Hi and welcome to my approach on the OP tanking scene, on this build I wont be explaining every single option in detail because that has already being done by @parrotzilla and Stela on their respective builds so i will focus on my build and the reason why I choose to select certain options , through out my experience on NW I have learned from some great tanks and the one person that really took the time to explain every detail of a Tank was my friend Big League [email protected] leader of Exiled Savages, big thanks to him, also I got some help on the DPS side from [email protected] thanks to him too.

One of the main difference on my build compared to builds like IM OP and @parrotzilla is the placement of my STATS points and re-roll of the main STATS, Unlike most builds out there I place all my points on WIS and CHA and I will explain why throughout the build, but it will be very important for the MOD 14 100% Armor penetration change that is coming.

Have in mind this build is for mid to high level tanks and by that I mean stat wise not item level. DO NOT use this build for new tanks but rather its aim is for characters that already can tank and are looking to maximize the quality of their tank.

So let’s get started…

So the main change on this build is the use of all points on WISDOM and CHARISMA.

Most builds use all points on either CON and WIS or CON and CHA and that works fine however as you go into optimizing your tank you will notice that you can tank and dps without the use of half your points into CONSTITUTION , and why is that a good thing, well If you are able to use those points on either WIS or CHA you are incrementing several stats that otherwise you where unable to use.

If you are able to put them in WIS you will be able to get more 1. Outgoing healing 2. Critical chance 3. Control Bonus 4. Control Resist.

If you put them in CHA then you get more 1. Stamina regeneration 2. Action point gain 3.Companion Stat Bonus 4.Combat advantage damage.

Granted some of those are useless stats however we will explain each one and go into detail into the ones that matter.

WIS:

Outgoing healing: You will be able to heal your teammates a lot, in most cases either the same or more than a DC, while still being an OP.

Critical Chance: One of the most important stats on your Tank, usually Tanks have a hard time obtaining that 100% crit chance however due to the feats and stats from WIS you can easily get to a 100% , and why is that good? well the less stats you need from Critical strike on either you or your companion the more room for stacking other stats like for example Armor penetration , since you will need 100% for MOD 14 it will be wise to get your critical chance from the least critical strike needed.

Control bonus: Not super helpful but a stun build it helps.

Control Resist: Not super helpful but a stun build it helps.

CHA:

Stamina regeneration: Not so useful but it helps for when you want to pop Sanctuary , this also activates the rousing warmth from the Icewind Dale Campaign Boon.

Action Point Gain: This will allow you to pop you daily faster and more often which will trigger the feat Beacon of Hope and Prism that in turn will activate Burning Guidance, Healing Warmth and Rousing Warmth, this will help you heal your allies while also adding some passive DPS.

Companion Stat bonus: It only affects the base stats from your companion so it was little effect for you.

Combat advantage Damage: This is also a huge DPS bonus , usually from running from GWF and Hunters they will activate the combat advantage , you want to have this stat close to 10% and not more than that.

By using this setup then you can maximize the critical chance you get from WIS and the one you get from the FEAT Force of Will, which adds 1% by each point of CHA you have.

But what happens to my CON stats? Hit points and damage taken?

As I mention by the time you are able to Tank without CON is because you have high enough HP from either your Defense Radiant Enchantments and Boons.

The way this build works like other DPS Tanks is by hitting hard enough to create a Temporary Hit Point shield from Templar’s Wrath and for that you do not need CON.

Oh but wait doesn’t CON helps to powershare using the Oath of protection mechanic? Sure, but you can keep around the same amount of HP by balancing the re-roll stats while increasing your POWER using my Build.

Multi-DPS Loadout

Single-DPS Loadout

Multi-DPS

My main goal with the Multi Load out is to do the most power-share possible while healing, all this while having enough speed to outspeed the DPS from getting to the enemy first.

Single-DPS

Since we dont need speed while on bosses i focus on hitting the boss hard while healing some, while at the same time protecting my team.

AT-WILL

Radiant Strike: Because that way you can stack 5% less of your Armor penetration while also getting 5% more damage for the next 15 seconds, make sure to use it every 15 seconds.

