Mod suggestions

I am currently re-writing my (1.02) mod for 1.04, which is already a big improvement over the old version ^_^ I'd also like to mention that once the mod have been released for all versions of JK2 (Whenever it might be released, no clue about when exactly, since I'd like to have it ported to the other versions first too), the mod will be OpenSource, for those interested in reading through how the mod works etc.

While I kinda have an ideá about what I personally want in the mod, but I would very much like to hear what you, the players who would, maybe, end up using the mod in the future, which features would you like to see in a mod?

This could be anything from new commands, new gamemodes (Such as e.g. InstaGib), other features, etc. Maybe even just commands from e.g. DcMod which you would love to see/keep in a new mod too ^^ Could be anything

Even if i would surely understand 0,5% of the code since im rather end user than programmer lol (and still i didnt study IT heh) i would risk looking on the code lol

Instagib/LMS, Jedi Master (this one id like to play sometimes again too, notify me then xd)...lol and in twifire we had command .. i dont remember.. lets name it amstun1 (electric effect on a player) and amstun2 (same as amstun1 but large knockback in addition and maybe minor damage), i miss those ^^

Dunno what/if can remember more

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Nelson Mandela wrote:

No one is born hating another person because of the color of his skin, or his background, or his religion. People must learn to hate, and if they can learn to hate, they can be taught to love, for love comes more naturally to the human heart than its opposite.

Please note that the mod is still what I would call the "Alpha" state. There is still new things being added frequently, bugs being fixed, so this is in no way a finished overview or anything

If there is a feature you'd like to see which is not already on this list, then feel free to suggest it! ^_^

I decided to write two "Quick overviews", as well as adding the full changelogs for both the clientside and serverside, for those interested in reading it in more detail.

Quick otherview :: Serverside:- Fixes for many/most JK2 bugs.- Universal Trigger System (Similar to that of DcMod)- Re-vamped duel system, which also includes force duels (Full Force), as well as a private 1on1 FFA mode. It also have a duel phasing feature, which means that you simply walk through people you are not dueling while in a duel; players with the clientside won't feel any collision with other players, or even see them for that matter.- Modern emote system, which features e.g. walkable emotes.- InstaGib (Might add Last Man Standing too at some point).- Classic login style, though with dynamic admin levels, as well as an account based admin system.- Common admin commands that you would find in most mods. -> Admin commands for in-game admin account management / Never having to leave the game to modify admin accounts. -> Admin commands for in-game map modding, which includes both simple and userfriendly commands, as well as a command to do more advanced stuff (Guys like Abrum could probably have quite a bit of fun with that one). -> Admin commands for team management, e.g. being able to lock certain teams, shuffle teams.- Lame protection (Can be enabled/disabled via a cVar).- Chat protection (Can be enabled/disabled via a cVar).- Etc.

