If you're holding off on buying a PlayStation Vita in hopes that Sony will announce a price cut this summer, you're bound to be disappointed. Sony Worldwide Studios chief Shuhei Yoshida has confirmed that the company is happy with the current price of the handheld.

"From the value for money standpoint, we think we have a good price for what the system is," Yoshida told Eurogamer. "And our priority is to achieve the potential through more games and services."

Yoshida didn't rule out an eventual cut. However, he said that a price reduction this year would be "absolutely" too soon. For the time being, Sony is working to make sure that the Vita is worth its current price.

Logged

Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

The PS1 compatibility is a little confusing at the moment. They said PS1 classics will be coming in the summer. They didn't explain if previously purchased PS1 games will work on the system, or we'd have to rebuy.

They also implied that it would be a slow rollout. They only mentioned two PS1 games (FF VII and another that I forget) as being available at launch.

I have a handful of PS1 games that have worked on the PS3 and PSP. I will not be rebuying them. I can't imagine that would go over well.

According to a guy on CAG, a Sony rep said they will all be available with the firmware update which is coming in July, probably.

I still have all three of my jobs from previous Sony console purchases. . Honestly though, I don't see the big deal with these prices. Ps3 was expensive at launch. My launch one made it 4 yrs and now my slim is goog strong. Vita, while also expensive, not really so much when you consider what tech is in that little guy. That platform should last me YEARS just as ps3 has. Not to start a console war, but in comparison the 4 360's I had cost a hell of alot more than either of those, maybe both even... And for another comparison, with pc gaming you can spend that much every few years to keep a system up to date.

So, while I agree the start up costs on these things aren't cheap, the value per year cost is actually pretty reasonable.

I still have all three of my jobs from previous Sony console purchases. . Honestly though, I don't see the big deal with these prices. Ps3 was expensive at launch.

Exactly...and no one was buying a PS3 at its intial price so Sony had to cut. Sony can spin the value they feel is there all they want but its not selling. The 3DS is crushing it in japan(even the PSP is outselling it).

If they want people to drop $250 on it and $50 a game on this they need to show AAA level titles that look like they were made by the A level teams. Just look at the Vita AC game. Its being made by some unkown Euro team that has never done anything of quality. Why isn't it being made by a top level Ubisoft Montreal team? This half-assed level of commitment just won't cut it.

If they want people to drop $250 on it and $50 a game on this they need to show AAA level titles that look like they were made by the A level teams. Just look at the Vita AC game. Its being made by some unkown Euro team that has never done anything of quality. Why isn't it being made by a top level Ubisoft Montreal team? This half-assed level of commitment just won't cut it.

Chicken or egg? People aren't buying games because they're being shoved out the door by unknown devs (often with low quality), but they are being made by unknown devs because no one is buying them.

No, were not 3 years into the system here. Were talking about launch titles and ones part of the initial wave. Vita games like Resistance and the upcoming AC titles were chosen to be made by unkown B teams before slow initial sales. The bottom line is publishers arn't treating the system like a full console experience in your hands as Sony like to tout.

My benchmark for what I'm talking about would be the GoW games on the PSP. Those didn't make you feel second class as a gamer. They were right up there with the Playstation titles in quality. Thats how these $50 Vita games need to be treated IMO, at least if they plan on wanting $50 a piece for them.

My benchmark for what I'm talking about would be the GoW games on the PSP. Those didn't make you feel second class as a gamer. They were right up there with the Playstation titles in quality. Thats how these $50 Vita games need to be treated IMO, at least if they plan on wanting $50 a piece for them.

Sony Bend made all of the PSP Syphon Filter games and did a great job at it, as well as the Vita Uncharted, so I would hardly have considered them a bad group to tackle Resistance. Clearly it didn't work out though.

But even the PSP God of War games were still done by the "B Team" at Ready At Dawn and not the Sony Santa Monica team that made the console games. That's just the way that mobile development of an existing property usually works, you give it to a team that specializes in those kinds of games.

Between this latest batch of PSP releases (i.e. Gungnir and Unchained Blades) not being compatible with Vita and still no word on PS1 compatibility (with the latest rumor being we'd have to re-buy games we already have for PSP), I'm officially washing my hands of the Vita. I just listed my system in the local online classifieds, hoping I can get back at least a little of what I paid for this thing. Maybe I'll pick one up again down the line if/when some decent games come out, but I'm not holding my breath.

Between this latest batch of PSP releases (i.e. Gungnir and Unchained Blades) not being compatible with Vita and still no word on PS1 compatibility (with the latest rumor being we'd have to re-buy games we already have for PSP), I'm officially washing my hands of the Vita. I just listed my system in the local online classifieds, hoping I can get back at least a little of what I paid for this thing. Maybe I'll pick one up again down the line if/when some decent games come out, but I'm not holding my breath.

Between this latest batch of PSP releases (i.e. Gungnir and Unchained Blades) not being compatible with Vita and still no word on PS1 compatibility (with the latest rumor being we'd have to re-buy games we already have for PSP), I'm officially washing my hands of the Vita. I just listed my system in the local online classifieds, hoping I can get back at least a little of what I paid for this thing. Maybe I'll pick one up again down the line if/when some decent games come out, but I'm not holding my breath.

Between this latest batch of PSP releases (i.e. Gungnir and Unchained Blades) not being compatible with Vita and still no word on PS1 compatibility (with the latest rumor being we'd have to re-buy games we already have for PSP), I'm officially washing my hands of the Vita. I just listed my system in the local online classifieds, hoping I can get back at least a little of what I paid for this thing. Maybe I'll pick one up again down the line if/when some decent games come out, but I'm not holding my breath.

Shame, as it really is a wonderful little system.

Um, you don't have to rebuy your psp games...

If you have them on a UMD then yes, you do. Unless there's some double-secret handshake thing I don't know about...

Seems like one of the more sizable patches we've seen for the system. Lots of nice things there, but I'm personally most excited about the ability to use the Vita as a PS3-controller. I saw this functionality demonstrated for Little Big Planet (a game I'm very much looking forward to), and it looked absolutely awesome. From simple things like having Sackboy jump down a hole on the PS3 screen and appear in an underground level on the Vita, to using the touch screen to interact with physical elements on the PS3, or even having the Vita serve as an alternate view of the PS3 screen for use in puzzles, such as letting you identify hidden switches. It's pretty neat, and it's fully customizable in the editor. We should be seeing some really nice puzzles made with this kind of thing in mind.

The coolest part of the Little Big Planet demonstration I saw had two players playing the game cooperatively, one on the PS3 and one on the Vita. The Vita player was playing a space shoot-em-up, while the PS3 player was jumping around inside the other player's spaceship. When the Vita player turned his ship, the PS3 player's world would spin accordingly, which meant that communication was key.

I bought Sound Shapes yesterday after reading several glowing reviews. Haven't played it much yet, but it's definitely interesting. Reminds me a bit of Super Meat Boy, only a little slower, with an editor, and with constant musical rewards for progressing through a level. Got me to boot up my Vita again.