Shielding Strike: Because is the one that hits the hardest , however you can also use Oath Strike and have the artifact power on your main weapon on Oath Strike which increases the damage by 8%.

AURAS

Multi-DPS

Single-DPS

On my stats I mainly follow the Powershare build with some modifications:

OFFENSE: ALL RADIANTS ENCHANTMENTS.

DEFENSE: ALL RADIANTS ENCHANTMENTS and occasionally some BRUTALS.

UTILITY: DARK ENCHANTMENTS for speed.

ARMOR ENCHANTMENT: SOULFORGED ,just in case you know, you can actually use anything.

WEAPON ENCHANTMENT: TERROR , Hits pretty hard and debuff and buffs the teammates by 8%. You can also use Lighting for the Multi DPS build , I had one on my multi build but it was too expensive to run two weapon enchantments and two weapons, it however increased my DPS on table.

Multi-DPS

Single-DPS

WEAPON: TERROR, it hits hard and debuff and buff the team by 8%. Hey try it wont disappoint. If you want to DPS you can try… no dont think about dps , you are a tank think about support , whats best for me to hit but also to help my team… then TERROR it is.

UTILITY: DARK , you want to make sure you get to the mobs and enemies before any DPS.

Hard to get support group that are all using MC3 so I just use Primal Set.

As a Tank they are constantly active. Im guessing you get the damage and healing bonus from it, have not really test it.

I use: Shielding Strike, Aura of Courage and Combat Advantage on them.

Single-DPS

Multi-DPS

Makes sure before entering the fight that you can proc 1 Divine call, this will increase your damage by 35% , then proceed to Radiant Strike the enemy to add 5% to your damage and armor penetration , this will allow you to follow with a Templar’s Wrath that should sustain you for several rotations.

Once I hit that Templar’s Wrath I like to stun and burn the mobs , I do this by using burning light and Templar’s wrath constantly to make sure the DPS is not control and can kill them faster.

Within those two encounters I place Circle of Power to protect and increase my damage by 30%.

Then Shield of Faith to protect and Heal which will activate Healing Warmth , Rousing Warmth and Burning Guidance.

So to refresh:

Divine Call Before approaching the Mob:

35% more damage.

And at the same time activate Shield of faith to heal, protect and dps.

Radiant Strike to add 5% armor pen and damage.

Templars Wrath to bring your temporary HP up.

This also stuns the enemy for a short time.

Burning light to continue to stun and also burn the mob.

Make sure to hold it as long as possible but release a enemy will stun or control you.

Then place the Circle of power to protect your team and to increase your damage.

Increases your damage by 30%. Its the encounter that fills the action point the fastest.

And finally you should have your action points full again , so you can use Divine Judgement or Shield of Faith again.

Single-DPS

Obviously this load-out is for Bosses only therefore the rotation changes depending on the DPS you are playing.

Mainly it will be:

Before approaching the boss activate Divine Call.

BANE stacked 3 times from a far follow by Templar’s Wrath to get your temporary HP up and then Circle of Power to protect and increase damage, if a GF is on the team change the Circle of Power to Vow of Enmity to keep some damage while holding or regaining aggro.

After this I personally use Divine Protector to protect the DPS in case they hold aggro or for a GF, which they usually use a rotation that uses Knights Challenge encounter that will take the aggro away ,when you see that Line that connects the enemy to the GF pop the divine protector to protect him and heal them at the same time.

So to refresh:

Divine Call Before approaching the Boss.

35% more damage.

Bane 3 times to give 30% debuff and buff on damage.

x3.

Then hit your temporary HP with Templar’s Wrath.

Then you can place either Circle of Power if you are not having aggro problems or Vow of Enmity if you got a GF or a Aggro Stealing DPS.

Make sure you time the boss rotation with your Daily to protect your group, for this loadout I use: Divine Protector. (You can also choose Shield of Faith if the group can hold its own.)

Here are some screenshots of Tomb of the Nine Gods with random players and some with friends of the guild to provide data of what is the build able to do.

This one is a random queue with some commentary explaining the build and how to use it.

This video is just a random queue with some players.

