Economists: Video Games, Superhero Movies To Be 50% Of GDP By 2025

This holiday season brings us another round of comic book-inspired movies and increasingly violent video games. While some parents are cringing, economists throughout the US are rejoicing. Their importance to our economic recovery and future stability is just now becoming understood.

A recent study confirms that the US economy is shrinking or flat, with a bleak forecast through 2025. Traditional manufacturing and service sectors have moved offshore. American workers' wages are stagnant or dropping. Additional wars cannot be started as easily due to the limited public support and funding, both internationally and domestically,

This leaves only two bright spots in the US economy. Former baseball start Curt Shilling had it right, but couldn't execute. The study predicts new Playstation and Xbox gaming systems, along with new spinoffs of superhero comic book movies will drive 50% of the US GDP by 2025. Hollywood movie insiders report projects are in the works for annual installments of Batman, Spiderman, Superman, Ironman, Aquaman, Catwoman, and X-Men franchises.

"If I had known 20 years ago how important comic book movies would be to the economy today, I would have encouraged my son to read more of them," says Thomas Michaels, Lead Economist at the Nowhat Institute. "It's a shame we didn't have more comic books for women. Having them would provide us with even more opportunities to boost the economy today."

The study also reports that unpaid internships will still be most common job in the new economy. Colleges are starting classes in Comic Books and Violent Art to help their graduates find employment.

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