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Greetings Commander,
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Welcome to the Elite Dangerous Newsletter #130.
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This week we take a look at some great content from the community in our Horizons Highlights, bring you important news about upcoming changes and adjustments to The Engineers and give you all the details of our huge Summer sale.
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As always, you can hear the latest news and updates directly from the development team on our Forums, Twitter, Facebook, Community Homepage, and right here in the newsletter every week, and we're always eager to hear your feedback.
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Pick up the Elite Dangerous: Horizons Season Pass today for only £13.39, €16.74, $20.09 or RUB 997,63.
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Fly Safe CMDRs!

Elite Dangerous Newsletter #129 - Friday, 17th June 2016
http://email-elitedangerous.com/3F35-91K2-2433Y32QA1/cr.aspx.
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This week we're showing off some incredible community creations, including a must-see live action short movie, we're telling you about some of the tweaks and changes we've implemented thanks to community feedback, taking a little trip in an Orca with some Elite Dangerous-style space tourism and much more.
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• Horizons Highlights
We’re always impressed by the screenshots and videos our community post on social media and our forums… here’s a collection of a few of our favourites from this week.

Local news articles were added at the Engineers bases to help direct players to locations where they are able to source the materials they need. In addition we increased the amount of materials you can hold from 600 to 1,000 and increased the amount of Data you can hold from 200 to 500 units.

Alongside these changes we also made some adjustments to the requirements to unlock a couple of the Engineers. Specifically, we reduced the required number of rare goods to unlock them down to 50 tonnes. We also adjusted the availability of rare goods in the galaxy slightly, too. States will still change the allocation of rares but the numbers are more favourable than they were.

The development team worked incredibly hard over the recent week’s and are always looking at and reviewing the feedback from the community. There will be an additional point update coming soon which will also include a number of fixes and changes based on feedback from the community. We’ll have some more news on that soon.

See the original post here:
https://forums.frontier.co.uk/showthread.php/265277-Serverside-update-and-upcoming-point-update.
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• Tourism - Location, Location, Location
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The graceful Orca will finally get the love and attention it deserves, as passenger gameplay is coming as part of the next major content update to Elite Dangerous: Horizons.
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We'll have much more information on 2.2 in the coming weeks, so keep an eye on our social media channels and our weekly newsletter to find more.
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One aspect of Passenger Gameplay will be Tourism, so we're building a massive database of the best tourist hotspots in the galaxy. There's nobody who knows the galaxy better than our intrepid explorers, so we're asking for a helping hand from our Commanders to make the location database as thorough and complete as possible!
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Executive Producer Michael Brookes has arranged a competition on our forums where you can submit a location to be used in the game. If the location you submit gets used, your CMDR name will be added in-game in connection with the chosen location.
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You can see all of the details, and find out exactly how you can get involved, by visiting the original forum post:
https://forums.frontier.co.uk/showthread.php/266046-2-2-Your-Input-Needed-Passenger-Tourist-Destinations.
• EDC Commonwealth Codebreaker Event
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The EDC Commonwealth are arranging a massive code breaking event, where participants will have to answer a series of questions in order to win prizes. See the original post here to find out how you can get involved.
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• GalNet Focus
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• The Danger Zone CQC Livestream
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• HCS Voicepacks - Obsidian
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The guys at HCS voicepack have launched their latest addition to the collection, with YouTuber Obsidian Ant!
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You can watch the trailer for the pack below, made by Obsidian Ant himself... how fitting.
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From the site - "Obsidian - Over a thousand responses including Ai "Jazz" for the Galaxapedia & Constellations."
https://www.youtube.com/watch….
• Reddit AMA Series
• Community Goals Update
• Comms Chatter
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Elite Dangerous Newsletter #129 - Friday, 17th June 2016
http://email-elitedangerous.com/3F35-91K2-2433Y32QA1/cr.aspx.
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Fly Safe CMDRs!

Elite Dangerous Newsletter #128 - Friday, 10th June 2016
http://email-elitedangerous.com/3F35-8T55-7132ZABOD0/cr.aspx.
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• Ship Kits Live On the Frontier Store Now!
Head over to the Frontier Store to pick up our new ship kits for the Sidewinder, Eagle, and Cobra. These kits will give your ship a completely unique look, with hundreds of combinations available to experiment with.
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You can mix and match the pieces on the ship, to get the exact look you want and the pieces will change colour to react to the paint job you’re using. There are more examples of the ship kits in use on the store page..
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• Horizons Highlights: The Engineers
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We’re always impressed by the screenshots and videos our community post on social media and our forums… here’s a collection of a few of our favourites from this week.
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- Ace pilot Isinona returns with his Flight Assist Off Series, adding a new rule to celebrate the launch of 2.1 The Engineers – no insurance rebuys allowed. If he dies, a massive part of his fortune dies with him...
https://www.youtube.com/watch….
- Bolt vanderhuuge posted this stunning screenshot… something you could only ever see in Elite Dangerous: Horizons.
https://imgur.com/a/QRcSY.
- Obsidian Ant continues his journey to the edge of the galaxy, and visits a few planets in “the Desolation Ridge”.
https://www.youtube.com/watch….
• The Dangerous games Update and Stream
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The Dangerous Games Wildcard Community Goals have kicked off with a bang. After a long week of Gold mining the groups have battled it out for points in the first of the three challenges they will face.
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• Powerplay Annual Summary
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CMDR Corrigendum takes a look back at the first year of Powerplay, digging deep into the political struggles of the last 12 months.
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Elite Dangerous Newsletter #128 - Friday, 10th June 2016
http://email-elitedangerous.com/3F35-8T55-7132ZABOD0/cr.aspx.
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Fly Safe CMDRs!

Elite Dangerous Newsletter #127 - Friday, 3rd June 2016
https://forums.frontier.co.uk/showthread.php/259735-Newsletter-127.
Horizons Highlights: The Engineers
The Engineers was launched last week at no additional charge to all those who own the Horizons season pass, and already we’re seeing some beautiful screenshots and videos.
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Plotting a route to Beagle Point just got that little bit easier, with the new bookmarks system. CMDR Gienkov has his route sorted…
http://i.imgur.com/creXfMy.png.
CMDR Klassic found this ‘poor little Condor’ floating alone in space… we can only wonder what happened here.
http://i.imgur.com/PwoGhPs.jpg.
According to CMDR Allerose, the New Huge Weapons are super effective… look at the mess they’ve left behind!
http://i.imgur.com/Y1m8JEc.png.
CMDR Paul Loachman visited Farseer Inc… he took this lovely panoramic screenshot.
http://i.imgur.com/Mr9h5vu.jpg.
Obsidian Ant uploaded this video detailing the FSD upgrades available via the Engineers.
https://www.youtube.com/watch….
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Elite Dangerous: Horizons Commanders on PC and Xbox One will receive further expansions at no extra cost as the season continues. Future gameplay updates will debut for PC and Xbox One simultaneously, bringing new activities and new ways to play on both platforms:
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• Ship-Launched Fighters, allowing larger spacecraft to carry their own short-range fighter craft for attack and defense.
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• Multicrew, allowing teams of Commanders to assume roles aboard the same ship.
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• Commander creation, giving a unique appearance to Commanders’ in-game avatars.
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What’s more, Xbox One Commanders who purchase Horizons before the 30th July will also get access to the Cobra Mk IV in game. This early incentive mirrors our pre order incentive previously offered to PC players. The Cobra Mk IV will be available in selected ship yards if you have access and will require in game credits to purchase.
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Elite Dangerous Newsletter #127 - Friday, 3rd June 2016
https://forums.frontier.co.uk/showthread.php/259735-Newsletter-127.
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Fly Safe CMDRs!

As always, you can hear the latest news and updates directly from the development team on our Forums, Twitter, Facebook, Community Homepage, and right here in the newsletter every week, and we're always eager to hear your feedback.

They added the £85 tier in update 19[1] because a lot of people had asked for a digital-only equivalent of the £90 tier. So yes, the £85 tier will give you the expansions. Here's a great (fan-made) site for comparing what you get at each tier:

@Ian
What does your comment have to do with anything? Frontier have promised *all* expansions to those pledging £90, so it seems reasonable that those pledging £40-50 might get *one* expansion (the big one).

If you think the Kickstarter will be Frontier's only source of funding, then you are seriously deluded. For a starter, they will get funding from (new) sales of Elite:Dangerous, never mind publishers who will hopefully see that there is a market for something like E:D.

