Yearly Archives: 2014

Over all the possible places I have written about the release of my game today, I totally forgot to write down a small post here as well. Well, here you have it: Planets Gone Rogue! has been released on the 1st of November according to schedule. (The small german in me is nodding silently, appreciating […]…

Sorry. SorrySorry, sorry. I have promised to keep this site more up to date with more regular postings but it did not work out. “Why?” you rightfully ask, pitchforks and torches risen high above your head, ready to eradicate this foolish game developer from planet earth. I would like to tell you that I’m simply […]…

Until now, the backgrounds in Planets Gone Rogue! have consisted of a single image whose hue was altered when creating a battle scene. Although I had multiple images and the hue / position was different for each battle I was very unhappy with these backdrops as these looked very static and unimpressive. I have therefore […]…

As I have mentioned before I was silently and secretly working on a game for Android, Flash and maybe iOS. I kept it secret because I was feeling uncomfortable with showing off my work when it is not all done and polished yet. However, after taking part in the gamecamp I learnt how important it […]…

The next blog post I originally wanted to write was supposed to be a regular development progress posting but this has to wait a little because I just returned from game camp munich which I was attending over the weekend. I wanted to write everything down while it is still fresh in my mind, so […]…

My first posts on this blog so far were all about some kind of game development meta-topics: app store visibility, my unsuccessful wallpaper, social media shenanigans. Therefore it is time to prove that I’m actually doing some game development before you fall asleep. 😉 Today I want to show you something I have been working […]…

As promised in my first post I wanted to keep you, my dear non-existent readers, updated on the progress I made with my wallpaper. The good news is that the app was accepted both in the Amazon and SlideMe appstore. In both stores the app shows up in the search results as I would expect […]…

During the weekend I spent some time setting up the “One Man Band Games”-accounts for some social network sites. You can see the result in the “Follow”- Widget on the right. When reading about other game developers, independent or not, I always wondered how they manage to work at their projects while posting twitter updates […]…

My first reason to write a post in this new and shiny blog is a bit of a sad one: as you can see from my games page, I am currently working on an untitled Android game. Whilst creating the game, I got an uneasy feeling. Creating the game itself from scratch was no problem, as I had programming […]…