PlayStation 4 remote play is mandatory for all games

We previously reported that Sony was pushing for all PlayStation 4 games to support remote play. Now it turns out they’re a lot more serious about it: remote play will be mandatory on all PS4 games. The Remote Play feature allows PlayStation 4 games to be played/streamed to the PS Vita hand held console, much like Nintendo’s Wii U’s “off-TV play”.

Sony is mandating to all developers to add the remote play feature to their PlayStation 4 games. Sony’s Shuhei Yoshida confirmed this via Twitter, adding that remote play is required, unless the game requires specific hardware like the PS4 Eye camera.

Despite the lackluster performance of the PS Vita, Sony seems to be really interested in integrating it with the new PlayStation 4. Developers will have to have this feature enabled before submitting their PlayStation 4 games to Sony for certification.

However, this doesn’t mean that the entire game has to be playable on the Vita. The hand held can be used as a secondary screen for the main game, much like the Wii U GamePad functions.

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Honestly, I’m looking forward to the PS4, but I hate that they’re pushing this so hard like its their own idea (yes I’m aware of PS3/PS Vita connectivity, but I’m also aware of the Gamecube/Gameboy connectivity that was out before that).

Copying the Wiimote and Nunchuk proved unsuccessful for Microsoft and Sony. The Vita isn’t selling well at all. Developers are required to do extra work for an idea that might not take off at all.

Sony should innovate off that touchpad of theirs. They own that. It was (or could have been) a brilliant idea with the Vita. Touch capabilities on surfaces other than a screen. It could be bigger than what people expect on the PS4.

The point is that Sony can be equally as innovative (okay maybe not equally, but not too far behind) as Nintendo if they just tried instead of investing all that energy into trying to cash in off of Nintendo’s ideas.

Yes it’s been confirmed, but only due to its popularity. Nintendo originally didn’t want to include an achievement system. Plus they’re not going to force them on game developers. It’ll be optional.

greengecko007

How about, “Oops, I was incorrect when I said that this wasn’t confirmed, my bad. Thanks for the link”.

They aren’t forcing them on developers yet… Sony didn’t either at first. But after seeing their popularity I think Nintendo will open up to that too. Nintendo has also opened it’s doors to DLC after seeing how much money it made other video game companies. For the record, this is another example of a company following a trend in the industry. Nintendo isn’t copying anyone by doing this, just as Sony isn’t copying anyone.

bizzy gie

Sure. Keep telling yourself that. 🙂

gil

Actually it was originally “Sega does what Nintendon’t” during the years that Sega was still creating consoles. Even the phrase was copied by Sony

Metal_Man_v2

You could argue all day about who came up with what. Sony showed the first remote play that I know of at e3 2006. GBA/Gamecube connectivity wasn’t the same thing as streaming full games to a secondary screen. Unless I’m mistaken, it was just used as a secondary screen that showed game maps or other options on a handful of games. You could even argue that Nintendo got GBA/Gamecube connectivity from Sega, from their Dreamcast/VMU connectivity.

Anyways, I love Nintendo. Always have, always will. But I really think that labeling them as the innovative company out of the main 3 video game companies now is giving them too much credit.

bizzy gie

Really? I think it’s the perfect amount of credit for Nintendo.

The Unknown Legacy

I think they want it to be mandatory in order for the Vita sales to grow. Plus people who have Vitas but aren’t planning to get PS4 any time soon wont miss out on awesome games.

Metal_Man_v2

“Plus people who have Vitas but aren’t planning to get PS4 any time soon wont miss out on awesome games.”

Won’t miss out on what awesome games? If you’re talking about PS4 games, you still need a PS4 to read the game discs. The PS4 streams to the Vita, like how the Wii U streams to the gamepad.

The Unknown Legacy

oh i thought they would make vita versions + ps4 versions. At least thats what i understood. My bad ._.

And the VMU was just a memory unit (for saving of course) with a display. Nothing more.

Levi Johansen

It might actually turn out for the better for Nintendo, now that developers are forced to make such a feature and figure out cool ways to use both screens at the same time: like displaying maps or inventories on the PS Vita.

