Hitman 2

Hitman 2
from: "Boriss Goyhman"
Mission 1
Anathema
- Kill the "Don" Guiseppe Guillani
- Take Key to Prison cell from Don Guillani
- Rescue Vittorio in the basement
- Escape - Check map for known exit points
OK read well so you know what your doing before you set off via
studying the map and looking at the entry points. (3) If you wish to
do this and achieve the silent assassin rank you only need one
bullet, ever per mission. (And even then.) You have 3 choices.
Enter as the postman
The mafia guard or,
The delivery boy.
I personally choose the mafia guard, as it is by far the easiest.
One problem is the other mafia guard coming from behind. but quickly
pop the urinating guard with the SILENCED pistol to the head and
holster the gun. Walk towards the mafia guard wait till your either
past him or he runs to the body shoot him also in the head and choose
a costume.
Drag the bodies away from the door encase the guard behind it
happens to stroll along. If he's not there he's over by the kitchen
back way entrance. Run into the nearest wooden door which leads to a
nice red car, and a nice R96 blaster sniper rifle.
Pick this up running back to the start point crouch to make the
scope less shaky in snipe mode. Aim at the balcony on the left. And
if you've done all the above in less than a minute thirty the don
should still be swinging his golf club like the dead don he's going
to be in five seconds line up his head in the cross hair and fire.
One dead don. But this would present a problem in due time. Head down
to the entrance with the sniper rifle, and drop it on the road. Go
through the door you 1st went through and walk to the left of the
garage.
This has a 40% chance of succeeding but if your quick you can make
the guard nearest to you face you as you pop him as his corpse
discreetly hides itself behind the low ramp. But more often than not
the other guard will come running to alert. If you didn't kill the
don, he'll now be tucked away in his room with his hand cradling a 6
round magnum along with his attorney nursing a double barrel shotgun.
Standing next to the balcony entrance. If the guard didn't come
running and neither did the postman, lucky you. You can walk up the
far end of the stairs unholstering your gun and popping an unaware
guard who was behind the concrete pillar and his friend Fredrick too
(no that's not his real name before you e-mail me.) Now look through
the keyhole and wait for the maid to disappear, before you jump in
silently placing a lead bullet in the guard's forehead. Turn a sharp
left and then hang a right when in the next room wait for the guard
to come down becoming down the stairs and pump him full of lead till
he's dead. (The best thing about stairs is they hate shooting back
on them so use the opportunity.)
Then go up the stairs sideways with your gun at the ready popping
the guard on the upper level. If a guard is through the next keyhole
directly in front of you kill him fast and silently. Then get a
preferred weapon with a full clip(s) and enter the small room
slightly turn to your left while in the door way killing the don then
a full turn to the left killing a crooked attorney. When you're
victorious in the 10-second firefight. 2 things will happen. Either a
guard directly across the way from whence you came in will come or
you will escape Scot free with no one other than you the wiser. Grab
the don's magnum and room key to where your friend Victorrio is being
held. And make a decision do you take the shotgun, the golf club or
the sniper rifle out on the road? (Or nothing if you're going to be
miserable.) As you can then holster your weapon(s) and go the way
you came and make your way into the kitchen. Go down the stairs and
use the key on the iron door.
After a brief word with Diana you can now escape one of two ways.
Through the main entrance on foot
Or
If you met the don's brother steal the car in the garage for a cool
car sequence escape.
(If you wish to look for the dons brother if you didn't meet him. And
would like to test drive his car go to the back of the house where
the pool is. He's there with the don's son who must have a thing
against bald people and shoots on you almost instantly. Then nick the
car keys and make your way to the garage.)
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Mission 2
St. Petersburg Stakeout
- Get to locker #137
- Assassinate the general
- Escape
Attachments
Target video
Map of area
Photo of the meeting window encircled.
This is a big map but easy to navigate through. (Especially if you go
through it as a 'get out of my way' putting bullets through flesh.)
The first thing to do though is turn right as you run toward locker
137 pick the lock and take what is provided holster the svd sniper
rifle and leave the night-vision goggles. You won't be in a dark
place long enough. And navigating through the sewers is easy when
plotting your route before hand. You should now make your way up to
the pillars. And continue straight if a citizen runs kill them with
your silenced pistol and walk up the escalators to time a
confrontation with a patrolling guard shooting him in the head. Turn
down the stairs killing the guard down here. Take his clothes and
head through the door pick the next lock and run through the sewers
towards the northwestern ladder. Climb up and take the back alley
taking out your pistol and killing the guard with his back to you.
Leave him where he drops and down the stairs. Check the map and see
where the guards are coming from the north circling the target
building. If there's two heading away from you and no one heading
near the brown building. Run to the direction of the corner of the
blue building and go in to the first door of the brown building. Head
straight then take the first right and then up the spiral staircase
to either floor 3 or 4 your choice. And head to the nearest open
window. (Shattering glass on your side draws guard's attention to
you. Bad thing.) The general you have to kill is the one whose head
is blocked by the wood of the window frame. And the guy in red
continually leans behind of. (Only shoot when the biker type guy is
not near him. Take your time, line him up and kill him. (So don't
shoot the guy with the shades, or the eye patch or the general with a
beard. ) Then walk out like nothing happened and make your way back
to the metro for your escape and the mission stats.
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Mission 3
Kirov Park Meeting
- Assassinate the general
- Assassinate the Russian Mafioso
- Escape
This mission is very easy when you know how. 1st walk to the top of
the steps and stand still look over the road to see a Russian solider
coming round the corner. He'll move when the limo starts to pass him.
This is you cue to dash across the road side step and unholster your
9mm pistol SD. Place a bullet in the back of his head. Then drag him
in the gap of the green bins pass the equipment point. Now steal his
clothes and grab the svd sniper holster it. And pick up one of the
car bombs. Take the additional ammo if you can carry it.
Now look at the road to see a manhole you have to climb down. Check
the map and go to the next nearest ladder. This is where the
general's limo is parked over. Climb high enough up the ladder to
place the car bomb and then make your way to the most northwestern
ladder. Climb up here and equip your pistol and shoot the guard who
is patrolling between the streets and the water tower (behind the
crates gives you no hassle as even you can't see him if you kill him
right. Walk towards him and unlock the door he was guarding. Then
dash to the ladder and when you get to the top turn towards the
right. And aim at the hole in the park wall. If you where relatively
fast. Both the general and the Russian Mafioso should have stopped
this gives you a clear shot at them both. If you can get the shot
with both heads in the scope crosshair, then two birds with one stone
and a thumb's up towards the silent assassin rank.
