AuthorTopic: How to get rid of extra Soul Charges? (Read 5328 times)

Branching off from this topic, the question (quite unexpectedly, at least for myself) arose is "how ot get rid of soul charges"? Although they're used to revive teammates in-game, it seems that some folks don't like to use them or have too many of them for ethical, practical, financial or style reasons (see page 2 of the original thread)! Thus, what sort of solutions would you like to see for this issue, folks?

How about if Luca reaches, say, 50 or 100 soul charges, she can either disperse them in-battle for a poweful elemental attack (e.g. Soul Blast, covers the whole area, like Holy Blast, and deals 20 damage to all enemy units, and friendly units as well, if friendly fire is on) or disperse them at the HQ, but instead gain extra 10-20 PsP or health (the leftover energy released in letting souls dissipate from the material realm into another plane can be gathered by Luca)? What are your thoughts on this?

« Last Edit: July 25, 2010, 08:30:54 AM by KZ »

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Branching off from this topic, the question (quite unexpectedly, at least for myself) arose is "how ot get rid of soul charges"? Although they're used to revive teammates in-game, it seems that some folks don't like to use them or have too many of them for ethical, practical, financial or style reasons (see page 2 of the original thread)! Thus, what sort of solutions would you like to see for this issue, folks?

How about if Luca reaches, say, 50 or 100 soul charges, she can either disperse them in-battle for a poweful elemental attack (e.g. Soul Blast, covers the whole area, like Holy Blast, and deals 20 damage to all enemy units, and friendly units as well, if friendly fire is on) or disperse them at the HQ, but instead gain extra 10-20 PsP or health (the leftover energy released in letting souls dissipate from the material realm into another plane can be gathered by Luca)? What are your thoughts on this?

I think they could be traded for a monetary reward- prehaps a owner at the Arena wants you to revive dead combatants and will pay you handsomely?

I think it will be a tad morally dubious to sell someone's souls for money, don't you think?

I don't know about a secret area- would that require a lot of extra work for Craig? Well, maybe getting a glimpse of what's on the other side, or getting to see some of the backstroies of some of the consumed souls (e.g. put in a couple of generic texts for a Bandit, a Ravinale Guard, a bug, etc) would be quite interesting, methinks. (Though that might look like a rip-off from Mardek 3...)

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I think it will be a tad morally dubious to sell someone's souls for money, don't you think?

I don't know about a secret area- would that require a lot of extra work for Craig? Well, maybe getting a glimpse of what's on the other side, or getting to see some of the backstroies of some of the consumed souls (e.g. put in a couple of generic texts for a Bandit, a Ravinale Guard, a bug, etc) would be quite interesting, methinks. (Though that might look like a rip-off from Mardek 3...)

Craig has made a lot of areas already, I donīt think one more should be any big deal. KZ had a good idea, but rip-offs are something that we should keep the telepath series free from.

Why should soul suck weaken? It's already a weak enough attack as it is, or are you referring to the % of how many times a lethal Soul Suck manages to get Soul Charges?If the latter, I'd still keep it at 100%, and those who wish to avoid extra soul charges, should simply refrain from using soul suck and, instead, use Mind Blast if they know that the attack will kill the enemy unit and get the team a soul charge.

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Well, surely a skilled, or even a semi-skilled gamer could simply use Luca's Soul Suck in times when it won't kill the unit? I am sure that if the player half-heartedly tries avoiding accumulating soul charges, 98% of the time he or she won't be put into a situation where that would significantly affect game play and be of major inconvenience. I actually have to put effort into getting the soul charges, even when I am grinding or facing highly superior/inferior opposition.

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I kind of instictively collect Soul Charges now. I feel it isn't necessary to get rid of Soul Charges. I mean, it doesn't affect anything to have too many, right? Soul suck should be used as just any normal attack in battle. It even has tactical value, being Luca's only long distance attack.

I kind of instictively collect Soul Charges now. I feel it isn't necessary to get rid of Soul Charges. I mean, it doesn't affect anything to have too many, right? Soul suck should be used as just any normal attack in battle. It even has tactical value, being Luca's only long distance attack.

I agree, but don't you mean, "Luca's only long distance attack so far?"

Hmm. I don't know. Not everything need to have a bonus. Maybe it could create a possible battle based on what your personality is. Surely some of the spirits would want to get some revenge for being killed. And the Hero could try to talk himself out of it based on his personality.