"THOU SHALT FUCK OFF" actually had me really struggling to hold in my laughter on the busy train. Just about pished myself! Maybe it's because I was reading it in Jesus' voice.

That thread is full of the parody accounts most of us had at the start of GNamer. My all-time fondest memory of this whole place was that random weekday afternoon where loads of us happened to be logged on and where we just launching all sorts of slaggings at one another through Heron accounts.

To Jaster, there is a dark beauty to seemingly nihilistic worlds and the struggles within them.

I like thematically fatalistic fiction because such works often engage honestly with real world issues, while adding believable characters within a given setting and a sense of suspense at every obstacle because fleeting happiness, or a character striving for something good, can be taken away at a moments notice without the universe giving a toss.

I tend not to care too much whether everything works out or goes horribly wrong for a given character/universe in the end, although a balance is oftentimes more fitting, what matters more to me is the overall journey. Moments of triumph, crushing defeats or phyric victories within a compelling setting over the course of an appropriate amount of hours makes the narrative believable and relatable, a reflection upon reality.

Many lambast Telltale Games for providing 'superficial' choices only, but through their well written dialogue I become immersed with the character I control, the actions chosen a seamless fusion of character and player. I love those games because they aren't about changing the world, they're about doing what you can in a Universe that isn't even aware you exist.

I wasn't a huge fan of Majora's Mask, but it is thematically fascinating, with mechanics perfectly intertwined with the overall narrative. Being able to rewind time basically makes Link a demi-god, a mini Superman if you will. But like Supes, it's not about saving everyone, it's about making choices for good or for ill and having to live with those choices.

I do sometimes like having my cake and eating it. I will fight a man who mocks any of Bill and Ted's Excellent Adventures, but when it comes to the whole 'I should have the option of making everything work out' logic, no. I play video games for escapism too, but that's no justification for a perfect ending all the time, and there are plenty of games where everything works out perfectly.

It's a good post, albeit it couldn't be further from my own views. Actually I think BotW does post-apocalyptic as well as a game can for me: faeces have descended in a major world-ending character-murdering way, but that was 100 years ago, and the stage is set to make what can be made right, right.

The sequence of four posts starting here. I did say four, I know that's being Drunka levels of cheeky but given Smurfy's response I hope I can get away with it. Besides, I'd never have thought it up without the three posts before it.

I would never have appreciated the tremendously happy borderline mad music of Tri-Force Heroes, were it not for the Jonester. I advise you all to check it out if you haven't played it, which I'm guessing is most of you. Guaranteed to make you smile, especially the start of number 1.