Brett's Comic Reviews

I'm really close to saying this should be a buy. The main reason I don't is I want to see where it goes from here. It could be great, or it could go off the rails, and the issue doesn't quite stand on its own, but it's really damn close.

The first issue has really impressed me and as the launch title of the next class of Black Mask Studios comic books, it's a hell of a start that shows off why this publisher is one to watch out for. Can't wait to read the second issue and see where this all goes, especially as to how that bank comes into play.

Just a fantastic ending that has me hoping for more but at the same time hoping we don't Rosenberg leaves a lot up to debate and does so in a way that the adventure will continue through our imagination. If you haven't read the series, this is one to go back to the beginning and see what you're missing. Being able to sit down and read it in one sitting without gaps ups the enjoyment immensely, but even after such a wait, it's completely worth it.

Abbott continues to impress and for those that love a supernatural detective story, this is a must get. It's a perfect example of writing and art coming together and how you can use a time period to make the story even greater.

The comic absolutely delivers horror tropes but there's something to it that makes it all enjoyable. There's an unknown aspect to it the comic that makes its story all the more scary and disturbing. Add in just enough macabre and it comes together to create the perfect tone for a comic tied into Carnage.

Absolute Carnage: Symbiote of Vengeance is a comic that you read quickly and generally forget. It's entertaining but doesn't stand out a whole bunch. The comic feels like it'll become important down the line once Ghost Rider #1 is released. Stealthy is the best way to describe it all.

The comic is good but not great. There's a reliance on knowing two characters and without that, it lacks the punch to really sell the issue. Still, as it progresses the action will likely be the draw and hopefully more explained. Absolute Carnage: Scream #1 is an interesting piece of the bigger puzzle but doesn't quite stand on its own yet.

This comic is both a throwback and very relevant to today. Pak and Kuder (and the rest of the Superman team) are trying to remind us that even though Superman is also Clark Kent, we the readers can be Superman too through our every day actions to improve our neighborhoods. You don't need to fight aliens and save the world to be a superhero, you can also just do some good in your own town too. This comic is a reminder of that, and hopefully will inspire some more folks to tie towels around their necks and attempt to be the hero they enjoy reading about.

In the first chapter of “Path to Doom” Jurgens and Zircher seems to be blending the old and the new together in a way that works and works really well. Action Comics #957 feels like a return to what Superman should be, and that's super.

I hadn't read Superman in quite some time, but this return of the classic Superman has brought with it new life and a return to what I remember loving about the character. This comic has action in the title, but it also remembers there's a lot of heart at the center of the story too.

The series is solid so far. The story. The art. It all comes together for a great comic that feels like it's worthy of the big screen in how much action and excitement there is. But Jurgens also realizes with all of that, it's the characters relationships that really matters.

The Superman team continues to deliver action and excitement and has me interested in Superman for the first time in a very long time. Here's looking forward to the next issue and see if some of the mystery is finally revealed.

Overall, the comic is a good one. Jurgens continues to bring a classic feel about this Superman, but at the same time, it's updated in many ways. Superman continues to soar as new life is breathed into the character and franchise.

Action Comics #987 set things up and Action Comics #988 lays a lot of it out and explains the “how.” It really shouldn't work and should feel like a silly retcon, but what's presented is an entertaining story that captures the fun and tone of Jurgens' current Superman run. Entertaining overall (though I expect there'll still be a swerve at some point) and it gets me to want to see what happens next.

The issue is a good one and in a way is the dark middle chapter of the trilogy. Again, I'm sure things will work out but the team is weaving a story that at first seems silly but in reality has worked out in a way that defies expectations. An entertaining read that's another excellent chapter in this exciting drama and action adventure.

The comic is an interesting one. The arc as a whole will be a key one building to the eventual confrontation between the DC Universe and the mysterious manipulator but on its own it's a little hard to recommend. While I recognize there's a great storyline some have been able to balance self-contained arcs with the greater narrative. This however leans a little too much one way.

This is a solid follow up to an event that has shaken Superman and put into question the whole nature vs. nurture debate. But, it also sets up what feels like a hell of an adventure to come based on those final pages and it's an adventure I'm beyond excited to see.

The art helps with Jurgens taking the helm and a look that looks like DC of the past. That's not a bad thing at all but Jurgens and others from his era have a different style than artists from the last decade. So, art wise, it looks more like the Superman comics I read growing up as a kid. The panel layouts and flow have more in common with those comics than those of today.

Overall, the storyline is a fun one and a change of pace from the previous focus on Mr. Oz. At the same time, it also continues what's set up there. This is a prime example of the popcorn fun comics can be and continues a story I can't wait to see where it goes.

There's a lot packed in here and something for everyone. No matter the era of your enjoyment there's a story that fits it and this is really a comic that has an amazing amount of talent. It's truly a celebration of such an iconic character and for the celebration alone it's a purchase. At times, comics like this are a let down, but this is the exception with every story entertaining in some way and a few that shine. It's the rare oversized celebration comic that lives up to the occasion.

At only $0.99 the comic is short but a nice addition for fans of the television series. It may be read better as print issues, and my reading as a PDF might not have been optimal, so your experience with it as a digital comic may be different than mine. Still, as a fan of the television series I was surprised to find it adds to the character and was enough that I might have found the first digital first series I'll make sure to read.

For $0.99 the comic is worth it for fans of the Supergirl television show. Though short, it adds a bunch to the character and continues the fun positive messaging of its small screen counterpart. The first chapter was a good start, bit it's here where it's starting to fly.

The two stories feel so wildly different in quality not only am I scoring them separately but doing separate “recommendations.” One is a story that has me wanting more right away while the other feels a bit more forgettable. Together, they “introduce” a character, and a world, that's long overdue for the West and welcome addition. Aero #1 isn't flawless but it has a sense of freshness about it that deserves your attention.

The comic is one that's a good introduction to the world and it's our first look as to what's going on. It's a primer to get readers interested in what's to come and what's show is interesting. It's a great way for those intrigued by this event to see what's coming and for those who want to see what's going on, this is a good way to do exactly that.

I came to this on the title alone and walked away more than pleased in what is a surprising read that was off my radar. If you're into this sort of genre than this is a graphic novel that's a must get.

Overall, the comic is solid, and the reason I gave this a "buy" as opposed to the other Point One out this week is that this one looks like it really is the beginning of a greater story as opposed to just teasing a bunch. Not a bad start, not bad at all.

While I'd love to have seen more of a meta-discussion of online culture and fanfiction, there is some of that, but that's not really the point. The point is to provide something different and fun and this annual succeeds when it comes to that.

Overall, the comic got me much more enthused about the series within. There's a nice mix of look and tone within the comic, and it seems to do the job it's intended to do, get someone interested in what's coming. Overall, if you're interested in getting an idea of what to expect for the six series within, or the Marvel U as a whole, this is one you'll want to pick up when you're at the comic shop this week.

The comic is a good start. It didn't blow me away, but there's more than enough here that I want to read the second issue and see where Lemire is going. Part of that “didn't blow me away” is because Lemire is so good, I have higher standards for him (sorry!). Still, the comic is more than entertaining and makes us care about the characters within.

The art by Stefano Caselli is beautiful with some great design of characters, especially when it comes to the diversity of their look. There's little I can say about the art other than it's just great to look at.

Two issues in and the series is a home run. This is a bit of a grittier and darker take on Batman fitting in action, psychological examinations, character studies, and amazing art. Easily the best Batman book out there right now after two issues, and that's saying something.

A solid start that shows why this is one of the best comics on the shelves. Snyder continues to surprise at the quality and depth delivered (as well as bringing something new) and the addition of Albuquerque on art is the icing on the cake. Absolutely awesome.

All-Star Batman continues the series' impressive streak of adding rich character to Batman's world without rewriting his past in any major way. It shows you can add to a character who's been around for decades without rewriting the past. Snyder continues to impress and the entire series has benefited from a truly all-star creative team of artists. Easily one of DC's best releases with each issue and I look forward to what's to come.

This is a solid finale that has some really solid moments and Snyder has pulled off an impressive thing in adding depth to characters in a way that feels natural. Overall, this series has done a great job of exploring Batman in a way that we get to think about the themes of the character but at the same time it's done in stories that are entertaining from beginning to end.

All Star Section Eight #1 may be a continuation of obscure characters, but it's not a must to have read anything before the appreciate the issue. It features Ennis' signature humor and hyperbole along with solid art by McCrea. DC promised us something different, and this series might stand out as one of the most unique of the bunch, and that's not a bad thing.

The issue is a solid one. There's a bit of a classic mad-scientist/monster movie feel to it and Slott gives us more than “must fight Spider-Man” as motivation for action. Doc Ock even comes off a bit sympathetic at times. It's a fun issue, though not necessarily a vital one. It will catch up new readers as to some key goings on though. But even for long time readers, the issue still has more than enough to make it a fun read.

There's nothing bad here, there's also just nothing that has me super excited to where things are going. We've seen this before in some ways and none of it feels new enough to really get me wanting to see where it all goes. This is entertaining yet forgettable and feels like it'll be going down as a rather mediocre Spider-Man story when it wraps up.

The comic sets up a lot and features a return to the more humorous Spencer but something doesn't click like his previous work. I can only conclude it's the art which doesn't gell. There's some good ideas though, and potential fun. But, when a first issue has you longing for the previous creative team, that's not a good sign. Spencer had a goal with this issue, strip everything that Peter still has and in that sense, it succeeds in setting up what's to come with a new direction.

This is a nice start to this event though as a special issue I'm not quite so sure. There's a lot here that's intriguing and it looks great and impressively a hell of a lot happens within, I just wish this was part of the regular numbering for either series.

I finished reading the comic a bit disappointed, but I think that's due to such high expectations. It sets up an interesting story, and interesting characters, but the segmented style of the story without much explanation left me a little let down. Still, I plan on continuing to see where Azzarello and Doe go with it all before a final verdict.

An amazing beginning that has me excited to see what Ridley will deliver in the subsequent issues and a set up that feels like we'll get the depth he's delivered elsewhere in comic form. Absolutely amazing on every level and it matches my anticipation in every way.

Just enough information is given for readers to understand what's going on, and enough information is held back to make you want to find out more as to what's going on too. The first issue blew me away. I can't wait to see where the series goes and how it tackles such a heated topic.A brilliant example of social commentary in an entertaining package.

I was intrigued by the concept when this series was launched, and the first issue has me beyond interested now. The combination of writing and art is entertaining and has a very “Marvel” feel about it all. It also gives us something new, which as a reader I appreciate and enjoy. So far, it's one of my favorite debuts of All-New, All-Different, and feels like it's actually worthy of that moniker.

The issue is a good debut and leaves things open in how it ties into the greater story, read the first page, that'll make sense. There's a good set-up in the first issue and that's exactly what this is, the set up. Good action, good pacing, and some interesting characters takes a familiar story (it's The Terminator without the time travel) but presents it in an entertaining way. The opening of the issue indicates we might get more than that familiar story, we'll have to wait and see. This is a first issue that has me coming back for more.

The overall story in Aquaman is very interesting, but there's some twists and turns that have not helped at all, with art issues added on top of it. Just not the quality it used to be, and that's a shame.

Art issues aside, the first issue is a solid read that sets the ground for what looks like not just an interesting take on Aquaman, but one that really considers all of the facets to the character. I'm looking forward to seeing what Abnett does, I'm just hoping I won't have to overlook the art to do so.

Abnett is laying some very interesting groundwork and the politically infused direction is a fresh way to go. I'm hoping there's a bit more intrigue in that direction, but we'll see. We've yet to get a real hardcore mix of the two that's as much about process and the dealing as it is fighting supervillains, and it looks like Abnett might be filling that niche. So far, so good though as he's shown he can balance the two worlds quite well.

If you dig the idea of Aquaman as the head of state and political aspects of the character, this is a fresh and fun take on that. I'm digging it and want to see where Abnett takes it. We just need more consistent art.

Maybe I'm being nitpicky about the specific details which takes me out of the comic, but overall the issue is entertaining and Abnett has ramped up the action well from the first issue. This is an interesting spin on Aquaman and I'm really interested in seeing where it goes from here. Hopefully the art issue gets stabilized before it drives people away.

The issue is really good in that it not only gets a lot of there as for as where Aquaman stands but it also really ups the pressure that he resolves the issues that have gotten him in so much trouble. Abnett is really upping the action and has given us a hell of a take on the classic character.

Things are interesting here. Abnett continues to really emphasize the crown that Aquaman wears which is a great thing to focus on. It makes the character stand out from the rest of the superheroes out there, it's one of his defining characteristics. A solid series when it comes to the writing.

There's not much depth here, this is big action popcorn theater. The scenes are over the top and the moments are checked off in predictable ways. The event has been a fun one overall and worth checking out in trade but overall, we've seen so much better from everyone involved.

The issue is a solid one that builds off of what's been building for the last few issues, but at the same time really sets forth what feels like a new dynamic for Aquaman. It's a dynamic though that feels natural for the character. This is a comic to watch, and it's one that went from some interest for me to a hell of a lot.

While we don't get to see Batman with Archie in this issue, it's still a good start and one that gives us a Batman adventure you can read in one issue. It's a good start and brings the two properties together in a smooth way. Hopefully we'll get more of the two property's characters actually together in the second issue but kicking things off, this is a good way to go about it.

The first issue is good. It does a lot of build up, following the general formula of Predator films. It's fun, not too serious, and well worth the read. I found myself chuckling at different points, but I'm really looking forward to future issues (especially when the Predator REALLY gets going). The first issue will probably be slow for some, but by doing so it keeps up a tradition.

The second issue continues the excellence of the debut and is a slow build up. There's some emotional highs and lows and sincere feel to it all. It's not an over the top patriotic spin. It's a fantastic series so far that mixes real history with characters we love.

This is a flip to what has come before and the magic vs. technology set up is obvious. To see where it goes and how much it hearkens back to the first series will be interesting but if this first issue is any indication, it's a continuation that'll stand on its own bringing enjoyment to new readers and excitement for those who have been there since the beginning.

The comic is a fun one where the real entertaining conflict is the characters themselves. The big bad and plan that they need to stop feels a bit extraneous if anything. This team could put together IKEA furniture and it'd be entertaining.

The first issue is good and feels like it ramps up to a finale that's so over the top, it's hard to not laugh and smile at the silliness of it all. I expected an action comic and got a massive laugh by the end. This is a solid debut that has me excited to see what comes next.

This is an interesting first arc that honors the past while setting up… something. I'm not 100% sure where Soule is going and have some guesses based on this issue. Out of the various “X” series out there, this one comes the closest to really capturing the X-Men of old and at the same time delivering something that feels new at the same time.

This is a great final chapter to the first arc of what Soule's setting up. There's a goal here and the use of the Shadow King is a nice nod to the character's increased recognition due to Legion. There's also something a little different about this Professor X and Soule has me really intrigued to see where he takes the character. This is a key issue that will have folks talking.

The issue is a middle grade one. It's not bad in any way and it has a goal of setting things up for the next couple of issues. It does that and does it really well. As part of the whole story, it's good but on its own it falls a little short.

Atomic Robo is seriously one of my favorite comic series. It's so much fun to read, and reminds you comics are supposed to be exactly that. With a new publisher hopefully it'll become more available and on more people's radar, because it's one of the series I have no hesitation at all recommending. This first issue of this new volume is no exception.