-------------------Release #1-------------------- Implemented the modern emote system of DS-Online v2, though with some adjustments to make it fit my likings, e.g. making it possible to do emotes while moving too.- Added the AMRENAME admin command.- Added AMGOD and AMNOCLIP as seperate admin commands in the AMCHEATS permission, in case you would want to e.g. make a bot immortal for training purposes.- Added the AMQUAKE admin command.- Added the AMADMINLOG admin command, as the first command in the second command group.- Added the AMMAPMOD command set. -> Added the AMADD admin command to the command set. -> Added the "Model" classname, which allows you to spawn advanced usable models. -> Added the AMADDMODEL admin command to the command set. -> Added the AMENTITYINFO admin command to the command set. -> Implemented Boy's Triggers && Movers system. -> Implemented Boy's modded spawnflag. -> Added the AMSHADER admin command. -> You can now add the "adminLevel" attribute to an entity to make its use restricted to a certain admin level. -> You can now add the "password" attribute to an entity to make its use password protected. -> You can now add the "noteleport" attribute to a trigger_multiple to make teleportation impossible within the mins/maxs area of the entity. Also made it possible to set a minimum "adminLevel" required to be able to teleport in the area. -> Implemented Ouned's AMAROUNDME admin command into the command set.- Implemented support for Tchouky's custom hilt system (Or other custom hilt systems that use "hilt" in the userinfo to distribute the hilt info).- Implemented Boy's AdminLog.- Added the ka_CheatWarning cVar.- Added the AMCHEATS admin command.- Implemented Boy's flag exploit fix.- The cVar's bot_forcepowers, bot_forgimmick, and bot_honorableduelacceptance is no longer cheat protected.- Prevented some settings from being changed.- Added the AMBUNNY admin command.- Added the AMBROKE admin command.- Added the AMSILENCE admin command.- Added the AMCONTROL admin command.- Added the AMSLEEP admin command.- Added the AMGHOST admin command.- Added the AMSETHEALTH admin command.- Added lame protection.- Added the ka_ChangeTime cVar, which allows you to set how often players can change their userinfo.- Added the AMGAMEMODE admin command.- Added an InstaGib gamemode.- Added the ka_GameMode cVar to toggle between future gamemodes.- Added the ka_Pickups cVar to enable/disable items (Except team items such as the flags in CTF).- Added chat protection.- Added the "Default Settings" system.- Made it possible to throw items around with force if the ka_ThrowItems cVar is enabled.- Added the AMPOLL admin command.- Added the AMFLY admin command.- Added the AMBANRIGHTS command set. -> Added the AMBANTRIGGERS admin command to the command set. -> Added the AMBANFORCE admin command to the command set. -> Added the AMBANKILL admin command to the command set. -> Added the AMBANTOGGLE admin command to the command set. -> Added the AMBANRENAME admin command to the command set.- Fixed an issue with AMGET when it was used with either "ALL" or "ALLBOTS" as parameter, which caused quite a big lagspike. Now it does not lag at all.- Added the AMNOTELE client command.- Added the AMIGNORE client command.- Added the AMTEAMMANAGE command set. -> Added the AMLOCKTEAM admin command to the command set. -> Added the AMTEAMSTATUS admin command to the command set. -> Added the AMSHUFFLETEAMS admin command to the command set. -> Added the AMFORCETEAM admin command to the command set. -> Added the AMBANTEAM admin command to the command set.- Added the AMMANAGEADMIN admin command.- Added the AMSWAPPLAYERS admin command to the AMTELE command set.- Added the AMGETTOOTHER admin command to the AMTELE command set.- Added the Universal Trigger System.- Added the AMLOCKSERVER admin command.- Added the AMGAMETYPE admin command.- Added the AMREMOTE admin command.- Fixed the RCON "say" command.- Made it possible for the RCON to make use of most admin commands. This will also be useful when the universal trigger system is added.- Implemented Soldiers AMTELEGUN admin command from DS-Online v1.32- AMTELE, AMGET, and AMGOTO is now in the same command set (AMTELE).- Added the AMGOTO admin command.- Added the AMGET admin command.- Added the AMTELE admin command.- Added the AMORIGIN admin command.- Rewrote most of the private duel system. -> Added a private force fight mode. -> Added a private FFA mode. -> The winner of the duel now gets back the health/shield stats from before the duel. -> You no longer need to wait ten seconds to re-engage in a duel. -> You can no longer use bacta when in duel (Except for in the FFA mode, where both shield and bacta can be used). -> Allowed multiple duels to take place at once. -> You can now set the duel distance using the ka_DuelDistance cVar (No limit in FFA, regardless of the cVar). -> You can now enable/disable suicide during duels using the ka_AllowDuelSuicide cVar. -> You can now enable/disable the private force fight and FFA modes using the ka_AllowForceDuels cVar. -> Pressing the duel challenge key while in a private match will now make you taunt. -> Implemented Deathspike's duel phasing system, which can be enabled/disabled using the ka_DuelPhasing cVar.- Added the AMWHOIS admin command.- Added the AMSTATUS2 admin command.- People affected by the normal invulnerability bubbles can no longer bother people with kicks, but others can still kick and throw them around for practice purposes, if the ka_ProtectedKnockback cVar is disabled.- Added the AMPROTECT admin command.- Commented out some basejk code that made absolutely no sense, and which probably caused nothing but problems.- Added the AMTERMINATOR admin command.- Added the AMALMIGHTY admin command.- Added the AMEMPOWER admin command.- Added the AMBANRANGE admin command.- Added the AMKICKBAN admin command.- Added the AMSTATUS client command, which will show you the client numbers of all players.- Added the AMKICK admin command.- Implemented the admin command system of DS-Online v1.32 -> Added an "allbots" parameter.- Implemented the custom chat channel system from DS-Online v1.32, with the addition of Ouned's character validation on the passwords, as well of a few changes of my own.- Added an admin chat channel.- Added an alternate/account based login system, based on that of DS-Online v1.32- Added a dynamic login system, based on that of DS-Online v2.0- Added the "info" client command.- Implemented the file based banning system from DS-Online v1.32 -> If you attempt to ban "127.0.0.1" it will not be added to the banlist.- Implemented Deathspike's command comparison method.- Implemented all of Boy's Q3fill fixes.- You can now use black in your names using: ^0.- Implemented Ouned's "YellowDfaFix", to avoid getting stuck at random times if you perform a yellow "dfa".- Added my "DualBladeFix", so that you will no longer get stuck if you perform a "dfa" while using a dual blade.- Added my "GhostSaberFix".- Implemented Boy's "BlankNameFix".- Implemented Deathspike sanitize function from DS-Online v2.0- Implemented Boy's "MissileFix".- Implemented Boy's "NameCrashFix".- Disabled "vsay", "vsay_team", "vtell", "vosay", "vosay_team", "votell", and "vtaunt" commands.- Implemented Boy's "CbufExecFix".- Implemented Boy's "SpectatorCrashFix".- Implemented Boy's "RocketLockFix".- Implemented Boy's "ForceCrashFix", which also supports bigger forceranks. Bigger forceranks are not that common in 1.04, but it is good to support it, just in case.- Implemented Boy's "SaberStealFix".- Added a welcome greeting with a fancy TIE Fighter sound effect.

Full (Current) Clientside Changelog

Clientside Changelog:

********************* KaMod 1.04 Edition*********************

Author: Kameleon Email: kf@letustalk.dk

-------------------Release #1-------------------- Added a version of Nerevar's in-game serverlist, which I altered to fit in 1.04- Implemented Tchouky's custom hilt system.- Removed the FOV restriction for third person, which capped it at 97. You can now increase it up to 160.- Implemented Boy's RGB Saber system.- Implemented Boy's "Units per Second" speedometer.- Implemented Boy's duel invisibility system, with a small addition of my own.- Made it possible to disable the duel background music. Especially helpful to avoid the music from looping on each respawn if you are using the private FFA mode.- Made it possible to disable duel glow.- Implemented Boy's client list command.- Added an in-game clock.- Added effects, icons, and shaders for the terminator powers, which are mostly based on Azymn's Force Mod II.

Please note that the mod is still what I would call the "Alpha" state. There is still new things being added frequently, bugs being fixed, so this is in no way a finished overview or anything Smile

Beta beta beta beta xDThe modding might be interesting, I was modding often and a lot in AoF xD, but since then nothing, but anyway, it doesn't sound bad

What would you say about two sabers? Not double, but two. Would be obtainable after admin command only. Bad/Good idea? Doable/Not doable?

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Nelson Mandela wrote:

No one is born hating another person because of the color of his skin, or his background, or his religion. People must learn to hate, and if they can learn to hate, they can be taught to love, for love comes more naturally to the human heart than its opposite.

I wrote instagib/LMS not Vad Beta beta beta beta xDThe modding might be interesting, I was modding often and a lot in AoF xD, but since then nothing, but anyway, it doesn't sound bad

What would you say about two sabers? Not double, but two. Would be obtainable after admin command only. Bad/Good idea? Doable/Not doable?

Apparently messed up the quote xD

- Being able to do more advanced things can be quite interesting On the yavin_temple on my 1.02 server we have toggleable elevators (They don't automatically go back down/up until toggled again), a button to lock the temple actual temple door (Rather than e.g. putting a func_train in front of it like on Abrum's temple), and other things like that ^_^

- Although I probably could find a way to add "Twin Saber" feature, I am most likely not going to add that, but thanks for the suggestion nonetheless!

