@Izayuki wrote:MagicPrimary Magic: Glacier God SlayerSecondary Magic: N/ACaster or Holder: Lost Caster MagicDescription:The heart of ice can be seen as both beautiful and cruel, as the cold paints a lovely scene that can still freeze any life in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold. Glacier God Slayer, cold, ice, snow, freezing- many aspects go into this magic. One granted this darkness-infused grace of magic has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on. The divine darkness of the god slayer goes much deeper than just this, though. Demonic ice is absolute, irreversible, as if it was trapped or frozen in time; it is unable to be be changed or sealed or controlled by outside forces. Glacier God Ice is able to leave its effect and hit straight to the spirit, not only focusing on the physical body. Anything is able to be frozen, in the end, be it something in reality, the shadows, or even the idea of concept itself.

♦ She is unable to eat Demon Slayer ice, her own ice, or other elements.

♦ Ice magic can pose a threat to friends and allies.

♦ Naturally ice magic works at its weakest against fire element.

Lineage:

Tanuki Yōkai:

Lineage:Tanuki Yōkai

Wielder:Izayuki Hyoujin

Description:At first glance, the Eastern Raccoon Dog, or Tanuki, is just a simple animal. Neither raccoon, dog, or badger, it is a unique being in itself. Yet, the spirit of this creature goes deeper. Despite some only being average animals, there lurks a number of Bakedanuki, a type of Yōkai that is not to be underestimated by any means. They are cunning, clever, and powerful beings that are playful and jovial in nature, often delighting in making mischief or playing tricks on others. The Tanuki is a master of using magical deceptions, disguise, illusions, and transformations, topping even the abilities of the Kitsune, Neko, and other Yōkai. By nature, they are incredibly strong and fast, with a good amount of stamina and durability compared to humans or other mortal beings.

Enter Rika, a Tanuki known with quite an infamous reputation in the Yōkai world. She was one of the keenest shapeshifters that her kind had ever known, and skilled in magic of many types. Even her presence itself could drain the awareness, power, and life of those around her were they proven to be a threat. She was by far the best example of a true Tanuki stereotype, being innocent, gullible, and absentminded, but still heeding to the inner wisdom that is open to all of her kind. Yet despite her status, one day, she simply disappeared, vanished, gone, as if her very existence had been spirited away in the matter of a heartbeat. Nobody knew where this Yōkai prodigy had retreated. Yet somehow, years after that, someone with the same blood flowing through her veins had survived, and ventured out into the world in the same manner as her mother. Rika's daughter, Izayuki, would inherit the same essence, being by nature, a Tanuki Yōkai.

Abilities:With Rika's blood flowing through her veins, and the spirit of her mother never too far away, Izayuki has access to a number of unique abilities of a Bakedanuki, or Tanuki Yōkai. Most of these are simply for show, or for use in plots with OOC permission of other roleplayers, it all being a 'matter of style'.

Matter of Style:

♦ Like any Youkai, Izayuki can transform into any shape she chooses.♦ Perception Manipulation is common among Youkai, and Izayuki can use it to create illusions. These illusions can easily be broken with enough focus, and are incorporeal- they cannot hurt anybody or be used well in battle. Most Tanuki only rely on illusions for practical pranks.♦ As a Bakedanuki, Izayuki can actively hide or disguise her magical presence and power completely at will.♦ When exposed to excessive amounts of blood or when in atmospheres of heavy oppression and darkness, Izayuki's madness is pushed to the point of sending her into a Youkai 'berserk mode'. Her eyes become red and emotion, logic, morals, and reason are blocked out. She is then only controlled by raw instinct, and often is driven by bloodlust. She gains a 10% boost in all stats, but this only applies in PvE or when using this element in a plot. It cannot be used in PvP and it is rare for her to even enter this state.♦ Izayuki is able to communicate with and understand other life forms, such as animals.♦ With OOC permission for PCs or with Weak(not Normal, Strong, or Boss) NPCs, Izayuki is able to temporarily possess them, gaining access to their mind and body. This is a tactic seldom used, however.♦ Like most Bakedanuki, Izayuki can fly at will. However, she is no faster than she is on the ground, and is still subject to ranged magic, area of effects, strong winds, etc.

Abilities & Usage:

Canine AspectAs a Tanuki (raccoon dog), Izayuki naturally has sensory and physical aspects that are many times more powerful than that of a human. Adding the fact that she is a Youkai, making her in essence, a Bakedanuki, Izayuki has a 50% boost to strength and speed.

Youkai AspectBeing a Bakedanuki, Izayuki has 25% more health and magic power than the average human, making her last a little bit longer in battle than a mere mortal. The downside to this is that when her HP reaches 0, she does not simply go unconscious. She dies and is left only as a soul, trapping her spirit and power, and left vulnerable. In soul state, as mentioned as a Matter of Style, she can be permanently destroyed, possibly possess a weaker being, or regenerate or reincarnate in a different thread.

狸歌の保護 ♦ Rika's ProtectionBetween her mother's blood and spirit, Izayuki possesses the aura to drain the magic and health of those in a 25 meter radius around her by 5% per post, if their souls reflect ill intent towards her. This only effects those above her rank by 2.5%, and by nothing at two ranks higher. For each rank lower, the the effect is doubled, increasing it to 10%, and so on. This 'protection' can often seem more of a natural burden and curse at times, with Izayuki unable to stop it. However, Rika's Protection only occurs when Izayuki is in Tanuki form, or at least partway.

妖の終わり ♦ Ayakashi’s EndAs an Ayakashi, Izayuki’s body is made completely of incorporeal ‘aura’ that takes on a shadowy physicality. Upon being completely destroyed the shade that makes up her space scatters for a few seconds, shrouding her soul, before it travels away to reform and regenerate into a physical state once again. The once incorporeal matter shrouds the soul which acts as a vessel of consciousness for the Bakedanuki. The soul can be implanted into anything, and uses the shadowy aura as its main physical vessel, which reconstructs itself as needed before being destroyed again, either by time or a defeat, when the ‘health’ reaches ‘nothing’. When this occurs, it appears as though she has perished.

化け狸の抵抗 ♦ Bakedanuki's ResistanceAs a further blessing from her mother's spirit, allied with the Bakedanuki blood in her veins, Izayuki's Youkai body is unable to suffer the effects of being burned, frozen, poisoned, debuffed, blinded, physically manipulated, power-locked, possessed, etc. She still takes damage from spells, say, a fireball spell, only she receives an average wound and the damage of the rank's spell, not a burn. At the same time, the trace aura of Rika's makes it so that those who have any passive resistance against debuffs and the sort temporarily lose their ability to negate such effects, controls, and more if they are within 100 meters of Izayuki.

Unique Abilities:

Freezing Aspect ♦ Damage taken by the Glacier God Slayer is frozen in place, almost for good. The injuries or reduced health sustained cannot be reversed or healed by use of any type of spell or ability, nor regenerated, for two posts. The one bestowed with the Ice God Slayer powers ignores damage resistance altogether for those of equal or lower rank due to its darker and absolute nature. For those who are a rank higher, the slayer ignores half of their damage resistance. The drawback to this is that Izayuki is unable to have her own Damage Resistance abilities.

Snowflake Dryad ♦ This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core with a general durability of her rank. She can bend her snowy, ice, and windy body to any shape to avoid spells or have them go through her, but can revert back at will with no damage to her human body.

Swiftstep ♦ Thanks to her unholy slayer abilities, Izayuki can teleport from one place to another, vanishing in the blink of an eye. However, she can only travel up to one hundred meters away, and only once per post.

Glacial Omnipotence ♦ Being the God Slayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a hundred meter radius around her. When used as a direct attack, the ice can only deal melee damage. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki regenerates 5% health points per turn and her magic is 50% more effective.

Sovereign Slayer ♦ Nobody can make any type of claim of immunity or control over effect to the darkness-based magic that Izayuki uses. Glacier God Slayer magic is unable to be changed, manipulated, or sealed off by anyone of equal or lower rank. For those who are a rank above, this is half effective.

Unholy Infliction ♦ The darkness that is infused within the Glacier God Slayer magic also flows through the veins and spirit of the user. As a result, any type of attack from Izayuki directly wounds the spirit, as well as the body, which penetrates soul formed or energy or spiritual armor/shields/barriers, and even affects incorporeal, ghostly, or elemental bodies of all sorts. Since the user's melee hits and magical effectiveness inflict damage on both reality and the physical, she generally deals 25% more damage overall.

Description:Upon being exposed and in radius(45 meters at B) of Izayuki's Freezing Aura, her Hikari, Ice Hunt spell is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post, decreased by 25% per rank but rounded to a 1% drop in most cases. Body areas that have been directly touched by Iza physically or with a spell with begin to get frostbite from the decrease of body heat and slow down by 2%.

Strengths:♦ Targets will be very cold, finding it hard to fight, possibly getting frostbite, and will have their magic slowly drained if they stay too close.♦ It helps in close range situations.♦ It is the embodiment of the freeze element of the glacier god slayer.

Weaknesses:♦ Fire and heat mages barely are effected by the frostbite.♦ It cannot be used for long range over her area of effect.♦ The sudden effect on enemies can alert them of her location.♦ "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.

Description: With Hisoku, anybody who is touched by either the unholy ice, or the glacier god slayer herself, is left unable to use any sort of teleportation for three posts. If they have no teleportation abilities or spells or equipment at all, they will suffer just a 50% debuff to speed for three posts.

Strengths:♦ No teleportation for you!

Weaknesses:♦ If Izayuki touches an ally, or they touch her ice, they are left with the same effect as an enemy. There is no discrimination between friend and foe.♦ Hisoku only works on mages of equal or lower rank.

D:

I am sacrificing 20% MP total at S rank for the following passives.

♦ As the Glacier God Slayer, Izayuki has a passive that serves as an aura shield of energy directly around the user that reduces damage and defends the user from the full force of attacks. The shield is 25% of her maximum health, and can regenerate once per post.

Description:In a 35-degree radius around her, Izayuki can generate a blinding, wind-noisy blizzard of snow and icy wind. The main purpose of this spell is to blind any opponent caught in it, allowing those of equal or lower rank to see and hear at most, five feet in front of them. This is lengthened by 25% per rank higher. Weaker opponents will have moderate frostbite.

Strengths:♦ Izayuki can still see through her own flurry of snow and wind.♦ The user is able to hide in the blizzard for successful evading or sneak attacks. ♦ Those of equal or lower rank are unable to detect Iza with physical senses.

Weaknesses:♦ Allies can be easily caught in the blizzard and effected.♦ Wind mages can potentially blow through the flurry for a temporary longer field of vision.♦ The blizzard cannot hurt stronger opponents- it is merely for blindness/defense.♦ Having keen hearing, the loud noise of the wind can potentially disorient the user.

Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles that are roughly anywhere between 6 to 15 inches in length. Up to 100 shards can be created, but all in all deal a round of C rank damage overall, with one shard being 1/100th of C rank damage. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank.

Strengths:♦ Works well at long range.♦ It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.♦ Water and other ice magic helps her create more.

Weaknesses:♦ Flame or heat magic can melt up to a fair percentage of them based on rank.♦ It is hard to conjure as many needles in desert terrain.♦ If she has poor aim, she could potentially injure an ally.♦ It is harder to use at close range.

Description:Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, phoenix, etc. This frozen friend can fight for her, let her ride it, etc. It can deal C rank damage when attacking and takes 2 C rank hits to take down.

Strengths:♦ The being created behaves like a normal animal in most cases, with similar strengths.♦ Water and ice attacks do not affect it.♦ They are fairly quick like the animal they represent and can be ridden for transportation.

Weaknesses:♦ Long exposure to fire attacks can melt them.♦ They are weaker and do not last as long in moisture-less environments like deserts.♦ Izayuki cannot make anything larger than the realistic animal itself.♦ The animals will get tired and dissipate or melt after a while.

Description:By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks of equal or lower ranking or encase their bodies with frozen frost, immobilizing them temporarily for two posts at her rank, and drastically slowing them at higher ranks by 25% for the duration. The frost on their bodies takes one C rank hit from an outside source to break. Thus, a pet or ally could free them.

Strengths:♦ Enemies of the same rank or weaker are completely frozen.♦ It can stop projectile attacks.♦ The freeze power can slow down stronger opponents.

Weaknesses:♦ It works weaker on Fire and Heat users.♦ It is harder to freeze opponents in a desert terrain.♦ The freezing effect is only temporary.♦ It cannot completely stop stronger rank projectiles, only slow them down.

Description:By asking the special question, Izayuki can summon one hundred frogs made of black, darkness-infused ice out of thin air. The frogs are summoned in a fifty meter radius around the user, and simply hop around and act like your typical amphibians. The trick with these oddly distracting and seemingly cute creatures is that they amplify the strength of ice magic by 50%. The curse of these unholy ice frogs, however, is that those within ten meters of one are unable to use any form of resistance or effect controls against ice or freezing effects, no matter what. This only effects those of equal or lower rank to the user, and unfortunately, does not apply to fire wizards. The frogs are harmless and cannot hurt anyone, but can be destroyed with a single hit of any rank.

Strengths:♦ What are frogs?♦ The army of frosty frogs supports any ice users, but also tears down enemy resistance to ice.

Weaknesses:♦ What are frogs?♦ Fire mages still keep their resistance to ice, even around a frog.♦ The frogs deal no damage and can be destroyed with a hit of any rank.♦ These special amphibians amplify the magic strength of any ice user, even if they are an enemy. They still tear down the ice resistance of any mage other than the user, however.♦ If someone manages to destroy all of the frogs, the spell is broken.♦ The ability to render the effect controls and resistance of others in range of the frogs only affects those of equal or lower rank of the user.♦ To avoid having their resistance to ice and cold negated, one can simply stay out of the range of a frog, which is ten meters.

Description:With this spell, Izayuki truly makes the battlefield her own. Every inanimate object in the surrounding vicinity radius of 45 meters, as well up and down, is glazed with a heavy frost, roughly an inch or more thick. The air itself reaches temperatures of thirty-two degrees Fahrenheit or lower, and equal/lower rank projectile attacks and spells are slowed by 35%. The friction on all surfaces decreases drastically, and forward on certain biomes can be forged from the ice, namely jungle and forests- trees, plants, and vines made of her black ice that seem alive in their own way. Izayuki has complete control of the motion and physics of her ice-made objects in this temporary winter wonderland. They can trap opponents and give her physical defense, but can only deal B rank armed melee damage(on top of her own strength), say, if she controlled a vine as a whip, etc.

Strengths:♦ Izayuki feels at home from the vicinity being below freezing, not losing friction.♦ The ice can form ice-vines that can be manipulated at will to bind opponents. Other useful ice-made objects can be conjured and used.♦ The surfaces are incredibly slick- balancing, jumping, and holding position is nearly impossible.

Weaknesses:♦ Allies in the area can be injured by the Hyoumitsurin, as well as lose friction.♦ Fire mages equal or above her rank can melt the ice with ease.♦ In warm climates and terrains above one hundred ten degrees fahrenheit, it is harder to conjure.♦ Izayuki often has a harder time controlling the winter wonderland.

Description:Truly a frightening spell, Kiyoku reigns as a supreme binder and icy torture chamber of sorts, depending on the discretion of its user. With this power, Izayuki can trap a single target inside of a "snowglobe" made of ice. The size can be relatively small- just large enough to keep them inside, or it can be made up to twenty feet tall and wide. Regardless, once trapped, an opponent of equal or lower rank is unable to get out. It takes 2 B rank hits to bust out. While trapped in the snowglobe, the temperature is below freezing. The opponent can suffer from moderate to severe frostbite and hypothermia sideeffects. On top of this, Izayuki can turn the snowglobe "on". From here, she can make a thick, blinding blizzard of miniature ice shards swirl around to shred at and injure the victim, dealing B rank spell damage.

Strengths:♦ The target is trapped safely inside, with no way out but through powerful force.♦ Izayuki can both bind and injure an opponent in her snowglobe.

Weaknesses:♦ If not aimed accurately, the snowglobe could potentially trap an ally.♦ Fire mages will likely not suffer from the hypothermia and frostbite.♦ In hot desert climates with less moisture in the air, the duration is only 4 posts.

Description:As the Glacier God Slayer, Izayuki is able to use her frosty power to change her body to that of an ice elemental. She still appears to be the same physically, but her physical hits deal more damage, having a 50% boost to strength alone, and she has a 25% extra damage resistance. However, again primary fire users, she takes 50% more damage.

Strengths:♦ Izayuki is much stronger when she uses ice to harden her body and physical attacks.

Weaknesses:♦ Though stronger, having changed her body to solid ice, she is at a complete disadvantage against fire mages, and takes 50% more damage from flames of equal or higher rank.♦ The buff only enhances her physical, melee attacks, not her spells.

Description:When liquid water freezes, unlike other elements, it does not get denser as it becomes a solid. Put simply, it expands. The molecules move farther apart from one another, which is unique only to dihydrogen monoxide. This terrifying spell allows Izayuki to slowly freeze the water inside of people, making it expand as it it becomes a solid. While she does not completely freeze the people or the water, the effects of the spell put the opponent through hellish agony and pain and deals full B rank spell damage. The effects of the pain of the spell often include 4 posts of blurry vision, dizziness, nausea, and select other illness symptoms. With these symptoms, their speed is decreased by 25%.

Strengths:♦ The spell puts the opponents through some of the worse pain to ever be felt, and later leaves them with blurry vision, dizziness, nausea, sleepiness, etc.

Weaknesses:♦ The spell can only be used on one target per time it is used.♦ Hiatsu is slightly less effective against fire mages, resulting in less pain and fewer after-effects.

Description:Summoning cold energy, Izayuki is able to freeze wounds and injuries in order to 'heal' them. The process itself is painful, and can only be used on one person at a time, healing 1 dealing of B-rank damage per post, only after she or an ally has been hurt.

Strengths:♦ Izayuki can heal herself or allies.

Weaknesses:♦ Only one person may be healed at a time.♦ The healing process is extremely painful, often making others or Iza herself unwilling to use the spell.

Description:With use of this spell, Izayuki can cut the cooldown of one of her other spells to 1 post. It generally effects only spells of equal or lower rank, unless magic effectiveness buffs are applied.

Strengths:♦ One spell has its cooldown cut down to one post at the cost of A-rank MP.

Weaknesses:♦ This may not be used on allies. Ice is selfish, and only supports itself.♦ The cooldowns are not erased, but cut down to a full turn.♦ It may only effect spells that are of A rank or lower, unless effectiveness buffs are applied.

Description:Within a seventy meter radius around the user, the Glacier God Slayer can make it snow gently around them, also dropping the temperature to below freezing. As this seemingly beautiful, but cold weather continues, the snow itself deals .5x spell damage, unless the opponents find protection from the snow. The spell itself ignores 50% of damage resistance and any defenses or effect controls that protect against freezing, ice, or cold effects, unless that person is a fire user. This is not a general/overall debuff of DR. Unfortunately, this also affects allies within range, and can be very hazardous to the surroundings; thus, not good for use when she is attempting to protect a certain group of people or a place.

Weaknesses:♦ One can simply find shelter from the snow to avoid damage, such as hiding under a shield or sturdy object, or in a vehicle.♦ Allies can be caught in the attack, and suffer the same effects and damage as any enemy.♦ Fire mages can resist the freezing and cold effects.♦ Cannot freeze opponents of higher ranks.♦ Fire mages can still use Damage Resistance.♦ Not good for use in public areas with many innocents around.

