OSF-03 - Spinner

The first of the space superiority vehicles to be launched by the newly independant Oraki after the war with the Word of Creation, the Spinner is an inexpensive vehicle, designed for high mobility and simple maintaince. Meanwhile, a single idea drives the entirety of it's armarment; that the only difference between a rocket and a particle beam is the opening.

The third of five candidates for the first generation of star fighters, the Spinner appealed to those serving as Oraki High Command for several reasons. Simple in shape and design, it would be easy to produce to quantity, while maintaining a very high acceleration ability, and it's singularly focused weapon array would allow it to be a strong leg for the combined arms approach that naturally appealed to them.

From outside, the Spinner resembles nothing quite so much as a large lozenge, its fore and aft ends utterly indistinguishable from each other, consisting of a turret with a single device mounted upon it, an exhaust port looking for all the stars as if it had been salvaged from an old Saturn-V model rocket. Many veterans of other forces laugh upon first seeing it, for it appears designed to accelerate in no direction at all. A wide number of similar turrets in miniature are arrayed around the outer surface of the vessel, in the expected pattern for attitude jets. Dorsal and ventral surfaces are too, almost indistinguishable, a roating blister for the pilot upon the dorsal surface, and for the gunner in the ventral system. Controls within the blister are sparse, consisting of little more than acceleration, attitude, communications, and fire control.

We laughed when we saw them on the scopes. Yeah, they were fast, and pulling almost fifteen g as they tried to match us. But as far as we could tell, they weren't even armed, and they weren't trying to ram us. But we knew they had those damned artificial devils on them, so we opened fire anyway. Then they started to really move, and all we could do was pray to God in his Heaven to help us hit them. 'tain't natural for anything to spin and leap like that. 'tain't right at all.

-Wo Lu, Word of Creation.

Consisting almost entirely of armor-combed fuel tank and engines, the Spinner's massive fore and aft plasma rockets constrict to plasma lances at the pull of a trigger, while each of the attitude jets is capable of the same to form a tight point defense net. This odd design guarantees, too, that firing its weapons throughout battle will often result in riotously complex shifts in velocity and direction relative to the target, making it quite difficult for the enemy to predict its motion well enough to hit it.

Communication within the Spinner is robust enough to allow it to bolster its pitiful detection systems with incoming data from the Baleful Eye. When so bolstered, the ship is capable of more complex firing patterns, both increasing its ability to damage the enemy, as well as it's ability to avoid incoming fire.

It is this same factor that makes the vessel unpopular on the grey military market, despite the low price of manufacture. While the weapons are surprisingly powerful, and the fighter's maneuverability is almost unparalleled, the pilot and the gunner must train to an instinctive level of cooperation, as the pilot must maintain course even while the gunner over-rides his systems to fire. So too, is it restricted in its use to interplanetary space - with no airfoil, it cannot effectively sustain flight inside atmosphere, and it must be launched via a space elevator or rail launcher system. Further, the light vessel's heavy acceleration is punishing in the extreme to the pilot and gunner, and it is not uncommon for less hardy humanoids to black out from the stresses of the system, or even sustain injury from impact with the thin acceleration chairs - even Oraki can be lightly injured by these factors, from time to time.

While they are likely to be the first element of the combined Oraki fleet to be replaced, they have proven themselves in skirmishes, and an experienced flight team will be quite difficult to out-dogfight.

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This reminds me of my pressure washer :) I suppose you could have a mode that sends lots of little squirts over a wide area to deal with fighters and missiles as well. Or a fan-like blast. Being machines, you program all sorts of patterns into the nozzles to deal with the specific threat at hand.

Maybe even to act as a decoy, one of these could set their rockets to maximum diffusion, and fire all of them at once to surround their ship in wildly dispersed, slow-moving plasma, an irresistible beacon for heat seeking weapons, and potentially blinding to IR sensors nearby?

Think of a rotating bubble on the top (dorsal) and bottom (ventral) surfaces of the cough drop that lets the pilot and gunner face any direction. "Top" and "bottom" can be ambiguous terms in certain contexts (like space or biology) and so dorsal (think dorsal fin, as in the fin on a shark's back) and ventral are used to be more specific.

Freetext

The Forest of Flesh

The party has found the source of the strange creatures roaming the countryside. The rift in this reality glows with a silver hue, rippling with the wind but never moving. They step through and are immediately assaulted with the scent of rotting meat, some have to muster all their strength not to vomit. Strange cries similar to the beasts the party had faced before can be heard in the distance. Looking around, they see they are in a forest of grey and red rather than the normal brown and green. The trees are sticky to the touch and writhe, perhaps to get away or perhaps as a warning.

The deeper the party goes, the more the forest seems to slither and move underfoot. The cries get closer and more numerous. Creatures lurk in the shadows, all the same color of their surroundings. Whatever the party came in here for, they had better do it fast.