RSE (Retarded Smart Enemies) is an evolution of the PeZBOT modification. RSE is designed to work completely offline. No internet is required. The RSE package includes all of the client files needed to play with A.I. bots on your vanilla copy of the game. An instructional document is also included with every package and it will give you a step-by-step tutorial on how to install. You can visit this blog to view the latest news on the development of RSE and other projects.

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Monday, December 29, 2014

Hey everyone, just stopping by to say hi. Sorry I have to be honest with you guys I've had some free time for the holidays but I just haven't pulled out my computer in a while. I've been trying out this new thing called life :P

...anyway I'm messing around with a few ideas for MW2/BO1 but unfortunately I don't have anything ready yet, I try not to post unfinished or untested work for obvious reasons...

The real reason I'm here right now is to bounce off an idea with you guys. So I've been monitoring this blog and I see a lot of comments discussing pretty much anything related to A.I. bots in various games. I think this is great but I feel it could be better. I was thinking maybe I can start a proper forum where this sort of stuff can be shared and discussed. I thought for awhile that there must have been sites out there that already catered to this topic. (www.bots-united.com?)

Is this blog the only place you know of that is dedicated to the discussion of A.I. bots in games? Should a new (spiffier) forum be created for us? Let me know what you guys think.

Monday, September 8, 2014

Hey. Here is RSE v26. Don't forget to read the included documentation if you have questions.

RSE v26 Changelog:

- removed launcher since some users were experiencing issues with it
- restructured how killstreaks are picked for each bot
- bots that are campers will no longer hunt other players using radar and sound
- added small non-intrusive bot menu hints

- added "Extra Settings" tab to the bot menu with the following options:- "Bots Ignore Host": choose if bots ignore the host (default false)
- "Bots Use Nuke": choose if bots use the nuke they earn (default true)
- "Bots Talkrate": choose how often bots will communicate (default normal)

- balance changes based on community feedback:- bots will talk about 10% less often- bots will use grenades and explosives about 25% more often- bots will use equipment about 10% more often- bot melee reaction time is now slower- bot reaction time to shoot is now slightly slower

Friday, August 15, 2014

PLEASE NOTE: This version of the combat training patch is designed only for the original SK1DR0W release of Black Ops (ISO 7.28 GB). This will not work correctly with other versions of the game. Read the included instructions carefully.

Combat Training Patch v5 Changelog:

- bots will not attempt to destroy enemy killstreaks as often
- bots will no longer use claymores on the easiest difficulty
- changed ADS time for each bot difficulty, improving the realisticness of their aiming
- changed time duration bots will crouch
- other small tweaks and improvements
- added "bgserver.cfg" to the "main" folder

- added basic in-game bot menu
- fixed a bug that prevented players from earning killstreaks in some game modes
- improved when bots decide to run towards another player to melee, fixed running backwards
- improved smoothness of bot aiming
- improved how bots track other players with radar and sound
- fixed a bug that caused bots to spin after planting and defusing a bomb
- high skill bots with sniper rifles will now wear ghillie suits
- fixed a bug that caused bots to ignore shooting down UAVs and AC130s
- bots will now stop moving if they are flashed or stunned
- bots will now stop moving to use the stinger rocket launcher
- fixed a few animation bugs with bots carrying riot shields
- added more waypoint paths for the map "salvage"
- added 9 extra bot dialogue options
- other small bug fixes and improvements

Friday, June 13, 2014

Hey so here is a little teaser for a new menu implementation to be featured in RSE v25. There are other improvements as well. I will post the full release in about a week from now because I have a lot of bug testing to do!

RSE v25 Changelog (as of 6/14/14):

- reverted back to alterRev client
- added basic in-game bot menu
- fixed a bug that prevented players from earning killstreaks in some game modes
- improved when bots decide to run towards another player to melee, fixed running backwards
- improved smoothness of bot aiming
- improved how bots track other players with radar and sound
- fixed a bug that caused bots to spin after planting a bomb
- high skill bots with sniper rifles will now wear ghillie suits
- fixed a bug that caused bots to ignore shooting down UAVs and AC130s
- bots will now stop moving if they are flashed or stunned
- bots will now stop moving to use the stinger rocket launcher
- other small bug fixes and improvements

Latest SK1DR0W SP Crack files for BO2
REDACTED 0.80 Beta (no in-game watermarks + fixed UI font)
Launcher for SP, MP, and ZM (so that both cracks work while both are installed)
Patch files to make your game up to date
--------------------

--------------------
Singleplayer crack made by SK1DR0W and Steam006
Multiplayer and zombies crack made by REDACTED team (visit redacted.se for online play)
Thanks to SalFisher47 for automation scripts
--------------------

Once installed, just click one of the launchers to play. The launcher executables were built in x86 so they should work on 32-bit operating system as well.

