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Super Smash Brothers
Samus FAQ
From: Articuno64(jasonwynja@hotmail.com)
Version 1.3
11/11/99
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Table of Contents
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1) Introduction
2) Version History
3) About Samus
4) Pros and Cons
5) Samus' Moves
6) Combos
7) 1 Player Mode
8) Stages
9) Items
10) FAQ
11) Bonus Stages
12) Multiplayer Strategy
13) Credits
14) Legal Disclaimer
15) Contact Me
16) Closing
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1) Introduction
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Hi, I decided to make this my first FAQ! Samus is my favourite
character in Super Smash Brothers because she has a wide range of great
attacks. She also has some very good combos. In this FAQ I will list
everything I know that could help you become good with Samus. Well lets
get on with the FAQ!
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2) Version History
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1.2 Nothing much, I just changed my e-mail address. Look at the top
of the FAQ for it.
1.1 Added two moves in the Samus' Moves section, two combos in the
Combos section, and tons of tips in the Multiplayer Strategy section. I
also added Samus' Costumes in the About Samus section along with her
symbol. A few pros and cons were added as well. Plus I fixed a whole
bunch of errors from the first version.
1.0 The first version. I need help with the damage for Samus' Moves.
I could also use a few more combos. I don't have the Bonus Stages
completed either. I am missing the Mushroom Kingdom in the Stages
section, since I don't have the Mushroom Kingdom yet, but I'll add that
later. For information on how to contribute to this FAQ, see the Contact
Me section.
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3) About Samus
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Profile: Samus Aran is the toughest bounty hunter in the galaxy.
Using a special suit powered by the technology of the bird people which
allows her to execute daring acrobatic feats, Samus pursues the airborne
life form, Metroid, throughout the universe.
Symbol- an S with a lightning bolt down the middle.
Costumes
C ^- orange and yellow(standard Samus)
C v- brown and orange
C >- yellow and pink
C <- green and a red helmet
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4) Pros and Cons
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Pros
-Insane jumping powers
-Long-range throw
-Excellent projectile
-Good rolling power
-Single most powerful attack(upward flamethrower)
-High speed
-Great combo potential
-Easy to learn
Cons
-Weak bomb
-Slow throw
-No stomp attack
-Bad close in fighter
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5) Samus' Moves
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Here I will list the moves that I use most and some tips on when to
use them.
B- Charge Shot
Tip- Try to keep a charged shot whenever you can.
Up+B- Screw Attack
Tip- This move can be used to attack and to get back on the playing
field.
Down+B- Bomb
Tip- When fighting characters with bad upward aerial power hits, just
jump in the air dropping bombs.
Forward+A- Mega Punch
Tip- This move is hard to pull off but if it connects it can do good
damage. It's good to use when the opponent is stunned.
Up+A- Upward Flamethrower
Tip- Damage wise, this is the best move in the game.
Jump, F+A- Downward Flamethrower
Tip- Use this when you're in the air and somebody is trying to jump up
and hit you.
Jump, D+A- Downward Kick
Tip- An awesome start to combos as it sometimes throws the enemy upward.
Jump, U+A- Upward Kick
Tip- Use this move instead of the Screw Attack around edges because
after the Screw Attack, you don't have any more jumps, but after this
move you can still jump once after using it.
R- Throw
Tip- If you are going to throw, be sure that you can connect because it
has bad recovery time.
Z, Forward- Roll
Tip- While charging your shot this can be done just by pressing forward.
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6) Combos
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1) This one can be done at the start of a match. Right away, start
charging your shot. The opponent will most likely charge you so roll
forward and shoot your shot at him. He should be stunned so grab him and
throw him forward. Now run and jump over top of him and give him your
Downward Flamethrower.
2) To do Samus' infinite combo, back your opponent into a wall and tap A
like mad!
NOTE: Combo #2 can be done with almost anybody.
3) All you have to do for this simple combo, is Screw Attack the
opponent into the air, follow it up with an Upward Kick, and then as the
opponent is about to land use the Upward Flamethrower.
4) Jump above your opponent and use the Downward Kick. If their damage
is high enough they will go flying up, and if they do then Screw Attack
them. Land underneath them and do the Upward Flamethrower when they come
down(if they come down, heh heh).
Send all combos for Samus to articuno64_@hotmail.com and if I post it I
will mention you in the Credits section. For more information on
contributing to this FAQ, see the Contact Me section.
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7) 1 Player Mode
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Here I will guide you through the 1 Player Mode with Samus. The
strategies are meant for Normal or lower because I have never tried Hard
or Very Hard.
Samus vs. Link
This fight is SOOOOOOoooo easy! At the start Link will just stand
there so charge your shot and when he moves toward you shoot it at him.
