Posts Tagged Jimmy Palmiotti

Gotham premiered on NBC this past week, so Amanda and I talk about the first episode. We discuss what we thought worked, what didn’t, why we don’t want to see all the fan service super villains we got in this first episode… and frankly, why we don’t want to see much more of Bruce Wayne, either. We also compare the show to Ed Brubaker’s and Greg Rucka’s Gotham Central comic series, sometimes favorably, others… not so.

We also talk briefly about the second season premiere of Marvel’s Agents of S.H.I.E.L.D., and how we like that we got an honest-to-God supervillain, an early direction, and an Agent Ward who might not be long for this Earth!

And when it comes to comics, we discuss:

Secret Avengers #8, written by Ales Kot with art by Michael Walsh, and:

Harley Quinn: Futures’ End one shot, written by Jimmy Palmiotti and Amanda Conner, with art by Chad Hardin!

And now the disclaimers:

We record this show live to tape. While this might mean it’s a looser show than you are used to from other comics podcasts, it also means that anything can happen. Like discussing the mechanics of M.O.D.O.K. sex.

This show has a lot of spoilers. We try to warn you ahead of time, but consider this our blanket heads-up.

Amanda and I use adult, profane language, and therefore this show is not safe for work. Did you not see the warning that we talk about M.O.D.O.K. sex? Get some headphones.

It is the middle of Labor Day weekend, which means that things are slow in the world of comics news, and fast in the world of drinking whiskey to forget you still have a job to go to on Tuesday.

So Amanda and I use this lull to idly speculate who might be a good casting choice for Doctor Strange in the upcoming Phase 3 Marvel movie. And not only that, but we got ourselves out to see the currently-in-theaters Sin City: A Dame To Kill For adaptation of Frank Miller’s hard boiled crime comics… and we had remarkably different reactions to the flick. Specifically regarding Eva Green’s casting as Ava Lord, Eva Green’s ability to portray Ava Lord, and Eva Green’s qualifications as an actress beyond the ability of some of her bodily appendages to defy constant gravitational forces. We also talk about the other parts of the movie.

We also discuss:

All-Star Western #34, written by Jimmy Palmiotti and Justin Gray, with art by Darwyn Cooke, and

Silver Surfer #5, written by Dan Slott with pencils by Mike Allred!

And now the disclaimers:

We record this show live to tape. While this might mean a somewhat looser comics podcast than you are used to, it also means anything can happen. Like discussions about new supervillain Whistle Pig.

This show contains spoilers. While we try to shout out warnings before spilling secrets, be on notice that spoilers can happen at any time.

Amanda and I use explicit, adult language, and therefore this show is not safe for work. Before listening without headphones, please see the earlier note about the discussion vis a vis Eva Green’s bodily appendages. Get some headphones.

Since we are less than 36 hours away from leaving for San Diego Comic-Con 2014, and therefore are fully engaged in preparing for the trip, we are a little fried today. So this is a shorter than usual episode (not the end of the world, considering we plan to podcast direct from the convention at least a couple of times), but a full one, where Amanda and I discuss:

The changes of Thor to a woman and Captain America to Sam Wilson that were announced on TV this week (if only there were a major convention to make these kinds of announcements!),

Since Amanda and I have attended nine straight San Diego Comic-Cons, we share a few tips on how to survive the whole experience (and avoid an extinction level digestive event), and:

Harley Quinn Invades Comic-Con International / San Diego #1, by Amanda Conner, Jimmy Palmiotti and a bunch of guest artists!

And now the legally-required disclaimers:

This show is recorded live to tape. This means there might be a few more pregnant pauses than you are used to in a comics podcast, but it also means that anything can happen.

There are spoilers in this show. We try to warn you ahead of time, but if you don’t know the kind of treatment you’ll get at a place called “Dick’s Last Resort,” you might deserve what you get.

This show contains adult, explicit language, and is not safe for work. I bought earbuds at a gas station for $12 today. What’s your excuse?

