A 5th Edition compatible adventure for four to six PCs of Levels 2-3.
The loggers of the West Wood have been logging these lands for over five years without a problem. Now, an eerie entity demands that they cease their logging activities and evacuate the forest immediately. If they refuse, they will die.
When the PCs arrive to help they find that things are not so black and white.... [click here for more]

A 5th Edition compatible adventure for four to six PCs of Levels 4-5
The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering for families, soldiers, and hunters to eat, drink, and dance the night away.
The festival is named after the rarest flower in the world.... [click here for more]

FOR FANTASY GROUNDS VIRTUAL TABLETOPA 5th Edition compatible adventure for four to six PCs of Levels 4-5
The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering for families, soldiers, and hunters to eat, drink, and dance the night away.
The... [click here for more]

A 5th Edition compatible adventure for four to six PCs of levels 8-10The quaint fairytale village of Prince’s Folly is stuck in a recurring nightmare. The brooks no longer bubble, the children no longer frolic, and the giant daisies have all withered and died.
Every there years the banshee comes to Prince’s Folly to portend the death of a member of the McDonagal... [click here for more]

A 5th Edition compatible adventure for four PCs of Levels 2-3
Mosshammer Castle has been seized by Sufferhorn orcs! The former occupants of the castle are missing, most likely slain by the orcs during the violent attack. Could the movement of the orcs into human territory herald a coming orc horde and the surging tides of war? If the castle is not reclaimed the nearby towns and... [click here for more]

A Pathfinder compatible adventure for four to six PCs of level 16
Nearly two thousand years ago, in the land which now holds the Klavek Kingdom, a different power ruled the land. The Saatman Empire was a land unlike any seen before or since: it was a place where dragons ruled as gods, each in their own kingdom keeping lesser races as cattle. And above all of these god kings stood... [click here for more]

An adventure compatible with the Pathfinder Roleplaying Game designed for four to five 8th level PCs
Teaching is a noble profession, and one that’s made more difficult by the unwelcome presence of an intellect devourer. Happily, no one but Dean Derthag Dwarfhewer knows about this uninvited guest, and the learned half-orc would like to keep it that way. That’s why he’s... [click here for more]

A Pathfinder compatible adventure for four to six level 4 heroes
Continuing on from False Honesty and Corrupt Virtue, the PCs find themselves in the middle of a heated election. It’s not only debates and scandals that plague the election campaign but threats from the past also threaten Rogail’s very existence. This is one deadly election campaign that Rogail will... [click here for more]

A Pathfinder/3.5 Compatible Adventure for 4-5 PCs of levels 14-16
“Order! Order! Court in session. All rise for the judges!” When the Law speaks, everyone listens closely in Mohkba.
As you become more well-known, you often find that you are called upon to help out in strange situations. And the case of Kosto Hakija versus House Loihtia is definitely strange.The mage... [click here for more]

This product is compatible with the 13th Age rulebook. The Age of Horrors line of products are a series of new or converted creatures for use with the 13th Age RPG. Each creature is released separately so that you can print them out and organize them in whatever order you want, say in a three ring binder. We at Adventure Capital Games hope you enjoy these new additions to your 13th Age game.
Malformed... [click here for more]

This product is compatible with the 13th Age rulebook. The Age of Horrors line of products are a series of new or converted creatures for use with the 13th Age RPG. Each creature is released separately so that you can print them out and organize them in whatever order you want, say in a three ring binder. We at Adventure Capital Games hope you enjoy these new additions to your 13th Age game.
Alligators... [click here for more]

This product is compatible with the 13th Age rulebook. The Age of Horrors line of products are a series of new or converted creatures for use with the 13th Age RPG. Each creature is released separately so that you can print them out and organize them in whatever order you want, say in a three ring binder. We at Adventure Capital Games hope you enjoy these new additions to your 13th Age game.
Bring... [click here for more]

An unsettlingly introductory adventure for The Dreadful Secrets of Candlewick Manor. Orphans beware! Read no further if you expect to be a player rather than the Game Moderator. ... [click here for more]

To stay alive in this business, you need two things: common sense and work. You're on your own for the first one, but here's a little something to help out with the second.
Killshot Files #1: Blaze of Glory brings you a little bit of everything to take your Killshot career to the next level. The first full issue of this quarterly series, you'll find something for assassins... [click here for more]

You didn't think something happened to go old Killshot Files, did you? Far from, the world's deadliest tabletop RPG carries on with the 2nd supplement pushing the game - and your career - further than ever before.
We stocked this sucker to the brim with 60 pages of extended mayhem and death, from new rules for using poison in your career, to an expanded look at the eight original focuses with... [click here for more]

The Telekinetic’s Handbook is an expansion to the Telekinesis sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new magic items, expansions and explanations of telekinetic mechanics, new rituals and incantations, and more to help make the most out of this great branch of magic.
The Telekinetic’s Handbook is book 2 in a multi-part... [click here for more]

