hi there,
i use maya7 to export a .x file with bone animation,this file can be used by most of 3d engines, but when i imported it in
aw,only the model imported correctly,but no found bone animation, seems aw only support specific X files,what is the best
pipeline(tool ) to export animation if i want to use maya for animation!

i uploaded the file for some deep test,(just a cylinder with 7 bones ,simple moving)

The best way for me was exporting as TRI and ANI out of MAX, DAE worked but the file sizes seemed way to big, I don't think I've managed to get X to export from anything into any game engine without problems.. a lot of the Truespace guys run the X file through Fragmotion, this seems to standardize the format on export

liverol

Joined: 29 Jun 2007

Posts: 45

Posted: Mon Apr 20, 2009 1:20 am

i do use fragmotion to do this,which still stucks!

Vincent

Joined: 25 Dec 2006

Posts: 296

Posted: Mon Apr 20, 2009 1:42 pm

Have you tried DAE format? Or you can try to transfer data into 3dsmax, there is plugin for 3dsmax2009 now.