So I haven’t written about Batwing for a while. Even though it has remained on my pull list, I had kinda tuned out of Batwing for a while. It survived my first cut of books from the initial New 52, unlike real stinkers like Hawk & Dove and The Savage Hawkman, and it never really got bad, but the whole former child soldier of African warlords angle never clicked all that well with me. Not because it was badly executed, but because it always reminded me of Joshua Dysart’s The Unknown Soldier, and that was a comparison that, when it comes to harrowing drama, a book about a guy in a Bat suit was going to lose.

Since writers Justin Gray and Jimmy Palmiotti took the book over, those issues have vanished. We’ve got a different guy in the Batwing suit, a Batwing suit that is basically the Batman Beyond suit, and we’re back in Gotham City, giving us a little distance from the whole Batman Incorporated conceit that almost forced the international feel. And what we wind up with is a version of Batman Beyond, with a young, brash guy being mentored by Batman in the most dangerous city in the world. And that works for me; I don’t have an original Bruce Timm Batman Beyond sketch and the Batman Beyond Black And White statue on my mantle because I don’t like that kind of story.

And in Batwing #29, Gray and Palmiotti put together a mix of tones that is a little weird, but generally pretty fun. There is urban horror and real terrible stakes to what’s happening to Luke Fox and his family, horror befitting a modern Batman family comic. And yet it is tempered with big, silly comic book-y ideas, like an unknown underground city beneath Gotham, populated with homeless geeks in Egyptian costumes and giant monsters. It’s a weird mix, but it generally worked for me, and I found it really pretty entertaining.

I have always had a soft spot for westerns, which is why I’ve always read Jimmy Palmiotti’s and Justin Gray’s Jonah Hex stories. Back in the pre New 52 days, Jonah Hex was a solid, straight-ahead western in the Sergio Leone vein, with real scumbag villains out on the frontier and plenty of gunfire to keep things interesting. There were no supervillains, monsters or alien invaders, and dammit, I liked it that way.

Because I always thought that the worst thing that ever happened to the character was when, back in the 80s, they took away Hex’s Colt, replaced it with a laser pistol, and had him fight space aliens or some Goddamned thing. As a guy who likes westerns, it was an abominable idea on its face, like dropping The Man With No Name onto the bridge of the U.S.S. Enterprise. It might sound like a good idea, but it’s all fun and games until poor Mr. Sulu is left confusedly looking back and forth from his fencing foil to the giant hole in his chest.

So I should be going apeshit nuts over the recent direction of All-Star Western, which has dropped Hex into the modern DC Universe. And I should be going particularly apeshit over All-Star Western #26, which gives us Jonah Hex, relentless bounty hunter and former Confederate soldier, interacting with Swamp Thing, alien plant life, The House of Mystery and a superhero just to round out the trifecta (Quadrifecta? I don’t know a lot about horse racing. I’m not allowed back at the racetrack since I asked the nice lady at the betting window for a quart of fresh glue).

I should be going apeshit. But Goddamn if this issue isn’t one hell of a lot of fun.

This year’s Boston Comic Con was a hell of a surprise, going from a little con with mostly local talent, held in a hotel basement, in 2009 or so, to selling out two days at the Seaport World Trade Center – one of Boston’s bigger convention halls – with programming and a double handful of A-List talent on the floor to boot. Sure, the convention showed a few growing pains – if you weren’t in line by a certain time it took forever to get into the hall, and for the love of God, they need to stop clearing the programming rooms between each panel – but it was damned impressive nonetheless.

My biggest fear was that it was an anomaly. This year’s convention was supposed to take place in a smaller hall in April and was displaced until August and the Seaport World Trade Center thanks to the Boston Marathon Bombing, which meant a few more high-profile guests signed on either to show support to the city or just because the timing was better. And initially, the word was that the convention was going to move back to April, but instead the organizers announced that they were not only sticking with August, but adding a day, going from Friday, August 8th to Sunday, August 10th, 2014.

Which was a good start… but a better sign is that the convention has already announced their first slate of special guests. And let me tell you: last year’s A-List talent was no one-off fluke.

When I reviewed the first issue of All-Star Western almost two years ago now, I was semi-enthusiastic, but bemoaned the fact that the creative team of writers Jimmy Palmiotti and Justin Gray, and artist Moritat, had taken Jonah Hex off of the western frontier and dumped him into Gotham City. As I recall, I referred to the book as “Crocodile Dundee with dead hookers,” because dropping Hex into an urban setting, even in the late 1800s, felt like a well-trod fish-out-of-water story.

