I might have seemed a bit ungrateful in my previous posts, so I feel I must say thank you to Tindalos for one thing however; thank you for adding a couple of more Eldar ships. Their lack of fleet diversity has been one of my major gripes and I've posted about it several times. This is a very welcome addition, at least for me.

Last edited by Atherius on 10 June 2016, 10:07, edited 1 time in total.

Gerver wrote:This +25 speed ork upgrade so cancer on Savages, I was able to chase and destroy lvl 10 Chaos and Mezoa Imp with just "select 9 Savages -> right click on Cruisers). With a little help from 2 zzaps and 1 traktor. Greenskins still good and relaxing.

I would call this a bug. Since Savages can't get engine crits, they should not be allowed to take this upgrade, just like Mezoa for imp escorts.

What in hell of a game are you playing? THe patch changed the game completely. Orks are MUCH MUCH weaker. I lost only once vs Ork last night. Probably will take afew days for ork players to adapt and recover a bit, but right now they are the race you least need to worry.

Eldars are still vry Powerful but at least the games against them take longer...

Deyric wrote:Pulsars needed to be changed, but this wasn't the right change. They needed a complete reworking.

Don't get it. How hard is it to make Pulsars like the TT? TT they are lance weapons, that if they hit they have a chance to hit 2 more times, a miss at any time ends the addition rolls. And then they can be balanced by adjusting that change for extra hits, 25-50% may be an upgrade increasing the change 10% (or 20 depending on the base). Then there would have been no reason to the range upgrade. The weapons wouldn't be instant kill weapons, and would actually be strafing run weapons.

Will have to see with the changes to Orks. Not sure the Zzapps change, and speed upgrade will make up for what they lose.

Ahzek Ahriman wrote:By the way, it seems silent running/gas clouds now reveal the ship if it fires. Was it an intended change? Or is it a bug?

This seems intentional to me. There are a couple of ways that you could really abuse the visibility mechanics otherwise.

Yeah, I'm asking because I couldn't find it in patch notes. I've been wondering why I turn invisible, cast augur disruptor and they still keep whacking the ship I'm trying to save.

Edit:I've taken a closer look at it, and it seems that when the ship is already identified, and goes into cloaking mode (gas/silent running) outside of detection range, it still has a longer fading time, that's reset when the ship fires, if not firing it goes into cloaking. I don't know however the exact system, I'm pretty sure something must have changed but I don't know what exactly.

Sagranda wrote:So an overall 25% damage reduction (50% damage nerf and ~33% cd buff) and the loss of 3k range without buffing the survivability doesn't count as a nerf?

It's actually even a bigger nerf because of the reduced C/D. To get max DPS you have to micro Pulsars 30% more, and 30% more times enemy can catch you while you're firing them. The biggest problem with pulsars was alfa strike, which is now gone, and shield regen quite helps to negate new pulsars. For me, they are nerfed hard. May be they're even overnerfed, but we'll see.

MYNAME? wrote:

Zeblasky wrote:

Yeah. Sm/Mok has been nerfed too hard, while Bieltan has been NOT nerfed at all. There is zero reason to take these favours now.

Well, I do not know about why they nerfer Sm/Mok so hard(well, with dauntless/hellbringers spam you can get up to 12 LS on a single target in a row, which could have been quite painful and it may be was deemed too strong for those races). But I understand, why Eldar marks were left half the same - Eldar are not the race for a direct combat, they have the lowest troop rating and they do not have shields to protect themselfs from LS. If they go for a LS, they are putting themself at quite a risk with an enemy so close and they need something solid in return.

EDIT: Also, Biel-Tan and Ultwe marks were actually nerfed as well, they now give twice less troops rating.

Doesnt excuse jack or shit. MoK and Astartes favors are effectivly obsolete now. Dont forget that these favors were predominantly used to counter the eldar cheeze....

Im fine with regular LS not hard critting but the LS were SMs and MoK main selling point. Now the only chaos favors that are good are MoS and MoN. Tzeentch is too situational to be good in every situation.

And? Eldar can now repair all damage done by LS instantly while having lightning strikes that can hit at 3+ and perna crit.. this is bullshit no ifs and buts.

Actually, I never used MoK to counter Eldar. MoS is just strait up better for this job. Tag an Eldar ship with it, and it's almost always dead. 3 MoS Hellbringers 1 can kill VS withing 2 minutes and without any risk for themselfs. But about Imperials... well, they still got Novas. And the Emperor is greatest ship ever agaist Eldar with the right set up.

Also, Tzeench is the best thing ever with kiting fleet. I have it on both of my Styx, so I could cloak my fleet 90% of the time and at the same time I get belt armour instead of camo upgrade.

Ashardalon wrote:they also have bombers with the highest crit rate and all the assault boats are nerft to uselesness, wtf is the point of ork launch bays now? wats the point of assault boats?

About assaulst boats: hull breaches and flames are nice too. But I prefered more reliable bombers before the patch and I still prefer them now.

About launch bays: Well, ork fighters and bombers, even if not as good as on other races strike craft, can still be useful to protect yourself from torps-bombers and to harrass an enemy.

Last edited by Zeblasky on 10 June 2016, 14:37, edited 1 time in total.