About the product

Ultimate fusion of action and role-play: A unique combination of action-packed close-quarter takedowns and intense shooting, offering a vast array of augmentations and upgrades for the many weapons at your disposal.

Players will have weighty decisions to make that will impact their alliances, enemies and the culmination of the story

Multi-solution structure: Choose how to accomplish each mission using combat, hacking, stealth or social mode to create a customized experience to suit any gaming style.

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Product description

Product Description

The long-awaited return of the award winning franchise that blends the best of Action and RPG: the perfect mix of combat, stealth, hacking, and social gameplay.

From the Manufacturer

Story

You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. Your job is to safeguard company secrets, but when a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes.

Badly wounded during the attack, you have no choice but to become mechanically augmented and you soon find yourself chasing down leads all over the world, never knowing who you can trust. At a time when scientific advancements are turning athletes, soldiers and spies into super enhanced beings, someone is working very hard to ensure mankind's evolution follows a particular path.

You need to discover where that path lies. Because when all is said and done, the decisions you take, and the choices you make, will be the only things that can change it.

Features

A divided near-future: discover a time of great technological advancement, but also a time of chaos and conspiracy. Mechanical augmentations of the human body have divided society between those who can afford them, and those who can't. Opposing forces conspire from the shadow to control the destiny of mankind: a human revolution is coming.

A perfect mix of action and role-play: the game uniquely combines action-packed close-quarter takedowns with intense shooting, offering a vast array of character augmentations and upgrades for the many weapons at your disposal. Unlock new abilities and increase your stealth, social, hacking or combat skills: the game rewards all styles of play and approaches. Determine how you want your character to evolve, based on how you want to play the game.

Choices and consequences:shoot your way through your enemies, sneak up behind them without being traced, hack systems to retrieve crucial information, or use your social skills to extract information from key characters — there are always choices, multiple approaches, multiple paths and multiple tools at your disposal. Choose your playing style and face the consequences of your actions: you decide how the story unfolds.

Deus Ex: Human Revolution is the return to one of the most critically acclaimed video game franchises of all time. The game tells the story of Adam Jensen, a man cybernetically augmented against his own choice who finds himself in the middle of a global conspiracy to which he holds the key. By offering players the chance to advance through the game in multiple and vastly different ways, Deus Ex: Human Revolution challenges the foundations of gaming and provides an immersive experience where every choice has a lasting consequence.

The long-awaited return of the award winning franchise that blends the best of Action and RPG: the perfect mix of combat, stealth, hacking, and social gameplay.

Play as Adam Jensen, a mechanically augmented agent: customize and upgrade your character with more than 50 unique augmentations that support your style of play.

Deadly weapons: Over 20 available weapons, each with their own customizable elements.

Top customer reviews

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I've played this game a few times...at least the start. The problem isn't that it fails to be enjoyable, because it absolutely is. The problem is simply that at a certain point in my playthroughs...I quit. There's just something lacking in the title, and as much as I really enjoy it and want to finish it, the game itself slows to the point where I just don;t have enough impetus to do so.

Still, great gameplay and stunning visuals mix with a wonderful (if slow in the middle) story and killer music. DEx:HR is awesome. I just wish I could power through to get to the end...

I have played all of the Deus Ex games and consider this one the best. If you are into stealth based hybrid shooter/RPG's you cannot go wrong for this price. The original Deus Ex was one of the first titles to combine these different styles of gameplay.

Gameplay:Though not as in depth as the original it has enough depth to keep you interested. If you are looking to run and gun this is not the game for you. This game is best played as a ghost, taking everything possible from a level leaving no trace. It an extremely refreshing break from the typical game. Note: As has already been stated elsewhere the Boss encounters are sorta meh but that is a minor distraction from an otherwise great game.

Graphics:I played this on the XBOX 360 and wanted to try out the gameplay on the PC. As the title says, this game is not really interested in setting any new graphics benchmarks (even when it was first released). The game looks fine, the artistic style is great. Not much difference graphically between the PC version and XBOX 360.

