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News RSS feed - II - The Game - Mod DBSubscribe to the Mod DB II - The Game news feed, and get the latest updates as they are posted.en-usFri, 09 Dec 2016 15:03:56 +0000Copyright 2016, DBolical Pty LtdArticles180News RSS feed - II - The Game - Mod DBhttp://static.moddb.com/cutoff/images/logos/rss.pnghttp://www.moddb.com/games/ii-the-game/news
12090New lighting engine, GUI overhaulhttp://www.moddb.com/games/ii-the-game/news/new-lighting-engine-gui-overhaul
Fri, 19 Apr 2013 08:56:37 +0000articles125655 When I render the lighting, the game stops and starts shooting thousands of light rays from each light entity. These light rays travel in a straight line until they hit a solid object. Once that happens, the light ray is reflected in a random direction. The collision also slightly changes the color of the light ray, this allows for the color of a block to reflect its color onto the surrounding area.]]>New lighting engine, GUI overhaul When I render the lighting, the game stops and starts shooting thousands of light rays from each light entity. These light rays travel in a straight line until they hit a solid object. Once that happens, the light ray is reflected in a random direction. The collision also slightly changes the color of the light ray, this allows for the color of a block to reflect its color onto the surrounding area.I'mma climb right out of this grave.http://www.moddb.com/games/ii-the-game/news/imma-climb-right-out-of-this-grave
Mon, 09 Apr 2012 05:40:57 +0000articles100045I got inspiration again and things starting moving. I gave the first multiplayer level more detail to get it to be pretty much complete. Then I revamped an old level to try to improve its flow and change what I thought was wrong about it.
After that, I tinkered around with the networking code and was trying to test it a few different ways to see how connected it really was. I was a little bit impressed with myself, it seemed to be much more complete than I had remembered.
(beta testers needed)]]>I'mma climb right out of this grave.I got inspiration again and things starting moving. I gave the first multiplayer level more detail to get it to be pretty much complete. Then I revamped an old level to try to improve its flow and change what I thought was wrong about it.
After that, I tinkered around with the networking code and was trying to test it a few different ways to see how connected it really was. I was a little bit impressed with myself, it seemed to be much more complete than I had remembered.
(beta testers needed)II - Multiplayer Testinghttp://www.moddb.com/games/ii-the-game/news/ii-multiplayer-testing
Mon, 08 Nov 2010 06:00:11 +0000articles63258 More progress has been made on the multiplayer portion of II. There have been four playtests so far, and they were very valuable to the progress. Dozens of small bugs were fixed, but networking still has lots of polish to be had. Most importantly, I've been syncing a lot of single player features over to the multiplayer portion. Turret mounts, ziplines, explosive barrels, molotovs, gasoline, motorcycles, helicopters, and the hovercar are all networked.]]>II - Multiplayer Testing More progress has been made on the multiplayer portion of II. There have been four playtests so far, and they were very valuable to the progress. Dozens of small bugs were fixed, but networking still has lots of polish to be had. Most importantly, I've been syncing a lot of single player features over to the multiplayer portion. Turret mounts, ziplines, explosive barrels, molotovs, gasoline, motorcycles, helicopters, and the hovercar are all networked.II - Multiplayer!http://www.moddb.com/games/ii-the-game/news/ii-multiplayer1
Fri, 22 Oct 2010 03:06:53 +0000articles62428I've had everything in place for quite some time. I started II to accomplish the challenge of creating a fun multiplayer game. At first I settled for LAN-only play because I was creating it back in highschool, and I had a whole bunch of time to waste with all my friends in class. It wasn't long before class ended and I was left with a multiplayer game I couldn't play with anyone.]]>II - Multiplayer!I've had everything in place for quite some time. I started II to accomplish the challenge of creating a fun multiplayer game. At first I settled for LAN-only play because I was creating it back in highschool, and I had a whole bunch of time to waste with all my friends in class. It wasn't long before class ended and I was left with a multiplayer game I couldn't play with anyone.II - Nodes & Mapedit Updateshttp://www.moddb.com/games/ii-the-game/news/ii-nodes-mapedit-updates
