We've got a lot of cards still to fill in. At around 18 cards left we still have time to tailor how this deck will even play.

We could add in a bunch of small creatures to threaten early aggro then shift into troll mode. We could dillute the use of charmbreakers and run early burn and removal to pop the early threats.

I'm actually really leaning onto introducing goblin electromancers to approach the problem from the otherside. Instead of accelerating mana we just reduce the expense of slaughter games. This also helps immensely in speeding up our recast combos such as snaps and archaemoancers.