Haha! yeah, that was my try at a Latin accent, as requested. I eventually got the swing of it. It helped that RPG wrote his script in such a way that it sounds like the Latin way of talking, that helped me get into it.

I was talking with my hands so much for the descriptions of perspective and stuff, it would've made a funny video!

Genejoke, it would be cool if you could send me a PQ or something with all the stuff that is ‘available’ on lite bites now. :] So there's still the various script collaborations, right? And comic reviews (multiple roles available?) and now the challenges?

No no no NO!! You guys need accents which push you to your limits!! That was too easy. (Though princess skool will probably contradict me) Someone needs to send in a contribution which is a challenge for you guys, especially Ozone.

When self printing was mentioned, what exactly was meant by the said “printers” ? But then, I'm not at that level yet. First I must become “super popular”… and to do that, I must listen to #15 again!! (among other things…)

Another informative quackcast. So informative even Ozone learned something. lol!This is the last DrunkDuck quackcast if the site move works smoothly, right?

DarkGesenSomeone needs to send in a contribution which is a challenge for you guys, especially Ozone.

Hahaha! Well Terry Thomas and the Latin accent for quite tricky! :)Niccotine suggested a “generic American hood” accent. THAT will be a bit of a challenge. Just have to find the right contribution for that one.

DarkGesenThis is the last DrunkDuck quackcast if the site move works smoothly, right?

Hopefully things will continue to work smoothly… But no one knows yet … One more day O_O

Ew! I just listened to myself all over again here… I sound… not nice. Hahahaa, I'm trying to focus my thoughts AND chat and interview and do a cogent Quackcast at the same time. My brain not so good at that. Brain go sleepy. Durrrrr.

I find it hard to say what I don't like about the quackcast not because i don't want to hurt anyone's feelings, but because there's not really anything not to like about it. Well there was one issue, but it was addressed on the page. (The sound).Time to listen to 15 again… and perhaps contribute to 28… ^_^

I was hoping this episode about monetizing webomics would've produced some concrete numbers, like banner ad earnings per view, minimum views per day, etc, but those are things people tend to keep to themselves(understandably) so it's RARE to find solid numbers anywhere. Yahoo finance reported a statistical breakdown of 10 youtube content creators who made six figures on BANNER AD REVENUE ALONE(maybe The Duck should become the next “youtube” of webcomics with a similar ad revenue sharing system, or maybe not since youtube itself continues to lose embarassingly large sums of money each year):

James' convention anecdotes were both interesting and horrifying. Drawing 200 to 250 sketch cards at a convention over one weekend IS INSANE, that's like 10 cards per hour, 1 card sketched every 6 minutes. Good money but YIKES! I saw a guy sketch 100 cards live on ustream for 24 hours straight and it hurt just watching him. Not surprised to hear that people prefer buying sketches of established recognizable characters like Batman, Batman, and more Batman, instead of original material, especially in a bad economy. That phenomenon isn't exclusive to comics. But I'm like Ozone, I want original content.

And I want Batman too of course.

But how do we get people to buy original content? James has some interesting sales tactics: insulting customers, reverse psychology, catering to the masses by drawing Batman villains as a gateway drug to his work. Personally I'm much more comfortable browsing merchandise without the seller pressuring me into a purchase, so any kind of sales tactic would likely alienate me no matter how well it was delivered. Generally I buy based on quality of work, not how friendly the person is, but an unfriendly person could turn me off from buying excellent work, and a really friendly person could earn a sympathy purchase. It's awkward to walk away from a table empty handed after you've had a really nice chat after all.

James mentioned that you have to sell yourself as much as the work, but I wonder how, and what part of him he sold to push sales.

Overall, I thought the discussion for this episode was solid, but familiar. Making money, especially on the web, is a subject that has been covered to death, so it's hard to offer something new in this area that hasn't already been discussed, but a stronger emphasis on numbers, anecdotes, and tactics specific to the people and contributors on the show would've made it unique. Having a special guest on this episode helped keep it fresh and interesting tho.

Also, skoolmunkee must've had a sip of that Australian water, she played comedian to ozoneocean's straight man. Holy role reversal Batman!

Great analysis there Darth! :)Thanks for that, it really helps us a LOT and it's great too read feedback ^_^

darthfurbyAlso, skoolmunkee must've had a sip of that Australian water, she played comedian to ozoneocean's straight man. Holy role reversal Batman!

Ha! It's a combo of things- I organised and wrote most of the cast so I was focused on moving through the topics… And Skool just being an amazing flirt ^__^

Hahaha! It was funny, me thinking “hurry up and let me get to the next topic you two!”, which is pretty much what Skool was doing back when we did our first interview with Amy and Nick.Complete reversal!

Yeah, people may to keep their best tactics to themselves- either that or they haven't figured it out either. Oz did pull in a number of people for these (Ronson the publisher, Amy/Nick the merch, Riot the con/commission/'sponsored' guy) so I think we did get a good variety of experience there! But much of their advice and experience was probably overall familiar-sounding because stuff that works for them works for other people too.

I think that as much as we'd like to always have new info and cater to a more experienced set of people ready to ‘work’ their webcomic at a higher level, some of our topics are going to match better with less-experienced folks and not really have too much that's new for people who have been doing this for a while. I certainly learned some things though. :] The “numbers, anecdotes, and tactics” criticism is solid, in retrospect there wasn't a lot of that. Maybe that could be a future show? “How do you get people to buy your work?”

Perhaps in the metrics podcast we're planning with Shadowsmyst, she'll be able to talk about some of those numbers you were asking about? I might also suggest the Webcomics Weekly to you, those guys tend to talk a lot more about the business mechanics of their comics and do get into numbers and things.

Not really critical feedback, but I got quite a lot out of this episode. Hmm. Yes. Quite a lot. Are there notes for this in the tutorials section? Maybe for #'s filled with info this might be a good idea. Like this one.T_TAs it happens I happened to be playing Dragon Ball Z when “Drag-on” ball was mentioned. T_T.(I would've contributed, but lost track of time.)

I haven't done a tutorial for this one (or the artists' workshop), I wasn't quite sure how to condense them without just posting our own notes with all the explanations and everything. But maybe that's what's needed? And it would be less work anyway. :]

I will have a look at doing that, probably not til the weekend though! I'm glad you found it useful. :]

It was perfectly understandable! Thanks for being a regular contributor. :]

I have read Malefic, but I'm sure it was before you switched to the 3D. The earlier art didn't really grab me so I guess I haven't just come back round to it, but it's still hanging around on my favorites list at least. :]

The earlier art was/is rougher than a badgers arse. It got better but I could never match the quality of my stills with doing a comic. I've replaced all of chapters one and two and working on three. Really hate those older pages, far too rushed and hideous.