John Reiher has been involved with the roleplaying game industry since the late 1970's. Over the years he's been a playtester for TimeLine Games, Tri Tac Games, BTRC, Evil Hat's War of Ashes: Fate of Agaptus RPG.

He's written and designed several games for Tri Tac Games, including FTL:2448, Bureau 13: Stalking the Night Fantastic d20, and Fringeworthy d20. He's now branching out and producing his own selfpublished settings and games.

We have a Discord server, (https://discord.gg/x7ku63J), for folks who want to play online and chat about our games. This is also where we will be playtesting new games as well. See you there!

On social media, we have a MeWe group: John H. Reiher Jr. Games (https://mewe.com/join/johnhreiherjrgames), and a Facebook page: John H. Reiher Jr. Games. Please visit us on either site!

This playset is an accessory for the Fiasco role-playing game.All aboard!
It’s the 1930’s and war is nigh in Europe with Herr Hitler as Chancellor of Germany! But still, you can travel across Europe and the Orient in style on board the Orient Express. Ride the rails in style and experience the best Europe has to offer! Just remember,... [click here for more]

You are agents of the most secret government agency you have never heard of: The 13th Bureau of Justice, also known as: Bureau 13. Your mission is to protect the United States of America and all its territories from supernatural threats and creatures, while at the same time protecting those supernatural that live in peace with man and his civilization.
You are part of Team Fremont, a regional team... [click here for more]

Several days ago, several Mk6-R bioroids, synthetic humans, commandeered a shuttle and landed in the mountains near Seattle, and their "birthplace": Tyler Industries. They have killed several people, including one Scan Runner. Scan Runners are humans that hunt down and "retire" rogue bioroids.
You play as either the escaped bioroids or the humans hunting them. Will the bioroids... [click here for more]

Boldly Going Where Others Have Boldly Gone Before!
Everyone has heard of the Captain James Q. Yurk of the USS Endeavor, pride of the Federated Planets Spacefleet. However, no one has ever heard of you. Why? Well, every ship in the fleet has three watches: Alpha, Beta, and Gamma.
Alpha Watch is ruled by the Captain and his Sporkan First Officer. Beta Watch is commanded by the ambitious... [click here for more]

Everyone has heard of the Captain James Q. Yurk of the USS Endeavor, pride of Starfleet of the Planetary Federation. No one has heard of you, however. Every ship in the fleet has three watches, and the Endeavor is no exception. Alpha Watch, is ruled by the Captain and his Sporkan First Officer, Beta Watch, is commanded by the ambitious Watch Commander Raker and his Tingalong 2nd Officer Whort.... [click here for more]

You see dead people... well, more correctly, you see ghosts of those who have died. That first one scared you real good, but you were able to deal with it and somehow sent that ghost on to the great beyond. You then found out that you weren't the only person who can see ghosts and spirits. So you and other kids with the same abilities have banded together to form the most unique afterschool club: Ghost... [click here for more]

That new family that moved in down the street? You know, the Monroes? Well, I heard that they have a ghost problem! That's right! Ghosts! To bad that there's no one that can help them...
Welcome to the special Halloween Adventure for Ghost Club! A haunting is happening in the old Browstone Cottage that's down the street. Can your kids figure out what's going on and how to lay the ghost to rest? Oh,... [click here for more]

The ISS Tranquility is plying the spacelanes of the Confederation. She's carrying a load of cargo and passengers and travelling through the New Haven systems, headed for the St. Sebastian wormhole gate. Up until now, it's been an uneventful voyage.
Rose Alverez, heiress, has disappeared. On a spaceship with very few hiding places. What's the crew of the Tranquilty to do?
In Space No... [click here for more]

What does that thing your Explorer found do? Is it useful? Dangerous? Or it does something unexpected? Then use the Guide To Artifacts to help you create this gizmo you pried loose from the soil.
The Guide To Artifacts helps the GM and their players flesh out the artifact that they found exploring The Great Chasm. What are its powers? What are its limitations? And most importantly, what... [click here for more]

From Sky Reavers, to Darma, to the great Leviathan, there are many creatures that live within the Great Chasm. What are they like? What do they eat? Who do they eat? To find out, use these guidelines to create your own creatures to bedevil your explorers as they delve into the depth of the Great Chasm.
For use with the Into The Chasm series of adventures, it comes with a blank creature sheet,... [click here for more]

Now that you've gained some prestige and renown amongst your fellow explorers of The Great Chasm, what does it get you? To find out, use our guide to Guilds and Companies. It explains the requirements to go up in rank in the Guild of Explorers, how to deal with the Guild, and how to start a Guild approved company to provide services and resources to your fellow explorers. Or, if you haven't progressed... [click here for more]

So, your explorer needs something special to investigate that dark cave, or to climb down that sheer cliff. Never fear, this supplement for Into The Chasm has what you need to create all sorts of gear your explorers can spend their hard earned cash on!
Or, you're an explorer, and you want to save some money and make your own gear. These guidelines will give you everything you need to make... [click here for more]

Welcome to the new One Page Wonder campaign series: Into The Chasm!
Two thousand years ago a great chasm opened up across the continent. The land collapsed and fell to the unfathomable depths, creating a vast chasm over two thousand kilometers long, and at its widest, 320 kilometers wide. How deep was it? No one knew, as no one has ever returned from the deepest levels of the chasm.
It's impossible... [click here for more]

Beneath the swamps of the Third Strata, lies the Fourth Strata. It's many rivers are fed by the falling water from the Third Strata's swamps. The rivers are not the kind, gentle streams found higher up in the Great Chasm, oh no. They are raging torrents of water that slice through the land, cutting through ground and rock!
It is also where the richest artifact finds are made! As the rivers cut through... [click here for more]

