Sunday, June 30, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Dodrio from the Plasma Storm Pokemon Card Set. Dodrio is a stage 1, colorless type Pokemon card, with an hp of 90. It has a x2 weakness to lightning type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Dodrio does not have an Ability but it does have two moves. The first move this card has is called Raging Pecks, this move requires one colorless energy card and does 30 damage times the number of heads it gets when you flip three coins, however after using this move Dodrio becomes confused. Dodrio's second move is called Drill Peck, this move does 60 damage for three colorless energy cards.

Pokemon Card Strategy:
So as far as strategy goes, since Dodrio is a stage 1 Pokemon card, you'll first have to get Doduo into play (I reviewed Doduo from this set yesterday) and then evolve Doduo into Dodrio. If you read yesterday's review, you'll know that I thought Doduo was a below average Pokemon card that even though it could do a fairly high amount of damage, potentially, I wouldn't use in a deck on its own. Because of this, I would try and evolve Doduo into Dodrio on the bench, and if you have some trainers in your hand that heal confusion, I would move Dodrio into the active Pokemon spot as early as possible in the game, attach one energy card to it and use Raging Pecks trying to knock out as many weak basic Pokemon as possible. If you can't get Dodrio into the active Pokemon spot early in the game, I would keep it on the bench, put three energy cards on it and use Drill Peck most turns. I personally, wouldn't use this card in a deck, but if you choose to I would recommend using a 2-2 or 2-1 line of Doduo and Dodrio in any type deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion this is an average stage 1 Pokemon card. I do like that this card can work in any deck and that it has two moves and that Raging Pecks requires only 1 energy card, but overall Raging Pecks would be better if it didn't depend on coin flips and it didn't confuse Dodrio. Drill Peck is average at best. So overall, I would rate this line a 2 out of 5, and would not recommend using either Doduo or Dodrio from this set in a deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Dodrio from the Plasma Storm set, stay tuned for tomorrow's card review of Snorlax, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Saturday, June 29, 2013

Today's Pokemon Card Review is of Doduo from the Plasma Storm Pokemon Card Set. Doduo is a basic, colorless type Pokemon card with an hp of 60. It has a x2 weakness to lightning type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Doduo does not have an Ability and it only has one move. The only move this card has is called Gatling Peck, this move requires two colorless energy cards and does 10 damage times the number of heads you get when you flip 5 coins.

Pokemon Card Strategy:
So as far as strategy goes, since Doduo is a basic Pokemon card with a stage 1 evolution in Dodrio, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution. So on its own, I would not suggest using Doduo in a deck. I say this because Doduo only has the one move, which isn't that quick, and the only move it has, even though it can potentially do 50 damage, it also has the potential to not do any damage at all. If you do choose to use this Doduo card in a deck, this card can be used in any deck since it doesn't require any specific type of energy cards. I would try and get this card into the active Pokemon spot early in the game and potentially one hit KO some Pokemon when using Gatling Peck.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. In my opinion, this is a below average basic Pokemon card. I am giving this card a below average rating because it only has one move and no Ability, plus its only move doesn't guarantee doing damage when you use it. So there are definitely better basic Pokemon out there that you could use in a deck instead of Doduo.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Doduo from the Plasma Storm set, stay tuned for tomorrow's card review of Doduo's stage 1 evolution in Dodrio, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Friday, June 28, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Clefable from the Plasma Storm Pokemon Card Set. Clefable is a stage 1, colorless type Pokemon card, with an hp of 90. It has a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. Clefable's Ability is called Moon Guidance and allows you to once per turn flip a coin, if you get a heads you can find a Pokemon in your deck that one of your Pokemon in play evolves into and evolve that Pokemon. Besides the Ability, Clefable just has one move called Moon Impact, this move requires three colorless energy cards and does 50 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Clefable is a stage 1 Pokemon card, you'll first have to get Clefairy into play (I reviewed Clefairy from this set yesterday) and then evolve Clefairy into Clefable. If you read yesterday's review, you'll know that I thought Clefairy was a decent basic Pokemon card that could be used in a deck on its own and that you could move it into the active Pokemon spot right away. With that being said, I would try and actually keep Clefairy on the bench if you're using it with Clefable so you can keep it on the bench for most of the game and just use Clefable's Ability. That way you can include many stage 1 and stage 2 Pokemon in your deck and as long as you include 3 or 4 Clefairy cards and 3 or 2 Clefable cards in your deck, you should easily be able to get Clefable on your bench early in the game and use Moon Guidance several turns. Of course, if you have Clefable in the active Pokemon spot your only choice will be to use Moon Impact every turn.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion this is an average stage 1 Pokemon card. Even though Clefable's only move does below average damage for the amount of energy cards it requires, I'm still giving this card an average rating because I think Clefable's Ability more than makes up for its only move. So if you find yourself building a deck with a lot of evolution cards in it, I would highly considering using this line in that deck. Overall, I would give this line of Clefairy and Clefable from the Plasma Storm set a 3 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Clefable from the Plasma Storm set, stay tuned for tomorrow's card review of Doduo, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Thursday, June 27, 2013

Today's Pokemon Card Review is of Clefairy from the Plasma Storm Pokemon Card Set. Scraggy is a basic, colorless type Pokemon card with an hp of 60. It has a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. Clefairy does not have an Ability but it does have two moves. The first move this card has is called Pound, this move requires one colorless energy card and does 10 damage. Clefairy's second move is called Double Slap, this move requires two colorless energy cards and does 20 damage times the number of heads you get when you flip a coin.

Pokemon Card Strategy:
So as far as strategy goes, since Clefairy is a basic Pokemon card with a stage 1 evolution in Clefable, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution. So on its own, Clefairy is a pretty decent starter Pokemon. It has a solid hp, and two decent moves. Because this is a colorless type card and can use any type of energy cards to attack, if you need one or two more cards to put in your deck, Clefairy is a good card to use. I would try and get Clefairy into the active Pokemon spot as early as possible in the game, and then put two energy cards on it and use Double Slap every turn, hoping for two heads of course. I would keep using Double Slap every turn unless the defending Pokemon would be knocked out by 10 damage, then you'll want to use Pound because it will for sure do 10 damage because there is not any flipping of coins involved. So I definitely would consider using this card in a deck, I wouldn't make this card a priority for any deck out there, but if you're looking for up to two cards to put into your deck, Clefairy is a good card to use.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average basic Pokemon card. I am giving this Clefairy card an average rating because it is just that, an average card. It is very solid nevertheless and can be used in a deck on its own without Clefable. I like that this card is colorless, so it can be used in any deck, I like that it has two moves, and I like that Double Slap has the potential to do 40 damage every turn.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Clefairy from the Plasma Storm set, stay tuned for tomorrow's card review of Clefairy's stage 1 evolution in Clefable, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Wednesday, June 26, 2013

Today's Pokemon Card Review is of White Kyurem EX from the Plasma Storm Pokemon Card Set. White Kyurem is a basic, EX, dragon type Pokemon card with an hp of 180. It has a x2 weakness to dragon type Pokemon, no resistance type, and a three colorless energy card retreat cost. White Kyurem EX does not have an Ability but it does have two moves. The first move it has is called Slash, this move requires three colorless energy cards and does 60 damage. White Kyurem's second move is called White Inferno, this move requires four energy cards, two fire, one water, and one colorless, and does 100 damage plus 10 more damage for each damage counter on this Pokemon, so this move has a maximum attack power of 270 per turn.

