If you didn’t have time to see the Geekie Awards last night, we’ll let you in on what happened. We were incredibly honored to be nominated alongside such great games, including Outlast, Octodad: The Dadliest Catch, Don’t Starve, and The Banner Saga. The event was lots of fun, and we got to meet so many talented and friendly creators. A huge congratulations to The Banner Saga for winning Best Indie Game, if you haven’t played it yet, be sure to check it out!

In other news, we released Axle on Android this last Saturday, the 16th! We are so happy to have a game for you to play, and we hope that those of you with Android devices are enjoying it so far. If you don’t have an Andriod, Axle will soon be available for you too! Due to approval time and some additional testing it will be a few weeks for an iOS version for iPhones and iPads to be available. We will also be looking into versions for Kindle, Ouya, and Windows 8 phones. If you are really looking forward to it on one of these or other systems, let us know so we can make it a priority! Additionally we are working hard to finish up the rest of the Kickstarter rewards including the art book and soundtrack. Now that we have completed all of the art and music for Axle, we will be able to include it in its entirety to share with you! It will be a few months for us to get everything organized and printed, but look forward to it! Thanks again for all of your support from the start—we couldn’t ask for better backers! If you know of any festivals, conventions, or competitions you would like to see Axle at, please send us an email at support@fallstreakstudio.com! As always, if you have any questions, comments, or concerns, please email us at support@fallstreakstudio.com or visit us on Facebook, Twitter, or Tumblr.Thanks again, everyone!-The Axle Team

First off, your generous support and unwavering dedication to Axle has finally allowed us to set a release date for Android!

We are pleased to inform you that Axle will be available to download on your Android devices starting on August 17!

We will provide you with more information regarding how to redeem your free copy as we get closer to release. For those of you with iOS devices, don't worry, we will be releasing Axle on that platform shortly after.

Secondly, Axle has been nominated for Best Video Game by the Geekie Awards!Listed alongside us are Don't Starve, Octodad: The Dadliest Catch, The Banner Saga, and Outlast!

Tune in online on August 17 as our team walks down the red carpet at the Geekie Award Ceremony. We could not have gotten here without you!

We have also been invited to attend Gam3rCon in San Diego as both a panelist and an exhibitor. We will be at the convention from July 24 to July 27showing off Axle. Come say hi if you're able to drop by!

Thank you again for your support. We are excited to share our hard work with you so soon!

If you know of any festivals, conventions, or competitions you would like to see Axle at, please send us an email at support@fallstreakstudio.com!

As always, if you have any questions, comments, or concerns, please email us at support@fallstreakstudio.com or visit us on Facebook, Twitter, or Tumblr.

Hello again Backers and Friends! We hope the summer heat hasn’t been too harsh on you all!

Aside from the usual bug fixing, we have been adding some new levels and polishing up the old ones!

In addition, we have also:

Added our in-game store! Now you will be able to use all those watts you collect in the levels to buy power-ups and extra lives for Axle!

Finished painting all of the gear textures for the game! Now every level will have five to seven unique gear characters!

Filled in all but a few levels for our last two worlds, Adventure and Military.

Here are two screenshots from Unity of our last two levels in production:

Now that we are in the final stages of production, we have been entering Axle into more game competitions. If you missed our entry to the Geeky Awards, you can check it out here. We also just submitted to the Pax Indie Megabooth!

If you know of any festivals, conventions, or competitions you would like to see Axle at, please send us an email at support@fallstreakstudio.com !

During the past two months, the Axle team has been hard at work polishing up the existing levels, but also working on developing new content for the game and preparing for its upcoming release!

Since we last updated:

Axle will be at the IndieCade booth at E3!

We replaced our temporary UI art with official artwork.

There is now new music in the game!

We’ve integrated the cinematics into the game and added a way for you to view them within the menu.

Facebook Scores will be added soon as a feature that enables you to post your scores and invite friends to challenge your records!

We have been polishing a festival submission build, which includes the first three stages of the game, to apply to independent game festivals and contests. With those levels now completed, we are moving into working on the final two stages.

As an added treat, we've prepared a gameplay video to show you more of Axle's world:

As always, thank you for all your support for Axle and we can’t wait to bring this little guy’s story to an Android or iPhone near you!

If you know of any festivals, conventions, or competitions you would like to see Axle at, please send us an email at support@fallstreakstudio.com to let us know where!

We've had our noses to the grindstone these past few weeks, gearing up for festivals as we tighten levels and stomp bugs for a fun and polished game.

Along with that we have been creating more art from the world of Axle.

One of the major things we have been working on is our story scenes that will appear between levels. I don't want to spoil any surprise, so we won't be sharing a lot, but below you can see one some of our rough drafts!

We have also been creating visual representations of all of our levels in the form of adorable little icons for our level select screen! This way we show what clockwork item Axle will need to repair next rather than saying it.

Below are our levels for the first world, the Toyshop. Can you guess what they are?

You can look forward to seeing these and more in our Art of Axle book, which will be shipped with our second round of rewards!

If you know of any festivals, conventions, or competitions you would like to see Axle at, please send us an email at support@fallstreakstudio.com to let us know where!

As always, if you have any questions, comments, or concerns, please email us at support@fallstreakstudio.com or visit us on Facebook, Twitter, or Tumblr.

Hope you all had a wonderful holiday season and are having a great new year!

We on the Axle team have been hard at work getting all the content into the game. At this point our structure and tools are in place, and we have been focusing our efforts on levels and art.

Since the last update we have:

Concepted all the cutscenes for the game. Over the next few weeks we will be pushing those to a final form that can go in between our levels to tell the story of Axle. We have been holding onto this along with all our other artwork and sketches to include into the art book when we ship our final round of rewards.

