3. POLITICAL POINTS Permanently Restricted Units must not cross national Borders. Full PP for transfer of units from restricted HQs i.e. PP to move out of Kwantung/Manchuko, India & China. No switching land unit to air HQs etc. to do this cheaply Full PP to transfer units from restricted HQs to allow movement across borders. Thai forces can not move out of 3 hexes of their national frontier. AVG must remain in Burma or China. Various fixes to correct issues with the PP systems shortcomings.

5. INVASIONS / LAND COMBAT No sub invasions. No airdropping 1 squad via airdrop. Only allow landings/invasions at dots hexes or bases. No use of portions of parachute units to seize hex's No unit fragment to cut off retreat, Units blocking retreats must be of realistic size (brigade or above). Only airdrop a unit on a target if it has at least 40 Prep Points on the target it’s dropped on. Gamey Tactics ?

6. STRATEGIC BOMBING No strategic bombing in or out of China until 4/43 No Chinese City bombing until 1944. No bombing of Chinese Industry. Stop unbalancing of China Theatre?

7. NAVAL MOVEMENT Malacca strait must not be crossed by IJN surface ships until Singapore is in IJA hands. Workaround for Naval guns shortcomings at Singapore?

9. ART Only two independent artillery units may bombard for each division in the hex. Stops Japanese Death Star Atrillery / Evacuation of all ART from Manchuria?

10.AIR COMBAT Maximum mission altitude for fighters resticted to band with maximum maneuverability. Helps with constant 'Dive' when using max altitude

all these are negotiable, just a starting point really as from my strategy mp experience some form of house rules are almost always required.

2 day turns are a requirement so the war moves along at a decent place.