Web Zip OTG and Web Swing Combos

These two are giving me trouble. I'm not sure what the proper spacing is for his jump to air dash, then Web Zip. I also have issues getting a move in after the zip or knowing what to do after they are OTG'd.

As for Web Swing, I'm not sure which one to use when. Where should Web Swings be in my combos, before or after Spider Sting/Bite? And what are good follow ups for Web Swing? Is there a different combo for each version of Web Swing? And is it preferable to use one on a specific sized character over another?

Side Note: If anyone could give me tips on where and how to sneak Web Throws into the later parts of my combos, that'd be very helpful.---Second in command who longs for the heart he does not have. Only the moon breaks his icy calm.PSN: BlueOniSaix

#2DreamSwordPosted 12/8/2012 12:59:18 PM

For Web Glide, the proper spacing tends to be hitting your opponent at their feet, and I usually follow it up by connecting j.H into s.H, then go for Web Throw M. The timing is a little weird, but you'll get it down with practice.

For Web Swing, you typically wanna use it before Spider Sting, going by the Spidey combo vids I've seen. The most commonly used one being Web Swing L. Goes good at the end of combos too.

As for sneaking Web Throws, you can confirm into them easy. LMH~Web Throw L, for example.---Kelloggs vs Capcom: "There is no spoon."UMvC3 Dream Team: http://i.imgur.com/9tgWm.jpg

#3l3lue0ni(Topic Creator)Posted 12/8/2012 1:07:51 PM

DreamSword posted...

As for sneaking Web Throws, you can confirm into them easy. LMH~Web Throw L, for example.

Sorry, my question was too vague. I mean in the juggling portions of your combo while you are on the ground. In the corner, I can get a Web Throw in after a Spider Sting combo, but not the middle of the stage, unless they are blocking the Sting but not the Bite.---Second in command who longs for the heart he does not have. Only the moon breaks his icy calm.PSN: BlueOniSaix

#4chaoshadouPosted 12/8/2012 1:21:24 PM

DreamSword posted...

For Web Glide, the proper spacing tends to be hitting your opponent at their feet, and I usually follow it up by connecting j.H into s.H, then go for Web Throw M. The timing is a little weird, but you'll get it down with practice.

For Web Swing, you typically wanna use it before Spider Sting, going by the Spidey combo vids I've seen. The most commonly used one being Web Swing L. Goes good at the end of combos too.

As for sneaking Web Throws, you can confirm into them easy. LMH~Web Throw L, for example.

Neither web zip~ j.H, nor LMH~webthrow work at the end of combos.

Also TC, it depends really on the point of your combos. In the early portions (sub 10 hits or so) you can go webzip~j.H, and from there do a couple of different thing depending on positioning and what you feel like doing. You can either dash under~s.M, s.H, web throw, to get them closer to the corner, simple s.H, web throw, or go into a basic web-swing combo.Later in combos you're going to have to go webzip, j.S in order to connect an otg.---Awesome series, please support the VN ps3 localization http://petitiononline.com/umineko1/petition.htmlhttp://www.facebook.com/OperationGoldenLand

#5l3lue0ni(Topic Creator)Posted 12/8/2012 1:47:29 PM

DreamSword posted...

For Web Swing, you typically wanna use it before Spider Sting, going by the Spidey combo vids I've seen. The most commonly used one being Web Swing L. Goes good at the end of combos too.

Why is Web Swing L used the most? And what can you follow it up with in the air?---Second in command who longs for the heart he does not have. Only the moon breaks his icy calm.PSN: BlueOniSaix