If you have a good moveset for Marowak, post an answer below and upvote the best ones. Remember, this is for competitive movesets, not in-game. Ability, EVs etc should be included, and we encourage sets for VGC doubles as well as singles. Make sure to read all the guidelines here.

You could keep Fire Blast if you're not upping your attack as much, then it will be more powerful than Fire Punch. In this case you could probably ignore Swords Dance and use both Stone Edge and Double Edge.

Yeah, I know. I just got it in a trade from my sister. These are her reasons for having the moves. I'll teach it Stone Edge cause I'm not fond of Double-Edge unless I have Rock Head or it's with my Snorlax combo. I hate the fact that my Marowak has Lightningrod.

I'm not the guy who asked but if I can't get fire punch should i settle for aerial ace? still covers weakness. and i prefer bonmerang for double attack and that means higher crit rate...i think. im not sure.

That WAS an awful move set, however, you don't need Swords Dance at all if Marowak is holding Thick Club as it should be. Furthermore, Earthquake is NOT better than Bonemerang. Earthquake has +10% more accuracy. That is it. Bonemerang has a chance to crit on 1st and/or 2nd hit and Bonemerang can break through Substitutes and Abilities such as Sturdy. I'll trade 10% accuracy for Marowak's signature move any day.

Thick Club+Swords Dance=OHKO. Especially when it comes to STAB Earthquake. Stone Edge is there for type coverage, mainly taking down the Flying types that are immune to Earthquake. Double-Edge has high power, and no recoil thanks to Rock Head. No point in trying to increase that low Speed, so max out Attack. Defense is also maxed to provide bulk.

alright guys for one equake is way over rated when it comes to marowak. bonemerang is better in this case. it hits twice and both hits have a chance to crit and the base power is 50 so even if it doesnt crit it's still an equake. bonemerang also gets pass sturdy which is popular right now.

True, but in the case of Stone Edge, there is no perfect accuracy Rock Type attack (well besides Ancientpower, Power Gem, HP Rock, and Smack Down, but the first three are special and the last one is pathetic. Rock Slide has better accuracy than Stone Edge, but Stone Edge has 25 more base power, which makes up for the 10 lower accuracy. When Rock Blast is available, I use that over Stone Edge.) However, I will say that Earthquake and Bonemerang are both equal options on Marowak, and it depends on the person using the Marowak. It all comes down to what is preferred, accuracy or Sub/Sash/Sturdy breaking. I prefer the accuracy of Earthquake, but Bonemerang is still a good option.

Yes, I'm late, but who cares...because I don't. Serbox is right, Bonemerang over E-quake. 90 vs. 100 accuracy makes little to no difference and there are enough pokemon with Sturdy and/or Substitute to make using E-quake frustrating. Trachy, please do your research before responding and calling moves "pathetic." Lol, you did give me a good laugh though, ty. Smack Down has a base power of 50, yes, but is doubled in power against flying types, so you're always hitting a flying pokemon - for example - with at least 100 base power. Also, aside from laying the Smack Down on these Jabroni flying types with a minimum of 100 base power; moves like Fly and even Bounce cannot help these pokemon avoid getting hit and even makes them vulnerable to moves like your E-quake and my Bonemerang. It also cancels out the ability Levitate. Strategically, this move is FAR from pathetic. What it may lack in base power, it makes up for in accuracy and benefits. Not to mention, Marowak holding his Thick Club makes him the HARDEST hitting Pokemon in the game, yes, with his attack power for moves being doubled even on a normal hit. That means: for example, Bonemerang hits for 100 going there and 100 coming back as a normal hit and 200 going there/200 coming back on a super effective hit. You can do the math and calculate that into how hard Smack Down actually hits coming from a Marowak. It isn't 50 base power, but instead 100 base power as a normal hit.

Also, Serbox & Trachy, you guys don't need Sword Dance on a Marowak holding a Thick Club. Bonemerang and even the much overrated E-quake are pretty much ALWAYS OHKO's. At least Bonemerang is, right Serbox? Serbox, you could put Double Edge up there in it's slot and replace Sword Dance. Trachy, you could put a physical Fire type move in it's place to cover Marowak's weakness while also taking advantage of Marowak's insanely high attack stat. Both of you, in the end, remember this: if - on average - a pokemon only needs 350 total hit points to make it faint, than being able to hit with an average of 450 hit points with any move in your arsenal is more than adequate. There's no need in having a pokemon hit for 720 hit points when in reality, a minimum of 270 of those hit points are never used (aside from fighting a Chansey, but let's be serious for a moment longer). Instead, cover your weaknesses. The numbers were just pure examples, as it is the moral of the message that is the point.

