Stats based on custom date setting... not 30/60/90 day kind of stats... but 3/1/2016 8pm (UTC+8). In our most recent contest on Base Capture/Defense point accumulation, there's no way anyone can keep track of what they have or have reached. If we are allow to set a custom date/time, and review all stats we have accumulated since that date/time, then it would be helpful to track our progress since certain date/time.

Stats by 'map', I would like to know which map I do particularly well and which one NOT.

easy to implement i think, how about a pull-to-refresh please? i usually have the app open on my phone while i Blitz on my iPad and check stat frequently. it would be you nice to reload the stat without switching to players/clan/news page and back to your own stats.

I'm not sure if other players have the same dilemma as I currently battle but here it is. The credits earning is really atrocious. I play mostly on my T-54(Tier IX) and earning credits have always been a constant struggle. Yes, i am fully aware that different tanks offer different credit earnings but, you gotta consider the fact that winning,losing or drawing will certainly deteriate your savings. So far, the only way i have ever encountered to gaining credits through Tier IX and up tank game-play is through the premium days. Many crucial factors are to be considered here... Most importantly, will increasing the credits earned for Tier IX tanks by a minimum of 20%+ affect economical wages? Most certainly it will but, increasing the credits earned for my subject of matter will improve customer/player satisfaction therefore, making them spend money to progress faster instead of the constant backlash of negative credit earnings that almost seems like WarGaming.net forces us to want to pay. I myself have spent atleast $100+ on the game; buying premium tanks and all the special bundles. Unfortunately, i wasn't able to keep my premium tanks, therefore, i ended up selling them because i enjoyed progressing through tank lines... That itself costs an undesirable amount of money to continue. Lastly, exp earning is fine, nothing wrong with it... Just the credits...please WarGaming.net, i am sure that an enormous amount of players share my problem and if they dont... Its most likely because they deleted the game already...

I'm not sure if other players have the same dilemma as I currently battle but here it is. The credits earning is really atrocious. I play mostly on my T-54(Tier IX) and earning credits have always been a constant struggle. Yes, i am fully aware that different tanks offer different credit earnings but, you gotta consider the fact that winning,losing or drawing will certainly deteriate your savings. So far, the only way i have ever encountered to gaining credits through Tier IX and up tank game-play is through the premium days. Many crucial factors are to be considered here... Most importantly, will increasing the credits earned for Tier IX tanks by a minimum of 20%+ affect economical wages? Most certainly it will but, increasing the credits earned for my subject of matter will improve customer/player satisfaction therefore, making them spend money to progress faster instead of the constant backlash of negative credit earnings that almost seems like WarGaming.net forces us to want to pay. I myself have spent atleast $100+ on the game; buying premium tanks and all the special bundles. Unfortunately, i wasn't able to keep my premium tanks, therefore, i ended up selling them because i enjoyed progressing through tank lines... That itself costs an undesirable amount of money to continue. Lastly, exp earning is fine, nothing wrong with it... Just the credits...please WarGaming.net, i am sure that an enormous amount of players share my problem and if they dont... Its most likely because they deleted the game already...