Face of Mankind is a sandbox game about a potential future, far removed from human civilization as we know it. Evolve your character to its ultimate potential, whether that is the accumulation of wealth, power, social status, or all three, and watch the effects of your actions ripple throughout the universe.

Rekommenderat av kuratorer

17 februari

With the most recent patches we have done some balancing and implemented VOIP!

Patch 1.8.5.7:+ Increased the damage of all long rifles and grenades by roughly 40%.
+ Increased the territory lockdown timer to 36 hours.
+ Increased the world-service takeover cooldown to 36 hours.
+ Increased the range of VOIP.

- Fixed a bug that would occasionally cause strange voice artifacts.
- Fixed a bug that would cause players to receive the "already logged in" error for an extended period of time.
- Fixed a bug that would cause turrets to be deleted from apartments on server restarts.

Patch 1.8.5.4 (VOIP):+ In an effort to correctly tweak and balance it, we've implemented VOIP for general chat. You may configure and disable VOIP in your audio settings, and a push to talk key has been added to the game (default Y). An icon will appear above the head of any player that is broadcasting, and the mute feature extends to VOIP as well.

Patch 1.8.5.3 (Upgraded Sound Libraries):* We've upgraded the OpenAL library used by the game to prepare for the addition of VOIP. If you encounter any issues with sounds after this patch, please let us know!

+ Increased the base ammunition of all magazines by roughly 50%.
+ Reduced the weight of the standard and light armor sets.
+ Increased the fall-off range for weapon damage. This has the effect of letting bullets travel further, but slowly decreasing the damage done outside of their "effective range".
+ Increased the amount of damage done by stun weapons.

9 februari

This game has gone through many transitions in what type of game it will be, and during that time frame it lost what its core aspect was; role play.

Many of the features you currently see in the game were dreamed by some of the oldest veterans - content was delivered to accommodate those nostalgic requests and due to the game losing its role play light, has not been utilized to its full potential yet.

In an effort to promote these new features to the fullest extent, we will be putting all staff focus on role play. Lots of time has been spent in combat and how to better accommodate combat & battles; we have not put much emphasis in promoting the best aspects of this game. Moving forward, we will be making the following changes;

Mechanic Changes
In-game voice communication
Necars Field or DMC will be a high-yielding Penalty Point prison (whichever is harder to get out of)
Arresting will be limited to the LED, with some minor abilities to FDC (to be decided)
Interface bug fixes
Drop the requirement of creating a custom faction to 5 players
Caveat: There will be strict activity requirements for these factions to be maintained.
Methods for factions to advertise globally in-game (to be decided)
Disable global chat
Alternatively only have a colony chat
Resolve patcher slowness (to be decided)
Strict requirement of role play names (first/last)

Website/Forum Changes
Remove 99% of the forums, leave only a general discussion, roleplay and bug/patch-related forums.
We will have a ZERO TOLERANCE rule on anyone who flames and does not have constructive posts.
This will help encourage factions to create their own sites/forums.
Put a strong emphasis to the role play features we provide on the front website.

Furthermore, both the LED and FDC will be staff-controlled at the highest level, with players as the high command of each. This will help ensure the non-existence of corruption and promote positive role play. We will iron what the plans are with both of these factions in a different thread; however, we are looking to restore some of the old school departments such as DPI for training. We'd ultimately /like/ new players to join LED or FDC first to get their initial training into the game, then decide how they want to proceed after this.

We will be putting some effort into marketing the game to various role play communities in other games, and help get the word spread outside of steam and normal means of MMO advertising. In reality, most role play players are looking for one of a few things:

Cops
Military
Drug Dealers
Weapons Dealers

We cater to all of these in various methods and so much more. There are thousands of communities out there in other games that are imitating a fraction of the features we offer in Face of Mankind - we plan to tap into those communities.

I will further note, that role play will be something the staff is going to help enforce, without abuse. We will not tolerate people purposely or deliberately trying to destroy a players role play attempt for self gratification. This is NOT an FPS.

To touch a little bit on some of the role play ideas we have, I will detail some below - please keep in mind these are quick notes straight from a document I created with everything.

Senate ideas:
The goal of this would be to establish a colonial senate, consisting of the default 8 faction leaders. The faction leaders should be encouraged to help maintain the integrity of roleplay and continuance of making the game fun for everyone. Factions outside of these do not have to adhere to any ruling the senate makes, however, are punishable by dominion law for not doing so. This includes any faction that does not adhere to something that was agreed on by majority.

