As adults, we may do the proper research before plunking down our hard-earned cash on a new video game, but this wasn’t always the case. Years ago, our developing brains weren’t quite as skilled at impulse control, leading to some particularly painful cases of buyer’s remorse. On this episode of Retronauts Micro, join Bob Mackey, Jeremy Parish, Kat Bailey, and Mikel Reparaz as they discuss the unfortunate purchasing decisions that still haunt them to this day.

Didn’t play The Legend of Zelda: Majora’s Mask? You’re not alone! With most of the world being wrapped up in PlayStation 2-mania during that memorable month of October 2000, this black sheep of the Zelda family went forgotten, only to build up a devoted following over the past 15 years. And, with a 3DS remake on the way, there’s never been a better time to talk about why Majora’s Mask is simply unforgettable. On this episode, join Bob Mackey, Jeremy Parish, and Laser Time’s Chris Antista as they live out the end of their three-day cycles discussing one of the greatest Zeldas of all time.

The Retronauts holiday tradition continues with a fourth trip to our cabin in Parts Unknown, and, due to popular demand, this year’s special marks a return to the Movie Month style of episodes we did a few years ago! Join Bob Mackey, Jeremy Parish, Ray Barnholt, and Laser Time’s Chris Antista for a long, painful look at 2009’s Street Fighter: The Legend of Chun-Li, a box office bomb that’s mostly been forgotten (and with good reason).

Our season premiere is finally here—hooray! But before I dispense with the download links, please absorb this minor note about Retronauts’ next year. This blog will still offer links to the newest episode, but for detailed show notes, you’re going to want to head over to USgamer, and maybe click on a few other things while you’re there. (We promise it won’t hurt.) Now, on with the show!

“Retronauts is back for a brand-new season! And what better way to celebrate our crowdfunding success than an entire episode devoted to failure? In this season premiere, join Jeremy Parish, Ray Barnholt, Bob Mackey, and special guest Brett Elston (of Capcom Unity) as the crew discusses some of the most spectacular flops in video game history.”

Bob here with a super-quick message, which shouldn’t be a mystery if you read the headline preceding this blog post—and who wouldn’t? That said, if you’re one of our friendly, handsome/beautiful Patreon backers, go log in to your account NOW NOW NOW because our season premiere is live! And if you’re still on the fence about being a patron, just one dollar a month—that’s 25 cents a week, in case you forgot how money works—will get you each episode seven days in advance, which will make you the envy of your bridge group or knitting circle. Thanks again for all of your support, and we’ll see you next week with the typical notes and rigamarole we usually post with every episode.

Hey folks, Bob here with an important announcement. We’ve been on break since late August, and in the passing months, you’ve probably been wondering just what the heck we’ve been up to. Well, this new episode spills each and every bean, but if you’re too impatient to hear us jabber on about the next year of Retronauts, I’ll break down the details below:

We’re now partnering with USgamer, where Jeremy and I work. They won’t be funding the podcast, though—it’s more of a reciprocal deal in which we’ll grow the audience of both properties in synergistic harmony.

Volume IV (or whatever we’ll be calling it) begins on Monday, December 1st, with episodes to follow biweekly—that’s every two weeks. But if we get enough funding, we’ll be doing bite-sized episodes during the off weeks.

The most important thing: This new season of show will be supported by our new Patreon, which includes plenty of physical rewards as incentives. If you can spare just a few bucks a month to help out, we’d really appreciate it! (Here’s that link again…) And, if you donate, you’ll get early access to all of our new episodes.

A good deal of this money will go towards funding trips so Jeremy can record live in our studio instead of remotely. We made Skype work as best as we could, but we realize that having everyone in one location results in better shows.

If you donated to last year’s Kickstarter and are still waiting for your rewards, don’t worry—we’re working on them! (That includes episode requests for contest winners and donors, BTW.)

Aaand that’s it! We’re extremely grateful for any kind of support, and if you can’t spare a little scratch every month, spreading the word about our Patreon and upcoming season would be appreciated. As always, be sure to follow our Twitter and Facebook accounts for all of the latest news about the podcast. And please bookmark USgamer, because we’ll be writing plenty of stuff about retro games over there—and we really want the site to keep on keepin’ on. Thanks again for all of your support over the years, and we’ll see you again on December 1st!

Hi friends, Bob here—It’s almost been two months since you last heard from us, and in that time, we’ve been taking a break after our great, Kickstarted season of 58 episodes. My media player tells me that’s roughly 40 hours and 22 minutes of audio, which is still kind of astounding to me. So thanks again for helping make this all happen.

So, by this point you’re probably wondering when the new season will start. Well, you’ll be happy to know we’ve already recorded two episodes, though we’ve hit a tiny delay in our plan. Since we want to have plenty of content recorded before we launch, season two will most likely begin in early-to-mid November. Before that, though, we’ll be releasing a mini-episode to give you details about our new Patreon—the source of funding for this next season—as well as read off the list of backers from the last season. So make sure you’re still subscribed to our podcast feed!

And, just so you know, we haven’t forgotten about all of you great people who made the last season happen. We’re still committed to producing and sending out those physical rewards, and we’ve made some progress in the few months we’ve been able to relax. That said, thanks again for your patience and trust—we don’t plan on ripping anyone off, and the ghosts of promised rewards haunt our sleep nightly. (They haunt mine, at least.)

So, what’s going to happen until then? Well, the best way to stay in the know is to keep up with our Facebook and Twitter feeds. Oh, and I’ll be doing a complete playthrough of a horror-themed game this month on our Twitch channel, so stay tuned for more information about that—last year’s stream featuring the Super Famicom’s Clock Tower was lots of fun, and you can watch it again over at our YouTube channel.

Again, thanks for your continued support. We still have an exciting announcement to make, and plenty of great episodes to come, so hang in there—it’ll be worth the wait.