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OUTBUDDIES - a 16bit style metroidvania (with alpha demo!)

Dear Clickers,

Iīm very excited to announce that after some weeks of crunch the first official Outbuddies alpha demo is out! Iīve been working on the game in my spare time since 2013 and I finally feel itīs going somewhere.

You can download the installer following the Dropbox link. The .exe is signed, but you may get warning messages anyway (which can be ignored), as I have not build a reputation as a software developer with Microsoft yet.

You will dig about 60-90 minutes into the game and beat the first boss Razoth.
Outbuddies supports most controllers now and can also be played with a keyboard, but I recommend the XBOX gamepad! I have not tested wireless gamepads. The game starts with a tutorial section, so you wonīt have to read any instructions in advance.

For running the game in 60FPS you should at least have a dual core CPU 2GHz plus, but the game will auto adjust to 30FPS, if your machine canīt handle it. Windows 7 or higher only. The game uses windowed fullscreen and scales to your native desktop resolution. Please test on an UHD Monitor, if you have one:P

If you find time, please leave me some feedback and bug reports! A room ID is shown on the top right corner under the minimap, please attach it, if the bugs are related to a specific room or obstacle! Also Iīm not a native speaker, so please correct my if something in the dialogues feels odd to you!

I made this trailer some months ago, a lot of things have improved. Will make a new one soon!

@SirRandom: Glad you like the gameplay, I iterated it many times over the course of three years. It finally became a custom physics hybrid. If the player is in the air, the physics engine clicks in and controls only y-axis. All x-movements are under player control allowing tight platforming but realistic accelerations when jumping and dropping. If you fall from a high position you auto roll or will even crush your neck :P

@zip2kx:Thank you! I tried to mix the formula up with some new mechanics like climbing and a lot of diving scenes. Itīs heavily inspired by the first Metroid games and Gunstar Heroes , which was probably my favorite of all time The morphball mechanic which is shown in the trailer isnīt in the game anymore, somehow it didnīt really fit in (you can crouch now), and I also was afraid of getting my ass kicked by Ninentdo:P

@Flugurion: Thanks buddy Keep me updated if you discover anything weird and check back if you need help with QA for Mongrel. I run pretty excessive QA routines on my own to ensure I discover most things, but it can be exhausting and progress harming at times :P

@Volnaiskra: Cool! Thank you for testing on the 2560 x 1440. Iīm really unsure how well Fusion games perform on these resolutions. Ultimate Fullscreen extension should handle it in theory, but I never was able to test. For Outbuddies I wrote a special pixel perfect scaling routine combining UF and Window control object, which allows resolution switches at runtime. The .mfa can be downloaded in this thread: