Any creature in the area of the flames takes an amount of fire damage equal to 1d4 + primary spellcasting statistic modifier. Any creature that fails its saving throw must make a second Reflex saving throw at the same DC or take ongoing fire damage each round equal to 1d4 + 1 per 2 ranks the caster has in spellcraft. The creature can stop the ongoing damage by taking a full-round action to extinguish it. Otherwise, the ongoing damage last 3 rounds.