Su-35BM Flanker-E

The Sukhoi Su-35 (Russian: Сухой Су-35, NATO reporting name: Flanker-E) is a single-seat, twin-engined supermaneuverable multirole fighter. It is a derivative of the Su-27 'Flanker', and was initially known as the Su-27M. More than a dozen of these were built with some used by the Russian Knights aerobatic demonstration team. The Su-35 had been offered to many countries, including India, Brazil and South Korea.

In the 1980s, Sukhoi was looking to upgrade its high-performance Su-27. The resultant Su-35 embodies aerodynamic refinements to give it more maneuverability, greatly enhanced avionics, longer range, and a more powerful engine. The first prototype, converted from a production Su-27, made its maiden flight in June 1988. The Su-35 was further developed into the Su-37, which has thrust-vectoring capabilities, and the Su-35BM, classified as 4++ generation fighter by its manufacturer. The new model entered into serial production as the Su-35S for the Russian Air Force in 2010.

Stealth reduces range and increases lock-on time for heat-seaking missiles. Proximity scan's usefulness is limited, as the plane will often be going too fast to detect players on the ground. Belt speed decreases the time it takes for the main gun to recover from an overheat -- however, this, too, may have limited usefulness due to the briefness of the average dogfight and the effectiveness of burst-firing. Maintenance increases the rate of health regeneration in non-hardcore modes. Air radar is effective for keeping track of enemy aircraft, while beam scanning allows the pilot to make faster lock-ons with any missile.

Heat seekers are unlocked first and are anti-air weapons. It takes just two missiles maximum to disable any enemy aircraft (assuming both rounds hit). Guided missiles are air-to-ground, and with correct laser painting can deal a significant amount of damage to any land-based vehicle. Rocket pods are more general purpose, being unguided, straight-shooting weapons which deal a fraction of the damage of the other secondaries, but also being the only one which can be used directly against non-vehicles.

Third Slot is the Gadget slot.

The first gadget, which is automatically unlocked, are IR Flares. These offer the ability to escape from a non-laser-painted lock-on without taking evasive maneuvers. The second is ECM Jammer, which eliminates the lock on for 5 seconds and jams Air Radar for the same time period. The final unlock is the Extinguisher, which will bring a disabled vehicle back into working order, although there is a twenty-second delay between uses.