Balance

Slightly faster while diving (44% -> 50% speed). The weird value of 44% was in place to make it slower than Bandit.

Dagger:

Range 205 -> 210 (was 220 ages ago)

Line of Sight 450 -> 500. This is almost as much as Kodachi. Hovercrafts felt too hard to scout with.

Pillager:

Accuracy doubled(?) (600 -> 300, what does that mean?) so it can now reliably hit Stardust.

Panther:

Range 250 -> 260

Lightning Accuracy:

Zeus is a bit more accurate.

Bantha and Scorpion are quite a bit more accurate.

Overkill Prevention

No longer has perfect information about identified radar dots. Instead it assumes the worst case scenario. An identified dot is assumed to have full health, no status effect and armour (if it is a unit which can armour).

Groups of units with slow projectiles no longer fire all their shots at aircraft in a futile attempt to hit it. Instead a few will fire just in case they get lucky.

Autorepair module:

Removed idle time requirement.

HP/s 20 -> 10

Cost 250 -> 150

Interface

Improved attrition counter. Added teamgame support.

Added spectator UI panels with a resource bar for each team. Extra panels and hud presets support are still to come.

Context menu improvements. One shot weapons do not show DPS.

Fixes

Fixed queued underground solar boxes.

Fixed Tidal energy generation.

Fixes to economy breakdown in resource panel.

Fixed wreck transitions for some factories and Impaler.

Previous Versions

Added Accept Victory by Default panel which appears if the entire enemy team disconnects. Previously they would just explode. Mainly to save 1v1s from connection issues.

Peenix still shitFunnyweb still a bit OPStarlight still OP and fuck anyone who says the cost justifies the OPness. Being able to kill a Detri in 10 seconds across the map is worth way more than its current cost.DDM still OPScallop still OPSea ship factory still shitFerrying (using the passenger unit's load/unload command) still not working with units exiting a factory.

Starlight is the only way to end massive FFA games. Until far in the future, when sea is fixed, land is perfect, and the devs can work on a better endgame FFA, Starlight should stay OP.

Disco is good for cost- a significant amout of shields can block most of it in crazy FFA games.

Funnyweb is not that OP (1 or 2 can be shutdown by vandal spam), but it does need a cost boost as to make the Dante a viable option instead of just spamming funnywebs.

EDIT: I say this because funnywebs hard-counter maurauding Dantes and don't stack much better then Dantes, so Dants are thusnot half as common as before.

Sea needs to be talked about.

EDIT: The couple sea maps I remember playing a few weeks ago mostly ended up being all about sniper-subs, carriers, and scallop spam. I think either more units in the ship/amphs/hover factory need to be retooled to fight in a 90% sea setting or more units need to be introduced.

EDIT: Snugglebass made a point regarding negativity. Thanks to the devs for continuing to develop an awesome game!