Basic Lands: All 20 basic lands have been coded and uploaded with HQ art.

About Updates: I will update this OP based on new cards/art added, but I won't be listing them in replies. If you want to see exactly what was updated and when, check out the discord app #updates channel

About the Art: All cards (even those not coded) have LQ or HQ art.

About Saga Art: The art for the Saga cards is vertical. For now, I've been using crops. It would be awesome if someone familiar with animations would make slow pans from the bottom of the art to the top that we could add to the cards. I have HQ versions of most of the Saga cards, so if you want to animate them, let me know and I'll send you the art.

=======NOTES FOR FELLOW CODERS=======

- Feel free to code any that haven't been coded. Use the discord app #updates channel to keep track of the latest cards coded. I will update this OP as things are coded, but that is a good place between updates to make sure that you aren't coding something that has already been coded. (I too will check this channel before starting work.)

- See my reply to this thread to see which cards still need to be coded (and that I have no plans to code).

- I have coded the cards in the "Knight of" cycle that have been spoiled so far. These cards have hexproof for a certain color. At some point, we'll need to update any card that references hexproof (not cards that have hexproof, but cards the reference it) to handle these new color-based hexproof cards. That may even involve adding a fake characteristic to the "Knight of" cycle cards.

Last edited by Splinterverse on 09 May 2018, 12:15, edited 30 times in total.

I do have plans to code the remaining cards when I get the chance unless someone else tackles them first. Thank you for doing all of those. I've been kind of focused on other things lately, but I will get back to DotP, I promise.

For all of the cards that have LQ art, I have cropped the up-resolutioned versions shared elsewhere on this site and uploaded those. That should provide a much better quality version until we can get full HQ.

EDIT: Oh, and there are four new functions:CW_General_IsSuperType & CW_Filter_SuperType (Not sure how I missed these two when making the functions.)CW_General_IsHistoric & CW_Filter_Historic - Used these for Rona, though they could be implemented on any cards referencing historic cards.