Advanced Tinkered Golems?

Stratics Veteran

Anyone been able to use these on TC yet? If so, are they any good?
I remember when tinkered Golems first came out, they were bad ass. They were virtually immune to magic (high Resist skill), and were able to do Colossal Blow. They were awesome for clearing out the Lich Fields near Yew, or for sicking them on people at the Brit Gate (Mages and Warriors had a hell of a time fighting against them, only Archers did well). The only downside to them was that you were linked to them. When they took damage, their owner would take Mana damage, and if you ran out of Mana, you'd start taking Health damage as well.
I made a thread awhile back about improving tinkered Golems, http://stratics.com/community/threads/sa-golem-suggestion.139930/

Stratics Veteran

Anyone been able to use these on TC yet? If so, are they any good?
I remember when tinkered Golems first came out, they were bad ass. They were virtually immune to magic (high Resist skill), and were able to do Colossal Blow. They were awesome for clearing out the Lich Fields near Yew, or for sicking them on people at the Brit Gate (Mages and Warriors had a hell of a time fighting against them, only Archers did well). The only downside to them was that you were linked to them. When they took damage, their owner would take Mana damage, and if you ran out of Mana, you'd start taking Health damage as well.
I made a thread awhile back about improving tinkered Golems, http://stratics.com/community/threads/sa-golem-suggestion.139930/

Click to expand...

You are "Linked" to the new Golems, just as they were then they first came out.

You are "Linked" to the new Golems, just as they were then they first came out.

Click to expand...

I didn't see any evidence of this linkage when I used one on Sunday, Covenant, when I took it around to kill various things in Ter Mur. Have you tried using yours again in the last day or two, or maybe a newly created one, to see if the results match what happened when you posted about the linkage late last week?

I just took the golem out again on TC1 and used it to kill a lowland boura (and a plain old mongbat). It was a very slow fight, but I was still only able to heal the golem two times during the fight because of the timer on healing it with the tinker repair ability. Each heal restored about 85-90 hit points. As you can see from the screen shot below, if I hadn't been able to do those two heals, the golem would have been destroyed, as it only had about 155 hit points when the boura finally succumbed.

I just don't see these golems being all that useful. The timer between heals is far too long.

They don't bond so you have to gate them or walk them everywhere.

When the golem is damaged, it walks very slowly, so trying to save one by running away because you can't get off a quick gate spell isn't going to be a viable tactic. You could recall and log out quickly to get it out of danger, but I consider that a pretty lame way to save a pet. And if you think you'll just stand around and wait for the hit points to regenerate without tinker-repair-healing, think again. It's taken 15 minutes for the one I have in that screen shot to naturally regenerate 300 hit points so that it's back to about 80% health.

Also, if you have claim one of these, take it out and use it and it gets clobbered, you're done for the day as you can't claim another one for another 24 hours. And you can't claim a couple over the space of a few days and stuff the extras in the stable as backup because you can't make another one if you already have one. And you can't transfer your extras to another character to hold either.

These golems really aren't a very practical pet, in my opinion, other than for really piddly stuff. I suspect most people will claim the reward primarily to get the table for decorating.

i see your point, i have not yet myself tried out the new things on TC1 apart from a tiger of course But i have not been out killing with a golem as of yet and reading this thread makes me feel i dont want to go out with a golem, they seem to me like a waste of space? Unless they are good with the Gargoyles from the Pickaxes? But again you would have to gate it everywhere and i dont have tinkering on my miner? so how would that be of any use? keep the updates mate ill keep checking this thread, enjoying reading about it but at the same time frustrating that they are not really usfull for anything.... Thanks mate

Stratics Veteran

I didn't see any evidence of this linkage when I used one on Sunday, Covenant, when I took it around to kill various things in Ter Mur. Have you tried using yours again in the last day or two, or maybe a newly created one, to see if the results match what happened when you posted about the linkage late last week?

Click to expand...

I just checked, they're still linked to the controller however, You lose mana before you lose any HP while the golem is taking damage, if you have a decent MR suit, or med/focus etc, you may not notice the mana going down at all. I tested it in a newbie suit (the one you start with when you choose the pre-made "warrior" template).

I sent the golem after a Meer Captain in Sacrifice ilshenar, each time the meer hit my Golem, I'd lose 2-3 mana per hit.

Meer Eternal's life drain kills me (while I'm out of range of the life drain attack) if the golem lives through it.

Stratics Veteran

Unfortunately, not even a crafter/gatherer would find use in these, since the Golems take up 3 Control Slots, and crafters usually run with Giant/Fire Beetles, which are also 3 Control Slots. Hell, even a Tinkered Vollem ends up being more powerful than one of these new Golems when trained, and the bondable Vollems most definately are, considering they can bond and be healed by magic.

thats exactly what i did.
i use to use golems on my miners and lumberjacks for years and years until they killed them with the tinker timer and the nerf to golems.

then when Vollems came out i went on a spending spree and picked up 2 for every miner and lumberjack i have.
then invested the time to train them all up to GM in all their skills.

its a shame, would be nice to have a mechanical golem with my miner again and be able to heal him with my tinkering skill (faster then the 30 second timer which makes it useless as they die before you can heal them again).

ah well.
we told them what needed to be fixed before they pushed the publish.

Stratics Veteran

For those that think that non tamers shouldn't be able to own semi-powerful/useful pets, take a look at the Iron Beetle and bondable Vollem. The Iron Beetle is very similar to the new GM Tinker Golems in terms of power, but is bondable and can be healed through magic/Vet. He takes up 4 Control Slots, it takes skill to tame him, but anyone with SA can own/control one. The bondable Vollem is the equivalent to a Nightmare (just without the Firebreath), does not require any Taming/Lore whatsoever, and can be healed through magic/Vet.
It's not far stretched to think that the new Golems, which not only require GM Tinkering to get the best version, but also a Vet Reward choice, should be useful. However, in actuality, they really aren't.

Stratics Veteran

Timer has always been there. Don't tell anyone, secret. Sshhhhhhhhh. When the tinkering BoDs come out they will have Golem refienments for rewards. Rare BoD rewards of bonus abilities or metal tinting deeds.

Stratics Veteran

...The bondable Vollem is the equivalent to a Nightmare (just without the Firebreath), does not require any Taming/Lore whatsoever, and can be healed through magic/Vet.

Click to expand...

Actually the bondable vollem do have a firebreath like a nightmare, so in all categories, the vollem win over the golem, if they release that vet reward golem like it is right now, its gonna be a real vet reward fail

Timer has always been there. Don't tell anyone, secret. Sshhhhhhhhh. When the tinkering BoDs come out they will have Golem refienments for rewards. Rare BoD rewards of bonus abilities or metal tinting deeds.

Click to expand...

actually it hasnt.
the timer was put in to combat the golem training.
back in the days you could tink heal your golem every second if you wanted too.

Stratics Veteran

actually it hasnt.
the timer was put in to combat the golem training.
back in the days you could tink heal your golem every second if you wanted too.

Click to expand...

At their release I gathered enough parts to make two. Took my crafter out with a bodyguard/killer to kill giant serps to fill spine BoDs in the field. Couldn't keep one alive vs a giant serp. Blade Spirit for the rest of the hunt after the second died. "Wait to use another skill"had been there as soon as the day after their release. As far as training, a Quagmire also has 100% poison resist. Sshhhh. Secret. AFK trainers need not apply.

Stratics is the oldest continually running MMORPG Fansite on the Internet. Founded in 1997 Stratics has served the Ultima Online Community for 18 years. We strive to provide the most complete social experience for Ultima Online players.