I’ve been designing Egyptian foliage for Seder-Masochism. The ancient Egyptian graphic style is pretty flat; there’s little if any perspective to give a sense of depth.

However, animation can give a sense of depth without compromising the graphic style. Thanks to the magic of parallax, each still frame looks authentically flat, but in motion the scene looks 3-D. Nothing overlaps anything else but there’s still a foreground and background.

Just one of many reasons animation is cool.

I’ve been designing Egyptian foliage for Seder-Masochism. The ancient Egyptian graphic style is pretty flat; there’s little if any perspective to give a sense of depth. However, animation can

I personally prefer Cycle B, because I like backgrounds where everything is moving – I feel it gives it more depth. As a 2-D design the clouds look nice, but in an animated cycle their stillness bothers me. I did make a version with moving clouds, but on this 24-frame cycle they had to be very dense to repeat:

Cycle C, “Repeating Clouds”. I still prefer Cycle B. The sky pattern might be a bit unconventional, but I think it’s stylish. Also I don’t like all that white in the background of A and C.

A friend of mine told me she’s dating a guy who works in trains, and among other things can actually drive a train. Naturally I wanted to show her the Casey Jones comic I made for Grateful Dead Comix in 1991, but I couldn’t find it anywhere online. I couldn’t even find it on my own hard drives – apparently I’d never even scanned it. Probably because everyone who worked on Grateful Dead Comix did it as work-for-hire. Well I don’t play that no more, so here for your (and my friend’s) edification and enjoyment are all 8 pages of Casey Jones. The Dead will have to censor this themselves, since I’m not doing it