Just unzip it into the folder where you have VR Sportfishing installed and then run flytying.exe to start it. For the most part it's self-explanatory, but here's a tip: Whenever you can select something with the page up/down keys (existing fly pattern, fly component or fly category) you can also use the mouse wheel to go through the options more quickly. You can add, change and delete components with the buttons or keys (the keys are shown on the buttons) and select a texture for the current component by clicking on the texture image. You can save flies and they'll show up in the fly_patterns.txt file in the main folder, which you can also edit manually. Right now there are 50 components and almost 100 textures. That doesn't give it the pieces to create everything, certainly not patterns that use unique matterials or shaping, but it should allow for creating the majority of the most popular flies.

Please let me know how it works for you, and please share some screen shots of your creations along with the recipies (you can copy the text for your saved patterns from the fly_patterns.txt file). I'd love to collect a bunch of fly patterns to include in the game.

Are all the other files there too? It needs the fly_patterns.txt, and the flycomp folder. I'm looking for any other explanation, but so far the only way I can get it to crash is to run it without the dependent files.

I have installed all 3 files and the folder into my c:\games\vr sportfishing folder (where pvrs.exe is located too), but I get the same error again.After starting the flytying.exe I get a white window and the error-message above. I use the pvrs-version from 22.11.2010 and windows vista.

I've got a laptop here running Vista. I"ll give it a try. The fact that it hasn't worked for anybody makes me think it must be missing some DLL or other file though. Yet if that were the case I really expected the new diagnostic build to report exactly what's wrong rather than just crashing. I was about to start explaining the issues involved in building this tool, but you don't need to share my headaches. Don't bother trying this any more until I get it working on a system that has none of the game development software. I'll let you know when I've got it sorted out. Thanks for the reports!

OK, I'm pretty sure I've got this thing cracked. Vista wasn't the issue, but a matter of what video settings the game last used. I've uploaded a new build that will ignore the game settings. It always runs windowed in 1024x768 with mild anti-aliasing. Anyway, it's working smoothly in the situations that caused the last build to crash. Please have a look and see if it behaves itself.