Then run up to him and give him a Screw Attack. This might put him in
position for Samus' infinite combo so try to trap him in one and when he
has high damage just throw him of the edge. Link doesn't try hard to
stay alive. Just watch out for the tornado.
Samus vs. Yoshi Team(18)
Don't be intimidated by the number because they will go flying with
a Screw Attack or two. The Charge Shot can also knock them off. You can
defeat them in the order they appear to get a Yoshi Rainbow bonus.
Chansey eggs appear randomly on this stage.
Samus vs. Fox
The first time I fought Fox I had a lot of trouble because he kept
on juggling me so try to keep the game on the ground and you'll be okay.
If you launch a Charge Shot, make sure he doesn't reflect it back at
you! Mostly use Screw Attack. Samus' Bombs roll down slopes so try to
grab the top of the tail fin. When he has high damage just keep trying
to throw him off.
Samus and ? vs. Mario Brothers
The computer picks a random CPU ally for you, but your ally usually
sucks. When the match starts out, jump up and Screw Attack Luigi. Now
jump up and drop some bombs, avoiding the bumper. Now just keep using
your Charge Shot. Upward Flamethrower is useful when you're on the
bottom floor.
Samus vs. Pikachu
Another easy fight just don't jump over him or he'll Thunder you.
Stay underneath him and Screw Attack. At about 70% damage try to throw
him off the side. Pikachu will sometimes screw up the double teleport
move and fall off by himself.
Samus and ? and ? vs. Giant Donkey Kong
This time the computer picks two random CPU allies for you and
sometimes they are pretty good. Just stay away from Giant DK letting
you're allies do the work while you fire your Charge Shot from a
distance. If your allies die, then just throw Giant DK off.
Samus vs. Kirby Team(8)
The different Kirbys are (Mario, Donkey Kong, Link, Samus, Yoshi,
Fox, Pikachu, and Kirby/Secret Character) not in any order. They will go
flying almost as easily as the Yoshi Team, so just keep using the Screw
Attack. This fight shouldn't be too hard.
Samus vs. Samus
Right at the beginning jump to the top and charge your shot. Now
just keep dropping a bunch of bombs. Fire your Charge Shot at her. Be
careful that she doesn't Screw Attack you from below. This can be a very
hard fight. Try to throw her into the acid, just don't fall in yourself!
You might lose a life here when going for Ness.
Samus vs. Metal Mario
Fire your Charge Shot from a distance with the occasional Screw
Attack. He is hard to knock off so when his damage is around 200%, just
keep trying to throw him off. This fight won't be too hard if you just
keep your distance, while using your Charge Shot.
Samus vs. Fighting Polygon Team(30)
The same idea as the other two teams just keep using Screw Attack.
About half way through the match a Maxim Tomato will usually show up.
This is mostly a test of your endurance, so don't worry if you lose a
life here.
Samus vs. Master Hand
This fight can be easy if you do a few things right. When the
Master Hand is just floating above you then keep using the Upward
Flamethrower. Most of the attacks can be blocked but a few need to be
dodged. When he is walking on two fingers, jump over him. When his hand
is pointing at you diagonally with the fingertips sparkling, DO NOT
BLOCK! He will poke you twice breaking your shield, so just dodge it.
When he tries to slap you off the playing field, just jump over him.
After you beat him, you might get a challenge match from Jigglypuff,
Captain Falcon, or Ness.
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8) Stages
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Here I will list the hazards of the stages plus special tricks that
can be done.
Peach's Castle(Mario and Luigi's Stage)
There is a bumper on this stage at the top so stay on the bottom
platform. If you are on the top platform you can use the Charge Shot
effectively, but the bumper hinders your jumping ability so you can
press down twice to drop to the bottom. Basically, if you're on the top,
Charge Shot, if you're on the bottom Screw Attack and Upward
Flamethrower.
Congo Jungle(Donkey Kong's Stage)
The platforms in the top corners are good places to charge your
shot. The bombs aren't very useful here unless you roll them down the
slope. You might be able to Screw Attack your way into the barrel
underneath if you fall off.
Hyrule Castle(Link's Stage)
There is a tornado in this stage that can finish you off if you're
over 100% damage. The arch on the left side is a good place to charge
your shot, as is the third platform in the middle. Beside the arch is a
great place to pull off Samus' infinite combo. The tornado is the only
hazard, so all moves work good here.
Planet Zebes(Samus' Stage)
Although Samus is my favourite character, her stage certainly
isn't. This is the most boring stage. I advise you to stay on the top
few platforms unless you need to grab an item. Bombs are very useful
here since playing high is a good idea. The Charge Shot can be useful
here too, but I recommend that you don't even try this stage unless you
are trying to get the Mushroom Kingdom.
