The Cities of Eternal Fog

Walk in darkness, hunt in fog.

Unseen Sense

Prerequisite: Mortal (non-supernatural); Wits ¥¥

Effect: Your character has a Òsixth senseÓ when it
comes to the supernatural. Perhaps his hair stands on end,
goose bumps race along his arms, or a shiver runs up his
spine. Regardless of the manner, his body reacts to the
presence of unseen forces. He canÕt see or hear anything,
and in fact he might not know at first what causes this
reaction. It might be a response to a specific type of supernatural
phenomenon such as ghosts or vampires, or it
might be a general sense that something isnÕt right. Over
time and with a little trial and error, he might be able to
qualify what his body tries to tell him.

The specific type of supernatural phenomenon to
which your character is sensitive must be determined when
this Merit is purchased. It can be something as vague as a
creepy feeling when in the presence of ghosts, or something
as specific as a sudden chill when a vampire is nearby.

The Storyteller has final say on the exact nature and trigger
of your characterÕs sixth sense, and can keep its nature
secret if desired, leaving you to figure it out during play.
Only mortal, mundane characters can possess this
Merit. The pivotal moment of becoming or being changed
into a being with supernatural capabilities eliminates it.