Then there is a bigger chance of PS4/Xbox One games coming to Wii U in the future, because all of that work has already been done.

greengecko007

They are pushing it hard because it IS their idea. Remote play on PS3 isn’t even close to the same thing as Nintendo’s Gamecube to Gameboy technology.

Who copied the Wiimote and Nunchuk? Microsoft had Kinect, which is nothing like a Wiimote and Nunchuk. Sony’s PSmove controller was used in different ways, and was never really promoted for the console. Unlike being the primary controller, like the Wii, the PSmove was just an add on. Nintendo DID NOT invent motion controls. So I’m not sure why you think any of the other companies copied them.

I’m sure Sony will reveal more information on the touchpad as we get closer to a launch. Maybe even at E3?

bizzy gie

So because the Wand and Navigation controller weren’t promoted well and weren’t the main controllers (obviously they couldn’t be because sony hadn’t seen the Wiimote and Nunchuk yet) it’s not a copy? That excuses the fact the Wand and Navigation controllers have a strikingly similar (near identical actually) design and setup to the Wiimote and Nunchuk?

I can’t wait for you to tell me what you think of All-Stars.

Oh and really? Gameboy/Gamecube is nothing like PS3/Vita? Because they seem almost EXACTLY the same (especially the use-as-a-controller part). Sure you couldn’t play full Gamecube games, but you easily see where Sony got the idea from. Read that first and only paragraph.

The PS move wasn’t copied from Nintendo because Nintendo did not invent motion controls and the PS move was used differently than a Wii mote and nunchuk.

So you also think Playstation All Stars came from Nintendo? I guess you never heard of Marvel vs Capcom, or any other fighting game. Nintendo didn’t make up fighting games, nor did they come up with the concept of putting multiple characters from a various company in one game. All Stars doesn’t use the percent based system that Super Smash Bros. primarily uses, which is the only thing that differentiates Smash Bros from other fighting games.

Having second screen features like Gamecube to Gameboy connectivity is nowhere near close to being the same thing as playing full games without a TV. If you also look closer at the game table on the link you just provided, most of the games only used the connectivity to unlock bonus content, access mini games, or trade data.

bizzy gie

Yes and you can play Gameboy games you were playing on the Gamecube on the GBA too.

I never said Nintendo was the first to make motion gaming. And the Wand and Navigation controllers look almost exactly like the Wiimote and Nunchuk. You can’t deny it. The Wand and Navigation controller came out in 2008 2 years AFTER the Wii’s launch. It doesn’t matter how they were used. Sony saw the success of the Wii and wanted to cash in on it. Period.

And SSBB is the first fighting game OF ITS KIND. It’s the first game to feature all the characters from its own IPs it’s built up over the years in addition to third party characters. The only way to do that is to be a software and hardware manufacturer. Sega or Atari did nothing like that.

greengecko007

And? That’s not remote play at all.

Sure, there are similarities between the PSmove and the Wiimote, but the two feature completely different control schemes, buttons, and were used in different ways. Sony wanted to cash in on motion control? Um, obviously. When technology moves forward, and it is successful, it becomes more widely adopted. This is true across all technology companies. It doesn’t mean they are copying.

Your last paragraph about Smash Bros. is complete BS. Fighting games like Marvel vs Capcom featured lots of characters from one particular companies’ various IPs, and started off around the early 1990s. The first Super Smash Bros. game came out in 1999. It was one of the last games of the popular fighting game era, not the first of it’s kind. The percentage system that Super Smash Bros. uses is certainly a more unique twist to the genre, and is what makes the game more enjoyable, in my opinion, to many other fighting games.

Sony later made a game that also featured lots of characters from their various IPs. However, you can’t say that they copied Nintendo in any way, because the only thing original about Smash Bros. is the percentage based combat, which All Stars does not use.

And while we’re on the subject, how many new IPs did Nintendo make last gen? Now compare that number to Sony’s new IPs last gen of Uncharted, Little Big Planet, Infamous, Fat Princess, Heavenly Sword, Gravity Rush, Modnation Racers, Heavy Rain, etc. Nintendo made video games before Sony right? Surely these are all just copies too right? Especially Little Big Planet and Modnation, because Mario was the first platformer of it’s kind too and Mario Kart is such an innovative racer?

bizzy gie

Playing a game on Gamecube (a console) and transfering it to Gameboy (a portable) in which you could play the game you were once playing on the console on the portable. It’s what inspired the Wii U. Nintendo would have worked on it more, but couldn’t because owners of both Gamecube and Gameboy were scarce.