Pokemon Card Strategy:
So as far as strategy goes, because White Kyurem EX is a basic Pokemon card you won't need to use any other cards with this card. But remember, because this card is an EX card, if this card is knocked out, two prize cards are taken instead of one. This is an EX Pokemon card that is quite similar to yesterday's Black Kyurem EX card, this card must be used in a dual type deck so you can use White Inferno, it has a high retreat cost, the same hp, and the same first move as yesterday's card. Like yesterday, you'll want to set up White Kyurem EX on the bench, put four energy cards on it and move it to the active Pokemon spot as soon as possible. Unlike Black Kyurem EX which must discard energy cards after attacking, I would use White Inferno every turn and the more you are attacked, the more White Inferno would do. I would definitely include this in any deck that has water or fire energy cards in it because White Inferno is a great move.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion, this is an above average EX Pokemon card. Even though quite similar to Black Kyurem EX from this set, this card is definitely better than the other EX card. I like how this card can do 100 damage plus per turn and not only knock out most Pokemon in one turn and all Pokemon in two turns, but this card may also prevent the defending Pokemon from attacking White Kyurem because if it is does, White Inferno could knock out that Pokemon in one turn instead of two. So like I mentioned in the strategy section of this post, make sure to use this EX card in any deck that has water and fire energy cards in it because this card should be unstoppable.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of White Kyurem EX from the Plasma Storm set, stay tuned for tomorrow's card review of Clefairy which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Tuesday, June 25, 2013

Today's Pokemon Card Review is of Black Kyurem EX from the Plasma Storm Pokemon Card Set. Black Kyurem is a basic, EX, dragon type Pokemon card with an hp of 180. It has a x2 weakness to dragon type Pokemon, no resistance type, and a three colorless energy card retreat cost. Black Kyurem EX does not have an Ability but it does have two moves. The first move it has is called Slash, this move requires three colorless energy cards and does 60 damage. Black Kyurem's second move is called Black Ballista, this move requires four energy cards, two water, one lightning, and one colorless, and does 200 damage, after attacking however you must discard three energy cards attached to Black Kyurem EX.

Pokemon Card Strategy:
So as far as strategy goes, because Black Kyurem EX is a basic Pokemon card you won't need to use any other cards with this card. But remember, because this card is an EX card, if this card is knocked out, two prize cards are taken instead of one. This is an EX Pokemon card with one of the most powerful attacks I have ever seen. So to best utilize Black Ballista, you'll want to put this card in a dual type deck that includes lightning and water energy cards. I would keep this Pokemon on the bench and attach as many energy cards to this Pokemon as possible, I would even consider attaching 7 energy cards to this card. I would save this card until the end of the game, put it in the active Pokemon spot, and use Black Ballista as many times as you can in a row to one hit KO your opponent's Pokemon and hopefully win the game. Other than that, Slash is an average move but only requires colorless energy cards so regardless of the energy cards you get in your hand you can attach them to Black Kyurem and use that move.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average EX Pokemon card. Even though this card can do 200 damage in one turn and knock out the defending Pokemon for sure, I am giving this card an average rating because after using Black Ballista one turn, it is more than likely going to be a few turns before you can use it again, and by that time Black Kyurem may get knocked out, or it may not be able to attack for a few turns because it doesn't have enough energy on it and it can't retreat. However, if you're looking for that one Pokemon card that can knock out any Pokemon in the TCG in one turn, this is your card and definitely should be included in your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Black Kyurem EX from the Plasma Storm set, stay tuned for tomorrow's card review of White Kyurem EX which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Monday, June 24, 2013

Today's Pokemon Card Review is of Druddigon from the Plasma Storm Pokemon Card Set. Druddigon is a basic, dragon type Pokemon card with an hp of 110. It has a x2 weakness to dragon type Pokemon, no resistance type, and a one colorless energy card retreat cost. Druddigon does not have an Ability, but it does have two moves. The first move this card has is called Guard Press, this move requires two colorless energy cards and does 20 damage to your opponent's active Pokemon and reduces any damage done to Druddigon during your opponent's next turn by 20. Druddigon's second move is called Dragon Claw, this move requires four energy cards, two fire, one water, and one colorless, and does 90 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Druddigon is a basic Pokemon with no evolutions, you only have to use this Pokemon in your deck if you want to use this card. Because Dragon Claw requires four energy cards to use, I would suggest setting up this card on your bench. Even though this card is Dragon type, you'll want to put this card in a dual type deck that includes both water and fire energy cards. Because Druddigon doesn't have an extremely high hp compared to Pokemon with similar attacks, try not to move this card into the active Pokemon spot before it has four energy cards on it, if you have to move it in early you can always retreat it for only one energy card or use Guard Press until you can get enough energy cards on Druddigon to use Dragon Claw. Because Dragon Claw requires so many energy cards to use and such a variety of types, I would only use one of these in a deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average basic Pokemon card from the Plasma Storm Pokemon Card set. I do like that this card has a good hp for a basic Pokemon card, a low retreat cost, and two moves, but I don't like that Druddigon's best move requires so many energy cards to use and different types of energy cards at that.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Druddigon from the Plasma Storm set, stay tuned for tomorrow's card review of Black Kyurem EX, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Sunday, June 23, 2013

Today's Pokemon Card Review is of Cobalion EX Full Art from the Plasma Storm Pokemon Card Set. Cobalion is a basic, EX, metal type Pokemon card with an hp of 180. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Cobalion EX does not have an Ability but it does have two moves. The first move it has is called Righteous Edge, this move requires one metal energy card and does 30 damage plus it discards a special energy card attached to the defending Pokemon if it has one. Cobalion EX's second move is called Steel Bullet, this move requires three energy cards, two metal and one colorless, and does 100 damage.

