Video Game Storytelling Stinks, Needs To Get Better, Developers Say, In GameFile

MTV's Stephen Totilo met with Denis Dyack, the ever-outspoken president of Silicon Knights to talk about the ambitious and heavily story-driven action game "Too Human," which his company will be releasing on the Xbox 360 this year. And he trashed game stories too. He said the current quality of game stories is "just not acceptable."

Here's what he told GameFile (it's classic Dyack, the kind of commentary that has won him legions of fans and detractors): "I think stories like [the ones in the books] 'Hyperion' or 'Altered Carbon' or very serious science fiction - we need to get stories to that level in the video game industry. ... Bubblegum stories are OK, but there's no reason we can't aspire to do more for those who want to do more. Certainly there's room for everything. If 'Too Human' can say anything, it's that it can be done, and we should at least attempt to try."

Mr. Dyack is partially correct. Gears of War, Bioshock, Halo 3 all have something in common. Very forgettable storylines. The single player enthusiast needs to be captivated by a blockbuster movie experience when he/she turns on their game console.

Only PLAYSTATION® 3 provides that experience. PS3 currently has the best extensive library of AAA storytelling games which will immerse the gamer into the eyes of the character. With games such as Uncharted, Heavenly Sword, Metal Gear Solid 4, Resistance, Ratchet & Clank, Folklore, and even Lair, you will never have a dull moment when you embrace your SIXAXIS and Play B3yond.