UPDATE 1 : The Input Relay feature is now available in general release version 2.8.1.9. Please visit the Downloads section.

UPDATE 2 : The erratic input issue appears to be fixed in P3D v3.2. You can continue to use the Input Relay feature if you wish, but it is not necessary.

As of version 2.8.1.9, FS Force supports an Input Relay feature. This feature is intended work around the input problems with P3D v3, namely the erratic control inputs when using the MSFF2 joystick. The idea with Input Relaying is that FS Force captures all necessary joystick input and then relays it directly into P3D, bypassing the buggy P3D input functions.

Note that this is very similar to what FSUIPC does, so make sure that you don't use both. If you use FSUIPC, you don't need this feature, and vice versa.

At present, only axis relaying is supported. You still need to use either P3D or FSUIPC to handle button presses. Note that Input Relaying conflicts with Autopilot Follow and Aileron Remapping (both part of the Yoke Addon package). This is only for customers using the MSFF2.

Instructions:

Download the latest version of FS Force and install it over top of your existing installation.

Open up C:\ProgramData\FS Force\FSForce.cfg in your favourite text editor.

Copy & Paste the entire code section below into your FSForce.CFG file. Place it either at the very
beginning or end of the file. (If you know what you're doing, you can place it
somewhere in the middle ... just make sure you don't split an existing section in two.)

The settings in the code section should work as is. However, you are free to adjust the NullZone
if you get too much sensitivity in the control at the neutral position. You can
also adjust CenterOffset if the controls don't seem properly centered. See the
comments next to the settings for more detailed information.

this works like a charem. Amazaing. I finally cann now let go of the stick to adjust knobs like i could irl and the force is spot on.

One minor thing though.I presume you call the state of the stick every x time frames. If I fly a plane with Thrust reverse like the Twin Otter from Aerosoft I used to pull back the stick throttle and then press F2 continously to reverse.

This will not work anymore since it is always reset to 0 throttle now. Other than tha, really good work. Transformed p3d for me

I've got a new version of the beta that only transmits control input if the value is different. See the first post on this thread to download it. I've tested with thrust reverse and it seems to work ok. Please report back if you find any more problems.

No update necessary. Just continue using FS Force as usual. Based on my testing, the erratic control input with the MSFF2 seems to be fixed. If you have been using the "Input Relay" work-around, you can try disabling.

RussDirks wrote:No update necessary. Just continue using FS Force as usual. Based on my testing, the erratic control input with the MSFF2 seems to be fixed. If you have been using the "Input Relay" work-around, you can try disabling.

Hi,
Your addon works very well I do not disable the work around.
Thanks for this addion
Have a nice day