Lost all files

Well since the orginal.site went down, and the flash drive i had my the tros on died. And i had given up pc and gone completly tablet and phone. Web archive not of any help. My primary armory on the old site was American Mercenary deveopement

Overview:We baught the rights to the Eagle light mech and soon beagain working on improving the design from what it once was though it was good for what it was it was laking more weapons and armor. By increasing the firepower we were able to improve possible damage to the enemy while increasing armor without loss of speed. The main problem we had was keeping the heat down while keepiing to the30ton maximum weight limit set by House Liao when we asked if they were intersedted in a new Eagle. The new Eagle is by far a deadlyer machine but it's also more exspensive but not to much more even for liao.

Capabilities:The new Eagle has demonstraed the abilty to destroy medium and light mechs and destroy them but there has been the issue of heat at times of overuse of the PPC but that is overshadowed by the fact that armor and tonage of increased on the entire mech. The new armor now ferro-Firbrus and at 6Tons of the armor it more then out does the orignal while keeping most of the same speed but the elimination of one of the Jump jets was deemed a necesity in order to continue the project.

Deployment:Has Been deployed with lances containing the Duan Gung and other light mechs of the Capelan federation.

Battle History:It has become popular with pilots for the firepower available on such a light machine but no combat of yet

It is true that it is more impressive but it is also more costly and somehow fragile.Also it is no more in line with the original fluff: make a 'Mech more reliable, less costly and with easier shipping of parts.Apart from that, its main problem is that it seems to be a light 'Mech hunter but it lacks the needed speed to catch with them. In 3025, it could work but later...

By way of an introduction. I regularly enjoyed the old Solaris7. Like a lot of people, I was surprised and saddened by it's sudden disappearance. Along the way, I saved some of the descriptions for future reference.

We decided to take another crack at the Assassin only this time we made the main weapon one with a better track record then the rotary weapon in our pevious assassin model. This time it truely has sniping capability. Now armed with a Extented range PPC and coupled with a targeting computer alows the assassin to target the the cockpit of an opposing mech.

Along with these changes we addressed the cronic problems such as the small cockpit and the cooling system have been adressed and as such our previous assassin models will have refit kits for the cockpit and cooling systems making the assassin mech a safer mech to pilot.

Capabilities:

Battle History:

Variants:

Type/Model:
Assassin ASN-AM03

Mass:
40 tons

Equipment:
Crits
Mass

Internal Structure:
67 pts Endo Steel
14
2.00

(Endo Steel Loc: 3 LA, 1 RA, 3 LT, 5 RT, 1 LL, 1 RL)

Engine:
280 XL
12
8.00

Walking MP:
7

Running MP:
11

Jumping MP:
6

Heat Sinks:
10 Double [20]
0
.00

Gyro:
4
3.00

Cockpit, Life Support:
5
3.00

Actuators:
L: Sh+UA+LA+H, R: Sh+UA+LA
15
.00

Armor Factor:
125 pts Ferro-Fibrous
14
7.00

(Armor Crit Loc: 5 LA, 5 RA, 3 LT, 1 RT)

Internal
Armor

StructureValue

Head:
3
9

Center Torso:
12
16

Center Torso (Rear):
6

L/R Side Torso:
10
14/14

L/R Side Torso (Rear):
4/4

L/R Arm:
6
11/11

L/R Leg:
10
18/18

Weapons & Equipment:
Loc
Heat
Ammo
Crits
Mass

1 ER PPC
RA
15
3
7.00

1 Streak SRM 4
LT
3
25
2
4.00

(Ammo Loc: 1 LT)

1 ER Medium Laser
HD
5
1
1.00

1 Targeting Computer
RT
2
2.00

6 Standard Jump Jets:
6
3.00

(Jump Jet Loc: 1 LT, 1 RT, 2 CT, 1 LL, 1 RL)

TOTALS:
23
7840.00

Crits & Tons Left:
0
.00

Calculated Factors:

Total Cost:
7,610,214 C-Bills

Battle Value2:
1,466

Cost per BV:
5,191.14

Weapon Value:
862 / 805 (Ratio = .59 / .55)

Damage Factors:
SRDmg = 19; MRDmg = 11; LRDmg = 6

BattleForce2:MP: 7, Armor/Structure: 3/2

Damage PB/M/L: 3/2/1, Overheat: 0

Class: MM, Point Value: 15

Created with HeavyMetal Pro

User Reviews

Design Updated on 11/18/2009 7:53:11 PM

6/11/2009
jadedtoxicpixie
Nasty - fast, accurate and heavy hitting with a good crit seeker & anti vehicle weapon just in case. So long as you can avoid 'XL Death' it'll be a winner.

6/11/2009
Ice Hellion
Nice and a really powerful Assassin.I think it would work perfectly for light cavalry units.

Great job.

6/8/2009
5Vidar
A Bigger faster Panther! Nice, but I would drop the ER ML for more DHS. That ER PPC is one Hot weapon. I would hate to see you blow up from an ammo cook off.

