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There are areas for improvement. A lot of the objects in the game had no physical collision, meaning they could just be walked through. Also, if you are going to employ jumpscares I would suggest not using static images like the first one and perhaps add more variety of jumpscare music, as the same scream was overused in the demo. Neat idea towards the end above the planets.

for a first game this had a lot of promise... can't wait to see how your games evolve as you get better. this games silly jumpscares got me time and again. this game left me in a state of confusion but also left me thirsty for more. thanks for making this.