I wonder if someone would be able to guide me.
Having set up an RCON connection, I get the connection ok and players joined/leaving etc, but cant seem to get any chat output to the RCOM client.
I can send messages from the RCON client but nothing from any chat channel back to it.
Cant help but think its something on the serverside. anyone know of a config that would affect this?
Ta

The problem could be in your initplayerlocal.sqf
Look at this example from one of mine. See that i have defined Communuitycustoms3 as a vehicle trader
["Exile_Trader_Vehicle", ["HubSittingChairUB_move1"], "Exile_Trader_CommunityCustoms3", "WhiteHead_06", [[],[],[],["Exile_Uniform_ExileCustoms",[]],[],[],"","",[],["","","","","",""]], [1081.64, 7456.51, 3.26611], [0, 1, 0], [0, 0, 1]],
If i wanted him to be a normal trader, i would change it to this
["Exile_Trader_CommunityCustoms3", ["HubSittingChairUB_move1"], "Exile_Trader_CommunityCustoms3", "WhiteHead_06", [[],[],[],["Exile_Uniform_ExileCustoms",[]],[],[],"","",[],["","","","","",""]], [1081.64, 7456.51, 3.26611], [0, 1, 0], [0, 0, 1]],
Does that help at all?

I've also been playing around with Commanding the AI. Its great.
By default the AI will go in the drivers seat as long as you haven't sat in it first.
Second position seems to be the gunner.
In some vehicles you can also drive from the passenger seat with the AI in the Drivers seat.
By selecting all units and clicking on the map, you can get them to drive anywhere :-)
I just sent a crew off to do a mission on the other side of the map....I can now be chauffeured across the map, have protection and go make a cup of coffee.
Good stuff @aussie battler

Hey guys
I was wondering if i could specify the subskill of the spawned AI? i.e aimingAccuracy, aimingShake, aimingSpeed etc etc
Presumably into this script below but not sure of how to format it. Can anyone advise?

In the config i shared (below) that says that you can load a crate into ANY land vehicle and it is given a capacity of 50
R3F_LOG_CFG_can_transport_cargo = R3F_LOG_CFG_can_transport_cargo +
[
// e.g. : ["MyTransporterClassName1", itsCapacity], ["MyTransporterClassName2", itsCapacity]
// Here Comes the Vehicle which can Load Stuff
["Land", 50]
];
The crates also have a size, e.g 25
["CargoNet_01_box_F", 25],
["Exile_Container_SupplyBox", 25],
["Box_NATO_AmmoVeh_F", 25],
["B_supplyCrate_F", 25]
So you can increase the capacity on all Vehicles or specify individual ones and define its capacity.
["o_truck_02_transport_f", 100],
for example

About Exile Arma 3 Mod

It is the year 2039. After the resource depleting conflict in Greece, Europe suffers from a new deflation crisis, leading the crime rate to a new peak in history. Members of the North Atlantic Treaty Organization Security Council are forced to react. Being a desperate alternative to overcrowded and prohibitive prisons, offenders are now being sent to EXILE.