Version 1.1b

Version 1.1

Bumped up the price to furnish the entrance hall of a Hearthfire manor to 3000; same as a wing, since it pretty much is one.

Bumped up the cost to furnish the small house of a Heartfire manor to 5000, since it contains domestic assets.

Bumped the cost of Honeyside's garden down to the 'decorative' tier.

This very simple mod does just what it says on the tin: increase the costs of assets and services in Skyrim to be on a somewhat more realistic level. There are boatloads of mods out there that attempt to solve the issue of gold being worth nothing by making trading with merchants harder, but this throws the economy way out of balance in terms of realism, resulting in silly things like a potion being worth more than a house.

With this mod, I made the following changes to services:

Inn Room: 150gCarriage: 250/400gSellsword Hire: 1000gHorse: 2500g

I also substantially increased the price of houses and furniture. Purchasing all of a houses upgrades should cost just shy of half the houses purchase price.

NOTE: If you need a place to stay while saving up for a house, remember that the Alchemy Shack near Ivastead can serve as a free starter home; the nightstand next to the bed is a safe storage container.

This mod changes only global variables and will not conflict with mods that change the function of things; such as horse mods or follower mods, unless they happen to alter the price globals as well. If in doubt simply load my mod BEFORE theirs, worst case scenario is that my prices will be overwritten by theirs.

I believe that this mod will only work on a new game. Sorry for any confusion I caused.