If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Re: ±±Custom Jutsu Submission±±

I looked in the Inuzuka techniques, and i dont think there is a prefix for inuzuka clan techs.

(Jakou)-Musk
Rank:B
Range:Short-Mid
Chakra:20
Damage:N/A
Type:Supplementry
Description:The users Ninken releases a large amount of gas that spreads out across the battle field. The gas reacts well with the oils on the skin of humans marking them with a potent scent that is nigh on impossible to get off. The musk also can make the opponent nauseas, however it also allowers the Ninken and their human companion to track them by smell with ease. Inuzuka clan members are usually immune to this musk as they produce their own naturally.

±± Declined ±± A gas? =_= the urine marker we see actually has some fundament in terms of reality as its an actual way that dogs use to mark things. However, using intestinal gases is just a mockery of the inuzuka clan techniques.

(Raiton| Kure-Ji Gyakujou ) Lightning Release| Crazed Frenzy.
Rank:A
Range:Short-Long
Chakra:40
Damage:N/A
Type:Supplementuary
Description: The user can freely manipulate a previous used lightning jutsu so as to manipulate its shape composition, for instance turning a lightning spear into a large bullet of lightning, this jutsu is relatively fast, so much so that it usually finishes in accordance to the previously used raiton jutsu. The user, can only Manipulate a lightning jutsu used by them, or someone in their party of helpers, but not the enemies.
~Can only be used 3X
~No other Raiton jutsu that turn.

±± Declined ±± Don't resubmit. The implications of this can be devastatingly OP

Originally Posted by -Scaze-

(Raiton): Tenkou| Lightning Release Spotlight
Rank:A
Damage: 60
Chakra Cost: 30
Range:Short-Long
Type:Supplementuary
Description: The user compresses a large amount of raiton chakra in their hand creating a bright light orb that radiates a large amount of blinding light. The user then releases the raiton ball, the ball floating high into the air, and acting as a lightsource illuminating the battle field. The floating ball of energy can float to a new position on the users command.
~Can only be used 3x
~Last for 3 turns

±± Declined ±± If its supplementary and acts as a "light bulb", why and how does it do damage? Take out damage and follow proper template also. Type, Rank, Range, Chakra, Damage, Description. Always try and follow that order.

(Raiton): Tenkou| Lightning Release Spotlight
Type:Supplementuary
Rank:A
Range:Short-Long
Chakra Cost: 30
Damage:N/A
Description: The user compresses a large amount of raiton chakra in their hand creating a bright light orb that radiates a large amount of momentarily blinding light. The user then releases the raiton ball, the ball floating high into the air, and acting as a lightsource illuminating the battle field. The floating ball of energy can float to a new position on the users command.
~Can only be used 2x
~Last for 3 turns
~Blinding flash of light doesn't affect dojutsu users

Re: ±±Custom Jutsu Submission±±

Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: N/A
Description: Haka stands as an enhanced form of Killing Intent (Sakki). Works in all manners exactly like it, overpowering one's mind and paralyzing the targets with images of their death and torture, with the exception of one simply thing. Along with the chakra, the user secretes a fast wave of venom in it's gaseous state. This chakra-modified venom focuses solely the secondary effect of Irukandji syndrome, from the venom used by a certain specie of box jellyfishes, which is a sense of impending doom. While the Killing intent is chakra based only, thus easily overpowered by will alone, if the opponents are as strong as the user, Haka creates an added physical and physiological response to it, preventing even targets as strong or stronger than the user to break it by will as easily, having them suffer the same paralysis as if they were 2 ranks bellow.
*The venom wave only reaches Mid-range, thus the Haka continues as normal Killing Intent for longer ranges*
*Human users can't preform this technique, but the strength of Haka is based on the summoner's rank*
*The higher the user, the stronger the technique*
*Haka lowers the Target resistance to Killing Intent by 2 Ranks, even in bios that claim to be fearless*
*Venom produces ONLY the sense of impending doom. It has no Hemolytic of Digestive proprieties, neither does it produces pain*
*The user can control the Haka in order to not affect allies, even in radial uses*
*This technique is basically only a stronger version of Killing Intent (Sakki)*

Note: This technique is an enhanced version of the cannon Killing Intent (Sakki), thus the D-S Rank, because it's has strong as the user is.

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Mauna Loa is a huge box jellyfish with Fire Affinity. It has a floater 0.5x0.5m and tentacles reaching up to 10 meters. Having affinity with fire allows him to heat up his body to extreme temperatures, while the chakra protects him from drying/burning and thus death. He uses his body temperature to either swim in the ground, leaving behind a trail of molten rock, or hovering in the air, by shifting the temperatures and creating air pockets, both techniques equivalent to an A rank technique, thus counting towards the jutsu count. He is able to use Fire techniques up to S-rank.
*The user is able to summon him already on the ground or hovering, both Summoning and the Hoovering/Ground technique counting as 1 jutsu. Shifting between ground/air afterwards will count as additional jutsus*
*While in water, if still hot, Mauna Loa will produce steam*
*Lasts 4 turns max*
*Can only be summoned once per battle*
*Mauna Loa's techniques count towards the users move count*

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user summons large polyp, with a body the size of an adult man, and a mouth filled with long tentacles. It has Lightning affinity, which give's it's translucent body and tentacles a strong electrical charge reacting automatically to any existing lightning in the surrounding area, up to 15 meters around it, as if it was a lightning rod. This means that while it is in play, for 2 turns, neither the user or the opponent can efficiently preform a lightning jutsu, as it will get pulled and absorbed by Mamaragan. It can absorb 80 chakra, 160 Damage Points of Lightning/Electrical based jutsu. Once the quota is reached, Mamaragan will burst open and expel several (10-20) tiny and light medusas, which are light enough to move through the air, and use small electrical discharges to change direction. This medusas will stay alive for 1 turn, and will produce powerful lightning discharges whenever they come in contact with the opponent, sending out a paralyzing wave which will lock the target's muscles for 1 turn, preventing movement. They fly at a normal pace, as if freely floating in the air currents.
*While in Polyp form, it is able to use its tentacles to move and/or thimble it's way around the field. In Medusa form, the small entities will just be attracted by the opponent's chakra, with no conscientious movement. They will not attack the user or fellow Box Jellyfishes*
*In Polyp form the tentacles can be used to wrap and bind a nearby (short-range) enemy while shocking him on contact (B-Rank) numbing his nerves*
*Absorbing the techniques do not count towards the jutsu count. Releasing the medusas counts as 1 jutsu. The electrical discharges from the medusas have a power equivalent to A rank, but do not count has a different jutsu from their release.
*The Polyp lasts 4 turns. If it reaches the 4 turns or the Lightning Absorption quota, it will release the medusa, if it is forced to vanish, it will not*
*The Medusas will stay on the field for 1 turn, before drying out. They do not contain poison*
*No other Box Jellyfish can be summoned on the field while Mamaragan's Polyp is in play*
*Can only be summoned once per battle*

