One Year Later: Metal Gear Solid V

February 2012: “Development Without Borders” – information leaked on the development of Konami and Hideo Kojima’s Next, and final, “Metal Gear Solid.”

August 2012: Announcement of game prologue, Metal Gear Solid V: Ground Zeroes. Fans create backlash over full price of a game that is less than two hours long.

December 2012: a trailer for The Phantom Pain is shown.

March 18th 2014: Ground Zeroes is released across all major platforms.

March 2015: Konami announces corporate restructuring of their company, seeing the parting with Hideo Kojima and the Kojima Productions development team. Konami officially states they no longer wish to develop AAA games in the future. Kojima’s name is removed from The Phantom Pain’s cover, despite confirmation that would continue to work on the game.

Fans across the globe protest the omission and creative limit of Hideo Kojima and speculate on what happened with the game’s development and the unfinished, elusive Chapter 51 of the game’s ending.

>>>Continue reading for how Evan is feeling about the death of the Metal Gear Solid franchise one year after the release of The Phantom Pain.>>>

Boston, Massachusetts: Evan is a 23 year old college graduate with a degree in English and Journalism. He's had a lifelong passion for film, games and reading things. A living movie quotation machine, and obsessively analytical, Evan will always give an honest and fair opinion with an insertion of wit where appropriate. (Who are you kidding? It’s always appropriate.) Additionally, he is an aficionado of the superhero genre, old video games and (yes, subjectively) awesome movies.

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Good track of the events that occurred but you focused on kojima and not any other employees. For instance, there were rumours largely spread by super bunnyhop of the bad treatment of all employees. Furthermore, there were small details like konami adding in microtransactions after launch which was hugely criticised by fans and media like the mother base insurance. Lastly, ground zeros wasn’t “full price” it was slightly above half price which was then reduced to half (£24) after backlash from fans.

Cardboard Jase

Wow, Evan. Your timeline is all out of whack. Fans did not create backlash to Ground Zeroes’ length when the game was announced. This occurred around the time of release, just when the first reviews came out – how else would we know how short it would be? That was when we learned it would be beatable in 10 minutes – 2 hours. Same with Mission 51. We only knew about this when collector’s edition copies of TPP started shipping and conversation was started by those who had received their copies days before release. MGO did not officially launch in January, it had already released on home consoles in October 2015, it was only the Steam version which was delayed until January 2016.

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