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63 tagged articles FIFA 16

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To do the stand fake pass hold RT (XBox) / R2 (Playstation) while standing still and perform a fake shot by powering up with the shoot button and cancelling with the short pass button. Your player will kick the ball and then drag it back again with the sole of their foot.

To perform the heel flick turn, hold RB (XBox) / R1 (Playstation) and flick the right stick forward then back. Your player will drag the ball back, tap it with the other foot and kick it in the opposite direction to forward on coming defender.

For a simple rainbow, flick the right stick back the forwards twice. Time it right and your player will flick the ball up in the air and overhead. Use it to fall a defender and if you just feel like showing off.

To do some intermediate skill moves, you may need to use a modifier as well as the right analogue stick. Be sure to spend some time in the practice arena to properly learn these skills with the help of FIFA 16 Coins.

Please, be sure that you already know how to perform the basic skill moves, before going to more difficult ones.

To make things easier to understand, watch this Intermediate Skill Moves Tutorial video for FIFA 16:

CommentDon't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (54.227.48.147) if someone makes a complaint.

I've seen a lot of great concepts for FIFA 16 in relation to packs , UI Menus and what not and they're all awesome and I would also like to add my 2 cents... and its about packs which I think would benefit a game.Right now packs are the following in regards to rating... Everyone under 65 OVR = Bronze Everyone between 66-74 = Silver Everyone Over 75 = Gold

why don't they just change this to... Bronze = 65 and under Silver = 66 - 80 Gold = 80 and aboveThis would bring more incentive to open silver packs, Now someone like Kevin Prince Boateng or Lallana might have a little more worth because they would be technically the top of their tier. And due to the fact that there are more 75-79 rated players than there are 80-85 rated players the new packs would technically give you better odds for the gold packs at least assuming EA keep the same odds and also follow my next point.

2) ALL Consumables should be separated from Packs. In their own tiers They should have their own packs that should be available 24/7. Jumbo Consumable Packs 24 items every Friday 2000 fut 16 coins MAX

3) The 25k Gold Packs (3 rare players 12 gold) should be the standard Gold pack. Eliminating 7.5k and 5k packs. Seriously 1 rare out of 12 is 0.083 percent and that's not factoring card weights and the fact that ALL other consumables also have rare items.

Idk maybe this is just me but I feel like this could seriously help the overall complaint of packs, and odds and who knows maybe itll even help the market. Thoughts?

CommentDon't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (54.227.48.147) if someone makes a complaint.

What I would like to see implemented in FUT 16 is counter instructions. For every instruction you can give an attacker, you should be able to apply a counter instruction to your defenders.

For example:

If your opponent has their attackers as 'get in behind', you should be able to apply an instruction like 'track player runs' with out fifa 16 coins. So your defenders will track that run up until they run themselves offside.If your opponent's wingers have 'cut inside' or 'come short' applied, you should be able to tell your full backs to 'track cut ins' and 'pressure wingers' respectively.

I think that's the balance that's missing in the instructions, it's common knowledge that games should always have counters to keep it balanced. I think that's what is missing in FUT instructions and I believe it will go a long way in stopping gameplay 'glitches' or at least minimising them.

I'd really like to see a more FM style set up for instructions and tactics. Also some contextual stuff, like if you are dominating a team your half backs will start overlapping more. Or selecting a fast striker automatically means they try to get in behind. More than those though, fut16coin would love to be able to choose to play with a sweeper keeper.

CommentDon't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (54.227.48.147) if someone makes a complaint.

What's with the player models? They all seem to have big heads and small torso/arms. They just don't look right IMO. And some of the faces are worse than last year.

In terms of gameplay, I've noticed the AI will just cut you open in seconds if you run around and chase the ball. You have to defend, keep your Fifa 16 Account locked and wait for an opportunity to tackle or intercept.Pace is irrelevant now. Players like Robben, Bale, Cuadrado and even Ronaldo, are struggling to beat mid-pace players.

Crosses are insanely accurate, and headers even more so.

Chipped through balls are still a thing, and the defenders still push up a little sometimes when one is played.Finishing seems a lot easier. A lot of my goals come from shooting top corner. Very few low shots go in for me. Also, near post seems to be still OP.

BUT! This is still the demo, and the full game could be a lot better. I think a lot of problems would be solved if the controls were less assisted.

I did post about it last year early on in EA forums but all fut16coin got was "we will look into it" from a community manager and was never brought up ever again. It is just masking up and advertising extra formation when the two 4231 formations are exactly same to each other, except that it offers different way to get chemistry. It wasn't like this until fifa 14 and I miss playing on 4231 narrow myself.

CommentDon't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (54.227.48.147) if someone makes a complaint.

I can't believe I'm saying this, but maybe this is the year. If the final version looks a bit like the game, this will be the best FIFA ever.

The game feels slow, but not FIFA 14 slow, where they took years to change directions. Pace is perfect now, no more Doumbia running from the midfield and running right next to the keeper.

