how do you integrate this model in a robot urdf model and simulate the same
in gazebo.
I mean which .so files are linked as shared objects at time of compiling.
and how a normal mono camera can be made to function as an omnivision camera?

Gazebo is not tied to Willow Garage and ROS.
However, Willow Garage heavily supports Gazebo, so ROS support has
been more of a priority for Gazebo. We have begun fixing up the Player
interface to Gazebo. This effort will likely take a few more weeks. We
are always looking for help. Shoot me an email if you want to
contribute to the Gazebo project.
-nate
On Thu, Jan 26, 2012 at 10:21 AM, Allen, Hunter
<hunter.allen@...> wrote:
> The issue is that the willow garage gazebo is for ROS, not player. I recommend you take a look at it. It's not the easiest task, but ROS is pretty nice once you have used it.
>
> Or, use the one that Willie garage hasn't touched.
>
> Good luck,
> -Hunter A.
> Sent from my iPhone
>
> On Jan 25, 2012, at 1:21 PM, Shawn Walker <walks@...> wrote:
>
>> Hi everyone,
>>
>> The way I used older versions of Gazebo was the following:
>>
>> 1) In terminal #1..:
>>> gazebo foo.world
>>
>> 2) In terminal #2..:
>>> robot-player foo.cfg
>>
>> 3) In terminal #3..:
>>> ./run_robot_program_written_in_c
>>
>>
>> So this would run my C code which moved the virtual robot, etc...
>>
>> What I am wondering is that how do you accomplish this same task in the new
>> version of Gazebo by Willow Garage?
>>
>> In the quick start guide it talks about gzserver and gzclient, but I can't
>> figure how to do the same thing as I described in the first part of this
>> question.
>>
>> If anyone has any guidance with this I would greatly welcome your help.
>>
>> Thanks, and cheers.
>>
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The issue is that the willow garage gazebo is for ROS, not player. I recommend you take a look at it. It's not the easiest task, but ROS is pretty nice once you have used it.
Or, use the one that Willie garage hasn't touched.
Good luck,
-Hunter A.
Sent from my iPhone
On Jan 25, 2012, at 1:21 PM, Shawn Walker <walks@...> wrote:
> Hi everyone,
>
> The way I used older versions of Gazebo was the following:
>
> 1) In terminal #1..:
>> gazebo foo.world
>
> 2) In terminal #2..:
>> robot-player foo.cfg
>
> 3) In terminal #3..:
>> ./run_robot_program_written_in_c
>
>
> So this would run my C code which moved the virtual robot, etc...
>
> What I am wondering is that how do you accomplish this same task in the new
> version of Gazebo by Willow Garage?
>
> In the quick start guide it talks about gzserver and gzclient, but I can't
> figure how to do the same thing as I described in the first part of this
> question.
>
> If anyone has any guidance with this I would greatly welcome your help.
>
> Thanks, and cheers.
>
> ------------------------------------------------------------------------------
> Keep Your Developer Skills Current with LearnDevNow!
> The most comprehensive online learning library for Microsoft developers
> is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
> Metro Style Apps, more. Free future releases when you subscribe now!
> http://p.sf.net/sfu/learndevnow-d2d
> _______________________________________________
> Playerstage-gazebo mailing list
> Playerstage-gazebo@...
> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo

Hi everyone,
The way I used older versions of Gazebo was the following:
1) In terminal #1..:
> gazebo foo.world
2) In terminal #2..:
> robot-player foo.cfg
3) In terminal #3..:
> ./run_robot_program_written_in_c
So this would run my C code which moved the virtual robot, etc...
What I am wondering is that how do you accomplish this same task in the new
version of Gazebo by Willow Garage?
In the quick start guide it talks about gzserver and gzclient, but I can't
figure how to do the same thing as I described in the first part of this
question.
If anyone has any guidance with this I would greatly welcome your help.
Thanks, and cheers.