I was messing a lot with various triggers in twifire lol (adding/removing hp or even kill, teleport, giving you things and such)

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Nelson Mandela wrote:

No one is born hating another person because of the color of his skin, or his background, or his religion. People must learn to hate, and if they can learn to hate, they can be taught to love, for love comes more naturally to the human heart than its opposite.

Thought I'd give a small update, since quite a few things have been added to the serverside since last I posted the changelog

Most of the new updates are map modding related, as well as some other commands like the amresurrect (Pretty much identical to amfreshvictimsformyevergrowingarmyoftheundead), then I added a News feature and a MOTD feature, as well as the Last Man Standing gamemode

KaMod 1.04 Edition :: Serverside Changelog:

********************* KaMod 1.04 Edition*********************

Author: KameleonEmail: kf@letustalk.dk

-------------------Release #1-------------------- Added a Last Man Standing gamemode, based on that of DS-Online v1.32- Altered the AddScore function quite a bit.- Added the AMSAVE admin command to the AMMAPMOD command set.- Added the AMADDLIGHT admin command to the AMMAPMOD command set.- Added the AMADDSPAWNPOINT admin command to the AMMAPMOD command set.- Added the AMADDTELEPORTER admin command to the AMMAPMOD command set.- Added the AMADDEFFECT admin command to the AMMAPMOD command set.- Added the AMLISTEDITS admin command to the AMMAPMOD command set.- Added the AMREMOVE admin command to the AMMAPMOD command set.- Added the AMSETMUSIC admin command to the AMMAPMOD command set.- Made it possible to add the forcefields through AMADD too.- Added the AMFORCEFIELD admin command to the AMMAPMOD command set.- Added the AMFIND admin command to the AMMAPMOD command set.- Added the AMRESURRECT admin command.- Added the AMBALLOON admin command.- Added the AMSLAP admin command.- Added the AMGARLIC client command, for those who does not want to be kissed, hugged, or shake hands.- Added the !build, !motd, !version, and !news say commands.- Added the ka_News cVar.- Added the ka_Motd cVar.- Added a function to handle different center print scenarios, such as the MOTD, news, say commands, etc.- Added the AMPLOGIN admin command.- Added the AMBOTSAY admin command.- Added the AMREDIRECT admin command.- Added the AMREDPILL admin command.- Added the AMSNIPER admin command.- Added the AMDUALSABER admin command.- Added the AMEMOTE admin command.- Implemented the modern emote system of DS-Online v2, though with some adjustments to make it fit my likings, e.g. making it possible to do emotes while moving too.- Added the AMRENAME admin command.- Added AMGOD and AMNOCLIP as seperate admin commands in the AMCHEATS permission, in case you would want to e.g. make a bot immortal for training purposes.- Added the AMQUAKE admin command.- Added the AMADMINLOG admin command, as the first command in the second command group.- Added the AMMAPMOD command set. -> Added the AMADD admin command to the command set. -> Added the "Model" classname, which allows you to spawn advanced usable models. -> Added the AMADDMODEL admin command to the command set. -> Added the AMENTITYINFO admin command to the command set. -> Implemented Boy's Triggers && Movers system. -> Implemented Boy's modded spawnflag. -> Added the AMSHADER admin command. -> You can now add the "adminLevel" attribute to an entity to make its use restricted to a certain admin level. -> You can now add the "password" attribute to an entity to make its use password protected. -> You can now add the "noteleport" attribute to a trigger_multiple to make teleportation impossible within the mins/maxs area of the entity. Also made it possible to set a minimum "adminLevel" required to be able to teleport in the area. -> Implemented Ouned's AMAROUNDME admin command into the command set.- Implemented support for Tchouky's custom hilt system (Or other custom hilt systems that use "hilt" in the userinfo to distribute the hilt info).- Implemented Boy's AdminLog.- Added the ka_CheatWarning cVar.- Added the AMCHEATS admin command.- Implemented Boy's flag exploit fix.- The cVar's bot_forcepowers, bot_forgimmick, and bot_honorableduelacceptance is no longer cheat protected.- Prevented some settings from being changed.- Added the AMBUNNY admin command.- Added the AMBROKE admin command.- Added the AMSILENCE admin command.- Added the AMCONTROL admin command.- Added the AMSLEEP admin command.- Added the AMGHOST admin command.- Added the AMSETHEALTH admin command.- Added lame protection.- Added the ka_ChangeTime cVar, which allows you to set how often players can change their userinfo.- Added the AMGAMEMODE admin command.- Added an InstaGib gamemode.- Added the ka_GameMode cVar to toggle between future gamemodes.- Added the ka_Pickups cVar to enable/disable items (Except team items such as the flags in CTF).- Added chat protection.- Added the "Default Settings" system.- Made it possible to throw items around with force if the ka_ThrowItems cVar is enabled.- Added the AMPOLL admin command.- Added the AMFLY admin command.- Added the AMBANRIGHTS command set. -> Added the AMBANTRIGGERS admin command to the command set. -> Added the AMBANFORCE admin command to the command set. -> Added the AMBANKILL admin command to the command set. -> Added the AMBANTOGGLE admin command to the command set. -> Added the AMBANRENAME admin command to the command set.- Fixed an issue with AMGET when it was used with either "ALL" or "ALLBOTS" as parameter, which caused quite a big lagspike. Now it does not lag at all.- Added the AMNOTELE client command.- Added the AMIGNORE client command.- Added the AMTEAMMANAGE command set. -> Added the AMLOCKTEAM admin command to the command set. -> Added the AMTEAMSTATUS admin command to the command set. -> Added the AMSHUFFLETEAMS admin command to the command set. -> Added the AMFORCETEAM admin command to the command set. -> Added the AMBANTEAM admin command to the command set.- Added the AMMANAGEADMIN admin command.- Added the AMSWAPPLAYERS admin command to the AMTELE command set.- Added the AMGETTOOTHER admin command to the AMTELE command set.- Added the Universal Trigger System.- Added the AMLOCKSERVER admin command.- Added the AMGAMETYPE admin command.- Added the AMREMOTE admin command.- Fixed the RCON "say" command.- Made it possible for the RCON to make use of most admin commands. This will also be useful when the universal trigger system is added.- Implemented Soldiers AMTELEGUN admin command from DS-Online v1.32- AMTELE, AMGET, and AMGOTO is now in the same command set (AMTELE).- Added the AMGOTO admin command.- Added the AMGET admin command.- Added the AMTELE admin command.- Added the AMORIGIN admin command.- Rewrote most of the private duel system. -> Added a private force fight mode. -> Added a private FFA mode. -> The winner of the duel now gets back the health/shield stats from before the duel. -> You no longer need to wait ten seconds to re-engage in a duel. -> You can no longer use bacta when in duel (Except for in the FFA mode, where both shield and bacta can be used). -> Allowed multiple duels to take place at once. -> You can now set the duel distance using the ka_DuelDistance cVar (No limit in FFA, regardless of the cVar). -> You can now enable/disable suicide during duels using the ka_AllowDuelSuicide cVar. -> You can now enable/disable the private force fight and FFA modes using the ka_AllowForceDuels cVar. -> Pressing the duel challenge key while in a private match will now make you taunt. -> Implemented Deathspike's duel phasing system, which can be enabled/disabled using the ka_DuelPhasing cVar.- Added the AMWHOIS admin command.- Added the AMSTATUS2 admin command.- People affected by the normal invulnerability bubbles can no longer bother people with kicks, but others can still kick and throw them around for practice purposes, if the ka_ProtectedKnockback cVar is disabled.- Added the AMPROTECT admin command.- Commented out some basejk code that made absolutely no sense, and which probably caused nothing but problems.- Added the AMTERMINATOR admin command.- Added the AMALMIGHTY admin command.- Added the AMEMPOWER admin command.- Added the AMBANRANGE admin command.- Added the AMKICKBAN admin command.- Added the AMSTATUS client command, which will show you the client numbers of all players.- Added the AMKICK admin command.- Implemented the admin command system of DS-Online v1.32 -> Added an "allbots" parameter.- Implemented the custom chat channel system from DS-Online v1.32, with the addition of Ouned's character validation on the passwords, as well of a few changes of my own.- Added an admin chat channel.- Added an alternate/account based login system, based on that of DS-Online v1.32- Added a dynamic login system, based on that of DS-Online v2.0- Added the "info" client command.- Implemented the file based banning system from DS-Online v1.32 -> If you attempt to ban "127.0.0.1" it will not be added to the banlist.- Implemented Deathspike's command comparison method.- Implemented all of Boy's Q3fill fixes.- You can now use black in your names using: ^0.- Implemented Ouned's "YellowDfaFix", to avoid getting stuck at random times if you perform a yellow "dfa".- Added my "DualBladeFix", so that you will no longer get stuck if you perform a "dfa" while using a dual blade.- Added my "GhostSaberFix".- Implemented Boy's "BlankNameFix".- Implemented Deathspike sanitize function from DS-Online v2.0- Implemented Boy's "MissileFix".- Implemented Boy's "NameCrashFix".- Disabled "vsay", "vsay_team", "vtell", "vosay", "vosay_team", "votell", and "vtaunt" commands.- Implemented Boy's "CbufExecFix".- Implemented Boy's "SpectatorCrashFix".- Implemented Boy's "RocketLockFix".- Implemented Boy's "ForceCrashFix", which also supports bigger forceranks. Bigger forceranks are not that common in 1.04, but it is good to support it, just in case.- Implemented Boy's "SaberStealFix".- Added a welcome greeting with a fancy TIE Fighter sound effect.