And fun is a key thing here. Waid is clearly going for a tone between this series and Champions and that tone is a return to fun comics that don't linger on the grim and dark. I had gotten a bit tired of the Avengers as a team, but this first issue has me interested again and wanting to see where things go from here.

Go big or go home feels like the underlying motto of the first issue and this one kicks off what seems like an intriguing mystery and delivers us surprises too. Underlying it all is fun. I was skeptical about this event series but after this first issue, I'd be lying if I didn't want to read more. Thankfully with a weekly event, I won't have to wait long for that.

It feels like a lot of the recent stories have promised “epic” and have failed but this one has delivered so far with two issues that up the action and danger and tease out the mystery of it all. This is an “event” that's paying off and the weekly pace is helping a ton so far. I know I wouldn't want to wait a month or even another week for this fast paced adventure.

I'll admit I've been skeptical about this event but three issues in, it's held up and been fantastic. What easily could have been an issue with a lot of punching turns into something a bit unexpected with the spotlight on Quicksilver. Hopefully the rest of the event keeps me on my toes as much as this one.

Another fantastic entry in the series. One that again changes the narrative style a bit focusing in on one character despite all of the chaos. This event has been delivering and is keeping us excited to see what's next!

That reveal too throws into questions some of the statements from previous issues. Who's the mysterious game piece that's been off the board? Is it the Hulk who know is returning? Or, is it the twist at this issue's end? We'll find out soon (yay weekly!) but this series has been a fantastic ride that has kept readers on their toes and is constantly playing with expectations. This is a perfect example of what events should strive to be.

The issue is the first bump in the event, but it's still an entertaining one. The creative team give us a break to catch up readers as to the Hulk's history while also setting him upon his destructive path. It's an issue that sets things up and has me scratching my head as to how the Avengers are going to deal with this new x-factor.

As I said, if this were a movie, it'd be a sequence that was just a few minutes. But, visually we'd have our jaws dropped and shocked as to where things go. In comic form though, it feels a little drawn out but there's some great dramatic effect. As part of the greater “No Surrender” storyline, it all feels great and adds to the epic nature of it all. This Avengers story continues to impress.

Just when you think things might have fallen into brainless punching, the series event series has no problem showing it can shake things up. Here we get a depth to the destruction and fighting that's unexpected and through subtle moments we also get different perspectives. A wonderful issue that continues the excellent narrative that's been weaved. "No Surrender' is proof that big events can work and is one of the most unexpected positive surprises of the year so far.

Another solid chapter of an event that has delivered again and again. We're moving towards that end game and it should be any moment before all of the Avengers come together to fight the bad guy. Even with that common ending, I'm expecting this story has something up its sleeve. So far so good as this is an event that hasn't disappointed yet.

This might be my favorite issue so far and that's from an even that has delivered with almost every issue. Yes, we knew this was coming but the details and how it's all put together makes it shine. Events are dragging down comics? Here's your exception and an example of what every one should strive to be.

The issue is all about characters removing the flashy action from last issue and delivering a focus on characters and relationships. Last issue was the beginning of the set-up and this one continues that with some intrigue.

The issue is a good one with a lot of action and some interesting concepts. Though not perfect, it's a solid start to a story which feels like it could have been an event all on its own. With some minor tweaks this could have been a hell of a story reflecting on today's socio-political climate. We'll see where it goes but Aaron and the team have laid interesting groundwork.

Avengers #22 kicks off a new story arc and it's a solid point to hop on to the series. The story seems like it'll reveal more about the history of Ghost Rider and bring back some classic characters too. It's a solid mix of new and old moving things ahead in a flaming car.

Avengers World is a series that's flown under the radar, overshadowed by the higher profile Avengers series. Barbiere and Dekal have turned it into a top tier series that not only entertains, but adds depth in both the greater world building and characters themselves.

Bad Reception #1 is probably under the radar for many but this is a break out release featuring a hell of a story and art. It's one that'll get you to think of your own media consumption and social media use. It also entertains. Can't wait to see where this goes from here.

Barrier is unconventional in every way exploring violence, language, and immigration in a story that weaves together in an unexpected way. Writing this review I have the hindsight of have read the entire series digitally but rereading it all this time later, I can't help be amazed at how good this is. Now, more individuals can read what is a comic that's as timely today as when it was first released a year ago.

I think fans who have been reading Barbara's adventures will enjoy the issue and new readers should have enough to stick around too. By sending Barbara abroad the idea is to help set her apart from the other Bat-books, but if this is really a worldwide trip, I need to see more to make me think she really is in Japan as opposed to the Japanese section of my town.

The first issue isn't bad in any way, it just is a bit predictable and the tone and interaction between the characters is a bit uneven. There's potential with these three characters, so we'll see where it all goes, but the first issue doesn't knock it out of the park unfortunately.

Overall, it's a digital chapter, so a bit short for me, but it does pack in a lot and continues the fun tone of classic Batman and Wonder Woman. I can't wait to read the next chapter and see where things go from here.

The comic is an interesting one where I go back and forth as to what I think. To me, that'll get settled in next issue, but I can see what was being attempted here. The emotional aspect is beyond top notch, it's just the backdrop of which that's present I'm a bit mixed about.

This is a great start to a new run on Batman and doesn't feel like too much of a deviation from what Snyder and Capullo put together for years. Batman was DC's top comic, and it looks like it'll be fighting to retain that title.

The second issue continues to add on the excellent first issue and lays the groundwork for what's to come months down the road. It's a fantastic comic that shows off both King and Finch's strengths and continues to show that Batman is one of the best comics DC is publishing right now.

The issue isn't bad, it's just too similar to the last two issues. There's a disaster and Batman doesn't trust the two new heroes. Hopefully next issue we get a change up because this is a bit repetitive.

I think some of the issues I'm beginning to see with the comic is due to it's twice monthly release which has slowed some things down, and sped others up. But, it doesn't feel like the right things are slowed down and the right things are being sped up. I want to get to know Gotham and Gotham Girl so I care about them before they're predictable broken down and/or turn. It'll be interesting to see how things continue. But right now we're seeing a few cracks in things.

This third part of “The Button” answers a lot of questions about the fate of Flashpoint and sends us off into the next chapter where we may get some answers? I'm still not convinced they're what we'll expect but as far as an event, each new issue adds a layer that builds upon the last and strengthens the whole.

I knew we were getting a clash of Batman's greats, but I didn't expect King to set it up in a way that the narrative feels like a perfect transition from how he has explored the world of Batman for the past 24 issues. While it doesn't quite feel like an “epic” 25th issue, it is a solid start that has me excited to see what comes next.

Is perfection too much to call something? The first part of Kite Man's story and this create two issues that for me is the best of the year for me. Kite Man has turned from a joke to a tragic character and one I have a lot of sympathy for. Just utter brilliance that can show that even joke characters can be made into something special.

After reading this issue, I find myself debating what King is saying and exploring which is a good thing. It's not the usual punching, there's a bit more to the comic and this is one that challenges to reader to think and come to their own conclusion. The cerebral aspect of it all is fitting for a comic featuring “the Detective” and King is absolutely creating his own mark for this classic character.

The comic is an interesting one and in some ways continues the fantastic story King has set up but in other ways things feel like a trip. This is a prelude in every way and sets up… something that could be interesting. King has proven he can do thought provoking before and this looks like it'll be that sort of arc. A step back but still an entertaining read.

Just when you think Tom King's stories can't get better, he outshines himself. Combo that with Mann's art and you've got an issue that's entertaining, gets you to think, and will put a smile on your face when it's all over. The first of a two-parter, I can't wait to see what comes next.

This is one of my favorite issues of the year giving us a new dynamic between Batman and Superman and making me want to see a Lois Lane and Selina Kyle road trip comic. Simple in concept but deep in execution, Tom King has cemented himself as one of the top writers of the year with just this one issue.

The last two issues have been some of the best of Tom King's run but this issue falls flat with weird dialogue and an odd take on Bruce Wayne and Wonder Woman. This is an attempt to continue the focus on Batman's relationship with other heroes as well as with Selina Kyle but what's presented is just bumpy. There's some solid stuff there, especially Selina's aspect of the story, but the rest is off. Maybe the next part will save this one, but what's presented just doesn't work.

The team have created a comic that gives us a Joker and Batman relationship as one that can be debated for some time. The details, the actions, what's said, can be dissected for a long time. This is what the relationship of the two is all about and we realize that it's not Dick, Jason, Damian, or Alfred that will come between Bruce and Selina, it's the Joker.

The issue is an interesting one that'll get you to think about the relationship between the Joker and Batman and with its ending, it'll be interesting to see the impact on both Batman and Catwoman. This is one I've been thinking about and the quality is solid. This isn't a comic you pick up for the action, this is a character study of two of Batman's greatest villains.

This is a chapter in King's larger story. There's much more to come as things weave together and that final panel indicates we've got a hell of a lot of excitement to come. As a single issue, this one has its good and its bad but as a piece of the larger puzzle it fits like a perfectly crafted piece of the larger picture.

Having been on a jury, the arc is hitting me a bit more than I'd expect without that experience. Like Wayne and those around him, the role is a tough one as you decide the fate of an individual and possibly condemn them to death. Luckily, the guilt in mine wasn't in doubt just if it was an pre-determined act. Still, this issue, and the last, have gotten me to think about the decisions we made and whether we debated everything properly. It's a fascinating piece of work that shows that even without the cowl, Batman works at an entertaining and amazing level.

This entire arc feels like a play with actors taking on roles and delivering an emotional punch. It's a story that helps define Batman not as a god who is always right, but as a man who makes mistakes. It's a realization of reality by Bruce. This is one hell of an arc and a story that I can go back to over and over to pick out the tiny details. A fantastic ending that launches both Batman and Bruce Wayne in a new direction and a dose of reality.

Awkwardness abounds in this issue which just stumbles at every opportunity. A story which relies on emotional connection doesn't give us any reason to care for a character's well-being and connect with them. They're cold and leaves the reader much the same.

This is a buy for Batman fans, those who aren't may not enjoy it as much. It feels like the start of an epic action filled story. And do I see the groundwork of Bruce as Batman's return? An intriguing comic that has me wanting to come back for the next issue.

The story of the comic itself is ok, basically a Terminator riff, but that's not the draw. It's the team that'll suck you in. While we've been delayed getting here, the fact we are here, and what's presented has me excited to see what's next.

The comic feels like the entire team is just having fun and has cracked the code of adding metahumans to the Batman universe. The first issue was good. The second issue is fantastic. This is a series that should be on your radar and your pull list.

The three issues series feels like there's something missing. It wanted to do some reveals and explore some concepts but it never makes those concepts and reveals interesting. They tend to land as standard comic tropes and in just three issues it feels like it wraps up quickly leaving us with nowhere to go next. While none of it is bad, it's also not all that great, especially when compared to the excellent work being done in other Bat series. Duke Thomas is a character with great potential and by the end of three issues it feels like he was done a disservice.

Batman Beyond #1 brings the character into the main DCU, and it looks like it'll be one fun ride. Everything is on the table here, opening up a hell of a lot of possibilities in a familiar but strange world. The first issue was one that got more on my radar as time went on, and it looks like it'll be a series I'll be following for a while, especially after that ending.

The comic felt like one big fight, not something I generally enjoy, until the end, which features a twist that ties in what's currently going on in the various current Batman series directly into this. It's not something I thought about, and it shows there's a greater plan out there for what's going on. That ending had me more excited to see what's coming in the next issue.

The issue is good, though not great. As I said, it's got a reveal at the end that has me wanting to see what comes next, and hopefully, things pick up a bit more in the overall comic, but as far as getting people excited, the end results is a bit bland.

DC Comics and IDW are taking this miniseries seriously with top creative team that are showing that while the concept might seem silly, this isn't a cash grab. Can't wait to see where this goes next, as I was seriously amazed at how well it worked.

The issue is all setup, but does it in a way that's intriguing and really does well to play off the strengths of each set of characters. The first issue is a slow build but the emotional punch along with some of the twists and reveals make the issue one that's a solid entertaining read.

The issue is probably not on enough people's radars and that's there loss as this looks like it is taking some great elements from DC and just rolling with it and having fun. This may be the start of one of the most fun comic crossovers in a while.

The comic is an improvement on the previous volume. It delivers an intriguing mystery that goes its own way while building off of the myth we already know. Cures of the White Knight delivers a straightforward Batman story that plays to Murphy's strengths. It shows growth as a writer and how to create a new volume that's both new reader-friendly and has a little extra for those who have been along for the ride.

Batman: Last Knight on Earth #2 isn't a bad issue at all. It's a chapter in the greater narrative and will fit fine in the end. However, the dreamlike flow of the issue creates a choppy narrative that at times is jarring and others makes no sense. It's just not as good as the far superior first issue.

The issue is the weakest of the one-shots that have been released so far. There's an odd lack of connection with the character and his backstory and while all the rest have something that makes them standout, this one feels like something we'd see in the normal DC Universe. With some slight changes the comic might have held up, but as is it just fills in the background of the least interesting Dark Knight of them all. The comic is generally forgettable and really should only be read to fill in the background and origin of Doomsday Batman.

Dark Nights feels like it's getting better and better the more it goes on and these one-shots have helped make that the case by adding depth to each of these new villains. They're stories that can't fit in the main series but need to be told. Abnett and Tan deliver an issue that gives us everything we need packed into one comic. It's a prime example that you don't need to drag things out over multiple issues and spin-offs. This is how a comic should be and why Dark Nights: Metal is shaping up to be one of the best events in a long time.

The issue is a good one and out of the four I'd place it third in quality. The twist at the end is what elevates it from mediocre. It wasn't until that moment that I really was interested in the issue and that's what makes it stand out. It's a detail that really changes how to perceive this character and makes him all that more scarier.

Coming out the other side of the issue, I want more of this nightmarish Dark Multiverse. No matter what happens at the end of Metal, this issue alone has me wanting to see DC explore these worlds more and give us the dark twisted versions of our heroes I never knew I wanted.

That isn't to say the whole of this might be something special. The first issue is the set up, which is some of its problems, and what comes next might actually get interesting. But, for a first issue that's supposed to hook us, it just feels like something that's been done before.

There's something that just feels off here. It hasn't quite promised on its promise and feels like a retread of our normal Joker/Batman dynamic but with a different Joker. The comic looks great though so as long as you're not going into this expecting anything more than you'll walk out happy.

I had a high bar for the issue and it met it and exceeded it. Some of the one-shots lately have slumped a little but this one is the best yet. Batman: Who Laughs is a thing of nightmares that embodies everything Dark Nights: Metal is about.

The first issue as I said is a decent read. It has a goal of getting things moving and introducing us to what makes Batwoman stands out. It does that all and then some. I think the issue was missing a bit of meat, because as I got to the end it felt like a quick read. This is one that might have been helped with an expanded first issue or this specific issue will read better as a trade. It's a good start though. We get a good sense of the key characters and mixed with the art it has more of a spy/action film vibe standing out from current takes on Batman. A good start that has me looking forward to the second issue.

The first issue is decent with a vibe in some ways back to the 90s when this character was swinging around. I'm not completely sold on this series but intrigued enough to see where it all goes from here.

