In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields. Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.All of these types of Kinect-augmented experiences have the potential to
enhance playersa#39; gameplay by allowing them to accomplish some tasks ... Lastly,
Kinect features should be optional to accommodate players who cannot or do not
want to use them. ... of Kinect increases in the anew generationa of gaming
consoles, such as the Xbox One and beyond, there are some user experience
challenges thatanbsp;...