1. Brawler's Cunning - allows to ignore the requirement of 13 Int for combat feats (i.e. Combat Expertise, Improved Maneuver feats, and so on). Is there any way to code this other than to a) modify each feat that has a 13 Int requirement to have a 13 Int or Brawler requirement; or b) create Brawler-specific versions of those feats?

2. Maneuver Training - this works as a Fighter's Weapon Training but for Maneuvers, and it's simply beyond my paygrade. I have no clue of the inner workings of the Fighter version, so I am not confident enough to try my own version.

But not to worry, I'll code in these four easy archetypes and then keep tinkering around to try to get point 2 working.

Paul, what he meant to say is the changes he has are pushed to his remote repo, but he didn't send a PR to the pcgen repo. Fancy Jargon-fu.

DS - Your only slip up was commits are a SVN term to describe pushing. Git Commit is saving a snapshot on your local device. Push is going to your remote repo. You are well on your way to mastering the way of GIT.

Not completed:* Any Archetype of Investigator or after* Killswitch TYPEs and PREreq TYPEs are not in place at all* None of the abilities do anything except display the text

If anyone is interested in assisting, I have a few different jobs available.1) Set up the proper ability call in the archetypes w/ preclass2) Set up the proper killswitch TYPEs3) Set up the proper prereq types

If folks want to give the latest changes a spin, an alpha tester is always appreciated. Blood Rage powers are ready to be tested, as is the Cavalier Order. Crossblooded Rager has been ready and waiting for a good test.