On a similar note, we have shipped all of our first round of rewards (posters, coasters, tees, stickers, pins, and thank you cards). If you have not received yours yet, please let us know by sending an email to support@fallstreakstudio.com and we will make sure to work that out with you.

Our composer, Adam, has finalized his music for the Factory world and composed a new piece for the Estate. Everything is extremely catchy, we cannot wait to share it with you in the game and soundtrack!

We are two levels away to having full progression for the entire game. Which means that once we complete those last two, Axle will play like a complete game; you can start at level one and play through to the end! Pretty exciting!

Being so close to having everything in the game, we have begun to focus our efforts on finding bugs. We have not run into anything progression-breaking or game-crashing (we spent a lot of time earlier this year working those out) so from here the focus will really be on delivering a polished game to you guys!

Thank you all so much for your continued support and enthusiasm for Axle! We cannot wait to get the game to you!

As always, if you have any questions, comments, or concerns, please email us at support@fallstreakstudio.com or visit us on Facebook, Twitter, or Tumblr.

First and foremost, a huge "Thank you!" to all of you that gave us your thoughts and feelings on the beta level of Axle. We cannot express how extraordinarily helpful your feedback has been and we have spent the last few months incorporating your insightful critiques, thoughts, and comments into Axle to make it the best game it can be. We were thrilled to see that there was such an astoundingly positive response to the game so far--thank you for your kind words and continued support. It is truly motivating and encouraging to hear that you are enjoying Axle!

If you still have anything you would like to share on the Axle beta, please send it our way! Every bit of feedback helps us bring you a better game! Once again, you can fill out this form, or send an email to support@fallstreakstudio.com with your thoughts on the beta!

Recently, in the land of game design we have:

Designed more levels, including a train and a power station. We're getting very close to having the first draft of all of our levels done; we only have a few more left! Once we have everything in we will go through a phase of testing and revising, but we are getting close!

Finished the store user interface. We are now working to make sure that all the cool powerups and other accessories you can buy there with your watts work in the game.

Our amazing composer, Adam, finished our music for the factory world. He's also put together a first draft for the Estate world. As usual, it is stuck in everyone's head on the Axle team!

We are just about done with our system that allows you to share scores with friends!

Rewards:We've got some fun new things on the reward front as well. By now we have received our first phase of rewards from their various manufacturers (all the items that are not game-content dependent, like the soundtrack and art book. We'll be sending those out later, don't fear!) and are preparing a packaging party this weekend to send them all to you! We've also started getting in some of the fun higher tier items together.

Here is the custom Axle fabric print that will be going into our Axle ties and bow ties.

And here is our first Axle plushie! We'll be making a few more of these guys.

Here on the Axle team we have hugged many plushies and we are happy to announce that this is probably one of the most hug-able plushies ever.

As always, if you have any questions, comments, or concerns, please email us at support@fallstreakstudio.com or visit us on Facebook, Twitter, or Tumblr.

It's been a while but we've been up to a lot! Everything from textures toTEDx Talks, but we're pleased to have something to show for it!

As we near our deadline for our backer beta release of the Android version of Axle more and more pieces fall into place.

Since we last updated we have been focusing on getting Axle to run smoothly across the different devices we test it on. This was one of the biggest unexpected challenges we have come up against. After we transferred Axle to unity we discovered that it would run at an uneven frame rate on some phones, which, as one can imagine, makes playing a bit more of a challenge than we would like. There are so many types of android devices, it can be fairly difficult and time consuming to try and account for each of their eccentricities. It has taken a while, but the investment of time was well worth it. The good news is all our optimization work has paid off and Axle now runs on most slower/older devices! Hooray!

Additionally, you can (or will be able to when we release Axle) post your scores to facebook!Up next are features like inviting friends to play and sharing scores across leader boards. Those features will be finished within the next few days.

In addition we have:

Reworked our score and pause screens to simplify them to be more easy to read and use.

A new set of sound effects for the newer features we have added to Axle, as well as some specific ambiance for the Toy Shop world.

Clarified our tutorial and UI - everything should be easier to understand now!

Worked more on our in-game store. We're getting close to finishing with that.

Made new drafts of our levels to make them as fun and as rewarding as possible as we continue to add more.

Added more vfx!

Fixed bugs and continued to polish the game to look and run even better!

Finalized art for the toyshop world is now in place, and for the first time Axle now has parallaxing layers and landmarks to really give the world depth and bring it to life.

We figured the best way to let you know what is new on Axle would be to show you!Check out the video of our new textures and gameplay below!Since we last shared footage there is now new music, new user interface, and new art as well as some less visible changes. We can't wait for you to play our beta of Axle so we will be working hard to get that to you as soon as possible!

Since we've last updated the Axle team has been hard at workputting together the beta level to send out to our backers to help us test.

Within the past few weeks we have focused on getting Axle working on the wide range of Android devices that are out there.

(One of our half-cogged gears for the Adventure levels!)

In this time we have also:

Set up our menus to work on various devices with a wide range of aspect ratios

Worked on Facebook integration and leader boards to allow you to share scores between friends

Tweaked controller physics so the game is easier to control and Axle's movement feels more natural.

More level revisions!

Usability testing

Added landmarks into levels - you can now see larger machine parts behind gears. This really helps the levels feel more like machines with pieces that work together. (We'll see if we can get some screenshots to share soon!)

Sound! We're currently in the process of putting our sound effects into levels to bring the game to life.

In other news, a few of our backer rewards have arrived. They're looking pretty good!

We shared on Facebook the coasters for the $250 reward, and here they are again: