Progress Summary

The charts below capture our progress — we will keep this updated as areas are completed. Some rooms are more complex than others, so giving an exact time estimate is difficult, but at least you can see what we’re working on and what we’ve completed. Thanks!

Last update: 01/13/2018

VILLAGE

Room

Texture Status

3D edits Status

Light/Effect/etc... Status

r100 :: First village area

Complete

Complete

Complete

r101 :: The main village

Complete

Complete

Complete

r102 :: The underground area (after using the insignia key)

Complete

Complete

Complete

r103 :: The farm past the main village

Complete

Complete

Complete

r104 :: The area you wake up in with Luis

Complete

Complete

Complete

r105 :: The chief's house

Complete

Complete

Complete

r106 :: The road to the old house (running from the first boulder)

Complete

Complete

Complete

r107 :: The area after using the two hexagon pieces

Complete

Complete

Complete

r108 :: The graveyard

Complete

Complete

Complete

r109 :: The El Gigante area

Complete

Complete

Complete

r10A :: The swamp (place past El gig area)

Complete

Complete

Complete

r10B :: Del Lago area

Complete

Complete

Complete

r10C :: Area past Del Lago (night time)

Complete

Complete

Complete

r10D :: Merchant place in the cave in the Del Lago area

Complete

Complete

Complete

r10E :: The save room in the El Gig area

Complete

Complete

Complete

r10F :: The lifts (near the end of the village)

Complete

Complete

Complete

r111 :: The Main Village (night time)

Complete

Complete

Complete

r112 :: The underground area (night time)

Complete

Complete

Complete

r113 :: The farm past the main village (night time)

Complete

Complete

Complete

r117 :: The church

Complete

Complete

Complete

r118 :: The graveyard (night time)

Complete

Complete

Complete

r119 :: El Gig area (night time)

Complete

Complete

Complete

r11A :: The swamp (night time)

Complete

Complete

Complete

r11B :: Del Lago area (night time)

Complete

Complete

Complete

r11C :: Cabin area (Luis and Leon defend the cabin)

Complete

Complete

Complete

r11D :: Split road, Camp (Bella sisters are here)

Complete

Complete

Complete

r11E :: Split road, long road (Escape from El Gigante)

Complete

Complete

Complete

r11F :: Torture barn (Mendez boss fight)

Complete

Complete

Complete

CASTLE

Room

Texture Status

3D edits Status

Light/Effect/etc... Status

r200 :: Village to castle road

Complete

Complete

Complete

r201 :: Main castle entrance (Salazar's introduction)

Complete

Complete

Complete

r202 :: Castle catapult road

Complete

Complete

Complete

r203 :: Castle front door (Luis forgets the drug)

Complete

Complete

Complete

r204 :: Ceremonial chamber (Ashley kidnapped behind wall)

Complete

Complete

Complete

r205 :: Novistador sewers

Complete

Complete

Complete

r206 :: Luis' death area

Complete

Complete

Complete

r207 :: Platinum and Gold sword room

Complete

Complete

Complete

r208 :: Water room (protect Ashley while she uses the cranks)

Complete

Complete

Complete

r209 :: Machine gun room (Red Zealot runs to machine gun)

Complete

Complete

Complete

r20A :: Outdoor area (Free Broken Butterfly)

Complete

Complete

Complete

r20B :: Garden maze

Complete

Complete

Complete

r20C :: Dining room (shoot the bottle in the painting)

Complete

Complete

Complete

r20D :: Ashley area 1 (crawl under tables)

Complete

Complete

Complete

r20E :: Ashley area 2 (knights and picture puzzle)

Complete

Complete

Complete

r20F :: Bridge lift room

Complete

Complete

Complete

r210 :: Dragon room entrance (Leon tells Ashley to wait)

Complete

Complete

Complete

r211 :: Grail offering room

Complete

Complete

Complete

r212 :: Queens grail room (digger breaks through wall)

Complete

Complete

Complete

r213 :: Novistador hive (Ashley carried away by Novistadores)

