Minor Kondo

Notes on week 911

With these weeknotes I publicly track and archive whatever it is I spend my time on.

Last week I hit another deadline: I visited Two Tribes twice, finishing the second batch of RIVE voice-over lines. This was then sent off to our voice actor. Other than some possible retakes and minor rewrites, the voice part should now be done. After that, I got quite far with all the non-voice text, including new secret pickup descriptions. After an internal feedback round, the translators will be set to work.

Over the weekend, my wife and I did a minor Marie Kondo-style tidying session. We threw nearly everything in our living room onto a pile, then sorted through it. We threw a lot away, put even more in bags to give away, and put what remained in clear, easy to find categories. The whole process was satisfying and fun; now when will we be able to repeat this for the rest of the house?

What else? I…

Sent out a bunch of invoices, the last for the second quarter, and did some quick calculations. My revenue was a bit lower than I’d hoped, but enough to pay the bills… and really quite amazing considering that RIVE and Geometry Girl were what I spent most time on and weren’t generating any revenue during this quarter.

Visited Paul and Rob at Get out of here to talk through all the ideas for their next escape room. Plot, theme, puzzles and room setup clearly started to take shape.

Met up with Robin Keijzer in Breda, who I’m happy to whisper will be drawing the upcoming Antegods comic. Speaking of which, I edited another blog post about the upcoming stonepunk arena action game.

Got my enemy objects to move along the Dijkstra pathfinding grid during #hobbydev, my weekly game development night. This was the final live get-together with Hessel before a month-long summer break (mostly because of non-overlapping vacations). On Saturday I continued work on my puzzle shooter prototype in Unity… and was already in dire need of Hessel’s help.

Played a demo of the upcoming The Legend of Zelda: Breath of the Wild in Maarssen, of all places, a 15-minute bike ride from my home. I like that Nintendo is trying something new with this game, although the game world seems quite barren, and I wonder how they’ll handle the balance between freedom and an interesting story.