Fallout tidbits 52-2009

Welcome to another list of links to various articles and minor newsbits all over the web concerning Fallout games. If you want to propose a link to be included in the next tidbit post, simply post it in a comment under this one.

Lists

“Turning D.C. into an apocalyptic battleground is almost a thing these days, but Bethesda's ruined landscape provided an unforgettable jaunt through collapse, decay and inhuman depravity. Huh, it doesn't really sound that fun when we put it that way. Did we mention the exploding heads?”

Articles

“Imagine what it would be like if the 1950s never ended – a future full of flying cars, talking robots and strange imaginings. Imagine what it would be like if atom bombs fell upon the earth and decimated most of its population, leaving few survivors. Yeah, stuff got blown to bits and all that’s left are those concrete buildings and the dilapidated signboards that populate the urban environment.”

“To further explain things, In Fallout 3, the playable character increases his skill sets by gaining experience and can get up to level 30. At each level he has the option of applying points to a variety of skills such as lock-picking, bartering, sneaking, and explosive weapons. Then the character is able to increase the skill level of more indirect traits such as Strength, Luck, Charisma, Intelligance, and so on. The latter of which are set at the beginning of the game and can be raised on a few occasions within the game. What I propose is a combination of these two ideas.”