At the start of the Combat phase, you may discard this card and receive 1 stress token. If you do, until the end of the round, when attacking or defending, you may change all of your results to or results.

IG-2000 (0)

You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).

Autothrusters (2)

When defending, if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to a result. You can equip this card only if you have the icon.

4

3

2

1

50 points

IG88-C

6

3

3

4

4

Unique

After you perform a boost action, you may perform a free evade action.

IG88-C/Aggressor (36)

Adrenaline Rush (1)

When you reveal a red maneuver, you may discard this card to treat that maneuver as a white maneuver until the end of the Activation phase.

Fire-Control System (2)

After you perform an attack, you may acquire a target lock on the defender.

At the start of the Combat phase, you may discard this card and receive 1 stress token. If you do, until the end of the round, when attacking or defending, you may change all of your results to or results.

IG-2000 (0)

You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).

Autothrusters (2)

When defending, if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to a result. You can equip this card only if you have the icon.

4

3

2

1

50 points

IG88-B

6

3

3

4

4

Aggressor, Unique

Once per round, after you perform an attack that does not hit, you may perform an attack with an equipped secondary weapon.

Adrenaline Rush (1)

Fire-Control System (2)

Heavy Laser Cannon (7)

Glitterstim (2)

IG-2000 (0)

Autothrusters (2)

4

3

2

1

50 points

IG88-C

6

3

3

4

4

Aggressor, Unique

After you perform a boost action, you may perform a free evade action.