As of version 2.0.0 the SENDER_ID parameter has been removed at install time. Instead you put your google-services.json (Android) and/or GoogleService-Info.plist in the root folder of your project and then add the following lines into your config.xml.

In the platform tag for Android add the following resource-file tag if you are using cordova-android 7.0 or greater:

Note: if you are using an IDE to like Eclipse, Xamarin, etc. then the Android SDK installed by those tools may not be the same version as the one used by the Cordova/PhoneGap CLI while building. Please make sure your command line tooling is up to date with the software versions above. An easy way to make sure you up to date is to run the following command:

android update sdk --no-ui --filter "extra"

Co-existing with Facebook Plugin

There are a number of Cordova Facebook Plugins available but the one that we recommend is Jeduan's fork of the original Wizcorp plugin. It is setup to use Gradle/Maven and the latest Facebook SDK properly.

Multidex

If you have an issue compiling the app and you're getting an error similar to this (com.android.dex.DexException: Multiple dex files define):

UNEXPECTED TOP-LEVEL EXCEPTION:
com.android.dex.DexException: Multiple dex files define Landroid/support/annotation/AnimRes;
at com.android.dx.merge.DexMerger.readSortableTypes(DexMerger.java:596)
at com.android.dx.merge.DexMerger.getSortedTypes(DexMerger.java:554)
at com.android.dx.merge.DexMerger.mergeClassDefs(DexMerger.java:535)
at com.android.dx.merge.DexMerger.mergeDexes(DexMerger.java:171)
at com.android.dx.merge.DexMerger.merge(DexMerger.java:189)
at com.android.dx.command.dexer.Main.mergeLibraryDexBuffers(Main.java:502)
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:334)
at com.android.dx.command.dexer.Main.run(Main.java:277)
at com.android.dx.command.dexer.Main.main(Main.java:245)
at com.android.dx.command.Main.main(Main.java:106)

Then at least one other plugin you have installed is using an outdated way to declare dependencies such as android-support or play-services-gcm.
This causes gradle to fail, and you'll need to identify which plugin is causing it and request an update to the plugin author, so that it uses the proper way to declare dependencies for cordova.
See this for the reference on the cordova plugin specification, it'll be usefull to mention it when creating an issue or requesting that plugin to be updated.

Common plugins to suffer from this outdated dependency management are plugins related to facebook, google+, notifications, crosswalk and google maps.

More than one library with package name 'com.google.android.gms'

When some other packages include cordova-google-play-services as a dependency, such as is the case with the cordova-admob and cordova-plugin-analytics plugins, it is impossible to also add the phonegap-plugin-push, for the following error will rise during the build process:

:processDebugResources FAILED
FAILURE: Build failed with an exception.
What went wrong: Execution failed for task ':processDebugResources'. > Error: more than one library with package name 'com.google.android.gms'

Those plugins should be using gradle to include the Google Play Services package but instead they include the play services jar directly or via a plugin dependency. So all of that is bad news. These plugins should be updated to use gradle. Please raise issues on those plugins as the change is not hard to make.

In fact there is a PR open to do just that appfeel/analytics-google#11 for cordova-plugin-analytics. You should bug the team at appfeel to merge that PR.

Alternatively, switch to another plugin that provides the same functionality but uses gradle:

Browser details

Browser quirks

For the time being push support on the browser will only work using the PhoneGap push server.

When you run phonegap serve to test browser push point your browser at http://localhost:3000. The browser push implementation uses the W3C Push Spec's implementation which relies on ServiceWorkers and ServiceWorkers can only be accessed via the https protocol or via http://localhost. Pointing your browser at localhost will be the easiest way to test.

Browser Support

Chrome 49+
Firefox 46+

iOS details

Xcode

Xcode version 8.0 or greater is required for building this plugin.

Bitcode

If you are running into a problem where the linker is complaining about bit code. For instance:

ld: '<file.o>' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)

If you are installing this plugin using npm, and you are using version 6.1.0 or greater of the cordova-cli, it will automatically download the right version of this plugin for both your platform and cli.

If you are on a cordova-cli version less than 6.1.0, you will either have to upgrade your cordova-cli version, or install the plugin explicitly:

i.e.

cordova plugin add phonegap-plugin-push@1.8.1

If you are installing this plugin using a local file reference or a git url, you will have to specify the version of this plugin explicitly (see above) if you don't fulfill the cordova-cli and cordova-ios requirements.

Common CocoaPod Installation issues

If you are attempting to install this plugin and you run into this error:

Please run the command pod repo update and re-install the plugin. You would only run pod repo update if you have the specs-repo already cloned on your machine through pod setup.

CocoaPod Disk Space

Running pod setup can take over 1 GB of disk space and that can take quite some time to download over a slow internet connection. If you are having issues with disk space/network try this neat hack from @VinceOPS.

Library not found for -lPods-Appname

Then you are opening the .xcodeproj file when you should be opening the .xcworkspace file.

Library not found for -lGoogleToolboxForMac

Trying to build for iOS using the latest cocoapods (1.2.1) but failed with the following error (from terminal running cordova build ios):

ld: library not found for -lGoogleToolboxForMac

Workarounds are to add the platform first and install the plugins later, or to manually run pod install on projectName/platforms/ios.

Another workaround is to go to build phases in your project at Link Binary Libraries and add libPods-PROJECTNAME.a and libGoogleToolboxForMac.a

Module FirebaseInstanceID not found

If you run into an error like:

module FirebaseInstanceID not found

You may be running into a bug in cordova-ios. The current workaround is to run pod install manually.

cd platforms/ios
pod install

Additional Resources

The push plugin enables you to play sounds and display different icons during push (Android only). These additional resources need to be added to your projects platforms directory in order for them to be included into your final application binary.

You can now use the resource-file tag to deliver the image and sound files to your application. For example if you wanted to include an extra image file for only your Android build you would add the resource-file tag to your android platform tag: