Deregor. It's a beautiful continent right in the middle of two great oceans. It is unknown to the races of Deregor what lies beyond those great bodies of water, but legends have it that beings now only remembered in fairytales and old wives' tales live there, condemned to exile by the Kings of Old. The world has been split into five kingdoms:

Antalies is the island chain kingdom. It is inhabited mainly by merfolk and humans but other races can be found in small quantities as well. It is a peaceful paradise with a thriving culture that anyone can enjoy as long as they get past the pirate-infested waters.

Yoros is a cold and mountainous place. The prominent races there are Dwarves, trolls and mountain elves, even if it is slowly becoming infested with more darker things that are coming from the Subterra like dark elves. The dwarves have recently been digging too far and have woken the sleeping Dragons with possibly huge treasures within their caves.

Ragrand is mostly desert, steppe and barren wilderness. You can't really call it a kingdom, as it is filled with tribes of orcs, barbarians and such. The cities are habited by outcasts, exiles and bandits who wish to have places to belong to instead of joining the mobile tribes. Recently, taking the kingdom of Meregond has been weakened by infighting, the tribes have started to flow through the border.

Meregond is the divided land. The elves, centaurs and ents have given the humans the right to govern over the kingdom but now it is time for a revolution. The human settlements are roughly all on the plains and hills while the elves are in the forests. The ents and centaurs are thus far neutral on this revolution, but both elves and humans are calling for aid from their own likes in the other kingdoms.

Hortos is a magical kingdom. It's government is formed by a council of wizards, mages and sorcerers and it is filled with folk of all kind within it's borders. The borders are guarded by a magical barrier which lets only the magically potent in right away and with few exceptions to those who are not. But even it is being slowly overrun by evil creatures as the mountainside is filled with caverns that lead to the Subterra.

Subterra is the source of most evil creatures in the world. It is chaos all year round with tribal and family feuds exploding into battles regularly. Dark elves, trolls and many more creatures of the dark are finding their way up from the underworld and to the light.

The Story

The otherwise peaceful Kingdom of Meregond is crumbling. The Humans who have been in charge since the formation of the Kingdom have been deemed unable to rule over the affairs of the forest creatures. A rebellion is brewing and the elves are equipping for war against the humans while the Centaurs and Ents watch from the sideline on which side to ally themselves to. Two ships already sail towards the island chain that houses the Kingdom of Antalies. one from the elves to seek help from the Merfolk and the other from humans to humans, seeking aid in the rebellion. will the ships arrive safely or shalt they be destroyed by pirates?

The tribes within Ragrand who have found the borders of Meregond to be less densely guarded than before are taking this to their advantage. The Orcs, Dark Elves and Barbarian tribes who before had no place in the barren wasteland have now slipped past the border and into the plains of the Centaurs, unleashing a war upon them for space to settle themselves.

Meanwhile, within the depths of the mountainsides of Yoros, terror is not far. The Dwarves are digging too far to find their riches and are about to unleash a great danger. For the last seven centuries a dragon has rested deep within a cave that's entrance since has been caved in. The Mages are aware of this threat and is attempting to gather a group of warriors for the trip to slay the dragon before it is too late for the people of Yoros.

You find yourself now sitting in an INN for one reason or another in the town of Eregoth. What is your future? What is your past? Why is present such that it now is?

What is this RP about?

This roleplay is meant to be very free-form and give the characters the power to set their own goals. There is no main plot here, but I give you the background and the lay of the land before the roleplay begins. If there are many people who wish to take another path than the others, there is the possibility of a second thread for them if a lot of people are interested in joining.

For example, the characters have to make such choices as to either go and find a treasure beyond a very rocky and difficult road or join a war and engage enemies in massive, epic battles. The plan is that whichever path they choose, the other path still stays there. If the group choose to head for the treasure, news may come from the battlefield about one or the other kingdom crumbling under the other's forces or that a new threat is forming in some other part of the world, which may even split the group completely or make them engage side quests

"Our posturings, our imagined self-importance,
the delusion that we have some privileged position in the universe,
are challenged by this point of pale light.
Our planet is a lonely speck in the great enveloping cosmic dark.
In our obscurity – in all this vastness – there is no hint that help will come from elsewhere to save us from ourselves."
- Carl Sagan

