How to Paint Citadel Miniatures: Daemons of Chaos

By Games Workshop

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Description

How to Paint Citadel Miniatures: Daemons of Chaos The Daemons of Chaos manifest in the colours of blood, madness, despair and desire. In this Army Workshop, army painters Chris Peach and Duncan Rhodes demonstrate how to paint Daemons of the four Gods of Chaos – Khorne, Tzeentch, Nurgle and Slaanesh – using the Citadel paint range. These techniques can be used when painting any Daemons, for either Warhammer or Warhammer 40,000.

Reviews

Not great

1

By Sol-Yeti

Bought this after thinking I was going to try one of GW digital products. I feel slightly ripped off. It's a glorified paint guide from white dwarf, only they change you £7 for it! What happened to the days of nice paint guides by the evey metal team? The daemonette guide is awful. No shading on the skin, sloppy application of the paint. The burgle guide is the best of the bunch, and lets face it, the sloppier the better with Nurgle! GW has missed a trick here, I won't be buying another.

Useless for slaanesh

1

By Jcooper234234

Bought this because i was struggling with daemonettes. I want to paint them the traditional way like on the box, in the codex and in white dwarf the pink/purple skin but wasnt sure which colours to use. This did not help in the slightest because this only shows you how to paint them in one certain way and that way isnt the way that they are supposed to be painted, it is a very pale bland white colour and then the hair is bright blue and the leather/armour is highlighted with turqoise(sotek green). So if you want to paint traditional slaanesh colours then this is a complete waste of money and doesnt help you in the slightest. Had a quick look through nurgle and looked better but how wrong can you go with rotting green and brown colours, (if it looks to bright then add a dark wash, they are dirty, rotting and falling apart so realy hard to give them a bad paint job). This did not help me at all

Great Variety

5

By HiveFleetEris

Much like the other paint guides, this guide pretty much covers everything you'd need to get an entire army done quickly. In many of the cases they show multiple different options to give variation, and some very unusual techniques I'd not have thought of otherwise.
Being a GW product there will always be shameless haters, I'd urge anyone who has a remote interest in Chaos to grab this guide regardless - it really does cover everything and answered just how I'm going to paint all my daemons without it all looking samey!
Wonderful!

Good job, but there's still one more step to take!

5

By taffeh

I'm impressed with GW coming into the digital age and these little e-books are far more value than White Dwarf these days (although seeing Chapter Approved stuff again is good!)
Offering any suggestions for improvement is that I think for what I believe was £6 I would of liked to see more content - although I still felt it had lots, having recently got the new Tzeentch stuff I wanted to see Screamers, or Scribes & other special characters.
I appreciated the coverage of the multiple Pink Horror techniques, however although I'm not a fan of Khorne - felt the scene for the 'letters was just a bit too simple (compared to previous GW guides). Some could argue a new; quicker and more effective way has been developed, however the jury is out for me.

More by Games Workshop

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop web store – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The T’au Empire is spreading, its boundless ambitions yet to be checked. Although world after world has been subsumed under their control, the T’au believe it is only the start of their new unified order, the first steps of a long journey that will end in a better existence for all. In their hearts they know it is their destiny to bring the light of truth to a galaxy drowning in darkness, and none have the right to deny their progress across the stars. If resistance is encountered, negotiations are swiftly and aggressively replaced with a purely military solution.

- A New Empire Dawns: an introduction to the T’au Empire, their attitude toward rapid expansion and the caste system of their society;
- The Rise of the T’au: an overview of the incredibly quick evolution of the T’au, and the sudden arrival of the Ethereals;
- Art of War: the ancient tactical philosophies and customs still in use by T’au warriors, and their applications to interplanetary warfare, including the arts of Kauyon and Mont’ka:
- A Destiny to Rule the Stars: the story of the T’au Empire’s expansion into the wider galaxy, including descriptions of their first contact with the Imperium, and details of the Septs of the First, Second and Thirds spheres of expansion;
- A map of the T’au Empire’s territories at the time of the Fifth sphere of expansion;
- The language and culture of the T’au, with a guide to names and their alphabet;
- Descriptions of the T’au Empire’s military organisation, including an example expeditionary force, markings for 21 Septs and examples of team, helmet and battlesuit markings;
- Example colour schemes for 12 Septs;
- A timeline of major events and battles in the T’au Empire’s history;
- Background on each unit available to a T’au Empire army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a T’au Empire army primed for games of Warhammer 40,000 is in here:

