Greetings,
I am a new maya user (XSI verteren) and I am learning enveloping. How do a deal with stray points? There are points that just won't seem to envelope to the character. In XSI I know how to deal with this but there is something I'm not getting.

Please help.

Thnks

arcsecond

09-11-2007, 12:37 AM

The very first thing I would check would be the Bind Method and Dropoff Rate you used when initially binding (Skin->Bind Skin->Smooth Bind->Option box). If your verts are too far away from a joint when binding they may not necissarily get a weight.

Next I would go in and paint (Skin->Edit Smooth Skin->Paint Skin Weights Tool->Option box) that stray vert's weight 100% to a specific joint and make sure it really is bound. Then smooth from there.

Should that fail, I have written a script that copies joint weights from one vertex to another.

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