When i use the option to "import image as mesh" in the 3d coat and enter my picture there, and click enter.. The picture i choosed to transform into mesh, is in there, but there is a white backround i can't get rid of. I've have tried using a trasparent picture, but the white backround is still there. I've also have tried the "cut off tool" But it's hard to cut off the white backround off from the picture with it.
Please help, thank you.

Been trying all night to get this Autoretopo to work. Ive followed tutorials and Im doing nothing different. When the mesh finishes retpologizing I just get this.
https://gyazo.com/8ceae1baacdac46f8104539bde0c6aad
No polygons or anything. Ive tried resizing, adjusting the base mesh, saving it in different names. OBJ or FBX nothing seems to work. I go through all the steps of assigning the flow of geometry and nothing happens. Anyone have any tips?
Thank you.

Hey guys, i dont understand what he did in the minute 10:03 with the gun`s nozzle. i pick the grow tool but my brush is circular and it apply a circular stroke. He seems to have like a rect brush. And then he use the same brush to carve in the nozzle 10 seconds later. Can anyone point me out how he did it? Thanks!!

Ey guys, i have liceses for Substance painter,Designer and B2M. Becouse of my art style i dont really use PBR or the other features Substance comes with. I would love to know if it is possible to exchange my 3 liceses for 3D coat with other user. Thanks and sorry for my dumb question

Hi guys! So i have some small issues, where ever i try to retopologize these meshes, some weird shit happends and it doesnt do it well!
So i have used it a bit, and it has worked fine for other less complex stuff. So i know i would get some work here, at some point i got it fine, non the less, alot of bad topology!
So, its probably just me doing something wrong!
I tried jucing up the different settings, and yeah, but the thing is this:
I took it into maya (3d model animation software) and seperated all meshes, removed them, closed holes and took it back, got then the result from the seconds picture! Which was better.

Hello All!
For those of you already on Pluralsight/Digital Tutors or those of you who might want to be, I recently had a 4 1/2 hour course covering some techniques in Character Sculpting published. If you want, please take a look at the course overview below:
3d-coat-character-concept-sculpting-techniques
One thing that is different about it is that it covers a way of taking the voxel/surface sculpt directly to Cura to 3D print. In my case it is a Lulzbot TAZ 5 3d printer, but the techniques could apply to other printers as well.
Excelsior!
Eric Kunzendorf

Hey everyone!
I am going to release 8 Apps for iOS and Android from
2016 / 06 / 01 to
2016 / 06 / 08
(each day one app).
Promotional videos are being released on the Shushustorm Youtube channel (from 2016/05/25 to 2016/05/31):
https://www.youtube.com/user/shushustorm
For more information, you can also visit my website:
http://www.shushustorm.com
Here are some screenshots:
Squeaky Toys
Throw da Phone
One Life
The apps will be available on the App Store and on Google Play:
App Store developer page: https://itunes.apple.com/us/developer/stefan-dumler/id943994670
Google Play developer page: https://play.google.com/store/apps/developer?id=Stefan+Dumler
And some more links for the individual apps (iOS, Android, promo-video):
(Please note that, right now, not all the links are working because the videos and apps aren't fully released yet.)
Squeaky Toys
https://itunes.apple.com/app/squeaky-toys/id1042280182
https://play.google.com/store/apps/details?id=com.shushustorm.squeakytoys
https://www.youtube.com/watch?v=NNjaSGOxfOw
One Flight
https://itunes.apple.com/app/one-flight/id1047858038
https://play.google.com/store/apps/details?id=com.shushustorm.oneflight
https://www.youtube.com/watch?v=D_K0vxvdMIo
One Life Plus
https://itunes.apple.com/app/one-life/id1033008414
https://play.google.com/store/apps/details?id=com.shushustorm.onelifeplus
https://www.youtube.com/watch?v=vqUxD7mnEMs
Throw da Phone
https://itunes.apple.com/app/throw-da-phone/id1039592315
https://play.google.com/store/apps/details?id=com.shushustorm.throwdaphone
https://www.youtube.com/watch?v=1LJdsZPRkb4
hardbroken
https://itunes.apple.com/app/hardbroken/id1037353659
https://play.google.com/store/apps/details?id=com.shushustorm.hardbroken
https://www.youtube.com/watch?v=fBhmMPqiCTM
pushle
https://itunes.apple.com/app/pushle/id1013617378
https://play.google.com/store/apps/details?id=com.shushustorm.pushle
https://www.youtube.com/watch?v=H41nQGTksMc
One Life
https://itunes.apple.com/app/one-life/id1033007854
https://play.google.com/store/apps/details?id=com.shushustorm.onelife
https://www.youtube.com/watch?v=vqUxD7mnEMs
Spin A Melon
https://itunes.apple.com/app/spin-a-melon/id1098439453
https://play.google.com/store/apps/details?id=com.shushustorm.spinamelon
https://www.youtube.com/watch?v=dI5inROmqAw
As there is quite some 3D modelling going on in most of the apps, feedback would be great!
I used 3D-Coat in many different ways, sometimes even for creating models that I would render in Blender to get textures to use in Unity.
Best wishes,
Shu

