Community wisdom - collection of the knowledge bombs dropped over the net

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Community wisdom - collection of the knowledge bombs dropped over the net

The wiki's far from finished and the official forums don't have any stickies so I thought gathering this stuff in one place might be a smart idea. I'll collect links as they come. Please contribute!

A WARNING though: spending too much time with the numbercrunching and spreadsheets might turn you in a gelatinous blob of whine, spending more time complaining about balancing than actually enjoying the game.

"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it." - The Conclave

"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it." - The Conclave

You can change MAX weapon loadouts with no extra resource cost. So if you are stuck with two bursters and no ESFs in the sky, hit the nearest infantry terminal and swap them out for a say, Nebula/Cosmos outfit and go hunting.

Defenders can shoot through the shields of the spawn room, at no penalty. The shield will block direct hit explosive attacks like rockets, cannon shells, etc. but will not block delayed explosive attacks such as grenades and C4.

This includes the horizontal yellow shields, but does not include the vertical yellow shields protecting the SCU - everyone can shoot through these.

Is there a way to lock the weapons when driving a sunderer/tank? Let's say you'd like to park your sunderer behind the enemy lines when they're not looking, and some fuckwit jumps in and starts shooting at a rabbit he saw on the other side of the map or whatever. I'd like to be able to disable the guns, or ideally sent an electric current through their keyboard to obliterate their brain.

Page Down opens the vehicle setting screen where you can lock the vehicle. Also useful for synchronised gal drops! I always lock my vehicles to squad/platoon right after spawn when playing in an outfit platoon. Also turn off the lights with L as a habit.

For Vanu (The NC and TR have better pistols by far): It is NOT a good idea to switch to the Beamer if your magazine runs empty mid-fight. (Unless you are a headshot master).

In many FPS games the sidearms work well to switch to if you run out of ammo to finish an enemy off. Do not make the mistake of thinking this is the case with the Beamer.

Unless you are very certain that they are so near-dead that a couple of hits will have them down it is MUCH better to either rush at them and melee if you are in range or sprint away, into cover, reload and return.

Yeah, I don't want to lock the vehicle, as leaving people to run for a kilometre is just mean, but it'd be really nice if I could lock the weapons out, or replace them with water pistols or something. Still, it's good to know the locking is an option, that might be useful sometimes, thanks.

One thing I didn't know until I'd been playing as an infiltrator for about a week is that they can hack enemy terminals by standing in front of them and holding E (by default - the 'use'/enter vehicle key). This can seriously ruin the enemy's day.

As infantry, you can sometimes duck under the Vanu's hovertanks. This can let you escape their attempts to run you over or escape their notice when they come over the hill, but more importantly, it's very funny.

As a heavy (or any infantry with anti-tank weapons unlocked), watch the passenger count of enemy tanks. Heavy tanks with only one person in can't use both guns, and you can easily outmaneouvre the main gun if you're up close.

The heavy's special shield can absorb falling damage.

Most rifles can switch to single shot mode with the B key. This is particularly useful for the NC, whose high power, high recoil guns are otherwise poor at long range. It can also trick the unwary into thinking there's a sniper around.

Grav lifts cancel out all falling damage - you can use them to launch yourself off a tall base and suffer no damage when you land.

You can steer your drop pod. If you hit a vehicle on the way down, you'll usually kill it, sometimes without dying yourself.

When in a vehicle, you can switch seats with the F keys.

When you spawn a MAX, it will have health roughly equivalent to your current health. ie: if you're in the red and go to a terminal to become a MAX, you will still be at death's door. To counter this, switch to a Medic first, and use their healing field (F) to heal up before you spawn the MAX.