Is it worth paying the $500M to join and be drug free or use the $500M to buy xanax for training?

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Posted on 14:15:08 - 14/08/14 (2 years ago)

Is it known if you get kicked from sports gym for taking drugs you can get back in after a time without taking drugs again?

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Posted on 14:15:35 - 14/08/14 (2 years ago)

Ive heard that even if you are drug free, and get the sports lab gym, you cant use xanax or ecstacy. If you do, you will lose it

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Posted on 14:18:38 - 14/08/14 (2 years ago)

Taking the xanax route isn't as simple as paying the cost of the drug itself. Rehab will start off cheaply and increase sharply as you continue. Not rehabbing will make your extra stats much less effective.

If you start with drugs you'll have to consider the rising costs but will end up with much higher stats. If you don't wish to commit your financial future so heavily then the drug free gym is the way forward, even if it's for an extended period until you then switch to drug use.

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Posted on 15:08:34 - 14/08/14 (2 years ago)

Interesting. I thought rehab price just increased for everyone, but it is a nice idea that those who have taken less will have to pay less.Xanax gets expensive accounting everything, but in the bigger picture it is the cheapest and one of the fastst forms of amounting energy.Excstasy is also very wonderful for low stats, and as someone who likes to test higher personal stats for merits I like using a little bit of everything. I suggest using many excstasy before stats get high, switching to xanax and once you have your stats up to a billion or 2 each switch to using different drugs (Like cannabis = I'm sure this is L4suicides game). Get your drugs and cannabis and crimes up but now you use the sports science lab. Rehab costs and drug costs and overdosing a thing of the past.But thats after you get insane stats. Before than, xanax is very much worth every penny.

My short answer to "Is using the drug free gym worth it?" would be no.

My longer answer would be there are benefits to going drug free. It saves more money than many people realize in the long run (I probably now spend around 3-4 bil a year on rehab, it'd be double that without Hermetic). It also saves you a lot of bother with not having to fly a lot to keep your addiction down, you are more desirable to companies and you don't have to worry about the possible repercussions of addiction.

However, you miss out on a boat load of e, which translates to a lot of stats, even considering the better gym for people who are drug free.

I guess it depends on your priorities, but I wouldn't hesitate to xanax it up if you have the money to.

Last edited by TehButler on 17:26:35 - 14/08/14

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Posted on 17:52:30 - 14/08/14 (2 years ago)

I've been reasonably drug free since I started the game (minus Vic) and use the Sports Science lab and am still asking myself this question. Ironically I have a stockpile of xanax because of the stock benefit, and I can easily afford rehab. I've decided to start doing drugs at least 3 times and never got around to it.

Of course, my stats are quite underwhelming. In terms of e usage, keeping up with a druggie is prohibitively expensive. If I could do it all over again I'd have started drugging in '07 or 08', but now that I've gone so long without it I don't want to break the streak. For newbies, if you can get reliably good income, using drugs is probably the way to go. The Sports Science Lab gains are awesome, but missing out on the extra e...

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Posted on 17:58:15 - 14/08/14 (2 years ago)

If you've the pixel cash to spend (and spend) then drugs are the way to go. Definitely. The maths prove it time and time again.

But if you're limited with cash, then drug free does have its benefits. Those extra 2 or three gym spots do make a difference.

Yeah... Nailed it... I think...

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Posted on 19:01:18 - 14/08/14 (2 years ago)

Stats wise, doing drugs may seem relevant. However, with the attacking update coming up "soon", will they still be relevant?

Not long ago, I managed to balance all my stats. I asked inside my faction whether I should whore a stat or not, and I've been advised to keep the balance, because we don't know yet how the attacking update will impact us.

Stats wise, doing drugs may seem relevant. However, with the attacking update coming up "soon", will they still be relevant?

Not long ago, I managed to balance all my stats. I asked inside my faction whether I should whore a stat or not, and I've been advised to keep the balance, because we don't know yet how the attacking update will impact us.

Just guessing here, but:

If chaining as we know it is ending (which Ched has alluded to elsewhere), then daily stacking may become unnecessary. This should just redistribute the E to training, which I think is unlikely to have much of an effect in the overall utility of drugs.

As long as stats are relevant, drugs probably will be as well.

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Posted on 11:23:09 - 15/08/14 (2 years ago)

Herodotus [1670169]

David [132845]

Stats wise, doing drugs may seem relevant. However, with the attacking update coming up "soon", will they still be relevant?

