________________
| ________ / - THE LEGEND OF -
| / / /_________ ____ ________ ____
| / / /\ ____ |\ / \ _ \ \ \
|/ / / / | | \ | | | | | \ \ / \
/ / / | | \| | | | | \ \ / /\ \
/ / / | |___/| | | | | | | / /__\ \
/ O / | ___ | | | | | | |/ __ \
/ / / | | \| | | | | | || / \ |
/ / / | | /| | | /| | | / /| / \ |
/ / / /| |____/ | | |___/ | | |_/ / | | | |
/ / / |________|/_________|/_______/ /____\ /____\
/ /_______/ |
/_______________| - MAJORA'S MASK -
============ BOMBERS' NOTEBOOK GUIDE ============
~An In-Depth FAQ Created by: Croco~
________________________________________________________________________
This Document is Copyrighted 2000 by Croco. Any reproduction of this document in
part or in whole without the author's consent is strictly forbidden. If the
reader wishes to use the FAQ for their personal and private use only, then a
printed copy may be made.
This In-Depth FAQ to the Nintendo 64 game The Legend of Zelda: Majora's Mask
Features:
*Guide to Getting all the Happiness Seals from the characters in
trouble, including where to go and at what time, and descriptions
of what to do.
*Special Spoiler-Reduced Setup allows you to find the info you need
without ruining the experience.
*For those that don't care, descriptions of what goes on.
*Maps, Schedules, and More!
Contact Me: [email protected] (See Part 4, Section 2 for details)
-VERSION HISTORY-
------------------------------------------------------------------------
This is the Final Version of the Croco Bombers' Notebook Guide for The Legend of
Zelda: Majora's Mask, Created 11/15/2000.
Final Version- Created 11/15/00
Finished in two versions. Nice. I'm also surprised that I haven't begun any of
these commentaries for the updates with the word "well" (those of you that read
my other FAQs may know about my constant overuse of this at the beginnings of
these comments). Today's update, as the Final Version, includes info for all the
characters, as well as a new non-Bombers' Notebook character and some FAQs.
Version 1.0- Created 11/8/00
Before I begin blabbing about what's here, I'd like to take a moment to say that
this has been a very enjoyable FAQ to write. Much less stressful than a giant
Walkthrough and lots of fun. Now, onto what's here. In order to secure a coveted
Majora's Mask FAQ spot, I've sent this FAQ in a little early, and incomplete.
Don't worry, because by next update, I plan to have this entirely finished. What
is complete is Parts 1 and 4. In Part 2, I have the first five characters
covered, and in Part 3 I have the Clock Town Map, and the first Other Character
Description. That's all for now. Have fun reading.
------------------------------------------------------------------------
UPDATE NOTICE: Coverage for all characters in the Bombers' Notebook is here.
This FAQ is now complete.
________________________________________________________________________
~TABLE OF CONTENTS~
I. Part 1 - Introduction
1. Introduction/Author's Comments
2. How to Read the Bombers' Notebook
II. Part 2 - Bombers' Notebook Guide
III. Part 3 - Bombers' Notebook Guide Supplement
1. Clock Town Map
2. Other Characters
IV. Part 4 - Miscellaneous
1. Frequently Asked Questions
2. Closing/Contact Info
___________
WHERE TO GO:
*Part 1: If you don't quite grasp exactly what the Bombers' Notebook is, are
having trouble figuring out the layout of what I write, or just want to read
what I have to say about this FAQ, go here. I recommend that everyone reads the
"How to Read This FAQ's Bombers' Notebook Coverage" area in Section 2, as it may
give you a few tips on how to read it.
*Part 2: This is where to go to find out what to do to help people out and get
those Happiness Seals. Thanks to the carefully-planned setup, it can be spoiler-
free, but I suggest reading the "How to Read This FAQ's Bombers' Notebook
Coverage" area in Part 1, Section 2 to see the best way to read it without
spoiling.
*Part 3: By no means do you need to look at this section, but it is helpful. Not
only is there a map of Clock Town (including characters' locations), but also
schedules and descriptions of some characters that do not appear in your
notebook but may be helpful to know about.
*Part 4: This section basically wraps everything up, but there's also info on
how to contact me and Frequently Asked Questions from readers, which may
correspond to your own.
________________________________________________________________________
_ _ _ _
/ \/ \========================================================/ \/ \
/ /\/\ \ PART 1: INTRODUCTION / /\/\ \
/__\ /__\====================================================/__\ /__\
My plan about a month ago was to do a full-fledged, complete Majora's Mask
FAQ/Walkthrough. As the fateful day approached when this game came out, I knew I
was in some trouble. I had my hands full with all my other FAQs, and another new
FAQ was not what I needed to spend serious time on. So, at the last second I
chickened out and decided not to make a FAQ for Majora's Mask. But if that were
true, why are you reading this? Obviously I changed my mind somewhere, right?
Actually, it's more complicated than that. No wait, it's not.
As I played the game, having a great time, I noticed that I particularly
enjoyed helping people out that were in the Bombers' Notebook. Eventually, it
dawned on me that I didn't have to make a huge walkthrough like I normally do,
but I could target my favorite part of the game and do a really good job. So I
did.
This is the first time I've done an In-Depth FAQ. Long, complete FAQs are
my normal fare, but this time I think I'll do something different. So here it
is: difference. Feels so strange... yet comforting.
----- HOW TO READ THE BOMBERS' NOTEBOOK -----
In this section, I'll cover both how to read the Bomber's Notebook in the
game, as well as how my coverage of each person will be set up and what's what.
Basically, this section is for those of you who either like to read everything
or grasp things a little slowly.
-HOW TO READ THE IN-GAME BOMBERS' NOTEBOOK-
The Bombers' Notebook is quite simple, but in case you don't understand it, I'll
go over it. The sign on top of the Milk Bar will also help you out. The book can
be accessed by pressing A while highlighting it on the Pause Screen.
*Each square on the left side of the book is a place for a character. When you
talk to a character that can be placed here, whether you help them or not, their
picture will be placed here.
*To the left of the character, there will be one or more blue bars. For each
blue bar, an event will occur. There are three different things that could
happen, marked by the following symbols:
-Exclamation Circle: This means that you have made an appointment
with or a promise to a person to do something.
-Ribbon: This means you have received an item for helping out the
character.
-Mask Symbol: This means you have received a mask for helping out
the character.
The symbols will not appear until you do something. To find out when the event
occurs, look above the blue bar to the time table at the top. Each shaded region
represents a six hour period. If there are multiple blue bars over the same time
period, multiple events will occur.
*When every event has been completed, a Happiness Seal will appear on the far
right. This means you have helped this character out entirely.
-HOW TO READ THIS FAQ'S BOMBERS' NOTEBOOK COVERAGE-
In this FAQ, there will be a consistent setup for each person. The entries will
go in the order that they appear in the notebook. Below is a sample setup, with
descriptions of each of the parts.
**SAMPLE SETUP***
________________________________________________________________________
====== EXAMPLE ======
________________________________________________________________________
Description: This is the description displayed in the Bombers' Notebook.
It's brief, but gives you a quick overview of the person.
Profession: This is what the person does for a living. If they don't
work, it's a hobby or interest they spend a lot of time on.
Home: Where the character lives or usually hangs out.
Character Relations: Here you'll find who the person knows and/or
interacts with that is also in the Bombers' Notebook.
Other Relations: Here you'll find who the person knows and/or
interacts with that is not in the Bombers' Notebook.
Problems: Look here to find the main troubles of the character.
Additional Info: Anything else that might be of interest about the
character.
Comments: I'll place any comments I have about the character and/or the
events that take place. There won't be any spoilers, though.
Schedule: This lists the daily lives of the character, and where they
are during each day. Some characters do the same things no matter
what, while others are affected by events. In the latter case,
there will be two lists: one for when nothing affects them and one
for when all the corresponding events take place.
*Spoiler-Free Note*- If you want the least spoilers possible, look at
the schedule. Where the person goes will just give you a basic clue
as to what goes on, and may help you. However, this does not always
give you enough information.
*SAMPLE SCHEDULE*
Day 1, 8:00 AM - Location: Stock Pot Inn
Activity: Sleeping In
Day 1, 10:00 AM - Location: East Clock Town
Activity: Goes for a Walk
Day 2, 12:00 PM - Location: Milk Bar
Activity: Drinking Milk
...etc.
Events/Prerequisites/Optional Events:
This is where you go to find the info you need in detail. Each of these are
different. Events are indicated in the In-Game Bombers' by blue bars. If you're
in the right place at the right time and do the right thing, something will
happen. Prerequisites are things that occur prior to an event that you must
fulfill, but are not indicated in your notebook. Sometimes it's a matter of not
doing something. Optional Events are also not indicated in the notebook, and it
is not necessary to complete what is indicated to succeed. However, often times
the story is revealed more and you may get a hint. Below is the format that each
of these will be setup into.
---EVENT 1---
Location: Milk Bar Time: 11:00 PM
Items Needed: Mask of Scents, Song of Soaring
--In this space, what you have to do is given in detail. This basically explains
what you have to do. This may include some things that go on during the
process.--
*Spoiler-Free Note*- If you want to find more out on your own, just
look at the Location, Time, and Items Needed at the top. If you
don't mind being told exactly what you have to do, read the text
below it. However, do not read beyond this point, or there is a
chance of a spoiler.
