1 Birdman (originally in Main, but I really don't use it aside from floating stuff for some odd reason)

1 Double Summon (only really used for getting out Bear in conjunction with the Yousenjuus; could be useful for another Summoning if I missed the first time due to having to search stuff)

2 Yosen Tornado (As much as I'd like to use this in Main Deck, 44 cards is a lot for it; and I don't particularly have room for it; not sure what to cut though.)

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Playing with this for a while on YGOPro, and so far, it's been doing alright; save for some defeats against a few matchups.

Basically, the idea of this Deck is to get Shrine out quickly; use their NS capabilities to generate enough counters to search stuff with it (I usually aim for the Pendulums or Daibakaze). In most cases, I don't really need to use it, but more or less used in conjunction with Daibakaze to bounce things away.

Keep in mind that I originally designed this Deck before Yosen Tornado was released for YGOPro, so its addition here was only recent.

Haven't used it lately.

For the Extra Deck, I haven't exactly touched the R6s too much; most I ever use out of the ED is the Rank 4s (haven't needed to use Deltateros or Dire; everything else has been used at least once)

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Depending on what the price range for Yousenjuus are, once they're released next week; I might consider building this Deck IRL also; though I can probably expect this to be more/less expensive due to Daibakaze and stuff.

I didn't add this to YGOPro yet; I'll have to do it on my other computer later on b/c of Firefox acting stupid and Chrome doesn't have Adobe Flash installed for whatever reason on this one (what I'm typing this on)

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So yeah, any fixes are appreciated.

At the moment, works nicely but might be outdated because I made it a couple months ago before Tornado and other new cards were added.

Edited by Sakura Haruno, 14 February 2015 - 05:56 AM.

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Minato Sakai

Posted 08 February 2015 - 05:31 AM

Minato Sakai

Thy lord has returned

Banned

143 posts

id drop one uren and one saren, one bear, divine wind, both miyabi, and yamimisaki for the third duality, a compulsory, and three emptiness. you should be able to get 3 emptiness since its a super in the secret forces.

Posted 10 February 2015 - 05:23 PM

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To be honest, since kamami searches, you can get away with only 1 right gate. As for bear, it might be a good idea to swap one of them out for a Gorilla, or just toss gorilla in as a third firefist. Bear is still searchable, and gorilla is helpful for sniping out backrow/pendulums.

Posted 13 February 2015 - 08:15 PM

you really only need 1 bear. having to many non-ysenjus is bad because it means you draw less yonsenjus. and since the deck is like spirits you can run creature swaps to take away big monsters.

The general consensus is that, though creature swap is funny, it is cloggy to run. Additionally, with Tenki and Kama 3 searching out Yosenju's the deck isnt too terribly reliant on drawing into them.

Additionally, using the side deck for cards you could not fit into main is silly. If you won't run it in the average matchup, and don't bring it in against anything, cut it from side. It is wasting space that could better be used on hosers.

Toffee.

Posted 14 February 2015 - 02:27 PM

Toffee.

It's best if you just forget about me.

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So, Magatsusenran @3 (which I've heard speeds up the Deck a lot) and -1 Urenshinchuu (I think that's it).For Stormforths, that could work here; considering that the ED lock shouldn't bother me too much, given I rarely use it unless I have to or just feel like doing it.

Blue Gate's Pendulum effect lets it take the hit for a Yosenju monster if it would be destroyed. It's monster effect keeps your Yosenus from being Targeted with effects. It does things both in the Pendulum Zone and on the field.Red Gate is only really used to Pendulum Summon Daibak, and it's monster effect is counterproductive because it keeps your Opponent from attacking your other Yosenjus- The Kamas 1 through 3 will go back to your hand if you Normal them, so it defeats the purpose of Red's effect.Hence why Blue >>> RedBut feel free to keep at least 1 Red, on the off chance you actually DO Pendulum Summon with them. I mean, they can, but they can also do things without it. So you don't need to depend on that mechanic, since it will just happen naturally.

At most, use them to get out Magatsusenran, use effect to SS Daibakaze

Posted 15 February 2015 - 06:40 AM

PDeegz

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Gorilla, and possibly bear, both seem really weak for what they do. They pretty much kill any play you had that turn in order to pop one thing, when #1 already bounces a monster you need to bounce and backrow are hardly an issue, especially Emptiness which is probably more of a problem for the opponent than for you. Also, the 100 ATK boost from Tenki is surprisingly useful as it gets #3 beat over Mathematician and little stuff like that. I know both of them let you search Tenki but for how slow they are it's much better to hope you draw #3, #1 or Shrine and go nuts from there. Bear might be ok but I'm really iffy. I'd also dump one of the big guys because really it's only good to Pendulum summon once.