I've been looking through the progress reports, but I haven't really seen much of interest other than Vulkan, and since I have an NVIDIA card, openGL is supposedly just as fast from what I've seen. So with that in mind, are there any other major reasons to switch to dev versions?

Much like you'd have to be crazy to use 4.0.2 when 4.0-9xxx was around (it was practically 5.0 at that point!), the dev builds are rapidly advancing while 5.0 is just... the same. 5.0 is great, sure, but the dev builds are better, and are just going to keep getting better!

Yeah, I know that. I was using the 4.0 dev builds all the time, hehe. Just waiting until I feel it's worth it, since I haven't noticed any problems and at this point I have very little shader compilation stutter due to it all being ready now. Most of what I've seen are bugfixes for bugs I haven't encountered, so there isn't much benefit from what I can see.
(There's also the fact that my computer is pretty marginal in terms of CPU capability, so I'm always nervous around updating to newer and more accurate but sometimes slightly slower versions. That's my main concern at the moment.)

That's up to you. 5.0 is not that old already, it's okey to stay with it for now if none of the new features really tease you.
Personally I still use 5.0, I think I will upgrade to dev builds around the end of the year, devs builds begin to have lots of nice fixes and new features.

(11-04-2016, 11:02 PM)DrHouse64 Wrote: That's up to you. 5.0 is not that old already, it's okey to stay with it for now if none of the new features really tease you.
Personally I still use 5.0, I think I will upgrade to dev builds around the end of the year, devs builds begin to have lots of nice fixes and new features.