Personality: Matsuda Shingen is a very collected individual, always he has a leveled posture, and facial impression. His all-seeing Rinnegan eyes often give him an arrogant-look for the ripples make it seem as if he 'sees all' thus giving off an awkward, or intimidating sharpness in the eyes of others associated with him. His office is always organized, and he is always on schedule, perhaps a bit earlier then the schedule itself. Matsuda often dislikes disorganization and it can bother him, leading others to think that he is somewhat OC or Obsessive Compulsive. His glare is sharp, and penetrating, and his eyes definitely see beyond the average vision of mankind.

Matsuda Shingen has made it his responsibility to bring stability back to Mizu no Kuni, and he has also shown to be a capable organizer, and combatant in the eyes of other Ninja, and Leaders alike. His role as a Leader is certainly significant - he maintains order through progress, and as a military commander he is known to be a tactical/strategical genius.

In battle, Matsuda Shingen isn't fazed for a moment. He is often prepared to easily counter whatever his opponents throw at him, and will go to such lengths in order to achieve victory. Rarely, does Matsuda Shingen find an opponent worthy of battle, and rarely does anyone challenge the enigma of Matsuda Shingen. He often prefers to settle things with words instead of blades and jutsu, but, will not hesitate to kill someone for the sake of order and development in Mizu no Kuni, as well as the entire Ninja World.

Matsuda Shingen received his nickname "Kiri no Kami" for his reliability to his people, and progress to the entire nation. Additionally because of his supernatural powers granted to him by the Rinnegan. Also, in battle he was shown to be a very capable fighter, using his mastery over all Six Types of Jutsu to his advantage. He often sympathizes other damaged Nations, for they've experienced the same suffering, and struggle that he himself, and his own Ninja Village felt. He has seen a lot of warfare, and has committed a lot of warfare, and in part due to these various experiences he rarely expresses any excitement, or happiness.

Matsuda Shingen sees the world with a plain view, a view that has yet to change in the eyes of many.

Rinnegan: The Rinnegan (輪廻眼; Literally meaning "Samsara Eye") is said to be the most revered and powerful of all the three great dōjutsu. The Rinnegan's occurrence is so rare that Jiraiya once believed its existence was only a legend, and Kakashi Hatake believed it to be only a mutation. There have thus far been only three known users: the Sage of the Six Paths Nagato, and Matsuda Shingen. With the Sage and Nagato now long deceased the only Rinngean-user that exists is Matsuda Shingen.

The Rinnegan is characterized by a ripple-like pattern around the pupil, with a grayish-purple iris and sclera. In addition to enabling the user to quickly master various jutsu, the user may also use all six forms of chakra nature transformation which, as noted by Ibiki Morino, literally allows its user to use any technique they wish. It also allows the user to use all of the six paths techniques, a series of ninjutsu unique to the Rinnegan user. Like the Sharingan and the Byakugan, the Rinnegan also allows the user to see chakra, including otherwise hidden barriers. According to Nagato's partner Konan, the possessor of the Rinnegan can also control the seventh path of Pain, who is "beyond life and death", that can use the Outer Path: Samsara of Heavenly Life Technique, which allows the Rinnegan user to revive all people who have recently died.

Rinnegan Abilities

Spoiler:

- 360-degree field of vision.

- Flying freely

- Six Paths Technique: Shingen is able to make 6 versions of himself - all bearing the Rinnegan, and having the power, and knowledge of the original - these Paths are not Clones; each Path specializes in certain techniques. Each path brought forth during this technique lasts for 10 posts, and can't be used for the rest of the thread. This is an optional way to use the technique, instead of all the abilities in one body, they are divided into six bodies of the same person.

- Magic Lantern Body Technique: A group of individuals must sit down and then send out "thought waves", converted into chakra. These thought waves are then picked up by Shingen, acting as a kind of control tower. This technique amplifies the thought waves and broadcasts them to a specific location through illusionary bodies. The illusionary bodies differ from being mere reflections. While Shingen is relaying the peoples' thoughts, they can have conversation and use varying techniques.

These virtual images looked like the member they represented, the only difference being that they are standing up with their hands in a seal. The images were also transparent, save for the eyes. In the anime, the images were depicted refracting an array of spectral colors, much like a rainbow. Also their bodies would also distort and flicker, as if receiving electronic interference, and the member's voices would be altered the same way.

- Rain Tiger at Will Technique: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with Shingen's own chakra. During this technique, the falling raindrops are closely linked to Shingen's senses. When the rain is obstructed by a chakra belonging to someone not of the village, the existence of the intruder can be detected. The rain will keep on falling until Shingen uses the seal to cancel it.

- Shapeshifting Technique: This technique allows Shingen to allocate chakra from someone else into a human sacrifice, allowing them to fight via an elaborate "copy". The appearance of the person on whom the Shapeshifting Technique is performed is 100% identical to the original person. The technique will imitate any weapons, tools or kekkei genkai held by the original person, allowing the copy to fight with them. The power of the copy is in proportion to the volume of allocated chakra, which is decided by Shingen. The original's technique are also available, but once the chakra runs out, the technique is canceled and the copy dies. As it even uses up the sacrifices chakra, this is an incredibly brutal technique.

