LWRemodeler updated for LW 2018 ( windows only )

LWRemodeler updated for LW 2018 ( windows only )

Changes

Added support for LW 2018

Known issues and limitations

Discotinuous UV’s are not fully supported.

On the Mac side, we were unable to hack into the LW Viewport to use the custom glsl shaders provided by Instant-Meshes as we were on Windows. So Mac visual feedback in Edit mode uses the LWSDK drawing API and will not match what you see in the demo videos.