Hey Henr1kk, glad you are digging the art style of Negative Nimbus!
We will be posting a little bit about our programming process on the dev blog so be sure to keep an eye out, in the mean time we can tell you some basic info on the tech side of the game. All the animation and programming was handled in Adobe Flash. We then exported sprite sheets for all the artwork and used AIR to port to iOS. Thanks for playing!
-CloudKid

Yeah, wow, amazing artwork! I'm off to download that game right now Out of curiosity, did the entire production of the game take the whole time from August 2011 to now? Also, how many people did you have in your dev team?

Thanks for all the feedback! Our goal with the icon we used was to feature Nimbus in a simple design. We hoped that his sad face would be more funny than Negative, but maybe we were not completely successful so it's something we will definitely consider changing.

Wearepinata - Yup, Negative Nimbus has been in development since our very first game jam but it has always been our personal little "project on the side". Something we have worked on a few weeks here and a few weeks there between other projects and games as well.

We have any where between 8-10 CloudKids between artists and programmers depending on what projects we are working on at the time.
Nimbus is our first iOS game and we've learned so much from it and continue to do so!

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