Posted
by
Zonk
on Friday March 16, 2007 @10:41AM
from the nintendo-built-this-city-on-mario-and-link dept.

Gamasutra has the NPD numbers for last month, which shows a continuation of Nintendo's sales dominance. Overall the new consoles have again meant that industry sales were up, some 28% over last year's same-month figures. Hardware sales were up some 98%, with much of that performance attributable to the DS and Wii. Here's the breakdown: "Turning to hardware, the DS headed overall hardware sell-through with an impressive 485,000 units, followed by Nintendo's Wii, which sold 335,000 units despite continued issues with shortages. The Xbox 360 sold through a reasonable, if not spectacular 228,000 copies, and the PlayStation 3 slumped to a disappointing 127,000 units, despite no apparent shortages. Elsewhere, the PlayStation 2 moved a still impressive 295,000 at its relatively cheap current price, and the PlayStation Portable sold 176,000, markedly behind the DS. Finally, the various varieties of the Game Boy Advance sold a not unreasonable 136,000 units."

Well, the GBA is obsolete for years now (since the DS plays GBA games and more). The PS3 is a new console. While it's reasonable that the PS2 would outsell the PS3 at this point (mostly due to price) the GBA should have died a year ago because the DS is juat a better choice (unless you want to play GBC and GB games but is that really something that people will buy a GBA for NOW?).

We have a DS that we've really enjoyed (lately we've been playing Hotel Dusk while driving on road trips) - but I bought a GBA Micro as a Christmas present for my wife. It was $30, it's ridiculously tiny, and cute as a button. Great buy. We already had her favorite games on the GBA (Bust-A-Move, Klax) - but our "original" GBA seems like a dark, bulky monstrosity now. Even a DS Lite seems like a tank next to a GBA Micro.Anyways, with the prices (and form factor) they can produce these at I'm not surprise

Considering that one of those is supposedly the latest and greatest console and has quite a bit of marketing dollars behind it while the other one is a last-generation handheld that has zero marketing going on with it right now, I'd say that their choice of adjectives is not too bad.

Nintendo should have charged nothing extra and threw in 5-10 of the hard drive emulation games (nes and SNES). It wouldn't "cost" them much in lost sales, cost almost nothing in implementation, but come off to the market as "10 free games omg hax!!111"

I recently got pissed off by the Wii NES games... I have been reluctant to buy Wii points as I think the games are terribly overpriced. Finally I bought 1000 (the least you can buy) and I got the Super Maril Bros (NES) game.The game has a lot of glitches, darn, it just does not compare to what you can achieve with nesticle + romhustler . The control is a bit awkward and worst of all the 99 lives trick at world 3-1 can not be done (yeah I know how to do it, I do it every time I play SMB in the NES).

I can't testify as to Europe as I don't live there, and I can't testify as to the rest of the United States as I am only one person, but my experience with the Virtual Console has been flawless including Super Mario Bros.

The Virtual Console in Europe is a disaster. All the games except the Turbografx games run in 50 Hz mode, and almost all of them are UNOPTIMIZED pal, which means 17% slower gameplay, and a picture that is squeezed, so the proportions are wrong, and there are black borders above and below the picture.All new Wii games run perfectly in 60 Hz on the PAL console, but for some reason Nintendo are fucking retards when it comes to their Virtual Console, so the PAL games have exactly the same flaws they had _20 YEA

Additionally, are there any video game companies that don't treat Europe this way? I seem to remember hearing complaints about Europe's "second class" position in reference to Sony and Microsoft's game divisions in the past.

I'm not saying its right, but given the complaints it seems industry-wide.

As nifty as letters and e-mail are, it's been my experience stateside that there's nothing that beats a good phone call. It may not always be more effectively, but at least you know some human had to listen to you.

Outside of that, I can't think of anything else to do that you haven't already done.:(

You may find that the 99 lives trick was just a bug that was fixed in a later version of the ROM

Wait. What?

After x successive stomps, you get 1 extra life each. It's just that no one anticipated by putting a koopa on the stairs that you would be able to get enough stomps to scroll over the 2-digit extra lives value. It was working exactly as intended, just not as the programmers intended.

It's an odd pattern nowadays that people who have problems with consumer electronics prefer complaining on message boards to contacting the manufacturer and actually working to resolve the issue.

Yeah, imagine that. Somebody discussing their experiences in a discussion forum. What I find to be an odder pattern are the people who seem to get offended when you air actual grievances with a company/product.

