Simon Says: Watch! Play! is pleased to introduce the 3rd project of the Black Cube series from Simon Mesnard : ‘Catyph: The Kunci Experiment’. It's a 1st person adventure game to be released in Summer 2014, and similar to our previous ASA: A Space Adventure. In Catyph:TKE, a sci-fi oriented point & click, you start on a moon called Tytaah divided into several regions, where you'll face challenging puzzles in various environments.

It is not a direct sequel to ASA and doesn't require to know it already.

Catyph:TKE has once again been thought like a cinematographic experiment, an interactive story and exploration : it will feature realistic graphics and CG cutscenes, to follow our initial short film 'Catyph'. Like in ASA, the storyline of the game will be developed for an immersive experience. You play in 2062 as an astronaut sent by Terra to explore the solar system in search for signs of intelligent life. After going through strange events, you finally land on Tytaah, a moon of planet Catyph. You quickly realise that a mechanism called the Kunci is the reason of your presence here, and a man of unknown identity asks you to make it work for him. You'll have to explore the moon and other places to gather more informations and understand the situation.

Gameplay: Catyph has a traditionnal point & click gameplay similar to the Myst series. It is created within the Visionaire Studio engine used by the Daedalic teams (Deponia). With the help of the data you collect, and the support of your AI, you will visit Tytaah and try to access all the regions of this moon. Your main mission : understanding what the Kunci is. All the game relies on exploration and discovery.

Features : - Discover a new story in the Black Cube series (ASA, The Black Tower)- Visit new and varied areas with realistic graphics- Developed with Visionaire Studio (Daedalic), allowing HD graphics and more flexibility- Different difficulty levels- And of course, all new puzzles !

About me : I am currently active in creating short films and indie video games on my own, and waiting to team up with other artists. My first projects - short films and games, including ASA - were initially published under my personal name, but I now tend to use a different approach as a freelancer, known as "Simon Says: Watch! Play!". It describes my intention to work on both sides of my passion, films and games, and my will to share my work with people.

I’m also the author of the project TBT: The Black Tower - Prototype, an indie J-RPG inspired by the PS1 era that interested a lot of people, but failed to crowdfund on Indiegogo this year in May. This project TBT is currently on sleep and waiting for a better opportunity to come back.

ASA, TBT and Catyph, and possible other works to come, are part of my "Black Cube" series, with stories about the discovery of a mysterious Black Cube, in a different place, at a different time, and usually by a different hero.

_________________An Adventurer's strength flows from the Point'n'Click Force.But beware The Dark Side my friend.Anger,rage,aggression.The dark side of the gaming Force are they.Easily they flow,quick to join you in a fight.If once you start down the dark path of RPGs, Action-Adventures or . . eek! . . Casual Games (brrr!),forever will it dominate your destiny.Consume you it will,as it did Ethel,of whom we dare not speak for fear of instant expulsion from our true faith of Point'n'Click.

Last edited by Gelert on Sat Feb 22, 2014 1:01 am; edited 2 times in total

Thanks for sharing this Mr. Gelert. This is the 1st time i've ever seen a game press release. The phrase Visionair Studio caught my eye. I've only seen 1 other game using that engine. Looks like they're creating things I didn't know that engine could create.

I must say, I've never seen this new technology shown in the trailer - they must have some sort of "secret weapon" (i.e. development tool) or custom code to boost Visionar Studio capabilities.

Something else I need to say is when I registered , It was the design approach you used for this site, that got me hooked. Itsjust like an adventure game. This could be the only Forums that use flash. also love the action and ambient tunes in the background, Thanks.

Thanks haroldw. You are one of few to have recognised what I was attempting to create when I felt inspired to creating Adventure Point all those years ago. Seriously. Thankyou. I'm smiling.

_________________An Adventurer's strength flows from the Point'n'Click Force.But beware The Dark Side my friend.Anger,rage,aggression.The dark side of the gaming Force are they.Easily they flow,quick to join you in a fight.If once you start down the dark path of RPGs, Action-Adventures or . . eek! . . Casual Games (brrr!),forever will it dominate your destiny.Consume you it will,as it did Ethel,of whom we dare not speak for fear of instant expulsion from our true faith of Point'n'Click.

Thanks Gelert for the thread ! I'm glad to find news about Catyph on your forums I hope that there are some people here who played ASA and will discuss of Catyph soon.

haroldw wrote:

I must say, I've never seen this new technology shown in the trailer - they must have some sort of "secret weapon"

Don't be mistaken, the video I released is a short film in prerendered 3D (it's like an intro movie for the game). The game itself will look like a traditional 1st person adventure game. My previous game ASA is a good example, despite that Catyph will have some improvements.