Swords & Wizardry Continual Light

You remember, don't you? The sounds of battle heard through the clatter of dice? The shuffling of character sheets? The war stories shared with fellow campaigners?

There is a longing in the soul of every adventurer and though it sometimes fades to a whisper, you still hear it. Swords & Wizardry Continual Light marks your return to fantasy roleplaying - or if you're curious what fantasy gaming is all about, this is the perfect introduction.

This book, a twenty-sided die, and a few six-sided dice are all you need to return to the table, recall those halcyon days of heroism, and forge brand new legends! Welcome back!

What is Swords & Wizardry Continual Light? It is a streamlined version of the Swords & Wizardry rules many of you already love. You will recognixe some White Box and some Complete, but its all Swords & Wizardry.

It covers four core classes (and a bunch of optional ones), four races, seven levels of play (and optional rules to keep the game going after seventh level), magic items, spells, monsters and more - all in about 17 pages of rules.

Suiable for introducing new players to old school gaming or reintroducing a lapsed gamer, pefect for pick up games, convention play and yes - even campaigns.

There is already a lively community supporting the Swords & Wizardry Light / Continual Light rules. Join us :)

My only complaints with the rules is the lack of equipment and the optional classes. The small amount of magic items is perfectly fine seeing as whats there provides an easy way to create or import your own, yet the normal adventuring equipment list feels too barren for my taste at only 14 items. The system itself is great, easy to house-rule, simple to run, and easy to customize, but the optional classes as written seem preferable to the normal base 4 classes. The slower leveling doesn't quite balance that fact out I feel. Overall this is fantastic game worth the $2.50 if you like rules light fantasy games. My 2nd favorite version of Swords and Wizardry.

shaun SDecember 24, 2017 5:00 am UTC

PURCHASER

Also in the Rev1 it lists Wyvern attack at a +68 sting compared to the original +6

Do you consider Excalibur a decent back-up weapon? Is what you call "Improved Continual Light" what other people call "Sunrise"? Do the gods ask YOU what's going to happen today? Do you consider your dad multi-c [...]

Excellent rules-light rpg since I no longer have the time to read 300+ pages of core rules... But why does the dwarf and the thief have some little differences between SWL and SWCL? The dwarf no longer have the defensive bonus vs. giants (+4 AC [...]

I was pleasantly surprised looking through this slim tome. Can we call it a tome even? S&W is a great system to build other systems off of, but I had doubts about needing another "lite" rule set. It has the standard stuff you'd expect to [...]

Swords & Wizardry Complete from Frog God Games is a clone of the entire original D&D (OD&D) rules from 1974-1977. S&W Light is rules light 5 page version of the same and S&W Continual Light is a 16 version of the same. This is a sup [...]

Ever had a non-gamer friend express an interest only to watch their face fall when you passed them a "slim" 64 page rulebook? Swords & Wizardry Continual Light is an ideal entry level Old-School RPG, suited to lapsed gamers who h [...]

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