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C++ Training Courses

Local, instructor-led live C++ training courses demonstrate through hands-on practice how to develop applications with C++.

C++ training is available as "onsite live training" or "remote live training". Onsite live C++ trainings in Denmark can be carried out locally on customer premises or in NobleProg corporate training centers. Remote live training is carried out by way of an interactive, remote desktop.

NobleProg -- Your Local Training Provider

Testimonials

★★★★★

★★★★★

Excellent trainer with huge knowledge about the subject.

Krzysztof - GMV Innovating Solutions Sp. z o.o.

Course: Programming in C++

Chosen topics were OK.

ZITRO LABORATORY

Course: C++ 11 Programming

In my humble opinion, the trainer, he has explained everything with a perfect rhythm maintaining the balance between theoretical and practical material. Beside this, the material was fine.

Héctor González Gómez - ZITRO LABORATORY

Course: C++ 11 Programming

mix of theory and exercices

ZITRO LABORATORY

Course: C++ 11 Programming

way of conducting

HSBC Service Delivery (Polska) Sp. z o.o.

Course: Programming in C++

Translated by

C ++ issues were immediately implemented on the computers by the training participants.

Paweł Musiał

Course: Programming in C++

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Training in the form of workshops with the exercises themselves. The whole theory applied, without unnecessary presentations

GMV Innovating Solutions Sp. z o.o.

Course: Programming in C++

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The way of conducting classes and the comprehensive knowledge of the trainer

This is a 2 day course aimed at C++ programmers who are interested in applying the new C++11 standard in their industry. It is particularly useful for financial applications developers covering all new features with coding examples to be executed within the lab

Unreal Engine is an industry-leading suite of game development tools for creating 3D games. It has been used to develop many of today's games and series, including Borderlands, Gears of War, BioShock, and Mass Effect.

This training covers the fundamentals of game development with Unreal Engine 4 while giving participants the chance to create their own sample game.

This training intends to introduce C++ as the common extension of C when applying object-oriented embedded system development. Since C++ encloses C, this training takes us from C to C++ in a natural way, and looks under the hood of how C++ is implemented. This is especially valuable to comprehend when applying C++ in an embedded resource limited environment. The C++ standard has recently been undergoing a major revision, a.k.a. as C++11, and a new one is on its way, C++14. This course addresses subjects brought in with these revisions that are especially useful like high performance memory management, concurrency making use of a multicore environment, and bare-metal close to the hardware programming.

GOAL/BENEFITS

The major objective of this class is that you shall be able to use C++ in a “correct way”.

- Introduce C++ as an object oriented language alternative in an embedded system context- Show the similarities ‑ and differences ‑ with the C language- Comprehend different memory management strategies – especially the move semantics introduced with C++11- Look under the hood and understand what different paradigms in C++ leads to in machine code- Use templates to achieve type safe high order abstractions for bare-metal close to the hardware programming – memory mapped I/O as well as interrupts – especially the variadic templates introduced with C++11- Provide some useful design patterns especially applicable in an embedded context- A few exercises in order to practice some concepts

AUDIENCE/PARTICIPANTS

This training is aimed C++- programmers who intend to start using C++ in an embedded system context.

Is C++ suitable for embedded systems such as microcontrollers and real-time-operating-systems?

Should object-oriented-programming be used in microcontrollers?

Is C++ too far removed from the hardware to be efficient?

This instructor-led, live training addresses these questions and demonstrates through discussion and practice how C++ can be used to develop embedded systems with code that is accurate, readable, and efficient. Participants put theory into practice through the creation of a sample embedded application in C++.

By the end of this training, participants will be able to:

- Understand the principles of object-oriented modelling, embedded software programming and real-time programming- Produce code for embedded systems that is small, fast and safe- Avoid code bloat from templates, exceptions, and other language features- Understand the issues related to using C++ in safety-critical and real-time systems- Debug a C++ program on a target device

Audience

- Developers- Designers

Format of the course

- Part lecture, part discussion, exercises and heavy hands-on practice

C++ 17 (C++17) is the latest version of the C++ programming language. It adds several new "big" language features with the aim of helping programmers write simpler, cleaner and more expressive code.

In this instructor-led, live training, participants will learn about C++ 17's most important new features as they step through the creation of a sample C++ application. Case studies and interactive discussions will be combined with hands-on practice to demonstrate how to get the maximum benefit out of C++ 17. By the end of this course, participants will have the knowledge and practice to make the best use of C++ 17 for writing clearer, simpler, higher-quality C++ code.

Audience

- Intermediate C++ developers

Format of the course

- Part lecture, part discussion, exercises and heavy hands-on practice