DeverenianReact: After you lose an Initiative roll: Adina has +1 Level until end of turn.React: After you win an Initiative roll: Until end of turn Adina gains the ability "Order: Once per turn: Perform a +0 ranged strike." (You may gain this ability more than once).

Warlord • Elf • SummonerOrder: Once per turn, put a card from your hand into play in this rank face down, as a Unique Level 3 fighter named Lorand with +3/+1 ATK, 8 AC, +4 Skill, 2 HP and the Ethereal Trait.

BowOrder: If an opponent has 1 or more cards in hand, and Arbalest has less than 4 Charges: Put a Charge on Arbalest.Order: Spend Arbalest, and remove 4 Charges: Perform a +8 ranged strike that inflicts an additional wound.

Mercenary • Assassin • IsadranOrder: Once per turn, choose a rank two ranks away: Until end of turn, after a character performs an action to move into that rank, if Aswadsem is unstunned, he performs a +2 ranged strike targeting that character.

GauntletThis is a Védoszentek Set itemIf there is an opposing cleric, this character has Power Attack +3React: After an opposing rogue or wizard performs an Order, spend an equipped Védoszentek Set item: This character has +2 Skill until end of turn.

Deverenian • Warlord • d'IlchantReact: After target non-Warlord character three or more Levels lower than Baron Bastein performs a melee strike that wounded Baron Bastein: Kill the target.Order: Once per turn: Discard a Deverenian card from your hand: Remove a wound from Baron Bastein.

3 ChargesThis is a Ma'rifi Set itemOrder: Once per target per turn, remove 1 Charge: Target opposing character within two ranks must succeed with a dexterity save (DC 16) or move to their front rank. This action may target an additional rank away for each other Ma'rifi Set item this character has.

Deverenian • WarlordReact: Once per turn, after Biana performs an action that killed an opposing character: Biana gains +1 Level permanently.Spend Order: Once per game: Perform a number of +0 ranged strikes equal to Biana's level.

Challenge Rating 7Warlords have the text: "At the end of each turn, all characters in the last rank of this army fall forward one rank if possible. If no character falls in this way, remove Blackiron Mine from the game."

Deverenian mines hold many treasures, but they are unsafe even for those used to such small tunnels.

Challenge Rating 10 • 3 ChargesWhen Blackthorne's Quarters has no Charges, remove it from the game.Rogues have the ability "Spend Order: Succeed with a perception check (DC 15) or suffer a wound. If you succeed, search your deck for an item with Level equal to or less than twice this rogue's Level, put it in your hand and remove a Charge from Blackthorne's Quarters."

This is an Anathema Set item.React: Once per turn per equipped Anathema Set item, after an opposing character targets this character with a melee strike or action: That character must succeed with a magic save (DC = this wizard's Skill) or suffer one wound.

Bow • Marksmanship +3This is a Nightwalker Set itemOrder: Once per turn: Perform a +5 ranged strike that may target an additional rank away for every two Nightwalker Set items equipped to this character.

This is an Anathema Set itemOrder: Spend an equipped Anathema Set item: Perform a +0 ranged strike.Order: Destroy three Anathema Set items equipped to this character: Search your deck for a character you may legally play, and put it into play.

ElfReact: Once per turn, after a character within two ranks targets or is targeted by a melee strike: Increase or decrease the character's Level by one for the duration of the strike, with a minimum of Level 1.

Free KingdomsColter may not start in play, is a fighter and rogue and enters play as if he were one Level higher.Spend Order: Perform a +0 ranged strike for each lower Level Free Kingdoms in your army.

Spend React: After target character dies, return it to play in the same location with the same orientation. While the target remains in play, your Necromancers have the ability "Order: Kill the target: Each character in the rank it was in must succeed with a magic save (DC 16) or suffer a wound."

HelmThis is a Dulon Set itemWounds from this character's Spells cannot be reduced.Order: Once per turn: Play a spell from your discard pile with Level less than or equal to the number of Dulon Set items equipped to this character, then remove it from the game.

ArmorThis is an Aroch Set item.Your characters within one rank have +1 ATK, AC and Skill for each Aroch Set item equipped to this character.Order: Once per game, if this character has at least four equipped Aroch Set items: Ready all characters in play.

HelmThis is a Védoszentek Set itemIf there is an opposing rogue, this character has Charisma +3.React: After an opposing wizard or cleric performs an Order, spend an equipped Védoszentek Set item: This character has +2 AC until end of turn.

DwarfSpend Order: Target a Dwarf within one rank that hasn't gained any permanent bonuses: Reveal the top 5 cards of your deck. You may remove a revealed item from the game to permanently give the target +1 Level, +1 ATK, +1 AC, +1 Skill and +1 HP.

