I am proud to report a win for the AXIS!. For the full story see the results thread. JayKay2010 and I had a great time playing, but in the end my dice were better, though his cards weren't to shabby either.

Now I can't wait for round two, but in the mean time, good luck to those who have yet to play!

Since we are down to our last battle in our first scenario, I have posted on the SFTF page 3 scenarios, Broken Ring, Demyansk Pocket and Battle of the Kerch Pennisula. ( I kind of like all 3 of these and they're all in 1942 so you guys can decide) The Allies, and specifially HELCAT, will determine which battle we will use. This ability to select a scenario will not happen every round. Our next scenario(#3) after this one will be Stalingrad North, Rattenkrieg.

At this time, HELCAT can let Sam know who his 2 point player will be and then Sam can make the lineup. Since the Axis will have an edge after the first round, and once HELCAT determines which scenario we will play, Sam can let me know where to place the Axis advantage. Then I will post the scenario online for us to start the second round.

Since we are down to our last battle in our first scenario, I have posted on the SFTF page 3 scenarios, Broken Ring, Demyansk Pocket and Battle of the Kerch Pennisula. ( I kind of like all 3 of these and they're all in 1942 so you guys can decide) The Allies, and specifially HELCAT, will determine which battle we will use. This ability to select a scenario will not happen every round. Our next scenario(#3) after this one will be Stalingrad North, Rattenkrieg.

At this time, HELCAT can let Sam know who his 2 point player will be and then Sam can make the lineup. Since the Axis will have an edge after the first round, and once HELCAT determines which scenario we will play, Sam can let me know where to place the Axis advantage. Then I will post the scenario online for us to start the second round.

Eric

Well, 3 to chose from and all appear very interesting and with distinct advantages for either side, looks like SAC Helcat has a very important decision to make given the bonus of any unit except mobile ART for the AXIS.

Of course, the way I see it, it is just another AXIS unit that must DIE!!! No adavantage there unless they die last making a valiant effort at victory!!

And as CLOROFILA stated, sure any will be a blast to play, 7-2 AXIS and yes, thank goodness for GEOFF!!!

We earned enough points at Viipuri to claim an extra artillery, but it will be more valuable for us to have an extra Panzer on the board. I have requisitioned some fresh armor, to be placed in our second row, between the two SF infantries. We'll have to earn some artillery later.

Because many people in the USA have a holiday next Monday, I think this will be a good round to schedule some trans-oceanic matches.

I have chosen as next scenario: BATTLE OF THE KERCH PENINSULA. My 2 point player will be General van Voort.

Go Allies Go!

Ah, nothing like fighting on a body of land that is surrounded by water on 3 sides!

We will try out best to reward you with victory in your choice of scenarios, no frozen wasteland instead the nice green lands of the Kerch Penisula in early May of '42. Yes, the grass is sometimes greener on the other side.

Lead on SAC Helcat and Van Voort, the rest of us will be close behind!

Looks like V1302 and I have our match scheduled for later today, 1:30 Denver time. We were both online just now and he invited my to practice, obviously not knowing we were scheduled to play in the tournament!! Too funny, good thing I had just read S1812's posting of the matches!!!

Perhaps I should have kept that to myself and got an idea as to how his mind works, well obviously, since he defeated SAC Helcat!!!

Alas, honor won out and let him know we were scheduled to meet and thus our meeting is set for 4 hours later from now at 1:30/21:30 respectively.

Will try to bring home the 1st victory for the ALLIES in the this, the 2nd round.

Kerch Peninsula has now been modified to take into account the advantage earned by the Axis. The Rosette armor is the extra unit due to the 5 game advantage. Any matches played before the placement of this unit must be replayed. Good luck to all.

Kerch Peninsula has now been modified to take into account the advantage earned by the Axis. The Rosette armor is the extra unit due to the 5 game advantage. Any matches played before the placement of this unit must be replayed. Good luck to all.

Eric

Looney,

Was just there and noticed the new ARMOR, looks nice with the blue shield and white cross, makes for an easy target!!!

No, don't think anyone has played and V1302 and I have our match in 2 hours time, timely update on your part, well done!!!

