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Sandstorm and Double team for evasion, plus Sandstorm which is the main reason I put Dig in as an option instead of Earthquake, depends if you want damage from Sandstorm and waste an opponents PP (potential boost) or do more damage in ONE turn. Definently Dragon claw w/ dig and Crunch is optional w/ earthquake if your worried about ghosts or psychics.

Power Chomp

Earthquake
Dragon claw
Fire Fang
Iron Head / Crunch

Nature-Adamant Item-Life orb/Choice band
Ability-Sand Stream

Earthquake and Dragon claw are your stab moves. Fire Fang is for Steels that can take Earthquake and Ice types. Iron head takes out Aerodactyl and Crunch takes out Gengar.

Now time for Double and Triple battles!
Double battle, Evasion set
I would suggest Teaching Garchomp dig w/ a Pokemon that knows surf.

Double Battle, Power Chomp
I would suggest a special hitter like Gengar or Togekiss.

Triple battle, Evasion set
All the other pokemon w/ you Power Hitters that once again know surf

Triple Battle, Power Chomp
Put Garchomp in the middle with pokemon immune to earthquake like Gengar and Skarmory.

Sandstorm and Double team for evasion, plus Sandstorm which is the main reason I put Dig in as an option instead of Earthquake, depends if you want damage from Sandstorm and waste an opponents PP (potential boost) or do more damage in ONE turn. Definently Dragon claw w/ dig and Crunch is optional w/ earthquake if your worried about ghosts or psychics.

First off, I think you mean Sand Veil, not Sand Stream. Next, Sandstorm is kind of a waste on Garchomp. You'd be better off using Tyranitar or Hippowdon for automatic Sandstorm. Also, Double Team is usualy banned in competitive play, unless you can convince your opponent to drop the Evasion Clause. Crunch isn't really covering anything of note that Garchomp's STABs don't hit harder. After all, Chomp's STABs alone hit everything in the game for strong damage except Skarmory and Bronzong. One more thing, never use Dig. As soon as someone sees you charging, they can just switch to a Flyer/Levitator to absorb it. And if they switch the turn you are charging anticipating an Earthquake, then you've given them a whole turn to do whatever the heck they want.

The other set's alright. You'll just need Jolly nature and some better moves than Iron Head and Crunch.

double team won't really work if you use it.
just make it a sweeper
use
iron head or iron tail or fire fang
another partner may be bronzong. make garchomp hold iron ball and make bronzong use trick room. oh, and give garchomp fling if trick room wares out

I really think we need a thread to define counter so people don't just think it's anything that can OHKO a certain poke.

Good point. Fried Rhys mentioned this in an old guide of his:

So many noobs use this for their reasoning that Salamence shouldn't be uber. Well noobs, Weavile is not a counter. A counter is a Pokémon that can SWITCH IN to another Pokémon with little to no risk to its own well-being, and also immediately threaten the opponent. Weavile cannot take anything from Salamence. Not all Salamence are Dragon Dancers. 50% are mixed. So when you bring in your Weavile, don't ***** you lost your "counter" when it is KOd by Draco Meteor. So, Weavile is not a Salamence counter, it is merely a "check".

Pretty much, a "counter" is something that can safely switch in to an opponent and threaten it, while a "check" can merely threaten an opponent although it might be threatened as well.

I guess this set is made like one of those item tossing sets except more suicidal or something. Yea, you apply the Toxic Orb, hope it poisons, yea... it's okay, but with the poison you can Facade like CRAZY and do okay with nothing bad except the poisoning. You run Outrage is you're trying to get rid of something before you die from poisoning, like Garchomp's Last Stand or something. It's okay, the mixture or fling and facade is pretty good.

Who is next?

Typhlosion is epic and has beaten the heck out of OUs!

If you are like me, and think that Typhlosion is too epic to be in UU, paste this in your sig. Started by Epicpip

After 1 Hone Claws, say hello to perfect accuracy and a threatening attack! Earthquake is powerful for steels and rock types and gets STAB. After the accuracy boost, Dragon Rush is now it’s main threat while Dragon Tail can knock of your opponent’s stat boosts, in exchange for –40 power and a low speed priority. Stone Edge is here for dealing with those nasty ice types and comes with a handy high critical-hit rate.

Partners: If your using Sand Veil, Tyranitar or Hippowdon are the obvious choices. If your using Rough Skin, anything with a ice resistance should be here.

