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Last progression stages for the rabble rouser and the sage (these are missing some of the final background elements like shadows). At this size it may be difficult to see some of the changes between versions (like the beautiful brocade Erika added to the Rabble Rouser's vest).

We each had three days to work on each file before passing it to the next person (that was around other work, too). Since I started the sketch and painting for the Rabble Rouser and the Sage, they came back to me at the end for final polishing.

Hey girlies, things are looking pretty good here I think. Might wanna go a little more painterly, but thus far the colours are good so just keep on this stuff and things will happen^^

-E

"Girlies"? :p

We're going to take a look at the whole picture once all the characters are back together and tweak anything we think needs it, but we're actually really happy with the style we've got so I don't think there will be any drastic changes there. Some parts are in fact more painterly while others are more detailed (who wants to waste all that opportunity for beautiful bead details and leather moulding?) but it's hard to see at these small sizes.

Louisa, I REALLY dig how you finished the Hero's face. She's got wit, intelligence, steel, beauty...you can see it in her expression. Good show!

I don't mind being called a 'girlie', but then, I'm the oldest of the bunch, so... They ARE a little more painterly, when you get up on 'em, but because of how we worked...and the fact I can sometimes finish things TO DEATH...they got pretty 'fully rendered'. We passed each character along the line, so all of us had a chance to work on each piece. It was a wonderful and educational experience. I'd work with these ladies again, in a heartbeat!

Anywho, last but not least, The Shadow.

****************“The moment you think you understand a great work of art, it's dead for you.”~Oscar WildeMy Inglorious Portfolio!

Hey girlies, things are looking pretty good here I think. Might wanna go a little more painterly, but thus far the colours are good so just keep on this stuff and things will happen^^

-E

Out of curiosity, why? What would de-rendering the work we've already done to make it a different style do for the characters? What purpose would it serve other than being a (at this point) stylistic choice?

One of the reasons we decided to take turns on each of the characters, instead of assigning each character to an artist, was to ensure that all four of our styles were merged into something seamless. Instead of looking at the Shadow and thinking "oh that's Melissa's work" and the Hero and saying "oh that's Louisa's" and so on, at this point it's hard to tell, really, who did what. I'm a more "painterly" artist than Louisa, Cris is even more painterly than I am, and Erika works in a more graphic style than any of us... it'd be fairly obvious if we each took one from beginning to end.

I've always thought the decision to paint loosely, versus fully rendering all the details is a personal matter. Right now concept art leans heavily towards a loose style of painting--but I've seen successful concept work that's more fully rendered. In any case, none of the four of us are concept artists. We're mostly illustrators or game artists, so that's how we approached the challenge. I don't remember anything in the rules that specified the style that the characters had to be painted in.

I've been lurking and watching your Team CHOW progression and I have to say this is my favorite so far. The Shadow and the Rabble Rouser are my particular favorites, but I mostly love the fact that all together the characters all look unified. I think the pieced background and the fact that you traded the images off just solidifies them all.

I also really enjoyed looking at how the images changed between different people. It offered a really near glimpse into each person's work and style!