Post subject: Re: *2012 Project Poll* What would you most like to see?

Posted: 01-09-2012, 05:54 AM

DirigibleJoined: 04-26-2007, 09:49 PMPosts: 1414

Voted for the deadfall mine because I want that series to get all the attention you can give it. Caveworks would be my second choice. The Egyptian set would have been my second choice if it was truly a large set with a village with well, dunes, the nile with barges, tombs, temple, partiall contructed pyramid, loads of props and figure flats ... camel caravan, sheep. I don't see that happening. It would be a great investment of time and should be a series of sets, IMHO. The TLX castle was my third choice.

Post subject: Re: *2012 Project Poll* What would you most like to see?

Posted: 01-09-2012, 06:24 AM

SprocketJoined: 01-31-2010, 09:46 AMPosts: 41Location: Lugoff, SC

I would love to see the Black Citadel. Not the most popular choice right now but to see another castle system put together that would rival Castleworks would be incredible. BUT an Airship would equally be awesome! Not only is it useful in many ways, I mean Ive always seen Gnomes riding their stumpy selves around in them but it sounds like it'd be a hoot to build! A "Maiden" in the sky? Who wouldnt love that?!

Envy the country that has heroes! I say, pity the country that needs 'em

First of all THANKS for all the great feedback. Having you all just talk it through in many ways is more useful to us than the poll itself!

You can probably see why it was a tough choice for us given the options. And I should point out that just because you choose one over the other, doesn't mean we don't have plans to do the others. We do and always have in fact. It just means that your choice takes priority and will see dedicated production short-term.

Its interesting to see how the order of priority is playing out and that will likely play into how we plan for future sets.

[color=#FF8000]You can probably see why it was a tough choice for us given the options. And I should point out that just because you choose one over the other, doesn't mean we don't have plans to do the others. We do and always have in fact. It just means that your choice takes priority and will see dedicated production short-term.

It's a good list, and you'll be getting more of my money soon, I suspect. The western and steam-punk sets definately entice me, for isntance, and I can definately see use for everything else.

I do feel compelled to ask, though. If something was not on the list, does that mean that there are no immediate plans for it?

It's a good list, and you'll be getting more of my money soon, I suspect. The western and steam-punk sets definately entice me, for isntance, and I can definately see use for everything else.

I do feel compelled to ask, though. If something was not on the list, does that mean that there are no immediate plans for it?

There are a number of projects which are not on the list but for the most part that has more to do with the length of time they'll take to produce (their general complexity). And of course there are a few nebulous projects that are waiting in the wings for relevant designers to get back on top of them. There's also a smattering of caution here in revealing too much, too early to our niche competition.

There are a number of projects which are not on the list but for the most part that has more to do with the length of time they'll take to produce (their general complexity). And of course there are a few nebulous projects that are waiting in the wings for relevant designers to get back on top of them. There's also a smattering of caution here in revealing too much, too early to our niche competition.

Well, I'm not exactly looking to compete. But I may do stuff on my own and submit it here if there's going to be a notable delay. I've got a Mekton campaign coming up, for instance, which would make a lot of use of Ebbel's material, as well as some modern sets. It would be ludicrous, of course, for me to demand that you model Macross CIty just for my campaign! But it would make more sense for me to bash and redo sets for my own use, then give it up to WorldWorks as a submission.

I didn't realize, though, that the 'paper scenery' market was that cutthroat, particularly since I can't imagine it being that big of one in the first place. But, personally, I'm more than willing to sign NDAs and whatever's neccessary to provide more support for WorldWork's efforts.

On the other hand, I'm also quite aware that I'm a very strange person.

Post subject: Re: *2012 Project Poll* What would you most like to see?

Posted: 01-09-2012, 09:43 AM

DirigibleJoined: 02-23-2004, 08:07 AMPosts: 1833Location: CT

I voted Egyptian as it just isn't out there, and I could have uses for it in both my Pulp Era game (we seem to spend a lot of time in Egypt. My Star Wars game (sith temples) and the sand would work for many worlds. D&D for desert settings.

Caves would be nice, but we have them desert is brand new.

You don't need a whole Airship set, do a small set to kit-bash the maiden and you are done. The bulk of it is there, just do add ons.

Post subject: Re: *2012 Project Poll* What would you most like to see?

Posted: 01-09-2012, 10:40 AM

Gear HeadJoined: 03-14-2010, 07:00 PMPosts: 916

There is bit of three way tye for me. I can get real use out of almost all the sets, but the MUST BUILD factor is over the top for an Airship, NecroBlock needs the TLC to catch up with Mayhem, and Hinterlands Cliffs TLX with it's Cave entrance is demanding the return of Caveworks. Unless I get a Mordehim group up and running, I am not seeing a major press in my game groups yet for the Deadfall sets. That may well change as they come out, I can see Caveworks + DeadFall: Mines being a nice tie together, even connecting back to one of the Dware/Dragon/Sewers sets.

Post subject: Re: *2012 Project Poll* What would you most like to see?

