Lords of Football is a whole new sports lifestyle simulator, played in God Mode.The everyday routine of football is brought to life, simulating footballers' training to improve their skills and all the drama and real-life distractions that unfold during a normal season.

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Reviews

"Reminiscent of The Sims, this ingenious game breaks the mould of the traditional management simulation in some style, as you attempt to keep your men happy on and off the pitch. From chalking out the tactics to keeping the party boys out of the tabloids, I's an absolute riot. Best Moment : The sight of your squad starting a conga line outside the training ground at 6am after a night out. Tut Tut"

5/5 - Four Four Two magazine

About This Game

Lords of Football is a whole new sports lifestyle simulator, played in God Mode.The everyday routine of football is brought to life, simulating footballers' training to improve their skills and all the drama and real-life distractions that unfold during a normal season. With easy drag-and-drop navigation and by learning each footballer's personality, you must oversee all your footballers and resources to bring the team up to international competition level. The game takes place in an immersive 3D world with a customisable team, and rewards success with club upgrades to expand this exciting, vibrant football simulation.

KEY FEATURES:

Genre defining – A football lifestyle simulation played with an easy drag and drop God Mode style interface. It crosses genres to bring you a new football experience, involving you in both the match and the personal lives of your footballers. This is unique, a game like no other!

Matches - Give match commands to your footballers in a way unlike any other football game. Your team's ability and performance will not only depend on your tactical strategy but also on how well you look after them on and off the pitch.

Play in a real-time 3D football world – Explore and interact in a full 3D real-time environment where you can unlock upgrades that change, improve and expand your world.

Personalities - Each footballer has his own unique personality and distinct behaviour. They will react in different ways to events that take place within the world, as well as your choices having a direct effect on their mood, for better or worse.

Off-pitch activities - Interact with and affect the personal lives of your footballers. Keep them happy with fun free time activities in the pub, club and restaurant while avoiding negative addictions and bad habits.

Training and drills - A new level of interaction is available during the training phase by offering a customisable 3D space, assigning drills or closely examining each footballer’s performance in real time.

Customisation – With the ability to configure every aspect of your team's appearance — name, playing kit, logo and even individual footballers' names — you have the ability to live your football dream and run your very own club.

This game has a great concept, a god-like football sim, and it's very fun... for the first few hours, then after that it gets slow, boring, predictable, and just not extremely enjoyable.The idea is that you are sort of like a manager/coach/god of a football team, and you have to train your footballers into stars, but after the training period ends, they start their night life, which at first seems very awesome and diverse, but really is just the same old things over and over, if you let a star do something to much, i.e. gamble, they will develop an addiction for said activity. The managment styled training portion of the game is the best thing about it, where once a game starts it is a different story.The games are slow, and come with a stratagy focused look to them, but there really is no stratagy, you command some players to do special tasks, and you have a limited amount of times you can command your players before it recharges, it would be just swell if the commands weren't the only way to score goals in the game, but sadly, that's not the case, as the AI are so astoundedly stupid that leaving them be without any commands is pointless.Overall the game is brilliant at first glance, but after spending some time with it you realize issues, and those issues pile on top of each other, and really make the game unpleasant to play.3/10- Would probably play here and there again for the concept, but then realize how undeveloped it feels, and put it back down.

Lord of football is trying so hard to be like the sims, but really fails. Played 2 games got bored, same old for every day. This game could of been so good. But the final product was poorly made and presented. I really wished i didn't buy this game, waste of my money.

Pro's-Nice player creationAlright graphics

Cons- Lack of gameplayRequires you to play lots too do anything elseStupid night thing.( Where you have to make sure they don't gamble too much etc) Buggy

I'm a big fan of games that try to do something different. Lords of Football attempts to marry the football management experience with a sims-lite player management experience. How successfully it manages that seems to vary on a person by person basis. It may not be spreadsheety enough for the Football Manager fans and not Simsy enough for Sims fans.Personally, I love it. The unlicensed football-lite side reminds me of Sensible Soccer and the Simsy side... well yeah obvious. The point is, the resulting gaming experience is pretty unique and great fun. What's more, the dev team is taking the usual indie route of listening to players and working hard to improve aspects of the game. Consider the newly released database editor allowing you to fully customize all the teams and players to your heart's content.Ultimately, I like this game. I think the IP has potential and the developer has potential. I've clocked up 63 hours of playtime and I'm not done with it yet. Your mileage may vary but if you want to try something different then give it a shot, you might just find yourself hooked.

Lords of Football has a great idea behind it, but it's an unripe fruit. After enjoying it for some time, you will inevitably notice some gaps in the gameplay mechanics.The original idea to combine footballer’s life simulation dynamics with football manager’s management mechanics is surely intriguing, but not fully developed, failing to entertain for more than a season or two.Although Lords of Football has some nice eccentricities and touches, it fails and also feels old and dated.Lords of Football is not a complete football manager that allows you to spend hours on tactical options or scouting for players. On the other hand, it is not a social simulation of footballers' life - you don't have much control over that aspect. The game can look like fun for a short while, but after a few hours it kills you with repetitiveness and boredom. A few interesting ideas aren't enough to save this game from oblivion. Overall 5/10.

This is highly addictive. It's not too complex like a hardcore manager game is, it's not too much of a simulator to let you get bored. It's a perfect game if you're interrested in getting into manager games in general.

