86 3pt rating. He's great for when I get penetration and draw a triple team. Just hit him in the corner and it's an easy assist.

quote:Mello & Dirk on the same team? Nope

In real life, this wouldn't work. But on the game, I can just toss it to Dirk in the post and he'll score 9 times out of 10. Melo is just plain nasty. My first game with the Mavs I didn't even lead the team in scoring because Melo scored 36.

I love the game so far. It's hard to get used to the new controls, but very awesome when I get it right.

The music is horrible, though. I actually like most of the songs, but they're so censored it's distracting.

Then there is something that really bothers me...no way to turn off autosave. I don't understand how you can take this out. Sometimes I like to sim ahead to the end of the season to see what the offseason will look like. In real life, you have a pretty good idea of what options will get picked up or who will resign or go to Free Agency. I love to rebuild teams, so this determines some of my moves.

And if I sim some games and Anthony Davis destroys his knee...I'm going back to my last save. Or I may work a series of trades to see what the options are.

Other than that I really like the game. I'm looking forward to diving into this even more.

The dribbling seems much better if you can master the moves. Quick point guards are deadly.

Ok, now that the new has worn off and I've been able to dissect the game a bit, I've noticed a few flaws:

1. On-ball defense is WAY too slow and clunky. This may be because of a low on-ball defense rating, but I have 99 speed and 99 quickness and Manu Ginobli has no problem getting around me. That's an issue. When you have maxed out speed, you shouldn't be slower than the ball-handler. Even if he is pretty fast himself. Lateral quickness is pretty much gone.

2. Releases take a bit too long. I thought that was one thing 2k12 had right. The release timing was perfect. Using Ray Allen's release, I shouldn't have to hold x for nearly 2 full seconds to get a perfect release.

3. Your teammates' defense in MyCareer is horrible. I feel like I'm back in 2k11 having to run around guarding everybody that touches the ball.

I'm sure I'll see more, but those are the pretty major ones in the gameplay area. The good news is all of these can be fixed with a patch. So I'll have to just hope 2k sees this and gets enough feedback to put it in the big patch.

I'm perfectly ok with it being harder, but the stiffness and clunkyness of trying to get around on defense is off-putting. Especially when you're using a player that is as athletic as you can possibly be.

I'm still adjusting to the defense. I can get into a guys jersey when he is releasing and not get good defensive ratings. I also got five steals in a game by spamming X in the paint and the opposing team picking up the ball everytime so I could do it again

Pisses me off on mycareer I'm on the rockets coming off the bench as a PG , and putting up 20-30 pts a game and 5-6 assist. 2nd year Lin gets hurt after going like 5-10 on the schedule and my player took over as the PG and won 10 in a row. Well Lin comes back and takes back the PG spot and I get put as a SG and it fricks all our momentum up and myplayer started going cold only scoring around 12-15 a game. The team unity seemed to go down because of this and we started losing games again...

Am I the only one that gets screwed up when i make a steal and try to get going on a fast break, but the camera turning fricks me up and i start going sideways for a split second. Ruins my chances of a fast break