Think of Solipskier as an endless platformer where you draw the level. You draw the path for your skier, named Solipskier, to ski on, trying to travel through tunnels and gates that increase your score and multiplier. As Solipskier picks up speed, you can draw ramps to send him up in the air, and as you stop drawing paths, Solipskier will do tricks in midair to get you more points. Impeding your progress are barrier gates, areas in which you can’t draw a path through, as well as your own reaction times. You will often be going so fast that you may miss when Solipskier lands, or you may try to draw a ramp, but make it so steep that it just winds up being a wall for him to crash into. Your goal is to survive the often insane pace of the game, while trying to rack up the points.