Discover the expansive universe of Classic BattleTech!
This free PDF serves as a great introduction to Classic BattleTech, and is the perfect companion to the Classic BattleTech Quick-Start Rules (offered as a free PDF as well). ... [click here for more]

Strap yourself into the ultimate suit of armor—the BattleMech. Thirty feet tall and weighing up to a 100 tons, this humanoid engine of destruction is a walking arsenal, with enough firepower to level a city block. The Classic BattleTech game system takes you into the world of the 31st Century, where war has become a way of life as vast empires and tiny factions battle for control... [click here for more]

The Future of Warfare!
It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle,... [click here for more]

The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets.
Shadowrun, Fourth Edition offers... [click here for more]

EVERYTHING HAS A PRICE
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.
You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you... [click here for more]

Shadowrun, Third Edition
Where Man Meets Magic & Machine
The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged -- the street samurai with his smartguns and impossibly fast reflexes, the decker who can plug his own brain into the... [click here for more]

A Nation of the Future, Built on the Traditions of the Past Long shrouded in mystery, now one brave voice dares to speak the truth of the Land of Promise, Tir Tairngire. How did it come to be? Who holds its reigns of power? And what does its future hold? The Tir Tairngire sourcebook reveals the Elven Nation for the first time, in all its glory and danger. Journey there and beware. Tir Tairngire... [click here for more]

DO YOU HAVE WHAT IT TAKES?No matter the powers, no matter the choices, the price in body and mind may be more than you’re willing to pay. And your choices will lead to heroics…or to villainy. How will you be remembered?The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves... [click here for more]

Let the Games Continue!
Solaris VII, Noisiel, Westerhand, Astrokaszy—these are just a few of the so-called Game Worlds of the Inner Sphere. As the Word of Blake’s shadow of terror recedes from the worlds where warriors did battle for the little more than entertainment and profit, the arenas have once more come to life with the cheers of spectators and the clash of... [click here for more]

For centuries, the merchant princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere. Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken hold of the people united under the mighty fist of House Steiner.
Kicking... [click here for more]

The Ultimate Grease-Monkey Resource!
How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed? Or how can I just make my own, cool and unique BattleMech design. If you’ve ever been plagued by these questions, then get on your coveralls and make sure you’ve got your astech certification, because... [click here for more]

When corpsec is raining lead down on your position, a wardrobe malfunction will get you dead. To survive against gangs, syndicates, and megacorps, shadowrunners need the best gear they can make, buy, or steal.
Arsenal covers everything a runner team needs, from weapons and armor to advanced electronics and spy toys to the latest state-of-the-art drones. It also covers the intricacies of... [click here for more]

More Data Than Your Rap Sheet
Your shadowrunner has more safehouses than a slumlord, more false identities than a schizophrenic and a criminal record that takes up more memory than a Black Hammer utility. So where do you keep track of all that info? The Shadowrun Character Dossier provides 16 pages to record all of your character’s details, from skills to implants to spells. All... [click here for more]

Man... or Monster?
Cyberware can increase your speed, enhance your strength and sharpen your reflexes. It can put a computer in your head, armor under your skin and weapons in your arms. There are implants to improve every internal organ and devices that let you interface with machines ... but you'd better know when to stop. Too much cyberware and you're a cyberzombie—more machine than man.... [click here for more]

"Crossroads of Crime"
Runner Havens -- the first core setting book for Shadowrun, Fourth Edition -- introduces the players to two of the world's premier shadowrunner sprawls: Seattle and Hong Kong. Each city is described in detail from a shadowrunner's point of view, covering key topics such as the balance of power, corporate and underworld... [click here for more]

You and your friends are sitting around talking about comic books, ’cause that’s what we do, after all…
You’ve just finished reading Harbinger #21 and are wondering about Peter Stanchek’s powers. The key phrase that you’re excitedly debating is from Peter: “You know … it affects me pretty hard. Every time I scan someone. The homeless I wipe... [click here for more]

DO YOU HAVE WHAT IT TAKES?No matter the powers, no matter the choices, the price in body and mind may be more than you’re willing to pay. And your choices will lead to heroics…or to villainy. How will you be remembered?The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves... [click here for more]

Shadowrun Quick Start Rules
Roleplaying Made Easy!
With the Shadowrun Quick Start Rules, you need nothing more than a vivid imagination and a handful of dice to jump into the world's most popular science-fiction/fantasy universe. An introduction for new players to the Shadowrun, Third Edition game system, the Shadowrun Quick Start Rules provides... [click here for more]

