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Two street cleaners worked on the busy streets of the city; Well, one worked, the other leaned lazily on his litter collector, talking to the other one.

"It's all a scam, dude. We have to stand out here? Cleaning up trash? In the goddamn rain?" He asked, shrugging.

"Yeah, we do. That's called a job. Now why don't you do your job, and actually help me out? Get going over there." The hardworking cleaner pointed his stick behind his lazy counterpart, To which his partner shook his head as he trudged over to slavery. The two workers worked in silence, indifferent to the other, or the bustle of soldiers that came past them. Once they were alone, the lazy worker's stick hit the ground with a present thud. The other, annoyed, turned back to yell at him.

"Dude, Cmon! We have--"

The cleaner was shocked when he saw that his partner was nowhere to be found, the only trace of his presence being his cleaning equipment and his trash bag, which spilled onto the ground.

"Are you kidding me? Now's not the time for a fucking brea--"

Another thud. Not from a stick, but the lifeless body of the cleaner dropping from the building above. His skin was an unhealthy gray, and his body had almost no fat. He was a meat coated skeleton, with the only signs of life being his pitiful quivering and moaning, as he looked with sunken eyes towards his friend.

The cleaner stepped back in horror, bumping into something heavy behind him. Recoiling forward, he turned around quickly, and towering over him was an almost seven foot tall suit of armor, with a scorpion's tail gently waving behind it. It took a step forward, to which the cleaner panicked and raised his stick, pointing it's sharp end right at the armored man's face.

"S-Stay back! I-I'm warning you!" He shook slightly as he tried to maintain his hold on his composure. The man in armor casually grabbed the tip, yanked the man close, and then effortlessly bent the stick, curving it so the sharp end pointed directly at his face. Then he threw it to the side, ripping it out of the cleaner's grip with hardly any resistance. He then gripped his clawed hand on the top of the man's head, lifted him off the ground, and forcibly drained his life force from his body, watching as he went within seconds from a hollering, plump, bright-skinned middle aged man to a mumbling, discolored bag of bones, which he promptly dropped to the street below.

"This is unit 5, we have an eye on the target."

SYM-04 turned around, seeing a man pointing a rifle straight at SYM-04 with one hand, and using the other to grip a walky-talky, detailing their current position to the best of his ability, before the symbiote lunged forth and plunged his claws square into his chest before he could fire a bullet, rapidly draining his Ki before dropping his husk to the ground. With three victims, SYM-04 was ready.

He knew they were coming.

"Awww little doggy. What's his name?" Calvin cooed, squatting over.

"Sir..." The pet store employee began, his voice being showcase of his instantly shattered will. "That's a female. Also, it's a turtle. Third, this is an aquarium. I think I'm just going to have to ask you to leave."

Calvin walked out of the aquarium. Was that Japanese for pet shop? He didn't know; No dog, no way to track down the fighting stadium. He decided to use his last resort:

Google Maps.

He stood in the middle of the sidewalk outside of the store, trying to find the stadium, completely oblivious to the firestorm of news that circled around on just on the display TV of the video store next door, much less any bit aware that he was just one block away from SYM-04's feast.

Rod was content to just sit there until either the rain stopped or SYM-04 showed his ugly mug on the radar. He didn't even notice some... Some... Some weird... guy? Some weird "guy" was talking to him. Atleast, Rod thought he was a guy. Their voice betrayed their otherwise feminine appearance.

"Well, you look absolutely ecstatic," they said, "were you hoping to melt away some stress".

What the hell was this guy doing asking if someone in a Hot Spring was there to get in the Hot Spring? Rod also noticed just how closely the strange guy was leaning towards him. Creep...

"No, I'm waiting for someone and then the goddamn sky started falling" Rod scoffed, "Now why don't you back off and I won't--"

BING. BING. BING.

The radar in Rod's belt started going crazy. SYM-04 was on the attack again! Rod stood up, gently shoved the drag queen out of his face, and stormed out of the building, following the radar's blinking red dot, which was the last location SYM-04 activated his Ki. Not too far from here. And what better time for it to have been raining? Rod stood on the sidewalk, which was dripping wet with the constant rainfall. The water around his shoes started flickering, beginning with just little sparks and flashes of light, though soon entire trails of electricity started dancing a short distance outward. Once the electricity was flowing strong, Rod slid quickly down the sidewalk, letting the electricity coming from his body pull himself along the wet concrete.

Yet unbeknownst to Rod, who had been quick to get out of there, he had left his cane that was crucial to his fighting style laid across his seat in the lobby at the hot springs.

Yet another Oni was shattered by Emmanuel's powerful fists. Yet he was beginning to overusing his power, and there were still far too many Oni to fight.

"Those of you can that fight and aren't occupied with ensuring the safety of innocents, rally by me!" a powerful voice cried.

In the center of the stadium, where he heard the voice boom, he saw three figures. One of which was a giant knight in armor, who was decimating waves of oni with fire and wind. Next was another knight, with armor that was much more polished and slender, with a scarf around their neck and a glass visor guarding their eyes. The third figure was--

A walking skeleton, animated by unholy energies! Was this monster contributing to the attack?

Emmanuel charged towards the center. Once he was within range, he channeled his divine energy into his fist, and then lunged forward toward the skeleton.

The stone monsters had attacked with little warning. Even with the presence of MAVERICK soldiers and powerful warriors, little prevented them from assaulting the innocent onlookers, and even less made them differentiate between those who posed a threat and those who didn't.

A particularily large one only had to walk through the stands at a particularily congested part, swatting asside dozens of bystanders with a single swing of it's massive arms. Three MAVERICK soldiers had positioned themselves in front of it, forming a V formation, firing their weapons at it. Yet their bullets bounced off of it's body like rubber bands, rattling against the ground beneath them. With one thew, two of the troops were sent flying to the side. The remaining soldier continued his futile gunfire, until the series of small explosions turned into rapid clicking. The soldier could only look on with fear as the stone giant marched ever closer, raising it's arms for one last swing...

Then, suddenly, he felt something shove him to the side. No, not the stone giant, like he expected. He was shoved by something running from behind him. Some guy in Crusader armor?

The Crusader ran straight to the golem, lunging forward with nothing but his fist aimed at it's chest. As the fist connected, for a vague moment the soldier saw the giant bathed in hundreds of yellow cracks across it's body, before it suddenly erupted into thousands of pieces. His savior said nothing more, running forward into the fray.

Emmanuel stood still as he saw another Stone creature, albeit this one was smaller, yet still towered over the crusader. As the creature raised a makeshift piece of debris as a weapon, Emmanuel's fist lunged forward, dragging him behind it. The Crusader tore a hole straight through the brute's body, crumbling it in the same manor as it's larger counterpart. More stone monsters took notice to Emmanuel's display, and charged towards him. With blows of his fists, Emmanuel destroyed each of them. This battle... It reminded him too much...

But there was no time to be overcome. Emmanuel had only slayed less than a dozen, and there were still many more.

A white car rolled through the streets of Japan. It had no markings, even that of a manufacturer, save for the small logo carved on the mirrors of an oval with an iris towards the top, with a curve touching the iris's bottom and stretching down towards the bottom of the oval both shapes were inside of.

Rod sat in the back seat with his left leg over his right, holding a handful of photos in one hand and a brick phone in the other. The interior of the car was highly decorated, colored an ivory white with silver trims. The driver was completely isolated from Rod's conversation over the phone.

"Yknow I think this is a major success. Just my two-cents though."

Rod fanned through the pictures. Each of them were hastily taken shots of dead bodies. Hardly any blood in any of them. All of the closeup images showed the bodies were all wrinkled and withered, their eyes open and their faces bearing some tint of the horror they experienced at the time of death.

"Well hey, I mean the thing broke out of our security measures, made it all the way from Rio to Japan, and it's still killing people with a MAVERICK outpost nearby? Sounds like someone earned themselves a pat on the back."

...

"No, that wasn't a passive aggressive insult towards you."

...

"Yeah. No prob. Get in there, find the rat, knock his ass out, bring him back before anyone notices. Gotcha. Although it sure would've helped to send some backup."

..

"O-Oh. Her? What's she here for?"

...

"Gotcha, you don't trust me. Thanks. Yeah talk to you soon. Oh and by the way, did you get my memo? Yknow, about inventing phones that can't be tracked but aren't the size of a brick? Hello?"

Rod put his phone down and tossed the pictures into the seat next to him. The car pulled to a stop outside of some Hotspring, which MAVERICK had adopted as it's base of operations within the city. It was a good place to start. On Rod's belt was a device made to track SYM-04, with a range large enough to cover the entire city, that would activate once SYM-04 used his Ki Drainer again. The only major concerns were additional robot sightings (which was apparently more concern than a bloodthirsty abomination that literally devoured people's life energy, if Horizon Frontier reports were correct), and SYM-04 having left the city. In the off chance that robots would appear, all Rod would have to do was lean back while MAVERICK soldiers turned them to glass again. The other issue, SYM-04 going a while without feeding, wouldn't be much of a problem. That Thing needed to feed at least once a day, and the dumb thing couldn't leave the city before then. Even if he did wean himself, Ivory would probably just find him herself have another pet to groom. Which stirred some concern in Rod. Not only did she just freak him out, being a Symbiote capable of walking, talking, and controlling other Symbiotes, but she was sent here when Rod had no idea anyone else was coming along. Which meant Horizon Frontiers still didn't trust him. But still, less work for him. Rod pulled out and lit a cigarette, leaning next to the pole, waiting for SYM-04 to strike agai--

drip

... Son of a bitch, it was starting to rain. The day after he bought his new jacket. He didn't want to screw up the radar's range, so he had no choice but to walk inside of the hot spring, where he sat in the lobby, waiting (im)patiently.

