VisCorbel – Creating V-Ray materials Vol1How to create some of the most commonly used materials with V-Ray

Here’s what you will learn:

Making seamless textures in PhotoshopCreating bump/reflection maps (including hand-painting a custom wrinkle bump map)Creating custom dirtmapsCreating all the materials from scratchCreating advanced materials with VRayBlendMtlCreating custom parquet/tile patterns in 3Ds MAX and PhotoshopAll the completed materials and textures are also included, you are free to use them as you like.Here is the list of V-Ray materials we’ll create in this video (click to view image):

Learn how to create some of the most commonly used materials for exteriors with V-Ray!You will learn how to create materials like:

Roadwet roadpavementstonebrickcorrugated metalrusty metaltree bark / leaves / needlesweathered planksconcretewire mesh / extended metalgrass (displaced and geometric)swimming pool (water and tiles)Using the techniques shown in this video you can create countless variations of these materials to suit your projects!This time I’m also showing how to render out UVW templates and paint custom maps for those special objects where simple tileable materials will not work.Displacement map creation from photos and from 3D geometry is also included ;)

I’m using 3Ds max 2013 for this video, but the same methods work for earlier versions as well.Some of the included test scenes require Forest Pack plugin.

3ds max 2010+, V-Ray 1.5+ required to open the project files.This training has an Audio Track.

VisCorbel – Creating V-Ray materials Vol3If you think you are ready for some advanced VRay material tricks and techniques, this video tutorial is for you!

VRay has amazing capacity for creating very complex materials. You just have to learn to think outside the box.I will show you how to use:VRayBlendMtl, Anisotropy Maps, Faloff Maps, Mix Maps and VRayCarPaintMtl for some very unique looking materials. This is NOT for beginners, but it can open your eyes for some advanced methods you can use in your work.