Tuesday, May 21, 2013

Here are my results from the Ludum Dare competition this time around. Not as good as the last time, but better than my first entry. My audio didn't work on Firefox for the first period of the judging, so that may have hurt me a little bit (probably not much, since Chrome is more common for LD users and only about half the ratings came in while it was broken).

Some of the games in this competition were really great, and it seemed like fewer of them were terrible than in earlier sessions. The theme was a challenge; obviously, if you're going for minimalism, it's hard to shine in some areas (particularly sound and graphics, but also depth and complexity of gameplay). Art's not what I'm good at anyway (see above), so Minimalism should maybe have helped me out :-).

Here's my entry from Ludum Dare 26. The theme was Minimalism. I went with a game set in a Piet Mondrian painting that only has one control. The Ludum Dare page is here. A direct link is here. I was pretty happy with it; I spent a little too much time on the dialogue opening (also minimalist, I thought). I got some really nice comments, too. Let me know what you think!