ЭТО ТОЛЬКО МАЛАЯ ЧАСТЬ ФИКСОВFixed olympiad issues. Thanks G-hamster. Fixed ally invitation not working. Also, alliance name of invitation is now visible (packet was incomplete). Thanks G-hamster. Increased Bluff Base Land Rate. Updated Spawnlist. Thanks roko91. Fixed broken Enhance Your Weapon quest. Fate' s Whisper completed state is no longer required by subclass masters, just Mimir' s Elixir one. Castle Crowns can' t be dropped when dying anymore. Hero items and Castle crowns aren' t visible in trade list anymore. Some sitting changes have been made. There are no mobile private stores anymore. Sit down checks are done only where they need to. Some changes related to Friend System. When a friendship is dissolved, a player can' t chat with a former friend. Friend list restoration during login is not really done properly, though. More work will be done on this feature. Enjoy Revision 400. :)Friend Chat system update. Instead of loading info from DB for every single friend action, we have a list containing all friends. A new static class called Friend has been created for this purpose. During log in, all DB info is saved in this list. Friendlist packet is perfect now. During a friend deletion, a FriendList packet will be sent to both players to update each one' s friend lists. This isn' t the right packet for this, but we might change it in the forseeable future. Added char_name in character_friends table. During deletion, we check for char name which is given from packets, instead of loading object id from DB. A drawback is that if 1 of 2 friends changes oneself' s name, relationship is broken. In that case, GMs have to change the names saved in character_friends table. Also, Fake Death skill can now be cancelled using /stand command or action, just like retail. Old way to cancel Fake Death is still working (click on skill to deactivate toggle). Fixed stopFakeDeath being called twice during death. Added some drops in droplist. Thanks roko91 for this perfect droplist :). Removed useless bonus for pet M. atk. Removed auto standup when relax skill is cancelled and player' s hp is not fully restored. If player used stand, effect would be cancelled, calling another standup. This could be fixed with a check but i thought this was a dumb custom, so i removed it. Fixed Possessor of a Precious Soul Part 3 quest not working. Thanks a lot G-hamster.L2J GrandBossManager adaptation. It' s used only by Baium for now, and it' s working perfect. Baium' s respawn time is saved properly now. Before it was completely messed. Living baium is now stored with remaining hp during server restart. L2BossZone has also been adapted. Also, i added some checks, so that players outside room cannot hit baium (petrification + 0 damage on normal attack & silence + return of hittimer in core (this means skill will not land) on magic attack). Baium is 100% secured by outsiders. Repeating quest timers support and a small quest fix. Valakas speed has been changed back to previous one. Latest finish cast changes caused AI problems, so changes were reverted. They were useless after all. Thanks a lot roko91. Removed a useless "setTitle("");", which actually caused problems. Paralyze abnormal state was the same with Petrification' s. This has been fixed.Walker NPCs implementation. Thanks xlinkinx for reporting.

Added //sethero command for gms. It was about time, yes. Thanks maximilion from MxC forum for reporting.

Changed the way Advanced Headquarter gets double HP. Instead of creating a custom NPC, give Monster HP x2 skill to Siege Flag. I know Advanced Headquarter has more features, such as healing allies or attacking enemies, but that' s all we got for now.

Radar fixes & corrections.

Fixed problem with Aggro stat in Admin edit npc html.

Also, Cast AI was bugged. It' s about the AI change in order to match the "retail way". If player clicks on a disabled skill, he could still move to target. Thanks roko91 for feedback. The check i removed back then was really being used, after all.

AI Cast related Bugs: If player was inside cast radius and tried to use a disabled skill while attacking, his attack would be stopped. Also, AI and setCurrentSkill weren't reverted during skill disability check. Now, we use 2 checks called part 1 and part 2. Part 1 is in L2PcInstance useMagic and prevents player to use a disabled skill, if he is inside cast range. Part 2 is in L2Character doCast and prevents player to use a disabled skill, no matter what (just like before). With this way, it can still be retail-like. I tested it and it looks very promising.Reverting Siege Flag changes. It' s not working. It was wrong after all, it would be more right if skill was added to NPC template, but that wouldn't work, too.Noblesse quest fix. Should be the last one.TvT Event engine :). Removed a useless option from Broadcasting Tower and added Goddard Castle option. Fixed Spawn Protection issues. Thanks G-hamster.More Checks for TvT Event.TvT Manager being instanced caused bugs. Some methods have become static for the sake of TvT engine working like it should. Now Focus Attack skill of warlord class is retail like.When activated, player can hit a single target at a time. Added a small TvT check while jailing a player. Dead players are attacking disabled too. Added a small line that could relieve the pain of auto attack stop (it' s actually caused due to bad computer memory, and not bad core).Fixed Noblesse quest. Thanks G-hamster. Added messages for TvT Registration.More TvT checks. Thanks DanielaCZ.This caused problems.Auto Attack update. Auto attack hits number should be more accurate now. This might also fix auto attack stop caused in server machines with low memory or heavy CPU. Also, fixed stackorder for Resist Aqua/Fire/Wind.Retail inventory item order. The last item obtained should be the first in the item list. This was achieved by using a special loop in ItemList packet.Small fix for PartySpelled packet. I heard that if a party member clicked to see another members' buffs, he would get a critical error. I believe this is caused if player has more than 20 effects, which is the retail limit. Now, once effect list of party packet has reached 20, no more effects will be put in packet. This will hopefully fix errors. Fixed Gift of Seraphim skill not being stackable with Blessing of Seraphim. Also, it was giving improper bonus. Fixed mob cancellation skill. Skill had type buff, and according to core AI, mobs cast buffs on self. Fixed some mob poison skills. Also, fixed Draconic Bow Focus SA not giving bonus.Minor change for TvT Event.Added all S grade (including hero) weapons to GMShop. Just click S grade Items to move to weapons and armors. ^^Fixed a dozen of NPEs in Remedy handler.Updated Proof of Clan Alliance quest. Fixed all errors & bugs and added some exploit protections.Fixed Symbol of Loyalty being stackable in items table and non-stackable in client.Added a check to prevent random walk for quest monsters.Small multisell check.Preparing core for effect zones (will be released in next revision).Database Updates.

New Database Installer. Yes, it was about time to get rid of the old one.Along with that, several tables were altered, which made database installation freaking slow.It's a LOT faster now. :)

Effect Zone support.Added Big Head zones (Hot springs). Thanks G-hamster for reporting, and roko91 for feedback.Added missing NPC spawns. Thanks roko91.Added a small fix for disabled skills that had no cast range.Missing Quests Part 1. All done by roko91.Missing htmls by roko91.Thanks a lot roko91.Added a message for effect zones in admin command handler related to command "zone_check".Missing Quests Part 2. Special thanks to roko91.Core support for onAggroRangeEnter.Possible ClassCastException fix.Ai thread pool is being used now.Have a nice summer. :)