Lickilicky (Update) (GP 2/2)

<p>Lickilicky has a wide supportive movepool containing Wish, Heal Bell, Dragon Tail, and more allowing it to act as an effective cleric. Along with these moves, Lickilicky has a high HP stat, meaning the Wishes that it passes off can heal most offensive Pokemon almost to full, and excellent bulk on both sides, which makes it one of the hardest clerics to wear down in NU. Lickilicky isn't limited to only being defensive however, as it has a large offensive movepool, including Swords Dance, a wide special movepool, rare moves such as Power Whip, and even a STAB Explosion. Despite these perks, its low Speed is a bit saddening, and its weakness to Fighting moves, while not as significant in NU as higher tiers, is still bad because of how common Sawk, Primeape, and Gurdurr are. However, Lickilicky is a versatile Pokemon, and is both a dangerous defensive and offensive threat worthy of considering for any team.</p>

<p>With the third biggest Wishes in the tier, only behind Alomomola and the fairly irrelevant Wigglytuff, and access to Heal Bell, Lickilicky is arguably the best cleric in NU. While Alomomola has a much higher HP stat and Regenerator, Lickilicky can take on special attackers including Kadabra, Altaria, Gardevoir without Focus Blast, Regice, and more with ease while still taking on physical hits well enough. Similarly, unlike Audino, which has similar support moves, it can hit the foe back with a decently powerful move due to a decent Attack stat, and is also overall more bulky.</p>

<p>Wish is an excellent support move, as it provides Lickilicky with a way to heal 50% of its HP and also a very large portion of its teammates' HP stats, especially those that do not invest in HP, namely offensive Pokemon. Heal Bell clears status away from the team, which means that not only can it save its teammates from an untimely burn or paralyze, but it's also not worn down by Toxic like other defensive Pokemon nearly as easily. Protect ensures that Wish heals Lickilicky, making it much harder for special attackers to get through it. Finally, Body Slam is preferred as the attacking move, as it can do decent amounts of damage and it also has a chance of paralyzing the foe, which can make faster opponents almost useless. Dragon Tail is a usable alternative, as it can phaze the foe while not being affected by Taunt and gives Lickilicky a way to hit Ghost-types. However, be warned that it is less than half as strong as Body Slam, and will fail to break many Substitutes.</p>

[ADDITIONAL COMMENTS]

<p>While it may seem strange to put Own Tempo over the clearly superior Cloud Nine, Wish and Cloud Nine are incompatible, due to Wish being from a Gen 3 event and Cloud Nine being from the Dream World. Ultimately, Own Tempo is far better than Oblivious, as it at least makes it easily take on the incredibly annoying Liepard, which often runs Swagger. Return is usable over Body Slam or Dragon Tail because it puts a bit more of a sting on foes, but due to its lack of a side effect, the other two moves are more useful from a utility standpoint. If Heal Bell is not needed, both Dragon Tail and Body Slam can be used.</p>

<p>Being a cleric, Lickilicky does not need very much support, and instead usually supports its own team. Wish is useful for practically any Pokemon that lacks instant recovery, such as Regirock and Regice, as it ensures that they will not be worn down as easily. Misdreavus appreciates Wish as well due to its low HP stat and unreliable recovery. In return, Misdreavus can wall Fighting-type Pokemon such as Sawk and Gurdurr, which can otherwise destroy Lickilicky or use it as setup fodder. Offensive Gardevoir is a similar case, and while Sawk tends to do a lot of damage to it thanks to its low physical bulk, it does appreciate Wish healing almost all of its HP and can easily OHKO Fighting-types. Skuntank also makes a good partner, as it can deal with Ghost-types such as Haunter and Misdreavus that Lickilicky can potentially be unable to damage. Skuntank also benefits from Wish and Heal Bell to capitalize on its decent bulk and remove burns, allowing it to perform its role for longer. Finally, if Dragon Tail is used, entry hazard support is helpful to damage the foes as Lickilicky phazes. Pokemon with Spikes, such as Garbodor and Scolipede, make good partners, as both resist Fighting moves and lack instant recovery, meaning Wish will help them out a lot.</p>

<p>This set may look strange and complicated at first glance, as it uses Swords Dance, seems to be emphasized on bulk rather than offense, and hardly invests in Attack at all. However, Lickilicky's enormous bulk allows it to set up Swords Dance extremely easily against walls such as Tangela and Alomomola, and after a few Swords Dance boosts, which is fairly easy to do thanks to its lack of weaknesses on the special side, it will be hitting its opposition hard. Substitute may seem like an odd choice on this set, but Lickilicky's Substitute is notoriously hard to break with walls, meaning that Lickilicky essentially can set up another free Swords Dance. For the main STAB, Body Slam is the better option in most cases due to its side effect of paralysis, which can allow it to finish off a foe that is normally faster that may try to switch in. However, Return offers more power. Finally, Power Whip is a powerful move to use alongside Lickilicky's Normal STAB, and allows it to get past foes such as Alomomola, Golurk, and Golem. In addition, most Steel-types, such as Bastiodon and Probopass, are hit for neutral damage from the move, meaning they cannot completely wall Lickilicky.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread outspeeds Alomomola, gives Lickilicky 101 HP Substitutes, and allows these Substitutes to survive Choice Scarf Rotom-S's Volt Switch and many other attacks. The rest of the EVs are thrown into Attack. A much simpler EV spread of 252 HP / 252 Atk / 4 Spe can be used for more of an emphasis on power, but there are many Normal-types and other Swords Dance users that give Lickilicky competition in this role, as its amazing bulk is what makes this set unique. To deal with Steel-types that resist Power Whip, such as Metang and Mawile, Earthquake is usable, and it still hits Rock-types hard enough. However, it then misses out on the ability to hit Golurk hard and also leaves Lickilicky completely walled by Misdreavus, Drifblim, and Haunter. Finally, although Cloud Nine isn't that helpful, it usually comes in handy more often than Lickilicky's other abilities.</p>

