Active: Burlin uses the magnetism in his body to pull iron from the ground, making an impassible fence at a target location for 6 seconds Enemies caught in the fence take 5 seconds of bleeding damage.

Bleeding Damage: 15 / 30 / 45 / 60 / 75 (+ 15% AD)

Battle Scars

RANGE: 500

COST: 170 / 185 / 200 mana

COOLDOWN: 150 / 125 / 100

Active: Burlin attacks an enemy champion with a flurry of strikes. Starting at 3, every 3 levels allows for one more strike, for a maximum of 7. Each strike does double the damage of the strike before it.

Physical Damage: 5 (+ 100 / 75 / 50% AD)

Passive: Burlin's skin tissue strengthens to that of thick scar tissue, raising his defense highly but limiting his mobility, all for 7 seconds.