LOTR card game

Lord of the Rings - the card game is produced by FFG.
For more information, discussion and fan-generated material, see
boardgamegeek.

Quests

Troll Hunt!

This is a scenario designed to be a challenge for solo play with one of the
starter decks, or to provide a straightforward game for a relatively low-powered
constructed deck.

Only the core set is required. Difficulty level is 2.

Orcs!

You and your companions are travelling the Great East Road. Dusk has fallen
and you are all tired from your long journey, but are pressing on in the hope of
catching up with a caravan which departed a day earlier. Just as you catch
sight of the camp-fires of the caravan up ahead, you see a group of orcs
sneaking towards the camp! You must get to the camp as quickly as possible
to raise the alarm and protect the travellers...

This quest is very much about combat and is designed to be playable with
the basic Tactics deck, while also providing a decent challenge to a more
sophisticated multi-sphere deck. This quest is difficulty 3.

The quest needs only the core set and comes with three new encounter cards.
I recommend you print them out before playing the quest. You can either use
face-down location cards to represent the Tribal Orcs you will encounter, or
else use the new Tribal Orc cards if you prefer. None of these new cards are
shuffled with the encounter deck, so it won't matter if your cards look or feel
different.

Catch the thief!

An ancient iron sceptre has been stolen from the treasure rooms of the
Elven King Thranduil. The king has asked you to track down the thief,
and return the sceptre to him.

This scenario can be played with the core set, plus two additional cards
which come with the quest. These cards are not shuffled so it doesn't matter
if they look different to the original cards.

Difficulty is about 4.

Sarn Gorwing

The great black spire Sarn Gorwing rises from the center of a
waterfall near the headwaters of the Enchanted River, at the northern
edge of the Mountains of Mirkwood. Once home to an evil sorcerer,
Sarn Gorwing has been an abandoned ruin for hundreds of years.
However, according to Gandalf, evil has returned to the tunnels
and chambers beneath the tower's ruins, and many orcs have
been seen in the area. He has asked you to investigate the
source of the evil, and has provided a map of the ancient
tunnels to assist you.

This quest requires only cards from the core set.
It is intended to provide a tough challenge - I estimate
difficulty level 6 for solo play or 5 for two players.

The Abandoned Mine

Beorn has asked you to carry an urgent message to Elrond, in Rivendell.
The journey is not without risk, as it entails crossing the Misty Mountains,
but the weather is fine and by taking the High Pass you will bypass the
dreaded Goblin Gate, home to hundreds of goblins.

The first two days of your journey are uneventful, and in the evening
you pitch camp at the mouth of an abandoned lead mine in the foothills
of the Misty Mountains. A few hours later, you are awoken by your
sentry's urgent wisper - "Orcs! Dozens of them - and coming this way!"

This scenario requires the core set and the Khazad-Dum expansion.
Difficulty is about 5.

The Hunt for Gollum - alternative

'The Wood-elves tracked him [Gollum] first, an easy task for them, for
his trail was still fresh then. Through Mirkwood and back again it led
them, though they never caught him.'
-- Gandalf, Fellowship of the Ring

Some people have complained that Hunt for Gollum is not much fun
to play. The encounter deck is mostly locations, which means the
quest tends to be either really easy (if you can get a Northern Tracker
or two in play) or quite difficult (if you have a deck which is not great
at questing). In either case, the quest has little combat, and losing to
a bunch of locations is hardly heroic!
If you want to try something different, try playing the quest with
the following card sets: Hunt for Gollum; Dol Guldur Orcs; Sauron's
Reach; Spiders of Mirkwood. Then, remove the 8 Riverland locations.

Hunters of Emyn Muil

The hunt for Gollum has led you South from Mirkwood, towards the
desolate and treacherous hills of Emyn Muil...

This quest provides an alternative to the published Hills of Emyn
Muil quest. It requires the core set and the Hunt for Gollum
and Hills of Emyn Muil adventure packs. Difficulty level is 5.

Orcs of Emyn Muil

For years there have been orcs living in the hills of Emyn Muil,
and they are know to occasionally raid the lands of Rohan.
Lately these raids have become more frequent and more destructive,
and you have decided to track the orcs back to their camp and
put a stop to their raiding.

This quest requires the core set and the Hills of Emyn Muil adventure pack.
Difficulty level 4.

A Favour for Beorn

Beorn has heard reports of increased goblin activity along the
Anduin river. He has asked you to scout the area to see if these
rumours are true.

A Favour for Beorn requires cards from the core set and the
Khazad-Dum expansion. It is designed to work with up to
3 players and is difficulty 5.

Angmar!

Many years ago, the Witch-King of Angmar sent a huge host of evil creatures
against the peoples of the North. Though the Witch-King and his armies are
long gone, Elrond has asked you to travel to Angmar, to see if any new evil
is mustering there once again.

This quest requires the core set and the Khazad Dum expansion set.
It has been tested with 1 and 2 players. This is a tough quest and
I'd rate it as difficulty 7.

The Long Dark / Foundations of Stone

This is a quest which uses the cards from the Long Dark and Foundations of Stone cards.
It even uses the quest cards from those sets so you don't need to print
out any cards at all! I have produced a "Stage 0" card which describes the setup of the
quest but it's not really necessary.

Build the quest deck with the following cards: quest cards 1 and 2 from
The Long Dark and quest cards 3, 4 (all copies) and 5 from Foundations of Stone.
Build the encounter deck with the following cards: The Long Dark;
Twists and Turns; and Hazards of the Pit. Set aside the Cave Torch
card and the Foundations of Stone cards, out of play, and shuffle the
encounter deck.

This quest requires the Long Dark, Foundations of Stone and Khazad-Dum expansions.
It is a tough quest - I'd rate it as difficulty 7.

Radagast's Peril

The wizard Radagast is missing! He left home some time ago to search for
some rare lichens in long-abandoned mine-workings in the Mountains of
Mirkwood. He was due to have returned home by now and people are
getting worried. You have decided to find him to see if he needs any help.

This quest requires the Long Dark and Khazad-Dum expansions.
Difficulty level is 5.

Durin's Legacy

You have decided to embark upon a difficult and dangerous quest to search the lowest
levels of Moria for Durinís long-lost axe, helm and greaves. Ignoring the doubters
who say your task is impossible, you have vowed not to return until you have reclaimed Durinís legacy.

This quest requires the Long Dark, Foundations of Stone and Khazad-Dum expansions.
Difficulty level is 7 and the quest is designed for 1 or 2 players (probably easier with more).

Save Arwen!

Arwen has been kidnapped by the goblins of the Misty Mountains! Can you lead a daring raid
to rescue her from the clutches of the Great Goblin?

This quest requires the core set, Khazad-Dum and The Hobbit: Over Hill and Under Hill
adventure packs. Difficulty level is 7.

Terror from the North

The bitter Northern winter has driven a pack of wargs south, and they are menacing the peaceful folk of the Shire. Several sheep have been taken, and farmers no longer feel safe when they venture into the fields.
The mayor of Hobbiton has asked for any brave folk to step forward to kill or drive off the wargs.

This quest requires the core set, Khazad-Dum and The Hobbit: Over Hill and Under Hill
adventure packs. This is a short quest and difficulty level is 3.

Trouble with Trolls

Elrond has been having trouble with trolls coming down from the Ettenmoors, attacking travellers and destroying treesnear Rivendell.
You have volunteered to scour the area and kill or chase away the trolls for him.

This quest requires the core set, Khazad-Dum and The Hobbit: Over Hill and Under Hill
adventure packs. This is a tough quest - I'd put the difficulty level at 8.