Re: ±±Custom Jutsu Submission±±

(Myu-Jikaru Fuuin: Nosui no Ero Sennin) – Musical seal: Inspiration of the Perverted Sage
Rank: Forbidden
Type: Supplementary
Range: Short - Long
Chakra cost: 60
Damage points:
Description: This jutsu is entirely based on the power of music and it’s connection with a person’s emotions. Music has always had the power to inspire someone to overcome their limits and push them further then they ever dreamed they could go. At the same time however, music has had the power to scare even the greatest of Men, such as the war cries in battle. This jutsu is a combination of sealing and musical arts. The user will have prepared this long before they even get to a battle. The music itself would have been sealed into a kanji on the user’s ready to be released at any given moment. The user will perform one hand seal releasing the seal, which in turn will invoke the song of inspiration (see below). This is an ancient song specially designed for the purpose of battle. The song will be heard by the user filling them with a special chakra, one gained from the song. This song is double purpose genjutsu in a way. The first layer of the genjutsu causes the user to release all of his elemental chakra around him so that his body begins to glow like a rainbow. The song inspires the user to give it everything he has in a last effort to win for whatever reason. This layer of elemental chakra increases the users speed and power 3x that of which it would usually be. Having released all this chakra at once will mean that the user has little reserves left to keep them alive. This jutsu will last up to 3 turns, then the user will die from using up all their chakra. The user won’t feel the effects of the jutsu until it ends due to the inspiration of the song itself. The aura released around the user is a combination of the 5 basic elements. This song inspires the user to do all they can and more pushing them further than they have every gone, and so each element benefits the users fighting style in a way:

Earth: The users chakra will flow through all their muscles, the earth charka will increase their strength to that of Tsunade’s fighting strength

Fire: The fire chakra surrounding the user will increase the power of their taijutsu creating an explosive impact when hitting something.

Lightning: The lightning chakra will surge throughout the users body stimulating their nervous system giving the user the speed of lee without his weights.

Wind: Due to the wind chakra surrounding the users body, every motion they make will release a blast of wind chakra in that direction that is the power of an A rank wind jutsu.

Water: The water chakra around the users body allows them to move like the flow of water making it a lot harder for a taijutsu user to hit them.

Though all the elemental chakra is released throughout the users body increasing their reactions and power, it’s not the same as using two elements at once as the user doesn’t have control of this, it’s the song that’s controlling it. While this is active the user is uneffected by S ranks and below.

Once this jutsu is released around the user, they will have this turn, and two more turns, before they die. Though before that happens, the user can gather all their chakra surrounding them into a single ball the size of a house above them, then is a last ditch effort throw it at their opponent at great speeds hoping to win for whatever their cause may be. This would be one giant Elemental ball. It can be stopped by any element of the same rank as it, but as soon as it touches something it will blow up destroying everything in a 100 meter radius, killing the user from using the last of their chakra and the blast.
This second effect of the song is that of any enemy of the user. The enemy will hear the song of inspiration while seeing how it has inspired the user, seeing them become much stronger growing with power. Due to this, it will be like the enemy is being effected by paralysing fear, out of fear of the strength the user of this jutsu has gain.

Note: Lasts 3 turns
Note: Useable once
Note: Once this ends, the user will die
Note: The Aura makes the user invulnerable to S ranks and below.
Note: The final attack is a Ball of chakra the size of a house, but has no specific element and is neautral to all basic elements.
Note: I have permission from Roku to make this.
Note: The fear the song causes within the enemy is like an A ranked version of paralysing fear

To who ever checks this, before do no resubmit, give me chance to edit it. The way i look at it, it doesn't seem OP due to dying, and how it can be countered, but you may not see it as the same.

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breaths in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireball back at the opponent, the fireball would still be B rank.

Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal S rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.

±± Declined ±± Ok, i will only allow this to seal up to A-Rank techniques and some reasoning needs to be done as size is a factor here. Also, what you release is actually a raw version of that elemental chakra you absorbed as the seal does no shape manipulation to achieve the end result of a jutsu. Also, i will only allow you to seal 3 techniques per battle, not 5. Also, the released elemental "blast" would be mid range tops and in a form of an unfocused stream.

(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time

Re: ±±Custom Jutsu Submission±±

(Ninjutsu: Hebi Tomurai )-Ninja Art| Snake Burial
Type:Attack
Rank:B
Range:Short-Long
Chakra Cost:20
Damage Points:40
Description:the user stops their foot on the ground Causing a large snake to come out of the ground under the opponent. The snake devours the opponent whole then drags him or her underground then Explodes.
(Can only be taught by Daemon)
(this jutsu needs no hand seals)

±± Declined ±± this is by no means a mere B-Rank. Also, large snake? how large? And shouldn't this be actually a summoning technique? You aren't creating the snakes from your body like other snake related ninjutsu thus it should be a summon as you are essentially summoning the snake below your enemy.

Re: ±±Custom Jutsu Submission±±

(Batto: Saraundone) Bat Style: Suround SoundType: AttackRank: BRange: Short-LongChakra: 25Damage: n/a (no physical damage)Description: The user will mark their hand with blood, then slam it on the ground a summon dozens of bats, that will take off into the air and then make way towards to surrounding area. the user will then snap their fingers and all the bats that were summoned release ultrasonic waves of sound that covers the feild, only affects the opponent. The ultrasonic waves will disrupt the opponents chakra balance, and equilibrium.
- Can only be used 2 times per battle.
- Summoner and team, will not be affected by the ultrasonic waves.
- Will only make it so the opponent has to focus more on what there doing requiring them to use more handseals for jutsus.

~Declined~ You need Sound Training to submit something like this.

(Fuuton: Kamaitachi) Wind Release: Slashing Whirlwind Type: Attack/DeffRank: ARange: Short-MidChakra: 30Damage: 60Description: The user will focus wind chakra into their lungs a make a single handseal, then the user inhales steadily, creating a small powerful vacuum in short of the opponent. The vacuum appears very fast and almost out of no where. The vacuum, has the power to suck his enemies in and shred them to pieces. These vacuums are extremely powerful and are able to completely rip a hole in a tree trunk.
- Can not be used in same or following turn.

±± Declined ±± You need to explain this better. Are you basically trying to create a variation of Baku's technique? (Summoning from danzou) If so, you do know that its a death trap and you would be basically dead if the enemy even throws a kunai at you. I didn't understand this at all.

Summoning Animal: CentipedesScroll Owner: -Tauburn-Other Users who have signed contract:Summoning Boss if existing: Will be posted if approved.Other Summoning Animals tied to contract:Description and Background:
Centipedes have a rounded or flattened head, bearing a pair of antennae at the forward margin. They have a pair of elongated mandibles, and two pairs of maxillae. The first pair of maxillae form the lower lip, and bear short palps. The first pair of limbs stretch forward from the body to cover the remainder of the mouth. These limbs, or maxillipeds, end in sharp claws and include venom glands that help the animal to kill or paralyse its prey. The venom is delivered through the animal's forcipules, which lie just behind the mandibles.
Centipedes are carnivorous, feeding on insects, lizards, frogs, birds, mice, and even bats.[2] It is also known to prey on tarantulas(spider of some kind). The body consists of 21 to 23 segments which are always coppery in color, each with a pair of legs that are adapted for fast walking.General Abilities:
- The centipede has modified claws called forcipules which curve around its head and can deliver venom into its prey. The extremely potent venom, containing acetylcholine, histamine and serotonin (pain mediators), proteases and a cardiodepressant factor, is toxic to humans and causes severe swelling, chills, fever, and weakness.
- Centipedes sizes vary from as large as Manda Orochimaru's summoning too as small as Gamatatsu (in part one).

