Renegade X: Open Beta has been released and is now available for download!

Renegade X is a First/Third Person Shooter with RTS elements. Players will be able to fight for two unique teams, manage their own economies, choose from over 30 weapons, 15 vehicles, and call in nuclear strikes, Ion Cannons, and airstrikes, and much more. Renegade X is for all players - lone wolves, team-based gamers, tankers, snipers, rushers, turtlers, and all others!

More mirrors will be added as time goes on. You are free to upload and distribute the Renegade X Open Beta, as long that the download numbers are made available to us at the end of every month for the remainder of the year.

Special thanks to Westwood Studios, Electronic Arts, Epic Games, the UDK Community, the C&C Community, my wonderful and inspirational colleagues at Totem Arts, and our loyal fans for their continued support!

A tutorial has been posted for those who are interested in setting up Renegade X Game Servers. You can find all of that information here: [LINK]

Tips and tricks

Keybinds:
- 'F': makes you switch to a first person perspective with characters AND vehicles as well
- 'V' or 'F2': Hold it and it will change the upper right corner scoreboard to show harvester health, player credits, player locations and which players on your team are currently engineers
- 'N': Toggles on night vision on some weapons
- Shift: Use shift to sprint (there is also vehicle sprint)
- 'Q': Target a structure, friendly or enemy to initiate spotting or status messages like "Building needs repair". Hold 'Q' down and hover over multiple enemies, then release 'Q' to spot all of them in a single spot message. (In later updates the spot messages will sometimes also display type of spotted vehicle and type of spotted class.)
- ALT/CTRL+V: Opens up a vote menu where you can vote for changing maps, adding bots and more
- 'TAB': Opens Scoreboard
- 'K': Toggle upper right scoreboard mode between viewing all and only viewing yourself
- 'F3': Chat
- 'F4': Teamchat
- 'U': Private Message

General:
- The silo techbuildings (like the one in the middle of CNC-Field) can be captured by shooting their Master Control Terminal with a repair gun
- Hit "Esc" to change teams or suicide
- Airstrikes: To initiate an airstrike buy it from the PT then zoom and target an area. While zooming hold down the left mouse button and rotate the mouse. You will see that the visible indicator then also changes rotation. So with it you can define from which angle the airstrike should come in.

Story and Game Mode

The image below covers the basics of the game's teams, structures, special items and characters, and other important information needed to play Renegade X.

To learn more about Command and Conquer mode, check out the short tutorial video below:

The content below will be released through patches and new versions of Renegade X.

-More multiplayer levels
-More tech buildings, including a caputrable Repair Facility and Communications Centre
-Clanwars ladder
-More items
-New gamemode(s)
-Glitch fixes
-Custom map and mod support
-More to be announced on a later date!

Screenshots

These are some ingame shots of our game:

Thanks again for checking out Renegade X!. This is a special moment for all of us. We have been working on Renegade X since 2006 - we started off as an idea, then we became a mod, and now this is a full-fledged indie game. We are very satisfied with how the game has turned out, and we can't wait to see you all ingame. Let this game be a testament that dreams can come true, because at one point, Renegade X was only the dream of a few ambitious teenagers and young adults.

It was clear that there was not going to be a sequel to a game that was a big part of my life. C&C Renegade was the "failed game" with the not-so-special singleplayer campaign that was completely overshadowed by titles like Medal of Honour, Halo, and Battlefield 1942. But Renegade had a unique multiplayer formula that most reviewers seemed to have ignored. C&C Renegade was no good for 56k players, or for players connecting to servers from different continents. Hosting online games was too difficult, unless you wanted a 4 player server on your computer. The game was virtually unsupported just a few months after release. Renegade 2 was dropped, and by 2005, the community was given control over the server browser.

Despite the poor sales, the sub-par graphics, the mediocre singleplayer, the slow internet speeds, and the lack of support, players recognized that Renegade possessed a hidden gem. C&C mode was enough to feed a thriving community for 12 years, and beget many custom maps, skin and model packs, an anti-cheat system, custom community patches, serverside mods, more ambitious mods, total conversions, and even indie games. Renegade was one of the most active (if not THE most active) C&C multiplayer games.

Now, Renegade X a full-fledged spiritual successor to the original Renegade. Our audience is massive, and every major gaming website and magazine is talking about Renegade X. Our trailers are some of the most popular C&C-related videos ever released. Old players are coming back to check us out, and old clans and communities are reforming. Our audience are those older gamers 25-45 who have been left behind by the game industry's dumbing-down of multiplayer games as of late. While the industry focuses on tablet, mobile, and gimmicky console games, there is a whole generation of lost PC gamers who have been left behind. They miss the dynamic sophistication of C&C Renegade, and they are all interested in trying out our free game.

