Alright guys. After playing port bavaria on 64 players, I realized that it was PERFECT for zombie gameplay.(Droppodding soldiers allow for realistic reinforcements. The entire playing portion of the map is initially held by pacs/zombies, allowing a player to roam through a zombie strewn city. The city is not linear (unlike assault mode) in 64player, allowing the player to transverse in various paths.There are anti-heliguns in the city, creating a side objective for the player to get rid of them to gain more successful reinforcements.)

So, I decided to make a mod utilizing the functional components of this map.

Right now, the mod will use focus on the map Port Bavaria.More maps will be planned in the future.

The things planned are, (Bold is Already Done/easy to do, Underlined is I need some help)-Ability to switch between third person and first person in game.-Changing the ticket ratio on the specific map's server file.-Removing all walkers, tanks, cars.-Giving more sprint to the player-Giving more ammo to the player-Increasing Zombie health and decreasing sprint duration-Increasing wpn damage for some guns -Disabling orbital strikes-Increasing knife_unlock's (zombie's weapon) engage distance for AI-decrease copter spawn time (simulating copter refills)-Increase anti-heliguns spawn time. (So that the player doesn't have to nade them all the time)-Finishing tweaks to the third person camera (increasing up and down visibility)&-Slowly drain the armour of the helicopter (simulating copter fuel draining)&-Simulating hunger by bleeding the Human soldier slowly. (Player only)&-Add python scripts that give players enhanced versions of a specific gun after a number of kills without dying (example scar1 is a rifle clone that has more rounds per mag, scar2 is a rifle that has more rounds and more damage, scar3 is scone but with more accuracy and so on.) I plan to do this by automated upgrading or place a few static turrets around the map that allows the player to buy upgrades for their scar or pistol by entering them, granted if they have enough kill points.---------------------------------------------------------------------------------------------------------------------------

Its a really simple mod and if you guys can help out, just post the title of the thing you are working on and send me the files that you edited once you are done. (You can post a mini tutorial to get it done and that would be fine too, though i prefer the former.)

If you have any suggestions, just post them here.

One more question, is there a ingame way to check your coordinates? Would make placing some stuff way easy.

&-Add python scripts that give players enhanced versions of a specific gun after a number of kills without dying (example scar1 is a rifle clone that has more rounds per mag, scar2 is a rifle that has more rounds and more damage, scar3 is scone but with more accuracy and so on.) I plan to do this by automated upgrading or place a few static turrets around the map that allows the player to buy upgrades for their scar or pistol by entering them, granted if they have enough kill points.

An idea to go about this, a rough pseudocode (gotta learn python syntax)

Just use the bf2 editor for placing objects. I think there might be some stuff you need to do to get the editor to work in 2142, but, I'm not sure. Do some digging around in the old 2142 posts if it does, the info IS there.

Just use the bf2 editor for placing objects. I think there might be some stuff you need to do to get the editor to work in 2142, but, I'm not sure. Do some digging around in the old 2142 posts if it does, the info IS there.

I have set up and looked around the map in BFEditor 2 modified for 2142.But it crashes every once in a while, and I was completely helpless in using it that I started adding stuff manually with text.

When I am placing stuff in a larger map, stuff like this is hard, which is why i need a console code to check my coordinates or have someone else volunteer . (Which is why adding special kits to the map) is listed among the stuff i need help on.

Ok arita, a small note, there is that edit button right? Be nice if you used that, rather than making post after post after post....makes the thread look much neater, and it's just the way things work around here(tis a forum rule, after all).

I keep getting the error in game and the ctd seems to happen more earlier in the game as I add more bots.The crash only happens on maps with air transport. <- very crucial for gameplayDoes anyone know a fix?

AirTransport ai tweaked so that it rarely leaves without full party.Added new stuff to each of the kits.Third Person Camera tweaked slightly to allow up/down vision/aiming.Fall of Berlin level has been converted to zombie edition!

Infection Mode to be enabled XD ^^^^ Thanks Mr Freeze.(Where if a human dies, they are automatically transferred to the other side.)

IMO, no not really. Not the kind of updates your giving anyway. If you want to give us proper media updates though, good pics/vids etc to try and get everyone interested in the mod, those would be pretty good.

well it is your own development thread so ultimately you can make your update announcements as large or small as you like.

but like Heady said, a few larger or more graphic updates are going to generate a lot greater community interest than many small ones. (though us modders do appreciate that often it's the smaller invisible details and code issues that challenge us and can take an age to solve. the public however is a fickle mob and much prefers a simple screenshot of a knife embedded in some guy's neck. refined they ain't.)

Alright guys, I decided to take my mini-zombie mod to the next full level.

but to cut to the chase, I need a team/person experienced in navmeshing and mapediting.

I only need a single map to be created of a small/closed quarters block with meshes already found in game.

I plan and have definite approaches to add interiors and breakable doors into the map, along with side objectives for the player to complete.(such as taking down anti_air turrets to allow for more reinforcements which only come via helicopters, barricading a crucial section of the street with a car, breaking the main gate that has tremdous amount of health with a special vehicle that does tremdous amount of damage that has to be escorted, or finding special kits with powered up weapons, or finding food to keep alive with the constant health bleed for the player's soldier only (simulating hunger))