not enough weapons? its the America's "Army", not the marine corp, the the navy seals, the the US airforce. Each branch has their preference of standard ir G.I. weapons (general issue). Wait till Overmatch for the SF heavy weapons and vehicles.

In our endless quest to push the graphical limits of the WET engine, Coroner and company have implemented a new technique to TCE's maps called Texture Tone Mapping. Basically what this means is that lighting is applied to compliment the tones of the textures in maps. This is done to correct the values of the darkest and brightest colors in a texture to give it an almost photo-realistic look.

Below are some screens of the revamped Railhouse (edited by Bruce45 - more shots can be found on the tc.us gallery). We hope to replicate all current/future maps to reflect this realistic standard.

I hope the developers can get the shadows as realistic as possible too.

ugly, you need a more, powerful word to describe them. Thats because they look like they were stapled on the feet like Peter Pan's shadow. Atleast anyway, it was a good try and they did quite a good job in doing that. The shadows's animation are very close in synchrony to the actually models.