NOTE: Planet Zebes is used to fight Captain Falcon in the Challenge
Match.
Yoshi's Island(Yoshi's Stage)
Items sometimes appear on the clouds on the side, just don't stay
on them for too long or they will disappear. Chansey eggs appear
randomly on this stage. This stage was meant for the Screw Attack! 3
platforms that are easy to move around on. The little slope on the base
platform is good for rolling bombs down.
Dreamland(Kirby's Stage)
Wispy Woods the tree blows wind back and forth occasionally. This
is another great stage for Samus. A little bit boring though. There are
3 platforms with 1 base platform on the bottom.
NOTE: Dreamland is used to fight Ness in the Challenge Match.
Sector Z(Fox's Stage)
I love this stage! It is so long, so you can run to the side where
nobody is and charge your shot. You can roll Samus' bombs down the tail
fin. Sometimes the Arwing will come in and shoot the heck out of anybody
it sees, and it shoots you hard! I've never really had much of a problem
with the Arwing before unless I'm on the very edge of the stage.
Overall, this is one of my favourite stages.
Saffron City(Pikachu and Jigglypuff's Stage)
This stage has a ton of platforms, but it can be hard to stay on
sometimes, so don't use the Screw Attack by the edges. Use the Upward
Kick a lot here. A door sometimes opens up and random pokémon pop out.
Electrode- uses explosion.
Venusaur- uses razor leaf.
Charmander- uses flamethrower.
Porygon- uses tackle.
Chansey- uses soft-boiled.
Mushroom Kingdom(hidden)
To access the Mushroom Kingdom beat the game with all 8 original
characters and play a Vs. Mode battle in each arena. Many people say
that it has to be on Normal Mode, but I did it on Very Easy. Anyway, use
the pipes to escape from danger. I am usually to busy kicking
Jigglypuff's ass to notice when a POW block appears, but when I find
them I usually get a kill or two.
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9) Items
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Here I will list the order of usefulness I think the items are. I
have excluded the carrying items(crate, barrel, capsule etc...). Press A
to pick up an item, A to use an item, and R to throw it.
Homerun Bat- Do a Smash Attack(Forward+A) with this and you'll get a one
hit KO!
NOTE: Even if you don't do a smash attack, the bat is still a powerful
weapon.
Heart Container- This lowers your damage meter to 0%!
NOTE: While your damage is going down, any hits you take don't affect
you.
Beam Sword- Good range and good power. A very useful weapon.
NOTE: Can sometimes be used to pull off an infinite combo.
Hammer- When you grab this your character(Samus) will go into a 15
second frenzy with the hammer. During this time period, you can only do
one jump, and you can't throw the hammer.
NOTE: You are not invincible while holding the hammer.
Bomb-omb- If left alone for about 5 seconds, it will start walking
around and explode in about another 5 seconds.
NOTE: This can hurt you even if you're the one who through it.
Motion Sensor Bomb- Throw this on the wall or the floor. When somebody
steps on it, it explodes!
NOTE: Don't accidentally step on your on motion sensor-bombs!
Maxim Tomato- This lowers your damage meter by 100%
NOTE: While your damage is going down, any hits you take don't affect
you.
Ray Gun- This gun has 16 shots of ammo. When your out of ammo, you can
throw it for extra damage.
NOTE: The ray gun is great for juggling your opponents off the edge.
Fire Flower- Hold A to blow a huge stream of fiery breath! Throw it when
you're done with it.
NOTE: The fire flower racks up damage very quickly.
Star Rod- Press Forward+A to shoot stars, or just wack the enemy!
NOTE: You can shoot up to 20 stars with one Star Rod.
Pokéball- Throw this and a random pokémon pops out. Here's a list:
Pokémon Move
Beedrill Substitute
Blastoise Hydro Pump
Chansey Soft-boiled
Charizard Flamethrower
Clefairy Metronome
Goldeen Splash
Hitmonlee Jump Kick
Koffing Smog
Meowth Pay Day
Mew Teleport
Onix Rock Slide
Snorlax Body Slam
Starmie Swift
Green Shell- Throw this shell at an opponent. It can be used a few
times. Just don't miss and accidentally throw it off the edge!
Red Shell- Throw this shell on a platform and it will keep searching
along that platform for someone to hit.
Star- This makes you invincible for about 10 seconds.
NOTE- You don't need to pick this up, just touch it.
Fan- This weapon is weak but when thrown at an opponent it will send him
high in the air putting him in perfect position for a Screw Attack or an
Upward Flamethrower.
NOTE: The fan can also pull off infinite combos well.
