Squash

Quickscan
rules

Squash is a
racket game. The players hit a small rubber ball against the front wall above
the “Tin” and within the "out-of court" lines, attempting to score points by
hitting the ball in such a way that the opponent cannot return it before it
bounces twice.

The game

When a good
serve is delivered, the opposing side attempts to return the serve. Hits
continue to alternate from side to side until the rally is over.

The rally
stops when:

The ball is
hit above the red “out" lines.

The ball is
hit on or under the “Tin”. The ball is called “down”.

The ball
bounces twice before it is hit, or hits your racket twice. The ball is called
“not up”.

A “Toss” decides
who is to serve.

The serve

At the
beginning of a game, and when a receiver becomes a server, the server may
choose to serve from either “service box”. Part of one foot must be on the
floor in the service box, without touching the line.

The served
ball must strike the front wall between the “cut-line” and the “out” line (and
afterwards possibly the side wall). The ball must reach the “quarter court “
opposite the server’s box without touching the lines 1 and 2.

Making a
return

The
receiver may position himself anywhere on court as long as he is not
interfering. The best spot is in the middle of the “quarter court”. He can return
the ball with a volley (without a bounce) or after a bounce. Defend by hitting
a high ball in the back of the court. Attack with a fast / low return.

Scoring

Squash is
played using rally point scoring.

If you win
a rally you score a point and you are to serve (again). If you’re to serve
again, you must change service box.

The first
to reach 11 points wins the game. At the score 10-10 the game continues until
one player reaches a 2 point lead.

The match
is won by the first to win three games. (Best of 5 games)

“Stroke”,
“let” or “no let”

If, your opponent is blokking the ball's path towards the front wall ( inside the triangle; ball-frontwall) don't play the ball. You will receive a "stroke". In other words, you win the rally and score a point.

If your opponent is just outside the triangle, (and you're afraid to hit him) stop and play a "let".

If , while
attempting to strike the ball, your opponent is to close, stop the rally. You
will receive a “stroke” ( score for you) when he is within you swing reach (see
picture below ).

You receive
a “let” (replay) if you are afraid to hit your opponent (with the ball) while
he is giving you enough space to make the swing.

Turning

If the
striker follows the ball and turns around his axis before he hits the ball,
it’s called “turning”. Stop, don’t hit the ball, a “let” will be played. (you’ve
lost site of the ball / your opponent, and it’s to dangerous to hit the ball.
You might hit your opponent).