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PGM is all set for February. This month, we're playing through a game known as Eevee's Tile Trial. If you wish to earn rewards, please head over to our event thread by clicking on the provided link and give yourself a shot at the game!

Hey Unregistered! How fast can you game? The Marathon II is up and running in Video Game's - compete against your friends to see how quickly you can complete sixty intense in-game challenges. See you there!

Intro:
Welcome to the land of Trujon! A region known for its moderately cool temperatures all year around and its diverse range of Pokémon. Our adventure starts in the small village of Patsu, where Mina Landcaster graduates from school and prepares to set off on a journey...That is, until she is attacked by a misanthropic Darkrai, who attempts to consume her soul in her sleep, when her conscience is saved in a split second by a Cresselia who has been following and fighting this mad Darkrai.

Mina learns in order to live she must merge her conscience with Darkrai's and defeat it in its very source, a dream world in constant chaos by the conflicting powers of Cresselia and Darkrai. Will you help Mina win her life back and defeat the evil Darkrai?

Features:

All kinds of Pokémon, including some from the newest generations!

GSC Styled Gameplay, with a modified battle system.

Epic Sidequests and Minigames*

Story written by a pro

End Game content and Expansion Packs**

New skills, such as Surfing, Woodcutting, Lockpicking, and Mining.

MIDIs to save space!

Uncatchable Bosses that can give you hatchable eggs of themselves.

Old berries return

8-Directional Movement (And balanced, to boot)

New evolution methods!***

*I have developed new Game Corner games: Trivia, VoltorbSweeper, and Blitzball Arcade.

**Trujon Region, Johto Sidequests, and the Arcane Expansion

***A spin-off of Pokémon Amie, Grooming, can be used to evolve Eevee into a Sylveon. Visit the pet grooming store in Acacia City.

So say your Lockpicking level is 90. A Master chest with 100% Durability minus 90 is 10, divided by 2 is 5. The chest now has an "open area" of less than 10, which is what all master chests are set to. If the open area was 11 or more, the lockpick would break and fail.

Opening any chest gives you 1000 Player Experience, or one level up.
Experience can be exchanged via Moon Crystals which are scattered throughout the land. Other skills include Mining, Woodcutting, Strength, Surfing, Riding, and finally, Crafting.

Mina also has a Love Parameter which is accumulated by doing good deeds and simply talking to certain NPCs. Once a certain amount of LP (Love Points) is acquired, Mina can buy new outfits for herself.

The Fastest way to gain experience by the by is probably Woodcutting, as you can reset Cut bushes by simply leaving and re-entering a map.

Certain items are required to train some skills, such as an Axe for Woodcutting and a Surfboard for Surfing. Strength is trained by working out at Gyms, and is not upgraded via Moon Crystals.

Grooming

Grooming is my take on Pokemon Amie, and only works on some Pokemon. It can be used to trigger evolutions without the use of an evolutionary stone. It can only be done with the following:

Eevee

Vulpix

Growlithe

More to come but not decided.

Eevee is obviously the whole point of this addition. With three odd evolutions, Leafeon, Glaceon and Sylveon, it needs someway to evolve. By feeding it AMIE TREAT and petting it, your Pokemon's evolution % will increase over time. If you examine it, it will let you know how its doing:

0%-5%: It stares at you blankly.
6%-25%: It's yawning repeatedly.
26%-50%: It appears restless.
51%-99%: It's fidgeting relentlessly.
100%: It wants to tackle you with love.

Getting it to 100% normally, feeding it another AMIE TREAT will evolve Eevee into Sylveon. If you feed it a LEAF TREAT, it will evolve into Leafeon at 100%. Likewise, feeding it a COLD TREAT will evolve it into Glaceon at 100%.

Note a Pokemon cannot be removed from grooming or it will lose all of its accumulated percentage. The groomers will also charge you much like the Day Care for time spent.

Petting can be done as many times as you want, but only increases its percentage by 1 every time. Feeding it an AMIE TREAT will increase it by 25%.

Treats are not bought, as they are rare items for you to find via Treasure Hunting or Exploring.

Treasure Hunting

Once you obtain a Spade and have talked to the pirate Mahko at Umino Port, you can buy Treasure Maps from him and search all over the world to dig up rare treasures. This is the only way to obtain fossil Pokemon and the meteorite containing Jirachi. Other rewards are Treats, Stat Boosters, Pokeballs, and even TMs.