Fri, 01 Oct 2010 07:39:48 +0000articles61461I was beginning to get frustrated with the AI I programmed. If you were quick enough to dodge them, they tried to figure out where you were but it almost always failed. Since the bots couldn't find their way out of a paper bag, I decided to put together AI path nodes. The idea is simple really, create a node in each place a path would travel. Now I can summon a bot from anywhere in the map and he will make his way over to me.]]>II - Nodes & Mapedit UpdatesI was beginning to get frustrated with the AI I programmed. If you were quick enough to dodge them, they tried to figure out where you were but it almost always failed. Since the bots couldn't find their way out of a paper bag, I decided to put together AI path nodes. The idea is simple really, create a node in each place a path would travel. Now I can summon a bot from anywhere in the map and he will make his way over to me.II - Video: Motorcycles, Molotovs and Gasolinehttp://www.moddb.com/games/ii-the-game/news/ii-video-motorcycles-molotovs-and-gasoline
Wed, 15 Sep 2010 22:08:45 +0000articles60757I've finally put together another video. This one is showcasing a lot of the changes I made, but mostly the motorcycle, molotov cocktails, and gasoline.]]>II - Video: Motorcycles, Molotovs and GasolineI've finally put together another video. This one is showcasing a lot of the changes I made, but mostly the motorcycle, molotov cocktails, and gasoline.II - Motorcycle & Baseball Bathttp://www.moddb.com/games/ii-the-game/news/ii-motorcycle-baseball-bat
Tue, 24 Aug 2010 00:15:10 +0000articles59547I've been hard at work, and I have pictures to prove it! I've been working on an idea that I've always wanted in II, and that is the motorcycle. It's now in-game and fully functional. The motorcycle can bunnyhop, will go up into the air off of a ramp, and will scale straight up a wall if there's a ramp in front of it. I've spent quite a few hours just playing with the motorcycle, in-fact I got my friend to come over and two-player test to work out the kinks. It was even more fun than I expected.]]>II - Motorcycle & Baseball BatI've been hard at work, and I have pictures to prove it! I've been working on an idea that I've always wanted in II, and that is the motorcycle. It's now in-game and fully functional. The motorcycle can bunnyhop, will go up into the air off of a ramp, and will scale straight up a wall if there's a ramp in front of it. I've spent quite a few hours just playing with the motorcycle, in-fact I got my friend to come over and two-player test to work out the kinks. It was even more fun than I expected.II - Back in Businesshttp://www.moddb.com/games/ii-the-game/news/ii-back-in-business
Sun, 01 Aug 2010 09:01:25 +0000articles58238After a few summer months of inactivity I picked up this project again. I've worked out some of the slowdown, but I still have lots of optimization to do. The first serious level of the campaign is shaping up, I'm almost finished detailing now. I also worked out bugs that made the mission almost impossible.
I've been revamping the graphics to make everything look nicer. Smoke, fire, and blood sprites have all been replaced. Many sprites have been tweaked or added, lots of colors have chang...]]>II - Back in BusinessAfter a few summer months of inactivity I picked up this project again. I've worked out some of the slowdown, but I still have lots of optimization to do. The first serious level of the campaign is shaping up, I'm almost finished detailing now. I also worked out bugs that made the mission almost impossible.
I've been revamping the graphics to make everything look nicer. Smoke, fire, and blood sprites have all been replaced. Many sprites have been tweaked or added, lots of colors have chang...II - The Game, More Improvementshttp://www.moddb.com/games/ii-the-game/news/ii-the-game-more-improvements
Sat, 13 Mar 2010 01:36:32 +0000articles51647I'm still working of course. I've been exploring a new few ideas and they're working out good. My first few experiments with curved platforms have been successful. My zipline code has also worked out very nicely. I can connect several ziplines together and transition from one to the next.
As for other updates... [pictures included]]]>II - The Game, More ImprovementsI'm still working of course. I've been exploring a new few ideas and they're working out good. My first few experiments with curved platforms have been successful. My zipline code has also worked out very nicely. I can connect several ziplines together and transition from one to the next.
As for other updates... [pictures included]II - The Game, Video + Improvementshttp://www.moddb.com/games/ii-the-game/news/ii-the-game-video-improvements
Mon, 01 Mar 2010 05:53:45 +0000articles51138I've been hard at work getting the graphics together. They're progressing nicely, but they're not finished. In order to get things up to par I revamped how the engine handles sprites, they're a lot more flexible now.
]]>II - The Game, Video + ImprovementsI've been hard at work getting the graphics together. They're progressing nicely, but they're not finished. In order to get things up to par I revamped how the engine handles sprites, they're a lot more flexible now.