Effects of the Season 2 Mythic+ Affix: Reaping

The Mythic+ Season 2 affix, Reaping, is now able to be tested on the PTR and we now know what the affix does! Every 20% on the enemy forces bar, you'll have to deal with special Reaping NPCs that have new abilities as they rush towards and swarm you.\r\r\r\rWhat is Reaping?\r\rReaping is the new Season 2 Affix! Bwonsamdi appears at the beginning of every Reaping Keystone (this has a use later).\r\rThat's not all, whenever you kill a mob, a ghostly form of it will appear. It will do nothing and be untargetable for the time being. Every 20% of the Enemy Forces bar, the environment will change for a short period of time and Bwonsamdi will resurrect all dead mobs as specific NPCs that will immediately aggro and rush towards the party. Mobs will not be able to be resurrected by Bwonsamdi more than once, so you will only have to worry about enemies that you've killed from the last 20% threshold. \rFor example, on the 40% reaping wave, creatures killed between 20% and 40% will resurrect and be the ones you'll have to worry about..\rAt 80% only mobs killed between 60% and 80% will resurrect.\rAt 100% only mobs killed between 80% and 100% will resurrect but if the dungeon ends by killing trash count (as in you've defeated all the bosses already), you won't have to deal with the last wave.\r\rThe Reaping wave will happen regardless if the party is still in combat with any alive mobs. \r\r<iframe src="https:\/\/clips.twitch.tv\/embed?clip=SeductiveGoldenMarjoramTheTarFu&autoplay=false" frameborder="0" allowfullscreen="true" height="378" width="620"><\/iframe>\r\rMiscellaneous Facts\rHere are some miscellaneous facts about Reaping mobs:\rThey do not count towards Trash count.\rAs these mobs run towards the party, they will NOT aggro any mobs they pass along the way.\rThey do NOT have true sight. You can be Stealth past or use Shadowmeld to drop combat.\rIf you wipe or get out of combat with them, they will reset to the location where their mob originally died. However, they then have a gigantic aggro radius.\rAll alive Reaping adds will also automatically pull on the next Reaping wave. \rThey are unaffected by Sanguine.\rThey can be hit by Heavy Cannons in Tol Dagor.\r\rReaping NPC Types & Abilities\r\rIt appears that there are only 3 types of Reaping NPCs Ghosts: Risen Soul, Tormented Soul and Lost Soul. Each of these mobs will automatically aggro the party every Reaping wave. Each add has 50% health of the add it was summoned from and only casts the spells related to their Reaping NPC type.\r\rRisen Soul\rRisen Soul have the passive Risen Soul and do nothing but melee.\rThis passive makes every successful melee swing apply the debuff Reap Soul. This deals 2% of a player's maximum health every 3 seconds and stacks and can be removed by a Magic Dispel.\r\rTormented Soul\rTormented Soul spam cast Grave Bolt. This is a 5 second long cast that can be interrupted. \rIf successfully cast, it deals 25% of the player's max health.\r\rLost Soul\rLost Soul periodically casts Shadow Smash which is a frontal cone that can be dodged. Any player hit has their maximum health reduced by 20% for 1 minute. \r\rWhen the Lost Soul dies it casts Expel Soul, summoning lots of swirlies. Any player who is hit takes damage, is knocked back and has their damage and healing reduced by 10% for 30 seconds. The damage and healing reduction stacks per projectile hit.\r\r<iframe src="https:\/\/clips.twitch.tv\/embed?clip=SparklyDeliciousFriesDxCat&autoplay=false" frameborder="0" allowfullscreen="true" height="378" width="620"><\/iframe>\r\rWhich Reaping Mobs Spawn?\r\rIt appears that each type of NPC is sorted into one of three groups representing the different Reaping Mobs. Every NPC of that type will resurrect into the same type of Reaping Mobs. \r\rNPCs appear to be sorted in the following way.\rLost Soul - "Lieutenant" Creatures. Lieutenants are usually mini-bosses but not exclusively. They are often immune to CC and are often the most difficult type of trash to kill.\rExamples: Reanimated Honor Guard from Atal'dazar or Irontide Enforcer from Freehold\rTormented Soul - "Ranged" Creatures. These include casters that spam spells and archers that don't like to move. They are often the ones that you have to Line of Sight or use interrupts on to get them to group up.\rExamples: Dazar'ai Augur from Atal'dazar or Irontide Crackshot from Freehold\rRisen Soul - The "Everything Else" Creatures that usually melee.\rExamples: Dazar'ai Juggernaut, Toxic Saurid, Feasting Skyscreamer from Atal'dazar or Irontide Mastiff, Irontide Bonesaw from Freehold.\r\rAs such, the Risen Soul are very common and will swarm the party with the Reap Soul debuff, you'll likely have a couple Tormented Soul and very few Lost Soul per Reaping wave.\r\rAdditional Effect When Timer Expires - Bargain with Bwonsamdi\r\rBwonsamdi also has an additional use! Remember we said that he shows up at the beginning of the Mythic+ dungeon? He'll move around as you kill bosses as well.\r\rWhen the timer (excluding deaths) runs out for a Keystone, Bwomsamdi offers you a bargain.\r\rOh, poor little thing, ya be needin' some help from old Bwomsamdi?\r\rPlayers may now talk to Bwonsamdi and "Accept Bwonsamdi's Bargain" to "Serve Bwonsamdi in life and death". Accepting this bargain will earn you the Bwonsamdi's Bargain buff increasing your health and damage by 20% for the remainder of the dungeon. \r\r\r\r\rNothing would go wrong for accepting Bwonsamdi's Bargain right? Well... it also gives you the Death's Burden debuff for 2 hours, but we're not quite sure what it does yet. \r\r<iframe src="https:\/\/clips.twitch.tv\/embed?clip=DignifiedBovineBatteryHotPokket&autoplay=false" frameborder="0" allowfullscreen="true" height="378" width="620"><\/iframe>\r\rThis buff will be great for groups who want to just finish the dungeon for completion to receive a new dungeon or for their Weekly Reset.\r\rBwonsamdi Taunts\r\rWhen you die with Reaping active, Bwonsamdi sometimes Taunts you with a whisper.\r\r"Sooner or later... everyone comes to me."\r"Haha! Now dat was an impressive death."\r"Let me guess... you got in over ya head?"

