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I think Java is a bit overwhelming at first. It takes a lot of code just to print "Hello World" on a screen compared to other languages. But once you've got into the way Java deals with things, it all slowly makes sense.

However, I think you may have to be more specific when asking for help! What are you struggling with? Have you managed to get a program working yet? Are you interested in applets or stand-alone programs? Have you been to Sun's site?

If you haven't already done so, download Sun's API, it gives you a really good reference for all the classes. So, for example, you can look up all the things that you can paint from the Graphics class in paint. Its at http://java.sun.com/j2se/1.4/docs/api/ and if you click around there's a download link, there are also lots of links within it to Sun's tutorials which can be useful, (although obviously not a patch on javaboutiques ) even if just to see how they use bits of code.

I was really struggling to understand all the classes and methods envolved in creating an applet, especially when it comes to event handling. I was given a project to build a crossword applet for somebody and through doing that I learnt so much; using these forums, the Sun API and of course Google!

Just remember when you say that your class extends the applet class it means that you can use its methods; init() and paint() being the most useful at first. Set the first values for variables in init() then use paint to draw things on the screen depending on those variables. You probably know all this anyway, but I think you might be right - try try try and try again!

Okay, I better stop there as I'm going on a bit, hope you get on okay. Let us know!