To make terrain there is the GeomTerrain class. Does it work? (It doesn't look so to me) If it does, I was just wondering if GeomTerrain has implemented it's own functions for collision-detection, or if it is just simply creating a GeomTriMesh.

It's just because I made my terrain with a GeomTriMesh and the objects keep getting stuck in it. I hoped this would be different with GeomTerrain, because there those errors could be easily corrected, because nothing is allowed to be under the surface. With GeomTriMesh this seems to be different...

GeomTerrain was a third party patch for ODE. The C code is not commented at all and nobody supports it. In theory it's better for terrain than a TriMesh (like you say, nothing under), but we can't support unsupported native additions to ODE. We should probably just delete the class file.

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GeomTerrain was a third party patch for ODE. The C code is not commented at all and nobody supports it. In theory it's better for terrain than a TriMesh (like you say, nothing under), but we can't support unsupported native additions to ODE. We should probably just delete the class file.

TriMeshes can work for terrain, I am using it and it is working.

Will.

So you haven't got the problem that the objects keep ketting stuck in the TriMesh, like when they are moving very fast?

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