Ability Sequence

Introduction

Hi my name is Dkgonas, im a Silver player of league of legends. Im a experiente jungler, just because im silver dont mean im a bad one, i just start too late rank games, and i play with friends so no much time to play ranks.

This guide its made with two diferents types of jungle, Aggresive jungler and a Full tank jungler.

Note - Read Before Vote Please!

Sometimes people Vote our guides before read all explanationas. People joke with our items, say is not good for champion, but they forget we playins many games with the champ and we try some builds, and if the item is not good we dont use it! So Read all explanations, try the build, masteries and runes. When you do that you are ready to vote and give some tips.

Pros / Cons

Heres the list of Pros and Cons for Zac. They should help decide if you wanna buy him and play with him.

Pros

Benefits from health, which is strong in the current meta.Does Tons of AoE damage in team fights.His E is very abusive throughout the game.Has a lot of crowd control (mostly slows) with his ult, which makes him hard to escape.Very strong split pusher.

Pros

Can die easily if not built tankyUltimate is hard to useLeap takes time to chargePassive is poor in 1v1 situations

Abilities

Spotlight

Cell Division(passive)

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore 4% of his maximum health.

Upon taking fatal damage, Zac splits into 4 chunks that attempt to recombine. If any of these chunks remain after 8 seconds, he will revive with 10-50% health depending on the health of the surviving chunks. Each chunk has 12% of Zac's maximum health, and 50% of his armor and magic resistance. This effect cannot happen again for 300 seconds.
Blob absorption and squish radius reduced to 25 (from 100)

- Cell Division blobs takes 33% reduced damage against AOE abilities.
- Cell Division postmortem effect is on a 5 minute cooldown regardless of whether Zac survives or dies.
- Cell Division blobs can be damaged and killed by Smite or Nunu's Consume. It is known to be the only occasion where a champion can be killed by such abilities.
- Cell Division cooldown is static and therefore not affected by cooldown reduction.
-Ally champions are able to use Teleport on these blobs, the blob will not be immune to damage, but the teleport is currently invisible.
-Similarly with Anivia's Rebirth, if Zac is affected by Chronoshift, Omen of Death and/or Guardian Angel, these revival effects will occur in a specific order, allowing Zac to survive up to four deaths in the right conditions. The order is as follows

Elastic Slingshot

Zac faces the cursor and begins charging. After charging or after reactivating the ability, he launches himself towards the target location, dealing magic damage to all enemies hit and knocking them back for 0.5 seconds. This ability can be cancelled by moving, refunding 50% of the health cost and lowering the cooldown to half the base amount.

Cost: 4% of current health

Cooldown: 24 / 21 / 18 / 15 / 12 seconds

Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 per ability power)

Charge Time: 0.9 / 1 / 1.1 / 1.2 / 1.3 seconds

Range: 1150 / 1250 / 1350 / 1450 / 1550

- Elastic Slingshot procs spell vamp and Rylai's Crystal Scepter slow similarly with all area of effect spells and abilities with diminished effect.
- Elastic Slingshot pops Spell Shield.
- Elastic Slingshot will damage Black Shield and the knockback will be negated.
- Elastic Slingshot can be used to jump over walls.
- When using smart cast keybinds, Elastic Slingshot begins charging when the button is pressed and it will launch Zac when the button is released.

Let's Bounce

Let's Bounce
Zac leaps into the air and begins to bounce on the ground, up to a maximum of 4 bounces. Each bounce deals magic damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up.

Zac gains an accelerating movement speed buff (20-50%) and 50% crowd control reduction while active (does not reduce suppression). Zac can right-click to move while in the air. While active, Zac is unable to activate Stretching Strike or Elastic Slingshot.

Skill Sequence

Normal Gank

Ability Sequence

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

This is your normal skill sequence, if you do blue(smiteless)>>red>>gank route or red(smiteless)>>blue>>gank route this is your sequence. You start with w because is your main damange spell to minions and monsters and have low cd, them q because is your high damange spell.

Level 2 Gank

Ability Sequence

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

This is the level 2 gank sequence, this is diferente because if you want start gank at level 2 you ill need e(jump) to effective and suprise gank.

