Victor Vran: Overkill Edition - Review @ VGU

Victor Vran: Overkill Edition Review

Victor Vran, originally released in 2015, left little impression on nearly anybody. Labelled a Diablo clone and thrown into the cultural waste paper basket, a small cult following eventually formed around the Van Helsing-esque ARPG. Haemimont Games have decided Victor Vran deserves another chance at mainstream success, collecting the base game and it’s DLC’s into Victor Vran: Overkill Edition.Borderlands would be a more apt comparison to make over Diablo. Sure, the isometric camera and gothic underpinnings are 100% Blizzard’s demonic wheelhouse. However, take that away and you have the raw beating heart of an action heavy, loot driven, murder-fest.

Victor Vran is a simple beast. Plow through undead hordes, get loot. Rinse, repeat. Further fleshing it out is a roster of a dozen or so weapon types, each with two special abilities, as well as dozens of enemy types. Trading depth for variety, it’s this balance that keeps Victor Vran compelling after dozens of hours.

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Thankfully Haemimont are imaginative enough to make interesting encounters with the tools they created. New enemy types are thrown at the player thick and fast, with their own quirks to figure out. Skeletons must be killed twice unless you can score an ‘Overkill’ on them. Elemental types may split into something more dangerous after death. Weaknesses and strengths must be measured to prioritize targets.

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Victor Vran: Overkill Edition has a wealth of content. The various weapons, enemy types, and challenges kept me engaged for the hours I sunk into it. While the production values aren’t highest, Haemimont have created a hyperactive gothic hellscape to explore. I’m glad Victor Vran was given a second chance in the spotlight, or I may have missed this diamond in the rough.