I'd like to start a broad and speculative discussion about the potential models and factions that we might see or would like to see in future in Twisted.

I think it's important to state from the onset that this isn't intended to be a list of demands, but rather the equivalent of a fanfiction-cross-wishlist I guess. I'm sure Peter and Sebastian have their vision for where the game will go, but I love the idea of a brainstorming session with like-minded fans creating the seeds that bloom into a new faction or model or game mechanic.

Personally, I am hoping to see things like synergies and bonuses for taking Guild members from the same origin I.e. Monkey King team. I also reckon it would be great to see the full Oz squad; there would be a lot that could be done design-wise in Twisted versions of the tin man, the lion and the scarecrow - maybe three hulking bodyguards for Dorothy.

I am very keen to see what the Atlanteans, Egyptian and Guild playstyles are like. I suspect (if not in these factions then later on) we'll see factions that are linked more heavily to one of the alchemantic elements. I'm guessing Atlanteans will have more so watery themed magic, but if not I'd love to see a naval/piratical themed faction for the flavour

And it maybe a little cliche nowadays but there is a lot of material in Lovecraftian lore for a religious summoning style sect.

Anyhow, just thought I'd get the ball rolling. What are other people hoping for or suspect the game's future holds?

I concur, this is going to be a great topic! Never clued on with Dorothy and potential Oz bodyguards

As a wishlist for existing factions I'd like to see an Urkin character 'The Lord' with a fly-styled mask, giving a nod to the Lord of the Flies novel. For the servants, a Gentlefolk Burglar, complete with sack with dollar (or pound) sign on it!

Maybe as a new faction idea/wish would be a crew of Sky-pirates/thieves who are off to steal the engine node (or just regular loot, whichever is easier). Each one is in it for themselves but 2+ sets of hands = more hands to grab more loot! They could be linked heavily to wind/air alchemancy, hopping around the board and being hard to hit, yet fold like wet cardboard when a blow lands (gotta be light to fly).

I love the idea of Sky Pirates... 'stardust' style, a Robert De Niro steampunk Captain would be awesome

What about the Catholic Church out to destroy the engine and the knowledge of its existence, unbeknowingly tapping into its power by the priesthoods prayers. I'm thinking priests, holy warriors, Swiss guard, inquisitors and witch hunters.

Sky pirates sound awesome I'm seeing potential for a highly manoeuvrable gang (steampowered jetpacks?) that get attempts at theft as a free action in close combats (at a reasonably high finesse check).

On second thought maybe the Oz crew would serve better as miniaturised versions, like chibi style minions. This would keep points down at least - though I would love to see what kind of nightmarish model the scarecrow could be as a hulking brute

The pugilistic duo of Sherlock and Watson could be awesome - perhaps part of a police oriented faction?

I reckon a faction that relies on or favours taking advantage of the environment would be tactically interesting - getting further bonuses to jumping down on, surrounding or flanking enemies (ninja-esque?). Thoughts?

Last edited by Trystero on Tue Apr 25, 2017 5:30 pm, edited 1 time in total.