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Sony: PS4's "Familiarity" Results In Best Launch Lineup Ever

Sony delayed the PlayStation Vita launch so they could correctly advertise that it would have the best launch lineup in the brand's history.

And if you really think about it, that was probably accurate. The Vita launched with around 25 titles, several of which were excellent. Now, Sony wants to reset the launch bar with the upcoming PlayStation 4.

According to what PS4 lead system architect Mark Cerny told Gamasutra, the new machine will have the best launch lineup of software ever. And that's due in large part to game developers being familiar with the system's accessible PC-based architecture. Said Cerny:

"The launch lineup for PlayStation 4--though I unfortunately can't give the title count--is going to be stronger than any prior PlayStation hardware. And that's a result of that familiarity."

We already know a few of the PS4 launch titles; Killzone: Shadow Fall, DriveClub, Knack and the cross-generation game, Watch Dogs. Sony may be waiting to unveil other big-name launch titles, such as inFamous: Second Son and Assassin's Creed IV: Black Flag. Perhaps we'll get the full list at E3, and we've heard that Sony might unveil the date and price at some point in May. Who's guessing mid-November and about $499?

I just hope that the publishers of these games don't turn around and say gamers aren't buying our games. With the current lineup alone you're looking at a very expensive launch. I just hope they understand that the sales for a lot of those games are going to be mediocre simply because of the economy and the fact that you'll also need to buy the system.

Cool. I like good games. It's so interesting how things are for Sony. In one hand they've backed out of trying to prosper innovations in hardware advancements by going with more marketable and popular chips at the loss of forward thinking design. The kind of designs that inspire breakthroughs in processing standards. In the other hand they're better serving the development environment by providing hardware for devs who are trained with common PC-centric design. The pro is more rapid development. The con is allowing developers to idle in outdated ISA's. But seeing that even the gigantic Apple couldn't thwart the x86 with PowerPC's perhaps Sony is better off avoiding losing millions on reshaping the environment and sticking to lower risk plans to stay alive.

The great thing is that either way we're seeing a zenith of 3D polygonated graphics, something we've been working towards since the PSX and Saturn. Psuedo photo-realism is pretty much within our realm of playing with PS4. The sort of graphics we've drooled for back in the day.Last edited by Temjin001 on 4/24/2013 1:27:16 PM

I'm just referring to a level of realism that can be attainable to pretty much anyone, to those who want that for their game. We see an approximation of it from games like Heavy Rain, Beyond, Battlefield 3, and the upcoming Metal Gear but there's still a number of limitations they're working under or avoiding. Gone should be blurry textures, pronounced aliasing, blocky hands, and pretty much anything that reminds us that the graphics are, to a degree, still limited to the hardware. With enough time, PS4 should have facial animations, clothing and hair physics that look comparable to Hollywood in quality. Granted, nothing will be at the fine grained level as pre-rendered CG but for the majority of gamers it will look a close approximation to the same standard. The age of resetting consoles for more graphics power seems to be over. With PS4 it's longevity will need true innovators in game design, and those who are passionate to share their vision. Hardware just can't be an excuse anymore.

Lets just hope Uncharted 4 isn't a launch title...Give it a break, give us something new and then a couple years after the launch, gives us some Uncharted goodness. Uncharted 3 was good but, I could tell that it wasn't handle by the same team who did 1 and 2, I wish only the main team would touch Uncharted.

ND pretty much split into two team after UC2 so half of the original team worked on UC3 & gave themselves a deadline of nov 2011 which they met,that in itself is quite impressive but it was missing 2 hours of gameplay....ended to quick alright.

I agree, I thought Uncharted 3 was a step back from UC2. It felt like most of the awesome stuff from UC2 was re skinned, and the plot was actually kind of lackluster in comparison to the other 2. It was still a fun game, but I still believe 2 was the best UC game of the bunch.

Not just to take a break, it's a good idea to spread AAA titles than having to just release them all at once. Second Son should cover the action genre for a bit, Killzone the fps genre, DriveClub the racing genre, and Knack the adventure genre. Then there's third-party games to consider.

You're right. If they learned from the Vita, then they should be aware that it's a good idea to have something every quarter at least to keep gamers interested. Games can be done pretty quick so it's a good idea to spread the games out.

As happy as i'm at the fact the PS4 is coming with a great starting lineup. i'm also very concerned that they will try to price it high. With the currant detailed specs being of cheaper hardware parts from AMD. I feel anything over a 349.00 price point will allow Xbox 720 to undercut with a lower cost 720 and continue to dominate the NA market that they lost with the PS3. The sweet spot will be 299 or lower to regain market share. Now i'm not stating that most of wont purchase day one if price is at 499. I just think it would be a huge mistake if Sony doesn't learn from last generation and take the loss early and win later with greater software sales.

There's a balance that you have to consider. Being cheap like $299 will have to have a lot of compromises, nor does it sound like a next gen console. The next Xbox most likely won't hit that low anyway.

Also, it's all about long term for Sony anyway, except this time they mean business early on. If the PS3 can survive with its weak launch lineups, high price tag, and one year late headstart, I think the PS4 is just fine.

best launch lineup ever?and how do we measure that?by the amount of cows who have mad cow disease, or by the amount of cows who are actually useful?exact problem with the vita, even to this day the best it has to offer is ports of games that have been out for months, if not years!yea, im really going to go spend 400+ bucks on a vita so i can play a game ive been playing on my ps3 for the past few months!end sarcasm.heres hoping to the ps4 actually receiving not only a large bunch of high quality games, but also a bunch of high quality games only available on that platform.if there also available on the PC, next xbox, ps3, vita, then whats the point?

Please please PLEASE don't give TOO many big name titles out at launch, I(and most other people) can only afford so much... Hopefully the system comes out around $399-450, I can manage to save for that and maybe 2 or 3 games, less if the price is any higher... I'm already looking at picking up the new Infamous and probably AC:BF at launch, I'm worried about have TOO MANY to choose from.