Overlord II Walkthrough & Strategy Guide

Published: Jan 30, 2009

Overlord 2 Guide

Magic is cast differently from before. You tap the Evil Presence button to ignite inflammables. Hold the button alone or with one of two modifier keys and charge the spell halfway for one version of the spell, or fully for the second version.

Magic Spells

Hold spell button

Domination (½ charge)

Destruction (full charge)

Spell + Order Minion (R2 or RT)

Fortify Minion (½ charge)

Sacrifice Minion (full charge)

Spell + Camera Center (L1 or LB)

Fortify Horde (½ charge)

Shockwave (full charge)

Enemies drop a random amount of life force, depending on the hives you've unlocked (and sometimes by enemy type). You do not have to seek out a specific enemy now for a specific life force type, as all types of life force are now very fairly common. When selecting a minion color, select the color again (quickly) to discriminate against mounted minions and dismounted minions.

Minions

Brown

The default minion is also the strongest infantry fighter. They are vulnerable to all elemental damage, water, and explosives. All minions are capable of rapid regeneration if they are allowed to rest and recover.

Red

This minion is invulnerable to fire (explosions do half damage) but have half the amount of life the brown minion possesses. Additionally, red minions hurl fireballs to attack enemies and do not do a lot of melee damage. A possessed red minion cannot throw fireballs.

Green

Immune to poison (a very rare effect in this game), the green minions has about as much life as a red minion, but possesses a strong backstab ability that is activated only by standing at a guard marker for a short while. A possessed green minion can turn invisible by remaining still, but cannot backstab.

Blue

The magical minion, able to pass through (blink) enemies when being manually guided with the joystick (not during auto-roam). Also capable of swimming and reviving recently slain minions. However, they do no damage to physical enemies. For Overlord 2, their skin also wards the blue magic goop found in the Wasteland.

Guard banners can be moved by targeting them and moving them with the right stick. You can target banners or objects being held by minions and move them around with the right joystick or mouse. Check the manual for the basic basics -- that's what a manual is for.

Minion Mounts

Wolves

The wolf mount is designed to turn brown minions into cavalry (much like the Orc Rider in Kingdom Under Fire). When minion wolves are manually directed to attack with the right joystick, they will have more knockback power when first attacking enemies.

Wolves can also hop small gaps to reach island platforms. Wolves cannot swim and can be slain.

Spiders

Spiders are designed to cling onto webbing in Everlight. When guarding on a wall, spiders are nearly invulnerable to attack. However greens still need to be in range to pounce enemies. Use spiders to grab the hard to get items then don't worry about them. They do not come into good use after you are in control of Everlight.

Salamanders

Salamanders allow red minions to move and attack with fireballs. However, you need to be in control of them to do so. If you need to fire on enemies while moving, choose salamanders. Otherwise, the traditional mixed minion horde on a banner will be far stronger (like in Overlord 1).