'''Teravolt''' is an ability that allows the user to disregard the opponent's ability that prevents its attacks. An example of this is that Zekrom is able to disregard Wonder Guard. Only [[Zekrom]] has this ability. It is identical in effect to the [[Turboblaze]] and [[Mold Breaker]] ability. The problem with this is that [[Zekrom]] can't learn [[Earthquake]] or [[Dig]], the most powerful [[Ground-type Moves]]

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'''Teravolt''' is an ability that allows the user to disregard the opponent's ability that prevents its attacks. An example of this is that Zekrom is able to disregard Wonder Guard. Only [[Zekrom]] has this ability. It is identical in effect to the [[Turboblaze]] and [[Mold Breaker]] ability. The problem with this is that [[Zekrom]] can't learn [[Earthquake]] or [[Dig]], the most powerful [[Ground type|Ground-type Moves]].

Latest revision as of 22:25, January 28, 2015

Teravolt is an ability that allows the user to disregard the opponent's ability that prevents its attacks. An example of this is that Zekrom is able to disregard Wonder Guard. Only Zekrom has this ability. It is identical in effect to the Turboblaze and Mold Breaker ability. The problem with this is that Zekrom can't learn Earthquake or Dig, the most powerful Ground-type Moves.