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Reviews by xman241

72

Battlefield 4 a decent game

While having more of a shared inventory system like EA’s Mass Effect 3 multiplayer is sadly not the case in Battlefield 4, the game does embrace one key feature from its sci-fi brethren in its new Battlepacks system. Battlefield 4 awards player with unlocks along a predefined path, not letting players select what they want to unlock, but the Battlepacks reward players with a random set of items, from weapons, knives and mods, to weapon paints, experience boosts and gadgets. Battlepacks are rewarded for hitting certain experience milestones with their player and and weapon levels and add a fun dynamic to the progression system.

The progression is further enhanced by Field Upgrades which begin with players leveling up a specific class enough to unlock a set of Field Upgrades which ideally encourage and reward teamwork with stat boosts during a match. It’s a little complicated but once players reach high enough levels and when there are commanders and squad leaders issuing orders, the ability to dig deeper into a specific role will make them that much better at doing their job, whether it be being a super medic or that ninja sniper.

On its surface, Battlefield 4 is essentially more of Battlefield 3 but without its DLC maps and modes. It brings back Commander Mode from the Battlefield 2 & 2142 and more destruction elements from Bad Company 2, but it’s missing co-op and bots from previous entries. The commanders being useful, much like playing a large round of Conquest mode, is heavily dependent on teamwork and communication. At this early stage of the game, it’s not very common, partly due to the lower level players at launch, partly due to the profanity-laden in-game chat which takes some of enjoyment out of playing online. But when everyone’s on their game, seeing ammo and weapon drops land in front of you after securing an outpost, coupled with well-timed scans of enemy locations, help make BF4 the most immersive game in the series to date.

66

Battlefield 4 decent

While having more of a shared inventory system like EA’s Mass Effect 3 multiplayer is sadly not the case in Battlefield 4, the game does embrace one key feature from its sci-fi brethren in its new Battlepacks system. Battlefield 4 awards player with unlocks along a predefined path, not letting players select what they want to unlock, but the Battlepacks reward players with a random set of items, from weapons, knives and mods, to weapon paints, experience boosts and gadgets. Battlepacks are rewarded for hitting certain experience milestones with their player and and weapon levels and add a fun dynamic to the progression system.

The progression is further enhanced by Field Upgrades which begin with players leveling up a specific class enough to unlock a set of Field Upgrades which ideally encourage and reward teamwork with stat boosts during a match. It’s a little complicated but once players reach high enough levels and when there are commanders and squad leaders issuing orders, the ability to dig deeper into a specific role will make them that much better at doing their job, whether it be being a super medic or that ninja sniper.

On its surface, Battlefield 4 is essentially more of Battlefield 3 but without its DLC maps and modes. It brings back Commander Mode from the Battlefield 2 & 2142 and more destruction elements from Bad Company 2, but it’s missing co-op and bots from previous entries. The commanders being useful, much like playing a large round of Conquest mode, is heavily dependent on teamwork and communication. At this early stage of the game, it’s not very common, partly due to the lower level players at launch, partly due to the profanity-laden in-game chat which takes some of enjoyment out of playing online. But when everyone’s on their game, seeing ammo and weapon drops land in front of you after securing an outpost, coupled with well-timed scans of enemy locations, help make BF4 the most immersive game in the series to date.