Sunday, 28 March 2010

I wanted to do some anatomy practice so I decided to make a generic base head model that I'd be able to use for a number of sculpts. I don't like the Mudbox base head as it doesn't have an open mouth or eyes. So I made this one. I also made a set of teeth, gums and tongue although you can't see them in this one.

Although I plan to do a set of more characterful heads, I thought I'd start with a plain and generic one. What could be more plain and generic than a bald space marine. :)

Sunday, 14 March 2010

I haven't posted for a while, but I have been working on the goblin. I just never got to a good point to take some grabs.

I've been working on surface detail so the pictures are quite large. Sorry about that.

I had to move over to the 64bit desktop for the detailing stage as the laptop wouldn't let me divide to the level I needed. It's nearly using all 4gig I have at the moment. I'll have to get another 4gig if I want to take it any further.

About Me

I've been a videogame artist for about 12 years. Most of this has been spent working at tiny devs on handheld platforms so I haven't had the opportunity to get into high res sculpts commercially. Digital sculpting is something I've been getting into in my spare time.