PlayStation.Blog » super stardust deltahttp://blog.us.playstation.com
The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSPTue, 31 Mar 2015 21:05:17 +0000en-UShourly1http://wordpress.org/?v=4.1Super Stardust HD Turns Five, Celebrate with a Stellar Salehttp://blog.us.playstation.com/2012/08/08/super-stardust-hd-turns-five-celebrate-with-a-stellar-sale/
http://blog.us.playstation.com/2012/08/08/super-stardust-hd-turns-five-celebrate-with-a-stellar-sale/#commentsWed, 08 Aug 2012 14:01:29 +0000http://blog.us.playstation.com/?p=81693UPDATE: Due to a technical error, the Impact Mode DLC was not included in this Super Stardust HD DLC sale bundle. Any users who purchased the sale bundle will be receiving a message within the next week or so with a voucher code for the Impact Mode DLC. We will also correct the error for next Tuesday's Store publish. We apologize for the inconvenience!
It’s amazing that we’ve come this far since Super Stardust HD first came on the scene. Five years ago, the top-selling and award-winning PS3 game blasted you on a breathtaking tour through the galaxy full of epic sights and scenes. Everyone here at Housemarque has been honored to be a part of the journey in creating five years of action-packed entertainment on PSN. ]]>

UPDATE: Due to a technical error, the Impact Mode DLC was not included in this Super Stardust HD DLC sale bundle. Any users who purchased the sale bundle will be receiving a message within the next week or so with a voucher code for the Impact Mode DLC. We will also correct the error for next Tuesday’s Store publish. We apologize for the inconvenience!

It’s amazing that we’ve come this far since Super Stardust HD first came on the scene. Five years ago, the top-selling and award-winning PS3 game blasted you on a breathtaking tour through the galaxy full of epic sights and scenes. Everyone here at Housemarque has been honored to be a part of the journey in creating five years of action-packed entertainment on PSN. From Super Stardust HD to Super Stardust Portable to Super Stardust Delta on PS Vita, we’ve always pushed ourselves to deliver the best possible arcade experience.

To celebrate the game’s fifth anniversary, and to thank you all for your support, we’ve launched a spectacular offer – Super Stardust HD + all three DLC add-ons, including last year’s stellar new “Impact” game mode, in one cosmic bundle for only $7.99. This deal won’t last forever though – the offer will only be valid from August 8th to September 5th.

With each new DLC pack, we’ve aimed to dazzle by adding even more fun and innovative features to the core Super Stardust HD experience. Here are four features that we are most proud of implementing since the game’s launch in 2007:

1. Super Stardust HD is one of the first and only games to provide a 60 fps 1080p 3D experience, creating 120 unique frames per second in order to do so
2. The DLC expansions add numerous game modes and co-op play for up to four players.3. Better yet, you can experience the co-op modes in true 3D SimulView where each player sees their own view of the action, provided you own the 3D Display4. Last but not least, Super Stardust HD was the first ever game to feature Trophies!

We here at Housemarque hope that you take advantage of the special anniversary offer and join the thousands of people who have enjoyed our games over these last five years.

