CGMA was created for everyone, from 2D and 3D artists looking to supplement their college studies with ours to industry professionals looking to stay up-to-date on emerging trends and techniques in the field. CGMA offers a wealth of creative opportunities for artists of all types, and all levels. By using industry trained and experienced instructors (2D & 3D Master Artists), our students receive the very best, and most current, instruction. CGMA’s Master artists have years of experience, and have worked for most major studios (Disney, Blizzard, DreamWorks, and Pixar- to name a few). All in all, they are extremely passionate about mentoring the next generation of artists.

CGMA is based out of Los Angeles California- home to the entertainment capital of the world. Our goal is simple: To provide students with an affordable, online, interactive learning environment.

— CGMA

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2D Academy

The CGMA 2D Academy is a leading provider of online digital art education. Through our CG Master Classes, we provide comprehensive instruction for Concept Art, Illustration, and Entertainment Design.

Our goal is simple: To provide students with an affordable, online, interactive learning environment. This digital experience is designed to facilitate artistic growth and achievement- through a very simple, and intuitive, program distributed across nine week master classes. This is accomplished by:

Releasing each week a new recorded lecture which can be seen as many times as needed by the student

Providing detail reviews on each homework assignment

Facilitating Live Q&A sessions after each assignment

Keeping class sizes relatively small (20 students max.)

Ensuring classes are taught by the most qualified experienced instructors

Flexible method of payment allows you to "pay as you go".Only pay for the classes you take.

To find out more about our 2D Academy course offerings, please visit us here!

3D Academy

The CGMA 3D Academy offers enrollees a chance to learn the art of creating compelling computer generated content; for the Game, Feature Animation, and Visual Effects industries. For the newly initiated, this will involve establishing a solid foundation of core design principles as they relate, to 3D computer graphics. In some cases, this will entail taking courses from our 2D Academy. Examples included:

3D Character Artist

Analytical Figure Drawing

Fundamentals of Character Design

Intro to Character and Creature Design

The CGMA 3D Academy competes with no other school at this point. Once a student has reached this level, their skills will be applied to specializing in a given area of their choice, and begin working on production centric project towards there show reel.

For more info about how this exciting new approach will work, please visit our 3D Academy here!

Workshops

The CGMA Workshops are a fun and intuitive way to sample the variety of subjects and interest that ultimate go into CGMA's 2D and 3D academies. Each series of workshops is designed to be easily digestible chunks of practical tips and techniques for creating advance compositions for Gaming, Feature Animation, and Feature Film (VFX) productions.

All of our Workshop instructors currently work in the industry, and only provide information they have found to be useful in their displine, while on the job (and in many cases under a tight deadline). Because of this, each workshop can be experienced as an intimate one-on-one affair between you and the artist. Since a lot of our Workshop instructors are also instructors at CGMA's 2D and 2D academies, anyone who experiences a workshop by any such instructor, will ultimately have running head start going into their master class. So why not get running now?

Interviews

Got a question about a concept, process, or technique used in a games, film or feature animation? Have you ever been curious about the men or women responsible for those amazing concepts or visuals that took your breath away? The very individuals who inspired entire generations to pick up a pencil, and learn how to draw? Well look no further! The CGMA Interviews were created just for this purpose. To allow the general viewing public and opportunity to get to the artist behind the art.

In a one-of-its-kind endeavor, CGMA Interviews have become the platform where industry artist can share their voice, inspiration, and experiences in the field. With our Interview With the Masters series, viewers can ask all those important questions, that aren't easily covered during a lecture format. Couple with this our Master Class open house style interviews, and potential students to CGMA 2D and 3D academies , can get a feel for what to expect while taking a course with a particular instructor. And because these sessions are informal and open to everyone, the conversations that usually flow from them, are as engaging as they are informative.

So if you have a question or three you would like to ask (or you just want to hear how a professional does what they do), please check out our Interviews site here!