Added the AMGARLIC client command, for those who does not want to be kissed

Andy will love this beyond reason lol

Kameleon wrote:

Added the AMREDPILL admin command

Wth AMREDPILL does? And AMBALOON and such ?

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Nelson Mandela wrote:

No one is born hating another person because of the color of his skin, or his background, or his religion. People must learn to hate, and if they can learn to hate, they can be taught to love, for love comes more naturally to the human heart than its opposite.

I'm assuming a Matrix reference. As for the balloon you just float like a balloon. lol (can do it in dcmod) I actually forgot about this topic, I'll try to think of something (though it seems like a lot of it is there).

I'm assuming a Matrix reference. As for the balloon you just float like a balloon. lol (can do it in dcmod) I actually forgot about this topic, I'll try to think of something (though it seems like a lot of it is there).

It was indeed meant to be a reference to The Matrix Could have just called it "amdodge" or something similar, but I liked the other name better And yes, the balloon command is kind of like a mix of sleep and silence, with the addition of making the target float ^^ In other mods such command is usually called "ampunish", but I thought balloon made more sense

- Sounds great! ^_^ I will read every suggestion with great interest But yeah, there is already quite a few features; kinda mixing features and commands similar to those I liked in other mods, with the addition of some new ones, in order to create a nice package with a little of everything for everyone

Is there something like.. amimitate (we had similar in twifire, forgot name)? To spawn non-solid copy of you in whatever position you just were

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Nelson Mandela wrote:

No one is born hating another person because of the color of his skin, or his background, or his religion. People must learn to hate, and if they can learn to hate, they can be taught to love, for love comes more naturally to the human heart than its opposite.

Not trying to double post, but since there are some people interested in this project I thought I'd share the latest changelog

Simple overview of the latest changes:- Added an in-game trigger management system, which allows you to add, remove, edit, list, clear, and save the universal triggers without having to leave the game.- An account based scoretracking system, which currently tracks kills, deaths (Excluding suicides), flag captures, flag returns, private wins (i.e. duels, ff, and private ffa wins), and private losses. I might split those into e.g. Duel wins, FF wins, etc, but I am not sure about that. What do you think?- Client commands to register your own account (Depending on the server settings), disable your account, and change the password of your account.- Cleaned the mod big time, which both makes thing easier for me regarding developing, but which will also possibly avoid future "random" issues.- Added a few minor admin commands (Illusion, which creates a solid copy/illusion of the target, and Invisible, which makes the target invisible, even against seeing), and made it possible to also add lights with the AMADD command.

