Takedowns permanently increase the Armor granted by Ogre Hide by 2, to a max of 50 extra Armor.

20

Hour of Twilight

Decreases Cho'gall's death timer by 50%.

Shortcut

Ability Name

Description

Cooldown

Mana Cost

Q

Surging Fist

Activate to begin charging Surging Fist. Activate again to dash forward, knocking aside enemies and dealing 46 (+4% per level) damage. The dash range increases by up to 250%, depending on how long it is charged.

Developer Comment: Since our last round of nerfs, Cho'gall has fallen off
a little more than we would like. In Cho's particular case, we feel that his
survivability takes a particularly hard hit once the enemy team has access to
Heroic abilities which are reliably able to shut him down. To help with this,
we're moving his defensive talent tier from Level 16 to 13 in order to shorten
the window of time that the enemy team has to take advantage of this
particular weakness.

Developer Comments: We have been actively reading the feedback for our
friendly Ogre and cross-referencing it with our internal statistics. We are
seeing great talent diversity and are happy with the new design, but feel that
we can inject a bit more power into the duo. Today’s changes are focused on
increasing Cho’s self-sustain and injecting a bit more damage into both
ogres.

2017-03-14 Patch Notes v 24.0

Hero Updates

Stats

Maximum Base Health reduced from 3528 to 2950

Health Regen reduced from 7.35 to 6.15

Abilities

Surging Fist (Q)

Cooldown reduced from 13 to 12 seconds.

Lowered maximum dash range from 12 to 10

Reduced full charge up duration from 8 to 4 seconds.

Times out after 5 seconds.

Consuming Blaze (W)

New functionality:

Ignite all nearby enemies for 5 seconds, dealing 30 damage per second and instantly healing Cho for 30 Health per target hit.

Rune Bomb now continues its full path regardless of when or if Gall decides to detonate it.

Two-Headed Ogre (D)

Removed

New Trait: Ogre Hide (D)

While active Cho gains 25 Armor.

5 Second cooldown.

Effect is removed if Gall activates Ogre Rage.

Hammer of Twilight (R)

Damage reduced from 156.25 to 150

Talents

Level 1

Surging Dash (Q)

Removed

Blazing Bulwark (W)

Removed

Fuel for the Flame (W)

New functionality:

!Quest: Kills empower Consuming Blaze’s Heal

!Reward: Every 5 Minions killed near Cho increases the heal of Consuming Blaze by 1%

!Reward: Every Hero killed near Cho increases the heal of Consuming Blaze by 2%

New Talent: Consuming Fire (W)

Consuming Blaze’s heal is increased by 150% against Heroic targets.

New talent: Calloused Hide (D)

Increase all healing received by Cho by 15% while Ogre Hide is active.

Level 4

Runed Gauntlet (E)

Moved to Level 13

New functionality:

Basic Attacks against Heroes decrease the Cooldown of both your and Gall’s Heroic Abilities by .5 seconds.

Seared Flesh (Passive)

New functionality:

Each consecutive Basic Attack against an enemy Hero deals 20% more damage. Up to a 60% bonus.

This bonus lasts 5 seconds or until a different unit is attacked.

New Talent: Uppercut (Q)

If Surging Dash hits an enemy Hero, it also deals 7% of their max health in damage.

Level 7

Fire Eater (W)

Removed

I AM Hurrying! (Passive)

Removed

Power Surge (Q)

New functionality:

Each enemy Hero hit reduces the cooldown of Surging Fist by 4 seconds.

New Talent: Firestarter (W)

Reduce the cooldown of Consuming Blaze by 3 seconds.

Basic Attacks against Heroes reduce the cooldown of Consuming Blaze by an additional 1 second.

New Talent: Enraged Regeneration (D)

Cho’s Health Regeneration is increased by 200% while Ogre Rage is active.

Level 13

Surge of Stamina (Q)

Removed

Molten Block (Active)

Moved to Level 16

Runic Feedback (E)

New functionality:

Gall’s Runic Blast reduces the cooldown of Rune Bomb by 1 second for every enemy hit. This bonus is doubled against Heroes.

Level 16

Crippling Blow (Q)

Removed

Frenzied Fists (Q)

Moved to Level 13

New functionality:

Gain 75% attack speed for 5 seconds after using Surging Fist.

Twilight Veil (W)

New functionality:

Activate to triple the effect of Ogre Hide for 2 seconds (25 to 75 Armor). 30 second cooldown

If cast while Ogre Rage is active, instantly swap to Ogre Hide.

Surging Dash (Q)

New functionality:

Cho gains 150 Health per second and is unstoppable while Surging Dash is channeled.

Level 20

Favor of the Old Gods (R)

New functionality:

Upheaval roots all Heroes hit for 1.5 seconds

The Will of Gall (Passive)

Removed (from Cho)

New Talent: The Will of Cho (Trait)

Every takedown permanently increases the Armor of Ogre Hide by 2.

New Talent: Hour of Twilight (Passive)

Cho’gall’s death timer is reduced by 50%​

Developer Comment: When we were first told about the new event “Two
Heads are Better Than One,” we immediately set to work on giving Cho'gall's
talent trees a much-needed face-lift. A lot of our Warriors were getting Armor
updates in this patch, and originally Cho'gall was no exception. After playing
with a generic form of it internally, we realized we had a once-in-a-Nexus
opportunity to do something very different and seized the moment. The
foundation of the Cho'gall rework revolves around their new Traits, Ogre Hide
and Ogre Rage, which are the keys to success with the Hero. The destructive
potential of Cho'gall should be greater than ever, but you will have to make
sure both heads are working together in order to maximize your damage output
while keeping yourself alive long enough to keep doing it.

