To run Lua scripts in ''Koneki LDT'' using the Lua Local Application launch configuration with a locally installed Lua interpreter, you have to configure a local interpreter. To support debug, the interpreter have to support ''-e'' option and have ''luasocket'' in the path.

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To run Lua scripts in ''Koneki LDT'' using the Lua Local Application launch configuration with a locally installed Lua interpreter, you have to configure a local interpreter.

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To configure an interpreter you just need the path of the interpreter executable, then you can set interpreter

To configure an interpreter you just need the path of the interpreter executable, then you can set interpreter

arguments and some environment variables.

arguments and some environment variables.

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** Uncheck ''Accept file as argument'' if your interpreter doesn't take the file to run as argument, this means that your interpreter have to run the Lua files by himself.

** Uncheck ''Accept file as argument'' if your interpreter doesn't take the file to run as argument, this means that your interpreter have to run the Lua files by himself.

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[[Image:AddInterpreter1.0.png|center]]

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[[Image:AddInterpreter_1.0.png|center]]

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Once you press the ''Ok'' button, the created interpreter appears in the Interpreters page. The checkbox in front of each interpreter allows to check the default interpreter used in launch configurations.

Once you press the ''Ok'' button, the created interpreter appears in the Interpreters page. The checkbox in front of each interpreter allows to check the default interpreter used in launch configurations.

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[[Image:CreatedInterpreter1.0.png|center]]

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[[Image:InterpreterAdded_1.0.png|center]]

== Configuring debug sessions ==

== Configuring debug sessions ==

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According to your interpreter capabilities set in the interpreter preference if your interpreter

According to your interpreter capabilities set in the interpreter preference if your interpreter

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doesn't handle the "-e" option. You have to launch the the debugger by adding the following code :

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doesn't handle the "-e" option. You have to launch the debugger by adding the following code :

> if os.getenv('DEBUG_MODE') then require "debugger"() end

> if os.getenv('DEBUG_MODE') then require "debugger"() end

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Where the ''DEBUG_MODE'' environment variable is set only in when debugging to avoid to start the debugger when launching launch configuration in ''run'' mode.

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'''Note:''' The ''<code>DEBUG_MODE</code>'' environment variable is set only for ''debug'', to avoid to start the debugger for a regular ''run''.

Overview

The Koneki Lua Development Tools (LDT) project provides plug-ins that implement a Lua IDE supporting the
development of Lua scripts and applications.
It adds a dedicated Lua perspective to the Eclipse Workbench, which, together
with features such as syntax highlighting, scope-aware code completion,
code folding, etc. which allows to structure Lua application better
(project-based organization), and boosts the productivity of Lua developers.

Getting started

Create a project

For your code to be manipulated correctly by Lua Development Tools, it must be
contained into an Eclipse project having a Lua flavor. In order to do this,
you have to create a Lua Project, which will add Lua nature to your code.

In File > New > Lua Project, enter a valid name and voila!

Edit a Lua file

Now that your project is created, you are ready to start working on your Lua
scripts. In every project, there is a default source folder, named
src/. You can edit the main.lua file in it, notice that completion is
already available for Lua built in functions.

Run a Lua script

To run your Lua script, the file has to be contained in a Lua project.
If it is the case, you can simply right click on the file and select
Run As > Lua Application.

The Run As menu creates a default launch configuration for the selected file and launch it.

Debug a Lua script

Simply define a breakpoint in a Lua file by right or double clicking in the first column at the beginning of the line.
Select your project in favorite debug sessions and your breakpoint should be hit.

Concepts

Before diving into concepts of Koneki LDT, you may need more information
about the concepts of Lua itself. In this case, you are highly encouraged to
refer to the Lua manual.

Buildpath

It is a set of folder paths which contains sources and libraries accessible
from your project. There are several kinds of them:

Some elements like source folders and project dependencies are used for
tooling and runtime purposes. Some others, are used only for tooling
purposes, such as Execution Environments.

About runtime , source folders of current project and the ones of
projects on which it depends will be appended to
LUA_PATH at-once.

About tooling, all elements from buildpath are parsed in order to enable some features of the IDE
such as code completion, code navigation and TODO / Tasks.

You can require files from your source folders as modules. Lets say in a
src/ source path you have a foo.lua file, you can
write:

require 'foo'

This logic applies to sub directories, with a bar.lua file in
folder src/sub/, you can use:

require 'sub.bar'

The init.lua formalism is also handled. If you have an
init.lua file under directory src/bar/, you can write:

require 'bar'

Note: Source folders are important, as they are processed for tooling
information. That is to say, if you write a module
outside of a source folder , it will not be accessible from another
module or script; thus, its content will not be available in e.g.
code completion, documentation nor TODO/Tasks.

