Attack
¤ If you kill a dragon, you'll earn as gold as his FC, modulated by the level difference ¤
¤ You can't attack an enemy if he's to weak for you ¤
¤ Attack strongness is calculated in function of your FC modulated by wisdom ¤
¤ When you attack, you receive attack from touched dragons ¤
¤ To increase your FC, you ahve to make some coal or make fire ¤
¤ When a dragon has 0 of vitality, he's imediately transport to graveyard ¤
¤ In case of somebody attack you, even if he is a friend, you'll counteract ¤
¤ When tou attack someone, you need to be on the same case than him ¤
¤ When tou attack, you touch all the dragons on the case a part of you ¤
¤ When you do a player your ally, you can't attack him anymore ¤
¤ He can do it if he doesn't make of you an ally ¤
¤ Attack drop karma (you become a bad dragon ) ¤
¤ Even if you're not connect, counteract function ¤
¤ You can go into jail attacking ¤

Everyday from midnight
¤ You earn good karma if you didn't kill or steal a good dragon the day before ¤
¤ Some stuff appear somewhere for each person conected ¤
¤ Money increase of 20 (+50% the first week) if you connect your-self the day before ¤
¤ Vitality increase of 40 points less 20 if you're poisoned ¤
¤ Vitality increase of 20 more if you're in or on a house ¤
¤ Mood, hungry and thirst drop ¤

Magical
¤ Poison don't let you take back you're life, and all the person on you'r case too ¤
¤ Lot of spells are disabled if you don't learn them in a sorcerer tower ¤
¤ Sorcerer tower are on the different map. You must search them to learn spell ¤
¤ To enable spell, go on a tower, and use the action "Learn" one or two times for 50 Po ¤
¤ Spells aren't use just after you buy, you can do it later ¤
¤ If you skip a spell, you loose the object you used to do it ¤
¤ Attack spell goes on only on the case you're on ¤
¤ Use a spell cost 10 MP ¤
¤ You can use only one spell a the same time ¤

Guilds
¤ Other members of you're guild are your allied, you can't attack them ¤
¤ A guild can be private or public, the leader can change this when he wants ¤
¤ The guild master can use the guild money only to buidm walls, black walls or houses ¤
¤ War declarations are automaticly do when you attack ¤
¤ To join a guild, you'll loose the enter price in gp ¤
¤ This money will be add to the guild money ¤
¤ You have to be evoluated to create a guild ¤
¤ Create a guild cost some diamonds ¤

Reborning and Aura
¤ When you have a high numer of point, you begin again to play ¤
¤ But you will keep you're ex-race and your aura will increase by 1 ¤
¤ Aura will let you carry new object like rings or collars ¤
¤ First reborn cost 400 points, second 450 and the last one 500 ¤
¤ You add like this power of different type of dragon ¤
¤ When you'll have them all, you'll become Sylver ¤
¤ Sylver is the ultim evolution ¤

Works
¤ At each level, you win a point to attribute in one work in the "info perso" page. ¤
¤ Each attribute cost some Gold Pieces. The last points in each work has a hight cost. ¤
¤ Some works can change cost of other works. ¤
¤ Warrior : Increase the strong.¤
¤ Barbarian : Increase lot of the strong, but decrease your wisdom.¤
¤ Priest : Increase your white spell.¤
¤ Monk : Increase your wisdom.¤
¤ Alchemiste : Increase the number of MP.¤
¤ Magician: Increase your black spell.¤
¤ Thief : Increase your luke to steal.¤
¤ Murderer : Increase your luke to do a critical hit.¤
¤ Builder : Decrease your vitality cost to build.¤
¤ Demolition : Decrease your vitality cost to destroy.¤

Others
¤ The fact buying or selling object doesn't change anything on the game, a part of your money which will go up or down ¤
¤ When you are in aggressive mode, your dragon attack always other dragon, when you are disconnected. ¤
¤ When you are in defensive mode, other weak dragon can't enter in the house where you are. ¤
¤ At 20 of FC and 2 in wisdom, you become an adult and you can pass by normal walls ¤
¤ At 80 of FC and 8 of wisdom, you evolue : you can pass by stone walls ¤
¤ Alliances and the fact to send messages to other players is done in " members " ¤
¤ Meditate do the FC go down for the number of point of your actual wisom ¤
¤ You can't pass black wall if you're not a black dragon ¤
¤ If you're dragon miss an action, his mood will drop of 5 ¤
¤ Wisdom make you're dragon more precise, he miss less action ¤
¤ Wisdom increase the vitality regeneration ¤
¤ When you move, your vitality drop of 0.6 ¤
¤ Kill tigres to earn food ¤
¤ You've got to be on a tree to cut wood ¤