Monday, March 17, 2014

TMNT (Vol. 4) #4

Publication date: June, 2002

Writing, lettering, inking, toning: Peter Laird

Layouts, penciling: Jim Lawson

Inking: Eric Talbot

Cover painting: Michael Dooney

Production assistance: Dan Berger

Summary:

On the roof of an abandoned garage, Leo is building
snowmen and waxing nostalgic for the days when Shadow was a little kid and they’d
do this sort of thing together (before the “werewolf” incident forced her to
move to Northampton). He finishes his snowmen,
including one that looks like the Shredder, and then uses them as dummies for
sword practice. He sees Don pulling an
armored car into the garage and decides to see what’s up. He takes a secret elevator down inside and is
shocked when his brothers and Casey tell him about the alien invasion. Apparently, Leo had been practicing for so
long he missed out on everything.

In Northampton, Stainless Steve Steel web-chats with
Joey Lastic, who suggests the Justice Force stay out of the way in New York, as
they’d just be a burden on the younger superheroes. Steve then sits down with Shadow and Splinter
and continues watching the news broadcast.
The reporter on TV is hovering in his chopper just outside a “no fly
zone” around the artificial island which is being enforced by the military and
the local superheroes (including Radical and the Metabeast).

Down in the lair, the Turtles, April and Casey have
gathered to watch the report. They’ve
been trying to call Northampton all day, but the lines are overloaded. Mike thinks he recognizes the Metabeast from
the Kurtzburg Hospital, but isn’t sure.

At the island, an alien “tug” comes hovering out of a
hatch, carrying the shuttle Defiant beneath it.
The US space shuttle was thought lost weeks ago. The tug takes the shuttle to the United
Nations Plaza and sets it down. As a
crowd gathers, the tug’s doors open, a staircase extends and down step Commander Scott
Harlan and the crew of the Defiant, none the worse for wear. Commander Harlan tells the press he would
like to introduce his new friends. A
trio of Utroms appear at the top of the stairs, operating crude walker
devices. The lead Utrom, a female,
begins descending the staircase when she trips on the last step and falls flat
on her face. Commander Harlan helps her
up while the crowd bellows with laughter, the tension of the moment having been
softened.

Elsewhere, in what appears to be the sewers, a female Foot
Ninja does battle with six Ninja Turtles.
Using the weapons at her disposal, she slays them all. The training session ends and the holographic
projections disintegrate, revealing a sterile training room and six Foot
Soldiers. A man in a suit, Yanada, then
approaches the female ninja: Karai. He
tells her that he has recorded the news reports of the alien landing and she
decides to catch up on the event in her quarters.

Down in the sewer tunnels, Mike has dragged Raph along
with him to the UN Building. Mike
hopes to get a look at the Utroms in person and maybe get to talk to one of
them (if they remember him). Suddenly,
the giant robot who had been helping the Utroms before they landed appears from
the murky water. Mike and Raph draw
their weapons.

*In her last appearance, Radical’s powers had been
reduced, being permitted by the mystic council only to use them within the
Dreamscape. Apparently, things have
changed since then, as she’s seen using her powers in the waking world. Either that or Laird chose to ignore the
events of the second TMNT/Savage Dragon crossover. If that’s the case, then the Turtles last met
Radical in TMNT (Vol. 1) #27.

*From the letters page of TMNT (Vol. 4) #9, Laird reveals some info about Karai's holographically enhanced training device: "And here's a heretofore unrevealed tidbit -- the holographically enhanced training simulator setup is actually something Donatello created for her". With that in mind, it seems the holographic training simulator is a reference to the one Donatello uses in the story "Old Times".

*The astronauts and their missing shuttle was briefly mentioned back in TMNT (Vol. 4) #1.

*If you’ve ever wondered why Shadow calls Mikey that stupid nickname “Rooish”
sometimes, Laird explains in this issue's letters column that it’s an inside joke amongst his family (so of course YOU wouldn't get it). Apparently, his daughter had a cat named “Mike” which
they nicknamed “Mikeroo” and then “Roo” and then “Rooish”. Now you can wonder no more.

