Card Review of the Week! #2

Wow, this is amazing. My last Review got so much notice and good feedback that i decided to give everypony a special gift. . .A NEW CARD REVIEW, EARLY! Ok so there were a few cards that were requested but the 1 that took a shine to me (And becuase it was requested first ) was this card right here. . .

The ever powerful, Super Polymerization. So lets take a quick look at this card.

Super Polymerization is a Quick-Play Spell Card. Due to this the card has several fuctions from being able to be played directly from the hand to life-saving "Trap." Since this card is a Quick-Play, this card can be played during your turn, OR your opponents turn if it's on the field. Also since it is a Quick-play, this card has Spell Speed 2 making it able to chain to a vast majority of cards in the game. That alone sets it apart from its other Polyermization and Fusion Brothers.

Now lets look at this card Step-by-step. Lets look at its first effect, "Discard 1 card; send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, then Special Summon that monster from your Extra Deck. " "WHAT I HAVE TO DISCARD A CARD TO FUSE 2 MONSTERS!" That is the reaction of some newer players but lets look at this in depth. For one, this card allows yo to target monsters on BOTH sides of the field. This alone sets it apart from other cards. With this card you can fuse your monster with your opponents monster or, if your lucky, 2 of your opponents monsters. This card is great for Mirror Matches with HEROes. The other good thing about this card is that is sets up very powerful plays with cards such as "Miracle Fusion." allowing someone to summon several monsters at a time. This effect alone is what has allowed Elemental HEROes to remain a top threat in todays meta game, able to fuse their HERO with their opponets "Rescue Rabbit," "WInd-up Carrier Zenmaity," and "Inzektor Dragonfly" to make powerful cards of their own while leaving their opponent with nothing.

Now let's look at the other half of the effect. "Spells, Traps, and card effects cannot be activated in response to this card's activation." This Effect is Awesome. This is one of the few cards out there that looks at "Solemn Judgment," and "Solemn Warning" and laughs. Since your opponent cannot chain anything to this card, you can garentee that it will activate last, making it a great chain card. Another great thing about this card is that the monster that this card summons is summoned Via effect, meaning that your opponent cannot use commmon threats like "Thunder King Rai-oh," "Steelswarm Roach," and "Solemn Warning" to stop the summoning. This means that you Summoning will always be successful. Top that "Monster Reborn!"

All in all, this is one of my favorite cards. It is quite literally Unstoppable and will forever allow Elemental HEROes to fight the Evils of the Meta Game.

Thanks for the review Squirtle.Being a Hero player this is my favorite card to combo an attack or getting rid of a monster (imagine taking down quasar with this card ).Besides, the only way to stop it is mostly before it gets to the field, once there there's nothing to do except to watch it do it's thing.

Exactly. This is probably the most broken card in the game. The only reason it is still at 3 is because the only deck that fuses anymore is HEROes. Plus the fact that Escuridao hasn't been released in TCG yet so they only have a limited number of fusions that they can make.

yah but Gem-Knights and HEROes are very different in play style. WHile HEROes are very agressive, Gem-Knights are controlitive. That's their main difference. Plus Gem-Knights have a Stable OTK while In HEROes it just happens.