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You produce a stationary sphere or hemisphere of fire around an area. Everything within this sphere automatically takes 1d6 points of fire damage per round plus 1d6 extra per caster level after 5th (maximum 15d6). This fire quickly consumes all available air within, suffocating those inside the succeeding round. The targets take a -2 penalty on their Constitution checks to continue holding their breath. Those that pass through the sphere automatically sustain 2d6 points of damage plus 1d6 extra per caster level after 5th (maximum 15d6).

You produce a stationary sphere or hemisphere of fire around an area. Everything within this sphere automatically takes 1d6 points of fire damage per round.This fire quickly consumes all available air within, suffocating those inside the succeeding round. The targets take a -2 penalty on their Constitution checks to continue holding their breath. Those that pass through the sphere automatically sustain 2d6 points of damage.

Augment: For every additional power point you spend, this power’s damage increases by one die (d6).

Re: [Spell/Power] Burn, baby, BURN!

Oooh. Stylish. I'm not sure about Spell Resistance: No, as evocation spells usually permit it; I'd say yes to SR against the fire damage but not the suffocation.

Also, it's a Con check (not Fortitude) to keep holding your breath, and the phrasing of "suffocating those inside the next round who take a -2 penalty on their Fortitude checks" is a little unclear. (It seems to imply those who take a penalty will suffocate on the next round...) I'd suggest, "suffocating those inside, beginning in the next round [actually, I'm not sure what you mean by 'on the next round']. Constitution checks to continue holding one's breath are made at a -2 penalty."

Re: [Spell/Power] Burn, baby, BURN!

Originally Posted by Peregrine

Oooh. Stylish. I'm not sure about Spell Resistance: No, as evocation spells usually permit it; I'd say yes to SR against the fire damage but not the suffocation.

Well, except the fire isn't being directed at them. They aren't being touched by the fire, its the pressure oven inside its generating. Perhaps when you actually push through the fire it should allow spell resistance.

Also, it's a Con check (not Fortitude) to keep holding your breath, and the phrasing of "suffocating those inside the next round who take a -2 penalty on their Fortitude checks" is a little unclear. (It seems to imply those who take a penalty will suffocate on the next round...) I'd suggest, "suffocating those inside, beginning in the next round [actually, I'm not sure what you mean by 'on the next round']. Constitution checks to continue holding one's breath are made at a -2 penalty."

Re: [Spell/Power] Burn, baby, BURN!

Hmm, damage-wise it's okay, the suffocation wouldn't be that bad if the occupants could run away, but I'm not sure about your wording on passing through. Do you mean those entering the sphere, exiting the sphere, passing through the sphere in a single round, or what?

Re: [Spell/Power] Burn, baby, BURN!

Sounds to me like there is nothing forcing them to stay in it, so they can walk out, cease taking damage, and not suffocate.

It'd work amazingly with something like hold perosn.

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Re: [Spell/Power] Burn, baby, BURN!

I think that's the point. It deals a minimum of 3d6+2d6/level above 5th, if you leave immediately; not bad, but not on par with fireball, either. But a canny wizard/druid/psychokineticist will use it in circumstances where leaving is more difficult. Say by summoning a couple of fire elementals to sit in the sphere with 'em.

Re: [Spell/Power] Burn, baby, BURN!

Originally Posted by Fizban

Hmm, damage-wise it's okay, the suffocation wouldn't be that bad if the occupants could run away, but I'm not sure about your wording on passing through. Do you mean those entering the sphere, exiting the sphere, passing through the sphere in a single round, or what?

If you pass within or out of the sphere you take damage.

Sounds to me like there is nothing forcing them to stay in it, so they can walk out, cease taking damage, and not suffocate.

It'd work amazingly with something like hold perosn.

Precisely

I think that's the point. It deals a minimum of 3d6+2d6/level above 5th, if you leave immediately; not bad, but not on par with fireball, either. But a canny wizard/druid/psychokineticist will use it in circumstances where leaving is more difficult. Say by summoning a couple of fire elementals to sit in the sphere with 'em.

Yup, exactly. Deals less damage but has more uses than normal damaging powers of that level.

Re: [Spell/Power] Burn, baby, BURN!

Originally Posted by Peregrine

I think that's the point. It deals a minimum of 3d6+2d6/level above 5th, if you leave immediately; not bad, but not on par with fireball, either. But a canny wizard/druid/psychokineticist will use it in circumstances where leaving is more difficult. Say by summoning a couple of fire elementals to sit in the sphere with 'em.

Re: [Spell/Power] Burn, baby, BURN!

Very very cool. I like that one. Using entangle first could help too.. though I suppose technically whatever plant is holding you woudl burn up and let go...

Only the mad may judge what is sane

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Re: [Spell/Power] Burn, baby, BURN!

I'd suggest putting a cap on the Augment damage of the Psionic version- We don't want any Psions dumping all of their PP into it- the result could be rolling hundreds or even thousands of Dice for it in the case of Epic Psionicists. @_o

Even worse if they dump all their points but a few then cast Permanence on it.... Then figure out some way to tow it around. Gah.

Re: [Spell/Power] Burn, baby, BURN!

Originally Posted by Mojotech

I'd suggest putting a cap on the Augment damage of the Psionic version- We don't want any Psions dumping all of their PP into it- the result could be rolling hundreds or even thousands of Dice for it in the case of Epic Psionicists. @_o

Even worse if they dump all their points but a few then cast Permanence on it.... Then figure out some way to tow it around. Gah.

There is a cap on it. Psionicists can't spend more power points than their manifester level.

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