Contents

Personality

He appears calm, controlled and loyal to Dr. Weil. Craft said that he loved Neige and promised to protect her, which is why he kidnapped her. In the beginning of the game, he followed Weil because he had all the world's energy in his grasp. He had a crisis of faith and thought that the dismal state the world was in couldn't be changed, even by heroes, which he believes are now a thing in the past. [1] However, throughout the game, he experiences a change of heart. Inspired by Neige, he rebelled against Dr. Weil [2] and used Ragnarok in an attempt to kill him. In the end, he finally becomes his old self again, albeit after taking fatal wounds from facing Zero, requesting him to watch over the world.

History

Mega Man Zero 4

He first appears in the second stage, where he and the eight warriors are introduced. After defeating four of the Einherjar Eight Warriors, Craft goes to Area Zero and fights against Zero to capture Neige. He captures Neige to protect her, as Weil plans to destroy the locale. When Zero goes to rescue Neige from the prison, Craft and Weil appear, but Neige and Zero manage to escape, and Craft has doubts about the actions of Weil and Neige. After the defeat of all Einherjar Eight Warriors, Craft betrays Weil and fires the Ragnarok at Neo Arcadia. However before he can fire it again, Zero arrives and battles him as a second attack would be devastating. Zero defeats him, and before collapsing, he says he can't face Neige after what he did, and, in his last breath, he extracts a promise[3] from Zero that is similar to X's in the previous game, as well as to leave his body in Ragnarok.

Attacks

Dodge Dash: Craft swiftly moves across the screen in a blurring flash, often to Zero's backside to get into position for a counterstrike.

Laser Cannon: Craft aims his laser cannon straight forward and a laser scope shoots out a red focusing beam. This isn't the actual attack, but a warning sign of the one coming. Moments later, a massive wave of blue fusion energy will pour out of the cannon and blanket most of the lower battlefield. This attack cannot be blocked or stopped, but a dash-jump will save Zero from being hit- unless the timing is off or the jump is poorly executed; however, if Craft uses this attack from a corner of the screen, the attack can be avoided with a well-timed dash under the beam. Use of the DoubleJump chip will give Zero the added benefit of a second jump mid-air and delay his descent long enough that the laser blast will likely fade out before he lands.

Rocket Launcher: Craft shoots out a slow-tracking rocket that explodes after being hit.

Grenade Lob: Craft throws three concussion grenades that explode the second they make impact with the ground.

Scatter Bomb: Craft tosses an artillery bomb at Zero, and its armored shell scatters into six pieces of shrapnel that fly out in hexagonal directions. The bomb can be destroyed, but the explosion it produces is still dangerous.

Serrated Bayonet Stab: Craft suddenly rushes Zero and extends a sawtooth bayonet knife from his cannon to run him through. If he succeeds, Craft launches the knife from his cannon via hidden eject thruster to worsen the impact force and do further damage by wedging it into Zero even deeper. The teeth will chip away at his health as they tear into his body- unless he can shake off the knife. The knife can be extracted by using the Z-Knuckle, but Craft attacks swiftly so this may make the maneuver difficult to perform.

First EX Skill: Acute Laser Cannon: A deadlier version of Craft's laser attack. Craft jumps into the air and fires his cannon at a 45 degree angle, sweeping across the battlefield. He uses this ability in the first fight if Zero is at A Rank or higher, and as a normal attack in the second fight. However, if Craft is struck with a jumping slash, he'll be knocked off-balance and fail to complete it.

Second EX Skill: Exodus: Used in the second fight if Zero is at A Rank or higher. In a surprise move, Craft points his cannon straight down and opens fire on the ground, propelling him with enough force to stay suspended mid-air. From above, the side compartments of Craft's cannon snap open, uncovering two missile banks. Finally, Craft launches a three-wave missile salvo from both sides, each set spreading out further than the last. The ferocious barrage is barely avoidable by keeping to the very corners of the screen.