In this section, we have D6 conversions for droids presented in Star Wars Gamer. They are listed in alphabetical order, and each entry has a reference indicating its origin.

Droid Upgrades, Parts, and Attachments

Fire ExtinguisherAside from the obvious use of putting out fires, the extinguisher can also be used to create a chemical cloud that obscures vision and hampers ranged attacks. Treat the cloud as Thick Smoke (SWD6, page 93) with a cover modifier of +2D, and the cloud spreads and lasts as described in the article.

Flamethrower
Scale: CharacterSkill: Missile weaponsAmmo: 10Cost: VariableAvailability: 3, XFire Rate: ½Range: 3-4/5/7Damage: 5D (first round, 3D for next five rounds if not extinguished)Notes: This is a flamethrower installed in a droid. The following stats are based on the entry for the Onboard Flame Projector in "Cynabar's Fantastic Technology: Droids," page 35.

Humanoid Digital Manipulator ArmAllows a non-humanoid droid to use a device that normally requires a humanoid hand (ie, a blaster).

Repulsorlift UnitCost varies, but this is (apparently) an external unit that one attaches to a droid to allow it to float along at its normal movement rate. Cost depends on the size of the droid, as per the entry in the article. Note: See entry for Locomotion, page 29 of "Cynabar's Fantastic Technology: Droids."

Security Protocols PackageThis package, compatible with astromech droids, grants a +1 bonus to Con and Willpower skills, and a +1D bonus to the droid's Search skill.

Spring-Loaded Internal StorageThe droid equipped with this device must make an attack roll with a difficulty of 6-10 to hit its intended target. This is more akin to the droid tossing a ball than it is to him making an attack, but depending on the payload, and if it's unexpected, it could cause a lot of mischief.

VerbobrainThis turns any non-3rd degree droid into a protocol droid, more or less. The cost of the item is cheap, but the rolls required to install it are pretty hefty: a Heroic (31+) Droid Programming/Repair roll is required to re-wire the droid and install the verbobrain. Once installed, the new brain replaces the old one, and a Very Difficult (21-30) Computer Programming/Repair check is required to transfer all the droid's old information and memories from the old brain to the new one. If the roll is unsuccessful, the droid loses 1D each from its Knowledge, Mechanical, Perception, and Technical attributes, and it loses 2 pips in every skill it is programmed with. The brain, once installed, grants the droid +7D to its Languages skill, and +1D each to both the Cultures and Persuasion skills.

Welding LaserA welding laser grants the droid a +1D bonus in any repair situation in which it would be helpful. It can also be used in combat (5D+2 damge), but the range is incredibly short (3 centimeters). See the entry for Welding Laser, page 35 of "Cynabar's Fantastic Technology: Droids."

MMV-608 (SWG#7, sidebar, page 88)
Dexterity 4Dblaster 7D+1
dodge 5D+1
melee parry 5D+1
melee weapons 5D+2
vehicle blasters 5D+2Knowledge 1Dintimidation 4DMechanical 1D
Perception 3Dsearch 5D+2Strength 5Dbrawling 6D+2Technical 1D
Equipped With:Heavy Armor (+2D to Strength to resist damage)
Infrared Vision (The droid can see in the dark up to 30 meters)
Locked Access (The droid's shut-down switch is secured or internally located)
2 Repeating Blaster Rifles (The same as standard blaster rifles, but the Rate of Fire is unlimited)
2 Vibro-Axes (Does Strength +3D+1 damage, maximum: 7D)
Vocabulator (The droid has a speaker that allows it to replicate organic speech)
4 Weapon Mounts (The droid has four appendages that have weapons attached to them)Move: 8Size: Unlisted (Large)Cost: Not for sale (20,000 estimated)Note: As per the text on page 87, this droid has a vulnerability. Players who succeed at a Very Difficult Droid Repair skill check will notice that a bundle of neurocircuitry curls out from the back of the droid's head. If someone can manage to flank the droid and destroy the circuitry, the droid will immediately shut down. Making a called shot against this bundle adds +4D to the difficulty to-hit (see rules for Called Shots, SWD6, page 91), but a successful hit will destroy the droid.

Use the stats for the Arakyd Viper Probe Droid (SWD6, page 239), with the following changes: the training model has no self-destruct mechanism, and the blaster cannon has been replaced with a "stun cannon" (same damage and range, but does stun damage only).