Posted - 2011.09.14 06:59:00 -
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My friend informed me that remaping for Precision, Willpower, and if any left Memory in the hope of it taking less time for my skills to lvl. Is this accurate can anyone verifiy this?

Posted - 2011.09.14 10:24:00 -
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Basically eg if you want to get heavy in ships they are perception/willpower, so if you remap for those two attributes you will earn sp alot faster than a more balanced attrib spread.God Said "Come Forth and receive eternal life!"-a I came second and won a toaster.

Posted - 2011.09.14 12:37:00 -
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Basically, Perception/Willpower for ships, guns and missiles (beware: T2 ships are Willpower/Perception). Intelligence/Memory for most support skills. Intelligence/Perception for the best of both worlds, although anything with Memory/Willpower/Charisma as primary attribute will suffer.

Read the descriptions of the skills and decide what you want to do before any remap. Unless you have more than one remap available, you're stuck with it for a year.

Posted - 2011.09.15 00:23:00 -
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Actually question on that, will you get an extra remap every year even if you still have one from previously? I have a remap on this char now, once the correct elasped time has passed will I earn a 2nd one?

Actually question on that, will you get an extra remap every year even if you still have one from previously? I have a remap on this char now, once the correct elasped time has passed will I earn a 2nd one?

Nope. Timer starts from when you remap. Which I kinda think is bunk, but that's how it is.

Once you have a good amount of core skills to 4's and 5's, you'll probably want to remap to spend time training more ships and weapons. At that point you can switch to mostly perception and willpower. But you don't have to.

Of course, if you know what you want to train for the next year, you can enter your training plan into EVEmon, click 1 button, and it will tell you the optimal attributes for that year. I can never stick to a plan though.

Posted - 2011.09.15 09:01:00 -
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One thing to keep in mind is that the Charisma attribute has the least use of all.

The main use is for Trading and Social skills as well as Leadership. So you might want to train those up to your desired level while still being balanced (if you are into trading and mission running) and then you can more or less completely forget about this attribute.

Posted - 2011.09.15 22:35:00 -
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Figure out what you plan on training for a year. Check what those skills require in terms of both prerequisites and attributes. Then gauge the optimal balance of attributes.

For combat (gunnery, missiles, and tech 1 ships) what you were told is true.

For defense (shields, armor, capacitor, scanning) what you were told is wrong.

I often use eve-wiki.net to quickly check the attributes of skill trees. It clearly shows the general attributes and clearly points out the exceptions. Take trade or science for example. There is an overview for each skill tree.

I remapped to intel/mem to buff up my defense, scanning, and science skills for a year. The next step was perc/will for combat. After that, maybe will/perc for tech 2 ships. That said, I had an older character even when the feature was introduced, so I had a very strong core skill set. A younger character should not throttle their skills so narrowly.

I think there is a skill planner tool. I never used itGG* EveMon or something. I think it can help you figure out an optimal remap and skill plan, but that is a question for another thread and another player. I donGGVt know what you want to train, but my guess is that you will end up with high perception and almost as high intel.

Side note: always have at least +3s. Once you have a decent income, get at least one or two +4s. Keep a spare set with your (up to date) clone.

Posted - 2011.09.19 17:04:00 -
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This character and account is new. I found that splitting my attributes in to Intelligence and Perception was the best bang for the buck.

The majority of skills (for the next 6 months or so) focus on Int or Perception as the main skill choice. I put in +3 attribute implants for all attributes. My normal training sp/hour is 2220. I'm talking Engineering, Electronic, Mechanic, Gunnery, Missile type skills. For skills where those two attributes are secondary, the sp/hour drops to 2010. The balanced allocation is 2070 sp/hour. Overall, I learn core skills faster for the majority of skills. Nice compromise in attribute allocation.

On characters that have a good core set of skills, I use more focused remaps. Focused learning stats net 2520 sp/hour. Again, with +3 implants.

Posted - 2011.09.26 12:44:00 -
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If you can afford to lose +4s, get a pair (intel/perc as mentioned above). If you know you won't be playing much for a week/month, get a clone jump with +5s. Expensive, but the closest you can get to buying SP.

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