Graphics aren't good yet. All compounds share the same models and microbe appearance is not representative.

The potential extra features mentioned in the last progress report did not make it, busy times for us programmers.

Nothing in this demo is final! But feedback is welcomed!

Saving and loading has been disabled for this release

Features:

Move around in enviroment and gather compounds

Automatic ejection of excess compounds (max of 100 glucose, oxygen or ATP, CO2 will be ejected)

Automatically produce ATP and CO2 from glucose and oxygen

AI Microbes that will gather compounds themselves and wander around

Controls:

Point mouse to turn

WASD to move around

F1 to toggle alternate reality (Debugging feature)

It's nothing too fancy, but were slowly getting there!

Sound for Thrive is right around the corner, after that i suspect we might start adding more advanced organelles and possibly a main menu.

If you like tweaking stuff then here is a small set of instructions for changing a few things in the scripts:

Navigate to the scripts subfolder

Open setup.lua with a text editor (notepad will look funny, consider notepad++)

In there you will find the most important things to tweak.You can as an example create new compounds in the setupAgents() function, then use them with new emitters by making a new function in the createSpawnSystem() function and create new organelles to process them in setupPlayer().

Presenting the latest version of Thrive:https://www.dropbox.com/s/k0wx39894op59rd/Thrive-0.2.2r.zipEDIT working mirror: https://mega.co.nz/#!VVYngZLI!Q3imY-eV9kL2W0SIeY2XnhNxDOvdofRbhkrzQqPr1sQTo run, simply unzip and click start.bat

Disclaimers:

The microbe procedural appearance has not changed much, and is still due for a rework.

The GUI design was thrown together by me and our designers have not yet finished more finalized polished graphics.

Sound effects are possible but not yet in the game. We are working on it!

Features:

All the features from the previous release

GUI elements! Main menu and and various menu interfacing.

Microbe Editor! You can now customize your own microbe using the four current organelles (plus the obligatory nucleus)

Sounds! We now have themes playing for the three parts of the game: main menu, microbe stage and microbe editor.

Advanced management of compounds and resources for the microbe. Your microbe have an advanced prioritizing and allocation of what gets produced and what gets stored.

Unlocking mechanic! Toxin organelle is locked by default and you must find it in the environment to unlock it!

Damage and death of microbes. Our first fictional agent OxyToxy reduces hitpoints of microbes on contact.

A temporary victory condition! Kill an AI microbe to complete this release!

Saving and loading is re-enabled in this release. Additionally you can switch to an alternate microbe stage.

Examples of more models with animations and of increased quality.

Controls:

Point mouse to turn

WASD to move around

E to release toxins (if you have any)

ESC to bring up menu.

F1 to toggle alternate reality (Debugging feature)

F2 to switch between microbe stage and microbe editor

F4 to save your current gamestate

F10 to load your previous saved gamestate.

You can naturally still fiddle with the scripts if you are interested in changing things!

We will very soon be planning features for the next release which we perhaps plan to do some outreach with.

We now have a Linux version, hosted on GitHub!And the Windows version is mirrored, since GitHub had trouble: https://mega.co.nz/#!JEZw2RCR!trX-_MyZZwrFL0xx7CxW9siEqAb8DVQDFEc93fae7kY

Disclaimers again:

We know the microbes still look like honeycombs, and we're working on fixing it (awesome prototype by patowen) but it's pretty hard.

The GUI is currently being put together, and so are sound effects. So, we're releasing again in a few weeks, as soon as those are ready, as a treat for you all

Features:

All the features from the previous release

Multiple AI species! Other types of microbe all swimming around, and it's easy for modders to add new ones too!

Predation! Feed on the flesh of murdered microbes!

Saving and loading microbes! Wanna share your latest and greatest creations? Well now you can send your friends more than just a screenshot!

Mutation Points! Now making it slightly more annoying to make a giant microbe!

Photosynthesis! A new Chloroplast organelle that converts CO2 from new CO2 emitters (and water, from our invisible water infini-emitters) into Glucose and Oxygen, for all your energy needs!

Zooming in and out! Wanna keep an eye on the microbes spawning near you? Need more space to make ever-larger microbe monstrosities? Well, we've got the zoom for you!

Controls:

Point mouse to turn

WASD to move around

Mouse scrollwheel to zoom

E to release toxins (if you have any)

P in editor to place chloroplast

ESC to bring up menu.

F1 to toggle alternate reality (Debugging feature)

` to bring up console (Debugging feature)

F2 to switch between microbe stage and microbe editor

F4 to save your current gamestate

F10 to load your previous saved gamestate.

You can, of course, still fiddle with scripts -- now we have another thing you can try. To make a new AI microbe species, go to the definitions subfolder and take a look at the tips in microbes.xml, to make your own microbe. Then, go to scripts/microbe_stage/setup.lua, and search for the name of one of the default microbes. Copy the function, and replace the microbe name with your new microbe's name. Then search for "dekaunit", and add in your new function. Ta-da, you've added a new microbe to the entity spawner.

Version 0.2.4 Released!

Another half-year, another release! And this one brings you the long-awaited GUI update, which we kept promising soon while we were too busy to work on it! But it is done! And so we release! Yay!

Windows release

Note, the linux release this time is on mega, thanks to issues uploading to GitHub.

New Features

All the features from the previous release

A super-awesome new GUI! Yay!

New microbes, new behaviours!

Some microbes are now toxic, so be careful who you kill!

Others will hunt you down and shoot at you. Choose your battles wisely.

Revamped reproduction! Swim, eat, metabolize, reproduce!

Sound effects for everything, from button-clicking to microbe death!

New compound models, for ammonia, amino acids, and reproductase!

An arrow in the editor so people will remember which way is forward!

Name your species! Click on your species name in the editor, write something, then hit F12!

Thanks to the 2-week pre-release, we have fixed a whole lotta bugs!

Controls

Point mouse to turn

WASD to move around

Mouse scrollwheel to zoom

E to release toxins (if you have any)

ESC to toggle menu.

F1 to toggle alternate reality (Debugging feature)

` to bring up console (Debugging feature)

F2 to switch between microbe stage and microbe editor

F4 to save your current gamestate

F10 to load your previous saved gamestate

F12 to save a name-change

Known Issues and Disclaimers

The save button in the editor to save your creation is working, but the load button does nothing. Instead you can open the console with '`' (the key left of 1) and enter: loadMicrobe("MyMicrobeName") and hit the enter key

You guessed it, honeycombs. Membranes are hard, but we now have another prototype, with some nice behaviour we're getting closer to putting in-game.