I'm making a mobile game and I'm using "Scale Inner" scaling mode for it.The problem is I can't put everything in place because I don't know what the maximum Y shown is.. (I'm using a tall layout) I've an action to scroll Y to 0 on start of layout.So I want to get the Y point for every device but I can't get it.

CanvasToLayerY("backdrop",0,0) // top of screenCanvasToLayerY("backdrop", WindowWidth, WindowHeight) // bottom of screenCanvasToLayerX("backdrop",WindowWidth, WindowHeight) // right side of screenCanvasToLayerX("backdrop",0,0) // left side of screen

I use these to make my user interfaces in Construct fully dynamic (i.e. if the user resizes the window, Construct will automatically resize everything inside).

@gumshoe2029 That seems like a legit way..I usually go for Scale outer mode but for the kind of game I'm making (A SHMUP for mobiles) I gave a lot of thoughts (And tests) and I chose Scale inner Fullscreen mode.

Anyways I'll surely try that way when using Scale outer fullscreen mode, thanks!