beats & bytes, philosophy & games, code & culture

This is an interview from a couple of years ago from Tim Sweeney, genius megacoder from Epic, developers of Gears of War, Unreal etc.

I just read it and thought it was interesting to hear how a big successful game developer got started (small).

What id had done — let’s put it that Wolfenstein and Doom were so far ahead of everybody else’s wildest dreams, that it just seemed crazy to try to compete. But it was around 1994 when I started to see that, yeah, they’re actually beatable.