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After two weeks of play the Brewers and Union remain undefeated, but not without their trials in this young season; here is the roundup for week 2:

Engineers

0

Butchers

12

Goals: Brisket (1); Take Outs: Meathook (2), Boiler (1), Ox (1)

Butchers visit the Engineers and quiet the crowd! Meathook had two take outs, while Boiler and Ox both had one and Brisket sealed the deal with a goal! Those Butchers avenged their loss against the Union but the Engineers couldn’t keep their momentum going from their nail-biter against the Fish. Butchers get the road win to get their firs win of the season.

Union

12

Morticians

0

Goals: Mist (1); Take Outs: Rage (3), Decimate (1)

The Gravediggers visited the Mercenaries in a grudge match to settle some scores!! Blackhearts crew came to play with an early take out by Rage who expunged Ghast and shortly thereafter Decimate dispatched Dirge. This lead to some early ball control for the Morticians but it mattered not as Gutter pulled in Casket which ended in another take out by Rage. After a quick icy sponge Ghast came right back into the middle of the action and knocked down Gutter and Decimate which allowed Silence to take advantage, he Tucked Decimate and Shut Out Gutter. Things looked good for the Morticians with Obulus dribbling up the middle and Bonesaw open for the volley, but he missed!!!! The ball careened back into the middle to be taken by Mist who quickly scored. To finish Rage took advantage of the distraction down field and took out Ghast for the second time and the win.

Fishermen

12

Alchemists

4

Goals: Shark (3), Midas (1)

Alchemists visit the Fish but were held down by the tidal wave of Shark! Shark opened up the scoring on the first turn leading to a goal from Midas in the second turn. Shark responded quickly, got the ball right back up the field and scored for the second time; this time catching the Alchemists In The Net! Calculus got the ball off the goal kick but was Lured in by Siren and Kraken took advantage of it to knock her down. Greyscales picked up the loose ball, passed it to Shark who missed the snapshot!! Not to worry for the Fish fans, they won the initiative on the following turn and Shark made up for his miss by scoring his third goal; the game winner.

The Masons visit the Brewery to try to take down the hometown heroes as both teams rolled in on winning streaks and both look to capitalize on their momentum. The Brewers started with the ball but they seemed to be drunk as they missed a few passes but eventually Friday got her liquor under control and scored. She then stole the goal kick back from Tower on the second turn but missed the goal! Mallett capitalized and put her into the dirt. Flint picked up the loose ball, brought it up the field trying to use Tapper as a momentum builder but Tapper had none of that and disallowed the goal. Spigot and Tapper then combined to take Flint down, and shortly thereafter Stoker then took out Marbles who was trying to help out Flint. The Masons would not go quietly though as Mallett avenged his monkey friend by taking out that sneaky cat Scum. Friday collected the ball after Flint’s demise and came into score but missed again! This left the demoralized striker in range of Honor and Friday was taken out once again. Mallett, after collecting the loose ball from Flint, brought it up the empty left flank and scored; meanwhile Stoker lit Brick on fire and who eventually succumbed to the burning. Tapper collected the goal kick, beat on Honour then passed to an open Friday who was finally able to land the game winner!

In the opening week of the Dark Omen Guild Ball League we saw the stars rise to the top, and an exciting start to the season. Here are the box scores and summaries:

Butchers

8

Union

12

Goals: Mist (1); Take Outs: Gutter (4), Ox (3), Shank (1)

In the most exciting (and bloodiest) contest of the week, the Butchers and Union traded 8 take outs before it was all said and done! Gutter had his team out to an early lead with two quick take outs, before Ox evened the tally by taking out Rage and the opposing captain Blackheart. However after Meathook failed to take out Mist, this left her free to score. On the following turn Blackheart returned to the pitch to take out Boiler, just before he was taken out by Ox a second time, then Gutter closed the game by taking out Meathook; nobody left this one unscathed.

The Engineers win in a stunner in the opening week, as they mounted a comeback after being down to two early scores by Jac and Shark. The the Engineers responded by putting a flurry of shots on goal with Hoist and Colossus connecting to even the tally before Ballista took out Salt to win the game.

Brewers

12

Morticians

8

Goals: Friday (2), Tapper (1), Obulus (1), Bonesaw (1)

In an unexpectedly mild contest this one was a defensive struggle that ended in rapid exchange of goals in the last five minutes of the game where Friday took over scoring two of the games goals over the final few moments to end the contest in victory for the Brewers.