But to save you're self-time and ammo just pop the Russian Mafioso.
Then the general will run like a sissy to his car as he goes to
pieces.... literally :D (what?)
Then return the way you came. And walk or run to the speedboat.
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Mission 4
Tubeway Torpedo
- Kill the general
- Rescue the US General
- Escape unharmed
This mission is a bit of a nerve wrecker first time through. So drop
the SVD Sniper rifle if your still carrying it or the AK47 if you
where a difficult sod. Run across the walkway towards the big red
arrow that was on the map. (You did look at the map right?) And
before you pop up 47's shiny baldhead alerting the guard. Wait till
his back is to you, he'll stay like this for a full minute and walk
off. Choose your own method of rendering him unable to move. With a
bullet, wire, or the cloth. Drag him back towards the sewer, and
steal his clobber. And you'll need to make a b-line to the crates
northeast of your position. Once you obtain your gear walk towards
the truck and climb in the back. Then crouch to be hidden from anyone
who may notice. When you arrive in the next area check the map. (The
great thing is you can watch a guards patrol path and make your move
when your ready) the two guards when faced away briefly, won't gets
suspicious when you just walk normally around, but will wonder 'what
the...' if your spotted climbing out the back of the van. So when they
do. Walk around to the right and wait for the guard walking the alley
to start back up and follow him. Kill him as he can screw you up
later. Then walk to the door. Look through the keyhole and wait till
you see the guard walking up the stairs nearest you before entering.
If you want get the magnum ammo from the desk draw. (Or if you
haven't changed clothes yet. Do so. NOW. Walk down the stairs to the
elevator and go to floor 1. Holster all guns and walk past the guard
and camera. (The attention meter will flash but will lower as you go
out of range.) If you wish pick the lock to get the AK propped on the
locker through the mesh gate. Or wait and enter the surveillance
room. Stop and look at the map. The path-leading round the upper end
of the room is the way you need to go. If you can see the sign
written in Russian and the stop signs. This is the path to trouble.
So walk around and go in through the door leading back to the warning
door. If you then look to your right you'll see a green surveillance
panel. Shoot the green lights at the bottom to turn it off.
Exit the way you came and continue down the corridor. Avoid the
nearest patrolling guard before running down the hall walking round
the corner to basement level 2. Here you have to avoid the one
patrolling guard as you dash to the furthest door around the
corridor. If you wish, you can kill him as he comes out of the
guardroom he shouldn't notice you first off. Then pick the lock.
Once through in the next room you can see the general and the
prisoner (from the original hitman.) Shoot through the glass and kill
the general. If the guards weren't alerted by the shots, this saved
you some trouble. Take the combat knife for your collection and the
gun for some ammo. Then exit the door nearest the elevator and go to
floor B1.
After the scene sidestep out of the elevator shooting the guard.
Holster and run to the blast room (the one with the yellow spikes.)
Equip the bomb, arm and drop it next to the wall. Step back six
spaces making sure the general isn't in front of you. Then blow the
wall. The guards are all now alerted and out for your blood. So run
to the left across the bridge and head northeast. Across another walk
way and down a little to the metal door. Wait for the general who
will come in a few seconds and trigger a cut scene, to the end of the
mission.
(A Contribution from BradR:
I wanted to point out that in the 4th mission where you save the
prisoner from the general in the interrogation room, that you can
make it down to the 2nd basement via the elevator if you pick the
lock next to the guard quarters and change into the officer's uniform
in there. (Once the surveillance is down of course) The seated guard
near the elevator with the book won't stop you from using it with
that uniform on (different hat basically).
Also I walked out of the "sewer bomb room" after dropping the mini-
bomb, the guard came in after I did this, then when he started
walking down the hall again I went back into the sewer room and set
off the bomb with the remote. Lo and behold the guards weren't
alarmed and I could walk right past them in the sewers to the exit.
I'm not sure if that is a bug or not, kind of seems like it. )
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Mission 5
Invitation to a Party
- Kill General Mikhal
-Secure the briefcase
-Escape with the briefcase
This mission starts on a low pier to the right of the target
building. Up above up having a smoke is a waiter. Dispose of him by
any means necessary. Take his key and drag him to the pier steps so
he's out of the way. Then wait for the guard walking the outside
perimeter. To walk as so you can shoot him in the head. Take his
clothes and holster the submachine gun. Use the key on the door
rather than picking it. And go to the front door entrance. And walk
straight into the ballroom dead ahead and stand next to the piano
player to not draw attention to you. If you faced the door you just
came in through you can see the spetnaz agent to your left on the
opposite side of the piano. And the ambassador is in the far corner.
If you wait, the general will come in and soon walk back out. Follow
a bit behind him and wait for him to enter his room. The maid will
leave soon after giving you a clean assassination. Soon the spetnaz
agent will hold up the ambassador and take him to the safe with the
briefcase. (Check the map it's easier.) Then make you way to the
office they are going too. You can either enter the side room then
enter when the safe door is now open message appears. Or you can wait
out side the office door gun at the ready and wait till the spetnaz
agent comes out. Pump him full of lead and take the briefcase from
his cold lifeless hands.
Holster and then exit the building. If guards become alerted, just
run. The chances of them killing you on a full to 3/4 of and energy bar
are small if you just run. Watch the small scene to find your new
destination and the stats screen.
The other method is to enter as the waiter. But stop of at the
equipment point, outside the main gate. Grab the poison and go to the
kitchen, grab a champagne glass and use the poison on it. Then when
the General comes into the ballroom, will be disposed off. Leaving
you able to tail the ambassador and spetnaz agent. This is also the
way to earn a silent assassin rank on this mission also.
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Mission 6
Tracking Hayamoto
- Eliminate Hayamoto Jr.
- Place Tracking Device on Hayamoto Jr.
