iPod Linux project aims to reverse-engineer new iPod games

The folks at the iPod Linux project are undertaking the task of reverse …

I must admit that when I heard about new iPod games available in the iTunes Store I was a bit disappointed that they were only available for what some call "video" iPods (aka 5G/5.5G/6G iPods). What I had envisioned—more of the same iPod games; Breakout, Solitaire, and Missile Attack—was not quite what we got. New games that actually looked decent is what we received. My poor nano has been left out of this next-generation gaming technology that is the the video-capable iPod. I had an Atari 2600 when what I really needed was a Turbo Graphic 16.

Despite my zealous desire to try the new games, not everyone shares my enthusiasm. Some people think five bucks is too much for a game you play with a scroll wheel and that people like me are suckers. Enter the folks that run iPod Linux. The folks who ordinarily spend their time getting their Linux kernel to run on the latest and greatest generations of iPods have taken to a new project: reverse-engineering the new iPod game packages.

The ultimate goal here is to enable people to write their own games for the iPod, for AppleOS. I believe there is a huge homebrew community on our toes to do this.
We are NOT to try to crack the DRM on existing games. We are NOT trying to illegally spread purchased/protected games. Please do not ask to trade games with people. If you need some source material to work with, head to the iTunes Store, and buy a game or two.

An excellent idea if ever there was one. It would be über cool to be able to download homebrew games to one's iPod that don't require Linux running on your music player. There isn't much there yet, but these folks are crafty (ike beavers) and I am sure before long they will be pumping out enough homebrew games to make Apple legal start pumping out cease and desist orders.