MMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMM DENNOU SENKI VIRTUAL ON MARZ
MMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMM Playstation 2 (Japanese ver)
MMMMMMM
MMMMMMMM MMMMMMM Walkthrough & FAQ
MMMMMMMMM MMMMMMMM
MMMMMMMM MMMMMMMM By: Yuki Chan @ Elhaym Yuki
MMMMM MMMMMMMM
MMMMMMMM 01 June 2003
MMMMMM
MMMM ver. 1.0
MM
(Please don't copy the ASCII art without my permission.)
**************************************************************************
TABLE OF CONTENTS
**************************************************************************
1. Introduction / Review
2. Standard Disclaimers
3. Updates
4. Foreword
5. Keywords used
6. Background Information
= Army
- DNA
- RNA
- S.H.B.V.D.
- Byakko Kishidan
- Bara no san shumei
- Strike Fleet Force
7. Basic Movements
= Controller Types
- Type A
- Type B
- Twin A
- Twin B
= Autotype Actions
- 8 way movement
- Air / Ground Dashing
- Jump
- Air / Jump / Ground Attack
- Close Combat
~ Sidestep
~ Dashing
~ Jump
~ Over
8. Modes of Play
= Dramatic
- Starting in Dramatic Mode
= Challenge
= Versus
= VR Collection
= System
9. Screen layouts
10. Virtuaroid Information
11. Tactics for Survival
12. Walkthrough
13.Credits
::NOTE::
This FAQ contains Japanese fonts. Please change your encoding accordingly.
For ease of reading this, kindly set your font to Courier New, point size
10. Thank you~~ arigatou gozaimasu~ ^_^
:: PERSONAL NOTE ::
My PS2's out of action! Gah! Seems like it finally gave out on me. This
FAQ'll be out of action until it gets back to me. In the meantime, enjoy
the mediocre updates and cross your fingers that more stuffs are updated
in the next update. ^_^
===========================================================================
= INTRODUCTION / REVIEW =
===========================================================================
::INTRODUCTION::
Name: "d"]?i>.
Upon selection of NEW GAME, a sub menu will open. In here you can choose
the level of difficulty you wish to undertake the mission at. The four
difficulties you can choose from are: Normal, Hard, Very Hard and Ultimate.
NORMAL: is recommended for those who are just starting out in Virtual On
and wish to get a feel for the game and its controllers.
HARD: is basically an upped version of NORMAL and is basically targetted
at players who have already familiarised themselves with the controls and
systems. Recommended for VO veterans.
VERY HARD: is targetted at the players who are good and familiar with the
specialities of various Virtuaroids. For the upper class VO pilots.
ULITMATE: is the ultimate challenge for all VO veterans.
Once you have finished choosing your difficulty, you will be taken to the
next menu where you will input your pilot's name. You have a maximum space
of 10 characters and scroll between each character page with the L1 and R1
button. You will start out on the Hirigana page, followed by Katakana and
finally the english alphabet page. Press OK when you're done to proceed to
the mission briefing.
<< CONTINUE>>
If you chose to continue, you will be taken to the memory card load page.
Naturally, it goes without saying that you will definitely need a
previously saved game in order to continue. Select from slot 1 or 2 and
choose your save. Hit O when you have highlighted the game you wish to
continue from. Next, you will be taken to the mission briefing menu. In
this menu, you are given the choice to either:
- Start Mission
To begin your mission.
- Pilot Data
View your pilot data.
- Database
View data on various discs that you will collect throughout the
game.
- Controller Setting
Configure your controller settings here.
- Save
Save your game.
- Load
Load your game.
Choosing START MISSION will bring you to the mission's briefing and the
objectives you have to achieve for a mission completion. Once you have
finished the mission briefing, you will be taken to the hangar menu where
you can:
- Virtuaroid Select
Change the VR you are currently using.
- Briefing
Review the entire briefing again in case you pressed the O button
too Fast or accidentally and didn't quite recap the objectives.
- Database
Review all data you have collected from the discs.
- GO!
Start your mission! ^_^
:: CHALLENGE MODE ::
Challenge mode allows you to select a VR of your choice (variable from the
number of VRs you have unlocked) to play through. It is basically the same
as Dramatic mode minus the horrendously long briefings. You will also
choose your AI controlled partner. A good combination of your selected VR
and your partner VR is crucial to surviving challenge mode.
