FaceRig is a program that aims to enable anyone with a webcam to digitally embody awesome characters. The output can be recorded as a movie or streamed to Skype, Twitch, Hangouts or any service that traditionally uses a webcam in real time.

Recent Reviews:

Mostly Positive
(60)
- 76% of the 60 user reviews in the last 30 days are positive.

All Reviews:

Very Positive
(3,537)
- 83% of the 3,537 user reviews for this software are positive.

February 16

Some of you have described to us a problem that you've encountered while LIVE-streaming. When the "Toggle Picture in Picture Mode" is pressed, you could start streaming yourself and not your avatar due to the fact that the button cycles between four PiP states. Since you guys, our fans and users are the most important, we've addressed this issue in a new update that has been rolled out yesterday!

A new button that force-hides the real webcam feed while broadcasting has been added as a supplementary layer security and you can find it in General Options > Preferences > General > Hide webcam feed while broadcasting. This toggle is ON by default, so now while Toggle Broadcast is ON your PiP window will cycle only between two states: "No Feed" and "Small Feed"(neither on which broadcast your real webcam feed), ensuring you won't stream yourself by mistake.

In other news, the The Steam Lunar New Year Sale is ON, and we've prepared for you some super cool discounts:

About This Software

FaceRig is a program enabling anyone with a webcam to digitally embody awesome characters. It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig. (More on http://facerig.com )

FaceRig is being developed by Holotech Studios and the image-based face tracking SDK being used is provided by ULSee Inc. To find out more about ULSee Inc., visit http://ulsee.com or email them at info@ulsee.com. Our previous tracking technology was provided by Visage Technologies.

FaceRig has three versions:

FaceRig Classic is the base version of FaceRig, which allows for home non-profit use and even limited monetization on YouTube/Twitch or similar as long as the commercial aspect of it is not significant. We consider commercially significant using it on any avenue (channel) that produces you more than $500 monthly revenue. This includes ad-based revenue and voluntary donations (one time or recurrent such as a Patreon). If you are under this threshold you can use Classic, if you are above you need to upgrade to Pro or Studio.

the FaceRig Pro DLC, which allows you to monetize videos on YouTube/Twitch regardless of the monthly revenue, but not for content exclusive to paid/subscription based services, such as the new YouTube Red (for content that is exclusive to YouTube Red or similar you will need FaceRig Studio).FaceRig Pro does not bring new assets, technical features or improvements to FaceRig Classic. For more details, take a look at the Pro DLC description

the Studio Version allows commercial use, as well as access to the expression mo-cap data. For more details about this version visit http://facerig.com

We believe that FaceRig will entertain many gamers, modelling and animation artists, members of various fandoms, streamers, web casters, YouTubers and their audiences.For now we're focusing on just tracking and rendering the portrait with its expressions, but we aim to do more in the future. The FaceRig end goal is to provide a full featured real time digital actor set for home use.

Key Features:

Real time head and expression tracking in an input video stream, (also with audio analysis).

Combining tracked data with additional virtual puppeteering input.

On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)

Rendering and lighting the animated model in real time, in a user selected background.

Encoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further).

Provide the interface for tuning the parameters of all operations above.

Open creation platform: you can make your own models (outside of FaceRig), import and use them as your avatars. The models need to be created according to a set of published specs.

Notes:Numeric export of the tracked expression data (exporting the motion capture data to use in other applications) is a feature reserved for the Studio version.FaceRig Classic and Pro only output already rendered video and audio.

FaceRig is an indie initiative, and its development so far has been successfully crowd-funded through Indiegogo. A warm thank you goes to our amazing backers for their support and enthusiasm.

Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode. We do not recommend low end integrated graphics adapters.

Recommended:

OS: Windows® 7 or later

Processor: Intel® Core™ i5-4570 3.20GHz or equivalent

Memory: 4 GB RAM

Graphics: NVIDIA GeForce GTX560 or equivalent

DirectX: Version 11

Network: Broadband Internet connection

Storage: 4 GB available space

Sound Card: DirectX 9.0c compatible sound card

Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode.