People waited over a decade for Diablo III, and that wait has amounted to a game that doesn’t have enough content for people to enjoy in the long run. Blizzard admits Diablo III does have “enough for a long-term sustainability end-game.”

People waited over a decade for Diablo III, and that wait has amounted to a game that doesn’t have enough content for people to enjoy in the long run. Blizzard admits Diablo III does have “enough for a long-term sustainability end-game.”

“We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now.

We're working toward 1.0.4, which we're really trying to pack with as many fixes and changes we can to help you guys out (and we'll have a bunch of articles posted with all the details as we get closer), and we're of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they're not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.”

Blizzard may not have spent a whole decade working on Diablo III, so we can’t expect them to deliver a product that will keep gamers entertained for another ten years. And speaking of hindsight, rarely does a major gaming studio step forward and admit they did not deliver “enough” content in their product.

Moving onto the solutions for maintaining player interest in Diablo III, Blizzard claims that they are working to include more modes and content in future patches. For Diablo III to simply “end” may not be in the best interest of players, therefore, a progression system will be a very welcoming solution. In essence, if Blizzard opts to go for the progression route, it means that they will have to dedicate a lot resources and development time into creating new and unique content—which then leads to the question of, “will I have to pay for these new contents?”

If fans know anything about Blizzard, they should know that Blizzard takes a lot of time to develop a new game and/or content. Even Blizzard admits that the progression system that is being proposed is “still a ways out.”

If players are willing to wait a decade to dive right back into the Diablo franchise, then there’s a high possibility that they will wait for Blizzard to add more to Diablo III. However, by admitting that they did not provide enough content to keep players interested, Blizzard may also be assuming that if they don’t act quickly to add more things for people to do then the value of the Diablo brand will shrink—which isn’t something Blizzard wants.