Live Patch (13329): The Shattering is Imminent!

It looks like a new patch will be hitting the live servers this week, and all indications are that this will be the moment we've all been anticipating for years. If you're trying to finish up Loremaster, capture some last-minute screenshots of your favorite zones, or enjoy Barrens chat one more time before it's split into two smaller Barrens chats, you'll probably want to do that within the next 24 hours. This is, of course, assuming that the patch gets applied on Tuesday, as per the usual schedule.

In case you have some spare time, you can check out the spell changes between the current live servers and the latest PTR patch after the break!

Highlights from "The Shattering"

A few minor cosmetic changes have been applied to some zones. Nothing you'll miss.

The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken by 30%20% for 12 sec.

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Rune Strike

2030 Runic Power

Melee Range

Instant

Requires Melee WeaponStrike the target for 200%150% weapon damage plus (21.5 * AP * 10 / 100). Only usable while in Blood Presence, or for 10 sec after the Death Knight dodges or parries. Can't This attack cannot be dodged, blocked, or parried.parried, This attackand causes a high amount of threat.

Places a dark ward on an enemy that persists for 8 sec, triggering when the enemy next spends mana on a single-target spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells.

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Talent and Specialization Changes

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Virulence

Rank 1

Increases your chance to hit with your spells by 2%.3%. Spells are all Death Knight abilities that are not direct weapon strikes.

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Bone Shield1 Unholy

Instant

1 min cooldown

TheSurroundsDeathyouKnightwithisasurroundedbarrierbyof whirling bones. The shield begins with 3 charges, and each damaging attack that lands consumes a charge. While at least 1 charge remains, heyoutakestake 20% less damage from all sources and dealsdeal 2% more damage with all attacks, spells and abilities. Lasts 5 min.

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Virulence

Rank 2

Increases your chance to hit with your spells by 4%.6%. Spells are all Death Knight abilities that are not direct weapon strikes.

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Virulence

Rank 3

Increases your chance to hit with your spells by 6%.9%. Spells are all Death Knight abilities that are not direct weapon strikes.

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Improved Blood Presence

Rank 1

ReducesIncreases your rune regeneration by 10% and reduces the chance that you will be critically hit by melee attacks while in Blood Presence by 3%. In addition, while in Frost Presence or Unholy Presence, you retain 2% damage reduction from Blood Presence.

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Improved Blood Presence

Rank 2

ReducesIncreases your rune regeneration by 20% and reduces the chance that you will be critically hit by melee attacks while in Blood Presence by 6%. In addition, while in Frost Presence or Unholy Presence, you retain 4% damage reduction from Blood Presence.

Shapeshift into bear form, increasing melee attack power by 30, armor contribution from cloth and leather items by (cond($lt(level, 40), 65, 120))%,% and Stamina by 25%.10%. Causes Significantlyagilityincreases threat generation, causes Agility to increase attack power.power, Alsoand also protects the caster from Polymorph effects and allows the use of various bear abilities.

The act of shapeshifting frees the caster of Movement Impairing effects.

Heals the target for (204 * 10 * 1) over 10 sec. When Lifebloom expires or is dispelled, the target is instantly healed for 2066. This effect can stack up to 3 times on the same target. Lifebloom$?a33891[][Lifebloom can be active only on one target at a time.time.]

Requires Bear FormEach time you deal a critical strike while in Bear Form, you have a 50% chance to gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 65%35% of your attack power.

Reduces the cast time of your Wrath and Starfire spells by 0.15.15 sec.

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Starlight Wrath

Rank 2

Reduces the cast time of your Wrath and Starfire spells by 0.25.25 sec.

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Natural Shapeshifter

Rank 1

Reduces the mana cost of all shapeshifting by 10%.10% and increases the duration of Tree of Life Form by 5 sec.

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Natural Shapeshifter

Rank 2

Reduces the mana cost of all shapeshifting by 20%.20% and increases the duration of Tree of Life Form by 10 sec.

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Nature's Grace

Rank 1

You gain 5% spell haste after you cast MoonfireMoonfire, Regrowth, or Insect Swarm, lasting 15 sec. This effect has a 1 minute cooldown. When you gain Lunar or Solar Eclipse, the cooldown of Nature's Grace is instantly reset.

Increases the stun duration of your Bash and Pounce abilities by 0.5 sec, decreases the cooldown of Bash by 5 sec, decreases the cooldown of Skull Bash by 25 sec, and causes victims of your Skull Bash ability to have 15%5% increased mana cost for their spells for 10 sec.

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Brutal Impact

Rank 2

Increases the stun duration of your Bash and Pounce abilities by 1 sec, decreases the cooldown of Bash by 10 sec, decreases the cooldown of Skull Bash by 50 sec, and causes victims of your Skull Bash ability to have 30%10% increased mana cost for their spells for 10 sec.

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Predatory Strikes

Rank 1

Increases the critical strike chance of your Ravage by 25% on targets at or above 80% health.

Your finishing moves have a 10% chance per combo point to make your next non-instant Nature spell with a base casting time of less than 10 sec. become an instant cast spell.spell and cost no mana.

Increases the critical strike chance of your Ravage by 50% on targets at or above 80% health.

Your finishing moves have a 20% chance per combo point to make your next non-instant Nature spell with a base casting time of less than 10 sec. become an instant cast spell.spell and cost no mana.

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Heart of the Wild

Rank 1

Increases your Intellect by 2%. In addition, while in Bear Form your Stamina is increased by 3%2% and while in Cat Form your attack power is increased by 3%.

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Heart of the Wild

Rank 2

Increases your Intellect by 4%. In addition, while in Bear Form your Stamina is increased by 7%4% and while in Cat Form your attack power is increased by 7%.

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Heart of the Wild

Rank 3

Increases your Intellect by 6%. In addition, while in Bear Form your Stamina is increased by 10%6% and while in Cat Form your attack power is increased by 10%.

