The figures used for this unit are AT-43 figures from the Karmans faction. Their figure names are Yeti Unit Box, Wendigo Unit Box, Kaptars Unit Box, and Anakonga Unit Box.

Character Bio:For ages, the reclusive species known as the Primadons hid on the planet Marr, keeping their existence a secret and focusing their efforts on scientific research. But when they were discovered by the Marro, the peaceful Primadons were roused for war. They sent what soldiers they had to face the seemingly endless armies of Marro, and while their technological advantage and greater mobility kept them alive, they were losing ground quickly. Then, the Primadon engineers had a breakthrough, and the BA-2110z battle suit was put into production. That was when the Gorillitroopers were born.

Armed with deadly Autocannons, these new Primadon soldiers can mow down entire oncoming swarms with ease. Equipped with top of the line tactical computers and comlinks, the Gorillitroopers can coordinate their efforts with the rest of the Primadon forces with deadly efficiency. Finally, the Marro invasion could be repelled.

Quote:

Primadon Strategic Attack Bonding

Before taking a turn with the Gorillitroopers, you may first take a turn with any Primadon Hero you control. That Primadon Hero may only attack during it's turn. If you take a turn with any Primadon Hero you control, the Gorillitroopers cannot use their Autocannons special power this turn.

Autocannons

Before attacking, you may add 4 to the Range number and subtract 2 from the Attack number of this Army Card for the duration of this turn. When using Autocannons, a Gorillitrooper that did not move this turn may attack one additional time.

Tough

When rolling defense dice against a normal attack, Gorillitroopers always add one automatic shield to what is rolled.

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-Rulings and Clarifications-

-Combinations and Synergies-

Synergy Benefits Received

Laglor : Vydar's Range Enhancement Aura
As a Vydar figure with a range of 4 or more (after Autocannons), the Gorrilatroopers may add 2 to their range number.

Laglor : Vydar's Range Enhancement Aura
As a Vydar figure with a range of 4 or more (after Autocannons), the Gorrilatroopers may add 2 to their range number.

That's Gorillitroopers, not Gorillatroopers.

Quote:

Originally Posted by Tom Vasel

And I've seen some people on the Internet seem to have a problem with mixing this with the rest of the game, which makes no sense to me, because, I mean, you already are having knights fight robots, how is throwing Spider-Man into the mix that big of a deal?

Are there any differences between unit boxes and attachment boxes if they have the same name?

Yes, very definitely. A unit box and an attachment box typically are very similar, but are always different sculpts. They may be only slightly different, but they're always different.

Quote:

Originally Posted by Tom Vasel

And I've seen some people on the Internet seem to have a problem with mixing this with the rest of the game, which makes no sense to me, because, I mean, you already are having knights fight robots, how is throwing Spider-Man into the mix that big of a deal?

Also, within the Attachment Boxes, it is a "command group", with a Leader and special units (for example, with a better weapon than the standard unit).
So you have to take care, because some times they are too much different compared to the Unit box.

Before attacking, you may add 4 to the Range number and subtract 2 from the Attack number of this Army Card for the duration of this turn. When using Autocannons, a Gorillitrooper that did not move this turn may attack one additional time.

Clarification: does this mean that any Gorillitrooper that did not move may attack twice, or that one Gorillitrooper that did not move may attack? I would assume just the one.

To those who have them and have played them... What's the magic number for these guys? 2 squads? 3? They're certainly not cheap, at 52.5 points per figure (the most expensive of the squads if I remember correctly) so its probably better to ask the opinions of you fine gentlemen.

To those who have them and have played them... What's the magic number for these guys? 2 squads? 3? They're certainly not cheap, at 52.5 points per figure (the most expensive of the squads if I remember correctly) so its probably better to ask the opinions of you fine gentlemen.

Depends on the overall point value of your army and how many heroes you want to bring in. In a smaller army you could do 2 squads. In a typical 500 point army I'd go for 3 or maybe 4 squads.