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Rayman Origins
Rayman Origins Walkthrough
By James Novotny, blcklblskt (at) yahoo (dot) com
a.k.a. blcklblskt on the GameFAQs message boards
Game (C) 2011 Ubisoft Entertainment
Version: 1.0
Last Update - 01-02-2012
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Table of Contents
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Note - To find a specific section fast, hit Ctrl + F to open the Find command.
- This guide was written while playing the PS3 version of the game.
1.) Controls
2.) Trophy List
3.) Walkthrough
-World 1: Jibberish Jungle
-World 2: Desert of Dijiridoos
-World 3: Gourmand Land
-World 4: Sea of Serendipity
-World 5: Mystical Pique
-World 6: Ticklish Temples
-World 7: Grumbling Grottos
-World 8: Luscious Lakes
-World 9: Angsty Abyss
-World 10: Moody Clouds
-World 11: Land of the Livid Dead
4.) FAQ
5.) Version History
6.) Credits/Contact/Legal Information
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1.) Controls
----------------------------------------
1) Basic Controls
D-Pad
-Left - Move Character left
-Right - Move Character left
-Up - Direct Character's attack upwards
-Down - Make Character enter prone position
Left Joystick - See D-Pad
Right Joystick - N/A
Square - Attack
Triangle - N/A
Circle - Attack
X - Glide
L1 - Sprint
L2 - Sprint
L3 - N/A
R1 - Sprint
R2 - Sprint
R3 - N/A
2) Advanced Techniques
-Slide - Sprint for a distance, then press down.
-Attack - Unlocked after saving Betilla. Press Square or Circle to
attack. Hold the button to charge up the attack.
-Glide - Unlocked after saving Holly Luya. Hold X to glide in the air
after jumping.
-Shrink - Unlocked after saving Edith Up. Allows the Character to shrink
in designated areas.
-Swim - Unlocked after saving Annetta Fish. Allows the Character to
swim and dive with the Sprint button.
-Wall Run - Unlocked after saving Helena Handbasket. Allows the Character
to run on sloped walls while holding the Sprint button.
----------------------------------------
2.) Trophy List
----------------------------------------
There are a total of 37 trophies in Rayman Origins.
1 Platinum
4 Gold
9 Silver
22 Bronze
Sweet Dreams! - Platinum
-Won ALL trophies in the game! SICK!
Betilla's Back! - Bronze
-Head Nymph Betilla is Free!
Beautiful Beats! - Bronze
-Holly Luya, the Music Nymph is Free!
Feed the Fairy! - Bronze
-Edith Up, the Gourmet Fairy is Free!
Merm-Aid! - Bronze
-Annetta Fish, the Ocean Nymph is Free!
Nymphs Rock! - Bronze
-Helena Handbasket, the Mountain Nymph is Free!
Nothing Lasts Forever... - Gold
-Ding, Dong, the Livid Boss is Dead!
Scout - Bronze
-You found 10 hidden cages.
Explorer - Silver
-You found 25 hidden cages.
Dr. Lividstone, I presume? - Gold
-You found ALL hidden cages.
Speedy! - Bronze
-Earned 5 speed trophies!
Turbo! - Silver
-Earned 15 speed trophies!
Nitro! - Gold
-Earned ALL speed trophies!
Electoon Friend - Bronze
-Completed 10 Medallions.
Electoon Hero - Silver
-Completed 25 Medallions.
Electoon Legend - Gold
-Completed ALL Medallions.
Milk Tooth - Bronze
-Earned 1 Skull Tooth
Full Mouth - Silver
-Earned 5 Skull Teeth
The Jaw! - Gold
-Earned ALL Skull Teeth
Pop! Pop! BOOM! - Bronze
-Popped 50 Enemy Bubbles.
The Bubblizer! - Bronze
-Chain-Bubblized 4 Enemies
I'm Back! - Bronze
-Replayed any completed map.
Painless! - Bronze
-Completed a level without taking a hit!
Vacuum Snack! - Bronze
-Inhaled 50 things on Moskito-back
No Panic! - Bronze
-Saved ALL Darktooned Wizards in 'Port 'O Panic'.
B Side! - Bronze
-Played an Unlocked Character in any map
Hover Happy! - Silver
-One hour of flight time!
Crusher! - Bronze
-Crushed 50 Enemies.
Crush Combo! - Bronze
-Simultaneously crushed 4 enemies
Sprinter! - Silver
-Sprinted a Marathon!
Fisher King! - Silver
-Swam a Marathon!
Kung Fu Combo! - Bronze
-Perform a swipe-to-air Kick Combo!
Hyperspeed! - Silver
-Sprinted for an Entire Level!
Boing! Boing! Boing! - Bronze
-Bounce-Bubblized 11 Enemies without landing in 'Polar Pursuit!'
Blue Baron! - Silver
-Beat the Giant Eel within 60 Seconds in 'Aim for the Eel.'
Survivor! - Bronze
-Survived a Piranha Pond without a scratch!
Back At You! - Bronze
-You Bubblized a Hunter with his own live missile!
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3.) Walkthrough
----------------------------------------
*Note: Before we begin, let us go over some tips for playing Rayman Origins.
You have an infinite number of lives, so if you want to try that jump
over again, go for it? The checkpoints are usually pretty numerous.
To get the maximum amount of Lums when beating an enemy, hit them
twice. The first time will bubblize the enemy, the second hit will
pop the bubble.
Remember: Practice makes perfect!
=================================
World 1 - Jibberish Jungle
=================================
________________________________
It's a Jungle Out There... |
-Electoons: 3 |
-Requirements: Electoon 1 - 50 |
Electoon 2 - 100 |
Medal - 150 |
________________________________|
+++++
Tips: The first coin will be in the third area behind some spiky creatures.
+++++ Jump past them into the wall and slide your way down.
________________________________
Geyser Blowout |
-Electoons: 5 |
-Speed: Electoon 1:30/Medal 1:02|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the first area. You will see a moving platform
+++++ next to it, so land on that and the water jet will push you upwards.
The first hidden door is in the second area below the two blue guys.
It is in the alcove next to the water.
The second coin is in the second area. It is just after the door.
You'll need to quickly run through the bottom path to avoid being
crushed.
