Design FX: How ILM Completely Overhauled the Hulk for Age of Ultron

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Design FX: How ILM Completely Overhauled the Hulk for Age of Ultron

When ILM started effects work on The Avengers: Age of Ultron, one of their ultimate goals was to completely overhaul the Hulk—and overhaul they did. From sub-mesh layers to giving Mark Ruffalo real-time markerless tracking so that he could experiment with his Hulkly facial expressions, the studio turned what was already a fan-favorite character into an even more realistic juggernaut. Mike Seymour sat down with the men behind the work to see exactly how they made an all-new smash.