Offensive :

Defensive:

Take all minion reduction masteries, as well as tower duction. Grabbing the Juggernaut mastery and defender because they are the best.

Runes

Bruiser

Runes

Greater Mark of Magic Penetration9

Greater Seal of Armor9

Greater Glyph of Magic Resist9

Greater Quintessence of Ability Power3

This runes if for Bruiser build, mp for efective damange if enemy have some mr, armor and mr to more defensive stats, for more damange we put in Quintessence Ability Power.

Tank

Runes

Greater Mark of Magic Penetration9

Greater Seal of Armor9

Greater Glyph of Magic Resist9

Greater Quintessence of Health3

Runes for Tank build, its pretty the same of Bruiser runes with one diference, in Quintessence i use Health because of mains stat of zac is Health, and if you have a little boost on that you will be more strong.

Summoner Spells

Main Summoner Spells

This are your 2 maind summoner spells!
Why this 2 and not others?
Well you can replace flash with other one but flash can be powerfull when you are taking damange by a dot. If you are being damanged by a dot use ur flash to put yourself in a better position to use Cell Division

Other viable spells

is an extremely powerful tool for disabling champions who mainly autoattack, as well as any champion that can deal a high amount of damage. When your team is chasing an enemy and he is getting away, using Exhaust on him will help your team gain the upper hand. Using it against enemies when escaping can help you as their movement speed will be decreased. You can use for slow target when you gank.

its a strong ks ability :D, take this summoner spell if you wanna gank and take some kills, i dont use this but other summoners like replace flash with this. some junglers like Shaco and Evelynn or Volibear.

Route

This map shows you, where the buff's and jungle minions are on both sides(blue and red).

Let's start with my main jungle route, i'll explain why i use that and not other one.

Main Route

Blue(Smiteless)>>Red>>Gank mid or top>>Wraiths>>Wolves>>Golems>>Base

Why i start blue and not red?
That's simple, you ill not need blue buff so, if you start first you can give your next blue buff to mid. Your mid laner will thanks you and no flames. Another reason to do this is to not get invaded.

Other Routes

Red(Smiteless)>>Blue>>Gank mid or top>>Wolves>>Wraiths>>Golems>>Base

This is probably the most used route from all players. Zac dont need blue, so they start red. I don't like start with this, for the reasons i say before.

Blue>>Wolves>>Wraiths>>Red>>Gank mid or top>>Golems>>Base

Red>>Wraiths>>Wolves>>Blue>>Gank mid or top>>Golems>>Base

Timers

Click to view timers

Monster

Spawn

Respawn

Ancient Golem

1:55m

5:00m

Golem

1:55m

0:50/1:15m

Lizard Elder

1:55m

5:00m

Wraith

1:55m

0:50/1:15m

Wolves

1:55m

0:50/1:15m

Dragon

2:30m

6:00m

Baron Nashor

15:00m

7:00m

Matchups

Subtitles:

Gree=EasyYellow=MediumRed=Hard

Green

Show Notes

In season 3 alistar have weak ganks so not a hard jungler to you. Zac ganks are much more strong then alistar

Green

Show Notes

You have more damange, your ganks can be better so in summary easy counter amumu so use and abuse your ganks

Green

show notes

You are much more stronger, your presence on fights are better so easy counter him

Green

show notes

you will crush him anyway so...

Green or Yellow

show notes

why 2 types(green and yellow)? depends what the player gonna do, if he are a agressive player, he goes full ap and no tank so it will be hard chance her 1vs1.

Green

show notes

Ward the fiddle jungle, counter him easly on fiddle jungle dont be afraid to chance him, be agressive with him, and he can't do nothing all game

Green or Yellow

show notes

You crush him before team fights, Hecarim ultimate are very strong in fight. So to counter him in fight try use Zac ulti to save your team from enemy engage.

Yellow

show notes

this champion is ridiculous, he cant be 3 lvl behind, with no items and still beat anyone in 1vs1. But Jarvan IV ulti stack people together is good for Zac because he love people together.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!