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About this project

Shot down behind enemy lines, Lt. Guy Kassel is captured and thrown into the most feared prison camp of all: Verdammen Hof. Hoping to regain his freedom and return home to his beloved fiancée, Guy teams up with a group of specialist escapees who devise their most daring breakout yet.

This is a flashback sequence of when your character, Captain Guy Kassell, gets shot down in enemy territory. Escape the wreckage, explore the area and find the resources to escape before the guards catch you.

It is still in relatively early stages so there maybe a few glitches but it should show the style, atmosphere and potential for the game we are trying to make. You can choose from either a browser demo or a downloadable version.

The Breakout is
a nail-biting point-and-click adventure that pays homage to the
captivating storytelling and characterization of the classic Point n Click games
of the 1990s combined with the tense filmmaking style of classic
movies like The Great Escape.

This is an adventure game for adults, with real life and death consequences where your stealth, preparation and adequate supplies are vital to your chances of success. Add in a tense and captivating storyline, a modern animated filmic style, a bunch of evil villains, a classic A-team style partnership and an atmospheric score and you have 'The Breakout'.

You play as Guy Kassel,
an ex-thief whose life of crime was turned around by his beloved
fiancée. Successfully cleaning up his act, Guy joins the Air Force
and rises to the ranks of Captain—only to be shot down and captured
during a mission.

The game begins as you arrive at a maximum security
POW camp with a group of fellow repeat escapees. You are met by the
ruthless Colonel who introduces you to the prison rules and then
proceeds to execute the last POW who tried to escape—imparting a
chilling warning: Any attempt to escape will be dealt with extreme
measures.

During the game, you can roam around the camp, take note of
daily guard routines, discover new areas in the camp, and use your
ingenuity to collect and craft items to aid in your escape. However,
this will not be easy: You will need the help of some of the prisons most notorious
inmates . . . but first, you will need to earn their trust!

After nightfall, the
camp becomes your domain—and Guy’s thievery skills come into play
as you sneak out of your cell, past spotlights and guard dogs, picking
locks and stealing tools as you go.If you are caught breaking any
rules or sneaking around during lights out, your inventory will be
confiscated and you will be thrown in the cooler. If you are caught
trying to escape any of the perimeter fences, the tower guards will
shoot on sight. However, as things get spooky and bodies begin to
disappear, you realize that not all is as it seems. Soon, you
discover the Colonel’s mysterious connection with an occult secret
society and his sinister plans for a mass sacrifice.

Here is a walkthrough of the demo, currently in production, it shows the actual gameplay of The Breakout.

This is the sequence where Guys plane first gets shot down and he has to escape capture. We are working hard on this to bring you a fully playable version within a month. Watch this space!

Here is some sample tracks of The Breakout soundtrack by Adam Zuranda. Tense, filmic and full of atmosphere the score really captures the oppressive nature of the camp against the hope of the men detained there. Why not take a listen while you browse the page...

As you can hear, the composer Adam Zuranda really understands how music can tell a story! You can hear more of his music at www.adamzurada.com.

This track is a sample of the tense music used in the walk-through demo. You will get these and the rest of the soundtrack if you choose the Lieutentant Tier or above.

These chaps are the
notorious escapees that you will need to join if you stand any
realistic chance of escape. (*These are the current in-game characters)

Capt “Cuppa” Burns takes command of the men and revels in creating one serious headache for the guards. He loves nothing more than a good brew, a solid disguise and a perfectly engineered escape plan.

As an ex-thief, Guy
‘The Fox’ Kassel is able to silently slip through the camp at
night undetected—spying on the enemy, stealing supplies and gaining
intel for the team.

Lt. Veran ‘The
Wrench’ Linksi is a monster of a man with a particular dislike
for fences, plus he's handy with tools: If you can plan it, Linksi can build
it . . . or blow it up.

2nd Lt. ‘Whisky’
MacGregor handles the dirty work . . . digging the tunnels. A
proper joker and a bit of a loose cannon, he claims that a good swig
of his homemade moonshine means he’s always on the right side of
luck.

Early character tests of the POWs, each winding up the guards in their own special way...

Colonel Schvarzer, seemingly a spawn of the devil himself, takes enormous pride in personally executing any man who defies his rule. Suspected of occult worship with the camp priest, his piercing stare is enough to send shivers down any man’s spine.

Head Guard Von
Karlen runs the camp and is the most feared by all the inmates.
If you only wind up in the cooler, you got off lightly, he once beat a prisoner to death for spitting in front of
him.

The guards patrol the camp with dogs and the sniper towers watch over the perimeter fences. Here are some of the weapons at their disposal.

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Our mission at Pixel Trip Studios is to tell great stories that take you on a rollercoaster ride of emotions. The classic point-and-click adventure games of the 1980s did an amazing job of dropping players into an animated world where skills and cunning were required in order to succeed. We want to take this a step further by immersing players in a cinematic environment and telling an intense, adult story that keeps them on the edge of their seats.

“The story of a man against the odds, locked down by a ruthless oppressor and striving to be free has always fascinated me. Drop him in a ruthless prisoner of war camp, surviving with nothing but his wits, an escape plan and the fierce desire to break free, felt a story worth telling. Packed with memorable characters, truly evil villains and a sprinkle of the occult, The Breakout aims to offer a unique twist on the point-and-click genre." Adam Jeffcoat, Game Director

The Breakout is
currently in pre-production. We have written the story, designed the
characters and mapped out the camp. We are currently working on
gameplay mechanics and creating a playable demo!

