Screeps Part 21 is the latest in my screeps story, you can read the rest here. Respawn again After talking in the last post about wanting to hunker down in my bunker and wait it out I’ve gone back on that and

Screeps Part 20 is the latest in my screeps story, you can read the rest here. Moving to Bunkers The first big hurdle with using bunkers is that my rooms already have layouts. I can’t just place the bunker flag and

Screeps Part 19 is the latest in my screeps story, you can read the rest here. Building an OS One of my big issues is CPU usage. My inbox has been flooded with notifications telling me that my bucket is empty

Screeps Part 17 is the latest in my screeps story, you can read the rest here. Typescript I’ve been seeing a lot of good things said about Typescript on the Screeps slack. Typescript is a version of Javascript created by Microsoft

Screeps Part 17 is the latest in my screeps story, you can read the rest here. A Respawn So yeah, fighting tier 3 boosted creeps did not go well. Once they downed a tower in my room that was it, a single

Screeps Part 16 is the latest in my screeps story, you can read the rest here. PathFinder.CostMatrix To the south of my main rooms, there is a room with no spawn and a bunch of structures from a player who has

Screeps Part 14 is the latest in my screeps story, you can read the rest here. Remote Mining I wanted to get to grips with remote mining. At the moment I just send the creeps and they have no roads etc…

Screeps Part 13 is the latest in my screeps story, you can read the rest here. Building Up The new AI from part 12 was not as complete when it was called into service. It wasn’t important at the time, my