@ Mr A: Metres? I support this (and the metric system in general, of course), but unless you plan on reprinting large quantities of the entire system in the pdf fully converted metres it's probably best to stick with the existing framework of the game. Also Hanar need to have a far higher swim speed then 6m if everyone else has a 9m ground speed - hear Thane talk about them and that will be quite obvious (he outright states they are both quicker and more agile then the Drell when they are in the water).

EDIT: Also, Drell should be faster then Humans/Asari/Batarian/Krogan/etc., because they actually are faster. 40ft vs 30ft should be enough of a difference. Play as one in MP and you'll see they are quite significantly faster (and far more agile - another thing they need).

@ Glim: Indoctrination is a very interesting origin ability, quite unique and extremely flavourful (which I support). Also: There's new DLC? Or was it a leak that I just missed?

I completely disagree regarding having rules for reaper indoctrination. It's supposed to be undetectable, and there is no way to be surer that the player knows his character is being indoctrinated than to create and use rules for it.

Oh. I thought there might have been a multiplayer update where you can play as them. I, personally, am against playable Protheans but there is precisely zero chance of me running a Mass Effect game (or even playing in one) so my opinion doesn't really matter. Just because that jerk ass is the only one left, no other pods (including on Ilos) survived intact with power. Shouldn't be impossible to stat them though - they seem to just be a multi-gendered Asari with psychometry.

No vorcha, as I don't think they should be a playable species; I'm almost of that opinion on volus too, as their physiology means that realistically losing suit integrity should outright kill them.

I can't think of why one would want to play a vorcha, but goblins made the FC cut, and I can't think of why one would want to play them either.

Volus suits seem to be very difficult to damage, and losing suit pressure isn't instantly fatal. A human in space has about 90 seconds. A volus would obviously have rather less, and would be that much better drilled in emergency suit patching. (Said patching would be pretty easy with an omni-tool.)

I completely disagree regarding having rules for reaper indoctrination. It's supposed to be undetectable, and there is no way to be surer that the player knows his character is being indoctrinated than to create and use rules for it.

OTOH, if my GM suddenly said "Oh, by the way, you're indoctrinated. It's been going on for a while, but I didn't tell you anything or give you a mechanical chance to resist" I know that i'd be pretty pissed.

I mean, what's the point in the threat of indoctrination if there's no way of measuring it?

Logged

VAO Control; Crafty Freelancer; Freethinker

"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."

Well, if you're playing with a GM who would do that, I doubt having rules for it would help matters much. Indoctrination is very similar to insanity, from a narrative point of view, and nothing ruins insanity in a game faster than using rules to define and regulate it. It shouldn't be a game mechanic, but rather a narrative tool. If you want to have rules for the GM's benefit, that the player shouldn't interact with, I suppose that's not so bad. But I don't know why any GM would want to restrict themselves with rules the players aren't aware of.

I was considering this for the new generation of cerberus troops that have been augmented using reaper tech, but I don't like the 'partial indoctrination' that is folded into it. Also, I think we need solid rules for Reaper indoctrination.Some sort of sliding scale where it's easy to start on it accidentally, but once you're on it, it's a slippery downward slope that is almost impossible to resist.

Indoctrination basically makes you an NPC, so I'd be altogether against making it a PC playable origin. There's already a mechanic in the corrupting magic subset of the magic use CQ that you could use, but if you're going to have PC indoctrination that's probably best handled as subplot and careful roleplay

No vorcha, as I don't think they should be a playable species; I'm almost of that opinion on volus too, as their physiology means that realistically losing suit integrity should outright kill them.

I can't think of why one would want to play a vorcha, but goblins made the FC cut, and I can't think of why one would want to play them either.

Goblins have a long and storied history with numerous takes on what it means to be a goblin. The problem with Vorcha is that their 'hat' is to be psychopathic and violent towards each other to the point that they have no reason or liklihood to want to hang around with other PCs who aren't the krogan beating the crap out of them to force obedience in between getting them to kill stuff.

@ Mr A: Metres? I support this (and the metric system in general, of course), but unless you plan on reprinting large quantities of the entire system in the pdf fully converted metres it's probably best to stick with the existing framework of the game.

5 ft = 1.5 m. Easy peesy.

Quote

Also Hanar need to have a far higher swim speed then 6m if everyone else has a 9m ground speed - hear Thane talk about them and that will be quite obvious (he outright states they are both quicker and more agile then the Drell when they are in the water).

A successful Swim check allows a character may move across or through water at up to 1/4 their base speed; for a standard character, that is 2.25 m/7.5 ft per half action. A swim speed of 6 m/20 ft is plenty fast.

Quote

EDIT: Also, Drell should be faster then Humans/Asari/Batarian/Krogan/etc., because they actually are faster. 40ft vs 30ft should be enough of a difference. Play as one in MP and you'll see they are quite significantly faster (and far more agile - another thing they need).

No vorcha, as I don't think they should be a playable species; I'm almost of that opinion on volus too, as their physiology means that realistically losing suit integrity should outright kill them.

I can't think of why one would want to play a vorcha, but goblins made the FC cut, and I can't think of why one would want to play them either.

Goblins have a long and storied history with numerous takes on what it means to be a goblin. The problem with Vorcha is that their 'hat' is to be psychopathic and violent towards each other to the point that they have no reason or liklihood to want to hang around with other PCs who aren't the krogan beating the crap out of them to force obedience in between getting them to kill stuff.