, to momentarily light up the darkest corners on Mars...

Original weapons and player's capabilities modified for a more balanced gameplay (in both SP and MP).

Added various effects, minor graphical tweaks and sound effects.

New binds: press "f4" key to toggle the third person view, "'" to show/hide the HUD and "z" to toggle bullet time (1/2 timescale)

Oblivion NG (v1.3a) will make enough changes to your stock Doom III game that it will look and sound like a whole new game! Don't delay, start your download now and begin enjoying this mod! This is a must have for every Doom III gamer that is interested in enhancing the already amazing visuals, details and sounds found in this game, so don't waste any more time...start your download now!

Some of the changes included with this NG version are:

A new item: the flare grenade, to momentaneously light up the darkest places of Mars...

Original weapons and player's capabilities modified for a more balanced gameplay (both SP and MP).

Added various effects, like small graphics enhancements and better sound effects.

New binds: press "f4" key to toggle the thirdperson view, "'" to show/hide the HUD and "z" to toggle bullet time feature (1/2 time scale !)

Oblivion mod for D3 originally developed by Unknown/Anonymous.
Oblivion mod (NG version) for D3 now updated by Dafama (2-1-2009).

*******************************************

Most important NEW Features:

- A new item: the flare grenade, to momentaneously light up the darkest places of Mars...
- Original weapons and player&apos;s capabilities modified for a more balanced gameplay (both SP and MP).
- Added various effects, like small graphics enhancements and better sound effects.
- New binds: press "f4" key to toggle the thirdperson view, "&apos;" to show/hide the HUD and "z" to toggle
bullet time feature (1/2 time scale !).

To do:

- Throw grenades and/or flares without changing the weapon at the press of a single key !

- The new flare item and the handgrenade share the same ammo type.
- Damage tweaked for all the weapons: fists and flashlight lowered, plasma has been increased,...
- Ballistic changes for all the weapons: accuracy modified, velocity of all projectiles modified,
gravity and air friction now alter all non-energy projectiles,...
- All projectiles including bullets are launched from the barrel of the gun, which was not the case
before...
- Only plasma, rocket, BFG, handgrenade, soulcube and chainsaw can gib characters.
- Weapon script changed for all the weapons.
- Added a light shader for plasma and chaingun tracer.
- Lights caused by any explosion now slowly fade.
- Muzzle flash radius increased.
- Sounds changed for the machinegun.
- HUD changed: player can no longer see the ammo in clip of the weapon, only the total amount of
ammunition is displayed.
- GUI weapons changed: the various weapons&apos; GUI no longer display the total amount of ammunition.
- Player movement lowered in both SP and MP: the crouch, walk and run speed have been decreased.
- Max ammo for all the weapons decreased.
- In MP, players now start with a flashlight, a pistol, a machinegun, handgrenades and flares by
default.
- Controls Menu changed according to the new weapon list.
- List of weapons changed: (by order) fists, flashlight, pistol, shotgun, machinegun, chaingun,
plasmagun, rocketlauncher, BFG, handgrenade, flare, SoulCube, chainsaw.

Note:

- The option "g_projectileLights" "1" (def.) must be enabled... otherwise, the flare will not work!
- You should re-configure the controls according to the new weapon list
- Both r_useVertexBuffers "1" and r_useIndexBuffers "1" need to be set on the Autoexec.cfg or the game
may crash !!!

Known issues (old):

For any non-english version of Doom3, the name of the new flare item will not be displayed correctly
on the HUD. It needs to be translated first...

Here is how to fix this minor issue:

- Open the zpak000.pk4 with any software that supports .zip format.
- Open the file .lang inside the "strings" directory with any text editor.
- Add the following line: "#str_01422b" "Flares".

That&apos;s it!

Note from Dafama...: This bug is already fixed and we, the users don&apos;t need to do anything said in
the original previous known issues section.

Enjoy!

Oblivion NG (v1.3a) - User Comments

The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

This mod, like many of my mods contains an option .pk4 file containing NEW shaders, this .pk4 file are optional, so for the people that have problems or simply do not want to use this new shaders, do not copy, remove or better rename the shadersxxx.pk4 file that activates the shaders to shadersxxx.pk4.zip, ok !

From today i have returned to have Internet access so i am able to help users, support my mods, answer questions, emails and of course upload a lot of NEW mods, including all this...:

Project DOOM mods with very NEW features like double fire MGUN, balanced ammo, health and armour, better A.I., full shadows and new lights on all sp official maps, with more movable objects.
NEW shaders packs with ETQW based Parallax and other good things for D3, Q4, ETQW and Prey.
NEW shaders also for Rid***** EFBB converted from D3 and Q4.
NEW E3 maps and mods updates...

All of this and more comming very soon, the time it takes to compile the mods and upload all...

-David F.M.

#10 - i will make my mods easier to use and install for everyone... - 02-26-2009 at 03:08

I will not including any confusing file in my future mods, at least they will not be enables by default, so everyone will be able to run all of my mods without any knowledge !

And remember to simple remove or rename to .zip the .pk4 file responsible for the shaders to disable and to rename to .pk4 again to enable, oh and remove any glprogs folder that may be into the mod folder from an old version...

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