Sunday, 20 November 2011

Devil May Cry Mechanics Analysis

Devil May Cry is a third person action adventure. Basic mechanics include running, jumping, puzzle solving, ranged combat and melee combat. Interestingly, DMC started life as Resident Evil 4, but was considered such a departure it was developed into its own IP.

Combat in DMC differs from that of God of War in that enemies are much tougher, but come in smaller amounts. Dante can string together combos using various weapons. Players are encouraged to “juggle” enemies in the air using both sword and gun attacks, and are given a stylishness rating for it. In both games, enemies award health and experience orbs, used to unlock further abilities for the characters.

Finally, Dante has access to a “devil trigger”. A cool down based mode that enhances all his fighting abilities to decimate enemies.