The Fallout Overhaul Kit (FOOK), is a customized compilation of user modifications, gameplay balancing changes, and original content designed for the PC game Fallout 3 by Bethesda Game Studios.
The second installment of FOOK. This edition is designed to go beyond what FOOK had started. Including better weapons, armor, items, and an overall rework of the system from the ground up. FOOK2 and FOOK are different in that FOOK2 is a revamp and reproduction of everything that wasn't fixed in the original FOOK. The newer development was designed around better ergonomics between mods and compatibility to reduce bugs and overall conflict among some of the most popular pieces of work to date. What started off as nothing more than a compilation of previous mods and material turned into a completely new development. FOOK2 redesigns the wasteland in better flow with the fallout universe and tries to fill in the gaps that Bethesda left behind.

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The main BSA data files for FOOK2 v1.2 RC. The Fallout Overhaul Kit (FOOK), is a customized compilation of user modifications, gameplay balancing changes, and original content designed for the PC game Fallout 3 by Bethesda Game Studios.

I can elaborate my since I tried to install this every time I launch Fallout3 it soon after crashes. Fook and summer 2.8 are the only mods I have. Also do i need the other fook2 1.0 to play this is my first time with BSA files

I used FOMM to extract to NEW FOLDER then cut & paste in Fallout 3\data

It is possible to create new BSA files in order to distribute new assets with user-created mods. This has benefits and drawbacks:

Easy installation
Users will only have to install two files: the .esp file for your mod, and the .bsa file with the assets, which can simply be placed in the /Data/ folder.
Changing things is harder
Since your files are in a BSA file, editing a file, such as for texturing, will be harder, since the user will have to extract that from the BSA file first. Depending on the mod, this may be preferable or not. Less fragmentation