The first issue is good setting up the situation and giving us a good idea as to the world we're introduced to. While there's some narrative and art issues it's nothing that breaks the comic in any way. The first issue feels like a good start and from here the question is how it'll differentiate itself from the rather famous play it references a bit too much.

The comic delivers on its promise of a politically and socially infused comic that also features superpowers. The first issue is a whirlwind that brings you into the journey in the way a good story should. It's a ride full of emotion that evokes today's social ills and problems.

The series has had its ups and downs, but the story as a whole is amazing in its themes and what it says. Each issue feels like it adds depth when it comes to that getting the readers to think not just about the current issue, but the past ones as well. Black is an entertaining read and one that challenges the reader to think and explore beyond the page.

While you might expect a black and white comic, there's a whole lot of gray in this new volume which expands this world in some shocking ways. This is the first of numerous releases and has me excited to see what's next and where it all goes. Fantastic concepts in a world I want to see more of.

Black Canary seems to be another break from the DC mold, helping the publisher diversify their line and most importantly do that with fun, entertaining comics. When I was done reading the first issue I not only wanted to read the second, I also wanted to hear the album that'd been produced by the band within.

The issue is a solid mix of action, some humor, and revelations. The end was something that was a bit obvious, but it's still something I want to see where it goes. Fletcher and Wu are giving us a rocking series that's full of fun action, and a great mix of humor too.

Black Cat #1 is an excellent debut. It'll have you wondering why it's taken so long for this character to get her own series. It's a fun read that'll put a smile on your face and leave you wanting more.

There's a lot to like about the first issue, and for those who grew up reading Marvel comics from the 70s and 80s may appreciate the tone of the series. What Tieri does with Dane will be interesting, and how he's started the series has me wanting to see what happens next. A “hero” as an addict is an interesting concept, and one that Tieri looks to explore more.

After a long review it really comes down to this, I expected more in many ways. The first issue I'm sure will be much better when read as part of 12, but on its own, it's a let down not just due to hype, but also due to execution. Coates is clearly still learning, Stelfreeze says as much in an enlightening interview in the back, so I'm sure things will improve. But, for a comic I'm sure Marvel is hoping will bring new readers in, I'm left to wonder if new readers will read this and ask what the point/hype was all about. I don't see why they'd return other than the high profile creative team. Hell, I want to trade wait after this one issue. Add in the $5 price tag and it's hard to recommend this.

Though it's rather confusing to not include the main character in a pivotal issue for new readers, the comic presented is well written with great art. So, things rely on what you expected and are looking for as to the comics' success. On its own, it's a great read.

The first issue is good and has me interested, much like Coates' first issue of Black Panther so long ago. While it doesn't have me pumped, it has me intrigued as this feels like a concept and attempt at something very different for the character. While much of the first issue is a frustrating mystery, that's part of the point. With what's presented this is one series I'll check out further to see how it plays out and where it all goes.

The first issue is good though not great but it impressively serves to be easily accessible for new readers while expanding the world for long time fans. It's also solid enough I want to see what's next. The focus on the technology of Wakanda has me very interested in seeing where it's going and what we'll see, there's a lot of potential there and that aspect has me excited to see what's next.

I wasn't sure what I was expecting in this first issue, but I can definitely say this wasn't it. Waid seems to have redefined a first issue giving us one that's worthy of being the opening sequence on the big screen. Comics are supposed to be fun, and Samnee and Waid have nailed it.

I didn't have many expectations going into the comic, but coming out of it, I'm pretty impressed. It's fun in so many ways and has a great positive and fun tone that'll be a major draw for me of the series. Can't wait for the first issue of the main series to come and see where this all goes.

The comic is fantastic and cements Bunn as a master of horror. This is one that's an absolute must get and one you don't want ruined. Bone Parish brilliantly blends the familiar mob/drug story with that of a horror aspect, something that seems so obvious to do, but so far has had only mediocre results. Here though, the surprise ending and reveals raise the story to the next level and creates a comic series that will absolutely make “best of” lists come year end.

While the issue might not be the best place to start, there's also a trade released this week covering the first four issues, it is a place you can start. It's a great comic focusing more on the jockeying of the mob members more than anything and that unto itself is entertaining. This is a transition issue reflecting on the past and setting up the future. It's all about the mood and setting and delivers a solid read that entertains.

And that's the key to the series, it feels fresh. Again, this is a monster comic with kids trying to fight them. We've seen that before many times. But, it's the history and perspective of this all that feels new and stands out. This is a prime example of why giving new voices a chance is important they bring new perspectives we might have never seen. And that alone can deliver something new and fun.

The comic feels like the overall story might work really well, but the first issue approaches the main character in a way to make him unlikeable. There's also the flow of the narrative, especially the end, that at points just doesn't quite work for me. Maybe the second issue is a little bit better, but if Jadas alters the course of human evolution, I'm not sure I want it to happen.

There's nothing truly bad about the comic and if you read the previous volume published by Darby Pop your opinion will vary greatly. But, as a one-shot it doesn't do what's expected and that's tell a complete story. It's a chapter of a longer story marketed as something different.

I wasn't the biggest fan of this series since its reboot but this is the shot in the arm it needed. I want to see where it goes now and can't wait to see where the rest of the team comes from. A solid start that does what Marvel Legacy is supposed to do, get me to want to read more.

The series is back and still holds a lot of promise as to where it all goes. There's lots of extras exploring symbolism as well as interviews with interesting people. All of those extras really put the issue over the top from a read to a buy for me. This series still feels like a concept but the story is coalescing more into what was promised. We'll see where it goes and hopefully we won't be waiting as long for the third issue.

I went in expecting a comic much closer to the style and tone of the video game series, and instead found a comic that felt connected in name only. It seems when it comes to getting my fix of a good Call of Duty story, I may have to go and pick up a controller.

Despite it not being what I expected, again on me as much as anything, the issue is an adventure that you just don't see in comics much. It's fun, it reminds me of a certain someone I've mentioned a few times now, and it has me wanting to come back and see where it goes. Don't expect zombies in this one but do expect a fun and entertaining pulp adventure.

The art is amazing and the story traditional and reserved in many ways the comic has some action but more of a focus on the ideals of the title character. This feels like a statement as to who Cap is to Mark Waid and Chris Samnee and the ideals he'll represent as their story moves forward. A nice start that just a little more action and excitement.

Captain America is an embodiment of politics and Coates recognizes that. This is an exploration of who the character is, what he stands for, and how that fits in his fictitious, as well as our, world. This first issue is one that entertains and makes you think, something Coates excels at. An amazing debut that's an absolute must buy.

This is a complete package of a comic that has lots of action on the surface and so much more below. While things are still being set up in Coates' signature style, the ending leaves us questioning what's next in a “I didn't see that coming sort of way.” When a soldier and a patriot doesn't have a country or government that believes in him, who might he turn to? What roads may he walk down? Are there others who better embody his ideals he can fight for? These are all questions we're about to find answers to in what is an amazing run so far.

The issue, the series so far, is utterly brilliant. It questions where we are as a nation. It questions what it is Captain America is standing up for. It makes us think and debate what America truly is. It also reminds us that we too easily trade our ideals for security and have on too many occasions abandoned those who live in the United States.

The issue is another excellent entry from the team and Cap has been one that's a mix of action and exploration of today's America and the situations we face. It's a superhero comic that makes you think and is a prime example that you can easily mix politics with superhero comics.

The issue continues a rather middling series. Captain America: Steve Rogers #4 isn't bad, but it's also not really worth your dollars either. As an issue it feels like it's job is to recap everything that has happened in just three issues and do some foreshadowing, it's just not enough, nor is anything vital that it's a comic you have to have to understand what's going on or what's to come.

Captain America: Steve Rogers #5 is an interesting issue that will give you a lot more information about Civil War II and may even change your perspective about the event as a whole. It's interesting issue and as a part of the bigger storyline going on throughout the Marvel Universe it's more intriguing, but on its own it still feels gimmicky and sowing the seeds at the next event to come after Civil War II.

With art that's just not up to par and a story that feels like a writer attempting to justify an entire event, Captain America: Steve Rogers #17 falls flat in so many ways. It's another example of a poorly thought out event that's being driven in odd ways with mixed messages. An issue that gives a little more depth feels more like a Twitter rant justifying its own existence.

It's a first issue and you get two stories from three top-notch creators. I've waited for this first issue, and I wasn't disappointed at all. It was a fun first issue, with a mix of classic and modern sensibilities about it. It also presents a super hero that can stand with the Big 2, and that's not easy to do. Can't wait for the second issue to hit.

Overall, the second issue like the first doesn't disappoint at all. The series has a modern look and a classic heart. This is a superhero series that's about being a hero, saving individuals, doing what's right. The art and action doesn't hurt too. A classic hero relaunched, and one that everyone should be checking out.

Captain Canuck continues to be one of my favorite comics with each release going towards the top of my read pile. It has all the superhero action without the cynicism, which makes it a unique treat in today's comic world.

Basically, this is a comic without it's lead character in many ways and feels a little like when Captain America walked away from his title, which isn't a bad thing. The issue builds to what I assume is an eventual return and more importantly builds the world that is the Chapterverse, an under the radar superhero universe that's one that should be checked out.

If you're an individual who enjoys cat memes, this is a comic for you and though I'm not really a fan at all, I still found the comic entertaining. It's a prefect mix of cat jokes and space adventuring that sets up a world I want to find out more about. It's another win for AHOY Comics continuing their manta that we should expect more.

The first issue is a nice start be left me wanting. It's missing the excitement I was expecting and other volumes gave us, and it's focus on the boring role Carol has found herself in bleeds off the page in a negative way. Previous volumes have thrown their feminism in our faces, along with action, and this in some ways feels like a dialed back take in both ways. Hopefully, like the latter half of the comic, we get a better mix of action and space station management.

This issue is an odd one for me that attempts to have one foot in continuity and another in new reader friendly and doesn't quite pull it off. There's also giant holes in the plot that are noticeable and little irritating. The comic is fun though and I can't help but think if the comic focused on the great cast interaction with a Buck Rogers/Flash Gordon flair of adventure it'd be a series that'd soar.

If you're a fan of noir/revenge tales this is a great comic to pick up and enjoy. The setting and character feel like an excellent homage to the past, something that could have been done then and being reprinted now. A solid entertaining read and one that probably flew under your radar.

Castro is a solid read for those who want to learn more about the Cuban Revolution and Fidel Castro, and provides a good starting point. Hopefully, it'll get folks interested to explore more, as reality is one hell of a story.

Do I love the debut? That's an understatement. I've enjoyed everything Lion Forge has released in their Catalyst Prime universe but this comic debuts in such a way that it challenges a lot of other superhero comics out there from the big two. It has a life that's missed by many and attention to detail that creates an experience that's heads above the rest. My favorite comic I've read this week.

The second issue is a little of a dip in story but the visuals more than make up for it. I want to find out more about what Daniel is seeing and experiencing and that wanting to come back is a success. Definitely an interesting series that's getting its footing down to launch and make itself really stand out from the pack.

Catalyst Prime: Accell feels like it continues to add to the superhero genre, something thats tough to do and most importantly, when Im done reading it I feel like I just had a lot of fun and cant wait for the next issue.

A new entry in the Catalyst Prime world is great to see and this one is another unique one for the universe. A first issue that has me interested in seeing where it all goes and hoping we get more of that retro art.

I'm recommending this as a buy, not particularly this issue, but since Valentine took over. This issue on its own isn't a great starting point for new readers, though I'd imagine those already reading will be pleased. New readers might want to go back a bit. It seems like a series that's both beautifully written and drawn. Sadly I haven't kept up with the series, but not time like the present to go back and catch up.

One-shots like this I usually roll my eyes about, but Catwoman: Election Night is an entertaining comic that actually has a lot to say about the current state of politics and the Presidential election. But, what it also does is provide an escape from it all as Finch and Russell put story before politics. Whether you're a politico who wants a little politics in your comics or a comic fan looking for an entertaining story, Catwoman: Election Night is worth checking out.

I had no idea what to expect going into this series and coming out the other side… it's awesome. It has an energy and vibe that's missing from a lot of comics. It has action, humor, solid banter, and more importantly characters that feel very aware of what they're doing. Marvel has position the series to be the center of what comes next and if this is any indication of what's coming, bring it on.

Chasing Hitler #1 represents the start of a new voice in comics and it's one that I want to see more of. This is an impressive start with a good concept, entertaining characters, and some solid art. There's much further to go in the limited series so we'll need to see if it sticks the landing but this start has me looking forward to the next issue.

While the series is heading towards its sixtieth and final issue, there's not time like the present to start from the beginning and catch up. With games and a television show in the works, Chew is still poised to be a massive break-out in the comic world. It's kind of hard for it not to be when it's this so infectiously fun.

While the original material is squarely in the young adult market, this comic is enjoyable by far more than fanse of the genre. I enjoyed it while generally avoiding all YA prose material. For me, it feels a bit Scooby Doo, a bit Nancy Drew, and a bit The Devil Wears Prada. This is a girl in Paris overwhelmed by her surroundings with a mix of mystery and it has me wanting to come back for more.

This year seems to be a solid one for political comics, and especially satire, with Prez being one of the other standout highlights. Both succeed in showing an understanding of a broken process and broken system, while lampooning them in a way that makes you laugh, though we all should probably be crying from the reality of it all. It's just a first issue, but Citizen Jack looks like it's just what I need to get through the 2016 election.

Like most of Marvel's event comics, the first issue definitely hooks you and has me interested to see what comes next. Hopefully it'll focus more on the actual political debate within and not water it down with actions based on emotions.

Two issues in and the series is focused too much on emotion when it'd have been much better off putting that off to focus on the debate of how to stop crime that's the core of the series. While it covers a lot, in the end, the second issue continues to leave the event series' debate shallow at its core.

In the end, what's the point of spending money to read a comic that has little more to say than what's already been spoiled by the publisher? Things may pivot from here and be redeemed, but I need to judge this one issue at a time. This is a hard pass.

Much like the previous issue, this issue thinks it's smart, but is paper thin when it comes to its deeper themes. This is a box office event blockbuster on the printed page, when it's over you wonder what the point was other than to watch folks beat each other up. With three issues to go, I don't see things improving based on the final few pages.

It all feels like there were issues putting this issue together. Some things are rushed, othere things there's not enough detail or discussion. I'd guess it was around this issue that plans changed and the series was expanded. Overall, the issue continues an event that's more flash than substance.

There's some interesting things in the issue and it gets closer to the premise we were promised, but like previous issues it just feels empty at this point too. We had battles that were just thrown together and this too feels like a quick deescalation. Much like the event as a whole, the issue is a step off. The final panel is an interesting one and I want to see what Bendis has up his sleeve, but at this point it's really hard to keep going.

The issue sets a lot of things up to come and you know what's hinted at will be something bigger than presented. It also interestingly shifts the importance of Marvel's "X" lines a bit as the events to come are presented from the view of Old Man Logan increasing his importance. But, like the six issues before, the concept is muddled with too much flash.

Civil War II: The Accused fills in a lot of gaps and I'd say is a pretty vital comic for those interested in Civil War II. But, more importantly, it actually comes close to delivering on the premise that was set up in the beginning of the event. It also leaves the reader with no clear answers. All of that together equals a success and the best comic I've read so far dealing with Civil War II.

