Our videos of GR Future Soldier

After five years without a Ghost Recon game, it is almost a relief to see the arrival of Tom Clancy's Ghost Recon Future Soldier. Before we started to play, we were worried it might turn out to be a disappointment, but in the end, it is not. With something like 12 hours of gameplay in the single player campaign (which can be shared with up to three friends online), Ubisoft's new title is definitely entertaining. Mixing stealth missions - very reminiscent of Splinter Cell - with more action packed sequences, this new instalment is worthy of the two Advanced Warfighter games. The shooting mechanics are on par with today's best games of the genre, and using gadgets is a lot of fun. Check out all our videos and see for yourself.

Noticed some shadow flickering and model popups in the environments video. Terrain looks okay, nothing special though imo... Hate the camo-thing, but if gameplaywise it's anything like GRAW (which seems to be the case) i'll give it a try.

Oh and one last thing. These always present data hovering over the map, like huge name of the city and these data streams.....that sucks big time!!! Very disturbing the gameplay for me. I was a little worried about this over-hud fest, but this is too much. Dont like it a bit.
Hey look soldier, here is reminder in case, You forgot in which part of the world You have been deployed. :-D Who the fuck put this stupid idea into this game? Jesus! Its more like Matrix.

GRAW made me buy a 360 back then, i think back then the Lighting was better then in this one but overall it looks cool and i will biught it next week, just need my Payment :D And maybe Max Payne 3, not sure about it.

Posted by AngerfistGRAW made me buy a 360 back then, i think back then the Lighting was better then in this one but overall it looks cool and i will biught it next week, just need my Payment :D And maybe Max Payne 3, not sure about it.

Posted by ZatOh and one last thing. These always present data hovering over the map, like huge name of the city and these data streams.....that sucks big time!!! Very disturbing the gameplay for me. I was a little worried about this over-hud fest, but this is too much. Dont like it a bit.
Hey look soldier, here is reminder in case, You forgot in which part of the world You have been deployed. :-D Who the fuck put this stupid idea into this game? Jesus! Its more like Matrix.

Glad I'm not the only one who hates that. Is it possible to turn that off? I'm all about immersion, and I think that would drive me nuts.

Like I really need a giant circle over EVERY bad guys regardless of where they are, and all kinds of irrelevant crap plastered all over the environment. At this point I wouldn't be surprised if every car had the word "car" floating over it, and every building had "building" floating over it. I see what they are going for, but at least make it toggle-able for those of us who don't care what our enemies ate for breakfast...

Posted by michaelobGlad I'm not the only one who hates that. Is it possible to turn that off? I'm all about immersion, and I think that would drive me nuts.

Like I really need a giant circle over EVERY bad guys regardless of where they are, and all kinds of irrelevant crap plastered all over the environment. At this point I wouldn't be surprised if every car had the word "car" floating over it, and every building had "building" floating over it. I see what they are going for, but at least make it toggle-able for those of us who don't care what our enemies ate for breakfast...

:-D lol yes...maybe they should have put a big flashing arrow with "YOU" over Your character. It would be ok, if the signs would appear for a few seconds and then go away. But this looks like some virtual training or something.

I really hope there is an option to turn it off, but Im afraid there isnt. For example in GRAW, You could choose to not mark enemies position. Which was cool.

I know its all about future soldier high tech gadgets, ok, but these big signs are really stupid idea. I can understand to deploy the sensor and it marks positions of enemy....well,...ok....all that IR thermal imaging mumbo jumbo, all of this is ok, but these additional beep-peep-blink-blink shits are ruining the gameplay. Sad, sad....:-(
Excluding these signs and overloaded HUD things, this game looks great and really love the sound! Sound is flawless here.

Oh...and I finally downloaded that ALPHA live action movie for this game from PSN and I must say it was awesome! Really hypes You for this game. But I didnt see any signs floating on the sky. Strange. :-)

Melmoth
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (2 Hours ago)

Melmoth
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (2 Hours ago)