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Yeah, I was blowing it out of proportion to make a point that blast damage tools and weapons are much more common in BF1 than BF3/4. But I'm completely serious about the Martini-Henry crap and I lose my shit whenever I get panic, corner, or cover/surprise buttsex Bayonet-ed.

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

I wanted a new mechanic that would reward time and energy spent mastering it and hoped that the current system would serve as a useful first step to building a more competitive element of the game.

That's the exact problem with the bayonet. It doesn't take any skill to use, technical or cognitive. It is quite literally a point and click to win mechanic.

It's frustrating to fight against, especially when activated <5m away from you, and it takes no skill whatsoever to use.

While the act of shooting has so many more elements that it transcends simplifcation and can't possibly be described as a activity consisting of pointing and clicking.

Mechanics in video games are supposed to be simple to learn, hard to master. That means that it's totally possible for some sub 1 KDR player to whip out his auto-revovler and double tap a >4 KDR player. You don't get a bullet proof shield after achieving 1000 SPM.

The bayonet charge is certainly riskier then sidearm spray and play, but the reward therefore is greater, which does frustrate players.

Bayonet charge is def 0 risk all reward though in so many circumstances you can't compare it to switching to a side arm and winning, in that scenario there's still accuracy and btk involved, with the bayonet it's turn sprint melee free kill with little effort.

Honestly I think the single largest issue with the charge is the broken audio callout. The charging character screams well into a charge, sometimes you don't hear it as the victim until you're already dead, if you hear it at all.

The scream should always be instantaneous when the charge starts activating, just fixing this would help a ton.

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

Bayonet charge is def 0 risk all reward though in so many circumstances you can't compare it to switching to a side arm and winning, in that scenario there's still accuracy and btk involved, with the bayonet it's turn sprint melee free kill with little effort.

Zero risk? So whenever you get killed by a bayonet you had no chance to retaliate? How is that exactly?

If you get bayoneted in the back, you were dead seconds ago, regardless. If you get bayoneted in a firefight with that guy, it begs the question, why you could not finish him in the first place? If you get bayoneted in a CQ environment, he was likely out of his engagement range and must have seen you before, so he used the bayonet tactically, as you can do with any other weapon. And you are always better off just shooting the enemy.

If you do not trust your own aim to finish the job, or are out of your range, than the bayonet is an option, any by that often a worse option than your sidearm or main weapon.

I use it when I exactly know where a guy is and I am so low on health that the high TTK can in no way let me come out on top. So the risk is the same, my life, I am just slightly increasing the odds. So it is all a question of adaption to a mechanic and nothing more.

Bayonet charge is def 0 risk all reward though in so many circumstances you can't compare it to switching to a side arm and winning, in that scenario there's still accuracy and btk involved, with the bayonet it's turn sprint melee free kill with little effort.

Zero risk? So whenever you get killed by a bayonet you had no chance to retaliate? How is that exactly?

If you get bayoneted in the back, you were dead seconds ago, regardless. If you get bayoneted in a firefight with that guy, it begs the question, why you could not finish him in the first place? If you get bayoneted in a CQ environment, he was likely out of his engagement range and must have seen you before, so he used the bayonet tactically, as you can do with any other weapon. And you are always better off just shooting the enemy.

If you do not trust your own aim to finish the job, or are out of your range, than the bayonet is an option, any by that often a worse option than your sidearm or main weapon.

I use it when I exactly know where a guy is and I am so low on health that the high TTK can in no way let me come out on top. So the risk is the same, my life, I am just slightly increasing the odds. So it is all a question of adaption to a mechanic and nothing more.

Totally agree with you, jfc people are salty in this thread, ive shot loads of people bayonet charging me before any nerfs and never thought it was OP.

I use it to augment my short range capability with the iron sight rifles which i feel is tactical and makes me a more rounded player when assaulting flags.

I agree with Westie here. It's a good start, but still needs more adjustments.

I honestly don't mind any of the changes except for the removal of strafing while charging and the over all limit to degrees of change. Being able to strafe while charging added the most technical skill by allowing a skilled player to smoothly maneuver through maps. It took skill to turn around corners while still using a regular sensitivity.

Westie's major suggestion of making only straight charges runs into the huge problem that this is video game with things like lag. Lower bullet velocity a hundred fold and see how well the game plays.

Yeah, I was blowing it out of proportion to make a point that blast damage tools and weapons are much more common in BF1 than BF3/4. But I'm completely serious about the Martini-Henry crap and I lose my shit whenever I get panic, corner, or cover/surprise buttsex Bayonet-ed.

@iF1GHTx

Knows what I'm talkin' 'bout.

So, how does the game plays when everyone is a hacker officially? Genuine curiosity, no offense.