Deathwatch: Scything Talons

UNDERCONSTRUCTION(Feel free to edit yourselves)Sergei – Always too drunk and always too naked. Surprisingly, no one knows what he looks like under his regulation face-mask. Not surprisingly best marksman of entire squad. (Designated marksman)

Helga – Beautiful sergeant-Wife. Never drinks, because she never gets drunk. Sort of a kill-joy. Only mature person in squad. Is actually a very nice person and loving wife. Unofficial Squad Leader(Sort of Squad Leader, Fire Team Leader)

Vladimyr – Only married man on team. Has loving relationship with Sergeant-Wife Helga during downtime but otherwise always whipped and nagged on constantly.(Rifleman)

Sasha – Always complains about situation but with enough vodka loves everyone. Secretly wishes he was a commissar because of cool hats.(Rifleman)

“No-leg” Oleg – Never has shoes. His legs became bloody stumps after months and months of walking. Will always have puns and jokes about his lack of shoes or feet.(Rifleman)

Nikolai – Seemingly gullible, and amenable to his stupidity. Will have moments where he’ll state something really intelligent. (Actually most intelligent of the group)(Automatic Rifleman, Fire Support)

Boris – Always has bullshit stories that noone believes. In reality they’re all true. Only man to ever taste chocolate. Only man to have sex with daemonette and survive. (daemonette actually misses him)(Grenadier)

Aleksis – Assigned ASL, though the squad never listens to him. Only sane man yet is sometimes forced to drink. Gets drunk easily. Sgt-Wife Helga is his cousin.(Specialist. Possibly the driver or a meltagunner) <——Also noone cares.

(Please imagine this picture of Lt. Sasha Kulikovna from the ONLYWAR supplement No Surrender is sergeant-Wife Helga. Accept no substitutes. Now drink.)

PRIMARYOBJECTIVES:

SECONDARYOBJECTIVES:

CAPTURE A LIVEZOANTHROPESAMPLE (FAILED)

OPPORTUNITYOBJECTIVES:

CAPTURED A LIVELICTOR (ACCOMPLISHED: +40xp)

INDIVIDUALEXPERIENCEREWARDS:

ANDROMAKLES: Awesome roleplay. I think the way you play your little slice of brain damage is cool (+100xp).LUCIUS: Great duel, even if you lost. The bit at the end, when you drove your face forward, is what sold it for me (+100xp).CASSIUS: Don’t tell me that 01 roll don’t deserve this, cause it does. Your Techmarine kicked ass in trigonomancy class (+100xp).LEX: Cool dialogue, cool scenes, cool lines all around. Remember, this is for Lex, not your new character (+100xp).

RENOWNREWARDSANDPENALTIES:

Routed a flank of a massed Tyranid assault on a Militarum strongpoint. (+1 RENOWN)A Battle-Brother was killed in action, with geneseed and chapter equipment unrecovered, and remains destroyed (-10 RENOWN)

Thought for the day: War is the sacrament by which the Imperium is made holy, our communion one of blood and flesh.

GM’s Tips:

Please don’t lose any more Battle-Brothers. Also, let’s dial it down in replacing characters with new ones. I understand if the story takes you there, that’s fine. But since we’re now tracking permanent things like Corruption and Insanity Points, replacing characters can be seen as an easy way to not commit to that sort of thing.

Upon arrival at high orbit over Hethgard, Kill-team Talon is spared only scant moments before they are immediately petitioned for an emergency deployment by Lord Admiral Anastasia Arkelius, on behalf of Lord General Curas. Accepting the deployment, the Kill-team make ready to drop to the surface of Hethgard on a daring mission

Firebase D6 was one of many new firebases that lay outside the comfortable of the guns that lay in Hethgard’s fortress walls. Apparently, a daring new strategy by Steward Militant Lukas Vierling involves establishing many of these new firebases as far remote from the walls as possible. Relying on local fire superiority, it is hoped that a majority of these firebases will become quickly strengthening strongpoints, and future areas of expansion for the increasingly complex installation that is Bastion Primaris. One such firebase, labelled “D6”, has come under extremely fierce attack, and has been weathering a storm of Tyranid assault and artillery bombardment for two days. It is not expected to last much longer… that is, unless help arrives. With Kill-team Talon the most mobile force nearby that enjoys a free deployment zone, they are tasked to drop behind Tyranid lines and relieve one flank of Firebase D6 from assault and silence Tyranid gunbeasts.

