Baking subdivisions

So after I've worked on this a little bit I've got the effect that I want.…And you'll see I used the Crease Tool and adjusted this a little bit.…And then I added a Smooth Modifier on top of that, and just a sort of smoothed…the entire thing out, so I don't have those hard edges.…So you can see with Auto Smooth turned on, with the Threshold turned up pretty…high I've got a fairly smooth result there.…And if I'm happy with this, I will probably want to save it in this stage, and…then additionally I'm going to then convert this to Editable Poly, and…essentially make the subdivisions permanent.…

This is sometimes called Baking the model, and it's just the same as we saw when…we were working with procedural models.…Basically, we are taking all this complexity here and then just boiling it…down to a simple shape.…And that's going to future-proof our work so that it'll open reliably in future…versions of the program.…Baking your model is also a necessary step when you're exporting to another…application, or a game engine, or what have you.…