The warhammer a venerable machine that has made many successful pilots and for that reason we took a crack at the warhammer. We took imput from our primary customers on quatre belle. The results we got from the customer imput were not surrprsing as again the recent redesign was not popular with mercenaries due to the use of endo steel on a larger chassis and its difficulty to repair in the field.

Production has been relatively easy since apart from the armor the warhammer is a preaty straigforward design. However to be able ot have enough armor for production we had to make 2 orbital factories to produce the armor as shipments of the ferro fribrous are not making it on time to match our rate of manufactue. In fact the warhammer model we had already produce at our facility one heare on Quare belle we have ceased produceing it and swiched entriely to our varriant model.

Capabilities:

Capabilites are similar to those variants produced during the clan war. Only armor has been changed to ferro fibrous. We retained the machine guns fealing that pulse weapons would add to much heat to the warhammer wich is know for running hot and our main goal was to try to make run as cool as possible and still make it a sizable threat to an mech of equal or higher tonage.

Battle History:

Variants:

Deployment

The Wolfs dragoon showed some interest in the machine but we figured it a fools chance with their access to clan tech why would they want our warhammer. Then a representive came wanting 36 by the end of 3064 well we figured since they buy the gallowglass it makes sence.

Type/Model:
Warhammer WHM-6AM

Mass:
70 tons

Equipment:
Crits
Mass

Internal Structure:
107 pts Standard
0
7.00

Engine:
280
6
16.00

Walking MP:
4

Running MP:
6

Jumping MP:
0

Heat Sinks:
17 Double [34]
18
7.00

(Heat Sink Loc: 1 LA, 1 RA, 3 LT, 1 RT)

Gyro:
4
3.00

Cockpit, Life Support, Sensors:
5
3.00

Actuators:
L: Sh+UA+LA, R: Sh+UA+LA
14
.00

Armor Factor:
206 pts Ferro-Fibrous
14
11.50

(Armor Crit Loc: 1 HD, 3 LA, 3 RA, 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)

Internal
Armor

StructureValue

Head:
3
9

Center Torso:
22
29

Center Torso (Rear):
10

L/R Side Torso:
15
22/22

L/R Side Torso (Rear):
7/7

L/R Arm:
11
21/21

L/R Leg:
15
29/29

Weapons & Equipment:
Loc
Heat
Ammo
Crits
Mass

1 ER PPC
RA
15
3
7.00

1 ER PPC
LA
15
3
7.00

1 ER Medium Laser
RT
5
1
1.00

1 Machine Gun
RT
0
200
2
1.50

(Ammo Loc: 1 RT)

1 Streak SRM 4
RT
3
25
2
4.00

(Ammo Loc: 1 RT)

1 ER Medium Laser
LT
5
1
1.00

1 Machine Gun
LT
0
1
.50

CASE Equipment:
RT
1
.50

TOTALS:
43
7570.00

Crits & Tons Left:
3
.00

Calculated Factors:

Total Cost:
7,023,834 C-Bills

Battle Value:
1,636

Cost per BV:
4,293.3

Weapon Value:
1,989 / 1,903 (Ratio = 1.22 / 1.16)

Damage Factors:
SRDmg = 28; MRDmg = 16; LRDmg = 8

BattleForce2:MP: 4, Armor/Structure: 5/5

Damage PB/M/L: 5/3/2, Overheat: 1

Class: MH, Point Value: 16

Created with HeavyMetal Pro

User Reviews

Design Updated on 11/3/2009 67:56 PM

10/29/2009
Ice Hellion
For a 'Mech without XL Engine, CASE would definitely be a must.

Instead of the SRM, why not go for the added flexibility of a MML?

Interesting idea.

Design Updated on 10/28/2009 2:29:28 PM

10/29/2009
Magermh
Dropoing a heat sink you can upgrade the SRM-4A to a SRM-6A. But that option adds to a very good Warhammer. Yes the Streak SRM4 would be good but even with ECM a SRM-4A will still fire as standard SRM and special ammo is cool to use if you have it for standard SRMs. A' finish the fluff please. I would love to finish reading it. O' see if you can get that mg ammo out of the center torso. CASE would be nice. MMLs would only work in the two three packs and with two tons of ammo but it is a good idea. Can not wait till you get the next Warhammer refit out.

Having owed much to clan wolf in exile in the joint partnership of the yenadushi mercenary company we decide to improve on the Clint llC with the clan wolf's permission of cource. However in this matter we had our tech team go to ark royal to begin work on the project. The production facility was to be on ark royal and the construction was paid for by us and the cost of the first 100 machines built and refit of the exitsting clint llCs to llC2 standard.

Capabilities:

The main change we made was droping one ton of autocannon ammunition and adding another ER medium laser mounted in the left arm and remove 2 jump jets and add a ECM suite in the head. Double heatsinks have been used to increase combat effeicantcy. All in all while slight ly less mobile it makes up for it in more firepower and scout cappability with the ECM suite.

Variants:

The only other variant is the Original llC model.

