DEATHPointforUSvk

ID AO7IX9

Comments

DEATHPointforUSvk5 months ago

Hey what about making spider bots usable ???You are trying to change meta with suppression bots while their movement completely sucksThey get stucked at every corner as all spider bots in the game Too I doubt that sometimes you screw up also your teammates with that annoying legs lolMake all spider bots able to easily climb the walls It may help them to find better place to shoot And invader will be able to jumb farer Thanks

I don't have any of these but I think that the thing is dmg output of Spectre and also height of SpectreYou know Spectre in stealth was like imunity While Inquisitor is still very easy to hit even in stealth Pursuer has only 3 light weapons so really you can't compare dmg of 3 l weapons with 4 medium Although I will soon make my first SpectreAnd I will go RDB cuz now I have leveled tulumbases at the doc And mid range Spectre RDB will be still OP So it's only about adapting :)

I don't complain about haechi .. if you take into consideration just haechi ... They destroyed orkans so badly ... You are not able to break ancilot shield In my opinion orkans need nerf/buff at the same time let me explain it Now orkans have nerfed dmg and fire rate 1150 dmg at lvl 8 0.12 sec fire rate Well now it completely sucks if you take into consideration buff of all shieldsYou are simply not able to break in with all your firepowerI would like to have nerf/buff Old orkans had 0.10 fire rateNow 0.12I want to have same dmg per rocket Fire rate 0.11And 40 rockets in the clipThat is 10% buff if you compare it with old orkansBut unload time will be much longer Which simply will let orkans not be Instakill weapons but still it will let you fight against ancilots It will be in everyone's favor old robots will have more time to breathe Orkans won't be so useless as now doWhat do you think about?

Why is hover so weak??? It s one of the most useless new bot which is currently in the game His ability makes him vulnerable in many cases and you gave him almost no protection only haechi has lower resistance but haechi has still energy shield and ability which do not leave you vulnerable and old bots aren't as powerful as it was promised in article there was announced that golem will have now "better survival rate against inquisitor" but the fact is that resistance stats are same but inq has better explosive res which makes him stronger even after this "rebalance" I do not say that isn't it step forward but it's clearly visible that you do not want to give old bots much advantage very good comparison is mender and raijin both bots are basically the same but mender has every res at high

Lockdown weapons are not wise Choice despite of fact that you do not fight in 1v1 situacion if you kill somebody you have to re-aim and this particulary sucks .. gusts are better at close distance they deal more dmg as sparks and you dont have to re-aim as sparks do with these bots you will fight almost still in knife fights and gusts will increase your survivality especially against crowds

What about shields i think that shields should have their own resistences same AS bots for example physical ones should reduce dmg of rockets just a bit because now its useless to have shielded bot if your have some kind of Shield than both resistence of Shield and bot must be added into consideration

Physical shields should have medium rocket resistence low energy resistence and high kinetic resistenceEnergy shields should have medium rocket resistence and low kinetic resistence Aegis Shield should have All resistences at high because of limited use of those shields

Do you mean this seriously it s over priced as fuck agh man and it lasts too short nobody I say nobody who is still stucked in getting bots gonna pay for what dmg ?? rly me hangar have 8/9 weapons this won t help me much this thing is made for whales everybody is right when whining about new 'mk3'

As weapon bullshit as module OK as u already mentioned it s more effective to have ancile but fine idea againist Hydra cowards as they won t drain energy shield for their allies too it may also work pretty well at other robots without ancile the idea of range is balanced too because when u once get close to these noobs they re dead so let them defend themselves just a bit is good idea keep it up ;)

I think that it should have 2 effects 1 is skill restrict as it shutdown robot effect at use it won t be so strong against dashes as it takes quite small time do dash for Griffin jump it should stop him from flying towards desired direction and land where u were when enemy used the module it should also stop any stealth mode 2. Effect will be overtime at the next reload of the skill skill won t be usable for next 10 sec Which will be great againist dashes cuz of low cooldown this ll restrict dash shits to dashing around u as fuck :D..U can also use it just for 2 effects against kumihos for example

No god no.. people that is bad idea long range is for plasma weapons and raijin already have shield to counter them u won t do nothing there

