This HackMaster adventure is intended for four to six 1st level
characters. It was conceived as the initial adventure in an urban
campaign centered in Bet Kalamar, the capital of the Kingdom of
Kalamar. It can easily be repositioned into any urban area and serve as
the first taste of danger for novice adventurers.

I wanted to provide a variety of challenges both in opponents and other
obstacles that novice explorers will have to overcome. While the
enemies to be encountered are significantly weaker than the norm, their
lack of armor and proper weaponry is in keeping with the scenario and
renders them far more manageable for a novice group of adventurers.

Ironically, this dungeon may prove quite deadly though it was not
intended as such. The root cause of nearly all deaths is easily
avoidable. Unfortunately, in their mad rush to buff up all their combat
bonuses, PCs often neglect to prepare themselves for routine hazards
that they may face when exploring. Do not succumb to the urge to “go
soft” on players that have made this error. They must learn that
HackMaster is more than pure combat prowess.

15 color pages

If you wish to use this adventure for Roll20 play, you can download the
free virtual
tabletop pack. It includes an unlabled map, scaling instructions
and tokens for all creatures in the dungeon.