Author
Topic: Spygame W.I.P (No Name Yet) (Read 1697 times)

Hi guys, recently I started developing a new game, with a spy world as the theme, the gameplay is a stealth game, but with tap and move mechanism, gotta prototype the best mechanics for its gameplay, so I'm still pretty open for any elements or mechanics regarding the gameplay, already noted down couple inputs from google+. Love to hear any thoughts about it

Kind of has that whole winback look to it except it looks more western and has a isometric angle. Are you using playmaker for enemy A.I?

Just browsed Winback on Google, got to get this game, it is available over PSN? I want to see and feel the gameplay..I'm using playmaker for all aspect , I'm following the one from Bad Seed Games tutorial on the youtube for the AI, but still have to tweak and add more AI senses.

Just browsed Winback on Google, got to get this game, it is available over PSN? I want to see and feel the gameplay..I'm using playmaker for all aspect , I'm following the one from Bad Seed Games tutorial on the youtube for the AI, but still have to tweak and add more AI senses.

I'd be surprised if PSN offered the PS2 version of Winback, since PSN has a very limited PS2 library. But if you have a old 60gig US/NTSC PS3 prior to 2007 or a PS2 you could buy a disc version of it.