The purpose is to keep the atmosphere of game and to please fans with worthy continuation. In this game you will meet a set of new objects, quests, textures and monsters. Penumbra: Necrologue promises to be even more terrible and more interesting than the previous parts.

The purpose is to keep the atmosphere of the game and to please fans with worthy continuation. You will meet a set of new objects, quests, textures and monsters. Penumbra: Necrologue promises to be even more terrible and more interesting than the previous parts.

This is your mod if you like todays' tools like flashlights, electric lamps, glow sticks, motion trackers, plastic boxes and so on. Also if you're a fan of mods like White Night and Mental Memorial, this might interest you.

I don't know how many times I have drifted in and out of consciousness, or for how long I have been here. I see visions beyond this nightmare, visions of wood and carpet instead of stone and dirt, I hear rain.

After a couple of hours you eventually find a small house. The only thing you can do is to get help. What you don't know, is that the house keeps a secret. A huge secret. A secret which only leads to Oblivion... As the theme of hell is in focus, the memories of your dead wife and child haunts you... After they got murdered two months ago, you moved away from civilization, to isolate yourself from humanity. Maybe you should have stayed where you were.

What you don't know, is that the house keeps a secret. A huge secret. A secret which only leads to Oblivion... As the theme of hell is in focus, the memories of your dead wife and child haunts you... After they got murdered two months ago, you moved away from civilization, to isolate yourself from humanity. Maybe you should have stayed where you were.

I fear my life is in peril. Where I am or how I got here I have no recollection of, for my memory is fragmented and my mind scattered. I find it necessary to write down my thoughts for fear of losing them again. I don't know how many times I have drifted in and out of consciousness, or for how long I have been here. I see visions beyond this nightmare, visions of wood and carpet instead of stone and dirt, I hear rain.

It makes use of atmosphere and suspense to inflict fear, and detailed texts and dialogue to present an intricate and engaging storyline. Warning: Some of the puzzles are very difficult; they will require knowledge, logic, attention to detail, and great patience. Look forward to the following features: All new models; all new enemies; over seven hours of gameplay; original voice talent; branching storylines; and four completely different endings!

A story about Doctor Albert Wennelmann, who goes on a journey to find his fatally ill brother Alfred, who is lost somewhere in the castle of Wennelmann. The Wennelmann castle´s current count has claimed ownership of the castle by conspiring with some means that no one knows about. Nothing is what it seems.

His home and village are deserted, and Lord Statthem is nowhere to be found. You find a note left by a mysterious friend telling you that your village has been attacked by demons and you were injured, and that things have taken a turn for the worse since you were incapacitated. You must find Lord Statthem and make sure he\'s safe; if anyone, he\'ll know how to get rid of these demons. That is, if he\'s still alive...

In the last 20 years many people have been camping there, but not all of them have returned. Some of the locals says it is human beasts, others says it\'s wild bloodthirsty animals. The mountains behold a beautiful landscape with astonishing waterfalls and a rare wilderness. Therefore, many adventurers do not care about the hearsay, even though they been warned.

Rikhard is a thief. He gets certain objects for his clients, but after the murder of his wife by a hitman, he got depressed and started drinking. He lost the house and moved to a miserable hideout in an alley. Not doing big jobs anymore, he\'s making his living by picking pockets. But then, he wakes up to a knock on his door. A note left under the door inviting Rikhard to his house for a job. The note was sent by his good friend and a client, Thomas. This custom story is heavily inspired by Thief-game series.

This is an old-school type thriller. Although it's not mainly horror game, it'll have its scares; and will offer beautifully designed levels in an old-fashioned asylum with various puzzles to solve. You will discover what happened to David, and why the mod is called "White Night".

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