SMG Average Case Effective TTK Postpatch

Automatico

Hellriegel

MP18

Ribeyrolles

SMG 08

MP1216

The Automatico sorely needs a buff. It has clearly been left behind and rates in the yellow-orange zone consistently and has the largest portion of red cells. Automatico Storm is the strongest option unless you are hipfiring. An hRecoil buff is recommended to increase effective hitrate since raw damage output is fine.

The Hellriegel is a good number 2 for within 20m. Then it goes back to being mediocre. Why is it not a first pick? Because the MP1216 melts it before it can actually use its 60 rounds.

Ranged performance of the MP18 has improved substantially. It has moved from yellow-orange to green-yellow. However still not a good pick because...

The Ribeyrolles is overperforming. Look at all those green cells. Outside of 20m, it is the clear winner especially now that the MP1216 is not a tapfire/microburst monster.

The SMG 08 is better and can maintain fire for much longer than the Ribeyrolles and MP18. It is a very stable weapon platform but suffers from the same problem as the Hellriegel: you will die before putting that magazine to good use. Surprisingly, it is capable of beating/matching the Hellriegel outside 20m.

The MP1216 was fixed. Melts anyone's faces off within 20m. Loses outside of that.

Use the Ribeyrolles outside 20m. Use the MP1216 within 20m. Two meta SMGs here.

Automatico needs a buff to its accuracy so it is not suboptimal at best and mostly garbage otherwise.

Ribeyrolles needs a nerf to accuracy so it doesn't absolutely dominate. You do not even need to use the bipod for these numbers.

@NoctyrneSAGA from your graphs, the Ribeyrolles is only viable in magdump <=40m and 3RB in 50m. And beyond that TTK will be so long that it becomes unviable. Don't you think maybe the FSSM and SIPS and damage is not optimal? Maybe lower FSSM, more SIPS, higher min damage?

Also, sadly the TTK patch looks like a drop in the ocean in terms of bringing TTK back to a level that contributes to interesting gunplay, from the graphs.

@NoctyrneSAGA from your graphs, the Ribeyrolles is only viable in magdump <=40m and 3RB in 50m. And beyond that TTK will be so long that it becomes unviable. Don't you think maybe the FSSM and SIPS and damage is not optimal? Maybe lower FSSM, more SIPS, higher min damage?

Also, sadly the TTK patch looks like a drop in the ocean in terms of bringing TTK back to a level that contributes to interesting gunplay, from the graphs.

Two 4 round bursts is faster than 3 round bursts at 50m actually.

It's still the fastest killer at that range for an SMG.

The new minimum damage is a 6 BTK and remember that this is off bipod.

If you deploy the bipod, your hitrate could easily achieve 100%.

I personally don't think this ~1s TTK is a problem since 50m is already well past where SMGs should be.

The devs can think whatever they like, I don't place any higher value on their opinions.

WOAH SH*T JUST GOT REAL

Haha I just meant they're only people too, and people are fallible. If the devs decided that the Model 10-A should have a 1HK range of 1.5m, we'd all call that absurd, because it would be. While it's obviously an extreme example, I simply don't believe being a dev inherently means your design intentions are good.

I can not believe how long it has been since I've posted here. Must be close to half a year.

I would agree with BU. Reverting to a BF4ish gunplay model just shows how flawed the design concept was at release and still is. Bowing to number junkies and overcomplicating systems because spreadsheets call it balance does not translate to fun gameplay or a professionalized one.

The setting, the pisspoor maps and the lack of any community-buidling features did not help either, but I blame the unforgiving, unintuitive and intransparent gun mechanics as the biggest fun-killer. I have 40ish friends on Origin that played BF4 since release for three years, but half a year after BF1 nobody is playing. And beside social features missing, the reason is simply frustration with a game that is highly inconsistent in their gunfights.

When I look at BF4s 17k players on PC and the 25k of BF1 I would say that, while being fiscally very successful, BF1 is an irrelevant shooter, at least on this platform, especially in the segment they advertised so much, the competitive scene.