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Shield Dust: Damaging moves used by the opponent will not have an additional effect. Really good for moves like acid spray and parahax moves like discharge.
Tinted Lens: The power of “not very effective” moves is doubled. AMAZING!!! 1/2 ---> 1 and 1/4 ---> 1/2. highly suggested.
Hidden Ability:
Wonder Skin : Makes moves that only afflict status conditions work half the time. not worth using.

Silver wind for a chance at a all stat boost. Sleep powder to make them pokes go night night. bug buzz for some good damage and especially with tinted lens, will do damage ALL over the place. sub to save yourself cuz venomoth is kinda fragile.

hope you guys liked it!

idt silver wind is worth using, and u have its brand new move quiver dance as an option

Hmm. Quite an interesting Pokemon as it has 2 useful abilities and Tinted Lens. Here they are.

Shield Dust: This ability blocks any added effects from attacks taken. This is very useful for moves like Body Slam or Poison Jab.Tinted Lens: Eh, it could be worse. Tinted lens boosts power from "Not very Effective" moves. It's not very effective in the long run.Wonder Skin: This ability makes status-changing moves less likely to hit. This is useful for annoying Watchogs with the Hypnosis-Confuse Ray combo. You might not see that combo around, but it's good to know you're protected.

Out of these 3, the top 2 would be Shield Dust and Wonder Skin. If you have access to Dream World, go with Wonder Skin. Otherwise go with Shield Dust.

You should have Silver Wind as an option over Bug Buzz. A slight drop in power, true, but there's the chance of upping all of Venomoth's stats. And as its role is a Baton Passer, I'd say that would be considered fairly important.

its not worth it,quiver dance is a great move for venomoth
besides,its not likely u will get the boosat

This set is to be used in combination with Omastar. Although not perfectly, they do cover many of each others weaknesses; Omastar covers Venomoth's Fire and Flying weaknesses (while remaining neutral to Psychic and Rock), and Venomoth covers Omastar's Grass and Fighting weaknesses (while remaining neutral to Electric and Ground). In addition, Venomoth, after Quiver Dance, can soak up some special hits while Omastar covers the physical ones.

The reason I chose Omastar among others is for it's ability to spread Toxic Spikes (preferably as a lead) while not sharing any of Venomoth's weaknesses. After setting up two layers, and most likely dragging out a Grass counter in the process, you may switch to Venomoth to get a free Quiver Dance in. Even if you can only set up one round of Toxic Spikes, that may be enough (you may have already figured out why). Poison-types are not Venomoth's counters, thus the chances of your opponent switching to one is very low (you get to keep your spikes up).

Now you can deal 195 Base Damage VenoShocks to your Poisoned opponents (Tinted Lense ensures the power remains so against all enemies) plus the added power of Quiver Dance. Every other turn, use Protect (or Substitute if you'd prefer, but I recommend the former) to rack up the Poison damage while Black Sludge heals you up. Bug Buzz is for another STAB, but I also suggest Hidden Power [Fire] to take care of the immune Steels.

Alternate Individual Set:

Venomoth @Black Sludge
Calm (252 HP/252 Sp. D/6 HP)Tinted Lense

VenoShock
Toxic
Quiver Dance
Substitute

Basic idea is to stall special attackers while abusing the effects of Toxic.

Wait a sec, did I just use a Yu-Gi-Oh reference? I am such a nerd...
Anyway, a pretty basic set, but pretty effective, too. Quiver Dance is awesome, and is my personal favorite when it comes to stat-up moves. +SpA, +SpD, AND +Spd? Yes please! Bug Buzz is Venomoth's best primary STAB move, and the chance to lower the opponent's SpD is nice when it happens. Toxic+Venoshock is an awesome combo, especially with Quiver Dance and STAB. Wise Glasses boost SpA while Black Sludge heals. Your choice.

been a favourite for along time used Venomoth loads in many games this is IMO the best set to run! Wide Lense is very important as if sleep power fails so does everything else a good pokemon with it is slowbro.

