Thunder Classic Role Playing - v3.2

It’s all here! Everything you need to build your character and play Thunder Classic Role Playing is in your hands. Thunder CRP is a fantasy roleplaying game of high adventure. Take up the mantel of a Cleric or Paladin, become a mercenary Fighter or Berserker, cross the line with the law and play a Rapscallion, or dabble in the arcane and become a Mage.

This book contains:The Thunder Magic System! A unique and innovative system of magic. A spell point system where mage’s never run out of spells and create spells to meet their needs on the fly.Ethos and Nature: Alignments are gone. Ethos and Nature provide a flexible nonrestrictive way of expressing your character’s beliefs and personality.

The Thunder Resolution System. A unified system to resolve both saving throws and skills.The 7 Classical races. Plus 3 new featured races, Dwarman, Lillta’in, and Valkyr.9 Character classes and 10 mage variants!

Finally, the Thunder Combat System. A simple yet dynamic set of resolution mechanics that keep the game moving that still gives players a plethora of options and flexibility. Oh, and exploding dice! Did we mention the exploding dice?

Will there be a book of monsters out for this game at some point? The rules seem very inspired, but with no creatures to test the PCs against it's difficult to say for certain what works and what doesn't.

Stephen PJanuary 15, 2017 9:28 pm UTC

PURCHASER

They have a "Monster Primer" on the downloads page for their website. http://www.thunderrpg.com/

A very interesting system, with a few rough spots that are being worked out. I love the magic system, it's so flexible and gives low level mages some real ability to help the party out and the better the mage player's imagination, the more they can get [...]

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