Thanks for all of the questions this week! We hope we've done a decent job of answering everything we could!

As you may know, in the UK, we are about to celebrate our queens diamond jubilee. This means, thanks to our great Queen Lizzy we won't be in the office on Monday or Tuesday, although we should still be able to bring you a Pixel Love game!

We should also have a brand new Nitrome game for you all to play too, so look out for that!

Check out Cuboy this week, he really can't wait for the celebrations to begin!

We appreciate all of our fan feedback that you give us and as a result we have now decided to open a brand new section solely dedicated to answering all of your queries about Nitrome!

We will try our best to answer every question posted however please understand that, due to time differences, our replies may not be immediate. Also please try and read previous questions, as we may have already answered yours.

We feel that this section will help us gain a greater understanding into what our fans are into, so what are you waiting for? Ask away :)

To ask us your questions, and to keep it open for others to read our replies, please ask us via our Facebook Page!

We wanted to give you a heads up on our iPhone development here at Nitrome.

We have some very exciting news. Our awesome premier iPhone game has been in development for some time now and is almost in its final stages and I must say it's looking fantastic.

The big surprise is that it is not Super Feed Me!

We have put that project on hold for now (he is resting on a sunny shelf in our office).We wanted to focus our efforts on this new title as we felt that this game is much better suited for our first iPhone/iPad game release

On another note we have a new section 'Questions' on our blog next week to look forward to. Here you will be able to ask Nitrome any question you like. More news on this next week.

Guardian Rock was one of the games that caught Mat’s eye when hiring Stefan as an artist for Nitrome. We think you’ll agree with us that this game is very well made and has real charm in the art style and characters!

We’ve noticed that some of you were experiencing problems with the game, which should now be fixed!

An issue was found in the way the games timer was implemented. The games timer was relying on the system clock and wasn’t taking into account the possibility of the game slowing down. This resulted in the blocks always being brought in by the bats at a set time whether the game slowed down or not (meaning the players movement might be too slow to catch new platforms).

We have now based the timer off of the games frame-rate so you should now be able to complete the game!

On the title screen, you will see "ver 1.1". This is the updated version of Cave Chaos 2!

This week we are introducing something a little different for you all!

From time to time, we are going to start highlighting pixel based games that we really love that have been created by some very talented developers outside of Nitrome! The future of this section depends on its reaction from you guys.

We are committed to keeping Nitrome about Nitrome games and we have no interest in turning Nitrome into a multi-developer arcade. At the same time, there is only a certain frequency that we can produce games to and we want to keep you all entertained.

So if you like this section we will try to put something up once a week and if it's very popular we'll try to come up with a way to house them away from the mai…

This week we are introducing something a little different for you all!

From time to time, we are going to start highlighting pixel based games that we really love that have been created by some very talented developers outside of Nitrome! The future of this section depends on its reaction from you guys.

We are committed to keeping Nitrome about Nitrome games and we have no interest in turning Nitrome into a multi-developer arcade. At the same time, there is only a certain frequency that we can produce games to and we want to keep you all entertained.

So if you like this section we will try to put something up once a week and if it's very popular we'll try to come up with a way to house them away from the main Nitrome content.

This week's game is the incredible Super Puzzle Platformer! This game brings you an impressive mix of platforming and colour-match puzzling. We think this game is genius!

Our highest praise goes to Andrew Morrish the developer of this and many other great games

Wow Nice! There are now over 130,000 of you on our Facebook page! Thank you goes out to everyone for your support and for playing our games!

This week, we planned on bringing you something new and we wanted to show it off on a Monday. However, something that we didn't factor in was that we actually had a bank holiday on the Monday this week and we couldn't bring you the new feature!

Fear not! Next week we are bank holiday free and will be introducing this and also something else for you all so there will be at least two new things to check out - so stay tuned!

It has been a while since we gave you the last update as to what is happening with the user accounts, so today I thought I would let you know what’s currently happening with our upcoming site features. I’ll also take this opportunity to let you know why it’s taking us a little longer than originally anticipated.

We have been experimenting with our ads lately to help us strike a reasonable balance in revenue whilst not adversely affecting your gaming experience.

One of the most obvious changes included adding the ‘balloon panel’ on our game pages. We are aware that it isn’t the prettiest solution for the time being, yet it has been a relatively quick way for us to help with our ad revenue whilst not hindering …

It has been a while since we gave you the last update as to what is happening with the user accounts, so today I thought I would let you know what’s currently happening with our upcoming site features. I’ll also take this opportunity to let you know why it’s taking us a little longer than originally anticipated.

We have been experimenting with our ads lately to help us strike a reasonable balance in revenue whilst not adversely affecting your gaming experience.

One of the most obvious changes included adding the ‘balloon panel’ on our game pages. We are aware that it isn’t the prettiest solution for the time being, yet it has been a relatively quick way for us to help with our ad revenue whilst not hindering the games or your game play.

We know that we’ll be able to make much better use of the space when we introduce the next major site update, accounts!

The advertising issue has taken away some time from the development of really fun stuff, like user accounts, but it was very important.

We have also got a new member on the Nitrome team, Jack, and he will be taking care of our ads, freeing up time to focus on the site update.

I’m very happy to say that we are now currently back to work on the new site update, accounts and more features!

I have attached a preview of a new avatars section that will be included in the update. You may also notice that we will be including a search bar.