-IMPROVEMENT: Improved readability of room build failures and added more error types to indicate why something can't be built

-IMPROVEMENT: During a Jump you can now do a Dodge

-IMPROVEMENT: When a base item or building is self destructed the resources dropped will fly directly to the self destructor. Additionally self-destructed items drop 85% of the original build cost instead of the usual reduction value.

Fixed cases where your lvl and exp were not copied to the Astronaut Job

SHOUTOUT:

Wuffell and Deedrix for finding this

Patch 11:SPECIAL NOTICE: All level ranges and caves have been re-rolled to fix various issues with invalid level ranges and level dropouts NOTICE: Metaverse chat! Chat is now broadcast to all planets in one metaverse

NOTICE:

A minimum distance is now required between harvesters

BALANCE/EXPERIMENT:

OPERATION MAKE GAME LETHAL. Health values for PvP and PvE combat have been changed dramatically! BEWARE, monsters are now MUCh more lethal, but you are too. You must now avoid enemy hits and choose your battles wisely.

PvP is now a viable thing. It's much easier to kill players (as in it's now possible, it was very difficult in the past) Job System. We have the start of the Job System in GRAV. The Job System will allow your overall level...

All level ranges and caves have been re-rolled to fix various issues with invalid level ranges and level dropouts

IMPROVEMENT:

Job System. We have the start of the Job System in GRAV. The Job System will allow your overall level cap to be higher than 42! (e.g. you can get those high level LootCrates!) New Jobs can be found from Job Blueprints dropping in the world. Each Job has a set of PlayerSkills associated with it that will unlock at certain levels. You may switch between jobs as you will. PlayerSkills from non-active jobs are ALWAYS active (e.g. if you have a JumpHeightIncrease skill from the Acrobat job and you are currently an Astronaut, that JumpHeightIncrease skill is still active).

New base item: Kitchenette. This is the start of our cooking / food system. There are only a couple of recipes in the world right now but many many more will be added.

Posted By Matt:
As I mentioned in some other threads, we weren't able to get into the office yesterday and had to leave very early Monday due to weather conditions here (freezing rain is no fun). This has set us back a couple days on our patch schedule, but we're working as fast as we can to catch up.

We will push another hotfix to patch 10 to fix issues people are seeing there in the next couple of days, and Patch 11 will be sometime after that.

The distinction between the hotfix and patch 11 is that Patch 11 will contain a bunch of *NEW* stuff and the hotfix will be primarily bug fixes.

We apologize for the delay and believe me when I say it pains us just as much as you guys to get knocked behind schedule. We got more snow today but are still at the office for the moment. Hopefully we survive the car ride home

Please note this update is only out for testing but most likely will be released soon.

NOTICE:

All Backpacks will DECAY after 48 hours. You have 48 hours to reclaim a dropped backpack. There are many bags just sitting around stopping people from building. If in 48 hours you were unable to reclaim your bag it will decay and the contents will be lost.

BUGFIX:

The scientists involved in the Stargate Quantum Calibrations have been summarily drawn and quartered in the most barbaric and medieval way we were able to find. Their lax physics and mathematical calculations placed the entire Multi-Verse at risk. Stargates have had their firmware flashed and modified with the new scientsists' quantum tunneling solution. They have reassured us that Stargates should properly save your character data on your HomePlanet. For their sakes, let us hope they are correct...