@Snicker Now hold on tiger, nobody here is complaining that YOU should not play in Sci-Fi mode if YOU like it, they are just complaining that THEY don't want to play the Sci-Fi mode because THEY don't like it. Nothing wrong with that, just their 2 cents, just like in any other thread...

The mercenaries, hell even the militia and badguys of JA are superheroes who can laugh off bullet wounds, mortars, rockets, knives, and all sorts of other nasty ouches. Arulcan doctors put those of the Starship Enterprise to shame. Towns can mobilize more militia than there are actual citizens. Giant, man-eating bugs fit right in. :ok:

At first, I didn't like the idea of bugs, so I never played sci-fi. I beat the game a couple times and decided to try it. I loved killing the bugs, which kinda look like Men in Black bugs...
Malice says that he'd love to see one of those bibettes because he loves killing those things, which I found very funny.

My only complaint was that it didnt turn off the stupid robot, rocket rifles and other ridiculous crap aswell. Thats just my opinion though. You should be thankful in the knowledge that the game could stand alone without SciFi mode, yet you had the option anyway.

I have never used Sci-fi (that produced bugs anyway). I don't like the bloodcats, rocket rifles, or the robot. It is annoying to deal with the bloodcats at any time. It's a waste of ammo and it could get yer guys hurt.

Maybe I'm alone, but I liked the "strange creatures". They add variety to the game, and I'm not looking for realism, just good gameplay. Consider that the setting and game rules are not "realistic" to begin with (fictional country, stereotyped dictator, unrealistic damage system, unrealistic healing rates, and much more).

Furthermore, it's fun to splatter those bugs precisely because they're not human. You feel no twinge of remorse because, as insects, they have no sapient qualities, i.e. no thoughts or feelings. If anything, you derive more satisfaction from their deaths, knowing that you have removed an ugly crime against nature from the face of the Earth.

Finally, because they're big, they're easy to hit. There's something viscerally satisfying about going full-auto against one of these things.

The bugs are a lot of fun to fight above ground, but it was too tedious to fight them in their underground lair. There's not enough hours in a day, and not enough days in a lifetime, to spend so much time solving just one part of the game. Yeah you can use bug-juice to turn yourself invisible... and then the game grinds to a turn-based halt while you move your Mercs around the enormous map. :sleep: :sleep:

It appears that all of you call them "bugs". That's not with me. When I'm talking here I call them bugs but here at home, me and my friends, call them... argh! Well a single bug is a "Mamma". I know it sounds dumb. I laughed at it myself when my friend mentioned it. "Mamma". I died laughing. Well, after that, they've been "Mamma"'s to me.

Originally posted by trevorColby:
[QB]The bugs are a lot of fun to fight above ground, but it was too tedious to fight them in their underground lair. [QB]

Which is why there should be an "Alien Invasion" mod, featuring lots of bugs in outdoor maps a la Starship Troopers (the movie, not the book). Would be interesting to see how they fare out in the open.

On the other hand, the militia would certainly fare badly against the bug horde. They inexplicably become stumblebums in the presence of the critters.

yeah, bring 'em on! More variety to blast away, and something that HP ammo is good for! Especially if their giblets are useful (like the crepitus jelly) - maybe if they were worth more money, or acted like health/energy boosters (which are pretty scifi if you ask me!).
And I think Steve Irwin should be an RPC, think of all the soundfiles available - "what a beauty", "holy smokes", "crikey", etc. Hahaha, then you can blow the annoying twerp away, always wished I could do that on TV!

Q: It seems Jagged Alliance fans weren't all excited by the new sci-fi aspect, what do you think?
Was Jagged Alliance 2 the first and last Jagged Alliance game with sci-fi features?

IAN: Some people definitely didn't like the sci-fi aspect. To some fans, the JA series has become the tactical battle simulator and want realism only. Personally, I can't relate to that, even though I understand and appreciate it. I've barely even seen a gun in my lifetime, let alone handle one and am not interested in that. To me, JA is the characters, the role-playing and the intense battles. Great tactical battles don't necessarily have to come from first hand experience and familiarization with firearms. I would rather worry about what makes a great game than a great simulation. If that means having a weapon that does action x and has qualityy y, then so be it; I don't want to be restricted by reality - it's too limiting and can be detrimental to gameplay. Personally, I think one of JA's weaknesses are fighting the same type of human after human. There's only so much variety.

Seems to me that so long as the sci-fi elements stay as a minor part of the story everything should be fine. My personal vote would be to have more types of people to shoot. Different uniforms, tactics, and so on. If I want a tactical alien fighting game, I'll fire up Ufo Atermath.

There are us scifi fans in everything. Myself included! But I do agree with the option to turn it off or on!!! I have played the game without scifi and personally I missed the comical remarks made concerning the bugs. (eg. Grizzly refering to his motherinlaw).
Further It was the scifi option that spurred me to purchase the game in the first place. "The best money I ever spent, no regrets".

For those that moan about the bugs, 'is it to difficult to turn them OFF' ???????? :armsfolded:

So many people like to compare Jagged Alliance to real life, and vice versa. I must admit, there aren't alot of games that can compare to it, and all the diffrent tactics and things which you can do takes up an entire forum

I personally loved the big squishy bugs, The huge cats whos claws bypass armor, and that robot (battlebot) with a camera and a C-7.

Never did understand the hype around the Rocket Rifle, just that a lot of people hated it. I haven't used it much and don't fully understand it, but I think that it shoots rockets that are designed to go though people, rather than explode on impact.

Obviously, I don't strive for perfect realism

If and when those new Jagged Alliance games come out, I do hope that maybe they will have a few nonhuman enemies and or mercinaries. and maybe a weapon we haven't seen before.

And hopefully an option to turn it off, for those who would be offended.

I loved those watersnakes from JA1. They were a really good reason to stay outta the water.