Death Chain - Chains 3 enemies together, dealing [ 29.48% of Attack Power ] Shadow damage and causing 25% of all damage taken to also be received by the others in the chain. Lasts for 15 sec. (Instant, 10 yd range, 15 sec cooldown)

Murderous Intent - Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated. (Instant, 10 yd range, 20 sec cooldown)

Anti-Magic Zone - Places an Anti-Magic Zone for 10 sec that reduces spell damage taken by party or raid members by 60%. (Instant, 30 yd range, 2 min cooldown)

Dark Simulacrum - Places a dark ward on an enemy that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells. (Instant, 20 Runic Power, 40 yd range, 25 sec cooldown)

Deathchill - Your Death Grip automatically applies Chains of Ice free of cost, and when you Chains of Ice a target already afflicted by your Chains of Ice you Freeze them, rooting them in place for 4 sec.

Chill Streak - Deals 3% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets. (Instant, 40 yd range, 45 sec cooldown)

Anti-Magic Zone - Places an Anti-Magic Zone for 10 sec that reduces spell damage taken by party or raid members by 60%. (Instant, 30 yd range, 2 min cooldown)

Heartstop Aura - Decreases the cooldown recovery rate of abilities by [ 20 + 25% of Spell Power ]% to all enemies within 8 yards.

Dark Simulacrum - Places a dark ward on an enemy that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells. (Instant, 20 Runic Power, 40 yd range, 25 sec cooldown)

Cadaverous Pallor - You have a 20% chance when struck by a magical spell for it to be completely absorbed and converted into a disease on yourself, dealing Nature damage over time.

Unholy

Wandering Plague - Outbreak also infects the target with Wandering Plague, causing [ 160% of Attack Power ] Shadow damage over 8 sec. When Wandering Plague's duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases. Lasts for 3 jumps. You can only have one Wandering Plague active at any one time. (1 Runes, 8 sec cooldown)

Pandemic - When you use Outbreak, all enemies within 25 yards afflicted by your diseases take [ 16.38% of Attack Power ] Shadow damage and the duration of your diseases on them are refreshed.

Crypt Fever - Enemies healed while afflicted by your Festering Wounds have a chance to take [ 16.38% of Attack Power ] Shadow damage.

Dark Simulacrum - Places a dark ward on an enemy that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells. (Instant, 20 Runic Power, 40 yd range, 25 sec cooldown)

Anti-Magic Zone - Places an Anti-Magic Zone for 10 sec that reduces spell damage taken by party or raid members by 60%. (Instant, 30 yd range, 2 min cooldown)

Heartstop Aura - Decreases the cooldown recovery rate of abilities by [ 20 + 25% of Spell Power ]% to all enemies within 8 yards.

Unholy Mutation

Reanimation

Cadaverous Pallor - You have a 20% chance when struck by a magical spell for it to be completely absorbed and converted into a disease on yourself, dealing Nature damage over time.

Solitude - Increases your Fury generation by 10% and attack speed by 10% when there are no allies within 15 yards.

Reverse Magic - Removes all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible. (Instant, 60 sec cooldown)

Eye of Leotheras - You keep a watchful eye over the enemy. Whenever they cast a harmful spell, they suffer 5% of their health in Shadow damage and refresh the duration of Eye of Leotheras. Lasts 6 sec. (Instant, 40 yd range, 45 sec cooldown)

Mana Rift - You manifest an 6 yard wide mana rift under the feet of the target. After 2 sec, it erupts dealing 8% of enemies maximum health in Chaos damage and destroys 8% of the enemies total mana if present. (Instant, 20 Fury, 20 yd range, 10 sec cooldown)

Demonic Origins - The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec. While not in Metamorphosis, your damage is increased by 10%.

Rain from Above - You fly into the air out of harm's way. While floating, you gain access to Fel Lance allowing you to deal damage to enemies below. (Instant, 60 sec cooldown)

Detainment - Imprison's PvP duration is increased by 2 sec, and targets become immune to damage and healing while imprisoned. Cooldown increased to 90 sec.

Mana Break - Deals 5% of the target's maximum health in Chaos damage. Damage is increased the lower the target's current mana, up to 25% of the target's maximum health in damage. (Instant, Melee Range, 60 sec cooldown)

Glimpse - You automatically gain Blur for 3.0 sec after you use Vengeful Retreat.

Cover of Darkness - Increases the chance for you and allies to avoid damage while within your Darkness effect by 50%.

Vengeance

Solitude - Increases your Fury generation by 10% and attack speed by 10% when there are no allies within 15 yards.

Jagged Spikes - While Demon Spikes is active, melee attacks against you cause Physical damage equal to 30% of the damage taken back to the attacker.

Illidan's Grasp - You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan's Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing [ 10.32% of Attack Power ] Shadow damage. (Instant, 10 yd range, 60 sec cooldown)

Tormentor - Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated. (Instant, 10 yd range, 20 sec cooldown)

Sigil Mastery - Reduces the cooldown of your Sigils by an additional 25%.