Description:By directly touching a target, Izayuki can begin working her magic on a single spell that freezes the nitrogen gas inside of the space in their lung chambers by focusing her ice slayer freezing abilities. This causes extreme pain in the lung area as the nitrogen drops to -321 degrees Fahrenheit and freezes from the gas phase to a liquid state, scalding, burning, drowning, and freezing the inner lung cavities all at once. Due to her divine affinity and power over ice, this spell ignores passive damage resistance/negation/counter abilities and effect controls of those of equal or lower rank. For those a rank higher, it ignores 50% of resistance only, and 25% for those two ranks higher (0% for anyone stronger, naturally). Only the SPELL does this; this is NOT a general debuff for DR. This devastating attack deals .75x spell damage per post for three posts, capping at 2.25x damage total. At the end of the third post, opponents of equal or lower rank will be frozen, unable to move, for 1 post, unless they are a primary fire mage.

Strengths:♦ Deals damage over time.♦ At the end of the duration, weaker opponents will be frozen.

Weaknesses:♦ The spell may only affect one person at a time.♦ Wizards with fire as their main primary magic element will not be frozen at the end of the duration. ♦ Only passive damage resistant and effect controls are ignored- not active ones. ♦ Despite being a DoT, this spell does not deal the max amount of damage a usual DoT does, only averaging out at 225% damage instead of 250%, as the magic rules state is the usual cap.♦ Heat-using wizards might not feel the painful effects in their lungs of the liquid nitrogen.

Description:Using her ice slayer powers, Izayuki can generate a giant dome with a radius of sixty meters, that has walls that are at least 5 meters thick each. Each meter of ice takes 2 A-rank hits to take down. The purpose of this thick wall of darkness-infused ice is to keep opponents trapped inside and unable to see. Opponents of equal or lower rank are unable to sense magical signatures from any spell that Izayuki casts. Along with this, each physical or magical attack of Iza's is increased by 25%. Unfortunately, Izayuki cannot see as well in the darkness and must rely on her other senses to locate her opponents and to not hit an ally. Once the dome is destroyed, the boost to strengths remains until the duration ends. The targets are no longer trapped, however.

Strengths:♦ The dome is pitch black inside, completely removing the sense of sight for everyone.♦ The dome makes a good defense if the user wishes to make it smaller, and enhances the caster's strength.♦ People captured within the dome cannot sense the magic of Izayuki's spells.

Weaknesses:♦ Allies can be caught in the ice dome as well as enemies.♦ Anyone who can magically create light or fire can counter the darkness of the dome.♦ The dome can be destroyed a meter at a time with 2 hits of her rank.♦ The dome cannot blind anyone who has a night vision ability.♦ The special ice dome is less effective against fire mages, who can destroy a meter of the thick wall with only 1 A-rank hit instead of 2. ♦ Izayuki herself is unable to see too well in the dome, and must rely on her other senses.

Description:After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 15 feet, but grows to roughly 100 feet after travelling 100 meters. It will freeze any opponent of equal or lower rank caught in the godly magic for 2 posts.

Strengths:♦ Opponents at equal rank or lower are completely frozen for 2 posts and have severe frostbite.♦ Opponents at two higher ranks are slowed down by half and receive moderate frostbite. At one rank higher they are frozen for one post.♦ Any projectiles caught in the blast are frozen and stopped.

Weaknesses:♦ Allies can be caught in the attack.♦ Fire mages are only frozen for 1 posts instead of 2.♦ Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.♦ The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

Description:Upon casting this spell, Izayuki is able to select a single equipment abilities to bring up to S rank in power. This does not effect the damage the ability may give, but rather, the effects. If the ability was B rank, for example, it will be brought up to S rank, so any effects it casts may be felt by victims that are of equal or lower rank than S. If the equipment ability has a cooldown, the cooldown is increased to the minimum S rank cooldown requirement of eight posts.

Strengths:♦ This spell can be increased by effectiveness buffs, and if enough are applied, abilities can effect users of even higher ranks.♦ A single ability can be brought up to S rank in power for effects.

Weaknesses:♦ This spell does not give the chosen equipment ability the power to deal more damage. It only works on effects.♦ This spell cannot be used to support allies.♦ No more than one ability can be effected at a time by this spell.

Description:This spell is capable of negating spells of equal or lower rank that are directed towards the Glacier God Slayer. This does not stop the use of spells, but with an icier and frostier energy surrounding Izayuki, she is protected from the damage and effects of any such spells, thus, rendering them negated.

Strengths:♦ Spells of equal or lower rank, depending on effectiveness buffs, are completely negated if they were aimed for Izayuki.

Weaknesses:♦ This spell does not negate use of the spell on others, such as allies. ♦ Unfortunately, because of its effectiveness, this spell has double the duration as a cooldown, when a cooldown should typically only be 11 or 12 posts.♦ This spell does not seal off power or use of spells completely. It simply negates their use towards Izayuki.

@Izayuki wrote:MagicPrimary Magic: Glacier God SlayerSecondary Magic: N/ACaster or Holder: Lost Caster MagicDescription:The heart of ice can be seen as both beautiful and cruel, as the cold paints a lovely scene that can still freeze any life in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold. Glacier God Slayer, cold, ice, snow, freezing- many aspects go into this magic. One granted this darkness-infused grace of magic has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on. The divine darkness of the god slayer goes much deeper than just this, though. Demonic ice is absolute, irreversible, as if it was trapped or frozen in time; it is unable to be be changed or sealed or controlled by outside forces. Glacier God Ice is able to leave its effect and hit straight to the spirit, not only focusing on the physical body. Anything is able to be frozen, in the end, be it something in reality, the shadows, or even the idea of concept itself.

♦ She is unable to eat Demon Slayer ice, her own ice, or other elements.

♦ Ice magic can pose a threat to friends and allies.

♦ Naturally ice magic works at its weakest against fire element.

Lineage:

Tanuki Yōkai:

Lineage:Tanuki Yōkai

Wielder:Izayuki Hyoujin

Description:At first glance, the Eastern Raccoon Dog, or Tanuki, is just a simple animal. Neither raccoon, dog, or badger, it is a unique being in itself. Yet, the spirit of this creature goes deeper. Despite some only being average animals, there lurks a number of Bakedanuki, a type of Yōkai that is not to be underestimated by any means. They are cunning, clever, and powerful beings that are playful and jovial in nature, often delighting in making mischief or playing tricks on others. The Tanuki is a master of using magical deceptions, disguise, illusions, and transformations, topping even the abilities of the Kitsune, Neko, and other Yōkai. By nature, they are incredibly strong and fast, with a good amount of stamina and durability compared to humans or other mortal beings.

Enter Rika, a Tanuki known with quite an infamous reputation in the Yōkai world. She was one of the keenest shapeshifters that her kind had ever known, and skilled in magic of many types. Even her presence itself could drain the awareness, power, and life of those around her were they proven to be a threat. She was by far the best example of a true Tanuki stereotype, being innocent, gullible, and absentminded, but still heeding to the inner wisdom that is open to all of her kind. Yet despite her status, one day, she simply disappeared, vanished, gone, as if her very existence had been spirited away in the matter of a heartbeat. Nobody knew where this Yōkai prodigy had retreated. Yet somehow, years after that, someone with the same blood flowing through her veins had survived, and ventured out into the world in the same manner as her mother. Rika's daughter, Izayuki, would inherit the same essence, being by nature, a Tanuki Yōkai.

Abilities:With Rika's blood flowing through her veins, and the spirit of her mother never too far away, Izayuki has access to a number of unique abilities of a Bakedanuki, or Tanuki Yōkai. Most of these are simply for show, or for use in plots with OOC permission of other roleplayers, it all being a 'matter of style'.

Matter of Style:

♦ Like any Youkai, Izayuki can transform into any shape she chooses.♦ Perception Manipulation is common among Youkai, and Izayuki can use it to create illusions. These illusions can easily be broken with enough focus, and are incorporeal- they cannot hurt anybody or be used well in battle. Most Tanuki only rely on illusions for practical pranks.♦ As a Bakedanuki, Izayuki can actively hide or disguise her magical presence and power completely at will.♦ When exposed to excessive amounts of blood or when in atmospheres of heavy oppression and darkness, Izayuki's madness is pushed to the point of sending her into a Youkai 'berserk mode'. Her eyes become red and emotion, logic, morals, and reason are blocked out. She is then only controlled by raw instinct, and often is driven by bloodlust. She gains a 10% boost in all stats, but this only applies in PvE or when using this element in a plot. It cannot be used in PvP and it is rare for her to even enter this state.♦ Izayuki is able to communicate with and understand other life forms, such as animals.♦ With OOC permission for PCs or with Weak(not Normal, Strong, or Boss) NPCs, Izayuki is able to temporarily possess them, gaining access to their mind and body. This is a tactic seldom used, however.♦ Like most Bakedanuki, Izayuki can fly at will. However, she is no faster than she is on the ground, and is still subject to ranged magic, area of effects, strong winds, etc.

Abilities & Usage:

Canine AspectAs a Tanuki (raccoon dog), Izayuki naturally has sensory and physical aspects that are many times more powerful than that of a human. Adding the fact that she is a Youkai, making her in essence, a Bakedanuki, Izayuki has a 50% boost to strength and speed.

Youkai AspectBeing a Bakedanuki, Izayuki has 25% more health and magic power than the average human, making her last a little bit longer in battle than a mere mortal. The downside to this is that when her HP reaches 0, she does not simply go unconscious. She dies and is left only as a soul, trapping her spirit and power, and left vulnerable. In soul state, as mentioned as a Matter of Style, she can be permanently destroyed, possibly possess a weaker being, or regenerate or reincarnate in a different thread.

狸歌の保護 ♦ Rika's ProtectionBetween her mother's blood and spirit, Izayuki possesses the aura to drain the magic and health of those in a 25 meter radius around her by 5% per post, if their souls reflect ill intent towards her. This only effects those above her rank by 2.5%, and by nothing at two ranks higher. For each rank lower, the the effect is doubled, increasing it to 10%, and so on. This 'protection' can often seem more of a natural burden and curse at times, with Izayuki unable to stop it. However, Rika's Protection only occurs when Izayuki is in Tanuki form, or at least partway.

妖の終わり ♦ Ayakashi’s EndAs an Ayakashi, Izayuki’s body is made completely of incorporeal ‘aura’ that takes on a shadowy physicality. Upon being completely destroyed the shade that makes up her space scatters for a few seconds, shrouding her soul, before it travels away to reform and regenerate into a physical state once again. The once incorporeal matter shrouds the soul which acts as a vessel of consciousness for the Bakedanuki. The soul can be implanted into anything, and uses the shadowy aura as its main physical vessel, which reconstructs itself as needed before being destroyed again, either by time or a defeat, when the ‘health’ reaches ‘nothing’. When this occurs, it appears as though she has perished.

化け狸の抵抗 ♦ Bakedanuki's ResistanceAs a further blessing from her mother's spirit, allied with the Bakedanuki blood in her veins, Izayuki's Youkai body is unable to suffer the effects of being burned, frozen, poisoned, debuffed, blinded, physically manipulated, power-locked, possessed, etc. She still takes damage from spells, say, a fireball spell, only she receives an average wound and the damage of the rank's spell, not a burn. At the same time, the trace aura of Rika's makes it so that those who have any passive resistance against debuffs and the sort temporarily lose their ability to negate such effects, controls, and more if they are within 100 meters of Izayuki.

Unique Abilities:

Freezing Aspect ♦ Damage taken by the Glacier God Slayer is frozen in place, almost for good. The injuries or reduced health sustained cannot be reversed or healed by use of any type of spell or ability, nor regenerated, for three posts. The one bestowed with the Ice God Slayer powers ignores damage resistance altogether for those of equal or lower rank due to its darker and absolute nature. For those who are a rank higher, the slayer ignores half of their damage resistance. The drawback to this is that Izayuki is unable to have her own Damage Resistance abilities.

Snowflake Dryad ♦ This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core with a general durability of her rank. If she chooses, she may still look completely normal. She can bend her snowy, ice, and windy body to any shape to avoid spells or have them go through her, but can revert back at will with no damage to her human body.

Swiftstep ♦ Thanks to her unholy slayer abilities, Izayuki can teleport from one place to another, vanishing in the blink of an eye. However, she can only travel up to one hundred meters away, and only once per post.

Glacial Omnipotence ♦ Being the God Slayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a hundred meter radius around her. When used as a direct attack, the ice can only deal melee damage. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki regenerates 5% health points per turn and her magic is 50% more effective.

Sovereign Slayer ♦ Izayuki ignores 50% of opponent base resistance against unholy ice magic and all its effects. Glacier God Slayer magic is unable to be locked down, changed, manipulated, or sealed off by anyone of equal or lower rank, at the MP cost of the spell rank that is attempting to do this. For those who are a rank above, this is half effective.

Unholy Infliction ♦ The darkness that is infused within the Glacier God Slayer magic also flows through the veins and spirit of the user. As a result, any type of attack from Izayuki directly wounds the spirit, as well as the body, which penetrates soul formed or energy/magic or spiritual armor/shields/barriers, and even affects incorporeal, ghostly, or elemental bodies of all sorts. Since the user's melee hits and magical effectiveness inflict damage on both reality and the physical, she generally deals 25% more damage overall.

Description:Upon being touched by Izayuki herself or any kind of attack by her, Hikari, Ice Hunt, is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post if they are of equal rank. This increases by 1% per rank lower than she. This lasts for three posts until the enemy is touched or attacked again.

Strengths:♦ Targets will be very cold, gain frostbite as an ill effect, and will have their magic slowly drained.♦ It helps in close range situations.♦ It is the embodiment of the freeze element of the glacier god slayer.

Weaknesses:♦ Fire and heat mages barely are effected by the frostbite. They may resist up to 25% of the drain spell, rounded up.♦ It cannot be used for long range over her area of effect.♦ The sudden effect on enemies can alert them of her location.♦ "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.

Description: With Hisoku, anybody who is touched by either the unholy ice, or the glacier god slayer herself, is left unable to use any sort of teleportation for three posts. If they have no teleportation abilities or spells or equipment at all, they will suffer just a 50% debuff to speed for three posts.

Strengths:♦ No teleportation for you!

Weaknesses:♦ If Izayuki touches an ally, or they touch her ice, they are left with the same effect as an enemy. There is no discrimination between friend and foe.♦ Hisoku only works on mages of equal or lower rank.

D:

I am sacrificing 20% MP total at S rank for the following passives.

♦ As the Glacier God Slayer, Izayuki has a passive that serves as an aura shield of energy directly around the user that reduces damage and defends the user from the full force of attacks. The shield is 25% of her maximum health, and can regenerate once per post.

Description:In a 35-degree radius around her, Izayuki can generate a blinding, wind-noisy blizzard of snow and icy wind. The main purpose of this spell is to blind any opponent caught in it, allowing those of equal or lower rank to see and hear at most, five feet in front of them. This is lengthened by 25% per rank higher. Weaker opponents will have moderate frostbite.

Strengths:♦ Izayuki can still see through her own flurry of snow and wind.♦ The user is able to hide in the blizzard for successful evading or sneak attacks. ♦ Those of equal or lower rank are unable to detect Iza with physical senses.

Weaknesses:♦ Allies can be easily caught in the blizzard and effected.♦ Wind mages can potentially blow through the flurry for a temporary longer field of vision.♦ The blizzard cannot hurt stronger opponents- it is merely for blindness/defense.♦ Having keen hearing, the loud noise of the wind can potentially disorient the user.

Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles that are roughly anywhere between 6 to 15 inches in length. Up to 100 shards can be created, but all in all deal a round of C rank damage overall, with one shard being 1/100th of C rank damage. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank.

Strengths:♦ Works well at long range.♦ It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.♦ Water and other ice magic helps her create more.

Weaknesses:♦ Flame or heat magic can melt up to a fair percentage of them based on rank.♦ It is hard to conjure as many needles in desert terrain.♦ If she has poor aim, she could potentially injure an ally.♦ It is harder to use at close range.

Description:Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, phoenix, etc. This frozen friend can fight for her, let her ride it, etc. It can deal C rank damage when attacking and takes 3 C rank hits to take down.

Strengths:♦ The being created behaves like a normal animal in most cases, with similar strengths.♦ Water and ice attacks do not affect it.♦ They are fairly quick like the animal they represent and can be ridden for transportation.

Weaknesses:♦ Long exposure to fire attacks can melt them.♦ They are weaker and do not last as long in moisture-less environments like deserts.♦ Izayuki cannot make anything larger than the realistic animal itself.♦ The animals will get tired and dissipate or melt after a while.

Description:By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks of equal or lower ranking or encase their bodies with frozen frost, immobilizing them temporarily for two posts at her rank, and drastically slowing them at higher ranks by 25% for the duration. The frost on their bodies takes one C rank hit from an outside source to break. Thus, a pet or ally could free them.

Strengths:♦ Enemies of the same rank or weaker are completely frozen.♦ It can stop projectile attacks.♦ The freeze power can slow down stronger opponents.

Weaknesses:♦ It works weaker on Fire and Heat users.♦ It is harder to freeze opponents in a desert terrain.♦ The freezing effect is only temporary.♦ It cannot completely stop stronger rank projectiles, only slow them down.

Description:By asking the special question, Izayuki can summon one hundred frogs made of black, darkness-infused ice out of thin air. The frogs are summoned in a fifty meter radius around the user, and simply hop around and act like your typical amphibians. The trick with these oddly distracting and seemingly cute creatures is that they amplify the strength of ice magic by 50%. The curse of these unholy ice frogs, however, is that those within ten meters of one are unable to use any form of resistance or effect controls against ice or freezing effects, no matter what. This only effects those of equal or lower rank to the user, and unfortunately, does not apply to fire wizards. The frogs are harmless and cannot hurt anyone, but can be destroyed with a single hit of any rank.

Strengths:♦ What are frogs?♦ The army of frosty frogs supports any ice users, but also tears down enemy resistance to ice.

Weaknesses:♦ What are frogs?♦ Fire mages still keep their resistance to ice, even around a frog.♦ The frogs deal no damage and can be destroyed with a hit of any rank.♦ These special amphibians amplify the magic strength of any ice user, even if they are an enemy. They still tear down the ice resistance of any mage other than the user, however.♦ If someone manages to destroy all of the frogs, the spell is broken.♦ The ability to render the effect controls and resistance of others in range of the frogs only affects those of equal or lower rank of the user.♦ To avoid having their resistance to ice and cold negated, one can simply stay out of the range of a frog, which is ten meters.

Description:With this spell, Izayuki truly makes the battlefield her own. Every inanimate object in the surrounding vicinity radius of 45 meters, as well up and down, is glazed with a heavy frost, roughly an inch or more thick. The air itself reaches temperatures of thirty-two degrees Fahrenheit or lower, and equal/lower rank projectile attacks and spells are slowed by 35%. The friction on all surfaces decreases drastically, and forward on certain biomes can be forged from the ice, namely jungle and forests- trees, plants, and vines made of her black ice that seem alive in their own way. Izayuki has complete control of the motion and physics of her ice-made objects in this temporary winter wonderland. They can trap opponents and give her physical defense, but can only deal B rank armed melee damage(on top of her own strength), say, if she controlled a vine as a whip, etc.

