Important Note: Since I've gone soft this armoured company is not disqualified. For this round they have lost their assassin. If the lists creator would please send me an updated list it will come into play next round (if the list survives). For now though the list has no vindicaire.

Armoured Company

There are 5 things in the Witch hunters list that can scratch the Tanks front armour.

The exorcists are going to be looking at all kinds of anti tank fire from the 2 destroyers and the russ's ordanence. The likely won't make it out of turn 1 (and they certainly won't make it out of turn 1 intact without some very very unlucky rolling.

That just leaves the two lascannons. 10 guardsmen Vs 9 heavy bolter shots from several of the russ's (and blast templates from the rest) just doesn't look good.

After those threats have been dropped it'll be easy to clean up the remaining witch hunters and go pick up table quarters.

if they can I wasn't aware of it (I just know the missile on them hurts). However, even if they can do that it just means that on turn 1 the tanks blow away the lascannons while closing\moving to obtain LOS on the exorcists (who don't have the crazy range of bassies and so will have to set up more centrally). Then they will take heavy fire on turn 2 instead of turn 1. And, the missiles still need 6's to glance the russ's front armour.

I think in votewar it can be argued that up to four tanks can be safely hidden behind cover, three should be no problem for more than two turns. (Besides, you will not be able to get many guns in sight of three tanks with just six inches of movement.)

Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.

"The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
Member of the Fluff Masters Clan

Armored Company

Wow, its a shame almost all of the witch hunter units can't do a thing to the armored company unless their rear armour is presented.

The excorcists do need line of sight to fire their missile launcher like gun, but remember that it can fire between one and six shots so each one probably stands a decent chance of causing some glancing damage.

The witch hunter armies doesn't have enough of the right guns to deal with the armored company while the armored company have more than enough to deal with the witch hunters.

The Exorcists can move and fire without penalty, and they get 1D6 missiles at AP 1, so there isn't any glancing going on without smoke/hull down. As this is a clense, the exorcists will probably start out of LOS behind cover and drive out of the quarter they start into the two side quarters forcing some of the tanks to expose side armour to one of them. Drive the chimeras up and use the plamsa on side armour, and then block LOS with the chimeras. The Guard deploy in cover and dispearse as much as possible. There aren't a lot of HBs on those tanks for a guard list, and the battle cannons shooting into cover at a dispersed target often don't get a lot of kills. Then just use the inquisitors to run around and claim quarters.

I'm not convinced that the armoured company has this one as easily as people think.