Apocalypse by RobiWanKen0bi, Cravd & MMV Team Updated 5/12/2014

Yes it's a great Apocalypse. I haven't found many Apocalypses in Giant form though, except N64Mario's.He needs a few fixes, but I talked to N64Mario and he's not working on it anymore. I will try to make some coding fixes soon. ** I did redraw the Apocalypse floor from Capcom, and added it to Apocalypse's SFF (N64Mario's Giant Apocalypse version) since he previously had a stretched gradiant sprite as a floor. If anybody wants the floor sprite(with instructions), it's at:mediafire.com download/g38lbp4vdbd13u1/ApocalypseBossADD.zipPS. I forgot to mention in the readme that the floor's sprite scale has to be put to 1 (not 99999) when you replace the floor sprite. (See \state\override.cns , [State -2, Floor] , scale = 999999,1)

Hey, does this update have any AI improvement?Just asking, because I still can't play mugen at the moment (only acessing mmv through cellphone and through my office's computer) but I'm already listing the chars that I've missed