Games for Windows and the DirectX SDK - All Commentshttp://blogs.msdn.com/b/chuckw/en-USTelligent Evolution Platform Developer Build (Build: 5.6.50428.7875)re: GitHubhttp://blogs.msdn.com/b/chuckw/archive/2015/04/18/github.aspx#10632442Sun, 02 Aug 2015 13:38:10 GMT91d46819-8472-40ad-a661-2c78acb4018c:10632442Dev<p>FBX SDK 2016.1 for VS2015 is available, so I guess Sample Content Exporter could be updated with support for new Visual Studio. :)</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10632442" width="1" height="1">re: Visual Studio 2015 RTMhttp://blogs.msdn.com/b/chuckw/archive/2015/07/24/visual-studio-2015-rtm.aspx#10632400Sat, 01 Aug 2015 23:24:19 GMT91d46819-8472-40ad-a661-2c78acb4018c:10632400James<p>Grabbing the NVIDIA driver from their website rather than Windows Update fixed the SRGB sampling issue.</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10632400" width="1" height="1">re: Visual Studio 2015 RTMhttp://blogs.msdn.com/b/chuckw/archive/2015/07/24/visual-studio-2015-rtm.aspx#10631832Thu, 30 Jul 2015 13:58:51 GMT91d46819-8472-40ad-a661-2c78acb4018c:10631832James<p>@Alessio Thanks, was able to switch over to a debugger-friendly texture initialization pattern. None of the samples seemed to use SRGB formats though, so I&#39;m still puzzled on that one. The debugger also doesn&#39;t seem to be showing completely reliable images of intermediate RTVs.</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10631832" width="1" height="1">re: Visual Studio 2015 RTMhttp://blogs.msdn.com/b/chuckw/archive/2015/07/24/visual-studio-2015-rtm.aspx#10631660Wed, 29 Jul 2015 23:42:13 GMT91d46819-8472-40ad-a661-2c78acb4018c:10631660Alessio T<p>@James</p>
<p>Here are some public samples: <a rel="nofollow" target="_new" href="https://github.com/Microsoft/DirectX-Graphics-Samples">github.com/.../DirectX-Graphics-Samples</a></p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10631660" width="1" height="1">re: Visual Studio 2015 RTMhttp://blogs.msdn.com/b/chuckw/archive/2015/07/24/visual-studio-2015-rtm.aspx#10630763Sun, 26 Jul 2015 20:26:16 GMT91d46819-8472-40ad-a661-2c78acb4018c:10630763James<p>@Alessio The bar for acceptance to the program is unfortunately out of reach for some of us.</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10630763" width="1" height="1">re: Visual Studio 2015 RTMhttp://blogs.msdn.com/b/chuckw/archive/2015/07/24/visual-studio-2015-rtm.aspx#10630749Sun, 26 Jul 2015 17:13:53 GMT91d46819-8472-40ad-a661-2c78acb4018c:10630749Alessio T<p>@James: DX12 EAP is still open <a rel="nofollow" target="_new" href="http://aka.ms/dxeap">http://aka.ms/dxeap</a> There you will find preview samples (:</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10630749" width="1" height="1">re: Visual Studio 2015 RTMhttp://blogs.msdn.com/b/chuckw/archive/2015/07/24/visual-studio-2015-rtm.aspx#10630708Sun, 26 Jul 2015 01:09:37 GMT91d46819-8472-40ad-a661-2c78acb4018c:10630708James<p>Is there an ETA for the DX12 samples? I&#39;m running into issues, and I&#39;d like to see the correct patterns.</p>
<p>- The way I&#39;m loading in texture data causes DXCaptureReplay to null de-ref. For simplicity, I just Map (unknown layout, no pointer) / WriteToSubresource / Unmap on an upload texture, and CopyResource into a default texture, which seems to work fine when running the application normally.</p>