Rod has black hair that he always slicks down. He stands at 6"4'. His brown eyes are covered by a pair of sunglasses, that he almost never leaves home without. He typically wears a white suit with gold accessories and a pair of purple pointed shoes, as well as black fingerless gloves that act to make his Ki expressions more precise, by narrowing the point it can leave his hands to just his fingertips. As if his outfit weren't flashy enough, he also wears a fur coat and carries a wooden cane, that also acts as a brilliant conductor for his Ki.

PERSONALITY TRAITS

■ Entitled■ Cocky■ Sharp-witted■ Narcissist ■ Arrogant

BACKSTORY & MOTIVATION

Rodney Lyte's father, Brian Lyte, was one of the original founders of Horizon Frontiers. As a child,Rod was left by himself as his dad worked too often, leaving him to his own devices. He became a delinquent in his youth, and through conflict and violence eventually molded him into an amateur nomad. By the time he was 16, Horizon Frontiers had already begun extending it's research into the life energy known as ki. Being a ki user, Rod was hired, and then immediately used as a subject for research. They learned much for him, but as an around-average Nomad they soon lost any potential for experimentation that his father would accept. And then, his father died in a car accident. Yet, Rod managed to spare himself the fate of brutal testing & autopsies by proving his use to Horizon, and soon became a field operative. So long as Rod can prove himself useful by giving the treatment reserved for him to other unfortunate souls, his skin is safe.

FIGHTING STYLE & ABILITIES

FIGHTING STYLE - Raptor Assault

Rod is fast, deadly, and creative on the battlefield. His lightning allows him for several solutions to a problem, and grants him both a high mobility and a method of attacking the opponent at a range. He is the best mix of both a Rushdown and Zone fighter.

SPECIAL MOVES & TECHNIQUES

■ Lightning Skate

Rod charges up the lightning on the bottom of his shoes. Once he finishes, he skates along the ground towards the opponent. It deals very little damage, but can be very useful for moving towards the opponent in a timely fashion.

■ Blink

By overcharging his body's ki, Rod increases his speed by an overwhelming amount for a little more than an instant. This allows him to move as if he were teleporting a few feet.

■ Electric Club

Rod overcharges his cane with lightning, making an overhead attack with it. It if makes contact with the opponent, it will briefly electrocute them for a few moments, or until they receive their first hit.

■ Finger Gun!

Rod charges all of the Ki into his fingertips, then expels it through a bolt-shaped projectile. Can be used up to three times.

■ Thunder Wave

Rod charges his cane with lightning, then taps it along the ground, sending a small wave of lightning to roll along the ground towards the opponent.

■ Lightning Kick

Rod charges his leg with Lightning, then thrusts it towards the opponent. If it hits them, it will stun them momentarily.

■ Electroball

Rod cups his hand full of Ki, creating a sphere of lightning. He can then hurl it a medium distance away, where it will then hover in mid air. If Rod wills it, he can cause it to burst, dealing damage to the opponent and stunning them. He can use up to three, but they each only last 5 seconds before fizzling out.

■ Magnetise

Rod shoots his opponent with harmless lightning while charging his own body's ki. This pulls both characters closer together.

SUPER MOVES

■ HeartBreaker

Rod charges his entire hand with ki, and then lunges forward a short distance. If he catches the opponent, he overloads their body with his own ki, dealing large damage and momentarily paralyzing them.However the feedback of the attack is so intense, it momentarily exhausts Rod.

■ Thunder Lance

Rod completely infuses his staff with his ki, then hurls it at the opponent like a spear. it's a fast traveling attack that deals heavy damage, though it has a relatively small size.

■ Dirty Cheater

Rod's ultimate and most devastating technique - Rather than fight himself, he calls in a team of trained gunners to mow down the opponent. After 3 seconds, the squad will disperse. Deals much less damage than his other two super moves.

WEAKNESSES & LIMITS

Rod has little defensive maneuvers, leaving him exposed in actual close combat. Yet to deal efficent damage, most of his attacks must be performed in close or short range combat. He also has a tendency to overestimate his own capabilities and is reluctant to admit defeat.

From a distance, Ivory seems to be a young woman wearing a white flowing dress. She stands at 6"3', and weighs only 110 lbs. Yet up close, her unnatural nature becomes apparent; Her skin is covered in plates of biotic armor like all Symbiotes, with several strands of white silk flowing from her waist down. Her featureless face has a small bump sticking out from her forehead, only 3 inches long. Where he cheeks would be, there are unnatural indendations. Beneath her armor, her skin is morbid and pale. From the back of her head, white hair,the same material as her "dress", flows down until it meets up with the rest of her "dress".

PERSONALITY TRAITS

-Calm-Tranquil-Docile-Wise-Graceful

BACKSTORY & MOTIVATION

Horizon Frontiers broke history when it made the first fully-functional Symbiote. However, after producing hundreds of the same type of creature with only marginal differences, Horizon the decided to go above and beyond, making entirely unique Symbiotes, in what the Foundation knew as The Pioneer Decade, 10 years of production focused entirely on advanced Symbiotes, which resulted in the creation of five Symbiotes, which would be known as The Pioneers. They proved incredibly powerful compared to all other Symbiotes previously made; However, they were extremely aggressive, even compared to other Symbiotes. The five were then placed in Horizon Frontier's bottom containment vaults, until more advanced control methods were developed. Horizon Frontiers attempted to find the retired Doctor Sid to help with the issue, as he had originally drafted the Symbiote AI’s, but was never heard from again after he left Horizon. However, when they eventually tracked down his last known location, a laboratory in Finland, they found two things: One, the doctor was deceased, and that he had created his own Symbiote, Ivory. Ivory defied several expectations of Symbiotes by Horizon Frontiers; She was non-aggressive, had advanced mental development, and could even communicate. She was then taken into the custody of Horizon Frontiers, where she would be protected and studied. She then revealed the most baffling of her abilities,the power to control other Symbiotes, even The Pioneers, who were thought incapable. Capable of coordinating them to fight together, She was charged with leading them as a specialized strike force, intended to hunt down high interest targets for Horizon Frontiers.

FIGHTING STYLE & ABILITIES

FIGHTING STYLE

Ivory herself does not fight; She has a team of Scion-class Symbiotes, The Pioneers, that fight for her. Yet to effectively control them, she must be within their range, meaning that she has to appear in their battles personally. Each Symbiote requires focus to use efficiently, making attacks with all of them at once very difficult. However, for a short period of time, one of her minions may "Champion" her, in which she temporarily leaves the battlefield, and they take her place. No specials may be performed, other than with the current Champion, and each Pioneer has different stats for basic attacks.

The Pioneers

Powersaw

Powersaw was made for use for cutting heavy metals with it's four blades, that may be spun to create a sawblade. However, as most Symbiotes are violent, he was outfitted more for combat once Ivory came about. Powersaw is the master of combo's, as his saws can easily chain combos, especially if they're all used in conjuction. However he is the second slowest of The Pioneers, as even his basic attacks are slow.

■ Dismember

Powersaw lunges in and stabs his opponent with all for of his blades. He will then pull his hands apart,causing a violent burst of damage.

■ Sawblades

Powersaw revs one of his blades above Ivory, dealing a quick combo of damage.

■ Spinner Throw

Powersaw chucks one of his (spinning) blades at the opponent. Essentially the same as Sawblades,but with less power at a range.

■ Anatomic Dissection

Powersaw swings a deft strike at his opponent, dealing damage in a foward arc. This move can be chained up to four times.

Tortuga

Tortuga is the largest Symbiote created so far. About the size of a shed, the massive Symbiote was created for the purpose of heavy lifting, but was outfitted even bulkier once Ivory began training him for battle. He has the hardest and thickest shell of all the Pioneers, making him the hardest to take down. However his speed is abysmal, and takes a full second just to perform a basic attack. Yet his attacks are hard-hitting and powerful, and have a wide reach. His ultimate weakness, however, is that Ivory will be unable to effectivey block if he is in Knockout.

■ Seismic Pound

Tortuga stomps on the ground, causing two rocks to launch into the air, one heavy and up close, and the other lighter but stretches farther. The heavy one will stagger the opponent, while the smaller one will only flinch them.

■ Bear Hug

Tortuga grapples the opponent, squeezing them tightly with both arms, and then dropping them onto the ground.

■ Symbiotic Shield

Tortuga stands in front of Ivory with his arms and legs crunched, protecting her and himself from all damage for 3 seconds.

■ Tornado Haymaker

Tortuga lunges forward with his fist. If it hits the opponent early on, it will send them flying backwards. If it's near the end of the move, it will just knock them down. Tortuga will be unusable for six seconds afterwards.

Ricochet

The most aggressive yet earliest of The Pioneers, Ricochet is the group's speed demon. She's capable of activating her adrenaline glands, causing her to move so fast she turns into a blur. Yet her attacks take the longest to cool down, as exhausting her Adrenaline leaves her tired until she can build it up again. Yet her ultimate use is that she has the furthest range of all Pioneers, due to how fast she can move.

