On Jan 31thBecky and Mike met at Kelvin’s
office. Here is the record of the discussion:

On the on-going
assessment:

Beck is in charge
of the web-site, she enables/disables the survey site according to the
deadline of the assignments.

Specifics on the
statistics:

i.We should keep track of the
percentage of students seeking “revision”. Although this is probably
secondary-level data, it can be very interesting to compare the “average of
students seeking revision” in XNA and console assignments. E.g. same assignment,
no students seek for revision for console assignment, but all seek for revision
for XNA assignment, then, we should figure out what is going
on.

ii.For now, we will use the “final
assignment” score as reference for comparison between XNA vs. Console
assignments.

Pre/Post tests: A
reminder for ourselves

i.We should try: to make pre/post test
to have similar rubric, e.g., pre-test is out of 5 points, then it is easier to
compare if post-test is also out of 5 points. Though, we understand in general
this can be difficult to implement for every single pre/post
pair.

ii.This one is a must: for the same
assignment, XNA and Console versions MUST use the same pre/post test
pair.

The group will meet
again on Feb 21 to continue to monitor the assessment
effort.

Becky suggested: we
should actively go lobby for students to take
CSS290.

Becky left the
meeting.

CSS290:

We went over the
materials for Assignment 1,

i.Mike thinks this makes
sense.

ii.Mike will take his sample syllabus
and try to work out some lecture materials based on the materials associated
with Assignment 1.

Kelvin will
continue to work on assignment materials

i.Array & Loops: multiple bees
flying around

1.Here we should demo to students the
strength of using C# over GameMaker: e.g., we can “attract” the closest flying bee
into the net, or we can “attract” all bees that are close enough into the net,
in effect having a insect vacuum

2.Or, we can attract only the closet
“2” bees into the net.

3.The point is, we have lots of flexibilities!

ii.Functions:

1.Should look at GameMaker Scripts: equivalence of functions in
XNA?

iii.Objects:

1.what is the
counter example in GameMaker? May be they are using
“object” all along?