'''No Guard''' is an ability introduced in [[Generation IV]] that allows all the user's and the foe's moves to ''never miss''. This includes the semi-invulnerable turn of moves such as [[Dig]], [[Fly]] and [[Skull Bash]]. It can also hit a Pokémon using [[Protect]] or [[Detect]] if the move has less than 100% accuracy. The lower the accuracy, the more likely that it will hit. Moves like [[Magical Leaf]] and [[Swift]] won't hit as they have perfect accuracy and One-hit KO moves like [[Sheer Cold]] will hit as they have terrible accuracy. Also if a Pokémon with ''No Guard'' is at the front of the party, it increases the ''Wild Pokémon encounter rate.''

'''No Guard''' is an ability introduced in [[Generation IV]] that allows all the user's and the foe's moves to ''never miss''. This includes the semi-invulnerable turn of moves such as [[Dig]], [[Fly]] and [[Skull Bash]]. It can also hit a Pokémon using [[Protect]] or [[Detect]] if the move has less than 100% accuracy. The lower the accuracy, the more likely that it will hit. Moves like [[Magical Leaf]] and [[Swift]] won't hit as they have perfect accuracy and One-hit KO moves like [[Sheer Cold]] will hit as they have terrible accuracy. Also if a Pokémon with ''No Guard'' is at the front of the party, it increases the ''Wild Pokémon encounter rate.''

Revision as of 22:21, December 22, 2011

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No Guard is an ability introduced in Generation IV that allows all the user's and the foe's moves to never miss. This includes the semi-invulnerable turn of moves such as Dig, Fly and Skull Bash. It can also hit a Pokémon using Protect or Detect if the move has less than 100% accuracy. The lower the accuracy, the more likely that it will hit. Moves like Magical Leaf and Swift won't hit as they have perfect accuracy and One-hit KO moves like Sheer Cold will hit as they have terrible accuracy. Also if a Pokémon with No Guard is at the front of the party, it increases the Wild Pokémon encounter rate.