Post by crocodile on Feb 10, 2017 15:38:18 GMT -6

Ask IGA is still coming but probably won't be ready until the next update

Two new enemies (concept art, screenshot and video) are revealed - Aello (a harpy) and Gieremund (a hellhound). See below!

Michiru has a solo performance in Japan on February 11. Tickets are already sold out but she will be playing in other locations around the world (if she can get a promoter) so hopefully more opportunities will come up later if you want to check a concert out!

Post by Goobsausage on Feb 10, 2017 16:27:05 GMT -6

Yamane-san telling IGA he could be as vague as he wanted made me go "awwww." I hope her concert goes well.

The anecdote about her experience with the fan on IGA's team telling her some notes were off reminded me of this moment from an old Simpsons episode, but they handled the situation much, much better than the character in the clip. It's so weird knowing the people who grew up enjoying the things everyone likes are now involved with making them.

As for the new enemies, Alleo's legs look quite poofy and I like how they have a giant open beak over their head. I noticed the update never once referred to Gieremund as a dog or wolf.

Post by chocolatestain on Feb 10, 2017 17:26:30 GMT -6

I like the enemies. Colorful and smooth animation. SOTN has my favorite game soundtrack of all time, so I loved the interview with Michiru-San. Sad that she has had to experience the loss of her cat. I didn't know she was a cat lover. All her answers were great. I admire her fascination with space and it was interesting to hear her remarks on how the game influences her music. It left me wanting to know even more!

Post by sirnicko on Feb 10, 2017 17:38:43 GMT -6

Was very nice to hear from Yamane-san. I'm so excited to hear her new songs for the game as well. Also, I would LOVE to attend one of her concerts some day. Please come to San Francisco!!!

With regards to the enemies, I just wanted to voice that I really like the designs! I especially appreciate how the harpy-enemy is designed with a more interesting and respectful design. I realize that traditional harpy designs sometimes show partial nudity, and I very much appreciate that this design does not.

Post by BloodyTears92 on Feb 10, 2017 17:39:12 GMT -6

Yes! They found a way to give us classic Harpies and Hellhounds! The more ways they find to slip in variations on classic Castlevania enemies in there the better! The interview was also a nice little watch, glad to hear Yamane-san is feeling so inspired!

The mention of "moving forward" with the Rewards has me both interested and happy for a couple reasons:1) seeing something like, say, the official cover for the Art Book and/or Soundtrack could be cool, maybe revealing some of the in-game things like a few backer portraits/enemies/weapons is in the cards as well. 2) Its another subtle but nice anti-MN9 assurance, since that launch was notorious for Backers getting the incorrect rewards if they got anything at all, letting us know they are already moving forward to ensure we get them on time is a smart move.

Post by thrashinuva on Feb 10, 2017 18:37:35 GMT -6

On a scale of not a big deal at all to a big deal, it's not a big deal at all but I feel that the Gieremund animation is too fast. If it's a fast enemy then it's fine, and otherwise when you're actually playing the game it won't matter at all.

I love the enemy designs. The harpy is fantastic and the wolf is pretty good too. I'm glad that Yamane seems to be rather inspired at this point, I look forward to what she produces.

It was not by my hand I am once again brought to dance the night away...

Post by Pure Miriam on Feb 10, 2017 19:22:58 GMT -6

Great update, as always. The interview with IGA asking questions to Michiru was a nice touch and the enemy designs are interesting. Deep down analysis:

MICHIRU'S INTERVIEW Her process to create music is quite interesting. She looks at the assets, talks with IGA and then, go to the music creator-thingy. When she said "I've got a fresh new outlook on the music, so feel free to go ahead and give me as vague of requests as you'd like." That almost made me laugh, because i can picture IGA showing her a image of a brown dark looking dungeon and saying "this is a cavern. I want a cavern-style music". Or something like that.Congratulations on your 30th year in game music Miss Michiru! And i'm sorry for the lost of your cat.

