MechWarrior Online: How do I change the title using UI 2.0?

I don't have the exact build in front of me, I can update later tonight when I'm in the mechlab.. although I could try recreating it on one of the mechlabs. I believe I had endo and FF, somewhat reduced armor on legs but I think I remember it not being less than 45 points, otherwise full armor. I did have to drop AMS.

Well, got enough C-bills gathered together for "My First Mech" in everything light and medium except that stock 8 mil Centurion. Kinda wondering what to use my cash on. I had better luck with the Lights in trial, and I didn't bother with the Dragon trial because the weapons loadout looked kinda icky (weaker than the Centurion trial?). For light, I was considering Raven or Jenner. Medium I was leaning toward Hunchback. Or forsake all those together and just slog through it to get the Catapult that comes with 2 LRM-15s and 4 MED Lasers. Any suggestions from the Hivemind?

I got the yellow screen bug, so I shut down my hud. Then immediately did some fire tests to determine where the center of my screen was and put a sticky there. Then I went bonkers chaining the PPCs and got a kill! Muahaha.

Well, got enough C-bills gathered together for "My First Mech" in everything light and medium except that stock 8 mil Centurion. Kinda wondering what to use my cash on. I had better luck with the Lights in trial, and I didn't bother with the Dragon trial because the weapons loadout looked kinda icky (weaker than the Centurion trial?). For light, I was considering Raven or Jenner. Medium I was leaning toward Hunchback. Or forsake all those together and just slog through it to get the Catapult that comes with 2 LRM-15s and 4 MED Lasers. Any suggestions from the Hivemind?

For a light, go with the ECM Raven, best starter mech at the moment. For a medium, I'd recommend the hunchback 4sp, very versatile loadout and can do a lot of damage, but its a little bit on the slower side. I like 4 MLs and 2 SRM6s on that build. Lights and mediums are very viable, you can do well in all weight classes. Personally not a big Cat fan but there are plenty of people who are.

I <3 the huchback 4P personally. Currently running around with 6 MPL and 3 ML on mine. They can be really fast once you get speed tweak. When I use the regular 9ML build I can hit 94kph in my hunchback, fully armored. The 4SP isn't bad either. with the 4P you're fast enough to get behind an atlas and (if you're good, I'm not...) stay there and just alpha away at his back.

The catapults can be a lot of fun. Very versatile. I hated the build initially, but I can rack up 700 or 800 damage occasionally with my 2x MPL, 4x SRM6+artemis cat. and it can hit 70kph. If I bump the SRMS down to SRM4s, I can drop in a bigger engine and hit 80+kph. I wouldn't go with the A-1 cat, the stuff they were good at is no fun anymore (LRM boat/streak cat).

I <3 the huchback 4P personally. Currently running around with 6 MPL and 3 ML on mine. They can be really fast once you get speed tweak. When I use the regular 9ML build I can hit 94kph in my hunchback, fully armored. The 4SP isn't bad either. with the 4P you're fast enough to get behind an atlas and (if you're good, I'm not...) stay there and just alpha away at his back.

I cannot figure out a good 4P build to save my life. I mean, I do OK with any of these, but:

9x Medium Laser - way too hot, no way to actually utilize it seems. Rediculous alpha strike but you can only use it so often.

Tried the 6x MPL / 3x ML build - again, just so hot you can never actually use all the lasers at once unless you are only shooting once every 10 seconds or so.

Right now, I'm running 4x ML in the Torso, 1x ML in each arm, and 1 more ML in the head, and just nothing but DHS to fill, with a 250 Standard. With this, I can more or less fire at will with chain fire, and alpha much more often. It does about the same damage overall as the other builds I've tried, but has me spending less time worrying over heat and more time shooting things. Still not sure I like it, though.

Another vote for Hunchback -4P or -4SP. -4P excels with 2 medium pulse lasers and 7 Smalls, double heat sinks, and a bigger standard. Get behind the big heavies and stalkers to tear their backs apart. The -4SP works much the same, just a bit heavier a weapons load.

