System Overview

Characters don't have stats, as such. Instead, characters are made up of two words (like “clumsy cheerleader” or “shy valedictorian”) and have relationships, represented by tokens. More tokens on an NPC = a stronger relationship. Each NPC also has a separate maturity score, represented by tokens. Players also start with 5 Drama tokens, which they can spend to change relationships.

During the game, one PC is the “spotlight” of the scene. That player chooses a crisis for the scene, the character at the center of the crisis, and the physical location where the episode's set. The player then spends his or her drama tokens to draw playing cards, which are used to determine if the relationship in the scene changes and/or any of the characters add maturity.