Complete

Complete

Complete

r214 :: Rotating bridge outside clock tower

Complete

Complete

Complete

r215 :: Salazar sends Leon down the pit

Complete

Complete

Complete

r216 = Kings grail room (knights appear)

Complete

Complete

Complete

r217 :: Clock tower (crates block the gears)

Complete

Complete

Complete

r218 :: Tower before the pit (two Garradors here)

Complete

Complete

Complete

r219 :: Transport cart

Complete

Complete

Complete

r21A :: Underground mines

In Progress

In Progress

Complete

r21B :: Mines (mine cart ride)

In Progress

In Progress

Complete

r21D :: Novistador cave

Complete

Complete

Complete

r220 :: Save point after Verdugo

Complete

Complete

Complete

r221 :: Verdugo area

Complete

Complete

Complete

r222 :: Lava / dragon room

Complete

Complete

Complete

r223 :: Mines (before the two El Gigantes)

Complete

Complete

Complete

r224 :: Furnace (two El Gigantes)

Complete

Complete

Complete

r225 :: Outdoor area (offering to the lion)

In Progress

In Progress

Complete

r226 :: Giant Salazar statue room

In Progress

In Progress

Complete

r227 :: Tower of death (Leon impales Salazar's hand)

In Progress

In Progress

Complete

r228 :: Salazar boss room

In Progress

In Progress

Complete

r229 :: The pit (before the Verdugo room)

Complete

Complete

Complete

r22A :: Final area (Ada waits for Leon)

In Progress

In Progress

Complete

r22C :: Target practice area

In Progress

In Progress

Complete

ISLAND

Room

Texture Status

3D edits Status

Light/Effect/etc... Status

r300 :: First island area

In Progress

In Progress

Complete

r301 :: Second area, overlooking r300

In Progress

In Progress

Complete

r303 :: Creepy area with the oven man

In Progress

In Progress

Complete

r304 :: Where you see Ashley on the TV

In Progress

In Progress

Complete

r305 :: Enemies with dynamite / arrows behind lifting door

In Progress

In Progress

Complete

r306 :: Central room (between the lab, cold room, and trash room)

In Progress

In Progress

Complete

r307 :: Lab (meet the first Regenerator)

In Progress

In Progress

Pending

r308 :: Cold room (infrared scope & Regenerator)

In Progress

In Progress

Pending

r309 :: Second lab (meet the first Iron Maiden)

In Progress

In Progress

Pending

r30a :: Communication area (final room in Assigment Ada)

In Progress

In Progress

Pending

r30b :: Trash room (where Leon and Ashley jump down)

In Progress

In Progress

Pending

r30c :: Room where Ashley is held

In Progress

In Progress

Pending

r30d :: Area before the truck (many locked doors, two Regenerators)

In Progress

In Progress

Pending

r30e :: Room after Ashley's cell

In Progress

In Progress

Pending

r30f :: Truck room #1

In Progress

In Progress

Pending

r310 :: Area you land in after jumping into the trash

In Progress

In Progress

Pending

r311 :: Wrecking ball room

In Progress

In Progress

Pending

r312 :: Small merchant room

In Progress

In Progress

Pending

r315 :: Room after the truck crash

In Progress

In Progress

Pending

r316 :: Room where Saddler steals Ashley

In Progress

In Progress

Pending

r317 :: Leon vs. Krauser knife battle

In Progress

In Progress

Pending

r318 :: Laser room

In Progress

In Progress

Pending

r31a :: The cave before "It" (U3)

In Progress

In Progress

Pending

r31b :: "It" room

In Progress

In Progress

In Progress

r31c :: Krauser area

In Progress

In Progress

In Progress

r31d :: Area w/ soldiers camping (after "It" and before Krauser)

In Progress

In Progress

In Progress

r320 :: Large battle area (after Krauser)

In Progress

In Progress

In Progress

r321 :: "MIIIIIIIIKE!!!!"

