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Seraphina Brennan -- Community Manager, Infinite Crisis""For hearts long lost and full of fright / For those alone in Blackest Night. / Accept our ring and join our fight / Love conquers all with violet light!""

Re: Scheduled Patch: Wednesday, July 23rd

Turret changes - I like but it didn't need changing if you didn't destroy it in the first place.
Nerfing turrets for new players was the dumbest thing ever. When they get killed by the tower they will have already learnt, making the turrets do less damage doesn't do anything but make them stay under the tower longer before they die.

Gas Cat - "Gaslight Catowman can be difficult to effectively counter. This leads to the sensation of helplessness once she gains the upperhand." Isn't that the point? She's an assassin; your goal is to one shot/burst squishy targets. Kinda like how Flash was completely fine before the nerfs, some decent CC + focus = dead
A decent team would learn how to counter build and a decent team would pick champions with CC. I don't see how it's "difficult to effectively counter".

Claws of Horus - So a bad AD item gets destroyed? One that was already bad to begin with?
We'll see how the changes will affect this item but right now it's looking meh to me.

Mogo - Another PD armour item? So Mogo is effectively a crapper Entropy?
There's a lack of AD armour items and now there's going to be less? It's bad enough Claws of Horus is getting changed now this is getting changed too.
I like how you guys didn't include any reasoning or notes for this though, it's just "Hey we've decided to change it from AD to PD, kthxbye."

Joker's Crowbar - This still needs to have a higher maximum AD. There's still no reason to get this item.

Re: Scheduled Patch: Wednesday, July 23rd

Originally Posted by ItsThatAsianBoy

Turret changes - I like but it didn't need changing if you didn't destroy it in the first place.
Nerfing turrets for new players was the dumbest thing ever. When they get killed by the tower they will have already learnt, making the turrets do less damage doesn't do anything but make them stay under the tower longer before they die.

Gas Cat - "Gaslight Catowman can be difficult to effectively counter. This leads to the sensation of helplessness once she gains the upperhand." Isn't that the point? She's an assassin; your goal is to one shot/burst squishy targets. Kinda like how Flash was completely fine before the nerfs, some decent CC + focus = dead
A decent team would learn how to counter build and a decent team would pick champions with CC. I don't see how it's "difficult to effectively counter".

Claws of Horus - So a bad AD item gets destroyed? One that was already bad to begin with?
We'll see how the changes will affect this item but right now it's looking meh to me.

Mogo - Another PD armour item? So Mogo is effectively a crapper Entropy?
There's a lack of AD armour items and now there's going to be less? It's bad enough Claws of Horus is getting changed now this is getting changed too.
I like how you guys didn't include any reasoning or notes for this though, it's just "Hey we've decided to change it from AD to PD, kthxbye."

Joker's Crowbar - This still needs to have a higher maximum AD. There's still no reason to get this item.

The gascat tears are delish. That champion was the biggest joke in any MOBA ever. I wouldn't be surprised if she had the highest win rate in the game.

Re: Scheduled Patch: Wednesday, July 23rd

Originally Posted by ItsThatAsianBoy

Turret changes - I like but it didn't need changing if you didn't destroy it in the first place.
Nerfing turrets for new players was the dumbest thing ever. When they get killed by the tower they will have already learnt, making the turrets do less damage doesn't do anything but make them stay under the tower longer before they die.

Gas Cat - "Gaslight Catowman can be difficult to effectively counter. This leads to the sensation of helplessness once she gains the upperhand." Isn't that the point? She's an assassin; your goal is to one shot/burst squishy targets. Kinda like how Flash was completely fine before the nerfs, some decent CC + focus = dead
A decent team would learn how to counter build and a decent team would pick champions with CC. I don't see how it's "difficult to effectively counter".

Claws of Horus - So a bad AD item gets destroyed? One that was already bad to begin with?
We'll see how the changes will affect this item but right now it's looking meh to me.

Mogo - Another PD armour item? So Mogo is effectively a crapper Entropy?
There's a lack of AD armour items and now there's going to be less? It's bad enough Claws of Horus is getting changed now this is getting changed too.
I like how you guys didn't include any reasoning or notes for this though, it's just "Hey we've decided to change it from AD to PD, kthxbye."

Joker's Crowbar - This still needs to have a higher maximum AD. There's still no reason to get this item.