If you like political polemics there's much better at there, even in comic form. Civil War II: The Oath isn't so much an epilogue as it is an attempt to get your dollars and raise interest in what comes next. While I'm sure those involved think they're being clever in holding a mirror to today's current climate, it comes off more as a cash in and failure to understand and grasp reality.

The comic as a whole is just flimsy in so many ways. Lacking much emotion. A series of scenes. Art that just doesn't work. All for $4.99. This one is an absolute pass unless you're a die-hard Hulk fan or obsessive completist.

The first issue is an interesting start. It's enough to get me to want to come back for the second, but I definitely was a bit lost in the beginning. This could be one that'll play out better in trade form, but we'll see!

After the somewhat letdown of the first digital volume, this start is a breath of fresh air in both story and look. This feels like a much higher tiered series and one I want to see where it goes. It might be digital but this is a comic series to definitely check out now and especially when it eventually makes it to print as a trade.

This first issue is such a departure from what I expected. DC Comics promised we'd see a fresh and diverse new line of comics, and this series is clearly a key in that. The look is fresh. The voice is fresh and fantastic. The character is finally unique than just a mystique who's a jackass. I'm signed up, and can't wait to see where it goes.

The comic is a solid one in that it gives us a lot of insight in John Constantine's history and some of the sins of the past. It also hints as to the beginning of his dabbling into the mystic arts, and at the same time expands that world a bit with the introduction of new characters.

The issue, like the previous ones, is just ok. This event is a rarity in that the tie-ins are much stronger than the main series, the opposite of the usual. The big thing though is how DC sticks the landing with the next issue, and what comes next. That in the end is how this event will be judged for the better or worse.

Really, in the end, the comic is a read mainly due to its importance in shaping what's to come, not due to actual quality. There's some things spinning out of it, like Earth 2: Society, that I'm now even more excited about. But, the real good is DC has opened the vault, and the future is wide open.

Convergence is a bit of a hit and miss. The main series is a bit blah, and the tie-ins are hit and miss. This is one tie-in that stands out" a lot. The tie-ins might have a pretty standard formula, but that doesn't mean you can't do somethign special to make it stand out, Nicieza shows just how to do that.

Overall, the two issues are a solid one with a clear vision, voice, and purpose in each issue. This isn't just some boring battle like some of the tie-ins are. Abnett is a fantastic writer, and these two issues show off how solid he is.

Is the comic good? It's beyond good, it's great. Criminal #1 shows that Brubaker and Phillips is a team of creators that are some of the best in the comics business. Criminal #1 is one of the strongest debuts in quite a while and a very welcomed return.

The issue is pure brilliance with a level of meta that you're not sure what is what isn't true. For comic historians and fans, there's so much to enjoy about the issue and for those you have gone to a certain convention, the locations shown are recognizable. This is a comic that can be enjoyed for it's noir and crime focus and loved that it's so much more.

The issue is amazing blending fact and fiction to deliver a comic that entertains but will also leave you pondering the truth of it all. Criminal is three issues in and one of the best comics on the market (again). It's not too late to dive in as this is a comic that should be on everyone's pull list.

Criminal #5 is as amazing as I'd expect. It continues one of the best comics out today and that's not even counting all of the extra material included in the issue. This is a perfect issue to hop on and check out what you're missing and long time readers will be excited to see where this goes.

The first issue is a winner delivering humor and a flow visually and through the narrative that sucks in the reader and makes you want more. There's a pacing that takes you through it all and gets you to the other end waiting for more action and wanting more humor as we explore this world and characters. And, with the shiny action outside, there's an interior depth that begs to explored and debated.

I really enjoyed previous volumes so there's a bar for this debut issue and I'm happy to say, the first issue clears it. It nails what it needs and gives us a new origin story that takes us in some new fresh directions. If you've ever wanted to check out this “classic” series, this is a perfect issue to start with.

Cyborg is one of the strongest debuts in the DCYou line-up. It blends superhero sensibility with a real world we can relate to. Walker achieves that with the addition of small details, small thoughts, and fantastic responses to simple questions or moments. Can't wait to see where the series goes, but with just two issues, I'm completely on board.

It's just ok overall. Cyborg should be a top-tier DC comic, but it feels like it's being relegated to a second tier one. The story isn't anything new or interesting. The scenes that should really connect usually have jokes that fall flat or dialogue that feels like it's written by someone who thinks this is how young kids speak. There's something to having Cyborg figure out if he's man or machine, but this just isn't it.

The issue ends with clearly the villain that Vic will be up against. I have no idea who that is personally, but the design is cool. The issue as a whole is an interesting one, moving away from a focus on a superhero with a disability to a superhero who may not be human. It's a switch, but the tone of the comic feels similar to the previous volume. Overall, interesting stuff.

I wasn't quite sure what to expect but this was not it and that's a good thing. It feels like there's a vision here and the “New Age of Heroes” as a whole. While we've seen this before, the way it's presented feels fresh and exciting as it breaks DC's mold in some ways. Solid stuff that has me looking forward to seeing what's next.

Soule, Garney, and Milla set out to create a distinctive voice and look from the previous run, and they succeed. It's best not to judge on what has come before since this is so different and is clearly trying to be. So far so good, in that the character is being brought back to his roots in many way, and at the same time we're being given new things to keep us on our toes. I expect the first issue to be solid, and this team delivers an entertaining read.

The issue is good and has a lot of interesting concepts and for me this feels like a superhero comic that'll be cerebral going forward with not as much action but getting into the roots of superheroes being outlaws in some ways and the public turning against them. This is a different type of superhero comic away from big battles, the action, is a little different and very welcome.

Soule closes a chapter in the life of Matt Murdock and we'll have to wait a few months to see what's next but this is a beautiful comic that feels like a fitting tribute to Daredevil and personal in a way too. The team is given us a hell of a chapter that's hard to not choke up a little as the final pages are read. “Death” of heroes seems to happen every week in comics, and never permanent, but when the story is this good, who really cares.

Dark Ark #1 is a solid debut. As I said, it mines material and gives it a new spin I wasn't expecting and really enjoyed. I want to see where it all goes as Bunn sets up the conflict really well and it feels like a powder keg getting ready to explode. A great example of how the setting can make a story.

Dark Ark has not only impressed me but its exceeded my expectations creating a Biblical horror series that's also a whodunnit. A great combination that has me sucked in waiting to see what's next and who the killer is.

This issue was… unexpected. I fully expected the murder mystery to play out longer until the eventual confrontation but that wouldn't be for another issue or two. Instead, things shift in many ways and it has me excited to see what happens next.

Events have a bit ho-hum lately in comics but DC feels like it's setting up a potential classic here with two comics that lay the groundwork for whats to come and build a mystery that when all the pieces fall into place feels like it'll pay off. This is the prequel, not really meant to be read on its own. It has a goal to set up what's to come and get us excited and it achieves that in every way.

The first issue is interesting but I'm rather perplexed to be honest. It feels like two different comics mashed together and the connection to the pitch comes far too late. It's a comic that has a lot of promise but it doesn't quite deliver on it. Instead though, what's presented is still an entertaining story though it's a bit choppy with two sections that don't quite feel like they flow together.

I'll straight up say, I was floored by this first issue which completely surpassed my expectations and reminded me much more of the classic Miller comics I grew up reading. There's been lots of hype building to this, and when I got through it all and to that last page, that hype felt warranted.

It's hard to say if I had no idea of Miller's ideological leanings how my views of this issue might have changed, but even without that knowledge it's clear Miller's focused on the rise of Al-Qaeda's more insane offshoot ISIS now. I can't judge the whole tale since there's much to go, but this issue is a huge shift from the first two in its tone and what it's trying to say. It's one I expected considering how the last issue ended, but I clearly still wasn't prepared for.

The series is about what I expected and continues its big on concepts, low on exploration of those concepts. But, that leaves a story that the readers can debate with each other and themselves. Honestly I expected a voice and perspective that hasn't quite played out as I expected. A comic you can debate is a success in many ways, and I continue to look forward to see what's to come.

Not sure what else there really is to say. The comic isn't bad, it's just not as good as it should be. It lacks that something special that existed in the first volume and was clearly missing in the second. It's very readable and in some aspects entertaining, but modern classic, this one isn't.

The issue isn't bad as it sets up the finale, but it just feels like the momentum has been lost a bit due to the delays in its release. When read as a trade I'd expect my opinions to differ, but as a single issue is how I'm judging it right now. Still, it sets up the next issue in a way that I'm hoping the wait is minimum as it looks to be one action packed ending.

I had high hopes going into reading this graphic novel and it didn't disappoint at all, meeting my lofty expectations. I found myself emotionally caught up and invested in this story, and the real experiences Dini had, especially as someone who grew up watching the two shows he's most known for. It gives us a glimpse behind the curtain, no matter how ugly that may be. Dini and Risso have put together a biography in graphic novel that bends and twists the genre into something more.

The issue isn't quite as strong as the first two but it ends the first arc in a way and sets our heroes and villains off in interesting directions. What it especially does is sucks out the hope that has expanded through Rebirth and made the situation seem more desperate. The comic event lives up to its name, it exudes “metal” and rock and roll in many ways. Most importantly, it has me excited to see what comes next.

There's lots of great here and visuals and pacing are fantastic as usual. The issue is that it picks a bit from DC Universe history that if you're not completely familiar, you feel like you're missing out. The impact isn't as great. It's cool visuals, but the depth isn't there. The concepts shine though delivering an entertaining read.

There's not much more to go and I have no idea how this is ending. The issue is solid in playing with the reader's emotions and when you think things are turning for the better, you get knocked back down. It's an emotional roller coaster with intelligent plotting that uses the various storylines to enhance each other and toy with those ups and downs. Another solid addition to the event series.

On it's own, it's hard to judge this individual comic but as a conclusion for the event, it's very satisfying and then some. I found myself saying “hells yes” multiple times and smiling as the “epic” nature of it all crescendoed. There's a solid conclusion that makes sense and also feels like it sets up a lot to come which has me, and hopefully comic readers, excited. Dark Nights: Metal has been a crazy ride and delivered what was promised, a rocking “metal” comic event.

Where this is all going, I have absolutely no clue. But, the first issue is entertaining enough and has me looking forward to the next issue to see what'll happen and what else Ennis can deliver when it comes to winks and nods.

Kot and the team are delivering a story that's exactly what's so powerful about entertainment. We read a story whose layers have a deeper meaning and in this case it's a warning of where we may be going. Some of the best entertainment not only entertains but also acts as a metaphor for the world and this delivers exactly that and then some.

This isn't a deep layered graphic novel, it's not supposed to be. This is geared towards younger kids who'll enjoy the characters and style and simplistic story. Still, I found it all enjoyable and can't wait to read and see more of it all. If there's a little super hero in your life, this is an absolute must buy for them. If you're an adult, it's one you'll want to check out to see what the kids are so excited about.

This entire comic has some issues, which makes me hesitant to recommend spending dollars on it. There's just not enough new in the main story to really make it stand out and the backup is a lot of build-up to get to the point.

Overall, this is a mixed issue and sets up some interesting things for the future. It's really cool that the Adam Strange Future Quest aspect of the issue takes place post both of their stories. That's really smart and makes this one shot feel that much more important. But, the story itself doesn't bring a lot that's new or different, like their series before did. It also feels like it sets up something for the future, which Top Cat does as well. It's an interesting concept overall with these two mash-ups, but neither quite feels like it lets loose in the ways I expected.

I'm generally not a horror fan but do enjoy the occasional zombie story. This combination of DC's iconic characters and an outbreak storyline works due to it understanding what it is and using familiar tropes and situations to maximum effect. While it might be familiar, if you're a fan of this genre, it's well worth checking out.

The comic is a hell of a second issue. DCeased #2 improves upon the first issue taking us away from traditional tropes and instead uses them to focus on something else. The first issue was good. This second issue is great. What started out as a riff on something we've seen so many times before is turning in to something truly spectacular.

Dead End Kids #1 is a solid introduction into a genre and evokes films like IT or Stand By Me in the characters and tone of it all. A good debut that'll have you really wondering who would murder a child and wanting to find out more and solve this mystery.

This is one were I want to know as much about what happened in the past as the current story presented. This feels like so many concepts I love put together into what's basically a Western. There's gangs harassing individuals and the loner has to stand up to them. But, it's done with such style that it feels new and interesting and a world I want to explore and find out more about.

The first issue does a good job of capturing the game and gives more than enough nods to it so that long time fans will be satisfied and it's done in a way that's not overwhelming for new readers. The comic has a grasp of what makes the game special in many ways and overall the success of the series will rest in how it translates all of that as the series goes on. So far though, it's really getting me to want to finally dive in and play this game that I've heard such amazing things about, watched play, but never had a chance to play myself (Gen Con here I come!).

I honestly went into this with no expectations and maybe a bit of a negative one (I don't care too much for Deadman), but came out loving it. I can't wait to see the next issue not just for Vaughn's solid writing, but Medina's art too. If you're a fan of horror this is one you'll absolutely want to check out as it's a solid comic to be released as we head into the Halloween season.

The comic is a throwback in many ways, and that's not a good thing. Both characters have come far and have been done better in many ways. While some are all about nostalgia, I myself have moved along and look for something a little bit more in my comics.

The first issue really surprised me and feels a bit Flash Gordon with a potential buddy cop story coming. I want to see what's going on as Andreyko has set the comic up to build on the mystery and it works for me. I think what has really sold me though is Adam Strange. This is a character I've never cared about, but all I want now is a pulp space adventure featuring Strange and written by Andreyko.

The issue is a tragic one and Cates sets the classic characters off in to a new direction and new era. What's next, who knows? But, for what I was expecting to be an eye rolling event, this is an entertaining story and one that ends on a pretty high note. The title might be a bit over the top but the story within really brings things together and gets the characters back to their roots. Here's hoping Cates is given a chance to steer these characters into the future for some time.

The first issue is doing what it promised, to fill in the gap of the eight months and for us to finally find out what happened to Cyclops and the first fallout between the Inhumans and mutants. For those that care about that clash and the upcoming event that feels like it'll probably be round two of that clash, this is something that's a must.

I said it with the first issue, I'm waiting for the end to really see how it all ends. This has been a rather odd miniseries to read as we know where things are and this fills in the gap. Who lives? Who dies? That's the questions this answers and the main draw for me. And in the end, it's all prequel for the event series to come next.

The comic answers questions and foreshadows things to come, but it also leaves a lot of unanswered questions (how has Magneto not seen more of a backlash?). I have no idea if those holes will be filled, but the four issue series does what it set out to do, set up the conflict to come in the next big even, tell else who has died, and provide the fate of Cyclops. It does all of that, I just wish it did a bit more too.

The comic isn't “deep,” it knows what it is and goes with it. Some times mindless action is all we're looking for, and this comic delivers that in a good way. For folks who want a comic that's straight up action, this one is for you.

The issue is an interesting first issue as it doesn't stand on its own and really relies on the Rebirth issue, which is good in some ways and bad in others. What it does is set up some potentially interesting things in the future and Priest is giving us something more than a badass with big guns.

Priest being back in comics has me excited and here we get a good idea as to what we can expect to come. The issue lays things out for new and old readers alike and more importantly gives us an interesting and complex character to entertain us.

