[PS4/XboxOne] Update for Inquisitor | April 14

Updates for Inquisitor have been released. Please make sure that your console has downloaded the update fully. The game needs to be restarted for the changes to take effect.

v2.0.0.8 for Xbox | v02.10 for PS4 EU/US | v01.11 for PS4 JPN

New Event: Edict of Termination

The Caligari Conclave has identified eight enemies of the Imperium as primary targets in need of immediate elimination. In His name they shall be obliterated from existence.

Enemies of the Imperium can now spawn instead of Villains during missions. By defeating them, players are rewarded Fate, Credits, and gear - however, if all eight Targets are eliminated, the rewards are much more valuable - gather Favour, Loot Chests, Psalms, and Consumables!

Recommended Level: 50

New Vendor

Custodian Rebus is in possession of valuable artifacts of time past, as well as powerful relics to help fighting against the enemies of the Imperium. However, he's willing to trade them for the right price. By completing various existing and upcoming Events, players are rewarded Favour that can be turned in at the Custodian in exchange for various cosmetics, summons, and more! Custodian Rebus is available every week from Friday through Sunday.

Notable rewards include:

Unique Portrait Frames

Command Bridge Decorations

Footprints

Canticles

Summons

Cortex Fragments

Cortex Fragments can be looted from Villain, Elite and Commander enemies. After collecting 100 of them, you can exchange them for Favour at Custodian Rebus. The maximum amount of fragments you can gather is 200/week.

New Void Crusade

Gather Ecru Shards to open the brand new Ecru Void Crusade with 25 new missions! Complete its challenging missions to receive epic rewards! Fight and defeat the Alpha Legion, Tyranids, Nurgle and the Aeldari to collect your righteous bounty.

New Features

Hardcore Void Crusades are now available. You have only one life, but the overall loot bonus and quality is increased by 50%

Active consumables can now be removed to replace with another one. The remaining charges are lost

Buffs from Consumables, Weekly bonuses and purchased Canticles are now shown in the pause menu during missions

Fixed Bugs

Fixed an UI issue when the player started a mission without an inoculator equipped

Fixed an issue where the Vote Quit button did not work when losing a campaign mission in multiplayer

Fixed an issue where the player could not move after using the Artillery Strike world skill

Fixed an issue where the player could target a few decoration objects during the Prophecy campaign

Fixed an issue where failed multiplayer campaign missions were counted towards the Veteran of Battles achievement

Fixed the incorrect encoding for the Portuguese subtitles of the Prophecy campaign intro [PS4 only]

Overcharge: Damage increased from 1.25 to 1.5, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec), now splits overheat between weapons (instead of giving 6 to one weapon, it gives 5 to both weapons)

Piercing Shot: cooldown increased from 2 seconds to 3, now splits overheat between weapons (instead of giving 4 to one weapon, it gives 6 to both weapons)

Block re-designed: The player now moves forward, projecting a continuos front facing shield that negates all damage from that direction. Reduces suppression damage by 80%. The player is immune to Knockback and Knockdown effects. Can be maintained indefinitely.

Storm Shield

Block re-designed: The player now moves forward, projecting a continuos front facing shield that negates all damage from that direction. Reduces suppression damage by 80%. The player is immune to Knockback and Knockdown effects. Can be maintained indefinitely.

I'm not sure if This is the right spot. While the game ended the second mission it lost all of my inventory items. I've closed out and restarted the game and my items are still missing. I am playing on Xbox one.

Hello, i would like report some problems, i'm on xbox, sry my eng is not very good

- the power sword wide strike ability don't work nicely, tags bleed/shock/knockback don't apply all the time (verylittle) & the "movement component" in some cases, at close range,trying to reach the ennemy instead of hitting & cause delay. (so unplayable)

-The greatsword : the sppining blow sound stay in place, even after stopping (I only used it on 1 map)

- the shields : personnal feedback, but the auto move when "block" i can't realy control the direction & in many cases, when i use "block" on a big ennemy(not only the bigger), the auto move make the character hesitate( left right left right or 360 °) because in my opinion the pathfinding tries to reach the axis of the box, but he can't... So why not add an option for disable it, to make the player choose when to advance. many times, i take damage because the character fail to "front facing" the ennemy.

Not all Archeotech weapons have such upgraded skills, this depends on RNG.

@NINJAKNICKERS‍ I forwarded your experience to our devs, they will check whether any further adjustment can be done. On the other hand disabling Frame blending may be worth a try, check on it if you have some time.

I honestly thought you had given up on this for us console players, but you haven't and I'm very impressed with this update. It is playing so much smoother, faster and everything including the lighting looks very good, and no more screen tear or huge FPS drops!! It is playing beautifully now.

I'm so impressed I'm starting a brand new play through just so I can experience the game in this much better state.

Honestly though, very good job!!

So far my only complaint is that my PS4 sounds like it is going to take off like a Jet fighter but only on menu screens, during game play It's fine. My PS4 rarely sounds this loud with any other game so please take note of that :)

Hey Neocore, I'm playing on Xbox and it looks like many of the Archeotech weapon changes were not implemented. Archeotech Plasma Cannon's 3rd and 4th abilities are in a different colour and have been upgraded, but Archeotech Autopistol, Laspistol, Bolt Pistol and Power Axe haven't been updated. I can't check many others sorry!

I’ve got the tech priest worm hole repeation glitch. Lol. Trying to complete the tech priest opening missions and you run in to a big round mission 3, it kicks you back into wormhole when you select a reply.

Man thanks fo this amazing patch! I already started theory crafting some items on PS4 when I frist red about the PC changes and you guys did delliver. Really enjoying the new gameplay of my builds so far!!!

The only minor complain that I have is that you forgot to change the amo capaity of the enhanced weapon skill version of the Archeotec shotgun properly. All shotguns now have 14, the improved weapon skill version has just 12, which is like pre ranged weapons balancing. Sounds not a big difference but with 50% amo capacity boost you end up in 4 vs 3 burst shots before reload, which makes the improved version pretty pointless even if got the nice skill boost on burst shot. Can you fix this?

Hi there, purchased the game today and also bought the prophecy dlc because I wanted to play tech adept. I’m supposed to goto the forge world Thule and chat but i am unable to proceed and get sent back through wormhole and no matter what dialogue choice I pick..

Paid $30 for the dlc on the Xbox store and it sucks that I cannot play it.