Strengths:♦ Izayuki feels at home from the vicinity being below freezing, not losing friction.♦ The ice can form ice-vines that can be manipulated at will to bind opponents. Other useful ice-made objects can be conjured and used.♦ The surfaces are incredibly slick- balancing, jumping, and holding position is nearly impossible.

Weaknesses:♦ Allies in the area can be injured by the Hyoumitsurin, as well as lose friction.♦ Fire mages equal or above her rank can melt the ice with ease.♦ In warm climates and terrains above one hundred ten degrees fahrenheit, it is harder to conjure.♦ Izayuki often has a harder time controlling the winter wonderland.

Description:Truly a frightening spell, Kiyoku reigns as a supreme binder and icy torture chamber of sorts, depending on the discretion of its user. With this power, Izayuki can trap a single target inside of a "snowglobe" made of ice. The size can be relatively small- just large enough to keep them inside, or it can be made up to twenty feet tall and wide. Regardless, once trapped, an opponent of equal or lower rank is unable to get out. It takes 2 B rank hits to bust out. While trapped in the snowglobe, the temperature is below freezing. The opponent can suffer from moderate to severe frostbite and hypothermia sideeffects. On top of this, Izayuki can turn the snowglobe "on". From here, she can make a thick, blinding blizzard of miniature ice shards swirl around to shred at and injure the victim, dealing B rank spell damage.

Strengths:♦ The target is trapped safely inside, with no way out but through powerful force.♦ Izayuki can both bind and injure an opponent in her snowglobe.

Weaknesses:♦ If not aimed accurately, the snowglobe could potentially trap an ally.♦ Fire mages will likely not suffer from the hypothermia and frostbite.♦ In hot desert climates with less moisture in the air, the duration is only 4 posts.

Description:As the Glacier God Slayer, Izayuki is able to use her frosty power to change her body to that of an ice elemental. She still appears to be the same physically, but her physical hits deal more damage, having a 50% boost to strength alone, and she has a 25% extra damage resistance. However, again primary fire users, she takes 50% more damage.

Strengths:♦ Izayuki is much stronger when she uses ice to harden her body and physical attacks.

Weaknesses:♦ Though stronger, having changed her body to solid ice, she is at a complete disadvantage against fire mages, and takes 50% more damage from flames of equal or higher rank.♦ The buff only enhances her physical, melee attacks, not her spells.

Description:When liquid water freezes, unlike other elements, it does not get denser as it becomes a solid. Put simply, it expands. The molecules move farther apart from one another, which is unique only to dihydrogen monoxide. Izayuki shoots a shard of unholy ice, and should it touch anyone, the spell activates. If it misses, she may try again, as the MP is not taken unless the shard is activated. Once activated, this terrifying spell allows Izayuki to slowly freeze the water inside of people, making it expand as it it becomes a solid. While she does not completely freeze the people or the water, the effects of the spell put the opponent through hellish agony and pain and deals full B rank spell damage. The effects of the pain of the spell often include 4 posts of blurry vision, dizziness, nausea, and select other illness symptoms. With these symptoms, their speed is decreased by 25%.

Strengths:♦ The spell puts the opponents through some of the worse pain to ever be felt, and later leaves them with blurry vision, dizziness, nausea, sleepiness, etc.

Weaknesses:♦ The spell can only be used on one target per time it is used.♦ Hiatsu is slightly less effective against fire mages, resulting in less pain and fewer after-effects.

Description:Summoning cold energy, Izayuki is able to freeze wounds and injuries in order to 'heal' them. The process itself is painful, and can only be used on one person at a time, healing 1 dealing of B-rank damage per post, only after she or an ally has been hurt.

Strengths:♦ Izayuki can heal herself or allies.

Weaknesses:♦ Only one person may be healed at a time.♦ The healing process is extremely painful, often making others or Iza herself unwilling to use the spell.

Description:With use of this spell, Izayuki can cut the cooldown of one of her other spells to 1 post. It generally effects only spells of equal or lower rank, unless magic effectiveness buffs are applied.

Strengths:♦ One spell has its cooldown cut down to one post at the cost of A-rank MP.

Weaknesses:♦ This may not be used on allies. Ice is selfish, and only supports itself.♦ The cooldowns are not erased, but cut down to a full turn.♦ It may only effect spells that are of A rank or lower, unless effectiveness buffs are applied.

Description:Within a seventy meter radius around the user, the Glacier God Slayer can make it snow gently around them, also dropping the temperature to below freezing. As this seemingly beautiful, but cold weather continues, the snow itself deals .5x spell damage, unless the opponents find protection from the snow. The spell itself ignores 50% of damage resistance and any defenses or effect controls that protect against freezing, ice, or cold effects, unless that person is a fire user. This is not a general/overall debuff of DR. Unfortunately, this also affects allies within range, and can be very hazardous to the surroundings; thus, not good for use when she is attempting to protect a certain group of people or a place.

Weaknesses:♦ One can simply find shelter from the snow to avoid damage, such as hiding under a shield or sturdy object, or in a vehicle.♦ Allies can be caught in the attack, and suffer the same effects and damage as any enemy.♦ Fire mages can resist the freezing and cold effects.♦ Cannot freeze opponents of higher ranks.♦ Fire mages can still use Damage Resistance.♦ Not good for use in public areas with many innocents around.

Description:By directly touching a target, Izayuki can begin working her magic on a single spell that freezes the nitrogen gas inside of the space in their lung chambers by focusing her ice slayer freezing abilities. This causes extreme pain in the lung area as the nitrogen drops to -321 degrees Fahrenheit and freezes from the gas phase to a liquid state, scalding, burning, drowning, and freezing the inner lung cavities all at once. Due to her divine affinity and power over ice, this spell ignores passive damage resistance/negation/counter abilities and effect controls of those of equal or lower rank. For those a rank higher, it ignores 50% of resistance only, and 25% for those two ranks higher (0% for anyone stronger, naturally). Only the SPELL does this; this is NOT a general debuff for DR. This devastating attack deals .75x spell damage per post for three posts, capping at 2.25x damage total. At the end of the third post, opponents of equal or lower rank will be frozen, unable to move, for 1 post, unless they are a primary fire mage.

Strengths:♦ Deals damage over time.♦ At the end of the duration, weaker opponents will be frozen.

Weaknesses:♦ The spell may only affect one person at a time.♦ Wizards with fire as their main primary magic element will not be frozen at the end of the duration. ♦ Only passive damage resistant and effect controls are ignored- not active ones. ♦ Despite being a DoT, this spell does not deal the max amount of damage a usual DoT does, only averaging out at 225% damage instead of 250%, as the magic rules state is the usual cap.♦ Heat-using wizards might not feel the painful effects in their lungs of the liquid nitrogen.

Description:Using her ice slayer powers, Izayuki can generate a giant dome with a radius of sixty meters, that has walls that are at least 5 meters thick each. Each meter of ice takes 2 A-rank hits to take down. The purpose of this thick wall of darkness-infused ice is to keep opponents trapped inside and unable to see. Opponents of equal or lower rank are unable to sense magical signatures from any spell that Izayuki casts. Along with this, each physical or magical attack of Iza's is increased by 25%. Unfortunately, Izayuki cannot see as well in the darkness and must rely on her other senses to locate her opponents and to not hit an ally. Once the dome is destroyed, the boost to strengths remains until the duration ends. The targets are no longer trapped, however.

Strengths:♦ The dome is pitch black inside, completely removing the sense of sight for everyone.♦ The dome makes a good defense if the user wishes to make it smaller, and enhances the caster's strength.♦ People captured within the dome cannot sense the magic of Izayuki's spells.

Weaknesses:♦ Allies can be caught in the ice dome as well as enemies.♦ Anyone who can magically create light or fire can counter the darkness of the dome.♦ The dome can be destroyed a meter at a time with 2 hits of her rank.♦ The dome cannot blind anyone who has a night vision ability.♦ The special ice dome is less effective against fire mages, who can destroy a meter of the thick wall with only 1 A-rank hit instead of 2. ♦ Izayuki herself is unable to see too well in the dome, and must rely on her other senses.

Description:After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 15 feet, but grows to roughly 100 feet after travelling 100 meters. It will freeze any opponent of equal or lower rank caught in the godly magic for 2 posts. It travels at 100 m/s.

Strengths:♦ Opponents at equal rank or lower are completely frozen for 2 posts and have severe frostbite.♦ Opponents at two higher ranks are slowed down by half and receive moderate frostbite. At one rank higher they are frozen for one post.♦ Any projectiles caught in the blast are frozen and stopped.

Weaknesses:♦ Allies can be caught in the attack.♦ Fire mages are only frozen for 1 posts instead of 2.♦ Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.♦ The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

Description:Upon casting this spell, Izayuki is able to select a single equipment abilities to bring up to S rank in power. This does not effect the damage the ability may give, but rather, the effects. If the ability was B rank, for example, it will be brought up to S rank, so any effects it casts may be felt by victims that are of equal or lower rank than S. If the equipment ability has a cooldown, the cooldown is increased to the minimum S rank cooldown requirement of eight posts.

Strengths:♦ This spell can be increased by effectiveness buffs, and if enough are applied, abilities can effect users of even higher ranks.♦ A single ability can be brought up to S rank in power for effects.

Weaknesses:♦ This spell does not give the chosen equipment ability the power to deal more damage. It only works on effects.♦ This spell cannot be used to support allies.♦ No more than one ability can be effected at a time by this spell.

Description:This spell is capable of negating spells of equal or lower rank that are directed towards the Glacier God Slayer. This does not stop the use of spells, but with an icier and frostier energy surrounding Izayuki, she is protected from the damage and effects of any such spells, thus, rendering them negated. After the initial instant use, Izayuki must pay the cost in MP of any other spells she is negating during the rest of the duration. If someone shoots a D rank and the user is to negate it, she must pay the 3% MP. For C, 5%. For B, 10%, for A, 15%. For S, 20%, etc, as per the magic rules.

Strengths:♦ Spells of equal or lower rank, depending on effectiveness buffs, are completely negated if they were aimed for Izayuki.

Weaknesses:♦ This spell does not negate use of the spell on others, such as allies. ♦ Unfortunately, because of its effectiveness, this spell has double the duration as a cooldown, when a cooldown should typically only be 11 or 12 posts.♦ This spell does not seal off power or use of spells completely. It simply negates their use towards Izayuki.

@Izayuki wrote:MagicPrimary Magic: Glacier God SlayerSecondary Magic: N/ACaster or Holder: Lost Caster MagicDescription:The heart of ice can be seen as both beautiful and cruel, as the cold paints a lovely scene that can still freeze any life in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold. Glacier God Slayer, cold, ice, snow, freezing- many aspects go into this magic. One granted this darkness-infused grace of magic has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on. The divine darkness of the god slayer goes much deeper than just this, though. Demonic ice is absolute, irreversible, as if it was trapped or frozen in time; it is unable to be be changed or sealed or controlled by outside forces. Glacier God Ice is able to leave its effect and hit straight to the spirit, not only focusing on the physical body. Anything is able to be frozen, in the end, be it something in reality, the shadows, or even the idea of concept itself.

♦ She is unable to eat Demon Slayer ice, her own ice, or other elements.

♦ Ice magic can pose a threat to friends and allies.

♦ Naturally ice magic works at its weakest against fire element.

Lineage:

Tanuki Yōkai:

Lineage:Tanuki Yōkai

Wielder:Izayuki Hyoujin

Description:At first glance, the Eastern Raccoon Dog, or Tanuki, is just a simple animal. Neither raccoon, dog, or badger, it is a unique being in itself. Yet, the spirit of this creature goes deeper. Despite some only being average animals, there lurks a number of Bakedanuki, a type of Yōkai that is not to be underestimated by any means. They are cunning, clever, and powerful beings that are playful and jovial in nature, often delighting in making mischief or playing tricks on others. The Tanuki is a master of using magical deceptions, disguise, illusions, and transformations, topping even the abilities of the Kitsune, Neko, and other Yōkai. By nature, they are incredibly strong and fast, with a good amount of stamina and durability compared to humans or other mortal beings.

Enter Rika, a Tanuki known with quite an infamous reputation in the Yōkai world. She was one of the keenest shapeshifters that her kind had ever known, and skilled in magic of many types. Even her presence itself could drain the awareness, power, and life of those around her were they proven to be a threat. She was by far the best example of a true Tanuki stereotype, being innocent, gullible, and absentminded, but still heeding to the inner wisdom that is open to all of her kind. Yet despite her status, one day, she simply disappeared, vanished, gone, as if her very existence had been spirited away in the matter of a heartbeat. Nobody knew where this Yōkai prodigy had retreated. Yet somehow, years after that, someone with the same blood flowing through her veins had survived, and ventured out into the world in the same manner as her mother. Rika's daughter, Izayuki, would inherit the same essence, being by nature, a Tanuki Yōkai.

Abilities:With Rika's blood flowing through her veins, and the spirit of her mother never too far away, Izayuki has access to a number of unique abilities of a Bakedanuki, or Tanuki Yōkai. Most of these are simply for show, or for use in plots with OOC permission of other roleplayers, it all being a 'matter of style'.

Matter of Style:

♦ Like any Youkai, Izayuki can transform into any shape she chooses.♦ Perception Manipulation is common among Youkai, and Izayuki can use it to create illusions. These illusions can easily be broken with enough focus, and are incorporeal- they cannot hurt anybody or be used well in battle. Most Tanuki only rely on illusions for practical pranks.♦ As a Bakedanuki, Izayuki can actively hide or disguise her magical presence and power completely at will.♦ When exposed to excessive amounts of blood or when in atmospheres of heavy oppression and darkness, Izayuki's madness is pushed to the point of sending her into a Youkai 'berserk mode'. Her eyes become red and emotion, logic, morals, and reason are blocked out. She is then only controlled by raw instinct, and often is driven by bloodlust. She gains a 10% boost in all stats, but this only applies in PvE or when using this element in a plot. It cannot be used in PvP and it is rare for her to even enter this state.♦ Izayuki is able to communicate with and understand other life forms, such as animals.♦ With OOC permission for PCs or with Weak(not Normal, Strong, or Boss) NPCs, Izayuki is able to temporarily possess them, gaining access to their mind and body. This is a tactic seldom used, however.♦ Like most Bakedanuki, Izayuki can fly at will. However, she is no faster than she is on the ground, and is still subject to ranged magic, area of effects, strong winds, etc.

Abilities & Usage:

Canine AspectAs a Tanuki (raccoon dog), Izayuki naturally has sensory and physical aspects that are many times more powerful than that of a human. Adding the fact that she is a Youkai, making her in essence, a Bakedanuki, Izayuki has a 50% boost to strength and speed.

Youkai AspectBeing a Bakedanuki, Izayuki has 25% more health and magic power than the average human, making her last a little bit longer in battle than a mere mortal. The downside to this is that when her HP reaches 0, she does not simply go unconscious. She dies and is left only as a soul, trapping her spirit and power, and left vulnerable. In soul state, as mentioned as a Matter of Style, she can be permanently destroyed, possibly possess a weaker being, or regenerate or reincarnate in a different thread.

妖の終わり ♦ Ayakashi’s EndAs an Ayakashi, Izayuki’s body is made completely of incorporeal ‘aura’ that takes on a shadowy physicality. Upon being completely destroyed the shade that makes up her space scatters for a few seconds, shrouding her soul, before it travels away to reform and regenerate into a physical state once again. The once incorporeal matter shrouds the soul which acts as a vessel of consciousness for the Bakedanuki. The soul can be implanted into anything, and uses the shadowy aura as its main physical vessel, which reconstructs itself as needed before being destroyed again, either by time or a defeat, when the ‘health’ reaches ‘nothing’. When this occurs, it appears as though she has perished.

黒血 ♦ Black Blood ♦ KurochiFrom the dark, shadow-like aura that makes up her physical matter, Izayuki is left without a true and natural state of life force. Her blood is obsidian-hued black in color to reflect this, and has unique properties all on its own, such as constantly regenerating so she never dies from blood loss. The blood is pitch onyx in color, but is no thicker or thinner than any other type of blood. Should one come into contact with the blood/aura, however, they are dealt user rank damage. Should she meet an untimely she has the choice of either using Ayakashi’s End, or taking her true form- a beast made completely of the dark aura. In this state, she loses much of her reason and logic, and reacts based on instinct only. In this state, she gains 30% more strength and speed, at the cost of her spells requiring 75% more mana to cast.

百鬼夜行 ♦ Night Parade of 100 Demons ♦ Hyakki YagyouWith her mother once as a noble leader among Youkai, the same power that can attract and persuade other Ayakashi has been passed down to Izayuki. Using the power of the Night Parade of 100 Demons, Izayuki may summon up to 100 Mononoke of all different kinds once per post within a 100 meter radius. She may never have more than 100 Youkai ‘out’ at a time, however. This is a temporary contract, and once an Ayakashi has taken 3HP damage, they disappear. Each Ayakashi can deal melee damage that is equal to the Night Parade leader’s melee damage, as her power is channeled through them. Each individual, however, has a will of its own, and may choose to act for Izayuki, or against her, or follow its own instincts. They cannot benefit from her defenses.

Unique Abilities:

Freezing Aspect ♦ Damage taken by the Glacier God Slayer is frozen in place, almost for good. The injuries or reduced health sustained cannot be reversed or healed by use of any type of spell or ability, nor regenerated, for three posts. The one bestowed with the Ice God Slayer powers ignores damage resistance altogether for those of equal or lower rank due to its darker and absolute nature. For those who are a rank higher, the slayer ignores half of their damage resistance. The drawback to this is that Izayuki is unable to have her own Damage Resistance abilities.

Snowflake Dryad ♦ This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core with a general durability of her rank. If she chooses, she may still look completely normal. She can bend her snowy, ice, and windy body to any shape to avoid spells or have them go through her, but can revert back at will with no damage to her human body.

Piercing Penalty ♦ Should someone use a spell or ability to ignore or pierce a shield/barrier without destroying it via damage, they are punished by taking the damage that it should have taken to destroy the shield. The first time they do this to a shield, they will only take 50% of the damage it should have taken to destroy the shield, as a warning. If they do it again, they will bear the full brunt. This ability can be toggled on and off by the user.

Glacial Omnipotence ♦ Being the God Slayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a hundred meter radius around her. When used as a direct attack, the ice can only deal melee damage. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki regenerates 5% health points per turn and her magic is 50% more effective.

Sovereign Slayer ♦ Izayuki ignores 50% of opponent base resistance against unholy ice magic and all its effects. Glacier God Slayer magic is unable to be locked down, changed, manipulated, or sealed off by anyone of equal or lower rank, at the MP cost of the spell rank that is attempting to do this. For those who are a rank above, this is half effective.

Unholy Infliction ♦ The darkness that is infused within the Glacier God Slayer magic also flows through the veins and spirit of the user. As a result, any type of attack from Izayuki directly wounds the spirit, as well as the body, which penetrates soul formed or energy/magic or spiritual armor/shields/barriers, and even affects incorporeal, ghostly, or elemental bodies of all sorts. Since the user's melee hits and magical effectiveness inflict damage on both reality and the physical, she generally deals 25% more damage overall.

Description:Upon being touched by Izayuki herself or any kind of attack by her, Hikari, Ice Hunt, is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post if they are of equal rank. This increases by 1% per rank lower than she. This lasts for three posts until the enemy is touched or attacked again, refreshing by a single post as needed, but not stacking in groups of three posts.

