Uses

Here's what happens when you grow various plants in the Growth Chamber:

Wheat Seeds: wheat and more seeds

Carrots/Potatoes: more Carrots/Potatoes

Melon/Pumkin Seeds: Melon/Pumpkin (no seeds)

Saplings: more saplings (no wood)

Other plants: duplicates the plant

For Mod Authors:

Additional information for other mod authors

Growth Chmber growing rules

In psuedo-code, here's how the Growth Chamber grows crops:If the input item is a reed, mushroom, cactus, tall grass, vine, or lilypad:--Make output be the input item with a stacksize of 2If the input item is an instance of BlockBush:--Make output be the input item with a stacksize of 2If the input item is an instance of the IPlantable interface:--Get the plant block that is created when planting this item--If the plant block is an instance of BlockStem:----Use reflection to grab the Block variable from the stem block----Make output be the block we grabbed via reflection--Otherwise:----Age the plant block to its max age value----Make the output the result of virtually breaking the aged plant blockIf none of the above, do nothing