Demonic Trample - You enter Metamorphosis, moving at 200% increased speed for 5 sec, knocking down all enemies in your path and dealing [ 10.32% of Attack Power ] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. (Instant, 45 sec cooldown)

Reverse Magic - Removes all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible. (Instant, 60 sec cooldown)

Detainment - Imprison's PvP duration is increased by 2 sec, and targets become immune to damage and healing while imprisoned. Cooldown increased to 90 sec.

Faerie Swarm - Swarms the target with Faeries, disarming the enemy, preventing the use of any weapons or shield and reducing movement speed by 30% for 8 sec. (Instant, 30 yd range, 30 sec cooldown)

Cyclone - Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. (1.7 cast, 7.5% Base Mana, 20 yd range)

Ironfeather Armor - Moonkin form increases your armor by an additional 25% and reduces your chance to be critically hit by melee attacks by 20%.

Prickling Thorns - When your Entangling Roots is removed, dispelled, or ends, the target will take [ 75% of Spell Power ] damage.

Entangling Claws - Entangling Roots is now an instant cast spell with a 6 second cooldown but with a 10 yard range. It can also be cast while in shapeshift forms.

Overrun - Charge to an enemy, stunning them for 3 sec and knocking back their allies within 15 yards. (Instant, 8-25 yd range, 25 sec cooldown)

Protector of the Pack - 20% of all damage done to nearby allies is redirected to you. This effect is disabled when you fall below 35% health.

Alpha Challenge - Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated. (Instant, 10 yd range, 20 sec cooldown)

Malorne's Swiftness - Your Travel Form movement speed while within a Battleground or Arena is increased by 20% and you always move at 100% movement speed while in Travel Form.

Disentanglement - Efflorescence removes all snare effects from friendly targets when it heals.

Nourish - Your Regrowth automatically applies one of your missing healing over time spells to the target. If all of them are present, Regrowth critically heals.

Revitalize - Casting Rejuvenation grants the target 2 charges of Revitalize. Revitalize will heal the target for [ 50% of Spell Power ] after taking a melee critical strike, and increase the duration of Rejuvenation by 3 sec.

Entangling Bark - Ironbark now also grants the target Nature's Grasp, rooting the first 2 melee attackers for 8 sec.

Cyclone - Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. (1.7 cast, 7.5% Base Mana, 20 yd range)

Druid of the Claw - While in Bear Form, your chance to be critically hit is reduced by an additional 10%. In addition, when hit by melee attacks while in Bear Form you have a 10% chance to cast Rejuvenation on yourself free of cost.

Interlope - The next hostile spell cast on the target will cause hostile spells for the next 3 sec. to be redirected to your pet. Your pet must be within 10 yards of the target for spells to be redirected. (Instant, 40 yd range, 45 sec cooldown)

Survival Tactics - Feign Death removes all harmful magical effects, and reduces damage taken by 99% for 1.5 sec.

Roar of Sacrifice - Protects a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec. (Instant, 40 yd range, 60 sec cooldown)

Survival

Hunting Pack - Reduces the cooldown of your Aspect of the Cheetah by 50%, and Aspect of the Cheetah also causes all allies within 15 yards to gain 90% movement speed for 3 sec.

Mending Bandage

Roar of Sacrifice - Protects a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec. (Instant, 40 yd range, 60 sec cooldown)

Tracker's Net - Hurl a net at your enemy, rooting them for 6 sec. While within the net, the target's chance to hit is reduced by 80%. Any damage will break the net. (Instant, 40 yd range, 10 sec cooldown)

Diamond Ice - Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 5 sec duration.

Temporal Shield - Envelops you in a temporal shield for until cancelled. 100% of all damage taken while shielded will be instantly restored when the shield ends. (Instant, 3% of Base Mana, 45 sec cooldown)

Temporal Shield - Envelops you in a temporal shield for until cancelled. 100% of all damage taken while shielded will be instantly restored when the shield ends. (Instant, 3% of Base Mana, 45 sec cooldown)

Tinder - If you have not cast Fireball for 8 sec, your next Fireball will deal 30% increased damage with a 50% reduced cast time.

World in Flames - Reduces the cast time of Flamestrike by 1.25 sec, and increases its damage by 20%.

Flare Up - Fire Blast charges increased by 1. Using Fire Blast on a target not afflicted by your Ignite will refund a charge.

Flamecannon - After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards. This effect stacks up to 5 times and lasts for 5 sec.

Temporal Shield - Envelops you in a temporal shield for until cancelled. 100% of all damage taken while shielded will be instantly restored when the shield ends. (Instant, 3% of Base Mana, 45 sec cooldown)

Prismatic Cloak - After you Blink, you take 50% less magical damage for 2 sec.

Guided Meditation - The cooldown of Zen Meditation is reduced by 75%. While Zen Meditation is active, all harmful spells cast against your allies within 40 yards are redirected to you. Zen Meditation is no longer cancelled when being struck by a melee attack.

