Une nouvelle version de ce build de MAME spécialisé dans les hackROMs et les homebrews a été publiée. Par ailleurs, la sortie de HBMAME n'est désormais plus liée à celle de MAME, mais lorsque ça arrange Robbert. D'où probablement cette version:HBMAME will once again resume its independent status, as per the note on the website. It will be released when it is convenient for me to do so, and not related to the MAME release. The version number depends on the relationship to the MAME freeze. If the freeze has started, then it will carry the new number, otherwise it will carry the current number.

Ce frontend multi-systèmes a été mis à jour pour corriger un bug apparu avec MAME v0.221:MAME v0.221 is making Emu Loader crash when creating software games lists. The only game causing this is colasm from cgenie_cass.xml software list (usage tips text).If you already updated to MAME 0.221 and are experiencing the crash, just delete the following files before loading Emu Loader to create a new MAME games list. They are located in eldir\arcade\mame_softwarelist_games\ folder.cgenie_cass.elcgenie_cass.elromcgenie_cass.elstatusSince Emu Loader can't show multi-line usage tips, all & #10 entries will be replaced by an empty space. I know it's not ideal but it will have to do for now. This is for software lists only. If arcade games / machines start using this entry, the frontend will crash again...

Fixed- Frontend crash due to unsupported " " HTML entry in game "colasm" from "cgenie_cass.xml" software list. Since Emu Loader cannot show multi-lines "usage tips" texts, all those entries will be replaced by an empty space... for now

Voici finalement la nouvelle version officielle de MAME. Il ne faudra probablement pas s'attendre à une v0.222 à la fin du mois. Les améliorations sont les suivantes:Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.