Re: ±±Custom Jutsu Submission±±

(Osutoricchi Kuchiyose no Jutsu: Alexander) Ostrich Summoning : Alexander Type: SummoningRange: ShortChakra: 30 ChakraDamage: N/ADescription: Alexander is a Full grown adult Ostrich with an Earth Affinity. He is able to dig into the ground by using his beak and earth chakra. He can perform up to A rank Earth Jutsus, and by focusing earth chakra into his body, he can use that chakra to "block" one jutsu under B-rank.
~must have Ostrich Contract
~Can last for 3 turns
~Can only be summoned once(Osutoricchi Kuchiyose no Jutsu: Cato) Ostrich Summoning : Cato Type: SummoningRange: ShortChakra: 30 ChakraDamage: N/ADescription: Cato is an adult Ostrich with a fire affinity. He can use any fire jutsu that can be blown. He breathes the fire jutsu out of his beak.
~must have Ostrich Contract
~Can last for 3 turns
~Can only be summoned once

Yes, I have the ostrich contract.

±± Both Declined ±± when submitting summonings you are required to LINK to the actual contract or proof that you are a signer of said contract. Stated in the first page of this thread

Re: ±±Custom Jutsu Submission±±

Okay, just because the first is a funny technique doesn't mean I'm submitting these frivolously, they all have a purpose and are very usable in battle. I would much rather make them funny though, so that battles are more fun.

( Rocket-dan, Hikari no Sokudo de Ofuburasto! ) - Team Rocket, Blasting Off at the Speed of Light!Type: SupplementaryRank: BRange: Short-MidChakra: 20Damage: N/ADescription:
The user of this technique forms three handseals and pauses, casting an illusion onto the opponent. This illusion does not show any visible effects instantly, leaving the opponent unaware that he has been placed in one. The next time the opponent sees a lightning-natured technique, whoever created it, the Genjutsu will kick in and make him suddenly overwhelmed with fear of the lightning. It will then cause his body to instantly expel wind-chakra from all his tenketsu, causing the opponent to fly violently away from the direction of the lightning, as he pours more wind chakra in that direction. Since this is the fastest method of fleeing the lightning, this is what the Genjutsu will "suggest" to the opponent. This will carry him a good distance ( twenty metres or so ) backward, but will not hurt him beyond scratches or scrapes. [ A strange side-effect, however, is that the illusion causes the opponent to scream "LOOKS LIKE WE'RE BLASTING OFF AGAIN !" as he flies ] Due to the unawareness of the opponent about the genjutsu, it is hard to react and break it before his body expels the chakra.
Casting the illusion requires the user to have full view of the opponent. Two-tomoe sharingan and above, or Jinchuuriki, can instantly break the illusion. Furthermore, due to the expulsion of wind and sudden movement, it is almost impossible to wound a victim of this technique with lightning-based attacks.

±± Declined ±± I know that in the past genjutsu that caused fear were created and approved often but i won't approve a Genjutsu that creates fear of an element without reason. You can take control of your opponents senses and produce an illusion to which he will react in his own way (or in through his own reflexes) but you can't make him feel fear from something just by using genjutsu. You'd need mental manipulation to do that more in the sense of yamanaka techniques. The idea is actually quite cool but i can't approve it.

( Doton: Benkei no Tachi Ōjō ) - Earth Release: Standing Death of BenkeiType: Offensive/DefensiveRank: SRange: ShortChakra: 40 (+5 per turn )Damage: 80Description:
The user forms a string of five handseals and touches the ground, causing a statue of the Japanese warrior-monk Benkei wielding a spear to erupt in front of him. The statue forms anywhere from a metre to a few metres away depending on the user's choice. The statue is large, towering above ninja at six metres in height, and is broad enough for two people to hide behind, as well as possessing a depth of a metre and a half.
The uniqueness of the statue is that it is composed of a sticky mud for about half a metre depth, inside which is a core of extremely dense earth.
Similar to the Mud Flow River technique, the mud is capable of causing enemies or physical objects to get "stuck" if they touch the statue. Conversely, any non-physical attack, such as one of fire or wind, cuts through the mud ( slowed down ) and strikes the hard core. The statue is strong enough to withstand S-ranked techniques of wind or fire.
It can also hold its own against even excessively strong physical impacts, such as earth or water, due to its mud greatly stopping any impact.
The statue is capable of limited motion - it cannot move from its place, but can swing its spear to attack any enemies who are nearby. Although this blow is devastating, the statue moves rather slowly and can be dodged with quick action.
The technique can be used only once. If the statue is struck by a stronger Fire or Wind technique, or even a A-ranked lightning technique, it stops the technique but loses its structural integrity and collapses. On being hit by a stronger lightning technique, the statue can be penetrated, though some force of the technique will be lost. The user cannot use Earth Ninjutsu for a turn after usage of this technique.

±± Approved ±±

( 主 Kamiumi 主 Hisureiya 主 Kaiyo no Ketsuchoryu 主 ) 主 God Creation Myth 主 Fireslayer 主 Blood Tide of the Ocean 主Type: Offensive/DefensiveRank: ForbiddenRange: ShortChakra: 50 (+10 per turn )Damage: 90Description:
The use of this technique dips his hand into a water source, and withdraws it. As he withdraws it, a dark blue shimmering blade of highly compressed mist forms in his hand, the mist being formed from the water of the water source. There is so much mist compressed in such a small area, that the blade looks nearly as if it were made of solid blue metal.
The blade can thus be used much as a normal katana would, and is much sharper, allowing it to cut through B-ranked techniques and below with ease.
However, the true power of this technique lies in its ability to combat fire. With each slash of the sword, a large amount of cool, dense mist is released in the area of the slash, effectively stopping any and all fire and heat from entering the area. The mist is so dense it actually looks like a flow of water has been released. As it is mist, however, on contact with fire, it not only quenches the heat but recondenses quickly on evaporation due to the presence of other mist particles and repeatedly retards any fire in that area.
With this technique activated, the user can merely slash at an incoming fire technique to harmlessly disperse it. Even if the incoming technique attacks from different directions, slashing around the area of the user prevents the fire from encroaching into it.
With the Blood Tide of the Ocean in hand, the user cannot use any water techniques at all while he holds it, severely limiting his offensive abilities with water to only short-range slashes. Also, the sword is incapable of warding off advanced fire elements beyond A-rank repeatedly, and disperses after defending against one advanced fire technique of a higher rank. Furthermore, it can only be created once, and can be destroyed by a sufficiently powerful earth technique. Also, while the sword is in hand, the user cannot release the EIG, summon or go to Sage Mode, as all these activities cause a sudden large-scale fluctuation in the user's chakra that disrupts the sword.