*EDIT* @ Puke Flyswatter - Totally try 2 medium pulse in arms, then small lasers in the hunch/head, plus DHS and 250 Eng. 3 Groups total - 1 = Arms, 2 = 1/2Hunch, 3 = Entire Hunch + Head. The Medium pulse and Smalls fire in 3/4 of a second, so all of your alpha weapons have the exact same duration. Once your heat flirts up into 60-70%, start alt firing between groups 2 and 3. This will naturally break up your heat and start cooling you down, allowing you to mix in the medium pulse as heat allows.

The Large Laser into all PPC builds last night were hilarious! The Large Lasers were the better build - more heat efficient and controllable. But when the PPCs worked the pain was amazing! Torsos, arms, legs, they all just melt!

I <3 the huchback 4P personally. Currently running around with 6 MPL and 3 ML on mine. They can be really fast once you get speed tweak. When I use the regular 9ML build I can hit 94kph in my hunchback, fully armored. The 4SP isn't bad either. with the 4P you're fast enough to get behind an atlas and (if you're good, I'm not...) stay there and just alpha away at his back.

I cannot figure out a good 4P build to save my life. I mean, I do OK with any of these, but:

9x Medium Laser - way too hot, no way to actually utilize it seems. Rediculous alpha strike but you can only use it so often.

Tried the 6x MPL / 3x ML build - again, just so hot you can never actually use all the lasers at once unless you are only shooting once every 10 seconds or so.

Right now, I'm running 4x ML in the Torso, 1x ML in each arm, and 1 more ML in the head, and just nothing but DHS to fill, with a 250 Standard. With this, I can more or less fire at will with chain fire, and alpha much more often. It does about the same damage overall as the other builds I've tried, but has me spending less time worrying over heat and more time shooting things. Still not sure I like it, though.

My 8xML build uses a few groups for a chain fire effect that works pretty nice. Essentially the 2 in the arms are a group, then separate groups of 3 for the torso lasers. Then there is a fourth group that alphas the torso lasers together. With that setup I rarely overheat, and can push 400+ damage easily.

Another vote for -4P or -4SP. 4SP lacks the torso hump, and can usually dish out the damage longer. That and it's really fun to shotgun ECM lights with 2xSRM6 when they figure they're safe. Artemis is a nice upgrade you'll want to get.

CPX make sure you have the latest version of TS as well. There was a bug a few months(?) ago that reintroduced this behavior.However it doesn't require it now, at least on my PC and I have vista 64bit.

Just ran my Hunchback alongside a buddy in an Atlas in the city. My antics and ability to get shot at netted him 5 kills.

We started by flanking the two main groups, then capping the Assault base to try and get their attention. After thirty seconds or so (and the teammates complaining that "capping doesn't get as much c-bill/xp, which needs fixed badly to encourage actual objective play), we turned back to rejoin the fray, but we got our first response from an enemy Catapult. Wasn't too bad, I kept him drawn while my buddy just stomped him. Then another Atlas shows up, who takes a real shine to me...but can't hit the broadside of one of him. After he falls, we think we're good... but two MORE Atlases and a Cataphract show up. Our teammates must have diced them pretty good, because while they reduced me down to 1 SRM6 that I used to keep flailing at them, they ignored my buddy's Atlas who continued to eat away at them. Either my buddy was very good, or we were damn lucky. Probably option 2.

edit- Turns out my Hunchback is great for <=4-man groups where the teams aren't all together, but it does not belong in an 8-man...

Alright, I got the 4SP, dropped the head small laser and a HS to CASE both SRM6s.

CASE is for ammo, not the launchers(exception being Gauss), so you could free up that tonnage and play "hide the soapammo."

Yeah, I thought about mentioning that, but figured he was just splitting his ammo between locations to keep him from losing both launchers if he lost a single side torso slot. That's sometimes worth the extra half-ton.