- Summoning: Chakra Receivers: Shingen is able to implant chakra receivers into his targets, thus allowing him to transmit his chakra into the bodies and control them remotely as if they were his own. These receivers seem to be incredibly durable, as seen when Shizune was performing an autopsy on the first Animal Path and many knives were broken when sawing them off the body.

- Summoning: Demonic Statue of the Outer Path: Shingen can summon a giant statue that releases multiple chakra rods from its abdomen that would pierce his back. When the rods are in place, Shingen would be able to use the statue to spew a dragon-like creature from its mouth, which removes the souls of any person it comes in contact with. After serving its purpose, the chakra rods would break off and remain embedded in Shingen's back while the statue disappears. The technique will take a considerable toll on Shingen, who would become more and more emaciated for the duration of the technique. The emaciation would begin the moment the chakra rods are in place. Shingen has never resorted to using this technique, because he is well aware of the result of its power, and its effect on his body. The Demonic Statue of the Outer Path would last 5 posts if summoned.

This statue is later used for the Sealing Technique: Illusionary Dragon Nine Consuming Seals, which is to seal the nine tailed beasts. When used for this purpose, the statue has an added blindfold, a bit in its mouth, and shackles on its arms.

Deva Jutsu

Spoiler:

- Bansho Ten'in: Banshō Ten'in is a technique similar to Shinra Tensei in that it manipulates gravity at the users will, however instead of pushing objects away, it draws them towards the user. This technique has a 1-post cooldown. If used on more then one person it has a 2-post cooldown.

- Chibaku Tensei: Chibaku Tensei is a special technique developed by the Sage of the Six Paths, who used it to create the moon and trap the Ten-Tailed Beast's body inside of it. The user creates a dark black sphere of gravity that, when thrown into the sky, attracts objects from all directions and pulls them into the sphere, compressing them together. The surrounding earth, including forests and mountains, are collected into a single point, piling on top of one another until it creates a large sphere. A large crater is left where the earth has been collected from. The user can then force the large crater to explode, or can steer it downward or in another direction. This technique can also be used to make unique Land masses, but requires quite a lot of chakra. After using this technique, it can't be used for another 10 posts.

- Shinra Tensei: Shinra Tensei is the ability to manipulate gravity at the users will to repulse matter away. Depending on the amount of force Matsuda puts in this jutsu, it can easily shatter wood, bones, stone, metal, or even some of the most powerful defenses. By using this technique as a defensive measure, all attacks directed to the user will be deflected, no matter the size, power or mass. The only downside to this technique is that there is a short period when it is unusable after being used, though only for roughly five seconds.

Shinra Tensei can also be used on a larger scale for massive destruction. A massive gravity well is created above the target, crushing everything beneath in a titanic explosion. Using Shinra Tensei on this scale shortens Shingen's lifespan and leaves him unable to use Shinra Tensei for several minutes. Shinra Tensei is also shown to be used as a protective shield instead of pushing attacks away. The normal scale of this Jutsu has a 1-post cooldown, but, the massive (titanic)scale of this Jutsu has a 10-post cooldown.

- Ban'yuu Oshi: Ban'yuu Oshi is a moderated form of Shinra Tensei, however, instead of pushing objects nearby away, Matsuda can push objects varying in size that are a distance away, in order to be used in combat. The pushing can happen quickly, and is done with the release of gravitational force from his hand in the direction of the object. He steers the object towards his target(s) though it doesn't take much chakra or thinking to do so. This technique has a cooldown of 1 post if used on a small-medium sized object, but a cooldown of 3 posts if used on a large object.

Animal Jutsu

Spoiler:

- Amplification Summoning Technique: This is a summoning technique that in which the summoned creature is given a special condition and when that condition is met it gains a certain ability.

Matsuda often applies this technique to his dog summon. Upon being struck by a direct attack, the canine can divide into another identical beast and increase its power. The beast can then recombine if needed, with one body carrying the heads of however many additional beasts were created.

- Summoning: Giant Drill-Beaked Bird: A large bird, the bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs and wings. This summoning lasts 8 posts, with a 5 post cooldown.

AbilitiesThis summon can move at an incredibly fast speed, and can use that velocity combined with it's beak to form powerful dive attacks. The bird had additional abilities where it could lay a large quantity of eggs, that subsequently explode like bombs and while flying low towards its target it produced dust clouds strewn with lightning in its wake.

- Summoning: Giant Multi-Headed Dog: A large, multi-headed dog with wings. Anyone against the Giant Multi-Headed Dog are unable to prevent it from splitting and it only disappears once its summoner is weakened enough, or low on chakra. This summoning lasts for as long as Shingen still has his strength, and isn't weakened. Upon being deactivated it cannot be summoned until 5 posts.

AbilitiesIt can be modified by Matsuda using the Amplification Summoning Technique, so that it can split apart, when struck, into individual dogs that can then merge back together. It gains additional heads every time it splits in this way, and each duplicated head looks like the original. This special summon can appear to alter its size-from several stories tall, to just as tall to fit underneath trees.

This dog is also physically strong and resilient, since it had shown being able to break through an ANBU Captains' Earth Release: Sticky Earth Drop, Lightning Release: Sixteen Pillar Bind, and received no more than minor burns from Fire Release: Fired Pottery Technique despite having its legs cut off by the Wind Release: Wind Cutter.