Sunday, May 18, 2014

PLEASE NOTE: The new client I provide in this release (bgIW4 Classic v1.0) has a crashing bug when loading the map "Favela". This map cannot be played with the new client. The creator of the client will fix this issue in the future and I will provide an updated package. You can use other clients with RSE but you will not be able to use the config file with other clients. If this crashing bug bothers you as much as it bothers me, please leave a comment on the client creator's forum page: http://bgamer.ohost.de/viewforum.php?f=5. The more people that mention this, the quicker it will be fixed! Also on a side note, you will probably notice that the bots in RSE v24 are a little bit more difficult. This is mostly because the bots are now more accurate when aiming at a moving target. With the new easily accessible config file method and the extra difficulty options, it will be very easy for you to tweak RSE if you would like. Enjoy!

- new client, bgamer classic v1.0:
- improved performance, less overhead for the cpu
- console is available at any time, press tilde to open
- matchmaking has been disabled due to bugs
- files also added to make singleplayer standalone as well

- fixed waypoint issues on the following maps:
- waypoint fix for capture the flag on scrapyard
- waypoint fix on afghan

- bots will now destroy sentry guns
- bots will no longer target enemies while standing in smoke
- better hit detection when bots are in moving animations
- melee animations for bots
- bot aiming is now smoother
- bots are now more accurate when aiming at a moving target
- bot model turning is now more consistent with their change in direction
- reduced weapon range of the bots
- fixed bots not tripping claymores while in moving animations
- bots will throw grenades and place claymores more often
- bots will now stop moving to place equipment
- bots that are campers will camp more often
- added new bot difficulty "retarded"
- added new bot difficulty "god"
- rewrote command names
- new config file method, located in the "main" folder
- new config option "bots_team"
- changed how the "bots_scale" commands work
- more code optimizations
- other small tweaks and improvements

Tuesday, May 13, 2014

Hey! So this is basically the final changelog for RSE v24. I just need a few more days for testing and putting together the package. Trust me, it will be worth the wait.

RSE v24 Changelog (as of May 13th, 2014):

- new client, bgamer classic v1.0:
- improved performance, less overhead for the cpu
- console is available at any time, press tilde to open
- matchmaking has been disabled due to bugs
- files also added to make singleplayer standalone as well

- fixed waypoint issues on the following maps:
- waypoint fix for capture the flag on scrapyard
- waypoint fix on afghan

- bots will now destroy sentry guns
- bots will no longer target enemies while standing in smoke
- better hit detection when bots are in moving animations
- melee animations for bots
- bot aiming is now smoother
- bots are now more accurate when aiming at a moving target
- bot model turning is now more consistent with their change in direction
- reduced weapon range of the bots
- bots that are campers will camp more often
- new config file method, located in the "main" folder
- more code optimizations
- other small tweaks and improvements

Friday, May 9, 2014

Long time no see. Here is version 4 of the Black Ops patch. I feel that the bots in Black Ops are now almost on par with the capabilities of the bots in Black Ops 2. Let me know what you guys think and feel free to leave feedback.

- rebalanced the frequency that bots will pick certain killstreaks
- veteran difficulty is now slightly easier
- bots will sprint more often on hardened and veteran difficulties
- improved bot behaviors in capture the flag
- bots will now defend objectives
- bots will use claymores more often than other equipment
- bots will occasionally plant claymores at objective locations

This is a standalone patch. No other patches are required. Just install the SK1DR0W release of Black Ops (7.27 GB) and then install the Combat Training Patch v4. Using other game versions WILL NOT work.

- bots will only pick one unique loadout at the beginning of each round
- bots now have more weapon customization options
- bots will now use equipment after the first round
- bots will now locate dropped bombs in search and destroy and sabotage
- fixed a bug that prevented bots from defusing the bomb in search and destroy
- fixed hud notification when multiple bots tried to defuse and plant bombs at the same time
- bots will now take out the briefcase to plant and defuse bombs
- other bug fixes and improvements

Let me know what you think of the improvements. More will come in the future.

PLEASE NOTE: This patch is designed for the original SK1DR0W release of Black Ops. I'm not saying I support illegitimately obtained copies of the game but this patch ONLY works with the original SK1DR0W release of the game. This patch includes updates 1 through 6, so other updates are not required to be installed. Just install the SK1DR0W release of Black Ops (7.27 GB) and then install this patch. If you have the Steam version or n3m3xis0ps version installed you WILL run into compatibility issues.

