MikScrollingBattleText

Version 5.7.134 is updated to work with Warlord of Draenor Patch 6.0.2 and fixes the font preview issues.

If you are having issues with the fonts "resetting" on initial game load, update to Version 5.7.137.

Version 5.7.138 corrects issues with several triggers like Kill Shot and Hammer of Wrath.

Description:

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.

Features:

Lightweight and efficient design.

Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.

Display player and pet cooldown completion alerts.

Display loot alerts with a total of how many are now in inventory.

Add triggers that will allow you to show notifications based on a variety of conditions.

Assign a sound file to play for events/triggers.

Dynamically create new scroll areas and assign any event/trigger to them.

Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.

/msbt Shows the options interface.
/msbt reset Resets the current profile to the default settings.
/msbt disable Disables the mod.
/msbt enable Enables the mod.
/msbt version Shows the current version.
/msbt help Shows the command usage.

If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.

5.7.138

Moved the new font loader logic into its own frame to prevent issues with UIs such as RealUI that play with opacity on objects they don't own.

Fixed unit reaction condition that was preventing many triggers like Kill Shot and Hammer of Wrath from working.

Fixed taint issues cause by the _ global variable.

Updated options dialogs to remove reference to support for mp3s which the game no longer supports.

5.7.137

Corrected an error that occurs on startup with deleted default triggers.

5.7.136

Reworked the font handling to preload fonts during initial load to resolve the issue where the fonts would reset to the default on initial game load.

5.7.135

Fixed the ability to add custom fonts via the custom media tab.

5.7.134

Fixed an issue where the font previews were not updating properly.

Updated parser to support the new parameters introduced by patch 6.0.2.

5.7.132

Updated for Patch 6.0.2 / Warlords of Draenor

Modified global constants for item quality to their new values.

Removed Berserker Stance from available trigger conditions.

Removed Backlash default trigger.

Removed Owlkin Frenzy default trigger.

Removed Overpower default trigger.

Removed Power Guard default trigger.

Removed Rune Strike default trigger.

Removed Solar and Lunar Eclipse default triggers.

Modified several skill IDs to reflect their new values.

Updated TOC for Patch 6.0.2.

5.7.131

Fixed issue introduced with Patch 5.4 where the fonts could not be changed

5.7.130

Updated TOC for Patch 5.4.

5.7.129

Fixed issue introduced with Patch 5.3 where dispels were showing the skill performing the dispel rather than the one being dispelled.

Increased damage and healing maximum spam thresholds to 100,000.

Added default trigger for Ultimatum.

Updated TOC for Patch 5.3.

5.7.128

Updated parser to support the new amount parameter on applied and removed auras. Thanks to pelf for the patch.

5.7.127

Fix issue introduced with Patch 5.2 where dispels were showing the skill performing the dispel rather than the one being dispelled.

5.7.126

Modified skill ID for Taste For Blood to reflect the new value.

Updated TOC for Patch 5.2.

5.7.125

Updated TOC for Patch 5.1.

5.7.124

Fixed issue introduced with Monk Chi changes in Patch 5.1.

5.7.123

Fixed an issue where certain power types such as Sha Power and Alternate Power were causing errors.

5.7.122

Added new Shadow Orbs Change and Shadow Orbs Full events that act similar to combo points.

Removed shadow orbs from standard power gains (e.g. +1 Shadow Orbs) since it is now treated similar to combo points.

Removed Shadow Orbs x3 default trigger due to the new Shadow Orbs Full event.

Fixed issue where the shorten numbers and group by thousands options were not being applied to overkill amounts.

Yes, from the looks of what Slouken posted, damage shields should now send a name along with the event. If that is indeed the case, the mechanisms MSBT already has for skill suppressions and throttling by name will start working for it.

I will also likely separate damage shields into their own event so they can be individually customized like other events (enable/disable, scroll area, font, size, etc...)

Id like to see it, Id like for it to be merged in a long interval (like every 5 seconds) and Id like for it to be with my dots.

Guess that wont happen.... For now.

I read Slouken's most recent post about 2.4....

Base Events:
SWING – These events relate to melee swings, commonly called “White Damage”.
RANGE – These events relate to hunters shooting their bow or a warlock shooting their wand.
SPELL – These events relate to spells and abilities.
SPELL_CAST – These events relate to spells starting and failing.
SPELL_AURA – These events relate to buffs and debuffs.
SPELL_PERIODIC – These events relate to HoT, DoTs and similar effects.DAMAGE_SHIELD – These events relate to damage shields, such as Thorns
ENCHANT – These events relate to temporary and permanent item buffs.
ENVIRONMENTAL – This is any damage done by the world. Fires, Lava, Falling, etc.

If this is being called out as its own event, is it more possible in the future to be able to do something akin to what I want? Or is this not necessarily true?

BTW, its InspiredOgre... Like, an ogre, "RAWR, beat you with club! Except, before I do, I want to ask you to join my book club!"

The problem with just adding those skills in the excluded skills is that they never report themselves as their own skills. All damage shields (at least, the ones that function such that A hits B, and A takes damage) Are listed without reference, in any way, to their originateing skill or buff. The combat log literally says...

Thats thorns, but MSBT, and any other addon I am aware of doesent know that, since its never reported as such.

