Who doesn't love modal spells? I certainly do! They're a very straightforward way to add some flexibility to a deck without compromising on power. We now have Charms for every monocolor, pair, shard, and wedge, and Commands for every monocolor and allied pair - that's a lot of options!

One thing we haven't seen much of so far, though, is the modal principle applied to other kinds of card. So your goal this week is as follows: Design a permanent card with a modal ability that is not an enters-the-battlefield trigger. It can be activated, triggered, even static if you can find a way to make that work - but it must be attached to an artifact, creature, enchantment, planeswalker, or land.

Please remember: You're not allowed to vote for yourselves. For further information please look at the CotW Rules.

Master of the Manifold
Creature — Human Monk
First strike
Whenever ~ deals combat damage to an opponent, choose one:
• That player can't cast instant or sorcery spells until your next turn.
• The next instant or sorcery spell you cast this turn has rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
3/3

The Provident
Legendary Creature - Avatar
At the beginning of your upkeep, choose one:
• Each player discards their hand, then draws that many cards plus one.
• Each player discards their hand, then draws that many cards minus one.
2/5

grishnax

fluffyDeathbringer

Archdemon of the Pact
Creature - Demon
Flying
At the beginning of your upkeep, ~ gains one that it doesn't have:
• ~ gets +2/+2.
• ~ has trample.
• You can't win the game and your opponents can't lose the game.The leash is so exhilarating to hold that you'll never notice it wrap around your own throat.
4/4

sdfkjgh

Little Red Cookbook
Artifact
At the beginning of each player’s combat phase, if it’s the first combat phase of that turn, that player chooses Tea and Cake or Death.
• Tea and Cake — That player may put a +1/+1 counter on target creature he or she controls.
• Death — Destroy all creatures.Thank you for flying Anglican Airlines.

thehuw

Temata38

aquaumisa

Jitte Fighter
Creature-Rat Warrior
When ~ attacks, choose one-
•~ gets +2/+2 until end of turn
•Target creature gets -1/-1 until end of turn
•~ gains lifelink until end of turn.
2/2

Boris, the Honorhearted
Legendary Creature - Rhino Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, choose one—
• That creature gains indestructible until end of turn.
• Put X +1/+1 counters on that creature, where X is its power.
• Put a token that is copy of that creature, tapped and attacking. (Abilities already triggered resolve normally.)
[3/3]

Sylphiod

yuccalyptus

YA Dystopian Heroine
Creature — Human
If YADH would die, instead remove all damage from it and choose one (and only one!) —
• The there-for-you, stoic friend. (Target Soldier, Knight, or Ally with a firm jawline.)
• The dark, mysterious outsider. (Target Rebel, Vampire, or Werewolf with a bad-boy streak.)
Then pair that creature with YADH. YADH gains "As long as YADH is paired with another creature, each of those creatures has indestructible." and loses all other abilities.
2/2

MysticalOctopus

Difficult Choices
Enchantment
If you are in a stuck elevator, you may cast ~ without paying its mana cost. (You do not have to be in a game to cast this card this way.), : Draw a card. If you are in a stuck elevator, choose one:
• Wait for people to fix the elevator. (This is the sensible choice.)
• Climb out of the elevator, climb out the window near the elevator and fall 18 feet to the ground. (This is the stupid choice.)"Hunter Paine Leapt Here" - Sign outside window

Mahx Michael

Angelic_Bovines

Wapulatus

BurningCreator

Please message me immediately if you notice a discrepancy in your entry or another's entry.

Wed, 2017-07-26 19:09

Mahx Michael

I believe the first letter is missing in the card name of @Mocandragon5's entry.