Today the Krita team releases Krita 3.1.1 ! Krita 3.1 is the first release that is fully supported on OSX (10.9 and later)! Krita 3.1 is the result of half a year of intense work and contains many new features, performance improvement and bug fixes. It’s now possible to use render animations (using ffmpeg) to gif or various video formats. You can use a curve editor to animate properties. Soft-proofing was added for seeing how your artwork will look in print. A new color picker that allows selecting wide-gamut colors. There is also a new brush engine that paints fast on large canvases, a stop-based gradient editor.

There are a lot of fixes, improvements, and speedups. Visit the Krita 3.1 release notes for a list of everything that was changed.

Less than a month after Krita 3.2.1, we’re releasing Krita 3.3.0. We’re bumping the version because there are some important changes, especially for Windows users in this version!

Alvin Wong has implemented support for the Windows 8 event API, which means that Krita now supports the n-trig pen in the Surface line of laptops (and similar laptops from Dell, HP and Acer) natively. This is still very new, so you have to enable this in the tablet settings:

And he also refactored Krita’s hardware-accelerated display functionality to optionally use Angle on Windows instead of native OpenGL. That means that many problems with Intel display chips and broken driver versions are worked around because Krita now can use Direct3D indirectly.