Can this Storage except Hopper inputs or inputs from Buildcraft. I am trying to make a a way to transport items from the nether to the overworld but don't want to add in another really heavy mod like Ender IO if I can help it. I have Build Craft, IC2, and Immersive Engineering.

Will the vault door be opened in 3D in the future? the addition of a screen where to type the combination to open it, even the possibility of having 2 ports, I hope that my idea is seen u.u thanks for creating multistorage mod;)

I started testing and playing around with it while trying to progress in Modern Skyblock 3 and so far everything works fine.

However, there is one thing I don't understand and can't get to work: the Stone Queues and Dense Stone Queues. The quest description doesn't say anything and searching the internet only taught me how to build Vaults and use Enderchests.

It might be plainly obvious and I'm just missing something, but it really bothers me more than it probably should and I'd appreciate any help!

The OBJ model system I'm using is almost an exact copy of the Forge one.

I changed one line to fix what seems to be a bug.

(Block models couldn't use transforms, as providing any transform hid the part. Yet the example instructs specifically using TRSRTransformation.identity to hide a part, which is the same way it functions for items.)

Does the VaultCorer render correctly?

In one of my other mods, Terraqueous, the Doodad block also uses this renderer.