Execution Environment

An Execution Environment, is a file
containing information about the environment where a Lua application is supposed
to be run. An environment is a set of libraries available to the application
out of the box, as in Lua 5.1 or MOAI SDK.

The idea is to provide a file which describe elements of an environment.
Provided information allows Koneki LDT to offer better code completion, code navigation
and documentation layout.

An Execution Environment may contain:

bootstrap file: template of typical entry point for an application aiming this execution environment, so far named main.lua.

Interpreters

In our case, an interpreter is a program, a Lua Virtual Machine, that runs your Lua
program. The most used in the Lua world might be
Lua standalone interpreter. It
is possible to run Lua application using interpreters from Koneki LDT. There is
a JNLua based implementation available out of the box, but you can use your
own.

Note: if you intent to debug with you own
interpreter, you have to ensure that you have luasocket installed and
available from your interpreter.

Debug

Debug is a common way to monitor how your program behave at runtime, step by
step. You can debug both programs that are running locally on your pc or on a remote one.

Local Debug

This is the typical use case, you monitor a program running on your desktop.
Your application will be executed by an interpreter referenced in Koneki LDT.
Koneki LDT will manage the LUA_PATH
setting to allow the interpreter to access to all files in your buildpath.

Attach Debug

You want to monitor an application running in a specific context that makes it impossible to be launched by Koneki LDT
(for instance a Lua VM embedded in a larger C/C++ application). In that case, your
application can connect to the IDE at startup and then be monitored.

This way of debugging is called attached debug, uses DBGp and is composed of two parties.

DBGp Server: In our case it is Koneki LDT waiting for an application to connect.

DBGp Client: In our case, it is the debugger.lua file executed in your debugged application which sends information about its run to Koneki LDT.

This way is more flexible, but you are on your own to manage the whole runtime configuration (LUA_PATH, debugger bootstrap, ...).

Source Mapping

The DBGp Server (IDE) has to know where to find the source files related to the debug information shared with the DBGp client (debugged application).

E.g. When you set a breakpoint, the IDE need to say to the running application on which file the breakpoint must be added.

E.g. When the running application stops on a breakpoint of a file, the IDE must retrieve the file and open it.

The problem is that the file executed in your Lua VM could be physically different than the source file in your IDE (in your workspace).
For instance, the code may be executed on a different host or even just duplicated in another folder on the same desktop.

To solve this problem, Koneki LDT comes with several policies, each of them having its own pros and cons:

Local Resolution

This way to resolve the source mapping is the simplest and the most reliable. Indeed the client and the server share the same absolute path for a given resource.
This means that executed files should be in your workspace (more exactly, in the build path of your project) and you cannot use this policy to debug code running on a remote host.

Module Resolution

In this case both the IDE and the application have their own way to retrieve a module from its name. The module name, and not an absolute path, is then used as the file ID.
This policy can be used for a remote debugging session without having to set a list of path mapping.
However it comes with some restrictions:

Modules have to be loaded thanks to the LUA_PATH environment variable.

Some conflicts in module name resolution may occur on the client side. Indeed module names are built from source paths returned by the Lua debug API (debug.getinfo) and the LUA_PATH that may be ambiguous.

E.g: with package.path = "/foo/bar/?.lua;/foo/?.lua" and debug.getinfo="@/foo/bar/baz.lua" the possible module name is bar.baz or baz
In that case the debugger will use the shorter one. Ideally ambiguous LUA_PATH shall be avoided when this policy is chosen.

Replace path Resolution

This policy shall be used as a fallback in case the two previous ones do not fit.
In this mode absolute paths are used on the client side and relative (to the project's build path) ones on the server (IDE) side.
In order to achieve the translation between the two kinds of paths, the client resources root path has to be set in the launch configuration.

e.g: The root path "/foo/bar/" is set.
when an absolute file path is sent from the client (/foo/bar/baz/qux.lua), the root path is removed and a file with the resulting relative path (baz/qux.lua) is searched in the buildpath.
On the contrary, when a relative file path is sent from the server (baz/qux.lua),the root path is prepended to the path and the resulting absolute path (/foo/bar/baz/qux.lua) is used on the client side.

