Hey.... I played a game and Orb of Zot just boosted all the monsters max health to 2x. instead of "Every visible enemy has their max health (not current health) reduced by 50%"I was playing slime pit on the bonus bravery quest with an goblin crusader, and was ready to finish the last monsters and bosses, until they got their max health doubled instead of reduced to half... Anyone else experienced this?First time I've ever gotten the Orb of Zot...

Sidestepper wrote:I'd rather the potionlimit be4 instead of 3, since what I mostly used it for was burn salve +fortitude anyway.

Maybe fortitude and burn salve should be aggregated into a single "slot" for prep purposes? Might be a bit much for trisword-wielders, though, which I think is what this change was (at least partially) aimed at.

Sidestepper wrote:I'd rather the potionlimit be4 instead of 3, since what I mostly used it for was burn salve +fortitude anyway.

Maybe fortitude and burn salve should be aggregated into a single "slot" for prep purposes? Might be a bit much for trisword-wielders, though, which I think is what this change was (at least partially) aimed at.

It would probably be too complicated, but I'd love to see a point system.