The third coin is in the third area. You will see a long tunnel above
you. Wall jump up to find this coin.
The fourth coin is similar. Use the rope to swing and wall jump to the
coin.
The second hidden door is blocked by the bat creature. Beat him then
head into the bottom right of the screen to find the door.
The fifth coin is in plain sight in the next area. Wait for the land
mass to fall, grab the coin the jump to safety.
________________________________
Punching Plateaus |
-Electoons: 5 |
-Speed: Electoon 1:40/Medal 1:17|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the first area. You will need to jump to the wall
+++++ next to it, then wall jump back to safety.
The first hidden door will be in the second area. After you can see the
sky in this area, you will see a small wood bridge leading nowhere.
Break the bridge by ground-pounding and a bouncer will appear. Take
this bouncer to the door.
The second coin appears in the third area. Break the blue flower next
to the blue guy to send the coin out. Quickly jump back to the blue
guy, slide down the wall, then wall jump to safety.
The second hidden door will be below the third blue flower in the fourth
area. Run into the small tunnel to find it.
The third coin is in the next area. Break open the green flower you
see and two platforms will appear. Take the second one to the coin,
then punch the blue flower to make the spiky creatures disappear.
The fourth coin is just after the third. Ground pound the blue flower
to catapult yourself up in between the spiky creatures to get the coin.
________________________________
Go With The Flow |
-Electoons: 5 |
-Speed: Electoon 2:10/Medal 1:45|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the first area. You will need to your the bouncer
+++++ to launch yourself over the spiky creature. Then, you will need to
slide down the wall, grab the coin, then wall jump to safety.
The second coin is in plain sight in the third area. Wall jump between
the spiky creatures to reach it.
The first hidden door is just below that. Drop into the hold in the
ground to find it.
The third coin is in the fourth area. Wall jump past the spiky
creatures and hit the blue flower bulbs to make them shrink.
The second hidden door is in the fifth area. Use the first blue guy
to swing to the hole in the wall to your left.
The fourth coin is just after that. Use the second blue guy's hand to
swing to your right. Use the bouncers to get to safety.
The fifth coin can be hand by swinging the other way with that same blue
guy. There will be a small alcove on the left. Punch the flower bulb
there to reveal the coin.
________________________________
Swinging Caves |
-Electoons: 5 |
-Speed: Electoon 1:15/Medal 0:50|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first and second coins will be in the first area. There will be a
+++++ series of floating flower platforms. The first coin will be in plain
sight. You will need to land on the small moving platform to reach it.
The second coin is in the little hidden alcove to the left of the moving
platform.
The first hidden door is in the second area. Above the three enemies
and to the left is where you will find the door.
The third coin will be in plain sight in the second area. Break the
green bulb you see to reveal a bouncer that will send you to the coin.
Move quickly or you will be crushed by the falling land mass.
The fourth coin will be just after that next to a blue bulb. The coin
is hidden behind that.
The fifth coin is in plain sight just after that. Land on the platform
to avoid the hand killing you.
The sixth coin is in the third area. Slide down the wall then quickly
wall jump to safety. The coin is in plain sight.
The second hidden door is near the sixth coin. The door is hidden in
the vines above the blue guy.
________________________________
Over the Rainbow |
-Electoons: 3 |
-Requirements: Electoon 1 - 100 |
Electoon 2 - 175 |
Medal - 200 |
________________________________|
+++++
Tips: This course will have you running from start to finish with the goal of
+++++ getting as many Lums as you can.
Be sure to follow the Lums to discern the fastest path.
Remember, practice makes perfect!
________________________________
Hi-Ho Moskito! |
-Electoons: 3 |
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 352 |
________________________________|
+++++
Tips: This is a Moskito level!
+++++
Make sure to kill entire groups of enemies to gain a Lum bonus.
In addition to shooting with X, you can inhale enemies with Square or
Circle. This is useful for taking out lines of enemies with one shot.
______________________________________
Tricky Treasure Level: Can't Catch Me!|
-Unlocked after earning 25 Electoons. |
______________________________________|
+++++
Tips: Try not to glide. It only slows you down. Most, if not all, of the
+++++ jumps can be completed with perfectly timed jumps.
Remember, the longer you hold down the jump button, the farther the
Character's jump will be.
Try to mimic the treasure's moves and you will often find the easiest
way to progress through the level.
These courses only become easier with practice.
=================================
World 2 - Desert of Dijiridoos
=================================
________________________________
Crazy Bouncing |
-Electoons: 5 |
-Speed: Electoon 1:30/Medal 1:08|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the first area. Ground pound the drum the red bird
+++++ is on, then wall jump into the alcove where the coin is.
The second coin is just after that. Use the second blue guy to swing
you over the spiky creature to reach the coin.
The third coin is in the beginning of the second area. Ground pound the
drum the red bird is on, then wall jump off the rope. Be sure to
avoid the shockwave.
The first hidden door is just after that. Kill all three red birds on
the drum, then ground pound the drum to reach the door.
the fourth coin is in the third area. You will see a set of three ropes
with shockwaves running through them above you. Time your ground pound
on the jump correctly to avoid the shockwaves and quickly jump off.
The fifth coin is just below that one. Jump into the hole in the ground
to reach a rope with multiple shockwaves pass through. Jump over each
shockwave to reach the coin at the end.
The sixth coin is in plain sight in the fourth area. Simply wall jump
to reach it.
The second hidden door is in the fifth area. Use one of the drums to
reach the blue guy, then swing to your left to find the door.
________________________________
Best Original Score |
-Electoons: 5 |
-Speed: Electoon 2:00/Medal 1:32|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the first area. You will see three spiky creatures
+++++ above you, and a bird and a bouncy creature below and to the left of
them. Ground pound on the bouncy creature to reach the coin, then jump
back to safety.
The first hidden door is just after that. After you ground pound
through the floor and kill the red bird, wall jump up to the upper level
to reach the door.
The second coin is in the second area. You will see a lone green bird
floating above a rope with shockwaves on it. Jump on its beak to reveal
the coin.
The third coin is at the end of the second area. Ground pound the
bouncy creature there to reach the platform where this coin is hiding.
The fourth coin is in the third area. Punch the button on the wall to
send down two birds and a bouncy creature. Ground pound the bouncy
creature to reach the wall above the big spiky creature. Slide down the
wall and wall jump off as soon as you grab the coin.
