Posts in: It’s the Little Things That Count (series)

This series provides tiny details to add into a campaign setting that can help add character. The series tries to look at all the little things in life that we rarely think about when it comes to designing worlds. These little things are what truly describe the world and its goings-on.

Do you want your world to seem more real? Maybe you should try making the people be like real people. How? Make them unpredictable. Where Are They? This is an easier one when it comes to characters returning to see people several times. Every once in a while, make it so the NPC they’re looking…

When it comes to increasing the amount fantasy in your fantasy world, nothing beats messing with the celestial bodies. Some of the best fantasy art (in my opinion) comes from messing largely with the way the sky looks. And the stuff that happens when planets align is out of this world (get it?). Any sort…

Normally, these articles feature things that are for adding flavor to the world. This article focuses more on something that simply adds realism to the world (and maybe a little bit of mechanical things to deal with). It CAN add flavor to the world, but I’ll be getting into that later. Why Weather? Weather in…

What kind of world doesn’t have holidays? Even dictators allow their people to have holidays (though they probably throw in a few that celebrate the dictator). To make your world look like time is passing, and to inject some realism into your campaigns, you should consider adding holidays to your settings and campaigns. Remember, people…

Another New Series This article marks the first of (hopefully) many articles in a new series called It’s the Little Things That Count. To read more about what this series is all about, check out the series’ hub to learn more about it. Memorials This week’s tasty morsel to add to your settings is a…