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I’ve just become a content writer over at Zelda-Temple.net. My username is GioSpy so please, register on the forums and speak with me. My first article for the website is up. It’s a review for TLoZ: Twilight Princess, so go and read.

Resident Evil 4 is a horror third-person shooter game that does things differently compared to the other Resident Evil games.

You play as Leon Kennedy, a survivor of the Raccoon City incident that occurred during the events of Resident Evil 2 and 3. He now works for that government and is sent on a mission of find and rescue the President’s daughter who has been kidnapped by a mysterious cult. There’s a sighting of the President’s daughter in an isolated village in Europe and Leon investigates. While he is there the villagers start attacking him for an unknown reason so Leon has to find the President’s daughter and find out the secret of the village.

There are no zombies this time around. I know what you’re probably thinking. ‘But its a Resident Evil game, the only thing you do is shoot zombies’. Yes, that is true but they have been replaced by something so original (/sarcasm) that it will make you think, ‘Wow, why didn’t I think of that.’ Possessed humans, fully equipped with pitchforks, axes, knifes, other whatnot that has a sharp end and dynamite sticks.

Gone are the absolutely horrible (and somehow awesome) ‘frozen’ camera angles. Instead of the camera pointing at you in some awkward position, the camera is in an over-the-shoulder position which is alright but it seems like its been done, which it has, many times before.

Almost the entire game is an escort mission. I hate escort missions especially if they make the NPC who’s following you a complete idiot. Unfortunately sometimes in this game, your partner does something so stupid that it makes you not want to care about her and just push her into a mob of charging bloodthirsty villagers.

The guns in this game range from pathetic to freaking’ awesome. You start off with a handgun and, if you are like me and chose the easy mode (which I’m pretty sure is Wii exclusive), a shotgun. You eventually get a sniper rifle that is hopeless in a close-up situation, a rocket launcher and a few different types of grenades like the hand and flash grenade.

The enemies are good and bad at the same time. The case for the game says that the enemies work together but I’ve never seen them once perform this feat. The enemies react differently to where you shoot them. Shoot them in the feet and they stumble to the ground. Shoot them in the arm and they drop their weapon. Shoot them in the head and they die, sometimes.

Ammo is everywhere in this game. They are in boxes, the enemies drop it but you can’t buy them from the salesman who looks like one of ‘them’ and will turn on you at any moment. When you run out of ammo, you are screwed. This time you have a knife if you run out of ammo so you aren’t as screwed as you would be if you ran out of ammo in any other Resident Evil game.

The whole game takes some advantage to the Wii’s motion sensing capabilities. You aim using the wiimote, slice the knife by shaking the wiimote and that’s actually it but I don’t blame the lack of the range of motion sensing abilities because that’s really all you can do with it.

In short, this is another Resident Evil game, just revamped with a whole new way to play. I highly suggest buying it and keeping it.