We have reduced support for legacy browsers.

What does this mean for me? You will always be able to play your favorite games on Kongregate. However, certain site features may suddenly stop working and leave you with a severely degraded experience.

What should I do? We strongly urge all our users to upgrade to modern browsers for a better experience and improved security.

Kongregate is a community-driven browser games portal with an open platform for all web games.
Get your games in front of thousands of users while monetizing through ads and virtual goods.
Learn more »

Under rating threshold (hideshow)
epic game i just love the graphics and the sound of it. rated it 5/5 but i dont like the fact that there are other space ships. i would love to have the "isolated" feeling without the other ships

Under rating threshold (hideshow)
First 20 minutes assessment of this game: The pace is Insane, for good or Ill, the speed is the most noticeable thing. Adapting to it is the biggest obstacle to advancement. At the speed Tri's are nearly impossible to spot from a distance unless of course you want to look for them rather then the obstacles in your path. I also found that there was a lot of luck involved. I will admit I never made it to level 3, and the greatest hindrance to advancement was the total reliance on powerups to accomplish the most distance and thus points. So my thoughts: Play with the color schemes of Tri's to make them more visible with just a glance from a distance, also consider taking the powerups and making them player controlled with spacebar or something else etc. That would reduce on luck factor, and increase actual player skill.

Under rating threshold (hideshow)
Awesome game. Love the light and shadow, and the sounds too. The first time crossing the 'sea' into the next world as the sun fully set was actually really eerie (not knowing quite what was going on). Any chance of a Tris counter though? It would be great to know how far off the objective you are - whether you have time to play it safe or not.

Glad you're liking it! f.y.i, if you pause the game (escape) the objectives will show you how far along you are towards the goal.
Also, from the main menu or the death screen, you can hit the "more stats" button to see your total tri count.

Under rating threshold (hideshow)
I think you've underestimated how long it takes to collect 100 tri's.
I think my favorite part is how it dilates when you go faster or slower, based on what you've hit.

Sorry that you think this is lame. Our goal is to provide a long-lasting, fun experience here on Kongregate without stringing people along with in-app purchases. At the same time, we are a business, and our goal is to be able to support ourselves with the games we make, so we will offer a full standalone version of the game at some point, for a fair price. Thanks for playing!

Under rating threshold (hideshow)
i would also like to add, that very shortly after posting my previous message, i received a message from one of the developers.
I appreciate the effort put toward the players.
my rating has been increased by 1 star for this reason ^_^

Under rating threshold (hideshow)
This game has a lot of potential, but as it is now is 2/5
SUGGESTIONS:
1: Adding some kind of upgrade system ( or even just different models of vehicle to earn from doing achievements or something.) will increase motivation to move forward for players.
2: make the things we collect into a type of currency, or experience, then make it usable for things ( like the upgrade system or new vehicle models from #1 )
3: Different game modes or challenge modes, or multiplayer mode.
there are many other things that could improve this game but this is getting very long, so these are the top 3 for me.
Thank you for reading.

(We replied to Kevin777 offline but wil put it here for others as well)
The game actually has an upgrade system already: check out the "objectives" in the lower-lefthand side of the main menu. We'll do a better job of making this clear in a future update!
We're also planning to add multiplayer and new game modes. Keep checking back for updates!

(We replied to cesarcurado offline, but will reply here for the benefit of others)
Unfortunately, it sounds like you have a shader-model 2.0 or older video card, and Race The Sun has some issues with this older hardware. We'll look into making this better in the future!

Under rating threshold (hideshow)
Beautiful; it has a real classic feel, like a frenetic arcade version of a Dave Braben game. My only tiny criticism is that it would benefit from the ability to adjust the music/fx volumes. Such a tiny criticism, though, that this still merits 5/5.

Under rating threshold (hideshow)
Very cool fast game. I wonder if upgrades would make it interesting...maybe a cannon to shoot obstacles or a bonus to temporarily climb to clear the obstacles. Not sure. Definitely a challenging game.

Under rating threshold (hideshow)
@Erikleker: The bonus multiplier is unlocked once you've reached the maximum level. Complete the daily objective to unlock a 5% bonus for the day.
Also, to get the 150 tris objective, try using the Magnet ability :)

Under rating threshold (hideshow)
Not sure why, but for me the game acts as if I'm holding left if I'm not holding right. Might be something with unity, since I remember something similar happening in another unity game.

Under rating threshold (hideshow)
Hey all, thanks for trying out the game, and for the comments so far! We'd love to hear from you more as you play - what would make the game even better? Leaderboards? More game modes? More interesting obstacle patterns? Multiplayer? We're just getting started with this game, and your feedback will help us decide where to take it!

Under rating threshold (hideshow)
Nice game: those rocks/houses come up out of nowhere! I would suggest making obstacles pop up in a person's path (I was able to get over 47k points without changing direction once). What do you do when the sun goes down?!

Under rating threshold (hideshow)
Good lord, the pace is maddening and I like it. Blinking is sometimes a luxury I cannot afford while playing. I rather enjoy the stripped down, geometric graphics and the use of light and shadow is great. The sense of urgency ramps up as the sun dips toward the horizon and the shadows from the pillars get longer and more ominous. The series of goals to work toward for unlocking new power ups keeps me going for "just one more turn" too. As a critique, could Tris be made more visible? They're hard to spot from a distance and it's difficult enough to concentrate on the terrain without being dashed against the rocks.