Broken PvP mechanics

Nikolas10181said: I always wanted to see a player killcount so pkers could actually brag about somethingWhat would there be to brag about? How many of your alts you killed, or how many non-PKers you specced out with Dragon Claws?

There's nothing impressive about the number of kills you get when that number can be inflated with cheap, easy, or fake kills.There'd be no need for 3rd party clients if the default one was decent. I vote no to all non-PvP Wilderness updates, and yes to all PvP Wilderness updates. If you want to revive the wilderness, encourage players to PvP, not lure them to the Wilderness to be victims.

FisherGamingsaid: Nikolas10181said: I always wanted to see a player killcount so pkers could actually brag about somethingWhat would there be to brag about? How many of your alts you killed, or how many non-PKers you specced out with Dragon Claws?

There's nothing impressive about the number of kills you get when that number can be inflated with cheap, easy, or fake kills.

People brag about killcounts on bosses that are a complete joke. There is no real reward to doing this besides bragging rights so not many people are going to go out of their way to inflate their kills for no reward because that makes no money and is a waste of time.

"Difference being splashing was being used to gain experience while actually AFK for extended periods of time. That's when it became a matter of game integrity -- REAL integrity, not the kind of "integrity" PKers like to talk about.

Besides, splashing itself was not removed, so that's not exactly a good example."

How so? You're avoiding the intention of the wilderness which is to PvP by exploiting a game mechanic. It falls under integrity because it's damaging an aspect of the game and the people abusing it don't want to give it up.

"You don't tend to "box" against another player.

Furthermore, considering the random nature of the game, it is entirely possible you just fail to hit the monster five times in a row, and then a player can just attack you, even if you weren't trying to "box."

"To say "you will never hit five 0's in a row unless you're boxing" is inaccurate. What if, for example, you were attacking a Defence pure with Dinh's Bulwark and full Jisticiar? You would easily hit five 0's in a row.

Also, I like how you ignored the actual point of what I said, which is:

Why are you trying to remove the distinction between single-combat and multi-combat zones by allowing players to just attack someone who is already in combat?

Why make the distinction between single and multi-combat zones if players can just ignore it?""

Why have PvP in the wilderness when you can get around it? The point of the five 0's is for people who are splashing on others to avoid combat and using monsters to avoid PvP in an area that's meant for PvP. You aren't changing it from single combat and multi combat because there would still only be one person hitting you at a time.

""Are black chinchompas players? No? Then it's not PvP content.

Being in a zone that allows PvP doesn't make the content itself PvP.""

It's overall purpose is to encourage pking and it succeeds at that so yes it is PvP content.

15-Jun-2018 20:44:41
- Last edited on 15-Jun-2018 20:46:09 by Nikolas10181

Nikolas10181said: People brag about killcounts on bosses that are a complete joke.I guess you missed the point.

Even on bosses that are "a complete joke," you still have to kill the boss.

However, your player kill count means nothing, because you can cheat to get artificial kills, either by paying for kills (like you see in Bounty Hunter), using alts, or killing people who aren't really there to PvP and are easy kills.

Even a Goblin kill counter has more value than a player kill count, because you still have to kill the Goblin and the counter can't be abused.

Nikolas10181said: You're avoiding the intention of the wilderness which is to PvP by exploiting a game mechanic.It's not "exploiting."

There is a big difference between AFKing and continuing to have your character gain experience... versus you being salty you can't kill someone who is already in combat with someone or something else.

What YOU want is to exploit the game mechanics by being able to ignore single-combat zone restrictions.

Nikolas10181said: Why have PvP in the wilderness when you can get around it?By PvP do you you mean killing defenseless victims with no one way of surviving your attack?

Why have PvP if you can avoid it?Why have damage if you can eat food to heal through it?Why have random drops if you can farm content endlessly to eventually get the drop?Why have skill requirements if you can just train to reach them?

These are all stupid questions for the same reason. You're asking why even have the adversity if there's a way to handle that adversity. They're all responses to the adversity. Just because people found a way to deal with the adversity doesn't mean you take the adversity away.There'd be no need for 3rd party clients if the default one was decent. I vote no to all non-PvP Wilderness updates, and yes to all PvP Wilderness updates. If you want to revive the wilderness, encourage players to PvP, not lure them to the Wilderness to be victims.

