WebGL Game Development

Starting

Sumeet AroraApril 2014

WebGL is the standard for rendering 3D graphics in a browser using JavaScript. This book will teach you to exploit the full potential of WebGL in game development by rendering complex 3D objects. The essential tutorial.

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Book Details

ISBN 139781849699792

Paperback418 pages

About This Book

Load and render complex 3D objects in WebGL using JavaScript

Apply textures and lighting to game scenarios

Load rigged 3D models and Skeletal Animations

Add Physics Engines to WebGL games

Who This Book Is For

If you are a programmer who wants to transform the skill of blending imagination and throughput in games, this is the book for you. You need to have a good understanding of object-oriented programming, JavaScript, and vector and matrix operations.

In Detail

WebGL, the web implementation of Open GL, is a JavaScript API used to render interactive 3D graphics within any compatible web browser, without the need for plugins. It helps you create detailed, high-quality graphical 3D objects easily. WebGL elements can be mixed with other HTML elements and composites to create high-quality, interactive, creative, innovative graphical 3D objects.

This book begins with collecting coins in Super Mario, killing soldiers in Contra, and then quickly evolves to working out strategies in World of Warcraft. You will be guided through creating animated characters, image processing, and adding effects as part of the web page canvas to the 2D/3D graphics. Pour life into your gaming characters and learn how to create special effects seen in the most powerful 3D games. Each chapter begins by showing you the underlying mathematics and its programmatic implementation, ending with the creation of a complete game scene to build a wonderful virtual world.

Authors

Sumeet Arora

Sumeet Arora is a tech entrepreneur. He founded Evon Technologies, a consultancy for mobile and web development, and Logic Simplified, a game development company. He holds the position of CTO at Evon and works as a consultant for Logic Simplified. He has worked as an architect consultant for scalable web portals for clients across the globe. His core expertise lies in 3D rendering technologies and collaboration tools. For the past four years, he has been working with various clients/companies on multiplatform content delivery. His own passion towards gaming technologies has helped him help his clients in launching games on various platforms on both web and mobile. Currently his company, Logic Simplified, helps new gaming ideas to launch in the market.

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Fast paced, concentrated introductions showing the quickest way to put the tool to work in the real world.

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A collection of practical self-contained recipes that all users of the technology will find useful for building more powerful and reliable systems.

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Guides you through the most common types of project you'll encounter, giving you end-to-end guidance on how to build your specific solution quickly and reliably.

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Take your skills to the next level with advanced tutorials that will give you confidence to master the tool's most powerful features.

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