News

We added a completely new event to our calendar in which you rewrite
history by either saving or conquering the American heartland - Dawn of
the Patriot!

In this exciting scenario the Axis won the war and established colonial
empires in North America. While Japan exploits the west the Germans
claimed the eastern shores of the former Land of the Free. But
resistance is growing in the heartland of the fallen states and patriots
are reclaiming the heritage of the Founding Fathers.

Liberate the United States from foreign occupation or defeat the
uprising patriots in the center of the North American continent in this
alternative history scenario!

Sign-up period: 2019/05/17, 11 AM CEST - 2019/05/21, 11 AM CEST

3 Teams with 10 players each

starts-when-full

free team selection

random country selection

24h peace period

During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate.

"Dawn of the Patriot" is a great event for the brand new paratrooper unit!
Learn more about its capabilities in Sky Badger's Paratrooper Review
video and how you can use this iconic unit for your fight over the Land
of the Free!

Today’s release will bring a new relation view mode to the enhanced graphics version (WebGL) of Call of War. This new view mode will make it easier for you to differentiate friends and foes. Friendly, enemy and neutral countries are highlighted in different colors. This handy feature allows you to identify hostile territories immediately. This new
mode will be set as standard view mode, but can be turned off in the game settings.

For details see the complete list of changes below:

General:

Implemented the relation view mode as standard view mode in the WebGL version

Implement new game setting to toggle relations view mode on and off

Removed the following unused view modes from game settings: Hide armies, hide resources, hide fog of war

Improved highlighting of activated view modes in the settings menu

Bugfixes:

Reduced memory usage of WebGL version

Reduced occurrence of units turning invisible significantly for the WebGL version

Province garrisons concealed by fog of war can no longer be identified via the cursor icon

Game will no longer freeze after the adviser reward popup is triggered

Recaptured core provinces of team members are now properly returned to the original owner

The display no longer turns partially white on iPhone 6 and iPhone X after sending messages after a trade offer

Fixed some layout issues in the shop

Fixed an issue that broke the tutorial during a research task

Fixed an issue where a part of the map was accessible during a step of the tutorial

Fixed an issue where the level of a unit was not shown correctly in the event log

In addition to all of the above we will also release a new update to the research tech tree to beta games shortly. To all our Frontline Pioneers out there please help us test these new exciting changes and share your feedback with us!

We hope you like the changes and the new view mode and wish you good luck on the battlefield!

we know that many of you have been waiting for this moment for a long time and finally it has come! The Bytro team is very proud to introduce the new Paratrooper unit to live servers!

Paratroopers are deployed as airplanes which can take off from any airport controlled by a player. After attacking a land target, the airplane converts to a Paratrooper Infantry on the ground. Once converted into a Paratrooper Infantry the unit cannot be converted back into an airplane.

This unique unit will allow you to use a new set of strategies! Surprise your opponents and sneak up on them. Drop Paratroopers in lightly guarded or unguarded strategically valuable provinces to conquer them and their resources as fast as possible. You can also drop them behind enemy lines to open a second front and allow your forces to re-group and fight back even harder!

With the release of the new Paratroopers we implement some additional changes to Call of War:

Another major change is a reduction of victory points needed to win the game. In order to make end game battles even more fierce and meaningful we adjusted the victory conditions for single and team/coalition victories. To reach a solo victory you now only need 51% instead of the previous 60% victory points. Victory points needed for teams/coalitions have been reduced from 80% to 70% as well. We also lowered the victory requirement for 2-team maps and 1on1 maps from 90% to 80%.

Last but not least… rewards for all!

With the release of the new Paratroopers we are introducing additional victory rewards for all participants of a game round. Not only did we increase existing victory reward payouts, but added a fixed gold bonus for all participants of games who survived until the end and stayed active. So even if it seems that you are not able to win the game anymore, there is still some reward waiting for you at the end! The new gold rewards can be seen in the Newspaper tab "Rewards".

Further Balancing Changes:

manpower costs for Militia and Infantry units are reduced to 1300 instead of 1500 previously

All these changes will affect new games only.

We hope you like the changes and that the new Paratroopers allow you to become even more successful on the battlefield!

while our beta testers are still busy testing the new Paratroopers, we are bringing to you more bugfixes and graphical improvements which will give you a greater overview and precision in your commands. The first highlight is the reintroduction of the unit start animation in the enhanced graphics version, which gives direct feedback when units start following your orders. Next we implemented new path ending icons that give you a greater overview of where your armies are heading and which type of order they have. We also made the selection of units much more precisely aligned to their image on the map. Last but not least we added ground shadows for the flight arrows of airplanes, to give players better visual feedback of the actual flight path.
Please read the change log below for an overview of all new features and bugfixes.

Graphical improvements (WebGL version):

A smooth starting animation is shown when giving a move command to a unit.

Unit selection is now pixel-perfectly aligned to the unit image instead of being an invisible box.

Airplane flight arrows now have a shadow underneath to accurately depict their actual flight path.

End points of paths on the map now show a new icon depicting the current order of the unit.

It is 1944: the Axis powers are on retreat and the Allies are preparing their final offensive. But the ending of the war is not decided yet... Will the Axis turn the tides of war in a decisive battle? Will Soviets and Allies clash inevitably, turning a looming Cold War into a hot one? In this 3vs3vs3 team scenario you can play as Axis, Soviets or Western Allies and change the course of history!

Event Details:

Sign-up period: 2019/04/05, 11 AM CEST - 2019/04/09, 11 AM CEST

Historical Europe map with borders of 1944

Free selection among 3 teams

Random country selection

Starts-when-full

Starting conditions are balanced historically

AI & human player peace period of 24 real-life hours

During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate.

Tell us what you think about this event! We wish you good luck and much fun!