Various laws can be negotiated by the senate and then ratified into dominion law through the president. (we should have some default laws that can never be altered, however, to maintain integrity of a police force, i.e.: weapons on earth, drugs, etc)

Senate meetings to be done via in-game voice only? (this would require options to mute everyone but senators)
- Having this would allow us to twitch.tv or stream it for people who can't be in-game (good for marketing too)
- This would require all senators have microphones and willing to communicate that way

LED DPI Training Ideas:
DPI 101:
Should be the entry course into the game and LED, explanation of all the default factions and how to perform various things within the game.
Should only contain minor information leading them to stay with the LED. We should maintain this training course to ensure the player knows how to play the game so they do not get lost or frustrated on not knowing what to do.

DPI 102:
Should be the secondary course given after 101, however, this is more catered to the LED. Full explanation of what the LED is/does, how laws are maintained and the various departments within the LED.

DPI 103:
Should consist of doing actual patrols, minor combat training, and performing basic functions of various departments so they can decide what path they wantnto take.

DPI IC:
"Intermediate Combat" - this should be exclusively for combat training, showing how to use various weapons and tools when in combat. We should also dive into performance boosters and various other things to make someone better at combat and arresting.

DPI EC:
"Expert Combat" - this will also be exclusive for combat training, however, it will include information and training down to the very smallest details on how to perform well in combat. (Requirement of an elite department in the future?)
Each department that is joinable by anyone should have their own additional course that is required (but not guaranteed) for entry into that given department.
This will help ensure they know the ins and outs before becoming apart of it.

President ideas:
This position will forever be the same name, however, can be maintained by multiple people. Should be visible at every senate meeting, as well as the single point of pushing new laws into affect. This should not be a character that is seen just walking around, and should only be visible if serving a purpose to roleplay. Should always be heavily guarded by the FDC.

Short-Long term ideas:

Phone app that shows (because it would help people stay connected to the game!):
Character stats
Colony overview (ownership, contest, etc)
Faction chat!!
In-game mails

Facebook/steam integration (not sure if this is ever possible)
This is to make complete registration easier, people also like to use same login for everything

API
Allow factions to build their own sites and include information about their faction on their page through an API
Create a website/page that allows people to search characters(?)

Recensioner

“That's when I knew that a game like Face of Mankind, even with its older graphics engine and intense bursts of combat followed by hours and hours of crafting, was a perfect example of why I love my job. It defines what an MMO is, something that we MMO fans need during these days of press releases that make you ask, "So, does anyone know whether this is an MMO or not?"”
Massively

“The long and short of it is that you’re actually going to feel like you’re a part of something that matters. Which is kind of awesome.”
MMOHuts

Deluxe Edition - Jump start your experience today!

The Deluxe Edition is great for new players and provides multiple benefits to help jump start your experience:

- An Elementum token (once activated from your inventory, it provides 30 days of premium boosts)
- Immediate access to a City Apartment, featuring extra storage slots and more space over the small default City Flat
- 30 days of 10% faster skill training
- 25,000 Universal Credits (in-game virtual currency)

Ultimate Bundle - The best way to get started in the Face of Mankind universe

The Face of Mankind Ultimate Bundle provides the most benefits for the best deal. It is packed full of amazing features for only $39.99, including:

Welcome to Face of Mankind!

Face of Mankind: Fall of the Dominion is a game about a potential future, far removed from human civilization as we know it. Driven by memories of violence, overcrowding and a depletion of all natural resources, mankind has left Earth to seek out remote locations among the stars to begin anew. All across the galaxy colonies were built, connected through a series of gates referred to as the Vortex Network. From its seat of power in Manhattan, a single government known only as the Dominion controlled all of humanity.

Now the Dominion has fallen and anarchy is soon to spread across the stars. New empires will rise and fall, blood will be spilt, and men will be broken. What you do with power is your choice to make; your destiny is yours and yours alone to define. Create your own faction and make your mark on the galaxy.

How will you shape life after the Dominion?

