Damage values have been re-balanced so the damage percentage taken is mantained throughout leveling up.Spears/Swinging Blades/Maces now cause visual stagger.Darts, are now poisoned. Regular Spear, Disease Chance: 15%Dwemer Spear, Disease Chance: 10%Falmer Spear, Disease Chance: 20%Notification on game load that the mod is active.

Would it be possible to allow poison from darts to be cured by remove poison potions? Currently, I am poisoned for 11 real time hours, and this is problematic because I use realism mods that require that I sleep. Taking continuous damage prevents me from sleeping, so my character wil eventually die from lack of sleep. This is problematic.

Does this not apply to existing games? I saved right before a trap, exited and installed this mod, then loaded my game. The trap did the same amount of negligible damage as before. Its a spike trap that drops from the ceiling in a dwemer ruin, in case that matters.

this is, in my opinion, a mod that should have been in the original game. before i would just walk straight through swinging blades and dart-traps simpl because they didnt do any significant damage.after ONE PLAYTHROUGH i actually had to avoid traps and swinging blades, cause they freaking killed me if i werent careful! (lucky thing my follower was essential xD) i also managed to lure some mobs into traps and they dropped dead! great, simple mod. thank you so much! :D