Using ProBuilder VR

Once the Editor VR window opens, pop on your VR headset and get started!

Activate the ProBuilder tools

Using the hand you prefer to build with, trigger-click the Unity logo at the base of the other hand’s controller.

When the “Rotating Box Menu” appears, rotate it till you see the face labeled “ProBuilder”. Here, use the ray to trigger-click the “Create Shape” button.

The ProBuilder VR “bracelet” GUI should now appear on your hand- congrats, you are ready to build!

The ProBuilder VR GUI

Currently, there are only two buttons:

The furthest button enables Shape Creation, and is cleverly disguised as a 3D shape.

The closest button displays a triangle with edges, and enables Face Editing controls.

Shape Creation

Point the ray at a surface- the Shape Drawing Grid will appear on that surface, at a grid size relative to it’s distance from you.

Trigger-Click and hold to begin drawing a new Shape. Drag to size, then release the trigger to commit the base. Now, move/point the ray to set the Shape depth, and trigger-click to commit the final Shape. Done!

Face Editing

Point the ray at a surface- it will highlight blue to indicate selection.

Trigger-Click and hold, then move the selected Face by pointing your ray where you’d like it to move to- this sounds strange, but try it and you’ll understand easily 🙂

Alternatively, you can dip the Unity “control cone” into the surface- it will highlight in purple this time. Now, you use Trigger-Click like before, but move your hand and the selected Face will move with it. Neat!

That’s it, folks…

…for now! Lots more coming soon, give it a try and let us know your thoughts and suggestions, thanks very much!