- 38 datasheets providing rules for every T'au Empire unit and miniature;
- Army abilities reflecting the T'au Empire’s methods of war on the tabletop;
- Arsenal of the Empire: wargear both ranged and close-combat for use by the T'au Empire;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Supremacy Through Unity: rules for Battle-forged armies, including:
- 25 unique Stratagems, including 6 specific to the following Septs: T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves
- 6 Sept Tenets: special rules for each of the following Septs: T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves;
- 6 unique T’au Empire Warlord Traits, along with 6 additional Sept-specific traits – 1 each for T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves Spets;
- Signature Systems: 12 pieces of bleeding-edge weapon and artefact, technology available exclusively to the T’au;
- 6 unique Tactical Objectives.

Games Workshop Tactical squads are the most numerous in a chapter and form the backbone of a fighting force. As their name suggests they are highly flexible having the tactical adaptability to deal with virtually any foe.
About this Guide:
In this guide demonstrates how to paint Space Marine Tactical Marines using the Citadel paint range.
The guide covers in detail, the colour schemes of the Ultramarines, White Scars and Iron Hands, as well as painting tips for Imperial Fists and Raven Guard.
There are also alternate colour schemes for a variety of different Space Marine Chapters.

Games Workshop The Age of Sigmar has begun! The Gates of Azyr have opened, unleashing the celestial armies of the God-King upon the Mortal Realms. It is a time of ceaseless war as the Stormcast Eternals seek to retake lands that have been consumed and corrupted by Chaos, while the races of the realms rise up to claim back their freedom.

The Warhammer Age of Sigmar Primer is your first look at the embattled Mortal Realms and the heroes and villains who fight to decide their fate. Inside you will find:
• The core game rules for Warhammer Age of Sigmar
• A sample Warscroll and Warscroll Battalion for the mighty Stormcast Eternals
• A Battleplan to introduce you to warfare in the Age of Sigmar
• A step-by step guide to painting a Stormcast Eternal
• A glimpse into a world riven by war and carnage.

The iBooks-exclusive Enhanced Edition is the perfect way to immerse yourself in the Age of Sigmar, with interactive features that will help you to begin your journey through the mortal realms, including additional information about the history and worlds of the Age of Sigmar, pop-out art and zoomable Citadel Miniatures photographs.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

There is no time for peace. No forgiveness. No respite. There is only war.

After more than forty thousand years of war and strife among the stars, Humanity stands on the brink of extinction. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one…

The Book

This is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.

Rules

The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.

Three Ways to Play

- Open Play – pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions.
- Narrative Play – Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style.
- Matched Play – for many players, Warhammer 40,00 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other – a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives.

Advanced Rules

While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play:

- Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 – this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points;
- Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle;
- Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom;
- Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission;
- Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over – the claustrophobia of urban warfare makes for tense battles with snipers and grenades coming to the fore. Includes a Firesweep mission for playing out room-to-room combat;
- Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included;
- Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run;
- Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from;
- Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns.

Dark Millennium

The book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.

The Imperium of Man

Details of the various worlds within the Imperium, explanations of the Ecclesiarchy – the official state religion of the Imperium, and the Ages of Mankind, with maps of important locations within the galaxy showing in stark detail how the Great Rift may have doomed Humanity forever.

There’s also an in-depth account of the current state of the Imperium – the increased threat from Chaos and the steps being taken in order to counter them.

The Forces of Chaos

You’ll find an explanation of the Chaos Gods – who they are, their motivations and their methods – along with the vile armies of the Heretic Astartes: Space Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing themselves in battle for their dark masters.

