Tuesday, 1 December 2009

Phils lecture on the uncanny...

Aaaah where shall I begin. Im really begining to love this course... being such an Artist for what we are training to be consists of so much terrain, its got so much depth to it, and furthermore this depth delves into dark, powerfull, existance based questions that rip out any hidden inspiration to work. In saying that, I think this uncanny business has some awesome corners to lurk around for my project...

Unheimliche - basically a fancy German way of saying "Unhomly"... which as the word suggests it means unwelcome, unfreindly. You cant trust it or feel comfort from it anymore... God I do love a bit of creepy shizzle! A familiar asset, be it a person or a possesion, can suddenly feel somewhat alien to yourself and provokes an uncomfortable infatiation. An interesting paradox im sure you will aggree... which is why I love it! =D Coz im not strange...

I just picture that Teddy bear with the glistening eyes on the top shelf in your bedroom at night, staring down, yet safely out of reach. That slight uncomfort we all have felt at some stage in our lives dies down at such a realisation. One day your in bed and you realise he's been moved and is siting in a position at the end of your bed, and thus if he was animated he could easily reach out to you. A cold shock flies through your body, hairs standing on end, a dampened feeling of creeping away so that the source of fear cant harm you. Its that hide under your bed situation, but then what if theres a monster under there too? That initial feeling of if the bear is actually watching you, if he is actually alive, is to me an example of the unheimliche term in a familiar situation we may have all experienced at some stage in life.

Now all I must do is conjuer up images to support this darkened inspiration... and find some way to include it in this new project...

1 comment:

Everyone is now using blogger on our course, and there's a nice community growing with people following each others blogs and helping each other with issues. Not everyone is linked up to each other though, and I thought a central blog for the course which everyone could post to would be a pretty nice idea. I've made one at this address:

http://ucarochester-cgartsandanimation.blogspot.com/

It would also mean that rather then relying on the slow blogfeed and having to surf through the 70 odd blogs that we have between us, we can just come straight to this one.With a large knowledge base between everyone a lot of issues could be resolved fairly quickly, and so any problems can be posted here, and we will all have quick access to them.Also if anyone has found any good tutorials, has started a new project blog, has had a breakthrough they're pleased with, or whatever else, they can whack it on here.Just put a subject in the post title (eg. ISSUE - Blend Shapes, TUTORIAL - Advanced Rigging etc) and blog away.

If you want to join comment in the first post with your email address (can't do it via linking) and I'll send you an author invite. If you don't want your email address published then just send me one (liamscarlino@hotmail.com) saying that you want in.When you've joined post saying hello, a link to your blog and whatever else you want.

About Me

Hey folks. Im Chris. People call me Kwiss. Cant see why tbh (ba dum tsh!)
I have a passion for heavy music, I "sing" in a metal band. I find it to be a very creative outlet from the real world, escapism is key. Through music I can paint with words. Nuff said =D
Talking of Art, ive always enjoyed nothing more than sitting down and indulging in creating what visions my mind depicts. From Alien Worlds, fantasy lands, elegant Dragons, the list is endless. I prefer surrealism over other forms of Art, purely due to its lack of boundaries. If I take a lemon, could it become the subject of a new object? Oh yes. Starship Lemon ftw! =P
Lets face it, reality can be quite boring. Science, its the key to taking us farther, but its development is slow in terms of what some of us want from it. This is why I want to learn the wise ways of the CG Artist, to weave new worlds and technologies not yet in our hands... if ever.