Comentarios

Comentario de galaxygoddess

Welcome to GG's innervate tips :) Pull up a chair and enjoy!

When soling the use oof innervate is totally up to you, but I recommend saving it until you over aggro or are in a pinch. In a 5 man, if you are main healing again I would save it until you need it, or if you re damaging save it until the healer is in a pinch and calls for it. Always be conscious of your 6 minute timer.

Wednesday I was in a raid with a resto druid healing and I was main puller, I just innervated everytime I needed mana and kept going. However, elsewise I would have saved it. Thanks to the recent patch you may now cast while in moonkin form which saves me so much mana now...

When in a raid, count how many druids you have and then priests and pallies. Priests are typically your focus with pallies in second and yourself last, until you are a main healer. If we have an abundance of druids, we cycle as called. One of the main problems is double innervating a target. Though there are mods for this, if you are like me and do not use mods, you need a different appraoch.

Here are the tips I use. First of all, know your healers. If priest X i constantly out of mana and his target frequently die, he is not a good candidate. If preist Y always has mana and doesn't have a problem keeping a tnk alive then he is your prime canidate. I will sit and watch a healer's play style for a few runs before deciding how to fit them in rotation.

We had a priest whom I will call H. H wasn't a good target because he could use up 3 innervates on a single short fight and he either entirely overhealed one target or he let his assignments die frequently. H was removed from the innervate roation unless we were dire.

We have a priest I call S. S is the best healer I have ever seen, he has excellent mana control, his targets never die and he rarely over heals. He could keep a 10 man alive by himself. He also regens fast on his own. He is my prime candiate and I try to always have one nerv in reserve for him at all times.

I innervate at 15% mana standard. We always set up innervates, either through a rotation or through an assignment. If we have very few druids (4 or less) it's on rotation as raid leader calls for it. If we have 5 or more (hey we had 8 one MC run) I assign by group to certain people. For example, druid 1 watch your group and group 2 for innervates, druid 2 watch your group and group 4, etc, etc. For certain people I assign a reserve for them alone, such as priest S. So I know that S will always have one when he needs it, plus we won't have two innervates wasted on one target.

Of course, no one RECEIVING two innervates has ever complained. Once you make proper use of your timer, it will become an invaluable tool. Enjoy.

Comentario de Killa

This is very useful! +1 to your rating.

Comentario de Kaution

lol, if you innervate Pally's or Shaman, you are a nub....Nuff Said.

Comentario de Varathos

Also worth noting that this spell gives SO much more to classes that actually have higher amounts of Spirit on their gear, meaning: Healing Priests, non-feral Druids and Mages.

Comentario de imdead

mages dosent have much spirit

Comentario de InfernoMan

Another thing to note is that contrary to what the tool tip says, you do not need to be in tree of life or moonkin form to cast this.

Probably stating the obvious to many of us that play, but for someone new to the game wanting to create a druid, and is doing research (which not alot of people do actually), I would not want them to be lead astray thinking they have to put talent points into Balance or Resto to use this awesome tool.

Comentario de Sahrish

Once 2.3 hits, you should be especially careful when using this in a PvP environment -- all your magic buffs will be visible to enemy players; classes with Dispel (typically Priests, Shaman, Mages, Warlocks with Fel Hunters, and Hunters once Arcane Shot is buffed in 2.3 to remove magic effects) will know for sure if their target is Innervated, and won't hesitate to either remove the buff, or, potentially worse, steal it, in the case of a Mage.

Comentario de Jimmerz28

As of 2.3 this was reverted back to the former Spirit based regeneration in the tooltip.

The following is archaic

Just to update this tooltip was changed. Wowhead has not been updated with the correct wording.

The (correct) tooltip now reads:Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 sec.

This means that while spirit plays a role in mp5 innervate is no longer the best just for priests, its the best for whoever has the most mana regeneration. So it will be equally beneficial for almost any class that has a high amount of mana regeneration (most likely healers).

Of course take into consideration the play style and mana conservation that the previous posts touched on.

However, no longer bias who you give innervate to on a highest spirit assumption because it is now false.

Comentario de Jimmerz28

This was reverted back in 2.3 to being based on Spirit regeneration. Why it was changed I haven't been able to find as it was worded as I quoted it for quite awhile.

Comentario de Sahrish

When using this in PvP against dispelling classes, it's often a good idea to make sure whoever is recieving Innervate has other buffs to serve as fodder in case someone tries to remove it. A mana efficient way (if you have time) to do this is to buff rank 1 versions of Mark of the Wild, Thorns, Lifebloom, etc, especially if you have the talent Subtlety.

