GamesIndustry International has further details on sales of the Mists of Pandaria expansion for World of Warcraft, Blizzard's MMORPG. They say the add-on has now sold over 2.7 million units, and the game's subscriber count currently tops the 10 million mark over the summer.

The two biggest things I wish they'd take from GW2 is getting rid of mob tagging and instanced nodes. I really hope they make that change for Titan. I also enjoyed using Dodge in GW2, which you can kind of use on the Monk character.

WoW has the mob tagging tech, but currently it is only used for quest "boss" mobs (to prevent large crowds of people waiting for the same NPC to respawn so they can kill it). I think you'd need something like GW2s downleveling system for that to really work though, otherwise high level players could either grief lower level characters by denying them mob XP or too easily power level characters (depending on how XP worked). Though, they do pretty much have the tech to do some sort of downleveling. I have no idea if they could currently do instanced nodes. However, those two are things you really have to integrate into the game design, so you don't flood the market with ore/herbs or don't put any high level quests in an otherwise low level zone.

Agent.X7 wrote on Oct 4, 2012, 12:34:

Kythlyn wrote on Oct 4, 2012, 11:12:The biggest problem with Panda is Guild Wars 2. Going back to a quest log from dynamic questing is jarring.

Yup, could not get back into the WoW combat. I tried. I really want to see the content. I just can't. I do like Pet battles though. Probably because I had over 100 before this expansion, and now they actually do something.

I think I interrupt and avoid attacks more in WoW than I did in GW2, though my GW2 character was a warrior with Healing Signet,