I can completely back xtracto up on this one. I've bought a few virtual console games and they are glitchy. Super Mario Bros., to be specific, has the character sprites flicker as they animate. On one level (can't remember which right now), one of the hammer brothers actually disappeared.

Well, this may just be Nintendo sticking with more accurate emulations of the original hardware. For example, in the original Legend of Zelda, if you went to the graveyard and released a bunch of Ghinis, they would flicker when there were a few on the same horizontal line. Homebrew emulators can handle that issue (I don't remember what it's called, but some let you turn it on and off), but AFAIK, the Nintendo released emulations (Animal Crossing, Zelda Collector's Edition, GBA Classic) all had the same fl

I can completely back xtracto up on this one. I've bought a few virtual console games and they are glitchy. Super Mario Bros., to be specific, has the character sprites flicker as they animate.

Dude, that's exactly the opposite of what xtracto has been complaining about. He said that Nintendo's emulation was not accurate enough (and I'm guessing the problem he's seeing is only due to the different controller, not due to the game). You just complained that the emulation was too accurate (i.e. they did not

I suggest you try Super Mario Brothers and play it all the way through. I'd be surprised if you didn't notice at least a couple glitches. And these are not things that existed in the original NES version. I'll bring it up again, a hammer brother completely disappeared from the screen only to kill me when I ran into his invisible body.

Every time I take my Wii to a friend's house, not only do they love it, but their (female!) spouse love it! It goes beyond that too. Often times, the parents will join in, and they love it too!

The only people I know that don't really like it are the uber-hardcore gamers. I know plenty of "hardcore" gamers that love it fine, but complement it with a dose of the 360/PS3.

So let's think about their target market now. The uber-hardcore don't like it. Fine. But the hardcore like it and... <drumroll>... the rest of the world loves it:) That's a big market. Much bigger than the old target market. When sales data like this comes out, it just reinforces the notion that Nintendo got something right this round.

The only people I know that don't really like it are the uber-hardcore gamers

I consider myself a pretty hardcore gamer. I spend most of my free time playing games. I'm not a fan of consoles, I'm a PC gamer. However, I own a Wii and love it. When I'm bored of my PC games (mostly FPS, I play a little EVE too) etc it's nice to relax playing some Twilight Princess or Rayman (As much as you can relax while playing Rayman =p).

The Wii remote makes the console what it is. Most console controllers are clunky an

I consider myself a pretty hardcore gamer. I spend most of my free time playing games. I'm not a fan of consoles, I'm a PC gamer. However, I own a Wii and love it. When I'm bored of my PC games (mostly FPS, I play a little EVE too) etc it's nice to relax playing some Twilight Princess or Rayman (As much as you can relax while playing Rayman =p).

The Wii remote makes the console what it is. Most console controllers are clunky and hard to move your character or AIM but the Wii-mote makes it simple and easy.

I would classify myself as a "hardcore gamer", and i actually REALLY love the Wii. IMO the system's control scheme is refreshing and most of all any of my friends and family can join in. I also own a ps3, and while the system is a beast in terms of power, the software just isn't there yet[except say motorstorm] (so it hasn't been used nearly as much as the Wii).a side note - i also own both a DS and a PSP, and honestly my PSP has been getting far more playtime than the DS since Jan 06 (when i got the PSP).

Wii Sports might actually be the most important game since... Doom? Tetris? Because that's what's driving the endless Wii shortage - viral marketing courtesy of the Wii Tennis 'we have got to get one of these' effect.

I would agree in reguard to WiiSports being the most important game since Tetris (on Gameboy). Both were pack-ins that drew in new gamers, and drove sales of many units beyond the traditional market.

Every time I take my Wii to a friend's house, not only do they love it, but their (female!) spouse love it! It goes beyond that too. Often times, the parents will join in, and they love it too!

Yeah, I have that experience too. One note: make sure to draw the blinds before whipping out your Wii, or you may get busted for indecent exposure. Especially if you're sharing it with an entire family.

I got my Wii at launch, and it's spread like a virus among all of my non-gaming friends and relatives (95% of who I know). Nintendo hit one out of the park this time. Jimmy Numbnuts might not like it because it's not Gears of War (I own that too, and it is great) but the rest of the market is gobbling it up. It is in my mind the return of the NES.

