I know, it's pretty much how all conversations between married people eventually go, but bear with the story for a moment here.

"I don't understand what you're saying!"
"<Slower incomprehensible gibberish, although there's definitely a 'crossbeam' in there, and maybe an 'out of skew,' but who can say for sure?>"
"Well what on Earth does that mean?"
"Oh I don't know, Mr. Wentworth just told me to come in here and tell you that there was trouble at the mill, that's all; I didn't expect this kind of Spanish Inquisition!"

NOBODY EXPECTS THE SPANISH INQUISITION.

That's the beauty of it, you see.

But I suppose I am boring you with this tale about shenanigans, so I shall henceforth and without further delay proceed to begin starting to tell you about what roles may or may not or may partially be or partially not be involved in this game and/or sport of Mafia.

The Spanish InquisitionWins when they outnumber the Potential Heathens and Bystanders put together. If this occurs, the round ends. The Inquisition may speak privately outside the game thread.1)Fear - Some have argued that this weapon of the inquisition is the most deadly. A very powerful man once said that it is, in fact, the only thing we have to fear. Perhaps Fear is the only weapon of the inquisition that is a noumenon, a thing-in-itself. Anyway, Fear rules the inquisition with an iron fist, and whosoever he or she desires to be queried will be queried that night by the inquisitor of their choice. [Godfather; sends in mafia kill; turns up as a Potential Heathen on investigation.]2)Surprise - Chief weapon of the Inquisition; a victim caught in the unrelenting grip of Surprise will be unable to take an action that night. [Roleblocker]3)Nice Red Uniforms - Among the more oft-forgotten weapons of the Inquisition, it is difficult to see how this even qualifies as a weapon. Another thing that is difficult to see is how anyone could be comfortable in one of those things. Anyway, the authority afforded the wearer of one of these guarantees that their inquisition will have results. [May learn the exact role of a player.]4)Fanatical Devotion to the Pope - Although this is actually a weapon, it's dramatically underrated. If voted out, Fanatical Devotion to the Pope will result in serious doubt on the part of the first person to have cast a vote to remove such devotion will probably result in the removal of the voter. [First person to vote for Fanatical Devotion to the Pope with successful vote dies with him.]

Potential HeathensWins when there are no members of the Spanish Inquisition left in town. If this occurs, the round ends. 1)Juror - Expert at charades, and may choose to utilize this skill at a ridiculous time, thus forcing the target to waste an inordinate amount of time interpreting what could have been said simply using talkwords out of a mouth hole. [Roleblocker]2)Bus Driver - Classic switch-er-oo. [Switches what happens to 2 players that night]3)Judge - Knows whether a man is or is not participating in the Inquisition. [Detective]4)Innocent! - May make a player look innocent to the Inquisition for the night, preventing the Inquisition from removing them from the game. [Doctor]5)Not Gillcup - May not be removed by popular vote, and if targeted by the Juror, is informed of their identity.6)Incompetence- May cause a player to forget grossly misinterpret role, but only has an effect on aggressive roles. For example, if you are told to "bring the rack," incompetence might make you think that this refers to a drying rack rather than a torture device. I promise, this is connected to the theme and I'm not just grasping at straws for more roles. [Selective roleblock]7)Old Lady - She doesn't understand what she's accused of, and doesn't know what you're talking about. As a result, the Old Lady will believe that he or she is a random role, but actually has no abilities at all! Isn't that hilarious! Oh, she also comes up as Inquisition upon investigation. [Miller]8) Sweet Angie - Knows the identity of Sweet Janine, but shares her fate if she is removed from the game.9) Sweet Janine - knows the identity of Sweet Angie, but shares her fate if she is removed from the game.

BystandersEach bystander has his or her own win condition, and unless specified otherwise, the game will continue with victory by a Bystander, unless their role states otherwise.1)The Rack - 50/50 chance of being a torture rack vs. a drying rack. If rolls torture rack, the target will be removed from the game. If rolls drying rack, the target will be confused, and be told the identity of The Rack regardless of what action they tried to take that night. Wins if 3 players know the identity of The Rack, if The Rack successfully tortures 3 individuals, or if is among the final 1, 2, or 3 remaining players. If The Rack wins, the game ends with no other winner(s).2)Comfy Chair - If a player targets the Comfy Chair, role use fails and he or she finds him or herself unable to escape the wonderful embrace of the soft cushions for the next turn. If multiple players target Comfy Chair, they learn one another's identities and are stuck for as many turns as people target the Comfy Chair. Comfy Chair wins if taken by the Inquisition or if alive at the end of the game. If targeted by a roleblock, the roleblocker will be affected instead, but obviously Soft Pillows may be removed by the Inquisition.3)Cup of Coffee at 11 - Chooses a target each night, and that player is informed that they have been given a decent cup of coffee at 11, allowing them to use their role twice in the next round. At the beginning of the game, Cup of Coffee at 11 chooses whether he or she wants to win with the Inquisition or the Potential Heathens, and wins with that team.

Round Rules:
1) Closed comms. (No outside communication about mafia unless your role allows it.)
2) "NL" may be voted at any time, and indicates voting for no one to be removed by popular vote that night.
3) Roleclaiming is strictly forbidden, and will result in removal from the game at KP. You may hint at your role, but if you say "lol I'm from beans grown in Columbia," that's a roleclaim pal.
4) Failure to vote will be counted as a vote against yourself.
5) Mein word is law.

Players (4/15) :
[strike]Blaze[/strike] - was Sweet Janine
Kerzi
[strike]Deadpool[/strike] - was Sweet Angie.
[strike]Ech0[strike] - was Nice Red Uniforms.
Rok
[strike]Eric[/strike] - was the Old Lady.
[strike]Gibby[/strike] - was The Rack.
[strike]Mouse-Keyboard[/strike] - was the Comfy Chair.
[strike]Pile of Pandas[/strike] - was Innocent!
[strike]Scarecrow[/strike] - was Incompetence.
Zenny
[strike]Flossie[/strike] - Was the Judge.
[strike]Hawkery[/strike] - was the Juror
Carni
[strike]Excel[/strike] - was the Cup of Coffee at 11.

I see two items listed as scenarios or roles that can potentially find out the roles of others (red uniform role, and if multiple people target the comfy chair).

My question: if one of the players affected by either of the two listed above find out the identity of the Rack, and they choose to announce that fact, does the Rack automatically win? It says they win and everyone else loses if 3 people learn their identity. Do those 3 only count if they are specifically targeted by the Rack and roll the drying option, or is it any 3 regardless of how they learn the information?