<p>This Lickilicky doesn't need very much support due to how easy it can be to set up, but two types that remain dangerous to Lickilicky are Fighting- and Ghost-types, the former of which can easily power through it and the latter of which can wall it easily or give it the dangerous burn. For Fighting-types, ironically, Ghost-types such as Misdreavus make excellent partners due to their immunity to Fighting moves. Misdreavus in particular has Heal Bell to heal off an untimely burn or Toxic. Poison-types such as Garbodor and Scolipede can also take Fighting-types moves and can also absorb Toxic Spikes&mdash;although they are rare, they make it hard for Lickilicky to pull off a sweep. As for Ghost-types, Skuntank can threaten Misdreavus, Haunter, and Drifblim with its arsenal of Dark-type moves such as Pursuit, Crunch, and Sucker Punch, and the fact that Golurk threatens Skuntank doesn't matter that much because Lickilicky's Power Whip does plenty of damage to it already.</p>

<p>Considering it has an average base 85 Attack, running a Choice Band may seem like an odd choice at first glance. However, Lickilicky has numerous advantages over other Normal-types that make it a viable option. Firstly, Lickilicky's 110/95/95 defenses let it take hits very well, taking hits even better Kangaskhan by a fair amount. Lickilicky also has two key moves in Power Whip and Explosion, and because it is the only Normal-type to learn these two powerful moves, it can hit certain targets harder than any of its competition. Return is the main STAB move used here, dealing a great amount of damage while not detracting on Lickilicky's bulk in any way. Power Whip is capable of 2HKOing Alomomola and Regirock, as well as OHKOing Golurk, all three of which most Normal-types struggle against. Earthquake covers Steel-types such as Metang for lots of damage, which is useful as they resist everything on this set. Finally, Lickilicky is the only Pokemon in the game, other than Smeargle, to have access to a STAB Explosion. Even with the power drop from the transition to BW, it is the strongest single move in the entire game, and only the bulkiest of Pokemon are capable of surviving the hit; even Musharna gets OHKOed by the move.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs allow Lickilicky to outspeed Alomomola and other Pokemon that have a base 65 Speed. Cloud Nine is useful on this particular Lickilicky due to its great bulk, allowing it to take non-weather boosted attacks and retaliate with the appropriate attack. Because Earthquake most likely won't be used as much as the other moves, Ice Punch or Hammer Arm can be used to hit Drifblim or opposing Lickilicky and Miltank, respectively, harder, but hitting Steel-types such as Metang is important, and these moves end up being situational. Double-Edge can be used over Return to hit general targets for more damage, but there are two issue regarding this change&mdash;one is the fact that the recoil damage takes a toll on Lickilicky's bulk, and the other is that Cloud Nine becomes illegal with this set. If Double-Edge is used, Own Tempo should be used because it comes in handy when against Liepard.</p>

<p>Even though Lickilicky can deal a lot of damage to Golurk, Ghost-types immune to Earthquake, such as Misdreavus, Drifblim, and Haunter, can switch into three of the four moves on this set without fear of taking damage, and even then, Power Whip cannot do very much damage to them, and Haunter can Disable the move entirely. For this reason, Dark-types or Pokemon with Pursuit such as Skuntank make good partners to take them out of the battle. Although Lickilicky has Earthquake, Steel-types such as Metang are nuisances. Ground-types such as Golurk and Seismitoad can generally hit them for a lot of damage. It is notable that, once Steel- and Ghost-types are eliminated, Lickilicky's Explosion can be used more freely, as Power Whip already hits Rock-types for enough damage to dissuade them from switching in. Due to Power Whip, Lickilicky can lure in Rock-types expecting a defensive set and hit them hard with the move, which could leave the foe open to other offensive Normal-types such as Swellow and Tauros, making them good partners.</p>

[Other Options]

<p>Lickilicky has a wondrous movepool, consisting of moves such as Ice Beam, Fire Blast, Surf, and Thunderbolt. While these can all do a bit of damage, Lickilicky's average Special Attack usually requires a Life Orb, which hurts Lickilicky's great bulk. An Expert Belt could be used instead, but then the power of Lickilicky's STAB becomes lacking. Curse may at first seem like at excellent option for Lickilicky, and may eventually make it almost unbreakable, but its main problem stems from its lack of recovery, because Wish is incompatible with Curse. It therefore becomes outclassed by Miltank, which boasts that and Scrappy. Work Up can also boost Lickilicky's average Attack and Special Attack, but it is hard to sweep with it due to Lickilicky's bad Speed stat. Toxic can wear down walls, but its usage is limited on Lickilicky as it is usually pressed for moveslots. Knock Off is a similar case, as it gets rid of the items of walls but often cannot find space on Lickilicky. Weather moves can work well with Lickilicky due to its great bulk, but there exist many other ways to set up the weather. Finally, Lickilicky has access to Belly Drum, which makes Lickilicky hard to wall, but its Speed once again works against it. It is noteworthy, however, that a Life Orb-boosted +6 Explosion is so powerful that it OHKOes even 252/252+ Regirock without entry hazards.</p>

[Checks and Counters]

<p>Gurdurr stands out as the best counter to Lickilicky, as it can use it as setup fodder, heal a lot of its HP with Drain Punch, and take very little damage from any of Lickilicky's moves. Taunt is also a great way to shut down Lickilicky in most cases, making it unable to support its team or set up a Swords Dance. Misdreavus is an example of a Pokemon that can use Taunt, and will wall almost anything Lickilicky can throw at it. SubDisable Haunter is also capable of walling Lickilicky almost completely, due to its immunities. Most of the time, if Haunter Disables the correct move, Lickilicky is literally incapable of damaging Haunter. Drifblim is a similar case if it decides to run Disable, although even without Disable, Lickilicky generally does not run moves that can do very much damage to it. Sawk doesn't enjoy getting paralyzed by Body Slam, but it can OHKO Lickilicky with Close Combat. Without a boosting item, Primeape may not be able to OHKO Lickilicky at full health, but a slightly damaged one will get OHKOed by Primeape's Close Combat. Throh, although uncommon, can easily set up against Lickilicky, and if it gets paralyzed by Body Slam, Guts kicks in and it can hit harder. Lickilicky's defensive set does not hit very hard, meaning that it can become setup fodder for sweepers such as Shell Smash Carracosta and Bulk Up Braviary if it cannot phaze them, although Carracosta must watch out for Power Whip. Finally, as Lickilicky typically cannot hit hard and doesn't usually carry Toxic, physical walls such as Tangela and Regirock are decent ways to take it down, and the two in particular have Leech Seed and Drain Punch, respectively, to heal themselves while wearing Lickilicky down. However, note that most weaker walls are made into setup fodder from Lickilicky's Swords Dance set, and walls weak to Grass need to be careful about boosted Power Whips, which can do quite a bit of damage.</p>

Moderator

For the support set, if you are going to recommend that EV spread, then also mention that it will be 2HKOed by Hydro Pump from Seismitoad and Ludicolo in the Rain. The fully Special Defensive set can at least Protect stall enough HP to consider surviving 2 in a row. Also, mention that Dragon Tail can't break most Subs.

