Very prettily lit as usual but it is not for me --even though its a real building. The clash in style and colours... nah, not for me. No biggie, as I have enough of your stuff to build a whole city center, and then some !

So there is no way to fix this? Or is the chance that both grow so low (I use the job quadrupler) that it becomes negligible?
I already searched in the Plugins folder for the .SC4mode file again (to make sure I wasn't mistaken) but I could find any for SimGoober's building, his mod consists of 3 files none of which is a .SC4model file (only 2 .SC4lot files and one .dat file).

you will end with two different lots for the same building, one designed for the IRM standards and the other doesn't. Eventually, both could grow at the same time, depending on the stats; if you are using the jobs quadrupler, it is really difficult that this happens, but not impossible.

I love the industrial revolution mod so much! The buildings look so much better with it and now I wanted to download these additional buildings but I encountered a "problem": In your description you state that I can delete all files of the original modded building and just keep the .SC4model file but the modded building does not have such a file (unlike the Skylimit Satelite building for example where a .SC4model file is in the folders of the original building mod). Will there be any problems if I don't delete any files and just install the building from SimGoober and then install your mod part too?

If you want to spend many hours coding the RUL2, then you may have a unique SAM slot. There are others remaining (placeholders), but the code doesn't exist to use them.
Speaking as a person who just made the first such "unique" set in a long time, I can tell you, that's no small amount of work.
What you can do if you are handy, is use it to replace something other than SAM2. The 6th digit of the textures, paths and T21s defines the SAM set they will override. So currently everything ends 2##, you can change this from between 3 - 9, A (10) or B (11) and override any of the other sets if you prefer. By comparison that's pretty easy to do in a few hours tops.

We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.