Increased the cooldown of Dreams of My Father / Call of the Highlord from 4 minutes to 5 minutes.

Bug Fixes
Fixed a few incorrect mana costs and level indicators for a few ultimate abilities.

Fixed an issue where Player 1 (Red)’s Purge of Stratholme events were spammed, generating massive amounts of resources.

Fixed a bug where Player 10 (Light Blue) The Return of the Ancients path would be rewarded an incorrect resource value after the destruction of Player 2 (Blue)’s Base Camp.

Fixed a bug with Player 11 (Dark Green) Backup base rally.

General
Re-worked the starting heroes for Player 9 (Gray)’s Defense of the Plague path.

Re-worked the starting and tier heroes for Player 10 (Light Blue)’s Built by the Barovs and Seized by the Darkmaster paths.

Tier Heroes can now arrive at a player’s back-up base.

Increased hero collision size from 20 to 25.

Units
Changed the attack speed of most melee units from 1.35 to 1.50, this is a decrease for most units but an increase for a few units, mostly Mossflayer melee.

Changed the attack speed of most special melee units from 1.80 to 2.

Upgrades
Battlegear and War Tactics reduced from 10 to 5 levels and increased the cost. Compensated for the change by slightly increasing the health, damage, mana, health regeneration, and movement speed of the upgrade.

Other
Removed 1 Upgrade Center from each player.

Relocated the Path – Circle of Powers and Start Location to the top-center of the map.

Bug Fixes
Fixed an issue with Argent Templars spawn for Player 11 (Dark Green) in Fly Like an Eagle path.

Fixed a few typos in messages.

Fixed an issue with the Scarlet Hold.

General
A complete revamp on how the Ashbringer and Frostmourne (Lich King) gain hero abilities. Every 25 kills till 300 (then every 50 kills till 1,000), their base abilities will grow stronger. There is no more Ashbringer or Frostmourne weapon which gains power.

Caer Darrow and the area around Caer Darrow has received new terrain.

The path to Hearthglen has been slightly widened and now includes a direct route to the Scarlet Base Camp. Defenses have been adjusted accordingly.

The Hinterlands has received new terrain, removed the eastern part of the “zone” and made the western part a lot more expansive and open.

Sorrow Hill area on Western Plaguelands has received new terrain.

Expanded the size of New Hearthglen and relocated Player 1 (Red) and Player 11 (Dark Green)’s back-up base to the area.

Slight adjustment to the Spider Wing and Military Wing in Naxxaramas.

Adjusted the hero abilities for Player 3 (Teal) in The Sea’s Purity.

Adjusted the hero abilities for Player 8 (Pink) in the Damned of Darrow path.

Increased the melee spawn at Cinderhome for Player 8 (Pink) by 1.

Increased the melee spawn at Marris Steed for Player 8 (Pink) by 1.

Other
Increased the life of Scourge Ziggurats and Human Guard Towers from 1,000 to 1,500.

Increased the life of Fortified Scourge Ziggurats and Fortified Guard Towers from 1,750 to 2,000.

Increased the life of all special towers to 4,000.

Decreased the life of Mage/Warlock/Priest/Acoylte towers from 1,750 to 1,500.

Repair (Bases) has undergone a fundamental shift, instead of directly applying 1,000/2,000/3,000/4,000/5,000 health it applies 1,000/1,250/1,500/1,750/2,000 health and an additional 1,000/1,250/1,500/1,750/2,000 over a period of 30 seconds if the base is not in combat. This is a buff to “early” game repair but a nerf to late game.

Revamped Player 3 (Teal)’s path options, removed The Sea’s Purity. Added Abbendis’s Avengers, which controls the entirety of the Scarlet Enclave. Added Westwind’s Warriors, which abandons Havenshire and “prepares to depart to take the fight directly to the Lich King”. The sub-path options have been removed/integrated into the available paths.

Revamped Player 6 (Orange)’s path options, changing the heroes received for Kel’Thuzad’s Knowledge and Rivendare’s Ravaging. The sub-path options for these paths have been removed/integrated into the available paths.

Re-terrained the area around Fungal Vale and Cinderhome, with the latter having burnt to the ground. Player 8 (Pink) the Damned of Darrowshire path now gains the Undercroft to compensate for the loss of a base.

Re-terrained the area around Noxious Glade and Bowman’s Mill, the area is a lot more open but condensed compared to its previous iteration.

Re-terrained the Scarlet Enclave, including Tyr’s Hand which now has a gate (at the front towards green).

Re-terrained Blackwood Manor and the Crusader’s Outpost area.

Re-terrained Plaguewood and slightly revamped the spawns for Player 1 (Red) the Argent Intrusion path.

Heroes

Increased the health of all melee heroes from 1,000 to 1,250.

Increased the health of all ranged heroes from 850 to 1,000.

Adjusted the starting stats of most heroes, most heroes will see a slight increase in damage, some in armor, but mostly in intelligence/mana.

Other

Removed all barriers which blocked off areas of the map, except the Ghostlands. Why? Because you can’t handle the Ghostlands.