Oh, and this game is partially based on MWO, which has:
- PvPvE with NPC-turrets
- lakes and rivers so deep that you can hide underwater to sneak up on enemies
- biomes that affect your weapons and playstyle
- a fortress-mode where throwing bodies at the walls doesn't work
- class-balancing by making all classes mandatory in a match and limited respawns for all classes
- being spawned inside a NPC-dropship that then drops you onto the battlefield
- NPC-dropships flying on preprogrammed routes that shoot at enemies with their turrets