Comentario de Bacan

Innervate has been proven to stack!

Comentario de holczhammer

All arcane mages would love to be targeted by innervate during Arcane blast spam.

Comentario de Nerobyrne

I have a druid and a mage both at high levels, and I find that this (Innervate) is so much better than Evocation, especailly because it can be cast instantly and does not require channeling.

When my druid has Innervate up he regs 1500 mp5, which means 1500*4 = 6000 manaand he only has 5000+... A mage's Evocation only regs 60% of his total mana, and he has to channel it.

Though it should be said that only with high spirit can a druid really benefit from this spell, and my mage with 150 spirit would probably suck using Innervate...

Comentario de elde

You need more spirit. Using Evocation with only 150 Spirit is a waste of perfectly good evocation. Consider having separate evocation (and innervate, if you're lucky) weapons you can swap in when you need extra mana.

Comentario de Tankadin

does this still stack with evocation? i have played since evo was spirit based and i'm about to unfreeze my account

Comentario de khanzeer10

This should be put on warriors.I did it once :D

Comentario de khanzeer10

I guess a moonfire-spamming druid (if there ever was one) would need two innervates to not run out of mana.

Comentario de killerch0

I have a question? Do we benefit from Innervate if we shapeshift into bear or cat form?

Comentario de RestoHealzAv

Of course you benefit, but it won't help you any way. If you are in any animal form, you don't need mana, but of course if you are out of mana, this might help if you might need to heal later on. But it won't help your performance in bear or cat form. Although switching into an animal form will make you lose a significant amount of mana. But this spell is more then enough to regenerate half your mana.

As of patch 3.1, innervate no longer needs mana.

Comentario de TheMuffinMan

Arcane Mages practically rely on Innervate.If your raid isn't at a point where mana is a tremendous problem, or you're on a fight you know you'll have enough mana to last through, throw an Arcane mage an Innervate. It'll be MUCH appreciated. And if you use the glyph, you'll gain full mana regeneration during that time anyway!

Comentario de CPUzer0

I don't have much to say, but.. In 3.1.0 innervate will be greatly nerfed indirectly from nerfing spirit regen by 40%, that also means that you will gain 40% less mana from innervate! Haven't they thought of druids at all?

Comentario de Groundlord

Arcane Mages practically rely on Innervate.If your raid isn't at a point where mana is a tremendous problem, or you're on a fight you know you'll have enough mana to last through, throw an Arcane mage an Innervate. It'll be MUCH appreciated. And if you use the glyph, you'll gain full mana regeneration during that time anyway!

You have Arcane Meditation, Arcane Concentration, Student of the Mind, Mage Armor, and Glyph of Mage Armor. That's 80% of your mana regen, 10% more Spirit, AND a 10% chance on every spell hit to make your next spell mana-free. Now. Explain to me how you "need" my Innervate just to keep your DPS up, when the healers are running out of mana trying to keep every single person alive. I'll throw my Innervate on a WARRIOR before even think about burning a 6-min cooldown on a Mage.

Edit: Now I feel like the noob; I forgot about Evocation and Arcane Flows, which is 60% of your total mana back on the same cooldown as a Mana Gem.

Comentario de mouseno4

One thing ive noticed, that if i cast innervate on myself, then go into cat form and out after its full duration, ive gotten almost no mana.

Comentario de SgtShinobi

Change in progress on the 3.1.2 PTR:

Innervate: This ability has been redesigned to grant 450% of the casting Druid’s base mana pool to the target over 20 seconds.

Soo...... anyone know exactly how much mana is going to be returned by this change? Maybe now Shaman and Paladin healers will be getting some innervate love.

Comentario de Sounder

The base mana pool of a level 80 druid is 5901. 450% of 5901 is 25,554.5. Am I interpreting that right?

Comentario de Sounder

Useful Innervate tip: you want your target to know that they're under the effects of Innervate, so that they can switch to a mana-burning casting style and not waste duration sitting at 100%.

Comentario de tyschenko

Comentario de henny234

Innervate: This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds.

Base mana doesn't sound very nice...

Comentario de gamerunknown

I always felt loved when I received an innervate. Every now and then my targets would still die, but our tank was using the wrong formula for uncrushability.

Comentario de Ledaren

This is a *huge* buff for us feral druids, the last Innervate barely gave us any mana at all, while this one makes us able to spam whatever we want for 20 seconds.It's also a buff for any mana user that isn't focused on spirit.WTG Blizz :)

Comentario de Ludrin

I also remember a couple of patches back that they changed mana regeneration for druids, you needed a form that would give you mana before you could regen mana from things such as Blessing of Wisdom and Innervate. (meaning you'd just have your base MP5 Ticking when in cat/bear form.

