[9:52] Saijanai Kuhn: so, looks like we're on our own today... anyone have any old/new/ongoing business?

[9:52] Morgaine Dinova: Did everyone else pick up on Philip's statement at Metanomics yesterday? Effectively, "Teen and Adult grids will be merged" (as a clear intent)

[9:53] Dirk Talamasca: So, does anyone else feel that Philip was rather protective of M yesterday at Metanomics. Beyers asked nothing about M but Philip brought him up many times touting his work as stellar and fabulous even though we haven't seen squat from him.

[9:53] Saijanai Kuhn: in one sense, the only way they can go. Teen grid doesn't do enough to attract teens

[10:26] Teravus Ousley: meanwhile on the server, tasks are constantly being lowered in priority to allow the next texture to bubble up.

[10:27] Teravus Ousley: the client's set piority takes effect immediately.. then after we're done sending a couple packets, the server will lower the priority of the task and move on to sending the next image.

[10:33] Zha Ewry: that you can encode the lesser detail lots of ways, as long as you meet the rules, but it's been ages, and i'm not sure I'm not crossing graphics specs

[10:33] Zha Ewry: The joy of standards is there are so *many* to chose from

[10:34] Morgaine Dinova: But you need to increase the priority the longer a download task is in the queue, otherwise you tend towards having an infinity of almost completed jobs in the queue, which is a recipe for memory exhaustion, doesn't scale with load.

[10:34] Zha Ewry: In the end you've the same total amount of bits to move

[10:35] Zha Ewry: and, on this scale, memory is not terribly expensive

[10:35] Teravus Ousley: Morgaine, the issue that I've seen when working on it.. is the client requests specific images to be at the top consistantly.

[10:35] Zha Ewry: Based on it's opinion of the client's view frustrum, one assumes

[10:35] Teravus Ousley: .. so in order to keep the world from being grey.. you have to move more items to the top

[10:35] Morgaine Dinova: It's not the same, Zha, because if you can't bring tasks to closure, you are not working on a system with a stable load, but a continually increasing load.

[10:37] Morgaine Dinova: Just like a TCP server under SYN attack ... eventually you run out of resources.

[10:37] Teravus Ousley: the images at the top tend to be higher quality images also.. which leads, of course, to spending more time sending images, meanwhile the experience of the user is .. 'the world is grey'

[10:37] Zha Ewry: Higher quality because they are int he higher level of detail set?

[10:38] Teravus Ousley: the client uses 5-0 with regards to setting the discard level it wants

[10:43] Infinity Linden: right... we is them what want to write, test and deploy code

[10:43] Teravus Ousley: so. given that the client normally requests higher quality textures with a higher priority.. it means the server spends more time sending that one high quality texture over others.. which leads to a grey world. The answer, of course, is spreading the load... moving items down in the queue to make room for lower priority items and when the client wants to set the priority back to a high level, it can, and does, by resending the requested priority.

[10:55] Infinity Linden: we need to a. canonize a few modifications to LLSD/LLIDL, b. work out how trust works in more detail, c. work out how the event queue is gonna work and d. discuss how we're gonna clothe nekkid UUIDs

[10:56] Zha Ewry: At some point actually get workigng ADs which share trust deployed

[10:56] Morgaine Dinova: Hmmmm ... if OGP progress is related to announcement at end of month, that's darn worrying. After all, the only change to "full ahead interop" can be "less than full ahead interop".

[10:56] Infinity Linden: @Tara5... i agree... i would like to publish a roadmap now, but it's above my eschelon and my execs have asked us to hold off talking about anything official 'til the end of the month

[10:57] Zha Ewry: I think Morgaine, it's more a matter of path through the swamps

[10:57] Dirk Talamasca: We saw it but we don't speak of it so don't ask