Thanks again for your work, time and effort you put into the scenarios, now they just have to translate into ALLIED victories!!!

'Battle of the Kerch Peninsula' is now 'Battle of the Kerch Peninsula,tournament revision'. Once we are done with this round, I will change the scenario back to its original form and name. So, if you want to watch a replay later just add 'tournament revision' to the scenario name to see it. All future tournament games will have 'tournament revision' after it. I think this will help any confusion as to which scenario you played in the tournament.

Ok, tips for the Ruskies: the Germans will most certainly try to overrun your left flank in the beginning. Stay in cover on that side and do not expose too many troops. We have the advantage of the arti's and the cover of the forests. Use your recons to pick some units of the Germans. They are lined up nicely for it. It might be that after a couple of turns you will be behind in score or even that German troops escape on your left flank. You might get down to 4-0 or 5-0. Do not despair. If there are no better targets, use your artis to roll flags on the left to slow down German advance. Try to develop your centre slightly to the right and develop your right flank slowly. Take out the troops on the right flank one by one. It might become a close battle but unless the Germans pull a behind the lines rabbit out of their hat, we have all opportunities to gain victory on this scenario.

Congrats VCX! A very close battle until the General Advance card. 4 kills in one turn was the obvious turning point.

Eric

Looney,

A master of the understatement you are!!! Yes, a very well devised and well coordinated attack on the part of VXC1302 and definitely swung the battle in his favor, basically finished me off in 2 turns.

In reviewing, as I stated, no RECONS/AP/AS to at least give him pause on his forward push and only 2 LEFT cards all game, the 1st card I played and then drew one on my last move turn and didn't get to play, not much for my troops to do on that side, but sit there and die like men!!!

Eventually got the cards for a RIGHT attack, but didn't pan out and by then he had advanced on my LEFT to the EXIT point, not much that I could do on that SIDE, VXC1302 played it well and used the cards to set it all up, it was well done on his part.

I would like to report a Russian victory; 8-5. More details are available in the results thread, sir. I hope that the rest of our troops are doing well...

Brig. Gen. Geoff

Our HERO rides in again to save the day and to forestall the AXIS advance with another victory and brings us back to square 1 from the start of the round, 8-3 AXIS and now to keep the victories coming!!

I would like to report a Russian victory; 8-5. More details are available in the results thread, sir. I hope that the rest of our troops are doing well...

Brig. Gen. Geoff

Our HERO rides in again to save the day and to forestall the AXIS advance with another victory and brings us back to square 1 from the start of the round, 8-3 AXIS and now to keep the victories coming!!

Glad I can oblidge there Gonzolan!
A victory against their 2 point player too! Results and replay link over on the other thread! A thrilling fight!

I would like to report a Russian victory; 8-5. More details are available in the results thread, sir. I hope that the rest of our troops are doing well...

Brig. Gen. Geoff

Our HERO rides in again to save the day and to forestall the AXIS advance with another victory and brings us back to square 1 from the start of the round, 8-3 AXIS and now to keep the victories coming!!

Glad I can oblidge there Gonzolan!
A victory against their 2 point player too! Results and replay link over on the other thread! A thrilling fight!

That practise game we played paid off!

Regards

Jim

Jim,

And a new rider comes in and denies the AXIS 2 pts and garners 1 pt for the good guys! Yes, practise for you, practice for me, apparently the only way I am currently contributing to the ALLIES cause at the moment!

Well fought on both sides and excellent win, as for ARTIMON, his usual stalwart self and gave as good as he got!

With these 3 ALLIED victories, makes me wonder what I am doing wrong!! Other than being defeated by very good players!

Congratulations to Jaykay for your brillant victory and for this so intense match.
Sam, could you please assign me versus Jaykay when he will be the 2 points guy for the Allied side (I have a return match to honor ) ?

Thanks for the chart, BUT I don't think we need it. My deficiencies as a commander are exposed for all to see. Just kidding. It's very helpful for the leaders to assign opponents, though I don't think there is any one for me to play, unless one of the Soviet commanders gets knocked off and a rookie takes his place.