We continue our discussion with Krissi Woodward about clothing and visual character descriptions! We pick back up with discussions of cultural and vocational costume, and move on to the effects of technology on what people wear and look like. We then spend a fair bit of time on modesty (and fair warning: While we don't get obscene, this section does get fairly frank about the human body, so if you're particularly sensitive keep that in mind.) Then after a few more notes (and mention of the Aghori, who are absolutely fascinating; Poche Posh and Soviet denim smugglers; and underground Korean tattoos), we quickly mention other aspects of appearance. We then spend some time on what clothing can and should mean for Christians, and how God sees past what we wear into our very hearts. Finally, we wrap up with some useful and recommended tools and means for getting artwork or minis done for your character!

Krissi Woodward—Grant's wife and costume designer—joins us once again to discuss visual character descriptions in our game, and especially clothing! We have a couple of announcements related to our Weekend Reading series and our Patreon question rewards. Then we tackle a question from Patreon backer gfactor, who asks about electronic apps or devices which might enhance the tabletop play experience.

With that handled, we begin breaking down the importance of describing character appearances in our games. Grant leads off with a potentially controversial statement about character portraits and minis, which leads us into why players are often hesitant to delve into this at all. Then we go deep into the rabbit hole with Krissi, talking about clothing (and other elements of our appearance) in a conversation that went so long, we had to split it into two parts!