Tanagon wrote:Do the amount of armies given by spoils increase as well?

Only in escalating.

No what I mean is, lets say it was escalating, instead of the cards giving 4, 8, 12, 15, 20, 25 etc would it give 20, 30, 40, 50, 75, 100 etc. since a single troop means much less on this map? The four troop cashin is virtually worthless and you mostly invalidate the effectiveness of cards. Fair enough sometimes cards can be luck for example if you get two pair but it is a fantastic system in that as soon as you get to 5 cards you are guaranteed a cash-in and most wait to five cards anyway. So I think, if possible, the number gained from spoil cash ins (sorry I've been alternating between cards and spoils) should increase.

Tanagon wrote:Do the amount of armies given by spoils increase as well?

Only in escalating.

No what I mean is, lets say it was escalating, instead of the cards giving 4, 8, 12, 15, 20, 25 etc would it give 20, 30, 40, 50, 75, 100 etc. since a single troop means much less on this map? The four troop cashin is virtually worthless and you mostly invalidate the effectiveness of cards. Fair enough sometimes cards can be luck for example if you get two pair but it is a fantastic system in that as soon as you get to 5 cards you are guaranteed a cash-in and most wait to five cards anyway. So I think, if possible, the number gained from spoil cash ins (sorry I've been alternating between cards and spoils) should increase.

That would be a game engine issue, as opposed to a map issue.

However, the fact that spoils are largely irrelevant is one of the nicest things about DiM's design on this one.

badlouie wrote:It only takes one time going for the objective to realize how it works.

Mano went for the objective, didn't get it. Asked a question, got an answer.

Problem solved. It's a problem that will only happen to you ONCE.

No need to mark up a nice map.

Problem with this is that it kinda limits what you can do with a map. After all, it might be the intent of the map maker to have a victory condition be just taking over some territory. First person to do so wins.

Sorry, didn't know what quenched meant. If it meant no more postings then my bad...

I think it means the game maker(s) go to have a well deserved drink on a finished map.- You can actually see on the map where they spilled som Irish Coffee

(a few issues turned up later, but has been cleared up in as far as the game engine allows it. - I believe there is still one thing that were intended differently with the starting deployment, but it should work as intended for 8 player games.)

Game 9107525 shows that some shops give +20 autodeploy (namely those were players can start) and some give + 20 reinforcements (this you cannot start on).Is there any way to make this better in the legend and or visuals?

Suggestions is making another image for the +20 reinforcements shops vs +20 autodeploys shops.or making the +20 autodeploy shops all into houses so you at least know they are autodeploy area's.

first has preferance.second has the problem of the arsenist. Nobody uses it much, but it cannot hit houses.. suggestion would then be to split up the area's that can be hit from the arsonist, OR allow it to bomb houses too...

SirSebstar wrote:Game 9107525 shows that some shops give +20 autodeploy (namely those were players can start) and some give + 20 reinforcements (this you cannot start on).Is there any way to make this better in the legend and or visuals?

If the shop matches the block it is on, it is auto-deploy. If it is a different color, it gives reinforcements. good map.

SirSebstar wrote:Game 9107525 shows that some shops give +20 autodeploy (namely those were players can start) and some give + 20 reinforcements (this you cannot start on).Is there any way to make this better in the legend and or visuals?

If the shop matches the block it is on, it is auto-deploy. If it is a different color, it gives reinforcements. good map.

It's not too clear in the original post whether we get bonuses for other houses besides our "own house". I didn't think the xml file allowed you to specify different things depending on where your starting territories are. Does it?

i am having a problem with game # 14625505. i have managed to deploy my men on O 9 and i have gotten O 9 to appear as my attacking territory, but the computer refuses to recognize my desire to attack from O 9 and only shows the territory next to O 3 as the territory i can attack.i am having the same problem on a brazil map and i have reported the problem on that map site.in both cases i was having a problem with a communications connection and it took a number of tries before i could even get into the games and there was a third game with the same communication problem, but i was not able to get into that game due to the communication connection problem

musicalmaven wrote:i am having a problem with game # 14625505. i have managed to deploy my men on O 9 and i have gotten O 9 to appear as my attacking territory, but the computer refuses to recognize my desire to attack from O 9 and only shows the territory next to O 3 as the territory i can attack.i am having the same problem on a brazil map and i have reported the problem on that map site.in both cases i was having a problem with a communications connection and it took a number of tries before i could even get into the games and there was a third game with the same communication problem, but i was not able to get into that game due to the communication connection problem

Are you using the greasemonkey clickable maps script/add-on? Any other relevant add-ons?

Does the region in question appear in the drop-down menu, or are you just highlighting it using clickable maps?

i do have clickable maps. i have tried to both clicking on the territory in question (goias) and using the drop-down menu. the clickable map would not register. the change of attacking territory was managed from the drop-down menu, but the corresponding territories for possible attack did not change.i am not sure about the panel interface. i try to keep it simple. i do not think i have a panel interface.and no, there are not a massive number of troops involved. i deployed only 17.