I have a problem with my Spy...
The medal isn't working. On the loadout menu, it floats under his feet. Ingame, it is stationary, either at his crotch or in the middle of his chest. You can see it clip in and out when he taunts, but otherwise it's broken. The only Spy model mod I have is NeoDement's Gentle Manne's Fancy Dress Mod. Is the the problem-causer?

So I just finished my first hat after a lot of hard work, and help from a lot of friends.

Making the hat was a lot harder than I thought it would be. But that was probably because I didn't know where most of the tools were. Now that I know them, I think I've got a good handle on making models. But the hardest part (for me) was getting it into the source engine. I've never had to do that before, and it took me longer to do that, than it did to make the model itself.

The texture on the hat, though, is actually really funny. I was going to just make it completely red until I learned how to texture, but somewhere I messed up, and got (I think) the Gibus skin on it. From a distance, it looks fine. But up close it looks horrible.

If anyone has any thoughts on my first hat, please let me know. I'd love to see what people think.

The texture on the hat, though, is actually really funny. I was going to just make it completely red until I learned how to texture, but somewhere I messed up, and got (I think) the Gibus skin on it. From a distance, it looks fine. But up close it looks horrible.

If anyone has any thoughts on my first hat, please let me know. I'd love to see what people think.

I want to throw in my two-bits and say that Sasha & Natasha look teeny-tiny baby-sized. It annoys me a quite bit, actually, that due to their sheer size they ended up smaller than almost every other displayed weapon. Besides that, the headshot icons are the only other things I could nitpick (and you said you were going to provide alternatives for those); everything else is pretty much perfect.

EDIT: I'm curious... would it be possible to rig something up so that the critical kill-icon glow is team-colored...? I seriously doubt it, since if it were possible it probably would have been done already.

Shugo you lucky git. You wrote words and got given a community item. :V

Now to hack his email account and put the link to my steamcommunity page in an email.. >:D

Wrote helpful words. And when I originally submitted them I specifically said I didn't even care if I didn't get a community item, so this is Valve being nice. :buddy:

But it also coincides with one of their big aims right now, which is to make the game more newbie-friendly. Robin said the biggest reason he's found that people quit TF2 is because it's too hard to understand how to play. The whole reason they started tf_bots was so that they could later implement them into a tutorial mode. The tips that I wrote are right up their alley.

Wrote helpful words. And when I originally submitted them I specifically said I didn't even care if I didn't get a community item, so this is Valve being nice. :buddy:

But it also coincides with one of their big aims right now, which is to make the game more newbie-friendly, since Robin said the biggest reason he's found that people quit TF2 is because it's too hard to understand how to play. The whole reason they started tf_bots was so that they could later implement them into a tutorial mode. The tips that I wrote are right up their alley.

On the contrary, I think TF2 is more fun and exciting to play than it's ever been. If anything, TF2 is just getting more complex. Lots of weapons and new elements with no in-game instructions on how they work or how to use them. That's the big issue.

On the contrary, I think TF2 is more fun and exciting to play than it's ever been. If anything, TF2 is just getting more complex. Lots of weapons and new elements with no in-game instructions on how they work or how to use them. That's the big issue.

"The Tribalman's shiv does less initial impact damage but adds a bleeding effect, use it wisely"
"The Scotsman's Skullcutter will slow you down, but it makes up for it with the added damage it has."
"The Homewrecker can also destroy sappers."

On the contrary, I think TF2 is more fun and exciting to play than it's ever been. If anything, TF2 is just getting more complex. Lots of weapons and new elements with no in-game instructions on how they work or how to use them. That's the big issue.

Well tf2 was soooo much better when it came out. I do like the first few updates but now it's really bad.

Edited:
Bleeding? Chargin? WTF. Was better about when the medic/pyro update came out. But I do like the new modes. Just not the weapons and changes to the weapons.

Well tf2 was soooo much better when it came out. I do like the first few updates but now it's really bad.

You could always invest in the PS3 version, then. I have it and every so often I do go back to it just for a different experience. :buddy: The game really has changed a ton since it first came out; what I know now and how my instincts react to the game now are completely obsolete and useless when I play the original version. I also like the PS3 version's community; despite that version being riddled with a ton of exploits, almost nobody actually uses them. It's as if everybody is playing fair just to keep the game going, which I find pretty cool.

What if they give ipod earbuds as a hat for Mac owners? Nah, Valve wouldn't do that. They...wouldn't right?

I actually think that'd be pretty cool. Obviously the community would whine and cry about it, but hopefully some smart people would see how easy it is to obtain them yourself: Just get a Mac-owning friend to sign into your Steam account. Bam, enjoy your earbuds. It's just like how I got both the nVidia and ATI free game deals on the same account. I just walked out to the family room and logged in on that computer instead.

You could always invest in the PS3 version, then. I have it and every so often I do go back to it just for a different experience. :buddy: The game really has changed a ton since it first came out; what I know now and how my instincts react to the game now are completely obsolete and useless when I play the original version. I also like the PS3 version's community; despite that version being riddled with a ton of exploits, almost nobody actually uses them. It's as if everybody is playing fair just to keep the game going, which I find pretty cool.

Edited:

I actually think that'd be pretty cool. Obviously the community would whine and cry about it, but hopefully some smart people would see how easy it is to obtain them yourself: Just get a Mac-owning friend to sign into your Steam account. Bam, enjoy your earbuds.

Did the PS3 version ever get any of those few XBox updates? Or is it still 100% true vanilla?

Did the PS3 version ever get any of those few XBox updates? Or is it still 100% true vanilla?

It got ONE update a little while after it first came out, but all that did was fix some network issues and a single particle effect. It otherwise has all the bugs and rules of the very first release of TF2, even the six-shot grenade launcher!

I would play the 360 version instead, but the class limits update ruined it. Good luck finding a 360 game that actually lets you play Spy.

It got ONE update a little while after it first came out, but all that did was fix some network issues and a single particle effect. It otherwise has all the bugs and rules of the very first release of TF2, even the six-shot grenade launcher!

I would play the 360 version instead, but the class limits update ruined it. Good luck finding a 360 game that actually lets you play Spy.