Bumper- I personally don't like this item very much. You can throw it on
the edge of a platform when an opponent is trying to comeback onto the
playing field.
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10) FAQ
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Hey! I haven't received any questions yet. Please e-mail me all of
your questions about Samus so that I can make my FAQ larger(heh heh).
For information on how to send in questions, see the Contact Me section.
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11) Bonus Stages
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I have only rented Super Smash Brothers a few times, so I can only
put in this FAQ what I remember. Therefore I don't have any Bonus
Stages. For information on contributing to this FAQ, see the Contact Me
section.
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12) Multiplayer Strategy
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Here I will list all of the multiplayer strategy that I can think
of for Samus. I will add more in future versions.
-use the Screw Attack often, it's Samus' best move.
-Samus' bombs don't hurt her.
-Samus is a bad fighter close-in so whenever someone approaches you with
a physical attack, just launch a Screw Attack.
-the Charge Shot is great for keeping your opponents off the playing
field.
-be careful when using the Screw Attack around edges because you can't
do any moves after it.
-Samus has great combo potential. You can usually make up your own
combos easily because she has so many great attacks.
-if a Kirby steals your Charge Shot then the Screw Attack can usually
knock off his helmet so that he can't use it any more.
-if you have a teammate, you can grapple onto the enemy with R and have
your teammate hit the enemy with a powerful attack.
-when in the air you can drop 2 bombs before touching the ground.
-don't throw too much, because Samus' throw has bad recovery time.
-Samus' bombs aren't as powerful as her other attacks so don't rely on
them.
-your finishing pose has no point in Vs. Mode.
-when an opponent is trying to make it back to the playing field and you
think that they could probably make it, then grapple onto them before
they touch the ground and throw them back out. If they have already used
their triple jump than they will be helpless!
-if an opponent grabs onto the edge while coming back onto the stage,
then back up. You don't want them to do an edge attack on you.
-charge your shot every opportunity that you get.
-Samus' Upward Kick move is a good move for juggling your foes in the
air.
-Samus can sometimes break out of infinite combos with the Screw Attack.
-most of Samus' A button attacks aren't very good(except the ones that I
listed in the Samus' Moves section).
-use combos a lot, they can really PO your opponents.
-note that the Downward Flamethrower isn't nearly as strong as the
Upward Flamethrower.
-good stages to pull off infinite combos in are Hyrule Castle, Sector Z,
and Saffron City because they all have walls.
-to be good with Samus, it is important that you know how to block and
roll well.
-good teammates for Samus are Ness, Kirby, Captain Falcon, and Mario.
-in timed matches, pick on the weakest opponent and always try to be the
last person to hit players that are falling off.
-in stock matches, run away from your opponents. Eventually, they will
give up and start pounding on each other. Since you don't get any points
for hitting people off in stock matches, just wait until your opponents
have a few lives gone, before actually fighting.
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13) Credits
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I would like to thank...
Nintendo and HAL Laboratories for making this awesome game.
Myself for writing this Samus FAQ.
CJayC for posting this FAQ a few hours after I submitted it.
cranium7, I used Samus' Pros and Cons from your FAQ, hope you don't
mind.
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14) Legal Disclaimer
**********************************************************************
This FAQ is protected by copyright law. A lot of hard work went
into it so don't plagiarize it! Yes, you may take bits and pieces of
information from it and put it in your FAQ, as long as you give me
credit. The only place you should find this FAQ is at www.gamefaqs.com
and nowhere else. This FAQ was created by Articuno 64. You can contact
me at jasonwynja@hotmail.com with contributions, suggestions or
questions. If you send me junk e-mail or criticize my FAQ because of one
little mistake, than I will filter your e-mail. However, I do take
reasonable suggestions.
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15) Contact Me
**********************************************************************
My e-mail address is at the top of the FAQ. If your e-mail is a
question than send it under the subject "SSB Question". If your e-mail
is a contribution than send it under the subject "SSB Contribution". See
Version History for info on what I need contributed. If you e-mail me a
question than you won't get a reply, but your question will go into the
FAQ section where you can read it. If you contribute something, then
include your name, so that I put your name in the credits section. Oh
yeah, and if you have any suggestions send it under the subject "SSB
Suggestion". Anything else will not be read.
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16) Closing
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I hope you enjoyed my Samus FAQ! I know that it still has a lot of
things uncompleted in it, but this will be my last update, because I
have just unlocked Ness, and I don't use Samus anymore. Don't get me
wrong, Samus is a very good character, but I think that Ness is better.
If you have Ness, but still use Samus then I respect your opinion and I
hope that my FAQ helped you. For all of those Ness fans out there
reading this, you can expect a Ness FAQ from me soon.
Articuno 64(jasonwynja@hotmail.com)
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