Recommended Posts

We'll be bringing the game servers down in at 1115am CDT/415pm GMT to start the 1.1.2 publish to Live.

I'll be updating this post throughout the day with patch details, and full Patch Notes will be available later as well.

Thanks everyone!

Patch notes

Additions

Gameplay

Added a flight tutorial to the gameAdded a conversation system that allows NPCs to detect a character’s location and initiate dialogueAdded backend functionality for game events to disable and enable specific ship controls and ship systemsAdded an in-hangar flight system for usage in the tutorialMultiplayer Free Flight public lobby party limit increased to 8Added reminder hints to assist players that get stuck in the tutorialAdded mission objectives to Chapter 6 of the tutorial

ShipsAdded animation to the thruster irises on the CutlassAdded audio for getting into the cockpit of the RedeemerAdded dust effects for when thrusters are being used inside of the hangar

User InterfaceAdded screen effects for tutorial Hint NodesAdded icons and images for the tutorial hintsAdded images for tutorial mode selectAdded visual shader in holotable to identify what items were purchased through RECImplemented UI messages explaining reasons a player may have been kicked back to the hangarUpon death, a notification will appear stating who killed you and with what weapon

EnvironmentAdded open and close animations and audio for the Asteroid hangar doors in the tutorialAdded animating time-out meter in Capture the CoreAdded new hangar flair Khartu-Al miniatureBalance/Tweaks:

Gameplay

Capped party size to 4 players for public games aside from Murray Cup RacingMulti-crew functionality – passengers are killed when the pilot dies or disconnects to prevent characters from getting stuckUpdated finding a public match so the server now finds the best fit rather than stopping at the first match it findsIncreased REC payout for all game modes except racingChanged button to close hints in the tutorial to ‘Spacebar’ on the keyboard and to the ‘Back’ button on the game padScaled ship strafe speed while near landing platformsUpdated multiple dialogue lines in the tutorialImproved tutorial logic for detecting which controller type a player is usingIncreased flare count to 50 in the tutorialImproved tutorial loading times

ComponentsToned down Field of View, Speed, and Turning Speed of Tempest missilesChaff is now more effective against Tempest and Stalker missiles

User InterfaceTweaked lobby UI screen transparency, making the hangar less visible through the UI

Fixes

Gameplay

Fixed radar / landing system not working when a copilot enters the ship before a pilotFixed an issue that would cause the character to automatically interact with some objects after having left the sim podFixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screenFixed an issue reported during the Public Stress Test’s where some members would get an “ERROR – Disconnection (Code 17) Unlocalized Error” at the end of a matchFixed an animation issue when the player is sprintingFixed an issue where players could enter each other’s ship while in flightFixed an issue where decoupled mode was sometimes not disabled when taking off from a landing padFixed an issue when respawning, the ship had a chance to turn either left or rightFixed an issue where players could not respawn if another player had left the gamemode (PTU)In the tutorial, player missiles now replenish after being fired to fix an issue where players could not progress if the missile missed (PTU)Fixed an issue where turret gunners were not able to see weapon trails for shots fired by their pilotFixed crash that occurred when backing out from a server to the hangarFixed an issue in Chapter 4 of the tutorial where the now inaccessible landing pads in the hangar were showing as active. (PTU)Fixed an issue in Chapter 5 of the tutorial where Gilly skipped a line referring to Boost if you progressed through the previous chapters. (PTU)Fixed an issue in the tutorial where the player could be killed after receiving enough direct shots to the cockpit (PTU)Fix for auto-landing the ship entering decoupled mode, but not setting it back when taking off againFixed long load time caused by the conversation system in the tutorial (PTU)Fixed switch used to throttle not working for the Logitech Extreme 3D Pro (PTU)Fixed several instances where the tutorial could be progressed out of order (PTU)Fixed an issue where Automatic landing attempted to land the ship even if the player is beneath the landing zone (PTU)Fixed an issue where doing a barrel roll while turning did not count towards Chapter 2 tutorial progression (PTU)Fixed an issue where the [Back] button could not be used on the Xbox controller in the tutorial (PTU)Fixed a crash that occurred if the player flew out of the tutorial boundary whilst interacting with their ship menu (PTU)Fixed an issue where the respawn HUD would sometimes not appear after player death (PTU)Fix for the pilot occasionally loading into Arena Commander game modes with UI, but no helmet (PTU)Fixed an issue where the first person to load into a race game mode will spawn outside of the starting tunnel (PTU)Fixed ship strafe speed not scaling when strafing upward during initial takeoffFixed a pathing issue that was causing missiles to skip when following their target

