Someone on reddit was offering to make ships. One of the requests was to make the FTL logo into a ship. The request was fulfilled, but I didn't think the ship was very good. So I made my own FTL ship.FTL ship:As floating letters in space, they aren't as durable as most other ships as it only has 20 hull points. However, it comes with 3 powerful weapons.The F Flak is a faster but less powerful version of the Flak II, with 1 less projectile and wider spread.The T Beam is a shorter but more efficient halberd beam, only needing 2 power.And the L Ion does system damage as well as ion damage, making it very useful for disabling systems.All 3 weapons fire every 15 seconds.MFK ship:Like the FTL ship, this ship comes with 20 hull points and 3 powerful weapons.The M Missile deals 4 damage, 8 system damage, kills most crew and more.The F Flamethrower sets everything on fire.And the K Beam is just a boring beam.All weapons fire every 15 seconds and ignore shields.Pirate Logo ship:20 hull, 3 weapons.The PI Vulcan is a vulcan version of the L Ion.The RA Glaive is a much faster glaive beam, as long as you have 30 missiles stockpiled. Otherwise, it's useless.And the TE Missile uses pirated missiles(free), limited shield piercing though.Not all weapons fire every 15 seconds this time.Download: https://www.dropbox.com/s/altrtdvejbp8hxs/FTL.ftl?dl=0Easy Version (More powerful weapons, install after normal version): https://www.dropbox.com/s/dclivusf4c0mins/FTL_easy.ftl?dl=0Reddit post: https://www.reddit.com/r/ftlgame/comments/3yj8i6/modding_anyone_want_me_to_make_a_ship_for_them/cyejmyhChangelog:

V5: Added newer shipSuper-glued weapons to the hull, now they will stay attached even if the ship explodes.

V4.1: Minor tweaks

V4: Added new shipEasy version changed to a patch, meaning it must be installed after the normal version, and won't work on it's own.

V3: Increased hull to 20.Nerfed cooldowns to 15 seconds.Halved cost of weapons to 80 (i.e. sold for 40 scrap.)Removed 1 Projectile from F Flak.Increased spread of F Flak.Reduced T Beam length.Lowered L Ion stun chance.Added easy version of the ship, which was unaffected by the nerfs on this post.

V2: Increased cooldown of all weapons to 12 seconds.Added crew damage to L Ion as I got tired of waiting for oxygen to drain (Doesn't work if shields are hit)Added cloaking image.Fixed drone control starting at level 1.

V1: Released

Let me know if there are any issues with the ships.

Last edited by Zakhep on Sat Sep 30, 2017 9:21 am, edited 11 times in total.

So every 10 seconds, I can fire an ion blast that damages the shields?There's a reason why those weapons are one of my least favourites in Captain's Edition (next to missiles because they live up to their name when used by the player but the AI...) Because they are utter BS when it comes to impact with shields.

That alone puts it well above the Shrike Line when it comes to gameplay and balance.Combined with other, fast-charging, low-power weapons, it sounds like I could destroy any ship in the first 30 seconds of combat (provided they don't have a cloak)

stylesrj wrote:So every 10 seconds, I can fire an ion blast that damages the shields?There's a reason why those weapons are one of my least favourites in Captain's Edition (next to missiles because they live up to their name when used by the player but the AI...) Because they are utter BS when it comes to impact with shields.

That alone puts it well above the Shrike Line when it comes to gameplay and balance.Combined with other, fast-charging, low-power weapons, it sounds like I could destroy any ship in the first 30 seconds of combat (provided they don't have a cloak)

This ship is meant to be a bit OP, and the other weapons are just as OP. I may nerf the cooldown of the weapons slightly though.

Last edited by Zakhep on Fri Jan 08, 2016 10:47 am, edited 1 time in total.

So I did a run with this ship and well... maybe I spoke too soon about it being too OP. It's just on the Shrike Line in terms of starting. It also gets its butt kicked in quite hard in Captain's Edition with the narrow corridors and the enemy's use of BS weapons and the low hull, but I thought it was a good run.