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<p>Larpingdude and Matthias would like you to know that <a href="http://www.freedroid.org/news/news-detail/article/freedroidrpg-015rc1-is-out/" target="_blank"><strong>FreedroidRPG</strong></a> made it to 0.15rc1. Here's some of the changes:</p>
<blockquote>A new way of commanding your army of take-over droids is available: Multi-Bot Broadcast. Now you can issue one command to all of your droids that are on the same map level, making management of a large number of bots much simpler.<br />Loading a saved game saw a dramatic performance increase.<br />Armor rules were improved: armor gives you damage reduction. Hit/miss is handled separately.<br />The Network Mapper in-game program has been added: It displays all the enemies on the current level on the automap for a short time. Remember, you need to have the automap enabled and turned on (default key TAB) to use the skill!<br />Positional audio was implemented: now you can tell where and how far away that pesky droid is!<br />The level editor interface was improved, making the process of level creation much simpler and more intuitive: map labels, enemies and their relevant information can be placed, moved around and edited inside the editor and using the mouse, rather through a text file.<br />The user interface now properly handles various screen resolutions and aspect ratios (this is still a work-in-progress however).<br />Damage is now calculated and applied to NPCs only when the weapon actually lands, greatly improving the feeling of the slower weapons such as the sledgehammer.</blockquote>
<p><br />There's a creepy sounding bug fix for Thomas Biskup's <a href="http://www.ancientdomainsofmystery.com/2011/11/jade-022-has-been-released.html" target="_blank"><strong>JADE</strong></a>:</p>
<blockquote>The major bug fix is about corpse rotting: Too many message were generated and required a (more) prompt. As a consequence the game experience was completely ruined as soon as the first corpse started to rot.</blockquote>
<p><br />And <a href="http://sites.google.com/site/3079game/" target="_blank"><strong>3079</strong></a>, a "blocky action RPG" that namechecks Minecraft and Fallout 3, is at v2pre5.1:</p>
<blockquote>The year is 3079.<br /><br />Many planets are being discovered full of life. One newly discovered planet has been unusually stricken with constant war. You have been sent to this planet to find out why.<br /><br />Think of 3079 as an independent, original and unique combination of Minecraft and Fallout 3 (both great games I recommend!).* 3079 is a sequel to my older games, 3059 and 3069.</blockquote>

No potions, loads of really interesting features (many races/classes/talent trees, no monster regeneration, good interface & nice looking tilestet), active community and many updates. Read first post and decide by yourself http://forums.te4.org/viewtopic.php?f=36&t=28895

BITTORRENT ALLOWS ME TO SEED TO A LOT OF PEOPLE SPECIFICALLY UNSUSPECTING LITTLE CHILDREN

Nice interface options, restart with same character is really useful. Character development also looks interesting, but i can't say much, played only one p.short game with an archer. Definitely worth checking out.

Edit: and when you have low amount of HPs the screen turns red, just like in modern shooters

Problem with TOME is that it's either a shitty rougelike or a mediocre arpg.The lack of real randomisation, how long the dungeons(for a rougelike) are and the fact there's no real chance of death except when fighting bosses make it so fucking grindy and reptetive with perma on. If you play without perma on then it's just mindless hack and slash with an okish character system.

Played Freedroid a while back. Combat is real time and boring. Story may as well not be there. A little C&C action at times, but nothing special. People often compare it to Fallout. I guess the dialogue mechanics could be considered similar, but that´s about it. Overall rather fun to waste some time on.