If you would still like to play with the newer versions of the game with support for DLC maps, you can download this beta version of the patch with support for newer versions of the game with DLC 1 and DLC 2 (DLC 3 menu selection is absent). There are issues with this beta so I advise only using this if you want to try it with the newer game versions:

Friday, March 14, 2014

PLEASE NOTE: This patch (as of v2) is designed for the original SK1DR0W release of Black Ops. I'm not saying I support illegitimately obtained copies of the game but this patch ONLY works with the original SK1DR0W release of the game. This patch includes updates 1 through 6, so other updates are not required to be installed. Just install the SK1DR0W release of Black Ops (7.27 GB) and then install this patch. If you have the Steam version or n3m3xis0ps version installed you WILL run into compatibility issues.

DLC maps and other game versions are not supported for a reason. Bugs and crashing issues were present during testing with DLC maps which is why they are not supported with this release.

Also, please avoid using the full name of release groups in the comments section if you decide to discuss which game version to use.

Wednesday, March 12, 2014

A friend of mine, WCP75, compiled my projects for me. I am still unable to compile the patch myself due to an error that eludes me. I now suspect it has to do with my OS/hardware configuration. So a big thanks to him for helping! A release is coming soon.

Saturday, March 1, 2014

Hey, so as you know I have been working on the Combat Training patch for Black Ops. It was going well until the other day. I am stuck on menu files, not on modifying them but with compiling them into the mod. I get an error when I try to compile a mod with any menu file. Without menu files, the mod compiles fine, but I get a "Filesize > 0 assert" error when I use any file from the "ui_mp" raw folder. The internet says that people get this error when they didn't convert their files to game data but I have done that several times already (even so, menu files are raw files so they do not need to be converted anyway). The error I'm getting typically happens to people when there is an error pertaining to files for weapon models or anything in 3D (that needs to be converted to game data), like there is something missing that the mod compiler needs to complete the mod. My only guess at this point is that my friend forgot to give me something when he uploaded the mod tools for me. Menu files are vital for this patch in order to fix the UI bugs with DLC maps and enable buttons like prestige mode. Until I get past this issue, I can't fix or improve anything. If any of you guys know anything about this, please leave a comment below and maybe we can figure this out together.

I've also been working on RSE v24 for Modern Warfare 2. I don't have a changelog for you guys but I have gotten ranked private match working correctly now (matches will no longer always count as a loss). I've also made some other cool improvements so stay tuned for a release in a couple of weeks.

Sunday, February 23, 2014

Here is the first release for the Black Ops combat training patch! This is technically not a mod but a patch to the game itself. This was required so that rank progression and round switching works correctly.

Version 1 features:

- all game modes are playable in combat training
- bots will complete all game mode objectives

Saturday, February 1, 2014

Hey guys, this might be my last version for MW2 (at least for the time being). The good news is that a guy by the name of "Die_Rache" (http://bgamer.ohost.de) is working on a LAN client for MW3 (IW5). If his client has mod support I should be able to port RSE to MW3! Anyway the main reason I'll be discontinuing development on RSE for MW2 is because recently Die_Rache released a LAN client for Black Ops. This was something I was hoping for since the game came out over 3 years ago. I focused my attention on making bots for MW2 as a substitute. I prefer Black Ops over any of the other titles so I will be doing most of my bot slaughtering on there. A port of RSE to MW3 was highly requested so I will do so if I am able to. Only time will tell if the upcoming MW3 LAN client will support mods. Thanks for your support and have fun with v23!

-fixed some animation bugs
-bots will no longer leave any trace if they are kicked using the console
-fixed a bug related to changing stance after shooting
-bots can now get tired of sprinting if they do not have the marathon perk
-bots will now occasionally crouch walk
-bug fixes and improvements for bots in search and destroy
-bots will now plant the bomb if the setting for multibomb is enabled
-bots will now wait until the match begins
-added option in config file for allowing bots to use nukes
-included file in extras folder to enable ranked private match
-more code optimizations
-other small bug fixes

Thursday, January 30, 2014

This will be a quick version. This is a small changelog but some very important issues have been fixed. I'll post the full release some time over the weekend.

