Caterwall: The Isle of Manx by Spain Fischer

Caterwall: The Isle of Manx by Spain Fischer

Caterwall is the story of Pax, the orphaned son of one of the kingdom of Katia’s greatest knights. As he nears adulthood he should be taking on the mantle his father left behind, but his impatience with the slow pace of his life in the capital city of Caterwall makes him few friends. The kingdom has been at peace for many years, and the knighthood has been relegated to administrative tasks and pageantry.

When he stumbles on a messenger from the dog kingdom bringing news of war with the wolves of the north, it looks like his chance to shine. But, when he rushes off to get help, the messenger vanishes without a trace, and everyone sees it just as another attempt to gain attention. When he incautiously insults the dog kingdom’s own ambassador in open court, the king has no choice but to banish Pax from the city for good.

Now left to his own devices, he is joined by his best friend Gavin, led to Pax’s side by a seer’s intuition, an ability considered by most to have faded from his blood line long before. Together they set out to make their way to the dog kingdom, but many miles lie between them and their goal, and neither of them have any idea what they are going to do when they get there.

Caterwall is the creation of Spain Fischer and will tell the story Pax's journey across a series of three graphic novels, of which this is the first.