Izaya Malphas is a graduate of Royal Magic Academy who was rumored to be dating his little sister, Seiko Ayushiki, before he became a Wizard Saint. He is the son of Dolarhyde and a captive Celestial Anomaly whose egg was placed into the womb of an unwilling test subject. Izaya is a top-ranked mage and puppeteer who uses up to nine Hibiki Units at a time. Izaya is also hardcore gynoid doll lover and collector, spending his free time designing and dressing up gynoids.

Contents

Information

Appearance

He looks like a well-dressed young man with black hair and heterochromia.

Personality

Izaya is a egotistic and calculating genius who cares very little for the lives of others and will kill others just for fun, but he does have a soft spot for his gynoids and will not allow anyone to harm them.

Appearance as Dark Maw

The Dark Maw is a mass of evil Ki and Dark Mana shaped like a serpentine beast with numerous tentacles, giant serrated claws and paralyzing gold eyes. It is a colossal mass of solidified darkness, a shadow monster with gold eyes, and a hide three times harder than a tank. The repulsive, gold, pulsing vines on its body looked artificial like wiring of a device and at same time natural like blood vessels.

Personality as Dark Maw

Most might think that its a big stupid monster, but it has proven that it can think faster than most super intellects and make traps and even trick the smartest of foes. It is even capable of speech.

Powers

Darksider Magic- Izaya can manifest the darkness hidden within his heart as dark-based attacks and he is highly adept at wielding and unleashing the darkness within his heart in a variety of ways, even manifesting his inner darkness into a shadow armor and several weapons.

Shade Summoner Magic- Shades are living manifestations of darkness and night that are created from the negative energy of everyone in the world mixed with Izaya's own negative emotions. The Shades can walk through walls, and strong enough to be unaffected by attacks done to them by ordinary people. Even several A-class mages are not rivals for them, and you need at least three people to beat it. Izaya can create and manage 150 Shades, with different shapes and abilities depending on the enemy.

Painful Memories Magic- Izaya can look into people's hearts and create a monstrous entity from their pasts based on their emotions and fears, they have their original magic, memories and personalities. He can even cause the target to experience all their past wounds from past battles.

Grim God Slayer Magic- Izaya is a God Slayer, with talent in controlling all elements, but mostly uses black light. He can control fire that actively attempts to annihilate everything it touches, earth that crushes all that it covers, darkness that drowns you in fear, water that intends to storm, etc.

Fear-Based Shapeshifting- While using the Fear-Based Shapeshifting, Izaya can shapeshift into anything that his target fears. When he shapeshifts, he gains the physical stats of whatever or whoever he becomes. It may vary do to being based off the opponent's memory of the person's ability or up to the level of their power. This has shown to be limited to the individual or being he is confronting. He has also been able to sense large amounts of fear a distance away, based on his fear-based telepathy.

Eldritch Soul- Izaya is the half-human son of the eldritch abomination Dark Maw, and as such possesses a portion of his soul and his power.

Inner Darkness ReleasingAura- Izaya feeds on the repressed emotions and hostilities of others, releasing their inhibitions in the process. An added effect of his unusual aura is that, those near him are compelled to confess their darkest dreams, thoughts, desires and grievances to him and - should he allow it - act upon them. His aura even causes those around him to feel weak and ill due to his aura constantly draining their mana and life force.

RemnantsofDarkness- When his limbs are severed or if he spills enough of his blood, they regrow into whole new sentient bodies that target anything that comes near them or are spotted by them. The power of a Remnant is decided by its density. As Remnants consume mana, they gain in density, size and battle ability. Certain ones are even able to display high enough capabilities to defeat someone on a Wizard Saints level. They take various forms, but their base one is a black mist that slowly drains the mana of those caught in it. While in their initial form, they possess neither legs, nor fangs, as they grow they are able to alter their form, sprouting claws, whip-like tails, dragon-like heads, transform into mist, waves, black orbs and so on. The more they consumes mana, the closer they get to their origin, becoming a mass of shadow towering over humans. As those are the fragments of the Dark Maw, they possess similar presence and stench, as well as an intimidating aura, although it pales in comparison to the original. Wounds inflicted by them cannot be mended with healing magic alone. One of its most troublesome abilities is its capability to spawn Remnants. As the Dark Maw is constantly surrounded by a myriad of them, with varying battle capabilities, one has to first push through an army of them before even facing the Dark Maw's real body.