In Progress

In Progress

In Progress

r325 :: Room where Leon trys to kill Ada

In Progress

In Progress

In Progress

r326 :: Jail cells, Regenerator, strange moving bag

In Progress

In Progress

In Progress

r327 :: Final large Ganado fight

In Progress

In Progress

In Progress

r329 :: Escape from Saddler with Ada's help

In Progress

In Progress

In Progress

r330 :: Laser operation room

In Progress

In Progress

In Progress

r331 :: Room before the final Saddler battle

In Progress

In Progress

In Progress

r332 :: Saddler battle area

In Progress

In Progress

In Progress

r333 :: Last area in the game

In Progress

In Progress

In Progress

SEPARATE WAYS

Room

Texture Status

3D edits Status

Light/Effect/etc... Status

r500 :: The main village

Complete

Complete

Complete

r501 :: The underground area

Complete

Complete

Complete

r502 :: The graveyard

Complete

Complete

Complete

r503 :: The church (daytime)

Complete

Complete

Complete

r504 :: The main village (used in Chapter 2)

Complete

Complete

Complete

r505 :: The farm past the main village

Complete

Complete

Complete

r506 :: The chief's house

Complete

Complete

Complete

r507 :: The road to the old house

Complete

Complete

Complete

r508 :: The lifts (near the end of the village)

Complete

Complete

Complete

r509 :: Cabin area (Señorita!)

Complete

Complete

Complete

r50A :: Long road with cabins and El Gigante

Complete

Complete

Complete

r50B :: Torture barn (Bella Sister)

Complete

Complete

Complete

r50C :: Luis' death area

Complete

Complete

Complete

r50D :: Outdoor area before maze

Complete

Complete

Complete

r50E :: Garden maze

Complete

Complete

Complete

r50F :: Dining room

Complete

Complete

Complete

r510 :: Bridge lift / blue columns room

Complete

Complete

Complete

r512 :: Truck room (1st half)

In Progress

In Progress

Complete

r513 :: Battleship area

In Progress

In Progress

Complete

r514 :: Truck room (2nd half)

In Progress

In Progress

Complete

r515 :: Room after the truck crash

In Progress

In Progress

Complete

r516 :: Room where Saddler steals Ashley

In Progress

In Progress

Complete

r517 :: Leon vs. Krauser knife battle

In Progress

In Progress

Complete

r518 :: Large battle area (After Mike destroys everything)

In Progress

In Progress

Complete

r519 :: Ancient ruins and Crashed Chopper area

In Progress

In Progress

Complete

r51a :: Room where Leon trys to kill Ada

In Progress

In Progress

Complete

r51b :: Jail cells, Regenerator, strange moving bag

In Progress

In Progress

Complete

r51c :: Ada vs. Krauser

In Progress

In Progress

Complete

r51d :: Ada vs. Saddler

In Progress

In Progress

Complete

r51e :: "Use this... AGAIN!"

In Progress

In Progress

Complete

THE MERCENARIES & ASSIGNMENT ADA

r400 :: The Mercenaries (1st stage)

Complete

Complete

Complete

r402 :: The Mercenaries (2nd stage)

Complete

Complete

Complete

r403 :: The Mercenaries (3rd stage)

In Progress

In Progress

Complete

r404 :: The Mercenaries (4th stage)

In Progress

In Progress

Complete

r405 :: Assignment Ada

In Progress

In Progress

Complete

r406 :: Assignment Ada

In Progress

In Progress

Complete

r40a :: Assignment Ada

In Progress

In Progress

Complete

r40b :: Assignment Ada

Pending

Pending

Pending

r40c :: Assignment Ada

Pending

Pending

Pending

r40d :: Assignment Ada

Pending

Pending

Pending

r40e :: Assignment Ada

Pending

Pending

Pending

r40f :: Assignment Ada

Pending

Pending

Pending

r410 :: Assignment Ada

Pending

Pending

Pending

r411 :: Assignment Ada

Pending

Pending

Pending

OTHERS

Texture Status

3D edits Status

Light/Effect/etc... Status

Ingame weapons

In Progress

Complete

Not applicable

Inventory items

In Progress

Complete

Not applicable

Examine items

In Progress

In Progress

Not applicable

Typewriter menu

In Progress

Not applicable

Not applicable

Main menus

In Progress

Not applicable

Not applicable

Other menus textures

Pending

Not applicable

Not applicable

Cutscenes

In Progress

In Progress

In Progress

424 Responses to Progress Summary

Especially looking forward to the target practice area. You should add some filter to the wood cutouts so they don’t just look like flat surfaces with textures, I mean like a slight wood surface texture or something. :^)

