Lara Croft is back but not without some baggage. Yesterday Microsoft announced Rise of the Tomb Raider during their E3 press conference. In the trailer, Lara is undergoing some psychiatric therapy to presumingly deal with the events that transpired in Yamatai.
While Lara often struggled through the Tomb Raider reboot, it looks like she will begin to embrace who she is in Rise of the Tomb Raider. According to Microsoft, "In the next chapter of her journey, Lara must use her survival skills and wits, learn to trust new friends, and ultimately accept her destiny as the Tomb Raider."
Tomb Raider hits next gen consoles holiday 2015.
Is holiday 2015 too far away to get pumped for Lara's next adventure?

Crystal Dynamics announced at VGX 2013 that their next release is a revamped version of this year's release, this time called Tomb Raider: Definitive Version.
The game will contain enhanced visuals and all of the DLC released for Tomb Raider, and was co-developed by Crystal Dynamics, Nixxes, and United Front Games.
Tomb Raider: Definitive Version will be released for Xbox One and PS4.
Are you looking forward to a visually enhanced version of Tomb Raider?

2013's reboot of Tomb Raider caused a boatload of controversy before it was even out. Thanks to promotional videos showing Lara being abused, apparently assaulted, and more, many felt themselves unable to keep silent. Crystal Dynamics was accused of destroying the famous character, being an egregious affront to women as a whole, and overall was a very rough time for the game. After a while, it all calmed down and Tomb Raider was finally released.
Surprise, surprise, it is still divisive as ever. Many now adore the game and hold it up as a shining example of gameplay and characterization. Others of course dislike it, but that is true of any much-hyped release. No matter how you feel about the game, though, it has come out and there“s no longer a way to feign innocence about it. The focus of this piece is about the protagonist Lara Croft and why gaming could learn a lot from her.
Lara Croft is displayed as a competent, intelligent woman when Tomb Raider begins. Although she feels unprepared for being cast on an island to fend for herself, she soldiers on and becomes a powerhouse by the end. Although this implausible transition occurs, and is not new to video games, the way her growth of character is depicted is very much worth noting. It manages to make this inhuman shift human.
Yes, Lara does not waste time from being saddened over killing a deer out of necessity to wasting countless enemies via her bow and guns, but she does so without feeling overpowered. This is due to the narrative being weaved on the battlefield. For about half the game, enemies taunt each other and Lara through dialog quips that they don“t need to worry about one lost woman. To them it is just eventual that a single person without their weapons and armor is going to get caught eventually.
Of course, with players taking control of Lara, she will not get caught. If the player wishes to keep going, they are going to win every single firefight. Instead of other games where enemies don“t take much note of a character“s uncanny skill, these enemies are very much aware of it. At around halfway through the game, we see a distinct shift in Lara“s character. Enemies scream in fear that Lara is coming - that she“s still living. She retorts with an excited â€œyes, still alive!â€ as she mows them down with new-found ease.
This strange pleasure Lara now gets from succeeding against all odds is played on in many future fights. From then on, it“s not rare to hear enemies fearful of her approach. They express disbelief at her killing everyone and only want to run when they know she now has her sights set on them. Still, they fight, as enemy soldiers in games are required to do. It feels weird to hear characters react with human emotion because that“s something not often seen aside from boss fights or really specific scenes in other games.
Through an attainment of power, Lara should become just another heroic power fantasy. While she is incredibly powerful, she is still never so much so to become unrelatable or relegated to pure fantasy. For example, her form becomes quite dirtied from blood and dirt. Although her death scenes feel as if they are a bit much, the changes to physical appearance do keep her struggles in mind at all times. You can recall her long journey through the wear and determination on her face. She is immediately more real than characters who meander through a game without ever appearing different. Thankfully, she is able to avoid becoming like games which reduce women“s clothing to tiny ribbons or else this visual evolution would prove a very different point.
Lara is presented to us as a real being. She still does the unbelievable, but with an air of authenticity. Beyond bringing gameplay into her narrative, the actual story also revolves around her strength and how she grows into the woman that gamers know she will become. Lara initially is an unwilling participant in the events around her, which is an incredibly human response. Rejection of her call to action is short-lived, however, as gamers and the story need to progress onward to meet up with, and eventually save her partners.
Although hopefully none of us can relate to fighting for our lives on an island of cultists, we can empathize with a feeling of powerlessness. Lara goes through trial after trial, only to be pushed back further than before. Frustration builds within ourselves as well as Lara, and we can embody this into playing increasingly intense firefights. Because Lara does not begin as a bulging steroid abuser with snide sense of humor, we are able to relate and live vicariously through her adventure.
The question is now why is this such a rare thing to see in games? There have been many critical of characters such as Nathan Drake who, while goofy and adorable, still manage to decimate thousands in one game. Sure, Lara may be as much as a psychopath as him, she manages to be far more relatable and likeable without ever having to crack inane jokes or flash a dashing smile. It“s a weird dynamic which only becomes more obvious when playing both games back to back.
It appears that Crystal Dynamics felt okay with humanizing their character because she is a woman. Men are certainly allowed moments of weakness or ineptness, but much less so in the world of gaming. This could become an editorial in its own, but stands in this piece to simply provoke new thoughts. Nathan Drake does not get to become as human as Lara because Naughty Dog is not prepared to write a male lead in such a way. Perhaps they will do so with The Last of Us, but it seems so far that most worry and inability will be channeled through Ellie, with Joel simply gritting his teeth and moving perpetually onwards.
Whether or not everyone enjoys the rebirth of Tomb Raider is not how the game will be remembered. It should stand as a piece of interactive narrative that treats a game character as something other than a moving tank. Despite Lara“s lead role in a third person shooter, she maintains her humanity and that is something more developers should study. In making characters more â€œrealâ€ they can begin to create truly interesting stories to wrap their games around instead of just more of the same. Creating engaging stories (even around the framework of a shooter) would please everyone involved - both developers and gamers.

