Cities: Skylines

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Description

Automatically enables mods you subscribe to.

I never understood why mods don't become enabled by default when you subscribe to them... after all, why did I subscribe if I'm not going to also enable, right?

So this mod makes it so that when you subscribe to a new mod, it will automatically be enabled for you.

WARNING: Potentially harmful mods will also be auto-enabled. Don't just go clicking on every mod in the workshop if you're using this. Read comments, description, make sure it's not malicious.

This mod skips any mod that is names or contains the word "ali213_mod_01".

If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. Also, if you're feeling generous and want to show some appreciation, consider making a small donation or becoming a Patron. While not required, it is always a great incentive. Thank you.

When I subscribed to the One-Way Train Tracks mod, the mod was auto-enabled, but the pillar assets it provides were not. Is it possible that your mod doesn't correctly auto-enables those and somehow prevents the game from auto-enabling them like it usually does with assets?

This not only auto-enables a mod at game start, but also when subscribing while playing.

I subscribed to "Zoning and Districts Co-viewer" and the mods button appeared in game, without the need for a restart. Another mod didn't appear (I guess because it adds a button to the main menu, and that isn't refreshed), but I can see in the log that the game did load it.

The game just freezes a couple of seconds after I subscribe to a new mod, I guess while activating it.