DKs and the Squishiness (The Constructive Version)

Now we all know that DK's (doesn't matter if frost or unholy) are too strong against casters, and too weak against melee. We have only about 2 cool downs which we're supposed to use for defense against melees:

1) Icebound Fortitude (which has a 3 minute cool down. It really doesn't help me with anything. Like say that you're playing a warrior and a rogue, okay, you used IF at the burst, but what will happen after 2 minutes? They will burst you down, again, in few seconds. Blizzard should decrease the cool down of Icebound Fortitude by 90 seconds, which will make the new IF CD 1 minute and 30 seconds.

2) Lichborne. Now against melee, which means without AMS (which gives you nearly infinite RP if there's a caster on you and if you're unholy), you can throw a maximum of 5 death coils to yourself, which is a squishy heal. Well tbh, Lichborne is good the way it is, doesn't need a change if Icebound Fortitude gets a buff.

And now, against casters:

1 and 2) Lichborne and Icebound Fortitude

3) AMS. This thing is really stupidly OP against casters. 7 seconds of immunity is retarded IMO tbh. Blizzard should change the glyph of AMS (which gives 2 seconds extra immunity) to a thing which also gives 30% physical damage reduce, and also gives RP production when hit by physical damage.

Remove the fact that you get runic power from melee attacks in that glyph and it sounds fine.

By the way.....You can hear the name of the cd called Anti MAGIC shell. Not anti Physical/Magic shell. So it wouldn't make any sense at all if they did that. It's like Paladins use turn evil which FEAR undeads..That doesn't make any sense either.

Now we all know that DK's (doesn't matter if frost or unholy) are too strong against casters, and too weak against melee. We have only about 2 cool downs which we're supposed to use for defense against melees:

Why would you want to change this? Are DKs not supposed to be strong against casters and weaker against melee? Classes have specific traits, and I'd say this is one which fits DKs perfectly.

Having a strength and a weakness is not a bad thing if you ask me. Sure, having different classes with different traits may make the game less balanced, but it also makes it a lot less boring.

You throw a ball of yarn when they switch to cat form and nukelolburst sick damage while they play with it, they can't switch to immortal form because of all the excitement they get from playing with the ball

You throw a ball of yarn when they switch to cat form and nukelolburst sick damage while they play with it, they can't switch to immortal form because of all the excitement they get from playing with the ball

You are right....But It always switch to the #%%!%#*@ bear and it looks so cute!

Why would you want to change this? Are DKs not supposed to be strong against casters and weaker against melee? Classes have specific traits, and I'd say this is one which fits DKs perfectly.

I understand the fact that classes should have specific traits, but the thing is, we are TOO strong against casters and TOO squishy against melee. This change will not change the way that we're stronger against casters than we're against melee, this will just give us a slight buff against melee and a slight nerf against casters.

By the way.....You can hear the name of the cd called Anti MAGIC shell. Not anti Physical/Magic shell. So it wouldn't make any sense at all if they did that. It's like Paladins use turn evil which FEAR undeads..That doesn't make any sense either.

I think that you're right. About 5 years of WoW and I've never seen a spell's name being changed. Then maybe, AMS glyph can be removed from the game, and there can be a Lichborne glyph which gives Lichborne an ability which gives damage reduction against melee.

What? Horrible suggestions, you want spell immunity+physical reduction all in the same CD on a 45sec CD? You already have the best shortest caster defensive CD possible, no way.

The only thing DKs would be fine with is this:- Bone Shield given to them.- AMS CD increased to 1 minute and the glyph removed, or just make the glyph clear your current snares (it's annoying to AMS just a 0.1 second after a Mage lands a nova).