Kicks deal 5 damage, and there’s no way in hell they are going to start regenerating health unless you are taking a massive break between attacks and not putting the pressure on them to do actions; we are talking a 7 second break, which is huge.

A Maul slash will also never match the overhead’s power, because slash can hit a lot more players.

Kicks deal 5 damage, and there’s no way in hell they are going to start regenerating health unless you are taking a massive break between attacks and not putting the pressure on them to do actions; we are talking a 7 second break, which is huge.

A Maul slash will also never match the overhead’s power, because slash can hit a lot more players.

First person to get hit by slash of maul could be 1 hit kill, then subsequent hits could do significantly less damage?

I’m surprised this has been mentioned; the Maul does so much damage as is, and if you’re in the thick of a fight with others very often they’re already damaged and can be one-shotted anyway. I use the weapon a lot when playing the Knight class and have to say it doesn’t seem particularly underpowered. Each to their own!

Some hate it because it punishes their mistakes. I say make the overhead even slower but one shot everything. That gives the maul a whole different feel. Slash stays the same, stab is a faster lower damage poke.

Some hate it because it punishes their mistakes. I say make the overhead even slower but one shot everything. That gives the maul a whole different feel. Slash stays the same, stab is a faster lower damage poke.

I constantly get crushed by blunt weapons because I’ll “miss” an attack with a long 2h and don’t expect them to be able to return a hit but they ALWAYS do like their weapon is even longer than mine.

Some hate it because it punishes their mistakes. I say make the overhead even slower but one shot everything. That gives the maul a whole different feel. Slash stays the same, stab is a faster lower damage poke.

I constantly get crushed by blunt weapons because I’ll “miss” an attack with a long 2h and don’t expect them to be able to return a hit but they ALWAYS do like their weapon is even longer than mine.

Well. There could a different problems, but didnt I already say this somehwere, they sprint closer to you and hit you. However sprinting closer to you takes time so you should have ample time to block or initiate another attack, as long as you are backpedaling or turned 180 degrees and ran away. Maybe you are not using the most basic and common tactic with 2 handers, backpedaling after an attack? For that reason the only viable tactic, even for MAA with dodge against 2 handers is to go close.

Let’s make LMB spamming more appealing by making 2-handed weapons even stronger! Win!

This. Maul is already enough of a noob weapon if you ask me. And by noob I don’t mean that it’s bad, but it’s very easy to get a decent k/d with. When I’m facing a maul knight as a MAA I have to be incredibly careful, if I make a single mistake I’ll be dead.

In fact I think there should be an increase in stamina loss for every weapon -the maul in particular because it’s the most damaging- when missing to discourage spamming even more.