Deployment

Type/Model:
Clint IIC 2

Mass:
40 tons

Equipment:
Crits
Mass

Internal Structure:
67 pts Endo Steel
7
2.00

(Endo Steel Loc: 3 LT, 3 RT, 1 CT)

Engine:
240 XL
10
6.00

Walking MP:
6

Running MP:
9

Jumping MP:
4

Heat Sinks:
10 Double [20]
2
.00

(Heat Sink Loc: 1 LT)

Gyro:
4
3.00

Cockpit, Life Support, Sensors:
5
3.00

Actuators:
L: Sh+UA+LA+H, R: Sh+UA+LA
15
.00

Armor Factor:
112 pts Standard
0
7.00

Internal
Armor

StructureValue

Head:
3
9

Center Torso:
12
15

Center Torso (Rear):
4

L/R Side Torso:
10
13/13

L/R Side Torso (Rear):
4/4

L/R Arm:
6
9/9

L/R Leg:
10
16/16

Weapons & Equipment:
Loc
Heat
Ammo
Crits
Mass

1 LB 10-X AC
RA
2
30
8
13.00

(Ammo Loc: 3 RT)

1 ER Medium Laser
RT
5
1
1.00

1 ER Medium Laser
LT
5
1
1.00

1 ER Medium Laser
CT
5
1
1.00

1 ECM Suite
HD
0
1
1.00

4 Standard Jump Jets:
4
2.00

(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)

TOTALS:
17
5940.00

Crits & Tons Left:
19
.00

Calculated Factors:

Total Cost:
7,225,680 C-Bills

Battle Value:
1,569

Cost per BV:
4,605.28

Weapon Value:
1,307 / 1,307 (Ratio = .83 / .83)

Damage Factors:
SRDmg = 27; MRDmg = 18; LRDmg = 4

BattleForce2:MP: 6, Armor/Structure: 3/3

Damage PB/M/L: 4/3/1, Overheat: 0

Class: MM, Point Value: 16

Specials: ecm

Created with HeavyMetal Pro

User Reviews

6/18/2009
Ice Hellion
Or give it an UAC/10 to make it a scout with punch.But do not forget the mobility aspect, this is an important point here.

6/16/2009
LostInSpace
With an LB-10X you really only need two tons of ammo. With the amount of armor this guy's packing, you're probably not going to get a chance to use all 30 shots from the LB anyway. You could potentially drop another ton of ammo and get two more jump jets to bring it back up to 6/9/6, especially if you want it to have a scouting ability. IMO, making a 'Mech less manueverable does not make it a better scout, even with extra equipment.

The Naga class destroyer first launched in 2645 intended as a replacement for the Essex. The Naga class served a respectable 50 years unitll ironicly replaced by the upgraded essex. Its successs was its low cost but that does not sell its self short. However when originaly designed it was found it could not operate indepedently due to its dependence on ammuniton,lack of agility, and vulnerable aft section.

We learned that three naga class vessels has surrvied the fall of the star league and comstar had mothballed them over neptune. The word of blake was in the process of restoring them to working order. However since they destroyed our facilites on terra we were itching for payback so a plan was put forward that on of the three nagas in orbit around neptune would be stolen by us. One was stolen but it took moderate damage and only half its weapons were operational. After a rough ride to Quatre Belle the vessel was then evaluated besides the weapons and the damage taken in the escape the ship was in good shape.

Plans were drafted to upgrade and improve the design and then eventualy put it into production with at least 7 to ber produced within a year.

Much to our disbelief the the ship name history and battle logs were either wiped or destroyed. Even the name of the vessel Id number and name normaly painted on the hull was faded away to the point it was ilegeable to read.

Capabilities:

The original Naga had a effective concentrated mix of firepower but its firepower was limited to shorter ranges and its armor was relatively thin for its class. It was dependent on its aerospace fighters to defend against enemy fighters. Its main flaw if any was it depedence on ammo for nearly half its weapons.

To remedy its flaws weapons and armor were upgraded alowing for more powerfull weapons to be instaled. The Naga is now able to act alown. The biggest change would be the lithium fusion battieries installed to increase range of operation. Though cargo is reduced the amount of ammo carried for its autocannons is greatly increased. Though cargo is usualy used for more ammo we have removed the need for cargo space being used for the autocannon ammo but the missile ammo is still limited and thus cargo space is used.

User Reviews

Design Updated on 1/8/2010 1:11:09 PM

12/7/2009
LostInSpace
Slow, but it can make two jumps and has enough firepower for everything in front of it. It lacks in the rear quadrant, although that single KW launcher should allow it some criticals for retaliation. This thing screams out for docking collars, I'd want to use it as a centerpiece for a small fleet given its carrying capacity (the cargo space is "ample" by every definition of the word, even during the Star League era.) With backup, this could easily be a "command destroyer" or some such. Nice work.

12/7/2009
Lafie
Given the age and material state (one would assume miserable) of those vessels it is arguable if they would be worth the funds salvaging them as opposed to just building a new vessel to a similar set of specifications.

That having been said this isn't that bad a refit, just suffers from the same flaw as the original, ie the slow acceleration for a warship in these modern times.

Hey Lasergunner, do you happen to have anything from the Tredegar MechWorks armory? That was mine and I don't have any copies of the work I did back then. If you have them and are willing to share, I'd be happy to PM you my email address.