Counters
The biggest threat that Venomoth has is it's decent speed and Sleep Powder. If he can put you to sleep he is almost guranteed to get at least one Quiver Dance away. Faster Pokemon with Taunt stop him completely. Persian, Weavile, Whimsicott, Thunderus, Aerodactyl, Gliscor. After that they can status it, KO it or setup as it flees. Pokemon immune to sleep do well too. Noctowl, Primeape, some crazy person who decides to use Vital Spirit Electivire. If you don't have anything to absorb Sleep then revenge-killing it is a good option. Pretty much any physical holding a Scarf above Base 90 can outspeed a +1 Venomoth and easily 2KO if not OHKO it. Infernape, The Musketeers, Flygon, Staraptor, Haxorus, Houndoom, special hits will bring it down.Physical Raichu. Strong physical hits or SE special hits bring it to it's knees. Lastly, strong priority can bring it down before it has a chance to strike. Bullet Punch, Aqua Jet, Ice Shard, ExtremeSpeed, ShadowSneak can hit it's weak physical defence

venomoth

venomoth is a decent pokemon really nice
a good nature is timid + speed - attack good because it doesnt need attack but a raise of speed is good
i have 2 good movesets
1.baton passer
sleep powder, quiver dance, baton pass, sludge bomb
stategy is simple use sleep powder
than use quiver dance to raise its stats 1 or 2 times
than use baton pass
if a pokemon is about 2 die just use sludge bomb
2.no name
bug buzz, sludge bomb. psychic, and quiver dance
not bad cant think about a good partner
dont like venomoth though

FocusMoth
-BugBuzz
-SludgeBomb
-QuiverDance
-Hidden Power(water)/Energiball
Tinted Lens
Obj:Focus Sash
Timid Nature (+Vel -Atk)
I think that having a base Sp.Atk and Speed of 90 it´s a good thing to improve both states, with Quiver Dance you can make it very quick and very effective at the same time with Sludge Bomb and Bug Buzz as STABs and another move to avoid Rock and Earth, combined with Tinted Lens Venomoth can be a very fearsome opponent.

Hmm. Quite an interesting Pokemon as it has 2 useful abilities and Tinted Lens. Here they are.

Shield Dust: This ability blocks any added effects from attacks taken. This is very useful for moves like Body Slam or Poison Jab.Tinted Lens: Eh, it could be worse. Tinted lens boosts power from "Not very Effective" moves. It's not very effective in the long run.Wonder Skin: This ability makes status-changing moves less likely to hit. This is useful for annoying Watchogs with the Hypnosis-Confuse Ray combo. You might not see that combo around, but it's good to know you're protected.

Out of these 3, the top 2 would be Shield Dust and Wonder Skin. If you have access to Dream World, go with Wonder Skin. Otherwise go with Shield Dust.

What do I say about Venomoth? Not much. Ive never really seen anyone use one. Its abilities end up being very similar, one halving the chance of being statused (thats a word from now on) and the other preventing the effects of Attacks having a secondary effect. I prefer Shield Dust. Tinted Lens gives Venomoth at least normal-effective coverage to just about everything. Now on to the movesets.

Sweeper Moth
- Quiver Dance
- Bug Buzz
- Psychic
- Giga Drain
Item: Life Orb
Ability: Any
EVs and Nature: Timid (+Spd, -Atk)
4 Def / 252 Sp. Atk / 252 Spd
Venomoth has by far the worst offensive move-pool I have ever seen. Oh well. Two Quiver Dances and u become a powerful sweeper, and it makes u kind of bulky. Bug Buzz is STAB. Psychic is good for general coverage. Giga Drain helps against the likes of Golem and Rhyperior, and is mostly reliable healing. All three of its abilities are good, just depends on what you want Venomoth to do as an extra.

Partners for Venomoth
Well, this guy is weak to Stealth Rock, so get that out of the way.Take out Steel types, cuz they wall Venomoth so badly. Fire types are a nuisance as well. Try to beat up Flying types if you can.

Tinted Lens doubles the power of an attack if the opponent resists it. This
coupled with a couple of Quiver Dance boosts means that many of Venemoth's
potential counters wouldn't be able to handle it. Sleep Powder can shut down
an opponent and give you time to set up.

It's the only Pokemon besides Roserade that learns Toxic Spikes + Sleep Powder
so it can be a nice lead for your team. While Roserade is stronger, Venomoth's
Bug Buzz + Psychic combo is not resisted by anything after taking Tinted Lens
into account.

