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i just got my Dedicated server running but i cant get it to run the mission i made and this is my first time trying to get it running on a dedicated server box instead of my computer =/ i have no clue what im doing rong lol

My server.cqf

//

// server.cfg

//

// comments are written with "//" in front of them.

// GLOBAL SETTINGS

hostname = "Triggerhappy's ACE Domi Lingor"; // The name of the server that shall be displayed in the public server list

password = ""; // Password for joining, eg connecting to the server

passwordAdmin = "***********"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'

For a start you have -port=2302 listed twice, and second one has invalid switch ( -port=2302- ), and -netlog should go at the end of the line, before mods.

Also why so many addons? Some of them might not be compatible with each others, so if your mission is not requiring them all try with less. Try starting server without any addons and then start some vanilla mission. Also post your rpt so we can see what might be wrong. And please use [code tags or we might miss some formatting problem. Post your full server.cfg, arma2oa.cfg and server.arma2oa.profile

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Okay so i fixed to command line and took the mods out but i still cant start any mission that did not come with arma.

Server cfg

//
// server.cfg
//
// comments are written with "//" in front of them.
// GLOBAL SETTINGS
hostname = "Triggerhappy's ACE Domi Lingor"; // The name of the server that shall be displayed in the public server list
password = ""; // Password for joining, eg connecting to the server
passwordAdmin = "*******"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
//reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("Welcome to Triggerhappy's ACE Domi Lingor have fun and blow shit up! ")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"", "",
"Welcome to Triggerhappy's ACE Domi Lingor server, have fun and blow shit up!",
};
motdInterval = 5; // Time interval (in seconds) between each message
// JOINING RULES
checkfiles[] = {}; // Outdated.
maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 0; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
//requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 1; // If set to 1, Voice over Net will not be available
vonCodecQuality = 0; // Quality from 1 to 10
persistent = 1; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 0; // Server to use BattlEye system
// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //
//regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature
// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "ban (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
};

and this was the latest entry for the Sever RPT when i tried launching the KSK takistan domi, whats weird is that it's saying its missing addons but my friends and i can join it and play it fine if i host it through my game and we never had to get any mods or any thing to run it.

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// JOINING RULES
checkfiles[] = {}; <--[b]you have nothing here, remove it[/b] // Outdated.
maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 0; <--[b]make it 1 or remove the code[/b] // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 0; <--[b]make it 1[/b] // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
equalModRequired = 0; <--[b]make it 1 as your running mods[/b] // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
//requiredBuild = 12345 <--[b]this wont work you need to have an actual build number here[/b] // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 1; // If set to 1, Voice over Net will not be available
vonCodecQuality = 0; // Quality from 1 to 10
persistent = 1; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 0; <--[b]your server is hacker, and cheater friendly, unless you have it locked with a passord[/b] // Server to use BattlEye system
// SCRIPTING ISSUES <--[b]you have nothing setup in this section, remove it[/b]
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //
//regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature
// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "ban (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
};

you dont need to post your arma2oa.profile as that is personal server preferences for how you like to play,

that wont effect server performance or whether a mod works, or a mission works, or if you get kicked. the server.cfg is what determines

what the server does as well as the command line.

If the command line is correct but you dont have the files int he FTP that the command line is loading then those files dont get loaded.

whats weird is that it's saying its missing addons but my friends and i can join it and play it fine if i host it through

my game and we never had to get any mods or any thing to run it.

Mission requires those files to be on the server whether you have them (client) or not, server rpt is telling you what the server needs which im sure you know that.

But overall if you can join and play with np, then what is the actual problem your having?

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Okay so i fixed to command line and took the mods out but i still cant start any mission that did not come with arma.

and this was the latest entry for the Sever RPT when i tried launching the KSK takistan domi, whats weird is that it's saying its missing addons but my friends and i can join it and play it fine if i host it through my game and we never had to get any mods or any thing to run it.

Note the red and bold lines there. Thats telling me that you're launching Combined Operations server, and that you're trying to run actual CO mission, but youre joining server with OA only. Either your CO is not configured properly ( combined arma2 and OA ) or you're not launching it and trying to play with OA only.

Also dont forget that if you want to run somebody's mission, make sure you read its instructions on what is it dependent on and what addons it requires. Most of Domination dont require any addons, but if you're going to run Domination Lingor ( Island ) then you will need @Lingor and all addons lingor requires. If its ACE then you will need @cba @cba_a2 @cba_oa @ace @acex @acex_usnavy @acex_ru ...etc sometimes more. It snot that simple but once youre into it goes easy.

Edited June 25, 2012 by _MaSSive

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The actual problem im having is im trying to get a dedicated server going so i can run it on its own box so my friends and i can have a persistent mission going so when we want to we can all jump on any time and they don't have to wait for me to get on and host the game from my computer or have to worry about me having to restart the server if i wanted to play a different class,

also with it being on its own box it will have more resources to use instead of using whats ever left on my computer that is also running the game,skype,xfire,fraps,ect.

but any way ive finally made some progress i found out about tophe's arma 2 dedicated server tool and i finally got my unedited Takistan domi to run as a dedicated server so now i can i can edit it and run mods and hope it keeps working then finally try and get my lingor domi running.

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Hi and sorry to resurrect this old topic but i'm having the exact same issue since yesterday. i can totally launch mission if i host it personally but if i use the dedicated server it just won't load. here is my server.rpt log:

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Hi and sorry to resurrect this old topic but i'm having the exact same issue since yesterday. i can totally launch mission if i host it personally but if i use the dedicated server it just won't load. here is my server.rpt log:

What am i missing? i just can't understand why it would stop working so suddenly. Another thing i strangely have the dedicated server twice in my lan list , is it related?

are you running the dedicated server twice by accident? - check task manager