It's not so much a question of magnitude of "hardcore-ness", as much as the interpretation of the word "hardcore". There are two distinctly different popular definitions surrounding the word hardcore, and they seem to be getting confused here.1. Referring to anything that attempts to portray a high volume of extroverted masculinity (machismo) via adrenaline-producing properties: "hardcore porn", "hardcore violence", "hardcore action", "hardcore sports", "hardcore music".

"The Xbox 360 sold through a reasonable, if not spectacular 228,000 copies, and the PlayStation 3 slumped to a disappointing 127,000 units, "

They're really not talking up this point. That's 360 outselling PS3 by almost 2:1. Even with it including a BluRay player and SIXAXIS. 228,000 isn't "spectacular", but considering Christmas was only two months earlier, I certainly agree it's reasonable.

Anyone still have the old Dreamcast sales figures? I'd like to see how current events mirror those.

Err... actually, it seems to me that those charts just rub in that with only four months of data, it's impossible to say how these consoles will do in the long run. If you chopped off the 360 chart at 4 months, it wouldn't look nearly as favorable compared to the Dreamcast, and only marginally above the PS3, yet it appears to be doing fine now. The PS3 may mature and stabilize and do quite well given another 6-8 months.

Dreamcast sold 0 units, which while a low number, shows consistency with the last 50 months of activity. Sega was unavailable for comment.I think, by these figures, that things will be quite different this time. I can't see Sony getting out of the business, nor can I see Microsoft leaving (they are doing well enough), and with Nintendos figures, even though they are the underdog, they will stay the course. While there has always been room for 2 big players (percentage sales wise), maybe there is now room fo

There is room for as many that are willing to loose money at it.I think both Microsoft and Sony have decided that they really don't care that much about games.What they are after is the new TV. Apple, Sony, and Microsoft see TV dieing. Why pay for cable if you can cherry pick the shows you want to see and have them delivered to your TV for you? Tivo has changed the way that most people watch TV. There is no Prime time because you can grab what you want and watch it when you want. The 360 and PS3 will let y

The Dreamcast's demise and sales figures can not be directly compared to the PS3 sales figures. The Dreamcast died because it was utterly and completely hacked. No mods needed. No opening up, no voiding warrenty, no soddering, nothing. Just simply copy the contents of the CD to a folder, and run a utility against it which created the ISO image. Burn the image, done. Perfect working pirated game. Due to this, game sales plummeted since people were simply renting the game and burning their own copy.

Perfect working pirated game. Due to this, game sales plummeted since people were simply renting the game and burning their own copy

Nice theory, not necessarily a complete picture. The Dreamcast died because:
1) Sega never really got over the way they clumsily 'killed' the Saturn.
2) EA announced that they were not creating games for the Dreamcast and instead through all of their development effort behind PS2. As such, the PS2 had a larger variety of games available.
3) Sony announced that PS2 would

So Nintendo is on track to sell 4 million Wii's this year, Microsoft is going strong with 3 million sales in the Xbox 360's second year, and Sony might hit 1.5 million PlayStation 3's sold.

The analysts would never have predicted it from the relative sales of the GameCube, Xbox, and PS2. Which goes to show that analysts who use past performance as an indicator of future performance are often idiots.

I think it is incredible the PS2 is selling so well. I think this is due to the shortage of Wii, over price of PS3, and the 360 already being out a year and not considered 'new'. I love seeing the 360 still selling so well. I really do think the Wii and 360/Ps3 are for a different sets of people that can overlap, but do not contend. The 360 will also continue to outsell the Ps3 until it gets more unique titles that makes the price worthwhile. GTA4, Stranglehold, etc, are all coming out for the 360 also

Ps2, at least in europe, contends both against Wii and 360/Ps3. It's harcore enough for the harcore crowd, it's not expensive and caters to the casual crowd with party games (singstar, buzz, eye toy, guitar hero,...).

If Sony wants to make the transition to Ps3 too fast it'll start to lose market. Few people are goint to pay 600$ for a gloryfied karaoke machine.

The PS2 never really appealed to me (I'm more of a PC gamer) but at the price it is now and with the vast range of cheap games to be had on e-bay I could get a whole lot of gaming for a very small price right now.

Perhaps the true winners of the current console wars are us people picking up all the PS2, GC and Xbox games we never quite got around to playing that the early adopters are selling off.