Here's an idea... a radio built into the dash panel of each ship. You could listen to different channels whilst you traverse the final frontier. It could be a similar affair to car radio in the GTA games, where you can scan through different types of music, including a classical music channel, talk shows, advertisements etc. You could also pick up distress calls which could lead to extra missions, bounty etc. Plus you could possibly have some illegal mods performed on your radio scanner allowing you to listen-in on police and perhaps even military transmissions.

Agree with sentiments here on pricing. Currently pledged for GBP20. Not really interested in anything offered between that and the GBP90 tier. Would up pledge to 50 immediately though for free expansions.

Take a leaf from the planetary annihilation kickstarter they introduced a couple of tiers of digital only rewards. I upped from $50 to $90usd (~£55gbp) for their alpha commander. They got more money from me for a 1 bit permission on my account allowing me to create a unit with a slightly exclusive skin and stats.

I would up my pledge from £20 to a similar amount maybe a bit higher for the anaconda and expansions. I'm an international backer and £105 is too much for digital rewards i want and physical rewards I don't.

That would also free up my place in the £20 tier for someone new to pledge money for.

Oh and maybe throw in a higher status decal or similar thing. Something between the £5 bottom rung decal and the founding elite badge. It's a small extra but in game exclusivity is a big reward on it's own.

For people From Europe 90 pounds is a lot of money for a game, if tou compare this to Euro's.
for example Battlefield 3 premium costs 49,95 euros but you got all the updates.
I sugest that the pledges for 40 pounds (49,95 Euro's) is a normal price for a game should offer a little more like an add-on or or skins. people like that kind of extra's and will upgrade their 20 pounds pledge to 40 pounds faster i guess ( i did it myself ) this way mor 20 pledges come available.
for 90 pounds is two steps to far from 20 pounds and getting only the add-on's so again if the 40 pounds pledge is more attractive more people will choose that abouve any price below i guess. i did it without getting anything just to speed thing up !!

FD have stated it will cost about *another* £1m to develop and implement the SPLs update to the point where they are satisfied with the quality. Thats almost the whole budget for the core game development itself. You can imagine the timeframe associated with that 'mini'-project.

For those uninterested or unconcerned in SPL, then I urge you to continue your support for ED. Expectations by their nature are subjective. What pleasures some, irritates others - just think back to the Iron Lady. Now thers a nice name for new ship .... shields galore, and as slippery as an eel.

I'm rather content with what I get for my pledge. But I also feel with Marcin and Matt. There should be a pledge with just game and addons, all for download, no T-shirts, boxes, physical stuff. Given a reasonable number I'd up my pledge, but I'm not ready for 90,- and I'm not interested in the stuff between my 50,- and that one.

It's an interesting observation that the majority of backers have only pledged £20. The actual number is 10,000 out of 16,078, which means 62%.

Where-as 2945 (18%) have pledged between £40 & £50, while 1268 (8%) have pledged between £90 & £150. (And the remaining 12% have pledged various other amounts.)

So apart from attracting more people (with better videos/etc), Frontier Developments definitely need to do something to try to get that huge number of £20 pledgers to put in a bit more. As the £40-£50 range seems the next most popular level (and not too huge a jump), might I suggest that they offer the Planetary Landings expansion for those pledging £40 to £50 ?

Im surprised by the amount of people upset by the benefits from the £90+ pledges were u able to buy anything nearly as awesome from (insert highstreet brand here) u wouldn't get it for £20 more like double that, then take WoW as an example each expansion cost £29.99 to £39.99 BC, TWOLK, CATA that's at least £90 just on expansions, and lets not forget no-one is saying u cant get each expansion as and when its released separately.

Yes, I think £90 is too much to jump from £20 (most backers are at this level) just to get expansions that may or may not happen. It needs to be a reasonable jump guys - maybe 10 or 20 extra. I think if you do that you should meet your target as a big proportion will upgrade, well I would for a start just speaking for myself:)

Superbacker

Is it possible to make the expansion set access for £75? As an international backer I'm not interested in physical goods, and maybe instead of telling me to choose not to receive the physical goods i've paid for for additional 15 - I could instead go all digital for 75? After all, all the goods that i choose not to ship for me in the end are money staying in FD pocket, so both sides should be happy here as they still get funding boost from me and I can save some money on things i dont need too.

