In five years, Walmart invested millions of dollars in six giant server farms that now account for 80 percent of its cloud capacity. The move has enabled the company to keep up with its burgeoning growth for the last three quarters. Most retail businesses rent cloud computing, but Walmart’s determination to best Amazon led to its decision to build its own cloud network. With this internal network, the company can leverage all its customer data, be competitive with its prices and control inventory and other key functions. Continue reading Walmart Builds Its Own Cloud Computing Farm to Rival Amazon

Starting next month, new subscribers to YouTube TV will face a $5 monthly increase. The new price will run $40 per month; however, existing subscribers will continue to pay $35. The good news for consumers is that the service announced a major content expansion with new offerings from Turner, NBA TV and MLB Network. The base package now includes Turner networks such as Adult Swim, Cartoon Network, CNN, HLN, TBS, TNT, truTV and Turner Classic Movies. MLB Network and NBA TV will soon join the lineup. Continue reading YouTube TV Adds Turner and Sports Content, Raises Pricing

Google, which created tensor processing units (TPUs) for its artificial intelligence systems some years ago, will now make those computer chips available to other companies via its cloud computing service. Google is currently focusing on computer vision technology, which allows computers to recognize objects; Lyft used these chips for its driverless car project. Amazon is also building its own AI chips for use with the Alexa-powered Echo devices to shave seconds off its response time and potentially increase sales. Continue reading Google Offers Its AI Chips to All Comers via Cloud Computing

For 5G to take off, manufacturers have to produce devices that integrate the technology. To that end, Qualcomm has partnered with 19 device makers, all of which will be relying on the chipmaker’s new Snapdragon X50 5G-compatible modem in at least one of their devices. Qualcomm has inked additional partnerships with global carriers, which will also be using the X50 modem for their 5G trials. All four major U.S. networks will begin their rollout of 5G networks by the end of this year, with full nationwide coverage by 2020. Continue reading Qualcomm Inks Partnerships With 5G Device Makers, Carriers

In October 2017, Alphabet debuted a partnership with Toronto to further the goals of a smart city. Dubbed Sidewalk Labs, Alphabet plans to observe and measure how people live, to optimize city streets. To that end, Alphabet just launched another venture under the Sidewalk Labs rubric, Coord, intended to utilize the company’s cloud-based platform to streamline transportation networks. Separately, ride-sharing competitors Uber and Lyft, with 13 other companies, signed a shared “mobility pledge” to enable more livable cities. Continue reading Alphabet, Uber and Lyft Take Actions to Promote Smart Cities

Apple’s wireless smart speaker HomePod will hit shelves February 9, with pre-orders starting this Friday in the U.S., U.K. and Australia. The device was delayed from its intended December launch, costing Apple sales during the recent holiday shopping season. The voice-activated speaker will compete with market leaders Amazon Echo and Google Home devices. At $349, the HomePod is priced more than $200 higher than the current market leaders, but on par with the $400 Google Home Max. Apple is emphasizing the device’s “stunning sound quality” for playing music. Continue reading Apple Announces Launch Date of Delayed HomePod Speaker

Google has revealed plans to build three underwater fiber-optic cables for ocean areas from the Pacific to the North Sea, in order to speed the transfer of data and catch up with Amazon and Microsoft. The new undersea cables are slated for completion by 2019 and will also allow Google to reroute data to servers around the globe to avoid an overloaded or failed region. Although the cables will cost a significant amount — “hundreds of millions of dollars” — Google believes the move is its only option to compete in cloud computing. Continue reading Google Plans Undersea Cables to Ramp Up its Cloud Business

For the last five years, Amazon’s average profit margins remained at 1 percent, and founder Jeff Bezos counseled patience. Amazon Web Services, its profitable cloud services business, drove shares up to $1,300, and now BMO Capital Markets raised its Amazon price target to $1,600 per share. That’s because Bezos’ end game is becoming clearer: a marketing platform that takes advantage of Amazon’s immense audience. Some analysts believe its shares could reach $2,000, making it the first company with a $1 trillion market value. Meanwhile, Amazon continues plans for its second headquarters. Continue reading Amazon Plans to Compete in Advertising, Narrows HQ2 Sites