Until this week I didn't have any consoles from the last generation (I'm Wii360 this generation). On Tuesday I got a PS2. I had been debating getting one - I really didn't want to give Sony any money but the system is cheap and there's a large library of games for it I've never played (and most of them are cheap now too). Wanting to play the games finally won out.

If you think of Sony as just a console maker, then the PS3 isn't doing all that well, but if you think of it as a device to push Blu-Ray its doing great. I don't think Sony is as dumb as everyone else thinks they are. They just sold another 100k plus Blu-Ray players. In the end they will drop the PS3 price to something sort of reasonable and sell plenty of them. They can make it through the first year or so by reputation alone pushing game developers to create for the platform.

Of course if they do too poorly in sales then eventually the games will dry up and they will have won the next gen format war at the cost of their gaming platform. I wonder how much they care?

If you think of Sony as just a console maker, then the PS3 isn't doing all that well, but if you think of it as a device to push Blu-Ray its doing great. I don't think Sony is as dumb as everyone else thinks they are. They just sold another 100k plus Blu-Ray players.

Do we have any stats yet on how many PS3 owners have a HDTV? I would assume it's a larger percentage than any other console, but we will still need to know how many in order to determine whether Sony's Blu-Ray strategy has any hope at all.

In the end they will drop the PS3 price to something sort of reasonable and sell plenty of them. They can make it through the first year or so by reputation alone pushing game developers to create for the platform.

It doesn't work that way though...

Consider Sega, they have released Virtual Fighter 5 for the PS3 which has recieved respectable reviews (88% on Gamerankings.com) and its sales are awful on the PS3; from the looks of the American and Japaneese sales, it will sell (approximately) 15% as many copie

I thought that Sony was using the PS3 as a Blu-ray Trojan horse too, until I read that they were releasing a $600 stand-alone player [ecommercetimes.com] due out this summer. Really, I don't think we or anyone else really know the reasoning behind Sony's decisions, we can speculate but thats about it. After reading about this new player, I certainly no longer think I understand what Sony is trying to do, so I'm going to just sit back and wait to see what happens. Oh and enjoy my Wii in the meantime, too.

Glancing at the operating profits, the gaming division is far more profitable than any of the other divisions -- plus, I'm not entirely sure what the other high profit division, "financial", means in this context, I suspect that it's the equiv

You might want to re-check your facts, as the document you linked to shows the opposite of what you are claiming. Sony's gaming divisions were the least profitable (of the sectors where they were profitable). The general electronics divisions obviously took a huge hit, but even if you take their banking and insurance products out of the equation, Sony Pictures and Sony Music have a higher income and higher margin. The gaming divisions had higher sales, true, but revenue is not the same as profit.

Really? Because most people don't have the high-def screens to take advantage of Blu-Ray anyways.

I think you need to take demographics into account. I don't have the numbers to say for sure but it makes sense to think that most people that have $600 to spend on a video game console and/or a video player most likely either already have an HDTV or plan on purchasing one very soon.

Anecdotally I can say by speaking with my coworkers that in the upper middle class and above HDTV's are the norm, with everyone on my team owning at least one (well the junior engineer on the team only has an EDTV but there

I think you need to take demographics into account. I don't have the numbers to say for sure but it makes sense to think that most people that have $600 to spend on a video game console and/or a video player most likely either already have an HDTV or plan on purchasing one very soon.

Anecdotally I can say by speaking with my coworkers that in the upper middle class and above HDTV's are the norm, with everyone on my team owning at least one (well the junior engineer on the team only has an EDTV but there are

But had they not included the Blu-Ray player the PS3 would have never been $600... If the PS3 was (simply) the 20GB PS3 without a Blu-Ray player they could have priced it at $300 or $400, launched in April of 2006 with Millions of systems and been the "talk of the town."

Sure. But Sony has more forward thinking than that. They have massive royalties coming if Blu-Ray is the dominant format of the next generation of video. This will be considerably more than either of the other two console manufacturers bring in with game and/or console sales. Blu-Ray popularity will also drive HDTV sales, something else Sony stands to profit from. Plus in 5 years games will out grow the limitations of DVD and both the other console manufactures will be far behind in game content (I ca

So I was feeling really happy that Nintendo was doing well, given their maxim (all about gameplay and fun, not graphics). But has anyone else been a little disappointed with the lineup of games? I'm excluding a few Nintendo titles here, but it feels like the vast majority of the games have been less-than-stellar ports or mini-game compilations. While mini-games can be really fun, I also want a rich experience from more complex games.