±± Declined ±± Love the idea and its brilliantly worded. Just need you to define the bolded parts better and its good to go. So B-Rank techniques...regardless of size, natures, kgs, etc? Any fire? CE fires also? Scorch? Advanced fire techniques...how come? do you mean any technique above A-Rank? For me it would make sense some sort of limitation in terms of how many techniques you can stop with this and i'd allow 2 Forbidden rank Fire techniques max, while no limit in its duration for S-ranks and below in terms of fire. Also, to be a Forbidden rank it needs to do damage to yourself. This damage needs to manifest in the form of exhaustion, lack of speed, pain or something similar after the technique ends. Also, you need to define a max duration for this knowing it won't last more than 4 turns.

I am looking at the stars. They are so far away, all we ever see of stars is their old photographs.

Red flesh cloud's choking outthe morning sky, they saidit'd never come, we knew itwas a lie. All forms of lifedie now, the humans allsuccumb. Time to kiss your assgoodbye. the end has justbegun.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Professor Sarutobi

(Genjutsu: Ningyo Shou ) Illusionary art: Mermaid's Call
Type: Offensive/Defensive
Rank: A
Range: Short-mid
Chakra cost: 30
Damage Points: N/A
Description: The user makes the Snake hand seal and uses his chakra to control the sight and hearing of any opponent near a water source to hear a beautiful voice and see bright colors and a beautiful mermaid in the water. As soon as they hear the mermaid their thoughts of everything else melt away.
-lasts one turn.
-Can be used while any water is within short or mid of enemy
-twice per battle.
-No A rank or above genjutsu next turn.
-Only taught by Professor Sarutobi.~Declined~ Nice idea, but the description needs work and the second bullet doesn't make sense.

(Doton: Iwa Gurabu no jutsu) Earth Style: Rock Glove Technique
Type: Supplementary
Rank: B
Range: Short-mid
Chakra cost: 20
Damage Points: N/A
Description: The user gathers stones and flattens them with his chakra and attaches them to his hands so that his hands and wrists are entirely covered. The gloves have several joints that allow for full use of the users hands while active. At will the user can thrust his hands in a direction and fire the stone up to mid range and use them as shackles that stay locked until released or destroyed. The stone also give a decent layer of protection during short range combat.
-Four times per battle.
-Gloves last until released or fired 4 times
-Can only be used by Professor Sarutobi

±± Declined ±± Ranged version of the cannon one? Do that again and we'll talk mister

(Suiton: Arufarudo) Water Style: Alpha Hydra
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra cost:40
Damage Points: 80
Description: The user spreads his chakra out into a large water source and raises it and shapes it as 3 dragon-like heads that can move at great speed and smash through defences with ease (up to B rank earth and A rank other elements). as long as their is water around the user can repair the heads in a matter of seconds. To control and repair the heads the user must keep contact with the water.
-User can only use water techniques while in use.
-Once per battle, lasts for 5 turns.
-After deactivated user can't use water jutsu for 2 turns.
-Can only be used by Professor Sarutobi.

~Declined~ Do not Resubmit

Genjutsu: Ningyo Shou ) Illusionary art: Mermaid's Call
Type: Offensive/Defensive
Rank: A
Range: Short-mid
Chakra cost: 30
Damage Points: N/A
Description: The user makes the Snake hand seal and uses his chakra to control the sight and hearing of all opponents.Using a water source within short-mid range of both user and opponent to hear a beautiful voice and see a rainbow ofbright colors coming from a beautiful mermaid in the water. As soon as they hear the mermaid their thoughts of everything else melt awayas they are drawn to go into water to be with the mermaid.
-lasts one turn.
-the mermaid can only appear inside a water source that is in short-mid of both user and opponent.
-twice per battle.
-No A rank or above genjutsu next turn.
-Only taught by Professor Sarutobi.

±± Declined ±± Ok i can see how you can make them see the mermaid in the water and hear the beautiful sound but you need some reasoning why they would follow towards her. What illusion can you actually create that can make your enemies fooled into following towards her? Remember, you manipulate the enemy senses, not their reason or will (ok...to some minor extents you can...but we are talking about reflexes and such logical reactions, not chained events like these)

Re: ±±Custom Jutsu Submission±±

|Kei-Sekken| Strong world Innertia
Rank:S
Type:Supplelmentary
Range:Short
Chakra:40
Damage: N/A
Description: A advanced technique of the Kei-Sekken style. When hit with the blunt force of any attack up to S-rank, the user tightens their muscles while creating a small chakra shield on the soon to be impacted area. Apon impact, the user relaxes the muscles while channeling the chakra causing it to spread the pain throughout the user's entire body instead of a particular place so that the attack becomes bearable and the user can recover easier. The user will take 1/4 of the damage of the intial attack with no noticable damage other then internal injuries.
Notes:
-Usable Twice
-Doesn't work with piercing attacks
-Doesn't work against fire, lightning, and other elements that deal damage other then blunt impact force.
-No Taijutsu the next turn.
-The user drops a rank in strength, speed, and reaction time for 2 turns

"Greaves & Gauntlets of Armaments"
Rank: S
Type: Supplementary | Attack | Defend
Range: N/A
Chakra:40
Damage: N/A
Description: Greaves & Gauntlets of legend that the Sage created for a pacifist known as Raven D. Tai. Raven didn't like fighting but had to protect himself from the powers of that era so he was given these. They are a set of gauntlets (Arm Guards) and greaves (Leg guards) completely covering the user's arms and legs. The special thing about this set is their defensive and offensive properties. (Offensive)The set is covered in what the sage called "Defyer" (A special chakra that will take on the properties of chakra it comes into contact with, therefor canceling it out. This is possible since it was created by the sage himself). This "Defyer" allows the user to physically touch anything, no matter what it is as long as it was created from a shinobi such as lava, lightning induced water, and swamp like grounds (doesn't work with natural hazordous areas). This allows the user to touch and stand on terrain that most ninjas couldn't set foot on. If a person could turn into an element, the user could still touch their "base" body. Even though this is absolute, the user's body is still affected by the fumes and heat of hazordous places meaning the person is still able to be hurt. (Defensive)By going into a blocking position, the user's greaves & gauntlets create a shield of "Defyer" around the user's body in the form of an invisble coating that allows the user to survive almost anything that doesn't provide a forceful impact such as lightning, fire, and other elements with no definate mass. These allows the user to survive almost anything.
~ Restrictions:
-When in the defensive, the user can block up to 120 points of damage.(2 A-ranks, 1 S-rank and B-rank, etc.) Then their abilties are no longer usable
-The user will only be able to perform A-ranks and below while the gauntlets and greaves are active.
-This does not apply with one shot killers such as Amaterasu or Kirin.
-Does not apply with Taijutsu and Genjutsu
-Usable only by Taiketsu Yagami and who I let use.

±± Pending ±± An announcement about dropping cjs is going to be done soon so we aren't allowing you to drop cjs in the meanwhile.