I couldn’t agree more. People that say graphics don’t matter haven’t had the opportunity to play a game that has been re-done like this one is. Sure great graphics don’t make a Bad Game Good. But they make a Great Game Better…

Just wanted to say,
A: This is absolutely phenomenal work so far, the detail is incredible, though as others have commented, certain textures do look a bit to clean, and from a holistic point of view arn’t any different from the old ones except less complicated and simpler. Then again I’m looking at the very first points at the moment so maybe I’m talking rubbish.
B:This website has probably made me appreciate RE4 more than playing it ever did, taking the time to see all the influences and minute details the artist put in, and reading the summary, realising how much S*#! was actually crammed into the thing, thank you so much 🙂

Erm, I’m actually just judging from screenshots and videos (I meant to say posts not points :P) and I was guessing you’d probably updated the ones shown in those.
I’d like to point out that the paintings in the castle were most likely intended to be blurry and hard to make out to add to their creepiness, sort of like really old and weathered oil paintings, in particular the painting of Salazar (which has his eyes obscured in the original) looks more like concept art than a valuable painting.
Again, thanks for reading and good luck with the project! I actually might be a bit annoyed if you don’t get some recognition from capcom.

Hi! Thank you for feedback. I perfectly understand your point of view 🙂

After all these months of work and texture analysis… IMO, all blurriness (painting or not, it’s the same) it’s just a side effect of using low-res textures due to the hardware limitations in 2005 and a side effect of combining multiple original paintings into one single picture to avoid copyright issues.

This makes people’s imagination needs to work extra. Some people interpret that blurrines as creepy atmosphere, some people just see a bunch of blurred pixels.

About Salazar painting. It’s a painting of uninfected Salazar (when he was “normal”) and the eyes are that dark because of the lower resolution of the texture (That painting original texture is just 128 x 128 pixles). The eyes got mixed in just… 2 pixels height?? XD

We are trying to capture all that creepiness in our recreations even in HD 😉 and we really hope you enjoy our “final product”! And all reviews, comments and feedback are welcomed!

That is what the shooting range targets look like in the HUD right?
I think the targets should be made to look like that, it makes more sense and it looks much better than screenshots from the game. I also think Capcom would have done that if they had the time. :^)

And since the HUD shows it like that, that’s also probably the most “canon” look of the targets.

hi guys , as i always say , this project is amazing ! i am very fun of the game and ofcourse of you work in this ,and i cant wait to see it finish.
the textures look incredible!
capcom left some minors effects missig in the game, i want to askyou if you guys:

1_¿can restore the missing textures, or make a new one, from the pool of water, from the scenario where leon escape from the giant salazar estatue? where you have to activate threee plataforms to cross?, because looks transparent,like its missing the reflection and wave effect. I know you are already fixing all the game with new details and effects never seen before in this game! XD.

2_(not so important really),¿can you replace the low polygons characters for the high poly ones, for the cutscenes? is it possible? or gonna left the game untoched in the matter of character models? to stay true to how capcom make th egame?

3_can you animate leon hair, when he uses the bulletproof jacket? is completly stiff, i remember this, in gamecube version, working fine, but in ps2 they didnt translate in the port ,so the animation from the hair was missing.

4_are you gonna ad more specular effects ,on metal materials or shiny objects from the enviroment? or only the important ones? or more visible?.

1. I’m working on that ugly pool. I managed to give that water a more natural look. The problem with this water effect in this room and other places of the game is due to hardcoded problems and we can’t fix that properly. We can just hide partialy those issues using some “tricks”.

2. I don’t know if we can replace character models without messing the animations and making other side effects to pop up here and there. So, we are not going to touch character/enemies models (to avoid unstable graphic and animation issues) unless we learn about a 100% safe and effective way of doing that of course!

