Comments (Stewart Tame): Part of a line of books, along
with Yoga Explained and Palmistry Explained, the 1958 version of
The Idiot's Guide To ____ series, apparently.

Contents:

1 Foreword
5 Contents

7 Chapter 1 -
Twizzlers: Puzzles and stunts, mostly.
8 Coin and Saucer: Pick up coin from water-filled saucer without
getting fingers wet.
9 Dimes and Pennies: Three dimes, three pennies, seven spaces,
exchange sides by leapfrogging coins.
10 Power of Thought: Magician tells whether spectator is holding
dime or penny.
11 Drop the Match-Box: Magician can drop match-box so it lands on
end, spectators can't.
12 Card and Glass: Glass of water balanced on card.
13 Glass and Cigarette: Cigarette and glass held in hand, both
tossed into air, glass flips over, cigarette lands in glass.
Match in Mid-Air: Lit match seems to levitate behind clasped
hands.
15 Three Coin Twizzler: Three coins placed in hand, one vanishes.
16 The Twizzle Card: Word written on both sides of card turns
upside down, etc.
18 One-Hand Knot
18 Coin and Bottle: Bottle inverted and balanced on coin, bottle
removed without touching it.
19 The Puzzling Label: Label on inside of bottle.
20 Catch the Sugar: Two cubes of sugar and glass in same hand,
cubes flipped into glass one at a time, more difficult than seems.

21 Chapter 2-Pocket
Magic
22 The Penetrating Match: Match impaled on safety pin penetrates
other bar of pin.
23 Stack the Chips: Plastic chips with different colored spots on
each side, spectator stacks chips, notes color on top and bottom
of stack, magician names the two colors.
25 Three Medals: Without looking, magician knows which of three
medals have been selected.
25 The Mysterious Domino: Domino travels from one match-box to
another.
26 Jumping Rubber Band
28 Bottle and Pills: Pellets sink in water, magician covers bottle
with hank, removes pellets without spilling water.
29 Self-Opening Match-Box: Match-box opens itself and some matches
fly out.
30 Self-Closing Match-Box: Variant of above.
31 Magnetized Glasses: Two glasses seem to cling to the cover of a
handkerchief-wrapped book.
32 The Passing Pennies: Under cover of pack of matches, pennies
travel from one hand to the other.
33 Three Divining Rods: Three colored rods fit into tube, magician
reveals which of three is in tube without looking.
34 The Rattle Bars: One bar rattles, other two do not, spectator
never picks the one that rattles.

35 Chapter
3-Self-Working Card Tricks
36 Guess Again: Magician cuts pack, predicts top card of one half,
repeats several times.
38 Find Your Own: Spectator selects one card from ten, deals cards
one at a time, last card left is their card.
39 As Many As You: Spectator cuts off unknown number of cards,
magician does likewise, magician's total seems to predict
spectator's total.
42 The Double Clock: Cards dealt in clock fashion, spectator's
cards show up at the position determined by the total value of the
cards they chose.
44 Three Deal Prediction: Magician writes down prediction,
spectator selects that card.
46 Color Sense: Magician seems to know the ratio of reds to blacks
dealt by spectator.
48 Faces Up: Cards mixed face up and face down, magician divides
deck into two piles with same number of face up cards in each
without looking.
50 Sure-Win Poker Hand: Magician's hand beats spectator's even
though spectator chooses cards.
51 The Identical Cards: Two decks, magician and spectator choose
card with decks behind back, selections match.
54 Nine Card Deal: Spectator mentally selects one of nine cards,
magician reveals it.

79 Chapter 5-Spook
Tricks
82 The Spirit Answer: Two sheets of paper with carbon paper
between, question written on paper and signed by spectator,
spectator's signature transfers through but question
doesn't-answer to question instead.
83 The Polar Ghost: Cool breeze seems to emanate from magician's
fingers.
The Talking Key: Key clinks against glass to answer questions.
85 The Spooky Weights: Fishing weights attached to corks inside
bottles sway at magician's command.
86 The Floating Table: Two different methods.
88 In the Dark: Bookmark thrust into book at random, room
darkened, magician reads first sentence.
89 Under Cover: Magician reads messages written by spectators even
though in total darkness.
91 Catch the Ghost: Room darkened, whirling luminous figure
appears darting back and forth, vanishes the minute the lights
come up.
92 The Spirit Post: Magician's hands tied to post in center of
cabinet, curtain drawn, spirits manifest, curtain opened to show
magician still tied to post.
94 Seance In the Light: Tambourines, slates, etc. on table,
magician holds up cloth in front of table, spirits manifest.
96 The Hand of Cagliostro: Wooden hand on sheet of glass, raps to
answer questions.
98 Cassadaga Propaganda: Small chest filled with tambourines, etc.
lifted up and balanced on the backs of two chairs, doors closed,
spirits manifest.
100 The Knotty Spook: Rope coiled and placed in box with end
dangling, rope pulled out by end and seen to have knots tied in
it.
102 The Clutching Hand: In darkened room, skeleton hand seen to
visibly clutch at spectators.

