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Demo Guide – Sly Cooper: Thieves in Time

Master the Sly Cooper: Thieves in Time demo and become a super thief with our sneaky guide.

Help Sly Cooper and his team as they embark on a heist through history in the Sly Cooper: Thieves in Time demo, now available from PlayStation Store. Our guide is here to lead you through the demo and ensure that Sly and the gang don't miss a single secret along the way.

Stick to the shadows

Starting as the light-fingered raccoon, Sly, sneakiness is key as you make your way across the city's roofs to the museum. A compass is on hand to help, whilst helicopters, security lights and guards stand in your way. Outwit your foes by combining Sly's nimble aerial acrobatics and climbing skills, all the while staying aware of your surroundings.

Memorising enemies' search patterns is vital, so use Sly's binoculars carefully. Scrutinising the rooftops is the only way to find all the treasures. A blue glow indicates what can be climbed; these telltale sparkles may not offer the most direct route but they can be profitable, leading to extra coins and one of the demo's two Sly tokens.

High-tech tricks

Sly meets a dead end when he reaches the museum's security grid. This is when the brains of the team, Bentley the turtle, springs into action. Sitting in his gadget-filled wheelchair, his target is the museum's computer which is accessed through the sewer.

Under the streets, the perils are very different. With no need for stealth, bombs are Bentley's weapon of choice. Learning to throw them accurately sees both gates and guards quickly fall by the wayside. The city's waste can cut Bentley's outing short if he drops into it. Luckily his chair is equipped with a jump and boost function, allowing him to navigate the depths easily. Leaping between water tanks and subterranean train lines can be tricky, so watching for Bentley's shadow over a target is a sure-fire route to success.

Again, don't just jump towards the goal, because the second Sly token is tucked away here. Simply search the chamber with two trains in it to claim the prize.

Turtle hacks

Reaching the computer, Bentley hands the action over to his Bentley Hack computer program. The goal is simple; guide the program to the end of the circuit, while shooting down firewalls and avoiding security. Efficiency is the best way to handle these areas. First head to any yellow keys needed to unlock the path forward. The Bit Cannon helps here, taking out any smaller firewalls, while the Panzer upgrade is needed to wipe out larger obstacles. Bear in mind the upgraded code can't collect keys, so once the path is clear change back into the Shell Code, grab the key and head out.

The riotous hippopotamus

Hack finished, Murray the hippo springs into action for the final stage. The brawn of Sly's team, he demonstrates no subtlety, happily smashing his way through guards and crates with a variety of attacks.

While tough, Murray isn't indestructible, so managing the order you approach guards is wise. A great way to do this is by targeting enemies with long-range weapons and hurling crates at them before they have a chance to attack. If Murray is overwhelmed, just take to the air and unleash his devastating belly flop, a great move to use as a last resort.