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This is completely unrealistic, but
* All graphics cards ever to have existed and graphics that will ever exist with fully(yes fully ) optimized gallium drivers + KMS that use the (completed) x11 state tracker for exa accel and use xf86-video-modesetting for generic modesetting and of course the docs.
* A perfect implementation of wine that has no flaws.
That's it.

This is completely unrealistic, but
* All graphics cards ever to have existed and graphics that will ever exist with fully(yes fully ) optimized gallium drivers + KMS that use the (completed) x11 state tracker for exa accel and use xf86-video-modesetting for generic modesetting and of course the docs.
* A perfect implementation of wine that has no flaws.
That's it.

It looks possible

Unless it has full KMS support for my Tandy 1000ex and it's 16 color CGA adapter I'm not interested.

Okay so here's what you do:
1) go to the cgit interface on fdo which is cgit dot freedesktop dot org
2) scroll down to ~jsindholt/mesa
You'll see my VERY basic implementation of a D3D9 state_tracker for G3D

[AMD ATI Open Source]
1. Some kind of working video decoding support by GPU which would ease CPU's bourdain
2. Dynamic power scaling, voltages & clocks, also nice tool to tweak these values by user like me, i like undervolting more than default values <3

Okay so here's what you do:
1) go to the cgit interface on fdo which is cgit dot freedesktop dot org
2) scroll down to ~jsindholt/mesa
You'll see my VERY basic implementation of a D3D9 state_tracker for G3D

Excellent, I'm glad someone has taken this up. Are you borrowing much from Wine for this? (I know most of their calls relay into WineD3D but many of the simpler calls don't, and the COM interfaces, headers etc. could be used).

EDIT: Just seen your chat in #winehackers - if I had the time + knowledge to compile and test Gallium3D state trackers I'd help out. Any decent tutorials for this?