Summoning: Giant Snake-Tailed Chameleon: A large chimera-like chameleon with snake for a tail. It was first summoned during Pain's fight with Jiraiya, swallowing Pain and then turning invisible to protect him and conceal his current location, and its chakra. This Summoning lasts for 10 posts, with a 5 post cooldown.

Summoning: Giant Panda: A large panda, it was first summoned during Pain's fight with Jiraiya to protect the former from the latter's Sage Art: Hair Needle Barrage. It has rock-like skin, making it a useful defense. The Giant Panda can move on its own, and due to its strict defense, it also has a strict offense. This Summoning lasts for 4 posts, with a 6 posts cooldown.

Summoning: Giant Ram: With an appearance similar to a large ram. It was first summoned during Pain's fight with Jiraiya, where it charged at Jiraiya, forcing him into some sewers. It's large, and heavy enough to work as a formidable offense and defense, and its charging is fast enough to make it quite a dangerous summoning to those in its way. This summoning lasts 10 posts, with a 3 post cooldown.

Summoning: Giant Rhino: A large rhinoceros. This large rhinoceros has a similarly large, and bulky build to the Giant Ram, but, instead of two horns it has one massive horn, and a size large enough to make a formidable offense, and defense. Though slower then the Giant Ram, it's rough skin makes it difficult to penetrate. This summoning lasts 10 posts, with a 2 post cooldown.

Summoning: Giant Crustacean: A large crustacean. It was first summoned during Pain's fight with Jiraiya, where it uses Water Release: Violent Bubble Wave as an attack and to clean Jiraiya's oil from Konan. The Giant Crustacean is capable of using high-leveled water techniques, and has armor that is difficult to penetrate, making it a formidable offense, and defense. This summoning lasts 5 posts, with a 5 post cooldown.

Summoning: Giant Centipede: A large centipede. It was first summoned during Pain's attack on Konohagakure to wreck havoc on the village. These Centipede have pretty powerful armor, making them formidable defenders, and slow, but heavy offenders. Shingen can summon up to 3 at once. Each of these summonings last for 5 posts, with a 2 post cooldown.

Mark: Matsuda is able to mark the area he needs an actual companion, or a group of companions to arrive - the mark is located wherever he stands - which means there can be more then one mark depending on Matsuda's positions. These marks are invisible. Matsuda can only 'mark' up to 6 locations.

Recall: Matsuda uses this technique in collaboration with Mark, after marking one, or a few spots, he can smack his hand against the ground, and the ones who agreed to be called for the summoning appear on the marks.

Asura Jutsu

Spoiler:

Flaming Arrow of Amazing Ability: Matsuda releases condensed, and explosive chakra from any part of his body which fire at the speeds of a rocket. Upon focusing chakra to the wrist, or another connector, the chakra will be launched towards the target. This chakra can also act like a magnet, to draw the chakra back for preservation. The chakra also functions to protect the hand, allowing its powerful strike to severely damage rock, but not the body part itself.

Flaming Arrow Missiles: Matsuda pulls out a string of his chakra, which is revealed to stem from the limb the string is being pulled from. The chakra-condensed missile-like offenses then can be launched, causing massive explosions. These missiles can also come out of the Shingen's body, and launched at the opponents directly with a homing effect.

Chakra Propulsion Boots: Matsuda utilizes chakra that shoots out of his feet and/or hands to propel himself in a linear direction, greatly increasing his speed to much higher proportions.

Laser Explosion: Matsuda releases chakra from the top of his head, or another part of his body, which then acts as a cannon. The cannon then releases a massive blast of chakra in the form of a laser, causing a powerful explosion that devastates the surrounding area.

Chakra Tail: Matsuda condenses quite a lot of chakra which then comes from his lower back, and takes the form of a long, glowing tail of chakra. It works as a powerful defense, and a mighty offense if hit accurately. This tail is long enough to coil around Matsuda's body.

Human Jutsu

Spoiler:

Mind Reading: Matsuda, simply by placing his hand over the target's head, can extort any information or secret being hidden by the victim against his/her own will. Physical contact is required for the Mind Reading to be successful.

Soul Removal (NPC's Only): By placing his hand on a target's head this technique allows Matsuda to rip the victim's soul out of his or her body. This results in the victim's death. It can only be used against NPC's, and physical contact is required.

Naraka Jutsu

Spoiler:

Summoning: Outer Path: The Outer Path (外道, Gedō) is the seventh path of Pain, not included with the main Six Paths of Pain. It has control over Life and Death. When used by Matsuda, it's used for interrogation and rejuvenation.

It is used by Matsuda for interrogation and is capable of discerning whether an individual is lying or not. When implemented on a target, a serpent-like apparition of their life force energy in the form of an enlarged tongue emerges from their mouth and is presented to the figure. The Outer Path then proceeds to pass its judgment on the victim. If they are lying (or refuse to answer the question), their life force energy is ripped out by its two hand-shaped tongues and consumed, leading to the victim's death. If the target is telling the truth, it lets go of the protrusion leaving the target alive but extremely exhausted. When Matsuda uses this technique, the figure possesses the Rinnegan similar to how the Animal Path's summons all possessed the Rinnegan under Nagato's control. The Outer Path can only be seen by the ones it's being used upon.

