The Stillness of the Wind is an adventure game with elements of life simulation, developed by the independent studio Memory of God. The production is a commercial development of ideas initiated in Where The Goats Are - a free position being the developer's debut project.

Plot

The Stillness of the Wind takes place in a village whose inhabitants gradually moved into the city until only the main character, the old Talma, remained in it. The protagonist approaching the end of her days leads a lonely life diversified only by the visits of a nomadic trafficker; the man occasionally provides her with increasingly disturbing news from family and friends living in the city.

Mechanics

In The Stillness of the Wind the action is shown in isometric view. The game has a relaxing, somewhat sleepy course, because it involves performing routine activities based on a self-developed scheme. Talma must milk the goat and make cheese from the milk obtained, take care of the hens and collect their eggs, grow plants in the garden and deter birds from it. The goods obtained in this way may be exchanged for goods brought by the above mentioned dealer; it refers to sowing for goats, seeds, fairy tales or even ammunition for rifles. In addition, from time to time the old woman can go for a short trip and visit the deserted area.

Technical aspects

Three-dimensional graphics of The Stillness of the Wind are maintained in original, slightly cartoon style and rich colors. The melancholic atmosphere is built by calm music.