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Leader of the Pack

While in Cat Form or Bear Form, the Leader of the Pack increases critical strike chance of all party and raid members within 100 yards by 5%. In addition, your melee critical strikes in Cat Form and Bear Form cause you to heal for 8%4% of your total health and gain 8%4% of your maximum mana. This effect cannot occur more than once every 6 sec.

Shapeshift into Moonkin Form. While in this form your Arcane and Nature spell damage is increased by 10%, the armor contribution from items is increased by 120%, and grants 5% spell haste to all nearby friendly and raid targets within 100 yards. The Moonkin can not cast healing or resurrection spells while shapeshifted.

The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Shapeshift into the tree of life, increasing healing done by 15% and increasing your armor by 120%. In addition, some of your spells are temporarlytemporarily enhanced while shapeshifted. Lasts 30 sec.

When you heal with your Swiftmend spell you also sprout a bed of healing flora underneath the target, healing all nearby friendly targets within 150 yards for 20%10% of the amount healed by your Swiftmend over 7 sec. Healing effectiveness diminishes for each player beyond 6 within the area.

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Revitalize

Rank 1

When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 8%20% chance to instantly regenerate 3%1% of your total mana. This effect cannot occur more than once every 612 sec.

In addition, you also grant Replenishment when you cast or refresh Lifebloom.

Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of thetheir maximum mana per 10 sec. Lasts for 15 sec.

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Revitalize

Rank 2

When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 16%20% chance to instantly regenerate 3%2% of your total mana. This effect cannot occur more than once every 612 sec.

In addition, you also grant Replenishment when you cast or refresh Lifebloom.

Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of thetheir maximum mana per 10 sec. Lasts for 15 sec.

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Typhoon

32% of base mana

30 yd range

Instant cast

20 sec cooldown

You summon a violent Typhoon that does 1163 Nature damage to targets within 30 yards when in contact with hostile targets, knocking them back and dazing them for 6 sec.

Reduces all damage taken by 60%50% for 12 sec. Only useable while in Bear Form or Cat Form.

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Nature's Grace

Rank 2

You gain 10% spell haste after you cast MoonfireMoonfire, Regrowth, or Insect Swarm, lasting 15 sec. This effect has a 1 minute cooldown. When you gain Lunar or Solar Eclipse, the cooldown of Nature's Grace is instantly reset.

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Nature's Grace

Rank 3

You gain 15% spell haste after you cast MoonfireMoonfire, Regrowth, or Insect Swarm, lasting 15 sec. This effect has a 1 minute cooldown. When you gain Lunar or Solar Eclipse, the cooldown of Nature's Grace is instantly reset.

You summon a beam of solar light over the enemy target's location, interuptinginterrupting the enemy target and silencing all enemy targets under the beam within 5 yards while it is active. Solar Beam lasts for 10 sec.

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Stampede

Rank 1

Increases your melee haste by 15% after you use Feral Charge (Bear) for 8 sec, and your next Ravage will temporarlytemporarily not require stealth for 10 sec after you use Feral Charge (Cat), and cost 50% less energy.

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Stampede

Rank 2

Increases your melee haste by 30% after you use Feral Charge (Bear) for 8 sec, and your next Ravage will temporarlytemporarily not require stealth for 10 sec after you use Feral Charge (Cat), and cost 100% less energy.

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Primal Madness

Rank 1

Tiger's Fury and Berserk also increase your current and maximum energy by 10 during their durations, and your Enrage and Berserk abilities instantly generate 6 Rage.

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Fury Swipes

Rank 2

Requires Cat Form, Bear FormWhen you auto-attack while in Cat form or Bear form, you have a 10% chance to cause a Fury Swipe dealing 310% weapon damage. This effect cannot occur more than once every 3 sec.

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Fury SwipesMelee RangeInstant

Requires Cat Form, Bear Form, Dire Bear FormWhen you auto-attack while in Cat form or Bear form, you have a 101% chance to cause a Fury Swipe dealing 310% weapon damage. This effect cannot occur more than once every 3 sec.

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Stampede

Rank 1

Instant

Increases the damage done by your next 3 attacks by 15% in Bear Form after you use Feral Charge (Bear), and your next Ravage will temporarlytemporarily not require stealth for 15 sec after you use Feral Charge (Cat).

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Stampede

Rank 1

Instant

Increases the damage done by your meleenexthaste3 attacks by 30% in Bear Form after you use Feral Charge (Bear) for 8 sec,), and your next Ravage will temporarlytemporarily not require stealth for 1030 sec after you use Feral Charge (Cat), and cost 100% less energy..

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StampedeInstant

Increases yourthemeleedamagehastedone by 15%your next 3 attacks by 81170% in Bear Form after you use Feral Charge (Bear) for 8 sec,), and your next Ravage will temporarlytemporarily not require stealth for 1050 sec after you use Feral Charge (Cat), and cost 50% less energy..

Increases yourthemeleedamagehastedone by 30%your next 3 attacks by 81170% in Bear Form after you use Feral Charge (Bear) for 8 sec,), and your next Ravage will temporarlytemporarily not require stealth for 10100 sec after you use Feral Charge (Cat), and cost 100% less energy..

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Euphoria

Rank 1

While not in an Eclipse state, you have a 12% chance to double the Solar or Lunar energy generated by your Wrath or Starfire when they deal damage.

When you reach a Solar or Lunar eclipse, you instantly are restored 6%8% of your total mana.

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Euphoria

Rank 2

While not in an Eclipse state, you have a 24% chance to double the Solar or Lunar energy generated by your Wrath or Starfire when they deal damage.

When you reach a Solar or Lunar eclipse, you instantly are restored 12%16% of your total mana.

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Efflorescence

Rank 2

When you heal with your Swiftmend spell you also sprout a bed of healing flora underneath the target, healing all nearby friendly targets within 150 yards for 40%20% of the amount healed by your Swiftmend over 7 sec. Healing effectiveness diminishes for each player beyond 6 within the area.

