Cortina Digital

Francisco A. Cortina

3D Artist, Supervisor and Consultant

Francisco has been a professional 3D artist in the Visual Effects and Animation industries since 1995. He has worked as both a production artist and supervisor with experience in Modeling, Rigging, Animation, Lighting and Compositing.

Previously, he was a Modeling Supervisor at Digital Domain, a Character Technical Director at Dreamworks Animation and a Senior 3D Artist and Animator at Square USA (Owned by Square-Enix, Co Ltd.).

In 2005 he decided to go independent and founded his company, Cortina Digital, offering 3D character development, consulting and outsourcing services to the Visual Effects, Animation and Video Game industries.

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Francisco’s career began while attending the oldest fine arts college in the United States, the Maryland Institute College of Art (MICA) in Baltimore, Maryland, where he earned a Bachelor of Fine Arts degree.

While working on his senior year thesis, he was able to merge his passion for fine art with his interest in computer animation. In his final year at MICA he was offered his first position as an animator at the Johns Hopkins University M.a.d.l.a.b medical laboratory in Baltimore, MD.

Art & Technology

Recent Projects & Clients

Creation of the Batman character for Blur Studio, Inc. Check out their work at www.blur.com

Digital Characters & Creatures

Blending the traditional art fields of drawing, painting and sculpting with the latest 3D computer graphics techniques, no character project is too difficult or complex; whether it is a stylized character for an animated movie or a hyper-realistic one for a film or commercial trailer.

Services

3D MODELING & DIGITAL SCULPTING

2D sketches and concept designs to fully realized 3D models and digital sculpts built in Zbrush or Mudbox. If you need an original character or creature developed for your animated movie, video game engine or commercial trailer, we can work together to achieve your vision.

LOOK DEVELOPMENT

Texturing and complete shader look development for real-time engines, as well as Maya and Max, using renderers like Mental Ray, V-Ray and Pixar’s Renderman.

HAIR & CLOTH SIM

3D hair modeling and grooming using both Maya and 3DSMax as well as Ornatrix and Shave plug-ins. Cloth modeling using physics-based systems within both Maya and Max.

Maya Rigging

Traditional FK/IK rigging using scripting as well as FBIK (Full Body Inverse Kinematics) physics-based rigging systems. Facial blendshapes development as well as FACS based rigging for both film and games.

Consulting & Art Direction

Artistic and technical direction for your project staff or team of artists.