Virtual GameBoy Advance (VGBA) is a program that emulates Nintendo's GameBoy Advance on your computer. It runs GameBoy Advance games on PCs, PDAs, or just about any other sufficiently fast computer. It also helps debugging GameBoy Advance software without using a costly development system.

SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.10.1 Changelog:

New/Improved Features
- The libretro port can now be compiled for the Switch
- Made the menu key more obvious in the SDL port
- Can now emulate a Game Boy Advance in Game Boy Color mode
- Changing a model in the SDL port is now done via the menu
- Major improvements to the way the libretro port handles audio, significantly improving audio quality
- It is now possible to select a specific model to emulate in the libretro port

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

-popeye: Improved video emulation: [smf]
* Fixed background in popeyej, popeyejo and popeyebl.
* Fixed horizontal and vertical scroll register behaviour in popeye.
* Changed function names from game name to the hardware ID the functionality was first used in.
* Fixed popeye background scrolling when screen is flipped.
* Implemented tile palette banking on TNX1 hardware (guess based on PROM contents).
* Implemented sprite priority and clipping according to description in MT03725.
* Moved protection save state into driver_start() leaving driver init for decryption.
* Combine sprite PROMs and invert bootleg PROMs in the ROM load.
* Bank the sprite palette and only update the palette if the bank register changes.
* Draw background directly into bitmap and include the area above the background buffer.

-Fixed Z80 disassembly when $ed, $dd and $fd prefixes are used but the instruction is not valid. [smf]

No – at this time, yuzu does not run any commercial Switch games. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.