This weekend I'll specc a PvP Discipline tree, since last one I made all the arenas with a PvE specc... I can't wait for the moment to arrive. Next gear goal will be to get [Deadly Gladiator's Band of Ascendancy], it has hit rating, why? go figure... thing is, I really need Hit to avoid my Mass Dispels and Fears from being missed.

Here's the latest Priest talent tree deployed on PTR. I'm still thinking where to put all the points, there will be some changes since that we now have a paladin on our team. One thing I'm sure... I'll be Discipline, even though Holy now has a new PvP talent called Body and Soul... seems useless to me.

Sunday, March 22, 2009

No entries last week because... it was a PvP fail week. Me and 5xKonnis played 12 arenas and lost them all, ending up with a 1383 rating and making us both think that our Arenas campaign had got to an end. We knew patch was coming but... our arses got so pwnt that we thought about stop making PvP.On the other hand, PvE week was great, our guild defeated Sartharion with 3 Drakes up and cleared all content available.

Today 4xKonnis in arena became 3... and a new teammate got into battle: Physicx, a long time friend. Our combo is now 3 Elemental Shamans, 1 Discipline Priest (me) and 1 Holy Pala. The three of us were able to raise the team rating and reach 1608 points and above all... have fun. So, basically, I'll continue to heal a multiboxer... but not all by myself. Let's see how we will perform when patch 3.1 arrives.

Saturday, March 14, 2009

Not much news since my guild started to focus in killing Sartharion with 3 Drakes. Me and Merujo (5xKonnis) have been spending most of our time farming mats for our wipe feast raids. I've specced Discipline to keep MT up in Sartharion and "ohh boy" I really missed it, <3 Discipline.

So PvP left to a second plan until Merujo SMSed me yesterday asking if I had seen Shaman changes for 3.1 patch. He sent me an e-mail with all changes and I couldn't believe in what I was seeing...

Elemental Reach: Now also increases the range of your Flame Shock spell by 5/10/15 yards.

Lava Flows: No longer increases the range of your Flame Shock spell, but now increases your casting speed by 10/20/30% when your Flame Shock spell is dispelled for 6 seconds.

Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.

Storm, Earth and Fire: No longer increases the range of your Earth Shock or Wind Shock spells, but now also causes your Earthbind Totem to have a 33/66/100% chance to root all nearby enemies for 5 seconds when initially cast.

Thunderstorm can now be cast while stunned.

Restoration

Ancestral Healing and Healing Grace have swapped places in the Restoration talent tree.

Mana Tide Totem: This spell no longer costs mana.

Restorative Totems: Reduced to 3 points, down from 5. Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%.

This was all we needed. I find some things a bit OP, and I think nerfs will come. But until then... we're ready to roll...

Changes for Priests are also IMBA for a MBer partnership in arenas, specially the Hymns (not sure if both will be allowed in arenas):

Divine Hymn redesigned: You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest-health friendly party or raid targets for 4960-5208 every 2 seconds for 8 seconds, and increases healing done to them by 15% for 8 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.

Hymn of Hope redesigned: You recite a Holy hymn, restoring hope to those in despair. Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 seconds for 8 seconds, and temporarily increases their total maximum mana by 20% for 8 seconds. After the effect expires, the mana is lost. Maximum of 12 mana restorations. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.