Raid Rage: Deus Ex HR Devs Demo Tomb Raider Multi

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Somewhat surprisingly (by which I mean completely unsurprisingly, given the era in which we live), Tomb Raider has multiplayer. Naturally, this has been a source of great outrage among even the least fly-harming-est of gamers, as it’s a distinct disruption of The Natural Order. Granted, it does have two things working in its favor: 1) Lara Croft and the Guardian of Light added co-op multi to pretty great effect and 2) the mode’s an entirely separate, presumably cybernetic leg of the game being attached by none other than Deus Ex: Human Revolution developer Eidos Montreal. Here, now, brown cow, is a video of some finely mustachioed men introducing it to the star of spy dramadey Chuck for some reason.

Huh. Hrrrm. Yeah, OK, it looks really deathmatch-y. I mean, I find the idea of a focus on environment traversal pretty promising, seeing as Lara’s better known for looking and leaping than running and gunning. Beyond that, though, the bits Eidos Montreal actually demoed looked worrisomely standard after all their talk of doing something more. I mean, sure, there are traps and whatnot as well, but yippee. Giant, Zeus-tempting lightning wands will only keep people entertained for so long.

BUT WAIT, BOWS.

Admittedly, I’ve only seen a teensy portion of Tomb Raider’s full hand of modes and options at this point, so I’m not writing it off just yet. But it’s going to take something pretty special to convince me its multiplayer modes are worthwhile. Oh well, though. Single-player doesn’t seem to have suffered for it, so at least there’s that. But one day, I hope to live in a world where games like Dishonored – that is, those that confidently bound onto virtual shelves strutting their solo stuff – are the rule, not the exception. One day.

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…I do hope Eidos don’t shoehorn it into Thiefourf or the (inevitable) next Deus Ex.

Just imagine Thief 4 multiplayer mode which works similar to Hitman:Absolution Contracts mode. Where you can creatively steal stuff from any NPC on any campaign level providing false evidences on your crime scene: fingerprints, personal belongings or even NPC’s unconscious body in order to falsely prove NPC’s guilty of that crime.

Eidos Montreal has like 400 employees. The Deus Ex HR team was never the same team as the Thief 4 team. So this is probably (maybe?) the Deus Ex team, while the Thief 4 team is (hopefully) still hard at work on Thief 4. And then there’s probably other teams there as well.

The problem is that I think nobody really knows what “Tomb Raiderish” even means anymore. Tomb Raider stood for many different things, a large proportion of which have been done better since, or are no more relevant.

There’s a reason for this reboot: the whole franchise was stalling badly.

“The problem is that I think nobody really knows what “Tomb Raiderish” even means anymore. Tomb Raider stood for many different things, a large proportion of which have been done better since, or are no more relevant.”

The only part of Tomb Raider I can think of that “isn’t relevant” anymore is Lara’s sexulisation. Even Underworld in it’s incredibly undercooked state (which sold well by the standards of most series despite that) had a style that pretty much no other game does in it’s best moments. Ripping off every popular feature from other modern series is the last thing it needs (and the parts that did in the last three games coincidentally happened to be some of the most universally slammed sections of them), which is unfortunate as this reboot sounded really exciting when the initial concepts came out, but it’s been many previews later and they’ve still failed to show much beyond movie-game bullshit and murdering hordes of people with the occasional perfunctory puzzle (now with multiplayer!).

It doesn’t help that the previews for this game at several places have hinted at various negatives, and given that those are normally pure ass-kissing on any semi-high budget game that’s not a good sign.

“Lara’s sexualisation was a large part of the appeal for a section of the demographic. Let’s not blind ourselves to that. The medium and the fanbase has aged, and that appeal has mostly vanished.”

Emphasis on “a section”. Actually the ironic thing is that the sales stats for the series suggest that the sales started to drop as the amount of sexualisation got higher.

“What exactly is it that Tomb Raider still does like none other?”

The way the level design mixes exploration, platforming and puzzle solving. I’ve tried many supposed “similar” games, but I’ve yet to come across any other that does it remotely the same way overall. Which incidentally goes back to Underworld and the future of the “formula” as a whole; it being so unfinished made a lot of the design quite diluted and resulted in stuff like bad action levels and large areas with almost no actual content. The problem with the formula in recent years is that it’s execution has been very flawed and does little to tap into it’s full potential at all, as opposed to any actual fundamental issue with it.

My sentiments exactly.
When saw the first footage of the reboot, it was clear that they were going for the Uncharted feel but the multi is copy/ paste with bow. And I loved Uncharted, best PS3 series I’ve played.