Normally I would have seen a number of posts / threads related to the release of the latest version by this time, seeing that historically the new version is released somewhere in November (first half IIRC).

I chose 'too busy' which is true but to be honest - I'm not expecting much for 2019. I'm more concerned Trimble is putting too much effort & resources into a web version and that - at some point - they will force pro users also over to the web.

I had big hopes for 2018 and for this one I turned them off. I guess some kind of auto UV for unreal and similar real-time engines would be great, but honestly, I do not see what they can get new that we do not have a plugin for.

I'm a huge fan of Sketchup, always have the latest edition and use it professionally for my garden design works. However, the "updates" in recent years have been seriously underwhelming and not something worthy of much anticipation. If they brought out some cool new features for 2019, that would be great, but I'm not expecting much.

I still use 2017 and really could care less about 2019. I do however understand the logic behind the decision to drop Make and cannot blame them for the direction they are going. With the increasing likelihood of future applications being cloud based we are going into territory full of potential AND threats.Partial migration is a possible direction but what to is the question.

not even the formerly typical but unfortunately mostly so useless however "Wish List for SU 20xx" threads I've noticed this time (maybe just overlooked?) - I'd be glad if at least the one or the other ancient childhood disease would be fixed by now ...

I chose "too busy" but the truth is I would be entertained learning about new software, and I certainly have time to check in here regularly--so I probably should have chosen "disappointed" . Not expecting to see anything of interest and not worrying about it. If I need improvements badly enough, I'll just have to learn other software.

c3dx wrote:I hope they could become multi core or use the graphic card more so it can react a way much faster with big scene

The multi-core idea has been discussed lots of times before, with technical explanations of why it is not feasible. So, don't hold your breath!

same for 64bi.....hold on a minute!!!!

A wholly different issue. 64-bit was always possible, just for some reason they avoided it for a long time. Despite years of trying, nobody has been able to implement any interactive geometry editor that is multi-core capable (subsidiary tasks can be spun off to another core, but the heart of the editor can't).