Learning Game Design: Part 2

Udemy

Course Summary

The process of specifying and modifying the way the game plays: not programming, art, marketing, licensing, sound, etc.

+

Course Description

[Note: This course exists because my original course "Learning Game
Design: as a job or a hobby" more than doubled in size over time,
becoming much too large for Udemy's new structure. That massive course
is no longer available, instead there is "Learning Game Design" parts 1
and 2. As with that original course, this one is not subject to massive
discounts, which only serve to offend those who paid full or near-full
price.]

This pair of "Learning Game Design" courses (this is Part 2) is designed for people who want to design
games - video or tabletop - but lack information about what is really
involved and how to go about it. It's not rocket science, but
commercial design is a JOB - one that cannot be done by rote, there is
no "Easy Button". I'm not here to encourage you, or entice you, or entertain you,
I'm here to inform you. I assume you have the motivation to learn how
to design games, you just need to know how. And that means you need to
do it from start to finish, to complete games rather than merely start
them.
We'll discuss the
process of game design, the possible structures in games, the best way
to start learning game design, what makes a game good (there's a great
variety of opinion about this), ways to provide a framework for your
design efforts, ways to keep records of your work, software to help you
learn. Many aspiring game designers have crippling misconceptions (such
as the notion that it's all about a great idea, or that everyone likes
the same games they do), and I'll try to clear those out of
your way.
This is not a "comprehensive" series because there's no such thing. It is a pair of courses about
learning game design. Learning is a process that goes on throughout a game
designer's career, and it starts here.

This class will never be offered for free or at very deep discounts.
That is disrespectful to me and to the students who pay full price or
near it.

Keep in mind, this course is not about game development, that is, not
about programming, art, sound, and so forth. It is only about game
design.Most so-called "game design" courses are actually about game
development, with just a little game design involved.

Following are comments from people who took the original course "Learning Game Design: as a job or a hobby":

Great course! Good for the starter like myself :)

Currently I follow this course (at 75% so far) and its a great
course for beginner game designers like myself. The course is not a 1
click button and after your a game designer no (please send message if
you found that course btw) but it gives a good frame work, hand outs,
ideas and background about both video games and tabletop games.

So if you wanted to start with game design this is a great first step.

The teacher is clear and good to follow ( I am a student from The
Netherlands and got no problem following this course). Also the course
got some assignment I strongly recommend doing them I finaly found out
why I Hate Monopoly :)

Cheers all hope this was usefull,

Jimmy

==

Mark Frazier

President

Designs In Creative Entertainment, LLC.

An ideal introduction to game design

Dr. Pulsipher distills the critical elements of designing games into
manageable chunks. This is an ideal course to take if you are
interested in designing games, regardless of whether you intend to
pursue it as a career or not.

Much of the
material covers the specifics of the process of game design, but there
is alot of prime advice to be had in the lectures on creating the right
conditions for quality feedback and on understanding the realities of
the publishing business.

A must-have certification if you're serious about designing, and I'd say, even publishing games!

==

Pull Back the Curtain on the Game Design Process

I know that in the past there's only been a couple of times that I
managed to blunder into some sort of prototype, but I had no clue as to
what I was doing that was different than usual. Well... the material in
this course nails down precisely what to do to get over that initial
hump. It can save you from countless false starts and dumb ideas. And
unlike other commentary on the design process, Dr. Pulsipher provides a
whole menu of things that you can do in each phase of development.

This material reveals more of the dials and knobs of gaming than I
even knew existed. And being aware of these things was enough to shift
me from having an occasional promising idea to having more ideas than I
know what to do with. Even just playing new games now, I cannot help but
see "behind the curtain" and into the dilemmas the designers were
facing. If you care about game design and actually do the work that this
course entails, you are in for a profoundly illuminating experience.

+

Course Description

[Note: This course exists because my original course "Learning Game
Design: as a job or a hobby" more than doubled in size over time,
becoming much too large for Udemy's new structure. That massive course
is no longer available, instead there is "Learning Game Design" parts 1
and 2. As with that original course, this one is not subject to massive
discounts, which only serve to offend those who paid full or near-full
price.]

This pair of "Learning Game Design" courses (this is Part 2) is designed for people who want to design
games - video or tabletop - but lack information about what is really
involved and how to go about it. It's not rocket science, but
commercial design is a JOB - one that cannot be done by rote, there is
no "Easy Button". I'm not here to encourage you, or entice you, or entertain you,
I'm here to inform you. I assume you have the motivation to learn how
to design games, you just need to know how. And that means you need to
do it from start to finish, to complete games rather than merely start
them.
We'll discuss the
process of game design, the possible structures in games, the best way
to start learning game design, what makes a game good (there's a great
variety of opinion about this), ways to provide a framework for your
design efforts, ways to keep records of your work, software to help you
learn. Many aspiring game designers have crippling misconceptions (such
as the notion that it's all about a great idea, or that everyone likes
the same games they do), and I'll try to clear those out of
your way.
This is not a "comprehensive" series because there's no such thing. It is a pair of courses about
learning game design. Learning is a process that goes on throughout a game
designer's career, and it starts here.

This class will never be offered for free or at very deep discounts.
That is disrespectful to me and to the students who pay full price or
near it.

Keep in mind, this course is not about game development, that is, not
about programming, art, sound, and so forth. It is only about game
design.Most so-called "game design" courses are actually about game
development, with just a little game design involved.

Following are comments from people who took the original course "Learning Game Design: as a job or a hobby":

Great course! Good for the starter like myself :)

Currently I follow this course (at 75% so far) and its a great
course for beginner game designers like myself. The course is not a 1
click button and after your a game designer no (please send message if
you found that course btw) but it gives a good frame work, hand outs,
ideas and background about both video games and tabletop games.

So if you wanted to start with game design this is a great first step.

The teacher is clear and good to follow ( I am a student from The
Netherlands and got no problem following this course). Also the course
got some assignment I strongly recommend doing them I finaly found out
why I Hate Monopoly :)

Cheers all hope this was usefull,

Jimmy

==

Mark Frazier

President

Designs In Creative Entertainment, LLC.

An ideal introduction to game design

Dr. Pulsipher distills the critical elements of designing games into
manageable chunks. This is an ideal course to take if you are
interested in designing games, regardless of whether you intend to
pursue it as a career or not.

Much of the
material covers the specifics of the process of game design, but there
is alot of prime advice to be had in the lectures on creating the right
conditions for quality feedback and on understanding the realities of
the publishing business.

A must-have certification if you're serious about designing, and I'd say, even publishing games!

==

Pull Back the Curtain on the Game Design Process

I know that in the past there's only been a couple of times that I
managed to blunder into some sort of prototype, but I had no clue as to
what I was doing that was different than usual. Well... the material in
this course nails down precisely what to do to get over that initial
hump. It can save you from countless false starts and dumb ideas. And
unlike other commentary on the design process, Dr. Pulsipher provides a
whole menu of things that you can do in each phase of development.

This material reveals more of the dials and knobs of gaming than I
even knew existed. And being aware of these things was enough to shift
me from having an occasional promising idea to having more ideas than I
know what to do with. Even just playing new games now, I cannot help but
see "behind the curtain" and into the dilemmas the designers were
facing. If you care about game design and actually do the work that this
course entails, you are in for a profoundly illuminating experience.