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Tagholbinn의 댓글

This is probably going to be a fun achievement to do. The name rings a bell though... Maybe it's a reference to This? Oh, wait! Of course it is! :)

Jeancey의 댓글

What is strange to me, is that discovering lore sounds like archaeology, but the achievement is filed under exploration.

dakyras의 댓글

The Empress: Dread Wastes inside the building Kil'ruk drops you off at for the quest to kill 30 Shek'zeer swarmborn (theres a small pointy building marked on the zone map east of where it says 'heart of fear' that pretty much marks the spot) Now (July 30) a bundle of red sticks leaning against a mantid statue north side of the giant tree that contains the raid instance in the middle of a mantid town.Amber: Dread Wastes inside a tree called The Amber Vault, Azzix K'tai patrols right in front of this statue. This underground vault area is directly underneath the Sunset Brewgarden. Now (July 30) a bundle of sticks tied with a red ribbon leaning against this statue."Found 'Cycle of the Mantid', located on the east side of the Clutches of Shek'zeer. Big statue of a mantis in a buddha pose - you cant miss it." Now (July 30) no longer a mantid statue but a banner with a pile of sticks tied with a red ribbon leaning against it."Mantid Society - Dread Wastes - Located in "The Horrid March". Fly/Ride east from Kypari'ik along the trench. You will find it fast enough." Now (July 30) south of its old location, leaning against a mantid statue north west of Lake of Stars.

Abura의 댓글

Mantid Society - 공포의 황무지 - Located in "The Horrid March". Fly east from Kypari'ik along the trench. You will find it fast enough.

Nobbel의 댓글

ldene의 댓글

All of these are in the Dread Wastes zone.

Mantid Societyis at 62/48. If you take the road that goes north from Lake of Stars (SE of the zone, next to the wall) and follow it down into the "blue crack" type thing (also known as Horrid March) you'll see it in front of you. Be warned this seems be quite populated including a 90 elite. now at 60/55, which is actually a graveyard. It's west of the Lake of Stars and a little north of where the road loops (on the map).

Amber is found at the back of the The Amber vault (53/10), entrance to the chamber is at 54/16 - underneath the tree on the map to the east of The Sunset Brewgarden (in the very north of the zone), there's quite a few level 89 mobs inside, the named quest mob (Azzix'k'tai) is rather annoying as he's almost constantly casting a spell that you need to interupt.

The Empressis found in a building at 38/40. Looking at the zone map its the building a little to the east of the words Heart of Fear, just south of the tree. When you get there, there are actually 2 buildings, you want one the one up the hill. There are a few level 90 mobs on the path and guarding the building. now at now at 36/33, looking at the map, it looks like it's in the middle of the huge tree - "Heart of Fear" raid, but it's actually on the north side. Its next to a Mantid statue in a little hostile village, couple of amber topped buildings and a boat load of lvl 90 mobs are also around.

Cycle of the Mantid is at 48/34. This is in the Clutches of Shek'zeer, which is just west of Klaxxi'vess (friendly area, complete with fp). You'll have go up the small hills that are there and which are populated by 90 mobs and some level 90 elites (elites don't seem to agro). It's leaning against a lamp post type thing, with 2 domed prison cages either side.

sdkphoenix의 댓글

The Empress has been moved. It is now next to a Mantid statue on the north side of the Heart of Fear, by the buildings with the orange roofs.

Mantid Society has also been moved. It is now northwestish of Lake of Stars, leaning against a Mantid statue.

angeliegh의 댓글

The Empress is now moved to 35, 32 in dread waste

Faowind의 댓글

Heart of the Mantid Swarm

Amber - Dread Wastes - 52,10

Cycle of the Mantid - Dread Wastes - 48,32

Mantid Society - Dread Wastes - 59,55

The Empress - Dread Wastes - 35,32

Full list of the others are available on the Lorewalker's comment section.

Vlad의 댓글

If you already use GatherMate2 you can take advantage of it to show nodes on your map, where you have to go in order to complete this achievement!

Simply copy and paste these lines of code in your chat, there are no messages to tell you that it worked so simply look at the map and the nodes should be there if everything went fine.

/run X,Y=6857,{{858,48.5,32.8},{858,59.9,55.1},{858,52.5,10.1},{858,35.6,32.6}}/run local g,m,x,y=GatherMate2 for c=1,GetAchievementNumCriteria(X)do if not select(3,GetAchievementCriteriaInfo(X,c))then m,x,y=unpack(Y)g:AddNode(m,x/100,y/100,0,"Treasure","Netherwing Egg")end end g:GetModule("Display"):UpdateMaps()X,Y=nilNote that it will only add nodes that you have not yet visited, visited places will be ignored to avoid map clutter -hurray! Do remember to manually remove nodes upon visit, unless you really want them showing all the time. Also remember to enable showing Treasures and Netherwing Eggs in the options of the addon, in case you have blocked those from showing you won't see them on the map either. For your information, Netherwing Eggs appear black with a green border around them. Have fun!

You asked me about the other achievements, so I

Here is a complete list of these lore achievements and my comments. This way you can specifically add what achievements you wish to do, individually!

