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About this game

Win at Wishball in Whole Numbers

Win at Wishball in Whole Numbers

How well do you understand decimal place value with 4-digit whole numbers?

Get a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number.

You can use a 'Wishball' to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible.

For teachers

Year 4 Mathematics Strand: Number and AlgebraSubstrand: Number and place valueContent code: ACMNA073Description: Apply place value to partition, rearrange and regroup numbers to at least tens of thousands to assist calculations and solve problems

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Win at Wishball in Whole Numbers

Overview

How well do you understand decimal place value with 4-digit whole numbers?

Get a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number.

You can use a 'Wishball' to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible.

Things to think about

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Before viewing

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As you view

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After viewing

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Next steps

Transcript

For teachers

Mathematics: Year 4Strand: Number and AlgebraSubstrand: Number and place valueContent code: ACMNA073Content description:Apply place value to partition, rearrange and regroup numbers to at least tens of thousands to assist calculations and solve problems