Overlord II - Tower Objects FAQ/guide

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Overlord II
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Upgrade FAQ
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If you see portions of this file on other sites, it has been appropriated
without consent. The latest, most accurate version of this file is always
available free at FAQS.IGN.COM.
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Table of Contents
[-] The Forge
[5] Life Upgrades
[5] Mana Upgrades
[6] Command (Horde) Upgrades
[3] Forge Stones
[3] Spell Stones
[9] Spell Catalysts
[30] Dark Crystals
[-] Other Crap
[-] Tips & Tricks
[-] Handy Helpers Who Aren't Minions
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Walkthrough
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If you are stuck, then whatever you're doing, you're doing it wrong.
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Giblet's Forge
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This is unlocked once the red minion hive is warped back to the tower. There
are no variations in alloys this time. All that's required for forging new
weapons and armor are resources and the Forge Stones (there seems to be only
three - more maybe in DLC). Note you can upgrade all the Tower Buildables
(minion level upgrades) and forge all the items in the Forge. The trick is to
find all the dark crystals from the get go.
* It is probably better to upgrade your minions first. At level 4, they are
extremely tough to kill. You will still have a few dark crystals to mess
around with until you've collected the rest of the thirty.
There are four types of resources:
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- LIFE -
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The most common resource are your minions' life forces. There are four kinds
of life force, each requiring you to unlock the hive before that type is
available for forging items that require it. Don't spend too much life force
until you've found the first Forge Stone and created the Evil Eye (a.k.a.,
harvesting) helmet.
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- GOLD -
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The second most common resource is gold, the ubiquitous currency in heroic
action fantasy (this term is used in Golden Axe, which doesn't have gold).
Gold is found by opening treasure chests in the lands you explore, and bags of
the stuff are occasionally dropped by the slain. The best place to farm gold
is the Netherworld Gate to Everlight Temple. The secret door at the temple's
exit has a randomized cache of 1000 to 1500 gold each time you load the map.
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- GEMS -
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An uncommon resource which Giblet refers to as, "treasure." However, this
resource is generally dropped by the toughest or most magical creatures:
Unicorns, Gargantua, Dryads, etc. Gnomes occasionally drop this resource. If
you want to get an endless supply of gnomes, unlock the green minion hive from
the Everlight Facility. Head back there and use the gnome pens to fill up on
your sidequest to exterminate gnomes and your gem/treasure stores.
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- DARK -
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Abbreviated form of dark crystal. A rare and limited resource used for the
making of the most potent items. It's recommended you make only the most
crucial of item until you have all the dark crystals. A list of them are in
this file. Since upgrading all four types of your minions to the maximum level
of four requires 16 dark crystals (one per level per minion type), that
doesn't leave a lot of wiggle room for error through the game (because you
haven't found them all yet). If you take the sum of crystals needed to create
all the weapons, they require 14 dark crystals. Adding that to the 16 needed
to upgrade the minions, that has a total of 30 crystals.
Smooth Slicer10 browns, 500 gold, 10 gems
An enchanced sword you can make early in the game. Requires only the red
minion hive. Make it if you have the resources or really need a new weapon.
The resources required are negligible.
Mad Batter15 brown, 750 gold
A mace that knocks enemies back and away. Requires only the red minion hive.
Make it if you need a better weapon since it costs you almost nothing in the
long run.
Executioner100 brown, 5000 gold, 5 gems
Requires the Nordburg Forge Stone. An axe that does more damage than the
Minion Axe. A good weapon to create early on but you need to recover the first
Forge Stone. Make it since it essentially costs you nothing.
Scorcher50 red, 3000 gold, 15 gems
Requires the Nordburg Forge Stone. A sword that ignites enemies with its power
strike. Not very helpful since most enemies area slain by the third blow and
anything stronger won't be affected much by fire. In layman's terms, this
sucks. Or blows. Depends on how you like it. Huhuhuhuhu.
Elemental armor25 brown, 25 red, 25 green, 7500 gold, 25 gems, 1 dark crystal
Requires the Nordburg Forge Stone. An armor that reduces damage from fire,
poison, and elemental sources. Armors in the game essentially increase your
Overlord's maximum life bar. The elemental armor increases it by one life
upgrade. Make this armor only if you have the dark crystals to spare (or make
it after the Evil eye, get the trophy or achievement and then reload the
game). If you are going to make armor, make the best armor from the get go.
Evil Eye25 brown, 25 red, 25 green, 4000 gold, 20 gems
Requires the Nordburg Forge Stone. The Harvesting Helmet from Overlord's
Raising Hell DLC (or the PS3 version). Doubles every life force you pick up,
making minions literally expendable. Build this item, as it is a requirement
for not having your ass handed to you. Apart from the green life force, the 20
gems are easily accumulated by revisiting a Sanctuary or by farming the
infinite gnomes at Everlight Facility.
Berserker125 brown, 6000 gold, 10 gems, 1 dark crystal
Requires the Everlight Forge Stone. Described as a weapon for an Overlord who
wants to be in the thick of battle. Essentially an axe that improves on the
Executioner but costs you valuable dark crystals.
Warlock25 green, 4000 gold, 35 gems, 1 dark crystal
Requires the Everlight Forge Stone. This weapon is handy (but not essential)
to have if you like using spells. For each kill your Overlord makes, a small
portion of mana is recovered. However, the Target Spell is fairly weak until
you stack catalysts on it, and you don't want it too high powered if you are
trying to dominate villagers (or you kill them too fast). Don't forge this
sword just for kicks, because it pretty much sucks in power.
Beastmaster50 green, 5000 gold, 25 gems, 1 dark crystal
Requires the Everlight Forge Stone. This mace poisons enemies so they take
gradual damage. Not recommended unless you have time to watch. It is far
better to kill instantly than not at all.
Reaper50 brown, 50 red, 50 green, 50 blue, 2000 gold, 10 gems, 3 dark crystals
Requires the Empire Harbor's Forge Stone. This axe is recommended if you're
going to create a single weapon to use. Each kill the Overlord makes will
restore a small portion of his life. However, you can work a similar system
with the Warlock and the Sacrifice Minion spell. The Reaper dispenses with the
minion as the middleman and works faster in a crunch. Note if you are fighting
a tough boss, this weapon won't help since you need to make kills to restore
life. Forging this weapon for the arena (unlocking the blue minion hive) is a
good idea if you find the arena too tough.
Apocalypter50 brown, 75 red, 7000 gold, 15 gems, 2 dark crystals
Requires the Empire Harbor's Forge Stone. This mace supposedly unleashes hell.
What it does is create a small explosion on the power hit (third strike) of
the weapon swing which does slightly extra damage (like a bomb). Not very
positive about its effectiveness.
Infernal Armor100 brown, 50 red, 50 green, 50 blue, 10'000 gold, 50 gems, 3 dark
crystals
Requires the Empire Harbor's Forge Stone. Described as what an Overlord
prefers to wear in apocalyptic showdown. Armors in the game essentially
increase your Overlord's maximum life bar. The infernal armor increases it by
two life upgrades.
Infernal Commander75 brown, 50 red, 50 green, 25 blue, 6000 gold, 40 gems, 2 dark crystals
Requires the Empire Harbor's Forge Stone. Increases your Overlord's defence,
and increases the minions you can command by five (not ten like the old
Arcanium helmet).
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Life Upgrades
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Each life upgrade increases your Overlord's life bar by a little bit. Unlike
the first game, there seems to be an uneven number of life and mana upgrades
(you acquire more life than mana), which would make sense, but it really
upsets the symmetry.
(1) Nordburg Town - Near the southern Netherworld Gate (gate 1). You find it
around the time you get the first spellstone, right behind a wood barricade.
Get it before manually returning to the tower for the first time.
(2) Everlight Reef - North edge of the map, near the Reef's northeastern
Netherworld Gate (gate 1). Take the item on the ship and transport it to the
island with the more accessible center gate (gate 2).
(3) Nordburg Town - The ice lake at the north. Use blue minions to bring the
item to the raft and ship it over to the tower portal (gate 2).
(4) Wasteland - At the small magic pool near the zombie shire (northeast),
there is a stretch of blue pool to this item. If you come here after the Tower
Heart quest, the endless magic snails will stop (to be replaced by endless
zombie hordes). Simply use blue minions to dry off the magic goop to the tower
object.
