Dewdle

for Half-Life

Author’s Note: “My entry for the destructification compo. Based on a ransacked church theme…(yeah, I’m into churches lately) Only visuals, no time for entity work ;P”
An entry for the TWHL Competition: Destructification!

4 Comments

Appearance/Gameplay:
It’s only a showcase because this map was the submit on a contest. So I try to rate this as I would had if I were a member of the jury for the contest:
The brushwork is good although not perfect. Especially things like the bookshelf and some debris, where the author used vertex manipulation not properly. Some textures are taken directly from Half-Life, what is in generally not a problem, but looks just weird in a church (even a ruin of a church). The lightning is a bit below average. Highlighting is a very hard lesson with the Half-Life engine. Surely not the winner but maybe a good 4th place. 😉

Conclusion:
Irrelevant, because this is not a map or mod made for playing (at least not at this stage).
For the same reasons, there isn’t a rating.