So thank you for taking the time to read through my approach on the OP, the main goal is to provide another unconventional option that actually works really good for the tanking scene and that allows you to maximize the dps and healing while still tanking. You dont wanna be that DPS tank that takes up space for a REAL dps nor a tank that is unable to help its team because the DC is tool low or has no healing on his build.

The build is looking to close that gap between running with low level characters while also keeping up with those beloved elites 😀

Make sure you take the information that works for your build rather than trying to copy the build , it will also help you to know what you want to achieve and also your play-style.

If you are unable to use two load-outs then just use the Multi-DPS loadout, it has the most healing, and protection and that is what is needed. The single load-out is mainly to tank while making some DPS.

For me its all about Tanking FIRST, then healing and lastly making some DPS, that is the way the build is made, dont sacrifice your role for trying to outdps a real DPS nor by trying to outheal a DC, you are just there to boost both of those options while buffing your team with lots of power-share, healing and shortening rotations time.

Also remember it is important the way you play , builds will allow you to do certain things but ultimately is about your play-style.

Thank you and remember to share the build if you happen to test it and like it.

[tab title=Overview] My guild, <Heralds of Lurid Dusk> is recruiting! We are GH20 with maxed boons, and we’re looking for people to be a general positive influence on our family! There are no donation requirements, but we do require that you are at least level 60. You can join our discord and ask for more information, […]

UPDATED on August 10th 2018! What was added to this guide for Mod 14 and what also was update on the latest update of the guide on August 10th 2018? :- I added a variation with a picture that’s important of another loadout – Basically, it’s my same build in another loadout form without […]

I do similar with ability score since the account bound rings and companion gear I use have stats and enchants optimized for my CW, so on OP they’re not perfect. DPS Prot and DPS Devo – WIS and CHA for crit, offensive boons and DPS gear like Kiuno, Primal shirt, Shadowstalker rings, I need to get Enduring Boots, but I’ll pass on Jawrippers and wait for Terrorer Grips from mod 14 that reduce recovery by 2500 and Prot doesn’t need recovery so no loss. Max power share Prot – CON and CHA, defensive boons for Covenant, gear with power like Gravestriker rings and Gemmed shirt and pants. Baneadin – INT and CHA obviously.

Couple notes:

Not putting 5 points in heroic feat for AP gain from Divine Call is a mistake, it’s much better than other feats.

Never drop Shepherd’s Devotion, it’s the best bonus in game, everyone should run it 24/7 IMO.

You don’t need full group using Masterwork weapons, everyone in party will get the buff from you. That’s why I kept my MWII set and use it sometimes instead of Primal.

For Combatant’s Maneuver bonus you need to use something that can proc it. I have no idea what OP abilities can proc it, never tested that since there was never a room for that bonus. Did you test what powers proc Combatant’s?

Hi @trzbiat, thank you for commenting, In my specific build i generate a lot of action point dont really need the extra AP, also that crit and life points are super useful to hit harder. I drop shepard devotion on single because of the xtra speed that it gives it makes the dps falls off in t9G sometimes thats why. And regarding the Mc3 yeah i know i use the mc2 when needed but if im the only want buffing 2% is not worthty for me , rather hit and heal 10% in contributing more imo. For combatant maneuver anything that controls like stun or slows counts as controlling. Thanks

Hi, well you dont loose that much of you are trying to balance a good roll like mine, you make up with guild boon or radiants on defense, also by placing those azures on pet you are loosing other stats that you can take out of it like power and armot penetration, i will upload new screenshots soon but with around 25K critical strike you get 97% , that makes it possible for you to replace azures for brutals and radiants and get more power (not share) that allow you to hit harder.

Hey Tanky. I’m must say, nice build and set up on your MMOminds. I see you have different rotation at the last boss of TONG. I use VOw for calling Ras Nsi to the center instead COP. Anyway, congrats on you MMOmind and see you around.

Hi @mork Kenji , thanks for your comment. I also use the vow but usually if a GF is on group or if the dps plays with the pally , however for ransoms usually dps just go at it and it won’t wait for your vow pull , so in that case I went that way but but yes vow works great there.