AELLO

"Aello in Greek mythology was one of the Harpy sisters who would abduct people and torture them on their way to Tartarus.It is claimed she is the mother of Achilles's immortal steeds Balius (Balios) and Xanthus (Xanthos) by Zephyrus, but some sources claim it was really her sister Celaeno." -Wikipedia

I REALLY like Aello's design. Almost all Igavanias have a bird-looking monster and Bloodstained is no exception now. I love how it's fingers are, indeed, quite puffy and it's animation is simply fantastic. It's head seems to have a large bird mouth, permanently open with it's face inside it. Considering they planned it to show up on the ship stage, i can guess it is a low-level enemy, probably at the first castle area.I can guess that, if it has a shard, it is probably something simple as Enchant (increasing INT or something) or Trigger (throwing wind attacks). About the wind element, there has been a discussion if the wind element exists in the game, since it is not a option for the backers that are creating weapons, they can't choose wind-based weapons, as if this element doesn't exist on the game. Maybe Aello's wind attacks are slash based. Or Wind exists, and for some reason, they blocked the weapon-creator-backers from using it for some reason.

GIEREMUND

Gieremund seems to be a german beast of some kind. I couldn't find it's exact origin.

This one is more classic. A classic wolf/dog/four-legged beast. I love it's bizarre design, but there is not much to say about it. Gieremund seems to fill the basic "we need a dog-like enemy" slot that most Igavania games have. Aello, although also has that role (of filling up the slot of "bird-like" enemy), it has a more unique and interesting design than Gieremund.Don't get me wrong. I liked our large-tongue dog but it is kinda..."basic", compared to Aello.If it has a shard, i can almost bet it will be something like "call Gieremund" and Miriam will summon Gieremunds to run and hit enemies in a straight line, most probably Trigger.Gieremund COULD be a green shard...it would be nice to have that beast as a familiar!

Post by Lestaroth on Feb 10, 2017 19:40:41 GMT -6

On a scale of not a big deal at all to a big deal, it's not a big deal at all but I feel that the Gieremund animation is too fast. If it's a fast enemy then it's fine, and otherwise when you're actually playing the game it won't matter at all.

I love the enemy designs. The harpy is fantastic and the wolf is pretty good too. I'm glad that Yamane seems to be rather inspired at this point, I look forward to what she produces.

"This second enemy is Gieremund, a fast-moving, beast-type demon that attacks on all fours. Guarding against this enemy's attacks will require quick reflexes."

And so I believe it is a creature that is a bit too hyper. The rushing attack only makes sense then.

Post by akuwa on Feb 10, 2017 20:25:19 GMT -6

the new creatures look great, I like their animations, I love yamane-sans music. was really looking forward to hearing Iga's current response to if the game will come to the Switch though, guess I have to wait a bit longer to find out.

Post by Elfina Ashfield on Feb 10, 2017 21:29:38 GMT -6

1\Michiru Yamane with tarot cards!!! The world's first fortunetelling music composer!2\Does anybody recognize the music 3:09~4:42? It sounds like a rearrange version of library music from SoTN?3\Love the enemies' 3D model and animation, especially Aello.

Post by Galamoth on Feb 10, 2017 22:24:52 GMT -6

1\Michiru Yamane with tarot cards!!! The world's first fortunetelling music composer!2\Does anybody recognize the music 3:09~4:42? It sounds like a rearrange version of library music from SoTN?3\Love the enemies' 3D model and animation, especially Aello.

That's "Holy Wisdom". It was featured in a previous KS update, regarding music tracks composed by Michiru, as well as the "Development Update #8" video (featuring the Village area).

Post by Elfina Ashfield on Feb 10, 2017 23:54:34 GMT -6

1\Michiru Yamane with tarot cards!!! The world's first fortunetelling music composer!2\Does anybody recognize the music 3:09~4:42? It sounds like a rearrange version of library music from SoTN?3\Love the enemies' 3D model and animation, especially Aello.

That's "Holy Wisdom". It was featured in a previous KS update, regarding music tracks composed by Michiru, as well as the "Development Update #8" video (featuring the Village area).

Post by ReySol on Feb 11, 2017 5:44:19 GMT -6

What an amazing update, this is exactly how I love them! Thanks everyone for providing this meaty update.

Yamane is a wonderful lovely woman and an amazing composer. It is so nice to hear her talk about her work, this time with English subtitles. I would like to know the translation of the interview that is on the DVD in Akumajo Dracula Best Music Collections Box. Can anyone help with that translation?

The concert in Japan should have finished by now. I wish to know the setlist and I hope to see some videos. A live CD or DVD would we perfect!

New monsters look so great- I like Aello's colors and Gieremund's mad design. I particularly enjoy scary and hideous designs, like some monsters from Silent Hill.

