Looks nice. One thing I just had to mention: android is a robot which looks like a human ( http://en.wikipedia.org/wiki/Android ), not a flying robot that repairs spaceships (they often look very non-human to me). Just thought to let you know

I think it's a good start, but...
It's needs much more dynamics to give a playeble feel.
I mean, when I release a button the droid is at a hold, that's not very nice to play. And I think the speed difference between flying and walking is to big.
The graphics detailing could be better. I mean that the texture on the droid is very detailed but on the floor it's very blurry and the cubes are not textured.
To get a sense of scale you need to bring those to the same level. And add human porportions to set the scale, like bolds or antenna or radar dish, anything that will tell us how big things are, so we can have a sense of how fast we are going.

Anyway; Good things are that you explain how to use the interface, it all works, and that you use the game engine to express yourself

"I think it's a good start, but...
It's needs much more dynamics to give a playeble feel.
I mean, when I release a button the droid is at a hold, that's not very nice to play. And I think the speed difference between flying and walking is to big.
The graphics detailing could be better. I mean that the texture on the droid is very detailed but on the floor it's very blurry and the cubes are not textured.
To get a sense of scale you need to bring those to the same level. And add human porportions to set the scale, like bolds or antenna or radar dish, anything that will tell us how big things are, so we can have a sense of how fast we are going.

Anyway; Good things are that you explain how to use the interface, it all works, and that you use the game engine to express yourself Wink

Keep up the good work, Joeri"

Dude... that was perfect! All this words express my fellings about this first result.

I will start with that scale issue... My blurred flor texture is also somehow linked to this problem

Very nice ideas and critic.

Thank you very much for your time Joeri.

"First they ignore you, then they lough at you, then they fight you. And then... you win."