Microsoft Story Labs today showcases an in-depth look at the newest piece of hardware that will enable and empower even more Xbox One and Windows 10 gamers across the globe: The Xbox Adaptive Controller.

For gamers with limited mobility, finding controller solutions to fit their individual needs has been challenging. Joining the Xbox family of controllers and devices, the Xbox Adaptive Controller was created to address these challenges and remove barriers to gaming by being adaptable to more gamers’ needs. It was developed in partnership with organizations around the world, including The AbleGamers Charity, The Cerebral Palsy Foundation, Craig Hospital, SpecialEffect, and Warfighter Engaged. In addition to working with common adaptive switches that gamers with limited mobility may already own, it has two large buttons built in. These buttons can also be reprogrammed to act as any of the standard controller’s button inputs via the Xbox Accessories app.

To make the Xbox Adaptive Controller a viable solution for the widest possible range of gamers with limited mobility, Microsoft worked closely with third-party manufacturers to support external inputs which can be plugged in to the new controller. These inputs include PDP’s One-Handed Joystick for the Xbox Adaptive Controller, Logitech’s Extreme 3D Pro Joystick, and Quadstick’s Game Controller. More recommended partner devices can be found here.

At $99.99 USD and available exclusively through Microsoft Store, the Xbox Adaptive Controller will offer significant value over the customized alternatives that exist today. There will be more information about the Xbox Adaptive Controller in a few weeks at E3. The Xbox Adaptive Controller will be launching later this year, and more information soon about pre-order availability. Check out Xbox Wire for more insight on the controller and images.

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