New Game Rules Suggested

As all of us think, the game is coming to be a "little bit" boring, so I would like to suggest few points in order to make it better after few minutes thinking.

War stage keeps 94 Point in order to win the Battle BUT:

Creation of 10 "Groups" in 4 divisions, so please read before decide to ignore this suggestion:

Group 1st will be with all soldiers between 0 and 999 strength and 0.5Gold BH

Group 2nd will be with all soldiers between 1000 and 2499 strength 1 Gold BH

Group 3rd will be with all soldiers between 2500 and 4999 strength 1.5 Golds BH

Group 4th will be with all soldiers between 5000 and 9999 strength 2 Golds BH

Division 1 will be the addition of damage between Group 1st to 4th. 1 point earned for the division that win the round.

Group 5th will be with all soldiers between 10000 and 19999 strength 2.25Golds BH

Group 6th will be with all soldiers between 20000 and 29999 strength 2.5 Golds BH

Gourp 7th will be with all soldiers between 30000 and 39999 strength 2.75 Golds BH

Group 8th will be with all soldiers between 40000 and 49999 strenght 3 Golds BH

Division 2 will be the addition of damage between Group 5th to 8th. 2 points earned for the division that win the round.

Group 9th will be with all soldiers between 50000 and 59999 strength 3.25 Golds BH

Group 10th will be with all soldiers between 60000 and 69999 strength 3.5 Golds BH

Group 11th will be with all soldiers between 70000 and 79999 strength 3.75 Golds BH

Group 12th will be with all soldiers between 80000 and 89999 strength 4 Golds BH

Group 13th will be with all soldiers between 90000 and 99999 strength 4.25 Golds BH

Division 3 will be the addition of damage between Group 9th and 13th. 3 Points earned for the division that win the round.

Group 14th will be with all soldiers with 100.000 or more. 4.5 Golds BH

Division 4 will be Group 14th and 5 Point will be earned for this one if it wins the round.

As I propose in this Topic, nothing will change in each war. If the war is Epic, then it will generate a double BH value as we have right now.

In order to avoid that someone creates an user and keep the user more than 5 days NO training, automatically this user will be reduce in 10.000 strength if it has more than 10.000 strength. This point will avoid that some one keep the user in for example 39.999 strength just to earn the BH.

I am sure that wars and rounds will be more interesting and competitive than right now.

In fact, if Plato wants to increase the game-ability, it can be set as the next suggestion says:

Strength based division has been suggested many time and it always lacks enough convincing to be even considered.

I do like the weapons division of your idea.

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I like the idea of some weapons being more useful to certain divisions. Although I think using strength to mark divisions would be just as bad as the current system, given that divisions are meant to segregate based on damage, it makes sense to use the same type of formula that damage is calculated with.

Do you know how many of the suggestions in the forum are implemented in the game?

I know, I have suggested it a long time ago.

The idea is not to modify the games rules "a lot" it is just to adapt the game to new times, Plato knows that there are hundred of Multiplayers playing here, but they are paying well, so, Plato doesn't want to change it, but if MOST of us propose to make a change, we will have the control, in fact, the idea is just use the game to work and training, for a indefinite time without expending RL money, don't buying Q7 weapons or food, just the basic, it will need a change, it will come, WE ARE the guys paying for his rules, STOP people don't be stupid, we are playing in front of Multiplayer in D1 or D2 with 110k strength, really Plato doesn't want to do anything?