Eerie Fermentation - You gain up to 30% movement speed and 15% magical damage reduction based on your current level of Stagger.

Admonishment - Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated. (Instant, 10 yd range, 20 sec cooldown)

Surge of Mist - Enveloping Mist is now instant cast, but has a 7 sec cooldown.

Way of the Crane - Increases your Physical damage by 35%, you remove and become immune to all snare and root effects and you heal up to 3 nearest allies for 200% of all damage done. Lasts 15 sec. (Instant, 25% of Base Mana, 60 sec cooldown)

Counteract Magic - Renewing Mist heals for 135% more when the target is affected by a magical damage over time effect.

Dome of Mist - Enveloping Mist transforms 100% of its remaining periodic healing into a Dome of Mist when dispelled.

Dome of Mist: Absorbs damage. All healing received by the Monk increased by 30%. Lasts 8 sec.

Refreshing Breeze - Increases the healing of Vivify by 20%, and Vivify refreshes the duration of Essence Font on targets it heals.

Healing Sphere - Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for [ 100% of Spell Power ] and dispelled of all harmful periodic magic effects. Maximum of 3 Healing Spheres can be active by the Monk at any given time. (Instant, 1.9% of Base Mana, 3 charges, 40 yd range, 15 sec recharge)

Ride the Wind - Flying Serpent Kick forms a path of wind in its wake, causing all allies who stand in it to have 30% increased movement speed and to be immune to movement slowing effects. Increases the cooldown of Flying Serpent Kick by 10 sec.

Tigereye Brew - Consumes up to 10 stacks of Tigereye Brew to empower your Physical abilities with wind for 2 sec per stack consumed. Damage of your strikes are reduced, but bypass armor. For each 3 Chi you consume, you gain a stack of Tigereye Brew. (Instant, 1 sec cooldown)

Tiger Style - The agile essence of Xuen infuses your Flying Serpent Kick, allowing you to control the winds during flight.

Control the Mists - Every 10 sec, Vivify can be cast instantly, and reduces its Energy cost by 100%. Each Chi spent reduces the remaining time by 2 sec.

Yu'lon's Gift - Using Flying Serpent Kick will dispel all snares affecting you when used.

Cleanse the Weak - When you dispel an ally within your aura, all allies within your aura are dispelled of the same effect.

Divine Favor - Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted. (Instant, 45 sec cooldown)

Light's Grace - Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.

Hallowed Ground - Your Consecration clears and suppresses all snare effects on allies within its area of effect.

Protection

Hallowed Ground - Your Consecration clears and suppresses all snare effects on allies within its area of effect.

Steed of Glory - Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.

Sacred Duty - Reduces the cooldown of your Blessing of Protection and Blessing of Sacrifice by 33%.

Judgments of the Pure - Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for [ 62.5% of Spell Power ].

Guardian of the Forgotten Queen - Empowers the friendly target with the spirit of the forgotten queen, causing the target to be immune to all damage for 10 sec. (Instant, 40 yd range, 3 min cooldown)

Guarded by the Light - Increases your total Stamina by 40% and your block chance by 50%. Reduces the chance you will be critically hit by melee attacks by 0%. Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% of your maximum mana every 5 sec.

Inquisition - Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated. (Instant, 10 yd range, 20 sec cooldown)

Warrior of Light - Increases the damage done by your Shield of the Righteous by 30%, but reduces armor granted by 30%.

Shield of Virtue - When activated, your next Avenger's Shield will interrupt and silence all enemies within 8 yards of the target. (Instant, 45 sec cooldown)

Holy Ritual - Allies are healed for [ 100% of Spell Power ] when you cast a Blessing spell on them, and healed again for [ 100% of Spell Power ] when the blessing ends.

Vengeance Aura - Whenever you or nearby allies with your Greater Blessings within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 4% for 10 sec. Stacks up to 4 times.

Seraphim's Blessing - When you or nearby allies within 40 yards drop below 40% health, your next Flash of Light cast within 5 sec is instant. This effect cannot occur more than once every 15 sec.

Lawbringer - Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer 5% of their total health in Holy damage.

Divine Punisher - Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.

Hammer of Reckoning - When you or allies with your Greater Blessings take damage, you gain Reckoning. Consume 50 stacks of Reckoning to hurl a magical hammer that strikes an enemy for [ 175% of Spell Power ] Holy damage, and you gain Avenging Wrath for 6 sec. (Instant, 30 yd range, 60 sec cooldown)

Jurisdiction - Increases the range of your Hammer of Justice by 10 yards.

Law and Order - When your Hand of Hindrance is dispelled or otherwise removed early, the cooldown is reduced by 15 sec. Your Blade of Justice applies Hand of Hindrance to the target for 3 sec.

Trinity - The duration of your Atonement is increased by 15 sec and the healing transferred through Atonement is increased by 20%. However, Atonement can now only affect a maximum of 3 targets and can only be applied through Power Word: Shield.

