Anyway, I was thinking it would be helpful to add wiki pages for custom missions that are included in the download. I don't know if individual missions need a dedicated page but maybe just a single page listing out the missions and details about them.

I know some of the custom missions have some nuances that may need to be listed out in terms of how to play, what to expect, mission objectives, etc. Let me know if you think this would be useful and if it is, I could use a bit of help getting that going.

Below is an attempt at capturing the current list of scenarios in Outpost 2 that are not included in the official Outpost 2 build and are reasonably playable. I'm likely missing a couple of maps, but this should be a good start.

The number of maps listed on the main maps wiki page is probably too many. I was thinking we should separate out the maps by categories. IE a separate wiki page for Eden Campaign, Plymouth Campaign, Colony, multiplayer, and non-canon maps. I'm saying non-canon for scenarios not included in the current official download. There is probably a better turn.

Non-Canon scenarios already listed in Wiki

I have inconsistently already pushed some of these maps into the Wiki Maps page. Pushed maps are:

Danger Zone

Distant Noise

Outcasters starship

Caught in the Crossfire

The Mission

Fractured Alliance

Renegades (sort of documented, I cannot play through the scenarios to finish though :|)

Outcaster's Starshiphttp://forum.outpost2.net/index.php/topic,5014.0.htmlScenario Designers: Lord of Pain, ECC, and FlashyOverview: A lengthy colony game involving repairing a ally computer's base and locating wreckage to launch a starship.Bug: If you destroy the northern Plymouth colony, you may not be able to retrieve the wreckage from the advanced lab even though the objective indicates you can. Leaving the advanced lab in tact makes scenario beatable. (Vagabond: This bug occured to me once and should be retested.)

The MissionScenario Designer: AngellusOverview: A land rush with enemy bases present. This mission uses a completely redesigned tech tree requiring the multitek mod. Bug: Scenario suffers from unrecoverable crashes. Needs more testing. (Vagabond: If I remember right it has save problems. This map may be suffering from Randomized Base Address (ASLR) issues. Source code is contained in repository, but no solution/project files included.)

Colony Game - Eden Starship, Rising Form the AshesScenario Designer: Vagabondhttp://forum.outpost2.net/index.php/topic,5803.0.htmlOverview: A slow pased colony game. Launch a starship from a meager beginings with limited ore. Includes simple enemy base, off map enemy attacks, and lava.

Multiplayer

5P, SRV, Danger ZoneScenario Designer: Flashyhttp://forum.outpost2.net/index.php/topic,4981.0.htmlOverview: Danger Zone is an up to 5 player cooperative survivor map. Players start in a land rush running from the blight. They must defeat a superior, smart AI base and launch a starship before being overrun by the blight.

4P, SRV, Caught In The CrossfireScenario Designer: Mcshayhttp://forum.outpost2.net/index.php/topic,3013.msg50430.html#msg50430Overview: Crossfire is a fast-paced survivor scenario containing allied human players and a hostile AI player. The AI player tries to destroy the human players while the human players try to escape the blight and launch a complete starship. Location of mining beacons are hidden until scouted.

4P, LoS, Bridge DefenseScenario Designer: Mcshayhttp://arklon.outpost2.net/mcshay/XHTML/brd.htmlOverview: Bridge Defence is a four player Last One Standing map. It uses the Greenworld water expansion created by Mcshay. This map should feel like a fast-paced seige map. Notes: Requires the Greenworld and Bridge Tileset to work.

5P, SRV, Forsaken WorldDesigner: Harky, Mcshay, and ArklonOverview: A competitive space race where players must run from the blight. A 4 player version exists that is included in the full version of the game.Bug Notes: (Vagabond: Forsaken world crashed on me two out of two plays about midway through the first evacuation to escape the blight. Both times played with 3 players in Windows.)

6P, LoS, Scout RushScenario Designer: Sirbomber & Mcshay (not sure if Mcshay actually helped or not?)http://arklon.outpost2.net/mcshay/XHTML/srush.htmlOverview: Scout Rush is a 6 player Last one Standing map that takes place on the Plymouth 12 campaign map. It is mindless fun. Build as many Scouts as possible and rush your enemies. Everything dies instantly. You can build walls with Earthworkers and Guard Posts with ConVecs. Includes some interesting disasters. Note: Setting resource values for a player alters the available weapons.

