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Most of y'all have more experience with the Wipeout franchise than me-- but I don't see what is so terrible about the HUD?

The only annoying thing I see is that it isn't pushed back to the corners of the screen-- seems that the HUD items are too close to the center.

I wonder if Wipeout HD will take a cue from games like Metroid Prime and allow the HUD to be adjustable-- it would be cool to have the option of make the HUD items semi translucent, and to control their position on the screen.

I'm still undecided on the main game HUD, I think it's generally OK, but the non-functional elements ( borders etc) are a little too busy.

The zone HUD is excellent, however

'generally OK' just doesn't cut it for a wipEout title, though. The franchise is famous for its style and graphic design. It is beyond me how they could come up with such an uninspired HUD, especially after seeing the bliss that Pulse's HUD is... they should've just made the Pulse HUD in high res - but I guess the same thing happened here that happened in the development of Fusion: 'hey, we got lots more graphical power now, lots more pixels to use, lets make it super-fancy with lots of detail!' - WRONG! A good HUD has to be simple, easy to read, not obscuring the action, dynamic. Fail in all categories here. Hell, to be honest, now that I looked at both, I even liked Fusion's HUD better than this, and I'm certainly not teasing here! Someone f*cked up big time. I sincerely hope this is going to be revised, but I fear it won't be...

The only thing I would left unchanged is the lap counter and push it back to the corners, of course.
BTW I absolutlely LOVE the feisar zone craft, can't wait to see the rest! thanks everyone for posting this pics.