Pokemon Card Strategy:
So as far as strategy goes, because Cobalion EX is a basic Pokemon card you won't need to use any other cards with this card. But remember, because this card is an EX card, if this card is knocked out, two prize cards are taken instead of one. This is definitely an EX card you'll want to have in your metal type deck because it is a basic Pokemon card and you won't have to evolve it and the fact that it does 100 damage per turn, guaranteed. So what you want to do with this card is move it to your bench, put three energy cards on it then move it into the active Pokemon spot and use Steel Bullet every single turn. Even if you're forced to put Cobalion EX Full Art into the active Pokemon spot before it can use Steel Bullet, it should survive because it does have 180 hp and a move that you can at least use for a few turns in Righteous Edge.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion, this is an above average EX Pokemon card. Like I mentioned earlier, this is a card you're going to want in any metal type deck you have, it should be unstoppable once it has three energy cards on it. The reason I'm not giving this card a perfect rating is because even though Steel Bullet is awesome, Righteous edge isn't that great so I can't give a perfect rating to a card that doesn't have two perfect moves. Another reason I'm downgrading this card a little is because it has a two colorless energy card retreat cost instead of one. Regardless, this card is amazing and if you have this card in your collection you'll definitely want to use it in your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Cobalion EX Full Art from the Plasma Storm set, stay tuned for tomorrow's card review of Druddigon which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Saturday, June 22, 2013

Today's Pokemon Card Review is of Durant from the Plasma Storm Pokemon Card Set. This is the second move two Durant cards I've reviewed from this set. This Durant is a basic, metal type Pokemon card with an hp of 70. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. This Durant card does not have an Ability, but it does have two moves. So so far, this card is exactly the same as yesterday's Durant card. The first move this card has is called Call for Backup, this move requires one colorless energy card and allows you to search your deck for a Pokemon and put it into your hand. Durant's second move is called Metal Jail, this move requires two energy cards, one each of metal and colorless, and does 30 damage, plus it makes it so your opponent's active Pokemon cannot retreat during their next turn.

Pokemon Card Strategy:
So as far as strategy goes, since Durant is a basic Pokemon with no evolutions, you only have to use this Pokemon in your deck if you want to use this card. Because this card only requires two energy cards maximum this card would be an alright starter Pokemon card to put into your deck. You could put this card into the active Pokemon spot early in the game, use Call for Backup right away to get a Pokemon you need into your hand, then after that either use that move more times to set up the rest of your bench or add another energy card to this card and use Metal Jail. The later in the game you get this card into the active Pokemon spot the more likely you'll be using Metal Jail instead of Call for Backup. Compared to yesterday's Durant card, this one is much quicker and can do more damage for less energy cards. I would actually consider using one of these cards in a deck as a starter type Pokemon but wouldn't use yesterday's card in a deck. It really depends on what you like to do with basic Pokemon, if you like to attach many energy cards to them and use them late in games, yesterday's card is the one for you, if not today's card is much better.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average basic Pokemon card from the Plasma Storm Pokemon Card set. I am giving this Durant card the same rating as yesterday's Durant card. Both are average cards, just involve a little bit different strategy. On this card specifically, I like that it has two moves, a high hp, and low retreat cost. I like that Durant can do 30 damage for only 2 energy cards but I wish Durant would be able to do some damage for one energy card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Durant from the Plasma Storm set, stay tuned for tomorrow's card review of Cobalion EX Full Art which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Friday, June 21, 2013

Today's Pokemon Card Review is of Durant from the Plasma Storm Pokemon Card Set. This is the first of two consecutive Durant cards I'll be reviewing from this set. Durant is a basic, metal type Pokemon card with an hp of 70. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. This Durant card does not have an Ability, but it does have two moves. The first move this card has is called Gnaw, this move requires two colorless energy cards and does 20 damage. Durant's second move is called Hard Crunch, this move requires three energy cards, two colorless and one metal, and does 40 damage plus 30 more damage if the defending Pokemon has any damage on it.

Pokemon Card Strategy:
So as far as strategy goes, since Durant is a basic Pokemon with no evolutions, you only have to use this Pokemon in your deck if you want to use this card. In tomorrow's Durant review I'll be comparing the two Durant's from this set so you'll know which one(s) to use in a metal type deck. Because this is a basic Pokemon card and it does not have a move that requires only one energy card you're going to try and set this card up on the bench if you're using it in your deck. If you can, attach three energy cards to Durant so you can attack every turn by using Hard Crunch, this move if used consecutively on the same Pokemon will do 55 damage per turn. It would be a good strategy to have this card be in a spread damage type deck so when Durant is in the active Pokemon spot all the defending Pokemon it faces has at least 10 damage on it that way it can do 70 damage per turn. I would not use this card in most decks, I may include at most 1 in a metal type deck that has spread damage type Pokemon in it.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average basic Pokemon card from the Plasma Storm Pokemon Card set. I like that this card has a good hp, average retreat cost, and two moves. I don't like that this card doesn't have a speedy move and that Hard Crunch does below average damage for the energy cards it requires if the defending Pokemon doesn't have damage on it. Like I mentioned earlier, I wouldn't use this card in a deck, but it wouldn't be that bad in one if you have to use it.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Durant from the Plasma Storm set, stay tuned for tomorrow's card review of the second Durant card from this set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Thursday, June 20, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Klinklang from the Plasma Storm Pokemon Card Set. Klinklang is a stage 2, metal type Pokemon card, with an hp of 140. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a three colorless energy card retreat cost. Klinklang's Ability is called Plasma Steel and it prevents all damage done to your own Pokemon from EX Pokemon. Besides the Ability, Klinklang just has one move called Heavy Bullet. This move requires three energy cards, two metal and one colorless, and does 70 damage, plus if you get a heads when you flip a coin this move does 20 damage to one of your opponent's benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Klinklang is a stage 2 Pokemon card, you'll first have to get Klink into play and then evolve it into Klang before you can evolve Klang into Klinklang, both of those Pokemon are from this set and I've reviewed both of them the last couple of days. Neither of these two Pokemon cards are very good so I would recommend evolving this line on your bench, and you may want to keep Klinklang on your bench as long as possible so you can utilize its Ability just in case your opponent has an EX card in their deck, not only will Plasma Steel prevent all damage from those EX Pokemon but it may prevent your opponent from even deciding to set up one of their EX Pokemon. So after you've had Klinklang on the bench for awhile and you've run out of good options for active Pokemon, I would move this card into the active Pokemon spot and use Heavy Bullet the whole time. This is a pretty good move but Klinklang's retreat cost is fairly high so you'll want to make sure you don't have any other better options before moving Klinklang into the active Pokemon spot. Because Klink and Klang from this set aren't that great, I would only use a 2-1-1 line of this family in a deck.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion this is an above average stage 2 Pokemon card that will be very useful in most metal type decks. I am giving this card an above average rating because its Ability is very good and not only benefits Klinklang but all your Pokemon in play, and Klinklang's move, even though there is only one, does above average damage for the amount of energy cards required to use it. Like I mentioned a couple of times in the strategy section of this post, Klink and Klang from this set are weak, so overall I would only give this line a 2 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Klinklang from the Plasma Storm set, stay tuned for tomorrow's card review of the first of two Durant cards from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --What 2 things different the appearances of Klang and Klinklang?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Wednesday, June 19, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Klang from the Plasma Storm Pokemon Card Set. Klang is a stage 1, metal type Pokemon card, with an hp of 80. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Klang does not have an Ability but it does have two moves. The first move that this card has is called Vice Grip, this move requires one metal energy card and does 20 damage. Klang's second move is called Gear Smash, this move requires three energy cards, two colorless and one metal, and does 30 damage plus 20 more damage for each heads you get when you flip a coin.

