Riddle of the TriskelionSorceryFor every nine permanents you control that do not share a name, choose one -* Draw three cards.* Create a 6/6 Construct artifact creature token.* Riddle of the Triskelion deals 9 damage to any target.

Herald of the Witching Hour - Creature - EldraziFlying, ConvokeAs ~ enters the battlefield, you may search your library for any number of Eldrazi creature cards with different names and exile them.At the beginning of your upkeep, if you control exactly eleven other permanents, sacrifice them. Then, cast all Eldrazi creature cards you own from exile that were exiled by a card named ~ without paying their mana cost.Insanity shall reign with the strike of the midnight bell.3/7

Last edited by Confused on Tue Nov 27, 2018 1:08 pm, edited 6 times in total.

Chattering UprisingSorcery (U)Create five 1/1 green squirrel creature tokens. If you control five squirrel creatures, create 10 1/1 green squirrel creature tokens instead.He tried to sleep, but as the fire died down, all he could hear was that mindless crescendo of clacking teeth.

Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either monocellular or mutant aberrations.

Last edited by Dudibus on Mon Nov 26, 2018 12:34 pm, edited 5 times in total.

Ouphe TyrantCreature ─ Ouphe (R)TrampleWhenever a player activates an artifact's ability, put a +1/+1 counter on Ouphe Tyrant.Activated abilities of artifacts must be activated each turn if able.3/3"Things get glitchy around 'em and they feed on the power cables. Until its time to feed on something else." ─ Ol' Charlie, carvan wrangler.

Herald of the Infinite | Creature - Eldrazi | {MR}Trample, Indestructible: Herald of the Infinite's power and toughness becomes any number you choose. It can't deal damage this turn, and spells and abilities will count its power and toughness this turn as 0 instead. Use this ability only while Herald of the Infinite is tapped.8/8

Let's go crazy.

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Quote:

"If you refuse to use rock, you will never beat scissors." — Galef, Dakka Dakka Forums

Holy TrinityCreature - Angel IncarnationFlying, Lifelink, Vigilance~ enters the battlefield with 3 +1/+1 counters on itRemove a +1/+1 counter from ~: You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.0/0

Ouphe TyrantCreature ─ Ouphe (R)TrampleWhenever a player activates an artifact's ability, put a +1/+1 counter on Ouphe Tyrant.Activated abilities of artifacts must be activated each turn if able.3/3"Things get glitchy around 'em and they feed on the power cables. Until its time to feed on something else." ─ Ol' Charlie, carvan wrangler.

You're 5, I'm 3

I used 5 for the mana cost and 1 with the +1/+1 counters. Did I misunderstand? Ohh...does it have to be ?

Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either monocellular or mutant aberrations.

Ouphe TyrantCreature ─ Ouphe (R)TrampleWhenever a player activates an artifact's ability, put a +1/+1 counter on Ouphe Tyrant.Activated abilities of artifacts must be activated each turn if able.3/3"Things get glitchy around 'em and they feed on the power cables. Until its time to feed on something else." ─ Ol' Charlie, carvan wrangler.

You're 5, I'm 3

I used 5 for the mana cost and 1 with the +1/+1 counters. Did I misunderstand? Ohh...does it have to be ?

Sinister Dogma - EnchantmentWhen Sinister Dogma enters the battlefield, draw two cards.You can't cast more than two spells each turn.The most dangerous books are those that claim to obviate the need for any others.

Necroscopic Visions — Enchantment (M)Pay 1 life: Exile top card of your library face down. You may look at that card for as long as it remains exiled.At the beginning of your end step, choose a card exiled with Necroscopic Visions and put it into your hand.Omniscience, no matter the cost.

Gulmrek, The Living MountainLegendary Land-MountainGulmrek enters the battlefield tapped.Whenever a sorcery spell you control deals damage to one or more creatures, put an eruption counter on Gulmrek., remove three eruption counters from Gulmrek: Gulmrek becomes a 10/10 Elemental creature in addition to its other types. (This effect doesn't end at end of turn.)Once every century or so, some new tribe decides to settle around her base. Once every century or so, she feeds.

I went with sorceries only 'cause I kinda like the occasional scrivener/anarchist mechanical split that red and blue have going. (see also: cognivore/magnivore.) I think it's cute, so I thought I'd let Gulmrek play into it a bit.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONEThe BLOCK I'm currently pretending I'll finish:Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)Razorborne and friends teach music theory to chumps like you:12tone

I think you're overrating it, or perhaps underrating the current rate of cards. The last premiere control beatstick was Torrential Gearhulk, a well-sized instant speed beater that had flexibility, card advantage and tempo attached to it. You could compare it to Thing in the Ice if you wanted to, but they're kind of opposites, since Thing in the Ice is an early game speedbump that can work as a late-game threat, while Ice-Bound Colossus is a slow card-advantage engine that turns into a threat. Playing 4-drop with no board-impact as a deck that typically capitalizes on stranding your opponent's removal is a pretty risky plan that probably shines primarily out of the sideboard.

Explosive ImaginationInstantExile the top six cards of your library. You may cast any number of them with a combined converted mana cost of 6 or less without paying their mana costs.Red mages excel at being unpredictably predictable.

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