In a post on Facebook Michael Capps announces he is completely parting ways with Epic Games, after indicating he would be serving the company in an advisory role when he announced late last year he was stepping down from his post of president of the studio (thanks VideoGamer). "When we announced that I wanted to transition out of my leadership role at Epic, the plan was for a continued but less active role, service on the board of directors, and ideally, being that eccentric semi-retired guy who still comes to playtests and gold parties," writes Capps. "Iím sad to say that plans have changed, and as of February 11th, Iím no longer affiliated with Epic Games." Besides burping his impending baby, Capps says he is "considering seats on a few company and advisory boards" (which sounds similar enough to his most recent role at Epic that it suggests questions about the departure), is "proud to serve as an advocate for our art in Washington," and is also contemplating pursuing teaching options.

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mellis wrote on Mar 8, 2013, 10:04:Producing banal tat that, while popular and pays well, is repetitive and tedious. As pointed out - Gears of War part 1... Gears of War part n. You can't explore anything new or take a chance on something cool because it "might not sell x squillion copies". Same crap over and over and over Ad infinitum.

Its got to be pretty exciting to be at Obsidian, inXile or Uber Entertainment at the moment - producing something exciting and different with more depth than a kiddies paddling pool.

Except that nothing about this is right.1) Epic is no longer doing Gears2) When you're making something that sells millions, has a passionate fanbase, and you feel you're enhancing every time, it's pretty easy to keep excited about it. At least for 3 titles, which is what they did3) Epic IS doing something that is considered a chance and that they're not expecting to sell well. Fortnite is a little game, and is almost definitely expected to be a little hit, not a major phenomenon

So nothing you said is right. Also, it's probably very exciting to be at Obsidian and wonder if each title will be your last and if you'll drive to work one day and find that the doors are locked.

Epic, like Valve, is one of the few companies that has no fear of that and can do anything they damned well feel like. And Mike Capps and Cliff were two of the 4 or 5 responsible for deciding what they felt like doing. Those two more than any other, actually.