I often play as the zerg and one problem I have noticed is I often find myself locked by vespene, but with tons of minerals to spare. This is especially apparent in 2v2. My usual solution is to throw up an expansion or two or a new hive/queen so i can start popping out zerglings and swarm the map, but then it tends to supply lock me and if they have turtled at all its useless. It happens less often when I do a proper stack than when I try to do mass mutas. Any recommendations?

11-07-2010 12:23 PM

smagee

I tend to have the same problem; my usual solution is pretty similar: drop an extra hatch or two in your base(s). I'd also recommend pumping out a series of overlords simply because you can spare the resources anyway (not 20 OLs, but 3-4 just in case).

Upgrades can be a good idea if you can spare a *little* gas, as they'll do great things for you long-term. And, if worse comes to worse, you can always drop a few spines/spores to give you a bit of static defense in case of emergency.

11-07-2010 12:38 PM

SCVrush

Hello sir:

I recommend throwing down a hatchery at your main instead of the expansion. You are tempted to build more drones if you expo again. (assuming you have an expo secured already). I see that zergs have trouble spending minerals when they go for mutalisk or infestors. Try balance out your army a little, get more roaches and lings instead of mass mutalisk. I know they are good, but if you have over 1k resource laying around, you are going to be behind when the enemy pushes on you.

By building more hatcheries, you don't need to spend APM on larva injection. Naturally, you will have larvas to build zerglings.
PS: Don't get supply locked as well, it is a big source of high mineral count

11-07-2010 05:59 PM

Flamga

Yea extra hatches to spend those minerals works really well, but the reason peopel go hydra/roach and ling/muta is that the mineral/gas spending works out really well keeping it all low, however sa SCVrush said, ling/muta ends up with extra resources as lings cost little minerals.

Theres nothing wrong with a little in store for minerals, however the only reason you want this is if you have MAX supply, or waiting for a mass hatch of mutas or roach/hydras. Those extra minerals are also useful for getting ultras and lings while your mutas harass.

11-07-2010 09:43 PM

IceCraft

Spam evo chambers :)
Or if you vs zerg, do a Psy and Evo chamber in between their hatch and gas

11-15-2010 05:11 AM

NightlyNews

Quote:

Originally Posted by IceCraft

Spam evo chambers :)
Or if you vs zerg, do a Psy and Evo chamber in between their hatch and gas

This is the smartest thing anyone has ever written ever.

Now I know what to do with late game scouts that somehow reach the mineral line.

11-15-2010 06:25 AM

IceCraft

I just wanted everyone to know its possible :)

11-15-2010 07:06 AM

Moderas

Manner evo chambers... what the hell is this world coming to ><

11-16-2010 11:53 AM

Antonio Banderes

you can build anything you want, it just depends on your styleeee.

an extra hatch in your base means that you're going to make a big army soon and will probably make a push.

evo chambers for upgrades - can't really go wrong with upgrades

get another expansion - i like this one the most because I feel that it's the most solid. at this stage of the game (mid game) your opponent probably has an expansion already, so as zerg you need to make sure you're up one expansion if you're not going to go for the kill soon.

but i don't know how much all these will help you in the long run, I think what's happening is it's hard to keep larvae injection while making overlords WHILE you're attacking. Zerg is quite unforgiving to new users, it's probably the most complex of the 3 races and most demanding on macro.

do you hotkey your queen individually and as well as hotkey all your hatches?

11-16-2010 02:36 PM

Flamga

Quote:

Originally Posted by Antonio Banderes

you can build anything you want, it just depends on your styleeee.

an extra hatch in your base means that you're going to make a big army soon and will probably make a push.

evo chambers for upgrades - can't really go wrong with upgrades

get another expansion - i like this one the most because I feel that it's the most solid. at this stage of the game (mid game) your opponent probably has an expansion already, so as zerg you need to make sure you're up one expansion if you're not going to go for the kill soon.

but i don't know how much all these will help you in the long run, I think what's happening is it's hard to keep larvae injection while making overlords WHILE you're attacking. Zerg is quite unforgiving to new users, it's probably the most complex of the 3 races and most demanding on macro.

do you hotkey your queen individually and as well as hotkey all your hatches?

Its all about balance, since zerg is gas heavy. 2 hatches (assuming you FE) will be enough for most strategies, so watch out for making too many T2 and T3 units. i.e. mutas and hydras are great, but muta is a waste with too many, especially v terran with thors or a stalker heavy army (most cases). Hydras are also great, but they need the roach shield, so more roaches than hydras etc.

The only reason you want 3 base, is that your opponent has now got 2 base, or the third is easy to protect. This third will help you stream ultras or broods. Also i think someone mentioned before, dont be afraid to throw up an expo just for gas, as youll need the extra larva as well.

The main thing youll find is that zerg will always have surplus of minerals, and so just get gas! or work on balancing your gas.