How should Master Plans look like?Each given section should contain a list of tasks that can be done to fulfill part of the overall goal - be it to suggest entry proposals, collecting data, drawing a rough map to illustrate something so that other works can use that as basis etc. Important is that the results of such a goal should be able to make it to the site once that goal is finished - this is not always directly possible, but has to be prime directive. As various things drown in the gigantic monstrous gorge also known as the "Forum Depths" in Santharian jargon, it has to be ensured that this monster isn't fed with our goals.

Goals can be roughly defined by simply mentioning the entry that should be made, or in more detail by adding in a few lines in what direction something should be developed. Important is not so much the precise definition of the goal (a rough sketch on a Places entry could already be found e.g. in the Places Forum), key is the inspiration these goals produce, and thus eventually the results.

Places and Geography comprises everything that has to do with major settlements of people or settlements of importance for people or geographical occurences worth mentioning that has an influence on the people living there - or not living there.

Entries and Works of Essence for this region can be summarized as follows:

Alyurs- a Remusian city in the Gathorn Mountains that was estroyed by a landslide - Referenced in the Remusian Men entryBay of Calinth- a large saltwater inlet in Northern Sarvonia - referenced in the Remusian Men entryDorm-nak- an important Remusian city and gateway to the overland trading routes - referenced in the Remusian Men entry under TerritoryGathorn Mountain Range- the southern boundary of Remusia - referenced in the Remusian Men entry

Gold Mines of Kordos- brutal areas where the Remusians force people to dig for gold - referenced in the Remusian Men entry under ResourcesOdenbels- the hot springs that constitute the heart of the Remusian spring farms, Odenbellugs - as referenced in the Remusian Men entryOmbaxxis- ancient and abandoned city in the Gathorn Mountains - referenced in the Remusian Men entry - Reserved by ShabbyMap (1)- to create smaller more detailed maps from this master map (http://www.santharia.com/maps/continents/icelands_coast.htm).Map (2)- to create smaller and more detailed maps from this master map (http://www.santharia.com/maps/continents/sarvonia_north_4.htm).Necteref's Abode- a huge and enigmatic ice mountain that is considered the home of the god of death - Referenced in the Remusian Men entryRemusiat- Capital city of Remusia - Referenced in the Remusian Men entry under TerritoryRhemir- important Remusian city as a religious center - referenced in the Remusian Men entry under TerritorySorsokon- important Remusian city and producer of Sorso Salt - referenced in the Remusian Men entry under TerritorySudarok- important Remusian city and one time capital - referenced in the Remusian Men entry under TerritoryWhannokayni- the underground aquifers and channels that deliver warm fresh water to Remusian cities - Referenced in the Remusian Men entryWicker Isles- Islands off the Icelands Coast - Reserved by TaliaWhite Citadel- a white tower in the city of Sudarok, that is used as a school for female healers - Referenced in the Remusian Men entry under Medicine

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With "Resources and Essentials" we mean all kind of stuff that is needed for a region, which helps to also define it. Resources can be minerals, but also beasts and plants, rivers, Essentials can be inventions made in that region, thus gear and tools, magical artifacts or books which are of the uttermost importance for the area and the people living there.

Entries/works of essence in this regard are as follows:

Development Resources MapA rough development resources map should guarantee much more efficient development regarding existing minerals, wood types etc.