Masons put on a team effort with three different players scoring goals, in stark contrast to the one man show that was the Alchemists lead by Midas. Flint had his team out to an early lead with a goal, Midas responded by taking the rock down to the opposing goal but missed on the opportunity. Tower took advantage of the miss by giving his team an 8-0 lead on the follow up score. Calculous took the goal kick but was quickly taken out by Honour; however Midas was not going down with out a fight. He redeemed himself by taking the pig bladder from one end to the other and scoring, then stealing the ball on the opening possession of the next turn to bring his team within 2 and and within a goal of winning. However the comeback fell short when Compound lost the ball to Mallet who went on to score the game winner.

A medieval sporting tradition comes to the northeastern gaming club; this winter the eight Guild Ball clubs will be battling it out over a 14 week season to see who is the best! Each guild will play each other team two times, and at the end of the regular season the top 4 teams will advance to the playoffs!

The weekly results and standings will be posted here on our website along with our league leaders in goals scored and take outs. Our goal is to explore the matchups and create opportunity for new players to try new teams, so we are not going to structure this in a traditional way. Each week we will all coach a new team, so that we all get to try all the guilds by the end of the season. At season’s end not only will we crown a Champion guild but we will also pick an All-Star team: the All-DOGC Guild Ball team.

We look forward to having you follow us along our inaugural season for all the cheers, jeers, and icy sponges!!!

We return to find out adventurers amidst a myriad of tasks; from searching from lost loved ones to avenging fallen comrades…

Back at the Five Fingers, while Nigel is busy doing his forensic work, neither Taiga nor Percival had interest in witnessing those tasks; however they did discuss Kyrthea. Percival, while not as well connected as his father, was able to use his father’s network to find out that Taiga’s sister was last seen with someone by the name of Trent Macy, a mercenary with the Black Hounds Company. Apparently they were seen with an east Cygnarian Garrison force; with this new info, Taiga prepared to depart immediately. Taiga and Nigel reconvene and talk further to Percival and garner more information on Trent Macy; he was last seen boarding a train out of Point Bourne heading south. Additionally, Percival mentions that the leader of Macy’s mercenary company, The Black Hounds, is a man named Marshall Reed. Nigel, now motivated by this new information, suggests that he and Taiga should travel together to Point Borne to find the mercenaries, alluding to the fact this may indeed help his investigation into the murder of the elder Winston. Percival provides Nigel with a mount and some gold to help cover expenses.

…

Back out to the Gnarls, a few days after Zebalon took over his new encampment, one of his Bogrin patrols did not come back. Angered at either their desertion or failure to repel invaders, he set out after them. He was ambushed by a gaggle of Trollkin, and was overrun by their numbers and sheer Toughness. Surrounded, wounded, and with his Boneswarm reduced to a harmless pile of debris, Zebalon offered the Trolls the opportunity to surrender! Fools that they were, the Trolls raised their axes rather than retreat from Zebalon’s sovereign domain. His fate is as of yet, is unknown.

…

Across the forest, the Tharn hunting band regrouped in the woods and waited for the next train to arrive with another garrison force while healing their wounds. They would have to try again to capture an informant. This time a new plan, more covert; when night fell Calder shadowed an overnight guard patrol and with a Force Bolts pulled the pair towards the woods and his fellow Tharn were able to apprehend one soldier for interrogation. The interrogations revealed that Cygnarians are extending the train tracks through the Deamon Head Pass and that they are reinforcing the area to discourage raiding parties or other potential problems. Satisfied with the information, they feed the soldier to the Rotterhorn accompanying them.

They return back to their tribe to inform the Chief only to find their village decimated and their Chief gravely wounded. They are informed by the bedraggled survivors that a Troll contingent descended on their tribe and ravaged it. Caldar immediately gathers those still able and sets out on the path after the invaders. With their intimate knowledge of the forest, they rush the through the woods and quickly come upon the warband. Calder orders the immediate strike and the Trollkin are caught completely off guard; a half dozen are struck down before they even know what is happening. The White Maw tore through the descendants of Dhunia with ferocity that was quick and viciously decisive. Calder ended the battle by separating the female troll Warlock’s head from her body to take back to his Chief.

…

While the scrum was happening in the Gnarls, Taiga and Nigel were a day and a half into their travels to Point Bourne when they were harassed by travelers on the road. The would-be bandits tried to shake them down for a fee to pass by on the road. Nigel and Taiga evaded the bandits by taking a fast gallop through the woods, disappearing behind a Blizzard before fleeing to the woods under the effects of Occultation.