@TKJR3R and Matt,
SPL on frontier was amazing when you first saw it, and then after playing the game for a while I would almost always dock at the space stations. Why? because there was essentially no difference gameplay wise to landing on a planet and landing on a space station. Correct me if I am wrong but the only game play element that required planetary landing was mining. I think in FFE there where some assasination missions that required targeting specific buildings in a city - but they always seemed to glitch for me.
Infinity QFE has great graphics but unless there's a great reason for flying down to planets it would soon get tiresome. More than just checking the box for SPL I want to see real planet side interaction, big cities, small towns, vehicles variety in the flora and fauna as you would expect on alien planets and missions that really make you explore and interact with the worlds. I'm betting that's what DB and FD want as well, and I believe it will be worth waiting for.
Besides I love Oolite and the original Elite as well, which don't have planet landings at all (I'm not counting the planetside OXP ;-) ) and I've played those through many times :-)
Just playing the newest version of Elite with great multi-player will be plenty for me and I hope quite a few others.
Anyhow, thanks to all the other backers here for giving me the chance to play the game I've waited so long for!

b) The technology has been shown to be feasible via projects like Infinity: Quest For Earth (an engine written by 1 guy in his spare time at least 6 years ago). See here: http://www.youtube.com/watch…

E:D will have planetary landings, just apparently not right away. As this was a major point of interest for a lot of us, it's a disappointment. As long as it makes it in (and I believe it will), then I can be patient. But until SPL is part of the game, it won't have the immersion I'm looking for.

OK I just upped to £100 - This is the game I've waited 28 years to see. I'm not surprised to see all the arguments - I don't think I've read any forum where there wasn't some discord ("trolling" if you like), but it seems fairly good natured. FD have come out in the open about SPL and I think that's a good thing. People who object strongly can remove or reduce their pledge.
I don't think they should be badgering other supporters to do the same - that sounds like "if I can't have it my way, then I want to see it fail".
Anyway I hope to see many of you backers in the beta test, I'll be in the Sidewinder with the military laser :-D

I can't really see what some people are complaining about with the 'all tiers above £90 get any future expansions as well.' A lot of kickstarter projects offer precisely that. Regarding the Planetary Landings, maybe it's just me, but I can't really understand how various people were expecting to be able to fly down to planets in the first place. I was always expecting a cutscene to a port foor the landings unless stated otherwise.

My only qualm is that £90 is higher than most, and there's honestly very little of the bonuses between the £20 and the £90 that I care for. Dark Wheel sequel? Haven't read The Dark Wheel. Music? Nup, only game music CD I've ever 'bought' was the one that came with the Skyward Sword 25th Anniversary edition. Beta test is nice, but nothing I'm fussed on enough to go out of my way to get. Boxed edition is pretty useless to me, given that I'd need to pay an extra £15 for shipping to get it. Access to backers forum? Nup, not really. Premium box with shirt and paperback? Don't want the shirt. Mug I'd consider though. Paperback suffers the same problem as the digital version.

Make the expansion an add-on too. Say £20-30 for £40+ tiers, and and £30-40 for the £20-40 tier. Nearly two thirds of the backers are in the £20 tier, and most of them aren't going to move without good reason. Let the £20 have the expansion for £10 more than that £40s, and many will probably pledge for the expansion add-on. Others will figure that getting the £40 tier and expansion add-on is just £10 more than the £20 + expansion, so why not drop an extra £10 to get added to the naming database and the digital book.

@David Moloney: I have to say this £90 "all extras, planetary landing" upgrade/fiasco makes me also think about lowering my pledge as all I'll be getting will be a stripped 'core' of the game. I assumed this would be like Elite, Frontier and FFE - my £20 would get me the complete game and that if I wanted to land on a planet I could.

A render of a Panther Clipper would be pretty awesome! I'm just looking forward to playing Elite again, but with all the bells and whistles of modern computer power. I'm guessing for David Braben this is a dream come true, as he's getting to make Elite closer to his own vision than he has ever been able to in the past. Giant derelict space ships might be cool. Ones that you could probably fly through and possibly land your craft in/on. What do you think?

Hi Tom. There are loads of things I'd like to see in the next dev diary. A glimpse of the cockpit console would be cool, then again, will each ship have its own console as opposed to the generic one of the original games? Maybe a generic number of buttons/sliders etc. but different layouts and aesthetics for different ships.

Superbacker

Could we have a change to the tiers. An extra £70 to get all expansions free is way to much.
If there was a the option of digital copy + expansions, I suspect many would go for this.
Just my 2p's worth.