DESCRIPTION: After you do what you have to do, this part explains what
goes on.
ITEMS RECEIVED: This is what you get out of the encounter, whether it be
a mask, a piece of heart, an item, or nothing.
________________________________________________________________________
_ _ _ _
/ \/ \========================================================/ \/ \
/ /\/\ \ PART 2: BOMBERS' NOTEBOOK GUIDE / /\/\ \
/__\ /__\====================================================/__\ /__\
In this guide, not only will you find out how to get the happiness seals
for every character, but you'll also find detailed info about each person,
including schedules, relationships, and their professions. There's even a
special setup to guide you through the events, with detailed directions on how
to complete them. For those of you that don't mind spoilers, there's
descriptions of the events that take place, and for those that do, I've set it
up in a special way to reduce spoilers (check out Part 1, Section 2's "How to
Read This FAQ's Bombers' Notebook Guide" to find the optimal way to read it).
The secrets of the universe have been revealed...
________________________________________________________________________
====== BOMBERS ======
________________________________________________________________________
DESCRIPTION: Secret Society of Justice. Helping people out 24 hours a
day.
PROFESSION: None (these are kids), but spend a lot of time helping
out others.
HOME: Clock Town
CHARACTER RELATIONS: Jim, the Leader of the Bombers
OTHER RELATIONS: Astral Observatory Astronomer
PROBLEMS: Trouble shooting down Balloon (Jim), Looking for fun
ADDITIONAL INFO: Friendly, curious children of Clock Town. They wander
the town, and, like most children, love to play. Though they don't
take kindly to other races, they are constantly looking for new
members. They also have extensive knowledge about many of the local
masks, and might drop a clue about what they're for.
COMMENTS: If you have the Bombers' Notebook, you've completed this
already. Therefore, the events that follow will basically just tell
you how to get the Bombers' Notebook. There are two ways to get it.
-SCHEDULE-
Day 1, All Day - Location: North/West/East Clock Town
Activity: Walk Around, Shoot at Balloon (Jim)
Day 2, All Day - Location: North/West/East Clock Town
Activity: Walk Around, Shoot at Balloon (Jim)
Day 3, All Day - Location: North/West/East Clock Town
Activity: Walk Around, Shoot at Balloon (Jim)
---EVENT 1---
Location: North Clock Town Time: Any Time
Items Required: Magic Power
If you've already passed the first set of three days, you'll have finished this
Event. If you're stuck, read on. It can be completed while you're still a Deku,
but you must have visited the Great Fairy in North Clock Town and have received
Magic Power. Wherever you are, head to North Clock Town, where Jim (the Leader
of the Bombers) is trying to burst the Majora Balloon. He really needs some
practice, because he won't get the thing down even after three days. Take pity
on the poor lad and shoot a bubble from your Deku snout at the balloon, causing
it to pop. Go over and talk to him, and he'll challenge you to a game of hide-
and-seek. The Bombers will split up, and you have to catch them. Use your Spin
attack to get them. In North Clock Town, Jim hides behind the slide and another
Bomber hides behind the tree near the Deku Game. In East Clock Town, one Bomber
is near the roof of the Milk Bar. As you approach, he'll jump off holding onto a
Cucco. Jump down and chase him. A second Bomber in East Clock Town hangs out
near the bell on the veranda of Stock Pot Inn. Use the Deku Flower by the
Treasure Chest Shop to reach him. In West Clock Town, a single Bomber hangs out
in front of the Post Office.
DESCRIPTION: Once you find all the Bombers, Jim will reveal the secret code that
will allow you to enter the Bombers' Hideout (the shortcut to the Astral
Observatory). They won't allow you into the club, however, because you're a
Deku.
ITEMS RECEIVED: None
---EVENT 2---
Location: North Clock Town Time: Any Time
Items Required: Deku Mask
For completing this Event, you will receive the Bombers' Notebook. There are two
ways you can get it, but both require you to be Link. The first method is to pop
the Majora Balloon in North Clock Town again (with arrows or bubbles), then talk
to Jim as Link. You'll play another round of hide-and-seek, and if you win, the
Bombers' will let you join and you'll receive a Bombers' Notebook. The second
method is easier. Tell the code to the Bomber guarding the entrance to the sewer
(leading to the Astral Observatory), enter the sewer, then go back out. Go to
North Clock Town and talk to Jim, and he'll give you a Bombers' Notebook.
Simple, isn't it?
DESCRIPTION: None
ITEMS RECEIVED: Bombers' Notebook
________________________________________________________________________
====== ANJU ======
________________________________________________________________________
DESCRIPTION: Stock Pot Inn's innkeeper. A courteous woman.
PROFESSION: Stock Pot Inn Innkeeper
HOME: East Clock Town
CHARACTER RELATIONS: Kafei, Anju's Grandmother, Gorman
OTHER RELATIONS: Link-goro, Tortus (Father, deceased)
PROBLEMS: Her future husband recently disappeared without a trace
ADDITIONAL INFO: Anju is a very polite person. She works at the Stock
Pot Inn, which has been owned by her family for generations. With the
Carnival of Time coming up, she doesn't have any room left in the
Inn, and is somewhat stressed. Combined with the fact that her lover
disappeared, her grandmother won't eat anything, and the giant moon
is about to crush Termina, she's going through a lot right now.
COMMENTS: Anju and Kafei's notebook entries are intertwined, and you
cannot complete one without going through at least parts of the
other. That being said, this is my favorite chain of events, and
it's very exciting, fun... and frustrating.
-SCHEDULE-
Day 1, 6:00 AM - Location: Stock Pot Inn Lobby
Activity: At Check-In Desk
Day 1, 10:55 AM - Location: Stock Pot Inn Kitchen
Activity: Goes to Get Food for Grandmother
Day 1, 12:00 PM - Location: Anju's Grandmother's Room
Activity: Arrives at Grandmother's Room
Day 1, 1:00 PM - Location: Stock Pot Inn Employee Room
Activity: Takes Food To Employee Room
Day 1, 1:50 PM - Location: Stock Pot Inn Lobby
Activity: At Check-In Desk
Day 1, 8:30 PM - Location: Stock Pot Inn Lobby
Activity: Locks Up
Day 1, 9:05 PM - Location: Stock Pot Inn Employees Room
Activity: Goes to Bed
Day 2, 11:30 AM - Location: East Clock Town
Activity: Goes for Walk
Day 2, 1:50 PM - Location: Laundry Pool
Activity: Sits on Bench and Thinks
Day 2, 6:00 PM - Location: Stock Pot Inn
Activity: Goes to Bed
Day 2, 9:30 PM - Location: Employees Only Room
Activity: Talks with Mother
Day 3, 6:00 AM - Location: Stock Pot Inn Bunk Room
Activity: Sweeping
Day 3, 12:00 PM - Location: Stock Pot Inn Employees Room
Activity: Takes Break
-EVENT SCHEDULE-
Day 1, 6:00 AM - Location: Stock Pot Inn Lobby
Activity: At Check-In Desk
Day 1, 10:55 AM - Location: Stock Pot Inn Kitchen
Activity: Goes to Get Food for Grandmother
Day 1, 12:00 PM - Location: Anju's Grandmother's Room
Activity: Arrives at Grandmother's Room
Day 1, 1:00 PM - Location: Stock Pot Inn Employee Room
Activity: Takes Food To Employee Room
Day 1, 1:50 PM - Location: Stock Pot Inn Lobby
Activity: At Check-In Desk
Day 1, 8:30 PM - Location: Stock Pot Inn Lobby
Activity: Locks Up
Day 1, 9:05 PM - Location: Stock Pot Inn Employees Room
Activity: Goes to Bed
Day 1, 11:30 PM - Location: Stock Pot Inn Kitchen
Activity: Meets for Meeting
Day 2, All Day - *SAME AS DAY 1 (with exception below)*
Day 2, 9:30 PM - Location: Employees Only Room
Activity: Talks with Mother
Day 3, 6:00 AM - Location: Stock Pot Inn Bunk Room
Activity: Sweeping
Day 3, 12:00 PM - Location: Stock Pot Inn Employees Room
Activity: Takes Break
Day 3, 6:00 PM - Location: Stock Pot Inn Employees Room
Activity: Waiting in Room
---Prerequisite---
Location: South Clock Town Time: 6:00 AM (Day 1)
Items Required: None
At the start of the first day, you'll emerge from the giant Clock. Straight
ahead, near the entry to the Laundry Pool, a masked boy will come out and
deposit a letter. If you wish to complete Events 2 and beyond, you must watch
him deposit the letter.
---EVENT 1---
Location: Stock Pot Inn Lobby Time: 1:50 PM to 4:00 PM (Day 1)
Items Required: None
While you need to complete this event to get the happiness seal, it is not
required for the completion of the following chain of events. After Anju returns
from bringing her grandmother lunch, talk to her. Before she leaves to bring her
grandmother lunch, she'll ask if you're spending the night, but neither answer
will get you anywhere. However, from now until 4:00 she'll ask if you have a
reservation. Say yes.
DESCRIPTION: If you say yes, Anju will check the book, and surprisingly, your
name is there. She'll give you the key to the "Knife Chamber", a room in the
middle of the hallway on the second floor. Inside is a chest with 100 rupees.
You can also use this key to enter the Inn at night.
