Latest Site News

Want to talk about modding the game or got a question about it that isn't Body Shop or Object Creation related? Post here. All other types should go to the respective sections.
Note: If you have a question about modding objects or bodyshop, please see the relevant forums in the Create section.

Need help

I'm want to enable the "pick up" and "put down" social interaction to the adult-child pie menu. My Sims teen and older should be able to carry their children around. I sometimes actually shrink down the size of a child to make them look more like a 4-6 year old. I see 4-6 year olds being carried around by their parents. Any way to do this? I've seen certain social interactions being enabled for other life stages.

Well, you can certainly have a go - just change the age restrictions on the social object. But as ankoyume says, the animations aren't designed for children, so there will be distortion - you'll have to take a look to see whether it's a level of wonkiness you're willing to live with, or not!

Well, you can certainly have a go - just change the age restrictions on the social object. But as ankoyume says, the animations aren't designed for children, so there will be distortion - you'll have to take a look to see whether it's a level of wonkiness you're willing to live with, or not!

As far as I know, social interactions are two-sided, the one that does the action (-er) and the one the action is done to (-ee). I'm fairly sure you need to activate both the actions of adult and child. "Pick up" (adult) and "be picked up" (child), "hold" (adult) and "be held" (child), and so forth.

I'm also not sure how it would work for poses where another sim is being picked up and carried around. Some animations like that have certain animation helpers that may bug up (kinda like an inbuilt slot linked to the adult, and some part of the picked-up sim's body snaps to this slot), while other animations are animated separately (both sims can be moved away without borking up how the sim being held is rotated). It's basically how holding/carrying infants work. If you move the infant away with Moveobjects, the infant will turn around in a weird position. I think toddlers work a little different, though (pretty sure children use toddler animations with this interaction).