A few things.
1. I see you have a Colt Army. Glad you looked at specific stats, but missed it does +1 damage :) Also, AP is halved for Cypher System.
2. You are going to have to decide upon how those 'magic' powers work/appear. Are you huckster-like (in which case cards) OR are they gizmos as in Weird Scientist. See my write-up of those types to decide how they will operate.

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