Board Description

You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.

Scenarios

This is the BASIC game: It has no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.

Beam me Up: You can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible.

Doppelganger: Ownership of a Territories engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger.

Wormhole: Similar to Doppelganger (see above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.

Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

2

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Medium

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,6,8,10,12,14,16,18,20,22,24

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

3

Minimum bonus units per turn

3

Elimination bonus

0

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

None

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

85

Continents

14

Advanced Features

Factories

Board Settings

Gameplay

Turn Based

Available Players

23

Card Sets Worth

4,6,8,10,12,14,16

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Medium

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

1

2

Green

2

3

Blue

3

4

Almost Black

Default

5

Orange

Default

6

Purple

Default

7

Light Grey

Default

8

Cyan

Default

9

Lime

Default

10

Pink

Default

11

Yellow

Default

12

Navy

Default

13

Brown

Default

14

Violet

Default

15

Khaki

Default

16

SkyBlue

Default

Board Description

You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.

Scenarios

This is the BASIC game: It has no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.

Beam me Up: YYou can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible.

Doppelganger: Ownership of a Territories engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger.

Wormhole: Similar to Doppelganger (see above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.

Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

2

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Medium

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,6,8,10,12,14,16,18,20,22,24

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

3

Elimination bonus

0

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

85

Continents

14

Advanced Features

FactoriesFortify Only Borders

Board Settings

Gameplay

Turn Based

Available Players

45678910111213141516

Card Sets Worth

4,6,8,10,12,14,16

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Medium

Fog Override

Enabled

Open Games

0

Cards

A

B

C

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

1

2

Green

2

3

Blue

3

4

Almost Black

Default

5

Orange

Default

6

Purple

Default

7

White

Default

8

Cyan

Default

9

Lime

Default

10

Pink

Default

11

Yellow

Default

12

Navy

Default

13

Brown

Default

14

Violet

Default

15

Khaki

Default

16

SkyBlue

Default

Board Description

You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

Win Condition: Capture all of the territories on JUST ONE map to win the game.

Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.

Scenarios

Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.

In this scenario: Beam me Over, you can "teleport" across the universe to 'opposite' territories. Special Heisenberg compensating fortify-only borders make it possible.

Doppelganger: Ownership of a territory engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger.

Wormhole: Similar to Doppelganger (see above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.

Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

2

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Medium

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,6,8,10,12,14,16,18,20,22,24

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

3

Minimum bonus units per turn

3

Elimination bonus

0

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

None

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

85

Continents

14

Advanced Features

FactoriesFortify Only Borders

Board Settings

Gameplay

Turn Based

Available Players

23

Card Sets Worth

4,6,8,10,12,14,16

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Medium

Fog Override

Enabled

Open Games

0

Cards

A

B

C

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

1

2

Green

2

3

Blue

3

4

Almost Black

Default

5

Orange

Default

6

Purple

Default

7

White

Default

8

Cyan

Default

9

Lime

Default

10

Pink

Default

11

Yellow

Default

12

Navy

Default

13

Brown

Default

14

Violet

Default

15

Khaki

Default

16

SkyBlue

Default

Board Description

You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.

Scenarios

Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.

In this scenario: Beam me Over, you can "teleport" across the universe to 'opposite' territories. Special Heisenberg compensating fortify-only borders make it possible.

Doppelganger: Ownership of a territory engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger.

Wormhole: Similar to Doppelganger (see above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.

Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

2

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Medium

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,6,8,10,12,14,16,18,20,22,24

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

3

Elimination bonus

0

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

85

Continents

98

Advanced Features

FactoriesFortify Only Borders

Board Settings

Gameplay

Turn Based

Available Players

345678910111213141516

Card Sets Worth

4,6,8,10,12,14,16

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Medium

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

1

2

Green

2

3

Blue

3

4

Almost Black

Default

5

Orange

Default

6

Purple

Default

7

White

Default

8

Cyan

Default

9

Lime

Default

10

Pink

Default

11

Yellow

Default

12

Navy

Default

13

Brown

Default

14

Violet

Default

15

Khaki

Default

16

SkyBlue

Default

Board Description

You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.

Scenarios

Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.

Beam me Up: You can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible.

This scenario is Doppelganger: Ownership of a territory engages a factory that puts a unit on its "doppelganger" regardless which side of the board the target territory is on.

Wormhole: Similar to the above except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.

Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

2

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Medium

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,6,8,10,12,14,16,18,20,22,24

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

3

Minimum bonus units per turn

3

Elimination bonus

0

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

None

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

85

Continents

98

Advanced Features

FactoriesFortify Only Borders

Board Settings

Gameplay

Turn Based

Available Players

2

Card Sets Worth

4,6,8,10,12,14,16

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Medium

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

2

2

Green

3

3

Blue

Default

4

Almost Black

Default

5

Orange

Default

6

Purple

Default

7

White

Default

8

Cyan

Default

9

Lime

Default

10

Pink

Default

11

Yellow

Default

12

Navy

Default

13

Brown

Default

14

Violet

Default

15

Khaki

Default

16

SkyBlue

Default

Board Description

You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

The two worlds on the map are not connected by any attack borders; however, depending on the scenario, play on one impacts play on the other.

Scenarios

Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.

Beam me Up: You can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible.

This scenario is Doppelganger: Ownership of a territory engages a factory that puts a unit on its "doppelganger" regardless which side of the board the target territory is on.

Wormhole: Similar to the above except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.

Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

2

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Medium

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,6,8,10,12,14,16,18,20,22,24

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

4

Minimum bonus units per turn

3

Elimination bonus

0

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

Low

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

85

Continents

98

Advanced Features

FactoriesFortify Only Borders

Board Settings

Gameplay

Turn Based

Available Players

345678910111213141516

Card Sets Worth

4,6,8,10,12,14,16

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Medium

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

1

2

Green

2

3

Blue

3

4

Almost Black

Default

5

Orange

Default

6

Purple

Default

7

White

Default

8

Cyan

Default

9

Lime

Default

10

Pink

Default

11

Yellow

Default

12

Navy

Default

13

Brown

Default

14

Violet

Default

15

Khaki

Default

16

SkyBlue

Default

Board Description

You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.

Scenarios

Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.

Beam me Up: You can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible.

Doppelganger: Ownership of a Territories engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger.

This scenario is Wormhole: It is similar to Doppelganger (above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.

Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

Gameplay Settings

Gameplay Type

Turn Based

Return to unit placement from attack

Off

Return to attack after fortify

Off

Number of attacks allowed

Unlimited

Number of fortifies allowed

2

Multiple attacks

On

Allow fortification

Bordered

Allow abandonment of territories

Off

Abandoned territories revert to neutral

Immediately

Fog type

Medium

Allow override of fog setting

Yes

Game history

Show

Team Settings

Teamplay Enabled

Yes

Team Vision

On

Team Unit Placement

Off

Team Unit Transfer

Off

Team Factory Production

Off

Cards

Cards

On

Card Capture

On

Maximum number of cards allowed

5

Card values

4,6,8,10,12,14,16,18,20,22,24

Must capture non-empty territory to earn card

On

Card deck

A:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned

3

Minimum bonus units per turn

3

Elimination bonus

0

Capturing of reserves on elimination

On

Maximum reserve units

0

Maximum units per territory

Unlimited

Auto Assign Factories

Number of sides on Attacker's Dice

6

Number of sides on Defender's Dice

6

Initial Setup

Initial setup

Setup based

Lock seat colors

Off

Lock seat order

Off

Lock starting bonus to:

Seat

Allow seat selection

None

Number of units per Territory

3

Territory selection

Automatic

Unit placement

Automatic

Neutral count

None

Neutral Factories

Use team names defined in Colors

Off

Allow players to choose seats / teams

None

Design Information

Territories

85

Continents

98

Advanced Features

FactoriesFortify Only Borders

Board Settings

Gameplay

Turn Based

Available Players

2

Card Sets Worth

4,6,8,10,12,14,16

Territory Selection

Automatic

Unit Placement

Automatic

Starting Setup

Scenario based

Capital Cities

Off

Teamplay

Enabled

Fog Setting

Medium

Fog Override

Enabled

Open Games

0

Cards

Troops

Tanks

Planes

Wild

Seat

Color

Team

Starting Cards

Starting Bonus

Win Condition

1

Red

1

2

Green

2

3

Blue

3

4

Almost Black

Default

5

Orange

Default

6

Purple

Default

7

White

Default

8

Cyan

Default

9

Lime

Default

10

Pink

Default

11

Yellow

Default

12

Navy

Default

13

Brown

Default

14

Violet

Default

15

Khaki

Default

16

SkyBlue

Default

Board Description

You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.

Scenarios

Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.

Beam me Up: You can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible.

Doppelganger: Ownership of a Territories engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger.

This scenario is Wormhole: It is similar to Doppelganger (above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.

Special Notes for this version. Unlike the other Factory Driven Scenarios, and because this is a two-player version, Neutral territories ARE ALSO affected by the 'factory' placement of units. This better balances the board by making the Neutral stacks at the top of the board smaller, and the stacks at the bottom of the board larger. I will consider turning off the factories that put units on the Lower Board neutrals if over tim, people seem to think this is a good idea, but Dev play suggests that this helps the two boards play evenly.

Other erratta and teeny tiny fine print: There are custom starting bonuses that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.