Henkys explains that the team felt the cities were weak as they were: too samey, not rewarding enough. Consequently, all the cities are getting their own distinct flavors based on their perch in the gameworld and their biome — from mountains and swamps to steppes and forests.

Check out the whole video for a peek into how the biome cities are taking shape!

MASSIVELY OVERHEARD

“I’m sure a good percentage of people will see ‘open PvP’ and immediately lose interest based on their first impression, but those aren’t the people we’re looking to recruit; what we want are adventurers.”