The purpose of this page is to allow the public a more available
access to fast volume rendering algorithms on supercomputers.

The first example uses a modification of Phil Lacroute's
Shearwarp algorithm and socket programming. This example is the
fastest renderer so far and can be reached by CLICKING HERE .
If you have a browser that can view JAVA, you can use the same renderer
but with a JAVA
INTERFACE.

The next example uses code originally developed by Craig and runs on UCSC's
MASPAR. It is currently very slow because the MASPAR is time multiplexed,
which causes a considerable time delay. This is the actual code that
we are currently working on to speed up and hope to someday have it run
very fast. To see this renderer, CLICK HERE.

Finally, we have some JAVA treats! With this rendering page we wish to
have a very nice user interface (instead of the forms interface), which will
be developed through the use of JAVA and VRML. Bill Lorensen wrote a JAVA APPLET that
plays with prerendered images. Here is the same CODE
that uses different images. Well you knew that we had to plug and play so
here is our DATA
SET using Bill's code!