Poster on GAF who seems to know his MH gooseberry fool wrote:Seriously, ya'll need to watch this version of the trailer: https://www.youtube.com/watch?v=xe-RAeDfOMM The editing and new bits show that it is very much a traditional monster hunter game. It adds on 4th gen mechanics (jumping and landing off cliffs, mounting, climbing and more)

The interview confirms it and my Japanese source has as well. Capcom's main MH website advertises it as the "Next Monster Hunter Game in the series". You can even look this up on the English version of the website, not even Generations was considered the "next" in the series. The fact that they are showing a simultaneous release for the first time as a feature just spells out main series release. That being said, feel free to verify.

Also, for those who don't know, there are only 2 monster hunter development teams creating games under the main series title. The "B" team creates MH Portable and X/XX series, and will likely continue making traditional MH games in this fashion for Nintendo consoles (this is a guess). The "Main" team has made the other, main numbered titles. This is considered a main game, and since the "B" team is focusing on XX Switch Ver. atm, the Main team is the only other dev team working on this. The Frontier and Online teams are totally separate from these two. There is no 5th team, this is basically Monster Hunter 5, created by the Main development team.

Last thing: Capcom CEO Ryuzo Tsujimoto doesn't personally come out for an interview to advertise his baby if it wasn't a main series game (check the youtube link).

Last edited by Saint of Killers on Sun Jan 28, 2018 12:51 am, edited 22 times in total.

I'm almost definitely in the minority here but that looks strawberry floating awesome. There are parts in the trailer that look a bit too QTE for my liking but maybe that's just the way it's cut. The drop in multiplayer sounds perfect and some of the environmental stuff is a real upgrade.

Saint of Killers wrote:Usually these monster hunting games aren't my cup of tea because I don't like how encounters are split into "rooms", but this looks to be open world and so it's definitely piqued my interest.

I'll almost certainly pick it up on PS4, particularly because of the drop in multiplayer. I've always been a solo hunter as I mostly play MHFU on PSP and now on Vita but the chance to drop someone in when the going gets tough sounds perfect. They mention cross region but any talk of cross-platform?

Someone over on GAF wrote:Huge fan of the series and saw the single player theatre demo at E3. I came away feeling this is definitely a traditional Monster Hunter made "next-gen". Here are my notes:

Health and stamina bars not always visible

Use items at near full movement speed

Can lock on to monsters and quick turn camera like 3DS

Scout flies replace paintballs and show both trail and location you activate scout flies by finding residue from a monster and taking samples, seems you can get enough to make it permanently on

Minimap can zoom to zone

Map still segregated into numbered zones, more interconnected, and no loading between them. But moving between zones is generally via narrow corridors

Slingshot used a lot for luring monsters

Traps and flash bombs built into environment, maybe still consumables available?

Some kind of paralysis inducing consumable knife

Monsters have a lot of cool animations for fighting each other, picking each other up

Mounting works like 4U, but you can move between mount spots. Also some way of eventually doing an attack

Great Sword moveset looks the same, but the effects for charge were much less intense audiovisually

Cutting tail looks hilariously exactly the same

Can use hookshot thing to repel down surfaces

Two new large monsters - the TRex and the frog thing frog thing regurgitated some food it ate for little monsters to enjoy had some way of summoning the flying monster to take you to base camp at seemingly any time change weapons and armour at base camp had a Palico buddy complete with its own weapon armour

HBG looked like it could always move slowly while shooting

HBG machine gun thing seemed like a special mode, depleted a meter

HBG had many ammo types and traditional ammo switching mechanics

Sharpness meter was visible but never sharpened

Gathering plants was instant with no animation

Carving was slow

The demo had really aggressive tutorializing with the quest giver talking to you throughout and her head popping up on the right of the screen

DengekiOnline translation wrote:

Monster Hunter: World has been in development for four years.

Originally, it was going to be called "Monster Hunter 5", but the development team really liked the name, "World" (Japanese ワールド).

The Base Camp spawns in random places. Each time a hunt starts, hunters will be at a different Base Camp.

Hunters can change weapons and armor midhunt by going to the Base Camp. This feature was added due to there usually being multiple large monsters in an area and from each having a different strength or weakness.

Hunters can now hunt freely without being held back by the main objective/quest, even if the quest is complete.

Hunters can hunt freely without any limits now.

Hunters use Scout Flies as guides to help them navigate the area if they can't find the monster and to find certain items, including drool and footprints.

The monsters can easily change the environment you are fighting in with certain attacks and destroying certain objects.

Each large monster in a location has a territory in a certain part of the area. In some cases, hunters may need to lure another threat into their territory in order to get their target to reveal itself.

By hiding from monsters, hunters can avoid fighting them or prepare for a silent escape from the battle.

Capcom thought about giving the monsters health bars due to a majority of people. Globally, fans requested for a way to see how much damage they were dealing, so Capcom decided to add damage numbers to the this game.

The Quest Giver was fully voiced in English, and she sent the hunter on a quest to hunt an Anjanath, the T-rex-like monster shown in the reveal.

Hunters can quickly pick up resources as they run by, meaning you don’t have to stop and wait for foraging animations.