Alright, I got the 4SP, dropped the head small laser and a HS to CASE both SRM6s.

CASE is for ammo, not the launchers(exception being Gauss), so you could free up that tonnage and play "hide the soapammo."

Yeah, I thought about mentioning that, but figured he was just splitting his ammo between locations to keep him from losing both launchers if he lost a single side torso slot. That's sometimes worth the extra half-ton.

Or, just put the ammo in your legs (because honestly, who legs a hunchback?) and save yourself some tonnage and a slot or two.

I <3 the huchback 4P personally. Currently running around with 6 MPL and 3 ML on mine. They can be really fast once you get speed tweak. When I use the regular 9ML build I can hit 94kph in my hunchback, fully armored. The 4SP isn't bad either. with the 4P you're fast enough to get behind an atlas and (if you're good, I'm not...) stay there and just alpha away at his back.

I cannot figure out a good 4P build to save my life. I mean, I do OK with any of these, but:

9x Medium Laser - way too hot, no way to actually utilize it seems. Rediculous alpha strike but you can only use it so often.

Tried the 6x MPL / 3x ML build - again, just so hot you can never actually use all the lasers at once unless you are only shooting once every 10 seconds or so.

Right now, I'm running 4x ML in the Torso, 1x ML in each arm, and 1 more ML in the head, and just nothing but DHS to fill, with a 250 Standard. With this, I can more or less fire at will with chain fire, and alpha much more often. It does about the same damage overall as the other builds I've tried, but has me spending less time worrying over heat and more time shooting things. Still not sure I like it, though.

I've been running 3xLL (RT), 1xML (H), 245 STD, DHS, and an aversion to right turns. It might not be optimal, but it doesn't seem terrible.

I'm running 3xML, 6XSL, but the truth is it's a horrible loadout because it just needs to get way closer than a large-bodied, medium-speed mech can afford to. Mostly, I just use it because it amuses me. Typically, I walk face-to-face with a heavy or assault, melt them with massive sustained laser fire, and then promptly explode a second after they do when the rest of their team finishes me off. I kill more than my tonnage with it, but it's a pretty crap exchange rate compared to what I can get with almost everything else I regularly pilot.

ok so i'd like to get a medium mech to basically run as an AC20 platform. Back in the day when we all got like 1.5mm cbills from every match, I ran a centurion with AC/20 and like 6 tons of ammo.

These days, what would be good to run? I have 9mm cbills and I was thinking of going the centurion route again but what about yen lo wang? Is there any advantage to running a wang over centurion?

thoughts please, I'm not sure which one i want to get and need a break from this fucking jenner...

As they removed the AH the Wang is the only centurion that can equip an ac 20. So unless you want to go one of the ballistic hunchbacks it is Wang or bust.

IIRC my 4P build I ran something like 7 ML/250 STD/max armor/DHS. It was decent enough, but didn't really catch my fancy enough to keep it. Just because you have hardpoints doesn't mean you have to use them, all you people running 6 MPL + 3 more lasers and the like are crazy motherfuckers.

ok so i'd like to get a medium mech to basically run as an AC20 platform. Back in the day when we all got like 1.5mm cbills from every match, I ran a centurion with AC/20 and like 6 tons of ammo.

These days, what would be good to run? I have 9mm cbills and I was thinking of going the centurion route again but what about yen lo wang? Is there any advantage to running a wang over centurion?

thoughts please, I'm not sure which one i want to get and need a break from this fucking jenner...

Like Roma Curia noted, the Wang is currently the only Centurion chassis that can hold an AC/20, other than that you'll probably have to look at a Hunchback if you really want to play with the big gun. Personally I love the YLW, it's one of my favorite mechs and I'm always tinkering with it, almost always keeping the AC/20, though. Aside from the AC/20 you also have 4 module slots, which I think is above average for most mechs (2 or 3 I think is the average IIRC?) and something nice to shoot for later on in your mechwarrior career.

