Glynn Taylor

The initial idea

This project was the very first game I ever worked on and, whilst alot of things went wrong (class bloat, not using spritesheets), it taught me a lot about how to go about structuring a game and making it fun to play, as well as dealing with user input, object orientated design and essentially the fundementals of game programming

Features

Construction of barricades/resource system

2.5D styled houses

Firing arrows/ammo system

Wave based mass penguin attacks!

Quirky sound effects made from voice samples and own texture art

Playable in a browser (Java applet)

Scrollable map (moves when player walks and stops moving as player approaches boundaries)