Ever wanted to add city lights to your planets but can't deal with exporting all the textures? Here's my solution.1) Open your planet system's file and open the file.2) Scroll down until you find something like this on your planet:

Once finished, save it and open SpaceEngine. You'll (hopefully) get something like this:Some cons of this are that the surface of the planet look like this:Also, performance drops, small range of colors (red->white->blue), so this isn't a great option, but I found it cool.Have fun with this!Recommended for RC2 only.

then the lights become pink!Also, I found out that different atmosphere models ("Titan" is more noticeable) or classes of stars also change the colors of the stars.Cities with "Titan" atmosphere model:Cities around redder stars:You can also usePlutonianEmpire's idea to of adding this make them even more city-like

Code

GlowMode "Night"

To answer this question, I also figured out that editing these values can remove the ringed look.

What I have been seeing is that each and every single moon that I give the "city" lights code, even though the code is exactly the same as tye code you posted earlier, show up completely or almost completely green on the night side, like this: