I had suffered with fxxking zaibas and piece of carnivory shit. (Why? Above things are the answer.)
But now I have been cured by this build and would proudly recommend it to you guys.

The core of this build is to maximize the utilization of effigy.
Effigy is the best attacking skill for cleric, but there are two things have to consider: Hexing and SP consumption.

1. Hexing
Effigy needs hexed object. However it is not easy to hex a large number of monsters at once. Plague Doc. (Pandemic) will solve this problem, as well as getting a good additional damage source, incineration.

2. SP consumption
Lv. 10 effigy consumes 41 SPs per every attack. This may make you a DIAMOND-rank customer of alchemist’s SP potion on market. God Carver and its holy wooden bixxhes can save you from bankrupt. Pandemic also helps dealing with many targets at once, and saving SP as a result.

Considering which class can support bokor and plague doc. efficiently, so it becomes following build tree:

2.4. Pardonor 1-circle
DiscernEvil Lv. 5: Also good friend skill of plague vapor, incineration and hexing
InceaseMagicDEF Lv.5
Indulgentia Lv. 1~5: 1 is enough to cure all of party members and to lure monsters. More lv. can treat many targets.
Simony Lv. 0~4: Divine might + Simony can produce Lv. 5 scroll. But useless...

2.5. Plague Doc. 1-circle: The completion of this build
Pandemic Lv. 4~5: The most important skill for effigy.
Incineration Lv. 5
Healingfactor Lv. 5: The moment you get this skill is after base level~260. This ability provides monsterious HP recovery. Must use with divine might.
Bloodletting Lv. 0~1: Optional. 0 or 1 for saving dispeller

2.5. Plague Doc. 2-circle: new 8-rank.
Incineration Lv. 10: longer & stronger. the new attribute is used like pandemic.(spread area also similar with original pandemic)
Dark death mist Lv. 5: A new main atk skill. It works with pandemic and amplifying incineration. And it infected automatically other close target.
Healingfactor Lv. 10: Atk of monsters above Lv. 300 is very strong so more faster recovery is needed.
Pandemic Lv. 4~5: The new attribute makes pandemic area super-wide.

3.2. vs. many elite monsters
Safety zone>
Carving Laima & Jemina to lure monsters and to ignite incineration>
Hexing and fandemic>
Fade (monsters will head to your summoned) >
Incineration>
Use cure and heal to the resisted monster>
eeefffffffffiiiiiiigggggyyyyyyyyyyyyyyyyy >
Heal your HP with remaining heal square>(Healing factor >)
Move from Jemi area and exit to the Lai area

3.3. when pandemic is in a CD time
Zombify (or Deprotected Zone or around Laima) > Incineration > DiscernEvil

With 2-circles of clerics and 1-circle of god carver and pardoner, you can surve the essential party-supporting role.
Moreover, if one (or more) of your colleagues want to reduce skill delay and SP consumption, or your party is going to challenge to a dungeon which is forcing a high level of magic defence and frequent healing, (ex. 190 dungeon)
other guys will kindly kick ass of classical prist-type healer and willingly welcome you.

Your position will be just after or beside of tanker.
Thanks to Samdiveve increasing moving speed by +4, you can run at the head of your party.
Move before main damage-dealers and carve Lai&Jemi at the location tanker settled.
Safety zone is helpful while carving.
When the other collegues arrive, use heal and supporting skills such as IncreaseMagicDEF with DECREASED COOLING DOWN TIME.

In short form, formula of almost skills can be described like this: (atk - def) * (many coefficient).
But effigy has the other form: ((atk * attribute) - def + bonus dmg) * (other coefficient).
This means effigy is still effective to the high Mdef, when Matk and attribute are sufficiently invested. And also it explains that 3rd hit bonus dmg dosen't take big ratio in whole dmg of effigys at high attribute.

A1.2. Incineration amplified with dark death mist(DDM)

The ratio of amplification is 0.3 .
The calculation step is within elementals.
ex) to the target of fire element: 0.5*original incineration dmg (without DDM) -> 0.8*original dmg (with DDM)

Incinerate: InfectType: Active"* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy* Increases the number of possible targets by 1 per attribute level* Increases SP consumption by 40%"

Plague Doctor 2nd Circle Required

Incineration

[Magic] - [Fire]Incinerate enemies with status ailments. The duration of [Incineration] will increase depending on the amount of status ailments on enemies.

