Hello,
Can someone give me a clue on how to approach this, I've been trying and
trying but I just can't seem to work it out.
I have a texture bitmap of a woodgrain surface, which I want to use on
different planes with different sizes, while keeping the same proportions (i.e.
the woodgrain detail has to look the same size on each plane). The whole model
is created dynamically using Lingo, so no importing from third party 3D
software.
In some cases the texture is smaller than the plane so it should be tiled, in
other cases the texture ...

Reuse texture in proportion

Hello,

Can someone give me a clue on how to approach this, I've been trying and
trying but I just can't seem to work it out.

I have a texture bitmap of a woodgrain surface, which I want to use on
different planes with different sizes, while keeping the same proportions (i.e.
the woodgrain detail has to look the same size on each plane). The whole model
is created dynamically using Lingo, so no importing from third party 3D
software.

In some cases the texture is smaller than the plane so it should be tiled, in
other cases the texture is (much) larger than the plane so only part of it
should be seen on the plane. I am now leaning towards imaging Lingo but surely
there must be an easier way?!

Re: Reuse texture in proportion

Re: Reuse texture in proportion

>Is there no simple way to just say "don't scale" the texture? So it tiles if
the texture is

No, you have to write a script to do this. But this is not that complicated,
you only need to calculate the texture-scale in conjunction to the models
scale. Even if you do not use the 'scale' to change the size of the model, you
can calculate the texture-scale depending on a given scaling factor.