May contain nuts.

Oh wow, I just updated a few things on the blog software (it so needs some more work visually) and notced how many month I have been silent ...

Well while Squize had all the fun with games, I had ... none - ok, one finished game but that hardly counts.

I must admit I lost a good deal of faith in flash game coding when 3 ideas I had for games didn't make it to much more than a beta due to the fact that I imagined them to be fun but only if you played them the way I imagined, some of our fellow mates found out that it just would be easier ignore my "gameplay" idea and just "collect" scores and woooosh all the fun was gone - freedom in games can kill the fun :|

So I wasn't too unhappy that we would be doing some LARGE scale none game stuff - a drop dead huge web based training plattform, lots of backend stuff had to be written (I so do hate forms is all I say), the whole administration stuff, special stats, the why-the-fuck-is-this-fucking-css-not-working-in-this-fucking-browser css and a lot of content.

So far we got 159 pages of information, in there are 162 swf files containing animations/learning stuff and 16 pages of final tests (so can get a piece of paper that shows you've done it all). The animations are mostly rendered videos - some 3 hours of that.

Not to mention that I coded some pretty complex simulations for the lessons like a door communications system (one to rule them all - from single family homes, to 6 family condos with 2 entrances) that you can "wire" up and then programm ...

Meanwhile ....Whenever I had a free minute I dived back into 3d, to get my first character done but it's a slow process if you only invest a few hours at most in one go ....

Next year we're going to translate most of the wbt stuff to EN and NL so I'm not going to be doing games as soon as I like to ...