Sword of the Stars II: Enhanced Edition

Critical fixes:+ Fixed new population growth issues.+ Fixed a crash related to dragging fleets in the relocate mission screen.

Other fixes:+ Favourite invoices no longer revert to Cruisers after submitting an order.+ Spectre attacks now have a range limit in combat.+ Trade sliders no longer override settings for other colonies.+ Trade sliders no longer get stuck on last notch.+ C3 and Psi research bonuses now displayed.+ AI now includes psionic abilities in ship designs.+ Fixed a case where drones belonging to NPC factions would not fire weapons.+ Adjusted implosion mine health.

Other changes and additions:+ Queued station modules are now highlighted in orange.+ Added auto-upgrade button to the station manager. This automaticallyqueues a minimal number of modules to enable upgrading.+ Station level is now displayed on the icon in lists.+ Systems in lists now display station icons where applicable.+ Planet manager items are now alphabetized.+ Various racial attributes tuned.

Other fixes:+ Fixed an issue that caused civilian population to drop after newfactions were introduced.+ Improved trade slider notch accuracy.+ Planet missiles now target battle ships and battle cruisers.+ Fixed an issue where battle riders were not launching in multiplayer combat.+ Fixed the issue where minelayer were not working in multiplayer combat.+ Fixed overharvesting beyond available resources.+ The grovernment graph marker no longer moves beyond the graph bounds.+ Fixed grav boat behavior.

Other changes and additions:+ Gate ships now deploy after the combat phase.+ Colony stimulus now considers star systems each player already hascolonies in.+ Fleet support range now takes all support points into consideration,which should extend range in friendly space.+ Eliminated players are now reflected in the diplomacy manager.

Other fixes:- Fixed AI equipping the wrong modules on the wrong sections- Fixed AI building stations in un-owned worlds- Fixed using psionics on menaces (eg: fear on swarm queen)- Fixed Suulka fleets not storing their Suulka as an admiral- Fixed display issues with relocating reserve assets- Fixed diplomacy UI buttons- Fixed being able to build stations in indy systems unless system was selected- Fixed getting a combat if both players ONLY have a colony in a system (colony vs colony and no fleets)- Fixed auto firing not always finding a target- Fixed Morrigi LV not assigning all riders proper indexes, which leads to riders entering combat "launched"- Fixed Hivers using node races pathing in some cases- Fixed fleets in fleet widget properly displaying their base system instead of current location

Critical fixes:+ Fixed a weapon firing race condition that could lead to crashes innetworked combat.+ Fixed the excessive strategic AI tax rate leading to economicsuicide at the start of a game.

Other fixes:+ It is no longer possible to modify caravan fleets in transition.+ Fixed an issue that could cause the strategic AI to redesignconstructors and freighters each turn.+ AI ship designs now consider armor and other available options.+ Fixed sporadically missing Zuul battle music.

Critical fixes:+ Fixed a crash that could occur when building both a Naval andScience station in the same system.+ Fixed a Suul'ka Horde crash that resulted from relocating assets.

Other fixes:+ Fixed phantom mouse-over effects in combat.+ Fixed a case where asteroid monitors were not being removed.+ Fixed a case where selected ship changes were not being reflected inthe combat UI.+ Slaves are delivered to colonies on ship arrival.+ Made some improvements to star map UI stalls.+ Network packets are now more respectful of less common MTU limitations.+ Shield graphics are now disabled when associated ship sections are destroyed.+ Fixed grappling hook lag.+ Fixed assault shuttle behavior after the target colony is defeated.+ Pirates will now prefer to attack nearby freighters.+ Life- and psi-drain now works on enemy planets.+ Fixed reaction opportunity spam.+ Can no longer retrofit ships in a system without a colony.+ Fixed an issue that would cause automatic station placement not toconsider planets orbiting other planets, or independent system limitations.+ Added missing weapon icons.+ Fixed cases where station placement was not possible in independent systems.+ Fixed the bug that prevented retrofitting in networked games.+ Fixed a bug that was delimiting relocation range.+ Fixed various missing text strings.+ Fixed a bug that was causing relocating fleets not to show up in the star map.

Other changes and additions:+ Combat double-left-click now makes ships move to their destinationwithout holding formation.+ Added War Mind effects.+ Improved free turret and spinal mounted weapon accuracy.+ Combat AI now makes use of Psionic powers.+ Defenses and Reserves can now be relocated.+ Introduced advanced network configuration options, which can beaccessed from the game launcher.+ Introduced new strategic AI research and colonization algorithms.+ Reaction dialog is now an overlay.+ Default initial savings is now 500,000.+ Police cutters now default to the reserves fleet and must be placedas defensive assets, but are now capable of traveling with fleets and/or be relocated.

Critical fixes:+ Fixed a crash that could occur if no enemy was present in combat.+ Fixed a crash that could occur if a colony support mission was cancelled.+ Fixed known crashes related to recent news events.+ Fixed a crash related to invalid station modules.+ Fixed a crash that could occur by entering certain characters intothe encyclopedia search box.+ Fixed a treaty generation related crash.

Other fixes:+ Fixed some known issues with System Killer news event handling.+ Tomb rewards work again.+ Retrofitted defenses are now returned to defense fleets.+ Platform retrofitting is no longer linked to the station retrofit dialog.+ Fixed black color for non-player empires.+ Defense and reserve fleets are no longer disbanded when the lastship is scrapped.+ Addressed the issue of locusts not attacking planets and stations in combat.+ Mining stimulus is now disabled until mega-strip mining is acquired.+ Fixed the white cubes in the research screen.+ Fixed the intermittently missing Political Science family button atthe bottom of the research screen.+ Morrigi Crow firing now works again.+ Planet sensor volumes are now affected by jammers.+ Fixed design screen right-click retrofit loophole.+ New admirals now display correct empire color.+ Zuul fleets lacking bore ships no longer cause a request to borenode lines when issuing missions.+ Stations are now removed appropriately if their attached coloniesare destroyed.+ Boarded ships no longer fire at unusually high rates.+ Fixed Gardener suitability calculations.+ Fixed an issue that could cause planets to share the same orbit.+ The open/close star system button is now correctly synchronized inboth star map and star system screens.