3. Is this hapening in this port too? Or is just an issue of the PS2 port?
The old PC port was based on PS2 assets but this new PC port is base on XBOX/PS3 port (which was based on Wii/GC ports)

4. Yes, just on a few items here and there 😉 We are decdiding which ones on the fly.

hmmm… I don’t have the answer now. It would be really helpful if someone asks in the resident evil modding forums and found out a way of fixing that.
We have no knowledge about this kind of things (animation import export or swap) and trying to lear about that would be really time consuming.
Since this is an animation issue it’s theorically out of the scope of this project but no doubt a fix would be included at the end if it can be easily solved 😉

Hi, I was wondering if you wanted any assistance on the textures. I wouldn’t mind working on some in my spare time. This is my FAVORITE childhood game, and its cool to see a revival like this, and I cant wait until its completed. Please let me know, thanks!

I am very pleased to see this project
(im very glad cause of your perfect project)

you guys are very respectable..

This task was Capcom. But you do have

So shame on Capcom

And congratulations to you

A question?
When do you think this project will be completed?

I hope this summer

I had a few ideas, but I do not know it is possible for you or not…

I wish be possible!!!
normal map or something like that for characters (this need a hard hack or maybe just a simple trick!)
making a luancher for add some new selectable character for main campaign and other campaigns
like claire , chris , jill or ada… instead leon
(and maybe some new costume for characters and highpoly model and some options for game like hud or hudless…!!!)
adding new weapons
new high quality sfx & music (musics must be similar but new and better)
increase enemy in stages..
adding new stages to…!!!
making a compatible enb or sweetfx

woooooooooooooooooow!!!!!!!…

kinda i did something like i told with re4 2007 and i had more idea but I could not…
and i dont have a high speed internet connection so maybe i cant download your Beautiful project
(i even cant see it in youtube cause of a stupid Censorship by some idiot in my country…!)

Hello and thank you for the encouragement! Making new characters selectable, adding new weapons, new music, new sound effects, increasing enemies, adding new stages, etc. are beyond the scope of our project. Normal mapping where it makes sense to do so, however, is something that we are implementing as we go through. Hope that helps clarify! Thank you!

Hi Reza! We’re not certain yet, but since the Village environmental textures ended up being about 4GB, I would *estimate* that the final thing will be in the 15-20 GB range. I could be wrong, but that’s my best estimate at the moment. 🙂

Awesome work guys! I can’t wait to play this game all the way through (for the first time!) with this mod installed! I am waiting with baited breath for you to finish! I have already donated $20 and when the project is finished (or really close to being finished) I will donate another $20! I only paid $20 to buy the gaem from STEAM and I am willing to give you guys double that for your amazing work! I can’t wait… gods speed!

Awesome work guys! I can’t wait to play this game all the way through (for the first time!) with this mod installed! I am waiting with baited breath for you to finish! I have already donated $20 and when the project is finished (or really close to being finished) I will donate another $20! I only paid $20 to buy the game from STEAM and I am willing to give you guys double that for your amazing work! I can’t wait… gods speed!

Keep it up you guys. I love what you’ve been doing. All the work and effort and time you’re putting in. RE4 is one of my most favorite games. Got me through my teens. Least 100 playthroughs back then. I believe in you guys.

Been admiring your work for about a year or so, and I really loved the Village Download 🙂 But please release the castle area as another download, I think I speak for everyone when I say that we would be ECSTATIC to finally get it !

NiHao, i am chinese player and my english is not good .
I can only use the translator and you said。
I have downloaded the village hd material，And play with customs clearance，
First of all, I really appreciate your hard work,
However, these hd material in some places can cover the characters,
In before the final fight with the village chief, for example, there is a run past the road, where the road was completely obscures the lion shoes.

Hello!
Thanks for taking the time to comment even if English is not your first language.

Yes, I know what you mean. That’s something we can’t control. The shadow of the player is rendered too high in some climbs. So, it covers partially Leon’s feet. That’s the problem you are talking about, right?

you’re welcome .
In fact should I thank you，
You let me have a real hd to enjoy。
I’m looking forward to see the rest of the hd material as soon as possible.
by the way, I have already played seven times, starting in 2008，
good luck

Wow this looks unbelievable! Do you guys have a social media website like facebook or twitter that gives us updates? I have to say everything looks flawless..I think making a small change to the health system would be really refreshing. but if not.. you guys rock will download the project and the final release 😉

Fantastic Project, I’ve downloaded the village section and am very impressed with your progress!
I haven’t finished the play through yet but I’ve noticed a couple of things you might like to fix at some point.