ArmorThis is an Artificer Set itemDestroyer's Armor may not be equipped by a cleric.If this character has exactly one equipped Artificer Set item, this character's base stats are: +3/+3 ATK, 13 AC, +4 Skill, 1 HP, Level 3.

WeaponThis is a Védoszentek Set itemOrder: Once per turn: Until end of turn, opposing fighters must target this character with melee strikes if possible.Order: Spend an equipped Védoszentek Set item: Until end of turn this fighter has Riposte +3 and may use Riposte an additional time.

1 ChargeAt the beginning of each turn, put 1 Charge on Drawing Stones. (2 Charges if this character is a Scout).Order: Remove 1 Charge: This character adds +2 to his ranged strike rolls until end of turn.

FamiliarThis is a Dulon Set itemThis character may perform once per turn Orders on Dulon Set items twice per turn.Order: Spend Dulon Shade and discard a spell: Search your deck for a spell, reveal it, and put it in your hand.

Dwarf • Defend +0 • Power Attack +0 • Riposte +0When Duri uses a feat, he has a bonus equal to the highest Level item he has equippedOrder: Once per turn, target and stun a ready equipped item: Ready Duri.Order: Once per turn: Ready an unstunned equipped item.

Order: Move forward or backward one rank. Opposing characters may not perform reacts to or during this action.React: Before this character performs a melee strike: Opposing characters may not perform reacts to or during this strike.

Helm • Stealth +1This is a Cartwright Set item.React: Once per turn, before rolling a Skill check generated by a lower level character: The roll is a critical success.React: After passing a Skill check: Reveal the top 5 cards in your deck: Put a revealed Cartwright Set item into your hand.

ShieldThis is a Neus' Set itemThis character has +4 AC against ranged strikes.React: Once per turn, after a ranged strike targets a character: The target has +2 AC for the strike for each Neus' Set item equipped to this character.

WeaponOrder: If an opponent has 1 or more cards in hand, and Golden Warhammer has less than 4 Charges: Put a Charge on Golden Warhammer.Order: Spend Golden Warhammer, and remove 4 Charges: Perform two +4 melee strikes.

Nothrog • Warlord • ScoutReact: After a Nothrog performs a ranged strike with a printed bonus greater than the Level of the target: Spend the target of the strike.Spend Order: Perform a +5 ranged strike.

Nothrog • Warlord • RangerGrantuk may equip two Weapons.Order: Spend a Weapon in your army: The character it was equipped to gains an additional strike (Equal to his highest base ATK) when he attacks until end of turn.

DeverenianSpend React: After one of your higher Level Deverenians kills an opposing character, target an opposing equal or lower level character: The target must succeed with a will save (DC 15) or lose one Level permanently and Inquisitor Tamas gains +1 Level permanently.

DwarfIshiver is a cleric and a rogue and enters play as though he were one Level higher.Order: Once per turn, target Dwarf cleric has Medicine +5 until end of turn.Order: Once per turn, target Dwarf rogue has Steatlh +5 until end of turn.

Mercenary • MonsterJinkini may target your characters with melee strikes from an attack.React: After Jinkini hits with a melee strike, the strike inflict no wounds: Remove a wound from the target of the strike.

WeaponOrder: Once per game: Search your deck for a spell and attach it to Kaballite Staff.Whenever this wizard casts a spell with the same name as one attached to Kaballite Staff add 4 to all DC's and ranged strikes rolls from that spell.

Dwarf • Warlord • Defend +8Order: Once per turn, Remove a dungeon card in your hand from the game: Succeed with a perception check (DC 15) to search your deck for an item Kaimi can legally equip, and equip it to him.

Dwarf • Cantor • Order of SvannaSpend Order: Target a number of your Dwarves within one rank up to Karena's Level: Each target has a bonus to ATK, AC and Skill equal to half the Level of target item equipped to Karena until end of turn.

Free KingdomsIf Kenrick is discarded from your hand, remove him from the game.While one or more Kenricks are in your discard pile, Free Kingdoms in your army have +1 Level and opposing Warlords have the ability "Spend Order: Remove Kenrick from the game."

DeverenianOrder: Once per turn: Perform a ranged strike with a bonus equal to Kermenes' Level.React: After Kermenes performs an Order, discard a card and choose an opposing player: You and that player make an Initiative roll. If you win, you may perform another Order after this one.

Elf • SummonerSpend Order: Remove target character in your discard pile from the game, discard a character from your hand: Search your deck for a character with the same name as the target, reveal it, and put it in your hand.