(5) Empire Hills - Past the second Netherworld Catapult, destroy the aqueduct
barricade. One of the side barriers leads to the life upgrade. Unlike the
nearby dark crystal, you do not need wolf mounts to get this item.
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Mana Upgrades
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Each mana upgrade increases your Overlord's mana bar by a little bit. Since
you can recover mana simply by touching a Netherworld gate, you can be very
devastating in magic combat if enemies linger near your gate (almost never
happens).
(1) Nordburg Sanctuary Cave - At the statue of Queen Fay. Destroy the magic
stone that falls from her statue and take the tower object to the Netherworld
Gate (gate 3).
(2) Everlight Jungle - After defeating the Spider Boss, this tower object is
at the top of the long lift ride back up. Use the Overlord to open the secret
room. Incidentally, this secret room is one of the best methods to cycle gold.
(3) Nordburg Town - Unlock the green hive and lead the green minions destroy
the poisonous wall in the town's western quadrant. This lets you access the
tower object you can see outside of town, but could not get to earlier.
(4) Wasteland - Near area dotted with magical pools at the Netherworld Gate
(gate 1), use the red minions to navigate past the fire and around the magical
goop to this tower object.
(5) Wasteland Sanctuary - Go to gate 2 with blue minions. There is a pool
northwest of the Netherworld Gate (gate 2) that has this item. Easy to miss on
the way in and out because you are fighting the King Salamander the second
time.
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Command Upgrades
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(15) - This is the defaault horde size required to beat the game and is
available once you start the game as the adult Overlord. Each additional
command object you acquire will increase your horde size by five.
(20) - Nordburg Town - Near the bridge overlook over the town where Gnarl
remembers the town 13 years ago, shortly after you recover the spellstone in
the Nordburg Sanctuary. Make sure to stop this item from reaching the warpgate
until the spellstone cut-scene ends, or you get nothing (bug).
(25) - Nordburg Town - After unlocking the red hive, you will be notified of
the dig site (and Borius, that fat bastard). Near the mine cart track
connecting the Netherworld Gate to the dig site, there is a pile of rock
rubble that hides a tower object. To get it, stop the mine cart at the track
curve and get the red minions to fire on it by putting them on a banner near
the cart. If there are no enemies nearby, the red minions auto-target
explosives.
(30) - Everlight Reef - The center island's inner dock. Increase the ship's
speed to maximum and ram the rocks blocking the path. You must take the item
onto the ship to warp it out at a waypoint gate. You need the elven ship
instead of the Nordhaven whaler for the ship's ram. Now if Rise of the
Argonauts' ship had been treated like this, it would've been a better game ...
not.
(35) - Everlight Resort - North of the Netherworld Gate (gate 3) where the
spider mount icon is on your map.
(40) - Empire Harbor - Near the Netherworld Gate at the slave camp.
(45) - Wasteland - At the zombie shire in the northwest quadrant, just past
the rotating stone. This zombie village is near the wastelands sanctuary
entrance.
(50) - The Infernal Helmet increases horde size by five. This is the only way
to complete the mmaximum Horde level challenges (the trophies and achievements
bullcrap).
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Forge Stones
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Each Forge Stone unlocks a specific set of items in Giblet's forge (as
referenced above). Missing them is rather hard as they tend to be not hidden.
It's earnestly gathering the resources that's hard.
Nordburg Town - Past the fire barricade on the side of town where the first
ballista isn't. Southeast quadrant.
Everlight Jungle - Next to the sitting god statue that's near area's
Netherworld Gate (gate 1).
Empire Harbor - On the ramparts of the catapult fortress. You really can't
miss this one.
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Spell Stones
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There are actually seven spells you can cast, although there are only three
spell stones. Holding the spell button down in conjunction with another
modifier key will alter the spell. Let the charge run its full course for one
version of the spell, or release it at half charge (or so) to get a different
variation of the spell. Tap the spell button for the spark spell, which
ignites inflammable objects and knocks down weak enemies so you can execute
them. NOte this spell will kill weakened enemies (those who are about to die).
Target - The spellstone you were required to chase down in Nordburg. YOu can't
miss it. Hold the button to dominate a mind; keep holding the button to kill
the person. If you are interested in dominating towns (and not killing them),
upgrade the spell once (maybe twice) with spell catalysts, then stop. If your
Target spell becomes too powerful, you will barely be able to stop your
Overlord from accidentally killing a villager. Lawful Overlords dominate
enemies quickly while evil Overlords will quickly kill enemies (the domination
portion takes longer).