For the support set, if you are going to recommend that EV spread, then also mention that it will be 2HKOed by Hydro Pump from Seismitoad and Ludicolo in the Rain. The fully Special Defensive set can at least Protect stall enough HP to consider surviving 2 in a row. Also, mention that Dragon Tail can't break most Subs.

Click to expand...

To be honest, after some reconsideration, I just put the standard 252 HP / 4 Def / 252 SpD as the main spread, considering you will mainly be switching it into special moves, which it can survive all of, and moved the other one into AC in case "mixed walling" is needed. Avoiding the 2HKO against Rain boosted Pokemon is a lot more important than surviving random physical attacks. I also added the Dragon Tail bit.

A few things to change though. You can remove the 252 HP / 112 Def / 144 SpD spread as Choice Scarf Sawk is not as common as it once was and staying in on Sawk's Close Combat isn't the brightest of ideas. Lickilicky would be much better off going to a teammate such as Misdreavus to handle it. You can remove the other EV spread with Impish as well as having more Defense doesn't do it much good, when its job is to stop most special attackers cold. Anything that would hinder it from doing that would be bad for it.

I would say Protect is a pretty important move for Lickilicky as it allows it to get its Wish guaranteed, Scout attacks, and even gain some Lefties recovery whenever needed. So I would say move Protect to move 3 of the Support thread and move Body Slam / Dragon Tail over to move 4.

Talk about the kind of Pokemon that Lickilicky can beat in AC. That was one of the main problems with the previous analysis, that it never once made mention of any of the Pokemon that Licky had an easy time dealing with. Pokemon like SubCM Gardevoir, Altaria, Exeggutor, Eelektross, Regice, Kadabra...etc you get the idea. For the Support set add in Haunter as a common special attacker that can beat Lickilicky without Dragon Tail. Add Skuntank as a partner for this as it can deal with Haunter and other Ghost-type Pokemon and absolutely loves Wish and Heal Bell support to make the most out of its good bulk and allow it to take more risks against possible Will-O-Wisps.

I'm not too sure about the Mixed Set, but personally I don't really like it. It's too slow and the loss in bulk due to a defense hindering nature kind of hinders Lickilicky's main niche of being a bulky Pokemon. Tangela itself still isn't all too common and there are better Pokemon to deal with Alomomola. Surprise factor is nice but at least against Alomomola, its not winning anyways against the Support set due to Heal Bell or the SD set due to Substitute.

A Choice Band set would actually be a better choice over the Mixed Set imo, but I don't have as much experience with it as the other sets. I will try to get FLCL to QC this over and give his thoughts on the Mixed Set as well as get him to add in Choice Band as he has more first hand experience with it than me.

Implemented all of the above. I added the Pokemon that Licki beats into Set Comments, because its pretty important what it can defeat, and it would be one of the first things readers see. In addition, all the other spreads have been removed.

I personally haven't used the Mixed Set in a while, but when I used it, it seemed set worthy at the very least, though I don't mind if I have to remove it. I have no idea what a Choice Band set would look like, so I would like it if, when FLCL does his check, the EVs and moves and such are provided. Are Explosion and Power Whip the advantages Licki has?

Yeah CB Licky's advantages involve Power Whip and Explosion, but its main thing would have to be the combination of bulk and power that make it difficult to deal with. When you're dealing with something that can hit really damn hard and has 110/95/95 bulk to its name, you're in for trouble. CB Power Whip 2HKOes even Regirock and Alomomola (Guaranteed with SR @Mola) and hits other Pokemon like Golurk (OHKO), Haunter (2HKO), and Misdreavus (3HKO) quite hard. CB Explosion is an absolute monster of a move and leaves a big dent in anything. Basically if you're taking neutral damage from Normal-type attacks and your name isn't Alomomola/Tangela, you're getting taken down at full health.

I think FLCL might be taking the lazy route on his QC check so I'll try to provide the CB set for you to add in instead. Someone else can keep up the QCing I guess.

Utilizes Licklicky's stellar 110/95/95 defenses to turn it into a bulky juggernaut

Hits quite hard and even Pokemon like Regirock, Golurk, Alomomola, Bastiodon, Klang, and Probopass take big damage from Power Whip and Earthquake

Power Whip 2HKOes Regirock and Alomomola while OHKOing Golurk

Earthquake OHKOes Bastiodon and Probopass with their Sturdy inactive

Choice Banded Explosion is the strongest unboosted attack in NU, even edging out CB Rampardos in damage output and can put a massive dent into anything

Cloud Nine along with its great bulk make it an amazing check to weather based teams who lack the bulk to take Lickilicky's onslaught and have their weather benefits negated

[ADDITIONAL COMMENTS]

128 Speed EVs allow Lickilicky to outspeed standard 84 Spe Golurk so it can OHKO with Power Whip

Double-Edge could be used over Return, but Lickilicky cannot have Cloud Nine as its ability with it. Own Tempo would be superior to Oblivious in this situation

Hammer Arm could be used over Earthquake to hit Normal-type Pokemon like opposing Lickilicky or Miltank harder, but generally Return will plenty of damage to them and the reliability of Earthquake is preferred to Hammer Arm

Even though it does a lot of the damage to the most common Ghost-type Pokemon in Golurk and Haunter, it doesn't do as well against Misdreavus and Drifblim. For this reason Pokemon that can deal with them such as Skuntank are recommended

Ice Punch can be used over Earthquake to hit Drifblim, but without EQ you miss out on hitting Bastiodon, Probopass, and Klang

With this you can remove Choice Band and Explosion from Other Options. Hopefully either FLCL or someone else comes here soon to give you a 2nd stamp and opinion on the Mixed Attacker set. Good luck with this!

