Final Fantasy 11 Characters

Terms

Antican

A race of beastmen that resemble ants. They lived underground, beneath the Galka settlements in Altepa Desert. Being awakened by accident, they drove the Galka out of their homes and forced them to flee to Bastok through Korroloka Tunnel.

Also known as the Crystal Warriors. They were created by Promathia to represent the central vice of each of the five races - the arrogance of the Elvaan, the apathy of the Humes, the envy of the Mithra, the cowardice of the Tarutaru, the rage of the Galka. Kam'lanaut and Eald'narche summoned them to fight for them while they enacted their plan to resurrect the Shadow Lord and open the Gates of Paradise. They were eventually defeated by Lion, Zeid and Aldo.

(combination of "aural"="related to sound" and "ministry") One of the 5 Tarutaru ministries of magic. Coordinates the magic education of the Tarutaru. Current minister: Sedal-Godjal. Predecessor: Koru-Moru.

Automaton

Mechanical puppets developed by the alchemists of Aht Uhrgan. Highly customizable and controllable from a distance, they are somewhat of an equivalent to Cardians in Windurst. However, as opposed to Cardians, Automatons were initially created for entertainment purposes, even though professional Puppetmasters have since adapted them for combat as well. Empress Jubleel, Nashmeira's mother, has introduced the concept of programming to give Automatons behavioural patterns, thus allowing them to be more independent: a Puppetmaster controlling such an Automaton would no longer need to dictate their every move.

Summonable gods who protect different aspects of Vana'diel. There are five Terrestrial Avatars: Diabolos, Phoenix, Fenrir, Carbuncle, Bahamut. In addition, there are six Celestial Avatars representing the six basic elements: Shiva, Ifrit, Leviathan, Ramuh, Titan, Garuda. All but Phoenix and Bahamut can be summoned. The Terrestrial Avatars participate in a fierce battle to protect Vana'diel from the spread of the Emptiness in the Chains of Promathia storyline.

Cardian

Dolls brought to life by the strange fruit of the trees cultivated within Heavens Tower. They became grunts for work and war, and held loyalty only to Zonpa-Zippa. Eventually, they grew out of control, so Zonpa-Zippa made the Ace Cardians to manage them.

The third of the five races of Vana'diel. They have long flattened pointed ears, but are otherwise human-looking. They started as a rather insignificant race, but soon grew to a powerful empire, and formed the Kingdom of San d'Oria on the Quon continent. Elvaan strictly adhere to their code of conduct and their belief in the Dawn Goddess Altana. Their kingdom soon grew to an empire as they took over many lands, until they tried to seize Bastok and Windurst, the homes of the other four races. This caused a great war between the three kingdoms that raged on with bloodbaths on both sides. The San d'Orians fell to Bastok when firearms were used against them. They then fell into civil war for the throne. Today they are a shadow of their former glory.

Women of the Zilart with exceptional skill in telepathy and magic were chosen to be Dawn Maidens. They were said to be in direct service to Altana. They soon developed a distaste for the way the Zilart treated the Kuluu and conspired with them to sabotage the Zilart's experiment to open the gates to paradise. They were killed in the resulting Meltdown, but were blessed with "afterlife" to watch over future incarnations of the gatekeeper.

The first of the five races of Vana'diel. As the first created, they still have beastlike traits in their appearance. Galka have a large, powerful body, and brute strength, with a hairy ape like face. There are no female Galka, and thus, they do not reproduce. When Galka reach the last days of life, they return to their homeland in Altepa Desert in order to be reborn as children. This is called the Journey of Rebirth. However, once reborn, they retain no memories of their past. The Galka were the first race to create a peaceful civilization. When they were forced from their homes by the Antica they landed on what would eventually be the town of Bastok. During the San d'Orian imperialism, they formed an alliance with the Humes, built the city of Bastok, and fought back the San d'Orians. As time progressed, the Galka got poorer in the age of technology. They were seen as inferior by the Humes, and a deep resentment has thus developed between the 2 races.

A secondary race of beastmen who live in the far north islands. They allied with the Kindred and were key players in the initial stages of the Crystal War. They also played a role in the pre-emptive strike on Jeuno, but Kam'lanaut and his armies pushed them back and they retreated to Delkfutt's tower.

The last of the five races of Vana'diel. Humes are human equivalents. They orginated on the southern portion of Quon. With their lack of strong skill in anything, they were mostly ignored by rest of world, until they formed an alliance with Galka during the invasion of San d'Oria and formed Bastok. They eventually grew stronger and more powerful in the age of technology, while Galka didn't. This started to cause resentment on both sides.

The name given to the elite Blue Mage corps in the service of the Empire of Aht Uhrgan. Blue Mages were first introduced to Aht Uhrgan at the behest of Emperor Balrahn. They are artificially created by infusing a living being with beastman or monster blood, or by transplanting some monster or beastman tissue to them. This gives them a feral quality and allows them to harness the powers of monsters. However, every Blue Mage runs the risk of being overcome by the beastly powers within them. When that happens, they usually transform into Soulflayers. The Immortals are currently led by Raubahn.

Imp

A small species of demon native to Aht Uhrgan. They served as messengers in the Shadow Lord's army during the Crystal War. Their exceptionally quick reflexes allow them to be able to see through any disguise. Thus, as they are aggressive on sight, the Invisible spell is ineffective against them.

A race of people biologically descended from the Zilart with no natural magic or telepathic powers. They received their magic from avatars, but were condemned by the Zilart as freaks and forced into slavery through amulets created by the Zilart king. These amulets sent the thoughts of the wearer to the "Eye of Altana" for monitoring. As a consequence of the magic explosion known as the Meltdown, most of the Kuluu were turned into Tonberries.

Lamia

An artificial race of beastmen resembling snake-like women. Originally a type of biological weapon (or chimera) developed by the alchemists of Aht Uhrgan, which they used to eliminate Ephramadian survivors, some rogue Lamiae have since made their home around Arrapago Reef. They have the ability to bewitch fallen warriors, thus assembling an undead army for themselves. They may attack Aht Uhrgan in the form of the Undead Swarm, the least organized, but, arguably the most dangerous of the beastman forces. Lamiae are led by Medusa and are the only beastman race capable of becoming a Corsair.

One of the main hostile beastman races in Aht Uhrgan, resembling bipedal chameleons in appearance. They are violent, highly organized and skilled in both melee combat and magic. Their stronghold is situated in the jungle city of Mamook, and they are led by a council of 4 overlords, representing the 4 classes of their society, presided by the Autarch Gulool Ja Ja. Mamool Ja are the only beastman race capable of becoming a Blue Mage.

The second of the five races of Vana'diel, also bearing beastlike traits, much like Galka. They are lithe humanoids with cat ears and tail, but, unlike Galka, have different genders. Only females are ever seen outside of their territory. Mithra men stay at home to raise children. Women created the political and warrior classes. A large group of Mithra has emigrated from their home continent of Olzhyria (situated in the south of Vana'diel) and settled partly on the island of Elshimo (creating the town of Kazham), and partly in Mindartia, alongside the Tarutaru. The two tribes are hostile to each other, and see themselves as exiles from their homeland.

(combination of "optical" and "ministry") One of the 5 Tarutaru ministries of magic. Studies ancient magic lore and texts, and maintains a library. Current minister: Tosuka-Porika. Predecessor: Karaha-Baruha.

Orastery

(combination of "oral" and "ministry") One of the 5 Tarutaru ministries of magic. Responsible for the practical training of War Warlocks after they leave the Aurastery school. Current minister: Ajido-Marujido. Predecessor: Shantotto.

Orc

One of the primary races of beastmen. Known for being the most bloodthirsty. Their home is in the forests of northern Quon continent, with strongholds in Davoi (formerly Elvaan village of La Vaule) and Ghelsba. They primarily attacked San d'Oria during the Crystal War.

A race of rat-like beastmen. Cunning and quick-witted, as well as bearing an inordinate love for all things shiny (especially money), they mingle quite well with the civilized races. A good number of them lives in Aht Uhrgan, but their hometown is Nashmau, situated in the dank, swampy environment of Caedarva Mire, in the region that was once spanned by Ephramad. The Qiqirn's attraction to money often leads them to become shopkeepers or item appraisers.

One of the primary races of beastmen. Turtle-like in appearance, they lived in the caverns which became the Palborough Mines. Driven from their homes by the Humes in the course of their development, they therefore primarily attacked Bastok during the Crystal War. They still have a stronghold in the Palborough Mines, as well as in Beadeaux.

(combination of "rhinal"="related to smell" and "ministry") One of the 5 Tarutaru ministries of magic. Responsible for magical research, notably on plants. Current minister: Rukususu. Predecessor: Iru-Kuiru.

Sahagin

A secondary race of beastmen, fish-like. They live in the south eastern islands. The Shadow Lord sought them for help, but few bothered.

The elite of the Aht Uhrgan army, these 5 generals each represent an element (plus the sky as the 5th and highest rank) and are the foremost defenders of the city during beastmen attacks. As such, they may also be taken prisoner during Besieged, in which case, it is up to adventurers to rescue them from beastmen strongholds. Oddly enough, the generals represent each civilized race, except the Tarutaru.

Soulflayer

The most common form into which a Blue Mage who can no longer control his or her powers may turn. Soulflayers resemble humanoid squid or octopi and are highly skilled in magic. They are aggressive to sound, and their high attunement to magical forces makes the Sneak spell ineffective.

The leader of the Tarutaru. The first Star Sibyl was so titled when she found the Full Moon Fountain of the ancient Kuluu which gave the Tarutaru proficiency in magic. She was also given the Book of the Gods, and had a vision of the prosperous future of the life of the Tarutaru. She united the Tarutaru and was succeeded by a long line of Star Sibyls. The Full Moon Fountain has been used ever since as a way to predict the future of Windurst. The current Star Sibyl is in a difficult position. During the Crystal War, Karaha-Baruha, Windurst's hero, attempted to summon the full power of Fenrir, the guardian of the Full Moon Fountain. This saved Windurst, but at a great cost. The Full Moon Fountain was dimmed, losing its ability to predict the future, leaving the Star Sibyl with no guidance to provide to her fellow citizens. She has been doing her best to provide false prophecies ever since, in the hopes that something might someday restore the power of the Fountain. This is eventually achieved in the Windurst Mission Storyline.

