If you have read the Unhandled Exceptions – Handle Them article, you are already familiar with unhandled exceptions in C#. Most people don’t really know that C++ also, have a mechanism to allow a clean termination of our program. I am writing this post to introduce you with that mechanism.

When an exception is unhandled by our program, no cleanup occur, meaning the destructors are not called. Moreover, you may want to do operations such as logging or presenting a friendly screen announcing about the occurrence of a problem. Wrapping out Main function with a Try Catch(…) block is not recommended due to performance issues. Fortunately, the…

Is it OK to throw exceptions from constructors? Some of us may have heard that it is wrong but don’t really remember why. There are lots of philosophical arguments about this question, you may become confused trying to understand what’s the right thing to do. Does it mater if we are developing with C++ or any other .Net language like C#? I am writing this article to shed some light on the “throwing exceptions from constructors” topic.

Constructors can’t return values, so we pretty much have to throw an exception to indicate that the object couldn’t be constructed. Some of you may grasp that constructors are supposed to handle simple tasks…

It is common knowledge that there is no such thing as software without bugs. There are several bugs out there that are hiding and therefore are not handled at all. We surely don’t want to release a software that will crash ungracefully due to such a case. Fortunately, the .Net framework makes it possible to […]