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Monday, April 16, 2012

You can see the first part here, which includes information on class changes.

Companion Characters

General

Companion gifts are now stackable.

The cooldown associated with giving companions gifts has been removed. Giving a gift now has a 3-second activation time.

Several game areas where Companion Characters would not reliably follow the player have been fixed.

The C2 Droid Corporation and their competitors, the 2V Droid
Corporation, have developed a series of new sensors for their products,
the C2-N2 and 2V-R8, that significantly improve the Droids' Crew Skill
efficiency and critical success chances. These products may be purchased
via the Legacy Repair Astromech unit on the player's ship (once
unlocked).

Additionally, the C2-N2 and 2V-R8 Droids have had their personality
matrices upgraded with an experimental emotional response chip,
allowing them to accept gifts and tokens of appreciation. The Crew Skill
performance of these units will increase upon acceptance of these
goods.

C2-N2 and 2V-R8 have been reprimanded and now vocalize less frequently on personal starships.

The Crafting window now displays the correct number of items when crafting from a schematic that yields more than 1 item.

Crafting Trainer tutorial missions can now be completed alternatively on the Fleets or on Coruscant or Dromund Kaas.

Schematics are no longer consumed if a player attempts to use one that is already known.

Craftable Custom (orange) Battlemaster and War Hero PvP armor has
been added to Synthweaving and Armormech. The schematics for these items
can be purchased from Battlemaster and War Hero vendors.

Reverse Engineering

Players may now reverse engineer many endgame items to research
schematics for items and mods. Campaign and some Black Hole endgame
items can be reverse engineered, and players have a chance to learn how
to craft these items upon reverse engineering them. Set Armorings do not
provide schematics for crafters.

Players with the appropriate professions are now able to reverse
engineer random drop items and acquire materials from them. This
includes Operation materials from endgame items.

Players no longer receive the message "you already know that
schematic." Another available schematic will be chosen (if available)
for the player to learn.

A "Research Available" tooltip will now appear when mousing over
items in reverse engineering mode if a schematic can be learned from
that item.

Random items, particularly armor, can now be reverse engineered by crafters based on the items' stats.

Crafted Vibroknives and shotguns can now be researched via reverse
engineering. Reverse engineering Vibroknives and shotguns may now yield
research variants for Armstechs.

Artificers can now reverse engineer relics, shields, generators, and foci.

Cybertechs can now reverse engineer all earpieces.

The chance of researching schematics via reverse engineering has been significantly increased.

Augments may now be reverse engineered for a chance to research their schematics by several professions (see below).

Players can now decide how many items from a stack they wish to reverse engineer.

Armormech

Armormechs can now learn new schematics that allow the creation of Aim, Cunning, Shield, and Absorb Augments.

Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.

A critical success while crafting Custom (orange) outfits now adds an Augment slot to the resulting item.

The Codex entry for Armormech has been updated.

Armormechs can now reverse engineer random armor with Aim or Cunning stats.

Armstech

Armstechs can now learn schematics that allow the creation of Endurance, Surge, Critical, Accuracy, and Power Augments.

Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.

New schematics to create Custom (orange) ranged and melee weapons have been added.

A critical success while crafting Custom (orange) weapons now adds an Augment slot to the resulting item.

The Codex entry for Armstech has been updated.

Artifice

Schematics for color crystals in various colors (including endgame-quality varieties) have been added to the game.

Endgame-level Magenta Adegan Crystal Schematics may now drop from
the World Boss of Voss and creatures in the new daily mission area on
Corellia.

Mid-level Magenta Adegan Crystal Schematics may now drop from the World Bosses on Tatooine, Alderaan, and Nar Shaddaa.

Magenta Crystal Shards are now found on one planet in the game.
They can be refined into Pristine Magenta Crystals used in the creation
of mid-level magenta color crystals through obscure means.

The Magenta Adegan Crystal Schematic obtained from late-game World Bosses no longer binds on pickup.

New schematics for Willpower-based shields have been added (for use by Assassins and Shadows).

Biochem

The number of Exotech consumables created per craft is now displayed correctly in the crafting UI.

Biochemists can now reverse engineer all implants.

Values on tooltips for Rakata reusable stims and adrenals now match the buff correctly.

Ice Scrabbler Jerky, a cantina food item with powerful
out-of-combat health regeneration effects, has been added as a Biochem
recipe. This recipe can be learned by finding the schematic or by
reverse engineering Ice Scrabbler Jerky found on Hoth.

Cybertech

Critical successes when crafting grenades now yield double the quantity of items.

The cooldown on Cybertech-built grenades has been lowered to 3 minutes.

Synthweaving

Synthweavers can now learn schematics allowing the creation of
Strength, Willpower, Defense, Alacrity, and Presence Augments. Augments
can be reverse engineered for a chance to research Prototype and
Artifact quality schematics.

Critical successes while crafting Custom (orange) outfits will add an Augment slot to the resulting item.

Additional lower-level light armor schematics have been added.

Material requirements for some Custom (orange) outfits have changed.

The Codex entry for Synthweaving has been updated.

Synthweavers can now reverse engineer random armor drops with Strength or Willpower stats.

Gathering Skills

Many gathering nodes that were spawning in unreachable places (such as underneath the world) are now reachable.

Some high-level resources nodes near the Imperial Camp on Ilum have been removed.

Archaeology

A perfect Upari Crystal Formation may now be found in the Belsavis Daily Heroic area.

Bioanalysis

The Red Goo item tooltip now appropriately identifies it as a
Grade 6 Biochemical Compound. Level 49-50 Bioanalysis Missions now have a
chance to reward Red Goo.

Scavenging

Enriched Durasteel nodes now spawn in the Belsavis Daily Heroic area.

Slicing

Augments have been replaced by Sliced Tech Parts as a Slicing
mission reward. These are consumed by Synthweaving, Armstech, and
Armormech as a component for crafting Augments.

Treasure Hunting

Treasure Hunting missions now have a chance to yield Custom (orange) lightsaber schematics as a reward.

Underworld Trading

The chance to receive schematics from Underworld Trading missions has been increased.

Tooltips for missions have been updated to reliably inform the player about expected yields.

Flashpoints and Operations

General

The Exit Area ability is now interrupted when damage is taken.

Emergency Fleet Passes can no longer be used in Flashpoints or Operations.

Flashpoints

Kaon Under Siege has been removed from the mission [WEEKLY]
Galactic Conflicts. It is now part of a new mission combined with Lost
Island: [WEEKLY] Rakghoul Conflicts.

Lost Island is now part of the following missions: [DAILY] Emerging Conflicts V and [DAILY] Galactic Conflicts.

It is no longer possible to share certain Flashpoint missions with
party members who are on preliminary steps of that mission, as they
could cause mission blocking issues.

Random loot on some bosses in Normal Mode Flashpoints has been significantly improved.

Lockouts have been removed from Hard Mode Flashpoints.

You will no longer lose access to a Flashpoint phase immediately
after defeating the final boss in Hard Mode. Access is removed upon
completing the [FLASHPOINT] mission.

The Cademimu and Colicoid War Games missions now update properly
for the entire party when speaking to the Flashpoint Courier Droid.

Athiss

The Beast of Vodal Kressh's knockback effects now correctly check for knockback resistance.

The Prophet of Vodal's Dark Spirits now have a buff that provides more information about the fight mechanics.

The debuff "Crushing Death Field" is now visible.

Boarding Party

Storm Squad's enrage timer in Hard Mode has been increased to 2.5 minutes.

Storm Squad can no longer be pulled out of the bridge area.

Colicoid War Game

The patrolling Droid in the hazard course now despawns when the sixth gate controller is used.

Directive 7

Players can now receive the mission for Flashpoint: Directive 7
without first starting "Immediate Vengeance" or "Violent Uprising."

Mentor's claw previously targeted the group's healer more than intended. It now focuses on its initial target.

Corrected an issue that could cause Interrogator to spawn more Cyborgs than intended.

Hammer Station

Reduced the frequency of knockbacks used by enemy NPCs.

2R-CH no longer attacks players through walls and no longer grapples players in cover.

Battlelord Kreshan is now immune to interrupts.

The visibility of the "Unshakable" buff on DN-314 has been improved to better inform players that it cannot be interrupted.

Kaon Under Siege

The health of KR-82 Expulser's probe Droids has been decreased significantly.

KR-82 Expulsor Droid now uses his grapple ability correctly.

Removed a security chest from this Flashpoint that could be reached more easily than intended.

