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Antarix is a sandbox survival space simulator game with base building features and dynamic mission system. Build bases, defend them from hostiles. Fight aliens, explore, conquer and trade in a large universe with many star systems.

Final specs are big and we are working hard to complete all those. Right now we have completed a survival chapter (which is like a single mission), it has following features included -

Extensive base building - you can build bases with lots of blocks for design purpose and lots of block providing the power and lighting. Defense blocks are provided for PvE purposes.

Mission system - however mission system is in very early stages, you are given vectors to follow to understand the game, later when it will mature mission systems will have RPG like animations and characters along with many alien races with their own agenda.

Resource Gathering - there are lots of resources to find on every island and even under water.

Large Planet - almost 20 sq km of planet to discover and collect resources from, survival chapter is set on a water planet, but water is not empty there are lots of resources there too along with animals in water. Do hunt them.

Scavenging - there are lots of empty bases on the planet, dismantle them to collect resources.

Hunting - you can find land animals or water animals and hunt them using guns you get or fabricate.

Space Exploration - if you are able to find a ship, go on, fuel it with exsidian fuel cells and up away you go.

In antarix, space is divided in sectors, each sector having structure similar to a solar system, with one or more star in center and planets and moons in orbits. There can be space stations, asteroid stations and even bases made by other players in a sector. Community builds like trading hubs or warp gates can be present too. Lot of stories and things are hidden in each sector, mostly in form of artifacts, each having its own story. there will be no mention of such things, will mostly be like easter eggs. each having its own rewards.

Players can travel to all of those locations using their Ships. They can have ships either bought from the sector market using the earned in game currency, or build one of their own using building blocks. Player build ships and bases can be shared directly from in-game or can be sold on the market to earn lots of currency, if you ship build is amazing it can even be auctioned in a sector auction.

Solar systems are hand crafted from the server side to provide story to the missions/campaign available by the mission system. Players will be provided a option to submit mission stories and selected stories will be made as game missions. Having handcrafted solar systems gives easy access to locations to craft stories from.

Persistent Universe:

Antarix universe is made up of many sectors that are dynamic, it's not hard coded in game, so planets can be harvested fully, terraformed or fully destroyed with large weapons that can be created by empires/factions only. Divided in sectors, each sector is a solar system in itself. Its persistent that means whatever changes you make to the universe like make a base somewhere, this base can be seen and visited by other players, in the later releases of the game other players can also loot your bases if they want.

Planet Exploration

Players can land on any planet / moon / asteroid. Planets have their own characteristics ( type, gravity, atmosphere, surface, vegetation and resources). You can harvest lot of resources, hunt animals, raid alien bases (in future versions raid player bases too) and sell them in space stations to earn in game currency.

Mining

Mining for resources is integral part of game economy. You can mine on asteroids which have exotic resources in abundance, can mine of planets or moons, each having some common and some specific resources. Some are so exotic and rare that you have to jump several sectors and explore them to find them.

Building and construction

Build large bases uses a simple block building system. Most of the base structures can be fabricated in a fabricator provided early in the game. Bases can be built to capture entire planets. (how owning/capturing a planet will be done is still in planning phase)

Build Land vehicles like rovers, cars, jeeps using several building blocks, engine blocks, build water vehicles like boats, ships, powered or wind based, and build space ships from small fast attack ships to large capital ships. Like bases these all can be shared on the market.

Bases can be shared from inside the game itself and can be downloaded by other players to use for themselves or can be utilized to craft future missions.

Hunting, farming

Hunting is simple, shoot any animal you see and loot. Farming system is still being developed and will be available with the early access version. Where you can grow different type of plants. Finding plants seeds is the real deal. Some plants are so rare and exotic you might have to jump several sectors before acquiring one of it.

Experience and Ranking

Most of the things you do provide you experience points, that decide your ranking in the game. In mission system, your experience will decide your level and some missions will not be available to you unless you get that shiny new level.

Player Vs Player

We are planning to have player vs player combat close to beta version, in that scenario players can see bases made by other players and cannot make a base in the range of 200 meters of other player base, having you to combat for space. Because of lots of players are playing on a planet than space will be a problem, and you have to destroy any player base to make in that 200 meters of area. However once a player has bought a planet or conquered it. Then owners bases cannot be destroyed. Players have to pay a certain rent charges to create their bases or fight regularly with the planets droids army that always try to assert the power of planets owner.

When the End Comes

Game will have a server cycle, so you keep playing build yourself and when the cycle ends some great story event will occur, and all hell will lose. All you have to do is survive the event and see if you can stand a winner or wither in the war.

hi @vary10, the main diffrences between this and empyrion are added dynamic mission system that uses dev/user made bases/vehicles and faction based combat and a End Game. because universe in antarix is persistant, everyone is playing in single instance of universe, so each mission that will effect the sector, the effect can be seen and effected by/to all players.

@Honoka, its will not be a MMO at least until beta, also we are going to implement a few MMO features, not like EVE, a little bit so that in vast space you can feel like its inhabitit with other players too. mostly base destruction, conquering and missions involving other players.