both dimensions not divisible by 16 but still even - if you see a black border around the testimage you should have a look at the Spec/2.2 on page 22, to see how to use: ti.width, ti.height, ti.frame_width, ti.frame_height, ti.offset_x, ti.offset_y

Ogg Theora video chroma siting test for 4:2:0. No motion, 1 fps, 20 seconds, 1 frame + 19 repetitions. If the player's conversion to RGB uses correct chroma subsample positioning, then the top and bottom halves should be the same color. If the top and bottom halves are different colors, then the player's chroma siting is wrong. Note that many players delegate YUV to RGB conversion to the graphics hardware or driver, which are then responsible for the chroma siting. This image shows a correct decode.