]]>http://blog.us.playstation.com/2012/08/08/super-stardust-hd-turns-five-celebrate-with-a-stellar-sale/feed/57http://blog.us.playstation.com/wp-content/uploads/2012/08/LEAD-SSHD.jpg4.23Game Designer, Housemarque Games577Super Stardust Delta for PS Vita: DLC and New Screens Revealedhttp://blog.us.playstation.com/2012/02/13/super-stardust-delta-for-ps-vita-dlc-and-new-screens-revealed/
http://blog.us.playstation.com/2012/02/13/super-stardust-delta-for-ps-vita-dlc-and-new-screens-revealed/#commentsMon, 13 Feb 2012 14:00:45 +0000http://blog.us.playstation.com/?p=69473Super Stardust Delta launches exclusively on PS Vita this February 15th, and we couldn’t be more excited! Built from the ground up for PS Vita, this PSN downloadable game brings all of the interstellar action of the original PS3 arcade shooter to the palm of your hand. In addition to the fully re-designed classic PS3 modes, we’ve included exciting new mini-games such as Crush, Disc Slide, Orbit Bomber, Rock and Roll, and Trucker.
Super Stardust Delta will be available for download at PS Vita’s launch for $9.99. On day one, you’ll also be able to download the Super Stardust Delta “Blast Pack” to pick up four additional game modes including Endless, Impact, Bomber and Twin Gun. The Blast Pack will be available separately on the PlayStation Store for $8.00. You’ll also be able to score the full game and the Blast Pack for just $14.99 if you choose to download them together in the "Interstellar Bundle.”
In the meantime, we’ve provided a fresh batch of screens below give you a taste of Super Stardust Delta’s vibrant galactic visuals. Be sure to get in on the asteroid-blasting action and pick up Super Stardust Delta when it launches next week!
]]>Super Stardust Delta launches exclusively on PS Vita this February 15th, and we couldn’t be more excited! Built from the ground up for PS Vita, this PSN downloadable game brings all of the interstellar action of the original PS3 arcade shooter to the palm of your hand. In addition to the fully re-designed classic PS3 modes, we’ve included exciting new mini-games such as Crush, Disc Slide, Orbit Bomber, Rock and Roll, and Trucker. We’ve also utilized PS Vita’s front touchscreen, rear touchscreen and motion sensors to introduce all-new controls that enable you to launch missiles, create black holes, unleash crush attacks and trigger massive shockwaves. You’ll also be able to access Super Stardust Delta’s robust global online leaderboard via PS Vita’s Wi-Fi and 3G capabilities, so you’ll be able to compare your scores on-the-go.

Super Stardust Delta will be available for download at PS Vita’s launch for $9.99. On day one, you’ll also be able to download the Super Stardust Delta “Blast Pack” to pick up four additional game modes including Endless, Impact, Bomber and Twin Gun. The Blast Pack will be available separately on the PlayStation Store for $8.00. You’ll also be able to score the full game and the Blast Pack for just $14.99 if you choose to download them together in the “Interstellar Bundle.”

In the meantime, we’ve provided a fresh batch of screens below give you a taste of Super Stardust Delta’s vibrant galactic visuals. Be sure to get in on the asteroid-blasting action and pick up Super Stardust Delta when it launches next week!

]]>http://blog.us.playstation.com/2012/02/13/super-stardust-delta-for-ps-vita-dlc-and-new-screens-revealed/feed/46http://blog.us.playstation.com/wp-content/uploads/2012/02/6849093969_7baf753da4_b.jpg4.25Producer, Sony Computer Entertainment America460PS Vita Takes San Francisco, 10 New Gameplay Trailers Releasedhttp://blog.us.playstation.com/2011/12/13/ps-vita-takes-san-francisco-10-new-gameplay-trailers-released/
http://blog.us.playstation.com/2011/12/13/ps-vita-takes-san-francisco-10-new-gameplay-trailers-released/#commentsTue, 13 Dec 2011 17:00:03 +0000http://blog.us.playstation.com/?p=65891Vita Hill social club in San Francisco to go hands-on with a slew of updated PS Vita games. The event showcased everything from Escape Plan, MotorStorm RC, Super Stardust Delta, and UNCHARTED: Golden Abyss to Ultimate Marvel vs. Capcom 3, Army Corps of Hell, FIFA Soccer... even Plants vs. Zombies (now confirmed!) joined in on the fun.
It was a memorable night, and one you can recreate right now if you happen to live near the San Francisco Bay Area -- just visit the Vita Hill social club and bring some friends (the club is free and open to the public through mid-February). Expect to see these PS Vita social clubs expanding to new cities in the coming weeks.
]]>

It was a memorable night, and one you can recreate right now if you happen to live near the San Francisco Bay Area — just visit the Vita Hill social club and bring some friends (the club is free and open to the public through mid-February). Expect to see these PS Vita social clubs expanding to new cities in the coming weeks. And a comprehensive PS Vita mall tour is currently rolling out across the country through December, so if you’ve been dying to play PS Vitaright now, you’re certainly not short on options!

In other news, today also sees the release of a mother lode of new PS Vita gameplay trailers — 10 in all — covering the game’s launch software lineup and beyond (see the full collection here). When you’re done watching the new vids, read on for a full debriefing from PS Vita’s leading developers, starting with Bend Studios’ Creative Director John Garvin and UNCHARTED: Golden Abyss.

