TSoY

Comments

Cool.
Did you want to set it in Near or come up with our own setting?
I'm new to Play by Posts, so this will be a learning experience for me.
I'm willing to try either running or playing. I'm leaning more toward running, my only hesitation comes from having never done this before. If I ran it I don't think I'd want to use the Near setting.

I'm thinking if you want to just provide a quick one-sheet that encompasses the setting and theme of what you want (ala Sorcerer). I'll then make a character with some keys (that should imply a kicker).

I'm hoping we can finish three scene types for each character: Disruption of Status Quo, Narrowing the Conflict, and Final Conflict resolution.

Any formatting preferences? I sort of like the idea of using movie script format.
We can break down play into Scenes I, II and III.

Again, I'm new to PbP so if my ideas on structure and content seem a bit over reaching let me know and I'll chill.

Hi Chris, and welcome.
Looks like we have three players and one GM, that's enough to really get started.
George, maybe post a one-sheet introduction in the Out-of-Character category. Or we can kick around ideas more here if people want to give you more input. I'm willing to take whatever you offer up and run with it.

rugrsi... I'm honestly not sure what you mean by certain scene types. Sorry. In the games I've run, people post as in-character prose, keeping OOC stuff differentiated. I'm not really a hardcore theory kind of guy, but I do really like the difference between conflict resolution and task resolution, and that's mainly what I focus on - the difference is especially noticeable on the internet, where it's easy to misunderstand people's words.

I know redgrog from elsewhere, and I think four is still okay for me. I'll try to write something up and get it posted.

Argh, sorry, I lost a post, retyped it, then realized I forgot to say that fantasy pirates might end up being too hefty of a campaign. I might stick with a one-shot. I hope that's okay. If it works out, I'll definitely try fantasy pirates.

In that case, let's vote. Among the four that posted interest, with me as GM, chose from:

Fantasy pirates, cruising around the known coast for treasure and the reasons you chose to seek treasure (long campaign)Urban assassins, doing sneaky, bloody stuff in a Khale/Ammeni border town ready to pop (one-shot)

What if we did a fantasy pirates one-shot introducing the pirates, combining elements of your two ideas? Maybe the pirate ship is in port. Some characters are pirates on shore leave and/or assassinating a rival pirate or sheriff? Some characters could be townies who sneak aboard the pirate ship or are shanghaied? :)

George: How long is a play-by-post "one-shot"? If you would rather save your fantasy pirate ideas for a longer campaign, rather than "use them up" in our PbP one-shot, I completely understand.

I'm hoping that the urban assassins game goes until the town DOES pop. I guess it might go a month or two. Depends on how fast people want to see stuff done. What I might do would be get the characters, see what they want to accomplish, then look for ending conditions, and suggest them accordingly. How's that?

The pirates thing would be a little more adventurous / archetypical. It would be like Pirates of Dark Water, if you've ever seen it, with almost episodic content of treasure-finding and ship-raiding. Because of that, I wanted to keep them separate. I hope that's okay.

You can be, if you want. Like I said, I'll try to push people together, but I would rather let people focus on the aspects of the situation they want, so that I can write i the details that support it.

The theme is kind of like two sides pointing guns at each other, and the only way to get things done, short of starting a war, is stuff like assassination (physical and political), spying, et cetera.