-A.i./pacing tweaks. Removed a delay before enemies start populating world. In overworld, enemies will sleep at villages and cave entrances during day, whilst some will patrol world. On dark, all mutants become active. At dawn some mutants will run back to villages to sleep and others will continue patrolling world

-Improved accuracy of a.i. water avoidance

-Fixed mud pickup being bright purple

-After cutting down a tree, spawned logs do not roll as far or as fast

-Fixed falling trees sometimes not turning to cut logs straight away

-Player crouch speed is now set correctly

-Moved cave 4 death position further back so you don’t get instantly killed by Virginia

-Made dead tree roots smaller by 30% and added more accurate collider so it can be climbed

-Fixed generic meat pickup icon having stick picture

-Fixed bug where game would sometimes start with player facing wrong direction in plane

-Fixed bug where animals would sometimes dart off at super speed

-Increased speed of deer to make chasing it down less viable

-New bush type added: Blackberry

-Added waypoint system for cave mutants, instead of sleeping some cave mutants will patrol between set points

-Removed speed penalty when swinging weapon while holding lighter (for now, may change with further game balance)

-Lowered friction on dynamic plane chairs so they’re less ‘sticky’ when pushed around

-Reduced ‘slippery slope’ effect, player is less likely to slide out of control when moving fast down a hill

-Revamped mouse detection in book to make sure nothing gets in the way and prevent from clicking entries

-New improved ssao with color bleeding

-Fixed missing moon texture!

-Better cloud lighting!

-Trees now fall in the direction of the last cut

-Fixed trees visibly popping in after plane crash sequence

-Graphic settings are now saved when leaving the pause menu in game instead of when exiting the game

-Fixed flickering in the transition between procedural building ghost and built states

-Music added to player dragged away scene

-Music (removed horror sting when player is sighted)

-Shadows - Fixed bug where close shadows would flicker/break up even on highest shadow settings

-Torn off cockpit is now findable in world along with the pilots and some supplies

-2 new cave systems added

-Cave 5 door can now be opened by placing items on weight

-Fires now properly save their fuel amount and lit state

-Improved lod system to reduce amount of objects when using low (66%) or ultra low (33%) draw distance setting

-Improved distorted mutants pacing and navigation in world

-Increased player fall damage, it is now possible to die from a great height

-New building: Tree sap Collector ! Add to a tree (like tree houses) and come back frequently to gather the resource. Use it wisely to repair your fort from mutant attacks ! (can be found beside Bow Target in book)

-Fixed bug where skinning a raccoon would give you lizard skin

-Fixed numerous issues with log sleds!

-Billboards now have translucency, better normal maps, and match the rendered meshes closer