First off great software. I had to reinstall from scratch and am running into a huge issue. New Java,.82 release of dbgl, I added about 5k games and around there now when I open the software it crashes. I see that Java Binary stops responding and I can only restart the application again. I had this running fine from my USB drive earlier but now it no longer will work once I start adding lots and lots of games.

The games in question are Secret Agent by Apogee, and Wizardry 6 by Sir Tech. They will load, however, irrespective of what options I select in DBGL, they will not run the actual game in a window other than the default tiny size. Both have a text mode window that loads first, which is in the larger window size. Secret Agent just says 'Decompressing graphics files" while Wizardry 6 just flashes. Those windows close, and a new tiny one opens with the game after.

DOSBox.conf has a forced scaler2x, 1280x960 windowed resolution, and when loading the games directly through the exe, they load the game windows correctly, in the larger resolution. Only when loading the games through DBGL do they not load the correct resolution for the game window.

DBGL is .82, DOSBox is .74, running in Linux Mint 18.2. All other games will load flawlessly through DBGL, at least that I've tested. These are the only two that I have that seem to load a second window with the actual game after initializing the graphics. I have tested every scaler in the options list, as well as opengl, openglnb, and overlay for the renderer. Checking the option to force scaling has no impact, as does aspect correcting or double buffering.

It's strange, as it should, even if the profile settings in DBGL were lost on the creation of the new window, use the default dosbox.conf settings, which it doesn't.

*EDIT* After testing, setting Secret Agent to svga_s3, CPU to auto, and window resolution to original, it finally forced scaling on it. This is different from every other game, where I just set a window resolution and am done, but that's fine. Leaving this up in case others have the same issue.

jtalbot wrote:First off great software. I had to reinstall from scratch and am running into a huge issue. New Java,.82 release of dbgl, I added about 5k games and around there now when I open the software it crashes. I see that Java Binary stops responding and I can only restart the application again. I had this running fine from my USB drive earlier but now it no longer will work once I start adding lots and lots of games.

Sorry to hear you're experiencing lock-ups. How did you 'add' the 5000 games, did you use the built in importer? Also, I've seen multiple USB drives behaving erratically in that they may intermittently disconnect and immediately reconnect. This will cause problems with DBGL because it wants to keep a connection to the database open at all times, resulting in a lock-up when disconnecting the drive it's stored on. So please try running DBGL on a normal hdd/sdd and check if that fixes your problem.Finally, you can try running DBGL using dbglcons.cmd so that you will be able to see any errors (stacktraces) as they occur.

Correct, just enable it in File->Preferences->Web Information Archives (Choose cover-art, Choose screenshots). If you set a value in the boxes 'Max. amount of cover-art images to save when multi-editing' and 'Max. amount of screen images to save when multi-editing', you can even select multiple profiles in DBGL's profile-list and have DBGL crawl and fetch them all in one go (this might take a while though).

Launching DBGL using 64-Bit VM 10.0.1 on Linux v4.15.0-20-genericamd64, HSQL Database Engine 1.8.1.3WARNING: An illegal reflective access operation has occurredWARNING: Illegal reflective access by org.dbgl.gui.Launcher (file:/home/shaunbr/bin/dbgl.jar) to method java.net.URLClassLoader.addURL(java.net.URL)WARNING: Please consider reporting this to the maintainers of org.dbgl.gui.LauncherWARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operationsWARNING: All illegal access operations will be denied in a future releasejava.lang.IllegalArgumentException: object is not an instance of declaring class at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.base/java.lang.reflect.Method.invoke(Method.java:564) at org.dbgl.gui.Launcher.loadSWT(Unknown Source) at org.dbgl.gui.Launcher.main(Unknown Source)Exception in thread "main" java.lang.NoClassDefFoundError: org/eclipse/swt/SWT at org.dbgl.gui.Launcher.main(Unknown Source)Caused by: java.lang.ClassNotFoundException: org.eclipse.swt.SWT at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:582) at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:190) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:499) ... 1 more

I commented out the original line by prefixing it with # just to keep it around for reference, and then added a new line that calls the openjdk8 java bin directly. If your distro installs openjdk8 somewhere else, you'll need to figure out where its binary is, but that is the location for Ubuntu 18.04-based distros.

I also had to install the libsdl-sound1.2 and libsdl-net1.2 libraries (sudo apt intsall libsdl-sound1.2 libsdl-net1.2 openjdk-8-jre will install all you need).

Since yesterday I didnt receive any information about my games from Mobygames (HTTP Error 503), TheGamedDB and Pouet.net. All request are ending with errors. I´ve tested the search with many popular games, none is working. The Websearch in a browser is working fine.

Got test build 0.82a ready with some quick improvements:* Added support for DOSBox-0.74-2 and include that version in the DBGL Windows distribution;* Implemented temporary workaround for TheGamesDb API changes (using their legacy api);