Maps
available here, have been proven over time to be of quality, balance,
and of good design. Some have been used for campaigns and other specialty
tournaments. Only the best maps are posted here.

RANDOM MAP TEMPLATES

All images are just to give you an idea of what a map generated
with this rmg file may look like. You are NOT guaranteed to get a
map that looks identical to the one shown.

Around
A Marsh Sizes: XL only[updated
01Sept03]

Author:
Zilonite - 4 Players Allied

4
players only, relatively speedy game, designed specially for
allied wars. Shortcuts to other players are guarded pretty tough, yet
few
nasty pathways through the swamps may open an opportunity for surprise
attack.

Balance
Sizes: M-L-XL-U [updated 06Aug03]

Author:
Zilonite - 2 Players

Very
harsh template for expert players with major emphasis on
balance between both players. No utopias, no major arties. Both players
have an access to second town (no fort) of same alignment, yet quick
double build will be hard.

Sample RMG generated as Medium with
under.

Blockbuster
Sizes: M-L-XL only[updated 15June03]

Author:
Midnight - 2 Players

Richness:
Average
Variation of block template. Meeting in a treasure zone is also possibe.

Sample RMG's generated as medium
(left) and Large (right).

Cube
Sizes: M+U, XL+U only[updated 02Aug03]

Author:
Midnight - 2 Players

Richness:
Rich. Open map design. Each zone is in contact with 3 other zones (hence
the shape of a cube in design). Start area is rich. Other areas average.
The occasional utopia but certainly not loaded.

Sample RMG generated as medium with
Under.

Extreme
Sizes: L - XL only[updated 02Aug03]

Author:
Midnight - 2 Players

Richness:
Average to Rich

Big Bad Battles. Should not use
fly/DD.

Sample Rmg generated as Large (left)
and X-Large (right).

Extreme
2 Sizes: L - XL only[updated
02Aug03]

Author:
Midnight - 2 Players

Richness: Average
More Big Bad Battles. Should not use DD/fly/orb inhibition, or Castle
town.

Sample Rmg generated as Large (left)
and X-Large (right).

Frozen
Dragons Sizes: XL only[updated
19Oct03]

Author:
Zilonite - 2 Players

Richness:
average. Both players will have at least month of intense preparations
before they will see first dragons of the frozen dragonhell… Template
for all fans of long games with big battles and unpredictable outcome.

Gimli's
Revenge Sizes: M - L only[updated
24Nov02]

Author:
Haile73 - 2 Players

Mod
of Dwarven Tunnels. Necro and Conflux disabled. Starting town has fort
- 2nd town not. 2nd town isn't allways same town type as starting town.
Players are seperated by at least 4 zones.

Sample RMG's generated as med (left)
and Large (right).

Jebus
Cross Sizes: M - Xl + Under only[updated 24Nov02]

Author:
Bjorn190 - 4 Players

A Random
version of the popular crisscross series, well suited for allied random
games. Very rich and big starting area makes for a good to go game.
The center is even richer than your area, you will find tons of relics
and boxes for example. *Note that monsters are not set to strong, so
there will be weaker guards than normal*.

Marathon
Sizes: XL or XL+Uonly[updated
09/01/03]

Author:
Midnight - 2 Players

Richness:
Average
Feel like a 10 hour game and battles with huge armies? Then this is
the template for you. Lots of towns allows both players to double build
when the wood/ore becomes available. Massive treasures in middle zones
(3 interlinked zones). No shortcuts.

Sample RMG is XL + Under
.

Midnight's
Mix Sizes: M - L - XL + U [updated
16Sept03]

Author:
Midnight - 2 or 4 Players

This revolutionary mix of multiplayer
random templates brings the "unknown" back into randoms. Template
information has been replaced by common random rules. There are many
new templates that do not exist anywhere except in the mix. Many indicators
of a particular template have been removed, and terrain is more random.
Size ranges from M to XL/under. While most templates are 2 player only,
there is also a small selection of 2v2 templates.

Sample Templates were generated
with Medium (left) and XL (Right).

Ocean's
Eleven Sizes: M + U - XL [updated
26Nov03]

Author:
Haile73 - 2 Players

11 Zones
- each with 1 town. Only centerzone and startzones have a fort. Conflux
and Necro disabled. Players are seperated by at least 5 zones. Zone
guards get harder and more treasures can be found the closer you get
to middlea.

Richness: RICH.

.

Panic
Sizes: L - L+U - XL only[updated
02Aug03]

Author:
Midnight - 2 Players

Richness:
Poor to average.
Multiple paths and shortcuts to enemy. Requires astute resource management,
a tough map to master. Good for sneak attacks. No relics possible except
from tombs.

Reckless
Sizes: L - XL + U only[updated 22Jan03]

Author:
Midnight - 2 Players

Richness:
Average to Rich
A mad template filled with treasures. You will often meet the other
player in the treasure area before you are strong enough to take the
big boxes and arties. So scout killing and suprise attacks will be an
important tactic to guard the treasure.
.

Roadrunner
Sizes: XL only[updated 02Aug03]

Author:
Midnight - 2 Players

Richness:
Average
The first "open" custom template. No guards on any roads,
portals or mountain passes, except by random treasures blocking your
way. Expand as fast as you can.

Schaaf's
World Sizes: L - XL only[updated
26Dec02]

Author:
Motorschaaf - 2 Players

A random version of the Popular
Map Showdown 3. Necro + Conflux disabled and players allways start on
grass. Middlezone(desert) is rich and big guards must be killed to get
there - richness of startingzones is average.

No under recommended.

Skirmish
Sizes: M - M+U - L only[updated
02Aug03]

Author:
Midnight - 2 Players

Richness:
Rich
If you think a fast game is a good game, then this is your template.
Primarily designed for medium maps. Expect to meet in week 3.

SuperSlam
Sizes: L - XL only[updated 29Aug03]

Author:
IrnWill - 2 Players

This
template is designed for Powermonger players that like to expand FAST
and STRONG. Each Player's Super Zone is loaded with nice stuff including
a town type and level6-7 dwellings. Expect to meet week 4-6.

Triad
Sizes: L - XL only[updated 23Jan03]

Author:
Midnight - 3 Players FFA

Richness:
Average
3 player free for all map. Can break into a treasure area in middle,
but will have to see off any other players who will be meeting there
too.

True
Random Sizes: L - XL + U only[updated
06Aug03]

Author:
Zilonite - 2 Players

Not
rich in resources and at the start will be fairly hard.
However there is a possibility to face some really wild things later
on.
Template is designed for players who love balanced random games with
an element of true random within.

Vortex
Sizes: XL only[updated
31May03]

Author:
Midnight - 3 - 4 Players

3 or
4 players ONLY.

Do you try to take the tower and
hives in the middle, or hang back to avoid fights and build strength?
Designed for reasonably quick turns and early battles. Should not use
fly/DD.