Pokemon Card Strategy:
So as far as strategy goes, since Klang is a stage 1 Pokemon card, you'll first have to get Klink into play (I reviewed Klink from this set yesterday) and then evolve Klink into Klang. Klang does have a stage 2 evolution in Klinklang that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Klang is the final evolution in this line. So if you read yesterday's review, you'll know that I thought Klink was a very average basic Pokemon card. With that being said, after looking at this card I wouldn't recommend using this card in a deck unless you plan on using it with Klinklang because this card is definitely below average. However, if you do choose to use this card in a deck, I would use a 1-1 line of Klink and Klang, and whenever you can I would evolve Klink into Klang because Klang can attack for only 1 energy card, after you get three energy cards on Klang I would use Gear Smash every turn, but if you get Klang into the active Pokemon spot within two or three turns of the start of the game I would consider only attaching one energy card to it, using Vice Grip every turn and then attaching energy cards to your benched Pokemon instead of Klang.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. In my opinion this is a below average stage 1 Pokemon card. This card does have two moves which is nice, but I don't like the fact this card has a below average hp, fairly high retreat cost, and one of Klang's moves (Gear Smash) more than likely will do below average per turn. So like I mentioned in the strategy section of this review, I would not use this card in a deck without Klinklang. So so far, the line of Klink and Klang would get a 2 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Klang from the Plasma Storm set, stay tuned for tomorrow's card review of Klang's stage 2 evolution in Klinklang which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --At what level does Klink evolve into Klang?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Tuesday, June 18, 2013

Today's Pokemon Card Review is of Klink from the Plasma Storm Pokemon Card Set. Klink is a basic, metal type Pokemon card with an hp of 60. It has a x2 weakness to fire type Pokemon, a -20 resistance to pyschic type Pokemon, and a two colorless energy card retreat cost. Klink does not have an Ability, but it does have two moves. The first move this card has is called Rigidify which requires one colorless energy card and reduces any damage done to Klink during your opponent's next turn by 20. Klink's second move is called Vice Grip, this move does 20 damage for two energy cards, one each of metal and colorless.

Pokemon Card Strategy:
So as far as strategy goes, since Klink is a basic Pokemon card with a stage 1 evolution in Klang and a stage 2 evolution in Klinklang, which I'll be reviewing the next two days, you'll more than likely want to use those cards with this Pokemon. However, since I haven't reviewed those cards yet, I'll just act as though I plan on using this card without its evolutions. So on its own, Klink would be a very average starter Pokemon card to use in a deck. This card does have two moves the first being a solely defensive move, so if you get this card in your hand to start the game you could definitely use it immediately in the active Pokemon spot, by preventing damage done by your opponent, Klink should last awhile in the active Pokemon spot thus allowing you more time to set up your benched Pokemon. So if you get this card in the active Pokemon spot to start the game I would recommend using Rigidify every turn if the defending Pokemon cannot do more than 20 damage, if it can do more than 20 damage I would use Rigidify until Klink gets two energy cards on it then use Vice Grip. I would consider using this card in a metal type deck, and would use up to two cards in that deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average basic Pokemon card. I like that this card has an average hp, and two moves. I don't like that Klink's first move doesn't do any damage or that its retreat cost is two colorless energy cards. But overall this card is quite average and will definitely not hurt a deck if this card is in it.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Klink from the Plasma Storm set, stay tuned for tomorrow's card review of Klink's stage 1 evolution in Klang, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --What Pokemon family from the original 151 Pokemon and later added to is quite similar to Klink, Klang, and Klinklang?
Please comment with your answer and a link to your YouTube channel. Only one entry per person per day.

Monday, June 17, 2013

Today's Pokemon Card Review is of Skarmory from the Plasma Storm Pokemon Card Set. Skarmory is a basic, metal type Pokemon card with an hp of 90. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. Skarmory does not have an Ability, but it does have two moves. The first move this card has is called Cargo Jet, this move requires one colorless energy card and allows you to draw three cards from your deck if you choose to discard a Team Plasma card from your hand. Skarmory's second move is called Steel Wing, this move requires three energy cards, two metal and one colorless, and does 40 damage plus reduces any damage done to Skarmory during your opponent's next turn by 20.

Pokemon Card Strategy:
So as far as strategy goes, since Skarmory is a basic Pokemon with no evolutions, you only have to use this Pokemon in your deck if you want to use this card. Because this card requires three energy cards before it can actually use an attack that does damage you'll want to set this card up on your bench. I would not suggest using this card for Cargo Jet because not only does this move require an energy card but it requires you to discard another card from your hand whereas a trainer card would do this same thing for free and allow you to still attack. So if I were using this card in my deck, I would keep Skarmory on the bench, attach three energy cards to it and then when it is in the active Pokemon spot every turn I would use Steel Wing. With that being said, I would not use this card in a deck at all, I don't like anything about this card, moves wise, neither are very good.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating. In my opinion, this is a sub-par basic Pokemon card from the Plasma Storm Pokemon Card set. This is definitely one of the worst stage 1 cards I have reviewed lately and it is definitely a card you'll never want to use in a deck. Besides having a good hp and low retreat cost, Cargo Jet is basically an extra expensive trainer card and Steel Wing does below average damage every turn with no way of doing any more damage.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Skarmory from the Plasma Storm set, stay tuned for tomorrow's card review of Klink, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --What was the most recent English set to have Skarmory featured on a booster pack?
Please respond by including the correct answer and a link to your YouTube channel.

Sunday, June 16, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Scrafty from the Plasma Storm Pokemon Card Set. Scrafty is a stage 1, darkness type Pokemon card, with an hp of 90. It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. Scrafty does not have an Ability but it does have two moves. The first move this card has is called Kick Away, this move requires two energy cards, one each of darkness and colorless, and does 30 damage, plus it makes your opponent switch out their active Pokemon and replace it with one of their benched Pokemon. Scrafty's second move is called Reinforced Headbutt, this move requires three energy cards, two darkness and one colorless, and does 50 damage and if this card has a Pokemon tool card attached to it it does 100 damage instead of 50.

