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Tuesday, October 18, 2011

Combat GATS (general)

Combat GATs

These are the Generic Archetype Traits that are impact
physical stats and/or directly improve the combat ability of the character.

Name

Cost Type

Description:
Description

Trait

Cost

A-Cost

Something

Something

X

Bodyguard

Level [8 AP]

Description: You
have the ability to defend others from attack by “lending” them bonuses and
other benefits. You may:

vLend
AGI Bonus: you can give a single target a -2 to-be-hit AGI Bonus against
a single attack as a 5 REA Short action or a -1 to-be-hit AGI Bonus as a 3
REA Short Action. This must be done when the attack is declared before the
to-hit roll. The target must be reasonably close by.

vBlock
Attacks At Teammate: You can use your block or dodge roll (if a dodge it
is “getting the target out of the line of fire”) against an attack directed
at someone within Step distance. You may do this once per Level of Body
Guard.

vQuick
Block: Once per level of Bodyguard you may take a short defensive action
(Block/Dodge) for 1 REA.

Trait

Buy

Cost

DP

Init

Q-Block

Body
Guard

M

8
AP

+7
DP

+1

1x

Built

Level [8 AP]

L+

Description:
You’re massive and ripped like a mammoth body-builder! Note: however many
levels of Built the character buys they only get +1 CON once.

NOTE: The BLD bonus is listed as +10 but the player can
choose any number of extra BLD from 1-10 as wanted.

Trait

Buy

Cost

A-Cost

STR

BLD

DP

CON

Built
(Armed)

M

8 AP

+5 AP

+3

+10

+10

+1

Built
(Unarmed)

M

8 AP

+6 AP

+5

+10

+10

+1

Buff
(Either)

1

4 AP

+3 AP

+2

+5

+4

+0

Bronzed

Level [8 AP]

L+

Description:
You are lean and striking looking. You might appear as a bronzed Greek god or
svelte, sleek goddess. Your unusual
skin color (or other nature) acts as armor even though it may be biologically
normal.

Special Bonus: The
listed CP under APP(earance) are spent on any form of Appearance (Statuesque
and Exotic are the most common)

Trait

Buy

Cost

A-Cost

STR

DP

Armor

App

Bronzed
(Armed)

M

8 AP

+3 AP

+3

+12

2 / 8

4 CP

Bronzed
(Unarmed)

M

8 AP

+2 AP

+3

+14

2 / 8

4 CP

Striking
(Either)

1

4 AP

+2 AP

+2

+4

1 / 6

2 CP

Tough Guy

Level [8 AP]

L+

Description:
You might be tougher than you look—but you probably look pretty tough! You
get some PEN Defense (even if no actual Damage Reduction) and extra ADP. You
also improve your Hurt Condition.

Special Bonus:
The Hurt (Hrt) bonus adds +1 to the character’s Hurt Condition per level but not their Minor Wound score.

Trait

Buy

Cost

A-Cost

STR

ADP

DP

Arm

Hrt

Tough
Guy (Armed)

M

8 AP

+4 AP

+4

+8

+11

0 / 4

+1

Tough
Guy (Unarmed)

M

8 AP

+4 AP

+5

+7

+10

0 / 4

+1

Thug
(Either)

1

4 AP

+2 AP

+2

+6

+4

0 / 4

+0

Cleave

Level [8,4 AP]

L+

Description:
You’ve been taught to deal a powerful strike once per Round. The “Cleave
Strike” (which is named for HTH attacks but can be bought to be applied to a
ranged attack) costs normal REA for whatever attack it is added to but
increases the damage the character deals. The Cleave must be announced when
the attack is, before any blocks or rolls to hit are made (“I’m attacking the
Goblin using my Cleave strike.”).

vIf purchased more than once, each level the
character has can be used with a different attack or they can all be added
together for one more powerful attack (or various groupings, decided by the
player when the strike is declared).

vA Cleave attack can only be added to attacks
of the same type (Ranged/HTH and PEN/IMP) however, when added, if the
enhanced attack is not a “standard” attack the Player can simply add the
A-Cost to the value of the attack to determine how much extra damage is done.
If the attack’s Profile (see the back of the book) is worse than ROF
1, usable every Round, then the Cleave adds the listed A-Cost. If the
attack’s Profile is better (i.e. the attack has an ROF of ‘S’ and can
be used every Round) then Cleave adds 2x its A-Cost to the AP value of the
attack for purposes of calculating damage).

