will try this 2morrow, but it looks like it should work :) EDIT: I am using a singe bitmap for my animation, with 3 rows and 4 columns, so there is no bitmapRight, bitmapleft, bitmapFront etc. Should I just change the bitmap im using and do it that way instead, because I can do that, or is there a solution for my case aswell? Just asking cus I want to learn about this stuff.
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iQueAug 6 '12 at 20:07

I assumed those were different frames of one animation, so that you would have different animations stored in different bitmaps. Could you just post this bitmap in your question?
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Laurent CouvidouAug 6 '12 at 21:02

I cant since I dont have enough rep on this site =/ But its fine, Ill divide the animation into smaller parts :)
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iQueAug 8 '12 at 21:26

Well you don't have to actually, you could just tweak srcX or srcY depending on the animation to play, if your animation strips are stored vertically or horizontally, respectively.
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Laurent CouvidouAug 8 '12 at 22:49

Im trying a bunch of different stuff atm. srcX changes perfectly but its the "1" in "1 * height" I need to change to something, but havnt figured out what yet, might be in a bit over my head here.. Never worked with animations b4. I've used this tutorial alot for my animation: edu4java.com/en/androidgame/androidgame5.html . But since he does not use controls in his game I cant really use his calculations for this.
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iQueAug 8 '12 at 23:15