Not even crawl development related, I love the game, even the parts I hate. I would like to be able to play multiple online games of the same version. Have a few drinks let's play a MiBe, playing serious maybe play your FeBE.

OK, one thing: if health = 100% and player can't perform any action without dying, xom rescues you and resets hp to 1. I have died like 5 times from 100% to 0% in one turn and every time it sucks.

You are the head of a non-profit Dev team that has institutionalised speciesm. Even if you aren't actively putting us down you are part of the problem. DLM will continue to riot in CYC until we get our reparations

Thanks, I have one People who voted for removing blinking monsters should get good.Blinking monsters are among the best designed monsters because they make player stop mindless tabbing and luring to corridors. We need to have more monsters like this: Orb of Fire, Ancient Lich, Centaur Warrior etc.

Thanks, I have one People who voted for removing blinking monsters should get good.Blinking monsters are among the best designed monsters because they make player stop mindless tabbing and luring to corridors. We need to have more monsters like this: Orb of Fire, Ancient Lich, Centaur Warrior etc.

Maybe blinking monsters should git gud. Right now they are more of an interface hassle than anything else. The only dangerous ones are blink frogs since they both blink, and are fast enough to still catch up to you after they stupidly blink away from you. But even then, their blinking lets you stairdance them with laughable ease.

If there was a blinking monster that had...like... Fulminant prism, and was actually dangerous, i might be in favor of them.

lethediver wrote:Maybe blinking monsters should git gud. Right now they are more of an interface hassle than anything else. The only dangerous ones are blink frogs since they both blink, and are fast enough to still catch up to you after they stupidly blink away from you. But even then, their blinking lets you stairdance them with laughable ease.

If there was a blinking monster that had...like... Fulminant prism, and was actually dangerous, i might be in favor of them.

I don't know, maybe you are playing OP combos or something.I am really scared of Lom Lobon, Vashnia, Mara. Some other things are just scary and can kill easily with some bad luck: boggart packs, rakshasa + something even more dangerous, even deep elf archers can bring troubles.Guardian serpents/Draconian Shifter with their Blink Allies Enclosing, phantasmal warriors blocking retreat from cursed skull etc.

You are the head of a non-profit Dev team that has institutionalised speciesm. Even if you aren't actively putting us down you are part of the problem. DLM will continue to riot in CYC until we get our reparations

You are the head of a non-profit Dev team that has institutionalised speciesm. Even if you aren't actively putting us down you are part of the problem. DLM will continue to riot in CYC until we get our reparations

As well as faith, I actually use ID scrolls for all amulets until I found both of them and it's a huge waste

But Faith, unlike Harm, is really good. And worst case scenario you can just wear it for a bit and then take it off and the piety gain+loss will basically be a wash... or you're late enough on that it doesn't matter.

Last edited by Shard1697 on Wednesday, 28th September 2016, 18:38, edited 1 time in total.

stickyfingers wrote:Summons that hide the fact they are summoned. Rakshasa mostly. It's terrible.

Mara is in the same category. This is interesting IMHO, you can try killing one of them (unless you have cleaving) or flee to reset the fight. They have ranged attack so resetting the fight is not exactly easy and it is good IMHO.

Resetting the fight is usually easy IMO. Doesn't help that if you take stairs, fake maras and your clone cannot follow you(and then poof), so you can just keep going up and down stairs to make Mara's gimmick totally meaningless. Then all you need is rF.

I'm not saying it's hard, it just annoying. Some time ago you'd just go upstairs whenever a summoner summoned some monsters. Then expiry on summoner's death was added. Rakshasa clones function like the old summoners, which I don't like.

VeryAngryFelid wrote:Mara is in the same category. This is interesting IMHO, you can try killing one of them (unless you have cleaving) or flee to reset the fight. They have ranged attack so resetting the fight is not exactly easy and it is good IMHO.

Well, Mara is a type of rakshasa, an unique one. There's just one of it per game, though, and sometimes worth fighting due to demon weaponry.

Shard1697 wrote:Resetting the fight is usually easy IMO. Doesn't help that if you take stairs, fake maras and your clone cannot follow you(and then poof), so you can just keep going up and down stairs to make Mara's gimmick totally meaningless. Then all you need is rF.