Strengths:♦ Targets will be very cold, gain frostbite as an ill effect, and will have their magic slowly drained.♦ It helps in close range situations.♦ It is the embodiment of the freeze element of the glacier god slayer.

Weaknesses:♦ Fire and heat mages barely are effected by the frostbite. They may resist up to 25% of the drain spell, rounded up.♦ It cannot be used for long range over her area of effect.♦ The sudden effect on enemies can alert them of her location.♦ "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.

Description: With Hisoku, anybody who is touched by either the unholy ice, general magic, or the glacier god slayer herself, is left unable to use any sort of teleportation for three posts. If they have no teleportation abilities or spells or equipment at all, they will suffer just a 50% debuff to speed for three posts.

Strengths:♦ No teleportation for you!

Weaknesses:♦ If Izayuki touches an ally, or they touch her ice, they are left with the same effect as an enemy. There is no discrimination between friend and foe.♦ Hisoku only works on mages of equal or lower rank.

D:

I am sacrificing 18% MP total at SS rank for the following passives.

♦ As the Glacier God Slayer, Izayuki has a passive that serves as an aura shield of energy directly around the user that reduces damage and defends the user from the full force of attacks. The shield is 25% of her maximum health, and can regenerate once per post.

♦ This gift of the Glacier God Slayer possesses a dark blessing, and serves as an aura shield of energy directly around the user that reduces damage and defends the user from the full force of attacks. The shield is 25% of her maximum health, and can regenerate once per post.

♦ Once per post, Izayuki gains 2% MP, as the spirit of her magic remains ever-active.

♦ Thanks to her unholy slayer abilities, Izayuki can teleport from one place to another, vanishing in the blink of an eye. However, she can only travel up to twenty meters away, and only once per post.

♦ Once per post, Izayuki may summon up a regular-sized animal made of ice and snow, that is kept alive with ice magic. It deals armed melee damage, and takes 3 D rank hits to take down. Izayuki may summon up to three, but if so, they each take 1 D rank hit to take down. If she summons two, they take one and a half D rank hits to take down.

Description:In a 35-degree radius around her, Izayuki can generate a blinding, wind-noisy blizzard of snow and icy wind. The main purpose of this spell is to blind any opponent caught in it, allowing those of equal or lower rank to see and hear at most, five feet in front of them. This is lengthened by 25% per rank higher. Weaker opponents will have moderate frostbite.

Strengths:♦ Izayuki can still see through her own flurry of snow and wind.♦ The user is able to hide in the blizzard for successful evading or sneak attacks. ♦ Those of equal or lower rank are unable to detect Iza with physical senses.

Weaknesses:♦ Allies can be easily caught in the blizzard and effected.♦ Wind mages can potentially blow through the flurry for a temporary longer field of vision.♦ The blizzard cannot hurt stronger opponents- it is merely for blindness/defense.♦ Having keen hearing, the loud noise of the wind can potentially disorient the user.

Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles that are roughly anywhere between 6 to 15 inches in length. Up to 100 shards can be created, but all in all deal a round of C rank damage overall, with one shard being 1/100th of C rank damage. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank.

Strengths:♦ Works well at long range.♦ It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.♦ Water and other ice magic helps her create more.

Weaknesses:♦ Flame or heat magic can melt up to a fair percentage of them based on rank.♦ It is hard to conjure as many needles in desert terrain.♦ If she has poor aim, she could potentially injure an ally.♦ It is harder to use at close range.

Description:Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, phoenix, etc. This frozen friend can fight for her, let her ride it, etc. It can deal C rank damage when attacking and takes 3 C rank hits to take down.

Strengths:♦ The being created behaves like a normal animal in most cases, with similar strengths.♦ Water and ice attacks do not affect it.♦ They are fairly quick like the animal they represent and can be ridden for transportation.

Weaknesses:♦ Long exposure to fire attacks can melt them.♦ They are weaker and do not last as long in moisture-less environments like deserts.♦ Izayuki cannot make anything larger than the realistic animal itself.♦ The animals will get tired and dissipate or melt after a while.

Description:By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks of equal or lower ranking or encase their bodies with frozen frost, immobilizing them temporarily for two posts at her rank, and drastically slowing them at higher ranks by 25% for the duration. The frost on their bodies takes one C rank hit from an outside source to break. Thus, a pet or ally could free them.

Strengths:♦ Enemies of the same rank or weaker are completely frozen.♦ It can stop projectile attacks.♦ The freeze power can slow down stronger opponents.

Weaknesses:♦ It works weaker on Fire and Heat users.♦ It is harder to freeze opponents in a desert terrain.♦ The freezing effect is only temporary.♦ It cannot completely stop stronger rank projectiles, only slow them down.

Description:By asking the special question, Izayuki can summon one hundred frogs made of black, darkness-infused ice out of thin air. The frogs are summoned in a fifty meter radius around the user, and simply hop around and act like your typical amphibians. The trick with these oddly distracting and seemingly cute creatures is that they amplify the strength of ice magic by 50%. The curse of these unholy ice frogs, however, is that those within ten meters of one are unable to use any form of resistance or effect controls against ice or freezing effects, no matter what. This only effects those of equal or lower rank to the user, and unfortunately, does not apply to fire wizards. The frogs are harmless and cannot hurt anyone, but can be destroyed with a single hit of any rank.

Strengths:♦ What are frogs?♦ The army of frosty frogs supports any ice users, but also tears down enemy resistance to ice.

Weaknesses:♦ What are frogs?♦ Fire mages still keep their resistance to ice, even around a frog.♦ The frogs deal no damage and can be destroyed with a hit of any rank.♦ These special amphibians amplify the magic strength of any ice user, even if they are an enemy. They still tear down the ice resistance of any mage other than the user, however.♦ If someone manages to destroy all of the frogs, the spell is broken.♦ The ability to render the effect controls and resistance of others in range of the frogs only affects those of equal or lower rank of the user.♦ To avoid having their resistance to ice and cold negated, one can simply stay out of the range of a frog, which is ten meters.

Description:With this spell, Izayuki truly makes the battlefield her own. Every inanimate object in the surrounding vicinity radius of 45 meters, as well up and down, is glazed with a heavy frost, roughly an inch or more thick. The air itself reaches temperatures of thirty-two degrees Fahrenheit or lower, and equal/lower rank projectile attacks and spells are slowed by 35%. The friction on all surfaces decreases drastically, and forward on certain biomes can be forged from the ice, namely jungle and forests- trees, plants, and vines made of her black ice that seem alive in their own way. Izayuki has complete control of the motion and physics of her ice-made objects in this temporary winter wonderland. They can trap opponents and give her physical defense, but can only deal B rank armed melee damage(on top of her own strength), say, if she controlled a vine as a whip, etc.

Strengths:♦ Izayuki feels at home from the vicinity being below freezing, not losing friction.♦ The ice can form ice-vines that can be manipulated at will to bind opponents. Other useful ice-made objects can be conjured and used.♦ The surfaces are incredibly slick- balancing, jumping, and holding position is nearly impossible.

Weaknesses:♦ Allies in the area can be injured by the Hyoumitsurin, as well as lose friction.♦ Fire mages equal or above her rank can melt the ice with ease.♦ In warm climates and terrains above one hundred ten degrees fahrenheit, it is harder to conjure.♦ Izayuki often has a harder time controlling the winter wonderland.

Description:Truly a frightening spell, Kiyoku reigns as a supreme binder and icy torture chamber of sorts, depending on the discretion of its user. With this power, Izayuki can trap a single target inside of a "snowglobe" made of ice. The size can be relatively small- just large enough to keep them inside, or it can be made up to twenty feet tall and wide. Regardless, once trapped, an opponent of equal or lower rank is unable to get out. It takes 2 B rank hits to bust out. While trapped in the snowglobe, the temperature is below freezing. The opponent can suffer from moderate to severe frostbite and hypothermia sideeffects. On top of this, Izayuki can turn the snowglobe "on". From here, she can make a thick, blinding blizzard of miniature ice shards swirl around to shred at and injure the victim, dealing B rank spell damage.

Strengths:♦ The target is trapped safely inside, with no way out but through powerful force.♦ Izayuki can both bind and injure an opponent in her snowglobe.

Weaknesses:♦ If not aimed accurately, the snowglobe could potentially trap an ally.♦ Fire mages will likely not suffer from the hypothermia and frostbite.♦ In hot desert climates with less moisture in the air, the duration is only 4 posts.

Description:As the Glacier God Slayer, Izayuki is able to use her frosty power to change her body to that of an ice elemental. She still appears to be the same physically, but her physical hits deal more damage, having a 50% boost to strength alone, and she has a 25% extra damage resistance. However, again primary fire users, she takes 50% more damage.

Strengths:♦ Izayuki is much stronger when she uses ice to harden her body and physical attacks.

Weaknesses:♦ Though stronger, having changed her body to solid ice, she is at a complete disadvantage against fire mages, and takes 50% more damage from flames of equal or higher rank.♦ The buff only enhances her physical, melee attacks, not her spells.

Description:When liquid water freezes, unlike other elements, it does not get denser as it becomes a solid. Put simply, it expands. The molecules move farther apart from one another, which is unique only to dihydrogen monoxide. Izayuki shoots a shard of unholy ice, and should it touch anyone, the spell activates. If it misses, she may try again, as the MP is not taken unless the shard is activated. Once activated, this terrifying spell allows Izayuki to slowly freeze the water inside of people, making it expand as it it becomes a solid. While she does not completely freeze the people or the water, the effects of the spell put the opponent through hellish agony and pain and deals full B rank spell damage. The effects of the pain of the spell often include 4 posts of blurry vision, dizziness, nausea, and select other illness symptoms. With these symptoms, their speed is decreased by 25%.

Strengths:♦ The spell puts the opponents through some of the worse pain to ever be felt, and later leaves them with blurry vision, dizziness, nausea, sleepiness, etc.

Weaknesses:♦ The spell can only be used on one target per time it is used.♦ Hiatsu is slightly less effective against fire mages, resulting in less pain and fewer after-effects.

Description:Summoning cold energy, Izayuki is able to freeze wounds and injuries in order to 'heal' them. The process itself is painful, and can only be used on one person at a time, healing 1 dealing of B-rank damage per post, only after she or an ally has been hurt.

Strengths:♦ Izayuki can heal herself or allies.

Weaknesses:♦ Only one person may be healed at a time.♦ The healing process is extremely painful, often making others or Iza herself unwilling to use the spell.

Description:With use of this spell, Izayuki can cut the cooldown of one of her other spells to 1 post. It generally effects only spells of equal or lower rank, unless magic effectiveness buffs are applied.

Strengths:♦ One spell has its cooldown cut down to one post at the cost of A-rank MP.

Weaknesses:♦ This may not be used on allies. Ice is selfish, and only supports itself.♦ The cooldowns are not erased, but cut down to a full turn.♦ It may only effect spells that are of A rank or lower, unless effectiveness buffs are applied.

Description:Within a seventy meter radius around the user, the Glacier God Slayer can make it snow gently around them, also dropping the temperature to below freezing. As this seemingly beautiful, but cold weather continues, the snow itself deals .5x spell damage, unless the opponents find protection from the snow. The spell itself ignores 50% of damage resistance and any defenses or effect controls that protect against freezing, ice, or cold effects, unless that person is a fire user. This is not a general/overall debuff of DR. Unfortunately, this also affects allies within range, and can be very hazardous to the surroundings; thus, not good for use when she is attempting to protect a certain group of people or a place.

Weaknesses:♦ One can simply find shelter from the snow to avoid damage, such as hiding under a shield or sturdy object, or in a vehicle.♦ Allies can be caught in the attack, and suffer the same effects and damage as any enemy.♦ Fire mages can resist the freezing and cold effects.♦ Cannot freeze opponents of higher ranks.♦ Fire mages can still use Damage Resistance.♦ Not good for use in public areas with many innocents around.

Description:By directly touching a target, Izayuki can begin working her magic on a single spell that freezes the nitrogen gas inside of the space in their lung chambers by focusing her ice slayer freezing abilities. This causes extreme pain in the lung area as the nitrogen drops to -321 degrees Fahrenheit and freezes from the gas phase to a liquid state, scalding, burning, drowning, and freezing the inner lung cavities all at once. Due to her divine affinity and power over ice, this spell ignores passive damage resistance/negation/counter abilities and effect controls of those of equal or lower rank. For those a rank higher, it ignores 50% of resistance only, and 25% for those two ranks higher (0% for anyone stronger, naturally). Only the SPELL does this; this is NOT a general debuff for DR. This devastating attack deals .75x spell damage per post for three posts, capping at 2.25x damage total. At the end of the third post, opponents of equal or lower rank will be frozen, unable to move, for 1 post, unless they are a primary fire mage.

Strengths:♦ Deals damage over time.♦ At the end of the duration, weaker opponents will be frozen.

Weaknesses:♦ The spell may only affect one person at a time.♦ Wizards with fire as their main primary magic element will not be frozen at the end of the duration. ♦ Only passive damage resistant and effect controls are ignored- not active ones. ♦ Despite being a DoT, this spell does not deal the max amount of damage a usual DoT does, only averaging out at 225% damage instead of 250%, as the magic rules state is the usual cap.♦ Heat-using wizards might not feel the painful effects in their lungs of the liquid nitrogen.

Description:Using her ice slayer powers, Izayuki can generate a giant dome with a radius of sixty meters, that has walls that are at least 5 meters thick each. Each meter of ice takes 2 A-rank hits to take down. The purpose of this thick wall of darkness-infused ice is to keep opponents trapped inside and unable to see. Opponents of equal or lower rank are unable to sense magical signatures from any spell that Izayuki casts. Along with this, each physical or magical attack of Iza's is increased by 25%. Unfortunately, Izayuki cannot see as well in the darkness and must rely on her other senses to locate her opponents and to not hit an ally. Once the dome is destroyed, the boost to strengths remains until the duration ends. The targets are no longer trapped, however.

Strengths:♦ The dome is pitch black inside, completely removing the sense of sight for everyone.♦ The dome makes a good defense if the user wishes to make it smaller, and enhances the caster's strength.♦ People captured within the dome cannot sense the magic of Izayuki's spells.

Weaknesses:♦ Allies can be caught in the ice dome as well as enemies.♦ Anyone who can magically create light or fire can counter the darkness of the dome.♦ The dome can be destroyed a meter at a time with 2 hits of her rank.♦ The dome cannot blind anyone who has a night vision ability.♦ The special ice dome is less effective against fire mages, who can destroy a meter of the thick wall with only 1 A-rank hit instead of 2. ♦ Izayuki herself is unable to see too well in the dome, and must rely on her other senses.

Description:After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 15 feet, but grows to roughly 100 feet after travelling 100 meters. It will freeze any opponent of equal or lower rank caught in the godly magic for 2 posts. It travels at 100 m/s.

Strengths:♦ Opponents at equal rank or lower are completely frozen for 2 posts and have severe frostbite.♦ Opponents at two higher ranks are slowed down by half and receive moderate frostbite. At one rank higher they are frozen for one post.♦ Any projectiles caught in the blast are frozen and stopped.

Weaknesses:♦ Allies can be caught in the attack.♦ Fire mages are only frozen for 1 posts instead of 2.♦ Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.♦ The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

Description:Upon casting this spell, Izayuki is able to select a single equipment abilities to bring up to S rank in power. This does not effect the damage the ability may give, but rather, the effects. If the ability was B rank, for example, it will be brought up to S rank, so any effects it casts may be felt by victims that are of equal or lower rank than S. If the equipment ability has a cooldown, the cooldown is increased to the minimum S rank cooldown requirement of eight posts.

Strengths:♦ This spell can be increased by effectiveness buffs, and if enough are applied, abilities can effect users of even higher ranks.♦ A single ability can be brought up to S rank in power for effects.

Weaknesses:♦ This spell does not give the chosen equipment ability the power to deal more damage. It only works on effects.♦ This spell cannot be used to support allies.♦ No more than one ability can be effected at a time by this spell.

Description:This spell is capable of negating spells of equal or lower rank that are directed towards the Glacier God Slayer. This does not stop the use of spells, but with an icier and frostier energy surrounding Izayuki, she is protected from the damage and effects of any such spells, thus, rendering them negated. After the initial instant use, Izayuki must pay the cost in MP of any other spells she is negating during the rest of the duration. If someone shoots a D rank and the user is to negate it, she must pay the 3% MP. For C, 5%. For B, 10%, for A, 15%. For S, 20%, etc, as per the magic rules.

Strengths:♦ Spells of equal or lower rank, depending on effectiveness buffs, are completely negated if they were aimed for Izayuki.

Weaknesses:♦ This spell does not negate use of the spell on others, such as allies. ♦ Unfortunately, because of its effectiveness, this spell has double the duration as a cooldown, when a cooldown should typically only be 11 or 12 posts.♦ This spell does not seal off power or use of spells completely. It simply negates their use towards Izayuki.

@Izayuki wrote:MagicPrimary Magic: Glacier God SlayerSecondary Magic: N/ACaster or Holder: Lost Caster MagicDescription:The heart of ice can be seen as both beautiful and cruel, as the cold paints a lovely scene that can still freeze any life in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold. Glacier God Slayer, cold, ice, snow, freezing- many aspects go into this magic. One granted this darkness-infused grace of magic has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on. The divine darkness of the god slayer goes much deeper than just this, though. Demonic ice is absolute, irreversible, as if it was trapped or frozen in time; it is unable to be be changed or sealed or controlled by outside forces. Glacier God Ice is able to leave its effect and hit straight to the spirit, not only focusing on the physical body. Anything is able to be frozen, in the end, be it something in reality, the shadows, or even the idea of concept itself.

♦ She is unable to eat Demon Slayer ice, her own ice, or other elements.

♦ Ice magic can pose a threat to friends and allies.

♦ Naturally ice magic works at its weakest against fire element.

Lineage:

Tanuki Yōkai:

Lineage:Tanuki Yōkai

Wielder:Izayuki Hyoujin

Description:At first glance, the Eastern Raccoon Dog, or Tanuki, is just a simple animal. Neither raccoon, dog, or badger, it is a unique being in itself. Yet, the spirit of this creature goes deeper. Despite some only being average animals, there lurks a number of Bakedanuki, a type of Yōkai that is not to be underestimated by any means. They are cunning, clever, and powerful beings that are playful and jovial in nature, often delighting in making mischief or playing tricks on others. The Tanuki is a master of using magical deceptions, disguise, illusions, and transformations, topping even the abilities of the Kitsune, Neko, and other Yōkai. By nature, they are incredibly strong and fast, with a good amount of stamina and durability compared to humans or other mortal beings.

Enter Rika, a Tanuki known with quite an infamous reputation in the Yōkai world. She was one of the keenest shapeshifters that her kind had ever known, and skilled in magic of many types. Even her presence itself could drain the awareness, power, and life of those around her were they proven to be a threat. She was by far the best example of a true Tanuki stereotype, being innocent, gullible, and absentminded, but still heeding to the inner wisdom that is open to all of her kind. Yet despite her status, one day, she simply disappeared, vanished, gone, as if her very existence had been spirited away in the matter of a heartbeat. Nobody knew where this Yōkai prodigy had retreated. Yet somehow, years after that, someone with the same blood flowing through her veins had survived, and ventured out into the world in the same manner as her mother. Rika's daughter, Izayuki, would inherit the same essence, being by nature, a Tanuki Yōkai.

