Two months out of 2013 gone already, it's hard to believe time has gone by that fast actually.. While we had very high expectations of great progress during these first two months, we did not meet our marks. Life changes and low motivation all got in the way of better progress. We did make great strides in some areas of the game's development however:-A game launcher / patcher was added-Players can now die when their health reaches 0 and they can respawn-Buffs / debuffs now work.-More work was done with the game AI to allow it to spawn a monster and move it about.-Character data and items are more persistent and are stored in the game's database.-The chat system had work done and players can now whisper and yell.-The building maintenance system is nearly completed.

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Two months out of 2013 gone already, it's hard to believe time has gone by that fast actually.. While we had very high expectations of great progress during these first two months, we did not meet our marks. Life changes and low motivation all got in the way of better progress. We did make great strides in some areas of the game's development however:-A game launcher / patcher was added-Players can now die when their health reaches 0 and they can respawn-Buffs / debuffs now work.-More work was done with the game AI to allow it to spawn a monster and move it about.-Character data and items are more persistent and are stored in the game's database.-The chat system had work done and players can now whisper and yell.-The building maintenance system is nearly completed.