Whoa hey easy there…. We have to take time off our projects to play with the new releases and cannot really just move up to the new version with our projects since we cannot publish with the pre-release. So take it easy on the hate pls.

It's not my fault I never learned to take responsibility for anything.

tenrdrmer said:Whoa hey easy there…. We have to take time off our projects to play with the new releases and cannot really just move up to the new version with our projects since we cannot publish with the pre-release. So take it easy on the hate pls.

That's why more testers would be good. All of you sous chefs have your projects and it's not that easy to take some times off, but if more people are involved maybe some bugs can be avoided.

Let's be honest, there were some bugs that made through the final releases that were hard to miss

tenrdrmer said:Whoa hey easy there…. We have to take time off our projects to play with the new releases and cannot really just move up to the new version with our projects since we cannot publish with the pre-release. So take it easy on the hate pls.

Dont take it personal tenrdrmer, I have tons of respect from you and other sous chef, so its not hate at all but its the reality. You have lots of stuff going on at the same time. All I am saying is they need more people to test it so they release a version with just a few or no bugs at all. The people who are testing it right now DOES NOT catch all the bug. That is a reality, I am not making stuff up.Like Mark said there were some very hard to miss bugs on the last few releases. So there is no need to get all defensive.

I was just joking with you guys. Yes it would be nice if GameSalad had more ppl testing. I think they are afraid of things being public before they are public though. There are often features in the pre-release that do not come out in the finial build so they prob feel the need to not let to much go public before its ready cause who knows how long until it will actually go public. Believe it or not there are a few user who are not sous-chefs that do test the builds. I know its a pain sometimes and honestly the major issue with the last build is really prob and easy miss cause I'm not sure how many ppl tested it on the viewer. They pushed it through pretty fast. I know I actually didn't get much testing in at all on the last build. So If all goes well we will get something good this time around. I know they have put a lot more focus on the performance issues in this one and that is [art of the delay. To be honest we don't even have pre-release build yet. So as much as it sucks I would not plan on waking up to an update this week. I'll let you know what I can when I can. Heh I might get a kick in the pants for telling you what I did. Who knows.

Cya.

It's not my fault I never learned to take responsibility for anything.

I will probably go pro around October or November or whenever they finish all the things on this roadmap. So that I get the most for my money. I would go pro right now. But with every roadmap i keep saying I will go pro after this feature is done and it goes on and on and on.

BlackbirdStudios said:Yea I don't think Joints would be Pro, there would be no reason to limit it to pro users.________________________________________________________________________

It would mean pro would have functionality to make a better game meaning more ppl will want it. I hope for the time being they make everything pro. They really need to make pro worth it. the free version has plenty to make a really good if not great game. So really besides performance. nothing else should be added IMO.

It's not my fault I never learned to take responsibility for anything.

tenrdrmer said:It would mean pro would have functionality to make a better game meaning more ppl will want it. I hope for the time being they make everything pro. They really need to make pro worth it. the free version has plenty to make a really good if not great game. So really besides performance. nothing else should be added IMO.

Yes, but they are not going to do that. The reason that GS made a free version was because they wanted to drive more people towards their product and use it. I doubt that they will revert back to a system where you have to pay to get all of the features, considering that they are already offering so much for free. I do agree that making these features pro-only would make the pro version a lot more appealing, but they probably won't. IMO

As a pro member I get to use all of the new features. Right now the features that come with the free one are pretty good if there are only a few pro features like joints it shouldn't really matter. IF you are into making a really big game 500 dollars should be in your budget anyway.