Lost Island

Lost Island, a new Flashpoint, is available for play!
Having uncovered the sources of the Rakghoul plague outbreak in the Tion
Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick,
the mad scientist who engineered this horrific biological weapon.

Red Reaper

An issue that could cause Lord Kherus to stop fighting under some circumstances has been addressed.

Lord Kherus now targets Companion Characters with crates.

Taral V

A Riverlurker encounter that attacked the players from an inappropriate distance has been corrected.

Corrected a terrain issue that permitted players to skip some encounters in this Flashpoint.

The Battle of Ilum

Players can no longer be bombed while inside a bunker.

Drinda Zel and Velasu Graege now reset when pulled too far from the boss area.

Krel Thak's enrage timer has been increased to 2.5 minutes in Hard Mode.

Faction-appropriate friendly NPCs now spawn correctly at the beginning of this Flashpoint.

The Black Talon

GXR-7 now properly animates during Full Auto. Its Power Punch can
now be resisted, and its stun can be broken. Power Blast now properly
animates with the the correct visual effects and deflection appearance.
His basic attack no longer places a blank debuff on players.

Probe Droids spawned during the GXR-7 fight now have the correct icon.

Eternal Guardians and Eternal Watchers have had their difficulty rebalanced in 16-player modes.

Eternal Wardens now perform their grapple ability correctly.

The Ancient Pylons puzzle has been reworked to improve
reliability. The wheels no longer lock automatically when solved.
Players must use the "Confirmation Console" to confirm their symbol
selection.

Annihilation Droid XRR-3's "Burning (Physical)" damage over time
has been renamed "Burning" to accurately reflect that it cannot be
removed.

Corrected an issue that could prevent Soa from spawning on the last platform after releasing players from Mind Traps.

Killing Soa in Nightmare Mode now grants the correct Codex entries.

An "Emergency Reset" button has been added to the Ancient Pylons encounter.

Soa's Mind Traps now kill players who are stuck inside the trap for the full 2-minute duration.

Cover classes can now take cover on platforms when fighting Gharj.

The reliability of Soa's Ball Lightning has been improved, and an
issue that could cause it to deal damage twice has been addressed.

Fixed an issue that prevented Soa's shield from dispelling when hit by an obelisk while he was casting.

Explosive Conflict

Explosive Conflict, a new Operation, is available for play!
The Trandoshan mercenary warlord Kephess has seized the planet Denova, a
world rich in resources valuable to the war effort. Players must
assault his war camp, situated atop a mountain in densely-wooded
terrain, fighting Imperial defectors and heavy war machines along the
way.

Explosive Conflict is the next tier of Operations, offering new rewards and greater challenges.

Four difficulty modes are currently available for this Operation:
8-player Story Mode, 8-player Hard Mode, 16-player Story Mode, and
16-player Hard Mode.

Karagga's Palace

G4-B3 Heavy Fabricator's "Powerhouse" buff now correctly improves the damage of several of his abilities on 16-player Hard Mode.

G4-B3's health has been increased in 8- and 16-player Hard Modes.

G4-B3's mines now spawn with a small degree of random offset in
order to reduce the frequency with which they spawn directly on top of
one another. The actual number and relative placement of the mines
remains unchanged. These mines now properly clean up post-combat.

An issue that could cause G4-B3 to become stuck in the ceiling has been corrected.

The Stimulant Dart ability used by Attack-Science Technicians and
Mechno-Assault Specialists has been adjusted. It is now easier to
control these enemies in an Operations group with less than three crowd
control abilities.

Support Gunners no longer knock back other enemy NPCs.

Karagga's Immortal Guardians no longer leave a debuff on players when struck with Surge.

RL-4 no longer refers to story events that have not yet occurred.

The Gamorrean Guards that Bonethrasher attempts to eat now have boss immunities.

Players can no longer remain trapped "Carbonizing" by Jarg's Carbonizer Probes while outside of Karagga's Palace.

Bonethrasher's creatures no longer respawn after the group has killed Bonethrasher and reset the phase.

Corrected an issue that could cause Bonethrasher to be stuck in
combat after he defeated the party, preventing players from re-entering.

The door to Karagga's Throne room now remains open after the group defeats Jarg & Sorno.

In Nightmare Mode, defeating each boss now yields a chest that contains Black Hole Commendations.

Items and Economy

General

Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account.

The variety of stats and modifications for new endgame items is substantially higher compared to that of older endgame items.

Orobird eggs of different types may now be poached in several
locations. Those who can find means of incubation may find themselves in
possession of loyal vanity pet soon.

Tauntaun vanity pets can now be acquired on the planet Hoth, though the exact means of acquisition are a mystery.

Several unusual crystal formations have been reported in the mountainous regions of Alderaan.

The cost of several relics has been reduced.

Several relics that were previously bound on pickup are now bind on equip.

The required level of several relics has been reduced by 1.

Items that are restricted by Valor or Social Rank can no longer be purchased until the player meets the rank requirements.

Offhand weapons are now more clearly marked as such.

Some pieces of gear that displayed incorrectly on character models have been adjusted.

The Collector's Edition Training Droid can now be used on non-humanoid enemies.

The required level for equipping the Imperial Trooper and Republic Officer outfits has been reduced.

The Male Formal Suit can now be purchased from the Coruscant social
vendor. The Female Elegant Dress can now be purchased from the Dromund
Kaas social vendor.

Sniper Rifles no longer drop for Republic players.

Corrected some instances where two items could show the same Armor
or Weapon Damage Rating but have different values. The values are
unchanged - the ratings have been updated to reflect the correct values.

An issue that caused some items to be unlinkable in chat has been addressed.

The modified DTB-27 Bolt Pistol is now displayed as a Custom (orange) weapon. The properties of the item remain unchanged.

The "Punisher" item no longer has incorrect stats on its Republic version.

The cost of Tionese gear (in crystals and commendations) has been substantially reduced.

A set of modifiable Techblades and Techstaffs has been added to the game.

The Galactic Trade Network's commission for both neutral and faction-based terminals is now 6%.

Campaign weapons and off-hand items are now available on the Crisis Point vendors on the Republic and Imperial Fleets.

Tooltips for off-hand weapons now indicate they cannot be equipped by Sorcerers and Guardians.

Modifiable items now have repair costs based on the level of their base modification.

Battlemaster gear now has more Expertise.

New items purchasable with Black Hole Commendations have been added to Corellia.

The Valor Rank requirement has been removed from Battlemaster earpieces and implants.

Modifications

Players can now remove Armoring modifications that have set bonuses
from items and transfer those set bonuses to Custom (orange) items.
These modifications can only be transferred to an item that is equipped
in the same slot. This does not apply to all items with a set bonus,
only those where the set bonus is attached to the Armoring modification.

Some high-end item modifications are now restricted to particular
item slots and may only be transferred into the same slot on a new item.

A new modification set with Expertise for all item modification types has been added to the game.

High-end weapons found on Operation bosses now come equipped with
more common color crystals. The special color crystals associated with
high-end Operations are now separate drops.

High-end PvP weapons now come equipped with more common color
crystals by default. Color crystals associated with specific PvP tiers
can now be purchased separately from the PvP vendor.

Players with the "Razer" Green-Black color crystal may upgrade to a
high-end version of this crystal via a vendor on Coruscant and Dromund
Kaas.

Vehicles

New achievement missions that grant the Aratech Ice, Coral, Nightscythe, and Fire are now available on the Fleets.

The Korrealis line of landspeeders has been removed from vendors.

The Tirsa Prime speeder has had its cost increased and is now available from the VIP vendor.

License costs for Vehicle Piloting rank 1, 2, and 3 have been reduced.

While credit costs for all 110% speed vehicles have been increased,
the overall total acquisition cost for speeder licenses and vehicles at
level 50 has been slightly reduced.

All vehicles that are not bound can now be sold on the Galactic Trade Network.

Summoning a vehicle no longer benefits from Alacrity.

The Aratech Dagger and Aratech Scythe vehicle items now grant the appropriate vehicle abilities upon use.

The Longspur Recon vehicle is now an Artifact-quality item.

Vendors

A Crew Skills trade vendor is now ready for business in the Corellia Spaceport.

New War Hero PvP vendors can be found on the Republic and Imperial
Fleets. They sell the new War Hero and Rated War Hero PvP sets for
Ranked Warzone Commendations and the equivalent Battlemaster piece.

New Campaign vendors can be found on the Fleets. They sell Campaign
gear for commendations earned in the new Operation: Explosive Conflict.

Junk (grey) items no longer appear in the buyback window.

The vendor buyback window has been expanded to 12 slots.

Items to purchase with Unassembled Rakata Implants have been added to the Rakata vendors on the Fleets.