The Xenos Threat

This book provides an overview of the major alien antagonists who populate the galaxy – the Aeldari (Craftworld, Harlequins, Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and T’au Empire. Each of these includes their backstory and guides to their equipment, hierarchies and weapons of war.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- a Glossary – tap terms and rules to see their details in an instant;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Imperium 1 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Space Marines armies*.

It includes 207 datasheets covering the Space Marines range of miniatures, with overviews of a number of Chapters. Updated abilities, psychic powers, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000.

Covered in this book:

Adeptus Astartes
- An overview of the Space Marines, including a typical Chapter organisation;
- A Space Marines army list, with explanations of the Chapter keyword, the Librarius psychic discipline and the And They Shall Know No Fear Ability;
- 70 datasheets for Space Marines miniatures.

Ultramarines
- An overview of the Ultramarines;
- 10 datasheets for Ultramarines miniatures.

Blood Angels
- An overview of the Blood Angels;
- A Blood Angels army list, with the Sanguinary psychic discipline and And They Shall Know No Fear, Black Rage, and Jump Pack Assault abilities;
- 18 datasheets for Blood Angels miniatures.

Dark Angels
- An overview of the Dark Angels;
- A Dark Angels army list, with the Interromancy psychic discipline and the And They Shall Know No Fear, Unforgiven and Jink Abilities;
- 26 datasheets for Dark Angels miniatures, including the Fortress of Redemption.

Space Wolves
- An overview of the Space Wolves;
- A Space Wolves army list, with the Tempestus psychic discipline, Space Wolves Dreadnought wargear and the And They Shall Know No Fear ability;
- 46 datasheets for Space Wolves miniatures.

Deathwatch
- An overview of the Deathwatch;
- A Deathwatch army list, with the Special Issue Ammunition and And They Shall Know No Fear abilities;
- 7 datasheets for Deathwatch miniatures.

Grey Knights
- An overview of the Grey Knights;
- A Grey Knights army list, with the Sanctic psychic discipline, and the And They Shall Know No Fear, Daemon Hunters, Rites of Banishment and Teleport Strike abilities;
- 17 datasheets for Grey Knights miniatures.

Imperial Fists
- An overview of the Imperial Fists;
- A datasheet for Captain Lysander.

Crimson Fists
- An overview of the Crimson Fists;
- A datasheet for Pedro Kantor.

Legion of the Damned
- An overview of the Legion of the Damned;
- A datasheet for Legion of the Damned miniatures.

Flesh Tearers
- An overview of the Flesh Tearers;
- A datasheet for Gabriel Seth.

* Non-Space Marine Imperial armies not covered in this book are catered for in Index: Imperium 2

Games Workshop This digital edition is supplied as an ePub3 file. It is a complete and unabridged version in a full-colour, fixed-layout format, which can be conveniently viewed on your phone or tablet with quick-link contents allowing you to jump instantly to the section you want to read. You’ll need an ePub3 reader app to take advantage of this – see our recommendations, which feature bookmarking abilities, here.

The T’au Empire is spreading, its boundless ambitions yet to be checked. Although world after world has been subsumed under their control, the T’au believe it is only the start of their new unified order, the first steps of a long journey that will end in a better existence for all. In their hearts they know it is their destiny to bring the light of truth to a galaxy drowning in darkness, and none have the right to deny their progress across the stars. If resistance is encountered, negotiations are swiftly and aggressively replaced with a purely military solution.

- A New Empire Dawns: an introduction to the T’au Empire, their attitude toward rapid expansion and the caste system of their society;
- The Rise of the T’au: an overview of the incredibly quick evolution of the T’au, and the sudden arrival of the Ethereals;
- Art of War: the ancient tactical philosophies and customs still in use by T’au warriors, and their applications to interplanetary warfare, including the arts of Kauyon and Mont’ka:
- A Destiny to Rule the Stars: the story of the T’au Empire’s expansion into the wider galaxy, including descriptions of their first contact with the Imperium, and details of the Septs of the First, Second and Thirds spheres of expansion;
- A map of the T’au Empire’s territories at the time of the Fifth sphere of expansion;
- The language and culture of the T’au, with a guide to names and their alphabet;
- Descriptions of the T’au Empire’s military organisation, including an example expeditionary force, markings for 21 Septs and examples of team, helmet and battlesuit markings;
- Example colour schemes for 12 Septs;
- A timeline of major events and battles in the T’au Empire’s history;
- Background on each unit available to a T’au Empire army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a T’au Empire army primed for games of Warhammer 40,000 is in here:

