This is a quick start mod that presents you with the option just as a new game starts to be sent straight to the end of the tutorial near the exit of the sewers with a starter chest containing everything you need to get right to the game.

A project I began a long time ago but never finished so I will release it as it is. It provides a few keys to equip outfit or weapon and re-quip them both in Inventory and game world. It also provides a preview key that allows you to equip items that are listed in an inventories container. Once the inventories container is exited, it reloads the it

This mod adds a spell that allows you to create named skulls from slain enemies.
Cast the spell on a dead NPC and a skull with their name (i.e. "Vicente Valtieri's Skull") will be added to your inventory.
Slain khajiit, argonians and orcs will have different model skulls, thanks to Hel Borne and Wiruman for their meshes.

This mod simply makes the harvest chance for all flora in Oblivion 50% less likely to fail; i.e. 80% becomes 90%, 50% becomes 75%, 33% becomes 67%, etc. It should make hunting for that elusive cairn bolete cap & wisp stalks less troublesome. As far as I can tell, this only mods the chances of harvesting vanilla Oblivion "flora", i.e. NO (SI) plug