I profiled the other day; very little. Probably around the order of 10%, or less. angrylion's plugin is ridiculously optimized it seems. I might be able to take it a bit further with some SSE-fu, but I won't even bother with it until I get the RSP/VR4300 down to something reasonable.

The main deadweights are the interpreted, cycle-accurate RSP and VR4300 cores. They're coming in at a hefty 30+% utilization each.

Currently juggling quite a few balls (when I can find the time... been busy!)

- Working on a debugger: http://forums.cen64.com/download/file.php?id=89
- Adding 64DD support, with the help of LuigiBlood: http://forums.cen64.com/download/file.php?id=82. We currently have a booting IPL, working RTC, and have some seek/reads working. LuigiBlood is blocking on debugger support due to things being hard to track down ATM...
- Mac OS X builds now seem to quasi-work.
- Various performance improvements and optimizations.
- SSE2 support was added, so any x86_64 processor can now play CEN64, and we're only a few commits away from 32-bit builds.
- Also thinking about adding/how to add a software-based transactional memory (STM) algorithm to leverage multiple cores/threads and boost performance.

Currently juggling quite a few balls (when I can find the time... been busy!)

- Working on a debugger: http://forums.cen64.com/download/file.php?id=89
- Adding 64DD support, with the help of LuigiBlood: http://forums.cen64.com/download/file.php?id=82. We currently have a booting IPL, working RTC, and have some seek/reads working. LuigiBlood is blocking on debugger support due to things being hard to track down ATM...
- Mac OS X builds now seem to quasi-work.
- Various performance improvements and optimizations.
- SSE2 support was added, so any x86_64 processor can now play CEN64, and we're only a few commits away from 32-bit builds.
- Also thinking about adding/how to add a software-based transactional memory (STM) algorithm to leverage multiple cores/threads and boost performance.

Thought I had replied to this weeks ago :S
Thanks for the update, really looking forward to seeing more of CEN64.

I just found out about CEN64 and, judging from all that I've seen so far in this thread, I think it's a breath of fresh air from traditional emulators. My question is simple, but very important; Will I finally be able to play San Francisco Rush 2049 with sound?