Breeding Season is the unholy combination of a farming sim and a sex game. Breed a variety of sexy monsters together for sale to adventurous clients. Featuring Catgirls, Dickwolves, Harpies; you name it. Currently in early alpha.

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Sunday, July 13, 2014

We Have a Wiki

Taking a break from designing poses to just throw up a quick status update. I threw together a wiki for the game a while ago with the intention of writing some basic articles up on it and letting you guys at it but I never got around to putting up the articles or sharing it. Hilariously enough, someone managed to discover it anyway and started adding in a couple articles, so I figured why not just post it up as it is?

You guys can put in any relevant information you might like to, I'll go ahead and check in on it periodically and make sure you guys aren't making a mess in there, and when I get a chance try to flesh out game info and what's planned for the game where I can.

And, to repost some of S's art, here's a sketch he made of the Feral Dickwolf design:

In addition, here's some other designs he's been brainstorming that I haven't reposted yet. Let me know which ones you guys would like to see in the game eventually!

Cool to see that the game has a wiki now and i too would like to see more of the Ogre Princess swiggity swooty i'd like to see more of booty and the rest of them to follow shortly after that you rock H-bomb!

One vote for Cheshire Catguy!I feel that there's not many human-like male monsters (only melf and demons) opposed to all of the females.By the way - is it just me or Levi is feral like Kala? I mean they both aren't very talkative and they looks kinda similar too (skin tone, scars and muscular build).

And this is supposed to be a feral version of the normal dickwolf, not a straight up wolf, because they already had that kind of design for the normal dickwolves around the 4.0s, but decided that it wasn't a fantastical enough design for a monster breeding fantasy porn game. Take the buttstallions for example, right now, they look like normal horses, however, they are implementing a new design to make it more fantasy based. If they create the feral version of the buttstallion, it most likely will not be the same as the original buttstallion.

Indeed, however this dickwolf looks obviously odd, and also, what's the point to disappoint people who are looking for some originally bestiality, with all its fury from the vanilla version, by making feral beasts look so... Not-feral.

Yeah, but this is an initial sketch so it is very likely to change and they may put in additional perks that make the creature more beast-like in appearance such as a primordial state to the dickwolf that looks more like a normal wolf and has a similar effect on the other creatures that inherit the trait.

I imagine it would be like the difference between a dog and a wolf, the ferals would be bigger and more powerful with a higher impregnation chance but would also be liable to return to Kala whenever they want.

Aww, I was hoping to see some of the stuff that S-Purple said was working on but couldn't show on tumblr apparently (Kay art?).Also that wiki, some time ago I wanted to check all the release notes and it was a pain. This looks like a good chance to put all patch notes there neatly organized.If someone doesn't do it I might get to it.

That feral wolf is horrendous. Personally been waiting for the ferals to appear but... that just makes me cringe... moreso since I believe the standard wolf can still be massively improved in many ways. But the feral? Please start from scratch... Outside of that the rest look great, particularly the catboy, get that in soon. Looked a lemur at first sight though.

I wouldn't go so far as to say the wolf is horrendous, but I do agree that it is a bit off. The bone structure seems kinda weird, especially with the front legs and neck area. It's kinda like the wolf is being pulled up by an invisible strap or something. I like the direction this is going though. You guys are good at fine tuning from original art to actual monster sprite. I have faith lol.

I think the feral wolf upperbody and head look fucking awesome! Head especially. The arms doesn't fit it though. Other than that, the hind leg feet should me bigger to support all it's weight. Wonder what the feral elf will look like.

It's really not that bad, the forelimbs are a bit awkwardly positioned and the back legs are a bit small, but otherwise it's perfectly fine. What do you find so wrong with it, mister anon?

And I know I'm gonna regret this, but if you hate the standard Dickwolf (Which is perfectly acceptable to have as your opinion, although people like the Dickwolves), the odds are you weren't going to be happy with the Feral either.

I don't think it's a general problem with any parts of the wolf, it's just that it's anatomically hilarious. If I try to make sense of it it looks either like a very long wolf or a weird crossbreeding between wolf and orang-utan. Perhaps before scetching monstrous wolves, you should practice normal ones.

OP Anon here.Ok maybe I was a bit harsh. But basically I mirror what everyone else has mentioned is flawed. It just looks wonky in terms of anatomy. I adore the actual art style of the wolves now, and the entire game even. But the wolves just seem wrong to me, again mostly anatomy-wise. Keep in mind that this is all opinion...

I mentioned the original wolf had issue. Not that badly, but they just seem lanky. That and the forward hindpaw looks like it has no joints, being just a plank of wood or something. This seems to have carried over to the feral, its limbs being straight twigs, and it just looks unnatural. At first glance, it almost seemed as if this was a still shot of the wolf mid-mount-pounce. But even then, the limbs are still unnaturally straight, even if its a monster. He has bulk but no limb support.Again, this is all my opinion so keep calm. TL;DR: Wolf anatomy needs help.

