On Tue, 04 Feb 2003 20:31:46 GMT, "Brandon Van Every" <vanevery at 3DProgrammer.com> wrote:
[...]
>Breaking up circles is trivial, you're dealing with constant arc lengths.
>Breaking up spheres is much harder, the arc length changes over the
>triangular patch. I've finally finished wrapping my head around the math of
>all of this. I've solved the problem to the degree it can be.
[...]
What do you mean by "the arc length changes over the triangular patch"?
Just curious.
Regards,
Bengt Richter