As I understand it, yes. Stamina increases damage with stamina-based skills but not physical light/heavy attacks, and magicka does the same with magicka skills but not staff light/heavy attacks.

That’s not correct. Stamina increases damage of all light and heavy attacks, including staves (sic!), and all stamina based skills (staff skills, despite being weapon skills, scale with magicka but they do use weapon damage rather than spell damage).

That’s not correct. Stamina increases damage of all light and heavy attacks, including staves (sic!), and all stamina based skills (staff skills, despite being weapon skills, scale with magicka but they do use weapon damage rather than spell damage).

Edit: Noss beat me to it.

So people throwing all their points into health and none into stamina and/or magicka are technically gimping their damage output?

That’s not correct. Stamina increases damage of all light and heavy attacks, including staves (sic!), and all stamina based skills (staff skills, despite being weapon skills, scale with magicka but they do use weapon damage rather than spell damage).

Edit: Noss beat me to it.

So people throwing all their points into health and none into stamina and/or magicka are technically gimping their damage output?

Not necessarily. It depends whether they are getting their stamina and magicka from another source (like enchantsments) or not. Doesn’t matter where you get the stats from, just that you get them somewhere.

That’s not correct. Stamina increases damage of all light and heavy attacks, including staves (sic!), and all stamina based skills (staff skills, despite being weapon skills, scale with magicka but they do use weapon damage rather than spell damage).

Edit: Noss beat me to it.

So people throwing all their points into health and none into stamina and/or magicka are technically gimping their damage output?

Technically someone who spent all atrribute points into stamina AND enchanted all their gear for stamina would do slightly more DPS. However, because there is a soft cap, and any point of stamina past the soft cap is diminished, they suffer in other areas.

Just an example, although the numbers might not be perfectly accurate:

If you spend all attributes and all enchants on stamina, you might be sitting at 2200 stamina and 1500 health.

However if spent all attributes on health and then all enchants on stamina you would be at 2000 health and 2000 stamina.

So you have sacrificed 200 stamina for 500 health because of diminishing returns after the soft cap.

TL;DR:

Stamina and Mana softcaps are easily reachable even with all atrribute points spent on health. If you choose to go beyond the softcaps you CAN, but it is very costly to your other stats. This is why people generally attribute HP then enchant their gear for either stam or mana depending on what skills they are running.

Not necessarily. It depends whether they are getting their stamina and magicka from another source (like enchantsments) or not. Doesn’t matter where you get the stats from, just that you get them somewhere.

for light/heavy attack I don’t have the formula but @Mystborn video shows clearly that they all are based on stamina&wepondamage (even resto/destro staff…) … the only non confirmed one is Overload light/heavy attack…that seem to be based on Magika&spellpower

I see many players talking about spending all their points on health rather than share it between magicka/health/stamina.

I was planning to go for 2xhealth / 1xstamina/ 1xmagicka, giving me 24 health, 13 stamina and 12 magicka at the end, since I will be dealling damage from magic skill, stamina skills and dps damage as well(I will be a melle dps nightblade). Though that would give me a good balance between damage / survivety.

If it costs stamina, adding stamina ups its damage. If it costs magicka, adding that increases its damage. Light and heavy attacks (even from a staff, unless they patch it for launch) scale with stamina as well.

I see many players talking about spending all their points on health rather than share it between magicka/health/stamina.

I was planning to go for 2xhealth / 1xstamina/ 1xmagicka, giving me 24 health, 13 stamina and 12 magicka at the end, since I will be dealling damage from magic skill, stamina skills and dps damage as well(I will be a melle dps nightblade). Though that would give me a good balance between damage / survivety.

I´m wrong?

I think those are max-level respecs. While leveling up, you’re going to need points in the resource pool you use. At max level, with good gear and enchants, then you worry about min-maxing around softcaps.

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