3’’
Diameter Trackball Made in USA Durable black polycarbonate plastic
material 3" diameter ball Exceptional performance and
precision is achieved from hardened steel shafts Custom
colors available Standard AMOA harness included Mounting
hardware sold separately Mounting kits available for wood
or metal Can be used as a heavy duty alternative to a
mouse for interactive displays when used in conjunction
with trackball interface kit Translucent, illuminated ball
optional, external lamp power required. This product is
manufactured under a technology license agreement with
Atari Games Corporation ®

WHAT
IS MAME?

On December 24th, 1996, Nicola
Salmoria began working on his single hardware emulators (for
example Multi-Pac), which he merged into one program during
January 1997. He named the accomplishment by the name of
Multiple Arcade Machine Emulator, or MAME for short (pronounced
as the word 'maim' in English, other languages may differ). The
first official release was MAME 0.1, which was released on the
evening of February 5th, 1997 (23:32 +0100). Using a modular and
portable driver oriented architecture with an open source
philosophy, it soon grew into immense proportions. The current
version supports 5088 ROM sets, 2869 unique games. Because MAME
releases happen whenever they are ready, at one point the wait
between new versions was almost 4 months. To help the agony of
the users, a public beta system was used, with a beta release
happening every 2-3 weeks on an average. However, now the beta
designation has been removed in favor of a good old 0.xx version
number. Also a work-in-progress -page exists, if you really want
to know the latest information.

Even though MAME allows people to enjoy the long-lost arcade
games and even some newer ones, the main purpose of the project
is to document the hardware (and software) of the arcade games.
There are already many dead arcade boards, whose function has
been brought to life in MAME. Being able to play the games is
just a nice side-effect. The huge success of MAME would not be
possible without the talent of the programmers who joined to
form the MAME team. At the moment, there are about 100 people on
the team, but there is a large number of contributors outside
the team too. Nicola Salmoria is still the coordinator of the
project.