Also if you take Sword Mastery Perk, riposte will no longer have a penalty to hitchance. Brothers with high Melee Defence can use the riposte ability to counter every miss (this works well with perks like Shield Expert and Lone Wolf).

However their AoE attacks have large fatigue penalties and attacks cost more AP than one-handed weapons. This is as well as being expensive and rare to find as loot.

Where noted in the table above, recorded ignore armor damage numbers (from the battlelog in 1.1.0.8) appear to fit the mouseover figures for different strikes, rather than the generic ignore armor % of the weapon.

Spearwall can only be activated if there is no enemy next to the wielder. Each enemy that moves next to the wielder gets attacked automatically.

When hit, the enemy gets knocked back and takes half damage. If an automatic attack fails the skill becomes inactive (with Spear Mastery Perk the skill stays active). If the engaged unit dies or otherwise loses its zone of control it will resume auto attacking until another failure or the skill user's next turn.

Axes are very useful as they are weapons with the ability to deal direct damage to shields. They also do 50% additional damage to HP on a hit to the head (adding this bonus to that any hit to the head with every weapon causes +50% HP damage on its own).

If you take Axe Mastery Perk, split shield damage to shields will be increased by 50% when used with axes.

Longaxe has an attack range of 1-2 tiles, making it possible to attack from behind the frontline.

Orc Weapons cost +5 additional fatigue per skill use for humans!

Where noted in the table below, recorded ignore armor damage numbers (from the battlelog in 1.1.0.8) for AoE strikes, appear to fit the mouseover figures for these strikes, rather than the generic ignore armor % of the weapon.

These are highly effective anti-armor weapons that also always deal minimum 10 health damage on hit. This makes for a perfect combination with the Fearsome Perk.

With Hammer Mastery Perk, Destroy Armor inflicts 33% more damage against armor.
Skill and perk benefits stack multiplicatively. Example: Warhammers have base damage of 30-40 and will do 67-90 armor damage (225%) on Batter. If Destroy Armor is used, armor damage goes up to 101-135 (225%*1.5). If Destroy Armor is used by a character with Hammer Mastery, armor damage goes up to 135-180 (225%*1.5*1.33).