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The Tomb Raider Collection includes the complete library of Tomb Raider titles ever released for PC, including the blockbuster reboot of 2013 and the celebrated multiplayer top-down shooter Lara Croft and the Guardian of Light.

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"The first franchise reimagining was better than the second."

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Lara Croft and the Guardian of Light is an action/adventure game featuring Lara Croft. This brand extension combines the hallmarks of the Tomb Raider franchise including exploration & discovery, platforming, and puzzle solving combined with character progression, fun fast-paced combat, and elements of human cooperation and competition.

Key features:

First downloadable only title from Crystal Dynamics, and first downloadable only Lara Croft game.

A classic formula of puzzles, combat, exploration, and breathtaking visuals put through the lens of an isometric fast-paced gaming experience.

A wide range of options for solving puzzles and traversing deadly environmental traps, offering players an unprecedented level of freedom to choose their own solutions and explore various paths through the dense jungles of Central America.

This game is very great for relationships.My girl kept sabotaging me by bombing me or trapping me with the bombs.:(Although to be fair, I kept telling her to jump on my golden rod.:D

Surprising depth and interesting gameplay for an isometric game. It has good thoughtful puzzles and the achievements aren't absurd to complete.The single player and multiplayer use the same maps, but the puzzles are different and require both parties to work together to solve.

Transplanting the Tomb Raider franchise onto an isometric shooter, its genius lies not within its clever puzzles or satisfying combat, but the lengths at which it has been designed from the ground up as a brilliant coop experience. It forces you to think with two players in mind instead of opting for the far simpler solution of just dropping another player in beside you, and this devotion makes for refreshingly unique puzzle designs and the means with which you navigate the world.

The focus on teamwork is in large part based on the different character abilities between archaeologist, Lara Croft, and the ancient Mayan warrior, Totec. Each has various gear and moves (from a grappling hook, to a shield that can be raised and jumped on) and it's in using them in tandem that you can manage to make your way through environments that one person couldn't. It inspires cooperation in ways that simply providing double the fire power doesn't, putting you in situations where each player has a specific role and no one feels the lesser for theirs.

It's a fairly radical departure for the series traditional gameplay hooks, but Guardian of Light still feels distinctly Tomb Raider. Though the perspective has changed and there's less of an emphasis on platforming, there are still plenty of supernatural monsters to kill and tombs to raid, with puzzles that are probably the best the series has ever seen. They revisit many of the same designs but in a way that's constantly layering on new challenges, requiring you continue expanding your perception of them even when on the surface they're born of the same basic template.

I don't doubt that it's entirely possible to play Guardian of Light as a solo adventure and have a good amount of fun with it, but to me that would be missing a huge portion of what makes it so enjoyable. There's just nothing quite like the sort of beautiful coop design presented with a game like this, with playing with friends already being generally more entertaining and something so tailor made to that playstyle elevating it to new heights. There's something really special to me about games that can serve as essentially bonding moments between friends and family, and ones as smart and polished as this are all too rare.

It’s a shame they didn’t take notes from Guardian of Light when developing the most recent reboot of Tomb Raider. While Lara croft in the most recent core entry in the Tomb Raider series is trying her best to shed all the enjoyable puzzles and adventuring that made the series famous to instead become the new quick time event action movie star and dethrone Drake from Uncharted, Lara Croft in the Guardians of Light offers everything that made Tomb Raider great.

The game is centered on fast paced action combat, exploration, and completing various interesting and sometimes challenging puzzles. Unlike the core entries in the franchise, Guardians of Light takes the approach of having players control the game from an isometric view point, this type of view point allows for a very enjoyable seamless co-op mode experience.

As far as visuals go there’s nothing in this game that will overwhelm you, but for an isometric view game from 2010 it holds up very well. The level design on the other hand is absolutely brilliant, offering a wide variety of puzzles ranging from one room dungeons to entire expansive multi-tomb map sized puzzles. The puzzles are normally completed through various interactions between Lara and her co-op companion Totec, the Guardian of Light. Each character plays slightly different from one another, each with their own pros and cons, Totec is bulkier and has a shield so he fits more into the role of a tank, he also uses throwing spears as his primary weapon that can also be used to make platforms for the much lighter and more nimble and agile Lara Croft. Totec can also raise his shield above his head to use as a platform and then Lara can use her grappling hook to pull up Totec or make rope bridges for him to climb up. There are many instances in the game where you are put into a situation where you have to act very quickly and rely heavily on your partner to either lift you into the right position or to carry you to safety before you are either crushed, mauled, or mutilated, and in these intense, fast paced, high pressure situations is where the game shines.

