As plague ravages the overcrowded Earth, observed by a ruthless lunar people, Cinder, a gifted mechanic and cyborg, becomes involved with handsome Prince Kai and must uncover secrets about her past in order to protect the world in this futuristic take on the Cinderella story.

Nemesis is a Diabolic, a humanoid teenager created to protect a galactic senator’s daughter. Raised side by side, Nemesis would give her life for Sidonia– and take as many lives as necessary to keep Sidonia safe. When the power-mad Emperor learns Sidonia’s father is participating in a rebellion, he summons her to the Galactic court to serve as a hostage. Nemesis must become Sidonia to save her. It’s a nest of vipers– and Nemesis finds within herself a humanity truer than what she encounters from most humans.

In a world of drones and androids Zen Starling is a human thief, but mostly he just likes to ride the Interstellar Express, the sentient trains that travel through the K gates from planet to planet, something only the Guardians understand–but now the mysterious Raven wants him to steal the Pyxis, an object that could either open up a new gate, challenging the Guardians, or put the entire gate system, and the universe itself in danger.

Seventeen-year-old Amy joins her parents as frozen cargo aboard the vast spaceship Godspeed and expects to awaken on a new planet 300 years in the future, but 50 years before the ship’s scheduled landing, Amy is violently woken from her frozen slumber. Someone tried to kill her. The Godspeed is controlled by the tyrannical Eldest and Elder, his teenage heir, who is fascinated by Amy and eager to discover if he has what it takes to lead. Uncertain whether or not she can trust Elder, Amy does know that she and Elder must unlock the Godspeed’s secrets before whoever woke her tries to kill again.

Seventeen-year-old Jeth Seagrave, the leader of a ragtag team of teenage mercenaries, skirts the line between honor and the law in an attempt to win freedom for his sister and himself in the form of their parents’ old spaceship, Avalon.

Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.

Ava, a teenage girl living aboard the male-dominated, conservative deep space merchant ship Parastrata, faces betrayal, banishment, and death. Taking her fate into her own hands, she flees to the Gyre, a floating continent of garbage and scrap in the Pacific Ocean. How will she build a future on an Earth ravaged by climate change?

Jaxon meets the girl of his dreams on the same day that his father ships him off to video game rehab. Now he must earn 1 million therapy points in a week, if he wants to be released from rehab in time for his date.

Seventeen year-old dirt-bike-riding daredevil Arlo Santiago catches the eye of the U.S. military with his first-place ranking on a video game featuring drone warfare, and must reconcile the work they want him to do with the emotional scars he has suffered following a violent death in his family.

In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he’s jacked into the virtual utopia known as the Oasis. Wade’s devoted his life to studying the puzzles hidden within this world’s digital confines – puzzles that are based on their creator’s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade’s going to survive, he’ll have to win – and confront the real world he’s always been so desperate to escape.

Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.

In a near-future world where everyone is controlled by their smartphones, sixteen-year-old Rory Vaughn suddenly begins listening to the voice within–which kids are taught to ignore–and discovers a terrible plot at the heart of the corporation that makes the devices.

Ever since he was a young boy, music has coursed through the veins of eighteen-year-old Anthem — the Corp has certainly seen to that. By encoding music with addictive and mind-altering elements, the Corp holds control over all citizens, particularly conduits like Anthem, whose life energy feeds the main power in the Grid. Anthem finds hope and comfort in the twin siblings he cares for, even as he watches the life drain slowly and painfully from his father. Escape is found in his underground rock band, where music sounds free, clear, and unencoded deep in an abandoned basement. But when a band member dies suspiciously from a tracking overdose, Anthem knows that his time has suddenly become limited. Revolution all but sings in the air, and Anthem cannot help but answer the call with the chords of choice and free will. But will the girl he loves help or hinder him?

Immersing herself in an online role-playing game where she enjoys fantasy heroics, Anda confronts a difficult choice when she befriends a disadvantaged Chinese kid who works illegally to collect valuable objects and sell them to other players for real money.

An astute teen, Yuuki Asuna spends most of her time studying for her high school entrance exams. One day, she borrows her brother’s virtual reality game, ‘Sword Art Online,’ and finds herself trapped in its fantasy world. Soon, though, she learns the mechanics of the game, develops her swordplay technique and impresses a pro gamer who invites her to join the best players on the front lines. Is Asuna ready to swap her hard-earned education ethics for high-rank play in a virtual realm?