http://www.gamersbook.com/scene/giveaways/tomb-raider-giveaway/
I got this from BigandTasty on GDD.
Good luck to all that enters.
Not sure if the retweet and sharing on fb is a requirement. I only retweeted. Let us know if it is a requirement if anyone figures it out.

In what may be the biggest non-surprise of the day, Square Enix CEO for Americas and Europe Phil Rogers confirmed in a blog post on the company's site that a sequel to this year's Tomb Raider is currently in production and "well into development."
Darrell Gallagher, Head of Product Development and Studios, also made a statement on the matter, saying:
"We“re very excited to confirm that the team has started working on telling the next chapter in Lara“s tale. It“s still early days, so I“m afraid I can“t provide any further details for now save my assurance that we“re not resting on our laurels and acclaim from Tomb Raider“s recent successes, but working hard to raise the bar even higher and re-affirm the faith you“ve shown."
Strangely enough, the company has not directly confirmed in a statement that Crystal Dynamics is working on the game, but Gallagher was the head of the studio before taking on his current role with Square Enix, plus Crystal Dynamics retweeted the news, seemingly indirectly confirming that they are indeed working on it once again.
No expected release date (or year) or platforms were announced, though Rogers confirmed that it will be a next-generation title.
Are you excited to hear about the sequel to Tomb Raider?

This is a pretty good price...if you can get past the fact that it's on Origin:
http://store.origin.com/store/ea/en_US/DisplayProductDetailsPage/productID.273547900
Just throwing it out there for anyone interested, since I know some people were waiting for it to be in the $20-$30 range before buying it.

