Fire Form The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage. In addition the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, the creature takes 7 (2d6) fire damage and catches fire; until someone takes an action to douse the fire the creature takes 7 (2d6) fire damage at the start of each of its turns.

Illumination The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack The Elemental makes two touch attacks

Touch. Melee Weapon Attack: +7 to hit reach 5 ft., one target. Hit: 19 (4d6+5) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 7 (2d6) fire damage at the start of each of its turns.

Fire Form The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 9 (2d8) fire damage. In addition the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, the creature takes 9 (2d8) fire damage and catches fire; until someone takes an action to douse the fire the creature takes 9 (2d8) fire damage at the start of each of its turns.

Illumination The elemental sheds bright light in a 40-foot radius and dim light in an additional 40 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack The Elemental makes two touch attacks

Touch. Melee Weapon Attack: +8 to hit reach 5 ft., one target. Hit: 24 (4d8+6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 9 (2d8) fire damage at the start of each of its turns.