For its second ability, the Outer Path can repair Matsuda, or his companions should they be damaged or killed. When it consumed the remains of the Asura Path controlled by Nagato, the path emerged from the figure fully restored and was even wearing a new Akatsuki robe (the body had discarded its previous robe). While the Outer Path is being used for this, it seems that others are able to see it, unlike when it is being used for interrogation purpose. However, the only person to actually look at it while it was being used for this purpose was Naruto while in Sage Mode, so normal people cannot see it, even for revival.

Lastly, the Outer Path can be summoned for the Outer Path: Samsara of Heavenly Life Technique, where Matsuda can release life force energy to people who were recently killed and allow their souls to return to their rejuvenated bodies. This jutsu can only be used by Matsuda, the main entity bearing the Rinnegan, and the one in control of the Six paths technique. This power is said to transcend even the very concepts of life and death.

Naraka Release: Naraka Release is a technique which amplified Matsuda' strength, thus making his taijutsu more affective against the opponent(s). This lasts for 10 posts.

Preta Jutsu

Spoiler:

Chakra Absorption Technique: The Chakra Absorption Technique allows the user to absorb an opponent's chakra. It has been shown that stored-up energy can also be released in the form of a shock wave.

The user doesn't have to actually touch the opponent as it can be used through other mediums which chakra can be channeled, as Jirōbō did with his Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness. This technique can be used 8 times in a thread, then it has a 5-post cooldown.

Chakra Absorption Spreading Technique: Matsuda is able to drain the chakra from those within 30ft of his position, thus effectively weakening more then one opponent, and refreshing his own chakra, enabling him to use more jutsu. This technique can be used 2 times in a thread with a 5-post cooldown.

Blocking Technique Absorption Seal: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any spacial or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user.

Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). This technique has a 4 post cooldown.

Head of the Household: --

Social Information

Family:

- Masanobu Shingen: Matsuda's father.

- Nohimi Shingen: Matsuda's mother.

- Itaru Shingen: Matsuda's little brother.

Friends:

- Joji Wateru: An old family friend, and a member of the Elder Council of Kirigakure.

- Hime Michisu: The only female member of the Elder Council of Kirigakure.

- Hanamaru: The Mizukage's loyal adviser - she has worked with Matsuda since their childhood.

Ninja Status

Affiliation: Kirigakure

Ninja Registration: 317113

Rank: Kage

Class: S

Academy Graduation Age: 9

Chunin Promotion Age: 10

Chakra Information

Nature:WaterLightningWindEarthFireYin and Yang

Specialization: Ninjutsu

Jutsu

Spoiler:

1.)Type: NinjutsuNature: --Rank: EClass: SupplementaryName: Body Replacement TechniqueDescription: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack. Exploding tags can be attached to the replacement for an added surprise.

The anime has a number of other objects being used for this jutsu, such as a boulder, mud, a scarecrow, and even a large rolled-up carpet. These items are usually nowhere in sight, suggesting that they are merely gags meant to lighten up the situation and not an actual part of the jutsu. Additionally, the normal practice of switching places with a section of log is done in several places that have no such thing anywhere nearby.Limitations: --

2.)Type: NinjutsuNature: --Rank: EClass: SupplementaryName: Transformation TechniqueDescription: This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konohagakure Ninja Academy, and most shinobi know this jutsu. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on an inexperienced ninja. Limitations: --

3.)Type: NinjutsuNature: --Rank: DClass: SupplementaryName: Body Flicker TechniqueDescription: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and their intended destination.Limitations: --

4.)Type: NinjutsuNature: WaterRank: DClass: SupplementaryName: Hidden Mist TechniqueDescription: This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu. Limitations: The Mist lasts for 10 posts.

5.)Type: NinjutsuNature: WaterRank: CClass: Offensive, SupplementaryName: Water Release: Violent Water WaveDescription: Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Having many variations, this is a basic Water Release technique. Limitations: --

6.)Type: NinjutsuNature: --Rank: C-BClass: Offensive, Defensive, SupplementaryName: Water Clone TechniqueDescription: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body. Additionally, water clones only have one-tenth of the original person's power, as stated by Haku. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. A master of this technique is able to use their Clones very effectively, even allowing them to travel longer distances. Limitations: Matsuda can sustain 1-3 Water Clones for 10 posts, with a 2 post cooldown; and can sustain 4-15 Water Clones for 6 posts, with a 4 post cooldown.

7.)Type: NinjutsuNature: WaterRank: BClass: Offensive, SupplementaryName: Water Release: Water Drowning TechniqueDescription: This jutsu will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.Limitations: --

8.)Type: NinjutsuNature: WaterRank: BClass: Defensive, SupplementaryName: Water Release: Water Encampment WallDescription: This defensive jutsu creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out is in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skillful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source. Limitations: --

9.)Type: NinjutsuNature: WaterRank: AClass: Offensive, SupplementaryName: Water Release: Great Exploding Water Colliding WaveDescription: A stronger version of the Water Release: Exploding Water Colliding Wave, the user spits out a large amount of water and covers a entire area, with massive waves crushing the opponents. He/She then forms the water into a giant orb, rather than let it flow out like the jutsu's weaker version.Limitations: Due to the power of this technique, it has a cooldown of 4 posts.

