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Republique Trailer: A New Stealth iOS Game by Ryan Paton

Ex-Halo 4 dev reveals why he left 343 Industries. A new stealth iOS game is coming similar to Metal Gear Solid

Republique Trailer

Studio involved in producing Metal Gear Solid 4 intro movies now developing its own stealth game

A new iOS game called Republique has been announced – a stealth game for iOS. However, even though the studio has worked on on Metal Gear Solid this isn’t a cheap cash-in.

Republique follows a girl called Hope – which I’m sure was intentional – who is stuck in a totalitarian regime. Via an imported phone, she calls the player asking for help. Republique’s goal is to help and protect Hope, who may even disagree with you depending on the orders given.

However, the contraband phone isn’t just a plot device: it’s a tool. It can hack into the state’s surveillance network and help Hope escape. Tapping the cameras zooms in on areas and allows players to see different points of view. There is no killing (unlike every other stealth game out there), and hope can only used limited supplies. Ryan Paton, one of the developers, said the game is about “paranoia” and “control.”

Playing a game where the players is constantly looking behind and around is what stealth games should be. Even in Metal Gear Solid, which I love, you can put enemies to sleep when they see you or pull out an AK-47 and kill enemies. Or you just end up running around forever until a meter depletes and enemies suddenly stop looking for you.

Kickstarter again?

There will be no virtual joystick in Republique, and poor substitute for the real thing in some iOS games. The game is controlled through three gestures: a touch, swipe and pinch. The game has been compared to earlier Resident Evil titles, which slowed the gameplay down and built suspense.

The game is currently proof of concept, but a Kickstarter campaign has launched to get final funding. With 21 days to go, the title has $77,795 out of $500,000. That’s an average of just over $20,000 a day, but Kickstarter campaigns usually receive boost towards the end of their lives. The goal seems high though for an iOS game, particularly as Double Fine only originally asked for $300,000.

The other question is whether there’s a market for AAA titles on mobile platforms.

Written by:Jon Charles Jonathan is a writer on the technology and video game industries. He is comfortable with using Mac OS X and Windows; he began using Windows with Windows XP during his early double-digit years, and started using OS X in 2009 on a MacBook Pro. He began gaming on the SNES back in the 90s.