Replay:There are a number of ways to play the game so multiple replays are necessary(?) to accomplish everything. If you really like this type of game multiple playthroughs are just fun.

Value:If you are like me you will spend this much or almost this much on chips and soda during the day ($5), just get it.

Let's get the history out of the way. The original Deus Ex game, published in 2000, was a flawed masterpiece, a revolutionary video game that took the context of a first-person shooter game and added elements of role-playing games, open world sandboxes and cinematic narrative to create a truly original game. It's 2003 sequel, Deus Ex: Invisible War, was not and the less said about it, the better. While the story of the original game did carry the gentle scent of hackneyed plot, the game allowed the player a freedom to create one's own unique experience with the plot that it transcended its genre trappings. Multiple endings and multiple branching points in the plot really shaped a very customized experience for the player, regardless of which ending the sequel decided to establish as "canon."

Deus Ex: Human Revolution tries very very hard to live up to the original, and it does - though that achievement is not such a positive thing a decade later.

First, the good. The game's musical score is top notch, a mixture of ambient techno and driving beats that stuck with me even after I exited the game. The atmosphere, both in ambient sound, artistic style and textures also succeeded, establishing a high bar. Even though my next few paragraphs are going to eviscerate the game, overall, the experience was a positive one, and I can recommend the game to fans of the original.

However, the game has some serious flaws. The most glaring one is the boss battles. Though there were only four (4) bosses to defeat, these fights were TERRIBLE. On normal difficulty, they were frustratingly bad - death was almost instantaneous if you happened to tread one millimeter the wrong way. Apparently, the developer felt the need to outsource these battles to another development house, admitting that was a mistake. I ended up turning the difficulty down to the easiest level in order to get through the bosses, then turning it back to normal level afterwards. On easy level, they were too easy, but at least they weren't that frustrating. There seemed to be some interesting ideas in the battles, but with very lousy execution. Part of the problem was that combat throughout the game was built around two concepts: you weren't going to fighting things straight on (without cover) and you were much better off using stealth to get in proper position to end any combat with the fewest shots possible. Cover often didn't help in the boss battles because the bosses either used grenades and overwhelming force, or they stealthed behind your cover, or both. In short, your character really wasn't prepared for 1v1 combat, yet that's exactly what the bosses required.

The combat gameplay, besides the flaws mentioned above, also had another problem. While the game presents a wide variety of weapons to you, for most of the game, you really only need two, maybe three weapons. Once uprgaded with a laser sight, damage upgrade and silence, the standard pistol will do for most of the game. The number of weapons you are offered is a source of frustration because the inventory system is incredibly frustrating. This is 2011, why am I having to use an inventory system that wouldn't feel too out of place in Ultima VII? If you wanted to restrict how many weapons I could carry, why not just limit me to 4 or 5 weapons - say a pistol, a rifle/smg and a heavy? Having to manage differing types of ammo alongside different weapons, and having to perform a puzzle game to make sure it all fits was a constant source of frustration that wasted precious minutes on tedious tasks instead of enjoying the story.

The best description I can give for the story is muddled. While there are clearly elements taken from the original game, this prequel story throws a lot of elements at the player that really don't amount to much. There is a plot thread involving your character Adam Jensen being the most important guy in the world because his DNA allows him to take augmentations without needing damaging, addicting anti-rejection drugs. As part of that, there's a subplot involving Jensen's parents not actually being his parents and somehow he's older than he should be... but I have no idea how those things fit together, because in the end, none of those things means anything to the game's resolution. Either I missed some conversations that made all that make sense or it got thrown in but not fleshed out enough to make any sense. The final "villain" if one can really call him that gets introduced about midway through the game, and at no time did I NOT expect him to turn out to be crazy. He might as well have been wearing a placard that said "You will struggle against my machinations by the end of the game." Subtle the game was not.