One disadvantage it has compared to other Centurions, though, is that the hardpoints are somewhat limited: You have 2 ballistics in the right arm and 2 energy in the center torso, so you don't have a lot of leeway in what you actually can load in; you're mainly missing out on missiles on the left torso or an energy mount in the right arm, and it's a medium mech so it doesn't have to be bristling with weapon options. Regardless, it's I think my most played mech from the time they released it until now, I think my next most played is my Jenner from CBT.

I currently sport a 280XL, AC/20 + 2 M.Lasers, 5 tons of ammo, and DHS and it does fairly well. I had to take a few weeks off of solid playing so my ballistics aim is hellaciously rusty, that said I got a 600dmg match in last night which felt really good Been averaging 300-400 a match, higher averages on Conquest games since folks stand still an awful lot while capping.

The advantage of the Wang over the AH is that it has 2 energy hardpoints in the CT, whereas the AH had no energy hardpoints at all. IMHO, that makes the Wang better for AC20 builds, since you need every available ton for ammo after you shove an AC/20 in there. AC/20 + 2ML is quite good. I upgrade it to Endo Steel and DHS to squeeze in a few more tons of ammo.

But given that you only have two slots free in the CT, that doesn't leave a lot of flexibility in loadouts. You can't mount a PPC, for instance. If you mount an LL or LPL, you can only fit one.

The advantage of the Wang over the AH is that it has 2 energy hardpoints in the CT, whereas the AH had no energy hardpoints at all. IMHO, that makes the Wang better for AC20 builds, since you need every available ton for ammo after you shove an AC/20 in there. AC/20 + 2ML is quite good. I upgrade it to Endo Steel and DHS to squeeze in a few more tons of ammo.

But given that you only have two slots free in the CT, that doesn't leave a lot of flexibility in loadouts. You can't mount a PPC, for instance. If you mount an LL or LPL, you can only fit one.

Let me show you my Wang

I went with a gauss rifle in the arm and an ER LL in the center torso. Forgot what rating the engine was, but it's an XL and I have all the bells and whistles -- double heatsinks, endo steel, and ferro-fibrous armor. IIRC, it moves at a respectable ~95kph with the bonus. I load three tons of ammo, of which I usually only manage to shoot 2/3 before the arm gets blown off or the match ends. The engine's built-in heatsinks are enough to handle the ER LL's heat output on their own.

All said and done, it's a great mech for reaching out and touching the enemy from pretty much anywhere on the map. Suffers a bit on close-in work, but it has enough speed to get out of knife fights quickly most of the time.

I think if I went for a Gauss build instead of an AC/20 I'd definitely squeeze in Ferrofibrous in, right now I'm just a few slots shy; it actually might be a DHS I have in my LT also, but given how tight the internals would be I'm not 100% sure what I'd put in to fill the weight allowance, unless I just copy Dan's build hehe

But yeah I've tried running Hunchbacks and they feel a little off to me, I haven't given the Cicada a fair shake yet, though, might pick that up in a month or two. Right now I'm saving up for my modules, requiring GXP to unlock them is a bit crazy, too.

On my wishlist for this year, aside from my glorious Victor : Ultra AC/20. Come on, it'd be fun! No really, it would!

I'm not really a huge fan of the Wang in general- it's a challenging chassis with extremely limited hardpoint versatility. If you specifically want to run an AC/20 medium, though, you're pretty much either getting the Wang or a Hunchback 4H.

Either way you're putting all of your eggs into a single, well-known basket. You can armor the Hunchback's torso a bit more, but it's also a much easier-to-hit and harder-to-hide target so that's probably a win for the Wang. The Hunchback leaves you more room for secondary energy armaments, a nice safe head energy slot, and then two easier-to-aim but also easier-to-get-blown-off arm slots whereas the Wang gives you two relatively safe center torso slots and nothing else.

