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Version 6.3

Fixed issue where selecting the vanilla cubemaps would result in no cubemaps being installed.

Added new cubemaps to the glowing version. Please note that the glowing version is in no way intended to be realistic.

Updated framework for Vortex

Version 6.2

Fixed cubemap glitch (maybe)

Version 6.1.2

Added the features that went missing in 6.1. You now no longer HAVE to install mined ores or ingots

Version 6.1

Removed Less Glowing option due to issues

Fixed several bugs in the new cubemap set up

The mined ores now has dedicated cubemaps. If you have glow on the veins the mined ores will have the normal version since it makes more sense

Version 6.0

All textures have been procedurally generated in Substance Designer 6. The new procedural texture ensure maximum visual appeal, realism (To a certain degree) and are also much easier for me to maintain if I ever need to update something.

Ingots have a much better looking texture and environment mapping. They also have flatter normals.

The marked ingots have been removed but they will make a comeback in the future, looking better than ever!

Mined ores are now using the same method as the ores. These texture have also been procedurally generated in SD 6.

The installer have alot more options for you to choose from.

Version 5.0

New base texture for everything.

New Normal maps for every texture.

Flipped the marked ingots so that the text displays properly in the inventory.

New cubemap for iron to make it look less like gold.

Version 4.4

Redid all the Ingots with a new mesh from Fenrir Blades by billyro

All Ingots now have environment mapping enabled by default

No more bumpy normalmaps for the Ingots

Version 4.3

Redid all Veins

Reduced filesize by 100MB with a new compression Algorithm

This will most likely be the final version of the mod. Everything now looks and feels like I envisioned when I decided to create this mod. Thanks for using my mods guys!

Version 4.2.0

Redid all the MinedOres

Redid all the Ingots

Added patch for Hearthfire

Version 4.1.0

Updated some meshes

New options for ingots. Marked and Unmarked

Version 4.0.1

Updated cubemaps

Updated the meshes. The mod now uses meshes from the SSE

Donations

Straight donations accepted

This is a total rework of all the ores, mined ores and ingots in Skyrim. Each ore has been remade from scratch using various tools so that no longer will all the ores look the same, they will now look very different from each other. All the mined ores have had their meshes tweaked and have been retextured so that you'll no longer get what looks like clumps of solid ore, now it will look like rock with ore infused in it. All of the ingots have had their meshes tweaked and have been retextured as well.

Features:

Highly detailed new textures for every ore in game, Including Geodes from Blackreach.

Unique textures that does not replace the vanilla textures.

Unique cubemaps for all assets.

Tweaked ore meshes to use the new textures.

Each ore type has a corresponding texture. Iron will look very different from gold e.g.

Patch included for the Quarried Stone that hearthfire DLC adds. This will be installed automatically and will result in one .esp file from this mod. Place that .esp at the bottom of the load order. If you don't want it just disable it in Vortex or delete it from the Data folder.

The texture is available in 4K and 2K. I recommend average users to use the 2K version since there will not be much difference between 2K and 4K.

People may ask what the difference between this and other mods that affects ore's like Glowing Ore Veins 300 by ByblosHex. The answer is simple, The textures. Mods like GOV just adds glowmaps to the meshes and edits the cubemaps. This mod is a total redesign off all the ore veins used in the game. Each ore now has a unique texture AND the ability to make them glow just like GOV.

So the short answer to the question "What's the difference" is really just that this mod adds new unique textures to each vein, ore and ingot.

If using V5 and updating to V6, completely uninstall V5 before updating.Over the past weeks I have worked on a new and huge update for this mod that is finally ready. The update contains massive changes to all the aspects of this mod. The updates are:

All textures have been procedurally generated in Substance Designer 2017. The new procedural texture ensure maximum visual appeal, realism (To a certain degree) and are also much easier for me to maintain if I ever need to update something.

Ingots have a much better looking texture and environment mapping. They also have flatter normals.

The marked ingots have been removed but they will make a comeback in the future, looking better than ever!

Mined ores are now using the same method as the ores. These texture have also been procedurally generated in SD 6.

That is the update list for v6. It may not seem like alot but it was really time consuming to make the textures in SD 6 look good and working out the mesh magic. I hope you all will enjoy the new version. The old v5 will still be available for those who still prefers it.

Also I had to update the meshes so after you mine an ore vein the entire texture set will change. This was intentional to give the feel that the face of the ore vein had changed due to mining. While not realistic I really like the effect.

Procedurally generated you say

This mod is compatible with almost everything except mods that changes the textures and mesh of the Ores, Ingots and Mined Ores. Always overwrite SMIM meshes.

Auto InstallationThis is the recommended way to install this mod. Just download it with Vortex (or NMM) and use the installer to install exactly what you want.

Manual InstallationDon't install this manually, please I beg you, it will just be a mess.

Do you have some suggestions ? Don't hesitate to let me know your ideas ! Feedback is welcomed!