Miscellaneous

Weapon Users

Introduced

The Stug is an automatic Grineer pistol that deals Corrosive damage and was released in Update 11.5. It has a unique firing mechanic; a quick tap fires a single "blob", holding down the firing button will shoot it as a fully automatic weapon and using the weapons secondary function charges the "blob" using up to six bullets to fire a large blob.

Stug explosions can deal headshot damage when triggered above their targets, this also includes the blobs themselves hitting heads.

Barrel Diffusion and Lethal Torrent will allow the Stug to build up blobs much faster, while the Lethal Torrent can increase firing and charging speed of the weapon.

Fulmination increases the crowd control potential of this weapon, particularly when spreading small blobs all over a room to deal damage against a large crowd of enemies.

It is not advisable to fight enemies in close range with this weapon, as it deals damage to the user, especially when equipped with Pathogen Rounds. The more blobs that are stacked, the more damage you will take.

This is especially true if a player utilizes Fulmination to rack up its AoE potential.

The Stug can have three unique combination elementals, with Corrosive already provided, allowing Pathogen Rounds and Convulsion mods to be equipped separately for such combinations.

The Stug's shots will not just stick to enemies, but other players too. This lets you put them on another player for a little bit of quick melee defense (similar to Vauban's Teslas, but much shorter lived). Also the shots will stick to Loki's Decoy and Saryn's Molt for an effective trap.

The innate polarity can somewhat limit elemental modding potential unless building for Magnetic and Viral damage, thus making it a less desirable polarity for elemental modding. If you wish to focus more on different elemental damages, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.

The Stug is massive for a sidearm (the size of most primary weapons), extending from the kneecap of Oberon all the way up to the middle of the torso. This causes clipping issues, as the upper part of the gun can pass into the frame's torso when holstered.

Its Rate of fire belies its actual manual rate of fire, as the user can actually fire its non-charge shots very quickly. Therefore, the displayed rate of fire merely tells its slow charging rate.

Despite the Status Chance displaying 0% for the shots, the Stug's explosions actually do cause Status procs to their targets.

Stug blobs explode when stepped on by anyone, including players.

The expense of the charged shot determines how many manually fired blobs are fired at simultaneously.

The maximum charge of the Stug is 6, costing 6 pistol ammo.

The maximum size of the Stug blob is 10 (although more than 6 is wasted without multishot).

Barrel Diffusion (Level 4) releases a maximum charge of 10, due to the size hard limit.

Manual Barrel Diffusion shots deal a size of 2.

Having the weapon expend no ammunition while charging gives no supposed effects on the blob, such as using 2 pistol ammo to make a 6-charge will create a 2-charge blob instead.

Shooting from a high elevation while the player's Hall of Mirrors is active will sometimes cause the shots from the rear clone to land near the player, potentially damaging them if too many blobs are accumulated.

Damage dealt by charged blobs is inconsistent. in most cases, a fully charged blob will inflict the same amount of damage to the enemy it is stuck to as a single blob will, wasting the time it took to charge the weapon.