[update] udpated the level editor help (triggered by pressing F1 key, or manually browsing to the PDF location)

[corrected] achievement popup is sometimes misaligned on Android

*edit*:

[corrected] high video memory usage

[corrected] bad door placement in e01m05

Alien Blitz has been uploaded on Google Play Store & this website
Snorms will be uploaded on Desura & IGS soon (just need a little more testing)

I’ve mostly done some aesthetic changes, and improved “story” in this update.
I don’t plan on updating the game anymore now, except for bug fixes and small aesthetic changes like these ones. Technically the game is working pretty well, and I can focus on other things such as the new Android/iOS game I am working on with some friends.

The only major updates that could potentially happen are:

Multiplayer, but I don’t plan on adding multiplayer support except if I have enough players (if I get accepted on Steam or on another major distribution service)

3d support, I want to try the new 3D api of Libgdx, if it works nicely I might work on switching to full 3d.

iOs port, I have to try RoboVM and see the results, I already know Xamarin works, but it costs too much.