How would I go about doing this? Say if i wanted to change the color of a poisoned unit to red instead, to cause a new status, "bleed". Also is it possible to increase the damage everyround to a higher interval, say if poisons at like 10% now can i change it to 15%?

yes that is exactly what i meant eternal. I want to make a "bleed" status effect, or even a "frostbite" status effect making the effect blue. Or if its possible to change an effect like bloodsuck to actually deal damage every turn would be perfect for my "bleed" status effect as well...any suggestions guys? would really improve my patch.

yes that is exactly what i meant eternal. I want to make a "bleed" status effect, or even a "frostbite" status effect making the effect blue. Or if its possible to change an effect like bloodsuck to actually deal damage every turn would be perfect for my "bleed" status effect as well...any suggestions guys? would really improve my patch.

Hmm to change color of a status effect like Poison or anything would require a Sprite/Effect Recolor which honestly shouldn't be hard to do, im not a hacker or anything so i cant be 100% sure, but lets talk theoretically,if you want a Bleed ability use the poison ability and just change color from Green to red? same for frostbit use the same script and Codes and make it a DMG over Turn im sure theres ways to ADD the same effects with diff colors and make the aquired differently, IE Frostbite = Chance on Hit -From- Ice Spells/Weapons Decrease in Set HP just as the spell Poison or any other spell that can cause poison, use that as a Baseline and alter it to your liking?

ya jbab thats exactly what i wanna do, but just dont know how lol. im new to anything with animations. basically i want poison/bleed/frostbite, green/red/blue sprite is basically what im shooting for..

ya jbab thats exactly what i wanna do, but just dont know how lol. im new to anything with animations. basically i want poison/bleed/frostbite, green/red/blue sprite is basically what im shooting for..