Arcade

Crisis Zone

The gameplay is similar to Time Crisis in which you step on the “action pedal” to fire, and you release it to reload and hide from enemy fire, but this time, you are equipped with a submachine gun. The enemies are now stronger as well, as they are now wearing body armor. They have a meter above their head which shows their armor strength, and when it is empty, after taking many hits, they die.

Marvel vs. Capcom 2

Players select a team of characters from the Marvel and Capcom universes to engage in combat and attempt to knock out their opponents. In contrast to the series previous entry, Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom video game franchises, rather than strictly Street Fighter characters. While the gameplay is largely identical to its predecessor, Clash of Super-Heroes features two distinct changes: the removal of the traditional character assist system and the introduction of the “Variable Cross” attack.

Marvel vs. Capcom 2

Players select a team of characters from the Marvel and Capcom universes to engage in combat and attempt to knock out their opponents. In contrast to the series previous entry, Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom video game franchises, rather than strictly Street Fighter characters. While the gameplay is largely identical to its predecessor, Clash of Super-Heroes features two distinct changes: the removal of the traditional character assist system and the introduction of the “Variable Cross” attack.

Pac-man Table

PAC-MAN, is an arcade game developed by Namco and first released in Japan in May 1980. It was created by Japanese video game designer Toru Iwatani. It was licensed for distribution in the United States by Midway Games and released in October 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, and an icon of 1980s popular culture.

Pac-man Table

PAC-MAN, is an arcade game developed by Namco and first released in Japan in May 1980. It was created by Japanese video game designer Toru Iwatani. It was licensed for distribution in the United States by Midway Games and released in October 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, and an icon of 1980s popular culture.

Guitar Hero

The Guitar Hero series (sometimes referred to as the Hero series) is a series of music rhythm games first published in 2005 by RedOctane and Harmonix, and distributed by Activision, in which players use a guitar-shaped game controller to simulate playing lead, bass guitar, and rhythm guitar across numerous rock music songs. Players match notes that scroll on-screen to colored fret buttons on the controller, strumming the controller in time to the music in order to score points and keep the virtual audience excited. The games attempt to mimic many features of playing a real guitar, including the use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes.

Fireball SkeeBall

Fireball is an alley bowler game that was created to bring more of a sleek look and feel to the standard alley bowler that customers often expect to find when they visit an arcade.

Using the same scoring layout as other traditional alley bowlers, the way to play is still the same, making it a breeze for kids or adults to enjoy. Players roll 9 balls up the ramp to score as many points as they can before the timer runs out. That in turn translates into rewarded tickets (if the operator has set it up for the option). Each scoring ring will have different score values to shoot for, the hard-to-get targets in the upper right and left hand corners rewarding the most points if hit.

Fireball SkeeBall

Fireball Fury is an alley bowler game that was created to bring more of a sleek look and feel to the standard alley bowler that customers often expect to find when they visit an arcade.

Using the same scoring layout as other traditional alley bowlers, the way to play is still the same, making it a breeze for kids or adults to enjoy. Players roll 9 balls up the ramp to score as many points as they can before the timer runs out. That in turn translates into rewarded tickets (if the operator has set it up for the option). Each scoring ring will have different score values to shoot for, the hard-to-get targets in the upper right and left hand corners rewarding the most points if hit.