YOU, the player, are in control

Anything is possible in the galaxy of Face of Mankind: Fall of the Dominion, and it is up to you, the player, to decide how you want to play.. Every action you take will impact someone, somewhere, in some way. Evolve your character to its ultimate potential, whether that is the accumulation of wealth, power, social status, or all three, in the realistic and futuristic world of FoTD, set forth in the 24th+ century.

Here are some basic scenarios that have occurred in the past with real players.

-> You are a criminal working to undermine the police from within. You spend a month working your way up through the ranks of the Law Enforcement Department while gaining the trust of everyone around you. However, you are secretly manipulating the faction members and attempting to destroy it internally, starting a coup.

-> You are a member of one of the largest corporations in the game, and that corporation owns half of the territory in the galaxy. You have a monopoly on all of the resources, and enemies do hourly attacks on your colonies in an attempt to capture them back.

-> You have just joined the game and know nothing about it. You pull out your gun and kill someone, trying to figure out how to play. That man is a leader of an enemy faction, and you have just started a war that will shake the very foundation of the game.

Om detta spel

In Face of Mankind, the gameplay mechanics are all based around the principle of player interaction, and is almost exclusively player driven.

1. Open Faction System: Our game is built around player interaction with a strong toolset for players to organize themselves. Any player can create their own faction, and from there the world is theirs to explore.

Players can be given ranks by higher ranking players in the faction, giving them access to more administrative tools and abilities.

There are also player-run departments within these factions in which players can be organized based upon their role in the faction. Some factions might have tactical departments and departments dedicated to production, while others may have departments dedicated to selling drugs or extortion.

2. No Grinding: While player progression is important, any system that forces players to mindlessly repeat the same task for hours is out of the question. Our game features a time-based skill system, which allows you to simply select the skill you want to progress and continue to play while it progresses.

3. No Classes: Face of Mankind features a broad skill system, rather than a very vertical one. This means that everything you progress is defined purely by your own interests, without any mechanically defined role telling you what to do. Theoretically, you could even have every skill in the game if you play long enough.

4. Player-driven Economy: Get immersed in the vast economy of Face of Mankind, complete with its own virtual currency called Universal Credits (also known as "UC" by the community). The economy bends to the will of the players, with all that they do defining the pricing and availability of items. Most items in the game are crafted by players and then auctioned or sold to others. The economy of Face of Mankind is that which would be expected in a living, breathing, virtual universe.

5. Open PvP/Active Combat System: Not wanting to conform to what everything else on the market is, our core combat system is that of a twitch-based first/third person shooter. Few places in the universe are safe, but we have systems in place to allow users some level of protection. Place a bounty on them if you feel wronged, and someone is sure to exact your sweet sweet revenge.

6. Persistent Universe: Our universe is vast, ready for the players to conquer. The game features a persistent universe where everything you do leaves a footprint long after you log off.

7. True Weight of Player Actions: Everything you do within the game comes with a consequence. These consequences cannot be escaped, and everything you do leaves a lasting impact on the game world. No argument or friendship will ever go unheard, and every experience will be different than the last.

8. Crime and Punishment: With the fall of the old dominion, came the fall of order. Now the law and punishment equally are up to your discretion as a player. Will you take over the prison colonies and declare your own police state across the galaxy, or will you become a ruthless bounty hunter who doesn’t care about anything, but the wealth that comes from order?

9. Territory System: The territory system allows factions to capture almost any area in the game world in the name of their faction. Once captured, the owning faction can place down objects to customize their new territory. These objects range from market vendors to slot machines and almost everything in between. Your factions name is also displayed upon owning the territory. Set taxes, remove access, drive conflict and milk the economy. It’s all up to you!

10. Roleplay: The most unique aspect of Face of Mankind: Fall of the Dominion is the way that these mechanics interact to create an experience unlike anything you have had before. While at first glance the game may seem relatively simple, once you immerse yourself in the game universe, you will never want to quit.

So, currently writing this review after a whopping 500+ hours of gameplay. This game is both great and horrendous so I am just going to lay out some things I found to be important that may help peopel to decide to play or skip this title. This is my honest review and probably the msot down the middle you will see.

The Good1. This game has a lot of potential. It could easily be expanded, improved, keep enough players happy as long as it is maintained properly and a good community.

2. It is different from anything I ever played before so it was a breath of fresh air.

3. You can play as any combination of several roles in the game: Spy, Mercenary, Hacker, Thief, Terrorist, Murderer, Military, Police, Economic, Crafting, RP, lone wolf, and probably several other ones I couldnt think of. There is potentially something for everyone.