- Escape
You start off at a point just behind a carved rock blocking the
guard patrolling the main entrance and the two guards patrolling the
front half of the main driveway. And one more, taking his time doing
the upper driveway near the garage. When the door guard goes inside
and the two guards nearest you, go to the main exit. Run to the guard
nearest the garage. Shoot him in the head then drag his body in the
garage next to the banged up car. Take his clothes and gun. Then go
to the opposite side of the car. (If you briefly look at the door to
your left theirs a space on the left, where you'll need to stand in 5
seconds, as the right is occupied by a trash can.) Till the action
menu appears saying 'honk horn' do so then dash to the left of the
door. The guard who was previously staring at the door on the
opposite side will come in running wondering 'what.... huh?' as you
quickly put him out of his misery and enter. Now behind the shutter
round the corner is a bored patroller. So unholster you 9mm pistol SD
and fire at the shutter. Holster and wait for the guard to notice the
bullet hole wondering what happened and ask you 'do you kno-' (not
literally again) as you by then place a bullet through his skull.
Drag him passed the curtain hiding his body from anyone. Then go out
into the now empty hallway. Hugging the shutter to the nearest door.
Leading to the storeroom. (The only person to pass through this room
is the sushi girl when junior has ran out of sushi.) Now wait for the
patrolling guards are a) round the corner b) heading towards the back
door and c) the cook has left the kitchen. Then head to the door on
the left of the one the guard has just opened to get some poison
sushi. Then quickly head to the sushi plate on the kitchen side drop
the transmitter and sushi and enter the storeroom. And exit into the
garage. Watch the map to see the sushi girl heading to the 'sushi
a'la transmit' (hmmn al nice and beepy : D)
When Junior kicks the bucket, you can now leave this place. Runs as
the guards will fire on sight.
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Mission 7
Hidden Valley
-Find the secret entrance
This one gave me a bit of a headache. As one the sniper can kill you
in one hit if he spots you and if you are only partially hidden
behind a tree. And b) trying to find a quiet route through.
Now the best thing to do is run forward in and out of the tree
shadow's for the sniper towards the left. Staying to the left of the
truck. Hide in the tree shadows and some twigs in the view of the
sniper and wait for the ninja's in black to go in the tunnel. Run
diagonally to the side of the tunnel and flip the sniper the bird.
Check the map to see where the guard currently is by the truck. Wait
for him to turn around. For you to then kill him. Take his clothes
for the time being as you collect your crossbow and bolts. Then
holster as you run/walk to the wooden type hut. Which is actually a
tunnel hole. Go down the ladder lifting the camera to a height so the
red pipes block the door at the bottom, as a ninja will pop in the
room, to check for a second.
Wait till he goes to get to the bottom. And bring out you 9mm Pistol
SD open the door and kill him. Make sure he doesn't shoot as you'll
of blow any chance of being undetected. Take his clothes dragging his
corpse behind a few boxes and enter the truck waiting for you get in
and crouch in the back. If any guard spots you. Unholster you pistol
SD and shoot him as he checks your ID. By the time anyone realizes
he's dead you'll be at the final check station. When you get through
it. Jump out as the truck turns around and dash to the entrance to
your right, to trigger the stats screen.
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Mission 8
At The Gates
- Enter the Castle
This mission is the best chance you get to be a sniper. So sidestep
left crouch and aim at the guard on the ledge. Zoom in as required
then wait for the scope to slow down, and the guard to stroll in
between two trees. When he does place one bolt in the side of his
head (if you hit him face on they tend to withstand the bolt and look
around for you. 30% of the time finding you. Giving you unneeded
attention.) When he's down, check the map to see where the nearest
guard is. He should be far enough out the way for you to be twenty
yards from the dead guard you just shot. Thus give yourself room and
cover by aiming in between the trees and killing him when he turns
around walking towards your crosshairs on the side. Fire when he
lines up and quickly as possible step out killing the third guard
walking the path. All in the space of thirty seconds of the second
shot fired you, need to pop down and drag the third dead guard around
the corner to either the left or the mini alcove on the right and
repeat for the second guard. Take the clothes and wait for both the
guard walking the far ridge, and the last guard walking the path.
Eliminate as required. But do it so the guard walking the path is out
of the snipers sights. You'll only make them be on the look out for
you and the others.
Now with the path patrols out of the way run to the last set of
trees before a clearing and wave your way through as to see the
sniper in the guard tower as you crouch. Wait till he checks his gun
(i.e. turns sideways) and kill him. If you kill him head on he 60% of
the time drops his custom sniper rifle for you. Now as your still
zoomed in, stand and aim to the right, to see the sniper looking over
the first generator. If you don't feel you have a good shot at the
side of his head move to the second ridge. Then shoot. This also
gives you a nice clear shot of back of the last remaining snipers
head. Expose of in your sweet time and aim and kill the guard
patrolling the generator fence. Then holster and dash to the
generator. Pick the lock and turn off the generator. The security
lasers are now disabled on the front entrance.
Now run through the door careful not to run into the patrolling
guard inside, (You should run right behind him) and to the right
staying out of the window view, of the two snipers with their backs
to them. Now wait till the guard patrolling the inner section you ran
through comes out the side door before you run to the second
generator. Subsequently turning it off. Now dash to the ramp leading
to the upper door and enter. In here is the third and final generator
that Diana told you of. Run to it and switch it off. Now open the
corner door and make the patrolling guard follow you in where the
third generator is, if you are spotted. (80% chance.) Then shoot him
here or near the door entrance so the rooftop ninjas can't see and
then walk on through the last laser fence and in the door to your
immediate right up around the stairs and in the open door. End of
the mission see how you did.
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Mission 9
Shogun Showdown
-Secure Missile Guidance System
-Eliminate Hayamoto Sr.
-Escape the Castle
On this mission you can be very stealthy and get away with mass
homicide. You are in a t-shaped alcove leading to a small flight of
stairs guarded by about four-five guards. Drop your crossbow and head
into a secret wooden door to the right when facing the stairs.
Unholster your 9mm Pistol SD and look through the keyhole of the next
door you come to at the top of the stairs. You can see the black
ninja strolling bored. Open the door the moment he turns his back and
place a well aim bullet in his skull.
Careful as if you step on the wooden floorboards to much the guards
in your next destination will come running ahead of you, either sneak
slowly across the floor two steps at a time waiting a second or two.