Command of the Kill-team falls to Andromakles, the apothecary of the Iron Snakes chapter. As Kill-team Talon prepares to deploy, visions of comrades past occupies the already doubt-filled mind of Andromakles. He sees a vision of the long-dead Jorgen McTeague, a former brother of Kill-team Talon, who fell in battle against the Tau. Clad not in the black of the Deathwatch, but in the blue-and-white of his brother Storm Wardens, the vision gives Andromakles pause. As the apothecary was unable to retrieve Jorgen’s geneseed, he considers Jorgen’s death an irredeemable mistake, another failure that he is haunted by. When he shakes the vision off, he finds that he is the last to board the Valkyrie that will deploy them to the mission. As he boards, Inquisitor Victoria notices something amiss about the Astartes, but does not pry further.

En route to deployment, Inquisitor Victoria, herself heading to Bastion Primaris, begins to poke and prod at the pride of the warriors under her charge, only now noticing the chink in their armor. She makes vague suggestions on their physical vulnerability, in light of their previous mission, as well as underscoring issues of loyalty. Though in the end, the Inquisitor waves the matter off as quickly as she started it, it makes the some in the Kill-team suspicious about her enigmatic motives.

When at last they reach the deployment area, Victoria opens the ramp, and they file out, first Brother Mason, then Brother Andromakles and Draegor handling the attack bike, followed by the rest of the Kill-team. To avoid a generous portion of Tyranid surface-to-atmosphere fire, the Kill-team is deployed by E-HALO jump, otherwise known as an orbital dive, just at the lower edge of the planet’s lower thermosphere, a 100km above ground: an altitude known as the “dive line.” This is a feat only possible for, and performed by, Space Marines. As the Tyranids are using zoanthropes, a species known for its deadly accuracy, for its air defense, they are left with little choice. This insertion places no danger to the deploying vehicle, and builds speed that offers them protection from fire. In addition, they are dropped with chaff and dense metal particulates that will attract and nullify some of the potency of the zoanthropes’ psychic barrages. For a man-made dive, it is long, lasting almost 4 minutes and allowing the Astartes to break the sound barrier, their descent heralded by multiple sonic booms resounding in the sky.

Thanks to grav chutes and jump packs, the Kill-team makes planetfall safely behind enemy lines. Brother Mason’s landing is a few meters away from the rest, however, and this makes all the difference. Immediately spotted by Tyranid hive beasts, he is beset quickly by a mass of hormagaunts led by warrior strains. The Kill-team quickly mobilize to support him, Brothers Erzell, and Elyas moving quickly to close with the hormagaunts or take up firing positions. Meanwhile, brother Lucius and Cassius move to higher ground to observe and provide support-by-fire, but face more warrior strains in their upward advance. Andromakles rides the attack bike, with Draegor in the side car, providing mobile fire support to those who need it. However, their advance was slowed considerably by the sheer density of the Tyranid horde. Despite their best efforts, they made slow progress. Brother Andromakles elected to charge through with the attack bike, trampling many of the hormagaunts in the process and giving Draegor perfect firing angles with which he could lay waste to the Tyranids with Fang Storm, his custom heavy bolter. Even with this, it was slow going. Brother Mason himself suffered from temporary blindness, and only through sheer willpower did he fight on for as long as he did. Kill-team Talon needed to assault through 600 meters of enemy lines, and at 200 meters, the tactical initiative that the orbital dive had given them was already slipping.

