Author
Topic: JD Fantasy Football 2006 (Read 23017 times)

Unbelievable but the link on yahoo for fantasy football is up already I'll commish the league if no one else wants in but I'd prefer to pass as I'll probably be doing multiple hockey leagues come fall time.

I'm going to throw a bunch of questions out to see what everyone wants:

Do we want to stick with 12 teams? Or does anyone think we'll need 14 or 16. I guess we can always adjust it so long as it stays an even number.

Live draft or like we usually do it? Either way is fine with me but I'd lean towards drafting here over the course of a week or two since we'll have more teams and it might be tougher to get everyone in one imaginary room at the same time.

Do you guys prefer that the Playoffs be week 14,15,16 or 15,16,17 - Either an extra week of Fantasy Football, or less chance of starters resting during the championship game?

How many bench spots? I'm usually in favor of a few too many rather than a few too few

Can't Cut list or no?

It's currently set like this:

Scoring - Head to Head

Playoffs - Week 15,16,17

Max Teams - 12

League Start - Week 1

Can't Cut List - Yahoo Sports

Max Moves - No Maximum

Max Trades - No Maximum

Trade Reject Time - 2 Days

Trade End Date - 11/24/06

Trade Review - League Votes

Waiver Time - 2 Days

Waiver Type - Weekly Rolling List Based on Standings

Sun to Tues Waivers - No

Post Draft Players - Follow Waiver Rules

Roster Size:

QB - 1

WR - 2

RB - 2

TE - 1

WR/TE - 1

WR/RB - 1

K - 1

DEF - 1

BN - 8

Scoring:

Passing TD's - 4 Points (I thought 3 was a little too few last year, but 6 is too many)

INT - Minus 1

Passing Yards - 75 Yards = 1 Point

Passing Bonus - 300 or more Yards = 1 Bonus Point

Rushing TD - 6 Points

Rushing Yards - 25 Yards = 1 Point

Rushing Yarrds Bonus - 100 or more Yards = 1 Bonus Point

Receiving TD's - 6 Points

Receiving Yards - 25 Yards = 1 Point

Receiving Yards Bonus - 100 or more Yards = 1 Bonus Point

Return TD's - 6 Points

Offensive Fumble Return TD - 6 Points

2 Pt Conversion - 2 Points

Fumbles - 1 Point

Fumbles Lost - Minus 1 Point

Fieldgoals 0-19 Yards - 3 Points

Fieldgoals 20-29 Yards - 3 Points

Fieldgoals 30-39 Yards - 3 Points

Fieldgoals 40-49 Yards - 4 Points

Fieldgoals 50+ Yards - 5 Points

PAT - 1 Point

Defensive Scoring:

Shutout - 6 Points

Sack - 1 Point

INT - 1 Point

Fumble Recovery - 1 Point

Touchdown - 6 Points

Safety - 2 Points

Blocked Kick - 2 Points

Kickoff and Punt Return TD's - 6 Points

Fractional Scoring - Yes

Negative Points - Yes

League ID Number - 52719Password - berry

Check over all this carefully, it's more or less how we've done it in the past, but I threw in a few wrinkles like bonus points for yardage plateaus and added a second flex spot for WR/TE - these are certainly debatable, but I thought they'd be fun things to try out.

Too many teams spreads things awfully thin. I was in a spawn league last year for both football and hockey with 19 teams. Playing some pretty obscure folks at times. I'd prefer no larger than 12.

As for the draft, I know it's difficult to get everyone together, but they can always opt to have the computer draft and rank their players. It's not perfect, but it does work pretty well. I've grown to like the two hour live draft approach.

I presume the defending champ is in?

Do you want to go with two flex positions, or just one? I don't see many folks slotting a TE into a flex spot, but if it can be RB/WR then one would be cool, wouldn't it?