Or more preferably take a step into the room and sidestep until you
are facing the first wooden pillar in the room. Walk along the pine
beam and the area around the pillars till you get to the body. Drag
his body closer to the pine beam if he's to far across the floor.
Take his clothes and submachine gun SD, and then run across the beams
to attract the guards down below. Shoot them dead and go down the
stairs. You'll have noticed the beamed door. (You'll be heading here
again soon this is basically the main room.) Now if you look through
the keyhole of the door you'll see the tail end of a helicopter and
one or two scattered guards. Patrolling the area in the snowfield
gear, so to avoid a firefight, head through the secret wooden panel
door. Follow it as far as it goes and wait for the guard to go
behind the curtain. This is your cue to walk out and take the keycard
on the shelf to your immediate right. Take it and either head through
the door on your left avoiding the guards by crouching around the
corners and killing ID checking guards. Heading to the upper western
door. Here is a rafter ninja along with a patrolling guard who may
give you hassle if you take your sweet time. If you left the guards
alive then walk through grab some breathing space by heading upward
to the right. The patrolling guard may have been near but will carry
on as you continue on up. If he is walking straight in front of you
great, go to your immediate right and through the shutter door. In
the next room are two guards minding their own business playing
Chinese checkers or something, head through the laser gate via the
action window that will appear and grab the remote bomb and remote on
the opposite box. (To the right of the laser lock door.) Exit when
you've got what you want, as there are about 6 submachine guns
propped against the wall with some ammo. Exit the way you came back
to the main room with the creaky floorboards. Now head on through the
laser door. Go down stairs to the museum. If you are in 1st person
mode there is the guard from the opening cutscene just around here.
Shoot him dead. Now when you are through the laser gate the missile
guidance system is to the middle left of the room and to the middle
right is the katana blade for you budding collectors out there. If
you decide to take the katana just make sure it's holstered, as no
one will pay you any attention.
Ok now to assassinate Hayamoto Sr. You can do this two ways. One is
the direct hands on approach, killing anyone that is suspicious of
you, or the preferred way of a fireworks display. So if you want to
kill him hands on good luck. He's on the top floor. Or to have a
better chance of escape rig the helicopter with the remote bomb. And
wait at the position you started in, after you set off the alarm. So
to do this, head to the 4th floor you should be able to navigate
through the shutter doors and get to the computer room (from the
stairs. Go right to get to the first door, immediate left then up and
round the left corner post into the next room) to the right side of
the chair you can use the action menu that appears to turn on the
alarm and send Hayamoto running, to non other that the helicopter.
So head to the start position. WALK, to the stairs and holster your
weapon the guards will run straight past you. When your at the stairs
run to the floor one laser security gate and use the secret passage
way to get to the start point and have the map up of the courtyard.
The moment you see the red dot appear, wait till it approaches the
middle, close the map and blow the bomb. Then run out the door to
your right, to get the stats screen.
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Mission 10
Basement Killing
-Get to locker #137
-Assassinate Charlie Sidjan
-Find an exit
This mission from a map point of view looks quite intimidating. But
so long as you're in the main lobby the suspicion metre won't even
flicker a heartbeat.
First you will need to get to locker #137, (same number again? What
are the chances :D.) While avoiding the Malaysian police. So to do
this wait next to the door a few yards away. Then check the map. Two
guards patrol in and out of this locker room. One is across in the
adjacent room and one that patrols from the lobby, through the hall
leading to the locker on the opposite side, from the one you want. So
wait till you view the blue circle move back towards the lobby. Close
the map and as the policeman walks away to patrol the perimeter wall,
go in the hall. If you quick you can get into the room and behind the
shower curtain that is here. The guards can't see you in here when
behind the curtain. Admire its nice bubble pattern while the guard
stares idiotically at the locker before leaving in this time. Open
the locker and grab only the smoke bomb. And hide behind the shower
curtain for the next guard to check the room. Now leave back into the
lobby the lobby policeman that comes through here should be on his
way back. Now walk to the room across the way to the door staring at
you. This leads to the laundry room and one patrolling officer.
Wait till he leaves the hallway and is in the lobby. Enter the
laundry room and arm the smoke bomb down a laundry shaft. When it
goes off don't be there. Either hide crouched behind the far corner
washing machine, or the storeroom, as the officer will now be staking
the hallway. Walking past him now will only raise his suspicion metre
to full. When he leaves the hall, make sure you leave a good ten
seconds after.
Now that your suspicion free, (in theory mind.) walk over to the
door parallel on the opposite side. Here should be firemen walking in
and out. Enter when they've all vacated the locker room and change
into a fireman's uniform to not raise any suspicion. (Grab the fire
axe weapon collectors, you can't holster this and it won't raise
suspicion in this uniform anyway.) Now head out to the lobby and
enter through the metal detectors. And to the elevator in the right
hand corner, hit the basement level one button and ride it down. (Now
the way I did this gave me no other method. So if you find another
let me know, add your username to get credited.) So go behind the
last generator drop the axe and bring out you 9mm Pistol SD. The
guard that appeared when you got off the elevator should have stopped
rotating around out in front of the two guards behind the bulletproof
glass. So when his back is to you shoot him in the head and holster
your gun. If you shot him right, the only thing showing will be his
shoes or lower leg, not enough for the guard facing hid way to notice
him. So unless you're paranoid, (this game can do that to a person,)
leave him where he lies and go over to the office. Open the door gun
at the ready. And kill them before they have chance to think. And
shoot the computer screen facing you. The message, surveillance
disabled will pop up. When this does, open the door to the side of
the elevator (it doesn't work YET!) and go down the stairs round the
corner. Through the door you can see your target. Pick the lock and
hit sneak mode. Walk around the scattered crisp/potato chips, and
then when you're close enough drill his head with enough bullets to
make him dead. After the cutscene, exit to the office and enter that
elevator that didn't work before. Watch 47 get changed like superman.
(Collectors should have made a quick detour to grab the fire axe they
dropped.)
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Mission 11
The Graveyard Shift
- Place the hacking device
- Find an Exit
Fist things first head left out the elevator to the kitchen. Drop the
axe if you brought it. Then check your map. You need to first head to
the system administration room. Look through the keyhole of the door
outside the kitchen. You should see an officer walk past. When he's
about to head out of view on the right exit and turn a left through
the first set of black double doors. This are the cubical stations
matrix fans will undoubtedly pick up on. Well here you have to do
something similar dashing past the office workers and the officers
patrolling the back hallway.
