~ Award Winning Dungeon Design

The Full Fiasco-Based D&D Starting Set

Duh, I figured I should share the actual final sheets as we used them at the table, eh?

In use, use the normal Fiasco system (a pool of 4d6 per player present, each player must have a relationship with the player to the right and left of them, and each relationship must either have a Desire/Need or a Location).

Totally Not a D&D Fiasco

Click on the image to download the PDF playset.

Here’s the original posts detailing the process of creating these sheets.

Last night we finally did the relationship generation for the new 3.5 DnD game that launches on Sunday. Our team ended up being driven by violence with three of four relationships having “to crush our enemies…” needs/desires, and one of those relationships is based on violence to begin with (veterans of the recent war of conquest who were on the losing side).

In a game of Fiasco, yes. But as said in the articles on the design of this playset, this is for a D&D prep game instead of a Fiasco game (which is why there is a lot less focus on building conflict) and the objects were dropped because:

“I’m omitting Objects from this, as we’ll be handling birthrights differently and you know as well as I do that the players will focus on Objects if they have the choice since it gives them more stuff.”