<p>- I don&#39;t seem to be getting gamma -&gt; linear conversion when sampling SRGB textures, so the end-result looks blown out. It actually works fine with WARP though, so I&#39;m not sure what I could be doing wrong.</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10630708" width="1" height="1">re: Visual Studio 2013 Update 5http://blogs.msdn.com/b/chuckw/archive/2015/07/20/visual-studio-2013-update-5.aspx#10629204Tue, 21 Jul 2015 01:20:43 GMT91d46819-8472-40ad-a661-2c78acb4018c:10629204Chuck Walbourn - MSFT<p>Officially only <a href="http://blogs.msdn.com/b/chuckw/archive/2012/09/11/directxmath-sse-sse2-and-arm-neon.aspx">SSE and SSE2</a> are &#39;mandated&#39; for x64 native, and for Windows 8.1 / Windows 10. SSE3 is very common, but as it turns out <a href="http://blogs.msdn.com/b/chuckw/archive/2012/09/11/directxmath-sse3-and-ssse3.aspx">not all that useful for DirectXMath</a>. <a href="http://blogs.msdn.com/b/chuckw/archive/2012/09/11/directxmath-sse4-1-and-sse-4-2.aspx">SSE4.1</a> is really much more useful, and <a href="http://blogs.msdn.com/b/chuckw/archive/2012/09/11/directxmath-avx.aspx">AVX</a> even more so--particularly the VEX prefix--, but adoption there is far from 99%.</p>
<p>Ideally games would build multiple EXEs: one for &#39;stock&#39; x64 with SSE/SSE2, and another for AVX with /arch:AVX. In that world, I could make use of some more optimizations in DirectXMath as I do for the Xbox One platform, but it&#39;s very difficult to get publishers to sign off on doubling their number of supported EXEs for this.</p><div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10629204" width="1" height="1">re: Visual Studio 2013 Update 5http://blogs.msdn.com/b/chuckw/archive/2015/07/20/visual-studio-2013-update-5.aspx#10629165Mon, 20 Jul 2015 23:10:29 GMT91d46819-8472-40ad-a661-2c78acb4018c:10629165ttim<p>Hello Chuck, I was wondering why SSE3 is still a separate ext to the main DirectXMath header and co.?</p>
<p>I came across it with an internal project of ours and we had erroneously thought that it had been included, oops on our part. &nbsp;Steam hardware stats peg SSE3 at 99.9% support so... :)</p>
<p>We plan on switching to UE 4 soon, but a cursory glance there also looks like they&#39;re using SSE2 only with their DirectXMath.h header as well.</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10629165" width="1" height="1">re: GitHubhttp://blogs.msdn.com/b/chuckw/archive/2015/04/18/github.aspx#10628907Mon, 20 Jul 2015 12:49:42 GMT91d46819-8472-40ad-a661-2c78acb4018c:10628907Klimax<p>Github... Despite broken support (all those WTFs they did would fill several articles on The Daily WTF) at least I can use SVN to access repos...</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10628907" width="1" height="1">re: Manifest Madnesshttp://blogs.msdn.com/b/chuckw/archive/2013/09/10/manifest-madness.aspx#10628896Mon, 20 Jul 2015 12:11:40 GMT91d46819-8472-40ad-a661-2c78acb4018c:10628896Teodor CAPH<p>VersionNT(64) = 603 (aka &quot;Windows 8.1&quot;) on Windows 10 up to build 10240.</p>
<p>MSI reported Windows version: 6.3</p>
<p>EXE reported Windows version: 10.0</p>
<p>This is a huge inconsistency for Windows Installer!</p>
<p>I don&#39;t understand why keep the old &quot;compatibility&quot; ID, or even better remove the section completely from &quot;msiexec.exe&quot; manifest just like practically any other EXE from [SystemFolder] (ie. explorer.exe, winver.exe).</p>
