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Volgar Barbarian and Combat Dragon

9th Mar, 2015 — aartform

Volgar Barbarian and Combat Dragon from my in development PC game: Tempest CitadelIt
is a sci-fi strategy game with cloud cities, bunkers, scavenging,
ancient secrets and AI driven squad battles on the ground and above the
clouds.

A little backstory…

2107 Terracorp controls
Earth. After an alien signal was detected, it was decoded and found to
be plans for an interstellar craft and details of a location in space
marked as the source of untold riches and technological insight, the
Nexus. Terracorp used its extensive resources to turn these plans into
an operational spaceship, and chose you, along with 5 experts to lead a
mission to reach and exploit the Nexus.

The craft is loaded with
hundreds of cryopods that will make up your crew at the destination, but
you must travel light and only the essential modules are installed -
everything else you must build/scavenge/or steal at your destination.

After
a long voyage the craft sweeps into a solar system not unlike our own
and approaches a Class 4 Earth-like planet, swathed in thick
electromagnetic storms. Suddenly the craft’s systems crackle with golden
sparks and the craft freefalls towards the planet’s surface.

Then,
caught in an unexplained anti-gravity field the craft breaks it’s fall
and comes to a shuddering stasis a few hundred meters above the stormy
cloudline.

Only now do the primary stasis pods flicker into life
and release you and your small team of officers onto the flightdeck. And
now the craft reveals another secret as the ship’s main display screen
dims and returns as the face of a mysterious AI.