Trying to outspeed an 84 Spe Golurk is speed creeping (ie trying to outspeed something that isn't a minimum speed or maximum speed). I'm going to have to change it into 124 Speed EVs in order to outspeed Alomomola and prevent a Speed creep in the analysis.

When you talk about body slam/dragon tail pros and cons in first set, add dragon tail also hits ghosts.

Lickilicky's attack may not be the best but it still has Swords Dance. Its amazing bulk allows it to set up multiple Swords Dances, making it work as a bulky set-up sweeper.

Click to expand...

I'd change this to set up swords dance easily, not multiple swords dance because good players won't stay in with a defensive mon when they see it's SD licki.

For SD set, I'd add a point that it faces competition from the slightly faster and much more powerful ursaring but licki s more bulky.

Earthquake is usable over Power Whip here as it gets past all Steel-types and still hits Rock-types hard (albiet a little less hard), but that means Lickiliky gets walled by Alomomola.

Click to expand...

At +6, licki actually 2hko's momo with return (and ev's are set for momo to not break the sub). Missy, haunter and drifblim are more relevant as downsides of dropping power whip (which hits haunter and misdreavus relatively well after a boost).

Physical walls or bulky Pokemon that aren't really hit hard by anything such as Tangela and Vileplume can be annoying. Fire-types such as Charizard and Rapidash are capable of OHKOing these foes, and Charizard's Flying STAB helps it combat Fighting-types

Click to expand...

I believe the EV spread was actualy set to be able to set up on tangela actually.

Ice Punch can be used over Earthquake to hit Drifblim, but without EQ you miss out on hitting Bastiodon, Probopass, and Klang

Click to expand...

bar klang, add metang

Tangela takes hits from it all day and can Leech Seed it for quite a bit of recovery, but beware of Fire Blast.

Click to expand...

Once again, SD licki is meant to set up on tangela as it outspeeds it and doesnt get it's sub broken. Tangela might wall defensive licki but it's not doing anything back, especially not stopping him from passing huge wishes. So yeah get tangela out of there.

Many of your other options are actualy already mentioned in the sets so you should bar them and you should add a small descrition for every other option imo.

NU Co-Leader

Add what Sweet Jesus said and I like this, its a great skeleton! The only other thing I'd like to see added is that offensive Gardevoir is a cool Pokemon to use with the support set, it really appreciates the Wish healing and can switch into Fighting-types with ease.

I deleted the Mixed Attacker because I could have sworn I saw a post from FLCL saying to remove it (with a 3rd QC check, which I imagine why it was removed), added Scolipede as a partner for the support set, added Primeape to C&C (and said to watch out for BS), and didn't bother with Jynx (if it deals with Gardevoir it can be implied it deals with Jynx) or Munchlax (not worth mentioning I'm pretty sure) mentions.

This is a good write up, but we're trying to keep the fluff to a minimum and make our analyses as informative as possible. You a pretty good job at this, but there is just one sentence I feel needs to be taken off due to not providing any extra information:

Lickilicky may be some form of weird blob with an over-sized tongue, but Lickilicky is far more useful than its appearance may suggest.

So just remove this and your analysis will be fluff free.

The last thing is that some things should be added to the Choice Band set. Mention that Cloud Nine give a huge advantage against weather teams as it can easily take on weather abusers with their Sun or Rain being negated. With its good bulk, Lickilicky can take on unboosted Hydro Pumps and nerfed Solarbeams and begin to deal massive damage with its Choice Band boosted attacks.

In checks and counters, you should mention how the defensive set can get set up on pretty easily by mons such as Smash Carracosta or SubBU Braviary. In AC of the CB set, definitely mention that a CB Explosion kos musharna at full health. I'd also mention that in both the SubSD set and the CB set that other offensive normal-types (ex. Kangaskhan, Tauros, Zangoose) really appreciate how Lickilicky can lure in Normal-type resistants such as Golem or Regirock and hit them hard with a Power Whip or setting up a sub against missy; this helps the other normal-type sweep. Also add in AC of the defensive set that if your team doesn't need a cleric or already has one, running Body Slam and Dragon Tail over Heal Bell is ideal giving you "the best of both worlds".

Implemented annoyer's stuff, except for that SubSD lures in Rock-types. Lickilicky barely has any investment in attack and Substitute or Swords Dance gives it away. It can't do much to Regirock or even stuff like Solid Rock Carracosta without the Swords Dance boost.

I guess this is ready for GP, though EBeast seems to be ready to post something, though I already got a check from him

EDIT: It wouldn't have counted anyway because you gave it the 1/3 but I still appreciate it :)

Hide(Move your mouse to the hide area to reveal the content)Show HideHide Hide

[Overview]

<p>Lickilicky has a wide supportive movepool containing Wish, Heal Bell, Dragon Tail, and more allowing, (AC) it to act as an effective cleric. Along with these moves, Lickilicky has a high HP stat, meaning the Wishes that it passes off can heal most offensive Pokemon almost all the way, and an excellent bulk on both sides, which makes it one of the hardest clerics to wear down in NU. Lickilicky isn't limited to only being defensive however, as it has a large offensive movepool, including Swords Dance, a wide special movepool, rare moves such as Power Whip, and even a STAB Explosion. Despite these perks, its low speed is a bit saddening, and its weakness to Fighting-moves, while not as significant in NU as higher tiers, is still bad because of how common Sawk and Gurdurr are, and it has no resistances in return for this. However, Lickilicky is a versatile Pokemon, and is both a dangerous defensive and offensive threat worthy of considering for any team.</p>

<p>With the third biggest Wishes in the tier, only behind Alomomola and the fairly irrelevant Wigglytuff, and access to Heal Bell, (AC) make Lickilicky is arguably the best cleric in NU. While Alomomola has a much higher HP and Regenerator, Lickilicky can take on special attackers including Kadabra, Altaria, Gardevoir without Focus Blast, Regice, and more with ease while still taking on physical hits well enough, and it also has Heal Bell. Similarly, unlike Audino, which has similar support moves, it can hit the foe back with a decently powerful attack move due to a decent Attack stat, and is also overall more bulky.</p>