Abilities:With Rika's blood flowing through her veins, and the spirit of her mother never too far away, Izayuki has access to a number of unique abilities of a Bakedanuki, or Tanuki Yōkai. Most of these are simply for show, or for use in plots with OOC permission of other roleplayers, it all being a 'matter of style'.

Matter of Style:

♦ Like any Youkai, Izayuki can transform into any shape she chooses.♦ Perception Manipulation is common among Youkai, and Izayuki can use it to create illusions. These illusions can easily be broken with enough focus, and are incorporeal- they cannot hurt anybody or be used well in battle. Most Tanuki only rely on illusions for practical pranks.♦ As a Bakedanuki, Izayuki can actively hide or disguise her magical presence and power completely at will.♦ When exposed to excessive amounts of blood or when in atmospheres of heavy oppression and darkness, Izayuki's madness is pushed to the point of sending her into a Youkai 'berserk mode'. Her eyes become red and emotion, logic, morals, and reason are blocked out. She is then only controlled by raw instinct, and often is driven by bloodlust. She gains a 10% boost in all stats, but this only applies in PvE or when using this element in a plot. It cannot be used in PvP and it is rare for her to even enter this state.♦ Izayuki is able to communicate with and understand other life forms, such as animals.♦ With OOC permission for PCs or with Weak(not Normal, Strong, or Boss) NPCs, Izayuki is able to temporarily possess them, gaining access to their mind and body. This is a tactic seldom used, however.♦ Like most Bakedanuki, Izayuki can fly at will. However, she is no faster than she is on the ground, and is still subject to ranged magic, area of effects, strong winds, etc.

Abilities & Usage:

Canine AspectAs a Tanuki (raccoon dog), Izayuki naturally has sensory and physical aspects that are many times more powerful than that of a human. Adding the fact that she is a Youkai, making her in essence, a Bakedanuki, Izayuki has a 50% boost to strength and speed.

Youkai AspectBeing a Bakedanuki, Izayuki has 25% more health and magic power than the average human, making her last a little bit longer in battle than a mere mortal. The downside to this is that when her HP reaches 0, she does not simply go unconscious. She dies and is left only as a soul, trapping her spirit and power, and left vulnerable. In soul state, as mentioned as a Matter of Style, she can be permanently destroyed, possibly possess a weaker being, or regenerate or reincarnate in a different thread.

妖の終わり ♦ Ayakashi’s EndAs an Ayakashi, Izayuki’s body is made completely of incorporeal ‘aura’ that takes on a shadowy physicality. Upon being completely destroyed the shade that makes up her space scatters for a few seconds, shrouding her soul, before it travels away to reform and regenerate into a physical state once again. The once incorporeal matter shrouds the soul which acts as a vessel of consciousness for the Bakedanuki. The soul can be implanted into anything, and uses the shadowy aura as its main physical vessel, which reconstructs itself as needed before being destroyed again, either by time or a defeat, when the ‘health’ reaches ‘nothing’. When this occurs, it appears as though she has perished.

黒血 ♦ Black Blood ♦ KurochiFrom the dark, shadow-like aura that makes up her physical matter, Izayuki is left without a true and natural state of life force. Her blood is obsidian-hued black in color to reflect this, and has unique properties all on its own, such as constantly regenerating so she never dies from blood loss. The blood is pitch onyx in color, but is no thicker or thinner than any other type of blood. Should one come into contact with the blood/aura, however, they are dealt user rank damage. Should she meet an untimely she has the choice of either using Ayakashi’s End, or taking her true form- a beast made completely of the dark aura. In this state, she loses much of her reason and logic, and reacts based on instinct only. In this state, she gains 30% more strength and speed, at the cost of her spells requiring 75% more mana to cast.

百鬼夜行 ♦ Night Parade of 100 Demons ♦ Hyakki YagyouWith her mother once as a noble leader among Youkai, the same power that can attract and persuade other Ayakashi has been passed down to Izayuki. Using the power of the Night Parade of 100 Demons, Izayuki may summon up to 100 Mononoke of all different kinds once per post within a 100 meter radius. She may never have more than 100 Youkai ‘out’ at a time, however. This is a temporary contract, and once an Ayakashi has taken 3HP damage, they disappear. Each Ayakashi can deal melee damage that is equal to the Night Parade leader’s melee damage, as her power is channeled through them. Each individual, however, has a will of its own, and may choose to act for Izayuki, or against her, or follow its own instincts. They cannot benefit from her defenses.

Unique Abilities:

Freezing Aspect ♦ Damage taken by the Glacier God Slayer is frozen in place, almost for good. The injuries or reduced health sustained cannot be reversed or healed by use of any type of spell or ability, nor regenerated, for three posts. The one bestowed with the Ice God Slayer powers ignores damage resistance altogether for those of equal or lower rank due to its darker and absolute nature. For those who are a rank higher, the slayer ignores half of their damage resistance. The drawback to this is that Izayuki is unable to have her own Damage Resistance abilities.

Snowflake Dryad ♦ This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core with a general durability of her rank. If she chooses, she may still look completely normal. She can bend her snowy, ice, and windy body to any shape to avoid spells or have them go through her, but can revert back at will with no damage to her human body.

Piercing Penalty ♦ Should someone use a spell or ability to ignore or pierce a shield/barrier without destroying it via damage, they are punished by taking the damage that it should have taken to destroy the shield. The first time they do this to a shield, they will only take 50% of the damage it should have taken to destroy the shield, as a warning. If they do it again, they will bear the full brunt. This ability can be toggled on and off by the user.

Glacial Omnipotence ♦ Being the God Slayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a hundred meter radius around her. When used as a direct attack, the ice can only deal melee damage. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki regenerates 5% health points per turn and her magic is 50% more effective.

Sovereign Slayer ♦ Izayuki ignores 50% of opponent base resistance against unholy ice magic and all its effects. Glacier God Slayer magic is unable to be locked down, changed, manipulated, or sealed off by anyone of equal or lower rank, at the MP cost of the spell rank that is attempting to do this. For those who are a rank above, this is half effective.

Unholy Infliction ♦ The darkness that is infused within the Glacier God Slayer magic also flows through the veins and spirit of the user. As a result, any type of attack from Izayuki directly wounds the spirit, as well as the body, which penetrates soul formed or energy/magic or spiritual armor/shields/barriers, and even affects incorporeal, ghostly, or elemental bodies of all sorts. Since the user's melee hits and magical effectiveness inflict damage on both reality and the physical, she generally deals 25% more damage overall.

Wintry Reversal ♦ Because of the dark ice lacing the slayer's existence, anything buffed that touches Izayuki instead is treated as a debuff. For example, if someone takes a melee swing at her with a 50% strength buff, the attack is landed and received with -50% damage. The same holds true for magic damage, effectiveness buffs, etc. The buffs she cannot reverse are buffs that do not affect something that is aimed for her. If someone aims to debuff her, it is treated as a buff. This may be toggled on and off.

Description:Upon being touched by Izayuki herself or any kind of attack by her, Hikari, Ice Hunt, is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post if they are of equal rank. This increases by 1% per rank lower than she. This lasts for three posts until the enemy is touched or attacked again, refreshing by a single post as needed, but not stacking in groups of three posts.

Strengths:♦ Targets will be very cold, gain frostbite as an ill effect, and will have their magic slowly drained.♦ It helps in close range situations.♦ It is the embodiment of the freeze element of the glacier god slayer.

Weaknesses:♦ Fire and heat mages barely are effected by the frostbite. They may resist up to 25% of the drain spell, rounded up.♦ It cannot be used for long range over her area of effect.♦ The sudden effect on enemies can alert them of her location.♦ "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.

Description: With Hisoku, anybody who is touched by either the unholy ice, general magic, or the glacier god slayer herself, is left unable to use any sort of teleportation for three posts. If they have no teleportation abilities or spells or equipment at all, they will suffer just a 50% debuff to speed for three posts.

Strengths:♦ No teleportation for you!

Weaknesses:♦ If Izayuki touches an ally, or they touch her ice, they are left with the same effect as an enemy. There is no discrimination between friend and foe.♦ Hisoku only works on mages of equal or lower rank.

D:

I am sacrificing 12% MP total at SS rank for the following passives.

♦ As the Glacier God Slayer, Izayuki has a passive that serves as an aura shield of energy directly around the user that reduces damage and defends the user from the full force of attacks. The shield is 25% of her maximum health, and can regenerate once per post.

♦ This gift of the Glacier God Slayer possesses a dark blessing, and serves as an aura shield of energy directly around the user that reduces damage and defends the user from the full force of attacks. The shield is 25% of her maximum health, and can regenerate once per post.

♦ Once per post, Izayuki gains 2% MP, as the spirit of her magic remains ever-active.

♦ Thanks to her unholy slayer abilities, Izayuki can teleport from one place to another, vanishing in the blink of an eye. However, she can only travel up to twenty meters away, and only once per post.

♦ Once per post, Izayuki may summon up a regular-sized animal made of ice and snow, that is kept alive with ice magic. It deals armed melee damage, and takes 3 D rank hits to take down. Izayuki may summon up to three, but if so, they each take 1 D rank hit to take down. If she summons two, they take one and a half D rank hits to take down.

Description:In a 35-degree radius around her, Izayuki can generate a blinding, wind-noisy blizzard of snow and icy wind. The main purpose of this spell is to blind any opponent caught in it, allowing those of equal or lower rank to see and hear at most, five feet in front of them. This is lengthened by 25% per rank higher. Weaker opponents will have moderate frostbite.

Strengths:♦ Izayuki can still see through her own flurry of snow and wind.♦ The user is able to hide in the blizzard for successful evading or sneak attacks. ♦ Those of equal or lower rank are unable to detect Iza with physical senses.

Weaknesses:♦ Allies can be easily caught in the blizzard and effected.♦ Wind mages can potentially blow through the flurry for a temporary longer field of vision.♦ The blizzard cannot hurt stronger opponents- it is merely for blindness/defense.♦ Having keen hearing, the loud noise of the wind can potentially disorient the user.

Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles that are roughly anywhere between 6 to 15 inches in length. Up to 100 shards can be created, but all in all deal a round of C rank damage overall, with one shard being 1/100th of C rank damage. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank.

Strengths:♦ Works well at long range.♦ It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.♦ Water and other ice magic helps her create more.

Weaknesses:♦ Flame or heat magic can melt up to a fair percentage of them based on rank.♦ It is hard to conjure as many needles in desert terrain.♦ If she has poor aim, she could potentially injure an ally.♦ It is harder to use at close range.

Description:Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, phoenix, etc. This frozen friend can fight for her, let her ride it, etc. It can deal C rank damage when attacking and takes 3 C rank hits to take down.

Strengths:♦ The being created behaves like a normal animal in most cases, with similar strengths.♦ Water and ice attacks do not affect it.♦ They are fairly quick like the animal they represent and can be ridden for transportation.

Weaknesses:♦ Long exposure to fire attacks can melt them.♦ They are weaker and do not last as long in moisture-less environments like deserts.♦ Izayuki cannot make anything larger than the realistic animal itself.♦ The animals will get tired and dissipate or melt after a while.

Description:By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks of equal or lower ranking or encase their bodies with frozen frost, immobilizing them temporarily for two posts at her rank, and drastically slowing them at higher ranks by 25% for the duration. The frost on their bodies takes one C rank hit from an outside source to break. Thus, a pet or ally could free them.

Strengths:♦ Enemies of the same rank or weaker are completely frozen.♦ It can stop projectile attacks.♦ The freeze power can slow down stronger opponents.

Weaknesses:♦ It works weaker on Fire and Heat users.♦ It is harder to freeze opponents in a desert terrain.♦ The freezing effect is only temporary.♦ It cannot completely stop stronger rank projectiles, only slow them down.

Description:By asking the special question, Izayuki can summon one hundred frogs made of black, darkness-infused ice out of thin air. The frogs are summoned in a fifty meter radius around the user, and simply hop around and act like your typical amphibians. The trick with these oddly distracting and seemingly cute creatures is that they amplify the strength of ice magic by 50%. The curse of these unholy ice frogs, however, is that those within ten meters of one are unable to use any form of resistance or effect controls against ice or freezing effects, no matter what. This only effects those of equal or lower rank to the user, and unfortunately, does not apply to fire wizards. The frogs are harmless and cannot hurt anyone, but can be destroyed with a single hit of any rank.

Strengths:♦ What are frogs?♦ The army of frosty frogs supports any ice users, but also tears down enemy resistance to ice.

Weaknesses:♦ What are frogs?♦ Fire mages still keep their resistance to ice, even around a frog.♦ The frogs deal no damage and can be destroyed with a hit of any rank.♦ These special amphibians amplify the magic strength of any ice user, even if they are an enemy. They still tear down the ice resistance of any mage other than the user, however.♦ If someone manages to destroy all of the frogs, the spell is broken.♦ The ability to render the effect controls and resistance of others in range of the frogs only affects those of equal or lower rank of the user.♦ To avoid having their resistance to ice and cold negated, one can simply stay out of the range of a frog, which is ten meters.

Description:With this spell, Izayuki truly makes the battlefield her own. Every inanimate object in the surrounding vicinity radius of 45 meters, as well up and down, is glazed with a heavy frost, roughly an inch or more thick. The air itself reaches temperatures of thirty-two degrees Fahrenheit or lower, and equal/lower rank projectile attacks and spells are slowed by 35%. The friction on all surfaces decreases drastically, and forward on certain biomes can be forged from the ice, namely jungle and forests- trees, plants, and vines made of her black ice that seem alive in their own way. Izayuki has complete control of the motion and physics of her ice-made objects in this temporary winter wonderland. They can trap opponents and give her physical defense, but can only deal B rank armed melee damage(on top of her own strength), say, if she controlled a vine as a whip, etc.

Strengths:♦ Izayuki feels at home from the vicinity being below freezing, not losing friction.♦ The ice can form ice-vines that can be manipulated at will to bind opponents. Other useful ice-made objects can be conjured and used.♦ The surfaces are incredibly slick- balancing, jumping, and holding position is nearly impossible.

Weaknesses:♦ Allies in the area can be injured by the Hyoumitsurin, as well as lose friction.♦ Fire mages equal or above her rank can melt the ice with ease.♦ In warm climates and terrains above one hundred ten degrees fahrenheit, it is harder to conjure.♦ Izayuki often has a harder time controlling the winter wonderland.

Description:Truly a frightening spell, Kiyoku reigns as a supreme binder and icy torture chamber of sorts, depending on the discretion of its user. With this power, Izayuki can trap a single target inside of a "snowglobe" made of ice. The size can be relatively small- just large enough to keep them inside, or it can be made up to twenty feet tall and wide. Regardless, once trapped, an opponent of equal or lower rank is unable to get out. It takes 2 B rank hits to bust out. While trapped in the snowglobe, the temperature is below freezing. The opponent can suffer from moderate to severe frostbite and hypothermia sideeffects. On top of this, Izayuki can turn the snowglobe "on". From here, she can make a thick, blinding blizzard of miniature ice shards swirl around to shred at and injure the victim, dealing B rank spell damage.

Strengths:♦ The target is trapped safely inside, with no way out but through powerful force.♦ Izayuki can both bind and injure an opponent in her snowglobe.

Weaknesses:♦ If not aimed accurately, the snowglobe could potentially trap an ally.♦ Fire mages will likely not suffer from the hypothermia and frostbite.♦ In hot desert climates with less moisture in the air, the duration is only 4 posts.

Description:As the Glacier God Slayer, Izayuki is able to use her frosty power to change her body to that of an ice elemental. She still appears to be the same physically, but her physical hits deal more damage, having a 50% boost to strength alone, and she has a 25% extra damage resistance. However, again primary fire users, she takes 50% more damage.

Strengths:♦ Izayuki is much stronger when she uses ice to harden her body and physical attacks.

Weaknesses:♦ Though stronger, having changed her body to solid ice, she is at a complete disadvantage against fire mages, and takes 50% more damage from flames of equal or higher rank.♦ The buff only enhances her physical, melee attacks, not her spells.

Description:When liquid water freezes, unlike other elements, it does not get denser as it becomes a solid. Put simply, it expands. The molecules move farther apart from one another, which is unique only to dihydrogen monoxide. Izayuki shoots a shard of unholy ice, and should it touch anyone, the spell activates. If it misses, she may try again, as the MP is not taken unless the shard is activated. Once activated, this terrifying spell allows Izayuki to slowly freeze the water inside of people, making it expand as it it becomes a solid. While she does not completely freeze the people or the water, the effects of the spell put the opponent through hellish agony and pain and deals full B rank spell damage. The effects of the pain of the spell often include 4 posts of blurry vision, dizziness, nausea, and select other illness symptoms. With these symptoms, their speed is decreased by 25%.

Strengths:♦ The spell puts the opponents through some of the worse pain to ever be felt, and later leaves them with blurry vision, dizziness, nausea, sleepiness, etc.

Weaknesses:♦ The spell can only be used on one target per time it is used.♦ Hiatsu is slightly less effective against fire mages, resulting in less pain and fewer after-effects.

Description:Summoning cold energy, Izayuki is able to freeze wounds and injuries in order to 'heal' them. The process itself is painful, and can only be used on one person at a time, healing 1 dealing of B-rank damage per post, only after she or an ally has been hurt.

Strengths:♦ Izayuki can heal herself or allies.

Weaknesses:♦ Only one person may be healed at a time.♦ The healing process is extremely painful, often making others or Iza herself unwilling to use the spell.

Description:With use of this spell, Izayuki can cut the cooldown of one of her other spells to 1 post. It generally effects only spells of equal or lower rank, unless magic effectiveness buffs are applied.

Strengths:♦ One spell has its cooldown cut down to one post at the cost of A-rank MP.

Weaknesses:♦ This may not be used on allies. Ice is selfish, and only supports itself.♦ The cooldowns are not erased, but cut down to a full turn.♦ It may only effect spells that are of A rank or lower, unless effectiveness buffs are applied.

Description:Within a seventy meter radius around the user, the Glacier God Slayer can make it snow gently around them, also dropping the temperature to below freezing. As this seemingly beautiful, but cold weather continues, the snow itself deals .5x spell damage, unless the opponents find protection from the snow. The spell itself ignores 50% of damage resistance and any defenses or effect controls that protect against freezing, ice, or cold effects, unless that person is a fire user. This is not a general/overall debuff of DR. Unfortunately, this also affects allies within range, and can be very hazardous to the surroundings; thus, not good for use when she is attempting to protect a certain group of people or a place.

Weaknesses:♦ One can simply find shelter from the snow to avoid damage, such as hiding under a shield or sturdy object, or in a vehicle.♦ Allies can be caught in the attack, and suffer the same effects and damage as any enemy.♦ Fire mages can resist the freezing and cold effects.♦ Cannot freeze opponents of higher ranks.♦ Fire mages can still use Damage Resistance.♦ Not good for use in public areas with many innocents around.

Description:By directly touching a target, Izayuki can begin working her magic on a single spell that freezes the nitrogen gas inside of the space in their lung chambers by focusing her ice slayer freezing abilities. This causes extreme pain in the lung area as the nitrogen drops to -321 degrees Fahrenheit and freezes from the gas phase to a liquid state, scalding, burning, drowning, and freezing the inner lung cavities all at once. Due to her divine affinity and power over ice, this spell ignores passive damage resistance/negation/counter abilities and effect controls of those of equal or lower rank. For those a rank higher, it ignores 50% of resistance only, and 25% for those two ranks higher (0% for anyone stronger, naturally). Only the SPELL does this; this is NOT a general debuff for DR. This devastating attack deals .75x spell damage per post for three posts, capping at 2.25x damage total. At the end of the third post, opponents of equal or lower rank will be frozen, unable to move, for 1 post, unless they are a primary fire mage.

