Aspect

The Aspects are sources of power for the Zephyrite, which exist as forces in the world. There are three aspects: the Aspect of Sun, Aspect of Wind, and Aspect of Lightning. After the Zephyrites discovered the aspects, they constructed the Zephyr Sanctum to study and embrace the aspects in peace. Players can utilize these aspects through crystals located around Labyrinthine Cliffs. Bethamy postulates the aspects are a result of honing certain aspects of Air Magic over centuries.

There are specific crystals that grant skills based on the type of crystal. There are three types of crystals corresponding to the three aspects. There are also Sky Crystals that don't correspond to any one aspect or grant skills, but instead hold the recorded knowledge of the Zephyrites.

Once a player touches a crystal, they will be granted a hidden transformation effect and three locked skills. These skills are unlocked by touching a corresponding crystal. Once the skill is unlocked, the player will have ten stacks of an effect corresponding to the skill. Each use of the skill consumes one stack. Stacks are denoted on the player's effect bar as Assisted Leap, Light Dash, and Lightning Pull. When all ten stacks are used, the skill will return to a locked state. Because you are under a transformation effect, you will be able to use bundles, including kites and summoned objects such as conjure weapons.

The crash has damaged most of the crystals that have fallen into Dry Top and their power fades much more rapidly than in the Labyrinthine Cliffs. Once picking up a crystal, you will obtain the Temporary Abilities that will grant you 15 seconds to use skills before the crystals power has dissipated.[1]

You cannot change your healing, utility, or elite slot while under the transform effect, although they are not locked