Healing builds should be a viable option for players who want to play support

Boon durations are lowered

Allona: Really! I had no idea this was a thing.

Miscellaneous

Champ bag loot scales with magic find

Free armour repair

Champ train in Frostgorge dissolving (boon?)

Champ train in Queensdale going strong (bust)

Champ loot changes devalue loot for new players

Allona: I need a bit of clarification, I feel dim that I don’t get this one.

Celeste: because the bags are dropping based on your magic find, players who are new to the game aren’t going to have a whole lot of luck getting good drops from these bags, combined with the lowered guaranteed gold, these bags and champ farming in general is less of a draw.

Allona: On the difficulty getting the traits unlocked. I sort of feel like it won’t be as bad as a lot of people are fearing. With the maps being more populated, I would imagine there are a lot of other people who will also need the same traits … not to mention players who may just be helpful.That said, I haven’t gone through with a brand spanking new character yet.

Allona’s take on the Hero panel UI

I want to preface this with a general love for the new system. I am playing with looks waaaay more frequently than I had in the past — as in, I’m playing with mix and match looks which I never did in the past. I just find one small part of the implementation annoying … (sorry anet)

The initial view for the Hero UI looks like it’s not done loading; it’s very barren … and pointless. You need click on one of the three options (equipment, wardrobe, dyes) before you can actually do anything useful. If you need to navigate between any of the three, you have to click to leave the panel you’re on and then click again to go to the new one.

I’m not a fan of having to click twice when once would work. I took extreme liberty and cobbled together something I think would work better (equipment pane should be the default view as it was previously).

Finally, I wonder if there’s some back-end reason for why the UI isn’t streamlined like I’m suggesting. As it is, while not a deal-breaker, it feels clunky. Particularly in relation to the rest of the game’s stellar UIs.