[AI]
- Added more accurate handling of ship design and strategic resources for hulls and advanced slots
- Unfallen will not detect your system as theirs in regards to trespassing anymore when they have rooted it
- Added a failsafe to allow the AI to keep making decisions if it enters a stuck state
- Removed lifeforce compensation for easier AIs
- Quest armies no longer try to roam outside of the assigned constellation, causing them to get stuck (Pb was visible in Cravers Quest Of Our Own Brood - Part 1). Now the Quest armies continue to roam in their own constellation
- The AI no longer spams mood messages
- The AI now retreats less frequently
- Fixed AI refusing map sharing after having hinted at it with a mood message
- The AI will now check it is not at war with the player before going for an opportunistic war

[PERFORMANCE]
- The technology helper is now active only for human players making the end turn less long

[FIXES]
- Fixed an issue where events and Academy quests had missing texts
- Fixed a problem in some broken saves due to outpost migration
- Fixed issues where the depletion was broken depending of game speed
- Fixed an issue on the victory stats screen where the stats displayed were broken
- Fixed Rebellion value not being saved when a Vodyani ark detaches/reattaches
- Fixed an issue where the pacific Conversion icon didn't appear on the colonized systems after the Unfallen entwine them
- Fixed the faction displayed in the save files list
- Fixed an issue where it was possible to queue multiple terraformation actions for the same planet
- Fixed an issue where the "Probe instructions" were still active after opening a Game Menu sub screen
- Fixed some bleeding text
- Fixed tooltip for science, economic and wonder victories
- Fixed empire swap in diplomacy screen when in alliance (sometimes, the sector shows the Unknown (?) state instead of the correct diplomatic state between the inspected empire and your alliance)
- Fixed infinite buildings auto replacement causing issues
- Fixed Vodyani system capture causing errors in rare cases
- Fixed issue with metaplot achievement, they now work as intended
- Fixed Unique Planets not getting the destroyed planet visual
- Fixed Game Creation Screen messed up in some resolution
- Fixed new game Multiplayer Join button missing translation
- Fixed ground battle infinite turn
- Fixed 'Blockade Breakers' trait not working
- Fixed Guardian curiosities being triggered on Vodyani systems
- Fixed siege status not updating when the diplomatic relation with the node influence owner changed
- Fixed Vodyani leechers behaving incorrectly on systems with low population
- Fixed an error with RiftBorn Carriers stuck warping into battle
- Fixed the victory progression feedbacks for Wonder victory in the Empire screen and take into account alliances
- Fixed anarchy duration estimation in Government Selection screen
- Fixed Unfallen systems becoming unentwined after a successful invasion
- Fixed the 'Implant Beacon' action canceling itself on Lost star systems
- Fixed a bug where the button for loading the last mods were enabled even if it contained missing mods, causing the game to crash if the user used the feature
- Fixed a infinite turn caused by fleets which couldn't be sold by the baillif when in orbit
- Effects of the starting technologies are now displayed in their tooltips
- Loading a save game while the Client is in the space battle loading screen no longer results in a stuck state
- The minor faction influence bar is no longer inconsistent with the current diplomatic relation after using the Cease Fire action
- Arrow keys are now functional in the "System management" or "Planet" scan views
- The user is now able to use the Destroy Planet action in his own influence area
- Laws can no longer be abolished on the same turn they were passed
- Exiting to Desktop menu option no longer takes the user to the title screen instead of the Desktop
- User cannot take over Unfallen systems using Pacific Conversion
- Dust, Influence and Manpower now display accurate values in there tooltip
- United Empire Chapter 3. No Turning Back Icons are no longer cut off at the top in the Quest panel
- Fixed the war exhaustion trend which was not working with game speed
- Fixed an issue where activatated a mod and try to change the victories option wasn't working
- Fixed several flow problems at the end of the game in multiplayer:
- The client now handles the host disconnection better
- The end game videos are launched after the game is done unloading (to avoid odd behaviors like the video being launched twice)

