Salutations for you all. This is my first contribution for the OpenTTD community. For a while I wished to play OpenTTD in a very specific way, which includes starting veeeery early, as early as 1690. Modifying existing NewGRFs appeared to be the best first step on learning how to make NewGRF.

I present here the Early Mod pack: Total Town Replacement Set, Swedish Houses and Town and Industry - UK Houses town houses modifications. I have changed the introduction date of several buildings, making each set suitable to start in year 1700, 1650 and 1000, respectively. These three combined produce very nice looking cities, towns and villages.

Also, I have changed the population of several buildings to make more sense, allowing for smaller towns in the beginning of the game and delaying the giant metropolis in the XIX century.

I've found that these houses repeat themselves only at the outer town zones, after the town grows enough to get a fourth zone. If I disable swedish houses, then a lot of the TTRS banks take the red houses place. I'll take a look on town zone definition for these buildings.

EDIT

Zone 1 seems to be the real bugger. Only a few houses of each set are allocated to that zone. On the example of swedish houses, only the red house with dark roof is available before 1920, because all the others have garages (people didn't have garages to keep their horses in the 1800s AFAIK). Tried NekoMaster's idea by enabling the sets to keep the original houses and very little difference was perceived.

What I saw on the NFO code was that property 13 on action 00 (which defines the houses) has the job of assigning town zone. For example, the red spamming house has the following line for availability mask:

Well if anything, the fact that anything works is nice because when playing with industry sets before 1930 it wasn't really possible to deliver town cargos to buildings because the OpenTTD buildings don't support that.

Maybe someone should make a mod that gives new cargo support to all of the default buildings so industry mods dont need to compensate for a lack of buildings that accept cargos with the default buildings.

Would it be possible to modify UK TaI to not replace the original houses, or for you to update the Urban Renewal Set?

_________________Licenses for my work...You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.

TaI is the only one without a "Keep original houses" parameter among the three, so in theory it would be possible. Although, creating it in NFO tastes bitter to me . I would rather, if authorised, recreate all sets in one giant NML, or three NMLs. I won't be making heavy modifications on these three because I have NotRoadType Set I am (sloooowly) working on, so maybe on the future.

About the Urban Renewal Set, I'm note familiar with that one. What change would you like to see on it?

TaI is the only one without a "Keep original houses" parameter among the three, so in theory it would be possible. Although, creating it in NFO tastes bitter to me . I would rather, if authorised, recreate all sets in one giant NML, or three NMLs. I won't be making heavy modifications on these three because I have NotRoadType Set I am (sloooowly) working on, so maybe on the future.

About the Urban Renewal Set, I'm note familiar with that one. What change would you like to see on it?

The Urban Renewal Set only replaces original buildings. Hence why I asked about either changing TaI or updating Urban Renewal. Just a simple request to turn urban renewal into a normal town set, if you have the time.

_________________Licenses for my work...You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.

I noticed a bug with TTRS. If you build a brick viaduct SW-NE then the NE end will have a tiny but annoying graphical glitch for no good reason. Kind of nitpicky, but I can't find any good roadset/bridgeset combos for ttd_original and I've noticed someone point out that all bridgesets have glitches with OpenGFX. TTRS looks like one of the best options.

_________________Licenses for my work...You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.

Even though I just modified some NFO parameters of TTRS, I'll take look and check if I can spot the bugger in the graphic files. Thursday will be holiday here and I will take the opportunity to take a look

Even though I just modified some NFO parameters of TTRS, I'll take look and check if I can spot the bugger in the graphic files. Thursday will be holiday here and I will take the opportunity to take a look

Cheers.

Thanks. I've tried using every bridge and road combo and literally none of them are done right. If OpenGFX played well with bridges, or NotRoadTypes wasn't in need of a drastic overhaul, this would be easy to fix. ARRS is by far the best road-bridge combo out there but it looks terrible in classic graphics.

_________________Licenses for my work...You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.

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