Yeah the Speed is horrible. But, I do agree with Night Child a bit, but S-Dance is good, so I'd keep it. Smack Down is a great move, I have it on my Greninja in X and it can WRECK. It has Torrent, but it still obliterates Crobat, Honchkrow and especially Talonflame with an OHKO, if I'm unlucky, in the red with a Roost, but then they get a Marowak (Emphasis on the WAK) to the FACE with a Bonemerang. They don't last at all, even without Greninja, Smack Down is still pretty powerful. I've 2HKO'd an Avalugg with Marowak's Smack Down. My point is, Smack Down is good, but so is S-Dance.

Mkkp, S-Dance is very good and is a great setup if I should say so myself, HOWEVER, for a Marowak...it is a little useless. Marowak holding the famous THICK CLUB makes S-Dance a non-necessity. Other Pokemon...? Yes, go for it. Marowak? No. Go for coverage. Marowak's base attack power for its moves are doubled and is just way too high. If you are facing a Venusaur, you're going to buff up with S-Dance and hit him with Fire Punch? See what I mean? Just hit him with two Fire Punch's. Yes, S-Dance is good, but there is just other viable options when it comes to Marowak...AND ONLY MAROWAK, lol.

Rock Slide hits multiple foes. So does Earthquake, but Earthquake gets STAB. Aerial Ace can hit any foe in a Triple Battle. Brick Break is Screen breaking coverage. However, since you are using Lightningrod you can also try using Blizzard. Lightningrod protects your allies from Electric attacks. While Marowak can't make much use of the Special Attack boosts unless you use Blizzard, the team support it offers is much more useful than Marowak's other abilities.

1. I believe the correct way of saying it is, Reuiniclus is the special version of Marowak.
2. Signature Bonemerang over Earthquake, but I guess it is player preference.
3. Marowak obliterates Garchomp? In a Trick Room with Ice Punch, maybe...

Now Fire Punch is for type coverage. Substitute is useful because if you can get a free substitute up, this thing is unstoppable. Earthquake provides good STAB and does MASSIVE damage because of his max EV's in attack, his thick club, and for the sole fact that he has a high attack. Rock Slide is a good move because it covers flying types who switch in. But for those who are very confident in their attack stat, I have smack down on there solely for the purpose of getting rid of the immunity of flying types, Levitate, and Magnet Rising Magnezones who use Gyro Ball. Also, it prevents the opponent from using fly, trying to get in some damage, hoping to knock out marowak. Combine this with Stealth Rock, and you can get rid of the flying type/Levitate immunities.

If there's a weak offensive Pokemon or a setup Pokemon, Marowak can come in, take a hit, and punish a switch with a Thick Club boosted Earthquake.
Sweeper
Marowak @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Bonemerang
- Double-Edge
- ThunderPunch
This works best on a sticky web team. If you want the risk of being out sped but a little more firepower, go with Adamant. But this is a decent attack and outspeeds most things under sticky web. This could also work on a Trick Room team but with Brave over Jolly/Adamant.

Marowak @ Thick Club
Nature: Adamant
Ability: Battle Armor
Moves:Bone Club, for STAB and okay powerBonemerang, for more STAB and pretty good powerBone Rush, for even more STAB and pretty good powerSwords Dance, for making the STABs hurt more

Eh hehe, Cubone was my first favorite Pokemon right up until I met Sneasel. This is how I have mine, 'Boneger' set up. I was 8 when I started playing a handmedown Yellow, and I've kept the name all this time.

Anyhow, the main thing for this Pokemon is physical attack and decent defenses.

They come with the species specific Thick Club, so it's obvious it is what is best to hold.

Moves:
Bonemarang- by far a favorite, and it is phenomenal as a sturdy crasher seeing as most 'sturdy' Pokemon are weak to ground. Bone Rush tends to only hit twice anyway, so this is a safer bet.
Iron Head- Fairy bane, ice crusher, and a decent damaging move.
Double edge- with pp up and rock head, who needs tackle?
Aerial Ace- deals with grass types.