<p>Wish is an excellent support move, as it provides Lickilicky with a way to heal 50% of its HP and also a very large portion of its teammates HP stats, especially those that do not invest in HP, namely offensive Pokemon. Heal Bell clears status away from the team, which means that not only can it save its teammates from an untimely burns or paralysises paralyze, but it can also not be worn down by Toxic like other defensive Pokemon nearly as easily. Protect ensures that Wish heals Lickilicky, making it much harder for special attackersto try to eventually get through it. Finally, Body Slam is preferred as the attacking move, as it can do decent amounts of damage, (RC) and it also has a chance of paralyzing the foe, which can make faster ones opponents almost useless. Dragon Tail is a usable alternative, as it can phaze the foe while not being affected by Taunt, (RC) and it also gives Lickilicky a way to hit Ghost-types at all. However, be warned that it is less than half as strong as Body Slam, and may will fail to break many Substitutes.</p>

[ADDITIONAL COMMENTS]

<p>While it may seem strange to put Own Tempo in over the clearly superior Cloud Nine, Wish and Cloud Nine are incompatible, due to Wish being from a Gen 3 event and Cloud Nine being from the Dream World. Ultimately, Own Tempo is far better than Oblivious, as it at least makes it easily take on the incredibly annoying Liepard, which often runs Swagger. Return is usable over Body Slam or Dragon Tail because it puts a bit more of a sting on foes, but due to its lack of a side effect, the other two moves are more useful from a utility standpoint. If Heal Bell is not needed, both Dragon Tail and Body Slam can be used to take advantage if both moves.</p>

<p>Being a cleric, Lickilicky does not need very much support, and instead usually supports its own team. Wish is useful for practically any Pokemon that lacks instant recovery, such as Regirock and Regice, as it ensures that they will not be worn down as easily. Misdreavus appreciates Wish as well due to its low HP stat and unreliable recovery. In return, Misdreavus can wall Fighting-type Pokemon such as Sawk and Gurdurr, which can otherwise destroy Lickilicky or use it as setup fodder. Offensive Gardevoir is a similar case, and while Sawk tends to do a lot of damage to it thanks to its low physical bulk, it does appreciate Wish healing off almost all of its HP, (RC) and can easily OHKO Fighting-types. Skuntnak also makes a good partner, as it can deal with Ghost-types such as Haunter and Misdreavus that Lickilicky can potentially be unable to damage. Skuntank also benefits from Wish and Heal Bell to capitalize on its decent bulk and remove burns, allowing it to perform its role for longer, and heal Will-O-Wisps. Finally, if Dragon Tail is used, entry hazard support is needed helpful to damage the foes as it Lickilicky phazes. Pokemon with Spikes, (AC) such as Garbodor and Scolipede, (AC) make good partners, as both resist Fighting moves and lack instant recovery, making Wish help them out a lot.</p>

<p>This set may look strange and complicated at first glance, as it uses Swords Dance, seems to be emphasized on bulk rather than offense, and hardly invests in Attack at all. However, Lickilicky's enormous bulk allows it to set up Swords Dance extremely easily against walls such as Tangela and Alomomola, and after a few Swords Dance boosts, which is fairly easy to do thanks to its lack of weaknesses on the special side, it will be hitting its opposition hard in due time. Substitute may seem like an odd choice on this set, but Lickilicky's Substitute is notoriously hard to break with walls, meaning that Lickilicky is essentially can get up another free Swords Dance. For the main STAB, Body Slam is the better option in most cases due to its side effect of paralysis, which can allow it to finish off a foe that is normally faster that may try to switch in. However, Return offers more power. Finally, Power Whip is a powerful move to use alongside its Lickilicky's Normal STAB, and allows it to get past foes such as Alomomola, Golurk, and Golem. In addition, most Steel-types, such as Bastiodon and Probopass, are hit for neutral damage from the move, meaning they cannot completely wall Lickilicky it.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread does a number of things - it outspeeds Alomomola, gives Lickilicky 101 HP Substitutes, and allows these Substitutes to survive Choice Scarf Rotom-S's Volt Switch and many other attacks. and The rest of the EVs are thrown into Attack. A much simpler EV spread in 252 HP / 252 Atk / 4 Spe can be used for more of an emphasis on power, but there are many Normal-types and other Swords Dance users wielders that give it Lickilickycompetition in this role, as its amazing bulk is what makes this set unique. To deal with Steel-types that resist Power Whip, such as Metang and Mawile, Earthquake is usable over it, and it still hits Rock-types hard enough. However, it then misses out on the ability to hit Golurk hard and also leaves it Lickilikcy completely walled by Misdreavus, Drifblim, and Haunter. Finally, although Cloud Nine isn't that helpful, it usually comes in handy more often than Lickilicky's other abilities.</p>

<p>This Lickilicky doesn't need very much support due to how easy it can be to set up, but two types that remain dangerous to Lickilicky are Fighting- and Ghost-types, the former of which can easily power through it and the latter of which can wall it easily or give it the dangerous statues, such as a burn. For Fighting-types, ironically, Ghost-types such as Misdreavus make excellent partners due to their immunity to Fighting moves. Misdreavus in particular has Heal Bell to heal off an untimely burn or Toxic. Poison-types such as Garbodor and Scolipede can also take Fighting-types moves and can also absorb Toxic Spikes&mdash;although they are rare, they make it hard for Lickilicky to pull off a sweep. As for Ghost-types, Skuntank can threaten Misdreavus, Haunter, and Drifblim with its aresenol of Dark-type moves such as Pursuit, Crunch, and Sucker Punch, and the fact that Golurk threatens Skuntank doesn't matter that much because Lickilciky's Power Whip does plenty of damage to it already.</p>