In the meantime, Lex ordered to be disembarked at Firebase D6 itself. Upon arriving, he took stock of the firebase’s haphazard defense, where guardsmen were running to and fro to plug gaps in the walls and prepare for another desperate Tyranid charge. There he met a battery commander of the 114th Cadian Heavy Artillery, who was currently overseeing the continued suppression of the Tyranid artillery that was Kill-team Talon’s objective. Seeing that the zoanthropes were merely shooting down the rounds and achieving little, if any, target suppression, he ordered that the battery bombardment instead be moved to conduct danger-close fires to support the beleaguered Kill-team Talon. The battery commander was having none of such talk however, and with an impetuousness rare for a regular Imperial citizen that faced a Space Marine, he told Lex that he should tell the regiment commander himself if he so wanted the orders amended. Lex set about to doing just that, find the commanding officer of the 114th in the central strategium, convincing the colonel of the soundness of this amendment to the tactical target. With the bombardment target set, and a firing solution estimate provided by Lex and based on the Kill-team’s current location, an entire battery—eight Basilisk artillery guns—bombarded the target with a high angle fall.

Mere seconds after the guns were fired, Kill-team Talon were witness to an impressive display of firepower. The inner canyon that the Kill-team was pushing towards, and where many of the Tyranid creatures lay, felt the full force of the Basilisk battery’s accurate fall of rounds. Many of the smaller strains suffered grievous losses, while warriors and other creatures were shocked and sent reeling. Seeing the opportunity to retake the initiative, Kill-team Talon went on an all-out assault while the beasts were down. In quick flurries of bolt, las, flame, and crackling power weapons, the creatures were slain one by one, in a bloody slaughter that lasted mere minutes. Meanwhile, Lex communicated to the Kill-team a plan that could make their mission easier, or even solve it entirely. He intended to launch another fire mission at the Tyranid battery, fully expecting the zoanthropes to shoot down the rounds as per usual. At that point, he needed one in the Kill-team in high ground to observe where the psychic lances would be coming from, and provide fire correction to Lex, so that the entire artillery regiment could then fire on it, overwhelm the defenses, take some of the creatures down, and scatter the rest. Since Brother Cassius was at the highest ground on top of the ridge, almost level with where the gunbeasts were, 600 meters away.

Cassius performed a calculation that to call accurate would be an understatement. From the flares of fire that erupted from the Tyranid artillery position 600 meters away, he made a pinpoint calculation that would land all the artillery in a perfect spread pattern to decimate the creatures. If it didn’t kill them, they would most certainly displace from their position, relieving Firebase D6 of a significant portion of the artillery plaguing it. Cassius gave the coordinates, and from the distance, he heard the boom of the guns, and his enhanced vision watched the shells fall, easily numbering more than fifty guns worth. Though the zoanthropes once again focused their psychic energies to intercept the rounds, the majority fell through to strike home. Cassius could not tell what was happening to that position from where he stood, but it didn’t take a smart man to tell that the Tyranids were not having the best time.

As Kill-team Talon made their way to their supposed objective, they were met by charred and blackened ground, with many a corpse of Tyranid creatures laying about. Their objective was much the same, with nothing free left standing save for rocks and soil, the rest being blackened craters and cracked ground, and corpses. Nothing was left alive, so accurate and effective was the bombardment. It was easy to tell that they had not even killed close to the majority of the organisms, and there was no telling how many of the gunbeasts or zoanthropes were left alive, but it was obvious from the tracks that a fair number of them, as well as a few larger creatures, had fled. Where they went, the Kill-team could not say, but at least they wouldn’t be bothering Firebase D6 today. They start the long 3 kilometer trek to Firebase D6, where they will be transported to Bastion Primaris.

