On his client, he walked through the hole in the wall, saw you and killed you. On your client, he got stuck on the wall. Seems like your client didn't get corrected quick enough by the server before it was all over.

This happens to me possibly multiple times a match. I know someone is coming around a corner, I'm aimed and ready. But before I see him I instantly die. No gun sound. Then I see the kill cam and on his screen he came around the corner, looked around then shot me multiple times before I "died" on his screen.

This is a very strange problem that I have not seen any reliable solution to. What's even weirder is in my particular situation, my computer reboots only when I have SLI enabled. So for me I can't use both my graphics cards, but as least I can play as long as I'd like without worrying about harming my computer anymore.

I think they have less populated servers in general. Someone showed a Korean screenshot of the Halloween event in Marionople and it was a ghost town. Do you know for sure the Korean has more housing zones than the western version? I have a hunch the housing zones are the same, however the difference is server population density and they have more released regions which probably contain more housing areas.