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Dynamic Air Patrol Event:
This script creates an air patrol event in which a random plane is spawned, flies around for a few minutes before an interceptor launches and chases the patrol. Once down, a Quick Reaction Force chopper launches to search for survivors and secure the site. This is the base mission from @John. It has been modified to run until it successfully launches a rescue mission, has been optimized to reduce impact on performance, and had several issues corrected that were causing some problems. Also added in the ability to customize for your specific content (easy to change out patrols, interceptors, and loot helis), new AI logic, some special effects and a few other features. Enjoy!
Features
- Highly customizable, you can modify it to use any content
- Randomized content, different mission and experience every time.
- Cool way to offer heli’s as loot
(Version 1.2)
- Added option to turn off interceptor
- Added random amounts of cash (poptabs) to AI
- Added option to make helicopter persistent vehicle with code
- If not persistent, Vehicle Claim Script should work for most vehicles (Version 1.1)
- Script will now auto clean markers and old mission site once a player jumps in the helicopter
- Script now runs continuously
- Optimized some code (Version 1.0)
- Offers a highly randomized mission and experience
- Can be easily customized for any custom content or equipment/vehicle mod
- Should work on any map
Link to GitHub <=- Download from here
Installation
1. Copy the folder "DAPE" to the root of your mission folder (ex. Exile.Altis)
2. Edit your init.sqf in the root of your mission folder and add the following line to the bottom:
[] execVM "DAPE\DAPE.sqf"; // Dynamic Air Patrol Mission
Re-PBO your mission file and you're good to go.
Credits: Thanks to @John for his "Dynamic Air Patrol / Interceptor Event" script. This was the original inspiration and the basis for this code.
IF YOU USE MY SCRIPTS: Please post a cool screenshot and where you are in the world, I’m always curious who actually plays with these little toys I make.

Hello All, I was wondering if it would be possible to make "dynamic" map markers. For example in dms missions is it possible to make a marker show up like "Claimed by (player)" When that certain player kills an AI at said mission, This would be pretty cool as we are hosting a PvE Exile server and this would help alot!

We are hosting a 2 day easter weekend event on @GamersRoost Napf Fully militarized. There are 800 tanks/attack helis spawned around the map. You start with 1 million pop tabs, everything will cost 10k so you should have enough money to survive the weekend. Collect as many beers as you can to win! Starts at midnight EST! More info at www.gamersroost.com or check out my video on it

About Exile Arma 3 Mod

It is the year 2039. After the resource depleting conflict in Greece, Europe suffers from a new deflation crisis, leading the crime rate to a new peak in history. Members of the North Atlantic Treaty Organization Security Council are forced to react. Being a desperate alternative to overcrowded and prohibitive prisons, offenders are now being sent to EXILE.