Strengths:♦ Deals damage over time.♦ At the end of the duration, weaker opponents will be frozen.

Weaknesses:♦ The spell may only affect one person at a time.♦ Wizards with fire as their main primary magic element will not be frozen at the end of the duration. ♦ Only passive damage resistant and effect controls are ignored- not active ones. ♦ Despite being a DoT, this spell does not deal the max amount of damage a usual DoT does, only averaging out at 225% damage instead of 250%, as the magic rules state is the usual cap.♦ Heat-using wizards might not feel the painful effects in their lungs of the liquid nitrogen.

Description:Using her ice slayer powers, Izayuki can generate a giant dome with a radius of sixty meters, that has walls that are at least 5 meters thick each. Each meter of ice takes 2 A-rank hits to take down. The purpose of this thick wall of darkness-infused ice is to keep opponents trapped inside and unable to see. Opponents of equal or lower rank are unable to sense magical signatures from any spell that Izayuki casts. Along with this, each physical or magical attack of Iza's is increased by 25%. Unfortunately, Izayuki cannot see as well in the darkness and must rely on her other senses to locate her opponents and to not hit an ally. Once the dome is destroyed, the boost to strengths remains until the duration ends. The targets are no longer trapped, however.

Strengths:♦ The dome is pitch black inside, completely removing the sense of sight for everyone.♦ The dome makes a good defense if the user wishes to make it smaller, and enhances the caster's strength.♦ People captured within the dome cannot sense the magic of Izayuki's spells.

Weaknesses:♦ Allies can be caught in the ice dome as well as enemies.♦ Anyone who can magically create light or fire can counter the darkness of the dome.♦ The dome can be destroyed a meter at a time with 2 hits of her rank.♦ The dome cannot blind anyone who has a night vision ability.♦ The special ice dome is less effective against fire mages, who can destroy a meter of the thick wall with only 1 A-rank hit instead of 2. ♦ Izayuki herself is unable to see too well in the dome, and must rely on her other senses.

Description:After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 15 feet, but grows to roughly 100 feet after travelling 100 meters. It will freeze any opponent of equal or lower rank caught in the godly magic for 2 posts. It travels at 100 m/s.

Strengths:♦ Opponents at equal rank or lower are completely frozen for 2 posts and have severe frostbite.♦ Opponents at two higher ranks are slowed down by half and receive moderate frostbite. At one rank higher they are frozen for one post.♦ Any projectiles caught in the blast are frozen and stopped.

Weaknesses:♦ Allies can be caught in the attack.♦ Fire mages are only frozen for 1 posts instead of 2.♦ Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.♦ The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

Description:Upon casting this spell, Izayuki is able to select a single equipment abilities to bring up to S rank in power. This does not effect the damage the ability may give, but rather, the effects. If the ability was B rank, for example, it will be brought up to S rank, so any effects it casts may be felt by victims that are of equal or lower rank than S. If the equipment ability has a cooldown, the cooldown is increased to the minimum S rank cooldown requirement of eight posts.

Strengths:♦ This spell can be increased by effectiveness buffs, and if enough are applied, abilities can effect users of even higher ranks.♦ A single ability can be brought up to S rank in power for effects.

Weaknesses:♦ This spell does not give the chosen equipment ability the power to deal more damage. It only works on effects.♦ This spell cannot be used to support allies.♦ No more than one ability can be effected at a time by this spell.

Description:This spell is capable of negating spells of equal or lower rank that are directed towards the Glacier God Slayer. This does not stop the use of spells, but with an icier and frostier energy surrounding Izayuki, she is protected from the damage and effects of any such spells, thus, rendering them negated. After the initial instant use, Izayuki must pay the SS level cost in MP of any other spells she is negating during the rest of the duration.

Strengths:♦ Spells of equal or lower rank, depending on effectiveness buffs, are completely negated if they were aimed for Izayuki.

Weaknesses:♦ This spell does not negate use of the spell on others, such as allies. ♦ Unfortunately, because of its effectiveness, this spell has double the duration as a cooldown, when a cooldown should typically only be 11 or 12 posts.♦ This spell does not seal off power or use of spells completely. It simply negates their use towards Izayuki.

Description:Under a dark and unholy atmosphere covering three hundred meters of a radius around the Glacier God Slayer, snow will begin to fall, slowly and gently. A beautiful winterscape will begin to take shape under the darkened skies. Despite the tranquility of it all, those who wander into the light blizzard will begin to grow tired, and are quickly lulled to sleep by the winter wonderland (Weaker Rank NPCs and with permission, PCs). Anyone else begins to take 50% H rank damage once per post, for five turns total. During and after this effect of damage over time, anyone in the area of snowfall will experience a base debuff of 50% damage output and speed.

Strengths:♦ Walking in a Winter Wonderland~

Weaknesses:♦ This spell may affect allies who are caught in the snowfall.♦ Once an opponent leaves the range, they are no longer affected by the debuff/DoT. If they re-enter the radius, they will begin to receive the effects of where the DoT left off, and the debuff.♦ Only NPCs weaker than the user, and PCs with permission, may be put to sleep.

@Izayuki wrote:MagicPrimary Magic: Glacier God SlayerSecondary Magic: N/ACaster or Holder: Lost Caster MagicDescription:The heart of ice can be seen as both beautiful and cruel, as the cold paints a lovely scene that can still freeze any life in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold. Glacier God Slayer, cold, ice, snow, freezing- many aspects go into this magic. One granted this darkness-infused grace of magic has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on. The divine darkness of the god slayer goes much deeper than just this, though. Demonic ice is absolute, irreversible, as if it was trapped or frozen in time; it is unable to be be changed or sealed or controlled by outside forces. Glacier God Ice is able to leave its effect and hit straight to the spirit, not only focusing on the physical body. Anything is able to be frozen, in the end, be it something in reality, the shadows, or even the idea of concept itself.

• She is unable to eat Demon Slayer ice, her own ice, or other elements.

• Ice magic can pose a threat to friends and allies.

• Naturally ice magic works at its weakest against fire element.

Lineage:

Tanuki Yōkai:

Lineage:Tanuki Yōkai

Wielder:Izayuki Hyoujin

Description:At first glance, the Eastern Raccoon Dog, or Tanuki, is just a simple animal. Neither raccoon, dog, or badger, it is a unique being in itself. Yet, the spirit of this creature goes deeper. Despite some only being average animals, there lurks a number of Bakedanuki, a type of Yōkai that is not to be underestimated by any means. They are cunning, clever, and powerful beings that are playful and jovial in nature, often delighting in making mischief or playing tricks on others. The Tanuki is a master of using magical deceptions, disguise, illusions, and transformations, topping even the abilities of the Kitsune, Neko, and other Yōkai. By nature, they are incredibly strong and fast, with a good amount of stamina and durability compared to humans or other mortal beings.

Enter Rika, a Tanuki known with quite an infamous reputation in the Yōkai world. She was one of the keenest shapeshifters that her kind had ever known, and skilled in magic of many types. Even her presence itself could drain the awareness, power, and life of those around her were they proven to be a threat. She was by far the best example of a true Tanuki stereotype, being innocent, gullible, and absentminded, but still heeding to the inner wisdom that is open to all of her kind. Yet despite her status, one day, she simply disappeared, vanished, gone, as if her very existence had been spirited away in the matter of a heartbeat. Nobody knew where this Yōkai prodigy had retreated. Yet somehow, years after that, someone with the same blood flowing through her veins had survived, and ventured out into the world in the same manner as her mother. Rika's daughter, Izayuki, would inherit the same essence, being by nature, a Tanuki Yōkai.

Abilities:With Rika's blood flowing through her veins, and the spirit of her mother never too far away, Izayuki has access to a number of unique abilities of a Bakedanuki, or Tanuki Yōkai. Most of these are simply for show, or for use in plots with OOC permission of other roleplayers, it all being a 'matter of style'.

Matter of Style:

• Like any Youkai, Izayuki can transform into any shape she chooses.• Perception Manipulation is common among Youkai, and Izayuki can use it to create illusions. These illusions can easily be broken with enough focus, and are incorporeal- they cannot hurt anybody or be used well in battle. Most Tanuki only rely on illusions for practical pranks.• As a Bakedanuki, Izayuki can actively hide or disguise her magical presence and power completely at will.• When exposed to excessive amounts of blood or when in atmospheres of heavy oppression and darkness, Izayuki's madness is pushed to the point of sending her into a Youkai 'berserk mode'. Her eyes become red and emotion, logic, morals, and reason are blocked out. She is then only controlled by raw instinct, and often is driven by bloodlust. She gains a 10% boost in all stats, but this only applies in PvE or when using this element in a plot. It cannot be used in PvP and it is rare for her to even enter this state.• Izayuki is able to communicate with and understand other life forms, such as animals.• With OOC permission for PCs or with Weak(not Normal, Strong, or Boss) NPCs, Izayuki is able to temporarily possess them, gaining access to their mind and body. This is a tactic seldom used, however.• Like most Bakedanuki, Izayuki can fly at will. However, she is no faster than she is on the ground, and is still subject to ranged magic, area of effects, strong winds, etc.

Abilities & Usage:

Canine AspectBeing a canine of ancient myths, Izayuki is stronger than any average canine or human. Dealing melee damage comes naturally to the yokai, as her base is increased by twenty. In exchange for this, however, she is unable to hold any extra resistance against magic.

Youkai AspectBeing a Bakedanuki, Izayuki has 25% more health and magic power than the average human, making her last a little bit longer in battle than a mere mortal. The downside to this is that when her HP reaches 0, she does not simply go unconscious. She dies and is left only as a soul, trapping her spirit and power, and left vulnerable. In soul state, as mentioned as a Matter of Style, she can be permanently destroyed, possibly possess a weaker being, or regenerate or reincarnate in a different thread.

妖の終わり • Ayakashi’s EndAs an Ayakashi, Izayuki’s body is made completely of incorporeal ‘aura’ that takes on a shadowy physicality. Upon being completely destroyed the shade that makes up her space scatters for a few seconds, shrouding her soul, before it travels away to reform and regenerate into a physical state once again. The once incorporeal matter shrouds the soul which acts as a vessel of consciousness for the Bakedanuki. The soul can be implanted into anything, and uses the shadowy aura as its main physical vessel, which reconstructs itself as needed before being destroyed again, either by time or a defeat, when the ‘health’ reaches ‘nothing’. When this occurs, it appears as though she has perished.

黒血 • Black Blood • KurochiFrom the dark, shadow-like aura that makes up her physical matter, Izayuki is left without a true and natural state of life force. Her blood is obsidian-hued black in color to reflect this, and has unique properties all on its own, such as constantly regenerating so she never dies from blood loss. The blood is pitch onyx in color, but is no thicker or thinner than any other type of blood. Should one come into contact with the blood/aura, however, they are dealt user rank damage. Should she meet an untimely she has the choice of either using Ayakashi’s End, or taking her true form- a beast made completely of the dark aura. In this state, she loses much of her reason and logic, and reacts based on instinct only. In this state, she gains 30% more strength and speed, at the cost of her spells requiring 75% more mana to cast.

百鬼夜行 • Night Parade of 100 Demons • Hyakki YagyouWith her mother once as a noble leader among Youkai, the same power that can attract and persuade other Ayakashi has been passed down to Izayuki. Using the power of the Night Parade of 100 Demons, Izayuki may summon up to 100 Mononoke of all different kinds once per post within a 100 meter radius. She may never have more than 100 Youkai ‘out’ at a time, however. This is a temporary contract, and once an Ayakashi has taken 3HP damage, they disappear. Each Ayakashi can deal melee damage that is equal to the Night Parade leader’s melee damage, as her power is channeled through them. Each individual, however, has a will of its own, and may choose to act for Izayuki, or against her, or follow its own instincts. They cannot benefit from her defenses.

Unique Abilities:

Freezing Aspect • Damage taken by the Glacier God Slayer is frozen in place, almost for good. The injuries or reduced health sustained cannot be reversed or healed by use of any type of spell or ability, nor regenerated, for three posts. The one bestowed with the Ice God Slayer powers ignores melee damage resistance altogether for those of equal or lower rank due to its darker and absolute nature. For those who are a rank higher, the slayer ignores half of their melee damage resistance. The drawback to this is that Izayuki is unable to have her own Melee Damage Resistance abilities.

Snowflake Dryad • This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core with a general durability of her rank. If she chooses, she may still look completely normal. She can bend her snowy, ice, and windy body to any shape to avoid spells or have them go through her, but can revert back at will with no damage to her human body.

Piercing Penalty • Should someone use a spell or ability to ignore or pierce a shield/barrier without destroying it via damage, they are punished by taking the damage that it should have taken to destroy the shield. The first time they do this to a shield, they will only take 50% of the damage it should have taken to destroy the shield, as a warning. If they do it again, they will bear the full brunt. This ability can be toggled on and off by the user.

Glacial Omnipotence • Being the God Slayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a hundred meter radius around her. When used as a direct attack, the ice can only deal melee damage. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki regenerates 5% health points per turn and her magic is 50% stronger

Sovereign Slayer • Izayuki ignores 50% of opponent base resistance against unholy ice magic and all its effects. Glacier God Slayer magic is unable to be locked down, changed, manipulated, or sealed off by anyone of equal or lower rank, at the MP cost of the spell rank that is attempting to do this. For those who are a rank above, this is half effective.

Unholy Infliction • The darkness that is infused within the Glacier God Slayer magic also flows through the veins and spirit of the user. As a result, any type of attack from Izayuki directly wounds the spirit, as well as the body, which penetrates soul formed or energy/magic or spiritual armor/shields/barriers, and even affects incorporeal, ghostly, or elemental bodies of all sorts. Since the user's melee hits and magical effectiveness inflict damage on both reality and the physical, she generally deals 25% more damage overall.

Wintry Reversal • Because of the dark ice lacing the slayer's existence, anything buffed that touches Izayuki instead is treated as a debuff. For example, if someone takes a melee swing at her with a 50% strength buff, the attack is landed and received with -50% damage. The same holds true for magic damage, effectiveness buffs, etc. The buffs she cannot reverse are buffs that do not affect something that is aimed for her. If someone aims to debuff her, it is treated as a buff. This may be toggled on and off.

Description:Upon being touched by Izayuki herself or any kind of attack by her, Hikari, Ice Hunt, is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post if they are of equal rank. This increases by 1% per rank lower than she. This lasts for three posts until the enemy is touched or attacked again, refreshing by a single post as needed, but not stacking in groups of three posts.

Strengths:• Targets will be very cold, gain frostbite as an ill effect, and will have their magic slowly drained.• It helps in close range situations.• It is the embodiment of the freeze element of the glacier god slayer.

Weaknesses:• Fire and heat mages barely are effected by the frostbite. They may resist up to 25% of the drain spell, rounded up.• It cannot be used for long range over her area of effect.• The sudden effect on enemies can alert them of her location.• "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.

Description: With Hisoku, anybody who is touched by either the unholy ice, general magic, or the glacier god slayer herself, is left unable to use any sort of teleportation for three posts. If they have no teleportation abilities or spells or equipment at all, they will suffer just a 50% debuff to speed for three posts.

Strengths:• No teleportation for you!

Weaknesses:• If Izayuki touches an ally, or they touch her ice, they are left with the same effect as an enemy. There is no discrimination between friend and foe.• Hisoku only works on mages of equal or lower rank.

D:

I am sacrificing 12% MP total at SS rank for the following passives.

• As the Glacier God Slayer, Izayuki has a passive that serves as an aura shield of energy directly around the user that reduces damage and defends the user from the full force of attacks. The shield is 25% of her maximum health, and can regenerate once per post.

• This gift of the Glacier God Slayer possesses a dark blessing, and serves as an aura shield of energy directly around the user that reduces damage and defends the user from the full force of attacks. The shield is 25% of her maximum health, and can regenerate once per post.

• Once per post, Izayuki gains 2% MP, as the spirit of her magic remains ever-active.

• Thanks to her unholy slayer abilities, Izayuki can teleport from one place to another, vanishing in the blink of an eye. However, she can only travel up to twenty meters away, and only once per post.

• With the power of the ice slayer, Izayuki is 25% strength and magic usage.

Description:In a 35-degree radius around her, Izayuki can generate a blinding, wind-noisy blizzard of snow and icy wind. The main purpose of this spell is to blind any opponent caught in it, allowing those of equal or lower rank to see and hear at most, five feet in front of them. This is lengthened by 25% per rank higher. Weaker opponents will have moderate frostbite.

Strengths:• Izayuki can still see through her own flurry of snow and wind.• The user is able to hide in the blizzard for successful evading or sneak attacks. • Those of equal or lower rank are unable to detect Iza with physical senses.

Weaknesses:• Allies can be easily caught in the blizzard and effected.• Wind mages can potentially blow through the flurry for a temporary longer field of vision.• The blizzard cannot hurt stronger opponents- it is merely for blindness/defense.• Having keen hearing, the loud noise of the wind can potentially disorient the user.

Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles that are roughly anywhere between 6 to 15 inches in length. Up to 100 shards can be created, but all in all deal a round of C rank damage overall, with one shard being 1/100th of C rank damage. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank.

Strengths:• Works well at long range.• It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.• Water and other ice magic helps her create more.

Weaknesses:• Flame or heat magic can melt up to a fair percentage of them based on rank.• It is hard to conjure as many needles in desert terrain.• If she has poor aim, she could potentially injure an ally.• It is harder to use at close range.

Description:Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, phoenix, etc. This frozen friend can fight for her, let her ride it, etc. It can deal C rank damage when attacking and takes 3 C rank hits to take down.

Strengths:• The being created behaves like a normal animal in most cases, with similar strengths.• Water and ice attacks do not affect it.• They are fairly quick like the animal they represent and can be ridden for transportation.

Weaknesses:• Long exposure to fire attacks can melt them.• They are weaker and do not last as long in moisture-less environments like deserts.• Izayuki cannot make anything larger than the realistic animal itself.• The animals will get tired and dissipate or melt after a while.

Description:By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks of equal or lower ranking or encase their bodies with frozen frost, immobilizing them temporarily for two posts at her rank, and drastically slowing them at higher ranks by 25% for the duration. The frost on their bodies takes one C rank hit from an outside source to break. Thus, a pet or ally could free them.

Strengths:• Enemies of the same rank or weaker are completely frozen.• It can stop projectile attacks.• The freeze power can slow down stronger opponents.

Weaknesses:• It works weaker on Fire and Heat users.• It is harder to freeze opponents in a desert terrain.• The freezing effect is only temporary.• It cannot completely stop stronger rank projectiles, only slow them down.

Description:By asking the special question, Izayuki can summon one hundred frogs made of black, darkness-infused ice out of thin air. The frogs are summoned in a fifty meter radius around the user, and simply hop around and act like your typical amphibians. The trick with these oddly distracting and seemingly cute creatures is that they amplify the strength of ice magic by 50%. The curse of these unholy ice frogs, however, is that those within ten meters of one are unable to use any form of resistance or effect controls against ice or freezing effects, no matter what. This only effects those of equal or lower rank to the user, and unfortunately, does not apply to fire wizards. The frogs are harmless and cannot hurt anyone, but can be destroyed with a single hit of any rank.

