Researchmoz presents this most up-to-date research on"Global Digital Media - Mobile and Online Entertainment Trends". The report focuses primarily on quantitative market metrics in order to characterize the growth and evolution of the Remote Patient Monitoring Market.

The growth of digital platforms and
services has resulted in the global media industry changing irrevocably.
What the shareholders in the traditional media sectors often fail to
understand is that the game is no longer directed at building up big
revenues upon which to build future business models. Instead the focus
is now on building large customer penetration numbers on which to start
building the new business models. Senior management often understand
this but are reluctant to start the transformation process – or they are
not supported in the process by their shareholders, who want to protect
the traditional revenues for as long as possible – of course, only to
fail in the end.

In this rapidly changing economic
environment we see that those who are struggling are creating an
increasing gap between themselves and the market leaders. Already in
books, newspapers and retail we see that the national walls that protect
local organisations within traditional models are crumbling. In other
words, it is no longer an issue of local market share. It is now about
international market share, and the abovementioned gap needs to be
measured, or at least to be seen in an international context.

Adding to the globalisation of the
media industry are the continual improvements to telecommunications
infrastructure such as fibre and 4G network rollouts. In particular the
industry is being driven by mobile broadband apps and services.
Entertainment apps and services are of particular importance and a large
contributor to the consumer uptake of digital media. Incorporating
social networks, online video, digital music, gaming apps and online
dating - this sector is dynamic and highly competitive.

Online video streaming and is one of
the fastest growing digital formats and a number of key players are
coming to the fore - Netflix, which initially operating in the iVoD
sector entered the streaming video market and is gaining prominence and
expanding internationally.

Improvements in mobile technology and
the introduction of smart phones have also assisted the development of
mobile TV/video and we can now see it has a bright future ahead.

The music industry was the first
sector to be hit by the digital revolution. It was taken completely by
surprise – at that time we had little knowledge of the effects of the
digitalisation process. The promise of commercialised digital downloads,
with Apple’s ubiquitous iTunes at the forefront, has largely failed to
offset the record companies’ shrinking sales. Nevertheless the industry
has not been standing still and it has taken on a range of new
initiatives.

As in many areas of the digital
economy, surviving will be a lot harder for smaller, local players. As
they fight to carve a niche their ability to forge partnerships with
other industries to maximise skills, marketing and distribution
capabilities will prove vital. To this end, successful players both at
home and abroad are teaming up with telcos and internet service
providers to offer bundling deals to customers.

BuddeComm’s new report, Global Digital
Media – Mobile and Online Entertainment Trends, provides important
insights into the global digital media and entertainment market and
includes trends, analyses, statistics and case studies. It provides
analyses on the changes impacting upon the media industry and explores
the important advertising sector in regards to digital media. It
provides statistics and information on the key sectors in this industry
including mobile apps; social networks; gaming; messaging; digital
music; iVoD; IPTV; Smart TV; online video streaming and mobile TV.

The home entertainment industry is
currently being transformed worldwide as a result of the increased
availability of choice and access via the Internet. Consumers now have
the choice of, and the ability to access, an enormous amount of movie
and TV series content through online DVD rental, downloading, instant
streaming and IPTV.

Advertising is very important to the
media industry and in many cases is the main source of revenue. The
direction the advertising industry takes directly impacts on the media
sector.

In February 2014 Whatsapp was purchased
by Facebook for $16 billion. Whatsapp delivers daily over 18 billion
messages and this might be a key for the developments of a new concept
in mobile advertising, a concept where users will be charged, rather
than the vendors or their advertising middlemen.

Adding further competition to the
already highly contested online Video-On-Demand sector; Walt Disney and
Apple announced in 2014 the launch of a cloud-based service called
Disney Movies Anywhere.

Around a couple of billion online videos are watched worldwide each month.

Netflix has gone from strength to
strength and has captured over 10 million members from international
markets. It continues to offer value-add services including a recent
foray into Ultra HD video streaming.

Interesting IPTV developments are taking place with nearly 130 million IPTV subscribers predicted worldwide by the end of 2014.

Mobile gambling in particular is
expected to thrive once the infrastructure is well established. Online
and mobile gaming is also one of the most popular online activities -
after social networking.

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