Karroch, the Beastmaster, is a versatile meleestrengthhero most commonly played as an offlaner and ganker who brings a good amount of utility to his team in any situation. His Wild Axes allows him to lane and farm quite effectively throughout the game, even when pressured. He is able to summon a hawk and boar to aid him, each providing a good amount of utility to his team. Hawks provide free flying vision around the map, scouting his enemies while his Boars can harass and slow his enemies to a crawl while aiding him in combat. His Inner Beast aura makes his team a force to be reckoned with, providing a hefty boost to attack speed to himself, his summons, and all nearby allies. Finally, his ultimate, Primal Roar, is the longest lasting single-target reliable stun in the game and also penetrates spell immunity (being only counterable by Linken's Sphere), providing a strong initiation for his team to claim a kill. With these skills, he can push enemy towers quickly and safely, take down undefended targets with the help of Necronomicon summons, lock down a single target, and also kite enemies in teamfights. With careful observation of the battlefield, Beastmaster takes down enemies one by one and paves the way to victory.

Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when Karroch was five. Afterward Karroch was indentured to the king’s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.

Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation—could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery.

Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

Cast Animation: 0.4+0.47

Cast Range: 1500

Axes Radius: 175

Axes Travel Distance: 1500

Axes Spread Distance: 450

Damage per Axe: 30/60/90/120 ( 110/140/170/200)

Damage Amplification per Stack: 6%/8%/10%/12%

Stack Duration: 12

8 (0)

80/85/90/95

Causes Wild Axes to have no cooldown, and can be used again once they come back.

Modifiers

Wild Axes: Undispellable.

Axe Stack Counter: Dispellable with any dispel.

While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.

Notes:

The axes either travel at a speed of 1200 or reach the target point in one second, whichever is faster. The same applies upon returning.

Upon returning, their speed periodically adapts based on their distance to Beastmaster and the remaining travel time.

This means the axes fly a maximum of up to two seconds, up to one second towards the point and up to one second back.

The axe spread up to 450 distance away from each other before moving back together while traveling towards the targeted point.

The axes' minimum travel distance is 450 as well, so when targeting a point closer than 450 range, they still intersect 450 range away.

Both axes fly in arcs, so that the axe coming from Beastmaster's left hand travels back towards his right hand, and vice versa.

Uses one debuff on hit targets for all stacks. The debuff has a number on it, showing the amount of stacks.

Successive hits on the same unit fully refresh the whole stack's duration.

The axes first apply the debuff, then the damage. This means they effectively amplify their own damage as well.

Since the axes work separate, one of the axes always benefits from 2 stacks of the debuff, if both hit.

Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

Cast Animation: 0.5+0.63

Cast Range: 600

Speed Bonus Radius: 900

Knockback Width: 300

Damage: 150/225/300

Enemy Move Speed Slow: 60%

Enemy Attack Speed Slow: 60

Allies Movement Speed Bonus: 40%

Slow Duration: 3/3.5/4

Knockback Distance: 450

Knockback Duration: 1

Stun Duration: 3/3.5/4

Speed Duration: 3

90/80/70

150/175/200

Fully pierces spell immunity on the primary target. Does not affect secondary spell immune enemies. Slow and knockback persist if debuff was placed before spell immunity and when not dispelled.

Blocked fully only when primary target.

Modifiers

Primal Roar Speed: Dispellable with any dispel.

Stunned: Dispellable with strong dispels.

Prima Roar Push: Dispellable with any dispel.

Primal Roar Slow: Dispellable with any dispel.

The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.

Notes:

Only enemy units are shoved aside from the path of the roar. Roshan is not affected by the knockback.

Necronomicon has natural synergy with Inner Beast and is a great item to quickly take towers and add additional damage to target hit by Primal Roar, draining their mana and making the enemy hard to retaliate after.

Raised in the royal menagerie of Slom, Karroch learned to converse with beasts from a young age. With this unique talent, the Beastmaster is able to summon to his side a trusty Boar and a scouting Hawk. In addition to his companions, Karroch has mastered the art of throwing Wild Axes, cutting down trees and foes before returning to his hands. The Beastmaster awakens the Inner Beast of nearby allies, increasing their attack speed. Should an enemy attempt to flee, Karroch lets loose a Primal Roar, incapacitating the target and clearing the path to its demise.

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