<p>Considering it has an average base 85 Attack, running a Choice Band may seem like an odd choice at first glance. However, Lickilicky has numerous advantages over other Normal-types that make it a viable option. Firstly, Lickilicky's 110/95/95 defenses let it take hits very well, taking hits even better Kangaskhan by a fair amount. Lickilicky also has two key moves in Power Whip and Explosion, and because it is the only Normal-type to learn these two powerful moves, it can hit certain targets harder than any of its competition. Return is the main STAB move used here, dealing a great amount of damage while not detracting on Lickilciky's bulk in any way. Power Whip is capable of 2HKOing Alomomola and Regirock, as well as OHKOing Golurk, all three of which most Normal-types struggle against. Earthquake covers Steel-types such as Metang for lots of damage, which is useful as they resist everything on this set. Finally, Lickilicky is the only Pokemon in the game, other than Smeargle, to have access to a STAB Explosion. Even with the power drop from the transition to BW, it is the strongest move in the entire game, and only the bulkiest of Pokemon are capable of surviving the hit; even Musharna gets OHKOed by the move.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs allow Lickilicky to outspeed Alomomola and other Pokemon that have a base 65 Speed. Cloud Nine is useful on this particular Lickilicky due to its great bulk, (AC) allowing it to take non-weather boosted attacks and retaliate with the appropriate attack. Because Earthquake most likely won't be used as much as the other moves, Ice Punch or Hammer Arm can be used to hit Drifblim or opposing Lickilicky and Miltank, respectively, harder, but hitting Steel-types such as Metang is important, and these moves end up being situational. Double-Edge can be used over Return to hit general targets for more damage, but there are two issue regarding this change&mdash;one is the fact that the recoil damage takes a toll on Lickilicky's bulk, and the other is that Cloud Nine becomes illegal with this set. If Double-Edge is used, Own Tempo should be used because it comes in handy when against Liepards.</p>

<p>Even though Lickilciky can deal a lot of damage to Golurk, Ghost-types immune to Earthquake, (AC) such as Misdreavus, Drifblim, and Haunter, (AC) can switch into three of the four moves on this set without fear of taking damage, and even then, Power Whip cannot do very much damage to them, and Haunter can Disable the move entirely. , or in the case of Haunter, it can use Disable to make Lickilicky unable to deal damage. For this reason, Dark-types or Pokemon with Pursuit such as Skuntank make good partners to take them out of the battle. Although Lickilicky has Earthquake, Steel-types such as Metang are nuisances. Ground-types such as Golurk and Seismitoad can generally hit them for a lot of damage. It is notable that, once Steel-types and Ghost-types are eliminated, Lickilicky's Explosion can be used more freely, as Power Whip already hits Rock-types for enough damage to dissuade them from switching in. Due to Power Whip, Lickilicky can lure in Rock-types expecting a defensive set and hit them hard with the move, which could leave the foe open to other offensive Normal-types such as Swellow and Tauros, making them good partners.</p>

[Other Options]

<p>Lickilicky has a wondrous movepool, consisting of moves such as Ice Beam, Fire Blast, Surf, and Thunderbolt. While these can all do a bit of damage, (AC)with Lickilicky's average Special Attack, (RC)to go offensive usuallyrequires means to put on a Life Orb, which deters hurts Lickilicky's great bulk. An Expert Belt could be used instead, but then the power of Lickilicky's STAB becomes lacking. Curse may at first seem like at excellent option for Lickilicky, and may eventually make it almost unbreakable, but its main problem stems from its lack of recovery, because Wish is incompatible with Curse. It therefore becomes outclassed by Miltank, which boasts that and Scrappy. Work Up can also boost Lickilicky's its average Attack and Special Attack, but it is hard to sweep with it due to Lickilicky's bad Speed stat. Toxic can wear down walls, but its usage is limited on Lickilicky as it is usually pressed on moveslots with what it has. Knock Off is a similar case, as it gets rid of the items of walls but often cannot find space on Lickilicky. Weather moves can work well with Lickilicky due to its great bulk, but there exist many other ways to set up the weather. Finally, Lickilicky has access to Belly Drum, which makes Lickilicky hard to wall, but its Speed once again works against it. It is notewothy, however, that a Life Orb-boosted, (RC) +6 Explosion is so powerful that OHKOes even 252/252+ Regirock without entry hazards.</p>

[Checks and Counters]

<p>Gurdurr stands out as the best counter to Lickilicky, as it can use it as setup fodder, heal a lot of its HP with Drain Punch, and taking very little damage from any of its Lickilikc's moves. Taunt is also a great way to shut down Lickilciky in most cases, making it unable to support its team or set up a Swords Dance. Misdeavus is an example of a Pokemon that can use Taunt, and will wall almost anything Lickilicky can throw at it. SubDisable Haunter is also capable of walling Lickilciky almost completely, due to its immunities. Most of the time, if Haunter disables the correct move, Lickilciky is literally incapable of damaging Haunter. Drifblim is a similar case if it decides to run Disable, although even without Disable, Lickilicky generally does not run moves that can do very much damage to it. Sawk doesn't enjoy getting paralyzed by Body Slam, but it can OHKO Lickilicky with Close Combat. Without a boosting item, Primeape may not be able to OHKO Lickilicky at full health, but a slightly damaged one will get OHKOed by Primeape's Close Combat. Throh, although uncommon, can easily set up against Lickilciky, and if it gets Paralyzed by Body Slam, Guts kicks in and it can hit harder. The Lickilicky's defensive set does not hit very hard, meaning that it can become setup fodder for sweepers such as Shell Smash Carracosta and Bulk Up Braviary if it cannot phaze them, although Carracosta in particular must watch out for Power Whip. Finally, as Lickilicky typically cannot hit hard and doesn't usually carry Toxic, physical walls such as Tangela and Regirock are decent ways to take it down, and the two in particular have Leech Seed and Drain Punch, respectively, to heal themselves while wearing Lickilcky down. However, note that most weaker walls are made into setup fodder from Lickilicky's Swords Dance set, and walls weak to Grass need to be careful about boosted Power Whips, which can do quite a bit of damage.</p>

C&C Leader

Hide(Move your mouse to the hide area to reveal the content)Show HideHide Hide

[Overview]

<p>Lickilicky has a wide supportive movepool containing Wish, Heal Bell, Dragon Tail, and more allowing it to act as an effective cleric. Along with these moves, Lickilicky has a high HP stat, meaning the Wishes that it passes off can heal most offensive Pokemon almost to full, and an excellent bulk on both sides, which makes it one of the hardest clerics to wear down in NU. Lickilicky isn't limited to only being defensive however, as it has a large offensive movepool, including Swords Dance, a wide special movepool, rare moves such as Power Whip, and even a STAB Explosion. Despite these perks, its low Speed is a bit saddening, and its weakness to Fighting moves, while not as significant in NU as higher tiers, is still bad because of how common Sawk, Primeape, and Gurdurr are. However, Lickilicky is a versatile Pokemon, and is both a dangerous defensive and offensive threat worthy of considering for any team.</p>