-------------------Release #1-------------------- Added the AMMANAGETRIGGERS admin command.- Made some adjustments with Boy, so that the new mapmodding struct could be used.- Cleaned the basejk structs by moving my stuff to their own structs.- Added the AMILLUSION admin command.- Added the AMINVISIBLE admin command.- Added a serverside scoretracking system, which tracks kills, deaths, flag steals, flag captures, private wins, and private losses. The private wins and losses being used for the "Duel" and "Force fight" modes.- Added the AMDISABLEACCOUNT client command.- Added the AMCHANGEPASSWORD client command.- Added the AMREGISTER client command, as well as the cVar ka_AutoActivateAccounts, which decides whether the accounts should be activated automatically or if they need to be activated by an admin.- Made it possible to add lights through AMADD too.- Added a Last Man Standing gamemode, based on that of DS-Online v1.32- Altered the AddScore function quite a bit.- Added the AMSAVE admin command to the AMMAPMOD command set.- Added the AMADDLIGHT admin command to the AMMAPMOD command set.- Added the AMADDSPAWNPOINT admin command to the AMMAPMOD command set.- Added the AMADDTELEPORTER admin command to the AMMAPMOD command set.- Added the AMADDEFFECT admin command to the AMMAPMOD command set.- Added the AMLISTEDITS admin command to the AMMAPMOD command set.- Added the AMREMOVE admin command to the AMMAPMOD command set.- Added the AMSETMUSIC admin command to the AMMAPMOD command set.- Made it possible to add the forcefields through AMADD too.- Added the AMFORCEFIELD admin command to the AMMAPMOD command set.- Added the AMFIND admin command to the AMMAPMOD command set.- Added the AMRESURRECT admin command.- Added the AMBALLOON admin command.- Added the AMSLAP admin command.- Added the AMGARLIC client command, for those who does not want to be kissed, hugged, or shake hands.- Added the !build, !motd, !version, and !news say commands.- Added the ka_News cVar.- Added the ka_Motd cVar.- Added a function to handle different center print scenarios, such as the MOTD, news, say commands, etc.- Added the AMPLOGIN admin command.- Added the AMBOTSAY admin command.- Added the AMREDIRECT admin command.- Added the AMREDPILL admin command.- Added the AMSNIPER admin command.- Added the AMDUALSABER admin command.- Added the AMEMOTE admin command.- Implemented the modern emote system of DS-Online v2, though with some adjustments to make it fit my likings, e.g. making it possible to do emotes while moving too.- Added the AMRENAME admin command.- Added AMGOD and AMNOCLIP as seperate admin commands in the AMCHEATS permission, in case you would want to e.g. make a bot immortal for training purposes.- Added the AMQUAKE admin command.- Added the AMADMINLOG admin command, as the first command in the second command group.- Added the AMMAPMOD command set. -> Added the AMADD admin command to the command set. -> Added the "Model" classname, which allows you to spawn advanced usable models. -> Added the AMADDMODEL admin command to the command set. -> Added the AMENTITYINFO admin command to the command set. -> Implemented Boy's Triggers && Movers system. -> Implemented Boy's modded spawnflag. -> Added the AMSHADER admin command. -> You can now add the "adminLevel" attribute to an entity to make its use restricted to a certain admin level. -> You can now add the "password" attribute to an entity to make its use password protected. -> You can now add the "noteleport" attribute to a trigger_multiple to make teleportation impossible within the mins/maxs area of the entity. Also made it possible to set a minimum "adminLevel" required to be able to teleport in the area. -> Implemented Ouned's AMAROUNDME admin command into the command set.- Implemented support for Tchouky's custom hilt system (Or other custom hilt systems that use "hilt" in the userinfo to distribute the hilt info).- Implemented Boy's AdminLog.- Added the ka_CheatWarning cVar.- Added the AMCHEATS admin command.- Implemented Boy's flag exploit fix.- The cVar's bot_forcepowers, bot_forgimmick, and bot_honorableduelacceptance is no longer cheat protected.- Prevented some settings from being changed.- Added the AMBUNNY admin command.- Added the AMBROKE admin command.- Added the AMSILENCE admin command.- Added the AMCONTROL admin command.- Added the AMSLEEP admin command.- Added the AMGHOST admin command.- Added the AMSETHEALTH admin command.- Added lame protection.- Added the ka_ChangeTime cVar, which allows you to set how often players can change their userinfo.- Added the AMGAMEMODE admin command.- Added an InstaGib gamemode.- Added the ka_GameMode cVar to toggle between future gamemodes.- Added the ka_Pickups cVar to enable/disable items (Except team items such as the flags in CTF).- Added chat protection.- Added the "Default Settings" system.- Made it possible to throw items around with force if the ka_ThrowItems cVar is enabled.- Added the AMPOLL admin command.- Added the AMFLY admin command.- Added the AMBANRIGHTS command set. -> Added the AMBANTRIGGERS admin command to the command set. -> Added the AMBANFORCE admin command to the command set. -> Added the AMBANKILL admin command to the command set. -> Added the AMBANTOGGLE admin command to the command set. -> Added the AMBANRENAME admin command to the command set.- Fixed an issue with AMGET when it was used with either "ALL" or "ALLBOTS" as parameter, which caused quite a big lagspike. Now it does not lag at all.- Added the AMNOTELE client command.- Added the AMIGNORE client command.- Added the AMTEAMMANAGE command set. -> Added the AMLOCKTEAM admin command to the command set. -> Added the AMTEAMSTATUS admin command to the command set. -> Added the AMSHUFFLETEAMS admin command to the command set. -> Added the AMFORCETEAM admin command to the command set. -> Added the AMBANTEAM admin command to the command set.- Added the AMMANAGEADMIN admin command.- Added the AMSWAPPLAYERS admin command to the AMTELE command set.- Added the AMGETTOOTHER admin command to the AMTELE command set.- Added the Universal Trigger System.- Added the AMLOCKSERVER admin command.- Added the AMGAMETYPE admin command.- Added the AMREMOTE admin command.- Fixed the RCON "say" command.- Made it possible for the RCON to make use of most admin commands. This will also be useful when the universal trigger system is added.- Implemented Soldiers AMTELEGUN admin command from DS-Online v1.32- AMTELE, AMGET, and AMGOTO is now in the same command set (AMTELE).- Added the AMGOTO admin command.- Added the AMGET admin command.- Added the AMTELE admin command.- Added the AMORIGIN admin command.- Rewrote most of the private duel system. -> Added a private force fight mode. -> Added a private FFA mode. -> The winner of the duel now gets back the health/shield stats from before the duel. -> You no longer need to wait ten seconds to re-engage in a duel. -> You can no longer use bacta when in duel (Except for in the FFA mode, where both shield and bacta can be used). -> Allowed multiple duels to take place at once. -> You can now set the duel distance using the ka_DuelDistance cVar (No limit in FFA, regardless of the cVar). -> You can now enable/disable suicide during duels using the ka_AllowDuelSuicide cVar. -> You can now enable/disable the private force fight and FFA modes using the ka_AllowForceDuels cVar. -> Pressing the duel challenge key while in a private match will now make you taunt. -> Implemented Deathspike's duel phasing system, which can be enabled/disabled using the ka_DuelPhasing cVar.- Added the AMWHOIS admin command.- Added the AMSTATUS2 admin command.- People affected by the normal invulnerability bubbles can no longer bother people with kicks, but others can still kick and throw them around for practice purposes, if the ka_ProtectedKnockback cVar is disabled.- Added the AMPROTECT admin command.- Commented out some basejk code that made absolutely no sense, and which probably caused nothing but problems.- Added the AMTERMINATOR admin command.- Added the AMALMIGHTY admin command.- Added the AMEMPOWER admin command.- Added the AMBANRANGE admin command.- Added the AMKICKBAN admin command.- Added the AMSTATUS client command, which will show you the client numbers of all players.- Added the AMKICK admin command.- Implemented the admin command system of DS-Online v1.32 -> Added an "allbots" parameter.- Implemented the custom chat channel system from DS-Online v1.32, with the addition of Ouned's character validation on the passwords, as well of a few changes of my own.- Added an admin chat channel.- Added an alternate/account based login system, based on that of DS-Online v1.32- Added a dynamic login system, based on that of DS-Online v2.0- Added the "info" client command.- Implemented the file based banning system from DS-Online v1.32 -> If you attempt to ban "127.0.0.1" it will not be added to the banlist.- Implemented Deathspike's command comparison method.- Implemented all of Boy's Q3fill fixes.- You can now use black in your names using: ^0.- Implemented Ouned's "YellowDfaFix", to avoid getting stuck at random times if you perform a yellow "dfa".- Added my "DualBladeFix", so that you will no longer get stuck if you perform a "dfa" while using a dual blade.- Added my "GhostSaberFix".- Implemented Boy's "BlankNameFix".- Implemented Deathspike sanitize function from DS-Online v2.0- Implemented Boy's "MissileFix".- Implemented Boy's "NameCrashFix".- Disabled "vsay", "vsay_team", "vtell", "vosay", "vosay_team", "votell", and "vtaunt" commands.- Implemented Boy's "CbufExecFix".- Implemented Boy's "SpectatorCrashFix".- Implemented Boy's "RocketLockFix".- Implemented Boy's "ForceCrashFix", which also supports bigger forceranks. Bigger forceranks are not that common in 1.04, but it is good to support it, just in case.- Implemented Boy's "SaberStealFix".- Added a welcome greeting with a fancy TIE Fighter sound effect.

