UMECUnited Mining Exploration Commission: A group of friends playing JumpGate-- "a MMORPG that launched smoothly, breaks from fantasy character setting, emphasizes PvP, and is the first persistent world space simulator that nobody talks about." ~Scorch

First off all, this isn't exactly a database thread as much as a balance debate reference thread. For data regarding shield stats please go here

Alrighty then...here's the full data on armour+shields. sorry the Length/ Height/ Width size codings don't show accurate targetting probabilities. (plus, there's a few JOOSH typos too for sure; and my own typos too...ooops; also this thead was created way back in Jan2002)

when debating armour/shield stuff do remember that armour gives mass of 1kg per every 3k of armour. Take for example the Alphaa/Haven Tens/Nix debate raging here. (Simply switching the 5000k of damage threshold would entail mass as well, though it would only be ~2% taken away from nix and ~2% added to tens)

Now, the problem here is that we're dealing with stuff like speed differences of ~2% (with modx slot difference of 1; 2 if nix is ammo and tens is laser; 0 if nix is laser and tens is ammo)...we're dealing with non-sim related battlefield situations where someone's always gonna have a faster ship that someone else for whatever reason. the whole speed issue becomes moot -- the funny thing is all the vets think 2% and 1FF = A.Big.Deal.

the other funny statistic is the ~33% recharge advantage the alphaa has over the haven. for one thing the nix has an extra gun slot and an extra total damage threshold compared to the tens. If we switch the shields (+adjusting 5000k armour) you're going to have an untenable combat situation where the nix outguns AND outshields the tens! which PARTIALLY cripples the Tens maxV/modx advantage. (which is NOT advisable)Think about it. right now the tens has three advantages:

best modx slots for it's class

2% maxV over the nix

best shield slot for it's class

meaning once it's away, it's away, and can recharge shield damage while in retreat mode; plus pursuit ability combined with surplus power is devastating

Now, you're thinking, it might a situation where switching shields is advisable? heeeheehee haahah pffft. I'd like to agree with Rui, but i can't. Know why? If i did i'd be a lying Quantar bastard who wants to eliminate ONE of the TWO things going for the tens when facing a phoon. (take the power consumption argument and stuff it)...As a person who prides himself in objectivity when debating balance issues, i cannot keep silent.

oh yeah, one more thing. the shield recharge is useless in combat unless pilot shot accuracy sucks -- It takes a hitman/rrak nix 5.62831858407079646017699115044248 seconds to kill a tens if he/she has 100% accuracy. (simply adjust this by the average gun accuracy rating of say...uhm...20%? and you have ~60 seconds till death for tens; adjusted that by twice to account for jousting)

in ~60 seconds the alphaa will repair the equivalent of ~6 hitmen round hits...in ~60 seconds a single hitman can get off ~38 rounds (assuming one fires half the time for joust behavior)

Finally, if we put a straight 100% accuracy damage test together and fire ammo between nix/tens and phoon/tens the nix will survive with ~38% armour left and the phoon will survive with ~25% armour left. (I can't talk about laser combat because we don't have size3 combat lasers yet)

Something worth noting is that the Thorn does 795 damage per second, so the Alpaa would have to regenerate for 22 seconds to gain 1 Thorn advantage over the Haven

Members of the peanut gallery throwing "tens/phoon/nix" statistics: Know that you do so at your peril here. (ie. People acting like Dicey on these forums get LYNCHED if they start using charts from hell to prove any other point than that they're GEEKS)