The Talekeeper carries all the past memories of the Galka with him, rather than them having a written history. This makes him a sort of leader among the race. However, his knowledge is not infinite, he only retains around 200 years of past history. Due to this burden, no Talekeeper has never lived long enough to undergo the Journey of Rebirth. The gift of the Talekeeper seems to be randomly bestowed on a Galka upon reincarnation.

Tarutaru

The third of the five races of Vana'diel. Tarutaru are small child-like, and resemble chipmunks. They are not strong, but are highly intelligent. Weary from fear of the beastmen, they wandered the world in search of peace, and settled on Windurst. They formed an alliance with the Mithra when they came upon their land and have been a powerful force ever since. They discovered magic, which then spread across the land to all others, including the beastmen.

A race of large, hulking, brown-skinned beastmen, and one of the main opponents to the Empire of Aht Uhrgan. Trolls used to serve as mercenaries for the Gigas, as well as for the Mithran armies of Olzhirya and Aht Uhrgan itself. They also maintain a close relationship with Moblins, which allows them to benefit from the latter's research in alchemy. Their stronghold is situated in the underground city of Halvung, in the fiery entrails of Mount Zhayolm. They are led by chieftain Gurfurlur the Menacing. Trolls are the only beastman race capable of becoming a Puppetmaster.

One of the primary races of beastmen. They are bird-like in appearance and highly intelligent. Their society is a theocracy, based on a fanatical religious doctrine, and the land they share with the Tarutaru has made them enemies, especially during the Crystal War. They have strongholds in Giddeus and Castle Oztroja. In the Windurst Mission Storyline, they demand control of the Horutoto Ruins after Ajido-Marujido activates them in his feud with the rogue Cardians, since this activation goes against the treaty signed after the war.

The first civilized race on Vana'diel, which pre-existed the five main ones. The Zilart quickly gained great magic skill and telepathy, and used these powers to control the Kuluu, which they considered as degenerates. Their quest to open the Gates of Paradise led to their destruction.

Characters

Abqubah

Naja's hapless sidekick. Bullied and invariably made to do all the dirty work, he is, nevertheless, unquestionably obedient. He's in charge of briefing adventurers about the Treasures of Aht Uhrgan missions and scheduling rank evaluations for Assault missions.

These Cardians were created to manage other Cardians with basic wrong/right logic. There are only four of them. Under Karaha-Baruha's guidance, they built the super strong cardian - Joker. When he died during the Crystal War, they lost their sense of right/wrong morality, and everything began to seem gray. Unknown to the Tarutaru, the Ace Cardians kidnapped Zonpa-Zippa, and were lost during the Crystal War. They later reappeared to steal Ajido-Marujido's work. Ajido-Marujido discovered that they kidnapped Zonpa-Zippa to prevent him from revealing their plan to reactivate Joker. What they didn't realize was that Karaha-Baruha had bound his life force to Joker, so in order to resurrect Joker, they would have to resurrect Karaha-Baruha.

Acheufagais D'Oraguille

The ninth king of San d'Oria. He ruled from 558-567. He received the crown after he personally assassinated his stepbrother, who had more claim to the throne than he did. Called "The War King" for his ferocity in battle, he was loved by warriors, but hated by the aristocracy. He died on the throne.

The current Minister of the Orastery of Windurst, and brother to Apururu, the Minister of the Manustery. Their father, Zonpa-Zippa, former Minister of the Manustery, was captured by the Ace Cardians to prevent him from interfering in their plans to revive Joker. Ajido-Marujido plays an important part in the Windurst Mission Storyline, after realizing that the Book of the Gods has lost its powers (which is a bad omen). He attempts to unravel the Cardians' plot and discover the truth behind Karaha-Baruha's research. He is thrown in jail for souring relations with the Yagudo in his search for answers, but escapes with the help of Apururu and Shantotto. He eventually succeeds in putting Karaha-Baruha's soul to rest and restoring Fenrir's spirit to the Full Moon Fountain with the help of the Star Sibyl, thus proving that Windurst has the power to overcome its destiny and shape its own history.

The hume leader of the Tenshodo, helping to sneak illegal weapons from the Far East to Bastok and Jeuno. He was an escapee from Tavnazia during the Crystal War as a child. (He's the guy we see in the opening movie.) He is one of the three heroes of the Rise of the Zilart storyline (alongside Lion and Zeid). His sister, Verena, also plays a major role, as she is kidnapped to open the doors of the floating city, Tu'lia. He also lends a helping hand in the Chains of Promathia storyline.

A maleficent, ancient deity. Alexander's spirit needs a body to incarnate itself. This body bears the appearance of a mechanical giant. His first incarnation and confrontation with Odin led to the destruction of the Alzadaal civilization, which existed 900 years before Aht Uhrgan. Unable to salvage the remains of the first construct, Razfahd works with Ghatsad in order to create a gigantic Automaton, as a new, more powerful body for Alexander to inhabit. Razfahd believes that this will let him control Alexander, defeat Aht Uhrgan's enemies and bring about an age of prosperity. However, Alexander will not let himself be controlled and attempts to kill anyone who doesn't show proper deference to him. He notably kills Nashmeira. Outraged by this, Luzaf allows Odin to take control of him in order to face Alexander. Since the confrontation of the two deities would lead to Ragnarok—essentially, the destruction of the world—Razfahd realizes his mistake and sacrifices himself, somehow managing to stop Alexander.

A royal vassal of San d'Oria. He was given the task of constructing a city on a newly discovered peninsula so the San d'Orians could push south. This was Tavnazia. He was the keeper of a tablet discovered underground, that turned out to be the "Lay of the Immortals".

Alois, Senator

An embezzling senator of Bastok. Gumbah reveals his corruption which results in his removal from office, and Gumbah's recognition as the Talekeeper of the Galka.

The Dawn Goddess, worshipped by all civilized races of Vana'diel, even though San d'Oria and Tavnazia seem to be the two most pious nations of the lot. Altana is compassionate and merciful, and counterbalances Promathia's drive to destruction by the power of love. Originally, she created the Zilart as the only race on Vana'diel, but they attempted to open the Gates of Paradise, which resulted in their destruction. In her sorrow, Altana shed tears upon Vana'diel, five of which created the five civilized races. She also split the Mothercrystal into five shards, in an attempt to stall the spread of the Emptiness. At the end of the Chains of Promathia storyline, she effectively reiterates her act of creation by shedding a tear of blessing for each of the protagonists of the story, who, coincidentally, happen to be representatives of each of the five races.

Amnaf

A female Immortal. Unquestionably loyal to Raubahn, for whom it is hinted that she has feelings, she tries to halt progress towards Alexander when his whereabouts are finally discovered. However, she succumbs to the danger that all Blue Mages face: overcome by the monster blood within her, she transforms into a Soulflayer and is defeated. Raubahn himself rips her heart out of her chest as she lies wounded, proclaiming that her part in the story is over.

The apparently timid court Puppetmaster of Aht Uhrgan, who is actually the Empress Nashmeira. Thanks to her mother's discoveries in Automaton technology, Aphmau is able to control two Automatons at once, Mnejing and Ovjang, even though only Ovjang is actually hers. Aphmau is a necessary cover, which has been devised in order to protect Nashmeira, as she is still very young. When she hears the rumours about the Black Coffin, her curiosity gets the better of her, and she decides to get to the bottom of the business on her own. Luzaf kidnaps Ovjang, intent on studying its mechanisms in case they could be useful to his ends, but Aphmau follows suit and ends up being a ‘voluntary' captive on the Black Coffin. The encounter gives her new perspectives on both her duties as a ruler and the painful history of her motherland. Unlikely feelings develop between her and Luzaf, and, together, they endeavour to challenge the plans of her brother, Razfahd, as well as Luzaf's pact with Odin. Killed by Alexander during the battle, Aphmau is brought back to life by Luzaf, who offers his own life to Odin in exchange. This experience allows her to find the courage to be the Empress that Aht Uhrgan needs, and she is formally re-crowned in celebration of Alexander's defeat.

Sister of Ajido-Marujido, head of the Manustery. She enlisted the help of Shantotto after her brother was captured. Using the rings of the five ministers to form a gauntlet, she succeeded in freeing her brother from the Horutoto Ruins, but he was overwhelmed by the power of the Book of the Gods, and fell unconscious.

A famous thief, who is pursued by the bounty hunter Goldmane (later revealed to be Vukki-Chebukki). He was involved in various deals with Count Teulomme, the man who dispossessed the Mistalle family of its lands. When Atarefaunet was captured by Goldmane, Teulomme attempted to assassinate him in order to remove all trace of his own shady dealings with him. Atarefaunet escaped, and took on the identity of Louverance M Mistalle in order to exact his revenge. He gets involved in the Chains of Promathia storyline, but when his imposture is finally revealed, he fights the real Louverance in a duel, fakes his own death, and escapes under the guise of a San d'Orian priest. He is also involved in the sidequest for the Thief's artifact armour

A hume samurai, one of the Mythril Musketeers. Daughter of Ensetsu. She competes with Iron Eater and Naji to be leader. When she is sent to Norg to negotiate trade, it is revealed that Gilgamesh was her teacher when she decided to become a samurai. Her role is representative of the Republic in negotiations.