Brother Lex, for his part, is satisfied with his work. It is then that the favor that he called in on the Imperial Navy appears. An Arvus Lighter lands on Firebase D6, and he is waiting. The ramp opens, and from within comes an Inquisitorial Throne Agent, who wordlessly beckons him inside, motioning for him to hurry. He looks back northward, to the direction of his Kill-team. They cannot see him now, and perhaps they never will again. He had done his duty to the Deathwatch, but now he needed to do his duty for the providence of his chapter. Once he steps inside the lighter, he finds two familiar figures sitting on the bench, resting against the lighter’s wall. It is Inquisitor Victoria, and the child that Lex rescued from the dying planet of Khnum, Dictum. Victoria communicates to Lex. but without opening her mouth. It is then that she reveals to him that she is a psyker. Victoria knows exactly why Lex is going: to train Dictum as an intiate of the Lone Riders Chapter. Though perplexed by Lex’s dereliction of duty, she assures him that she could not stop him anyway, and that he has earned the right to ultimately fire himself. She promises that the Kill-team will be notified, and that Watch Fortress Erioch will receive the proper missives. She muses on how Space Marines can see so much potential in such small children, mentioning that she herself came from a background of utter poverty and destitution in the Black Ships as well. As a final farewell, she pats Dictum on the head, and adorns Lex with the hat that has become his signature accessory, before bidding them good luck and a desire to meet Dictum again, when he is an Astartes grown. She steps off the lighter, Agent in tow, and her back disappearing behind the closing ramp is the last that Lex sees of the strange Inquisitor for a long time.

When the Kill-team arrives at Firebase D6, they are met with rapturous celebration, and welcomed intensely by the guardsmen there with a mixture of awe and faith. Unfortunately for the guardsmen in the garrison, they are almost immediately sent back to their duties by the commanding officers. Firebase D6 isn’t out of the fire yet, after all. When they meet Victoria, she privately informs them of Lex’s departure. Though the Kill-team members all react differently, Victoria has only one order for them: that they all write a report to Watch Fortress Erioch informing them of Brother Lex’s unfortunate death in the line of duty fighting against the Tyranids, his geneseed unrecoverable and his body too mangled and broken for anything to be sent back to his chapter. Only Andromakles and Lucius register disagreement, but Andromakles accepts that this responsibility is his and that he will perform it. Lucius is harder to convince, mentioning that he will not lie to his superiors and his fellow Astartes, even on the orders of an Inquisitor. Andromakles, seeing as there was no other way to convince him, challenged him to a duel, the loser of which would have to abide by the terms of the winner. Lucius readily accepts.

And so the two Astartes duel to first blood as a matter of honor, a matter that is deadly serious for them, but also great entertainment for their audience of guardsmen in Firebase D6. Andromakles is again plagued by a vision, this time of a former battle-brother in the Iron Snakes who was Andromakles’ regular sparring partner. Though he lost this brother to the Eldar, he remembers his face, and he returns to Andromakles now to haunt him. Lucius arms himself with his deactivated power sword, and Andromakles with his shield and a simple blade. The duel is presided over by Brother Erzell. When the duel starts, Lucius goes on the offensive quickly, making Andromakles work on the defense with his shield and forcing him back. Soon enough, however, the apothecary gains ground again by turning aside Lucius’ more desperate blows and going to work with the blade, forcing Lucius to expend effort to dodge the strikes and slackening his offense. The decisive moment comes when Andromakles moves forward with his shield, bashing it against Lucius. Following it up, Andromakles follows with a motion toward an over-head slash, which Lucius anticipates with a 5th position guard. But Andromakles was feinting, instead moving to his second intention, an uoward fleche, a lunge that threatens in range by bringing the back leg past the front, toward Lucius’ high inside line, scoring a small wound on Lucius’ neck (or in Andromakles’ point of view, his deceased brother’s neck. In coincidence, it was in the neck that this battle-brother was struck by Eldar weaponry and died). The duel was over. But Lucius was uncowed. He moved his head further forward, opening a larger wound that led to blood trickling down to his chest, and forcing Andromakles to back away, the vision in his mind now dispelled. In a whispered tone, Lucius told Andromakles to think on what he made Lucius do, and how he forced a lie out of him. At that, Lucius finally sheathed his sword. Erzell raised Andromakles’ hand in triumph, proclaiming him victor. But Andromakles did not walk away from the experience without something to think about.

