It appears that you may be blocking the ads, and we are fine with
it (read more here).
That said, it would really be awesome if you decided to whitelist our website or make a donation :)
You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

General Information

On this page, we list the spells that you will often use as a
Protection Warrior.

The other pages of our Protection Warrior guide can be accessed
from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Treckie, a leading tank, who raids in Thats Nice. You can watch his stream on Twitch and you can follow him on Twitter.

1. Introduction

If you are new to Protection, this is a great place to start to get an
understanding of how the spec works. On this page we will discuss what
abilities you have, what they are used for within the specialisation, how they
interact with each other and also with important cooldowns. If you already
have experience with Protection and are comfortable with it in Legion, it is
recommended you skip this section and move on to the rest of the guide.

Revenge deals high Physical damage to all enemies in front of you,
on a 3-second cooldown. It costs 30 Rage to use, but it becomes free to cast
when you successfully dodge or parry an attack. This also adds the
Deep Wounds bleed to the target.

Devastate deals moderate Physical damage to a single target. It
has no cooldown and generates no Rage, but it has a chance to reset the
cooldown of Shield Slam. This also adds the Deep Wounds bleed
to the target.

Thunder Clap deals damage to all enemies in an 8-yard radius
around you, reduces their movement speed by 50% for 10 seconds, and generates
5 Rage. This ability
is used to deal damage and generate threat on multiple targets, but also to
generate Rage and reset the cooldown of Shield Slam.

3.1. Movement

Intercept is your primary movement tool, on a 20-second cooldown,
that instantly rushes you to your target, generating 15 Rage. When used on an
enemy, it roots them for 1 second and then reduces their movement speed by 50%
for 6 seconds (these effects do not occur when used on raid bosses). When used
on an ally, it causes you to intercept the next melee or ranged attack (or 3
attacks, if you have the Wall of Steel artifact trait) made against
them within 10 seconds, provided that they remain within 10 yards of you.

Heroic Leap makes you leap through the air towards a target
location. When you land, you deal damage to all enemies in an 8-yard radius.
This ability has a 45-second cooldown, and it greatly helps your mobility
throughout the fight.

4. Important Procs

Dodging and parrying attacks causes the next Revenge to become free
of Rage cost.

5. Active Mitigation

Ignore Pain places a damage absorption shield on you, which absorbs 90% of
all incoming damage up to a fixed amount (based on your attack power,
Versatility, and Rage spent on Ignore Pain). Ignore Pain has a 1-second
cooldown, and it costs 20 Rage. However, if you have more than 20 Rage, then
Ignore Pain will consume up to a total of 60 Rage. Additional Rage past 20
will increase the amount of damage absorption that it provides.

Shield Block grants you a 6-second buff that causes you to block
all incoming attacks. It has a maximum of 2 charges and a 13-second recharge
time (reduced by Haste).

These two spells are to be used throughout the fight, whenever survival
is of concern.

6. Defensive Cooldowns

Last Stand increases your current and maximum health by 30% for 15
seconds, on a 3-minute cooldown. It is a core survival cooldown, typically
to be used reactively in order to avoid dying.

Shield Wall reduces all damage you take by 40% for 8 seconds, on a
4-minute cooldown. This should normally be used pre-emptively, in order to take
reduced damage from abilities and attacks you know are going to hit you.

Demoralizing Shout debuffs enemies in a 10-yard radius around you
to deal 20% reduced damage to you for 8 seconds (with their attacks). It has
a 90-second cooldown. Its usage is similar to that of Shield Wall.

Spell Reflection reflects the first spell cast against you within
5 seconds back to the caster. While Spell Reflection is active, you take 30%
less damage from all sources (50% with the Gleaming Scales
Artifact trait). It has a 25-second recharge time.

7. Offensive Cooldown

Battle Cry increases your critical strike chance by 100% for 5
seconds, on a 1-minute cooldown. It does not increase your survivability in any
way, so it should be used to boost damage as often as possible.