10.)Type: NinjutsuNature: WaterRank: AClass: Offensive, SupplementaryName: Water Release: Great Waterfall TechniqueDescription: This technique extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that jutsu's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair share of chakra. Limitations: Due to the power of this technique, it has a 2-post cooldown.

11.)Type: NinjutsuNature: --Rank: AClass: Offensive, SupplementaryName: Shuriken Shadow Clone TechniqueDescription: The user creates a thousand shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form in just an instant, completely evading them is next to impossible. As a technique invented by the Third Hokage, its conceptualization and efficiency can certainly be said to be unique to the "Professor". Limitations: This technique can be used after a 2-post cooldown. A master of this technique can make up to 2000 shuriken shadow clones, and steer them efficiently.

12.)Type: Ninjutsu Nature: EarthRank: AClass: SupplementaryName: Earth Release: Swamp of the Underworld Description: By changing the surface of an object (ground, ceiling, wall, etc.) beneath an enemy (relative to them) into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from there. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or having to face gigantic creatures. The technique can also be used on a smaller scale to trap individual foes.Perquisite(s): The target needs to be surfaced against the ground. Limitations: This technique can only be used every 5-posts. User(s): Matsuda Shingen, and Masters of Earth Release.

13.)Type: NinjutsuNature: EarthRank: BClass: Supplementary, DefensiveName: Earth Release: Earth Pillar PrisonDescription: This jutsu creates a large amount of rock pillars from under ground. They can then be controlled to surround their opponent and create a bamboo-like thicket of rock.Perquisite(s): --Limitations: --User(s): Matsuda Shingen, and any experienced Earth Release Ninja is capable of using this technique.

14.)Type: NinjutsuNature: Earth Rank: BClass: Offensive, SupplementaryName: Earth Release: Earth Flow Divide Description: By flowing one's chakra into the Dragon Veins (龍脈, Ryūmyaku) flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defenses, and even to attack. Perquisite(s): --Limitations: --User(s): Most experienced Earth Release users can use this technique.

15.)Type: NinjutsuNature: WindRank: AClass: OffensiveName: Wind Release: Pressure DamageDescription: : A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, everyone will be swept off their feet. If the technique is used by someone who has mastered wind nature transformation, the blast can hit a vast range, inflicting massive damage on both the target and their surroundings. This technique can be combined with the Fire Release: Intelligent Hard Work, to increase the flame's potency in a great scale, causing a massive firestorm. Perquisite(s): --Limitations: This technique has a 3-post cooldown. User(s): Masters of Wind Release techniques are capable of using this technique to its fullest potential.

16.)Type: NinjutsuNature: WindRank: C-BClass: Offensive, Supplementary Name: Wind Release: Great BreakthroughDescription: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the users line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame. Perquisite(s): --Limitations: --User(s): The average Wind Release user often uses this technique in the midst of combat.

17.)Type: NinjutsuNature: Lightning Rank: AClass: OffensiveName: Lightning Release: False DarknessDescription: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock, meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This makes it nearly impossible to evade. Perquisite(s): --Limitations: Matsuda Shingen can only emit up to 6 lightning spears from his mouth, and after they are exhausted, this technique has a 2-post cooldown. User(s): Matsuda Shingen, and Masters of Lightning Release.

18.)Type: NinjutsuNature: FireRank: BClass: Offensive, Collaborative Name: Fire Release: Intelligent Hard WorkDescription: The user spits out a small fireball that erupts into a giant firestorm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and from such a wide area this is a difficult technique to evade. The effect of this technique can be increased greatly by combining it with a Wind Release technique like Wind Release: Pressure Damage, which is strong enough to evaporate water. Perquisite(s): --Limitations: This technique can be used every 2-posts. User(s): Matsuda Shingen, and any more experienced Fire Release user is capable of using this technique.

19.)Type: FuinjutsuNature: --Rank: AClass: SupplementaryName: Five Elements SealDescription: This jutsu produces a powerful seal that is used to block or disturb the flow of chakra in a target. Once the seal is completed, the target will become unconscious and unable to fight for a short time. Orochimaru performed this jutsu to tamper with the seal on the Nine-Tailed Demon Fox. The original seal allowed the Nine-Tails' chakra to seep out into Naruto Uzumaki, but the additional seal disturbs this, preventing Naruto from using the Nine-Tails' chakra or even controlling his own chakra properly. This is because an odd-numbered seal creates an imbalance when placed on top of an even-numbered seal. When Orochimaru later notices that the seal has been removed, he remarks that there are very few ninja capable of doing so. Perquisite(s): There must be physical contact for this technique to work effectively. Limitations: This technique seals the target's chakra for 8 posts, not allowing them to channel their chakra at all. If used in other circumstances outside of battle it can be long-lasting if the target so chooses it to be. User(s): Often Sages, and very high-leveled Ninja have the experience, and knowledge to use this sort of seal.

20.)Type: FuinjutsuNature: --Rank: AClass: SupplementaryName: Five Elements UnsealDescription: This jutsu is used to remove seals of up to equal power, like the Five Elements Seal. It is also capable of forcing the target to release higher amounts of chakra in battle making the target lose control over his/her techniques. Perquisite(s): There must be physical contact for this Seal to work effectively. Limitations: This overflow of Chakra in battle lasts up to 6 posts, but, if used in other circumstances outside of battle it can be long-lasting if the target so chooses it to be, and will often be used to simply remove other Fuinjutsu from the target. User(s): Often Sages, and very high-leveled Ninja have the experience, and knowledge to use this sort of seal.

