With all these retro-like platformers coming out Yokaa-Laylee, MacBat, and dozens of others that are trying to emulate good ole Banjo-Kazooie, I've wondering: "Where are any ones that're trying to bring back Spyro's gameplay and style and whatever? I never played Banjo; I grew up on Spyro. Any love for him?"I then stumbled upon this... Keep doing God's work.

It's not a question about trademarks. The point of Deo 2 is to establish an original game mechanich. Anyway I am not going to remove the gliding, fast running, etc. for the people who will say again "it's Spyro". The name of the game is already decided but both the name and the gameplay will be announced as soon as we do a lot of progress in the development. And this time there will be a good story line.

I don't care if this game took off the ground or not. We didn't make Deo for money. We did it because we love games and since we were kids we wanted to make a game of our flavor. You the gamers should care, because there are very few devs in the world who are willing to work on such projects. I only reget that I already don't have much free time to work on Deo again.

For all the Deo fans - we will make Deo 2 some day, I don't know when but we will do it!

Perhaps it can be called Deo the Gaurdian,Deo the Archangel or Deo the Angel? I'm sure nobody has claimed a trademark for that .I mean frankly it sucks this game never took off the ground. What are you planning to do to improve this game exactly?

This version has never been updated since it's release in 2013 and it will never ever be updated. I can confirm that this version will never go on Steam. What we are working on can be called "a new Deo game" or "Deo2" or whatever... Anyway it's for sure that it will not be released soon... and probably we will make a new greenlight for it to see if it is worth working on it because it's a big effort.

If you want to play the new version of the game you should wait till it gets released on Steam. I can't tell for sure when this will happen. The interest for this game is really low right now and we don't have the time to work much on it. We are just two guys working on this game.

We will provide Steam keys for the people who got the game via the Groupees bundle and liman3d.com . We will not provide Steam keys for those who got it on Amazon and Desura.

We've started a dev blog at our site and will post from time to time what's happening. The game will be released when it's ready. I can't say when exactly since this game is not our only job and we work mostly in our space time and weekends.

Went looking thru the recent Greenlight list and was surprised and a little saddened to see this langishing in greenlight limbo. The homage to Spyro here is pretty strong, but wouldn't mind seeing this on Steam at all. Giving an upvote all the same and will pick up a copy in the near future. Good luck with the Wii U version!

So you're saying the low polycon counts were made on purpose? I don't understand why it's even necessary in a game made in the mid 2010s, as it doesn't leave people the same impact as pixel graphics do. If anything it puts them off, because it looks like it could be shovelware by some third rate indie company which is not uncommon, especially on greenlight! I'm just saying that if you improve upon the graphics so it only looks nostalgic in art instead of outdated graphics, you would encourage a lot more people to greenlight your game, myself included!

Yes, this game is finished. It entered greenlight as finished project (minor changes were made between its release date and the date it entered greenlight). The game was influenced by games from the PlayStation1 and 2 era as most of these games all had low-poly look. This game like all kind of games like this cannot be made for mobile devices. This is not a technology related stuff, we can port it to anything, but you won't feel comfortable playing such a game with 8-directional movement plus 6 buttons for just, fire, accelerate, camera zoom / rotate left / rotate right.

Wait, this game is finished? Well even though it looks better than what it did a year or two ago, it still looks like it could use a bit more work graphics wise. I understand this was influenced by videos games from the N64 era, but low polygon counts don't offer the same impact as pixel graphics. Although if this was made in Unity or was also released on mobile devices, I could give you the benefit of the doubt, since those games are not always the prettiest to look at.

"with no games greenlit since 1st of August"Untrue. Games have been greenlit. Just that Valve does not decide to publish monthly greenlit batches anymore.

I guess it's more down to Valve prioritising other games over your game, really. Look at Five Nights at Freddy's 2 . It was posted at least a year after yours (and AFTER the August 1 batch), and got greenlit very quickly.

well, not really... the wiiU version is going to be a total rework. Watching what's going on with Greenlight with no games greenlit since 1st of August we don't really rely on getting greenlit... The game is still here for exposure only.

Deo is about 40% of the way to the top 100. However the Steam version of the game may be never released due to the low interest in the PC market for such kind of games. We believe Deo will do better as a console game that's why we have started to make a Deo game for Nintendo Wii U, which will include huge rework in order to make it more interesting and better in all aspects.

@Elfangorax,Steam keys would be generated and distributed to the Groupees Bundle. If you have bought the game via Groupees you will get your Steam key from them (most likely via your account there or email).