Spear Hand Strike: You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 4 sec. If the enemy is facing you when cast, they are also silenced for 2 sec.

Stance of the Fierce Tiger: Increases your movement speed by 10%, increases damage done by 30% and increases the amount of Chi generated by your Jab and Expel Harm abilities by 1.

Brewmaster Training: You become adept in the ways of the Brewmaster, amplifying three of your abilities.

Also protects the caster from Polymorph effects and allows the use of various cat abilities. Energy regeneration continues while not in Cat Form. The act of shapeshifting frees the caster of movement impairing effects.

Swiftmend: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 13966 (+ 129% of SpellPower).

Swiftmend: In addition, restores (13966 ( + 129% of SpellPower) * 0.12) health to the $?p138284[four][three] most injured allies within 8 yards of the initial target every 1 sec for 7 sec.

Ice Floes: Allows you to move while casting and channeling the next 2 Mage spells that have a base cast or channel time less than 4 sec. This spell may be cast while a cast time spell is in progress and is not on the global cooldown. Lasts 15 sec.

Fingers of Frost: Your successful Frostbolts, Frostfire Bolts and Frozen Orb hits have a 15% chance, and your Blizzard ticks have a 5% chance to grant you the Fingers of Frost effect. The Fingers of Frost effect causes your next Ice Lance or Deep Freeze to act as if your target were frozen, and increases Ice Lance damage by 25% for 15 sec. Limit 2 charges.

Frostbolt: Launches a bolt of frost at the enemy, causing 1750 to 2226 (+ 191% of SpellPower) Frost damage and slowing movement speed by 50% for 15 sec. Also causes the target to take an additional 5% damage from your Frostbolt and Ice Lance, and your Water Elemental's Waterbolt and Water Jet, stacking up to 3 times.

Summon Water Elemental: Summon a Water Elemental to fight for the caster. Casting Frostbolt on your Water Elemental will heal it for 1988 (+ 191% of SpellPower).

Glyphs

Glyph of Deep Freeze: Your Deep Freeze spell is no longer on the global cooldown, but its duration is reduced by 1 sec.

Capacitor Totem: Summons an Air totem with 10 health at the feet of the caster that gathers electrical energy from the surrounding air and then explodes after 5 sec to stun all enemies within 8 yards for 5 sec.

Chain Lightning: Hurls a lightning bolt at the enemy, dealing 1029 to 1175 (+ 51.8% of SpellPower) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

Earthbind Totem: Summons an Earth Totem with 10% of the caster's health at the feet of the caster for 20 sec that slows the movement speed of enemies within 10 yards.

Grounding Totem: Summons an Air Totem with 10% of the caster's health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself, destroying the totem. Will not redirect area of effect spells. Lasts 15 sec.

Healing Stream Totem: Summons a Water Totem with 10% of the caster's health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for (31 ( + 8.27% of SpellPower) + ($SP * 0.3124) * 1 * 1) every 2 sec.

Magma Totem: Summons a Fire Totem with 10% of the caster's health at the feet of the caster for 1 min that causes 298 (+ 6.7% of SpellPower) Fire damage to creatures within 8 yards every 2 seconds.

Searing Totem: Summons a Fire Totem with 10% of the caster's health at your feet for 1 min that repeatedly attacks an enemy within 0 to 25 yards for 60 to 80 (+ 11% of SpellPower) Fire damage.

Stormlash Totem: Summons an Air Totem with 10 health at the feet of the caster, empowering allies within 40 yards with lightning. While empowered, allies' spells and attacks will trigger bursts of electricity, dealing additional Nature damage to their target. Lasts 10 sec.

Earthgrab Totem: Summons an Earth Totem with 10% of the caster's health at the feet of the caster for 20 sec. The totem pulses every 2 sec, causing roots to ensnare the legs of all enemies within 10 yards for 5 sec, preventing movement. Enemies that have already been rooted once by the totem will instead have their movement speed reduced by 50%. Replaces Earthbind Totem.

Windwalk Totem: Summons an Air Totem with 10% of the caster's health at the feet of the caster for 6 sec, granting raid members within 40 yards immunity to movement-impairing effects.

Spirit Link Totem: Summons an Air Totem with 10% of the caster's health at the feet of the caster. The totem reduces damage taken by all party and raid members within 10 yards by 10%. Every 1 sec, the health of all affected players is redistributed, such that each player ends up with the same percentage of their maximum health. Lasts 6 sec.

Siphon Life: Your Corruption spell will heal you for 20% of the damage dealt.

Grimoire of Sacrifice: You sacrifice your demon to gain one of its abilities, increase the power of many of your single target spells by $?c0[15% to 30][]$?c1[30][]$?c2[25][]$?c3[15][]% and regenerate 2% of maximum health every 5 sec. Lasts for 1 hour. Summoning another demon cancels the effect.

Drain Soul: Drains the soul of the target, causing (417 + $SP * 0.375) Shadow damage every 2 sec and energizing one Soul Shard after it deals damage twice. If the target dies and yields experience or honor, three Soul Shards are energized. Lasts 12 sec. If the target is at or below 20% health when Drain Soul deals damage, it deals 100% additional damage and causes all of your other periodic Affliction damage effects to instantly deal 100% of their normal periodic damage.

Fire and Brimstone: Your next Immolate, Incinerate, Conflagrate or Curse will hit all targets within 10 yards of the target and deal 134770.64% of their normal damage.

Hand of Gul'dan: Summons a falling meteor to strike the target and all enemies within 6 yards for 614 (+ 57.5% of SpellPower) Shadowflame damage and inflicting them with Shadowflame. Shadowflame Reduces movement speed by 30% and deals 876 (+ 13.7% of SpellPower) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.

Lightning Steel Ingot: Create a Lightning Steel Ingot from Ghost Iron Bars. In the process, you may gain additional knowledge of Ghost Iron, and discover a Blacksmithing plan you have yet to learn. This can only be done once a day.

Lightning Bomb: Throw an electrically charged bomb at the target location. The bomb will radiate electricity and damage all nearby enemy targets every 1 sec. Only one lightning bomb can be out at a time.

Pollen Puff: Poisons the air around the caster, doing 180000 Nature damage over 6 sec to enemies who enter the area.

Reflective Damage Shield: Surrounds the caster with a protective shield that inflicts 550 Arcane damage to melee attackers when hit.

Shuffle: Brewmaster TrainingYou become adept in the ways of the Brewmaster, amplifying three of your abilities. Fortifying Brew Also increases your Stagger amount by 20% while active. Tiger Palm Tiger Palm no longer costs Chi, and when you deal damage with Tiger Palm the amount of your next Guard is increased by 15%. Lasts 30 sec. Blackout Kick After you Blackout Kick, you gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.

Stalactite: Calls down stalactites on all enemies, dealing damage and stunning targets for 3 sec. If the Broodmaster is hit by the stalactite, he is stunned and receives 50% increased damage for 10 sec. Swarmlings are instantly killed by the stalactite.

Swamp Smash: A brutal overhead power attack that increases melee damage by 292500 to 307500.