Skyrim has quite a few object meshes that have their shaders or blending properties set incorrectly. As a result, when using ENB many of these objects look buggy or react to an incorrect category in enbseries.ini; for example, the intensity of whitewater foam might be set by the intensity of [FIRE] instead of [PARTICLE], most likely resulting in bright foam at night. The aim of this little patch is to fix all these inconsistencies so that the affected objects react to a correct category, whenever possible. In addition to that, I have also adjusted a few additional game objects hoping that they will thus work better with ENB.

As of now, there is a separate download for subsurface scattering patch that will add SSS compatibility to children's head meshes, candles and more.

The mod should be compatible with all texture replacers, but no guarantees are given.

Feel free to distribute the files with your preset, no need to ask for my permission. Also, do tailor the contents to your needs, i.e. remove components you don't want.

THE SSE PATCH IS ONLY COMPATIBLE WITH SSE - DO NOT USE WITH THE CLASSIC SKYRIM.

THE SUBSURFACE PATCH IS ONLY COMPATIBLE WITH THE CLASSIC SKYRIM. DO NOT USE WITH SSE.

SPECIAL EDITION PATCH CHANGELOG-----------------------------------------------19/02/2017 - Improved water foam, waterfall and water mist meshes to make them less bright in dark.20/02/2017 - Added a few missing meshes so that the patch can be used without the original patch.24/03/2017 - Fixed a bug with a missing water splash texture.30/03/2017 - Fixed a bright creek water splash, Whiterun rocky stream + beehive no longer glows in the dark.22/10/2017 - Fixed an alpha issue with conjuration spells when cast in front of a fire.01/01/2018 - Added a test version of the full patch for SSE, please report any issues.

PARTICLE PATCH CHANGELOG------------------------------------15/01/2013 - Initial release.16/01/2013 - Fixed one additional type of torch (sconce) that I came across.17/01/2013 - Curbed Dawnbreaker glow so as not to be blinding.18/01/2013 - Lowered specularity of two mineral pool objects that were over-exposed with most presets.19/01/2013 - Lowered the glow of Blackreach mushrooms.25/01/2013 - Fixed a few types of water splashes and Windhelm towers.26/01/2013 - Fixed a couple of blowing snow objects.06/02/2013 - Added many fog and mist type of objects as well as Deathbell (plant), also fixed a bug in one torch.09/02/2013 - Added a compatibility patch for W.A.T.E.R. 1.6 - thanks to SparrowPrince for granting the permission to use his files.10/02/2013 - Added optional fixes for hinged trap and Falmer totem.16/02/2013 - Added fixes for a few light shafts as well as a couple of food items and ingredients (tomato, carrot, long taffy, nutty bread and Daedra heart).20/02/2013 - Added lumbermill gear and glow meshes as well as fixed a bug in one of the light shafts and added a texture for finer dust.22/02/2013 - Added Solitude window shutters and Whiterun display cases, fixed a bug in carrot and lowered Daedra heart glow even further.23/02/2013 - Added a few types of spider webs with fixes to combat excessive brightness, more to come later.24/02/2013 - Added modified Dragonsreach LOD windows (i.e. those seen from the distance) so that they react to [WINDOWLIGHT] parameters as well as more types of webs.07/06/2013 - Added waterfalls, a few more light shafts and a glow found in Windhelm square.09/06/2013 - Added wall-mounted elk head.10/11/2013 - Added wall-mounted female elk head (thanks, Jawz!).08/01/2014 - Added more light shafts from Jawz.11/01/2014 - Fixed chaurus eggs and glowing mushrooms.14/04/2014 - Fixed a number of Solstheim water meshes.11/05/2014 - Fixed the glowing mushrooms cluster + one missed waterfall.04/02/2015 - Fixed Riften windows, the rest of the waterfalls (I hope) + bunch of other stuff.05/02/2015 - Fixed a few creek meshes + Solstheim lava crater flames.08/02/2015 - Fixed one window type found in e.g. Warmaiden's that didn't react to [WINDOWLIGHT].09/02/2015 - Fixed yet another Whiterun window...11/02/2015 - Fixed casting effect for Detect Life and related spells.12/02/2015 - Fixed giant slam effect.14/02/2015 - Fixed Jorrvaskr windows.16/02/2015 - Fixed spider spit projectile and drool as well as Chaurus spit projectile.16/02/2015 - Fixed Flame Atronach; the ESP is ONLY needed to fix the farting dead body - if you're not bothered, disregard the plugin.10/02/2016 - Fixed fine mist particle effect.06/03/2016 - Fixed casting effect for Heal spells and a woodfire clipping issue in inns (can't believe no one reported it!).08/03/2016 - Fixed dust, fine dust, Falmer dust and fluff particle effects.10/03/2016 - Reworked waterfall and creek meshes to get rid of the glow especially at nights and in interior locations.11/03/2016 - Fixed Alteration, Conjuration and Illusion spells.14/03/2016 - Fixed corrupted creek mesh.27/04/2016 - Fixed a couple of water related meshes + a corrupted campfire mesh.01/08/2016 - Integrated USLEEP fixes for the conflicting meshes (Special thanks to Nico coiN).15/11/2016 - Improved embers found in various firepits and sconces, now controllable by [WINDOWLIGHT] parameters.21/11/2016 - Fixed a crash in Dragonsreach caused by the previous update.22/11/2016 - Implemented glow shader for blacksmith forges.30/11/2016 - Fixed a crash in Karthspire and possibly elsewhere.11/01/2017 - Fixed a crash in SSE near Anga's Mill + a few water splash meshes.