That's a perfectly reasonable way of looking at it too Paulo. If this KS doesn't succeed then perhaps we'd be looking at something like that down the line. But as we are here now, I'd rather the core-game be 6 months into development in July 2013 than just kicking off it's KS campaign.

We agree, legally FD could do a lot of things, that they've chosen to be transparent and tell us if they've had to make changes to their original plan prior to their backers finacially committing is to their credit not their detriment. If you think about it, they took a risk in revealing this and potentially putting off supporters, when they could have (legally) stayed quiet and let us commit blindly.

I probably speak for every KS E:D supporter when I say that I would love to have SPL, out of ship roaming and being able to explore the inside of my ship on initial release. However speaking for myself - if the guys writing the software say that it isn't viable in the time frame or that they'd have to offer an inferior product to make it happen, I'm willing to wait until they can do it justice.

I regard KS as being like any other business pitch, those that finance it have to speculate on whether they'll see a good return for their investment - the "return" in this case being a re-envisioning of a legendary franchise.

I am sorry to see discord amongst backers. I am even more worried about any possible rift between Ian Bell and David Braben, after all, they developed the original Elite!

It would be as sad as when the Beatles split up... Even if you don't agree about the way things are being done hold on tight to your dreams - it is healthy to disagree, but at least we are united by our desire to see this game to materialize! Then in time we shall see what can be implemented.....

Just to clarify, I didn't mean you were offensive in a personal way and my apologies if it came across that way. You indicated that people were defending the project, so by the fact that it actually needs defending suggests it is in some way or another being attacked by some opposing force. The comments you've posted and the issues you've raised, in the way you'be raised them make you seem like you are in opposition to this project. The truth is that so am a bit of a fanboy. Not to the point where I'm being blindly led down whatever path David and FD want to lead me without question, but to the point where I have a genuine interest and care for this project. Hence why I'm here. My question to you Ian is, If I've just stated that I am a fanboy, by your own comments are you admitting to being a troll or indeed opposed to the project?

You are right - we do have opposing views on this matter. Why does that make me offensive and not you? You are expressing your views as I am. I have already stated why I have negative views on this matter. The fact that they are negative should not collar me with a troll tag as much as they should not tag you as a fanboy.

@Paul

I accept your comments from a legal point of view.They changed their goals midway through, which resulted in me and others changing pledges. I am grateful FD did decide to inform us of this as they didn't legally need to. Technically, they could even make a platform game if they were to change the project description, faqs and updates on Jan 3 . What is legally correct dosn't neccessarily mean its the right thing to do. If they did make a platform game out of this, then would you expect no-one to complain because legally, they did nothing wrong.

Wow many lively comments going on. Let's keep the focus positive! Keep in mind that this is being led by someone who has all of our interests (about the game) at heart, but he will have to make difficult decisions on what can be delivered to bring it into existence. Keep supporting him and the team, and we will help him make our game become a reality. My view; David Braben wants more from the game than any one of us, if we provide enough positive nurturing through pledges, excitement and voiced support, he will ensure his team delivers the best they can! Regarding other space games (which are great in their own way), I choose to support and trust the judgment of a founding member who opened my imagination with the original Elite game, many Earth cycles ago!

In all fairness that is a very honourable interpretation. Yes, I am indeed defending FD to a point, but more so I'm defending a project that I believe in.

Considering that we have opposing views on the matter, it makes it quite clear that your stance must be an offensive one.

I can think of only two reasons for this; 1) You're simply a troll and you enjoy the backlash that some of your comments have received. 2) You are indeed trying to have a negative effect on the outcome of this project for whatever reason.

I cannot see any other reason for you to keep digging away at this point. You keep saying FD should have done this and should have done that, but they didn't and that's that. The only thing you can possibly achieve by badgering on is to try and discredit FD and this project.

What exactly are you not happy with, as the focus for your argument seems to change when it suits you. One minute its about stating exact details of a project that hasn't even properly began yet, then its about how FD should've known from their original budget estimate exactly what is and is not going to appear in the finished game.

Are you angry because you feel David has misled or lied to you? Or are you trying to highlight incompetence within FD for not knowing what will happen in the future?

