Yes, getting 16 sounds good. You may have to move up one space though if attacks around the corner are not allowed. Not sure. MOVEMENT around corners is not allowed, but may an attack is. You could take your turn describing either way and Gary will rule which occurs.

I'll try to get as many at once as possible on my turn and then we'll see what daring act Mike wants to take with Ishara.

If attacking around the corner isn't possible, you could also delay, or just ready an attack for when someone comes close, or hit one with a ranged attack. If neither you nor Arjhan moves up, that would limit our front to 2 at a time.

Page 273 in the players handbook talks about line of sight and line of effect.

"Even if you can see a target, objects and effects can still partially block your view. If you can see a target but at least one line passes through an obstruction, the target has cover or concealment."

Based on this description, it sounds like Moroth would be able to attack 16 because he has both line of sight and line of effect (at least one line connects the two without obstruction), but since some lines from Moroth's square to 16's square go through the wall, the goblin is considered to have concealment (-2 to hit). However, there may be some ruling about corners elsewhere in the book.

I like the idea of forming a bottle neck at the doorway to limit the goblins to teo-at-a-time attacking until we can clear out some space. Seems like the best course is to enter into melee with 16 and let the rangier characters fire at will from behind. Once we drop 4 or 5 of them, we should be able to make our way into the room and work out a more traditional attack.

So now that we've more or less cleared the room of Goblins shall I advance on #9 in order to start moving our party into the room to take on Grigbad? That'll still leave 1 available for Zrith to lightening up...

I think it's totally time to advance. Ishara will likely try to take out 3 of them with her encounter power when it's my turn, but that's targeted, not a blast, so y'all can be where ever you need to be.

No you can't. Page 120 of PHB2 lists the call spirit companion at-will. When summoned, it must be placed in an unoccupied space, enemies cannot move through that space, but allies can. To me, all of that sounds like it's a PC controlled by the shaman PC and the same rules regarding space occupation thus apply.

Moroth plans to shift to C7. He will also cast Avenging Flame on Big Grig, allowing his mace to become a mace of fire that will do extra special charring damage to Grig's fleshy bits. Let me know if anyone else was planning to utilize that spot for their own attack and I can adjust plans accordingly.

Yes, Gary can roll for Moroth once you decide his turn, but can I suggest a strategy. Moroth could delay his turn until after Zrith. I will have Zrith use darkfire (hopefully hitting) and then, until the end of Zrith's next turn, all attacks agains Grigbad will have combat advantage. That includes the whole group.

Hours with Google image search...I just search for the race or class, and dig through. The new one was a fairly quick search for "halfling" (probably 5-6 pages in), but I literally looked through thousands of pictures before finding the Ishara pic.

LOL! That's exactly what happens to me. I've spent as much or more time looking for a good pic as creating the character. I've tried the official Neverwinter Nights pages, google, deviantart, and magic the gathering. It's hard once you have a specific image in mind. I was quite tricky to find a non-chain/plate bikini wearing female paladin without angelic wings that looked serious and not salacious.