An extension to my memory (Una extensión para mi memoria)

Unity3d (2/?) – Game!

How are all of you doing? I’ve been dead silent again 😦 but I’ve got great news! During this past month we finished a game from the beginning to the end with a few coworkers. The one for the Globant Unity3D Game Development contest.

We were doing the game completely from scratch and all by our own, music and graphic assets are all made by members of the team. On my side, I worked mainly on programming (not much of a specialty, I worked all over the place 🙂 )

The idea came up from a Rubik’s Cube and the “endless runner” genre, and morphed heavily during its design phase to be what it is now. It’s a blend of endless runner and match-3 mainly for mobile (we developed it for Android but it should be playable on iOS too, it certainly works on PC also). The game design was a shared task among all of us during rapid burst of creativity at the office 😛

Its theme is a Disco floor in which you ‘dance’ (run) making matches on the floor lights to gain points and maintain your ‘coolness’. It also has enemies in the form of dogs, sailors and ballerinas. Alongside that you have different power-ups that multiply your score per match or cause the time to slow down. Its biggest “differentiation” is the beat mechanic in which the music and your actions are all synced to the beats and the music tempo slowly increase making the game harder each second.

As said, I worked on the programming side of the game, developing the Event System and the interaction with the Input Management as well as several of the movement mechanics. I had to also take the informal role of organizing the team and task, it sorta came through like that.

Finally I had to fight with the rest of the team regarding which cool things and effects we had to discard so that the game ran well on Android (we didn’t have time for a proper optimization stage, so we ended up simplifying the render path and eliminating almost all of the visual effects for the game).

Whenever the contest is over I’ll update the post with the result and some more media 🙂