Unfettered Body- The Dark Maw itself is invulnerable to almost everything. It withstood the nuclear attacks of every nation with not even scratches on its own hide. It owes this invincibility to the fact that it exists outside of Logic, and can only be harmed by Magic, psychic abilities, and the various forms of Magic Tech, such as the Legacy Weapons and Sealed Arms. The Dark Maw can also be harmed by those physically outside of Logic, like Vampires and Werewolves. Even when the Dark Maw was attacked by the Wizard Saints and a multitude of different Magic Tech users, such as Maria Ortega and Prim Levantine, it was still able to stand up to the abuse and proved to be an immensely powerful figure. It is capable of regenerating itself and survive wounds as severe as a giant hole in its abdomen or crushed heart.

Core-Reliant Regeneration- As long as his true form, a black book, remains undamaged, Dark Maw can survive and regenerate from any wounds.

Self-Liquification- The Dark Maw is capable of semi-liquidating itself into a mist form and entering the earth in order to move through the underground at an unimaginable speed for an object of such colossal size and mass. This ability is also possessed by its Remnants.

Army Annihilation- Its sheer size and mass allows it to level the battlefield by simply slamming its gigantic claw into the ground. Its roar can shake the very earth and level whole cities.

Miasma Emission- Dark Maw's mist is infused with a powerful invisible miasma in the form of a calming aroma. This miasma has a terribly toxic effect on anyone caught in it. Victims are assaulted by a splitting headache and everything visible seem to be covered by the color purple, as their brain was being affected by the miasma. Dark Maw can consciously lower his miasma output, but if he exerts his powers or if one gets too close it can be incredibly dangerous, utterly destroying the victim's physical senses and causing internal bleeding.

Damaging Presence- Dark Maw's mist is so overpowering that it actually causes physical damage to everyone caught in it, allowing him to fight and defeat any opponent without having to do much.

Enhanced Mauling- Dark Maw is so powerful that he tore right through Huozai's abdomen with little effort, while he could only tear off Dark Maw's left arm in the process.

Dark Ki Control- Dark Maw is a powerful monster born from evil energy and negative emotions of the inhabitants of Earth. His evil energy is also immensely powerful as it allowed Dark Maw to defeat several Witches and take on the Wizard Saints in their Magic God forms one on thirteen. He possesses evil ki great enough to warp the reality of the entire planet.

Life Resilience- Much like his fellow Celestial, Huozai, Dark Maw is one tough cookie to crumble.

Umbra Cannon- Dark Maw is able to fire a beam of concentrated evil energy and negative emotions.

Environmental Destabilization- Dark Maw's Umbra Cannon can completely destabilize an area's environment, causing it to become a lethal polluted wasteland for decades after its fired.

Hell-Fire Breath- Dark Maw breathing dark fire of such intensity that he considers it equivalent to the flames of hell.

Evil Absorption- Dark Maw can feed on emotions such as fear, anger, hatred, jealousy, and aggression and use them as energy to bolster his physical traits, increase his resistance to pain or use the stored emotions to form them into beams of destructive power.

Killer Instinct- Dark Maw can overwhelm his opponents with sheer raw power of the blood-lust built up over his 800 year imprisonment.

Abilities

Parasite Hive Arm: Izaya's right arm is a living mass of mana-eating demonic Netherrealm insects that comes from the Primordial Cave of Fennmont, created from the accumulation of the lives of 9000 insects. He can call them forth through the seal on the palm of his hand.

Darkness Web Creation- The insects in his arms can spin webs made of darkness and spirit energy, allowing him to become invisible while holding onto it while in the darkness.

Anti-Healing Factor- Izaya's right arm is covered in a powerful corrosive poison that directly attacks an opponent's healing factor, which not only prevents the opponent from healing, but actually worsens the wounds.

Polymorphic Arm- Izaya's right arm can shapeshift into anything, including Dark Maw's entire head once. He generally morphs it into serrated blades, claws, hammers, or slimy tentacles.

Maximum Human Physical Condition: Through rigorous training and exercise regimes, Izaya is in maximum physical human shape and can keep up with even the best athletes with ease.

