Neverwinter Nights gets Infinite Dungeons

New module generates random levels based on the players' character class, experience, and other factors.

Neverwinter Nights 2 isn't slated for release until later this year, but BioWare this week has released another module for the first game in the series to tide rabid role-players over until then. Infinite Dungeons, the fourth official module for the best-selling 2002 role-playing game Neverwinter Nights, is now available from Bioware's official Web store.

In Infinite Dungeons, gamers can take one of six new characters, or their own created characters, through randomly generated dungeons. The module tailors its difficulty to match characters' classes, levels, and other factors when creating dungeons.

Like some previous Neverwinter Nights modules, Infinite Dungeons is the result of a collaboration between Bioware and a member of the company's thriving mod community. Jason Lowry developed a series of Random Dungeon Generator mods for Neverwinter Nights before putting his skills to use on Infinite Dungeons.

To play Infinite Dungeons, gamers must own copies of the original Neverwinter Nights and its two 2003 expansions, Hordes of the Underdark and Shadows of Undrentide. The download will cost gamers $7.99.

That was back in 2006, but I'm still going to answer.
NWN has something morrowind lacks. Stability. NWN has never crashed on me. Morrowind crashes every 5 minutes. I still play NWN, started hordes of the underdark a few days ago. XD

NWN and Morrowind both have their strong points. Morrowind had great atmosphere, but this has great replayability. I will never get tired of this game. By the way, no one seems to have mentioned this yet so I will: The only thing better about Oblivion than Morrowind is the graphics and physics, nothing else really.

"Is there anyone still playing this...?? it was an okay game but greatly outdone by a small game called Morrowind..."
The answer is yes.
There is still a very active custom content community & because of this,people still playing 4-5 years later (esp. the multi-player). This is a feat most games have not achieved (including Morrowind) . The graphics are outdated, but the gameplay, stories, puzzles & multiplayer still captivate many peoples Imagination. Oblivion, while a very good game with fantastic graphics, has its problems which for me have already outdated it (no multiplayer, only 6 voice sets, & poorly done horses .... just to name a few).

I've been an avid gamer for quite some time now. I must say that I am a die-hard NWN fan, running through the main game and the expansion packs, then onto online mods. One online mod - Aantioch reborn...gave us the oportunity to level to 60!!!
I had no idea they were coming out with a last expansion pack...but i must say that I'm going to wait for NWN 2...and until then play Morrowind which I finally decided to try after being a bit burnt out on NWN.
Two games I am super excited for are NWN 2 and Zelda:Twilight Princess..Oblivion also in the future.

To SnuffDaddyNZ - if you want to experience NWN's at it's best, Hordes of the Underdark is needed.
Epic Levels! I wasn't overly keen on Shadows of Undrentide - it didn't link with the main story at all and none of the major items used in it could be used in any of the other modules.
But HotU let you upgrade any weapon you wanted offered a much better final boss than SOU and what I've already said, let's you increase your character's level cap from 20 to forty!
And if that wasn't enough, it also introduces a certain Red Dragon Disciple amongst other to the list of prestige classes.
But of course, that's just my opinion as to why this expansion pack's great. You should get it - even if it's just to prove me wrong lol!
JT

The key feature of NWN is online multiplayer and a thriving development community. The Multi-player RPing aspect of this game is what makes it so popular still. If you havent ever tried it, check out some of the persistant worlds.
Some persistant worlds, like this one - www.aussienwn.com, require you to download some extra content but if you like RPG's you'll love the persistant world.

Eh well I love neverwinter nights and all, but I cant compare it to Oblivion. For one, there is a huge difference between 1st person and top down perspective roleplaying games, one that gives the games totally different ways of going about things. But in neverwinter nights... I felt alone through the whole game, my companion never really gave me much for conversation or real companionship, and it felt empty at times, while Oblivion seems more alive

I got NWN and Morrowind around the same time and while I really liked Morrowind, I don't play it any more. I still play NWN though, there's so much good user created stuff when you finish the official adventures. There haven't been many games that give a person as much gameplay for the money as NWN.

This will hold me over until NWN2. Random dungeons was always an important part of real D&D. As a DM, I often got sick of trying to think 10 minutes ahead w/ the story. Random dungeons were always a fun different play style.