Passing is important now, finishing is on point (no more retarded long shots, finishing stat looks like it matters this year. And better, fast players who can't shoot IRL will be harder to get more fifa 16 coins, since it's harder to run away from defenders and send a weak shot near post - that's the best thing!). Slow players aren't useless (Iniesta is really good, Muller is also nice, you don't need 80+ place defenders anymore to be able to defend).Keepers also looks better, no glitches after 45m of gameplay here.

I feel like crying. We can call FIFA 16 a simulation game, not an arcade piece of shit. RIP, pace abusers. People who thinks FIFA 16 is bad are basically the ones who can't pass the ball except for LB + Y and run away from the keeper with OP players.

Maybe my opinion will change, I need to play more against the CPU and, ofc, against other players, to see if there's anything abusable, but, at least for now, game looks solid.

The game has improved quite a bit. fut16coin will be one of the players to whom the slight changes will pandor too. If you enjoy the passing game with the occcational drible to find room for the pass that sinks the defence then this is for you. However. It feels like teams from the same league play read eachothers attacking movement better. Is this this just me or is anyone else getting this vibe?

CommentDon't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (54.227.48.147) if someone makes a complaint.

FIFA 16 might be the most realistic soccer experience the franchise has offered, but that might not be a good thing. FIFA 16 proves defense doesn't always win.

It's hard to deny that soccer is becoming more and more popular in the United States. It has long been the king of sports in the rest of the world, but now Americans are finally starting to embrace the game that has kids around the world setting up empty garbage cans in the street to use as makeshift goals. The question is: What took so long?

One of the main complaints Americans have always lobbed at the sport of soccer also happens to be one of the main complaints with FIFA 16: It's too defensive minded. Of the many things that soccer fans around the world love about their cherished game, perhaps the foremost is the suspense. Sure, many games end with a score of 1-0 or, even worse, 1-1, but it's the constant back and forth struggle that makes every goal that much more fifa coins. This style, while pleasing to many in a live sports format, may not translate as well to the video game world.

New Features – The Good, the Bad, and the Ugly

One of the key additions to FIFA 16 is the ability of talented players to handle the ball without actually handling the ball. Yes, no touch dribbling is a game mechanic that allows players to do what the greats often do and use their body as much as the ball to gain a positioning advantage on the opponent. Utilizing it is fairly simple, and for anyone familiar with deking in the NHL franchise, the concepts are very similar.

FIFA 16 has also introduced some changes to slide tackling. Longtime fans of FIFA are used to every slide tackle being successful. This time around, however, it is possible for the offensive player to evade a slide tackle with some slick maneuvering. This and the aforementioned no touch dribbling are nice weapons to have in one's arsenal when trying to solve the game's new defensive riddles.

The changes to the defense, as mentioned, really slow down the gameplay and give the game a more realistic feel. While a “realistic feel” would be considered a positive thing in a lot of sports games, there are just enough flaws with these changes to make them more of an irritant than a quality addition to the game. For example, the defensive AI now has the ability to anticipate a pass, cut into the passing lane, and intercept it with a competence never before seen in a FIFA game.

This wouldn't be such a negative thing if the offensive AI, your teammates, shared that same competency. Instead, your teammate will sit there and watch as the ball is intercepted by the defense like Ryan Tannehill's teammates do when he's throwing against the practice squad (sorry, I'm more qualified to make NFL jokes than FIFA jokes). This can get pretty frustrating.

Another defensive-minded change is the ability the defenders have to find something deep within themselves that allows them to achieve superhuman speed and therefore interrupt me when I'm blazing down the field with Lionel Messi on my way to what should be an easy breakaway goal. In other words, having a step on your opponent is no longer the advantage it once was. Even controlling some of the fastest players in the game while breaking down the field does not guarantee that some Johnny-Come-Lately won't swoop down and slide tackle the ball away from you. I understand EA's desire to accentuate defense, but it often seems unnatural how quickly some of the defenders can close the distance.

Girl Power

If you were paying attention to the display image in this article, you may have noticed something that is unfortunately almost unheard of in the world of sports gaming. Yes, that is a woman (gasp!). And not just any woman, that is the supremely talented Alex Morgan who helped lead the U.S. Women's National Team to a World Cup victory earlier this year. With the exception of my girl Ronda Rousey (I call her 'my girl', but there's a decent chance she would see it differently) and the rest of the UFC female bantamweights in EA's UFC game, we really haven't seen any kind of female presence in sports games.

FIFA 16 has broken new ground with the addition of female national teams to the game. Despite the fact that the commentary can sometimes be construed as slightly condescending during the women's matches, a kudos to EA is in order here. This is no small deal either. There are millions of young girls out there playing sports who look up to these female athletes. It's nice that they can now play as them in FIFA 16. Let's hope we see more of this from sports games in the future.