(Meiton: Yoroi of Narukami) Dark Release: Armor of Narukami
Rank:S
Type:Attack|Defend|Supplementary
Range:Short-Long
Chakra:40 (-15 each turn remained activated)
Damage Points:60(-10 to user each turn)
Description: After Kazuma witnessed Kagutsuchi use Susano, he was inspired and developed his own version of it. The user releases a large amount of Darkness and makes it very dense using chakra manipulation. The Darkness takes on a shape of a demon with half its body gone. It developes a shield on it's wrist with a broad sword and spear that are held by Narukami. The user can manipulate Narukami to move any part of its body without the user moving, although if the user does move, the armor will move with him/her. The sword and spear are equal to A-rank and can level almost anything they hit. The spear can be thrown but its unusable afterwards. Even after the shield is gone, Narukami can still be used to fight.
Notes:
-Shield is destroyed when struck with 80 points worth of damage.
-Can last 3 turns or is destroyed when struck with 60 points worth of damage after the shield is gone and cant be used again
-Can only be taught by Taiketsu Yagami
-After deactivation, no dark techniques for the following turn
-The armor is so dense that it takes a toll on the person inside, causing his body to ache and slowing his movements

(Meiton: Yoroi Narukami) Dark Release: Armor Narukami
Rank:S
Type:Attack|Defend|Supplementary
Range:Short-Long
Chakra:40 (-15 each turn remained activated)
Damage Points:60(-10 to user each turn)
Description: After Taiketsu witnessed Kagutsuchi use Susano, he was inspired and developed his own ultimate defense. The user releases a large amount of Darkness in the form of blue flames and makes it very dense using chakra manipulation. The Darkness takes on a shape of a blue cartoonish dragon appearing from his shadow with half its body gone. This dragon has a massive body, big as a summon, with movable arms and wings The user can manipulate Narukami to move any part of its body without the user moving, although if the user does move, Narukami will move with him/her. Narukami has an impressive defense and amazing strength similar to that of sussano. It can punch through rock leaving it scorched in dark flames (A-rank). (All it's attacks are short range except one jutsu which is linked to this)
Notes:
-Narukami is destroyed when struck with 80 points of damage (1 s-rank, 2 B-rank, etc.)
-Can last 3 turns or is destroyed when struck with 80 points worth of damage and cant be used again
-While active only dark techniques are usable and they can be used from Narukami himself
-Can only be taught by Taiketsu Yagami
-After deactivation, no S-ranks the following two turns
-Narukami takes alot of concentration to control and sets it's toll on the user slowing his movement and strength by one rank.
-Narukami attacking count as a jutsu
-Usable once

±± Declined ±± I will not accept any more Dark Release techniques that don't follow the principle shown in its only known use: absorption, manipulation and release of energy and chakra. Enough with dark waves and dark energy. That is Dark CE.

Re: ±±Custom Jutsu Submission±±

(Katon: Tsuchiyakekoge) - Fire Style: Scorched Earth
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: N/A
Description: The user strings together a series of three hand seals while channeling fire chakra through the ground. Upon completion of the third hand seal the organic matter in the soil will begin to burn, releasing smoke as it does. This smoke forces its way to the surface causing various cracks to form all over the battlefield (not large enough for direct effect). The smoke seeps out of these cracks covering the field in a layer of thick smoke that can cause coughing when inhaled and irritate the eyes. This smoke can then be used as a source for smoke techniques.
-Can be used twice per battle.
-Burning lasts for three turns.
-Must be used on solid ground (nothing like sand or water).
-Smoke can easily be dispersed with a big enough wind technique.
-Doesn't affect enemies underground.

±± Approved ±±

(Dokou Kata: Igari) | Form of the Earth God: Boulder Eater
Type: Defense
Rank: B
Range: Short
Chakra Cost: 20 (+5 for earth chakra)
Damage: N/A
Description: This technique is used to both block an incoming attack and open an enemy's defenses. When faced with an incoming attack the user will position their blade to completely stop the attack. Rather than deflecting it, its positioned so the blades/weapons reach a stalemate and become locked. At this point the user takes a step forward while twisting their blade, pushing their opponent off balance and to the ground while also disarming them of their weapon. This leaves them wide open to a follow up attack. The user, if capable, can channel earth chakra through their blade to increase its defensive capabilities.
-Can only be used by a person trained in the Ogame school of kenjutsu.
-Can be used three times per battle.
-Can defend against B-rank and below attacks physical attacks (A-rank if used with earth chakra).
(Can be seen here: http://www.mangareader.net/gamaran/116/16)

±± Declined ±± It needs a better description because as it is it isn't quite clear. Also, the defend against...does it include ninjutsu?

(Ninjutsu: Hatsuendan Juugan no Jutsu) | Ninja Arts: Smoke Bomb Bullet Technique
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user first preforms two hand seals and raises their wrist launcher towards a target. They then release up to three highly condensed spheres of smoke which are capable of striking a target with great force, similar to pressurized wind techniques. Upon hitting its target the bullet erupts like a smoke bomb release a large cloud of smoke around the target.

I be up, up and away, up, upand away, cuz in the endthey'll judge me anyway, sowhatever.

Re: ±±Custom Jutsu Submission±±

Originally Posted by rikerslade

(Tatakai s�?beru)Battle Sabres�Type:Weapon�Rank:A-S�Range:Short-Mid�Chakra:30-40�Damage:60�Description:At first glance, the sabres appear as two silver, black and blue handles of a sword. In reality, the blades can emit make-shift weapons using elemental ninjutsu. By channeling his chakra throguh the handles, the user can create weapons to suit his situation, depending on the element used.
~Water: Able to create whips capable of reaching objects within mid range and slicing through columns or wood. The whips can be mentally manipulated by the user and can be used to constrict and potentially break bones.~
~Fire: Capable of shooting a focused blast of fire, similar to a very powerful flamethrower. Rank and Damage above applies to this and the Lightning ability. When in contact with B-rank or below Fire, the user can redirect it back to the opponent. This only can be used once per match. S-rank applies to this ability.~
~Wind: This allows the user to emit a blade made of wind. The blade is capable of slicing through metal, such as the ones used to make bridges.~
~Lightning: This allows the user to release a surge of lightning through the handles. This only works with objects within his reach. The user thrusts his hands forward and when it touches an animal or person, it can use the lightning to temporarily stun them. They are paralysed for one turn. This ability can only be used once per match.~
~Earth: This allows the user to create a hammer. The hammer can create small shockwaves when the user slams them into the ground. This can cause an opponent within short range to lose their balance. The hammers are incredibly strong, capable of denting steel and crushing rock.
~each ability minus the lightning lasts for three turns, but after the three turns are up, the user must wait two turns before using the ability again.~
~the user can switch abilities at any time, but the rules above still count.~
~each ability counts as one of the three jutsu allowed per turn.~
~Only usable by Rikerslade~

±± Declined ±± I love the idea. Really. Good thing someone finally submited an interesting unique weapon. However, you need to make the description clearer. The 5 elemental abilities are mixed with the restrictions and overall its badly described. Try making it something like this:

Name
type (weapon right?)
Rank (N/A...weapons and their ranks are meaningless)
Range (short-mid because with its abilities it would be too strong if it were long)
Chakra (40 on ability usage)
damage (N/A according to each ability)
description (more or less what you already have)

abilities (description of each elemental part with rank of each elemental weapon, duration, abilities, etc)

restrictions (self explanatory)

It may help out wording it this way ^^

Resubmitting

(Tatakai s�?beru)Battle Sabres�Type:Weapon�Rank:N/A�Range:Short-Mid�Chakra:40�Damage:N/A�Description:At first glance, the sabres appear as two silver, black and blue handles of a sword. In reality, the blades can emit make-shift weapons using elemental ninjutsu. By channeling his chakra throguh the handles, the user can create weapons to suit his situation, depending on the element used.

