Giocher vs Haven: 1-2.Finally this Afterparty is over, with the enviable record 0-4!!! I knew i would not win this tourney with this deck, but i have never thought about this. Some bad plays, some bad luck, some bad sideboard choices, these are the recipes. This deck does not perform without the surprise effect.In game 1 i managed to get the combo because Haven was stuck at 4 lands, and even with some lifegain i finished him with fiery temper.In game 2 i was stuck at 3 lands for a couple turns and he took advantage with some hand destruction. No languish in time for me.In game 3 he reanimated my colossus, but he could also reanimate his Ulamog with the same result.GGs Haven, your sideboard tech of cutting the removals was supereffective , i had too many dispels for nothing.This deck can be attacked from too many sides, quite easy to disrupt when you know its weak points. With just a bit of luck my record could be 2-2, but i also had to pilot it better. Anyway this deck always won the pre sideboard games, it performs well in ladder, maybe Barney could be interested to use it...

Joly plays blueless walkers. I play Jeskai walkers - The last match of the KLD season.

I don't feel I chose a worse deck than Joly's. I ended the showdown 1:2 losing to him and wished I could win this one.

G1 - Joly on the play with a T4 Sorin. I kept a 2 land hand with fevered visions. By the time his sorin reached 7 loyalty I was still stuck at 2 lands. I didn't have anything in hand to kill the deathcap cultivators in T2 and T3 - only 2 blessed alliance.

G2 - I played T3 visions, T4 visions, T5 tutelage. He managed to fragmentize two visions but I ended up with a tutelage mill win.

G3 - I kept a 3 land hand but didn't draw into a 4th land - While I missed my T4 gideon, he played his T4 Nahiri. When I finally managed to get my 4th land, he's got Nahiri ultimate Greenwarden. I had no chance.

Good games Joly. Congrats on the 4-0 record in the afterparty!

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Thanks Kryder for organizing this and thanks to the opponents for the good games. I've been learning from these games a lot and hopefully we'll have some more fun in the upcoming Aether Revolt season.

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Free 2 play Magic Arena for casual fun.Building the best deck.

Last edited by WoodlandWanderer on Sat Jan 14, 2017 7:05 pm, edited 4 times in total.

I won 2-1Game 1, Kept a slow hand, but with a counterspell and all my colors, but then I got stuck at 4 land and not even vampir lifegain helped to avoid his combo.Giocher then says that he always wins game 1, then looses after sideboards... He was right.Game 2, My Hand-hate sideboard gamble payed off and it slowed him down and the random discard made him lose an ever after.Game 3, Not a great start, but he was burning me instead of my creatures. Then when I was about to reanimate Ulamog, I remembered to get one of his combo pieces and that set back his combo enough for the win.

Good games Giocher, its a shame you didn't win any matches. I agree that the deck benefits a lot from the surprise effect, but you have been a little unlucky too.

Thanks Kryder for hosting this afterparty, I'll see everybody in the next Showdown.

Btw, I didn't really enjoy the sideboard thing all that much. I maintain my opinion that the showdown should be non-sideboard, its a lot closer to ladder play.

Out of 5 games I lost, 2 of them I missed land drops from T3, 1 of them from T4. The games Giocher lost to me in dispel counter war were about open mana as well. Land drops are more important in a slower format.

Out of 5 games I lost, 2 of them I missed land drops from T3, 1 of them from T4. The games Giocher lost to me in dispel counter war were about open mana as well. Land drops are more important in a slower format.

to be fair I was expecting someone to bring aggro, but everyone just brought their pet decks.this just proves how uninteresting are the current dominating aggro decks

Fuss played aggro. And my pet decks are aggro...Vehicle decks are uninteresting, but decks like socur's are actually pretty cool.I just chose a deck that was doing well on the ladder, especially against control and is usually fun to play. You don't face a lot of walker spam on the ladder though, so I missed that weakness, but I didn't do too bad considering I did zero playtesting with the sideboard.Congratulations Joly, I had a feeling you would win this...

Alright Afterpartiers! The 4th and final round is upon us (I know I said 5 rounds, but with 8 players, it shouldn't go to 5)! This will give everyone time to get their creativity going for Aether Revolt.

Attachment:

Steam Afterparty Rd 4.png

Attachment:

Steam Afterparty Rd 4 Standings.png

Participants of the Afterparty, stay tuned for a quick survey I'll be sending your way shortly asking for your opinions for the next tournament series, probably just after the tournament ends.

Not sure, but at least there wasn't the frustration of having to play games 2 and 3 with 7 or 8 dead cards in the deck and just hoping I didn't draw too many of them. I think I boarded out the spot removal every game and brought the 4 read the bones every round

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