The best way is to silently kill an office worker or the guard
patrolling past the kitchen. Then enter the systems admin' room and
kill the system administrator. If you mess it up he'll stay in the
guardroom for 5 minutes before contemplating on returning. When he's
dead grab the keycard, on the desk. When you have it, head to the
window and shoot the panel of glass out leading to the skybridge for
later.
When you're ready, head to the server room. Use the keycard to open
the door and plant the hacking device on the computer to the left of
the room. This signals Clara who is standing in for Diana. Now just
head to the skybridge and navigate your path across. You can crouch-
walk passed the lights at each end of the vents. But otherwise are
impossible to go through. You'll have to walk past avoiding the two
guards who when close enough can be taken out with little effort.
Then navigate your way through towards the window cleaner station, to
end the mission.
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Mission 12
The Jacuzzi Job
- Kill Charlie Sidjan
- Steal Money
- Steal Statue
This mission is a bit of a messy one. As if you wait the girl in the
orange bikini will come at you with a magnum revolver. Then you have
to be fast, you'll need to run in and out in the space of a few
seconds down and outside into the next section. If your seen this
will turn into one hell of a firefight and guards coming from down
stairs the moment you take the money or the statue. Charlie if
alerted will practise holding his breath with the white haired bikini
girl next to him. Take out your Silenced pistol and eliminate
Charlie.
Head into the adjacent opposite room and open the painting and then
the safe and take the money. Head into the living room and steal the
statue. Then either you can wait for the on coming guards and kill
them/run into the elevator to end the mission.
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Mission 13
Murder at The Bazaar
- Eliminate Lieutenant Ahmed Zahir
- Get map of location of warheads
- Eliminate Colonel Mohammad Amin
- Get Key From Colonel
This mission is about the easiest to get a silent assassin rank on
first time. As soon as you gain control of 47, head on the
northwestern path, and past the back-alley, and round the corner. You
should see two guards in front and a path leading to the back of the
building they are guarding. Run round and pick the lock. When he's
done get in to sneak mode and open the door and go in. the very
moment the door shuts behind you two AK47 armed guards will stroll
around the corner. While in sneak mode equip your fibre wire and walk
backward up the stairs to get a great view of Ahmed the first target.
Sneak around behind him, (lift the camera or enter First person mode
to get a better range distance) and silently kill Ahmed. Drag him
around the other end of the bed and take his clothes and map.
Two objectives down, two to go. Check your map and notice the two
guards around the back way have come through into the building. Wait
till they leave via the front door and head out back. If you were
quick, you can save time by beating the guard into the back-alley.
(If not you'll have to shadow him, walking to the corners, as he
starts to move around the corner walk freely straight ahead.) When
down here continue straight towards the guards in the distance. If
you where to check your map there's a ladder nearby, so this is your
target.
Straight ahead of you, and to the right, in front of the wall, go up
here and up the steps to the propped open window. Crouch down and
wait patiently for the Colonel with his bodyguard to appear. If you
find when lining up the colonel's head is blocked via your own enter
first person mode, to get a more accurate shot. If you where quick
enough for the bodyguard not to see you, then your on target for
silent assassin. But because of the way he's facing, you may get
caught so is best to put a bullet in his head as well.
Now head through the front entrance of the bazaar, the suspicion
metre will flash up very high but if you keep walking down the bazaar
they will stop and ignore you. If you want to play it safe find an
empty bazaar shop and crouch behind some crates till the soon to be
patrolling guards pass in and out. Then when the concerned bazaar
owner from the assassination runs out the bazaar grab the Colonel's
key and revolver if you wish. Then walk out the back way of the
bazaar to the wooden gate to end the mission.
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Mission 15
Motorcade Interception
- Find your contact - get the weapons
- Kill the local Khan
- Spare the UN-troops
This mission's difficulty is dependant on how stealthy you are, as
you can do this without killing a guard. Making it very easy to get
to your contact point. But if you need a uniform for the lesser part
of suspicion, I recommend eliminating the guard walking the back
alley at the northern end of the map. Other than the one civilian
that passes through here, you shouldn't get any hassle. But expect
the mission to fly out window if AK bullets start to fly.
So from the start check the map to see the target point, walk to it,
chat to a guard if you can get their attention without plugging them
a few times, as no one gives a monkey's your there. (They soon will
though :D.) Walk a north-eastly path around the building that looks
similar to the one Mr. Zahir was in the previous mission, around the
boxes to trigger a chat with your contact, after the brief interval.
Grab the M196 and the .50 calibre ammo. And wait behind the last set
of boxes you come to when exiting the contact area. If you notice
across the way is a darkened brown wall, different from the rest,
when the way is clear of civilians and guards, dash behind and if
needed crouch. This should now give you a view of the next set of
stairs you have to go to. Check the map again, and dash up and across
the wooden beam, climb the ladder and crouch next to the little slab
for your concealment. Aim ready. The khan is either already on the
road by now or about to enter the area. When the driver of the
Khan's limousine blocks his head. Shoot the bonnet of the leading UN-
jeep. The Driver/Guard of the Khan's limousine will dash out of the
car giving you a clean shot of the Khan. Take the shot, then holster.
Climb back down. But by this time the Guards will have been alerted
and be ready to pounce on a child holding a slingshot at this point.
And nine out of ten chances a guard has already spotted you by the
tree area down on the streets.
When you get of the stairs, turn around and head down following
the wall. You'll run past two or three guards, but if you notice the
shrubs near the wall this is your exit point.