F.Y.I. Fat Princess looks a lot like Peach (except uglier and in much worse shape).

Yes I know there have been cross-over fighting games before Smash, but Marvel nor Capcom have consoles. Let me rephrase what I stated. Nintendo is the first company to make a fighting game with FIRST PARTY (which third party developers like Marvel and Capcom CAN’T due because they don’t own consoles EVERY game they release is a third party) game characters from various games that the HARDWARE company has developed itself.

Smash Bros has plenty of originality. You eliminate players by knocking them off the screen. You gain your special by breaking a smash ball unlike All-Stars where they FORCE you to use three specials (two of which are utterly useless) in order to win. Not mention SSB has the most items of any fighting game to date. It’s the same situation with the PS Move controllers. Yes the game is different, but they flat-out copied the design.

The Wand and Navigation controllers were based off of the Wiimote and Nunchuk. Read that sentence again because I know you didn’t pay very much attention to it. I don’t care what buttons the controller has or whatever it was used for. Sony modeled the controllers off of Nintendo’s. If Nintendo hadn’t made Wii, there’d be no Wand and Navigation controller. Fact. There’d be no Kinect (not as we know it anyway they might have based Kinect off of PS Eye Toy which is completely unrelated to Nintendo). I appreciate Microsoft for using Nintendo as a general guideline and making it their own as opposed to flat-out copying the controller design like Sony so obviously did.

And it doesn’t matter how many IPs Sony made last gen. Sony hasn’t been in the gaming industry as long as Nintendo. Sony is newer (in terms of gaming) so IPs will be newer. Nintendo has more IPs overall and that mean a lot more. That’s another thing about All-Stars. It’s roster was sh*t. There were no memorable characters. You could tell they pulled teeth to get in as many characters from their limited (compared to Nintendo) exclusives as possible. You think Nathan or Cole stack up against Mario or Link (and Drake and McGrath are the most famous Sony characters I could think of)?

I’m not saying Sony copies Nintendo 100%. They do make things different. But it’s like they want you to know they’ve based whatever product off one Nintendo made by completely copying the design.

I mean it’s not like SSBB and All-Stars compete. They’re exclusives.

No one is going to buy a PS3 over Wii for Move alone. If they’re getting a PS3, it’s probably for online, graphics, and exclusives.

And no one is going to buy the PS Vita/PS4 combo over the much cheaper Wii U wich does the same thing better and much more.

Trophys don’t compete with Achievements.

Sony just has a mentality of, “If they have this for that company and it’s really popular, then we’ll make a version of it so our customers can have it too and won’t feel left out.” That’s good and shows that, unlike Microsoft, Sony actually cares about its customers and not just their wallets.

greengecko007

The point is, just because that things are similar, doesn’t mean they are copies. Nintendo had their connectivity, and that’s all fine and good. Sony took it to the next level with their idea of remote play. It’s also fine for them to take ideas and improve them. In your original post, saying that remote play wasn’t Sony’s idea is just plain incorrect.

We’re just going in circles now about the Wiimote. You seem to be ignoring what I’m saying in regards to that. The “fact” is that while they are obviously similar, it’s because they are both motion controllers. However, they are also very different, for the reasons that I stated. By being different, they, by definition, can’t be copies of one another. Did Sony try to get in on the success of motion controls that was displayed by the Wii? Absolutely, by making THEIR OWN PRODUCT. Was Nintendo interested in remote play that Sony showed years ago? Obviously, because they also have developed off TV play.

I strongly disagree with you about why Sony made more IPs last generation. Sony may be younger than Nintendo, but it still has been around long enough to have old IPs. The point is that Nintendo still rides solely on it’s IPs that are hitting their 30th anniversary, while Sony continues to make new ones. Wii U launched with only one first party game, and big surprise, it was a Mario game, and a 2D one at that. Now we are looking at the PS4 launch and we immediately see fresh IPs like Knack and Drive Club, in addition to familiar, but not outdated ones, like Infamous and Killzone.