Note: This product is for Hero Lab files only. The PDF can be found here:
/product/167879/The-Telekinetics-Handbook
A Bundle for both can be found here:
/product/200024/The-Telekinetics-Handbook-PDF-Hero-Lab-Combo-BUNDLE
This is the Hero Lab files for the Telekinetic’s Handbook, an expansion to the Telekinesis sphere from the Spheres of Power magic system... [click here for more]

Oh Ye Seeker!
If you have been looking to play old school fantasy with Fate Core as your engine, look no further! Within these pages, you will find:
+ Rules to help you use Fate Core to emulate a class-race-level system
+ All the classic old school classes and races presented for Fate Core, plus many more
+ Expanded rules for weapons, armor, and other equipment, including... [click here for more]

Strange and Unsettling Things for a Horror-Fantasy Game
A long-time fan of settings like Ravenloft, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook, brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Unpleasant Discoveriesis an extraordinary treaties on how to run compelling... [click here for more]

Tales of Rosuto-Shimafor Steampunk MushaTales for Rosuto-Shima is a collection of short stories exploring the lands and people found in the Steampunk Musha Roleplaying game setting. In addition to the short stories, this book also gives a behind-the-scenes look at the 8 year production of the setting and includes; comicbook scripts, comicbook art, concept art showing... [click here for more]

Spungo's Bar is the first of Space Stops, a series of detailed locations for star age, science fiction gaming. This particular establishment, like many of the planned series products, focuses upon the seedy underbelly of the greater galactic society. In Spungo's Bar you will find a rough and rowdy spaceport bar full of wonderful scumbags for the characters to encounter. The surrounding atmosphere is... [click here for more]

Follow the Modern Path to a walk on the magical side!
Arcana of the Modern World explores the different ways to incorporate the use of magic in a modern-style RPG genre. Building on the foundations of the Modern Path: Heroes of the Modern World. To compliment the Modern Hero class, there are new feats, traits, trainings, & difficulties; along with new magical Archetypes to... [click here for more]

Welcome to the Modern Path - Heroes of the Modern World "2.0 Edition"
What is the thing that sets the modern genre of roleplaying games apart from all others? Is it the technology? Perhaps it is the culture? Wait...it's the guns, right? Well, maybe it is all of those aspects, but perhaps that certain something is more intangible. Perhaps it is the personal knowledge and frame of reference... [click here for more]

See the world. Visit different countries. Meet foreign superheroes! Punch foreign bad guys until they explode!
Comicworld Germany is a short and quick introduction on how to use Federal Republic of Germany in superhero games.
This short guide contains:
introduction to culture and history of Germany
condensed history of the country and tips on how to use it in your games
a selection... [click here for more]

See the world. Punch foreign bad guys until they explode.
Comicworld Ukraine is a short and quick introduction on how to use the republic of Ukraine in superhero games. This short guide contains:
introduction to culture and history of Ukraine
condensed history of the country and tips on how to use it in your games
a selection of interesting places for your adventures
5 new characters, from... [click here for more]

The sun-scorched arenas of the Dread Sea Dominions await you in this book!
In these pages you’ll fight ancient monstrosities from the pits of Tricarnia to entertain the bored Priest Princes, you’ll risk your life against beasts in the Imperial Arena of Faberterra for the enjoyment of the crowd, or you’ll match your skills against the pit fighters of Syranthia, the best in the world.... [click here for more]

Jalizar, City of Thieves, the Rotten Flower of the North, is revealed to your eyes in this book!
In its pages, you’ll learn the seedy ways of the Thieves’ Guild. You’ll smuggle goods into the city, fooling the Copper Helms, the corrupt city watch of Jalizar, vie for power with the Merchant Houses or, if you are really bold, venture into the dark Sewers of Jalizar where an age-old... [click here for more]

Andre Ching, a young Barizian noble, defied his family and escaped to Cor, where he served in the military, showing his worth in the war with Horde. After two years of service Andre was assigned to an elite squad of scouts, where he regularly delivered reports on monster activity. He was reckless and daring, and enjoyed taking risks, but a month ago the army lost contact with him and declared him Missing... [click here for more]

Critical Role has taken the roleplaying world by storm. Now, you can join the adventure!
Until now, the wondrous and dangerous lands of Tal’Dorei have been the sole stomping grounds of the show’s adventuring company, Vox Machina. But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself!
Will you find one of the revered Vestiges... [click here for more]

You are agents of the most secret government agency you have never heard of: The 13th Bureau of Justice, also known as: Bureau 13. Your mission is to protect the United States of America and all its territories from supernatural threats and creatures, while at the same time protecting those supernatural that live in peace with man and his civilization.
You are part of Team Fremont, a regional team... [click here for more]