Also known as the Wyrmking and Lord of the Skies. Promathia awoke him to attack the Zilart when they opened the Gates of Paradise. He awoke the other avatars and they fought a gigantic battle in sky, during which the Dawn Maidens and Kuluu enacted their plan to sabotage the magic reactor. After the magic explosion, he was still at large, terrorizing the land. A young boy (later revealed to be Nag'molada) made a mysterious deal with him, and he left. He awakens again in the Chains of Promathia storyline, sensing the advent of the Keeper of the Apocalypse. His plan is to destroy Vana'diel so that if Promathia is resurrected, there will be no life left for him to envelop. (See also Summon:Bahamut)

A former emperor of Aht Uhrgan. Considered a great hero, he is also responsible for the creation of Blue Mages, as a response to the assassination of his son by a chimera—an artificial monster created by the Aht Uhrgan alchemists. He ordered them to look for a solution, and they decided to infuse the best representatives of the guard with monster blood in order to enhance their powers and transform them into an elite force. Balrahn is also famous for his love of weaponry, of which he collected numerous specimens. His spirit must be defeated to upgrade Mythic Weapons. A ring named after Balrahn is also considered as an Imperial heirloom.

Byakko

One of the guardian gods of Tu'lia, bearing the appearance of a large white tiger. He represents both Autumn and the West.

One of the Terrestrial Avatars, also known as the Keeper of Rainbows. He intervenes in the Chains of Promathia storyline, advising Tenzen to seek Fenrir's help. He is also involved in the Summoner's artifact armor sidequest.

Makki, Kukki, Cherukiki. These trouble-making Tarutaru triplets are on a constant search for their father. Through the events of Chains of Promathia they wind up fighting alongside and against the heroes, making their alliance to good or evil ambiguous. After Promathia is destroyed, they are thrown off a ship for stowing away, and find their real father. They are currently under the care of Prishe.

An engineering genius (like all Cid's before him), and figured to be the smartest man in the world. He originally made his fortune from studying ancient Zilart technology and using it in his inventions. When he found a mysterious crystal in the Northlands, he ordered the ill-fated Northland expedition there to see if there was more. This piece actually turned out to be a chunk of the Star of Tavnazia. Using the knowledge he gained from his studies, he developed a crystal engine that would eventually power airships. During their development, he worked with figures in hooded robes that may have been Zilart. The Archduke of Jeuno commissioned him to build a fleet of airships to be used in the Crystal War, but only one was ever publicly used or needed.

Daughter and youngest child of King Destin of San d'Oria. In the San d'Oria Mission storyline, she disguises herself as an adventurer in golden armor called Eidialc (her name spelled backwards) to try to protect Rochefogne, her late mother's brother, when he is ambushed by assassins at Batallia Downs. Unbeknownst to her, the assassins were hired by her brothers, Pieuje and Trion, who were anxious to keep Rochefogne silenced, as he accused San d'Oria of letting Tavnazia be destroyed.

A Hume who was chosen for the Northland expedition. A Yagudo killed her brother. She was a member of the Mythril Musketeers and then became a monk. One of her fellow Musketeers was Raogrimm, the Talekeeper of the Galka. Her affection for him irked the passions of Ulrich, a fellow Mythril Musketeer. His jealousy led him to attempt to assassinate Raogrimm during the expedition. When he attempted to stab Raogrimm, Cornelia jumped in front of his blade and died.

Daughter of Karst. She was named after the ill-fated Cornelia who went on the Northland expedition. In the Chains of Promathia storyline, she helps Prishe when she first arrives in Bastok and brings her to Cid. She is very good at improving relationships with the Galka, since she has the ability to see through their eyes.

Leader of the San d'Orian Temple Knights, who are tasked to maintain peace within the kingdom. A famed and skilled swordswoman, she was Prince Trion's sparring partner, until an unfortunate accident. Too eager to win against him during a jousting tournament, she lost an eye. She now wears a lock of hair over her eye out of shame, and considers herself disfigured, even though there are signs that she is not indifferent to Trion. She is involved in the side quest for the Red Mage's artifact armor.

Close friend of Rahal's. He was the first man to become a dragoon after Erpalacion's disappearance. However, his own dragoon bore an Unholy Crest. This has twisted his soul, and he attempts to become a dragon himself by absorbing the lifeforce of as many wyverns as he can. Defeating him is part of the quest to unlock the Dragoon job.

Current king of San d'Oria, he has witnessed his country's decline since the end of the Crystal War. His wife, the late Queen Leaute, was a Tavnazian princess, and bore him three children: Princes Trion and Pieuje, and Princess Claidie. Manipulated by Papsque Shamonde in his quest to retrieve Lightbringer in order to determine the true heir to the throne and to restore San d'Oria to its former glory, he eventually realizes that the sword's power is too great to be used by just any mortal.

Terrestrial avatar, keeper of dreams and creator of the dreamworld Dynamis. He refuses to join Tenzen when asked to help defeat Promathia. Instead, Diabolos is attempting to draw the whole of mankind within Dynamis, where they can dream forever, escaping reality, but also inevitable destruction at the hands of either Promathia or Bahamut. He claims that the curse of Promathia upon mankind is what leads them to try to open the Gates of Paradise. (See also Summon:Diabolos)

A gigantic orc. Before the start of the Crystal War, he slew King Grantieul d'Oraguille. After a clash between his troupe, the Bloodwing Horde, and the Kindred, he was incarcerated in Castle Zvahl. Upon his release, he rejoined his men, who had sworn allegiance to the Shadow Lord. He reportedly defeated San d'Orian General Phillieulais at Xarcabard, after having laid siege to San d'Oria itself for three weeks.

Famous king of the Quadav, who ruled for an exceptionally long time, from the dawn of the Age of Magic in 250 and well into the Age of Power, until around 524. Known for his fragile health and his leisurely pursuits, he was considered as an unlikely candidate to the throne, despite his royal blood. However, he also proved to be a talented fortune teller, and was thus appointed as advisor, then successor to the king. During his reign, Du'Dha established friendly relations with the Elvaan, notably with Lanfeaur d'Oraguille, who would go on to become the first king of San d'Oria. He was also responsible for the construction of Beadeaux.

One of the two prominent Zilart Princes. He is revealed to be the older brother of Kam'lanaut, despite appearances. Experiments involving exposure to a Mother Crystal stopped him from aging and sealed him into his current form. Upon the destruction of the Zilart, he and his brother slept frozen in the Tower of Delkfutt's reaction chamber, until many years later, Raogrimm reactivated the crystals. He turns out to be the real mastermind behind the present day plan to open the Gates of Paradise, including starting the Crystal War from behind the throne of the Shadow Lord, and also using his ability to read minds. When he is defeated by Zeid in Tu'lia, he attempts to recreate the Meltdown, a catastrophe that wiped out the Zilart long ago. Yve'noile appears to him before his death and tells him that the Gates of Paradise cannot be opened by Vana'diel's destruction.

Iruki-Waraki's temperamental Automaton. She thinks that he doesn't interact with her enough during performances (which is actually a display of trust on his behalf), and therefore decides to leave him. Her theft by Yafahb provides her with the perfect opportunity to do so.

Emeline

Sister of Aldo, leader of the Tenshodo (the boy from the opening video). She was lost during the battle of Tavnazia and presumed dead. She used to be friends with Ulmia when they were children, as they both sang in the Tavnazian choir. Only she knows the 5th verse of "Lay of the Immortals", but her memory is shoddy, and she believes her name is Mathilde. She now lives in Selbina and has a son.

The last dragoon, he was the general of the Royal Knights in the time of King Ranperre. He helped in the reunification of the kingdom, and it was widely affirmed that his skill as a dragoon was unmatched. However, he discovered that his wyvern bore an Unholy Crest, which, due to the spiritual bond that exists between dragoon and wyvern, would eventually end up corrupting his soul. He left the army, simulating a disappearance, and travelled to distant lands, so that the taint would clear from his soul with time and meditation. Now a wandering spirit, he is involved in the sidequest for the Dragoon's artifact armour.

The only woman to ever break free of the Chains of Promathia, which has conferred her immortality. Fenrir has foretold that her duty (which he considers a curse) would be to watch over mankind until its end. Like Nag'molada, she was at ground zero of the Meltdown and was propelled 10,000 years in the future. She went under the guise of Cardinal Mildaurion, spiritual leader of the Tavnazian cathedral, but disappeared when the marquisate was destroyed, and joined the ranks of the Armathrwn Society of Jeuno in order to monitor the actions of Kam'lanaut and Eald'narche, while awaiting the advent of the Keeper of the Apocalypse. She eventually coordinates the efforts of the heroes involved in the Chains of Promathia storyline in order to avoid Bahamut's wrath and destroy the Twilight God.

Brother of Raigegue d'Oraguille, he was more religious and peaceful than his sibling. He formed the Temple Knights. In an effort to stop the bloody war between nations, he conspired with the leaders of Bastok to dethrone his brother in exchange for a ceasefire. As a sign of agreement, he gave them the Sceptre Royaulais. The soldiers of Bastok and Fellenant's Temple Knights succeeded in taking the castle up to the point of seizing King Raigegue, when Fellenant had a vision from the Scepter and surrendered. He was placed in the dungeons, since a decree forbade royal blood to be spilled. He later escaped to Jugner Forest.

Fenrir

Terrestrial avatar of the moon. Karaha-Baruha, the hero of Windurst during the Crystal War, used Fenrir to protect the city. He visited Full Moon Fountain alongside the Star Sibyl and attempted to summon Fenrir in his full power, rather than just a fraction of it, which is what normally happens when a summoner invokes an avatar. However, this proved too much for both of them. Fenrir's lifeforce waned, while Karaha-Baruha's was split into two. Part of it incarnated itself within Fenrir. It reappeared alongside him just once to defend the city. The other part lived on inside Joker. This also had the consequence of dimming the Full Moon Fountain, which no longer foretold the future. Thus, the Star Sibyl had to invent her prophecies, unable to truly see what fate was in store for her country. In the Windurst Mission Storyline, Fenrir's lifeforce is restored. (See also Summon:Fenrir)

Goblin friend of Verena. He's part of the small group of Goblins who live in Jeuno, and firmly believes that the civilized races and the beastmen can one day live in peace. He travels to the three beastmen strongholds to try to persuade Yagudo, Quadav and Orcs to cooperate with the civilized races, but is killed by adventurers. His dying words to Verena are not to lose hope that understanding might someday exist between the beastmen and the civilized races.