To be fair, they actually toned that chest down significantly since Sports Milf's debut way back when on S-purple's tumblr. I don't recall the exact date, but the character has been around since well before he started working on BS.

Both sides have made their cases clear. One side loves big jiggly jugs. The other asks for more moderation in them bewbs.Either way, we've made our voices heard. The rest is up to Hartista & co., so there's no point in constantly bringing it up. That goes for both sides.

I'm actually pleased to see the feral dickwolf art, honestly. A part of me was beginning to despair of folks ever getting around to it.

Several folks have been very critical, but I think that's an over-reaction. Some honest critique:

(Actually, I'm going to put this point up top, because it's the most important issue, I think....) More importantly, the elbow joints on the forelimbs look to be backwards; they appear to have been drawn with the bend pointing forwards, and that's just not how canine (or indeed any mammalian) forelimbs work.

For the most part, it actually looks pretty good: The major thing that's jumping out at me and making me wince is simply the anatomy in the forelimbs: the rest is nice-looking in my opinion, but the foreleg anatomy needs a real look over. The pose the wolf is in, for example, one would expect that he was standing with his forelegs substantially raised up on something, yet they aren't; they're straight and ground-level, and that makes it look wrong in a subconsciously eye-bending way. The effect is that the upper-body is so disproportionately out of fit with the lower body that is just looks bad when taken together.

NOW; People have commented many times about the fact that S-purple's stylistic choice trends towards designs that look like steroid over-dosed impossible behemoths that are all torso and little else, but I DON'T want to simply take that line... Everyone has their own style and the way they like to draw things, and S-Purple is clearly fond of beef-cake designs with highly developed upper-bodies.... and that's fine. It's not my personal preference, but it's not a problem either. Each to their own, after all. HOWEVER, I do want to say that it's very possible to create a creature that is clearly monstrous and has a pronounced greater build in its upper body compared to the rest of it, while still being realistically believable.

Take a look at this for example:http://neonspider.deviantart.com/art/Garurumon-184775192

Please excuse the actual subject matter; I grabbed it because it illustrates what I'm saying from an anatomical perspective... I couldn't find a better one that wasn't a digimon... Again, this is JUST an anatomical example, not a comment on style.

Basically, though, the creature drawn is clearly monstrous compared to a typical wolf, and more to the point, it is depicted with a very overbalanced level of development in its upper body, compared to its hind quarters... however, it still manages to look reasonably believable at the same time.

I asked a few other people in my household to look at the dickwolf design posted and they said the same things; forelegs unreasonably long, front joints backwards and one also added that she felt the head looked too ridiculously small for the torso and chest it was attached to.

I like the look, in general, I do, but those issues need to be looked at closely before it could be considered presentable... As is, they detract enough that there's not much hope of finding it erotically appealing... And I say that from the perspective of a female viewer who finds large, powerful wolves to be her very favourite type of bestial artwork.

I'd add a concession that it may be entirely possible that the joints weren't intended to be drawn incorrectly facing forward, and not intended to be that way, and it's simply that the colour and shading create that impression mistakenly... however, one way or the other, that's the impression that it currently communicates. I'm surprised more comments haven't mentioned it, to be honest.

I love every new monster except for manticore. For me, she doesn't look differently from holstaurus. Btw, I'd loved to see the Trainer, she doesn't look bad and has nice shaped breasts. Unlike holstaurus with their a little saggy breasts, she has actually firm breasts. Atleast I think she has but it can be her t-shirt which sustains her breats. (P. S. Sorry for my english, it's not perfect. So, I'm risking with 'sustains')

You don't get it, do you? This manticore looks similar to holstaurus. I wanted you to look at it in more overall (again risking with word 'overall') meaning/way. Don't be so detailed about it. There are few people here who have the same or similar issue about manticore like: 'Why is this manticore so similar to holstaurus' or ' I thought this manticore will look like half-lion-scorpion-batman-and something'. I know that she differs (again with 'differs') from holstarus. I'm not blind!

I do get it. It does not look similar to a holstaurus. At all. Nor does it resemble a traditional manticore. Never said it did and I never said I didn't agree with those that said it doesn't look like one. What I'm saying is that just because it's female, has horns and hooves, it's not a holstaurus.

The Dickwolf and Manticore look great. I understand that some people like 'big' women, but maybe you should make it optional only.Like me, a lot of people are actually put off by it... Just giving suggestions though, keep up the good work.

The Dickwolf and the Manticore look great!A little note though, if I may: maybe you should make the 'bigger' women optional.I know some people might like big women, but a lot of people (like me) are actually put off by it. Just a suggestion though...Keep up the good work.Awaiting the next free update...

