Topics - WFab

As the title says, the new dev build is not going beyond the main memory. In my case, it crashes around 12-13 gb memory usage (I have 16gb total). I've tried it every way, disabled and enabled the paging feature, reset config, reinstalled. No result. Windows7 64 bit, wm dev 3014. Also, memory usage has somehow increased overall, conserve memory feature is also not helping with that.

Hi! As I posted in another thread before, this thread is about a texturing macro. TeTo is a set of 3 macros, one is for texturing (diffuse color), one is for making splatmaps, and one is for making weightmaps. The creator is Iri Shinsoj, and it's going to be available on her gumroad in a bit. I'll post the link as soon as it's uploaded. I'm just starting this thread to see if there's interest, and for discussions on it.

I have on my hand this project where I need to morph the landmass of some continent into present day. It has to be nearly accurate as scene dynamics depends on it. What I have currently after 2 months of work is:

Hi Stephen, did you ever consider about gpu computing for map building or 3d viewport. This thread is not a feature request per se, but a general discussion about future possibilities. I was just looking at some stuff that is being done using nvidia CUDA, and was intrigued by the potential. Check this out, it's a gpu based raytracer by nvidia, optix https://developer.nvidia.com/optix.

I will be posting some more stuff in this thread soon! Please do check it out, even if it is irrelevant to your plans.

I know this has been repeated many times. But can someone tell me if they have done an aerial shot using a world machine terrain in terragen (or vue). I need to know specifically if someone has done a planetary terrain shot, with world machine generated terrain as the central object. Any hint would be helpful.

Hi, I'm currently working on a terrain texture for a client, and although it was to be done in game engine, I tried to do it in world machine (diffuse only). So far looks ok, despite the fact that terrain is 2k where textures are 1k. Gonna use knald to extract normalmaps and ao maps later. Please be brutally critical while commenting!

hi... i need some workflow tutorials for terragen and world machinealso some terragen in-depth tutorials would be appreciated as well, since i can't find anyi just started using terragen, and i understand the ui well enough (thanks to th 9 tutorials on youtube all describing just the ui!!!)i've been using vue for 2 years now and only reason why i want to switch is becase vue doesn't follow linear workflow properly as well as buggy exr implementation...

hi stephen, i've a problem with macros having too many parameters like the Extended Overlay macro. the list is so long it goes beyond the vertical bounds of my screen. i can't even view the ok or cancel button. and that too at the highest resolution my monitor supports. is there a way you could make the macro properties dialogue such that the parameters that go off screen tile in the next row for those with smaller screen space?? that would be a gem!!! BTW i use wm 2.2 pro

hi, i've been working on a scene containing a hillside road. although the road seem unrealistic, its only for reference for mudbox. i need some opinions on this scene as it still looks typical cg and i need to integrate it in a live action footage.