People jumped on the healing wagon faster than I anticipated. I hope to get the next encounter up and going tonight. Getting the map and tokens going took longer than expected. I should have learned from the first map.

Searching the bodies, the group is pleased to find several of the ogres wearing a silver bracelet. Taking a considerable amount of silver to wrap around an ogre wrist, the group values the three bracelets at 100gp each.

Finding the door locked, Hulk shoulders his way through the sunburst covered door after a bit of difficulty. While the group can just make out chanting coming from the room beyond, Hulk recognizes it as ancient Giant. The speech pattern is hard to make out, but he's positive it has something to do with giving thanks to the gods for protection and promises of sacrifice.

After a 30 foot corridor, the group comes upon another room. Three ogres and several orcs stand around a sun symbol carved into the floor, their heads bowed as if in prayer. Inscribed within the sun are images of large humanoids smashing smaller creatures with clubs. Across the room, a short flight of stairs leads between a pair of enormous fiery braziers that illuminate the area. Crude runes are scribed into the steps. Hulk can easily make out the Giant runes, which read, "The unclear may not walk before the gods without purification."
Features of the AreaIllumination: The room is brightly lit by the fiery braziers f lanking the stairs.
Ceiling: The ceiling in this area is 15 feet high.
baziers: These two containers are filled with fire that burns without fuel. Anyone entering a square occupied by a brazier takes 1d10 fire damage and ongoing 5 fire damage (save ends).

Ogre Warhulk carries a massive flail
Ogre Skirmisher carries several javelins and a large club
Orc Bombardier carries several vials of some liquid and a large axe
Orc Bolt Thrower carries a bellybow and a large axe
Orc Witch Doctor carries no obvious weapon but his wits.

Saphiro looks into the chamber with a calculating expression. He then turns his head to Etherra, noticing her anticipation. "I will attempt to bunch them for you and knock them on their backsides." He grips his orb tightly and sends out a net of constricting force against the furthest foe, trying to ensnare and draw him closer. He follows with a casual gesture of his left arm shooting forward, all fingers splayed and flicking as nearest orc is slide back. Finally, his orb pulsing as if with eagerness, he concentrates and the image of a hammer appears within the crystal. At a thought, the hammer of energy materialized amidst the bunched up enemies and smashes down, trying to knock them over. He finishes by stepping back and sweeping his arm to invite Etherra to do her best.

OOC: Rolls could have been better, sorry. Reminders: Saphiro's petrified orb adds 2 extra force damage and allows 1 extra force movement (both already included). Also, if any augmented attack misses ALL it's targets, Saphiro will use a cognizance crystal as a free action to regain one power point. This may apply to the first, kinetic trawl attack.

Some bastard broke into our apartment while Joy and I were at work yesterday. I don't really want to talk about it. The place wasn't totally ransacked at least. Depending upon how I feel, the Delve might go on a hiatus for a few days, or I might start habitually checking and updating 10 times a day.

Sorry to hear about that. That rudely sucks. I hope you guys get it all back in order.
As for the game. Take your time.
With that last action, I was awaiting an map update & status report before I do my action.