Thanks, all! I'm working hard to get it finished.... Yeah I can't imagine I'll truly recreate the wonderfulness that was Another World (especially for it's time), but that was a huge inspiration for Lifeless Planet!

I searched a website for most anticipated indie games. I saw this and now I am hooked! any word on area of release? I really love to support indie developers and I can not wait for this game! I added this page on to my toolbar and check it everyday! Keep up the work and I wish to buy this game to support your great work!-Andrew

Between you and me... I have a beta build ready to go but I'm awaiting approvals... That means I can't officially announce and I can't even say for sure about early access, but if all goes as planned I will have something to say in the next day or two...THANK you for your patience. This is driving me crazy! If it was up to me...

Hi Dustin, I just answered your question about cost (above). I haven't set system requirements yet, but the game should work with a pretty wide range of systems as it's not too demanding. More on all this should be coming in the next week! =)

I was just flipping through the last Game Informer and came across the article on this game. So I hopped online and came to your site. Watched the trailer and became an immediate follower. As far as everyone asking "when will you release it" ... if I can be patient for Duke Nuke'm Forever ... your timeline for completion is a mere blip. =)

Buzz

The Story

While seeking life on a distant planet, a skeptical astronaut discovers an abandoned Russian laboratory and suspects his mission is a hoax until a mysterious young woman saves him from a strange and deadly phenomenon...

Lifeless Planet is a new action-adventure game for PC/Mac, Xbox One and PS4.

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About the Creator

Lifeless Planet is more than just a video game. It's the expression of my passion for creating media that inspires. It's the culmination of years of learning, experimentation, and ambition.

I'm trying to deliver something different from what you usually get from the big studios and publishers. As primarily a one man team I know I have to be realistic with my goals, but I do hope to surprise people with what can be produced by a small team with the desire to create something unique and unexpected.

At the same time, there's no way small indie studios like mine could exist without the amazing set of tools and technology available to game developers today, or without the backing of active, engaged communities of people. This is a revolutionary age, and I don't use that phrase lightly.

In short, I'm pouring my heart and soul into this project, and I can't thank you enough for taking an interest in Lifeless Planet.