This is one of my absolute favorite films and I can't recommend it highly enough. It's a delightfully offbeat musical that eagerly throws itself into the bizarre. It has served as a huge source of creative inspiration for me and I'm surprised it isn't more well-known.

Around the time I got into Doom modding (two, three years ago I guess?), I had a lot of really big ideas. Problem was I severely overestimated my own abilities and ended up with a whole bunch of empty plans that I'm still not able to make a reality. I haven't been able to set aside the time required to learn how to script and implement all the things necessary for it to work so the project remains untouched.
I'd have to search for the design document to remember most of it but from what I do remember, it was primarily story driven with action segments in between. It was meant to have dialogue trees and branching story paths, very RPG-ish. The working title was A Friend Who Won't Betray and a large portion of the plot centered around propping up the dwindling sanity of someone very close to you. As the story progressed, one thing led to another and it's revealed that the friend randomly offed someone in the town you're both staying at. The player was left with the choice to either stand by him (however unstable) or oust him to the rest of the community, both options carried repercussions of different kinds. The action sequences between the various story-centric levels were expressed through the player character's dreams, the different monsters and locations being influenced by the decisions made and the things witnessed while awake. Morally questionable decisions and unexpected outcomes lead to more guilt, meaning harder levels and more twisted monsters.
But again, nothing came of it. Abandoned before it became anything more than a whole lot of text in wordpad. All this was hilariously ambitious for someone who knew (and frankly, knows) next to nothing about the scripting required.

For some people there are always going to be nagging thoughts in the back of their mind. Momentary bliss shouldn't be spent thinking about how it could be better but instead enjoying it in the moment.
It's possible to be happy alone but it will never be as great if not shared in good company.

I'd like to think there's some sort of afterlife but I've never been able to convince myself of it. I believe we just revert to the same state of nonexistence experienced before we're born, somewhere we've already been but nobody would realize it because you no longer exist. Not a bad thing but not particularly great either.

I loved the undercover sections and multiplayer was really neat. Underground was great too. It improved on what the first did and made it even better.
I grew up on Metal Gear Solid, Resident Evil and Syphon Filter so I have a lot of fond memories with the PS1. Really takes me back.

Her (aka "that one movie where Joaquin Phoenix wants to shag his phone")
Expected to get a good laugh out of the strange premise, walked away with a large amount of appreciation for the film and the mind behind it. It was actually really touching and sweet. Scarlett Johansson voices the Siri-esque AI and can't go wrong with that, right?
Vicky Christina Barcelona
Woody Allen is by far one of my favorite filmmakers and this certainly didn't disappoint. Two friends head to Spain, lots of stuff happens. Another movie starring Scarlett Johansson, this time as the rebellious and impulsive friend, Rebecca Hall as the responsible and grounded friend, Javier Bardem as the spanish dreamboat and Penelope Cruz as the batshit crazy ex-wife. Also Patricia Clarkson is in there a little bit, so bonus points for that. Great movie overall. Really enjoyed it.
Lolita (1997)
I wanted to watch the Kubrick version initially but upon realizing that I just couldn't find it, I settled on the 90's movie. It's such a bizarre film but downright interesting in so many ways, both with the uncomfortable relationship between Humbert and Lo but also the implications of what they don't show. Reality or Humbert forming a reality all his own?
Day of the Dead 2: Contagium
Guilty pleasure of mine. Low budget, horrible acting, direct to DVD. Unauthorized sequel that has nothing to do with the original. Except, yknow, zombies. It's so unintentionally goofy that's it's definitely worth a watch.

Not fire and brimstone like it's commonly depicted. I've always seen it as a real surrealist state, full of things not inherently sinister but perverted by the sheer absurdity of its surroundings and the nature of Hell itself.
I like to see that in Hell maps too. Excessive use of red textures or traditional imagery often associated with Hell isn't very interesting to me. Dreamlike lunacy with unpredictable twists is what really draws me in.