Strengths:• What are frogs?• The army of frosty frogs supports any ice users, but also tears down enemy resistance to ice.

Weaknesses:• What are frogs?• Fire mages still keep their resistance to ice, even around a frog.• The frogs deal no damage and can be destroyed with a hit of any rank.• These special amphibians amplify the magic strength of any ice user, even if they are an enemy. They still tear down the ice resistance of any mage other than the user, however.• If someone manages to destroy all of the frogs, the spell is broken.• The ability to render the effect controls and resistance of others in range of the frogs only affects those of equal or lower rank of the user.• To avoid having their resistance to ice and cold negated, one can simply stay out of the range of a frog, which is ten meters.

Description:With this spell, Izayuki truly makes the battlefield her own. Every inanimate object in the surrounding vicinity radius of 45 meters, as well up and down, is glazed with a heavy frost, roughly an inch or more thick. The air itself reaches temperatures of thirty-two degrees Fahrenheit or lower, and equal/lower rank projectile attacks and spells are slowed by 35%. The friction on all surfaces decreases drastically, and forward on certain biomes can be forged from the ice, namely jungle and forests- trees, plants, and vines made of her black ice that seem alive in their own way. Izayuki has complete control of the motion and physics of her ice-made objects in this temporary winter wonderland. They can trap opponents and give her physical defense, but can only deal B rank armed melee damage(on top of her own strength), say, if she controlled a vine as a whip, etc.

Strengths:• Izayuki feels at home from the vicinity being below freezing, not losing friction.• The ice can form ice-vines that can be manipulated at will to bind opponents. Other useful ice-made objects can be conjured and used.• The surfaces are incredibly slick- balancing, jumping, and holding position is nearly impossible.

Weaknesses:• Allies in the area can be injured by the Hyoumitsurin, as well as lose friction.• Fire mages equal or above her rank can melt the ice with ease.• In warm climates and terrains above one hundred ten degrees fahrenheit, it is harder to conjure.• Izayuki often has a harder time controlling the winter wonderland.

Description:Truly a frightening spell, Kiyoku reigns as a supreme binder and icy torture chamber of sorts, depending on the discretion of its user. With this power, Izayuki can trap a single target inside of a "snowglobe" made of ice. The size can be relatively small- just large enough to keep them inside, or it can be made up to twenty feet tall and wide. Regardless, once trapped, an opponent of equal or lower rank is unable to get out. It takes 2 B rank hits to bust out. While trapped in the snowglobe, the temperature is below freezing. The opponent can suffer from moderate to severe frostbite and hypothermia sideeffects. On top of this, Izayuki can turn the snowglobe "on". From here, she can make a thick, blinding blizzard of miniature ice shards swirl around to shred at and injure the victim, dealing B rank spell damage.

Strengths:• The target is trapped safely inside, with no way out but through powerful force.• Izayuki can both bind and injure an opponent in her snowglobe.

Weaknesses:• If not aimed accurately, the snowglobe could potentially trap an ally.• Fire mages will likely not suffer from the hypothermia and frostbite.• In hot desert climates with less moisture in the air, the duration is only 4 posts.

Description:As the Glacier God Slayer, Izayuki is able to use her frosty power to change her body to that of an ice elemental. She still appears to be the same physically, but her physical hits deal more damage, having a 50% boost to strength alone, and she has a 25% extra damage resistance. However, again primary fire users, she takes 50% more damage.

Strengths:• Izayuki is much stronger when she uses ice to harden her body and physical attacks.

Weaknesses:• Though stronger, having changed her body to solid ice, she is at a complete disadvantage against fire mages, and takes 50% more damage from flames of equal or higher rank.• The buff only enhances her physical, melee attacks, not her spells.

Description:When liquid water freezes, unlike other elements, it does not get denser as it becomes a solid. Put simply, it expands. The molecules move farther apart from one another, which is unique only to dihydrogen monoxide. Izayuki shoots a shard of unholy ice, and should it touch anyone, the spell activates. If it misses, she may try again, as the MP is not taken unless the shard is activated. Once activated, this terrifying spell allows Izayuki to slowly freeze the water inside of people, making it expand as it it becomes a solid. While she does not completely freeze the people or the water, the effects of the spell put the opponent through hellish agony and pain and deals full B rank spell damage. The effects of the pain of the spell often include 4 posts of blurry vision, dizziness, nausea, and select other illness symptoms. With these symptoms, their speed is decreased by 25%.

Strengths:• The spell puts the opponents through some of the worse pain to ever be felt, and later leaves them with blurry vision, dizziness, nausea, sleepiness, etc.

Weaknesses:• The spell can only be used on one target per time it is used.• Hiatsu is slightly less effective against fire mages, resulting in less pain and fewer after-effects.

Description:Summoning cold energy, Izayuki is able to freeze wounds and injuries in order to 'heal' them. The process itself is painful, and can only be used on one person at a time, healing 1 dealing of B-rank damage per post, only after she or an ally has been hurt.

Strengths:• Izayuki can heal herself or allies.

Weaknesses:• Only one person may be healed at a time.• The healing process is extremely painful, often making others or Iza herself unwilling to use the spell.

Description:With use of this spell, Izayuki can cut the cooldown of one of her other spells to 1 post. It generally effects only spells of equal or lower rank, unless magic effectiveness buffs are applied.

Strengths:• One spell has its cooldown cut down to one post at the cost of A-rank MP.

Weaknesses:• This may not be used on allies. Ice is selfish, and only supports itself.• The cooldowns are not erased, but cut down to a full turn.• It may only effect spells that are of A rank or lower, unless effectiveness buffs are applied.

Description:Within a seventy meter radius around the user, the Glacier God Slayer can make it snow gently around them, also dropping the temperature to below freezing. As this seemingly beautiful, but cold weather continues, the snow itself deals .5x spell damage, unless the opponents find protection from the snow. The spell itself ignores 50% of damage resistance and any defenses or effect controls that protect against freezing, ice, or cold effects, unless that person is a fire user. This is not a general/overall debuff of DR. Unfortunately, this also affects allies within range, and can be very hazardous to the surroundings; thus, not good for use when she is attempting to protect a certain group of people or a place.

Weaknesses:• One can simply find shelter from the snow to avoid damage, such as hiding under a shield or sturdy object, or in a vehicle.• Allies can be caught in the attack, and suffer the same effects and damage as any enemy.• Fire mages can resist the freezing and cold effects.• Cannot freeze opponents of higher ranks.• Fire mages can still use Damage Resistance.• Not good for use in public areas with many innocents around.

Description:By directly touching a target, Izayuki can begin working her magic on a single spell that freezes the nitrogen gas inside of the space in their lung chambers by focusing her ice slayer freezing abilities. This causes extreme pain in the lung area as the nitrogen drops to -321 degrees Fahrenheit and freezes from the gas phase to a liquid state, scalding, burning, drowning, and freezing the inner lung cavities all at once. Due to her divine affinity and power over ice, this spell ignores passive damage resistance/negation/counter abilities and effect controls of those of equal or lower rank. For those a rank higher, it ignores 50% of resistance only, and 25% for those two ranks higher (0% for anyone stronger, naturally). Only the SPELL does this; this is NOT a general debuff for DR. This devastating attack deals .75x spell damage per post for three posts, capping at 2.25x damage total. At the end of the third post, opponents of equal or lower rank will be frozen, unable to move, for 1 post, unless they are a primary fire mage.

Strengths:• Deals damage over time.• At the end of the duration, weaker opponents will be frozen.

Weaknesses:• The spell may only affect one person at a time.• Wizards with fire as their main primary magic element will not be frozen at the end of the duration. • Only passive damage resistant and effect controls are ignored- not active ones. • Despite being a DoT, this spell does not deal the max amount of damage a usual DoT does, only averaging out at 225% damage instead of 250%, as the magic rules state is the usual cap.• Heat-using wizards might not feel the painful effects in their lungs of the liquid nitrogen.

Description:Using her ice slayer powers, Izayuki can generate a giant dome with a radius of sixty meters, that has walls that are at least 5 meters thick each. Each meter of ice takes 2 A-rank hits to take down. The purpose of this thick wall of darkness-infused ice is to keep opponents trapped inside and unable to see. Opponents of equal or lower rank are unable to sense magical signatures from any spell that Izayuki casts. Along with this, each physical or magical attack of Iza's is increased by 25%. Unfortunately, Izayuki cannot see as well in the darkness and must rely on her other senses to locate her opponents and to not hit an ally. Once the dome is destroyed, the boost to strengths remains until the duration ends. The targets are no longer trapped, however.

Strengths:• The dome is pitch black inside, completely removing the sense of sight for everyone.• The dome makes a good defense if the user wishes to make it smaller, and enhances the caster's strength.• People captured within the dome cannot sense the magic of Izayuki's spells.

Weaknesses:• Allies can be caught in the ice dome as well as enemies.• Anyone who can magically create light or fire can counter the darkness of the dome.• The dome can be destroyed a meter at a time with 2 hits of her rank.• The dome cannot blind anyone who has a night vision ability.• The special ice dome is less effective against fire mages, who can destroy a meter of the thick wall with only 1 A-rank hit instead of 2. • Izayuki herself is unable to see too well in the dome, and must rely on her other senses.

Description:After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 15 feet, but grows to roughly 100 feet after travelling 100 meters. It will freeze any opponent of equal or lower rank caught in the godly magic for 2 posts. It travels at 100 m/s.

Strengths:• Opponents at equal rank or lower are completely frozen for 2 posts and have severe frostbite.• Opponents at two higher ranks are slowed down by half and receive moderate frostbite. At one rank higher they are frozen for one post.• Any projectiles caught in the blast are frozen and stopped.

Weaknesses:• Allies can be caught in the attack.• Fire mages are only frozen for 1 posts instead of 2.• Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.• The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

Description:Upon casting this spell, Izayuki is able to select a single equipment abilities to bring up to S rank in power. This does not effect the damage the ability may give, but rather, the effects. If the ability was B rank, for example, it will be brought up to S rank, so any effects it casts may be felt by victims that are of equal or lower rank than S. If the equipment ability has a cooldown, the cooldown is increased to the minimum S rank cooldown requirement of eight posts.

Strengths:• This spell can be increased by effectiveness buffs, and if enough are applied, abilities can effect users of even higher ranks.• A single ability can be brought up to S rank in power for effects.

Weaknesses:• This spell does not give the chosen equipment ability the power to deal more damage. It only works on effects.• This spell cannot be used to support allies.• No more than one ability can be effected at a time by this spell.

Description:This spell is capable of negating spells of equal or lower rank that are directed towards the Glacier God Slayer. This does not stop the use of spells, but with an icier and frostier energy surrounding Izayuki, she is protected from the damage and effects of any such spells, thus, rendering them negated. After the initial instant use, Izayuki must pay the SS level cost in MP of any other spells she is negating during the rest of the duration.

Strengths:• Spells of equal or lower rank, depending on effectiveness buffs, are completely negated if they were aimed for Izayuki.

Weaknesses:• This spell does not negate use of the spell on others, such as allies. • Unfortunately, because of its effectiveness, this spell has double the duration as a cooldown, when a cooldown should typically only be 11 or 12 posts.• This spell does not seal off power or use of spells completely. It simply negates their use towards Izayuki.

Description:Under a dark and unholy atmosphere covering three hundred meters of a radius around the Glacier God Slayer, snow will begin to fall, slowly and gently. A beautiful winterscape will begin to take shape under the darkened skies. Despite the tranquility of it all, those who wander into the light blizzard will begin to grow tired, and are quickly lulled to sleep by the winter wonderland (Weaker Rank NPCs and with permission, PCs). Anyone else begins to take 50% H rank damage once per post, for five turns total. During and after this effect of damage over time, anyone in the area of snowfall will experience a base debuff of 50% damage output and speed.

Strengths:• Walking in a Winter Wonderland~

Weaknesses:• This spell may affect allies who are caught in the snowfall.• Once an opponent leaves the range, they are no longer affected by the debuff/DoT. If they re-enter the radius, they will begin to receive the effects of where the DoT left off, and the debuff.• Only NPCs weaker than the user, and PCs with permission, may be put to sleep.

Unlocked at user's request

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"You've got me shaking from the way you're talkingMy heart is breaking but there's no use crying"

• All ranges edited and updated according to new rules. \o/• Piercing Penalty UA replaced with 'Winter Warmth', which is just a formerly approved Sig Spell made into a UA.• 'Ice Tools' S rank spell was replaced with 'Frost'. It's the 2nd one.• Last D rank passive added, and a C rank passive was added.• You are awesome and I hope you know it <33

@Izayuki wrote:MagicPrimary Magic: Glacier God SlayerSecondary Magic: N/ACaster or Holder: Lost Caster MagicDescription:The heart of ice can be seen as both beautiful and cruel, as the cold paints a lovely scene that can still freeze any life in an instant. Just as good aesthetics cannot thrive in the real world without a touch of ugliness, so works the magic of ice. It can be use to create ice, to rain snow, to freeze the vicinity, or to generate the cold. Glacier God Slayer, cold, ice, snow, freezing- many aspects go into this magic. One granted this darkness-infused grace of magic has the ability to manipulate ice and snow at will, and can lower temperatures. However, Izayuki focuses a lot on the feature of freezing. With this slayer magic, she can freeze anything- attacks, people, surroundings, and so on. The divine darkness of the god slayer goes much deeper than just this, though. Demonic ice is absolute, irreversible, as if it was trapped or frozen in time; it is unable to be be changed or sealed or controlled by outside forces. Glacier God Ice is able to leave its effect and hit straight to the spirit, not only focusing on the physical body. Anything is able to be frozen, in the end, be it something in reality, the shadows, or even the idea of concept itself.

• She is unable to eat Demon Slayer ice, her own ice, or other elements.

• Ice magic can pose a threat to friends and allies.

• Naturally ice magic works at its weakest against fire element.

Lineage:

Tanuki Yōkai:

Lineage:Tanuki Yōkai

Wielder:Izayuki Hyoujin

Description:At first glance, the Eastern Raccoon Dog, or Tanuki, is just a simple animal. Neither raccoon, dog, or badger, it is a unique being in itself. Yet, the spirit of this creature goes deeper. Despite some only being average animals, there lurks a number of Bakedanuki, a type of Yōkai that is not to be underestimated by any means. They are cunning, clever, and powerful beings that are playful and jovial in nature, often delighting in making mischief or playing tricks on others. The Tanuki is a master of using magical deceptions, disguise, illusions, and transformations, topping even the abilities of the Kitsune, Neko, and other Yōkai. By nature, they are incredibly strong and fast, with a good amount of stamina and durability compared to humans or other mortal beings.

Enter Rika, a Tanuki known with quite an infamous reputation in the Yōkai world. She was one of the keenest shapeshifters that her kind had ever known, and skilled in magic of many types. Even her presence itself could drain the awareness, power, and life of those around her were they proven to be a threat. She was by far the best example of a true Tanuki stereotype, being innocent, gullible, and absentminded, but still heeding to the inner wisdom that is open to all of her kind. Yet despite her status, one day, she simply disappeared, vanished, gone, as if her very existence had been spirited away in the matter of a heartbeat. Nobody knew where this Yōkai prodigy had retreated. Yet somehow, years after that, someone with the same blood flowing through her veins had survived, and ventured out into the world in the same manner as her mother. Rika's daughter, Izayuki, would inherit the same essence, being by nature, a Tanuki Yōkai.

Abilities:With Rika's blood flowing through her veins, and the spirit of her mother never too far away, Izayuki has access to a number of unique abilities of a Bakedanuki, or Tanuki Yōkai. Most of these are simply for show, or for use in plots with OOC permission of other roleplayers, it all being a 'matter of style'.

Matter of Style:

• Like any Youkai, Izayuki can transform into any shape she chooses.• Perception Manipulation is common among Youkai, and Izayuki can use it to create illusions. These illusions can easily be broken with enough focus, and are incorporeal- they cannot hurt anybody or be used well in battle. Most Tanuki only rely on illusions for practical pranks.• As a Bakedanuki, Izayuki can actively hide or disguise her magical presence and power completely at will.• When exposed to excessive amounts of blood or when in atmospheres of heavy oppression and darkness, Izayuki's madness is pushed to the point of sending her into a Youkai 'berserk mode'. Her eyes become red and emotion, logic, morals, and reason are blocked out. She is then only controlled by raw instinct, and often is driven by bloodlust. She gains a 10% boost in all stats, but this only applies in PvE or when using this element in a plot. It cannot be used in PvP and it is rare for her to even enter this state.• Izayuki is able to communicate with and understand other life forms, such as animals.• With OOC permission for PCs or with Weak(not Normal, Strong, or Boss) NPCs, Izayuki is able to temporarily possess them, gaining access to their mind and body. This is a tactic seldom used, however.• Like most Bakedanuki, Izayuki can fly at will. However, she is no faster than she is on the ground, and is still subject to ranged magic, area of effects, strong winds, etc.

Abilities & Usage:

Canine AspectBeing a canine of ancient myths, Izayuki is stronger than any average canine or human. Dealing melee damage comes naturally to the yokai, as her base is increased by twenty. In exchange for this, however, she is unable to hold any extra resistance against magic.

Youkai AspectBeing a Bakedanuki, Izayuki has 25% more health and magic power than the average human, making her last a little bit longer in battle than a mere mortal. The downside to this is that when her HP reaches 0, she does not simply go unconscious. She dies and is left only as a soul, trapping her spirit and power, and left vulnerable. In soul state, as mentioned as a Matter of Style, she can be permanently destroyed, possibly possess a weaker being, or regenerate or reincarnate in a different thread.

妖の終わり • Ayakashi’s EndAs an Ayakashi, Izayuki’s body is made completely of incorporeal ‘aura’ that takes on a shadowy physicality. Upon being completely destroyed the shade that makes up her space scatters for a few seconds, shrouding her soul, before it travels away to reform and regenerate into a physical state once again. The once incorporeal matter shrouds the soul which acts as a vessel of consciousness for the Bakedanuki. The soul can be implanted into anything, and uses the shadowy aura as its main physical vessel, which reconstructs itself as needed before being destroyed again, either by time or a defeat, when the ‘health’ reaches ‘nothing’. When this occurs, it appears as though she has perished.

黒血 • Black Blood • KurochiFrom the dark, shadow-like aura that makes up her physical matter, Izayuki is left without a true and natural state of life force. Her blood is obsidian-hued black in color to reflect this, and has unique properties all on its own, such as constantly regenerating so she never dies from blood loss. The blood is pitch onyx in color, but is no thicker or thinner than any other type of blood. Should one come into contact with the blood/aura, however, they are dealt user rank damage. Should she meet an untimely she has the choice of either using Ayakashi’s End, or taking her true form- a beast made completely of the dark aura. In this state, she loses much of her reason and logic, and reacts based on instinct only. In this state, she gains 30% more strength and speed, at the cost of her spells requiring 75% more mana to cast.

百鬼夜行 • Night Parade of 100 Demons • Hyakki YagyouWith her mother once as a noble leader among Youkai, the same power that can attract and persuade other Ayakashi has been passed down to Izayuki. Using the power of the Night Parade of 100 Demons, Izayuki may summon up to 100 Mononoke of all different kinds once per post within a 100 meter radius. She may never have more than 100 Youkai ‘out’ at a time, however. This is a temporary contract, and once an Ayakashi has taken 3HP damage, they disappear. Each Ayakashi can deal melee damage that is equal to the Night Parade leader’s melee damage, as her power is channeled through them. Each individual, however, has a will of its own, and may choose to act for Izayuki, or against her, or follow its own instincts. They cannot benefit from her defenses.

