Primary Menu

Monthly Archives: January 2015

Well, as I’m sure you all know (you do, right?) we’ve let a small group of 13 people into the game to start playing around and testing. This has been a great success, with many improvements being made to help improve the stability and experience while some other work is ongoing in order to bring over some more features. Thanks in no small part to these improvements, we’re bringing in another small (but bigger!) group to help with the process.

How’s 18 sound, making a total of 31 alpha testers? We’ve already picked those new people and let them know. If you weren’t part of the group this time, just hang tight while we tighten things up more.

And now for some feedback from our testers (They provided a lot of material for this part, but in the interest of not facing TLDR issues, I picked out a few comments. They can yell at me later.):

“I feel at home and the nostalgia is overwhelming!”

“Incredible!! I didn’t expect it to be identical to Glitch which it is.”

“(S)ome days there are no new bugs(yay) and other days there are quite a few, and often they cause reloads but it’s all part of the process.”

“It’s good to be there, to almost feel the heart of the Giants. Just like if I went through a portal that brought me in Ur a few glitch-years after the events that put an end on Ur. Back in a broken but fixable world, because we have the technology, we can repair it. A bit of a post-apocalyptic atmosphere, if you have the imagination.”

“Things that arent working yet, npc, and emblems, and such. I can’t do basic quests without simple ingredients like butterfly milk and grain.” (Regarding what’s annoying)

“Default Glitchen æsthetics. Bare, bald, grey, and not being naked. Generic! Although we could be wireframed. Generic might be good then, the pants are superfluous.” (Regarding what’s annoying)