Melee weapons include bat'leths and other such items from various cultures. Personal shields are only marginally effective against melee attacks, which will deal 80% of their damage directly to their target. Melee weapons mainly deal physical damage, but some also deal additional energy damage which may also ignore shields.

There are also unarmed melee combat abilities such as the karate chop and Vulcan nerve pinch. It is also possible to use the stock of your ranged weapon to attack enemies who come into close range, or strike with unarmed attacks like palm strikes while equipped with a pistol.

Ranged weapons can deal Energy, Kinetic, Physical or Environmental Damage. Various Damage types can have a bonus effect known as a Proc. Most weapons come with one of these bonuses, while some rarer weapons may contain multiple.Note: The colors used below do not necessarily represent the actual colors of the weapons in game.

Phased Polaron: 5% chance to cause a weapon to malfunction for 10 sec and 5% chance to stun and reduce target's runspeed

Protonic Polaron: 5% chance to cause a weapon to malfunction for 10 sec and 25% chance on critical to deal additional proton damage

Thoron Infused Polaron: 2.5% chance to apply a radiation damage-over-time debuff, lower the target's critical chance by 1% and critical severity by 15% for 5 sec and placate the target once every 15 sec

These are the 11 standard ranged weapon types, which can be one of six energy types. These are available from vendors and mission rewards, as loot drops, and can be crafted through the Research and Development system.

Uncommon Ground weapons will have one modifier suffix, Rare will have two, Very Rare will have three and Ultra Rare will have four. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.). .

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