- 38 datasheets providing rules for every T'au Empire unit and miniature;
- Army abilities reflecting the T'au Empire’s methods of war on the tabletop;
- Arsenal of the Empire: wargear both ranged and close-combat for use by the T'au Empire;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Supremacy Through Unity: rules for Battle-forged armies, including:
- 25 unique Stratagems, including 6 specific to the following Septs: T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves
- 6 Sept Tenets: special rules for each of the following Septs: T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves;
- 6 unique T’au Empire Warlord Traits, along with 6 additional Sept-specific traits – 1 each for T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves Spets;
- Signature Systems: 12 pieces of bleeding-edge weapon and artefact, technology available exclusively to the T’au;
- 6 unique Tactical Objectives.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- a Glossary – tap terms and rules to see their details in an instant;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Xenos 2 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Ork, T’au Empire, Tyranid and Genestealer Cults armies*.

It includes 137 datasheets covering the Ork, T’au Empire, Tyranid and Genestealer Cults range of miniatures, with overviews of each army. Updated abilities, psychic powers, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000.

Covered in this book:

Orks
- An overview of the Orks and their 6 main clans – Goffs, Evil Sunz, Bad Moons Deathskulls, Blood Axes and Snakebites;
- An Ork army list, with an explanation of the Clan keyword, Power of the Waaagh! psychic discipline and the 'Ere We Go! and Mob Rule Abilities;
- 46 datasheets for Ork miniatures.

T'au Empire
- An overview of the T'au Empire;
- A T'au Empire army list, with an explanation of the Septs keyword, For the Greater Good Ability and rules for using Markerlights;
- 37 datasheets for T'au Empire miniatures and Tidewall scenery pieces.

Tyranids
- An overview of the Tyranids;
- A Tyranids army list, with an explanation of the Hive Fleet keyword, Hive Mind psychic discipline and the Synapse, Instinctive Behaviour and Shadow in the Warp Abilities;
- 39 datasheets for Tyranid miniatures.

Genestealer Cults
- An overview of the Genestealer Cults;
- A Genestealer Cults army list, with an explanation of the Broodmind psychic discipline and the Cult Ambush, Unquestioning Loyalty and Brood Brothers Abilities;
- 15 datasheets for Genestealer Cult miniatures.

Games Workshop The Age of Sigmar has begun! The Gates of Azyr have opened, unleashing the celestial armies of the God-King Sigmar upon the Mortal Realms. It is a time of ceaseless war as the Stormcast Eternals seek to retake empires and kingdoms that have been consumed and corrupted by Chaos, while the races of the realms rise up to claim back their freedom.

The Warhammer Age of Sigmar Primer is your first look at the embattled Mortal Realms and the heroes and villains who fight to decide their fate. Inside you will find:

• The core game rules for Warhammer Age of Sigmar
• A sample Warscroll and Warscroll Battalion for the mighty Stormcast Eternals
• A Battleplan to introduce you to warfare in the Age of Sigmar
• A step-by step guide to painting a Stormcast Eternal
• A glimpse into a world riven by war and carnage.

This Mobile Edition is designed for your iPhone. The layout, text and images are optimised to provide an outstanding mobile eBook experience and the perfect way to begin your journey through into the Age of Sigmar.

If you are on an iPad, we recommend the iBooks-exclusive Enhanced Edition for the best experience.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- a Glossary – tap terms and rules to see their details in an instant;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Imperium Vol.2 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Imperial armies*.

It contains datasheets covering the range of Imperial miniatures, including fortifications, with overviews of each army. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000.

