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The cost of the equipment (including the gold) from the starting packages are as follows:

Hexblade: 150 gp.

Samurai: 50 gp.

Swashbuckler: 150 gp.

No prestige class levels may be taken until the player meets an NPC trainer in game play.

The Eye of Gruumsh prestige class is not permitted.

The Frenzied Bezerker prestige class is not permitted.

The Purple Dragon Knight prestige class is retitled "Silver Dragon Knight", as the campaign is not set in the Forgotten RealmsTM.

The Ravager prestige class is not permitted.

The Thayan Knight prestige class is not permitted, as the campaign is not set in the Forgotten RealmsTM.

For the Hulking Hurler, see this page for new rules on improvised weapon damage.

For the Warshaper, you may only select one type of natural weapon for "Morphic Weapons" at any one time. If you choose a second natural weapon type,you lose the benefit of "Morphic Weapons" for the first type chosen.

The Shock Trooper tactical Feat is unavailable.

For purposes of this campaign the Leap Attack feat reads as follows:

"You can combine a powerful charge and a mighty leap into one devastating attack."

Prerequisite: Power Attack, Jump 8 ranks

Benefit: You can combine a jump with a charge against an opponent. If you cover at least 10 feet of horizontal distance with your jump, and you end your jump in a square from which you threaten your target you deal bonus damage equal to the attack penalty taken with your Power Attack feat (if you take a penalty of 5 to attack with Power Attack, you deal 5 bonus damage from Leap Attack). This is regardless of whether you are using a one-handed or two-handed weapon. - This attack must follow all the normal rules for using the Jump skill and for making a charge, except that you ignore rough terrain in any squares you jump over.

Note, there are two benefits to leap attack.

The benefit to jump as part of a charge and ignore rough terrain jumped over, this can happen at any part of the charge.

The benefit to deal extra damage based on Power Attack. This has the added requirement that the leap cover a minimum 10 ft. horizontal distance and end in a square from which you threaten the opponent.

Normal: You may not leap as part of a charge. You may not charge through rough terrain. You do not get additional damage just by leaping while charging.