Tag Archives: att

Friendly codes can be set in the ship, planet or starbase screen and can influence the behaviour of these objects. In ship combat they influence the battlevalue
that decides in which order ships will fight. Matching friendly codes (e.g. starbase and ship) can be used as a key to beam up and down cargo and torpedos and to force enemy ships to surrender at a starbase. Matching friendly codes also prevent combat, the only exceptions are ‘nuk’, ‘att’ and ‘mkt’ and their variations.
Friendly codes are case sensitive: ‘bdm’ and ‘bDm’ will perform the same task, but will not be considered as a matching friendly code.

Beam transfer codes for ships

bdm

Beam all money down to the planet before movement

btm

Beam money to foreign ships at the same location, split evenly

btt

Beam torpedoes to foreign ships at the same location, split evenly

btf

Beam fighters to foreign ships at the same location, split evenly

Codes used in conjunction with “Lay Mines” and “Lay Web Mines” missions

Lay minefield in another race’s identity. In a standard 11-player game, use the race’s standard number or letter (1=Feds, 2=Lizards, … a=Rebels, b=Colonies). In a melee or a game with duplicate races, each player has a unique identifying number or letter.

Clone ship, at a starbase with the appropriate tech levels to duplicate the ship. All minerals and 200% the original cost of the entire ship must be present.

gs*

Give ship. Replace * with the race’s standard number or letter. In a melee game or a game with duplicate races, each player has a unique identifying number or letter. Requires the receiving player to have one ship with at least one clan onboard at the same location.