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Efflorescence

Rank 3

When you heal with your Swiftmend spell you also sprout a bed of healing flora underneath the target, healing all nearby friendly targets within 150 yards for 60%30% of the amount healed by your Swiftmend over 7 sec. Healing effectiveness diminishes for each player beyond 6 within the area.

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Vengeance

Passive

Requires Bear FormEach time you take damage while in Bear Form, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health. Entering Cat Form will cancel this effect.

The pet must be in combat and within 5 yards of the target to Kill Command.

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Camouflage20 Focus

Instant

1 min cooldown

You camouflage, blending intoblend into your surroundings, causing you and your pet to be untargetable by ranged attacks,attacks. Also reduces the range at which enemy creatures can detect you, and providingprovides stealth while stationary.

You can lay traps while camouflaged, but any damage done by you or your pet will cancel the effect. Cannot be cast while in combat. Lasts for 1 min.

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CamouflageInstant

You camouflage, blending intoblend into your surroundings, causing you and your pet to be untargetable by ranged attacks,attacks. Also reduces the range at which enemy creatures can detect you, and providingprovides stealth while stationary.

You can lay traps while camouflaged, but any damage done by you or your pet will cancel the effect. Cannot be cast while in combat. Lasts for 1 min.

Requires Ranged WeaponLaunch a frost trap to the target location that freezes the first enemy that approaches, preventing all action for up to 201sec.min. Any damage caused will break the ice. Trap will exist for 1 min.

Requires Ranged WeaponLaunch a fire trap to the target location that explodes when an enemy approaches, causing 175 to 225 Fire damage and burning all enemies for (26 * 10) additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min.

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Ice Trap

Frost - Trap Launcher

40 yd range

Instant

30 sec cooldown

Requires Ranged WeaponLaunch a frost trap to the target location that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 50% while in the area of effect. Trap will exist for 1 min.

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Immolation Trap

Fire - Trap Launcher

40 yd range

Instant

30 sec cooldown

Requires Ranged WeaponLaunch a fire trap to the target location that will burn the first enemy to approach for (RAP * 0.02 + 517 * 5)] Fire damage over 15 sec. Trap will exist for 1 min.

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Snake Trap

Nature - Trap Launcher

40 yd range

Instant

30 sec cooldown

Requires Ranged WeaponLaunch a nature trap to the target location that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. Trap will exist for 1 min.

Increases your total Agility by an additional 10%,2%, and increasesincreases the Ranged and Melee Attack Speed of all party and raid members by 10%.

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Point of No Escape

Rank 1

Increases the ranged critical strike chance of all of your attacks on targets affected by your Ice Trap and Freezing Trap by 3%.

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Point of No Escape

Rank 2

Increases the ranged critical strike chance of all of your attacks on targets affected by your Ice Trap and Freezing Trap by 6%.

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Explosive Shot

Level 80

50 Focus

40 yd range

Instant

6 sec cooldown

Requires Ranged WeaponYou fire an explosive charge into the enemy target, dealing RAP*0.15+499-RAP*0.15+601*0.273+406 Fire damage. The charge will blast the target every second for an additional 2 sec.

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Wild Quiver

Grants a 14.4% chance for your ranged attacks to also instantly fire an additional ranged shot for 100% normal damage.shot. Each point of Mastery increases the chance by an additional 1.8%.

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Improved Serpent Sting

Rank 2

Your Serpent Sting also does instant damage equal to 30% of its total periodic effect.

Also increases the periodic critical strike chance of your Serpent Sting by 10%.

Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Transforms the enemy into a turtle, forcing it to wander around for up to 50 sec. While wandering, the turtle cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Transforms the enemy into a pig, forcing it to wander around for up to 50 sec. While wandering, the pig cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Blasts the target with energy, dealing 1579 to 1835 Arcane damage. Each time you cast Arcane Blast, the damage of Arcane Blast is increased by 20%10%, the casting time is reduced by 0.1 sec and mana cost is increased by 175%.150%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast is cast.

Transforms the enemy into a harmless black cat, forcing it to pussyfoot around for up to 50 sec. While wandering, the cat cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Transforms the enemy into a harmless Turkey, forcing it to waddle around for up to 50 sec. While waddling, the turkey cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Reduces the global cooldown of your Mage Ward spell by 1 sec and your Mage Ward triggers the Blazing Speed effectalso removes any movement slowing effects when ittriggered and is also trigged any time Mage Ward dissipates from absorbing damage.

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Combustion

Level 80

40 yd range

Instant

2 min cooldown

InstantlyCombinesdealsyour damaging periodic Fire effects on an enemy target but does not consume them, instantly dealing 854 to 1012 Fire damage and createscreating a new periodic fire effect onthatthe target, lastinglasts 10 sec and dealing the samedeals damage per time asequalalltoyourtheexistingsumperiodicoffirethe combined effects.

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Shatter

Rank 1

Multiplies the critical strike chance of all your spells against frozen targets by 2.2, and increases the damage done by Frostbolt against frozen targets by 10%.

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Permafrost

Rank 1

Your Chill effects reduce the target's speed by an additional 4%, and the target's healing received by 8%.3%. In addition, whenever you deal spell damage, your Water Elemental is healed for 5% of the amount dealt.

Your Chill effects reduce the target's speed by an additional 7%, and the target's healing received by 16%.7%. In addition, whenever you deal spell damage, your Water Elemental is healed for 10% of the amount dealt.

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Permafrost

Rank 3

Your Chill effects reduce the target's speed by an additional 10%, and the target's healing received by 25%.10%. In addition, whenever you deal spell damage, your Water Elemental is healed for 15% of the amount dealt.

Gives your Chill effects a 10%7% chance to grant you the Fingers of Frost effect, which causes your next Ice Lance or Deep Freeze spell to act as if your target were frozen. Fingers of Frost can accumulate up to 2 charges and lasts 15 sec.

