* Faceless can only appear as part of pods in Rendezvous missions (verify)

* Faceless can only appear as part of pods in Rendezvous missions (verify)

* Turrets also have weights but there aren't listed above because LW2 lists 2 versions for each turret and it is unclear when each version is used

* Turrets also have weights but there aren't listed above because LW2 lists 2 versions for each turret and it is unclear when each version is used

−

* Avatars can only appear if a Codex has already been skulljacked

+

* Generals appearance is determined instead by the XComMissions.ini file

−

==Sources==

==Sources==

* LW2's XComGameData_CharacterStats.ini file

* LW2's XComGameData_CharacterStats.ini file

Revision as of 22:40, 8 March 2017

Each pod (or group of alien units) can be composed of up to 8 units, consisting of a Leader (the pod's boss) and Followers. The type of units that can appear in a pod is dependent on the type of missions, which include specific inclusion/exclusion lists to determine what ADVENT units can be present on the pod, and it is also dependent on the campaign/mission's Force Level.

The Force Level will advance periodically after a number of days (dependent on the game's difficulty level) and it can also be increased/decreased for certain missions, and as it progresses obsolete units will be removed and more advanced ones will be added for possible deployment. Force levels start at 0 and can reach 20+.

The following table lists the appearance ingame of ADVENT's units, which is dependent of the campaign/mission's current Force Level.

ADVENT Deployment/Force Level Table

Unit

Force Level (Leader)

Force Level (Follower)

Max Pod

ADVENT Trooper

0-4

0-13

8

Advanced Trooper

NA

6-20

8

Elite Trooper

NA

12-20

8

ADVENT Officer

0-8

NA

1

Advanced Officer

7-14

NA

1

Elite Officer

13-20

NA

1

ADVENT Stun Lancer

NA

3-14

2

Heavy Lancer

NA

9-20

2

Elite Lancer

NA

15-20

2

ADVENT Shieldbearer

NA

7-14

1

Elite Shieldbearer

NA

15-20

1

ADVENT Gunner

2-6

1-15

2

ADVENT Heavy Gunner

7-13

7-20

2

ADVENT Elite Gunner

14-20

16-20

2

ADVENT Sentry

0-5

0-12

4

ADVENT Guardian

6-11

7-20

4

ADVENT Sentinel

12-20

13-20

4

ADVENT Engineer

0-6

0-20

2

ADVENT Grenadier

7-12

8-20

2

ADVENT Heavy Grenadier

13-20

14-20

2

ADVENT Rocketeer

4-7

4-14

2

ADVENT Heavy Rocketeer

8-14

8-20

2

ADVENT Elite Rocketeer

15-20

15-20

2

ADVENT Sergeant

6-12

6-12

1

ADVENT First Sergeant

13-20

13-20

1

ADVENT General

1-10?

1-10?

1

ADVENT General

11-20?

11-20?

1

ADVENT Commando

12-20

12-20

1

ADVENT Scout

5-11

5-13

1

ADVENT Vanguard

14-20

16-20

1

ADVENT Shock Trooper

14-20

14-20

1

ADVENT Surveillance Drone

NA

0-20

2

ADVENT Hunter Drone

NA

9-20

2

ADVENT MEC

4-8

5-20

2

Heavy MEC

9-15

10-20

2

Superheavy MEC

16-20

19-20

2

MEC Archer

8-11

9-20

2

MEC Longbow

12-20

13-20

2

Sectoid

0-11

4-20

4

Sectoid Commander

12-20

15-20

3

Faceless

3-10

7-20

8

Viper

3-7

4-13

4

Viper Serpens

7-12

9-20

4

Viper Elite

12-20

14-20

4

Naja

5-10

7-17

3

Naja Serpens

10-16

12-20

3

Naja Elite

16-20

18-20

3

Sidewinder

4-9

6-15

4

Sidewinder Serpens

9-14

11-20

4

Sidewinder Elite

14-20

16-20

4

Muton

5-16

8-20

4

Muton Centurion

9-20

11-20

2

Muton Elite

13-20

15-20

2

Berserker

8-20

15-20

3

Chryssalid

12-20

11-20

8

Chryssalid Soldier

14-20

16-20

2

Hive Queen

17-20

NA

1

Codex

8-20

13-20

3

Archon

12-20

15-20

3

Great Archon

15-20

19-20

2

Andromedon

14-20

18-20

3

Gatekeeper

18-20

NA

2

Sectopod

16-20

NA

2

Avatar

20

NA

1

Notes

Each unit has a specific weight for each Force Level, indicating its probability of being chosen for an alien pod. The individual values aren't listed on the table but can be consulted in LW2's XComGameData_CharacterStats.ini file.

Some units can only appear either as Leaders or Followers

Faceless can only appear as part of pods in Rendezvous missions (verify)

Turrets also have weights but there aren't listed above because LW2 lists 2 versions for each turret and it is unclear when each version is used

Generals appearance is determined instead by the XComMissions.ini file