My message for you is that there is a fine line between getting inspiration from somewhere and “copying” something. I would be more than willing to say that Nintendo has greatly inspired a lot of Sony’s designs, that is how competing businesses work. But saying that their products have “completely copied their design” is inarguably wrong.

bizzy gie

Did you even read the end of my previous comment? I knew you weren’t reading my comments very well. Here I’ll quote it:

“I’m not saying Sony copies Nintendo 100%. They do make things different. But it’s like they want you to know they’ve based whatever product off one Nintendo made by completely copying the design.

I mean it’s not like SSBB and All-Stars compete. They’re exclusives.

No one is going to buy a PS3 over Wii for Move alone. If they’re getting a PS3, it’s probably for online, graphics, and exclusives.

And no one is going to buy the PS Vita/PS4 combo over the much cheaper Wii U wich does the same thing better and much more.

Trophys don’t compete with Achievements.

Sony just has a mentality of, “If they have this for that company and it’s really popular, then we’ll make a version of it so our customers can have it too and won’t feel left out.” That’s good and shows that, unlike Microsoft, Sony actually cares about its customers and not just their wallets.”

greengecko007

I’m not sure why you think I’m not reading what you wrote. I’m even quoting you…

I’m glad you brought this up.

“”I’m not saying Sony copies Nintendo 100%. They do make things different. But it’s like they want you to know they’ve based whatever product off one Nintendo made by completely copying the design.”

Sony DOES NOT COPY NINTENDO ever. Are they perhaps inspired to create new products because they see something works for Nintendo? Sure, lots of companies do this. But the products are their own, not copies. Nintendo did not invent anything themselves. They did not invent game consoles or platformers. So why do you not say that they copied the companies who originally created video games and platfromers? Because taking an idea and making it your own IS NOT COPYING.

I also read your comments enough to know that everything after the second paragraph is the same as your previous comment. Nice job on that…

bizzy gie

You Sony fanboys are something else. Sony flat-out copies Nintendo design and they still have people defending them. If there was no Wii, there’d be no PS Move controllers (PS Move would be more along the lines of Kinect assuming Microsoft would have even went into motion gaming without the Wii’s existence). That’s a fact, but being a fanboy and all, I’m know you’ve learned to completely ignore those.

The two controllers working as one. The single joystick on the sub controller. It’s complete mimicry, but you’re to blinded to see that. They copied Nintendo’s design. Period. There’s no way around it.

Sony based the Wand and Navigation controllers off of Wiimote and Nunchuk. They made it to compete with Wii (even though they never actually competed as there were many PSWii owners out there).

Your argument is that because its motion gaming, that the controllers just so happened to be made that way. That if another company, unaware of Wiimote and Nunchuk, decided to make motion gaming, it’d too have a similar setup “coincidentally.” The Kinect is motion gaming and they managed not to rip-off Nintendo’s design.

The Wii launched in 2006. Move controllers launched in 2009. Pull your head from up out of your ass and put 2 and 2 together.

greengecko007

I’m a Sony fanboy? Actually, I’m a fan of pretty much all Companies, publishers and developers. You however, seem to think that once Nintendo adopts a pre-existing idea like fighting games, or motion controlls, that nobody else can use those ideas or they are “copying” Nintendo, who for the upteenth time, did not come up with those ideas.

I let the first incident slide, but really? To show you how much of a fanboy I’m not, the PSmove was actually launched in 2010. Not 2009, and not 2008, like your previous comments stated. Yes, this was after the Wii, and again, there are similarties, but copies? Not even close. The navigation controller paired with the want has a single joystick? Big woop. Atari controllers had a single joystick. Not Nintendo’s idea. You fail to mention how the navigation controller also has a control pad and buttons also on it, something the Wii’s nunchuk controller lacks.

Get your “facts” straight before you spew incorrect information, and really, try to lay off on the name calling, it’s immature, and doesn’t prove your point at all. Although downvoting all my replies to you was also an example of more immaturity.

bizzy gie

Downvoting all your comments? What what are you talking about? If anything, you were downvoting most of my comments given that most of my comments in this argument have a single downvote while yours were left alone (until whomever downvoted them all).

