Not sure where to put this but... I thought about the new Overtime functionality in the game. Seems really nice but how about when, for example two Pz II J is left end of the game. No one can pen the other... Just to let you (WG) think about this!

Not sure where to put this but... I thought about the new Overtime functionality in the game. Seems really nice but how about when, for example two Pz II J is left end of the game. No one can pen the other... Just to let you (WG) think about this!

The feature is exclusive to Frontline when an enemy sector is being capped/attacked so there really is no possibility of such an event.

First thing noticed in Frontline, correct me if i am wrong. Capture Base time is the same as the regular battles.... POV, i would like that timer to increase to be as the Capture-the-Neutral-Base-Mode battle as it is necessary that the defending time has time to react and defend.

Secondly it would be awesome if the minimap was focusing on your sector only and only when you hit the Ctrl button or any other button , it enlarges and shows you the whole map.

There is too much information coming to the player in Frontline mode and thats why immediate info must be first . For instance information such as the Attention to the map pinging must be that of players' sector and not from the other sectors.

Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret by 12%

Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 2.5 s to 2.3 s

Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 2.5 s to 2.4 s

Changed the reload time within the clip of the Cannone da 105 Rh V1 gun for all turrets from 3.25 s to 3.0 s

Progetto M40 mod. 65 (Tier X)

Changed dispersion from 0.34 m to 0.33 m

Decreased dispersion on turret traverse by 14%

Changed aiming time from 2.3 s to 2.1 s

Decreased the reload time within the clip from 2.75 s to 2.5 s

Happy testing!

How about patching the hit sound? It is being reported all over the forum as it was on the common test of 1.0 but still not working 100% of the time. Rather annoying when you get hit for 1250 HP by a Death Star and then you do see the hot from a light tank that kills you....

Was the Frontline mode deleted in the thursday's patch? It's not an option to choose from for me. I've seen people had a frontline selected as a battle type (where you normally have random battle), but that is not an option available for right now on the test server. Yes, I've selected tier 8 vehicle to play with.