The thought of Assaults running out of ACE 23 rounds mid firefight, Engineers facing the rear of an unaware MBT with no rockets left, Recons unable to...Whatever the fuck they do. These are the things that keep me up at night

Speaking of placebo the American holo on the AN-94 is perfect for engaging moving targets. For example a target moving at a 90 degree angle from your player model allows you to hit a moving human target at the most occurring engagements (15-60m) with bullets hitting right on the edge of that circle on the redical. This is not true for most other weapons.
Just wonted to throw that out there.

The reason for the "placebo" is because the 3.4x actually has a higher ingame pixel-displacement per cm moved irl ratio (we really need to make a word for that). For RDS, that ratio is about 80. For 3.4x, its about 60...meaning less accurate user-input wise, even though it has extra zoom

as opposing to the holo, which has a ratio of about 100 :>

BUT

In terms of ADS sensitivity in visual angles, the RDS is more sensitive than 3.4x, which in turn is more sensitive than Holo. I just tested this in-game (because fuck latenightmath). Here, sensitivity = the (horizontal) visual angle traveled by the aimpoint when a constant (lateral) distance is traveled by the mouse. High sensitivity = largest visual angle for a given mouse movement. I didn't take a screenshot; can do that if someone even pretends to be even remotely interested.

So for 3.4x, the target is bigger in the screen and the sensitivity is lower than for RDS, which means that if the pre-ADS hip aim was good enough (quickscoping anyone?), 3.4x ADS helps in fine-tuning the aim for hitting much more than RDS ADS. Holo could still be the best compromise.

"Less is more? How can that be? How could less be more, that's impossible. More is more." Yngwie Malmsten
"Many bullets help." WoopsyYaya
"most rhetorically legitimate ad hominem 2015" ToTheSun!

The thought of Assaults running out of ACE 23 rounds mid firefight, Engineers facing the rear of an unaware MBT with no rockets left, Recons unable to...Whatever the fuck they do. These are the things that keep me up at night

Can you explain that user-input-ratio stuff? In an example maybe, because I don't get it.

I hate the Holo because it's sooo slow. Using RDS reduces my sens to something like 120cm/360Â°, Holo does so even more which doesn't allow me to track targets accurately. I hate it. It's ok for sniping though.

Can you explain that user-input-ratio stuff? In an example maybe, because I don't get it.

I hate the Holo because it's sooo slow. Using RDS reduces my sens to something like 120cm/360Â°, Holo does so even more which doesn't allow me to track targets accurately. I hate it. It's ok for sniping though.

I love it because of the exact same reason you hate it

Hereby will follow an example, that will be grossly exaggerated
3.4x: move your mouse 1mm for every 0.1 degree
rds: move mouse 2mm for every 0.1 degree
holo: move mouse 3mm for every 0.1 degree

Now, if you are using the RDS and try to control recoil, you effectivily move your mouse, lets say, 6mm to compensate for the recoil. Doing this you compensate for 10 pixels. With the HOLO, you move your mouse 9mm, and you move 15 pixels. With the HOLO, you have MUCH more control per pixel with recoil control, while being more accurate with target-acquisition.
Where with the rds, the different between a headshot and a miss in a split-second is a 0.05mm movement, the holo will be like LOL NO PROBS BRO GOTTA MOVE 2 MORE MILLIMETER AND THEN IM RIGHT ON IT

It grants you more control, resulting in a more accurate input. The downside, however, is that the user also needs to be more accurate with the sight (no longer can you missaim by 0.5mm, you will see it bigtime), and you will have to physically compensate more for recoil. While with the 3.4x or so, sure you can go WOOSHWOOSHWEEEEEEHHHH over the screen. Now, i assign you: Compensate recoil up to a tenth of a degree, and hit that enemy's head 100 meter away (that cluster of 5 pixels in the distance)... :3

"I put aside a few sceptics, the types of decency in the history of philosophy: the rest haven't the slightest conception of intellectual integrity."Friedrich Nietzsche

The thought of Assaults running out of ACE 23 rounds mid firefight, Engineers facing the rear of an unaware MBT with no rockets left, Recons unable to...Whatever the fuck they do. These are the things that keep me up at night

Hereby will follow an example, that will be grossly exaggerated
3.4x: move your mouse 1mm for every 0.1 degree
rds: move mouse 2mm for every 0.1 degree
holo: move mouse 3mm for every 0.1 degree

Two notes:
1. Ino.'s sensitivity is 60 cm/360 deg, yours is 11 cm.
2. The order of the list is not that. Say for a 1 cm of mouse movement, holo moves: 6 deg, 3.4x: 8 deg, and RDS: 10 deg. These numbers are off the hat but the order is this - tested ingame as I wrote earlier. Ino. likes RDS, e.g., because it's fastest given his very slow sensitivity. Maybe you like Holo for the same but opposite reason?

"Less is more? How can that be? How could less be more, that's impossible. More is more." Yngwie Malmsten
"Many bullets help." WoopsyYaya
"most rhetorically legitimate ad hominem 2015" ToTheSun!