A fully real time Wolfenstein where the guards have shifts, need to eat and sleep and write home to their families about the next visit home they’re doomed never to make thanks to your escape and subsequent rampage?

it is 1-d, or at the very least a degenerate case of 2-d (it being displayed in an oriented fashion on a 2-d screen). By your reasoning you could even call it 3-d, since the line is also one level deep.

@Inglourious Badger:
This is the same stupid pseudo-argument that is used, every time someone is using a representation of a 1D space on our 2D screens. The original space still has only 1 dimension. Otherwise you could move up and down (or in and out). Also 1px height can still be called 1-dimensional, since the pixel is only the quantization. Same as a elementary particle can be called bigger than 1 Planck-length. Yet it still is a point object with no size.

By your logic, Crysis is a 2D game, since what you see is 2D…
It’s called a projection! Which is a form of representation.

BTW: I’d like to see a 1D projection of a 2D projection of a 3D Crysis that is still playable. ;))

Wolfenstein 0-d could actually be rather interesting. A one pixel rhythm games has a modicum of potential. Of course, that’s also how you would do a 1-d first person shooter. A single, color shifting pixel.

And then O’Hare and I, not much more than kids actually, went into an undefended barn there in the springtime countryside. We wanted something to eat, anything to eat. But we found a wounded and obviously dying captain of the notoriously heartless Nazi Schutzstaffel, the SS, in a haymow instead. He might easily, until very recently, have been in charge of tormenting and planning the extinction of some of the death camp survivors not far away.

Like all members of the SS, and like all death camp survivors as well, this captain presumably had a serial number tattooed on his arm. Want to talk about postwar irony? There was a lot of that.

He asked O’Hare and me to go away. He would soon be dead, and said he looked forward to being such. As we prepared to depart, not feeling much about him one way or the other, he cleared his throat, signaling that he had something more to say after all. This was the last-words business again. If he had any, who but us could hear them?

Hi,
it seems to me that 1 dimensional games are still considered an impossibility. There are very few playable 1D games, so I tried to make some prototypes to explore the potential of the genre.
I’m a researcher in e-learning and I would like to invite whoever is interested in the topic to try some of my games:link to create.aau.dk
at my official page.

I would very much like to get some feedback and comments about the idea of having actual 1D games.
Thanks for the great work you do in this website, presenting games and hosting discussions.
Sincerely,
Andrea