2 ChargesThis is a Ma'rifi Set itemOrder: Remove 1 Charge: Until end of turn opposing characters have -1 ATK, AC and Skill for each Ma'rifi Set item equipped to this character, while within one rank of this character.

SteedThis is a Védoszentek Set item.If there is an opposing wizard, this character has Magic Resistance +3React: After an opposing cleric or rogue performs an Order, spend an equipped Védoszentek Set item: Move forward one rank.

Nothrog • Barbarian • GiantOrder: Once per turn, discard a card: Kovit's melee strikes inflict an additional wound until end of turn.Order: Kill target Nothrog within one rank: Before fixing ranks, move Kovit to the target's location.

NothrogOrder: Once per turn: Perform a +5 ranged strike. If the strike hits, instead of wounding the target, the target gains the text "Characters in this rank have -3 AC against ranged strikes" until end of turn.

Mercenary • MonsterAfter you put Lenox into play, put a Charge on him for each card in your hand. You may not play cards from your hand until end of turn.Spend Order: Perform a +7 ranged strike for each Charge on Lenox.

Challenge Rating 7After Longtusk's Arena enters play, all players choose a character in their army. Each has +3 ATK and +3 AC while Longtusk's Arena remains in play and may be targeted by melee and ranged strikes ingnoring rank restrictions.

The first among them to build real cities, Grath Longtusk realized civilized living could also included civilized warfare.

Nothrog • SiegeMay not maneuver or equip non-Weapon. May equip any number of Weapons.Order: Spend another Nothrog in this rank: Move forward one rank.Order: Spend an equipped Weapon: Lukkot Buzzsaw's melee strikes inflict an additional wound until end of turn.

WeaponThis is an Artificer Set itemMadman's Blade may not be equipped by a wizard.If this character has exactly two equipped Artificer Set items, this character's base stats are: +6/+6/+0 ATK, 16 AC, +6 Skill, 2 HP, Level 5.

GauntletThis is an Artificer Set itemMaker's Gloves may not be equipped by a rogue.If this character has exactly three equipped Artificer Set items, this character's base stats are: +8/+8/+4/+1 ATK, 19 AC, +8 Skill, 4 HP, Level 7.

Deverenian • AedroudOrder: Discard a card: Malcolm gains +4 ATK until end of turn. Choose an opposing player. You each make an Initiative roll. If you win, you may perform an additional Order after this one.

Spend Order: Target a character in your army who has gained no permanent bonuses and remove Mentorship from the game: The target permanently gains +1 Level, +3 ATK, +3 AC, +2 Skill, and +1 HP. If the caster is a Cantor, the target permanently gains an additional strike (Base +0) when he attacks.

DeverenianMistress Brigette has +2 ATK for each opposing Level 1 character.Order: Stun a Level 1 Deverenian in your army: Mistress Brigette has +3 ATK while that character remains stunned. You may chose not to unstun that character during the ready phase.

ArmorThis is a Neus' Set itemReact: Once per turn: Before this character performs an action: Any bonuses to ATK, AC, or Skill from the action are increased by the number of Neus' Set items this cleric has equipped, until end of turn.

Dwarf • Medicine +4Nevan may use Medicine a number of times per turn equal to his Level.React: Once per turn, after Nevan reduces or removes a wound on another equal or higher Level Dwarf: Nevan permanently gains +1 Level, +1 HP and Medicine +3.

Free Kingdoms • CantorReact: Once per turn, after Minown casts a spell that targeted one of your equal or higher Level Free Kingdoms: Minown permanently gains +1 Level and +1 HP.Order: Once per turn: Target character has +3 ATK and +1 HP until end of turn. Minown has -1 Level permanently.

Dwarf • Warlord • PaladinOpposing card effects cannot change Parak's Level if there is another Dwarf in this rank.Order: Three times per turn: Parak has +2 ATK and +2 AC until end of turn.Order: Once per turn, discard two item cards from your hand: If Parak is in the front rank, ready him.

WeaponThis is an Aroch Set item.Order: Spend an equipped Aroch Set item, and spend a character in your army: Target character with Level equal to or lower than the one spent may not attack until end of turn.

GauntletThis is an Aroch Set item.Order: Spend an equipped Aroch Set item: Perform a +0 ranged strike that stuns the target instead of inflicting wounds. After the strike, if it hit, you may unstun a character in your army with Level equal to or lower than the target of the strike.

Spend Order: Target a character in rank one. Succeed with a Skill check (DC = target's AC) to inflict a wound on the target. If this character is an Illusionist the target must succeed with a fear save (DC 19) or suffer a wound.

