Armor set for dead the dead drow. This took about a week to model, unwrap, Zbrush sculpt, texture, and shade for the external animation team. Concept art was provided by Richard Whitters - with drow worshiping spiders, this outfit was stitched together by spider silk with overlapping plates of a tough hide.

The dead drow base mesh was provided by the external animation team to build the armor on. Because this was a mostly static and short shot, I only had to model the front portion of his armor. This was also another case where I used cloth simulation for his ripped undershirt and pants to get an initial drape to then be sculpted on in Zbrush.

Trailer for D&D: Rage of Demons

Time lapse of Drizzt modeling.

In this behind the scenes video me and several other talented artists and art directors talk about working on this trailer.