Though it is capable of killing any kind of enemy on a single Bombing Run (including the Berserker Knight), this weapon cannot damage creatures in Hypermode or Space Pirates with their shields up. The Missiles do not need to actually hit the enemy in order to kill them. However, they may take cover under buildings (most noticeable in Cargo Dock B).

If no enemy is present in an area where the Ship Missiles can be used, the Command Visor will say there is no valid target.

"What's the matter? All I said was that Komaytos look like little Metr—" Non-canon warning: This article or section contains information that may not be considered an official part of the Metroid series in the overall storyline by Nintendo.

In Nintendo Land, Missiles are a weapon used by player Miis controlling the Gunship with the GamePad. They are used by fully charging up a normal shot. They fire in a straight line and create a large blast radius upon exploding. Enemies will try to flee the blast radius if they are not already caught in it. Missiles can be upgraded with the Ice Charge Shot, which deals no damage but can freeze enemies in place, which is crucial for fighting Metroids.

A Missile is also available as a prize for the Nintendo Land Plaza, which can be randomly unlocked by spending coins in the central tower's pachinko game.

Your gunship is now capable of firing a salvo of Missiles.While in Command Visor, lock on with to a Ship Missile Command Icon. Your gunship will fly over the area and bombard the environment with Missile attacks.

Notes

Ship Missiles can destroy objects made of Maldium.Each Gunship Missile Expansion you find will increase the number of Missiles your gunship can carry by 1.

There are many wide, outdoor, combat-heavy areas where Ship Missiles could logically be used, but are inacessible due to the lack of the Command Visor icon within said areas. Thus, there are very few situations where Ship Missiles can be used against enemies, which leaves the weapon mostly useful for the handful of inanimate objects that are otherwise indestructible. This makes the Ship Missile Expansions trivial due to the unlikelyhood of Samus using up her Gunship's entire ammo reserve during the course of Metroid Prime 3.