ynow what.I wonder if there are talent scouts looking on anim8or for animators in a nutshell to hire for game companies like valve, bungee and 2K! If i ever get in the golden business, ill tell my boss whare to look.why look for the pros when you can look for potential AWSOME!

im a modelerim ok at riggingi like doing animation but one thing i don't understand is why it is different moving the bones in scene mode then in figure mode?ive posted one vid on youtube my channel is in" the great youtube directory"

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The only thing that matters is Faith showing itself through love.Galatians 5:6

I mix and match with Object and Scene mode. If I don't anim8 I still put object in scene mode to see what it looks like rendered.

Mainly I'm an abstract type person which basically means I have no real skills. Lately I've been focusing a lot on ART mirroring but for now I'm experimenting with subdivision modelling which is fun as it is a bit like starting with a ball of clay and manipulating and experimenting. I also take ready made objects like the torus and mobius scripts and use modifiers on them. As for anim8ing I haven't really done anything special but there is a link at the bottom of my post for them on youtube. My comp is slow at rendering so the clips are very short.

Wow, great posts and a lot of diversified talents going on. For me, it's all about movie making. I haven't made one, but that's what it's about. I've made animations of small items, different objects, organic and non. Humans I don't do much of though :-( but want to learn.

Generally, the objects are just there to see how camera motion and lighting can work. I've done some really interesting work arounds for lighting effects, glowing objects and so on.

I don't generally stick 100 percent to anim8or. I tend to render the avi in anim8or and do as much as I can with the lighting, but, I tend to do a little bit of post processing in wax or jahshaka to add to it.

I used to make alot of simple animations, but i grew over that^^. Now my main focus is making of scenes/stills.I like to models lifeless objects, dislike to make organics/characters. Because I'm not very good in edgeloops and because i don't like rigging. Making a good character takes hours to do and the result is a 5 sec movie, not worth it for me. I also spend hours on a scene but then I'm more satisfied with the result.

What i most like in anim8or is tweaking. Tweaking the setting of light, materials/textures, attributes. I can spend days and days on tweaking the setting untill there just right. Sometimes i open an old project and start tweaking those setting and rerender the whole project once again.

Like this project: Dead End Road. I made it when two days after v0.97 was released. Now a few months later i opened it again a tweak with new setting for materials and lighting. Check out the difference: pic1 is the old one, pic2 is the new one i recently made.