:: VERSUS MODE ::
Tired of missions? Want some action? This is the mode for you. As its name
implies, this mode offers you the chance to play 2 on 2 against either the
AI or a human controlled VR. In this mode, you can choose to play either
1P + AI versus 2P + AI or 1P + 2P versus 2x AI. Or you can take the
challenge and play 1 versus 2. On the player type field, you can choose
from 1P, 2P, AI or Novr (No VR). Novr is quite self explainatory.
Note: You cannot set Novr for the leader's position.
Select your stage, playtime and number of rounds and confirm with the O
button. Select START to begin the match.
:: VIRTUAROID COLLECTION ::
This option allows you to view all the VRs you have unlocked in the course
of your game.
:: SYSTEM ::
The OPTIONS of Marz, selecting this will bring you to a new window. In
this menu, you can choose to configure your controller under CONTROLLER
SETTINGS, adjust the sound volume and such under SOUND / BGM VOLUME / SE
VOLUME, make adjustments to your screen under SCREEN ADJUST and finally
save or load your Marz system file under SAVE SYSTEM FILE / LOAD SYSTEM
FILE.
===========================================================================
= SCREEN LAYOUTS =
===========================================================================
This section will cover the various screen layouts you will see in the game
and how to make the best use of them for maximum game enjoyment ^_^
Put up with my god-awful ASCII art. ==U.
________________________________________________________ ___________
| ______ __________________________________________ || |
| |__(4)_| |_____________(3)__________________________| || |
| || (5) |
| __________________________________________ || |
| |________________(2)_______________________| || |
| ____________________________________________||___________|
| /
| | (9)
| _______ |
| |_(1)___| |
|___________|
| ( 1 ) |
|___________|
(6)
_________________________/\_________________________
| |
____________ ____________ ____________
|____________| |____________| |____________|
(a) (b) (c)
_
/ \ ________________
| | x / 5 |_____(8)________|
\_/
(7)
-----------------------------------------------------
This will be the most common screen you will see in Dramatic mode.
(1) ----------- Denotes number of enemies yet to be defeated
(2) ----------- Denotes the name of your enemy and the life guage
(3) ----------- Denotes the name of your VR used and the life guage
(4) ----------- Denotes the time left remaining
(5) ----------- Radar map (Refer below for legend)
(6) ----------- Denotes the guages for Left, centre and right weapon.
(a) = Left, (b) = Centre, (c) = Right
(7) ----------- Denotes number of repair discs left out of 5
(8) ----------- Denotes the remaining life of your partner (if applicable)
(9) ----------- Denotes the item that you have picked up. Refer below for
status items.
Note: If you are playing in Challenge Mode or Versus, your partner's life
bar will be indicated underneath yours as a thin green line. Ditto for the
enemy's partner. At position (9), there will be a LOCKON alert and ENE 1
and ENE 2 beneath it. This will indicate which enemy has locked onto you.
In Challenge mode, the total time will be indicated in location (7),
replacing the repair discs number. The Radar will be placed above location
(8) and the life guage indicators occupy the ex-radar space.
In Versus mode, your partner's life and yours will be indicated by a total
percentage of 200%. This indicator will occupy location (5). Radar location
will shift to location (8).
<< Radar Map Legends >>
Note that blue will always represent friendly units while red represents
enemy units.
Friendly Units:
+ --------- Represents you. The blue cross will always be centred in the
middle of the radar map.
Triangle -- Position of your partner.
Circle ---- Position of your partner without radar's range
X --------- Position of your KOed partner
Enemy Units:
+ --------- Position of your target
Triangle -- Position of target's partner
Circle ---- Position of target without radar's range
X --------- Position of KOed enemy / enemy partner
<>
There will be certain items scattered across some stages. They give your
VR certain powerups that, depending on what they do, will either boost
your strengths or lead you straight to your doom ^^u.
= ATTACK ---- Boosts your attack power for a limited time.
= PROTECT --- Boosts your defences for a limited time.
= SPEED ----- Boosts your speed for a limited time.
= S.A.Guard - Take no damage for a limited time (I'm assuming it stands
for Super Armour)
= LUCKY ----- Be lucky for a limited time...
= FAKE ------ Be unlucky for a limited time...
