Tag: gg2

Some projects WIP follows measure their progress on a daily basis, others weekly. Gang Garrison 2 feels rushed if they push out more than two major updates a year.

That said I know how they feel. This interview was recorded in December of 2011 and one thing or another has kept me from releasing it till now. The major 2.4 update happened for gg2 in October. The release combined a new play mode with greatly enhanced mod intergration.

Dual King of the Hill, requiring a team to hold their own point while taking the other team’s before the timer starts to go down, is an expansion on the standard KOTH mode associated with Team Fortress 2 the game’s spiritual forefather.

Possibly the most important part of this big update comes in the form of the mod update. Lead gg2 developer, Psychopath takes us through the benefits of the new open format for map makers and modders.

The guys from GangGarrison2 are here. Well, two of them at least. Their project size ebs and flows seemingly with the moon. Luckily the two who turned up for this, their first episode of WIP, know all there is to know about gg2. Med0 (Simeon Maxein) and mrfredman (Sam Goldberg) have worked on this for a very long time. The Project started as a demake of TF2 for a TIGsource competition. Inevitably this Game Maker program has been accused of aquiring many of its concepts from Cave Story and Soldat. Aware of this every opportunity is made to reference the games where possible.

Just in case you were thinking these guys were a one trick pony, mrfredman reveals he had a hand in Super Cock Blockers and Med0 gets his kicks programing skynet’s flying droids.

The music for this episode was sampled from Daddy_Scrabble’s track “Monkeys have arrived“. It is used under the Creative Commons License