Chimera Entertainment is a creative and independent development studio for digital entertainment
software in Munich. The company was founded in 2006 with the support of the production house
remote control productions GmbH. In addition to developing its own IPs, Chimera Entertainment
implements work for hire, from conception to completion. Gameplay and creative imagination
are always in the foreground.

Location: MunichStarting: ImmediatelyEmployment: On site, fulltime

The kind of stuff you’ll be doing
• Make sure 3D assets stay within technical limits of chosen platform without sacrificing the artistic vision
• Implementing 3D assets, animations and visual effects in game engines like unity
• Creation and optimization of 3D assets, character rigs and animations (characters, environments and props) to be used in game engines (Unity)
• Creating visual effects for characters, gameplay, environments and interface
• Level creation and lightin

Who we’re looking for
• You are passionate about video games and game development
• You have a broad palette of skills stretching from modelling, texturing, rigging and animating all the way to full game integration and polishing
• You have experience in creating and integrating 3D assets and visual effects into game engines like Unity
• You are able to create needed assets like 3D meshes, textures and particle sprites using Photoshop, Maya, 3Ds Max and similar tools
• You have solid knowledge in 3D-modelling, shading, texturing and lighting
• You are able to support the 3D team with scripts, tools, and overall pipeline development
• You have the ability to work self-directed and reliably
• You have good communication skills within small team structures
• You are highly motivated, flexible and a team player
• You have great communication skills in English both verbally and in writing

Nice to Haves
• Experience in programing shaders and image effects
• Experience in scripting language like MEL and MAXscript
• Technical proficiency in modelling, texturing, lighting, rendering, graphics-related programming languages and special effects
• 3 years of related experience in the games industry