Welcome back readers! I missed you, and I do hope that you missed me at least a little. Greye did a great job and I want to thank him: Greye, you are AWESOME.

Sadly the number of commits are getting quite low lately and this certainly is not a good thing. On the other hand this is expected and somehow normal this time of the year. Still, We have a crucial feature coming: melee combat.

Morrowind’s combat system is simple, in fact you simply bash your enemy like a caveman in the prehistoric times. Yet this is a challenging task, as are all tasks related to animations. But combined forces of openmw developers (gus, chris and scawl) are certainly enough to deal with it.
Right now we are proud to announce that chop, slash and thrust animations works correctly already.

Other than that we have a new and neat feature: you can close container windows by using the activation key (space by default), done by vorenon.

As usual we had some bugfixes, like fixing large journal backgrounds. In addition to this, we also had some really cool progress on the editor as well. We are making use of the record type and state icons in various columns now (still slightly buggy). Also we have a region map now.

First of all, our Master of the Quill, Sir_herrbatka, left… But don’t worry, it’s just for a while! We wish him to get well soon.

This week was a bug fixing run mostly, thanks to Glorf, swick, Ace and other developers.

Two new participants introduced themselves: developer Dormo (Vincent Heuken) solved some issues with collision boxes for dead creatures and new member of research team Archonoffate suggested some formulas.

Zini and graffy are considerably debating about UI theory for editor, but nevertheless work goes on.

Tools

OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. You can watch short video-faq or read detailed information on our FAQ page. OpenMW is an attempt to remake the Morrowind - brilliant role playing game. We're trying to remade Morrowind using open source tools and libraries. You won't need any Morrowind patches, because OpenMW will fix most common Morrowind engine bugs. It's worth to mention that OpenMW is open source Morrowind engine remake which allow much greater modability: change game rules, create new spell effects, etc. through scripting. With OpenMW you will be able to run Morrowind overhaul mods, texture replacers and much more like with original engine.