The Verdict – True to Life: Not Always a Good Thing

FIFA 16 is by no means a disaster. The game is absolutely stunning visually and even gameplay has moments of brilliance that harken back to previous installments of the franchise. That's part of the problem, though. FIFA 15 was beloved by many due to its wide open style of gameplay. It was truly an offensive juggernaut. And while it may seem like an insult to the sport to say this, FIFA 16 is a more accurate reflection of what the sport of soccer really is.

It's a strategic sport — a game of chess being played between 22 players on a huge grass field. FIFA 16 captures that feeling better than any installment in franchise history. The problem is, chess is not incredibly popular among today's video game crowd. We see series such as Call of Duty becoming more high-flying every year and fut 16 coins. In the sports world, we see leagues like the NFL constantly tweaking the rules in favor of the offense so the fans will see more scoring. Perhaps this is a product of a generation's constant overexposure to various stimuli.

Whatever the case, if you're a soccer fan for the suspense and strategy, you better be prepared to play FIFA 16 for the same reason because while patience may be a virtue, even those of us who enjoy a slowed down, strategic experience will have a tough time sinking our teeth into this year's installment.

CommentDon't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (54.227.48.147) if someone makes a complaint.

This is a shame in this year's FIFA, because 'true' CDMs have always been some of my favorite players such as Busquets, Matic, Toulalan, Khedira, etc., but their defensive traits (interceptions, height, aggression, strength) are purely only useful when they're standing in front of your Fifa 16 Account breaking down play. When any true CDM player like Khedira pushes forward because of broken game mechanics, he gets 0 use of his defensive and physical attributes if he's hanging around your opponents box since they tend to lack in the pace, shooting, passing, and dribbling department.

With that being said, I've had huge success with playing more "box-to-box" midfielders in all midfield positions in the false 9 (it's one of my favorite formations too) and setting their formations on free roam so that they can interchange with each other, all attack and defend equally, and never be caught out of position. This way, you don't rely on specific midfielders to do specific things, and will add significantly less predictability to your play. For the CDM, I would say to have them the most defensive/tall of the 3 CMs that you choose. Players like Parolo, Vidal, Yaya, Pogba, Strootman, Nainggolan, Fellaini, or Lars Bender are good here (good all around stats and all close to or taller than 6'). Hope this helps!

433-5: This one is definitely my favorite, but I think it's a bit harder to build a team that works with it simply because every position between the midfielders and forwards are equally as important.

Make your CDM the tallest and most defensive of the 3 box to box CMs that you choose.

Your wingers must be efficient finishers. This part is crucial, especially since the wingers tend to act as strikers here and because they receive the most passing support from all 3 midfielders + your CF. LW examples include Nolito, Pedro, Reus, Perisic, Neymar, Alexis, Son, and Hazard. RW examples include Robben, Hulk, Bale, Berardi, Promes, Volland, Walcott, and Vela.

Your CF is a bit tricky. You can get a little creative here, and I would also like to go ahead and bust the stereotype that you CF must be an excellent passer to succeed here. This is not true. If you have a CF that can't pass, then don't pass with them. Problem solved. If you chose to go this route, then I would opt for a tall/physical striker than can hold up the play to make up for the fact that he can't distribute (Morata, Mandzukic, Jackson Martinez, Higuain, Benteke, Negredo, Bacca).

However, I don't think anybody can deny that having a CF with decent passing ability is definitely a plus (Muller, Rooney, Griezmann, Benzema, Tevez, Ibra, RVP, Di Natale, Raffael, Max Kruse). One last thing that I will add about the CF is that I would avoid using natural CAMs in this spot (you can, but the options are limited [James, De Bruyne, Hamsik, IF Perisic, maybe a couple others out there] since CAMs tend to be small and weak) and that 4* skills is, for more fut 16 coins, almost a MUST HAVE. If they don't have 4* skills, they better be pretty god damn good at something else to make up for it.

CommentDon't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (54.227.48.147) if someone makes a complaint.

The monitor refreshes the "pictures" 60 times in a second (not exactly how it works but just to keep it simple), and in 30 fps the screen refreshes the pictures 30 times in a second, wich means that the monitor, due to it's lower refresh rate, reacts to the actions from the game slower.

So obviously it's not the game that is reacting to the actions slower, but the monitor you are looking at will infact react slower due to the games 30fps cap.

Furthermore, the monitor would not take longer to react to the action of the game as you put it. Fps makes no odds to how fast a game runs as long as the fps is running at its intended rate. A 30 fps game plays no slower than one at 60, you just miss out some frames that you'd of seen otherwise.

As I understand it its now up to the game what frame rate it plays at. Fifa 14 played at 60 on the new gen so it's safe to assume 15 does as well. Actually only just read what OP wrote beneath the title. Frame rate wouldn't account for the game "feeling sluggish". A low frame rate doesn't mean the game is playing any slower.

Its not even 60fps on Peasantboxes? Wtf? FIFA does not even look good. fut16coin runs it on 2560x1440 and my GPU does not even goes on Max-Clock.