Comments

Comment by Spanky2k

I like how Blizzard listened to all of the complaints that there is *way* too much trash in the dungeons of BfA and responded by adding an affix that spawns even more.

Comment by Ishiyo

on 2019-01-09T22:15:30-06:00

When the Risen Soul dies it casts Expel Soul, summoning lots of swirlies. Any player who is hit takes damage, is knocked back and has their damage and healing reduced by 30% for 30 minute. \r\rThe tool tip says 10% for 30 seconds.

Comment by Squishei

on 2019-01-09T22:17:08-06:00

When the Risen Soul dies it casts Expel Soul, summoning lots of swirlies. Any player who is hit takes damage, is knocked back and has their damage and healing reduced by 30% for 30 minute. \r\rThe tool tip says 10% for 30 seconds.\r\rWoops. Thanks for catching that!

Comment by witeco

on 2019-01-09T22:17:15-06:00

When the Risen Soul dies it casts Expel Soul, summoning lots of swirlies. Any player who is hit takes damage, is knocked back and has their damage and healing reduced by 30% for 30 minute.

Do you mean 30 seconds? The clip from Jak it says 30s.

Edit: The tooltip says 10% but the clip shows 30%?

Comment by Acusiont

on 2019-01-09T22:17:46-06:00

It appears that you guys linked the Lost Soul twice instead of the second Lost Soul being a Risen Soul.\r\rOther than that, this definitely looks like it'll be an interesting Affix if I ever get around to picking up my laziness with Mythic+ this xpac.

Comment by Lynixai

on 2019-01-09T22:20:59-06:00

"Lost Soul" is listed twice under the "Which Reaping Mobs Spawn?".

Comment by Shry

on 2019-01-09T22:21:27-06:00

I really like the idea of the bargain option. It is a nice little push for casuals that are pushing for gear, but may not have the gear or skill to finish the dungeon period a little nudge to finish the run. Since it is after the timer, the key will not upgrade, but the gear can still be looted, and people will still need to work, a little meeting in the middle by blizz

Comment by TwistedMetal

on 2019-01-09T22:25:03-06:00

The damage over time from the Risen Soul + grievous sounds horrible.

Comment by Zeheve

on 2019-01-09T22:30:58-06:00

"Lost Soul" is listed twice under the "Which Reaping Mobs Spawn?".\r\rI think the second one is meant to be risen soul.

