Usage

Before: a random collection of points with per-vertex color attributes.

After: a single blobby with an ellipsoid primitive for each input point.

After: the PointsToBlobby radius property has been increased.

PointsToBlobby creates an output blobby containing an ellipsoid primitive for each point in its input mesh. Vertex attributes (such as per-vertex color) are copied from each point to the corresponding ellipsoid. All remaining topology is discarded, so you can use any mesh source to create a blobby. For example, you might use sources such as PolyGrid to create regular patterns of blobbies.