Comments

Comment by Felborn

Comment by UlduarHarbinger

We'll probably attempt her today or on Sunday, depending if we got enough people up for today. Will post more then.

Comment by Anvil

The hardest part about this encounter is simply pulling the boss.

On heroic, all 4 cats will share Strength of the Pack stacks due to being pulled to a single point, which results in them all doing 300% damage and effectively one-shotting anything with their Pounce. It really doesn't matter how geared your tank is when he gets hit by 4 cats for ~20,000 damage per cat, before the bleed effect.

The only way we could find to split them was creative use of distract and MD. Poorly implemented mechanic.

Comment by UlduarHarbinger

Comment by jorhi86

Actually we tried that yesterday along with a dozen other old techniques.

The pounce doesn't seem to work by the rules of conventional aggro, so bubbled paladin just caused them to jump on anyone in the line of sight when people came to their los.

Best way seemed to be pulling with 2 hunters and trying to save them in case they got pounced. Usually by healers casting hand of sacrifice on them and giving them soul stones.

This is a boss that will require people to stack up and at the same time the defender panther will cause a large void zone of immense damage where it lands. Keeping people in line with the sonic screech, trying to keep them out of the void zone while feared and controlling the add heavy fight with loads of silence and interrupts is no easy task.

Someone said: "Only good thing I see about this fight is it cannot be pugged."

/script PlaySoundFile("Sound\\Creature\\Auriaya\\UR_Auriaya_Slay02.wav")"There is no escape!"

/script PlaySoundFile("Sound\\Creature\\Auriaya\\UR_Auriaya_Death01.wav")(The bloodcurling scream in this quote cannot be conveyed through written text. I prefer to ignore the fact that this quote even exists so that I don't have to imagine the horrible things Blizzard must have done to this poor voice actress.)

Comment by Mecantar

Along with that, I do believe that she is the same voice actor as Jedoga Shadowseeker from Old Kingdom of Azjo'nerub. Who is also the voice actor of some anime-ish RPG game which I don't remember the name of.

Comment by Tordik

just done this on 10man, its a very easy encounter once you get around to it

2 things to watch out for, first and foremost is the cat's pounce, they will 1shot anyone, and second is the sonic screech

as you enter her room, kill the pack of adds to your right, they are quite a pair themselves, tank them separated from each other, kill the ball of lightning before it reaches an add, or it will increase the damage of that add by 50%. once first add dies the other gets 100%

after this, looking into the right path, have your raid stack up on a corner to the right, (its between the right stair and the wall, easy to see) LoSing the cats, and when she pats away, drop a totem on her way (the middle of the platform where the first 2 adds were), totem will pull but cats wont pounce if everyone is LoSing, once adds and boss get to the raid, everyone should stack for the 2 reasons given above, split the sonic screech and nobody getting pounced.

burn both adds, and a couple seconds after they're dead, the feral defender will spawn along with a lot of small cats, aoe the kittens down, and burn the defender. it will drop a void zone where it dies, dealing 5k dmg per tick to everyone in it, just have the raid move out of it, always stacked up.while the defender is down, burn the boss, it has failry low HP, when the add is back up, kill it again, just rinse and repeat until boss dies

Comment by POINGjam

Can any of her helper cats be tamed?

Comment by det23

Just want to say that we were struggling on this tonight (10man), we got to 20% so many times by using the tankspot strategy. After so many wipes I suggested that instead of killing the Feral Defender, we just leave it be. After all the close wipes we ignored the feral defender and killed her first try.

On the pull we used a DK OT to drop Death and Decay on the ground in the path of Auriaya and then he would dash back to the group so he gains aggro but is not in LoS of the adds and so did not get pounced. The rest of the raid all waited around a wall corner piece behind the MT waiting for the arrival of Auriaya and the Sanctum Sentries (Like the Tankspot strategy)

We all stacked behind our MT and burned down the 2 Sanctum Sentries, at this point i would pop heroism and from here we just full nuked Auriaya and when the Feral Defender spawned we just totally ignored it. Like this all we had to put up with is fear and getting back to the original position and the low raid damage of the Feral Defender dashing from player to player. The interrupts were an annoyance we had to put up with but it was still easier for us this way, by far.

Comment by realta

Comment by UlduarHarbinger

Comment by Therra

Comment by Calaba

Just killed it on 25-man, basically the hardest part of this fight is the pull. In a nutshell, the 4 adds will pounce straight on top of the first person to have aggro, killing them instantly.

Our solution was to hide out of line of sight and have a paladin bubble-pull. Our deathknights put down D+D on the corner, so that the adds had a small amount of aggro and don't just hit the healers. Then misdirects were put on to ensure they weren't all attacking the same tank. Timing on this is all-important, basically misdirecting as soon as they're in LoS. It's VERY important to have cooldowns up on the tanks as they do this; pain suppression, guardian spirit, and so forth. Otherwise the tanks will die in seconds. Additionally, it helps to hit heroism as soon as the adds arrive, this helps with the healing, and you want to make the adds dead as soon as possible.

While killing the adds, the boss will begin fearing. Fear ward on an add tank, otherwise the adds can go a bit crazy. Tremor totems too. The first wave of small cats (these can be AoEd) and the big cat will then arrive. The big cat mostly runs around randomly like crazy. You can heal through it, even against cloth-wearing classes although sometimes you'll get unlucky and it'll go for the same healer time and again. You can kill the big cat, but it'll leave a void zone where it dies, and then come back after 30 seconds or so. Each time it dies it gets weaker, it has 9 lives in total. The damage is healable anyway so you don't need to kill it.

With all 4 starting adds dead and everyone still alive, it's pretty much a kill. Just keep everyone in front of the boss, keep raid healing high, and nuke it down.

Comment by UlduarHarbinger

I agree, pulling is probably the hardest part of this boss. Check out the new and upated and very detailed Auriaya Boss Strategy Guide if you're still having problems beating her.

Comment by bobjoephil

Confirmed she does have a 10min Bezerk timer. How we stayed alive long enough to find it without killing her I don't even want to know.

Comment by UlduarHarbinger

If you're just starting to raid Ulduar, i've found a few guides which will be helpful to beat the bosses.

Comment by UlduarHarbinger

Comment by Nikkaszal

After messing about killing the Feral Defender last week, without success, we opted for the other strategy - burn the hell out of the initial cats then focus all DPS on the boss, ignoring the Defender entirely.

Needless to say, this week our first kill was a one-shot.

The main thing is having enough fear control so your MT doesn't run away for long (makes boss placement whack) and having either a DPS warrior in your raid or a rotation of Fearward/trinket/racial on a designated interrupter. The Sentinel Blast hurts, and should NEVER be allowed to go off.

The Defender? It does &*!@weak damage. Even semi-untankable, and rushing everywhere, it was very easy to just heal through. It ended up dying twice due to AoE damage and our OT's controlling it as best they could, and Deathgripping it out of the raid to be stunned by a pally and nuked from range meant the Void Zones were placed nicely out of the way. Two Void Zones total, one when the boss was at 10%.

Comment by Chevron

Encountered a bug, possible exploit last night on 25man. A feral defender had spawned inside the walls, therefore was not a threat to us and kept all ohter lives and possible voidzones at bay. The fight became a simple tank'n spank fight.

Comment by Abyssalhand

You all forgot the old days already..just simply use a mage to pull the boss.

Fireball -> Ice Block -> Tanks taunt your target.

Comment by Sylshana

The way we did the pull was with Death&Decay. We stood out of LoS on the balcony opposite the stairs and our DK tank dropped D&D in her path and ran back to us. Our other 2 tanks stood to grab their cats as soon as they got around the corner.

We had 3 shammies with Tremor Totem down - very helpful that was in keeping us alive. Especially after a feral defender went down. We left the feral defenders and healed through them until they were on 15%, then took them out of the raid to die quietly where we could avoid the nasty black stuff they leave behind.

Totem pull worked really well for us on 10-man as well.

Comment by Klakk

http://www.wowhead.com/?item=40536 works great for pulling. I've waited my entire Warrior tanking career to justify choosing engineering. I thought it had appeared in the form of my new 800 armor enchant. But no. It was exploding bunnies.

Comment by Klakk

Explosive Decoy works great for pulling. I've waited my entire tanking career for something to vindicate my choice of engineering. Who knew it would be bunny rabbits?

Comment by lillbrorsan

Major changes to several bosses in 3.1.2, here are the Auriaya changes.

* Strength of the Pack now increases damage done by 30%. (Down from 50%)

Edit: I have tried this last night and it worked very well. I was only me assigned to interrupt and i haven't lost 1 without any Tremor Totem.

