Imagine jumping into your car, leaving the stresses of civilization and escaping to the quiet embrace of nature. I think many of us have had this idea. Fleeing to the countryside to then have your car balancing on the edge of a cliff, not so much. However, this is the fate of the main character […]

With the early access release of My Time At Portia, players have a whole new world to explore. Set in a vast and imaginative world full of monsters, treasure and a bevy of materials, the game is already shaping up to be a hit among farming life sim and adventure game fans. That said, there […]

Thinking back on our first experiences with games we always begin by learning the rules. We learn how to move our character and properly interact with our environment. We’re shown the hazards of the worlds and how to progress safely to the next objective. Much like in the real world, following rules allows us to […]

When I first began playing The Long Dark, the idea of “organic narrative” kept popping into my head. I touched on it in an article about Wintermute, the game’s actual story mode. In that piece, I contested that the need to survive (and the inherent story of surviving) trumped anything the game offered in terms […]

There’s been a trend in indie games, starting with Shovel Knight, of 2D action games featuring short, cute, knightly protagonists. Unless you already happen to be in love with that aesthetic (like I am) you’re probably a bit skeptical of games that fit that mold. Let me tell you what Knight Time does differently. While the dev team […]