EventHorizon Vitals

Please remember that your continued donations help to keep EventHorizon alive. I do not play WoW anymore, and though my account is active and currently in good standing, I do not have the financial resources to keep it up for the sole purpose of maintaining addons.

I apologize for the donation window when you download this addon, but I find it does the best job of bringing this situation to the attention of EH's users.

What is EventHorizon_Vitals?
EH_Vitals is a plugin for EventHorizon that displays information EventHorizon normally can or will not. This includes your current power (energy/mana/rage/runic power/runes), weapon enchant timers, and combo points.

All of this information is displayed in a little frame positioned on EventHorizon's edge.

This module also fully supports vehicles, for Ulduar runs and the occasional Malygos kill.

How do I set it up?
EventHorizon_Vitals uses a very similar configuration to EventHorizon itself. This means that it should work quite well without any tweaking whatsoever.

By default, EH_Vitals copies EventHorizon's background and border. Most text is class colored (Exceptions: Runes and vehicle power are colored by type, combo points use a custom coloring scheme).

If you would like to change the behavior of EH_Vitals, have a look at EventHorizon_Vitals/config.lua. This file holds all of the settings for the addon. A file named myconfig.lua may be created for settings that you want to stick around between updates.

There are enough options in there to satisfy even the most power-hungry addon tweaker. If you have any questions, feel free to ask in the comments here.

v2.3: API updates.
* Class warnings will use EventHorizon's info instead of collecting it on their own.
* Priests should no longer see a Vampiric Embrace warning when in a healing spec.
* Added a level check for most class warnings.
* Fixed the useClassColor option.

v2.2: Using an older myconfig with this release probably won't work well. Be sure to check against the new and changed options.
* 4.0.1 and Cataclysm compatibility.
* Cleaned up a lot of code, added notifications for a lot of classes. The actual list of changes is pretty huge.

I'm familiar with the new rune mechanics, but unfortunately I have no idea what would be involved for a fix. I'll take a look sometime in the next few days, but for now I would recommend finding a small rune timer and disabling rune cooldowns via config.lua.

You can do this by setting ns.config.runeCooldown (line 38 in config.lua) to false.

Yeah i was thinking the same. If u find any fix for that it would be awesome.
Thank you so much for answering to this. It means a lot for us that still use this addon to see that its author still cares
Keep up the good work!!

I'm familiar with the new rune mechanics, but unfortunately I have no idea what would be involved for a fix. I'll take a look sometime in the next few days, but for now I would recommend finding a small rune timer and disabling rune cooldowns via config.lua.

You can do this by setting ns.config.runeCooldown (line 38 in config.lua) to false.

First of all i would like to thank you for this great addon. Like a guy said before me this addon really helped my performance in raids.

Now about my problem. Like you i havent played WoW for one year now. Recently i decided to start again and one of the core things i had to do was to set my addons working again. Everything went perfect except this one. On all my chars Eventhorizon and Eventhorizon_Vitals is working as intended. All except my death knight. The problem is the way it calculates the Rune Cooldown. I've set the parameters at the config.lua to fit my needs but this isnt the source of the problem. The problem is that the rune cooldown mechanic has changed. When a rune goes on cooldown the second one of the same class (unholy, frost, blood) wont recharge unless the first one that was used go off cooldown. That meshes up the vitals frame and causes the rune that waits the first to go off cooldown to be shown as a "runeReady". This is a lot confusing when u are trying to dps properly. So i am asking if it is possible to paste something here so it wont show it as ready and instead show it as "runeCooling". I know that u arent playing anymore so if u could do that i would really appreciate it.

p.s. sorry if i made any grammar mistakes. English isnt my native language :P

ns.color = {
fade = 0.5, -- Severity of the text fade when power is at "base" levels.
normal = 1, -- Opacity otherwise.
useClassColor = false, -- true = Use your class's color rather than the color of the resource being tracked. false/nil = Always use the resource color. {red,green,blue} = use that color and nothing else.

**Combo and Rune stuff**

enchantFresh = select(2,UnitClass('player')) == 'WARLOCK' and {0, 1, 0, 0.5} or {true,1,0.5}, -- Normal color to use for weapon enchants, the enchant separator, class warnings, and a few other things. Defaults to class colored, you'll want to change this if you set useClassColor differently.

enchantExpiring = {1,0,0}, -- Use this color for enchants with under 5 minutes remaining and some of the class-specific warnings.
}

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