No shadows?!

I've been perusing a lot of 'player housing' maps, including full mansions and such. Uninstalled them all soon thereafter, though. At first I didn't realize why I don't like them, then it suddenly hit me: there are no shadows! There's all kinds of furniture placed on the floors, but they don't cast shadows! And no ambient occlusion.

To me (I love building homes in Second Life), this feels rather off. Off-turning, in fact. I mean, I respect all the work ppl put in those, but am disappointed with the game engine in that respect. It's 2017, for crying out-loud! You'd think Rockstar had gone with the program by now.

So, is this no-shadows thing a reality? Or did I just run into the 'wrong' maps?

Thanks.

"Are you having fun? You remember fun? It's that thing you pretend to have while documenting every moment, meal and faux memory. I've got a challenge for you: turn your phone off for a day and see how uncomfortable you get." -- Cara Delevingne

Player-made house maps are not really a map but a bunch of props combining together to form the "house". You see , the current map editor can only create props or objects from the game. It doesn't have a proper collision and LOD at all.

Its even more obvious when it rains, the house "map" lacks collision making it look weird and unnatural.

To sum up, the so called "map editor" is just a script that use simple object spawner, but not an actual map editor.

@meimeiriver well, Object Spawner are not fully efficient,
First there is only few shity objects to build house (for exemple they're made of gate, little blocks, billboard etc etc
( Between We're now few people to add some props (usable by anyone IG) to make the mapping easyer so house should be a bit better in future (cf: map builder and custom props )

Then, these object are just simple object, they're not optimised at all, and as yu noticed, they dont react to the environement (rain inside, ped dont see object or can even get feared by them xd, shadow missing, fucked vertex color, glass don't reflect spawned object, etc etc)

Also it depend from X or Y object some block got shadow, some not

But well we can't reproach to modder to do a such limited object spawner,
Cause EVEN ROCKSTAR have a more shitty object spawner just look of what the activity are done , and after that they said for their last editor update (that add few shity stunt prop to other activity )" YOUR CREATION HAVE NO MORE LIMIT " XD
(that a shame they didn't build a real SDK for gta 5 like Bethesda have done with CReation Kit for skyrim They'll probably have sell twice more games)

Player-made house maps are not really a map but a bunch of props combining together to form the "house". You see , the current map editor can only create props or objects from the game. It doesn't have a proper collision and LOD at all.

Its even more obvious when it rains, the house "map" lacks collision making it look weird and unnatural.

To sum up, the so called "map editor" is just a script that use simple object spawner, but not an actual map editor.

Yeah, from the 'unlock-all' script needed for these maps, I figured as much: that you can only spawn existing game objects, and that the map editor just spawns 'em in a large group, as it were, with no coherent post-processing whatsoever. Very sad.

Still, cars cast shadows, and have collision. Really rather limiting of Rockstar that they offer no support for custom maps (the way I understand it, they don't normally even allow you to spawn objects at all, except for cars, of course).

"Are you having fun? You remember fun? It's that thing you pretend to have while documenting every moment, meal and faux memory. I've got a challenge for you: turn your phone off for a day and see how uncomfortable you get." -- Cara Delevingne

@meimeiriver well, Object Spawner are not fully efficient,
First there is only few shity objects to build house (for exemple they're made of gate, little blocks, billboard etc etc
( Between We're now few people to add some props (usable by anyone IG) to make the mapping easyer so house should be a bit better in future (cf: map builder and custom props )

Then, these object are just simple object, they're not optimised at all, and as yu noticed, they dont react to the environement (rain inside, ped dont see object or can even get feared by them xd, shadow missing, fucked vertex color, glass don't reflect spawned object, etc etc)

Also it depend from X or Y object some block got shadow, some not

But well we can't reproach to modder to do a such limited object spawner,
Cause EVEN ROCKSTAR have a more shitty object spawner just look of what the activity are done , and after that they said for their last editor update (that add few shity stunt prop to other activity )" YOUR CREATION HAVE NO MORE LIMIT " XD
(that a shame they didn't build a real SDK for gta 5 like Bethesda have done with CReation Kit for skyrim They'll probably have sell twice more games)

Yeah, I hadn't even noticed the rain inside.

But yes, for the record, I'm not blaming the modders, of course -- they just work with what they have.

Really feel like Rockstar dropped the ball here.

"Are you having fun? You remember fun? It's that thing you pretend to have while documenting every moment, meal and faux memory. I've got a challenge for you: turn your phone off for a day and see how uncomfortable you get." -- Cara Delevingne