Players can win this item when selecting the following class specializations:

Druid:

Related

Comments

Comment by Arami

This helm must be incoming with the new patch, 2.1.

This looks very good for feral druids, as they can make use of most of the stats on this helm, and the two sockets make it more versatile, not including the fact that you can throw any enchant/inscription on it to enhance this item more.

Comment by Ailinel

Is there any special reason as to why the Armor value is written in green colour?

Comment by Acidpants220

Probably the Best bear Tanking Helm seen to date. The bonuse armor and agility seems to set this helm above the Gladiator's feral helm (which is generally accepted as being the best tanking helm pre 2.1)

Comment by ogleby

For bear tanking, this item isn't even up to par with the rogue version. Armor is ridiculously easy to come buy, is capped, and has diminishing returns toward reducing incoming DPS. The rogue version has higher sta and agility.

Comment by gorthy

Comment by ogleby

!!!!"TIME TO LIVE" IS A RIGGED METRIC DESIGNED SPECIFICALLY TO MAKE THE RETURNS OF ARMOR APPEAR LINEAR!!!!

It's like if you took 6 feet of bubble tape, still rolled up in the packaging, and held it up to your penis, and declared that "wow, my penis is 6 feet long".

The tool of measurement is rigged. "Time to live" is like a rolled up ruler measuring something straight.

Armor has diminishing returns. Each successive point of armor mitigates less and less DPS. Period.

Seriously, if you took maths similar to "time to live" and applied them to, say, attack power, you'd come up with absurd results. You'd find that 1 attack power does not equal 1 attack power. A does not equal A.

Now let me wrap up one last issue, from the post above:

"Going from 0% to 1% dmg reduction, if you previously took 100 damage, you will now take 99 damage. That's 1% less damage taken.

Going from 98% to 99% dmg reduction. You previously took 2 of the original 100 damage, now you will take 1 damage. That's 50% less damage taken."

This quote is, almost verbatim, the common sophistry that's seen to peddle the 'time to live' nonsense over and over. I've already dispelled the tom foolery you're doing with the percentages. But let's look at what you did here in terms of DPS, and to do so let's pretend the mob in the example attacks exactly once a second. Going from 0% to 1% in your example, reduces 1 DPS--you went from 100 to 99 dps taken. Going from 98% to 99%, also reduces 1 dps, by going from 2 to 1 damage taken per second. What's the difference? It takes more armor to get from 98% to 99%, than to get from 0% to 1%.

Going from 0% to 1% mitigation requires almost no armor. Doubling your mitigation from 1% to 2% takes more than double the previous amount. Going from 40% to 49% would take a significant amount, more than 30% to 39%. If armor weren't capped, going from 98% to 99% would take a ludicrous amount of armor, even when compared to the previous jump of 97% to 98%.

In terms of the example, each 1% of mitigation is equal to 1 damage mitigated. But the amount of armor needed per percentage is not equal. It's on a curve.

It's the definition of diminishing returns. And again, the only reason 'time to live' creates the illusion otherwise, is because it changes the rules of measurement for exactly that purpose.

Comment by rottlover

Lots more stamina, and easier to get if you like doing arenas anyway. :)

Comment by dekekun

As a tanking druid I have a massive problem with this item. Even properly socketed it has only a very minor sta upgrade over Stylin Purple. The armor is, ultimately, not that desirable, as even in low-grade gear, I already surpass the armor cap with inspiration/ancestral up. Sta is the much more desirable stat. Even if blizzard were to simply take the int (totally useless on a bear tanking item) and put it into sta this would become useful, as it stands, I cant justify the 50 badges for something thats a borderline down-grade from crafted blues.

I'm still yet to understand why they insist on having int on all this high end bear gear, as in a raid I usually rock around 6k, which is enough to moonfire every mob in a pull, rebuff the raid, even spot self-heal if need be, and then just regen in combat. It just feels like wasted ipts, when they could instead be raising the sta or agi on these items to make them more useful. Especially since bears are starting to encounter gear shortages compared to warriors for tanking at the higher end.

Comment by sokercap

I actually like gladiator's dragonhide over this. You lose 67 armor and 6 agil, gain 18 sta and 28 resilience . I also use dragonhide shoulders, so that is another +35 resilience. With just the dragonhide head and shoulders, with two gems that give me another +9 resilience, I am at 93, which is very close to crit immune. Adding vindicator's anything will put me over. If I dropped that resilience, I would need to make up for it with +defense items, which isn't very common in higher tiers, so I would have to gimp other items in order to get the same crit immunity that two pieces of the gladiator set gave me. Instead I can focus on armor, dodge, and threat generation, instead of just stacking up the +defense.

Comment by Therulnig

Anyone find it crazy that S2 Helm (which goes to pity Honor in the next season) puts this helm (which costs 50 badges) to SHAME.

Comment by PortageLakes

Either I'm blind or this item no longer exists at this vendor.

Comment by wutru

I'm not sure if this happened prior to the new character models, but the back of my hair pokes through as a human.