Developer: Crystal Dynamics
Publisher: Square Enix
Platform: PC, Xbox 360, PS3
Release Date: March 5, 2013
ESRB: M for Mature
This review is based on the PC version of the game
Ten to fifteen years ago, the name Lara Croft meant something different. Starring in the much-loved Tomb Raider franchise, Lara was a buxom heroine, adored by male fanbases all around the world. She was a potent killer with what many considered a perfect figure. Fast-forward to 2013 and Lara Croft is an entirely different person. She's every bit as strong, if not stronger, than the Croft of old but she's a new heroine for a new age. Gone are many of the objectifying elements that are archaic. Lara has been reborn in what is one of 2013's first surprise hits, Crystal Dynamics' Tomb Raider.
Tomb Raider opens with a slickly produced CGI montage that details how she comes to be stranded on a mysterious island. Her ship is sunk in a freak storm, killing a number of the ship's crew in the process. Alone, with only a few scattered survivors hidden about the island, Lara is vulnerable and beaten. In fact, the early chapters of Tomb Raider seem to revel in pummeling Lara to a pulp. It can be hard to watch, but it's through Lara's pain that we see her develop into the true Croft descendant she is.
In this lush paradise, Lara finds herself beset by both natural and human enemies. The abandoned Japanese civilization is teeming with numerous cult-like survivors, wolves, environmental hazards, and other dangers. The old Tomb Raiders seemed to offer violence as the only recourse for working one's way out of a pinch. The new reboot, however, is a bit more hesitant to turn Lara into a soldier. Her first kill is shocking, gruesome, and necessary to prevent an attempted sexual assault. While jarring, it's realistic and rather mature for a series that focused on Lara's physical assets rather than her character.
Once Lara kills her first survivor, she becomes a hunter. Lara has access to a bow which she can use to kill animals and enemies for weapon upgrade resources. She can also use conventional firearms that are found throughout the environment. Each weapon has a powerful kick and tears apart foes with relative ease. Weapons can also be upgraded to have higher damage outputs and bigger magazines. At first, Lara also won't be able to access certain areas until she unlocks equipment like the ice pick. Once she gets access, she can then backtrack using various campfire fast travel save points and explore the hidden ruins for treasures. It might seem silly to force backtracking but it encourages creative exploration and rewards the diligent with unique finds.
That said, Lara is still very susceptible to gunfire and can only take a few hits before she dies. Enemies will also flank and use molotov cocktails to flush her from out of cover. The AI isn't brilliant, but bullets are lethal enough that the combat isn't a pushover. Every target is a potential killer if you don't manage your ammo and cover carefully.
Lara can also stealth-kill and melee enemies using brutal execution moves. I don't buy that she becomes a stone-cold killer, but given her circumstances, I see few other ways she could go. Eventually, Lara will face enemies that go beyond the average foot-soldiers and require dexterity to dodge their attacks. I won't say what they are, but trust me when I say the first encounter against them is very frustrating. These battles aren't the worst, but they aren't my favorite either.
Narrative wise, Tomb Raider is more akin to an M-rated Uncharted game. Lara journeys to find a lost Japanese civilization that was potentially ruled by a shaman-queen. You can see where this is going, I'm sure. Plot aside, the most impactful element is watching how Lara develops. She starts as a vulnerable adventurer and quickly becomes a powerful hunter.....a powerful tomb raider. She's the highlight of the story and stands among some of my favorite heroines, something the old Laras could never achieve. This Lara has real depth and maturity, unlike her previous incarnations.
To say Tomb Raider is beautiful is an understatement. Though textures and some objects don't look great up close, the stunning vistas and massive amounts of detail provided are fantastic. The audio and voice work are equally strong. Lara's actress is especially strong, adding emotional weight to her struggle. The atmospheric sound design is top-notch, pushing Tomb Raider into psychological horror at times. It's a different, unique approach to the franchise that breathes fresh life into the series.
If there was one part where Tomb Raider falls apart, it's the multiplayer. While serviceable and fun with friends, the competitive matches rarely inspire more than frustration due to laggy matches and some poorly implemented mechanics. The included maps are based on campaign levels but don't feel as open or fun as the main game. There are a few token modes to choose from, but don't expect to spend a whole lot of time in the multiplayer. Tomb Raider is a solo experience, and that's the way it needs to be experienced.
From the start, I knew 2013 was going to be a good year for gaming. Tomb Raider was an unknown factor, though. It looked great, but the numerous changes and mature material put me at unease. Luckily, it is easily one of the best action games to come out this year. Filled with great set-pieces, satisfying combat, and compelling character development, Tomb Raider is a real treat for those looking for that next kick of adrenaline.
Pros:
+ Strong character development
+ Incentive for exploration
+ Fun combat that never feels unfair
+ Slick production values
Cons:
- Later enemies can be annoying
- Multiplayer is lackluster
Overall Score: 9 (out of 10)
Fantastic
Tomb Raider is a great entry to the action-adventure genre. If you have a pulse and like great games, I can't recommend it enough.