<p>With the third biggest Wishes in the tier, only behind Alomomola and the fairly irrelevant Wigglytuff, and access to Heal Bell, Lickilicky is arguably the best cleric in NU. While Alomomola has a much higher HP stat and Regenerator, Lickilicky can take on special attackers including Kadabra, Altaria, Gardevoir without Focus Blast, Regice, and more with ease while still taking on physical hits well enough, and it also has Heal Bell. Similarly, unlike Audino, which has similar support moves, it can hit the foe back with a decently powerful move due to a decent Attack stat, and is also overall more bulky.</p>

<p>Wish is an excellent support move, as it provides Lickilicky with a way to heal 50% of its HP and also a very large portion of its teammates' HP stats, especially those that do not invest in HP, namely offensive Pokemon. Heal Bell clears status away from the team, which means that not only can it save its teammates from an untimely burn or paralyze, but it's also not worn down by Toxic like other defensive Pokemon nearly as easily. Protect ensures that Wish heals Lickilicky, making it much harder for special attackers to get through it. Finally, Body Slam is preferred as the attacking move, as it can do decent amounts of damage and it also has a chance of paralyzing the foe, which can make faster opponents almost useless. Dragon Tail is a usable alternative, as it can phaze the foe while not being affected by Taunt and gives Lickilicky a way to hit Ghost-types. However, be warned that it is less than half as strong as Body Slam, and will fail to break many Substitutes.</p>

[ADDITIONAL COMMENTS]

<p>While it may seem strange to put Own Tempo over the clearly superior Cloud Nine, Wish and Cloud Nine are incompatible, due to Wish being from a Gen 3 event and Cloud Nine being from the Dream World. Ultimately, Own Tempo is far better than Oblivious, as it at least makes it easily take on the incredibly annoying Liepard, which often runs Swagger. Return is usable over Body Slam or Dragon Tail because it puts a bit more of a sting on foes, but due to its lack of a side effect, the other two moves are more useful from a utility standpoint. If Heal Bell is not needed, both Dragon Tail and Body Slam can be used.</p>

<p>Being a cleric, Lickilicky does not need very much support, and instead usually supports its own team. Wish is useful for practically any Pokemon that lacks instant recovery, such as Regirock and Regice, as it ensures that they will not be worn down as easily. Misdreavus appreciates Wish as well due to its low HP stat and unreliable recovery. In return, Misdreavus can wall Fighting-type Pokemon such as Sawk and Gurdurr, which can otherwise destroy Lickilicky or use it as setup fodder. Offensive Gardevoir is a similar case, and while Sawk tends to do a lot of damage to it thanks to its low physical bulk, it does appreciate Wish healing off almost all of its HP and can easily OHKO Fighting-types. Skuntank also makes a good partner, as it can deal with Ghost-types such as Haunter and Misdreavus that Lickilicky can potentially be unable to damage. Skuntank also benefits from Wish and Heal Bell to capitalize on its decent bulk and remove burns, allowing it to perform its role for longer. Finally, if Dragon Tail is used, entry hazard support is helpful to damage the foes as Lickilicky phazes. Pokemon with Spikes, such as Garbodor and Scolipede, make good partners, as both resist Fighting moves and lack instant recovery, meaning Wish will help them out a lot.</p>

<p>This set may look strange and complicated at first glance, as it uses Swords Dance, seems to be emphasized on bulk rather than offense, and hardly invests in Attack at all. However, Lickilicky's enormous bulk allows it to set up Swords Dance extremely easily against walls such as Tangela and Alomomola, and after a few Swords Dance boosts, which is fairly easy to do thanks to its lack of weaknesses on the special side, it will be hitting its opposition hard. Substitute may seem like an odd choice on this set, but Lickilicky's Substitute is notoriously hard to break with walls, meaning that Lickilicky essentially can set up another free Swords Dance. For the main STAB, Body Slam is the better option in most cases due to its side effect of paralysis, which can allow it to finish off a foe that is normally faster that may try to switch in. However, Return offers more power. Finally, Power Whip is a powerful move to use alongside Lickilicky's Normal STAB, and allows it to get past foes such as Alomomola, Golurk, and Golem. In addition, most Steel-types, such as Bastiodon and Probopass, are hit for neutral damage from the move, meaning they cannot completely wall Lickilicky.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread outspeeds Alomomola, gives Lickilicky 101 HP Substitutes, and allows these Substitutes to survive Choice Scarf Rotom-S's Volt Switch and many other attacks. The rest of the EVs are thrown into Attack. A much simpler EV spread of 252 HP / 252 Atk / 4 Spe can be used for more of an emphasis on power, but there are many Normal-types and other Swords Dance users that give Lickilicky competition in this role, as its amazing bulk is what makes this set unique. To deal with Steel-types that resist Power Whip, such as Metang and Mawile, Earthquake is usable, and it still hits Rock-types hard enough. However, it then misses out on the ability to hit Golurk hard and also leaves Lickilicky completely walled by Misdreavus, Drifblim, and Haunter. Finally, although Cloud Nine isn't that helpful, it usually comes in handy more often than Lickilicky's other abilities.</p>

<p>This Lickilicky doesn't need very much support due to how easy it can be to set up, but two types that remain dangerous to Lickilicky are Fighting- and Ghost-types, the former of which can easily power through it and the latter of which can wall it easily or give it the dangerous burn. For Fighting-types, ironically, Ghost-types such as Misdreavus make excellent partners due to their immunity to Fighting moves. Misdreavus in particular has Heal Bell to heal off an untimely burn or Toxic. Poison-types such as Garbodor and Scolipede can also take Fighting-types moves and can also absorb Toxic Spikes&mdash;although they are rare, they make it hard for Lickilicky to pull off a sweep. As for Ghost-types, Skuntank can threaten Misdreavus, Haunter, and Drifblim with its arsenal of Dark-type moves such as Pursuit, Crunch, and Sucker Punch, and the fact that Golurk threatens Skuntank doesn't matter that much because Lickilicky's Power Whip does plenty of damage to it already.</p>