Strength of Soul - Your Power Word: Shield instantly heals targets for [ 87.5% of Spell Power ] and reduces all Physical damage taken by 20% while the shield persists.

Ultimate Radiance - Your Power Word: Radiance is now instant cast and the healing is increased by 200%.

Dome of Light - Power Word: Barrier reduces damage taken by an additional 45%, and the cooldown of Power Word: Barrier is reduced by 60 sec.

Spirit of the Redeemer - Your Spirit of Redemption is now an active ability with a 3 minute cooldown, but the duration is reduced by 8 sec and you will no longer enter Spirit of Redemption upon dying.

Ray of Hope - For the next 6 sec, all damage and healing dealt to the target is delayed until Ray of Hope ends. All healing that is delayed by Ray of Hope is increased by 50%. (Instant, 40 yd range, 60 sec cooldown)

Driven to Madness - While Voidform is not active, being attacked will grant you 9 Insanity over 3 sec.

Edge of Insanity - While at 100 Insanity and not in Voidform, your damage is increased by 20%.

Mind Trauma - Fully-channeled Mind Flays cause you to steal 3% haste from the target for 20 sec. Only 12% haste can be stolen from a single target. Stacks up to 8 times.

Psychic Link - Mind Blast and Void Bolt now deal 30% of their damage to all targets afflicted by your Shadow Word: Pain within 40 yards.

Void Shift - You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount. (Instant, 40 yd range, 5 min cooldown)

Mind-Numbing Poison - Deadly Poison will also infect the target with Mind-numbing Poison. Casting spells while under the effects of Mind-numbing Poison will cause you to take [ 6.55% of Attack Power ] Nature damage.

Death from Above - Finishing move that empowers your weapons with shadow energy and performs a devastating attack. You then leap into the air and Eviscerate your target on the way back down, with such force that it has a 15% stronger effect. (Instant, 25 Energy, 15 yd range, 30 sec cooldown)

Smoke Bomb - Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. (Instant, 3 min cooldown)

Honor Among Thieves - Critical hits in combat by allies within 15 yards grant you a combo point, but no more often than once every 2 seconds.

Smoke Bomb - Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. (Instant, 3 min cooldown)

Death from Above - Finishing move that empowers your weapons with shadow energy and performs a devastating attack. You then leap into the air and Eviscerate your target on the way back down, with such force that it has a 15% stronger effect. (Instant, 25 Energy, 15 yd range, 30 sec cooldown)

Subtlety

Veil of Midnight - You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100%.

Cold Blood - When activated, your next Cheap Shot or Shadowstrike will deal 10% of the target's total health in Shadow damage. (Instant, 60 sec cooldown)

Thief's Bargain - The cooldown of your Vanish spell is reduced by 45 sec. Your damage is increased by 10%, but your maximum health is reduced by 15%.

Shadowy Duel - You lock your target into a duel contained in the shadows, removing both of you from the eyes of onlookers for 6 sec. Allows access to Stealth-based abilities. (Instant, 50 Energy, Melee Range, 2 min cooldown)

Dagger in the Dark - Each second while Stealth is active, nearby enemies within 20 yards take an additional 10% damage from your next Shadowstrike for 10 sec. Stacks up to 10 times.

Silhouette - Shadowstep's cooldown is reduced by 50% when cast on a friendly target.

Smoke Bomb - Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. (Instant, 3 min cooldown)

Honor Among Thieves - Critical hits in combat by allies within 15 yards grant you a combo point, but no more often than once every 2 seconds.

Death from Above - Finishing move that empowers your weapons with shadow energy and performs a devastating attack. You then leap into the air and Eviscerate your target on the way back down, with such force that it has a 15% stronger effect. (Instant, 25 Energy, 15 yd range, 30 sec cooldown)

Control of Lava - Lava Burst damage increased by 25%. Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 25%, stacking up to 3 times.

Earthfury - Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Traveling Storms - Thunderstorm now can be cast on allies within 0 to 40 yards, and its cooldown is reduced by 15 sec.

Spectral Recovery - While in Ghost Wolf, you heal 3% health every 2 sec. Increases the movement speed of Ghost Wolf by an additional 10%.

Skyfury Totem - Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec. (Instant, 3% of Base Mana, 40 sec cooldown)

Counterstrike Totem - Summons an Air Totem with 10 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker. (instant, 3% of Base Mana, 40 yd range, 45 sec cooldown)

Purifying Waters - Whenever you successfuly Purge a target or when you are dispelled, you are healed for 3% of your total health.

Grounding Totem - Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec. (Instant, 5.9% of Base Mana, 30 sec cooldown)

Swelling Waves - When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Enhancement

Forked Lightning - When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing [ 50% of Spell Power ] Nature damage.

Static Cling - After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Ride the Lightning - When you use Stormstrike you also cast a Chain Lightning on the target.