However this policy has some restrictions:

The launch configuration is restricted to a single root path that has to be shared by all resources.

All paths are case sensitive even on Windows operating systems.

On Windows, root path has to be prefixed with "/" (e.g. /C:/foo/bar/).

In all cases, if a file is not found in the workspace, the source code is sent through the DBGp protocol

Remote Debug

The Remote Debug launch configuration enables the debugging of applications that run on remote systems.
However these systems have to be Unix-like and allow SSH connections.

Koneki LDT will copy all the files in the project buildpath in the remote directory of your choice (default is /tmp), and will also manage the LUA_PATH setting allow the remote interpreter to access to those files.

If you need to override an installed embedded Execution Environment, create a new Execution Environment with the same name and add it.
All the projects using the embedded Execution Environment will automatically use the new one.

Link an existing project to an Execution Environment

If you have created a project without Execution Environment, you can add it afterwards. Right click on a project
and select Build Path > Add Libraries ....

You will have to choose between several libraries types, choose Lua Execution Environment.

You can now choose among installed Execution Environments and press Finish.

It is now linked to selected project.

Managing Interpreters

Interpreters are used by Koneki LDT to run scripts on local computers, see Interpreters.

Embedded Interpreters

An embedded interpreter is an interpreter shipped with Koneki LDT.
You can recognize them on the interpreter preference page, their location is mentioned as (embedded).
Currently, Koneki LDT is shipped with the JNLua (Lua 5.1) embedded interpreter, JNLua is Java binding of Lua interpreter and APIs.

Local Interpreters

To run Lua scripts in Koneki LDT using the Lua Local Application launch configuration with a locally installed Lua interpreter, you have to configure a local interpreter.
To configure an interpreter you just need the path of the interpreter executable, then you can set interpreter
arguments and some environment variables.

See below how to reference a Lua interpreter installed on your machine, and use it in Koneki LDT.

Then, press the Add... button to configure a new interpreter and fill in the fields as described here:

Leave the Interpreter type as Generic Lua.

You can browse your file system and locate your interpreter executable, or if the executable is in your PATH environment variable, just type its name here (e.g. lua).

Give a name to the interpreter (this is mandatory).

Add extra interpreter's arguments if needed, the same way you would on a regular command line.

Set environment variables for this interpreter. You can modify existing variables, or create new ones. Environment variables can be exported and imported using properties files.

Set interpreter capabilities:

Uncheck Accept -e [code] as argument if your interpreter doesn't accept the -e [code] option which execute the given code before the rest as the official Lua interpreter do. This option is used by the ide to launch the debugger, so if this option is unchecked your are responsible to launch the debugger by your own as explain in the configure debug session part.

Uncheck Accept file as argument if your interpreter doesn't take the file to run as argument, this means that your interpreter have to run the Lua files by himself.

Buffer configuration:

Some console output problems could happen because of buffer configuration. To force the stdout buffer to be flush at each call of print your should add this argument to your interpreter:

-e "io.stdout:setvbuf('no')". For better performance you can also set the buffer policy to line, see Lua documentation.

Once you press the Ok button, the created interpreter appears in the Interpreters page. The checkbox in front of each interpreter allows to check the default interpreter used in launch configurations.

In the Main tab, you can select the project, the script you want to launch and a Lua interpreter.

In the Arguments tab, you can specify interpreter arguments and script arguments.
The interpreter arguments will be merged to the ones specified at the interpreter level (in the interpreter preference page) at runtime.

In the Environment tab, you can specify environment variables for runtime.
Environment variable defined can be append

In the Common tab, you can set some settings related to launch configurations:

Save current launch configuration in a specified file.

See in favorite menu the launch configuration is displayed.

Change the encoding of the launch configuration file.

Allocate standard input/output in a console and/or redirect standard output in a file.

Attach session

The Debugger of Lua Development Tools is based on the DBGp protocol, and the IDE implements a DBGp server. To connect to this server, and start remote/attach debugging, you need to use a DBGp Lua client.

Launching DBGp Client

The DBGp Lua client is a Lua file which can be downloaded through the Lua Attach to Application launch configuration UI.

It runs on Unix-like OS and Windows (XP and later). It is written in Lua and depends on lua-socket.You can get Lua at http://www.lua.org/download.html and install lua-socket thanks to luarocks, or via your official OS repositories.If, for some reasons, you cannot use lua-socket, you could implement your own transport interface based on your own library (see the interface and the transport parameter)

To use it, you must have the debugger.lua file in your Lua path.
To begin the connection, you must execute this Lua code :

Setup DBGp Server

The DBGp Server is integrated in Koneki LDT. In order to accept incoming debug sessions, you must create a new Lua Attach to Application launch configuration, then launch it.