Legacy

Players can now unlock a wide variety of rewards by leveling
characters and reaching new Legacy levels, including buffs for your
characters, unlocking additional Species choices for every class, and
upgrades for your personal Starship. Build your own Legacy with the new
Family Tree!

Legacy Experience awarded for Warzone completion and Space Combat kills is now in line with rewards from other activities.

Legacy names now display immediately once the player chooses one.

Players with a Legacy can now send unbound and bound-to-Legacy items
to other characters on the same account via in-game mail (even if the
characters are not of the same faction).

Missions and NPCs

General

Many minor mission bugs have been fixed. Some respawn timers have
been adjusted, group credit for mission objectives is granted in more
missions, more enemies appear in some instances where too few were
available, and many other minor adjustments have been made to improve
the experience while completing missions. Not all of these minor
adjustments have received an individual note.

Some missions that have received updates (fixes for map notes,
Story Areas, and some text fixes) have been reset. Players are only
affected if a mission they had in progress has been changed in this way.

Usable mission items can now be activated from the tracked mission log that appears on the right side of the screen.

The chances for one player to win the majority of rolls in Multiplayer Conversations have been diminished.

Many missions that were missing mission completion or codex images have been updated to include the correct image.

Several missions that require the player to defeat a specific enemy
NPC have been updated. In affected missions, the player can now
interact with an object in the world to spawn the target (instead of
needing to wait for a respawn).

Several missions that had missing paraphrase dialogue options have been updated to include the missing text.

Corrected many instances where text and voiceovers did not match.

Corrected instances in the French and German clients where subtitles for alien dialogue progressed too quickly.

Many instances where players could unintentionally leave Story Areas for missions have been corrected.

Map notes for a large number of missions have been updated and are
now more accurate, and many missing map notes have been added.

Several bonus missions that previously were not removed from the mission tracker are now removed at the appropriate time.

Corrected many mission conversations and mission-related items that could be re-initiated or re-used.

Troopers now receive the Item Modification tutorial correctly.

Fleet Passes are now rewarded to players that complete Chapter 1
and 2 of their class story, and new quick travel items are available as
rewards for Inquisitors, Agents, Consulars, and Troopers, who must
travel to the Citadel, Jedi Council, or Senate at the end of these
Chapters.

Mission and Flashpoint phases now cancel conversations if a member of the group is in combat.

Corrected a rare case where some rewards out of a group of mission
rewards would not be received by a player with a full or almost-full
inventory.

Players who have progress in the same phase are no longer prevented
from grouping with each other if they did not use the /accept command.

Players can now continue to abandon and reset missions without
restarting the game if they closed the abandon or reset confirmation
dialogue by using the "x" button.

Using an Emergency Fleet Pass now advances mission steps that require the player to travel to the Fleet.

World Missions

Alderaan

A Spy in House Organa: An issue that could cause this mission to become blocked has been corrected.

The Fall of House Cortess: If the player sides with House Cortess,
the attacking Killiks no longer despawn and end the fight prematurely.

Ord Mantell

Taris (Imperial)

The Siege of Olaris: The Droid associated with this mission's objective now consistently exits his cage after being activated.

Taris (Republic)

Chasing History: Corrected an issue that prevented players from starting the cinematic at the fourth cairn while in a group.

Tatooine

Geonosian War: Players now receive proper credit for completing the final stage of this mission while in a group.

Pre-Emptive Strike: This mission no longer resets if a player uses stealth.

Timely Arrival: The Czerka Records Terminal can now be used by all members of a group.

Voss

Into the Crosshairs: Players affected by a bug that allowed them
to complete this mission without receiving "Primary Target" can now
speak to Pevthak-Fra and receive the latter mission to continue the Voss
Republic storyline.

Class Missions

Jedi Knight

A Hero's Rest: Players can now use the Republic Fleet option on the Tython shuttle to travel there while on this mission.

Desert Duel: Players can no longer block mission progression by knocking Lord Praven off the cliff.

Doomsday: The chest attached to the bonus puzzle for this mission
is now lootable upon solving the puzzle. Additionally, if the player is
defeated near the forcefield doorway, they no longer become stuck due to
reviving on the other side of the forcefield.

Guided by the Force: Sith Harrowers now animate properly during combat.

New Intelligence: This mission's rewards are now level-appropriate.

The Defector: This mission can now be acquired via the
Holoterminal for Jedi Knights who completed the Taris and Nar Shaddaa
class missions without receiving it.

Sith Warrior

Check In: Players no longer receive a codex text error when logging into the game while on this mission.

Pendant of Bone: Corrected an issue that prevented some players from getting credit for defeating the Gormak Warmaster.

Request an Audience: This mission now correctly recognizes past player choices.

Seek Answers: Players on this mission now see the appropriate loading screen text.

The Padawan Exposed: Additional light and dark side point
opportunities are now available in this mission. This mission also now
correctly recognizes past player choices.

The Transponder Station: The player's companion is now knocked out
for the boss fight as depicted in the cinematic, and the fight has been
rebalanced to take this into account. Additionally, an issue that could
cause players to become stuck in the elevator has been corrected.

To Kill a Legend: Players are no longer killed when using an elevator associated with this mission.

Jedi Consular

Chaos and Harmony: An issue that could make it more difficult than intended to save the final boss has been addressed.

Looking Out for the Little Guy: This mission no longer grants commendations for the wrong planet.

New Horizons: This conversation now takes place in person instead of on the ship Holoterminal.

The Summit: This mission's Holoterminal conversation no longer hangs indefinitely.

Sith Inquisitor

A Map for the Future: Players can no longer become blocked on this
mission if they dismiss Khem Val before clicking on the debris wall.

Legacy: Players are informed that Khem Val is required for this mission if the Inquisitor on the mission is in a group.

The Dark Council: This mission now grants light and dark side points correctly.

Visions and Visionaries: Players now receive dark or light side point rewards for this mission correctly.

Smuggler

Beast Mastery: Players who romanced Azalie now see the correct conversation upon returning to the Smuggler Hangar.

Brotherhood: Players can no longer become stuck in this mission's
phase if they leave it by entering a Warzone, logging out, or crashing.

Illusions: Players can now complete this mission if they were previously unable to re-enter the phase after leaving.

Landing Party: Players can no longer defeat ambushers before instructed.

Modest Proposals: Ivory now only appears on the player's ship if they chose to recruit him on Belsavis.

Most Wanted: This mission's item can no longer be looted by group members.

Imperial Agent

Defender of the Empire: Line of sight issues when engaging 'The Eagle' on the bridge of his ship have been resolved.

Epoch of Fear: This mission's boss no longer experiences line of sight issues.

Heist: SCORPIO is now summoned immediately as a guest companion at the appropriate time.

Hero of the People: Players in a group can no longer become stuck
in the phased area for this mission if the Agent in the group leaves
first.

The Assassin's Fortress: Players who are defeated on this mission are now revived at the Outpost Zaroshe medcenter.

The Star Chamber: It is no longer possible to explore the entire
Star Chamber before the "Gather Information on the Star Cabal" step.

Subverting Karrels Jarvis: Light side points are now awarded at a different time in this mission.

Trooper

Battle of the Gauntlet: Corrected an issue that caused the bridges
crossing the Gauntlet to retract unexpectedly and kill players. Players
can now return to the Gauntlet before completing the mission without
having to reset it.

Catching Up: Players now correctly receive a mission item from
Jaxo in the mail, and players who missed this mission will now have it
granted if they are eligible.

Inconspicuous Valor: Party members can no longer plant the
explosives and prevent mission progression. This mission now updates
correctly when taking the shuttle from the Republic Fleet to Coruscant.

Power Play: Players no longer remain stuck inside the phase if
they log out in the phase after completing the step "Speak to Senator
Evran."

Public Relations: This mission now recognizes if the chamber is sealed before the step to seal it is acquired.

Rescue Operation: The CL-A1 transfer coil is now correctly counted as a mission item.

Return to Duty: Prellon Garn now becomes stunned during the escort
(instead of dying). Prellon is also now present for the step "Escort
Prellon to Safety."

Revenge Served Cold: The Thul Cryo Dragoon is now responsive in combat.

Stay Frosty: Players on The Shadow Fist mission will find it has
been reset. This mission no longer remains in the mission log if it is
not completed.

Suppression of Hostilities: The count for bonus objectives now updates correctly.

Bounty Hunter

A Failure to Communicate: Players can no longer summon a companion
devoted to guarding the area's entrance or advance further into the
phase before progressing necessary mission steps.