So you would think that All-Star Western #22, which features Hex being stuck in modern, 21st century Gotham City, would drive me absolutely fucking apeshit. Because on paper, if All-Star Western #1 was Crocodile Dundee, All-Star Western #22 should be Crocodile Dundee in Los Angeles. Seriously, this book has all the elements that should drive me up the Goddamned wall: Hex baffled by a radio? Yup! Hex shocked and offended by the forward nature of modern conversation? Uh-huh! Hex amazed by an automobile? Hell, yes! If you go down the list of the classic fish-out-of-water stories, the only thing that’s missing is Hex trying to take a shit in a phone booth!

So case closed, right? I wasn’t thrilled with Hex in old Gotham, so I must hate Hex in modern Gotham, correct? Well, you’d think so… but it’s really the opposite. I enjoyed the hell out of this issue, not in spite of the fact that it was a fish-out-of-water story, but because of it. Because All-Star Western #22 isn’t a fish-out-of-water comedy; after all, Jonah Hex isn’t funny. He is a very dangerous man… and other than Batman and one or two other guys and girls, there are very few truly dangerous people in Gotham City.

We are coming up on the final bits and pieces of coverage we took from this year’s San Diego Comic-Con – yes, I know the convention ended eight days ago, but it turns out we had a lot of video to sort through, and a significant percentage of that video needed extensive processing on an actual computer in order to make it into something that YouTube would recognize as a video file, as opposed to some form of data wad, or perhaps a Word file detailing our manifesto and list of demands.

But the computer has done its work and dinged like a toaster oven (as we all know computers do), so we are finally proud to present a series of videos from DC Comics’s Meet The Publishers panel, held on Sunday, July 21st and featuring Co-Publishers Jim Lee and Dan DiDio. And you can say what you want about, say, DiDio (God knows we do, repeatedly), but there is no denying that the guy runs an entertaining panel with an infectious enthusiasm, which even Lee gets caught up in.

This was a fun panel, and we’re happy to bring you, a day late and a buck short, a small piece of it, along with some art that was shown to crowd at the panel. You can check them out after the jump. ↓ Read the rest of this entry…

Writers Justin Gray and Jimmy Palmiotti have put Jonah Hex through a lot in All-Star Western in the last 20 issues. He’s dealt with everything from early Crime Bible disciples to Vandal Savage to Mr. Hyde (yes, as in “Dr. Jekyll and…”. Really.). At the same time, Gray and Palmiotti have created an intricate backdrop that has unfolded from an early Gotham City and spiraled out across post-Civil War America. They’ve populated it with a menagerie of colorful characters, ranging from the familiar, like Amadeus Arkham, to new ones, like The Barbary Ghost. However, starting with issue #19, the writing team has begun to focus on a character with definite ties to the DCnU present, if not the future, time traveling hero: Booster Gold. Does this signal an end to Gray and Palmiotti’s exploration of historical Gotham and its characters?

If you are a fan of Lovecraftian fiction, The Deep Sea one-shot, written by Jimmy Palmiotti and Justin Gray with art by Tony Akins, will utterly fucking infuriate you. But not necessarily for the reasons you might think.

If you are, in fact, a fan of Lovecraft, you know the general basic tropes of the classics: a group of explorers go someplace unseen by human eyes. They find a weird city. They do something that awakens a slumbering elder god of some kind – Cthuhlu is always a favorite – whose visage and presence in the world is so utterly alien and wrong that it drives men mad to simply witness it. And then there is the implication that this awakening means the probable end of the human race. If you take that general summary and chuck in the odd racist comment, and you might as well be living in H. P. Lovecraft’s Medulla Oblongata.

Well, The Deep Sea hits all of those elements, save one. And it is the one that is the most common of those elements, and the one that makes the concluding implication of humanity’s doom a satisfying ending. And weirdly, it is the elimination of that element that makes The Deep Sea fresh and interesting despite following almost all the tropes of Lovecraftian fiction, and which will make the end of this comic book irritating to you.