The combat handles just the way you’d expect it to for an isometric view arcade shooter. There aren’t really any complaints as long as you aren’t the guy who gets stuck as player 2 using a gamepad controller, because you’ll be SoL and instead of a crosshair you will get stuck with the tiniest little light that shines on the wall in the direction you are facing as your point of reference for the general area in which you’ll be firing. This honestly wouldn’t be that bad, when you see the light it works really well, but the problem is that it’s constantly being hidden behind objects in the foreground and you have to blindly fire at enemies while you franticly search for your little light. The game does offer a fairly extensive variety of weapons to choose from, from pistols to assault rifles to flame throwers, they’re all present and accounted for. Each character has their own primary weapon; Lara’s being her pistols and Teco’s being his throwing spears, both of which have unlimited ammunition, all of the other weapons are useable by both characters and their ammunition is monitored by a depleting ammo bar below your health bar that is replenished by the abundant ammo drops located on the map and from enemy drops.

The game tries to shake things up and keep the gameplay from feeling stale by adding various challenges for each level such as reach the end of the level by “X” amount of time, or blow up a certain number of random objects placed throughout the map. Completion of these challenges result in acquiring a unique perk or item that can be applied to your character to greatly aid you in your adventures. An example of the most beneficial perk I came across during my adventures was a perk that became activated if I managed to chain together a large enough kill streak without being injured by any enemies, my gun would then switch over to rapid triple shot mode and allow me to plow through hordes of enemies like a true bonafide bad ♥♥♥. The best part is that all the perks and items you acquire are useable on both characters, so you don’t have to worry about your partner hording the juicy loot.

Overall Lara Croft and the Guardian of Light provides an excellent experience that becomes even that much more enjoyable when played with a friend in co-op. The fast paced action combat is thrilling and there is an abundance of quality puzzles that keeps you engaged and entertained. With the only complaint being minor control issues for player 2, the Guardian of Light is truly a game worth buying and enjoying alongside a friend.

Enjoyable mix of rpg-style skirmishes, platforming & puzzles/traps.Challenging but not punishing.Not a great variety of foes, but each area is interesting & there is some replayability with various challenges (time, loot, etc.).It's a fair buy, especially on sale.

Short Verdict: A great "shoot-and-blast" (how I call "hack-and-slash" games with guns and bombs) adventure game with heavy puzzle elements, designed to be played in co-op mode, but which is also fun to play alone. Apart from Lara Croft and the theme, it's very different from games in Tomb Raider series, but I have to say I enjoyed it even more--and here's a TR fan speaking! Recomended 100%!

Pros:

16 (iirc) fun levels with great and varied atmospheres, enemies and puzzles

Optional objectives add a lot of fun to the game

Lots of weapons, relics and artifacts for you to collect and equip

Gameplay in single and multiplayer modes are considerably different--it's fun in single player, but A LOT more fun in multiplayer

Awesome BGM

Great balance between action, puzzles and exploration

In multiplayer, the 2 characters have very different gameplays and they depend on each other to complete puzzles

Cons:

Online multiplayer lags a lot and crashes from time to time, but it's still playable (should be really awesome in local multiplayer)

This is a top-down puzzle game with a little action/shooting in it. I have not played any single player mode at all, but the co-op element is quite good. Co-op partner shares the same screen, so both players cannot wander too far away from each other.

The puzzles are a little too easy for me, but this makes this game a good casual top-down platformer that can be played without stress.

Movement controls aren't very good, a gamepad with analog stick is highly recommended. Because some platforms are diagonal, using keyboard to navigate is very awkward sometimes.

This game do have some awesome moments. There is a stage where you evade obstacles while dodging bullets to get to the other side before a giant monster get to you. Also there are a few awesome boss fights.

Graphics are not bad. Audio is good. Story plot is negligible. There are a few glitches especially when the connection is bad while playing online co-op, but nothing is too game-breaking. Glitches are easily fixed by reloading a checkpoint or replaying the level.

Replayability is limited. You can only replay the stages a few times to earn all the collectibles or challenges. After all that, there is no point to replay anymore.

100% Achievement is moderately easy.

The DLCs adds a little content into the game, but some challenges can be quite frustrating to complete if you aren't very good in the game.

So, here's a little hidden gem from Eidos/Square Enix: Take one of your best-known franchises, strip off the name, and re-do it as a twin-stick shooter. Do keep the puzzles & non-shooty action segments. Then, for good measure add in a co-op mode where puzzles are re-worked to actually require 2 people to solve. Oh, and make sure the levels are designed for fun.

Despite the genre-shift, and despite being a non-canon spin-off, this game does keep the Tomb Raider spirit, and is pretty solid. Main game isn't too long (I'm close to the end in 6 hrs, and taking my sweet time), but various challenges and such help extend that. (Speed-run and score-mode challenges on the levels in particular).You get equipment upgrades from the challenges as well (any required weapons you will find in the wild though) - the later ones are pretty powerful, and especially the relics can border on being broken - only kept in check by the fact that they'll stop working for a while if you take any damage.

