In an interview with Edge Online, vice president of Codemasters Studios, Gavin Cheshire gives his opinion of the PSPgo and Project Natal.

Speaking about the PSPgo, he states “Speaking as a person who bought a PSP, the problem was that I always thought, because it was a better screen than iPodâ€™s, that Iâ€™d be doing more with it. But it was such a bollocking useless waste of space; just getting stuff on it was ridiculous. That was its downfall.â€ť He continues, “Relatively speaking, we didnâ€™t do too badly on F1 PSP. But regarding the future, I think theyâ€™ve got â€“ wellâ€¦ no. PSP Goâ€™s a lovely device, really smart, but our senior VP bought one the day it came out and has a great story, because he ended up on some customer support line just trying to do basic stuff. He had to re-download his software, do an immediate firmware update, and thatâ€™s your user experience. Sony just hasnâ€™t got it right. Stuff like that will make people leave it alone.â€ť

The interview moved onto the subject of Microsoft and Project Natal and why Codemasters has chosen not to include it into a game of theirs, â€śIâ€™m sure there will be games attuned to Natal and that will be great, but what you canâ€™t do is back-engineer it into something youâ€™re currently doing. And thatâ€™s where itâ€™ll fail. There are a lot of companies saying theyâ€™ve got Natal stuff coming, but itâ€™ll be bolted on to something they already had in development, probably.

â€śWeâ€™re never going to say no, but to be fair to us weâ€™re focused on other priorities right now, and weâ€™re not big enough to just try out a few things on Natal. Weâ€™re certainly looking, and weâ€™ve got some great ideas, but itâ€™s how you implement them.

2 comments on 'Codemasters Executive Not Happy With Sony, Microsoft'

Ok I don’t own a PSP of any kind nor would I ever buy one, I’m just not into portable gaming but to be fair the part where he explains his senior VP having problems, well that’s just one person’s experience, I don’t think its fair for him to say “and thatâ€™s your user experience” at Sony like every single person out there had that happen to them to. By that logic I guess it would be fair to say that sense over 50% of Xbox 360’s had hardware failure, then all of them must have had hardware failure. I think were all smart enough here to know bullshit when we smell it.