4. Game uses a faction system. Its not perfect, but it does what its intended to do in the end. Factions are the equivilent of a guild or clan or w/e.

5. Content is mostly player based. This can be good and bad, but I find it interesting that people decide how the game is going to go instead of something that is pre-programmed or decided by developers (of course the devs are rolling out patches and new items that players can't really control, but as far as what is actually going on at any time, completely player made.)

6. Potential a lot of freedom to do what you want. It's a sandbox social experiement as I like to call it.

7. The "Galaxy" is interesting and fun to explore (although you WILL get lost at times.)

8. Factions can own pieces of the map called "territories.". You can set up turrets to protect it and so on to protect your holdings. When someone walks into your territory, your faction logo and name and says "we are insert name here and we own this!" It also gives you something to fight over and additional objectives.

The Bad1. Population of the game has dropped drastically in this game for two reasons. Horrible community, stale gameplay (depends largely on the faction your in or community itself), and poor management. I will elaborate on these later on.

2. Stale combat. The combat system feels clunky. It is definitely old and could use some fine tuning. This is comming form a guy thats been an FPS player for over a decade. I've played crappy shooters, and this IMO is worse.

3. There were instances of GM abuse and favoritism, but this was brought to light and resolved. Thank you AoC, TNFF and a handfull of people from FDC.

4. There are three types of factions. Infiltration (hackers), Economic (crafters) and Military (fighters). Military by far has the best perks and so most factions are military which is kind of a shame. They should balance out the faction types fo infiltration and economic get more useful faction perks. Perks are bonouses your faction type gets.

5. Combat is 50% equipment, 30% "skill" and 20% your connection. If you dont have the gear you will have almost no chance. Of course this game tends to lag for many even which will ruin combat for them completely.

6. Politics in this game works like this. Your a female and you can wrap male faction members/leaders around your finger (yay lonely nerds on the net), you dump lots of money in the game on the cash shop to get rich and buy all the military factions (not hard to do because they do anything for cash), or you get a large enough faction to throw your weight around and occassionally hire merc factions to help you out. It isn't all that complex or intelligent, but whatever. Not necessairly a game breaker. I just found it disappointing, but life goes on.

7. Troll mentality is strong with this game. It attracts the "I want to go kill everyone" kind of people. That coupled with players that got bored of farming aliens or crafting to make monet that decide, I'm just going to commit mass murder and take people's stuff. So they kill the ecoers off and guess what. No items in stores anymore, real genious... Its very inbalanced and taht inbalance really throws a wrench into the game mechanics. Also, lets say a faction decides like you or your faction, they will just sit at all spawn points and continuously kill you or your faction untill you quit the game or disband or pay some rediculous ammount of money. I find this hilarious because the game lost most of its population and people do these things and make it worse. It litterally happens all the time. (Yay community.)

8. Almost no penalty for playing the bad guy. Normally there is a penalty for killing people or robbing players in a game, and this game has a system in place to deal with this. However, it is so bad people laugh at it. It is downright pointless to be honest. The penalty point system is a complete joke and so is the arrest system that rides on top of the penalty point system. Kill 20 people and spend 5 minutes in jail, leave, and do it again.

9. Unless you like politics (most people don't) or you just want to be a troll there isn't a lot to keep people's interest at the end of the day. Most of the gameplay and maps get stale after a while and you find yourself crafting or farming for hours to make money. Because of this, most players quit or give into the troll culture which has taken over the game and slowly destroying it. (I say destroying in terms of lower player population and it's affect on the rest of the other aspects of gameplay.)

10. Small factions can't really do much in the game. Unless you grow and get enough of the few regular players your faction won't go anywhere and just crash and burn after some troll faction KOSs you into submission. Also it is hard to recruit pepople. Most players don't log back in after the first few days and regular players are leaving every week.