Upon leaving Chief Mendez’s house (as you encounter the the chainsaw dude) if you look up at the sky box you can see it has a pretty weird ‘bowl’ shape, it disappears as you head towards the village.

The wooden wall between the door to the merchants and the swamp in the El Gigante arena has a few gaps in it and you can see the edge of the map through it. If you go through the door to the swamp and look back at the wall you can see the same thing on that side. This only occurs during the day time. Just thought it was a little immersion breaking. Not even sure if that’s a fixable problem.

Its runs great on my machine (mostly) but I experienced pretty severe slowdown at the lake after the fight with the giant salamander https://www.youtube.com/watch?v=KBh-E0iXjHU
I guess that was due to the rain and enhanced lightning effects. Also, don’t you think Capcom made the lake water (all the water in general) waaaaay too clear in the UHD version? You can pretty much see to the bottom… it loses a bit of its creepiness.

Thank you James for the comments and feedback!
We definitely will take a look at those graphical bugs. They can probably be fixed 😉
We didn’t know how to improve the 3D models by the time we released the Village demo. So, you can expect the final release will fix lots of modeling issues still present in this demo (and you probably will spot during your playtime). Don’t hesitate posting screenshots showing us what you think is improvable 🙂
I experienced that slowdown after Leon wakes up –just before you exit the cabin– even with regular textures but it’s just for a second (it’s like the game is loading something for a moment). But then the game runs fine again. Is the slowdown you experienced worse than this?
And the water in UHD is somewhat screwed up but it’s something we can’t directly fix. We can just conceal it. Here’s an example:http://www.re4hd.com/?p=2100https://www.youtube.com/watch?v=xXe3E_3JFkc
Anyway it doesn’t look terrible and it’s way better than the PS2 and the 2007 PC ports, fortunately!

Hi Albert,
Your water solution is genius! Looks much much better.
Yeah, I did experience the slowdown pretty bad for a while but that’s probably just because of the slightly older hardware I’m using. core i5 – 2410m, 4gb ram and amd radeon video card. Cleared up once I got back to the El Gigante area!
I’ll post some screenshots if I find anything else
Cheers!

Thank you! And yes! 🙂 We’ll make a complete Leon retexture work (probably, the last thing we’ll do). We can’t clarify right now if there are going to be 3D edits for enemies or characters. Anyway, it’s not critical.

From Belgium here ;
amazing job, i mean, really amazing. I did, like, 20/30 runs on this game on Game Cube.
Now i just bought the game on Steam, with your work in it. This is just astonishing.

I want to thank you, and hope you will have the bravery to do that until the end of the game.
It’s a lot of work, i can’t even imagine the full amout of hours.
But you need to know that you work is deeply appreciate in some part of the world.

Hi albert and chris I’m just dropping a comment to say I’ve been watching your work since 2007 resident evil 4 and I’ve got to say you guys are doing an excellent job! I seriously don’t understand how you two can be so devoted to a game like this! I wish you the best guys!

Stopped playing on the wii years ago after 40min, started again on pc when I saw this. It is gorgeous (in comparison). Though now finishing the village, wondering if I wait for an update before playing the castle part for the first time.

Hi Theo! Thanks for the compliments. We haven’t made any decisions yet re: future releases, though, and there’s still more work to do on the Castle section. Take a look at the Progress page for more info about where things stand. Thanks again!

Hi guys, been reading your progress for a long time now and I’m extremely impressed not just with the quality of your work, but also with how well it sticks with the original art style of the textures themselves. Reminds me of Oblivion’s Qarl Texture Pack.

I was wondering though, I know you won’t be working on them for some time, but in the original RE4 port a mod was made that took the high-poly inventory “examine” models and textures of the weapons/items and replaced the in-game models with them. Do you guys have similar plans for those? The in-game weapons look awful and I think a retexture of the existing models wouldn’t exactly do them justice.

