Combat Options

The Combat Options show different attack styles that a player uses in Combat, which in turn affects what experience they receive. A player's attack style is chosen on the combat screen section of the interface.

The Combat Options tab.

Contents

Meleeweapons vary in their attack styles. Some have three options, one for each combat style. Others have four options, the extra one typically being either a controlled option or an alternative aggressive attack. Players intending to remain a pure with 1 Defence need to take care when using the third option (alternative aggressive), as switching weapons may result in controlled or defensive becoming selected, often only spotted when an unwanted Defence level is gained.

When using the accurate style, for every point of damage a player deals, they gain 4 experience in Attack and 1.33 experience in Hitpoints. Using the accurate style provides an invisible +3 boost to your Attack level.[1]

When using the aggressive style, for every point of damage a player deals, they gain 4 experience in Strength and 1.33 experience in Hitpoints. Using the aggressive style provides an invisible +3 boost to your Strength level.

When using the defensive style, for every point of damage a player deals, they gain 4 experience in Defence and 1.33 experience in Hitpoints. Using the defensive style provides an invisible +3 boost to your Defence level.

When using the controlled style, for every point of damage a player deals, they gain 1.33 experience each in Attack, Strength, Hitpoints, and Defence. Using the controlled style provides an invisible +1 boost to your Attack, Strength and Defence levels. This attack style is only available for some melee weapons, such as longswords and scimitars.

When using the accurate style, for every point of damage a player deals, they gain 4 experience in Ranged and 1.33 experience in Hitpoints. The accurate style allows a player to shoot less often than in the rapid style, however they receive a +3 invisible bonus to their Ranged level, thereby increasing accuracy.[2]

When using the rapid style, for every point of damage a player deals, they gain 4 experience in Ranged and 1.33 experience in Hitpoints. The rapid style allows a player to shoot more often than in the accurate style, but a player is more likely to miss (i.e. dealing 0 damage).

When using the longrange style, for every point of damage a player deals, they gain 2 experience in Ranged, 2 experience in Defence, and 1.33 in Hitpoints. Attack range is increased with this attack style.

While wielding a Magicweapon (commonly a staff), a player can use the normal melee attack styles in Meleecombat, or use the Autocast option to automatically attack with a spell. Selecting this option will bring up a list of spells that can be autocast, which varies with each magical weapon. If the player selects a spell, the selected spell is repeatedly cast during combat as long as the player has the required Magic level and has the required runes. While a player has the autocast option chosen, they must also choose either the normal or defensive style to represent how they are casting their Magic.

If a player chooses the accurate style for autocasting, they perform a normal magical attack and for each point of damage the spell deals, they gain 2 experience in Magic and 1.33 experience in Hitpoints, in addition to the Magic experience from casting the spell.

If a player chooses the defensive style for autocasting, they perform a normal magical attack and for each point of damage the spell deals, they gain 1.33 experience in Magic, 1 experience in Defence, and 1.33 experience in Hitpoints. The experience from casting the spell is still given entirely to Magic.