Shadowed Unit Frames

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!

Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't

Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs

Aura Indicators: Display colored squares or icons for certain auras on any unit

Fader: Fades frames when out of combat and inactive (100% mana/no target)

Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.

Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them

Range Checking: Fades frames out that are out of range of you

Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager

Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Hendrik Leppkes:
- Add missing tag name entries
- Add sec:curpp/abscurpp/curmaxpp/absolutepp tags, a generic version of the druid:* tags
- Force a power update on PLAYER_UNGHOST to catch resurrecting after a corpse run
- Fix deleting the last aura from a group
- Add safety checks to ensure aura config is setup properly

Tag as v4.1.5

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Hendrik Leppkes:
- Add a smart hostfile/friendly aura filter
- Use RegisterUnitEvent for UNIT_AURA
- Added a new option to change the color of the healthbar if the unit has a curable debuff
- Update power statusbar and tags after repopping at a spirit healer
This uses the deprecated UNIT_MANA event, since its the only one that
actually fires in that instance and seems vaguely related.
- incheal: fix framelevel in a few cases and simplify frame level handling
- incheal: Always check the maxHealth and bail out early if its not set
- Remove more remnants of obsolete power types

Hendrik Leppkes:
- Report proper maximum power values for all power types
- Set a proper default for new powers
- Disable Mage Arcane Charges Aura Points mode, its handled as a full power now
- Remove Anticipation from Aura Points
The spell was changed and no longer does what it once did.
- Fix curable debuff types for Monks and Paladins
- Bail out early with zero combo points

Hendrik Leppkes:
- Remove innervate aura, the spell no longer exists
- Remove unregister of UNIT_NAME_UPDATE in split group headers as well
- Don't unregister UNIT_NAME_UPDATE on group headers anymore.
This fixed an issue in WoW 3.x which does not exist anymore, and has
in fact caused issues with raid members not being displayed reliably
after joining a group since MoP.

Tagging as release v4.0.10

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Shadowed:
- Strip out MoP indicators to make nevcairiel happy
- Don't update runes if cooled is nil
- Dropped cooldown wheel alpha hack as it was apparently fixed
- Updated auras with Hellfire Citadel (Thanks MysticalOS)
Hendrik Leppkes:
- Update TOC for 6.2
- Fix first group in split raid frames being hidden after reload in a raid
Shadowed:
- Make sure we register UNIT_COMBO_POINTS for target CPs now
- Bypass combo point unit filter for non-events
- Combo Points can be shown on the target unit again too
- Ensure indicators always have a priority
- Make sure we kill combo points on target

Tagging as release v4.0.9

--------------------

Shadowed:
- One last Combo Points bug fix
- Fixed an error on Chi points
- Typo
- Redo the Eclipse Bar to add a highlight based on where you are, and fixed the arrow going outside of the unit frame
- Redo the combo points module, should fix random bugs when using Chi, Holy Power, Shadow Orbs, Soul Shards, Aura Points and Combo Points
- Debug code is bad
- Only hide pet frames if we have a vehicle UI (Tries to fix Mount-in-Training not showing)
- Yet another attempt at fixing Blizzards insane crash bug
- Stripped out split frame group hiding as it doesn't work
- Fixed split headers not hiding when toggling them off
- Fixed split raid frames being scattered on UI Reload
- Make sure we default x/y for combo points too
- Trying a fix for the combo point crash bug
- Fixed combo point config due to target -> player move
- Trying a fix for Holy Power
- Added default aura indicators
- Hide Arena prep frames when arena frames are hidden

Tagging as release v4.0.8

--------------------

Shadowed:
- Variable scoping is hard
- Typo
- Should properly fix zone units showing up in the wrong zone
- Revert the majority of the range checker changes to get it stable
- Fixed error when using a fishing lure
- fixed MONOCHROME font crashing SUF
- hide the split raid frames when not in a raid
- Fixed bugs with zone enabled units not actually being restricted to zones
- Fixed range timer start/stop bugs
- Disable dismissable totem bars if we only have one "totem"
- Fixed bar block combo points error if we had more than expected
- Bump frame strata to fix raid manager/work order visual issues
- Cleaned up Chi code

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

First off, Excellent job so far, I've happily switched to this for my characters, and have been enjoying tweaking with them and figuring out just how far I can push them.

One request though, or maybe I'm just blind, I don't see an option for a smooth bar update. If I do 8000 dmg to a mob, it just simply jumps down, and was wondering if I could post request for a smooth transition from postion a -> b

Originally posted by Shadowed globus: Not sure about adding different raid sizing, I'll think about it but not sure I can add it cleanly. Which raid indicators are you talking about specifically, the ones included in ShadowedUF_Grid, raid targets, ready check?

not sure about the official name, maybe "raid target". I speak about the signs you put on players/mobs for the raid (star, circle, cross, ...). I haven't test it with last version as I have no acces to Wow atm, the problem is with version of 06/09 as I remember.

p.s. glad to see you at least think about the idea of dynamically resizable raid frame. It may be a great differentiator with other Unit Mods

zacharysc: There are no dragon type of indicators for mob type, you can use the [classification] tag for Rare Elite/Elite/Boss/etc indicators, or [shortclassification] for R+/+/B/etc.

bogey: No way to search these comments specifically that I know of, what do you mean by timer on buffs/debuffs. If you're talking about the time left specifically in seconds, then you need another addon, the one in the screenshot specifically is OmniCC by Tuller ( http://www.wowinterface.com/download...36-OmniCC.html )

Politig: This seems like it might be more of an issue caused by the colors exaggerating the bar spacing, if you could provide a screenshot of it happening that would be great, been using it the best few days and not noticed any issues.

kalandorno: You cannot show yourself in the party frames, I'll see about adding it if it's simple. Not sure if I want to add the color health bars for decurse type, but I'll think about it.

globus: Not sure about adding different raid sizing, I'll think about it but not sure I can add it cleanly. Which raid indicators are you talking about specifically, the ones included in ShadowedUF_Grid, raid targets, ready check?

runamonk: Will see about getting something like that added in the next push.

This might not be fixable, but while using the border Square Clean and in a party with 2 other DKs and 2 Priests, the gaps between the priests' health and power bars were noticably larger than the DKs. I cant tell if its a DK issue or a Priest issue. I find that the same problem occurs while using ag_unitframes.

Love the addon. Messed around with pitbull4 for about 2 hours to get it the way i wanted. Then i found up it was using so much cpu cycles, i had to bin it.

Got this to do everything i wanted bar 2 things:

1) Is it possible to include my own unit frame with my party frames.
I have My unit frame down the bottom, but my party frames up the top. I find when im healing i tend to ignore my own bar too much if they are not with the party frames.

2) You can colour raid frames health bars by debuff type. Is it possible to do this for other frames too?

the last week I made a lot of raids both 10 and 25 (and some wg bg too, so 40 people). I use the raid frame display in columns and I set the max frame by column to 15 (which seems to be a max for the size of my screen and my old eyes)
So in raid 10 I have only one column, for raid 25 2 columns and 3 columns for raid40.
As the frames are a little small I feel more comfortable to play with the scale of the raid frame when I'm in raid10 to have like 50% bigger raid frames.

So I wonder if it would be difficult to implement a dynamic size of raid frame based of the number of people in the raid. or maybe have 3 types of raid frames instead of one (raid10, raid25 and raid40 raid frame types) and be able to dynamiccaly swap the type of raid frame used based on number of people in the raid.

one small pb I have at the moment is the position of raid indicators, when I change the position in conf , the symbols disapear totally or are not displayed where they should (or at least where I expect them)

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