Incinerate: InfectType: Active"* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy* Increases the number of possible targets by 1 per attribute level* Increases SP consumption by 40%"

Plague Doctor 2nd Circle Required

Incineration

[Magic] - [Fire]Incinerate enemies with status ailments. The duration of [Incineration] will increase depending on the amount of status ailments on enemies.

Comments (362)

@Godfrey5907 hi there, I followed this build and this is actually my main character in iTOS, this is still a viable build, only i changed pardoner and went to bokor3 since discerning evil is already nerfed and is pretty much useless now. Agny will still be good in this build though, as I am still using it. I dont know if the author of this build is still playing in kTOS but I am still following his build hoping for another remake of this build.

I was searching for a PD build when I stumbled upon this.
I am curious if this build still viable now since the post balanced update. I noticed that this thread was replied way back then. Since Agny necklace is heavily downgraded, I wanted to know if this build is still useful for the new patch. Thanks.

Hi Kim! It's been a long time since you last updated this thread. I hope you will still get back and update this as for preparation of rank 9 classes. So I just have a question, what do you think it's rank9 should be FOR NOW. Inquisitor c1 would be helpful for dps, in my opinion, depending on what skills would be available for PD c3. So I want to know your opinion about it's rank 9 since this class is my main character in iTOS. Thanks a lot kim!

I have a question about the items in the middle / end of the game. I watch your videos and you were wearing an assistant bracelet. Now Archmage bracelet is a good item for this build? Or can I continue with wizard bracelets up to solmiki?

@gawkGawk Imo miko is pretty much useless in this build. What do you gain with miko ?
A melee matk with gohei.
Broom, which is kinda nice, but not vital in this build at all.
The arrow that is nice.
Clap that is useless since this build already have perma statues...moreover you would lose a big part of your party support with it. And clap right now only works with them.
Kagura dance which is a neat skill, but with which you can't dps and use a lot of mana in an already mana hungry build.

What do you lose ?
CD reduction in a build that use few skills to dps (so you need them asap )
SP consume reduction for a super hungry mana build.

And both of them are quite vital for this build.

If you go for Miko the only combo literally aviable right now is with Diev. Imo it's pretty pointless to go for miko if you aren't diev3. The combo it can do with statues is really op...and probably will be nerfed. I personally see this build as more "future proof" than the diev3-miko...or better call it more "nerf proof".

@riccardo.tavano PS You lose support because you actually lose statues...so having miko substitute diev is totally useless. The build for now is perfectly balanced on it's own. Each rank perfectly fit a role to maximize how the whole thing work, without excessive SP use etc. Nothing to change unless they put some new peculiar items that can boost or change how the build work.

At most I would take some points away from healing factor and pump up pandemic. And put 1 to disenchant...in high lvl zones sometimes it's useful.

hi kim. i want to ask about your opinion. curently at pd skill, im using bloodlet skill at lv1. if im purely using your build, im using bloodleeting lv1, then im must sacrifice my pandemic to lv 4. can i change that pandemic lv4, to healing factor lv4? so my pandemic still at lv 5. because wide area of pandemic really helping me, when im swarm with plenty monster. thx.

@Ggyarkggyark Kim is miko any good for this build instead of diev? (you basically getting diev for laima CD/debuff right?) While miko can get some hamaya/clap synergy for some burst damage outside incinerate and also providing utility, what do you think?

@asgard
That's even more simple than pond mission. Very weak mobs are coming to center occasionally and player defend a statue from them during 2min. Hanaming-hunting movie will be more exciting than that...

Thanks for the great guide, just a question about the Agni Necklace recipe. What exact materials and how many of each do you need for it? I know you mentioned Heart of Black Drake and Bloodstone, but can you help clarify how much of each and if there's anything else?

@pippo22 i follow the build and i think pardoner should be there. discern evil is amazing to prolong incineration uptime. it can also support another debuff your teamate cast like wugu poison etc. don't go bokor3 as effigy lv 10 already eat as much sp as it is.

It looked like Plague Vapours and Incineration almost did all the job, while Hex + Effigy did relatively little damage. I read this guide description about the Hex and Effigy formulas and I can't tell if substituting Bokor for another class would be that significant.

@Cardosão
Can you tell me which video makes you think so? I feel effigy is still significant in almost area except uphill-defense, on which you don't have to boost-up hunting speed due to fixed cleartime.