Operation Market Garden (OMG) is a persistent multiplayer only modification based off the award winning real time strategy game Company of Heroes. We put a strong emphasis on balance, community, transparency, and fun. Currently in an open Beta, we are constantly improving, adding new OMG features and content.
Through our website the player tailors their company, customizing it to fit their play style and needs. Through our simple and easy to use launcher they join battle with their teammates against the enemy. There's no in game resource management, no base building, and no gimmicks. It's just pure combat, building on the already superb platform of Company of Heroes, and it's pure fun. Win or lose, your surviving units stick with you throughout your battles. The war persists, your troops persist, and its all at tip of your fingers.

At long last Tier 2 doctrines have been released! Head on over to OMGmod.org to get started!

General:
- All new companies now start with 4 VPs, this helps new players and people who join later into the war. It also allows for a little initial company customization.
- In game unit health and xp will be displayed when a unit is selected, this will be useful for aiding all player skill caps, but especially less experienced players.
- Minimum platoon population for deployment is now 7, this better fits a lot of our current unit pop value strategy much better than 8 without allowing too many more call in combos.
- VPs are now capped at 50 VPs per company, this will allow for a more even playing field for everyone but also cause players to have to give more thought to what abilities or resource bonuses they actually choose.
- Loading screen messages have been updated with tips. Try to collect them all! (No cheating!)

Maps:Note: If you participated in a map test please go into your omg/archives folder in your install directory and delete the beta map, i.e. "6p_beta4.sga" to avoid potential errors.

Bois Jacque (3v3)
- New snow map.

Purple Heart Lane (4v4)
- Has been upgraded and put back into the mod after a very long absence.

Fancy town (3v3)
- A lot of changes in both detail and object placement, pretty much a rework.

- Close and Spray
- Removed from the game.- Reinforced Structures
- Has replaced Close and Spray.
- Health on Medic Tents, Triage Centers, and Machine Gun nests increased by 50%.- Got a Light?
- Infantry Mortar Flare now made as part of the unit by default.

ArmorMorningstar
- Bulldozer and Mineflail speed reduction now reduce speed at a factor of .75 instead of .5.

Mechanized Escorts
- Emplacement trucks now have 50% faster top speed, accel, and decel. Also have 20% more health. In addition, 25 Pounders and Bofors weapons have 35% more HP.

Speaking From the Pulpit
- CCTs command both armor and infantry.
- Timed ability to do it now removed.

Blitzkreig

Dynamic Cover
All medium armor and Tiger may use smoke screen similar to the Sherman ability.3 uses, same as Sherman cost.

Tier 2 Doctrines:Tier 2 doctrines released. Currently you can buy them without having to purchase any Tier 1 doctrines. This may change in the future however.

Note: For Scotched Earth Sector Disable, this ability is currently not working as intended. Ability will neutralize the sector, but it can still be captured.Docs.google.com

Bug fixes:

American:
- Rifleman can technically no longer build Observation Posts.
- No longer able to purchase both a Mine Flail and a Bulldozer on all Sherman variants when using Amour doctrine upgrade.
- "Setting up the Field" (American Infantry T1) now allows Riflemen to build wire and sand bags as intended.
- Mechanized Infantry half-track deployment now works.
- Mechanized Infantry retreat now works.
- Mechanized Infantry aura no longer stack.
- Airborne Machine Gun and Mortar are now properly named in the WarCP.
- Airborne "Support Teams" doctrine unlock now correctly states that the crews are replaced with Airborne as the crew.
- All American "Sherman" type tanks may now deploy Bulldozer blade and Mineflail properly.
- American Hellcat pop in-game is now 10 instead of 6.

British:
- Recon Infantry Sections no longer able to build Mortar Emplacements.
- British Walking Wounded no longer able to build emplacements and trenches.
- Sapper WarCP vet 3 no longer says that they can move at full speed in enemy territory without a Sergeant; this was false.
- Sapper Disposal and Detection Section description now says it provides a Sergeant.
- RCA Mortar pop in-game is now 4 instead of 6.
- Devils Brigade can once again purchase booby traps.

Okay, So this mod needs a little more explanation than most. You cannot play without going to the OMGmod.org website. You set up a company on the website and set up games against opponents. You call your premade company onto the battlefield. There is no base building.