End Game DLC will appeal to fans of battles that feature all kinds of units, where every soldier has a role to play. Capture the Flag makes a return, and even it is sometimes frustrating, it demands the team's cooperation, rewards crazy runs and offers tons of excitement. New maps go well with old game modes, and new vehicles provide variety. All in all, End Game is a worthy closure to BF3's series of add-ons.

Evolve is a game with an interesting, original concept and good execution that suffers from lack of diversity. The game has enormous potential and playing with a team of good friends should provide tons of fun - the battles are really intense. It is a real shame that Evolve doesn't really "evolve" into something great - this feast tastes good but consists of only one dish that after some time gets bland.

Starhawk has some great moments. Situations that give the illusion of taking part in a great battle somewhere beyond and still dependent on the strategic skill of the players can be seen quite often. But the price is that you have to spend additional time playing.

Fans of previous Sherlock Holmes games could feel a bit disappointed with some simplifications and dividing the new game info 6 separate cases. Fortunately it doesn't affect the gameplay that much, although it seems as if the developers tried to do too many things at once. All in all the most important conclusion is this: Sherlock Holmes: Crimes and Punishments has a lot to offer to wannabe detectives and they definitely should give it a chance.

F1 2013 is a better and more varied game than its predecessor - Codemasters fixed issues and filled in some missing gameplay options. The new F1 Classics mode is great, but has far too little content. There's no revolution in the virtual Formula 1 world, just a simple return to the right path. The new F1 is a well made and really pretty racing game that generates lots of fun - and that's the most important thing.

Namco's newest game should be recommended "only" to those players, that require the most basic ways of beating up another person. Fans of more complex modes will stop playing after a couple of nights and forget about the game soon after.

Conqiustador's main problem is its small budget. You can't shake the feeling that lots of things weren't finished properly or were simply drafted. The developer's ambition was big, the end result is not that great. There are too few adventures, a too simple character development system, too schematic battles and the game lacks the option to act for yourself (instead, you always work for someone). All of this adds up to a sandbox game with an interesting universe and original story, that is boring and limited.

I honestly don't know what the deal is with Shadows of the Damned. Great names produce a fairly good game - we should be happy. But despite that I feel something's not quite right. It's just like being fooled by Banksy's "Exit Through the Gift Shop". But maybe it's a good thing? Reservoir Dogs' ending left us with a feeling that something is off as well. My intuition tells me to smile: Electronic Arts introduced a new franchise to the market and that's a dying habit. I recommend Shadows of the Damned only to those that can keep a healthy distance to the world of video games.

Grey Goo is one of the most interesting recent RTS games and right now there aren't many games in this genre to choose from. Real time strategy fans will be pleased but it's definitely not a perfect game. Grey Goo wants to be StarCraft (the atmosphere, 3 races, good storyline) and the new C&C (slow gameplay and minimal micromanagement) at the same time. As such it suffers a bit but you need to appreciate the good intentions.

In theory Anomaly 2 is a sequel better in every way, but after a closer look you can see some flaws. The game is prettier and more spectacular that its predecessor, has a lot of interesting ideas and guarantees the same amount of fun. What it lacks, is more content - the campaign is too short, and the multiplayer mode has too few maps and variations. This is a well made evolution, and not a revolution.

A mad, break-neck ride and locations changing in front of our eyes on such a scale is something that the competitors haven't had a chance to show. Evolution Studios have yet again proved to be a true master of off-road racers.

The Incredible Adventures of Van Helsing II is a very weak sequel with lots of technical issues and poor choices in terms of gameplay mechanics. New adventures of Van Helsing is still funny and can show off its excellent, steampunk atmosphere, but all in all it's not a good game. The developers failed to fix mistakes from the original and added some new ones.

I can recommend this add-on to everyone, especially the ones who have finished the game and would like to spend more time in Albion. It is a pity though, that the decision making mechanic isn't extended – the developers kept what was in the original game.

Revelation has some flaws - an imperfect controlling system, some short and too easy levels and really stupid story moments, that are typical for the Resident Evil series. Still, despite all this, the new RE is a great game. Episodic formula works great with telling a large, multithreaded story, the game has some real horror, great boss fights and a new game mode. It's definitely worth your time.

Quantum Conundrum offers fresh gameplay mechanics that are used to create interesting challenges. The game is constructed in such a way, that looking for solutions for problems is fun and solving them gives a lot of satisfaction. Moreover, the campaign lasts for 5-6 hours what is a rather good accomplishment for a reasonably priced, download only game. There is just one big flaw – lack of overall polish.

