Izold

Izold was once a decorated soldier of the Lightbearers. He rose quickly through the ranks thanks to his ferocious fighting style and dogged determination on the battlefield. He had fought every kind of enemy in every kind of engagement, from massive clashes at dawn in cleared fields to nighttime ambushes in lonely mountain passes. His victories were too many for him to keep track of without his various medals and ribbons commemorating different feats of heroism in service to the kingdom. Serving just as well as reminders were his many scars. Every slashing mark had a puncture wound nearby to keep it company, and each one had a story. Izold was tough, and had survived wounds that would have killed most men in short order, but even he had his limits. In an engagement wherein the Lightbearers found themselves helplessly outnumbered, Izold fell for what he thought would be the last time. When he was carted off the battlefield, the healers were baffled at how he still drew breath after leaving so much blood in the soil.

Izold was a valued soldier and had saved a large sum of money from his pay and bonuses. He received the best treatment available from the most skilled surgeons in the realm as well as the divine healing light of the clerics. Still, there was only so much they could do. He would never fight again. At this point he would be more liability than asset. No longer would he march proudly with his his brothers in arms through a liberated city. No longer would he bask in the cheers, the flowers raining down from balconies brushing softly against his gleaming armor. The nights around the campfires, ale flowing freely as the men sang in joy for the day’s victory, were likewise only to be a memory now.\n\n He took to the bottle, quickly squandering what remained of his savings and gradually transitioning from beloved hero to belligerent drunk. The drinks that had been given freely and with good cheer were now handed over begrudgingly. He hated the sight of himself. Changed. Broken. When he finally stopped coming around his usual haunts- the seedier inns and pubs- it was assumed he had suffered the usual drunkard’s fate. A few people asked after him, but the only response they ever received was to go check the alleys if they wanted to find Izold or what was left of him.

As it happened, he had taken a very different path. Summoning the last of his will, he packed what few necessities he owned and hobbled out of the city. He knew that he was headed toward his death, but if he had to go, it wouldn’t be in a drunken stupor behind a pub somewhere. He would die with the wide world ahead of him. He set off on the long journey to the Bantus wastelands that surround King’s Manse, a dark place inhabited by foul creatures, former seat of the Fallen King.\n\n Upon crossing into the foreboding realm, he could feel the eyes on him. He would have one more good and noble fight, and then he could rest at last. If nothing else he would regain some small spark of dignity in death. It was much to his surprise when he was approached peacefully by a twisted creature that offered him a deal. He could regain his former strength and glory, but he would serve a different master. Izold thought of the past years of his life. The scowls, the derision, the pain, and his mind was made up.The creature led him to its master. Izold was bewildered at the strangeness of the place the man kept. Arrays of peculiar devices circled a heavy operating table and vats of glowing serums lined the walls. Still, he would not balk.

When Izold awakened, he didn’t recognize the body he was in as his own. He lashed out in fear and was shocked at the strength he now possessed, perhaps even greater than before. He examined his body. Stitches and rivets connected limbs he had never seen. Pieces of him had been melded with armor plating or replaced entirely by hard steel. He was told by Silas, his savior, that the chemical mixture stored in his vials would increase his speed and fury in battle. For the first time in years, Izold felt joy. For the first time in years, he felt gratitude.

A weapon built with the prime purpose of impaling its victims, it contains a powerful chemical agent that is capable of turning the gentlest of souls into unbridled killing machines.

Skill: Lethal Dose

When Izold uses “Toxic Transfusion” he will also receive the effects of his “Hypodermic Healing” ability.

[+10 Unlocks] The damage Izold receives is reduced by 30% for 15 seconds when any enemies are slain while Izold is using his “Toxic Transfusion” ability.[+20 Unlocks] The damage Izold receives is reduced by 50% for 15 seconds when any enemies are slain while Izold is using his “Toxic Transfusion” ability.[+30 Unlocks] Izold cannot be controlled while using his “Toxic Transfusion” ability.

When Izold’s health is greater than 30% he will use his Noxious Gas ability, dealing damage equal to 3% of his own health as damage to nearby enemies. Noxious Gas also causes Izold to receive damage equal to 1% of his own health as damage.

I can ascend Izold (i have 1 L+ and 2 E+)… but i’m struggling doing it because is rated only B (Consider that i’m near to late game, champ at 220-240 and yellow signature items)… for now he survive vs ascended and mythic people, and his signature item at +30 seems soo strong, so why he’s rated only B? My big problem is that if i upgrade him I probably delay the ascension of Baden (for now 1 L+ and 1 E+) and i won’t do that for a champion that fall down soon (i’ve foddlers for only one ascension).… Read more »

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Coffeemonster

6 months ago

I’d personally rate him higher than a B for early and mid-game. If you’re rolling with a Graveborn team he’s excellent. He’s frequently one of the last guys standing on my team and a top damage dealer (along with Shemira). His proximity stun and knock back are both fairly effective. You can focus your gear selection on maximizing his HP since just about all of his abilities scale with HP (leg+ boots are a must have). He needs people to beat on him to maximize his capabilities, but late game, he should be a load to bring down, especially with… Read more »

Just to add to this, he’s stunning your opponents for 50% of the fight if his health is over 30%. His proximity stun covers 3 seconds out of every 6. That’s a lot of damage reduction and “breather time” for your team. His noxious blast is very effective if he can sustain a knock back into the back-line of your opponent (e.g. anyone who can’t knock him back and push the line back to the center of the fight when he punts them). He’ll stun 2 back-line and one front line for half the fight. He disrupts Shemira front-line tanks… Read more »

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Arcorange

6 months ago

I’m not sure how he’s going to scale into the mid-late game, but at level 68 and stage 5-16 he is absolutely tearing through everything.