Not long ago, I managed to balance all my stats. I asked inside my faction whether I should whore a stat or not, and I've been advised to keep the balance, because we don't know yet how the attacking update will impact us.

Just guessing here, but:

If chaining as we know it is ending (which Ched has alluded to elsewhere), then daily stacking may become unnecessary. This should just redistribute the E to training, which I think is unlikely to have much of an effect in the overall utility of drugs.

As long as stats are relevant, drugs probably will be as well.

Adding on to what he said, my understanding of what Ched has said is that different mixes of stats will have different advantages, but the importance of defensive stats will go up, particularly in otherwise evenly matched fights. You can still whore Strength and Speed, but if you don't have enough to end it quick the other player can whittle away at you. It will be interesting to see this system in place.

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Posted on 11:32:23 - 15/08/14 (2 years ago)

Can anyone give me a figure of how much you'd gain when training 150e in Sports Science Gym with max steadfast and all gym educations? :)

Currently I gain 330k in Frontline Fitness, so I'd be interested if it is really a lot more in the drug free gym.

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Posted on 11:41:30 - 15/08/14 (2 years ago)

Blexi [1458703]

Can anyone give me a figure of how much you'd gain when training 150e in Sports Science Gym with max steadfast and all gym educations? :)

Currently I gain 330k in Frontline Fitness, so I'd be interested if it is really a lot more in the drug free gym.

With Steadfast X (10%), PI (2%), Edu (1% + 1%)

You'd get 386k with 150e.

Yeah... Nailed it... I think...

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Posted on 14:15:12 - 15/08/14 (2 years ago)

Some big things people are failing to realize about being drug free (xanax free), it's only cheaper if you don't care to be competitive battle wise in the long run, past the 1BN mark.

Drugs costs, and risks of using drugs, along with costs of rehab are a joke and you can complete negate all of it in some shape or form.

Banking 2billion over 2 months results in 1.8billion a year, the rest of the 2.2 billion (if you needed 4BN a year to rehab) is basically attainable through flower running.

Even if you are at the rehab cap (8m) and xanax were to somehow go up in price to 1m, then its still 9m/250E = $36k per 1 point of energy which is the cheapest source of energy in the game (after refills which basically don't count because they apply to both druggies and drug free). If you factor in an OD rate of 13% that still won't add another 20k per energy cost and your talking about people who have taken 2k + xanax with absolutely no hermetic.

Also remember cans have a cd so max daily is 12 cans or 390 E using the most expensive option meaning someone using 2 xanax would take a non druggie at least 1 FHC in a daily regimen. (which is a huge increase in costs)

Druggies have access to every other form of energy boosts in the game, going drug free negates the best +E option and will you will have to play catch up using much more expensive alternatives earlier on.

To even use 3,000 Xanax in the shortest amount of time now takes 1000 days. A more realistic figure would be 2 a day meaning you'd take over 4 years to even get close to the rehab cap people are talking about.

Lets say in the 4 years of xanax player A takes the drug free player saves 4 bil a year or 16 billion. 16 billion buys you 14,545 cans of munster @ a price of $1.1m or 290,900 Energy which is the next cheapest form of energy since at this point Both players would be using a refill every day w/ a DP. (and yes it doesn't matter if you use drugs because refills are available to everyone)

3,000 Xanax is 750k Energy or 652,500 after 13% OD rate. Leading to a difference of 361,600 advantage a drug user has

A player would have to completely stop taking xanax, for someone with a the Sports Science lab to get to their battle stat range and even then it would take over 2 years on the drug free players part.

Once you start figuring in SE's this difference grows larger in part that a drug user will simply attain the 1BN+ stats faster than a drug free player will to make them cost effective.

To put things in perspective you'd have to unlock Sports Science lab in the shortest amount of time, make 2 billion bank asap, then make even more money than a typical xanax user to open up options of using as many cans of energy as possible or if you really want to be better than a druggie use really expensive FHC's but then again if a druggie has all those options aside from the Gym....well don't get your hopes up too much if they can make as much money as you.

*cough* mugging *cough* which is a bit catch-22 since you need you know....higher battle stats.