Trait

Buy

Cost

A-Cost

Damage

DP

Armed
Cleave HTH-PEN

M

8 AP

+6
AP

+9 PEN

+9

Unarmed
Cleave HTH-IMP

M

8 AP

+5
AP

+13
IMP

+10

“Gun
Cleave” RNG-PEN

M

8 AP

+6
AP

+7 PEN

+9

“Blaster
Cleave” RNG-IMP

M

8 AP

+6
AP

+11
PEN

+8

Dead-Eye
“Gun” RNG-PEN

1

4 AP

+2
AP

+3 PEN

+6

Dead-Eye
“Blast” RNG-IMP

1

4 AP

+3
AP

+5 IMP

+5

Furious
Strike HTH-PEN

1

4 AP

+3
AP

+5 PEN

+4

Furious
Strike HTH-IMP

1

4 AP

+3
AP

+7 IMP

+4

Armed & Dangerous

Level [4 AP]

L+

Description:
You have extra damage, extra armor, and some additional resilience. The armor
will add to any worn (or purchased) armor and may even apply (depending on
the level of meta-rules) if the character loses all gear.

Trait

Buy

Cost

A-Cost

Damage

Armor

DP/ADP

Gladiator
(HTH PEN)

1

4 AP

+2
AP

+2
PEN

+2/5
Cv3

+4 ADP

Guardsman
(HTH PEN)

1

4 AP

+2
AP

+2
PEN

+2/5
Full

+1 ADP

Sword
Saint (HTH PEN)

1

4 AP

+3
AP

+3
PEN

None

+6 ADP

Officer
(RNG PEN)

1

4 AP

+2
AP

+2
PEN

+2/5
Cv3

+2 ADP

Space
Ranger (RNG IMP)

1

4 AP

+2
AP

+2
IMP

+3 FF

None

Judoka
(Grapple)

1

4 AP

+2
AP

+4
Grapple

None

+6 DP

Gunslinger
(RNG PEN)

1

4 AP

+3
AP

+3
PEN

None

+4 APD

Defender
(HTH IMP)

1

4 AP

+2
AP

+2
IMP

1 REA
Blk

+5 DP

Black
Belt (HTH IMP)

1

4 AP

+3
AP

+4
IMP

None

+5 ADP

Focused Strike

Level [8,4 AP]

L+

Description:
You are trained to deal focused blows (or precision shooting?) with your
attacks. Each attack will do the listed damage and you will gain additional
DP as well (toughened up through training?)

Trait

Buy

Cost

A-Cost

Damage

DP

Focused
Strike – Sword (HTH PEN)

M

8 AP

+5
AP

+5 PEN

+14

Precision
Shot – Gun (RNG PEN)

M

8 AP

+4
AP

+4 PEN

+14

Focused
Strike – Punch (HTH IMP)

M

8 AP

+6
AP

+7 IMP

+10

Precision
Shot - Blaster (RNG IMP)

M

8 AP

+5
AP

+6 IMP

+10

Heavy
Hands – Punch (HTH IMP)

1

4 AP

+2
AP

+3 IMP

+6

Cutting
Blow – Sword (HTH PEN)

1

4 AP

+3
AP

+3 PEN

+5

Kill
Shot – Gun (RNG PEN)

1

4 AP

+2
AP

+2 PEN

+7

Kill
Shot – Blaster (RNG IMP)

1

4 AP

+3
AP

+3 IMP

Athletic

Level [8,4 AP]

L+

Description: You
have developed speed and strength and have excellent athletic capabilities! This trait gives extra AGI Bonus, REA, or
Initiative without using the TAP rules. The bonuses given do not stack with other bonuses to the
same things. Each of these traits except Strong can only be purchased once
per character.

Trait

Buy

Cost

A-Cost

STR

DP

ADP

Bonus

Spry
(Armed/Unarmed)

1

8 AP

+1
AP

+1

+8

+16

+1 AGI
Bonus

Speedy

1

8 AP

+1
AP

+1

+4

+12

+1 REA

Quick
Reflexes

1

4 AP

+0
AP

+0

+4

+6

+1
Init

Strong
[Armed]

M

8 AP

+4
AP

+4

+10

+9

None

Strong
[Unarmed]

M

8 AP

+4
AP

+5

+10

+9

None

Vital Strike

Level [8,4 AP]

L+

Description:
You’ve been trained to strike vital locations (veins? nerve clusters? Vital
organs?). On a hit by 6+ you add the listed damage to your attack! On a hit
by +0 to +5 the vital-strike has no effect.