Go in Run/Debug Configurations....

Project: select the Koneki LDT project in your workspace which includes the Lua source file(s) of the application you want to debug.

IdeKey: default value is luaidekey, if you need to debug more than one application at the same time, you should change it to associate a launch configuration with only one application to debug.

Source Mapping: Define a common way for DBGp Server (IDE) and DBGp Client (running application) to identify source file. There are several strategy, each one is more or less adapted to a specific use case. For better understanding, read the advanced documentation about it.

Now you can start your debug session by clicking Debug. IDE will wait for an incoming connection from the debugger client, on the port you can see in the debug view. By default, the port used is 10000, but if it is taken, another one may be used.

Remote session

As the remote debugging is an advanced feature and is not required by most Lua developers. The remote debugging is not shipped with
Koneki LDT and have to be downloaded and installed afterwards.
To install the Koneki LDT remote feature, first select the top menu Help / Install New Software...

In the Remote System Explorer perspective, in the new wizard, create a new Connection and select the Lua SSH System kind of system.

On the next page, enter the network name of your remote system, or directly its IP address.

If needed, configure the runtime paths in ssh-lua sub-system advanced properties. If paths are not configured, the remote sytems's environment variables will be used. To change the properties, select the SSH Lua node of your connection. Then, in the property view bellow push the show advanced properties button. You can edit properties values by selecting the appropriate cell. If you let some properties empty, the remote system Lua defaults will be used.

User environment variable limitation:

Koneki LDT is not able to retrieve environement variables specified in the user scope. For exemple, if the variable LUA_PATH is modified in the .profile or .bashrc files of the remote user, on runtime theses modifications may not be taken into account.

In the top menu, select Run/Debug Configuration....

Then, create a Remote Lua Application launch configuration.
Configure the project and the script to run, also select the remote system.

The following tabs are also provided to configure your launch configuration:

Arguments: you can here specify script and remote interpreter arguments, type the arguments as you would in command line. At the bottom of the tab, you can also edit the location where Lua files will be copied on the remote system, an absolute path is mandatory.

Environment: Specify here some environement variables for runtime. Theses variables will be added to remote system's existing environement variables. As explained above, Koneki LDT is not able to retrieve environement variables values specfied in the user scope.

Common: Some common launch configuration related settings.

Save current launch configuration in a specified file.

See current launch configuration displayed in favorite menu.

Change the encoding of the launch configuration file.

Allocates standard input/output in a console and/or redirects standard output in a file.

Debugging a Lua program

Breakpoints, code navigation

You can set breakpoints at a particular file or line, you can do it with the regular double-click on margin:

You can optionally indicate conditions to stop execution only under specific circumstances:

Enables or disables breakpoint globally.

Condition on hit count (stop only after the 3rd hit, every 4 hits, etc.).

Conditional breakpoint: you can put any expression, it will be evaluated using the local scope every time the breakpoint is hit, and stop only when the expression evaluates to true.

Once a breakpoint has been hit, and the execution has actually stopped, you can use the Step Into, Step Over and Step Return commands.

Coroutine handling:

When the current instruction is a coroutine.yield or a coroutine.resume step over will jump over the coroutine until the next resume or yield whereas step into will go into the coroutine and re-break as soon as possible.}}

Environment inspection

When a breakpoint is reached, you can see any variable visible from any stack frame (local, upvalue and global variables). You can also edit values.

New values are expressions:

When you set a new value, it is evaluated as an expression, so math.sqrt will be evaluated to a function, if you want to put a literal string, use Lua syntax: "math.sqrt". In particular you can change an entire table by another table expression. This is sometimes powerful and sometimes dangerous, be careful.

Some special values can also be displayed such as metatables or function environments (if it is different from global environment). You can also edit them.

Interactive console and expressions

In addition to variable view, you have two other useful tools to evaluate some code snippets: expressions view and interactive console.

The expressions view allows you to re-evaluate complex expressions at each step

The interactive console allows you to type statements under the local scope

Always on top level:

Due to a limitation in the DBGp protocol, the interactive console and expressions are always mapped to the top stack frame.

Unsupported features

The dynamic code is not supported, it means that any code that is loaded with load, loadstring will not be supported. The debugger will step over it just like a C function.