[AUTO] When this card is played from your Hand to your Stage, and you have two or more other <<The Force Awakens>> characters, this card gets +2000 Power until the end of turn.
[AUTO] (Send this card to your Waiting Room) When your other <<The Force Awakens>> are Front Attacked, you may pay the cost. If you do, choose one of your Battling characters; it gets +1500 Power until the end of turn.

(Counter) Reveal the top card of your Deck. If that card is a Yellow character, add it to your Hand, then discard 1 card from your Hand to your Waiting Room. (Otherwise, return it to it’s original position.)
Choose one of your characters; it gets the following ability until the end of turn.
“[AUTO] When this card is Reversed, and the Level of this card’s Battling opponent is greater than your opponent’s Level, you may place that character to it’s owner’s Stock. If you do, send the bottom most card of your opponent’s Stock to his Waiting Room.”

[CONT] When you have two or fewer Climaxes in your Waiting Room, this card gets -1 Level in your Hand.
[CONT] When you have three or more other Red characters, this card gets +1500 Power, and during the Battle of this card, you cannot take any damage from your opponent characters’ [AUTO] abilities.
[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.
[AUTO] (2, Discard 1 card from your Hand to your Waiting Room) When this card is Front Attacked, you may pay the cost. If you do, deal 1 damage to your opponent. (Apply damage cancellation as per normal.)

[AUTO] When this card declares an attack, and the Level of the character directly opposite of this card is 3 or greater, this card get Power +X until the end of turn, Where X is the number of Red characters you control multiplied by 1000.
[AUTO] Force (1, Discard 1 card from your Hand to your Waiting Room) During the start of your Climax Phase, you may pay the cost. If you do, choose one character directly opposite of this card and one of your opponent’s other characters, Stand them and swap their positions.

Lightsaber Duel
Red Event, Level: 2, Cost: 2, Trigger: None.

Look at the top card of your Deck, leave it at the top of your Deck or place it to your Waiting Room, them choose up to one character from your Waiting Room with “Luke” in it’s name and up to one character with “Vader” or “Anakin” in it’s name, and return them to your Hand.

[AUTO] When this card Reverses it’s opponent in Battle, and you have three or fewer Stock, choose one of your other characters, place it to Rest, and move it onto an empty Border on your Back Stage.
[AUTO] Force (Discard 1 Blue character from your Hand to your Waiting Room) During the start of your Climax Phase, you may pay the cost. If you do, choose one character directly opposite of this card and one of your opponent’s Level 0 or lower characters, Stand them and swap their positions.

AT-AT
Blue Event, Level: 2, Cost: 1, Trigger: None.

Choose one of your characters; it gets +1500 Power until the end of turn.
Place the top card of your Deck to your Waiting Room. If that card is Level 1 or greater, choose one of your opponent’s characters, and place it to the bottom of it’s owner’s Deck. (Climaxes are treated as Level 0.)

[AUTO] When this card is played from your Hand to your Stage, this card gets Power +X until the end of turn, where X is the number of <<Fighting>> characters you control multiplied by 500.
[AUTO] [Climax Combo] When this card declares an attack with the Climax “The Training Of The Two” on your Climax Border, reveal the top card of your Deck. If that card is a <<Fighting>> character or a “Sacred Heart”, add it to your Hand. (Otherwise, return it to it’s original position.)

Sacred Heart
Red Event, Level: 1, Cost: 1, Trigger: None.

When you do not control a character with “Vivio” in it’s name, you cannot play this card from your Hand.
Choose up to 2 character cards with Backup abilities from your Waiting Room and return them to your Hand, discard 1 card from your Hand to your Waiting Room, then choose one of your characters; it gets +1500 Power until the end of turn.

The Training Of The Two
Red Climax, Trigger: 2 Soul.
[AUTO] When this card is played from your Hand to your Climax Border, you may choose up to 1 Red card from your Waiting Room and place it to your Stock; and all of your characters gain +1 Soul until the end of turn.