Great game! Hope to have more expansions and new scenarios.Was this comment helpful?
yesno
(6 people found this comment helpful, 3 did not)

12. Maurizio on 1/24/2011, said:

Great! And now I wait for the others expansions.Was this comment helpful?
yesno
(5 people found this comment helpful, 2 did not)

13. Rob on 1/18/2011, said:

The mechanics of the game do give a good feel for Napoleonic battles. The only thing I hate are the dice. For the price of the game, real dice should be included. The rules are similar to the other C and C lines, but there is enough change to where reading the rules are required.Was this comment helpful?
yesno
(6 people found this comment helpful, 1 did not)

14. Roger on 1/10/2011, said:

Richard's system is my favorite, but the blocks are not. And there are more charts to keep up with than those old (but lovable) Yaquinto games!Was this comment helpful?
yesno
(3 people found this comment helpful, 6 did not)

15. Kent on 1/2/2011, said:

I would have rated the game 5 stars if the dice had been of higher quality. The dice provided are the only negative, very cheesy!Was this comment helpful?
yesno
(9 people found this comment helpful, 6 did not)

16. Colin on 11/21/2010, said:

This a period I have always enjoyed...Love the C and C system.Was this comment helpful?
yesno
(8 people found this comment helpful, 4 did not)

17. Michael on 6/22/2010, said:

If this game had miniatures I wouldn't buy it! Blocks are elegant, miniatures are for kids.Was this comment helpful?
yesno
(2 people found this comment helpful, 33 did not)

18. Robin on 5/19/2010, said:

Rated it OK, as it is "ridiculous" to rate a not yet produced game in the extremes. I do have doubts that the C&C system adapts to Napoleonics as well as to Ancients battles - but even if less interesting (cf. Battle Cry and M44), the system is fun to play and easy to initiate newbies to.Was this comment helpful?
yesno
(1 people found this comment helpful, 18 did not)

If ever there was a miniature upgrade for this and CC:A i would buy them in a flash. blcoks don't really appeal to me when there are alternatives using the same system with miniatures at about the same price.Was this comment helpful?
yesno
(4 people found this comment helpful, 23 did not)

The Napoleonic historical period has always been one of our favorites and was actually the second historical game that we developed using the Commands & Colors system. The Wars of Napoleon rules at first glance may seem more complex than other Commands & Colors games, but if you are familiar with the game system, you are only a few short steps away from taking Command. Even if you have never played before, learning the fundamentals of the game system is straightforward and will be an enjoyable endeavor.

For the game group in Orlando, Wars of Napoleon is one of our favorites. There is a wealth of subtle and bold features that set it apart from other historical periods and it truly embraces the tactical doctrines of France and the various nations that fought against Napoleon.

The Napoleonic period showcases a unique balance between the roles of Infantry, Cavalry and Artillery on the battlefield.

In combat, a unit's battle strength is directly tied to the number of blocks present in the unit. Therefore, as a unit suffers block loses its combat effectiveness is reduced.

An Infantry unit, by forming square, can reduce the effectiveness of the most gallant Cavalry charge.

Artillery in combined arms combat along with an Infantry or Cavalry melee attack can produce the most devastating results.

As with other Commands & Colors games, the battle dice resolve combat quickly and the Command cards provide a fog of war and will present players with new challenges and opportunities for victory.

When in Command, the battlefield tactics you will need to execute conform remarkably well to the historical advantages and limitations inherent to each Napoleonic Army. For example, as the French Commander you will want to maneuver your infantry units into a position to take advantage of their melee attack dice bonus. While a British Commander will want his line infantry to take up a defensive position and stand and volley fire with a dice bonus. The other major powers also have similar seemingly simple advantages that can impact a battle and will influence your Command style for that army.

The core Wars of Napoleon game will feature French, British and Portuguese troops, while the expansions will showcase one Coalition army that opposed Napoleon.

As I said before, the Napoleonic historical period is one of my favorites and although it has taken some time to bring it to market, I truly believe, after working with the guys at GMT on Commands & Colors: Ancients, this will be a perfect fit and another outstanding game product.