Ranger

Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.

Rangers are flexible and durable--proficient with the bow, yet surgical with the sword. Their loyal pets, which rangers tame and train, distract enemies while the rangers strike safely from a distance. As an adventurerprofession, rangers wear medium armor.

Contents

The pet is available exclusively for the ranger profession. They are AI controlled allies that fight alongside the ranger and are maintained through a special user interface that can set basic behavior modes and activate a skill. Four pets in total can accompany the ranger (two for fighting on land, two for aquatic), but only one pet will fight at a time. Rangers can switch pets during a fight to adapt to in-game situations.

Pets have 4 skills; three shared by all pets in the same family of animals, one which is unique to that species of pet (e.g. polar bear or brown bear).

The ranger was previewed under this image until its unveiling on the 14th July 2010.

At one point in development, according to The Making of Guild Wars 2 book, the ranger profession of the original Guild Wars was split into many different professions, notably the warden and the marksman. Eventually, with only marksman remaining, who only possessed only the aspect of ranged weaponry, was combined with already scrapped elements of warden and beastmaster, and renamed the result as ranger for the sake of the original series.

The ranger's pet skill mechanics helped flesh out the form of unique abilities of each profession.