Comments

Comment by TrueAgony

Comment by IloveMimiron

While the tooltip as of 14/06 doesn't describe the duration, this is clearly one of the most op talents ever to defend a flag in a battleground or to block the way in a narrow space.

The only place where i can't see this being of any use is Silvershard mines for obvious reasons, unless the damage is higher than i thought and the duration is shorter, then it would be perfect to put into a cart's path to disperse the enemy team.

Comment by Emberlock

Fel Lord's strike ability has a 3 second cooldown and a 1.3 second cast time and its self cast in 6 yard area around him, basicly only way to get him to proc his attack is to either sit on a flag or have your enemy be stupid enough to walk to Fel Guard and stay still for 1.5 seconds in a small area around him for the effect to take place

Comment by 2picnic

I just unlocked this talent on live, and tested it. Here are some facts which I hope answer all your questions.

He can be attacked and killed by enemies. He is vulnerable to stuns and banishes, which is his main weakness. My Fel Lord has 4660k HP (at the time of writing, this is almost 2x the HP of an average player, focusing him isn't wise but he can die quickly in large fights). If you kill the lock who owns him, he will despawn even if he's mid-cast.

He casts a swinging skill when anyone enters his range (indicated by a while dotted circle in a small radius around him). It has a short ~1s cast time, and he swings every few seconds, knocking down and damaging all units within his range, in all directions. His swing is impossible to dodge or parry. He doesn't autoattack, or try to swing when nobody is in his radius. He will swing at and knock down stealthed units. The knockdown effect is on the stun DR. He summons instantly at a target area within 40 yards, and begins swinging while he's still fading into existence. This means he gets one free surprise strike that will catch most players off guard.

High damage is an understatement - this guy makes chunky salsa of anyone standing in his range, I've had him crit enemies for almost half their health bar, but he tends to knock off 15-20% of an enemy's health depending on their armor type and passive skills. Melee can absolutely not 1v1 you while you're standing under the big guy. Pets take 90% reduced damage from his swing. He can't be buffed by Demonic Empowerment and doesn't contribute to Thal'kiel's Consumption.

He behaves strangely against PvE targets, dealing only 2 damage but applying his regular knockdown, with no DR. Bosses are fully immune to him, not even taking the 2 damage.

Despite how great he is (he really is amazing, maybe the single strongest pvp talent when he works), he's very simple to counterplay by outhealing the damage, dropping an aoe stun, or rushing out of his radius and admiring how pretty he looks. Couple this with the relative scarcity of Demonology PvPers, the other more reliable talent choices in this row and the high honor level requirement, its unlikely you'll ever get the pleasure of seeing this talent used unless you play your own lock.

Comment by Extremity

Smoke Bomb, when used, reduces the chance to hit any targets within its radius by 25%. This is effectively a melee-only version of a Demon Hunter's Darkness, offering an additional 25% chance to avoid melee attacks (while Darkness offers a 20% chance to avoid any attack).

Because of this, the Call Fel Lord Honor Talent can also be viewed as somewhat of a defensive talent; while the Fel Lord is present, running into his attack area will not only force any melee players on you to enter his range and eat the damage/stun, but will also give you an increased chance to avoid their attacks. As this information is not currently present on the ability tooltip, many Warlocks may not be aware of this.

UPDATE:As you can see above, I have crossed out any references to the Smoke Bomb ability offering additional defense against only melee attackers; although I and others may have assumed the 25% miss chance was only against melee attacks, after reviewing the ability I've confirmed that it also applies to spells. This means that standing inside the Smoke Bomb area will grant you a 25% chance to avoid ANY enemy abilities, whether they are melee attacks or spells. It's not only like Darkness, it's actually 5% better (and that's not even taking the fact that it also does damage into consideration!).

For clarification, as long as YOU are within the cloud, you will have the 25% extra avoidance; the attacker does not need to be within the cloud. This means that standing in the cloud will still give you a 25% chance to avoid a spell cast on you by a Mage that is not within the cloud.

Comment by Cyberium

How much damage can Fel Lord do in 930 ilvl?

There is a macro that could drop Fel Lord on top of the player, which would function as a counter against melee players in pvp.