Effect

Generation I

Razor Wind does nothing on the turn it is selected, other than saying "<Pokémon> made a whirlwind!". On the following turn, Razor Wind inflicts damage, PP is deducted, and it will count as the last move used. Once Razor Wind is selected, the user will be unable to switch out until Razor Wind has been disrupted or fully executed. Accuracy in this Generation is 75%.

If Razor Wind is not fully executed, PP will not be deducted, and it will not count as the last move used. If the target uses Mirror Move during the turn that the user creates a whirlwind, Mirror Move will copy the move that the user executed immediately before using Razor Wind (or fail if it cannot).

Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Razor Wind.

In Pokémon Stadium, Mirror Move will copy Razor Wind on either of the turns it takes to execute.

Shiftry waves its fan-like hands and it creates a strong wind which forms into a tornado around the opponent, or Shiftry's fan-like hands glow white and it swings them, releasing a white crescent blade energy at the opponent.

Scizor crosses its arms and both of its claws glow white. It then slashes the air in front of it, causing a powerful wind to appear and blow the opponent away. As it slashes, it leaves behind a white trail of energy.