Guild Halls

EQ1: I liked the building blocks of LoN and ingame.. I had enough alts on 2 accounts to get my own personal guildhall (player housing felt too cramped). I used the blocks to totally redesign the interior (and started on exterior) with grand staircase, levels, utility rooms, garden (top floor), pub, stable, spiral stairs, statue niches, etc.not that I advocate a Lego building block system, lol, but I have seen a lot of creativity by players (like an upside down house); maybe a crafting topic

The arguments here are very valid and the thoughts towards guild halls also.

The problem with all these MMOs IMO is that they were static. There was no need to go into the city anytime soon. This can be delt with and handled if done right. Limit the Guilds and make us want to go into the citys frequently i.e crafting give guilds assignments that when returned to the city the reward is greater.

Guild Portals need to be recharged and can only be obtained from the city.

Limit brokerage to Guild internally only. For full marketplace must vist a city.

aquiring advancements for the guild can only be done within a city.

Instant advancement click/drag/drop take that away.

Make us actually do the labor so the reward feels greater.

Guild Halls should be a special place.

Maybe make the Guild Hall into 2 parts Closed and Open to public - Closed being the Guild Member Housing - Open Public for all to see at any given time. Stables, Crafting, Merchants, Market etc.

Sorry to Necro this old thread but it's important to me. I totally agree Yarnila. Playing EQ2 back in the day before guild halls came out, everyone would meet in the cities by the banks/crafting stations/broker Like in Qeynos, it was an awesome place to socialize, check out peoples gear, get SOW off of someone, or make some money crafting. Guild halls killed all of it, the cities felt empty, which made the game feel empty. If done right guild halls can work, like Yarnila said. Cities are the social hub and heart of a game imo, make them a place that players need to go and they will remain vibrant and active.

Yeah, there was a huge housing thread and there are definitely two sides to this. But I am against any type of housing. Guild halls are a maybe if done correctly. But I haven't seen a game that has done housing or anything like that correctly without killing the social aspect in some way. So I would just steer clear of it, but they have said they will do housing at some point, which I think is a big mistake.