Wednesday, 17 November 2010

T&T Monster: The Green Man

The Green Man is the spirit of the forest who tends to his wild world with a caring touch. Although he is the essence of everything that embodies the woodland, the Green Man is also able to form himself into a physical humanoid body should he want to, although it is a rare occurance. As the protector of the forest, the Green Man will do everything in his power to prevent harm being inflicted on his natural domain. In this way, he is able to command creatures of the forest to fight unwanted intruders or those bent on the destruction of wildlife. However, should a kind-hearted individual become endangered in his domain he will cause nature to come to that person's aid, perhaps by providing a healing fruit or a stream to appear.

Green Man

MR 400 (41d6 + 200)

Special damage: 11/Camouflage

Nature's wrath: Vines sprout from the ground and entangle the victim. L7SR-DEX or LK to escape the vines. If you are caught in the vines you cannot move or attack for 1d6 rounds and you take 4d6 damage.

Camouflage: The Green Man can blend into his surroundings as to become almost invisible. Attackers roll half the HPT when he is camouflaged.

Call Nature's Aid: The Green Man is able to command creatures native to the forest as well as fairies to help him. Once per day he may command 2d6 creatures/ fairies to undertake simple tasks or attack an enemy. Each creature has an MR of 20.

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