Corporate learning professionals, instructional designers, trainers and eLearning pros… listen up. I want to let you in on a little secret: Game-based learning requires a whole new approach to learning design.

This free course is designed for anybody who wants to use the Moodle learning platform for teaching, whether it be in a school, a university, a company or just personal interest!

The four-week course is also a great opportunity to connect with the vibrant Moodle community dedicated to sharing resources, ideas and anything that could help inspire better teaching practices everywhere.

It was harsh for me to hear. “No, that’s no good.” There it was again.

Coming from the world of education, I was used to feedback that was kind and almost apologetic–feedback that made me feel good.

Sometimes the learning feedback I get isn’t what I’d hoped to hear. There’s a fine line between feedback that simply makes the recipient smile, and effective, kindly-stated feedback. Sometimes, in an attempt to be polite and considerate, we generate comments that are watered down and not helpful.

I realized that one major difference between feedback in the tech world and feedback in the ed world is that feedback in tech is much more direct. It seems almost abrupt at first. In education, we’re used to “It would be great if you could,” rather than, “Nope, that’s no good. Do this.” Everyone’s busy; feedback cuts right to the chase. Being able to accept and give feedback are very different skills. They need to be taught in schools."

It's not easy to be as direct and honest with your students when providing feedback as their co-workers and administrators will be in the working world. This article provides links to several resources that will assist you in providing good feedback.

I intended this to be a comment to Dave Warlick's post on the subject, but his comment system won't accept my submission. I think that this post shows the futility of anyone trying to claim credit for the term.

I have found a reference to a 'personal learning network' in a document dates April 8, 2000, by the Treasury Board Secretariat, Government of Canada. http://www.tbs-sct.gc.ca/pubs_pol/partners/workreport8-eng.asp This use, although dates, is consistent with uses of the term today. "Personal Learning Network has PC based, multimedia learning activities that employees can tailor to a learning map.

Hybrid Pedagogy is an academic and networked journal of learning, teaching, and technology that combines the strands of critical pedagogy and digital pedagogy to arrive at the best social and civil uses of technology and digital media in education.

The Knowledge Guru team knows how effective serious games and game based learning are, that's why we've developed an entire learning game engine focused on making game based learning easier to impleme...

This article gives great insight into the upcoming phenominon of "Game Based Learning".Although i have never seen it in my practises, after reading abit about it, i believe game based learning is something i would incoperate into my own classroom. Game Based learning provides a stimulating and engaging way of learning for children on a wide range of educational areas and topics. It is proven through this approach to learning students aremore likely to become motivated to learn, become increasingly engage and excel in their learning. Although many peoleay belive an "old school" approach to teaching is best, i feel it is highly necassary to kepp up with the fast moving pace of technology on offer, and use theseresources to help student in the classroom. Most learners that i have come aross are kinaesthetic learning, being one myself i can see how these games will help a variety of different learners and create opportunity for divergent thinking.

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