To The Realm of Hades

UPDATE November 4, 2018

No Way Back Home, another shot inspired from Odysseus myth. Simulations (ocean + sky) and composition are done in #houdini. All is rendered by #redshift in one pass. I use #3dsmax for modeling, #substancepainter for texturing, #mixamofor rigging, #ae for color correction and final output. Ocean & foam aren’t perfect for sure (first try) but I like the spirit 😅

UPDATE October 19, 2018

A couple of #redshift renderings I made during free time.

UPDATE July 16, 2018

I made this short simulation during these last weekends. The Redshift rendering isn’t perfect for sure. I’m struggling with my GTX 980 Ti and I pray Nvidia everyday to release new affordable hardware for small freelancers. Then I’ll be able to render this in HQ. Models, Textures, Simulations, Music and Sound Effects are homemade.

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UPDATE June 01, 2018

Single shot from the ongoing rendering of a new 300 frames pyro sim (109giga).