At Arm's Length: Corrected an issue in the French client that
could block progression on the step "Accedere a l'holoterminal de la
Republique."

A Thousand Pardons: Zale Barrows can no longer be knocked into the lava, preventing mission progression.

Digging His Own Grave: Players can now progress this mission
without waiting for the phase to reset if they answer their class
holocall outside the story area.

Finale: The final boss has been adjusted from level 48 to level 50 to provide the intended challenge level.

Hail the Conquering Hero: Corrected an issue that could cause this
mission to become blocked on the step "Speak to Crysta Markon." Also,
players can no longer become stuck in a looping conversation during this
mission while talking to the Huntmaster.

Honor or Glory: Corrected an issue that caused some dialogue options to be hidden.

Imperial Bounty: This mission can now be reset if the player was unable to complete it.

Number One with a Bullet: Corrected an issue that prevented some
Bounty Hunters from seeing the correct loading screen text after
completing this mission. A crash that could occur when speaking to Darth
Tormen has been fixed.

No Strings Attached: Corrected an issue that caused NPCs to vanish
unexpectedly after a fight. For players who were in progress on this
mission, the mission's progress has been reset.

Some People Just Need Killing: The class story boss associated with this mission is now level 50.

Target Rich Environment: This mission can now be abandoned.

The Heart of Darkness: Players now receive credit for this mission
if they travel to Dromund Kaas via the shuttle in the Imperial Fleet.

The Spirit of Vengeance: Corrected an issue that could cause players returning to this area to become stuck in the air.

To Walk in Dark Places: Torian no longer remains with the player if they exit the phase after he joins for the mission.

NPCs

Strong and Elite humanoid enemies no longer throw grenades at or use Headshot on targets in cover.

Master Marksmen on Hoth no longer instantly knock the player back after being attacked with Leap or Charge abilities.

Republic Troopers and Officers protecting core Republic interests
on Hoth are now properly trained to defend against level 50 players.

The World Boss Gargath on Hoth now drops level 50 loot.

Some enemies and NPCs that were previously invisible can now be seen again.

Many NPCs that were positioned incorrectly or played inappropriate animations have been corrected.

Many groups of enemy NPCs that previously evaded in combat or pathed incorrectly have been adjusted.

The "Sticky Grenade" debuff now appears correctly when used by enemy NPCs.

Grand Chief Keshk now always drops at least a Premium item.

Several vendors and other NPCs that had missing or incorrect voice have been updated.

A rather dangerous Wampa specimen has been observed on Highmount Ridge on Hoth.

PvP

General

PvP stats, such as kills, MVP votes received, total Warzone wins,
and more are now tracked and can be seen on the Warzone Window.

Aurak Base and outlying Republic-controlled areas on Hoth have received reinforcements in the form of PvP guards.

PvP powerups can no longer return dead players to life.

Certain PvP abilities are no longer removed when a duel finishes.

Republic Guardpost Beta on Belsavis is now entirely considered Republic territory.

The throne room of Lord Jordan Thul is now considered Empire territory.

The medcenter in the Lower Flamewood area of The Old Paths on Voss is now a Sanctuary.

Republic Troopers now protect Ken-La Outpost.

The buff for the PvP Overcharge powerup now has the correct tooltip.

The Warzone Commendation cap has been increased to 2000 (up from 1000).

High-level PvP Daily and Weekly missions now reward a combination of Warzone and Ranked Warzone Commendations.

PvP medpacs now have a 1.5-minute cooldown (down from 3).

Daily and weekly PvP missions now reward 99 Warzone Commendations.

Warzones

General

Players in Warzones may now flag another player on the team as
potentially AFK by right-clicking their name in the Operation Group
window and selecting "Vote to Kick from Warzone." Once enough team
members have flagged a player in this way, the player is given a warning
and a small window to begin playing or they are removed from the
Warzone.

The amount of Valor, Commendations, and credits awarded at the
end of a Warzone is now based on your team's score, with a bonus for the
winning team. Experience rewards are still based on the amount of time
spent in the Warzone.

Warzone daily missions while leveling have been condensed to one mission that is always equal to the level of the player.

Players who are removed from Warzones for being AFK are now returned to their original locations (instead of to the Fleet).

Vendors are no longer available inside Warzones.

Credit rewards for Warzones have been rebalanced.

The Scoreboard displayed at the end of a Warzone now displays the correct faction icons in same-faction Warzone matches.

The Scoreboard's Objective column now correctly tracks a player's
offensive and defensive objective contribution. Additionally, players
now receive notification during the match when their actions have
accrued offensive or defensive objective points.

New medals are now awarded to the winning team based on how quickly they win (up to 6 medals for the fastest victories).

New medals are now awarded for offensive and defensive objective
actions. There are now 6 offensive and 6 defensive medals awarded for
performing Warzone-specific objective actions.

The Warzone reward medal cap has been increased to 8.

Rewards per medal earned have been rebalanced considering the new medals available.

Players who earn few to no medals now have overall rewards reduced (for instance, an AFK player would receive no rewards).

The amount of medals needed to perform a medal streak has been increased to 8, 14, and 18.

Novare Coast

The Republic and Empire are locked in a brutal conflict by air
and sea on the new planet, Denova. An Imperial dropship has crash-landed
near the Republic coastal base and quickly established a fortification.

Teams need to turn the mortar cannons on the opponent's
fortification to bring it down. However, both fortifications are
shielded and one mortar cannon is not enough to disable the shield. A
team must control at least two cannons in order to damage the enemy
fortification.

This is a majority 3-point domination map with tug-of-war style objective control.

Control progress is saved when interrupted and can be resumed by a
player on the same team or fought back by a player of the opposing
team. The more players involved, the faster control shifts.

A training simulation-themed variant of the Warzone supports same faction matches.

Alderaan Civil War

Several performance improvements have been made throughout the Warzone.

The objective cannons' rate of fire has been slowed down. The
amount of damage dealt by the large turret blasts has been increased
proportionally to maintain the same overall score rate.

Empire-controlled objective markers now appear purple.

Travel time for speeder bikes for the side objectives has been
increased. The time it takes to interact with speeder bikes is once
again instantaneous.

Huttball

Giradda the Hutt now sees to it that any player standing on the ball stand when the ball respawns are slain.

The damage hazards deal is now a set percentage of total player health and is elemental damage.

Voidstar

The Voidstar can now be played by two teams of the same faction.

Players on the defending team are no longer placed on the speeder
path if its duration would make them arrive late to the start of the
match.

The map on the loading screen for the Voidstar has been updated.

In the case of both teams reaching the same objective in their
respective attacking rounds, the team who reached the objective in the
shortest time now wins the match.

The game now ends as soon as the Round 2 attacker's progress exceeds the progress made by the other team in Round 1.

Voidstar matches now wait until the pre-match is over before starting the countdown to close if there are few players.

Corrected an issue that could cause players to lose line of sight to targets standing on the defending team's ship.

Players can no longer target through forcefields in some circumstances.

Corrected an issue that allowed players to stand inside some doors, preventing line of sight.

World PvP

General

Items with Mercenary Commendation purchase costs have been removed or converted to have Warzone Commendation costs.

Players can still trade Mercenary Commendations for Warzone
Commendations. 10 Mercenary Commendations can be traded for 10 Warzone
Commendations.

Ilum

The Battle of Ilum daily and weekly missions have been removed from the game.

Respawn timers for several chests on Ilum have been increased.

Corrected a terrain issue that allowed Imperial characters to attack Republic characters in their base.

Usable turrets no longer despawn if the player using them disconnects from the game.

There is just to much info included in this update so I'll separate it it into two parts.

The galaxy is in turmoil. War rages across countless worlds as
Republic and Imperial forces struggle for control of critical resources.
Amidst the chaos, threats emerge from all sides. The planet Denova,
known for its extensive deposits of baradium ore, has been seized by a
band of mercenaries and veteran Imperial defectors with mysterious
motives. If they are not dislodged, the explosive arsenal they can
create will give them the power to destroy any armed force – Republic or
Imperial. On Corellia, a corrupt councilor attempts to maximize
hypermatter profits by playing both sides of the conflict, and the
crazed mastermind behind the Rakghoul outbreak, discovered on Ord
Mantell, continues to threaten the lives of all sentient beings in the
galaxy…

Game Update 1.2 - Legacy introduces exciting new content and features for all Star Wars™:
The Old Republic™ players. Dig deeper into your personal Star Wars saga
with the expanded Legacy system! Construct your family tree and unlock
new rewards, abilities, and perks for all the characters in your Legacy
as you advance your characters.
Visit the Black Hole area on Corellia to complete new level 50 daily
missions, experience the finale of the Rakghoul outbreak storyline in
the Lost Island Flashpoint, and get ready to challenge the mercenary
warlord Kephess and his deadly allies for control of Denova's critical
resources in the all-new Operation: Explosive Conflict. You'll also have
the chance to face off against your foes or participate in a
same-faction training mission in the all-new Novare Coast Warzone, a
3-point domination battle!
Game Update 1.2 brings even more new features to Star Wars:
The Old Republic. UI Customization has been added to the game! Detach,
move, resize, and arrange UI elements to suit your personal playstyle in
the new Interface Editor. Guild Banks are also available – store and
share resources with your guild! Additions and changes have been made to
Crew Skills, classes, and more - read the full patch notes to discover
all the changes!

