And Australia makes its first appearance in the Civ series.

Civilization 6 is about to get much, much weirder. A post on the Civilization blog on Thursday announced the "Australian Summer 2017 update," available now, includes support for Steam Workshop and modding tools for anyone who wants to give Dr. Eggman his own Civilization. The update also includes team support for multiplayer, premium DLC for the Australia civilization, and the usual balance changes and bugfixes.

Art/Asset Tools: Import FBX files into a format usable by the game, as well as customize existing art.

FireTuner: In-game debugging and editing tool.

Added Sid Meier’s Civiliation VI Development Assets, which includes the game art assets. This is a large download (approximately 7GB compressed download and 27GB on disk) which contains game assets, including models, textures, and interface elements.

The post also adds that ModBuddy will be updated in the future as part of a modding SDK update, and that "these tools do not include DLL source for Civilization VI at this time."

"In this 60 turn non-combat scenario, you race to explore Australia, find its natural resources, and use them to enrich your colony. This competitive economic scenario has no combat. It emphasizes exploration and territorial expansion to increase your Gold per Turn net income, which is your score."

Modding/Steam Workshop support, and the rest of the changes in this patch, are free.