The fifth coin is in the fourth area. Press the lever down to make the
shockwaves disappear, then take the top rope and jump between the spiky
creatures.
The second hidden door is right after that. Wall jump up to reach this
one. You will need to do this wall jump in the space between the button
that reveals the birds for you to jump on.
________________________________
Wind or Lose |
-Electoons: 5 |
-Speed: Electoon 2:20/Medal 1:55|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the first area. You will see a break in the ground
+++++ where a gust of wind is coming out. You will also see the colorful
flowers that hide the coin. Jump down here to grab it.
The second coin is in the second area in plain sight. Glide in between
the spiky creatures to reach the coin.
The first hidden door is in the second area. You will see a rotating
sphere that blows wind out of itself in four places. There will also
be a hole in the ceiling to that object's right. Float up there to find
the first door.
The third coin is in the third area. Ground pound the first drum you
see to reach it.
The fourth coin is also in the third area. It will be in plain sight
in between three spiky creatures. Carefully glide to grab it, then
use the wind gusts to reach safety.
The second hidden door is just after this. Use the right gust to float
up to a blue guy. Use the blue guy to swing to your right and reach
the hidden door.
The fifth coin is in the fourth area. You will notice it below two wind
vents. Wall jump off the opposite wall and glide over to this coin.
Then punch the button to make another wind gust appear.
The sixth coin is in the fifth area in plain sight. Float carefully
to reach it.
________________________________
Skyward Sonata |
-Electoons: 5 |
-Speed: Electoon 2:50/Medal 2:25|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the first area. You will see a pole moving up and
+++++ down, and a stationary one. Wall jump between the two to reach the
coin.
The first hidden door is at the end of the first area. Wall jump above
the door to reach the platform where the door is.
The second and third coins are next to each other in the second area.
To reach the second, use the first wall jump opportunity you have to
find this coin hidden in the bush. The third coin is in plain sight
and requires you to slide down the wall, then wall jump to safety.
The second hidden door is at the end of the second area. Ground pound
the drum to get enough air to reach the platform on the right above
the door to the third area.
The fourth coin is in the third area. You will see it above a spiky
creature. Carefully wall jump in and out to get the coin.
The fifth coin is in the beginning of the fourth area. Immediately wall
jump above you after you enter the area to find the coin.
The sixth coin will be in the fourth area in plain sight. You will need
to ground pound the drums to reach it, hover for a second to let the
spiky walls open again, the float down to safety. If you ground pound
again, you will only end up back where you came from.
________________________________
No Turning Back |
-Electoons: 3 |
-Requirements: Electoon 1 - 100 |
Electoon 2 - 175 |
Medal - 200 |
________________________________|
+++++
Tips: This course will have you running from start to finish with the goal of
+++++ getting as many Lums as you can.
Be sure to follow the Lums to discern the fastest path.
Remember, practice makes perfect!
________________________________
Shooting Me Softly |
-Electoons: 3 |
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: This is a Moskito level!
+++++
Make sure to kill entire groups of enemies to gain a Lum bonus.
In addition to shooting with X, you can inhale enemies with Square or
Circle. This is useful for taking out lines of enemies with one shot.
_______________________________________
Tricky Treasure LeveL: Cacophonic Chase|
-Unlocked after earning 45 Electoons. |
_______________________________________|
+++++
Tips: Try not to glide. It only slows you down. Most, if not all, of the
+++++ jumps can be completed with perfectly timed jumps.
Remember, the longer you hold down the jump button, the farther the
Character's jump will be.
Try to mimic the treasure's moves and you will often find the easiest
way to progress through the level.
These courses only become easier with practice.
=================================
World 3 - Gourmand Land
=================================
________________________________
Polar Pursuit |
-Electoons: 5 |
-Speed: Electoon 1:50/Medal 1:26|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the second area. You will see eleven enemies
+++++ floating above the water in a row. Bounce on top of all of them to
reach this coin.
The second coin will be in the second area at the end. Wall jump above
the purple tree thing to find it.
The third coin will be in the third area on the top path.
The fourth coin will be in plain sight in the third area, near where you
rescue the Nymph.
The fifth coin will be just above where you rescue the Nymph. Jump from
the top left ramp and then attack to reach the coin.
The first hidden door will be in the fourth area. Jump up the small
tunnel above you to reach it.
The sixth coin will be hidden in a purple tree. Quickly follow the coin
and wall jump to safety.
The seventh coin will be in the fifth area. Grabbing it will require a
wall jump and glide in between the spiky creatures, then another wall
jump to safety.
The second hidden door is in the fifth area. After you pound the
stomach of the creature to spit juice, you will notice a hole in the
floor. Follow the hole down to the right through the small tunnel to
find the door.
________________________________
Dashing Thru the Snow |
-Electoons: 5 |
-Speed: Electoon 1:50/Medal 1:20|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the second area. If you slide on the ramps and
+++++ continue your momentum by running over the icebergs, you should hit a
wall with a coin on top. Wall jump to the left, then back to the right
to reach the coin.
The first hidden door is at the end of the second area. You will need
to ride the bubble all the way to the end of the level. There will be
a ledge where you can float up to. This is where the door is.
The second coin is in the third area. You will need to break ice blocks
to reach it, but the two cans will fall on top of you if you break the
ice underneath them. Ground pound the blue ice block with the Lum
inside first (right next to the second can). Then, punch only the green
ice block so that the can doesn't crush you.
The third coin is in the fourth area. You will need to ride a bubble
in between spiky creatures to reach it.
The fourth coin is just after that. Float down the hole you see and the
coin is on that path.
The second hidden door is in the fifth area. Use the blue guy to swing
to your left to find the door.
________________________________
Piping Hot! |
-Electoons: 5 |
-Speed: Electoon 2:40/Medal 2:04|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the third area. Wall jump upwards next to the
+++++ second pinata you see to find the coin.
The first hidden door is just below that. Fall down into the hold below
the second pinata to find the door.
The second coin is after that in plain sight.
The third coin is in the fourth area. You will see a fiery toothpaste
tube. Wall jump then attack up to reach the coin next to it.
After ground pounding the toothpaste tube, take the top path of clouds
to find the second hidden door.