I hope this help :P

Comment by Tobbznen

Not true. Just take a look at Hodir. He looks rather blue, actually.

Comment by Vashar

The biggest thing to note about the pull is the Pounce that the cats accompanying her do. A pounce + normal damage and bleeds will kill anyone but a tank. A tank will not likely survive more than one pounce. Healers will likely have trouble healing multiple tanks that each got pounced. The best solution is to take the pounce out of the equation! Note that it has a 8-30 yard range - it can be dead-zoned! Also, it seems to have a cooldown.

The many ways to pull Auriaya:

- Tanks: aggro the cats within close range only and stay out of LoS of them until they get close, on top of the stairs. Any long range aggro abilities, such as taunts/heroic throw/icy touch/faerie fire, may be used, but only up close!- Pullers: I recommend that you run up the stairs to Kologarn's chest and make a circle around by taking the far steps down to return to the raid group to save yourself in case tanks are slow to pick up their targets.- Raid group: I recommend the area the by the side of the staircase up to Kologarn to set up at.

Hunter: Snake trap placed on the platform below, in the middle of the pattern. Auriaya triggers it and the they will busy for quite a while killing each individual snake. While they're busy, the Hunter can MD a cat to a tank (who is targeting another to grab) standing around a corner just above the staircase.

Death Knight (DPS): DnD (not in Frost Presence) right before she gets there and make it up the stairs and around the corner before she hits the DnD.

I'm pretty sure there are more ways, but these were the two successful ways I've found. Some ways we found that failed:

- Hunter straight up MDs to a tank and pops deterrence in hope of surviving. Cats pounce the hunter and hunter dies, but good news is that pounces are on CD!

- Parking a pet to get slaughtered by Auriaya. They come and it's a bit out of control and cats pounce and people die.

Essentially, good tanks make the pull go by much easier, but if they are Warriors are Druids, they can't reliably do the pull without help. A Warrior can probably face pull with Shield Wall and Last Stand, but they won't have it for the fight if needed.

Comment by Salculd

There's still one very important lingering question about this boss: how in the hell do you pronounce her name?

Comment by sparhawk1975

My guild found out the best way to pull this boss on 10 man, is after clearing the first trash to the right, have the mt2 stand round the corner at top of stairs and have raid and mt1 stand to the left.get a rogue to use tricks of the trades on the mt2, stealth down the stairs and distract the boss and 2 cats, then simply fan of knives when you're in amongst them....mt1 then taunts boss off mt2 then you're all set with no pounces=ez mode, we downed boss first attempt using that pulling technique, as opposed to fairly ridiculous ideas including hunters trying to md and getting pounced on, much safer and easier imo

Comment by Killga

We have Auriaya on farm pretty much because of our strategy.

We clear the two Sanctum Sentries areas and wait for her to stop at the ends of her patrol on either side. The entire raid bunches up behind one of the tall light post/pedestal thingies at the top of the stairs and I (prot warrior) hurl my heroic throw at her while the other OT (paladin) hurls the discs at the cats. We both immediately run behind the post to get out of los and she will rush up with the cats.

From there its a tank and spank while we take out the cats first then on to her. When she fears the tremor totem will stop us scattering to far and we rush to get back to the original position. Everyone stays in front of her to split up the Sonic Screech. Once the defender goes down we run down the stairs to get out of los when the next defender appears. Once that defender goes down we run back up the stairs into the alcove/hallway right next to the top of the stairs for another los hide.

Comment by Katanaangel

This blasted boss has caused me more headaches in the past three days than most of the other bosses combined thus far.

I've yet to find a really GOOD, clear explanation of pulling this boss on 25 man- I've done it multiple times on 10 man with no issues, it's hardly difficult. However, all four cats on 25 man have a tendancy to completely obliterate someone if even one thing is off.

I'm going to try and describe how we finally got "the pull itself" down, and then will probably gripe about the fear mechanic.