■ Dart Sprint

Ricochet sprints so fast that she's seen as nothing more than a blurred line. If she hits the opponent,she will cause them to flinch.

Lunging from beneath Ivory, Ricochet shoots upwards, attempting to ram her knee into the opponent.If this attack is successful, it will knock them into the air.

■ Quick Parry

Ricochet lunges in front of Ivory at lightning speeds, parrying the opponents next attack, if any.

Haunt

Tall and Slender, Haunt's original purpose was espionage and assassination missions. She looks exactly like the thing a kid would cry about hiding in their closet. She has the abilities to cloak, extend claws, and eject a circular trunk from her mouth. Haunt's ability's encompass unexpected and ranged strikes from behind Ivory, rather than in front of, making her harder to be disabled. Haunt only Champions Ivory when she needs to finish off her opponent, as Haunt is even more fragile than she is.

■ Shadow in the Dark

Haunt leans from behind Ivory, striking a cone-shaped claw attack at the opponent

■ Horrifying Crawl

Haunt skitters like an insect across the floor, dealing damage if she brushes against the opponent.However attacks against Haunt will deal triple damage in this form, enough to put her in Knockout.

■ Melting Spit

Charging for a moment, Haunt spits a blob of acid at the enemy. This attack has a relatively short range, but will deal damage over time.

■ Feast

Haunt attempts to grapple the foe. If successful, she ejects her secret mouth, which she will then attach to the opponent to suck them of their ki.

Commando

Commando is the most generalist of The Pioneers. He has no special quirk like the others, but he makes up with strength, defense, and speed far exceeding other Symbiotes. Strangely, he is the most capable of operating completely alone, without Regalia's influence, hence his name. He most commonly Champions Ivory, due to his well-balance. However, when he's in Knockout, she's often on the ropes, as none of the other Pioneers are as versatile.

■ Onslaught Pummel

Commando lunges in front of Regalia, inflicting four punches at the opponent. They simply flinch the opponent, and deal less-than-average damage for a Special.

■ Elbow Drop

Commando lunges from above to perform an Elbow drop on the opponent. If the attack hits, it will knock them to the ground.

■ Keep-Away

Commando lunges forward, grabbing his opponent if he can. When he does, he carries them for the rest of his charge. This move deals no damage, and is only intended to provide space for Regalia.

■ Knee

Commando grabs the opponent, and slams their forehead against his knee.

SUPER MOVES

■ Power Slam

Tortuga grabs the opponent by the throat, and tosses them up into the air. When they come back down, he grabs the opponent by the face, and hurls them against the side of the stage.

■ Fist of a Thousand Blows

Ricochet sprints at a normal speed towards the opponent. They will then punch the opponent with 100 weak attacks.

■ Queen's Crusade

ALL of the Pioneers lunge for an attack. First, Haunt appears behind the opponent and scratches them.Then, Ricochet runs up and delivers three kicks, followed by Powersaw appearing behind the opponent and cutting all four of his spinning blades at the opponent. Then, commando will ram his shoulder into them, sending them flying into Tortuga's open hand, who will grab them by the back of the head and slam them into the ground so hard that it shatters. However, once this attack finishes, all Pioneers will be unavailable for ten seconds,leaving Regalia vulnerable.

WEAKNESSES & LIMITS

Ivory herself is abysmal in personal combat. Aside from low-range, low damage basic moves, she has absolutely no personal defense, relying entirely on her minions to keep her safe. Also, if her minions Champion her too much, they might all be in Knockout, leaving her completely defenseless. The same goes if she tries to chain their specials in too short a burst.

The aspect separating SYM-04 from other Symbiotes is his body is constructed in a shape almost identical to humans. His armor is black and separated into multiple bands, with a blue visor that successfully conceals his face. The only thing that stirs suspicions of inhumaniy is the tail jutting from his back, which Horizon Frontier has covered as purposed for "Balance". Yet underneath his human armor, SYM-04 is a terrifying monster. His skin is very dark red, almost like ham. His teeth are jagged and pointed like a shark's, and feet split into three toes. He has no ears, and two black beady eyes.

PERSONALITY TRAITS

■ Violent■ Split Personality■ Insane■ Vicious■ Dumb■ Short-Tempered

BACKSTORY & MOTIVATION

The Horizon Frontier has been lurking under the guise of a Biotechnological Company for years, supposedly creating new technologies for the benefit of humanity. But only a few outside of the company know the dark truth; Horizon Frontier has been creating new technologies in biology and technology, but hardly for humanity's benefit. They created dozens of Symbiotes, bloodthirsty fusions between Biology and Technology. Almost since it's advent, Horizon Frontier has aspired to creating the Apex lifeform, a being that will stand head and shoulders above anything nature could generate. However, Horizon Frontier has realized that the essence of life is Ki, a power ambient in all natural life, but not Artificial.Their knowledge for the potential creation grows, but they are nowhere near uncovering any groundbreaking barriers. To put it simply, more data is required. This is SYM-04’s purpose. SYM-04 was constructed to appear extremely humanoid, unlike most other Symbiotes, so that it may roam amongst humans without causing distress. However, SYM-04’s main trick is his ability to drain, temporarily hold, and even use Ki. By injecting an opponent with his tail, he can absorb ki from that person and expend it on specific body structures. Unfortunately, SYM-04, like most other Symbiotes, was highly aggressive and required an AI chip installed in his brain in order to function. It was shattered while on a field mission, during which SYM-04 escaped and is currently MIA.

FIGHTING STYLE & ABILITIES

FIGHTING STYLE

Due to his scarcity of Ki, SYM-04 is forced to adapt to martial abilities. His basic attacks and grabs are much more efficient than his techniques, and can get him much farther. SYM-04's final ability, Ki Harvest, is capable of rapidly generating Ki upon hitting, which he can activate to improve the power of his basic moves.

SPECIAL MOVES & TECHNIQUES

■ Raptor-Whip

SYM-04 jumps and does a somersault, sticking out his tail to whip the opponent.

■ Slithering Grasp

SYM-04 lunges his tail out shortly after him, squeezing and grabbing his opponent.

■ Numb Venom

SYM-04 fills his claws with a numbing venom, which will slow his opponents movements for a short time.

■ Twirling Jab

SYM-04's hands begin rapidly spinning, which he will then jab into his opponent's chest.

■ Ki Pilfer

SYM-04's claws become sensitive to ki, draining his opponent of any active reserves for himself.

■ Poison Spit

Charging himself for a second, SYM-04 barely unsheaths his mouth and spits toxic venom at his opponent.The attack has a laughably short range, but will deal minor damage over three seconds.

SYM-04 lunges towards his opponent like a crazed predator. If he lands on his opponent, he will pin them and stab his claws into them three times, before hopping back off. If SYM-04 is hit mid flight, however, he will land back down.

SUPER MOVES

■ Ki Harvest

SYM-04 stabs a vulnerable opponent, be they fallen down or dazed from blunt attack, in the spine with his tail. He then quickly extracts as much of their Ki as he can, which in one-on-one combat, usually quantifies their entire supply. He may then use the Ki to buff himself, with increased damage and armor for a short period of time once he chooses to expend it. Unfortunately, he is extremely vulnerable while performing this dark move, and taking any damage while extracting Ki will cause him to lose any in the middle of flowing through his tail.

■ Unleash the Beast

SYM-04 reaches a point where he won't let his spineless Ego, Jeremy, control him anymore. He overthrows Jeremy's control for as long as possible, causing a great increase in speed and damage, as well as all of his attacks absorbing Ki. When he loses his rage, he will be somewhat weaker for ten seconds, while Jeremy tries to adjust.

WEAKNESSES & LIMITS

In his normal state, SYM-04 is below average in fields outside of defensive capabilities and range, which are only slightly above average. He relies solely on bursts of above average stats to be effective

OTHER

■ Oddly enough, other Symbiotes have shown poor behavior towards SYM-04, most likely due to his confusing nature.

■ SYM-04's actual age is still debated. His production began three years ago, yet he was officially created four weeks before the Brazilian Fighting Cup.

The aspect separating SYM-04 from other Symbiotes is his body is constructed in a shape almost identical to humans. His armor is black and separated into multiple bands, with a blue visor that successfully conceals his face. The only thing that stirs suspicions of inhumaniy is the tail jutting from his back, which Horizon Frontier has covered as purposed for "Balance". Yet underneath his human armor, SYM-04 is a terrifying monster. His skin is very dark red, almost like ham. His teeth are jagged and pointed like a shark's, and split into three toes, instead of one. He has no ears, and two black beady eyes.