The fourth coin is in the fifth area on the top path of rope.
The fifth coin is in the sixth area. It will be on the lower rope path.
You will need to avoid the lava plume to grab it.
________________________________
Mending the Rift |
-Electoons: 3 |
-Requirements: Electoon 1 - 100 |
Electoon 2 - 175 |
Medal - 200 |
________________________________|
+++++
Tips: This course will have you running from start to finish with the goal of
+++++ getting as many Lums as you can.
Be sure to follow the Lums to discern the fastest path.
Remember, practice makes perfect!
________________________________
Aim for the Eel! |
-Electoons: 3 |
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: This is a Moskito level!
+++++
Make sure to kill entire groups of enemies to gain a Lum bonus.
In addition to shooting with X, you can inhale enemies with Square or
Circle. This is useful for taking out lines of enemies with one shot.
_____________________________________
Tricky Treasure Level: Sink or Swim |
-Unlocked after earning 70 Electoons.|
_____________________________________|
+++++
Tips: Try not to glide. It only slows you down. Most, if not all, of the
+++++ jumps can be completed with perfectly timed jumps.
Remember, the longer you hold down the jump button, the farther the
Character's jump will be.
Try to mimic the treasure's moves and you will often find the easiest
way to progress through the level.
These courses only become easier with practice.
=================================
World 4 - Sea of Serendipity
=================================
________________________________
Port 'O Panic |
-Electoons: 5 |
-Speed: Electoon 1:20/Medal 0:55|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first hidden door is in the first area next to the first Darktooned
+++++ Wizard you see (orange guy with black monster on his head). Keep
jumping up to the left to find the door.
The first coin is in the third area. You will need to quickly jump on
top of the wooden posts that are being destroyed by the pirate ship to
reach this one.
The second coin is in the fourth area on the lower path in plain sight.
The third coin is just after the second, this time on the top path.
The second hidden door is in the fifth area. There will be a small
tunnel on the floor between three purple spiky fish. Take this path to
reach the door.
The fourth coin is just a bit further down in this area. You'll see a
rope hanging from the ceiling. Use it to jump right and collect the
coin.
The fifth coin is in plain sight next to some jellyfish just after the
fourth coin.
________________________________
Swimming with Stars |
-Electoons: 5 |
-Speed: Electoon 1:25/Medal 1:06|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the second area in between a group of jellyfish in
+++++ plain sight.
The second coin is in the third area in an area blocked by a jellyfish.
Wait for it to move out, then quickly swim in and grab the coin.
The first hidden door is in the fourth area. Swim alongside the right
edge of the screen past the spiky blue tentacles and go up to reach it.
It is before the end of the level.
The third coin is in the fifth area. Swim past the line of jellyfish on
the bottom of the screen to reach it.
The fourth coin will be in plain sight in the sixth area. You will
need to carefully swim in between a set of spiky tentacles to reach it.
The second hidden door is in the seventh area. In the lower right of
the screen will be a lone glowing fish. There will be a small tunnel
next to it. Follow the tunnel to find the door.
________________________________
Freaking Flipper |
-Electoons: 5 |
-Speed: Electoon 2:20/Medal 1:57|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the first area. There is a small tunnel on the
+++++ bottom that you should follow to find the coin.
The second coin is in the second area in plain sight. Swim carefully
to avoid the spikes.
The first hidden door can be found by swimming past the second rockfish
in the second area.
The third coin is in the third area. It is inside a group of TNT boxes.
Break one then quickly swim in and out to get the coin.
The fourth coin is in the fourth area. It is inbetween two spiky
tentacles. Swim carefully between them to grab it.
The second hidden door is in the fifth area. Break the first pole on
the bottom of the screen and follow the tunnel to find the door.
The fifth coin is just after that in between two spiky moving tentacles
and above a spiky creature.
The sixth coin is also in the fifth area. Quickly break the pole and
swim through to grab the coin. You will be crushed by the top piece if
you aren't quick enough.
________________________________
Bad Bubbles and Beyond |
-Electoons: 3 |
-Requirements: Electoon 1 - 100 |
Electoon 2 - 175 |
Medal - 200 |
________________________________|
+++++
Tips: This course will have you running from start to finish with the goal of
+++++ getting as many Lums as you can.
Be sure to follow the Lums to discern the fastest path.
Remember, practice makes perfect!
________________________________
Fire When Wetty |
-Electoons: 3 |
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: This is a Moskito level!
+++++
Make sure to kill entire groups of enemies to gain a Lum bonus.
In addition to shooting with X, you can inhale enemies with Square or
Circle. This is useful for taking out lines of enemies with one shot.
_________________________________________
Tricky Treasure Level: Pirate's Treasure!|
-Unlocked after earning 90 Electoons. |
_________________________________________|
+++++
Tips: Try not to glide. It only slows you down. Most, if not all, of the
+++++ jumps can be completed with perfectly timed jumps.
Remember, the longer you hold down the jump button, the farther the
Character's jump will be.
Try to mimic the treasure's moves and you will often find the easiest
way to progress through the level.
These courses only become easier with practice.
=================================
World 5 - Mystical Pique
=================================
________________________________
Moseying the Mountain |
-Electoons: 5 |
-Speed: Electoon 1:25/Medal 1:06|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first hidden door is immediately to your left. Run to the left
+++++ side of the stage and jump to find it.
The first coin is in the first area in between two spiky tentacles.
Fall from the vine to reach the coin, then ground pound your way out.
The second coin is in the second area. Ground pound the first bouncer
you see to reach the coin. You have to be quick to avoid the spiky
tentacles.
The third coin is also in the second area. You will see it next to
some spiky tentacles. Carefully glide in to grab the coin.
The fourth coin is in the fourth area. Quickly jump off the ceiling
to reach it.
The second hidden door can be found in the fifth area. Swing from the
guy's beard to your left. Then, run up the wall to the other side to
reach the hidden door.
The fifth coin is just after that. Swing from the next bearded man to
reach this coin floating above and to the right of the Character.
The sixth coin can be found at the end of the fifth area. After the
wall comes moving back down, run up the sloped part to find the coin.
