Just for grins and ha ha's I extracted the .zip file. There is a text document in there called "desc"

It says:

# 480 wide, 800 tall 24 frames per second480 800 24

# p means we're defining a part# first number is repeat count, 0 means infinite# second number is delay in frames before performing the next part# so if you are playing 15 frames a second 15 would be... one second# string defines the directory to load files from# files will be loaded in order but names don't matter

# s defines a sound for a part# sounds will be loaded from /system/media# oggs with loop points will loop automatically# only one sound will play at a time# timing is driven by the part, not the sounds# if you want no sound, leave blank

# droidp 1 0 01_droid

# mobilityp 1 0 02_mobility

# loopp 0 0 03_loop

Maybe one of those values needs to be changed ... "if you want no sound, leave blank" ... leave WHAT blank? :blink:

Good catch. There is no S value, so he forgot to add (or decided to exclude) it. It should be in the beginning of # droid, so I believe perhaps it should read:

p 1 0 01_droid

s 1 0 01_droidhd

Let's see in the original.

Click to expand...

Here's the original:

# 540 wide, 960 tall 15 frames per second540 960 15

# p means we're defining a part# first number is repeat count, 0 means infinite# second number is delay in frames before performing the next part# so if you are playing 15 frames a second 15 would be... one second# string defines the directory to load files from# files will be loaded in order but names don't matter

# s defines a sound for a part# sounds will be loaded from /system/media# oggs with loop points will loop automatically# only one sound will play at a time# timing is driven by the part, not the sounds# if you want no sound, leave blank

# p means we're defining a part
# first number is repeat count, 0 means infinite
# second number is delay in frames before performing the next part
# so if you are playing 15 frames a second 15 would be... one second
# string defines the directory to load files from
# files will be loaded in order but names don't matter

# s defines a sound for a part
# sounds will be loaded from /system/media
# oggs with loop points will loop automatically
# only one sound will play at a time
# timing is driven by the part, not the sounds
# if you want no sound, leave blank

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