Weiland is somewhat useless same as raijin til u reach point where u can do something u waste 2 mins of matchAnd same as raijin DB builds gonna make u cry And I m not even talking about sparks and scourges that s instant death without attempt to heal yourself

There is no need for another one healing shit .. for long range huh Why do u think that robot like this would be useful there is Weyland which basically do the same thing he could be in back line Weyland is also slow ....But the thing is that snipers Don t need hp aid much so u won t get much 'dmg' anyways

I think thunder is balanced right I like to bring the energy shields faster even for cost of some dmg my only problem is that when it comes to fighting against dash boots at close range I mean 100/150 m range I feel like I have just bought the thunders even if I have lvl 9 .. same with alphids.. they ll keep adding shits like this .. this shouldn't supposed to happen when I have opportunity to attack at short range vs haechi with small hp I should win .. but not me dmg dealt to him is 15% hp unbalanced crap

I think thunder is balanced right I like to bring the energy shields faster even for cost of some dmg my only problem is that when it comes to fighting against dash boots at close range I mean 100/150 m range I feel like I have just bought the thunders even if I have lvl 9 .. same with alphids.. they ll keep adding shits like this .. this shouldn't supposed to happen when I have opportunity to attack at short range vs haechi with small hp I should win .. but not me dmg dealt to him is 15% hp unbalanced crap

I think thunder is balanced right I like to bring the energy shields faster even for cost of some dmg my only problem is that when it comes to fighting against dash boots at close range I mean 100/150 m range I feel like I have just bought the thunders even if I have lvl 9 .. same with alphids.. they ll keep adding shits like this .. this shouldn't supposed to happen when I have opportunity to attack at short range vs haechi with small hp I should win .. but not me dmg dealt to him is 15% hp unbalanced crap

I think thunder is balanced right I like to bring the energy shields faster even for cost of some dmg my only problem is that when it comes to fighting against dash boots at close range I mean 100/150 m range I feel like I have just bought the thunders even if I have lvl 9 .. same with alphids.. they ll keep adding shits like this .. this shouldn't supposed to happen when I have opportunity to attack at short range vs haechi with small hp I should win .. but not me dmg dealt to him is 15% hp unbalanced crap

I think thunder is balanced right I like to bring the energy shields faster even for cost of some dmg my only problem is that when it comes to fighting against dash boots at close range I mean 100/150 m range I feel like I have just bought the thunders even if I have lvl 9 .. same with alphids.. they ll keep adding shits like this .. this shouldn't supposed to happen when I have opportunity to attack at short range vs haechi with small hp I should win .. but not me dmg dealt to him is 15% hp unbalanced crap

I think thunder is balanced right I like to bring the energy shields faster even for cost of some dmg my only problem is that when it comes to fighting against dash boots at close range I mean 100/150 m range I feel like I have just bought the thunders even if I have lvl 9 .. same with alphids.. they ll keep adding shits like this .. this shouldn't supposed to happen when I have opportunity to attack at short range vs haechi with small hp I should win .. but not me dmg dealt to him is 15% hp unbalanced crap

I think thunder is balanced right I like to bring the energy shields faster even for cost of some dmg my only problem is that when it comes to fighting against dash boots at close range I mean 100/150 m range I feel like I have just bought the thunders even if I have lvl 9 .. same with alphids.. they ll keep adding shits like this .. this shouldn't supposed to happen when I have opportunity to attack at short range vs haechi with small hp I should win .. but not me dmg dealt to him is 15% hp unbalanced crap

I think thunder is balanced right I like to bring the energy shields faster even for cost of some dmg my only problem is that when it comes to fighting against dash boots at close range I mean 100/150 m range I feel like I have just bought the thunders even if I have lvl 9 .. same with alphids.. they ll keep adding shits like this .. this shouldn't supposed to happen when I have opportunity to attack at short range vs haechi with small hp I should win .. but not me dmg dealt to him is 15% hp unbalanced crap

I think thunder is balanced right I like to bring the energy shields faster even for cost of some dmg my only problem is that when it comes to fighting against dash boots at close range I mean 100/150 m range I feel like I have just bought the thunders even if I have lvl 9 .. same with alphids.. they ll keep adding shits like this .. this shouldn't supposed to happen when I have opportunity to attack at short range vs haechi with small hp I should win .. but not me dmg dealt to him is 15% hp unbalanced crap