________________________________
Mystical Munkeys |
-Electoons: 5 |
-Speed: Electoon 3:00/Medal 2:35|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first skull coin requires a perfectly timed jump in between two
+++++ spiky creatures and another perfectly timed wall jump.
Just before entering the first door, run and jump to your left and run
up the wall to reach a second skull coin just above the first door. It
is hidden from sight.
The third skull coin is in plain sight in the second area. It is
located on a rope where you must quickly drop down onto.
The first hidden door is in the second area. It is in the alcove below
the third skull coin.
The fourth skull coin is in the third area. You will see a swinging
spiked pendulum, and below that to the left is a covered alcove where
the coin resides.
The fifth skull coin is in the third area between two snapping creatures.
These creatures are just before the fourth area in plain sight.
The sixth skull coin is in the sixth area (the second moving are with a
moving platform). To get it you must punch the platform up while
running up the wall opposite the coin. Then you must jump to the coin
and wall jump back onto the platform, punching it to get it moving again.
________________________________
Way of the Electoons |
-Electoons: 3 |
-Requirements: Electoon 1 - 100 |
Electoon 2 - 175 |
Medal - 200 |
________________________________|
+++++
Tips: This course will have you running from start to finish with the goal of
+++++ getting as many Lums as you can.
Be sure to follow the Lums to discern the fastest path.
Remember, practice makes perfect!
________________________________
Golly G. Golem |
-Electoons: 5 |
-Speed: Electoon 2:10/Medal 1:46|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first skull coin can be found just before leaving the first area.
+++++ Grab the rope above you (directly in front of the door) and swing and
jump to your left. Run up the wall and you'll find the coin in the
hidden spot.
The second skull coin is found in the second area. Break open the red
thing to cause the rock formations to fall down. Quickly jump to and
off of those formations to get the coin.
The first hidden door is right after the coin. Jump to the rope from
the wall, and then swing back to your right into the hidden area.
The third skull coin is in the third area floating above a row of spikes.
Carefully glide across the spikes to reach the coin. You'll need some
forward momentum to complete the jump because spikes run down the slope.
The fourth skull coin is located in the fourth area. Jump past all the
falling objects and wall jump between the two spiky arms. Alternately,
you can also wait for a falling object with a rope on the bottom and
simply swing over to it.
The fifth skull coin is just after the fourth. It is in a hidden alcove
on the left side of the screen.
The second hidden door is in the fifth area. Simply run down into the
first hole you see and you will grab a rope. Jump to the platform to
reach the door.
The sixth skull coin is in the sixth area. It is located between two
spikes on one of the falling objects.
The boss is in the seventh area. To defeat him you must pop the bubbles
on the side of his head. You will need to run up the sloped wall on the
left and jump in between the spikes to reach the bubbles.
_____________________________________________
Tricky Treasure Level: Tricky Treasure Temple|
-Unlocked after earning 100 Electoons. |
_____________________________________________|
+++++
Tips: Try not to glide. It only slows you down. Most, if not all, of the
+++++ jumps can be completed with perfectly timed jumps.
Remember, the longer you hold down the jump button, the farther the
Character's jump will be.
Try to mimic the treasure's moves and you will often find the easiest
way to progress through the level.
These courses only become easier with practice.
*Note: After beating Mystical Pique, the World Moody Clouds will open. You
will have to enter this world only to find out you cannot complete it
yet. Therefore, I will name that world World 10, and number the new
areas that open up 6 through 9. As such, Moody Clouds will come at the
end of the walkthrough.
=================================
World 6 - Ticklish Temples
=================================
________________________________
Outta My Way |
-Electoons: 5 |
-Speed: Electoon 1:20/Medal 0:51|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first hidden door is in the first area. Bounce on the first bouncer
+++++ you see and grab the rope above you. Jump into the hidden area to find
the door.
The first skull coin is also in the first area. After the piece of land
drops down the slope, fall into the hole it created to find this coin.
The second skull coin is right after the first. Run up the sloped wall
after the five floating platforms to find this one.
The third skull coin is in the second area. Bubbilize the three enemies
on the platforms and wait until you can jump across the to the coin.
The fourth skull coin is in the third area behind a Hunter in plain
sight.
The second hidden door is just after the bouncer in the third area. It
is in the hole.
The fifth skull coin is in the third area. Use the next bouncer to jump
to it, then quickly wall jump to safety.
The sixth skull coin is in the fourth area. Quickly run through the
area (following the lums for the correct path) and jump to reach it at
the end of the falling land formations.
________________________________
Up And Down |
-Electoons: 5 |
-Speed: Electoon 1:50/Medal 1:27|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first skull coin is in the first area. There will be a bouncer to
+++++ the left of the rope. Jump on it to reach the platform on the top of
the screen. There will be two moving platforms that you must cross to
reach the coin.
The second coin is right after the first. A bouncer will appear right
before the door. Use it and wall jump up the tunnel to find the coin.
The third coin is in the second area. Bounce off the bouncer, wall jump
to the coin over the floating spiky creatures and land safely to acquire
the coin.
The first hidden door can be found if you use the first bouncer in the
third area. Wall jump up the tunnel to find it.
The fourth coin is in the fourth area. Again, use the bouncer and wall
jump to reach it.
The second hidden door is in the fifth area. Use the blue guy's helping
hand to swing back towards the wall and wall jump up the tunnel to find
the door.
________________________________
Hunter Gatherer |
-Electoons: 3 |
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: This is a Moskito level!
+++++
Make sure to kill entire groups of enemies to gain a Lum bonus.
In addition to shooting with X, you can inhale enemies with Square or
Circle. This is useful for taking out lines of enemies with one shot.
________________________________
Climb Out |
-Electoons: 5 |
-Speed: Electoon 2:40/Medal 2:12|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first hidden door is in the second area. Use the lower blue helper
+++++ guy to swing into the hidden area on the right side of the screen.
The first coin is in the second area in plain sight. Use the upper blue
helper guy to swing towards the coin and wall jump to safety.
The second coin is hidden in the second area to the left of the falling
platforms. Wall jump in here to get the coin.
The third coin is in the third area in plain sight. Jump across the
falling platforms to reach it.
The fourth coin is in the fourth area. Wall jump up the walls directly
above the first bouncer to reach the coin. Be sure to avoid the spikes
on the wheels as if you hit them you will lose the coin.
