I believe four of the effects are HP restoration, PP restoration, Spell Damage and Weapon damage. They all seem to be +1.The damage ones can only be discerned from patrolling, and spell damage is only discernible if your class does spell damage.The restoration ones can be identified in many ways.

How in the world are you supposed to discern a single point of damage difference >.> RNG itself covers a wider range, on top of differing states of weapon powers, level, buffs, that should be impossible to even notice >.>

I mean, without knowing you were supposed to be looking for it. If you had no idea the damage could be different per day, been given that hint, no one would've found it if it was just +1, it's way too small to not deem as randomness.

Sidekicks? Hmmm. Well, I don't think +damage applies to sidekicks, does it? It applies to weapons only, right? Also, Ryme's stated that these things have been in the game since before Beta started, and sidekicks weren't put in till after Beta started.

EDIT: Of course, he could've changed the benefit to affect sidekicks too when he put them in.

Sidekicks? Hmmm. Well, I don't think +damage applies to sidekicks, does it? It applies to weapons only, right? Also, Ryme's stated that these things have been in the game since before Beta started, and sidekicks weren't put in till after Beta started.

EDIT: Of course, he could've changed the benefit to affect sidekicks too when he put them in.

Exactly. Because I saw it on a sidekick, and I knew it couldn't be sidekick only, as Ryme stated it is in the game longer than that, I assumed it is +damage to everything.

Joined: Fri Nov 02, 2007 7:54 pmPosts: 517Location: Where I could swear I left the universe last...

May as well repost this as we make changes. Don't see any point in keeping it secret.Spaded (with questionable and inaccurate methods) by the Heroes' Council, as well as Valera.Sunday - +2 HP while resting, and to restorative itemsMoonday - +1 PP while resting, and to restorative itemsThewsday - +3 to attack damageWinsday - +5 chip drops on all chip-dropping monstersStarsday - +3 Spell damage, up to the cap for each.Frayday - No time cap, already known.