No one is saying it isnt canon bc it was a PSP title. I think you are missing the point. As a portable title, it was downscaled experience. I could be wrong but I think what he meant that there wasnt another big console release in the series. After MGS4, 5 years ago, they left the home consoles and there wont be one again GZ is released whenever that happens.

And MGR isnt MGS as he said. The gameplay went in a completely different direction and while canon to the series, its also its own thing. I can see why he wouldnt count that as the next game in the MGS series, primarily for the new gameplay system. Its not the tactical espionage action from before.

As far as exploring the universe Kojima created, well that universe IS about the Snake characters. Everything he's done from the very beginning has revolved around their saga and he's never strayed from that. He explores that universe in each game he features them and adds new insight and layers to the overall story

I beat MGS1 again last night. Man that game still holds up pretty well for a PS1 title and the graphics didn't really bother me at all. Now gonna make my way through MGS2. I haven't played that since MGS4 came out but now I can get trophies with it

My eye is pretty keen when it comes to this and I'd say he's definitely real and not a CG creation. I'll eat my own shoe if I'm wrong.

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For every man there is a cause which he would proudly die for. Defend the right to have a place for which he can belong to...and every man will fight with his bare hands in desperation...and shed his blood to stem the flood to barricade invasion.

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Originally Posted by Arata 新

I don't like how USA portray Godzilla. Godzilla is a good man and kind man. Why can't Americans see this?

I hope its real because imagine it would mean a crazy leap in graphics. That demo with the old man at the PS4 conference didn't really look all that impressive and I think most of the talk was about the hair as opposed to the face of the character.

Hideo Kojima recently took to Twitter to post a few tweets about his studio’s proprietary “Fox Engine,” the technology upon which most Kojima Productions games will be built for the foreseeable future.

“Currently I’m working on the challenge (which I’m going to announce at GDC) on the production procedure over FOX engine,” Kojima tweeted. “I strongly believe making the artificial waxwork look real or lively and making real person’s expression ASAP over CG share much of common.”

He continued: “Concept of "FOX Engine" is photorealism. I think the era of sticking to graphic or sound is over. How you freely play, connect to Internet, pleasantly play is the important point but at the same time min level of realism is needed still. We at KJP aim making look like in real even when looking at reduced game screen for the simple model.”

In another tweet, Kojima stated: “Which platformer [note: he means “platform”] or carrier will win? Which company we shall strengthen our relationship?" Those are the indication that business man in this industry foresees the future path. As technology advances, it will come out from lab and spread into our everyday life. Creators should focusing on such future for their work.”

A few hours later, Kojima tweeted the image below. If you click to enlarge the image, you’ll notice the title of the video being edited is “TPP_GDC2013_720p_ESRB”. That probably has something to do with The Phantom Pain.