Drugs would have to seriously get nerfed to crap or rehab costs ramped up to more than twice what they are now before anyone really has to worry about drug free gym giving anyone a serious advantage don't worry :P

The only reasons really anyone should choose not to use Xanax is if they are lazy and don't want to earn a 2 BN bank, don't like flying, think the gym is cool, or want to have an easier way to balance stats efficiently. I don't expect attacking 2.0 changes to make non-drug users any better than they are now since being balanced is and will continue to be better with xanax gains regardless.

On the subject of a stats rebalance, I'd point out that it seems easier to me to balance now and whore later versus finding yourself whored into a weak spot once the update is released.

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Posted on 15:46:01 - 15/08/14 (2 years ago)

Gorgonzola [1300528]

Taking the xanax route isn't as simple as paying the cost of the drug itself. Rehab will start off cheaply and increase sharply as you continue. Not rehabbing will make your extra stats much less effective.

If you start with drugs you'll have to consider the rising costs but will end up with much higher stats. If you don't wish to commit your financial future so heavily then the drug free gym is the way forward, even if it's for an extended period until you then switch to drug use.

On the subject of a stats rebalance, I'd point out that it seems easier to me to balance now and whore later versus finding yourself whored into a weak spot once the update is released.

Why? Assuming you've unlocked George's it'll still cost exactly the same amount of energy to get your weakest stat up whether it be now or later and Ched has stated several times that the new attacking system will cater to a wide variety of stat builds.

The hysteria about fully balanced stats being "the best" is really just a misconception based on the the initial communication on Attacking 2.0 wrt the aim that all stats will "be equally as effective" - as opposed to the current system where dexterity doesn't work properly when attacking and defence doesn't work properly when defending (and the attackers advantage is rather noticeably overpowered).

Just to illustrate that balanced stats aren't automatically better - I'm pretty sure that Doc has a total higher than mine and last time he posted his numbers pretty closely balanced across all four stats whereas mine definitely aren't:

(apologies Doc for having to hit you twice - that damned pesky crit got in the way the first time)

Last edited by Butters on 11:48:56 - 16/08/14

I like apples doo doo doo...

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Posted on 13:46:31 - 16/08/14 (2 years ago)

Butters [34298]

Herodotus [1670169]

On the subject of a stats rebalance, I'd point out that it seems easier to me to balance now and whore later versus finding yourself whored into a weak spot once the update is released.

Why? Assuming you've unlocked George's it'll still cost exactly the same amount of energy to get your weakest stat up whether it be now or later and Ched has stated several times that the new attacking system will cater to a wide variety of stat builds.

The hysteria about fully balanced stats being "the best" is really just a misconception based on the the initial communication on Attacking 2.0 wrt the aim that all stats will "be equally as effective" - as opposed to the current system where dexterity doesn't work properly when attacking and defence doesn't work properly when defending (and the attackers advantage is rather noticeably overpowered).

Just to illustrate that balanced stats aren't automatically better - I'm pretty sure that Doc has a total higher than mine and last time he posted his numbers pretty closely balanced across all four stats whereas mine definitely aren't:

(apologies Doc for having to hit you twice - that damned pesky crit got in the way the first time)

You're right in that it takes the same amount of e either way. I'm just thinking on the matter of time.

Since we have no idea how this new update will effect different stat combinations, it seems to me that the most expedient route is to balance now, then whore later when you know which combination is best for you. Otherwise you risk spending a lot of time catching up a now-needed stat once the update has already been released.

I'm gunning on the assumption that activity will finally pick up after the update is released, and we'll see more big wars where these new stat combinations can come into play. As I see it, right now is a great time to train and get ready. But that's just me.

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Posted on 18:40:00 - 16/08/14 (2 years ago)

Butters [34298]

Herodotus [1670169]

On the subject of a stats rebalance, I'd point out that it seems easier to me to balance now and whore later versus finding yourself whored into a weak spot once the update is released.

Why? Assuming you've unlocked George's it'll still cost exactly the same amount of energy to get your weakest stat up whether it be now or later and Ched has stated several times that the new attacking system will cater to a wide variety of stat builds.

The hysteria about fully balanced stats being "the best" is really just a misconception based on the the initial communication on Attacking 2.0 wrt the aim that all stats will "be equally as effective" - as opposed to the current system where dexterity doesn't work properly when attacking and defence doesn't work properly when defending (and the attackers advantage is rather noticeably overpowered).

Just to illustrate that balanced stats aren't automatically better - I'm pretty sure that Doc has a total higher than mine and last time he posted his numbers pretty closely balanced across all four stats whereas mine definitely aren't: