If
Forgotten Realms readers have felt the ground of their favorite shared world
shifting beneath their feet, that's because Wizards of the Coast has decided to
shake things up with another world-spanning event: The Sundering. Spanning
several books, the Sundering pulled in R.A. Salvatore, Paul S. Kemp, and other
notable Realms writers to show readers how the event affected their favorite
characters and the Realms' many famous landmarks.

I
got a chance to shoot a few questions in Paul Kemp's direction. We talked about
writing, The Godborn, which is the second installment in and Kemp's contribution to the Sundering event, and what would happen if Cale and Riven, his leads born and raised in the Realms, happened to rub elbows none too gently
with Egil and Nix, heroes of Kemp's new A
Tale of Egil and Nix series, which (so far) spans The Hammer and the Bladeand A
Discourse in Steel.

Q] Before we delve into material specific
to your book, what is the Sundering and Era of Upheaval, exactly?

PK: I’ll
give you the Cliff’s Note version: So, one hundred years ago (in world), the Realms underwent something called the Spellplague. Magic ran amok, gods died, and (most importantly) two sister worlds that occupied the same “space” but in
different dimensions became intermingled. People and places from one world were transposed to the other. Dogs and cats living together! It was chaos! All of this was part of the Age of Upheaval.

But
now the worm turns and the Age of Upheaval is coming to an end. The Sundering
is the wind down of the age, and the two worlds are once more separating. There
are enormous implications from this, of course, and those implications are part
of what the Sundering Series of books explores.

Q] If you would be so kind to take us behind
the wizard's curtain, what events within Wizards led to the Sundering? These
events are exciting because they affect the entire Realms, not just a handful
of characters, and I wondered how involved authors are in helping shape the
story arc and prep for what comes next.

PK: I
can’t speak directly to what led to the initial conception of something called
the Sundering, but I think it was
born of a desire to circle the Realms back to its essence (and that essence,
for me, is a world of classic fantasy adventure, permeated with a sensawunda,
and, in the end, optimistic).

The
authors were brought in early on in the process, before any of the story of the
Sundering was developed. Over the course of several story summits (which
included the Sundering authors, members of the R&D team, brand, all the
players) we brainstormed ideas, talked often about the essence of the Realms, had
drunken parties, fought in Wizard’s secretive cage fighting league, and
emphasized the need to let storytellers tell the story.

So,
long and short: The authors were instrumental in helping shape the story arc.

Q] Your book, THE GODBORN, is the second
entry in the Sundering following R.A. Salvatore's THE COMPANIONS. How did you
go about laying the bridgework from Bob Salvatore's book to yours? Or was that
required?

PK: Strictly
speaking, a lot of bridgework wasn’t required. Each book in the Sundering Series
is a standalone, connected to the others in that they all tell their stories
against the backdrop the Sundering (the worldwide event). It’s a bit like
having a series entitled “World War II,” and having six novels told from the
standpoint of a GI landing on North Africa as part of Operation Torch, a novel
told from the standpoint of Patton as he prepared to invade Italy, another from
an RAF pilot during the battle of Britain, and you get the point. What connects
of all the stories is the events unfolding across the Faerun.

Now,
that said, there are some Easter eggs and/or more obvious connections between
and across some of the books. Erin Evans and I both use archdevils in our
stories and some of the events of THE GODBORN set up some of the events in her
novel, THE ADVERSARY.

Q] How much freedom did you have in writing
GODBORN? Were there restrictions or were you told to let loose and do what you
do?

PK: You
know, my experience with WotC over the course of these last 13 years has always
been the same: What do you want to write,
Paul? And off we go. I’m not sure that it’s like that in all (or even most)
shared settings, but it’s been that way for me in the Realms and I’m grateful
for it. It’s made it a real pleasure to work with the WotC team.

Q] When many Forgotten Realms readers hear
the name "Paul Kemp," they doubtlessly think of Erevis Cale, your
leading man. But many readers enjoy Riven just as much. I wonder if you could
talk about writing Riven, and where THE GODBORN finds him since last readers
crossed his path.

PK: “Riven”
is “Drasek Riven,” a once a small time assassin, Zhent operative, and bitter
rival of Erevis Cale. Later, he, like Cale, fell into service with the God of
Shadows and he and Cale reached a kind of détente, if not quite a respectful friendship.
Still later he absorbed a shard of
divinity and became a kind of demi-god, and that’s the Riven we see in the
prologue to THE GODBORN.

Riven
has been a great character to write. He starts out as a villain, moves over the
course of many books to something akin to an anti-hero, and then, in THE
GODBORN, becomes…well, I guess readers will soon know. J I think Riven is darned near as
popular with Cale with readers, and he utters my favorite line in THE GODBORN
(which I can’t write here for fear of spoilers).

