So I went back and reloaded, didn't want to go on without them, and hey, got a Muton captive as well.

And now I just learned there's cheat codes to let you have Sid Meier and a few others as super soldiers. These guys (the devs) are great.

Going back to a prior game always makes me feel like I'm cheating in games like this. It's not about winning and losing, it's about the story you tell getting there.

Yeah, but this first forey was mostly to get acquainted with the game and have fun. I'll be doing Classic Ironman difficulty next. Though a fun story bit with that game, that probably wouldn't have happened without ample reloading

My tutorial survivor has pretty much been my top soldier, and especially so once it was discovered he had the Psionic Gift... my only solider with the Psionic Gift. So he was the only one who could satisfy the end game.

God. I've finally finished my first runthrough of the the ME3 single player campaign, and I've spent the day tearing up something fierce.

So, I'm curious: which of the 4 endings do people here tend to pick as their 'canon' resolution? At this point, I'm very much leaning to Control; defeat is just too depressing and grossly out of character, Synthesis has an unacceptable degree of existential horror, and I've got too much Para in my Gade to condemn an entire species I just helped save to extinction to be comfortable with Destroy even though Shepard living is the ending I want most of all.

So, I'm curious: which of the 4 endings do people here tend to pick as their 'canon' resolution? At this point, I'm very much leaning to Control; defeat is just too depressing and grossly out of character, Synthesis has an unacceptable degree of existential horror, and I've got too much Para in my Gade to condemn an entire species I just helped save to extinction to be comfortable with Destroy even though Shepard living is the ending I want most of all.

From what I've heard (I still have yet to go back in replay it with the EC) the one where you tell starchild to stick it and fight it your on your own terms sounds about right. Shepard spent 3 games getting the resources and support to fight them, and it seems like the logical outcome.

I'll get around to replaying with the EC one day, but in the meantime I just finished Borderlands 2 and it's first DLC and am now going to start XCOM (which has been looking at me from my shelf for the last couple days since it was delivered). I can finally read that spoilery XCOM threat. And know what a Hover S.H.I.V. is! Huzzah!

So very excited to find out that Elder Sign is available in the Google Play store!

Tell me how it is. I picked up an android table from a coworker on the cheap, and I've been looking for good board games for it.

It's a single player experience and I'm really loving it. If you are familiar with the Elder Sign game they do a good translation of it, and it you are not familiar with it and have experience with Arkham Horror it's Arkham Horror Lite.

You put together a team of investigators and explore a the museum, the encounters are random so there's a lot of replay ability there, journey to the otherworlds, and attempt to gather enough elder signs to stop whatever great old one you choose to compete against at the beginning of the game.

They have also got a couple of expansions for it as well for vying against cthulhu and ithaqua (sorry can't spell it w/o looking at it)

Speaking of Android games... I've been playing Knights of Pen and Paper, a really neat little RPG. It's set up like a classic pen and paper games, with players on one side of the table taking on classes and the GM sitting on the other side, GM screen and all, and around/behind them the room transforms into the area they are in (town, castle, forest, cave, etc) and any enemies they fight appear (goblins, bandits, giant scorpions etc), all in a decently looking pixel-art visual. Here's a trailer if you're interested.

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"After all is said and done, more is said than done."- AesopMortality clarified in a single strike!

Yeah, I've played it in-between XCOM and Secret World, and it's excellent. Graphic's okay but the art direction really sells it, the setting is compelling, the story's not exactly a classic but it carries you through the game just fine, the stealth mechanics are somewhat simple but works well enough, the combat's solid and the magic powers are great fun. Seriously, sneaking into a room full of guards, waiting for the right moment and then blinking from guard to guard, killing them so fast the first hasn't hit the ground by the time you kill the last one makes you feel like a right badass. Plus branching paths and different ways of playing the game that actually works and stays true for the entire game... yeah, it's well worth a playthrough, and for me definitively a contender for game of the year.

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"After all is said and done, more is said than done."- AesopMortality clarified in a single strike!