I like the idea of it recording duel wins and losses. Could there be a server side 'scoreboard' with the top win\loss ratios? I'm not sure if it would be a great idea because people could just fake wins\losses pretty easily to get to the top, but with so few people around I doubt it would be a problem at first.

I like the idea of it recording duel wins and losses. Could there be a server side 'scoreboard' with the top win\loss ratios? I'm not sure if it would be a great idea because people could just fake wins\losses pretty easily to get to the top, but with so few people around I doubt it would be a problem at first.

Hmm, not too sure about how I'd pull off that kind of scoreboard, but the idéa is interesting enough I will write it down, but I can't promise it will become a reality

With the "AMSCORETRACKER" command you can both start tracking, reset your stats, disable tracking (This resets the stats too), display stats to yourself, and also broadcast your current stats to all players, so you can at least compare stats with others, without a scoreboard, if I don't end up making that

Also, the scoretracker doesn't track bot kills, so at least players can't just farm bots to increase their stats

As told, it is an account based scoretracking system, which means you must have an account on the server in order to use it, so depending on what server settings you end up using it might not be availble to everyone. There is a cVar to auto accept new accounts when they are created; otherwise an admin would need to activate it. Then you could also just set the triggers for e.g. training to be level 2+, rather than level 1+ as you have now, so that members would be level 2, and registered guests would be level 1, if you would want to make it availble to all players, otherwise you can simply choose not to disable the auto accept of the accounts, and let it be a members-only command in that way. As told, it all depends on the server settings

I might split the private wins/losses into duel/ff/ffa wins/losses, since they are obviously quite different in the way they are played; would make more sense too I guess

Well and you just can be dcengageduel bots till infinity and you have top score xD

The score tracking system is interesting, and I could always disable tracking scores for myself since having fun tracked may not be very funny xD. But still interesting. Lot of games have it (CoD K/D ratio, Minecraft tracks billion of things actually, even how many meters you crouched.. lol)

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Nelson Mandela wrote:

No one is born hating another person because of the color of his skin, or his background, or his religion. People must learn to hate, and if they can learn to hate, they can be taught to love, for love comes more naturally to the human heart than its opposite.

No one is born hating another person because of the color of his skin, or his background, or his religion. People must learn to hate, and if they can learn to hate, they can be taught to love, for love comes more naturally to the human heart than its opposite.