I think thunder is balanced right I like to bring the energy shields faster even for cost of some dmg my only problem is that when it comes to fighting against dash boots at close range I mean 100/150 m range I feel like I have just bought the thunders even if I have lvl 9 .. same with alphids.. they ll keep adding shits like this .. this shouldn't supposed to happen when I have opportunity to attack at short range vs haechi with small hp I should win .. but not me dmg dealt to him is 15% hp unbalanced crap

I think thunder is balanced right I like to bring the energy shields faster even for cost of some dmg my only problem is that when it comes to fighting against dash boots at close range I mean 100/150 m range I feel like I have just bought the thunders even if I have lvl 9 .. same with alphids.. they ll keep adding shits like this .. this shouldn't supposed to happen when I have opportunity to attack at short range vs haechi with small hp I should win .. but not me dmg dealt to him is 15% hp unbalanced crap

I think thunder is balanced right I like to bring the energy shields faster even for cost of some dmg my only problem is that when it comes to fighting against dash boots at close range I mean 100/150 m range I feel like I have just bought the thunders even if I have lvl 9 .. same with alphids.. they ll keep adding shits like this .. this shouldn't supposed to happen when I have opportunity to attack at short range vs haechi with small hp I should win .. but not me dmg dealt to him is 15% hp unbalanced crap

This is funny your silver income comes from battles in general if u think that 4 mil of silver is enough then u re crazy mk2 player in silver gain way more silver by playing vs old school bots this 'great changes' re meaningful if they want to stop tanking if reward ll be at least 30mil silver then it will be end of tanking .. another thing is that u won't receive rewards so easily and also u can t get what you want so there s no reason for majority of players that want haechi or Spectre to stay in master for bulwark.. Nobody give a fuck this update makes robots affordable but it looks like whales already got everything and greedy developers need money so they give us access Because they want from us to buy not so ridiculously over priced gold for upgrades .. disgusting

Ok so let s startLancelot needs more speed instead of shield I mean lot of speed Galahad needs to have at least 160/170k at lvl 12 and slightly speed boost 55/56... Or don't give him none speed buff but make him more agile while maneuvering so it won't be fried with orkans or tulumbas from the splash dmgFujin needs more ho instead of shield and weapons landed more at sides so u may actually hit something without being exposed speed boost is also good thing to doGriffin needs at least 185/190k hp at lvl 12 Speed 38/40 and 20 sec cooldown

Smoke gramade is absolutely useless in this game while u may aim through walls and know position of everybody smoke granade will have no effect I know that guy is right in front of me so I ll keep firing I don t care about smoke when I know where to fire

Hello I ve been thinking about one concept of "module" such a long time and now when all robots gain modules I think that this module should be as default at Raijin ok so let me get to the point Module name s Retribution / it s basically a new skill for raijin, and for other robots also when u equip it What should it do: this new skill or if u want module can be activated for 3/4/5 sec and all damage inflicted during this period to your robot should be removed after skill ends and enemy that attacked should get 50% his damage back when your robot dies during this period enemy should not be affected by effect of this skill this could bring raijin back to the battlefield while u have massive health but when u face death button Griffin or dash boots u having no chanceThis can make huge sitting duck as raijin less vulnerable bcz no one plays Raijin I have lvl 11 stored but till he doesn't get buff or this skill I would not try to play it like in the past

Hello I ve been thinking about one concept of "module" such a long time and now when all robots gain modules I think that this module should be as default at Raijin ok so let me get to the point Module name s Retribution / it s basically a new skill for raijin, and for other robots also when u equip it What should it do: this new skill or if u want module can be activated for 3/4/5 sec and all damage inflicted during this period to your robot should be removed after skill ends and enemy that attacked should get 50% his damage back when your robot dies during this period enemy should not be affected by effect of this skill this could bring raijin back to the battlefield while u have massive health but when u face death button Griffin or dash boots u having no chanceThis can make huge sitting duck as raijin less vulnerable bcz no one plays Raijin I have lvl 11 stored but till he doesn't get buff or this skill I would not try to play it like in the past