Author
Topic: Weird 2.02 Multiplayer Bug (Read 3210 times)

During our multiplayer games, during the "combat phase" when all the units are taking turns moving or attacking, we get some *REALLY* weird behavior of the units, as if the game isn't syncing together correctly, or as if the units themselves are extremely confused.

I'm talking about units attacking tiles of the map on which there is nothing on them (or which are already dead, and not to receive a bonus either). Units taking multiple turns during the same phase. Units doing really glitchy movements across the entire map where they "jump" for about 10 spaces then "rubberband" back to their original location and walk a few spaces like a normal turn. Units attacking each other but doing no damage (even though the damage modifiers shouldn't be preventing it).

During these events, there is no weird "Woe era" like human vanity or anything else that would cause that kind of strange movement behavior.

Since yesterday is the first day I ever played multiplayer, I'll just first assume it's not a bug, and instead it's me doing something wrong. Please help.

(I'm in class right now, but if you want me to upload videos/save files in a few hours, I can)

Logged

"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Yes I experience this issue as well, it has been reported to the steam forums. I'm not sure whether the bug is that the units are being given 2 turns, or that the 2nd turn is a repeat of the first one. Depends what the developers were after.

I do know about it, and have responded on another thread at one point, but right now I have no way to repro the issue at all, and nobody has ever provided a way to do so (that I've seen, apologies if I've missed it). So... nothing I can do yet, unless there is some sort of savegame or something.

Logged

Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!