Update 6:Ok so I've been learning up to create the engine for the game and we plan to release another demo in a couple of days (more interactive then the obj loader) I won't give out any details yet but expect an update soon.

I saw the demo. It's very good, but there is a small problem:Run the demoMove the window around, maximize or restore itWatch what happens to the position of the objects: they move elsewhere.It seems like a bug...

Thanos:I actully noticed that after I put it in my post, but thanks for bringing that up none the less.

It's a bug...sorta.

What happeded is the objects modeled if placed in the program 'as-is' would be off the center of the screen due to camera orientation. So I translated the scene down so then the objects would be centered. Unfortunately the translation gets called more than once if the screen is updated so a small error, but an easy one to fix.

Thankyou for your input because that could have been something easly overlooked. Make sure to look at our next demo coming out in a bit. Your crits are appreciated.

Yeah I thought i wrote that in the read me, but thanks for telling me. All of your advice no matter how small helps the overall project. As for the on off button it was a feature added at the last second and by time I realized the bug I would've had to rewrite quite a bit of code, but for the sake of having something to show you guys it got relesed anyways Hopefully the next demo has less bugs.

Planned events:

1) combat menu demo2) combat system demo3) ai demo4) Battle system beta ( a compilation of all the demos )

After all of this we stop engine development and actually delve into ingame mechanics.

Hello everyone I apologize for not posting for 2 months I haven't given up on the game project. It's just that with all of the projects for school and deadlines I've been too busy to program, but hopefully thats done with.

Heres something new advice wanted, its a WIP:

This model is NOT done It took 1-2 days to make and will be the concept for the main character. Remember I'm mainly a programmer and am doing everything myself so if my models suck I'm sorry. (Programmer art ).

Note: The helm will be fixed, the characters torso plate has abs and peck indentations that arn't visible b/c of lighting.

The model was meant to be a man but the armour does give it a more woman like look.

Thanks of all your motivational words I will keep working. Also when I get the beta of the engine done I might need help making monsters so anyone who would be willing when the time comes is appreciated.

I already have a monster, but it is not the kind of monster you meant. With my monster, if everything goes smooth and as planned, a really bad modeller like me will be able to make decent stuff. But I halt on it, I don't want to make too much propaganda.

About the model, my suggestion is to flatten those side protections and lower their upper edge to the same height of the frontal protection. That would make it more man-looking in my opinion, give it a try.