Joined: Mon Sep 03, 2007 1:17 pmPosts: 5824 We haven't seen a bunch of this guy yet. But here is sort of what I am thinking. Not sure if he should have a CE or not yet

The Inquisitor, Jedi HunterImperial50ish?13020+1220UniqueDouble AttackIntimidation (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)Spinning Blade Attack (Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.)Force 3Renew 1Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)

Joined: Mon Sep 03, 2007 1:17 pmPosts: 5824 wondering about CE Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated------------------------------------------------------------------------------------

TimmerB123 Offline Post subject: Re: Mini set 7. The InquisitorPostPosted: Sun Jan 25, 2015 3:10 am Master of Time and SpaceMaster of Time and SpaceUser avatar

Joined: Mon Oct 08, 2007 9:01 pmPosts: 4303Location: Chicago, IL I feel like he does need a CE of some sort.

That CE is pretty awesome. I'm just thinking of a shooter with Twin. Perhaps even a stealth one. Ouch.--------------------------------------------------------------------------------------------------------------------

Joined: Mon Sep 03, 2007 1:17 pmPosts: 5824 I would be fine with taking the damage off the CE. I just copy and pasted it from vader.-------------------------------------------------------------------------------------------------------TimmerB123 Offline Post subject: Re: Mini set 7. The InquisitorPostPosted: Mon Jan 26, 2015 6:26 pm Master of Time and SpaceMaster of Time and SpaceUser avatar

That being said - this game is so vast and ripe with opportunity to be creative - I hate re-using a CE that is exactly the same as another.

Why don't we put a slight spin on it? How about making it weaker by making it only Non-Uniques, but then making it stronger by allowing you to kill someone else on your squad (someone must pay for the mistake!)

I made it Imperials only to prevent sacking a mouse droid

Quote:CE Once per turn, each non-unique Imperial follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, remove an Imperial ally from the board. That character is defeated------------------------------------------------------------------------

That being said - this game is so vast and ripe with opportunity to be creative - I hate re-using a CE that is exactly the same as another.

Why don't we put a slight spin on it? How about making it weaker by making it only Non-Uniques, but then making it stronger by allowing you to kill someone else on your squad (someone must pay for the mistake!)

I made it Imperials only to prevent sacking a mouse droid

Quote:CE Once per turn, each non-unique Imperial follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, remove an Imperial ally from the board. That character is defeated

Just thinking it is easy to dumping stormies is easy to boost high powered figs

I like that. But if there wasn't a higher cost fig, they die.

Quote:CE Once per turn, each non-unique Imperial follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, remove that character, or an Imperial ally equal to or more in cost than the attacking character from the board. That character is defeated-------------------------------------------------------------------------------------------------

Joined: Mon Sep 03, 2007 1:17 pmPosts: 5824 LESHIPPY wrote:The Inquisitor, Jedi HunterImperial5513020+1220UniqueDouble AttackIntimidation (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)Spinning Blade Attack (Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.)Force 3Renew 1Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)

CE Once per turn, each non-unique Imperial follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, remove that character, or an Imperial ally equal to or more in cost than the attacking character from the board. That character is defeated

So here is where we are at. I think this has everything updated. went with 55 and we can adjust accordingly.

As far as getting it all on the card, since the CE is a bit wordy, we can always not define jedi hunter.----------------------------------------------------------------------------------------------------------------

TimmerB123 Offline Post subject: Re: Mini set 7. The InquisitorPostPosted: Sat Jan 31, 2015 11:46 am Master of Time and SpaceMaster of Time and SpaceUser avatar

Spinning Blade Attack [Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.]

Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]

Lightsaber Riposte [Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker]

Commander EffectOnce per turn, each non-Unique Imperial follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, remove the attacker or an Imperial ally whose cost is equal to or greater than the attacker's from the board. That character is defeated.------------------------------------------------------------------------------------------------End of page 1 #########################################################

Joined: Sat Jan 26, 2013 6:22 pmPosts: 838 Oops, sorry. Meant to take another look when I had more time, then it slipped my mind. Sure--PT.-------------------------------------------------------------------------------------------------------------------

Joined: Mon Sep 03, 2007 1:17 pmPosts: 5824 Thoughts on adding emperor's hand?I would like to see this tested in a than squad before I put my stamp of approval on it.--------------------------------------------------------------------------------------------------

Spinning Blade Attack [Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.]

Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]

Lightsaber Riposte [Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker]

Commander EffectOnce per turn, each non-Unique Imperial follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, remove the attacker or an Imperial ally whose cost is equal to or greater than the attacker's from the board. That character is defeated.

Added Dark Armor. Added a point to cost---------------------------------------------------------TimmerB123 Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi HunterNew postPosted: Tue Mar 24, 2015 12:09 pm Master of Time and SpaceMaster of Time and SpaceUser avatar

Spinning Blade Attack [Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.]

Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]

Lightsaber Riposte [Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker]

Commander EffectOnce per turn, each non-Unique Imperial follower within 6 squares may reroll an attack at +4 Attack and +10 Damage. If the result is a miss, remove the attacker or an Imperial ally of equal or higher cost from play; that character is defeated.-----------------------------------fingersandteeth Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi Hunter - QC POSTEDNew postPosted: Mon Apr 06, 2015 11:31 pm Hall of Fame MemberHall of Fame MemberUser avatar

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