PERSONALITY TRAITS

■ Violent■ Controlled■ Introverted■ Vicious■ Dumb■ Short-Tempered

BACKSTORY & MOTIVATION

SYM-04 is a horrid abomination under the guise of a human; Previous Symbiotes have been made before him, but none have dared to encroach upon the ideal form of a human. The Horizon Frontier has been lurking under the guise of a Biotechnological Company for years, supposedly creating new technologies for the benefit of humanity. But only a few outside of the company know the dark truth; Horizon Frontier has been creating new technologies in biology and technology, but hardly for humanity's benefit. They created dozens of Symbiotes, bloodthirsty fusions between Biology and Technology. Almost since it's advent, Horizon Frontier has aspired to understanding and harnessing of the mysterious energy known as Ki, which has demonstrated in front of them it's great capabilities. However, Horizon Frontier has never achieved a proper generator for Ki, nor a container. Yet their knowledge grows, but they are nowhere near uncovering any groundbreaking barriers. To put it simply, more data is required. This is SYM-04's purpose. SYM-04 was constructed to appear humanoid, unlike most other Symbiotes, so that it may roam amongst humans without causing distress. However, it's layer of armor is a dead give away to it's nature; In addition to SYM-04's true creation, the Horizon Frontier has fabricated the following backstory: Jeremy Halvit was once a hardworking man, with a beautiful family. That is, until, he undercame the horribly misunderstood Hydrotoxomic disorder, a rare gene in humanity that causes liquid in a human body to become slushy, making the victim weak, and evetually dead. With news of his misfortune, Jeremy lost everything; His wife took his family from him, and his boss dropped him as a liability. Just when Jeremy would have prepared taking his own life, the Horizon Frontier stepped in, and offered Jeremy a chance to win back everything. He would become the subject for a suit that would allow him to function not only at, but above basic human capabilities. In exchange for him, Horizon Frontier would put several resources towards finding a treatment for Hydrotoxomic disorder. At the Brazilian fighting cup, SYM-04, or "Jeremy", will make his debut to the public. The reasoning the "Horizon Frontier" is allowing him to participate is to show the world the capabilities of their Power Armor. Really though, they're just trying to do two things: Obtain more Ki for research, and prove the current SYM-04 model is fit for combat against high-tier Nomads.

FIGHTING STYLE & ABILITIES

FIGHTING STYLE

Due to his scarcity of Ki, SYM-04 is forced to adapt to martial abilities. His basic attacks and grabs are much more efficient than his techniques, and can get him much farther. SYM-04's final ability, Ki Harvest,is capable of rapidly generating Ki upon hitting, which he can activate to improve the power of his basic moves.

SPECIAL MOVES & TECHNIQUES

■ Raptor-Whip

SYM-04 jumps and does a somersault, sticking out his tail to whip the opponent.

■ Slithering Grasp

SYM-04 lunges his tail out shortly after him, squeezing and grabbing his opponent.

■ Numb Venom

SYM-04 fills his claws with a numbing venom, which will slow his opponents movements for a short time.

■ Twirling Jab

SYM-04's hands begin rapidly spinning, which he will then jab into his opponent's chest.

■ Ki Pilfer

SYM-04's claws become sensitive to ki, draining his opponent of any active reserves for himself.

■ Poison Spit

Charging himself for a second, SYM-04 barely unsheaths his mouth and spits toxic venom at his opponent.The attack has a laughably short range, but will deal minor damage over three seconds.

SYM-04 lunges towards his opponent like a crazed predator. If he lands on his opponent, he will pin them and stab his claws into them three times, before hopping back off. If SYM-04 is hit mid flight, however, he will land back down.

SUPER MOVES

■ Ki Harvest

SYM-04 stabs a vulnerable opponent, be they fallen down or dazed from blunt attack, in the spine with his tail. He then quickly extracts as much of their Ki as he can, which in one-on-one combat, usually quantifies their entire supply. He may then use the Ki to buff himself, with increased damage and armor for a short period of time once he chooses to expend it. Unfortunately, he is extremely vulnerable while performing this dark move, and taking any damage while extracting Ki will cause him to lose any in the middle of flowing through his tail.

■ Unleash the Beast

SYM-04 reaches a point where he won't let his spineless Ego, Jeremy, control him anymore. He overthrows Jeremy's control for as long as possible, causing a great increase in speed and damage, as well as all of his attacks absorbing Ki. When he loses his rage, he will be somewhat weaker for ten seconds, while Jeremy tries to adjust.

WEAKNESSES & LIMITS

SYM-04 often leaves himself exposed for most of his special attacks, such as having to hold still for his tail to move accurately. His basic attacks don't fare well either, most of them dealing too little damage, and are more towards winding down opponents for his Special Moves to be easier to use. If an opponent is especially evasive, getting a proper foothold in combat will be hell on 04.

OTHER

■ Oddly enough, other Symbiotes have shown poor behavior towards SYM-04, most likely due to his confusing nature.

■ SYM-04's actual age is still debated. His production began three years ago, yet he was officially created four weeks before the Brazilian Fighting Cup.

⦋ 9 || N/A || Female ⦌

APPEARANCE & PERSONALITY

APPEARANCE

From a distance, Ivory seems to be a young woman wearing a white flowing dress. She stands at 6"3', and weighs only 110 lbs. Yet up close, her unnatural nature becomes apparent; Her skin is covered in plates of biotic armor like all Symbiotes, with several strands of white silk flowing from her waist down. Her featureless face has a small bump sticking out from her forehead, only 3 inches long. Where he cheeks would be, there are unnatural indendations. Beneath her armor, her skin is morbid and pale. From the back of her head, white hair,the same material as her "dress", flows down until it meets up with the rest of her "dress".

PERSONALITY TRAITS

-Calm-Tranquil-Docile-Wise-Graceful-Motherly

BACKSTORY & MOTIVATION

Horizon Frontiers broke history when it made the first fully-functional Symbiote. However, after producing hundreds of the same type of creature with only marginal differences, Horizon the decided to go above and beyond, making entirely unique Symbiotes, in what the Foundation knew as The Pioneer Decade, 10 years of production focused entirely on advanced Symbiotes, which resulted in Five Symbiotes, which would be known as The Pioneers. They proved incredibly powerful compared to all other Symbiotes previously made, given the classification of Scion. However, they were even more so aggressive than normal Symbiotes, and could not be controlled, rejecting AI's that were implanted into them. The five were then placed in Horizon Frontier's bottom containment vaults, until more advanced control methods were developed. Horizon Frontiers attempted to find the retired Doctor Emith, who had disappeared several years prior. Emith had been the original creator of the Symbiote's organic design, and with his assistance, they could've supposedly found a solution to the chaotic behavior of the Pioneers. Once they finally tracked his location down, instead of finding him, they found Ivory. Ivory defied several expectations of Symbiotes by Horizon Frontiers; She was non-aggressive, had advanced mental development, and could even communicate adequately. She was then taken into the custody of Horizon Frontiers, where she would be protected and studied. She then revealed the most baffling of her abilities, the power to control other Symbiotes, even The Pioneers, who were thought incapable of being controlled. Capable of coordinating them to fight together, She was charged with leading them as a specialized strike force, intended to hunt down high interest targets for Horizon Frontiers.

FIGHTING STYLE & ABILITIES

FIGHTING STYLE

Ivory herself does not fight; She has a team of Scion-class Symbiotes, The Pioneers, that fight for her. Yet to effectively control them, she must be within their range, meaning that she has to appear in their battles personally. Each Symbiote requires focus to use efficiently, making attacks with all of them at once very difficult. However, for a short period of time, one of her minions may "Champion" her, in which she temporarily leaves the battlefield, and they take her place. No specials may be performed, other than with the current Champion, and each Pioneer has different stats for basic attacks.

The Pioneers

Powersaw

Powersaw was made for use for cutting heavy metals with it's four blades, that may be spun to create a sawblade. However, as most Symbiotes are violent, he was outfitted more for combat once Ivory came about. Powersaw is the master of combo's, as his saws can easily chain combos, especially if they're all used in conjuction. However he is the second slowest of The Pioneers, as even his basic attacks are slow.

■ Dismember

Powersaw lunges in and stabs his opponent with all for of his blades. He will then pull his hands apart,causing a violent burst of damage.

■ Sawblades

Powersaw revs one of his blades above Ivory, dealing a quick combo of damage.

■ Spinner Throw

Powersaw chucks one of his (spinning) blades at the opponent. Essentially the same as Sawblades,but with less power at a range.

■ Anatomic Dissection

Powersaw swings a deft strike at his opponent, dealing damage in a foward arc. This move can be chained up to four times.

Tortuga

Tortuga is the largest Symbiote created so far. About the size of a shed, the massive Symbiote was created for the purpose of heavy lifting, but was outfitted even bulkier once Ivory began training him for battle. He has the hardest and thickest shell of all the Pioneers, making him the hardest to take down. However his speed is abysmal, and takes a full second just to perform a basic attack. Yet his attacks are hard-hitting and powerful, and have a wide reach. His ultimate weakness, however, is that Ivory will be unable to effectivey block if he is in Knockout.

■ Seismic Pound

Tortuga stomps on the ground, causing two rocks to launch into the air, one heavy and up close, and the other lighter but stretches farther. The heavy one will stagger the opponent, while the smaller one will only flinch them.

■ Bear Hug

Tortuga grapples the opponent, squeezing them tightly with both arms, and then dropping them onto the ground.

■ Symbiotic Shield

Tortuga stands in front of Ivory with his arms and legs crunched, protecting her and himself from all damage for 3 seconds.

■ Tornado Haymaker

Tortuga lunges forward with his fist. If it hits the opponent early on, it will send them flying backwards. If it's near the end of the move, it will just knock them down. Tortuga will be unusable for six seconds afterwards.

Ricochet

The most aggressive yet earliest of The Pioneers, Ricochet is the group's speed demon. She's capable of activating her adrenaline glands, causing her to move so fast she turns into a blur. Yet her attacks take the longest to cool down, as exhausting her Adrenaline leaves her tired until she can build it up again. Yet her ultimate use is that she has the furthest range of all Pioneers, due to how fast she can move.