TIAN Daji wrote:
>
> Hello Kamil,
>
> I am now using gazebo for my simulation. However, searching through the
> internet for two weeks, i got no info in how to run my own c++ program. i
> could get the interface in running the gazebo pioneer2dx.world, and could
> see the 2 pioneer2dxs running in two diffenent directions. But i can not
> find the control algothm in the file(i don't know how the 2 robots are
> told to run like that), so i could not implement my own algorithm for the
> robot. All i got is to run the gazebo pioneer2dx.world file first, then
> the player gazebo.cfg file, and finally my own program ./ executive file.
> i would like to know how you succeeded in running your program and if
> possible, send me your .world file, .cfg file and your C++ code(you also
> use cmake to compile the .cc file?)to tiandaji@..., just to test my
> installation of Gazebo, and for me to learn how to run my own .cc file.
> Thanks a lot in advance.
>
Hi,
I'm afraid I cannot help you. I have no experience in using player software.
I guess what you trying to achieve is to control your model in gazebo
(.world file loaded in gazebo) using player controllers and c++ control
application. In this case player works as a proxy from your c++ app to
gazebo. I do it differently - I directly communicate with gazebo using
shared memory, so I have only gazebo and my c++ app. in my workflow. To
communicate with gazebo I use Position Interface and posIface->data
structure - as you can see in the message I posted. If you are more
interested in that approach, try running gazebo examples from gazebo source
folder/examples/libgazebo/position.
Regards,
Kamil
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Hello,
I am now working on the simulation of the pioneer2dx robot and i follow the
steps from the net: gazebo, player, playerv.
But it is not like the stage simulation, in which i run the player cfg file
first, then the c++ compiled executive file without extension.
So i would like to know how you succeeded to run the simulation file under
gazebo? Thanks in advance for your response.

Hi,
Have you tried setting the <mu> parameters to very high values?
I think that Gazebo is using the simplified friction model in ODE, you
can read about it here:
http://opende.sourceforge.net/wiki/index.php/Manual_%28Concepts%29#Physics_model
This simplified model means that the value of the mu parameters is the
maximum friction force in the contact point.
The contact between the floor and the box is represented by a Contact
Joint, you can read about them here:
http://opende.sourceforge.net/wiki/index.php/Manual_%28Joint_Types_and_Functions%29#Contact
You can set some of the parameters through the gazebo xml model file,
but I do not remember exactly which ones.
If you go through the gazebo source code you will probably find
(somewhere) what parameters are loaded from the xml file, and what
default values they are given if not present.
I hope this is helpful.
With regards
Peter Nordin
On 07/27/2011 03:09 AM, Elizabeth Duane wrote:
> Hello,
>
> I'm doing a simulation of "box-pushing" on Gazebo 0.9 . I need test if one
> robot can push one box according the box's weight.
> I figured it would have to change only the object's parameters of friction
> and mass and the friction of the ground, but there is something wrong.
> I changed the box's mass with a lot of values and yet the robot pushed the
> box. I tried to change the friction too, but it was unsuccessful.
>
> What is the diference between the parameters<mul>,<mu1> and<mu2>? Maybe,
> I'm not setting the parameters correctly.
>
> Any idea?
>
> Thanks for helping.
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Hello,
I'm doing a simulation of "box-pushing" on Gazebo 0.9 . I need test if one
robot can push one box according the box's weight.
I figured it would have to change only the object's parameters of friction
and mass and the friction of the ground, but there is something wrong.
I changed the box's mass with a lot of values and yet the robot pushed the
box. I tried to change the friction too, but it was unsuccessful.
What is the diference between the parameters <mul>, <mu1> and <mu2>? Maybe,
I'm not setting the parameters correctly.
Any idea?
Thanks for helping.

logicalguy <rohitjonahs@...> writes:
>
>
> Hi I'm trying to install gazebo on my amd64 machine and this is the error I'm
> getting:
> /home/ro/playerstagegazebo/gazebo-0.10.0/server/rendering/OgreCreator.cc:557:
> error: incomplete type 'Fl_X' used in nested name specifier
I'm getting the same problem on Arch Linux kernel 2.6.39
with fltk version 1.3.0.
Any ideas for a workaround?
Any more information I can provide to help figure out what my problem is?
Thanks!

Ok, sorry guys, I just read somewhere that gzbuilder is no longer used.
Thanks anyway.
logicalguy wrote:
>
> Hi all,
>
> I just successfully installed gazebo-0.10.0 on an amd64 machine running
> gentoo. However, it seems like gzbuilder has not been built. After
> googling, I found this link with some information
> http://old.nabble.com/Problem-with-MapExtruder-and-GZbuilder-td8488223.html
> and I followed the instructions it it (namely ensuring all the
> prerequisites are properly installed and that the symlink in
> /usr/local/lib is present. Still no gzbuilder.
>
> Any clues as to what I am missing?
>
> Thanks very much.
>
> Ro
>
>
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>
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Hi all,
I just successfully installed gazebo-0.10.0 on an amd64 machine running gentoo. However, it seems like gzbuilder has not been built. After googling, I found this link with some information http://old.nabble.com/Problem-with-MapExtruder-and-GZbuilder-td8488223.html and I followed the instructions it it (namely ensuring all the prerequisites are properly installed and that the symlink in /usr/local/lib is present. Still no gzbuilder.
Any clues as to what I am missing?
Thanks very much.
Ro