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Sunday, September 20, 2015

Dux Bellorum: Late Romans vs Welsh

Yesterday I
popped up to Christchurch to catch up with my wife who is doing an 8 week
placement for her studies. While up there I also caught up with Ian and we decided
to have a game of Dux Bellorum using his 15mm figures.

I am still looking
for a ruleset that makes for fun, interesting “Dark Ages” games. In the past I’ve
not been convinced that Impetus is the system in this era for me, VBU 5
javelins being a tad too effective in Impetus (though apparently now turned
down a bit). DBA makes for interest match ups with lots of pushing and shoving
and gets the right types of results but isn’t the most inspiring system as far
as I’m concerned (though I admit that I have not tried DBA v 3) so I’ve been
pinning my hopes on Hail Caesar or Dux Bellorum, though haven’t explored either
as of yet.

Ian hadn’t played
before and neither of us had read the rules in a long, long time so we decided
to use two of the sample armies: Late Roman and Welsh, though I slightly
tweaked the Welsh by dropping the special rules units (monks + Stampede) for
more regular troops.

Late Romans

General +
Mounted Companions

1x
Cataphract

1x Noble
Riders

4x Ordinary
Shield Wall

1x Bow

1x
Skirmisher (bow)

1x Mounted Skirmisher

Welsh

General +
Mounted Companions

2x Noble Riders

5x Ordinary
Warband

1x
Skirmisher (Javelin)

1x Mounted
Skirmisher

Thoughts

The game was
pretty straight forward, we quite often found ourselves saying, I guess it
should go like this and usually once we found the rule it was correct, so
pretty intuitive. One thing that did take a bit of getting used to was who
fights in combats. One unit fights and others can act as support. Unlike many
other games you don’t have to fight the unit contacting you to the front so you
can be charged in the front and charged in the flank and chose to fight the
easier kill enemy unit- which made using skirmishers as supports in many instances
a tad dangerous, no using them to “close the door” as in DBA. In one amusing
combat my mounted nobles charged downhill at Ian’s cataphracts which were also
on the hill, then I charged my warriors into the rear of the cataphracts, only
to find that instead of attacking the noble cav, Ian attacked the warriors,
gaining an uphill advantage to nullify his penalty for being charged in the rear,

The turn order
is interesting. Starting with the attacker both sides fire then move units
according to the unit type:

Missile fire

Skirmishers

Mounted

Foot troops

Combat

I’ve seen online
people allowing skirmishers to go last so that they don’t move forward and then
get charged before they fire so we may look into that in future.

The leadership points (LPs) were interesting but we tended just to use the one that gave an attack bonus, or the on that negated a hit. As you lost units you also lost leadership points so things became more of a slog. Tactially the LPs made for another fun dimesnion to the game in plotting where and how to use the LPs. We need to make more use of them to interrupt another units movement though,.

I enjoyed
the game, at times it felt a bit DBAish (though with more dice), at other times
closer to Impetus. It has some nice mechanisms but can see us tweaking things a
bit- such as possibly the order for skirmishers, letting them go after mounted.
The game didn’t gab me as a “wow” type game but seemed to have the right feel
for the era but a few more games are needed before I make up my mind. In the
meantime I am continuing to rebase a couple of armies to be able to use them on
12cm wide bases.

The game about to begin, Ian checking the rules. The Late Roman's defended and had a hill to deploy their sheildwalls on. The blue counters are my ledership points.

The Welsh warriros advance enmasse.

On my right flank we ended up having an epic battle as our general's and their companions fought the opposing noble riders (cavalry). After several tuns my general emerged triumphant, killing the Roman cavalry and general.

The cavalry battle got interesting when the Roman cataphracts turned up and ran over my skirmishers, then my warriors and a few other units.

Meanwhile the bulk of my Welsh warriors continue to head towards the hill. My other noble riders can be spotted on the far left flank attempting to rll up the shieldwall.

The cataphracts continue rampaging across the plains.

Then the head to help to Roman shieldwall on the hill.

In the end we broke each others forces but I managed to roll better than the Romans and stayed on the field to gain a very hollow victory.

A good game and well worth giving a few more goes to get the hang of...

LIEBSTER AWARD

About Me

Hi and welcome to my welcome to my blog(s). My name is Craig. These blogs relate to hobbies and interests of mine including wargaming, role-playing games and most recently my journey to becoming a volunteer working in the country of Kiribati in the Pacific ocean.