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Comment by Rotwing

The internal mechanics of this enchant are that it has a 5% chance on you being hit to put up an invisible shield that absorbs 25 damage. Basically a weak, invisible PW:S. I have yet to see an absorb message on the first hit from a mob, so I would assume the shield gets put up after you get hit.

When you see multiple absorbs in a row, it's not because it proc'ed that many times, it's because it proc'ed once and the damage the mob dealt wasn't enough to deplete the shield.

When you see a partial absorb for a low number (e.g.: "xxx hits you for 5 damage (9 absorbed)"), it's not because it decided to only absorb 9 damage on that proc, it's because the previous hit(s) from the mob already would have done 16 damage.

Like most shield mechanics in the game, it's a bit buggy when you have multiple mobs hitting you at the exact same time. That is, they all -hit- you at the same speed and impacts are simultaneous. If the shield procs in such a scenario, it will absorb 25 from the attacks of all mobs attacking you.

Personally, I consider this a decent enchant for early leveling of melee characters as it reduced the frequency at which you have to bandage/eat. Also very nice for warriors tanking low level instances. At around 35+, its effects become negligible and unfortunately there is no upgraded version for later levels.

Comment by limit

It seems like the absorption is applied AFTER the incoming damage is reduced by armor.

I tested this by grinding mobs that dealt 25-30 damage per hit to me (I had about 33% damage reduce) and I sometimes the combat log said "2 damage (25 absorbed)".

Comment by davvv

According to some mathcraft...This enchant is better than +100HP to chest if you get hit more than 80 times/combat.This enchant is better than +150HP to chest if you get hit more than 120 times/combat.

Most end-game boss encounters have a swing counter of 2.0 - 2.5 (with exceptions such as Prince in phase 2, etc). Most boss fights last from 5-10 minutes. Those numbers yield 300-600 strikes/boss fight. A significant mitigational upgrade over +150HP to chest.

Note: +150HP to chest is not buffed by Vitality or Blessing of Kings, as it's a pure HP increase, not a +stamina increase.

Comment by Faladar

In the early lvls you can make a nice grind set:

(paladins and warirors only since some of it is plate)

Uthers strength a trinket that makes a shield absorbing 200 damage

truesilver breastplate that has a 3% chance of giving you 60 to 100 health with strucked (got it enchanted withed lesser absorption very nice often proc

skullflame shield 3% chance of stealing 35 life from the attacker when strucked and 1% chance of dealing 75 to 125 fire damage to all near you got it enchanted with felsteel spike.

mark of the chosen a trinket that gives a 2% chance when strucked to give you + 25 to all stats.

now go out there and get hit! (paladins will love it)

Comment by kigiri

WTB Enchant Chest - Greater Absorption !should be like :Enchant a piece of chest armor so it has a 8% chance per hit of giving you 100 points of damage absorption.

*dream*

Comment by Sandarj

Does anyone know if this chant functions with the mage talent Incanter's Absorption? Is it any hit, or just melee?

Comment by Ordayc

As mentioned above, the absorption effect is a hidden, infinite-duration buff that can be triggered by attacks (but not spells). There is no visual associated with it, and to my knowledge it does not appear in the combat log. However, as for all absorb effects, the health bar will show a glowing effect when the buff is active. It only absorbs physical damage and persists even after logging out.