If you combo a player you will deal additional damage per swing after a certain number of hits without you getting hit.

Armor:
full gold with Protection 1 or 2

Effects:
Speed II

Sword: Sharpness 1 iron sword

Bonus: After getting 6 consecutive hits with your sword onto an opponent, you will begin dealing an extra 2 HP (1 heart, this may be overpowered, I'd have to test it tbh) to your opponent. This effect ceases after you take a hit from the same opponent you got the combo onto or said enemy dies.

If you combo a player you will deal additional damage per swing after a certain number of hits without you getting hit.

Armor:
full gold with Protection 1 or 2

Effects:
Speed II

Sword: Sharpness 1 iron sword

Bonus: After getting 6 consecutive hits with your sword onto an opponent, you will begin dealing an extra 2 HP (1 heart, this may be overpowered, I'd have to test it tbh) to your opponent. This effect ceases after you take a hit from the same opponent you got the combo onto or said enemy dies.

If you combo a player you will deal additional damage per swing after a certain number of hits without you getting hit.

Armor:
full gold with Protection 1 or 2

Effects:
Speed II

Sword: Sharpness 1 iron sword

Bonus: After getting 6 consecutive hits with your sword onto an opponent, you will begin dealing an extra 2 HP (1 heart, this may be overpowered, I'd have to test it tbh) to your opponent. This effect ceases after you take a hit from the same opponent you got the combo onto or said enemy dies.

Lifetime ELITE

If you combo a player you will deal additional damage per swing after a certain number of hits without you getting hit.

Armor:
full gold with Protection 1 or 2

Effects:
Speed II

Sword: Sharpness 1 iron sword

Bonus: After getting 6 consecutive hits with your sword onto an opponent, you will begin dealing an extra 2 HP (1 heart, this may be overpowered, I'd have to test it tbh) to your opponent. This effect ceases after you take a hit from the same opponent you got the combo onto or said enemy dies.

If you combo a player you will deal additional damage per swing after a certain number of hits without you getting hit.

Armor:
full gold with Protection 1 or 2

Effects:
Speed II

Sword: Sharpness 1 iron sword

Bonus: After getting 6 consecutive hits with your sword onto an opponent, you will begin dealing an extra 2 HP (1 heart, this may be overpowered, I'd have to test it tbh) to your opponent. This effect ceases after you take a hit from the same opponent you got the combo onto or said enemy dies.

(☭ ͜ʖ ☭)

Click to expand...

In my experience and opinion i dont think a anti kb kit should be added. My concern for this would be a hacker can buy this kit and be hacking but you would never tell or other players could get confused if there hacking.

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