Cast while moving: For a duration, Teemo cannot lose his accelerating movespeed bonus by taking damage (can still lose it via stopping, casting a spell or autoattacking) and the bonus is also increased.

Cast while standing idle: Teemo sets up a camp, stealthing after 3 seconds; taking any damage will cancel the abilty and put it on a 4 second cooldown. While stealthed, Teemo restores a percentage of his missing HP and Mana every second (because he has a supply of food and water for long missions or something).

Active Movement Speed: 20 / 28 / 36 / 44 / 52%

Missing Health&Mana restoration: 8 / 10 / 12 / 14 / 16% per 5 seconds

Ability Details

Sprint passive and moving active are self-buffs.

Additional Information:

Sprint's active cooldown starts when the ability is first activated, not when the effect ends.

Unpleasant Surprise

COST: 50 mana

COOLDOWN: 20 / 19 / 18 / 17 / 16 -1 second per 100 AP up to 600 AP

Passive: Leaving stealth causes Teemo's next three basic attacks to gain maximum attack speed and deal modified total damage equal to 250~350% of his total AD. Active: Teemo lays a mushroom on the ground, revealing area in a small radius and revealing the first unit that steps on the trap, dealing physical damage over 4 seconds. The traps last forever, but unstealth themselves after 8 minutes. Each mushroom has 100 health and can only be destroyed by auto-attacks.

Active: Teemo channels on the target normal trap, turning it into a poisonous one that deals %AP AoE damage over time in addition to the physical damage. Teemo laughs whenever he baits an enemy champion to walk into a trap.

Magic Damage per Second: 50 / 81.25 / 112.5(+ 12.5% AP)

Total Magic Damage: 200 / 325 / 450 (+ 50% AP)

Slow: 30 / 40 / 50%

Noxious traps have a 10 minute duration. Teemo generates a new trap periodically, affected by cooldown reduction, and can only store up to 3 traps at once.