Anyways, when you look straight across the shattered walkway, you'll see that Auriaya paths from the left, to the right, then back to the left. We had all 25 of our team members stack up on the main tank (including our 3 add tanks) behind the "lamp post" of the left area- the stairs lead down in that area is Auriaya's furthest left walk point. In the center of that "down" point (after killing those first two mobs on the doorway, fo course), we had our hunters lay snake traps for the pull. After the snakes died, usually the cats approached first, but the pull remained the same- each tank had a certain cat to taunt (marked with symbols). They could NOT taunt until the cat was close, and then two of the tanks proceeded to drag their assinged cats to the "back" of the raid group- the rest of the raid was still stacked up on the Auriaya tank.

Obviously, this isn't to scale and it isn't -exactly- correct, and this portion of the area is concave due to the circle, but I'm trying to convey this as best I can to help out folks with positioning. All tanks should blow cooldowns to start out (I use my dodge trinket and my half-bubble usually)In all actuality, The two cats that flank Auriaya in the poor ASCII art above are ideally tanked by one tank, HOWEVER, as I was MT on Auriaya, and a paladin, I had a tendancy to get one of the cats on me. Again, cooldowns are key here- the first cat should die incredibly fast, so it's no big deal. The two cats in front should be dead before her first fear- then just drag one from behind up to the front and kill it, and repeat the process for the last one.

What we then proceeded to spend the next half of the night wiping on is a really bad fear mechanic combined with her ridiculous Sentry Blast - it appears counterspell, paladin shield interrupt do not work. Kick for rogues does work. Mind freeze by DKs does also. Ideally a "tremor totem" will break the fears early, but with our group the stupid totem never seemed to do anything at all. We had one shaman and four priests (by luck only). We rotated fear wards, had our rogue Everyman, and then had the next rogue everyman. We got her down ot 50% and then the sentry blast took us out because we had no tricks left. Does anyone else have a better idea for that one? We have no warriors (I know, it's ridiculous), and only one DK has lichbourne to break the fears. We usually run two preists- three if we're lucky.

I hope the chart somewhat helps with the pull for folks.

Comment by spam129

if you are tired of riding or/and need a short break then join me here:raest.@#$%^&*

fight, challenge me and your friends :)

Comment by Sonadar

If you have a Combat rogue speccing in to Throwing Specialization, he/she can FoK at the end of the fear cast. This will interrupt the beginning of the cast of Sentinel Blast since there's a small lag effect on the FoK-interrupts. So the interrupt occurs when you're feared. It's quite useful.

Comment by XxemoxX

Then man

So I went to ulduar for the first time last night, my guild was already in there and pulled me in right for this boss. We have a tactic where our MT ( warrior ) would use the move where he throws his weopen and hit the chick. When she came towards him the OT ( warrio ) would pick up the two panthers while the MT tanked the chick. When the OT had enough aggro on the panthers we would all just burn them. The defender would then spawn the OT would take the defender while we burned the chick. We can burn her almost half way health but the OT always seems to kill the defender before we can do enough damage on her. Our healers also seem to take alot of dmg and our MT ( best geared past this boss ) Would go down. Any tips people can give me and my guild to try and keep the healers up as well as the MT?P.s. It might be a Dps issue but as the boomkin in the group I throw off more then enough Dps that im not sure.

Also I call her the chick cause I cant remember how to spell her name XD

Comment by TheSlice

Killed her for the 1st time last night. I have to say this didn't even feel like a boss fight. The pull is the hardest thing, and if you know what you're doing, even that isn't hard. We simply had our unholy DK drop a Death and Decay in one of the circular areas when she approached the top of the stairs next to one, run away behind the wall near the southeast in an alcove with the rest of us, and waited till her and her cat posse aggroed. Then once the cats came around the corner, the OT picked them up, MT picked the boss up and moved her away a bit, then all of us DPS layed into those mad cats.

20 secs or so of pew pewing later, cats die. Then we all nuke boss. We all stayed in front of her so that her Sonic Screech did little damage to anyone (I remember taking 6-7k hits. meh). As for her Terrifying Screech, Tremor Totem FTW. She was also doing another weak attack, Sentinel Blast, that was basically ignored/healed through, and summon packs of we-die-easily cats (Swarming Guardians), that were killed via the AoE damage on top of the boss.

The Feral Defender was simply OT'd next to her and moved away a bit once it was about to drop so that the void zone wasn't right on top of the raid. It died twice IIRC and most of the damage was from incidental AoEs. Easy days. If only all the bosses in there were as easy as this. Well I suppose with the right group and tactics, they are, eh? ;) And you thought that the Flame Leviathan was easy. Hah! Well good luck anyway :).