Covered in thisbook:

Astra Militarum
- An overview of the Astra Militarum and their army organisation;
- Overviews of Cadian Shock Troops, Catachan Jungle Fighters, Officio Prefectus, Militarum Tempestus, Militarum Auxilia, and Aeronautica Imperialis armies;
- An Astra Militarum army list, with an explanation of the Regiment keyword and the Voice of Command Ability;
- 49 datasheets for Astra Militarum miniatures.

Adeptus Mechanicus
- An overview of the Adeptus Mechanicus, including overviews of the Cult Mechanicus and Skitarii;
- An Adeptus Mechanicus army list, including an explanation of the Forge World keyword and Canticles of the Omnissiah Ability;
- 17 datasheets for Adeptus Mechanicus miniatures.

Questor Imperialis
- An overview of the Imperial Knights;
- An Imperial Knights army list, with an explanation of the Household keyword;
- 5 datasheets for Imperial Knights miniatures.

Adeptus Ministorum
- An overview of the Adeptus Ministorum and Sisters of Battle;
- An Adeptus Ministorum army list, with an explanation of the Order keyword and the Acts of Faith, Shield of Faith, and Zealot Abilities;
- 21 datasheets for Adeptus Ministorum and Sisters of Battle miniatures.

Sisters of Silence
- An overview of the Sisters of Silence.
- A Sisters of Silence army list, with the Witch Hunters and Psychic Abomination Abilities;
- 4 datasheets for Sisters of Silence miniatures.

Officio Assassinorum
- An overview of the Officio Assassinorum and their 4 most famous Temples (Vindicare, Callidus, Culexus, Eversor);
- An Officio Assassinorum army list, with the Independent Operative and Lightning Reflexes Abilities;
- 4 datasheets for Officio Assassinorum miniatures.

The Inquisition
- An overview of The Inquisition and their 3 most infamous Ordos (Hereticus, Xenos, Malleus);
- An Inquisition army list, with the Telethesia psychic discipline, an explanation of the Ordo keyword and the Quarry Ability;
- 9 datasheets for Inquisition miniatures.

Adeptus Custodes
- An overview of the Adeptus Custodes;
- An Adeptus Custodes army list, with 3 datasheets for Adeptus Custodes miniatures.

Fortifications
- An overview of Fortifications in the 41st Millenium;
- 4 datasheets for using Fortifications in games of Warhammer 40,000.

*Space Marines armies are covered in Index: Imperium 1.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- a Glossary – tap terms and rules to see their details in an instant;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Xenos 1 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Aeldari – Craftworld Eldar, Dark Eldar and Harlequins – or Necron armies*.

It contains 124 datasheets covering the range of Aeldari and Necron miniatures, with overviews of each army. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000.

Covered in this book:

Craftworlds
- An overview of the Craftworld Aeldari (formerly Eldar);
- A Craftworlds army list, with an explanation of the Craftworld keyword, the Runes of Battle and Runes of Fate psychic disciplines and the Battle Focus and Ancient Doom Abilities; - 45 datasheets for Craftworld Aeldari miniatures.

Drukhari
- An overview of the Drukhari (formerly Dark Eldar);
- A Drukhari army list, with an explanation of the Kabal, Wych Cult and Haemonculus Coven keyword and the Power From Pain and Combat Drugs Abilities;
- 32 datasheets for Drukhari miniatures.

Harlequins
- An overview of the Harlequins;
- A Harlequins army list, with an explanation of the Masque keyword, the Phantasmancy psychic discipline and the Rising Crescendo Ability;
- 8 datasheets for Harlequins miniatures.

Ynnari
- An overview of the Ynnari (an Eldar alliance of followers of Ynnead introduced in the Gathering Storm);
- An Ynnari army list, with an explanation of the Reborn keyword, the Revenant psychic disciplineand the Strength From Death Ability
- 3 datasheets for Ynnari miniatures.

Necrons
- An overview of the Necrons.
- A Necrons army list, with an explanation of the Dynasty keyword, Reanimation Protocols, Living Metal, and Powers of the C'Tan Abilities;
- 36 datasheets for Necron miniatures.

