>want a cute maid to tend to our party>can easily afford itbut>don't want to deal with the upkeep of a hireling>especially the part where she can easily die no matter where we take her>GM will probably fuck it up for cheap drama anywaysuffering and despair

>>68364162>StarblessedI think this mechanic is way too close to Persist, which is bound to create confusion or mixed feelings among players

>>68349499There is simply too much going on here, plus a lot of wording errors. Probably "cannot attack" and "must block each turn if able" could be bundled together. Also, no reason to put -1/-1 counters on this guy - just make it remove counters instead:>If damage would be dealt to ~, remove that many +1/+1 counters from it instead.That way you don't need to mess with two types of counters, and basically achieves the same thing

>>68333491Considering it ETB untapped and adds U, it is basically a strictly better Island. WotC has actively tried to avoid printing lands that are strictly better than basic lands since the original dual lands

>>68342253I feel like two instant/removal cards with flashback on the same set are sort of redundant, especially on the same rarity. I don't see the reason to have two of those

> Solarpunk is a movement in speculative fiction, art, fashion and activism that seeks to answer and embody the question “what does a sustainable civilization look like, and how can we get there?” The aesthetics of solarpunk merge the practical with the beautiful, the well-designed with the green and wild, the bright and colorful with the earthy and solid. Solarpunk can be utopian, just optimistic, or concerned with the struggles en route to a better world — but never dystopian. As our world roils with calamity, we need solutions, not warnings. Solutions to live comfortably without fossil fuels, to equitably manage scarcity and share abundance, to be kinder to each other and to the planet we share. At once a vision of the future, a thoughtful provocation, and an achievable lifestyle.

The main characters are trying to break away from a cyberpunk world to make a solar-powered, 3-D printed, everyone-works-together-out-of-kindness, Anarchic society.

Essentially, they're not punks within the Solar society. Solar *is* the punk, with the constant oppression of a more traditional setting trying to stomp it out.

To answer the original question, Solarpunk should be in opposition to another setting, and should emphasize the desire to stay in a quiet, comfortable society that doesn't harm anyone. Maybe the players need to acquire blackmail so the local Mega-Corp leaves their commune alone. Maybe the players need to pick a side when one group is so desperate to go into space they believe they have the right to seize the resources of other communities. Maybe, despite all the high tech manufacturing, there are still goods that are irreplaceable (like art and hand-craftsmanship) and their ownership has to be determined without using money.

>>68338094> be me>Solarpunk "solar panel technician" glorified window washer. >worst job in the whole city, most die within 5 years of cancer, either from the cleaning and buffing chemicals or the sun. >lucky ones die sooner. "Blunt Trama" aka fall damage. >all the powerful people live in the lower levels of the city, everyone else is stuck near the surface>surface people can either fix panels, work the hydro farms, scavenge, or clean solar panels. >Too dumb to fix the panels>Too weak to work the hydro farm>Tried to go out with one of the "scavenging parties">nice way of saying we go out and kill people and take their stuff>everyone living out there is usually super fucked up, cannibals and rapists and such. >random weird packs of blind skin cancer mutated cannibal zombies. >party starts telling me fucked up stories about the zombies>ngl getting really freaked out

>>68366246I don't think all solars should be on the clean "no violence" side. It should be a constant temptation, to go the brutal and quick route in order to get the job done, akin to the difference between jedi and sith, which is something the "good" solars should constantly have to contend with. Should there be a name for them, akin to black hats and white hats?

>>68363439>not being so good at casting flying magic you can take someone with you who's carrying you instead of the other way aroundIt's like you don't WANT to be a qt twink caster being carried around by the big hunky martial who tenderly destroys your boypussy every night.

Actually the best solution is clearly caster shapeshifting into a werewolf, knotting inside martial and then taking flight. This way all 2 members have their 4 limbs free to fight, cast spells or use items as needed. All they have to do is both say 'no homo' when they land.

>dm puts no effort in roleplaying with the rest of the party, instead opting to make every citizen a generic stuttering timid faggot, bar owners literally knowing everything about anything the party asks, enemies+guards generic gruff guys who still stutter because he's an autistic uncreative loser, and the bbeg is just a smug dickhead

As a total fag who likes to roleplay this frustrates me to no fucking end, it's soul crushingly boring listening to this hack not give any town it's own flavor or culture, every city and town is just a "city" or "town", and every NPC sounds like one of four caricatures I mentioned above, it's like I'm roleplaying in fucking skyrim. Any tips on how to kill my own character without raising suspicion, the mother fucker is almost as suicidal as me right now. I can't waste 5 hours of my one day of a week on this bullshit, I need out.

>>68368253I have and I'm gonna, that's why I'm dropping the fucking online/roll20 group meme and getting my 3 man party group from high school back together so we can drink and dine on little ceasars like the good ol days. I'm not a fucking god tier DM or anything but I at least want some effort put into the roleplaying and encounters, my current group has been running circles for the past year and I'm so sick of it. Go to town, do shitty roleplay, buy shit, engage in boring and slow combat because we have 6 fucking people in our party, go back to town or to a different town, wash, rinse, fucking repeat. I like to at least spice things up a little, for example, my old group had a typical paladin good goy who loved to cook, so when the time came instead of combat I had him face off with a different way more skilled cook in a top chef style battle for some macguffin type item while the rogue and wizard played shenanagins on the opposing chef to help the paladin win. Fucking something other than the shitty cycle of combat, story, buy your shit, repeat.

A dress made of the soul of a legendary Courtesan who specialized in the various forms of dance of the kingdom, as well as those from foreign lands to entertain her guests. Living surrounded by rumors of promiscuity and whorish demeanor, She was eventually beheaded on the orders of a lord's jealous wife.

