This name is stolen from Banner Saga:
as I'm going to use this property also as a basic attack modifier.
Right now every successful attack deals a damage of one strength
but later a much more fine-grained battle math will be implemented.

Dots

To show the most important dynamic information about units on the map
"Dots" were added.

Boulders and Rocks

To make tactics a little bit more interesting
and to prototype non-agent objects using Rancör
I've added some tile-blocking Boulders.
This is a first non-agent object type in the game.

It's a little bit strange that I have different terrain types
support for a long time, but not actually using them in the game at all.
Meet randomly-placed tiles of TileType::Rocks type.
You can move through these tiles, but it requires 3 move points and not 1.

Rock tiles and boulders work together with blood and grass to make
the battlefield look a little bit less boring.

(Yes, I know that it'll be better to use a different texture for Rocks tiles,
not just a darker color)

One of the common problems is that Rusttype is very slow in debug builds,
especially on Android.
As a text in Häte is rendered by creating a separate texture for
every string the simplest solution was to cache these textures.