In the Dungeons & Dragonsfantasyroleplaying gameKor is the fictional god of wisdom in the Al-Qadim campaign setting which is set within the Forgotten Realms campaign setting.

Usage examples of "kor".

It took me back across the dim gulf of ages to some happy home in dead Imperial Kor, where this winsome lady girt about with beauty had lived and died, and dying taken her last-born with her to the tomb.

The other young man, whom Elven had first seen driving the cattle and who answered to the name of Kors, now brought armfuls of knotty wood, which he fed to the meager fire, so that it crackled up in rich yellows and reds.

Alfors and Kors came roaring at him from the barn, the one swinging a heavy mallet, the other a long saw.

Alfors and Kors had come, and all four of them were dancing around him wildly in the twilight, hand in hand, laughing, laughing.

Alfors and Kors were looking down at him as they wound their lassos tighter and tighter around him, trussing him up.

I can only suppose that these cuttings and the vast caves that had been hollowed out of the rocks they pierced were the State undertakings of the people of Kor, who lived here in the dim lost ages of the world, and, as in the case of the Egyptian monuments, were executed by the forced labour of tens of thousands of captives, carried on through an indefinite number of centuries.

He had become very silent of late, and we started with nothing but the clothes we stood in, a compass, our revolvers and express rifles, and about two hundred rounds of ammunition, and so ended the history of our visit to the ancient ruins of mighty and imperial Kor.

The Dals, of course, traditionally live to the south of the cluster of mountains known only as Korim, but it appeared that quite early in their history, they divided themselves into various groups to go in search of a God.

Mara and Issa will circle to the east through the lands of the Dals that they might come at Torak from the south of Korim.