I find this game pretty awesome and fun. And I don't even like football -that- much. Plus is that the developers care about their product and about the people playing it.

If you like soccer as well as The Sims, this game is perfect. You get to be a manager of your own football team and train your team the way you want to train them. Teach them in Physical abilities, Tachtical abilitits, or Mentality. Do the thing. Win the points. Game could get laggy at times but nothing major at all.

This is not a bad game, there are some positive creative ideas not so much of in depth like football manager. Its about managing the players, keeping track of their progress and their addictions and making sure they are good for the real match. Different players will have different personalities, some will like to party, some like to get drunk, some like to gamble etc. The match play is not bad, You can choose to watch and give commands or simulate the match. Once you achieve some objectives set by the chairman, you can build additional stuffs or upgrade. Controls are quite easy however tending to each players, controling their addictions and to reduce their addictions are not very user friendly.

Theres no finance aspects to take care of, transfer market only available in the open period, you cannot scout in advance or sell players by setting the price, everything is done by the chairman. Theres not much things to do except tending to players, training, building and playing match etc.

Overall, unless you have spare money to try something different, this game does give some creative sparks but will not be able to keep your interest long enough. If you are looking for more in depth game play, players and such , Football Manager will be way up there.

5.5/10 (If you really have some spare spare money wana try something different or take a look)

I have mixed feelings about this gameThe first thing you should know: Lords of football feels like a very superficial mix between The Sims and Football Manager. So don't expect to build houses and have a lot of customization like The Sims, and also don't expect to have all that in depth managment of Football Manager (it's not even close to that, it's REALLY simplistic. For example, you don't buy players, you simply build a wishlist based on skills and at the end of the season the game will drop some new guys in your squad). Besides all this, I have to say that I still had something fun after all.

In this game you will basicly run the training and night life of your squad by simply picking players up with the mouse, lifting them and then droping them in a respective area trying to satisfy their desires to maintain their morale high. This gets repetitive relly soon, even after you begin to complete challanges (like winning X amout of gams or scoreing X amount of goals) and by these beeing able to "build" new training structures. The training part and the night life part plays all the same, only with different themed stuff.

Things get different when the night ends and you get to manage your players in a real time match. Now here comes the sad part: as a coach you can build tactics in a really simplistic way and also call orders for your team from the side of the fied, but this ends up seeming completely pointless since it's better to let your players to play on their own. It's a interesting but totaly wasted mechanic. At the end the best way to go for me was simply choosing a default formation based on the best players I had on the squad (even if this meand a really weird formation), never putting a player out of his best position and never shouting an real time order.

-Another bad thing is that there are really really few buildings and activities available. For the "night life" for example, you have 6 structures only each one with 2 different activities to choose from.-The graphics could be better, even though the user interface is quite friendly once you get used to the interesting filter system.-Selecting individual player can be a real pain, since it feels like the filters or even your mouse clicks don't always behave as they should.-Maintaining all of your players needs at a time is almost impossible since the game dosen't give you enought training/night time to do everithing they need.-The training field could really use some sort of auto-trigger system to help you put the players in the right place (if you played Dragon Age origins you know what I mean)-The DLCs also feels a bit like a waste. Who even thought that mixing a "serious" soccer game with medieval stuff would be funny?

So in the end, this is a game where you will spend like 5 min draging and droping your players aroud the map and then another 5 minutes watching them play a match in really bad graphics (with some unpredictable behaviors), and repeat. In 15 hours, starting with a 3/5 stars team I turned it in the best team of the league. I think I have experienced almost everything the game has to offer, and I feel it's not enought. With a bit more of development and with more buildings/activities this game could really be awsome. But as it is, the game is not worth more than 10 US$.

Pretty decent of a fiver. Would not pay more though. Good ideas but execution not great. Quite good fun. Nowhere near the depth of fm or the sims but that is probably a good thing because otherwise it would feel like overload.

This game is only for the hardcore soccer fans that loves to create their own team, players, logos, uniform, etc and manage their team to the top.

At first it takes a little bit to get use to, but after you get used to this game you will love it. Its kinda like the sims at first because you get to see your players flirt with other girls, drink, gamble and try not to let them addicted to alcohol, and etc.

I must admit this game is not for everyone because you only get to spectate the games, call plays and do other stuff that coaches do on and off the field, just like your typical soccer management game. I spend $3.00 on this game and i am loving it!

First off, not everyone will enjoy this game. It has a Movies-esque feeling to many, but to me it is much more. I can control what my players can train on or what they do after training. The matches are a little unique, as you can pause the match and command them to do things like shooting, tackling or passing to a player, just like you are shouting fromthe touchline.

My only problem is that there are a few things such as a no active pause, which according to the official forums will not happen. But that is a small problem. With the price drop as well as the Database Editor, it is really worth your time. The Editor can make your own footballing world, which can immerse you in making your own world for hours.

In conclusion, Lords of Football may be hit or miss for many, but I for one love this game and I would recommend it to every football fan.

I enjoyed playing this game, but there are features of this game that I am not so keen on.

the "real time" part of the game, it has its advantages but I really feel that this part of the game is a little strange. I would prefer to set a task and check all the stats I need to check for the day. then after I run the time of the day training.

The evening part of the game seems to pass so quickly I can not do anything to change what activities the players are doing. Basically the team goes to "crap" in no time at all.