Noah is a very timid person by nature and, given what's happened to him, this nature has only intensified. He's a creature of habit, preferring to stick to what he knows as opposed to venturing out and trying new things. It's a reason as to why he doesn't have a lot of friends; too much change unnerves him and he ends up keeping himself to himself because of it. (wip as I'd like to explore it through rp.)

History

Cameron Jung was one of those people who took their interests to the extreme. He loved the stars and space, completely loved it. So much so that he geared his entire life towards becoming an astronaut despite protests of his family. It eventually failed, just as his parents had predicted, and instead he became involved with NASA. There he met Asteria. Another thing to know about Cameron was he was a Greek mythology junkie and loved every aspect of it. The goddess sensed this from their first meeting and, after a date or so, didn't hide her identity. Maybe Cameron's pride was bigger than his brain because within a month he had a baby boy whilst he himself still lived with his parents. He was so unprepared that he let his mother pick out the baby's name; Noah.

For the first few years of his life, Noah lived with his grandparents whilst his father was busy accumulating enough money in order to buy a small space for the two of them. Noah was content living with his grandparents; they seemed to dote on him and unfortunately for Cameron, all their attention given to their son was now channelled towards Noah. They had expected Cameron to get enough money to find a house within San Francisco for the two of them to live in, hoping it would deter Cameron from his NASA job, but instead he moved to Washington DC, leaving his son behind.

Noah wasn't effected much by the change; he'd been used to seeing his grandparents more than his father and thus saw no difference in his life. Instead, he got on with it and entered the school system with an overwhelming amount of support. Noah breezed through school, especially whenever topics about stars were brought up; he seemed to know a lot about constellations and was forever giving people in elementary schools information about their zodiac. Most would be deterred by this, but instead it made him seemingly popular as the other children flocked around him. This trend would continue until he was fifteen, then it would all change.

His first monster attack was a hellhound. It stalked him, waiting to pounce at the right time as he walked home from school. Whilst weary of it, Noah walked calmly until it picked up it speed, that was when he began to ran. He ran straight home, not looking back. He was convinced it'd get him as he fumbled to unlock his the door to his house but, to his surprise, nothing was behind him. In his head he reasoned that it wasn't aiming for him or he had something in his pocket that had fallen out whereas in actuality a satyr distracted it which allowed him to escape.

The resident satyr of the school was the weird kid that nobody wanted to befriend. The satyr pulled Noah aside and told him of the incident and from then on the two became near enough inseparable. Instead of the satyr being integrated into the social circles Noah was in, he was exiled from them and his social status became 'loner.' Noah didn't mind it too much; the satyr became one of his best and closest friends and protected him from the yearly attacks.

After turning sixteen, the satyr was granted permission from Noah's grandparents to take him to Camp Half-Blood. Life there was different for Noah; he learnt he had powers and learnt that he wasn't alone in the monster attacks. It was weird but he soon settled in and only left to visit his grandparents at Christmas or summer. The hardest part about coming to Camp was losing his best friend; of course the nature of the satyr meant that they two found it hard to stay in touch and eventually drifted apart. Instead, Noah became involved in a group of campers who vowed to take down the Broken Covenant.

Whilst he himself wasn't interested in taking part in such a task, Noah remained close to the friends and attended all of their meetings on how they would carry it out. One meeting in the woods, however, would prove disastrous. You see, it turned out that one of their friends was a spy for the very thing they were trying to destroy and had been relaying all the information back to a group within the Covenant. The group of demigods within Camp were all decently trained and dangerous when together and the BC decided to promptly take action. During this meeting within the forest each member of the friendship group, including Noah, were abducted and taken to the Sanctuary. The majority of the friendship group was killed, except Noah. Noah was a special case as the infiltrator had told the others that Noah had wanted nothing to do, preferring the company of the group itself rather than sharing their ideologies. It was agreed that it would be too dangerous to let him go back to Camp and that killing him would be extremely unfair on him, or at least it would be without giving him a chance to join a faction. They manipulated him and he answered questions that would lead him in the path of Civitas Popularis in which he promptly joined, ultimately unsure why.

He remained in Civitas for a year, learning exactly what their cause was and, for a while, agreeing wholeheartedly with it. In his mind, he was assured he'd be safe and therefore thought nothing of it. However, roughly one year after being abducted he felt as if people were watching him, talking about him behind his back and subsequently began to feel very paranoid. After months of consideration, planning and internal debates, Noah left the Sanctuary in a ditch effort to find Camp. That part didn't go so well. During his travels he was attacked by a hellhound and was left for dead when he was unable to fight it, only being found by a few Camp members who promptly escorted him to Camp and the Infirmary whilst he was unconscious. There were debates on whether or not to accept him but, as some counsellors recognised him and had remembered the story of a group being abducted, he was allowed to stay. A week or so later he woke up inside Camp where he hasn't left since.

Powers

Powers of a son of Asteria:

Contents

Offensive

Children of Asteria have the ability enchant a single weapon by infusing it with stardust and stellar energy for a short time. Damage dealt by the enchanted weapon is stronger than before, and may produce slight burns on anything that touches it.

Children of Asteria have the ability to focus an intense beam of plasma which will burn anything it touches.

Defensive

Children of Asteria have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.

Passive

Children of Asteria can see perfectly in the night as if it were day.

When the stars are out, children of Asteria always know their location.

Children of Asteria can communicate with the souls of the recently deceased.

Supplementary

Children of Asteria can summon a star large enough for them to stand on, that they can use to ride, the longer the star is maintained, the more energy it drains

Children of Asteria have the ability to create temporary light sources, similar to concept of a flare, which will light an area for a short time.

Children of Asteria can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.

Children of Asteria have the ability to conjure a dense and hot cloud of stardust, which will suffocate and distract anyone enveloped in it for a short time.

3 Months After Character is Made

Children of Asteria have the ability to conjure a small supernova, which will burn at anything in its wake on a 10m radius, as well as producing a loud booming sound coming from the explosion. It cannot differ friend from foe and will affect anyone or anything nearby.

6 Months After Character is Made

Children of Asteria have the ability to summon a large group of undead, about seven, which can then be controlled by the mind of their summoner. The user is immobilized while the corpses attack for them.

9 Months After Character is Made

Children of Asteria can conjure a living constellation, though the size is limited to no larger than 2 to 3 times the size of the user, and it immobilizes the user while the constellation attacks for them