ITEMS RECEIVED: Room Key
---Optional Event---
Location: Stock Pot Inn Lobby Time: 2:10 PM to 2:30 PM (Day 1)
Items Required: None
At this short period of time, the Postman will deliver the letter deposited by
the masked youth earlier. Talk to either Anju or the Postman to hear the
conversation between them.
---EVENT 2---
Location: Stock Pot Inn Lobby Time: 2:30 PM to 7:50 PM (Day 1)
Items Required: Kafei's Mask
Visit Anju at this time. Nothing will happen if you talk to her, but if you put
on Kafei's Mask and speak she'll be very surprised.
DESCRIPTION: Anju will find out that you're also searching for Kafei if you wear
the mask, and she then wishes to ask a favor of you. She'll set up an
appointment with you at 11:30 tonight in the Inn Kitchen.
ITEMS RECEIVED: None
---EVENT 3---
Location: Stock Pot Inn Kitchen Time: 11:30 PM to 6:00 AM (Day 1)
Items Required: None
When it gets late at night, head for the Inn. If you completed Event 1, you can
simply waltz right in through the door. If you didn't, it'll be locked. To get
in, transform into a Deku and enter the Flower by the Treasure Chest Game. Jump
out and float over to the straw roof by the bell, then onto the veranda and into
the unlocked door. Go to the kitchen to meet Anju.
DESCRIPTION: In the Kitchen, Anju will explain the tale of Kafei, and how she is
looking for him. She wishes to send him a letter, but is too afraid to do it
herself. She'll give you the letter and ask you to mail it. She'll tell you to
mail it in the morning, but you can do it during the night as well. Take it to a
mailbox and put it in. Before heading on to Anju's next event, you will need to
complete several of Kafei's events.
ITEMS RECEIVED: Anju's Letter to Kafei
---EVENT 4---
Location: Stock Pot Inn
Time: 4:45 PM to 8:30 PM (Day 2), 6:00 AM to 12:00 PM (Day 3)
Items Required: Pendant of Memories
After completing the first of Kafei's events, return to the Stock Pot Inn and
deliver the Pendant of Memories to Anju. If you miss her on the third day, you
can also give this item to her on the first quarter of the third day.
DESCRIPTION: The Pendant of Memories will remind Anju of the happiness she and
Kafei had, and she'll trust him. This will make her wait for Kafei's return,
because she believes him. After giving her the Pendant, you must go back to
helping Kafei, or you will not be able to complete Anju's fifth and final event.
ITEMS RECEIVED: None
---Optional Event---
Location: Stock Pot Inn Employees Room
Time: 9:30 PM (Day 2)
Items Required: Room Key
On the night of the second day, head to your room at the Stock Pot Inn (if you
didn't get the Room Key, you can't experience this). Go up to the area of the
wall that's dilapidated (Tatl will fly over to it). If you check this spot,
you'll overhear the conversation between Anju and her mother in the next room.
---EVENT 5---
Location: Stock Pot Inn Employees Room
Time: 4:30 AM to 5:59 AM (Day 3)
Items Required: None
This event is also covered in the Kafei section, as Kafei and Anju will finally
be brought together. Therefore, I'll use the same description here as in
Kafei's. After helping Kafei retrieve the Sun Mask, use your Ocarina to warp
back to Clock Town. Head to the Inn, and go up to the Employees Room. It'll be
unlocked. Enter, and you'll see Anju wait for Kafei. Stick around for a while.
DESCRIPTION: At 4:30 (a mere hour and a half before the moon hits Termina),
Kafei will finally make it to the Inn (he did have to walk all the way from
Ikana Canyon, you know). When he enters, he and Anju will be reunited. Not
caring about the moon and the fact that they'll be dead in a couple hours, they
combine their masks, of the Sun and Moon, as they would at their wedding. Since
they're so happy and have no need for the newly-created mask, they'll give it to
Link.
ITEMS RECEIVED: Couple's Mask
________________________________________________________________________
====== KAFEI ======
________________________________________________________________________
DESCRIPTION: Strange youth seen near Laundry Pool
PROFESSION: Unknown
HOME: Curiosity Shop Backroom
CHARACTER RELATIONS: Anju, Man from Curiosity Shop
OTHER RELATIONS: Sakon the Thief
PROBLEMS: Hiding for unknown reasons
ADDITIONAL INFO: As not to spoil anything, I will refrain from revealing
anything about Kafei here. If you wish to know, Kafei is the
character with purple hair and is sporting a Keaton Mask. He lives in
the locked door near the Laundry Pool
COMMENTS: As I said with Anju, it's really fun to figure this thing
out. Tracking the little Kafei to his house and trying to find a way
in is a lot of fun. You know what? I think that in the next Majora's
Mask (if there is one, of course), Kafei should be the main
character. That'd be cool.
-EVENT SCHEDULE-
Day 1, 6:00 AM - Location: South Clock Town
Activity: Deposits Letter
Day 1, 7:00 AM - Location: Laundry Pool
Activity: Enters Hiding Area
Day 2, 3:25 PM - Location: Laundry Pool
Activity: Meets Postman
Day 2, 4:00 PM - Location: Laundry Pool
Activity: Enters Laundry Pool
Day 3, 6:00 AM - Location: Ikana Canyon
Activity: Waiting
---Prerequisite---
If you wish to start completing Kafei's events, you must have completed Anju's
Events 2 and 3. After those, you can start on Kafei.
---EVENT 1---
Location: Laundry Pool Time: 3:25 PM to 4:00 PM (Day 2)
Items Required: Deposited Anju's Letter to Kafei
You may want to follow the Postman around before this, or you can just be sure
to be at the Laundry Pool at 3:25. Wait for the Postman to arrive, then when
Kafei comes out to receive the letter, dash behind him and into the door. Wait
inside for Kafei to come in.
DESCRIPTION: When Kafei comes back, talk to him. He'll take off his mask and
reveal that he is Kafei (if it wasn't obvious), and he'll give you the Pendant
of Memories to take to Anju (see Anju's events). He'll also tell you about the
Thief that stole his wedding mask, which he promised to meet Anju with. He's
waiting for the thief to sell his goods at the Curiosity Shop, and is waiting
for his arrival.
ITEMS RECEIVED: Pendant of Memories.
---Prerequisite---
If you want to be able to complete the last two events, you must not stop Sakon
the Thief from stealing the Bomb Bag from the Old Lady. Make sure the Bomb Bags
are stolen.
---EVENT 2---
Location: Ikana Canyon Time: 6:00 PM (Day 3)
Items Required: Epona, Hookshot
After delivering the Pendant to Anju, head to Ikana Valley. Do not be late, or
you will suffer the consequences. I suggest arriving at least an hour before six
(game time, of course. I should hope you don't try waiting there an hour in real
time...). So, where in Ikana Canyon should you go? First, you must make it up
the steep cliff where the phantom sits by showing it the Garo Mask. Continue
down the path, then when you enter the next area, head to the right. Up the
trail you'll come across Sakon the Thief's hideout. If you look to the left of
his hideout, you'll see a couple rocks. Behind them is a patient Kafei, waiting
for Sakon. You'll need to wait, too. Hide behind the tallest part of the rocks
so that Sakon doesn't see you. If he spots you, he'll leave. At 6:15, Sakon will
start up the path, and at 7:00 he'll open the door to his hideout. Kafei will
run in after him, and you should follow.
DESCRIPTION: Sakon's hideout is very large. When you enter, go through the first
door to catch up with Kafei. Kafei will accidentally set off an alarm, causing
the Sun Mask that he wants to begin to move on a conveyor belt toward a hole
where Sakon is waiting. You'll need to reach the end of the conveyor belt before
the mask drops. Follow the directions below.
-Room 1, Kafei: In the first room, push one of the blocks inward and
onto the switch that opens the door for Link.
-Room 1, Link: Defeat the Deku Baba near the exit door.
-Room 2, Kafei: Don't step on the red switches, becausethey'll speed up
the conveyor belt. The yellow ones will slow it, and the blue one will
open up the door for Link.
-Room 2, Link: There's two Deku Baba in here. Kill them.
-Room 3, Kafei: This puzzle is a tad trickier, but not by much. Move
the block leftmost on the top row to the right, then pull the leftmost
block in the middle row back. Go down and step on the switch.
-Room 3, Link: There's a Wolfos in here. Fortunately, it'll only take
two hits to kill, and it becomes vulnerable often.
-Room 4: Step on both switches with Kafei and Link to get the mask.
ITEMS RECEIVED: None
---EVENT 3---
Location: Stock Pot Inn Employee Room
Time: 4:30 AM to 5:59 AM (Day 3)
Items Required: None
After helping Kafei retrieve the Sun Mask, use your Ocarina to warp back to
Clock Town. Head to the Inn, and go up to the Employees Room. It'll be unlocked.
Enter, and you'll see Anju waiting for Kafei. Stick around for a while.
DESCRIPTION: At 4:30 (a mere hour and a half before the moon hits Termina),
Kafei will finally make it to the Inn (he did have to walk all the way from
Ikana Canyon, you know). When he enters, he and Anju will be reunited. Not
caring about the moon and the fact that they'll be dead in a couple hours, they
combine their masks, of the Sun and Moon, as they would at their wedding. Since
they're so happy and have no need of the newly-created mask, they'll give it to
Link.
ITEMS RECEIVED: Couple's Mask
________________________________________________________________________
====== MAN FROM CURIOSITY SHOP ======
________________________________________________________________________
DESCRIPTION: Buys and sells stolen goods. Open at night only.
PROFESSION: Curiosity Shop Proprietor
HOME: Curiosity Shop
CHARACTER RELATIONS: Kafei
OTHER RELATIONS: Sakon the Thief
PROBLEMS: Needs to Buy/Sell Items
ADDITIONAL INFO: It's hard to tell if this guy is good or bad. While
he's friends with the noble Kafei, his entire business is selling
stolen items. He says that he's just providing the goods to the
public, not stealing them, but he's still a dirty thief. Nonetheless,
he's got some good stuff and will help you out.
COMMENTS: You cannot complete Events 1-2 and Event 3 on the same three
day period, so you'll need to go through at least two different times
to complete everything.
-SCHEDULE-
Days 1-3, 10:00 PM - Location: Curiosity Shop
Activity: Opens Shop
Days 1-3, 5:00 AM - Location: Curiosity Shop
Activity: Closes Shop
---EVENT 1---
Location: Curiosity Shop Backroom
Time: 1:00 PM to 10:00 PM (Day 3)
Items Required: Pendant of Memories
To be able to enter the Backroom, you must first complete Event 1 with Kafei. On
the afternoon of the third day, return to the Curiosity Shop Backroom. Inside
will be the Man from the Curiosity Shop. Talk to him.
DESCRIPTION: The Man from the Curiosity Shop will tell you about Kafei and how
he took off after Sakon. He'll also give you the Keaton Mask. This mask can be
used to summon the ghost foxes, Keatons. You know those bushes that dance around
after you cut one? Put on the Keaton Mask beforehand, cut them up, and when
they're all gone a Keaton will appear.
ITEMS RECEIVED: Keaton Mask
---EVENT 2---
Location: Curiosity Shop Backroom
Time: 1:00 PM to 10:00 PM (Day 3)
Items Required: Pendant of Memories
Right after you receive the previous item, the Man from the Curiosity Shop will
also give you another item.
DESCRIPTION: This item is a Letter to Kafei's Mama, or as she is known, Madame
Aroma. There are two ways to get it to her. See either the Postman or Madame
Aroma's entries.
ITEMS RECEIVED: Letter to Kafei's Mama
---Prerequisite---
See the "Old Lady from Bomb Shop" entry. Basically, you must stop Sakon the
Thief from making off with the Old Lady's bomb bags. You can either prevent this
from happening by knocking the bomb bag from him with your sword, or shooting an
arrow at the bag, causing the bomb bags to explode, killing Sakon. Just make
sure that the bomb bag never reaches the Curiosity Shop.
---EVENT 3---
Location: Curiosity Shop Time: 10:00 PM to 5:00 AM (Day 3)
Items Required: Giant's Wallet
After making sure Sakon's delivery doesn't make it to the Curiosity Shop
(meaning if you've completed Events 1 and 2 this time, you'll need to start over
from Day 1), pay it a visit on Day 3. Instead of Bomb Bags, the Man from the
Curiosity Shop will have the All-Night Mask. It costs 500 rupees, which means
you'll need the Giant's Wallet to purchase it.
DESCRIPTION: The All-Night Mask gives you the power to stay awake as long as you
have it on, no matter how much you want to fall asleep.
ITEMS RECEIVED: All-Night Mask
________________________________________________________________________
====== OLD LADY FROM BOMB SHOP ======
________________________________________________________________________
DESCRIPTION: Runs town bomb shop. Always open.
PROFESSION: Sells Bombs, Bombchus, Bomb Bags
HOME: Bomb Shop
CHARACTER RELATIONS: None
OTHER RELATIONS: Man from Bomb Shop, Sakon the Thief
PROBLEMS: Wishes to Stock Big Bomb Bags
ADDITIONAL INFO: The Old Lady from the Bomb Shop doesn't really have
that much of a personality. She wants to stock the shop with Big
Bomb Bags, and she'll be making a delivery soon.
COMMENTS: For generations, the Bomb Shop's owners' dreams have been to
stock Big Bomb Bags. What kind of sorry dream is that? Anyway,
you'll need to help the old lady fulfill the dream, although she
thinks she's got it covered.
-SCHEDULE-
Day 1, 12:00 PM - Location: North Clock Town
Activity: Enters Clock Town
Day 1, 12:30 PM - Location: West Clock Town Bomb Shop
Activity: Arrives at Bomb Shop
---EVENT 1---
Location: North Clock Town Time: 12:20 PM (Day 1)
Items Required: Sword
Be sure to be in North Clock Town at midnight, when the Old Lady arrives. She'll
walk through the town cautiously, and keep a close eye on her.
DESCRIPTION: As she walks down the path, the Old Lady's Bomb Bag is swiped by
Sakon the Thief. You'll need to hit him with your sword to get him to drop the
bag. Do not shoot an arrow, or the bag will explode. You know what? That guard
is pretty lazy; he just lets Sakon walk right by. If you get the sack back, the
Old Lady will reward you with the Blast Mask. This mask seems kinda dumb. It
creates an explosion, but costs some life. While this may sound idiotic, it
actually means you have an unlimited supply of bombs, so long as you have some
hearts to spare. Actually, I've recently learned that this can be prevented if
you put up your shield before detonating it. If you do that, you'll merely be
knocked back a little ways and it will not cost you any hearts.
ITEMS RECEIVED: Blast Mask
________________________________________________________________________
====== ROMANI ======
________________________________________________________________________
DESCRIPTION: Young girl living at ranch with sister.
PROFESSION: Helps Cremia Run the Romani Ranch
HOME: Romani Ranch
CHARACTER RELATIONS: Cremia
OTHER RELATIONS: None
PROBLEMS: Cows Are Being Stolen
ADDITIONAL INFO: Romani, named after the famous ranch down Milk Road, is
a skilled archer. Unfortunately, even with her skills, she has a
problem of the ranch's cows being stolen every year two days before
the Carnival of Time. To make things even worse, her older sister,
Cremia, doesn't believe her.
COMMENTS: The events involving Romani are pretty cool, and it's
definitely something to see. It may help if you have the Bunny Hood.
-SCHEDULE-
Day 1, 6:00 AM - Location: Romani Ranch Field
Activity: Running Around
Day 1, 6:00 PM - Location: Romani Ranch
Activity: Goes to Bed
Day 1, 2:30 AM - Location: Romani Ranch Field
Activity: Fights Off Intruders
Day 1, 5:15 AM - Location: Romani Ranch
Activity: Goes Back to Bed
Day 2, 6:00 AM - Location: Romani Ranch Barn
Activity: Talking to Sister
Day 2, 6:00 PM - Location: Romani Ranch
Activity: Goes to Bed
Day 3, 6:00 AM - Location: Romani Ranch
Activity: Walking Around
---EVENT 1---
Location: Romani Ranch Time: 6:00 AM to 6:00 PM (Day 1)
Items Required: Powder Keg, Bow
During the daylight hours of day one, blast the boulder blocking the Romani
Ranch out of the way using a Powder Keg (get this in Goron Village). Once the
path is cleared, head to the ranch and in front of the house and barn. Here
Romani is running around, getting prepared for what will be happening tonight.
She'll ask you to help out, but first you must pass a test.
DESCRIPTION: The test Romani will give you to make sure you're good enough to
help requires you to ride across the ranch on Epona, popping 10 ghost-shaped
balloons in under 2 minutes. This shouldn't be very difficult, and beating the
record of 1 minute isn't even very hard. If you pass the test, you'll become a
ranch hand and you can go to save the ranch from the ghosts at 2:30 AM. As an
added bonus, you'll get to keep Epona.
ITEMS RECEIVED: Epona
---EVENT 2---
Location: Romani Ranch Time: 2:30 AM (Day 1)
Items Required: Bow
When it gets late, head over to Romani Ranch. I suggest not arriving any later
than 1:45, preferably sooner. Run over to the barn and get ready for the ghosts
to come. They arrive at 2:30.
DESCRIPTION: There are two ways to defeat the ghosts. The first, which I think
is more exciting, is to ride around on Epona, shooting the ghosts as you ride.
The second way is to put on the Bunny Hood and run around. The second is a bit
easier. The ghosts are easy to find by their orange glow, and they also appear
as white dots on the map (if you haven't purchased one, it's a good idea to).
Don't worry about the ones far away in the field; instead, focus on the ones
closer to the barn. Two commonly missed ghosts are one that comes from behind
the house and one that comes from the entrance along the side of the ranch. The
ghosts regenerate, so you'll have to wait until dawn (5:15 AM) until they're all
gone. It arrives faster than you'd think.
ITEMS RECEIVED: None
---EVENT 3---
Location: Romani Ranch Time: 5:15 AM (Day 1)
Items Required: None
This really isn't an event, but your reward for saving the cows from the ghosts.
DESCRIPTION: Romani shows her thanks by offering you another bottle, filled to
the top with delicious milk from the grateful cows.
ITEMS RECEIVED: Bottle with Milk
________________________________________________________________________
====== CREMIA ======
________________________________________________________________________
DESCRIPTION: Manager of Romani Ranch. Milk is her specialty.
PROFESSION: Manager of Romani Ranch
HOME: Romani Ranch
CHARACTER RELATIONS: Romani, Anju, Gorman Bros.
OTHER RELATIONS: None
PROBLEMS: Ranch is having a hard time
ADDITIONAL INFO: Cremia runs Romani Ranch, and is the older sister of
Romani. She cares for her sister as well as the animals, and makes
deliveries into town.
COMMENTS: Cremia's events are, along with Anju, Kafei and Romani, one of
the coolest. You won't want to miss it.
-SCHEDULE-
Day 1, 6:00 AM - Location: Romani Ranch Barn
Activity: Contemplating
Day 1, 6:00 PM - Location: Romani Ranch
Activity: Going to Bed
Day 2, 6:00 AM - Location: Romani Ranch Barn
Activity: Milking Cows
Day 2, 6:00 PM - Location: Romani Ranch
Activity: Getting Ready to Go to Town
Day 3, 6:00 AM - Location: Romani Ranch Barn
Activity: Contemplating
Day 3, 6:00 PM - Location: Romani Ranch
Activity: Going to Bed
---Prerequisite---
If you want to complete Cremia's events, you must also complete those of Romani.
If you don't, the cows that Cremia will milk will be gone, and she'll be too
worried about her sister to go anywhere if she could.
---EVENT 1---
Location: Romani Ranch Time: 6:00 PM to 9:00 PM (Day 2)
Items Required: Bow
After completing Romani's events, return to the ranch on Day 2 at 6:00 PM to
meet up with Cremia. She'll be in her wagon getting ready to head into Clock
Town to make a delivery. Accept her invitation to ride along.
DESCRIPTION: The first half of the ride will be nice and calm as you and Cremia
share a nice conversation. However, halfway down Milk Road, a fence has been put
up. Cremia will be forced to take a detour through the Gorman track. Two masked
bandits (hmm... I wonder who they could be... maybe the Gorman Bros.?) will
attack from behind, and you'll have to fend them off as Cremia dashes through
their territory. The bandits aren't interested in stealing the milk, but
crushing the competition by smashing the bottles. Use your bow and arrows to
discourage them from coming closer. If a milk bottle or two gets destroyed, it's
OK, but if you save them all you'll get an extra reward. If you want to
guarantee you'll save them all, put on the Circus Leader's Mask (which cannot be
received until after you complete this event for the first time) and the masked
horsemen won't attack.
ITEMS RECEIVED: 200 rupees (if you save all bottles)
---EVENT 2---
Location: Milk Road Time: 9:00 PM (Day 2)
Items Required: None
As long as some milk bottles remain, Cremia will be happy to have made a
shipment, as well as Mr. Barten for finally getting some more milk.
DESCRIPTION: Protect the bottles of milk well, and Cremia will reward you with
Romani's Mask. This mask signifies you as an adult, but more importantly is the
proof of membership you need to get in the Milk Bar in East Clock Town at night.
ITEMS RECEIVED: Romani's Mask
________________________________________________________________________
====== MR. DOTOUR ======
________________________________________________________________________
DESCRIPTION: Mayor of Clock Town. V.I.P.
PROFESSION: Mayor
HOME: East Clock Town (Mayor's Residence)
CHARACTER RELATIONS: Madame Aroma, Kafei
OTHER RELATIONS: Viscen
PROBLEMS: Can't decide whether to evacuate the city or keep the Carnival
of Time going.
ADDITIONAL INFO: Mayor Dotour doesn't seem to be the ideal mayor. He's
quite shy, undecisive, but really, if his feelings are brought out,
he fits his position quite well.
COMMENTS: An easy entry to complete, but you need the right item.
-SCHEDULE-
Days 1-3, 10:00 AM - Location: Mayor's Residence
Activity: In Meeting
---EVENT 1---
Location: Mayor's Residence
Time: 10:00 AM to 8:00 PM (Days 1 & 2), 10:00 AM to 6:00 PM (Day 3)
Items Required: Couple's Mask
After completing Anju and Kafei's quest, go to the Mayor's residence during its
open hours and go into the door on the left and into the meeting. Put on the
Couple's Mask and show it to the group.
DESCRIPTION: The Couple's Mask will remind everyone of their families, and that
they need to see how they are instead of fighting. Mayor Dotour stops the
meeting once and for all by deciding that the people should decide themselves if
they want to stay. As thanks for ending the looong meeting (spelled like that in
the game), Mr. Dotour will give you a Piece of Heart.
ITEMS RECEIVED: Piece of Heart
________________________________________________________________________
====== MADAME AROMA ======
________________________________________________________________________
DESCRIPTION: The Mayor's Wife. In charge of town performances.
PROFESSION: Clock Town Entertainment Overseer
HOME: East Clock Town (Mayor's Residence)
CHARACTER RELATIONS: Mr. Dotour, Kafei, Toto, Gorman
OTHER RELATIONS: None
PROBLEMS: Her son has recently disappeared.
ADDITIONAL INFO: Madame Aroma, is... large. She's also in charge of
finding entertainment for the Carnival of Time. Unfortunately, it
looks like she's going to have to cancel everything, because Toto's
Indigo-Go's won't be able to play.
COMMENTS: Madame Aroma is... big... and it's pretty easy to start out
her quest... because she's so easy to find. Due to her largeness...
funny? No? Shut up.
-SCHEDULE-
Days 1-2, 10:00 AM - Location: Mayor's Residence
Activity: Discussing Performances with Toto
Day 1, 10:55 AM - Location: Mayor's Residence
Activity: Discussing Performances with Gorman
Day 3, 6:00 PM - Location: Milk Bar
Activity: Drinking (milk, of course)
---EVENT 1---
Location: Mayor's Drawing Room Time: 10:00 AM to 8:00 PM (Days 1-2)
Items Required: None
This event is easy enough to complete. Head to the Mayor's Residence and into
the room on the right. Madame Aroma is sitting comfortably in her comfy little
chair. Go up and talk to her.
DESCRIPTION: Madame Aroma will ask you to help find her missing son, Kafei, who
disappeared just a few days ago. To help with the search, she gives you Kafei's
Mask, and people will give you hints about Kafei when you show it to them.
ITEMS RECEIVED: Kafei's Mask
---Prerequisite---
In order to complete the second event, you must first complete the Man from the
Curiosity Shop's second event. Only then will you get the necessary items.
---EVENT 2---
Location: Milk Bar Time: 6:00 PM to 6:00 AM (Day 3)
Items Required: Letter to Kafei's Mama
After receiving the Letter to Kafei's Mama from the Man from the Curiosity Shop,
wait until night and go to the milk bar (if you aren't a member, come before
9:00 PM). Talk to Madame Aroma, who's sitting on a stool thinking about the
town's grim fate. If you put on Kafei's Mask, she'll remember that she sent you
to find out about Kafei. Give her the letter to show her what you've done.
DESCRIPTION: Happily receiving word from her lost son, Madame Aroma rewards you
with a new bottle filled with the delicious Chateau Romani. Chateau Romani is
the best-tasting milk in all of Termina. Subsequent completions of this event
will get you 50 rupees.
ITEMS RECEIVED: Bottle (with Chateau Romani)
________________________________________________________________________
====== TOTO ======
________________________________________________________________________
DESCRIPTION: Famed Manager of the Indigo-Go's
PROFESSION: Manager of the Indigo-Go's
HOME: Zora Hall
CHARACTER RELATIONS: Madame Aroma, Gorman
OTHER RELATIONS: Lulu, Evan, Japas, Mikau
PROBLEMS: The Indigo-Go's will have to cancel their show.
ADDITIONAL INFO: Toto, the plump Zora who manages the incredibly-popular
Indigo-Go's, will have to cancel his show because Lulu, the singer
for the group, has lost her voice. This really hurts the Carnival of
Time, and the Gorman Troupe.
COMMENTS: He he he! He's cute and fat! Not like that fat Madame
Aroma... Anyway, Toto's events will take place later in the game,
so don't try to finish them right away. Although you can try and
fail if you'd like.
-SCHEDULE-
Days 1-2, 10:00 AM - Location: Mayor's Residence
Activity: Discussing Performance
Days 1-2, 10:00 PM - Location: Milk Bar
Activity: Wondering About Performance
---EVENT 1---
Location: Milk Bar Time: 10:00 PM to 6:00 AM (Days 1-2)
Items Required: Deku Mask, Goron Mask, Zora Mask, Romani's Mask
After completing Cremia's event, and collecting all of the transformation masks,
head to the Milk Bar during its hours of operation. Toto will be standing by the
stage, wondering what the performance would've been like. Give him a sample by
talking to him in each of the transformations, then going where he says on the
stage and playing what he says.
DESCRIPTION: After all four characters have played, the song will be put
together. It's none other than the famous "Ballad of the Wind Fish". This song
will touch Gorman, who's also at the bar. He'll give you the Circus Leader's
Mask for bringing back memories of hearing the tune.
ITEMS RECEIVED: Circus Leader's Mask
________________________________________________________________________
====== GORMAN ======
________________________________________________________________________
DESCRIPTION: Leader of a traveling troupe. Has fine clothes, but a
frightful face.
PROFESSION: Leader of the Gorman Troupe
HOME: Unknown
CHARACTER RELATIONS: Gorman Bros., Rosa Sisters, Madame Aroma, Guru-Guru
OTHER RELATIONS: Twin Jugglers, Mr. Barten
PROBLEMS: Troupe's Performance has been Cancelled
ADDITIONAL INFO: Gorman has left the family business of raising horses
and entered show business. Since his face would frighten children,
he's not in the act, but instead manages the troupe. Madame Aroma
had called upon the Gorman Troupe to do the Opening Act for the
Indigo-Go's, but now that they've cancelled, the Troupe's
performance is off.
COMMENTS: Gorman isn't a very kind fellow, much like his Bros. It's
probably due to the stress in his life and the recent cancellation
of the Troupe's Performance... poor Gorman. Anyway, Gorman's events
are linked directly to Toto's, so if you finish Toto's you'll finish
Gorman's. Comprendez-vous?
-SCHEDULE-
Day 1, 6:00 AM - Location: Stock Pot Inn
Activity: Waiting In Inn Lobby
Day 1, 10:00 AM - Location: Mayor's Residence
Activity: Enters Mayor's Residence
Day 1, 10:55 AM - Location: Mayor's Drawing Room
Activity: Meets with Madame Aroma
Day 1, 11:45 AM - Location: Mayor's Residence
Activity: Leaves
Day 1, 1:00 PM - Location: Milk Bar
Activity: Enters and Thinks
Days 1-2, 10:00 PM - Location: Milk Bar
Activity: Thinking & Drinking
Day 2, 6:00 AM - Location: Stock Pot Inn
Activity: Sleeping
Day 2, 9:10 PM - Location: East Clock Town
Activity: Leaves Inn for Milk Bar
---EVENT 1---
Location: Milk Bar Time: 10:00 PM to 6:00 AM (Days 1-2)
Items Required: Deku Mask, Goron Mask, Zora Mask, Romani's Mask
Gorman goes to the Milk Bar at night to drink away his sorrows. To complete his
event, you must help Toto out. Here's what to do. Toto will be standing by the
stage, wondering what the performance would've been like. Give him a sample by
talking to him in each of the transformations, then going where he says on the
stage and playing what he says.
DESCRIPTION: After all four characters have played, the song will be put
together. It's none other than the famous "Ballad of the Wind Fish". This song
will touch Gorman (even though he hates it before it's done). He'll give you the
Circus Leader's Mask for bringing back memories of hearing the tune.
ITEMS RECEIVED: Circus Leader's Mask
________________________________________________________________________
====== POSTMAN ======
________________________________________________________________________
DESCRIPTION: Town's postal carrier. A very serious public servant.
PROFESSION: Postman of Clock Town
HOME: West Clock Town
CHARACTER RELATIONS: Anju, Kafei
OTHER RELATIONS: None
PROBLEMS: His Job is Very Demanding
ADDITIONAL INFO: The Postman is incredibly serious about his job, and
when he's not doing it, he's practicing to do a better job. As much
as he loves his job, he longs to get away from the trouble.
COMMENTS: It's kinda comforting seeing this guy running around
collecting letters, and it really portrays the fact that people do
things only at certain times of the day in this game.
-SCHEDULE-
Days 1-3, 9:00 AM - Location: Clock Town
Activity: Begins to Pick Up Mail
Days 1-3, 12:00 PM - Location: West Clock Town
Activity: Arrives Back from Picking Up Mail
Days 1-3, 1:00 PM - Location: Clock Town
Activity: Begins to Deliver Mail
Days 1-3, 3:00 PM - Location: West Clock Town
Activity: Arrives Back from Delivering Mail
Days 1-2, 3:00 PM - Location: Post Office
Activity: Practicing
---EVENT 1---
Location: Post Office Time: 3:00 PM to 12:00 AM (Days 1-2)
Items Required: None
At this time, the Postman will be training. His strange game is to guess the
exact time when 10 seconds (real time) have passed, with only looking at clock
for the first couple seconds. He'll let you try it out (if you fail the first
time, it'll cost you two rupees every additional time you try). Since the timer
goes to the hundredths place, this is somewhat difficult. Actually, I got it on
my second try so I wouldn't know :). Pay attention to the clock at the
beginning, because it ticks with a rhythm. Keep it in your head and count the
seconds. I like to think "1 tick tick tick 2 tick tick tick 3 tick tick tick",
etc. until it reaches ten. Also, I've recently learned that if you put on the
Bunny Hood during this game, not only will the timer reduce to the tenths place,
but it'll stay on the screen the entire time. This will make completing this
event much easier.
DESCRIPTION: If you stop the timer on exactly 10'00", the Postman will reward
you with a Piece of Heart.
ITEMS RECEIVED: Piece of Heart
---EVENT 2---
Location: Postbox
Time: 12:00 AM (Day 1) to 12:00 PM (Day 2)
Items Required: Anju's Letter to Kafei
This event is part of the Anju and Kafei events. Deposit the letter that you
receive in Anju's Event 3 before the Postman comes. When he picks it up, you'll
complete this event.
DESCRIPTION: None
ITEMS RECEIVED: None
---EVENT 3---
Location: East Clock Town Time: 6:00 PM to 6:00 AM (Day 3)
Items Required: Letter to Kafei's Mama
Although you can deliver the letter you receive from the Man from the Curiosity
Shop directly to Madame Aroma, the only way to complete the Postman's last event
is to have him do it. Go to the post office, and you'll find the Postman wishing
he could flee. Give him the letter and he'll recognize the priority seal and
deliver it right away.
DESCRIPTION: Follow the Postman to the Milk Bar, where he'll give the letter to
Madame Aroma. After receiving word from her son, Madame Aroma will tell the
Postman to flee town, regardless of his job. After he exits the Milk Bar, go
outside. By the East Clock Town exit gate, you'll find the Postman. Talk to him,
and he'll thank you for helping relieve him of his life-threatening duty by
giving you the Postman's Hat. With this you can check Mailboxes like the
Postman. While you can't pick up letters, every time you check you'll get one
rupee. Also, the first time you check a mailbox you'll get a Piece of Heart.
ITEMS RECEIVED: Postman's Hat
________________________________________________________________________
====== ROSA SISTERS ======
________________________________________________________________________
DESCRIPTION: Twin dancers. Members of the Gorman Troupe.
PROFESSION: Dancers in the Gorman Troupe
HOME: Unknown (though it is some village, perhaps Ikana)
CHARACTER RELATIONS: Gorman, Guru-Guru, Kamaro
OTHER RELATIONS: Twin Jugglers
PROBLEMS: Need to learn a new, exciting dance for Carnival
ADDITIONAL INFO: The twin sisters in the Gorman Troupe, Judo (in red)
and Marilla (in blue), are feverishly practicing and thinking of a
new, exciting dance they might be able to do. So far, they've been
unsuccessful.
COMMENTS: None really. Once you get all the stuff you need for this,
it's quite simple.
-SCHEDULE-
Days 1-2, 6:00 AM - Location: Stock Pot Inn
Activity: Pacing, Thinking
Days 1-2, 6:00 PM - Location: West Clock Town
Activity: Practicing Dances
---EVENT 1---
Location: West Clock Town Time: 6:00 PM to 6:00 AM (Days 1-2)
Items Required: Kamaro's Mask
If you want to be able to complete the Rosa Sisters' one and only event, you
must first complete Kamaro's event. After you do so, head to West Clock Town at
night. The Rosa Sisters will be practicing a pathetic dance. Show 'em how to do
some real dancing by slapping on Kamaro's Mask and doing the Kamaro Dance.
DESCRIPTION: The girls will love the dance so much, not only will they call you
their "master", but they'll give you a Piece of Heart.
ITEMS RECEIVED: Piece of Heart
________________________________________________________________________
====== ??? ======
________________________________________________________________________
DESCRIPTION: (Person living in the Inn's restroom) Details are unknown.
PROFESSION: Unknown (maybe cleaning toilets)
HOME: Inn Restroom
CHARACTER RELATIONS: None
OTHER RELATIONS: None
PROBLEMS: Umm... had an "accident"
ADDITIONAL INFO: Not much is known about this guy other than what his
hand looks like and that he lives in the toilet at the Stock Pot Inn.
COMMENTS: This is one of the most bizarre events. See for yourself.
-SCHEDULE-
Days 1-3, 12:00 AM - Location: Stock Pot Inn Restroom
Activity: Unknown
---EVENT 1---
Location: Stock Pot Inn Restroom
Time: 12:00 AM to 6:00 AM (Days 1-3)
Items Required: Land Title Deed, Letter
Head to the Inn late at night to witness this strange occurrence. If you don't
have a key, go in through the unlocked door on the veranda (use the Deku Flower
by the Treasure Chest Shop). If you don't know where the Restroom is, it's
across the hall from Anju's Grandmother's Room (the study). When you enter,
???'s hand will rise from the toilet, and he'll scream for some paper (it's up
to your imagination to figure out why). Give him either a Land Title Deed or a
Letter, any kind of each will do.
DESCRIPTION: ??? will be very happy that you got him out of his mess (at least
one of the messes), and he'll give you a Piece of Heart as thanks.
ITEMS RECEIVED: Piece of Heart
________________________________________________________________________
====== ANJU'S GRANDMOTHER ======
________________________________________________________________________
DESCRIPTION: Storyteller and grandmother at Inn.
PROFESSION: None
HOME: Clock Town (Stock Pot Inn)
CHARACTER RELATIONS: Anju
OTHER RELATIONS: Tortus
PROBLEMS: Living in the past
ADDITIONAL INFO: A hideous person, Anju's old grandmother has sort of
lost her mind and thinks she is in the past. Through talking, you
can learn that she was a teacher, one of her students being Mayor
Dotour himself. She's also mother of Tortus, who died recently. She
dislikes her granddaughter's food, so she tries to trick Anju out
of giving it to her. She enjoys telling stories.
COMMENTS: This is one of those events that you won't be able to
complete until later.
-SCHEDULE-
Days 1-3, 8:00 AM - Location: Stock Pot Inn
Activity: Reading Stories
Day 3, 6:00 PM - Location: Romani Ranch
Activity: Flees Clock Town
---EVENT 1---
Location: Stock Pot Inn Study Time: 8:00 AM to 12:00 PM (Days 1-2)
Items Required: All-Night Mask
Since you normally fall asleep during the Old Lady's stories, put on the All-
Night Mask (see Man from the Curiosity Shop entry) and ask her to read the
"Carnival of Time Story". After the story is over, answer her question with the
first choice.
DESCRIPTION: Since you paid attention to her story, she'll reward you with a
Piece of Heart.
ITEMS RECEIVED: Piece of Heart
---EVENT 2---
Location: Stock Pot Inn Study Time: 8:00 AM to 12:00 PM (Days 1-2)
Items Required: All-Night Mask
Do the same things as Event 1, but this time choose to read the "Four Giants"
story. When the story is over, choose the second choice ("I dunno") for your
answer.
DESCRIPTION: Anju's Grandmother will be happy that you at least listened, and
will give you another Piece of Heart.
ITEMS RECEIVED: Piece of Heart
________________________________________________________________________
====== KAMARO ======
________________________________________________________________________
DESCRIPTION: Ghost of a charismatic dancer. Enjoys Moonlight.
PROFESSION: Dancer (in life)
HOME: Unknown
CHARACTER RELATIONS: Rosa Sisters
OTHER RELATIONS: None
PROBLEMS: Troubled Spirit
ADDITIONAL INFO: You don't meet up with many ghosts in your notebook.
This guy dances to a ghostly (or at least high-pitched) tune every
night.
COMMENTS: Finding this guy is the hard part. Very hard. If you want to
find him yourself, don't read any further.
-SCHEDULE-
Days 1-3, 12:00 AM - Location: Termina Field
Activity: Dancing
---EVENT 1---
Location: North Termina Field Time: 12:00 AM to 6:00 AM (Days 1-3)
Items Required: Song of Healing
This guy dances every night in Northern Termina Field, near the entrance to
Snowhead. He's on top of one of the mushroom-shaped rocks near the cliff. You'll
know you're close when you hear the music. Go up to the top of the cliff (closer
to the Clock Town wall) and jump to the top of the rock formation. Talk to this
crazy guy.
DESCRIPTION: Kamaro will tell you about how troubled he is, and that he is also
a spirit of a famous dancer. If you paid attention when you got the Song of
Healing, the Happy Mask guy told you it would heal troubled spirits. Hmm... what
to do? Whip out your Ocarina and play the Song of Healing, and he'll give you
Kamaro's Mask, which allows you to dance.
ITEMS RECEIVED: Kamaro's Mask
________________________________________________________________________
====== GROG ======
________________________________________________________________________
DESCRIPTION: Cucco Shack's breeder. His crest is frightful.
PROFESSION: Breeds Cuccos
HOME: Romani Ranch
CHARACTER RELATIONS: None
OTHER RELATIONS: None
PROBLEMS: His last request is to see his Cuccos grow up.
ADDITIONAL INFO: This guy is rather depressed, but it seems he's rather
content with his life. The only thing that would make him happier
before the moon strikes is to see his Cuccos "in their prime".
COMMENTS: This one's pretty obvious if you've completed the necessary
events and paid attention to what everyone's said along the way.
-SCHEDULE-
Days 1-3, 6:00 AM - Location: Cucco Shack (Romani Ranch)
Activity: Watching Cuccos
---EVENT 1---
Location: Romani Ranch Cucco Shack
Time: 6:00 AM to 8:00 PM (Days 1-3)
Items Required: Bremen Mask
The Cucco Shack, located opposite the entrance to Romani Ranch, is where Grog
spends his time. If you've received the Bremen Mask from Guru-Guru, perhaps you
also heard him say that the mask helped animals mature quickly. Put it on, and
march around the area. When you get near a Cucco, it'll follow you. Once they're
all following you, they'll change into adults.
DESCRIPTION: Grog, delighted to see his Cuccos as adults, will give you the
Bunny Hood. One of the more helpful masks, this increases your speed.
ITEMS RECEIVED: Bunny Hood
________________________________________________________________________
====== GORMAN BROS. ======
________________________________________________________________________
DESCRIPTION: Horse Trainers. Suspicious.
PROFESSION: Horse Trainers
HOME: Milk Road
CHARACTER RELATIONS: Gorman
OTHER RELATIONS: None
PROBLEMS: Romani Ranch's quality products are hurting their business.
ADDITIONAL INFO: The older and younger brothers of the Gorman Troupe
leader, Gorman. They will do anything to get ahead of Romani Ranch,
which is stealing their business. They also have a huge horse track
fit for races.
COMMENTS: You'll probably finish this without thinking if you go
through Romani's events, but if you don't, here's how.
-SCHEDULE-
Days 1-3, 6:00 AM - Location: Gorman Track
Activity: Selling Milk, Taking on Challengers
---EVENT 1---
Location: Gorman Track Time: 6:00 AM to 6:00 PM (Days 1-3)
Items Required: Epona
Once you get Epona back, go down Milk Road and to the Gorman Track. Speak to the
older Gorman Brother (near the track) while on Epona, and he'll challenge you to
a horse race. In the race, there is one main rule to follow: always stay on the
inside of the track. It is imperative to jump over the fences on the inside
instead of going around them. Don't be afraid to consume energy, and remember
that it is quicker to regain all your energy if you use it all. If you time your
speed boosts just right, you should be able to win fairly easily.
DESCRIPTION: The Gorman Bros., surprised that you won, will reluctantly hand
over the Garo Mask. This is an important mask late in the game, as it can summon
the legendary Garo warriors.
ITEMS RECEIVED: Garo Mask
________________________________________________________________________
====== SHIRO ======
________________________________________________________________________
DESCRIPTION: The inconspicuous soldier. He really doesn't stand out.
PROFESSION: Soldier
HOME: Unknown (probably Clock Town)
CHARACTER RELATIONS: None
OTHER RELATIONS: None
PROBLEMS: No one notices him.
ADDITIONAL INFO: This poor guy is passed by everyone that walks past
him. But there must be a reason...
COMMENTS: This guy is the only person in the Bombers' Notebook that can
be helped at any time of any day. As for me, I feel kinda sorry for
this guy. I don't know why. Maybe because he's named Shiro. Aww...
-SCHEDULE-
Days 1-3, 6:00 AM - Location: Ikana Canyon
Activity: Waiting
---EVENT 1---
Location: Road to Ikana Time: Any Time
Items Required: Epona, Lens of Truth, Red Potion
Once you can get into the Ikana Canyon (you need Epona), you can visit Shiro.
However, this guy's invisible. Put on the Lens of Truth to be able to spot him.
He sits in a circle of stones near the straight-up cliff that you hookshot up.
Talk to Shiro to hear his dilemma.
DESCRIPTION: Shiro has been waiting here, hurt, for a long time, but no one
notices him. Bring him some Red Potion to cure his wounds. After he feels
better, the reason he's invisible will become clear: he's been unintentionally
wearing the Stone Mask, which makes its wearer invisible. He'll give it to you a
present for helping him out.
ITEMS RECEIVED: Stone Mask
________________________________________________________________________
====== GURU-GURU ======
________________________________________________________________________
DESCRIPTION: Musician in the Gorman Troupe
PROFESSION: Musician
HOME: Unknown
CHARACTER RELATIONS: Gorman, Rosa Sisters
OTHER RELATIONS: Twin Jugglers
PROBLEMS: Has secret guilt.
ADDITIONAL INFO: Guru-Guru provides music for the Gorman Troupe's
performances. He seems like a nice guy, but he has another side.
COMMENTS: Man, this guy's song sticks in your mind. Do-do dooo,
do-do dooo, doo doo dooo-do-do-do... man, I'm good at singing. In
case you're wondering, yes it is the Song of Storms (this is the
windmill guy from Ocarina of Time). And that la-la leee also sticks
in your head. Guru-Guru, where would we be without you?
-SCHEDULE-
Days 1-2, 6:00 AM - Location: Stock Pot Inn
Activity: Practicing Song
Days 1-2, 6:00 PM - Location: Laundry Pool
Activity: Practicing Song
---EVENT 1---
Location: Laundry Pool Time: 6:00 PM to 6:00 AM (Days 1-2)
Items Required: None
Guru-Guru's music was too loud at the Inn, so at night he goes down to the
Laundry Pool to play his catchy tune. Talk to him while he plays at night.
DESCRIPTION: Since he's away from everyone else, Guru-Guru will be open to you
and confess some things of his past. His mood swings are strange, but after you
hear him out, he'll give you the Bremen Mask for listening. This mask allows you
to march.
ITEMS RECEIVED: Bremen Mask
________________________________________________________________________
_ _ _ _
/ \/ \========================================================/ \/ \
/ /\/\ \ PART 3: BOMBERS' NOTEBOOK GUIDE SUPPLEMENT / /\/\ \
/__\ /__\====================================================/__\ /__\
In this part of the Bombers' Notebook FAQ, I'll basically give you
additional information that relates to the Bombers' Notebook. This includes a
map so artistically drawn (in ASCII art, of course) by myself, as well as
descriptions and schedules of some major characters that don't appear in the
Bombers' Notebook, such as the greedy Sakon the Thief.
----- CLOCK TOWN MAP -----
____________________
---NORTH CLOCK TOWN--- |~~~~~~~~KEY~~~~~~~~~|
|| | = Exit |
To Termina Field (Snowhead) |O = Hole |
^ |o = Bush |
| |X = Mailbox |
______| |______________ |= = Path |
| | === o o _ _ | |RS = Rosa Sisters |
_| | | === o o o|_||_| | | (Nighttime Only) |
To Great |__|_To East
|~~| _ _ --> Termina
|~~| _____| |L ____ Field
|__| |~~~| ___| |__ (Ikana
| |___| | | | Canyon)
_| _ _ | | + | |_
To West _|
|--| |__| _ _ _|
|--|X ___|__ |_________________| Shooting
To Laundry _|--| |///| T| Gallery
Pool To South | |~~~~| |
(Great Bay) | RS _Clock Town | |~~~~|___ |
| | | |~~~~~| |
|_ ______| | |_____|B_ |
\ \ |__|_____|_____|
To Bomb Shop To South Clock Town
\________
----- OTHER CHARACTERS -----
There are a bunch of other characters in Majora's Mask that aren't in the
Bombers' Notebook, yet still have interesting schedules and are related to the
other characters. While I won't list every character in the game here, I will
list some that have actual schedules and descriptions.
======SAKON THE THIEF======
PROFESSION: Thief
HOME: Ikana Canyon
CHARACTER RELATIONS: Man from Curiosity Shop, Kafei,
Old Lady from Bomb Shop
OTHER RELATIONS: None
ADDITIONAL INFO: Sakon, while appearing as a nice, happy person, is
really a ruthless thief. He'll steal just about anything from just
about anybody, and usually sells his stolen goods to the Curiosity
Shop. He's a key character in several events, although he is the bad
guy.
-SCHEDULE-
Days 1-2, Day - Location: Ikana Canyon
Activity: Prancing
Day 1, Night - Location: North Clock Town
Activity: Stealing Bomb Bag
Day 2, 12:00 AM - Location: Curiosity Shop
Activity: Selling Bomb Bag to Curiosity Shop
Day 3, 6:10 PM - Location: Ikana Canyon
Activity: Returns to Hideout
======MR. BARTEN======
PROFESSION: Bartender at Milk Bar
HOME: East Clock Town
CHARACTER RELATIONS: Gorman, Madame Aroma, Toto, Kafei
OTHER RELATIONS: None
ADDITIONAL INFO: Mr. Barten (who is quite fittingly named) runs the
Milk Bar in East Clock Town. He doesn't really have a whole lot of
personality, but only lets those in the bar that have membership and
makes them display it the entire time they're in the bar. He lets
anyone in during the day while he's cleaning up. At night, he serves
milk and the delicious Chateau Romani, but he's short on shipments
now.
-SCHEDULE-
Days 1-3, Day - Location: Milk Bar
Activity: Preparing for Night
Days 1-3, 9:00 PM - Location: Milk Bar
Activity: Locks Bar to Get Ready
Days 1-3, 10:00 PM - Location: Milk Bar
Activity: Opens Bar
Days 1-3, 6:00 AM - Location: Milk Bar
Activity: Closes Bar
======LINK-GORO======
PROFESSION: Unknown
HOME: Snowhead
CHARACTER RELATIONS: Anju
OTHER RELATIONS: None
ADDITIONAL INFO: Link-goro is a Goron who visits Clock Town in anticipation for
the Carnival of Time. He has a reservation at the Inn.
*NOTE: Link-goro may very likely have a different name in your game.
His name is the exact same as your character. So why the "goro"?
To distinguish him from Link, I'm putting his name this way because
this is the way he says it (he adds "goro" onto everything).
-SCHEDULE-
Day 1, 4:00 - Location: Stock Pot Inn
Activity: Checking In
Day 1, Night - Location: East Clock Town
Activity: Sleeping (outside if room is taken)
======TWIN JUGGLERS======
PROFESSION: Jugglers for the Gorman Troupe
HOME: Unknown
CHARACTER RELATIONS: Gorman, Rosa Sisters, Guru-Guru
OTHER RELATIONS: None
ADDITIONAL INFO: Twins and entertainers of the Gorman Troupe. They
practice juggling all day, and love to tell jokes... as stupid as
they may be (the jokes, not them... no wait, maybe them too).
Surprisingly, they're the second pair of twins in the Gorman
Troupe, the Rosa Sisters being the other pair. They are quite happy
despite the moon overhead.
-SCHEDULE-
Days 1-2, Day - Location: East Clock Town
Activity: Juggling Outside
Days 1-2, Night - Location: East Clock Town
Activity: Playing Cards in Stock Pot Inn Room
Day 3, All Day - Location: Unknown
Activity: Left After Show Was Cancelled
________________________________________________________________________
_ _ _ _
/ \/ \========================================================/ \/ \
/ /\/\ \ PART 4: MISCELLANEOUS / /\/\ \
/__\ /__\====================================================/__\ /__\
I've packed all the other stuff in here, such as how to contact me, some
Frequently Asked questions from readers (hey, a question you have could be
there), credits and a hint of what's to come, and finally a closing statement to
finish up the FAQ.
----- FREQUENTLY ASKED QUESTIONS -----
Here's a list of questions I'm asked frequently (hence the title). There's
a good chance that if you have a question, it might be here. Take a look, you
might not be as stupid and different from others as you think.
Q: What does completing the Bombers' Notebook do?
A: At the end of the game, you will see certain segments added on to the normal
fare based on how many people you help out. The more people you help out, the
more you will see happily celebrating during the ending sequence.
----- CLOSING/CONTACT INFO -----
CONTACT INFO:
Have some questions about the game? Comments about my FAQ? Something I left out?
Info that I got wrong? If there's something you need to know or say about my
FAQ, be sure to:
E-mail me Questions or Comments- [email protected]
Before you send me stuff, however, make sure you read this first:
1. Please look at the walkthrough before you send me questions! I made the
walkthrough for a reason. It was so you could look at it, not so you could find
my e-mail address and ask me what you want to know before you glance at it. Be
sure to check the walkthrough to see if it can answer your question(s) before
asking me.
2. When e-mailing me, put the words "Majora's Mask: Bombers", "MM: Bombers'
Notebook", "MM: Bombers", or similar phrasing into the title. That would help me
a lot.
3. If you wish to ask me a question, do not send in questions regarding things
other than the Bombers' Notebook. There are plenty of good FAQs out there with
talented authors who can answer your questions. However, questions related to
the Bombers' Notebook are welcome.
Examples: Good- "An item I need to complete an event costs more than the maximum
capacity in my wallet. Where can I find a bigger wallet?"
Bad- "How do you beat the boss of the first dungeon?"
4. If you wish to contribute, please send any information regarding an alternate
way to complete an event (whether easier or harder) that I missed. Also, I would
be very happy if you sent corrections to any information I post. For example, if
I say a character appears somewhere at 6:00 but they really come at 7:00, I'd be
very happy if you corrected me.
Help Wanted: If you find any errors, either typos or incorrect information
(especially in the schedules), e-mail me and I'd be ever so happy!
* * *
Special Thanks to:
*Nintendo: For this excellent game.
*The Game: For some of the info I've gotten (Descriptions, mainly) and the
incredibly-fun Bombers' Notebook.
*Nintendo Power: The Clock Town Map assisted me somewhat in creating mine.
*Majora's Mask Message Board: Some of the kind users there helped me with a
couple basic questions (no, I completed the entire notebook myself, if you were
wondering).
*Frodo86: For the Bunny Hood trick with the Postman.
*Shigmiya64: For telling me how to prevent losing life while detonating the
Blast Mask
* * *
These Sites have been given permission to use my FAQ:
*GameFAQs (www.gamefaqs.com)
*RPGamer (www.rpgamer.com)
*Tim's Vault (www.timsvault.com)
*Hylian Hero (www.hylianhero.cjb.com)
No other sites have been given permission to use this FAQ. Please contact me if
you see this anywhere else.
Check www.gamefaqs.com for the most recent version of this FAQ.
* * *
- CLOSING STATEMENT -
Thanks for reading. Hmm... that was pretty quick. Guess I'd better extend
it more. OK. This was a very fun project for me, and I hope that you had a fun
and informative time reading it. OK, that's good enough. Bye, readers.
This FAQ Has Been _______
__________ Brought To You By: /.\____/.\ / ___ \
/ /_____ _____ ______ _____ \________/ \ \ \ \
/ ______/ __ \/ _ \ / ____// _ \ \/ \/\ \_/ \ \
/ / / / \__\ // // / / // / \ \\/-\_______\ \
/ / / / / // // /____/ // / \ \ \\\\\\\\\\ /
/ / /__/ \_____//______/\_____/ / / _/
/ /_____________________________________ / / __/ /___\ \
/ \ /\____/\ //___/ /___\
/____________________________________________\ \________/