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The in the poll proposed system seems to be the typical Bioware 0-100 Influence System. I find that this would be too simple. I would prefer if the game tracked your actions and dialog choices in some way.
That way companions or NPCs could possibly react to the fact, that you tend to act towards the same goals as they do but they might not like your means.
I realise that the overal way a character sees you will probably be tracked in some overal stat. But they could retain information of how they got there.
Maybe you kill an important NPCs friend and then go on to do a lot of things that the NPC aggrees with. The fact that you killed his friend should not be forgotten at some point because you gained enough positive influence.
But if the game is anywhere near the size as I expect it to be, tracking personal relationships with every NPC would seem impractical (especially the villager kind NPCs). So in addition to a influence system that tracks your actions I want a reputation system that tracks your actions.
I wish for something along the lines of Fallout 2. You rescued some village and you got a reputation as rescuer of that village. You went to New Reno and went for a career in the adult film industry and you got a pornstar reputation.
The fact that not every NPC knew of that Reputation added to the immersion as well.
NPCs should only be aware of reputations that they could realistically know of. Some old Hermit on a Mountain should probably not know that you were mean to all the little kinds in a village on the other side of the continent.
Also if you murder somebody without any witnesses, it should not effect you reputations with anybody else unless there is a good story reason for it. (That reason could very well be a companion, that cant keep a secret)

I would like to see a System, where heavy armor makes it more likely to get hit, but mitigates most types of damage. The way i see it, somebody in full plate is not going to be able to jump around and evade hits.
I generally like the system of D&D, with the different damage types, especially since they could be used to determine a weapons effectiveness vs armor. However i feel, that armor penetration as a stat on weapons is probably the better and easier to balance approach.
Shields should mostly change the chance to be hit, but some weapons such as crossbows and maybe axes should be able to do damage on a successful block. Possibly something like when a crossbow bolt gets blocked, the armor value of the shield and the worn armor is applied to the damage calculation. And when it is not blocked only the worn armor is considered in the damage calculation.
Penetration for melee weapons should look different. Axes and Hammers should have a small chance to penetrate the shield and cause an injury to the shield arm. That injury should lower the chance to block.
Armor should also effect Magic, for example lightning should be more effective on metal armor, while short duration fire or ice should be less effective. Physical projectiles summoned weapons created by magic should behave like their normal counterparts.
Lighter armor should allow for more avoidance, some evasion feats or skills should not work with the heavier armors.
The balance between those should shift the heavier the armor gets. (Ideally i would like to see a system that checks what kind of armor you are wearing on which body part and calculates damage based on the body part hit and the armor worn there. But that would be too hard to implement and balance.)
Armor should also have an influence on certain combat related abilities like sneaking, knock down/stun chance, time to stand up after stun and such.
If a rouge in leather bull charges a warrior in plate armor he should have a much smaller of knocking him down compared to the reversed roles(The rouge could also evade the knockdown entirely though, so that balances it out again). The rouge should be able to get up again much faster however. The knockdown would strip away the rouges defense since he can't evade anymore, while the warrior keeps his defense. If they spent equal time on the ground it would either mean a death sentence to the rouge or rather meaningless to the warrior. If different times on the ground don"t work then maybe it could be something like having a higher chance to be critically hit the heavier the armor.

I wouldn't mind romances if they are well written and not too over the top. Something along the lines of Planescape Torment. The dialogue there was very well written, but it left most everything up to ones imagination.
On the other hand if it is going to be like: "Hey i have a Shower. Lets ****" then i would not miss them.

They definitely added the book to the $50,- pledge, if not more, so that's complete rubbish.
Yeah. I fear it will give a lot of error though, keeping track of all personal wishes of 55-60K users. It's not Amazon, but a gamedeveloper. I fear things will get messed up somewhere along the road
It shouldnt be a problem if Kickstarter gives them the survey results in a somewhat usable manner. The biggest issue will probably making up the survey, to get the information structured in a way they can use.