Remember my club i kept going on about? well at the moment i'm in the process of getting a new larger room and 30 mins extra club time, meaning i'll have altogether 1:20mins altogether for setup & game time. but i need scenario's that can fit that time frame to be played by 2-4 players that can be done with limited parts and are fun to play. Any ideas from old battles will be welcome!

6. I Am Legend scenario, one man and his dog versus an army of zombies.

7. Pillage the village.

Elaborate?

Basically one team has an important person (such as a spy, government official, traitor, etc.) and the other team has to take this person out. Scenarios could vary depending on the specific person, so if it was the president he could be making a speech, if it was was a scientist they would need to kill him before the other team could get him to the lab, etc.

6. I Am Legend scenario, one man and his dog versus an army of zombies.

7. Pillage the village.

Elaborate?

Basically one team has an important person (such as a spy, government official, traitor, etc.) and the other team has to take this person out. Scenarios could vary depending on the specific person, so if it was the president he could be making a speech, if it was was a scientist they would need to kill him before the other team could get him to the lab, etc.

6. I Am Legend scenario, one man and his dog versus an army of zombies.

7. Pillage the village.

Elaborate?

Basically one team has an important person (such as a spy, government official, traitor, etc.) and the other team has to take this person out. Scenarios could vary depending on the specific person, so if it was the president he could be making a speech, if it was was a scientist they would need to kill him before the other team could get him to the lab, etc.

A group of civilians (standard figs armed with kitchen utensils), a team of SWAT troops, and a team of lightweight vampires.

20 civilians
5 vampires
5 SWAT

VAMPIRE:
Move: 10"
Skill: 1D10
Armour: 4
Wounds: 2
Specialities: Leech: For every enemy killed, add +1 to all stats except wounds for a turn. Bonuses stackable. When taking a wound, remove all bonuses, and for a turn, -1 from skill. Penalties are also stackable.
Spider Gymastix: See ninja.

For using at a club: I recommend 1 vampire assigned to one of five people, for a max of 5. 1 Swat for 1 person, up to 5. Civilians then shared as equally as possible between others.
OR
5 Vamps to 1 person
5 SWAT to 1 person
civilians divided up.

6. Team Bases. Each team (ideally three or four) has a base in which to hold their stuff.

7. Check points: Around the field, there are certain check points, just big enough for one or two fig-sized units to stand on like Bonn-o-Tron. The goal is to put a NORMAL MINIFIG on each one. I suggest about 10. The game ends when all the checkpoints belong to one person.

8. Respawning. At the begining of each turn, roll 3d10 (or whatever seems appropriate). Take that much CPs worth of stuff and put it into your base or near a check point you control to use. The total should NEVER exceed 200 CPs; meaning, if I have 194 at the moment, and then I roll a 10, I only get 6.

Players start with nothing at all except their bases; no units, no vehicles, no weapons, nothin'.

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