Play call Settings: Game flow Use Other Setting

Skill Level: All-Madden(Ball Hawk & Heat Seeker Assist are Banned from Tournament Play and Must Be Turned Off)

In-Game Audibles Are Allowed

No Onside Kicks Until the 4th Quarter or Overtime

No Manual Rushing A/B Gap

No Side Line Coaching

No Player Lock

Kick Arc Off

Defensive Graphic (None)

Home Advantage to lower ranked team

No Sub Restrictions

If offsides or delay of game occurs due to a known game glitch/ not the player fault, the penalty must be declined.

Home Field Advantage: Coin Toss Will be Used. If the players do not agree on a stadium it may be played, otherwise, the default stadium will be Cardinals (Closed Dome)

Special Rules: In the case of a tie in overtime, Sudden Death will determine the winner

Players will have 5 minutes to set up controls, etc. at the start of a game Custom teams, etc. are prohibited

Any action designed to disrupt the opposing players abilities, views or controls is prohibited (e.g., shaking, jiggling, looking left to right in rapid succession to shake the screen)

Gaming Platform

Our Tournaments will be played on (2) Separate Consoles XBOX One & PS 4. For those that need clarification there will be (2) separate tournaments running at the same time. You can play on more than one console if you choose but if you choose to do so you MUST arrive before game time. All games will be played on Standard Non-Moded Xbox One and PS 4. You will have to bring your own standard controllers. Wireless remotes can be used but please bring your own charging plug as well. If caught cheating using mod controllers you will be disqualified from the tournament.

Games

All gamers are guaranteed at least 2 games. Each gamer must defeat his or her opponent in the qualifying 3-4 man bracket randomly chosen as you register. Once a winner is determined out of that 3 man bracket that winner will advance to the Single Elimination Play Offs Bracket later on that day. For the gamers that didn’t qualify for the Playoffs after playing in their pool bracket, if you still choose to attempt to qualify for the Playoffs they can by entering another 3-4 man qualifying bracket as long as there are slots remaining to fill the single elimination Playoff Bracket. See Tournament official at front desk to re-enter Qualifying Brackets.

Teams

Players will be allowed to use any of the 32 NFL teams (Latest UP TO DATE ROSTERS). You do not have to use the same team throughout the tournament. Players will be allowed to use the same teams within a game.

Tournament Format

For our tournaments as you enter all players will be put in groups of 3 randomly (1st Round Pool Play). These are called qualifying brackets to get you to the single elimination PLAYOFF bracket later on that day. You will be required to play each gamer in your group one time. Once complete we will take the winner of that group and they will be sent to the Single Elimination Playoffs later on that day. If it comes to a tie between gamer then the winner of the group will be determined by tie breaker POINT DIFFERENTIAL. We will take winners from all groups all day till we have from 32 to 48 winners depending on the total amount of players for that day and time permits. Once you are knocked out of a group you can still qualify for the playoffs by entering into a brand new group and you still have a chance to win a group. The number of the Single Elimination brackets are determined by the total amount of gamer. We usually allow at least half into the single elimination bracket. Once we have our 32 to 48 winners of the groups the single elimination bracket will be set.

Qualifying Brackets

To Make the Playoffs you have to win your 3 Man Qualifying Bracket.. Qualifying brackets will begin once doors open at 10am: Qualifying brackets will continue until all Playoff Seeds are filled which is 32-48 Slots. In the beginning of play of the 3 man bracket will play. Who ever is declared the loser of that game will stay on the sticks and then proceed and play the remaining gamers. Once that game is over the baller that won the first game then plays the remaining baller he has to play. Who ever has the best record out of the 3 once all 3 have played each other will move on to the playoff bracket. If there is a 3 way tie (1-1) then the tie breaker will be pt. differential. If after that there still remains a tie then the tie breaker will come down to total offensive points scored. Remember this is just the qualifying brackets which is the only way you can make the playoffs. If you do not WIN YOUR BRACKET and wish to re-join another qualifying bracket with all new gamer and take another shot at making the playoffs you are allowed to do so as many times as you like as long as playoff spots remain. After your bracket has been completed and you realize you are not going to win that bracket, See Tournament Director about joining another bracket.