Post by Enkeria Gin on Feb 11, 2017 6:24:29 GMT -6

Look at the colors of Aello. It is the same colors of Vespa, except with that faded or bleached type of style some suggested Vespar to have. That Harpy got a commentary on the official site: "not sexy", and that was all that person wrote. While true, why are there a need for pixels to be sexy? I would like the creators having a wide range of enemies, and this is exactly what we have gotten this far.

Do not know if wind or slash is what that icon in the menu means for Miriam. We will know soon enough.

I like these. Mostly Gieremund since he reminds also of Marvel's Venom, which I really enjoy watching early on my weekends as a kid. That tounge does a whole lot for the character, and I can totally see it's passive/aggresive pattern when attacking.

The motion and color of him reminds me of their other monster: Morte. And the waist makes Gieremund (Hellhound) looks like he is a scavanger, or eater of bones. Wicked design. Good job!

Post by ChucklesTheJester on Feb 11, 2017 6:28:35 GMT -6

Nice, very nice. I like this update's monsters for one very simple reason - they set the precedent for having more monsters that aren't demons from the Ars Goetia.

Which... I think might also mean that they don't have crystals? I think Gieremund's eyes MIGHT be crystals, but I'm not sure. And try as I might I can't see a crystal on Aello at all. Can anyone confirm that?

Post by Enkeria Gin on Feb 11, 2017 6:35:55 GMT -6

Nice, very nice. I like this update's monsters for one very simple reason - they set the precedent for having more monsters that aren't demons from the Ars Goetia.

Which... I think might also mean that they don't have crystals? I think Gieremund's eyes MIGHT be crystals, but I'm not sure. And try as I might I can't see a crystal on Aello at all. Can anyone confirm that?

This is what I know

1. Crystals can be on the inside too.

2. Enemies comes from same place, this is from the Castle, which is from Hell.

3. Magical creatures, spawned from a source might not have crystals, only the source.

Post by JoJo on Feb 11, 2017 7:05:41 GMT -6

That harpy looks so blurred compared to what we have seen, especially the castle backgroundwith something so detailed and beautiful, will be ruined so easily due to badly detailed enemiesI have no complain on the wolf though, looks pretty detailed to me

Post by Lestaroth on Feb 11, 2017 7:18:42 GMT -6

Nice, very nice. I like this update's monsters for one very simple reason - they set the precedent for having more monsters that aren't demons from the Ars Goetia.

Which... I think might also mean that they don't have crystals? I think Gieremund's eyes MIGHT be crystals, but I'm not sure. And try as I might I can't see a crystal on Aello at all. Can anyone confirm that?

All monsters sharing a crystal-theme (bearing one or one being their core)? I like this idea. You should submit it.

Post by Pure Miriam on Feb 11, 2017 7:48:07 GMT -6

1) Lesser Demons doesn't have Shards. The update that showed enemies from Minerva, called "meet some Lesser Demons" but they actually just labeled Morte as a Lesser Demon. It's description says this " it doesn't drop any skills. It's a lesser demon, after all...". At the time, they didn't detailed the Shard system yet, we just knew we would get skills/magic from enemies. In the Demo, we can read, when we get the first shard something like "Demon power has been crystalized, it cannot be used by a ordinary person". Considering this info, they are probably classifying some demons as "Lesser Demons" (probably demons that are hard to create powers) and those doesn't have Shards.For now, the only Lesser Demon we know is Morte.Of course, that was a minor information on a update. They may change that later on.

2) Not only Goetia Demons have Shards. Dullahammer is not from Goetia (it is a totally made up demon) and have a Shard. IGA said in the past that he wanted to use all Demons from Goetia, and then said that he would need to use more, they wouldn't be enough (Ars Goetia has 72 demons. Most Igavania games had 100+ enemies).

3) Yes, the Shards doesn't need to be visible. They are pure demon power that crystalizes on the spot after the demon is killed, i think.

4) We don't know officially if Aello and Gieremund are Lesser Demons or not. I HOPE not. It is always fun to speculate what their Shards could be.

The art on my signature was made by Enkeria, from forums.The art on my avatar was made by Kariya

Post by Astaroth on Feb 11, 2017 9:38:16 GMT -6

the motion blur gives the animation the illusion its movig really fast within the frames it has, plus remember youtube downgrades videos so it may be 'blurrier' cause of the compression than it is ingame

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