RSE v23 b3 changelog (as of 1/30/14):

-fixed some animation bugs
-bots will no longer leave any trace if they are kicked using the console
-fixed a bug related to changing stance after shooting
-bots can now get tired of sprinting if they do not have the marathon perk
-bots will now occasionally crouch walk
-bug fixes and improvements for bots in search and destroy
-bots will now plant the bomb if the setting for multibomb is enabled
-bots will now wait until the match begins
-more code optimizations
-other small bug fixes

Thursday, January 23, 2014

-bots will now always drop weapons when they die
-fixed a bug that caused bots to spawn incorrectly
-made balance tweaks to bot melee
-improved how bots throw grenades and will throw them more often
-removed some stance change mechanics since they caused too many problems
-bots will not get stuck as often
-bots will now switch targets if one is closer
-improved how killstreaks are distributed and used
-fixed a bug related to bots using the chopper gunner
-fixed bots not aiming correctly with the ac130 after dying
-fixed bots occasionally using the ac130 weapon before the killstreak was activated
-bots are more careful when using rocket launchers
-bug fixes and improvements for bots in capture the flag
-bots will not camp if they are carrying the flag or need to defuse the bomb
-fixed a bug with rage quit replacements, bots can now rage quit in round based modes
-improved client, injector program no longer needed to play with bots
-team modes can now be played through the matchmaking playlists (such as ground war)
-private match is no longer ranked

-fixed more waypoint issues on the following maps:
-bailout
-favela
-fuel
-underpass

-fixed more errors in perk selection
-changed how bot dialogue is distributed
-added more bot dialogue options
-bot talk rate is now an option in the config file
-improved condition of bots after the round/game ends
-more code optimizations
-other bug fixes and improvements

Sunday, January 19, 2014

Sorry guys, I'm going to need at least another week to finish this release. Trust me it will be worth the wait. I've made various improvements to the client.

RSE v22 beta8 Changelog (as of 1/20/14):

-bots will now always drop weapons when they die
-fixed a bug that caused bots to spawn incorrectly
-made balance tweaks to bot melee
-bots will throw grenades more often
-removed some stance change mechanics since they caused too many problems
-bots will not get stuck as often
-bots will now switch targets if one is closer
-improved how killstreaks are distributed and used
-fixed a bug related to bots using the chopper gunner
-fixed bots not aiming correctly with the ac130 after dying
-bots are more careful when using rocket launchers
-bug fixes and improvements for bots in capture the flag
-bots will not camp if they are carrying the flag or need to defuse the bomb
-fixed a bug with rage quit replacements, bots can now rage quit in round based modes
-new client included (1.3.37a replacing alterrev)
-team modes can now be played through the matchmaking playlists (such as ground war)
-private match is no longer ranked

-fixed more waypoint issues on the following maps:
-bailout
-favela
-fuel
-underpass

-fixed more errors in perk selection
-changed how bot dialogue is distributed
-added more bot dialogue options
-bot talk rate is now an option in the config file
-improved condition of bots after the round/game ends
-more code optimizations
-other bug fixes and improvements

Sunday, January 12, 2014

I'm on a bug hunt for v22. I rushed v21 out of the gate. I was aware of some bugs but I didn't have enough time to address them. v22 will fix these bugs as well as others that I have found along the way. I'll just need another week to play test and make sure everything works correctly.

Here is the changelog for RSE v22 beta 4 (as of 1/12/14):

-bots will now always drop weapons when they die
-fixed a bug that caused bots to spawn incorrectly
-made balance tweaks to bot melee
-removed some stance change mechanics since they caused too many problems
-improved how killstreaks are distributed and used
-fixed a bug related to bots using the chopper gunner
-fixed bots not aiming correctly with the ac130 after dying
-fixed bugs in capture the flag

-fixed more waypoint issues on the following maps:
-bailout
-fuel
-underpass

-changed how bot dialogue is distributed
-added more bot dialogue options
-bot talk rate is now an option in the config file
-improved condition of bots after the round/game ends
-more code optimizations
-other bug fixes and improvements

Saturday, January 4, 2014

-added scriptmodel animation set for bots
-bots can now sprint
-bot aiming is now smoother
-each bot will now be given a unique personality that remains consistent throughout multiple lives
-bots will now attempt revenge kills on occasion
-improved how bots change stance
-bots will now choose one equipment and special grenade as part of their loadout
-bots will not place claymores as often
-bots will not use the "last stand" or "scrambler" perk as often
-fixed afew errors related to perk selection
-turning off perks in the in-game settings will now affect bots as well
-bots will now pull out their laptop when using an ac130 or chopper gunner
-fixed bot movement process not working correctly after using an ac130, completing an objective, and performing a melee
-bots will no longer attempt to take care packages that are beyond their reach
-changed bot movement speed to match real player movement speed
-improved stuck process, bots will no longer commit suicide unless they are truly stuck
-bots will no longer spin when defending bomb sites in demolition
-bots can now find enemies if their uav is active and not blocked by a counter uav

-fixed more waypoint issues on the following maps:
-invasion
-rust
-terminal

-improved support for LAN play if more than one human player is present
-more code clean up and optimizations
-other small bug fixes and improvements
-increased loading time of the batch launcher to prevent the injector program from crashing