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well the max value for a 48 bit (6 byte) integer would be 281T. or half of that if it is considered signed (ie positive or negative values), which would be 140T.

you could be seeing the same "bug" that we had with buying castles when they pasted the 2B and change cost before. it exceeded the max value for an integer value that is signed and rolled over to negatives because of that.

this could be the same thing happening with some form of long integer value. though why damage would be done as an integer with all of the percentage boosts have no clue.

one possibility is that the actual damage is properly calculated as a real data type but for some of the display functions it is being converted into an integer before being displayed?

of course even a real type data value can have an over flow condition.

well the max value for a 48 bit (6 byte) integer would be 281T. or half of that if it is considered signed (ie positive or negative values), which would be 140T.

you could be seeing the same "bug" that we had with buying castles when they pasted the 2B and change cost before. it exceeded the max value for an integer value that is signed and rolled over to negatives because of that.

this could be the same thing happening with some form of long integer value. though why damage would be done as an integer with all of the percentage boosts have no clue.

one possibility is that the actual damage is properly calculated as a real data type but for some of the display functions it is being converted into an integer before being displayed?

of course even a real type data value can have an over flow condition.

If I could hit 140T with a single swing on a raid with no magics... that's probably at least a few weeks away, even given the power sprint going on!

Azure Bonds on NAG has risen from the dead! We are now a level 10 guild with full guild shop access. Come join us!

Attacks by any raid member have a 9% chance to deal 300% damage; Extra 200% damage for each of the following owned: Volcanic Enigma, Celestial Enigma and High Seas Enigma; Extra 400% damage against Festival raids

God damnit. More punishment magics? And this time it even affects me! For reference, the damage is 27% base, with each magic going up to 45/63/81%. Not including that it's always good against Festival raids. Would it have been too much to ask to make it start at 40% and go up from there? Really?

Originally Posted by Mouse

Vortex Updates
New items have been added to the Vortex!

Red Eternal Dawn Coin

Uncle Shamshir

Sic Semper Tyrannis

The new items are interesting, but I sure as hell hope you've removed the oldest red coin in there as compensation for forcing a new red coin on us.

Originally Posted by Mouse

Eternal Dawn Chests Return!
The Eternal Dawn Chests have returned! Available until January 5th, 2018 they return with many new recipes for boosts which will augment the power of your Eternal Dawn set.Promo Code
The following is valid until January 1st, 2018

The Yule Present Bearer will have a chance to appear until January 5th, 2018

New recipes have been added!

Unless you actually fixed the drop rate, the vast majority of us don't care. The new equipment is complete garbage anyway. The mount only gives out 66% generic max and 126.5% vs winter max. That's great, as of about 2 years ago. Now we have things like Spectral Howlers that give 225% against everything. This is the worst part, because 30 seconds with a calculator can figure this out. Why even bother if it's just going to be garbage?

Originally Posted by Mouse

Fixes, Known Issues, and Updates[LIST][*] Update - 5x20 now works with the auto hit toggle functionality just as 1x, 5x and 20x do! [*] Update - LEGION PAGE: Troops and Generals can now be sorted by "Any" Race, Role and Attribute. "All" is a new option which functions as "Any" used to, allowing you to sort by all Race, Role or Attribute.

Huzzah! This should make messing with legion much better. Also, any plans of adding Armaments to Invasion?

Handy Feedback FormatMy very favorite thing about this week's update is: Update - 5x20 now works with the auto hit toggle functionality just as 1x, 5x and 20x do!I liked it because: Because regular continuous 20 hit is slow as hell and I've recently had troubles with the usual right mouseclick to get it automatically hold the 5x20. I've actually been doing stuff like resetting the game when the button wouldn't hold in the past.Maybe we could: [Tell us if you want us to bring this event back, if you think we can do the same thing a new way, etc]