Comentario de rb4havoc

I don't know if the tooltip's description completely escapes you, but it's based on the DRUID'S base mana pool, meaning it doesn't matter how much spirit or mana regen you have, the amount of mana you will regenerate from Innervate will be based on the DRUID'S base mana pool.

This also means that it doesn't matter who you cast the Innervate on, the amount of mana regenerated will be the same regardless of class. The only way the amount will change is if the druid who cast the Innervate on you wasn't 80, because of course, the Druid's base mana would be lower.

Comentario de Algroda

I don't know if the tooltip's description completely escapes you, but it's based on the DRUID'S base mana pool, meaning it doesn't matter how much spirit or mana regen you have, the amount of mana you will regenerate from Innervate will be based on the DRUID'S base mana pool.

This also means that it doesn't matter who you cast the Innervate on, the amount of mana regenerated will be the same regardless of class. The only way the amount will change is if the druid who cast the Innervate on you wasn't 80, because of course, the Druid's base mana would be lower.

Yes, and they are calculating what gear level you would have to have to see if it would be a nerf to you. Please read before posting. They even implyed in their post exactly what you were saying:

So When Priests/Druids get to 1400/1400 it will be a Nerf, and It will Forever be a Buff to Pallys and Shamans.

Since paladins and shaman have no spirit on their gear.

Comentario de angelblack

Well Arcane Mages do higher DPS if they have more mana (since they can spam Arcane Blast more) so innervating an Arcane Mage improves his DPS by a great deal.

EDIT: Was replying to an argument saying it was useless to Innervate a mage (later purged)

Comentario de Tsuusetsu

When I first read the new patch notes, i thought Innervate was being changed to "Causes the target to regenerate mana equal to 45% of the casting Druid's base mana pool over 20 sec sec."

I had thought this to be a another blizz nerf , to fix the infinate healer mana problem. But in actuality the first thing to pop into my head was " hey, my feral druid will now benefit from innervate in pvp! no longer will he gain only about 20% of his mana from it ! MWAHAHA!

Then i thought my raid group was going to hate me T_T

Then i reread it. And my head almost exploded. What? 450% thats insaine! Must be a typo....

But no! its real!. I might just spam moonfire ,starfire or wrath in a bg just for fun now! I think innervate is now almost on par with Rebirth in raid utility now. (almost) Druid FTW

Comentario de Dorloc

It was originally a 400% but Bliiz boosted it up. Nice job blizz!

Comentario de chase128

The new innervate is absolutely amazing in that the spell is now useful for any mana using class.

It's so cool that I can use this while OOM as Feral spec and get 100% mana back in 8 seconds or so.

Comentario de mythology

The change is not a nerf, it is indeed just a change.

As a resto druid I have spirit on EVERY peice of gear I have, so got more or less my full 23k (with raid buffs) mana back, so from a PVE perspective it is slightly nerfed for the geared Resto out there.

However, what you will really notice is that in PVP you will get ALL of it back, rather than getting less than half back (due to low spirit on PVP peices) which is really nice, and needed to keep up with the insane regen of Palas.

That being said remember to LOS and/or range any dispellers (and pop Barkskin if you have the Barkskin Glyph) when using otherwise you will seriously regret it!

Comentario de Zampl

Lol notice how the tooltip says "..mana pool over 20 sec sec."In the game it's the same.

Comentario de TweetyGirl

Current PTR patch notes for 3.2 say that Innervate's cooldown is being taken down to 3 minutes, but it will only give half as much mana.

Comentario de Blueiris

Blizzard has NO idea how overpowered innervate makes druids in pvp. ESPECIALLY with that barkskin talent. The druid is guaranteed to never ever run oom in 2v2 unless he's stupid and doesn't cast barkskin before innervating himself. I swear I lose match after match because the druid won't run out of mana ever. If innervate can be dispelled, that's how the game is won. Blizzard made druids OP for the rest of WotLK with this innervate.

Comentario de HolyKiller

Patch 3.2 changes:

Causes the target to regenerate mana equal to 225% of the casting Druid's base mana pool over 10 sec.

Found it interesting that druids and priests (the classes that generally benefited the most from innervate) now receive less then the other healing classes. I’m not suggesting by any means these classes should have priority of innervates, it should be used on an actively needed the most basis. So when my pali friend yells at me that innervate does nothing I can tell him no you.

DPS (classes for luls)

Mages 2.25x 3268 = 7356 (only class that receives less then a druid)

Hunters= 2.25x5046 = 11353 WTF!

