I'm having some trouble with moving around on the map I created. (Admittedly, I haven't spent much time with lua or Love, but even less with Tiled.)

Attached is a .love that shows the problem. As I translate around the map, I see the AABBs from Box2d moving around the screen. The tile layers though, don't seem to render correctly. The tiles to follow the translation, but I only see the same tiles...

I put my map into the STI Tech Demo (that uses an older version of STI), and it rendered properly. What am I missing? Any help is super appreciated.

I've pushed an update that should fix this issue. the main cause of this is that I need to scale the map from whatever the user sets the scale to back to 1.0 to draw to the canvas. This fixes weird graphical glitches and tearing that can occur. However, the way I implemented this meant that translating no longer worked properly (I didn't catch this when I was testing). So to solve both problems (be able to scale and translate), I've decided that STI needs to take over love's transforms for a short time. This means that instead of calling love.graphics.scale or love.graphics.translate yourself, you just need to pass in those values to the map.draw function.

I'm using Box2D and rotating and flipping tiles sets the collision box in the wrong cell.
See attachment, black lines are tiles and red boxes are collision box.
Have downloaded the latest Tiled and STI with plugins.
I'm doing something wrong or so the plugin not support rotating/flipping tiles?

Edit, Fixed it. Added this to the Box2D plugin. Based on the code from init.lua file in STI.