This year's GDC keynote was delivered by none other than the king of
strategy himself, Sid Meier. Titled "The Psychology of Game Design", the
Civilization creator proposed to the large crowd of developers that
"Everything you know is wrong."

During a GDC panel that mainly focused on Eidos Montreal's struggle to create a distinct visual style for its Deus Ex prequel, art director Jonathan Jacques-Belletete slide a few gameplay details into his presentation. Deus Ex: Human Revolution takes...
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Sony Worldwide Studios VP Scott Rodhe talks about his company's game
development philosophy, the unsung features of PlayStation Move,
and the arduous task of turning the cynical hardcore gamers onto motion
controls.

A
welcome sign of mainstream culture accepting the relevance of
interactive entertainment, The Smithsonian Museum hosted a panel today
highlighting how games have begun to influence even the most traditional
of establishments.

Sony is giving people the chance to get hands-on time with its Move controller for the first time at GDC. The Shoot is one of the titles being used to showcase the motion controller, and it's a solid demonstration of Move's capabilities. The concept...
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