[Dtoid community blogger RedHeadPeak gives us part five of his historical accuracy in Skyrim series. I can't get enough of these. Want to see your own writing appear on the front page? Go write something! --Occams Electric T...

[It's another round of Comments of the Week brought to you by Dream Seaver of Growing Toids fame. Just kidding! It's Dreamweaver and there's a pretty epic Aquaman burn this week. Be sure to join the discussion yourself to see...

[Sometimes great Cblogs come from the community. Sometimes, they come from the staff. And sometimes, they come from community members who have since become staff, like this one from Stevil/Stephen Turner! --Mr Andy Dixon]
So ...

[Dtoid community blogger Corduroy Turtle offers some strategies for achieving 100% completion in The Binding of Isaac: Rebirth. What a guy! --Mr Andy Dixon]

The concept of difficulty is likely different for everyone. Personally, I want to feel a real sense of accomplishment when I beat a game. I thirst for near-impossible challenges and I certainly don't appreciate having my hand held. I want to feel like I've really earned it; like I've suffered. I've beaten the original NES Ninja Gaiden without dying. I've battled my way through Hell in Spelunky and defeated King Yama multiple times. I made Super Meat Boy my bitch. Though I know skill is a factor, I think the fact that I'm just really goddamn stubborn helps a lot too. Once I set my sights on something, I can accomplish just about anything. Eventually.

The latest challenge I set for myself seemed simple enough: unlock all of the items in The Binding of Isaac: Rebirth. For those who are unfamiliar with the game, the items Isaac comes across are selected randomly from a pool of "unlocked" items. Some are unlocked by beating the game a certain number of times or completing specific challenges. Others require the late-game bosses to be beaten with each individual character. This is something I did in the original The Binding of Isaac and I was looking forward to doing it again. Sure, it was bound to be difficult, but I absolutely had to see everything this big, beautiful game had to offer. No excuses.

What I didn't know at the time was there was a super-secret playable character hidden in Rebirth that required a series of obscure deaths in a specific order to unlock. Luckily, you can use Seeds for the first three steps, which is beyond helpful. This is something that was buried deep within the game; something that creator Ed McMillen hoped would take months, if not years, of piecing together clues to discover. Unfortunately for him, a few savvy gamers peered into the code of the game and figured it out in less than a week. Welp, that's the world we live in.

[Did you know we have forums? Most people gravitate immediately to the front page comments or cblogs but Orlion spares nothing in his dark view of one of Destructoid's most enduring places of kinship. Remember to take everyth...

[Has it already been five weeks of CotW? I'm sure thankful that Dreamweaver is doing the lord's work with a weekly round up of Destructoid's weirdest and most insightful comments! Want to see your own comment featured? Join t...

[We neglected President's Day and Ben Davis got Valentine's Day but community member Luna Sy didn't forget about Lunar New Year! Celebrate the new year with some of gaming's most interesting goats, sheep, and rams. Want to se...

[Dtoid community member Tad wrote an intro post that was touching, poignant, and made my heart swell. His intro is a shining example of the power and beauty that videogames possess. We are all truly fortunate to be able to ex...

[It's another round of Comments of the Week brought to you by Dreamweaver! Talk about a labor of love because despite Valentine's Day coming and going, he still had a present ready for the community. Be sure to join our commu...

I'm going to start this off as I mean to go on and I hope I can word this in a way that is not offensive, but there are some sentences that have to be said flat out. I’m calling out journalists and game developers, beca...

[The amazing Cblog Recaps team brings us a month's worth of Topsauces it thinks are worth another look for us! Want to you your stuff reach the front page? Join the community and start blogging! --Striderhoang]
Just before we...

[Longtime lurker Caz needs your help designing his own gaming mag. Cool! -Mr Andy Dixon]
Hi Destructoid! I've been a lurker here for a long time, and like a passive aggressive partner, I'm only talking to you now when I need ...

[Just in time for Valentine's Day. -Mr Andy Dixon]
Fans of Ecco the Dolphin, Mega Man Legends, Duck Hunt and Advent Rising should head to Kickstarter right away to throw their support behind a new campaign for a game that is a spiritual successor to those titles and any other game you one time said you’d want a sequel to in a chatroom or comment thread.

From Teaching to Terrorism
Videogames have been used by many professions over the years as teaching tools, often in schools to help children have fun while learning spelling or math. As the idea of the usefulness of videogames as a learning tool has grown, we have started to see video games being used for all sorts of teaching and training purposes.

There's lots of things I enjoy about over-analyzing Skyrim, and the responses I get are a big part of that. There are a pleasingly small number of people that misread the title and my intentions ("Oh sure, the game with drago...

[Dtoid community member LuckRequired takes us on a stroll through his memories of the heyday of arcades. Those of us who frequented these electric churches of joy will be brought back swiftly to a simpler time. Want to see your own stuff appear on the front page? Go write something! --Occams Electric Toothbrush]