>Laser Avenger Tank - 1000 - Dedicated Anti-air-Modified, it's on a tank chassis now. So it uses TankArmor at least.-Still has its fix-ins from vanilla-Probably a better damaging laser.-Can switch out for Extreme-Explosive Missiles to take out Auroras with that pesky "SneakyOffsetWhenAttacking" variable.

>Battle King - 4000 - Even-heavier big combat vehicle.Weapons:-Eight Upgraded Overlord Cannons with Prismatic properties-30-pod missile rack for them pesky infantry and air units, also with prismatic properties-100-pod rocket barrage if you want a particular spot to just be a smoking crater.Attachment:-A Bunker for 16.-Healing+Repair Aura-Grenade Launchers for days, grenades can clear garrisons-FlamethrowersPassive:-Immune to EMP-Un-target-able by command-based KILL_PILOT attacks.-Eight "Point-Defense Machineguns" that prioritize air units and infantry.

Aircraft:>Prismatic Jet - 1500 - Jet with random payload

>Firehawk - 1800 - as with the GDI unit from CnC3

>*Glory Device - 3000 - Supersonic Jet can be armed with one of these few devastating bombs(may or may not survive its own payload):Normal Bomb: Default, Fuel-Air Aurora Weapon-- but once you switch out you can't get this back or any of the other options.Nuclear Bomb: It releases a Full-scale nuke(by this game's standard).Anthrax Bomb: As with the GLA Special Power but slightly more potent.MOAB: Slightly more powerful than the Nuclear Bomb without the radiation.Hellstorm Bomb: Causes a large firestorm.Lockdown Bomb: As with the Chinese EMPulse special power.

Marker Ability: Can mark areas for special power attacks.-Artillery: Mark an area for Lv3 Artillery Barrage-Spectre: Mark an area for Lv3 Spectre Gunship-Paradrop: Mark an area for Lv2 Megacorp Paradrop-Dozer: Mark an area to drop off Megacorp Dozers.-Thunderbolt: Mark an area for Lv3 A10 Thunderbolt

Bonuses:Units can pick up scrap for resources, vehicles gain upgrades, like GLA.Units embarked in Humvees do not die upon Humvee's destruction.Humvee's are cheaper.Starts with Pathfinders.Captures buildings faster.

Special unit:Marine: Replaces Rangers, identical, but costs 150 like rebels.Gun Truck: Like a Chinese Supply Truck, but larger, carries more supplies, and comes with a Humvee machine gun. Can carry units. Embarked units that fire from vehicle, and do not die when the Gun Truck does. Chinooks are still available. Can be build from Supply Center and War Factory. (Basically M977).

Fluff: Experimental command AI being field tested, given droned versions of basic units and outdated models. Basically the Generals verse taking EVA resarch in a different direcion. The guinea pigs/soldiers acting as infantry are required to carry all kinds of land warrior systems to interface with their commander. The upside is a total interconnection of all units.

Drawbacks:No Stealth Fighters.No Paladin Tanks.No Aurora Bombers.Vehicles to not gain veterancy.No Pilots.Infantry is more expensive.All vehicles require power to function.No infantry from destroyed buildings.No Paradrop.Infantry can only capture civilian buildings.

Bonuses:Every single unit is affected by the Patriot Missile uplink, allowing them to attack targets otherwise outside of their usual target range.Vehicles are immune to toxin and resistant to radiation.Drone upgrades are cheaper, units automatically replace damaged drones.Starts with Spy Drone and Spy Drone has lower cool down.Sentry Drones are cheaper.Buildings get drone upgrades.

Special units:QF-Fighter: Droned fighter, replaces Raptors. Identical statwise, but cheaper, maybe slower. Either QF-16, QF-18s, possibly using a mix of models to represent a random surplus of old fighters. [YOUTUBE]https://www.youtube.com/watch?v=E_A_rEZoXSg[/YOUTUBE]Hive Queen: Drone that garrisons civilian buildings. The garrisoned building gains drone upgrade slots equal to number of garrison slots. Drones are automatically replaced. Cannot be cleared with flashbangs, toxins or flames. Building must be destroyed.

Upgrades:Hunter Killer Package: Needs to be activated on the individual Humvee. Humvee loses transport capacity, gains more missiles, and power powerful missiles, stealth, and spots stealth.Drone Hives: Transport capacity can now be used as additional drone slots on all units.

General Abilities:Predator Drone, Rank 1: Like Spy Drone, except bigger with more health, and it dumps missiles on enemy targets within range.Loitering Swarm, Rank 3, 3 Levels: Places a swarm of loitering munitions in an area, where they will circle in the sky until detecting an enemy units which they will drop on. Destroying the munition and cause an explosion. Increasing levels will create more munitions per swarm.

You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.