Rockstar has finally confirmed that Grand Theft Auto Online players can buy all the strippers ever thanks to the long-awaited Stimulus Package, which will be deposited into player accounts over the next couple of days. However, it will have to be the first step in a concerted effort to add depth and long-term appeal to the multiplayer madhouse.

"Attention all Grand Theft Auto Online players, we have begun the Stimulus Package direct deposit into each of your in-game bank accounts," Rockstar reported in their latest press release. "This GTA$500,000 deposit applies to all GTA Online players in the month of October 2013."

"We expect that it will take up to 2 full days for the Stimulus Package to be fully delivered to the entire player base from October 2013, so please be patient if you do not see it appearing in your in-game bank account just yet."

It's good news, but to be honest with you, Grand Theft Auto Online's rocky launch somewhat distracted us from more serious issues with the multiplayer sandbox. Though I'm still utterly entranced by the singleplayer campaign (to the extent where it's in contention for my personal Game Of The Year), GTA Online feels like the ghost of Los Santos, without enough simultaneous players or varied missions to provide much in the way of soul. Many players - including some of our regulars - have already found themselves tired of the awkward middle ground between fully-fledged MMO and empty theme park. There's fun to be had when you get online with a crew of mischievous mates, but it can be so very fleeting.

Indeed, Rockstar's relative inexperence with the online side of things has rarely been more apparent. Half a million GTA$ is all well and good, but will it be enough to get you back onto the servers now that the next-gen consoles and Christmas releases are piling up?

All hope is not lost, of course, and two major content packs are in the offing. The first of which will just add some extra beach-related gear, but the arrival of the content creator should help to punch Grand Theft Auto Online back into contention. Being able to "craft, publish, rate and play custom-made Deathmatch and Race Jobs" should be a lot of fun.

But we still need bigger heists, more interesting jobs and -most importantly of all - a real sense of GTAO being a living and breathing city if it has any hope of retaining its player base for the long haul. Rockstar have been forced to spend their time fixing bugs rather than adding content, and the precious honeymoon period is all but over.

Are you still enjoying Grand Theft Auto Online? Will you return to the action once your bank balance runneth over? Or is this too little, too late? Let us know in the comments.

Here is what I can say about GTA Online. I am having almost as much fun with the multiplayer as I did with the single player. The last time this happened to me was with Red Dead Redemption, which I guess makes sense since it is another Rockstar game. So yes, the stimulus is worth it. People who play this game will not be playing just because someone is throwing virtual money at them. The vast majority of multiplayer games that essentially give up on the single player experience I can't stand. I'm looking at you Call of Duty games. Admittedly, Black Ops 2 was okay.

Annoyingly, I don't have that achievement...
I have a couple of insured cars and an apartment (with 10 car garage) so not sure what went wrong.
I could try buying a separate garage but that'd mean I'd lose the apartment - and I'm told the apartment one should be sufficient. Sod it - I'm no achievement hunter, so it doesn't bother me much.