Known Issues

Although we have worked hard to ensure that Patch 1.1 is as free from bugs as we possibly can we are aware of a number of remaining issues, we are working on resolving the following and you should see these fixed over the coming patches! We’re pla

Campaign Menu background is occasionally flashing black for some players

Maunfacturing shrines do not visibly produce defence parts after a save/load (They are produced just not rendered)

All themes are currently using standard wall connectors in unknown circumstances

Melee units sometimes have trouble hitting defences that are fortified with a rampart

Destroyed Siege doors on Level 13 do not disappear and sometimes have the wrong orientation

Beastmasters sometimes cannot catch beasts to train them

Ghouls sometimes choose to not follow Necromancers without a rally flag

The game is sometimes crashing on boot for some players

Gold statues cannot be slapped properly in Multiplayer

Own player’s Augrum walls are unmineable to that player in Multiplayer

Workers sometimes have trouble picking up units near props in Multiplayer

Clients cannot pickup prisoners in Multiplayer

Blade Lotus is not correctly appearing as invisible

Blade Lotus animations are not always firing correctly

Black fog of war is still showing in Multiplayer games

4-Player Skirmish & Multiplayer

We’ve reintroduced 4-Player Skirmish & Multiplayer maps after significant overhauls to the way that 4-Player Multiplayer is handled which should allow the game to run much more smoothly.

It is now possible to participate in 4-Player Skirmish & Multiplayer Matches

In Multiplayer players can be any combination of Human and AI opponents

4-Player maps can also be played with empty slots giving you plenty of room to expand

9 New 4-Player maps (see Below)

Unit Spawning Changes

We are in the process of making changes to the unit spawning system so you can expect regular changes to this behaviour over the next few patches. Our goal is to encourage more variety in dungeon builds and strategies afforded by unit spawning by making more unit types more viable.

Units no longer decrease the spawn rate of their own type, provided there is room for that unit type they will continue to be attracted at the same rate as limited by your Gateways

New Skirmish & Multiplayer Maps

We’ve added 17 new Skirmish & Multiplayer maps into the mix with this patch and we’re determined to continue adding more in the patches to come. Check out our Imgur Album for an eagle eye view of each new map!