Minion - An optional spellstone found in the Wastelands. After you get access
to this land, go past the first Tower Heart shard to find this stone in the
area dotted with magic pools. You do not need blue minions to get this tower
object, so explore the introductory area first for items you can take. Return
with the blue minions to fully explore the zone. Hold the spell button with RT
or R2 (or send horde forward) to activate the Minion Spell. This spell super
charges a single minion as a magic missile, or sacrifices it to heal your
Overlord (and gives him a shield that protects him from harm for a short
while). Lawful Overlords will super-charge their minions more but recapture
less health from the sacrifice. Evil Overlords do the opposite (more health
and less missile damage).
Halo - An optional spellstone in Everlight Jungle. After getting your pre-set
green minions, explore the south-western poisonous wall near the Netherworld
Gate (gate 1). You should be able to get this spell stone before you come
across the Everlight Facility. Hold the spell button with L1 or LB (or center
and move camera) to activate the Halo spell. This spell increases your
minions' fighting power and toughness, or it will do a shockwave and damage
all enemies near the Overlord (minions are not affected). Good Overlords will
enrage their minions more but do less damage with Shockwave. Evil Overlords do
more damage with shockwave at the cost of the rage spell.
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Spell Catalysts
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Spell Catalysts are magic point upgrades for your spells. Each spell can reach
level 5 (all spells start at level 1), hence it requires four catalysts to
make a single spell reach its maximum potency.
(1) Nordburg Commune - Within the elf commune is a catalyst to upgrade your
spells.
(2) Everlight Outskirts - Near the shrine entrance to the blue keystone (where
Fay ambushes you with a cave troll).
(3) Wastelands - Near the first houses of the halfing shire. Requires green
minions to fetch. This shire is different from the others you will encounter,
as it has no zombies (before and after the Wasteland Sanctuary quest). You can
get this catalyst fairly early on (once the Wastelands portal has been
unlocked) and you have the green hive.
(4) Everlight Resort - At the south edge of the town (at the beach) cross the
water with blue minions and locate this on the island.
(5) Empire Heartland - At Senator Drearius' Villa. Before you enter the sedan
chair, explore his villa completely and loot the place (just like Rome's early
empire).
(6) Empire Sewers - Near the zone's Netherworld Gate. Requires blue minions to
get, so come back here after unlocking the blue hive from the arena.
(7) Wastelands - Southwest quadrant atop ruined stairs on the shore of the big
magic goop lake. This catalyst is listed apart from the previous entry because
you need the blue minions to advance this far into this zone.
(8) Wastelands Sanctuary Depths - After destroying the first shrine, the
catalyst is near the Netherworld Gate.
(9) Empire Hills - Past the first Netherworld catapult, there is a soldier-
spawning tent and a Gargantuan in a small clearing. The catalyst is near there.
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Dark Crystals
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These items are limited and allow you to upgrade your Minions (maximum level
of four) and to create powerful items in Giblet's Forge. After a dark crystal
is acquired, it no longer appears in the game, so budgeting your use (unless
you found all of them) is critical to getting your achievements and trophies
(and having a collection of bad ass crap to show your friends). If you're
doing the math, you will need 30 dark crystals to fully upgrade all your
minions and to create all the items from Giblet's Forge.
1 - The main audience chamber of the Tower. On a side balcony.
2 - The Minion Burrows area at the Tower. At a rocky dead-end near the blue
hive.
3 - The Minion Burrows area. A second crystal in the room, on a rope bridge
near the red hive.
4 - The private quarters of the Tower. On the pointed balcony.
5 - The Forge of the Tower, near the giant blower.
6 - Nordburg Sanctuary Cave. Near tree roots of "Beware the pointy hats of
doom!" human, near where you get your free red minions the first time. If you
warp here later, it is past the deep stream where you ditch all but your blue
minions.
7 - Nordburg Town. After using explosives to blow open Nordburg's front gate,
send a second mine cart into the village and detonate it. The cart will get
rid of some rubble with this dark crystal.
