For one thing, nothing goes into any form of detail. It looks like nothing more than dialogue and a "blank screen" for narration.

Also, the three generations look as if they have been crammed into the scene. There isn't any worthy transitions between any of them indicating the generations past let alone the details of when and where.

Overall, the entire scene is blunt. I would understand limited dialogue for cinematography and character action. The three generations and their dialogue looks as if they should be separate scenes themselves. The scenes do not have to be too longer, but they do have to have some level of detail.

PS: Leave the theme songs out of the script. That is suppose to be the director's job.

Alright, I see where your coming from, give me some time to go into more detail.

As far as the the generations go, It's only going to be two generations that are shown in the intro. I also figured since the characters are all of the hero's
bloodline, They'd be able to sense when their arch nemesis is born. And Lufia herself is a sinistral. But like I said, give me some time, I'll fix it.

Not bad idea, DM.
Wow, you guys aren't pulling any punches, huh? But then again, this is the development of a game we're talking about. No room for niceties, I guess. I have to agree though, the original opening scene is a little... simple. Straightforward. But enough about that. I'm curious as to what you'll pull out of your hat next. =)

teefa85 wrote:I like the idea of doing an intro with one generation and then moving on to the main characters...brings back memories of the original. Nostalgia is a powerful thing with fans.

that it is...

though i have a feeling that doing something pretty much the same as the beginning of FoD might not hold very well... but you never know, depends on how its done i suppose... just my view on it... and for some reason my little idea keeps popping up in my head.

Well, the intro wouldn't be too much. All it would do is just define the story before the main game. The main game's twists and turns would still be in silence. All playing the short early generation would do is just define the back story more if it is done right.