16 articles Endgame Page 2 / 2

The following endgame example illustrates how to turn a one pawn advantage into a win: The conversion of an extra pawn falls into three phases: 1) the King is activated. 1.Kf1 1…Ke7 2.Ke2 Kd6 3.Kd3 Kd5 2)Mobilization of the majority. 4.b4 Mobilize by moving the “candidate”, which is the unopposed pawn.4…Kc6 5.Kc4 h5 6.a4 h4…

Triangulation refers to a King maneuver which aims to lose a tempo, and leave the opponent with the move. (Dvoretsky) The d5 and d7 square are in correspondence. White in this position can easily “lose” a tempo and place his opponent in zugzwang. 1.Ke5! Kc6 2.Kd4 Kd7 3.Kd5 White has acheived his aim, by creating…

Key squares are squares whose occupation by the King assures victory, regardless of whose turn it is to move. (Dvoretsky) White to move is a draw. It is important to note that a pawn on the 4th rank or below has 3 key squares, whereas a pawn on the 5th rank or higher has six…

The following is a classic pawn breakthrough that creates a passed pawn for the most advanced side. The key things to keep in mind is that this breakthrough will only work for the side that is most advanced and both the breakthrough and defense begin by moving the middle pawn. White to move and win…

TEN OPENING RULES 1. Open with a center pawn. 2. Develop with threats. 3. Knights before Bishops. 4. Donâ€™t move the same piece twice. 5. Make as few pawn moves as possible in the opening. 6. Donâ€™t bring your Queen out too early. 7. Castle as soon as possible, preferably on the Kingside. 8. Always…

The opposition is one of the most important things to learn in order to succeed in the endgame. The opposition allows you to make your King stronger than your opponents by simply controlling certain key squares on the board. The rule of the opposition is: whoever is to move when there is an odd number…