Surgeon Simulator 2014 Game

SS13 Needs a Sequel, and we're going to discuss what it may be like

Not Just a Hobby

Surgery and entertainment don't immediately stick in one's head as being a match made in heaven. We're not talking about surgery-based TV shows such as Grey's Anatomy or ER here however, but true, real-life surgery. The operating room simply isn't something to joke about on most occasions. That is unless you're talking about the remarkably over-the-top and sort-of realistic Surgeon Simulator 2013 in which you stumble about the operating room, controlling the fingers of a surgeon's operating hand independently and generally making a mess of the OR whilst apparently saving a patient that most definitely would have died instantly in real life. Who needs real life when you have crazy surgery simulator games, though? No one, that's who, which is why this entertaining and hugely popular fiction deserves a sequel. Before the game's developers go head-first into mimicking the original however, some attention definitely deserves to be paid to making sure Surgery Simulator 2014 has improvements and additions galore, addressing the things that Surgeon Simulator 2013 seemed to lack. Continue Reading

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Out of Control

It's difficult to criticise a game's controls, particularly when the puppeteer-like key designations are so integral to the game's style and entertainment value, but they do need to be addressed. On the one hand, Surgeon Simulator 2013's controls are refreshingly unique and complex; controlling the individual digits most definitely makes for an interesting learning curve with hilarious mistakes in the early days and some extremely challenging surgeries to perform when you begin to take the game little more seriously. On the flip side, some will find the intricate control system a little too much to conquer and may move on to more easy-to-grasp games like Amateur Surgeon 2.

The solution to the issue of the controls is not to overhaul them - they are part of the game's appeal after all - but to either modify them or make them an option that can be selected or disabled at the behest of the player. Essentially, the ability to switch to more accessible controls would stop those with little patience from rage quitting instantly whilst allowing dedicated (yet fake) surgeons the opportunity to enjoy the challenging of grasping a scalpel and moving it a few inches across the screen.

Visceral Variation

Now here's something that will most likely receive unanimous support (as well as the adulation of the eager, fictional surgeons of Grey's Anatomy): more surgeries. Those who have played Surgeon Simulator 2013 will most likely have enjoyed it but may have felt a little short-changed on the game-length front. This is down to the fact that you've got only three surgeries to perform - three separate transplants of a patient's heart, a patient's liver, and brain surgery - before you simply have to repeat them again in the game's equivalent of hard mode (which is to simply perform them in a moving ambulance, an added curve-ball that turns out to be less simple than it is utterly game-changing in terms of difficulty).

The solution is simple here: just give us more surgeries, and ones that allow us to venture into different aspects of different surgical fields. Amputations, transplants of other organs, emergency surgery, anaesthesiologist duties, and spinal surgery are all aspects that are waiting to be explored by Surgery Simulator 2014.

This is another dimension of the game where messing with it could change the atmosphere entirely. On the one hand, the arm/finger control system is as realistic as you could hope for, but the parameters you operate within are not. You can pretty much get away with damaging or throwing out other organs as long as you get the main organ of transplantation in there, so it may benefit the sequel to have a little more realism in terms of having more consequences for your actions. Again, this could be a "realism mode" that can be turned on or off, but it needs to happen to increase the number of strings to the potential sequel's bow.

Let's Get Physics-al

Though the physics of the original Surgeon Simulator are goofy and downright slapstick-laden at times, they often prove to be quite riddled with bugs as well. A simple tightening up of the game physics would go down an absolute treat in Surgeon Simulator 2014, and would reduce the frustration of getting items stuck in awkward (and difficult-to-explain) places, requiring you to restart the level or inconveniencing your efforts massively. This improvement, along with the other ones mentioned above, would cement Bossa Studios' potential Surgeon Simulator series on the map as being one of the best Surgery Games out there.