hello,
my server is lagging sometimes so i nstalled nocheat and created a log ((nl examine)
and found out that the PlayerQuitEvent of this Jobs Plugin is causing little laggs compared to the other tasks of this plugin...

do you know how i can remove the permission for someone to 'join' a job in Groupmanager while still allowing them to use the plugin, i want players to have jobs but i want to determine which job they get and when they switch, i saw under permissions you have "jobs.join.jobname: false" so i tried using that as a permission replacing the 'jobname' with the actual name like 'forester' with no luck, do you know how i could remedy this? ty for your time :3

Please Help,
I have installed jobs to my plugin folder.
I used the default jobConfig.yml file from the form.
Ran my server then i got some errors in my console.
Below is a picture of the console.
I have re-installed the plugin.
Thx

Please Help,
I have installed jobs to my plugin folder.
I used the default jobConfig.yml file from the form.
Ran my server then i got some errors in my console.
Below is a picture of the console.
I have re-installed the plugin.
ThxView attachment 10139

Okay, so I installed BOSEconomy, Jobs, and Vault, and everything is set up (including the jobs yml). I can join, browse and gain experience from all the jobs OK but its not putting any money in my account, for some reason, please help! Thanks.

On the server I was on some jobs ended up being disabled do to exploits e.g. water harvesting sugarcane to where someone made over 200k in one day. I was wonder if you could set it up to where people need to use the appropriate tools for breaking? e.g. axe with wood, hoe on plants, etc to prevent these types things, or at least make it easy to configure it that way? Apparently smithing also has some kind a exploit too, dunno much about it though. Also with it I would suggest setting up the references for tools in a config file so that other tools from other mods can be added.

I have been unable to find a way to pay people for cooking food. I can do cakes and things that come out of the crafting table with craft. I can pay people for smelting iron and gold with smelt, but I can't find a comment that will let me pay someone for cooking a chicken.

I have been unable to find a way to pay people for cooking food. I can do cakes and things that come out of the crafting table with craft. I can pay people for smelting iron and gold with smelt, but I can't find a comment that will let me pay someone for cooking a chicken.

On the server I was on some jobs ended up being disabled do to exploits e.g. water harvesting sugarcane to where someone made over 200k in one day. I was wonder if you could set it up to where people need to use the appropriate tools for breaking? e.g. axe with wood, hoe on plants, etc to prevent these types things, or at least make it easy to configure it that way? Apparently smithing also has some kind a exploit too, dunno much about it though. Also with it I would suggest setting up the references for tools in a config file so that other tools from other mods can be added.

Click to expand...

You can do this with the ModifyWorld addon for PermissionsEx. You could even make it so the limitations only apply to the people with that job.