WAR TYPEHEARTS: Minimum 5 players from both parties.Subs are not needed, but can be used if both parties agree on having them.The number of hearts must be greater than or equal to the number of players.When a player loses a match, their team loses a heart.The first team to reach 0 hearts loses the war.

Whenever a Duel is finished, Screen Shot it, so we have proof of the results. Do this after each Duel, if possible.

ALSO: When a match was WON, you CANNOT change your deck. If you LOST a match, you CAN change your deck.

Leadership: the art of getting someone else to do something you want done because YOU don't want to do it. *COUGH* >.>

I am a Man who turns the other cheek when slapped. But when it comes to the safety of others I am the one who keeps them safe. I know how to yield, but I do know when it's time to take a stand. I am 15, a philosopher at heart, but a Warrior of the mind.

Lightsworns are highly underestimated. I have combined them with multiple archtypes creating deadly opponents against any Meta.

Leadership: the art of getting someone else to do something you want done because YOU don't want to do it. *COUGH* >.>

I am a Man who turns the other cheek when slapped. But when it comes to the safety of others I am the one who keeps them safe. I know how to yield, but I do know when it's time to take a stand. I am 15, a philosopher at heart, but a Warrior of the mind.

Lightsworns are highly underestimated. I have combined them with multiple archtypes creating deadly opponents against any Meta.