Elemental Descriptions:
Water: By flowing suiton chakra through the sabres, the user can create two long whips capable of reaching into Mid-Range. The whips can be used to restrain multiple people and animals as large as bears. The whips can be mentally controlled to constrict, giving it the potential to break bones or strangle. The whips are A-rank and after four turns, turn into regular water, unable to be used again for two turns.

Fire: This gives the user to shoot a focused, A-rank blast of fire, much similar to a flamethrower. After using the flamethrower once, the user must wait two turns before�using it again. Once per battle, the user can block any incoming fire jutsu A-rank and below by focusing copious amounts of fire chakra into the blades, creating a wide and shield-like burst of flames that acts as a shield of sorts, protecting him from the incoming fire.

Earth: This gives the user the ability to create two hammers. The hammers are A-rank in power and are capable of easily crushing rocks and denting steel. The hammers, when slammed onto the ground at once, creates a shockwave that can knock people withing Short-Range off balance. After four turns, the hammers break apart into pebbles and the user must wait three turns before using the hammers again.

Wind: This ability is simple, it creates two two-foot long swords made of wind. The wind blades can slice through steel. The user can launch the blades by swinging the sabres diagonally or vertically. Once the user does this, he must wait three turns before creating another blade. The blades last four turns without being thrown. This ability is A-rank.

Lightning: This is the most basic ability. When the user thrusts both sabres into the target, he can then release an electrical surge that temporarily paralyzes the victim. The victim stays paralyzed for one turn. The user can only use this ability twice a match, but must a period of three turns before using the ability for the second time, if he chooses. This ability is A-rank.�

Re: ±±Custom Jutsu Submission±±

Hyōrinmaru
Type: Weapon
Rank: S
Range: Short
Chakra Cost: N/A [ + 5 when absorbing techniques]
Damage Points: 80 [+ 10 for all ice techniques ]
Description: Hyōrinmaru Is a very special sword was made by the ancient ninjas .The ancient ninjas made it from special metal that allows the user to create ice techniques using it also it was design to looks like a normal katana with the exception of the guard, which is in the shape of a four-pointed bronze-colored star. Its hilt is light blue and sheath dark blue. The sheath completely dissolves when the user draws his sword. The sword is somewhat longer than most swords, at about 1.4 meters long, making it taller than the normal katana, preventing the user from wearing it at the hip. Instead the user carries it on his back by his green sash over his right shoulder. Hyōrinmaru is the strongest of all ice-element weapons in the ninja word.Hyōrinmaru allows the user to absorb up to B rank water or wind techniques due to the affinity towards water and wind also it gives the user +10 damage point to any Ice attack.
♦ Can only be wielded by -Kamishiro- and whoever gets permission to.
♦ Must have ice bio
♦ Can only absorb water/ wind techniques 3 times
♦ the user is allowed to absorb wind / water techniques one per turn
♦ As long it's in the user's hand or in the user's back the user is able to make all ice techniques with the usage of one handseal.

±± Declined ±± Many boosting damage swords exist, even for ice. No more absorbing swords just because. I mean, you didn't explain how i can absorb techniques. Also, 1 hand seal for ice? Why? I won't allow any weapon that reduces hand seals just because... Either explain how it manages to do that or no dice.

[Hyotoun : Koori Uxingusu ] - Ice Release : Ice Wings
Type: Supplementary - Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:The User gathers good amount of his Ice chakra as he collects the required amount he channels his Ice chakra to his back ,afterwards he releases his ice chakra from his back creating two giant wings one on the user's right and one on the user's left giving the user the ability to fly.
♦ Can only be used 3 times
♦ Lasts 3 turns

±± Declined ±± Similar techniques exist

[Hyotoun :Koori Kanadzuchi] - Ice Release :Ice Hammer
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user creates a large hammer made of ice that appears above his opponent and drops it with great force smashing the user's body.
♦ Can only be used 3 times

Re: ±±Custom Jutsu Submission±±

Lightning phantom (Raimaboroshi)
Rank: B
Range: Short
Type: Offence/Defence
Chakra: 20
Damage: 40
Description: Lightning phantom is a technique that changes the users body into pure lightning. This makes the user intangible while the time he’s in this mode but he retains his humanoid form. The user can also change the intensity of the technique from minor paralysis to instant death to whomever he touches.

Feel free to edit for approval ^_^

±± Declined ±± Instant death is not a B-Rank. Also, can you move with this active? What about water? Intangible, yes...but what about the effects of fire or wind on you? It needs a bit more defining ^^

Re: ±±Custom Jutsu Submission±±

(Fūton: Kaze Enchou no Jutsu) - Wind Release: Wind Dome TechniqueType: Offense/DefenseRank: ARange: ShortChakra: 30Damage: 60Description: The user performs a series of 4 handseals and claps their hands together, releasing a dome-shaped sphere of wind from their body which expands in all directions protecting the user from anywhere but below while levelling anything in it's path until it reaches a diameter of 10 meters where it disperses into thin air.
-Can only be used/taught by Tybone~Declined~ Similar Technique Exists

Re: ±±Custom Jutsu Submission±±

Summoning Animal: Black PantherScroll Owner: Necron Other Users who have signed contract: None yetSummoning Boss if existing: Tenebrae, Lord of RatatoskOther Summoning Animals tied to contract: Only Black PanthersDescription and Background: The panther Village is located near the Lighting country. The panthers live a rather spiritual life, and have a very stong connection with Raiton. They are exceptional hunters and trackers, and are very cunning. Their king, a 10 meter tall panther called Lord Tenebrae, is said to be an exceptional scientist and shaman... The Vilage itself is located in a Volcano's crater, and is accessible only to the most determined an powerfull ninja... Inside the crater, a special crystal emits blue ligh, that makes everything in it seem mystical...

±± Declined ±± Technically, panthers aren't a species. "A black panther is typically a melanistic color variant of any of several species of larger cats. In Latin America, wild 'black panthers' may be black jaguars (Panthera onca); in Asia and Africa, black leopards (Panthera pardus); in Asia, possibly the very rare black tigers (Panthera tigris); and in North America they may be black jaguars or possibly black cougars (Puma concolor – although this has not been proven to have a black variant), or smaller cats." Basically, you'd be submitting a contract that would have animals from Jaguars, Tigers, Leopards and Cougars, all contracts that were taken

(Raiton: Undō-kyū) Lighting release: Kinetic sphereType: SupplementaryRank: SRange: Mid-LongChakra: 40Damage: 80 (if the object is used to attack the opponet)Description: The user creates a Raiton sphere, and then throws it to a nearby objects. The sphere extends, and surounds the object with an electro-magnetic field. When an object is hit by this jutsu, the user can controll it's movements. The object also gains Raiton properties.Notes:
-The user can only controll objects he can lift with his physical body
-Only 1 item each time
-The controlling of the object lasts 3 turns
-It can't be used to redirect attacks of the opponet
-Can only be taught by Necron

±± Declined ±± Don't resubmit.

