I used Quixel's dDo, which I do for most works. It speeds things up in that it does all the mask work I normally do on a global scale in 60 seconds instead of the 15-20 minutes it usually takes me. It also makes global color edits based on those masks, quick. So base colors and masks get set up in 5 minutes instead of an hour. Beyond that, all handpainting.

Textures are 512x1024Diffuse, Specular, Gloss, Glow, Normal

Tri-count 10,346

I mirrored then entire texture to get the most bang for my buck so to speak.