The-Swain's News

By this weekend, Krinkels and I will be posting a link to the demo gameplay video here on Newgrounds, as well as on the Official Project Nexus Dev Blog. We want to share what all these months of labor have wrought. And when this puppy is finally finished, YOU WILL REAP IT.

For those who haven't heard, Krinkels and I have teamed up yet again to bring you a Unity-driven sequel to our last big project, Madness: Project Nexus. Uh oh, he said "Unity" ! What does that mean for the game?

-Unity is a primarily 3D game engine. This means I've had to learn how to code Shaders to give this game a unique look, something to match the 2D style of the series but still help it to pop.

-Support for PC/Mac/Linux (hopefully up on Steam!), with possible future support for XBox and Playstation. Unity isn't just used to develop for web content.

-A bigger game! Flash cannot handle the product we are trying to make for you.

-Some pretty cool animation blending possibilities that couldn't be done in the last game.

We're hard at work in front of our respective rigs, and the style of the game is finally shaping up! Krinkels has been dropping new guns and level pieces on me while I continue to develop the engine.

Don't forget to watch our Dev Blog on Tumblrto see what frequent updates Krinkels and I have got for ya.

Flash could no longer handle the many, many updates we had planned for our little Flash project, Madness: Project Nexus. So we're making a new one in Unity instead, totally from scratch. And it's gonna be HUGE.

I've got TONS to say about this, but most of what we're doing will be posted on our new Nexus2 tumblr account. But for the time being, Matt and I are taking questions here and over on his userpage.

I HIGHLY recommend playing in another browser other than Chrome for the time being. I thought Chrome was deleting data, but it's not...you just can't see it when in Chrome. Your data should be perfectly intact once Google fixes their browser.. I wish I knew why, but this is out of my hands.

Anyway, good luck dying. This update is not for the weaker among you. Seriously, good luck! And thanks for being patient.

A whole new episode, fully packed with content and contenton. Don't let the .5 fool you...on Madness Day, you will uncover the secrets of the origin on Project Nexus...

...as well as the origin of Nevada's greatest fighters.

SEE YOU GUYS SATURDAY.

-- UPDATE --
We're still working, hoping to get this out today. Flash provides us with plenty of opportunities to have to test our work, sometimes for reasons outside our control. BUT...game is done ;)

-- UPDATE 2 --
Still working...haven't slept ;) I am really excited to give this update to you. The new story levels really give you a LOT of Nevada backstory, more enemies, and more killin. IT WILL BE WORTH IT NOW HOLD YOUR HORSES

-- UPDATE 3 --
Flash is garbage. Our game is done. I want to give it to you. BUT Flash would rather keep swapping out the contents of our symbols and making us comb through all assets, again and again, trying to catch all the screw-ups. There's nothing you can do to prevent it. All you can do is spend hours and hours cleaning up after this shitty program.
ANYWAY, the game will come to you as soon as we can finish this tedium once and for all.

Oh, also, I hear people advising that Chrome might be what's causing save files to disappear. I would suggest giving Firefox a shot and seeing if it makes any difference. If it does, let me know! I'll make a bigger announcement about it.

OMG I HAVE MY KRINKELS BACK, I swear to whatever god you wish that we are working on 1.5. Then it's onto 2.0, which will rock your house so hard that it will wake your parents up, and believe me you DON'T want them to catch you masturbating to all the new guns and Jesus powers. Yess goddammit, JESUS POWERS. Have you ever noticed that "goddammit" is not grammatically incorrect according to spell check?

Anyway see you babies soon. BTW blame Krinkels for the delay. THX it;s all his fault

Oh man, we're exploring a whole new world of carnage. What will Episode 1.5 be? We'll be giving you a little playable Project Nexus backstory before the big Ep.2 release. Heralding 1.5 will be a bunch of new armor, guns, and...well, you get the idea. We love you, and we want you to have new toys.

Oh man, have we been working. WORKING, I SAY. Let me tell you a little story.

So we knew it would happen eventually - our file got too big. I blew my wad on a top-of-the-line computer just to export this mammoth beast for the initial launch. But with yet more help from Mike, we discovered a way to split the thing into manageable chunks and get the ball rolling again (a lot like what happened with BoMtoon's Abobo game).

Now Flash is getting wonky on us and we've run into bugs we're not used to dealing with. Not code problems, mind you...just...Flash being a complete moron. Symbols swapping their content, that sort of thing. We're meticulously combing through our work files trying to quash every usurping piece of garbage that crosses our paths.

Oh, but IT'S COMING. And it's coming with more content than all the previous updates combined. Just remember...