My final thoughts.This game is definitely unique to me. I like the potential it has and the idea. Unfortunately, poor management and a poor community simplified this into a run and kill everyone because you can 5th rate shooter. This has ruined it for others so they quit. Now, don't get me wrong. Not everyone in game is like that, but it's enough of a problem it makes the community shrink, and these players don't care. If you got thick skin and don't mind getting killed mercelesly, don't mind having ot struggle, loosing your gear and want to try your hand in creating a government, law, or just join the trolls go for it. It was worth playing for me. I personally don't hate the game and still play it, but it isn't for everyone and unless the community grows again I do not know long it will be around. If you got questions for me about my review or experience feel free to shoot me a message. At 500+ hours and after doing everything several times, its safe to say I know what I am talking about. This concludes my honest review and perhaps most accurat review you will see. I give it 7/10. It's free for now so why not give it a try, right?

My advice is dont waste your time on FOM. Most of the decent players quit playing long ago due to bordem and no additions of content. I had 2 account that were paid premium, along with cash shop purchases to support the game.

The developers just relased a new patch where existing players that were playing the game now have to buy the game even if they already were paying to play as premium. Develpoers are greedy and instead of adding new content that would keep players enaged they just dream up ways to suck more cash out of the few players that are left.

This game is something like the first Rocky movie in reverse: it used to be a serious contender, but now it is a washed up bum that keeps begging you for spare change to fuel its bad habits.

Up front, let me say that I am a legacy player; I played this game for years, prior to Fall of the Dominion. Some things about Fall of the Dominion are better, to be fair, but much is worse.

In its current version, this game is inaccessible to new players who want to participate in its fundamental method of change: combat. Veteran players already have their skills trained up (EVE style, another step backwards), as well as plenty of gear. This gear in question (injectors and medkits) effectively mean the combat is about tanking damage rather than doing it.

The game's current attraction, faction creation (after you paid them, up until this patch), is also broken in that the veterans own almost everything there is to own in terms of income-making services and territories. With it being nigh impossible for a new player to compete at all, it comes as no surprise that there aren't any; Brooklyn is bereft of life. The developers have sat idly by as the population died, before recently mentioning their product might get any better.

The Dominion is gone, yet no revising them out of the game was done; weapons still have the Dominion in their description (like the Zanathid), to give an example. It is as if the developers took $60,000 on Kickstarter to do the bare minimum of work on the actual game, at its core. Then they decided to work on more 'features' to needle cash out of people with.

In short, Fall of the Dominion is best summarised as a poorly updated money grab. One that deviates from much of what made the original game fun, and suffers greatly as a result.

This game's premise is good on paper; An MMO that's like a more civilized version of Planetside; Player-made factions are trying to take control of parts of maps, i.e Manhattan. You can join any faction and "change the game world" along with it.

I say that in quotations because, honestly, this game's execution is terrible. Not only is the game unforgivably laggy (THIS IS A GAME FROM 2004), but very few people are ever playing: 500. I shouldn't meet the same bloody people every time I play.

Don't download this, just don't. Use the 5 gigs for other things.

Edit: Apparently, this review's the 2nd highest rated for the game, so I want to expand my thoughts a bit further:

I initially liked Face of Mankind; As mentioned before, I was interested in the idea of factions. I adored the Planetside series, so why not give FoM a try? For the first few hours, I enjoyed it.

And then I encountered the many flaws of the game. For one, there isn't too much to do as a lone wolf; Joining a faction is essentially required in order to get full enjoyment out of the game. I know that factions are what give life to this game, but what if I want to be a lone wolf? I play lots of multiplayer games in that manner, and I still have fun. What gives?

Another thing: There isn't even an option to protect yourself outside of Brooklyn; Step in the wrong territory, you're dead. There's obvious trolls just wanting to randomly kill those who look ridiculously weak. I would've appreciated an RPG-like style of combat, as I find the FPS elements of this game...Well, terrible.

Speaking of the community, 95% of the people you meet in-game are absolute ♥♥♥♥♥♥♥♥s, just wanting to grab your loot (That's right: You lose items upon death. And there's no protection to protect you from trolls.) I met a few friendly faction leaders who gave me some supplies to start off in the game, and I joined a decent faction.

And then I come across another problem: What exactly is there to do in this game? The answer: Not much. Mining and shooting's all you're doing. Nothing else.

Faction battles are boring because they eventually descend into the faction leaders essentially giving essays about their life stories. And mining gets boring because...It's mining. You can't make a living out of mining in the game. It's ridiculously boring...Unlike some other game in which mining is the main focus of the game. And that's still lots of fun.

And then in the final hour of me playing this, I had a nice Copkiller in hand and some nice armor. I was happy.

