was wondering if the newer version could have a place to insert a corp api for instance to show where POCO's are in space and then show the possible goods to be made from the planets nearest a HQ that the user sets ...for instance .... i want POS fuel, program shows nearest planets owned to your corp HQ being able to create POS fuel.

Hum, this is stretching a bit the goals I set for the tool.I intend to use the PI API so that people can put their characters in them to fill the planets, and monitor the current status of the production.

was wondering if the newer version could have a place to insert a corp api for instance to show where POCO's are in space and then show the possible goods to be made from the planets nearest a HQ that the user sets ...for instance .... i want POS fuel, program shows nearest planets owned to your corp HQ being able to create POS fuel.

Hum, this is stretching a bit the goals I set for the tool.I intend to use the PI API so that people can put their characters in them to fill the planets, and monitor the current status of the production.

With the current version you can use the 'Production Plan' to see what you need for the fuel.Then with the 'Find' you can center on the POCO system and see what planets you need are nearby.

And we are back!Just a quick update for now about the status of the new version:

Integrated all Citadel related recipes. That some huge recipe trees...

Full API integration. Just put your key and validation code, press a button and you have access to all your planets and setups. Only problem: the current version of the API does not provide the number of heads of product installed in the extractors.

Screenshot parsing. WTH is that? Easy, while viewing your planet, open an extractor, press the Print Screen button on your keyboard, switch back to the tool and press the Screenshot parser button and it will load the data for the Extractor. Including: Material name, number of heads, duration of the plan, quantity extracted. I am actually quite proud of that one because it works very well. At least for me. I still expect some of you to find ways to break it

Need to fix the loading/Interaction of plans. Got some severe issues there.

Fixed some issues related to Cache Parsing. Now we can load planets Scan values again from the cache again.

Unfortunately, I am still overly busy with other things IRL, so development is not going as fast as I would like, but still making progress. I just cannot give any ETA.

Posted - 2016.06.15 19:44:23 -
[100] - Quote
Regarding the Citadel components, and other PI components in general, I was thinking of having a slider to be able to filter out product below and above set levels.For example: You want to produce Broadcast Node, but only from LVL3 stuff (meaning that you buy the level 3 stuff).You might not want to see the full breakdown to level 1.I came around this idea because of the Citadels recipes, they take so much stuff to build that the tree is getting crazy big.Ex: Keepstar, take a look at this (New UI eye candy included... ). Look at the size of the scrollbar on the right side and the bottom one...I think the slider would make it more manageable.I already do it for the Planets plan anyway.

Posted - 2016.06.21 20:48:20 -
[101] - Quote
Some good news, I was able to squash the severe issues the new version had when loading plans.The controls now behave properly, and that makes me very happy.It looks like it might take me less time than I thought to finish this new version. Woot!

IRL is overloaded.Too much work during day, during night, and kids to entertain the weekend...

But do not despair, even with all that I am still working on the tool.I am currently reworking part of the Image Analysis algorithm to provide better result.How better?Well let's say that the previous version achieved 40~70% correct data extraction.The new one is 80~90%.

When I get happy with it, I still have a bunch of bugs to fix.Hopefully I will have a beta version available before the holidays.So you can spend you xmas vacation breaking it, and me not repairing it until I recover in the first week of 2017.

Posted - 2016.11.23 16:13:45 -
[106] - Quote
Just to let people know that I am switching to Alpha type account.Lately finances are not doing great.Hopefully I will still have access to the forum to post updates.

I am still working on the image parsing.Progressing well, I should have it completed by the end of the week I think.Then onto bug fixing.After that I should be able to release a beta version of the new UI.

Posted - 2016.12.24 14:55:26 -
[109] - Quote
Just a couple of tips to help you until I put in place a tutorial (soon (tm))

In the plan editor

if you want to open/close a structure/planet click on the product icon associated to it

if you want to move a structure/planet click and hold the structure/planet icon

If you want test the screenshot parser, in game open the extractor you want to export and take a screenshot. Then switch back to the tool and press the camera icon in the extractor you want to import. I everything worked fine the data will be filled automatically. Always double check the values just in case...

Posted - 2016.12.27 22:46:25 -
[114] - Quote
Well it looks like Google Sites changed their policies and might not authorize direct links from their sites anymore.I filed an appeal, so we have to wait a few days to see what happens with it.Bummer...

Posted - 2017.01.18 02:24:56 -
[115] - Quote
Quick update:Google is not customer friendly.They will never tell you why they disabled your site...So I am in the process of re-creating the website somewhere else.It might take me a bit of time because I am busy over the head at the moment.But I am working on it.

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