Alex brought a computer for us to install our games on for the Louisville Mini Maker Faire, where we will have a GameDevLou booth. Alex had freshly installed Ubuntu 14.04 on it, and was working on installing graphics drivers and testing games.

Alex working on the Mini Maker Faire machine

Travis went around giving Unity advice and worked on getting Spit Ballar up and running on the Mini Maker Faire machine.

Rex and Anthony worked on their Ludum Dare 29 game Fluffykins’ Great Sorting Adventure.

Nathan mentioned that he was planning some sort of public game demonstration event in the fall when Pig Eat Ball ships. Nathan also mentioned that he was setting up some sort of mailing list to announce regional Kentuckiana game development related events.

discussed running a monthly newbie-friendly workshop focusing on teaching everyone how to build a single game mechanic in one night. We proposed Thursday, June 26th from 7-11pm as the first workshop on how to implement jumping. I’ll post more details on our mailing list soon.

We met up at LVL1 sunday as usual but with an added new face. Jeff Dehut showed up and introduced himself, he is working on a board game called Pocket Dungeon Quest. He showed us his prototype and explained the rules, and what was left in his game creation process; play testing! So Mike, Eric, and I (Alex) offered to try it out. I found it really fun, and after some refinements this could be a really great 2-4 player game.

The game is a dungeon crawler where you flip tiles to reveal the map, and move around the board taking turns. Each tile can reveal a monster you must fight, an item you can draw, gold, or any combination of those. I really loved the art style as you can see here.

The objective right now is to uncover the whole map without losing any party members.

Jeff gave us (GameDevLou) his only physical copy, and said he could make more. I am glad he came and hope he continues to come and work though the process with us here as support.
This is what Game Dev Lou is all about, seeing what people are working on and being there for each-other through the game-making process.

The rest of us were all working on our own projects and made some progress, but just seeing what others are doing and getting to try out great local games is the best part of Game Dev Lou for me.

Join us next time, Sunday May 25th, the day after Sigma Play Game Developer’s Conference in Bloomington IN ( Sigma Play Website )

Today’s meeting had a smaller turnout, but higher productivity. We met at Quills and had to shuffle tables a few times before finally settling in the back. We met two new people (Tim & Darrien) who were looking to join onto a team working with Unity. I helped Rex get started on a platformer using my Splat HTML5 game engine. I also helped Mattie debug the tilt controls on her base.jump game. Alex and I got advertising working on our Ejecta iOS port of Kickbot.