And then, while I was AFK, some idiot came in and killed me. WHILE I WAS AFK. See what I mean about the community?

The graphics are also terrible; This is a modern game. I expect a modern game to at least have decent graphics. This is a game from 2004. Heck, even KOTOR (From 2003) looked decent, AND THAT WAS A YEAR BEFORE THIS. Yes, it's an unfair comparison, but this is just unacceptable.

What are the developers THINKING!? It's bad enough that the game was like this at a F2P state, but now they're expecting us to pay 15 bucks for such an unpolished game!? By making the game buy-to-play, they've essentially killed the influx of new players that were interested in this game. Ridiculous.

Do not buy this game. Want an experience that's similar to this but thousands of times better? Get Planetside 2, it's a fantastic game. Avoid Face of Mankind at all costs.

I've been playing this game for a long time and seen it's ups and downs. The downs are mainly due to corporate greed and the community being rejected as if their parents haven't given them enough attention so they seek the time and effort to gain the respect of the community by being an asshat to the new population.

In my time of playing, this game has been toxic all the way thru. Sure, not everyone is toxic, but small numbers don't add up to the greater ones being jack offs.

This game has mad potential, but is currently in the hands of the wrong morons who proclaim to know how to develop a game and the wrong staff team who abuse their powers for personal gain.

I'd write a full scale review, but it's not worth it for this product.

Pros:Laughing at the dev team.Chuckling at the staff team as they wonder around killing the game.Uninstalling the game.

Cons:Now pay 2 playMy dog could crap out a better F2PDev's & Staff are more corrupt than President ObamaUninstall wasn't fast enoughI'll never get back the time that was spent playing this mountain of ♥♥♥♥ vomitThe community is more toxic than Ebola*PAY 2 WIN - PLACEABLE PERSONAL TURRETS.Dead game - blame the Dev & Community

Horrible game, horrible community, and horrible development "team". Do not play. And that is coming from someone who first started playing this game in 2005. After receiving $60,000 in kickstarter funds from the veteran playerbase the development "team" (essentially one guy who has never made a video game before telling one mediocre programmer what to do) wasted it with a bull headed development strategy that alienated the very base that funded the kickstarter. Get ready for ZERO communication from staff about the game besides from a game master or two who are left out of the loop as much as the players, if not more so. Don't even get me started with the arguments the main developer has entered into with the playerbase. The game is run by adults who are emotionally children. The game mechanics themselves are very shallow and amounts to a planetside-esque takeover system that is just slow enough to be painfully boring (get ready to sit in one area with little to no activity for 2+ hours for world service takeovers and 40 minutes for territory takeoevers) and just quick enough that all of your progress can be erased in an inactive timezone. Combine that together and you have a system that makes owning anything a second job. The combat is mostly unrewarding and large scale fights are little more than zerg wars. Producing anything isn't any better either. Good luck trying to make a fortune as a supplier of goods, the margins just aren't there but if you have 6+ hours a day to idle farm mining rigs you can make a fortune on recycling minerals and have enough cash to last you forever.

The developers have abandoned ship for another game they are making in secret while using any funds generated from this game for it. They've given up, you should too. Go find another game to play.

well this game i dont knwo what to say about but only that the GMs are rubbish they have been useing their powers to supply 2 factions with infenate money and have told the faction i was with to disband or get banned.i reccomend this to no one if any one is looking to play this i suggest read this befor you play this crappy game GM are in 2 diffrent faction (swag rats and Euro Core) they have been useing their powers aka shooting through walls god mode and other stuff like that

FoM is nothing but a load of crap and should be put of From steam

Dear Steam if you are looking at this i suggest you remove this game for fraud

After about an hour you have a gun, some armor, some ammo, and nothing to do. The tutorial missions just kind of stop and leave you without direction. I saw zero combat in my time playing. I'd steer clear.

Holy ♥♥♥♥. Its 15 Dollars!? Honestly i dont get how this ♥♥♥♥♥♥ game got to be able to be sold.

First Of All, PUT IN A DAMN TOUTORIAL

Second of all, Your community is ♥♥♥♥

Third Of all, Its pay to win

Forfth Of all, Your community is ♥♥♥♥

Fifth Of All, Your. Community. Is. ♥♥♥♥.

