So I logged into Eaxia today to be suprise attacked by a paragraph of news. The new feature thinger, Class Adaptation! And I'm afraid I don't completely understand it. At first I was like Then I read the Necromancers part and was like Then I realized it said other classes couldn't adapt to the Necromancer's guild and was like " "

So far this is about everything I understand about it, probably cause I'm too tired to comprehend:

You can change your prestige classYou lose all your spells when you changeYou can't change to a prestige that your base can't evolve into

Did I get all that correcto? Also the "Due to the extreme nature of retraining, you will be left very weak after changing classes." seemed fairly vague, does that just mean a temporary stat decrease or does it drop your level or what? And can classes just not switch to Necromancers? Or can I not switch out of it. And if I DO switch out of it, can I not switch back? These are just a few questions I could think of, figured I'd consult everyone first before diving in head first.

El gracias in advance

Bolvar Fordring - Elven NecromancerJamendithas D'jmare - Elven Wizard"Ulric the Just! The devil bear has stolen my wife!""This will not stand! I bring you the devil bear's wife.""But.. Ulric.. I kinda wanted my own wife back...""You have no concept of justice, enjoy your new wife."

At this time no classes can change to Necromancer, Necromancers can change to anything that they share -- Wizard, Clerics, etc, but once you change you cannot change back to Necromancer.

Necromancers, basically, don't want you because you are something else. You didn't pick them to start with, so too bad, too sad, boo hoo. The understanding of it from other guilds is that your current class is close enough to what theirs is that you can adapt to their guild and train with them. This goes for all guild types that a guild can change into.

For this reason something like a Barbarian cannot change into a Wizard, because the basis of the classes are totally different. Make sense?

And all it does it tank your health, it isn't any kind of a debuff or anything like that.

ETA: You lose all spells as well as abilities when you change classes. This is something to keep in mind.

Class adaption is a little more forgiving for your base class, too. It doesn't consider what base class you grew up as (for example, a Cleric becoming a Paladin), instead it considers what base classes *can* become your prestige class (so a Paladin has base classes of Cleric and Fighter). In this way, a Paladin can adapt to any Fighter or Cleric prestige classes (except Necromancers).

JIMMYROCKETFINGERS wrote:Oooooh, so even though Bolvar started out as a Cleric, he's able to turn into a Wizard? I think I need need some time to ponder whether or not I'll change anything up on the necro.

GDAUTUMN wrote:Just remember you can't go back to Necro once you change out.

Even though I'm only able to play for a select few hours a day, I believe I'll keep Bolvar a Necromancer for the simple fact that everyone else will be bouncing around from class to class, but necromancers won't be permited to.

Bolvar the Rare Breed.. oh yea, I think I'm gonna like this.

Bolvar Fordring - Elven NecromancerJamendithas D'jmare - Elven Wizard"Ulric the Just! The devil bear has stolen my wife!""This will not stand! I bring you the devil bear's wife.""But.. Ulric.. I kinda wanted my own wife back...""You have no concept of justice, enjoy your new wife."

JIMMYROCKETFINGERS wrote:Even though I'm only able to play for a select few hours a day, I believe I'll keep Bolvar a Necromancer for the simple fact that everyone else will be bouncing around from class to class, but necromancers won't be permited to.

Bolvar the Rare Breed.. oh yea, I think I'm gonna like this.

Sounds like a plan. I think Necromancer fits him, anywho. I can't really see him as anything else, personally.

Just to let everyone know. I had Tos go from healer to paladin. He lost all healing spells as I thought he would. Then I changed him back to healer and he regained the healing spells you learn as a healer except no ressurrection spell.

spell listLooking through your spellbook, you find that you have learned the following spells:----------------------------------------------- Pacifism Endurance Protective Aura [pa] Make Peace [mp] Return To Sanctuary [rts] Death Struggle [ds] Restoration-----------------------------------------------

As I just posted, and as was stated earlier in the post and in the news article -- you lose all of your spells/abilities when you change your class. When you join the new prestige class, you get that classes abilities/spells. Cleric != Healer, therefore you do not get Cleric spells upon joining Healer, only Healer spells. Make sense?

It looks like going from Paladin to healer you do get a rezz spell, but it doesn't work. I get the following:>prep rdYou don't know the Reanimate Dead spell.>spell info rdYou don't know the Reanimate Dead spell so you have no notes in your spell book to indicate exactly what it does.

The spell is listed in my spell list. This is the only spell that looks like it would be a rezz spell in my spell list.

KANPHAR wrote:It looks like going from Paladin to healer you do get a rezz spell, but it doesn't work. I get the following:>prep rdYou don't know the Reanimate Dead spell.>spell info rdYou don't know the Reanimate Dead spell so you have no notes in your spell book to indicate exactly what it does.

The spell is listed in my spell list. This is the only spell that looks like it would be a rezz spell in my spell list.

Isn't reanimate dead the necro spell to make zombies or am I wrong there?

KANPHAR wrote:It looks like going from Paladin to healer you do get a rezz spell, but it doesn't work. I get the following:>prep rdYou don't know the Reanimate Dead spell.>spell info rdYou don't know the Reanimate Dead spell so you have no notes in your spell book to indicate exactly what it does.

The spell is listed in my spell list. This is the only spell that looks like it would be a rezz spell in my spell list.

Isn't reanimate dead the necro spell to make zombies or am I wrong there?

>spell info rdYou read your notes about the Reanimate Dead spell...

"I have learned Reanimate Dead and it appears to be a level three spell. Through a most unholy ritual, this spell allows me to reanimate a dead corpse, producing a creature not unlike many others summoned through other practices of necromancy. The reanimated body loses much in the way of mental capacity, though gains the strength and stamina of an unholy creature.">

Yessir, I do believe you're correct.

Bolvar Fordring - Elven NecromancerJamendithas D'jmare - Elven Wizard"Ulric the Just! The devil bear has stolen my wife!""This will not stand! I bring you the devil bear's wife.""But.. Ulric.. I kinda wanted my own wife back...""You have no concept of justice, enjoy your new wife."

Exxy just poked around. You class adaptation system gave you a spell that is in development called Reverse Death. Typing RD is defaulting to Reanimate Dead for this reason.

Exxy has fixed this so it stops issuing these spells that cannot be used. However, this fix wont apply to people who have already changed classes and have spells that aren't out yet. Having a spell in your list that isn't out yet isn't going to break your character or anything, so no worries if you have one!

Technically i suppose proficiencies are abilities. They show up when you type abilities i believe. Examples are simple weapon proficiency, martial weapon proficiency, shield proficiency, different armor proficiencies, etc. Your proficiencies depend on your base class. A fighter paladin would have the proficiencies of a fighter, for example - martial weapon proficiency. A cleric paladin would not have martial weapon proficiency because clerics don't get it. I believe not having a proficiency has a minor negative impact on your attack rating. I'm wondering if the can of worms has been opened that would allow a person to be a fighter paladin (who would have martial weapon proficiency) and switch to a healer, retaining the martial weapon proficiency, a combination that was previously not achievable.

If the proficiencies are lost, will every character that changes class be not-proficient with all weapons and armors?