Common Grounds

Extremely minor update…

In one of Andrew’s bonus content script files, there’s a secret code that requires you to edit the game’s settings, (the ‘ini file’.) The location of the file that the game tells you was only good for Windows XP users, and was incorrect for those of you with newer versions of Windows. The correct folder is “%username%/appdata/local/Common Grounds/”.

The game has been updated and if you’ve purchased it, you are welcome to download it again. If your download has expired or is not working, please let us know and we’ll be happy to fix that :)

House of Tail

Rep Up!

The level up screen is more or less coded and drawn. We will definitely need some fanfare music to accompany those trumpets and confetti. Skills are assigned by a character’s class. You can sometimes gain new ones, but each character can only have 6 at most, so you may have to forget one.

Looking at the picture, I should note that the level up screen is the only place the ‘alt’ image of a character is shown currently, besides during the endings. The game is very modular, and we will add content and more story modes after the initial release, so it’s always on our mind about how else to use things.

I think an obvious use would be to add in a tiny story arch for each character that uses a mix of their pose and pinup pictures, but at the same time, we are a bit hesitant to add in too much text or any second person erotic literature “You do this and they moan and sex” kind of thing. While it’s cool for visual novels or text adventures, I don’t think it fits here. Maybe some variant? Who knows!

It has been a fun adventure. We are forever grateful to all of you for the support. It is something we never want to take for granted, and I’m always at a loss for words to properly express how we feel about it.

I’ve recently figured out how best to go about expressing it, and that’s a growing excitement about beginning work on Common Grounds 2.

We have taken many notes about your thoughts and what you’d like to see, and are looking forward to making the next one something we can be even more proud of. I can’t wait!

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House of Tail Update

But first we have to finish House of Tail.

Have just about finished the level-up menu and related features. Want to let you know we’re still on top of it and this is going to happen!

(And for the rest of the team not to kill me for taking so long… one whole year without another game! We can’t let this happen again!! Totally my fault though ^^;)

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Oh, and I suppose since it’s been a year, it’s now okay for us to write a post-mortem on making Common Grounds. Just something like “5 things that went right / 5 things that didn’t”. No idea if or when this will happen, but it’s something we’d like to do.

Common Grounds has been updated to version 1.4!

If you’ve purchased the game, you should have received an email from us, (if not, please let us know!) We hope this will be the last version and everything works for everyone forever. Thanks for your support :)

Side note:
We have to manually reactivate download links and send emails, so it might take some time for us to send them.

If you don’t receive download links in a timely fashion, (like in a day or so, no more than a week,) please let us know and we’ll try again!

In other news, we’re still working on House of Tail. Or more specifically, it’s waiting on me to finish up my parts ;_; I will try to keep you updated and it shouldn’t take much longer (in theory). Will post some screenshots of where we’re at later~