8 - Nordburg Town. Locate the ballista in the northeast (near where you
defeat Governor Borius) and go north past the locked gate. If you reload the
map after seizing Nordburg, locked gates with no linked turnstiles switches
are unlocked/opened. A path on the snowy mountains (the tutorial area) has
this crystal.
9 - Everlight Reef. Near the red keystone are some ruins your Overlord can't
get to because of deep water. Use blue minions to swim to it.
10 - Everlight Reef. After placing the yellow keystone on its pedastel (the
one you take from the elf ship). Your big ass Overlord needs to go down to a
sandbar infested with mermaids (the suffix of 'maid' is applied loosely here).
This is to blow up a ship blocking the path back to your ship (since you can't
use the elevator anymore). From the red and brown minion portals near the
yellow keystone, go down the first flight of stairs towards the sandbar. Stop
at the bottom of the stairs. Turn right and have the minions fetch the dark
crystal.
11 - Everlight Jungle. Locate the pre-set greens. Locate a spur on the north
edge of the map. The road spur is next to deep water pond and it has a crystal
at its tip. This is after defeating the two fat Elves and near one of the
trapped crewmen.
12 - Everlight Facility - North end of facility (ground floor) near where the
pandas were (but west) - uses a five minion floor plate. The Overlord might be
able to go this deep, but it's honestly faster if you are possessing a minion
instead.
13 - Everlight Facility - East wing of facility. Cave that leads outside to
some rubble waste area. You should get to it using the minions (faster and
easier).
14 - Everlight Facility - After using the possessor stone, there is a small
gate (opened with a five minion floor switch) you can open near where the
Green Hive as initially found. The gate leads to a space with this crystal.
You must be a minion to get this crystal, since the Overlard can fit his fat
ass up here.
15 - Everlight Temple - Having escaped the depths of the spider temple, there
is a secret room at the temple's exit with many treasure chests and a single
dark crystal.
16 - Everlight Outskirts. Locate the spider webs near Netherworld Gate.
Requires a green minion with a spider mount to get it.
17 - Everlight Resort. Use blue minions to get to the island with the spell
catalyst. There is a small bridge only minions can cross. The crystal is at
the end of that small bridge.
18 - Empire Harbor. In a corner of the catapult fortress, ground level.
19 - Empire Heartland. Slay the Gargantuan after destroying all the Sentinels
on the main road for this crystal.
20 - Empire Sewer. Near the area's Netherworld Gate. Next to the raft you used
cross over the river, there is grating with the crystal's obvious glow shwoing
through. With blue minions, move the raft to a different dock, de-bus, and
fetch the crystal under the grating.
21 - Empire Sewer. At the crane room where you had to pick up and drop four
blue minions, there is a 20 minion floor switch. Get 20 blue minions to open
this side path and have your Overlord deal with the eradicators. The dark
crystal is at the end of the walkway.
22 - Wasteland. Southward pointing spur just north of the Wasteland's
Netherworld gate (gate 1). You can get this crystal once you have blue
minions; they suck up the magic goop surrounding it.
23 - Wasteland. Northwest quadrant near the zombie shire that's next to the
Wastelands Sanctuary entrance. In fact right before meeting Fay and Florian,
you may get this if you've been thorough.
24 - Wasteland. Northern zombie village. This is the zombie village (not a
halfling shire featuring the houses with round doors) near the magic pool with
the wasteland life upgrade. The crystal is behind one of the village's shacks.
Razing every building in the area like the 1st Cav in Aplocalypse Now will
uncover this crystal.
25 - Wasteland. At the big magic goop lake. Look for crystal in the lake's
northeast loop (it's rather hard to specify this one with zombies and fell
beasts trying to twist the nipples off your Overlord and all you have are le-
crap blue minions to keep the acid from burning off your face).
26 - Wasteland. During the escape from the Empire (with the Frank Miller 300
arrows coming at you on the cliff), you will scale an S-turn on a cliff. At
the top of the S-curve (pointing southwest) is a rise/side of the road only
minions can get to. The crystal on the side of the road before you slide down
one-way slope to the sanctuary. You can get this after the Tower Heart quest,
and the arrows will no longer harass you.
27 - Wasteland Sanctuary. On your way out after destroying all four shrines,
there is a red pit with fire arrow soldiers. Past them is a path leading back
out of the sanctuary. The crystal is on that path, in plain sight.
