Tutorials&Presets

Hello everyone! Just another update on the state of things regarding new QubaHQ tutorials. As you can guess I have good news and bad news for you (and double good news for myself). Let's start with the good ones.

New tutorials are on the way. This weekend I am planning to release a new text animator based preset, once again using After Effects' built-in tools in an unexpected way. Originally I planned to release this preset as a part of larger, paid content, but after careful deliberation decided to throw you all another cool freebie. Follow my twitter for the updates on recording and release. Hopefully this time Camtasia will behave better than on the last recording session.

In this tutorial I will show you how to quickly simulate stop motion aesthetic using my After Effects Stop Motion Kit. This collection of presets will allow you to easily add subtle imperfections to the movement of objects in your scene, emulating animator errors that are a staple of stop motion animation. Using 6 different expression sets, you will be able to apply and control glitches in movement, rotation and timing of your objects as well as simulate changes in camera position and exposure.

A program of choice to many motion artists, Cinema 4D has a rather counter-intuitive method of producing depth of field. Both the camera controls and the way in which C4D handles depth maps can be a cause of major headache, especially for the newcomers to this program.

With the coding support from German motion artist and art director Derya Ozturk, we have been able to construct an improved camera rig for Cinema 4D that should help you eliminate needless frustration, and get the results you need with just a few clicks.

In this long-delayed tutorial I will show you an efficient method for disintegrating/dispersing a 3D layer into particles. The method shown here has been optimized to produce maximum amount of particles at lowest computing cost (more stuff flying around, faster renders).

This tutorial is a hybrid between the Automated Light Rig and Scrolling LED Text. We will be building an animated image map driven light array that can be used for for either cool light effects or easily controlled particle emission.

While the entire project can be completed within After Effects, I will also jump into Cinema 4D every now and then and show you a very easy way for creating quite complex light arrays and importing them back into AE.

In this tutorial I will show you how to link your lights with automated samplers on an image map, creating an ever-changing, yet unified, light rig. While the tutorial explains the expressions in depth, I am also providing you with presets simplifying the entire process into just few clicks.

In this After Effects tutorial I will demonstrate to you how to build a two-camera rig in order to create perfect 3D reflections. using this technique, you will be able to reflect not only 3D layers, but also lights, particles, as well as any plug-in that obeys the movement of AE's 3D camera.

I have big plans for QubaHQ Tutorials in June. Over the course of the last few days I thought up and implemented four new techniques that I will share with you over the course of the coming month. Well, at least I hope to be able to push all the content out in a span of 30 days.

Check the rest of this post for the teaser trailer, as well as a short explanation of things to come.

In this After Effects tutorial I will show you how to create your own highly customizable LED screen effect, ready to convert any text or image into pixelated goodness. The video covers the setup, expressions and usage of this versatile preset.