■ Dart Sprint

Ricochet sprints so fast that she's seen as nothing more than a blurred line. If she hits the opponent,she will cause them to flinch.

Lunging from beneath Ivory, Ricochet shoots upwards, attempting to ram her knee into the opponent.If this attack is successful, it will knock them into the air.

■ Quick Parry

Ricochet lunges in front of Ivory at lightning speeds, parrying the opponents next attack, if any.

Haunt

Tall and Slender, Haunt's original purpose was espionage and assassination missions. She looks exactly like the thing a kid would cry about hiding in their closet. She has the abilities to cloak, extend claws, and eject a circular trunk from her mouth. Haunt's ability's encompass unexpected and ranged strikes from behind Ivory, rather than in front of, making her harder to be disabled. Haunt only Champions Ivory when she needs to finish off her opponent, as Haunt is even more fragile than she is.

■ Shadow in the Dark

Haunt leans from behind Ivory, striking a cone-shaped claw attack at the opponent

■ Horrifying Crawl

Haunt skitters like an insect across the floor, dealing damage if she brushes against the opponent.However attacks against Haunt will deal triple damage in this form, enough to put her in Knockout.

■ Melting Spit

Charging for a moment, Haunt spits a blob of acid at the enemy. This attack has a relatively short range, but will deal damage over time.

■ Feast

Haunt attempts to grapple the foe. If successful, she ejects her secret mouth, which she will then attach to the opponent to suck them of their ki.

Commando

Commando is the most generalist of The Pioneers. He has no special quirk like the others, but he makes up with strength, defense, and speed far exceeding other Symbiotes. Strangely, he is the most capable of operating completely alone, without Regalia's influence, hence his name. He most commonly Champions Ivory, due to his well-balance. However, when he's in Knockout, she's often on the ropes, as none of the other Pioneers are as versatile.

■ Onslaught Pummel

Commando lunges in front of Regalia, inflicting four punches at the opponent. They simply flinch the opponent, and deal less-than-average damage for a Special.

■ Elbow Drop

Commando lunges from above to perform an Elbow drop on the opponent. If the attack hits, it will knock them to the ground.

■ Keep-Away

Commando lunges forward, grabbing his opponent if he can. When he does, he carries them for the rest of his charge. This move deals no damage, and is only intended to provide space for Regalia.

■ Knee

Commando grabs the opponent, and slams their forehead against his knee.

SUPER MOVES

■ Power Slam

Tortuga grabs the opponent by the throat, and tosses them up into the air. When they come back down, he grabs the opponent by the face, and hurls them against the side of the stage.

■ Fist of a Thousand Blows

Ricochet sprints at a normal speed towards the opponent. They will then punch the opponent with 100 weak attacks.

■ Queen's Crusade

ALL of the Pioneers lunge for an attack. First, Haunt appears behind the opponent and scratches them.Then, Ricochet runs up and delivers three kicks, followed by Powersaw appearing behind the opponent and cutting all four of his spinning blades at the opponent. Then, commando will ram his shoulder into them, sending them flying into Tortuga's open hand, who will grab them by the back of the head and slam them into the ground so hard that it shatters. However, once this attack finishes, all Pioneers will be unavailable for ten seconds,leaving Regalia vulnerable.

WEAKNESSES & LIMITS

Ivory herself is abysmal in personal combat. Aside from low-range, low damage basic moves, she has absolutely no personal defense, relying entirely on her minions to keep her safe. Also, if her minions Champion her too much, they might all be in Knockout, leaving her completely defenseless. The same goes if she tries to chain their specials in too short a burst.

Emmanuel wears the typical crusader armor, with a tabard worn over a chain shirt, fit with metal gauntlets and a square helmet, with only narrow slits for eyes. However as a Nomad, he has a level of invulnerability that grants him some liberties in terms of how much he weighs himself down. He wears brown boots, and only cotton pants underneath his tabard. Emmanuel almost never removes his armor, no matter the circumstances, only removing it to bathe. Even in such circumstances, he never removes his helmet. According to Emmanuel's own account, he is quite ugly. He is skin is wrinkled and red, his nose is brunt up and round. His chin mishes into his neck, and his teeth are yellow and mishapen, with his hair being few brown tufts. Despite such, Emmanuel wears his helmet at all times not to hide his own insecurity, but because he feel he is better defined by what he has become than what he is as a man.

PERSONALITY TRAITS

■ Righteous■ Virtuous■ Estranged■ Lost■ Broken■ Honorable■ Chivalrous

BACKSTORY & MOTIVATION

Emmanuel was originally born in Germany, only mere decades before the first crusade. He was just the village idiot, too hideous for anyone to meet in person. The only hope he ever had of leaving his existence was when his lord volunteered him to join The Order of God's Hand, which was only because he himself was too cowardly to fulfill the debt he owed them. Yet, once he joined, Emmanuel's life greatly improved. He learned the way of the Hand of God rather well, a style used by crusaders fighting with nothing more than gauntlets in full armor, adopted after the order had been defeated several years ago by a traveler from the east with nothing more than a flimsy stick. At the age of only 28, Emmanuel had become one of the order's greatest warriors. Eventually, the Crusades came, and Emmanuel was sent along with the order to persecute the war for Jerusalem. After many battles against the enemy, Emmanuel encountered many enemies, who were skilled in ways just as much as he had been. Eventually, Emmanuel retired without ever returning home. He served as a member of the order, tasked with defending one of several kingdoms. Unfortunately, Emmanuel was captured by The Templars, along with the rest of his order. They were an organization dedicated to acquiring the treasures of god, including the Hand of God style and technique. To acquire the secrets, they threatened the lives of all members in exchange for knowledge, though Emmanuel remained strong. One by one, his brothers were massacred, yet Emmanuel's lips stayed shut. With no options left,The Templars threw him into The Tomb of the Saint, a mystical container of which all time had no effect within.After 200 years or so, with his mind broken by the sheer insanity and isolation, and he would gladly give up the secrets. But then, the Templars were excommunicated by the pope, with the entire order being scattered and forced to abandon several of their relics, including the Tomb of the Saint, turning Emmanuels sentence from 200 years to much longer. It was only in the modern day that Emmanunel was released, his sanity hanging by a loose thread. The world he walked through was one entirely different from the one he recognized. Everyone he knew was dead, or had descendants that very little in common with them. With no ties or relations to anything in the modern world, Emmanuel wanders the earth, alone.

FIGHTING STYLE & ABILITIES

FIGHTING STYLE

Emmanuel’s fighting style is the Hand of God, named after the order of the same name. It focuses heavily on devastating hand to hand combat and the Maneuvers it would enable, and also relies on strong defense, such as a suit of armor. Another lesser requirement is strong willpower and faith in the cause of justice. The Style was developed after the Swords of God, an order of knights in Germany, encountered a traveler from the east, who then defeated the entire order with nothing more than a flimsy stick. Amazed by his power, The Order cast asside weapons, changing from The Swords of God to the Hand of God. Currently, Emmanuel is the only wielder of the Hand of God. Even if none of the order were slaughtered by Templars, the style would’ve died out to history.

SPECIAL MOVES & TECHNIQUES

■ Valiance

By charging up his energy, Emmanuel gives himself a Valiance counter, which improves the quality of his next Special Move, increasing damage, effect, and slightly widens it's hitbox.

■ Divine Haymaker

Emmanuel punches so hard it pulls his entire body forward.

■ Radiant Crossguard

Normally, this functions as a normal block. But if Emmanuel has a Valiance counter, the block pulsates,sending the opponent several meters backwards.

■ Crusader's Uppercut

Emmanuel punches upwards, launching the opponent into the air and backwards. If charged with a Valiance Counter, the opponent is sent back much farther.

■ Hammer Fist

Emmanuel swings his fist overhead onto his opponent. If charged with a Valiance Counter, it will hit with enough force to partially submerge them.

■ Headbutt

Emmanuel rams his helmet against the opponent, momentarily stunning them.

SUPER MOVES

■ Hand of God

The single most powerful move of Emmanuel. He requires a full meter of Ki to use it, and only has a hitbox slightly larger than a regular punch attack. It also takes several seconds to charge, giving the opponent plenty of time to tell when it's being used. Yet if the attack it hits, it deals a flat 50% damage to the opponent and sends them flying.

■ Crusader Flurry

Emmanuel makes a flurry of 15 basic punches against the opponent.

WEAKNESSES & LIMITS

Emmanuel’s weakness is his abysmal Range and Speed. None of his Specials hit very wide, even when his Valiance Counters are active. He’s also easy to Kite, as he can never move much faster than a jogging pace. Emmanuel also possesses a strong code of honor; If an opponent tries to surrender, given they aren’t horridly evil, he will spare them and let them go. He will also refuse to fight women or children given when his life isn’t on the line. Transversely, he will attempt to actively fight any opponents that are demonic or undead, regardless of actual morality or chance of survival.

He stands at 6"2'. He has well-combed brown hair and dark blue eyes, with fair complexion. He wears blue jeans, winter boots, and a purple sweater underneath a blue winter coat. On his gloves he wears red gloves with grey stripes around the fingers, and a brown scarf that he tucks around his mouth, occasionally muffling his voice Despite dressing extremely warm, he never seems to mind the temperature. He never even breaks a sweat in scorching heat. His hands are mildly larger than normal size, partially to years of training by slapping walruses unconscious He's slightly overweight, due to his love for food.

