Skull

An ability used by a Necromancer that takes a group of enemys' HP and heals you and your allies. Best used on construct groups or normal groups. Upon use, small red particles appear and white particles quickly fly to the necromancer and his nearby allies. The heal is fully applied to all nearby allies, but armor will weaken the heal. All damage dealt to the enemy is used to heal the necromancer and his allies, so if the enemy has more armor than the skull can damage or is invulnerable, no health will be replenished. Because of the fact that many of the high-tier skulls cost so much MP, the skull of choice for most necromancers is the Essence Tap Skull.