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Originally posted by CalmOceans

Originally posted by RipostethisEverquest has always had open world pvp, the only reason they added Battlegrounds is so that people on PVE servers could do more than just /duel (they haven't always had pvp, but when pvp was implemented it was open world)

Well, assuming you mean EQ1. EQ had 2 types of servers. If I pick about the middle of the game's existance...

About 20+ were pure PVE servers

2 were PVP servers (Rallos and Zek iirc). Which later became 1, namely Zek, which still exists.

EQ never had battlegrounds, there was an arena yes, it was a place in the bazaar people could mess about in without any actual rewards or goal. You could also /duel, but out of my 8 or so years playing EQ, I maybe did that once, because there was no point in doing it.

I never played EQ1 so I mean EQ2. The arena in EQ2 was in QH, that was an alright time but the fact that they never properly had PVP rulesets implemented into the arena sucked.

But EQ2 when pvp was released was all open world pvp for years. So there is no reason why an Everquest game would be released without open world.

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Wait, so:

ArcheageBlack DesertOrigins of MaluThe RepopulationCamelot Unchained

These aren't open world PvP MMOs coming down the line? Lol, shortage indeed! EQ is known for PvE whether it's a "sandbox style" MMO or not. Will it have great PvP either on a seperate server or in pockets of the PvE ones? I sure hope so.

Telling people to go play another game because someone thinks sandbox means PvP is laughable, especially since the franchise has been largely based on PvE.

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Originally posted by RipostethisEverquest has always had open world pvp, the only reason they added Battlegrounds is so that people on PVE servers could do more than just /duel (they haven't always had pvp, but when pvp was implemented it was open world)

That is true. However, once Battlegrounds were added as well as Battleground rewards, this ultimately revamped the PvP server and turned it from a World PvP game to a Battleground grind. It wasn't because people loved BGs, it was because it was MUCH faster to earn PvP points for gear.

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Well I guess somebody provide casual PVP to the players who don't want skill-based PVP. So why not EQNext?

Personally I'd rather see more MMO PVP systems like Planetside 1 had, where it's massive combat across a large continent with multiple objectives, but where combat itself is skill-focused. You can't outnumber enemies except by outmanuevering them (bringing your zerg to bear against their split forces, for example.) And since progression was lateral, there weren't any significant advantages gained by playing longer than your opponents.

You can take that basic setup, use MMORPG-style combat , have it involve fighting for control of Towns, Keeps, and Castles, and it would be a game of similarly epic warfare.

But I guess the casuals need their PVP too.

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We see it time and again. People claim they want open world PVP then they whine and cry after game launches and say there is no point or not enough participation and beg for battlegrounds untill the developers give in.

as for EQNEXT I am torn as to what I want to see. I think choice of servers is the best way to go. As PvP is not for everyone , and seeing as now 95% of Everquest fans now are most likely PVEers I can't see them wanting to screw that fanbase over after all their loyal years. I also think that having a few good PVP servers could build upon their solid fanbase if done well.

either way, I'm sure the PvPers will ruin the open world by begging for battlegrounds later Down the road as they always do.

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Originally posted by CalmOceansNever did EQ PVP since it didn't exist in any form on any server. (well except rallos and zek which aren't real servers, hah) I just hope that it stays like that if I play EQNext, PVP players can ask whatever they want as long as there are pure PVE servers.

Not quite pure. I recall PvPing, basically duelling. I think there were zones/areas that allowed PvP? So long ago. I know it happened, I used to duel my pally friend who had resists so high I couldn't land a spell on him, literally, while he jousted back and forth carving me into chunks with his Fiery Avenger (I think it was called).

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Originally posted by cybertrucker

We see it time and again. People claim they want open world PVP then they whine and cry after game launches and say there is no point or not enough participation and beg for battlegrounds untill the developers give in.

either way, I'm sure the PvPers will ruin the open world by begging for battlegrounds later Down the road as they always do.

Battlegrounds have always taken away most of the reason for open world PVP. Everyone gets their points in the BGs while sitting in a city and have no reason to venture out, since devs who include BGs also tend to have no open world objectives, like seige warfare or guild turf wars. It is a mixed blessing because those people who just want to quest don't get harassed as much, but for PVPers all that is left is endless BGs until you get bored and quit.