Review:

Things in Volume 4 are really gearing up, but in a
world-building sort of way. The Turtles
are as much observers to the Utrom landing as we the readers are. They spend the issue as couch potatoes,
sitting on the sidelines and watching the events unfold with awe and
excitement. And I think that’s just
fine, personally. Even though they have
experience with the Utroms, they know that on this public of a scale there isn’t
really anything they can do. At best,
they can watch from the sewers and hope to catch a peek, which is as proactive
as the characters get in this issue.

The Utroms making first contact was a nicely done moment,
though I wish we’d gotten more foreshadowing regarding the missing shuttle and
its crew. For instance, the first 8
pages of TMNT (Vol. 4) #1 are a long wordless sequence featuring the giant
robot stomping along the surface of the moon.
Maybe that space would have been better spent covering the events of “a week ago” as the
shuttle comes into contact with the Utrom tug and disappears. The missing astronauts are only vaguely alluded to in a couple of sentences as mysterious "guests" of the Utroms and it's an easy detail to overlook (Laird even had to spell it out in the letters page of TMNT Vol. 4 #15). Their subplot probably could have been setup better, yeah.

But it’s all good.
The female Utrom pulling a Gerald Ford was a nice touch of levity to
such an overall serious story.

With Stainless Steve Steel and Joey Lastic making their
appearances, I believe that accounts for all the members of the Justice Force
save Captain Deadbolt (who is probably still frozen in place). There’s a big emphasis on the superhero
aspect of the Mirage universe in this issue, again following up on their use in
the preceding issues. Radical makes an
itty bitty cameo and other, previously unheard of heroes get name-drops and
face-time on the news report. The “world
populated by superheroes” concept was something Mirage never really did much
with back in the day (honestly, the Image series did the most with that idea,
though it “doesn’t count” in regards to Volume 4), so in a way Laird is in a
hurry to play catch up with these early Volume 4 issues. While we have to be reminded that superheroes
are a normal part of everyday life, they counterbalance the Utrom landing
rather nicely and help to explain why civilians aren’t completely losing their
shit over this. They deal with that sort of weirdness every day.

Karai makes her big return; she hasn’t been the focus of
any TMNT stories since “City at War” and that was almost 10 years ago when this
issue was published. To be honest, she
won’t amount to much in Volume 4, with a vaguely realized subplot that proceeds
to go absolutely nowhere. So don’t get
too excited to see her again. What
surprised me about her reintroduction was the ambiguity of her
training partners. Are they robot drones
or real live Foot Soldiers? Because if
it’s the latter then she totally kills them all (and merely for a workout, no less). It’s a more ruthless side to Karai that was
totally unseen in her part during “City at War” and I think it served to illustrate to the readers
that Karai may not be the “good” bad guy we remember her as.

Laird also starts dropping the first of his “tales yet to
be told” references and we’ll be encountering plenty of them as Volume 4
progresses. The idea was that these
references would be fleshed out in issues of Tales of the TMNT Volume 2 (which
hadn’t yet started when this story came out).
Most of them actually do get issues of Tales, but several of them remain
untold to this day. Bummer.

Anyhow, it’s hard to break Volume 4 down into convenient “arcs”,
because this isn’t that kind of book.
Yes, there are character arcs and story arcs that run through the
volume, but they’re all paced separately from one another and there are few
clean breaking points in the narrative.
For what it’s worth, though, I like to consider these first 5 issues to
be the “First Contact” arc, since much of the primary focus revolves around the
Utroms landing in New York. It isn’t
quite finished yet, but it is pretty exciting stuff and it kept me anxiously
hanging on, back in the day.

Grade: B (as in, “But I feel pretty ancient, reading the
editorial stuff in the back of the book.
The 4Kids cartoon was still ‘in development’ and Laird even mentions the
Hallmark TV miniseries being close to happening. Ohhhh, it doesn’t feel like it was over a
decade ago…”)

1 comment:

"But I feel pretty ancient, reading the editorial stuff in the back of the book."

I know how you feel. Part of the reason I enjoy tracking down the original issues I didn't buy back in the day is that all the advertisements and editorial comments really remind me of how long ago this stuff was... both in TMNT history and in what I was doing in real life way back when.