With the affairs of the day concluded, the Kill-team must stand guard and barrack in the firebase, until their transport arrived in the early morning to ferry them to Bastion Primaris, and to their scheduled meeting with the commander of the Orpheus Salient, Lord General Mikhal Curas.

On orders from our benevolent GM, we are to keep track of tonight’s requisition for next week’s session. As the mission’s standing officer, I trust that you will be honest and scrupulous in your recording.

I thought our Kill-team needed some sprucing up considering we are military unit. I made this little format so we all each have a number designated for each character. This is a fluff thing mostly so you can, take it, leave it, improve it, do whatever you want with it.

EDIT: We may need to ret-con a few squad numbers, so we can include the other PC-turned-NPC battle brothers. Guys like Olmec and such.

Disgust. Disappointment. Disgrace.

Lucius Alyxander

A bloody space marine stands motionless over the closed cargo door of the Valkyrie. His blood-soaked thunder-hammer firmly in his grip as the gunship lifted off. It had been sometime since the kill-team left the consumed planet yet Lucius stayed motionless throughout; as if guarding the doors for Tyranids that would not come. Brother Erzel would come to him, ask him to stand down and seat himself with the others but the assault marine remained immovable. Behind him was Andromakles struggling to stabilize the fallen Lex, whispering dead names which reverberated around the room despite the roar of the engines. Lucius ignored the madness that overshadowed the apothecary. He was deaf to them all. For now he has returned to the recent past, moments that now come as recurring echoes. The sound he hears now is the booming crush of the hammer against putrid alien flesh. The squeals of a hormagaunts’ head meeting dry earth as a boot crushes it into oblivion. He hears bolter rounds fired into a horde of screaming flesh. Lucius clenches tight and braces for a blast two feet from him. An explosion of cloud and gore ring in his ears. Soon the ringing fades along with all other sound, save one.

“The horde advances, yet I am always further away. What am I doing? Stepping back slowly…why? All this filth must be purged.”

Somewhere, a voice surfaces from the quiet of Lucius’ mind. It was barely audible at first but now like a lost baby it whimpers and then screams. The assault marine cannot place where the whimpering comes from. He does not care for it, but it keeps ringing and ringing in his ears. Lucius angered by such a cowardly voice, tries to drown it out in cacophonic haze; thunder claps, squeals and explosions. Shrieks and bashing flood his ears in unison yet somehow the crying drowns them all out. He then realizes it is a name. Over and over again. A name he does not know, but angers him all the same. The Black Templar seethes. Now the armour’s growl joins the chorus as if sensing his owner’s displeasure. The noises, the memories all begin to flood back. The marine remembers who mutters that name then and continues to do so now. It’s a familiar voice. He snarls. All at once; in an ear shattering crescendo with Lucius’ roar, the harmonies of violence and the maddening name, the marine sees a hormagaunt right at his feet. He lifts his hammer and in a flash it descends onto the beast.

“Cowardice…dishonour.”

A bloodied and depowered thunder-hammer now lies right at Lucius’ feet, head deep in a symmetrical dent on the metal floor. Andromakles jumps at the sound, quiets himself before looking up at the assault marine standing before him. He snaps out just enough to finally to stabilize the fallen Ghost Rider. With the silence returning, Lucius positions himself beside his kill-team. The cowardly cry for now has been silenced.

In the following days on the Darkest before Dawn, between the hours of 01:00 and 03:00AM he is seen praying in the chapel, yet beyond this time he stays locked in his quarters. Most assume the Templar is alone preforming his scheduled meditation. On most days they’d be correct, now however the Templar’s mind is on the status of his team, particularly that of Andromakles’ mind. In his solitude, the Black Templar was disgusted with them all. -—————————————————————————————————————————————————————

LUCIUSALYXANDERAUDIOLOG: # U4J63E002 M41

“Brotherhood. Fellowship. Unity. What is brotherhood? A fellowship of kin, brought together with like-minded goals. I suppose one can call it that.
We have none. We are broken, divided.

