I had to skip the scene at the sunken ship because I couldn't pick up Chepito (as in this issue brought up in the bug tracker), but before and after that I was able to play through completely with the mouse. Once the Chepito issue is fixed, it looks like it will be possible to play through Grim Fandango completely with Grim Mouse.

Great job. It really is so much better playing Grim Fandango this way.

I had to skip the scene at the sunken ship because I couldn't pick up Chepito (as in this issue brought up in the bug tracker), but before and after that I was able to play through completely with the mouse. Once the Chepito issue is fixed, it looks like it will be possible to play through Grim Fandango completely with Grim Mouse.

Great job. It really is so much better playing Grim Fandango this way.

So it wasn't just me, I'm also having this problem with Chepito, I just want to know if there's any way of doing it without the mouse because I wasn't able to do it with the keyboard either

I haven't tried running the Android port yet, but from what I've seen it's amazing work. Would be cool to do a touch interface for Android, but I first want to make this point'n'click version more stable, and let the Android team do the same.

Cool. Again, awesome work.

I'm a coder myself, I might look into it eventually if I have the time (and assuming your code is public somewhere)

So it wasn't just me, I'm also having this problem with Chepito, I just want to know if there's any way of doing it without the mouse because I wasn't able to do it with the keyboard either

I couldn't figure out any way to do it (I kept pressing U on Chepito, but it wouldn't work, but it works fine in regular ResidualVM).

The way I got past it was to manually skip the scene by setting game_devel_mode=true in residual.ini and using Ctrl+G to skip the scene to the new set ea (I had to skip to the end of the world because Manny wasn't carrying Chepito so the octopus submarine scene wouldn't work right). The game was completely playable with the mouse from the end of the world on though.

I played to the Petrified Forest without problems. Then the car became invisible and the game was stuck somehow. Probably this is not related to the mouse mod.

This might also be a good way to control the Android port. The only thing missing for this is some kind of pop-up menu.
It could pop-up when the mouse is pressed for a longer time - and let you select an action: examine, pickup/put-away, use, inventory. It could be similar to the one in Full-Throttle or Curse of Monkey Island (or the overlay in the current Android port). A short press performs the default action, as it is already the case.

I fixed a bunch of bugs (mostly hotspot-related issues). Thanks for reporting everyone! Special thanks to Frederking, who reported lots of issues, and made it easy for me to reproduce many of them.

I also built the Mac version differently; in at least one instance this fixed the SDL-related crash many of the Mac users encountered here. I'm still not sure what exactly is going on, so this might not be a general fix. If you encountered the Mac-crash before, please let me know if the fix works or the crashes still happen.

I wanted to be able to call the residualvm executable from the command-line, but the current binary wasn't built to allow that. So, I pulled the source and built the visual studio project files with the included tools. It looks like the tools came straight over from the scummvm project as several libraries were not needed for the residualvm build. After some tinkering, everything appears to build ok, and includes the build option for commandline usage. I can call the exe from a batch file, allowing me to skip the loader to launch right into grim.

The tap-action might also be replaced by multi-finger gestures or a long press in the future. The arrow-keys are handy for the game menu as there is no mouse support in there. With a long press to the menu button a virtual keyboard will be displayed, so you can also type in savegame names.

Have fun. And again thanks to tobiaspfaff for his work.
The only thing missing is in-game menu mouse support (and maybe support for the pick-up action, I think it is needed at the end of the game to pick-up the bone-grinder)