Everyone has heard of the Captain James Q. Yurk of the USS Endeavor, pride of Starfleet of the Planetary Federation. No one has heard of you, however. Every ship in the fleet has three watches, and the Endeavor is no exception. Alpha Watch, is ruled by the Captain and his Sporkan First Officer, Beta Watch, is commanded by the ambitious Watch Commander Raker and his Tingalong 2nd Officer Whort.... [click here for more]

Well, when the crap hits the fan, you usually find yourself taking a shower afterwards. And now you want to go to the Brass Monkey Ball. It’s on Eta Wongo, at Jimmy’s Bar & Grill, the happeningest joint in the Hinterland.
But you know what happens, don’t you?
The boss is yelling at you, telling that you have to fly a cargo from one end of the Hinterland to the other end. And... [click here for more]

Warp to a new game with Mech Tech ‘n’ bot: Warp Ships 1. This presents three new ships each with full deck plans: the cargo-carrying Startrotter, the Starblazer missile destroyer, and the torpedo-carrying destroyer Novabringer.
Meet adventure on a new frontier of play today. ... [click here for more]

Introducing Magic & Miracles, an alternative magic system for use with the OpenD6 role playing system. Inside you'll find three alternate systems; one for Arcane Magic, one for Faith based Prayer, and one for Conjuration. Each system has its own unique feel, and offers something more than simple "Extranormal" abilities. Inside you'll find over 140 spells, prayers, and tricks, and three... [click here for more]

Introducing Magic & Miracles Sampler, an alternative magic system for use with the OpenD6 role playing system. This sample includes an overview of the complete system you will find in the full production of Magic & Miracles.
Inside you'll find three alternate systems; one for Arcane Magic, one for Faith based Prayer, and one for Conjuration. Each system has its own unique feel, and offers... [click here for more]

Create cards for your favorite RPG and play using the Open Source RPG Collectible Card Game Rules.What is the Open Source RPG CCG?
The Open Source RPG (OSRPG) CCG is a card game that allows players to play their favorite RPGs in using a new set of rules. The cards will also be usable as a visual aid for table top play, or as a condensed version of your favorite game to play on the... [click here for more]

A conflict so deadly that it could never be fought openly, a Cold War is the perfect environment for a campaign. Spies, technological innovation, arms races, veiled hostility and proxy warfare dominate the stage as the Great Powers struggle for dominance – and the players must keep their wits about them to survive. In this sourcebook, an enterprising GM will find suggestions, mechanics, and... [click here for more]

If you love Jack Bauer, James Bond, Jason Bourne, Sam Fisher, Nick Fury, Jack Ryan, Napoleon Solo or Emma Peel, and wish you could have that feeling in your games, then this is the product for you! Secret Agent Monthly July 08 has all new equipment, new feats and new variant rules to add specifically for all OGL 3.5 Modern / Espionage RPG games. Each item in the e-mail can be easily integrated into... [click here for more]

Mal Fisher, the Captain of the light freighter Bella LeGosi, claims to know the whereabouts of The Lady of Esparto, an ancient lost ship carrying treasure worth millions, and he is looking to hire a salvage crew. He wants to keep everything off the books as he is operating without the required paperwork. He has chosen not to apply for a salvage license for fear that a treasure... [click here for more]

Mal Fisher, the Captain of the light freighter Bella LeGosi, claims to know the whereabouts of The Lady of Esparto, an ancient lost ship carrying treasure worth millions, and he is looking to hire a salvage crew. He wants to keep everything off the books as he is operating without the required paperwork. He has chosen not to apply for a salvage license for fear that a treasure... [click here for more]

A Secret Buried for an Aeon is About to Sprout!
From beyond our dimension, a living seed has festered here for an aeon. Within it lurks the nascent form of Akavala, the Ravenous Tree, dread ruler of a shattered world and its carefully gathered and subjugated protectors. Two of these powerful creatures escaped into the underworld drawing champions and enemies from the complex societies... [click here for more]

Maze of Mandoon an otherwordly old school adventure for 4-6 players levels 3rd-5th. 1-2 sessions worth of old school rpg entertaiment. Includes new magic items and monsters. Learn about Baphomet's minions the Beast Folk or a creation of his priests the Animated Altar. Also we've added glow stones, Great Club of Bloody Brambles, and the Ring of Hork. ... [click here for more]

Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago?
The countless nights you sat up thinking of how to use those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures,... [click here for more]

d30-based Mechanics, Charts, and Tables to Support and Simplify the Role of the DM
The d30 DM Companion is an indispensable aid for any OSR DM that wants to keep on top of his game and ahead of his players. Whether stocking a dungeon or just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM... [click here for more]

d30-based Mechanics, Charts, and Tables to Support and Simplify the Role of the DM
The d30 Sandbox Companion is the ideal right-hand man for the DM who wants to avoid his sandbox campaign running him. Whether starting an adventure from scratch, filling in the details of a campaign world, or just struggling to keep up with players, this compilation of d30-based mechanics, charts,... [click here for more]