You asked me to make one script to add all the missing lore nodes, just so you can get over with it, so I

Fine! Here, you can use this to add all missing lore objects on the map, you won't need to click the comment links in the quote above in that case, enjoy!/run X,G={{7230,"857815115806373301809447524"},{6856,"807203559807550473807346640857722311"},{6716,"811678293873549153858674608857327295"},{6846,"806660875807612346857306385809745835"},{6857,"858485328858599551858525101858356326"}},GatherMate2/run local i=table.insert i(X,{6850,"862265284857524876807831212809458620"})i(X,{6754,"809506481857510317806422175811401775"})i(X,{6855,"806471451809438512806558568857405566810377630809678484809410424811688444"})/run local i=table.insert i(X,{6847,"809505793810655500809717630810841728"})i(X,{6858,"807188318811529685806357305811266208809631408"})/run for _,d in pairs(X)do local N,c,a,r=tonumber,0,d,dfor m,x,y in r:gmatch("(%d%d%d)(%d%d%d)(%d%d%d)")do c=c+1 if not select(3,GetAchievementCriteriaInfo(a,c))then G:AddNode(N(m),N(x)/1000,N(y)/1000,0,"Treasure","Netherwing Egg")end end end/run G:GetModule("Display"):UpdateMaps()X,G=nil

VALLEY OF THE FOUR WINDS:/way Valley of the F 20 55 The Birthplace of Liu Lang/way Valley of the F 55 47 A Most Famous Bill of Sale/way Valley of the F 35 64 The Wandering Widow/way Valley of the F 61 35 Waterspeakers/way Valley of the F 83 21 Embracing the Passion

Voxi의 댓글

Unless you already know this location is underground, you should first go to

/way Dread Wastes 53 15

Then follow the tunnel down into the room until you reach

/way Dread Wastes 52 10

Adding those 2 coordinates, starting at the southernmost way point & making your way to the northernmost way point will make this one annoyance free.

epitomed의 댓글

The texts on each of the scrolls.

Cycle of the Mantid

Every one hundred years, the mantid young hatch in great numbers. Inevitably the swarm migrates east, devouring everything in their path, until they reach the Serpent's Spine. There, thousands are slain by the pandaren, just as they were slain by the mogu who first erected the wall.Pandaren scholars have tried to understand this cycle, but have reached no consensus. Why do the mantid allow so many of their young to be slaughtered, generation after generation? Only the mantid can say for sure.This cycle has become so predictable that the guardians of the wall plan for it every century. The Shado-Pan, and the mogu before them, know when the swarms will come, and plan their defenses accordingly. As long as the wall continues to stand, there is hope for Pandaria against the seemingly endless swarms of the mantid.

Mantid Society

Mantid assaults on the Serpent's Spine are a terrible thing to experience, both as a defender, and as a mantid. Only the smartest, strongest, or most agile of the mantid survive this encounter, and pandaren defenders are slaughtered outright in terrible numbers.Mantid survivors make their way back to the great trees, often bearing trophies of their conquests. There, they are welcomed back into the mantid society, and take their place among their civilization according to the level of their deeds. The purpose of this rite of passage is unclear. but those who travel beyond the wall are forewarned: any mantid you encounter beyond the wall is a hardened veteran, to be feared and respected.

Amber

Amber is the cornerstone of mantid society. They use this material in their architecture, their art, and their technology.Masters of sound, the mantid long ago found a way to use amber to extend the range of their acoustic casting. In this way they are able to communicate over vast distances. No army has successfully marched on mantid lands undetected, and even lone travelers are urged caution as their movements are no doubt being watched the moment they venture beyond the wall.The Empress and her council of Klaxxi safeguards the great trees of Townlong Steppes - the "kypari" they are called- as the only source of their precious amber. Legend has it that the kypari once flourished east of the wall, but the mogu cut them all down in their never-ending war against the mantid swarm.

The Empress

The Empress of the mantid is a force to be feared throughout Pandaria. From her the nearly endless hosts of the Mantid are spawned.Though mantid empresses are long-lived they are not immortal. A council of mantid elders, known as the Klaxxi, see to the organized transfer of power from one Empress to the next. The exact nature of the exchange is extremely secretive, but it appears to involve a trial by combat. Remains of the previous Empress are fed to her successor. For this reason the unbroken line of power has extended throughout the entire history of the Mantid civilization.Though few in number, the Klaxxi evidently play a pivotal role in shaping and protecting mantid culture. It is unclear if they can directly countermand the will of the Empress, however.

Karadine의 댓글

During the speech to this quest, Lorewalker Cho suggests that if you can earn the trust of the mantid, you can learn why they swarm the wall and attack the Pandaren. You do in fact learn this information upon reaching exalted with 클락시 and completing 제국의 그림자.

Kil'ruk the Wind-Reaver says: Wakener, your deeds have earned you the trust of the Klaxxi.Kil'ruk the Wind-Reaver says: You are to be rewarded. Walk with me.Kil'ruk the Wind-Reaver says: We mantid are an elder race. The pandaren you associate with - they are but children. They have their role to play.Kil'ruk the Wind-Reaver says: Each cycle, our young swarm their walls. The pandaren slay the weak. The strong return.Kil'ruk the Wind-Reaver says: With each generation, we grow ever stronger.

Peacemoon의 댓글

The similarities between the Mantid and the Zerg are many.

This achievement is another example. as the Starcraft II Zerg expansion is called "Heart of the Swarm" ;-)

DarknessRises의 댓글

Just an FYI to anyone: Completing each achievement gives ~2000 reputation with The Lorewalkers, upon completing the achievement you get an item in your mailbox to turn in to The Lorewalkers which grants ~3000 reputation.

So you can go from Neutral to Exalted in 1 hour with The Lorewalkers if you do all the achievements.

Raventus의 댓글

Name of the achievement seems to be a reference to Starcraft 2's new expansion, Heart of the (Mantid) Swarm.