That is surprising considering the textures and everything were actually very detailed and crisp on the Dolphin emulator. But HD emulation doesn't even compare to the Wii U remake. The new lighting looks really good, but the characters almost look like porcelain dolls in the screens. That's a petty complaint though. More Wind Waker is always good.

A lot of comments 'round the internet about how the original style has lost its appeal with the flashy upgrade.

...I can't help but think of the irony with all the bitching about a "cartoon Link" when the first trailer was out over a decade ago. FUCK YOU INTERNET, MIYAMOTO WAS RIGHT, you don't know what you want and I quit!!!

Well, 1. there's going to be multiple groups of people, so now you'd have the people who liked the art style in the first place upset, 2. a lot of opinions undoubtedly swayed with the release of the game, seeing it in motion plus having time to get used to it left only a few who REALLY wanted that Space World demo upset still over the new design, and 3. a decade is a long time, plenty of time for people to mature, come around, or get what they wanted and decide it really wasn't all that appealing afterall (Twilight Princess came off as an extreme reaction to the outcry against the style, though Skyward Sword struck a great middle ground). And anyways so long as they tweak it before release or give us an option to switch between the looks it'll be fine.

It did catch my attention though how so many people mentioned that the game now looks like a Pixar film. I almost got the exact reaction after seeing the screenshots, that said, I have no complaints about this personally.

It did catch my attention though how so many people mentioned that the game now looks like a Pixar film. I almost got the exact reaction after seeing the screenshots, that said, I have no complaints about this personally.

And anyways so long as they tweak it before release or give us an option to switch between the looks it'll be fine.

Unless I missed the press announcing there *will* be an on/off toggle, I'd find that an odd option for a game to have; it sort of undermines the graphical reworking they did to make the game for the WiiU and express its fancy graphical capabilities..

In regards to there being "many groups", haha yeah I know. I just can't help but find how beggars can be choosers to some extent, or at least how hard it is to satisfy people. It annoys me, but it was more of a comment I just threw out into the cosmos.... or something.

Yeah it'd be hard to simply switch between two completely different graphics engines on the fly.

This isn't Monkey Island.

Halo managed it, but I'm actually thinking of if this is a matter of what graphical effects are enabled, IE selecting a different lighting, and either way I'm not expecting this on the fly, at best switch in the options and have a pause as it changes. I actually expect Nintendo's development philosophies would more likely get in the way here, they (or Miyamoto at least?) seem to favor minimizing customization in favor of nailing it by default, and they may not seriously consider a graphics setting here.

I know that Fire Emblem games have them, otherwise they'd be nearly unplayable due to having to sit through every attack animation (not like I have a leg to stand on about what's unplayable given I'm looking towards Project X Zone which is just insane in the unskipable attack animation department).