http://www.moddb.com/games/minetest/news
News RSS feed - Minetest Game - Mod DBSubscribe to the Mod DB Minetest Game news feed, and get the latest updates as they are posted.en-usTue, 03 Mar 2015 22:47:04 +0000Copyright 2015, DBolical Pty LtdArticles180News RSS feed - Minetest Game - Mod DBhttp://static.moddb.com/cutoff/images/logos/rss.pnghttp://www.moddb.com/games/minetest/news
12090minetest 0.4.3 Stable out!http://www.moddb.com/games/minetest/news/minetest-043-stable-out
Mon, 01 Oct 2012 23:39:09 +0000articles110996Okay 0.4.3 stable is out! lots of new changes vessels, animated torches, wool, dyes whatever :DOkay 0.4.3 stable is out! lots of new changes vessels, animated torches, wool, dyes whatever :D]]>minetest 0.4.3 Stable out!Okay 0.4.3 stable is out! lots of new changes vessels, animated torches, wool, dyes whatever :D0.4.dev-20111204-1http://www.moddb.com/games/minetest/news/04dev-20111204-1
Mon, 05 Dec 2011 01:52:45 +0000articles92180A new development snapshot build
Aand some notes to the early modders:
The global node/tool/item names in the default mod have been modified to follow the proper naming convention. For example the stone now is now called “default:stone”.
Also the digprop_* functions are now called minetest.digprop_*.A new development snapshot build
Aand some notes to the early modders:
The global node/tool/item names in the default mod have been modified to follow the proper naming convention. For example the stone now is now called “default:stone”.
Also the digprop_* functions are now called minetest.digprop_*.]]>0.4.dev-20111204-1A new development snapshot build
Aand some notes to the early modders:
The global node/tool/item names in the default mod have been modified to follow the proper naming convention. For example the stone now is now called “default:stone”.
Also the digprop_* functions are now called minetest.digprop_*.Minetest 0.3.1http://www.moddb.com/games/minetest/news/minetest-031
Wed, 16 Nov 2011 12:48:56 +0000articles91011I hereby release Minetest 0.3.1.
Special modifications in this package:
- Once again, bundled with Cisoun’s textures.
- Default video backend is direct3d9. If it causes problems or makes it work better for you, please leave a comment.I hereby release Minetest 0.3.1.
Special modifications in this package:
- Once again, bundled with Cisoun’s textures.
- Default video backend is direct3d9. If it causes problems or makes it work better for you, please leave a comment.]]>Minetest 0.3.1I hereby release Minetest 0.3.1.
Special modifications in this package:
- Once again, bundled with Cisoun’s textures.
- Default video backend is direct3d9. If it causes problems or makes it work better for you, please leave a comment.Current State of Developmenthttp://www.moddb.com/games/minetest/news/current-state-of-development
Fri, 22 Jul 2011 08:03:19 +0000articles84522Hmm, thought I’d post something today.Regarding to the development of Minetest there are many kinds of stuff going on all the time, altough it might be not very visible to outside of the various IRC channels where the dev-kind-of people seem to mostly hang around.Lately I have been figuring out the tricky bug of decapitated trees in the output of the new map generator.Hmm, thought I’d post something today.Regarding to the development of Minetest there are many kinds of stuff going on all the time, altough it might be not very visible to outside of the various IRC channels where the dev-kind-of people seem to mostly hang around.Lately I have been figuring out the tricky bug of decapitated trees in the output of the new map generator.]]>Current State of DevelopmentHmm, thought I’d post something today.Regarding to the development of Minetest there are many kinds of stuff going on all the time, altough it might be not very visible to outside of the various IRC channels where the dev-kind-of people seem to mostly hang around.Lately I have been figuring out the tricky bug of decapitated trees in the output of the new map generator.0.2.20110704_0http://www.moddb.com/games/minetest/news/0220110704-0
Wed, 13 Jul 2011 14:47:03 +0000articles84067Changelist isn’t long:
- Many small fixes
- Code reorganizing to aid further development
- Renewed map generatorChangelist isn’t long:
- Many small fixes
- Code reorganizing to aid further development
- Renewed map generator]]>0.2.20110704_0Changelist isn’t long:
- Many small fixes
- Code reorganizing to aid further development
- Renewed map generatorMore about the long range terrain approximation testhttp://www.moddb.com/games/minetest/news/more-about-the-long-range-terrain-approximation-test
Fri, 24 Jun 2011 18:48:16 +0000articles83032The main reason I tried this out is that this allows the player to better choose where to go without huge data transfers, huge memory consumption and huge burden on the GPU. I am aiming for the low-end machines, after all.The main reason I tried this out is that this allows the player to better choose where to go without huge data transfers, huge memory consumption and huge burden on the GPU. I am aiming for the low-end machines, after all.]]>More about the long range terrain approximation testThe main reason I tried this out is that this allows the player to better choose where to go without huge data transfers, huge memory consumption and huge burden on the GPU. I am aiming for the low-end machines, after all.