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Fingers of Frost

Rank 2

Gives your Chill effects a 20%14% chance to grant you the Fingers of Frost effect, which causes your next Ice Lance or Deep Freeze spell to act as if your target were frozen. Fingers of Frost can accumulate up to 2 charges and lasts 15 sec.

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Shattered Barrier

Rank 1

Gives your Ice Barrier spell a 100% chance to freeze all enemies within 10 yds for 32 sec when it is destroyed.

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Focus Magic

6% of base mana

30 yd range

Instant cast

Increases the target's chance to critically hit with spells by 3%.3% for 30 min. When the target critically hits your chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self. Limit 1 target.

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Fire Power

Rank 3

Increases the damage of your Fire spells by 3% and gives your Flame Orb a 100% chance to explode for 1015 to 1195 damage at the end of its duration.

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Shattered Barrier

Rank 2

Gives your Ice Barrier spell a 100% chance to freeze all enemies within 10 yds for 64 sec when it is destroyed.

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Early Frost

Rank 1

Reduces the cast time of your Frostbolt spell by 0.350.30 secs. This effect becomes inactive for 15 sec after use.

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Early Frost

Rank 2

Reduces the cast time of your Frostbolt spell by 0.70.6 secs. This effect becomes inactive for 15 sec after use.

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Fingers of Frost

Rank 3

Gives your Chill effects a 30%20% chance to grant you the Fingers of Frost effect, which causes your next Ice Lance or Deep Freeze spell to act as if your target were frozen. Fingers of Frost can accumulate up to 2 charges and lasts 15 sec.

Heals a friendly target for an amount equal to the Paladin's maximum health and restores 1949 of their mana.health. If used on self, the Paladin cannot be targeted by Divine Shield,ShieldDivine Protection,or Hand of Protection, or self-targeted Lay on Hands againProtection for 2 min.

Places a Hand on the party or raid member, reducing their total threat by 2% every 1 sec.sec for 10 sec. PlayersPlayers may only have one Hand on them per Paladin at any one time.

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Holy Wrath

Level 80

20% of base mana

Instant cast

15 sec cooldown

$?56420[Sends bolts of holy power in all directions, causing (0.30.61 * holy power + 27992183) Holy damage divided among all targets within 10 yds and stunning all Demons, Dragonkin, Elementals and Undead for 3 sec.][Sends bolts of holy power in all directions, causing (0.30.61 * holy power + 27992183) Holy damage divided among all targets within 10 yds and stunning all Demons and Undead for 3 sec.]

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Seal of Insight14% of base manaInstant cast

Fills the Paladin with divine power for 30 min, giving each single-target melee attack a chance to heal the Paladin for (0.15 * AP.15 * holy power) and restore 4% of the paladin's base mana. Only one Seal can be active on the Paladin at any one time.

Hurls a hammer that strikes an enemy for 43843420 to 48443778 Holy damage. Only usable on enemies that have 20% or less health.

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Seal of Truth14% of base manaInstant cast

Fills the Paladin with holy power, causing single-target attacks to Censure the target, which deals ((0.0130.01 * holy power.025.0193 * AP) * 5 * 100 / 100) additional Holy damage over 15 sec. Censure can stack up to 5 times. Once stacked to 5 times, each of the Paladin's attacks also deals 16%9% weapon damage as additional Holy damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 min.

Unleashing this Seal's energy will deal (1 + 0.220.223 * holy power.14.142 * AP) Holy damage to an enemy, increased by 10% for each application of Censure on the target.

Heals all friendly targets within 100 yards for up to 612 every sec.sec, with effectiveness diminishing on targets farther than 8 yards away and for each additional player target beyond 6. Lasts 10 sec.

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Talent and Specialization Changes

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Protector of the Innocent

Rank 1

Casting a targeted heal on any target, includingexcept yourself, also heals you for 1113 to 1279.

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Protector of the Innocent

Rank 2

Casting a targeted heal on any target, includingexcept yourself, also heals you for 2225 to 2559.

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Protector of the Innocent

Rank 3

Casting a targeted heal on any target, includingexcept yourself, also heals you for 3337 to 3839.

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Seals of the Pure

Rank 1

Increases the damage done by your Seal of Righeousness,Righteousness, Seal of TruthTruth, and Seal of Justice by 6%.

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Seals of the Pure

Rank 2

Increases the damage done by your Seal of Righeousness,Righteousness, Seal of TruthTruth, and Seal of Justice by 12%.

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Holy Shield

Rank 1

Requires ShieldsUsing Shield of the Righteous or Inquisition increases the amount your blockshieldchanceblocks by 15%an additional 10% for 20 sec.

Reduces the cooldown of Avenger'sAvengingShieldWrath by 640sec,sec and Guardian of Ancient Kings by 80 sec. In addition, your Divine Plea will generate 2 min,Holyand Avenging Wrath by 40 sec.Power.

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Crusade

Rank 1

Increases the damage of your Crusader Strike, Hammer of the RighteousRighteous, and Templar's Verdict by 10%10%, and the damage and healing of your Holy Shock by 10%. In addition, for 15 sec after you kill an enemy that yields experience or honor, your next Holy Light heals for an additional 100%.

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Crusade

Rank 2

Increases the damage of your Crusader Strike, Hammer of the RighteousRighteous, and Templar's Verdict by 20%20%, and the damage and healing of your Holy Shock by 20%. In addition, for 15 sec after you kill an enemy that yields experience or honor, your next Holy Light heals for an additional 200%.

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Crusade

Rank 3

Increases the damage of your Crusader Strike, Hammer of the RighteousRighteous, and Templar's Verdict by 30%30%, and the damage and healing of your Holy Shock by 30%. In addition, for 15 sec after you kill an enemy that yields experience or honor, your next Holy Light heals for an additional 300%.

Requires Melee WeaponAn instant attack that causes 60% weapon damage to all enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused. Consumes all Holy Power to increase damage dealt:

The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Each heal you cast on party or raid members will also heal the Beacon for 50% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 15 min.

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Infusion of Light

Rank 1

Increases the critical effect chance of your Holy Shock by 5%. In addition, your Holy Shock critical effects reduce the cast time of your next Holy Light or Divine Light by 0.75 sec.

SendConsumes all Holy Power to send a wave of healing energy before you, healing yourself and all friendly targets up to 5 of the most injured targets in your party or raid within a 30 yardsyardawayfrontal cone for 1808905 to 2208.1007 per charge of Holy Power.

DecreasesReduces the cooldown by 10% and mana cost by 10% of your Hand of Freedom, Hand of Salvation and Hand of Sacrifice. In addition, your Cleanse will remove one movement impairing effect if cast on yourself.

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Clarity of Purpose

Rank 2

Reduces the casting time of your Holy Light and Divine Light spells by 0.350.3 sec.

Increases your Word of Glory by 30%5% when used to heal yourself.yourself,Anyandoverhealing will create a protective shield equal to the amount of overhealing that lasts for 6 sec. In addition,allows your Word of Glory willtoalso causegrant Holy Shield.

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Guarded by the Light

Rank 2

Increases your Word of Glory by 60%10% when used to heal yourself.yourself,Anyand allows your Word of Glory to grant Holy Shield. In addition, any overhealing will create a protective shield equal to the amount of overhealing that lasts for 6 sec. In addition, your Word of Glory will also cause Holy Shield.

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Zealotry

Instant

2 min cooldown

Your Crusader Strike generates 3 charges of Holy Power per strike for the next 20 sec. Requires 3 Holy Power to use, but does not consume Holy Power.

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Acts of Sacrifice

Rank 2

DecreasesReduces the cooldown by 20% and mana cost by 20% of your Hand of Freedom, Hand of Salvation and Hand of Sacrifice. In addition, your Cleanse will remove one movement impairing effect if cast on yourself.

Places a spell on the target that heals them for (( (((2660 + ($SP * 0.318))) )) * 1)) the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.

Blasts the target for 969 to 1023 Shadowfrost damage, andbut extinguishes your shadow damage-over-time effects from the target in the process.

Mind Spike also increases the critical strike chance of your next Mind Blast on the target by 30%. Stacks up to 3 times. Causes a high amount of threat.

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Holy Word: Serenity

Level 80

8% of base mana

40 yd range

Instant cast

2015 sec cooldown

Instantly heals the target for 4654 to 5462, and increases the critical effect chance of your healing spells on the target by 25% for 6 sec.

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Holy Word: Sanctuary

44% of base mana

40 yd range

0.5 sec cast

1040 sec cooldown

Blesses the ground with Divinedivine light, healing all within it for 267 to 317 sec every 2 sec for 18 sec. Only one Sanctuary can be active at any onea time. Healing effectiveness diminishes for each player beyond 6 within the area.

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Talent and Specialization Changes

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Chakra6% of base mana

Instant cast

30 sec cooldown

When activated, your next Heal, Renew,Prayer of Healing, Prayer of HealingMending, or Smite spell will put you into a corresponding Chakra state. Lastsstate for 30 sec.

Heal - Increases the critical effect chance of your Heal spell by 10%, and your Heal refreshes the duration of your Renew on the target.

Critical heals and all heals from Prayer of Healing create a protective shield on the target, absorbing 10% of the amount healed. Lasts 12 sec.

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Divine Aegis

Rank 2

Critical heals and all heals from Prayer of Healing create a protective shield on the target, absorbing 20% of the amount healed. Lasts 12 sec.

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Divine Aegis

Rank 3

Critical heals and all heals from Prayer of Healing create a protective shield on the target, absorbing 30% of the amount healed. Lasts 12 sec.

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Grace

Rank 1

Your Flash Heal, Greater Heal, Heal and Penance spells bless the target with Grace, increasing all healing received from the Priest by 2%.4%. This effect will stack up to 3 times. Effect lasts 15 sec. Grace can only be active on one target at a time.

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Grace

Rank 2

Your Flash Heal, Greater Heal, Heal and Penance spells bless the target with Grace, increasing all healing received from the Priest by 4%.8%. This effect will stack up to 3 times. Effect lasts 15 sec. Grace can only be active on one target at a time.

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Rapture

Rank 1

When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5% of your total mana. This effect can only occur once every 612 sec.

Summons a holy barrier on the target location that absorbs ((19005reduces+ (6all* $SP)) * .20) damage done to friendly targets withinbyit each time they take damage.30%. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 2510sec or until it absorbs (19005 + (6 * $SP)) damage.sec.

You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Each Shadow Orb increasesIncreases the damage done by your MindShadowBlastOrbs.and Mind Spike spells by 34%. EachEach point of Mastery increases damage by an additional 4.3%. You can have up to a maximum of 3 orbs.1.3%.

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Shadowy Apparition

Rank 1

When you deal periodic damage with your Shadow Word: Pain, you have a 4% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 435 shadow damage.

While moving, the chance to summon the shadowy apparation is increased to 20%. You can have up to 4 Shadowy Apparitions active at a time.

When you deal periodic damage with your Shadow Word: Pain, you have an 8% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 435 shadow damage.

While moving, the chance to summon the shadowy apparation is increased to 40%. You can have up to 4 Shadowy Apparitions active at a time.

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Shadowy Apparition

Rank 3

When you deal periodic damage with your Shadow Word: Pain, you have a 12% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 435 shadow damage.

While moving, the chance to summon the shadowy apparation is increased to 60%. You can have up to 4 Shadowy Apparitions active at a time.

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Evangelism

Rank 1

You have a 100% chance when you Smite and a 40%100% chance when you Mind Flay to gain Evangelism. Stacks up to 5 times. Lasts for 1520 sec.

Evangelism (Smite) - Increasing the damage done by your Smite, Holy Fire, and Penance spells by 2% and reduces the mana cost of those spells by 3%.

Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 5%.7%.