Cet ensemble de noyaux d'émulateurs réunis au sein d'une même interface a été mis à jour. Voici la liste des améliorations:- 3DS: Add IDs for UZEM, TGB Dual, and NeoCD- 3DS: Fix font driver horizontal text alignment- 3DS: Allow button presses up to INPUT_MAX_USERS – this enables the 3DS to bind and use buttons and axis for users up to the maximum set by ‘Max Users’ in the input settings menu.- 3DS: Disable video filter if upscaled resolution exceeds hardware limits. The 3DS has a maximum video buffer size of 2048×2048. This is sufficient for every core that it supports, but when using software video filters the core output resolution is doubled. This is made worse by the fact that the video filter upscaling buffer size is dependent upon the maximum output resolution of the core – which in some cases is very large indeed (e.g. pcsx-rearmed sets a maximum width of 1024, for enhanced resolution support). The 3DS has very limited ‘linear memory’ for graphics buffer purposes, and a large base core buffer + video filter buffer can easily exceed this – which may also disable video output, or cause a crash. This PR very simply adds a 3DS-specific check to the video filter initialisation: if the resultant upscaling buffer exceeds the hardware limitation, then the filter is automatically disabled.- 3DS/FONT/BUGFIX: Text colour was wrong: the RGBA channels were muddled, and R was always set to 255- 3DS/FONT/BUGFIX: When drawing multiline strings, the line spacing was completely incorrect- 3DS/FONT: Improves the appearance of the drop shadow effect on notification text.- 3DS/ARCHIVE/7Z: Re-enable 7zip support.- ARCHIVE/ZIP: Expand functionality of ‘rzip_stream’ interface. This PR expands the functionality of the new rzip_stream archived stream interface such that it now has almost complete feature parity with the standard file_stream interface, and can therefore be used as a drop-in replacement in most situations- AI SERVICE: Hide redundant entries when service is disabled- AI SERVICE: Added in auto-translate support- AI SERVICE: support for NVDA and SAPI narration- AUTOCONFIG: Use correct port index in input device configured/disconnected notifications- BUGFIX: Fix race condition where task could momentarily not be in the queue when reordering- CHEEVOS/BUGFIX: Prevent null reference rendering achievement list while closing application- CHEEVOS/BUGFIX: Report non-memorymap GBA cores as unsupported- COMMANDLINE: Advise against using -s and -S variables on the command line.- CONFIG FILE: Only write config files to disk when parameters change- CONFIG FILE/BUGFIX: RetroArch no longer crashes when attempting to save a config file after ‘unsetting’ a parameter (currently, this can be triggered quite easily by manipulating input remaps)- CONFIG FILE/BUGFIX: When using Material UI, RetroArch no longer modifies the wrong setting (or segfaults…) when tapping entries in the Quick Menu > Controls input remapping submenu- CONFIG FILE/BUGFIX: Quite a few real and potential memory leaks have been fixed.- CHD: Fixes a crash caused by ignoring the return value from one of the CHD library functions- FASTFORWARDING: A new Mute When Fast-Forwarding option has been added under Settings > Audio. When enabled, users can fast forward without having to listen to distorted audio.- GLCORE/SLANG: Set filter and wrap mode correctly when intialising shader textures. Before, the glcore shader driver did not correctly initialise loaded textures. The texture filtering and wrap mode were forced on texture creation, but these settings were not recorded – subsequent updates would set garbage values, that would resolve to linear filtering OFF and wrap mode = CLAMP_TO_EDGE.- LOCALIZATION: Update Japanese translation- LOCALIZATION: Update Spanish translation- LOCALIZATION: Update Portuguese Brazilian translation- IOS: Set audio session category to ambient so sound does not get cut off on interruption (phone call/playing back audio)- MAC/IOHIDMANAGER/BUGFIX: Fix for Mayflash N64 adapter. In case last hatswitch does not match cookie. For the mayflash N64 adapter, I was getting a BAD EXC ADDRESS (in mac OS 10.13) for this line (tmp was NULL). Retroarch would crash in the gui if I pressed a button from the DPAD on controller 2. With this change, it no longer crashes in the gui and still registers the button push.- MAC/COCOA: Fix mouse input – this brings back two lines of code that have been removed over time but appear to be required in order for mouse input to work on macOS- METAL/BUGFIX: GPU capture on Metal/OSX/NVidia could crash- METAL/BUGFIX: Taking screenshots could capture black frames. Resulting PNG screenshots were black.- METAL/BUGFIX: Corrupted image due to incorrect viewport copy when taking screenshot- MENU: Prevent font-related segfaults when using extremely small scales/window sizes- MENU: Fix ‘gfx_display_draw_texture_slice()’- MENU/FONT: Enable correct vertical alignment of text (+ font rendering fixes)- MENU/RGUI: Enable automatic menu size reduction when running at low resolutions (down to 256×192)- MENU/OZONE: Update timedate style options for Last Played sublabel metadata- MENU/OZONE: Hide ‘Menu Color Theme’ setting when ‘Use preferred system color theme’ is enabled- MENU/OZONE: Fix thumbnail switching via ‘scan’ button functionality- MENU/OZONE: Prevent glitches when rendering Ozone’s selection cursor- MENU/OZONE: Enable proper vertical text alignment + thumbnail display improvements- MENU/OZONE: Enable second thumbnail/content metadata toggle using RetroPad ‘select’- MENU/OZONE: Refactor footer display- MENU/OZONE: Hide thumbnail button hints when viewing file browser lists- MENU/OZONE/INPUT/BUGFIX: Fix undefined behaviour when using touch screen to change input remaps- MENU/OZONE/INPUT/BUGFIX: It turns out that Windows reports negative pointer coordinates when the mouse cursor goes beyond the left hand edge of the RetroArch window (this doesn’t happen on Linux, so I never encountered this issue before!). As a result, if Ozone is currently not showing the sidebar (menu depth > 1), moving the cursor off the left edge of the window generates a false positive ‘cursor in sidebar’ event – which breaks menu navigation, as described in #10419. With this PR, we now handle ‘cursor in sidebar’ status correctly in all cases- MENU/OZONE/INPUT/BUGFIX: Pointer input is now correctly disabled when message boxes are displayed- MENU/XMB: Fix thumbnail switching via ‘scan’ button functionality- ODROID GO ADVANCE: Add DRM HW context driver- PSL1GHT: Initial port- PSL1GHT/KEYBOARD: Implement PSL1GHT keyboard- PLAYLIST/BUGFIX: Improve handling of ‘broken’ playlists – RetroArch will no longer segfault when attempting to run content via a playlist entry with missing path or core path fields.- PLAYLIST/BUGFIX: Improve handling of ‘broken’ playlists – when a playlist entry has either core path and/or core name set to NULL, DETECT or an empty string, attempting to load content will fallback to the normal ‘core selection’ code (currently this happens only if both core path and core name are DETECT – this is wholly inadequate!)- PLAYLIST/BUGFIX: RetroArch will no longer segfault when attempting to fetch content runtime information when core path is NULL- PLAYLIST/BUGFIX: Core name + runtime info will only be displayed on playlists and in the Information submenu if both the core path and core name fields are ‘valid’ (i.e. not NULL or DETECT)- PLAYLIST/BUGFIX: When handling entries with missing path fields, the menu sorting order now matches that of the playlist sorting order (at present, everything goes out of sync when paths are empty). Moreover, entries with missing path fields can now be ‘selected’, so users can remove them (currently, hitting A on such an entry immediately tries – and fails – to load the content, so the only way to remove the broken entry is via the Playlist Management > Clean Playlist feature)- PLAYLIST: Add optional per-playlist alphabetical sorting- PLAYLIST: Omit whitespace when writing compressed JSON format playlists- PLAYLIST: Add optional playlist compression- QNX: Support analog sticks- SAVESTATES: Add optional save state compression (enabled by default now)- SRAM: Add optional save (SRAM) file compression- SCANNER: Prevent redundant playlist entries when handling M3U content- SCANNER/ANDROID: Fix content scanner being unable to identify certain games from CHD images (raw data sector/subcode)- TASKS/BUGFIX: Fix task deadlocks- TASKS/SCREENSHOT/BUGFIX: Fix heap-use-after-free error when widgets are disabled- TVOS: Disable overlays for tvOS, fix app icon- VIDEO/WIDGETS/BUGFIX: The font ascender/descender metrics added in #10375 are now used to achieve ‘pixel perfect’ vertical text alignment- VIDEO/WIDGETS/BUGFIX: Message queue text now uses its own dedicated font. Previously, a single (larger) font was used for all active widgets, and this was scaled down for message queue items. This ‘squished’ the text a little; more importantly, when using the stb font renderers (on Android. etc.) it caused ugly artefacts around the edges of glyphs due to pixel interpolation errors. Now that a correctly sized font is used, the message queue is always rendered cleanly.- VIDEO/WIDGETS/BUGFIX: Previously, each widget font was ‘flushed’ (font_driver_flush()) at least once a frame. This is quite a slow operation. Now we only flush fonts if they have actually been used.- VULKAN/BUGFIX: Fix display of statistics text- UNIX/BUGFIX: Fix overflow when computing total memory on i386- WIIU/BUGFIX: Fix font driver horizontal text alignment- WIIU/BUGFIX: Fix non-vertex coordinates in draws using tex shader- WIIU/BUGFIX: Update and fix meta.xml file for the WiiU release. This change makes it so the information from the meta.xml file parsed for the WiiU’s Homebrew Launcher is displayed properly.