Countering it:
Strong ice types obviously. A scarfed Beartic can OHKO it with icicle drop. Specs Froslass can out speed it and get it with an ice beam, just look out for a boosted stone edge. Dragon types such as Haxorus and Bandgon can take it out easily when at max speed (if it's not a jolly chomp). Skarmory can take all of these moves with ease, and then get it with a powerful Brave bird. Cofagrigus can take it's moves decently with it's huge based defense and shut it down with Will-o-wisp. After a swords dance, Escavalier can KO Garchomp pretty quickly and take a few hits.

Last edited by Porgon-XYZ; 8th February 2011 at 3:07 AM.

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After 1 Hone Claws, say hello to perfect accuracy and a threatening attack! Earthquake is powerful for steels and rock types and gets STAB. After the accuracy boost, Dragon Rush is now it’s main threat while Dragon Tail can knock of your opponent’s stat boosts, in exchange for –40 power and a low speed priority. Stone Edge is here for dealing with those nasty ice types and comes with a handy high critical-hit rate.

Partners: If your using Sand Veil, Tyranitar or Hippowdon are the obvious choices. If your using Rough Skin, anything with a ice resistance should be here.

Countering it:
Strong ice types obviously. Beartic can OHKO it with icicle drop. Specs Froslass can out speed it and get it with an ice beam, just look out for a boosted stone edge. Dragon types such as Haxorus and Bandgon can take it out easily. Skarmory can take all of these moves with ease, and then get it with a powerful Brave bird.

The only counter you listed was Skarmory, none of the other pokemon can switch in, plus, Flygon, Beartic, and Haxorus are all outsped.

For countering, Kyogre (if this is Uber Garchomp) works well. The whale could do in a Garchomp with one ice beam! And Groudon with one Dragon Tail or Dragon Pulse might do the same thing!

Lolwut?

Garchomp should not be sacrificed just to poison an opponent with fling. It also shouldn't be poisoning itself, as facade is outdamaged by earthquake, so if you are that desperate, toxic is better. Finally, if it wants to stay in against kyogre or groudon, it should be outraging, to at least take a chunk out of them.

Chomp is really somewhat outclassed by Landorus/Landlos (whatever the Eng. name is) since Chomp is only 2 points faster and Landorus has access to Rock polish AND Swords Dance. On top of it all, the land Genie has better special attack, stronger Earthquakes and Stone Edges (thanks to Sand Force), a resistance to Conkeldurr's Mach Punches, and a natural immunity to Earthquake.

Chomp is really somewhat outclassed by Landorus/Landlos (whatever the Eng. name is) since Chomp is only 2 points faster...

Stop right there. That's kinda the general idea of why Chomp is used so much. That extra 2 speed is HUGE. There's that, plus Sand Veil, Chomp's good bulk, his powerful Dragon STAB, a secondary STAB that almost perfectly compliments that Dragon STAB, and a resistance to Stealth Rock just to boot. Garchomp's anything but outclassed by Landlos.

Stop right there. That's kinda the general idea of why Chomp is used so much. That extra 2 speed is HUGE. There's that, plus Sand Veil, Chomp's good bulk, his powerful Dragon STAB, a secondary STAB that almost perfectly compliments that Dragon STAB, and a resistance to Stealth Rock just to boot. Garchomp's anything but outclassed by Landlos.

Yeah, but when the speed is not important Landorus wins. In addition, Chomp needs a Scarf to go any faster, but the Genie does not since he has Rock Polish. What that means is that the genie can go faster than any Ice Beam-abusing special attacker that tries to check him (like Starmie) and destroy them with EQ, Chomp really cannot do so without a Scarf, and even then ScarfChomp is fairly easy to turn into setup fodder if you predict correctly (such as sending a Steel type into an Outrage or Stone Edge, a flying type--incl. the genie, lol--into EQ, or a Flash Fire poke like Chandelure or Heatran into a Fire move)

yes but garchomp is natrually faster and that gives it an extra turn to attack while landorus uses rock polish. also i think that landorus can learn outrage though. its also has alot of speed disadvantages when it comes to things that have acsess to agility or rock polish. also the choice scarf sticks it to one move and thats bad when a steel type comes in when youre stuck to a dragon move,or a flying type with earthquake. the set i came up with gets stuck with ghost types after it it kills an ice type.

if you are like me,and think Typhlosion is too epic to be in UU, copy this in your sig-started by epicpip.

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