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Comments for Ultimate Tactics

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Having trouble with the spells being bugged... Casting shock on a Flaming Skull worked the first time in a battle, but every time after, the damage numbers are displayed but the enemy's hit points remain unchanged. Please fix this, as hitting for 3 damage with my club is silliness when I can nuke for 50 if spells aren't glitching.

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i really like this game, but it's just too slow. 2X the current speed would work very well (especially in battles, the starting/ending animation, the walking, etc), also, it'd be nice to have hotkeys, like skipping turn key, direction facing key, mage spell hotkey. in the market, it's also nice to have a choice of how many items you want to buy or sell, so you don't have to click them over and over again. and it'd be better if once you scroll down and buy something, the item list doesn't jump back up (like when I'm in a new town, and I want to buy new equips for everyone, the mages and archers equips are a pain because i have to scroll down, buy, scroll down again, buy, then scroll down to make sure I've got everything). 4/5. with room of improvement.

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I really want to play this game, I love your art style, and I love tactical games. But dear god, everything takes SO LONG. I can live with there being too many clicks, but does there have to be such a noticeable delay BETWEEN each click? Also, all of the fades, menu fades, etc.... It's just entirely too cumbersome. I'll check back later to see if you've updated the GUI, and made it a bit crisper. <3

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FFT is Final Fantasy Tactics.
I agree that combat is too slow. Also, I am unable to open Medium treasures because I didn't get enough easy ones to drop, so now I have to slog through easy battles trying to get treasures to level up lockpicking. Please provide some way to pay gold and practice lock picking.

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Too many of da CLICKINGS! If there's only one enemy in range, you shouldn't have to pick your target. You shouldn't have to always tell it where to face, either. "Attack" should be on the main screen, not under Actions. Map buttons for things, like facing. Heck, map a button for just about everything.
Liked the game otherwise.

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Hey, LikwidGames, could you make a Ultimate Tactics Multiplayer or put Mini Heroes on kongregate? That would be appreciated. Thank you if you consider this. Put a + on this if you agree. - If you disagree.

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Does anyone else think its funny that the grandpa calls you a true warrior after killing a garden snake and a beetle? I kill beetles all the time and garden snakes.. well there harmless! True warrior my ass!

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edit myself: you can't undo movements and you set your looking side BEFORE attacking? wtf? you wanted to change something and you ruined the most intuitive stuff?
Also, there should be any way to use the keyboard to move, using the mouse to click move click attack click this one click is kinda tiring.

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At first, I was pretty excited when I saw this game. At first glance, it reminded me of my precious (and favorite) game; Shining Force. But then I actually sat down to play it. It's an awkward, shoddy, unwieldy mess.

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Needs an "undo move" button. Many times I've clicked in the wrong square, or tought I was moving a different character, and lost field superiority because of it. Most games of the genre have this option, like, for instance, Tactics Ogre.

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The xp for attacking thing is really quite clever. It means that you always get some sort of reward, and if you attack with a weak weapon you get a bonus. Kudos for that system.

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I'd like to be able to set which direction I'm facing AFTER attacking instead of having it just be switched to whichever direction I'm attacking. Otherwise it's pretty much useless except for turns when you're not attacking.

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Good concept, nice design, but gui and speed is a real pain. I really tried but it is not playable for me. It takes for ever and requires a huge amounts of clicks. Needs hotkeys badly.

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I'm not sure if someone already mentioned this, but an undo button would be extremely helpful. From my personal experience, being able to undo my move in final fantasy tactics was awesome. I hate messing up my move realizing that I could've done something better instead.

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My "two cents":
More weapon attack types (for swords: besides slice, there could be thrust - smaller chance to hit but ignores armour; for arrows, there could be an "arrow rain" - affects an area but with slightly reduced damage). There could be area effect spells, too (Fireball).

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I finish this game and i really like it, if you want some help to make a second part i can help.
It will be nice to choose your friends, have more jobs, enemies with more skills.
You can speed up the game if you take off the direction selection when you walk because if you attack why you should choose the direction before?

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sometimes its like it takes a ultra lockpick to open a easy lockpick. problems like game being to slow, and i jus HATE how there isnt a place to practice lockpicking! rate 4/5

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TOO MUCH CLICKING!
This game has potential, but having to click through so many submenu's just to attack, and with the delay as each menu loads, the game becomes frustrating.. how about hold down right click on a tile, then choose move/attack type/etc?
Reduce the number of Submenu's please!!!

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i have to stop playing because my mage's attacks heal enemies and won't deal any damage, what's the problem. I really like this game because everything else out there is action based. I am from an older crowd that likes to take it slow and grind it out. Especially turn based RPG's and grid based movement games like Final Fantasy Tactics, which is one my all time greatest games. Yes strat rpg's are slow but as long as the game play is solid and there aren't any bugs then they're worth the wait.
P.S. Please fix the bugs and I continue o play.

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So cute! it seems to me like the old FINAL FANTASY TACTIS, except for some actions that in this game are not executable (like, for example, digging for treasure everytime you move). But I'd like soo much this game ;)