Wednesday, August 19, 2009

Finally have some time to update this blog a little. We just got back from a few (much needed!) vacations this summer, most notable of which was our trip to Italy for the Art of Games exhibition! I have a few pieces in the gallery along with many other notable industry artists.

We had an unforgettable time at the show, enjoying the beautiful scenery in the Valle D'Aosta, and making new friends.

The show is still running and will run until November, so if you are in the area or need a destination for a vacation, you should check it out. You can find out more about the show at The Art of Games website.

Saturday, June 27, 2009

The second installment of my Character Design series is now available through Massive Black.

In this video I cover my thought process when designing hero characters for video games. I demonstrate by drawing three different hero characters with different goals in mind for each character. In addition to some basic digital painting tips, I spend a lot of time on theory so that the viewer can see where my concepts are coming from. Drawing is only half of Concept Art (the art half), so I really try to stress the concept half.

All sales also go to help keep ConceptArt.Org running, so please buy :)

Wednesday, May 20, 2009

I have a new video released through Massive Black and ConceptArt.org on character design and style exploration. In this video I paint 4 characters in different styles and explain my thought process and observations when approaching character designs from different stylistic mind sets.

This will be the first in a series of character design videos I release through Massive Black.

Thursday, February 19, 2009

Hey everyone. ConceptArt.org is hosting another of it's workshops. This time it's in Dallas, Texas at the end of March.

For those of you not familiar with the workshops, they are geared toward people interested in art, illustration, and entertainment art and is open to professionals, students, and hobbyists alike.

ConceptArt.org is a non profit organization dedicated to helping both new and experienced artists grow and evolve as well as help protect artists from a rapidly changing (and not always friendly) industry environment. All proceeds from the workshop go to supporting ConceptArt.Org's website and events.

I got the chance to get a piece into Playboy this past December. This is a piece I did at MassiveBlack for Deep Silver's Ride to Hell. This image was featured in Playboy's "Girl's of Gaming" in their December 08 issue. I also have to give props to Shon Mitchell for modeling out that chopper and Chris Hatala for the 3D posing.

Thursday, January 22, 2009

Massive Black has released it's first artbook which is being published by Ballistic Publishing. We have a LOT of art in here, much of which has not been published beforehand. Even if I was not a part of this team, I would still highly recommend this book to anyone interested in video games, concept art, or illustration. You can get a good look inside the book here. You can order the book here.