Next July, I'll be readying myself to transmit all of my geeky knowledge. Word by word, letter by letter. Okay, at first, it'll have to be diaper by diaper. I guess I can't have everything at once!

What does it mean for Wedge?Well, being a dad doesn't imply I'll stop working on it, of course. It's not like my life has always been centered around Wedge, although I simply like to make people think it is. I usually spend a couple of hours a day working on it, and the rest of my days is just me watching TV, browsing Wikipedia or the iMDb and thinking, "I should really get started on Wedge!", and then doing so an hour before I'm supposed to go to bed.

So, yeah, I'll keep working on it. I just wanted to make sure, back in January, that Wedge was out of beta before the due date, simply because I was afraid I would lose interest after. Well, I won't. And I don't know if it'll be 'gold' by then. I'm already late for an official beta -- in fact, I was planning to go through official alphas first, but then I realized I couldn't be bothered to make GitHub 'releases' for these, and I decided that Wedge was, right now, in its 'official alpha phase', rather than 'pre-alpha'. Wedge is currently being used in production by quite a few forums, without much trouble, and I suppose it's just the perfectionist talking whenever I say it's not ready for mass consumption. In my mind, it never will be, but I'm still aware that Wedge, even with its many remaining bugs, is currently largely ahead of SMF, and (but your opinion here may vary) still superior to the pretty fine ElkArte. (If you haven't heard about it, just Google it.)

Anyway, please bear with me while I'm trying to deal with everything that's happening around me, and hopefully it'll all make for a better world in the end. Yayz!

Everyone can work on it. But you decide if the commits are the way you want.Sounds good, eh?How I miss a roadmap... :eheh:

Roadmaps are useful when there are many people working on a project. I still have, for now, the luxury of being able to choose what I want to do on a daily basis, so roadmaps are a bit surreal to me right now.

Although, come to think of it, tonight I pushed my last 'important fix' of the week, maybe I'll finally be able to spend a day working on things like making contact lists work... :P

And it's not new. I spent an entire year on a simple internal rewrite of my 2D interface (menus, etc.) in Kyodai Mahjongg, nothing very much visible, it was just taking advantage of 3D texturing internally. Seriously, that was the stupidest idea ever. Plus, shortly after that, Microsoft released an update to DirectX that allowed mixing GDI with Direct3D once again, making my efforts absolutely useless, and I'm blaming them for killing KMJ in the end.