jit.gl.model and jit.gl.shader -

I have a problem that probably has an obvious answer, but the forums
won’t give it up. I’m using jit.gl.model with co.lumakey.jxs (in
jit.gl.shader) to do a lumakey with a texture. It’s not working with
jit.gl.model. It works fine with jit.gl.gridshape in the
jit.gl.shader help file, but when I try to use jit.gl.model in that
help file, it still doesn’t work. Example patch included. Thanks for
any help. I await the inevitably obvious answer.

If you dont have any ‘working’ models, try with some of the models
that I have included with the v001 shaders. They have proper UVs for
the complicated lady, and straightforward texture mapping for the
sphere and the box, and are free to use.

Im with andrew, your models dont map coordinates correctly.

On Jul 6, 2007, at 1:11 PM, andrew benson wrote:

> It sounds like you haven’t set up per-vertex texture coordinates for
> your models. The solid-color thing is a pretty good indication of
> this,
> as it means you are only reading one pixel of the texture.
>
> AB