Flit

Luzaf's tricksy Imp sidekick, who helps him to kidnap Ovjang. In reality, he is loyal to Odin and is there to keep an eye on Luzaf. When Luzaf attempts to break his pact with Odin, he pits the adventurer against Gessho to slow him/her down, unbeknownst to Luzaf. However, Luzaf discovers this and shoots him.

Francmage M Mistalle

San d'Orian knight and Grandfather of Louverance. He was part of the Northland expedition as a spy. He was later found mysteriously murdered, as were all other members of the Northland expedition.

A Hume female who became the first captain of the Gold Musketeers of Bastok. She was born to a peasant family, and was apprenticed to a Galkan blacksmith at a young age. Her proficiency in mechanics led her to plan the construction of the Bastokan windmills in Konschtat Highlands. She also conducted research on the Quadav. Thus, when mythril was discovered in the Palborough Mines, she took charge of the excavations, decimating the local population of Quadav, thus making them sworn enemies of Bastok.

A small bird raised by a young prince. When the prince got attacked by a viper, Garuda looked for means to cure him. Another bird informed her that she should seek the aid of the King of Birds, who could awaken the healing wind, Vuychap. Garuda flew ever further upwards, looking for the King of Birds, but couldn't find him anywhere. Having reached the limits of her strength, she fell from the sky, but her resolve was so powerful that she transformed during her fall, gaining a humanoid shape and regaining her vitality. She realized that she now had the power to heal the prince, and did so, leaving him afterwards, as she no longer looked like the little bird he had raised. However, it is said that, once the prince grew up, he managed to find her and married her. Upon Garuda's death, Altana transformed her into the Celestial Avatar of Wind. Vuychap is the name of the brightest, green-coloured star of the Garuda constellation. (See also Monster:Garuda)

Genbu

One of the guardian gods of Tu'lia, bearing the appearance of a large, blue-grey tortoise. He represents both Winter and the North.

A Yagudo Ninja, sent as a spy from the Far East. Aht Uhrgan is at war with his nation, and he is attempting to collect information about any secret weapons the Empire may have. Enlisting into Salaheem's Sentinels as a cover, he finds a friendly ear in the person of Trion, even though he has a much more diplomatic approach to things. He attempts to form an alliance with the Mamool Ja, believing that enemies of the Empire can cooperate. However, he soon finds their treatment of the peaceful citizens of Aht Uhrgan to be unnecessarily violent. His first encounter with Luzaf, during the investigation of the Black Coffin, has left him with doubts, and he therefore attempts a discussion with the Prince. Finding him to be a man of honour and dedication, he decides to collaborate with him. Flit's treachery almost makes an opponent of him, but he ends up realizing his duplicity.

An expert Automaton craftsman, whose workshop is located in the port of Aht Uhrgan. He is responsible for making Mnejing and Ovjang, as well as the automatons of every new Puppetmaster. He also collaborates with Razfahd to help him assemble an Automaton worthy to house the spirit of Alexander.

The pirate king of Norg, and leader of the Tenshodo. He found Lion as a baby on the seashore and adopted her. He created Norg as a headquarters for the Tenshodo and a home for pirates in general. In the Rise of the Zilart storyline, he sends Lion out to investigate the rumors involving the resurrection of the Shadow Lord. (See also Summon:Gilgamesh)

Also known as his Hume-given name, Invincible Shield. Galkan warrior of great prominence in the Bastokan army, he rose from the position of centurion to that of legatus during the Crystal War. He battled the San d'Orian army, the Mithran navy, the Quadav, the Sahagin, and the pirates of the Bastore Sea. After the end of the war, he retired to the reserve troops and wrote "Ginuva's Battle Theory". However, upon learning of the impending return of the Shadow Lord, he reenlisted in the active army, and is now in charge of training the Bastokan troops.

Chieftainness of the Kuluu. She conspired with Yve'noile to bring about Zilart destruction by sabotaging their experiment to open the Gates of Paradise. She was transformed into a Tonberry like most other Kuluu from the ensuing explosion, but still manages to retain part of her consciousness and guides the protagonists of the Rise of the Zilart storyline to thwart the plans of Kam'lanaut and Eald'narche once more.

A Galka boy and friend of Zeid. He asks Cornelia (II) in help finding his friend Werei, who has gone missing. While the debate over Povall goes on, a letter from Werei tells Gumbah he is the new Talekeeper. When rebellion breaks out in the worker's district of Bastok, and the angry Galka population demands that the Humes grant them access back to their home islands, Gumbah successfully calms them down and proves his credentials as the Talekeeper. He also reveals the corruption of the Bastok government when trying to reunite the people, and is finally recognized when he gets Senator Alois removed from power. He eventually finds Werei, but the latter has already undergone his Journey of Rebirth and thus has no memory of his friend.

Wife of the late Count Caffaule. She met Ulmia when she was a child, and provides her with information about Francmage M Mistalle and his son, Louverance, when she comes to San d'Oria looking for information.

The richest Tarutaru in Windurst. When the Chebukki triplets arrive in town, he is one of the people they randomly believe to be their father. This is, however, incorrect, and he subsequently chases the reporter Kyume-Romeh to make sure the story of the Chebukki triplets doesn't get published. He has also had dealings with the fake Louverance (aka Atarefaunet).

Originally a general named Frit. A ruthless, bloodthirsty man, he participated in many battles. However, he once discovered a baby in the ruins of a village his men had burned down. The baby smiled at him, despite his fearsome appearance, which moved his heart. He took the little girl, named Falbub, and entrusted her to the care of a couple of servants, watching over her as she grew up. However, survivors of Frit's ravages ended up banding together and attacked his home, killing both his servants and Falbub. Angered and saddened by the fact that innocent souls had to pay for his crimes, Frit decided to accept retribution. He ascended to the top of a volcano, where the souls of the dead were said to gather during solar eclipses. When the next eclipse occurred, the ghosts of those he had slain attacked him, their curses transforming him into a demon. However, Falbub's spirit tried to interpose itself. Once again, undaunted by his demonic appearance, she smiled at him without a word of reproach. Upon seeing this, Frit prayed to Altana to exchange his life for hers. His wish was granted, but Altana soon saw that Falbub was unhappy on her own. She thus took both her and Frit to the heavens, rewarding the general's repentance and the girl's devotion. In the legends that were born of this story, Frit was renamed I'Frit (Frit of the Flames). Falbub is the name of the brightest, red-coloured star of the Ifrit constellation. (See also Summon:Ifrit)

Galkan soldier, one of the Mythril Musketeers and personal bodyguard to President Karst. He competes with Ayame and Naji for prominence within the ranks. In the Bastok Mission Storyline, he organizes an expedition to Altepa Desert to verify Povall's claims of being the new Talekeeper, and proves them to be false.

Shamarhaan's former student and, according to him, currently the best Puppetmaster on Vana'diel. However, his Automaton, Elizabeth, found his performances boring and decided to run away from him. Iruki-Waraki believes she has been stolen, but she's actually controlling and maltreating her “thief”, who wants nothing more than to be rid of her. Iruki-Waraki is involved in unlocking the Puppetmaster job, as well as the sidequest for the Puppetmaster's artifact armour.

Former minister of the Rhinostery. After learning of the Northland expedition, which included representatives from Bastok and San d'Oria, Windurst demanded they be included too. Iru-Kuiru was the Tarutaru who was asked to accompany the group. He was later found mysteriously murdered, as were all other members of the Northland expedition.

An old Galkan warrior who has dedicated his life to the cause of friendship between the civilized races and the Moblins, and is therefore perceived as an outcast by his kinsmen. He lives in Movalpolos, patiently trying to prove to the Moblins that they are not the children of Promathia. He joins the group when they come to Movalpolos looking for clues about Selh'teus. Initial misunderstanding leads the Moblins to reject him, but they eventually accept the fact that they are children of both Altana and Promathia, just as any other living being on Vana'diel.

Nashmeira II's and Razfahd's father. A reputed marksman, he died of an illness, along with his wife, Jubleel. He is the first to have suggested the idea to construct a new Automaton to house the spirit of Alexander. Razfahd's plans are a continuation of that idea. A ring named after Jalzahn is considered as an Imperial heirloom.

Jaucribaix

Elvaan weaponsmith, specializing in the art of making katanas. He is involved in the sidequest for the Samurai's artifact armor.

A very powerful cardian built by the Ace Cardians under the direction of Karaha-Baruha, who bound part of his lifeforce within it. When Karaha-Baruha died, Joker was deactivated. The Ace Cardians, who perceived it as their chief, strove to reactivate it, thus triggering the Windurst Mission Storyline.

Jubleel, Empress

Wife of Jalzahn and mother of Nashmeira and Razfahd. A scholar and a skilled Puppetmaster, she has invented the concept of programming behavioural patterns for Automatons to allow them much greater autonomy from their masters. She has apparently used the powers of the Gordeus to do this.

Justinius

Captain of the Tavnazian guard. Plays a minor role in the Chains of Promathia storyline.

The younger of the two surviving Zilart princes, despite appearances. Alongside his brother, Eald'narche, he has slept within Delkfutt's tower since the Meltdown. They reawakened during the Crystal War, due to interference from the Shadow Lord. Since then, Kam'lanaut has been the figurehead of his brother's plan to reopen the Gates of Paradise, founding the nation of Jeuno and acting as its Archduke. In the Rise of the Zilart storyline, he reawakens the Shadow Lord and summons the Ark Angels to purge Vana'diel. He eventually dies at the hands of Zeid, Lion and Aldo.

