Unity From Zero to Proficiency (Foundations) [Third Edition, for Unity 2018 and Unity 2019]: A step-by-step guide to creating your first game with Unity 2018 and 2019. [Third Edition, February 2019]
Kindle Edition

Get Started with Game Programming FastGetting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in this book to make your journey enjoyable and to guarantee your success in the creation of video games with Unity.

How this book is different With this book, you will not only learn about Unity but you will also enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Unity's interface, use its core features, and create and navigate through realistic 2D and 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. All the information is introduced progressively. This book is for parents or teachers who would like to introduce their children or students to game development; it is also for hobbyist just getting started with Unity, or aspiring indie game developers.

What this book offers This book includes all the features that will guarantee your success as an aspiring game developer:

> A book truly designed for beginnersThis book also assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. In addition, if you are more of a visual learner, you will gain access to a FREE video training that covers all the topics and features introduced in the book so that you can see how it is done.

> You will be kept motivated throughout the bookThis book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter.

> You will never feel lost or overwhelmedYou will have the opportunity to learn and use Unity at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained. Every step is explained in great details so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed.

> You will learn by doingWith this book, you will build your own 2D and 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away.

What you will learn After completing this book, you will be able to:

Feel comfortable with Unity's core features.

Apply transformations (e.g., rotate, or scale).

Create a 3D Maze with lights, walls, and textures.

Create an island with trees, sandy beaches, mountains, and water.

Use cameras and vehicles.

Create a 2D platform game (with no scripting).

Export your games to the web.

Still not sure? Scroll to the top of this page and click on the book's cover to "look inside" this book to see the topics covered, learn more about Patrick's background and determine if reading "Unity from Zero to Proficiency (Foundations)" will be a worthwhile investment.

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Product description

Product Description

Get Started with Game Programming FastGetting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in this book to make your journey enjoyable and to guarantee your success in the creation of video games with Unity.

How this book is different With this book, you will not only learn about Unity but you will also enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Unity's interface, use its core features, and create and navigate through realistic 2D and 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. All the information is introduced progressively. This book is for parents or teachers who would like to introduce their children or students to game development; it is also for hobbyist just getting started with Unity, or aspiring indie game developers.

What this book offers This book includes all the features that will guarantee your success as an aspiring game developer:

> A book truly designed for beginnersThis book also assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. In addition, if you are more of a visual learner, you will gain access to a FREE video training that covers all the topics and features introduced in the book so that you can see how it is done.

> You will be kept motivated throughout the bookThis book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter.

> You will never feel lost or overwhelmedYou will have the opportunity to learn and use Unity at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained. Every step is explained in great details so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed.

> You will learn by doingWith this book, you will build your own 2D and 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away.

What you will learn After completing this book, you will be able to:

Feel comfortable with Unity's core features.

Apply transformations (e.g., rotate, or scale).

Create a 3D Maze with lights, walls, and textures.

Create an island with trees, sandy beaches, mountains, and water.

Use cameras and vehicles.

Create a 2D platform game (with no scripting).

Export your games to the web.

Still not sure? Scroll to the top of this page and click on the book's cover to "look inside" this book to see the topics covered, learn more about Patrick's background and determine if reading "Unity from Zero to Proficiency (Foundations)" will be a worthwhile investment.

If you want to get started with Unity today, then buy this book now!

About the Author

Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.

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I would recommend this text to anyone interested in entering the world of games creation and code. The explanations are thorough and cover the detail - author has training and professional background and it shows

Most helpful customer reviews on Amazon.com

1.0 out of 5 starsRequired and downloadable Example Files are missing.

14 March 2017 - Published on Amazon.com

Format: Kindle EditionVerified Purchase

I purchased the kindle version of this book, hoping to get a leg up on developing Unity-based games. The book is supposed to have downloadable exercise files associated with it that you use when working through the examples. You are directed to a website to get these files. However ... when to go there the only 'link' (to access anything) is labelled 'Download your FREE Resource Pack!". It requires that you enter an email address and name and then press "Yes, I want to receive my bonus pack!" - whatever that is. Supposedly you will receive an email directing you to the downloads. Instead you get an email inviting you to subscribe to some sort of subscription. There are no signs whatsoever of the download files! Given the absence of these files, it is kinda hard to proceed with the book.

This book has no Table of Contents as a part of the actual book. This book and the companion website have no questions for the Quizes, only the answers, so they are useless. The companion website starts sending me spam messages after signing up. The images are too small to find out what is inside them. You should always explain everything using words in case the image doesn't make it obvious what you are supposed to do. Author's Notes boxes contain crucial information, not just comments as promised at the beginning of the book, so you need to read them instead of skipping them. Peculiar acronyms like MRB (Mouse Right Button) do not help the beginners with learning. All the images are for the OS X version of Unity, but beginners get confused when there are no images for the Windows version also. Downloading a huge complex project like the Viking Village is not the best way of teaching beginners with Unity as it takes multiple difficult procedures and a long time to import and download it. The author confuses Tabs with Views. Otherwise, this book does teach what it promises, so it's not totally bad.

5.0 out of 5 starsNever touched Unity and this book gave me confidence that I can make games / apps with Unity

5 August 2016 - Published on Amazon.com

Verified Purchase

First off I just want to say I never touched Unity 5 at all and I read through the entire book in about 12 hours even doing the bonus labs. It has given me great confidence and I know enough now to make a basic layout for a game.

If you have never touched Unity, I highly recommend this book, if you have used Unity 4 or 5 at any version you are probably too advanced for this version of his book, go get the "beginners" or "intermediate" versions of Patricks books.

Yes its a lot of money for the book $45.00 print edition (at the time of writing this review) that doesn't go very in-depth but the title didn't lie it says "Foundations" and he offers ebooks if you want to go that route for way cheaper.

Now with that said I am a programmer with experience in various programming languages and I really appreciate the way Patrick guides you through on the usage of Unity 5 and walks you through hand in hand in the creation of basic layout of a game. His instructions were clear and with lots of screenshots! Some errors in the verbiage but you get the point and it won't stop you.

Fantastic book overall for new people to Unity I plan to buy all in Patrick's series and I hope he comes out with more advanced versions.

This one didn't have many reviews but many were positive. Not sure why, it's not a good book. If you've never touched Unity and don't know what it is then this may help you get started. But to call your book "zero to proficiency" implies I'll learn a lot. I did not. 75% of this book is how to do such basic things, which is fine, and the other 25% covers slightly more than basic things. Nothing goes beyond the ultra basics and while they imply that you'll make a game there is NO CODING whatsoever in here! It's basically a tutorial of somebody walking me through the Unity pre-made example scenes.

As a new user to Unity, the book does a good job getting new users accustomed to the interface, and provides some great examples on creating basic designs. There are some typos here and there which is expected, as well as a few inconsistencies in what you are supposed to see on the screen as opposed to what shows in the book. This is probably due to version changes of Unity itself though (I was using 5.6.2f1), and the author should state the actual version being used in the book. You can usually find the actual option after mucking through the interface though.

Note that there is no actual coding done in this book, with the exception of applying pre-written scripts to some objects. This is to teach you the interface, and you CAN create simple games just with dragging and dropping.

As for the Kindle version of the book, there are issues with the images being too small to view. The author does a good job explaining what's in the image, but with differences in the version I have as opposed to what the author used, being able to view the image would have helped (like ambient lighting).