something that converts sounds into .ogg files (Ogg vorbis) as this is the only sound file that works with resource packs at the moment. THIS IS IMPORTANT OR ELSE YOU CANNOT DO THIS!

to find your resource pack folder. (to find it, you need to go into the explorer on your computer and type- %appdata%. then go into .minecraft. it SHOULD be the first one on the list. then in .minecraft it should say 'resourcepacks'. If you have a shortcut like me, good for you

to find assets in .minecraft.

lets get started shall we?

1. inside resource packs, create a new folder with the EXACT name you want your resource pack to be called.

2. Inside, make the following things- a png (it is what the resource pack's image looks like in the pack selection screen and can be whatever you want), a folder called 'assets', and a file called 'pack.mcmeta' in something like notepad.

all on the first line of the file. you can change the 'Pack description here.' part to whatever you want the description for the pack to be, but keep the speech marks. save this in the resource pack folder with your resource pack (if you know what I mean) as 'pack.mcmeta' EXACTLY (only without the quotes).

4. inside the assets folder you made, make a folder called 'minecraft'. in the minecraft folder that you just made, make the following folders for the sounds. you don't have to make all of them, just the ones where in the original assets folder the sounds you are replacing are found.

(these are only the important ones for sound. there are other folders, but they aren't important for sound)

5. to change a sound, you need to effectively mirror the sound's 'location' (file it's in) in the resource pack's assets minecraft folder. for example, if you wanted to change the record 13's song, you would

5.1. create a folder called records
5.2. take the sound you want in and convert it to a .ogg
5.3. change the sounds name to 13.ogg
5.4 put it in the folder.

the files all together should look like this

assets
minecraft
records
13.ogg

you can add textures, but this is for sounds.

hope this helped!

if it's complicated, let me know, and I'll try to explain it.

Oh and last note, if this is the wrong section, feel free to move it to the appropriate location. this IS a new section after all.

The Darkness will win one day, and light's time being the winner is nearing it's end. Because light is overrated.
IntelliJ > Eclipse because better autocomplete and inbuilt command line. Oh, and use the latest version for mods.
My heavily work in progress Minecraft Modding API and mod loader, N-API: https://github.com/Niadel/N-API
Code changes from 1.7 to 1.8 for us modders (that I found): https://gist.github.com/Niadel/2d2db8dd89de27f970a7

don't forget Audacity, and you can add last minute edits before you convert. but to do converting into .oggs, you need to download FFMPEG and LAME. there's a tutorial.

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The Darkness will win one day, and light's time being the winner is nearing it's end. Because light is overrated.
IntelliJ > Eclipse because better autocomplete and inbuilt command line. Oh, and use the latest version for mods.
My heavily work in progress Minecraft Modding API and mod loader, N-API: https://github.com/Niadel/N-API
Code changes from 1.7 to 1.8 for us modders (that I found): https://gist.github.com/Niadel/2d2db8dd89de27f970a7

Can you add your own custom sounds such as (voice for people talking in RPG's) etc... without replacing the minecraft records?

Also if you can do the above, Obviously you will have no way of activating it within game apart from command blocks. How do you do that bit?

1) yes, you can. Just replace the name of your custom sound to the name of any sound in the assets folder in .minecraft. just make sure it's in the right folders! (didn't entirely understand the question, no offense.)
If you use playsound (it's a bit complicated) you can even have sounds not named as already existing sounds. (eg. sandstorm sound can still be played in minecraft without changing anything)

2. you can look up the command (/playsound) on the wiki if it's there. once you've figured it out though, you can have any sound in minecraft! it does have complicated stuff, and I have yet to figure it out myself.

The Darkness will win one day, and light's time being the winner is nearing it's end. Because light is overrated.
IntelliJ > Eclipse because better autocomplete and inbuilt command line. Oh, and use the latest version for mods.
My heavily work in progress Minecraft Modding API and mod loader, N-API: https://github.com/Niadel/N-API
Code changes from 1.7 to 1.8 for us modders (that I found): https://gist.github.com/Niadel/2d2db8dd89de27f970a7

1) yes, you can. Just replace the name of your custom sound to the name of any sound in the assets folder in .minecraft. just make sure it's in the right folders! (didn't entirely understand the question, no offense.)
If you use playsound (it's a bit complicated) you can even have sounds not named as already existing sounds. (eg. sandstorm sound can still be played in minecraft without changing anything)

2. you can look up the command (/playsound) on the wiki if it's there. once you've figured it out though, you can have any sound in minecraft! it does have complicated stuff, and I have yet to figure it out myself.

My first question was relating to adding sound files and not replacing any current sound files within minecraft. Where would you put them in a resource pack? Thanks

To create your own sounds just create a new folder and put them in it... If your doing it for a RPG maybe you'll name the folder RPG... And maybe a villager will be talking so you could name the file villager1...

To create your own sounds just create a new folder and put them in it... If your doing it for a RPG maybe you'll name the folder RPG... And maybe a villager will be talking so you could name the file villager1...

Unfortunately it does not work like that with resource packs. They have not implemented a custom sound feature outside of replacing current sound files, To do it. You must also put the sounds within the actual minecraft sound files in the .minecraft folder aswell as the resource pack

My first question was relating to adding sound files and not replacing any current sound files within minecraft. Where would you put them in a resource pack? Thanks

Probably anywhere in assets or sounds. I am not entirely sure to be honest . It only works with /playsound though. it won't appear from ingame soundtrack unless you modded it.

Rollback Post to RevisionRollBack

The Darkness will win one day, and light's time being the winner is nearing it's end. Because light is overrated.
IntelliJ > Eclipse because better autocomplete and inbuilt command line. Oh, and use the latest version for mods.
My heavily work in progress Minecraft Modding API and mod loader, N-API: https://github.com/Niadel/N-API
Code changes from 1.7 to 1.8 for us modders (that I found): https://gist.github.com/Niadel/2d2db8dd89de27f970a7

Probably anywhere in assets or sounds. I am not entirely sure to be honest . It only works with /playsound though. it won't appear from ingame soundtrack unless you modded it.

Doesn't matter now I found out the answer for myself. Sounds which you add to a resource pack that aren't to place existing minecraft sounds will not work unless you put the sounds inside minecrafts sound folder aswell as in the sound file in the resource pack

Import the mp3/wav/aiff/whatever file of your recording into Audacity, clip and edit it as needed, and export it as an ogg vorbis file. You might have to go through some extra hoops to get ogg exporting to work... I had to when I first got Audacity on my Mac. I can't go into much further detail beyond that, since I only use Audacity for ogg conversion, so I'm not too familiar with it.