And like with the older Tomb Raider games, blindly rushing in will get you killed more often than not. Better keep an eye out for the various tells & signs, and make sure you time your jumps correctly.

The game does have one annoying bug: It'll just crash if you die frequently enough on the same map.

So much fun and hilarious, but it is better to be played with a partner. Laughed several times when one killed the other unintentionally. The puzzles are intelligent, making us to want the game to last, for us to enjoy more and more.

I just played the first half of the game (7/14 levels)in 1 sitting over 5h casually, The game is quite fun. It deserves to be part of the Tomb Raider franchise even if it's a different style. There are many weapons to choose from like a flamethrower for example. The game is a tiny bit repetitive but the puzzles are fun.

Overall I rate it a strong 8/10. Very good but not out of this world! Get it in a sale or something :)The Osiris game after this is bound to be good too.

A non-stop isometric action-packed game, it is a departure from the Tomb Rider series, but still captures a biy of the spirit of the originals, with puzzles, exploration and narrow jumps. Really fun and intense, co-op is just the icing on the cake.

I clearly remember the day I was so small little child. My father downloaded me a game and I played it like wow I love it ... back than I did everything for 100% I was even in the but of that Tyranosaurus. it was like 7/8 years to past. Now when I sawit on sale for 2 euros I just bougt it and played it again. The SP is cool many types of chalenges and thinks to do. The CO-OP is awesome, Totec is awesome. The multy is awesome. Final boss is great becouse you need to use all abylities you learned trough the game. Was it worth those 2 euros ? Definitely, it made me remember a part of my childhood. Is it worth the 10 euros ? I think it is !! Rating of this game from my side is 8/10 for now. The cons are the little glitches, and the graphics are not the best. But the ingame experience is great and it can kill 10 hours of your free time, and ofcourse more with full loot, +the co-op and MP. At the last, I just want to show my respect to those who made the 7 spider pots jumps :)

Surprisingly Lara Croft and the Guardian of Light is a fully fledged Tomb Raider game.I didn't expect the perspective transition from third person to isometric to be this well done.Do not make the mistake of thinking this is just a casual Diablo-clone spinoff.

Essentially Guardian of Light is closer to an isometric Metroidvania than a Diablo clone. There isn't any loot dropped from enemies, no stats, levels and you do not level your character. Instead you explore tombs and collect power ups for health and ammo while puzzle-platforming.

The game features the same gameplay basics as the triple A positions in the franchise, some things it does even better. The shift to isometric makes navigation and solving environmental puzzles a lot clearer while keeping the challenge on about the same level as the other titles.

Additionally we also have good combat which always felt like an afterthought in the previous Tomb Raider games. The game features a host of weapons and powerups that sufficiently mix it up during these segments.

Of course the game isnt perfect, sometimes it features some strange bugs and level props sometimes obscure the action (there is no see-through effect when Lara is behind something). However i never felt like this diminished the experience and so far did not lead to any frustrations.

It would be truly fantastic if we could get this Tomb Raider concept developed more, made it more open, more Metroidvania.Sadly instead we got an uninspired 3rd person shooter with a lot of gore and hair physics.

When the original Tomb Raider came out I was an instant fan. Following the series I got very sad when the 5th and 6th game got turned into a shooter. Then came the resurrection with the reboot, which was returning to the roots and the two follow-ups. And finally the third reboot made me cry.

Guess what I was thinking about Lara Croft and the Guardian of Light? Right. Just another blasphemy. I was simply ignoring it for a long time. I came back when I was searching for local co-op games on Steam. It was really hard to avoid this game as it is standing quite high in the ranking. Finally with a bitter taste in my mouth I've downloaded the demo, given the second controller to my daughter and started the game. Well, here am I, writing a review about it, with the game in my library.

First of all this game is hard to compare with the experience that was offered by the original TRs. It is an action-puzzle game, but in a completely different way.

I have doubt if I were so excited if I had to play this game in single player, but with two players it is definitely lots of fun. Just to emphasize this I had the impression that the puzzles were really designed for multiplayer, and were degraded later to allow single-player play-through.

+ Action packed game. + Simple enough for the casual player, but the achievements are challenging to cater hardcore players.+ Beautiful setting and presentation.+ Interesting mechanics, such as jumping on spears and using grapples.

- Ammo consumption is generally high, so I used the default but powerful spear 90% of the time, therefore limiting variety.- Annoying time trial challenges near the end.- "Snapping" jumps that can get in the way during said time trial challenges.