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VR and especially tracked controller VR, requires a dramatic shift in UX development. Many common UX constructs were built for a 2D screen and don't work in three dimensional space. At first glance this can present a huge challenge to VR developers. However, with careful thought, this change opens up whole new interaction models that are more intuitive and natural for players. This talk will review trailblazers in the field; discuss human-centered design principles and explain how to take these principles further in our upcoming title.