The Saga of Ryzom Preview at MMORPGDot

An account of a demonstration last week at GDC that included comments by Nevrax' CEO, David Cohen Corval

By IGN Staff

In a preview dated yesterday, we learn the writer attended the Game Developers Conference and viewed the developer's project. This snippet touches on character advancement:

While talking further, David expounded on character development. Skill based development will be unique. Players will custom design skills by combining basic blocks into more complex units. Even tasks like harvesting will modify so that players who want to sacrifice stamina can harvest quicker. Other skills will be unique and can be found only by exploring the game or by finding codecs. Players who find unique expertise will choose if they would like to share their newly found modifications with the community or keep them secret. Some features such as a bleeding option will exist purely as an esthetic skill modification.

One of the intriguing features of the science fantasy-themed endeavor is its utilization of the RAID engine. This technology purportedly allows for epic-sized battles against huge amounts of monsters - Valandil