28 - Wasteland Sanctuary Town (one chance). As you go back towards Queen Fay
after destroying all four shrines, there is a point in the sanctuary town
where your minions push out two statues to shield the Overlord from fire
archers. Shortly after this, you will encounter a lone centurion (Roman leader
guy in red cape and gold armor) at an intersection of many stairs and
walkways. Take the stairs going up to this elven hippie lounge. The dark
crystal is hidden in the junk pile there. Note that if you complete the Tower
Heart quest (and take Dark Fay or Ghost Fay as the final mistress) you cannot
re-enter this area and dark crystal is lost to your game forever.
29 - Empire Hills. Past the second netherworld catapult, destroy the bombers
on the barbican (guard tower) by using wolf-riding brown minions to hop the
gap. The crystal is on the other side of the destroyed gap, in plain sight,
but hard to get to unless you have the right mount. If you need to change the
mount type to wolves, go back to the tower and make Kelda your First Mistress.
You can always change the mount type again after you get the crystal.
30 - Empire City. One of the city ramparts at the gate to Solarius' palace. If
you accidentally enter the Emperor's palace, you can turn around and leave to
get this crystal. Note that once you've beaten the game, you cannot go back
into the palace (or the arena, or the Sanctuary Town in the wastelands).
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Other Crap
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Harp - Near the waypoint gate (second one) at the Nordburg Sanctuary Cave.
This is used for Quaver (the jester) to do bad poetry. It's like the succubi's
Iron Maiden in the first Overlord game or the vibrating wand in Jane and her
Draggin': An XXX Parody.
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Evil Decisions
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Okay, so there is a quest log that "colorizes the moon" and the little circle
crap for each quest. The following quests may be logged as evil. Remember the
audiences you hold in the Dark Tower count (very minutely) towards your
alignment, so accept all offers to do good (domination) and reject all offers
to do evil (destruction).
1 - The game says you can dominate Governor Borius. Simply use Evil Presence
to enslave him (if you hit him with a weapon, you kill his fat ass). The
lifeforce explosion is always present regardless of which choice you make
since you need to expend about that much to control the town. Hello, you fat
bastard. Now dance. Dance like a fool for your master.
2 - Destroy Nordburg by killing all 100 inhabitants. If you are seeking to
Dominate everyone (Domination achievement/trophy), don't upgrade your target
spell too much or you will likely kill a villager by accident. One catalyst is
more than enough to speed up the domination process. Catalysts do not increase
the range of the domination ray (on the number of beams) so don't go into
overkill mode just yet.
3 - Destroy Nordhaven by igniting the final tar pit (where the explosives
are). This frees the ship and turns the place into something worse than
radioactive Siberia. Dominating ten villagers to do the melting for you is
considered a lawful act.
4 - Dominate or destroy the elven commune at Nordburg. Domination means you
have to enslave all the enemies. Destruction is far simpler. Note if you
choose domination, you will chase away the fat elf once; choose to destroy,
and you will need to hunt her fat carcass down and wear her skin like a robe.
For domination, be sure to keep your minions back at the final marker (the
tilling field) as they automatically kill all hostile targets (the villagers
you want to dominate).
5 - The game says you can dominate the Governess. Do the same damn thing you
did with Borius and you will nock another notch towards domination (not
destruction). You will still need to destroy the anti-magic temple afterwards.
BBW? Simalcrum thinks not.
6 - Destroy Everlight (the human-elf resort). If you are trying to Dominate
Everlight, be sure you complete this mission before you quell the Elf
Rebellion. Each elf you kill during that side mission counts as a slain
villager for Everlight's population. You can deal with the elf rebellion by
dominating them all; make sure your minions are far back and standing still at
a banner or they automatically kill hostile villagers.
For the elves in the treehouses, they shouldn't die from falling unless they
are standing over a cliff (or get clipped out). The final few elves in the
treehouses by the spider webs can be dominated (barely) from across the gap.
Use spider riders on guard duty on the web to lure their bombs. You can
dominate villagers across the gap when they are near your walkway. If you are
missing the last villager (like in Nordburg or Everlight), revisit the town
after saving at the tower (make sure to register zero kills beforehand). When
you go back into the town, you will generally find the game spawns a villager
without the domination halo just walking around with the enthralled.