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Mission 16
Tunnel Rat
- Access the base
- Kill Yussef Hussein
- Transport the cargo to the surface
If you have the M169 in your possession from the murder at the bazaar
mission you'll find this first section a little easier. So enter
sniper mode and zoom in if required at look at the wall ahead a
distance to notice a guard bored of patrolling, (again? what is it
with these lazy guards. It's no wonder we kill them so good :D) and
kill him when he's around half way round the wall he's patrolling. To
be safe drag him behind the first wall you passed. Or leave him where
he is. Now take his clothes. If you want to safe your self the
trouble of later navigate the walls sniping the 2 guards patrolling
around the big tin hut and the one near the helipad. If you wish to
wait till the end of the mission to do it so be it. Enter the first
door you come to leading down into the underground base. (Careful of
the circling guard) pick the lock and enter. Dependant on which
entrance you choose you'll see a either a few crates and a patrolling
guard. Along with to additional guards who are chatting, before the
other goes to patrol this corner sector. If you enter the one near
the helipad, you'll see two guards kicking the daylights out of the
poor civilian. (If you only see the one, he will become back
momentarily, also killing the one guard will make the one approaching
suspicious and call for reinforcements.) When both of them are
kicking him then kill them, making sure the guard patrolling the path
to the right doesn't come. Drop the bodies either in the water or a
little way up the stairs.
If on the other hand you came the other way wait till the guards are
chatting and the guard patrolling the path to the right is heading
away. Shoot both in the head. And drop them in the water. On the box
next to them is the night vision goggles.
If you walk down the path towards three guards are standing you
should see a guard down a corridor, he's next to the power generator
for the base, silently dispose of him. (Dispose of the body if you
wish, no need really.) no toggle the power off and wait for the
guards to come one by one. Easy pickings.
After the surrounding guards are dead, head to the door at the east
part of the map. As once you save the prisoner he tells you he's in
here. Open the door, Hussein should either have his back to you or
will be in the storeroom with his back to you again. Quickly dispose
of him and shut the door behind you. So if you have done it so far
without killing the guards they won't see his mangled corpse. If the
guards are all dead just head on over to the elevator (with the power
on) otherwise, all you need to do. Is turn off the power and in the
darkness sneak passed the guard near the western path, into the
locker container with the warheads, when the power comes on enter the
elevator and head to the surface. The guard facing the elevator will
come back as you are going up. Walk towards the switch to end the
mission (or open the door to kill the two patrolling guards around
the heliport. Upon their deaths the stats screen will appear.)
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Mission 17
Temple City Ambush
-Meet with Agency Contact
This mission is very hard to complete if you are caught running or
holstering any non-concealable weapons. So walk to the furthest
hitman symbol on the map (comeback if you want the S16 pump action
shotgun.
Try avoiding the cult member as much as possible theirs a number of
steps, and wall spaces to hide in momentarily. Civilians will always
walk on by but will stay no the wiser to your activities. Check the
map to make sure the coast is clear and enter the contact point via
the front door the side door is locked. Walk closer to the agent (yet
again the guy from hitman: codename 47 and who you rescued during the
St. Petersburg missions), after the conversation you'll be given some
new objectives to for fill;
- Kill two assassins
- Take photos of assassins
- Bring photo's back to Agent Smith for I.D
So before leaving the room check the map and look around the second
square sector on the map, (this is the market square.) you will see
two orange circles, these are your enemies. You can take just the
pictures. By staying out of view of the ground stalking assassin and
take his photo when he looks toward you. And by just seeing the
snipers face can then take them back to Agent Smith who will then
disclose the location of the hidden passage. Watch out for the
additional assassins poised to kill anyone that enters the carpet
shop. You can sneak around the back way just out of view and sneak in
with only the suspicion metre hitting full.
But the easiest way, yet also destroying any chance of a Silent
Assassin rank. Is to kill them in cold blood. So the moment you get
the ground assassin in view whip out your 9mm Pistol SD and kill him
with only a few citizens running off. Instantly drag him behind a
flight of stairs that head into the upper levels of the city area.
Wait, for the civilians to either calm down or head up the stairs
nearest to the snipers location. Sneak around behind him and dispose
of him as you wish. Once dead or out cold take his picture and if you
haven't already, go down and take the other assassins picture.
Head back to Agent smith to find the secret location, and then after
the cutscene, walkout and to the right. Around the corner is a ladder
leading to the last two assassins ready to kill you at the exit. Take
out the weapon of choice and blast them dead. (if you're a collector
and didn't get the R93 Sniper rifle from the Anathema mission take it
now. Or if you want to have a bit more power head to the first hitman
point for the S16 shotgun and ammo, before heading to the exit. (Be
warned that only a neon sign saying 'kill me now' would be more
effective at getting you attention.)
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Mission 18
The Death Of Hannelore
- Pick up Key to Hiding Place
- Kill Dr. Von Kampard
- Hide Body of Dr. Von Kampard in hiding place
- No civilians must be killed
For this mission you'll start off behind a paddleboat up for repairs.
Almost immediately walk to the right hand side to see a guard with
his back to you prime from strangulation. Drag him behind the boat
and take his clothes (and gun if you wish). Head straight over to the
grass. On the opposite side walk as to see either the patrolling
guard going towards the backdoor or helipad, and the guard standing
by the door or for a much needed urine relief. If the guard is by the
door walk to the corner so to be out of the way of suspicion from the
patrolling guard and the doorman. Check the map to watch the
movements and as they both look away from the door, walk in.
Check the map to see the 3 exclamation marks scattered about the
place, these are just cult uniforms readily at your disposal. Change
if you wish, as it doesn't make a difference (or at least not for
me.) then watch for the lone guard next to the storeroom to go admire
himself in the bathroom mirror. This gives you time to slip in the
side room and the storeroom unnoticed. Grab the key from the hook on
your left as you enter. and wait for the same to happen again (NOTE:
there is also poison inhere along with a M10 and a AK, I couldn't
find the place to put the poison, yet also didn't need it.) The
doctor is in here office on the second floor, so get out of the
storeroom into the courtyard. Across the way you should spot the
guard patrolling the perimeter and the doorman from the left going
over to chat to the doorman on the right. Make your way into the
unattended door, and into the office. Through here is a corner room
leading into the main hall area of the building in a big round circle
shape. If you hang about the nurse and patient the guards will be
alerted, if a firefight ensues Dr. Kampard will run and hide in a
different room. But if you can make your way across the room without
alerting the nurse and into the side room in here a patient will be
coming in and out of on regular intervals. Knock him out in the room
and take his scrubs, as patients are the only ones aloud upstairs.
Then go kill Dr. Kampard and drag her into the hiding place without
being seen by another patient or the nurse. And exit the way where
you left the other set of clothes. Out into the hospital garden and
to the speedboat at the end of the pier.