Currently playing:RiftPlayed:SWToR, Aion,EQ, Dark Age of CamelotWorld of Warcraft, AoC

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Originally posted by Stromm

Originally posted by CalmOceansNever did EQ PVP since it didn't exist in any form on any server. (well except rallos and zek which aren't real servers, hah) I just hope that it stays like that if I play EQNext, PVP players can ask whatever they want as long as there are pure PVE servers.

Not quite pure. I recall PvPing, basically duelling. I think there were zones/areas that allowed PvP? So long ago. I know it happened, I used to duel my pally friend who had resists so high I couldn't land a spell on him, literally, while he jousted back and forth carving me into chunks with his Fiery Avenger (I think it was called).

There was something called an arena, was in the bazaar, later a small zone. The command /duel existed too, which allowed two people to duel each other with consent.

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Originally posted by Enerzeal

Originally posted by CalmOceansNever did EQ PVP since it didn't exist in any form on any server. (well except rallos and zek which aren't real servers, hah) I just hope that it stays like that if I play EQNext, PVP players can ask whatever they want as long as there are pure PVE servers.

Let me explain something to you.

EQnext is being made as a sandbox game, probably will a heavy pvp element. Do me a favor, find other games to play okay? We pvpers have very limited options when it comes to open world and free for all pvp, very limited. When one comes along we don't need those who enjoy pure pve to come along and ruin that. There are plenty of pve games out there, please go play one of those!

try being a PvEr that wants a sandbox. PvPers have EvE, Darkfall, and Archeage coming soon. Best option for PvE is an incomplete emu server of a closed down game.

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Originally posted by Telondariel

Originally posted by Omali

Originally posted by winter

OP all it is point to the fact they want to sell the game and will tell you anything you want to hear to get good word of mouth going. Smed lies alot. Hell just a few months ago he said there was permadeath in EQnext and the same day the devs themselves said it was untrue.

This is a SOE project made with a very small budget (by SOE standards) keep your expectations low and you maybe happy. Expect the earth and the moon and your gonna be disappointed.

Incorrect. Someone asked Smedley how he would feel about permadeath in EQ Next and he said "we like permadeath for EQN." Dave Georgesson responded to it and pointed out that John Smedley was simply explaining that a few people at SOE liked the idea, and clarified that he wasn't discussing anything actually planned for the game.

I think what Smed was actually doing was tapping on the glass to see who was paying attention, and how broadly, and in what regard, the information would spread. It was a hype test.

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Originally posted by strangiato2112

Originally posted by Enerzeal

Originally posted by CalmOceansNever did EQ PVP since it didn't exist in any form on any server. (well except rallos and zek which aren't real servers, hah) I just hope that it stays like that if I play EQNext, PVP players can ask whatever they want as long as there are pure PVE servers.

Let me explain something to you.

EQnext is being made as a sandbox game, probably will a heavy pvp element. Do me a favor, find other games to play okay? We pvpers have very limited options when it comes to open world and free for all pvp, very limited. When one comes along we don't need those who enjoy pure pve to come along and ruin that. There are plenty of pve games out there, please go play one of those!

try being a PvEr that wants a sandbox. PvPers have EvE, Darkfall, and Archeage coming soon. Best option for PvE is an incomplete emu server of a closed down game.

On rails spaceships are boring, new Darkfall sucks, and Archeage is Korean so it will likely be as bad as all the other Korean imports. Koreans try too hard to be Japanese so they feel like a knockoff most of the time.

I hear Darkfall has good PVE though, I know the old kraken and ice dragon PVE world boss raids were pretty amazing.

http://www.youtube.com/watch?v=RBOHCWC1Wek

http://www.youtube.com/watch?v=kr_8qxcT7Dw

Thank gods I didn't run into a kraken on one of my rafting fishing adventures. lol

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Originally posted by Omali

Originally posted by Telondariel

Originally posted by Omali

Originally posted by winter

OP all it is point to the fact they want to sell the game and will tell you anything you want to hear to get good word of mouth going. Smed lies alot. Hell just a few months ago he said there was permadeath in EQnext and the same day the devs themselves said it was untrue.

