Medivo

The Planet which is recorded in the galactic databanks as #37563, also referred to as ’Medivo’ is a small earthlike geoid in an even smaller galaxy. It resembles Earth, both in size and geology; though the galactic factions show now interest towards it, as it’s core has a unique radiation, which negates all high-tek reactors and engines, making orbiting impossible.

This radiation forces the local inhabitants to halt the regular teknologiakal advancements, so they’re stuck at a medieval/early renaissance teklevel. The planet’s inhabitants live as the ancient royal bloodline’s descendants, but at a different time and place, and while the forces and factions resemble those of the age of modern dragon’s ones, it’s all just plot convenience.

Medivo has two known Continents: Westeron, located at the South-West; which governed by various forces and factions, and The Empire, which stretches across the North-Eastern landmass, and is under a unified rule. Several smaller isles exist as well, though they are not well documented by cartographers, as both continent's inhabitants are locked in conflict. As such, diplomacy between continents is between non-existent/limited.

Medivo’s Inhabitants

Medivo is populated by different races of minifigs, and almost all of them can be found anywhere in the galaxy. Aside from regular minifigs (who often give themselves the title ’humans’, and are the dominant species), other sub-species can be found:

Dungan/Beastmen: one of the lowliest lifeforms, Dungans live in tribe-societies. They’re feral and extremely aggressive, but because of this, they don’t pose a great threat: greater uprising never happen, as they’re too busy to fight each other. Beastmen don’t really differ from Dungans, except the fact that they’re furries.

Known Dungan/Beastmen: None really.

Dwarves: Dwarves are short, stout, and possess such qualities as fascination towards ale, inventive nature, greed etc. Dwarves typically consist of seventeen main organs: The beard, the boozehole, the gratuitous Scottish accent, 13 livers and an axe. They were the first to discover gunpowder and explosives, which they shared with the humans. They’re in an alliance with them, since everyone else are worse. Dwarves originate from 3 clans, each distinguished by their beard color: The Crimsonbeards (red), The Oakbraids (brown), and The Ironguts (black).

Known Dwarves: Thane Mithrilfist, the High King of all dwarves; Blaze Ironbreaker, seasoned warrior veteran; Cogni Copperflux, appointed chief explorer.

Elves: Not much recording has been made, because they’re very secretive. They don’t differ much from regular minifigs, though males seem to lack facial hair. Two types are distinguished: High elves, who seem to look like humans in culture and overall; and wood, also referred to as amazon elves, who are more tribalish and known for their fierce females. Since no male elves were seen to this point, some theorize that this race is actually a halfblood offspring.

Known Elves: The Ever-Appointed Enchantress (varies, and elves are rather secretive about her).

Orks (strictly with a k): orks don’t really differ from space orks, some even think that they’re nothing more than descendants of a once crash-landed warband. There are larger ones, who are referred to as ogres, it is still a matter of debate whether they’re a mutated orks, or a completely different species.

Known Orks: Kensai, former warlord; The Warlock, enigmatic sorcerork, current leader of the united armies of evil.

Undead: while not really a race, it is worth mentioning that on Medivo, for some reason, dead don’t always stay dead.

As mentioned earlier, ’humans’ are the most numerous inhabitants of the planet.

History of the ’human’ minifigs of The Empire

In the beginning, humanity was the same as dungan or beastmen, only with less fur. They lived in tribes, scattered, and weak. During these times, many things threatened the minifigs, natural, unnatural, and supernatural alike. Humanity almost faced extinction. Then, a hero emerged. His name was Zahru.

Zahru’s origins fade to the past. One thing’s for sure: with his emergence, humanity could survive his early years. Zahru wandered around the world, helping always who needed aid. Many tales tell about his great deeds. In one, he saved a village from a dungan warband, by teaching them how to use bow and arrows, so the villagers could cover him while fighting. In another, he fought against a dozen of trolls, slaying them all by himself. During the fight, he bathed in their blood, and gained troll strength and the ability to regenerate. His left arm was warped and became troll-like as well. Apart from these stories he slowly began to elevate from a warrior hero to a divine being in public consciousness. His most greatest deed was the legend of vanquishing the evil spirit known as Warhead; for this he gathered the best warriors from everywhere and forged an army. With their aid, Zahru could drove Warhead back to his own realm, sealing him in a mountain which he then hidden underground. The survivors of the battle were given demigodic powers by Zahru, who then left Medivo behind. Zahru’s existence is still a matter of debate, but many hope that when humanity will face a great danger that’d threaten it’s existence, Zahru would emerge from the past and kick it’s ass.

After the tribal ages, humans reached medieval tek, and thus began the age of factions. Many different houses and clans ruled in these days, alliances were made and broken. It was a time of strife and confusion. Humanity’s new foe was himself. Many houses became powerful nobles later, such as the Lionmanes, the Wolfbanes, or the Crowclaws.

The age of strife ended with the coming of the Majistik. They were mighty wizards, all of them masters of different domains. They gathered some lesser houses, and reformed them as their own army: the Dragontalons. Asides from men, Majistiks had dragons; mighty green firedrakes. With the Dragontalons, the Majistik declared war on all factions: thus began the war of unification.

While the war was waging, the Majistik did many things. They created ley lines of power, with which they could tame and channel the streams of magic; they also built countless monoliths throughout the world to serve as focus points where magic energies could be stored. Also, they left behind many laboratories, and places which weren’t discovered so far.

The war of unification ended with the Dragontalon’s victory. However, instead of making everyone their vassals, the Majistik united the houses and established the united human kingdom, which would be known as the Empire. After that, the Majistik mysteriously left Medivo.