Posts Tagged ‘Cheats’

The menu is nearly fully scripted via the game’s Lua system. You can see all options under scripts\debug_buttons.lua and scripts\debug_toggles.lua, if you know what you are doing, you could add more options.

This is a ‘v1’ since I plan to add more options in the future (and add more spawn types for the ones I’m missing now).

The following options were custom-implemented by myself (rather than options that were there already):

In build 1.2.5427.16 (latest patch, as of this post), you can patch the bytes in MassEffect3.exe at file offset 0x1518AEC from A0 7B 6B to 60 31 D6 to enable the console. Note that there will be no output from your commands, but they will work (if properly entered).

In build 1.2.604.0, you can patch the bytes in MassEffect2.exe at file offset 0xE21734 from 70 B4 56 to C0 0C 54 to enable the console. Note that there will be no output from your commands, but they will work (if properly entered).

In the demo build 1.0.7260.0, you can patch the bytes in MassEffect3Demo.exe at file offset 0x150699C from 00 53 D3 to 70 47 D5 to enable the console. Note that there will be no output from your commands, but they will work (if properly entered).

It’s a command-line tool but you can drag&drop Coalesced.bin onto Gibbed.MassEffect3.Coalesce.exe to export to JSON (it’ll create a directory called Coalesced). Once you want to repack, simply drag the Coalesced directory onto Gibbed.MassEffect3.Coalesce.exe and it will create Coalesced.bin (overwriting the original if present, back it up!).