The Rekindling Soul Update

Not only has Shadow Fiend been overhauled and granted a new Arcana item set, 6.82 sees Phantom Lancer and once again, Bloodseeker, reworked also. The map has also been slightly changed with Roshan’s Den altered slightly, access to top lane secret shop much more easily accessible just some of the stand outs in the patch. Meanwhile most of the Heroes have had ability changes applied and a number of items have also been reworked. This is again another massive patch in line with the Techies update and will bring about a lot of interesting games many different meta styles.

Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven’s Halberd, Ensnare, Eye of Skadi slow

HEROES

Abaddon

Mist Coil mana cost rescaled from 75 to 50/60/70/80

Alchemist

Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7

Anti-Mage

Base strength increased from 20 to 22

Axe

Counter Helix chance to activate increased from 17% to 20%

Culling Blade no longer ignores Linken’s Sphere

Bane

Aghanim’s Scepter Fiend’s Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare

Batrider

Flaming Lasso cooldown increased from 90/70/50 to 90/75/60

Beastmaster

Wild Axes damage type from Composite to Physical

Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160

Primal Roar side knockback radius increased from 250 to 300

Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)

Primal Roar push distance increased from 240 to 300

Primal Roar side push duration increased from 0.4 to 0.6

Bloodseeker

Removed from Captain’s Mode

Base movement speed from 300 to 290

Reworked Bloodrage

Show Details

Old Bloodrage:

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Increases base damage, silences and deals damage over time.

– This also dispels the target.

– Buff cannot be dispelled

– Duration: 6/7/8/9

– Base Damage Bonus: 30/60/90/120%

– Damage Per Second: 20

– Mana Cost: 80

– Cooldown: 12/10/8/6

– Cast Point: 0.4

Cannot target Spell Immune (but Spell Immunity does not remove it)

New Bloodrage:

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Amplifies all damage taken and dealt (including spells)

A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit’s max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer

– This no longer dispels the target

– Buff can be dispelled

– Duration: 9/10/11/12

– Amplified Damage: 25/30/35/40%

– Mana Cost: 0

– Cooldown: 12/10/8/6

– Cast Point: 0.2

Can target Spell Immune (but Spell Immunity does remove it)

Notes: This no longer silences or does damage over time.

Replaced Blood Bath with a new active ability, Blood Rite

Show Details

Blood Rite

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Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.

Area of Effect: 600

Cast Range: 1500

Silence: 3/4/5/6

Damage : 120/160/200/240 Pure Damage

Mana Cost: 100

Cooldown: 29/26/23/20

Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)

Thirst now shows a debuff and a visible effect to the enemy when they are revealed

Thirst movement and damage bonuses are now proportional to how low the enemy’s health is [?]

Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300) [?]

Freezing Field explosion radius increased from 230 to 250

Dark Seer

Vacuum cooldown rescaled from 28.0 seconds to 28 seconds

Dazzle

Aghanim’s Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75

Death Prophet

Exorcism cooldown increased from 115 to 135

Doom

Doom now requires Aghanim’s Scepter to disable passives

Doom ability cast point increased from 0.3 to 0.5

Drow Ranger

Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60

Earth Spirit

Added Aghanim’s Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.

Show Details

Enchant Remnant

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Converts an allied or enemy hero (not self) into a Stone Remnant for 3 seconds. The target behaves like a Stone Remnant fully until the duration is over. When the duration ends, the Remnant shatters, releasing the hero while dealing 300 damage in a 300 radius.

Cast Range: 600

Mana Cost: 150

Cooldown: 45

Note: The Enchanted Remnant is like his other Remnants, they cannot do anything on their own, they are invulnerable, and they can be used with his skills.

Boulder Smash unit targeting now only selects units

Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected

Added Aghanim’s Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero’s ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.

Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible

Town Portal Scroll

Gold cost reduced from 135 to 100

DAMAGE TYPE CHANGES

A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.

The three damage types are Physical, Magical and Pure.

Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.

Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.

Black King Bar, Repel, Rage and all other previous forms of “Magic Immunity” now grant Spell Immunity status and a 100% Magic Resistance bonus.

In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.

Ability Tooltips now have these fields:

-Damage Type: Physical/Magical/Pure
-Pierces Spell Immunity: Yes/No

If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.

There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.Alchemist

Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)

Last Will damage increased from 400/500/600 to 550/675/800

Urn of Shadows

Changed from HP Removal to Pure

Additional Notes:

1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.

2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.

ADDITIONAL CHANGES

API

Added more detailed data in the live combatlog streaming available with the dota_combatlog_file convar

BOTS

Added Shadow Fiend bot

Added Bloodseeker bot

Added Skywrath Mage bot

USER INTERFACE

When the courier receives a deliver order it will now morph into the courier of the player that requested delivery

Net Worth Graph now includes consumable items

New Alt Clicks

Alt-Click the clock to print the current game time

Alt-Click on a bottle with a stored rune will print out the rune name

Alt-Click enemy hero abilities to warn your teammates

Alt-Click the quick buy to say much gold is needed to complete the item

New Chat Wheel Options

Good Game

Good game, well played

(All) Good game – Counts as calling GG in an official game

(All) Good game, well played – Counts as calling GG in an official game

What should I buy?

I’m retreating

Space created

Whoops

Destroy the tower, then get back

Destroy the barracks, then get back

Ward the bottom rune

Ward the top rune

Zeus Ult Now!

Fixed the item select dialog in the loadout not closing if you clicked shuffle

Fixed not being able to remove gems from a ward or hud skin with an Artificer’s Hammer

Fixed the Showcase Hero in the profile not using the correct Kinetic Gem animation