Pokemon Card Strategy:
So as far as strategy goes, since Scrafty is a stage 1 Pokemon card, you'll first have to get Scraggy into play (I reviewed Scraggy from this set yesterday) and then evolve Scraggy into Scrafty. If you read yesterday's review, you'll know that I thought Scraggy would be a very good starter Pokemon to use in a darkness type deck and a card that could easily be used on its own in a deck. Because of this you can definitely move Scraggy to the active Pokemon spot immediately. Wherever you choose to evolve Scraggy into Scrafty, you should be able to start attacking quite quickly since Scrafty's Kick Away move requires two energy cards and if you've been using Scraggy for any time at all it should have at least one energy card on it. If you do plan on using this card in a deck, make sure to include Pokemon tool card to take advantage of Reinforced Headbutt and do 100 damage per turn. I think this Pokemon family from the Plasma Storm set would work very well in a darkness type deck and I would include a 2-1 or 3-2 line of this family in a deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion this is an average stage 1 Pokemon card. Even though I'm giving this card an average rating, it is a very solid stage 1 Pokemon card and definitely one that I would use in my deck, I especially like that Scrafty has a low retreat cost and that both of its moves do damage. The only reason I'm not giving it a better rating is because it doesn't have a move that requires only one energy card to attack and Reinforced Headbutt does below average damage if you don't have a Pokemon tool attached to Scrafty. Overall, this family is a good one from the Plasma Storm set and I would give it a 4 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Scrafty from the Plasma Storm set, stay tuned for tomorrow's card review of Skarmory, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --What English set was the most recent to have Scrafty featured on a booster pack?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Saturday, June 15, 2013

Today's Pokemon Card Review is of Scraggy from the Plasma Storm Pokemon Card Set. Scraggy is a basic, darkness type Pokemon card with an hp of 60. It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Scraggy does not have an Ability but it does have two moves. The first move Scraggy has is called Headbutt, this move requires one darkness energy card and does 10 damage. Scraggy's second move is called Low Kick, this move does 20 damage for two colorless energy cards.

Pokemon Card Strategy:
So as far as strategy goes, since Scraggy is a basic Pokemon card with a stage 1 evolution in Scrafty, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution. So on its own, Scraggy would be a pretty decent basic Pokemon card to have in your darkness type deck to have as a starter Pokemon. If you deem it as a good starter Pokemon you may want to include up to 4 in your deck. The strategy with a card like this is extremely straight forward, you'll hope to get this card in your hand to start the game, then you can use Headbutt right away and then Low Kick after that, of course you'll want to move this card into the active Pokemon spot as soon as possible. The only thing you'll have to be conscious of is that Scraggy's retreat cost is two energy cards so if you retreat it it won't have any energy cards left on it.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average basic Pokemon card. I like this card a fair amount because it has two moves that both do damage and it also has a solid hp, the reason I am just giving it an average rating is because of its retreat cost, if it were one colorless energy card less I would give it a 4 instead of a 3. But if you're using a darkness type deck, this is definitely a great card to include in it.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Scraggy from the Plasma Storm set, stay tuned for tomorrow's card review of Scraggy's stage 1 evolution in Scrafty, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --In the Pokemon Anime, who is the only known owner of a Scraggy and how did he/she obtain this Scraggy?
Please comment with your answer and a link to your YouTube channel. Only one entry per person per day.

Friday, June 14, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Liepard from the Plasma Storm Pokemon Card Set. Liepard is a stage 1, darkness type Pokemon card, with an hp of 80. It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. Liepard does not have an Ability but it does have two moves. The first move this card has is called Silent Claw, this move requires one colorless energy card and lets you look at your opponent's hand, discard a supporter card from their hand if they have one and use that card as your move. Liepard's second move is called Fake Out, this move requires two energy cards, one each of colorless and darkness, and does 30 damage plus paralyzes the defending Pokemon if you get a heads when you flip a coin.

Pokemon Card Strategy:
So as far as strategy goes, since Liepard is a stage 1 Pokemon card, you'll first have to get one of the two Purrloin cards from this set into play (I reviewed both of those cards the past few days) and then evolve Purrloin into Liepard. If you read the past couple of reviews you'll know that neither Purrloin card from this set is very good so it really doesn't matter which one you include with Liepard since both are equally as bad. Because Purrloin is so bad, I would recommend evolving Purrloin into Liepard on the bench and putting two energy cards on it there, that way when you move Liepard into the active Pokemon spot you can use Fake Out right away. This card would do better earlier in a game because it can paralyze the defending Pokemon and help you set up your Pokemon in the beginning of the game without taking damage from your opponent and it gives you the best chance of being able to discard a supporter card of your opponent's when using Silent Claw. With that being said, I don't think I would use this card or this Pokemon family from the Plasma Storm set in a deck at all. If you choose to, I wouldn't use more than a 1-1 line of Purrloin and Liepard.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. In my opinion this is a below average stage 1 Pokemon card and a miserably line overall that I would stay away from at all costs. I particularly don't like this card because it has too low of hp and neither of its moves are more than average. So overall I am giving this Pokemon family from Plasma Storm a 1 out of 5 rating, they are not good at all.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Liepard from the Plasma Storm set, stay tuned for tomorrow's card review of Scraggy which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --What English set was the first set to have blue bordered Team Plasma cards?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Thursday, June 13, 2013

Today's Pokemon Card Review is of Purrloin from the Plasma Storm Pokemon Card Set. This is the second consecutive Purrloin card I've reviewed from the Plasma Storm set. This Purrloin is a basic, darkness type Pokemon card with an hp of 50. It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. This Purrloin card does not have an Ability but it does have two moves. So far, everything up to this point is exactly the same as yesterday's card. The first move this card has is called Scout, this move requires one colorless energy card and allows you to look at your opponent's hand. Purrloin's second move is called Fasten Claws, this move requires two energy cards, one each of colorless and darkness, and does 20 damage plus 10 more damage if you get a heads when you flip a coin.

Pokemon Card Strategy:
So as far as strategy goes, since Purrloin is a basic Pokemon card with a stage 1 evolution in Liepard, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution. So on its own, this Purrloin card would be used just like the other Purrloin card from this set would be in a deck...not at all. I don't like either of the Purrloin cards from this set and neither should be used in a deck on its own. This card has too low of hp and neither move is too spectacular. If you choose to use this card in a deck, of course you're going to want to use Fasten Claws when you can because it is the only move on this card that does damage. If you get this card into the active Pokemon spot to start the game, Scout might be useful for you but I don't usually like these types of moves.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. In my opinion, this is a below average basic Pokemon card. The reason this card is below average for me is pretty similar reasons to yesterdays card, this card has too low of hp, and neither move is very good, Scout doesn't do anything at all, whereas yesterday's Purrloin card could at least have a shot at confusing the defending Pokemon for one energy card, but this card's second move is better than yesterday's card. So to reiterate, neither Purrloin card from this set is very good at all. They are both below average basic Pokemon cards.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Purrloin from the Plasma Storm set, stay tuned for tomorrow's card review of Purrloin's stage 1 evolution in Liepard, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --Purrloin was in a recent half deck, what was the main Pokemon in that half deck?
Please comment with your answer and a link to your YouTube channel. Only one entry per person per day.

