Slap City 0.7

5 March 2018

General:
-Pressing the shield button when landing with a light aerial no longer halves the landing lag, and the landing lag of all light aerials has been halved, rounded up (All character-specific changes related to landing lag from now on concern the new values)
-Pressing the shield button when landing with a light aerial now causes the character to slide forward instead of stopping, and if the character is facing opposite of the direction held when landing, they will get a speed boost in the held direction
-Removed the 4 frame gatling window (lights and aerials could be cancelled into jumps or other attacks 4 frames before they ended), primarily to gain more manual control over the framedata of various moves, and reduce the unescapable combos at low damages
-All knockback over 400 has the portion above 400 multiplied by 1.3 (so a knockback of 500 becomes 530)
-Fixed a mistake that made everyone able to fastfall multiple times by continously pressing down in the falling state
-Characters are sent flying faster from knockback, but the path and distance travelled is roughly the same as before, this effect scales according to the force of the knockback
-Added a vertex shader for when characters are going really fast
-Characters now regain their double jumps correctly when respawning
-Fully charged Strong and Air strong attacks now have their knockback multiplied by 1.25 instead of 1.5
-When your shield health is below 50%, the shield stun received from attacks now decreases the less health your shield has
-Removed the ability for all aerials to clash with all other aerials, see below for exceptions
-Only certain aerials will clash with other moves (Ittle's Nair, Ruby's Nair, Jenny's Nair, Fishbun's Nair, Remedy's Fair)
-Certain moves will clash with other moves but can hit the opponent anyway (Ittle's Dspecial, Ruby's Dstrong, Jenny's Dspecial, Fishbunjin's Fspecial, Remedy's Ustrong)
-Added a Gallery with some basic things in it for the moment