<p>Chuck Walbourn &quot;This is by design.&quot; -- I surely hope this will get fixed before the RTM!!</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10628896" width="1" height="1">re: GitHubhttp://blogs.msdn.com/b/chuckw/archive/2015/04/18/github.aspx#10628635Fri, 17 Jul 2015 22:11:38 GMT91d46819-8472-40ad-a661-2c78acb4018c:10628635Chuck Walbourn - MSFT<p>I&#39;ve completed the migration of the content from CodePlex to GitHub, including all the documentation and tutorials. Look on the &#39;Wiki&#39; for each GitHub project.</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10628635" width="1" height="1">re: HLSL, FXC, and D3DCompilehttp://blogs.msdn.com/b/chuckw/archive/2012/05/07/hlsl-fxc-and-d3dcompile.aspx#10628111Wed, 15 Jul 2015 18:13:30 GMT91d46819-8472-40ad-a661-2c78acb4018c:10628111Chuck Walbourn - MSFT<p>The Windows 8.1 SDK <a href="http://go.microsoft.com/fwlink/?LinkId=294836">EULA</a> also allows local redist of the compiler dll per the REDIST.TXT.</p><div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10628111" width="1" height="1">re: Manifest Madnesshttp://blogs.msdn.com/b/chuckw/archive/2013/09/10/manifest-madness.aspx#10627624Mon, 13 Jul 2015 20:54:58 GMT91d46819-8472-40ad-a661-2c78acb4018c:10627624Julian<p>We need to choose which driver to install and configure based on the OS version. We have a single installer that packs multiple drivers. Thanks.</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10627624" width="1" height="1">re: Manifest Madnesshttp://blogs.msdn.com/b/chuckw/archive/2013/09/10/manifest-madness.aspx#10627614Mon, 13 Jul 2015 20:09:23 GMT91d46819-8472-40ad-a661-2c78acb4018c:10627614Chuck Walbourn - MSFT<p>@Julian - This is by design. &quot;Don&#39;t do version checks&quot; is the basic recommendation. What is it you are trying to detect/determine by trying to do a version check here?</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10627614" width="1" height="1">re: Manifest Madnesshttp://blogs.msdn.com/b/chuckw/archive/2013/09/10/manifest-madness.aspx#10627182Fri, 10 Jul 2015 16:34:24 GMT91d46819-8472-40ad-a661-2c78acb4018c:10627182Julian<p>The msiexec.exe on win10 has only the win8.1 supportedOS GUID. This prevents a custom action dll from detecting win10. Is that an oversight?</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10627182" width="1" height="1">re: Spherical Harmonics Mathhttp://blogs.msdn.com/b/chuckw/archive/2012/07/28/spherical-harmonics-math.aspx#10625015Wed, 01 Jul 2015 06:24:07 GMT91d46819-8472-40ad-a661-2c78acb4018c:10625015gainexec<p>Its outstanding</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10625015" width="1" height="1">re: XNA Math Version 2.05: Smoothing the transition to DirectXMathhttp://blogs.msdn.com/b/chuckw/archive/2012/06/22/xna-math-version-2-05-smoothing-the-transition-to-directxmath.aspx#10625014Wed, 01 Jul 2015 06:23:52 GMT91d46819-8472-40ad-a661-2c78acb4018c:10625014gainexec<p>Good...!!</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10625014" width="1" height="1">re: Introducing DirectXMathhttp://blogs.msdn.com/b/chuckw/archive/2012/03/27/introducing-directxmath.aspx#10625012Wed, 01 Jul 2015 06:22:39 GMT91d46819-8472-40ad-a661-2c78acb4018c:10625012gainexec<p>Its breathtaking</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10625012" width="1" height="1">re: Known Issue: DirectX SDK (June 2010) Setup and the S1023 errorhttp://blogs.msdn.com/b/chuckw/archive/2011/12/09/known-issue-directx-sdk-june-2010-setup-and-the-s1023-error.aspx#10623550Wed, 24 Jun 2015 03:04:39 GMT91d46819-8472-40ad-a661-2c78acb4018c:10623550Chuck Walbourn - MSFT<p>You <em>never</em> need to install the <strong>DirectX SDK</strong> which is for developers building games to get a retail game to work. Instead use the DirectX End-User Redistribution Package <a href="http://blogs.msdn.com/b/chuckw/archive/2010/11/30/dxwebsetup-update.aspx">DXWSETUP</a> or <a href="http://blogs.msdn.com/b/chuckw/archive/2011/04/19/dxsetup-update.aspx">DXSETUP</a>&nbsp;keeping in mind that it doesn&#39;t actually &quot;<a href="http://blogs.msdn.com/b/chuckw/archive/2010/09/08/not-so-direct-setup.aspx">install DirectX</a>&quot;.