Wednesday, June 12, 2013

Today's Pokemon Card Review is of Purrloin from the Plasma Storm Pokemon Card Set. This is the first of two consecutive Purrloin cards I'll be reviewing from this set. Purrloin is a basic, darkness type Pokemon card with an hp of 50. It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. This Purrloin card does not have an Ability but it does have two moves. The first move this card has is called Tail Trickery, this move requires one darkness energy card and confuses the defending Pokemon if you get a heads when you flip a coin. Purrloin's second move is called Fury Swipes, this move requires two energy cards, one each of colorless and darkness, and does 10 damage times the number of heads you get when you flip three coins.

Pokemon Card Strategy:
So as far as strategy goes, since Purrloin is a basic Pokemon card with a stage 1 evolution in Liepard, which I'll be reviewing in two days, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet and I have not reviewed the other Purlloin card from this set, I'll just act as though I plan on using this card without its evolution. So on its own, this Purrloin card wouldn't be the greatest to use on its own. I say this because this card has a below average hp, and to attack it has to have two energy cards attached to it and even when you use Fury Swipes, you aren't guaranteed to do any damage. So I would not recommend using this card in a deck on its own. However, if you choose to, whenever you get this card in the active Pokemon spot you'll just have to use whichever move you can afford energy wise.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. In my opinion, this is a below average basic Pokemon card. The reason this card is below average for me is because of its low hp and the fact that both of its moves require coin flips to actually do anything. So if you are having an unlucky match, this card will be a waste for you to have in your deck. Hopefully tomorrow's Purrloin card is better than this one is. I am giving this card a 2 instead of a 1 just because this card does have two moves.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Purrloin from the Plasma Storm set, stay tuned for tomorrow's card review of the second consecutive Purrloin card review, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --What fast food chain issued a set of Pokemon cards that included a Purrloin card?
Please comment with your answer and a link to your YouTube channel. Only one entry per person per day.

Tuesday, June 11, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Conkeldurr from the Plasma Storm Pokemon Card Set. Conkeldurr is a stage 2, fighting type Pokemon card, with an hp of 140. It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost. Conkeldurr does not have an Ability but it does have two moves. The first move it has is called Facade, this move requires three colorless energy cards and does 60 damage plus 60 more damage if Conkeldurr is poisoned or burned when using this move. Conkeldurr's second move is called Drain Punch, this move requires four energy cards, two each of fighting and colorless, and does 80 damage plus heals 20 damage from itself.

Pokemon Card Strategy:
So as far as strategy goes, since Conkeldurr is a stage 2 Pokemon card, you'll first have to get Timburr into play and then evolve it into Gurdurr before you can evolve Gurdurr into Conkeldurr, both of those Pokemon are from this set and I've reviewed both of them the last couple of days. Both of these Pokemon are a little below average and both Pokemon are quite slow in attacking so if at all possible I would evolve this line on the bench so you can get four energy cards on Conkeldurr without it having to take any damage, that way you can move it into the active Pokemon spot and use Drain Punch right away and hopefully last quite a few turns by healing 20 damage from Conkeldurr every turn and doing 80 damage to the defending Pokemon. The only time it makes sense to use Facade is if you only have three energy cards on Conkeldurr or if it is burned or poisoned. After reviewing all three Pokemon in this line, I would not base a deck around this line, all the Pokemon are too slow and none of them are very good. I can't even suggest using this line as a role player in your deck because it will require too many spots in your deck to include this whole line. If you do choose to use this line, a 3-2-1 line of Timburr, Gurdurr, and Conkeldurr would be best.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion this is an average stage 2 Pokemon card. It has a good hp and it does have two moves, but there really isn't anything on this card that makes it better than most stage 2 cards. This card has a high retreat cost, and both of its moves require a good amount of energy cards. So like I mentioned earlier, I would not use this Pokemon family in a deck, I would only give this whole family a 2 out of 5 rating, there are definitely better cards out there to use in your fighting type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Conkeldurr from the Plasma Storm set, stay tuned for tomorrow's card review of the first of two Purrloin cards which are from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --What was the name of the most recent theme deck that included a Conkeldurr card?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Monday, June 10, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Gurdurr from the Plasma Storm Pokemon Card Set. Gurdurr is a stage 1, fighting type Pokemon card, with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost. Gurdurr does not have an Ability but it does have two moves. The first move this card has is called Dynamic Punch, this move requires three energy cards, two colorless and one fighting, and does 40 damage plus 20 more damage and confuses the defending Pokemon if you get a heads when you flip a coin. Gurdurr's second move is called Hammer In, this move requires four energy cards, two each of colorless and fighting, and does 80 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Gurdurr is a stage 1 Pokemon card, you'll first have to get Timburr into play (I reviewed Timburr from this set yesterday) and then evolve Timburr into Gurdurr. Gurdurr does have a stage 2 evolution in Conkeldurr that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Gurdurr is the final evolution in this line. So if you read yesterday's review, you'll know that I thought Timburr from this set was a slightly below average Pokemon card that would be best kept on the bench if you weren't able to start the game with it. I continue that advice here, because Gurdurr is so slow, it would be best to evolve Gurdurr from Timburr on your bench, get four energy cards on it and then use Hammer In every turn when it is in the active Pokemon spot. However, if you were only using Timburr and Gurdurr in your deck, I actually would recommend not using them because both Pokemon are too slow and this card doesn't have a high enough hp to warrant putting so many energy cards on it. If you do choose to use this line in your deck, I would not use more than a 1-1 line of Timburr and Conkeldurr.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. In my opinion this is a below average stage 1 Pokemon card. This card does have two moves that do a great deal of damage but the reason I'm giving this card a below average rating is because this card is too slow for my liking and because it is slow it should have either a lower retreat cost or a higher hp, and this card has neither of those things. So so far, this line, Timburr and Gurdurr would get a 2 out of 5 rating, both are below average.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gurdurr from the Plasma Storm set, stay tuned for tomorrow's card review of Gurdurr's stage 2 evolution in Conkeldurr which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --How strong is Gurdurr?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Sunday, June 9, 2013