It USED to be 0/10 but now its 15 Dollars.....................-100000000000000000000000000000000000000000/10

~Every one of those zeros is a ball of rage emitting from my body everytime i seethis game, and its price

Edit: Its also taken me 3 days to uninstall now.......add 3 more zeros to my ratingpeopleEdit 2: Its done now, but it took 4-5 days to uninstall, So that makes 15-30 minutes of gameplay and 5 days of uninstall so seriously. ♥♥♥♥ this game.

You'll be very frustrated. The game is absolutly dead! You'll find one empty colony after another and the reason for it is simple: The concept of this game failed! The game is currently being redeveloped and redesigned AFTER it already has been redesigned with a kickstarter campaign not even a year ago.

Is the game worth the money? Basically yes.. but not at its current stand, wait until the possible wipe is done and the developers released a hardcoded government because else, especially as new player, you only will feel lonely and clueless in this game (currently) owned by gankers.

Report the game as a fraud. Explain that they are randomly banning people without just reason. Do not be fooled by the Community Driven Devolpmet they are trying to force people to believe is happeing, i promiss you that they are not listening to anything outside of the game masters personal circle of friends. I feel scammed having spent money on this game, and the time invested into it only proves further I can assure you the game is going no where good in the future. I already reported the game as a fraud myself and requested Steam remove it from its store in order to maintain its integrity. Take five minutes and do the same thing yourself. Lets get this fraud removed from Steam.

I thought this game might be interesting, but after completing the NPC guided tutorial I still had no idea where I was supposed to go to fight the Xeno enemies. I muddled through exploring a bit, but when I spent half an hour lost in Paris going in circles I decided I was done trying to enjoy the game.

This game is HEAVILY based on the community and during my play when it was FREE (Wait you have to pay for this junk!?) My Story:

After I finally finished the tutorial I was asked to join the GIA (Or something like that) and me being new to the game I thought sure. I was placed on a few side missions by my superiors which basically included marking territory marker things. I received little to absolutely no earnings. After buying the (Almost-because I couldn't find the bloody pants in the market) complete uniform I had little cash remaining. So I decided to go mining with the tools provided by the tutorial. So there I stood, facing the end of the hunk of metal at the ground and started gaining resources. (Such a boring process) I sold these to gain a small profit. After feeling bored, I continually asked for work and I thought it was about time I went alien-hunting with the shoddy weapon I was given by the tutorial that wouldn't even tickle one of those alien crab things. After spending about 30 minutes finding out how to get to the fields, there were many others running around and shooting each other with the harm-less alien weapons. Then it came to me. A big ♥♥♥ crab thing that slowly become more and more visible on the horizon. All of the players headed out to destroy it and claim the loot. I headed on top of a vantage point and began shooting the huge monster alien crab thing. I stood there for about 5-10 minutes shooting this alien and finally it fell, of course I didn't get any loot and wasted 10 minutes of my life standing there. I returned back to the portals at which that point another crab sarted scattering towards me. Desperate to get back to safety I was eventually caught up by the crab and had my limbs torn off. I respawned in the health center and used the portal back to the main area... Never to be played again...

Unless you're incredibly creative and adventurous this game is not for you.

An interesting game, ... I might look into it more, but I didnt get any vibes from this game. It has a lot of potential, but there are a lot of better games out there. There is a tutorial, but frankly, its too "robotic"... everything is being explained on a very "robotic" level. Go there, fetch that, go back, insert item, create item, go to appartment... I mean seriously, for a game that is being said where I can do everything I want, that every action has a reaction? The game doesn't make me feel welcome.

The first thing they can actually explain is, where the quit game button was. Edit controls? change graphics? Anyhue... It seems that this game still needs a lot of work. For a game that is already in production for years, It feels a bit empty. The game isnt alive. I'm sorry to say, but this game needs to be more alive in order to make me stay. More npc's? all the public places were dead (dancings, cafés, restaurants, ...) more advertisements (everything was "clean")? It should be tuned at real life, instead of "could be future".

I'm not willing to spend anything for a game that doesn't make me want to stay. Even second life did a better job and you can do whatever you want and you can earn real life money over there. I have to say, I rate this game as far as I've played it ... a 4.5/10.

I don't mind the graphics, I do like the concept...But it's poorly worked out, the world does not feel alive, and it's really confusing where to go and what to do exactly. Killing - Mining - crafting seems all that there is at this moment. I do hope it gets better.