Additional Jutsu

Spoiler:

Type: FuinjutsuNature: --Rank: BClass: SupplementaryName: Heavily Judging Seal (Omoi Saiketsu no Han)Description: This seal is activated in the form of an imprint of chakra with the Kanji for Heavy (重い) located on the user's right, or left palm. Basically, upon smacking a part of someone's body with it, a large amount of chakra that they knew, or didn't know they had is centered in one area. What is strange about this seal is it gives physical force to the condensed chakra, thus, affecting them physically, and making mobility a lot more difficult. The amount of chakra that is condensed varies with the amount of chakra the target has. It will always condense 10x the amount of chakra that the target has released, and this seal makes chakra control difficult to use masterfully. If the target hasn't used any chakra prior to being caught by the seal, then this seal is only partially affective, and condenses into roughly three chakra reserves in one location - making movement slower, and chakra control isn't as well-effected.Perquisite(s): --Limitations: This seal can only last for up to 5 posts, or until the user releases them from the Seal itself. Afterward, it has a cool-down of 10 posts, rendering it perhaps only usable once per thread, depending on how extensive that thread actually ends up being. If this seal is used on a target who has yet to use any jutsu, it lasts for 3 posts, with a 5 post cool-down.This technique can be used passively outside of a battle-thread.User(s): The seal was created by the "Kiri no Kami", or God of the Mist; and has only shown itself being used by him.

Type: Kinjutsu Nature: Fire, Water, Earth, Lightning, and Wind combined. (Shikouton) Rank: S Class: Offensive Name: Supreme Release: Inevitable Devastation (Shikouton: Hitsuzen Senmetsu) Description: By simply using the Dragon hand seal, and releasing a large amount of chakra, Matsuda is capable of emitting a giant spiraling rainbow vortex behind him, which quickly increases with speed, and movement. It takes the form of a Galaxy, and as it continues to spiral tails start coming out, first a single, beautiful blue tail of chakra, shortly following a red tail, then a viridian tail, a yellow tail, and finally, a brown tail. Immediately afterward these tails spiral close enough, and start intertwining into one above Matsuda. This technique while in development temporarily blinds those nearby, within a 6m radius (20ft). After using even more chakra, and gravity manipulation, Matsuda condenses all of these intertwining tails into a single, powerful rainbow ball. The ball lowers itself into his hand slowly, and he then releases it towards his target(s). It comes spiraling towards all those nearby in a drilling formation, as it extends it gets larger, and moves freely, causing massive destruction by combining all 5 of the basic elements. It has no weakness since it results in a combination of all 5 basic elements, but requires a lot of time and chakra. Shikouton: Hitsuzen Senmetsu reflects the Sahasrara of the seven chakras, in appearance as well as ideology. Perquisite(s): The user must have preserved a lot of chakra prior to using this technique. Limitations: It takes two posts to prepare this technique, and only afterward can it be used. After being used, this technique takes quite a toll on Matsuda, and renders him weak, and very low on chakra. Though it’s capable of destroying terrain, and devastating its targets, it comes with a price, and cannot be used for another 15 posts. User(s): Only Matsuda is known to have created this technique, and use it – however, it is possible that the Sage of Six Paths created a similar technique.

Arsenal

Ninja Tools:x16 Shurikenx4 Kunaix2 Smoke Bombsx12 Exploding Tags

Primary Weapon: --

Secondary Weapon: Matsuda wields a Wakizashi against his lower back, strapped horizontally. He is also capable of summoning numerous Chakra Transmitters at will.

Biography & RP-Sample

Biography:

Birth of a God

Spoiler:

Matsuda Shingen wasn't born into the Shingen family of Kirigakure. Originally, Matsuda Shingen was an abandoned infant wrapped in warm cloth in the back of a ruined village located on one of the many islands of Mizu no Kuni. Even as an infant his Rinnegan was clearly visible - apparently the baby-Matsuda's mother, and father had been killed in the midst of the strange raid, and his mother had desperately hid the baby not too far away from their rural Village before being killed. At the time, Masanobu and Nohimi were happily married, and in the same ANBU Squadron together. On their secret Mission, they had entered this ruined Village, and found a lonely baby burrowed into a dug-out hole, that led to the interior of an equally lonely stump. They had to crawl in the burrow in order to find the absolutely quiet child. They had found the boy that the Mizukage had foreseen, and was looking for. The bearer of the Rinnegan, who could prevent a near-future war from ever occurring. Both Masanobu, and Nohimi took the boy, and returned to Kirigakure.

The baby-boy with a particularly gifted Dojutsu - rumored to be the most powerful, the Rinnegan was brought to the Mizukage at the time. The Mizukage was very pleased with the child they brought to him. Arrangements were made to make it seem as if this baby-boy who his foster Parents would call "Matsuda Shingen", were their natural offspring. Upon hearing the news of Masanobu and Nohimi's 'secret child', all the Ninja of Kirigakure had hopes that the Rinnegan would be a sign of a savior, born to bring peace to the Ninja World, and they welcomed his presence honorably. He would be taken care of by both of his parents, until he reached a proper age to be taught under the gifted Mizukage of that time - a Mizukage capable of foresight.