Yes, but Fire Punch deals with his Ice & Grass weaknesses. Arial Ace (AA) deals with only with his Grass weakness. Iron Head (good move, btw) deals only with his Ice weakness. Fire Punch does have a 100 acc and while it's not a never miss attack, it does provide a favorable match up, even over AA.

I know I'm a little late to the party but I honestly feel like Marowak is one of the most underrated Pokemon in the game. When done right he is an absolute monster. I mean he'll hold up to two hydro pumps no problem.

A lot of people love double-edge but I really think it's useless. Get off one power-up punch to bring his ridiculous attack stat up even more and you're going to OHKO pretty much anything. Bonemerang handles sturdy and anything with levitate. Stone Edge and Earthquake are really just for good measure. The amount of power he deals makes up for not having a wide range of coverage. Sure fire punch would be great but there's nothing it'll do that his other moves won't. And a lot of people run swords dance but honestly it's just wasting a turn with no damage dealt. Power-up punch doesn't boost you as high but at least you're getting something out of it.

Let's start with your first sentence. Double Edge is useless? No...my fault...you THINK Double Edge is useless? Man, take it from a Gen 1 player, the more things change, the more they remain the same (I tell ya, lol). Perhaps you haven't heard OR you are choosing to ignore: Marowak doubles the base power for its attacks on its move set while holding Thick Club. You don't need to raise his attack stat with a weak Power-up Punch just to knock your opponent out with the next move anyway. Instead, cover your weakness and utilize your ability or then why even have it? You don't need two ground moves, trust me. In no scenario will you need two ground moves. Oh look, I bet a neat Double Edge will fit nicely right where you have your Earthquake. Fire Punch won't do anything that his other moves won't? Fire Punch will do more than it's other two moves will do? What? My Bellossom would be so lucky to have an appetizer such as your Marowak. Why stop there? Venusaur, Victreebel, Petilil, etc...get it? They are all of the grass type and you have nothing to stop Grass type pokemon. Fire Punch covers weaknesses and types like Grass, Bug, Steel, and Ice, not to mention it hits double hard when it comes to mix types like Bug/Steel types. Swords Dance is a set-up move. I also don't use it when it comes to Marowak, and don't think he should have it if it is holding its Thick Club, but it's not a waste. It's all about strategy when it comes to moves like that. I'm not trying to be mean or disrespectful, but I, as an advanced player, am telling you...this is a setup that is only half done.

Okay, I am seeing a lot of unnecessary builds and I am more than sure that some of us veterans are filled with laughter and tired of face palming.

Bonemarang over Earthquake. Why? Because for the same power, I can get rid of moves like Substitute and abilities like Sturdy and move on with my life at the cost of a barely noticeable 10% accuracy. That's why. In addition, E-Quake is overrated and over played. Both moves have STAB and yes, I still put it up there because of player preference. At the end of the day, we are still our own person. Smackdown over Stone Edge. Yes, Stone Edge is a way more powerful move and not as accurate, BUT Smackdown is the smartest way to go. It renders moves like Fly and Bounce completely useless and does extra damage to those moves as well, and gets rid of the levitate ability and other moves and abilities like such. In addition to Marowak delivering a hard hitting Smackdown to the Flying type, he also sets up his bird prey to be hit by - yup, you guessed it - GROUND type MOVES! Next up is Fire Punch. It covers weaknesses and types like Grass, Bug, Steel, and Ice in addition to hitting double hard for mix types like Bug/Steel types. You can also use Thunder Punch to cover water and Flying types, but Smackdown should cover your flying types. Again, player preference. The last move listed is Double Edge. It is powerful AND works off of the Rock Head ability saving Marowak from recoil damage. WHY NOT have that move, right? With holding Thick Club and a high enough attack stat, Double Edge is an assassinator of a move hitting for at least 240 base power, smh.

I hope you guys try out the suggested moveset and mix and match (reasonably) to find out what works best for you. If you guys have any questions, just ask and I'll do my best to answer you when I can. Thanks.

The elemental punches allow you to counter any weakness that marowak has except water ground types which you can 240 power double edge. It's slow so you can set up with a speed boost baton pass mon e.g. scolopiede or ninjask. You can earthquake over bonemerang for more power but bonemerang allows you to break sturdy and sash.