DO YOU HAVE WHAT IT TAKES?No matter the powers, no matter the choices, the price in body and mind may be more than you’re willing to pay. And your choices will lead to heroics…or to villainy. How will you be remembered?The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves... [click here for more]

Truth--or Smoke and Mirrors?
In a universe spanning more than a thousand light years, the mighty House leaders and Clan Khans rule their star empires with absolute power...or at least they'd like to believe so.
Illuminati. Genecaste. Order of Cincinnatus. Irian Corporate Cabal. Behind the House thrones and Clan Halls, a hundred or more such secret organizations wield immense... [click here for more]

The Shadowrun, Fourth Edition Gamemaster's Screen & Contacts and Adventures booklet eBook version contains the following documents:
The 32 page Contacts and Adventures booklet, which features a variety of NPCs with complete stats; over 30 plot hooks covering a wide range of shadowrunning possibilities; the SR3 to SR4 character conversion rules, and two pages of additional tables that... [click here for more]

I've Got a Job For You
"Call me Mr. Johnson. I'm like a fixer for the corps. I know everybody who's anybody from suit-and-tie boardroom predators to bottom-feeder street-level scavengers. I know the best sprawl sites for scoring new talent, exchanging goods without interruption or hiding out from the hit men on your tail. I like to ensure that the people I hire can execute a well-planned black... [click here for more]

"For Enlightenment, Seek Out Absent Friends..." This introductory adventure for Shadowrun, Fourth Edition sends the players in pursuit of an archaic media chip with priceless contents, mixing them up with a media legend’s ancient history.
This adventure is seeded with helpful advice to immediately acquaint new gamemasters with running Shadowrun and also... [click here for more]

DO YOU HAVE WHAT IT TAKES?No matter the powers, no matter the choices, the price in body and mind may be more than you’re willing to pay. And your choices will lead to heroics…or to villainy. How will you be remembered?The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves... [click here for more]

Critters
Originally included with the Shadowrun, Third Edition, Gamemaster's Screen, this book is a complete catalogue of paranormal critters for Shadowrun. In addition to critter stats and short descriptions, it includes all of the rules you need for using critter powers. 48 Pages. ... [click here for more]

SR3 Gamemaster's Screen
This gamemaster's aid contains all the charts and tables needed to run Shadowrun in a convenient, easy-to-use format. For use with Shadowrun Third Edition. ... [click here for more]

"New toys hit the street every week, omae. Wiz new tech to exploit security holes, rapid-assembly weapons disguised as Nerps to sneak past the scanners, wicked new adept fu to kick some major hoop. To keep up with the Johnsons, ya gotta scan what's coming down the pipe, otherwise you'll end up as the unfortunate example in a field-test report." State of the Art: 2064 examines the... [click here for more]

Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains advanced... [click here for more]

DO YOU HAVE WHAT IT TAKES?No matter the powers, no matter the choices, the price in body and mind may be more than you’re willing to pay. And your choices will lead to heroics…or to villainy. How will you be remembered?The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves... [click here for more]

Corps don't give a drek about the runners they hire that's why they call us expendable assets. Forget working for the Mob or the Yakuza, too once you're in, you're part of their family for the rest of your life. Lucky for us, there are swarms of other groups looking to claim their piece of sprawl and who are willing to bypass the law to do it. Policlubs, magical orders, religious factions, black marketers... [click here for more]

DO YOU HAVE WHAT IT TAKES?No matter the powers, no matter the choices, the price in body and mind may be more than you’re willing to pay. And your choices will lead to heroics…or to villainy. How will you be remembered?The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves... [click here for more]

Tradition vs Progress . . . “Asia. The East. A land of contrasts, from glittering megacorp skyscrapers to humble sacred temples. Japan, Malaysia and Hong Kong set the world's accelerated pace of progress, but next door in Indochina and Indonesia it's still last century. It's a mystery to most, but if you know your drek, you’ll find it's a land of opportunity. Anything you... [click here for more]

Been There. Run That.
For Players: Expanded character creation rules allow you to customize your character's background with Edges and Flaws and play ghouls or shapeshifters. Also includes rules for running, jumping and even being an escape artist! For Gamemasters: Provides expanded contact rules and introduces Enemies—the evil side of contacts. Plus campaign... [click here for more]

Shift Into High Gear!
Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher 'Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day.
Take your BattleTech... [click here for more]