Today we meet out heroes for the first time. While they don’t yet know each other, their journey has begun…

~~~~~

We join the story in the Five Fingers where one of our heroes, Taiga, is seeking information around the city that may lead to the whereabouts of his sister, Kyrthea. After a few days and a few gold crowns spent, he was directed towards the home of a known information broker; a man named Owen Winston. He makes his way immediately to the Winston Manor where he is greeted by Percival Winston, son to the master of the house, where he is surprised to learn Owen has been murdered. Taiga is invited into the home where he meets a portly little man named Nigel, another of our esteemed heroes; he is an investigator who has been hired to find out the details of the death of Mr. Winston. Now at what feels like another dead end, Taiga offers his aid to both Percival and Nigel figuring it may be the best way, at this point, to find the next clue to solving Kyrthea’s disappearance.

After reviewing the crime scene, Nigel concluded that Owen’s death was clearly the work of a professional. Furthermore the assailant probably made entry through the window and left the body for quite some time until Percival found his father. While Nigel scoured the crime scene, Percival searched his father’s belongings, looking for any scrap of information that might help to illuminate why he was killed. Percival’s search is inconclusive but he does uncover one important fact: Owen had been receiving death threats which originated from the East, in an area south of Tarna. Percival had no more information to offer, as such Nigel requested to exhume Owen’s body. Percival reluctantly agreed to allow the still fresh corpse of his beloved father to be examined. Through some ”forensic” work on the body by Nigel, it was discovered that Owen was tortured before he was executed and the torture was meant to inflict maximum pain. Working alone, Nigel furtively cast a necromantic spell to contact Owen’s departed spirit. Wailing and angry, the remnant spirit of Owen managed to sputter out a name: Marshall Reed. Not wanting to reveal his dark arts, Nigel keeps this name to himself.

…

Out in the Gnarls, Zebalon the witch doctor, and his Bogrin posse, were inspired by the lure of manifest destiny to expand their empire. Zebalon found interlopers stomping through his swamp unexpectedly, men in blue uniforms which looked to be tasty morsels. Zebalon had the men followed back to an outpost that looked to be where they were camped; Zebalon decided the encampment would make a more proper home for him and his posse! With his mind made up he sent his pet Boneswarm in to ravage the outpost! After his Minions were done, there was not a single soldier left alive. Zebulon, content (for now), enjoyed a feast of human flesh to celebrate his new home.

…

Across the dense forest of the Gnarls, we meet more of our heroes from a savage Tharn tribe called the White Maw; Calder a rare human amongst these savages who is always accompanied by his two Ravager cohorts. We find the trio as they are summoned by their leader Chief Karak, of the White Maw. They are being tasked to investigate the rumor of human military encroachment around the Leylines of Circle Orboros within the region. They set out on their mission quickly and decided the best place to garner info was a local trading post called Hoval in the eastern Gnarls. Hoval attracts all walks of life from the Iron Kingdoms and the wilds; local information about the goings on of military activity in the area would likely be found here. While scouting the outpost from the perimeter they witnessed the execution of a Pygmy mercenary named Gullin. They found out he was the leader of Unlikely Heroes Company; it was quite the scene taking place right in the middle of the busy trading post. Turns out Gullin was killed by a rival mercenary company called the Black Hounds. Later, outside town limits, Calder and his hunters encountered the very same warband led by a man named Marshall Reed. The conversation was tense, and ended in an exchange of false information; Calder and Marshall parted ways with quite a distaste for each other. Despite the conversation being short, Calder did discover that Marshall Reed is looking for Zocha, a self exiled Blood Weaver from the White Maw tribe; however curios, Calder knew that was not the mission at hand.

The expedition was taking longer than expected and they were no closer to resolving their mission; Calder knew things needed to progress more quickly. As such he decided to find a nearby Stone Site, a Druid Sanctuary where information can be exchanged, beings are teleported, and even healing can occur. Gifted Druids can tap into the Ley Line connection and access some of these powers; Calder is one with just such the gifts, however unrefined they may be. He was able to gain information that directed him to head north on the railway that heads due south from Point Borne, and so they did.

The Tharn Cadre attacked the outpost with intentions of capturing one soldier to get more information. The attack went wrong when they underestimated the size of the force inside. Calder was severely wounded but, after a pitched battle, the Hunters overran the force and got Calder clear before his grievous wounds bled out. Thwarted for now, they would have to fall back to the forest to come up with a new plan or await unsuspecting reinforcements so they could try again. For now, they live to fight another day…