The alias that Dr Shantotto uses to find out information about Aht Uhrgan. Much like Trion, her disguise isn't very well thought out, as all she does is wear glasses. She's accompanied by King of Hearts, an advanced, but very haughty prototype of a Cardian. She's particularly interested in the scientific side of things and notably participates in a battle against an experimental Khimaira, developed as a result of a joint effort between Moblins and Trolls.

Windurst's hero and former minister of the Optistery. Research into the art of summoning was the work of his life. He had Joker and the Ace Cardians investigate the Horutoto Ruins, and eventually discovered Full Moon Fountain. Meeting Fenrir there, alongside the Star Sibyl, he had a vision of Windurst in ruins, and devoted his life to averting that fate. He built a secret ministry, the Animastery, within the Horutoto Ruins, to pursue his research on summoning. However, his attempt at summoning the full power of Fenrir resulted in his demise, even though it saved Windurst during the Crystal War. He is involved in the Windurst Mission Storyline, as reactivating Joker also reawakens part of his soul.

Current president of Bastok. Opportunistic and stubborn, he rose to power by rebuilding Bastok after a disastrous fire. He is responsible for turning Bastok into the rising industrial power it currently is, but his narrow-mindedness is not to everybody's liking, especially his daughter, Cornelia. Rumors of the return of the Galka Talekeeper lead him to fear a rebellion.

A cocky Cardian that accompanies Dr Shantotto on her foray to Aht Uhrgan. An advanced prototype, he believes himself superior to Aht Uhrgan's automatons and behaves very condescendingly towards Mnejing. Later he traverses the port of Aht Uhrgan underwater in order to try to help Dr Shantotto. This saturates his Star Fruit, causing him to malfunction and start talking gibberish.

Kirin

The main guardian god of Tu'lia, bearing the appearance of a giant manticore. He represents the union of the four seasons and four cardinal directions, and may be summoned after defeating the lesser four gods. He can also call upon each of them in battle.

Young Tarutaru leader of the Star Onion Brigade, a group of children intent on defending justice and truth. He is inadvertently involved in the Windurst Mission Storyline when his group steals Joker's mana orb from Nanaa Mihgo.

One of the reporters for the main newspaper of Windurst. He is involved in the Chains of Promathia storyline, as he follows the Chebukki triplets around town, intent on unearthing a scoop on the identity of their father.

Originally an Elvaan chieftain, he founded San d'Oria and became its first king. Ruled at the time of the discovery of Tavnazia. He also held one of the tablets that told where Lightbringer was.

Leaute, Queen

Deceased. Sister of Rochefogne. Also the former princess of Tavnazia. Her tomb may be found in the gardens of Chateau d'Oraguille.

Leviathan

A great sea serpent who used to terrorize the Gugru Sea, in protest of the development of sea commerce. All attempts to defeat him failed, until a war hero named Veydal, who lived in an island kingdom in the middle of the Gugru Sea, volunteered to resolve the situation. He wanted to apologize to Leviathan and try to discuss with him. However, his first mate was too eager to fight and attacked the sea serpent before the order was given. Forced to defend his men, Veydal offered his life to Leviathan in return for theirs. He was last seen falling into the sea in fierce combat with the serpent. Upon returning home, Veydal's first mate claimed the victory as his own. However, the next day, Leviathan's body washed ashore, with Veydal's sword planted in his skull. The serpent wished to honour the memory of the brave warrior and show the truth to his kinsmen, in a dying effort. Altana, moved by Leviathan's gesture and Veydal's courage, called them both to the heavens. She transformed Leviathan into the Celestial Avatar of Water. Veydal is the name of the brightest, dark-blue coloured star of the Leviathan constellation. (See also Summon:Leviathan)

One of the three heroes of Rise of the Zilart. She is the adoptive daughter of Gilgamesh, and has helped both him and Aldo develop the Tenshodo by gathering information about the nations of Vana'diel, under the guise of an adventurer. After the Crystal War, she has also kept an eye on the beastman armies. She joins forces with Aldo and Zeid, upon learning of the resurrection of the Shadow Lord. When Eald'narche attempts to unleash another Meltdown on Vana'diel, she sacrifices herself. However, at the end of Rise of the Zilart, it is suggested that she may still be alive.

The grandson of Francmage, the San d'Orian representative on the Northland expedition. Francmage was found murdered in mysterious circumstances shortly after the expedition, which led his son, Leservieus, Louverance's father, to fight in a duel in order to defend Francmage's reputation. He was disgraced and dispossessed of his lands by Count Teulomme. Louverance is currently trying to restore his family name by means of an honorable deed.

A Tarutaru hero of the Age of Magic. A talented beastmaster, he helped the Tarutaru gain decisive victories over the Elvaan, and was promoted Warlock Warlord. However, he was later demoted for insubordination.

Undead Corsair captain of the Black Coffin (also known as the Ashu Talif), and former prince of Ephramad. 200 years ago, Aht Uhrgan obliterated his homeland, forcing him to create a resistance force. They managed to hold their own for a while, but an imperial ambush (using Lamiae) destroyed their ships. As he was drowning, Luzaf made a pact with Odin, the sovereign deity of Ephramad, asking for revenge. 200 years later, sensing the imminent awakening of Alexander, Odin brings Luzaf and his crew back to life. Luzaf is destined to become Odin's embodiment once his revenge has been carried out. This entails giving his body up for Odin's use and losing his personality. But meeting Aphmau changes his outlook. Ignorant of her identity at first, he is reluctant to kill her once he does find out. She convinces him that she is not responsible for the sins of her forefathers and encourages him to attempt to rebuild his nation rather than destroy Aht Uhrgan. However, that means breaking his pact with Odin, which, for the latter is out of the question. In the end, Aphmau is killed by Alexander, and Luzaf sacrifices his ‘second life' to recover hers, presumably becoming Odin's thrall for eternity, even though Nashmeira does hint to the possibility that something may be done about this situation during her coronation.

The tenth ruler of San d'Oria, cousin to Acheufagais. Her parents died when she was young, so she was adopted and raised by the family cook. When her cousin suddenly died, civil war almost broke out over the rights of succession. Her claim to the throne was discovered and legitimized, however, the tensions now transferred to who would be regent until she came of age. Disgusted with the deception and schemes around her, she left the kingdom and journeyed the land, ruling from afar by messenger. She ruled from 568 to 588, when she disappeared without a trace.

The first president of Bastok. Originally from the Near East, he stowed away to Bastok during the gold rush. He gained the nickname "Ironman Mayer" for his tireless work in the Gusgen Mines. He took up arms after his wife was killed by a San d'Orian soldier, and was elected president for life after achieving brilliant military victories. He drafted the Bastokan constitution and established diplomatic relations with neighboring countries, only to be killed after 9 years of rule by a Galkan youth.

Alias of Eshan'tarl as religious leader of Tavnazia. She was a controversial figure, her teachings clashing with those of the San d'Orian catherdral. She is notably believed to have committed a great sin by removing some paintings depicting the Meltdown from the Temple of Uggalepih. She planned to use the Lay of the Immortals, otherwise known as Memoria de la Stona, a hymn believed to have the power to awaken gods, when the Keeper of the Apocalypse manifested him/herself, in order to force Promathia to manifest himself and defeat him. Thus, she was actively searching for the missing verse of the song. Believed to have died while defending Tavnazia during the Crystal War, she is in fact working for the Armathrwn Society in order to monitor their activities. She is actively pursued by three Sin Hunters (Shikaree X, Y and Z) from the Mithran homeland, who want to bring her to justice.

The male automaton that Aphmau controls. Even though he technically belongs to Razfahd, the latter was not interested in becoming a Puppetmaster, and the Automaton therefore went to Aphmau, along with Ovjang. He appears calmer and less loquacious than his female counterpart, and his behavioural pattern is presumably meant to somewhat resemble Jalzahn. Mnejing is notably part of Karababa's welcoming ceremony, where he gets severely criticized by King of Hearts, Karababa's upstart automaton. When Ovjang gets kidnapped by the Mamool Ja, Mnejing accompanies Aphmau to try to recover her, but both are taken by Luzaf in the process. When Luzaf and Nashmeira are finally captured, Razfahd orders Ghatsad to dismantle both Automatons in order to use their parts, and the advanced programming that went into them, to complete Alexander. After the latter is defeated, Ghatsad manages to reassemble them both, presenting them to Nashmeira during her coronation (even though he actually had to melt the crown in order to fix them). Mnejing's new behavioural pattern seems to display some of Razfahd's character traits, thus serving as a walking memorial to his former owner.

The best-known (if not only) doctor in Jeuno, his clinic being situated in Upper Jeuno. He is a very kind-hearted man, and a childhood friend of Captain Wolfgang. He plays a minor role in the Chains of Promathia storyline, as Selh'teus is placed in his care when first discovered in Delkfutt's Tower.

San d'Orian hero of the First Battle of Konschtat in 563, under the rule of Acheufagais d'Oraguille.

Muchavatte P Couchiret, Papsque

Former Papsque of San d'Oria, and a personal acquaintance of both the late Count Caffaule and Lady Hinaree, when they lived near the monastery of Davoi (or La Vaule, as it was known in the past) before it was destroyed by the Orcs during the Crystal War. Muchavatte is known to have undergone a deep change in his religious views during his life, announcing on his deathbed that he "was forced to abandon the truth."

A member of the Armathrwn society. Originally a Kuluu, along with Selh'teus, he was ashamed of his "inferiority". He thus cooperates with the Zilart and wears a special eyepiece which has the same telepathic functions as the "whisper of the soul". During the Crystal War, he was instrumental to creating the allied army. In the Chains of Promathia storyline, his main goal is to stop Selh'teus and find the Chamber of Eventide in Al'taieu, so that he can attempt to become a fully-fledged Zilart. When he realizes that even the Chamber has been tainted by the Emptiness, he loses his mind and pledges his soul to Promathia, from whom he wishes to learn the secret of creation. The resurrected Promathia absorbs him, and he dies upon learning the truth he so craved.

