The new recruits are done with their training and the King has sent them on their first assignment. An entire village, and all the people, have been turned to glass. Don't break anything...or anyone!
Every year the King sends forth the Bounders in search of new volunteers to recruit for training in the King's service. On their way to becoming students at Hareth Keep, the latest group of young, would-be adventurers saved the kingdom (with a little help from the twin gods of luck!) Now they've finished their formal instruction and the King already has a job for them - discover just how and why an entire village, including every living man, woman and child, was turned to glass. Careful! Don't break anything...or anyone! They're very fragile! It's a long journey frought with peril, but this time the blacksmith, the farmer's daughter, the snob, the squire, the waif and the sailor are much better prepared and they're determined to prove themselves...despite the rambunctious twins.

Warnings

The event was originally listed with rules of "Hero System (4th)." It has been changed to "Hero System (4th Edition)."