On Alexpill

This thread is about Alexpill and the work of Zigbomb. You may be asking, "What's the point of this thread?". Well, it's to shine a light on the work of Zigbomb, as well as serve as a hub of general discussion in regards to Zigbomb's work - particularly Alexpill, although other projects are encouraged to be discussed and whatnot.

I'm a longtime admirer and supporter of Zigbomb's work. He's raised the bar in terms of sheer world building, creating a rich and expansive world from scratch, with little direct inspiration. He's formed an atmospheric setting which can thrive in nearly any medium outside of Garry's Mod role-play. His work has dispelled the notion of Garry's Mod role-play being shallow, unimaginative, and dead. Alexpill has become testament of what a passionately creative mind can accomplish and proves a project on the scale of Alexpill, in terms of world-building or developmental processes, is entirely possible to take on without much assistance, if any at all. People joke about Alexpill never releasing, but even if it doesn't - it's an astounding project which has come a very long way, and I staunchly believe the man behind it deserves some sort of recognition.

I really applaud projects directed by a single person or just a small group of friends that turn out to be even more enjoyable, and surely more passionate, than a lot of triple-A games that claim to be ePiC, revolutionary and all. Looking at you especially, Fallout 76...

I really hate the fact that I didn't make the beta test. From the screenshots and all the development posts from before, it looked like so much fun. Reading the lore is also really intriguing, and I really did enjoy the depth of the universe zigbomb has made. I really, really do hope Alexpill releases, because it's definitely something new, fresh, and good in gmod roleplay that deserves to be played.