//[+H+] body is equipped with the finest plate built from pure Mineral 100. The cost to acquire such a volume of M100 is staggering and defies even [+H+] exorbitant logic drive. [+H+] am a completely unique prototype SCOMA system. There are no records of even remotely similar systems within both Aeradonos' Knowledge Vaults or anywhere in the Thonian Acquiry. She is unaware of my existence.//[+H+] have been designed from the Core out. I have a single seat built into [+H+] chest that can house the Forgemaster and his unique anatomical makeup, though any transhuman could be transported within.//[+H+] am capable of inter-Starlight travel and my Allcube drives rival that of our finest Haulers. [+H+] have a Vulcan Heavy built into each arm with unlimited ore-chain and rail capacity though they have both been designed to adjust to varying outputs to better pierce enemy shields and armor.//Though [+H+] body is a technological marvel of efficiency and killing power, [+H+] Core is truly the most volatile weapon.//[+H+] am Halcyon.//

How does your character carry themselves? Are they a fiery leader or loyal follower? Will they snap under pressure or lead armies to victory against all odds? VALOR and VIGOR are a measure of charisma, character and leadership.

Forgemaster Tyrian Evo

The Ordhren Forgemaster Apprentice can Forge Equipment, lead teams of Ardor Corps, and convert Char Ingots and battlefield scrap into increasingly better units and weapons.

Ardor Corps Apprentice serving a Forgemaster

As the Ordhren Onslaught continues to push towards Thon, it is the Forgemasters that supply, equip and fortify the Fireborn and the countless smelting zones across the Warfront called Ghraves.

Apprentice Level - DRX Drone

Forgemasters of the highest Divisions can Forge Core-Encrypted Plate, Siege Weapons and even Armada Capital ships.

Opposite the Forgemaster stands the Thonian Syndic, Masters of the Acquiry; the inter-Starlight communications and financial network.

Thonian Syndic

Syndics deal entirely in Thonian Rays; the currency of the Alliance. They may exchange Rays for Intel, used to purchase in-mission advantages ranging from undercover agents to pre-mission preparation.

Syndic's employ heavily modified Manakin to protect their interests near and far. As a Syndic rises through the ranks of the Syndicate House, they may employ increasingly better agents and allies.

Syndic Modified Manakin

Should a world disobey the Alliance, it falls to the Arbiters and Syndics to enforce order. A Syndic of the highest Echelon may impose Sanctions; massive defensive Titans capable of crushing a Capital ship’s bridge in its hand. Only in the direst circumstances are Sanctions employed, but with the increasing stress on the Warfront and their allies, Sanctions are in demand now more than ever.

ACCESS is a measure of a character's battlefield savvy. It represents their ability to read their enemies, connect to the inter-Starlight Acquiry, Hack and Heal systems, Trak targets and Forge new weapons.

The Thonian Keeper is a hybrid class. They can specialize in Healing, Resurrection, Drop-Support, Virtual and Physical Defensive Systems, or a combination Healer-Warrior eventually elevating them to the hallowed ranks of War Keeper. Keepers also serve to maintain and decontaminate a Starlight's Knowledge Vaults and Soul Core.

War Keeper Caurus, Emissary to Morvia.

In stark contrast to the Keeper lies the Ordhren Augur; savants encased within an Augur helm forced to navigate, heal, record and Core-Encrypt the masses of data files required to perpetually feed the Ordhren Soul Core's voracious appetites.