I've been putting off writing about this for a while. Looking at the whole
gamer gate thing, it seems like feminism and gamers don't go together very well.

As of late I've been playing some casual League of Legends with my brother.
Besides the usual gamer behaviour, I was also irked by some of the champions.

I understand that it's a fantasy game, so I'm okay with boob plate
armour and I
don't expect extreme realism, but to be honest some of these champs look like
they walked right out of some red light district.

There are a few exceptions, but most are scarcely clad, have huge breasts and
hips, and some even do pole dancing and flirting in-game.

I manually divided the champions into genders, including an 'other' gender so I don't have to argue over the gender of a cat... unless that cat is wearing a bra.

It appears that there is a pretty even divide between men, women, and monsters. Yay.

A funny thing to mention is that even though people sometimes assume every player is a 'he', often people refer to others by the gender of their champion.

In [81]:

df['gender'].value_counts().plot(kind='pie')

Out[81]:

<matplotlib.axes._subplots.AxesSubplot at 0x10d450978>

Next I looked at the average stats of the champions. Here we start to see that
women in League of Legends have on average less defence and more magic than men
and monsters. This makes sense, given the amount of armour they are wearing.

Women also had a slightly higher difficulty than the other genders but the
difference was negligible. I removed that data to save you from bad jokes.