Posted: 01-09-2012, 10:42 AM

COGJoined: 07-07-2008, 04:59 AMPosts: 65

I voted for the mine extension as I figured out that the soonest the Deadfall series is a hit, the soonest it'll appear in TCP format, which is when I'll buy it I know I'm coming back on a promise to buy a western set as soon as it'd be released by WWG, but in the meantime TCP was released, and that changed EVERYTHING!!

Post subject: Re: *2012 Project Poll* What would you most like to see?

Posted: 01-09-2012, 12:01 PM

Gear HeadJoined: 04-01-2010, 04:34 AMPosts: 682

Caveworks.

I'd love to see the steampunk airship, but I don'tthink I have any reason to use it in a game. That doesn't mean I wouldn't buy it and put it together. It would just mean I would need to also buy a bigger house to store it!

Wow. Could you make this a tougher choice??? I voted for the Caveworks Ultimate, (provided it's at least TLX-compatible, if not native TLX) but the Iron Thunderhead was a VERY close second. And a TLX castle setting was a close third. I'd also like to see some Egyptian stuff, so Pharaoh's Descent (note the spelling mistake in the poll) would be interesting, too.

Post subject: Re: *2012 Project Poll* What would you most like to see?

Posted: 01-09-2012, 12:43 PM

COGJoined: 06-02-2004, 10:54 AMPosts: 50

I voted for the mine. I'm gearing up to do a LotOW game, and so I'm looking for as many things to go along with that as I can.

The steampunk airship could be really cool, and I hesitated and almost voted for that, except that I tend to lean more towards Victorian Science Fiction vs Steampunk, meaning, I like my victorian era tech to be less gears and cogs and look like it really could have been around 120 years ago. But I'm a fussy old fart that way.

Modular caves for me to expand my TLX fantasy stuff. I already have Caveworks but it is old and I would love to see a modern reworking of it to suit TLX. The Egyptian set scores second for me but I have no use for any of the other sets proposed.

Post subject: Re: *2012 Project Poll* What would you most like to see?

Posted: 01-09-2012, 01:15 PM

SprocketJoined: 09-20-2010, 12:55 PMPosts: 3

Right now, if I want to do a DnD adventure in a cave environment, I'm limited to Wizards' 2D dungeon tiles. My players have loved the 3D stuff I've brought to the table and I'd like to see the variety of environments available increase.

I don't use terrain in RPG's really. I only use them for miniature games. I've been trying to show some of the hardcore wargamers the great usage of paper terrain over the past few months and embattlements would be a great way of doing it!

Post subject: Re: *2012 Project Poll* What would you most like to see?

Posted: 01-09-2012, 01:34 PM

BoilerJoined: 03-16-2011, 01:16 PMPosts: 245Location: Vancouver, WA

After much thought on how useful the sets could be for me and my game, I settled on the cave system as long it will be TLX as that would work great from Asteroid stations to underground installations in SCIFI settings.D²

Post subject: Re: *2012 Project Poll* What would you most like to see?

Posted: 01-09-2012, 02:06 PM

BoilerJoined: 06-01-2009, 11:22 AMPosts: 394Location: U.S. Colorado

At first glance this was a simple question for me. I am a huge fan of your TLX line. Your old CastleWorks is already mine, but that is not enough. For my needs I have also built the Watchtower, but I have also built two more towers in plaster and a pink and blue foam castle. One that would be compatible with my TLX stuff would really rock. Even with the castles I have, no one who plays fantasy or historical rpg's can ever have enough castles, let alone too many.

My second place choice took only a bit more time and thought. Your cave system would be real nice. Something to replace my plaster cave system would be nice. The same dozen pieces have less surprises for my gamers than they did when I first made them fifteen years ago. If you happened to make the compatible or in the TLX line, you would make me very happy.

The mine set would eventually find it's way into my collection if it was not too 1880's North America, oh, and if it is TLX.

The Egyptian set might be suitable for me, but I have never done much with deserts in my game. Still, if it is TLX it might still find it's way into my collection. lol

The SteamPunk and Necro stuff? Not really very interested. Not even TLX would make me want an iron balloon. Necro stuff, well I will have to see it first before I say no.

Gotta go with CaveWorks. Though many of these sets sound very promising and I look forward to all of them. A thought occured to me while deliberating. Wouldn't the only difference between a cave set and a mine set be in the props? You have your underground walls and floors, some stalagtite/mite open wall panels. Maybe some exposed ores, underground rivers, and what not. Then release a Props Pack with some rail floors, wooden textured connector posts and some wooden door frames for supports and presto... now it's a mine.

The whole DeadFall world sounds great and will instantly be compatible with the outdoor sets. Also it would be a nice segue into some more barren, or even desert landscapes. That brings up why I don't think the desert set seems like a good move. As far as the current product range goes, it would be a single release world all it's own. Definitely cool, but isolated in terms of compatibility. It seems that tackling two new settings in the same year would be a heavy load. Just my thoughts though. As soon as I see a desert set I know I'm gonna be waiting for: desert cliffs set, scrub lands plants and transition tiles, desert oasis set, sepulchres and tombs set, etc.

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