In Perrin Kaplan's recent GameDaily interview [gamedaily.com], she was asked about Nintendo's anemic Q1 lineup, a question which she simply responded that the 27 products they have going from January to June are awesome. She insists that Nintendo is competing for a different market, and I'm starting to believe her.

Something else that bugs me... the Wiimote isn't quite what is was hyped up to be. There is a little lag (at least in Wii Sports and Wii Play) between my movements and the response on screen; it's very small, but it felt a little annoying when the tennis racket only began swinging a little after I began. Also, it would be nice if the Wiimote actually pointed on screen where you pointed -- this would require some level of calibration, I suppose, since television sizes vary. I imagine this is even more difficult to deal with since the Wiimote only has two reference points for its calculations -- not the three that are necessary to yield the three coordinates in space. But this is why they market they Wiimote as detecting motion in 3D space, rather than position. It then probably gets the relative position by integration. I wonder if the lag would be reduced further by having a third point and eliminating the integration calculation (though I guess games would still be interested in your projected position anyway, so perhaps it wouldn't actually eliminate it).

Anyway, kudos to Nintendo for the sales, but I hope there is more in store for the core gamer soon.

As a large TV owner the calibration problem does have an impact, but by in large it hasn't degraded my play enough to ever stop playing. As for the lineups, you can accept the fact that Nintendo doesn't have a one-big-xbox-live type system out of the box, but I would've hoped that they had the basic networking stuff taken care of. This 'after-thought' will be the largest barrier to fully accepting the Wii as a regular gamer rig. Even casual players would love to see this done right. Imagine playing animal f

I've said it before, and I'll say it again, but it does bear repeating. If you think the Wii launch is bad, take a look at what games were available for the PS2 a few months after launch. I was there, and I have a copy of Fantavision to prove it.

Or, like the sibling poster pointed out, consider the DS. I have a copy of Ridge Racer DS and the Mario 64 port (which is borderline unplayable). Against that kind of history, ZeldaTP, WarioWare, and Trauma Center seem like a flood of greatness.

Also, it would be nice if the Wiimote actually pointed on screen where you pointed -- this would require some level of calibration, I suppose, since television sizes vary. I imagine this is even more difficult to deal with since the Wiimote only has two reference points for its calculations -- not the three that are necessary to yield the three coordinates in space.

There does seem to be calibration, but it's strangely implemented by the game instead of a system-wide thing. In Twilight Princess, there's a s

I don't have any direct experience with implementing such a system, but I'd imagine that there are a lot of issues in terms of calibration that made Nintendo decide against implementing it system wide. The biggest one being that you'd likely have to recalibrate so often that it wouldn't really work anyways. If I'm playing Zelda while sitting on the couch one day, and then the next day play it sitting on the floor, closer to the TV, would I have to recalibrate? What if then I play a multiplayer game with a f

Actually, recalibrating would only be necessary if the position of the sensor bar changed with respect to your TV (or if it were moved to a different TV). The point of the calibration is so that the Wii knows how the bar is positioned with regards to your TV, how wide it is compared to your TV, and how large your TV is compared to the size of the Wiimote's IR camera. With that information, it's possible for the Wiimote to precisely calculate its position and angle with regards to the screen from any posit

The "Lag" isn't caused by the technology it is caused by the use in game...
In Wii Sports: Tennis there is a tiny ammount of lag as it begins the swing action after it recieves a swing input; in comparison Wii Sports Bowling (since there is no triggered input) has no lag...
From what I have seen, you adjust to this lag reasonably quickly and start swining the 1/10th of a second earlier in order to get the action triggered when you want it.

If theres anyone to blame for the glut of mini-games being passed off as full games, blame third-party developers and anti-Nintendo zealots. Don't forget, during/after the Gamecube's lifetime you had developers whining about rising costs and greater risks, then choosing to jump onto the PS3 bandwagon because the 360 looked weak and the Wii looked risky. Then you had gamers trashing on the Wii all over the internet mocking everything from the graphics, to the name, to the motion sensor, to the hardware weaknesses, to the radical features announced, etc.