The fifth coin is in the fifth area. Jump into the area between the two
spikes and wall jump to reach the coin.
________________________________
Still Flowing |
-Electoons: 5 |
-Speed: Electoon 1:20/Medal 1:00|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the first area. Wall jump between the spikes to
+++++ reach it.
The second coin is in the second area. Wall run, then jump to reach it.
The third coin is at the end of the second area. You will need to be
small to reach it, so make sure to go through the funnel at the
beginning of the area.
The fourth coin is in the third area. Use the bouncer to float in
the spikes on the left side of the screen.
The first hidden door is in the third area. It is in the hidden alcove
next to the lower bouncer.
The fifth coin is in the fifth area. Swim into the current and grab the
coin from in between the two spikes sitting on the floor.
________________________________
Poor Little Daisy |
-Electoons: 3 |
-Requirements: Electoon 1 - 50 |
Electoon 2 - 100 |
Medal - 150 |
________________________________|
+++++
Tips: The first coin is on the right hand side of the first area after you
+++++ "meet" Daisy.
The second coin is about 15 seconds above the first, above some spikes.
To beat the boss, you must hit the bubbles on it's body. Remember, you
can wall run to avoid Daisy. Keep an eye out for it's repeated attacks
and you should be able to beat Daisy with no problem.
___________________________________________
Tricky Treasure Level: Playing in the Shade|
-Unlocked after earning 140 Electoons |
___________________________________________|
+++++
Tips: Try not to glide. It only slows you down. Most, if not all, of the
+++++ jumps can be completed with perfectly timed jumps.
Remember, the longer you hold down the jump button, the farther the
Character's jump will be.
Try to mimic the treasure's moves and you will often find the easiest
way to progress through the level.
These courses only become easier with practice.
=================================
World 7 - Grumbling Grottos
=================================
________________________________
Savage Swarms |
-Electoons: 5 |
-Speed: Electoon 2:10/Medal 1:47|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is near the end of the first area. Hit the last light
+++++ sphere and jump to the left to reach the coin.
The second coin is in the top left hidden alcove in the first area.
The first hidden door is in the second area. Jump on the big drum to
wall jump up to the hidden area.
the third and fourth coins are right after the hidden door. Jump above
spiky creatures and run to the right, wall jumping off to reach safety.
Then, jump down the pit where the red bird is to find the fourth coin.
The fifth coin is in the second area after all the swarms of locusts.
Grab the light sphere and jump to reach this one.
The sixth coin is in the third area. Grab the light sphere and jump
through the moving pole to grab the coin.
The second hidden door is in the third area after the swarms of locusts.
Bounce on the drum to reach the blue helper guy and swing to the left.
Wall jump off and glide to the platform above you.
________________________________
Tricky Winds |
-Electoons: 5 |
-Speed: Electoon 2:35/Medal 2:10|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is hidden above you. Grab onto the blue guy's hand and
+++++ swing to the left to reach it.
The second coin is in the second area. Jump and glide into the open end
of the spiky tentacle and glide you way out again.
The first hidden door is in the second area. Right after the second
coin, you will enter a series of drums. Reach the blue guy at the top
and swing to your left. Wall jump off and you will reach the door.
The third hidden coin is in plain sight in the third area. Carefully
glide over to it to grab it.
The second hidden door is in the fourth area. Glide between the two
spiky tentacles and glide up the hole in the ceiling.
The fifth coin is in the fifth area in plain sight. Carefully glide
down below the spiky creature to reach it.
________________________________
Don't Shoot the DJ |
-Electoons: 3 |
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: This is a Moskito level!
+++++
Make sure to kill entire groups of enemies to gain a Lum bonus.
In addition to shooting with X, you can inhale enemies with Square or
Circle. This is useful for taking out lines of enemies with one shot.
________________________________
High Voltage |
-Electoons: 5 |
-Speed: Electoon 1:45/Medal 1:20|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the first area. Jump between the wall and the rope
+++++ to reach it.
The first hidden door is in the first area. There will be a series of
five platforms in between two ropes. Run to the right of the screen
past a bag to find the door.
The second coin will be in the second area. When you come to the part
where the two birds blow air up, glide up there to the platform. Above
and to your left you will see the coin.
The second hidden door is in the second area. There will be three moving
drums near the end of the level. You will also see a line of Lums that
look like they're heading into the ground. Glide along that line and
you will find the hidden door.
The third coin is also in the second area. Near the end of the level,
you will see a bag with a star. Punch it and the coin will appear.
The fourth coin will be in the third area. There will be a series of
ropes and shockwaves that you must avoid. The coin is placed in the
middle of the shockwaves.
________________________________
Snake Eyes |
-Electoons: 5 |
-Speed: Electoon 3:00/Medal 2:38|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the first area. You will need to bounce to get to
+++++ it.
The first hidden door is in the first area. It is near the end of the
area in the hole in ceiling. Wall jump to reach it.
The second coin is in the second area. Use the first drum to bounce up
to it.
The third coin is at the end of the second area. Use the blue guy to
swing you into the hidden alcove.
The fourth coin is in the fourth area. Use the first drum you see to
bounce up to reach it.
The fifth coin is also in the fourth area. Punch the button to make the
shockwave disappear then jump up and grab the coin.
________________________________
To Bubblize a Mocking Bird |
-Electoons: 3 |
-Requirements: Electoon 1 - 50 |
Electoon 2 - 100 |
Medal - 150 |
________________________________|
+++++
Tips: We go straight to a boss fight here.
+++++
Pull his tail to start the fight, and get ready for him to attack.
He will drop a coin after he is first bubblized, so make sure you get
glide as quickly as possible to get to it.
He will drop another coin after his second hit. It will go in a
circular motion this time.
Now he will try to suck you in. Avoid his breath and then float down
below him to grab his tail. Pop his bubble on his tongue and you win!
________________________________________
Tricky Treasure Level: Tuned-Up Treasure|
-Unlocked at 150 Electoons |
________________________________________|
+++++
Tips: Try not to glide. It only slows you down. Most, if not all, of the
+++++ jumps can be completed with perfectly timed jumps.
Remember, the longer you hold down the jump button, the farther the
Character's jump will be.
Try to mimic the treasure's moves and you will often find the easiest
way to progress through the level.