FC Code: 3482-2712-9159

Spoiler:- Truth is...:

Im saving these forums all in the name of chocolatey goodness!

Originally Posted by Venomfang

We don't need to make Ash look like a ******* because he already is one.

Baton Pass Venomoth Issues...
Baton Passers probably should stick to Shield Dust primarily, with Wonder Skin for certain Pokemon you want to counter (Hypno-Ray Watchog). Damage with Added Status is slightly more common than straight-up Status Effects. Getting Paralyzed or Burned (or worse, Frozen) will affect your ability to buff and/or pass (your ability to make a second BPass will be hindered by Burns).

Because of moves like Curse, Shift Gear, Coil, and Quiver Dance, Haze is a bit more likely to appear, as are Roar, Whirlwind, Dragon Tail, and Overhead Throw. This means you need to be absolutely sure your allies can or have handled the Pseudo-Hazers, too.

Baton Pass Venomoth Issues...
Baton Passers probably should stick to Shield Dust primarily, with Wonder Skin for certain Pokemon you want to counter (Hypno-Ray Watchog). Damage with Added Status is slightly more common than straight-up Status Effects. Getting Paralyzed or Burned (or worse, Frozen) will affect your ability to buff and/or pass (your ability to make a second BPass will be hindered by Burns).

Because of moves like Curse, Shift Gear, Coil, and Quiver Dance, Haze is a bit more likely to appear, as are Roar, Whirlwind, Dragon Tail, and Overhead Throw. This means you need to be absolutely sure your allies can or have handled the Pseudo-Hazers, too.

Venemoth Hits All
Venemoth @ Black Sludge
EVs in Special Attack and Speed Obviously 4 in whatever i guess
Tinted Lens
Modest Nature
-Quiver Dance
-Bug Buzz
-Psychic
-Substitue
I think this set is pretty self explanatory. Quiver Dance to use behind a sub to get your special attack and speed up. Bug Buzz with Tinted Lens at base 90 with quiver dance affects everything at 1x or 2x so that will be your main attacking move. Psychic works to get super affective when bug buzz doesn't. Substitute is just there to get quiver dances up affectively.

anyone looking at using a healing move should think about using a gen iv moth. you might not have access to wonder skin but shield dust works in a similar way. the biggest benefit would be your healing move. roost has 10 PP and always heals half your health. morning sun has 5 PP and heals only a quarter of your health if its sand, rain, or hail. it might heal all of it in sun but its more practical having a reliable helaing move that you can use twice as much

Similar to others, yet different. Pretty Simple Here. Put em to sleep w/ Sleep Powder, Quiver Dance it up to sweep, and kick butt w/ Bug Buzz. The last slot is whatever you like, Substitute lets you get off free qds, Psychic is a nice SpAtk move, while Sludge Bomb is STAB and can poison.

use attract then toxic and vice versa.
if your opponent has a brain, then they'll switch. so basically youll be forcing swithes and squeezing quver dances in. Your oponent will just switch and you create chaos.

They say if you press cntrl and W you get to see the programming of a website after making a signature with 3 ws and 8qs
Fanfics I like that are still in production: Author's Run, Pokémon emerald the better version

Well I think every viable set got already covered so I'm just gonna say some things.

1st- Any sweeper set should only be used in lower tiers (because in OU Volcarona outclasses Venomoth) and all sweeper sets should use Tinted Lens (actually I would run Tinted Lens in any set that have at least 1 atacking move) cuz Venomoth coverage is ridiculous, baton pass sets can be tried at OU, but there are probably much better options.

2nd- Sludge Bomb is terrible it will only hit harder than Bug Buzz in very few pokes when you take into account Tinted Lens, basically it will only hit harder than Bug Buzz if bug is 4x times resisted by a pokemon AND the pokemon is not stell or if it is a grass pokemon with a secondary type resistant to bug and neutral to poison, I can only think of Nidoking/queen, Torterra, Infernape and Breloom as pokemons who are hit harder by Sludge Bomb than Bug Buzz and in Nidoking's case it is probably wiser to switch/pass due to sheer force Flamethrower and Infernape/Breloom are stuck in OU, so another atacking move like Giga Drain (which can kill Unaware Quagsire) or Psychic (which has perfect coverage with Bug Buzz after taking Tinted Lens into accounting) are better options.

