With FarSky, you take the role of Nathan who got lost in the Ocean after the crash of his submarine. You need to learn how to survive in the depths of the Ocean.

Use the environment to gather resources, build a base to refill your oxygen and manage all your items, craft equipment and weapons to explore and protect yourself in the Ocean depths, create an in-base farm or go fish hunting to feed yourself,...

Your ultimate goal is to find all the pieces of your submarine, fix it and reach the surface. You can also choose to play in Sandbox mode to enjoy the game freely with a wider map!

Thank you all for your comments @kingroka123: The game is free during alpha development (should be in this stage until November/December). I'll put a download link. I can not put it now, sorry for that, but in a couple of weeks or less for sure!@Drenius: The world is pseudo-randomly generated, each new game will generate a new map with some common structures. It won't be infinite but big enough to have a lot to play and to stay fun. I try to build maps just as big as needed, not too much, to keep the gameplay interesting and avoid getting bored by the size of the maps.@Jimmt: I agree. I really try to make something different. The game will focus on many more aspect than just the shooting parts, even though it is maybe not very obious in the current state of the game.

I really like the idea and the graphical style so far. Seems like it's going to be a great game. But like a lot of other people have said, the blood particles, and the noise in my opinion, take away from the style of the game. They seem out of place.

I think having the entity glow red without the blood effects would look fine. Also I would suggest looking into a new sound, as it kind of doesn't match the "style" of the game, but that's just my opinion.

Thanks for your feedbacks ! I really need them as I'll update the game according to it.@RobinB: plants and monster are designed using Blender. I export them in .obj and made a class to import them. Animation is done on shader side.@Herjan & Drenius & Elsealabs: A friend told me the same thing about the blood particle. I'll look into that. But maybe it looks weird in this video, normally it is not coming out from the monster but is integrated to the GUI to see clearly damage amount.@Elsealabs: Some noises are already subject to changes, like the hit noise. Do you refer to other noises ? (maybe all )

I actually really like all the noises, except the one that the blood makes. I really like the background music too.

Another thing that would make everything look a lot more connected was if the plants showed some sign of connecting to the ground, whether it be a change of ground color, or texture around the base of the plant, or something like that.

Would you possibly consider making it open source and tracking progress through something like Git/Github? I'd love to see the code, and follow the progress like that. If not, that's totally understandable, though.

Yeah, this game looks really good and it is pretty refreshing to see a game that takes place from a completely different point of view. I have to say, since probably Ecco the Dolphin, underwater hasn't been the primary focus of recent games.

As for the blood, you might want to tint the color of the water around the spot red rather than a straight graphic. This game immerses you in very quickly (which is something a lot of games can't do today,) so I'd suggest just trying to retain the feeling of being underwater. Just tinting the water around the screen wound a bit more red and having it fade would be more than required, in my opinion.

Sounds is always something that can be improved, but visuals will sell it more than anything. I'll be keeping an eye to see how this game progresses, good work so far.

Thank you all for your feedback and your support!I'll put a website online on Monday. I'll let the game as it is on the video, but I heard what you said and I'll work on this for the next update.@ctomni231: I'm already tinting the borders of the screen. For the moment, it is just done with glColor and 4 quads around the screen, it is visible in the video. But I 'll make a shader later for that in order to have a nice effect. Yet I don't want this effect to be too strong as it could be annoying for the player. Thanks for the other things you said

The hit effect / sound was really crappy and ruins the beautifull ambience, why dont you create some 3d blood splat effect.I think some critters / fishes would also be really nice to see around.Really good, please add more

It worked fine but I wonder what the difference is with more power? I did 2 damage per shot in the beginning, and with 24 in power I still only did 2 in damage...? With so little damage I died from a lvl 2 mantra...

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