Either way this seems more and more like a personal argument and less and less of a valid discussion point. Here's a suggestion on where to aim your focus, the same place the rest of us are... on getting this project started, with as much positive attitude and enthusiasm as we can give!

We're here to fund something we're passionate about and want to see happen. Not pick holes in minor discrepancies that are simply not the focal point of why we are here.

The low-end projection (without any last-minute surge) is now almost $1.0 million, rather than the $0.9 million it was awhile ago. With a last-minute surge it will hopefully exceed $1.2 million, but Frontier still need to work at selling their Kickstarter. For example, they really need a cool video like the one done by a fan here:
http://www.youtube.com/watch…

(Hint: It has short but catchy video sequences, emotionally moving music, and a short "story" to tie it all together.)

That Anaconda is looking very spiffy! Will there be an option to automate turrets in some way? I don't see how a pilot can be expected to both fly a ship and manage turret fire at the same time, and even more so if the turrets cover multiple arcs on different sides of a ship. Perhaps some kind of targeting computer upgrade? Manual control might still be more effective, but would prohibit the player from doing anything more than fly straight and level, putting them at a defensive disadvantage. Unless perhaps you folks were thinking of letting one player man the piloting controls while the other mans the guns? I don't see how one player could realistically do both.

I recall that in Freelancer there were technically turrets that could fire in all arcs, but in practice were useless unless they could fire straight ahead; getting into turret view was a sure way of getting blown to smithereens.

I disagree Ian (RE: your response to my post), with a KS project, any details revealed prior to it's expiry is considered "up-front". At no point are we as backers consigned to the project until it's expiry and as FD have decided to reveal certain elements before this commitment point, I consider them to be "up-front". If I didn't like what I saw I could reduce or remove my pledge. You seem to be very hung-up on somantics when the fact is that if you don't like what you see, you don't have to support.

If your intention was to illustrate that the intial pitch wasn't as well considered as it might have been, you have done. But this industry is all about changing goals and having to alter expectations in progress...may I cite the (very) last minute alteration of Elite's scanner after Acornsoft had already produced the manual? :)

Although we've been told that instead of time-acceleration there will be "local hyperspace" (i.e. short range) micro-jumps for in-system travel (presumably between planets), I'm still curious how David Braben will solve the problem of even shorter-range travel:

Let's say you travel from a space station at planet to another space station (or perhaps city) on a moon that orbits the planet. Such comparatively short distances don't really seems suitable for micro-jumps, and perhaps more importantly I think you'd loose the sense of scale if you could just micro-jump from say space-station to moon.

I'm thinking that this could be solved by allowing faster acceleration at faster speeds. So you'd reach speeds much higher than ever seen in Frontier, but it would take a little while. Meaning you could still travel large such distances in a reasonable time. You could explain this as some kind of automatic acceleration limiter for safety, which was required by law for all spaceships.

I too pledged based on the overview pitch I read on the Kickstarter Elite: Dangerous page with the full understanding that this project is in very early stages and certain things could and might change.

Its quite simple, the FAQ "Can I land on planets?" was timestamped was created Dec 15. It should have been created and made available in early November with the others. I just hope others who pledged before Dec 15 and expected to see SPLs, manage to read the updated FAQ before Jan 4. I have no idea how the FAQ "Can I destroy planets" was seen by FD as having more importance than the SPL question as that FAQ was released in Nov. The answer to that is because even FD didn't know in Nov whether SPLs would be possible with the 1.25m budget. They should have.

I too an getting tired with this arguement, but as long as people keep defending FDs position on this using their own interpretations, I feel I need to defend mine with my own. Most seem interested in discouraging any negative comments about ED as they fear such comments can only assist in derailing the funding. Theres an honorable interpretation for you.

In Update #12, some people were worried about save-game exploits, but I rather doubt save-game exploits will allowed in multi-player. Unless you are in true single-player mode (which never connects to servers), it makes sense that the servers will remember your last player state, so if you try to revert it you will be prevented from using multi-player (or whatever).

Come on guys, you really need to stop feeding the troll: If you don't like how one fool is heavily spamming on about a single topic, the best thing to do is to *ignore* him, rather than respond & thus give him more reason to keep on posting.

If he spams subsequent Updates about the same old tired topic, then he will merely be proving that he is a troll (i.e. enjoys upsetting people & watching the ensuing flamewar, and perhaps he has a grudge against David Braben & is trying to make the Kickstarer fail).