Infested Planet

Infested Planet Update 8 is Out

Remember how I said the last mission was the most scripting I ever did for Infested Planet? Well, Tension blows that out of the water.

This mission involves you and the aliens fighting over a pile of crates (remember the convoy mission?). I spent a lot of time programming the alien strike teams so that they would know what to do with the crates. They have to react to unexpected events, like you stealing a crate that the aliens were aiming for. I also added a new AI mode to marines that allow them to escort crate carriers.

The result is a tug of war between you and the alien team. You have to stop them from stealing your crates and tow your crates back to the base at the same time. Try the new mission out and see how you like it.

Other Changes

Since we are getting close to the end of the campaign, I went through the mission rewards and added some of the later technologies to the campaign missions. Previously, the only way to get them was to play the random missions, but now you'll unlock them if you finish the scripted missions as well.

this level needs a nerf bad, they grab crates way to fast, the upgrades they get are way to strong and you cant really keep up with the enemies, I have spent well now it would be days trying to beat this level.... eather we need to be more buffed, or they need a hard nerf for this level

Yea, I found that it is a fun level, the way it flows is good. However, everytime you grab a container 3 clones spawn, so if you grab 3 at once you get swarmed with 9 clones. They essentially rape your team. This makes you only grab one at a time, while the enemy spawns defenses way faster. So you end up behind and getting swarmed really fast. I have yet to beat the mission. I tried several times with different setups, always same end. Utter overwhelming odds. Good mission, just needs to be tweaked for balance I think.