the weight was due to aim acceleration and very poor at that. It doesn't resemble weight at all, it's just bad controls. Delay doesn't resemble weight and neither does acceleration when aiming. CoD isn't the first game to have smooth controls, it's normal in FPS and it's a standard in PC gaming and should be a standard in all FPS games. If making the controls use delay and aim acceleration just to make them different and unique, well that is just dumb. I didn't hear anyone complain after they got rid of that horrible control scheme, people complained because of them using the match making system. There is no reason to put $#@!ty controls in what could most likely be an awesome game.

When battlefield 3 first came out it was plagued by that same horrible delay and aim acceleration, no one liked it, it's crap and if they add it then I will say...screw that game.

the weight was due to aim acceleration and very poor at that. It doesn't resemble weight at all, it's just bad controls. Delay doesn't resemble weight and neither does acceleration when aiming. CoD isn't the first game to have smooth controls, it's normal in FPS and it's a standard in PC gaming and should be a standard in all FPS games. If making the controls use delay and aim acceleration just to make them different and unique, well that is just dumb.

Your opinion

I didn't hear anyone complain after they got rid of that horrible control scheme, people complained because of them using the match making system. There is no reason to put $#@!ty controls in what could most likely be an awesome game.

When battlefield 3 first came out it was plagued by that same horrible delay and aim acceleration, no one liked it, it's crap and if they add it then I will say...screw that game.

I love the controls in KZ3. Absolutely amazing. COD controls are GARBAGE. Twitchy unrealistic POS game in every single aspect. I would play Killzone built for the original Nintendo than any COD game every made or made in the future.

Your opinion
Yes there was a backlash from KZ fans at the changed controls

well, no crap it's my opinion, of course it is. There is a reason there was backlash and those making excuses...I won't listen to what they have to say because it's irrelevent. Not trying to be rude here but normal controls for aiming are just that, normal, meaning that there is nothing fake in the way to create something with a false sense of difficulty or anything. However, on behalf of PC gaming (and I know this is consoles but the same stands for FPS on consoles) it's $#@!ty controls

What's making me worried here is if KZ:SF will go back to that.

Originally Posted by YoungMullah88

Lol it's a Twitch shooter...if I see you first, you're dead

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realistically that is the way it should be. if I pull the trigger first and I'm firing a swarm of bullets at you from 5 feet away, you should die first, not to turn around and fire 3 times and kill me. LOL that is just bull$#@!.

well, no crap it's my opinion, of course it is. There is a reason there was backlash and those making excuses...I won't listen to what they have to say because it's irrelevent. Not trying to be rude here but normal controls for aiming are just that, normal, meaning that there is nothing fake in the way to create something with a false sense of difficulty or anything. However, on behalf of PC gaming (and I know this is consoles but the same stands for FPS on consoles) it's $#@!ty controls

What's making me worried here is if KZ:SF will go back to that.

realistically that is the way it should be. if I pull the trigger first and I'm firing a swarm of bullets at you from 5 feet away, you should die first, not to turn around and fire 3 times and kill me. LOL that is just bull$#@!.

The opinion part was your claim "delay doesn't equal to the weighty feeling" and that is your opinion. Delay definitely means weighty feeling because it simulates human reaction time as a soldier on the battlefield would have (my opinion ofcourse).

As far as backlash goes, I'm saying there are some who want there to be delay and hence didn't appreciate the changed controls. I for one like KZ3 controls better too

well, no crap it's my opinion, of course it is. There is a reason there was backlash and those making excuses...I won't listen to what they have to say because it's irrelevent. Not trying to be rude here but normal controls for aiming are just that, normal, meaning that there is nothing fake in the way to create something with a false sense of difficulty or anything. However, on behalf of PC gaming (and I know this is consoles but the same stands for FPS on consoles) it's $#@!ty controls

What's making me worried here is if KZ:SF will go back to that.

realistically that is the way it should be. if I pull the trigger first and I'm firing a swarm of bullets at you from 5 feet away, you should die first, not to turn around and fire 3 times and kill me. LOL that is just bull$#@!.

Who sees who first gives n advantage in all shooter types but the outcome isnt always 1 sided in in favour of the person who sees first, sometimes all it takes is one lucky headshot.

Twitch shooters usually have lowe damage weapons and mechanics that allow a player to out dodge an enemies aim, also usually have some sort of armour and health pick up system meaning a player could have double the health and/or armour their enemy has.

I always thought twitch shooters were because you had to aim fast, which is why all twitch shooters use a mouse because you twitch to aim. The reticule movement is so fast that it's, well......twitchy. Counter-Strike for example is a twitch shooter but for the PC they are all basically twitch shooters unless you are playing some real life simulated war game where it takes time to set up your position.

I much prefer KZ2 over COD, for MANY reasons, but they had the weight idea backwards. The weapons were not heavy enough (maybe one of the was) to have such a movement delay. Now if they did the weight at the end of the movement where you would still turn a little bit after you let go of the thumb stick and you (the player) would have to counter the "over turning" or pre-empt it by not turning quite as far (kinda like leading a moving target), then you'd have a weighty feel.

Now if the weapons were very heavy or all of the weight was at the farthest part from the character holding the weapon, then it would have made sense.

Originally Posted by Sparc

For goodness sake I hope nobody thinks to start labelling the console an Xbrick,
oops

I always thought twitch shooters were because you had to aim fast, which is why all twitch shooters use a mouse because you twitch to aim. The reticule movement is so fast that it's, well......twitchy. Counter-Strike for example is a twitch shooter but for the PC they are all basically twitch shooters unless you are playing some real life simulated war game where it takes time to set up your position.

ITs less about how fast you can move the reticule more about how fast the game play is, if the game play is fast then you have to aim quickly if the game is slow then not so much.

CS has a mechanic of decreased accuracy when moving, standing still increases accuracy and ducking while stationary gives the best accuracy. and because of this CS is more about placing yourself in the best position to get the shots off so lots of movement isn't necessary.

Also the way you describe would make Counter Strike: Global Offensive twitch on PC but not on Xbox or PS3.

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