Calvin was the son of an oil miner in the Far North of Canada. Without many kids his age, or much to do, he whiled away boredom by bugging the Giant Walruses that roamed the shores. Though it started out as throwing small rocks at them, he soon worked up bravery to waltz around them, soon enough touch them, and eventually worked to fighting the massive beasts. By the time he was 16 years old, he was a menace to the species, having KO'd every Walrus within 10 kilometers of his house. Once he turned 18, he moved to live with his mother in the city of Toronto.

With no more giant Walruses to fight, Calvin began to instead fight thugs throughout the city; Most of them being badly beaten after just one slap. While Calvin was very powerful against normal people, the boy still had poor training, and was easily defeated in his first match after he tried to combat a wandering Nomad. Seeing actual need to better himself, Calvin joined a Karate Dojo to better his skills. While the whole "Discipline and Honor" thing never really stuck with him, he did learn a few basic fighting moves; Now with the training he was sure was necessary, he rematched the Nomad who previously bested him. Although Calvin lost yet again, the elderly Nomad, Marshall Vi, saw potential in the youth, and took him into his training. As they traveled the world, he taught Calvin to manipulate his own ki, which the boy specialized into creation of artificial ice for attacks.

Once he turned 21, his master passed away, leaving Calvin to himself as he wandered the world. He was far from home, and had no interest in fighting Giant Walruses or city lowlives; He now travels the world alone, lost with nothing better to do, until he heard of a Tournament taking place in Rio of which to test his mettle.

FIGHTING STYLE & ABILITIES

FIGHTING STYLE

Calvin's fighting style, called Barenuckle Walrus Hunting, utilizes slow but powerful basic attacks. However, Calvin is horrible at pulling off combo's, due to how little he studied any fighting styles. Most of his special attacks utilize cold ki to either stun or slow his opponents long enough to perform his attacks. He also has a medium reach, and can afford himself some defense through moves like Ice Wall or his 2nd Special, Igloo Nap. The Barenuckle Walrus Hunting style, as it's name implies, was learned from fighting the Giant Walruses back home. However it doesn't cover the variable of more nimble nomads, capable of dodging his slow attacks.

SPECIAL MOVES & TECHNIQUES

■ Chill Poke

Calvin infuses his ki into the very tip of his index finger, causing it to literally frost. Poking it against an opponent will deal extremely low damage, but will allow Calvin's ki to flow into his opponent,temporarily slowing their movement.

■ Snowball

Calvin channels his ki into his palm, creating a small snowball. If it hits, the opponent will be temporarily stunned for a second and a half. If it misses, however, it will hit the ground and create a small ice spot. Walking across the ice spot will slow the opponent. Ice spots fade after ten seconds.

■ Frost Binding

Calvin lunges his hand to pinch the opponent's leg, flowing his ki and freezing their leg. His ki will violently errupt, causing them to fly backwards.

■ Frost Punch

Calvin infuses his next punch with ki. The attack has three versions, each with different levels of power and charge up time.

■ Iceberg Chop

Calvin surrounds his entire arm with a thick club of ice, greatly increasing damage as well as protecting against counter attacks. The attack has a long, curved reach, but leaves Calvin vulnerable for a few seconds.

■ Icewall

Calvin quickly raises a wall of ice in front of him, blocking three hits. The attack can be used with one of Calvin's long-reaching attacks to attack the opponent behind safety, but his own attacks will shatter the barrier.

■ Slide

Calvin shoots ki to create a path of ice in front of him, which he quickly slides across towards his opponent. He can use a basic move at any time to cancel the slide wherever he is, dealing extra damage as well.The move will also lay down entire rows of Ice Spots which will slow the opponents movement. However, if Calvin receives even the smallest hit, he will slip and fall.

■ Walrus Punch

One of Calvin's earliest moves, this moves takes three seconds to prepare, but will deal massive damage and send the opponent flying.

SUPER MOVES

■ Walrus-Anasthesia Slap

Calvin's finishing move against the Walruses of his youth but improved with ki, this attack has enough force to knock unconscious a Giant Walrus. It takes a few moments to channel enough ki into it, and like his other attacks is slow and predictable. However, Calvin may prepare it at one point in a fight and use it later, giving way to his strategy of "Missing" his opponent with this move, only to assault them with the real attack.

■ Avalanche Roll

Calvin summons an entire barrier of ki around him in a sphere of snow, which will slowly build up over time. While building up, the opponent may attack and attempt to reduce the size of the Snowball. At any time,Calvin may prematurely end his charge and fly at the opponent with his current size. The smaller snowballs will move further, while larger ones will deal colossal damage. In the rare case the opponent may deal enough damage to destroy it, Calvin will be violently ejected, flying across the stage.

■ Igloo

Calvin creates a dome of ice around him with a large amount of health. While inside, Calvin will slowly heal lost health until he recovers a minimum of 25% of his max health. The opponent may attack the Igloo,and if enough damage is dealt, may destroy it. However Calvin may errupt the Igloo prematurely, freezing his opponent for five seconds.

WEAKNESSES & LIMITS

While Calvin is great at taking down foes through simple combat attacks, he has slow reflexes and very stiff movement, and can easily be kited. While he can slowly fatigue foes with his ki-based ice, opponents with determination can usually ignore the boundaries of their own fatigue.

OTHER

■ He is currently banned from coming anywhere within 50 feet of a Walrus

⦋ 32 (Physically) || German || Male ⦌

APPEARANCE & PERSONALITY

APPEARANCE

Emmanuel wears the typical crusader armor, with a tabard worn over a chain shirt, fit with metal gauntlets and a square helmet, with only narrow slits for eyes. However as a Nomad, he has a level of invulnerability that grants him some liberties in terms of how much he weighs himself down. He wears brown boots, and only cotton pants underneath his tabard. Emmanuel almost never removes his armor, no matter the circumstances, only removing it to bathe. Even in such circumstances, he never removes his helmet. According to Emmanuel's own account, he is quite ugly. He is skin is wrinkled and red, his nose is brunt up and round. His chin mishes into his neck, and his teeth are yellow and mishapen, with his hair being few brown tufts. Despite such, Emmanuel wears his helmet at all times not to hide his own insecurity, but because he feel he is better defined by what he has become than what he is as a man.

PERSONALITY TRAITS

■ Righteous■ Virtuous■ Estranged■ Lost■ Broken■ Honorable■ Chivalrous

BACKSTORY & MOTIVATION

Emmanuel was originally born in Germany, only mere decades before the first crusade. He was just the village idiot, too hideous for anyone to meet in person. The only hope he ever had of leaving his existence was when his lord volunteered him to join The Order of God's Hand, which was only because he himself was too cowardly to fulfill the debt he owed them. Yet, once he joined, Emmanuel's life greatly improved. He learned the way of the Hand of God rather well, a style used by crusaders fighting with nothing more than gauntlets in full armor, adopted after the order had been defeated several years ago by a traveler from the east with nothing more than a flimsy stick. At the age of only 28, Emmanuel had become one of the order's greatest warriors. Eventually, the Crusades came, and Emmanuel was sent along with the order to persecute the war for Jerusalem. After many battles against the enemy, Emmanuel encountered many enemies, who were skilled in ways just as much as he had been. Eventually, Emmanuel retired without ever returning home. He served as a member of the order, tasked with defending one of several kingdoms. Unfortunately, Emmanuel was captured by The Templars, along with the rest of his order. They were an organization dedicated to acquiring the treasures of god, including the Hand of God style and technique. To acquire the secrets, they threatened the lives of all members in exchange for knowledge, though Emmanuel remained strong. One by one, his brothers were massacred, yet Emmanuel's lips stayed shut. With no options left,The Templars threw him into The Tomb of the Saint, a mystical container of which all time had no effect within.After 200 years or so, with his mind broken by the sheer insanity and isolation, and he would gladly give up the secrets. But then, the Templars were excommunicated by the pope, with the entire order being scattered and forced to abandon several of their relics, including the Tomb of the Saint, turning Emmanuels sentence from 200 years to much longer. It was only in the modern day that Emmanunel was released, his sanity hanging by a loose thread. The world he walked through was one entirely different from the one he recognized. Everyone he knew was dead, or had descendants that very little in common with them. With no ties or relations to anything in the modern world, Emmanuel wanders the earth, alone.

FIGHTING STYLE & ABILITIES

FIGHTING STYLE

Emmanuel’s fighting style is the Hand of God, named after the order of the same name. It focuses heavily on devastating hand to hand combat and the Maneuvers it would enable, and also relies on strong defense, such as a suit of armor. Another lesser requirement is strong willpower and faith in the cause of justice. The Style was developed after the Swords of God, an order of knights in Germany, encountered a traveler from the east, who then defeated the entire order with nothing more than a flimsy stick. Amazed by his power, The Order cast asside weapons, changing from The Swords of God to the Hand of God. Currently, Emmanuel is the only wielder of the Hand of God. Even if none of the order were slaughtered by Templars, the style would’ve died out to history.

SPECIAL MOVES & TECHNIQUES

■ Valiance

By charging up his energy, Emmanuel gives himself a Valiance counter, which improves the quality of his next Special Move, increasing damage, effect, and slightly widens it's hitbox.

■ Divine Haymaker

Emmanuel punches so hard it pulls his entire body forward.

■ Radiant Crossguard

Normally, this functions as a normal block. But if Emmanuel has a Valiance counter, the block pulsates,sending the opponent several meters backwards.