Today's Pokemon Card Review is of Timburr from the Plasma Storm Pokemon Card Set. Timburr is a basic, fighting type Pokemon card with an hp of 70. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Timburr does not have an Ability but it does have two moves. The first move Timburr has is called Knock Back, this move requires two energy cards, one each of fighting and colorless, and does 20 damage, plus it makes your opponent switch the their active Pokemon with one of their benched Pokemon. Timburr's second move is called Low Kick, this move requires three energy cards, two colorless and one fighting, and does 40 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Timburr is a basic Pokemon card with a stage 1 evolution in Gurdurr and a stage 2 evolution in Conkeldurr, which I'll be reviewing the next two days, you'll more than likely want to use those cards with this Pokemon. However, since I haven't reviewed those cards yet, I'll just act as though I plan on using this card without its evolutions. So on its own, I would only suggest using one of these cards in a fighting type deck and trying to get this card into the active Pokemon spot as early as possible to start the game. The earlier you get this card in the active Pokemon spot the better because as soon as you get two energy cards on Timburr you can start using Knock Back, and basically doing spread damage on your opponent's Pokemon, hopefully all of which are basic early on in the game, thus after retreating Timburr or after it is knocked out, it will be that much easier to knock out all of your opponent's Pokemon that were in play because they will have damage on them. If you aren't using Gurdurr with Timburr, I would not put three energy cards on Timburr, it just isn't worth it in my opinion, unless you can knock out the defending Pokemon by doing 40 damage. So again, at most I would use 1 of these in a fighting type deck, but I would probably restrain from doing this.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. In my opinion, this is a slightly below average basic Pokemon card. Even though this card has an above average hp and two moves, I am still giving this card a below average rating because neither of Timburr's moves are very good, and this card has a somewhat high retreat cost.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Timburr from the Plasma Storm set, stay tuned for tomorrow's card review of Timburr's stage 1 evolution in Gurdurr, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --How many Timburr cards are in the regular English Pokemon Expansion sets and what rarities are these cards?
Please comment with your answer and a link to your YouTube channel. Only one entry per person per day.

Saturday, June 8, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Lucario from the Plasma Storm Pokemon Card Set. This second of two consecutive Lucario cards I've reviewed from the Plasma storm set. This Lucario is a stage 1, fighting type Pokemon card, with an hp of 100. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. This Lucario card does have an Ability, its Ability is called Dual Armor and says that if you have any Metal energy cards attached to Lucario it is both a fighting and metal type Pokemon. Besides the Ability, Lucario has only one move called Hurricane Kick, this move requires three energy cards, two colorless and one fighting, and does 60 damage plus 30 more damage for each prize card your opponent has taken.

Pokemon Card Strategy:
So as far as strategy goes, since Lucario is a stage 1 Pokemon card, you'll first have to get one of the two Riolu cards from this set into play (I reviewed both of those cards the past few days) and then evolve Riolu into Lucario. If you read the past couple of reviews you'll know I thought both Riolu cards from this set were good, if you are going to use this Lucario card, I would actually recommend using the second Riolu card from this set because it is a little slower and can do more damage, and if you plan on using this card you want to keep Riolu on the bench anyways and start attaching energy cards to it so when you get Lucario in your hand you can evolve it right away and start using Hurricane Kick, but if you don't get Lucario in your hand right away, at least you'll have three energy cards on Riolu so you can do a fair amount of damage with that card with three energy cards. You may want to include some metal energy cards in this deck to utilize Lucario's Ability, if Lucario has two types it can be super effective attacking against twice as many Pokemon. If I were to use this Lucario card in my deck, I would use a 2-1 line of Riolu and Lucario in a fighting type deck. I would keep Lucario on the bench until the end of the game and put it in the active Pokemon spot as a last chance to win the game, the more prize cards your opponent has taken from you the better this card will perform.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion this is an average stage 1 Pokemon card and a very solid Pokemon card to include in your deck to make sure that you have one last option before you lose the game. This card will give you a fighting chance to come back and win a game when you may be way down or your opponent only needs to knock out one Pokemon before you do. So if I was building a fighting type deck, I would definitely include this card in that deck. Overall, this Lucario card and either of the Riolu cards from this deck would get a 4 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Lucario from the Plasma Storm set, stay tuned for tomorrow's card review of Timburr which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --On what date did I open a Lucario Lv. X tin on YouTube?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Friday, June 7, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Lucario from the Plasma Storm Pokemon Card Set. This is the first of two consecutive Lucario cards I'll be reviewing from this set. Lucario is a stage 1, fighting type Pokemon card, with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Lucario does not have an Ability but it does have two moves. The first move this card has is called Kick, this move requires two energy cards, one each of fighting and colorless, and does 30 damage. Lucario's second move is called Mach Cross, this move requires three energy cards, two colorless and one fighting, and does 70 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Lucario is a stage 1 Pokemon card, you'll first have to get one of the two Riolu cards from this set into play (I reviewed both of those cards the past few days) and then evolve Riolu into Lucario. If you read the past couple of reviews you'll know I thought both Riolu cards from this set were good, the first Riolu card from the set is quicker so I would recommend using it as a starter Pokemon, but if you would like to keep Riolu on the bench and evolve it into Lucario there, the second Riolu card from this set would work just as well. Like I mentioned earlier, there are two Lucario cards in this set, in tomorrow's review I will compare both Lucario cards from this set. So whichever Riolu card you decide to use, when you have at least two energy cards on it, evolve it into Lucario, that way you can use Kick right away, but you'll want to get three energy cards on Lucario as soon as possible so you can use Mach Cross every turn. If I were to use the Riolu card numbered 75/135 I would use a 3-2 line, if I were to use the Riolu card numbered 76/135 I would use a 2-2 line in a fighting type deck.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion this is an above average stage 1 Pokemon card and a great Pokemon family to use in a fighting type deck. I like that this card has a decent hp, low retreat cost, and two above average moves. I like that both of Lucario's moves attack every turn guaranteed and that the max amount of energy cards you need to attach to Lucario is three. Overall, I would give the Riolu cards and this Lucario card from the Plasma Storm set a 4 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Lucario from the Plasma Storm set, stay tuned for tomorrow's card review of the second Lucario card which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --In one of the deck videos I posted on YouTube, Lucario and Lucario Lv. X were in the deck, what was the main Pokemon in that deck I showed?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Thursday, June 6, 2013

Today's Pokemon Card Review is of Riolu from the Plasma Storm Pokemon Card Set. This is the second of two consecutive Riolu cards I've reviewed from this set. Riolu is a basic, fighting type Pokemon card with an hp of 70. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. So everything between the two Riolu cards from this set are the same so far. Like yesterday's card, Riolu does not have an Ability but it does have two moves. The first move this card has is called Kick, this move requires two colorless energy cards and does 20 damage. Riolu's second move is called Feint, this move requires three energy cards, two colorless and one fighting, and does 40 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Riolu is a basic Pokemon card with a stage 1 evolution in Lucario, which I'll be reviewing the next two days, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution. So on its own, this Riolu card would be an okay basic Pokemon card to use in your deck. Because this card is a little slower to attack you'll want to keep this card on your bench until you get at least two energy cards on it so you can move it into the active Pokemon spot right away and starting using Kick, then when you get three energy cards on Riolu you can use Feint. Compared to yesterday's card, I like this one less, especially if you aren't going to use this card with Lucario, I would use yesterday's card because it can attack quicker. If you want to use a card similar to this one in your fighting type deck, there are plenty of Legendary, fighting type basic Pokemon cards out there that have a higher hp and can do more damage for the same amount of energy cards. So I probably wouldn't use this card on its own in a deck, I would use the other Riolu card from this set, however this card really isn't that bad so you could use it for sure and not do too bad with it.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average basic Pokemon card. Even though this card has an above average hp and a low retreat cost I am giving this card an average rating because it is a little worse than the other Riolu card in this set, and even though this card has two moves, both require a fair amount of energy cards, so I would rather go with a Pokemon that has a slightly lower hp but can attack quicker.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Riolu from the Plasma Storm set, stay tuned for tomorrow's card review of Riolu's stage 1 evolution in Lucario which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --The second video I posted on YouTube had a Riolu card with the package, what set was this Riolu card from?
Please comment with your answer and a link to your YouTube channel. Only one entry per person per day.

