An attribute is a generic modifier that improves a character's performance in combat. There are four primary attributes that are shared across all professions and there is no separation between magical and physical distribution - two attributes improve offense, two attributes improve defense. Primary attributes are autoincreasing on each level. Its the same for all races and proffessions. There are 3 offense, 2 support and 1 profession-specific attributes too. The player can increase an attribute point by investing points into trait lines and through gear. [1]

Sources and distribution

Attribute points can be acquired from a number of different sources:

Leveling — When a character levels up, they receive number of points to the 4 primary attributes (power,precision,toughness,vitality). The quantity of increases is larger at higher levels[verification requested].

Items — Armor, upgrade components and weapons can provide additional attribute points. The set of attribute points is fixed for the item so the player must either select items which have attribute points they want or use a transmutation stone to take the statistics from another item.

Traits — The player can choose traits which boost a particular attribute.