Posts tagged scripting

Anyone who's heavily invested in the Mac ecosystem knows Automator, a built-in tool that can string together multiple computing actions without having to know a lick of code. Some of us may want a little more power, or just a different variety of power -- which is where the recently launched Alfre...

BioWare's Daniel Erickson said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first. As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content. In speaking with Gam...

The holidays are all about eggnog, ugly sweaters and disconnecting from the internet just long enough to reassure the family you still care. For those of us with web separation anxiety, the folks at MAKE have hooked us up with an easy way to stay hip to incoming emails -- by connecting the holi...

It's been a rough Black Hat conference for Google. First, FusionX used the company's homepage to pry into a host of SCADA systems, and now, a pair of experts have discovered a way to hack into Chrome OS. According to WhiteHat security researchers Matt Johansen and Kyle Osborn, one major issue is ...

When I first started playing Runes of Magic and other MMOs, I never used addons because they broke my perceived immersion. Fast forward to today and I have well over a dozen different addons to enhance my user interface and interaction with Taborea. There are quite a few addons that I'd now highly ...

When we heard about this malicious JavaScript code that hit Twitter yesterday, we were kind of relieved: perhaps it was nature's way of ridding us of celebrity micro-bloggers. But as the day went on, it seemed that even if this were the case, a sordid tale was emerging: apparently the whole thing b...

Oh dear. Some wise guys have discovered a JavaScript exploit in Twitter's web interface, which uses an onMouseOver instruction to hijack your own tweeting voice and force you to say things you don't want to say. Simply put, hovering on some of these colorful new tweets can result in you tweeting ou...

The upcoming free-to-play conversion isn't the only big change coming to Turbine's Lord of the Rings Online over the next little while. In a new dev diary released yesterday on the European community website, Games System Engineer Narrel provided a glimpse into what began as the "pet project" of th...

I thought we'd do a bit of a departure from our usual format for this week's installment of The Anvil of Crom. As the column is a long-term chronicle of my experiences in and out of game, it's occasionally appropriate to throw a guide or two in the mix. Age of Conan is developing into a pretty d...

In a sense, script memory limitations aren't coming to Second Life; they already exist.
What's going on is the process of Linden Lab making those limits predictable, and setting things up in such a way that script memory usage doesn't cause simulator processes to thrash madly (from paging memory to ...

It's now just over one year since Linden Lab announced that they would be implementing a some manner of script limitations over and above those which are presently a part of Second Life as it stands today. It is just over eleven months since those limitations were rescheduled to go ahead in Q3 2009...

While Second Life users wait with 'bated breath for the SLS 1.27 deployment that will sort out a large number of crippling group communications failures, there's an extra bonus lurking in the code. SLS1.27 will be adding an HTTP-in feature which will allow HTTP requests to be sent to Second Life obj...

MIT Media Lab's Eric Rosenbaum has produced a wonderful little tool called Scratch for Second Life (S4SL). Available for Mac or Windows (but not Linux at present, alas) S4SL allows you to create scripts by assembling simple colorful shapes (a bit like plastic bricks).
S4SL is based on MIT's Scratch...

If you have been following Macro Anatomy, you should be comfortable with macro basics by now. If not, you may want to consider taking a moment to review what we have covered thus far. For the rest of you, welcome to the next installment, where we'll be covering a commonly used, but powerful macro ty...

Welcome, my friends, to the second installment of Macro Anatomy. In this episode we'll be going over some basic macro commands and I'll introduce some simple macros for you to learn and play with. Before we move ahead, I wanted to reiterate an important change to many macros since the release of Pa...

When a person is on a mission, he/she can accomplish anything, no matter how Rube Goldberg-esque the solution turns out to be, so you can forgive Gary Lerhaupt's rather complicated how-to on streaming recorded programs to any 3G-enabled cellphone. Far too detailed to go into the specifics here, Lerh...

Macros are a useful way to create custom commands, from witty sayings to more complex spell invocations. Many
of the addons available obviate the need for macros by providing a lot of automated speech and the like, but there is
still the occasional need for a quick and dirty macro. What macros do yo...