Use chardev.org and wowreforge.com to build the profiles and import them both in simcraft.
Let simcraft run through different scenarios with at least 25k+ iterations. (1,2,3,x targets / no movement / heavy movement)

That would be the most accurate comparison you can get. Don't be afraid of using the tools.

Use chardev.org and wowreforge.com to build the profiles and import them both in simcraft.
Let simcraft run through different scenarios with at least 25k+ iterations. (1,2,3,x targets / no movement / heavy movement)

That would be the most accurate comparison you can get. Don't be afraid of using the tools.

As he said, sim your character to get more accurate results on what is best for you.

The 2-pc set bonus is pretty meh. The 4-pc, however, is friggin' amazing.

"Once you stop caring what an arrogant, ignorant, idiotic little twat somewhere half-way across the world in a mouldy little basement with his mother yelling down at him to get off his arse and get a job is saying on the internet, you will find an immense calm overcome you. Suddenly the world will seem a brighter place and your mood will improve immediately."

On Gara'jal HC my MG/DS Corruption is about 8.8% of my damage. So in this multitarget and low MG/DS fight it would be 0.8%.

It was doing ~10% of my overall damage on pure single target fights, like normal mode Feng, so it's potentially a 1% increase in dps that we aren't getting. While it's a little disappointing to not get it, I'm not really surprised reading the MG tooltip, which says it causes our DoTs to deal 50% of their "normal periodic damage".

I'm not really surprised reading the MG tooltip, which says it causes our DoTs to deal 50% of their "normal periodic damage".

I disagree - it's definitely not what I would expect. I would expect that "normal periodic damage" to include the 2-set bonus. If that's not included, what good is the 2-set? Instead of being a 2.5% DPS increase, it's more like a 1.5% DPS increase on a single-target.

Set bonuses should be something you're happy about, and look forward to getting; not something crappy that you rather ignore in favor of non-set gear.

Has anyone tested this since patch 5.1 landed? It seems to me that this kind of thing might have a good chance of being silently fixed.

So...I guess they fixed it and then buffed it for MG ticks on top of it? So it's double dipping the 10% gain; once for normal corruption, then MG halves the damage and adds another 10% to the MG corruption tick. Ballerrrrrrrrrrrrrrrr.