Before we get into our Doctor Stephen Strange review, I’d just like to address the slight change in my photography. Not that anyone reading this really cares, but it’s been a big change for me so it helps with my mental wellbeing to just put it out into the universe. Recently, I’ve been in the middle of a relocation which does not leave me with a dedicated space for photography that I’ve been afforded since I’ve started this site. This isn’t to say that my old photography work was anything special that will be missed, but I’m getting old and change is a lot harder for me these days.

In addition to my new photography setup, I’m also learning to use my MacBook for the first time. I’m in such tight quarters right now that I don’t even have space to set up my desktop. Losing that computer, even temporarily, is like losing my home base. Anyways, the show must go on so if you have any fun or useful photography tips I’d love to hear them.

Doctor Strange is the latest Marvel figure to see release in Mezco’s One:12 Collective line. We’ve seen a steady stream of last year’s preorders coming in the last few months, so let’s go ahead and see if Strange was worth the wait.

First off, the cape is goddamn great! There are figures in the One:12 Collective line that both do and don’t benefit from the tailored clothing. While the clothing or costume can vary from figure to figure, one constant is that the capes are always good. It’s probably a big part of why their Batman figures are so well received, the capes just feel right.

Doctor Strange’s cape latches on to two magnets that are located on his chest right next to the Eye of Agamotto. The cape has wires that run through both edges which make it very easy to pose and adjust. The magnetic attachments help it naturally sit on his shoulders, and the collar is propped up appropriately. Being cloth, it also doesn’t weigh down the figure so he’s very easy to pose and balance. Mezco managed to crack the Doctor Strange cape riddle! I love Marvel Legends as much as the next guy, but slapping a giant slab of plastic to his back never worked for me.

Strange appears to use the skinniest One:12 Collective body, previously used on The Joker. It’s fine for the most part, but the single jointed elbows are a bit of a bummer. His elbow joints also aren’t visible, which made “breaking them in” a little scary. They were very tight right out of the box, and it wasn’t easy to tell if I was pushing against the joint the correct way. Eventually, I was able to get it, but I’d suggest feeling out the joint best you can before pushing it in too hard.

I have a couple other nitpicks of the slimmer body:

The joint that connects the abdomen and chest doesn’t have a great range of movement. The hips are decent, but a character that should be in casting poses would benefit from more upper body range.

His pants seem to sag a little low. If they were tailored to sit more snug against his crotch, his shirt would hang lower and look more comic accurate.

This figure comes with a decent spread of accessories including an open and closed Eye of Agamotto, two magic effects, six total hands, an astral projection of Strange, and a figure stand. I’m pretty happy with what we got here. The head we got is really good, but I certainly wouldn’t have said no to some type of alternate portrait option.

Oh were you wondering where to clip the astral projection? It clips on to the stand, right behind the pincers that hold the figure.

Would I suggest Mezco One:12 Marvel Doctor Strange?

The good Doctor is pretty damn cool! There really isn’t any great Marvel Legends classic Strange out there. This is one of those cases where Mezco really nailed the character and put the best version out on the market.