At CES 2018, ThirdEye Gen Inc. introduced its X1 Smart Glasses, which are slated for shipment in Q1 2018 and notable for their long-lasting batteries. Two hot-swappable batteries, with a combined charge of 2,400Ah, let the user pop batteries in and out for a full 24 hours. The glasses can also project an HD augmented reality display equivalent to a 90-inch screen that is 10 feet in front of the viewer. ThirdEye’s App Store also lets developers submit free or paid AR/MR apps, receiving a percentage of every download of the latter. Continue reading ThirdEye Debuts Smart Glasses With Hot-Swappable Batteries

During CES 2018, the Fox Innovation Lab unveiled a VR experience tied to director Wes Anderson’s upcoming “Isle of Dogs” and discussed the newly launched Movies Anywhere. The VR experience, which features the voices of actors Bryan Cranston, Scarlett Johansson and Jeff Goldblum, will be unveiled later this month tied to the Sundance Film Festival and initially for Google Daydream VR headsets. At CES, some of the executives for the Disney-owned Movies Anywhere were available to discuss the digital locker service. Continue reading At CES 2018, Fox Innovation Lab Highlights Movies Anywhere

During his keynote presentation at CES 2018 in Las Vegas, Qualcomm president Cristiano Amon discussed the future of 5G, predicting that flagship 5G smartphones will hit shelves in 2019 and overtake the market quickly. The rollout “will occur ‘very fast’ because of 5G’s 30x improvement in latency, which lets phone makers keep the price of phones down by offloading phone memory to the cloud,” reports TWICE. The presentation suggested that “the 5G transition is going to be faster than the 4G transition, and it will create a ‘massive’ Internet of Things, enabling new business models and making autonomous vehicles a reality.” Continue reading Qualcomm CES Keynote: 5G Transition to Launch Massive IoT

Amazon vice president of Alexa Engine software Al Lindsay, IBM general manager of Watson’s Content and IoT platform Cameron Clayton, formerly chief exec of The Weather Channel, and Microsoft AI and Research Group corporate vice president Andrew Shuman were prompted by moderator Avram Piltch, Tom’s Guide editorial director, during a CES panel to depict what artificial intelligence will look like in 2023. Clayton summed it up best. “It’s going to be ubiquitous,” he said. “All connected systems will have AI integrated into them somehow someway.” Continue reading Alexa, Cortana and IBM Executives Envision the Future of AI

Following 15 years of working on assorted web and digital projects, French startup Kuzzle shifted direction and used the backend infrastructure from its earlier projects to build a new development platform. The company created an open-source backend solution for the Internet of Things designed to be compatible with major cloud providers. The scalable tech can be used for connecting devices, synchronizing data, authentication, geofencing, security and more. Kuzzle can be used as a backend solution for web services, mobile apps and IoT. Continue reading CES: Kuzzle Launches its Advanced Backend Solution for IoT

As it does every year, the IEEE (Institute of Electrical and Electronics Engineers) presented a rundown of emerging technologies it believes will go mainstream in three to five years. “These technologies are still incubated out of the mainstream,” said IP Action Partners president Stuart Lipoff, who moderated the CES event. He identified seven “overarching drivers of emerging technologies,” beginning with managing complexity of feature-rich hardware, QoS-aware broadband connectivity and cheap, abundant storage. Continue reading IEEE Pinpoints New Technologies to Go Mainstream by 2023

There were twice as many people as chairs throughout the nearly four-hour “Future of Blockchain” CES conference program this week. The enthusiasm of the program’s attendees mirrored that of exhibitors as well as the general anticipation surrounding blockchain and its applications at the show. The new offerings discussed at CES 2018 ranged from Kodak’s resurgence as a rights management platform to fast food chains asking users to mine tokens by eating chicken wings. A number of entertainment-specific blockchain technologies showed promise beyond an alternative means of purchasing content. Continue reading Blockchain at CES: Evaluating the Tech’s Hype and Potential

The Entertainment Technology Center at the University of Southern California (ETC@USC) is a think tank and research center that brings together senior executives, innovators, thought leaders, and catalysts from the entertainment, consumer electronics, technology, and services industries along with the academic resources of the University of Southern California to explore and to act upon topics and issues related to the creation, distribution, and consumption of entertainment content. As an organization within the USC School of Cinematic Arts, ETC helps drive collaborative projects among its member companies and engages with next generation consumers to understand the impact of emerging technology on all aspects of the entertainment industry, especially technology development and implementation, the creative process, business models, and future trends. ETC acts as a convener and accelerator for entertainment technology and commerce through: Research, Publications, Events, Collaborative Projects and Shared Exploratory Labs and Demonstrations.