Highlights

Players can now unlock a wide variety of rewards by leveling
characters and reaching new Legacy levels, including buffs for your
characters, unlocking additional Species choices for every class, and
upgrades for your personal Starship. Build your own Legacy with the new
Family Tree!

Lost Island, a new Flashpoint, is available for play! Having
uncovered the sources of the Rakghoul plague outbreak in the Tion
Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick,
the mad scientist who engineered this horrific biological weapon.

Explosive Conflict, a new Operation, is available for play! The
Trandoshan mercenary warlord Kephess has seized the planet Denova, a
world rich in resources valuable to the war effort. Players must assault
his war camp, situated atop a mountain in densely-wooded terrain,
fighting Imperial defectors and heavy war machines along the way. 8- and
16-player Story and Hard Modes are currently available for this
Operation.

Novare Coast, a new objective-oriented Warzone on the planet Denova,
has been added to the game. This Warzone, like Huttball, supports
same-faction matches if there are not enough members of the opposing
faction to be found.

New repeatable high-level daily missions are available in a new area on Corellia, the Black Hole!

Guilds now have access to a shared Guild Bank, accessible on the Fleets, with expandable storage.

A new tier of gear has been added for both PvP and PvE.

Players can now customize their User Interface by moving and resizing UI elements!

A new level 50 World Boss with a challenge for a well-coordinated
16-player Operation Group has been sighted in the Gormak Lands region on
Voss.

General

The Imperial Transportation Authority and the Galactic Republic
Safety Council have authorized the use of vehicles in Orbital Space
Stations and Spaceports.

In-game rewards will be available to players who participate on the
Public Test Server. Players will receive a title if they attain level 10
on PTS, and another if they complete Chapter 1.

A new preference, "Character Texture Atlasing," is now available.
Enabling this option increases the texture quality used when rendering
character models.

A new "Customize" option now appears on the character sheet. One of
the features this button enables is the ability to color coordinate any
individual piece of armor with the equipped chestpiece.

A new preference, "Awareness Radius," allows players to adjust the
number of characters displayed on-screen. Reducing this setting can
improve performance in crowded areas on low-end machines.

On planets with an Orbital Station, players can now travel directly from the planet shuttle on the surface to their ship.

The Sprint ability is now available at level 1.

General Bug Fixes

Cinematics throughout the game have been polished. A large number
of cinematics have been improved to address incorrect camera angles,
smooth out animation issues, and to correct Companion Characters that
appear in the wrong gear or at the wrong time.

Cinematics and mission phases have been updated for consistency.
For instance, several occurrences of NPCs appearing alive in a phase
after a cinematic in which the player chose to kill them have been
corrected.

Corrected many instances of misplaced geometry, visible seams, and incorrect collision with world objects throughout the game.

Many locations where player characters could become stuck on world geometry or fall through the world have been corrected.

Some visual effects and animations have been adjusted and fixed in instances where they played incorrectly.

Dark side appearance, if enabled, now appears correctly at character selection.

Classes and Combat

Game Update 1.2. contains a significant number of changes and
improvements to the overall class balance and combat gameplay in PvP and
PvE based on player and guild feedback, focus testing, and more than
two months of combat interaction data from our servers. Our overall goal
is, as always, to create a level playing field for our players while
ensuring that classes retain their unique playstyles and identities.
These changes are not limited to class abilities and skill trees, but
also involve modifications to the underlying combat math (for example
diminishing returns, additional augment availability, etc.), which has
an impact on combat that is hard to capture in a list of patch notes.
Since our changes involve a number of skill changes for many classes,
we are refunding all skill points to the affected Advanced Classes so
players can adjust the distribution of their characters' skills as they
see fit with the new changes in mind. As a reminder, players can reset
any character's skill points in the Combat area on their faction's fleet
for free once per week (additional respecs cost credits).
Based on community feedback, we have also added a number of
improvements to combat gameplay, such as more reactive animations for
certain abilities, better visual and audible cues for important effects,
and quality of life changes such as more useful combat revival
abilities.

For enthusiasts interested in the detailed mechanics of combat
and optimizing their own character, we have added a combat logging
feature, which writes a machine-parsable file to disk that can provide
detailed insights into what really happens during a combat engagement.

General

As a result of game balance efforts, many classes have had their
skill tree layouts modified. Affected characters will have their skill
points refunded on login.

Visual effects for persistent ground-targeted player attacks now reflect the target area of effect more accurately.

"Rest" abilities, such as Meditation and Recharge and Reload, are
no longer interrupted by taking damage if the player is not currently in
combat.

The movement visualization when observing players with lower performance has been improved.

Combat Training Dummies have been added to the game. Level 50 and
50+ Training Dummies can be found on the Gav Daragon and Ziost Shadow.
Level 20, 30, and 40 targets can be found on Coruscant and Dromund Kaas.
Level 10 targets can be found on Origin Worlds. Players can unlock
Training Dummies for their personal starship through the Legacy System.

In-combat revival abilities (like Resuscitation Probe, Hearttrigger
Patch, Revival, and Reanimation) now revive the target with 25% health
(up from 5%) to make them generally more useful for their intended
purpose.

Several ability tooltips have been updated to include the correct
values and information (these tooltip changes do not reflect changes to
the ability; tooltips that previously displayed incorrect or incomplete
information have been corrected).

Several areas throughout the game that have had line of sight-related problems ("cannot see target") have been corrected.

An issue that could prevent dual wield visual effects from playing correctly has been fixed.

Players are now briefly stunned if they are dismounted forcibly from damage (instead of playing a fall animation).

Fixed an issue that would occasionally cause players to become stuck and unable to move after the expiration of a stun debuff.

Corrected an issue that could cause players to appear to continue to be dead after being revived.

The diminishing return formula for several stats (including expertise) has been adjusted.

Special abilities for several classes have been updated to emit light based on their actual weapon color crystal rather.

Minimum and maximum damage ranges now display correctly on the character sheet for all classes.

Using a stun-breaking ability no longer keeps a player that was knocked down from standing up.

Medpacs can now only be used once per fight. When a medpac is used
during combat, another cannot be used until after combat has ended.

Corrected an issue that could cause ability countdown timers displayed on the hotbar to become stuck.

Combat Log

Players may now choose to view victory and defeat messages in the
chat window. This feature can be enabled in the new "Combat Logging"
section of the preferences menu. This must be enabled for combat
messages to appear in the chat window.

The "Combat Logging" section in the preferences menu also allows
players to stream all combat interactions originating from or directed
at their character to a machine-parsable file. When this option is
enabled, time stamped log files are written periodically to the Star
Wars – The Old Republic\Combat Logs directory in the My Documents
folder. Warning: This is an advanced feature. Constant combat
logging may use a significant amount of disk space, and players may need
to periodically delete old logs.

Jedi Knight

General

Awe no longer costs Focus to activate.

Dispatch can now be used on targets at or below 30% of maximum health (up from 20%).

Force Kick no longer costs Focus to activate.

Force Leap now places a "root" visual effect on the affected target.

Master Strike can no longer be interrupted, and its damage has been increased by approximately 15%.

Sentinel

Due to changes in the Sentinel skill trees, Sentinels have had their skill points refunded.

Crippling Throw's "Trauma" effect can no longer be cleansed.

Force Camouflage now additionally reduces all damage taken by 50% while active.

Pacify no longer has a Focus cost and is no longer limited by the global cooldown.

Watchman

Focused Pursuit has been replaced by Focused Leap, which increases the Focus generated by Force Leap.

Force Fade no longer grants damage reduction while Force
Camouflage is active. It now increases the duration of Force Camouflage
by 1 second per point and increases the movement speed bonus of Force
Camouflage by 10% per point.

