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ROBOT PLANET

"I've crash landed on Robot Planet. My spacesuit is damaged and will only maintain ten seconds of oxygen. I need to fight through the Doom-Bots and steal one of their spaceships to escape. Readings show it's 20 levels from my current location."

HOW TO PLAY:
Arrow Keys to move
Walk into Doom-Bots to attack
Exit level before you run out of air
Pickup air / health
Get 1 health for finishing a level
Health and Air cap at 10

You can run through the whole game (20 levels) in about 5 minutes.

Downloads and Links

Ratings

Comments

the mixture of real-time elements with turn-based elements is definitely an odd one, but it works surprisingly well. the only thing that threw me off was the tweening on every action. it felt a bit slow for the real-time elements. it definitely added to the game's tension though, so i'd presume that was intentional.

Really love how the design forces you to make snap decisions when the level loads. Since it's pseudo turn-based, I had to fight my instinct to stare at the level when it loaded. Also, the sound effects were great, I think the breathing really made it really immersive.

Great little game! It felt a bit strange with the air counting down in real time while everything was turn based but it added a good level of stress to forcing me to think/move quickly. Kind of like speed chess.

Superb game! Loved all the pulsating animations you managed to squeeze into everything. Saw a presentation about that and they called it "Juice", to make it juicy. Really intense and my pulse went up the last levels.

Good stuff. I love the interplay between trying to rush through the levels and dodge robots and having to veer off course to grab air bubbles. Also, the interesting moment when you have to decide if you'll lose more air running for a bubble than you'll get from it.

Fun game with a good sense of panic when running low on air. I love the running out of breath sounds, they really get you going. I finished it on my second try. Not sure if it was getting harder or if I was just getting better at grabbing powerups! :P

I love the intensity. After a few tries, I made it to level 10, then got stuck for a split second then panick-hammered the arrow keys, then died. Love the art too. I would maybe continue tweak the weapon blasts to better show who they're coming from; the difference in size and color weren't enough to differentiate, for me anyway.

It's curious how it feels very easy yet very hard the same time, I keep getting killed at around level 15, haha. Very nice and distressing athmosphere, the ambient and breathing really add to the feel. True fight for survival! Good work!

Noooo! I was literally two steps from the exit of level 20 when I was murdered by robots.

Great game. I was mentally in puzzle game mode because of the turn based movement until I realized the clock was ticking. It's an interesting combination that works surprisingly well. The audio is quite good too; it really communicates urgency. Nice work!

Great game man! Beat it my second try. Tense but very enjoyable. Feels quite a bit like Zaga-33 but the real-time pressure is a good twist. Tweens and everything felt great, especially the robot death effect.

Didn't realize at first that picking up hearts gave me more than 1 health back... led to me playing more conservatively the first time, and had a few moments where I didn't understand why I was still alive. Not complaining :)

No big deal, but if you wouldn't mind uploading your whole unity project I'd be curious to try it out. Just like to see how other people go about organizing/hooking up theirs, maybe learn something new.

Wow I escaped Robot Planet with literally 0.6 seconds of air left! Great game. Loved it. Felt like a panicky roguelike. Awesome presentation and sounds were in particular good, loved the breathing. Amazing level of polish with the different effects and little touches you've got. Up there with my favourites so far. Could have done with being a bit more difficult as I was fine except for the last mission. Overall though, my summary has to be: LOVE IT.

Mixing dungeon crawling rogue style with a time limit is great to add extra tension. The breathing and other audio makes things even more tense. The laser blast also feels satisfyingly chunky. Very nice game.

Nice game, at the beginning I was thinking that those bot were hard to avoid as I was running like a crazy guy, then I noticed they were moving only when I moved, and ran out of oxygen. Good balance of "hurry" vs take "your time to think" here :)

I loved it. The graphics, effects and sound just works wonderfully together, and the resource management made it tense.

Managed it on the first attempt, but had a lot of very close calls along the way. Excellent work! :D

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