However, it turned out those were nothing but rumors, and this has left the dancer very bitter in her new shell of fine silks and satin. An easily offended spirit, many warriors have found themselves brought low and dishonored seeking her aid in granting them some measure of her inhuman flexibility and Dexterity.

Some merely forced to dance, dressed and smothered in the make up of a whore, down the streets and in centers of towns. Others who have insulted the spiteful dress have been strangled to death by its flowing clothes.

But still, she features in some stories and myths in aiding a clumsy footed soldier save his beloved or help a weakened, elderly priest fend off a band of bandits.

Currently it is thought the dress has "taken" the place of a minor lord's harpyish wife, though these are probably mere rumors, despite the strangled corpses of servants that have been found outside of the lord's estate.

A teamaster (Uncle Iroh) who grew old and passed without any family or friends to surrounded his death bed, though said death bed was made when he had been forced to poison himself by a king who had made him give him an (incomplete) elixr of immortality . he remains still, bound to his ruined estate nestled in the hills and valleys, offering his company, wisdom and self grown tea to any who would visit him. He also has much knowledge in medicine and poison.

Though it is said the spirit has become grouchy of late, only being seen by old men and rugged warriors seeking his knowledge or magically imbued medicine, and receiving no actual company/ companionship . it now lies dormant besides spring nights where he can be heard singing love songs and poetry to the night sky

My sapient weapons all have a particular part of their creator/owner implanted. That part is often a core part of the owner, like their goals or MOTIVATION. It could also just be a particular obsession of theirs, like dressing finely or being polite.The weapons then transfer that trait onto the new owner, along with scaling with their user(unless the player doesn't really want that part I guess)

My party recently got ambushed by bandits. They managed to get the Key form their small party leader and just finished investigating the thieves' house. They uncovered a trap door that leads into a hidden cellar. This cellar has three rooms. One main one that is going to contain an entrance to the sewer system (and trough that to the "illegal" part of the city).

But what could be in the other two rooms? What cool ideas do you have? The bandits were low-level (2-4).

>>68366385How do you feel that Paizo now releases "trailers" of their APs, and has just released one for their new Starfinder AP, "Attack of the Swarm?"https://www.youtube.com/watch?v=sy1EVVE7J2gIt's got a very strong Starship Troopers bent; the person handling Paizo's YouTube channel has apparently "liked" all of the comments alluding to it, too.

>>68367210>minesthe DM may extend the mines from dl2 northwards and then downwards (so squares C0,D0,C-1,D-1 etc.) but we can simply say that these parts did cave-in or were filled with the unused debris from the mining operations --- there is no need to expand the map, just alter a little the dungeon level 2 map.

I initially got into Warhammer because of Chaos, which seemed to me to combine the best of heavy metal covers with being the "grimdark freedom" faction, fighting against the brutal tyranny & oppression of the Imperium and the Empire - I loved the way that, to me, Chaos Champions in Fantasy came off as Dark Fantasy D&D PCs fighting against a corrupt and repressive Low Fantasy setting. But, in recent years, Chaos seems to have just turned into the one-dimensional villain faction, and so I dropped out of the Warhammer multiverse entirely. Was I nuts to see Chaos in that light to start with, or was it legitimately more sympathetic/nuanced in earlier editions?

>DMed the odd thing for old school-friends and friends of friends for the past few years between time spent at uni>currently running Starfinder game with the guy who first got me into TTRPGs, the guy who first got me into 40k, and two others>last session was a bit of a disaster, lots of off-topic talk, lots of dicking about mugging junkies and shit, one player had a panic attack for nonspecific reasons and we ended up finishing in the middle of a gunfight at 1am>all players tell me they enjoy the game, but two are constantly off-topic, one is doodling half the time, and the other often on their phone>rarely get specific feedback either>one player going back to uni now, so game is slowing down to a monthly schedule at the very least, one player has asked for help co-opting PF1e for his WoW-"inspired" homebrew world so he can run something next month>happy to play in a game again for the first time in years but very worried for my own game

I'm probably just working myself up into a depressive tizzy over some mild burnout but this shit is multifactorial. I've got a lot left planned for this campaign that will take years to get through at the rate it's going to go from here on out, not even including cancellations. On top of that, DMing Starfinder is getting boring as hell by the current standard, to the point where I've been contemplating just shoving a massive difficulty spike up their asses for my own entertainment. Also the setting is a shitshow built from a clusterfuck of Paizo material and cringy teenage nerd memes, so I've been wanting to make a new one anyway.

Anyone got any advice? Right now I'm rewriting the campaign to shorten it by cutting out most of the intrigue while leaving in or redirecting existing plot threads, but if anyone else can see a simpler solution I'm all ears

>>68368307>Right now I'm rewriting the campaign to shorten it by cutting out most of the intrigue while leaving in or redirecting existing plot threads,Honestly a good idea. Also, tell players you will run even if only half the players are there, and play whenever you can get more than half the players around.

Pull out some cliffhangers and get a bit more action in to keep folks on their toes. That's it, get it up and going!

We already had one player who showed up for session zero and nothing else, so the party wants to keep it together as much as possible afaik. If people are really flakey I might try and push for continuing regardless of absences based on keeping the momentum, though.

I like stealing ideas from Giantcraft from AD&D where they have distinct cultures that are based around different religious interpretations of the Ordning and their own places in the universe as compared to other giants.Though I also think D&D giants are the perfect size of ranging from 10ft to 40ft at the extreme end with most in the 15-25 range.

>Everybody:• Reminder that nobody is entitled to a delivery under any circumstances within these threads. Don't critique others' requests. If you don't like it, don't draw it.• Ignore the bait, you're better than this• Stay on topic

>Requesters:• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.• Do not reply to other deliveries with a request that the artist fill your request next, this is called 'piggybacking'.• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining.