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嵐 Arashi is the working title of the RTS (real-time strategy), tower defense (with a little bit of adventure thrown in) video game that we’re currently working on.

RTS: The player can’t see the game screen whilst paused… alas, the fog of war will obstruct their view.
Tower Defense: The player uses towers to defend a main location, and has to defend those towers.
Adventure: The player’s troops will have to traverse some interesting terrain, collect items, find secret paths, and all sorts of other things, in order to fulfill the mission set out in the story.

We had originally decided on a shmup, but changed our minds after we came up with much better ideas for an RTS game. I know we haven’t posted any progress over the last few months, but with work and everything else in life getting in the way, we just don’t have enough to show yet. We hope to have som egoodies to show before the end of the year, though 🙂

So much awesomeness coming out this year, so little time, so little money.
Finding time to play those titles in between work and development… well, you have to give yourself some time to relax, else your work, your game, and you yourself, will suffer!

About 8 months ago, we built out or tiny development studio. 4 desks, 3 desktop computers, 7 monitors, 1 laptop, 2 large UPS, all crammed in a 18 x 20 foot room! It’s a tight fit, but we get a lot more done when we’re able to work in the same place!

The main workstation:

Over a year ago, we decided to use Unity 3D as our graphics engine due to it’s ability to target so many different platforms. It also doesn’t hurt that it’s completely free to use the regular version with no time limit. With all of having to work our normal day jobs, only having a limited demo would have been useless. Pure genius on Unity Technology’s part, and likely the reason Unity 3D is so massively popular. That, and the huge amount of documentation, tutorials, and assets available for it. Still, the multiplatform support was the biggest influence in our decision. We’ve all wanted to release our own video games for some 20 years, and Unity 3D is helping with our vision.

After messing with Joomla (which is awesome)… and realizing I didn’t want to learn it… I set up a new DB, new DB user, uploaded/installed WordPress, found a theme, and created a post in, oh, 8 minutes. I’d much rather spend the time working on the game than messing with learning a new CMS. Besides, WordPress does everything we need it to do for now, and if we need it to do more, I can write up some plugins… or go hunt for it on Google.

We will use this site for news about our upcoming video game currently named 嵐 (arashi), and all the interesting content we place in the Nisesomi CafePress store.