@.Players: Anyone who want can use this power for an attack roll of an encounter or daily power.Divine Guidance (Immediat Interrupt * Close Burst 10)Target: An ally within 10 squares of you makes an attack roll against your oath of enmity target.Effect: That ally makes a second attack roll and uses either result.

Immediate Actions

@.DM: Also, during the monster turn, Malehan might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

Great Hunger Falchion (Immediate Reaction)Trigger:
1) An enemy adjacent to you scores a critical hit against you.
2) The enemy is not a Minion.Effect: Roll this weaponĺs critical damage dice (including any extra damage from the weaponĺs property => +2d8, add +2d4 for each critical rolled during this encounter) and deal that much damage to the triggering enemy.

Belt of Raging Endurance (Immediate Interrupt)Trigger:
1) An enemy hits you and causes damage.
2) Malehan takes 15 damages or more.Effect: You gain resist 15 against that attack, but you also take 10 damage at the end of your next turn.

IR
Mind Spike
Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesnĺt include her as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.

II
Guardian's Counter
Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.
Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.

IR
Forceful Reversal (augment 1)
Trigger: An enemy hits Chael.
Attack: +14 vs AC
Hit: 1d8+6 force damage, and Chael pushes the target 1 square.
Effect: Chael doesnĺt get her normal standard action on her turn.
Augment 1:
Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.
Effect: Chael gets her normal standard action on her turn.
Augment 2
Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.
Effect: Chael gets her normal standard action on her turn.

Well, the one assassin left has 1 hp.... I guess we can call that the battle.

The unrelenting attacks from the heroes fell two of the last three assassins. The last changeling killer, after being struck by both kal'Tarron and Czern, falls helplessly to his knees. Tears stream down his face.

Seeing the last assassin surrender and a few of the assassins still breathing, the Karrnath ambassador screams angrily, arms waving, "They are still alive?! Kill them all!! Don't stay your hand!! And you!! (he rounds on Chael) Make that barrier go away! I'm leaving now!" The ambassador tries to grab a blade and moves to try to cut down the thorn wall by hand.

insight 22

It appears the Karrnathi ambassador is acting a little irrationally...

"Hmmm. I wonder if any of the ambassadors here are Changelings. I've never seen anyone whose life was just saved act so rudely. I've never seen an ambassador act so rudely either. You are free to try to cut through it, but it won't work. It just regenerates. It'll only hurt a little if you walk through it though. Feel free." Chael says, glaring at the Karrnathi ambassador.""Well, maybe it'll hurt a lot." Chael laughs.

"We should guard the other two doors until a contigency of the guard can arrive." Chael says as an afterthought.

Alexia bites her lip nervously as she looks around the room. She speaks softly as she approaches the ambassador, "Sir, it's alright, they pose no danger to you anymore. Surely we can question them first."

Malehan walks between the Karrnath ambassador and the wall of thorn. "Kill them? The actions of these assassins would have started a war if they would have been successful. I don't know if you remember teh Last War, but I don't wish to see another one like that during my lifetime. We will put them to question and make sure the get the head of this attempt, not only the hand.

And you won't leave. There might be others waiting for the first occasion to complete what those ahve failed to do. Like killing you.

With all due repsect, ambassador, I would think you want to kill these assassins before they could reveal who hired them and why they are doing it, and you want to leave to flee this place before you get caught for complicity. But you are too a respectable man to think these assumption to be true."

As he tells that Malehan take a good look at the ambassador to see how dangerous he can be.