The Treasure of Kirigakure

Spoiler:

At the young age of 8, Matsuda Shingen was not sent to the Ninja Academy, but, instead sent to the Mizukage's Palace. It was in the Mizukage's Palace that Matsuda Shingen would be personally instructed by the Mizukage for a whole year. Within only a couple months, Matsuda had all the basics down-pat, and he was capable of using them sparingly at a young age as well. Just a month before he hit 9-years old, Matsuda would become an Academy Student. To him, the courses were so simple, and dull. He graduated from the Academy shortly afterward due to his special conditions. As a Student he was always feared, and isolated from his peers.

Upon hitting age 9, Matsuda had become a full-fledged Genin; it was the rank needed to be a part of the Mizukage's Ninja Squad. Matsuda, along with two other Shinobi were trained, and put to the test on D-B rank Missions even as Genin. Every single one of the members of Matsuda's Squad specialized in something, and Matsuda was known for his extensive knowledge of Jutsu. It was under the service of the Mizukage that he was able to master Water-nature Jutsu. The Mizukage always admired Matsuda, and had a lot of faith in his ability - to the extent of some jealousy among his fellow Genin, who were about 2-3 years older then him. Hanamaru was always jealous of the Mizukage's treatment towards Matsuda, but, as they matured, she soon learned that it was more of a burden for Matsuda then a desired-gift - his Dojutsu of course. She began to admire Matsuda, and was almost always by his side, and advising him - even as children; a key figure to his maturity.

Matsuda in his Younger Years:

At a young age, Matsuda bested his fellow Genin during the Chunin Exams and was highly-praised, as well as perhaps recognized by the wrong sort of people - people envious of his Rinnegan. His family, the Shingen's celebrated. They ate and drank all night with neighbors, and friends, but, Matsuda wasn't there to attend his own celebration. Hanamaru realized this, and went out looking for him nearby. She found him over looking the vast Kirigakure, and admiring it. In the midst of their admiration of the Ninja Village they were raised into, the Mizukage appeared behind them, beneath the moon-lit skies. Hanamaru was easily apprehended by one of the Mizukage's water clones inside of a Water Prison technique, and the Mizukage challenged Matsuda to a duel, for his dear friend's life. Matsuda didn't know how to react, but, in the midst of their epic battle of Water vs Water, Matsuda had awakened his Rinnegan to more powerful proportions. Using what he often referred to as 'Deva Jutsu' Matsuda was able to best the Mizukage. In response to this, the Mizukage let Hanamaru go. Though the Mizukage wasn't fighting at full strength, he was truly testing the capabilities of Matsuda's Rinnegan.

Maturity of a God

Spoiler:

As the years went by Hanamaru and Matsuda always worked together, they were both Chunin at a young age, and promoted to Jonin in their early teens. Together they went on various C-B rank Missions, and did increasingly well alongside other Shinobi. The Mizukage had been hitting a old, and dying age. His future hopes were placed into Matsuda, and though he wanted Matsuda to become the Mizukage upon his retirement, he had to choose an older Jonin instead - due to the age of Matsuda. This Jonin then ruled over Kirigakure, and worked closely alongside the Daimyo of Mizu no Kuni, at the same time keeping his eye on Matsuda, and often surveying his progression as a Ninja. Matsuda most often used Water Release as a Jonin, up to the current day - it was symbolic, and encouraged those Kirigakure-ninja ranked below him, and those serving alongside of him. Though he often used Water Release, he would use his Rinnegan as a last resort, preserving its abilities due to the toll that it often cost him. Everything was progressive, and peaceful for the young Matsuda.

When Matsuda was 14 years old, nearing 15, the Mizukage elected him into the ANBU. Hanamaru was unable to follow Matsuda into his life as an ANBU, but, it would aid greatly in his mastery, and level of skill within the Ninja World. Now Matsuda would commonly go on A-S rank Missions revolving around dangers to the Village that even he was unaware of. His parents were still members of the ANBU at this time, and growing older with the years. Matsuda's younger brother, who was 13 was a Chunin who would shortly become Jonin due to his mastery over the Lightning element, and his impressive teamwork - Itaru always followed closely behind Matsuda, for, he looked at his older brother as a rival - one worthy of a challenge. Already Matsuda was undergoing very life-threatening Missions, but, it forced him to mature, and learn to survive with all he had. His power grew over the years, and more and more secrets were revealed to him. Hanamaru served alongside Matsuda in the later years of his life as an ANBU. One Mission in particular involved a powerful informant, that was involved in the destruction of Matsuda's original Village.

Matsuda held back his passion with amazing control over his emotions, he knew the secrets of his upbringing, and understood all of it though for the better or for the worse. Everything went well, the Squad Matsuda was involved in would intercept whatever message needed to be delivered. He could see his target's chakra signature, but had to wait for the conspirator to arrive. His mother and father were in a different Squad, but participating in the same mission. When Matsuda went in for the ambush, the Missing-nin had already realized their presence, he responded aggressively; but before a heated battle could begin between the two Missing-nin and Matsuda's Squad of ANBU, an armada of Marauders had struck his mother and father's squadron from behind. This move forced Matsuda to fall back, along with Hanamaru and the other two members of his Squad. He fought aggressively, and experienced a tide of emotions.

