Setting that aside, there's no good fix I can think of. First off, how does one decide what is underpowered? Like, I can look at a bunch of cards and go "this card is kinda crap", and okay, we could buff those. That'd be like, I don't know, 20% of our cards at most?

So is it just cards that aren't used? That's just not meta-worthy. The funny thing about that is that whatever the hell you do, you will not expand the number of meta-worthy cards past a certain number. There's just no place for them in the meta. If you buff a non-meta card to be meta, you just push something else out of that circle. This had been seen in both MtG and LoL for example.

So yeah. Things could be improved and should be improved just don't sit there and expect that there's some miracle fix, because there isn't. The only way to actually make, say, 80% of the cards good is to remove all the sets except 1 and 2 and rework everything in there.

Problem is if you go by set 1 standards you run out of design space super fast. Like if you're going to have 200, 300, 400+ cards in the game you simply cannot maintain set 1 power level for cards. Cards start overlapping and just get all around boring. To some extent I think power creep is a necessity. Especially with how Alteil is with most of the cards in the game existing for rush files.

GonFreeces31 wrote:Problem is if you go by set 1 standards you run out of design space super fast. Like if you're going to have 200, 300, 400+ cards in the game you simply cannot maintain set 1 power level for cards. Cards start overlapping and just get all around boring. To some extent I think power creep is a necessity. Especially with how Alteil is with most of the cards in the game existing for rush files.

Seems like Falkow and Lawtia could arguably have one of the most powerful cards in the game because they've still slinging returns and shades like there's no tomorrow. Salamanders too i guess. Slyphs/undines as well.

And Wisp was finally unnerfed very recently. Because for very longest of the time, only wisp was a viable counter to sakura and that was it anything else it cannot save because damage output was too great and heal was too little.

Oh and elgandi god thingie, he's just there on field to look cool and make enemy look bad. That's basically it, enjoy. have fun. He's like that because he's busy bailing Alteil to escape to other universe thingie where he will attempt to be an god as well.