Tuesday, 23 July 2013

Halo 4: Requiem + Forerunner

OK so finally continuing with my progress in Halo 4, I have now completed all Spartan Ops chapters so have 'fully' completed the game. I've been meaning to continue posting for a while, but what with E3 the blog has been somewhat saturated with Halo content recently so I thought I'd give this post a bit of breathing room.

As in the title this post covers the second and third playable missions of the game.

Requiem

After the planet opens following the mysterious scan the wreckage of Forward Unto Dawn is sucked into the void along with several of the Storm Covenant fleet unlucky enough to be in it's gravitational field. John fails to reach an escape pod in time and falls through the portal into the planet's interior. Requiem is a Dyson Sphere with an hollow core and a planetary surface on the inside of the crust.New Enemies

Sangheili Zealot

OK so not a new type at all, but the redesign of the Zealot, especially with the 'eyes' on top of the helmet is pretty darn cool!!

New Weapons

SAW

AKA M739 Light Machine Gun this is a nifty new addition to the UNSC's arsenal a drum-magazine fe machine gun with a rapid fire-rate and a huge ammo reserve capable of taking down powerful enemies with sustained fire.

Shade Turret

The Typew-55 Anti-Infantry Stationary Gun is the lastest incarnation of the Covenant turrets seen throughout the Halo series.

Story

After recovering from their fall Chief and Cortana battle their way through the wreckage of several ships to try and find a Cartographer to explain where they are and if there is another way off the planet. Cortana tells Chief that she is nearing Rampancy, having been in service far longer than the expected 7 years of an AI. Chief plans to steal a ship and get back to Dr. Halsey who may be able to help Cortana. As they explore the Forerunner structuresthey find a reference to 'reclaimers' following the information they deduce that UNSC 'Infinity' has also found Requiem. Thye try to track down it's signal but are suddenly attacked by strange beings.

Forerunner

Chief jumps into a portal opened by Cortana and resumes his search for Infinity and a way off the planet.

New Enemies

Promethean Knight

Seemingly powerful Forerunner AI constructs similar to Sentinels, they have a far darker history to be revealed. They carry powerful weapons and have the ability to teleport at will and deploy Watchers from their backs for defense and support. They are dangerous alone and deadly in a group.

Promethan Crawler

Dog-like Forerunner AIs these foes carry Forerunner weaponry in their 'mouths' and are capable of scaling walls and leaping to great heights to swarm a foe from all sides. They always deploy in packs using different tactics to wear down an enemy.

Promethean Watcher

Flying Forerunner AIs these enemies can swarm an opponent but typically they are deployed to support Knights, with Knights able to carry them within their armour. As support they are most deadly, able to project hard light shields over Knights, catch and return thrown grenades and even resurrect fallen Knights.

New Weapons

Pulse Grenade

I wasn't overly impressed with these weapons, sticky grenades and even frags are more effective weapons, while the pulse it emits is deadly it isn't too hard to avoid, even when launched from Promethean weapons. The grenade emits a powerful area of effect which weakens enemies and then detonates, sometimes incinerating it's victims.

Boltshot

This weapon is typically carried by Watchers and sometimes by Crawlers, in human hands it can function as a rapid-fire pistol, shooting bolts of hard-light (the standard Promethean amunition) at an enemy. It is a multifunction weapon and can also fire a spread of bolts in one, creating a shotgun effect.

Suppressor

This weapon is typically carried by Crawlers and sometimes by Knights. It is essentially an Assault Rifle with a large clip and a rapid rate of fire. It's pretty cool how Forerunner weapons assemble themselves out of components in your hand as you pick them up.

Lightrifle

A long range weapon carried by Knights, able to fire bolts in a three shot spread or, when focused, a single more powerful bolt of hard light, functioning as a mix of the UNSC's DMR and Battle Rifle.

There were other Forerunner weapons in this level, but I'll save them for a later post.

Story

Master Chief and Cortana venture deeper into the planet Requiem, making brief contact with the UNSC Infinity. All along they are forced to battle the Promethean forces that have designated them a threat and Storm forces that have followed them through. Cortana directs the Chief to a set of pylons which appear to be able to establish firm contact with the UNSC vessel, which they need to do urgently as the vessel risks being puled into the portal they fell through. Chief makes it to the terminal in time - but it is not what he expected...