Enhanced Preparedness: Like his father, Izaya, is known for being prepared for all types of emergencies, which is why he customized his gynoids for nearly any situation that may arise in the field of battle.

Quick Step: Izaya can move at bursts of high speed by riding on the flow of mana created below his feet.

Multilingual: Izaya is fluent in English, German, Russian, Spanish, Japanese, at least some French, and some Italian. He might be fluent in dead languages too.

Spells

Ultra Gamma Ray: Izaya fires an extremely powerful blast of gamma radiation from his left eye. It is strong enough to obliterate an entire mountain range in one-shot.

GhostlyFireworks: Izaya extends his right arm and releases a flurry of ghastly ghosts towards his opponents that explode on contact.

Dark Sphere: A medium speed, blackish blue projectile that stuns a single enemy momentarily. The stun often provides a opening for his combat gynoids to follow up with a finishing attack.

Darkness Bind: A darkness elemental is placed on the ground, which immobilizes any enemy who steps on it. Only one elemental can be placed at a time, and only lasts for up to twenty-five seconds. Especially strong enemies can force their way out of the bind.

Phantom Sleep: A shadow spell that causes opponents hit by it to fall into deep sleep. The casting range is about sixty-five feet away. The sleeping enemy can only be awaken by injuries, even if it is just a slap with the back of the sword, it will immediately remove the sleep effect.

Dark Complex: An unorthodox spell that causes the enemies to hate themselves. Works on alert and strong willed enemies.

Hibiki #23

Desperado Mode: When she's in a pinch her attacks becomes more powerful and she is able to preceive time in an accelrated manner.

Hibiki #24

Implausible Fencing Skills: Hibiki #24 wields her weapon of choice, Queen's Guard, a single-edged katana. She is able to use it in raw form or in conjunction with her Flying Slash Magic, as well as various forms of Mana Jewels in battle.

Flying Slash Magic: Hibiki #24 can project slashes that cannot be avoided or seen by normal humans.

Hibiki #25

Precognitive Power Duplication: Hibiki #25 can replicate the powers of any "Jewel" that has ever appeared whether past or future, but the strength of the power is only a third of the original's and she can only use the power for seven minuets before she has to release it and replenish her mana.

Hibiki #26

Severing: Hibiki #26 wields magical scissors imbued with the concept of severing, which allows her to sever anything: timelines, dimensions and the abilities of Legendary Sacred Arms and Magic Gods.

Cutting: She can also use the scissors to cut her enemies into pieces, bypassing their defenses.

Stance Shifting: Hibiki #26 has three unique stances that she takes in combat: One focuses on quick, clean cuts, one focuses on cutting multiple objects at a time and, lastly one focusing on breaching defenses.

Hibiki #28

Heavenly Angel Slayer Magic: This Magic allows the user to both produce and control light from any part of their body, which can be used in both close and ranged combat.

Mecha Wearing: She can fuse with her Seraphim Mecha to become an even bigger threat on the battlefield. While fused she gains access to two Legacy Weapons, the Lance of Kresnik and Shield of Aegis. The lance leaves a train of highly destructive magical feathers each time it is swung and the Shield of Aegis protects her from any attack by reflecting the damage back to the sender even while fighting.

Enhanced Gunmanship: Hibiki #121 is a master marksman in accuracy and firing speed, especially with her Beretta 92 pistol.

Enhanced Combat: Hibiki #121 is a master combatant uses her acrobatic skills, small size and flexibility to her advantage in combat allowing her to cross up even the most skilled enemies.

Powers From Familiar Contract

Supernatural Condition (Basic Level)- They are granted enough strength to lift over a ton and bend metal with relative ease, speed fast enough to run at the high-way speed limit, the durability to withstand being thrown off tall buildings.

Supernatural Regeneration- Hibiki Units possesses regeneration of such a powerful level that it is more compared to creation, as they can rapidly regenerate from anything that is not instantly fatal, due to their infinite mana reservoir.

Weaknesses

Izaya Only:

Too overconfident

Overlooks minuscule details in his plans that may cause problems for him later on.

Dark Maw only:

Magical Powers and Psychic Powers can hurt him, but are not strong enough to significantly injure him unless the attacks are all focused on that one spot.