@moman: I'd certainly have to guess he bought it from someone or got it commissioned. I can't imagine painting that much and not even knowing what the units are called... it might time to change the "we work so you can play" slogan.

Very nicely painted. That is a whole lot of models. It's even enough to play Unbound (minimum 150 pts) which is essentially the equivalent to Apocalypse in 40K. Consolidated rules for Unbound will be out in the next book, Colossal, which should be out very soon.

I also got that battle force at Salute 2012 in the Uk this year. I also got Mortengra on the advice of a beardy on the stand who said a second caster is a good way to change your army very quickly. Im short on warmachine players within my group of friends so im still waiting for my first game, perhaps ill video it for epicness

Also you have 2 Helldiver that cost 3 pts each, no arcnode but the can advance -> burrow ( disappearing from the table) -> next turn the appear 3 inch of that place. Remember just to make them advance an burrow not run ( when you run you can't do other thing ). This way you can take out enemies from behind and advance without worry of enemy shooting.

Dave, also you must use the arcnodes of your bonejacks and remember to use ghost walk for a caster kill using the Slayer or the Deathripper( if the deathripper hits one time it automatically hit that model in the subsequent attacks that do in that turn, giving you effectively 3-4 auto hits, combine with Parasite! )

Deneghra's feat is both offensive and defensive, remember that. Don't use the scourge unless, it cost too much and do very little.

Also for the 25 pts and subsequent first use only the tier list that deneghra has, those work really good and the extra benefit that gives you are really good.

Deathjack is truly a beast. However, it is expeencive (12 points) and in warmachine everything deals far more damage, than it can take itself. So your opponent will be able to crush the Deathjack no problem. He will jsut need an oportunity. Also as a character 'jack, there will be no second Deathjack on the battlefield.

Slayer and Seether (do you have one?) are your more standard 'jacks with Seether being the more expencive (9 points instead of 6) but also the more focus efficient and powerfull version of the Slayer.

As for the small chicken 'jacks (just look at some of the old models, you have there, and tell me, they are not chickens) they basicaly are arcnodes with legs. You have 4 of them: Deathripper (4 points, meele), Ripjaw (5 p, meele), Nightwretch (4 p, ranged) and Defiler (5 p, ranged). In their function as arc nodes with legs, the meele variants are not favorited as the node is blocked, while the 'jack is in meele, even thou Ripjaw's bonesaw is dreadfull. Both ranged chicken have really low range (6 and 8SP) but still, their weapon isn't completely useless. For that reason, people tend to take the Nightwretch as their standard cheep arcnode with legs.

Denny is a great caster. I really like her feat, thou it must be timed right. But when it is timed right, it is devastating. With feat on and her debuff, you mentioned, I made my Slayer deal dice+ damage agianst a Khador 'jack. Insane.

Dave, dont use the hard card covers, when you mark the boxes the card sometimes moves and you lose where the damage was taken, I suggest getting the tight fitting clear card sleeve that Magic: The Gathering players use, the ones that are clear on both side