Warcraft was a great project to work on. A great team of artists and supervisors were on it, so it was a really fun project all around. Although the movie wasn’t greatly accepted in the US, it was a success overseas, so I hope we will have the chance to make another one of those. This was an unusual project for me because I was called later on, when many characters had been/were being developed already. I was called to either start *almost* from scratch (Draka, Caged FrostWolf) or remodel and improve sculptures done by others, some very extensively (Gul’dan, Scarred Fighter, female Draenei). Here is what I did in this one: – Draka – the main digital female orc in the movie. I was responsible for modeling her body/face, ZBrush fine detail work and for doing 3D concepts during development. I didn’t model her body accessories, done by other artists – Gul’dan – the main bad guy in the movie. This model was originally started by another artist, but I remodeled him extensively, especially his face, until his final form that you see in the movie. I also did all the ZBrush fine detail work on face/body. At the end it was team work, as it is always. Body accessories, back spikes and clothes were not modeled by me. – Caged FrostWolf – it made a brief appearance in the movie, but it was very fun to model him, because of his very exaggerated and stylized features. Once again, I was only responsible for his body/face/ZBrush work, with accessories modeled by other artists. – Scarred Fighter and Female Draenei – secondary characters I modeled, starting with models initially modeled by other artists. The fighter was specially fun to work on because just like the Caged FrostWolf, he too had many exaggerated features, especially the extreme scars, which I added in ZBrush, together with the rest of the fine detail surface work. Cheers, -Kris [Show as...

Another fun one to work on. Thanks to my supervisor Rene Garcia and all other artists, supervisors, managers, production people and tech guys for making this possible. Here’s what I did on this one: – Lockdown – the main “bad guy” in the movie. I was responsible for modeling his face/head. Additional helmet armor and the rest of the body were modeled by other artists.. – Hound – the “chubby” Autobot soldier. I modeled everything except the hero guns and additional accessories, modeled by Brady Parell. – Grimlock (knight) – I modeled most of the panels that cover his body. Later, a few of those panels were tweaked by other artists, adding spikes to them as per director’s request. I didn’t model his head and additional gears/accessories/skeleton. The T-Rex shoulder pieces were re-used from Grimlock in dinosaur form, modeled by Rene Garcia. – Brains – the little annoying robot with the blue fiber optics hair. Modeled him entirely, starting from a rough model. – Drift and Crosshairs – I didn’t build those assets. I was only responsible for the final sculpting pass on their faces, to get them to look closer to the concept art. – Caged Alien – the only 100% organic creature in the show (other than the dinosaurs) – I modeled the creature, later detailed and textured by Martin Murphy, who also tweaked its teeth based on later request. Cheers, -Kris [Show as...

Working with Guillermo again was a total blast. He is truly one of a kind. I hope you enjoyed the movie as much as we enjoyed making it! his was the second project I worked at ILM where I was able to do both hard surface and organic/creature modeling.Here’s the work I did on this one: Characters: – Otachi – the winged female Kaiju – Model/ZBrush/Blendshapes – Gipsy Danger – the main robot – I modeled most parts of the head, torso and back. This model was built by at least 4 modelers. – Striker Eureka – the second main robot – I established the form and modeled most of the body parts and structure. Head, back rockets and hands were not modeled by me. Again, at least 4 people touched this model. I also modeled: – Everything you see in the tunnel that leads to the “Kaiju underworld” – The “cocoons” you see organized in rings in the underground world – Some of the platforms where the aliens stand in the underground – The giant robot hand where Pentecost stands during his speech – The platform where the Alien operator sits during the flashback shots – The little alien arms that work as a machine that “prints out Kaijus” (I didn’t model the Kaiju itself) during the flashback shots – The Skull temple start model, later beautifully finished by the Matte Paint department – Scunner’s face burn/scar ZBrush work – Otachi’s creepy tongue/acid gland for the subway shot – Gipsy’s leg damage shapes during it’s final battle [Show as...

About me

I’m currently a Senior Digital Artist at Industrial Light & Magic (ILM). I specialized in organic and hard surface digital modeling. In my personal work I’m more of a generalist, doing modeling, texturing, “lookdeving” and eventually animating my own pieces. I’m a firm believer in the importance of story telling as a way to communicate with the audience. You will find many of my digital artworks in this website, so feel free to explore, but please, don’t use any of the images you find here for commercial purposes. All pieces are protected by copyright and using it for commercial purposes without written authorization is expressly prohibited. I hope you enjoy the new website!I’m NOT AVAILABLE for any freelance work at this point. Thank you.

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