Comentario de GilbertoGrape

So it looks like Blizzard has changed it again to 20% of the Druid's TOTAL mana pool. With Balance's Dreamstate talent (R2) you gain an additional 30% of your total mana pool. 50% of my total mana pool in 10 seconds with a 3min cd? That'll do, pig.

Comentario de loganjamesalex

And now it got nerfed. /facepalm

Comentario de Teiwazgod

See how this spell has become less useful for feral, especial if u cast on someone else it will only give about 4 k which isnt much at all ,I suggest using Volcanic Potion prior Poción volcánica to casting to boost your mana pool.

Mind you I usually use this when I am in long boss fight (Omnotron Defense System) or in Pug where the healer/Caster run out mana.

Comentario de LLamaBoy

Initial 4.2 patch notes are showing that this will be changed to provide 5% of the target's mana if cast on someone other than the Druid. The effect remains the same (20%) when self-cast. A slight buff for Ferals, but Resto and Balance players will probably keep their cooldown almost exclusively for themselves now.

Comentario de Merton

Used in conjunction with a Priest's Divine Hymn and an average mana pool of 120k (extremely conservative average for Firelands raiders)...glyphed, this spell has the potential to effectively introduce at least 20,700 mana, and up to 27,600 mana if only used once every 6 minutes (6 minutes is the cd on the priest's ability).

120k * 1.15 = 138k mana for the priest and druid while divine Hymn is active, assuming the innervate casting druid is low on mana.

Not sure about other mana regens abilities that you could lump in here, but please for the sake of fun throw some in here so that we can observe the endless amounts of mana that we can dump into the raid midfight.

EDIT: Math is an illustrated estimate. Not factored is the lack of increased mana pool for the first tick of Divine Hymn and the 8 second duration of Divine Hymn and the 10 second duration of Innervate, both points will reduce the overall mana regen which is why the average mana pool was normalized lower than what we'd expect to see during raid conditions.

Comentario de fmccloud

Just something I noticed playing around with the trinket Mandala of Stirring Patterns is that Innervate bases its calculation at the time it was cast.

So, lets say your maximum mana was at 8,000. Then, that was raised to 10,000 from a short time buff. You can cast Innervate near the end of the buff and still receive the return of the 10,000 mana pool instead of the 8,000.

Comentario de VioletD

Innervate ticks based upon the current mana you have and does not change even if your mana pool changes.

Thus, you can still use it when your Int Proc is about to run out to still get the full mana it would restore while the proc is active.

This can be helpful to feral druids - out of combat - to switch to caster gear, innervate, and swap back to feral instantly to regenerate (Dependant on gear) their entire mana pool.

Could be helpful in PvP, when you got a OoC moment and used up all your mp.

Comentario de Novawolf

This now regenerates 5% of the targets max mana. I can't be the only one who finds this utterly worthless now.

Maybe a quick boost in a pinch, but 5%? Save it for yourself now, I guess.

Comentario de dilbertbogg

Spell come back in Legion!

Comentario de IloveMimiron

I wish this spell wasn't given to balance druids the way that it is, a simple passive mana regen through a "Mark of Innervation" or something like that would have been much better, because every other dps, to provide a buff, doesn't even have to switch targets or reapply every 3 minutes to different healers .

Comentario de Casn

In it's current form Innervate does not regenerate mana. None. Null. Nothing. Pop Innervate on a healer, and 10 seconds later all mana he'll gain will come from his own mana regeneration. Innervate instead allows him to keep casting while taking full benefit of mana regeneration, as if he was standing still. Therefore, to get as much benefit as possible from Innervate, it has to be cast at healer who is low on mana, but more importantly, has to heal heavy damage quickly and is about to cast many expensive spells. Good luck getting this kind of coordination in pugs (not saying it's impossible, but Druids that will want to try and use this spell will have to be extra aware of whole fight)

Comentario de zedwards

This looks like a good spell for a large raid damage! Looking forward to having this cooldown again.

Comentario de lindaess

What is the macro that I would target me (druid), use this Innervate and then go back to focus target please?

Comentario de Skullhawk13

For resto druids this will likely be used on themselves, but balance druids will need to keep in mind that this should be used in times of great damage, so the healer can spam all of their powerful, but inefficent heals without issue. It's wise however to warn a healer you intend to use this on them, so they can plan around it.

Comentario de Skullhawk13

For resto druids this will likely be used on themselves, but balance druids will need to keep in mind that this should be used in times of great damage, so the healer can spam all of their powerful, but inefficent heals without issue. It's wise however to warn a healer you intend to use this on them, so they can plan around it.