"In this day and age, things change so fast that the centrifugal force of progress will shear your head right off. Shadowrunners like us need to keep up with the latest developments. When you run a B&E, you need to know what nasty new security feature might try to cut you in two as much as you need to know which nova new magic formula is worth snatching. It's the state of the art, chummerÃƒÆ’Ã‚Â¢ÃƒÂ¢Ã¢â‚¬Å¡Ã‚Â¬ÃƒÂ¢Ã¢â€šÂ¬Ã‚Âit'll... [click here for more]

Beware the Slumbering Dragon!
On 20 August 3028, Hanse Davion of the Federated Suns launched the most successful Succession War in history. His goal was to simultaneously capture half the Capellan Confederation, which would sideline the power of House Liao for decades, and launch a union that would lead to the formation of the largest, strongest interstellar power since the original... [click here for more]

The year is 2064, and all is not well. A struggling megacorp makes a drastic decision to stave off impending doom. A psychopathic artifical intelligence thought to be dead rises again, attempting to take over the entire Matrix. And behind the scenes, apocalyptic terrorists prepare to strike at key points around the world, completing their first steps towards a vision of Armageddon. Across the globe,... [click here for more]

The Map Is Not The Territory
There's nothing worse than dropping into some backwater sprawl in the country next door to quietly take care of some job, then realizing too late that your sprawl studs and street lingo stick out like a troll's thumb.
North America ain't what it used to be, chummer--every time you cross a border, you enter a different world. Ask an anglophone in Québec,... [click here for more]

Any Warriors Wanted!
Not every interstellar power can afford the likes of the Wolf's Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary goup will do, even the dregs.... [click here for more]

The Cutting Edge!
As wars continue to flare across the Inner Sphere and Clan homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs.
Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Providing a plethroa of new tools for the battlefield,... [click here for more]

Wings of the Eagle!
Wracked for centuries by civil wars, House Marik's Free Worlds League has endured by virtue of the tenacity and diversity of its people. Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Both by its revitalzied military and an economic might that... [click here for more]

Pandora's Box Opened!
November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light...by any means necessary.
When the Star League self-destructs, a shadowy... [click here for more]

Pirate or Merc?
Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that capitivate the common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' othhers 'down-on-their-luck,' and others "Salvation'... [click here for more]

For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the
A Foul Wind Blows!
First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, glimpses of the greater whole begin to appear through the dark clouds.... [click here for more]

The Sky Is Falling!
The year 2061 marks the return of Halley's Comet and the 50th anniversary of the Awakening-do you celebrate or run for cover? Each day brings a new surprise. Will you transform into a genetic changeling or fall prey to a doomsday cult? Will you be in Denver when the dragon runs amok or in Japan when the Ring of Fire deals death to the Empire? Will you fight toxic spirits in the... [click here for more]

New SeattleSeattle: A Runner's Paradise
Seattle's got it all: movers and shakers from all of the megacorporations, high-stakes political conflicts and even vicious mob wars--and it's surrounded by hostile countries! Every runner and wannabe comes to Seattle to learn their chops, hone their skills and make those big scores.
New Seattle takes the players on a tour of the most... [click here for more]

Magic in the Shadows
So, You Think You Know Magic?
Chummer, I can write a book on wht you don't know. Can you design a spell or enchant a dagger? Can you invoke a great spirit or divine the future? Have you bared your soul to the Dweller on the Threshold during an astral quest? You've got a lot to learn--not even dragons know all there is to know about Magic in the Shadows. ... [click here for more]

More Bang for the Buck... When the shadows are full of flying lead, chummer, you need an edge -- and I got it right here. You want a specialized blade? I can sell you a monosword. You want a gun to make the other guy think twice? How about the new laser pistol? Maybe you want to forge your whole body into a weapon -- I know someone who can train you in Wildcat-style martial arts. The big boys... [click here for more]

Sprawl Survival Guide
Street Smart?
New to the sprawl kid? Wise up fast, cuz wiz wires or spell juice alone won't save your ass on the hungry streets. You flash your credstick in the wrong alley, drop a name in the wrong company, or flick out a spur at a gunfight and your organs will be next up for auction. Reps are built on etiquette and connections, not just chill attitude and piles of... [click here for more]

Review the Troops
For five long years the Inner Sphere has known war on a scale not seen in centuries, with the militaries of literally every faction involved in combat to one extent or another. Now, as relative peace appears to be settling over the Inner Sphere, a review of the military forces of the BattleTech universe are in order.
Classic BattleTech Field... [click here for more]