Name: Orlog Hager
Race: Barbarian
Age: 32
Class: Fighter
Weapons: Claymore(Trollbane), Dagger, Two throwing axes
Appearance: [Link]
Personality: A sweet-hearted man with a strong will to survive. The nobility in his eyes is unmistakable and this is what has given him the right as one amongst few Barbarians to learn and be interested in many of the world's languages. He is a minority on his Barbarian brothers, as he does not wish for beings to die for no reason. He also is open to magic unlike the rest of his race.
Short Bio: Born as the prince of the Ox Tribe, a powerful tribe that eventually fell in battle because of betrayal on the part of Alexander's father's brother. Alex took then killed his uncle and picked up his father's claymore, leading the tribe into one last fight against the more numerous orcs in which the tribe fell. Beaten and wounded, the Prince was found by a cast out Centaur who took him to the nearest town to heal. Since then Alex has been traveling the lands of Deregor, both aiding the people of the world to fight against orcs and other enemies as well as training himself so he can later have revenge upon the orc tribe who slay his tribe.
Other: There is often a crow following the Prince, even if he does not know why

"Our posturings, our imagined self-importance,
the delusion that we have some privileged position in the universe,
are challenged by this point of pale light.
Our planet is a lonely speck in the great enveloping cosmic dark.
In our obscurity – in all this vastness – there is no hint that help will come from elsewhere to save us from ourselves."
- Carl Sagan

Name: Trayen Kovel
Race: Human
Age: 35
Class: Rogue/Assassin
Weapons: Assortments of knives/daggers
Appearance: http://www.whatdvd.net/WhatDVD-Graphics/main/95.jpg
Personality: Quiet and withdrawn, is respectful and polite, but not necessarily friendly.
Short Bio: Was once a powerful wizard who dabbled in too muhc magic of light and dark. He got cocky and tried to merge both magics together and ended up destroying his magic powers almost entirely. Instead it did something so unexpected. His only magic ability is to summon a knife or daggar in any shape and size he desires in any quantity. He then studied the art of stealth and now is one of the best assassins on the planet, though you wouldn't know that.
Other: Has a sister that he is no longer in contact with.

It was early evening as a figure appeared on the hill looking down upon a town right next to the magical barrier. The figure watched as half of the local garrison marched off to join the Human armies and fight against the rebellion. The figure's thick cape made out of a bear skin moved ever so slightly in the breeze. The thing was heavy enough that even the strongest winds could not make it cause a flapping sound. The man began the trek down the hill and soon enough found himself by the town gates where a centaur guard waited for him.

"Halt! Who goes there?" the guard asked and the figure stopped within a spear's length of the Centaur.
"I am called Alexander. I wish to rest in this town before continuing north" he answered and stepped forth. His iron crown was dusty and a mere remnant of the times when his tribe was mighty and rich. The large jewel in the middle of his forehead was glowing in the light even if there was quite a layer of dust on top of it. There was no shirt on the rough man's body and the pants were made of thick leather. On his feet were large boots that looked enduring enough that a wolf could bite into them without being able to sink it's teeth through them.

"You are a Barbarian, are you not? Why would a mighty Prince approach a lightly garrisoned town alone?" the centaur guard asked, looking nervously to the hills like waiting for more Barbarians coming swarming down to ransack the town.
"You are correct. I am a Barbarian Prince as you say, but my tribe was wiped out many years ago. A Centaur saved me from dying in the wilderness. Would you not let me inside your walled town so I can rest my tired feet?" Alexander asked and the Centaur glanced at him. After a short look upon the hills, he opened the gate and let the large man inside. As he walked down the street, many locals cowered as the increasing barbarian raids on the border towns were well known to them. He entered the inn quietly and sought himself into a shaded corner after ordering an ale. The prince took out his short pipe and began smoking it quietly

"Our posturings, our imagined self-importance,
the delusion that we have some privileged position in the universe,
are challenged by this point of pale light.
Our planet is a lonely speck in the great enveloping cosmic dark.
In our obscurity – in all this vastness – there is no hint that help will come from elsewhere to save us from ourselves."
- Carl Sagan

Trayen was in the Inn as usual. Drinking his usual drink, and greeting the usual people. He'd finally stayed in a place long enough to do such a thing. But tonight was different, mianly because a barbarian walked in, which was the only thing out of place. But it was out of place and it sparked His curiosity.
"Watch him will you Trayen?" The innkeepr mumbled ot him. Trayen merely nodded. He'd been tagged as a protector simply for standing up to big fools who needed to be put in thier place. But He knew this was not the case with the barbarian. Something was different.