Playoffs/League Play

Playoffs will consist of 32-48-64 man Qualifying Bracket Winners. The only way you can qualify for the Playoffs is to win a Qualifying 3 man Bracket. Playoffs will be Single Elimination all the way through to the Championship Game. For those that do not understand single elimination, once you loose you are out of the tournament and done playing for the day. Once you loose in the PLAYOFFS you CANNOT GET BACK INTO THE TOURNAMENT.

Forfeit Games

Gamers that have a player in their particular bracket round that decide to not play their game for what ever reason, the remaining gamer will then be automatically advanced to the next bracket round.

Mercy Rule

There is a (21) point mercy rule up to Championship Game !! If either player gains a lead of 21 or more points the game is ended with the player leading declared the winner. This mercy rule may suspend a game up to the Championship game. Once the losing gamer is down 21 the gamer that is down will be given one more chance to score on the next position. If the person does not score the game is then called. This is to speed up the tournament and not sit there and witness 50- 0 Embarrassing Blow-outs.

No Game Take Overs

No gamer will be allowed to pass their team or spot in the tournament to another person for what ever reason. If that person can not finish then their games will be forfeited and the next gamer in that bracket gets awarded a win and moves on.

Audible

Audible privacy will be granted to both players before the game starts. Players are allowed to make audible adjustments at half-time and during your OWN timeout only (Two-minute warning audible changes are forbidden). Audible privacy will be allowed for these changes. We want to keep the games moving to keep the tournament flowing along at a good speed. Please allow your opponents to enter his or hers audible with a little privacy. Audible privacy will be given to each baller for the time of 3 minutes.

Gameplay

Players may choose any 2015-2016 NFL team and any offensive and defensive playbook. Opposing Players may use the same 2015-2016 NFL team and playbooks

Players will flip a coin to decide who is the home Team. Only other time Players must use a coin is in the case of Over time.

Player Challenges

You may not call a timeout to avoid a challenge, doing so results in an automatic loss.

Players will be given five minutes of privacy prior to the start of a Game in order to set their Audibles, modify their Depth Chart, and change their Defensive Assignments. Players will be given one minute, without privacy, to set their Audibles, modify their Depth Chart, and change their Defensive Assignments if they call a Timeout during the Game. Players will be given one minute to modify their Depth Chart if one of their players is injured. Players may not set their Audibles, modify their Depth Chart, or change their Defensive Assignments at any other time. Players found violating this Rule will be given a Warning. Players who violate this Rule a second time during the Event will Forfeit their current Game. Any additional violations of this Rule will result in additional Forfeits.

If a Player chooses to edit their WR, TE, DE, ROLB, MLB, LOLB, CB, SS, or FS Depth Chart, they must adhere to the restrictions listed in the table below. For example, only players whose primary position is WR or TE may be added to a Player’s WR Depth Chart. Players will not be required to edit their team’s Default Depth Chart in order to comply with these restrictions.

Depth Chart Primary Position

1. WR or TE only 2. TE, FB, RT, or LT only 3. DE, DT, ROLB, MLB, or LOLB only 4. ROLB, MLB, LOLB or DE only 5. CB, SS, FS or FS only

If a Player chooses to substitute players, only position for position substitutions will be allowed with a few exceptions listed in the table below. For example, only players whose primary position is WR or TE may be substituted for a WR. Despite these substitution limitations, Players will be allowed to use all packages available to them in the Package feature and there are no limitations on Special Teams substitutions

Players found violating Game play Rule #5 or #6 must Punt the ball on their next offensive play. Players who violate Game play Rule #5 or #6 a second time during the Event will Forfeit their current Game. Any additional violations of these Game play Rules will result in additional Forfeits.

7. Players may not fake a Punt or Field Goal. Violators of this rule must Punt the ball on their next Offensive Play. Violators of this rule who earn a First Down or a Touchdown, will Forfeit the Game

8. Players may not attempt an Onside Kick unless they are losing in the 4th Quarter.

Violators of this rule who recover their Onside Kick will:

1st violation punt the ball2nd violation will Forfeit the Game.