When it finally looked like the Wii was going to smash through the video game market, developers were caught with their pants down being raped by PS3 development costs, blind-sided by Xbox Live Arcade's runaway success and the Wii's "we're Nintendo, we will ALWAYS have a profit" guarantee. What you see is simply the net result of such behavior.

that is all on mini game collections out of around 40 games out now for the Wii, a lot of games have mini games added (Sonic for instance) but I would not call them minigames.Having a wii and knowing the linup I think lots of people have the misconception that the wii only has minigames while the real mini game collections only are at 10% of what is there.

There is a calibration screen but you only can calibrate the sensitivity, the main gripe I have with the calibration is that on bigger tvs, the vertical angle goes out of sync to the screen, I usually have to point more downward to get exactly the point I want, an Y angle correction screen would help a lot in this area, besides that minor issue (took a few minutes of getting used to and still is annoying in games like kororinpa or 1-2 games in Rayman, it is a non issue)There are other issues howevery, since

My TV is 37 inch, but from what I could notice the effect is worse if you have the sensor bar
at the bottom, the main problem is also that I cannot put the sensor bar directly under the screen
which also is a factor to this.
After toying around for a while, putting the sensor bar at the bottom and having a slight displacement
I am living with it.
I dont care anymore it works fine, shooters and aming work, it is more in games like kororinpha where
the displacement is really noticable, for whatever reason.
T

in terms of desireability amongst the class of 9 year olds I teach the PS3 outranks the Wii by about 2:1. If this is representative then if Sony could just get the price right they would probably catch up pretty fast.

9-year-olds traditionally do not have much discretionary income. I somehow doubt that Sony can get the PS3 price down to the magical "eighteen bucks and a pack of baseball cards" that the market deems affordable.

Especially to the fact, that the only regions in the EU which have a similar income scheme as the USA or Japan are the UK and Ireland (well at least the surrounding of Dublin same goes for the UK which is limited to London incomewise)
the rest has higher taxes and lower income.
There is not too much disposible money left in the rest of Europe.
Raising the price tag for whatever reason will not help the sales.

I will admit I'm not in the market per se, but I like to browse through the electronics section of stores Just In Case, and since the Wii's release, I've added checking to see if they have a Wii to the sweep for bargain games.

I have still never seen a Wii. From Best Buy to Wal-Mart, its local competition, K-Mart, and several other places I've been to in passing, I have never yet seen a Wii.

Everybody has PS3s now.

Anecdotal evidence? Sure, but wow, and this is across many stores in many samples.

I could probably get one if I were trying, but you still have to be trying.

Nexgenwars and VGCharts have the Wii's penetration at around 50% of the XBox 360's, in four months. At any time supply could finally catch up to demand, but until then, the limiting factor on the Wii's sales has been manufacturing rate for four months now.

It gets worse. If the Wii continues to be this successful then every game development company on the planet will make the Wii their primary development target. Third party titles will likely cut back on graphics development to fit the Wii's hardware, and they will likely marry certain parts of their interface to Nintendo's Wiimote.

It gets worse. If the Wii continues to be this successful then every game development company on the planet will make the Wii their primary development target. Third party titles will likely cut back on graphics development to fit the Wii's hardware, and they will likely marry certain parts of their interface to Nintendo's Wiimote.

That's why the 'ULTRA-Hard core' gamers, HATE, I repeat HATE The Wii. If the Wii continues to take off then the style of game play they have grown to love, and expect is thr

No, that is not going to happen. Game studios and publishers make money on game sales not console sales. Console companies get most of their money on game sales too. Slashdot continues to be fascinated by hardware sales numbers, but these are misleading. If you look at game sales, then for February the PS2 was the leader, followed by 360 in second and Wii in third. The 360 is still the clear winner for next-gen consoles in game sales and console sales.

No, that is not going to happen. Game studios and publishers make money on game sales not console sales. Console companies get most of their money on game sales too. Slashdot continues to be fascinated by hardware sales numbers, but these are misleading. If you look at game sales, then for February the PS2 was the leader, followed by 360 in second and Wii in third. The 360 is still the clear winner for next-gen consoles in game sales and console sales.

"Whether or not Wii titles that are not from Nintendo will sell well compared to other consoles is still an open question. Current numbers don't look promising. Call of duty 3 has sold 1 million on 360, 600 thousand on PS2, 250 thousand on Wii, and 200 thousand on PS3. Madden 07 has sold 3.2 million on PS2, 1.2 million on 360, 350 thousand on PS3, and 300 thousand on Wii."There is however another possible explanation for these figures, i.e. that the markets Nintendo are pushing (and selling) the Wii to just