The crafty Mithra leader of Salaheem's Sentinels, the most prominent mercenary company in Aht Uhrgan. She's very short-tempered, wily and an apt businesswoman, always looking for ways to make more profit. She's notably not above swindling her own employees of their earnings, and inventing rules and regulations to do so. To enforce her authority, she always carries around a large mace (called a Morgenstern). However, she does bring to light the return of the Black Coffin, as well as Razfahd's shady dealings, and even helps out in the battle against Amnaf. But if the experience teaches her anything, it's to be even more of a penny-pincher.

An over-eager, bumbling member of the Mythril Musketeers, grandson of Phara. He serves under Volker alongside Ayame, whom he's in competition with, but may also have some feelings for. He's the person you mostly report to upon completing the Bastok Missions.

The infamous Cat Burglar of Windurst. The daughter of former Kazham Chieftainess Romaa Mihgo, she left for Windurst when Jacoh Wahcondalo was preferred over her as the next Chieftainess. Her political connections allow her to go about her business undisturbed. She's involved in the Windurst Mission Storyline when the Star Onion Brigade steals Joker's Mana Orb from her. It appears she has also stolen the Book of the Gods from the Optistery and hidden it in the House of the Hero (Karaha-Baruha's former residence in Windurst Walls). This is where Ajido-Marujido finds it, only to realize that its pages have gone blank. Nanaa Mihgo is also involved in the sidequest for the Thief's artifact armour.

Current ruler of Aht Uhrgan. As required by custom, no one is allowed to see her, and she therefore addresses visitors to her palace from behind a thick tapestry. She is later revealed to be Aphmau, the court Puppetmaster, using ventriloquism to pull off the deception. Nashmeira is very concerned about the well-being of the Empire, and therefore calls the mainland nations for help when she finds it overwhelmed by beastmen attacks. She is subsequently heavily involved in the events of the Aht Uhrgan Mission Storyline and is triumphantly re-crowned upon its completion.

Odin

The dark deity of the Underworld. He is in antagonism with Alexander, and the two are destined to face each other in a confrontation known as Ragnarok, the winner theoretically gaining the right to dictate the laws of the world. In reality, the confrontation leads to mass destruction and is responsible for the disappearance of the Alzadaal civilization 900 years in the past. The dying Prince Luzaf makes a pact with Odin, allowing him to use his body as he sees fit in return for granting him revenge over Aht Uhrgan for destroying his homeland. Odin sees this as an opportunity to use Luzaf's body in order to manifest himself in a tangible form, if the need should arise. 200 years after Luzaf's death, Odin senses the imminent revival of Alexander and brings Luzaf back, giving him a chance to slake his revenge in preparation for Ragnarok. But Luzaf's meeting with Nashmeira changes his outlook, and he decides to challenge Odin's authority, going so far as to stop him from unleashing his attack during the confrontation with Alexander. This matches Razfahd's dying interference with Alexander, and a second Ragnarok is averted. However, Nashmeira's death forces Luzaf to give up his life to Odin once again, in order to bring her back.

The female automaton that Aphmau controls. She is very talkative and energetic, her behavioural pattern presumably being made to resemble that of Jubleel. Ovjang accompanies Aphmau wherever she goes. She notably travels with her in order to discover the secret of the Black Coffin, and gets kidnapped by the Mamool Ja in the process. Luzaf retrieves both her and Mnejing, hoping to study them in case they prove useful for his plans, but Aphmau refuses to abandon them and follows them to the Black Coffin. Ovjang is scrapped alongside Mnejing after Luzaf and Nashmeira's capture, in order to provide spare parts for Alexander. However, Ghatsad manages to repair and improve them both, presenting them to Nashmeira during her coronation.

Current Chieftainess of the Windurstian Mithra. Formerly part of the Anacondas, a mercenary group sent from the Mithran homeland during the Crystal War, she has since foregone the usage of her eyes, in order to perceive the truth of things with her soul. She is involved in the sidequest for the Ranger's artifact armour.

The Sacred Bird of Resurrection, and one of the Terrestrial Avatars. For reasons unknown, she has lost her original form, and her spirit now lives within Tenzen's sword. He is tasked to protect it, and any soul that his sword claims serves to maintain Phoenix's soul. Back in Tenzen's homeland, the lives of people claimed by the Emptiness were sacrificed to Phoenix.

Pieuje d'Oraguille, Prince

The youngest son of King Destin of San d'Oria. He is the head of the Temple Knights, and, as such, has close connections with the San d'Orian cathedral. He notably serves as Papsque Shamonde's pawn in his bid to retrieve Lightbringer and find the Gates of Paradise. Known to prefer discussion over action, Pieuje is at odds with his brash elder brother, Trion, over the rights of succession. Shamonde fuels this enmity for his own purposes, but Pieuje eventually overcomes his hostility towards his brother, and discovers the Papsque's machinations. Pieuje is also involved in the sidequest for the White Mage's artifact armour.

A young Galkan boy who claimed to be the new Talekeeper in the Bastok Mission Storyline. He was proven to be a fake by Iron Eater.

Prishe

A young Elvaan girl, who acts as the leader of the Tavnazian survivors. It is strongly believed that she is the Abhorrent One, which is another term for the Keeper of the Apocalypse, a being which is designed to bring about the resurrection of Promathia. She was involved in an accident in her youth which left her unable to age by crystallizing her inner Emptiness (Promathia's curse upon all living things) in visible form as a shard of magicite embedded in her chest. Cardinal Mildaurion informed her of her destiny as the Keeper (although this is later disproved) and of the fact that she intended to allow Promathia to be reborn in order to defeat him. She gave Prishe one of the Zilart amulets used to monitor the thoughts of the Kuluu in order to keep watch over her. With the help of this amulet, Prishe is also later able to communicate with Selh'teus. Despite her fate, Prishe has an energetic, devil-may-care attitude, and is wholly devoted to saving the world from the clutches of Promathia. After the Twilight God is defeated, the magicite in her chest dissolves, and she regains her mortality.

The Twilight God, dark counterpart of the Dawn Goddess Altana. Together, they are the creators of all living beings on Vana'diel, which is the revelation attained at the end of the Chains of Promathia storyline. Formerly, it was believed that beastmen originated from Promathia, while the civilized races originated from Altana. Promathia destroyed the Zilart when they attempted to open the Gates of Paradise. When Altana created the five civilized races in response, Promathia cursed them with Emptiness. This ensured their mortality, but also brought out one defining sin in every race. These sins are embodied by the Ark Angels. Promathia seeks to unleash the Emptiness upon the world, thus causing the death of all things, and allowing him to absorb their souls. He is bound in chains in order to prevent him from completing his purpose, but the advent of the Keeper of the Apocalypse threatens to free him.

The charismatic Elvaan leader of the Seagull Phratrie, a band of Corsairs that the Empire has to deal with. He allows you to unlock the Corsair job, is involved in the sidequest for the Corsair's artifact armour, and is the adversary you must face for the final Limit Break fight as a Corsair.

Leader of the San d'Orian Royal Knights, who serve as an intervention force to defend the kingdom's borders. He appears to have a soft spot for Curilla, who continuously rejects his advances. He is involved in the sidequest for the Dragoon's artifact armour.

The alias that Prince Trion uses to pose as a mercenary of Salaheem's Sentinels, in order to discover information about Aht Uhrgan. The disguise is anything but subtle, as all Trion does is wear a golden suit of armour. He collaborates with Gessho, but is eventually unmasked and forced to return to San d'Oria. The fact that he can't tolerate Naja Salaheem's abuse is another strong incentive for him to stop his investigation. This episode serves to cast Trion in a more humorous light, as well as showcase his terrible handwriting.

San d'Orian king and brother of Fellenant d'Oraguille. His more militaristic disposition led him to create the Royal Knights. He was almost dethroned by his brother, but the latter surrendered at the last moment, claiming to have had a vision that prompted him to lay down arms.

Ramuh

A sage from a nation situated on the Buburimu Peninsula. His great learning allowed the country to prosper and develop advanced technology. However, one day, one of Ramuh's machines predicted an earthquake. His kinsmen were unwilling to believe the possibility of a tragedy after so much prosperity, so they didn't take any precautions. The earthquake struck, and the people, angry at their own foolishness, began to look for a scapegoat. Suspicions naturally fell on Ramuh, who decided to exile himself to an uninhabited island after a young boy, who had lost his parents in the earthquake, threw stones at him. The nation neglected its technology, out of spite for Ramuh. Thus, when beastmen attacked them, several years later, they couldn't defend themselves. The same boy who had thrown stones at him—now grown into a man—was sent to ask Ramuh for help, and the sage accepted. He used the Staff of Olduum to wipe out the beastmen with a thunderstorm, but victory had a bitter taste. Fearful of this new power, Ramuh's kinsmen soon forced him into exile again. This time, he didn't return. The nation collapsed, but Altana rewarded Ramuh's selflessness by taking his soul to the heavens and transforming him into the Celestial Avatar of Lightning. Olduum is the name of the brightest, purple-coloured star of the Ramuh constellation. It's also the name of an ancient civilization which used to exist in the Aht Uhrgan region. It's possible that Ramuh learned how to control lightning from them on one of his travels. (See also Summon:Ramuh)

24th king of San d'Oria, nicknamed the "Dragon King". He reigned from 782 to 832. Originally ruler of West San d'Oria, he accessed the throne after assassins from East San d'Oria killed his father. Discovering the secret of Lanfeaur d'Oraguille's tablet led him to acquire Lightbringer, which he used to finally reunify the kingdom, the power of the sword being such that he never had the need to draw it. Subsequently believing that this power was too great for him to wield, he sent the sword to Tavnazia and had it locked away in its caverns. Ancient lore says that he saved a black dragon from death, and as a result, the dragon (Vrtra) now protects his tomb.

