Fuji Speedway by Virtua_LM 1.0 – Released

Virtua_LM has released the Fuji Speedway for rFactor, adding a historical one of Japan’s most important race tracks to the simulation.

Based on the version released for F1 Challenge, the track has been extensively modified and revamped to make most of rFactor’s graphic engine. Included are the 1982, 1990 & 1993 layouts of the track as well as the 1993 bike configuration. GTL, GTR2 & GTR Evolution versions of this release will be coming up soon!

Located near the famous Mount Fuji in Oyama, Japan, Fuji Speedway was opened in 1963. The track was a popular venue for sports car races as the track was part of the FIA World Sports Car Championship for Group C prototypes from 1982 to 1988.

Even though the track was slowed down with two chicanes during the 80s, speeds on the track remained very high thanks to the 1.5 kilometer main straght – The longest in motorsports.

is it just some kind of leak?
what’s the point to p/w protect public release…

http://simscreens.blogspot.com 6e66o

That´s a nice surprise, thank you!

http://simracing.in.ua Pandamasque

It must be some kind of an error. Surely it is the perfect time for Sebring to be released, not Fuji!

http://racingrenders.com F1Racer

That comment is some kind of error !

stabiz

Sure is!

Thanks Virtua_LM, this is going to rock.

stabiz

Btw, VirtualR is slow as hell now?

http://www.virtualr.net Montoya

That’s what experts refer to as the “Virtua_LM release phenomenon” :tongue:

http://www.bsimracing.com BSR-WiX

as expected … a top track. just awesome.
I specially like the camera views.
Congrats once more Virtua_LM

http://racingrenders.com F1Racer

Fuji-ing hell, this is another quality track from Virtual-LM !
Again nice use of desaturated colours, which I always feel is the way to go, as colours in real life are rarely as garish as in most of the tracks we see.

As always with VLM products, what you get is a hand crafted work of art. Glorious. Cameras for external views, textures use of colour…… VLM is currently producing professional standard tracks.

Similar or same layout as the last GP of the seventies to be held at Fuji, the self same track the Group C cars ran. All that’s needed now is for the Junior team to complete the prep of the Group C cars for us to flog down that long, long straight.

Gopher04

Anyone else getting corrupted file??

raisen1964

@Gopher04
Reading a note on their website, the release is official, and there was an incorrect passworded beta posted at one point. This was removed. The first link on virtualr worked fine for me. If what you have is corrupt, delete and re-download.

dknine

FANTASTIC track VLM! Many Many thanks !

*goes back driving* :sd:

carbonfibre

The reason why I love virtua_LM the most is their understanding and expertise in getting the best of a track in rFactor. Not just the looks but most keenly the “fake” bumps that any track maker can implement but only virtua_LM seems to do right. It’s all to do with FFB and surfaces that feel alive. I hope this track is no exception to the amazing quality these people achieve.

Once again, we need them to port asap after rF2 gets here too.

raven

this
is
AWESOME
!

Thanks VLM

AFC

Realy nice work, you make the best looking tracks for rFactor.

sigmatc24

Another amazing track made by VLM.

Their track have always something unique. And this one is very enjoyable to drive.

Thanks so much

mike84

top quality work.
modeling, textures, cameras, aiw etc just superb.

thanks for release.

really fun driving historic x on this.

paupau

Thank you

CrippleHorse

I was just reading the Rfactor2 discussion when this masterpiece pops up, making it terribly obvious that the “I want better graphics engine” moanings are a bit beside the point when clearly the limit on this old engine has yet to be found.
Thanks to Virtua_LM.

Y E S

Great tracks! Big thanks

Sungod

CrippleHorse: I was just reading the Rfactor2 discussion when this masterpiece pops up, making it terribly obvious that the “I want better graphics engine” moanings are a bit beside the point when clearly the limit on this old engine has yet to be found.
Thanks to Virtua_LM.

So that mean there is still hope for rF2 gfx engine to look on a par with this 6 yo game then….wow

side question.. is anyone else getting flickering on the back stretch?

Sungod

Correction,3yo demo.

http://www.racedepartment.com TehFuzzi0n

Tried with the Endurance series mod (w/ realfeel), not sure if its the track or the mod but there are way too many bumps in the braking zones – it shakes the wheel very unrealistically. With that fixed it would be great.

driving god

Freakin sweet. Why can’t more groups do surprise releases like this?

stabiz

Very well made, instant classic.