(Rai rūn ishi) Lighting rune stones Type: WeaponRank: SRange: Short - MidChakra: 40 (+5 every time you recharge them)Damage: 80Description: The lighting rune stones are small stones (about half the size of a fist) that have a rune engraved on them. They are made with a technology that enables the user to redirect them in mid air, when he charges them with raiton chakra. They also gain raiton properties this way and can pierce through meterial as solid as wood with ease... Notes:
-The number of Runestones one can controll each time depend on his rank: 3 for jonin, 5 for S-Class ninja, 10 for a Sannin, 15 for a kage, 20 for a Sage and 25 for a Grim...
-The stones need to be recharged every 3 turns, or they run out of energy (and fall to the ground)...

±± Declined ±± First thing, no technology. Its Narutoverse. Also, explain something to me...what do these stones do? Do you throw them? Do they float around you? Etc etc. You failed to explain what exactly you want from this.

Re: ±±Custom Jutsu Submission±±

(Ichitenkai) One Point Release
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A Taijutsu technique where the user opens the First Gate (Kaimon) for a single moment, harnessing all of its power into a single punch or kick. While destruction on a great scale is the trademark of the Eight Internal Gates, this technique requires a great deal of finesse and skill. By using the joints in the arm and by moving one’s body with incredible precision, the user transforms the single, destructive attack into a focused, whip-like strike. Instead of breaking many bones or crushing entire boulders, this technique allows the single attack to solely affect the point it hits, in return for completely destroying that single point.
-Can only be used twice (2) per battle.
-No S-ranked Taijutsu techniques can be used during the following turn.
-This does not count as an actual opening of the First Gate (Kaimon).
-The user must be able to open the Kaimon and be a Taijutsu Specialist to use this technique.
-Can only be taught by Zero Kelvin.~Declined~ For being in detention.

Re: ±±Custom Jutsu Submission±±

Type: Offensive/DefensiveRank: SRange: ShortChakra Cost: 40Damage Points: 80Description: The user smears blood on his Otter Tatoo and then they slam their hand on the ground which summons Shikatsu the otter.Shikatsu is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good.He has an affinity to the Fire element and can preform Fire A-rank jutsu and below if the user creates the hand seals needed.Also he has developed resistance to C rank and bellow fire techniques.

~Note:Can only be used by the otter contract signers.
~Note:Can be summoned twice per battle.
~Note:Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note:Every technique used by Shikatsu counts to the users 3 moves per turn.
~Note:Can use up to A rank fire techniques that the summoner knows.~All Declined~ Do not Resubmit the first two. Change the last one to once per battle.

Type: Offensive/DefensiveRank: SRange: ShortChakra Cost: 40Damage Points: 80Description: The user smears blood on his Otter Tatoo and then they slam their hand on the ground which summons Shikatsu the otter.Shikatsu is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good.He has an affinity to the Fire element and can preform Fire A-rank jutsu and below if the user creates the hand seals needed.Also he has developed resistance to C rank and bellow fire techniques.

~Note:Can only be used by the otter contract signers.
~Note:Can be summoned once per battle.
~Note:Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note:Every technique used by Shikatsu counts to the users 3 moves per turn.
~Note:Can use up to A rank fire techniques that the summoner knows.

New:

(Kawauso Kuchiyose No Justu:Kazuma) Otter Summoning Technique:Kazuma

Type: Offensive/DefensiveRank: SRange: ShortChakra Cost: 40Damage Points: 80Description: The user smears blood on his Otter Tatoo and then they slam their hand on the ground which summons Kazuma the otter.Kazuma is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good.He has an affinity to the Wind element and can preform Wind A-rank jutsu and below if the user creates the hand seals needed.Also he has developed resistance to C rank and bellow Wind techniques.

~Note:Can only be used by the otter contract signers.
~Note:Can be summoned once per battle.
~Note:Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note:Every technique used by Kazuma counts to the users 3 moves per turn.
~Note:Can use up to A rank Wind techniques that the summoner knows.

±± Both Declined ±± Link to the summoning contract? Also, S-Rank summons can use up to S-Rank element without hand seal.

(Shuriken Dokudokushi Suki Mushi)-Poisuonos Nano-Bug Shuriken

Type: Offensive/DefensiveRank:SRange:ShortChakra Cost:40Damage Points:80Description: The user first takes out a hollow shuriken and holds it tight in his hand so the edges of the shuriken cut it.The user must hold the shuriken like that for 1 turn and whilst holding it the user sends his poisunous nano-bugs in to the empty part of the shuriken.The user will then throw the shuriken at his target as the shuriken is hollow and filled only with bugs it can travel only short range.If the target is touched by the shuriken on any part of his body the bugs will come out of the shuriken and get into the targets body,causing a very painfull but quick death.
~Note:Must be a member of the Aburame Clan.
~Note:Must have a Torune or Shikuro biography.
~Note:Can only be used once per battle.
~Note:Can not use the Poisunous Nano Bug Technique for the whole battle.
~Note:Can not use any Aburame technique for the turn this jutsu is used.
~Note:The shuriken must be held in the hand for one whole turn.
~Note:While the shuriken is held in the hand the user can not perform any hand seals.

±± Declined ±± The idea is good...but its OP. Even with all your restrictions, its OP. Lets not forget that with the way you worded it, only Dojutsu users or medical ninjas can actually survive this, either by figuring out that you are filling the shuriken with bugs or by countering its effects. You must make it a bit easier to dodge so that you actually have to use logic and cunning to actually make it hit.

Re: ±±Custom Jutsu Submission±±

(Fuuinjutsu: Gyaku ni Kai) - Sealing Technique: Reverse Release
Rank: A
Type: Supplmentary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: In times where the user is inflitrated within foreign chakra, a certain tag will activate, located on the user's shoulder plate. The tag will activate and like a sponge it will suck all foreign chakra within the user's body, into itself - sealing it off. Even though this may be good against Genjutsu, it may be a doubled egded sword, as if activating a Curse Mark it would just suck out the chakra from that aswell.
~Useable twice per battle(One tag on each shoulder plate.)

±± Declined ±± A very similar sealing technique exists.

Originally Posted by Gobi Gobletsson

Tsubaki no Hayashita Sennin: Gādo Pointo | Dance of the Bearded Sage: Hair Strengthening
Rank: S
Type: Offensive, Supplementary, Defensive
Range: Short
Chakra: 30
Damage: 60
Description: The user grows hair out and covers his entire body leaving only his head and two legs visible. In this ''form'' the user may ressemble an overgrown Chia Pet. With this hair, the user is able to withstand against most outside attacks with this impenetrable shield. However only counts towards blunt attacks, most of the time. This technique can also be used in an offensive matter, ressembling the Akamichi's Meat Tank technique, where the user will hardend his hair plus making it sharp, and shoot himself towards the opponent whilist spinning in rapid speed.
~Can be used 3x
~The user must wait two turns inbetween each usage of this technique.

