One of my main critiques, of every video game I’ve played since I started my ESO habit, is a lack of John Cleese. There’s also other, smaller things, like new difficulty variety, masks, possibly guns, and likely a new level. But really,...

My father in law was visiting for the weekend. He came to see his daughter (my wife) and his granddaughter (my daughter). When the in-laws come to visit, it seems to me that we often experience an all...

It was a staple of my gaming diet until around about this time last year. When all the unpleasantness with microtransactions came up, and I decided to take a break from the game. Then, earlier in the year, Overkill Software bought themselves out from their publisher and removed the microtransactions. And made Ron Pearlman a playable character. (Technically, Ron Pearlman voices a playable character… But let’s be honest it’s Ron Pearlman playing Ron Pearlman).

Now, one year later, they have decided to rename their yearly “Here’s a bunch of free stuff” event. And add John Cleese as a supporting Butler character. This is a marked improvement.

One of my main critiques, of every video game I’ve played since I started my ESO habit, is a lack of John Cleese.

There’s also other, smaller things, like new difficulty variety, masks, possibly guns, and likely a new level. But really, the main crux of this update is the sorely needed addition of John Cleese.

Though, in all honesty, the new difficulties look to be the most exciting addition so far. With the stated intent to add a bit of middle ground between the rather hectic deathwish and the controllable overkill. That middle ground is Mayhem, which is proving to be a bit of a challenge to me. It certainly adds something that I’ve felt has been missing from the game. Also, a rather masochistic “One down” difficulty was added, in which one down is all that’s available before being taken into custody.

Other updates include new masks, a new throwable stun grenade, an upgradable safe house. The stun grenade looks to be interesting, granting a wider area of effect than the current explosives. So it’s liable to add some nuance in the desire for damage vs. getting bullets off for a few moments. The new safehouse has unlockables that allow you to do things like calculating DPS and other fun features that fill in for some add-ons…

Also, it has John Cleese.

Slated upgrades to come over the next six days include more masks, a new enemy, new weapons, the addition of mutators, new skins, and a new heist. Which is promising. Were I to speculate on which characters might get added… I’d say the new enemy is a medic, and the new heist will be a Safe House that serves as a Halloween nightmare. And I'm mainly basing my claims on the icon for the new enemy you'll find on the event website, and the heist…

Well, a new Safe House in October… Kinda makes sense. If you’ve been out of the loop for Payday 2 for a while, it might be worth checking in again. There’s been a steady stream of updates and content over the years that have kept the game and community alive. If you’ve been curious to give it a try, now’s the time. It’s free until the 16th to play. And 75% off on Steam for that time too. With DLC discounted as well.

Overkill have sent a large message alongside these updates. There’s been a lot of speculation since June as to what the future of Payday would be. With the 3rd installment hovering over the horizon. And the controversial safe issue behind them. The community’s been a bit uncertain as to where things stand. Though a trailer shows that they’ve been working on a rather sizable amount of free content. And with a rather sly remark by Cleese at the end, they seem to admit that they’ve made some silly mistakes in the past. Payday’s won back my wholehearted support, and my attention for the next few days.

The OPN interview with Deli Interactive. We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

The OPN interview with Frank Meijer. Utomik is the no-nonsense unlimited play gaming subscription that offers a growing library of games from over 20 leading publishers. Gamers can effortlessly discover and play games in a single click, thanks to Utomik’s innovative ‘download while you play technology’. You get the real game instantly, not a streamed surrogate.

My father in law was visiting for the weekend. He came to see his daughter (my wife) and his granddaughter (my daughter). When the in-laws come to visit, it seems to me that we often experience an all-too-human desire to 'validate' or 'prove' ourselves to them, as if to reassure them that their kid picked the right mate.

An event like no other has been gearing up in the ecosystem of New York’s conventions. We attentive observers of the indie game scene first took note of it through articles on OPN, Polygon, and TechRaptor — we who broke the news that Playcrafting was organizing New York’s first dedicated video game convention. After having interviewed Dan Butchko, the CEO of Playcrafting, in the week leading up to PLAY NYC, I was curious about how the event would turn out. Was the excitement justified, and especially: would it be a seminal event in a series of many to come, setting a movement into motion to grow the video game development scene in New York?

We play games for all kinds of reasons—primarily for that dizzying, juicy hit of dopamine. But, a surprising side effect of staring at boxes and hitting buttons is the cultivation of quick and efficient decision-making abilities, particularly for those players partial to rapid-fire and high-pressure genres, like RTS. Thus saith science.

Suicide Guy caters to the underserved demographic of people who enjoy 3D puzzle platformers, except this serving is more of a home-cooked meal from Grandma’s house after she had gotten dementia. It’s made with love, and is good at certain parts, but in the end, it leaves a bad taste in your mouth. Graphics and level design can be clever at times, but are essentially ruined by the frustrating physics and collision, lack of any good music, repetitive sound effects, half-finished animations, and stale platforming. I want to love Suicide Guy, and I do, in a way -- I appreciate the effort that was made, but when I was done I felt unsatisfied and dead inside.