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Congratulations to The Workshop on finally getting to announce their first project as a company. They have been working very hard and deserve every kind word. I could write a bunch more, but instead I just wholesale stole this post from Kotaku:

Shown exclusively during the Sony E3 2010 press conference, SCEA's Sorcery made enough of an impression on us to score a Best of E3 nomination for Best New Game. How'd that happen?

Your PlayStation Move controller is a magic wand.

Okay, you might need a more in-depth explanation.

Your PlayStation Move is a freaking sweet magic wand.

Sorcery, developed by The Workshop, places you in the shoes of a young sorcerer's apprentice. The Nightmare Queen has broken her pact with the humans and threatens to plunge the land into eternal darkness, which the humans really should have seen coming. Forging a pact with someone called the Nightmare Queen always ends in tears.

Anyway, your young apprentice takes up a magic wand and sets off into the Faer…

Sure E3 is going on and you might click through to this post to read something I had to say about it. Do you really think there is anything left to say? It is back and the whole LA Convention center is full of unicorns shitting rainbows while puppies dance on their backs. If you cannot make it down there, you may be better off. You do not want to step in a rainbow pile. There is so much E3 news I went ahead and wrote about something that is bugging me. But if you would rather see E3 stuff, here to go ahead.

I purchase a bunch of random things through itunes and because there is no real correlation between the timing of the purchase and the timing of the confirmation receipt, I often do not even open the purchase confirmation emails. But last week I got a few emails in a row and opened them to find out I purchased:

Someone asked Steve Jobs about television at the all things D Conference and he explained why Apple TV remains a hobby. In the clip above he explains the existing market market is heavily subsidized by cable operators who "give everybody a set top box for free, or for $10 a per month. That pretty much squashes out the opportunity for innovation because nobody's willing to buy a set top box." Everything makes so much sense when he says it. . . but Microsoft got consumers to purchase their set top box and through the sale of content they are able to turn the sale of the box and operation into a profit center.

He then says the problem with adding a box to the user's experience is they end up with a variety of different boxes each with its own remote and user interface. "The only way that's ever going to change is if you can really go back to square, tear up the set top box, redesign it from scratch with a consistent UI across all these different function…

Keith Boesky has been involved in the game business for a very long time. His tenure includes, attorney, president of a publisher, agent and general advisor. His company, Boesky & Company is responsible for selling more intellectual property and developers into the game business than any other company in the world. His wife, Sari, provides endless support which makes her very tired, and often times his son thinks he is pretty cool.