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1: Ledges
2: Grass
3: Sand
4: Rocky ground
5: Deep water
6: Still water (events will be reflected by these tiles)
7: Normal water
8: Waterfall
9: Crest of waterfall
10: Tall grass
11: Underwater grass
12: Ice (The player may slide on these tiles)
13: Neutral (For use on tiles that the player could walk on but have special tiles underneath them.)

Your images should be 128 * 128 I believe but that's not the problem here. You need to have two egg groups (in Compatibility) but you can have 15 twice so don't worry about that.

Not having an icon may be a problem when you open the POKeMON screen but it's easy enough to put a placeholder in, just make copy of another pokemons icon, rename it to icon494.png (I find Ditto quite an appropriate placeholder, but maybe that's just me).

Firemaker - they should be .png files.
Besides, apart from the 2 egg groups thing, I see some more mistakes.
1. Cahibrek only has 5 base stats.
2. Spelling mistakes in the movelists - some erroneous spaces, and WHIRLWID.
3. Air Slash. As far as I know, D/P moves aren't in Essentials.
4. Minor, but still - in Cahibrek's dex entry, "there" should be "their".

First and foremost, I would like to say this.
This is ABSOLUTELY AMAZING! I have never seen anything work so well, and it gets updated so often. I just updated my game and another one came out O.o

Now, to my question:
Would there be any way to add a shiny Pokemon to the party? (pbAddPokemon(), but it adds a shiny).
If no, then would it be possible to script it? (To lazy to check myself )
- Emblem

First and foremost, I would like to say this.
This is ABSOLUTELY AMAZING! I have never seen anything work so well, and it gets updated so often. I just updated my game and another one came out O.o

Now, to my question:
Would there be any way to add a shiny Pokemon to the party? (pbAddPokemon(), but it adds a shiny).
If no, then would it be possible to script it? (To lazy to check myself :P)
- Emblem

{First post, woot}

I would actually like to know how to do that as well.

Quote:

Originally Posted by atomic_reactor

do you keep exiting out?
leave the window up after the error.
itll restart itself

That doesn't work, only on some errors does it actually restart itself. But in this case, it doesn't, it just hangs there, hence the error.

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