I think the comic is pretty solid like the last one continuing to build what should pay off down the road. Again, it feels like something old mixed with something new, and that's a lot of what Rebirth is. The fact that Batwoman's worldview is at the center of this issue makes me happy in that it emphasizes she's running the show here, and that alone sets it all apart.

The comic is a nice build that sets up Batman as fallible, sets Kate/Batwoman apart, and has a hell of a twist at the end that I didn't see coming. It's exciting! It's fun! And it's really cool to me. I'm digging the comic and the fact it's kept up quality shipping twice a month is impressive. I'm looking forward to seeing where this goes, and hopefully, it can continue to keep me on my toes.

This is a solid arc so far that really shakes things up in the Bat-world. From the writing to the art, it's all top notch and impressive and I can't wait to see where it all goes from here. The action is just getting started and it looks to be exciting.

There's a great entertaining story going on here. It's fast paced and I feel like we've thrown in the deep end of things when it comes to the story. That's not a bad thing at all and really fun so far. I'm excited to see where this goes next because so far there's been a hell of a lot of action already.

The issue didn't have the “holy shit” moment I expected from the teaser, but it does have an ending that's really cool and not exactly where I thought things were going. Luckily we don't have too long until the next issue and I can't wait.

And part of the reason it doesn't feel like a cheap trick? We get an epilogue! And what an epilogue, that ties into the events into the greater mystery as to what has happened with the DC Universe. This doesn't feel like a stunt, it feels like something that's a small piece of something greater. By mixing in real emotion, giving us clear answers immediately, and add in solid art, we've got a hyped issue that actually lives up to it.

There's a clear reader who will absolutely enjoy this debut issue, fans of Garth Ennis and Steve Dillon. There's an over the top aspect of it all that desensitizes the violence in a way that makes it comedic. The comic was a surprise for fans and retailers and what's inside too is surprising as it's a departure from Kirkman's other current series. If you like a little bit of ultraviolence to the point of borderline spoof, this is one to check out.

The issue is a fine one if you've been reading the series put it comes off a bit as a bit unfocused with the wrong lessons taken from Garth Ennis and Steve Dillon's work. All violence and flash and little more. An issue that just told one or two aspects of everything covered within would have not just been more of a winner but also a better entry point, and hook, for a week when there's so little on the shelf and higher chance folks will check the series out.

Lots of action and a great cast of characters has me coming back for more of this series. BOOM! seems to have found magic with their sports focused comics which bring the popular manga genre to western audiences. This series, as well as Fence, stand out for their focus on characters and their ability to deliver action that doesn't involve people in spandex punching each other. BOOM! is ahead of the curve when it comes to western comic trends and here, they're leading the pack once again.

I loved the first issue and love the second as well. Great art. Fun story. Great characters. And the fact it pays off in the second issue. There's a lot answered and there's a lot more set up. Can't wait to read the third in what is one of the freshest new comics of the year.

This series continues to entertain and who'd have thought that a comic about dodge ball would be so good? The creative team has done a solid job of bringing the aesthetic of sports manga to a western audience mixing the two worlds together to create a product that's fun and entertaining. I can't wait to read more of this and who knows, maybe get in some games of dodge ball myself.

I wasn't sure what I was expecting but this is a fantastic start to the series that shows that there's a lot more to Domino than her looks and powers. I'm all in for the series and can't wait to see what Simone and team have in store next.

Way described the DC's Young Animal line as experimental in many ways and it begins here with the cover with a peel away sticker of a burrito. The inside material doesn't slow down at all when it comes to that. Hopefully, things are clearer as it goes on?

Going in I expected… not this and finishing it I was not only pleasantly surprised but excited to see what comes. An impressive start, Doomsday Clock #1 feels like a bridge from what was to what is. There's a clear reverence to the source material in its presentation, themes, and the characters. At a time when “event/gimmick comics” feel like they've burned themselves out, Doomsday Clock #1 is a pleasant surprise that has me looking forward to diving into the unknown.

The second issue isn't quite as good as the first but is a slow burn that transitions the story to more of what we expected while keeping the formula that works. The series is one you can dismiss easily, read for the story, or dive into the depths, and for Johns to pull that off, even slightly is impressive and makes this one to check out.

The issue has some important moments to move the story along but overall it feels like 90% of it could be skipped without one being confused going forward. We'll see if that's the case in the future but this is very much a bridge issue whose point is moving the overall story along. Stronger as part of the whole.

The issue is an interesting one as it throws so much out there but with that it feels muddled and a bit too unfocused. It also goes too far in trying to be an homage to the original material which restricts the storytelling. As a piece of a puzzle, it's good. On its own, it's a bit of a mess. We'll see where this all goes but on its own, this one is a a bit of a enigma.

The issue is an interesting one and could be a story on its own. The issue however suffers from delays, as the event as a whole has, with months between books giving just enough time to forget what happened. In this case that gap makes this feel like a whole other story. Doomsday Clock continues to frustrate in ways delivering a compelling story but doing so in a way that feels like it's being stretched out and not for the better. Still, there's the mystery, and the comic book fan wants to see how this one plays out.

The issue is a pretty standard one with a confrontation, punch before knowing everything, and various other tropes. It's also the first issue where everything begins to come together and become much clearer. It's the beginning of the end but there's clearly more twists and turns to come in the next three issues and questions we've had since Rebirth look like they're finally going to be answered.

The issue is an amazing one and what the series, and DC Rebirth, have been building up to. The reveals pay off and the concepts that Johns introduces are ones that are unique and deliver an energy that takes a bumpy maxiseries and makes it really pay off and worth it. This is how you begin to stick the landing and hopefully the next two final issues do exactly that.

The issue packs a lot in and in doing so feels unfocused. The issue is supposed to be chaos and Ozymandias watch it from his base of order. There's something there in the concept but in the end it feels like we've seen this before and there's just a bit too much thrown in. Some focus and this could have been a winner.

I will say, I was really surprised by the comic. Ennis does great war comics, but throwing in racial aspects really makes this one stand out. It also impressively makes me want to see how close it is to actual history as far as the war. It's a comic that makes me want to learn. This comic has been the surprise of the week for me. Absolutely check it out.

The first issue might be helped if you have read what's come before previously, but there's tons of potential here. The series sets up what will potentially be cool to see, a comic and world that's actually being built from the ground up. While I'm not totally jumping up and down yet, there's lots to go off of, and where it goes from here will be key. This could be a sleeper, that pays off after a bit, the first issue though is a fun read.

This is an issue where the details add up together into a package that's near perfect. I enjoyed Spider-Verse but there's an energy about this issue that has me beyond excited for its event sequel. Hopefully we get more of this and hopefully we get to revisit Earth-138 sooner than later.

More. That's the gist of it. We want more. This is a great concept with interesting characters and too few pages to explore any of it enough. If an issue gets you to that point and leaves you wanting more instead of frustrated, that's a good thing right?

The issue seems like it'll be a key one adding an x-factor into what comes next. But that's its biggest issue. The creative team had some goals and just got there. There isn't a lead up worthy of what should be a menacing Spider-Man. It's overall a bit uninspired which is a shame as the subject has so much potential.

Eugenic #1 isn't what I was expected in many ways. The issue is one that you wind up rethinking once you get to the end which is a fantastic reading and story experience. Can't wait to see where this goes and what this creative team has to say with this series.

This isn't a comic in the traditional sense where we follow a few characters along the way in a story. Instead we're being presented pieces of a puzzle each looking at the ramifications of a decision and the philosophy about them. This is a parable in comic form and it's all the more fascinating for it.

I have no idea where this is going but I'm on board and what's set up is an intriguing concept. While it's not unique it is done in a way that teases the mystery and ups the anticipation of what's to come.

There's nothing bad about this first issue but it also doesn't push the envelope enough… yet. This is a comic where anything can be done, so to stand out it needs to take advantage. What's presented is a standard get the team together story with half the team gathered. We'll see what this is like when the entire team shows up as the character interactions will potentially make it stand out but for a first issue, this is pretty standard stuff.

Two issues in and I'm ready to tap out but like previous volumes, I'm not sure this is for me. And that's ok to say. It's not bad, it's just not my cup of tea. Things are picking up a bit so I'll give it until the end of the first arc but so far, we've seen this creative team do better.

Exit Generation is an interesting debut overall. I like the concepts, I'm just not completely sold on the end result. It might have been due to high expectations set by Read's Find, but I found the first issue of Exit Generation to be good, just not great.

The downside of Exit Stage Left: The Snagglepuss Chronicles #1 is that it sets up such high expectations not only for itself, but everything else we might expect in 2018. That's the trouble with going first, if you're as good as this is, everything else has to measure up and very little will.

Snagglepuss continues to impress with a story that's touching and explores a time period that feels so long ago. Russell weaves together drama with history to deliver a comic that's entertaining and educational.

The first issue feels like the start of something great, an event that begins in a way that immediately makes you think it'll be an action packed epic story that'll go down as a classic and launch the X-Men into the future (or the past).

The issue gives the reader just what they need to know and leaves with a reveal that had our jaws dropping in both the opening and the end. There's so much to unpack in the final moments and thankfully we have to wait just a few weeks to read the next chapter. After some false starts as far as events, Extermination feels like a positive throwback to some of the action packed events of the past.

The event continues at a breakneck speed and delivers excitement that's not expected and very welcome. It's another example that events can work and work really well. It brings together so many different threads and delivers weaving in old and new. Add in fantastic art and you've got an X-event that's one of the best in recent years.

Awesome to read, beautiful to look at, Extermination has exceeded expectations for an event and brought back the awesome to the X-Men. This issue will have folks dissecting what's revealed for some time and I'm sure this is an issue that'll be referenced for years to come in various ways. One more issue to go in what is the best X event in years.

This event delivers in wrapping up years of plot lines, and messy time travel plot lines at that. It also sets up some twists with one saying holy crap and one not expected to be in this issue, but expected due to solicitations. X events have been hit and miss for years but this is one that delivers in every way and that includes this final issue.

The comic as a whole is ok. It never feels like it really honors Cable and by the end you're left with muttering "that's it?". Nothing is vital and again this feels more like a checking of the box than anything else. There isn't some deep thought about who Cable is or his impact on X history, instead it's a very surface level experience that lacks any real emotion or depth.

While new readers might find this interesting, All-New, and All-Different, may feel like a repeat and been there, done that, to long time “X” fans. The writing is good, the art is solid as expected. The first issue just feels like something I've seen before, and there's nothing new to get me excited to see what comes next.

As I said, the comic plays it safe in some ways but the heart is here and it's hard to not enjoy the complete package. The issue is a throwback in some ways delivering a special issue without angst, without negativity, it's a celebration. It's something to gush and awe about and just enjoy in something going right (even when it isn't perfect). And sometimes that's all a comic needs to be.

Fathom Vol. 8 #1 is entertaining in a lot of ways and moves the narrative forward. Where it ends up delivers what's likely a second issue that might be more new reader friendly. With some narrative changes, this could have been an explosive debut reinvigorating the series. As is, it attempts to please two camps of readers and in the end wind up making neither happy.

The series is a solid one reminding me of the sports focused manga I've been getting in to. It's a great debut and one that was unexpected in how much I enjoyed it all. A definite get and a comic that's going towards the top of my read pile going forward. It delivers action, emotional ups and downs, and surprising depth in its characters all in one issue.

Going in, I was nervous, but Fight Club 2 was one of my most anticipated books for 2015. Coming out, it's now one of my favorite books to debut this year. The fist issue is out May 27, definitely give this one a try.

This is just a fun series that has my inner 8 year old excited and smiling at the action and to see all of these properties come together in one epic story that's not just action but also a surprising amount of depth.

This event as a whole has felt like the type of battle I did as a kid pitting my toys against each other. It's been fun and entertaining but the reveal at the end takes it all to the next level and has me excited to see what comes next.

I didn't know what to expect, but I'm impressed, really impressed. Fissure #1 was a comic that was on my radar but I'm sure it'll be on too few and they're missing out on a quality comic. This disaster horror story goes above and beyond in a way to not just entertain, but also reflects on what divides us.

The comic is an interesting one. It begins one way so you expect a comic where Barry begins to train this new Speedster (with some foreshadowing thrown in) but, by the end of it all the comic is something very different. It's a hodgepodge of a whole bunch of different things but totally works because of the way Williamson presents it all. You can feel the energy on the page, it comes through well. The end of the comic sets something up that'll be really interesting, and luckily we only have two weeks to wait to see where it goes.

It might seem like I'm not totally excited by these first two parts, I am, it's just the visual art definitely outshines the story and out of the two, it's the art I find myself dissecting panel by panel. There's been a lot of hype around “The Button” and these two first parts definitely have paid off, just not quite in the way I expected, but what it does have me is excited to see where this is going as we're clearly seeing the introduction of a lot of new into the DC Rebirth Universe and that new feels like it's going to be really exciting.

The Flash #22 is an interesting one and after reading it, I'm still not 100% sure what I think. It's a bit flustering in that way because it's one that's hard to judge on its own, instead, it'll be one that's judged by what's to come.

I'm excited to find out where “Flash War” goes and after this issue I honestly have no idea. This may be limited to the Flash title but it feels like a story that'll have a big ramification on the entire DC Universe and answer some questions about the meta story that's been going on since Rebirth began.

The Flash #50 shakes things up a lot really changing things for the world of the Flash. There's a lot that has me excited but the issue feels like it's just a bridge to the next thing as opposed to being a story on its own. It hints at something big to come when itself was billed as that something big. Fun, but some air has been let out of it all.

I was skeptical, I'll admit it. Two issues, and that skepticism is gone. The Flash has been a consistently entertaining comic and this new story arc is exactly that. Joshua Williamson's run on The Flash has been amazing so far and this latest arc is an example of what he's been bringing to the character.

The issue was good, not great. It feels much more like an addendum to DC Universe: Rebirth, rather than a one-shot to send this character on his way. The Flash seems like he's at the center again of the DC Universe, but other than a few bits of dialogue, you wouldn't necessarily know that here.

I loved this first issue and it's an entertaining comic that at first seems like it'd be great for kids and adults alike and then you get to the end… and I'm rethinking that aspect. I have no idea where this is going, I just know I want to read it and find out.

The first issue has some good and it has some bad and as a first issue I want to come back and see what's next. The big thing for me going forward is how this series sets itself apart from the group of comics it orbits in. So far, they all feel a bit too similar and lack that special something.

My overall thought on the series is up in the air. There's the one aspect I clearly didn't enjoy and caught me off guard, but the characters and the art are so good. It's kind of fascinating really. But animal fighting, even with dragons, still is troubling and impacted my enjoyment. The rest of the series will really impact what I think of this one issue, but right now it's intriguing and I want to read more.

The issue is a fantastic start with highs and lows. There's lots of action, hope, despair, and more hope. It's a rollercoaster that's both escapist and a reflection on today's reality and what was. We're in a real world fight against a rise of far right ideology and fascism and a second rise of Nazi beliefs. To get a comic with some good ole Nazi punching is quite welcome.

There's not a lot of rocket science to the comic. It's action pack and the Nazis get their butts kicked. In this day, that's about as satisfying as you need. The team mixes the high octane action with just enough rah-rah to not go too over the top into parody instead keeping the tone grounded in a retro sort of way. Fun action delivered through awesome art creates a comic that's a hell of a lot of fun.