It've been a while since I posted any updates here, so I figured now was the time

Quick overview of the latest additions:- Expanded what the scoretracker is tracking; it now tracks duel, ff, and ffa seperately.- Added a "Use" animation / your hand now stretches forward when you use e.g. buttons, which was something I missed from Singleplayer.- Added a counter to the private FFA mode, to be able to determine a winner of the mode, as well as making it possible to set an optional score limit for the match.- A few other minor fixes and tweaks here and there ^_^

-------------------Release #1-------------------- Added the AMADMIN command, which will make a list of all the admin commands that are availble to you.- When you disable an account with AMMANAGEADMIN, it will now also disable the scoretracker for that account. Same goes for the AMDISABLEACCOUNT command.- Fixed a serious bug in my center print system.- The scoretracker now tracks duels, ff, and ffa separately.- Added a function to clean the player info struct on disconnect. Can't believe I forgot about something that important.- The "use" animation from singleplayer will now play if you use an object. There is a slight funny movement once you let go, but that also happens when you taunt, so I don't mind it too much.- Added an option to add a "FFA Limit" so that you can limit the match to e.g. first to three, etc.- Added a "FFA Counter" to the private ffa mode, to keep track of who would win that mode.- I apparently forgot to write that I implemented Boy's AutoExec system, which I did a long time ago by now, but here are the changes: -> Added the ka_AutoExec cVar to enable/disable the entire system. -> Added the ka_AutoExecMaps cVar to enable/disable the map related settings. -> Added the ka_AutoExecMapEdits cVar to enable/disable that map specific edits are automatically executed on map start, e.g. models, shaders, etc. -> Added the ka_AutoExecTriggers cVar to enable/disable that universal triggers are automatically executed on map start.- Added the AMMANAGETRIGGERS admin command.- Made some adjustments with Boy, so that the new mapmodding struct could be used.- Cleaned the basejk structs by moving my stuff to their own structs.- Added the AMILLUSION admin command.- Added the AMINVISIBLE admin command.- Added a serverside scoretracking system, which tracks kills, deaths, flag steals, flag captures, private wins, and private losses. The private wins and losses being used for the "Duel" and "Force fight" modes.- Added the AMDISABLEACCOUNT client command.- Added the AMCHANGEPASSWORD client command.- Added the AMREGISTER client command, as well as the cVar ka_AutoActivateAccounts, which decides whether the accounts should be activated automatically or if they need to be activated by an admin.- Made it possible to add lights through AMADD too.- Added a Last Man Standing gamemode, based on that of DS-Online v1.32- Altered the AddScore function quite a bit.- Added the AMSAVE admin command to the AMMAPMOD command set.- Added the AMADDLIGHT admin command to the AMMAPMOD command set.- Added the AMADDSPAWNPOINT admin command to the AMMAPMOD command set.- Added the AMADDTELEPORTER admin command to the AMMAPMOD command set.- Added the AMADDEFFECT admin command to the AMMAPMOD command set.- Added the AMLISTEDITS admin command to the AMMAPMOD command set.- Added the AMREMOVE admin command to the AMMAPMOD command set.- Added the AMSETMUSIC admin command to the AMMAPMOD command set.- Made it possible to add the forcefields through AMADD too.- Added the AMFORCEFIELD admin command to the AMMAPMOD command set.- Added the AMFIND admin command to the AMMAPMOD command set.- Added the AMRESURRECT admin command.- Added the AMBALLOON admin command.- Added the AMSLAP admin command.- Added the AMGARLIC client command, for those who does not want to be kissed, hugged, or shake hands.- Added the !build, !motd, !version, and !news say commands.- Added the ka_News cVar.- Added the ka_Motd cVar.- Added a function to handle different center print scenarios, such as the MOTD, news, say commands, etc.- Added the AMPLOGIN admin command.- Added the AMBOTSAY admin command.- Added the AMREDIRECT admin command.- Added the AMREDPILL admin command.- Added the AMSNIPER admin command.- Added the AMDUALSABER admin command.- Added the AMEMOTE admin command.- Implemented the modern emote system of DS-Online v2, though with some adjustments to make it fit my likings, e.g. making it possible to do emotes while moving too.- Added the AMRENAME admin command.- Added AMGOD and AMNOCLIP as seperate admin commands in the AMCHEATS permission, in case you would want to e.g. make a bot immortal for training purposes.- Added the AMQUAKE admin command.- Added the AMADMINLOG admin command, as the first command in the second command group.- Added the AMMAPMOD command set. -> Added the AMADD admin command to the command set. -> Added the "Model" classname, which allows you to spawn advanced usable models. -> Added the AMADDMODEL admin command to the command set. -> Added the AMENTITYINFO admin command to the command set. -> Implemented Boy's Triggers && Movers system. -> Implemented Boy's modded spawnflag. -> Added the AMSHADER admin command. -> You can now add the "adminLevel" attribute to an entity to make its use restricted to a certain admin level. -> You can now add the "password" attribute to an entity to make its use password protected. -> You can now add the "noteleport" attribute to a trigger_multiple to make teleportation impossible within the mins/maxs area of the entity. Also made it possible to set a minimum "adminLevel" required to be able to teleport in the area. -> Implemented Ouned's AMAROUNDME admin command into the command set.- Implemented support for Tchouky's custom hilt system (Or other custom hilt systems that use "hilt" in the userinfo to distribute the hilt info).- Implemented Boy's AdminLog.- Added the ka_CheatWarning cVar.- Added the AMCHEATS admin command.- Implemented Boy's flag exploit fix.- The cVar's bot_forcepowers, bot_forgimmick, and bot_honorableduelacceptance is no longer cheat protected.- Prevented some settings from being changed.- Added the AMBUNNY admin command.- Added the AMBROKE admin command.- Added the AMSILENCE admin command.- Added the AMCONTROL admin command.- Added the AMSLEEP admin command.- Added the AMGHOST admin command.- Added the AMSETHEALTH admin command.- Added lame protection.- Added the ka_ChangeTime cVar, which allows you to set how often players can change their userinfo.- Added the AMGAMEMODE admin command.- Added an InstaGib gamemode.- Added the ka_GameMode cVar to toggle between future gamemodes.- Added the ka_Pickups cVar to enable/disable items (Except team items such as the flags in CTF).- Added chat protection.- Added the "Default Settings" system.- Made it possible to throw items around with force if the ka_ThrowItems cVar is enabled.- Added the AMPOLL admin command.- Added the AMFLY admin command.- Added the AMBANRIGHTS command set. -> Added the AMBANTRIGGERS admin command to the command set. -> Added the AMBANFORCE admin command to the command set. -> Added the AMBANKILL admin command to the command set. -> Added the AMBANTOGGLE admin command to the command set. -> Added the AMBANRENAME admin command to the command set.- Fixed an issue with AMGET when it was used with either "ALL" or "ALLBOTS" as parameter, which caused quite a big lagspike. Now it does not lag at all.- Added the AMNOTELE client command.- Added the AMIGNORE client command.- Added the AMTEAMMANAGE command set. -> Added the AMLOCKTEAM admin command to the command set. -> Added the AMTEAMSTATUS admin command to the command set. -> Added the AMSHUFFLETEAMS admin command to the command set. -> Added the AMFORCETEAM admin command to the command set. -> Added the AMBANTEAM admin command to the command set.- Added the AMMANAGEADMIN admin command.- Added the AMSWAPPLAYERS admin command to the AMTELE command set.- Added the AMGETTOOTHER admin command to the AMTELE command set.- Added the Universal Trigger System.- Added the AMLOCKSERVER admin command.- Added the AMGAMETYPE admin command.- Added the AMREMOTE admin command.- Fixed the RCON "say" command.- Made it possible for the RCON to make use of most admin commands. This will also be useful when the universal trigger system is added.- Implemented Soldiers AMTELEGUN admin command from DS-Online v1.32- AMTELE, AMGET, and AMGOTO is now in the same command set (AMTELE).- Added the AMGOTO admin command.- Added the AMGET admin command.- Added the AMTELE admin command.- Added the AMORIGIN admin command.- Rewrote most of the private duel system. -> Added a private force fight mode. -> Added a private FFA mode. -> The winner of the duel now gets back the health/shield stats from before the duel. -> You no longer need to wait ten seconds to re-engage in a duel. -> You can no longer use bacta when in duel (Except for in the FFA mode, where both shield and bacta can be used). -> Allowed multiple duels to take place at once. -> You can now set the duel distance using the ka_DuelDistance cVar (No limit in FFA, regardless of the cVar). -> You can now enable/disable suicide during duels using the ka_AllowDuelSuicide cVar. -> You can now enable/disable the private force fight and FFA modes using the ka_AllowForceDuels cVar. -> Pressing the duel challenge key while in a private match will now make you taunt. -> Implemented Deathspike's duel phasing system, which can be enabled/disabled using the ka_DuelPhasing cVar.- Added the AMWHOIS admin command.- Added the AMSTATUS2 admin command.- People affected by the normal invulnerability bubbles can no longer bother people with kicks, but others can still kick and throw them around for practice purposes, if the ka_ProtectedKnockback cVar is disabled.- Added the AMPROTECT admin command.- Commented out some basejk code that made absolutely no sense, and which probably caused nothing but problems.- Added the AMTERMINATOR admin command.- Added the AMALMIGHTY admin command.- Added the AMEMPOWER admin command.- Added the AMBANRANGE admin command.- Added the AMKICKBAN admin command.- Added the AMSTATUS client command, which will show you the client numbers of all players.- Added the AMKICK admin command.- Implemented the admin command system of DS-Online v1.32 -> Added an "allbots" parameter.- Implemented the custom chat channel system from DS-Online v1.32, with the addition of Ouned's character validation on the passwords, as well of a few changes of my own.- Added an admin chat channel.- Added an alternate/account based login system, based on that of DS-Online v1.32- Added a dynamic login system, based on that of DS-Online v2.0- Added the "info" client command.- Implemented the file based banning system from DS-Online v1.32 -> If you attempt to ban "127.0.0.1" it will not be added to the banlist.- Implemented Deathspike's command comparison method.- Implemented all of Boy's Q3fill fixes.- You can now use black in your names using: ^0.- Implemented Ouned's "YellowDfaFix", to avoid getting stuck at random times if you perform a yellow "dfa".- Added my "DualBladeFix", so that you will no longer get stuck if you perform a "dfa" while using a dual blade.- Added my "GhostSaberFix".- Implemented Boy's "BlankNameFix".- Implemented Deathspike sanitize function from DS-Online v2.0- Implemented Boy's "MissileFix".- Implemented Boy's "NameCrashFix".- Disabled "vsay", "vsay_team", "vtell", "vosay", "vosay_team", "votell", and "vtaunt" commands.- Implemented Boy's "CbufExecFix".- Implemented Boy's "SpectatorCrashFix".- Implemented Boy's "RocketLockFix".- Implemented Boy's "ForceCrashFix", which also supports bigger forceranks. Bigger forceranks are not that common in 1.04, but it is good to support it, just in case.- Implemented Boy's "SaberStealFix".- Added a welcome greeting with a fancy TIE Fighter sound effect.

I dont know if it is included. But I was thinking what to add, we had it in twifire, /ampassvote, /amcallvote, /amunpassvote or so. But in a way that if poll is successful (depending on poll question) it changes map or gamemode, e.g. /amcallvote ctf_bespin_0regen with /ampassvote if poll result is clear enough or no one adding/changing votes.Do you have it there Kam?

___________________)>SoL<(~KingYodahSoL~Forum adminSoL~DC admin

Nelson Mandela wrote:

No one is born hating another person because of the color of his skin, or his background, or his religion. People must learn to hate, and if they can learn to hate, they can be taught to love, for love comes more naturally to the human heart than its opposite.

I dont know if it is included. But I was thinking what to add, we had it in twifire, /ampassvote, /amcallvote, /amunpassvote or so. But in a way that if poll is successful (depending on poll question) it changes map or gamemode, e.g. /amcallvote ctf_bespin_0regen with /ampassvote if poll result is clear enough or no one adding/changing votes.Do you have it there Kam?

I do have "vote control" on my to-do list, though it was mainly meant to be a cVar to enable/disable voting on specific things (e.g. if you want to allow map votes, but disallow kick votes), and then with an admin command to change the settings of the cVar temporarily, but I might add more to it eventually.

They will not be able to vote on configs though, as that wouldn't make much sense, e.g. the ctf_bespin_0regen thing you mentioned ^^ With my mod you don't have to execute configs to change the maps with regards to the triggers; it is default set to cleary current triggers on map change, and then load map specific triggers from a config, e.g. Config/Triggers/ffa_bespin.cfg, all done automatically by the mod when you do e.g. /amremote map ffa_bespin, unless you disable the auto exec feature of course

I do have an admin command called "ampoll" though, which allows admins with the permission to throw non-executive polls for people to vote on, e.g. "/ampoll Do you want to play InstaGib?"