</p><div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10623550" width="1" height="1">re: Known Issue: DirectX SDK (June 2010) Setup and the S1023 errorhttp://blogs.msdn.com/b/chuckw/archive/2011/12/09/known-issue-directx-sdk-june-2010-setup-and-the-s1023-error.aspx#10623365Tue, 23 Jun 2015 10:51:55 GMT91d46819-8472-40ad-a661-2c78acb4018c:10623365Ali Maksum<p>I&#39;ll try what you recommend first...</p>
<p>To be true to you...</p>
<p>i need install this DXSDK Jun 2010 in order to install Football Manager 15.3.2</p>
<p>it gonna crash dump when i try to open it.</p>
<p>So, I want to try install DXSDK Jun 2010 in order solve Crash Dump in Football Manager 15.3.2.</p>
<p>What do you think..? any possible way to solve crash dump in Football Manager 15.3.2 ..?</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10623365" width="1" height="1">re: Known Issue: DirectX SDK (June 2010) Setup and the S1023 errorhttp://blogs.msdn.com/b/chuckw/archive/2011/12/09/known-issue-directx-sdk-june-2010-setup-and-the-s1023-error.aspx#10623323Tue, 23 Jun 2015 07:11:39 GMT91d46819-8472-40ad-a661-2c78acb4018c:10623323Chuck Walbourn - MSFT<p>You might try clearing your browser cache and re-download it. What do you believe you need it for?</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10623323" width="1" height="1">re: Known Issue: DirectX SDK (June 2010) Setup and the S1023 errorhttp://blogs.msdn.com/b/chuckw/archive/2011/12/09/known-issue-directx-sdk-june-2010-setup-and-the-s1023-error.aspx#10623300Tue, 23 Jun 2015 05:22:15 GMT91d46819-8472-40ad-a661-2c78acb4018c:10623300Ali Maksum<p>I&#39;ve already check the File using FCIV. here is the result :</p>
<p>82663da036401a6b10997e28b4a918a498bbbbd4 . it different from FCIV check in above...</p>
<p>then.. what should i do..? must i re-download DXSDK..? </p>
<p>i download it from <a rel="nofollow" target="_new" href="https://www.microsoft.com/en-us/download/details.aspx?id=6812">www.microsoft.com/.../details.aspx</a></p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10623300" width="1" height="1">re: Known Issue: DirectX SDK (June 2010) Setup and the S1023 errorhttp://blogs.msdn.com/b/chuckw/archive/2011/12/09/known-issue-directx-sdk-june-2010-setup-and-the-s1023-error.aspx#10623288Tue, 23 Jun 2015 03:43:55 GMT91d46819-8472-40ad-a661-2c78acb4018c:10623288Chuck Walbourn - MSFT<p>S1010 usually indicates that you have a corrupt copy of the DirectX SDK. Use the FCIV check above to verify you have a valid copy.</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10623288" width="1" height="1">re: Known Issue: DirectX SDK (June 2010) Setup and the S1023 errorhttp://blogs.msdn.com/b/chuckw/archive/2011/12/09/known-issue-directx-sdk-june-2010-setup-and-the-s1023-error.aspx#10623012Sun, 21 Jun 2015 21:49:48 GMT91d46819-8472-40ad-a661-2c78acb4018c:10623012Ali Maksum<p>i have trouble when installing DXSDK JUN 2010.</p>
<p>i use win 8.1 pro with WMC 64 bit.</p>
<p>it&#39;s say error s1010</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10623012" width="1" height="1">