Note: I have never gotten FAKE or LUCKY before so I have no idea what it
does. Anyone who has gotten these items before, please mail me on what it
does! Thanks!
===========================================================================
= VIRTUAROID INFORMATION =
===========================================================================
And now, for the section that we all can't do without. ^_^
This section'll deal with the VR ratings and their armnaments. Personally,
I think some of these VRs have overly dramatised / silly names for weapons
but then again, that's just me. This list is compiled from the manual, the
game and VO Marz's website. While I have personally checked each VR's
stats myself and tested the moves myself, mistakes do occur. If you spot a
mistake in here or if I have left something out, please do email me about
it.
Let's move on. Each individual VR will be firstly represented by their
body code in << >> brackets, followed by their name. VR statistics follow
after this and they are based on a score out of 10. VR LW, RW and CW
weapon names follow after this which will be followed by the special moves
that each of them can perform, followed by execution method enclosed in
[ ] brackets after it. Method of obtaining this unit is explained at the
very last. ^^
:: NOTICE!! ::
As my PS2 is currently under servicing, this section currently only has
VRs updated from VO Marz's website. Next update, all VRs listing will be
complete. In the meantime, please see Eizaz's comprehensive FAQ on VR
listing until this section is complete. =)
-------------------
VIRTUAROIDS LIST
-------------------
= TEMJIN 747 SERIES =
<< MZV-747-J >> TEMJIN 747 J
Infight : 7/10
Shot (short) : 7/10
Shot (Middle): 6/10
Shot (Long : 5/10
Mobility : 7/10
LW: Power Bomb Mk 3
RW: Sleipner Mk4 - Neutral Launcher
CW: Sleipner Mk4 - Breach Sabre
Special Moves: Blue Slider 747 [Air, fwd dash + CW]
- Requires all weapons guage to be at 100%. Drains all
three weapons guages to 0%.
How to obtain: In Dramatic Mode, clear Episode 3 Moon-15 [Tsuki wa jigoku
da! (?????!)] to unlock.
--------------------------------------------------------------------
<< MZV-747-HII >> TEMJIN 747 HII
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
(assumed)
LW: Power Bomb Mk 3
RW: Sleipner Mk4 - Neutral Launcher
CW: Sleipner Mk4 - Breach Sabre
Special Moves: Breach Tornado [Rotation + CW]
- Requires centre guage to be at 100%. Drains entire guage
after executing.
How to obtain: In Dramatic Mode, clear Episode 3 Earth-18 [Akumo! Michi to
koso... (??!?????????)] to unlock.
====================================================================
= APHARMD J SERIES =
<< RVR-24-C >> APHARMD J TYPE C
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: Super Bomb
RW: Darkias Gun System DKs type a6/59
CW: Dynamic Tongfer ver. SX
Special Moves: Kick The Dynamic [Air, fwd dash + CW]
- Requires centre guage to be at 100%. Drains entire guage
after executing.
How to obtain: In Dramatic Mode, defeat 25 VRs or more with CC moves. The
type of VRs you defeat, does not matter.
--------------------------------------------------------------------
<< RVR-24-C >> APHARMD J TYPE A
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: ?
RW: ?
CW: ?
Special Moves: None
How to obtain: ?
====================================================================
= FEI YEN SERIES =
<< TF-14-A >> FEI YEN WITH VIVID HEART
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: Rapier [Gusha no jiai] (fires Wave)
RW: Fancy Blast
CW: Vivid Heart
Special Moves: Emotional Mode [Crouch + LTRTCW]
- Requires life to be at 50.1 or above. HP will drop to
29.8% but the abilities of the VR are up.
How to obtain: In Dramatic Mode, defeat 12 or more Fei Yens to unlock.
====================================================================
= VOX SERIES =
<< VOX L-48 >> VOX LEE
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: ?
RW: ?
CW: ?
Special Moves: MLF-GS 106 Milof Gun System 88 [Crouch + Turbo + CW]
- Requirements to be based on center weapons guage. Guage
remaining is dependent on number of shots fired.
How to obtain: In Dramatic Mode, defeat 40 or more VOX Lee / LOO to unlock.
--------------------------------------------------------------------
<< VOX L-43 >> VOX LOO
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: ?
RW: ?
CW: ?
Special Moves: MLF-GS 88 Milof Gun System 88 [Crouch + Turbo + CW]
- Requirements to be based on center weapons guage. Guage
remaining is dependent on number of shots fired.