Freeway Fighter #1 is out in about a month which gives you time to pre-order it from your shop and hop on board what feels like the start of a badass story that takes the original roleplaying game and infuses it with other elements that have been added to the genre since. Strap in for an entertaining ride.

The industry has been shifting away from spandex and capes for some time, and indie, web, and digital comics have been leading that charge. Rosy Press' Fresh Romance #1 is the latest example that there truly is something (and someone) for everyone when it comes to comics (and life). A fantastic addition that revitalizes a genre in comics often overlooked, or dismissed. The quality brings the issue, and genre to life.

Williamson and Alexander have presented us with a world I want to learn more about. The characters have personalities and based on their actions, they're willing to take action that feels natural and justified. There's real emotion here which is something I'd expect in a world worn down. Frostbite feels like a series I want to spend the upcoming winter months (and beyond) with.

Future Foundation #1 is a solid start to a series and definitely has a tone and direction I wasn't expecting. To have a meta-story about Molecule Man and then adventures on the side, this should be a series that's a solid mix of Fantastic Four, Doctor Who, and just solid sci-fi. Add in a good dose of humor and you have a series that'll put a smile on your face.

The series continues to come together, and so far it's a lot of fun. The first two issues feel like the start of an epic animated crossover movie that was never made, but should of. Fans of these classic characters should be excited for this one. I can't wait to see what comes next.

And I think that's something that's impressed me with the first three issues of this series. The comics feel natural and like they're ripped right from the animated series they're based on. This is awesome nostalgia for fans of these characters and the comic fills in some of the gaps for those who are new.

I was hoping for more from this first issue and it delivered a rather bland experience that feels retro and not in a good way. While other “X” series has breathed life into the franchise, this one seems to suck that away.

The choices for this issue are… interesting to say the least. With pages that feel like they're from an issue of Totally Awesome Hulk and then another character showing up at the end, the issue feels like something you'd find many issues down when sales have dwindled and a crossover is needed to boost sales. I can't see folks who came to this from the live action version would stick around after this issue. I'm seriously perplexed.

There's something that's a lot of fun about Ghost-Spider #1. If you expect lots of action of a superhero comic, you'll be disappointed. Instead, the comic delivers something a bit different. It's a nice focus on a superhero trying to have a life with more drama than fighting. The first issue might not have tons of excitement but it has a hell of a hook. Ghost-Spider #1 is a comic to keep your eye on.

The comic is a solid issue and one that you don't need to read the main event to enjoy. This issue stands out from the pack as far as War of the Realms tie-ins. Giant-Man #1 isn't anything groundbreaking but it is a fun and entertaining read.

Giants is a mash-up of familiar genres and tropes and in the first issue doesn't present anything new as far as that but what it does is present that familiar in a way that's beyond competent and entertaining. This is just solid writing and solid art together to create an entertaining experience.

GLOW the comic features the same characters as GLOW the television show but the two feel like two very different entities in their focus and tone. The television show is a much more serious adult drama with comedic elements while the comic focuses, at least for now, on the more comedic aspects of it all. And it still works. For those coming in from the show, the difference might be a bit jarring but for those new to it all, this debut issue is a fine introduction to this slice of entertainment history.

Overall, the comic wasn't on my radar, but this is really solid and one I'd suggest checking out digitally. It stands out as a prime example of the type of entertainment that indie comics can deliver that you often don't see in the big publishers.

The comic is a good one and one of the more surprisingly deep comics of the year. It features Scioli's unique style of storytelling and art to create something that is so much more than the toyline it's based on. Here's hoping for a long run and a deeper dive into the fascinating world that's been created.

Two issues in and Goddess Mode feels more like a mish-mash of a lot of different things from fantasy, cyberpunk, Tron, manga, magical girl trope, and more. It's not necessarily unique but it delivers a blender full of concepts into something that's a fun read and gets you to want to see what's next.

Gotham City Monsters #1 is an odd one. While the comic itself is entertaining it never quite makes the case as to why it needs to exist. With so many events and such a big story it ties in to, there's never a real sense of urgency or threat. The tone too in design and story never quite matches the concept both being a little light for what should be more serious. There's potential here but this may be one to wait for the eventual trade.

Grass Kings is a slow build that adds mystery and tension with each issue creating a world that feels realistic and at the same time magical in a weird way. By combining genres and themes it feels like something new and one I can wait to see where it all goes.

I've never been the biggest Green Arrow fan, only reading some runs here and there. This issue though has me interested to see how this plays out. It might not be the Green Arrow that everyone knows and likes, but for me it's something I want to see how it plays out.

Potential, that's what I walk away thinking after reading this, the final issue of the story arc. Green Arrow is starting to hit the social queues that I've enjoyed about the character in the past, but hasn't dived too deep… yet. We'll see where it goes, but we might be seeing the start of a good balance between the Arrow of today and Green Arrow of yesterday.

Overall, we're seeing the next step for the Emerald Archer, and while the first story of this new arc didn't have me pumped with excitement, it did have me very intrigued to see where it all goes from here.

Green Arrow was a comic I was interested in seeing what it'd be like and if the social justice aspect would return. This issue and the previous Rebirth one now have me really interested in seeing where it's going. If you've missed that aspect of Oliver Queen and Green Arrow, this is something you'll need to check out.

Rebirth is about taking the old and mixing it with the new for a new direction and Percy is nailing that so far. This really feels like more of the classic Green Arrow in many ways, but with updated storytelling. While we've seen this story before, I'm looking forward to seeing what Percy does, especially since he's shown he gets the character so well.

The first arc wraps up with this issue and it's really entertaining with a quick paced story that shakes things up. If you thought things hit a low for Oliver in the first issue, it looks like he's got further to go by the looks of the end of this one. A solid take on Green Arrow that keeps delivering.

The issue has me wanting to see what comes next and has me interested in checking it out. While it feels more like a fresh start than some of the other Rebirth titles, it achieves its goal in getting me interested. It looks like Green Arrow is going back to being the Social Justice Warrior, and that's something I can't wait to see in comics.

The issue is an intriguing one setting up a mystery I want to see where it all goes. Maybe there's more going on if you read the Green Lantern comics leading up to this (I'm going to go back and find out), but there's more than enough to make me want to see what happens next. The stakes feel high, and the lack of clear enemy creates some tension. Good debut issue that gets me to want to check out the second.

The first issue is a good, not great, one that dives into setting up what's coming up for the series. It looks to dive pretty deep into the Lantern myth. That might not be great for new readers, but for long time readers, this should feel like a continuation of things that have come before.

Green Lanterns is fun science fiction and building into a fun series that's basically a buddy cop comedy. It keeps things simple, but it also works due to that. By going back to basics in many ways, Humphries has leaped ahead to where this series has been for some time.

The issue is the quiet before the storm as a new baddie for Simon and Jessica to deal with is right around the corner. I just worry that Humphries has given is a bit too much foreshadowing and what I expect to happen will. The comic feels like the part of the story where the partner cops share something and one of them then gets shot and killed. Hopefully, I'm wrong and it's not that predictable, but we'll see.

As it should, Green Lanterns: Rebirth has me excited to see what's to come and brings the series back to its roots in some way with this team focused on protecting Earth. If that last page and prologue in the comic are any indication, it looks like they have their work cut out for them. The comic has some great energy about it, and has gotten me excited to see what's to come. It passes the torch ring to a new generation of Lanterns.

I didn't know what to expect reading this and came out the other side really impressed with a sci-fi story that entertains and challenges in some ways. There's a solid mix of it all here and the philosophical elements of it all makes the graphic novel stand out.

This first issue is an interesting concept, but may be Guardians overload at this point. As a second series it would feel a bit more special, but right now I'm just not quite seeing what makes it stand out. Still, it's an interesting start at least, and a series I'll at least stick with through the first arc. You probably need to be a die-hard Guardians fan to really appreciate the series, and even then, this might be one comic too many.

As a whole, the comic feels a lot like a cash grab, especially with the fact that Gwenpool whose name is in the title is within so few of the pages. This is a comic that as a kid, I'd totally have bought only to walk away disappointed. I struggled to read it all. Don't fall for the title, this is a comic to absolutely skip this week.

The comic had me intrigued with the opening discussion of what makes the character stands out. It's the later visuals that have me wanting to see more of this series. I wasn't much of a fan of Gwenpool before but I'm definitely intrigued now.

This first issue sets a lot up in what feels like will be an epic galactic battle over who'll protect the galaxy. There's something about it that really works that makes you feel the grand scale of it all but a story we've seen before, a despot being taken on by rebel insurgents. It's a solid start that has me excited to see what comes next.

Venditti is masterfully giving us an entertaining, slow build, where things are being paced in a way so that there's an emotional impact for everything. You know the Green Lantern Corps are going to show up at some perfect time in grand fashion to be reunited with Hal, and the way things are going, I can't wait to see that moment pay off.

There are still gaps here as far as story and new readers won't totally be caught up, but for long time readers, this issue has that feel of something epic brewing and it has me excited for what's to come. Mission accomplished.

I haven't been a fan of the issue I've previously read, but I really enjoy this one. Here's hoping this is more of what I should expect so I can keep on digging it. A solid issue that dials some over the top things down, but leaves just enough to keep us on our toes.

There's potential to do something I might like here, taking jabs at tropes. And while that might be what Gray, Palmiotti, and Conner are attempting, it just doesn't quite come off that way to me. Might be for you, but not I.

The art by Bryan Hitch is decent and there's lots of styles of characters mixed together. There's so good angles and snapshots of the action but like the story, the art misses the mark a bit failing to deliver that “holy shit” moment of excitement.

Hidalgo's art is solid in many ways and reminds me of something, though I can't quite put my finger on it all. There's small details in the afterlife that tell a story on their own even if they don't do anything but be present in the background. It's the details here that adds so much.

Much like the first issue, the second feels more like the set-up for something big coming but also like the first there's not much action here. Its focus is interesting as it's a chapter in the meta story that's being built. New readers might feel a bit bored by this entry, so far, but for those engaged in the bigger picture, this is as solid an entry as everything else helping build the amazing tapestry that is the Hellboy world.

Beautiful and haunting is the best description of this story which is not only an entertaining read but whose art transcends everything. This is a comic that you'll spend hours looking at every small detail Gianni includes within and appreciate that this is just something that comes once a year if we're lucky.

There's a lot that this series reminds me of and there's a retro vibe to it all that takes me back to some of the comics I collected as a kid in the 90s. I have no idea where this is all going but there's something about it all that makes me want to find out.

While we all claim we dislike comic events, Heroes in Crisis shows that there's little reason to stop them. They deliver a break in story that can't be told in any one series. They can also be of a quality that entertains, shocks, and has a deeper emotional impact all at once. And, they can be personal. Heroes in Crisis shows that even event comics can be more. If King has taught us anything from his past works, it's that we're in for a hell of a ride.

The first issue was solid and second continues the pattern. This is an event you'll likely either love or hate and I'm enjoying it as it explores layers we rarely see discussed when it comes to superheroes and all of that is wrapped up in a nice murder mystery.

This is a hell of a downer of an issue but it makes the story so far even more tragic. We've gone past the shock of it all to the point of realization of what has happened and who it has happened to. The team presents heroes not cut down in battle protecting the world but individuals murdered at their most vulnerable.

There's a lot to like about the issue with some humor breaking up the seriousness of the series and moments that have you looking forward to what comes next. Then there's other moments like the Lois pin-up and a few scenes where it's hard to tell when they happen that makes things a bit disjointed in flow and tone. It's a mixed-bag of an issue for an otherwise intriguing event series and for a writer who generally nails these things. Hopefully it's more a bump in the journey than a sign up things to come.

This is an issue that feels like things are coming more into focus and the actual detective work begins. We've gotten what feels like false starts to the series in some ways but this issue really moves the story forward and gives us our real first clue as to what happened. This is a perfect middle point that has me excited to see where the rest of the series goes and it reminds us what the series is about, the trauma people experience and that it's ok to seek help.

We'll see where the next few issues take us but this feels like a distraction. An added on issue that in the end it's unsure as to what exactly to do with. It's bloat that shifts the tone and focus of the story and not for the better.

The issue gets back to basics in some ways exploring the emotional issues these three characters have due to their heroic nature and at the same time drives the murder mystery story. If only every issue was like this, the series would stand out more than it has and possibly have avoided its ups and downs in quality and focus.

The issue is one that I both love and hate. There's so much right and so much wrong at the same time. This will easily be the most controversial superhero comic of the year and folks will be up in arms. Unfortunately, that emotion is what stands out most of the issue. For a series about PTSD it has been hit and miss as far as connecting emotionally with those hurting and this issue is a prime example of that flaw.

Heroes in Crisis wasn't perfect. There were massive issues that some editing and better focus would have corrected. Tom King explored a topic that was far overdue and one the public largely ignores. It did, with issues, what entertainment is supposed to, use allegory to explore our condition and world.

Heroines #1 is a comic I expected to be good because of Naifeh and quickly has me excited to see what comes next in it. Hopefully the series is big enough that it can be expanded with some spin-offs because in one issue it has me interested in everything presented and wanting to see more.

AHOY Comics continues to deliver with their second release in High Heaven. This is a comic company that burst on the scene with pretty big promises and has delivered with two issues. You feel like you're getting a lot for your money and all of it is quality. Not only do I look forward to this series' next issue but I'm also front and center to see what else AHOY has up their sleeve.

It's another solid issue that feels like it's even better than the first and has me super excited to see what's next. AHOY Comics has something special here not just delivering solid main stories but packing so much into each issue that they really feel like you're getting your money's worth. Another must get from this upstart publisher.

The story is subtle in its politics to start, instead focusing on the world building and in many ways feels like Sheridan's previous ARG work. It sucks you in and then layers on the deeper meaning. The first issue touches upon it but it's focus is the hook and story and to build a world we want to see more of.

House of X #1 isn't a bad comic. It's also not quite a good comic either. House of X #1 is a hell of a deviation from releases just last week. It's almost too bold with little progression from what has come before and such a jump that it leaves readers a bit confused. There isn't an evolution to this point, it's a clean break leaving too many questions unanswered. Maybe we'll get those answers in Powers of X #1, the sister series to this one. Hickman generally sees his greatest writing strength as part of the big picture, not individual chapters. As is, this is both an exciting direction and a bit of a headscratcher.

The issue is an interesting one that really plants the flag. Hickman is making the X-Men his own, continuity and history be damned. This continues an exciting and somewhat controversial change that's coming.

House of X #3 is the most traditional of Hickman's X-Men entries so far. It's all about the action and the battle to come. With Cyclops in the lead, we get some of the more expected banter between teammates though dialogue as a whole feels sparse, This is one that's about the visuals taking you along for a rocket ride of an issue.

The issue is driven by the action and whether Cyclops and his team will complete their mission. But, with Hickman's hook in Moira X it doesn't matter as things can be done over and over. The fear of finality is taken away. Along with knowing the series that are next, the deaths in the issue ring rather hallow. House of X #4 leaves us with a comic that's an inch deep on inspection. While enjoyable, it rings rather empty in the end.

