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What's next for ChronoSculpt?

Hi there.
Just discovered ChronoSculpt video presentations and I can foresee great possibilities as a production tool.
How far you guys will continue to develop it?
Any open source version available so we can configure it, script it or even integrate it to our pipeline.
Can we import a camera with a sequence as an image plane (with transparency option)so we can refine rotoAnim of character or object.
Any Maya integrated version for the future so we can jump from Maya to ChronoSculpt in a fluid way?
I've started to read the forum and I've read that some problem can occur when multi object exported with Alembic.....

I bought into Chronosculpt when it was introduced and am disheartened that there has been no developments in over a year (?). Really think there is a great opportunity for the program to grow and become quite useful.

I bought into Chronosculpt when it was introduced and am disheartened that there has been no developments in over a year (?). Really think there is a great opportunity for the program to grow and become quite useful.

I bought into Chronosculpt when it was introduced and am disheartened that there has been no developments in over a year (?). Really think there is a great opportunity for the program to grow and become quite useful.

The sad thing is, it's the same with Nevron. If they are indeed working on both of these apps, it's VERY annoying that they are saying nothing at all - not even that they are working on them. If they think that they will "surprise" us all by coming out with improvements and that all will be forgiven - they've got another thing coming. You would have thought that with all of the anger directed at them with the lack of communication before LW2015 was announced that they got the message. Looks like that was way too optimistic.

Saying nothing is BAD customer service and BAD customer relations.

(I own Nevron, not Chronosculpt - if I owned both I'd feel twice as bad.)

Hi there.
Just discovered ChronoSculpt video presentations and I can foresee great possibilities as a production tool.
How far you guys will continue to develop it?
Any open source version available so we can configure it, script it or even integrate it to our pipeline.
Can we import a camera with a sequence as an image plane (with transparency option)so we can refine rotoAnim of character or object.
Any Maya integrated version for the future so we can jump from Maya to ChronoSculpt in a fluid way?
I've started to read the forum and I've read that some problem can occur when multi object exported with Alembic.....

Thanks for your time
Stephane Paris

Should work fine with maya 2015 sp5 via alembic OR maya cache. I know that some of the alembic issues were on maya's side.

All that is powerful or long standing is first conceived in the imagination; supported by the hope of possibility and then made manifest in our commitment of our current physical reality.