It might be actually be easier to replace them with the “examine” equivalent than try to fix the UV mapping issues and low-poly weirdness of the in-game models.

Thanks for replying Cris, I was thinking since either you or Albert said in one of the blog posts that you’re already hitting/close to hitting the polygon limit on each level that you might not actually be able to do it. Whatever works for you guys is fine with me.

It’s something hard to explain. In “brief”:
Every room is split into several model files. For unknown reasons, some rooms are divided into hundreds of small and simple pieces and some other rooms are split into very few big and complex 3D files (it ranges from less than 10 to more than 200 *.bin files)
The limit mentioned is in the poly count per 3D file, not in the room itself.
So, a room with hundreds of 3D files can benefit from much more detailed 3D models (if we want and need it). But the bigger 3D files will probably reach that polygon count limit if we add too much detail on the models.
So, I don’t think this affects all weapons related stuff at all 🙂

Well honestly I wasn’t expecting that, excellent news! Personally when I’ve had to unify a bunch of assets into a single 3D object it’s always for performance reasons and/or to bake lighting and shadows. I won’t pretend to understand how Capcom does things but either of those may be a possible explanation…?

That said, considering the inconsistencies in all of their 3D games (especially the uv mapping, god, thank you so much for fixing all of them in this one at least) maybe it’s just an odd little look into how the game was built.

Anyway, thank you again for replying, and good luck with the rest of the project!

Don’t mention it!
That’s what I thought (performance reasons). In general, the more narrow the room is the bigger the 3D files are.
But it’s not always like this… The way the rooms are structured seems somewhat random sometimes :/ For example, the operating and the subzero rooms. Both are small places. The first is split in just 4 big pieces and 10 extra small model files, the second one is split into 80 pieces!

Thank you so much for working on this. As a lover of Resident Evil (and this game in particular), I can’t wait to see the finished product. I am waiting to play this again on PC for the first time just for you guys. Keep up the good work!

hello, I’m from Brazil, passing just to say to you not to give up the project and that your work is amazing, no words to describe the commitment and dedication of you, I’m in love with resident evil and the fourth is one of my favorites, once again congratulations, very beautiful design, you are incredible !!! (sorry for the mistakes, I’m using google translator)

Hey! Big fan of your work. You’re doing an amazing job. I’ve been watching your progress for a little over a year. I’m just wondering, do you have any idea when you’ll be finished? Maybe just a close guess? Thanks for all your hard work! Is there any way I can support aside from donations?

Thank you Josh!
We don’t know for sure when it will be finished. If we do estimations at this point about a finish date (even is it’s just an estimation) that would imply some psychological pressure to us. I hope you understand we rather not to do any 😉
All comments, thoughts… any kind of feedback about our work is a GREAT support for us!
Greetings!

I, like I am sure many others do, watch the progress of this mod avidly. I have not replayed this game in years and I do not intend to until your work is completed. I will echo what many others have said and simply say ‘thank you’. The work, time and effort you are putting into this is incredible and I cannot wait to see and play the final iteration when it is completed!

Thank you so much for this! I was extremely disappointed when I saw that they were not doing a full remake of the RE 4 game like they were RE for the PS4. I very much so look forward to playing this but, I still hope that some day they will make a fully remade re4 for either the current or future consoles. This is by far my favorite Resident Evil and I will wait as long as I need to!

Don’t mention it! 🙂
Yes, we will re-create all game textures, not just the stages.
We are adding some specular/bump-mapping effects here and there and we can improve the textures used in some effects like blood, smoke, fire… but we can’t do anything else about that

I’m really excited for this mod, RE4 is my favorite game and this will really spice it up. Do you think you’ll add more designs for the enemies? It’s no issue, but I’m always thrown off when seeing the same character model like five times in one cutscene, such as when Mike pushes the tower of water over and the first time you’re introduced to El Gigante.

Hello Aidan!
I know what you mean but unfortunately we have no control over this…
Anyway, adding new stuff designed by us would be out of the scope of this project. We are “simply” remastering the game 😉
Thanks for asking!

