Square Enix Is Bringing Final Fantasy III To PC

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It's the only one I can honestly say that I got absolutely no pleasure out of.

Just a pile of everything unenjoyable about 8-bit RPGs(excessive grinding, excessive random battles, poor story and limited ability to save), exacerbated by the job class system, which, contrary to popular belief, it did not introduce.

If you can tolerate that, fine. I'm not going to try to take away your ability to enjoy it. I very much dislike it though, in comparison to all of the games.

If you actually had to grind in FF3, you must have sucked pretty bad at it.And what of those did FF1 not do far worse? Or FF2, for that matter?

In FF1 you only had one class to level up. In FF2, the growth system was a lot more engaging, since your actions in combat affect the how your stats increase, and the story was better.

In FF3, as you change classes, your characters' performance drops until you can "catch up" a bit. So enemies get stronger as you get temporarily weaker. Not hard to see where the grinding comes into play.

FF2's growth system wasn't engaging, it was just broken. You don't level classes like characters in FF3, and they don't take long to master, which eliminates the class change nerf, which was put there to make you think about how and when you switch classes.

Just a pile of everything unenjoyable about 8-bit RPGs(excessive grinding, excessive random battles, poor story and limited ability to save), exacerbated by the job class system, which, contrary to popular belief, it did not introduce.

If you actually had to grind in FF3, you must have sucked pretty bad at it.And what of those did FF1 not do far worse? Or FF2, for that matter?

It's the only one I can honestly say that I got absolutely no pleasure out of.

Just a pile of everything unenjoyable about 8-bit RPGs(excessive grinding, excessive random battles, poor story and limited ability to save), exacerbated by the job class system, which, contrary to popular belief, it did not introduce.

If you can tolerate that, fine. I'm not going to try to take away your ability to enjoy it. I very much dislike it though, in comparison to all of the games.

If you actually had to grind in FF3, you must have sucked pretty bad at it.And what of those did FF1 not do far worse? Or FF2, for that matter?

In FF1 you only had one class to level up. In FF2, the growth system was a lot more engaging, since your actions in combat affect the how your stats increase, and the story was better.

In FF3, as you change classes, your characters' performance drops until you can "catch up" a bit. So enemies get stronger as you get temporarily weaker. Not hard to see where the grinding comes into play.

FF2's growth system wasn't engaging, it was just broken. You don't level classes like characters in FF3, and they don't take long to master, which eliminates the class change nerf, which was put there to make you think about how and when you switch classes.

Bolded part is a factual error. It may minimize it, but it doesn't eliminate it.

I'm speaking about the FF2 GBA remake and the FF3 DS remake here. I don't have any experience with the originals. From what I understand, the GBA version fixed some bugs with the growth system. In any case, I didn't notice any problems, so I don't know what you mean by broken.

It was a grind, but it was a fun grind. Like Grandia or FFT(even though those games were piss easy without needing to grind, it was compelling enough to do).

It's the only one I can honestly say that I got absolutely no pleasure out of.

Just a pile of everything unenjoyable about 8-bit RPGs(excessive grinding, excessive random battles, poor story and limited ability to save), exacerbated by the job class system, which, contrary to popular belief, it did not introduce.

If you can tolerate that, fine. I'm not going to try to take away your ability to enjoy it. I very much dislike it though, in comparison to all of the games.

If you actually had to grind in FF3, you must have sucked pretty bad at it.And what of those did FF1 not do far worse? Or FF2, for that matter?

In FF1 you only had one class to level up. In FF2, the growth system was a lot more engaging, since your actions in combat affect the how your stats increase, and the story was better.

In FF3, as you change classes, your characters' performance drops until you can "catch up" a bit. So enemies get stronger as you get temporarily weaker. Not hard to see where the grinding comes into play.

FF2's growth system wasn't engaging, it was just broken. You don't level classes like characters in FF3, and they don't take long to master, which eliminates the class change nerf, which was put there to make you think about how and when you switch classes.

Bolded part is a factual error. It may minimize it, but it doesn't eliminate it.

I'm speaking about the FF2 GBA remake and the FF3 DS remake here. I don't have any experience with the originals. From what I understand, the GBA version fixed some bugs with the growth system. In any case, I didn't notice any problems, so I don't know what you mean by broken.

It was a grind, but it was a fun grind. Like Grandia or FFT(even though those games were piss easy without needing to grind, it was compelling enough to do).

The GBA remakes aren't representative of the original versions. FF2 was a very, very stiff grind. That said, even on GBA, the growth system was completely broken. And by broken, I mean it was full of exploits that could not be fixed without radical changes.

In the original, it eliminates it completely(and it was a different nerf). I seem to remember the DS one being similar. Either way, it was largely irrelevant as it never posed any sort of problem.

The GBA remakes aren't representative of the original versions. FF2 was a very, very stiff grind. That said, even on GBA, the growth system was completely broken. And by broken, I mean it was full of exploits that could not be fixed without radical changes.

The problem I had with the remake of FF3 is that they didn't scale the difficulty to the hardware. they couldn't show as many enemies on the screen, but they didn't adjust their XP values accordingly, which meant that you are probably going to have to grind at some point.

Hopefully if that remains the same on the PC version someone can mod it.