I am repulsed by such a display of foolishness by the apothecary. How can I stand by with one so far gone? To trust him with my health, when he is injured beyond a physical hurt, is questionable. He could have easily taken the gene-seed of brother Lex…be done with it. Yet he returned to drag Lex’s carcass, places us all in jeopardy by slowing us down. Do I need a notion like brotherhood to keep me alive? Do I need fraternity to perform the duty the Emperor has blessed me with? This kill-team does not think so…they fled, with only so few covering our escape. This is no team, no brotherhood. We are shattered pieces of glass fitted together but never one whole.

Still, it is wonder why he would drag Brother Lex’s body from the advancing Tyranid horde. Why would he endanger himself? He does so with reckless abandon, not knowing if the Kill-team would have covered his escape. Which they did not. He did not owe anything to the Rough Rider, yet the apothecary saved him all the same. So why did I aid him like I did?

Brotherhood…such a wasted prospect. Yet it drives this team and this crusade. For what purpose? Will it guarantee my survival and this team’s survival? The others don’t seem to know either.

This talon is infected, it can either endure the pain or it must be cut off.”

So we have a Deathwatch session on Friday! We’ll do it at my house. We’ll try to get acquainted to Maptool at first, so we might end up having a protracted set-up time. It might happen that we consume 3 hours or more on setting up everyone’s Maptool, but it’ll still be worth it for the time we’ll save in the future. Hopefully that doesn’t happen, but if it does, I think it’s a worthy investment. To mitigate on the time required though, let’s have you guys run through how to set up your Maptool for the WARHAMMER 40,000 ROLEPLAY system right at your home! Remember to do this on the laptop you’ll bring on Friday (for those without a laptop, don’t worry, I think we have enough for everyone to share).

Step 1:
Download Maptool here. You want the latest build, which would be b89 at the time of this writing.

To actually get this to run the WH40K RP framework. You need to ensure a stack size of at least 5. Right click the file Launch MapTool-1G-Memory.bat and choose edit. Replace the contents with:

We’ll deal with the rest when we get to my house on Friday. If you’re curious and want to play around, feel free to open the framework by running Maptool, selecting “Open Campaign”, and then selecting the framework you just downloaded.

Also, everyone please email me a highly legible scan or photograph of your character sheets. I want to make tokens for your characters immediately, and I need all the information in your character sheets. Send it to my email at “riflespam@gmail.com” (w/o quotes).

As per Boom’s Instruction suggestion, and to keep things in a nice little package, post here the stuff you do in the 2-ish weeks we have before the Navigator inevitably rolls a hundred.

Optionally, you can use the format below, which makes everything nice and justified for the OC in me all of us. (You need to edit this post to see the format by the way)

Character

Words go here.

Lex – Crossroads

As Lex awakes from his fugue state within the Darkest Before Dawn, his mind turns once more to the child. It would be the gravest of sins to renege on his oaths to the Deathwatch to take leave with the child. He wagers he is well within his rights to claim his Vigil over, as he has served for a single mission, and as company captain of an Astartes chapter no one would question him. But the weapons at his side beg to differ. Casting his mind to the mission, at the most critical of moments they failed him – both his own and that of his mentor’s – and in the process endangered the battle-brothers and sister in his command.

So now Lex bides his time, teaching the child about the ways of the Imperium. He already knows much about brotherhood and courage, so Lex teaches him about something more. About the ways beyond battle, that of war and crusades. About the ways of Bolt and Blade, of Faith and Fury. For if what they say about Hethgard is true, it will yet be the child’s true crucible against the Imperium’s foes.

The child is the last of his kind, but also the first. He will be taught the ways of the Astartes through the unending Vigil first, and the Chapter second. What the Inquisitor will make of this is uncertain but ultimately irrelevant. Even she holds no authority over the Emperor’s Finest.

