Ok, from the WIP thread http://www.cartographersguild.com/showthread.php?t=4268 comes this little map.

Region:
The Gol-en-Naȟarenden is in the the region of Katang, the orc lands. Initially its own kingdom, the area became the battle scene of a terrible and ancient war, After the war, the once lush and beautiful kingdom became a barren and desolate place where nothing of beauty grows, the animals are fell beasts and even the remaining trees are gnarled and sinister. The main feature is the Erek-en-Naȟarenden, the mountain (erek) of the dead god (Naȟarenden). This mountain is not a natural feature, but rather an unnatural one. The chasms around the mountain are called the Kenaȟt-en-Naȟarenden (the wound of the dead god). The mountain and chasms were made by magic and the destruction of ancient fell beasts. The clashing of great arch-mages, both good and evil, along with their magical beasts did sunder the earth below causing a massive earthquake that forced the plates that make up the Erek-en-Ghel to snap upwards creating a massive jagged knife of rock to rip through. The lava flows killed many who were there and many fell beasts of the underworld were unleashed. The temple of Anora was where the noble knights and mages who gave their lives to battle the darkness were interred, but ages passed and little more than a few white pillars and rubble remain to be seen. Kraggak's Fall is where the dark mage, Kraggak Mehros Nakastaris fell and all those wicked and twisted were banished into the netherworld. It's black obsidian stones still resonate with evil and travelers can still hear the dark whispers whenever they pass near the accursed place.

It is nearly surrounded by the Erek-en-Ghel range to the north and the Set-en-Naȟarenden to the south. Access to the plains can be achieved by either the mountain pass near En in the south-west, the mountain pass near Erket in the east, the Set-en-Naȟarenden in the south, or the dangerous river crossing from the north.

I have posted a map with no text so you can print out and make your own game out of it. Just please give credit should you use it. The runes have my name "Sergio Humberto Peńa Quintero" to the left and "Cundinamarca Campaign" on the bottom, so I have left my mark :D

Enjoy!

Ascension

02-10-2009, 09:09 PM

Great stuff. Very old school...reminds me of the stuff I grew up on.

shpena

02-10-2009, 09:20 PM

Yup, same here. That is why I love making maps with this rather simplistic style. Oh, the memories! :P

WhiteRabbit

02-11-2009, 12:38 PM

Definitely a "Tolkienesque" style to those maps!

gorkamorka

02-11-2009, 08:21 PM

I like your map. It´s cool.

Just a few quick Comments.

Do you know what Völuspá means?

It´s a name of a story about a fortune teller (Vala, conjugates to Völu) and her predictions about Ragnarök / Apocalypse ( Tell future = Spá ). So naming a city Völuspá is a bit strange. It´s a bit like naming a place 'Doomsday Story'.

Having said that. It does look foreign and exiting with all the umlauts and commas on the letters. Quite Tolkenish (He liked the Nordic myths as well) ;)

On that note. Traditionally there is no ´ over the S in Völuspá. You are off course welcome to create whatever you want on your map. But I'm one of those annoying perfectionists who have to straighten out picture frames in waiting rooms.

If you want some other Nordic name for your city just tell me what you want it to mean and I'll give you an Icelandic translation.

shpena

02-11-2009, 09:33 PM

@gorkamorka
Thanks for your comment!
Yes, I knew what Voluspa meant which is why I named the lonely city with it ;). The plains of the dead god were a site of terrible destruction in the game I am currently running so I was perusing through some historical pages and the name Voluspa pounced at me :). Ancient myths usually have some of the best and coolest names I have ever seen so I shamelessly rip them off. :P

In the history of my little world, Voluspa was actually the seat of power for the first kingdom of man, Noros, but the destruction and rise of the mountain of the dead god and the netherworld spawn that that followed it brought an end to the wisdom of the age of man and ushered in a new one of chaos and destruction and of the rise of the first orcs and other fell beasts.

For my naming convention I take an eclectic approach of languages (I love languages) ranging from the Tolkienish to Latin, Spanish, Icelandic, Nordic, Japanese, Arabic and Germanic. For example, the northern Isles where the Humans first came from are all derived from Finnish. With the umlauts and accents, I try to make it as phonetic as possible based on my native Spanish, but sometimes I throw in a few sounds to spice it up. I go mad with languages :)

Thanks for your translation offer! I'll be sure to message you should my little game even get past the first act 8)