Hoi Chummer!

Chummer is a character generator for Shadowrun 4th Edition. Not only can you create your character quickly and easily, but you can also use Chummer during
your character's shadowrunning career, to accurately track your Karma, Nuyen, ammo, and everything else all in one place. Chummer also includes support for a number
of optional rules and house rules and even includes support for critters and is useful for players and Game Masters alike! It also supports four languages:
English, French, German, and Japanese.

Chummer is continuously updated to address bugs and introduce new and interesting features suggested by the community. If you have a bug to report or idea to
suggest, please report them on the Dumpshock forums by using the link in the menu.

Jul 082013

Chummer Build 490 Available

Build 490

corrected how Essence information is stored in regions that use something other than "." to separate decimal places would cause an error to be thrown

fixed an issue where ammoreplace values for Weapons were not being handled correctly

added an Option on the Miscellaneous tab: Karma cost for increasing Special Attributes is reduced with Essence Loss (see below)

Karma cost for increasing Special Attributes is reduced with Essence Loss
When the option is enabled, the Essence cost to improve MAG or RES is affected by Essence Loss. For example, the character an Essence Penalty of 1 and MAG of 3. Normally, Chummer calculates the cost based on its perceived MAG value of 4 (MAG 4 - Essence Penalty 1 = 3), meaning the cost of improving MAG would be for going from MAG 4 to MAG 5. With this option enabled, Chummer instead calculates the cost based on the shown value of 3, meaning the cost of improving MAG would be for going from MAG 3 to MAG 4. This only impacts Career Mode.

New Strings

Checkbox_Options_SpecialKarmaCost

Jun 262013

Chummer Build 489 Available

Build 489

fixed an issue where the Mystic Adept MAG split would apply Essence Penalties to the Adept portion of MAG a second time

fixed an issue where using Save As would not fix MAG/RES correctly before moving to Career Mode; Save and Save As now use the same code

Jun 252013

Chummer Build 488 Available

Build 488

corrected an issue where saving the character would not take regional number settings into consideration, causing Essence Penalties to be calculated incorrectly in regions that do not use "." to indicate decimal places

Jun 242013

Chummer Build 487 Available

Build 487

changed when MAG/RES value is calculated when saving to Career Mode to hopefully get this working properly

Jun 232013

Chummer Build 486 Available

Build 486

Essence value when access to MAG/RES is gained is now only recorded in Career Mode as intended

Jun 222013

Chummer Build 485 Available

Build 485

fixed an issue where MAG/RES values are not saved correctly if the character has an Essence Penalty when moving to Career Mode

fixed an issue in Career Mode where the Magician/Adept MAG split was calculated based on Maximum MAG instead of actual MAG

Jun 222013

Chummer Build 484 Available

Build 484

added support for <essencemax /> to the Improvement Manager which increases the character's maximum Essence

changed the Essence Custom Improvement to only affect the current value of the character's Essence as intended

characters now record their Essence when MAG/RES is added to them and use that point to determine Essence Penalties instead of basing it on the Metatype's maximum Essence value (corrects issues for Latent Technomancer/Latent Awakening)

fixed an issue where Melee Weapons would incorrectly believe they contained splash damage in their DVs and showed their DV formula instead of their calculated DV

changed how Weapons calculate their Ammo capacity to correct an issue with adding the Extended Clip Weapon Mod to Weapons that have multiple clips