Jay Wilson headlines

When Diablo 3 director Jay Wilson announced this week he was moving on to something new within Blizzard, he mentioned we might see a job posting advertising his old position. Today, that very thing happened. If you look on the jobs page for Blizzard, and there are 173 position available, under Diablo 3 you will […]

Diablo 3 patch 1.04 will give players the ability to overpower their characters by augmenting them with 100 new Paragon levels, enhanced buffs and gear, and much more. Blizzard’s game director Jay Wilson has explained why making players overpowered isn’t an issue.

Blizzard’s Jay Wilson has previously stated Diablo III’s development team implemented the Auction House into the game in order to streamline the trading process, and because players like to trade for real money. However, Blizzard will also make money off any real-world transactions in the game, and the decision to take part of the proceeds […]

Blizzard’s Jay Wilson has said Diablo III’s development team implemented the Auction house into the game because players like to trade for real money, and now they won’t have to do it outside the game anymore.

When Blizzard tested Diablo III’s Inferno difficulty, it ran detailed testing to ensure it found an appropriate challenge level – and then threw that data straight out the window in favour of turning the dial all the way up.

Blizzard has released a developer diary featuring Diablo III director Jay Wilson, art director Christian Lichtner, and lead software engineer Jason Regier discussing the various stages and state of Diablo III development. It is around the 5 minute mark and posted below. Game’s out on May 15 for Mac and PC.

Following a Blizzard blue post saying the firm is worried it “won’t be able to meet the expectations people have built up for themselves” over Diablo III, Jay Wilson has said the comment was “sarcastic” and couldn’t “further from the truth.”

Blizzard has gone live with a 15 year Anniversary website for Diablo, which offers up a timeline, game overview, a retrospective, various developer interviews, and more. In one of the interviews, Diablo III director Jay Wilson states that the studio is “almost done with Diablo III,” which is a “fitting celebration of the 15th year […]

When Diablo 3 director Jay Wilson announced this week he was moving on to something new within Blizzard, he mentioned we might see a job posting advertising his old position. Today, that very thing happened. If you look on the jobs page for Blizzard, and there are 173 position available, under Diablo 3 you will […]

Diablo 3 patch 1.04 will give players the ability to overpower their characters by augmenting them with 100 new Paragon levels, enhanced buffs and gear, and much more. Blizzard’s game director Jay Wilson has explained why making players overpowered isn’t an issue.

Blizzard’s Jay Wilson has previously stated Diablo III’s development team implemented the Auction House into the game in order to streamline the trading process, and because players like to trade for real money. However, Blizzard will also make money off any real-world transactions in the game, and the decision to take part of the proceeds […]

Blizzard’s Jay Wilson has said Diablo III’s development team implemented the Auction house into the game because players like to trade for real money, and now they won’t have to do it outside the game anymore.

When Blizzard tested Diablo III’s Inferno difficulty, it ran detailed testing to ensure it found an appropriate challenge level – and then threw that data straight out the window in favour of turning the dial all the way up.

Blizzard has released a developer diary featuring Diablo III director Jay Wilson, art director Christian Lichtner, and lead software engineer Jason Regier discussing the various stages and state of Diablo III development. It is around the 5 minute mark and posted below. Game’s out on May 15 for Mac and PC.

Following a Blizzard blue post saying the firm is worried it “won’t be able to meet the expectations people have built up for themselves” over Diablo III, Jay Wilson has said the comment was “sarcastic” and couldn’t “further from the truth.”

Blizzard has gone live with a 15 year Anniversary website for Diablo, which offers up a timeline, game overview, a retrospective, various developer interviews, and more. In one of the interviews, Diablo III director Jay Wilson states that the studio is “almost done with Diablo III,” which is a “fitting celebration of the 15th year […]

Blizzard game director Jay Wilson said during the firm’s gamescom press conference that the Dibalo III beta is still slated for release by September. That’s the good news. The sort of bad news but still expected news? The game will be released: “When it’s ready.” Thanks, Kotaku.

Poor old Blizzard. There it is, making what’s likely to be the most successful action-RPG of all time in Diablo III and all people can do is moan about the colours, the atmosphere, the price of cheese. Next up: having red outlines around targeted monsters. “It’s still in and it’s not going anywhere,” said lead […]

Over on the Diablo III forums at IncGamers, part two of an interview with lead designer Jay Wilson discusses some of the class skills for the Monk, along with his armor rating, weapon skills, and whether or not it will have defensive and supportive skills. “Most of the Monk’s skills will focus on combat skills […]

Diablo III lead designer, Jay Wilson, has revealed that even though Blizzard has included parental controls in its RPG, this will not be enough to get a release in some regions. Therefore, the game will have to be edited. “Regions like Germany and Australia, we will have to change blood if we’re going to sell […]

Speaking to VG, lead Diablo III designer Jay Wilson said that you may well be up in arms about the next class decisions Blizzard’s set to reveal for the game. “All the barbarian players are delighted and all the necromancers hate us,”he said. “I understand, I don’t begrudge them that. I would hate me too! […]