Going along the process you outline when you create a custom event to detect AI fadeing on allies (in the video) I get as far as "finding" the event type, or whatever, but not knowing the language, I have no idea how to set up the event string.

Ideally, I would like to push those events into my "DoTs etc" scroll area.

Since I haven't had a chance to actually utilize the new 2.4 code, it's difficult to speculate exactly what new capabilities will arise; however, I'll do my best based on the information given.

Will we be able to keep the same functionality?

Yes, although the trigger system is going to have to work slightly differently for search patterns since there will no longer be a string to search on.

Will functionality be improved?

Yes. One area will be the reduction of load up time, memory usage, and in combat processing time. While MSBT is already extremely efficient and lightweight, these changes will allow it to be even smaller and faster since all the string parsing will no longer be necessary.

In addition to performance gains, the new changes will remove certain ambiguous events. Currently there are many cases where mobs and/or pets and players with identical names can't be distinguished from one another. That will no longer be the case come 2.4.

Can we expect any potential for more features?

Probably. What is actually added depends on how long it takes to rewrite for the new changes. Having a working mod as close as possible to the Patch 2.4 relase is more important than feature additions. That said, I will likely be adding some requested features.

Any chance you can make MSBT handle everything combat related like logging and metering?

I have no plans to at the moment, and even if I were to write anything with those capabilities, they would be separate mods.

For your last question, I'm not sure exactly what you are asking for. You want to prevent damage shields from being shown? Add the name of the skill (i.e. Thorns, Reflective Shield) to the skill suppressions list on the spam controls tab.

I posted the following over at Greyhoof's EavesDrop, however, I use MSBT ever since I found it, and the same question can be asked of you, Mik, here it is, in all its rambleing glory.

Hey, Ive been bored, and overly curious.... and.... bored.

Have you had a chance to see what they have said about the changes to combat logs in 2.4?

They talk about no more "text strings" instead they will be sending "events" to the log, yay? Anyway, if I understand what I have read, it is not putting addons like Eavesdrop in default UI, instead its basically in the background, altering the fundamentals of what and how data is sent to the client... Right?

Question is this, if you have read what Slouken has said, and he has said ENOUGH to speculate (I personally cant understand what his posts ever mean, its over my head) How will the new system effect Eavesdrop?

Will we be able to keep the same functionality?

Will functionality be improved?

Can we expect any potential for more features?

Another question, now that I was bothered enough to actually make an account to post...

My dream, other than world peace, where I can have a hottie BElf GF /nerd, is for a combonation of 3 of my most massive addons (memory and CPU usage-wise) MSBT, Eavesdrop, and damage meters (wont specify which one I use right now, cause... well, I dont, long, boreing, useless story.)

Ive Loved Greyhoof's stuff, and still do, Eavesdrop and proximo are awesome. But, I think he may be less than... willing to step away from the code he already has down.

My dream is a seamless transition from Icon based "battle" or "combat" text, that is short term memory, an icon based combat log that is sortable, and filterable on the fly (that is, kinda, what 2.4 promises... right?) and lastly, a per-combat based (with the ability to add combat's together) damage meter (close to what Recount does, but easier to manage, and again, seamless) that ALSO outputs selections into a log that can be sent through WWS-style programs.

Sounds like a massive undertaking... and probably dreaming on, but I guess the simpler question is, MSBT, Eavesdrop, and Recount, right? thats as close as I can get?

Like I said, Rambleing glory! Dare you to answer all my Q's, cant do it =P

I've never really looked into that because I've always just used MSBT's output since it offers far more flexibility and I also don't actually have to be looking at somebody to know when they are no longer being healed by hots, etc.

Taking a cursory look through the fonts.xml interface file, I can see where the built-in damage font is set, but I don't see one for the built-in healing. A possibility would be to use some trickery like backing up the original ttf file and putting a new one in its place, then pointing the unit, normal, and damage fonts to the backup. I don't know that it would work, but it should.

Chauie:

No, MSBT will notice you don't have the icon module installed and ignore that option. On the Spam Controls tab there is a "Hide Skills" check box that can be used to disable/enable the display of all skill names. Make sure it isn't checked.

I wondered if it was possible to change the font over friendly players whenever I heal them. I noticed its possible to hook on and of enabling "game healing" in options menu. Is it possible to configure the font on the game healing? If it's not possible in this addon, could you point out where I can do it? I'm also working on with clearfont, but I don't see any options for ingame healing/damage over friendlys/foes either.

Outside of directly modifying the lua code, there isn't a way to change the trailers. I do have plans to make them customizable though. I just haven't had an opportunity to add it as I've been busy getting ready for the massive changes Patch 2.4 is bringing to the entire combat logging system.

Chauie:

"Exclusive Skill Names" is enabled by default on the Skill Icons tab. The option makes it so the skill names are ignored if there is an icon for it.

I can't figure out how to show the name of the ability my pet uses when he does damage. All that MSBT shows atm is Pet 143! etc. It just shows the amount of damage, but not the skill name. I went to the outgoing pet tab and it even shows that the code that it's supposed to show is %s and %a for skill name and amount of damage.

Mik - my thoughts exactly.
another thing that it seems that they changed things quite a bit with recent patch - i got also one (pretty old) addon stopped working normally without any reason after patch, so i had to recode it from scratch.