Guard of Istiniar Forums

Games => War of the Roses => Topic started by: Henry of Grosmont on October 09, 2014, 06:57:30 AM

This is the basic guide, comprised of “Do” and “Do not” in a group melee combat.*

*Any suggestions to improve it are more than welcome.

Introduction.-There is only one tactical principle which is not subject to change. It is to use the means at hand to inflict the maximum amount of wound, death, and destruction on the enemy in the minimum amount of time.

George S. Patton

Group combat isn’t a chivalrous duel and the goal is to kill as many of your opponents as possible using every advantage at your disposal.

Situational awareness is probably the most important aspect - do not fixate on one opponent; instead try to gain an advantage in several directions, however short-lived it can be.The second is to be proactive and not reactive - the enemy should adapt to your decisions and maneuvers and not the other way around.

2 vs 2 Combat

-Each man must not think only of himself, but also of his buddy fighting beside him.

George S. Patton

“Do” try to create a mismatch as early as possible by flanking one of them(http://i92.photobucket.com/albums/l13/RaphaelHenry/wotr/do1_zps62fc2184.jpg)

“Do not” face the enemy in one line.(http://i92.photobucket.com/albums/l13/RaphaelHenry/wotr/donot1_zps480b1810.jpg)

Still, if it does happen, try to advance on one flank (preferably left, esp. if the second opponent has a shield) and create a cushion between you and your opponent, then turn and help your teammate.(http://i92.photobucket.com/albums/l13/RaphaelHenry/wotr/do1a_zps20ad16ba.jpg)

3 vs 3 Combat

-Some goddamn fool once said that flanks have got to be secure. Since then sonofabitches all over the globe have been guarding their flanks. I don't agree with that. My flanks are something for the enemy to worry about, not me. Before he finds out where my flanks are, I'll be cutting the bastard's throat.

George S. Patton

A bit more complicated than 2 vs 2 but the idea is the same – gaining an advantage.

Being exposed to the attacks from two directions is preferable to being exposed to the attacks from three directions.

“Do” extend flanks in a reverse Wedge formation to create a mismatch in the enemy center.(http://i92.photobucket.com/albums/l13/RaphaelHenry/wotr/do5_zpsb0f7af49.jpg)

“Do not” let the enemy to perform this maneuver.(http://i92.photobucket.com/albums/l13/RaphaelHenry/wotr/donot5_zps82f8970e.jpg)

We’re addressing the basic stuff here but more advanced tactics do advocate using the Wedge formation to, let’s say, separate one opponent from the rest.(http://i92.photobucket.com/albums/l13/RaphaelHenry/wotr/do5a_zpsb9635217.jpg)

Having Numerical Advantage.

-No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.

George S. Patton

Golden rule – never make a mistake of facing your teammate when attacking an outnumbered enemy. Meaning that the angle between you and your teammates should be anything but 180 degrees. This will prevent the unnecessary team hitting.