The developers of the Tomb Raider reboot - Crystal Dynamics - will be releasing their game for PlayStation 3, Xbox 360, and PC. But wait...no Wii U? Sadly, it seems Lara Croft's new guardians have decided against making a port of the game for Nintendo's new home console, and with valid reason. Were Crystal Dynamics to bring Tomb Raider to Wii U, they would want to make it much more than a simple port. Considering the console's unique interface. In a recent interview with the Arabic website True Gaming, the game's creative director Noah Hughes shed some light on this very matter:
"I'm always a fan of the Nintendo systems," Hughes said. "in particular they really push interface design, and from a game design perspective it's fun to play with new interfaces. Having said that it's something that I think we would want to tailor the experience to if we were going to do it."
That's all well and good, but why not just release a different version of the game for Wii U like other third-party developers have been doing? Hughes covered that by explaining that Crystal Dynamics has been working to give players the same experience on PS3, 360, and PC versions of the game. By bringing Tomb Raider to Wii U, the developer would be too inclined to do more than simply port the game, changing up the control scheme and whatnot to accommodate the console's unique GamePad. And by doing so, they'd be giving one console a different version of the game, which would be going against their plans on making each version equal.
In the same interview with True Gaming, Hughes said that "all three [other console versions] are really trying to deliver roughly the same experience but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface." Hughes went on to say, "that's something as a gamer I love but it's something you don't want to do half-heartedly as a developer." You can check out the full interview in the video below:
Would you have liked a Wii U version of Tomb Raider? How do you feel about the game in general?

Lately, it is rare for popular games to not receive some form of special edition. Although we can question how "limited" they may be, they still exist to cater to an audience who wants more content (physical or digital) with their purchase. Toady, Square Enix has announced that the upcoming Tomb Raider reboot is getting a snazzy special edition.
The Tomb Raider Collector's Edition is set to include both tangible goods as well as some DLC content. In regards to physical items, it includes a Lara Croft figure by Play Arts Kai which comes with three weapons. Then there is a double-sided map/poster, lithographic print, three iron-on badges, and a CD with 10 songs from the soundtrack. Downloadable content is comprised of a weapons pack. This will all come within a collectible case modeled after a survival tin.
You'll be able to grab this edition of the game in either 360 or PS3 forms. Although a PC version is also coming, the details for what editions that may have are still pending. This version of the game will cost $100, which is a pretty fair price compared to some other special editions. Tomb Raider will be available on March 5, 2013.
Does this edition interest you or is the plain game a better purchase?

I don't think these videos were posted here before so I'll put them up.
Far Cry 3:
Far Cry 3 could be really good. It sounds like the developers are fixing a lot of problems people had with Far Cry 2 along with bringing back some elements that people liked about the first game. This looks better to me than any other shooter this year.
Tomb Raider:
This game is definitely following the Uncharted formula to a T. The survival elements could be good if done right but some of it just looks like a low rent Uncharted, though it still looks pretty good. I like the big environment that they showed off in the hunting section, I hope there's a lot more like that.
DMC:
This looks like it could be a pretty good action game with some cool visuals. People might not like some of the changes to the series but it doesn't look half bad, apart from a couple weird choices here and there. I may just have to pick this game up.

So by now I'm sure most of you have seen or at least heard about the new Tomb Raider game and the fact that a trailer showed someone attempting to rape Lara Croft. During the trailer, her hands get tied behind her back and one of her captors attempts to get to know her in a much less than okay way. He ends up getting shot in the face for it.
After this scene was shown to the gaming world, a firestorm started. People were upset to see Lara Croft nearly getting raped. There were arguments on both sides of why it was alright to have that moment in the game as a story element and arguments as to why they shouldn't have included it.
Personally, I don't care about either side's squabbles. It is a video game. At no point was anybody about to get raped or shot in the face, so why make such a big deal about it? The real problem I saw with the trailer was their choice of including the attempted rape scene in a game trailer showing off what the game was about. You can't possibly get your point across of why it was happening in less than two minutes, so it just ends up looking really bad.
Chad wonders what it would be like to have an extra hole in his head
After reading up some more on the subject, I started to wonder something though. Why were people freaking out so much about this one instance? It isn't like this was the first time rape reared it's ugly head in a video game before. In fact, games released in just the last few years on current gen systems had rape in them and nobody even batted an eye about it.
Spoiler ahead for those of you that haven't played FEAR 2
Let's just put it out there. At the end of FEAR 2, you get raped by Alma and it comes out of nowhere. One second you're trying to turn on some machine, the next second you're tied down to a chair and there's a naked woman standing in front of you. A few quick cuts later and bam, she's pregnant with what can best be assumed is your child.
Don't believe me? Go to Google and type in "FEAR 2 ending". The results you get are hilarious considering the subject matter. They're almost entirely made up of people asking what happened and just how confused they are about the ending. And it is pretty obvious why they're so confused. On top of the implied rape, there is literally no build up to the surprise ending.
(Warning: Picture may be considered NSFW)
Sure, the closer you reach to the ending of the level, the more times you'll see Alma standing naked in a void, but at no point do they give you any real hints to what is happening. Despite all of this, I didn't see this mentioned once in any blogs about how wrong rape is. Probably because it was a ghost doing the raping.
Obviously rape isn't something that should be taken lightly, but the fact is this isn't something that is new to movies or games. And there's still the fact that nobody was actually raped in either of the above situations. Like I said earlier though, the main problem I have with the trailer is that they showed the attack at all.
(Warning: Picture may be considered NSFW)
There's no way they can possibly explain the attack or how it factors in to the game's overall narrative. Showing it in the trailer will at best prove the game will be going to some pretty dark places. But as you can tell from the reaction so far, that isn't enough of a reason to show it. I'm sure the people writing the story will be able to implement it into what is happening to Lara, but there's no way they could get their point across in two minutes of footage.
That's why I believe people were so upset about it. They don't have any idea why its happening, what the situation is or who these people are. There will always be the people screaming rape no matter how it is explained in the story, but I think if people were to see it happen in the game instead of a trailer with no explanation, the backlash wouldn't have been nearly as bad as it was.
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How do you feel about this whole subject? Agree, disagree, kind of agree? Well why not explain why you feel how you do in the comments below? As always, thank you for reading.

