For most players this difference is not so obvious as it may seem. The change includes too many variables to draw unambiguous conclusions. We are still collecting the data to process it and make any further decisions or changes in the economics.

5. Are experienced players given more credit or less per battle than less experienced players? The above description is very vague and is in need of clarification.- My question, which relates to the Patch Notes-

Safe to assume that when experienced players play, they want to maximize their rewards/earnings/credit/parts so that they can grind what is required for their particular purpose. Not knowing how one is being rewarded for their efforts is unacceptable. To be told that there will be a change in the way credits are rewarded, but not given any specific information about those changes does a number of negative things, the first being fostering mistrust and suspicion. The players were accussed of fostering myths about MM, why, because we were kept in the dark. And here again we get the same type of response, which assumes the public is either not intelligent enough to handle the information (ie.,"it's complicated and the public is for the most part ignorant), or that the information is provocative because its not fair (?), among other things.

When will this stop? The information needs to be open and honest. In World of WarShips, there recently appeared a lengthy explanation of what the studio has planed, with no promise that it will be implemented. THAT was excellent. Also, there are numerous videos and write ups explaining how all sorts of elements of the game work in Ships. In World of War Planes feels like we are kept in the dark and fed manure- yes, like mushrooms.

So when can we expect a thorough and complete explanation of the changes to the credit economy including any changes regarding skill level reward? Sooner rather than 2 years (ie.,Match Maker Myths) from now would be nice.

oh yeah will there be another event were we can get a premium plane threw missions in the near future

At the moment we are running a new type of event with some premium planes as rewards for completing chains of missions. It is possible that new premium planes will be added to this event.

BigWaveSurfer, on 01 December 2018 - 10:10 PM, said:

Any word about opening an ASIA server?

Nice to get some lower ping.

A Japanese server underwent some testing last year and we are expecting it to be open for players this year.

FIight, on 24 December 2018 - 12:01 PM, said:

Lemme ask when is patch 2.1?

From their response patch 2.0.1 to 2.0.9 will remain to be beta patches

At the moment World of Warplanes is in the release. The name of the patch may not coincide with its content. A number is just a number in this situation

Perrigrino, on 01 January 2019 - 02:52 AM, said:

5. Are experienced players given more credit or less per battle than less experienced players? The above description is very vague and is in need of clarification.- My question, which relates to the Patch Notes-

Safe to assume that when experienced players play, they want to maximize their rewards/earnings/credit/parts so that they can grind what is required for their particular purpose. Not knowing how one is being rewarded for their efforts is unacceptable. To be told that there will be a change in the way credits are rewarded, but not given any specific information about those changes does a number of negative things, the first being fostering mistrust and suspicion. The players were accussed of fostering myths about MM, why, because we were kept in the dark. And here again we get the same type of response, which assumes the public is either not intelligent enough to handle the information (ie.,"it's complicated and the public is for the most part ignorant), or that the information is provocative because its not fair (?), among other things.

When will this stop? The information needs to be open and honest. In World of WarShips, there recently appeared a lengthy explanation of what the studio has planed, with no promise that it will be implemented. THAT was excellent. Also, there are numerous videos and write ups explaining how all sorts of elements of the game work in Ships. In World of War Planes feels like we are kept in the dark and fed manure- yes, like mushrooms.

So when can we expect a thorough and complete explanation of the changes to the credit economy including any changes regarding skill level reward? Sooner rather than 2 years (ie.,Match Maker Myths) from now would be nice.

Thank you for being involved and interested in World of Warplanes! I passed along the request for the article similar to the one which described the mechanics of Match Making System, as soon as team will come out with article the news will appear on our official portal, so stay tuned! ​

Please stick to the format announced in the first post of the thread:

Block Quote

Please avoid

the repetition of the same question and asking the same questions repeatedly in a different way;

posting suggestions (including suggestions presented as questions). For example, suggestions formulated like "Do you plan to implement ..." or “Why won’t/don’t you do …”;

Have you figured out what to do about crashing right before squall to come back with full HP? Squall visual representation?

Wheres that full-balancing pass in Jan-Feb 2018?

December QnA part3:

Where is the referral program that's supposed to be launched in 2018?

What was the endgame content for tier X in 2018?

Is the hardcore PvP mode without respawns ready yet?

Did MRF and GAAs get reload balancing yet?

Feb QnA part1:

Where is the high-tier German bombers branch that will include Junkers projects with some very remarkable experimental aircraft that boast impressive speed and powerful bomb loads that was planned to be released in 2018

Feb QnA part2:

When is the TAB comparison coming back? You said it was coming back later in 2018.

Where is the sub branch of Stuka dive bombers that you were planning on adding "later this year"

Where is the high-tier German bombers branch that will include Junkers projects with some very remarkable experimental aircraft that boast impressive speed and powerful bomb loads that was planned to be released in 2018

The continuation of the German bomber line is planned for release this year.

As for the other questions - the works are still in progress, as soon as any information appears I will be happy to update you or pass some spoilers.

