The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsiquent maps will include missions based on other key areas after the D-Day.

I don't think you can, in the view model for the grenade you hold the lever down after you pull the pin out - since the fuse won't be affected until that lever is released, there probably won't be any cooking. I'm not part of the team making this mod, however, so it may be changed in future.

From what can be seen in the video, I think the grenade throwing implementation assumes that the avatar only pulls the safety pin and has not released the striker lever:Science.howstuffworks.com

As I understand it, you only start cooking a grenade after the striker level is released and the chemical ignition has been activated.

With this in mind, what happens when you get shot after you pull the pin? Do you drop down dead and the grenade explodes after being let go? If so, does this count as friendly fire if your buddies are crowding around your dead body?

Uhh, I'm not sure how well you payed attention in science class but controlled chemical reactions are VERY precise. Hand grenades would not be practical if soldiers couldn't accurately predict the fuse time...

I agree, but maybe they could implement both ways, this new one, but make the zoomed iron sight toggle also, as in when you hold it to zoom in, it will stay zoomed unless you press right mouse again, without having to hold it for more then a second. Best of both worlds!

Thats because the second stage iron sighting is suppost to simulate "concentrating". The old system didn't really give you this feel, since you could just scroll it, sit back, and have super human vision. This way, you strain to see further and closer down range.