103 Chapter 6-Larger
Magic
104 The Flowing Coconut: Coconut shell used to dip water from
large bowl, water poured back into bowl, keeps pouring and pouring
and pouring and ...
106 The Eggs From the Hat: So many eggs produced that volunteers
can't hold them all.
108 The Fade-Away Glass: Large glass filled with water and covered
with cloth, audience members feel under cloth to make sure glass
still there, magician whisks away cloth, glass gone.
109 The Imaginary Keg: Cardboard with drawing of keg shown and
placed on easel, tap inserted into keg opening (hole in cardboard)
and several glasses filled,
111 Fish From the Air: Classic Aerial Fishing routine.
113 Houdini's Giant Bowl Mystery: Sheet of glass in frame laid on
table, glass bowl of water on top, water darkened with ink,
streamers and more produced completely dry from bowl.
115 The Great Sack Escape: Magician in sack, tied, knots sealed,
behind curtain, escapes, leaving knots tied, etc.
117 Canary and Light Bulb: Canary removed from cage, tossed at lit
bulb, light goes out, canary seen inside bulb, broken to free it.
118 Fish Globe Production: Bowl full of fish produced.
120 Aquarium Production: Tank full of fish appears on table.
122 Duck or Rabbit Production Box: Box opened and shown empty,
duck or rabbit produced.
124 The Flying Cage: Bird cage covered with cloth, lifted from
table and placed into frame, vanishes.
125 The Pop-Through Frame: Large square frame covered with sheet
of paper and held by assistant, colored silks, flags, etc.
produced by punching hole in paper and pulling them through.

126 Chapter 7-Magic of
the Mind
130 Message Reading: The One Ahead principle.
131 Single Messages: Messages sealed in envelopes, envelopes
signed by spectators, magician reads messages without opening
envelopes, spectators open own envelopes to confirm.
133 The Untouched Card: Two packs of cards, magician takes one,
both packs shuffled, exchanged, cut, spectator selects card,
magician selects prediction card, prediction matches, spectator
never reveals card aloud.
135 Duplicated Thought: Spectator writes message or draws figure
on slate, wipes clean with wet rag, magician takes slate,
reproduces message/drawing.
137 Color Clairvoyance: Colored cylinder chosen by spectator and
sealed in tube, magician divines color.
139 Out of the Phone Book: Book test with phone book.
142 The Marked Name: Names chosen at random written on slate,
magician holds slate and marks one, name chosen from list by
spectator, marked name is the one chosen.
145 The Random Mind: Spectator told to write random three digit
number on paper, magician writes prediction, both match.
147 In the Crystal: Spectator gazes into crystal ball and names
card chosen by another.
148 Calling All Cards: Spectator correctly names cards chosen by
magician.
150 Nailed Thoughts: Deck shuffled, magician nails it to board,
spectator tears off cards one by one, magician correctly names
them without looking.
152 Nine Out of Nine: Spectator given envelope to hold, asked to
concoct random number of five digits or more, arithmetic performed
until a final single digit number is reached, spectator selects
one of four colors, number and color matched by playing cards in
envelope.
155 Relayed Thought: Spectator holds one end of rope, magician the
other, another spectator selects random number, magician calls out
digits, rope-holder stops him on the correct one.
157 The Mental Challenge: Committee of spectators chooses message
while magician out of room, magician enters, writes prediction,
prediction matches message.

160 Chapter 8-Stage
Illusions
167 Film to Life: Magician interacts with film, seeming to enter
the movie, produce objects from it, etc.
170 The Girl of Iron: Girl in trance supports weight of two
people, one on each outstretched arm.
172 The Drop-Away Cabinet: Girl in cabinet complete surrounded by
audience members, cabinet raised four feet above stage, curtains
drop
from sides, girl vanished.
174 The Escape From Sing-Sing: Assistants seem to travel from one
cabinet to the other, cabinets decorated like cells, prison theme.
177 Spiked Alive: Cabinet with spikes at top, assistant enters,
door closed, spikes (handles protrude from sides) pulled to
bottom, spikes seen protruding through bottom of cabinet, moved
back up, door opened, assistant unharmed.
179 The Glass Sheet Mystery: Four assistants carry in girl on
sheet of glass, cloth held up momentarily, girl vanishes.
180 Crushing A Girl: One assistant in box full of balloons, two
assistants in box suspended above it, top box lowered into first,
balloons pop, raised back up, assistants unharmed.
183 The Cane Cabinet: Sword Box with canes.
185 Catching A Bullet: History of trick given as well as one
method of performing, extreme caution advised.