He has already made the necessary arrangements with Xhenek, and Steward Militant Vierling of Hethgard has been notified of the request. Given the manifests of all outgoing vessels from the Hethgard Anchorage, Lex now plans his next moves carefully. He will join his fellow Kill-Team members for what may be his last mission, and see how much the child has learned.

After, if they happen to find passage beyond the Well of Night, so be it.

Andromakles – Seven

Since leaving the ++REDACTED++ system, Makaon Andromakles has chosen sanctuary in labor. Whether it was ministering to the needs of his battle brothers, studying what data they were able to retrieve, drilling in one of the gymnasia aboard the Dawn or seeing to his wargear, it has been observed that the Apothecary is always in a state of motion. As if he were loathe to rest.

And he cannot. Not with the seven watching over him.

Seven figures in the gunmetal plate of his Chapter. Seven who have laughed with him, mourned alongside him and have guided him for the best part of a century. Seven who have stood shield-to-shield with him in the face of ravening hordes of greenskins to the shrieking warhosts of the Eldar, who have saved his life more times than could be counted and whose lives he saved in return.

Seven he would have died for and who would have done the same for him.

Seven who have died on his watch.

Kleiados, youngest of Parthus. First-cast killer. Maodes, who bore the squad’s record of most kills and a fine singer who knew every Ithakan lay. Gruff Argaryos, the oldest of the phratry and the sergeant’s right hand. Rhodel, accomplished warrior who threw the Apothecary on his back during his Trial. Zeno, who had begun to show signs of the Gift…

And Thraxes, noble Thraxes. Teller of tales and glorious warrior of the Sabbat Worlds Crusade. Hero who fought upon Fornax Aleph and tore the spine out of Sa’mun’haim, favored of the Grandfather of Decay, and banished him from this plane for all time. Seydon, Lord of the Phratry, called him “gifted”. Parthus called him “Commander”. Andromakles called him “friend”.

With burning eyes and sundered plate, they watch over him as he monitors the vital signs of Lex Astra. They are his audience in the gymnasium. They are his sentinels as he pores over Klute’s notes.

Makaon Andromakles does not want them there. But there is nothing he can say. And there is nowhere to hide from their judgement.

Regrettably, I will be unable to run a session tomorrow, February 14, 2014, nor on Saturday, February 15, 2014 as I have a prior and important engagement. I will still continue to write some supplementary material (primarily on Inquisitor Victoria and your possible interactions with her aboard the Darkest Before Dawn), so stay tuned! Think of this as a tape delayed mandatory Superbowl weekend break that all American shows took two Sundays ago. Of course, you’re all free to also write supplementary material of your own, describing what you do on the nearly two week warp journey it will take to Hethgard (I believe it’s possible to write your own adventure logs). Just remember to keep it short, concise, and to the point.

I’ll see you all next week for more DEATHWATCH! Till then, brass check all weapons and get some rest.

SECONDARYOBJECTIVES:

OPPORTUNITYOBJECTIVES:

RECORDEDLATE-STAGETYRANIDPLANETARYCONSUMPTION (ACCOMPLISHED: +40xp)

RENOWNREWARDS:

Conducted and accomplished a mission on a late-stage Tyranid-infested planet. (+2 RENOWN)Majority of mission was conducted while maintaining stealth and operational secrecy through tradecraft and specialty equipment (+1 RENOWN)

Thought for the day: Mankind stands on the shoulders of the Martyred.

GM’s Tips:

Some of you have Insanity Points (IP). You can spend experience points (xp) to remove Insanity Points, at a rate of 100xp per 1 Insanity Point. However, you can only reduce it until you reach a multiple of 10 (for example, a character with 18 IP can spend 800xp to remove 8 IP, putting him at 10 IP total, but he or she can never go lower than 10 IP). Also, xp spent in this way does not, REPEAT, DOESNOTCOUNTTOWARDSEXPERIENCEPOINTSSPENTFORDETERMININGYOURRANK. FORTHISREASON, DO NOTADD XP SPENT IN THISWAY TO THE “TOTAL XP SPENT” SECTION ON PAGE 2 OF YOURCHARACTERSHEET.