CINEMA 4D Essentials 2: Polygon and Spline Modeling

Author

Released

9/13/2012

CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into installments that can be completed within 2 hours. This installment covers the basics of the 3D modeling toolkit: splines and polygons. Rob reveals the components behind polygonal-modeling (points, edges, and polygons) and how to manipulate them with the tools in CINEMA 4D. He then walks through splines, an alternative to polygons that uses curves to create 3D geometry. The final chapter shows how to combine these techniques by creating a model of a speaker system.

Topics include:

Understanding points, edges, and polygons

Working with the Knife, Extrude, and Bridge tools

Connecting splines

Rounding corners

Extruding paths from Illustrator

Reviewing the polygon and spline modeling workflow

Working with NURBs

Skill Level Beginner

1h 40m

Duration

218,980

Views

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- Hi, I'm Rob Garrott.Welcome to Cinema 4D Essentialspoints, edges, polygons, and splines.There are fundamental building blocksthat make up all 3D objectsand understanding how they workwill help create just about any kind of objectyou could imagine.First off,we'll look at the basic elements,points, edges, and polygons,and some of the key toolsfor creating and manipulating modelsat the component level.Next, we'll work with splines,which are a lot like the pathsin programs like Photoshop, Illustrator, and After Effects.Then we'll put all of those concepts to work,creating a 3D model of an audio speaker.