Fred Savage wrote:Just developed the fulton that allows to collect children

Those kids are a real pain though

But the mission structure is fucked, they don't get progressively harder and most of them are pretty much just doing the same thing. Mission 32 and 33 were a doddle tbh. Mission 33 was just a rehash of an earlier mission but you don't have any starting weapons, this was a good thing I thought, D Dog and Quiet make things too easy, better when it's just Snake, like the old games.

Yeah, it's an odd way of doing things. They've fucked it up basically. I tend to send the staff out on missions, so that the enemies don't have helmets and the like and just tranq my way around the place. Sometimes I get bored of that and get the rocket launcher out for a laugh.

I don't think MSG should be open world tbf. I suppose it's no surprise they have tried it, but I was thinking the other night that I may have already given up on this game if it wasn't Metal Gear. I have enjoyed it, but it's not gripping.

Really? Not picked it up in a week, but I was enjoying it. Not had the chance to sit and play it as I want to give it hours (well, it takes hours really), but I thought it was doing a reasonable job. Doing the same mission again sounds like a fucking terrible job of building a game though, unless you are talking about side missions.

Overall though, I don't like MSG to be open world. I suppose they were trying something new, but it doesn't suit it.

It's the same missions but just harder, a few new ones but fuck this second chapter...if you're not going to create all new missions then wrap the game up and end it, replaying the earlier missions on a harder level should be your choice.

Fallout 4's patch 1.02 went live last night, a 512MB file that puts to rights some of the game's outstanding issues on PS4. Stability issues, glitches and areas of performance are in the crosshairs this time - while Xbox One's patch is still pending. Based on its update notes, Bethesda singles out the Corvega factory as a focal area of gain on PS4 - a nightmare to play in its launch state, with drops to 20fps and under on the console.

Macho Man Randy Savage wrote:Unfortunately it's just a fan effort and Konami will shut it down

Konami have tweeted to the dev and the dev also posted this on his facebook:

"I also have to thank a person who is helping me a lot! His name is Dan Meadowcroft, and he is doing an amazing job with all the music aspects of the game and is also in charge with the conversations with Konami and all the public relations."

Was Twin Snakes on Gamecube not a HD do over? Edit: It was graphically nicer but not gr8 by today's standards. With Kojami off the books they might fuck up a HD remake, they've gotta know a re release would be a cash cow for them.