9. Players may not use a No huddle/Hurry-Up offense following an Incomplete Pass.

10. Players may not Audible out of the QB Kneel, Wildcat, Field Goal, or Punt offensive formations

Violators of Gameplay Rule #7, 8, 9, and 10 must call a Timeout before running a play and if they don’t have a Timeout, they must take a Delay of Game Penalty.

Violators of Gameplay Rule #7, 8, 9, and 10 who run a play before calling a Timeout or taking a Delay of Game Penalty, must immediately call a Timeout and Punt the ball. If the Player doesn’t have a Timeout, they must immediately Spike the ball and Punt the ball on their next play (Players who spike the ball on 4th down won’t be required to Punt the ball on their next offensive play). If the play resulted in points for the violator’s team, the points as well as any possible Extra Point or Two Point Conversion will be subtracted from the team’s total at the end of the Game. If the play resulted in a turnover or points for the other Player’s team, the results of the play will stand. Referees may take a Player’s controller in order to enforce the immediate calling of a Timeout or spiking of the ball.

11. Players may not Audible Flip or send players in Motion in the I-Form, Big formation in order to get an offensive player uncovered.

12. Players may not turn any broken play action or running plays into a QB sneak, draw, or bootleg.

13. Players may not run the HB Direct Snap play after sending a player in motion. This doesn’t include plays run out of the Wildcat formation.

14. If a Player runs a play out of a formation in which the QB takes the snap under center and carries the ball across the line of scrimmage with their QB, their QB’s first two steps must have been taken away from the line of scrimmage. This rule doesn’t apply in situations where the yardage to gain for a 1st Down or Touchdown is 1 yard or less.

Violators of Gameplay Rule #11, 12, 13, and 14 must Punt the ball on their next offensive play. If one of these rules is violated and results in points for the violator’s team, the points as well as the Extra Point or Two Point Conversion will be subtracted from the team’s total at the end of the Game. If Gameplay Rule #11, 12, 13, and 14 are violated and results in a turnover or points for the other Player’s team, the results of the play will stand.

15.Players may not disrupt the opposing Player’s view of the field or ability to select players in any way. Players may not look left and right in rapid succession or zoom out in order to shake the screen and/or draw their opponent offside while at the Line of Scrimmage.

16. Players may not Pause the Game during plays.

Players found violating Gameplay Rule #15 and 16 will be given a Warning. Players who violate Gameplay Rule #15 and 16 a second time during the Event must Punt the ball on their next offensive play. Players who violate Gameplay Rule #15 and 16 for a third time during the Event will Forfeit their current Game. Any additional violations of these rules will result in additional Forfeits.

Players may Pause the Game between plays in order to use a Challenge, ask their Referee a question, bring a possible rule violation to the attention of their Referee, or request an Instant Replay review of a play. Players may not view a replay without their Referee’s permission. Players who abuse their ability to Pause the Game or Pause the Game in order to view a replay without their Referee’s permission may be penalized by having to immediately call a Timeout. If such a Player doesn’t have a timeout, they must immediately Spike the ball if they are on Offense or commit an Encroachment Penalty if they are on Defense. Referees may take a Player’s controller in order to enforce the immediate calling of a Timeout, spiking of the ball, or committing of an Encroachment Penalty.

Players are permitted to request an Instant Replay review of a play, twice during a Game, if they believe that a Gameplay rule was violated. Review requests must be made before the start of the next play and a specific reason for the review must be given.

Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, and Ejection.

The L.E.G. presents the 4 Pack and podcast tapping. This edition will host the FGC Madden and 2K18 Community. The tournament is open to the first 16 players (8 for each game) with four tappings on this day. This is a community event that will be tapped and aired as a web series for the L.E.G. if you are Interested you must RSVP on the event page. Important: All participants must fill out a media release form.

LEG's Fighting Game division presents: Fight Club Battleground Casuals. This is a meet-up style tournament with a Low buy-in boosting 60/20/10 style pot for winners. The goal of these weekly casual tournaments is to give players a venue to practice their skills, create confidence as well as build the fighting game community in Alabama.

This is a free 32 team tournament that will played on the X-Box 360. Rules, Settings, and Prizes can be viewed when your team signs up. Please enter your team name when signing up for this tournament and follow our twitter account for any changes