When high school sophomore Mason finds a beautiful but catatonic girl in the nursing home where his mother works, the discovery leads him to revelations about a series of disturbing human experiments that have a connection to his own life.

At sixteen, Ariane Tucker has been careful to elude those seeking her since her escape from a genetics lab ten years earlier, but the attention of classmate Zane, both frightening and intoxicating, tempts her to risk violating at least one of her adoptive father’s five simple rules.

In a futuristic alternative school set in a shopping mall where video game-playing students are observed and used by corporate sponsors for market research, Katey “Kid” Dade struggles to figure out where she fits in and whether she even wants to.

Sixteen-year-old Tom Harvey was an ordinary Londoner until an attack that caused fragments of an iPhone to be embedded in his brain, giving him incredible knowledge and power, but using that power against the gang that attacked him and a friend could have deadly consequences.

Sixteen-year-old Rosalinda Fitzroy, heir to the multiplanetary corporation UniCorp, is awakened after sixty years in stasis to find that everyone she knew has died and as she tries to make a new life for herself, learns she is the target of a robot assassin.

YA MEYER, M.
As plague ravages the overcrowded Earth, observed by a ruthless lunar people, Cinder, a gifted mechanic and cyborg, becomes involved with handsome Prince Kai and must uncover secrets about her past in order to protect the world in this futuristic take on the Cinderella story.

In the not-too-distant future, when biotechnological advances have made synthetic bodies and brains possible but illegal, a seventeen-year-old girl, recovering from a serious accident and suffering from memory lapses, learns a startling secret about her existence.

When their plane crashes over the Pacific Ocean, three science students are left stranded on a tropical island and then imprisoned by a doctor who is performing horrifying experiments on humans involving the transfer of animal genes.

Things for Kayla progress from bad, as in being told her computer grades disqualify her from an art scholarship, to worse, when she refuses to accept an identification bar code tattoo on her seventeenth birthday.

Pursued by power-hungry Prentiss and mad minister Aaron, young Todd and Viola set out across New World searching for answers about his colony’s true past and seeking a way to warn the ship bringing hopeful settlers from Old World.

For a fee, “model teen” Oscar Banks has been secretly–and selectively– sabotaging the subliminal messages that program the behavior of the residents of Candor, Florida, until his attraction to a rebellious new girl threatens to expose his subterfuge.

In a future world where those between the ages of thirteen and eighteen can have their lives “unwound” and their body parts harvested for use by others, three teens go to extreme lengths to uphold their beliefs–and, perhaps, save their own lives.

Fifteen-year-old Daniel has followed in his parents’ footsteps as the Alien Hunter, exterminating beings on The List of Alien Outlaws on Terra Firma, but when he faces his first of the top ten outlaws, the very existence of Earth and another planet are at stake.

In rural Ohio, friendships and a beautiful girl prove distracting to a fifteen-year-old who has hidden on Earth for ten years waiting to develop the Legacies, or powers, he will need to rejoin the other six surviving Garde members and fight the Mogadorians who destroyed their planet, Lorien.

After being interrogated for days by the Department of Homeland Security in the aftermath of a major terrorist attack on San Francisco, California, seventeen-year-old Marcus, released into what is now a police state, decides to use his expertise in computer hacking to set things right.

Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.

In a near-future world where everyone is controlled by their smartphones, sixteen-year-old Rory Vaughn suddenly begins listening to the voice within–which kids are taught to ignore–and discovers a terrible plot at the heart of the corporation that makes the devices.

Disconsolate after being dumped for the nineteenth time by yet another girl named Katherine, Colin meets a non-Katherine named Lindsey who helps him figure out a mathematical theorem to determine the length of romantic relationships.

Gifted in math and sure to be accepted at MIT if she’d only submit her application, Brianna knows her life expectancy is shortened because of cystic fibrosis but receives encouragement from her calculus teacher, who has his own health problems.

Susan and her wheelchair-bound brother Gary explore a garden designed by a physicist, and when they realize the maker used quantum physics for the layout, they wonder if there’s an alternate world where Gary could be well.

Although Patti tries to be a PKD, a Perfect Korean Daughter, and keeps her grades up to attend an Ivy League school, it’s really hard when her father loves math, her mother cooks Korean food with Spam, and Patti loves music.

Fifteen-year-old math prodigy Seth Gordon hopes to compete professionally playing Starfare, the world’s most popular computer game, but when he gets the chance to move to Korea and train full-time, he may not be ready for the culture shock and leaving his possible girlfriend, Hannah.