Sigh, to think I wrote this movie as a quick movie to be finished in Decmber, 2012.Heh. and as usual it ends confsing and vague.But what do you expect with Kingdumb Hearts? Just jump to the music video if it's too weird, press A.

Well, finally done.Kingdumb Hearts Bored to sleep will still take an eternity but I got at least the Dream Drop Distance game out of the way.

Best parody of the "butterfly dreaming quote" ever.Besides that, I am really starting to wonder what the hell is going on at Square Enix. I only have your parodies to use as a basis for judging Kingdom Hearts, so I might be wrong...But still, by seeing the obvious jabs you take, I am extrapolating the story and I feel like the writing must really have become abysmal. FF13 style.

If it is true, then I am glad I saved all those hours and that I got a shorter version through you. XD

The worst part is that the theories at the core of the story could technically be interesting. Dreams can actually be studied seriously and be a fascinating topic, even in a game (Psychonauts, for instance).

But I guess Square Enix is kinda like Jean Claude Van Damme : they try to talk about spirituality, but they do it so badly that they end up becoming the laughing stock of clever people. XD

Problem to me with kingdom hearts is that it's missing a solid foundation.I don't mind weird abstract concepts and stories but EVERYTHING is vague and abstract and Every pointless little detail has plottwists and confusion around it.

They love confusing you and tricking your brain, even for the most irrelevant details. For example, Sora as the main character, you'd expect HIM to be reliativly straight forward, but right from the get go in Kingdom hearts 1, they STRONGLY imply Sora and a bunch of other kids are stranded on a deserted Island as your tutorial stage takes place on a solitairy Island and all characters are constantly saying things like "We're were you from originally?" and "I want to escape this Island. Let's make a raft!"Okay fine, so then they go to sleep, and all of a sudden, Sora wakes up in a normal bed in a normal house, hears his mother talking downstairs and then runs off. A scene of 5 seconds.

And the way it's written, it fits in the story, so it's not a flashback, so you're like "huh?" and the rest of the game, the mother or anything is never referred to again.Not untill the second game where we see the deserted Island again, where the camera zooms out and shows there's a bigger Island next to it with a normal modern city on top of that.So they confuse the HELL out of you whether the kids are just playing on the Island or ship wrecked, for no reason since it's entirely irrelevant and never mentioned.

So if even simple backgrounds and unncesairy details of the characters are this confusing, you can imagine the real meat of the story to be even more a mirage build out of quicksand.And THEN they write this like a detective story, as if I can "Solve the mystery" where all events, characters and clues are abstract and unclear. "Someone was maybe murdered somewhere maybe. In the he room you found dreams and light. Someone went into the room and Bob is not in the room but used to be but is not. Who killed someone who's probably not dead?"

I don't care about mysteries if I don't have a foundation to work with.

Even if they do Wrecked Ralph, I doubt they'll make them meet other videogame heroes and go to other worlds then the movie's.The 4 diffrent arena's plus 5 main characters you already need for Wrecked Ralph's basic story are probably all we get.

Ahahah, look at all the wasted potential you highlighted in the music video. Though KH is still firmly in the hands of Square Enix now, and all Disney does is stamp the publishing approval form.

Also, it's interesting to state that the only reason the Drop system existed was to force people to play the stories at the same time before moving further on, even though the world setup basically bars you from progressing in the game until you finish every sector of worlds with both characters.

Also, love your treatment of Xehanort's plot to become the new Borg, as well as all the random cameos at the end, though I only got confused when you dropped in Demona from Gargoyles. My only complaint would be no Kairi cameo, but then I remembered it's Final Fantasy; whatever Kairi does in KH3 will be interchangeable with coincidence in the plot.

Well, since most of those franchises weren't aquired by Disney since Dream Drop Distance was already in development/ out, we don't know yet if the potential is wasted.Altough I doubt IF they do a Wrecked Ralph world that any non Square Enix games will appear. Especially since worlds are always sparsely inhabited anyway. Tough it IS a fine excuse for them to throw in some Final fantasy cameo's in there.

I see, that's a neat excuse for the drop system. I can indeed imagine it's annoying after beating Sora's story in the lost world, to have to play as Riku trough the first worlds all over again.

Confused with Demona? Well, exagerating the "everyone drops in to save Riku thing by having the entire Disney cast jump in. And Gargoyles was still on my list of Disney franchises I haven't used in Kingdumb Hearts yet.

As for Kairi, the Aqua dance scene was planned to be Kairi, until I remembered it's only keyblade wielders that fall asleep so it wouldn't work.

..... Damn, you're right.I forgot.GHah there's so much to remember in Kingdom hearts and almost none of the big reveals and mysteries and plottwist have any weight, it's hard to keep track of everything.

Ah, so it's a trade off, either 7 warriors of light OR the princesses? Okay, I didn't catch that, thanks.

Maybe I'll do a big analysis of Kingdom hearts when the third game is out, as a Dissected video. I think I got all my observations and thoughts out in this video, Dream Drop distance didn't have too many new problems.

Heh.On one hand, you could say the city is probably deserted since you never see people.

On the other hand, EVERY location in Kingdom Hearts look deserted and it's ofter heavily implied there's supposed to be other people.So yeah, you could have murdered tons of people by knocking around those buildings.