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The VR-152 Battler II was the first new cyclone design produced after the Second Invid War. Designed to be the new "Grunt" of the REF, this design sacrificed some of the Cyclone's fabled mobility for vast increases in armor and weaponry. The Battler II is now the standard front-line fighting mecha for the REF, and is usually used either as support forces for Destroid and Hovertank units or independent heavy infantry platoons. The Battler II is designed for the close assault ground combat that made up most of the land battles of the First Invid War.
The VR-152 Battler II cyclone is the largest and bulkiest of all cyclones, with the exception of the VR-112 Samson. The cyclone itself is very boxy and angular, resembling the older VR-052 Battler cyclone. Battler II Pilots usually wear the heavier CVR-4C heavy combat armor instead of the standard CVR-4 armor, in anticipation of heavy hand-to-hand combat with enemy mecha.

SCHEMATICS
Click on the icon to the left to view some pictures from the REF Cyclone maintenance guide, document REF-8812-334-1199.

NOTES:
Depleting the M.D.C. of the Main Body will shut the mecha down completely.
Depleting the M.D.C. of the body armor will destroy it and very likely kill the wearer (10% chance of survival).
The Second Generation Cyclones are equipped with laser resistant ceramic armor, so laser weapons do only HALF damage. This does NOT include any other energy attacks such as particle beams or ion blasts, nor does it help against explosives.

Cargo:
The VR-152 has detachable cargo boxes that are connected to the rear of the bike like saddlebags. The size of each container is 18 inches tall by 20 inches wide by 18 inches deep. A passenger can also ride seated behind the driver. The VR-152 can hold 300 lbs (140 kg) in addition to the rider. Reduce maximum speed by 20% for every additional 50 lbs (22 kg) over the limit and add -1 to dodge.
Unlike its predecessors, the storage boxes of the new cyclones do NOT drop off when they convert to battloid mode. Instead, the boxes are shifted to the lower back, just below the thruster packs and covering the butt of the pilot. The passenger, however, isn't so lucky…

Main Engine: FF-600 Fusion/Protoculture Engine

Range:
2 protoculture cells will power the cyclone for approximately 12 months before needing refueling. The backup system can operate on 1 protoculture cell for 6 months at no penalty. Constant flying will drain the protoculture cells twice as quickly for all models. As a final backup, the cyclone can run on fusion power alone for up to 400 miles on a full tank of fuel, but maximum speed is reduced 15% and constant flying is impossible. The fusion engine runs off hydrogen, so any hydrogen-rich liquid (like water or ammonia) can be used for fuel. Extra gas from the fusion engine is released through an exhaust port.

Color Scheme:
Following the new painting scheme for most REF mecha, the new military cyclones are colored based on where they are stationed. Desert Cyclones are usually painted in a tan camouflage, Arctic Cyclones are painted a flat white, etc. Most of the Battler IIs assigned to the Icarus Mission were painted an olive green and grey in color, though they are often repainted by resistance groups to match their terrain or tastes. Each cyclone is streamlined in a color corresponding to the position of the pilot. Enlisted Pilots have their cyclones streamlined in Blue, Aces and low-ranking Officers in Red, and Platoon Leaders in Green.
WEAPON SYSTEMS
GR-103 MINI-MISSILE LAUNCHER (2). The main weapon of older cyclones has remained mostly unchanged in the newer models. The launchers have been updated with newer technology which makes them more resilient to damage and easier to repair (+20% to repair rolls). In motorcycle mode, the two missile launchers are side by side in the nose of the cycle. In battloid mode, the missile launchers are divided, with one on each shoulder of the mecha. Both launchers hold 6 mini-missiles (usually armor-piercing).

Primary Purpose: Assault
Secondary Purpose: Anti-Aircraft, Anti-Mecha
Missile Type: Any type of REF Mini-missile EXCEPT Plasma. Armor-piercing are standard-issue for the VR-152 Battler II.
Mega-Damage: Varies with missile type.
Rate of Fire: One at a time or in volleys of two, four, six, or all. Remember, a volley counts as one melee attack regardless of the number of missiles.
Range: Varies with missile type; 20 ft to 1 mile.
Payload: 6 missiles per each launcher, for a total capacity of 12.

GR-187 HIP MISSILE LAUNCHERS (2). A new addition to modern cyclones, the VR-152 Battler II comes automatically equipped with a pair of GR-187s. These weapons are mounted on the hip/upper leg shields in battloid mode and in the lower back of the cyclone in motorcycle mode. It appears as four small tubes built directly into the armored plate. The missiles can only fire in battloid mode.

Primary Purpose: Assault
Secondary Purpose: Anti-Aircraft, Anti-Mecha
Missile Type: Any type of REF Mini-missile EXCEPT Plasma. Armor-piercing are standard-issue for the VR-152 Battler II.
Mega-Damage: Varies with missile type.
Rate of Fire: One or two at a time.
Range: Varies with missile type; 20 ft to 1 mile.
Payload: 4 missiles per each launcher, for a total capacity of 8.

MODULAR WEAPON SYSTEMS. As with all REF Cyclones, the arm shields of the VR-152 Battler II are designed to interface with one of the GR-series weapon modules. One weapon module can be mounted on each forearm shield, and it is not necessary to mount the same modules on each shield. The Cyclone's onboard computer system will automatically recognize which weapon module is installed and adjust the HUD displays on the pilot's helmet accordingly. Any GR-series weapon module can be used.
Typical VR-152s are assigned two GR-200 MISSILE LAUNCHER/BEAM CANNON units, though different weapons may be assigned if necessary or desired. Click HERE for a complete listing of cyclone weapon modules.