Matsuda During the Ambush:

The Armada of Marauders, and experienced Kenjutsu, and Ninjutsu Practitioners were eventually bested by the three ANBU Squads, but at the cost of every Squad excluding Matsuda's which only he and Hanamaru had remained in after the chaos. He teared up, and with a hatred, merely looked into the eyes of the Missing-nin in charge of this countering-ambush. The killer intent of the Rinnegan struck the Missing-nin unconscious, and he charged forward towards the other Missing-nin with all of his strength. In his fury he slew both Missing-nin's, cascaded in hatred. Hanamaru witnessed it all. From that point on, Matsuda failed to smile for the rest of his life, and if he did smile... It was a weak smile.

The Result of a God's Maturity

Spoiler:

Matsuda remained a loyal Shinobi, but a man of even fewer words then before. The Mizukage always put Matsuda in all Squads involved in very dangerous missions. He became adept in comparison to the Sage of Six Paths usage of the Rinnegan, and aimed to further his knowledge of all Six Types of Chakra - especially the most mysterious, Yin and Yang. With his genius he'd make Jutsu that would fit his liking, he created Jutsu with the aid of his Rinnegan eyes. In his late teens the Mizukage declared war on the Hokage, and the Hokage's ally, the Kazekage all under the Daimyo's command. A war broke out, and this war spread quickly. It would be known as the Fifth Great Shinobi World War. Matsuda was placed in higher positions, that required sharp command. He often led Squadrons, and advised the Mizukage who knew of Matsuda's wisdom and experience even at such a young age. Together they conquered their enemies, and overcame even the most challenging and back-breaking obstacles. Kirigakure was noted to be one of the sharpest, and clever Ninja Villages involved especially with the advantage of terrain right at their doorstep.

Matsuda was not pleased with this state of peril, and knew what the Daimyo were doing wasn't correct, but it was Human. At around this time, Matsuda's younger brother, Itaru had been a Jonin, who often served under Matsuda. Matsuda always kept a safe-eye on his brother. In the midst of a vital battle in the war, the Mizukage led a tactical front against Iwagakure's forces, but, unexpectedly, Kumogakure Ninja had set a trap for the Ninja to fall in. Half of their organization was destroyed, and though some made it out alive, Matsuda's little brother, and only remnant of his family left, Itaru, was killed - crushed by a falling boulder. Matsuda promised himself that he'd do everything in his power to prevent this war from deforming the Ninja World. It was around this time that he became more active, and was really well-known for his Nickname. He notoriously destroyed an entire field army of combined Ninja from Iwagakure, Konohagakure, and Sungakure in a major battle revolving around the result of the war. He had often led the front with his summonings, and he would use his giant Snake Chameleon to infiltrate enemy territory. Throughout all of this he was successful, and his series of success furthered the development of his reputation, and motif as Kiri no Kami, or the God of the Mist.

The war was hell, but, all 5 Kage finally met with all 5 Daimyo, and by the Mizukage's side was Matsuda, who aided in the conclusion of the war, the stalemate of the war.

A Desire for Power, and Purity of Such a Desire

Spoiler:

Matsuda had fully matured at the age of 23. He had both wisdom and power, power which he still had yet to further, and wisdom which he still had a lifetime to further. The result of the war was militaristic, and economic devastation for all 5 of the great Nations. The Mizukage had recognized the Rinnegan a bit too much during the war, and began desiring its power. Using his trust to his advantage, the Mizukage arranged a meeting between Matsuda and himself. This meeting was merely a set-up to best Matsuda, and steal his eyes, only to end his life shortly afterward. Matsuda at the time was unaware of Man's desire for power for he himself always felt like he had too much of it, and realized how much of a burden it is. When he met the Mizukage, the Mizukage struck him by surprise after exchanging a few words, and was fooled by Matsuda's water clone. From there their duel began, and after a series of questioning, Matsuda recognized how disgusting Man can become for the sake of power. Their trust shattered with each slash of a Kunai, and each hand seal for a Jutsu. The end result was of course, Matsuda. Upon returning to the Village, the Ninja who were devoted to the Mizukage that once led them struck Matsuda - Matsuda had his own revolutionaries, and soon enough civil war broke out among Kirigakure. Combatants who were confused had still fought for their dead Mizukage, and outnumbered those who stood by Matsuda's side. After a series of battles, and demonstrations of power within Kirigakure, the mighty Ninja Village settled its chaos under the reign of Matsuda, who technically overthrew the former Mizukage's influence.

Since then, Matsuda (now the Mizukage) has proved to be totally reliable with his actions and words. He aims to reconstruct Kirigakure, and bring peace to their Ninja Village, and Nation once more. Using all his skills, he continues to further his own ability, and use his improvement to aid his Ninja Village. The people of Kirigakure highly respect their Mizukage-sama, and have faith in his power, and defense as well as guidance over Kirigakure, Mizu no Kuni and perhaps the Ninja World in its path towards a functioning peace and order.

He is truly revered as a God among men within Kirigakure due to his unending success for his people, and their home.

RP-Sample: --

_________________"I am the one who will establish peace and order."

Last edited by Kiri no Kami on Thu Jul 29, 2010 9:28 am; edited 6 times in total