And to finish, if that's true, if they want nothing. I will make something that will end all, something that can not be undone : DELETING ALL BRICKBROKEN CODES.If they want that, i will by the end, when i will have no choice and this time is here as you said.

If nobody answer this topic tomorrow, then tomorrow evening, I will begin the deletion by the github repository.

EDIT : It's un nessessary ! I will take the door good bye all...

---------------------Processing github deletion...If you still want the game you have 30 seconds to post something before GitHub repo is deleted.Deletion...50%

Well, RobinB's first sentence sounded a little bit offensive again which is not good,but please, do not feel offended by everyone when somebody gives you some critism like the rest of the post, we had that topic before, not worth to mention again.It is nice that you show that your game progresses, but maybe you could focus your posts on really perceptible stuff since they are a little bit long and hard to read.What were your latest perceptible changes?

EDIT: But if you feel as working on this project is not fun for you anymore, you should really leave it. Not because of anybody else but because it would have no sense for you.

Im sorry to make you angry, it was not ment as offensive as it may have sounded.Indeed nobody want to build your game or create graphics, but you could find some free texures and such to use.The only thing your potential users want is to be enthertained.

What i ment when i said nobody cares about performance, was that as long the cpu / gpu fans are blazing as hell and the game is not lagging, performance does not matter for the end user.Same with stability, if noone has crashes or glitches, its ok.

I was trying to say, i only see fixes and features not directly affecting gameplay. That makes me lose interest, and i bet many others.Im sorry if i came over harsh, i cant express myself very well in english (second languane).Destroying your game would only harm yourself and your work, so please dont do that because of me. Just keep doing what you like to do.

I have to be honest, i never played your game, i cant even start it up sadly enough (launcher gets stuck).

One suggestion, but perhaps not a good one...You could post more screenshots about new features, graphics, menus... With them you will keep more interest of readers and probably obtain more suggestions for improvements.I also say that because I can't see all the screenshots on first post, but they were surely stored on GitHub .

I think it is only right that I am a bit honest with yours. It is obvious to me that you are a very talented programmer, and that you have very high goals in terms of beating Mojang's download sequence and security. I can definitely see your passion for doing something that no one here has ever attempted before.

Honestly, Yuri, you are a technical programmer. By focusing specifically on your code, you have shown to me that you value maintained code higher than anything. You want a game that has code that is reusable, has high security, and has flexible design. From a technical standpoint, these features are highly appreciated when designing huge applications like a bank application, an MMORPG, or a chat service.

However, in your case, you have to realize that you are designing a brick breaker.

This game does not demand the heavy background, networking, and a full Github account to create a good game. A simple game needs to have a very small footprint on memory. Making a more bulky version, regardless of the features, is going to turn people away. From a technical standpoint, you have to think about why someone would download a simple game for 50MB when they can get the same experience for 3MB.

This is the challenge of game making Yuri, it requires a different mindset.

Games need to do as much as they can to keep users happy. In other words, the more time spent on features that'll make people happy, the better. Let me give you some advice on what I would do to help improve Brick Broken.

1) Get rid of the backgrounds, or use a gradient background.

The background picture is causing a problem, I would just remove it. Having a solid white or black background might be plain, but people can't say that it looks bad. If your game had a solid theme, just find a background that matches the theme. People don't like backgrounds that have conflicting colors. Try to get a background that doesn't clash with the ball color.

2) Make it easier to download

The download service, though it is great for updates, in its current state it is "Broken". I would stop worrying about my own code and give my game out in a simple runnable jar. There are so many clones of BreakOut that any programmer here can make it in a heartbeat. Normal users will play yours if the features are better. The amount of effort taken to keep your code safe is destroying your fan base.

3) Know your priorities

You have to decide between making a better experience for the users, or making a better program for yourself. Users love flashy animations and easy to pick up game play elements. With the high amount of people saying that the in-game features are lacking, I would absolutely look into what features I can add to make the game more fun. If the main game isn't something people are willing to get into, then even if I make a great network and level editor, no one will come. I would focus all my energy on minimizing the complaints. The happier my users are, the more chances they'll come back to play the game.

Please don't quit on it...

All of us here are developers, the same as you are. If anything makes me happy as a developer, it is seeing another one succeed. Quitting your project isn't going to help you, or harm your users. Instead, you'll just add to a statistic of another project that wasn't finished. Since you are this passionate about adding so many features, I would say you wouldn't want to see it fail either. Don't let the people on here destroy your passion.

Anyway, I hope that you listen to the advice. But by all means, don't give up on your project. I wouldn't be trying to give it a bit of publicity if I didn't feel you had something great to offer. Prove me right and finish this game .

About the multiplayer ; we'll I simply can't delete a base game part. About the launcher, it is normally back. I have not tested the new version of it but normally it's ok. If not, please take a screenshot of the crash, bug,... ! Like I already said I need full stacktrace. To get the error, go in your %appdata%\.brickbroken\ ; turn on command invite, and type java -jar and pick the launcher.jar in your command invite. This will start the launcher in debug mode. A mode that will show all errors or download stucks.

