Poll: item and weapon icons

Voted "Wasteful" and I'm pretty sure most of the hardcore CRPG fans don't care much about the icons, but you may lose some of the not-so-hardcore customers if you don't have them. BTW this could be something for Kickstarter: make a demo without the icons (or with a limited set or placeholders) and use crowdfunding to pay the artist to draw them.

Thank you for voting. I'm in the 'not necessary' category because they were good in Dark Sun Shattered Lands, but not really missed in ADOM or the Gold Box games.I figure it would make it a bit easier to create new modules if there wasn't any need to draw icons.A middle of the road solution may be to allow attaching a picture (not an icon) to the description screen of certain magic weapons, like in Baldur's Gate 2.I don't think it would be easy to switch from an inventory screen based on text to one based on icons.

'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece

One of my favourite dungeon crawling party based game, Natuk, doesn't have pictures for the items in the inventory, and frankly, they aren't missed. It's a lot easier to check the overall condition of a character when it's text.

In D&D you don't typically change your gear for each encounter so it isn't really so useful, but it's nice to know with a single glance if you're holding your mace of disruption or your flaming mace of sound burst destruction. With text, it's apparent immediately, with icons, it's not. This is especially true for larger parties(in natuk it's 8 characters!), where you don't remember your items or their icons so you won't recognize the stuff so fast. Again, it might not matter for KOTC.

But I'd say it'd be better to focus resources on other things. Weapon graphics, while slightly immersive, is far less important than, say, monster graphics. You see the weapons probably 1/10 the time you see the monsters.

The reason I love KOTC is how good the interface is, and that is interpreting everthing that is going on, icons really help me to inmerse and to quicly my brain understand what is the current state of things. I really would miss it.

Have you considered using really simple icons, like vector-based silhouettes? You have one silhouette with a sword, use two different sizes and six or eight different colors and BAM! Suddenly you've got 16 different sword icons.

@Blue SalamanderI have a friend who is graphic designer. Maybe he could help you out with graphic thingies He is player in my playing group (at the moment we are playing Kingmaker - pathfinder adventure path), so he is not newbie with gaming either.Just let me know if you are interested so I can tell him to contact you.

Thanks for the offer Marinx. However the issue isn't so much about getting an artist to do icons, as it is about whether it makes sense to do icons when you have zillions of possible combinations for the weapons (lots of weapon types + several materials + lots of enchantments).

'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece

But one thing I don't understand. Why there are zillions of combinations? Even BG2 don't have so much and there are a lot of weapons there. If I were on your place, I would do icons for every weapon type. Lots of materials. No problem. Just change colour/texture of allready created icons for regular weapons. That's not lot of work for the artist.For the enchancement (magic wepons), just some (blue) glow around regular icons. Players will anyway read the description of a weapon so there is no need to do something completely irrelevent. That leave us only with icons for special/artifact (named) weapons like in BG. So if we do some math:In your weapon list is 46 different weaponsThere is 6 different materials Adamantine Darkwood Dragonhide Iron, Cold Mithral Silver, Alchemical------------------------------------------------= 276 icons (that's not correct number because some weapons can't be made of all materials, but this is max possible number to simple our calculation)------------------------------------------------+ glow for this 276 icons------------------------------------------------=552------------------------------------------------+ special weapons---------------------------------------------= lets say 600--------------------------------------------To summ up there are about 100 different icons, rest are only iterations.