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Star Wars: Empire at War: Forces of Corruption is an expansion of Star Wars: Empire at War. It was announced on May 9, 2006 at E3. The expansion adds several new maps and units, as well as an additional storyline revolving around the conquest of Tyber Zann and new types of gameplay, including playing as the Zann Consortium, a powerful crime organization and syndicate. It was released on October 24, 2006 in North America and later released with the base game as Star Wars: Empire At War Gold Pack on Steam on 25 May 2010. It was Matthew Sloan's first game to voice Darth Vader.

Contents

The Galactic Civil War has begun. Rebel
Alliance forces have launched their first
attack on the Galactic Empire, and now
desperately searches for the Empire's ultimate
weapon, the DEATH STAR.
However, the battles between the Empire and
the Alliance are not the only conflicts playing
out across the galaxy. Tyber Zann, crime lord
and former associate of JABBA THE HUTT,
works to free himself from the Spice Mines of
Kessel and plots his revenge on an
unknowing galaxy.
While Tyber puts his plans in motion, his
lieutenant Urai Fen speeds toward Kessel in a
hired starship-- the MILLENNIUM FALCON....

Galactic Conquest gameplay remains very similar to the original Star Wars: Empire at War with a few major changes. The Zann Consortium's new corruption element is a new feature which provides bonuses to the competing factions in addition to the benefits provided to the Zann Consortium. Units produced from Cantinas and using bounty hunters to neutralize heroes cost significantly less on corrupted planets. As an additional bonus to Rebels, smugglers do not expire on corrupted worlds. Also, the original Death Star no longer appears, being replaced by the second one after being destroyed in the original game. The same goes for Red Squadron, which has been reformed into Rogue Squadron. Alderaan is now an asteroid field. Rather than being mod-only, as in the first game, the Executor now is fully playable in Galactic Conquest mode, and is the most powerful combat unit in the game. Also, when a faction wins the war (e.g., all enemy planets are captured/destroyed, both enemy leaders are killed, etc.) there is no end cutscene; the game instead skips immediately to the credits, unlike in the last game. However, this may be due to the fact that, unlike in the last game, there is now only one story mode (Zann Consortium) and thus one end cutscene for both the story and Galactic Conquest, which, in the case of the latter, may not be an appropriate ending based on the way the player won the mode.

Skirmish has been changed slightly, while still keeping to the original game. One major difference is 3 faction battles, and the ability to fight the same faction (mirror battles).

Land skirmish battles feature a new base building mechanic – outposts. Outposts can be captured like buildpads. Once captured, outposts build one of 3 structures, depending on the faction. The Mining Facility and Hutt Palace can be built by any faction while the other structure is unique to each faction: Repulsorlift Jammer (Zann Consortium only), Uplink Station (Rebellion only), and M-68 planetary magnapulse cannon (Empire only).

Space skirmish battles are also similar to Empire at War, with some differences. When an outpost is captured by the Zann Consortium, it can build a Venator-class Star Destroyer instead of the Interceptor-class Frigate that the Rebels and Imperials get.

While many critics and gamers welcomed the new expansion, some decried it as being overly buggy—one particularly glaring bug that was pointed out often was the announcement of a ysalamiri cage constructing when an enemy fleet was incoming. Also, Garm Bel Iblis's "shield flare" ability can glitch and cause the particle to remain for the duration of the battle. Both of these glitches were fixed in the 1.1 patch.

A less noticeable but equally glaring error was where only the cannon barrel of the Imperial Bp.2 Anti-Infantry Turret would rotate when targeting and firing on a nearby enemy, but in the base game the entire top of the turret rotates properly, leaving few possible explanations.

There was even a bug where, in campaign, the player loses his or her main characters and cannot continue. This was fixed in a patch.