Beauty is a rather popular discussion on different gaming websites. Everyone seems to want to chime in with their list of the top ten hottest video game characters, even though every list posted online always has the same ten characters with one or two surprise entries to make theirs stand out from others. Well, now I'm doing one!
But since I don't want to just list the same ten characters that everyone else usually lists, I'll be doing things a tiny bit backwards. Instead of the most attractive video game characters, I'll be listing the ones I found to be the most ugly and/or off putting. Now keep in mind, I have no criteria for my list, so literally anybody can appear in it. Also, my reasoning for them appearing isn't exactly sound. Enjoy the read!
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Nathan Drake From Uncharted: Drake's Fortune
You're probably thinking "This guy must be crazy! The Nathan Drake we've all grown accustomed to is a handsome rogue!" While that may be an accurate description of the Nathan Drake we know of today, it is nothing like the horrifying putty monster from Uncharted: Drake's Fortune - one of the Playstation 3's first major releases.
The power of the Cell!
In fact, pretty much everyone from the Uncharted series started out as nasty looking plastic golems. Sure it was just the capability of the system at the time, but you can't honestly look at side by side comparisons from Drake's Fortune and Uncharted 3 and say that the Nathan Drake from Uncharted 1 doesn't look like some manner of ghoul compared to the Nathan Drake from Uncharted 3.
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Bayonetta
What do you get when you paint a giraffe black, shrink it's head down to 50% it's regular size and then make it stand up on two legs? You get a grossly inaccurate description of the main character Bayonetta from the game Bayonetta. When the game first released, and for way more months after it's release than necessary, Bayonetta's main complaint among fans was her proportions.
Well... She certainly has legs.
It wasn't that her breasts were too big or anything like that. It was the fact that her body just didn't look right under anybody's definition of "right". Her arms and legs were far too long, and her head was far too tiny. Of course, the developers did this on purpose because that was simply the art style for the game, but people couldn't help but constantly point it out. Because honestly, it did look pretty weird.
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Lara Croft In The Tomb Raider Reboot
Don't get me wrong, they made the new Lara Croft plenty attractive. Lara has always been designed as an attractive female, even before graphics could actually convey what a person looked like. But back then it was just triangles people were fawning over. Now that systems can really push graphics to their limits, people are starting to see the little details that have followed Lara all these years.
Shouldn't you like... clean the wound before you do that, Lara?
She's freaking dirty, man. Just look at all of these gameplay videos coming out. When she isn't drenched in swampy mud water its only because she's covered in something worse. You can only assume things have always been like this for Lara. All these years she's been a prime candidate for plenty of flesh eating bacterias and horrific viruses.
And Lara isn't the only game character following this trend of poor hygiene. It is affecting the characters of Dead or Alive 5 as well. In fact, it's even one of the main features being shown off online. Not only do the characters bounce around like in past games, but now they also get drenched in sweat and covered in dirt as they fight. We're slowly beginning a trend where all of our favorite characters are just going to be drenched in dirt at the start of the game, for realism's sake.
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Capcom Wrings Frank West Dry
Over these past few years, Capcom has been making it a hobby of theirs to destroy their franchises. Or at least ruin it as much as possible. Just look at how they dragged Mega Man through the dirt, and he was one of their biggest franchises ever. So you really can't be surprised with what happened to Frank West in the sequel to the sequel of Dead Rising 2.
When a person has aged twelve years like Frank West has, you expect them to look quite a bit older. But not only has Frank West been ravaged by Father Time, he's also been fighting the deadly virus that has been turning people into the undead ever since the events of Dead Rising 1.
Frank West, Gaming's sad burnt out Uncle.
From the images of Frank West displayed on his sequel's cover, the virus has not treated him well. His hair has been falling out, his skin has dried and he's lost a bit of weight. He looks nothing like he did twelve years ago. A good comparison would be Solid Snake in the Metal Gear Solid games. Snake's journey was over a ten year period.
It ended with him old and broken, but he was at least able to keep himself looking strong and healthy despite all of the things working against him on the genetic level. Frank West really looks like he could die at any moment if he doesn't get his 24 hour vaccine every day. Just another way Capcom gets to drag our favorite characters through the mud, at least until they too can actually cover their characters in actual mud like in Tomb Raider.
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Why did these characters make the list and not other ones you might ask? Because I can't write about everybody! Also, this wasn't that serious of an article. What characters in gaming do you find to look weird and ugly over reasons nearly as trivial as mine? Why not write about them in the comments below? As always, thanks for reading.