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Mission 19
Terminal Hospitality
- Kill Cult Leader
- Escape the Hospital Island
Check your map. Just around the corner is a boat guard on the main
deck area outside. Wait for him to start patrolling the other side of
the boat. (Starboard, I think?) Then head up the stairs, hopefully
avoiding the guard patrolling the pier bridge, use the boxes for
cover. If you haven't seen him yet, there's yet one more guard
patrolling the main courtyard. Crouch and crawl up along the right
side of the steps about half way up them, to avoid being spotted by
the boat guard.
Wait for the guard ahead to turn away towards the pond. (You can
sneak by when he's stationary but either he will turn seeing you. Or
the boat guard will spot you. Most defiantly if you try to fibre wire
him.) When the coast is clear, quickly run behind the little mud hill
and follow the concrete wall to its end. Turn to check the way the
boat guard is facing and run straight (not down the break in the
ground) you should be near the brown shrine area. Careful as
dependant on when you arrived here the one patrolling guard will be
coming around the back. Wait for him to go around the back facing the
pond. If you've concealed yourself from view, in third person pan the
camera around a little to the right. This should give you a good look
at your target, a cult uniform. (Someone's gone skinny-dipping :D )
Wait for the patrolling guard to join his friend with their backs
to you and dash to the uniform, put it on and dash into the path to
your immediate left. (Let me just say the other exclamation mark
inside the shrine is only a R93 Sniper rifle, which is of no use
unless you're killing everything in sight. Along with the AK and
Desert Eagle.)
So now in your lovely new costume, check the map when you are out of
view. You will notice a guard patrolling the cliff area. If he's
facing away from the balcony good run forward and hang a left into
the gap along the wall. If you've not doubt guessed the window is
prime ready for you to enter, do so. There's nothing of use in here
and in the next room is a nurse typing away at here keyboard. Semi-
alert. (She only has a thing for doctors, they all do. That came out
wrong _.) Pick the lock, hopefully avoiding the prying eyes of your
cliff patrolling guard. Before entering if you don't have a uniform
on, the nurse will instantaneously dash to alert Punjab and his pals.
Submachine guns, Desert Eagles at the ready. So when you walk in,
walk the opposite side of the room. She'll only be on full black
suspicion on the metre. Through here maybe another nurse, but you
don't have a choice but to enter, as if you stop in the other room
the nurse will throw a fit running.
If not avoid any close contact with nurses, especially on the
stairs. When you can, go upstairs and walk to your left if you went
you the right side, or to the right if you decided to go up the left
side from down stairs. Walk diagonally forward to the right. Don't go
around the corner yet. You're safe so long as you can keep a distance
from anyone. Thus check your map, the head nurse will step out of her
office to her luxury balcony. (You may of noticed her on it when you
where about to enter through the window.) When she does head through
into the next room. Here is all you will need. The key for the door
ahead and a pair of nightvision goggles.
When you pick them both up, head into the previously unopenable
door, and change into the doctors' uniform. As you best, be aware of
by now, no costume is full proof in this game. So this costume helps
avoid a little more suspicion and any in a few minutes. Now you can
choose the easy, yet get caught route. Or the fewer guards the better
route. If you opt for option a) continue out the way you can and
across past the guard into the elevator. But the chances are the
guard at the top of the stairs will see through you. Option b) will
involve just waiting for the nurse to sit back down, as you sneak by
on to the balcony. Avoid being in view of any Sikh guards and hop
down and enter the first spiral staircase. Down to the first door and
through. Walk down the thin corridor and out the next door when the
coast is relatively clear. Hang a left to the door and enter it. Wait
for the guard to come in the opposite one. This gives you one less
guard to worry about next to the elevator. When he's entering the
door, exit out the way you came and head to the elevator. Call it up,
and enter. If you wish this is the best place to save, now to the
basement.
In your doctor's uniform (if your not your gonna die the moment you
step out that elevator.) walk out to your left, walk as to avoid any
guards. (They shouldn't get suspicious to begin with but it's safer.)
And head round the right or left. This part is your choice, just pick
the lock of the door leading to a ladder on your map. Enter on up and
head round till you see a door size opening. (the peep holes we'll
come to in a minute.) Pass on through and down the ladder. DO NOT
TURN OFF THE GENERATOR YET! Pick the lock and look at the map. Across
from you is a room containing a doctor. Wait till he's in the
medicine room. Open the door and open the door ahead. Straight in
front of you is the scalpel. Take it and exit back into the generator
room. (NOTE: This maybe different either concerning what difficulty
level you have. I have no confirmation of this part being/not being
random.) But Climb back up the ladder. Ignore the grates on the floor
these are of no use to you, other than to watch patrolling guards.
Look in the four port hole/observation windows; in the wall if you
see a doctor and a nurse this won't be the room the cult leader is
in. You need to see two cult members in their orange uniform. Check
the map and note where you are. Then check the basement map, the room
directly above you. Is the one you need to head to in a moment. Now
head out to the generator. Toggle the generator, and head towards the
room the cult leader was in. the two cult members will have exited
into the nearest room. The Sikh guards won't be able to see you, but
will notice you if you bump into them. Avoid the guards via hugging
the walls and enter the room the cult leader was in (for me it was
the bottom right room.) Head on in and when prompted, kill the cult
leader after the quick 'operation', head out to the nearest side
door, up the spiral staircase. If you walk into the bright area where
the elevator is you'll find the elevator won't work through lack of
power. And the cult members will fire on you. When on the first floor
make your way back to the window you entered through, watch out for
any patrols. Following the way back to the speedboat. (SPOILER
ALERT:: +h4+ //45 n0+ 4 g1!+c|-| u 54// (l33+ coding, as I know
how the people that read spoilers by accident didn't read the
warning))
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Mission 20
St. Petersburg Revisited
- Kill Sergei Zavorotko
- Escape to Metro
If you are reading this through, and you are about to play this
mission for the first time, play it through first. If you read on,
you'll find a lot of spoilers.
Ok first of all leave everything that is placed as a pick up point.
Go up to the escalator, and down the side like in the 'Stakeout'
mission. Pick the lock, but instead go back and up the stairs where
the civilians go. To make less hassle later in the mission, walk a
immediate right across the road. (Careful of traffic, if theirs any.)
