The San Jose Protospiel had over 75 designers and 450 players in its second year, making it the largest protospiel to date. Grant Rodiek from Hyperbole Games hosted a panel there on board game design, development, and publishing. The panel members are:

Jeremy Commandeur – Designer, Organizer of Protospiel San Jose

Teale Fristoe – Designer, Publisher at Nothing Sacred Games

Peter Vaughan – Designer, Publisher, and Development Director for Breaking Games

Brian interviews Eduardo Baraf about his company Pencil First Games and all the analog and digital games he has designed and published. He recently released Gem Packed Cards with both a card game version and a mobile version of it at roughly the same time. We talk about how that went and so much more in this interview.

Today the topic is getting ready for a convention from the perspective of someone playing games, publishing games, and designing games. How do you get your design in front of publishers? How do you get buzz going for a booth? What are the booth-goer “use cases”? How do you make the most of your convention? We discuss some of these options for getting people into your booth:

Jeremy Commandeur ran the San Jose Protospiel event and we discuss the behind-the-scenes of what when well and what could be improved. Here are some of the topics we cover in this episode:
– Game Design Contest
– Practicing pitching
– Budgetting for food
– Starting your own Protospiel
– Leveling up your game