Q.U.B.E. moves 12K copies in first four days, recouping full Indie Fund investment

Beyond being a game we're quite fond of, Q.U.B.E. is also profitable as of right now. Well, okay, a little bit before now, as the folks who funded the project -- the major league indies who comprise the "Indie Fund" -- have already recouped their expenses, according to a recent blog post at their official site.

"We are happy to announce that Q.U.B.E., the first Indie Fund-ed game to market, took only four days on Steam to generate enough revenue for Toxic Games to repay the full investment amount of $90k," the post reads. The project was originally supposed to cost just $42K, but the eventual budget ballooned to $90K, paid out in several big chunks. Thankfully, that investment paid off with 12K sold copies since the game launched last week.

The post also notes that Toxic Games is already discussing the possibility of moving Q.U.B.E. "beyond PC," though it's unclear whether that just means "to OS X" or to somewhere even more enticing (XBLA/PSN, perhaps?). We've asked Toxic Games for more info, naturally.

QUBE Info

Description

Set in a mysterious and abstract sterile environment, Q.U.B.E. (Quick Understanding of Block Extrusion) is a first-person puzzle game that challenges players to navigate each level by manipulating coloured cubes that surround them. There's little to go on as the game begins - the player is dropped into an all-white room with few instructions, and simply has to figure their way out. The tone of game changes as the player finds small and big alterations to their environment, supported by an original score, inviting each player to let their imagination take over as to where they might be. Through experimentation and discovery, players will progress through an ever-evolving series of cube puzzles that will challenge them with logic, physics, platforming.