I finished the game without about 27 hours played, and I felt the game vastly overstayed its welcome. Between the wasted time messing about with the horrible inventory system and the useless sidequests, I think the game was about 10 hours longer than it should have been. The sidequests were a particular annoyance, not for their content but their context. At least four times during the game, I was presented with a sidequest that, while doing nothing to advance the main plot, nevertheless were almost mandatory based on the context of the story. The first example was in the Hengsha area. Jensen has tracked down a hacker behind the attack on his boss's factory earlier in the game, and is entering the building where the hacker is holed up. This hacker has been on the run from both Jensen and his employers and is likely very squirrely according to the plot. However, your friend and pilot who flew you to Hengsha stops you before you enter and drops a sidequest on Jensen that based on how I'd been playing him, I felt compelled to complete. So instead of taking care of the very urgent and time sensitive mission I was supposed to be dealing with, my pilot gets me to go on some wild goose chase to get justice for her murdered girlfriend. The quest itself didn't bother me, but the timing completely threw me out of the plot. It broke my suspension of belief immediately. And this happened multiple times, every quest coming up at the worst possible time. It felt more like the developers thought the game was too short, so they padded it with useless sidequests that they shoehorned into the timeline without thought to the context.

Finally, I have to note that this game felt very restrained by the fact that it was built both for the consoles and the PC. Most of the levels felt very tiny, especially the city levels like those in Detroit and Hengsha. One could forgive that if the missions didn't constantly have the player traversing the levels multiple times, back and forth across about two city blocks. Particularly irritating was the lack of a fast travel option to some of these places. Running from my apartment on one side of the two-zone Detroit area to the police station in the other zone and back works for immersion once. After the fifth time, it becomes an irritant that only pads the game time for no benefit. Another limitation I blame on the console design is the inconsistent level of quality in the character models. Main characters like Jensen, David Sarif and others get the full polygon, high-res texture treatment. Minor characters, however, often show up as looking very low-poly, low-res cutouts and it's quite jarring to see cutscenes that go from Jensen's very detailed look to the not so detailed cardboard cutouts. It's almost as if their detail level symbolizes their importance to the plot. This lack of consistency really broke immersion.

Even with all the flaws mentioned above, I still enjoyed the experience, though by the end I just wanted to finish it. If the developers do make a sequel, I'd be inclined to play it as well, with the hope that they fix some of the game's obvious flaws. While it certainly wasn't the revolution promised, at the very least, it was a worthy addition to the Deus Ex family. I'd give it 3 out of 5 starts, which in a sane world, is a positive score.

DE:HR is the latest entry into one of my favorite cyberpunk series, but feels a little flat.

Boasting of fully realized simultaneous stealth and combat systems, along with a branching storyline, DE:HR instead provides maddeningly precise stealth tactics, where the slightest mistake is an instant failure, or the option of the combat route, where it becomes a sub-par shooter with some mildly interesting add-ons.

My biggest peeve is that every. single. boss fight. is a Doom-standard run and gun. Put all your points in stealth abilities? You're gonna have a bad time. Put all your points in combat abilities? Sidestep the big obvious attacks and keep your finger on the trigger and most fights are done in 30-60 seconds.

That being said, the storytelling and artistic design are second-to-none. DE:HR brings that wet, corroded feel reminiscent of Blade Runner, and a fantastic eye for detail like a clockmaker. As a non-interactive movie, DE:HR would have been a rousing success.

Finally, branching storylines. This has been a sore point for gamers recently, with Bioware's Mass Effect 3 ending and then DE:HR. Both have the same problem: the game appears to have branching consequence-driven elements throughout the plot, but at the endpoint, the player is presented with three choices, literally placed right next to each other. While Mass Effect did not gate the endgame choice in any way, DE:HR did require the player to complete a single optional objective to unlock each of the additional end choices, although those objectives happen mere minutes prior to the endgame, so in reality, none of the protagonist's actions anywhere previous in the game have any effect on the storyline.