Chain Lightning: Hurls a lightning bolt at the enemy, dealing [ 50% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

Shamanism - Your Bloodlust spell now has a 60 sec. cooldown, but increases Haste by [ 20 + 25% of Spell Power ]%, and only affects you and your friendly target when cast for 10 sec. In addition, Bloodlust is no longer affected by Sated.

Thundercharge - You call down bolts of lightning, charging you and your target's weapons. The cooldown recovery rate of all abilities is increased by 30% for 10 sec. (Instant, 40 yd range, 45 sec cooldown)

Ethereal Form - You turn ethereal, making you immune to all physical damage, but unable to attack or cast spells and your movement speed is reduced by 50%. Lasts for 15 sec. Use Ethereal Form again to shift out. (Instant, 45 sec cooldown)

Skyfury Totem - Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec. (Instant, 3% of Base Mana, 40 sec cooldown)

Counterstrike Totem - Summons an Air Totem with 10 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker. (instant, 3% of Base Mana, 40 yd range, 45 sec cooldown)

Purifying Waters - Whenever you successfuly Purge a target or when you are dispelled, you are healed for 3% of your total health.

Spectral Recovery - While in Ghost Wolf, you heal 3% health every 2 sec. Increases the movement speed of Ghost Wolf by an additional 10%.

Grounding Totem - Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec. (Instant, 5.9% of Base Mana, 30 sec cooldown)

Swelling Waves - When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Restoration

Skyfury Totem - Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec. (Instant, 3% of Base Mana, 40 sec cooldown)

Counterstrike Totem - Summons an Air Totem with 10 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker. (instant, 3% of Base Mana, 40 yd range, 45 sec cooldown)

Swelling Waves - When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Electrocute - When you successfully Purge a beneficial effect, the enemy suffers [ 540% of Spell Power ] Nature damage over 3 sec.

Grounding Totem - Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec. (Instant, 5.9% of Base Mana, 30 sec cooldown)

Rippling Waters - Riptide has 1 additional charge. Riptide Heals for [ 67.5% of Spell Power ] when the spell ends its duration, is refreshed on the target, or is dispelled.

Endless Affliction - Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec.

Soulshatter - Consumes all of your damage over time effects on the 5 nearest enemies within 40 yards, dealing 10% of their total health in Shadow damage. For each enemy hit by Soulshatter, you gain 1 Soul Shard and 10% Haste for 8 sec. (Instant, 100 yd range, 60 sec cooldown)

Gateway Mastery - Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 15 sec.

Rot and Decay - Each time your Drain Life deals damage, it increases the duration of your Unstable Affliction, Corruption and Agony on the target by 1 sec.

Curse of Shadows - Magical damage over time effects will strike the target an additional time for 20% of their damage as Shadow. Lasts 10 sec. (Instant, 1.25% of Base Mana, 40 yd range, 30 sec cooldown)

Call Observer - Summons a demonic Observer to keep a watchful eye over the area for 20 sec. Anytime an enemy within 20 yards casts a harmful magical spell, the Observer will instantly deal 5% of the target's total health in Shadow damage. (Instant, Melee Range, 1.5 min cooldown)

Fel Fissure - Chaos Bolt creates a 5 yd wide eruption of Felfire under the target, reducing movement speed by 50% and reducing all healing received by 50% on all enemies within the fissure. Lasts 6 sec.

Cremation - Your Incinerate automatically applies Immolate, and Conflagrate deals an additional 3% of the target's maximum health in Fire damage if the target is affected by your Immolate.

Entrenched in Flame - Conflagrate roots the enemy target for 3 sec. This effect does not break from damage.

Bane of Havoc - Curses the ground with a demonic bane, causing all of your single target spells to also strike targets marked with the bane. Lasts 10 sec. (Instant, 40 yd range, 45 sec cooldown)

Shadow of the Colossus - Charge resets the cooldown of your Overpower and Rage gained from Charge increased by 15.

Storm of Destruction - Reduces the cooldown of Bladestorm by 33%, and Bladestorm now also applies Mortal Wound to all targets you hit.

War Banner - You throw down a war banner at your feet, rallying your allies. Increases movement speed by 30% and reduces the duration of all incoming crowd control effects by 50% to all allies within 30 yards of the war banner. Lasts 15 sec. (Instant, 1.5 min cooldown)

Duel - You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 6 sec. (Instant, 20 yd range, 60 sec cooldown)

Death Sentence - Execute now has a 15 yard range, causing you to charge to targets when used.

Barbarian - Increases the number of charges for Heroic Leap by 2, and increases the damage done by your Heroic Leap by 200%.

Battle Trance - After you Raging Blow the same target twice, you go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 12 sec. Using Raging Blow on a new target will cancel this effect.

Bodyguard - Protect an ally, causing 40% of all Physical damage they take to be transfered to you. When the target takes Physical damage, your Shield Slam cooldown has a 30% chance to be reset. Bodyguard is cancelled if the target is further than 15 yards from you. Lasts 60 sec. Only one target can be Bodyguarded at a time. (Instant, 10 yd range, 15 sec cooldown)

Leave No Man Behind - Using Intercept on allies reduces all damage they receive by 90% for 2 sec.

