We’re back in the Aurora in this new part of the Metro Exodus Guide, and you find Miller in the middle of Katya’s interrogation (picture1). Listen to the conversation and stay a while to listen to Katya talking with Stepan. You learn that little Nastya has lost her teddy bear, a side objective that we will deal with later in the walkthrough (picture2). Take the time to talk to all the Aurora passengers and then meet Miller on the right side of the locomotive to discuss your next objective. You will have to find someone called Krest, who hides in the port, south of your position (picture3). He is a mechanic and can help you restore the Aurora to its original state.

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Then go and see Tokarev, in the back of the Aurora (picture4). Follow him inside the train to get the Tihar, a pneumatic air gun (picture5). While talking with Damir and Sam, you learn that a very radioactive area is on your way between the Aurora and the port (picture6). Sam suggests you to reach the port using a boat located under the bridge.

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Go under the bridge (picture7) and use the boat if you wish. Nevertheless, it is strongly recommended to explore the southern part of the radioactive area on foot. Indeed, you can find a shelter there (pictures8-9).

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Inside, there is a recording (picture10), an excellent shotgun and the first workbench of the game (picture11). Thanks to this workbench you can install your first Suit Upgrade, the Compass (picture12), that you found in the previous part of our guide.

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You can also sleep to restore your health and pass the time (picture13). During the day, you will encounter more bandits and fewer monsters, while at night, the bandits do not leave their camp but the monsters are more numerous and aggressive. The next area you need to explore is only occupied by monsters, so it is advised to go there during the day. Continue on your way towards the port until you reach a large building (picture14). Be careful when entering as you will be surprised by a new type of enemies in the Metro franchise. Fight for your life during a QTE sequence and then search the building.

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Go upstairs (picture15) to let yourself fall on the other side of the building. In the backyard, pass through the opening at the back right (picture16), and immediately go down the stairs on your left (picture17).

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Open the grid with a kick (picture18) and go retrieve the “Faded Note” on the back shelf (picture19). In this same room you can also recover resources on the strange mushroom-shaped creatures.

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Then go into the room at the back to find a grid that allows you to access the sewers (picture20). Progress while neutralizing the enemies (picture21) and until you reach a ladder on your right (picture22). The latter takes you directly to a hangar.

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Krest, from his crane, asks you to find a way to get on the roof of the building. Repel creature attacks (picture23) and remain highly mobile so as not to be surrounded, as these enemies are particularly dangerous in groups. Then climb the stairs to reach a footbridge (picture24) that leads you to the roof. Here new enemies attack you, but Krest helps you to eliminate them (picture25).

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Once the area is peaceful, he brings the crane down, which allows you to reach him (picture26). Discuss with him and take the binoculars he gives you (picture27). Use them to place markers on your map by looking at the points of interest he describes to you one after the other (picture28).

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Then follow him to his shelter inside the crane, where you can rest and use a workbench (picture29). On the back wall next to the window, you can retrieve a new Postcard (picture30). Then join him outside to leave the crane using a zip line (picture31), and finish this part of our Metro Exodus Guide.