I just can't believe that Commodore has been gone for so long - ten years ago my computer of choice was still the Amiga, and yes, Commodore was long gone even then. I still miss Amiga Basic, a programming language that was so user friendly that it would climb into your lap and purr.)

Actually, those are less expensive than I expected. I kind of semipseudosortof knew about ACube from the webcomic Sabrina Online.

It has been long enough that all my library of Amiga software is gone, but it is still tempting. Part of it is the warm light of nostalgia, and remembering programs like Stuart Smith's Adventure Construction Set and Sid Meir's Pirates. (On the Amiga version you could split up your fleet, and 'park' a chunk of it as a safety precaution. I loved that computer.

I'd do these myself, but I don't own the Spycraft rules. Still, they've got to be worth something:

Prequel: (+0XP, Prerequisite: must not be Campaign's first Season, Mission Only):Players must use the original first level characters that they created when the campaign began, and gain no experience for the mission, but do gain two extra action dice every session, and even if Revolving Door is not a current Campaign Quality characters come back at the end of the mission, unharmed and with no loss of Net Worth or Reputation.

Reboot: (+0XP, Prerequisite: Must Not Be Campaign's First Season, Season Only)Players must use the names of the original first level characters that they created when the campaign began, creating new characters using those names. The recreated characters are generated with 40 points rather than 36.

Shoulder Angels: +0XP Each character has two little people who sit on his or her shoulders. Each of these little people is played by the players who sit at the character concerned. These are the player's 'shoulder angels'. The one on right is an angel, and acts as a conscience, giving advice to help others, brush their teeth, and help little old ladies cross the street. The one on the left hand is a devil, and advices naughty actions, telling the character to take the last cookie on the tray, kick puppies, and push little old ladies under a bus.

If the character follows either ones advice than the advising shoulder angel gains an action die that must be used by the end of the scene.

Shoulder Host: +0XP, Season Only, Requirement: Shoulder Angels. Everybody plays everybody else's shoulder angels. Each player assigns each other player a role in the Shoulder Angel Host, making up the roles to fit both the character and the players. (So, Julie, how'd you like to be my Lust?) If the player accepts any of the advice then the advising angel gains an action die that must be used by the end of the scene.

Shoulder Angels: +0XP Each character has two little people who sit on his or her shoulders. Each of these little people is played by the players who sit at the character concerned. These are the player's 'shoulder angels'. The one on right is an angel, and acts as a conscience, giving advice to help others, brush their teeth, and help little old ladies cross the street. The one on the left hand is a devil, and advices naughty actions, telling the character to take the last cookie on the tray, kick puppies, and push little old ladies under a bus.

If the character follows either ones advice than the advising shoulder angel gains an action die that must be used by the end of the scene.

Power Gamer: -100XP, Seasons Only: All attacks made by special characters automatically cause maximum damage. Attacks made with katanas, or by characters wielding two or more weapons at once have the cost to confirm critical threats reduced by 1 action die (minimum 0).

Fat Beard: 0XP, Seasons Only: Any time a player derails the game to regale the rest of the team with tales of how the current situation mirrors something that happened in a game he played in the 1970s, he gains 1 action die.

Rules Lawyer: 0XP: Each time a player accurately corrects one of the GC's rulings (and cites an appropriate page number), his XP reward for that mission is cumulatively increased by 1%.

Wallflower: +50XP, Seasons Only: Each time a player misses his turn in a combat round, he gains a action die. Each time a player completes a scene without saying anything in-character, he heals all vitality damage.

Logged

VAO Control; Crafty Freelancer; Freethinker

"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."

Fat Beard: 0XP, Seasons Only: Any time a player derails the game to regale the rest of the team with tales of how the current situation mirrors something that happened in a game he played in the 1970s, he gains 1 action die.

Fat Beard: 0XP, Seasons Only: Any time a player derails the game to regale the rest of the team with tales of how the current situation mirrors something that happened in a game he played in the 1970s, he gains 1 action die.

Grognard (-50XP, Season Only. Requirement: Players over forty years of age)Every time a player or the GC remembers something similar happening from a game more than twenty years ago all players and/or the GC participating in the shared memory gain one Action Die.

Old Timer's Disease (+10 XP, Season Only, Requirement Grognard)Everytime that a Player or the GC misremembers something similar happening from a game more than twenty years ago the misremembering player must sacrifice one of his Action Dice to each player and/or the GC correcting him.

Tank Controls (+100 XP, Seasons Only)Because of poorly designed controls, PCs move around rather awkwardly. In combat, players can only use half-actions to move, and can't sprint, run, or walk quickly in general. Additionally, players can't use the 5-foot free step.

Use with the Survival Horror setting for that authentic Resident Evil feel!

"I think she's trying to tell us something."All PCs must be animals with intelligence scores in the human range but uncapable of speaking Human. (It is up to the GC whether or not they can communicate as easily as human speech with each other.) However all humans have a Wisdom score of 8 and fail all plot-related Wisdom-based skills checks unless a PC spends an Action Die.

(Not so sure about the rules, but I think the point is clear.)

Recycled in ___________A game set in one genre must be played completely straight using tropes intended for another genre.

(Although Your Milage May Vary on that: I personally think it would be fun to try and play a "modern" or sci-fi game using fantasy tropes.)

Qualities to avoid? This is my group's go-to quality! We often have unironic fantasy type characters and missions in modern spy games [vice versa too], which makes me chuckle inside.

But have the entire settings been using tropes from another genre? I'm not talking about playing one or two fantasy characters in an otherwise usual Spycraft game, I mean playing the entire setting of a Modern Spycraft game the same way you would play a "standard" fantasy game.