Author's instructions

You can't upload this file anywhere without My and Alexscorpion's permission. You can edit for personal use as much as you like.If you want to upload your edits on Nexus or anywhere else, first contact us.

File credits

Alexscorpion for his assets and permission to release it.

Bethesda

etc

Donation Points system

This mod is not opted-in to receive Donation Points

The M82a3 that we all loved from FNV made by Alexscorpion is now back into business with brand new things, like slightly improved textures, fixed and flipped model, fully working bolt and trigger animation, Magazine reloading correctly without clipping and/or weird hand positions.

Until we can finally change Animation Packages (since using keywords have you use a set of animations without letting you choose individual 1st, 3rd and reloading/recoil animations), this weapon only utilizes the CombatShotgun/Rifle animations. 1st Person is a bit big, but nothing too much gamebreaking. When we can finally work on it, i'll have it use the SMG 1st person pose.

The Weapon now has an innate Armor Penetration. Future Recievers will also change this stat,aswell as others (Like Damage, Crit chance, fire rate, etc). For now, only 6 mods can be built:

Long Scope

Long Night Vision Scope

Recon Scope

Silenced Muzzle

No Bipod Barrel

New Hair Trigger Reciever

Custom sounds are used for the weapon!

Requirements:

For some odd reason, it requires Legendary Modifications mods. If someone manages to fix this, i would be grateful. Without the LM mod, the weapon won't be shown in the workbench. I definetly and honestly don't know why this weird phenomenom is happening.

Fixed!

No requirements whatsoever, except the game itself.

HOW TO GET:It can be found on high level Gunners, Raiders, and npcs. There is a 100% Chance that it will be used, at any level, from a Sniper NPC that will try to kill you no matter what. This NPC is a possible easter egg to another one present in Fallout 3, acting in the exact same way. No more hints :D

You can also spawn it using console: Type help m82 4 and use the code it says. "player.additem XX(where XX stands for the load mod number)000813"

To do list:Add it to leveled list Done!Make it craftableFix this weird LM dependency. Done!

KNOWN BUGS:

-Weird collision mesh when dropped on ground. I believe i can fix this, but i need to redo a few things.. SO it will take a while-Double barrel slot in the workbench: can't really understand why this is happening, but i'm working on resolving this aswell-Possible bug: In alpha the weapon got reported to have accuracy issues. Maybe beta might have fixed it.

A few Video Reviews of the M82a3 AMR! Kudos to you all!

Post as many screenshots as you can. We are going to have fun!.

Credits: Alexscorpion for base assets. Kudos to him for making this perfection a reality in Fallout.Bethesda: for the gameFo4edit creators

Done using Nifskope, Fo4edit, 3dsmax, and maybe something more which i dont remember ( or maybe i do? secrets :D)