Hmmm to be honest I hope to see more work on the mechanics of the game, although more work on the existing pairings so far would be quite welcome.

The gameplay goes from half-managing, half-enjoying what I'm playing to.. well.. a sort of mathematical nightmare, trying to figure out the best and fastest way to gather money. I literally broke the game once I figured out how easy it is to abuse the traits and make the ultimate monsters with all the positive breeding traits, easily manageable once you reach level 10 human intellect, but even with fully maxed out monsters in every barn I find it a struggle to keep up with the money demands for each payment, it really started taking the fun out of the game.

Of course, I'm playing the 4.8.1 version since I'm not a Patron yet, so I imagine maybe you've cleared up some of these issues, I'd like to be a Patron but I'm having to budget my money for the next few months. I'm really enjoying this game because it shows a clear amount of dedication and effort and I'm absolutely rooting for you guys to make it a complete and refined product. When I can finally afford to; I hope to become a Patron and support this game and you guys in your efforts. Thank you for making this game and I hope things go well.

I really like the Cat Boy and Manticore given that they're very different from the current male and female monster designs we have so far. I'd really love to have a smaller guy monster added to the roster to use early on.

I love the catboy and the manticore. I'm all for having rare alt-gender variants of the existing monster species. (although i think the catboy would work great as a special event...maybe a pursueable romance option, like Kala? :) )

Maybe is a bit late for suggest this, but... why dont make the chest sizes flat & big a trait for them? that would give more variety, and some species could have always one than fits, like holstaurus. So by example, a elf and a holstaurus can offspring a busty elf girl, or result in one with medium size.

Catboy was introduced as cheshire cat-boy variant on the tumblr. And... I damn like the idea of catboys. >u>Along it was released a concept for a shota (neoteny covers that design as well, maybe o3o ) dickwolf. I dig that, too... >u>

It's perfectly valid feedback. While it's nice to hear when people like things, it's also extremely important to her from those who don't. That said, there wasn't much given in the way of constructive criticism. If I had to guess, it'd be the Feral Dickwolf anatomy problems already mentioned, and the continued focus on giant breasted, uber-voluptious and/or muscular women with or without jagged yellow teeth.

It appears the fans of the game are becoming more homogenized toward this artistic choice, since every update clearly loses more and more of the original fan-base. Maybe that's what H and S are banking on, and it makes sense from a business perspective and from a personal happiness level. You can't please everyone, so why not start off by choosing a direction you prefer in the first place? I can't blame S-purple for preferring to draw what he likes. And if H-bomb approves it, then that is his choice, as well. If H wants something else, then he needs to step up and say something to S.

I've realized that this game is not going to be the game I fell in love with when it first appeared, and now only check in once or twice a month to see the newest update. I already know what I'm going to see before I see it, but I check anyway... Hopeful that I'm wrong, but...

Look. I love big tits, but I also like little titties, and most of those ranging in between. People get extremely fixated on one type of boobs, and that's just the way it is. That is the crowd that will love this game. On the same subject; I've never been very fond of large women, but that is what we keep getting over and over and over again. Clearly there are lots of people who like this choice. This will be their game.

Maybe there will be a game with animations that I find attractive in the future, and maybe there won't be. Maybe it will even be in the breeding genre that I find so alluring. Until then, at least there is a game that many others find appealing. Good luck

Except that it's only a few vocal people of the minority of the fanbase that keep moaning... technically speaking, I am one of the "original fans" (I didn't start at version 1, but I came in a few months before S-purple joined the scene). And I KNOW that there are plenty of others who feel the same. Do you have hard numbers supporting your facts, or just seeing all the people complain?

FYI, people are SIGNIFICANTLY more likely to complain than to compliment. For every complaint you see about alienation it stands to reason that minimally there are as many people supporting the changes, so unless there's some inversion of the norm here for no real reason other than "people don't want their porn being changed", that comment doesn't have a whole lot of logic backing it.

How the hell would you even know if person X is from a "minority" or not?Do you have any polls or data to back you up?

Why do people ALWAYS tend to assume the majority is on their side?

So dont' tell me that "you know that ther are a LOT of people feeling the same" because everyone can say that.There are plenty of people who dislike the new direction.I don't know the exact numbers and I cannot claim for sure, but my personal experience is that minority speical interest groups are usually the loudest, which often gives a skewed impression of their number.

Despite of being in majority or minority, you have to agree with guy who wrote that this game is changing in obvious direction. Recently every single addition/project means adding some new big model, or making current models even wider. There's not much nice looking stuff left. For me personaly only acceptable character from those above is manticore - she looks female. Now compare her to the ogre thing-cess - her thigh is as wide as her face x3!When I found this game I was sure it is about nice looking females with some minor monster elements (like Catgirl which still looks great) mating with some more horrific monsters (like old version of demon). At the moment everything is going upside down, dickwolf above looks like nice pet, while the role of disgusting monster is about to be taken by ogre thing-cess.Then again if "majority" likes these new models so much, then it will have to stay that way i guess. Personaly i like the upgrades aplied to mechanics, but new trend in models prevents me from looking forward for the game like i used to in past. Maybe we will get a new gold trait changing appearance in similiar way like Neoteny used to?

