I think everyone has bits of broken ships that they have combined. Some of the things we come up with are particularly horrible. I've just spent part of my afternoon doing up a ton of awful ships, which I will post over the next few weeks. Enjoy the first of mine, and post your own awful custom ships.

These are courtesy of selvaxri, as he provided a bag of random bits and pieces from incomplete ships a while back. I finally explored it properly and was happy to find 3 complete ships along with the opportunity to make some weird stuff. I'm not normally one to do this, but a few combinations seemed better than the other junk I came up with.

Who said that junks could only have 2, 3, 6, or 10 masts? Why not 4, 5, or 9?

The insecure Captain Drouza of the Divine Wreckage is always trying to maximize how many sails his giant ship can utilize. Whenever the ship finds or "makes" (with gunnery of course) effective jury rigged equipment, Drouza finds a way to put it aboard his ship, although he doesn't seem to realize that the added weight and sloppily handled mess of rigging does nothing to actually make the ship faster.

*Notice that although this is a much later version of the same Divine Dragon ship (long since lost by El Fantasma), it does not have the Junk keyword since the ship only has 2 original masts. The lines of fire are very ugly and it would be extremely difficult to ever have more than 5 masts in range of a single target at once, hence the somewhat low cost despite the ship being almost as durable as a 10 master.

(this ship also does not have the Junk keyword, as only 2/5 masts are junk cannons)

The paranoid and supremely selfish captain of the "new" Clear Wind has gone to extreme lengths to protect himself. A wide deck was added to the ship's stern, with the crew installing two extra gaff masts at odd angles to shield the quarterdeck and captain's cabin from view. The captain also had cannons moved from the front of the ship to the back, and he plans to barricade himself in the cabin in preparation of battle. Unfortunately his cowardice means that his uninspired crew will not be eager to protect him if such a conflict occurs.

For this one, the foremast is actually broken at the bottom tab, hence no die on the mast and no gun on the ship, which contributes to the flavor and lack of firepower at the bow.

Divine Wind II (also known as the Divine Winds of Vengeance, Retribution, and Revocation)
Faction Affiliation: None/Neutral
Rarity: U
Type: Ship
Point Value: 18
Cargo Space: 4
Base Move: S
Cannons: 3S,3L,3S,3S
Number of Masts: 4
Ability: Junk. If this ship has a captain crew, she gets +S to her base move. This ship always eliminates a mast when she rams, and gets +1 to her boarding rolls.

The grand and warmongering captain of the newly christened "Divine Wind II" found a way to increase his ship's firepower - simply add another deck attached to the existing stern! With an extra gun platform and an extra sail, the ship is a juggernaut of a junk. However, the "backwards expansion" (as the English put it) led to a partial collapse of the main deck at the bow. Luckily for the crew, this has led to an impromptu battering ram that also lets the crew swarm enemy ships from various angles.

The spare parts included two quarterdecks from the Divine Wind, so I just slid the extra into the space at the stern. The tabs were broken at the front so the main deck protrudes from the bow and combines with the double-decked stern to make for a very long and brutishly powerful junk.

Are the oars supposed to represent something? Almost looks like a keel on the wrong side of the ship. XD

The eternal struggle of the working class as faced with by the oppression of the bourgeoisie. Their tireless rowing gets them nowhere, while the aft sail is elegant, but equally ineffectual, existing almost solely for ornamental sake.