Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Topics I've Started

I've posted a few pics around, it's very very early, consider this a proof of concept type release.

Disclaimer, nothing really works yet, no weapons, no enemies, this is just able to load the maps so far.

The package does not contain original game data, it's EDuke32 with CONS, defs and a bat file with the tools to automate the initial data extraction processes.
Download:WH32.zip(5.6MB)Number of downloads: 3
Instructions:
Extract the attached file WH32.zip directly to the gameroot folder of Witchaven.
Run !SETUP_WH32.BAT first to extract and convert Witchaven files to EDuke32 formats.
Run !!PLAY WH32.bat -or- go into the directory created by !SETUP_WH32.BAT and run eduke32.exe

Looking for people interested in Witchaven who may want to help port the needed source over to CON (like enemy AI and such) Even able to make maps for it in Mapster32 which is working fairly decently straight out of the box, BACKMAP is needed to play them in DOS.

Added later...

I've lost all interest in this, the maps aren't worth any effort getting working in EDuke32. Maybe the potential is there for a good game...

I was able to rip models from tmdview (kaisers program pre turok EX) using OGLE, got all the textures ripped too. The mod was moving along nicely up until I hit a few snags with the weapon coding. I started work on enemies, but then Turok came out on steam and I hoped to have a way to rip the animations from the game data and stopped my own hacked up re-animation attempts. Then time passed, and no tools came out, no Turok map editor, no one modding it....

I came up with this while reading Flat Earth theories, it's a new style of clock that can show someone the time of day everywhere in the world simultaneously. It's got some toggles built into it so you can set it up a way that looks nice to you.