My Infernape is LifeOrbbed and starting turn 17, my opponents starts to switch around to lifeorb stale me, but my infernape's health bar remains at 100%. Then later, during turn 25, my infernape's life bar still says 100% and then my opponent's Gengar use Shadowball, doing 50%, but my infernape ends up losing all of his life.

If this has already been addressed, please just say so and i will look more thoroughly through the thread. It'd be cool if there was a list of known problems that can't be fixed yet.

My Infernape is LifeOrbbed and starting turn 17, my opponents starts to switch around to lifeorb stale me, but my infernape's health bar remains at 100%. Then later, during turn 25, my infernape's life bar still says 100% and then my opponent's Gengar use Shadowball, doing 50%, but my infernape ends up losing all of his life.

If this has already been addressed, please just say so and i will look more thoroughly through the thread. It'd be cool if there was a list of known problems that can't be fixed yet.

A: You're using a replay from an old version of Pokemon Online, which doesn't contain this information. The replayer tries to guess the best it can, but it can sometimes be off by a bit. Please update to the latest version of Pokemon Online.

In particular, if Life Orb isn't showing up or Stealth Rock is being calculated incorrectly, you're using a very, very old version of Pokemon Online and should really upgrade.
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There aren't any known problems right now (or, to be exact, all known problems have been fixed), other than the things the FAQ talks about here.

Just an idea, maybe play the victory/lost theme depending on which you're viewing? If you're submitting it as a spectator, it would play the theme based on what side you're viewing the backsprite of.

Also, when you watch to the end of a battle, then hit "go to turn x", it still shows all the pokemon as fainted. Probs the same from any point in the battle.

another idea for spectator battles is to have the camera angle switch so the attacking pokemon is the backsprite. i.e. gengar attacks celibi, gengar becomes the backsprite for the first half the turn. The second half of the turn, celibi attacks gengar, and thusly celibi becomes the backsprite. This is only really useful for spectator battles. It's more of a "when you have time/it would be cool" thing though XD

This could be used to extract cookies, though, which would be bad if I ever moved it onto the Showdown domain. I guess the solution would be to either prevent replay files from being viewable, or start filtering them.

Is the site down for anyone else? When I go on it, it shows a blank page with the text double arrow etcetetc error 19000 :/ also, I have PO version 1.0.30 but smogon is still on 1.0.23 Would that affect my replay?

Creator of PS

All right, here's a feature request that should be pretty easy to implement. Can the total number of turns in a given replay be displayed next to the current turn (ie Turn 28/35)? It would be nice to know, since there isn't a description in the big list, if what I'm watching is a 6-0 sweep or a stall fest.

Another bug: this replay has someone trolling with Assist, setting up three layers of Spikes and Stealth Rock, then Assisting Whirlwind and Roar. Problem is, if a monster is KO'd by entry hazard damage when it's dragged out, its sprite will stay on the field. By the end of the replay Jirachi, Politoed and Reuniclus are standing on top of each other. It looks like this is just a graphical glitch though.

Another bug: this replay has someone trolling with Assist, setting up three layers of Spikes and Stealth Rock, then Assisting Whirlwind and Roar. Problem is, if a monster is KO'd by entry hazard damage when it's dragged out, its sprite will stay on the field. By the end of the replay Jirachi, Politoed and Reuniclus are standing on top of each other. It looks like this is just a graphical glitch though.

Click to expand...

This is a PO bug, incidentally - it puts the messages in the wrong order:

Cara fainted!
Cara was dragged out!

I think the replay player did quite well in assuming a different Cara was dragged out than the one that fainted.

I implemented a workaround, anyway, so this should be FIXED. :P

Apparently "skip to next turn" causes weird graphics glitches if you click it too many times. TODO: fix that.

I know you already answered the question, but I did not copy and paste the log, I did correctly save the log like I did with all the others but I still get the, "Error: Replay file must an original Pokemon Online replay file. Copying and pasting replay text into another file will not work." What's wrong?

Creator of PS

I know you already answered the question, but I did not copy and paste the log, I did correctly save the log like I did with all the others but I still get the, "Error: Replay file must an original Pokemon Online replay file. Copying and pasting replay text into another file will not work." What's wrong?

Click to expand...

Could you upload your replay file somewhere, such as MediaFire? I'd like to take a look at it.

I know you already answered the question, but I did not copy and paste the log, I did correctly save the log like I did with all the others but I still get the, "Error: Replay file must an original Pokemon Online replay file. Copying and pasting replay text into another file will not work." What's wrong?

I am also having the same problem as BonPaladin, Bakerdys and Myzou.
I get the following messages: "Warning: move_uploaded_file() [function.move-uploaded-file]: Unable to move '/tmp/phpINlqM5' to 'uploads/JohN-vs--Schatten---18-june-2011-at-14h54-1.html' in /home/aesoft/public_html/pokemon/index.php on line 52"

"Error: Replay file must an original Pokemon Online replay file. Copying and pasting replay text into another file will not work."

However, I am using an original Pokemon Online replay file, and I'm also using the latest version available(1.0.30)