FloraAlicott Bush- a small shrub that grows in the Gathorn Mountains that is used by the Remusians in various ways - refeerenced in the Remusian Men entryMurmir- a fungus that grows in the cellars of Remusian homes and is used in cooking - referenced in the Remusian Men entry under FoodPhummel- a grain that grows in the odenbels in of the Icelands Coast - referenced in the Remusian Men entry under Food

FaunaKlymmer- a small bird that the lives n the shores of the Bay of Calinth - referenced in the Remusian Men entry under Food Reserved by ArshaMonh Rum- used for meat - referenced in the Ice Tribe entry Reserved by PikelPhyllu-eck-Fyrthara- a small fish that is used as candles by the Remusians - referenced in the Remusian Men entry under FaunaRheeah- used for meat and fur - referenced in the Remusian Men and Ice Tribe entriesSleeper in the Snow- a mysterious creature that inhabits the Frozen Wastes of the Icelands Coast - referenced in the Remusian Men entry under Fauna Reserved by AltarioVarlihn- a salt water fish -referenced in the Remusian Men entry under Fauna

ProductionErtimmer's Blood- a red granite stone produced in Remusian lands - referenced in the Remusian Men entry under ResourcesEye of Nechya- a black granite stone produced in Remusian lands - referenced in the Remusian Men entry under ResourcesGathorn Iron- an iron ore found in the Gathorn Mountains - referenced in the Remusian Men entry under ResourcesSorso Salt- salt production in the Remusian city of Sorsokon - referenced in the Remusian Men entry under OccupationsWhisk-Away- a strong spirit distilled from the Phummel grain -referenced in the Remusian Men entry under Food -Reserved by Deci

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Aeidin- an Ice Tribe living in the Icelands coast region - referenced in the Ice Tribes EntryDoutyers- female healers in Remusia trained at the White Citadel in Sudarok, rumoured to be related to the Daughters of Choan - Referenced in the Remusian Men entry under MedicineEanians- an Ice Tribe living in the Icelands coast region - referenced in the Ice Tribes EntryFaerons- an Ice Tribe living in the Icelands coast region - referenced in the Ice Tribes EntryFilmainrim- an Ice Tribe living in the Icelands coast region - referenced in the Ice Tribes Entry Reserved by AltarioHimiko- Ice tribe living n the Wickers Isles off the Icelands Coast - referenced in the Ice Tribes Entry Reserved by TaliaInlerin- an Ice Tribe living in the Icelands coast region - referenced in the Ice Tribes EntryKor'och (1)- a great hero to the Remusian people in the 400's AS - referenced in the Remusian Men entryKor'och (2)- the devine being whom many Remusians worship as a god - referenced in the Remusian Men entry under BeliefsOdomon- a great historical blacksmith who created a number of swords for Remusian families through advanced techniques and spirituality - Referenced in the Remusian Men entryPidandra of 150 Days- the only Remusian Lanrul (944 AS) to be a woman, whose reign was brief, yet it had long lasting effects - referenced in the Remusian Men entry under GovernmentRivegg- the very first Lanrul (418-414 BS) of a unified Remusian people - Referenced in the Remusian Men entrySanartrim- an Ice Tribe living in the Icelands coast region - referenced in the Ice Tribes EntrySarmanians- an Ice Tribe living in the Icelands coast region - referenced in the Ice Tribes EntryTarkyns- an Ice Tribe living in the Icelands coast region - referenced in the Ice Tribes EntryTokarians- an Ice Tribe living in the Icelands coast region - referenced in the Ice Tribes EntryWurg- the Remusian Lanrul (104-129 AS) who moved the capital from Sudarok to Remusiat in 110 AS - Referenced in the Remusian Men entry

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Forgive me Art, if this seems a bit presumptious. But, with me nearing the end of the first draft of my Remusian rewrite, it will create many entry needs in the future. I figure that if I make a masterplan, it will be easier for me to keep track of all the things that need to be done, by myself or by anyone that feels the urge to venture this far north.

Just say the word, and I shall delete the thread if it does not meet with your approval. I have yet to start filling it out, so to garbage it would not be too big a blow. Just my ego, but my former wives have pretty much taken that anyway. :buck:

Presuming this is not dismissed by Ye Olde All-Powerful Artimidor, I did say that I would write the Whisk-Away entry as a forfeit for something that escapes me now, but I'm sure the debt still stands....

The most important thing about Masterplans, really, is that you have people who would be willing to participate. Otherwise it becomes a 'To-Do List'.....never fun!

Ye Olde All-Powerful Artimidor is pretty fine if people organize their stuff and make a thread for that on the Forum :) But yeah, as Deci said - Masterplans have the tendency to sit around on the Forum being reduced to To-Do Lists that eventually don't get done. So no recipe here how to counter that, but if you see a possibility to recruit people to realize parts of the Masterplan, that's always a plus ;)

As I introduce more to the list, it will include other people and their work as well, most notably Talia and the Wicker Islands and the Hiimiko, Tharoc and the Orcs, Alyssa and Choan of Orc, and their collaborative Daughters of Choan entry, and other entries planned, reserved, or in production that I know I am forgetting at the moment.

I don't really want it to be a simple To Do list, in that it implies that they are things I plan on doing alone, and that is not my hope. As more is developed, I'm hoping that more interest will be created in that little corner of the world.

As far as Whisk-Away is concerned, I can now amend the list to show that piece as reseved for you. I'm not going to push those wagers on anyone, but would still be more than happy to have you and your talents lend a hand to the Icelands society. :D

I volunteer for the places entry, carry that in my head for quite some time now, won't go in detail with undeveloped stuff though, think more of landscape, weather and such things. Is that ok? Not too soon though, maybe not before next winter, then it is easier to imagine a snowy region :)

Shabby, are just doing the history? I reserved the entry for you. If you are just doing the history, then Valen can do the entry. You will both, of course, need to work closely with each other so the two mesh.

May I keep both history and place reserved for the time being? I was intending to write the history in the first place - but some of my ideas would have rather strong implications for a place entry. (The buildings may not be all that they seem ...) So I would prefer to have as few limits as possible to begin with. Hope that's okay?

Valan, if it turns out that I decide to do the History only, you could have first refusal on the Place entry, maybe?

I hope I'm not being too proprietory. But I'd like to let this roam in my mind for a while, if I may!

I think perhaps the 'Rheeah' should be added to this list. They're mentioned throughout the Ice Tribes entry, and also in the Remusian men entry. The only information I could find is that they're a large part of the diet of the tribes, and that their fur is used.

Perhaps a domesticated animal (Hard with a nomadic lifestyle) or perhaps a herding type beast?

It looks to me as though that bird hasn't been reserved by anyone as yet, and so I'm sure you'd be free to develop it. Though wait on that for confirmation by Altario. :thumbup:

Something to consider ... I wrote the entry for an animal in that part of the world for a picture (the Paxen) and was told during the process that it was decided that animals in and around that part of Caelereth needed to be blue in some way. So that might help you in writing up your bird.

The Klymmer is yours, Arsha. I'll PM you my initial ideas on them, and you can use them or not as is your wish. :)

For clarification, blue is not mandatory, but we have an unwritten guideline that Hrugchuk grass is blue because of the "antifreeze" that is in it allowing it to survive in the harsh environment. This property is passed along then through the animals, etc, that eat it. So, grazing animals such as the Paxen and Wison are coloured in blue. Animals that don't eat the grass (or the lichen, as is the case with the Vertan men) are less susceptible. Predators are a little less susceptible.

Okay thanks Altario, I am brainstorming as we type. I am keeping the puffin/guillemot look, but the feet are inspired by the blue-footed booby, which incorporates the blue theme. I am thinking of a puffin/guillemot themed beak, with the top half being Puffin and the lower half of the beak being Guillemot but with a large hook to help it catch fish. Would it be okay if it had large eyes, like a bird of prey? I am just drawing a rough sketch of the beak on a notepad. Any thoughts would be appreciated.

It's your baby. Make it look anyway you wish (as long as it makes sense, of course :) ). Like I stated in the PM, as long as it keeps to the few details in the RM entry, make it anyway you wish. I don't want to stifle your creativity. But, feel free to PM me if you have specific questions or concerns, or need specific help. :)