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Brain Teaser games

If you consider brain teaser games and their antipodes - arcade games, you will find out that brain teaser games are much older than their competitors. Table games, known to us from ancient times (at least from the time of the first states) were actually brain teaser games. We can state this for a simple reason: primitive equipment of those games couldn't provide a level of interactivity of the play field, which would have been high enough to call the game an arcade. Actually a throw of dice should be considered not as an arcade element at all, but as an accidental element.

But let us return to brain teaser games (logic games). Despite appreciable resistance of arcade games, which never stopped practically from the time we began to use virtual reality, brain teaser games are still able to keep their place under the sun and they have even "conquered" new territories thanks to new genres of brain teaser games which appeared actually due to wide possibilities of virtual reality.

If you consider the question of arcade games and brain teaser games opposition a bit deeper, you will understand that such opposition is meaningless. And the differences between these games are not only in the degree of the game mechanism's interactivity, but, which is more important, in the ideology of the game. Arcade is a genre for continuous "drive" lovers. Brain teaser games give the gamer an opportunity for a comparably calm analysis of the situation and for thinking about the next move. Still most of the gamers have both logic (brain teaser games) and arcade genres among their favorites and alternate games of both types to avoid the feeling of falling into a rut while playing one and the same type of these models.

The developers of games don't fall behind as well. They diversify their arcades with installed brain teaser games, and brain teasers - with installed arcade games. A timer which has become an attribute of many brain teaser games driving on the gamer can also be called an arcade element. To put it in simpler words, modern computer brain teaser games are not at all as serene as their table predecessors.

Besides, game developers' fantasy sometimes generates new genres of mini games, which often confuse critics. A classic example - the genre "Zuma"/"Luksor" which contains logic elements and arcade elements almost in equal parts. Now there is even a pretty funny (for the opposite orientation of its components) term "arcade-logic games". Among the modern genres of mini games such games as "Hidden object games", "Match 3 games", "SOKOBAN", "Lines", "Mahjong games", "Solitaire", "Puzzles"/"Mosaics", "Words", "Figures" can be called "pure" brain teaser games.