Morale Killer - Reduces the cooldown of Demoralizing Shout by 30 sec, and Demoralizing Shout now reduces the damage enemies deal to all targets, not just you.

Warpath - When landing with Heroic Leap, all targets are stunned for 3 sec.

Dragon Charge - Run at high speed at a distance in front of you. All enemies in your path will take [ 273% of Attack Power ] Physical damage and be knocked back. (Instant, 20 sec cooldown)

Mass Spell Reflection - Reflects all spells cast on you and on all party and raid members within 20 yards, and reduces magical damage taken by 30% for 3 sec. (Instant, 30 sec cooldown)

Oppressor - Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated. (Instant, 10 yd range, 20 sec cooldown)

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BM gets Survival Tactics (feign death defensive) but SV gets Roar of Sacrifice (the existing cunning pet ability) ? Can't help but feel as though we're just repeating history at this point. Nice to have an explosive trap that deals damage AND knockbacks though, even if it is the mage's old Blast Wave on a longer cd that requires a macro to use effectively.

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My focus is hunters. Based on what I see blizziod formulating for hunters in BfA, PVP, is BM's and MM's lose again and the pretend hunter/melee Survs coming out on top. No real surprises. I wonder sometimes, who in the WoW bunch (developers) is responsible for the development of a melee hunter character? Too much right-brain thinking on that one! I also noticed some specs have as low as 10 talent choices and some w/ as many as 12 choices. What's up w/ that? Blizziod, you push me to the brink of ending it all!

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Because 49 max level warriors (yes, he got another 3 done since last we checked) isn't enough of a challenge, DesMephisto has also been trying to collect all the plate transmogs available. Now we all try to get as much transmog stuff as possible for our mains/favorite chars, but the difference is, he might actually get it done (especially since he's already at 97.82%)! We talked to him about this ongoing quest of his, but first let's celebrate the fact that he managed to get his final shoulder piece today!
The final item wasn't even RNG-based, but a PvP one, with this arena match being the final step to 1800 rating, the Corrupted Gladiator's Plate Shoulderguards and 428/428 plate shoulders . His reaction is... intense (and profanity-laden)!

And so a big piece of the all plate puzzle is completed, so we dived a little deeper into this particular obsession/passion of DesMephisto's in a short interview.

How long have you been on this “quest” and why did you start in the first place?

It started in Warlords, towards the end when Blizzard announced the account wide transmog. I had always loved having weird items, biggest joy was having Dreadmist helm from Scholomance in Vanilla and wearing it in town. So when Legion came out I started collecting everything in sight, then our good buddy Crieve made ATT (All The Things) and I was really into running old raids and getting transmog, but eventually took a break for a while as the having one lockout a week felt frustrating. (This is part of the reason why World of Warriors exist)

How far along are you?

I’m currently at 97.82% with the remainder of items being in Legion and BFA.

Of the pieces you’ve gotten so far, which have been the most annoying/difficult?

Obviously the most attempts would be Tusks of Mannoroth . I had basically brute forced it by using 15 warriors a week with a heroic Garrosh lockout. It took about an hour and a half each week over 4 weeks but it was definitely unreal when it dropped. I had tried beforehand at this but all in all I think the total kills came in around 90ish, which is fairly low.

Before we had legacy mode enabled for Legion, the shoulders off of Mistress Alluradel were pretty hard to get. I took a ton of warriors to Legion and had to have friends help me kill the boss.

Probably the shoulders that drove me the maddest were the Pauldrons of Za'qul. I would use a Za’qul/Azshara lockout and try and spam it on warriors. It was difficult though and I had already seen them drop twice before. When it dropped again, I offered 220k gold on the spot and the person was kind enough to accept my offer. Thankfully due to personal loot, it was made a lot easier, I can’t imagine this being very fun to farm in Shadowlands.

Other crazy items involve Violet Hold, where specific bosses have to spawn and then have to drop the item you need. Both Legion and Wrath basically drove me to insanity trying to predict boss spawns (I think there might be some actual hidden % for Wrath that changes based on the day from what I saw...but maybe I’ve been driven mad by N’zoth)

Currently my biggest struggle is the boots off Ra-Den which requires you to do all of heroic Throne of Thunder, he drops nearly 50 items, with only 6 at any time. A real needle in the haystack.

Of the ones you don’t have yet, which do you think will take you the longest/which are the most annoying or difficult runs to do?

BoEs are probably going to be the hardest, Morlune's Bracer is a rare drop from Strathomle trash. I even attempted to farm it and ended up with the Rivendare mount before seeing it! They sell for around 70-80k currently, sometimes lower, but it is a pretty maddening drop. The Legion BoEs are also personal loot so it makes the whole process just take an obscene amount of time.

There are the rares in Argus too which have a chance to drop world defiler pieces that can only drop from chests/certain rares. It is all RNG and no real way to target.
Of course then there's clearing mythic content, I need to kill Carapace for helm. That is going to be a challenging feat considering I don’t raid really currently (I’m geared but just haven’t wanted to raid this patch).

Are you saving any for the end and skipping them now?

No, I’m an opportunist. If I get the option, I will definitely jump on it. I usually skip the easier ones and focus on the harder things as it feels more satisfying to go down a hill then up one.

Do you have any 1 specific item in mind for the final one you’ll unlock for that 100% plate collection? And if not, pick one!

Probably Morlune's Bracer, what better way to end something like this then with a transmog you’ll likely never see, lol.

Are there any transmogs that are not available anymore that you regret missing?

Mythic Helya, Elite Warlords of Draenor. Obviously the most important transmog, the most meaningful one, Corrupted Ashbringer. Absolutely incredible piece, I’m jealous of Sparty Smallwood. Really wish I had the mind to raid and do Naxx back in BC.

Since we’re on the topic, give us your top favorite plate transmogs!

The elite set from Tomb of Sargeras 2k PvP in Legion. It is just beautiful. The Mythic Helya set was also incredible.

Also, what other projects/quests like this are you working on/planning on atm?

It isn’t set in stone fully yet, I don’t know if I’ll be able to accomplish it, but we’ve talked in the community about Project Need for Speed 60, a 31 day charity event speed running all 31 specs from 1-60. We’re looking at supporting Trans Hotline as many autistic people are also often trans. I’m not entirely sure if my mental health will be able to handle it with everything going on lately though.

Montabon runs World of Warcraft with quite the setup, using a VR treadmill to move in the game and HTC Vive.
On his YouTube channel, we also found one recent video, where he runs a Blackrock Depths Arena farm using the same setup.
This sure is an interesting concept that allows you to play your favorite game while also doing something for your health. What do you think of this unusual setup?
(Source)

Thoorium from the Party Tortollans Discord discovered that there is no loading screen as of the latest Alpha Build when teleporting from Oribos, the main Shadowlands hub to Ardenweald and Revendreth.
It seems Blizzard has increased the range that triggers a loading screen because if you use the Oribos portal to Ardenweald and Revendreth, you will receive no loading screen, but your character is unable to move for a short duration before the textures load.
This does not work the other way around and you will get a really short loading screen when teleporting from Ardenweald and Revendreth back to Oribos.
We're not exactly sure if this is just an early iteration of the system and the devs intend to make moving between the new zones instant, but teleporting to and from Bastion does not currently work that way.
Related Shadowlands 9.0.1 Alpha Build 34615 News
Ardenweald Zone Preview (Screenshots)
Fire Mage Class Changes: June 3rd
Ardenweald and Night Fae Covenant (Official Preview)
Oribos Portal Added to Portal Rooms in Main Cities
Torghast Development Notes: June 3rd
Characters Wear Fancier Armor on the Creation Screen
Druids Will Be Able to Customize Their Bear&Cat Forms on Creation Screen
Upcoming Druid Convoke the Spirits Covenant Ability Change Announced
Shadowlands Alpha Build 34615: New Anima Powers
Shadowlands Alpha Build 34615: Class Changes
Optional Crafting Reagents Update: Alpha Build 34615

The Optional Crafting Reagents system has been updated again, and it seems we'll be able to specify both Secondary Stats on crafted gear in Shadowlands.
Optional Crafting Reagents allow you to customize the final output of an item craft. Blizzard increased the number of Optional Crafting Reagent slots to four (up from 3) in the latest Alpha build. The new slot allows you to specify a second Secondary Stat, meaning that the crafted item will have Stamina + Primary Stat (Int/Str/Agi) and two secondary stats of your choice.

Blizzard also moved Elethium Setting (used to add sockets to gear) from Slot 2 that is used to specify Secondary Stats to the Bonus Effect slot.

