EXPECTED GAMEPLAY FLOWIn this map the GDF are attacking. They must infiltrate a secret Strogg facility where upgrades to the Goliath are being tested and steal the contruction plans. Because the strogg have a tight hold over this part of Europe the GDF's best hope for a secure extraction is through their naval fleet. GDF HQ has planned this mission for night-time when the foggy weather conditions can facilitate an easier extraction.

The GDF aproach the facility via a railroad tunnel to the south. They must then build a safe spot for deploying a platypus they'll use to escape with the plans. Before they can steal the plans, however, they must hack into the security computer deep behind enemy lines to cut off power to the defense turret watching over the warehouse. Once this is done, the GDF have to plant an explosive charge at the warehouse doors. Finally the GDF must take the construction plans to the awaiting platypus and sail away to the awaiting fleet standing off the coast outside of artillery range. Once the mission begins the GDF have 15 minutes to accomplish their goal, because that's the time it takes the Strogg capital ships orbiting Earth to zero in on the location and nuke the site from orbit (just to make sure).

The first objective can be accomplished at any time before the end of the map. In fact, the first objective is not strictly required to win though most teams will want to do it for the two benefits it brings: building the hut will remove the Strogg's forward spawn, shrinking their territory for deployables and remove two icarus vehicles. Secondly, while it's possible to swim with the plans all the way to the fleet, anyone that dares swim so far already deserves to win.

The second objective, hacking the security computer, is supposed to lead to a hard, drawn-out fight. Although there are many ways to reach the building (and two entrances) the spot is located between the Strogg's main spawn and a capturable spawn. Beta testing will reveal if the Strogg barricade should be removed (or made blowable) to allow the GDF to bring more badger trucks into the fray more easily. GDF should try to liberate the Strogg's spawn to make them spawn at their base.

The third objective should feel like a mad dash with both teams moving parellel to each other from their respective spawns to the warehouse doors. GDF should have the advantage here unless they haven't yet built the hut, in which case the Strogg's extra territory for deployables and extra icarus may prove to be an obstacle. Btw, right now it's theoretically possible to plant the HE charge before hacking the computer (and therefore disabling the defense turret) but I've been unable to find a away. Perhaps the beta test will show if this exploit is possible when the entire GDF team moves en-masse to the warehouse doors.

The fourth objective will be available in a future beta or in the final version of the map.