1 - It will be easier for us to critique your model if you post some screens that are taken from a less extreme angle. Wireframe shots are a big help too! It helps us see where all the geometry is actually at, and can help us point out places you can streamline or add detail to.

2 - I think this weapon, especially with the LAM, is a GREAT candidate for normal mapping, a feature the HL2 happily supports. You could probably get it down to about 2000 triangles and have it look better than it does now with a good normal map. Here is an example a friend made:

http://www.ghostopsmod.com/forums/index.php?showtopic=2861&st=75

That thread starts here, so you can see some WIP shots too:

http://www.ghostopsmod.com/forums/index.php?showtopic=2861&st=0

Hope that helps some!

CGTalk Moderation

07-13-2005, 08:11 PM

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.