Here, we will recount the glories of our adventures together in the Old School Hack system.

This campaign uses the “open table” gaming concept. Justin Alexander compares a regular campaign to a baseball league, where there are a few people with a large time commitment. He goes on to compare dungeon crawling or a mega-dungeon exploration to playing catch, or a one-off game, where people can come and go. I see this as partly a way to put the “game” back in “role playing game” and partly a way to playtest ongoing improvements to my supplemental Old School Hack rules.

From the first session, an unfolding story line in the background is the quest to steal a dragon’s loot. Wish them luck in their ongoing journey!