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Wife & I had to interchangeably go afk to deal with our new puppy, or work called about a downed server, or her boss called about a bad router, or 90 other god blasted things kept pulling us away over the weekend that seems to be normal operation for us here. However, without a /follow so the other can lead the afk towards our next objective while we do 'X' task is making it horrible to do anything with each other.

The hell ArenaNet >:|?

I give you half a chance and you spit in my eyes!

The Theory of Conservative Conservation of Ignorant Stupidity:Having a different opinion must mean you're a troll.

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Originally posted by Fadedbomb

Wife & I had to interchangeably go afk to deal with our new puppy, or work called about a downed server, or her boss called about a bad router, or 90 other god blasted things kept pulling us away over the weekend that seems to be normal operation for us here. However, without a /follow so the other can lead the afk towards our next objective while we do 'X' task is making it horrible to do anything with each other.

The hell ArenaNet >:|?

I give you half a chance and you spit in my eyes!

I thought that was an odd design choice for about a minute and then realized what the AFK DE trains would look like if such a mechanic existed.

I'm happy with the no /follow decision.

There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein

That isn't a justification for removing a very key feature for any RPG MMO that uses tab targeting :|. Their system should be developed around the idea of nixxing this kind of behavior to begin with from being beneficial.

Also, their "Feedback" function isn't being read atm. They're literally being bogged down so hard their feedback form is being spammed :P.

If they had an official forums i'd post there, but they don't :(! Hopeing that they read this site :)!

The Theory of Conservative Conservation of Ignorant Stupidity:Having a different opinion must mean you're a troll.

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Originally posted by Loktofeit

Originally posted by Fadedbomb

Wife & I had to interchangeably go afk to deal with our new puppy, or work called about a downed server, or her boss called about a bad router, or 90 other god blasted things kept pulling us away over the weekend that seems to be normal operation for us here. However, without a /follow so the other can lead the afk towards our next objective while we do 'X' task is making it horrible to do anything with each other.

The hell ArenaNet >:|?

I give you half a chance and you spit in my eyes!

I thought that was an odd design choice for about a minute and then realized what the AFK DE trains would look like if such a mechanic existed.

I'm happy with the no /follow decision.

You can't afk in most DE events. They require participation, additionally I've yet to play a half decent MMO that allowed out-of-party /follow.

Again, not a justification for removing it :|!

The Theory of Conservative Conservation of Ignorant Stupidity:Having a different opinion must mean you're a troll.

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Originally posted by Loktofeit

Originally posted by Fadedbomb

Wife & I had to interchangeably go afk to deal with our new puppy, or work called about a downed server, or her boss called about a bad router, or 90 other god blasted things kept pulling us away over the weekend that seems to be normal operation for us here. However, without a /follow so the other can lead the afk towards our next objective while we do 'X' task is making it horrible to do anything with each other.

The hell ArenaNet >:|?

I give you half a chance and you spit in my eyes!

I thought that was an odd design choice for about a minute and then realized what the AFK DE trains would look like if such a mechanic existed.

I'm happy with the no /follow decision.

^^this^^ these follow commands come from games like DAOC where you see trains of people not playing the game.....if you have no time or dont even like walking in a game then just dont login imho.

If you need to look at your kid/dog/cat then go AFK for fiew minutes......the follow function would be a potential exploit imho (see DAOC where people just tag along) when it comes to leeching from DE's.

But thats all just mho.

ps: get a cat instead of a dog.......just kidding.......glad to see btw that you are taking time to raise the puppy well :)

that's exactly why they turned it off. They didn't want people to group with a main guy go afk have that guy run around participating in DE's and giving everyone the rewards (copper tho) still free rewards and xp. one can do that in group.

that's exactly why they turned it off. They didn't want people to group with a main guy go afk have that guy run around participating in DE's and giving everyone the rewards (copper tho) still free rewards and xp. one can do that in group.

if you just follow someone around afk, you are not going to get any participation. And even if that what the case, there you have your solution to the problem rather than remove a useful command. Further, if you could get participation by just being in the area people could park their characters strategically and simply hoover up the karma.

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A.Net already stated that there is not AFK'ing in an area where an event is going on. You would need to be in a safe place to do that. You actually have to be a part of the events in order to get credit/exp for them. Just AFKing there won't get you anything. That is the way the game is designed. Sorry you can't AFK and get credit for doing nothing - that is the way it is.

This game is also designed so you can't power level either - which is another great feature.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."by Naqaj - 7/17/2013 MMORPG.com forum