<p>Considering it has an average base 85 Attack, running a Choice Band may seem like an odd choice at first glance. However, Lickilicky has numerous advantages over other Normal-types that make it a viable option. Firstly, Lickilicky's 110/95/95 defenses let it take hits very well, taking hits even better Kangaskhan by a fair amount. Lickilicky also has two key moves in Power Whip and Explosion, and because it is the only Normal-type to learn these two powerful moves, it can hit certain targets harder than any of its competition. Return is the main STAB move used here, dealing a great amount of damage while not detracting on Lickilicky's bulk in any way. Power Whip is capable of 2HKOing Alomomola and Regirock, as well as OHKOing Golurk, all three of which most Normal-types struggle against. Earthquake covers Steel-types such as Metang for lots of damage, which is useful as they resist everything on this set. Finally, Lickilicky is the only Pokemon in the game, other than Smeargle, to have access to a STAB Explosion. Even with the power drop from the transition to BW, it is the strongest single move in the entire game, and only the bulkiest of Pokemon are capable of surviving the hit; even Musharna gets OHKOed by the move.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs allow Lickilicky to outspeed Alomomola and other Pokemon that have a base 65 Speed. Cloud Nine is useful on this particular Lickilicky due to its great bulk, allowing it to take non-weather boosted attacks and retaliate with the appropriate attack. Because Earthquake most likely won't be used as much as the other moves, Ice Punch or Hammer Arm can be used to hit Drifblim or opposing Lickilicky and Miltank, respectively, harder, but hitting Steel-types such as Metang is important, and these moves end up being situational. Double-Edge can be used over Return to hit general targets for more damage, but there are two issue regarding this change&mdash;one is the fact that the recoil damage takes a toll on Lickilicky's bulk, and the other is that Cloud Nine becomes illegal with this set. If Double-Edge is used, Own Tempo should be used because it comes in handy when against Liepard.</p>

<p>Even though Lickilicky can deal a lot of damage to Golurk, Ghost-types immune to Earthquake, such as Misdreavus, Drifblim, and Haunter, can switch into three of the four moves on this set without fear of taking damage, and even then, Power Whip cannot do very much damage to them, and Haunter can Disable the move entirely. For this reason, Dark-types or Pokemon with Pursuit such as Skuntank make good partners to take them out of the battle. Although Lickilicky has Earthquake, Steel-types such as Metang are nuisances. Ground-types such as Golurk and Seismitoad can generally hit them for a lot of damage. It is notable that, once Steel- and Ghost-types are eliminated, Lickilicky's Explosion can be used more freely, as Power Whip already hits Rock-types for enough damage to dissuade them from switching in. Due to Power Whip, Lickilicky can lure in Rock-types expecting a defensive set and hit them hard with the move, which could leave the foe open to other offensive Normal-types such as Swellow and Tauros, making them good partners.</p>

[Other Options]

<p>Lickilicky has a wondrous movepool, consisting of moves such as Ice Beam, Fire Blast, Surf, and Thunderbolt. While these can all do a bit of damage, Lickilicky's average Special Attack usually requires a Life Orb, which hurts Lickilicky's great bulk. An Expert Belt could be used instead, but then the power of Lickilicky's STAB becomes lacking. Curse may at first seem like at excellent option for Lickilicky, and may eventually make it almost unbreakable, but its main problem stems from its lack of recovery, because Wish is incompatible with Curse. It therefore becomes outclassed by Miltank, which boasts that and Scrappy. Work Up can also boost Lickilicky's average Attack and Special Attack, but it is hard to sweep with it due to Lickilicky's bad Speed stat. Toxic can wear down walls, but its usage is limited on Lickilicky as it is usually pressed for moveslots. Knock Off is a similar case, as it gets rid of the items of walls but often cannot find space on Lickilicky. Weather moves can work well with Lickilicky due to its great bulk, but there exist many other ways to set up the weather. Finally, Lickilicky has access to Belly Drum, which makes Lickilicky hard to wall, but its Speed once again works against it. It is noteworthy, however, that a Life Orb-boosted +6 Explosion is so powerful that it OHKOes even 252/252+ Regirock without entry hazards.</p>

[Checks and Counters]

<p>Gurdurr stands out as the best counter to Lickilicky, as it can use it as setup fodder, heal a lot of its HP with Drain Punch, and take very little damage from any of Lickilicky's moves. Taunt is also a great way to shut down Lickilicky in most cases, making it unable to support its team or set up a Swords Dance. Misdreavus is an example of a Pokemon that can use Taunt, and will wall almost anything Lickilicky can throw at it. SubDisable Haunter is also capable of walling Lickilicky almost completely, due to its immunities. Most of the time, if Haunter Disables the correct move, Lickilicky is literally incapable of damaging Haunter. Drifblim is a similar case if it decides to run Disable, although even without Disable, Lickilicky generally does not run moves that can do very much damage to it. Sawk doesn't enjoy getting paralyzed by Body Slam, but it can OHKO Lickilicky with Close Combat. Without a boosting item, Primeape may not be able to OHKO Lickilicky at full health, but a slightly damaged one will get OHKOed by Primeape's Close Combat. Throh, although uncommon, can easily set up against Lickilicky, and if it gets paralyzed by Body Slam, Guts kicks in and it can hit harder. Lickilicky's defensive set does not hit very hard, meaning that it can become setup fodder for sweepers such as Shell Smash Carracosta and Bulk Up Braviary if it cannot phaze them, although Carracosta must watch out for Power Whip. Finally, as Lickilicky typically cannot hit hard and doesn't usually carry Toxic, physical walls such as Tangela and Regirock are decent ways to take it down, and the two in particular have Leech Seed and Drain Punch, respectively, to heal themselves while wearing Lickilicky down. However, note that most weaker walls are made into setup fodder from Lickilicky's Swords Dance set, and walls weak to Grass need to be careful about boosted Power Whips, which can do quite a bit of damage.</p>

[gp]2/2[/gp]

careful with the spelling of the mon that you're writing about next time