This is a fantastic set of minis- the Marines are beautifully rendered, and in useful and realistic poses- no outlandish, gigantic weapons...they look like what a real platoon of Space Marines might look like. In addition, I was stoked to receive the 3D vehicle models- a tank, recon vehicles, air transports, etc. All this for 3 bucks, and after visiting the Arion website, I can't wait to collect more of the minis from all time periods that they offer !

It's a supplement that fills some important holes in the original game, including adding info on the Reformation. And seriously, any game set in this period that doesn't address one of the greatest problems of the time, would be lacking - so this was a quite needed supplement!

I can't fathom the original review posted here. I'd like to offer something I feel is more balanced, based on owning the PDF.

Basic Summary: The book is an odds and sods expansion for the original game. This gives it a disjointed feel, but it does what it promises to do: plug gaps in the Maelstrom base game.
Layout: Plain. Very easy to read, absolutely no flash for good or ill in the PDF.
Crunch: New livings (Agent, Alchemist, Barber-Surgeon, Constable, Farmer, Friar, Hunter, Sailor, Servant, Tavern Keeper, Witch). Firearm rules, a particular gap in the original, are at last added, as is two-weapon fighting and an expanded magic system. Having not played them, I don't feel comfortable stating how well they work. Alchemy is the real treat for me, considering something Maelstrom became well-known for was its superb herbalism rules. Thankfully the author has mixed historical alchemism and the fantastic in equal measure, making it easier to adapt the material to both sorts of campaigns, but the very limited number of recipes (8 historical, 6 magical) may make alchemy feel repetitive after a short while.

There are some additional roleplaying bits throughout, but I generally feel they get pretty short shrift. In particular, the Reformation, an amazing source of conflict, is covered in a hasty 3-4 pages, one page of that being info covering after the game is set. To be fair the game is set early in the English Reformation, but there's a great opportunity for adventuring here that is, if not overlooked, not really explored.

There's a setting for players to work with as well (the town of Bury St Edmonds), at 40 pages the single-most significant portion of the book. You get a decent overview of its personalities, broken down by living (including the new ones, which is nice), but I would have preferred more on the secret societies, myths & legends, and adventure hooks--only three pages of the section--at the expense of some of the mundane detail. Still, a decent enough home base.

It ends with some reference sheets, including a walkthrough for both combat forms (the advanced one being particularly welcome for most, I would think).

Overall: The basic nature of the work, as a grab bag of Maelstrom stuff, makes one wish it was cleanly integrated into a revised edition of the base game. I personally would have preferred more of the town material excised to make room for other things, but I recognize that for others a strongly fleshed out town is exactly what they're looking for. Ultimately I think any Maelstrom player will find this book useful, and I recommend it.

This is an excellent set of minis. The figures are varied and unique and most of the minis would be equally well suited for either PC or NPC characters in a fantasy game. Mr. Kapsalis exhibits a knack for expressive drawings that fill the individual miniatures with personality, a characteristic frequently lacking in figures that are going to be 1.5 inches tall on your game table.

I thought the images were good, but when printed, I felt they lost much of their detail due to the small size. Also the coloring was a bit dark as well which contributed to the loss (though this could have been a printer issue). I felt that the costuming (especially for the females) was a bit late for the medieval period.

I thought the images were good, but when printed, I felt they lost much of their detail due to the small size. Also the coloring was a bit dark as well which contributed to the loss (though this could have been a printer issue).

Simple system, yet plays really well, and covers all the stuff any good fantasy games do. Really feels like an old school fantasy game for all the right reasons!

The Fighting Fantasy gamebooks were my gateway into the world of roleplaying, although by the time of the original publication of these advanced rules (called Fighting Fantasy Dungeoneer back then) I had already moved onto more complex rpgs. It is with renewed eyes that I now look back ot this system, and this current edition of the Advanced Fighting Fantasy rules feels both nostalgic yet fresh at the same time.

No character classes, yet its quick point-build character generation allows you to replicate all the fantasy archetypes, as well as lets you make up your own character concept from scratch.

This system is perhaps the best thing to emerge from the OSR! It really has the flavour of handwaviness, yet none of the restrictions or confounding rules that came with the early editions of many other OSR games such as TSR D&D/AD&D etc.

The world of Titan is pure gonzo Classic Fantasy at its best. It is essientially a High Fantasy setting with lots of old school British Sword & Sorcery elements; all mixed in and underscored with a whimiscal fantasy flavour that would make the likes of Brian Froud, Terry Pratchett, Terry Jones, Tim Burton, or even Lewis Carroll smile.

This game is great for the younger crowd starting to venture into rpgs, but also has enough meat on the bones to attract grognards back for beer & pretzels gaming.

I cant recommend this game highly enough, it simply is a must have rpg for so many reasons, and should not be overlooked by any true fantasy rpg fan!

I love this book, I had it in the 80s accompanying me on my battles through the game books. This PDF is excellent, the text sections are actual text, not scanned, and the quality of the images is great.

Everything about this game feels like a half measure, ideas and concept sounds promising, but are not followed through. The layout is ... simple, with sometimes annoying results.
If this was edited and layouted by a proffesional it would be a quarter or something in page count. Awful lot of empty space it is ...

The system is quite vague, with a lot of hand waving, except when it is not and then it is clunky complex backward detailed ...

The resurrection should have included some more attention to the "hardware", the lacking thereof is sad, because the setting is charming and interesting.

Reading this ... product, is as fun as reading your own college notes twenty years later, interesting, but not something you want to do for a long stretch of time.
And these 3D-Poser-model illustrations mostly feels awkward and ... sloppy ...

A very ... frugal product, may save you five or so minutes of googling to find material of the same or WASTLY better quality.

Maps of Yorkshire and England 1066
(Google English heritage sites instead for more and better material)
Plans of an abbey, castle, town and church
Plans and drawings of town, village and manor houses
Barrow plans
(Dyson Logos produces better better, more gorgeous maps for a FREE, but support his Patreon instead)
2 Poetic manor maps
(These two are the only thing worth notice herein)
6 vilage maps
(These are a pure insult, 5 min with their own icons and a newbie knowledge of paint produced these)

If these where a free addition I would perhaps see a value in downloading these, or as a way to support the designers ... but PWYW or Patreon exists for that kind of things ...