However, no matter how good they make the game look at 720p or any other unusual final res. they may use on Xbox One, there would be some backlash for promising a 1080p game and failing to deliver.

The resolution of Quantum Break is a big deal because the title from Remedy is designed from the ground up for the Xbox One and is supposed to show the kinds of impressive games that the platform can host. However, Digital Foundry has discovered this is not entirely true after playing the game and running pixel count tests.

The game developers of "Quantum Break", Remedy, published that some aspects and parts of "Quantum Break" will only run at 1920x1080 or 1080p but Digital Foundry said that it has "yet to see evidence of full HD 1080p gameplay".

Quantum Break launches on Xbox One and PC on April 5.

This is in contrast with what Remedy had stated in its whitepaper at SIGGRAPH 2015. Sony is already considering a new PlayStation to stay relevant after a lot of technological advancements in gaming in the past few years and it is likely that Microsoft will follow this trend.

First off is Remedy's thriller-ish 3rd person shooter Alan Wake, where your enemies are afraid of the light, and then there's the timeless classic Castlevania: Symphony of the Night.

This 720p resolution does not mesh with what an earlier paper released by the game's developer Remedy indicated.

The report later added, however, that Quantum Break's "excellent anti-aliasing" works well to disguise the "stair-stepping we'd expect of a lower resolution game". Existing trailers showcase far more in the way of action-packed scenes with bigger set-pieces that push the engine much further than anything we've seen thus far. Usually, it would be a safe bet that Quantum Break would run better on PC than a home console, but with recent controversies like the Batman: Arkham Knight PC disaster, we simply won't know for certain until someone has spent extensive time with the PC version.