Trait

Buy

Cost

A-Cost

Damage

Vital
Strike – Punch (HTH IMP)

M

8 AP

+8
AP

+18
IMP

Vital
Strike – Sword (HTH PEN)

M

8 AP

+8
AP

+13
PEN

Vital
Shot – Gun (RNG PEN)

M

8 AP

+8
AP

+10
PEN

Vital
Shot – Blaster (RNG IMP)

M

8 AP

+8
AP

+12
IMP

Vital
Strike – Punch (HTH IMP)

1

4 AP

+4
AP

+9 IMP

Vital
Strike – Sword (HTH PEN)

1

4 AP

+4
AP

+7 PEN

Vital
Strike – Gun (RNG PEN)

1

4 AP

+4
AP

+5 PEN

Vital
Strike – Blaster (RNG IMP)

1

4 AP

+4
AP

+6 IMP

Soak

Level [1-8 AP]

N/A

Description:
Soak is purchasing DP, ADP, or Power Fields (if allowed) as a defense. As DP
and ADP are generally considered “natural” and Power Fields are not, it
should be noted here that we have listed Power Fields for simplicity and
reader convenience (not because that will be a common use for this ability)

Trait

Buy

Cost

Defense

Soak
[8 AP]

M

8 AP

32 DP,
or 48 ADP, or 40 PF

Soak
[7 AP]

M

7 AP

28 DP,
or 42 ADP, or 35 PF

Soak
[6 AP]

M

6 AP

24 DP,
or 36 ADP, or 30 PF

Soak
[5 AP]

M

5 AP

20 DP,
or 30 ADP, or 25 PF

Soak
[4 AP]

M

4 AP

16 DP,
or 24 ADP, or 20 PF

Soak
[3 AP]

M

3 AP

12 DP,
or 18 ADP, or 15 PF

Soak
[2 AP]

M

2 AP

8 DP,
or 12 ADP, or 10 PF

Soak
[1 AP]

M

1 AP

4 DP,
or 6 ADP, or 5 PF

Massive

Level [4 AP]

L+

Description:
Massive means you are large, muscular, and fat. Characters who are Massive
suffer the following negative modifiers:

v-2 Initiative

v-1 AGI Bonus

Trait

Buy

Cost

A-Cost

STR

BLD

DP

ADP

Massive
[Armed]

M

4
AP

+4
AP

+2

+15

+8

+0

Massive
[Unarmed]

M

4
AP

+4
AP

+2

+10

+8

+0

Massive
[Armed]

M

4
AP

+4
AP

+2

+15

+0

+12

Massive
[Unarmed]

M

4
AP

+4
AP

+2

+10

+0

+12

Tank

Level [1-8 AP]

N/A

Description:
The character is armored. This usually applies to worn gear but can be a kind
of super power or something equally exotic if the game allows for it. This
should be considered Extreme (i.e. not suitable for lower-scale games) if it
is being interpreted as a super power.

Trait

Buy

Cost

ADP

Armor

Armor
[8 AP]

M

8 AP

+0

8 / 20
Armor

Armor
[7 AP]

M

7 AP

+0

7 / 17
Armor

Armor
[6 AP]

M

6 AP

+0

6 / 15
Armor

Armor
[5 AP]

M

5 AP

+0

5 / 12
Armor

Armor
[4 AP]

M

4 AP

+0

4 / 10
Armor

Armor
[3 AP]

M

3 AP

+0

3
/ 8 Armor

Armor
[2 AP]

M

2 AP

+0

2
/ 5 Armor

Armor
[1 AP]

M

1 AP

+0

1
/ 3 Armor

Breast
Plate

M

4 AP

+3

4 / 10
Cv 4

Plate
Armor

M

8 AP

+0

4/10
Full 5/15 Cv4

Plate
Armor

M

8 AP

+0

4/10
Full 6/15Cv3

Zen Strength

Level [8,4 AP]

L+

Description:
Your force of will is strong enough to give you greater physical strength!
This GAT increases STR, DP, and WIL. No matter how many levels of Zen
Strength the character gets, however, they only get the WIL increase once.

Overcome Physical
Weakness: The character can, once per level in any given combat, make a
WIL roll instead of a CON roll if they so desire.

Trait

Buy

Cost

A-Cost

STR

DP

WIL

Zen
Strength [ Armed]

M

8 AP

+5
AP

+5

+8

+2

Zen
Strength [Unarmed]

M

8 AP

+5
AP

+6

+9

+2

Zen
Strength [Either]

1

4 AP

+2
AP

+3

+6

+1

Defender

Level [8,4 AP]

N/A

Description: Defender
is a collection of defensive options that a character can purchase.

Quick Blocks:
You can block or dodge as many times as you want each Round for 1 REA each.
Note that the Defender Blocks / Dodges are only applicable to attacks against
the owning character (even if you have some ability that lets you defend
other people—you must pay normally for those defenses).

Block Ranged
Attacks: The character is trained to block or dodge incoming ranged
attacks at no negative.

Defensive Stance:
The character gets a -4 Damage Modifier with any defensive attempt if the
defense (Block or Dodge) fails. NOTE: if the defense is done for 1 REA it
costs 2 REA if using the Defensive Stance.

