Wyrd _ _ ♣

Posted on
Thursday, April 25th, 2013 at
22:38
Wyrd _ _ ♣ is the Yin Facet of the goddess of destiny. Binding and weaving she envelops everything in her nets of karma, kismet and doom. Her's is the Facet of inevitability, predestination, misfortune and providence, the only Facet able to plan for and predict its opposite Liberty.

Annex Root

Fate, Destiny, Magic, Law, Judgement based Annexes

If you want to play a Law Lord, a mage or a Judge you might need some Annexes with a Wyrd Root Facet

Annex Channel

Magic, Chi, Law, Judgment, Reward and Punishment Annexes

If you need to build a magic spell that manipulates Chi or Punishes the guilty then you probably need a Wyrd Channelling Facet

Attack

Snare

Wyrd attacks can be used to capture (and Confine) as well as kill. Additionally snares can be set, and left to attack later on their own. A prepared snare wound can sit waiting as a trap, until someone blunders into it (in fact all traps are essentially snare attacks [although the actual wound type does vary from attack to attack]). Disabling a Snare requires defeating it twice (initially dodging, parrying or ignoring it with a Club ♣ and then disabling it with a Diamond ♦ of equal or higher Pips) otherwise it may affect anyone else that moves through the area/Stage. Snares usually take a while to set (you can't dig a pit trap as easily as swinging a shovel at someone) unless using Magic. Ref's decide.

Incarna

Monster

The monster is a creature of the Fæ, it can draw and play Yarn cards or Wyrd Tarot cards. The Wyrd Monster usually has a Wyrd hand with extra cards equal to its Scale Reduced (minimum of +1). A powerful Wyrd Monster might have up to 14 cards.

Any fairy creatures like Unicorns, Leprechauns, Trolls, Cait-sith, up to a 14 card Sidhe Duke are good examples.View alone

Personality

Judge

Gain Chi when you ask questions, act impartially or are asked for your opinion or verdict.

Umbral Effects

LIMIT: Only works in liminal spaces and times (e.g. At midnight, dusk, dawn, in a doorway or hedge) or Halve Score

SACRIFICE: Mana (Annex Boon Double Reduced Chi).

SPECIAL: All recent effects created by the Annex (Ref decides how recently) are instantly undone if the Annex is Crippled for any reason. E.g. A wizard that loses their Wizardry will lose his magical buffs and may even lose his summoned familiar or tower.

TRICK: Inevitable, if Wound cards played during the Annex's action fail to penetrate armour or defences, or if inevitable defences fail to stop a Wound, they Draw a card to replace the failed one and add Wyrd Nimbed Boon Reduced Pips.

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