161 posts

What kind of tutorials would you like to see in the future? It would help those, including me, to have a sense of what kind of info you need exactly instead of focusing on stuff that doesnt matter or it's already documented somewhere else.

So please, post here what kind of tutorials you'd like to see in the future, even if those tuts already exist and you'd like to see them a little bit more elaborate.

Audio setup and using FMOD for specific use in Cryengine and use with it. So covering various settings in FMOD and how they apply to Cryengine for different situations, to export settings and such, as well as then setting up that audio in the editor. Setting up ambient and soundspots are straightforward, but gameplay music and using audio in trackview are not so well covered.

Not so much tutorial, but a troubleshooting guide on models (exporting errors explained and how to remedy them) There is a page in the docs for export errors but be great if more help was provided directly as to how to fix or avoid the errors, covering both maya and max.

Can't think of anything else at the moment, of course, should the time come, UI tutorials

What kind of tutorials would you like to see in the future? It would help those, including me, to have a sense of what kind of info you need exactly instead of focusing on stuff that doesnt matter or it's already documented somewhere else.

So please, post here what kind of tutorials you'd like to see in the future, even if those tuts already exist and you'd like to see them a little bit more elaborate.

I would actually just like to see some tutorials about your workflow, modeling art direction, and tips like that. Your portfolio is really amazing, and as an aspiring environment designer I would like to learn about how you/other crytek people work. For example, it would be cool to see a long tutorial on creating a small scene from scratch, demonstrating white boxing, hp modeling, baking, exporting, and material effects. It is a lot to request but it could be very helpful.

What kind of tutorials would you like to see in the future? It would help those, including me, to have a sense of what kind of info you need exactly instead of focusing on stuff that doesnt matter or it's already documented somewhere else.

So please, post here what kind of tutorials you'd like to see in the future, even if those tuts already exist and you'd like to see them a little bit more elaborate.

I would actually just like to see some tutorials about your workflow, modeling art direction, and tips like that. Your portfolio is really amazing, and as an aspiring environment designer I would like to learn about how you/other crytek people work. For example, it would be cool to see a long tutorial on creating a small scene from scratch, demonstrating white boxing, hp modeling, baking, exporting, and material effects. It is a lot to request but it could be very helpful.

What kind of tutorials would you like to see in the future? It would help those, including me, to have a sense of what kind of info you need exactly instead of focusing on stuff that doesnt matter or it's already documented somewhere else.

So please, post here what kind of tutorials you'd like to see in the future, even if those tuts already exist and you'd like to see them a little bit more elaborate.

I would actually just like to see some tutorials about your workflow, modeling art direction, and tips like that. Your portfolio is really amazing, and as an aspiring environment designer I would like to learn about how you/other crytek people work. For example, it would be cool to see a long tutorial on creating a small scene from scratch, demonstrating white boxing, hp modeling, baking, exporting, and material effects. It is a lot to request but it could be very helpful.

I searched a little and found nothing, if I'm wrong, please slap me.Since we don't have a button to compile our game, an in-depth tutorial about compiling (with Studio express !!) and all steps about things we have to think about. And, why not, a little .pak with few assets, levels and so on, to try with.

Last edited by Teto42740 on 27.10.2011, 08:13, edited 1 time in total.

Does there exist yet, a full series of step by step guides to create a simple game from start to finish? preferably video based and by the people who actually have either helped in creating cryengine or have used it to create atleast 50% of a working game.

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