Former Talekeeper of the Galka, and member of the Mythril Musketeers. He had a compassionate heart, and was troubled by the way the Bastokers treated the Quadav. This won him the sympathies of Cornelia (I), but also the mortal jealousy of Ulrich. He was dispatched on the Northland Expedition alongside the two of them, but, unable to contain his feelings, Ulrich tried to kill him. Cornelia interposed herself and sacrificed her life for Raogrimm. Enraged by his grief, he allowed himself to be warped by the power of the Dark Magicite which cursed the Northlands. He thus became the Shadow Lord and triggered the Crystal War.

The leader of the Immortals. This ruthless man is loyal to Razfahd, as the original heir to the throne and a fellow recipient of monster blood. Raubahn himself has had a fragment of an Ahriman lens implanted in his eye, which is why his trademark attack is Eyes on Me (an Ahriman move). He assists Razfahd in the battle with Alexander, but is also involved in the sidequest for the Blue Mage's artifact armour. You must also face him (rather than Maat) for the final Limit Break fight as a Blue Mage.

Nashmeira's elder brother, and theoretical owner of Mnejing, even though he never really took much interest in him. He was next in line for the throne, until a near-fatal accident in his youth left him with no recourse but accepting a transfusion of beastman blood. Rendered unfit to govern, he has watched over his younger sister, all the while scheming behind her back in order to achieve his own goals. He believes that Nashmeira is too kind-hearted and immature to rule, and intends to revive Alexander, believing that he will protect Aht Uhrgan and allow it to take dominion over Vana'diel. He disregards the fact that a battle between Alexander and Odin is what destroyed the nation of Alzadaal in the past, believing that a custom-made Automaton body will allow him to control Alexander. However, events prove him wrong, as Alexander stops responding to commands and finally kills Nashmeira. When Razfahd realizes his mistake, he sacrifices himself and effectively manages to stop Alexander, even though it is not exactly clear how he achieves this. After Alexander is defeated, Ghatsad manages to recreate Mnejing and Ovjang, and the former's new behavioural pattern contains some of Razfahd's mannerisms.

A young male Immortal. Loyal to Nashmeira before all else, he accompanies her to Mamook to attempt to retrieve Ovjang when the latter is kidnapped. However, they are both discovered, and Rishfee is wounded. Attempting to buy Nashmeira time to escape, he faces off against the Mamool Ja army on his own, sacrificing himself (the last you see of him is him using the Self-Destruct spell).

Brother of the late Queen Leaute. During the Crystal War, he was tasked with the protection of Lightbringer. As he attempted to escape during the battle of Tavnazia, he found himself surrounded by Orcs. Fearing for his life, he unsheathed the sword and fell unconscious. It's revealed during the San d'Oria Mission Storyline that the power of Lighbringer is what caused the destruction of Tavnazia and separated it from the mainland. Rochefogne's goal is to warn King Destin and his sons about the true power of the sword and prevent them from using it. Trion and Pieuje, uncertain of his identity and concerned about San d'Oria's reputation, unsuccessfully attempt to have him assassinated. After finally managing to get the royal family to heed his words and put Lightbringer to rest in King Ranperre's tomb, Rochefogne leaves San d'Oria in search of redemption.

An envoy from Windurst responsible for collecting information about Automatons. The Manustery hopes of utilizing his findings to improve their Cardians. He also acts as Shantotto's liaison in her dealings with the Empire.

The head of the 5 generals of the Aht Uhrgan army. He is an Elvaan Paladin, and wields a characteristically-shaped greatsword known as an Algol, which is rumoured to have belonged to the legendary hero, Balrahn. If the enemies take prisoners during Besieged, he is usually the first to go.

Originally a Kuluu child and friend of Nag'molada, he believed that there was a way for Kuluu and Zilart to live in peace. However, the Zilart attempted to open the Gates of Paradise and reach Al'taieu, causing the Meltdown. Selh'teus became the protector of Al'taieu, trying to prevent the Gates from being reopened and the world being returned to its original state. This would cause the death of all living beings, since they are, by nature, imperfect, and would not be able to survive within a perfect, complete world. Absorbing the spreading Emptiness within himself, he was eventually overcome by it and died. However, when Tenzen used the power of Phoenix to stop Bahamut from destroying Vana'diel, the spirit of the avatar revived Selh'teus, granting him a very different physical form (older in appearance, with wings, the red wing symbolizing his union with Phoenix), so that he might continue to perform his task as a protector.

Head of the Sibyl Guards of Windurst and Patriarch Protector of the Star Sibyl. It is believed that Perih Vashai has singled her out to be the next Chieftainess of the Mithra of Windurst. In the Windurst Mission Storyline, she its responsible for arresting Ajido-Marujido after his dealings with the Yagudo, but eventually comes to understand his attempts to bring back Fenrir's spirit.

Mysterious leader of the beastman armies, which he managed to unite during the Crystal War. The Shadow Lord is actually the warped form of Raogrimm, the defunct Talekeeper of the Galka, who participated in the ill-fated Northland Expedition. He was eventually defeated by the legendary Dark Knight Zeid of Bastok, who was unaware of his real identity at the time. In a bid to bring chaos to Vana'diel, and thus open the Gates of Paradise unimpeded, the Zilart brothers Eald'narche and Kam'lanaut resurrect the Shadow Lord. He is once again defeated in the course of all three nation Storyline Missions and regains his normal form before he dies, warning Zeid and Lion that, as long as war and strife exist on Vana'diel, there is a chance that he might be reborn. His soul then wanders in Dynamis, the dream realm created by Diabolos to protect the living beings of Vana'diel from possible destruction by Bahamut. He can be defeated there as the Dynamis Lord, with help from the spirits of the other members of the Northland Expedition.

A skilled travelling Puppetmaster, who is currently performing in Bastok. Formerly Iruki-Waraki's master, he now dedicates himself to his initial vocation. He allows you to unlock the Puppetmaster job and is the adversary you must face for the final Limit Break fight as a Puppetmaster.

Current Papsque of San d'Oria. He is determined to rediscover the Gates of Paradise, and, in order to do that, believes that he needs to find Lightbringer. He uses the trust of Prince Pieuje to help him in his endeavours.

Ex-minister of the Orastery, predecessor of Ajido-Marujido. She is involved in clearing Ajido-Marujido's name in the Windurst Mission Storyline, with the help of Apururu. Shantotto is famous for her compulsive rhyming and her maniacal laughter. She's a very powerful mage, and frequently serves as an ambassador for Windurst in international meetings. In Treasures of Aht Uhrgan, she infiltrates the Empire under the alias of Karababa in order to discover its mysteries. She is accompanied by King of Hearts, a powerful, but rather arrogant Cardian, who tends to get into altercations with the Royal Automatons Mnejing and Ovjang.

One of the three Sin Hunters who pursue Cardinal Mildaurion in Chains of Promathia. Her job of choice is Beastmaster. When her sister, Shikaree Z, decides to get involved in the struggle against Promathia, she does her share by trying to pacify Bahamut's minions.

One of the three Sin Hunters who pursue Cardinal Mildaurion in Chains of Promathia. Her job of choice is Dark Knight. Like Shikaree X, she decides to help their sister, Shikaree Z, in the struggle against Promathia. She takes it upon herself to find out how to gain the support of the Avatars, and discovers information about the Dark Divinity which cursed the Northlands and was responsible for Raogrimm's transformation into the Shadow Lord. The Dark Divinity is revealed to be Odin.

One of the three Sin Hunters who pursue Cardinal Mildaurion in Chains of Promathia. Her job of choice is Dragoon. Curious to know the truth of the matter, she decides to join Prishe in her battle against Promathia, and comes to question her beliefs. In the end, she is not certain anymore of what constitutes a sin and therefore chooses to retire from the Sin Hunters. Of the three sisters, she's the only one who reveals her name: Mhag.

Formerly the young ruler of a small kingdom situated in the south of Vana'diel. Despite her young age, Shiva was a wise and highly competent ruler, loved by all her people, except a small fraction of the nobility. Those were faithful to Shiva's uncle, who had been regent when she first came to the throne. Scheming with the neighbouring countries, Shiva's uncle finally managed to organize a coup. He seized the throne and banished Shiva to the frozen Northlands, reluctant to further provoke the anger of the population by executing her outright. However, the rulers with whom he had forged an alliance soon decided to take over the country. In the chaos that followed, a regiment of soldiers, led by general Aeomatra, decided to go rescue their queen. They managed to find her, frozen solid in a block of ice. Unaccustomed to the harsh climate of the Northlands, they also died one by one, refusing to leave their unfortunate queen. Altana was moved by Shiva's plight and transformed her into the Celestial Avatar of Ice. Aeomatra is the name of the brightest, light blue-coloured star of the Shiva constellation. (See also Summon:Shiva)

A skilled Samurai from an unknown nation to the Far East. His land is being overrun by the Emptiness, and he comes to Jeuno seeking help, as they are known to have harnessed the power of the Mothercrystals. Tenzen is also the guardian of Phoenix, as the avatar's spirit inhabits his sword. Every soul the sword claims serves to uphold Phoenix's lifeforce. Thus, when people started falling prey to the Emptiness in Tenzen's homeland, they were sacrificed in Phoenix's name, which is a source of great doubt for him. He plays a major role in Chains of Promathia, as he initially tries to stop Selh'teus from spreading the Emptiness further. Having spoken with the remaining Terrestrial Avatars, he comes to believe that Prishe is the Keeper of the Apocalypse. Bahamut suggests that the Keeper should be sacrificed to stop the return of Promathia. Therefore, Tenzen attempts to kill Prishe, but eventually repents, and helps the rest of the group defeat the Twilight God. Deeply moved by all he has witnessed, and still feeling guilt for his misguided actions, he then asks his teammates for forgiveness, before returning to his homeland.