Here is an old gameartisans entry that I never finished. I decided to go the hand painted route. Its still a early WIP.
On a side note, whenever I run 3DCoat on my laptop, the computer gets really hot and the fan is working hard. I am afraid I'm going to burn something up. Is there anything I can do to solve this or ease it? My specs are:
Windows 10 64Bit
Processor: AMD A4-4300M APU with Radeon HD Graphics 2.50GHz
RAM: 4.00GB (3.46GB useable)
Thanks.

Hello, everyone I am new here. I just started using 3D Coat a few months back and in my opinion it's a fantastic software. Here's a sculpt I did with it. Did the retopology in 3D Coat too and rigged in Maya Hope you like it. Cheers.
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I'm finding that exporting a displacement map is not getting the results needed. As you can see in the picture from Blender, the displacement map is all pixelated and useless really -- it doesn't add any additional depth or anything. What am I doing wrong in this process? Here is my workflow: 1. Unwrap object 2. Retopo room > file > export retopo object 3. Retopo room > bake > bake into normal map for per pixel 4. Paint room > textures > texture baking tool 5. Input: Choose the .obj exported from step 2. Thanks much in advance!
Here is a link to the .3b file.

Hi guys
I really had an idea of creating something for Dota 2 workshop and I decided on a courier. I am familiar with softwares like 3ds max and 3d coat but I am a casual user and i don't understand some parts to do it till the end.
Q1: How should character look? Should i split the parts of body of courier (legs, hands etc...) or I keep it as one part?
Q2: What is the workflow?
Dota 2 courier asks for max 3000 polygons model which is very low. I just don't understand how can you keep the details of the courier, but guys on workshop somehow does.
When i try to retopo my high poly model into fewer polygons i just can't menage the details.
Q3: I know that you somehow have to apply texture from high poly to low poly mesh but I don't understand how and there is not enough information online?
Q4: I want to export model from 3d coat to 3ds max to animate, but when I do that materials dont apeear to be right, how to adjust it inside?
I hope you guys can help and others who has similar ideas to create something for workshop can learn, feel free to send any links that might help, but personally I didn't find any real source of info that really explains everything step by step ( for dummies )
Thanks a lot!!!

Is there a way for objects in the voxtree to have individual UV maps? In the attached picture, you can see that all three uv maps are in the same 2d image -- is there a way to have them each be on their own?
Thanks much in advance!

Hello,
Hello everyone, I'm new to 3D coat so sorry if I just can't find the solution on my own... I'm using 4k monitor and the user interface gets tiny and almost impossible to work on, same as it did on PS CS6 but Adobe fixed it on CC. However on 3D coat I just can't find any option to make UI bigger. Is there any way to work around this problem? Thanks for help in advance!

This flamethrower is for my new tutorial.
Tutorial is in german
https://youtu.be/eOtELABkQ7g
Created with
Blender - Base modell
3D Coat - UVs, baking and preparing for Substance Painter
Substance Painter - Texturing

So I have a problem. I have a character that I'm trying to import into 3D coat and he has a lot of objects. For some reason when I import the objects as surfaces to seperate instances, the object density is incredibly high and 3D coat starts to lag badly. Is this a bug or am I doing something wrong? Is there a better way to import multiple objects?
Need help with this ASAP

So far I've mostly liked it. It's really annoying how the UV island preview flickers between the preview and the whole mesh islands when your cursor moves off the mesh. The idea is good, but it doesn't seem like it's implemented properly. If you could click to stay in that specific island that would be cool, but this epileptic strobe effect is horrible. The tool-set seems to be missing basic "Select Edge + Cut" In the UV preview window. Why do everything in 3D when you see what you want to cut right there in the 3D window. In my experience with 3D Unwrapping software you jump between the two when either provides the most convenient option at the time. Another thing about the preview window is that when it snaps to a specific island and makes it larger, it rotates it which is sort of disorienting since you were just looking at a problem area in preview window with the whole mesh, and now have to re-find it in the updated preview window. Also the fact that when it shows you the single UV island preview, it seems to have a different colouring, than in the whole mesh uv island preview. What's up with that? Between the changing colours, and the rotation I've found myself jumping epilepticly between the single preview and the whole preview a few times to find the problem area again. The general experience is aggravating. Another feature I like to have is being able to click an edge/vert/face somewhere in the UV Preview window and press ''F'', to snap to that specific area in the 3D window. Not sure if that is here. The UV room seems like it has potential, but I'll stick with Maya+nightshade+roadkill for now I think.