Also, what is the minimum amount of FPS appropriate to see movement as fluid? Why are movies played at 25 FPS but the reccomended amount of FPS for video amateur is 60? Is the aberration absolutely that important? Can our eyes ascertain the difference?

ihsansaleem wrote:Also, what is the minimum amount of FPS appropriate to see movement as fluid? Why are movies played at 25 FPS but the reccomended amount of FPS for video amateur is 60? Is the aberration absolutely that important? Can our eyes ascertain the difference?

What's with the motion blur argument? I don't see why a high temporal resolution is necessary to create some kind of blurring effect. It may give you a more accurate blur, but nobody will notice because it's blurred.

Yes, I don't like motion blur. It's stupid in real life and it's stupid in games (although it's making the real-life approximation a bit more accurate).

What's with the motion blur argument? I don't see why a high temporal resolution is necessary to create some kind of blurring effect. It may give you a more accurate blur, but nobody will notice because it's blurred.

Yes, I don't like motion blur. It's stupid in real life and it's stupid in games (although it's making the real-life approximation a bit more accurate).

I'm saying that movies look fluid at 24 fps because there is motion blur, not necessarily that you need to implement it in games to make them look fluid.