I never got up to the point with Yellow in Pokemon Adventures, but this game looks really impressive so far (I could learn something from you)

My only comment so far is that the Darkrai sprite looks a bit odd. His posing just seems awkward and it doesn't give off a good silhouette, but I'm not sure if you made that sprite.

Mapping wise, the one where Darkrai says "wrong one!" kind of stands out as the weakest because there is a lot of open space, and it looks a little too repetitive and bare. Maybe add some variation with the book cases (I think GSC has plenty of different types) to vary it a little.

I'm going to try your demo soon. By the way, do you need help with changing the text of the battle screen? I've done it before with my project and I can show you where to edit the text.

I shall download it :3 I enjoyed 1.1, except fro the cave glitch... (which i hope to dear god is fixed!!)

EDIT (done aafter playing):
Oh good :3 The cave is fixed ... but! How am I suppose to defeat that weird guy with a 'n' on his head, when ChuChu doesn't know any decent moves -3-
So, I lost ... ending up in Elder's home, but the script from defeating him i think plays, and the game freezes. :/
Can ya fix it? This is a good game I really wanna keep going...

Yeah I gotta fix that (damn you Scythe!) TO beat him you need to catch a Pokémon from Tranquil Grove and grind its level. This game is very hard if you only use Chuchu (almost impossible). I'm also gonna make it so you can buy Thunderbolt in the shops, and Chuchu will know Thundershock. I won't have another update till the 9th, but expect great things.

Well it's not an official, or is it meant to be like one. Yellow is already supposed to be an experienced trainer, and this game is based off the traditional JRPG system where you figured things out on your own.

I know I said I wouldn't be updating till January but, I have given CHuchu a completely new Moveset, from level 1-36, still working on it. This way Chuchu will know some (badass) moves from start to finish to depict how much of a main character she is.

Anyone know how to disable putting a certain Pokémon in the PC? My theory is that I would have to define Chuchu as another kind of Pokémon in its own. I can script RGSS but Essentials really is a piece of work

I know I said I wouldn't be updating till January but, I have given CHuchu a completely new Moveset, from level 1-36, still working on it. This way Chuchu will know some (badass) moves from start to finish to depict how much of a main character she is.

Anyone know how to disable putting a certain Pokémon in the PC? My theory is that I would have to define Chuchu as another kind of Pokémon in its own. I can script RGSS but Essentials really is a piece of work

I like the idea of her starting off with that party, or maybe just two of them and have the rest scattered across Darkrai's world... Like when Darkrai puts Yellow in a coma, he also divides her Pokemon to keep her powerless, so that the point of the game will be partly centered around becoming stronger (by recovering your team). It might ruin the concept of catching your own team of pokemon, but from what I've played so far, this feels more like a story-oriented as oppose to the typical "catch-em-all" games. It's just a thought.

In addition, I want to point out a major bug I found with your latest demo. In the battle against the temporary sprite person (I didn't pay attention to his name ), I lost horribly to his Sableye because I had no attack moves that were not Normal type (this is why I like the idea of changing the movepool ). After the loss, I was transported to the PokeCenter, then I was taken to a cutscene where the guy was defeated... What? And after the monologue was finished, the game completely froze.

You need to add a conditional branch within your event that determines what happens when the player loses the battle.

I like the idea of her starting off with that party, or maybe just two of them and have the rest scattered across Darkrai's world... Like when Darkrai puts Yellow in a coma, he also divides her Pokemon to keep her powerless, so that the point of the game will be partly centered around becoming stronger (by recovering your team). It might ruin the concept of catching your own team of pokemon, but from what I've played so far, this feels more like a story-oriented as oppose to the typical "catch-em-all" games. It's just a thought.

In addition, I want to point out a major bug I found with your latest demo. In the battle against the temporary sprite person (I didn't pay attention to his name ), I lost horribly to his Sableye because I had no attack moves that were not Normal type (this is why I like the idea of changing the movepool ). After the loss, I was transported to the PokeCenter, then I was taken to a cutscene where the guy was defeated... What? And after the monologue was finished, the game completely froze.

You need to add a conditional branch within your event that determines what happens when the player loses the battle.

I noticed the Scythe glitch T__T and since then I have fixed it. I like the idea about Darkrai scattering your Pokémon, will definitely do that. I'm planning on switched Sableye for something else, perhaps Houndour?

Okay, I couldn't help but give everyone another update here. But please if you really do support mint please join the forum in my signature, you don't have to be active just post your game there and update once in awhile.

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