Again, Each race has a subrace more suited to physical jobs, and a race more suitable to magic jobs. The recommendations above only serve as a general guideline. Since you can make one subrace almost look exactly like the other subrace, you might as well get the better stats.

Gods are “paired”, and don’t seem to have any distinction between their counterpart. (Example: Halone, Menphina)

Each god pair has one high stat of 54, one secondary stat of 53, three tertiary stats of 52 and one neutral stat of 50.

Even if we assume 1 point equals 1% damage, the difference between picking for a 54 versus a 50 is only 0.3%.

So what are decent choices?

For now, and I think this won’t change, God choice doesn’t account for much. If it ever does, I’m sure there will be a way to change what god you worship. (Same with race)

FFXIV A Realm Reborn Race / God Summary:

All in all it seems right now that the choices for race and god are pretty much for flavor. However, there are some of us who want to squeeze every bit of juice out of our characters. Unfortunately, we do not have the kind of information right now to make a proper analysis on that.

Is this a good thing? Yes, I think it is. It doesn’t force people to be a certain race when playing a certain class, and allows people to pick whatever kind of look they like. It prevents people getting called names just because they didn’t “pick” properly.

Either way, we will be working on better informed Race/Class/Job/God combinations, information on each Stat, and more on Elemental Attributes. Subscribe so you won’t miss out! How? Just follow or like us on Facebook / Twitter! Thanks! and see you on Eorzea!

So what? Does it bother anyone else or just you? OCD much? What you need to be doing is thanking the writer for taking their time posting a guide assisting new and old players instead of a minor typographical error.

“The total Elemental Attributes of each god is equal at 330.”
“Each god pair has one high stat of 54, one secondary stat of 53, three tertiary stats of 52 and one neutral stat of 50.”
Last one equals 313 points. One of them are wrong ;) Just wanted to help out. Otherwise nice info, thanks been looking for it

From testing I can say that the stats Gods gives are resistances and not elemental damage or they are both.
– I had a piece of equipment that granted me +1 water resistance amongst other stats. This was added to my total water resistance (that which I had gotten from my God choice – Rhalgr) giving me a total of 54.

However, it is unlikely that elemental damage, which, excuse me is the same as spell damage in this game. Fire, Ice and Lightning is the Thaumaturge damage types – which is accounted for through spell damage. Water, Air, Earth are the damages/healing types of the Conjurer which is accounted through spell damage and healing – why have 6 more choices of damage/healing types?