I already tried a mono jar file, but it seams to be impossible, the game needs all his resources (images, lwjgl jars, system natives). In plus the launcher has been designed like StoneLine was. This means that the launcher can not fail at download ! It can't fail at download state otherwise the download links witch are in the jar are out of use...

Maybe I should test the version of the launcher I provided, to be sure there is no bugs.When the download is finished you see normally something like "no current download", if so just click the "Play" button. Normally you will get the whole game in only a few seconds. The game is not as much big as you say.Let me start my server computer, I will give you all download Infos.

Now, the game has no longer musics in direct download so you only download directly before launching, the game.zip package (all game jars), system_yoursystem (the system natives), game-resources.zip (all game images). That's all.

EDIT : Computer online. I will begin testing where you're stuck.EDIT 2 : In effect it seams to rest stuck at Downloading 'game-levels.zip'.EDIT 3 : It's not the hoster, it seams to be a more serious issue. You have nothing to do on your way all is on my way now. But don't worrie, he will take quickly some fists this stupid launcher !EDIT 4 : Done ! I've made a correction for the launcher ; it's already uploaded. I'm sorry for the incoveniance that occured. I will try to test completely each time the launcher upgrades.

Hey guys !I'm coming to notify that i finally arrived to correct the bug of LevelEditor. THat means, there will be some other little things (file generation, png file reader, script use) and i will be ready to publish a version for my level designer ! He will enough be able to make as much levels as he wants !

And i would like to say you something... Well i wanna try if adding burning ball would crash my render engine ! I think adding a new brick that will cause ball to burn when colding ; this will consume the ball at each millisecond (tick)...I wanna see what mess the render engine will make !

Hey ! I've done the burning ball ! And, due to complete Ball management change, Servers will now be able to edit the ball ID itself !

And i got a very very good new ! You all wanted that... You're bored with s**** graphics ? Want better backgrounds ? Better Textures ? I found a new designer !It rest to contact him by skype ! I have to wait until he connects !

New features of the next version (Alpha 1.5.0) are much more stable than i expected...

So, because the code of the next version after the Alpha 1.5.0 are working more than i expected, I think that you will got addon system, .lvlpack, graphics change, for the next version ; And so you will be able to cal the next update Alpha 2.0.0 instead of Alpha 1.5.0 ! The problem is that i never never prevented this update now. So i can't provide you any info or help at Level pack creation and/or Addon creation. Yes this time, addon system is working at 100% !!I will post you a video soon ! I will show you my little TestAddon and the new stuff of the game.

About the music download thread, i need more time to upload all musics and sounds to my hoster !

This means too that the game can have some bugs and/or issues possible. So when i will have uploaded this new version, i encourage you to bring me all bugs and/or issues.

So to resume the situation I will provide you at least the new change log updated for this version :

--This change log has been disbanned--

Here you got the new change log ; yes it's much more long to do than the previous one, but like I said I've not expected ending the new addon system in only 1 hour and working at his best just after created... That's the first time it happens ! Making a new feature in 1 hour... I never done that in the past... In the past I never had the obligation of adding new features for change logs in all cases I needed to remove some...

I've a few updates for you :- New designer is here ! I engaged him for a test period in witch he will remake dogs backgrounds.- The multiplayer is advancing as much as maybe it will return soon...- LevelEditor is finished ! It needs the last Class : LevelPackGenerator.class ! After i finish this last class, you will be able to say goodbye backgrounds, goodbye first levels ! Welcome new levels ! Welcome to much more slots available to make much more differents levels with different backgrounds each !

This future update will be the most hugly one never realesed in story of BrickBroken !

For those who can't wait and want the advancement in graphic remake... Well, i made some test comile (or developpement versions) for this update, these version are working well.But for people who has already used the old save format, if you try to start these dev versions, you will automaticaly crash ! So if some people in this thread has already got an older version of the game, all you have to do is deleting the ".brickbroken" folder from your %appdata% to prepare come of this huge update...I can't provide you a dev version, because dev versions are as much buggy as you will rage quit ! Sometimes the new save file format encoding is crashing at read time... So i realy can't give you this type of update. But no worries i will do my best to solve these issues !

I know that it was a long time.Well, maybe you suppose that the game is finished, that the project has ended ? It's just totally false ; I never disbanned my own game. So why is the next version's change log stucks ? What's the secret ?

There's simply no secret, that "one" can be resumed in one word only : fearing... Yes, perhaps you never thought that of me, but that's really the case : I'm Indead feared to break my game by compiling the new file format so I'm retarding the moment...As you can understand to move my current file format for levels, I need to change the whole level management, there will be no return possible.I'm not sure about my codes, I would like to believe that this will not fail. But If this new file format is a complete failure...

So, the end of this week is coming... Normaly my new designer will give me his first work wbout new backgrounds.

