Tutorials

One major down side to using a static site generator like Jekyll is the lack of dynamic updates. CMS tools like Wordpress allow for scheduling posts for the future which is almost essential for consistent blog posts. So what do you do if you want a static site but also want to schedule posts for the future? Well if you are hosting your site on your own sever then you can easily automate your site update process. In this post I’ll be showing you how I schedule posts for my own site. This is a slightly specific usage so your millage my vary but these ideas should be easily adaptable to many situations.

Most games have some sort of feedback system to let the player know what’s happening. These systems can inform the player if they are on the right path, give context to the story, and give help to the player. Dialogue is a great example of one of these feedback systems. For this tutorial I’m going to be showing you have to create an intractable dialogue system in Unreal Engine 4. You can download it for free on their website. For this project you can checkout the source code on my Github.

In my previous post, Setting Up Xcode and Visual Studio for FMOD Development, I talked about getting your IDE environment ready for creating an FMOD audio engine implementation. In this tutorial I’ll go over creating a basic audio engine that you can use in your C++ projects to add quick and easy dynamic audio. This engine will be able to handle both single audio files and FMOD Studio Events to give you lots of flexibility. So let’s get to the code.

This tutorial series is going to be all about starting out as an Audio Programmer using the middleware FMOD. I’ll be going over setting up Xcode/Visual Studio to work with FMOD and creating a basic implementation that you can use in your C++ projects. It’s probably good that you have some understanding of C++ but I’ll only be covering very basic things so it shouldn’t be too hard to follow along if you don’t. By the end hopefully you’ll have a better grasp on integrating audio middleware into C++ projects so you can start creating some awesome audio programming systems.

This tutorial will help you create a basic visual novel framework that you can use your own story and art in, as well as expand upon the framework itself with more functionality. I will say I’m not the best Unity dev and there are probably better ways to lay out this framework but this will give you a good start if you want to quickly get started with game development. You can see and download the games source code on Github.