Originally a member of a tribe of giants (the Titans) who lived in the south of the Quon continent. The tribe was in conflict with the people of a neighbouring city over the ownership and utilization of a forest. Despite their great physical strength, the Titans were eventually overwhelmed by force of sheer numbers. However, one day, a little girl called Daemdalus was looking for a runaway lamb in the forest. She stumbled upon what looked like the corpse of a Titan. It turned out that it was still alive, and, overcoming her fear, Daemdalus showed him compassion by tending to his wounds. The Titan befriended the little girl, but it wasn't long before the inhabitants of the city found out what was going on. They captured the Titan and brought him back to the city. Daemdalus threw herself in front of him in a desperate attempt to stop him from being executed. Seeing her efforts, Altana took pity and called both their souls to the heavens. She transformed Titan into the Celestial Avatar of Earth. Daemdalus is the name of the brightest, yellow-coloured star of the Titan constellation. (See also Summon:Titan)

Current minister of the Optistery. He helps Apururu in her bid to clear Ajido-Marujido's name in the Windurst Mission Storyline. He is also one of the targets the Chebukki triplets pick as their potential father in Chains of Promathia.

The eldest son of King Destin of San d'Oria. He is the head of the Royal Knights, and is known to act first and think later. He is next in line to succeed his father, but, in the San d'Oria Mission Storyline, Papsque Shamonde insists that Lightbringer should be found to designate the rightful heir (the one who will supposedly lead San d'Oria to discover the Gates of Paradise). Both Trion and Pieuje are also responsible for attempting to assassinate their uncle, Rochefogne, because of doubts as to his identity and fear for San d'Oria's reputation. Upon discovering this, Destin postpones his decision as to his successor, demanding that his sons right their ways and prove their worth honourably. Trion is a very skilled swordsman, and used to have a sparring partner in General Curilla of the Temple Knights, but her over-eagerness to best him in a tournament led to her losing an eye. Nevertheless, it is repeatedly hinted that the he is not indifferent to her charms. In Treasures of Aht Uhrgan, a more humorous side to Trion is shown, as he attempts to infiltrate the Empire under the guise of a mercenary called Raillefal. He is also involved in the sidequest for the Paladin's artifact armour.

Star Sibyl of the Tarutaru from 290 to 298, at the dawn of the Age of Magic. Her magic powers manifested themselves at a very early age, when she accidentally burned down her own home. She was taken in by the Star Sibyl of the time and eventually designated as her successor. But the newly discovered power of magic created conflicts among the Tarutaru tribes, and as a result, no one attended Tukuku's rite of accession. Thus, she devoted a lot of effort to uniting her people, and eventually persuaded them to create the Federation of Windurst.

Supreme leader of the Yagudo, believed to be the embodiment of a divinity. Originally reluctant to join the Shadow Lord during the Crystal War, she eventually complied, for the safety of her people. She is responsible for almost destroying Windurst, but her forces were eventually driven back by Karaha-Baruha. They were later defeated by the Mithran Navy. Tzee Xicu was believed to have taken her own life after the war, but reappeared some years later, bringing back hope to her people. As this would mean that she has a much longer lifespan than a normal Yagudo, some believe that the current Tzee Xicu is an imposter. She resides in Castle Oztroja.

Daughter of Despachiaire, the Tavnazian elder. She unsuccessfully attempted to join the Tavnazian Cathedral Choir at a young age, but was later singled out by Cardinal Mildaurion herself for her beautiful voice. She is believed to be the only surviving member of the choir (until Emeline is found), and the only one capable of performing the known verses of the Lay of the Immortals, or Memoria de la Stona, the hymn to awaken the sleeping gods. Ulmia is a childhood friend of Prishe, even though, unlike her, she has been able to age normally. She thus accompanies her through thick and thin in Chains of Promathia.

A Mythril Musketeer alongside Raogrimm and Cornelia (I). Jealous of their relationship, he developed a deep hatred towards Raogrimm. When all three of them were selected for the Northland Expedition, he utilized this occasion to attempt to kill him. But Cornelia interposed herself, and he stabbed her instead. Horrified at his deeds, he left both her and Raogrimm to die, telling the other members of the expedition that they had fallen off a cliff. He was later found mysteriously murdered, like the others. He was Volker's uncle.

A patriot of house Majaab (the current ruling family of Aht Uhrgan) and hero of the Empire. A ring named after him is considered as an Imperial heirloom.

Valkeng

Shamarhaan's automaton. You must fight him for the final piece of the Puppetmaster's artifact armour, as well as during the final Limit Break fight, alongside Shamarhaan.

Verena

Sister of Aldo, leader of the Tenshodo. It is unknown if they are really related by blood (as Emeline and Aldo are suggested to be each other's only family in the introductory fmv), or if she's simply another Tavnazian survivor that Aldo took care of. She is very good friends with the Goblin Fickblix, and thus has a unique bond with the Jeunoan Goblin community. She firmly believes that the civilized races and the beastmen can live in peace someday, even though Fickblix dies at the hands of adventurers. She also has some form of psychic powers, which are utilized by Eald'narche in Rise of the Zilart to allow him access to Tu'lia. After his demise, she reveals to Aldo and Zeid that Lion, who sacrificed herself during the battle, may still be alive.

A San d'Orian Royal Knight, loyal to King Raigegue. He was tasked to infiltrate the Temple Knights of Prince Fellenant to uncover his plot to assassinate his brother. He also harboured a deep hatred of Bastok and its inhabitants. But unforeseen circumstances (involving time travel) drastically modified his views.

Volker

Captain of the Mythril Musketeers of Bastok and nephew to the infamous Ulrich, of whose deeds he is, however, ignorant. He is widely considered as a hero, due to his defeat of the Shadow Lord during the Crystal War. Unbeknownst to all, it was the Dark Knight Zeid who was responsible for this deed. However, he mysteriously disappeared after the battle, which led people to give Volker credit for the victory (and the responsibility of success). This doesn't sit well with Volker's conscience. In the Bastok Mission Storyline, he is tasked with controlling the explosive situation concerning the new Talekeeper. Moreover, Zeid, who believes that Volker willfully took credit for the Shadow Lord's defeat, reveals to him the truth about Ulrich's treachery. The shame of this discovery, along with his misgivings about his position lead him to confront Zeid in duel, attempting to persuade him to accept his rightful place. But Zeid acknowledges his strength, telling him that he is a much better example for Bastok, because he is able to give his fellow citizens hope, something that Zeid has abandoned.

A Tarutaru bounty hunter, also known as Goldmane. He is famous for having brought the notorious thief, Atarefaunet, to justice. Originally from Tavnazia, he managed to escape its destruction, but is not aware that his three children, Kukki, Makki and Cherukiki, have also survived. He lives on Purgonorgo Isle, a small, desert island in Bibiki Bay, to protect his identity. He is responsible for exposing Atarefaunet as the fake Louverance in Chains of Promathia. After Promathia's defeat, he is reunited with his children.

A friend of Gumbah, who has left on his Journey of Rebirth. In the Bastok Mission Storyline, Gumbah receives a letter from Werei, telling him that he is the next Talekeeper. After Gumbah accepts his identity and reveals himself to the Bastokan Galka, he tries to find Werei again. But his friend has been reborn as a child, and thus has no memory of his past life, save for a vague notion that he's heard Gumbah's name before, and a feeling that they will be good friends.

Captain of the Ducal Knights of Jeuno. He plays a minor part in Chains of Promathia, as he is the one who initially discovers Selh'teus inside Delkfutt Tower, and is later responsible for carrying out an order of arrest against Prishe. He's a childhood friend of Doctor Monberaux.

The hapless man who has been taken hostage by Iruki-Waraki's automaton, Elizabeth. Stealing her may have been the worst mistake of his life. He features in the sidequest for the Puppetmaster's artifact armour.

Yomi

Dead wife of Ensetsu.

Yoran-Oran

Former minister of the Rhinostery. He plays a minor part in Chains of Promathia when the Chebukki triplets single him out as a potential candidate for being their father. It is also at his house that the Sin Hunters first arrest Prishe, who then reveals the magicite embedded in her chest. He is also involved in the sidequest for the Black Mage's artifact armour.

The Mithran representative on the Northland Expedition. She was dispatched from Kazham at the request of Iru-Kuiru, who was anxious that all nations be represented. She was later found murdered, like the rest of the participants, which led to a rift between Windurst and Kazham.

Leader of the Dawnmaidens, Zilart protectors of the Mothercrystals and priestesses of Altana. She understood that opening the Gates of Paradise was dangerous and was sympathetic of the Kuluu's plight. She created the Chamber of Eventide in Al'taieu, a device said to be able to cleanse the Emptiness from a person's soul. However, after realizing that the Emptiness actually congregated in the Chamber, she sacrificed herself by sealing herself within, in order to hold it at bay. She appears in spirit form, throughout Rise of the Zilart and Chains of Promathia, providing guidance and insight. She notably appears to Eald'narche in his dying moments, demonstrating to him that his quest was futile.

A legendary Galkan Dark Knight. He was originally a Mythril Musketeer, under the name of War Cloud. He dealt the final blow to the Shadow Lord during the Crystal War, but his misgivings about the Humes' treatment of the Galka led him to disappear after the battle. Thus Volker was left to take credit for the victory. When he discovers the truth about the Shadow Lord's identity, Zeid, angry at what he believes was a willful deception on Volker's part, reveals to him the truth about Ulrich and Raogrimm. This leads to a duel between the two men. Volker tries to persuade Zeid to take back his rightful place among the Mythril Musketeers, but Zeid refuses, telling Volker that he's much better suited for the role, because he has hope that Zeid doesn't. This is partly due to his involvement with Raogrimm, and partly because of his path as a Dark Knight. In Rise of the Zilart, after defeating the resurrected Shadow Lord, Zeid decides to put a stop to Kam'lanaut's and Eald'narche's plans, alongside Aldo and Lion. He is also involved in the sidequest for the Dark Knight's artifact armour.

Father of Apururu and Ajido-Marujido, and former minister of the Manustery. He was kidnapped by the Ace Cardians, in their bid to resurrect their leader, Joker, and is currently held in a cell by the Mandragoras of the Boyahda Tree.