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GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

dscharrerdscharrer Sorry, data for given user is currently unavailable. Please, try again later. View wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation...User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.

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dscharrer

constexpr.org

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We have reached the first stable release of our updated, cross-platform version of the Arx Fatalis source code that was released last year. There are binary packages available for Windows and Linux: Check it out at http://arx-libertatis.org/

Update:

1.0.1: Fixes text rendering bug in 1.0 that breaks the Russian version, a crash on some Linux systems and uses DirectX by default for rendering and input under Windows. You can still select the renderer in the video settings and if you set it to anything other than the default "Auto-Select" nothing will change for you. (announcement)

1.0.2: Fixes various crashes, disappearing items when sorting the inventory, and minor rendering and input bugs. This release also fixes a bug that left the Spanish version with no text. (announcement)

1.0.3: Fixes two regressions introduced in 1.0.2 for Windows users: Crashes on startup after selecting the OpenGL renderer and low mouse sensitivity with the DirectInput backend. There are also fixes for other crashes, rendering glitches, missing speech during cinematics in the Russian and Italian versions, missing ambient sound effects as well as bugs in how some skill values were calculated. (announcement)

1.1.1: This release is a hotfix addressing a regression introcuded in 1.1, that caused map markers to not be saved correctly and then removed when such a save is loaded. We encourage all users of Arx Libertatis 1.1 to upgrade to 1.1.1 as soon as possible. (announcement)

1.1.2: This is another small hotfix, this time to fix a crash when hovering over map markers after the window size or resolution has changed. (announcement)

Windows and Linux binaries (and source code) are available on the downloads page.

Post edited October 18, 2013 by dscharrer

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HiPhish

Grey pride

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Congratulations :) Now, if someone could build for Mac OS X... I tried but make failed at 97%. I bet by the time I will finally be able to play I won't feel like playing anymore ^^

Post edited April 20, 2012 by HiPhish

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Petrell

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Cross-platform support: Windows, Linux and possibly other UNIX-likes Configurable windowing + renderer, input and audio backends Save game list is sorted so that latest save is at the top Configurable number of quicksave slots Shortcut to toggle windowed and fullscreen mode (default is Alt+Enter) Video config menu displays the aspect ratio along with resolutions Separated window size and fullscreen resolution Added an "automatic" fullscreen resolution setting that always chooses the highest available one Support for system-wide installation and per-user configuration / savegames (follows the XDG Base Directory Specification under linux) Ported to amd64 architecture A single binary can automatically run the demo or full game data Automatic language detection for the data files Added a crash reporter tool Added tools to extract .pak and savegame files

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Patrunjelu

I'm a guy

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@Petrell I was referring to HiPhish's build log when he tried to build Arx Liberatis on his Mac. Was curious about the errors he encountered; I'm guessing they're mostly about missing dependencies. Might load up OS X Lion and give it a spin myself.

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Petrell

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Patrunjelu: @Petrell I was referring to HiPhish's build log when he tried to build Arx Liberatis on his Mac. Was curious about the errors he encountered; I'm guessing they're mostly about missing dependencies. Might load up OS X Lion and give it a spin myself.

My mistake, then. :) Well, it's still good I posted it as changelog is what most people want to check out first. Oh and do use reply function as the person you reply to gets notified about itt. *snip* the text away if the quoted text is too long.

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POLE7645

Rediscoverer

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On the other hand, I've encountered a bug on my Win 7 64-bit laptop. When I walk in one direction, suddenly, i walk a bit faster for a fraction of a second without any particular reason. Does anyone have that problem?

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HiPhish

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As far as dependencies go, I ran Mac Ports just as the instructions in the Wiki said.

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Patrunjelu

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Thanks for the reply tip :) The interface is a bit confusing with it showing up just on mouse hovers :(

Post edited April 20, 2012 by Patrunjelu

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Petrell

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Patrunjelu: Thanks for the reply tip :) The interface is a bit confusing with it showing up just on mouse hovers :(

Many things are different in GOG.com because (AFAIK) it's entirely coded inhouse, including the forum software (part of the reason it's so basic and quirky at times). You'll get used to it eventually.

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One of Many

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POLE7645: I've encountered a bug on my Win 7 64-bit laptop. When I walk in one direction, suddenly, i walk a bit faster for a fraction of a second without any particular reason. Does anyone have that problem?

Yes, I've had that issue with all the recent official patches, and it seems to be present in this version as well. I don't remember it happening on my old machine when I first bought Arx, so I assume it's an issue with newer hardware. I'm hoping that the devs are familiar with this and might have some idea of how to eliminate it.

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dscharrer: We have reached the first stable release of our updated, cross-platform version of the Arx Fatalis source code that was released last year. There are binary packages available for Windows and Linux: Check it out at http://arx-libertatis.org/

This allowed to me to actually load the game, prior to this I got nothing.

Now I should be able to actually play it, thanks.

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TheIronSky

Syldavian Pope

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This is incredible. Glad I checked back in - this works great, and now it's actually running at a playable framerate with the appropriate graphics settings. This should be included with the GoG installer, really.

Many, many thanks.

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Great! Works perfectly and took care of most (if not all) issues I have. Thanks :).

Non-newcontrol mode Gamma/brightness/contrast correction

What exactly is that control mode? Is this what made it possible to look around by moving your cursor to the edges of the screen, while the inventory is open? I liked that, why was it removed? But I could live with that. With which I can't live is the fact that I can't change gamme/brightness/contrast anymore, since the game is waay too bright for me and I like the feeling to be in dire need of torches or IÄm surrounded by Darkness and every sound becomes a possible threat >:]. Any way to re-enable this?

Other than that, awesome job :)

Post edited May 01, 2012 by StupidYlsides

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TheIronSky

Syldavian Pope

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StupidYlsides: With which I can't live is the fact that I can't change gamme/brightness/contrast anymore, since the game is waay too bright for me and I like the feeling to be in dire need of torches or IÄm surrounded by Darkness and every sound becomes a possible threat >:]. Any way to re-enable this?

I am looking for the very same thing. It's listed under "removed features" on the wiki. Not sure why. Must have been causing some sort of issues with the rendering or something, but either way it's a feature that ought to be re-added. It's all gray and murky now, although it does run really well, mouse-trail effects and all.