I've already found a group of people who play Magic and DnD almost every week. They didn't know eachother, but somehow found eachother and started playing. I think one of the kids is dedicated DM, and made and already pretty much made a world for them. They said I could play, but I'm leaning towards no right now.

I dunno, I read that you could do it, but it isn't smart, nor recomended to do. What edition do they go by? Because I have no idea what feats and all of these things are since we only play first addition._________________Name: Oswald
Status: ????
Class: Fighter
Level: 6
Stats:
17 stength
11 intellegence
12 wisdom
17 dexterity
15 constitution
15 charisma
49 hit points

The DM would have to be very lax to allow a character of a different world in. It'd be like me somehow just going to another dimension, I'd have no background in that dimension, nobody would no me..the whole point of role playing would be lost.

They play all editions, mostly 2nd,...they even have their own game, made with D20 rules they call "Mages" The two main friends worked on it since early high school. In between classes I talked to one of em. Almost same rules as D&D except takes place in the 21st century. So adventurers are more rare, but it's much easier to travel. Things like using magic in public is frowned upon, since the public doesn't know about it. Warriors use guns. Minor differences, but sounds cool. I am interested in sitting in on one of those games.

Steve, wasn't the guy who taught you how to DM have a world similar to this? Like I remember you said that man has landed on the moon in your DM's world.

Just my take on guns, that I find that they basically take some power away from archers and mages. Because magic missle not only takes longer to do(it takes 6 seconds to cast, right?), it also could have a range where it just pitters out. Bullets do this too, but a rifle can go much farther then just a pistol._________________Name: Oswald
Status: ????
Class: Fighter
Level: 6
Stats:
17 stength
11 intellegence
12 wisdom
17 dexterity
15 constitution
15 charisma
49 hit points

Chuck's world was a world of classic D&D. However, in the distant history of his world there was a time of technology which was "left behind" once it was discovered that magic was real. Thats why we would, on rare occasions, find some piece of technology that we had no idea how to use or what it was for, unless we experimented with it, possibly hurting ourselves in the process.

Spells like magic missles and most of the others have been beefed up...mostly because they can't compete with helicopters and tanks if they aren't more powerful. But it's in perspective.

Think like, in Steves world these new magic missles would do an equivalent of maybe 100 damage. But in this world it's called ten damage, to keep the numbers low. So it's more damage, just different numbers. But that's part of the game.

And there are completely new spells they made up too. Funny thing is they never have to worry about money, most of the characters own magic shows in Vegas, or something like that. Or warriors hire out mercanaries or work for the government.

Half the game is just roleplaying your business/life. Other half seems to be looking for clues as to where an ancient magic artifact may be. Magic items are way, way rarer, even compared to Steve's world. And there just isn't a point to a +1 sword, the magic they look for is like cloak of invisibilty...the good stuff.

As you can guess I played one night with them. It was pretty fun. I died though....not from wolves... but from wolverine robots. They had titanium armor. _________________