As some of you may already be aware, we have begun construction of a new forum as a rebirth of PHO and continuing on into future projects.
This forum is called Silph Co., and can be found by clicking the banner below. We are in the process of transferring some of our old resources, and the forum is open for posting. It will be sad to see PHO go, but we look forward to a bright future with Silph.
The forums here will be moved to an archive, and the url will redirect to the new site in the coming days/weeks.

Archived HacksAny In Development hacks that have had no activity in at least 1.5 years are here.
If a hack of yours is in here and you'd like it restored, PM a member of the Mod team.

~Introduction & Welcome~
Hey there everyone, I’m Linkandzelda, you may know me from Pokémon: Liquid Crystal and being the webmaster here. Well, let’s get into it. I don’t like to admit it, but I enjoyed Pokémon Emerald back when it was released on the GBA. I don’t know if it was just that point in my childhood or something else, but I did like it. However, it has a number of major flaws which I’d like to attempt to address through this hack, Pokémon: Emerald Dreams. This hack began development around 2 years ago when I decided to extend the LC Trilogy with 2 spin-off hacks, and this is one of the spin-offs. However, I originally wanted to wait until LC was finished before I released anything, but I decided that if I waited too long it might be too late. So, I present to you Pokémon: Emerald Dreams.

~Hack Info & Story~
The hack will use Pokémon Emerald as the base ROM (hehe, emerald remake on emerald? xD). It’s a complete remake and overhaul of the original Pokémon Emerald. The story line will be closely linked to the original story, however there will be changes and additional events. This hack is also a part of the LC Timeline, and acts as a prequel to the events that happen in Pokémon: Liquid Crystal.

~The LC Timeline~
The following image shows how the LC timeline is laid out.

Spoiler:

~Main Features~
I plan a lot of features for the game, but here are some of the main ones I’ll list.

~Updated Maps & Graphics~

That’s right, I’ll be completely remapping Hoenn into my own style of map to give it a fresh touch. In addition to that, all the tilesets and palettes will be recreated to give a completely new look to the game. I think we can all agree, Pokémon Emerald had the worst graphics ever, and it’s time to change that.

~Remapped Dungeons, Caves & Gyms~
All the Gyms and Caves and Forests and other areas have been completely remapped and redone giving an updated feeling of exploration.

~Fresh New OW Sprites~
Everyone hated the OW sprites in RSE, me included. So, Emerald Dreams will feature a whole set of new custom OW sprites.

~New Music Remixes~
Fresh new music remixes of classic Hoenn songs with new sound fonts and instruments.

~Fresh New Dialog~
This is something I plan to do, is to remake the entire dialog of the game to be completely new and original, yet still on the path of the original story line to some extent. The current version doesn’t have this feature implemented yet.

~Custom Pokémon Sprites & Animations~
A whole new set of custom Pokémon Sprites will be created and fully animated.

~New Hidden Areas~
Every Hoenn map will be recreated, which means there’s now new hidden areas to explore and uncover, from caves to diving spots.

~Many Other Features!~
The above features are the main changes, but there’s many more such as…

Raised levels for Increased Difficulty

New Movesets for Rivals and Gyms

New wild Pokémon sets for areas

Obtain all 386 Pokémon

Additional Rivals and story events

Much much more!

~Media~

~Screenshots~

Spoiler:

~Signature Support Banners~
Below are a set of signature banners you can add to your signature on here and other forums to show your support.

~Current Progress & Downloads~
The current version is Alpha 1 showing a proof of concept of the hack in action. Included so far is a new tile set with the first few towns remapped. None of the new OWs, Music or other extras are currently done. I wanted to get this released so people can check out the current progress and get an early feel of what to expect in the future.

~Live Release System~
For those that are not familiar with what it is or how it works, I basically keep a build number record of each iteration or change/addition with comments stored on the Live Beta history page. You can check this to see what was done where and also to find out the latest build.

To check the build number of ED, you can check the note attached to the tree inside the players house.

Each time I work on the hack and add/fix stuff, this number in increase, and you can download the latest version from the link in the first post. To check the history, you can visit http://www.pokemonhackersonline.com/ed/livebeta/ to see the changelog. I'll also post about the major updates here.

This hack looks great! While I've honestly never finished RSE, this hack makes it seem more enjoyable. Will you be adding Day and Night and things like you did for Liquid Crystal?

Also, I'll look at it to see if it needs more tweaking, but I have a FireRed style version of the houses in Littleroot Town I made a while back if you want to check them out.

That's how they look right now. I made it for RPG Maker, but if you like the basic design I can open it back up and make sure its optimized for splitting into tiles the way the normal game buildings are.

EDIT: I went in an optimized it. The old one used 20 something colors and had things awkwardly lined up on tiles. This new one uses 16 colors (including the background color for transparency) and is lined up a lot better on the individual tiles so you can fit it into a tileset a lot easier.

(Included the tiles needed to make that, just in case. That door probably isn't needed though since that should just be a standard door from Fire Red.)

This hack looks great! While I've honestly never finished RSE, this hack makes it seem more enjoyable. Will you be adding Day and Night and things like you did for Liquid Crystal?

Also, I'll look at it to see if it needs more tweaking, but I have a FireRed style version of the houses in Littleroot Town I made a while back if you want to check them out.

That's how they look right now. I made it for RPG Maker, but if you like the basic design I can open it back up and make sure its optimized for splitting into tiles the way the normal game buildings are.

EDIT: I went in an optimized it. The old one used 20 something colors and had things awkwardly lined up on tiles. This new one uses 16 colors (including the background color for transparency) and is lined up a lot better on the individual tiles so you can fit it into a tileset a lot easier.

(Included the tiles needed to make that, just in case. That door probably isn't needed though since that should just be a standard door from Fire Red.)

Thanks for the feedback, as for Day and Night this should answer that.

Regarding the tiles, I appreciate the effort though I'd like to go for something completely new. Right now it's using the FR/LG houses in Littleroot but I plan to replace them later on with new tiles.