Yeah the modding community for this game is basically what keeps me coming back. Seriously even when nwn 2 comes out I don't think I'll entirely jump ship considering there are mods with all sorts of animations, clothing, classes and feats available. All you need to do is find a great server to play with some friends on and you're good to go. Also neverwinter nights imo boasts one of the most fantastic gaming communities I've ever come across. Really would recommend it to someone who enjoys close nit communities. Like I think feargus said its like counterstrike for rpgs.. do you think people are ever going to stop playing it

I love oblivion, but I have played NWN almost non-stop since it came out. And have actually stopped play oblivion because my NWN buddies have started having more time.
It is a fantastic game with a great modding community with Bioware backing and support. Everytime I jump over to a new server its like playing a completely new game.

...yeah, I don't think either NWN's graphics or gameplay are all that much. NWN veered sharply away from classic, tactical D&D combat to an almost Diablo-esque action-RPG sensibility (yes, there are turns behind the scenes, and it's pausable, but my point is the sensibility of the gameplay, which is very much of the clickityclick bash-on-the-swarm Diablo format.). Their implementation of the 3.0 ruleset is both strangely fragmented and substantially altered for reasons that are often inexplicable. The alterations occasionally improve gameplay, but more often do not. And the challenge level just isn't there when you can rest every time you clear a room, heal to full, and refresh all spells, without any risk of random encounters.
That said, I still beat the original campaign and Hordes of the Underdark (though the original campaign mostly out of dogged persistence. It wasn't very good. The expansions, on the other hand...). And it *is* the only D&D game so far to offer prestige classes and post-level-20 gameplay. But really, what keeps me coming back are the quality of the campaigns. Even shoehorned into an underwhelming engine with a bad ruleset implementation and only a handful of tilesets, there have been some modules that are nothing short of amazing. (Stefan Gagne, thank you.)
So why the hell would I want to play a randomized dungeon crawl?

They made a big mistake with these addons, that being the fact you need Hordes of the Underdark to play it.
I guess that's because these addon's use assets introduced with that product.
Fair enough, but it does mean missing out on sales from people like me who are crazy about downloading (or buying) every official addon for a product - when I don't own Underdark, yet.

How u guys can compare NWN to Morrowind or Oblivion is beyond me. Both r rpgs, but that is where the similarities end. Both are excellent games in their own rights, but they r completely different in player interaction and gameplay. Where one person says the NWN community is better than Morrowind or Oblivion is wrong. Where NWN has Modules, Morrowind and Oblivion have plugins. Both communities have done an excellent job of adding to the game and the genre. However, if u really want a challenge, create your own Oblivion plug in and find out what making a module is all about.

Morrowind good but I'never finished it. Even though there were mods to add henchman, I still prefer Neverwinter, But I hate fact that they don't use some sort of cd burning service so you don't have to download some of there premium content.
I can't wait for 2 but I've got soooo many mods for 1 I'd hate to delete it.

Interesting...I just started replaying NWN on Thursday. I guess I better check this out.
And to those who say Oblivion is better, I lol. The only thing was good in that was the graphics and physics.
As for Morrowind, well, they're about equal in my mind. Except then NWN has multiplayer. So I guess NWN wins.

Boy_Make_Fire: Is there anyone still playing this...?? it was an okay game but greatly outdone by a small game called Morrowind...
Huh? Morrowind was great but a totally different game than Neverwinter Nights...the only thing they had in common was their RPG genre-other than that it's like comparing apples and oranges

I'm actually still doing some work on an NWN Module myself, i'm starting it out as a single-player, but want to eventually open it up to a multi-player.
It's fun, and even my own college seems to still enjoy the game.

The only reason a person could argue Neverwinter Nights being old, is in terms of graphics. It's gameplay is top notch!
Was never too fond of the Official Campaign though, but there is deffinetly something there for everybody.

[quote]Is there anyone still playing this...?? it was an okay game but greatly outdone by a small game called Morrowind...[/quote]
Nah. Neverwinter Nights is better than Oblivion IMO.
Fantastic mature community. DM tools. Online is fantastic. Good modding tools. Just a fantastic game.
I'm still playing Neverwinter Nights.