Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

"Wave goodbye!"

1

x

Battle Attacking Dragon Rider Dorvolan (VH)

Collector Number: S8

Rarity: Super Rare

Type: Creature

Race: Earth Eater/Armored Dragon

Power: 6000

Cost: 8

Civilization: Water/Fire

Artist: Haccan

Card text:

This card is put into the Mana Zone tapped.When this creature is put into the Battle Zone, destroy an opponent's creature with Power 6000 or less. Afterward, choose an opponent's creature with Power 6000 or more and return it to its owner's hand.Double Breaker (This creature breaks 2 shields.)

2

x

Codename Sorge (DMR-03)

Collector Number: S5

Rarity: Super Rare

Type: Creature

Race: Unknown

Power: 8000

Cost: 8

Civilization: Water/Fire/Nature

Artist: Filip Burburan

Card text:

* (This creature is put into your mana zone tapped.)

* When you put this creature or another creature into the battle zone, you may choose another creature in the battle zone. If you do, those two creatures battle.

* Double breaker (This creature breaks 2 shields.)

2

x

Corile (Promo)

Collector Number: T4-Y1

Rarity: Promotional

Type: Creature

Race: Cyber Lord

Power: 2000

Mana Number: 1

Cost: 5

Civilization: Water

Artist: Hikaru Ikusa

Card text:

When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck.

When the cataclysm struck, all the science of the Cyber Lords couldn't prevent the collapse of their underwater city.

2

x

Cyber N World (DMR-01)

Collector Number: S3

Rarity: Super Rare

Type: Creature

Race: Cyber Command

Power: 6000

Mana Number: 1

Cost: 6

Civilization: Water

Artist: Koji Nishino

Card text:

* When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

* Double breaker (This creature breaks 2 shields.)

2

x

Energy Stream (#P42m-Y10) (P-Y10)

Collector Number: P42m-Y10

Rarity: Promotional

Type: Spell

Cost: 3

Civilization: Water

Artist: Katsuya

Card text:

* Draw 2 cards.

4

x

Faerie Life (P-Y11)

Collector Number: P17-Y11

Rarity: Promotional

Type: Spell

Mana Number: 1

Cost: 2

Civilization: Nature

Artist: Tomofumi Ogasawara

Card text:

Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)

1

x

Falconer, Lightfang Ninja (DMX-08)

Collector Number: 25

Rarity: Common

Type: Creature

Race: Guardian/Shinobi

Power: 3000

Mana Number: 1

Cost: 3

Civilization: Light

Artist: Shin "JASON" Nagasawa

Card text:

* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

1

x

Hyperspatial Bolshack Hole (DMX-08)

Collector Number: 33

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 5

Civilization: Fire

Artist: MATSUMOTO EITO

Card text:

* Destroy one of your opponent's creatures that has 3000 power or less.

* Choose and activate one of the following effects.

*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2

x

Hyperspatial Energy Hole (DMX-08)

Collector Number: 28

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 5

Civilization: Water

Artist: Kano Akira

Card text:

* Draw a card.

* Choose and activate one of the following effects.

*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2

x

Hyperspatial Faerie Hole (DMX-08)

Collector Number: 35

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 5

Civilization: Nature

Artist: MATSUMOTO EITO

Card text:

* Put the top card of your deck into your mana zone.

* Choose and activate one of the following effects.

*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1

x

Hyperspatial Musha Hole (P-Y9)

Collector Number: P10-Y9

Rarity: Promotional

Type: Spell

Mana Number: 1

Cost: 5

Civilization: Fire

Artist: hippo

Card text:

* Destroy 1 of your opponent's creatures with a cost of 4 or less.

* Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4

x

Intense Vacuuming Twist (Mode Change) (DMR-03)

Collector Number: 9m

Rarity: Rare

Type: Spell

Cost: 4

Civilization: Water

Artist: Nottsuo

Card text:

Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

4

x

Jasmine, Mist Faerie (Mode Change) (DMR-01)

Collector Number: 109m

Rarity: Common

Type: Creature

Race: Snow Faerie

Power: 1000

Mana Number: 1

Cost: 2

Civilization: Nature

Artist: Tanru

Card text:

* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie

4

x

Pakurio (DMX-01)

Collector Number: 18

Rarity: Uncommon

Type: Creature

Race: Cyber Lord

Power: 1000

Mana Number: 1

Cost: 4

Civilization: Water

Artist: Shin "JASON" Nagasawa

Card text:

* When you put this creature into the battle zone, look at the opponent's hand. You may choose 1 card from it and place it in your opponent's shields face-down.

* When you put this creature into the battle zone, put a fire or nature psychic creature with a cost of 8 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1

x

Ribbity Frog (P-Y9)

Collector Number: P58-Y9

Rarity: Promotional

Type: Creature

Race: Gel Fish

Power: 5000

Mana Number: 1

Cost: 6

Civilization: Water

Artist: hideki ishikawa

Card text:

* When you put this creature into the battle zone or when this creature leaves the battle zone, choose 1 of your opponent's creatures in the battle zone and return it to their hand.

Magic Soul

Kung Fu Soul

Gecko gecko! Today will have the best waves~! -Ribbity Frog

You're pretty good, for a frog. -Mimi Tasogare (VC)

2

x

Ryusei Kaiser, the Eternal (DMR-02)

Collector Number: S3

Rarity: Super Rare

Type: Creature

Race: Red Command Dragon/Hunter

Power: 8000

Cost: 8

Civilization: Fire

Artist: NINNIN

Card text:

* All of your creatures gain "speed attacker".

* Double breaker

* Your opponent's creatures are put into the battle zone tapped.

* When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Your Hunters can't be attacked or blocked.

* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

* Triple breaker (This creature breaks 3 shields)

1

x

Boost, Crimson Lord (P-Y10)

Collector Number: P15a-Y10

Rarity: Uncommon

Type: Psychic Creature

Race: Flame Monster/Hunter

Power: 3000

Cost: 5

Civilization: Fire

Artist: Hisanobu Kometani

Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.

The power of three bring victory. (Mode Change, DMR-01)

1

x

Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMR-04)

Collector Number: V3

Rarity: Victory Rare

Type: Psychic Super Creature

Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter

Power: 5000/26000

Cost: 7/30

Civilization: Light/Water/Darkness/Fire/Nature

Artist: Ishibashi Yosuke

Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

* When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

* At the end of your turn, you may return a card from your mana zone to your hand.(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* When one of your opponent's creatures attacks, untap this creature.

* When one of your opponent's creatures attacks, this creature gains "Blocker".

* During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

* When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

* At the start of your turn, you may put the top card of your deck into the mana zone.

* Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

* Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

* When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.