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I also question the performance tests. Intel is known for playing games in order to benchmark higher. It wouldn't surprise me one bit if there was something sneaky in the CPU that knows when someone else's GPU is attached and does something like cutting memory bandwidth. Intel is known for pulling sneaky crap, like designing CPUs FOR the benchmarks, rather than the real workload.

LOL and people call me paranoid... but yes intel isn't a nice guy.

Originally Posted by droidhacker

Some people are going to flame me for this, but the reason why Intel beats AMD on benchmarks is because AMD is actually innovative -- reinvent the wheel, then wait for software to catch up, rather than bolting a supercharger onto an '85 Lada and calling it fast.

Thats incorrect. The gpu part has got different voltage pins, you can select the differently to gpu voltag on Z boards. The default is that it is disabled as soon as you add a PCI-E gfx card, but you can force it to stay enabled if you want to use it together with virtu (on win). Intel even sells chips with disabled gpu part, not yet for ivb, but for snb like:

Nice test, but I think it's near impossible to tell which curve corresponds to which graphics card in those graphs. The colors are way too similar.

Thank you i thought it was only me.
There are so many colors so why only use shades of the same colors.
Why not use distinct colors instead?
Example: brown, black, red, orange, violet, blue, green, yellow, turquoise, pink.

Thats incorrect. The gpu part has got different voltage pins, you can select the differently to gpu voltag on Z boards. The default is that it is disabled as soon as you add a PCI-E gfx card, but you can force it to stay enabled if you want to use it together with virtu (on win). Intel even sells chips with disabled gpu part, not yet for ivb, but for snb like:

Just a matter of time, then intel has got too many ivb cpus without working gpu and they want to sell those too

Its not just about turning the part off. Yes, it will use less, but we're talking about semiconductors here, not a mechanical circuit breaker. Go back to your hardware engineering classes and remember that 0v is not equal to exactly 0v, its just how you interpret some range CLOSE to 0v that is not exactly equal. If the hardware is *present*, and not physically removed from the circuit ENTIRELY, it will continue to consume some amount of power.

Thank you i thought it was only me.
There are so many colors so why only use shades of the same colors.
Why not use distinct colors instead?
Example: brown, black, red, orange, violet, blue, green, yellow, turquoise, pink.

Well there are different shades of those colors thats not as close.
And you shouldn't use same color in different shades in the same graphs unless there bright and dark.
If you use them as he does now then you need to alter the lines and start using different lines like dotted ... ----
It should be easy to follow the graphs curves and now which curve that represents each graphics card.

work out for the best? that way the colors are all equidistant from each other

Interesting idea, but it won't work.
It will be ESPECIALLY bad if you select an EVEN number of steps.

The problem is that the color selection is not just a number of 3 bytes, it is 3 distinct ONE byte numbers representing the red, green, and blue components.
You see, the problem works like this; when you divide the byte space into some number of chunks in the manner you propose, you'll end up varying the most significant byte by that factor, leaving the least significant bytes alone. I.e., you can end up with the following sequence for choosing 8 steps;
#1FFFFF
#3FFFFF
#5FFFFF
...
#FFFFFF
That will, of course, be a sequence of turquoise progressively brighter as it gets closer to #FFFFFF

Simiarly, you can't just drop down into the three bytes and progress as 000000, 111111, 222222, ..., FFFFFF, because that will get you greyscale.

Now you can go through a second time using "half's".
7F7F7F <-- grey
7F7F00 <-- dark yellow
7F007F <-- dark purple
...
etc.
Darks are good.... they tend to contrast well with brighter colors.

Mix and match the darks and light bytes;
FF7F7F <-- pink
7F7FFF <-- light blue
...
lights, on the positive side, tend to contrast VERY well against darks, but also tend to be bad since they don't contrast well against WHITE.
FF7F00 <-- orange. Now we're talking.

Well there are different shades of those colors thats not as close.
And you shouldn't use same color in different shades in the same graphs unless there bright and dark.
If you use them as he does now then you need to alter the lines and start using different lines like dotted ... ----
It should be easy to follow the graphs curves and now which curve that represents each graphics card.

That was a joke.... but yes, absolutely. You need high contrast between similar types of colors. You can easily tell the difference between FFFFFF, 7F7F7F, and 000000, despite being varying intensities of the same color.

To put this problem to rest, Michael should FORGET about algorithms for picking colors. Just hard code numbers in an array of, say, 50 numbers, ordered such that you can pick them in a LINEAR fashion for maximum contrast.