These courses only become easier with practice.
=================================
World 8 - Luscious Lakes
=================================
________________________________
Dragon Soup |
-Electoons: 5 |
-Speed: Electoon 2:25/Medal 2:00|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first hidden door can be found after the second boiling pot in the
+++++ first area. Jump off the red guys that pop out and grab the rope. Wall
jump up to reach this area.
The first coin is in the second area. Hit the pinata until it comes out.
The second coin is in the hidden area above the pinata to get the first.
The second hidden door is in the third area. Right after entering, wall
jump up and you'll find the door.
The third coin is in the fourth area. After the two ropes, wall jump to
reach the platform above the ropes. Then wall jump up the moving pole
to reach the coin on the hidden platform.
The fourth coin is in the fourth area. It is in plain sight next to the
two rotating poles.
The fifth coin is in the sixth area in plain sight. Jump off of the
rotating pole to reach it.
________________________________
You're on Fire! |
-Electoons: 3 |
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: This is a Moskito level!
+++++
Make sure to kill entire groups of enemies to gain a Lum bonus.
In addition to shooting with X, you can inhale enemies with Square or
Circle. This is useful for taking out lines of enemies with one shot.
________________________________
Fickle Fruit |
-Electoons: 5 |
-Speed: Electoon 2:00/Medal 1:34|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first hidden door can be found in the first area. When you shrink,
+++++ there will be a small sloped wall you can run up, above an ornament.
The first coin is in the second area. Run up the sloped wall at the
beginning of the area to find it.
The second coin is in plain sight in the second area. Break open the
ice cubes to reach it but watch out for the spiky orange.
The third coin is in the second area. Break open the ornament to find
it.
The second hidden door is in the third area. Once you shrink, wall jump
up to find the door.
The fourth coin is at the end of the third area. Hit the lime wedge and
it will appear.
The fifth coin is in the fourth area. You will see a spiky orange
trapped by ice blocks. Break them and free the orange, then jump to the
top. There will be a sloped wall for you to run on to reach the coin.
The sixth coin is trapped in a similar way on the fourth area. Break
the ice, free the orange, then jump to the coin.
________________________________
My Heartburn's for You |
-Electoons: 3 |
-Requirements: Electoon 1 - 50 |
Electoon 2 - 100 |
Medal - 150 |
________________________________|
+++++
Tips: The is a coin the lower path about 2/3rds of the way through the first
+++++ area.
This is a boss fight. Run up the wall and punch the bubble. Be careful
to avoid the lava flowing.
Remeber, the orange lava flows in the direction that the darker red lava
does. Also, the red lava will not harm you.
________________________________________
Tricky Treasure Level: Ice-Fishing Folly|
-Unlocked at 165 Electoons |
________________________________________|
+++++
Tips: Try not to glide. It only slows you down. Most, if not all, of the
+++++ jumps can be completed with perfectly timed jumps.
Remember, the longer you hold down the jump button, the farther the
Character's jump will be.
Try to mimic the treasure's moves and you will often find the easiest
way to progress through the level.
These courses only become easier with practice.
=================================
World 9 - Angsty Abyss
=================================
________________________________
Why So Crabby? |
-Electoons: 5 |
-Speed: Electoon 1:30/Medal 1:06|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the first area in between a set of spikes.
+++++
The second coin is in the second area. Dive down into the current to
find this hidden coin.
The first hidden door is in a hold in the ceiling near the lines of
jellyfish in the third area.
The third coin is in the third area. There will be a long current
filled with purple spiky creatures. Eventually, there will be a break.
Follow it to find the coin.
The fourth coin is in the fourth area. You will see an orange spike
fish blocking a small tunnel. Go down that tunnel to find the coin.
The second hidden door is in area five. You will see a blue snake-like
creature circling four Lums. Below that is a small tunnel you can
follow to find the door.
The fifth coin is just after the door in between two orange spike fish.
The sixth coin is just after that one in plain sight near three purple
spike fish.
________________________________
Scuba Shootout |
-Electoons: 3 |
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: This is a Moskito level!
+++++
Make sure to kill entire groups of enemies to gain a Lum bonus.
In addition to shooting with X, you can inhale enemies with Square or
Circle. This is useful for taking out lines of enemies with one shot.
________________________________
Beware of Mini-Murray |
-Electoons: 5 |
-Speed: Electoon 1:50/Medal 1:25|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: Immediately to your left is the first hidden coin when you first start
+++++ the level
The second coin will be on an upper path in the first area in plain
sight.
The third coin will be in the second area on the left side of the screen
in plain sight.
The first hidden door is in the third area. Near the end of the area
will be a small tunnel on the ceiling. Follow that to the door.
The fourth coin is in the fourth area above the jellyfish.
The fifth coin is also in the fourth area, above the stone fish.
________________________________
Murray of the Deep |
-Electoons: 3 |
-Requirements: Electoon 1 - 50 |
Electoon 2 - 100 |
Medal - 150 |
________________________________|
+++++
Tips: There are two coins in this level. One is in between a group of
+++++ jellyfish, and another is on the top path when you're running away from
the monsters.
This is a boss fight level. Watch for the snakes the come out and
attack.
He will take three hits to bring down. Stay in the top of the screen to
avoid him for the first hit on his tail.
After that, stay in the left corner of the hole on the bottom of the
screen, then pop out and attack his tail bubble when it comes out.
Next, he will charge the screen with the bubble in his mouth. Wait
until you can pop it then make your move.
_________________________________
Tricky Treasure Level: Risky Ruin|
-Unlocked at 180 Electoons |
_________________________________|
+++++
Tips: Try not to glide. It only slows you down. Most, if not all, of the
+++++ jumps can be completed with perfectly timed jumps.
Remember, the longer you hold down the jump button, the farther the
Character's jump will be.
Try to mimic the treasure's moves and you will often find the easiest
way to progress through the level.
These courses only become easier with practice.
=================================
World 10 - Moody Clouds
=================================
________________________________
Riding the Storm |
-Electoons: 3 |
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: You will not be able to complete this course until after you have beaten
+++++ every other world.
This is a Moskito level!
Make sure to kill entire groups of enemies to gain a Lum bonus.
In addition to shooting with X, you can inhale enemies with Square or
Circle. This is useful for taking out lines of enemies with one shot.
