Today's episode covers the sad tale of "when mods attack". Michael's level 70 character is fatally broken due to a bad interaction between the Skyrim game engine and the mods that he installed. We talk about how that happened, and go fairly deep into the technical details.

If you liked our work on That Podcast, you'll probably like this. We intend to stay with the same idea - a gameplay podcast. If you don't want spoilers, don't listen - we are going to be talking about how we play the game, and what we ran across as we played.

Today's episode covers the sad tale of "when mods attack". Michael's level 70 character is fatally broken due to a bad interaction between the Skyrim game engine and the mods that he installed. We talk about how that happened, and go fairly deep into the technical details.

If you liked our work on That Podcast, you'll probably like this. We intend to stay with the same idea - a gameplay podcast. If you don't want spoilers, don't listen - we are going to be talking about how we play the game, and what we ran across as we played.

We integrated 30 fixes (the rounded number is completely casual) and integrated some tools that users feedback showed as necessary, specially the inclusion of OmniBrowser as part of the core for 1.4. As a result of all this changes and fixes, the stability of this version is a lot better and we are really happy with it.

Today's Smalltalk 4 You looks at the inspector in VA Smalltalk - a powerful tool for examining objects. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:

If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.

You can also watch it on YouTube:

Today we'll look inspectors in VA Smalltalk. Specifically, the general inspector, and the inspector used for dictionaries. To start with, we'll inspect a couple of simple objects: an array and a dictionary:

Now, select the array, and inspect it. You should see what we have below: the indices of the array on the left (if this were a non-array, those would be instance variables), and the values held in those slots to the right:

Next, inspect the dictionary - it looks much the same, with the keys on the left, and their values on the right:

To see something a bit different for the dictionary inspector, let's evaluate something with a lot more keys: CwConstants.

Notice how groups of keys are on the top left (Alphabetically organized, in this case), and, if we select a group, we can see each individual key on the lower left. The values still appear on the right

Now, for dictionaries like this one, we can see a specific addition for the inspector on dictionaries. Right click on a key - notice the menu that pops up? It's different than the one we saw for arrays:

Try browsing references. For the one shown above, you'll see where that key is used in the system:

Today's Smalltalk 4 You looks at how easy it is to get a Pharo based HTTP server (Zinc) installed and running. If you have a Linux box handy, you can be browsing your server in less than a minute. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube.

The command line to get this going is:

curl http://zn.stfx.eu/zn/pharo-server.sh | bash

Small caveat - you may have to install curl first, depending on how you set your Linux environment up.

To watch now, click on the image below:

If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.

Welcome to episode 86 of Independent Misinterpretations - a Smalltalk and dynamic language oriented podcast with James Robertson and David Buck.

This week David and James talk about the new Smalltalk releases that have just recently come out: VisualWorks, ObjectStudio, and Gemstone. If you need more details on this, you can check the vendor websites:

You can subscribe to the podcast in iTunes (or any other podcatching software) using this feed directly or in iTunes with this one.

To listen now, you can either download the mp3 edition, or the AAC edition. The AAC edition comes with chapter markers. You can subscribe to either edition of the podcast directly in iTunes; just search for Smalltalk and look in the Podcast results. You can subscribe to the mp3 edition directly using this feed, or the AAC edition using this feed using any podcatching software. You can also download the podcast in ogg format.

Welcome to episode 86 of Independent Misinterpretations - a Smalltalk and dynamic language oriented podcast with James Robertson and David Buck.

This week David and James talk about the new Smalltalk releases that have just recently come out: VisualWorks, ObjectStudio, and Gemstone. If you need more details on this, you can check the vendor websites:

You can subscribe to the podcast in iTunes (or any other podcatching software) using this feed directly or in iTunes with this one.

To listen now, you can either download the mp3 edition, or the AAC edition. The AAC edition comes with chapter markers. You can subscribe to either edition of the podcast directly in iTunes; just search for Smalltalk and look in the Podcast results. You can subscribe to the mp3 edition directly using this feed, or the AAC edition using this feed using any podcatching software. You can also download the podcast in ogg format.

Chris and James go back into Dawnguard, this time on the Vampire side. Chris ran into an interesting framerate issue on the XBox, which limited his ability to play, but we did cover some of the Vampire quest line, and the perk tree.

If you liked our work on That Podcast, you'll probably like this. We intend to stay with the same idea - a gameplay podcast. If you don't want spoilers, don't listen - we are going to be talking about how we play the game, and what we ran across as we played.

Chris and James go back into Dawnguard, this time on the Vampire side. Chris ran into an interesting framerate issue on the XBox, which limited his ability to play, but we did cover some of the Vampire quest line, and the perk tree.

If you liked our work on That Podcast, you'll probably like this. We intend to stay with the same idea - a gameplay podcast. If you don't want spoilers, don't listen - we are going to be talking about how we play the game, and what we ran across as we played.

Today's Smalltalk 4 You looks at code recovery in VA Smalltalk. Short of a drive failure, it's pretty much impossible to lose code when using VA, and we'll see why today. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:

If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.

You can also watch it on YouTube:

Today we'll look at how easy it is to recover lost code in VA - we'll create a small application and class, and then quit without saving - relying on ENVY to pick up the pieces for us. To start, here's the small class:

We quit without saving, brought a base image (i.e., not one we saved) up, and sure enough, our code is nowhere to be found:

From the Launcher, select browse the applications in ENVY, and scroll down to the one we just lost - it will show up as not having been released, but it's all there. Tight click and select Load.

That loads the application, but we still want the classes. Right click again, and select Manage Application:

From here, we can select one or more classes in the list, and load them by version - in this case, the most recent:

Now we can return to our workspace, and try creating an instance again:

That's one of the nicest things about ENVY - even if you don't version your code off, it does it for you. Short of a catastrophic loss of your drive, you can't really lose code.

Today's Smalltalk 4 You looks at a small thing in Monticello - how to compare versions of a package easily. If you have trouble viewing it here in the browser, you can also navigate directly to YouTube. To watch now, click on the image below:

If you have trouble viewing that directly, you can click here to download the video directly. If you need the video in a Windows Media format, then download that here.