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You may have forgotten that Obsidian promised to produce a Making Of documentary for Pillars of Eternity during the game's Kickstarter campaign way back in 2012. Luckily, they haven't, and today, Mikey Dowling, their excitable new community manager, posted a sneak preview of its first part. It's pretty dire stuff, actually, with Feargus Urquhart, Josh Sawyer and Adam Brennecke talking about the bad times Obsidian went through in the year before Kickstarter began, as the camera wanders through the company's empty halls and sad music plays. But then things get better!

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Mikey has been posting other things in the game's official forums over the past month. Namely, two screenshot galleries, depicting the fortress of Raedric's Hold and dragons!, respectively, along with bits of lore about each. Check em 'out:

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Finally, two interviews with Josh Sawyer showed up on the Web recently. The first interview, at Gamereactor UK, seems to have taken place at PDXCon, and the second, at MMORPG.com, is from PAX East. The former is the longer and more interesting of the two, featuring discussion of the megadungeon, the game's difficulty level design, and its soul-based metaphysics.

Are you a dream? A Fantasy? A recollection, spawned of my own dead mind? Yes, you are that, but you are MORE, too!" Mask of the betrayer- THE REAL Torment spiritual successor.

Sacrifice is a death that has meaning. When it is in vein it is not sacrifice. It is a waste! - IceWind Dale

The Gods need to be reminded we have a spirit and that a spirit is a proof against their power. They have the power to manipulate and confuse and ruin us, but not to change our will.- Pillars of Eternity.

"To be united by hatred is a fragile alliance at best." KOTOR 2

Not to destroy. To set things right! How could I choose my brother over MY GOD!!- NWN 2 Mask of the Betrayer

Why do heterosexual men like Feargus Urquhart and Josh E. Sawyer have homosexual accents when they are in fact married / and have a girlfriend? Does everyone in California speak like that?

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Its a Canadian rising inflection thing that affects the entire Northwest; I think there's something similar in 'genteel' Louisiana, or was. Not specifically gay though, there are guys with 'standard' Midwestern accents (what you hear on national news), or Philadelphia, or whatever that are gay and don't do that "FABULOUS" thing where the inflection rises sharply.

Great, now i know why it sucks so bad. It's a passionless project made to keep Obsidian afloat.

They really wanted to play with the big guys and make AAA+++++++ games, but all they got is this shitty party-based RTwP isometric 2,5D bland as fuck PC exclusive RPG.

Can't wait to see how Serpent in the Staglands shits all over this game.

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God you are an idiot. Unless you are a billionaire like Bill Gates, every project you do is there to make profit, to keep the company afloat. If you are lucky, the project you make is the same you like and want to make.

Uuu, you idiot. They must have money from it, they aren't Bill Gates! Staglands looks like shit, you fagget!

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This is how most of people read it. Both of you act like faggots now. (Maybe even you are)

Obsidian is well know from making good games with passion, but they had massive cuts back in time. This time they get money, get time and have free hand. Maybe they will fuck it up or maybe they will make a good fucking RPG, time will show us.

And Staglands looks awesome, that level of pixel art it that any of us dream about back in time. Anyone saying it is shit, hang yourself.

"Si non confectus, non reficiat"Arguing with stupid people is like playing chess with a pigeon. No matter how good you are at chess, the pigeon will just knock the pieces over, shit on the board, and strut around like it's victorious.

Screenshots look sexy as hell. Closer this game gets to release the more edgy haters come out of the woodwork. We all know you'll be playing the shit out of it, stop lying to yourselves at least.

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People here play the shit out of Skyrim and Dragon Age Inquisition while shitting on those games in pre-release period, during a playthrough and afterwards so this wouldn't be anything new to be honest.

Staglands zags where Pillars zigs i.e. it's groggy as hell. I shan't bother with it of course.

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I don't know if Serpent in the Staglands is actually grognardy? It's just another beneficiary of the recent Codex phenomenon wherein people appear to spontaneously decide on the basis of little to no evidence that every RTwP RPG that isn't Pillars of Eternity is going to have "great combat", ignoring years of Codex tradition that every RTwP RPG should be regarded with suspicion at the very least. Staglands, Sword Coast Legends, even Dragon Age: Inquisition, has gotten this.

I don't know if Serpent in the Staglands is actually grognardy? It's just another beneficiary of the recent Codex phenomenon wherein people appear to spontaneously decide on the basis of little to no evidence that every RTwP RPG that isn't Pillars of Eternity is going to have "great combat", ignoring years of Codex tradition that every RTwP RPG should be regarded with suspicion at the very least. Staglands, Sword Coast Legends, even Dragon Age: Inquisition, has gotten this.

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You said yourself in a news post that it's pro-prebuffing and pro-de-emphasis-on-pausing, and the Kickstarter pitch went into detail about how randomization is amazing and they're intentionally designing their system so that it'll be extremely random from start to finish. All that's very anti-Pillars.