Parámetros

Valor de retorno

bool
True if player was added.

Descripción

When an AddPlayer message handler has received a request from a player, the server calls this to associate the player object with the connection.

When a player is added for a connection, the client for that connection is made ready automatically. The player object is automatically spawned, so you do not need to call NetworkServer.Spawn for that object. This function is used for "adding" a player, not for "replacing" the player on a connection. If there is already a player on this playerControllerId for this connection, this will fail.