Gopher04

superapex: this is a phenomenal track! Great work!!!
side question.. is anyone else getting flickering on the back stretch?

Yes if you mean on the grass edge and the crash barriers, big flickering.

http://historicgt.8.forumer.com Rantam

As in any other VLM track the quality of this one is very high. I like it very much, specially the layout with all the chicanes.

Thanks indeed for another great addition to rF!

Regards

raisen1964

Gopher04:
Yes if you mean on the grass edge and the crash barriers, big flickering.

Yeah but the months of work they put into this was still free, right ?

I mean this is like someone giving you a free car and then you bitch about the colour.
I suppose criticism is fine but sometimes its better to balance the fact that your getting someones hard work for free against that the colours might not be 100% to your satisfaction.

In the F1-2010 topics there were people are moaning about bloom, blur, etc and in the same breath saying that gfx aren’t important, its all about the phyiscs.

Besides I have don’t really know what ‘too grey’ means. If you’re referring to the colour desaturation well I think thats what makes it look so good. Same with their Le Mans.

felipe

DeDios: Now we need Sebring actual version available is a lot different than real one.

yep I agree with that! playing the iracing version was like racing at a totally different track!

Niels_at_home

Always good graphics, but this time they added a cobblestone surface with dubious TDF parameters. It wasn’t all that bad with Mid Ohio, which made me hope they learned from Le Mans!

Still, good tracks are rare and this seems good.

Joao Barbosa

Thanks Virtua_LM.

http://www.srrs-racing.net/ ermax18

I enjoyed watching T1 and and T17 at Sebring this weekend and seeing them taking the same lines and fighting the bumps in the same spots as iRacing. Lets hope VLM can bring us that same accuracy or at least close because the current rFactor version is extremely inaccurate.

Agree. Everything looks great but colors are too dull and cloudy. At least on a color calibrated monitor. The grass looks like in the middle of a winter: dark and hardly green. They need to borrow somewhere a color calibrating device.
Although with rF2 new lighting/shadows features it would be better probably.

JGoenR

Great surprise. I wasn’t expecting you would release this so soon. Thanks again!

Have you considered that the course was made that way because that is how the team wanted it ?

When you look at pictures from races held at Fuji in the 1980s and 90s, which is the era that this course depicts, you will find that it was nearly always very grey and overcast there and that is exactly how the team wanted it to appear in the game.

Paul Kelly

F1Racer: Again nice use of desaturated colours, which I always feel is the way to go, as colours in real life are rarely as garish as in most of the tracks we see.

The funny thing is, that when I drove around it the track wasnt ‘grey’ at all. Maybe the screen seettings is the ghost that haunts you?

http://racingrenders.com F1Racer

Same here. Looks great on my Dell monitor.

stabiz

Green grass here as well.

polynikes

if you dont like this colors, use enbseries plugin and change ”ColorSaturationDay=0” line +1 or +2

dumrick

Vince Klortho:
Have you considered that the course was made that way because that is how the team wanted it ?When you look at pictures from races held at Fuji in the 1980s and 90s, which is the era that this course depicts, you will find that it was nearly always very grey and overcast there and that is exactly how the team wanted it to appear in the game.

Furthermore, the 1000km that were part of the World Sportscar Championship were usually raced in Autumn. I bet that the natural lighting in Japan isn’t very warm, that season of the year.
If Fuji was made by VLM is because of its links to endurance racing in the 80’s. That’s the era and the racing they are interested in. So, it’s no offense if they meant to recriate the ambiance of a particular race.

commodore

It’s not just about Fuji. Mid-Ohio looks the same and so do the Sebring screenshots. It’s not my monitor, iRacing tracks look great. I’m not an iRacing fan but I have to admit that they have the best lighting, colours and ambience. I think that Targa Florio is also a great example as far as textures go.

ZombieJim

I think the lighting comes down entirely to personal preference, I know that I for one love VLM’s style.

It gives the whole track a sombre, almost reverential feel and given that their choice of subject matter covers often legendary, always superb layouts, I think it’s very fitting. Anyone from VLM can correct me if I’m wrong, but it’s as though they want us to respect these places as much as they do through (and I’m using this term for the second time on the site today) their “labours of love”.

The above is all speculative though. It could just be that they like grey.