How to obtain: In Dramatic Mode, defeat 40 or more VOX Loo to unlock.
--------------------------------------------------------------------
<< VOX D-101 >> VOX DAN
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: Arm Box Launcher ABL-B27
RW: Arm Box Launcher ABL-M32
CW: Shoulder Box Launcher SBL-M18
Special Moves: MLF-GS 88 Milof Gun System 88 [Crouch + Turbo + LW/RW]
- Requirements to be based on various weapons guage. Guage
remaining is dependent on number of shots fired.
How to obtain: In Dramatic Mode, defeat 10 or more VOX series to unlock.
--------------------------------------------------------------------
<< VOX J-500 >> VOX JOE
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: ?
RW: ?
CW: ?
Special Moves: MLF-GS 88 Milof Gun System 88 [Crouch + Turbo + LW/RW]
- Requirements to be based on center weapons guage. Guage
remaining is dependent on number of shots fired.
Diving Head Butt [Fwd dash + CW]
- Requires centre guage to be at 100%. Depletes all of guage
while executing.
How to obtain: In Dramatic Mode, defeat 30 or more VOX series to unlock.
--------------------------------------------------------------------
<< VOX J-504 >> VOX JANE
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: ?
RW: ?
CW: ?
Special Moves: MLF-GS 88 Milof Gun System 88 [Crouch + Turbo + LW/RW]
- Requirements to be based on center weapons guage. Guage
remaining is dependent on number of shots fired.
Diving Head Butt [Fwd dash + CW]
- Requires centre guage to be at 100%. Depletes all of guage
while executing.
How to obtain: In Dramatic Mode, defeat 50 or more VOX series to unlock.
--------------------------------------------------------------------
<< VOX B-240 >> VOX BOB1
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: ?
RW: ?
CW: ?
Special Moves: Drill Slam [Fwd dash + LW]
- Requires centre guage to be at 100%. Fully depletes guage
while executing.
MLF-GS 88 Milof Gun System 88 [Crouch + Turbo + LW/RW]
- Requirements is based on various weapon guages. Guage
remaining is dependent on number of shots fired.
How to obtain: In Dramatic Mode, defeat 10 or more VOX Bob1 or Bob2 unlock.
--------------------------------------------------------------------
<< VOX B-242 >> VOX BOB2
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: ?
RW: ?
CW: ?
Special Moves: Drill Slam [Fwd dash + LW]
- Requires centre guage to be at 100%. Fully depletes guage
while executing.
MLF-GS 88 Milof Gun System 88 [Crouch + Turbo + LW/RW]
- Requirements is based on various weapon guages. Guage
remaining is dependent on number of shots fired.
How to obtain: In Dramatic Mode, defeat 25 or more VOX Bob1 or Bob2 unlock.
====================================================================
= MYZR SERIES =
<< YZR-8000 >> MYZR DELTA
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: Cold Dagger
RW: Magic Launcher Revenant3 ver. 2.24
CW: Breast Launcher Delta (fires Drop Beam)
Special Moves: SLC Dive Phase E (Special Aerial Attack)
[Air, fwd dash + CW]
- Requires centre guage to be at 100%. Fully depletes guage
while executing.
SLC Dive Phase G (Special Ground Attack)
[Crouch + LTRTCW]
- Requires centre guage to be at 100%. Fully depletes all
guage while executing.
SLC Dive Phase V (Vertical Dive Attack)
[Air before height of jump, fwd + CW]
- Requires centre guage to be at 100%. Fully depletes guage
while executing.
How to obtain: In Dramatic Mode, defeat 6 or more Myzrs to unlock.
====================================================================
= RAIDEN SERIES =
<< HBV-512-E2 >> RAIDEN 512E2
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: G Bomb
RW: Bazooka Launcher
CW: Laser Unit (Binary Lotus)
Special Moves: None.
How to obtain: In Dramatic Mode, defeat 8 or more Raidens to unlock.
--------------------------------------------------------------------
<< HBV-512-E1 >> RAIDEN 512E1
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
(assumed)
LW: G Bomb
RW: Bazooka Launcher
CW: Laser Unit (Binary Lotus)
Special Moves: None.
How to obtain: In Dramatic Mode, defeat 20 or more Raidens to unlock.
