One of my biggest disappointment's of this year's E3 was that Criterion is creating another NFS game, instead of making a sequel to my beloved Burnout Paradise. If this article is accurate, then I am baffled by the decision to call it NFS, but ultimately I don't care. If it plays like Paradise, I will play the hell out of it!

I used to love the burnout series but then started to detest it. I didn't get any enjoyment from the open world structure of the past game or the randomness of stopping at traffic lights to begin a race, and if it failed have to trail halfway across the city to restart it... Totally annoyed the crap out of me (I know the restart event was patched in later - but I'd already got rid of it before then).

I'd prefer they went back to 'courses' but that's not going to happen, so it seems I'll never get a traditional burnout ever again, though the last Ridge Racer played a good homage to the old burnouts, but still missed the mark.

As for the need for speed series... Haven't found one yet that I have actually enjoyed at all.

What I loved about the open world structure was the exploring/collecting part. I spent countless hours tracking down all the road blocks, billboards and stunt jumps! Beautiful world to explore, and a race event at every street corner waiting for me to jump in whenever I feel like it.

I can see how it wasn't for everyone, I was a little off-put and overwhelmed at first myself. But once I really got into it, it ruined me for every other racing game that came out since. The only other racing game that ever brought me a comparable level of fun and long-lasting entertainment was "Burnout 3: Takedown". Its stunt mode was actually vastly superior to Paradise, I hope they fix this in the next game.

^ Yeah I think overwhelmed would best describe it for me. I just maybe didn't give it enough time to grow on me, but for me the joy of a driving game is in the pick up and play - I guess I'm more of a Mario Kart kind of structure person when it comes to my driving games.

I am massively hyped for this.
Was never really interested in the series until Burnout Paradise was on sale on Steam. It was really addictive, threw around 40 hours into it.

Funnily enough I was watching the E3 show where they announced it, but I had missed the intro. Footage from NFS:MW played and the whole time I thought it was Burnout Paradise 2. Even if they never mentioned Paradise again... I think we all knew what it was supposed to be . Kinda like Modnation Racers and LBP Karting.

But yeah, I loved Paradise for the open world structure, it was like a Zelda or Metroid game in that way. The exploration was really well done. Even now I just go back to it in 30 min bursts to find all the crash gate things.

Not looking forward to Criterion quite possibly tarnishing the epic status the original Most Wanted brought to the table. The original Need for Speed: Most Wanted (available on Xbox 360, PS2, GameCube, and Xbox 1, and PC) was AMAZING - best chases, amazing gameplay, great actors, superb music.

And most importantly - UPGRADABLE CARS. If that's lacking in Criterions version then it'll quite frankly just be an epic fail in comparison to the original in my eyes.

Never played a Nfs or burnout so I decided to pick up most wanted for the vita and I'm digging it. I've read reviews and they say the vita version is the same as the console version except for some graphical performance.

Never played a Nfs or burnout so I decided to pick up most wanted for the vita and I'm digging it. I've read reviews and they say the vita version is the same as the console version except for some graphical performance.

Good stuff.

Bless

I think it was Pocket Gamer who said there seems to be less traffic on the road on the Vita one. But if that's the only thing different then I'll pick up the Vita one as soon as it's available in Europe.

I've been playing the hell out of it. I love that it is every part of Burnout Paradise I loved; the cars, the billboard and security gate busting, and awesome soundtrack. My only complaint, no DJ Atomika.

In Paradise, there were some boards that really made you go"how in the world do I get there??" Then, drive up some building ramp three blocks away, jump across a few rooftops etc, and finally there it was.

In Most Wanted, so far it's mostly "find the ramp that is right next to the bill board". I'd like just a little more challenge!

Strange. That's how I felt about Hot Pursuit, but I didn't notice it in this one.

Maybe you had acclimatised to it? At the moment I'm struggling very badly with the over sensitive controls to the point where 'tilt motion control' works better than the d-pad ... When that happens you know there's something wrong.