Games Workshop In this comprehensive painting workshop, professional army painters Steve Bowerman, Chad Mierzwa, Chris Peach and Duncan Rhodes show you how to paint all the warriors, characters and vehicles found in the Warhammer 40,000 Dark Vengeance boxed game. The techniques in this guide can be used when painting any Dark Angels Space Marines, including the famed Deathwing and Ravenwing, or Chaos Space Marines from the Crimson Slaughter Renegade Space Marine Chapter.

Games Workshop This Imperial Armour index will be available to order soon. Sign up to the Forge World newsletter for more details.

This book is designed to update the rules for Forge World’s current and recent ranges of models for use with the latest incarnation of the Warhammer 40,000 game. It provides rules for Forge World’s Eldar (Aeldari), Dark Eldar (Drukhari), T'au Empire, Necron, Orks and Tyranids miniatures.

This book and its contents are fully compatible with Warhammer 40,000 – Index: Imperium 2, expanding the datasheets which are found there and contain all the information you need to field your Forge World models from the Eldar/Aeldari,Dark Eldar/Drukhari, T'au Empire, Necron, Orks and Tyranids factions in the new edition of the Warhammer 40,000 game. Also included are both Power Ratings and an appendix for their use in Battle-forged armies.

Contained in the 96-page hardback:
- 18 datasheets for using your Eldar/Aeldari miniatures;
- 2 datasheets for using your Dark Eldar/Drukhari miniatures;
- 23 datasheets for using your T'au Empire miniatures;
- 11 datasheets for using your Necron miniatures;
- 19 datasheets for using your Ork miniatures;
- 8 datasheets for using your Tyranids miniatures.
Every model, weapon and piece of wargear has its own points value, and every weapon has a profile.

Please note – you will need a copy of the Warhammer 40,000 rulebook, Warhammer 40,000 – Index: Xenos 1 and Warhammer 40,000 – Index: Xenos 2 to make full use of this book and its contents.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- a Glossary – tap terms and rules to see their details in an instant;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Chaos is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Chaos Space Marines, Chaos Daemons and Renegade Knights armies.

It includes 113 datasheets spread across those armies, with an overview of each. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000.

Covered in this book:

Heretic Astartes
- An overview of the Chaos Space Marines, featuring the organisation of a typical Chaos warband;
- A Heretic Astartes army list, with explanations of the Legion and Mark of Chaos keywords, the Dark Hereticus psychic discipline, Abilities and Chaos Icons;
- 47 datasheets for Chaos Space Marines miniatures.

World Eaters
- An overview of the World Eaters;
- A World Eaters army list, including the Servants of Khorne and Berserker Horde Abilities;
- 2 datasheets for World Eaters miniatures.

Thousand Sons
- An overview of the Thousand Sons;
- A Thousand Sons army list, with Servants of Tzeentch and Legacy of the Rubricae Abilities;
- 6 datasheets for Thousand Sons miniatures.

Death Guard
- An overview of the Death Guard;
- A Death Guard army list, including the Contagion psychic discipline, and the Servants of Nurgle and Lords of the Plague Host Abilities;
- 7 datasheets for Death Guard.

Emperor's Children
- An overview of the Emperor's Children;
- An Emperor's Children army list, including Servants of Slaanesh and Masters of Kakophoni Abilities and 2 datasheets for Emperor's Children.

Chaos Daemons
- An overview of the Chaos Daemons, including the hierarchy of the various types of Daemon;
- Chaos Daemons army list including Nurgle, Slaanesh and Tzeentch psychic disciplines, Daemonic, Unstoppable Ferocity, Ephemeral Form, Disgustingly Resilient and Quicksilver Swiftness Abilities, and rules for summoning Daemons.

Daemons of Khorne
- An overview of the Daemons of Khorne;
- 13 datasheets for Daemons of Khorne miniatures.

Daemons of Tzeentch
- An overview of the Daemons of Tzeentch;
- 12 datasheets for Daemons of Tzeentch miniatures.

Daemons of Nurgle
- An overview of the Daemons of Nurgle;
- 7 datasheets for Daemons of Nurgle miniatures.

Daemons of Slaanesh
- An overview of the Daemons of Slaanesh;
- 12 datasheets for Daemons of Slaanesh miniatures.