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Aggression

Rank 2

Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 10%.14%.

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Aggression

Rank 3

Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 15%.20%.

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Honor Among Thieves

Rank 1

Increases the ranged and melee critical hitstrike chance of all party and raid members by 5%. When any player in your party or raid critically hits with a rangedspell or melee ability, you have a 33% chance to gain a combo point on your current target. This effect cannot occur more than once every 4 seconds.

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Honor Among Thieves

Rank 2

Increases the critical hitstrike chance of all party and raid members by 5%. When any player in your party or raid critically hits with a rangedspell or melee ability, you have a 66% chance to gain a combo point on your current target. This effect cannot occur more than once every 3 seconds.

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Honor Among Thieves

Rank 3

Increases the critical hitstrike chance of all party and raid members by 5%. When any player in your party or raid critically hits with a rangedspell or melee ability, you have a 100% chance to gain a combo point on your current target. This effect cannot occur more than once every 2 seconds.

Increases the damage done by all your finishing movesmoves, and the effectiveness of your Slice and Dice, by 20%.16%. Each point of Mastery increases damage by an additional 2.5%.2.0%.

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Venomous Wounds

Rank 1

Each time your Rupture or Garrote deals damage to an enemy that you have poisoned, you have a 30% chance to deal 362606 additional Nature damage and to regain 10 Energy. If an enemy dies while afflicted by your Rupture, you regain energy proportional to the remaining Rupture duration.

Each time your Rupture or Garrote deals damage to an enemy that you have poisoned, you have a 60% chance to deal 362606 additional Nature damage and to regain 10 Energy. If an enemy dies while afflicted by your Rupture, you regain energy proportional to the remaining Rupture duration.

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Bandit's Guile

Rank 1

Your Sinister Strike and Revealing Strike abilities have a 33% chance to grant you an evolving insight into an opponent's defenses, increasing damage to that target by up to 15%.30%. Opponents can adapt over time, negating this benefit, and Striking a different opponent will begin the cycle anew.

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Bandit's Guile

Rank 2

Your Sinister Strike and Revealing Strike abilities have a 67% chance to grant you an evolving insight into an opponent's defenses, increasing damage to that target by up to 15%.30%. Opponents can adapt over time, negating this benefit, and Striking a different opponent will begin the cycle anew.

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Bandit's Guile

Rank 3

Your Sinister Strike and Revealing Strike abilities have a 100% chance to grant you an evolving insight into an opponent's defenses, increasing damage to that target by up to 15%.30%. Opponents willcan adapt theiroverdefensestime,oncenegating this maximumbenefit,isandreached, or if you StrikeStriking a different opponent,opponentandwill begin the cycle will begin anew.

Heals the friendly target for 2658 to 3036, then jumps to heal the most injured nearby targets. If cast on a party or raid member, the heal will only jump to other members. Each jump reduces the effectiveness of the heal by 30%. Heals 4 total targets.

Transforms the enemy into a frog. While hexed, the target cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 1 min. Only one target can be hexed at a time. Only works on Humanoids and Beasts.

Calls forth healing rains to blanket the area targeted by the Shaman, restoring 309 to 367 health to allies in the area every 2 sec for 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area.

Requires One-Handed Melee WeaponAllows one-hand and off-hand weapons to be equipped in your off-hand, allows you to parry frontal melee attacks, and and increases your chance to hit by an additional 6%.

Banes the target with agony, causing 15601368 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. Only one Bane per Warlock can be active on any one target.

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Drain Soul

Level 80

14% of base mana

40 yd range

Channeled

Drains the soul of the target, causing 390340 Shadow damage over 15 sec.

If the target is at or below 25% health, Drain Soul causes four timesdouble the normal damage.

If the target dies while being drained, and yields experience or honor, the caster gains 3 Soul Shards. Soul Shards are required for Soulburn.

Requires MetamorphosisSummons a meteor from the Twisting Nether, causing 25392 to 442 Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 45 sec.

The Infernal deals strong area of effect damage, and will be drawn to attack targets afflicted by your Bane of Agony or Bane of Doom spells.

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Searing Pain

Level 80

12% of base mana

40 yd range

1.5 sec cast

Inflict searing pain on the enemy target, causing 289254 to 341300 Fire damage. Causes a high amount of threat.

Imbeds a demon seed in the enemy target, causing 1302 Shadow damage over 18 sec. When the target takes 1517 total damage or dies, the seed will inflict 1062508 to 1234590 Shadow damage to all enemies within 15 yards of the target. Only one Corruption spell per Warlock can be active on any one target.

Deals 225198 to 261228 Shadowflame damage to an enemy target, increasing the duration of Immolate or Unstable Affliction by 6 sec.

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Dark Intent

6% of base mana

30 yd range

Instant cast

Requires MetamorphosisYou link yourself with the targeted friendly target, increasing both of your haste by 3%.

When you or the linked target gains a critical periodic damage or healing effect, the other gains an increased 3% increased periodic damage and healing lasting for 7 sec. Stacks up to 3 times. Dark Intent lasts for 30 min.

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Drain Life

Level 80

17%12% of base mana

40 yd range

Channeled

Drains the life from the target, causing 112 Shadow damage and restoring 2% total health the caster every 0.5 sec. Lasts 1 sec.

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Talent and Specialization Changes

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Bane

Rank 1

Reduces the casting time of your Shadow Bolt.Bolt, Chaos Bolt and Immolate spells by 0.1 sec.

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Bane

Rank 2

Reduces the casting time of your Shadow Bolt.Bolt, Chaos Bolt and Immolate spells by 0.3 sec.

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Bane

Rank 3

Reduces the casting time of your Shadow Bolt.Bolt, Chaos Bolt and Immolate spells by 0.5 sec.

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Shadow and Flame

Rank 1

Increases the damage done by your Shadow Bolt and Incinerate spells by 4%, and your Shadow Bolt has a 33% chance to cause the Improved Shadow Bolt effect to the target.

