Okay, so I've been collecting and looking over each demo as they come out to see how they compare to the full games and whatnot.

And Yet it Moves - Shows 2.5 levels throughout the game and even has a video trailer at the end. Quite possibly the best demo of the launched demos because it shows off a good chunk of what the game offers.BIT.TRIP FATE - Shows 2 levels, sans 2nd boss. As the game is slow and yet fast in pacing, the demo might actually make less people interested in it than before.Jett Rocket - 1 level. Really flippin' small for a demo, but it succeeds in being a tease for the full game, despite its small nature.ThruSpace - 1 level for 2 of the keystones. Good for a demo to allow gamers to try out the controls and see just what the heck the game is about.Cave Story - Two or so of the areas. Gives multiple difficulties and all graphic/music options, so those into Cave Story can have a look-see at what the WiiWare version has.Fluidity - Tutorial and 3 Rainbow Drops. The scope of the game is revealed through this demo, really helping to sell the 1200 point price.lilt line - Tutorial and ~4 tracks. Super fast to complete, and it doesn't get difficult until later, which might lead some to consider the game too easy.Frobot - 2 levels and a multiplayer map. Good to show how the character works at full power and introducing the game's concept. Might demonstrate the game's unevenness, though.Max and the Magic Marker - 1 level, the tutorial of sorts. Done before players can really have a chance to get into the game.

Now that we're over a month into demos, I can say that it benefited some games but not others.1. Jett Rocket reappeared on the Top 20 since its demo debut. Demo certainly helped!2. The other 3 demo launches have not appeared. AYIM is cheaper on PC, FATE's demo might give too much of the game away, and ThruSpace is a weird controlling puzzle game.3. Cave Story is back in the Top 20, even if it dropped out only a couple months ago. Demo helped.4. Fluidity is No. 1 and has been for a few weeks. Nintendo Week coverage may have helped, along with the demo.5. lilt line is in the Top 20, albeit in the lower section. Demo could have benefited the game, hard to tell.6. Frobot not on Top 20. Perhaps demo gave the game a "slow" feel which did more harm than good.7. Max just came out, so we'll have to see. I bet it doesn't help too much, as the demo is terribly short.

Robox is terribly disappointing to me. It has the artstyle, the music, and certainly the premise. How can it hurt so bad? D:

Movement is too slow for it to have much of an impact.Three hitpoints does not work when you have enemies with many more than that.Dropping enemies on top of you with no hint of their arrival is a no-go.The Inside-Robox sections I played seemed a bit...confusing. Best to have a tutorial explain it than a few windows of information.No Map? Seriously? In an open-world game like this? Even the new Blaster Master has one.

In short, it feels slow, too difficult, and too complex for the beginning of the game. I hope they can produce something with that same style and flesh out the gameplay...because out of everything, that's what they missed.

I bought Art of Balance shortly after playing the demo. The game is pretty awesome, the brilliant concept and lovely presentation combine to make the game addictive, challenging, and relaxing to play at the same time! I'm just worried that it'll be over too quickly.

Urbanix might be just a Qix clone in comic look, but it seems to be better and cheaper than Critter-Round up. And it has a good 2 player splitscreen mode. The only gripe I have with the game is the zoomed in camera perspective. Can't see far into the lower part where enemies could be. Can the camera be changed?

Urbanix might be just a Qix clone in comic look, but it seems to be better and cheaper than Critter-Round up. And it has a good 2 player splitscreen mode. The only gripe I have with the game is the zoomed in camera perspective. Can't see far into the lower part where enemies could be. Can the camera be changed?