The Vision of this mod is making Kane's Wrath a truely worthy expansion for Tiberium Wars, even more than Zero Hour for Generals.
Taking quality CnC mods as Contra or ShockWave as an exmaply, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.
Whereas the original game limited subfactions to a certain gameplay aspect, every side is now given its own gameplay approach and expanded theme.
While factions are still away from being made truely unique, One Vision can already account for a great quantity of changes and additions.
This includes many unique upgrades, new units, various support powers as well as several bugfixes for all sides.

Despite the lack of recent updates, the new version of One Vision is on the best way to hit its final phase. As of now, I'm reaching the point where I am satisfied with the amount of tweaking, bugfixes, balancing and new content.

I'm confident that 0.7 will provide a much smoother experience and features a noticeable difference to 0.6. Depending on how fast things work out, version 0.7 can be expected to be released at the end of May or the first week of June.
In terms of innovation, the upcoming version of One Vision will surpass all previous versions and is intended to serve as great setup for the version coming.

However, for the future, I plan doing smaller updates, focussing on a selected range of factions and improved balance. My ideal goal is to make every unit and upgrade a valid choice and as such my focus shifts now to revaluating existing content.
While I'm still eager to create new units, upgrades and special powers, I simply want to have a closer look at what has been done so far and improve them.

What I can tell already that a faction centred update is already planned as a follow up to 0.7, revolving mainly around Reaper-17. In its current form, Reaper-17 is a difficult faction with little reward and as such, a huge reconstruction for this faction is scheduled.
A Reaper-17 rework was originally intended to be part of 0.7 but it would delay the upcoming release by another two, three or even four weeks.

That being said, I want to announce that every interested person can join our beta tests to speed up progress of the mod. If you want to participate and have some influence on the mod, simply write me a personal message and if possible, tell me your Skype name.The mod is still in a flexible state and as such, constructive feedback is very valuable.

To compensate for the long wait, I will post some bits of information what you can expect from the new version. This is only a teaser and doesn't sum up all changes. Also, everything is still work in progress and might change.

Thank you for the update! Im really looking forward for that and of course the future versions of this mod. :) I like how you make the factions more unique that for example Zocom or Steel Talons aren´t just all GDI anymore. This is how Kane´s Wrath should be!

I took a lot of thought for giving the MoK Avatar the best names but decided to rename Avatar to Myrmidon, as you suggeted.
However, as it is a Greek Temple Guard I took a different direction and chose 3 ancient deities as upgrade names, which are: Anuket (Aegypt), Erebus (Greek) and Aurora (Roman).