You should see some blockade stands and some space to squeeze
through. Head over passed the truck. Now RUN following the tire
tracks in the snow. Run and look at the window second from the left
on the second floor of the Pushkin building, you'll notice a familiar
looking sniper come to the window sniping you. Ignore him momentarily
and run a forward left, then head into the apartment building. Now,
if you check the map there are two back doors. You want the furthest
one from you. (The most northerly on the map.) Head across to your
right, through the doors till you get to the main flight of stairs.
Now sneak down the corridor to the small door, as you turn left. Look
through the keyhole. You should see either a bald headed guard at a
slight angle, or the shadow of another guard. Check your map, select
the streets and watch the back of the building concentrating on the
two guards nearest your location. Wait till the bald guard has walked
off and patrolled, then as the guard in the purple tone suit walks
away while in SNEAK MODE open the door and walk around behind him
take out the fibre wire and strangle him. Then quickly drag him in
the apartment building, grab his Desert Eagle .50. You are now armed
with real bullets. Now navigate your way out the front of the
apartment building. (The guard will of noticed the other guard now.
If you left him outside.) head over to the Pushkin building and sneak
the moment you reach the main door. Up the stairs to the right, arm
yourself and open the door. The sniper looks even more familiar now.
Wait for the doors to close as you manoeuvre forward to the side. And
fire one shot he should fall over dead dropping the W2000 sniper
rifle. This shouldn't, but more than likely will alert the guards.
(Ok it has been brought to my attention that strangling 17 is very
possible, just that you must be directly behind him as though he is
more alert than other guards it does work.) Walk to the corpse to
trigger the cutscene.
Afterward. If you didn't alert the guards, head on out the way you
came, back down to the metro station and get the stats screen to pop
up. If they where alerted, your in a bit of a fix as the guards are
now crawling the main path to the metro. Head down to the sewer
opening you came through in the 'Stakeout' scenario and exit via the
metro exit and run up the stairs passed the guards aiming S16
shotguns and Desert eagles at you to the exit point.
(Contribution towards strangling Mr.17 by Tris:
It is indeed possible to strangle him with the fibre wire. This is
how I did it:
Exit the metro station, turn to the North and cross the road, head
straight across and stand next to the blockade between 2 houses. Head
West between more houses, again head north. You should now be near
the rear of the agency keep close to the wall as long as you have
nothing drawn the agents tend to leave you alone, and 17 can't see or
hit you. Go in the front door, head upstairs Head to where
Agent 17 is, pull out your Fibre Wire and run at him with attack held
then release when next to him. Job done. As a slight note as soon as
you open the door get a move on he will drop the rifle and shoot you
with the desert eagle. Stash 17's body out of the way steal his
clothes and rifle and walk off the level. Silent Assassin ratings all
'round.
Cheers Tris.)
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Mission 21 (Final Mission)
Redemption at Gontranno Sanctuary
- Take out All of Sergei's Bodyguards
- Kill Sergei Zavorotko
After the Initial cutscene you have two choices. Run to the right
side pillar duck and wait for the guard patrolling the garden gate to
be walking away from you, while crouch-crawling along the side making
sure your out of sight of the speed walking guard patrolling the rest
of the main entryway. This is quite hard to achieve especially more
cause even if you do the guard on the opposite side of the door will
notice you. (I've tried numerous times to sneak past these guards but
mange to get caught each time.) So if you don't want to hang about. I
suggest a straight run for the gun-shed. Grab a pistol or submachine
gun, crouch and wait for a guard to come, popping him in the head
each time another guard is dead. After the five patrolling guards are
dead. Aim at the guard in the climbing training area. Shoot him till
he disappears from view. Now, for your next decision, do you enter
the front way or the back way? If you enter the back way you have a
one in ten chance of survival seeming as the guards in the chapel all
have SVD or Custom Sniper rifles aimed at you. So if the ground
guards don't get you the upper sanctum snipers will. You best method
of entry is the front. Use anything that will get the job done. If
you have one take a Uzi, AK47 or the SMG-6SD. A few quick rounds and
the guards won't know what happened. With your weapon at the ready,
open the front door of the church and fire to a slight right. If you
didn't use a silenced weapon the guard behind the right side wall
will jump out. Shoot him and then if he wasn't alerted continue to
the left opening the door, opening fire. But there is a possibility
the guard inside the main chapel will come in from the right, if so
kill him too. Head up around the stairs, open the door ahead and open
fire when the door opens killing the three guards above the
confession booth. Make sure you stay in the doorway for cover from
the other snipers. Exit out and open the door to your left. Shoot the
guard with his back to you and if you can't get a good aim at the
guard holding the Custom Sniper Rifle walk up the three steps fire 3
or four rounds at his head, to dispose of him. Now either walk out
and back going up the opposite flight of wooden stairs. or continue
across walking sideways killing the remaining sniper staying away
from the banister. If you went around open the door and open fire
till there on their backs.
Now head down stairs and reload. Equip another weapon if you so
desire. And open the door, I find using the door as cover helps to
concentrate on one target, instead of avoiding the guard while taking
a guard out. So slowly side step out taking out each guard that comes
into view. When the all of the guards on the right side are dead,
you can freely take out the guards on your left or right side
depending on your insertion method, as they are looking over at the
corpse on the opposite side.
Now the message 'aim at the demons heart to kill the beast' type
message will appear. If you wish to figure this part out yourself do
so it's not mind-boggling, but if you don't.
Go upstairs and grab either the custom sniper rifle if you're a
collector and haven't got it yet, or the SVD Sniper rifle. You'll
have to walk up the right side of stairs or walk round the upper
curved pathway. Then to make sure you don't get seen. Aim at the
heart stained glass window in the confession booth, instead of over
the banister aim at through the gaps. This way Sergei won't see you
in a moment. When you have the shot take it and trigger a cutscene.
After Sergei appears crouch down and wait for him to come up to the
upper balcony. Slowly walk to get his head partially in view and
fire. If you got the head shot, enjoy the ending. If not and he saw
you, crouch down momentarily, and wait for Sergei to head for the
Crucifix. You can get a much clearer shot from this position and
should get the head shot. If you're a bad aim and missed again, he'll
repeat his cycle of the upper balcony and the crucifix. Eventually
when you kill him enjoy the ending you've just completed Hitman 2:
Silent Assassin.
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T H E E N D
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