Yea, your rails are off, You want to use the wider one, with the overlay that looks like the ties. The ones you have are used for the mine carts... I did the same thing on my first (didn't go anywhere) map...

Alpha 2 update
- fixed the HORRIBLE color correction mistake
- slight improvements with the general feel of the map, including snow, lights and a tiny bit of other detailing
- added a quick introduction video: http://www.youtube.com/watch?v=iTb67CLw_UM

would like to apologize for the riddiculous color correction in previous version to whoever tested the map on their machine.

The lights are really bright, makes RED spawn look orange. The area outside of the hangars seems a bit large and open whereas the points are really cramped. In particular, the 'entrance' to the mid point between the two trains was a bit difficult to get through without looking where to go.

I think the points are way too close to each other with too much open space in between them. In a 5 CP push, the battle goes back and forth a lot. This map is so small the battle shifts very little, so the play area stays the same for a long time. So the map gets boring very quickly.

Apart from that, watch out with HDR. Some areas like spawn were way too bright for comfort.

I think the points are way too close to each other with too much open space in between them. In a 5 CP push, the battle goes back and forth a lot. This map is so small the battle shifts very little, so the play area stays the same for a long time. So the map gets boring very quickly.

Apart from that, watch out with HDR. Some areas like spawn were way too bright for comfort.

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1. Trying to tune that for my own layout idea, it had to fail on first try
2. Yep, and a difficult for me task, my old monitor surely displays stuff way different than LCDs (which probably everyone has now)

-Some people complained about FPS. You should start thinking about optimization even it is alpha.

Click to expand...

Probably overdid it with the env_sprites, every light had it. Otherwise no ideas, while map is practically 1 zone it should still work out alright (like for an instance koth_harvest) with 24 players in it. (my problem is still lack of knowledge what stuff is particularly expensive and what isn't)