The first issue is a solid start. It definitely had the comedic and fun moments I was hoping for, and you can see Barbiere working through how the team will gel together. It's a menagerie of characters that I wondered how they'd work together, and we're seeing the answer is quite well. An entertaining start that has me interested in seeing what comes next.

It's clear the two creators have something to say and I wish we got more in this first issue. My only complaint is that it was a rather quick read. I want to see more of what Millar has to say, and Albuquerque's fantastic art. I went in not knowing what to expect, and came out the other end of the first issue blown away and wanting more. In many ways Huck is an anachronism, and that's not a bad thing at all. Some times that's completely refreshing.

I'm not sure what I was expecting as far as a story but this definitely wasn't it. There are things in here that actually had me surprised and wanting to get the answers to come. This comic is supposed to do exactly that and in that way it succeeds and then some.

And that's where the comic really succeeds. What on paper feels like a cash-in has moments that really stand out. There's some awe inspiring moments that remind you how amazing the X-Men can be. There's also plenty of humor between the trio of Tony, Kitty, and Matt Murdock that wants to see these worlds come together more often. The introduction of a new villain too feels ominous and something that's actually important. By comics' end, my jaded self going into it felt like a kid again reading the X-Men for the first time.

I Am Groot doesn't break ground instead delivering a (too) familiar story with a character I'm already worn out by. It's cute though and definitely a comic geared towards Groot fans or the younger set getting into comics. It's one that might work as a digest or graphic novel, but the first issue is enough that I want to see where it all goes and if we can be delivered more than just three words over and over.

Overall, a funny and perplexing story, that engages the reader, brings the along a very familiar path and then a throws a monkey wrench in the works. The art by Jason, is lively and realistic at some points. The story by Jason, is more than your typical time travel story, as it gives new dimensions to the morality tale. Altogether, a fun ride of a story, that will surprise you at every turn, as it turns what could have been a mundane often told story into a hidden love story.

Twists that are predictable, concepts that aren't explored, and characters not given enough development that we should care. Ice Cream Man #1 is a better idea than comic. With some slight tweaks, this would easily be a great horror series, but as is, the comic falls short in story and scares.

Ignited #1 plants a flag for H1 Comics. It shows the line isn't afraid to touch upon real world issues. It shows it's not afraid to touch upon controversial issues and take a stand. This comic will piss a lot of people off for that. And they'll be the ones missing out and what is the beginning of an intriguing new world.

The comic is an emotional one that needs a trigger warning to start. It'll impact you at an emotional level and that's a good thing. When art hits you at that level, it's a success. The Incredible Hulk: Last Call #1 is a comic you may want to grab a box of kleenex while reading. These two are still a hell of a team and hopefully we get some more down the road.

The first issue is a solid start. There's some slight issues, the essay in the end as an example. But, overall, the comic is a beginning that has me wanting to come back for more. This is a series that wants you to explore ideas and think about them. So far it's set things up, where it goes will be interesting.

I think what's really interesting about this issue is that it doesn't have the boastful nature that I'd associate with Doctor Doom. The comic is muted in a way which gave me the impression he was really thinking things through. Most importantly, it has me wanting to come back for more and see what happens next. Doom is a favorite of mine and putting him in this situation looks like it'll give us something actually new involving him.

I'll admit the concept cause me to roll my eyes when I first heard it but two issues in, the series is solid in so many ways and it actually shows a villain on his journey to be a hero. This has quickly become one of my favorites of Marvel NOW! so far and a favorite of mine for Marvel in quite some time.

If you're a fan of 80s action films like Commando, Escape From New York, or its recent incarnation in The Expendables, then this is a comic for you. The final order cut-off is January 9th, so make sure to pre-order to not miss out.

The issue is a fantastic debut that blends genres and delivers an ending that's something that's unexpected. It seems the comic is going in directions that's unexpected and will explore some really interesting topics. With a unique setting, this is a start that's a hell of a debut.

Will I check out more? Of course, because I have such nostalgia for the previous storylines and Marvel's cosmic side of things. Will I expect a lot of it? Nope, this first issue takes the wind out of the sails of a series which had a lot of build up and hype surrounding it.

Something isn't clicking here for me. Maybe it's the story. Maybe it's the art. The combination, absolutely. There's glimpses of excellence but that's mired in choices that don't quite work. The fact we know more is to come this summer makes all of this feel even more like a prequel book, an early chapter that is dragging things out a bit too much.

While the story for the issue doesn't excite, it does an excellent job of setting things up and taking us through Warlock's history. The art though is what stands out and is utterly amazing. There's something so unique about it all and out of everything this is the draw, no pun intended. A visual treat that is a solid way to catch up and see where things are going.

While the issue feels like the group catching up to the events of "Prime," the interaction of everyone is beyond entertaining. It drives the issue and turns around an event that hasn't quite hit the beat. It's a righting of the ship in many ways and takes me from ho-hum to excited to see what happens next.

The issue continues the action packed pace of the latter half of the first issue and sets up a lot of what's been teased to come. It's a solid issue full of action and twists and is paying off as a solid “Infinity” event.

The issue is fine as part of the greater story but on its own, it lacks a bit. The art is solid and a draw but the issue feels like it's filler before we get back to the good stuff. What happens is important, it just didn't need to take an entire issue.

Inhumans Prime absolutely sets up the future and does so in a way that it doesn't feel like a series of blunt short stories leading into their new series. Instead the comic is filled with hints and teases as to what's coming and does so in a way that it too tells a complete story that can be read as a one-shot.

Overall, I can only judge on one issue, and it left me confused to a point I don't want to continue. What it comes off as is a series that might be read better as a trade, than individual issues. Time will tell, but this might be just for die-hard Ellis fans.

A solid first issue that should be fun for fans of this series and video game and perfect for those who are looking to dive in. If nothing else, it presents some interesting questions that I'm looking forward to seeing if it has the answers.

The comic is surprisingly deep with an underlying focus on today's socio-political state of things. That's unexpected and really changed this from a fun crossover to something a lot more. I went from looking forward to this to really wanting to see what comes next.

Injustice: Gods Among Us: Year Five #1 is a fun, though not deep, first issue that's worthy picking up if you want to see Batman versus Superman where anything can happen. I wasn't expecting much depth going in, and it doesn't try to sell itself as. As far as a video game to comic adaptation, it's actually good, and the first issue has me wanting to see what comes next at least, if nothing else to just see this take on these characters.

The chapter is entertaining in many ways but definitely not new reader friendly. Not too shocking since it's the last chapter for the latest arc. It's enough to make me want to go back though and see if the next chapter and arc might be a bit easier spot to start from.

I had no expectations going in to this first issue, I hadn't even paid attention as to the creative team. I'm so glad I picked up this first issue. Such a fun solid start that has me wanting to check out the next issue, and maybe see what else I've been missing from Heavy Metal.

Like a big budget film, the comic is good, not great. It has some very humorous moments, but also feels a bit empty at the same time too. You'll enjoy it while reading, but as soon as you're done you'll forget about it and move on. With past runs that had us examine Tony attempting to change the world for good through business, as well as confronting his self absorption, this debut is very dialed back. There's some decent groundwork laid out, but as a single issue it doesn't quite hold up. Hopefully future issues will give us a bit more.

I had no idea what to expect going into this first issue, but I've come out of it a Riri fan. She's so much new and so much even I can relate to. This doesn't feel like a derivative of what was, there's so much there that's new. And what it especially has is heart and something we can relate to. An absolutely fantastic debut.

The first issue didn't blow me away. But, this is a miniseries I want to read and see where it goes. Whether that's as single issues or together as a trade is unknown. Invisible Woman brings a unique story to the shelves that's worth checking out.

The comic is a good one and there's more than enough for long time readers and new readers. There's new elements that really move things along and solid writing that catches others up. As a zero issue goes, it does its job and then some. Most importantly it sets the stage for what looks like an interesting event, here's hoping the following issues hold up.

I'm impressed so far and this is an event where the tie-ins are adding to the larger story but at the same time the main series delivers. The major details are here and covers a hell of a lot with each issue. When events by the main two have felt like they've lacked in recent years, this one is heads and above expectations.

The weak part is mainly the art to be honest. There's some solid scenes, but it's not quite as engaging as we've seen and the inconsistent character design really took me out of the experience. The story is somewhat straightforward in the overall idea, but there's enough small details and unexpected things that makes it feel like it breaks the mold and is something new. So, the story is solid, just don't focus on the art while you read it.

Inhumans vs. X-Men #6 flips the status-quo for the Inhumans and X-Men in many ways setting each on a new course but one that's familiar in some ways. Hurdles the X-Men have faced looks to be one for the Inhumans now, while the X-Men must again plot their course in the world. And for that, the event succeeds and succeeds immensely. It addresses some of the more bizarre theories out there about how the X-Men and Inhumans are viewed in the Marvel world and when it's all over shakes things up again.

Jacked #1 is an interesting start and another new Vertigo series revitalizing that publishing brand. It's a solid debut, and though many elements are familiar, the comic itself has a voice of its own. Looking forward to seeing where it goes from here.

This comic isn't for everyone, and it's very clear as to what it is. Having said that, the series and issue is entertaining in its over the top nature that you can't take seriously. It'll be interesting to see where it all goes and if Kripke has something to say as the series progresses, but for now this is a series that has no issue going over the top tip-toeing the line with silly. And due to that, it finds it's sweet spot of entertaining.

I love the concept and want to see what comes next. There's a simplicity about it that's utterly brilliant and Kot and Casalanguida combine for a story that has you wondering how this hasn't happened earlier. A solid story that can be picked up as a one-shot and I think something greater, it's completely entertaining and a definite buy.

Artist Antonio Fuso delivers a visual treat and is able to make a claustrophobic setting even more interesting. This is basically two individuals sitting down and talking but Fuso's art is fantastic picking up small details of each character and delivering some panel layouts that are unique and interesting.

There's a lot of potential here but the comic never quite commits as to what it wants to be. It's entertaining in a pulp/grindhouse sort of way but at times it feels like it wants to be serious and other times it wants to be something like a John Carpenter film. With a bit more focus, the story would be amazing and a lot of fun. As is, it feels like it's unsure as to what it wants to be much like the Jesus it depicts.

Ennis has a solid concept here, a super spy who's an anachronistic tool. But, what's presented doesn't really acknowledge well enough that he is indeed that or that Ennis himself is aware of the joke within. Instead, we're presented with a comic that feels like it's trying to be hip and edgy but the end result is a joke without a punchline.

The issue is a good one that makes me want to come back for the second. I love the two films and to see more of Wick in a different way where different aspects can be explored is appreciated. Pak has the voice of it down, there just needs to be some work when it comes to more striking visuals.

The issue is a solid one that ups the amount of stuff to think about. By the end, you may be rethinking the Bible and the various villains within. Judas has turned into a hell of a thinker and a fascinating comic to think about what it has to say not just about religion but our role in the world. Judas #2 leaves you with a lot to ruminate on by the end.

Archie has another solid horror comic addition to their line-up. The comic is a concept that seems like it wouldn't work but the comic not only does but exceeds expectations. Much like Afterlife with Archie, it's a different spin on classic characters and one that twists them in a way that not only shows a love of the original material but also delivers a fun and entertaining new read and experience.

This is the start of the next chapter of the next event, and new readers should be able to hop in with very little issues. They might not be blown away, but as a sliver of the greater story, the issue gives us epic challenges ahead and a true feeling the Justice League may be out of their league dealing with it all.

Overall, the issue is good, and a solid chapter in the bigger storyline, but some of the excitement has definitely been lost. That wasn't helped with what was essentially a month off for a bunch of one-shots. Still, “Darkseid War” has been an exciting event, and I'm looking forward to seeing what comes next.

While this closes one chapter, it feels like it opens up more as it sets the stage for the next year and beyond! It's an exciting issue that's oversized in every way, both good and bad, but it's still a hell of a lot of fun.

Underwhelming is the best way to describe this first issue. It goes through the motions but lacks anything that makes it stand out so far. It just is and this first issue falls short of making the case that the Justice League should be DC Comics top-tier superhero team.

The series so far has been a bit odd to me. It's an epic, big picture destruction, a disaster film on the comics page. But like those disaster films, it lacks emotional connection and relies too much on the destruction, shock and awe. It's wide in its vision, but sadly everything else is only an inch deep. Justice League should be one of DC Comics' top tier titles that you can't forget in how epic it is, but so far, this has been forgettable.

The first issue is a solid one. I honestly rolled my eyes when I first heard of this crossover, but after reading the first issue I'm looking forward to seeing where it goes. There's a lot that works and does that really well. There's some things that feel been there done that. But, something clicks in this rather bizarre combination.

This issue sets the JLA apart from the Justice League. This is more down to Earth team, and that's emphasized a lot. Orlando has taken inspiration from some of the quirky teams of the past and delivering his own take in a solid debut that has me wanting to see where it all goes.

Since this is a solid introduction to Ryan Choi, to me it's a buy, especially if you don't know the character and plan on checking out the Justice League of America series. You'll leave wondering not just how he'll be with all of the other superheroes, but what Ray Palmer's disappearance might have to do with Rebirth.

The issue is what I expected. It doesn't blow me away by a long shot, nor is it all that deep in what it delivers, but what it does do is deliver fun that I'd expect in a summer blockbuster. That's not a bad thing. It's a straight up action story without pretending it's anything else and in that way, it very much succeeds and excels.

I expected lots of fighting and not much else, a summer popcorn film, but this final issue shows there's a lot more at play here than a clash of titans and that has me beyond excited for what's to come.

There's not much new here, but it's just done well, and it's entertaining. For fans of Superman, it could be worth a buy, but it's a comic that I enjoyed reading, and folks can do that even if they haven't followed Justice League up to this point. It doesn't add a ton right now to that story, but who knows down the road. If nothing else, Superman looks cool.

The issue isn't bad, and there's some nice things done with it all. I wish there was something more than just a new version of A Christmas Carol. I will say, Williams gives us actual reasons for the end of the issue that makes sense. For those really into “Darkseid War,” the issue gives us some more insight into the Black Racer and why the Flash must be death.

By the end of this issue, I want to see King and Shaner on a Green Lantern series. They've shown they can do heart, action, and make it all look good. This is not just the best “Darkseid War” tie-in so far, but this is just a great comic period. It's full of heart in many ways, and also gets you to think and debate the role of a god. One of the best I've read this week, and one of the best I've read in a while.

It'll be interesting to see where this all goes, and how much will be explored down the road. Maybe we'll see an ongoing Shazam comic with Orlando at the helm. After reading this, it's something I could get behind.

I give this a read mostly because I don't know how it fits into the otherwise excellent “Darkseid War” as well as Batman's story as a whole (though it's super unclear how this all ties in to Batman considering that series' current story). Not a bad comic, I was just hoping for something more.

The comic isn't bad in any way and very much reminds me of a summer popcorn blockbuster. There's great concepts that just need a little something more to make them stand out as unique instead of riffs of something we've seen before. It's the interaction of characters as well as the fantastic art that's the driver here. The fact we know we'll be getting new Justice League books and teams (and who is on what team) that also diminishes some of the storytelling. It feels like it has a job of getting us to the next chapter instead of getting us excited about the next chapter. Justice League: No Justice so far feels like the bridge from Dark Nights: Metal to a new era of the Justice League. Like the Source Wall itself, leaving what lies beyond to the imagination is some times the fun part.

