Dungeons the Dragoning: A Keening Truth!™

Claes returns to a Shattered Sovereign, reluctantly passing on the mantle to a child he will never have

Claes is Removed from Play, retiring as a background character who is still present in the Campaign
Chloe Enters Play, inheriting select items, memories and abilities from Claes, including Harmony and the entire suite of Astral Aspect

Divine Birth

Realizing but the smallest aspect of his divine right, Sarvin can now draw upon truly deific powers

Sarvin gains the following new Racial Traits:

Divine Burst – Once per Long Rest, as a Free Action, gain the ability to boost one of your Characteristics to 30 for 1d6+1 Turns

Divine Miracle – Once per Long Rest, using one of your Legendary Actions, force a Natural 20 result for a die roll made by you or one of your allies. Will work in most situations

Dust, to Stardust

While no longer of this World, the Echoes of his passing still linger, a shining Star to guide your way

The following new Feats are available. However, a Character can only have one of these Feats at Level 20:

Unbreakable:

If you take Damage that will cause your Current HP to go below 1, immediately remove all Negative Conditions and Effects from your Character. Furthermore, you are immune to all Negative Conditions and Effects and your Current and Maximum HP will never go below 1 until the end of the Round. Activates once per Long Rest

Increase AC and Save results by 1

Sable Path:

Gain the use of the Sable Fist ability (Standard Action. 3x Unarmed Melee Attack at 30ft Range, Slide Target 10 if all attacks Hit) at no cost. Replaces Sable Hand

Unarmed Attacks now deal 1d12 Damage

Constellation:

Never lose borrowed Racial Features or Abilities from Harmony under normal circumstances

Permanently gain one Racial Feature or Ability from one of your Allies (“Consumes” an additional three Feats to be used)

Claes has gone against all that he stood for and it has cost him dearly

Claes is now under the following changes:

It only Hurts if you let It

Playing right into the claws of the Dragon of Suffering, the Echoes of his heinous act now resound in his very being

He Falls and now has access to the Oathbreaker Class

He loses half his total Hit Die, and his current Hit Die degrades by one step (Ex: 1d10 becomes 1d8)

He can no longer equip and use shields

He feels distant to the stars in the heavens and loses the Harmony trait, and his Racial Traits can no longer be borrowed

He no longer has his sense of touch and has become numb, physically and mentally. He is now immune to almost any form of Charm, Dominate or Fear effect

His body is numb to making it self whole as well. All healing abilities (Spells, Potions, Short Rest etc) now have their effectiveness cut in half for him. He now regains 1/4 of his max Hit die per Long Rest

He can no longer learn or use any healing spell or class ability

A Pain that Persists, and I Cannot Resist

In a horrific act that he of all people would instigate, there is nowhere to run from what he has done

He gains the Word of Destruction as an option when using his Legendary Action. A single target ability that can target any foe that he can sense. The target must Save against a DC of 10 + Character level with a 1d20 + Threat/ Character Level roll or take damage equal to their Maximum HP. A Successful save deals damage equal to half their Maximum HP. Using this “ability” has grave consequences

A Wish hastily granted has tied what the Dwarves would call a crimson thread between Stella and her older brother

A Contract has been forged between the new Lord of Devils and one who desires a relationship forbidden by family ties. The details of which are:

Opportunities, events and circumstances alike will move the two closer together, culminating in them consummating their forbidden relationship. These shall play out for no longer than the next full moon, which shall arrive in a fortnight. The price shall be one that has been paid since time immemorial: The wish-seeker’s mortal soul.

Miscellany

Stars in Shackles

An ill-advised visit to a library has caused certain inconveniences to Stella

Stella has been clasped in a pair of Dimensional Shackles, and is unable to use any form of Teleportation or Planar Travel. This does not prevent her from using extant portals. Once every 30 days, she can perform a DC 30 STR check, destroying the shackles on a success.

