NewportByChrysler

I'm completely aware of the huge amount of objects/textures/models being shared between the Manhunt series and the GTA series, I just posted this because it's the authentic beta BlistaC. Can someone please rip it and put it in VC?

Dylan2112

I'm completely aware of the huge amount of objects/textures/models being shared between the Manhunt series and the GTA series, I just posted this because it's the authentic beta BlistaC. Can someone please rip it and put it in VC?

I could take a look at it. Did you get the files yourself or is this a screen you found somewhere else?

NewportByChrysler

I'm completely aware of the huge amount of objects/textures/models being shared between the Manhunt series and the GTA series, I just posted this because it's the authentic beta BlistaC. Can someone please rip it and put it in VC?

I could take a look at it. Did you get the files yourself or is this a screen you found somewhere else?

I'm completely aware of the huge amount of objects/textures/models being shared between the Manhunt series and the GTA series, I just posted this because it's the authentic beta BlistaC. Can someone please rip it and put it in VC?

I could take a look at it. Did you get the files yourself or is this a screen you found somewhere else?

Screens I found on a Manhunt wiki.

I have a max file with the police car, Blista Compact, truck, and SWAT van that I managed to extract.

I've decided to include the textures and dff from which I extracted them from in-case you need anything. The way Manhunt works is every model needed for a certain scene (save some global files) are kept in one DFF as a chunk, with 100(?) chunks in each DFF. I usually import five at a time then delete what I don't need.

I'm completely aware of the huge amount of objects/textures/models being shared between the Manhunt series and the GTA series, I just posted this because it's the authentic beta BlistaC. Can someone please rip it and put it in VC?

I could take a look at it. Did you get the files yourself or is this a screen you found somewhere else?

Screens I found on a Manhunt wiki.

I have a max file with the police car, Blista Compact, truck, and SWAT van that I managed to extract.

I've decided to include the textures and dff from which I extracted them from in-case you need anything. The way Manhunt works is every model needed for a certain scene (save some global files) are kept in one DFF as a chunk, with 100(?) chunks in each DFF. I usually import five at a time then delete what I don't need.

Andreaz1

I had the exact same error, I thought I was doing something wrong. The .dff can be opened in Zmodeler but I couldn't find anything useful in it. There also didn't seem to be any textures for the Blista in the .txd. There was textures for other cars, but not this one, as far as I could see.

Mr. Jago

I'm trying to but I'm getting stuck in the import process. The .max file and the dff come up with errors for some reason.

Might be because I'm running Max 2011. In any case, Kam's scripts seems to be able to import Manhunt dffs for me. The "error" is probably because the model uses chunks which you need to select manually, and the textures for the beta Blista are marked as "86civic" or something like that.

NewportByChrysler

I'm trying to but I'm getting stuck in the import process. The .max file and the dff come up with errors for some reason.

Might be because I'm running Max 2011. In any case, Kam's scripts seems to be able to import Manhunt dffs for me. The "error" is probably because the model uses chunks which you need to select manually, and the textures for the beta Blista are marked as "86civic" or something like that.

I'm trying to but I'm getting stuck in the import process. The .max file and the dff come up with errors for some reason.

Might be because I'm running Max 2011. In any case, Kam's scripts seems to be able to import Manhunt dffs for me. The "error" is probably because the model uses chunks which you need to select manually, and the textures for the beta Blista are marked as "86civic" or something like that.

Mr. Jago

To be honest I doubt there's even a real difference in geometry, it could probably work just as well as a texture mod or UV map edit of the original model. It IS a little bigger than the final model, though I don't know if it really was a bigger car originally or if that's just Manhunt's scale.

Andreaz1

Things to do: A lot. But I have at least managed to split the whole bodywork into its individual parts now.

And I've also broken my Vice City quite badly so I haven't tested in a long time to see how it looks in game yet. Probably just as bad as the last picture I posted as I can't get the materials working for some reason.

Andreaz1

Thank you I haven't come to the windows yet as I haven't looked through the .txd file for some textures that I am missing, like the window ones. (Not to mention I then have to set up that matrial as well... alphas scare me ) Also the damaged part textures and the spec texture, which I have a feeling could be why I can't get the material working properly.

If they aren't included in the .txd I will use the ones from the finished Blista Compact in Vice City.

Haven't you done anything on it? I thought you were going to finish this before I could blink as I'm such a newbie to modding

And also, thought I'd show you that quite a fundamental part of the car is missing, although it goes surprisingly well without it

Dylan2112

Thank you I haven't come to the windows yet as I haven't looked through the .txd file for some textures that I am missing, like the window ones. (Not to mention I then have to set up that matrial as well... alphas scare me ) Also the damaged part textures and the spec texture, which I have a feeling could be why I can't get the material working properly.

If they aren't included in the .txd I will use the ones from the finished Blista Compact in Vice City.

Haven't you done anything on it? I thought you were going to finish this before I could blink as I'm such a newbie to modding

Well with the crackedglass textures you will either need to remap it or just recycle the final vice city ones, but only if they fit the beta model. Also the engine could probably be taken from the final one also, and if it doesn't quite fit, you can move some of the polys around to stretch them to fit. I'm not sure what else you would need to do besides remodeling the whole engine but i doubt you want to do that.