Sunday, July 13, 2008

Mutant Future is rad to the max. Here's a handy visual to explain what the game is about.

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The one place where the game falls down a bit is the starting equipment section. It's basically the exact same crap you can buy in any old edition of D&D. To run an MF campaign I'd definitely need to jazz it up a bit with stop sign shields and blackpowder weapons and miscellaneous debris.

The Food Vendors price list is an excellent example of how the rest of the equipment section should have looked. "Mystery meat kabob" and "rat on a stick" are listed as standard lunch fare. You can also get various mutant foods. Five gold pieces buys you a "spidergoat haunch".

Spidergoats are quickly becoming the Mutant Future mascot. They're featured prominently on the cover as foes of the PCs and they appear in a couple other places in the rulebook. Everyone online who has looked at this game seems to love to hate them. I know I do.

That five gp per haunch got me a thinking today. Spidergoats have eight legs. That's eight haunches, right? 40gp a goat, retail. So could a Mutant Future PC turn in dead spidergoats to frycooks for maybe 20gp a piece? Seems reasonable to me. Of course, knowing how PCs operate some carcasses will be more intact than others. Maybe a die throw of d4+4 for legs intact, and then sell the dead spidergoat for number legs times 2.5?

I really can't help myself. I think about things like this all the time.

"Man, is there anything Jeff CAN'T do when it comes to gaming? This guy is like a critical 20 every roll. Jeff can bite the heads offa five game geeks, including their sorry-ass DM, and spit 'em into a large duffel bag ONE AT A TIME!...that's just the kind of messed up bastard he is! You think yer a gamer, punk? Well..do ya? Jeff will depants your weasel-ass right in front of your grandma."