Writing about games and stories

Every year I like to try to turn my experiences in running my game design subject into some kind of conference paper. I find it useful to reflect on my teaching processes and game design is such a young discipline, I think it is very valuable for us academics to discuss the different ways of teaching it.

When I heard that there was going to be an Education Summit at this year’s GDC, I approached Susan Gold, the organiser, about the possibility of giving a short presentation. She told me that they weren’t planning to hold a papers session, but instead invited me to run a two hour workshop instead.(more…)