What if the story was molded after the 3 legendary Pokémon of Sinnoh: Dialga, Palkia and Giratina? The story could take place in parts; The Dialga and Palkia events could take place in simultaneously occuring, but separate, Part 1's. After clearing both, Part 2 can be played, which will feature Giratina. Afterwards a third part will unlock, starring Arceus the Alpha Pokémon. All will culminate in a final Part 4, where Tabuu returns, and he will be stronger than before.

How about this one, a story modeled after Zelda so everyone likes because everyone would be trying to obain the Triforce that Tabuu has, but then after beating him the player learns that the Triforce that Tabuu was holding was a fake he created out of alchemy.

While these ideas are interesting, they don't really go with the spirit of smash bros. It should focus on all of the series, not just one or two.

I was thinking, the characters would fall through these portal like things, and they end up in a different character's world. Say, Link drops from the sky, like in Skyward Sword, but where the hole in the clouds is supposed to be, there's a portal instead. When he falls through it, he ends up in, say, Dark Lord Gaol's Castle instead. Pit, who was flying back up to Skyworld, goes through a portal as well, and ends up in Skyloft.

Do you guys think it would be a better idea to put everyone on a different world, or (for series' with more than one contender) have one brawler from that world left there to find the person (say Zelda finds Pit, or Magnus[I still like the idea of Magnus better than Palutena] finds Link.)

Ganon is Gerudo, he doesn't have a nationality if anything he would be Norweigien because of his voice, it sounds like he could start his own Norweigien Black Metal band especially since he could play the organ too.

Being Gerudo is a race like being a Goron, Zora or Hylian. It's even stated in the zelda games.

SSE was a complete let down from my perspective. The platforming level designs were boring, almost cut and paste jobs with slightly different scenery. I went into it thinking it would be at least as good as the bits from Melee, but it never quite matched those in terms of quality -- probably because the levels didn't resemble classic Nintendo designs. I mean, how cool was it to stomp on a Goomba as Samus? Way cool, right.

"Where should the story go"... Hmm, that's a tough question. Ideally, I think they should eliminate it altogether and pour all their focus into perfecting the physics and making sick-ass stages. Don't get me wrong, I thought most of the levels in Brawl/Melee were great. Some more could have been larger like the Hyrule Temple stage, which also happens to be a nice example of variation, but all in all there were some neat designs -- Brinstar, the Pikmin and Elektroplankton stages all instantly spring to mind. I eat that sort of stuff up, and I know for a fact a lot of 2D fighting game fans do too.

I suggested the idea of the SSB4 Story mode being molded after Dialga, Palkia and Giratina because I thought it would be cool to have time and space influence the flow of the story. And I thought: whom better to blend the seemingly parallel worlds of Nintendo than the beings that reign dominion over time and space? Anyway, here's a more detailed description of my idea:•Part 1 (Dialga/Palkia): The stories for these parts take place in totally different worlds with totally different characters, with no one character in any one part appearing in the other. Rifts in time and space open, sending characters to totally different places. And the bad guys that feature in the separate parts have produced devices that can send anybody to a different location in space and time. At a point in the story, it is discovered that Dialga and Palkia are the ones causing the rifts. So at the end of the part(s), when the characters band together and beat Dialga/Palkia, the Pokémon unleash a final, last resort move that sends the characters into oblivion.•Part 2 (Giratina): The characters in the separate Part 1's wake up to find themselves in the Distortion World. Later, they meet up, and after getting through puzzles, traps and hazards, they come face-to-face with Giratina, who doesn't seem too pleased with the fact that unknown people have intruded on its homeworld. A battle starts, and after Giratina is beaten, the Distortion World begins to destabilize. The characters attempt to escape, but did so in vain; the Distortion World totally collapses.•Part 3 (Arceus): The characters awaken from their coma and find themselves back in their own world. But the sky is blackened, and the world seems stripped of life. At that moment, Mesprit, Azelf and Uxie telepathically contact the characters, saying that Dialga and Palkia have gone out of control, and the flow of time and expansion of space have been disrupted due to the rifts they've formed. That's all I can tell you for now!

I'm not very keen on the whole story being focused around Pokemon. Pokemon is a small part of Nintendo's character-filled universe when you get right down to it. Perhaps part of it would work better, 'cause what you've written so far isn't half bad.

If they decided to include multiple branches of stories that all intertwined somehow -- kind of like how Capcom ties the characters in Street Fighter together through common enemies and challenges -- but give the individual characters' stories definite ends. As opposed to having one story that progresses more or less the exact same way for every character. It would also mean more opportunities to include dialogue to give the story actual presence. I mean, if they're going to include a story they should make it an actual story. Include all of the necessary elements or redirect that focus into a different area.

To BlueLore: Unless it may be spelt that way where you come from, the Pokémon's name is spelt Kyurem; K-Y-U-R-E-M. The U comes before the R. And while Reshiram and Zekrom are popular Legendaries, I don't see what quality about them could be used in the story mode. I suggested Dialga & Palkia because time & space exert much influence upon our lives. They may very well be factors many people take for granted. And they could be factors which can be destructive should they be known how to be manipulated to someone's will.And To Swampasaur and Reflekt: If individual characters were given individual stories, wouldn't that defeat the purpose of a story mode at all? I mean, not too many characters could feature in any one story, and I think the aim of a Smash Bros. story is to intertwine the universes of the Nintendo franchises and get the characters to unite their strengths to achieve a common goal. (Oh, and that Street Fighter thingy you mentioned in your latest post, Reflekt? Most of the characters in that game couldn't care less about the existence of other characters at all.) Anyways, as much as I'd love to unfold how the rest of my story idea continues, I don't think I may be motivated to continue until my most recent idea gets enough comments and criticisms. So get reading and lay it on me what you think!

Don't Reshiram and Zekrom represent truth and ideals? Because when I think about it, that sounds like it could lead to a pretty cool split between the roster, with 2 separate factions. Similar to what they did in Marvel Ultimate Alliance 2.

-------------------"It's not that hard. You just have to use abilities they won't discuss and techniques they haven't entirely taught you via controls they never quite explain."—Tycho, Witchin'

To BlueLore: Unless it may be spelt that way where you come from, the Pokémon's name is spelt Kyurem; K-Y-U-R-E-M. The U comes before the R. And while Reshiram and Zekrom are popular Legendaries, I don't see what quality about them could be used in the story mode. I suggested Dialga & Palkia because time & space exert much influence upon our lives. They may very well be factors many people take for granted. And they could be factors which can be destructive should they be known how to be manipulated to someone's will.And To Swampasaur and Reflekt: If individual characters were given individual stories, wouldn't that defeat the purpose of a story mode at all? I mean, not too many characters could feature in any one story, and I think the aim of a Smash Bros. story is to intertwine the universes of the Nintendo franchises and get the characters to unite their strengths to achieve a common goal. (Oh, and that Street Fighter thingy you mentioned in your latest post, Reflekt? Most of the characters in that game couldn't care less about the existence of other characters at all.) Anyways, as much as I'd love to unfold how the rest of my story idea continues, I don't think I may be motivated to continue until my most recent idea gets enough comments and criticisms. So get reading and lay it on me what you think!

oh no I made a small typing error the world is gonna end.

And not only do reshiram/zekrom yin and yang,which is basically in everything,it is still rather unlikely they would center the story around pokemon,especially not the ones from an "older" generation.

I like that idea lot. It would jeep things varied without requiring too many intertwining, convoluted stories. Then again, I've been a Soul Calibur fan for nearly as long as Smash Bros... I'd be fine with including characters from that series even though they truly wouldn't fit in well /fanboy