"FAT-FREE"This monster's appearance is different from others, but at least looking at it doesn't make your eyes bleed.

Traditionally the western concept of the Manticore has the body of a lion, large bat-like wings, protruding teeth (described like a shark but typically it's like the eye teeth are sticking out) and the tail of a scorpion. I think the minotaur might have actually been the goal here, but I don't know.

Design wise I think it's interesting and I like it. The posture is cool. Kinda tough. I like the arm band too.

I think the feral werewolf is fine. The head might be a tad small since it's got the large upper body, but the back end is sized correctly for the look I believe you're going for (that is, like the regular wolves in proportion but on all fours. Check out the sketches goldenwolf has of werewolves or look back at the ones from van helsing. You can see how the body is able to switch from running on all fours to two legs. I think that makes it easier to picture. Maybe the back legs just need a little tweaking?

I don't know much about ogres so I can't really give any useful input there.

Love the catboy concept. Even if he's rare it's a nice change from just catgirls.

This game looks like it's going to be pretty awesome when it's finished. Are there going to be any scaly creatures (lizards, lamias, etc). Also it would be cool if it was possible to have a "Hunt" feature for the more action oriented people, and it would allow you the chance to get rarer creatures (Phoenix, Dragons, High level monsters). Just giving ideas here, since I don't know where else to put them.

The hunt idea you mentiond sounds like a really nice idea and maybe they could make it so that certain monsters could ony be found from hunting and you hade to breed them to get the version whit out the feral trait. thats if they add the hunt feature that is.

I really like the new sketches. I have a similar opinion about the feral dickwolf sketch. It looks a bit funny with the front legs as they are. Almost looks like it is trying to stand up or is over stretching its legs. Maybe when it is put in-game it could have a more relaxed pose similar to H-bombs original dickwolf. Also, the manitcore is nice but I was expecting something more like this: http://th06.deviantart.net/fs71/PRE/f/2011/292/1/6/manticore___female_by_vialir-d2zrvcw.jpg

Obviously not exactly that but something closer. Some other people has hit on that the current sketch makes the manticore look more like a modified holstaurus. Some small changes would make it look a bit more fitting. The feet could be changed to look more like lions (or sphinx feet since the are similar). Maybe make the hair more mane like? (or a hairstyle that looks longer and flowing) The tail would be more fitting if it was either dragon like or scorpion.

I'm concerned the work on the new characters is holding up efforts to finish what's already been established. Perhaps the original characters and monsters should be completed before starting on new to game characters and monsters?

I think the pipeline works like this: first S-P draws a concept set, then HB hooks them into his trait engines to see how they look, then it goes back to S-P for edits, then when they're happy they send it forward to Mittsies to get it animated, and then probably back through another loop of edits. So, for anything going through the pipeline, it's probably not being worked on by more than one person at a time, and so the others, especially S-P, are naturally working on other stuff. So, there's limits to how much they can focus on getting core creatures done first.

You guys also have to understand that we're still in the design phase of the game. It can't be reiterated enough that this is still an alpha, most everything is subject to change and we're still filling out the plans for what the content of the game will look like once we reach release. We're locking in and laying the ground-work for the content that will eventually be introduced, which is necessary at this point to save us a lot of head-aches later. Actually finishing and filling out all the existing content doesn't make sense for us right now when we're still at a stage where a lot of things can change quite drastically, and much of the work we're doing is testing out ideas and getting a feel for what works and what doesn't.

Good example: We decided to make alterations to the model of the female breeder based on feedback and seeing what her design looked like in motion, and as a result we have to rework the dickwolf/breeder animation. If we had decided to fill out all of the breeder animations right off the bat, that would've created a ton of more work for us. You'll note that most of the animations we've made at this point are either testing out a new model that doesn't have an animation yet or testing some new aspect of animation as we revise our systems/work-flows (part-switching, facial animations, new pose styles, hand-drawn liquids, etc).

Until we reach beta, much of our work will be focused on introducing new features and brainstorming/planning out the ultimate shape of the game. After beta, that's when you'll see us filling out all the content and finishing monsters/animations/storylines.

As for when we can expect to reach beta, my extremely cursory and extremely subject to change goal is three to four months from now. Since we're still developing our ultimate plans and still growing as a team this projection could change a huge amount, so it should be taken with a big fat grain of salt.

hey Hbomb and the rest of the breeding season team I can't send the money from my paypal through my account here I can however send it to you from my paypal account via email if that is alright with the team