Will we ever get back the ability to see aircraft comparisons while loading into a battle or can we say it's dead for good by now? It was a great feature that helped players understand how to deal with certain threats, be it through maneuvering, speed or firepower. I'd even say it's more important now with specialist being a thing

hey blindfold will there be more b17s added to the USA tech tree in the future?

I'm afraid not. The branch of USA bombers lack only high Tier bombers which will be presented by other aircraft models.

LMG, on 17 January 2019 - 06:53 PM, said:

Will we ever get back the ability to see aircraft comparisons while loading into a battle or can we say it's dead for good by now? It was a great feature that helped players understand how to deal with certain threats, be it through maneuvering, speed or firepower. I'd even say it's more important now with specialist being a thing

It is an interesting question but currently the team is not planning works on this feature being busy with other issues. You quite rightly mention specialist configuration: it surely affects the data needed for creating aircraft comparison tables. If such plans appear we will be happy to release this feature.

Perrigrino, on 07 February 2019 - 05:48 PM, said:

Hi Blindfold, can u ask the devs when we can expect info updates that approximate things like this:

Why don't you show us hidden stats? Stats like acceleration, crit/fire chance, accuracy, view range, and any other important hidden stats. Let's say I put +26% chance of causing a fire but how would I know if my gun actually had 0% chance of causing fires and I'm actually wasting my resources trying to increase it?

Compared to the information we get in WoWP it is qualitatively at a whole other level. Just received an update this morning with absolutely no information before or after. The Launcher just informed me there was an update = 2.0.9.6

Respectfully, those are the differences I am inferring. I understand these are different studios, with separate staff, and writers. But the quality of information provided, whether a micro-patch or macro, is wargaming worlds apart.

Similarly when information was provided about the changes to the ECONOMICS (see above), which has yet to be submitted to the public.

What are WG's plans about the problem GAA and bomber players refer to as "griefers" or "headhunters"?

A griefer or headhunter is a player who actively search and destroy enemy human-piloted GAA and bombers, usually causing the GAA/bomber player to be shot down excessively during a game.

In some cases (such as when the headhunter is one tier higher and/or there are no other human players present), it could cause the GAA/bomber player to spend almost all their time waiting for respawn/ getting back to fight.

In some other cases, this means the headhunter leaves their job to hunt the enemy human player, causing a lose-lose situation where the headhunter loses the game, and their prey winning the game without doing much, leaving both parties unsatisfied.

For the player constantly being shot down, since leaving the fight early could cause the GAA/bomber to be reported for Idling/AFK, they have no choice but to continue being slaughtered over and over again.

Right now, the playability of GAA/bombers are entirely at the mercy of enemy players.

In theory, this problem exists for some fighters, too, which happens when the MM pitted a pair of players who are unfortunately flying aircraft classes who are directly on either sides of the same food chain.

(for instance, a Hurricane II versus a Spitfire I, where the Spitfire would win in just about every possible scenario, or ,similarly, a F2G versus a Spitfire Mk. XIV)

However, since GAA and bombers are not aerial combatants, this happens especially frequent for them.

From the prospective of the headhunter, they may think that they are only doing what is necessary to win, which is true in some circumstances, especially when the map layout emphasizes ground attack.

However, if every pilot thinks this way, GAAs and bombers would be utterly unplayable as they will just be constantly shot down time after times.

In the ideal situation that WOWP was created after, this is not a problem. Because other players on the same side with the headhunted GAA/bomber would take advantage of the situation.

However, given the current player base, said "other players" can rarely be expected to exist.

Even if the bots or the few other players did take advantage of this situation, having the GAA/bomber player being the cannon fodder would still deteriorate the player's experience greatly.

When will bot GAA stop spinning in circles because there's a mountain in front of them?

When will bots stop head hunting players so hard that they still fly straight to you after you respawn? I'm flying a IL-20 in a friendly air base and I can see the enemy A7M bot flying straight towards me from 3km away.

When will friendly bots stop ignoring the head hunting bot that's chasing you?

I'm sorry if this was asked already, but the forums won't let me do a search for "list of medals" for some reason.

When is wargaming going to update its list of medals and medal requirements? Having to hunt it down online medal by medal gets tedious, especially when one needs to figure out if the medal requirement the site lists are for 2.0 or for the older version of the game.

What would it take to get the game's time set to Zulu (aka UTC and Greenwich)? A couple of other players have broached the subject, having been put off by the way the times read when anything involving time is announced.

With 24 hour Zulu time used all across the game players would look at one (WG's) number, add or subtract the number of hours to get to their own time zone and you have the time(s) you need.

Besides, it's military as all get out.

Cheers

Edit 2019.03.06:

Hi again blindfold

Update 2.0.10.0 dropped today, noticed UTC is used on European site but the same old garble used on the N.A. server.

Why is the NA server not using UTC? Any information would be much appreciated.

Take care,

Edit 2019.03.09

Hi once more, blindfold

Here's how Warships EU is doing it right now. Sensible and easy to read.