Swelling Winds is now located in Tier 1 of the Focus skill
tree. It increases the damage dealt by Force Sweep and Cyclone Slash and
reduces the cooldown of Force Sweep.

Unwavering Focus has been removed from the game.

Zealous Leap now immobilizes the target for 1 second.

Zephyr has been replaced by Zephyrean Slash, which allows
Slash critical hits to have a chance to refund 2 points of Focus while
the Sentinel is in Shii-Cho Form.

Guardian

Due to changes to the Guardian skill trees, Guardians have had their skill points refunded.

Added Focused Defense, a new ability that allows the Guardian to
spend Focus to lower threat. While active, one point of Focus is spent
each time damage is taken to heal the Guardian for a small amount. This
ability is usable while stunned and is not limited by the global
cooldown.

Vigilance

Commanding Awe is now located in Tier 5 of the skill tree. It
increases the Guardian's damage reduction while Focused Defense is
active.

Single Saber Mastery is no longer restricted to certain stances.

Stagger is now located in Tier 1 of the Vigilance skill tree.

Sundering Throw is a new Tier 6 skill that replaces Protector.

Zen Strike now generates 2 points of Focus when it is triggered.

Defense

Blade Barrier is now located in Tier 4 of the skill tree.

Blade Storm no longer consumes stacks of Courage while the "Momentum" buff is active.

Command no longer reduces the cooldown of Challenging Call and is now located in Tier 5 of the skill tree.

Dust Storm is now a 3-point skill that provides the same overall effect.

Guardian Slash now generates 50% additional threat.

Momentum is now a 2-point skill that provides the same overall effect.

Pacification is now a 1-point skill with a slightly reduced overall effect.

Shield Specialization is now located in Tier 5 of the skill tree.

Stasis Mastery is now located in Tier 4 of the skill tree.

Focus (Guardian)

Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).

Force Exhaustion's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.

Gravity now specifically affects Freezing Force and Force Exhaustion.

Inner Focus has been redesigned. It now requires 2 points in
Singularity and causes Combat Focus to immediately grant 2 stacks of
Singularity per point.

Force Camouflage now additionally reduces all damage taken by 50% while active.

Obfuscate no longer has a Rage cost and is no longer limited by the global cooldown.

Predation now affects all Operation Group members.

Carnage

Ataru Form damage effects (procs) now deal weapon-based damage
instead of Force-based damage. The overall damage of these effects has
been increased by approximately 10%.

Ataru Form now correctly triggers when fighting very large targets.

Erupting Fury has been replaced by Stagger, which increases Force Charge's immobilize effect.

Unbound now additionally increases the movement speed bonus granted by Predation by 15% per point.

Annihilation

Ferocity has been replaced by Enraged Charge, which increases the Rage generated by Force Charge.

Phantom no longer grants damage reduction while Force Camouflage
is active. It now increases the duration of Force Camouflage by 1 second
per point and increases the movement speed bonus of Force Camouflage by
10% per point.

Short Fuse is now located in Tier 1 of the skill tree and has replaced Quick Recovery.

Rage (Marauder)

Decimate is now located in Tier 1 of the Rage skill tree. It
increases the damage dealt by Smash and Sweeping Slash and reduces the
cooldown of Smash.

Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).

Force Alacrity has been replaced by Overpower, which allows
Vicious Slash critical hits to have a chance to refund 2 points of Rage
while the Marauder is in Shii-Cho Form.

Force Crush's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.

Gravity now specifically affects Crippling Slash and Force Crush.

Obliterate now immobilizes the target for 1 second.

Ravager now increases the damage of Ravage instead of affecting Force Choke.

Relentless Fury has been replaced by Berserker. It requires 2
points in Shockwave and causes Berserk (while in Shii-Cho Form) to
immediately grant 2 stacks of Shockwave per point.

Shockwave's buff effects now last 20 seconds (up from 15).

Unbreakable Rage has been removed from the game.

Juggernaut

Due to changes to the Juggernaut skill trees, Juggernauts have had their skill points refunded.

Added Enraged Defense, a new ability that allows the Juggernaut to
spend Rage to lower threat. While active, one point of Rage is spent
each time damage is taken to heal the Juggernaut for a small amount.
This ability is usable while stunned and is not limited by the global
cooldown.

Vengeance

Deafening Defense is now located in Tier 5 of the skill tree. It
now increases the Juggernaut's damage reduction while Enraged Defense is
active.

Rampage now generates 2 points of Rage when it is triggered.

Single Saber Mastery is no longer restricted to certain stances.

Stagger is now located in Tier 1 of the Vengeance skill tree.

Sundering Throw is a new Tier 6 skill that replaces Huddle.

Immortal

Battle Cry is now a 2-point skill that provides the same overall effect.

Crushing Blow now generates 50% additional threat.

Force Grip is now located in Tier 4 of the skill tree.

Force Scream no longer consumes stacks of Revenge while the "Battle Cry" buff is active.

Heavy Handed is now a 1-point skill with a slightly reduced overall effect.

Quake is now a 3-point skill that provides the same overall effect.

Shield Specialization is now located in Tier 5 of the skill tree.

Sonic Barrier is now located in Tier 4 of the skill tree.

Thrown Gauntlet no longer reduces the cooldown of Threatening Scream and is now located in Tier 5 of the skill tree.

Rage (Juggernaut)

Decimate is now located in Tier 1 of the Rage skill tree. It
increases the damage dealt by Smash and Sweeping Slash and reduces the
cooldown of Smash.

Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).

Force Alacrity has been replaced by Overpower, which allows
Vicious Slash critical hits to have a chance to refund 2 points of Rage
while the Juggernaut is in Shii-Cho Form.

Force Crush's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.

Gravity now specifically affects Chilling Scream and Force Crush.

Obliterate now immobilizes the target for 1 second.

Ravager now increases the damage of Ravage instead of affecting Force Choke.

Relentless Fury has been replaced by Empowering Rage. It requires
2 points in Shockwave and causes Enrage to immediately grant 2 stacks
of Shockwave per point.

Shockwave's buff effects now last 20 seconds (up from 15).

Through Passion, a new 2-point skill located in Tier 6, has been
added. It reduces the initial activation cost of Enraged Defense by 1
Rage per point.

Unbreakable Rage has been removed from the game.

Jedi Consular

General

Deflection's visual effects are now more noticeable.

The Unity ability has been removed from the Jedi Consular class. A
similar ability can now be unlocked through the Legacy System.

Force Slow's visual effects now begin and end at the correct times.

Sage

Due to changes to the Sage skill trees, Sages have had their skill points refunded.

Corrected an issue with Force Armor that prevented its appearance from refreshing when its effects were reapplied.

Rescue now modifies threat by the correct amount.

Seer

Confound now refreshes properly when Weaken Mind is refreshed.

Conveyance no longer unintentionally allows its buff to be
applied to more than one healing ability. Its effects have been slightly
redesigned. It now increases the critical chance of Benevolence by 60%
and reduces the Force cost of Deliverance by 30%.

Egress now requires Preservation instead of Valiance.

Resplendence no longer removes the health cost from Noble Sacrifice.

Salvation's tooltip now correctly mentions that this ability
affects a maximum of 8 targets. The ability's functionality has not
changed.

A display issue that caused the first and second tick of Salvation to appear on top of each other has been corrected.

Valiance now reduces the health spent by Noble Sacrifice by 2% per point (up from 1% per point).

Telekinetics

Inner Strength now correctly affects Weaken Mind.

Balance (Sage)

Critical Kinesis now increases the critical chance of Telekinetic Throw and Disturbance by 3% per point.

Empowered Throw now increases the damage dealt by Project, Telekinetic Throw, and Weaken Mind by 2% per point.

Force in Balance no longer heals the caster if no targets are hit.

Presence of Mind now affects Disturbance and Mind Crush only.
Mind Crush's periodic damage now benefits from the 20% damage bonus when
it is used to consume the "Presence of Mind" buff.

Shadow

Mass Mind Control: Updated this tooltip to correctly state that
the ability does not break stealth. The ability's functionality has not
changed.

Kinetic Combat

Kinetic Ward's appearance now refreshes properly when reapplied.

Balance (Shadow)

Force Synergy's activation effects are now more visible.

Force in Balance no longer heals the caster if no targets are hit.

Sith Inquisitor

General

Deflection's effects are now more noticeable.

Electrocute's visual effects now occur more quickly after activation.

Energize's effect now triggers a sound effect when it occurs.

Force Lightning now correctly plays its sound effects when the initial application of damage kills the target.

Force Slow visual effects now begin and end at the correct times.

The Sacrifice ability has been removed from the Sith Inquisitor
class. A similar ability can now be unlocked through the Legacy System.

