10 huge blunders of the current generation

It's been a great generation for solid gaming, but there's been a lot of confusing decisions made by plenty of publishers, developers, and hardware makers. Here are 10 big blunders that had a hand in defining the current generation.

'Xbox 360s around the world were failing at an insane rate, and it became clear that Microsoft had bungled quality control during the manufacturing of the first model of Xbox 360 units.'

MS didn't make a mistake with their quality control, that would suggest they were not aware of the technical issues of Xbox360. Fact is they knew the hardware was flawed before it even shipped for retail.

Yup. The first run of Xbox 360's had a reported 68% defect rate during testing. Then that was lowered to around 40%. Then around 30% with the Elite. Microsoft has claimed that the S model has remedied the RRoD issue, but in reality the defect rate is still around 25%. That's horrible. The acceptable defect rate across most hardware industries is usually between 1 to 3%. 5% is sometimes acceptable, but never more than that. That should put things into perspective and make people understand just how badly Microsoft fucked up with the 360. It's a completely unreliable piece of hardware.

And while the 360 has sold more than 70m units, I wonder just how many of those were purchased by previous 360 owners replacing broken consoles? Most of my friends have 360's, and each of them have been through at least 2 purchases, some of them more. Same with a lot of the people I met online on XBL.