GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Always update texture for texrect.
Fixed Star Wars Episode I - Racer (J) Displaying wrong text. #510
The game uses the same CI texture with different palettes.
Each palette produces different set of hieroglyphs from the texture.
Current palette depends on tile index, which is set by tile parameter of texrect.
* Correct texrectVertexFullAlpha hack description
* Set texrect vertex alpha to 1 for Pokemon Stadium 2.
Texrect vertex alpha was set to 1 for all games in d506d6134d commit as fix for issue #721.
It causes regression in Duke Nukem 64, issue #906,
so I made separate hack and enable it for PS2.