Ok, in order to familiarize ourselves with the runs more, I'm going to be the information for each run up as well as the strategy for it. Today I'll start with Central Temenos - 2nd Floor, since this is today's run.

Also: can we get this topic stickied?

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Last edited by Reizon on Tue Sep 15, 2009 4:42 pm, edited 1 time in total.

Notes/Information • Elementals located on raised platforms can be pulled by ranged attack from max distance. Also possible with spells if you're hugging the wall• Elementals have 25% physical and magical resistance, Avatars have high physical resistance. Carbuncle has neither, just high evasion.• Carbuncle has ~20,000hp. All other avatars/elementals ~7,000•Light elementals can be slept or pet pulled

Strategy Kill order is: Water>Thunder>Earth>Wind>Ice>Ifrit Elementals should pose no problems, kill as normal. Ifrit is tanked on the ramp(mages at top, melee/tanks at bottom) as standard with astral flow mobs(which means shell/barspells/magus roll, etc as well).

Following Ifrit, kill order is: Light x2 > CarbuncleLight elementals are the same as all the others. Being as they stand with Carbuncle, a pet pull or sac pull is necessary. Read the above posts for info on Carby's hp/resistance and such, simply we treat it like Ifrit; once elementals are dead and mp/hp are safe, Carby will be pulled to a nearby ramp and tanked like a standard avatar. Standard buffs(shell,magus roll, etc) and positioning(again mages on top of the ramp, melees on the lower section).

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Last edited by Reizon on Sat Sep 12, 2009 6:48 pm, edited 1 time in total.

Notes/Information •Chests can be opened at any time, however if one is opened before others appear, no more will spawn. •Only 1 kill necessary to open gate•Typically 4 of each chest drop, at least 2 Time chests will most likely be necessary

StrategyBefore I break this down, let me say that this is a DD and mage heavy floor; whoever is doing the most damage is the tank, so cures and sleeps will be necessary for most of this run. How many mobs we kill and what chests we take will depend on how many people we have attending.

The general strategy for almost all of these floors is extremely simple; try to pull single mobs if possible, and in the case of a link the mobs will be slept and killed one by one. Kill until all chests have been popped, unless time constraints do not allow for it. First FloorGeneral Strategy, keep an eye on hp and status effects since tigers can be nasty with their tp moves.Second FloorAgain, general strategy. Only move to be wary of is Dream Flower, see 2nd floor in post above for notes.Third FloorGetting the picture yet? Fourth FloorSee aboveFifth FloorThis is slimes floor..and we all know how fun fluid spread is...because of that reason, we will be killing the 1 necessary for opening the portal and then possibly a few more depending on time. Sixth FloorPugils can hurt a bit, again keep an eye out for hp.Seventh FloorAll 6 birds are in V formation and all link when one is pulled, AoE sleep will be necessary. After they're pulled and slept, kill as usual.

Notes/Information • All Elementals seem to be immune to Silence• Elementals do not have the same physical damage reduction as normal elementals. They do reduce physical damage to a degree, but it is not enough to make melee virtually useless.• All Elementals have a Fast cast estimated to be about Fast Cast III equivalent.•Elementals have roughly 50% magic damage resistance, whereas the Avatars take full damage.• Each floor drops one time (15min), one restore, and two item chests

•Taking one chest depops all remaining elementals and chests, but opens gate to next floor unless item chests are taken on that floor.•One of the two item chests pops a Mystic Avatar and the other contains ABCs and materials.

•The Mystic Avatar corresponds to the elementals of the floor•Avatars use 2hr abilities and all other standard blood pacts•Avatars are immune to sleep, but not stun•~5,000hp

•There are two large mandragoras, one white and the other black. Along with the boss, one opens the portal, one drops the item chest and one does nothing•The chest has ~4 ABCs and 1-2 AF materialsSecond Floor• Cornu x4, Sirin x4 (Birds)

•Aggro if you get near chest•Bard, casts massacre elegy, horde lullaby•Difficult to silence and immune to sleep•Standard Greater Bird abilities •One will be significantly stronger than the others and is considered the boss

•One greater bird will open the vortex, another will drop the item chest. The other two do nothing•The chest has ~4 ABCs and 1-2 AF materialsThird Floor• Apollyon Cleaner x12 (Magic Pots)

•Always drop an ABC•aggro and link•Spinning Claw can do over 1000 damage to everyone in the 15' range.

•Boss: Hyperion, Okeanos, Cronos (Gigas)

•Hyperion is immune to magic damage (DoT works); Cronos is immune to melee damage; Okeanos is immune to ranged damage.•Link to both sight and sound, alliance hate. •One of the Gigas opens the vortex, a large Opo-opo drops the chest.

•Always drop 2 ABCs•Killing all eight will pop the final chest.•Aggro and linking

•Boss: Criosphinx, Hieracosphinx (Manticore)

•Always drop 2 ABCs•Immune to Slow and Elegy *Not immune to slow.•HIghly Resistant, if not immune to Gravity, Bind, and Sleep•Mages stay back to avoid Riddle (Max MP Down 15' AoE WS).•The Criosphinx can be pulled without linking.•True Sight/Sound.

•The final chest has 7 Ancient Beastcoins and the Smoky Chip.•The final chest also has a chance to drop a Metal Chip.

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