Comment by Ovahealz

on 2019-01-09T22:36:51-06:00

Looks more fun than Infested for sure. At least you'll have to be reactive on it and not just CC it.

Comment by Squishei

on 2019-01-09T22:38:19-06:00

When the Risen Soul dies it casts Expel Soul, summoning lots of swirlies. Any player who is hit takes damage, is knocked back and has their damage and healing reduced by 30% for 30 minute. \r\rDo you mean 30 seconds? The clip from Jak it says 30s.\r\rEdit: The tooltip says 10% but the clip shows 30%?\r\rSo that's where I got the 30% from. I'm going to go with the in-game tooltip for now as it may have been hotfixed.

Comment by MoreMaati

on 2019-01-09T22:46:40-06:00

Jak hands down has the best wow stream, disagree and I'll see you in Darkshore.

Comment by orleadan

on 2019-01-09T22:52:38-06:00

When the Risen Soul dies it casts Expel Soul, summoning lots of swirlies. Any player who is hit takes damage, is knocked back and has their damage and healing reduced by 30% for 30 minute. \r\rDo you mean 30 seconds? The clip from Jak it says 30s.\r\rEdit: The tooltip says 10% but the clip shows 30%?\r\rSo that's where I got the 30% from. I'm going to go with the in-game tooltip for now as it may have been hotfixed.\r\rThe tooltip is correct it is 10% but they got hit by multiple ones so they had 3 stacks that's why it was 30%. It's easy to spot that it stacks since the mage and the prot warrior had 3 stacks while the dps warrior had only 1.

Comment by NealBloome

on 2019-01-09T23:13:20-06:00

The damage over time from the Risen Soul + grievous sounds horrible.\r\rI was just thinking this when Jak was mentioning the debuff in the video, stacking grievous with that dot is probably going to mean a wipe or healers are going to require a large healing cooldown or two to be active every 20% (Which is more than do-able)\r\rBut yes, I think at the start, especially with not so great healers it's going to be a troublesome week. I feel like it can be managed by a half decent team but I also feel like the average pug is going to struggle during those grievous weeks.

Comment by Palewind

on 2019-01-09T23:13:31-06:00

I sincerely hope they tune this so it's PUG-friendly at the lower and medium end or they'll chase away a lot of players and the dungeon scene will become quite toxic.

Comment by Myzou

on 2019-01-09T23:19:22-06:00

I'm guessing the Bwonsamdi debuff will just prevent you from bargaining with Bwonsamdi again for 2 hours. \r\rMeant to be a way to let a group that just *barely* isn't making a boss kill to do it, but not meant to be a perma 20% buff.

Comment by Felplagued

on 2019-01-09T23:32:03-06:00

I sincerely hope they tune this so it's PUG-friendly at the lower and medium end or they'll chase away a lot of players and the dungeon scene will become quite toxic.\r\rwell this is only for 10+ so like... not most pugs groups...

Comment by RoguePostDoc

on 2019-01-10T00:23:49-06:00

The damage over time from the Risen Soul + grievous sounds horrible.\r\rI was just thinking this when Jak was mentioning the debuff in the video, stacking grievous with that dot is probably going to mean a wipe or healers are going to require a large healing cooldown or two to be active every 20% (Which is more than do-able)\r\rBut yes, I think at the start, especially with not so great healers it's going to be a troublesome week. I feel like it can be managed by a half decent team but I also feel like the average pug is going to struggle during those grievous weeks.\r\ralso necrotic would be hellish

Comment by NealBloome

on 2019-01-10T00:31:45-06:00

The damage over time from the Risen Soul + grievous sounds horrible.\r\rI was just thinking this when Jak was mentioning the debuff in the video, stacking grievous with that dot is probably going to mean a wipe or healers are going to require a large healing cooldown or two to be active every 20% (Which is more than do-able)\r\rBut yes, I think at the start, especially with not so great healers it's going to be a troublesome week. I feel like it can be managed by a half decent team but I also feel like the average pug is going to struggle during those grievous weeks.\r\ralso necrotic would be hellish\r\rMaybe not, Sanguine doesn't affect them and they don't drop Sanguine so I'm thinking that they might not apply Necrotic stacks either, but that's speculation that'll change once we are able to actually test it. I mean it makes sense for them to apply Necrotic stacks but you never know.