This is a personal project that I started after leaving my previous job, where I oversaw the development of an in-house 3D engine for online gaming. Epsilon refers to "almost nothing reused," and is designed around rapid throw-away prototyping.

OpenGL program that includes a number of shaders in GLSL for rendering surface details efficiently.
Includes Normal Mapping, Parallax Mapping, Parallax Oclussion Mapping, Relief Mapping and Relief Mapping with silhouettes.

Muhha is a GPU compiler/interpreter for Mac, Windows and Unix. Compiles 3D graphics for OpenGL and DirectX9 and is compatible with Blender, ORGE, PoserPython, Collada and Dark Basic programming. Powered by KomodoEdit and .NET.

This Project seeks to extend the life-cycle of Blender 2.49b through updating, adding, & modifying Python Scripts and Code used to Create, Model, & texture Sculpts for Second Life & other Open Sim virtual worlds.

Shaide is a GLSL shader IDE written for Linux, but can be compiled on pretty much any platform with some tweaking. It uses GTK for a gui, but also includes a node based editor that combines both traditional shader programming as well a visual programming

X3DOM is a framework for integrating and manipulating (X)3D scenes as HTML5 DOM elements that are rendered via WebGL. The system allows defining 3D scene description and runtime behavior declaratively, without any low-level JavaScript or GLSL coding.