A lot has been said about Lara Croft“s upcoming reboot so far, with an onus placed on the recent events in the game where it is alluded to Lara being threatened with rape by one of the pirate lackeys before she is forced to kill him. Much has been said about this facet of the story around the web and for the most part, it has been treated with aversion and resistance.
Personally, I think this segment of the story is part of the greater whole of the narrative and the role of the jungle itself is the real catalyst for Lara“s suffering and transformation to the badass we all know and love.
Breaking it down from a literary sense, all stories fall into three forms of conflict: man vs. man, man vs. self, and man vs. nature. And in the Tomb Raider reboot, Lara faces all three, with the jungle itself carrying the charge as her main antagonist.
The moment Lara sets foot on the jungle island, it“s as if everything is vying to take her life: packs of wolves, landslides, cave-ins, river rapids, etc. Nature itself serves her as her main assaulter and tormentor throughout. As Lara suffers, she slowly learns how to withstand nature and face the challenges that are constantly facing her. While this is a video game and as such has to be exciting, the jungle where Lara finds herself is a corrupted form of nature, the very elements twisting and clawing at her from every angle.
I believe it is this corrupted darkness of nature that permeates the core of Tomb Raider, this darkness that strikes her and tortures her, also empowers her as she overcomes each level and tempts her to dive even deeper into that darkness through mixture of necessity and curiosity of exploration. In other fields, this darkness also seeps into the other facets of the game“s remaining two conflict scenes: Lara vs. the other invaders of the island and Lara herself.
As we come back to the scene where the man attacks her, it returns to the main theme of darkness that circles the entire spirit of the island and its inhabitants. The men on the island that Lara constantly combats are also an agent of this corrupting darkness hitting the island. However, the main contrast between Lara and these men is that the men on this island have all fallen to the utter corruption of that darkness, that voracious temptation to regress to the baser instincts of human nature, which in the spirit of the island, is nothing remotely sensible or peaceful or tranquil as one is led to believe.
In this regard, the threat of that man attempting to sexually assault Lara is another facet of the deep darkness that these men have succumbed to.
With this in mind, we come to the final leg of Lara“s conflict – herself. From the outset of the game, Lara is brought to square one and has to rebuild herself into something stronger than she once was in order to survive. In order to survive in this heart of darkness, she“s forced to do and experience things far beyond what she is used to. In doing so, she runs smack into the many mental blocks that are set in place by a â€œproperâ€ society and systems. In this world after she washes up on the island, killing is necessary not only as a means of survival but as a means of defense. In this world, she“s forced to push her body beyond the very limits of human understanding and persevere beyond pains no one can imagine.
These trials are all part of a breakdown/rebuilding that is needed for her character to grow and become the strong icon that everyone knows her to be. So, in many ways the chaos of the island also acts as visual representation of what is going on within her mind.
What do you all think about Lara's new trials and tribulations?

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