NVIDIA has uploaded new portion of video tutorials, covering various aspects of APEX Destruction authoring process using PhysXLab tool.

First set of tutorials is explaining creation and usage of Fracture Maps – simple black-and-white images, that can be used to specify fracturing pattern for cut-out fracturing mode.

APEX Destruction: Fracture Maps (Part 1) – Photoshop

APEX Destruction: Fracture Maps (Part 2) with PhysXLab

Second set of tutorials is showcasing multi-FBX import feature. If multiple parts of one object are imported at once, PhysXLab will recognize them as “depth 1″ chunks – thus, it is possible to pre-fracture asset in whatever manner you need (with Voronoi fracture, for example) before using it in PhysXLab.