The Second Strata! The "Lush" Strata, a sloping jungle hiding ruins, artifacts, and danger! Yet there are areas of respite, such as the Gardens of Paradise. Only beware of it's gardener.
Next in the Into The Chasm series, the Second Strata guides you to the location and dangers of this portion of the Great Chasm. You will need Into The Chasm: The First Strata to use this module.... [click here for more]

Welcome to the city of Northgate and the Explorers Citadel! This is where you, as an explorer will rest, recuperate, and gear up for your forays Into The Chasm. The city is where you can find things, maybe even a place to live, train, and work on your gear before you your trips down below.
This is part of the One Page Wonder campaign series: Into The Chasm. It provides setting information so your... [click here for more]

The muck and mire of the Third Strata awaits you! The Great Swamp stretches its boggy fingers to draw you in and to explore its bayous and bogs. It's slow going in the swamp, but riches await! And so do the creatures of the swamp. Most will ignore you... and some will find you a tasty treat. Gear up, put your waders on, and explore the Third Strata!
Part of the Into The Chasm RPG, you'll... [click here for more]

The world is just a stage for powerful magical beings and humans are just their pawns in their eons spanning games...
Well, not all humans...
The Iron Angels are the magical warrior girls that fight the dark that inhabits the corners of the world. Each Iron Angel has a their own special power that they use to fight the demons from the shadows of the netherworld.
And the most powerful... [click here for more]

You're a teen growing up and learning about the world. All these new thoughts and ideas running through your head. The last thing you'd expect is to be approached by a pink racoon with wings named Eshesha. He promised you all sorts of powers and abilities, if you helped him rid the world of the Evil Yokai! What he didn't tell you is that you're now an Iron... [click here for more]

Humanity has fought its last war. People are thin on the ground, but you do find some. Some like Grandpa. He took care of you and your friends. He kept the machines running, made sure everyone had at least one meal a day. That everyone had a warm place to sleep.
But then he died.
It wasn't a surprise, he was old. And he made sure that you knew what to do when that day came. So you buried him... [click here for more]

The Kids' Last Tour Companion expands on the world and places where the kids can go and visit. It provides more background information and some advice for first time GMs on how to run an adventure. It offers an optional Experience system, so your kids can get better at what they do. Two new abilities, and two plot hooks for your kids to encounter and explore.
The download includes a new... [click here for more]

Need to remember who is who at the table when you play Kids' Last Tour? Try our new table top tent cards! On the front is a place for the character's name and an artistic rendering of their appearance.
On the back side are all the rules and information that the players need to know to play the game. Use this in conjunction with the character sheet included with Kids' Last Tour or Kids' Last Tour... [click here for more]

"Higher is better" that's what everone says? Who's everyone? Grandpa for one. He would tell the kids stories about how much better the upper levels of the city were than where they were.
Now that the kids are on their own and doing their best to survive, going up in the city is probably the best bet. So, it's off to the nearest looking support tower and try to get to the next level of the city.... [click here for more]

Once you were a Magical Girl and fought the evil Yokai! You and your friends made for a formidable force, you were The Magical Girl Brigade!...
But, you got older, went to college, a trade school, or went to work right out of high school. You got married and had some kids. But... You never stopped being Magical. You are now a Magical Mom! You still fight Yokai, and keep the Weasel, the spirit animal... [click here for more]

Going to run one of the many One Page Wonders Adventures? Then use our One Page Wonders Adventure Worksheet! It's a form-fillable PDF that lets you plan out your adventure and even specify default difficulties for exploration, conflict, interaction, and information!
As they say, when you improvise, it's best to be prepared and the worksheet helps you prepare for your game. The first page is the... [click here for more]

Welcome Adventurers! Need a quick respite from all the court intrigue and politics? Do you want to kick down the door, kill the monster, and loot the bodies without worrying about how it will look back at the capital? Then don your rankest rags, pull out you sharpest pig sticker and become a Scrub Lord! Adventure! Excitement! Ha, you love this stuff! So hop on your warhorse and ride... [click here for more]

Well, when the crap hits the fan, you usually find yourself taking a shower afterwards. And now you want to go to the Brass Monkey Ball. It’s on Eta Wongo, at Jimmy’s Bar & Grill, the happeningest joint in the Hinterland.
But you know what happens, don’t you?
The boss is yelling at you, telling that you have to fly a cargo from one end of the Hinterland to the other end. And... [click here for more]

Along the shores of the Old Mississippi River, there's some good eaten going on at the newest restaurant located on the river. The Barge has a really unique cuisine that's out of this world.
However, there's stories floating around about it, stories of people being changed, of strange dishes with ingredients not of this Earth. You and your group of supernatural investigators are going in and ordering... [click here for more]

It's the future and you are The Toys of Tomorrow!
You are bunch of AI-enabled toys, capable of wonderous feats and fully capable of entertaining your child! You love your child, (you can't help it, it's in your programming) and you'd do anything to make them feel happy, safe, and, of course, loved!
Only... Your child is not at home, and the parents are worried. Your child has gone... [click here for more]

Ahoy mateys! Where ye be sailing? To adventure ya say? Well, what better adventure than to be a pirate! Yes, you, you can be a pirate and go off seeking precious booty! All ye need is a ship and a loyal crew and you'll be set to sail the Caribbean or the China Sea looking for fat Spanish Galleons or Chinese Junks! All loaded down with treasure!
All you need to do this, is this deck of cards and a... [click here for more]