(Ret): Haste = Mastery = Crit?

Hey everyone, getting some confusion on on stat weights at the moment. I ran my pally through Simcraft 3 times last night and every time I simmed her, it showed Haste and Mastery neck and neck with Crit very close behind.

Haste - 2.06
Mastery - 2.05
Crit - 1.99

Should I follow SimCraft's statweights or keep reforging/gemming full Haste?

Hit and Exp cap first ofc, then Haste haste haste all the way. Items with crit/mastery you reforge crit to haste. No breakpoints for haste, you just want lower GCD and CDs on Crusader, Judgment etc etc.
Gem 320 haste in yellow, 80 str 160 haste in red and 320 hit in blue.

Hit and Exp cap first ofc, then Haste haste haste all the way. Items with crit/mastery you reforge crit to haste. No breakpoints for haste, you just want lower GCD and CDs on Crusader, Judgment etc etc.
Gem 320 haste in yellow, 80 str 160 haste in red and 320 hit in blue.

Yeah, i'm aware of our normal stat weights, I was just confused because SimCraft ranked them so closely.

since ratings are 2:1 compared with strenght EVERYTHING beats strength.

Also false DP + 4 set = alot of mastery damage. 40% haste and 2 procs = GCD locked and likely exo will be used.... very sparingly should be off cooldown and waiting frequently.

Most fights are add fights a single consistent add bulks up masterys value.

A sustained dps build is the only solution next patch after 4 set because
#1 CDR trinket makes static ICD trinket lineup and guardian lineup very infrequent which loses alot of "hammertime" power.
#2 The low CD guardian will have with trinket 2 mins vs the ACTUAL 6 min CD on live it's used at trying to delay and lineup ANYTHING is 100% going to net you ability losses if you delay more then once an encounter.

THE ONLY huge difference at the extremely favorable itemization next tier is 15% mastery for 10% haste or the reverse. Almost all this is done through gems because EVERY item should end up with both haste AND mastery in some fashion not counting gems.

since ratings are 2:1 compared with strenght EVERYTHING beats strength.

Also false DP + 4 set = alot of mastery damage. 40% haste and 2 procs = GCD locked and likely exo will be used.... very sparingly should be off cooldown and waiting frequently.

Most fights are add fights a single consistent add bulks up masterys value.

A sustained dps build is the only solution next patch after 4 set because
#1 CDR trinket makes static ICD trinket lineup and guardian lineup very infrequent which loses alot of "hammertime" power.
#2 The low CD guardian will have with trinket 2 mins vs the ACTUAL 6 min CD on live it's used at trying to delay and lineup ANYTHING is 100% going to net you ability losses if you delay more then once an encounter.

THE ONLY huge difference at the extremely favorable itemization next tier is 15% mastery for 10% haste or the reverse. Almost all this is done through gems because EVERY item should end up with both haste AND mastery in some fashion not counting gems.

You're talking about 4 set T16 right? I read somewhere in the forums that DP is a must when you get 4pc.

Hit and Exp cap first ofc, then Haste haste haste all the way. Items with crit/mastery you reforge crit to haste. No breakpoints for haste, you just want lower GCD and CDs on Crusader, Judgment etc etc.
Gem 320 haste in yellow, 80 str 160 haste in red and 320 hit in blue.

320hit gem in blue ? For a moment there I thought we were talking about 320 spirit and Holy Paladins.. :P