Total Classic only use the roster base on playing time so some of my face was never used like Homer Bush etc...

Plus there was a High Quality 98 World Series Yankees uniform that total classic didn't include in their mod.

Btw What happen to the preview pic of my mod?

I know that we included most, if not all, of your faces in Total Classics. As you said, the roster was created based upon playing time, and that is the main "rule" I've used when creating rosters for the Total Classic single season mods. I'll have to see what we have for a uniform assigned to the '98 Yankees currently, because I really do like your World Series uniform.

The picture of your mod probably got lost when Trues modified the website format and moved to new forum and download tools.

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If you look at the Total Classics 9 mod, you will probably find a fair number of faces that you will be able to use. The following teams are included which probably have material you can use:

1997 Mariners

1997 Marlins

1998 Padres

1998 Yankees

1999 Indians

2000 Mets

2001 Diamondbacks

We included an MVPEdit .mbe file with Total Classics, so if you open it up and look at these teams, you can find the cyberfaces assigned to the players. You can then extract those faces from the Total Classics 9 models.big file and import them to your models.big file. I would also suggest that you download Homer's Classic Face Pack 10.0 -- http://www.mvpmods.com/index.php?autocom=d...p;showfile=3742

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I can't believe this. I was working on the roster when my computer crashed, and for some reason, I've lost all the progress I had made on the Diamondback, meaning I'm having to redo the team.

I know I mentioned it in the first post, but if anyone is up for helping with roster creation I'd more than happy because with the amount of detail I'm putting into the ratings and so on, it's taking me well over a day to get one team to be put together with ratings (Without any of the cyberface, audio, portraits stuff).

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I've got a 1998 roster that's all made out. I just need to fix ratings and birthdates on some of the minor leaguers. If you want it, just drop me a PM and I can email it to you. I've also tried my hand at uniform modding, and I'm working on the audio aspects of the rest of the mod now. But the roster is the only thing I feel comfortable with releasing now.

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I've got a 1998 roster that's all made out. I just need to fix ratings and birthdates on some of the minor leaguers. If you want it, just drop me a PM and I can email it to you. I've also tried my hand at uniform modding, and I'm working on the audio aspects of the rest of the mod now. But the roster is the only thing I feel comfortable with releasing now.

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Right, well the MLB Rosters are in decent shape at the moment (Just need to sort out pitch types and some individual tweaks) and I've started moving with the portraits, however, my exams are very soon and more of my time is being sucked up by revision so I need some help with portrait production (Or any other help) with the mod.

I will be very grateful if anyone is willling!

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Right, I've been working on this for the last few weeks but with my GCSE's starting in the next few days, I'm forced to stop my work on this mod temporarily as these are extremely important and I cannot afford to have my preparation reduced to work on this. Below is a little report on what I've done at this point:

MLB Rosters are put together, AAA teams are filed with the players who have played for the MLB team but not enough to be included into the 25 man teams. Haven't decided whether to fill out the rest of the AAA teams with regulars of that affiliate team or just to fill it out with very low rated generic players.

MLB Player ratings are close to completion, just need to muck around with speed attributes (Eg, 2nd Basemen with 30 speed, Catchers with 100 etc.) and contact/power stats depending on the contribution the player had (I call this the Shane Spencer rule).

AAA listed players haven't been touched as of yet, except for players who have cyberfaces in the original MVP 2005 Models.big in which they have been designated their cyberface.

All MLB players that have a cyberface in 2005 have been assigned them. I see quite a few cyberfaces in MVP 1994 (Fantastic Mod BTW) that can be used for this mod but I shall seek permission before proceeding with that.

Got bored on NFL Draft weekend and created the 25 Man Portraits for the St. Louis Cardinals in 1X. Haven't got any links to some high resolution portraits for 1998 teams so I've been using portrait photos from Getty Images for now.

Also, Done a few players appearances but got a long way yet in that department.

What I need to do:

Portraits

Background

Finish Rosters

Sort out Stadiums/Uniforms

Audio?

In other words, I am light years away from completing this but as soon as my exams are over in a month, I shall be working my **** off on this. Once again (Kinda begging here lol), if anyone is willing to help in any way, shape or form, then please do!

Also, I have yet to test it, so you may want to do so before releasing it the masses.

That is absolutely fantastic mate, doing the schedule was the thing I was dreading to do the most. I'll test that after I've addressed a few issues, as I'll reveal now:

The roster is basically at completion now and I have tested in which there are no crashes ingame, which is superb. I've filled the AA, A and the empty slots in the AAA with 0 rated players creatively named "Generic Player". Came across an error where the player was unable to progress out of the team management screen due to non-filled out minor league lineups, which was okay, but then said that an MLB team which doesn't exist had lineup issues. I'm working on this now so hopefully that'll be fixed. Other than that the roster seems to be playing at a decent level.

Some good news is that the leader of the MVP 94 project has given me permission to use certain parts of their mod (The whole team will be credited, if members of that team don't want it to be included in this mod then feel free to inform me and it won't be included) so that is a massive help.

