I donít speak Imp, so Iíll give you the amazingly great and beautiful Pub version... (no need to thank me).

Scoundrel is a melee class that has access to both DPS, Heals. Their DPS, Off-heals and Heals are considered to be one of the best in the game. They are very slippery to deal with in PvP and will frequently run circles around you while healing themselves while doing damage to you. They are very vulnerable when stunned but they have the damage reduction to get out and keep fighting. This annoying-ness makes them the bane of the other classes and most will usable deal with you last unless you come across another Scoundrel. In PvE, most Scoundrels you see in PvE as usually healers though the DPS variants are great because of their easy to learn rotations. In general, an easy class to learn but a hard one to master; a fine choice. One of my favorites and my main. Scrapper is a burst spec which focuses on destroying your enemy when the weapons you were born with: your fists. You also get to roll through basically every CC and damage ability in the game. Ruffian is a burst spec which is considered to be one of the best, theyíre high burst spammable gets stronger with each dot on your target. Your roll, unlike the Scrapper, does protect you from damage and CC (you get a 20% chance to dodge it) but instead allows you get a free Kolto Pack which is pretty powerful. Saw ones is the heal spec that focuses on small burst and heavy HoTs; the class is considered to be the most fun healing spec in the game.

Gunslingers are a ranged DPS class. What they lack in mobility makes up in an arsenal of defenses; no other class has so many offensive and defensive abilities. They are usually targeted first in Arenas (Ranked PvP) because of their incredible burst. Each of their specs (Sharpshooter, Saboteur and Dirty Fighting) both offer a variety of means to destroy your enemies. Sharpshooter is a hard-hitting burst class. Saboteur is a combination of DoT and Burst they are great in both single target and AoE and is also considered to be the one of the hardest classes to learn. Dirty Fighting is shared between Scoundrel and Gunslinger with minor differences between them (though Scoundrel variant is one of the highest parsing class in the game). In PvE, they are regarded as good Ranged DPS capable of providing a damage reduction shield to the whole raid group. A difficult class to master in both PvE and PvP resulting in it being targeted first in Ranked PvP. They also get a teleport in 6.0 but who cares about that lol.

Thatís just a quick write-up. If you have any questions feel free to ask! Enjoy the Smuggler class; the best class in the game.

Wow thank you for this big reply, everything is very clear right now, i think that operative will be my playstyle, melee combat bursting and pve if needed healing.

One thing, is an operative a solid choice as dps for PvE content like nightmare OPS?

It has a high ceiling as the dps output is there - but it is not easy to play on a high level for master ops/ tanked and I can't stress that enough. Operatives have less mobility actually than other melee classes as in gab closers you can use as you need your "gap closers" for dps/ mechanics a lot of time. Also damage reduction / mitigation can be a slight problem in the heaviest incoming damage phases. Brontes burn for instance is a nightmare for operatives, but snipers on the other hand are one of the better classes for that fight.

The main benefit of operative is that you can heal and dps on one toon depending on the night/situation. Snipers are pure dps.

Given current meta also, snipers are The ranged dps in mm ops (Though higher gear levels has kinda neutralized the field but their group wide shield + armor debuff is always welcome in an advanced raid). In general also learning rdps at a high level for ops/ pvp is easier than a melee that is a big point. Anyways maybe some of this will change in 6.0 though judging by pts so far not really - the rich get richer.
I personally play the slinger pretty regularly and opers from time to time as a side distraction.

If you like to mostly not move, sniper. If you like to move like crazy, op. Imo, op has more to offer a player in pve and pvp....plus you get to move and get that annoying laugh when you pop stim (classic in a pvp match!) Oh yeah, stealth too!

This is an old preview video released a little before SWTOR launched in 2011. Back then, you played the base class (Imperial Agent, Jedi Knight, etc.) without any of the special benefits of either advanced class, until level 10. Then you chose an advanced class and saw the trainer for it. This video shows the progression paths of the Imperial Agent.

(EDIT: The video is, now, obviously outdated, but still gives some idea into what the advanced classes are like.)

Pay CLOSE ATTENTION to the video starting at around 2 minutes 26 seconds, near the end, and you'll see the part that, when I saw it, I just knew I had to play a sniper.

The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.

The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.