3rd- Sets that don't have Quiver Dance (specially sets like Choice Specs/Scarf) are bad ideas in most cases because there are better pokes to use, maybe a set can based around Toxic Spikes can be an option but even so I would stick to Quiver Dance in Venomoth's case, specially since Roserade outclasses Venomoth as a Toxic Spiker.

Venomoth is going to be heavily reliant on Quiver Dance and other status moves, so taunting it is a good option. Whimsicott, Thunderus, Mienshao, Weavile, etc. Venomoth will be difficult to take out if he's given enough time to set up, and because of Tinted Lens, you'll find trouble trying to switch into him. Revenge killing is the only safe and easy option. Dragonite and Scizor do a good job of this. Skarmory can work well as a wall against him, but there's always Hidden Power to worry about. Paralysis also does a good job of crippling Venomoth. Venomoth can be a big threat in the UU environment, but if he is taunted early, he should be easily defeated.

Other Options
Agility is outclassed by Quiver Dance
Rage Powder can have some usage in doubles and triples
Not bulky enough for Roost or Morning Sun
You could try to build a physical set with Screech. That kind of set is likely to fail.
Substitute can be used on more than the Baton Pass set.

Getting Past Tinted Lens...
Tinted Lens gives you a "safe" option against those switching in and resisting you. However, Red Card, Sticky Barb, and Rocky Helmet won't help because they require Physical Contact - something Venomoth would be crazy to do.

Since you likely run into Quiver Dance with Tinted Lens, Trick, Switcheroo, and the Knock Off+Bestow combo can give it a Hold Item it won't want (Choice Band, Sticky Barb, Flame Orb, Iron Ball, Lagging Tail, etc.). If you don't see Quiver Dance, Fling with Iron Ball, Light Ball, or Flame Orb then Thief/Covet will help with damage then removing Veno's Choice Specs/Scarf.

Swapping in a bulky Pokemon will not protect you from Tinted Lens, but it will help with switching in if it can't 2KO you with a boost. Eviolite Dusclops can pull double duty with Pressure Ability.

Having your Ability changed via Skill Swap, Worry Seed, or Gastro Acid ruins your anti-switch-in potential. However, Simple Beam will ramp up Quiver Dances without effectively losing the Tinted Lens Multiplier, so Simple Beam is NOT an option for fighting against Venomoth (though it brings a sweet option for Doubles/Triples).

Having immunity to Venomoth's Moves will be far more advantageous than resisting them. Dark Types are immune to Psychic, Steel Types are immune to Sludge Bomb, Sap Sipper Pokemon are empowered by Solarbeam and Energy Ball, Flash Fire Pokemon are empowered by HP (Fire), and Bug Buzz is blocked by Soundproof. Soundproof Bastiodon blocks both of its usual STAB Moves, Flash Fire Houndoom wrecks HP (Fire) and Psychic, and Sap Sipper Azumarill and Zebstrika can drop Aqua Jet and Quick Attack (respectively) onto Energy Ball and Solarbeam like a hammer. The Zoroark-as-Toxicroak defense works with the start of a Battle, but then you have other issues.

A Solarbeam set is also useless if you can't keep your Sun going. Drizzle-toed, Abomasnow-Warning, and Sand Stream Tyranitar and Hippowdon can cause you grief.

Prankster+Taunt stops Quiver Dance, but Pranksters cannot stop Bug Buzz and Psychic (Dark is weak to Bug, remember). However, Sucker Punch is very viable against Choice or Quiver Dance users if they predict your offense poorly. Snatch prevents and gives you the benefit of Veno's Quiver Dance, giving speedsters like Purrloin, Persian, Purugly, and Zoroark a huge advantage.

You have to treat Venomoth like you would a combination of Volbeat/Illumise's defenses, Yanmega's Speed, and Beautifly's offenses - useless without boosts. It also needs to avoid Stealth Rock like any other Bug, so that also gives Veno's user cause for alarm. Quiver Dance does nothing for your Defense, making most Rock Type attacks fatal without Focus Sash (even then, the Stealth Rock issue is still there).