Unique Abilities:

Freezing Aspect • Damage taken by the Glacier God Slayer is frozen in place, almost for good. The injuries or reduced health sustained cannot be reversed or healed by use of any type of spell or ability, nor regenerated, for three posts. The one bestowed with the Ice God Slayer powers ignores melee damage resistance altogether for those of equal or lower rank due to its darker and absolute nature. For those who are a rank higher, the slayer ignores half of their melee damage resistance. The drawback to this is that Izayuki is unable to have her own Melee Damage Resistance abilities.

Snowflake Dryad • This ability allows Izayuki to transform into something of cold substance, a flurry of ice and snow and cold winds that is roughly the same size as her human body by embracing her core with a durability of her rank. If she chooses, she may still look completely normal. She can bend her snowy, ice, and windy body to any shape to avoid spells or have them go through her, but can revert back at will with no damage to her human body.

Winter Warmth • With this ability, anybody who is touched by either the unholy ice, general magic, or the glacier god slayer herself, is left unable to use any sort of teleportation, dash, speed burst, etc, for three posts. If they have no 'teleportation' abilities or spells or equipment at all, they will suffer just a 50% debuff to speed for three posts.

Glacial Omnipotence • Being the God Slayer of the coldest element, Izayuki is able to create, generate, and manipulate ice, snow, chilled air, and freezing water at will in up to a hundred meter radius around her. When used as a direct attack, the ice can only deal melee damage. When in a cold environment that is below 32 Degrees Fahrenheit, Izayuki regenerates 5% health points per turn and her magic is 50% stronger

Sovereign Slayer • Izayuki ignores 50% of opponent base resistance against unholy ice magic and all its effects. Glacier God Slayer magic is unable to be locked down, changed, manipulated, negated, or sealed off by anyone of equal or lower rank, at the MP cost of the spell rank that is attempting to do this. For those who are a rank above, this is half effective.

Unholy Infliction • The darkness that is infused within the Glacier God Slayer magic also flows through the veins and spirit of the user. As a result, any type of attack from Izayuki directly wounds the spirit, as well as the body, which penetrates soul formed or energy/magic or spiritual armor/shields/barriers, and even affects incorporeal, ghostly, or elemental bodies of all sorts. Since the user's melee hits inflict damage on both reality and the physical, she generally deals 30% more damage overall, both in melee and magic.

Wintry Reversal • Because of the dark ice lacing the slayer's existence, anything buffed that touches Izayuki instead is treated as a debuff. For example, if someone takes a melee swing at her with a 50% strength buff, the attack is landed and received with -50% damage. The same holds true for magic damage, resistance, etc. The buffs she cannot reverse are buffs that do not affect something that is aimed for her. If someone aims to debuff her, it is treated as a buff. This may be toggled on and off.

Description:Upon being touched by Izayuki herself or any kind of attack by her, Hikari, Ice Hunt, is activated which makes the intense cold begin to drain the body heat, HP, and MP of those in range by 5% each post if they are of equal rank. This increases by 1% per rank lower than she. This lasts for three posts until the enemy is touched or attacked again, refreshing by a single post as needed, but not stacking in groups of three posts.

Strengths:• Targets will be very cold, gain frostbite as an ill effect, and will have their magic slowly drained.• It helps in close range situations.• It is the embodiment of the freeze element of the glacier god slayer.

Weaknesses:• Fire and heat mages barely are effected by the frostbite. They may resist up to 25% of the drain spell, rounded up.• It cannot be used for long range over her area of effect.• The sudden effect on enemies can alert them of her location.• "Allies" who truly and outwardly have hostile intents towards her could potentially be affected.

Weaknesses:• Teleporting out of bad social situations usually leaves a bad taste in peoples' mouths.• Hisoku does not aid anyone in actual speed.

D:

I am sacrificing 12% MP total at SS rank for the following passives.

• As the Glacier God Slayer, Izayuki has a passive that serves as an aura shield of energy directly around the user that reduces damage and defends the user from the full force of attacks. The shield is 25% of her maximum health, and can regenerate once per post.

• This gift of the Glacier God Slayer possesses a dark blessing, and serves as an aura shield of energy directly around the user that reduces damage and defends the user from the full force of attacks. The shield is 25% of her maximum health, and can regenerate once per post.

• Izayuki may deal 50% more melee damage opponents.

• Thanks to her unholy slayer abilities, Izayuki can teleport from one place to another, vanishing in the blink of an eye. However, she can only travel up to twenty meters away, and only once per post.

• With the power of the ice slayer, Izayuki is 25% strength and magic usage.

Description:In a 35-degree radius around her, Izayuki can generate a blinding, wind-noisy blizzard of snow and icy wind. The main purpose of this spell is to blind any opponent caught in it, allowing those of equal or lower rank to see and hear at most, five feet in front of them. This is lengthened by 25% per rank higher. Weaker opponents will have moderate frostbite.

Strengths:• Izayuki can still see through her own flurry of snow and wind.• The user is able to hide in the blizzard for successful evading or sneak attacks. • Those of equal or lower rank are unable to detect Iza with physical senses.

Weaknesses:• Allies can be easily caught in the blizzard and effected.• Wind mages can potentially blow through the flurry for a temporary longer field of vision.• The blizzard cannot hurt stronger opponents- it is merely for blindness/defense.• Having keen hearing, the loud noise of the wind can potentially disorient the user.

Description: Freezing the moisture in the air around her, Izayuki is able to create a large number of ice splinters/needles that are roughly anywhere between 6 to 15 inches in length. Up to 100 shards can be created, but all in all deal a round of C rank damage overall, with one shard being 1/100th of C rank damage. With these needles she can defend herself or shoot them at a single or multiple targets, severely injuring those equal or below her rank.

Strengths:• Works well at long range.• It can make a target(s) bleed and possibly bleed out depending on their defense/how many they take.• Water and other ice magic helps her create more.

Weaknesses:• Flame or heat magic can melt up to a fair percentage of them based on rank.• It is hard to conjure as many needles in desert terrain.• If she has poor aim, she could potentially injure an ally.• It is harder to use at close range.

Description:Using surrounding moisture in the air or water or ice given to her, Izayuki can create a seemingly alive being out of ice that normally takes the form of some sort of basic medium-large sized animal such as a wolf, tiger, tanuki, dragon, phoenix, etc. This frozen friend can fight for her, let her ride it, etc. It can deal C rank damage when attacking and takes 3 C rank hits to take down.

Strengths:• The being created behaves like a normal animal in most cases, with similar strengths.• Water and ice attacks do not affect it.• They are fairly quick like the animal they represent and can be ridden for transportation.

Weaknesses:• Long exposure to fire attacks can melt them.• They are weaker and do not last as long in moisture-less environments like deserts.• Izayuki cannot make anything larger than the realistic animal itself.• The animals will get tired and dissipate or melt after a while.

Description:By freezing the moisture in the air, Izayuki can reach back to her lineage and stop opponent's attacks of equal or lower ranking or encase their bodies with frozen frost, immobilizing them temporarily for two posts at her rank, and drastically slowing them at higher ranks by 25% for the duration. The frost on their bodies takes one C rank hit from an outside source to break. Thus, a pet or ally could free them.

Strengths:• Enemies of the same rank or weaker are completely frozen.• It can stop projectile attacks.• The freeze power can slow down stronger opponents.

Weaknesses:• It works weaker on Fire and Heat users.• It is harder to freeze opponents in a desert terrain.• The freezing effect is only temporary.• It cannot completely stop stronger rank projectiles, only slow them down.

C Rank Passive:

• In exchange for 5% of her MP, permanently, Izayuki has a 60% boost to strength.

Description:By asking the special question, Izayuki can summon one hundred frogs made of black, darkness-infused ice out of thin air. The frogs are summoned in a fifty meter radius around the user, and simply hop around and act like your typical amphibians. The trick with these oddly distracting and seemingly cute creatures is that they amplify the strength of ice magic by 50%. The curse of these unholy ice frogs, however, is that those within ten meters of one are unable to use any form of resistance or effect controls against ice or freezing effects, no matter what. This only effects those of equal or lower rank to the user, and unfortunately, does not apply to fire wizards. The frogs are harmless and cannot hurt anyone, but can be destroyed with a single hit of any rank.

Strengths:• What are frogs?• The army of frosty frogs supports any ice users, but also tears down enemy resistance to ice.

Weaknesses:• What are frogs?• Fire mages still keep their resistance to ice, even around a frog.• The frogs deal no damage and can be destroyed with a hit of any rank.• These special amphibians amplify the magic strength of any ice user, even if they are an enemy. They still tear down the ice resistance of any mage other than the user, however.• If someone manages to destroy all of the frogs, the spell is broken.• The ability to render the effect controls and resistance of others in range of the frogs only affects those of equal or lower rank of the user.• To avoid having their resistance to ice and cold negated, one can simply stay out of the range of a frog, which is ten meters.

Description:With this spell, Izayuki truly makes the battlefield her own. Every inanimate object in the surrounding vicinity radius of 45 meters, as well up and down, is glazed with a heavy frost, roughly an inch or more thick. The air itself reaches temperatures of thirty-two degrees Fahrenheit or lower, and equal/lower rank projectile attacks and spells are slowed by 35%. The friction on all surfaces decreases drastically, and forward on certain biomes can be forged from the ice, namely jungle and forests- trees, plants, and vines made of her black ice that seem alive in their own way. Izayuki has complete control of the motion and physics of her ice-made objects in this temporary winter wonderland. They can trap opponents and give her physical defense, but can only deal B rank armed melee damage(on top of her own strength), say, if she controlled a vine as a whip, etc.

Strengths:• Izayuki feels at home from the vicinity being below freezing, not losing friction.• The ice can form ice-vines that can be manipulated at will to bind opponents. Other useful ice-made objects can be conjured and used.• The surfaces are incredibly slick- balancing, jumping, and holding position is nearly impossible.

Weaknesses:• Allies in the area can be injured by the Hyoumitsurin, as well as lose friction.• Fire mages equal or above her rank can melt the ice with ease.• In warm climates and terrains above one hundred ten degrees fahrenheit, it is harder to conjure.• Izayuki often has a harder time controlling the winter wonderland.

Description:Truly a frightening spell, Kiyoku reigns as a supreme binder and icy torture chamber of sorts, depending on the discretion of its user. With this power, Izayuki can trap a single target inside of a "snowglobe" made of ice. The size can be relatively small- just large enough to keep them inside, or it can be made up to twenty feet tall and wide. Regardless, once trapped, an opponent of equal or lower rank is unable to get out. It takes 2 B rank hits to bust out. While trapped in the snowglobe, the temperature is below freezing. The opponent can suffer from moderate to severe frostbite and hypothermia sideeffects. On top of this, Izayuki can turn the snowglobe "on". From here, she can make a thick, blinding blizzard of miniature ice shards swirl around to shred at and injure the victim, dealing B rank spell damage.

Strengths:• The target is trapped safely inside, with no way out but through powerful force.• Izayuki can both bind and injure an opponent in her snowglobe.

Weaknesses:• If not aimed accurately, the snowglobe could potentially trap an ally.• Fire mages will likely not suffer from the hypothermia and frostbite.• In hot desert climates with less moisture in the air, the duration is only 4 posts.

Description:As the Glacier God Slayer, Izayuki is able to use her frosty power to change her body to that of an ice elemental. She still appears to be the same physically, but her physical hits deal more damage, having a 50% boost to strength alone, and she has a 25% extra damage resistance. However, again primary fire users, she takes 50% more damage.

Strengths:• Izayuki is much stronger when she uses ice to harden her body and physical attacks.

Weaknesses:• Though stronger, having changed her body to solid ice, she is at a complete disadvantage against fire mages, and takes 50% more damage from flames of equal or higher rank.• The buff only enhances her physical, melee attacks, not her spells.

Description:When liquid water freezes, unlike other elements, it does not get denser as it becomes a solid. Put simply, it expands. The molecules move farther apart from one another, which is unique only to dihydrogen monoxide. Izayuki shoots a shard of unholy ice, and should it touch anyone, the spell activates. If it misses, she may try again, as the MP is not taken unless the shard is activated. Once activated, this terrifying spell allows Izayuki to slowly freeze the water inside of people, making it expand as it it becomes a solid. While she does not completely freeze the people or the water, the effects of the spell put the opponent through hellish agony and pain and deals full B rank spell damage. The effects of the pain of the spell often include 4 posts of blurry vision, dizziness, nausea, and select other illness symptoms. With these symptoms, their speed is decreased by 25%.

Strengths:• The spell puts the opponents through some of the worse pain to ever be felt, and later leaves them with blurry vision, dizziness, nausea, sleepiness, etc.

Weaknesses:• The spell can only be used on one target per time it is used.• Hiatsu is slightly less effective against fire mages, resulting in less pain and fewer after-effects.

Description:Summoning cold energy, Izayuki is able to freeze wounds and injuries in order to 'heal' them. The process itself is painful, and can only be used on one person at a time, healing 1 dealing of B-rank damage per post, only after she or an ally has been hurt.

Strengths:• Izayuki can heal herself or allies.

Weaknesses:• Only one person may be healed at a time.• The healing process is extremely painful, often making others or Iza herself unwilling to use the spell.

Description:Within a 150 meter radius around the user, the Glacier God Slayer can make it snow gently around them, also dropping the temperature to below freezing. As this seemingly beautiful, but cold weather continues, the snow itself deals .5x spell damage, unless the opponents find protection from the snow. Unfortunately, this also affects allies within range, and can be very hazardous to the surroundings; thus, not good for use when she is attempting to protect a certain group of people or a place.

Strengths:• Deals damage over time.

Weaknesses:• One can simply find shelter from the snow to avoid damage, such as hiding under a shield or sturdy object, or in a vehicle.• Allies can be caught in the attack, and suffer the same effects and damage as any enemy.• Fire mages can resist the freezing and cold effects.• Cannot freeze opponents of higher ranks.• Fire mages can still use Damage Resistance.• Not good for use in public areas with many innocents around.

Description:By directly touching a target, or hitting them with a shard of ice that travels at 225 meters per second for 300 meters, Izayuki can begin working her magic on a single spell that freezes the nitrogen gas inside of the space in their lung chambers by focusing her ice slayer freezing abilities. This causes extreme pain in the lung area as the nitrogen drops to -321 degrees Fahrenheit and freezes from the gas phase to a liquid state, scalding, burning, drowning, and freezing the inner lung cavities all at once. This devastating attack deals .75x spell damage per post for three posts, capping at 2.25x damage total. At the end of the third post, opponents of equal or lower rank will be frozen, unable to move, for 1 post, unless they are a primary fire mage.

Strengths:• Deals damage over time.• At the end of the duration, weaker opponents will be frozen.

Weaknesses:• The spell may only affect one person at a time.• Wizards with fire as their main primary magic element will not be frozen at the end of the duration. • Only passive damage resistant and effect controls are ignored- not active ones. • Despite being a DoT, this spell does not deal the max amount of damage a usual DoT does, only averaging out at 225% damage instead of 250%, as the magic rules state is the usual cap.• Heat-using wizards might not feel the painful effects in their lungs of the liquid nitrogen.

Description:Using her ice slayer powers, Izayuki can generate a giant dome with a radius of seventy five meters, that has walls that are at least 5 meters thick each. Each meter of ice takes 1 B-rank hits to take down. The purpose of this thick wall of darkness-infused ice is to keep opponents trapped inside and unable to see. Opponents of equal or lower rank are unable to sense magical signatures from any spell that Izayuki casts. Along with this, each physical or magical attack of Iza's is increased by 25%. Once the dome is destroyed, the boost to strengths remains until the duration ends. The targets are no longer trapped, however.

Strengths:• The dome is pitch black inside, completely removing the sense of sight for everyone.• The dome makes a good defense if the user wishes to make it smaller, and enhances the caster's strength.• People captured within the dome cannot sense the magic of Izayuki's spells.

Weaknesses:• Allies can be caught in the ice dome as well as enemies.• Anyone who can magically create light or fire can counter the darkness of the dome.• The dome can be destroyed a meter at a time with 2 hits of her rank.• The dome cannot blind anyone who has a night vision ability.• The special ice dome is less effective against fire mages, who can destroy a meter of the thick wall with only 1 A-rank hit instead of 2. • Izayuki herself is unable to see too well in the dome, and must rely on her other senses.

Description:After sucking in a large amount of freezing air and moisture, Izayuki can release a very large blast of black frosty energy. The radius of the beam is 300 meters, and can travel for up to 400 meters. It will freeze any opponent of equal or lower rank caught in the godly magic for 1 post. Anyone higher than S rank will take a 50% debuff to speed. The bellow travels at 300 m/s.

Strengths:• Opponents at two higher ranks are slowed down by 50% and receive moderate frostbite. At one rank higher they are frozen for one post.• Any projectiles caught in the blast are frozen and stopped.

Weaknesses:• Allies can be caught in the attack.• Higher-ranking opponents by a rank have the effect lessened to one post. If any stronger than a rank higher, they are only slowed down by half.• The size of the blast is smaller in desert environments thanks to lack of moisture and cold in the air.

Description:Upon casting this spell, Izayuki may summon the cold and frost to linger around her form, either in the shape of a raging flurry, or only a light misty haze. This haze adds 70% to melee damage. The haze can defend Izayuki 1 S rank hit. After that, she takes damage normally, but the buff remains until the spell wears off.

Strengths:• Buffs n durability! Yeet!

Weaknesses:• The protection that the frost offers can be destroyed.• The haze of flurry makes it difficult for her allies to spot her.

Description:This spell is capable of negating spells of equal or lower rank that are directed towards the Glacier God Slayer. This does not stop the use of spells, but with an icier and frostier energy surrounding Izayuki, she is protected from the damage and effects of any such spells, thus, rendering them negated.

Strengths:• Spells of equal or lower rank, depending on effectiveness buffs, are completely negated if they were aimed for Izayuki.

Weaknesses:• This spell does not negate use of the spell on others, such as allies. • Unfortunately, because of its effectiveness, this spell has double the duration as a cooldown, when a cooldown should typically only be 11 or 12 posts.• This spell does not seal off power or use of spells completely. It simply negates their use towards Izayuki.

Description:Under a dark and unholy atmosphere covering four hundred meters of a radius around the Glacier God Slayer, snow will begin to fall, slowly and gently. A beautiful winterscape will begin to take shape under the darkened skies. Despite the tranquility of it all, those who wander into the light blizzard will begin to grow tired, and are quickly lulled to sleep by the winter wonderland (Weaker Rank NPCs and with permission, PCs). Anyone else begins to take 50% H rank damage once per post, for five turns total. During and after this effect of damage over time, anyone in the area of snowfall will experience a base debuff of 50% damage output and speed. The debuff remains until someone exists the wonderland. If someone enters again, the debuff will take effect once more.

Strengths:• Walking in a Winter Wonderland~

Weaknesses:• This spell may affect allies who are caught in the snowfall.• Once an opponent leaves the range, they are no longer affected by the debuff/DoT. If they re-enter the radius, they will begin to receive the effects of where the DoT left off, and the debuff.• Only NPCs weaker than the user, and PCs with permission, may be put to sleep.