This tutorial is aimed to propose a simple workflow on how to organize
projects. Since Godot allows the programmer to use the file-system as
they please, figuring out a way to organize the projects when
starting to use the engine can be a little challenging. Because of this,
a simple workflow will be described, which can be used or not, but
should work as a starting point.

Additionally, using version control can be challenging so this
proposition will include that too.