]]>By: Graeme Monkhttp://blog.us.playstation.com/2011/09/22/mercury-hg-slides-onto-psn-this-tuesday/#comment-647640
Tue, 27 Sep 2011 12:21:38 +0000http://blog.us.playstation.com/?p=59865#comment-647640We wanted the game to look as slick as possible and react quickly. The fill rate for 1080p meant that the screen refresh would have been much lower than the 60fps that we wanted.

The depth of field effect is something that we’re really pleased with and glad that you like it too. Antialiasing is done as part of the post processing after rendering, and is often called “edge based” antialiasing. We do it this way as we use deferred rendering techniques on the SPUs to push the per-pixel lighting effects as much as we could on the PS3.

Co-op DLC is something that is being considered for the future, there are some really interesting ideas that we’re developing and we’ll let you know as and when we can release more details.

Music has been done by two artists, Jilk and Sugar Jesus. The music is MP3 format (128kb/s) as standard and so is not in a lossless format. That said if the PS3 will let us play it, you can play it in the game and have the levels dancing to your own tracks.

Mercury Hg control is vastly improves with the twin sticks and camera control.

The original stages from both games are not in this version as we’ve redesign most of the elements. That said, there is no reason for them not to be in there and could be done as additional DLC packs. Hassle Yoh, I’m sure he’ll push something through :)

]]>By: Graeme Monkhttp://blog.us.playstation.com/2011/09/22/mercury-hg-slides-onto-psn-this-tuesday/#comment-647631
Tue, 27 Sep 2011 11:45:26 +0000http://blog.us.playstation.com/?p=59865#comment-647631Part of the original design brief. We wanted to make Mercury Hg really stand out, not only from its predecessors but also from a vast majority of other games out there at the moment. Download and enjoy!
]]>By: Graeme Monkhttp://blog.us.playstation.com/2011/09/22/mercury-hg-slides-onto-psn-this-tuesday/#comment-647630
Tue, 27 Sep 2011 11:44:18 +0000http://blog.us.playstation.com/?p=59865#comment-647630So SIXAXIS was something that we wanted in from the beginning and trying to balance this to please all of our tastes was a challenge, will be interested in hearing your feedback. There is the Dualshock twin stick support as well for those looking for that type of control.
]]>By: Graeme Monkhttp://blog.us.playstation.com/2011/09/22/mercury-hg-slides-onto-psn-this-tuesday/#comment-647629
Tue, 27 Sep 2011 11:41:47 +0000http://blog.us.playstation.com/?p=59865#comment-647629First off, apologies from all of us at Eiconic – we’ve been real busy trying to get the next project in place.

Hi Jeff, yeah, we had quite a few comments regarding the difficulty of the previous titles. As mentioned we’ve aimed at making Mercury Hg vastly more accessible; The levels can be completed quicker with each level having a number of different targets for completion.

All I can say is download the demo and give it a go. Hopefully you’ll remember just how good Mercury is and go on to purchase the full game – it’s worth every cent!

]]>By: syscomanhttp://blog.us.playstation.com/2011/09/22/mercury-hg-slides-onto-psn-this-tuesday/#comment-647617
Tue, 27 Sep 2011 06:52:34 +0000http://blog.us.playstation.com/?p=59865#comment-647617I love Mercury and Meltdown on my PSP. Worth it on the PS3 for $5.00.
]]>By: ItsNymohttp://blog.us.playstation.com/2011/09/22/mercury-hg-slides-onto-psn-this-tuesday/#comment-646522
Fri, 23 Sep 2011 18:33:24 +0000http://blog.us.playstation.com/?p=59865#comment-646522A new Mercury game? Yes please!
Loved the original games on the PSP and was always a little bummed that I couldn’t play it by tilting my PSP the way I’ve seen the game shown off before, so I’m really glad to see the Sixaxis support!

Love the whole music upgrade the game got, and all for just $5? Sold!
Looking forward to the release next week!