■ Crusader's Uppercut

Emmanuel punches upwards, launching the opponent into the air and backwards. If charged with a Valiance Counter, the opponent is sent back much farther.

■ Hammer Fist

Emmanuel swings his fist overhead onto his opponent. If charged with a Valiance Counter, it will hit with enough force to partially submerge them.

■ Headbutt

Emmanuel rams his helmet against the opponent, momentarily stunning them.

SUPER MOVES

■ Hand of God

The single most powerful move of Emmanuel. He requires a full meter of Ki to use it, and only has a hitbox slightly larger than a regular punch attack. It also takes several seconds to charge, giving the opponent plenty of time to tell when it's being used. Yet if the attack it hits, it deals a flat 50% damage to the opponent and sends them flying.

■ Crusader Flurry

Emmanuel makes a flurry of 15 basic punches against the opponent.

WEAKNESSES & LIMITS

Emmanuel’s weakness is his abysmal Range and Speed. None of his Specials hit very wide, even when his Valiance Counters are active. He’s also easy to Kite, as he can never move much faster than a jogging pace. Emmanuel also possesses a strong code of honor; If an opponent tries to surrender, given they aren’t horridly evil, he will spare them and let them go. He will also refuse to fight women or children given when his life isn’t on the line. Transversely, he will attempt to actively fight any opponents that are demonic or undead, regardless of actual morality or chance of survival.

OTHER

Occasionally, Emmanuel suffers nightmares.

⦋ 28 || American || Male ⦌

APPEARANCE & PERSONALITY

APPEARANCE

Rod has black hair that he always slicks down. He stands at 6"4'. His brown eyes are covered by a pair of sunglasses, that he almost never leaves home without. He typically wears a white suit with gold accessories and a pair of purple pointed shoes, as well as black fingerless gloves that act to make his Ki expressions more precise, by narrowing the point it can leave his hands to just his fingertips. As if his outfit weren't flashy enough, he also wears a fur coat and carries a wooden cane, that also acts as a brilliant conductor for his Ki.

PERSONALITY TRAITS

■ Entitled■ Cocky■ Sharp-witted■ Narcissist ■ Arrogant

BACKSTORY & MOTIVATION

Rodney Lyte's father, Brian Lyte, was one of the original founders of Horizon Frontiers. As a child,Rod was left by himself as his dad worked too often, leaving him to his own devices. He became a delinquent in his youth, and through conflict and violence eventually molded him into an amateur nomad. By the time he was 16, Horizon Frontiers had already begun extending it's research into the life energy known as ki. Being a ki user, Rod was hired, and then immediately used as a subject for research. They learned much for him, but as an around-average Nomad they soon lost any potential for experimentation that his father would accept. And then, his father died in a car accident. Yet, Rod managed to spare himself the fate of brutal testing & autopsies by proving his use to Horizon, and soon became a field operative. So long as Rod can prove himself useful by giving the treatment reserved for him to other unfortunate souls, his skin is safe.

FIGHTING STYLE & ABILITIES

FIGHTING STYLE - Raptor Assault

Rod is fast, deadly, and creative on the battlefield. His lightning allows him for several solutions to a problem, and grants him both a high mobility and a method of attacking the opponent at a range. He is the best mix of both a Rushdown and Zone fighter.

SPECIAL MOVES & TECHNIQUES

■ Lightning Skate

Rod charges up the lightning on the bottom of his shoes. Once he finishes, he skates along the ground towards the opponent. It deals very little damage, but can be very useful for moving towards the opponent in a timely fashion.

■ Blink

By overcharging his body's ki, Rod increases his speed by an overwhelming amount for a little more than an instant. This allows him to move as if he were teleporting a few feet.

■ Electric Club

Rod overcharges his cane with lightning, making an overhead attack with it. It if makes contact with the opponent, it will briefly electrocute them for a few moments, or until they receive their first hit.

■ Finger Gun!

Rod charges all of the Ki into his fingertips, then expels it through a bolt-shaped projectile. Can be used up to three times.

■ Thunder Wave

Rod charges his cane with lightning, then taps it along the ground, sending a small wave of lightning to roll along the ground towards the opponent.

■ Lightning Kick

Rod charges his leg with Lightning, then thrusts it towards the opponent. If it hits them, it will stun them momentarily.

■ Electroball

Rod cups his hand full of Ki, creating a sphere of lightning. He can then hurl it a medium distance away, where it will then hover in mid air. If Rod wills it, he can cause it to burst, dealing damage to the opponent and stunning them. He can use up to three, but they each only last 5 seconds before fizzling out.

■ Magnetise

Rod shoots his opponent with harmless lightning while charging his own body's ki. This pulls both characters closer together.

SUPER MOVES

■ HeartBreaker

Rod charges his entire hand with ki, and then lunges forward a short distance. If he catches the opponent, he overloads their body with his own ki, dealing large damage and momentarily paralyzing them.However the feedback of the attack is so intense, it momentarily exhausts Rod.

■ Thunder Lance

Rod completely infuses his staff with his ki, then hurls it at the opponent like a spear. it's a fast traveling attack that deals heavy damage, though it has a relatively small size.

■ Dirty Cheater

Rod's ultimate and most devastating technique - Rather than fight himself, he calls in a team of trained gunners to mow down the opponent. After 3 seconds, the squad will disperse. Deals much less damage than his other two super moves.

WEAKNESSES & LIMITS

Rod has little defensive maneuvers, leaving him exposed in actual close combat. Yet to deal efficent damage, most of his attacks must be performed in close or short range combat. He also has a tendency to overestimate his own capabilities and is reluctant to admit defeat.

OTHER

What else?

⦋ 4(?) || Unknown || None ⦌

APPEARANCE & PERSONALITY

APPEARANCE

The aspect separating SYM-04 from other Symbiotes is his body is constructed in a shape almost identical to humans. His armor is black and separated into multiple bands, with a blue visor that successfully conceals his face. The only thing that stirs suspicions of inhumaniy is the tail jutting from his back, which Horizon Frontier has covered as purposed for "Balance". Yet underneath his human armor, SYM-04 is a terrifying monster. His skin is very dark red, almost like ham. His teeth are jagged and pointed like a shark's, and feet split into three toes. He has no ears, and two black beady eyes.

PERSONALITY TRAITS

■ Violent■ Split Personality■ Insane■ Vicious■ Dumb■ Short-Tempered

BACKSTORY & MOTIVATION

The Horizon Frontier has been lurking under the guise of a Biotechnological Company for years, supposedly creating new technologies for the benefit of humanity. But only a few outside of the company know the dark truth; Horizon Frontier has been creating new technologies in biology and technology, but hardly for humanity's benefit. They created dozens of Symbiotes, bloodthirsty fusions between Biology and Technology. Almost since it's advent, Horizon Frontier has aspired to creating the Apex lifeform, a being that will stand head and shoulders above anything nature could generate. However, Horizon Frontier has realized that the essence of life is Ki, a power ambient in all natural life, but not Artificial.Their knowledge for the potential creation grows, but they are nowhere near uncovering any groundbreaking barriers. To put it simply, more data is required. This is SYM-04’s purpose. SYM-04 was constructed to appear extremely humanoid, unlike most other Symbiotes, so that it may roam amongst humans without causing distress. However, SYM-04’s main trick is his ability to drain, temporarily hold, and even use Ki. By injecting an opponent with his tail, he can absorb ki from that person and expend it on specific body structures. Unfortunately, SYM-04, like most other Symbiotes, was highly aggressive and required an AI chip installed in his brain in order to function. It was shattered while on a field mission, during which SYM-04 escaped and is currently MIA.

FIGHTING STYLE & ABILITIES

FIGHTING STYLE

Due to his scarcity of Ki, SYM-04 is forced to adapt to martial abilities. His basic attacks and grabs are much more efficient than his techniques, and can get him much farther. SYM-04's final ability, Ki Harvest, is capable of rapidly generating Ki upon hitting, which he can activate to improve the power of his basic moves.

SPECIAL MOVES & TECHNIQUES

■ Raptor-Whip

SYM-04 jumps and does a somersault, sticking out his tail to whip the opponent.

■ Slithering Grasp

SYM-04 lunges his tail out shortly after him, squeezing and grabbing his opponent.

■ Numb Venom

SYM-04 fills his claws with a numbing venom, which will slow his opponents movements for a short time.

■ Twirling Jab

SYM-04's hands begin rapidly spinning, which he will then jab into his opponent's chest.

■ Ki Pilfer

SYM-04's claws become sensitive to ki, draining his opponent of any active reserves for himself.

■ Poison Spit

Charging himself for a second, SYM-04 barely unsheaths his mouth and spits toxic venom at his opponent.The attack has a laughably short range, but will deal minor damage over three seconds.

SYM-04 lunges towards his opponent like a crazed predator. If he lands on his opponent, he will pin them and stab his claws into them three times, before hopping back off. If SYM-04 is hit mid flight, however, he will land back down.

SUPER MOVES

■ Ki Harvest

SYM-04 stabs a vulnerable opponent, be they fallen down or dazed from blunt attack, in the spine with his tail. He then quickly extracts as much of their Ki as he can, which in one-on-one combat, usually quantifies their entire supply. He may then use the Ki to buff himself, with increased damage and armor for a short period of time once he chooses to expend it. Unfortunately, he is extremely vulnerable while performing this dark move, and taking any damage while extracting Ki will cause him to lose any in the middle of flowing through his tail.

