No, and that's what's so great about the future for this game, I was just saying that if you compared MXS's setup ability, seamless online play, racing, live streams, etc. it's not like anything before it's time, that's all I was saying. But while it was great for a while, I no longer play it do to the fact that the creator could care less about what his consumers want and has no plans for upgrades to the game, such as helmet cam tilt, VR, more personal preference changes, a respectable looking interface, and many other necessary things. Oh, and he only added erode online after 10 years because people loved it on MXB.

Innovation? MX Bikes was done because Snappe is a real-life motocrosser, and because it is an amazing challenge to create something that no one ever accomplished: a true motocross simulation.

Interesting statement, would you care to expand on that? What specifically do you think you are breaking ground on here that hasn't been done? And, given the current pace of development, are you still confident that this impending accomplishment will come to fruition?

As an aside to other comments in here - I think it would be incredibly helpful if MXB & MXS communities were less combative, but I have no disillusions that such a relationship will exist. It is what it is I suppose, but the "sim" like MX game market is about as big as the gnat I just killed, so it just seems logical to pool all the resources we have - pipe dreams, I know.

The plan is to create a physics that can use exact 1:1 circuits replicas, especially supercross tracks, including real life scale whoops.The simulation should be so accurate to make it possible to create videos comparing a virtual lap to a real one and see very close lines, inputs, jumps length, speeds, ...Last but not least, the laptimes should be comparable to the real ones within a reasonable margin of error.

Hello, I'm testing MxBikes, because I'm developing a motion platform with a real motorcycle frame, equipped with sensors on the commands(steer, throttle, brakes, gears). At the moment I'm testing the correct functioning of all the commands, and so often I'm going to impact to the barriers or other obstacles, with two different results: the fall(recoverable with R key), or the bike pointed to the barrier with no way to go backward and recover the right way, and the only way I've actually found is the ESC key and 'return to pit'. There is no way to go backward or return to the track easily in these cases? In case of unexperienced users the possibilities of being in this situation will be high. So an easy mode to return on the track should be helpful. There is a rookie mode, to avoid them contiuos falls(I haven't found no level choice)? Is there a user manual of the program?

Innovation? MX Bikes was done because Snappe is a real-life motocrosser, and because it is an amazing challenge to create something that no one ever accomplished: a true motocross simulation.

Interesting statement, would you care to expand on that? What specifically do you think you are breaking ground on here that hasn't been done? And, given the current pace of development, are you still confident that this impending accomplishment will come to fruition?

As an aside to other comments in here - I think it would be incredibly helpful if MXB & MXS communities were less combative, but I have no disillusions that such a relationship will exist. It is what it is I suppose, but the "sim" like MX game market is about as big as the gnat I just killed, so it just seems logical to pool all the resources we have - pipe dreams, I know.

Hey guys im a pretty new player and new to the community, It would be really fun to race with more ppl or just throw some whips! Add me on steam if you wanna play sometime! (playin right now if you wanna play)