GCampaign (1808+1809 Scenarii )
-Map corrected as per as Subfaction08 and Subfaction09
-AUS (Austria) removed from F08 and added to C08.
-Fixed some duplicate leaders, try to locate them as historical ( Thanks to Nikel oob links)

LocalstringsNCP ; Fixed some inverted text for Finland Campaign

Next Step ; Fix French units removal from Spain to Germany as per history ( as possible).

To Nikel; No not fixing Finland Campaign but ''lurking'' localstringsNCP for 1808 matters, I found some inversion and I fix it

To Pocus; I edit directly .cst, .inc and .ini files. I know it's a dirty way to mod, before first release, if it happens, I will perform a .xls file like the database ones. I trace my changes in a changelog.txt and I keep obsolete files, indexes with tha date, in a folder named ''Obsolete''.

Now a question to you Pocus, Does the NCP 1.06 engine have the capability to handle with diplomacy related command ( Facrelation for example) like ROP 1.02 does ?

New Features ;
-Added a new faction ( Neutral ), no part of French Empire or Coalition side. The regions owned by Neutral states does not have Loyalty French Empire or Coalition. Hva some issues with FrontEnd Pick Faction but everything is solve.
Maybe need some graphic guy help to make it looks better. Fortesting purpose this Neutrql Faction is PRU. Neutral faction allows to deblockade many regions and maybe more.

-Map corrected as per subfactions files for some others regions.

-Fixed some events to make sure Berthier leaves Spanish Theater with Napoleon.

-Still working on French units leaves Spanish Theater to make it more historical and to prevent duplicate units with 1809 scenario.

Events;
-Reworked Cintra Events (Junot remove and return) to make it more historical
-Fixed Napoleon leaves Events to remove Grande Armee HQ as intended in Vanilla.

Map;
-Map with neutrals factions finished, look nice but not very useful for this scenario.
-Fixed Subfaction file to make it more historical
-Fixed CitiesCampaign file (Krakow, Passau, etc...) and as per Subfaction file.

History Option;
-Removed notification for oponent side in message box.

I think ther first version pf Beautification mod will not include the entire map, from Ireland to Persia, and 1809 Scenario. The entire map needs to put a lot of fixed garnisons to prevent exxploits and I don't know how the AI will react with a lot of unblockade regions.

How to end a war on a specific theater ? I was thinking in making peace events, based on objectives, NM, VP and troops cohesion, for each subfactions ( AUS, SPAIN, etc..) beloging to each Faction.

Unfortunately, the problem is time, and a little bit AGE commands knowledge, my workload at office is high again and I love doing bycicle with my sons .

To fix or modified events is not very time consuming but to look for historical accuracy and to change OOB does.

I'll keep doing my best, almost because I like to mod and this game has a huge potential.

The entire map!? But are you creating a full campaign of the napoleonic war?

For that you would need AGEod support (production of units, artist,...) in what it supposed will be NCP2

I thought you were just fixing bugs and adding 1809 to 1808 campaign? And perhaps 1812... Peace events sound good to finish

If you have not a lot of free time for modding, but still you want to create a big project, why don't you contact with PhilThib, perhaps you could be NCP2 coordinator? But you have to work on databases.

In those eras, the models and units are homogeneous, and no major size/type change occurs, so a balance is possible. But you could not allow play from 1805 to 1809 without making huge and cumbersome set of events for models and units evolution...would take a few months and perfect knowledge of the DB... something that would of course be done for NCP2 between the coordinator and myself...

To nickel; No not a full Campaign, I just want to give human player the possibilty to act in another way than the historic one (but it depends on how the AI will react) and to add small theater like Adriatic, Antilla, etc.
But it will be a phase II-III for this project. The idea was to unblocked all regions owned by belligerant factions, that why I create a third faction , the Neutral one.

Maybe at least, it will be a big project but I've planned to do it by part;