10. Spoils of Gilgamesh - The user can summon/de-summon any of their tethered items from an opening in the suit, such as a sleeve or pocket. Cooldown: 1 post.

10. Permafrost Pyre - Upon contact, one-inch-thick ice as durable as the item itself travels around the subject touched, able to completely encase anything as large as a Darkside and only a proportionate amount of larger subjects. The ice lasts for three posts before melting harmlessly. Cooldown: 2 posts.

10. Pressure System - The item temporarily becomes immune to Water for two posts. Cooldown: 6 posts.

10. Molding - The suit may sharpen, bend, or otherwise change shape via manipulation of the user. This manipulation takes an action. It can be manipulated into any form at the limitation of its own dimensions and durability, and at a range within 10 meters of the user.