Modern Campaigns Series *click here for games*

-Modern Campaigns User Manuals-

Titles
in this series share common traits with one another.
The following is an extract from the user documentation.

Sides: A Modern Campaigns battle is played by two sides. A battle may be played by one person against the computer, or by two persons using a variety of modes such as Two-Player Hot Seat, Play-By-E-Mail (PBEM), or Network Play.

-Game
Scale-

Hexes: Each battle is played on a map made up of hexagons (hexes). Each hex measures 1 mile across. Each hex contains terrain that affects movement and combat in that hex.

Turns: Each battle is conducted in turns each of which typically represents 3 hours of real time, although this may vary by scenario. Each player has a number of units under their control, some of which are on the map at the beginning of the battle, while others arrive as reinforcements.

Most unit information is displayed in much the same manner as information cards are used in board games or miniature wargaming. This conveys information that is not able to fit on unit counters.

Click to Enlarge

Units: Typically, each unit is a battalion, company, or platoon of Infantry, Artillery, or Tanks. Each Infantry unit has a strength value in increments of single men, each Artillery unit has a strength value in number of guns, and each Tank unit has a strength value in number of vehicles. In addition there are specialized units such as Headquarters, Air Units, and Ships. Infantry, Artillery, and Tank units are capable of firing on enemy units (for towed Artillery, only when unlimbered) and each has a range value indicating the number of hexes that unit may fire.

-Order of Battle Editor-

The Modern Campaigns Order Of Battle Editor is used to create and modify Orders of Battle used in the Modern Campaigns series of games. Each Order of Battle is made up of hierarchical organizations from Army Group down to Platoon, with individual units making up the organizations at the lowest level. Each unit can be assigned individual values such as Strength, Class, Type, and so forth.

-Scenario Editor-

The Scenario Editor can be used to create new scenarios and to modify existing scenarios for Modern Campaigns. The Editor has full support for all unit placement and modification (such as strength and fatigue modification) and full support for other scenario features (such as objective placement).