Avalanche is finally on IndieGoGo we ask that you share, support or even look at our campaign

What Is Avalanche?

Avalanche is a game I've been working on whole heartidly for the last few months, we are now asking the community of Gamedev.net to help us reach our fundraising goal.

What is Avalanche about?

Avalanche is a Realistic Survival Simulator.

To survive in Avalanche not only do you need to eat, drink and keep warm by your fire and shelter; you're faced with storms, torrential downpor of rain and snow, plus the fear of the next avalanche, which could come at any moment. Chopping trees and throwing them in the fire will keep you warm, but in some scenariors it will come down to:

"Do I make a fire or something to protect myself"

"Do I kill this deer or wait for wolves to leave me scraps?"

Starting with a knife made from a rabbits ribcage and vines you have the neccicery tools to expand, making axes, bows and arrows, shovels, traps & shelters. All the tools you need to survive in this ever changing survival simulator.

I have to say, this is an interesting project. I love the idea of i, and the initial art looks really good, but I have some concerns.

Firstly, there's not really any details on what the status of this project is. Is it just a concept, has there been any progress? Further, there isn't much in the way of scope. Some of the description mentions PVP/PVE and servers and the like, so is it Online multiplayer then?

While I'd love to see this project succeed, I have some strong reservations as to whether it's possible. This could just be that your campaign description doesn't have the details, or it could be that the campaign is exactly as ambitious and under-targeted as it appears (which is not something you want people to think when looking at a funding drive).

My suggestion is to step back, look at your project and your campaign. If you want people to throw money at you, they'll need to be confident that you can deliver something. Right now what I'm seeing there is some cool concepts and some neat 3d game art but that stuff is a dime a dozen these days.

Lay out some real details and fully establish the scope of the project for potential donors to see.

Establish a reasonable time-line for your project. You don't need a release date, but a ballpark would go a long way as well as some solid milestone dates.

Evaluate what your budget actually is and state it. The Sad fact is, $5k isn't going to get you much in the way of artists/programmers time; You'll likely get mediocre talent or very little time.

In short, I LOVE the concept of this, but your funding campaign does nothing to make me believe that you can actually manage to produce it. Don't mean to sound harsh as I o want your project to succeed, you just need provide more concrete information to inspire confidence.

Basic Flying Rules:Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there.

On top of what Jutaris said (I agree with every word), I think you should be careful using words like "pre-order" on your funding campaign.

There was a story of a kickstarter that bankrupted a guy, partially because he promised something along the lines of "you pre-order the product" - and someone took that quite seriously and rightfully sued him. Just saying, be careful, and take Jutaris' advice into consideration.

Otherwise, the general idea sounds good, but the devil is always, always in the details.