To me Mario land is special because it's different. In this game Mario rides in a submarine and flies an airplane! It's very strange but cool at the same time. Plus the music instantly sticks in your head and gets you humming along. I like this game more than the original one on Nes.

@Link79: You're not the only one. I even like SML2 better than SMW. The GB Marios were just really original I mean it had the "Mario physics" there and than some. I mean they could have just made a lazy port of the NES games like Capcom did with the Megaman games but they didnt with the Marioland series. One of the reason I have held on to my GBA so I can play both of them when I get the craving.

Mario land 2 was even better! I got it for my 13th birthday along with my very first Gameboy. The moon zone and Pumpkin zone were my favorites. I still have the cartridge but I'll probably buy it again anyway when it comes to the e shop. Man that seems like a long time ago. Great memories!

Thing I liked about Mario Land 2 is the very different levels. You had the 'huge' house levels, the toy levels, moon levels- there's lot's of variety compared to the other Mario games. And each Boss battle is very very different. There should be Super Mario Land 4 (though SML3 is actually Wario Land). It's also interesting that Mario wears an indian-like feather hat when he's Fire Mario. Probably just to differentiate since it's hard to do so on GB's monochromness.

And I can still hear SML2's theme playing in my head clearly... It's always stuck to me... And I have not played the game in over 10 years.

I prefer the physics in Super Mario Land to the NES game... I find it a lot easier and perhaps even more enjoyable to play than Super Mario Bros. (though this may be because I played the game so much when it came out). Suppose it also has the nostalgia factor for me, which the NES does not.

Anyways, Super Mario Land 2 was a 10 regarding almost everything, except one thing, one BIG important thing and that was the stage design...It seemed poorly thought out and lack luster most of the time. It doesn't compare whatsoever at all to SMB3's stage design. Not too mention the game was a bit too easy.

But holy crap do I love the quirky worlds and Map design. The Pumpkin Zone, or the turtle zone and especially the Tree Zone bring back many memories. SML2's World map and creativity is just wonderful. Also, Wario's Castle was hands down the best moment of the entire game imo.

But that stage design....If only Miyamoto were in charge, instead of Monkies!

As for the original Super Mario Land, I'm going to download it on the 3DS as soon as I'm done with PilotWings Resort, Nintendog's + Cats and Excite Bike 3D. Can't wait to take a trip down Gameboy Mega Nostalgia wonder land lane.

And who here agrees that the Submarine was easily the coolest thing about the game. It was a short yet sweet and challenging experience, and those trippy tunes will be stuck in your head for eternity muhaha.

Super Mario Land was my first video game. Got it for my 6th birthday with the Gameboy.

Here's how I remember playing it:I needed weeks to get through 2-3 and month to get 3-3. I remember playing for hours, trying again and again and thinking one day I will make it. Then after a long time, when we were goingt on holidays I finally managed to finish the final boss and bragged to all of my friends.

Here's what happened last wednesday:I installed the game and had beaten the final boss after 35 minutes.

Anyway. Love the game. It controls soooo well and the level design is cool. Now I'll try to beat my own highscore.

I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

It never was super pretty or even super long, but it is a fantastic set of Mario gameplay stages and mechanics mixed in with that really unique super ball attack which also worked as a coin grabber which I found cool from day one. I think you can kill it in like 30-40min if you know what you're doing, but that just means you can get more for your limited time and just come back around and do it again.

No, but I've played this before, and the "unofficial" part of the title amused me enough to contribute.

I've been wobbling and teetering just a little bit now that Jump and Turtle say they're getting one and will have SFIV and MK3D, but probably not going to happen, unless they completely stop playing Brawl, too. As long as I've got something to play online on the weekends, I'm good to go.

I just beat the game for the second time today. I did it in one go too! It took me around 45 minutes. The hard mode kept me on my toes. It's really fun to relive this game from my childhood. Although I do miss the colors from playing on the gameboy color. Other then that I'm really happy with the game.

I beat the game this morning and was sort of surprised that ended so soon. I knew fighting Tatanga was just a matter of mashing the button and dodging lasers, but with just four worlds it sort of leaves something to be desired. Still, though, it was fun to try to get to the end, and I was actually stuck on a level. But, when I realized that rushing through a game (especially a Mario game) doesn't work out well, I took my time and that was when I made progress. It's a game I believe is nice to play every now and then to kill time, but it's still enjoyable. Now I'm looking forward to Super Mario Land 2: Six Golden Coins!

I hadn't played this game since I was a kid (it was my first GB cart) and I am loving it. I forgot how awesome the music was, the second that first levels tune started up, I had a smile from ear-to-ear.