Enhancements

Ice Slick: As an action, you can create a patch of ice that fills your zone or an adjacent zone. You can move through the ice easily, but to friends and foes it is a Fair (+2) obstacle. The slick lasts until the beginning of your next turn.

Icy Aura: Whenever someone successfully attacks you using Fight, they take 1 physical stress from the sheer cold.

Common Power Synergies

Energy Blast: You can fire off a concentrated blast of sub-Arctic temperature.

Slowing: You can encase your opponents in ice, stopping them in their tracks.

Natural Weapon: You can freeze the moisture in the air around your fists, forming a painful set of ice knuckles.

Improved Special Effects

Ice Shield: You can encase yourself in a thin shell of ice, giving you Armor:4 against the next attack you suffer, at which point the bonus ends. Moving or taking a physical action breaks the shell, ending this bonus.

Drawbacks

Weather that others would consider merely chilly is, to you, sweltering. You can Only Live in the Cold.

You aren’t just cold to the touch; you bring the temperature down all around you, whether you like it or not. You don’t mind it, but you are Always Freezing.

Collateral Damage Effects

Blizzard: You can dial down the temperature so quickly that snow forms in your zone and every adjacent zone. You can move through the snow without a problem, but to everyone else it’s a Fair (+2) obstacle that persists until the end of the scene.

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