Development blog for a space exploration roguelike game

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A Little About The Story

Unlike the previous version of the game available in english (the 0.1 branch, which is currently quite old and outdated) where the story didn’t exist beyond some missions and the connection between them was fleeting, the new version has a new storyline told in a linear fashion. A lot is left over from the last version, but there are lots of new content as well.

Earth is on the brink of a major energy crisis. The player is the captain of Aurora 2, a
research ship whose mission is to find a planet suitable for colonization and to try to start
diplomatic relationships with alien races. Like in the last version of the game, there is the lost ship Aurora (also known as Aurora 1), but looking for it isn’t the first order of business: the responsibility for an entire planet lies on the player’s shoulders!

After he begins to explore space, the player finds out what peoples inhabit it. He finds out that they are all different, and while some of them are peaceful, others are aggressive.

Some of them agree to establish a diplomatic connection right away, some will be disinterested in the new spacefaring race, and some, of course, wouldn’t mind using the player’s services.
To communicate with representatives of different races successfully, the player will have to think long and hard about what exactly they are likely to respond to. After all, what
looks logical and useful to a human could turn out to be something else entirely to an alien.

Many aspects we know from before, such as trade and war, are completely different in
space. The player will have to adapt and win, or lose and doom his home planet. But if he
wins, his adventure isn’t over yet. In fact, it is just beginning.