I ran BEACON at a flat 40fps on gingerbread 2.3, tho tere is no soud at all =(.The mouse moves about 2x faster than my finger, I wish, if it is possible, that the mouse snaps to wherever I touch, ie. so I don't need to move the cursor. I'm not sure about the control scheme(left/right click), maybe you could make it adjustable later on. While on the point, maybe add a virtual mouse mover to adjust the pointer precisely for those nasty pixel hunts.

JJS: The mouse pointer movement is fixed for me in the newest build and seems to follow my finger quite well. On my Galaxy S, the pointer doesn't move at twice the speed, as others have experienced.

Also, I have sent you a PM with the Al Emmo v3.0 (AGS 3.21) download link for testing hi-res related issues. In my PM I've posted examples of how to recreate several of the issues I mentioned earlier in the thread.

the mouse control works fine now, but it is hard to point at smaller hotspots and the cursor moves further or shorter as my finger moves on the screen depending on the position of my finger

how is it supposed to perform a right-click?is it normal to get a right-click (or ESC) by fast clicking with two fingers on different positions in turns?I put two fingers on the screen and click like "finger 1, finger 2, finger 1, finger 2" and then the current running cut-scene using eSkipESCOrRightButton gets skipped

I had also problems with the Z-order at one single test game of minethe LucasArts-GUI and inventory were invisible but clickableI think they got covered by a big black non-clickable rectangle GUI object that should normally be behind them

animations using views with multiple loops and many sounds seem to bring the FPS down on my Samsung Galaxy Ace

there are also some sounds that make ugly random noises when playedmaybe it is just my phone, but I am not sure

and the game completely ignores the volume-settings of my phone and always uses max. volume

Just tested on an HTC Desire Z with Android 2.3.3.Mouse cursor didn't appear at all, tried tapping and dragging but no effect on any hotspots. And after a short while it just crashed every time I tried - sometimes sooner, sometimes later, without an obvious trigger.

But apart from that, having the title screen appear at all was epic And the music worked.Looking forward to the next updates.

Logged

You should play Vohaul Strikes Back and Incinerations (they both happen to be fan made Space Quest sequels made with AGS).And then tell everybody on the planet about them. And off the planet.

In my experience, possibly device-specific, putting the games in /sdcard/ags/ didn't work. I had to put them in /storage/ags/ where /storage/ is my phone's memory root. If you don't have access to the phone memory then the SD card is probably the right place, but otherwise check both.

Unfortunately you cannot simply tell Android to return you the sdcard mount point. The path the system returns on calling getExternalStorageDirectory() is only the "primary" mass storage device, whatever the device thinks that is.

Unfortunately you cannot simply tell Android to return you the sdcard mount point. The path the system returns on calling getExternalStorageDirectory() is only the "primary" mass storage device, whatever the device thinks that is.

It would be nice when you update the port, that you list the changes. Or say that a new version is up. I am kinda nitpicking here, so well, but I had to say it, that's all.