The only reason Nintendo has had so much success with their portables is because they don't have any decent competition. Sony ruined the Vita by making it so expensive (it didn't need to be so powerful, nor did it need a trackpad, nor did it need an OLED screen), forcing people to buy expensive exclusive memory cards, and giving up on it so soon.

Don't get me wrong though..I do love both the Vita and 3DS, but if Sony had been smarter about it, Nintendo wouldn'...

Yeah, SE lately have been pretty ludicrous. I understand they want to make announcements to keep their fans happy, but what is the point of a good announcement if there is a 50% chance you're going to retract it later? I've been saying this lately: SE needs to have their devs keep their mouths shut and let a PR or somebody else trained to talk to the public release statements.

I agree with Foxtrot. SE releases these open-ended statements thinking that their entire fanbase is mature enough not to jump into conclusions. Of course people are going to panic when they open their mouths to tell us what isn't in the game and not be able to comment on what is.

I want to say V and VI because those remakes were terrible, but IX is the only FF that really needs a remake. It's the only FF game that hasn't been ported and the only FF game that isn't even rumored to be getting ported/remade.

I think part of the problem with SE is that some of their devs don't know how to talk to the public, but they talk an awful lot and a lot gets misinterpreted and lost in translation. They really need to get an actual PR to handle public communication. If they do, people would see SE in a far more positive light since everything they say will make absolute sense and there is no room for question unless it's regarding things they cannot reveal.

You know, that's a pretty good question. SE didn't get to finish on XV and content is being cut out for DLC because of it as mentioned in some interview. From the start, they knew they could not finish VII in a timely manner, so they are just spiting it up into parts and announcing it from the start. With this in mind, I just hope each part feels like its own game via Mass Effect and the Lightning Trilogy, rather than feel like they split VII into several parts and each game feels inc...

Like I said though: it really depends on how SE goes about it. If Midgar is indeed the first part, and SE adds more story to it, more cut-scenes, a handful of fun side quests, fun new areas to explore, maybe some mini game, I'd be fine with it. But if it's mostly what we played with just a bit of content, then yeah, it would be a total rip off.

I'm fully expecting this. While I'm against it, I want to see what SE does with it before I judge it. If they're really making each part feel like a full game with enough new story to make up for the cut story and enough (good) content to make the game last for at least 40 or so hours (side content included), then I'd gladly pay full price. On top of that, each part really needs to feel like its own game.

I wouldn't be surprised if he's already working with Sony and waiting for his contract with Konami to expire before revealing it to avoid a lawsuit. It actually makes a lot of sense. Why go independent, if you have such a great relationship with one of the biggest gaming companies? Plus, Sony seems to give their developers creative freedom with huge budgets as long as they can make the money back; which Kojima totally can.

I really hope SE gives V and VI a proper remake. The mobile remakes look and feel like some sort of failed intern project. I mean, damn, it would have been much better if they had just used the backgrounds in the remake and kept the original graphics, just so the ports could support widescreen during battles.

These ports are the only instances in which I feel nothing is actually better than something =/