±± Declined ±± Hum...the part about rolling against your enemy is basically a complete copy of the akamichi technique as you said. You're just a hairy ball of...person O_o

Tsubaki no Hayashita Sennin: Bainzu | Dance of the Bearded Sage: Vines
Rank: C]
Type: Offensive, Supplementary, Defensive
Range: Long
Chakra: 15
Damage: 30
Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short and detach it, if needed. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent and to the point where the user can use the hair to patch up wounds. Meaning if he have got an open wound, he can sew it together using his hair as 'threads'.

±± Declined ±± this is a B-Rank. Too many things going on. Also, the patching wounds is a no no. It would make this = to Kakuzu's techniques.

Resubmitting;

Tsubaki no Hayashita Sennin: Bainzu | Dance of the Bearded Sage: Vines
Rank: B
Type: Offensive, Supplementary, Defensive
Range: Long
Chakra: 20
Damage: 40
Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent.

(Tbh, I cannot see why the ''fix wounds'' wouldn't be approveable. As logically, it simply to stop a bleeding. The wound would still be there, and if cut off a limb, the muscles would still be cut over, meaning that even if I patched back on my arm, it wouldn't be able to move. It would simply stop the bleeding... Well somewhat.

±± Approved ±± I explained my reasoning for the first decline quite clearly.

Resubmitting;

Tsubaki no Hayashita Sennin: Gādo Pointo | Dance of the Bearded Sage: Hair Strengthening
Rank: S
Type: Supplementary, Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user grows hair out and covers his entire body leaving only his head and two legs visible. In this ''form'' the user may ressemble an overgrown Chia Pet. With this hair, the user is able to withstand against most outside attacks with this impenetrable shield. However only counts towards blunt attacks, most of the time.
~Can be used 3x
~The user must wait one turn inbetween each usage of this technique.

(Either here can I see why the offensive part wouldn't be approveable. As said in the previously note[Look above.], it's a part of the submission, so I can't see why I wouldn't be able to sharpen and harden my hair. If you see my reasoning, I would appreicate that the parts I cut out of both jutsus, could be put back in.)

±± Approved ±± The problem wasn't sharpening your hair (something we saw jiraya do), it was that your technique was basically using your hair to copy an akimichi technique.

Re: ±±Custom Jutsu Submission±±

(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles.

Note: Must know Jeet Kun Do.
Note: Each punch counts as one of the users moves per turn.
Note: Must have mastered Jeet Kune Do.

±± Approved ±± If tsunades punches are already B-Rank, this one with added speed couldn't b the same rank. Edited that part.

Thank you for approving, however, I want to be able to compare the punch to something rather than just saying it's stronger than the average punch because I feel that won't hold up during a battle. So I made the changes in bold, increased the rank to A rank and made it usable 3x per match to accompany the increased rank. However, if you feel that's over restricting the punch, feel free to remove it.

(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique
Type: Attack
Rank: A
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. Due to the speed of a Jeet Kune Do master's movements, the speed and the velocity of the fist at such close range from the target added with the impact and force of the punch will create a punch as strong as Tsunades as a result.

Note: Must know Jeet Kun Do.
Note: Each punch counts as one of the users moves per turn.
Note: Must have mastered Jeet Kune Do.Note: Use-able 3x per match.

±± Declined ±± Sorry but you know fairly well i can't approve this. Your style is about quick jabs and hits within short movement and in short quick bursts. What you want here is the strength of Tsunade bios with your style which is both against the basic principle of it as well as violating the protection we issue on cannon characters and their abilities.

Except orange

(Katana -O Karumera) - Sword of Caramel
Type: Supplementary
Rank: N/A
Range: Short-mid (For extending)
Chakra: N/A
Damage: +5 Earth +5 Fire +10 Caramel
Description: This sword was created by Ulquiorra after Ichigo and him discovered Caramel release. The sword has infused fire and earth chakra which is used to aid to freely controlling the caramel blade. The sword it'self is just hardened caramel that has been formed into a blade that's compressed with the fire/earth chakra reserves that's infused with it and the handle (which is apart of the blade) making it unbreakable to attacks up to C rank. The blade can instantly turn to liquid caramel at the users will, and due to the chakra already being present, the user can manipulate the caramel to block Attacks like Gaaras sand defense and can block techniques up to C rank except wind and water which it can only block D rank. It can also extend up to mid range. Due to the swords Earth and fire chakra reserves the user can draw off of the reserves of the sword gaining an additional +5 to earth and fire techniques and +10 to Caramel techniques.

Note:
- Sword can be broken by C rank techniques
- This can be summoned by a scroll during battle but will count as one of the users 3 jutsus.
- The liquid defense counts as one of the users 3 moves per turn for that turn activated. It lasts for 3 turns and can only be used once per battle.
- Sword is weak to wind and water and can only block D rank wind and water.
- Must know Caramel release to use but must be taught to use the abilities.

If the +5 to earth and fire is too much you can remove that.

±± Declined ±± If this is a sword made entirely out of and directed at a CE, you need the holder of that CE to submit it in the CEJ's thread.

Re: ±±Custom Jutsu Submission±±

(Suiton:Kinshuku)Water release:Shrinkage
Type:Supplementary
Rank:A
Range:Short-Long
Chakra cost:30
Damage:N/A
Description:While being into the hydrification status,the user quickly slams his hands together
and uses the Ram > Ox handseals,he releases his structure and briefly turns into water,
he then reforms into a smaller form of himself(Size and volume of a raindrop).
Restrictions:
~Can only be used by Hozuki clan members~
~Can only be used while being into the hydrification status~
~If hit with a fire jutsu the user will instantly evaporate~
~If struck with lightning the user will receive the damage of an F ranked lightning attack~
~The user compresses the water molecules with his chakra thus turning smaller~
~Only water jutsus can be used while in this status~
~Lasts 5 turns unless canceled/interrupted~

±± Declined ±± A rain drop? O_o if you were trying to be like...50cm tall...or something more reasonable, i'd actually consider it...however, so small...nope. Lets not forget that the increase in size from Hozuki members is done by adding water to their tissues and using it as their own tissues, increasing their volume. However, their normal body mass is the same as a normal person. This means that through reducing water in your body you could, through the same technique reduce your size....by 50% or so (more and you'll die...).

(Suiton:Furi-Ryuuchou)Water style:Free Flowing
Type:Supplementary
Rank:S
Range:Short-Mid
Chakra cost:40
Damage:N/A
Description:The user after use of the hydrification technique,through basic manipulation
will freely control his own water, giving flight.
~Can only be used by Hozuki clan members~
~Can only be used while being into the hydrification status~
~Only water jutsus can be used while in this status~
~Lasts 4 turns unless canceled/interrupted~

Feel free to edit what you want (Specially the whole compressing water molecule thing)