To make the game we
really want to make, we need your help to make it the best it can be.
Every penny will be spent on improving the game design, gameplay,
graphics, cut-scenes, sound and music. Plus we have great ideas in
place for expanding the story and the playable characters. Our team
is passionate about games, and we love what we do; with your help, we
can make the next memorable point-and-click adventure! Stay up to date on our website. www.pixeltripstudios.com

Kickstarter is one of
the best things to happen to the indie game scene as it offers a way for truly independent games to be be made in today’s crowded
industry. We don’t have AAA budgets; we don’t have big titles
under our belts or existing licenses to revamp. Instead, we have a
solid concept, enormous passion, a dedication to hard work and a
genuine love of the genre and that will keep us going until the very
end.

So far, The Breakout
has been funded out of our own pockets and handcrafted by us in order
to get the game to its current state. With your help, we can produce the game we set out to make. If we exceed our target, we can take the game to the next level by including the features on our stretchgoals list.

Kickstarter also
provides us with a valuable audience of fans that will give us
feedback and help us test the game during the Beta phase. By
pledging, you really will be shaping our game at its early stages. In
fact, you can even appear as a character within the game! :D

*NOTE on earlybird discounts. Just to avoid confusion please note the 'super earlybacker' and 'earlybacker' tiers are all for the full price game, they are just offering earlybird discounts to our new backers. Once these have run out you will still be able to get the game but at the RRP of £12.

Lighting studies by Dalibor Dejanovic www.dalibordejanovic.com

Early pixel-style character concepts

Risks and challenges

After eight months of development, the game design, characters and story have really started to take shape. This was the biggest hurdle for us. Our new challenge is to unleash our project on the Kickstarter community for all to see.

We have written, drawn, designed and animated as much as we can on our own up to this point. It’s time now to turn this game into a playable reality—and it’s going to be a lot of work! We will have many layouts to design, hundreds of animated character sequences and cut-scenes to create, tons of sound FX to add and voices to record—and all of this must be programmed into a working game!

This is a daunting task indeed—but having directed numerous projects, I have a lot of experience when it comes to pulling a team together and getting the best out of everyone. Our creative producer is the “brains” behind the operation, and his experience in running a company means he will keep our ship on course through the strongest winds. Our game designer will assess every layer and create a game document to make sure even the tiniest detail is discussed, designed and implemented. Our coder will weave it all together in a Matrix-style wonder of 1s and 0s.

As backup, we even have a pool of freelancers on hand to help blow the roof off of this game if we exceed our funding goal. Just like all good escape plans, we feel we have thought of every possible scenario. As we load up and prepare to go to battle, rest assured that no matter what happens down the road, we shall be victorious!

The TRAINEE, PRIVATE and CADET tier are all the same, they will all get you a copy of the game. However the trainee offers a super early bird discount. Once they have sold out you can get a small discount in the private tier and once they have sold out you can still get the game but at the normal price.

£45 reward

[OFFICER TIER] - INCLUDES EARLY BETA ACCESS! - exclusive access to the playable demo & the closed beta program where you can help us test and ultimately break the game. All previous rewards included.

Estimated delivery:Jul 2015

You selected

£75 reward

20 backers

[WING COMMANDER TIER] – SPECIAL EDITION + CREDIT! - receive a digital poster, exclusive desktop wallpapers, plus your name will appear in the credit sequence as a backer. Plus receive an additional copy of the Breakout for your friends. All previous rewards included.

Estimated delivery:Jul 2015

You selected

£145 reward

5 backers
Limited (45 left of 50)

[SERGEANT TIER] – INCLUDES YOUR NICKNAME ETCHED INTO THE CAMP! have your own name in graffiti, forever etched on the walls of camp within the game. All previous rewards included plus you will be invited to the launch party.

Estimated delivery:Jul 2015

You selected

£395 reward

3 backers
Limited (17 left of 20)

[CAPTAIN TIER] – BECOME A PRISONER!* We will design an in-game POW character based on your likeness & personality, plus you get to help choose their name & id number (*please note: all POWs in the game are men). Your name will also appear in the credits and you will receive a signed print of your character. All previous rewards included plus you will be invited to the launch party.

Estimated delivery:Jul 2015

You selected

£495 reward

1 backer
Limited (7 left of 8)

[MAJOR TIER] - BECOME A GUARD!* We will design an in-game guard based on your likeness & personality, plus you get to choose their preferred weapon and name. (*please note: all Guards in the game are men). Your name will also appear in the credits and you will receive a signed print of your character. All previous rewards included.

Estimated delivery:Jul 2015

You selected

£995 reward

2 backers
Limited (1 left of 3)

[COLONEL TIER] - COMPANY PACKAGE! You will have an animated logo in the credit sequence as an executive Kickstarter backer. You can also choose a member of staff to base an in-game character on. Plus you will be invited to the Breakout launch party, date TBA. All previous rewards included.

Estimated delivery:Jul 2015

Funding period

Apr 2, 2014 - May 12, 2014
(40 days)

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