The WMC Engine is a C++ 3D game engine, based on the WildMagic game library. It will be expanded to feature LUA scripting, networking, audio, AI, a world editor, and terrain generator. The WMC Engine is not endorsed Dave Eberly.

L3D is a 3D library for developing OpenGL applications under Linux. The library has a mail event loop with callbacks and Camera And Path Classes exist to produce cinematic camera movement. FPS entities are in construction

The tcestats script, written in PHP, gathers Informations from a Quake3 Engine Based Game and saves them in a MySQL Database.
We added a tiny example to show how to write own little C++ Plugins.
A Tutorial exmplains you how to start from the scratch.

DEEP is a new third/first person shooter, showcasing fine graphics and futuristic robo fighting action!!! The project will be created by RobotMagician of bluedevs (Usnish Majumdar), which means it will take a while to develop.

Dreams Eternal is an FPS game with focus on storyline instead of shooting. The goal of the game is to have a scary athmosphere. Basicly the game will play in the dream world and will concentrate on puzzle solving. Crystal Space is used for 3D.

Space Unlimted will be a Quake III-style space shooter, throwing the player into arenas, fighting in a tournament for his/her live, money and the chance to become the most famous arena fighter of all times.

OpenCombat is a project to define and implement a cross-platform combat game that will allow players to participate in different types of games in one common compatible game world. Similar to the combination of a flight sim, FPS, and tank shooter, in one