“Dreaded,” because of the whole grappling mini-game in 3.5E D&D. Anyway, I’m about to run my 2nd Dungeon World session, and I just need to wrap my head around how to handle grappling in this game. The rules don’t address it specifically. I know the short answer is “with fictional positioning, dummy.” Well, this dummy just needs to chew it out a bit more, beforehand. Why? “Tentacles.” So, my thoughts based on a quick web search:

Grappling as a PC move:

Hack and slash to grapple an opponent, and maybe deal reduced damage too, depending on circumstances. How this may affect the creature:

next move is used just breaking the grapple

or, can only attack the grappling PC for reduced damage

another PC can damage, rob or tie up the grappled creature, without rolling

Grappling as a GM move:

“You’re grappled.” How this may affect the PC:

Before taking action, you might have to Defy Danger using Strength, first. On a miss, the creature that has you grappled can deal damage, drag you away, hold you while another ties you up, or… On a 7-9, you can get free, but it might cost you your pack /armour /weapon, or some hit points, or maybe you’ll only free your sword arm, or you knock a companion down while getting away, or…

Ignoring the grapple (e.g. to cast a spell or something) might count as giving the GM a golden opportunity.