Latest news

SpriteTile 2.8 is now available! This has various additions and changes for improved usability, and a couple of fixes. See the changelog for more details.

Mar5

Another update to Vectr—no, wait. An update to ObjReader is out, namely 2.4. This has some new stuff such as loading bumpmap textures and being able to cancel WWW downloads.

Mar3

And Vectrosity 4.1.2 has been released, to fix an issue with 3D lines after loading new levels. So now it's totally fixed for real this time.

Mar2

A small update to Vectrosity 4.1.1 has been released, to fix an issue with creating lines after loading new levels.

Feb28

Vectrosity 4.1 is available now, which contains some additions which make it easy to use multiple vector canvases, and a new MakeArc function, plus some changes and fixes detailed in the changelog.

Feb12

SpriteTile 2.7 is out! See the changelog for details of the new additions and changes, which include the ability to import Tiled maps, set camera rotation, add order-in-layer ranges in the editor, and more.

Realmaze3D 2.0 is finished and submitted to the App Store, awaiting approval...better late than never! It will run at the native resolution of all iOS devices, and features improved graphics and various tweaks to make it a better experience. It's even 64-bit, thanks to Unity 4.6.2 and the new IL2CPP process.

Jan16

Another small update, Vectrosity 4.0.5, has been released, which contains a couple of bugfixes.

Jan7

Vectrosity 4.0.4 is out, which is a small update containing a bugfix and an enhancement for the Selected function.

2014

Dec24

End of year holiday sale! Visit the store and get 30% off all items for a limited time!

Dec16

In non-SpriteTile update news, Stitchscape 1.5.2 has been released. This is a minor update that fixes potential display issues.

Dec13

Another SpriteTile update is available, version 2.6, which has a bunch of additions and improvements to the TileEditor. The changelog has all the details, as always!

Squeaking in just at the end of the month, SpriteTile 2.5 is out! This big update is focused on editor improvements, including terrain groups, more flexible layout, a new fill tool, more selection and drawing options, plus lots more. There are some new code functions too. Read all about it in the changelog!

Nov12

UniFileBrowser gets updated to version 2.5. This has some additional functions, plus improved touch input support on mobile devices.

Nov7

Vectrosity 4.0.3 has been released, which has changes to work with Unity 4.6f1, as well as some other fixes. Note that the Unity 5 beta doesn't currently include the 4.6f1 changes, so Vectrosity 4.0.2 should be used with Unity 5 until the UI functionality is updated to match 4.6f1. Update: the current Unity 5 beta (b14) should now work with Vectrosity 4.0.3.

Oct27

A trio of updates is out today, for FlyingText3D, ObjReader, and Vectrosity. Mostly this is to address Unity 5 compatibility, but there are a few other fixes as well.

Oct18

SpriteTile 2.4 is out today, and it has a number of improvements, such as bookmarks for quickly navigating large levels, and more. See the changelog for all the details.

Oct5

Another Vectrosity update has been released, this one a minor bugfix release (4.0.1) to fix two issues with drawing points.

Sep26

A new update for Vectrosity is out! Also, a new update for Vectrosity is out! No, that's not a typo...versions 3.1.2 and 4.0 are both released today. Version 4.0 is faster, more flexible, more streamlined—basically the best version yet. It does rely on some of the new GUI features in Unity 4.6, though, which is currently in beta. If you'd rather not upgrade Unity yet, Vectrosity 3.1.2 has a couple of improvements, and is included in this update. The details for both versions are in the changelog.

Sep5

Another small update for ObjReader, to 2.3.4, which fixes certain cases where groups didn't use the correct material.

One last update for July...Vectrosity 3.1.1. This is a small bugfix update with a couple of .drawStart/.drawEnd fixes; see the changelog for the specifics.

July29

A major update for SpriteTile has been released. Version 2.3 includes various new features such as per-tile colors, converting tiles to and from sprites, loading/saving arbitrary blocks from levels, custom polygon colliders, and more. Check out the changelog for more details!

July20

One of the fixes in FlyingText3D 2.1 turned out not to be entirely correct, so FlyingText3D 2.1.1 fixes the fix so now it's really fixed for real.

If yesterday wasn't updatey enough for you, then you'll be happy to know ObjReader 2.3.1 has been released today, to fix an issue if spaces are used in texture file names.

July4

Today is Update Day! Sure, it's the day where some country celebrates by making things go bang, but it's also the day when ObjReader 2.3 and UniFileBrowser 2.4 are out. They don't make things go bang, but they do import .obj files at runtime and provide a full-featured in-game file browser, respectively, which might be more useful, depending on what you need. But hey, the source is included (as always), so you could make them go bang too if you want!

June19

Vectrosity 3.1 is out now. This is primarily an improvement and bugfix release. Check out all the new-and-improved stuff in the changelog!

June3

A small update to SpriteTile has been released (2.2.1), which fixes an issue with the TileEditor window when starting a new project with no demos imported.

May30

SpriteTile is now at version 2.2. The highlight for this version is multi-camera support, for things like split-screen games. See the changelog for more details on the other goodies.

Apr30

SpriteTile is now at version 2.1. This major update brings many new features, the highlights of which are animated tiles and a new group type for the editor. There's a bunch more, of course, plus some changes and fixes. Check out the changelog!