Introducing Intu-Aim to UNCHARTED: Golden Abyss

We started playing with the PS Vita’s hardware features very early in development of UNCHARTED: Golden Abyss. One of our earliest demos involved the player moving and rotating PS Vita to simulate an SLR camera viewfinder and, soon after, a sniper rifle’s scope. PS Vita’s sensitive and accurate motion sensors surprised us, making even the most subtle control adjustments a breeze.

Because the PS Vita is the first device that combines two analog sticks, a Sixaxis motion sensor and a touchscreen, we realized we could create a universal aiming system with fine-tuned controls that would be impossible on any other system. Core aiming still works best on the analog sticks: in over-the-shoulder mode, players still use the left stick to adjust Drake’s position and the right stick to adjust his aiming reticule – just as you would expect in any modern console game. But PS Vita adds a third input: you can can rotate your hands to subtly fine tune the reticule’s placement. Having everything on the same controller creates a synergy between your eyes, your thumbs and your hands that feels natural: use the sticks to aim at an enemy, use the motion sensor to aim at his head.

We’ve talked to focus testers who’ve spent hours with the game and didn’t even realize they were using the motion controls – it’s that subtle and intuitive. We call it Intu-aim, as opposed to auto-aim, because the player is in complete control. In fact, the player has more control than he’s ever had before. We think this mechanic will change the way shooters are played.

Nihilistic Software’s Studio Director Robert Huebner gave us a quick-and-dirty rundown on today’s new showing of Resistance: Burning Skies:

Showing off the Sixeye in Resistance: Burning Skies

It’s exciting to roll out a little bit more about the settings and story for Resistance: Burning Skies! Today we showed off a new mission that takes place on the George Washington Bridge during the first day of the Chimeran assault on the US eastern seaboard. The surprise attack has created a massive refugee crisis, with hordes of people jamming Manhattan’s bridges and tunnels only to be cut down by the relentless Chimeran forces (There’s more to that story, but we can save it for another day).

We also showed off some new weapons for the first time, including my personal favorite: the Sixeye. The Sixeye is a sniper rifle of Chimeran manufacture, and like the fan-favorite Bullseye, it features a tagging mode. But there’s a catch: Sixeye tags are timed proximity explosive devices that the player can implant either into enemies or into the world itself using the highly accurate scope. Old-fashioned grenades are handy, too, especially now that you simply touch PS Vita’s screen to accurately toss one and rid yourself of a few more Chimera.

The game is shaping up great, and we’re pleased to see how true to the experience of the original Resistance franchise we have gotten on PS Vita. After a few minutes of hands-on time, it’s easy to forget you’re even playing on a portable device!

New Powers in Gravity Rush

Kat keeps adding new gravity-defying skills as she explores this upside-down world, and today we introduced two useful new powers for the first time. One is called “Gravity Slide.” If you hold left and right corners of the PS Vita’s 5’’ OLED screen at the same time, Kat will start sliding as if she’s on a skateboard. Then you can tilt PS Vita to turn left or right. If you run into an enemy while gravity sliding, you will automatically attack the enemy with greater force.

The other skill is called “Stasis Field,” and it allows Kat to levitate objects and hurl them in any direction. You can use this skill to defeat flying enemies or to move objects and people during missions. As you enhance it, you will be able to grab more and more objects at the same time.

These two skills will come in handy during side missions where you need to defeat as many enemies as possible within the time limit, or when you need to pass through every checkpoint to complete a race. Use every gravity skill and trick at your disposal to enjoy this game to the fullest!

And finally, Zipper Interactive’s Creative Director Seth Luisi dropped by to show off a new build of Unit 13, the studio’s social shooter:

Unit 13: How 3G Expands Social Combat

We have made a lot of progress over the past few weeks, so jumped at the chance to travel from Seattle to San Francisco to show off the latest for Unit 13. If you aren’t up to speed, Unit 13 is a modern-day third person military shooter designed exclusively for PS Vita. As a member of the highly specialized military and intelligence group known as Unit 13, you’ll choose one of six operatives to master 45 challenging, action-packed missions while unlocking new gear, skills, mods, and guns. Each mission is pick up and play and can last anywhere from five to 30 minutes depending on how you decide to play. All missions can be played solo or via online two-player co-op.

