[This section really should have been the
first I put on the MadLab site, so sorry for the delay...]

I would like to thank the following persons
for helping me with the program or the lambda-search paper behind the
algorithm.

Thanks to Tomas Hutters for spurring the
whole idea of game programming. Thanks to Tristan Cazenave,
Uri (& Sandra) Globus and Ernst A. Heinz for inspiring
discussions and sharing of ideas (and for nice company at
the CG2000 conference in Japan!). Also thanks to Anders Kierulf,
S°ren Stig Andersen and Allan Lind Jensen for reading drafts of
the paper and providing me with a lot of useful and detailed
feedback. Finally thanks to the three anonymous referees who
commented on the paper back then.

I would also like to thank Ian
Frank, Tony Marsland and Hiroyuki Iida for a very
well-organized CG2000 conference, and for a travel award that
helped me finance the trip to Japan (though they insist I should
really thank the Japanese government for that). Thanks also to Tony
Marsland and Jaap van den Herik for considering my article for the
ICGA Journal (and later for a journal award).

Regarding MadLab, I would like to thank Jan
Ramon for testing out the program, and for his interest in the
algorithm. In addition, I would like to thank Mark Boon for generously
making his Tesuji Software Go Library (from Goliath) available. For
various reasons I ended up not using his incredibly fast ladder-reading
algorithm, but it taught me a lot about how to code fast
Java data structures for Go. Thanks to David Fotland for a nice
looking program (Many Faces of Go). The GUI of MadLab is
obviously inspired by Many Faces, but hopefully not to a
disturbing degree... (else please let me know,
David). Finally thanks to RenÚ Grothmann for making the
sources of JagoClient available, which helped me regarding how to
draw resizable nice-looking Go stones.

Last, but not least, thanks to
my wife and kids for kindly tolerating me while absorbed
in algorithms...