https://www.faldon.org/
Thu, 08 Oct 2015 20:28:58 +0000PunBBhttps://www.faldon.org/topic/6835/new/posts/
Can I just get it out there and ask why you guys (Wu, Zer) just don't launch another server?

I don't think the majority of the remaining player base cares much for the (just prettier graphics) new client, so much as a fresh start. Everybody wants a fresh start. Everybody wants a fresh account and buy C time again.

Think of it this way.... if you actually made a second server to meet the demand, then you could spend all the time in the world working on the new client. Which will be great once it comes, but, that still wont fill the void for those masses who want a fresh game.

I'm probably being very rude by making this thread, but hey... I don't play anymore At least I don't unless we had a new server

]]>Thu, 08 Oct 2015 20:28:58 +0000https://www.faldon.org/topic/6835/new/posts/https://www.faldon.org/topic/7242/new/posts/
START A NEW SERVER FOR FRESH START]]>Mon, 17 Aug 2015 19:53:16 +0000https://www.faldon.org/topic/7242/new/posts/https://www.faldon.org/topic/7174/new/posts/
Just saying...]]>Tue, 07 Apr 2015 17:38:55 +0000https://www.faldon.org/topic/7174/new/posts/https://www.faldon.org/topic/4603/new/posts/
Just finished:* Accounts. Previously everyone was named Test; now they're stored in a Postgres database with web registration since that made it easier to get e-mail-based verification and password reset going. It's kind of neat really, the accounts aren't even stored on the same PC as my test server. This'll make it practical to use accounts over multiple servers too. Characters of course are still stored locally for now.

* Sight radii for creatures.

* Area specific chat channels with autojoining. Also tells to players with quotes around their names work.

* The client is now map aware. This is important because a client can control creatures on multiple maps at once.

* RTS-style mouse scroll as well as RPG-style locked view work. You use the comma key to switch between creatures you control. The mouse scroll isn't compatible with the SimCity 2000-like "Rotate the view 90 degrees" feature yet though. Low priority on fixing that.

Things in dire need of fixing:* While the visibility code works, I ran into some snags. It needs to be redesigned. At present it has a tendency to crash the client. While I could patch over the crash bugs, architecturally the code is _bad_. It's the sort that will cause me great pain in the future if I don't fix it.

* The server holds on to references it doesn't need, i.e. memory leak, and would require frequent restarts with any significant number of players.

Next up:* Everything that needs fixing.

Long term issues:* I'm going to need to make a 'tile block' object. Otherwise the server will need over 200MB of RAM per map, and players actively walking around will use 2-3KB/sec of bandwidth, more if running. Each tile being a unique object was a nice idea, but they're grass and water not snowflakes. This'll come in with the pathfinding rewrite, hence why I want to do it soon.

]]>Mon, 15 Sep 2014 19:21:32 +0000https://www.faldon.org/topic/4603/new/posts/https://www.faldon.org/topic/5219/new/posts/
The old GUI hasn't been removed yet as I haven't ported chat over.Still, this shows the new stats screen added today (right click, View Image to see it in full resolution).

]]>Fri, 22 Nov 2013 17:00:42 +0000https://www.faldon.org/topic/5219/new/posts/https://www.faldon.org/topic/7065/new/posts/
I think it's safe to say that Faldon's niche in the world has been completely crowded out by hundreds of other F2P MMOs that have been flooding the market. It's really a shame to see the game in such as state as I have the utmost respect for any single person who can put together an MMO in his spare time that once rivaled all other F2P games on the market.

I know how it's been said that Zer has been unwilling to release the source code to the game, but perhaps it would benefit the world if he were to change his mind on this.

Currently, other open source RPG engines of much lower quality (Eclipse MMO, for example) maintain a large and active community of people working together to improve the source code and create their own hobby MMOs. A move like this could save what was once a great community and be financially beneficial as well.

The Devs at Eclipse manages to make money through unsolicited donations as well as renting out server slots for people to host their own games.

Imagine what could be created if people were allowed to build upon the groundwork Zer has laid.

]]>Mon, 08 Apr 2013 12:11:29 +0000https://www.faldon.org/topic/7065/new/posts/https://www.faldon.org/topic/6957/new/posts/
Zer when new server will be released?]]>Sun, 26 Aug 2012 20:43:48 +0000https://www.faldon.org/topic/6957/new/posts/https://www.faldon.org/topic/6881/new/posts/
With the exception of skipping October, we seem to add a post about once a month here, so I figured it was time for another one .

Any updates of any sort on anything regarding a new client/server?

]]>Thu, 24 May 2012 09:31:12 +0000https://www.faldon.org/topic/6881/new/posts/https://www.faldon.org/topic/5356/new/posts/
Alright so I got wine and I can get Faldon to run on my Mac..but its upside down and backwards? I tried running it on win xp and win 98 bottles and failed. Anyone have any idea of what I should do now?]]>Wed, 27 Oct 2010 03:20:09 +0000https://www.faldon.org/topic/5356/new/posts/https://www.faldon.org/topic/5354/new/posts/
I got it running, but its upside down and backwards? Im running it on crossover and thats just the way it shows up. Kind of frustrated. Anything think they could help me through it?]]>Thu, 21 Oct 2010 22:00:56 +0000https://www.faldon.org/topic/5354/new/posts/https://www.faldon.org/topic/5349/new/posts/
But I run OSX. /wrist. Anyone wanna talk me through running parallels? On vent or something? On Xbox lol? CSS? Idk something. I started playing WoW with my friends and I hate it so much. No game is complete without Dire wolves in my opinion. Email me if you wanna help me out.

albyeatsapples@live.com

]]>Thu, 21 Oct 2010 12:55:44 +0000https://www.faldon.org/topic/5349/new/posts/https://www.faldon.org/topic/5336/new/posts/
Because I have a Mac . Gave my PC to my brother not to long ago and now i have no way to play Faldon. I mean i could use Wine, but i honestly don't know how to set it up. And if i don't figure it out soon idk what i'm going to do . I miss killing dires for hours a day im not gonna lie. If anyone could help me set Wine up it would be greatly appreciated.

Huzzah!

]]>Mon, 27 Sep 2010 23:54:55 +0000https://www.faldon.org/topic/5336/new/posts/https://www.faldon.org/topic/5320/new/posts/
Will the new client be able to run on OSX? I have a Mac that I used for school that i would love to be able to play faldon on, but cant. I mean ive used wine and got it running but its rather choppy most of the time. I play on a PC now and it plays fine but i dont like having to use my PC in the first place. And i have loads of friends who would play faldon but they all use Macs. Just figured id ask.]]>Sat, 04 Sep 2010 09:29:41 +0000https://www.faldon.org/topic/5320/new/posts/https://www.faldon.org/topic/5280/new/posts/
so lately ive bought a mac installed parrallels with windows xp running with it, when i run faldon thru my parallels on the windows version it runs in a small window like windowed mode and the background turns black. my question is does anyone else use a mac to run faldon and if so, can you help me to run it in full mode?]]>Tue, 22 Jun 2010 05:11:00 +0000https://www.faldon.org/topic/5280/new/posts/https://www.faldon.org/topic/4964/new/posts/
Windows 7 isn't that compatiple. (? Spelling) With Faldon.... Took me a while to get a solution.]]>Tue, 08 Jun 2010 20:01:27 +0000https://www.faldon.org/topic/4964/new/posts/