You create a masterwork whip out of fire that will not burn you. The whip deals 1 point of fire damage in addition to normal whip damage. If the whip leaves your hand for more than 1 round, it turns to ash and the spell ends. This whip does not provoke attacks of opportunity. In addition, as a swift action, you can choose to use this whip two handed or one handed. When used two handed, you gain a +2 deflection bonus to AC but can not cast spells with somatic components. At 6th level, the whip functions as a +1 flamming whip and can damage enemies regardless of armor. At 11th level, you are treated as having the improved trip and greater trip feats when wielding the weapon.

You channel the anger of your god into a violent explosion on a target in range. The target of the spell takes 1d6 points of fire damage plus 1d6 more fire damage for every two levels beyond 1st (to a maximum of 5d6 at 9th level).

Played some awesome Pathfinder this weekend, and I thought of this. Let’s make this happen.

Wand Holder (1 DP): The weapon has a build it holder for one wand in the handle. You can activate the wand normally, but you do not need a free hand to activate the wan as long as you hold the weapon’s handle.

Sometimes, when you gotta go, you gotta go. And sometimes, you want that to be before GOD tells you you gotta go! Taking this interrupt action immediately causes you to perform the Jack Out (P.240 SR5) action. You suffer dump shock as normal if you are link-locked.

You throw a ball of pure force at an enemy. The ball hits unerringly, automatically hitting and dealing damage, unless the enemy is behind total cover or has a spell such as shield that blocks force spells. Choose one creature within range. That target takes 2 force damage.

You throw an unerring ball of force at a target in range. The target takes 1d2 points of force damage.

The ball strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Objects are not damaged by the spell. However, spells like shield block the effects of the spell.