We also had Unit 13 connected via 3G to show off the extensive social and competitive features. The in-game notification center is a hub that provides real-time alerts on status updates, leaderboard positions, and Daily Challenges. Get a high score, post, and see how you are doing against your friends and those Near you, both regionally and globally. You can access all these features via Wi-Fi, but the 3G connectivity allows you access to the information almost anytime and anywhere. This comes in handy when competing for rare “High Value Targets,” which are accessible for scoring high in different missions. High Value Targets unlock at 20 stars and go all the way up to 180 stars. One cool thing about HVTs: if you are on my PSN friends list or available via Near and I defeat a High Value Target, you get a notification to play – even if you haven’t unlocked the mission! It lasts for a finite time, so let’s hope you’re ready for that one shot!

We’re very excited about the positive feedback we’ve received on the game, and how it’s naturally an engaging and competitive social experience with lots of ways to play. Stay tuned to the PlayStation.Blog for more news and updates.

What PS Vita title are you most interested in trying for yourself?

]]>http://blog.us.playstation.com/2011/12/13/ps-vita-takes-san-francisco-10-new-gameplay-trailers-released/feed/70http://blog.us.playstation.com/wp-content/uploads/2011/12/5790840374_e0bd290716_b.jpg4.22Senior Manager, Social Media7022NGP Preview: Super Stardust Deltahttp://blog.us.playstation.com/2011/06/02/ngp-preview-super-stardust-delta/
http://blog.us.playstation.com/2011/06/02/ngp-preview-super-stardust-delta/#commentsFri, 03 Jun 2011 00:06:06 +0000http://blog.us.playstation.com/?p=51831PSP floating around the message boards had one thing in common - a second analog stick. Well, at least that part was right. There’s no doubt that the NGP’s dual analog sticks (a portable first!) will revolutionize first-person shooters on the go. But for my money, the NGP was tailor-made for a portable Super Stardust. Its genre *is* “twin stick shooter,” after all.
Super Stardust Delta should feel instantly familiar to anyone who’s experienced Super Stardust HD on PS3. But it’s important to note - Delta is not a port of that 2007 classic. It’s an entirely new game. ]]>Every half-baked fake mock-up of a mythical future PSP floating around the message boards had one thing in common – a second analog stick. Well, at least that part was right. There’s no doubt that the NGP’s dual analog sticks (a portable first!) will revolutionize first-person shooters on the go. But for my money, the NGP was tailor-made for a portable Super Stardust. Its genre *is* “twin stick shooter,” after all.

Super Stardust Delta should feel instantly familiar to anyone who’s experienced Super Stardust HD on PS3. But it’s important to note – Delta is not a port of that 2007 classic. It’s an entirely new game.

We sampled the traditional Arcade Mode, and got a feel for two new weapons, the Laser Melter and Ice Laser (names not final). Unlike SSHD’s singular, screen-clearing smart bomb, each primary weapon comes with its own secondary attack that you activate with a touch of the screen. The Laser Melter drops a black hole that sucks everything in – including your ship, if you’re not careful. The Ice Laser shoots out a huge swarm of missiles that home in on targets.

The only thing that’s really needed to make a good portable Super Stardust are two analogs (check) and a pretty display (check), Delta features an intuitively implemented use of the six axis gyros; you tilt the NGP to see what blast-able fodder is lurking just over the planet’s horizon. There’s also a devastating Shockwave attack that you activate with a quick, light shake of the device.

However, if all you wanna do is shoot like you’re used to, developer Housemarque is working on a “purist mode,” which will more closely mirror the controls in the PS3 version.

Super Stardust Delta looks awesome at this pre-alpha stage – possibly even better than Super Stardust HD. That 5” OLED screen certainly doesn’t hurt. The hardware handles the debris-filled landscape with ease, even when you start shattering asteroids into ever-smaller particles. Delta also features a vibrant color palette; this is especially obvious with the Laser Melter weapon, which pulses with an eye-searing glow.

The team promises online play (details TBD) as well as some new special play modes that make heavier use of the touch controls. But ultimately, that’s icing on the cake. This is the Super Stardust you know and love, and finally playable as it’s meant to be played on the go.