Apr1

Version 2.3 of UniFileBrowser is out today. This contains quite a few new features and functions, including the option to show file dates, sorting by name or date, custom filter delegates, and more, plus a few changes. No foolin'!

An update to ObjReader is out now. Version 2.2 has various improvements including better speed and memory usage, and a few fixes.

Mar18

SpriteTile 2.0 has been released! As you can see by the changelog, this has a whole bunch of new stuff and changes. You'll need to make a few changes in projects that are being updated from a previous version, but it's worth it.

Mar4

A small update to FlyingText3D brings it up to 2.0.3, which fixes harmless (but slightly annoying) warnings when using Unity 4.3.

Feb13

In non-SpriteTile news, Vectrosity 3.0 is out! This is a big update with some new functions, and a number of changes, enhancements, and bug fixes. It requires Unity 4.0 as a minimum now, and has some new features that require 4.3, such as the ability to create 2D colliders for lines.

Feb1

If you're not tired of new SpriteTile versions, then good news, SpriteTile 1.2.3 is out! An improvement and a couple more fixes this time.

Jan28

Seems all the bugs weren't quite squashed, so SpriteTile 1.2.2 has been released. Aside from the bug-squishing, a new function has been added.

Jan27

Due to a slight oops or two, SpriteTile 1.2.1 is out now. A very small update, but you should still get it if you already downloaded 1.2.

Jan27

A big update to SpriteTile 1.2 is out now. Quite a bunch of new stuff this time, including an editor scene preview, ability to use sprites made with the Multiple spritemode, several new functions, speedups, and a few bugfixes for good measure. Enjoy!

2013

Dec23

An update to SpriteTile, namely SpriteTile 1.1, has been released. (Yes, already.) It's not a huge release, but there are a couple of fixes, and a few enhancements, plus it won't break anything, so there's no reason not to get it!

Dec21

End-of-year holiday sale! Get 40% off everything in the store for a limited time!

Dec16

SpriteTile 1.0 is available now! And with a 50% launch discount too! So go get it...it makes 2D tile stuff fun and easy, if I do say so. Plus there will be more features in the future, and as always all updates are free. Use the Contact page if you have any questions/suggestions/bug reports (never!)/etc.

Dec10

Announcing SpriteTile, a new tile system for Unity, which works seamlessly with the new sprites in Unity 4.3! It's not quite available yet, but will be very soon. Stay tuned! In the meantime you can play Acorn Antics, a small demo game made with SpriteTile that shows off some of the features.

Nov6

It's been a while, but Fractscape is back with an update to version 1.6. This was brought on by the release of OS X "Mavericks", which doesn't seem to like apps built with old versions of Unity. So Fractscape is now built with Unity 4, and in the process it's gotten some spiffing up and bug fixing, and a Linux version to boot. Also joining the not-crashing-on-Mavericks club are new Mac builds of Unity Invaders and Unitroids on the Arcade page.

Oct24

FlyingText3D gets bumped to 2.0.2. This release fixes a bug with Justify.Center and Justify.Right, and increases character lookup table speeds.

Aug31

Labor Day weekend 50% off sale! Visit the store and get all items for half price, until September 3.

Aug29

Website relaunched! One of those things I've been meaning to do for years now. The old site was kind of a mess and not easy to update. Aside from the reorganization, I re-did all the coding from scratch, so it should be faster and easier to navigate. Right now many of the pages are a fairly straight “port” from the old site, but since it's not a pain to change things anymore, I'll be adding more stuff to the Unity utility pages in particular. There are some new features though, such as the newsletter (you can sign up over there on the right). Also, buying utilities is better—there's a new store page, where you can see everything that's available at once, and if you need more than one item, you can get discounts. I hope you like it! (And, of course, let me know if you find something that's not working.) NOTE: old download links will no longer work; tell me if you need to re-download a utility you bought previously.

Aug13

And now ObjReader 2.1 is out. It's a little faster, but the main thing is the new ConvertFileAsync function, which loads .obj files (including .mtl files and textures) from the WWW.

June28

Vectrosity 2.3 has been released. It's not as big of an update as some versions have been, as far as new features go, but VectorLine.Selected has gained some important functionality, and there are a couple of new bits such as VectorLine.MakeCube, as well as a number of fixes.

May21

Speaking of 2.0 releases, FlyingText3D 2.0 is out! (Actually 2.0.1, to address a bug I found immediately after 2.0 was released.) This is a pretty big update with a lot of new features and changes. A few of the highlights are the ability to update text objects in-place instead of having to destroy/recreate them, more layout features such as word wrap, and separate materials for front/edges. Go get it if you want snazzy dynamic real 3D text!

May6

ObjReader gets a bump to the big two point oh. MTL support is included now, so objects can get automatic materials and textures (as long as the textures are in JPG or PNG format, since that's what Unity can load natively). Also the API has changed significantly so it's more straightforward—OBJ in, GameObjects out, simple as that.

Apr29

An update to UniFileBrowser has been released, namely 2.2. This is actually a bigger update than it looks, since a lot of the layout code has been rewritten, so skinning it is easier now. Get this if you need a nice in-game file browser.

What's next?

Some website additions and improvements.

Version watch

Here you can see the latest versions of everything at a glance. Make sure you're up-to-date!

If you don't have the latest version of a utility you own and weren't notified when you think you should have been, please use the Contact page. Remember to turn on update notifications when you buy a utility! That way you won't miss any new versions.