Screens

Summary

The reveal of Monster Hunter World came as a bit of a surprise to many fans. Breaking out from Nintendo's systems and with a global launch window, it's clear that Capcom is pushing hard to make its signature RPG series a hit in the west.

Numerous changes have been made to make the game more accessible. One of the highlights is the fact that the loading screens are gone, giving players a truly seamless open world to explore for the first time. Other updates, like more visible hit points streaming off into the air, will be welcome additions for fans.

More significant than any of that, however, is that this looks to be the most beautiful Monster Hunter game yet, really making the most of the current generation of consoles to deliver some really lush monster and landscape design. With monsters that react to each other and might well jump in on one of your battles if you stray into their territory, this really feels like a living, breathing ecosystem.

Up to four players can jump in and out of the game now, too. Rather than having the parallel paths of the past, however, it's all part of one seamless monster hunting experience. All in all, it adds up to the most fully realised Monster Hunter world that's ever graced our screens.