Also, tried out the Cardinal portraits which where produced in the manner of the MVP portraits (1x and transparent), although they looked pretty shoddy so I'm looking to go without transparency and try to use 2x portraits.

If any of you are wondering how I was able to make this kind of progress during my exams, it's because strangely they gave us half term smack bang in the middle of the exam period so I had a little bit of free time to crack on the roster. Just a shame I have a bloody major maths exam tomorrow .

Anyway, hopefully when I have all the portraits done then I'll start to post some screenies, although that will be a fare time away.

@ DYLAN: There seems to be a lock-up on the fifth day into the season, not quite sure why at the moment because I've tried turning off injuries and trades but the same result occurs. Although could be related to the reason above.

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I simmed it throught the season, and it worked fine for me. Make sure that all the rosters are filled, or it will crash.

They were all filled to the 25 Player limits, although I hadn't assigned the lineups for AA & A levels, which might actually be the problem because IIRC the Minor League season is assigned to start at that point. Thanks for taking a look mate :)

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A month ago, I was working on a stat engine to make projections to make a total minors total classics roster. It's still in the beta phase, but it should be able to easily create organizational rosters... It's still set up to project 1999, but it shouldn't be hard to tweak one year.

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This has a very long way to go, I originally planned to have a v0.1 available sometime during the end of summer but after working on this for about six weeks, I doubt it'll be ready.

I managed to run a regular season sim which produced quite accurate divisional champions, but extremely skewed batting stats (30 players passed .335, 15 had 40 HR's plus, and Mike Lansing somehow finished the year on .389 with 76 HR's). Sadly I couldn't proceed into the playoffs because of a scheduling bug that for some reason ended up with AA regular season games crossing into October, I'll need to check that out again.

Because of those sim results, I may need to use a different rating system for batting (I'm looking into using Dylan Bradbury's Split Calculator because I had found his split calculator to be very good in determine ratings).

Trust me, I know how your feeling yanksjames14 but there isn't any point in releasing something when it's effectively broke.

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What method are you currently using anyway? Lansing never had an extreme season, but the results are too high to tie to statistical anomaly.

For vsL/vsR splits, the recommended method is taking actual splits (I use Retrosheet data to help automate it), and regress them to the mean of all players of the same hand. I'd have to check The Book, but I think righties need 2200 vsL AB of regression added on, lefties somewhere in the the thousands, and switch hitters at 600.

I've already implemented it in my classics projection engine, of which I showed a sample three posts ago.

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I'm currently updating my split calculator to give much more accurate results. I don't know if you'd like to wait for that.

What ratings did Mike Lansing have?!?!?

From my experience, CPU sliders affect simming games. as does level (MVP, All-Star, Pro, etc.). That may have had an affect.

As for the scheduling, when I simmed through it, I got through the playoffs and managed to start the '99 season.

I ran the sim through the original MVP, which could explain the strange sim. I also forgot to do the global mods for pitchers which didn't help at all. Lansing had C66, P52 against Righties and C72, P67 against lefties, so I'm sure that it was a sim problem. Although I changed the ratings for starting pitchers after that and I think the largest amount of HR's in a season was 53 (From Andres Gallaraga), but still had too high averages. I was going to try it out on the MVP 08 Mod to see how it sims out but I cannot get past the credits page of the intro which is very strange because I hadn't touched the MVP 08 files at all.

I'm editing the relief pitcher ratings now to see whether that has an effect because at the current state their ratings are pretty low. Also, afterwards I'll run a sim again and if I come across any errors with the schedule I'll try and take a screenshot if possible.

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Got a couple of images that are a few errors that I am coming across during simulation, I've posted this so you can see the errors I'm coming across and possibly provide help in correcting these.

Picture 1 shows the NL All Star Team being included in divisional standings, the same is with the AL All Star Team

Picture 2 shows the main error that I've been coming across, where the game does not allow me to advance past a random scheduled date. This same type of error has stopped me from simming the whole season

Picture 3 shows the league leaders in batting, as you can see, all of the players are listed in the wrong teams, despite the fact that when clicking on the player info and accessing their team, it shows them being a member of their proper team. Also, as you can see, I've managed to sort out the power stats a bit (Albert Belle was leading the league with 41), but the averages still seem way too high and some other random goofs.

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Right, I re-exported the roster and I finally completed simming a full season (Astros bt Red Sox 4-2 in WS), but I still had the NL & AL All Stars listed in the standings, as well as having the wrong team for the player listed in the stat leaders. I've uploaded it so you can help me out.

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Go into your database folder and open the org.dat. Go down until you see the AL and NL teams, and make sure those teams are not an active franchise. It should look like this

I've done that and, although from what I can see that all the 30 teams are in place, there seems to be no change in regards tohaving a team named AL & NL All Stars. However, I checked out the teams .dat and for some reason, where the teams are located within the file are completely mixed up which (I hope) may be the problem.