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But the Black Cleaver also had attack speed to go with that attack damage & armor reduction which was what made it nice. Why no mention of the loss of speed?

I think one of the biggest issues that needs adjustment which I was happy to see in the new TT items is for magic damage users & their lack of movement speed compared to others. It would make no sense per say for Lux (or Viegar or Ziggs or even Zyra etc. for example), to get Phantom dancers, or a trinity force which would be a wasted slot for movement speed since they wouldn't truly benefit from the other stats. Only item would be what, Lich Bane which has a low multiplier of 7 compared to the Phantom's or the Trin's 12? Or a Force of Nature to get 8?
I always feel picking up the rear or getting into battle late because while everybody charges across the map with their 2 Phantoms, or TF, + armor item etc., I'm putt-putt-putting along making my way over.
Boots + PD + what other items they choose puts them well above the speed any magic user would have which is an unfair advantage for getting into, as well as getting out of battle. Possibly losing a kill because when they ran u couldn't keep up.

Question: If Jarvan buys the new Black Cleaver and auto-attacks an enemy to proc his passive, does this apply two stacks of the BC armor shred or just one?

I believe this works like any other on hit effect. It sounds like the new cleaver applies the armpen stack AFTER the damage has been dealt. So any on hit effect would deal the damage with the attack, and then the cleaver stack is added.