Because it costs about $110 per year to keep this site on the web and I (Rob) haven't played DAOC in years. I keep the site running as a favor to people who still play, but I'm not willing to pay for it. In the last year (2016 to 2017) $110 was donated -- just about the perfect amount -- and if that keeps up, the site will continue. If donations dry up, the site will shut down.

What's the fastest way to level on Gaheris?

Some people like to level by wandering around and killing stuff. That's how the game was originally designed. Other people like to do quests. To level quickly with quests, from level 1 to 10 do quests in the tutorial zones. From level 11 to 34, do New User Journey quests. From 35 to 44, do glass repeatable quests in Atlantis (port to "Oceanus"). From 45 to 50, do glass repeatables in Stygia or bounty point repeatables in Cathal Valley. For more info, see:

Update: the three power fragments have been pretty much worthless since patch 1.114. For more information go here.Another update: Mythic changed power fragments again in 1.114b, presumably to compensate for ruining them in 1.114.

Where can I find good Gaheris templates?

Because there are Gaheris-only items (see above), many of the best Gaheris templates are designed specifically for Gaheris. You can find them:

They always drop from keep bosses, relic fort bosses, frontier mino relic bosses, Agramon milegate bosses, and Cathal Valley bosses. They have a percentage chance to drop from other mobs in and around keeps and relic forts, all mobs in Labyrinth, some mobs in Cathal Valley, and all mobs on Agramon. The fastest way to get them is from keeps.

Is there a more convenient way to handle dreaded seals than stacks of ten?Yes, a spellcrafter can combine dreads into single items that represent 10, 50, or 250 dreads. The 10-dread item is called a lambent; the 50 is called a fulgent; and the 250 is called an effulgent.

What's the lowest level mob I can kill to get dreaded seals?

Lurking scroungers near the inner bridges on Agramon. Their base level is 25.

The lowest-level mobs that drop dreaded seals are lurking scroungers and avernal quasits in Agramon. You'll find them between the milegates and inner bridges. The lowest lurking scroungers are approximately level 25 and the lowest avernal quasits are level 32.

Where do I buy quartermaster armor and weapons?

From level 10 to 34, New User Journey towns. Above level 34, at the tent camps in West Svealand southeast of Vindsaul Faste, in Bri Leith southeast of Druim Cain, or in Black Mountains North near Swanton Keep. (Don't port to Vindsaul Faste, Druim Cain, or Snowdonia Fortress because they are filled with aggressive Picts and you will probably die.)

Where do I get scales?

You can get 300 glass and 100 scales from the repeatable quest "An Encroaching Threat" given by the commander in the frontier outside your realm's main border keep (Svasud Faste, Forest Sauvage, or Druim Cain). [2015 update: You may have to get the quest now in the towns in Uppland, Cruachan Gorge, or Forest Sauvage.] If you prefer to play the game instead of grinding quests, you can kill mobs in Dartmoor, Sheeroe Hills, Malmohus, Avalon City, Fomor or Trollheim. If you want to exercise some skill, you can farm Nosdoden with a small number of toons. The other main mobs in these zones (main dragons. Xanxicar, and Myrrdraxis) are harder.

Protect transfers aggro from a healer to a tank. It prevents healers from getting interrupted by mobs. The tank's weapon must be out in order for protect to work. In other words, the tank must be in combat. If the tank isn't in combat, protect has no effect. Protect should be placed only on healers. Protect I and II transfer only a small fraction of the aggro generated by the healer, so they aren't sufficient by themselves to allow a tank to hold aggro in a group that consists of just the two toons. Protect III is more powerful and may even transfer more than half the aggro generated by the healer.

How does guard work?

Guard uses the tank's shield to block blows that are aimed at somebody else. Guard is more powerful than blocking for self. In other words, a tank's shield is more effective (stops more hits) when it's guarding another toon than when it's used for the tank itself. In order for guard to work (1) the tank must be within 256 units of the guarded toon and (2) the tank must be facing the mobs. Large shields are more effective than small or medium ones. Guard can be placed on any class. For more info:

On Gaheris, a toon can craft items for any of the three realms. Use the /craft command to switch realms. For example, to craft a Midgard item, type /craft mid.

Do reactive procs work on shields in PvE?

No. By design they do not. Mythic explained this years ago on the Camelot Herald as follows: "Reactive shield procs do not fire in PVE by design. Because of the way monster AI works in combination with block rates and shield procs, there are a lot of very exploitable situations with allowing it to exist. Thus, no shield procs against NPCs."

maybe it's interesting that you can't use most of the teleporter because the picts are inside the border keeps and you will die if you do.I hope you don't think this is a quibble, but the quartermasters are not directly in or at the border keeps. For example - in Albion you'll find them at Swanton Keep.

From playing experience, prot 3 has to be at least >50%. Even if the tank isn't hitting a mob, prot3 will never let the tank lose aggro to the healer. Frequently, prot3 is enough to pull aggro back off of a pbae onto the tank, given a good enough healer. If prot3 was 20%, that aggro would jump to the healer instead of the tank, but it doesn't.

knolle wrote:maybe it's interessting that you can get scales in the SI dungeons (Avalon City, Fomor and Trollheim) too.

Thanks Knolle. I added this.

Warriorperson wrote:Mention should be made about the relative uselessness of protect 1 & 2 compared to protect 3, and probably be listed as an important ability in PvE.

Thanks Person. I made those changes.

Muasa wrote:To add to Warrs post, protect only transfers a percentage of aggro to the tank not all. I believe protect III is 20%.

Warriorperson wrote:From playing experience, prot 3 has to be at least >50%. Even if the tank isn't hitting a mob, prot3 will never let the tank lose aggro to the healer. Frequently, prot3 is enough to pull aggro back off of a pbae onto the tank, given a good enough healer. If prot3 was 20%, that aggro would jump to the healer instead of the tank, but it doesn't.

My impression is the same as Person's. The in-game delve says 25% for Protect III. My memory is lousy but I thought Mythic used to say 50%. If the transferred amount is 50% on average, and if Mythic built variance into Protect as it did to practically everything, sometimes when you play the amount will be less than 50% and other times more. This reminds me that I've always meant to test Protect and try to measure the amount of aggro that gets transferred. Maybe I'll try to do that. In the meantime, I added the following to the FAQ:

Rob wrote:Protect I and II transfer only a small fraction of the aggro generated by the healer, so they aren't sufficient by themselves to allow a tank to hold aggro in a group that consists of just the two toons. Protect III is more powerful and may even transfer more than half the aggro generated by the healer.

I had a question about your guide....now that Atlantean glass quests do not give repeatable glass rewards, are they still the best way to level from 35-45? I'm curious specifically about 40-45 as that is the area I am hitting now. Thank you

Melisandros wrote:I had a question about your guide....now that Atlantean glass quests do not give repeatable glass rewards, are they still the best way to level from 35-45? I'm curious specifically about 40-45 as that is the area I am hitting now. Thank you

If you can stomach the boring grinding of mobs until you die of old age approach, I'd probably suggest leveling up on Agramon. The monsters drop dreaded seals, and even at a 3-5% rate at low levels, it's a significant chunk of change to help you get started. Or, you can sit on them and have a nice stash of seals to turn in as soon as you hit 50. Even those first 10 seals at 50 will get you to 2L7 with only Orion's Belt, the Breifine Relic buff and the guild buff.