Summer Rampage roars back to life in 2012 as a single-day, open-play event! Finishing moves, rampages, and bounties all return as warjacks and warbeasts wreak havoc during a grueling array of tumultuous trials and multiplayer mayhem.

Introduced in 2007 as the first organized play event pitting WARMACHINE and HORDES players against each other, the format focused heavily on warjack-on-warbeast combat. Mixed WARMACHINE/HORDES events soon became the norm, and Summer Rampage evolved into a short-format league with global map effects.

For the fifth anniversary of Summer Rampage, the event will once again focus on bounties, finishing moves, and rampages. These will be tracked on your Tumultuous Trials sheet, and the player with the most points at the end of the event will be declared the Dominator.

This event uses a free-play format that awards players Tumultuous Trials points for accomplishments in games, army construction, and modeling. All games must be played at the 35-point level or greater. Armies must be built with Fight Club restrictions: For every 10 army points of warjack or warbeast models in a Fight Club army list, the list can contain only 5 points of warrior models. Warjacks that would

become inert and warbeasts that would become wild instead become autonomous (see WARMACHINE: Prime Mk II, p. 80).

Score sheets are provided to track points gained by fulfilling certain requirements. All games should be played using the event scenario. There is no limit to how many games a player may play during the course of the event. Players are welcome to play different factions during the event.

For complete rules and details about the Summer Rampage 2012, check out the Summer Rampage 2012 Document at: