You're basically saying shadows are too powerful because the have too much shield / avoidance, so you need to nerf that.

Then you say shield and avoidance is useless because it doesn't work on raid bosses.

So ... are you fixing raid bosses? Because ... holy crap I'm just speechless about this answer. You're basically saying "yes, we know they are useless EVEN NOW because of how raids work, but we are going to make them more useless anyway."

I can't WAIT until I'm no longer paying you any money. My 6 month sub was such a mistake.

man i know some shadows that are gonna flip out when they read this......

.....nothing worse than a nutkick followed by working as intended LOL

glad i rolled a vanguard tank

It's not even working as intended. He is flat out saying it is NOT working as intended, and without question migitragion tanks are far more useful on raids. He flat out is telling the community that on the current raids DO NOT USE SHADOW TANK because bosses do all force / tech damage (something we have known for months).

And then he says 1) no, we are not going to change that. We are going to let them contiune doing all force and tech damage and

2) we are going to nurf you anyway, so you suck even more, and we have no concerns at all about this.

It's not even working as intended. He is flat out saying it is NOT working as intended, and without question migitragion tanks are far more useful on raids. He flat out is telling the community that on the current raids DO NOT USE SHADOW TANK because bosses do all force / tech damage (something we have known for months).

And then he says 1) no, we are not going to change that. We are going to let them contiune doing all force and tech damage and

2) we are going to nurf you anyway, so you suck even more, and we have no concerns at all about this.

I don't know what you read, but that is not what he said at all. This is what he said in regards to potentially changing the way bosses do damage and the way that damage is avoided/mitigated:
"Not all channels of survivability can be balanced for every boss encounter, which is why tank survivability is measured against a norm, and why we're going to be pushing harder to hit that norm in the future - either through tweaks in boss damage or tweaks to the way shields work."

He clearly said it is a known problem that they are going to be working on.

I don't know what you read, but that is not what he said at all. This is what he said in regards to potentially changing the way bosses do damage and the way that damage is avoided/mitigated:
"Not all channels of survivability can be balanced for every boss encounter, which is why tank survivability is measured against a norm, and why we're going to be pushing harder to hit that norm in the future - either through tweaks in boss damage or tweaks to the way shields work."

He clearly said it is a known problem that they are going to be working on.

This is the line that boggled me, regarding how they design armor sets:

Quote:

Those sets are named and distributed along similar content channels, with the goal of giving players gear that makes them naturally look cool as they progress instead of making you look like a clown

Have you seen the higher level consular sets? They make male characters look exactly like a clown, or a drag queen. Sorcerer gear isn't much better, but at least the lower level stuff actually looks like something a Sith might wear. If your goal is to not make characters look like clowns, you have utterly and completely failed.

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The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.