A fully authored character usually consists of models, skeleton, physical properties and an associated animation set. The Character Tool in our Sandbox Editor enables interactive control and adjustment of animations as well as the collider proxy setup.

Physics entities are modifiers used to simulate physical events such as explosions, gravity fields or wind, or to physicalize objects such as cloth, breakable entities or ropes. The Physics Tool is a useful tool for testing out the physics of your objects. Talk about integrating other Physics solutions as well, e.g. NVIDIA PhysX.