Here's my latest, very much in-progress UI (not happy with the autobars yet, haven't done a raid layout yet, etc). The bottom graphics came from Elloria's lovely Elven UI, although the rest of it is custom (and the graphics had to be poked and prodded into 1600x1200 shape).

Hmmm... yeah I'll give that a try. Thanks! It does a lot of stuff I don't care about too, but it does seem to track based on name instead of level, which is my biggest complaint about MobInfo2. Still wish I could track multiple mobs as a group, but better than nothing. :)

I'm looking for an addon that tracks the number of times you've killed a certain mob. Or preferably lets you set up a set of mobs and tracks the total number of times you've killed something in that set. Per-session stats would be cool in addition to lifetime stats.

I have been using MobInfo2 to track kills but it does a lot of crap I don't care about, and doesn't make it very easy to see stats about the stuff I do care about... the main problem is that it tracks the number of kills per level of the mob, so I have to go through the search panel and search for each individual mob type and add up the number of kills by hand for each type/level combo to get a picture of how many times I've killed something while I'm farming for an item.

Basically, as stuff winds down while waiting for the expansion, I've been farming the last few minipets that I need to complete my collection. I'd like to be able to see that while I was farming for my Hyacinth Macaw, I have, for example, killed 3209 total Bloodsail pirates ever (it drops off multiple types of pirates, so this is where being about to set up a group of multiple mobs to track comes in handy), and I've killed 528 since I logged in today.

I have a problem when I am carrying nethergon energy and super mana potions. Super mana potions are showing on the button. However, during a fight, if I take a super mana potion, the icon will change to the nethergon energy, and clicking the button again when the cooldown is up will not try to use a super mana potion. I've also noticed the icon jumps around a bit since it can't do anything.

Is this just a limitation with the Blizzard API and in combat stuff? That was my assumption, but I thought I'd ask anyway. Thanks.

I have a sort of similar problem all the time with Fel Mana potions and Super Mana injectors.

I have Fel Mana as the main button and Super Mana in the popup button. What generally seems to happen is this:

1. I try to drink a Fel Mana while I'm in the middle of doing something else (like casting a Steady Shot) so I don't actually drink it.

2. Once my shot is done, I click the main bar button where the Fel Mana was but instead of drinking it, it shuffles them and drinks from the Super Mana injector. It doesn't swap the icons all the way though. The Super Mana injector is now on the main bar with the correct count and icon, but the Fel Mana pots are in the popup with the correct count, but the icon is also of the Super Mana injector. It took me quite a while to make note of the counts and realize that my Fel Mana was still accessible, it just had the wrong icon. I thought that both buttons were the Super Mana injector and that my Fel Mana had gotten lost in the shuffle. :)

I keep meaning to turn off shuffle since this pretty much happens every time I try to drink a mana potion, but keep forgetting. It would be helpful though if the icons did switch when they shuffle (unless maybe that is just a combat limitation that they can't).

Also, Blackened Trout (item id 27661). This is a level 70 wind serpent who eats both foods normally. Yet the addon kept saying that no food was found for my pet periodically throughout the raid and giving the glowy hand whenever I tried to use it.

I'm hoping to switch to this from FOM because the FOM author has never added Conjured Manna Biscuits to the food list despite a number of requests to do so, and if you add it in to the addon manually, it still has issues detecting them sometimes and feeds it your vendor/fished up food instead.

Semi-related to the feeding issue, it would be nice if the feeding macro took preference over the healing one after a rez (not sure if that's possible... I haven't really looked at the code). The first thing I want to do after I rez my pet is feed it, and the addon just kept healing it over and over.

The portrait texture is concealed on all 'skinned' frames, it's a feature of the skinning process.

I can either change individual skins to show the Portrait or add a toggle to allow Portraits to be displayed, if there's enough demand for it. ;-)

Ah, ok. :) It's not a huge deal... it's just that with Combuctor, the portrait is actually a button, and let's you know which character's bank/inventory you're looking at. Clicking on the empty area still works as the button. :)

Something that has always bugged me about the Combuctor skin is that the area in the upper left part of the window in both the bank and the bag skins where there is the character's portrait (when it's not skinned) is skinned over. Would it be possible to still show the portrait without covering it up with the skin?

since the update of skinner last night my tooltips are kinda messed up. The headline appears to have a white background no matter what making it almost impossible to read some titles such as Herbs and so on.

Also seeing this with the latest version (and I copied all the new skin files), however my tooltips never recovered like the OP's. They stayed with a white background the whole time.

Tooltip suppression is - to be honest - something your tooltip mod should do (TipTac will suppress tooltips in combat for example).

No, actually, it won't... only unit tooltips. I am *forever* looking for a tooltip mod that does everything I want, and doesn't require a PhD to get it looking nice. The tooltip hiding is not present in either TipTac or TinyTip.

When I asked the TipTac author to put in hiding tooltips in combat, he said it wasn't the job of the tooltip addon, it was the job of the other addons and cited Bongos as an example.