'DmC' producer claims "quite reasonable" to develop on PC

“If you do your job right on the console side you can generally develop a PC version quite reasonably from both a budget and production logistics standpoint."

Jones was the senior producer on DmC and has admitted that the development team had top notch PC's to work on.

“Honestly the whole process was actually fairly devoid of drama or notable failures. We staggered the development such that we avoided long-running dependencies between the console and the PC team,” he said.

“Much of the credit goes to both Ninja Theory, the primary developer and the creators of the game, and our PC development partners at Q-loc. Both groups did a great job. At the publishing level we decided very early in the console development that we were going to do a PC version and that allowed us to the proper planning and staging of the development to ensure as smooth a dev cycle as possible.”

Jones said delivering a game that could produce 60fps was essential for fans, which could only be done on the PC.

“The second most important thing was making sure we got it out as close to the console version as possible so our PC players would not feel like an afterthought,” he added.