I was writing this LOD algorithm and found a certain sequence of values (by trial and error) for cullingthe quads in the center, to make place for a higher LOD. Ofcourse the numbers became too hard tonarrow down in the following LODs, so I needed the formula!

So far for the introduction-story, which can be forgotten right away.

For this who like silly math assignments...

Give me the next 2 numbers of this sequence.

1

2, 6, 26, 114, ..., ..., etc

It's a nasty one, and took me 15 minutes. Now I wonder what others come up with

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If there would be a direct formula for that one... I'd be thrilled, but I wouldn't really need it

I create this kind of black-magic code (for me at least) by writing out the LOD-math for a few levels,then searching for patterns, transforming it into formulas, where the formula's don't make muchsense to me, to be honest. In the documentation I write how I created them.

I just don't have the time to examin what really happens. Not really interested either

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