INSTALLATION------------------Copy the contents to your Skyrim folder, adhering to the folder structure.

You can also use Mod Organizer for installation by clicking the icon that says "Install a new mod from archive" in the tooltip and then selecting the downloaded file.

Contents of selective installation package are broken into two categories, core and optional. Core components include the main particle bug fixes, whereas optional components contain other stuff that may be of interest to an ENB user. If you want just the particle bug fixes and nothing else, only install the core components.

PARTICLE PATCH CORE COMPONENTS:Many types of whitewater foams and water splashes that incorrectly reacted to [FIRE] parameters.Many types of interior and exterior windows that didn't respond to [WINDOWLIGHT] parameters.Various types of waterfall meshes that reacted to [FIRE] parameters.Many types of fire sources that reacted fully or partially to [PARTICLE] parameters.A couple of types of blowing snow objects that reacted to [FIRE] parameters.Many fog and mist objects that reacted to [FIRE] parameters.Deathbell (plant) that was categorized under [WINDOWLIGHT].All types of glow meshes that reacted to [FIRE].

OPTIONAL COMPONENTS:Solitude doors and market stalls that didn't shadow properly.Mineral pools that had too high specular intensity.Dawnbreaker sword that had too bright glow.Blackreach mushrooms that had too bright glow.Windhelm towers that had too high specularity.Bedrolls that had too much glossiness.Hinged trap that didn't shadow.Falmer totem that had too much glow.Food and ingredients with various issues.Lumbermill gear that didn't shadow.Solitude window shutters that didn't shadow.Whiterun display cases that had opaque lids.Finer dust to replace the floating Duplo bricks.Most types of spider webs that were too bright.Dragonsreach LOD windows.Wall-mounted elk heads that didn't shadow.Chaurus eggs and glowing mushrooms.Many types of light shafts.Riften windows.Flame Atronach.Spells.Embers.

OyamaThank you sir, I knew I could trust you. Looks damn delicious, I have to say.

far327You're welcome, old chap. The door was driving me crazy as well every time I saw it... And thanks for linking polo's preset, I remember you mentioned in passing it had some fixes, but I thought it was just the bright foam texture fix and forgot about it. Those fixes look very interesting, however. I don't think I have even noticed bugs with some of these objects, I guess it tells how much I actually play the game, eh.

By the way, does anyone else have issues with vegetation not shadowing properly? The severity of the issue depends on the way your preset is set up, but it's pretty major for me now, so I thought about fixing it, see here:

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot post attachments in this forum