Tir Capital Management Group

I'd like to see some experimentation with the Typhoon getting a sig bonus for missiles and be a little better at hitting smaller targets?

Since it's not going to really be a front of the line battleship, but more of a support battleship for lighter fleets, with the ability to handle a few different battleship scale utility slots (heavy neut, rep, etc) - the sig bonus would make it a formidable beast when taking on smaller support ships.

Caldari Provisions

Caldari State

"Brutix: this ship role conflicts a bit with the Talos, mainly because the latter is more mobile and packs more punch. We want to explore options on how to turn the Brutix into a more reliable close-range brawler, while the Talos keeps a kiting advantage."

I think the active tank bonus should be replaced with a passive armor bonus.

They will never do this because "gallente doesnt get passive armor bonuses"

Tempest, could do with some clear focus. Unlike the Typhoon which is blatantly an armour tanker, the Tempest doesn't really have that clear-cut choice. If you keep it as it is slot-wise then maybe give it an e-war bonus, or webbing? Something to make it stand out a little more.

Hyperion, change fitting requirements or change the armour rep bonus. Or make armour repping work so that it's actually practical; you never see shield tankers dual-repping(unless it's ASB) and yet armour reppers... you've seen the triple-rep Myrmidon, right? Even if you have BC 5 and can keep it fuelled with cap it'll still DIAF and the Hyperion really suffers in this regard.

LOVING the sound of the Command Ship changes. Major thumbs up there. I predict Sleipnirs to become even more of a primary than normal in small-gang fights...

The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong.

C C P

C C P Alliance

Want to make this clear to everyone, the stuff in this blog is not coming on the 4th with Retribution. This blog covers some of what we are going to be working on in the beginning of next year.

As for the gang link nerf discussion. It's extremely clear that the addition of the 5% bonused T3s combined with the T2 gang link modules created a perfect storm with gang boosts. These have become far too powerful and it has become almost impossible to compete without a booster alt. We're not switching command ship and T3 bonuses straight up because 5% links are overpowered, so everyone should probably start getting used to that idea.

Give my 11percent back

Mostly this is good stuff. Especially individual balance comments. Less so about skill tree changes and larger mechanics. But:

CCP, you need to pipe up about fixing medium Railguns. There's no point in talking about Ferox or Brutix changes without making the longer ranged hybrids possibly worth fitting to at least throw-away T1 ships, let alone T2 HACs and CSs.

Also, Skirmish link doesn't match with Amarr racially. They're the brick tankers, Gal should get skirmish links as a secondary racial link type because they're meant to be fast/agile/hard tackling.

Also why do you hate the Megathron so? Unless you're giving it an extra mid, then we might be cool, but what about the poor, fat Hype?. But so far you seem to hate the look and potential of the active armour brawler that the Mega line has been shown to be capable of being.