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It's finally here - a working Hover Turret! This NPC was cut from Portal 2 but its entity class survived. Now it has a model too. Demo map included.
Installation instructions in the README file.

What works:

The model for the hover turret

Yaw aiming

The tracking laser

The laser's damage

Most animations

What doesn't:

Sounds (except those that came from the rocket turret)

Pitch aiming (don't know if this is even supposed to work)

The appearance of the damaging laser

Another quick note: In the demo map, a phys_ballsocket is used in conjunction with a pair of keyframe_ropes. Technically, the correct entity is ent_hover_turret_tether, but there doesn't seem to be any way of finding out how to actually use that.

To spawn it in a map, go to your console "~" and type in "ent_create_hover_turret". If you can't open the console, go to your "Options, Keyboard, Advanced" and there should be "Enable Developer Console". Check that, and you're done. To open the map, search for the map's name in the fix's files. Then if you know the map"s name, remember it and then type "map (Name of the maps file)" in console, but without the ( and )'s. I hope i helped you!
~SamotnyOgorek a.k.a totaljebaczjebaczy