Comment by Ahinawee

The pull for this fight is indeed tricky but it isn't all that hard imo. The way we did it last night was to have everyone out of los at the top of the stairs that leads to one of the platforms where she turns around. As a bear tank, I simply casted a wrath on the boss once she reaches the end of her patrol path and immediatly went out of los (before the wrath hits). I then shifted to bear form and waited for her. The warrior offtank did a thunderclap as soon as they were in range to pick up the 2 cats. It important that no one does any threat causing move (ie beacon of light, power word: shield, bloodrage, etc ...) while Auriaya and her cats are coming toward the raid otherwise the offtank will take a bit more time to gather the cats. I guess a warrior could use heroic throw or just their range weapon to do the same thing. Death & decay is nice but any spell/ability that has a travel time works fine too.

Comment by Masterofmymind

Vashar, your synopsis of the hunter misdirect pull strategy is a little off. it's true that straight pulling via hunter isnt a good idea, but we've got a little trick we use to get the cats split up so that the tanks dont get owned by the pack buff.

We station a hunter on the top of the stairs, and the rest of the group behind the large column; we pull the encounter via DnD from the main tank. from there, we have the hunter misdirect a tank on the far stairs leading up to Kologarn's bridge (who should be accompanies by a healer stacked on top of said tank) and multishot two away. when it's all under control, we down the two in the group, grip one cat over and finish it down, and then the tank/healer combo walks the last cat into the group, with the MT taunting said remaining cat over to prevent a pounce on any unwitting DPS.

Takes a little more grey matter, but it's been working for us since we got to 'er.

Caveat: Of course, this will need to be adjusted accordingly for raid makeup, but it's a starter.

Comment by calhara

Pulling the boss initially can be made very easy by putting down a snake trap and allowing her to run over it. She runs around stomping on the stupid snakes, while a tank has a few free moments to pull one of the cats. They all come when one of them is aggroed, but it makes the pull substantially easier.

As for the defender; there does not seem to be a way to tank him separately. The pounce ability that he has is devastating for the raid, because it silences healers, stuns people, and causes damage. Pulling him apart from the raid is a HORRIBLE idea (it needs to be changed above) because when he gets the space it creates a chain of pounces: he pounces on a healer, then back to the tank, then to a healer, then back to tank, and so on. While we have not yet tried to drag him out of line of sight of the raid, I'm still not optimistic about that as a strategy. The best way to do it that I have found so far has been to kill the stupid defender 2-3 times, while very tightly stacked. The stacking eliminates the defender's pounces because there is nothing for him to bounce around to, and by the time the cat dies 2-3 times, he does so little damage and the silence is so small that the whole encounter was much easier to do.

Comment by Shayser

Another thing that can happen, so, watch out and be aware:

We pulled the way we usually do, have a paladin bubble, run in, pull them back and then the tank picks them up. However, this time, we were a little further along the wall and the pillar did not grant LOS for the cats and one pounced over the corner proceeding to kill both our priests.

I'm sure it must have been a glitch, but I advise using the pillar for extra support.

Comment by dashihawk

My guild down her on 10 man last night after only 3 attempts. All we had to do was change the way we pulled.

First Attempt:Hunter snake trap/MD OT. The boss and her pets took to long killing the snakes so our brave MT decided to pop out around the corner and try taunting. He got pounced and it was a quick wipe.

Second Attempt:Hunter AoE fire trap/MD OT. Would have worked except the hunter forgot to cast MD before the trap went off and he got destroyed. Tanks got the aggro and we started DPS but 2 of our DPS decided to stand in a void zone for ~15 seconds and died. There was not enough DPS and healers went OOM.

Third Attempt:Hunter AoE fire trap/MD OT. Flawless pull, MT taunted the boss off OT and we proceeded to destroy the panthers. When the demon cat spawned we just let him be. We had enough single target DPS to take the boss down before the add was AoE'd to death. Real simple we will be able to one shot this boss from now on.

Couple things we learned:1. KISS philosophy Keep It Simple Stupid. Take out the things that cause stupid deaths. IE: snake trap is a waste of time having the whole raid LoS the boss and adds is easy hide around a corner. Hunters dont need to have LoS on the boss to MD just the MT are casting it on. Don't kill the panther that respawns if your healers can heal through it. 2. Having warriors that can stance dance, Cast berserker enrage to interupt her spell is nice. Having 2 that can do it is even better.3. If you do everything above and stay infront of this chick then you will not have any issues what so ever.

