The second of the core books to the Mhar Fantasy RPG. This Game Master's book is an invaluable resource to running the game with full rules for movement, combat and enchantments. Besides hints on running the game, this 150 page guide also contains an introduction to the world setting; a tour of Calshire on Anaeland's wild frontier; some rules for NPCs, Faerie, spirits, traps, and magical artifacts and a beastiary with nearly 50 animals and monsters.