Over the last year, I’ve dropped some pieces of news here and there about an actual professional tabletop RPG project I was contracted to do for Evil Hat Games, developing a small module in their Fate Worlds of Adventure Line. … Continue reading →

Jason: “What do you do?” Jim: “Vicissitude.” Jason: “Yes, but what do you do?” Jim: “The box will tear him open and climb inside!” Everyone: “…” Me: “…The most horrifying thing about this is the glee with which Jim says … Continue reading →

Chris: “Yeah, this hasn’t really been an ecologically-sound move.” Jason: “This whole mountain is going to be a superfund site when we’re done with it.” Chris: “But on the other hand, Rabenholz more than anyone probably follows the adage, ‘When … Continue reading →