The Improved Shadow Bolt effect causes the target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% for lasts 30 sec.

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Shadow and Flame

Rank 2

Increases the damage done by your Shadow Bolt and Incinerate spells by 8%, and your Shadow Bolt has a 66% chance to cause the Improved Shadow Bolt effect to the target.

The Improved Shadow Bolt effect causes the target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% for lasts 30 sec.

Instantly blasts the target for 660582 to 736648 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains 3 Soul Shards. Only usable on enemies that have less than 20% health.

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Improved Searing Pain

Rank 1

Increases the critical strike chance of your Searing Pain spell by 20% on targets at or below 50%25% health.

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Improved Searing Pain

Rank 2

Increases the critical strike chance of your Searing Pain spell by 40% on targets at or below 50%25% health.

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Jinx

Rank 1

Your Curse of the Elements also effects allup to 15 nearby enemy targets within 20 yards of the cursed target.

Also, your Curse of the Weakness reduces the targets energy, rage, focus or runic power generation by 5% while active.

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Dark Arts

Rank 1

Reduces the cast time of your Imp's Firebolt spell by 0.25 sec, increases the damage done by your Fel Guard'sFelguard's Legion Strike by 5%5%, and increases the damage done by your Felhunter's Shadow Bite by 5%.

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Soul Leech

Rank 1

Your Shadowburn, Soul Fire and Chaos Bolt instantly restore 2% of your total health and mana when they deal damage and also grant Replenishment.

Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of thetheir maximum mana per 10 sec. Lasts for 15 sec.

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Soul Leech

Rank 2

Your Shadowburn, Soul Fire and Chaos Bolt instantly restore 4% of your total health and mana when they deal damage and also grant Replenishment.

Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of thetheir maximum mana per 10 sec. Lasts for 15 sec.

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Nether Protection

Rank 1

AfterWhenbeingyouhitabsorbwithdamageathroughspellShadowwhile usingWard, Nether Ward,Ward or other effects, you gain Nether Protection, reducing all damage by that spell school by 15% for 12 sec. Nether Protection can only occur once per Nether Ward.

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Nether Protection

Rank 2

AfterWhenbeingyouhitabsorbwithdamageathroughspellShadowwhile usingWard, Nether Ward,Ward or other effects, you gain Nether Protection, reducing all damage by that spell school by 30% for 12 sec. Nether Protection can only occur once per Nether Ward.

You send a ghostly soul into the target, dealing ((($SP586*to0.429) *684 1.25) + 635) Shadow damage and increasing all damage done by your Shadow damage-over-time effects on the target by 20% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 100% of the damage it did to the target.target

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Chaos Bolt

Level 80

7% of base mana

40 yd range

2.5 sec cast

12 sec cooldown

Sends a bolt of chaotic fire at the enemy, dealing 13351175 to 16951491 Fire damage. Chaos Bolt cannot be resisted, and pierces through all absorption effects.

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Decimation

Rank 1

When you Shadowbolt, Incinerate or Soul Fire a target that is at or below 25% health, the cast time of your Soul Fire spell is reduced by 20% for 10 sec.

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Hand of Gul'dan

Level 80

7% of base mana

40 yd range

2 sec cast

12 sec cooldown

Summons a falling meteor down upon the enemy target, dealing 14301259 to 16881485 Shadow damage and erupts an aura of magic within 4 yards, causing all targets within it to have ana 10% increased 10% chance chance to be critically hit by any of yourWarlock demons. The aura lasts for 15 sec.

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Improved Soul Fire

Rank 1

You increase your spell haste by 7% for 15 sec after you deal damage with Soul Fire a target at or above 80% health.Fire. This effect has a 15 sec cooldown.

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Improved Soul Fire

Rank 2

You increase your spell haste by 15% for 15 sec after you deal damage with Soul Fire a target at or above 80% health.Fire. This effect has a 15 sec cooldown.

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Dark Arts

Rank 2

Reduces the cast time of your Imp's Firebolt spell by 0.50 sec, increases the damage done by your Fel Guard'sFelguard's Legion Strike by 10%10%, and increases the damage done by your Felhunter's Shadow Bite by 10%.

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Dark Arts

Rank 3

Reduces the cast time of your Imp's Firebolt spell by 0.75 sec, increases the damage done by your Fel Guard'sFelguard's Legion Strike by 15%15%, and increases the damage done by your Felhunter's Shadow Bite by 15%.

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Jinx

Rank 2

Your Curse of the Elements also effects allup to 15 nearby enemy targets within 40 yards of the cursed target.

Also, your Curse of the Weakness reduces the targets energy, rage, focus or runic power generation by 10% while active.

Requires ShieldsRequires Defensive StanceIncreases your chance to block by 100%25% for 10 sec. In addition, if your total chance to block or avoid an attack exceeds 100%, your chance to critically block is increased by the excess.

The warrior shouts, causing the targeted enemy to cower in fear and up to 5 additional enemies within 8 yards to cower in fear. The targeted enemy will be unable to move while cowering.flee. Lasts 8 sec.

Requires Melee WeaponYou become a whirling storm of destructive force, instantly striking all nearby targets withforyour150% weapon damage and continuing to perform a whirlwind attack every 1 sec for 6 sec. While under the effects of Bladestorm, you do not feel pity or remorse or fear and you cannot be stopped unless killed or disarmed, but you cannot perform any other abilities.

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Vigilance30 yd rangeInstant

Focus your protective gaze on a group or raid target,target.reducing their damage taken by 3%. In addition, each Each time they are hit by an attack your Taunt cooldown is refreshed and you gain Vengeance as if 20% of the damage was done to you. Lasts 30 min. This effect can only be on one target at a time.

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Taste for Blood

Rank 1

Increases your Overpower critical strike chance by 20%. In addition, whenever your Rend ability causes damage, you have a 33% chance of allowing the use of Overpower for 9 sec. This effect will not occur more than once every 65 sec.

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Taste for Blood

Rank 2

Increases your Overpower critical strike chance by 40%. In addition, whenever your Rend ability causes damage, you have a 66% chance of allowing the use of Overpower for 9 sec. This effect will not occur more than once every 65 sec.

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Taste for Blood

Rank 3

Increases your Overpower critical strike chance by 60%. In addition, whenever your Rend ability causes damage, you have a 100% chance of allowing the use of Overpower for 9 sec. This effect will not occur more than once every 65 sec.

Increases your chance to block by 10%12% and your chance to critically block by 10%.12%. Each point of Mastery increases your block and critical block chanceschance by an additional 1.25%.1.5% and your critical block chance by an additional 1.5%.

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Die by the Sword

Rank 1

Increases your parry chance by 100% for 4 sec whenverwhenever you are brought to 20% health or less. This effect cannot occur more often than once every 2 min.

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Die by the Sword

Rank 2

Increases your parry chance by 100% for 8 sec whenverwhenever you are brought to 20% health or less. This effect cannot occur more often than once every 2 min.

Summons a Guild Chest that allows access to your guild bank.bank for 5 min. Only guildmembers with guild faction of friendly and above are allowed to use a Guild Chest.

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Chug-A-Lug

Rank 2

The duration of buffs from all guild cauldrons and feasts is increased by 100%.

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Happy Hour

Increases the number of flasks gained from using a flask cauldron by 100%.50%.

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Bartering

Reduces the price of items from all vendors by 5%.10%.

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Bountiful Bags

Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%.Disenchanting.

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Have Group, Will TravelUnlimited range

6 sec cast

2 hr cooldown

Summons all raid or party members to the caster's current location. Cannot be cast in combat or while in a battleground or arena.

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Mass Resurrection

64%100of base mana

Unlimitedyd range

10 sec cast

Brings all dead party and raid members back to life with 3535% health and 3535% mana. A player may only be resurrected by this spell once every 10 minutes. Cannot be cast whenin combat or while in combat.a battleground or arena.

Requires Two-Handed AxesA sweeping attack that does the Felguard's weapon damage plus ((($SP * 0.50) * 2) * 0.264 + 124) divided among all targets within 0 yards, and also wounds the Felguard's current target reducing the effectiveness of any healing received by 25%10% for 6 sec.

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Spore Cloud

Special Ability

6 yd range

Instant

12 sec cooldown

Dusts nearby enemies with spores, reducing the casting speed of all enemy targets within 6 yards casting speed by 25% for 9 sec.

The Elemental Invasion started on November 1st and the last phase started on the 15th, one full week ago.

The Shattering has already happened on the PTR and has been marked as ready for release (hence the word "Release" beside the patch number when you log in to the PTR).

Cataclysm hits stores in two weeks (December 7th).

Combine this with a few Blizzard posts (emphasis is mine):

Even though we have a set December 7 release date for Cataclysm, we still want to avoid giving out specific dates for upcoming events and patches in the event we need to shift our scheduling around at all to meet production needs.

I'll try my best here to give you useful information without it feeling like a non-answer. :)

Be patient! If you're really hoping to roll brand new characters once the shattering of Azeroth takes place, I'd strongly recommend just waiting. You'll get a sense soon enough for how events will unfold from now until December 7. I suggest you stick to your main characters for now. Very soon the pre-Cataclysm events will begin and they'll continually ramp up in severity and things to do over time, leading up to the shattering (patch 4.0.3a). You're going to want to participate in these events, as they'll only be around for a short time and will not return once Deathwing is unleashed.

Deathwing emerges with the shattering, it just happens before the release of the expansion. In a nutshell, the December 7 release will unlock the two new races, new 80-85 content, level cap increase, and the Flight Master's License to fly in Azeroth.

Comment by ChairmanKaga

Because the patch has been marked as Release To Production on the PTR almost since it came up. They generally don't do that unless they plan on deploying the patch the following Tuesday.

Also, Tuesday, November 23 is WoW's 6-year anniversary, exactly (original release date 11/23/2004). What more apropos date is there for The Shattering?

Comment by TheOnyx

on 2010-11-22T00:28:33-06:00

Any specific reason why you guys think the patch is this week?

Because the patch has been marked Release on the PTR almost since it came up. They generally don't do that unless they plan on deploying the patch the following Tuesday.

Also, Tuesday, November 23 is WoW's 6-year anniversary, exactly (original release date 11/23/2004). What more apropos date is there for The Shattering?

Ah, man. Forgot to mention the whole release tagging thing. However, the date being the exact anniversary of WoW slipped right by me!

Comment by Willias

on 2010-11-22T00:33:46-06:00

Any specific reason why you guys think the patch is this week?

Because the patch has been marked as Release To Production on the PTR almost since it came up. They generally don't do that unless they plan on deploying the patch the following Tuesday.

Also, Tuesday, November 23 is WoW's 6-year anniversary, exactly (original release date 11/23/2004). What more apropos date is there for The Shattering?

On top of that, the Thanksgiving event is fully functional on the PTR and on the beta, meaning they've taken the time to make sure to it's set up so that it works post-shattering.

Also, there's been a number of blue posts saying the shattering is "imminent".

Comment by ChairmanKaga

on 2010-11-22T00:39:35-06:00

Oh, and I forgot #3: They've pre-announced extended maintenance on Tuesday (starting at 3am PST rather than 5am). That is another very common patch signal.

Comment by VeniVidiVici

on 2010-11-22T00:45:19-06:00

Sick.

Comment by Fahrrad

on 2010-11-22T00:48:23-06:00

It's a good thing i checked WOWhead before I went to bed. My clueless self would stare upon the destruction of Azeroth, and the only thing I would be able to think would be, "Oh, crap! That was today!"

Comment by MeTaLKaT

on 2010-11-22T00:57:34-06:00

So hunter's party 10 to 2... and rogues still 25% of agi?... the hunter harder and harder and the noobclass easiest and easiest