You’re exaggerating my argument. You think that I think that once Nintendo acts on an idea that its theirs and that if anybody else does it’s copying. That’s not true. Your comprehension skills are very poor. All I’m saying is that Sony copies Nintendo’s DESIGN. They did it with All-Stars. They did it with Move. It’s undeniable.

And when I used the term ‘launch’, I meant it in terms of debut not actually releasing in stores.

It’s funny that you bring up name calling. Here’s a quote from another one of your many ignorant comments: “But I guess Nintendo fanboys have altered this from their delusional idea that Sony only copies from Nintendo.”

greengecko007

I was down voting most of your comments? Your replies to me DON’T HAVE ANY DOWN VOTES (as of now, and probably won’t because we’re the only ones still on this page).

“And when I used the term ‘launch’, I meant it in terms of debut not actually releasing in stores.”

Then clearly you don’t know what a launch is then, yet you have the audacity to insult my own intelligence.

“It’s funny that you bring up name calling. Here’s a quote from another one of your many ignorant comments: “But I guess Nintendo fanboys have altered this from their delusional idea that Sony only copies from Nintendo.”

You’re right, it is funny, because that wasn’t addressed to you, or any other person in particular. You however have personally insulted me several times. Nice job quoting out of context.

I won’t bother to respond to you anymore. You’re being absolutely ridiculous now in your responses. Feel free to reply all you want, insult my reading comprehension, and call me a fanboy a couple more times because I don’t believe that companies following trends is the same thing as copying.

bizzy gie

So it’s okay to call people fanboys as long as you’re not addressing one person specifically, but if call you some one person a fanboy, it’s an immature insult? Terrific logic.

You know I’ve been in many arguments on the internet (Youtube, Miiverse, WiiUdaily, etc.) in general. They almost all end the same way. Either they just stop replying or they end by saying that my argument is stupid and that they won’t bother replying anymore. One person stated, “I’m not replying anymore until you’ve presented a intelligible counterpoint…”

You’re not replying anymore? Fine by me. I’m tired of wasting my time on someone so stubborn (I’m guessing that’s another one of my immature insults). However, if you stop replying, I’m not going to assume it’s because I didn’t have a valid argument. I know for a fact I’m right. I could bet my life on it (you say: “well then you’d probably die”). I’m going to assume that you’ve stop replying because you have nothing else to say and that I’ve “won” (excuse the childish term) this argument.

Petri

Pretty expensive to force down features, that most playstation gamers will never use.

Ibi Salmon

So something that was promised for the PS3 will be available for the PS4.

Better late than never, I suppose.

Cerus98

Considering how developers are griping about the Wii Us gamepad functionality I don’t see this as being a good move for Sony. Nintendo has to put in a lot of efforts to court developers to see the light. Sony is just adding more work for themselves when they really need to be focusing on diggin themselves out of the very large hole that the PS3 created.

Edgar Cervantes

This is pretty awesome. It will move the whole remote/cloud gaming industry forward. This is the next step in gaming, guys!

WiithedeciderU

wow, i have been considering getting a ps4 at some point, but now i HAVE to own a vita just to play it? if i’m understanding this correctly, this is suicide for sony.

yes, many sony ps3 owners have a vita (many do not), but what about pulling in new consumers that do not own a vita? now they have to buy a ps4 and a vita just to use the ps4? how much is this shit going to cost? this is crazy, whether the gaming experience is awesome or not (which i hope it will be).

Ibi Salmon

No! You do not HAVE to own a Vita. What this article is saying is that all PS4 games will be able to use remote play with the Vita. The feature will(most likely) be made optional.

WiithedeciderU

i misread something. thanks for clearing it up!

Ibi Salmon

No problem!

Javy G

What I am trying to figure is the obvious question of how the shoulder buttons will work for a swipe (in the back) of the Vita with there already being a swipe on the DualShock 4 controller (in front)? And how comfortable is the Vita for hours in? Also, would it be just for Off-TV gameplay or will some games incorporate the second screen into the gameplay sort of like Zombie U or Batman Arkham City AE for the Wii U… Either way they are really pushing that Vita to $ell!