A: Ten new units, one for each of the eight original factions and one for the Ikko Ikki and Hattori. They are generally a combination of existing units, and so fill relatively few niches. Some but not all of these new units are capped: you can only have a number of them trained at any one time, like agents.

Below is a quick rundown of the new units by faction, comparative unit, unit class and turns to produce, maximum number possible, if capped):

1. Oda- Long-speared Yari Ashigaru (Yari Ashigaru, Spear Infantry)
-Speaks for itself: Yari Ashigaru with longer spears. Use them in much the same way against cavalry.

2. Tokugawa- Mounted Gunners (Matchlock Samurai, Bow Cavalry)
-Interesting combination of matchlocks and cavalry. Remember that they can dismount as well, effectively acting as dragoons: ride around the flanks, deploy and fire.

*Note that in singleplayer you can recruit multiples of these units at a time, whereas in multiplayer you can only deploy one of each unit.

08-14-2011, 03:17 PM

daelin4

76. How do you engage in Night Battles?

Night Battles can only occur if the attacking force has a general that has upgraded to the last level of the Stealthy skill.

If the defending army does not have a general with the Night Fighter trait, they suffer a morale penalty for the duration of the battle, putting them at a considerable disadvantage. All units also have reduced sight range.

The purpose of Night Battles are self-evident: since multiple armies can only join in battle if every army has a general with the Night Fighter trait, Night Battles can deal with several armies one at a time rather than simultaneously, allowing an outnumbered but powerful force to dispatch multiple armies.

Naval Battles can only engage at Night if the arts Way of the Sea is mastered. No additional requirements exist, including generals.

10-03-2011, 10:45 PM

daelin4

77. What is Rise of he Samurai?

A: The Rise of the Samurai DLC (shortened to RotS) is a separate campaign experience which sets the setting of the campaign to the period of the Gempei wars, a very different time where the samurai were not yet the dominant social class of Japan and as such are only late-game units. You play as one of six clans, in cooperative style with one other clan (a "sister clan"). The game rules are the same- conquer the sufficient objective number of territories.

78. What changes occurred with the agents in the RotS Campaigns?

A: The agents are slightly mixed around in their abilities, and religion has now been replaced by a slightly different form called Allegiance.

Junsatsushi, the RotS hybrid form of a Metsuke and the Monk, now do the conversion of a province. Other actions are similar- they give a slight public order bonus in castle towns, reinforce loyalty of generals they are assigned to, can bribe enemy armies and settlements and can eliminate enemy agents. They no longer offer a boost to a settlement's productivity

The Shirabyoshi fulfill the role of boosting productivity, bribe enemy generals to defecting to your side, freezing enemy armies in the same way Sabotage Army and Demoralize does, and boost movement speed of armies they are assigned to.

Sou are the Monks of RotS, and their abilities are boosting happiness in castle towns, boosting morale in assigned armies, demoralizing enemy armies, eliminating agents, and incite riots. Province conversion is now the passive ability of the Junsatsushi.

Monomi are the Ninja of Rots, and are essentially identical to Shogun2's Ninja abilities. However in RotS their availability is considerably limited and require owning a province with the Ninja specialty or through special Dilemma Events.

79. What is Allegiance?

A: Allegiance is simply the "religion" of the RotS campaign- all provinces hold allegiance to one of the three dominant families of Japan: the Fujiwara, Minamoto and Taira (Green, Blue, Red respectively). Like religion, a Taira province with a dominant allegiance to Minamoto or Fujiwara will naturally have unrest problems, and thus require the presence of Junsatsushi to convert to their respective allegiance as well as Sou to increase happiness while stationed in the castle town. This also limits what provinces you can incite revolts on- if you're playing as the Taira you can never incite revolt on a province that is owned by a clan who backs the Taira.

In addition clans cannot change allegiances, regardless of the allegiance percentage in the province(s).

A: The unit roster has been changed to reflect the historical period, and thus have slightly less apparent rock-paper-scissors variety to them. Quality level is reflected in the unit being Levy, Attendant, and Samurai.

While the roster has somewhat shrunk, the nature of the rock-paper-scissors system is in fact amplified, with some twists. Some unit types are rarer than others, such as Sword Infantry, and the quality of respective units will drastically affect their performance nearly as much as their specialty. Some units are simply superior in every way, even against technical counters.

Levies operate identically to Ashigaru- cheap and widely available but poor. Anyone can easily field an army of Levies, but an army of Levies can easily fall to armies with large numbers of Samurai or even Attendants. There are only three types of Levies- Bow, Naginata and Firebomb throwers.

Attendants are the "regular" forces most common to later-game campaigns; they fill the most roles and are accessible with some arts mastery and development. There are Sword, Bow, and Naginata Attendants, thus providing versatility against all unit types.

There are now only two Samurai units, Foot and Mounted. Despite their classification as Missile units, they are in fact superior in most forms to all preceding units, even the melee specialist Sword Attendant. They are late-game units and thus rarely seen and less common until the later stages of a campaign.

Naginata and Bow Warrior Monks make a return and operate in similar fashion- high morale and fighting stats and poor armour rating.

11-11-2011, 11:52 PM

daelin4

81. I destroyed a clan by taking it's last province, but why do they still have armies around?

A. These stacks become clan rebels if their last province was taken but they still have family members alive somewhere in that last province. So watch out if you try the strategy of taking provinces- they might come back with their large stacks and turn the tables over!

Interestingly you can cheat around this by having that clan become your vassal- the large stacks will not disband, but in ideal circumstances can instantly become a powerful ally against other enemies you might have nearby.

82. I can recruit units with a large amount of bonus experience, but I can't see to figure out why.

A. There are numerous sources for bonus experience, most obviously mastering certain arts. Additionally, details not mentioned in the Encyclopedia include Dojo upgrades. With most of these accessed and unlocked, and including things like bonus Clan Effects, it is possible to recruit units with maximum experience right off the bat.

83. What are the clan-specific variants for the units?

A. This is a short rundown organized by clan, unit name and unit type.

A: There are actually three versions of Limited Editions for FotS, each with it's own (formerly pre-order) exclusive factions. They are the Tsu, Saga, and Obama factions.

The Tsu faction can be obtained by buying the Limited Edition in Steam; Saga faction are found in retail copies, and the Obama are obtained via the SEGA store.

(d) Can I get all these factions?

A: They have been released as separate purchasable DLCs, found in the above link.

(e) How much has changed with FotS's experience system?

A: Generals' levelling system is identical to Shogun2's system: the leading general gains 10XP, generals leading reinforcing armies gain 3XP, and any subordinates gain 1XP per victory. Agent levelling is also identical to that of Shogun2's.

The skilltree system is slightly different for both characters: there are only one level per skill, and for every level gained, 1 point when the 2nd star is obtained; then two stars for subsequent levels.

03-26-2013, 11:44 AM

takeo

In question 8 the original base recruitment costs are recorded incorrectly for Bow Samurai and Ashigaru.