Curved Paths

Development has been progressing slow but steady in the last couple of months.

Currently I’m working on the paths in the game (roads etc.) and how they can be laid out. The goal is to provide a user interface that is as easy to use as possible while keeping relative freedom in what you are able to design. So right now it’s a lot of vector math, angles and trying to figure out how to write intelligent algorithms that can connect to points on a path.