Renegade X is not a direct remake of C&C Renegade. Yes, you will see familiar maps, characters, weapons, and vehicles - the fundamentals of the game are the same. But, no weapon is identical to the way it was before. Certain vehicles play quite differently (Artillery, MRLS, Mammoth Tank, Apache, Orca, Transport). A moderate amount of recoil and weapon spread has been given to guns (and you'll see why). The graphics, audio, and physics have received a complete overhaul. Secondary weapons and new items have been added. Capturable buildings have been added. There's so much that is different - but keep in mind that we are die-hard Renegade fans, and we are very careful with the things we change.

We look forward to your feedback, and remember that Totem Arts will always be there for the community. We will be putting out more game info and strategy videos for new players in the days and weeks to come. We'll also be fixing any of the game's problems, adding new features, adding new maps and gamemodes, making more player-friendly menus and settings, and simply be there for all those who need technical support. We are the biggest fans of our own game, so you'll find us to be very open and accessible.

Thanks again for helping our dream come true - see you on the battlefield! It's finally TIME TO ROCK & ROLL!

All I can say is, wow. If this doesn't get game of the year I'll be extremely sad. Played for about 3 hours straight after first launch. No crashing, quickest into game I've seen, lots of people playing (and it's 6 am here), and my GOD the beauty in detail... So my first thoughts...

-Vehicles for days. A larger vehicle selection than expected on first release.

-Maps for days. The detail in the 4 maps I played was unquestionably some of the best work in UDK I've seen, congrats guys.

-Flawless mapchanging. It takes about 0.5 seconds to load the next map after the voting is finished, I was quite surprised.

-Stunning visuals. All the things you'd expect from Unreal3 engine with great detail and atmosphere for a multiplayer game.

Con's?

-Netcode felt a tad bit off, but I only played on one server so far, and being beta + 64 player server can't expect cream of the crop :P.

-All 4 games I played, both teams refineries got destroyed early game and it was basically a purely infantry struggle. Maybe consider repairability of destroyed structures? Still, only a few games played (For everyone?) so things may change there as people learn.

The explosives did a TON of damage to infantry with direct hits in stock renegade, but I do notice a difference in blast radius in this version (It is definitely bigger), so maybe the splash damage should be lowered a bit to compensate. In stock renegade a missed explosive did basically nothing.

Unless you have steam up, use the RENEGADE LAUNCHER and set your nickname in that before launching to ingame menu or joining a server. The regular EXE will only give you your steam nickname if you have steam up, or else you will just be called "player" using it.

I hope the ping thing is an easily fixed bug. It would be really nice to see.

Thx, i was searching 4 the launcher like a mad... Its just me or the icon the game creates just launch the game and not the launcher? was luck that I saw the launcher its just called RenegadeX.exe i though its was the game direct executable.

The game is simply awesome! It feels good to play an old classic again, but with a fresh new feeling. Of course some bugs, but that's ok, nothing major to complain about (although the glitchy movement of the air units is annoying, but take your time to fix things :) )
Thank you so much for this wonderful piece of art, this truly shows what miracles can happen, if people with passion work on something great :)

Great game guys! It's great to see such a quality game given to the community for free when big name studios are charging top dollar for "games" thrown together with no love and broken from day one.
Look forward to further developments and wish you all the best with this. :)

You could set the resolution in your shortcut, try putting " -width 1920 -height 1080 " in the target box after everything else (This might not work on this because different games have different formats they need it in, another one you could try is -r1920x1080)

Great stuff. Played quite a few games after release. Graphics and all. Awesome job.

If there was any sign of balance it would be perfect.
For example NOD rocket trooper barely damages vehicles(like 5% per hit on a medium tank lol)
NOD vehicles feel overall weak and since there is limit, 7 mammonths always wreck any combo of NOD vehicles, unless GDI team are playing first time or something.

I was very surprised and awed when I first started up this game. First time I played this, I almost mistaken myself that I was playing Battlefield 3 because of the beautiful graphics (HUGE improvment from original). As I played I did notice bugs (quite a few), but was mesmerized by the fact that it was almost completely the same as the original Renegade and it was only at beta v0.1!!! I can't wait to see what 0.2 will bring if this is what I'm seeing....
Then I wondered what Zero hour would have looked liked if it was like this....then I saw planned features like "mod support" and thought to myself that may not be as far-fetch of a dream that I once thought of.
But anyway I came to congratulate your hardwork on a beautiful piece ofa game to a Pc community that feels to me like it's in some decline.
I hope to see more updates and more people to come and enjoy this game in the near future.
Sincerely,
Jade335

The only suggestion I'd have right now would be to lower the ttk (time to kill). It would upen the team-play aspect. As it is right now, it doesn't matter much if you rush head-on, cause you don't take that much damage anyway. Might just be me though.