I personally don't know the reason it was done, but it was done a long time ago and there's two major reasons I think could have played a role:

- It's much easier to handle from an internal/code-related perspective- The forest world is still unfinished ­— mostly from a graphics and level perspective; only now we're working on some improvements (suggestions and feedback welcome!)

If said improvements are done, the worlds will probably be reconnected again.

The legend says that one day the two worlds will connect by a series of subterranean levels or at least that's what I imagine.

The current gift package contains the level “Crystal Mine” by RustyBox. It’s the first official level to use the crystal cave tiles and supposed to connect Icy Island with Forest Island in a future release of SuperTux.

I just hope to be alive to see those levels with crystal terrain, that would be very nice.

My cordial greetings, and I hope that this project continues wind astern.

They need more developers who are ready to pick up where the old ones left off, (Not saying they'd replace the old developers though) and bring a new energy that has been missing for awhile. We need people with motivation. Maybe that will also inspire the original devs, to come back.

Also, the level called "Up and down", is terrible, and should be removed and replaced. I'm sure there are plenty of people who are willing to make a level for that spot. For the level called "Counter Current," they should use the tree decorations I made, as well as any level that heavily uses trees, especially stumps.

My favorite level is of course, "Counter Current" for its difficulty, and how it uses multiple maps. I like how you don"t know exactly where you"re going, it feels like an adventure. My second favourite is one that I think is called "Down the Rabbit Hole", I like that one for similar reasons. There should be more levels like that.

BlasterMaster {l Wrote}:My favorite level is of course, "Counter Current" for its difficulty, and how it uses multiple maps. I like how you don"t know exactly where you"re going, it feels like an adventure. My second favourite is one that I think is called "Down the Rabbit Hole", I like that one for similar reasons. There should be more levels like that.

I was thinking counter current should be slightly nerfed, revamped and perhaps redecorated in some parts with a new aesthetic.

BlasterMaster {l Wrote}:They need more developers who are ready to pick up where the old ones left off, (Not saying they'd replace the old developers though) and bring a new energy that has been missing for awhile. We need people with motivation. Maybe that will also inspire the original devs, to come back.

Problem is the game is too niche. Since it's lost it's major point of attraction of being one of the only free Linux platformers, it's now just blending in with every other free platformer, and as such won't attract potential contributors meaning that not many will contribute. I feel like the old devs shouldn't have made the forest world if they weren't able to create quality assets. It feels like an unpolished mess made out of repeated placeholder assets that looks pretty terrible, and what sucks now is that we have the burden of basically having to redo every single part of the forest world to make it not look like it was created in two seconds in ms paint. But with the lack of full time devs and a stable team, I doubt that will happen. So the Forest World will stay as the bland sub-optimal boring repetitive filler of a world and nothing will really change of that. (Unless more people contribute, RustyBox's new worldmap is a great start)

Alzter {l Wrote}:I was thinking counter current should be slightly nerfed,

I can see why nerfing it would be considered, seeing as how it's one of the hardest levels on the map, but I was thinking about making more levels difficult. The forest levels should be harder that the antarctic levels. Some of the forest level designs are well done, others are... uh... not. I still agree that it could be revamped though.

BlasterMaster {l Wrote}:[…] I was thinking about making more levels difficult. The forest levels should be harder that the antarctic levels. […]

Since it is a forest, you can add lots of branching (many possible paths on the worldmap). The player then has many choices to get to the castle (or wherever) and so you can put very difficult levels without blocking the player.