The only thing I can say is that it looks a bit odd where the mountain texture ends and Gordonvale starts. The change is just very abrupt. Maybe extend the texture over the playable territories, or at least Gordonvale, but much more faint.

Oh, and I still think you can do better on the grass in the bottom left.

Agreed with ZeakCytho - we're just down to little tweaks that can be addressed in the...

Final Forge

---The Cairns Metro Map has reached the ‘Final Forge’ Stage. The map has passed rigorous gameplay and graphics examinations, and major concerns have been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

ZeakCytho wrote:The only thing I can say is that it looks a bit odd where the mountain texture ends and Gordonvale starts. The change is just very abrupt. Maybe extend the texture over the playable territories, or at least Gordonvale, but much more faint.

Oh, and I still think you can do better on the grass in the bottom left.

Other than that, this is looking great!

Zeak...i have investigated the edges near Kamma re the mountains etc, and i am reluctant to change anything there, yes i agree it looks odd, but watercolouring/painting over it is going to make it look even worse, smudgy and all that. And it is not a case of extending that texture over the playable areas. This is a underlying bitmap that has been cut right close to the edge there. To fix it i would have to redo the whole lot again on both maps.

XML has been checked and the coordinates look good, but I have one little request to make... in staring at the coordinates and doing the connection checks, I was confused at first as to why Caravonica doesn't border Kamerunga, because it looked as if the bridge from Barron actually comes out of Caravonica. I figured it out, but my initial confusion was a result of the fact that most of the Caravonia/barron border is rubbed out by the glow around Caravonica's name and army circle. Could both the circle and the title be moved to the left a few pixels to restore that border?

oaktown wrote:XML has been checked and the coordinates look good, but I have one little request to make... in staring at the coordinates and doing the connection checks, I was confused at first as to why Caravonica doesn't border Kamerunga, because it looked as if the bridge from Barron actually comes out of Caravonica. I figured it out, but my initial confusion was a result of the fact that most of the Caravonia/barron border is rubbed out by the glow around Caravonica's name and army circle. Could both the circle and the title be moved to the left a few pixels to restore that border?

The problem only occurs on the small map - the large map is fine.

After this, I'd say it's about done.

i've moved the Carvaonica text behind the circle and made the bridge smaller on both version.

---The Final Forge period has concluded for the Cairns Metro Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

I didn't read the entire discussion on the map, but aren't there supposed to be 5 neutral start countries? I'm in a doubles on the map, and someone started with a bonus! It was game over from Round 1.

Your opponent must have got very lucky.There was only ever three terts targeted for neutral start and those were one each of the two tert regions.EDIT: one of the neutral starts in the loaded xml was still on the airport...this has now been changed to Kamma

Last edited by cairnswk on Mon Feb 16, 2009 1:11 pm, edited 1 time in total.