Shaw tends to be a helpful sort to both Alliance and Horde, making a more narrowing distinction if Horde settlements are attacked.

Forests and living places are more to his liking, urban locales are too "confining" for long periods.

The Undercity he has little desire to "visit", keeping his time there brief.

Duskwood is a place Shaw is protective of, as well as many wooded areas.

Worgen, or Wolf-folk are a particular target of his in Duskwood, undead and Venture lackeys falling a very close second.

Still retains a huge chunk of his humanity and "previous" life. Still considers himself "human" in most ways and tries to help passersby and those in need just as he did before his "death". Obviously this can be a "double edged" sword on his outlook and mental focus.

Shaw sometimes will lose his sense of time unless focused.

Regards the Tauren highly for their pursuit of aid to the undead and their connection with nature.

Some affinity to High Elves and Farstriders, in regards to his mentor.

Though a bit weakened in his tracking and archery skills, he makes up for it with swordfighting.

Though Shaw is a "Rogue" by game mechanics, he is being played as a variant of an oldschool D&D ranger. The concept is basically there, just with a Warcraft slant to it. *grin*

As far as the history, traits and such - alot of this is of course unknown to most folks. My belief is that one can get the "full" story via role-playing and spending time with a character. However I will expand on this soon to help curious folks OOCly understand what Shaw is about.