What started with the Unlikely Heroes campaign and the motley crew of Longchops, Gullin, Zocha, Lurglekk, Dolen, and Fargas has now become the story of a new adventuring group in the wilds of Western Immoren. A misfit bunch that has yet to meet each other is wandering, discovering, investigating, travelling, and exploring their way toward the story we will share with you! We introduce Nigel, Taiga, Calder, and Maxx on the adventures of the DOGC IKRPG! Not necessarily the heroes the people of Iron Kingdoms may want, but the ones they deserve…

Nigel Waters is a rather shady Investigator Thamorite from Ord that has a veiled past the most don’t dare to ask. A short stodgy man, he is a reserved person who cares not for the living around him. He prefers the solace of his studies and his own pursuits. As the story begins what we do know is House Matteo of Lael has hired him to discern who killed Owen Winston, a murdered Laelese Nobel. When the story begins we find Nigel where we find all shady things… in the Five Fingers.

Taiga Sleetkill, a Sorcerer Raptor is a Nyss from the wilds of the frozen north far from civilization. As he grew and passed through warrior trials he learned the skills of mounted combat and the beast empathy to ride and fight astride an Ulk. Upon adolescence his gifts became manifest and he went to train with a master of his arts. After honing his skill he returned to his small village to find the corpses of his people there, everything had long been destroyed. He found the remnants of his entire family, however only his sister was missing from the remains. Taiga immediately set off in hopes of finding his only remaining living family; his journey took him south towards the human cities of the Iron Kingdoms.

Beast Lord Calder and the White Maw Hunters, are a Tharn cadre in the Gnarls. Calder, born Vincent Stone, is a young man who is believed to be gifted with the Wilding. He is currently a Blackclad Chieftain who has been under the protection of the White Maw Tharn tribe at the direction of the Druids until such time as his gifts are allowed to grow beyond watching eyes. While growing up with the tribe he matriculated into their ways and earned the trust of the Chief as well as the respect of his tribesmen. The White Maw have assigned two of their kin to his protection, a Ravager Brigand and a Warlock Ravager. The only one who knows Calder’s true identity and purpose is the tribe’s Chief; the rest are left to be uncomfortable in the presence of a mundane human.

Zebalon the Witch Doctor, was a happy Gator living wherever he pleased among the swamps of the Gnarls. His past is irrelevant, though what we know is he had amassed quite a collection of Bogrin. Always looking for new larger swamps to call home, he moved from place to place claiming new areas…and lives. His pet Boneswarm has grown to quite a healthy height and the ranks of Bogrin had swelled quite nicely. We meet him in the story roaming to new and unfortunate areas of the wilds.

Warden Maxx Krueger, fittingly a Circle Warlock Archer, joins the story in the Gnarls where he is sent to the aid of the now devastated White Maw Tribe. His history is a secret, as is most of those within the ranks of the Circle Orboros. Once word of the Troll attack on the White Maw spread, he was dispatched by his Order to find out the well being of the one previously known as Vincent Stone; deep in the Gnarls at the remains of the Tharn tribe is where he finds the young Blackclad, who is now known now as Calder. To see further to Calder’s protection he takes up the cause of the White Maw mission… for now.

As these misfits romp through the wilderness towards greatness… and each other, follow their adventures here!

Our fourth annual fundraiser returns once again and we look forward to your help in making this year even better! In the past three years we have raised nearly $7000 in donations to charities in honor of those members of our community. This year in our fourth year we want to top $10,000 lifetime goal!

This year’s charity will benefit St. Jude’s Children’s Hospital in honor of our own Walter Johnson. Walter is an original member of DOGC and he is moving with his wife back to southern California to start his family. While we will miss him greatly we appreciate all he has done in his time with DOGC.

As this year’s honoree he has selected the charity, St. Jude’s Children’s Hospital, and our door prize! Walter, as many of you know is an avid Protectorate of Menoth player, so for this year’s door prize we will give away a NIB Anson Durst army!!!

DETAILS:

~ Entry Fee $30 – Includes Lunch, the welcome bag, and the entry to the door prize!

~ Pre – Reg tickets as in previous year sold through our PayPal to darkomenclub@gmail.com

~ Location – Gamer’s Gambit in Danbury. Some of you may remember the venue from last year’s DOI. We are moving it from our location the past two years to lower expenses in order to hit our fundraising goals; we want the most dollars possible to go to the charity! We will be using the large open retail space next door to Gamers Gambit.

~Food all day, and as per usual proceeds go to the charity

As always Raffles Prizes are a big part of what we do, and will be announced in the weeks leading up to the event, so follow the event page for more details as we get closer to the event!!!

BE SURE TO PRE -REG!!! This event has sold out EVERY year, and last year completely sold out in days!!!