The Adobe Photoshop CS5 update takes the application to version 12.0.2. A full list of changes isn't available, but the update fixes a variety of high priority bugs, including security vulnerabilities and crash issues. The release notes for both Windows and Macintosh versions list the following:

Four different downloads are available for Premiere Pro, meanwhile, depending on platform and installation source. Premiere Pro CS5 version 5.0.3 adds support in the Mercury Playback Engine for two new graphics cards -- the NVIDIA Quadro 5000m, a mobile / notebook card, is now supported on Windows systems, and the NVIDIA Quadro 4000 card is now MPE-compatible on the Mac platform, after being added for PC users in the previous v5.0.2 update. As with the Photoshop update, there are also some major bug fixes and improvements, including several related to stability and performance, but no full list of changes is yet available. A partial list courtesy of Adobe is as follows:

Improved stability of capturing on Windows.

Improved performance for interactions with user interface for effects.

Improved performance of editing in long sequences containing transitions.

QuickTime movies containing video encoded with Animation or ProRes codecs caused long delays or hangs if the Cineform importer was installed. This is fixed.

Custom action-safe guides were shifting position during direct manipulation. This is fixed.

Double-clicking a title opened the Source Monitor panel instead of the Titler panel when the Project panel was in Icon view. This is fixed.

MXF files with 4:2:0 color subsampling created by a Nexio system can now be imported by the XDCAM HD importer.

Fixed issues regarding indexing of MPEG files, including unresponsive UI during indexing and some cases of unnecessary re-indexing of media shared across a network.

Dissolves were not behaving correctly when processed by CUDA when opacity keyframes were present. This is fixed.

The Crop effect was being rendered incorrectly when processed by CUDA when the clip was scaled to frame size. This is fixed.

Rendering of previews got stuck in a never-ending loop state under some circumstances. This is fixed.

Audio was not exported via SDI when exporting to tape. This is fixed.

Master clips imported into projects using Final Cut Pro XML import were stripped of their unique identifiers. This is fixed.