Shock sound effects have been polished.

Sorcerer

Due to changes in Sorcerer skill trees, Sorcerers have had their skill points refunded.

Corrected an issue with Static Barrier that prevented its visual effects from refreshing when its effects were reapplied.

Extrication now modifies threat by the correct amount.

Corruption

Force Bending no longer unintentionally allows its buff to be
applied to more than one healing ability. Its effects have been slightly
redesigned. It now increases the critical chance of Dark Heal by 60%
and reduces the Force cost of Dark Infusion by 30%.

Conspiring Force now refreshes properly when Affliction is refreshed.

Dark Resilience now reduces the health spent by Consumption by 2% per point (up from 1% per point).

Fadeout now requires Efficacious Currents instead of Dark Resilience.

Force Surge no longer removes the health cost from Consumption.

Revivification's tooltip now correctly states that the ability
affects a maximum of 8 targets. The ability's functionality hasn't
changed.

A display issue that caused the first and second tick of Revivification to appear on top of each other has been corrected.

Lightning

Electric Induction now correctly affects Affliction.

Madness (Sorcerer)

Death Field no longer heals the caster if no targets are hit.

Disintegration now increases the critical chance of Force Lightning and Lightning Strike by 3% per point.

Calcify now increases the damage dealt by Shock, Force Lightning, and Affliction by 2% per point.

Wrath now affects Lightning Strike and Crushing Darkness only.
Crushing Darkness's periodic damage now benefits from the 20% damage
bonus when it is used to consume the Wrath buff.

Assassin

Mass Mind Control: Updated this tooltip to correctly state that
the ability does not break stealth. The ability's functionality has not
changed.

Madness (Assassin)

Death Field no longer heals the caster if no targets are hit.

Raze's activation effects are now more visible.

Smuggler

General

Dirty Kick can now be used while moving.

Players can now "Crouch" (but not roll into cover) while immobilized.

Smugglers can no longer be pushed out of cover via the "cover integrity" mechanic, which has been removed from the game.

An issue that could cause XS Freighter Flyby to interrupt duels has been addressed.

Gunslinger

Due to changes to the Gunslinger skill trees, Gunslingers have had their skill points refunded.

Saboteur

Hot Pursuit has been redesigned. It is now located in Tier 4 of
the skill tree and makes Quick Shot cost no Energy for 6 seconds after
leaving cover.

Incendiary Grenade has been improved. It now deals more of its
damage in the first few seconds and snares affected targets. If the
initial hit strikes a target affected by your Shock Charge, that target
is stunned for 2 seconds.

Pandemonium is now located in Tier 2 of the skill tree.

Sabotage's range has been increased to 60 meters.

Shock Charge now resets its cooldown if the target is defeated while under its effects.

Sharpshooter

Burst Volley has been redesigned. It now triggers from dealing
damage with blasters and increases Alacrity and Energy regeneration for
10 seconds. This effect cannot occur more than once every 30 seconds.

Deadeye is now a 3-point skill that provides the same overall effect.

Holed Up is a new 2-point skill located in Tier 6 of the skill
tree that reduces damage taken from area attacks by 60% while Hunker
Down is active. This change allows the Sharpshooter to remain in cover
more often in situations that force other classes to rapidly change
locations.

Snap Shot's tooltip now correctly mentions that its effect cannot
occur more than once every 6 seconds. Functionality has not changed.

Dirty Fighting (Gunslinger)

Bombastic now correctly requires Shrap Bomb.

Hemorrhaging Blast no longer has an Energy cost.

Hold Your Ground's cooldown reduction for Pulse Detonator has been reduced to 2.5 seconds per point.

Holdout Defense now increases Blaster Whip damage by 4% per point.

No Holds Barred now increases critical chance by 1% per point.

Reopen Wounds now increases the critical chance of Wounding Shots and Speed Shot by 4% per point.

Wounding Shots now costs 25 Energy (down from 30). The weapon
damage component of this ability has been reduced by approximately 15%,
but bleeding damage remains unchanged.

Nice Try is a new Tier 6 skill that reduces damage taken from
periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a
weaker version of the same effect when they end (even if they are
cleansed).

Quick Getaway has been replaced by Hold Your Ground, which additionally reduces the cooldown of Escape.

Scoundrel

Due to changes to the Scoundrel skill trees, Scoundrels have had their skill points refunded.

Back Blast now has a 12-second cooldown and deals approximately 5% more damage.

Diagnostic Scan's tooltip now displays the full amount healed over its duration.

Shoot First now has a 7.5-second cooldown.

Tranquilizer now gives an appropriate error message if used on Droids.

Sawbones

Healing Hand now also increases the duration of Upper Hand by 2 seconds per point.

Homegrown Pharmacology now additionally reduces the Energy cost of Kolto Cloud by 2 per point.

Kolto Cloud has been rebalanced. It now has a 15-second cooldown,
heals over 6 seconds, and heals for approximately 10% more than before.

Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.

Scrapper

Brawler's Grit is now a 2-point skill.

Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Back Blast by 5.

K.O. no longer experiences a delay in its knockdown effect.

Sawed Off now increases the damage dealt by Back Blast. It is now located in Tier 5 of the skill tree and requires Flanking.

Sucker Punch now costs 10 Energy (down from 15) and deals approximately 10% less damage.

Turn the Tables has been redesigned and is now a 2-point skill.
It no longer increases damage dealt to bleeding targets, but increases
the Energy gained by Pugnacity and the damage dealt by Sucker Punch and
Flying Fists.

Underdog no longer increases Energy gained by Pugnacity. This effect is now part of Turn the Tables.

Dirty Fighting (Scoundrel)

Hemorrhaging Blast no longer has an Energy cost.

Holdout Defense now increases Blaster Whip damage by 4% per point.

No Holds Barred now increases critical chance by 1% per point.

Nice Try is a new Tier 6 skill that reduces the damage taken from
periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a
weaker version of the same effect when they end (even if they are
cleansed).

Quick Getaway has been replaced by Smuggled Defense, which additionally reduces the cooldown of Escape.

Imperial Agent

General

Debilitate's tooltip now correctly displays its stun duration.

Players can now "Crouch" (but not roll into cover) while immobilized.

Agents can no longer be pushed out of cover via the "cover integrity" mechanic, which has been removed from the game.

Operative

Due to changes to Operative skill trees, Operatives have had their skill points refunded.

Backstab now has a 12-second cooldown and deals approximately 5% more damage.

Hidden Strike now has a 7.5-second cooldown.

Sleep Dart now gives an appropriate error message if used on Droids.

Tactical Advantage no longer triggers a "laugh" sound effect when it occurs.

Concealment

Culling has been redesigned and is now a 2-point skill. It no
longer increases damage dealt to poisoned targets, but increases the
Energy gained by Stim Boost and the damage dealt by Laceration and
Collateral Strike.

Inclement Conditioning is now a 2-point skill.

Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Backstab by 5.

Laceration now costs 10 Energy (down from 15) and deals approximately 10% less damage.

Meticulously Kept Blades no longer increases Energy gained by Stim Boost. This effect is now part of Culling.

Waylay now increases the damage dealt by Backstab. It is now located in Tier 5 of the skill tree and requires Flanking.

Medicine

Medical Consult now also increases the duration of Tactical Advantage by 2 seconds per point.

Medical Therapy now additionally reduces the Energy cost of Recuperative Nanotech by 2 per point.

Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.

Recuperative Nanotech has been rebalanced. It now has a 15-second
cooldown, heals over 6 seconds, and heals for approximately 10% more
than before.

Lethality (Operative)

Corrosive Microbes now functions correctly.

Lethality now increases critical chance by 1% per point.

Razor Edge now increases Shiv damage by 4% per point.

Weakening Blast no longer has an Energy cost.

Lingering Toxins is a new Tier 6 skill that reduces damage taken
from periodic effects and gives Corrosive Dart and Corrosive Grenade a
chance to apply a weaker version of the same effect when they end (even
if they are cleansed).

Vanish has been replaced by Escape Plan, which now additionally reduces the cooldown of Escape.

Sniper

Due to changes to the Sniper skill trees, Snipers have had their skill points refunded.

Marksmanship

Imperial Assassin is now a 3-point skill that provides the same overall effect.

Siege Bunker is a new 2-point skill located in Tier 6 of the
skill tree that reduces damage taken from area attacks by 60% while
Entrench is active. This change allows the Marksman to remain in cover
more often in situations that force other classes to rapidly change
locations.

