Hi! Do you mean just a normal full screen mode for node webkit or "un-windowed" like a window app without the borders?

If you just want a normal fullscreen you can use the Browser Plugin actions. Just doubleclick on your layout, add Platform Specific "Browser" object and then you can use the following actions:

Request fullscreen

Request that the browser enter fullscreen mode. Note the browser may ignore this request unless the action is in a user-initiated event, such as a mouse click, key press, touch event or button press. There are three different fullscreen modes that can be entered:

Center - center the game viewport in the fullscreen view

Stretch (crop) - extend the game viewport to fill the fullscreen view

Stretch (scale) - scale (zoom) the game viewport to fill the fullscreen view

Cancel fullscreen

Return to windowed mode if the browser is currently in fullscreen mode.

Request that the browser enter fullscreen mode. Note the browser may ignore this request unless the action is in a user-initiated event, such as a mouse click, key press, touch event or button press. There are three different fullscreen modes that can be entered:

Center - center the game viewport in the fullscreen view

Stretch (crop) - extend the game viewport to fill the fullscreen view

Stretch (scale) - scale (zoom) the game viewport to fill the fullscreen view

Cancel fullscreen

Return to windowed mode if the browser is currently in fullscreen mode.

Not sure if I'm not seeing it correctly, but the only action I see that has the word "Request" in it is Request Attention from User.

The only thing there that suggests Windowing is "Maximize" but that still leaves the Windows border around the game.

I didn't have the line "frame" in my json, so I added it. But it did not work.

I'm talking about the Windows border around the game. Currently when I run the game.exe it makes it look like a windows program is running. If I were in Chrome I'd hit F11 to go fullscreen to get rid of the border.