I've been overhauling my renderer DLL and over the last few days have
made some good progress. It's nothing state of the art, but it's more
than adequate to do the stupid little projects that I like to do.

The shader system is not all that fast either. The "388 fps" in the
screenshot looks good and all, but if I add more objects into the
scene it plummets pretty rapidly. :) Gotta work on that ...

The screenshot shows a 5 layer texture effect. It looks a lot cooler
in motion, but there are a variety of blending modes going on there
along with texture matrix manipulation. The latest update on my
hosted site explains it in more detail, http://epicboy.flipcode.com.