“The Nintendo 3DS take is interesting, but in my eyes it is just a hardware gimmick which might do well,” Hare told Beefjack.

The much-praised designer hinted disgust at the demands of major publishers for bigger and better graphical performance at the cost of gameplay.

“I am not interested in the limitations and demands of graphical engines,” he said. “I want 75 per cent of the focus of making a game to be on the gameplay and to keep on making it better and better and better until it is ready to be published.”

“This is almost impossible to achieve with 3D without a massive budget and a lot of time,” he added.

In the same interview, Hare expressed his dissatisfaction with the transformation of the games industry over the last decade and a half.

“I was earning more money in 1994 and having more fun than I am now,” he said.