Horror

The game A Study in Emerald draws its central plot from the award-winning short story penned by Neil Gaiman, in which the worlds of Sherlock Holmes and H.P. Lovecraft are combined to telling effect. However, to create a world detailed enough for players, much has been added from real history. The nineteenth century was a time of unrest, with many colorful characters fighting both for and against the authorities. A Study in Emerald is the outcome of the merging of these three worlds.

The Coast Expansion is packed full of new material for A Touch of Evil including 4 exciting new Heroes (such as Maria De La Rosa, the Smuggler, and the renowned monster hunter, Argot Blackwell), a new full size game board of the fog-shrouded coastline to add to the main Shadowbrook board, 3 new Town Elders, and a host of new mysteries to be solved. The Coast also features tons of new game cards including decks for three new Locations to explore – The Smuggler’s Cove, Lighthouse, and the haunted Shipwreck, as well as a new town - the long cursed village of Tidewater; and much more! With 4 fearsome new Villains to hunt like The Ghost Ship, Siren, or the dreaded Dreamweaver, the Heroes must fend off deadly curses and contend with all manner of creatures from the dark depths to keep evil at bay, forcing it back into the icy waters that break along the rocky shores of The Coast.

"It's boring when you're dead. So, you and your deceased friends have decided to have a little race around the graveyard...." Thus begins the wackiest game from Twilight Creations yet! The players control pawns as usual. But, the pawns in this game are self-propelled, windup toys! Game play determines how many winds you get or if you can change direction. Special areas of the board grant you bonuses for landing on them, and some areas slow you down. The first one out of the graveyard wins Components: 50 Cards, 4 player wind-up pawns, 4 two-sided tiles, and a bunch of tokens Designer: Kerry Breitenstein Artwork: Dave Aikins

Ancient Terrible Things: The Lost Charter is a travel expansion pack for the pulp horror dice game Ancient Terrible Things. The expansion includes 54 new cards, including new Encounters, Achievements, Feat and Swag, travel-ready Location cards, 3 new Revelation dice, and a full colour rulebook with details of travel set-up and new card effects. Additionally, the expansion comes in a compact travel-friendly box with a raised dice-roller platform.

Walpurgis Night, May’s Eve, is always a nightmare in witch-haunted Arkham. There are bad doings, and a child or two frequently goes missing. This year, Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police, in deference to your unusual expertise, have asked for your help to get to the root of the matter. Time is of the essence because after Walpurgis Night, the trail will grow cold and the culprits will retreat to the shadows until the next Witches' Sabbat, when the next cycle of deaths will begin.

In Carcosa, you summon forth the home of the Tattered King, one tile at a time, using your cultists to control leylines, conduct rituals, and influence the districts of Carcosa itself. If they displease you, you can sacrifice them to the dark waters of Lake Hali for the pleasure of the King.

In the cooperative game Carnival Zombie, players lead a group of characters who are fleeing on terra firma from the terror that has emerged from the lagoon of Venice. This group of characters must make its way through hordes of rotting "Infected" to leave the city, and players need to rush as the Leviathan upon which the foundations of Venice were built is awakening. Thus, it's only a matter of time before the city sinks in the dark waters of the lagoon.

Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.

Designed for 2 to 6 players, Cthulhu!!!: Hastur La Vista, Baby! features an ever-changing map of downtown Kingsport, a 1920’s Lovecraft Country city besieged by deranged cultists, frightening creatures from beyond the stars, and an endless supply of mythos mayhem. Players take turns placing map tiles, fighting Hastur’s minions, collecting relics of power, and striving to save the world from imminent destruction. Every game is different, and the strategy evolves with every new tile that hits the table.

Dark Darker Darkest is an intense cooperative survival horror game in which a team of urban survivors try to fight the darkness in the house of Doctor Mortimer. Players must gather the optimal tools to open doors, control destructive fires that slowly destroy the locations of the game and battle the endless hordes of terrifying creatures. The game uses innovative mechanisms and creates an intense tactical experience. All creatures and challenges are controlled by the game system’s A.I. and the board is modular, creating a unique narrative each session. Can you fight the darkness?

Darkest Night, by designer Jeremy Lennert, is a fully-cooperative board game for up to four players, set in a kingdom broken under a Necromancer's shadow. Each player takes on the role of one of the kingdom's last heroes, each with a unique set of special abilities, just as they hatch a plan to save the realm.

Darkest Night: Second Edition brings a unique fantasy world to your table through its story and theme. With the miniatures set, you can add some extra flair to your Darkest Night board game or use the Darkest Night characters with any of your other games.

Dead of Winter is the first game in this series, designed by Isaac Vega and Jon Gilmour. It puts 2-5 players together in a small, weakened colony of survivors in a world where most of humanity are either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.

Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition—but for each individual player to achieve victory, they must also complete their personal secret objective. This secret objective could relate to a psychological tick that’s fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or worst of all: vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group’s goal but don’t get walked all over by a loudmouth who’s only looking out for their own interests! Dead of Winter is an experience that can only be accomplished through the medium of tabletop games. It is a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony’s morale up.

Dead of Winter – The Long Night is a stand-alone board game as well as an expansion for Dead of Winter. Players will be delighted to obtain more of everything that made Dead of Winter an epic struggle for power and survival. Additionally players will experience a new colony full of new survivors and some new gameplay elements, each of which is introduced to players through its own game scenario.

This expansion is the ultimate experience for Dead of Winter, the quintessential post-apocalyptic game. Warring Colonies comes with a mountain of content, much of which supports the new team variant for 4-11 players, in which two colonies compete over the same locations for limited resources and power. In the Warring Colonies variant, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. And the odd-man-out Lone Wolf adds chaotic balance as she pursues her own secret goals while keeping both colonies in check.

In Dead Panic, players start inside a Cabin, located in the center of the board, and Zombies work their way toward the Cabin from the edges of the board. Players search the Cabin for items and weapons, fight off waves of Zombies, and repair damage to the Cabin walls.

End of the Line is a game of post-apocalyptic family survival. Your goal is to outlast your opponents as you experience mutant attacks, dehydration, starvation and some of the worst pop culture references the end days has to offer.
In End of the Line, you experience the end times from the perspective of an everyday citizen. With your Dad, Mom, Boy, Girl and Dog your family must stand in line waiting for food, water, fuel, and ammo. Meanwhile, terrible things (played by you and your opponents) are happening trying to make collecting those resources difficult. It's worker placement gone horribly, horribly wrong.

In Escape from Zombie City you and your fellow players are survivors of the zombie apocalypse and a big wave of zombies is coming to town. The only option you have is to gather all the necessary supplies, start up the old VW Microbus, and get the hell outta there! The game is played with a soundtrack that runs 15 minutes. After the 15 minutes the zombie hordes have gotten too big to defeat and you have lost your mind (so to speak)? Escape Zombie City Big Box contains Expansion 1 ? Survivor Chronicles, Queenie 1, Queenie 2, Queenie 3.

Escape: Quest includes two new expansion modules – Quest Chambers and Character abilities – for Escape: The Curse of the Temple that can be used individually or combined with any other modules for the base game.

In Escape: Zombie City, you and your fellow players are survivors of the zombie apocalypse, hiding in a church of a big city. Everything is going great — well, as great as it can be when zombies are all around — but this is all about to change as a big wave of zombies is coming to town, and they want your brainy goodness. Your only option is to gather all the necessary supplies, start up the old VW Microbus, and get the hell outta Dodge (the city)!

In Fate of the Elder Gods, players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god, but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to hasten doom...before it's too late!

From the twisted growth on the outskirts of Arkham to the darkened angles in the very corners of withered homes lies a vast menagerie of evil waiting to be summoned!
With Fate of the Elder Gods: Beasts From Beyond, your cult will use new spells to make some of the most classic creatures from Lovecraftian lore do your bidding. Your cult will have a chance to bring forth the mysterious Mi-Go, the Dark Young, Deep Ones, Byakhees, Goat Spawn, Hunting Horror, a Hound of Tindalos, or even the terrifying, but unpredictable Shoggoth.
Players will also get a chance to summon four new Elder Gods: Shub-Niggurath, Ghatanothoa, Dagon, and Yig.

You have been invited by Baron Victor Frankenstein - Master of Surgery, Pioneer of Science - to show your surgical skills. Can you create the finest body ever seen? One impressive enough to amaze a world audience?

The most notorious vampire of all rises again in this third edition of Fury of Dracula, a board game of deduction and gothic horror based on Bram Stoker’s classic novel. One player takes control of the legendary Count Dracula as he stealthily crosses Victorian-era Europe, spreading his diabolical vampirism everywhere he goes. Up to four other players govern Mina Harker and her determined companions as they try to locate and destroy the fiendish Count before he plunges Europe into horrific darkness. But in this heated game of cat and mouse, the hunted prey may also be preying on his hunters. Any day’s travel might bring the hunters to Dracula’s location. On any night the Count may attack.

Play as Louis Tully (ear muffs and all) in this campaign containing 4 scenarios, 4 new map tiles, 9 new minis, and more tokens! This campaign culminates in a battle against the dreaded Giga-Plazm, which has taken the Manhattan Museum of Art from its foundation. Louis’ mastery in accounting allows him to use Equipment earlier than other Ghostbusters, and his eye for savings makes Ecto-Tank abilities even easier!