I am using Ubuntu Studio on System 76 Lemur laptop which is native 1920x1080.What are the steps to be executed to make a command line script for aircraft source additions ?

I also added sound found on the internet that may be fun to add !Wings folding causes a single hawk like screeching and fire is continuous flame thrower like sound.Slow wing flapping is also heard.I started with git FGMembers in ~/Flightgear addon but now use FGAddon and PPA for being supportive.I'll need some help to do it systematically and correctly for best conformity.

Later I hope to add USB device that is part of a "Dragon cockpit" mockup for dragon rider control by Arduino touch sensors on the dragon's neck.

Not sure if I will ever get XServer running on an Android based VR head mounted display as it is beyond my skill set (for now).I am trying to learn Node.JS, WebVR / XR to make an actual display server on remote HDTV display powered by Android smart TV.

Generally additions to the repository are handled (aka reviewed and committed) by the active maintainers - in the case of the dragon, that'd be Erik and me - you don't need to write to the repository yourself.

Previews are unproblematic, just post the images here and I'll take care of it.

Sounds need to be properly licensed (GPL 2+) - so we need to know where exactly you found the sound and under what license it is available.

Can't see how to attach files like zip or xml or wavso here is sourceshttp://soundbible.com/tags-flying.html~/FlightGear/Pterosaur/Sounds/Pterodactyl-SoundBible.com-1158760974.mp3~/FlightGear/Pterosaur/Sounds/Wings Flapping-SoundBible.com-889456791.mp3

Okay, this is unfortunately tricky - I don't know offhand whether GPL 2+ and CC Attribution 3.0 are compatible without a statement by the copyright holder that he's fine - I'll have to research this a bit, sorry.

The FlightGear Release Team* have decided to delay the 2018.3 release until early October. We want to make it a "big" release with fewer bugs and more polish than usual so that we can showcase the new release at FSWeekend in The Netherlands on 3rd November.

The tentative schedule is to cut branches and make Release Candidates available around 8th September, and to have the official release around 6th October. This will include fgaddon Aircraft.

If you have a particular favourite aircraft (or indeed just choose one at random) without meta-data, please take the time to create it. You should submit it in the first instance to the maintainer of the aircraft, but if they are unavailable, then please submit it to me or Thorsten Renk and we'll get it checked in.

Thanks in advance to everyone for their help in making 2018.3 the best FlightGear release yet!

-Stuart

* This is a name I've just made up for the people who are usually involved in preparing the release. See the -devel list archive for the discussion.

After checking some pages and asking around, it would unfortunately seem that the SoundBible license (CC Attribution 3.0), while in spirit compatible with GPL is not so according to the letter of the law.

So we can't commit the files without a statement by the original author of the sound that he's okay with this (I believe since the licenses agree in spirit, you won't hear 'no' as answer, but still, the author has to be tracked down and asked).

I've downloaded and installed FYI there are some minor install issues surrounding the Cessna (such as sounds) thunder sounds said it was corrupt also some of the vegitation files also said they were corrupt, But overall it seems to run fine hope this helps Clive

Vegetarian file corruption would also be FGDATA assuming you are talking about the random vegetation. The textures are located in Textures/Trees as far as I remember. Please check your FGDATA. What specific error shows up? Have you any screenshots?

- OpenGL apps (like FlightGear) work fine, even if OpenGL is deprecated - The RC currently works on Mojave (I'm running it), as do past versions (I can test back to 3.4 and they work fine) - not all of Mojave dark mode features are supported - this is a QT issue. As far as I'm aware the next release of QT (5.12) will support all of the Dark mode features, but then FlightGear would have to be compiled & tested against this version