Me? I'm not sure I like either option as an AC/20 platform, but that's what you have. Maybe grab the Wang for the extra credits, if you're spending real money on the mech anyway?

I think if I went for a Gauss build instead of an AC/20 I'd definitely squeeze in Ferrofibrous in, right now I'm just a few slots shy; it actually might be a DHS I have in my LT also, but given how tight the internals would be I'm not 100% sure what I'd put in to fill the weight allowance, unless I just copy Dan's build hehe

But yeah I've tried running Hunchbacks and they feel a little off to me, I haven't given the Cicada a fair shake yet, though, might pick that up in a month or two. Right now I'm saving up for my modules, requiring GXP to unlock them is a bit crazy, too.

On my wishlist for this year, aside from my glorious Victor : Ultra AC/20. Come on, it'd be fun! No really, it would!

Alright, my 4SP is about as good as it gets. Saving up for a heavy right now. Thinking Cataphract-1X or 2X. Any thoughts?

While a bit slower moving, the 4X can throw out some hilarious DPS (mine has burst DPS of 34.18 if the UACs aren't jammed, 17.08 if I'm not double firing, and continuous 8DPS even if they are both jammed). But it really depends on if you want to go all out ballistics boating, or mixed load outs.

Lose the FF, pick up endo if you need tonnage, it is strictly better than FF (frees more tonnage).

The torso with two launch points, one of those is only a single tube (originally narc launcher). Pull the 4 from there, upgrade the two arm 4s to 6s for same total number of SRMs per salvo, but all on same firing cycle.

Well then, it appears that when I got enough exp to unlock the master module on my STK-5M last night I managed to use GXP instead of the mech xp to do it. Herpity derpity doo... I knew having that much was just a disaster waiting to happen...

I wonder, is 'I'm an idiot and clicked the wrong button. Forgiveness please.' something they would accept a support ticket for?

Well then, it appears that when I got enough exp to unlock the master module on my STK-5M last night I managed to use GXP instead of the mech xp to do it. Herpity derpity doo... I knew having that much was just a disaster waiting to happen...

I wonder, is 'I'm an idiot and clicked the wrong button. Forgiveness please.' something they would accept a support ticket for?

Seriously. I did something similar a month or two back, in addition to selling an Awesome instead of repairing it

Me? I'm not sure I like either option as an AC/20 platform, but that's what you have. Maybe grab the Wang for the extra credits, if you're spending real money on the mech anyway?

Or you can be like me and run them both, since I picked the HBK-4G as my Founder's mech I almost never use the Hunchback anymore, though. That might be telling.

That's kind of like me with my Founder's Catapult.. At first I thought it'd be my default go-to mech but it was quickly replaced by the Wang. If anything, hmm, maybe get the YLW and use the +CBill boost to build into an AC/20 Hunch. Best of both worlds and you can see if either tickles your fancy, sell off the Hunch if it doesn't and at worst you'll have a medium mech with +30% CBill gains when you choose to use it.

Quote:

That was cobaltplasma's quote (I'm the better-looking one ), but I'll definitely second his wishlist entry and probable disappointment

Hah! Only in-game, man, only in-game... I'm just hoping the game survives long enough to get to that tech development level... Heck I'm hoping it survives long enough for us to play with planetary sieges and dropships, whenever those do decide to show up.

Roma Curia wrote:

Well then, it appears that when I got enough exp to unlock the master module on my STK-5M last night I managed to use GXP instead of the mech xp to do it. Herpity derpity doo... I knew having that much was just a disaster waiting to happen...

I wonder, is 'I'm an idiot and clicked the wrong button. Forgiveness please.' something they would accept a support ticket for?

You can beseech the powers of support, plead your case (I think your support ticket title would be fine heh) but accept whatever they met out as a resolution. I was able to swap my Founder's Jenner for a Cata a week or so before Open Beta, well past the cut-off date for locking in your preferred Founder Mech, but like all things YMMV.