====================================================================
= SPECINEFF SERIES =
<< YZR-XIII sin >> SPECINEFF 13 "THE SIN"
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: Spirit Ball
RW: Yfeither 13 ver C (Neutral Launcher)
CW: EVL Screamer
Special Moves: None.
How to obtain: ?
====================================================================
= APHARMD T SERIES =
<< RVR-36-F >> APHARMD T TYPE F
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: Super Bomb
RW: Marks Launcher F-13
CW: Tiger Cannon T-11
Special Moves: ?
How to obtain: ?
-------------------------------------------------------------------
<< RVR-62-D >> APHARMD T TYPE D
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: ?
RW: ?
CW: ?
Special Moves: ?
How to obtain: ?
====================================================================
= TEMJIN 707 SERIES =
<< MZV-707-S >> TEMJIN 707S
Infight : 7/10
Shot (short) : 6/10
Shot (Middle): 5/10
Shot (Long : 4/10
Mobility : 6/10
LW: Power Bomb Mk 3
RW: Sleipner Mk4 - Neutral Launcher
CW: Sleipner Mk4 - Breach Sabre
Special Moves: Surf Ram [Air, fwd dash + CW]
How to obtain: Default unlocked
--------------------------------------------------------------------
<< MZV-707-S/V >> TEMJIN 707 S/V
Infight : 7/10
Shot (short) : 6/10
Shot (Middle): 6/10
Shot (Long : 4/10
Mobility : 6/10
LW: Power Bomb Mk 3
RW: Sleipner Mk4 - Neutral Launcher
CW: Sleipner Mk4 - Breach Sabre
Special Moves: Blue Slider ver. 707m [Air, fwd dash + CW]
- Requires all weapons guage to be at 100%. Drains all
three weapons guages to 0%.
How to obtain: In Dramatic Mode, clear episode 2-6 [Kaikou subete wa
maboroshi no (?????????)] to unlock
--------------------------------------------------------------------
<< MZV-707-J >> TEMJIN 707 J
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: ?
RW: ?
CW: ?
Special Moves: Blue Slider ver. 707 [Air, fwd dash + CW]
- Requires all weapons guage to be at 100%. Drains all
three weapons guages to 0%.
How to obtain: In Dramatic Mode, defeat 15 or more Temjin series to unlock.
====================================================================
= 10/80 ADV SERIES =
<< MBV-04-10/80 ADV >> 10/80 ADV
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: ?
RW: ?
CW: ?
Special Moves: ?
How to obtain: ?
====================================================================
= BAL SERIES =
<< XBV-821m-N >> BAL DE MEORA
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: ERL (fires Float Sail)
RW: ERL (fires Ring Laser)y
CW: ERL (for near and far attack)
Special Moves: ?
How to obtain: ?
====================================================================
= ANGELAN SERIES =
<< TA-17 B >> ANGELAN WM [??]
Infight : ?
Shot (short) : ?
Shot (Middle): ?
Shot (Long : ?
Mobility : ?
LW: ?
RW: ?
CW: ?
Special Moves: ?
How to obtain: ?
===========================================================================
= TACTICS FOR SURVIVAL =
===========================================================================
By now if you have efforted to put in a bit of time to playing Marz, you
will know that Marz is not your average mecha beat-em'-up. If you even want
to proceed with the game and pass the higher difficulties, certain tactics
have to be observed which I consider as essential to the gameplay of Marz.
Button mashing is pointless as a friend has proven and will often lead you
to your doom sooner than you expect.
I don't profess myself to be an expert on the tactical aspects on Virtual
On as Nyan puts it, I have just about as much tactical sense as a rock on
high. This section will rather however, give some common advice on how to
use some of the common tactics that veterans use and hopefully, you will
be able to implement them into your own style of playing. Your very own
style of playing is important to you as well and I place this as top
priority when you are trying out in Virtual On. It defines yourself as
a pilot.
