Abilities

Abilities System
********************************************************************************************************** Say so long to the 1-100 stat ratings that you are used to, and in the
new Abilities system. There is no way to check exact stats, but only to check
what abilities they have. Each position on the field has their own arsenal of
selectable special abilities, some of which are charge type and some that are
always active. Generally, the players can have no more then 5 (five)
abilities. Even some bronze players have 5 (five) abilities and some Gold
players only have 2 (two). If you create your own player, then you are limited
to 3 (three) abilities for Gold, 2 (two) abilities for Silver, and 1 (one)
ability for Bronze. Creating your own player is usually the best choice for
certain postitions to get exactly what you want. Make your selections of
players based off of abilities that coincide with your play style.
***********************************************************************************************************

=========================================== Abilities Explained
===========================================
Let me explain exactly how my list is written. Each position has access to
several abilities, and most are abilities that other positions on the same side
of the ball can access. So I decided to put the abilities in a order of how
and when they are used rather then who used them. The exception is the
quarterbacks and kickers. They have abilities that no other player can have,
and I have listed them on their own. As an example, you have an All-Star
gold running back. He has 2 abilities in the “running” section, 2 abilities
in the “Catching” section, and even has 1 ability in the “Blocking” section.
As you can imagine, you can send him out for a pass, rush with him, or even
keep him in for blocking. Now that you understand how the list is composed
for the offense, you will come to find that the defense is slightly different.
Defense abilities are depending on the player position, and are in pairs of
linemen and linebackers, and linebackers and defensive backs.

QB Only – Only the QBs can have these abilities.
------------------------------------------------------------------------
Scrambler - Talented at throwing the ball outside of the pocket.
Rocket Arm – Has top flight arm strength with QB charge.
Quick Release – Has quick throwing motion.
Pocket Presence – Is at his best inside the pocket.
Play Fake – Play action fake is great at fooling defenders.
Pass Threat – Threat of passing makes draw plays more lethal.
Laser Arm – Pinpoint Accuracy with QB charge.
Deception – Pump fakes more likely to deceive defenders.
Cadence – Voice good at drawing defenders offside.
4th Quarter comeback – Is at his best when trailing in 4th Quarter.
Signal Stealer – The QB tries and steal your opponents play.
Tough as Nails - Tough under pressure, not phased by sacks.
QB Evade - Has special Evade ability.

Running – These are any abilities to do with running with the ball.
---------------------------------------------------------------------------------------------------
Branching Tackles – Player good at shaking tackles by tapping X.
Break Away Burst – Has extra gear when running away from defenders.
Cutback Ability – Is quick out of cuts.
Return Specialist - Great at returning kicks and punts.
Ankle Breaker – Has 2nd level charge juke move.
Battering Ram – Has 2nd level charge shoulder charge.
Spin – Has 2nd level charge spin move.Cyclone – Has 2nd level charge spin move.Arm of Steel - Has 2nd level charge stiff arm.
Stop on a Dime – Has 2nd level charge stop.
Work Horse – Ball carrier gets better the more he gets the ball.
Scissor Kick – Has scissor kick special move.Finesse – Has 2nd level charge spin and juke.
Power – Has 2nd level charge shoulder charge and stiff arm.Secure Ball Bonus – Good at holding on to the football.
Goalline Dive - Player can jump higher when diving into endzone.
Finesse and Power – Has 2nd level charge spin, juke, shoulder charge, and
stiff arm.

Catching – These abilities cover the players who go out for passes.
--------------------------------------------------------------------------------------------
Acrobatic Catches – Is able to make difficult circus catches.
Bump Buster – Is talented at beating bump n’ run coverage.
Mr. 3rd Down – Player is clutch in 3rd down situations.
Possession Receiver – Particularly talented at running short routes.
Route God – Great at route running.
Tough in the Middle – Isn’t afraid at getting hit on catches in the middle.
Soft Hands – Has excellent hands.
Magic Feet - Has footwork and balance to stay in bounds on sidelines.
Deep Threat – Good at catching deep passes and draws extra attention from
safeties.

LBs and DBs – Specifics for Linebackers and Defensive Backs.
-------------------------------------------------------------------------------------------
Footsteps – Strikes fear in receivers and results in more drops.
Ball Hawk – Has keen sense of the ball on passes.
Signal Stealer – The defender will try and see your opponents play.

All Defense – These are available to all defensive players.
--------------------------------------------------------------------------------
Ball Strip - Is adapt at forcing fumbles.
Big Hit – Is particularly adept at big hit tackles with R3.
Bump Master – Is skilled at bum n’ run coverage.
Pass Rush Bonus - Skilled at rushing the passer.
Run Coverage – Good against run when pursuing ball carriers.
Reach Tackle – Has strength to pull down ball carriers with reach tackles.
Loose Ball Magnet – Has a knack for recovering fumbles.
Run Reader – Has a sixth sense that allows him to hit the holes.
Sack Master – Is particularly skilled at sacking the QB.
Wrap Up Tackler – Is a text book wrap tackler.
Coverage Bonus – Has excellent pass coverage skills.
Closing Speed – Able to cover ground quickly when closing in on the ball.

General – Available to every player in the game, with a few exceptions.
----------------------------------------------------------------------------------------------------------
Clutch – Performance best in all Clutch situations and games.
Durability Bonus – Is resilient to injuries and very dependable.
Hops – Has excellent jumping ability.
Quick Feet – Has top notch agility for his position.
Leadership Bonus – Makes his teammates better. Like a mentor.
Speed Burner – Has top notch speed for his position.
Stamina Bonus – Doesn’t tire easily.
Strength Bonus – Has top notch strength for his position.
Special Team Demon – Talented at covering punts or kicks.

Powered by Create your own unique website with customizable templates.