7 - Dominate or slay Senator Drearius and his fat wife. Juno will comment on
the choice, but not provide much of a clue. This mission will loop itself if
you visit the Heartland map again without completing the sequence in the arena
(and unlock the blue hive) so you can re-kill or re-dominate the senator. It
will be permanent once all the hives are unlocked.
8 - Slay the Yeti at the Arena. This requires a very long mana bar, so fill up
on the Netherworld Gate in the arena and pick up the mana upgrades. Because
the Yeti is not normal sized, you only have the option to kill it once you
dominate it. Release the Evil Presence spell once the Yeti shrinks to normal
size. Once you let go of the spell button when the Yeti is normal sized (or
your mana runs out), you enslave the yeti. Continue to fry the bastard and you
will kill the yeti (evil).
9 - Slay Dark Queen Fay instead of installing her as a mistress. Should be
easy. Overload her squishy brains and watch her gray matter fly before she
waddles her ass to the teleporter. Even if she dies, she will still be your
spectral mistress. Proof you can't get rid of the wife, even if you kill her.
For some reason, this is more evident than the yeti decision (chiefly because
Fay has normal life bar and the subtitles tell you what to do). This should be
the last act of evil (or good) you perform and the achievement or trophy
notice should appear. If it doesn't, you missed something from the above list.
0 - Slay 1000 Gnomes - This task is considered neutral. To do this quickly,
see the Tricks section. It could also add to your current alignment
(evil/good) depending on what you're doing.
0 - Slay 100 Baby Seals - You eat our fish, pollute our water, I'm going to
send you back to hell where you belong. Should be easy once you have red
minions and a large minion horde. Do this only for the trophy or achievement
(not an in-game quest).
0 - The other audiences with villagers and the mysterious stranger may
determine your alignment very slightly (hardly noticeable). Since you will
always get a quest whether or not you kill the messenger, best play it safe
and accept all offers to stay good and decline all offers to remain evil.
Regardless who you kill, you will unlock the quest (trust simalcrum on this).
Execution, execution, execution, execution, exec -- whew -- tough guy. Ah,
here we go. One pardon. We're very lucky. If you have pictures of Pamela
Stephenson (Madamoiselle Humboldt), simalcrum will be very interested.
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Tips and Tricks
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1000 Gnomes
Finish reclaiming the green hive quest from Everlight Facility. Return there
and use the gnome gates to increase the levels of your minions, get life
force, treasure (gems), and complete this tedious quest.
1000 Gold
Defeat the spider boss in Everlight Temple and get back out with the elevator.
Once you have the Netherworld Gate to this area unlocked, return, open the
secret room at the top of the stairs (using the Overlord switch) and the
treasure chests inside will give you an average of 1000 gold each visit. You
will need to warp to another gate to reset the map. Try Nordburg Town gate 3,
as there are four or five treasure chests right next to the Tower Gate.
Rapidly cycling these two maps should inflate your treasury with plenty of
gold.
Dominate or Destroy
If you destroy a village, the villgers no longer produce items and they
certainly won't be around if you need serious life force (once you dominate a
town, you can destroy it later). Consider domination first to maximize the
horde's strength (the achievement). Destruction is an irreversible state.
Get the Red and Green hives quickly
Although saving the green hive marks the halfway point of the game, it is
important that you get that hive quickly. Once you do, assemble the
ingredients for the Evil Eye helmet. You will find any problems you have with
life force vanish when you have that helmet equipped.
Infinite minions
When saving the red and green hives, you will have infinite minions of that
type you're trying to rescue (ten reds and thirteen greens) in certain cases.
This means you can set them up to die by the dozens until the hive recovery
quest is over. This only stops when you have to save the blue minions
(although certain spots have infinite respawning minions you can collect).
Listen to Gnarl
Despite the buggy sound bites and misplaced dialogue, Gnarl's rantings and his
scribblings in your quest book are your best clues in how to defeat an enemy
or puzzle and advance (that and knowing how the first game worked).
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Handy Helpers
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You should thank kholdstare87 for finding that last dark crystal. He's proof
that camera phones have more applications than upskirt voyeurism - a camera
phone pic is probably the fastest way to show off what you're talking about
(unless you throw up a YouTube video).
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In the end, there can only be one ...
simalcrum
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