ShipsFixed ‘launched complete’ dialogue issue with the 300 seriesFix for the 300i’s ladder causing the ship to wobble once landedFixed an issue where the 300i did not have boost VFX for its main thrustersFixed an issue where the 315p’s main thruster effect was slightly off centerFixed missing power throttle art in Aurora’s power management ship HUDFixed the issue where the Aurora LN lost its wing hardpointsFixed Aurora LN wing Hardpoints to accept size 1 weapons again (PTU)Fixed an issue where shooting the Gladiator with the pistol caused the hull skin to transition to its fully damaged state (PTU)Fixed the ability to equip Scorpions on the Gladius wing hardpointsFixed height of Super Hornet F7C-M’s starboard side landing gear to be flush with front landing gearFixed an issue where the M50 was sometimes too drifty (PTU)Fixed the M50’s starboard wheel from briefly detaching itself from its strut when being deployed during landingFixed an issue where the M50’s ship exterior appeared faded/washed out in the hangar (PTU)Fixed an animation issue where the player would often clip through the ship when exiting a MustangFixed a collision issue preventing the player character from entering the Cutlass from the rearFixed an issue where the player would be sunken into the pilot seat of the Freelancer MaxFixed missing collision from the Redeemer’s turret seatFixed incorrectly positioned decals on the landing gear of the Retaliator

ComponentsFixed missing muzzle flash from 9-series LongswordFixed an issue where missile racks were not appearing in the holotable when an Aurora was selected

User InterfaceUpdated default gamepad controller image – strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB)Fix for not being able to cancel a lobby match searchFixed an issue where loading back into a lobby would reset the ship selection to its defaultFixed ‘Launched Missile’ hint continuously appearing (PTU)Fixed UI objective marker not appearing to help guide players through the tutorial (PTU)Fixed an issue where all contacts would appear as online (PTU)Fixed multiple text typos in all chapters of the tutorial (PTU)Fixed an issue where the Contact List was cut off in any 4:3 or 5:4 aspect resolution (PTU)Fixed an issue where control settings could not be exported until keybindings were reset to default (PTU)Fix for multiple HUD elements being duplicated in Arena Commander (PTU)Fix for error messages for getting kicked back to hangar not being intuitive (PTU)

EnvironmentFixed an issue that was causing small asteroids to have metallic audio when shotFixed an issue where both rings in Capture the Core appeared blueFixed an issue where tutorial hanger was present in Dying Star Multiplayer Free FlightFixed an issue with missing collision on space debris in Broken MoonFixed Murray Cup poster not appearing in Asteroid hangarLeft and right side bay rock walls are missing in Asteroid hangar (PTU)Fixed missing collision on the second floor ledge in Revel & York (PTU)Fixed graphical issues with catwalks in the Self Land hangarFix for calendar flair screen being completely transparent (PTU)Updated blue transparency of ship holograms in the holotable (PTU)Fixed an issues where lights in Chapter 1 of the tutorial were missing textures and appeared solid white (PTU)

