1) if you use ursols before applying rip2) if you use ursols before first rip extend - so a normal rip with no shreds/mangles used after application3) if you use ursols after the !"SECOND"! rip extend - rip -> shred -> shred -> ursols

I've tried it "live" on bosses and I've also found some inconsistent behaviour (which is normal, since this is a bug ). The most consistent scenario seems to be: apply rip -> vortex -> shred-spam. If I don't apply it immediately at times it does not work. It also seems to work on every other Rip application: if I mess up and let rip drop, I'm not able to infinitely extend the second one, and I must wait for a third before it works.There are also very weird things happening with Predator's swiftness, I've seen it be chain-refreshed at each shred spam. On some bosses it's completely useless, but on some you can extend a potted-trinketed Rip for quite some time.I'm surprised that it's not been hotfixed already, it's clearly a bug and it's easy to reproduce, so they should have it pinned down fast......

I miss the times when I was actually doing small adjustments on paper. The 5-6% seems way too high on paper, be my guess that with set bonus most desired SR would be at 0CP, maybe 0-1 to account for extra finishers and best possible ratios in correlation to damage abilities and finishers instead.

~~ at 1CP vs 5CP doing a more or less 50sec breakdowns between 2x SR (1cp) vs 1x SR (5cp) we are capable of gaining actually a lot finishers, combined with DoC probably more flawless (more dps) rotation and better rip uptime. I am too tired (4am), pulling a number from my mind now, this looks like _at least_ a free FB every 25-35sec (aside from better rip uptime), knowing this and avg FB damage to total, go figure:P gn8 now.