Hope this helps somebody.

Comment by wewepriestwewe

Sorry to interupt all of you guys raid tactics but i just wanna tell that she is ironayas sister! :D otherwise she wouldn't have her discarded mantle :P

Comment by huuren

Comment by mixter

When you fight this boss turn up your speakers to max when she is about to die....she hands out a secret code....

Comment by hshxblazex

The way my guild always does the pull, is the raid stays out of LOS of the Boss + adds, and a shaman (Myself) Drops a totem right where she ends her patrol. (Any totem works really, one with a 5 minute time works best) and the shaman runs to the opposite balcony. Tanks stand on top of the staircase and pick up the adds as soon as they run by, hunting down the shaman (Myself)Easy-Cake boss. ;)

Comment by ArticuloMorti

I don't know if this was mentioned, but if you have a Death Knight in the party, as the Feral Defender gets to~20% HP, have the DK find a place away from the raid along the wall and Death Grip it followed by a Chain of Ice, and get the hell out of there. Then, ranged DPS needs to melt it's face in. Fast. This way, the void zones shouldn't be a problem.

Comment by halfbeastman

Tank might wanna blow your cooldowns at the beginning

Comment by Djfalkon

SHE CAN SUCK MY PEN0R AL NIGHT LONG!

Comment by thorackis

As a dwarf paladin tank, I usually don't have any issues doing the pull on 10 or 25 man.What I do, is use divine protection to prevent 50% of _all_ damage done. Then i pull the boss and her cats.Once all of them have pounced me (gotta love kitties to do this) I use the dwarven ability stoneform to remove all bleed effects.

On 10 man the OT just taunts one cat off me. On 25 man, boss and two cats are taunted off me by MT and other OT.

This follows the philosphy of KISS as stated above, without any of the issues about running around corners. It's just a simple single tank pull and then some taunts.

Comment by sillybuns

Damn, that scream when she dies scared the hell out of me.

Comment by Dirkin

kill off the cats, tank the boss with everyone infront of her, including the melee, ignore the feral defender, stack together and the cat will not be able to pounce. She'll fear, don't worry too much about breaking it - get everyone backstacked up and the boss is %^&* easy

hardest part is the pull - if those cats go on someone that ISNT your offtank - they WILL die. Once they're under control, it's a pussycat fight.

Oh, and her "terrifying screech" isn't a spell - it's her death wail. Goddamn that's terrifying.

Comment by Troung

Also known as Crazy cat lady!

Comment by Zaxin01

(you can down-rate me if you like)how did lose his

Comment by Stonesnbones

Damn thats a big lady

Comment by Westis

We have always used a LoS pull with snake trap or totem without a problem but I wonder if a warrior tank with glyphedcharge could just charge in and have the rest of the raid follow after a single thunderclap. Apparently the pounce has the same range as unglyphed charge. The glyph adds a 5 yard margin.

I'm not sure if the sentries can pounce the warrior while he is charging. Is the charge really instant or does it have a travel time?

Comment by Lionbone

It's like chain lightning, except instead of lightning, it's cats.

It's chain cats...

Comment by EnnEff

If anybody is wondering how to pronounce this, I'm betting it's Arry-Eye-Uh if that makes any sense.

Comment by citrique

To pull: Drop a death and decay in the middle of the spot where she stops her patrol and turns around, 5 seconds before she gets there. Run out of LOS on the platform above, just to the left behind the light fixture by the stairs.

When she and the cats are almost at the top of the stairs, run out into melee range of the cats quickly to avoid being hit by their pounce, which puts a bleed dot on you that tacks unnecessary damage on. You must kill the cats as quickly as possible, as they melee fairly hard and stack a nasty Rip Flesh bleed dot on you which, combined with their melee, her melee, Sonic Screech and everything else, will be unhealable. You need to have the first cat down before your initial diseases run out, and the second should die 20-30 seconds later. You will likely need to use every available cooldown chained to survive this initial minute of the fight.

Once both cats are down, the feral defender will spawn. Be in melee range of it at all times to avoid it pouncing/stunning you. You will need to lichborne the first fear and PVP trinket the second as you'll likely have dots ticking on you and no cooldowns up to survive if she's hitting you in the back while you're feared. Once you've survived the second fear, go unholy presence to heal up with glyph of dark succor and from there the fight is essentially an easy tank and spank.

