Don't know where to post this, but Ill do it here anyway. Ive played a lot of games on CC and have held a lot of ranks (This is suppose to establish my credibility (but it sounds dumb)) ,and I think that this map is one of the best to be made in a long time. It has depth that makes way to a lot of strategy without needless complications.

eddie2 wrote:also is there any reason wy port antonio has 6 troups on compared to others having 5

Yes just to balance neutrals and the attacks from wherever.

Can you elaborate on this a bit? In Game 8849608 we were all wondering about this seemingly random 6 troop neutral spot.. I am unsure what you mean by balancing the neutrals and attacks from wherever.. Thanks!

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eddie2 wrote:also is there any reason wy port antonio has 6 troups on compared to others having 5

Yes just to balance neutrals and the attacks from wherever.

Can you elaborate on this a bit? In Game 8849608 we were all wondering about this seemingly random 6 troop neutral spot.. I am unsure what you mean by balancing the neutrals and attacks from wherever.. Thanks!

Balancing the numbers is part of the gameplay process...it is not feasible to have any areas on some maps with an easier path to attack than others. Because there are attack paths across the island there is also that balancing that has to be accounted for. This is why this is done that way. It is not simply a process of applying a one rule fits all.

eddie2 wrote:also is there any reason wy port antonio has 6 troups on compared to others having 5

Yes just to balance neutrals and the attacks from wherever.

Can you elaborate on this a bit? In Game 8849608 we were all wondering about this seemingly random 6 troop neutral spot.. I am unsure what you mean by balancing the neutrals and attacks from wherever.. Thanks!

Balancing the numbers is part of the gameplay process...it is not feasible to have any areas on some maps with an easier path to attack than others. Because there are attack paths across the island there is also that balancing that has to be accounted for. This is why this is done that way. It is not simply a process of applying a one rule fits all.

but would it not be more fair to add 1's to the surronding regions the port antonio gives you a small disadvantage because it is the first region you need to attack and is worth plus 2 on your deploy.

eddie2 wrote:...but would it not be more fair to add 1's to the surronding regions the port antonio gives you a small disadvantage because it is the first region you need to attack and is worth plus 2 on your deploy.