Q] The
opening to GODBORN takes readers on quite a wild ride. Could you talk
about what's involved in writing a compelling prologue? How do you juggle
setting the stage, hooking readers, and introducing your characters and story
arc without bogging down the pace, especially in the quick-as-a-flash,
sword-and-sorcery genre?

PK: You
know, writing a compelling prologue is no different than writing a compelling
opening that starts with Chapter One (I use a prologue when the events of that
scene are occurring at a different time, or involve characters who won’t appear
much (if at all) again, but who play an important role in the narrative
nevertheless). To make it compelling – especially in the S&S arena – you
want to write a pacy scene (doesn’t need to be action necessarily) that
demonstrates character and circles around a core of emotion.

I
love scenes like that as a reader, and hope those who read my writing enjoy
them when I write them. The opening of The Godborn was a bit trickier than
usual, in that it involved some jumping around in time (in the form of
flashbacks), but I’m very happy with how it turned out. Since a lot of folks
have written me to tell me that the prologue made them cry, I think I might
have managed to write something decent with that opening.

Q] What tools should writers use to hook
readers and keep them turning pages?

PK: I
think the most important thing in any novel is the characters. Make them
believable, make them complicated, and make them compelling. Readers fall in
love with (or love to hate) characters and following the events in those
characters’ lives are what keep readers turning pages and coming back book
after book.

Q] You've spent your time away from the
Realms building your own (super-fun) sword-and-sorcery world that begins over
THE HAMMER AND THE BLADE, continues with A DISCOURSE IN STEEL, and features characters
of your own creation, Egil and Nix. What was it like returning to the Realms
after so long away?

PK: This
sounds cheesy, but it was like coming home. I know the Realms and I love the
Realms. From the moment I started writing, it was as though I’d never been away
at all.

There.
That was kind of slobbery, no? Sheesh. Get a room, Kemp.

Q] You've long been a defender of writing
in shared worlds such as the Forgotten Realms? Besides your obvious motivation
to continue doing so, what makes you so passionate about shared worlds?

PK: You
know, it’s not so much that I’m passionate about shared worlds as a general
matter. It’s more that I take issue with the sentiment that shared world
writing (or tie-in writing) necessarily means low-quality writing. I think
countless shared world writers (including me) put the lie to that. Fortunately,
I think that sentiment has been diminishing over the years. That’s been nice to
see.

Now,
with all that said: I am passionate about the shared settings in which I write,
which is why I write in them (and here I mean Star Wars and the Forgotten
Realms). Both of them are enormously rich, fun settings that hold a special
place in my heart.

Q] What did you set out to accomplish in
GODBORN? Do you feel you were successful?

PK: First
and foremost, I wanted to tell a great story. I think I did that, but who the Hell knows? J

And
I wanted what I hope is a great story to do three things: First, I wanted it to
serve as a good jumping in point for readers new to my Realms work; second, I
wanted it to provide an suitable continuation of the adventures of Riven and
crew for longtime readers of my Cale stories; and third, I wanted it to further
the events of the Sundering.

I
think I managed all of those things, though balancing the first and second got
a bit tricky now and again. J

Q] What tantalizing tidbits can you throw
our way regarding your future exploits in the Realms?

PK: Well,
I’ll be doing at least two more novels in the Realms (and expect to do many
more than that), with the next release coming late in 2014. It will continue
the story of some of the characters introduced in THE GODBORN.

Q] Erevis Cale and Drasek Riven bump into
Egil and Nix in a tavern. And... go!

PK: Oh man, I can’t
set my children to fighting, so I’ll go straight to the punch line.

Nix
bounded forward and put the point of his blade under the chin of the one-eyed
fakker with the bad attitude.

“Nix
Fall,” he said. “Or Nix the Quick, if you prefer. Don’t feel bad about this. No
one ever—”

A
slight pressure on Nix’s stomach cut off the rest of his sentence.

The
man’s mouth, surrounded by a dark goatee, twisted into a sneer.

Nix
looked down in vague disbelief to see that the man held the point of a punch
dagger pressed against Nix’s abdomen.

The
man’s sneer deepened. “Not quick enough, eh?”

Nix
frowned. “Huh. I’m going to admit to some surprise here.”

To
their right, Egil grappled with a man a head taller than him but fully two
stones lighter. Somehow the man seemed a match for Egil’s strength. Each held
the other’s wrists, sweating and grunting as they shuffled across the floor of
the Slick Tunnel, bumping into tables and chairs.

“Maybe
you should consider your hammers, Egil,” Nix called.

“Shut
up, Nix,” Egil said, as he bumped into a chair.

“You
look like two bald giants,” Nix said. “Don’t they look like two bald giants?”

“Shut
up,” the one eyed man said.

“Look,
you both have equally shiny pates,” Nix said. “There’s no need to fight about
it.”

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