This list will be constantly updated as I experiment further with Marz. =)
Without further ado, let's begin:
:: LINE OF SIGHT ::
I can't stress this tactic enough. Effective gameplay always equates to
having your enemy within your line of sight ALL THE TIME. Having your
opponent within your line of sight also means that you'll be able to see
almost every single thing he/she/it will be throwing at you. Knowing what
your opponent is going to toss at you is of utmost importance, especially
if you are playing on a stage that is lightly obstacled. Imagine having
your back to an Apharmd J Type C and not seeing that CW CC coming until
it's too late! Always use jump cancels (press JUMP button followed by
GUARD / CROUCH button) to effectively re-orient yourself to face the
opponent. Jump cancels are the simplest and yet most effective tactic all
aspiring VO pilots SHOULD (not TRY!) to incorporate into their playing
styles. This is the beginning step and is one of the most basic foundation
tactic that you should learn ASAP. You know you have executed a good and
effective jump cancel when you see your VR do a quick hop on the spot and
turn to face the opponent.
:: MOVEMENT ::
ALWAYS KEEP MOVING! Anyone with enough common sense should know that
constant movement on a battlefield will make it harder for the enemy to
hit you and Marz is no different. Any VR not moving is just screaming to be
hit. Any veteran can tell you the usefulness of this tactic. Not only does
it keep you in constant motion, thus making it harder for the enemy to hit
you, you can also use movement to play mind games with the opfor.
Mix and match the types of movement for a confusing gameplay. Opponent
thinks you are going to dash? Walk instead. Opponent thinks you're going
to charge right at him? Vector jump. Never EVER be predictable in your
movement either. You will only be setting yourself up to walk into your
opponent's trap.
Never also, dash till it expires. Against a rookie, you might have chances
of pulling it off safely. Against veterans, they will set up attacks
(sometimes with very painful ones) that will either hit you as you dash or
when you recover from it. Unless you feel like dying an idiot's death,
always use dash cancels for any emergency evasion moves. The dash cancel is
another good tactical move to add to your playing style. This is performed
by pressing the Turbo button again during your dash.
Of course, I needn't to mention that charging directly and straight on at
an enemy is stupid too. Raiden's Lasers anyone?
:: ATTACKING ::
The primary focus of any versus game is to try and deplete your opponent's
life before he depletes yours. VO is no different but attacking blindly
and carelessly might just turn the tables on you in no time. The following
paragraph will seek to highlight some of the moves best avoid whenever
possible and an explaination of why:
= Jump Attacks
So you decide that ground attacks are not effective against your opponent.
So you take to the air, trying to knock him or her down. To your massive
horror as you reach the apex of your jump, the last thing you see on your
screen is a pair of nice shiny lasers before your VR drops limply to the
ground, exploding.
The above scenario seems simplistically stupid but also one I have seen
repeated countless of times. Never EVER try jumping attacks (that is, jump
and attack) unless you want to die an idiot's death. Jumping attacks have
been watered down a great deal in Marz and this is even more evident in the
loss of the ability to fire two weapons in the air for the Myzr / Cypher /
Viper series, so it is recommended you don't do jump attacks. It'll
definitely play the biggest role in saving you from nasty counterattacks.
If you must (die die also must do) aerial attacks, make sure you at least
will hit with whatever you're throwing at the opponent or throw a
diversionary weaponry as you come down. Angelan is rather adept at the
latter tactic. If not, pray you land on top or behind an obstacle as you
land. Else...
= Dashing Attacks
Don't get me wrong. Dashing attacks are useful when used properly but just
about too many times I have seen people overly abusing dashing attacks,
thinking its a "god" tactic. Note that once you start dashing AND attacking,
you cannot stop your dash until it expires on its own. Repeat same
counterattack sequence here. If you need to execute a dashing attack of any
sort, here are two tips on doing so:
- Dash AFTER your enemy has done so.
- Attack when you're nearing the end of your dash.
The former is useful as you can dash and attack the opponent at the point
where his dash has ended and he is in the recovery animation. In range and
want a classy attack? Try a dashing CC.
The latter is not exactly as useful as the first. Basically, it entails
attacking when you're nearing the end of your dash so that it basically
provides a cover of some sorts as your VR slows to a stop. The recovery for
this isn't all that great either. Try not to dash attack too much as the
individual VRs turning rate and accuracy in dashing attack has been greatly
tuned down. Unless you're going straight with the enemy within your sights,
your chances of hitting the enemy would be slim. Read COUNTERATTACK.
= EVASION =
ALWAYS KEEP MOVING! Another point that I pride as a first in VO tactics.
