Malefice and Paralyzing Cask no longer counted as stuns and both no longer cause diminishing returns

Added -nn mode to all -ARDMOM GhostBot modes

All metamorphosis-based skills now receive the same armor, movespeed and damage as it’s basic form:

Bear form got +1 armor

Elder Dragon Form tooltip now correctly states 315MS

Chemical Rage movespeed bonus increased on level 2

Flesh Golem got +1 armor

Shapeshift now provides 2 less armor but has 5 more damage

Shapeshift movespeed increased from 600 to 650

Modes

-ls (Limit Skills) reworked:

no longer limit the amount of spells taken from a single hero;

prevents from taking more than 1 disable per player;

disables Deminishing Return mechanic from stuns

HCL modes:

mdls changed from mds6ff3ls to mds6ffls

added sdls for sds6ffls mode

Lod v6.85o4:

It is recommended to backup your old “config.lod.ini” file and create a new one by loading the map in single- or multiplayer (the latest version of the config is automatically created newly when you start the map, it will not overwrite an existing old version though)

Config file updated to fit dota’s one, but still most of the options do not work.

Added support for CameraHeight option.

RealStop/RealPatrol and other Real* binds are outdated and replaced with ExtraSlot1..5 binds, aligning left-to-right top-to-bottom. ExtraSlot1 for old “move”, ExtraSlot2 for old “stop”, etc.

BingMove/BindStop/BindHold/BindPatrol now actually binds the stated action instead of the button.

Added quickcast options support (untested)

Fixes

Fixed Silver Edge proc on every attack ingame

Improved attack detection mechanic to prevent false-positive cases

Changed lane creeps AI a lot, it will also affect neutrals vs creeps interactions (only if you’re playing with at least one observer)

Creeps can no longer see units that normal heroes cannot (e.g. attack an uphill target)

Fixed using Ice Blast activating all existing Ice Blasts instead of your only

Fixed Guardian Greaves didn’t allows Eul to provide bonus movespeed

Fixed Spiked Carapace affecting hero for attacks made by his wards or similar summons

Fixed Necromastery spawning souls’ visual effect even when not consuming them

Fixed an issue which allowed to cancel an attack under Duel and other similar skills

Fixed swapping heroes not resetting PlayerControlledUnits group

Fixed non-homing missiles to be homing

Fixed Shackles allowing enemy to turn invisible

Fixed a rare bug with False Promise

Fixed some item abilities counting as an ultimate and starting visual cooldown in the scoretable

Fixed Stampede’s slow always lasting 1.5s

Fixed Stampede providing Aghanim’s bonus even when not upgraded

Fixed Force of Nature’s icon positioning

Fixed a couple more tooltips

Balance & Features

Reincarnation reworked: On respawn, a reincarnated hero will resurrect with less HP, equal to the same percentage of his MP at the moment of death. The minimum is 40%, the maximum is 80% MP-to-HP. Manacost changed from 200/300/400 to 200.

Replicate no longer allows the user to constantly jump back and forth, now simply destroys the illusion on use.