Trait

Buy

Cost

A-Cost

DP

Quick
Blocks

1

8 AP

0
AP

+16

Block
Ranged Attacks (Extreme)

1

4 AP

0
AP

+12

Defensive
Stance

1

8 AP

0
AP

+10

Now I’m Really Angry

Level [4,8 AP]

L+

Description:
This is a Combat Enhancer that kicks in after the character has taken some
damage or a wound effect.

vDamage Points are NOT “unlocked.” If the Trait
grants extra DP the character always has them.

vADP on the other hand is unlocked when
the ability activates (the character does not count the ADP until it is
unlocked).

vIn order for the Unlock to happen the wound
result must be rolled—but if some other ability negates it, the unlock still
counts.

Triggers: The
triggers that unlock the bonuses are:

vSeeing Red: The unlocks occur after the target
has been Stunned.

vRager: The unlocks occur after the target
suffers 2x Minor Wound damage or more to Damage Points or is Dazed.

Counter Strike

Level [4 AP]

L+

Description:
The character can take a devastating strike after a successful block or
dodge. NOTE: Only the next attack gets the damage bonus but the character may
use the ability several times a Round so long as they have Blocks or Dodges
available.

The defense must work—that is, the character must
successfully Block or Dodge. The attack must be against the original
attacker.

If the character has the Counter-Strike move (purchased
with CP) they may launch their Counter-Strike out of initiative order.

Trait

Buy

Cost

A-Cost

Damage

DP

Unlock

Punch

M

4 AP

+4
AP

+10
IMP HTH

+2

Block/Dgd

Sword

M

4 AP

+4
AP

+8
PEN HTH

+2

Block/Dgd

Gun

M

4
AP

+4
AP

+7
PEN RNG

+2

Block/Dgd

Blaster

M

4
AP

+4
AP

+9
IMP RNG

+2

Block/Dgd

Weapon / Armor GATs

These are Generic Archetype Traits that may represent gear. There is an entire chapter of gear including
far more detailed guns and the like in the main section of the book. This
section is meant to serve three purposes:

1.It is a quick and easy place to get started if
you are in a game where you are expected to pay APs for weapons and want a
simplified list of what things cost.

2.It provides “barehanded” weapons that will let
unarmed characters keep up with armed ones since, unlike other damage-dealing
GATs, the abilities here let you buy the GATs at the L1 damage rate (the other
GATs are at the L+ damage rate)

3.If the game/GM allows it, these can function as
quick and simple “super power lists.”

Weapons and Armor

Level [8 AP]

L1

Description:
The character has a “standard complement” of weapon and armor. This is
designed for either fantasy or modern-day games: if playing with exotic or
future weapons, look to the Gear chapter.

Trait

Buy

Cost

A-Cost

Weapon

Armor

ADP

Gun
and Vest

2

8 AP

4
AP

6 PEN
handgun

4 / 16
Cv 3 vest

+6

Man
at Arms

2

8 AP

+4
AP

1-H
Melee Weapon

3 / 6
Full

+8

Broadsword
and Chain

2

8 AP

+4
AP

1-H
Melee Weapon

4 / 10
Full

+0

Sword
and Breastplate

2

8 AP

+4
AP

1-H
Melee Weapon

5 / 13
Cv 4

+0

Sword
& Shield

2

8 AP

+4
AP

1-H
Melee Weapon

2 / 5
Full, 3 AGI Bonus Shield

+4

Gun
and Body Armor

2

8 AP

4
AP

6 PEN
handgun

4 / 8
Full

+0

Weapons

Level [8 AP]

L1

Description: These
rules allow the character to just purchase a weapon for either 4 or 8 AP (8
AP being the most you can spend at the L1 damage rate).

NOTE: If these
represent “real weapons” they will have all the specific rules associated
with them in the Basic Book. However, as they are paid for with AP at the
GM’s option they may disregard things like maximum number of attacks per
level and so on. In that case they will have an REA cost of 5 and can be used
however many times a Round the character can pay for.

Trait

Buy

Cost

A-Cost

Weapon

Great
sword

1

8 AP

+8
AP

+12
PEN, 2H Long Reach Sword

Magnum

1

8 AP

8
AP

11
PEN Ranged Firearm (six shooter)

Maul

1

8 AP

+8
AP

+16
IMP 2H hammer

9mm
Handgun

2

4 AP

4
AP

6
PEN Ranged Firearm (11 shots)

SMG

1

8 AP

8
AP

12
PEN, 6 PEN Val Full-Auto Sub Machine Gun

Broadsword

2

4 AP

+4
AP

+6
PEN Medium Reach Sword

Mace

2

4 AP

+4
AP

+8
IMP Medium Reach Mace/Hammer

Unarmed

Level [8,4 AP]

L1

Description:
You can kill with your bare hands! This GAT allows you to buy L1 “weapon”
style damage for barehanded attacks. This is probably due to extreme training
of some sort but could be natural talent or something even weirder.