MUVEDesign can help you deliver a range of cutting edge projects. As well as editorial consultants and service designers (we are currently developing two in-house Augmented Reality Games plus several iPhone and Android apps) we can build and develop for clients across the following platforms:

APPLE SDK

We are registered iOS 4.1 developers with several apps coming out via the App store soon. We can also place paid apps through onto the store for clients

ANDROID SDK

We are part of the Android development community and can develop applications for android tablets and mobile devices and distribute into the Android market for clients

GEO LOCATION DEVELOPMENT

MUVEDesign are registered developers on both the Layar and Junaio location based browsers that work on Android and iPhad platforms. We can also develop Junaio Glue, marker or pattern based recognition

MARKER & IMAGE RECOGNITION AUGMENTED REALITY

We can develop simple AR marker webcam services using the industry standard Flash AR toolkit or utilise some of the latest technology such as Qualcomm’s Augmented Reality SDK which we are beta registered for

GAMES AND VIRTUAL WORLDS AND SOCIAL MEDIA

MUVEDesign can naturally build a range of social media sites such as WordPress/BuddyPress networks, Drupal or Joomla installs and is well known already as a key Second Life developer but also can create standalone games using software such as Unity – for iPhone, Web, Standalone Mac & PC and even Wii games.

I was looking for one place on the web that had a list of the mix of male and females across the ‘game/virtual world’ space. I have actually found it useful to quote many of these stats to clients who still believe console games, online ‘quest’ based games and virtual worlds are still the domain of twenty something, slightly overweight, couch potato, anti-social males. Nothing could be further from the truth. There are lots of Australian centric insights (eg: SMH here “Never too old to play“) But these are more global or US based. Read on and in no particular order!

The average game player is 35 years old and has been playing games forÂ 13 years.

The average age of the most frequent game purchaser isÂ 40 years old.

Forty percent of all game players are women. In fact, women over the age of 18 represent aÂ significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent).

In 2008,Â 26 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999

Sixty-three percent of parents believe games are a positive part of their childrenâ€™s lives.

More than half – 53% – of all American adults play video games of some kind

Independent of all other factors, younger adults are still more likely to play games.

Among older adults 65+ who play video games, nearly a third play games everyday, a significantly larger percentage than all younger players, of whom about 20% play everyday.

Gaming consoles are the most popular for young adults: 75% of 18-29 year old gamers play on consoles, compared with 68% who use computers

Computers are the most popular among the total adult gaming population, with 73% of adult gamers using computers to play games, compared with 53% console users, 35% who using cell phones, and 25% using portable gaming devices.

The percentage of female video gamers climbed from 33 to 38 percent in five years bolstered in part by Nintendo’s Wii, but also “interactive group games” such as Singstar, Rock Band, and Lips, as well as The Sims, The Movies, Nintendogs and NeoPets.

Consumer Electronics Association study found that 65 percent of women in the 25-34 age bracket play video games, while only 35 percent of men in that group said that they play video games. The key factor involved with these findings is the increasing popularity of casual games, especially among women. (These casual titles are typically found on web portals like Yahoo!, AOL Games, PopCap Games, EA’s Pogo.com and elsewhere.)

Women were found to be slightly less likely than men in the 25-34 bracket to play traditional console games on systems like PlayStationÂ or Xbox.

Old (2000) but interesting item on ‘gender bending’ in games from womengamers.com

6% of subjects play female characters for 25% or less of their gaming time