Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. The War of the Ring is still several generations away. In the relative peace, the Free Peoples of Wilderland look beyond their borders for the first time, establishing trade routes, renewing bonds between their cultures, and bringing prosperity to the region of northern Mirkwood, the Lonely Mountain, and the eastern slopes of the Misty Mountains.

But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow . . . .

he One Ring: Adventures over the Edge of the Wild is the new roleplaying game based on The Lord of the Rings—the most influential property in fantasy. It's set after the events of The Hobbit; the initial game is set the region of northern Mirkwood and environs, with future releases expanding the scope of the setting to encompass more of Middle-earth as the era moves closer to the looming War of the Ring.

Chock full of incredible artwork by leading Tolkien artists, including John Howe, along with rich and detailed background information, The One Ring's game engine focuses on the themes and character types that give Middle-earth its unique place in the annals of fantasy. There has never been a Lord of the Rings game that's more evocative of Tolkien's unique vision.

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Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. The War of the Ring is still several generations away. In the relative peace, the Free Peoples of Wilderland look beyond their borders for the first time, establishing trade routes, renewing bonds between their cultures, and bringing prosperity to the region of northern Mirkwood, the Lonely Mountain, and the eastern slopes of the Misty Mountains.

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow

The One Ring Roleplaying Game is based on J.R.R. Tolkien's The Hobbit and The Lord of the Rings, the most influential properties in fantasy. Chock full of incredible artwork by leading art... (vollständige Beschreibung)

Even the smallest person can change the course of history, even the unlikeliest character might become a hero, and every adventure begins by stepping out the door. An invaluable supplement for The One Ring Roleplaying Game, The Adventurer's Companion introduces a host of new rules—from new combat options and a new calling, the Captain, to rules for generational play and expanded rules for holdings. It also contains new heroic cultures, including the Men of Gondor, Bree-folk, and the Elves of Lor... (vollständige Beschreibung)

The heavy-duty card Loremaster’s Screen features stunning art from The One Ring artist Jon Hodgson, and presents useful information for easy reference during a game.
The Lake-town Sourcebook presents this fascinating setting in detail, including:

• A guide to Lake-town, its inhabitants and culture
• More information on the Long Marshes and the creatures dwelling within
• New Fellowship Phase activities
• A new playable culture – Men of the Lake

This setting supplement for The One Ring Roleplaying Game will take your adventures west across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between. There are also rules for creating your own Magical Treasure; playing Rangers of the North and High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever ... (vollständige Beschreibung)

The Heart of the Wild is a region sourcebook for The One Ring: Adventures over the Edge of the Wild, the roleplaying game based on The Hobbit and The Lord of the Rings, by JRR Tolkien.

Covering Mirkwood and the Vales of Anduin, The Heart of the Wild gives your adventurers a vast expanse to explore, packed with enchanting locations, terrifying creatures and stories to tell. From the dark depths of the forest to the heights of the Carrock, from the Hill of Sorcery to the Vales of Gundabad, The ... (vollständige Beschreibung)

To accompany Rivendell, Ruins of the North is an adventure anthology that takes your company from Wilderland and into Eriador, hunting Trolls, Barrow-wights and malignant spirits, and exploring the ruins of Fornost, Angmar and into the Barrow-downs. There's some great stuff in here, including some well-loved characters from Bilbo Baggins and Glorfindel to Tom Bombadil himself...

South along the Great River Anduin, beyond the southernmost peaks of the Misty Mountains, lies the land of Rohan. Here dwell the Rohirrim, the swift sons of Eorl who descended from the North centuries ago to settle in the land of Calenardhon. Known also as the Riders of the Mark, they are proud warriors and riders, ready to defend the Free Peoples against the threats arising in the twilight of the Third Age.

Journeys and Maps in PDF is a 32-page supplement, with rules for water travel by sea and river, an index to all locations covered in The One Ring Roleplaying Game supplements to date, a system for detailing ruins found along the road, a useful collection of terrain-specific hazards, and a section detailing natural wonders, lodgings, and fellow travellers your Company might find along the way.

With Smaug the Dragon defeated and the Dwarves of Erebor returning to their ancient mansion, the land east of Mirkwood resounds once more with the din of hammer on anvil. King Bard has completed the rebuilding of Dale, City of Bells. The furnaces of the Lonely Mountain are relit, and the toy-market is reopened. Travellers, merchants and adventurers turn North once again to seek their fortunes, as hope returns to Wilderland.

Wilderland awakens! With the threat of Smaug removed and the Misty Mountain Orcs driven back into their foul mountain holds, the Free Peoples are seizing the opportunity to reclaim the region. Kings extend their realms’ boundaries, merchants open up trade routes to long-sundered markets and previously strained relations blossom into true alliances.

At the forefront of this resurgence are adventurers. Whether they are rediscovering isolated communities, battling the remnants of the Shadow or e... (vollständige Beschreibung)

“There are no safe paths in this part of the world. Remember you are over the
Edge of the Wild now, and in for all sorts of fun wherever you go.”
A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight
of the Elves, the affairs of Wizards, black treachery, an ancient threat – seven
stories to be told in the Twilight of the Third Age. Seven adventures need a
company of heroes to undertake them.
Tales from Wilderland contains seven ready-to-play adventures, complete... (vollständige Beschreibung)

Nestled at the foot of the ancient landmark of the Bree-hill, Bree and The Prancing Pony provide a welcome respite from the trials of the road. With a wisdom all of its own, Bree has endured for centuries, minding its own business and serving passing travellers with good food and better beer.

Surrounded by deserted and dangerous lands, and watched over by the mysterious Rangers of the North, Bree is an ideal place to break a journey, o... (vollständige Beschreibung)

‘Queer things you do hear these days, to be sure,’ said Sam. ‘Ah,’ said Ted, ‘you do, if you listen. But I can hear fireside-tales and children’s stories at home, if I want to.’ ‘No doubt you can,’ retorted Sam, ‘and I daresay there’s more truth in some of them than you reckon. Who invented the stories anyway?’

In Hobbit Tales players are Hobbits telling tales in front of a mug of beer at their favourite inn in the Shire. Silent woods and remote mountains, Elves, Goblins and Giants populate t... (vollständige Beschreibung)