isaiah40 wrote:The neutrals should be at 2 or 3 at the most, not at 1. You want it at least a little hard for someone to get the bonus. I think for now this can be stickied.

Actually I want those to be a non factor in those regions. If it was totally up to me I would not have those neutrals, but in an effort to even things out some drop wise, I went ahead and put the suggested neutrals. If someone wants to try for that bonus then by all means by my guest. I do not want to log jam that area with neutrals that make this map hard to play from the south.

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Just remember that in 1v1 players could drop both territories beside the neutral 1, thereby giving them an easy bonus to grab. Whilst, having a neutral 2 would be just a tad harder, and would make a player think twice about grabbing it if he/she has bad dice trying from the first territory.

isaiah40 wrote:Just remember that in 1v1 players could drop both territories beside the neutral 1, thereby giving them an easy bonus to grab. Whilst, having a neutral 2 would be just a tad harder, and would make a player think twice about grabbing it if he/she has bad dice trying from the first territory.

Yep that could happen, but chances are very high player 2 has a chance to break before player 1 goes again.

With 8 players, there is a 15% chance that at least 1 player starts without an adjacent (to a 1) territory. At 7 players, it drops to less than 10% and keeps getting smaller as the number of players drops. (my Maths are prob Wrong since I am tired, but they can't be too far off.

Hm, well I'm not so sure I agree with the map being stamped. West Estonia should be +3, due to its 3 borders and only one extra region. And with easy expansion into Islands Estonia and its position on the map, it hardly seems worth the +4. I wonder if this value stuck from when the impassables weren't there before? I think, too, Central Latvia is undervalued at +5 compared to the +5 of East Latvia. With 6 borders and its central location, I think +6 is fair here.

As far as graphics go, I think the legend would be best organized North-South (Estonia, Latvia, Lithuania). In addition, I think the mountains could use some blending into the 'canvas, and I think I'd like to see the texture more prevalent in West Central Latvia, East Latvia, and Islands Estonia (compare them to, say, North Lithuania, where the texture is very much present). And the trees I'm not totally sold on, as they seem to conflict with the parchment look you have going.

I will fix West Estonia as that was an oversight. As far as the texture it is the same level in all regions, just some colors show more than others. I will look into the legend and test some things out on that. On a final note I will be open to other trees if someone has some suggestions.

Victor Sullivan wrote:West Estonia should be +3, due to its 3 borders and only one extra region.

For what I can see west estonia has 4 borders, in fact I can see a clear connection between Rapla and Paide

Victor Sullivan wrote:Central Latvia is undervalued at +5 compared to the +5 of East Latvia. With 6 borders and its central location, I think +6 is fair here.

I'm fine with +5, but I have nothing against +6 even if it I don't see +5 as an unfair value. Both zones are in a central position and both will end as a no man land in mostly all games due Cesis-Madona bottleneck.

Graphically speaking I don't like the title, is really bold and too black/dark compared with the rest of the map. Also the signatures are a eyesore.The map is a bit unbalanced, it appears really full on the left side and totally empty on the right side (neutral space above the legend).

Why there's a lighter part on the right side of the map, like a lighter rectangule that starts in the upper part between the a and the n of "Comander9" and that ends in the lower part a bit on the left of "South lithuania" in the legend. But maybe it's just me.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

thenobodies80 wrote:Graphically speaking I don't like the title, is really bold and too black/dark compared with the rest of the map. Also the signatures are a eyesore.The map is a bit unbalanced, it appears really full on the left side and totally empty on the right side (neutral space above the legend).

Definitely with tnb80 on these rearranging the legend items to use all the space is a solution, as well as perhaps going to a minimap. Also can try narrowing the map to eliminate the negative spaces. Or of course trying various combinations of some or all of these.

Less bold on the title, blend it into the map itself. Could also look into a similar looking font if that is the issue with it being so bold. There are usually ways around it though.

I agree about the trees, ask your consultants about area specific trees, considering the area, I'd guess that a type of conifer would be much more in line with the region, rather then the mushroom shaped trees currently there.

The grid isn't good. It's on TOP of the map when it should be a part of the map. It's like looking through a tan fence at the map. :/ It probably just needs to be dropped down in the layer list, or set on a different blending option.

I've circled some areas of concern above:

Red: most of these are just areas of colors bleeding under borders, there are a couple that are specific with borders though.The river's border is a lil pixely and has some bleed of the river's color onto the land. I circled the river in yellow to in the legend cuz there is 2 oddly parallel erasures in the river's border which is also present in the river circled in red.. Not that it necessarily matters, I really think you're going to have to redraw the river border anyways. The 3 red circles in E Latvia and SE Latvia have issues with the borders that are a little different. Between Ogre and Aizkrakukle there is a stretch where its lighter than the rest of the border. In Madona there is an odd dot there on the border. And between Ludza and Rezekne the border is darker and pixelly.

Green: These borders are incomplete. there is also a spot of border under the mountains in Rezekne that should be erased. Also here the mountains should be nudged over or another mountain added to prevent confusion that Rezekne and Bavli could be connected. The circle in the nonplayable area the border looks oddly doubled with a gap there too.

Yellow: Legend goofs, I already mentioned the river, but the other circle there has an odd spot there l=that looks like it's a part of the layer that the mountains are on.

I've got to say I don't like the colour scheme. It doesn't mesh well. I suggest no pink and purple colours. Try to get a lot of green colours into the map. I think most people symbolize the Baltic States with a lot of forests. Changing bonus colours is pretty easy and fun anyway .

AoG for President of the World!!I promise he will put George W. Bush to shame!

Seems the progress on this map has stalled. Please contact any CA to return this map to the Main Foundry when an update is made. Please be aware that gameplay standards may be further reviewed upon return to the Main Foundry and may be required to once again pass through gp scrutiny. Should the map be found to be deficient in any way the GP stamp may be removed.

Bruce, the deadline for the vacation period is behind the corner. If you want to continue this project , this is the right moment for an update!

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.