GauntletThis is a Cartwright Set itemOpposing lower Level characters within one rank have -1 ATK and -2 Skill.React: Once per turn, after killing an opposing character: Reveal the top 10 cards of your deck: You may put one revealed Cartwright Set item into your hand. Shuffle your deck.

Seers have +1 Level for performing this action.Spend Order: Reveal a number of cards from the top of your deck equal to twice this character's Level. You may put one revealed dungeon card into your hand. Shuffle your deck.

NothrogSpend Order: Once per turn, choose an opposing player: Perform a number of +0 ranged strikes equal to Pogris Level, or ready Pogris and he permanently gains +1 Level, +3 Skill and +1 HP, the chosen player decides.

Order: If an opponent has 1 or more cards in hand, and Rod of Lore has less than 4 Charges: Put 1 Charge on Rod of Lore.Order: Spend Rod of Lore, and remove 4 Charges: Target up to three characters within two ranks who must succeed with a magic save (DC 15) or suffer a wound.

WeaponThis is a Nightwalker Set itemThis rogue's melee and ranged strikes ignore AC bonuses from ArmorReact: After a melee strike targets this rogue, spend an equipped Nightwalker Set item: Weapons equipped to the attacking character are blank for the duration of the strike.

Armor • Riposte +3This is a Nightwalker Set itemReact: After an opposing character's melee strike or action targets this rogue, spend Shadow Cloak: Equip an item from your hand to this rogue. This rogue has +2 Levels for equipping Nightwalker Set items this way.

ShieldThis is a Dulon Set item.This character has +1 Level for casting spells.Order: Once per turn: Until end of turn this character adds +2 to his ranged strike rolls from spells for each Dulon Set item equipped to this character.

Challenge Rating 4After a player passes, that player must spend a ready character in their army if possible.

Centuries ago a great army charged across it. Swords gleaming, shields shining. Looks of glory on each face. Now their memories lie beneath the Shifting Sands, and treasures still clung to by sun bleached skeletons.

DeverenianReact: After you make an Initiative roll: If you won, until end of turn Sir Willems gains the fighter class, +3 ATK, +2 AC and an additional melee strike (Base +3) when he attacks. If you lost, until end of turn Sir Willems gains the wizard class, +6 Skill and +1 Level.

SteedThis is a Nightwalker Set itemOrder: Spend an equipped Nightwalker Set item: Move forward or backward one rankOrder: Spend Sleipnir: Target character within one rank has -2 ATK for each Nightwalker Set item equipped to this rogue.

Deverenian • TremayneOrder: Squire Dashiell has +2 ATK (+3 ATK if you won Initiative this turn) until end of turn. You may use this ability a number of times per turn equal to the highest character Level in this rank.

ShieldOrder: If an opponent has 1 or more cards in hand, and Staff of Kizazi has less than 4 Charges: Put a Charge on Staff of Kizazi.Order: Once per turn, spend Staff of Kizazi and remove 4 Charges: Ready lower Level character.

Mercenary • Undead • EtherealStygian Wraith does not inflict wounds with melee or ranged strikes.React: After Stygian Wraith performs a melee or ranged strike that hit the target: The target has -1 Level permanently.

Summoners have +1 level for performing this action.Spend Order: Remove target ready character in your army from the game: Put this card into play in the target's location as a Level 4 fighter with the Monster trait, +5/+3/+1 ATK, 17 AC, +5 Skill and HP equal to the target's Level.

Deverenian • IllusionistReact: Once per turn, before Initiative is rolled: If you have more Levels of characters in play than any opponent: Your Initiative roll is a 20 and Takson may kill an opposing non-Warlord Level 1 character.

Mercenary • Warlord • NecromancerOrder: Once per turn: Kill an opposing non-Warlord character with 4 or more Levels lower than The Nemesis.Order: Once per turn: Kill one of your characters and remove all wounds from The Nemesis.

Spend Order: Move adjacent to target opposing character within two ranks in any army. The target must succeed with a dexterity save (DC 20) or be spent. If this rogue succeeds with a Stealth check (DC 20) ready him.

Order: Target lower Level character may not perform actions to move until end of turn. Move a character in your army forward one rank. If this character is a Ranger, he may perform an additional Order after this one.

Mercenary • MonsterOrder: Put a Charge on Xantin: Move forward one rank.Opposing Warlords have the ability "React: After you perform an Order, remove a Charge from Xantin: Perform another Order after this one."

MercenaryOpposing Warlords have the ability "Order: Remove a Charge from Xienar: Perform a +0 melee strike targeting Xienar."Order: Four times per turn, put a Charge on Xienar: Xienar gains +4 ATK and +2 AC until end of turn.