Texture Detail

Affects the quality and sharpness of textures. As is usually the case, this setting makes a big difference in graphics quality. At Low, most of the scene, particularly the door and floor textures, are extremely muddy and distracting to look at. This improves greatly when shifting to Medium, and then another, less glaring improvement is seen at High.

Testing reveals no difference between the Low and Medium settings performance-wise, but a big one between Medium and High. If you don't mind some blur, reducing this setting to Medium can save you big.

Texture Filtering

This setting alters the sharpness of textures, namely when they are viewed from a distance or an angle.

Extremely minor visual differences can be observed between the top three settings. The bottom two, on the other hand, are a very different story. Trilinear offers significant blur, particularly on the wall texture on the right in the distance and the edge of the stairs, while ANISO X2 sees the same but only further along the same wall, and on the shadow cast by the tree.

Testing tells us Texture Filtering has no definitive impact on framerate. Keep this setting at the maximum, unless you're severely lacking in VRAM, in which case lower may be advisable (start at ANISO X4 if so).

Grass Quality

It's named Grass Quality, but this setting really seems to actually affect only grass quantity. Simply put: turn it up and you get more of it.

As you might expect, the benchmark reveals this setting brings no discernible hit to framerate. Most if not all should be good to keep it at High.

Effect Volume

As if often the case with effects settings, this one proved difficult to capture in-game, so we've left it out of our testing. If you want to err on the side of caution, the Medium setting should be a good choice.

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