While the comic isn't the grand cosmic adventure I was expecting, the series so far is improving and has a vibe to it that reminds me of the recent Dark Knights: Metal event. I have a feeling the overall story is going to be more enjoyable than each part as the puzzle comes together. So far, it's intriguing though not quite enough to get me truly excited.

Hitch is either amazing with art, or just misses things. This issue feels like something is missing with a Wonder Woman that looks like a lot of Hitch's previous female characters. The detail is lacking at times and the action sequences lacking that epic feel. What should be two-page spreads are condensed into one panel. The entire comic feels rushed, from art to story. It's all compacted in a negative way.

The issue isn't bad at all, and I want to see what the second issue is like, despite a weird stopping point. There's absolutely some potential in the fist issue and where it all goes is key, but the comic overall doesn't feel like it's special or new. Hype has definitely hurt the comic, but expectations are what they are. In this case, the comic didn't meet them, and feels like something I've seen before.

King Thor #1 is a comic I can recommend for those who've been following this story from the beginning. For new readers, the issue might be a bit over your head, especially the end. If you want to take part, you'll need to do some research along the way. The issue feels like the beginning of the end. One last chapter to add to the book that began seven years ago.

While the series still has a focus on animal rights and activism, this latest volume feels a bit different. It's not quite as in your face with its message. Instead, it focuses on its main to protagonists. We see the impact from the previous volumes on them. And, their mission this time while still political in nature results in a twist that's much more in line with what you'd expect in a horror film. This feels like a new direction for the series and Miner is showing some massive growth in his writing bringing in previous success here. Whether you agree with animal activism or not Lab Raider #1 is a solid start and has me wanting to see where it goes next.

As a first issue, I was really underwhelmed by the story, but at the same time, I'm intrigued to see where the series goes. I want to understand it, and I want to enjoy it, but my lack of understanding up from down made it all a little difficult. As a debut Last Gang in Town #1 doesn't work for me, but leaves me a comic I'd love to see as part of an anthology.

Last Stop on the Red Line #1 is an interesting debut issue. For those who really enjoy a supernatural thriller, it's one to pick up. The fact it's being released as a monthly comic seems to hamper the debut. This is a case where the trade may be the better read so it can be enjoyed in one sitting. I hate to say trade wait but this might be one worth doing exactly that.

Lazaretto #1 is a solid beginning and I found myself getting past the mismatch of art to really enjoy the story that's being presented and be so happy I'm long removed from college. The series has a lot of potential and the first issue sets up a thriller which feels like it'll be an excellent mix of horror, suspense, and a bit of the college melting pot.

The story, the art, it all feels rather conservative in a way and falls short of the challenging and groundbreaking work we've seen in live action. This is a case where the spin-off adaptation is better than the original. While this series may improve as it moves along this first issue doesn't quite have a hook to get me excited to see what comes next. For those checking this out due to the television show, I don't see what would get them to stick around. There was a lot of potential in a new series, unfortunately that's not tapped here at all.

Overall, Limbo #1 is a good comic. For fans of detective stories, this is one you'll want to check out. There's definitely a lot of questions left out there, and I may be right in my initial thoughts this is the afterlife, but the set up is good and characters more than interesting enough for me to want to check out the second issue.

The first issue has a lot of potential and I want to see where it goes. There's a good chance the miniseries will read better as a whole than it does as single issues and those issues I have with the weird visuals will be explained later. Little Bird #1 absolutely creates and builds an interesting world but leaves too much out there not explained or acknowledged to not distract from the main story.

Lois Lane #1 is one of the best debuts of the year. It's a comic that's long overdue but better late than never. The team has shown Lois Lane is the star we always knew and most importantly, you don't need superpowers to have strength and shape the world.

The comic continues to build the mystery with some reveals that only create more questions. We'll hopefully start to get actual answers with the next issue but this is a series that seems to blend a few genres together into a whole new experience and one we want to find more about.

I don't know what I was expecting with this comic series but I want more. BOOM! has another fun one on their hands that hopefully becomes an ongoing based on the first issue. There's so much potential here and a voice about it all that's fun and entertaining, exactly what comics should be.

The digital chapter is a solid start in that it feels like it grounds the character, who is one of the more grounded in the Marvel universe, and has him facing health. Del Col starts intelligently by focusing in on his daughter helping to transition into what he's facing himself, traumatic brain injury.

Overall, the first issue did exactly what I'd hope it'd do, give me more information about some of the characters from the film. None of it is shattering, and I'd actually recommend going to see the film before reading the comic, but as far as a "movie" comic, it's an entertaining first issue.

The issue isn't bad but also doesn't quite pop. There's some solid mysteries set up and there's more than enough to want to see where the comic goes but as is, this feels like an issue that may read better as part of a trade than on its own.

Major X is a summer disaster film. It's all about concepts and visuals but lacks a depth and clearer narrative that would elevate the product. It's fun in a throwback to the 90s way and I'm sure if I read this back then my teenage self would be bouncing off the walls with excitement. But my tastes have grown since then and I want a bit more from my entertainment. Liefeld is a great idea man but this series is showing that he's best when working with a master storyteller.

Major X for three issues is about concepts and ideas over story and narrative. It's not bad in any way and if you enjoy this type of story, more power to you. But, in this day and age I expect something a bit more from my storytelling. This one is all big guns and action and little else.

The issue is bad capping off a miniseries that seemed to get worse at it went on. Liefeld, and the team, made a splash with this, just not in the right way. Now, hopefully history repeats and another creator picks up the ball and does something interesting going forward with what has been set up.

In the end, the comic feels like a person running from people in costumes. The setting and those costumes could easily be replaced with little to no impact. Mall #1 sets up an interesting concept but spends too little time fleshing it out to benefit from what could be a truly intriguing world and comic.

This is a prequel in every sense. It's setting up what's to come in Bendis' run and there's a lot of balls in the air. There's the fire storyline. There's Jonathan and Lois' adventure. There's Supergirl's quest. But hopefully, Bendis focuses on Superman/Clark home alone and a bit lost. His strength through this entire miniseries has been the heart of it all. While no individual issue really stands out, the package as a whole is an entertaining read.

The comic will stand out as one of the more interesting and daring releases of the year, something you might find on Free Comic Book Day. But, as far as an entry point for new readers, it doesn't quite work. As a new reader, I'm no more interested or understand the world than before I read the comic. This one gets an A for the effort and execution but not sure it hits the bullseye as far as its goal.

Man-Thing #1 is a bit of a mixed bag. Half isn't what I expected and it's still entertaining. But, what is presented caught me so off guard I was taken out of it a bit. The second half though nails the horror comic perfectly. It's more of what I expected and wanted. Who knows what future issues will hold and maybe now I know what to expect I can enjoy it a bit more. If nothing else, even with a high profile writer things can still surprise.

I have no idea where Manor Black is going after this first issue. I expected a horror series but this is so much more delivering a unique comic that stands out from the pack. The trio of creators have another solid release here showing off the talent we've come to expect from all of them. Even with high expectations that not met them but blew past them in every way.

This third volume somehow leapfrogs the other two. Whether it's due to learning or the material within, something about it created an emotional reaction I haven't felt by any media in quite some time. And most importantly it got me to think about where we as a people and nation have been, where we are, and where we're going.

There's times to admit when you're wrong about a series and this is one for me. Mars Attacks #3 has me hooked to go back and check out the previous two issues to see what I've been missing. This is an issue that's easy to pick up for new readers and its focus is something we can relate to. The team has delivered an issue that's not the over the top destruction that's expected but instead a focus on family. It's what I look for in a series, something focused on the characters within as well as the action and this delivers the combination perfectly with a solid dose of humor.

This is a fascinating first issue and delivers a story that has me caring for a character I've never particularly liked. It has a clear vision for a character who, like his shapeshifting, has been all over as far as history and background. The team here is delivering something that feels special and like it'll be the next maxi-series “must read.”

The first issue is a good one that I'd have no problem handing to a younger kid who's really in to the Avengers or the characters. It's a solid entry to the world and characters succeeding where Marvel has stumbled, material made for non-adults. There's also a nice sophistication to it that doesn't talk down to its audience and should keep everyone who reads it engaged. A great start to a new take on classic characters.

The first issue is intriguing, it's definitely not what was expected. It's a literal puzzle that feels more like an event than "Marvel Knights." That's not bad and this is one to judge after a few more issues but this debut is a headscratcher.

Whil not bad, it also feels like it's a missed opportunity. The issue plays to those who know Marvel's history with the full enjoyment only really being experienced when you truly understand everything you're reading. This is the trailer for the film to come and like a trailer, it has me interested in what's to come but in itself, it's not a complete story.

Clearly geared towards kids, the comic is perfect for those who enjoy the Avengers Assemble or Guardians of the Galaxy cartoons. I'm definitely not the audience for the comic, so while my scores are not bad, it's an absolute buy for kids.

The worst part of the Marvels Epilogue is that it left me wanting more. The story, while entertaining is too short. The reader gets a treat and teased by a fleeting moment of excellence. Thankfully we can return to it as many times as we want to enjoy over and over. This was a defining series and this epilogue, while a long time coming, reminds us why.

The series is one of my favorite out there and if you haven't checked it out, the trade is out this week as well. Mech Cadet Yu has an amazing amount of depth for an all-ages series and whether you want to take it on one level as giants robots versus aliens and on another it's about class. No matter how you take it, it's entertaining and a must get.

There's so much going on in this issue and it ups the action with battles on multiple fronts. It's difficult to discuss how fantastic it is without spoiling things but if you're a fan of the series, this is a great issue. If you like classic anime, this is a must get. Not the best issue to start with but for long time readers, so satisfying.

The issue continues the blend of the adult and the kid. You can enjoy this adventure as giant robots and kids versus aliens but then there's also this layer of militarization and sending children to war. We also get an emotional rollercoaster of an issue with ups and downs throughout. At one moment you want to celebrate victory and another it's tragedy. The creative team toy with our emotions with perfect pacing and punches. This is a series I look forward to each month and Pak and Miyazawa keep delivering excellence with every issue.

If you haven't been reading Aquaman, you're missing out and you might not appreciate this mini-series. What's great though is to see Mera get the spotlight and it not being some blow off mini-series. Instead it's a comic series that's as important as the main one it spun out of and seems like it'll be a must for those reading Aquaman.

I'll admit at first I was a bit lost in the comic, but as Midnighter explained things, I realized I wasn't missing anything and that Orlando has crafted a first issue that's solid for both new and old readers. This is a comic I was really looking forward to out of DC's "relaunch" and it definitely delivers.

Overall, the story is solid, the art is a little blah (inconsistent is a good way to describe it). I'm much more story driven, so can overlook the art, but hopefully things balance out in that department. Orlando though absolutely has a hang of the series and characters and is taking him in an awesome balanced. direction.

The issue is a stand alone comic that also adds to the ongoing narrative. It gives us violent action, and tender moments. We also get some solid commentary about today's issues. All this in one comic! Did I enjoy it? If the above isn't evidence enough… hells yes I enjoyed it. You will too. Go and buy this.

I can't say I completely get what's going on with this series but there's no ignoring that this issue is full of emotional weight with the expected amazing art. The series continues to be a head scratcher but it's a head scratcher I look forward to reading every month and one of the best of the year.

The most straightforward issue of the series so far is also quite surprising in both the humor, how relateable it is, and a shocking ending. King and Gerads are putting together comic of the year material here and with the first half being this good, I can't wait for the second.

I've loved this series so far even when it has left me scratching my head. This issue though feels like a one-shot you could hand to anyone who has had a kid or expecting and they can relate to it in some way. A fantastic issue overall that had me laughing and is full of quirky heart. For a series that has been so solid, this issue stands out as the best so far.

While the end is a bit predictable the overall read is amazing and is a comic that blends entertainment, socio-political themes, a reflection on real world events, and drama, with a dash of philosophy. It's an amazing issue for an already amazing series.

This is a hell of an issue and maybe the best reveal in comics in the last decade. This series has been impressive up to this point but this issue cements the maxiseries as a modern classic. With one more issue to go to explain and wrap it all up, this is the true climax that will set up an emotional finale.

As a first issue, this didn't hook me in the way other comics have, but that doesn't make it bad at all, it's just a slower start. Cain admits this is just a small piece of the bigger picture, so I'm not expecting a full personal judgement until I've read the first arc, or at least a few more issues. If you're willing to do that, then you might want to check this out.

The comic is a fun one with a style and concept all to its own. I want to see where it all goes and how much of this idea of building a society is explored. Mixed together with the style that takes so much from video games, it's a comic that stands out with a “voice” that's unique and entertaining. Definitely one to check out for so many reasons.

This final issue twists things a bit which is good as it's an improvement over the last four issues. Kid Kaiju steps up to take on the enemy and his powers are interesting harkening back to some retro stories. It's clear what the intended audience is for the upcoming series based on this final issue, but I'm also a little baffled how an ongoing series is spinning out of this. I have some ideas and this final issue has me intrigued as to what's up. What's really impressive is this final issue boosts what has come before and makes the whole series an interesting read.

I enjoyed the previous event that led to this more as it went along but this first issue has so much energy and fun about it, plus there's a mix of giant monsters to enjoy. Bunn brings action, heart, humor, and fun in a series that's quite unexpected from Marvel. While I was really interested in this first issue, I wasn't expecting to enjoy it as much as I did and out of everything I've read so far this week, it stands out from the pack.

That look, along with some of the plot aspects, makes me think this is a comic geared towards the younger set (nothing wrong with that and much needed in the comic market), but I found myself intrigued as to where this was all going and really entertained. The first issue is fun, and I say it a lot, but some times that's what you need. I'm looking forward to the second issue, especially to see what this team can do, but because this first issue shows a lot of promise.

I had hoped for a bit more from this comic, but I did have high expectations considering the creative team. It's a decent start and different direction, but the first issue relies WAY too much on settings and characters we've seen before.

As much as I examine the comic, it's flawless. The worst part is, I want to read more. It's such a fun read it flys by and a month is too long to wait. Motor Girl is my new favorite series and one of the best on the market today.

What starts with putting a smile on my face ended with my jaw dropped and a gasp. But, even with the air sucked out I still kept smiling due to the first half of the comic. Moore brilliantly mixes humor and emotion in a comic that has delivered with every issue and continually surprises. Easily my favorite comic out today and one of the best being released.

Overall, Nanjing: The Burning City feels like a good book to start teens on in hopes they want to do further research about this event that's often ignored in the West. The graphic novel itself is a fine and quick read that gives a little insight into what happened, and packages it into entertainment, like Saving Private Ryan. Here's hoping it spurs some more discussion and research into what really happened.

Two issues and this series is fantastic. It's building a mystery that I want to find out about. It's not a chore like some reads where you just want to find out the answer, this is one that you can easily become invested in as it blends superheroics and a simple question. I want to know about Naomi's past. The team is delivering a comic that's all about the mystery but is filled with emotion and one of the best new characters in some time.

To say this issue is amazing and a thing of wonder is an understatement. The team has put together an origin issue far into their narrative. The issue delivers and does so in an amazing way. This series, and this comic in particular, recreates the magic of my childhood. Naomi #5 is a marriage of a wonderful narrative and beautiful artwork. It's also a series that's woefully overlooked and one of the best superhero comics on the market today.