4P, LoS, ConfrontationScenario Designer: CK9 & Mcshayhttp://arklon.outpost2.net/mcshay/XHTML/confrontation.htmlOverview: Confrontation is a four player last one standing scenario. There is a very large AI that consists of guard posts and stationary defensive units separating the two teams of humans.

4P, LoS, DoomsdayScenario Designer: Mcshay, Sirbomber for Survtechhttp://arklon.outpost2.net/mcshay/XHTML/dd.htmlOverview: Doomsday is a four player last one standing scenario. The goal is to be the person with the last structure standing. At mark 666, disasters begin to pummel the map. How long can you survive?

4P, LoS, Punwick JunctionOverview: Punwick Junction is a Last One Standing scenario based on La Corrida. Unlike La Corrida, there is no AI in the center of the map.Bug Notes: Map file is not present in current Outpost build.

4P, SRV, Forsaken WorldDesigner: Harky, Mcshay, and ArklonOverview: A competitive space race where players must run from the blight.Bug Notes: (Vagabond: Forsaken world crashed on me two out of two plays about midway through the first evacuation to escape the blight. Both times played with 3 players in Windows.)

Other

Outpost RenegadesDesigner: Edddy-B and othersOverview: A complete campgain with unique music and novella. Requires a full separate install from the original game. Bugs: Currently the campaign seems unplayable after the completion of the first mission on Windows machines. It appears to work when running through WINE on Linux.

I updated Forskaken world's designers to include you and Harky. I also added the 5P version of Forsaken world and the scenario Doomsday, which I had missed earlier. I haven't been around for the creation of many of these scenarios, so please let me know what else I'm messing up or missing and I'll add it in.

We had trouble when playing the 4 player version of Forsaken World. Why isn't the 5 player variant included in the official game download? I'm happy to jump on IRC and retest it if this would be helpful, let me know when.

I updated Forskaken world's designers to include you and Harky. I also added the 5P version of Forsaken world and the scenario Doomsday, which I had missed earlier. I haven't been around for the creation of many of these scenarios, so please let me know what else I'm messing up or missing and I'll add it in.

We had trouble when playing the 4 player version of Forsaken World. Why isn't the 5 player variant included in the official game download? I'm happy to jump on IRC and retest it if this would be helpful, let me know when.

I just realized what your crash is probably being caused by. Most likely it's because there's a version mismatch with survtech.txt between players, which causes the game to desync and eventually crash. I just reuploaded 1.3.6 to include the newest version of survtech.

I finally finished typing up the custom scenario wiki page. It includes more information then the listing above and should be used instead as an index of all custom Outpost 2 scenarios in existence (that are at a reasonable level of playability).

If I am misrepresenting anything or missing any info, please edit the page or post here and I'll go in and fix it. I want to take the time to learn how to add the Greenworld tileset to the game, but I have not yet, so Greenworld maps are not yet included.

Missing Information:

Greenworld maps are not listed except for Bridge Defense

Bridge Defence does not have a picture

Outpost Monopoly does not have an available download

From Arklon:

Quote

I just realized what your crash is probably being caused by. Most likely it's because there's a version mismatch with survtech.txt between players, which causes the game to desync and eventually crash. I just reuploaded 1.3.6 to include the newest version of survtech.

Thank you Arklon. I am hoping to try the re-uploaded version of Forsaken World today.

I replayed 4P, SRV, Forsaken World again with my siblings. This time it didn't crash. We made it to the end of the game and all lost. My sister was closest needing about 3 more colonists to make 200 for the starship when the blight consumed her. Played with Med resources, Morale On, Disasters On, Day/Night On.

There were some issues with starting base locations though.

My brother started with his initial mine inaccessible due to the small volcano. Some of the volcano's sprites were clipped as well.

This screen shot shows my base with buildings on top of the volcano.

I think if you just delete these pieces of terrain and change the cell types to passable, everything would be fine. Probably worth checking the other two starting locations for terrain problems as well. We all enjoyed the scenario.