Re: Cataclysm Raid Progression Refinements

Re: Cataclysm Raid Progression Refinements

This is actually a realy realy good change, atleast in my opinion.
What people hear is that -Oh no, now we only get 1 raid in each raid every week
The thing you should pay focus to is that they say they plan to make more raids with smaller amount of bosses, which would make it a pain in the ass to have 10man +25man and maybe 3 diffrent raids to go to.
This is for sure a great change to people who raid in guilds cause we now can spend more time irl than by the crap computer to try to get a pug together to get a certain trinket that someones alt will snatch or a raid that ends after first whipe on a boss.
Hopefully we will see 3-4 raids each tier (Would be so awesome!)

And hopefully we will end up happier not going to a pug where it ends at second boss cause 2 ppl left.

This is first realy awesome part about cataclysm, for me atleast! Keep this good news coming!

Re: Cataclysm Raid Progression Refinements

So basically i play 1 day a week since all my raids will be completed in that one day. Probably the dumbest idea yet. You will probably see a lot of the high end raiders quit the game cause of this cause they live for raiding.

Re: Cataclysm Raid Progression Refinements

Only way this will work is if the drops per person are the same. So say a boss drops 2 pieces in 10 man, thats 1/5. The same boss will have to drop 5 pieces in 25 to keep the 1/5. So, doing a 10 man raid with 6 bosses would be 12 drops in 10 man and 30 in 25.

If you do two 10 man groups you're losing out on a piece of loot per boss. So over the course of 4 weeks with two raids that equal eleven bosses you'd get 88 single 10 man, 220 in 25 man and if you did two 10 mans it would only come to 176 which is a loss of 44 pieces of loots.

Re: Cataclysm Raid Progression Refinements

Ah, the amount of people QQing because they looking at the tree and forgetting about the forest is outstanding.

This change can't be evaluated solo. There are two other changes that WILL affect the raids strongly. Guild leveling and Path of Titans.

Well put.

I've always enjoyed 10M raiding far more than 25M. It may not feel as 'epic' or w/e but, its just feels like you're actually doing something. Anyways, I like this change. I've never known why the 'real raiders' had to to 25M, simply because it dropped better gear. Also, how is not wanting to find 15 additional people make someone/a guild 'casual'? As someone else put it...

Originally Posted by Jeina

Whatever, let the mediocre elitists rage and (not)quit the game. I'll just start ignoring their posts.

Re: Cataclysm Raid Progression Refinements

Has to be one of the most stupid things they have ever done same raid lockout for 10and 25 man so now what we have 1 raid a week when they start rolling out bigger dungeons! Anyone else other than me think blizzard are just making it easier for there shitty systems to handle alot less loot to deal with and raid lockouts sigh.

[QUOTE=Tomoe;10603207]Hi all,
We have engaged Chimaeron Hc 10 man this night, and we have faced a strange situation...sometimes (but before or after, it happens), chimaeron make 2 attack in a row with like 0.2 or 0.3 second between the 2 attack...clearly, with the first attack the tank go to 1 hp, with the second is dead.
It's so fast that in the interface we see an instant kill.

Re: Cataclysm Raid Progression Refinements

Jesus! Slow down all your nerdtears, no one reads fast enough to actually enjoy them =(

On topic: Love the change, being able to make raids with your circle of friends (while staying competitive) is just cool!

Originally Posted by galten1234

i have thinking of a new hero class the dragon drake it would be a dragon that would be in horde and have attack like 90% damage and 10% frostbolt and maybe a pet thaat is a serpent? i think it would be very good and it could also have ability called fire and do 30% fire damage !! it will be aswsome plz blizz do this class!

Re: Cataclysm Raid Progression Refinements

Love the idiots who are preaching the end of WoW and 25 man raiding already.

25 Man raiding will still:

Bring more loot overall
More Gold
More badges
More chance of wipes/fail
More Accomplishment
More Challenge

The only difference is now, 10-man raiding is actually worth-while instead of just a filler for gear until the top-end level guilds can achieve better gear.

Right now, no raider in their right mind would take a peice of gear from ICC10(i251) if they had a (i264) option available from 25 man instead which would obviously be better in comparison.

Silly people are silly.

Good change is good. It changes nothing apart from loot. And I'm pretty sure that Top-end Hardcore guilds like Paragon, For The Horde, Ensidia etc would be raiding for the accomplishment and World First still like they have always done.

about that filler gear ilvl 251 vs ilvl 264 is just crap, before Blizz made the interface change so u could see the Ilvl and that shit addon gearscore came to place ppl could eazy change gear to lower Ilvl becouse it had better stats for your specc! all since those changes all 80% of the wow community has gone GS mad wich are just silly cuz the addon SUCK!

Re: Cataclysm Raid Progression Refinements

Originally Posted by Lokann

More badges/gold/loot.

If the boss drops say 3 times the badges and loot, you've actually got better chances of winning something.

QFT, also this is probably be EXACTLY what Blizzard is planning to do, atleast i hope so. (so 10man are 2 items and 2 badges per boss and 25mans 6 items and 6 badges per boss) and that makes 25man raiding ALOT more than viable. I can't see any "hardcore" guild (such as paragon for example) doing 10mans if you get badges 3x faster in 25man, and gear a little bit faster too, with higher chances of it not going to DE/OS, but straight upgrades.

Re: Cataclysm Raid Progression Refinements

Originally Posted by squixarn

about that filler gear ilvl 251 vs ilvl 264 is just crap, before Blizz made the interface change so u could see the Ilvl and that shit addon gearscore came to place ppl could eazy change gear to lower Ilvl becouse it had better stats for your specc! all since those changes all 80% of the wow community has gone GS mad wich are just silly cuz the addon SUCK!

So it's all GearScore's fault!? I knew it! To be honest, itemlevel has always been coded into the items and anyone could view it if they wanted to.

Re: Cataclysm Raid Progression Refinements

All the people saying this will kill 25's. No it won't. There alot of big guilds out there who will continue to do the 25's with no change. Also of people prefer 25's (Including me) so it really won't make a difference. If anything it add's more fairness to the game if your a 10 man group who can't get more players or you raid late night etc.

Re: Cataclysm Raid Progression Refinements

10 mans and 25 mans sharing the same lockout is the best thing that ever happened to WoW. This is what I was hoping for a long time but didn't believe it would actually be implemented.

The thing that half the guild saw the places and encounters in 10 man before the others in 25 man was so freaking lame. The current system also encourages and nearly forces you to raid till you burn out.