i just finished the main quest, which is, i guess, the main point to the game.

i also did a few small small side quests and a couple of Major quests. once done, running around killing stuff and oding side-quests seems a bit pointless.

I think that statement, right there, is a fundamental mistake. Honestly, the Main Quest had very little draw for me in comparison to the rest of the game. Sure, it was awesome and everything, but the real MEAT of Skyrim is to be found in those sidequests and away-from-the-main-plot missions. At least you did some of the Major faction quests, that's good. Daedric quests, Thieves Guild, being an Assassin, breaking out of jail, leading the Companions... those all have seriously worthwhile material that has nothing whatsoever to do with the so-called Main Quest.

something that i miss from Morrowind is how there wasn't a navmap. With oblivion and Skyrim the quests go much faster. I remember spending about a month trying to find Cavern of the Incarnate on Morrowind

something that i miss from Morrowind is how there wasn't a navmap. With oblivion and Skyrim the quests go much faster. I remember spending about a month trying to find Cavern of the Incarnate on Morrowind

Hell yeah, thats what it was all about... There was great feeling of adventure with morrowind. You had to get around by silt striders and portals in the mages guild. And as you say you had to find everything. Things like acrobatics, water walk, float etc really helped, and gave an almost god like feeling, when your character got to a high level and was jumping over mountains etc. Fast travel has really taken away from it.

I remember finding the underwater city for the gold brand quest, all on my own, no markers, no guides, just a beggar on the road who told me he saw something sparkling of the coast. I cant tell you the excitement and pride I felt. I dont really get any of that with oblivion and skyrim

well to be honest... the main quest and the major quests all have there own storeys... joining the champions turns you into a werewolf that sends you on a quest too kill vampires and the silver guild people but at the same time you hunt for the cure too the werewolf form...

The major quest to solve the issue dividing the 2 major houses in Winterhold ( i think)

The major quest to hunt down and kill the fore-sworn rebels... or the major quest too join the forsworn and destroy malkath...

I did enjoy the mage quest line, except for the fact that the mage in whiterun did not know i was his superior... haha

But imagine if you finished each quest and that fed into the main questline. i mean, the main quest was about dragons and the game was about dragons...

Ugh, man I hear you on that. One big flaw with the Radiant system they use is that people don't recognize your accomplishments much or react differently to you. Frankly, by the time you finish the Main Quest or some of the major factions you should be a FAMOUS and feared.

Like the guards who still say they "used to be like you" - dude, I'm walking around with weapons created by the Gods, I'm wearing armor forged from the hearts of demons, I kill dragons for kicks and I run every major organization you've ever heard of, respected, feared or worried about. You ain't never been like me, guard-boy. :-P

@leif2551 - I totally hear you on how cool exploration was in Morrowind. It's just that... well, I got lost a lot, too. :-D I appreciate me some compasses and easy maps, I'm just sayin'!

the Skyrim does seem like a lite version of Oblivion. With that being said now that the creation kit has been released there should be a lot better mods being released.

what do the mods do? i assumed they would just change the look and feel.

I think that if all major quests fed into each other it would be a well-rounded game. now i have finished the main quest it seems pointless to go back and do any of the other quests.

just my $0.02 worth.

The mods make the game better. With most games like this, wait a little bit and modders will add new quests, new weapon and armor sets, new npc's, entire new areas. You'll have more houses to purchase, more skills and spells to learn, possibly mounts other than horses.

Of course, there are also mods to do ridiculous things like turn all the dragons in the game into Fluttershy from My Little Pony. That serves no realy purpose, it's just funny.

the Skyrim does seem like a lite version of Oblivion. With that being said now that the creation kit has been released there should be a lot better mods being released.

what do the mods do? i assumed they would just change the look and feel.

I think that if all major quests fed into each other it would be a well-rounded game. now i have finished the main quest it seems pointless to go back and do any of the other quests.

just my $0.02 worth.

The mods make the game better. With most games like this, wait a little bit and modders will add new quests, new weapon and armor sets, new npc's, entire new areas. You'll have more houses to purchase, more skills and spells to learn, possibly mounts other than horses.

Of course, there are also mods to do ridiculous things like turn all the dragons in the game into Fluttershy from My Little Pony. That serves no realy purpose, it's just funny.

They already have a mod for new Slow cam kill moves, so proper ones and they happen more often rather then depending if you crit them on your last strike...

if you strike them on there last bit of HP then you'll get a kill move, seen the new Shield bash and stab kill move, also the new leg swipe and war hammer too the face death kill... that's pretty gruesome...

and a new one for the 2hand axe when you slice them 3 times in a spin action and then finish off with an axe uppercut from groin too face...

he is also working on some Mage kill moves, like Fire (watching them burn until the fall over) Ice (watch them freeze and then shatter) Electric, watch them shake uncontrollably and then burst into flames.

I can see what you mean. I've been essentially going region to region, doing all the quests I can find in that area and pursuing each plotline. I don't get a chance to play that much, though.

I'm finding that I'm getting a bit tired of dungeon-crawling, after doing a number of quests that were essentially "go find this ancient magical object in an old tomb" and fighting the same draugr bad guys again. Also possibly using the same dragon's claw as a key throughout the tomb - I'm thinking of making a shelf full of these things at my home. So far I have like four or five of them.

I just found my first dwarven ruin, so I'm looking forward to exploring that plotline. That will be a different feel to the whole thing, I think, with different enemies and such.

I haven't finished any of the organization quest lines, though I think I'm getting close to the Companions - I just killed a bunch of hags because the leader wants to get cured of lycanthropy. It's a shame that everyone doesn't recognize you as a leader if they don't - I know I've gotten a number of comments on my membership in the Companions and the Mage's College. I know they recognize you for different skills you have - I wonder if "You should join the mage's college!" is just the dialogue for "has a magic skill of X or higher".

I haven't done much with the main quest line, though I'm honestly a little unsure as to what that is. I can't decide on whether I should go Stormcloak or Imperial - both have problems.

I wish I had time to do mods for Skyrim; I used to do game mods occasionally but don't any more. It was always fun.

"So youre the newest member of the Companions. What do you do, fetch the mead?" I still get that one even though I am Harbinger.

if you get the opportunity to do the Dark Brotherhood questline, you should. It is the best line in the game by leaps and bounds. It also helps if youre thane of many towns before you start, otherwise youll spend time in jail unless you kill all the guards.

Yeah, I'm disappointed in some of the static dialogue like that. Seems they put hooks in to turn it on but not to go "oh wait, that doesn't apply any more". I'm sure the modding community will have all that fixed soon.

Regarding the Dark Brotherhood - I'm trying not to be evil, actually, so I doubt I'll do that quest line on my first go-through. I'm also a warrior-type so I doubt I'd be a very effective assassin - I'm more prone to charging in berserk and slaughtering things.

I was actually listening to the people in Riften complaining about how corrupt the place is and how the Guild screws up everything and thought "I wonder if there's an option to wipe out the whole Guild and all the politicians and start over with a less horrible town here." That might be my next project in-game. I'm hopeful that the game includes this as an option, though I doubt it supports a populist revolution against a corrupt government.

My next play-through will likely be an evil Nord bandit-turned-assassin; I'll do the Dark Brotherhood and Thief's Guild stuff there.