Known Issues

Gameplay

Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the shipWeapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergenceWeapons fire can appear offset from weapon muzzle when fired while moving Combustion Pistol cannot be equippedEntering or exiting a ship will cause other clients to see the character T-poseCharacters rolling while prone are not seen by other clientsCharacters will sometimes fail to animate correctly when exiting the pilot seat after landingCharacter will occasionally spawn in as a pair of eyesClient crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroidInteracting with various elements of a lobby has a chance of causing a client crash for invited playersUnable to exit the cockpit if one of a ship’s landing gear is missingInverted controls do not work in default turret camera viewCharacter will sometimes not have a head when viewed by other clientsIf two players enter a new public instance as a team for Capture the Core or Squadron ** ** Battle, they will be put on opposing teamsIn the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another lineIn the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing inTutorial hints will sometimes show tips for the wrong controller typeThe character’s hands will be broken when driving the buggyShips will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landingLanding mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct themThe character is using the running animation instead of the floating Zero-G animation when a pistol is equippedLanding on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing padOccasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the sourceStretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPUClient crash occurs when exiting the clientWhen strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwardsThere is sometimes a second or two pause when a ship is destroyed and/or respawnsShips will sometimes begin to teleport after a spawn pauseThe pilot’s helmet will constantly shake in the tutorial

ShipsAll ships aside from the Hornet are missing ship trails when carrying a CoreOccasionally when exiting a ship, the ship will lose its collision.Weapons impacting shields are playing incorrect impact audio300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms300i, Hornet, M50, and Cutlass main thrusters are not animating during flightHUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three enginesAurora intakes aren’t displaying paintEquipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weaponsAvenger has some doors that cannot be opened in MultiplayerAvenger pilot seat is missing its textureAvenger nose jerks downward after releasing Strafe Up while boostingLook Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct thisGladius damage states are detaching clean sections of the ship rather than showing damaged innardsWhen entering the Gladius from a landing zone the user will hear “Landing request approved / complete”All Hornets are missing a pipe on the main thrusterAll Hornets’ engine audio (boost and non-boost) is very lowThe Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotableCharacter will sometimes spawn in standing in a Mustang variant’s cockpitIf the large engines on the Cutlass are removed on the holotable, they cannot be reattachedCutlass isn’t attaching its Trireme thrusters for its default loadoutCutlass Trireme thrusters are not able to be attached in the holotableCockpit of Cutlass accelerates at very high speed when separated from cargo bayCharacter is sunk into the seat when sitting in the Cutlass Blue and RedCutlass Blue’s top turret is missingKilling a Cutlass will sometimes not award kill credit on the scoreboardFreelancer loading ramp has no collisionFreelancer main thrusters are missingCharacter can get stuck inside a Freelancer’s hull above its right landing gearMultiple objects in the Retaliator are missing use promptsRetaliator maneuvering thrusters are not in landing mode when in the hangar

ComponentsUser folder issues can cause weapon ammunition to go missing as well as other ship component malfunctionsRattler Cluster missile second stage rockets will all use the same trajectoryMissiles aren’t inheriting velocity from the ship that launches themThrusters cannot be deactivated in power managementSeal Corporation shield generators will not be visible when equipped to HornetsMissiles cannot be seen by the player that fired them when moving at a high speedMissiles visually lag behind where they are located until they detonate

User InterfaceLag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)Shield hardpoint in the holotable is too small for Mustangs and 300 seriesMissiles have a small portion of the ship targeting UI on them after being launchedPaint objects in the holotable are placeholdersHolding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’Multiple HUD elements are duplicated in Arena Commander

EnvironmentThorshu Grey space crab does not have animationsRed Elevator lights are active when elevator is not in use in the Self Land hangarClouds are popping in and out during race modesThere are several locations in the hangars where the character could fall out of the game world

Share this post

Link to post

Share on other sites

I gotta say though, squadron battle for some reason has been a LOT more fun this patch. Maybe it's because people are migrating to that game mode since BR is sorta pointless with all the rubberbanding.

Share this post

Link to post

Share on other sites

Since the 1.1.2 patch my Home office PC doens't run it smoothly anymore. My first Gen i7 920 with GTX 560 SLI makes SC unplayable Since patch 1.1.2. Version 1.1.1 runs smoothly with medium settings. But 1.1.2 at low settings is just unplayable.

My ROG laptop with 4700hq and GTX 770m can run it barely at low with 1.1.2. Won't be getting much playtime now. Hopefully intel Skylake will come soon. So that I can build a new PC for the SC and yes all the rest PC gaming has to offer.