This is a SOE project made with a very small budget (by SOE standards) keep your expectations low and you maybe happy. Expect the earth and the moon and your gonna be disappointed.

Incorrect. Someone asked Smedley how he would feel about permadeath in EQ Next and he said "we like permadeath for EQN." Dave Georgesson responded to it and pointed out that John Smedley was simply explaining that a few people at SOE liked the idea, and clarified that he wasn't discussing anything actually planned for the game.

I think what Smed was actually doing was tapping on the glass to see who was paying attention, and how broadly, and in what regard, the information would spread. It was a hype test.

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Originally posted by CalmOceans

Originally posted by Enerzeal

Let me explain something to you.

EQnext is being made as a sandbox game, probably will a heavy pvp element. Do me a favor, find other games to play okay? We pvpers have very limited options when it comes to open world and free for all pvp, very limited.

Are you delusional or something.

EQ has always been a PVE game, maybe you'll get PVP servers, there's no need to get hostile with PVE players, especially not when almost all EQ players are PVE players, that attitude isn't going to do you any favors btw.

If you say that on an EQ board you're going to piss off thousands of players, so maybe you should thread a bit more carefully.

What the original Everquests were has nothing to do with what the new Everquest will be. The original Everquests were themeparks, EQNext is a sandbox. If their goal is to target previous EQ players, they will just transfer their already existing player bases to their new game instead of expanding their player bases, it doesn't benefit them in the slightest.

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I know when I started EQ (2001 or so) there were 3 PvP servers. Rallos Zek, Tallon Zek and Vallon Zek. There was alos a whole zone dedicated to PvP called, wait for it, The Arena off of Lake Rathe. Not only that, but there were smaller arenas scattered around the city zones. I would expect EQN to have similar. I'll be hitting up Bertox again, which was PvE mainly, hoping they keep the familiar server names for this game.

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Originally posted by CalmOceans

Originally posted by RipostethisEverquest has always had open world pvp, the only reason they added Battlegrounds is so that people on PVE servers could do more than just /duel (they haven't always had pvp, but when pvp was implemented it was open world)

Well, assuming you mean EQ1. EQ had 2 types of servers. If I pick about the middle of the game's existance...

About 20+ were pure PVE servers

2 were PVP servers (Rallos and Zek iirc). Which later became 1, namely Zek, which still exists.

EQ never had battlegrounds, there was an arena yes, it was a place in the bazaar people could mess about in without any actual rewards or goal. You could also /duel, but out of my 8 or so years playing EQ, I maybe did that once, because there was no point in doing it.

Zek and Rallos did have open world PVP, but the PVE servers never had PVP (unless you add the /duel command and the tiny arena, which really is meaningless)

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Originally posted by CalmOceansNever did EQ PVP since it didn't exist in any form on any server. (well except rallos and zek which aren't real servers, hah) I just hope that it stays like that if I play EQNext, PVP players can ask whatever they want as long as there are pure PVE servers.

sorry but blue servers were not real EQ servers to me, was much more challenging and rewarding on the pvp servers.

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Originally posted by sanshi44

Originally posted by CalmOceans

Originally posted by RipostethisEverquest has always had open world pvp, the only reason they added Battlegrounds is so that people on PVE servers could do more than just /duel (they haven't always had pvp, but when pvp was implemented it was open world)

Well, assuming you mean EQ1. EQ had 2 types of servers. If I pick about the middle of the game's existance...About 20+ were pure PVE servers2 were PVP servers (Rallos and Zek iirc). Which later became 1, namely Zek, which still exists.EQ never had battlegrounds, there was an arena yes, it was a place in the bazaar people could mess about in without any actual rewards or goal. You could also /duel, but out of my 8 or so years playing EQ, I maybe did that once, because there was no point in doing it.Zek and Rallos did have open world PVP, but the PVE servers never had PVP (unless you add the /duel command and the tiny arena, which really is meaningless)