[BALANCING]
- Fixed Ace/Lousy Senator traits effect on Election Actions costs
- Fixed Optimal Defense I, II and Sub-Optimal Defense traits not affecting ships' maximum health
- Fixed the missing lava colonization for custom timelords
- now the system with the academy will at least have 2 planets in order to be colonized
- Fixed an issue where the Stage 2 Science & Exploration deed was giving a stage 5 Luxury reward
- Fixed a weapon short range issue
- Fixed Endless Research Park happiness bonus displayed as coming from Obelisk of All Space-Time
- Cravers' third population collection bonus is now functional
- Fixed "Deadly Intent Bill" Law not increasing Weapon modules damage correctly
- Fixed "Mine's Bigger Decree" Law not increasing Weapon modules damage correctly
- Gargantuan Populations now impact System Growth rather than Net System Growth for a more consistent behavior
- Changed cost of the Blockade Breakers faction trait from 25 to 15
- Scrapping now gives a very small amount of Dust (1% of Industry cost)
- Reduced base value for ship sales
- Fixed feedback of the Cravers Hero skill "Endless Consumption"
- Fixed approval level of Empire not affecting Empire Dust & Science
- "Endless Research Parks and Endless World" now applies bonuses to Empire
- Fixed prerequisite for Map Sharing now properly available in Cold War & Peace
- FIxed an issue where the hero prices sometimes fall to 0
- Deposits are now forbidden on Destroyed planets
- Fixed Wonder quantity based on galaxy size
- Dense atmosphere are now forbidden on Barren planets
- Refined the experience threshold to fit with the name associated to the experience level
- Updated constraints for neutral laws to fit with the new experience threshold
- Minor factions on their home systems will now grow twice as slowly
- Increased resource cost of the System Modernization
- Fixed the primary trait Extreme Foremen not working in certain custom faction cases
- Fixed custom faction with Lumeris visual affinity being unable to build or create Colonizer ships
- Fixed Ship Bound custom factions with Lumeris visual affinity not being able to produce more Arks
- Fixed Ship Bound factions starting with no colonizable planets
- Starting on a planet now allows the player to colonize all planets of this type

[UI]
- Synchronized the AI states for clients in order to update correctly the end turn tooltip in multiplayer games
- Added a non-blocking message window, used when the host leaves or returns to lobby, so that the client starts returning to the lobby without waiting for the player to validate
- Fixed the objective tooltip in Notifications Deeds
- Fixed some tooltips in the Custom Faction screen
- Fixed tooltips in Empire Screen for Science, Economic and Wonder victories

[QUEST]
- The Quest Flight of Prototype (Minor Faction Quest) displayed a placeholder name
- Vodyani are now able to achieve the competitive quest Founders Keepers
- Added effects feedbacks on Unfallen last Rewards Fireforming and Heart's Embrace
- Inverted the two rewards of the Chapter 2 of the Riftborn Faction > A Rebuke From High
- Objective of Chapter 4. Who are we ? (Time Lord Faction Quest) was too difficult. Its new objective is "pass X Ecologist laws" instead of a required amount of support of the ecologist ideology in the Senate
- Lumeris Main Quest Chapter 2. A Matter of Influence Part 1 > the objective wasn't well communicated. New Objective: C1: reach 20% Industrialist score in X Systems / C2: reach 20% Ecologist score in X Systems
- In the Vodyani Chapter 4. Hope in Heresy Part 1, destroying 3 planets was too difficult. The player must now destroy 2 planets
- A hidden quest track if the player find Sykagoja planet. If they finds it, the quest Cartographer request will not be triggered
- If the player finds the planet Sykagoja while doing the Cartographer Request Quest, then the quest fails

[DESYNCS]
- Improved guard action so it is more reliable and causes less desyncs
- Fixed a desync related to prime senator during hot join
- Fixed a Fleet visibility desync
- Desync Population Collection Bonus : Population Collection Bonus is now being applied
- Fixed rare desync on guard
- Fixed guard being canceled when there is only one fleet doing it and it attacks an enemy
- Fixed automated ships being able to drop even if they were attacked
- Fixed Dust global production computation
- Fixed desyncs due to the outpost

[TUTORIAL]
- Updated the tutorial to allow to build the Wonder Victory
- Fixed Academy discovery not working in beginner tutorial

[IMPROVEMENTS]
- Added an initial random rotation to each planet in the system management view
- Players (not only the host) in a multiplayer session can now save the game
- Added two Minor Faction notifications (Suzerain Changed and Under Influence)
- Added feedback in the report notification and advance report screens
- The user was not informed about the resources won in a space battle
- Added a feedback when the opponent retreats

[GALAXY GENERATION]
- Added constraints on deposit / anomaly placement to avoid duplicate elements on the same planets and more than 2 of an element
- Added a constraint to have at least 1 quantity of lux / strat deposits