LEVEL (TIER)

CHO TALENTS

1 (1)

Consuming Fire (W)

(!) Fuel for the Flame (W)

Calloused Hide (D)

4 (2)

Uppercut (Q)

Rollback (E)

Seared Flesh (Passive)

7 (3)

Power Surge (Q)

Firestarter (W)

Enraged Regeneration (D)

10 (4)

Hammer of Twilight (R)

Upheaval (R)

—

—

13 (5)

Frenzied Fists (Q)

Runic Feedback (E)

Runed Gauntlet (Passive)

16 (6)

Surging Dash (Q)

Twilight Veil (Active)

Molten Block (Active)

20 (7)

C'Thun's Gift (R)

Favor of the Old Gods (R)

The Will of Cho (Passive)

Hour of Twilight (Passive)

(!) indicates a Questing Talent.

Italic text indicates a NEW Talent.

Bold text indicates a MOVED Talent.

2016-10-18 Patch Notes v 21.0

Bug Fixes

Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.

2016-09-13 Patch Notes v 20.0

Hero Updates

Talents

Level 13

Surge of Stamina (Q)

New functionality:

Using Surging Fist grants Resistant, reducing all damage taken by 25% for 3 seconds. Reduces the cooldown of Surging Fist by 4 seconds if it hits an enemy Hero.

Developer Comments: We’re removing the majority of our old Relentless-
like Talents from the game, because we found that it wasn’t clear to the enemy
team what was happening. Reducing the duration on very short disabling effects
to begin with was hard to notice, and typically felt like a bug when it did
happen. In some cases, we’re replacing these Talents with Hero specific ones
that more clearly convey what’s happening, while fitting the gameplay of the
Hero.

2016-08-24 Balance Update v 19.5

Hero Updates

Talents

Level 7

I AM Hurrying! (Z)

Duration increased from 1.5 to 2 seconds

Level 13

Runic Feedback (E)

Cooldown reduction increased from 1 to 1.25 seconds

2016-07-12 Patch Notes v 19.0

Hero Updates

Abilities

Upheaval (R)

Increased damage from 50 to 100

Talents

Level 1

Surging Dash (Q)

Increased speed and range bonuses from 25% to 50%

Developer Comments: As part of our ongoing process to improve our
talent system, we are doing a pass on all heroes in the game to increase the
health of their talent trees. We know that there are a fair number of talents
that feel like they are either mandatory or insignificant, and this is our
first pass on putting in fixes. These fixes take many forms, and can range
from simply buffing or nerfing numbers to changing functionality. We’re
excited to keep our heroes feeling fresh, and you can look forward to
additional changes to more of our heroes in upcoming patches.

Bug Fixes

Cho'gall: Runic Blast’s traveling and end-point area of effect indicators will now display appropriately for Gall, and will no longer display for Cho.

2016-06-14 Patch Notes v 18.4

Bug Fixes

Cho'Gall: Shadow Bolt Volley can no longer be canceled by right clicking.

Every third consecutive Basic Attack against the same target deals 75% bonus damage

Developer Comments: Similar to Gall, a few months of data have given
us a good idea about which of Cho’s Talents are under and over performing. We
have made some balance changes and Talent swaps to help these issues.

Bug Fixes

Fixed a bug that could prevent Gall from receiving the Will of Gall activated Talent if Cho selected the Talent while channeling to enter Lt. Morales’ Medivac.

2015-12-15 Patch Notes v 15.3

Hero Updates

Basic Attack damage increased from 110 to 120

Base Health increased from 3360 to 3528

Base Health Regeneration increased from 7 to 7.35 per second

Developer Comments: Cho’gall’s win rate has been trending up since
his release, but it is still a bit lower than we’d like. We have plans to
improve Cho’gall with Talent changes in the future, but we wanted to give him
a small buff before then.

Bug Fixes

Fixed an issue that could cause Brightwing’s Phase Shield to be applied to Cho'Gall inconsistently.

Fixed an issue which could allow Cho'gall to regenerate Health after using Consuming Blaze on certain destructible objects.

2015-11-23 Hotfix Patch v 15.1

Bug Fixes

Gall will no longer be automatically teleported back to the allied Hall of Storms if an enemy Garden Terror is killed while the allied Cho is piloting a Garden Terror.

Gall’s Abilities will no longer become unresponsive if he is attempting to cast an Ability when Cho is punted out of the opposing Hall of Storms.

The opposing team's Cho’gall can no longer be pinged through the Fog of War.

2015-11-17 Patch Notes v 15.0

New Hero

Cho’gall has been added to Heroes of the Storm! This unique and powerful ogre is two Heroes in one body, requiring that two players team up and queue together as Cho and Gall.

Cho is a Warrior of unmatched might who charges fist-first into battle,
controlling movement and Basic Attacks. While Gall cannot move on his own, he
is a formidable Assassin armed with a devastating set of dark spells. Read on
for a brief overview of their Abilities.

Trait

Two-Headed

Gall is permanently attached to you, going where you go.

Basic Abilities

Surging Fist (Q)

Wind up for at least 1 second, temporarily slowing yourself, then reactivate to charge in a direction. Enemies in your path are knocked aside and take damage.