But in my side, it's not very happy... I don't know if i will be able to finish the new format. I think i will let the LevelEditor at the state of unfinished, because i can't finish it at the time. Another time, always the same thing is causing problems : LevelEditor this stupid programm makes me loose many many times.

I got a very good new : The Level Pack File Format is not a failure ! Actually the game is able to load a level pack, and can play levels of this level pack in order ! Only one problem : it seams that the cache purging function is not working (some files are not deleted).

Another time i got some good news ! I think you all don't care about the new format ? You're entirely false !This format will allow disning of levels with many customizations, a custom music for each level pack and maybe backgrounds for some levels !

To explain you that, i got this time some screenshots to help you understand the new format !

--This file format has been disbanned--

If you want some screenshots of the game in developpement, well, if you post some answers, i will show you how it renders !

I have not many choice about the script. And maybe you don't know that, but this script file has already been used in another game (3D FPS) witch has been disbanned due to player problem !So you realy don't want to see how it renders ! You asked me many many times for a background color, animations, and render effects, i just gave you what you wanted and i got realy nothing !

Do you just realize how much time coding the linker for this script to the break brick game took for me ? I just took over 2 monthes to make that .lvlpack format and i took over 1 year to make this script language ! And all i get is nothing ! Seriously... Am i realy improving the game for just nothing ?

Is BrickBroken condamned to be never played ? No this time i'm lassed of all that !

To resume, last posts you asked me to add many things. I added all of that and each time i told you here you reject it... So now, it's finished !

The next will be very simple...

I want excuse for having rejected what you asked me to make ! You know what, until you will not present excuse, i will simply forgot to correct errors ! So you will need to ask me again and again for removing errors ! So if you don't want that, just present me excuse for all the time you rejected what you wanted me to add to the game !

EDIT : Better, i will just stop coding until i got excuses ! That's so many times that you rejects the stuff you wanted me to add (witch i added) !

Just wanted to say that you are inventing the wheel (to fork a popular metaphor on JGO) just to get a chair and a table over to your neighbour, not having to go twice.You are really spending a lot of time with this and we all see that. But nobody can understand how you can spend so much effort on -and do not get me wrong, it is not bad- a game that is that simple like this.

Yuri you may be upset but you have to realize why no one is giving you the spotlight. Your game (its cool, don't get me wrong) is just a clone of an old game most people have already played. We have told you again and again to stop worrying so much about scripting systems or whatever and focus on the game mechanics. We told you if you wanted people to play your game you would have to add unique features, which honestly you failed to do. I'll be honest with you Yuri, no one cares if your game has a scripting system or a custom level format. You seem to be pissed that no one has taken notice to all your hard work, which while reasonable, is not very... Practical (can't think of a good word). No one has said "Yuri, you have to spend months upon months on this one game adding custom levels and a scripting engine". No one. So getting mad at us and telling us you're going to take the download down because you haven't gotten any attention is pretty childish and its a call for attention.

You can do what you want, but I think you either need to forget about this project or you need to come back to it and focus on game mechanics.

Its just silly, all these frills you've added in to the game. A user wants to just play Breakout. Your other features are cool from a technical standpoint, but from a player's standpoint they will never even notice. You need to justify work time with what you're actually going to receive as the developer. Ask yourself, is all of this worth it? A Breakout clone isn't supposed to be this complex because the game in itself is a very simple idea. There's not much room for practical expansion.

You should take a step back, and make another game that a player can simply download (without registration) and then click on the launcher (not installer) and then the game opens, and the player plays the game, and then closes the game.

The player doesnt want a scripting language, or a forum, or addons or levelpack files or whatever. The player wants to play the game.

We offered solutions like, "Change the background". And you would take this, simple to do thing. And then go off on a tangent and create some system, whereby the user can script there own background. Of course it took months and no one cared.

If its true that little changes like the background were "impossible" then the game was doomed from the start, and you should make a game so simple, that it is possible to change the background.

Why do you say that my game needs registration ? That's false you can use the game by clicking on play demo. If I'm using an installer it's because the game requires librarys and images.And stop saying the download system is broken, because I just removed the file from my FTP. You can still play the game if you already have the client app installed.

About game mechanism, I made many unique features that you seams to ignore. I don't understand because I've done the burning ball, the burning brick, the TNT brick, the portals bricks, and the changer brick in this update. So why do you say that there is no game mechanism. Please read the change log when I post them.

I made so many features in the change log that you are simply ignoring. In plus you said you want more much more levels, we'll this needed the new format to work. I already told you that so many times so you can understand. About addons, this has been created for multiplayer purposes. Witch is now broken ! You wanted in first more levels and effects into level. You got that, but I have'nt the time to repair the multiplayer.I already said that my break brick game is unique. It has placable bricks, and the new version will bring to you droppable items. Indead bricks will drop randomly items such as multiple balls, sticky balls, iron balls, big iron balls, ...

I don't understand because, I just released the thing that will correct lag when click the Singleplayer button and the thing that will add much more levels ; in plus with story ! What break brick game exists with a story ?

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