________________________________
On Top of Old Smokey |
-Electoons: 5 |
-Speed: Electoon 1:30/Medal 1:15|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is in the first area. You'll see a gold bulb filled
+++++ with Lums. Jump above them to find the hidden coin.
The second coin is in the second area in the lower line of clouds.
The third coin is in the fourth area in the middle of two rotating
platforms.
The fourth coin is in the fifth area in between two sets of rotating
saw blades. They are on the left side of the screen.
The first hidden door is also in the fifth area. At the top of the
screen to the left.
The fifth coin is in the sixth area. You will see it floating above two
saw blades.
The second hidden door is next to the fifth coin. You will see a small
globe filled with Lums. Break it and follow the Lum path to the door.
The sixth coin is in the seventh area. You will see a row of sawblades
moving upwards on a wall. You will need to wall jump off the wall in
between the moving sawblades to reach the coin.
________________________________
Mecha No Mistake! |
-Electoons: 5 |
-Speed: Electoon 2:35/Medal 2:10|
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: The first coin is located behind the first set of horizontal smashers
+++++ you encounter. You will need to attack the bush to get the coin to come
out.
The first door is in the second area. Right after you run up the wall,
head to your left. The door is over there.
The second coin is just after that. Move the bush to reveal the coin.
The third coin is in the third area. Run up the sloped wall and jump to
the opposite side, avoiding the large spinning sawblade. The coin is
hidden above in the alcove.
The fourth coin is in the fourth area at the end of the area in plain
sight.
The fifth coin is in the fifth area. Break open the globe to find it.
________________________________
The Reveal |
________________________________|
+++++
Tips: Your first play of "The Reveal" will cause you to play this course and
+++++ the next two at once. I've split them up according to their titles on
the map to make things easier.
This will be a boss fight with Mecha-Daisy!
You will need to pop Mecha-Daisy's bubbles to win. Her first attack
will be to land on you, so run out of the way. After three jumps, she
will charge into the right wall, so avoid her by wall running. After
that you should quickly run back the other way to pop her bubble.
After that, she will crawl up the wall and bash her head into the floor.
Avoid her head and then pound the bubble that appears.
Now, we will fight Mecha-Bird. Quickly jump and pop its bubble when it
first appears. Wind gusts will now appear.
Hover to the top left of the screen and get ready to punch the enemies
that come from the right. After they go by, another wave will come from
the left. Use the same technique to avoid them.
Next, Mecha-Bird will headbutt the ceiling, so stick close to the top of
the screen and off to either side. Break his bubble that appears on top
of his head. Land on the platform that appears to run to safety.
________________________________
The Chase |
________________________________|
+++++
Tips: After the dance number, you will need enter a chase sequence. Use the
+++++ same techniques you do for the Tricky Treasure Levels and you will be
fine.
________________________________
Shoot for the Stars |
-Electoons: 3 |
-Requirements: Electoon 1 - 150 |
Electoon 2 - 300 |
Medal - 350 |
________________________________|
+++++
Tips: After that, you will enter a Moskito sequence. Again, use what you've
+++++ learned so far and you'll be able to beat it.
Congratulations! You've beaten the main game! Now go back and try to
get all the speed trophies, electoons, etc., that you missed!
________________________________________
Tricky Treasure Level: Tricky Temple Too|
-Unlocked at 200 Electoons |
________________________________________|
+++++
Tips: Try not to glide. It only slows you down. Most, if not all, of the
+++++ jumps can be completed with perfectly timed jumps.
Remember, the longer you hold down the jump button, the farther the
Character's jump will be.
Try to mimic the treasure's moves and you will often find the easiest
way to progress through the level.
These courses only become easier with practice.
*Note: After getting all the Skull Teeth, you can finally access the true
final boss. Go back to the Snoring Tree and you will be able the
Land of the Livid Dead.
=================================
World 11 - Land of The Livid Dead
=================================
+++++
Tips: There are no Lums or Electoons to worry about in this level.
+++++
All your platforming expertise will be required here. This level is
very difficult and requires precise timing.
The boss fight is similar to the others you have beaten. You will need
to pop the bubbles that appear to win.
You will need to watch out for her wristband as it will kill you. Her
spiky elbows will, too.
She will raise her left arm and her wristband will move. Jump it and
move to her left arm. A bubble will appear for a split second on her
left arm when she moves it close to the lava. Pop it ASAP.
After that, quickly punch all of her eyes off. She will try to stab you
with her right elbow, but stay on our right side of her left arm to
avoid it.
Next, she will pull her arms together, so wall jump between the two t o
stay afloat. She will then move her left arm horizontally and her
wristband will fall down her arm. Avoid it and get ready to jump.
She will dunk her arm into the lava twice, so keep jumping and floating.
Then, her wristband will move back and forth a few times, so avoid that
by jumping. It will first move to our left, then our right. When it
goes right, hover over where her right arm will be and get ready to
ground pound the bubble that will appear on her right arm. After you
pop that, pop the one on her head and you've won!
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4.) FAQ
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In this section I will put any questions that you may ask me. (Unless you
wish not to have the question posted here.)
----------------------------------------
5.) Version History
----------------------------------------
.01 - 12-29-2011
First started.
.25 - 12-30-2011
Main format/structure done. About 25% of the walkthrough is done.
.5 - 12-31-2011
Latter worlds nearly done.
.75 - 12-31-2011
Walkthrough nearly done.
1.0 - 01-01/02-2012
Walkthrough done. First time uploaded to GameFAQs.
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6.) Credits/Contact/Legal Information
----------------------------------------
Lets start with the thankings
1 - GameFAQs.com
For hosting my guide and the legal help; and being awesome
2 - You
For reading this guide, and being awesome
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders. So don't steal it.
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a
violation of copyright.
If you want permission to use this guide on other sites, just email me for
permission, so I know. Or if you see this guide on any other site besides the
ones listed below, don't hesitate to tell me about it.
Sites with my permission
www.gamefaqs.com
email: blcklblskt (at) yahoo (dot) com
Any spelling errors, questions, comments or such should be notified to me by
email, and I will credit you for it. Just put Rayman Origins or something in
the subject line so I know its not spam.
Copyright 2011-2012 James Novotny