Wednesday, June 5, 2013

Today's Pokemon Card Review is of Riolu from the Plasma Storm Pokemon Card Set. This is the first of two consecutive Riolu cards I'll be reviewing from this set. Riolu is a basic, fighting type Pokemon card with an hp of 60. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Riolu does not have an Ability but it does have two moves. The first move this card has is called Punch, this move requires one colorless energy card and does 10 damage. Riolu's second move is called Kick, this move does 20 damage for two energy cards, one each of fighting and colorless.

Pokemon Card Strategy:
So as far as strategy goes, since Riolu is a basic Pokemon card with a stage 1 evolution in Lucario, which I'll be reviewing in two days, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet, there are actually two Lucario cards in this set, and I have not reviewed the other Riolu card from this set, I'll just act as though I plan on using this card without its evolution or knowing anything about the other Riolu card from this set. So on its own, this Riolu card would be a very good starter Pokemon card to add to your fighting type deck. Since this card has two moves, both requiring small amounts of energy cards, you can move this card into the active Pokemon spot to start the game, use Punch right away, then Kick the turns after that. If I were going to use this card in my deck, I would include 2 to 4 of these in the deck in hopes to start the game with this card in my active Pokemon spot.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion, this is an above average basic Pokemon card. This card is really good as a starter Pokemon because it has two moves and a move that can do 20 damage every turn for only two energy cards. There really isn't any negatives about this card other than the normal things related to a basic Pokemon card, like not being able to do a massive amount of damage or having a high hp. So again, I would definitely use this card in my deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Riolu from the Plasma Storm set, stay tuned for tomorrow's card review of the second consecutive Riolu card review, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --The second video I posted on YouTube had a Riolu card with the package, what set was featured on this package?
Please comment with your answer and a link to your YouTube channel. Only one entry per person per day.

Tuesday, June 4, 2013

Today's Pokemon Card Review is of Solrock from the Plasma Storm Pokemon Card Set. Solrock is a basic, fighting type Pokemon card with an hp of 90. It has a x2 weakness to grass type Pokemon, no resistance type, and a three colorless energy card retreat cost. Solrock does not have an Ability, but it does have two moves. The first move this card has is called Heat Burn, this move does 20 damage and burns the defending Pokemon for two energy cards, one each of fighting and colorless. Solrock's second move is called Explosion, this move requires three energy cards, two colorless and one fighting, and does 90 damage, however it also does 90 damage to itself.

Pokemon Card Strategy:
So as far as strategy goes, since Solrock is a basic Pokemon with no evolutions, you only have to use this Pokemon in your deck if you want to use this card. Since this card does not have a move that only requires one energy card to attack, you'll want to set up this Pokemon on your bench so you don't have to go turns without being able to attack while in the active Pokemon spot. Once you get two energy cards on Solrock you can move it to the active Pokemon spot. I would recommend using Heat Burn every turn until right before getting knocked out by the defending Pokemon, right before this happens instead of using Heat Burn I would use Explosion, even though you'll knock yourself out, hopefully you'll be able to knock out the defending Pokemon as well or at least take a good chunk out of it. I personally would not use this card in a deck, but if you choose to I would not use more than 1 in a deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average basic Pokemon card from the Plasma Storm Pokemon Card set. I like that this card has above average hp for a basic Pokemon, and that it has two moves. Neither move really is anything special and with a three energy card retreat cost it really deters me from using this card in a deck. But overall this card is average and could contribute to a deck if need be.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Solrock from the Plasma Storm set, stay tuned for tomorrow's card review of the first of two Riolu cards, from this set. Make sure to check below for the Free Pokemon TCG Online Codes!

Monday, June 3, 2013

Today's Pokemon Card Review is of Lunatone from the Plasma Storm Pokemon Card Set. Lunatone is a basic, fighting type Pokemon card with an hp of 90. It has a x2 weakness to grass type Pokemon, no resistance type, and a three colorless energy card retreat cost. Lunatone's Ability is called Premonition, this Ability says that once per turn you can look at the top 2 cards of your deck and arrange them any way you like. Besides the Ability, Lunatone just has one move called Rock Throw, this move requires two energy cards, one each of fighting and colorless, and does 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Lunatone is a basic Pokemon with no evolutions, you only have to use this Pokemon in your deck if you want to use this card. With that being said, the main reason you'll want to use this card in your deck is for its Ability, that way, each turn you can check the top two cards on your deck and rearrange them to benefit you, so if you need an energy card you can move it in the first spot or perhaps you need a basic Pokemon card, you can then move that one ahead of whatever the top card on your deck is so that the next turn you play you'll draw the card you want. So if you are using this card just for its Ability you'll want to keep Lunatone on the bench throughout the game, I would be weary of moving Lunatone into the active Pokemon spot because its retreat cost costs more than its only move (Rock Throw) does. So if you plan on using this Pokemon in your deck, use only one, and more specifically this card can be used in almost any type deck if used only for its Ability. Of course if you get this card in the active Pokemon spot you're going to want to use Rock Throw every turn.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average basic Pokemon card from the Plasma Storm Pokemon Card set. I particularly like this card's Ability and can definitely imagine only using this card for that. Its only move is pretty good, slightly above average in fact, but because of its retreat cost being so high, I cannot give this card anything higher than an average rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Lunatone from the Plasma Storm set, stay tuned for tomorrow's card review of Solrock, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --How did Lunatone get into the Pokemon world?
Please respond by including the correct answer and a link to your YouTube channel.

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About Me

Hey, I'm Primetime Pokemon, I'm an avid collector of Pokemon cards and have been collecting since I was 10. Besides Pokemon, I enjoy exercising and working out, watching Minnesota sports, and working. If you have any comments or questions for me please feel free to ask them I will answer as soon as possible, and it would be greatly appreciated if you would follow me on here and subscribe to my YouTube channel.