Nikolas10181said: The point of the five 0's is for people who are splashing on others to avoid combat and using monsters to avoid PvP in an area that's meant for PvP.You don't "splash" while "boxing." Splashing is when a spell does not hit even thought it was cast.

Nikolas10181said: You aren't changing it from single combat and multi combat because there would still only be one person hitting you at a time.And again... you're ignoring the question.

Why have the distinction between single-combat and multi-combat zones if you can just ignore it by being able to attack someone who is ALREADY FIGHTING SOMETHING ELSE.

Nikolas10181said: It's overall purpose is to encourage pking and it succeeds at that so yes it is PvP content.I'll say it one more time.

Are Chinchompas players? No? Then it's not PvP.

PKing is PvP. However, Chinchompas are NOT PvP.

Just because some non-PvP content is in the wilderness doesn't make it PvP content.

PvP means Player versus Player. Catching chinchompas is NOT PvP.There'd be no need for 3rd party clients if the default one was decent. I vote no to all non-PvP Wilderness updates, and yes to all PvP Wilderness updates. If you want to revive the wilderness, encourage players to PvP, not lure them to the Wilderness to be victims.

There is a big difference between AFKing and continuing to have your character gain experience... versus you being salty you can't kill someone who is already in combat with someone or something else.

What YOU want is to exploit the game mechanics by being able to ignore single-combat zone restrictions."

I don't define combat as somebody who removes their weapon with the intent to prevent the kill from happening so they can avoid PvP. Asking to be able to jump in when somebody is clearly not going to kill the monster isn't exploiting anything it's called actually being able to PvP which is what the wilderness is intended for.

"And again... you're ignoring the question.

Why have the distinction between single-combat and multi-combat zones if you can just ignore it by being able to attack someone who is ALREADY FIGHTING SOMETHING ELSE."

I didn't ignore the question the distinction is still there because the monster would stop attacking and you would fight the player instead it would still be single combat. You simply want to be able to avoid killing things so that you can avoid the risk of being in the wilderness that is supposed to be there.

"By PvP do you you mean killing defenseless victims with no one way of surviving your attack?

Why have PvP if you can avoid it?Why have damage if you can eat food to heal through it?Why have random drops if you can farm content endlessly to eventually get the drop?Why have skill requirements if you can just train to reach them?

These are all stupid questions for the same reason. You're asking why even have the adversity if there's a way to handle that adversity. They're all responses to the adversity. Just because people found a way to deal with the adversity doesn't mean you take the adversity away."

Except your way of handling the adversity is to prevent the adversity from even happening in the first place how are pkers supposed to handle the adversity of not being able to attack?

Just because some non-PvP content is in the wilderness doesn't make it PvP content.

PvP means Player versus Player. Catching chinchompas is NOT PvP."

Are PvP worlds skilling content because you can skill in them? Everything in the wilderness is there for the sole purpose of promoting pking the same as PvP worlds if the sole reason the content is there in the first place is for promoting pking then it's a PvP update if people weren't getting attacked there then it wouldn't be, but they are.

Nikolas10181said: Why have PvP if you can avoid it? The purpose of pvp is to fight against players, ones that are also looking to fight. What you want is to have people that do not want to fight against players forced to do so. More over, you want players to automatically have to lose to you. You do not want them to allow the majority strategies that could avoid you.

The only reason people are willing to skill in the wild is they know they can use these strategies. Take them away and you will not have anyone willing to use the wild for skilling. You have so few as it is.

15-Jun-2018 23:16:33
- Last edited on 15-Jun-2018 23:18:20 by runeage111

runeage111said: Nikolas10181said: Why have PvP if you can avoid it? The purpose of pvp is to fight against players, ones that are also looking to fight. What you want is to have people that do not want to fight against players forced to do so. More over, you want players to automatically have to lose to you. You do not want them to allow the majority strategies that could avoid you.

The only reason people are willing to skill in the wild is they know they can use these strategies. Take them away and you will not have anyone willing to use the wild for skilling. You have so few as it is.

You're not forced to do anything. Remove RFD and other items locked behind quests essential for PKing if you're gonna use that logic. You just want the reward without having to do anything."Prayer ending at 77 is dumb" but apparently weapons and armor ending at 75 isn't. Error 404: logic not found.