I'm playing the mainline campaigns at 1.13.8 (Ubuntu 16.04.3 TLS). So far ,I've noticed the following issues: 1) Hotkeys aren't working (no hotkey works in main menu and space doesn't work in-game) and 2) The widescreen theme is messed up, the terrain description and clock, instead of being at the top right, they are overlapping gold. Here is the screenshot of the issue:

Poison wrote:I'm playing the mainline campaigns at 1.13.8 (Ubuntu 16.04.3 TLS). So far ,I've noticed the following issues: 1) Hotkeys aren't working (no hotkey works in main menu and space doesn't work in-game) and 2) The widescreen theme is messed up, the terrain description and clock, instead of being at the top right, they are overlapping gold. Here is the screenshot of the issue:

I've been working on fixing the widescreen theme (which has other issues besides what you just mentioned), but it's been progressing slowly. Even so, I think it's likely that it'll be ready for 1.13.9.

I didn't understand a thing in the link you've posted so I just re-assigned the end unit turn button to another key. I can live without the others. I just mentioned it so it will be fixed for everyone not just locally.

Celtic_Minstrel wrote:I've been working on fixing the widescreen theme (which has other issues besides what you just mentioned), but it's been progressing slowly. Even so, I think it's likely that it'll be ready for 1.13.9.

You mean how the units are depicted right? I saw that too. Glad to know someone is onto this, it's a really nice theme and I'm keen on using it.

Poison wrote:You mean how the units are depicted right? I saw that too. Glad to know someone is onto this, it's a really nice theme and I'm keen on using it.

I was also thinking about removing the damage prediction graph from the theme. (Of course you could still view it from the attack window, but it seems to me that it's too much clutter to be showing in the sidebars.)

There is damage prediction in the sidebars? Sounds like a nice feature (I also checked it, it IS nice, what are those numbers though, what is 7e + 01). Don't remove that, the sidebars should be functional, not just a black nothing imho.

Last edited by Poison on August 26th, 2017, 6:47 pm, edited 1 time in total.

Double post to report two different issues. Please, merge them if you prefer.

In the story part at the beginning of scenarios, if I click on the arrow to go the next message 'too quickly', that is, before the text has fully appeared, the text background is not shaded as it should be. There is a brighter rectangle. See the images below to understand.What happens:

Why? This was possible in version 1.12 and I found it useful to test how a scenario behaves if I artificially move units in some positions.

There this was probably the srult on sone changed on how controller changes work (in particular we fixed a 1.12 bug that for example when you droided a side to play the game for you and then that ai won the game it was sometimes counded as a loost since you wouldn't contrl that side anymore).

Unthil this is fixed i reccomend to write a simpel addon with a contextmenu events that changes the sides control via modify_side

Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.