Snap Shot's tooltip now correctly mentions that its effect cannot
occur more than once every 6 seconds. Functionality has not changed.

Sniper Volley has been redesigned. It now triggers from dealing
damage with rifles and increases Alacrity and Energy regeneration for 10
seconds. This effect cannot occur more than once every 30 seconds.

Engineering

Calculated Pursuit has been redesigned. It is now located in Tier
4 of the skill tree and makes Overload Shot cost no energy for 6
seconds after leaving cover.

EMP Discharge's range has been increased to 60 meters.

Plasma Probe has been improved. It has new visual effects and now
deals more of its damage in the first few seconds and snares affected
targets. If the initial hit strikes a target affected by your
Interrogation Probe, that target is stunned for 2 seconds.

Stroke of Genius is now located in Tier 2 of the skill tree.

Interrogation Probe's cooldown now resets if a target is defeated while under its effects.

Lethality (Sniper)

Corrosive Microbes now functions correctly.

Cull now costs 25 Energy (down from 30). The weapon damage
component of this ability has been reduced by approximately 15%, but
poison damage remains unchanged.

Hold Your Ground's cooldown reduction for Cover Pulse has been reduced to 2.5 seconds per point.

Lethality now increases critical chance by 1% per point.

Razor Edge now increases Shiv's damage by 4% per point.

Razor Rounds now increases the critical chance of Cull and Series of Shots by 4% per point.

Targeted Demolition now correctly requires Corrosive Grenade.

Weakening Blast no longer has an Energy cost.

Lingering Toxins is a new Tier 6 skill that reduces damage taken
from periodic effects and gives Corrosive Dart and Corrosive Grenade a
chance to apply a weaker version of the same effect when they end (even
if they are cleansed).

Vanish has been replaced by Hold Your Ground, which now additionally reduces the cooldown of Escape.

Bounty Hunter

General

Ability Heat costs are now displayed in skill tree and trainer windows.

Death From Above now has a 5-meter radius to bring its range in
line with other Bounty Hunter Area of Effect abilities, and it now
begins dealing damage sooner after activation.

Hydraulic Overrides now has improved audio and visual effects.

Incendiary Missile audio has been improved.

Jet Charge now places a "root" visual effect on the affected target.

The Tracer Missile debuff that increases Heatseeker Missile damage now only benefits the Bounty Hunter that applied it.

Mercenary

Cure now generates 8 Heat (down from 16).

Jet Boost now triggers snare visual effects on affected targets.

Power Shot has been rebalanced. It now generates 16 Heat, has a
2-second activation time, and deals approximately 10% less damage.

Tracer Missile and Fusion Missile's animations have been exchanged by popular demand from the community.

Onboard AED is a new level 50 ability that allows the Mercenary to revive an incapacitated ally. It is usable in combat.

Power Surge can now be trained at level 46.

Arsenal

Barrage: The chance to trigger this effect has been increased significantly.

Heatseeker Missiles' damage output has been increased by
approximately 10%. Bonus damage dealt by this ability now correctly
takes the number of your Heat Signatures on the target into account.

Jet Escape now reduces the cooldown of Jet Boost by 2.5 seconds per point.

Muzzle Fluting no longer reduces Heat costs. It now reduces the activation time of Power Shot and Tracer Missile by .5 seconds.

Power Barrier now provides 1% damage reduction per stack.

Tracer Missile has been rebalanced in order to encourage more
active gameplay rotations. It now generates 16 Heat, has a 2-second
activation time, and deals approximately 10% less damage.

Bodyguard

Critical Efficiency now reduces the cost of Rapid Scan by 8 (down from 16).

Cure Mind no longer reduces the cost of Cure. It now causes Cure to heal the target for a small amount.

Hired Muscle now increases critical chance by 1% per point.

Kolto Missile now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.

Kolto Residue now increases all healing received by 3% (down from 5%).

Kolto Shell now builds 16 Heat when activated.

Supercharged Gas now vents 8 Heat (down from 16) when used and
increases all damage and healing dealt by 5% (down from 10%). The shield
applied by Kolto Missile now reduces damage taken by 5% (down from
10%).

Pyrotech (Mercenary)

Prototype Particle Accelerator now requires Combustible Gas
Cylinder to trigger. The chance to trigger this effect has been
increased significantly but cannot trigger more than once every 6
seconds.

Powertech

Due to changes to the Powertech skill trees, Powertechs have had their skill points refunded.

Quell no longer generates Heat.

Shield Tech

Ablative Upgrades: The absorption amount gained from this skill has been slightly reduced.

Empowered Tech is now a 3-point skill.

Heat Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.

Heat Screen is a new 2-point skill that causes Flame Burst and
Heat Blast to build a stacking buff that increases shield absorption.

Oil Slick is no longer limited by the global cooldown.

Advanced Prototype

Charged Gauntlets now triggers from damage dealt such that the
bleed caused by Retractable Blade can trigger the buff. It now has a
visual effect.

Kolto Vents has been replaced by Hamstring, which causes Retractable Blade to slow the target by 30% for 6 seconds.

Prototype Flame Thrower now is granted a stack when Immolate is
used. In addition, stacks make Flame Thrower immune to interrupt and at 5
stacks Flame Thrower will now slow the movement speed of targets by
70%.

Pyrotech (Powertech)

Prototype Particle Accelerator now requires Combustible Gas
Cylinder to trigger. The chance to trigger this effect has been
increased significantly but cannot trigger more than once every 6
seconds.

Trooper

General

Full Auto's attack animation now begins more quickly to improve reactiveness and faction balance.

Mortar Volley's animation has been updated. In addition, it now
has a 5-meter radius to bring its range in line with other Trooper Area
of Effect abilities and it now begins its damage sooner after
activation.

Commando

Charged Bolts has been rebalanced. It now costs 2 Energy Cells,
has a 2-second activation time, and deals approximately 10% less damage.

Cure now costs 1 Energy Cell (down from 2).

Emergency Medical Probe is a new level 50 ability that allows the
Commando to revive an incapacitated ally. It is usable in combat.

Tech Override is now trainable at level 46.

Gunnery

Charged Barrier now provides 1% damage reduction per stack.

Curtain of Fire: The chance to trigger this effect has been increased significantly.

Demolition Round's damage output has been increased by
approximately 10%. Bonus damage dealt by this ability now correctly
takes the number of your Gravity Vortices on the target into account.

Grav Round has been rebalanced in order to encourage more active
gameplay rotations. It now costs 2 Energy Cells, has a 2-second
activation time, and deals approximately 10% less damage.

Muzzle Fluting no longer reduces Energy Cell costs. It now
reduces the activation time of Charged Bolts and Grav Round by .5
seconds.

Tenacious Defense now reduces the cooldown of Concussion Charge by 2.5 seconds per point.

Combat Medic

Field Training now increases critical chance by 1% per point.

Field Triage now reduces the cost of Medical Probe by 1 (down from 2).

Kolto Bomb now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.

Kolto Residue now increases all healing received by 3% (down from 5%).

Psych Aid no longer reduces the cost of Field Aid. It now causes Field Aid to heal the target for a small amount.

Supercharge Cells now restores 1 Energy Cell (down from 2) when
used and increases all damage and healing dealt by 5% (down from 10%).
The shield applied by Kolto Bomb now reduces damage taken by 5% (down
from 10%).

Trauma Probe now costs 2 Energy Cells to activate.

Assault Specialist (Commando)

Ionic Accelerator now requires Plasma Cell to trigger. The chance
to trigger this effect has been increased significantly but cannot
trigger more than once every 6 seconds.

Vanguard

Due to changes to the Vanguard skill trees, all Vanguards have had their skill points refunded.

Shield Specialist

Ceramic Plating: The absorption amount gained from this skill has been slightly reduced.

Counter Attack is now a 3-point skill.

Energy Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.

Power Screen is a new 2-point skill that causes Ion Pulse and
Energy Blast to build a stacking buff that increases shield absorption.

Smoke Grenade is no longer limited by the global cooldown.

Tactics

Combat Tactics now triggers from damage dealt such that the bleed
caused by Gut can trigger the buff. It now has a visual effect.

Kolto Recharge has been replaced by Hamstring, which causes Gut to slow the target by 30% for 6 seconds.

Pulse Generator now is granted a stack when Fire Pulse is used.
In addition, stacks make Pulse Cannon immune to interrupt and at 5
stacks Pulse Cannon will now slow the movement speed of targets by 70%.

Assault Specialist (Vanguard)

Ionic Accelerator now requires Plasma Cell to trigger. The chance
to trigger this effect has been increased significantly but cannot
trigger more than once every 6 seconds.