Streum On Studio now offers a new version 1.31 of E.Y.E: Divine Cybermancy, adding new content to their first-person action/RPG/shooter. This change log outlines all that's new in the automatic update. Here's a summary:

Among the many benefits of this new 1.31 update, you will find custom maps support (available in multiplayer and in solo through a new NPC), E.Y.E's FGD, an explicative guideline and some level example sources; everything the community needs to create their own levels. This update also concerns a major change in the secondary mission system (cm_), the re-balancing of the equipment weight, the attack delay after a sprint and a noteworthy improvement of the player’s clones and drones.

Post CommentEnter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.

Jerykk wrote on Jul 5, 2012, 22:56:From what I've seen and read, the game has deep gameplay mechanics but the level design and AI just don't hold up.

I agree on the AI being rather simplistic but level design I have found more than adequate. Level detail and geometry are low but level designs are large, multi-level, multi-pathed and provide excellent arenas for the spawning gameplay that occurs.

Actually, the levels very much remind me of Quake and its expansion packs. Simple yet somehow magical.