Many of you will have a problem with accepting some of the new gaming solutions, for many this game will never surpass you-know-which installment of the series, but nevertheless you should give the new Heroes a chance. I don't regret the time spent with Heroes VI and truthfully - it gave me more satisfaction than playing HoMM V a few years back. There is no doubt that Ubisoft made a right choice by choosing a hungarian team to develop this game. I'm waiting for more.

There's no denying, that Amplitude Studios' debut is spot on. There's epicness and complexity that make the player use tactical thinking, teach management, panience and provr that war isn't always the key to victory. Despite a few setbacks, Endless Space is a very well made, relaxing game. It's no revolution but clearly shows that 4X games won't be forgotten.

New PES is a significant step forward in terms of gameplay and defensive actions, but it has some minor flaws and unnecessary solutions that allow to easily gain field on the opponent's side. It's a pity, that the developers decided to introduce simplifications in offensive actions - dozens of goals and faulty opponent defensive aren't the things we want to see.

Sims Medieval is different from the previous installment and won't satisfy all fans. What we've got is a fairly complicated and surprisingly demanding game, which sometimes bores you with its peculiar gameplay mechanic but more often simply entertains thanks to its easygoing attitude and a wide variety of possibilities.

TERA is a well done classic MMORPG with great attention to detail. It takes what is best from the genre and adds just enough original things to keep it fresh and interesting. And most of all - TERA is very pleasing to the eyes.

Duels of the Planewalkers 2013 is a game for everyone. It offers various game modes for a solo player and some interesting options for online gameplay – for a small amount of money you get a high quality, complete product. New user will get to know the virtual world of magic cards thanks to a very well made tutorial, and hardcore gamers will find lots of fun in some of the more demanding modes and, of course, multiplayer.

FIFA Street proves that some solutions and ideas never get old - fast street football, great competitiveness and fighting to the last second work perfectly. A variety of different game modes make sure that everyone should find something interesting and the opportunity to create unique trick combinations and actions ignites imagination.

Insanely Twisted Shadow Planet is a puzzle-arcade game with some shooting elements and as such is a job well done. It satisfies but does not enchant. It seems that the game would be better if the developers focused more either on the puzzle side or on the shooting side. The game's strongest moments are its looks and boss fights but you need to remember that a trip to this interesting world won't last longer than one afternoon.

Destiny has an interesting, original idea for an online shooter that is wrapped in some excellent production value but stands on really weak legs. Bungie's game has a potential to be adored by many, but it depends on their tolerance for repetitiveness. In time, all of this will probably be extended and built upon, but right now this is just a dream. I quite like Destiny, but I won't be spending many more hours with this game.

Resonance is an interesting story almost to the very end. A game that challenges fans of the genre by introducing some new things into the gameplay. It's a modest, pixelated clickfest that will take gamers on a long journey and give them lots of fun. Resonance reminds us that a game is first and foremost a story, a way to deliver something, a form of expression – much like a book, a comic or a movie.

LEGO Star Wars III: The Clone Wars is a very good product for every fan on the world's most popular bricks. It is obvious that the developers want to introduce some changes to the series. Even though they didn't play out so well this time, you can still spend some quality time with Traveller's Tales' newest game.

Crysis 3 shows that Crytek follows the path from Crysis 2, but tries to incorporate things from the original game. This nod to the gamers deserves some respect, because the developer could have taken the easy route and prepare a completely linear campaign. Still - the mix of open and closed gameplay isn't as good, as one might expect. Even with this grand arsenal of resources the game turned out to be less satisfying than its predecessors. It's not a step forward - it's more of a job well done by talented people, that perhaps were pressured by the market or deadlines.

Total War: Rome II is an extremely well made game: the campaign is long and complex, tactical battles are really absorbing (and naval battles are really difficult: a small mistake can cost you several ships). Changes made in the game make it easier to keep track of everything that's happening, rewarding fast decision-making and - all in all - generating tons of fun for less-experienced generals as well. Creative Assembly have created something that will be tough to top.

Capybara Games have created a fighting system that delivers decent amounts of fun. Defeating numbers of enemies and solving some battle puzzles is extremely satisfying and all of that is magnified by beautiful, hand-drawn graphics.

In terms of gameplay mechanic, Dying Light is great - we have excellent parkour and a very good day-night cycle. Unfortunately 99% of quests (and there are lots of them) are cut from the same cloth. The game looks fantastic, but on some PCs you won't be able to play comfortably (due to technical issues). But despite all that (and a lack of interesting story), Dying Light is a very decent game for the fans of the zombie apocalypse.