Tetryon Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.

Tetryon Dual Pistols

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Dual Bolt Setting

Tetryon Damage

__ Tetryon Damage x3 (__ DPS)

5% chance: -__ damage to Shields

Bolt Spray

Expose Attack

Cone AoE Tetryon Damage

__ Tetryon Damage x5 (__ DPS)

5% chance: -__ damage to Shields

5 sec recharge

Value: __

Tetryon Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.

Tetryon Stun Pistol

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Setting

Tetryon Damage

__ Tetryon Damage x2 (__ DPS)

5% chance: -__ damage to Shields

Stun Beam Setting

Expose Attack

Stuns Target

__ Tetryon Damage x2 (__ DPS)

-50% Runspeed for 6 sec

+2 Stun for 6 sec

5% chance: -__ damage to Shields

6 sec recharge

Value: __

Tetryon Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.

Tetryon Wide Beam Pistol

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Setting

Tetryon Damage

__ Tetryon Damage x2 (__ DPS)

5% chance: -__ damage to Shields

Wide Beam Setting

Expose Attack

Cone AoE Tetryon Damage

__ Tetryon Damage (__ DPS)

5% chance: -__ damage to Shields

4 sec recharge

Value: __

Tetryon Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.

Tetryon Full Auto Rifle

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Bolt Burst

Tetryon Damage

__ Tetryon Damage x3 (__ DPS)

5% chance: -__ damage to Shields

0.5 sec recharge

Full Auto Sweep

Expose Attack

Cone AoE Tetryon Damage

__ Tetryon Damage x5 (__ DPS)

5% chance: -__ damage to Shields

8 sec recharge

Value: __

Tetryon Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.

Tetryon High Density Beam Rifle

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Setting

Tetryon Damage

__ Tetryon Damage x2 (__ DPS)

5% chance: -__ damage to Shields

High Density Beam

Exploit Attack

Cylindrical AoE Tetryon Damage and Repel

__ Tetryon Damage (__ DPS)

+25 Repel

5% chance: -__ damage to Shields

6 sec recharge

Value: __

Tetryon High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.

Tetryon Sniper Rifle

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Bolt Setting

Tetryon Damage

__ Tetryon Damage (__ DPS)

5% chance: -__ damage to Shields

Sniper Shot

Exploit Attack

Tetryon Damage and Knockback

__ Tetryon Damage (__ DPS)

50% chance: Knocks back +12 meters

5% chance: -__ damage to Shields

8 sec recharge

Value: __

Tetryon Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.

Tetryon Split Beam Rifle

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Setting

Tetryon Damage

__ Tetryon Damage x2 (__ DPS)

5% chance: -__ damage to Shields

Auto-Targeting Beam

Exploit Attack

Cone AoE Tetryon Damage

__ Tetryon Damage on up to three targets.

5% chance: -__ damage to Shields

6 sec recharge

Value: __

Tetryon Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.

Tetryon Assault Minigun

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Burst

Tetryon Damage

__ Tetryon Damage x4 (__ DPS)

5% chance: -__ damage to Shields

Beam Sweep

Expose Attack

Cone AoE Tetryon Damage

11 pulses: __ Tetryon Damage

5% chance: -__ damage to Shields

12 sec recharge

Value: __

Tetryon Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.

Tetryon Blast Assault

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Bolt Setting

Tetryon Damage

__ Tetryon Damage (__ DPS)

5% chance: -__ damage to Shields

Energy Blast

Expose Attack

Targeted AoE Tetryon Damage and Knockback

__ Tetryon Damage (__ DPS)

66% chance: Knocks back +8 meters

5% chance: -__ damage to Shields

12 sec recharge

Value: __

Tetryon Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.

Tetryon Pulsewave Assault

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Pulsewave Setting

Cylindrical AoE Tetryon Damage and Repel

__ Tetryon Damage (__ DPS)

Damage reduces over range

50% chance: +6 Repel

5% chance: -__ damage to Shields

Arcwave Setting

Expose Attack

Cone AoE Tetryon Damage and Knockback

__ Tetryon Damage (__ DPS)

Damage reduces over range

66% chance: Knocks back +22.5 meters

5% chance: -__ damage to Shields

8 sec recharge

Value: __

Tetryon Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.

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