An update has been published for all users. This brings the multiplayer base in-sync with TF2 as of September 30th.

General:

Client/server memory improvements

Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients

Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have performance problems on Windows, add "+cpu_frequency_monitoring 2" to the command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. For more detail see />

Virtual Reality:

Fixed selecting the wrong refresh rate when running on a display that does not use the desktop refresh rate

Source SDK

9

26

Source SDK 2013 has been updated.

27 Mai, 2014

The previous beta update has been published for all users.

NOTICE: This update includes a mod compatibility breaking change for multiplayer mods. See this discussion thread for details.

General:

Upgraded Steamworks SDK to v1.29

Fixed mod compatibility problem with Multiplayer Base that was introduced in September.

In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.

Virtual Reality:

Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.

VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.