Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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OpenFL (openfl.org), maybe some framework for openfl, GIMP, LMMS, Tiled map editor (in case I make the game tile-based), FlashDevelop as an IDE. Also I upgraded for Win10, Let’s see how development goes with it

This time I came up with another challenge for myself (and maybe others). And it’s on a whole new level.

The Challenge: I’ll try to contribute to the LD community as much as I can: help people in IRC, post progress updates, share ideas… You should try that too! 😀

I’m going to keep it nice and short. My game is about NES games, where everything going off of screen is deleted. So you have to stay on the screen and survive for as long as you can. Various enemies are trying to push you off.

One simply cannot create a game with placing/breaking blocks, time travelling, time paradoxes, crafting system and sandbox genre with an end goal. But I did. Kinda.

What the game’s about?

Planet rescuers is a sandbox-style game, where you play as a robot who was departed to an unknown planet with a time travelling machine. Your mission is to change future in order to get rid of strange creatures who will cause some problems.
Gameplay: You can break and place blocks in a 2D world. In the center of the map there’s a time machine which can send you to the future or to the past. The block that you placed in the past will stay when you’ll go back to the future. Metal will rust, trees will grow. Look at this comparison picture:

But if you break a block that was destroyed in the future, you’ll get a paradox. Paradoxes highly destabilize planet, so try not to create lots of them. Also, robot needs energy to move/jump/travel through time/craft/place blocks/mine blocks. Soon you will start running out of given energy. At this point you will need some generators. (currently, there are only 2 working generators: solar (place it with no blocks above) and heat (place it underground as deep as you can to get more energy).

After making this game I can say that the hardest part for me was GUI. This time I spent a lot of time on it, and it still looks awful. Also had no time for an sounds/music, so feel free to play your own music while playing my game 😀

My Software is pretty standart:

HaxeDevelopFlashDevelop for haxe developing

GIMP for image manipulating

AS3SFXR for sound fx generating

Git Extensions for extending Git

DAME for tilemap creating (combo breaker?)

My plans

My plans for this time are very humble: just post something. Yep. Don’t want to spend a lot of time trying to create a masterpiece. My goal is to learn what part of the process will be most time consuming (even though i already know it’s art and sounds/music).

Thanks for the #LD30 contest

And also to everyone reading this entry. I hope I made you smile while reading this 😀