Echoes in the Dark

While Echo is no longer under immediate mortal danger, the Abyss-stained barb drawn from an Abyssal Dragon’s scales has done its work, and has tainted her being

Resonating with the vile powers of the Abyssal Dragon, she will soon fall under the sway of the fell creature, bound to it in mind, body and soul. While it can be removed with the True Death of the dragon, if not soon resolved, she will forever be under the Abyss’ sway.

The Song has begun to stir in your very beings, as your Voices now slowly come together

Our Heroes have begun to form a Harmony of sorts, their Voices reaching deeper in to each other. While they are in the same battle or scene, they benefit from one of their also present ally’s Racial Feature of their choice (May it be Speed, ASI’s etc.). The benefit can be changed during a Short Rest

Power

The trials are long and hard, but the awards of such struggles are valuable indeed

Our Heroes are now Level 17

Divinity

Coming out of the (Divine) Closet, Sarvin has accepted his nature, and the divine spark within him is slowly moving him to final apotheosis

Divine Fount – Your Classes regain all their utilities on a Short Rest instead of a Long Rest (Unless they can be recovered Faster!). Regain the use of one Short Rest Class ability per Turn (in case of abilities such as the Fighter’s Second Wind, count it as the longer of its recharge rates, in this case, a Long Rest ability). In case of Spell Slots, regain a Spell Slot Level equal to the amount of Turns you did not use this Feature (eg: wait two Turns and gain a level two Spell Slot). In the case of Charges such as KI, Superiority Die or Sorcery Points, regain one per Turn. In the case of Lay on Hands, gain (1x Paladin Level) points per Turn

Prince of Devils – You gain an At-Will Dominate against Devils, with a DC of 30 and can affect anyone you see or hears your voice

Cheeky Devil – You gain Advantage (ignoring any Disadvantages) on any social interactions with mortals

Master of Hell – You gain Immunity to mundane or magical Fire

Astral Aspect

The Song is changing Claes’ and Aeryn’s very being, imbuing them with abilities that reach higher than the Heavens themselves

Astral Source – You can replace the Damage Type of any one of your attacks to Astral per Turn, and still benefit from the original Damage Type’s effects (eg: if the enemy is Vulnerable to Radiant, they will still take double damage even when the attack is converted to Astral; Astral fire still burns etc.). In addition, on a successful hit (spell or attack), target suffers 2d12 Astral Damage if they fail a DC 20 CON Save

Astral Agility (Aeryn Only) – You can now Phase through mundane barriers freely and move through mystical barriers (at a cost of half your Base Speed), as well as facilitate travel between Planes; Allies (including you) within earshot of you ignore Difficult Terrain

Astral Weave

The Song has awakened Stella to her abilities to channel powers from the Astral Planes themselves, allowing her feats that far outstrip those who merely tap into the Arcane Weave of Magic or even those who draw power from the gods themselves

Stella now has the following Racial Traits and Features:

Absolute Power- Once per Short or Long Rest, as a Free Action, until the end of your Turn, you can force most Targets to automatically fail any Save from your attacks, spells or abilities

Inescapable Strike – Once per Short or Long Rest, as a Free Action, until the end of your Turn, your attacks, spells and abilities automatically Hit vs AC, and can target any point within their range, regardless of most barriers or abilities

Unstoppable Force – Once per Short or Long Rest, as a Free Action, until the end of your Turn, your attacks, spells and abilities ignore all Resistances and Immunities

Universal Focus – Has Proficiency with any and all Weapons and Arcane Foci

R&R have started to learn new tricks, and may be of some help (however dubious!) to our heroes

The Group can now Call upon R&R for Aid, and can have this aid manifest as a Spell cast as a Free Action. There are risks, however, as everytime this aid is called upon, the Group must roll a normal saving throw, with a DC of [ (Spell Level) + (# of Uses of Aid in Session x 2) ], with failure risking the spell going awry!

Remembering the stories of heroes who have passed on, you may now change your Classes before the start of the session, up to your total Character level. This includes Attributes and Feats as if recreating from Level 1