Recap of Optional Crafting Reagents
Crafted gear can be modified with Optional Crafting Reagents in Shadowlands. Each slot enhances your item in a different way and there are four available slots:
Slot 1 increases the item level of a crafted item;
Slot 2 specifies a Secondary Stat of a crafted item;
Slot 3 adds a bonus effect to a crafted item;
Slot 4 (NEW) allows you to specify a second Secondary Stat of a crafted item.
Slot 1: Increase Item Level
These Optional Crafting Reagents increase the item level of the crafted item.
Word of Power I - An Optional Crafting Reagent to increase the Item Level of the crafted piece of armor.
+5 Item Level
Word of Power II - An Optional Crafting Reagent that can be used to increase the Item Level of the crafted item by 10.
+10 Item Level
Word of Power III - An Optional Crafting Reagent to increase the Item Level of the crafted piece of armor.
+15 Item Level
Word of Power IV - An Optional Crafting Reagent to increase the Item Level of the crafted piece of armor.
+20 Item Level
Slot 2: Specify a Secondary Stat
Optional Crafting Reagents guarantee secondary stats and allow for sockets on crafted items.
Deadly Jewel Cluster - Can be placed in a socket or used as an Optional Crafting Reagent to guarantee Critical Strike as a secondary stat on the crafted item.
Guarantee Critical Strike
Quick Jewel Cluster - Can be placed in a socket or used as an Optional Crafting Reagent to guarantee Haste as a secondary stat on the crafted item.
Guarantee Haste
Versatile Jewel Cluster - Can be placed in a socket or used as an Optional Crafting Reagent to guarantee Versatility as a secondary stat on the crafted item.
Guarantee Versatility
Masterful Jewel Cluster - Can be placed in a socket or used as an Optional Crafting Reagent to guarantee Mastery as a secondary stat on the crafted item.
Guarantee Mastery
REMOVED: Elethium Setting - An Optional Crafting Reagent that, when crafted into armor, adds a socket.
Add a socket
Slot #3: Bonus Effect
Add various bonus effects to crafted gear through this slot.
Alchemist's Pouch - An Optional Crafting Reagent that can be crafted into a piece of armor, increasing the duration of Flask effects.
Flask effects last twice as long.
NEW! Elethium Setting - An Optional Crafting Reagent that, when crafted into armor, adds a socket.
Reinforced Girdle - An Optional Crafting Reagent that can be crafted into a piece of armor, allowing the wearer to retain their Well Fed buff when slain in an Arena or Battleground.
Retain Well Fed effects when slain in Arenas or Battlegrounds.
Laestrite Plates - An Optional Crafting Reagent that can be crafted into a piece of armor, increasing the armor of the piece.
Loosened Belt - An Optional Crafting Reagent that can be crafted into a piece of armor, increasing the duration of Well Fed effects.
Well Fed effects last twice as long.
Luxurious Feather - An Optional Reagent that can be crafted into a piece of armor, greatly reduces the damage the wearer takes from falling.
Reduces falling damage.
Necrostatic Micro Capacitor - An Optional Crafting Reagent that, when crafted into a piece of armor, increases the wearer's Primary Stat for completing World Quests.
Completing a World Quest increases Primary Stat by 5 or 15 minutes, stacking up to 5 times.
Hydrodynamic Accelerators - An Optional Crafting Reagent that makes the crafted armor increase the wearer's swim speed.
Increase swim speed. Can only benefit from one Hydrodynamic Accelerator.
Craftman's Pouch - An Optional Crafting Reagent that makes the crafted armor have a chance to give an additional skill point when crafting items from the Shadowlands.
Chance to get extra skill up when crafting Shadowlands recipes.
Shadowy Rabbit's Foot - An Optional Reagent that can be crafted into a piece of armor, slightly increasing the wearer's run speed.
Slightly increase run speed.
The following Optional Crafting Reagents currently have no slot associated:
Relic of the Past I - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor.
Relic of the Past II - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor.
Relic of the Past III - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor.
Relic of the Past IV - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor.
Relic of the Past V - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor.
Related Shadowlands 9.0.1 Alpha Build 34615 News
Ardenweald Zone Preview (Screenshots)
Fire Mage Class Changes: June 3rd
Ardenweald and Night Fae Covenant (Official Preview)
Oribos Portal Added to Portal Rooms in Main Cities
Torghast Development Notes: June 3rd
Characters Wear Fancier Armor on the Creation Screen
Druids Will Be Able to Customize Their Bear&Cat Forms on Creation Screen
Upcoming Druid Convoke the Spirits Covenant Ability Change Announced
Shadowlands Alpha Build 34615: New Anima Powers
Shadowlands Alpha Build 34615: Class Changes

Here come some more PvP adjustments, as Corrupted Glad Spite and Breach get tweaked, along with the Versatile Corruption Effect, Reaping the Flames, Conflict and Strife and the Mistweaver Chrysalis talent.
PvP Tuning (source)
We’re working on a set of PvP tuning changes that will go live with scheduled weekly maintenance (early on June 9 in this region). This is what we’re currently testing:
Items
Corrupted Gladiator's Spite can once again stack more quickly when multiple Corrupted Gladiator’s Spite trinkets are used against a target.
Void Portal summoned by Corrupted Gladiator's Breach is now slightly larger and easier to interact with when there are nearby units.
Corruption Effects
Versatile ’s effectiveness has been reduced by 33% when engaged in combat with enemy players.
Azerite Essences
Reaping Flames (Major – Rank 3) no longer activates on player-controlled targets such as pets, totems, or guardians.
Resolved an issue that prevented Conflict and Strife (Major – Rank 2) effect from providing additional defensive benefit from versatility under the effects of certain class stuns.
Monk
Mistweaver
Chrysalis (PvP Talent) now reduces the cooldown of Life Cocoon by 25 seconds (was 45 seconds).
As always, we’ll let you know if there are any further changes to be made, or adjustments to those above, and we’ll report the final live changes in our Hotfixes Update.
Thanks!