She does not cast Guardian Swarm if you are the only player on her threat table.

Comment by Aligurusqwerty

Comment by MiltiadesBooga

First time I did this, our rogue lagged (guess Wintergrasp happened? ;p) and he got eaten by all the cats.

He responded with "NO KITTY THAT'S A BAD KITTY" over vent and that was our second LOLwipe of Ulduar. (First was on XT.) Ah, the memories of glorious fail and death-lag!

Comment by Esploratore

Soloed this one in 381 item level full dps gear on my blood dk, was quite pathetic, most likely doable with at least 365-370.

First of all killed adds, didn't even use all defensive cds, but well, that's where you'll use cds if you do.

Using DRW is also a good idea to kill the adds fast; after that just kill the feral defender each time it spawns, if your gear is good enough you can ignore it and go boss, it won't respawn and the kill will be faster.

Sonic screech is absolutely physical, AMS is useless on it, and more or less useless also for soloing this boss.

Soloed also the achievement nine lives, which only requries you to be able to wait till her enrage (almost) and to do this you will need to go in tank gear, else you do too much dps and either you kill her too soon, or you don't, so you can't heal and you die.

That's about it, and kill the feral defender 9 times.

Soloed also the hardmode, so killing the boss without killing the 2 cats, many people suggest replacing heart strike with blood strike to avoid killing the adds by mistake, but really... This is a HARD achievement, you will most likely die before the adds die anyway, so worth using heart strike which does decent damage.

Done this in full tank gear, item level 395 + all possible defensive buffs, I really DIDN'T care about the damage the adds got, if I had died anyway I wouldn't have done the achievement, so I just outbreaked the boss, spread diseases, reducing adds damage and damaging them, used HS on the boss, damaging adds again, even DS'd an add by mistake once, still when auriaya died (and I was almost dead as well, saved IBF for the end + all cds used) adds had half hp left.

Also 3-manned the 25-man version (the normal setup blood dk in dps gear 399, holy paladin 390 and fire mage 390 didn't work here, the mage had to use his blood dk, half pvp geared, but still WAY more survivability, it's just too healing intensive with a class like a mage who only has evocation every a few mins).

To do this, we nuked the cats at start, they are 4, each of them hits harder, they have a buff which is also stronger cause there are more cats, and auriaya also hits harder, the cats have more hp, so they will stack their dot higher than on 10 also.

Needless to say, despite being 2 blood dks tanking the adds, needed a lot of spamhealing at start, after that it became a bit easier, but still auriaya hits over 135k with sonic screech on 25, so have to stack in front of her to split the damage, also the feral defender has over 600k and hits harder, so must be killed as soon as possible.

The fight takes like 8 mins with 9 mins enrage, so not really a wide margin; also tried to 3-man nine lives 25, but seems like with 2 dps you just don't kill adds fast enough, so last feral defender spawns 4 sec before auriaya enrages... And well, she hits for 100k or so, and the feral defender is impossible to kill in 4 sec.

Comment by EnviiTheInsane

This is a very simple boss at level 85, for even a half full group. Her only annoying ability is Terrifying Screech which fears you for a couple of seconds. Other than that, it is very simply to burn her down and ignore her cats for Crazy Cat Lady (10 player).

The Antechamber of Ulduar

The Keepers of Ulduar

The Descent into Madness

Celestial Planetarium

Ulduar's archivist patrols the Observation Ring accompanied by ferocious cats. Years of solitude weighted heavily on Auriaya, and the Old God's growing power seems to have destroyed the last shreds of her sanity.

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Overview

Auriaya will enter the fight with 2 (25 Player: 4) Sanctum Sentries at her side. About a minute into the fight a Feral Defender will spawn.

Everybody in the raid should stack around the tank, in front of Auriaya, in order to minimize the individual damage from Sonic Screech. The Feral Defender is not really tankable, as he pounces almost constantly, but is stunnable. You can use a Death Knight to pull him away from the raid when he is about to die, to prevent anyone from being hit by Seeping Essence. If there are multiple tanks for the Sanctum Sentries, they should stay away from each other, and the DPS should kill a Sentry from each tank, so they can lose the 30% damage buff, and then finish them off.