Theres still quite a few "not sures" and "doesnt cares" on the GAF user spreadsheet. If you can, please edit yourself in and make any other necessary changes. Itll make everyone much easier to locate when tomorrow rolls around.

I really do want to play this...I just couldn't get passed some of the frustrations in the beta.
My main issues:

1) Ridiculous interface lag. This is issue #1 by far.
2) Poor interface. Not intuitive whatsoever.
3) Poor performance.
4) No hardware mouse without patch
5) Even with hardware mouse and high framerate, camera is extremely stuttery and makes it feel like the game is running in the teens
6) Crashes while alt-tabbing. This is nearly unforgiveable for an MMO. Running in windowed mode cuts performance by a good 25%, which makes that option quite unattractive.

I loved the design of the world, the music, the characters. Hopefully the game reaches a polished state in the future.

I really do want to play this...I just couldn't get passed some of the frustrations in the beta.
My main issues:

1) Ridiculous interface lag. This is issue #1 by far.
2) Poor interface. Not intuitive whatsoever.
3) Poor performance.
4) No hardware mouse without patch
5) Even with hardware mouse and high framerate, camera is extremely stuttery and makes it feel like the game is running in the teens
6) Crashes while alt-tabbing. This is nearly unforgiveable for an MMO. Running in windowed mode cuts performance by a good 25%, which makes that option quite unattractive.

I loved the design of the world, the music, the characters. Hopefully the game reaches a polished state in the future.

1. Supposed to be fixed in the retail release.
2. Supposedly being worked on.
3. Runs just fine on my G73 laptop. Had minimal crashes too.
4. Supposed to be fixed in the retail release.
5. I didn't get any of that. Camera was super smooth for me.
6. I have two laptops and a desktop, so I have no need to alt+tab. :D

What I want to know is whether fatigue recovers every second you are not playing the fatigued job, or if fatigue recovers based on how much exp you gain on non-fatigued jobs.

If it's the former, then wouldn't it be good to switch to a sub-job every time you are out of battle for more than 10 minutes?

What I took from the official statement on the matter is that as long as you're in passive mode, fatigue is slowly resetting. So if (hypothetically) it took 100 hours to reset, you could idle in town for 100 hours and it would reset at the same speed as if you changed jobs and didn't come back to the fatigued job for 100 hours.