Name: Schemer's VisionEffects: Chastelle is able to see the exact layout of any area within 50 feet of her, as well as silhouettes of any person within said 50 feet. When activated ,the image is seen within Chastelle's head and is able to be solidly memorized for the active duration.Element(s): N/ADuration: 5 postsCooldown: 3 posts

Skill Lvl. 2

Name: Magnet GraspEffects: Chastelle's Synth items not in her current possession, as well as small, lightweight metal objects, will begin slowly moving towards her (about 5MPH), dragging along the ground and climbing up walls if needed. Effect length is 35 feet.Element(s): Thunder/MetalDuration: Varies, the object becomes unaffected when within 3 inches of Chastelle.Cooldown: 4 posts

Skill Lvl. 3

Name: Built with FortitudeEffects: Chastelle's Summons are resistant to Thunder and Metal attacks as well as any form of physical attack, and also only move quarter distance when forcefully moved.Element(s): MetalDuration: N/ACooldown: N/A

Skill Lvl. 4

Name: Fade OutEffects: Chastelle is able to make herself invisible, her footsteps silent, and her presence near non-existent. Any sort of attack, skill, spell, summon, or form she uses while invisible ends the skill.Element(s): Illusion/SoundDuration: 3 posts or until listed action is madeCooldown: 5 posts

Skill Lvl. 5

Name: Ghost StepEffects: Chastelle leaves a hologram behind as she moves. The hologram looks exactly like her, yet is completely intangible. The hologram moves in the way Chastelle wants it to, and is programmed with enough sentience to be able to move without running into things - however, being a hologram, it cannot move or open objects in its path.Element(s): IllusionDuration: 3 postsCooldown: 3 posts

Skill Lvl. 6

Name: Shock AbsorberEffects: Chastelle can transfer any phsyical damage she would take to all of her existing Summons, treating the damage as magic Thunder damage. When Shock Absorber is active, Chastelle has a light-blue glow of her own.Element(s): Thunder/MetalDuration: 3 Posts, but is dismissable.Cooldown: 3 Posts after Shock Absorber stops being active

Last edited by Chastelle on August 22nd 2017, 7:51 pm; edited 3 times in total

on February 1st 2017, 8:28 pm

Hoshiko

Site Owner

Post Count : 339MAG : 5

◄

Skill 1: I'd say be more detailed. I suggest looking at Monte's similar skill for a better example.

Skill 3: Immunities are not allowed, both to poison and dispelling.

Skill 4: This is a bit underpowered imo, you could decrease the cool down or increase the duration if you want.

Skill 5: This is way too weak. You could do this with passive magic or synth without taking up a slot.