■ Unleash the Beast

SYM-04 reaches a point where he won't let his spineless Ego, Jeremy, control him anymore. He overthrows Jeremy's control for as long as possible, causing a great increase in speed and damage, as well as all of his attacks absorbing Ki. When he loses his rage, he will be somewhat weaker for ten seconds, while Jeremy tries to adjust.

WEAKNESSES & LIMITS

In his normal state, SYM-04 is below average in fields outside of defensive capabilities and range, which are only slightly above average. He relies solely on bursts of above average stats to be effective

OTHER

■ Oddly enough, other Symbiotes have shown poor behavior towards SYM-04, most likely due to his confusing nature.

■ SYM-04's actual age is still debated. His production began three years ago, yet he was officially created four weeks before the Brazilian Fighting Cup.

⦋ 9 || N/A || Female ⦌

APPEARANCE & PERSONALITY

APPEARANCE

From a distance, Ivory seems to be a young woman wearing a white flowing dress. She stands at 6"3', and weighs only 110 lbs. Yet up close, her unnatural nature becomes apparent; Her skin is covered in plates of biotic armor like all Symbiotes, with several strands of white silk flowing from her waist down. Her featureless face has a small bump sticking out from her forehead, only 3 inches long. Where he cheeks would be, there are unnatural indendations. Beneath her armor, her skin is morbid and pale. From the back of her head, white hair,the same material as her "dress", flows down until it meets up with the rest of her "dress".

PERSONALITY TRAITS

-Calm-Tranquil-Docile-Wise-Graceful

BACKSTORY & MOTIVATION

Horizon Frontiers broke history when it made the first fully-functional Symbiote. However, after producing hundreds of the same type of creature with only marginal differences, Horizon the decided to go above and beyond, making entirely unique Symbiotes, in what the Foundation knew as The Pioneer Decade, 10 years of production focused entirely on advanced Symbiotes, which resulted in the creation of five Symbiotes, which would be known as The Pioneers. They proved incredibly powerful compared to all other Symbiotes previously made; However, they were extremely aggressive, even compared to other Symbiotes. The five were then placed in Horizon Frontier's bottom containment vaults, until more advanced control methods were developed. Horizon Frontiers attempted to find the retired Doctor Sid to help with the issue, as he had originally drafted the Symbiote AI’s, but was never heard from again after he left Horizon. However, when they eventually tracked down his last known location, a laboratory in Finland, they found two things: One, the doctor was deceased, and that he had created his own Symbiote, Ivory. Ivory defied several expectations of Symbiotes by Horizon Frontiers; She was non-aggressive, had advanced mental development, and could even communicate. She was then taken into the custody of Horizon Frontiers, where she would be protected and studied. She then revealed the most baffling of her abilities,the power to control other Symbiotes, even The Pioneers, who were thought incapable. Capable of coordinating them to fight together, She was charged with leading them as a specialized strike force, intended to hunt down high interest targets for Horizon Frontiers.

FIGHTING STYLE & ABILITIES

FIGHTING STYLE

Ivory herself does not fight; She has a team of Scion-class Symbiotes, The Pioneers, that fight for her. Yet to effectively control them, she must be within their range, meaning that she has to appear in their battles personally. Each Symbiote requires focus to use efficiently, making attacks with all of them at once very difficult. However, for a short period of time, one of her minions may "Champion" her, in which she temporarily leaves the battlefield, and they take her place. No specials may be performed, other than with the current Champion, and each Pioneer has different stats for basic attacks.

The Pioneers

Powersaw

Powersaw was made for use for cutting heavy metals with it's four blades, that may be spun to create a sawblade. However, as most Symbiotes are violent, he was outfitted more for combat once Ivory came about. Powersaw is the master of combo's, as his saws can easily chain combos, especially if they're all used in conjuction. However he is the second slowest of The Pioneers, as even his basic attacks are slow.

■ Dismember

Powersaw lunges in and stabs his opponent with all for of his blades. He will then pull his hands apart,causing a violent burst of damage.

■ Sawblades

Powersaw revs one of his blades above Ivory, dealing a quick combo of damage.

■ Spinner Throw

Powersaw chucks one of his (spinning) blades at the opponent. Essentially the same as Sawblades,but with less power at a range.

■ Anatomic Dissection

Powersaw swings a deft strike at his opponent, dealing damage in a foward arc. This move can be chained up to four times.

Tortuga

Tortuga is the largest Symbiote created so far. About the size of a shed, the massive Symbiote was created for the purpose of heavy lifting, but was outfitted even bulkier once Ivory began training him for battle. He has the hardest and thickest shell of all the Pioneers, making him the hardest to take down. However his speed is abysmal, and takes a full second just to perform a basic attack. Yet his attacks are hard-hitting and powerful, and have a wide reach. His ultimate weakness, however, is that Ivory will be unable to effectivey block if he is in Knockout.

■ Seismic Pound

Tortuga stomps on the ground, causing two rocks to launch into the air, one heavy and up close, and the other lighter but stretches farther. The heavy one will stagger the opponent, while the smaller one will only flinch them.

■ Bear Hug

Tortuga grapples the opponent, squeezing them tightly with both arms, and then dropping them onto the ground.

■ Symbiotic Shield

Tortuga stands in front of Ivory with his arms and legs crunched, protecting her and himself from all damage for 3 seconds.

■ Tornado Haymaker

Tortuga lunges forward with his fist. If it hits the opponent early on, it will send them flying backwards. If it's near the end of the move, it will just knock them down. Tortuga will be unusable for six seconds afterwards.

Ricochet

The most aggressive yet earliest of The Pioneers, Ricochet is the group's speed demon. She's capable of activating her adrenaline glands, causing her to move so fast she turns into a blur. Yet her attacks take the longest to cool down, as exhausting her Adrenaline leaves her tired until she can build it up again. Yet her ultimate use is that she has the furthest range of all Pioneers, due to how fast she can move.

■ Dart Sprint

Ricochet sprints so fast that she's seen as nothing more than a blurred line. If she hits the opponent,she will cause them to flinch.

Lunging from beneath Ivory, Ricochet shoots upwards, attempting to ram her knee into the opponent.If this attack is successful, it will knock them into the air.

■ Quick Parry

Ricochet lunges in front of Ivory at lightning speeds, parrying the opponents next attack, if any.

Haunt

Tall and Slender, Haunt's original purpose was espionage and assassination missions. She looks exactly like the thing a kid would cry about hiding in their closet. She has the abilities to cloak, extend claws, and eject a circular trunk from her mouth. Haunt's ability's encompass unexpected and ranged strikes from behind Ivory, rather than in front of, making her harder to be disabled. Haunt only Champions Ivory when she needs to finish off her opponent, as Haunt is even more fragile than she is.

■ Shadow in the Dark

Haunt leans from behind Ivory, striking a cone-shaped claw attack at the opponent

■ Horrifying Crawl

Haunt skitters like an insect across the floor, dealing damage if she brushes against the opponent.However attacks against Haunt will deal triple damage in this form, enough to put her in Knockout.

■ Melting Spit

Charging for a moment, Haunt spits a blob of acid at the enemy. This attack has a relatively short range, but will deal damage over time.

■ Feast

Haunt attempts to grapple the foe. If successful, she ejects her secret mouth, which she will then attach to the opponent to suck them of their ki.

Commando

Commando is the most generalist of The Pioneers. He has no special quirk like the others, but he makes up with strength, defense, and speed far exceeding other Symbiotes. Strangely, he is the most capable of operating completely alone, without Regalia's influence, hence his name. He most commonly Champions Ivory, due to his well-balance. However, when he's in Knockout, she's often on the ropes, as none of the other Pioneers are as versatile.

■ Onslaught Pummel

Commando lunges in front of Regalia, inflicting four punches at the opponent. They simply flinch the opponent, and deal less-than-average damage for a Special.

■ Elbow Drop

Commando lunges from above to perform an Elbow drop on the opponent. If the attack hits, it will knock them to the ground.

■ Keep-Away

Commando lunges forward, grabbing his opponent if he can. When he does, he carries them for the rest of his charge. This move deals no damage, and is only intended to provide space for Regalia.

■ Knee

Commando grabs the opponent, and slams their forehead against his knee.

SUPER MOVES

■ Power Slam

Tortuga grabs the opponent by the throat, and tosses them up into the air. When they come back down, he grabs the opponent by the face, and hurls them against the side of the stage.

■ Fist of a Thousand Blows

Ricochet sprints at a normal speed towards the opponent. They will then punch the opponent with 100 weak attacks.

■ Queen's Crusade

ALL of the Pioneers lunge for an attack. First, Haunt appears behind the opponent and scratches them.Then, Ricochet runs up and delivers three kicks, followed by Powersaw appearing behind the opponent and cutting all four of his spinning blades at the opponent. Then, commando will ram his shoulder into them, sending them flying into Tortuga's open hand, who will grab them by the back of the head and slam them into the ground so hard that it shatters. However, once this attack finishes, all Pioneers will be unavailable for ten seconds,leaving Regalia vulnerable.

WEAKNESSES & LIMITS

Ivory herself is abysmal in personal combat. Aside from low-range, low damage basic moves, she has absolutely no personal defense, relying entirely on her minions to keep her safe. Also, if her minions Champion her too much, they might all be in Knockout, leaving her completely defenseless. The same goes if she tries to chain their specials in too short a burst.