The Khronos Group - a non-profit industry consortium to develop, publish and promote open standard, royalty-free media authoring and acceleration standards for desktop and handheld devices, combined with conformance qualification programs for platform and device interoperability.

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OpenGL on a StarCore simulator

Hello Friends,

I need to run the openGL imolementation on a motorola simulator called starcore. Can you please tell me how I can proceed:
1>Where can I find the source code for OpenGL?
2>How do I make sure it can run on the platform I want it to run?

a minimal version of klimt (without gl or egl surfaces) has only one dependence on the system: a 16-bits RGB565 buffer which klimt can render into. so, if you can provide that from your application, then i see no problems for a *simple* port.

if you want a more decent port, then you'll have to spend time optimizing the underlying math lib for your platform. klimt includes a generic mathlib in c++, but it is non-optimized and therefore not as fast as e.g. when using the intel gpp (which is the default option on the PocketPC).