Will the expansion fix more problems than it creates? Ok thats being cynical. How about this: Will more areas of the game be made moddable so the community can actively address perceived problems themselves (as opposed to complaining about it in a 5 page thread)?

More politics internal and external.Revamped diplomacy...More stuff in the living galaxy wth many new monsters,loot,events good and bad,character system futher improved.I am not bothered about new gimmicks but improving and adding to existing elements.

One thing we do know is ground combat is being changed.I would like to see the model follow MOO3 where you built divisional,corps,armies with support units like PSI,hackers,etc. it worked really well even if the rest of the game was ****.Elliot should load up and take a look the system.

The challenge with each expansion is to add a bunch of new stuff but at the same time to move the whole game forward and improve existing gameplay for all playstyles. With each expansion so far, we increased performance, improved the AI and added more options for modders. That is our goal for this expansion as well.

There is a very long list of awesome new stuff we are working on that should be a lot of fun for all of you, whether you explore the new expansion to the fullest or just play the game exactly as you have been playing it.

Yay! We get to dance with multi-coloured young things and have sabre duels with tentacled foes?

Actually I hope it means that combat/conquest gets more interesting. I've always been amazed that after a few of our marines kill a few of theirs that the population of the entire planet decides to love our empire instantaneously and forever. Even the humans do that in this game.

One thing we do know is ground combat is being changed.I would like to see the model follow MOO3 where you built divisional,corps,armies with support units like PSI,hackers,etc. it worked really well even if the rest of the game was ****.Elliot should load up and take a look the system.

Could not agree with you more. Right now the units while they gain experience are too numerous to get attached to. I would prefer to scale it back to Moo3 scale so that each army was more meaningful. The battles were also great, if I recall there was even radio chatter to indicate how it was going. I do want to retain the time element we have now as I think it should take months to conquer a planet.

Also second vote goes to modding. I do really hope they externalize the data for components etc and let the fans help with balance etc. similar to Space Empire IV/V level of modding ability. This in the end will be the biggest draw to the game if you can open it up and give it the lure to cause players to shell out the money required to get the "full" game.

I think the last beta patch will become release and that's all. Patches for Legends are over.

One more fail 4x game has been released. http://www.legendsofpegasus.com/us/ There are was a lot of PR and what we get? Bugged copy of Homeworld on galactic scale. DO NOT BUY IT! Honestly, I'm looking at quality of 4x games this year and I'm afraid for destiny of next expansion for DW.

It is stupid and insulting to predict the state on DW's next expansion from the rubbish that has put forward by other devs. Codeforge has always delivered solid software and we have no reason to believe the next expansion will be otherwise.

worrying about the new DW release, which has a history of stable releases (from my experience with rots + legends) and good developer support, purely because some other half-assed company's cant test a game is silly.

Firstly, I am really, truely, madly excited about the upcoming expansion. Feeling quite confident that the developers will keep the tradition of releasing solid pieces and keeping the fans happy. Was always happy about the pirate concept in any 4x games and obviously more than happy if those get polished and more sophisticated in DW.

Oh...and deeper diplomacy please. More options to play and negotiate with. Planets to trade.... galactic senate would be nice.... Pirates could get special 'proposals' from the players involving carrying out special/specific tasks and not just general attack the other empire deal...for example, attack a certain port or help defend the system... ahhhh

Anyways, about other games... Yeah... Wasted too much of my hard-earned cash on some crappy 4x games this year. As always, dw remains my fav. Like some lass one keeps going back to cause she does it best.

ORIGINAL: Blueberry Pirates could get special 'proposals' from the players involving carrying out special/specific tasks and not just general attack the other empire deal...for example, attack a certain port or help defend the system... ahhhh

That sounds more like mercenaries :)

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"You can have peace. Or you can have freedom. Don't ever count on having both at once." - Robert A. Heinlein "A government big enough to give you everything you want, is strong enough to take everything you have." - Thomas Jefferson

A quick question: is there any plan to bundle the base game and the prior expansions with the new one? I'd consider a purchase under those circumstances, but spending 75 dollars for three expansions, or 120 dollars for the entire package, is simply not something that I'm willing to do. (I do own the base game.) I suspect that I'm not alone.

ORIGINAL: Blueberry Pirates could get special 'proposals' from the players involving carrying out special/specific tasks and not just general attack the other empire deal...for example, attack a certain port or help defend the system... ahhhh

That sounds more like mercenaries :)

One may 'hire' pirates to attack a friendly/hostile empire's assets without revealing the true perpetrator empire....wish a player had such an option even against its own allies.

Imagine hiring pirates not knowing that they are feeding information to your enemy and spreading half truth's back to you or other factions. Why?! It is due to the fact they have another empire's spy working with them and he/she brings a whole new bag of tricks and traits.

Imagine, freighter routes and mining bases start having problems with missing inventory, quietly of course. You can watch as pirates attack or loot a specified freighter/base and if in visual range, watch independent transports pick up the stolen cargo and take the ill-gotten bounty back to their masters. Are they being helped? Who knows...

Meanwhile behind the curtain, trades you made with a friend slowly make their way into the enemies hands or other pirate factions. Third party arms deals are the rage and your quietly in denial.

Only by sheer luck an informant uncovers the problems but is it to be believed? Are the culprits the true criminals? Cloak and dagger into paranoia anyone?

Will it turn you towards the dark side to get your revenge? Are you willing to stoop down into hiring pirates that preform cold war thievery?

Look! Says the devil on your shoulder. "One of your neighbor's has something you desperately need and war can be so expensive. Just take the plunge down the rabbit hole and plant a spy with the pirates. A friendly direction to skim the needed resources or attack and loot a freighter would not hurt, would it? No one will know?"

Naw, way too much scripting involved. Lets go back to basic trading and auto-upgrading of pirate factions.