Moving makes it harder for enemy to keep a lock on you and that's exactly
what you want isn't it? Movement for VRs can come in different styles and
sorts. You can walk, dash, jump or mix all three for one hell of a
confusing gameplay to your opponent. Watari dashing - the art of changing
directions 90 degrees to your current trajectory direction - is perhaps one
of the best moves any pilot can master for evasion / counterattack. You
execute this by tapping your desired direction while your VR is in the
midst of a dash. Unfortunately, Marz seems to have toned down the duration
of VR's dash so at most you can watari is 1-2 times. Multiple watari in a
single dash is not recommended for Marz because of the long turning time it
takes for a VR to lock onto its target, not to mention that the AI is
exceptionally good at evasion, especially in Ultimate mode. ==X
Use the various obstacles around the stage to your advantage but please,
do NOT hide behind them all the time. You'll be ultimately branded cheap
by the fanatics. Besides, VRs who have insane CC range like the Temjins,
can CC you through the obstacle, so be careful when trying to hide behind
one while an enemy is on the other side.
:: GUAGE MANAGEMENT ::
Not actually ranked very high on the importance list but it still commands
a decent amount of attention, depending on the player type you are. Careful
and tactical use of your guage will always ensure that you have your
desired weapon at the time you need it. This is important, especially when
facing against a veteran who knows exactly what he or she is doing. You
don't want to be caught guageless at the point when you need it. It might
just cost you your round / game. To effectively manage your guage, you of
course will need to roughly memorise exactly how much guage a move takes
off while executing. While this will take sometime to get accquainted to,
do so as fast at your own convinence. It will help to save your life in the
long run.
Hyper bombardment players are most adept at managing their guages, thus
making them highly dangerous as they can throw out move after move,
flooding you with shots that will force you to focus on evasion instead of
assault. Challenge with caution.
:: STAGE KNOWLEDGE ::
In effect, this is considered side tactic and not at all exactly very
important but useful when it comes to having that lil' bit of advantage
over your opponent. Some fanatics / veterans have taken to memorising the
stage layouts and locations of obstacles so that they can set up very
painful counter / traps for you. If you want to, you can do so at your own
leisure. =)
In short, Virtual On is not just about trying to beat the crap out of your
opponently mindlessly, button mashing or throwing out the most powerful
weapon you have in your arsenal and hoping to win. The aim of VO lies
mostly in smart playing and that means to fight in such a way that the
enemy will have a hard time trying to find loopholes in your attacks and
you leaving none for him to sniff. Its all about how to whack your
opponent while making him run circles trying to hit you.
Experiment and find your own style of playing that suits you. Different
playing styles suit different people and interesting varients come along
that way. Drop me an e-mail if you find something interesting ^_^
===========================================================================
= WALKTHROUGH =
===========================================================================
Coming Soon... once that machine comes back ==
===========================================================================
= CREDITS =
===========================================================================
I would like to thank the below mentioned who have made this FAQ possible:
SEGA -------- Virtual On Works: The original creators of the Virtual On
series. Without you, I would have never gotten to know such
a wonderful series!
Hitmaker ---- For bringing us VO Marz.
Nyan -------- Once the worst of the worst enemies, he's now my best pal
and confidante apart from Ran-chan. Thanks for being the
idiot and my opfor.
Ran --------- My VO teacher since 1998. He has taught me much since my
newbie days. What I am today is mostly attributed to him and
the good guys at SiVOC. Sankyuu sempai!
SiVOC ------- The local VO club who has taught me so much. Jia Khang for
the infamous Fei Yen and Youneng for Angelan. Thanks to
everyone whom i've sparred with these years.
VO.net ------ Discussions and debates aglore! This is the place for all VO
pilots to hang out at!
Nirvanatachi- My Phillipines based pals there, ganbare!
Johnson Or -- For his invaluable help with confirming some of the
translations!
Guara ------- For correcting the VR's armnaments and pointing out that NOVA
is actually NOVR.
For the interested, here are the links to some good VO websites:
VO Marz Homepage (J)-- http://www.vo-marz.com/site/index.html
VO Marz Homepage (E)-- http://www.vo-marz.com/site_e/index.html
Virtual On.Net ------- http://www.virtualon.net
VOMania -------------- http://vomania.virtualon.net
Oratan Playing Guide - http://virtualon.cjb.net
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DENNOU SENKI VIRTUAL ON MARZ Walkthrough and FAQ for Playstation 2 is
copyrighted to Elhaym Yuki, 2003.
Version 0.1