I’m really thankful and happy with your work guys! Capcom sure could learn a thing or two from you both!

I’m guessing The Castle might be ready and done soon this year and Island for next year which is pretty much okay! For a standalone mod and remaking the textures from such a huge game from scratch a 3 year timeline is good!

So far about 60% of the game is ready but that’s just a rough statistic since time and work required for each area is different and that’s very far from two years ago too.

Well all I can say is: if Capcom doesn’t appreciate this, it’s only because you’re making them look really really… really bad! Those that know me will tell you that it’s very hard to get me excited about anything much (especially in this mind-numbing age of entertainment overkill where the old adage “less is more” has long since drowned in a vast ocean of never-ending, perpetually updating quantity-over-quality), but I have to say your work is just bloody awesome (bloody being the operative word – there really is nothing like hi-def blood is there?). As you may have guessed, I have a huge passion for all things Resident Evil (apart from the utterly dire films), so to see my 2nd favourite game of all time – topped only by REmake – being dredged up from the depths of low resolution is something akin to heaven. Such is my passion for Resident Evil 4, I even wrote a novelization and submitted it to Capcom. But they “don’t accept anything unsolicited” tragically, and no doubt they were none too pleased with the creative licencing I applied to certain sections – not to fundamentally alter the dynamics or direction of the story, but simply to enrich the “tapestry” and make it a little more realistic for book format (readers simply wouldn’t buy Leon carrying a large black bass in his attach case)! And that’s exactly what you guys are doing here – visually. You’re enriching the tapestry and making this insane roller coaster of a game more believable than ever before…

…and I thank you 🙂 Just don’t let Capcom bore you with its legal mumbo-jumbo. The best works have ALWAYS been unsolicited.

I really wish it was! But due to Capcom’s unwillingness to return the printed drafts I sent to its various HQs and a malicious young would-be girlfriend who permanently “borrowed” the last one I had, coupled with my inexcusable failure to transfer it to my old USB drive before losing a fight to an old ex (PC that is), I currently have no paper or digital copies. Quite a story huh? But it’s all true: I really am that unlucky. However, I once gave a slightly earlier draft of the village section to my mother, so if she manages to fish it out of her garage-turned-garbage receptacle, I’d be happy to let you have a look! 🙂

Hello Jared! That sounds quite interesting. No doubt a novelization of these games is always a good idea. We can find several books already commercialized. I personally loved all the S D Perry books, for example and I found all of them pretty good and interesting. (I read the Spanish official translation). Maybe you should get in contact with a publishing group (Some publishing group that has already worked with Capcom licences in the past), not Capcom directly.
And thank you for your words! Even now it’s an unsolicited work, it would be great if someday it becomes solicited 😛 Anyway, we’ll keep working hard!

Hey there Albert! Thanks for taking the time to respond. Not sure how you and Cris manage to reply to so many comments given the colossal world of low-res textures you’re refining and redefining. You obviously have a far greater talent for “plate-spinning” than myself!
Yes I have read one or two of her books, but I found them a little, shall we say, restricted and lifeless. Granted the series’ lowest ranking and most prolific antagonists are clinically dead, but that’s no excuse! Anyway, since she never tackled their successors, the Ganados, I thought I’d give it a shot.
You’re absolutely right, that’s exactly what I should have done. I guess at the time (2007/08) I was a little naive and figured I’d have to request their permission directly given the copyrighted material I had used. But as I told rilmo, I don’t even have it now. I considered moving on to the Majinis at one point, but the passion just isn’t there when it comes to RE5 (and 6 is just a joke… practically killed the franchise), so I decided to develop my own horror story.
Yes I’m sure your work will become solicited. If Capcom had any sense they’d make your patch an official version, put you on the company payroll and rake in an absolute mint. What I really meant to say was, all the best works have been unsolicited to begin with. That’s why they’re so good: because their creators were able to think outside the box and transcend those dreaded corporate trappings that stunt true creativity; whereas people like Perry who are contracted from day one are confined to a tighter set of parameters with considerably less scope for independent thought.
Anyway sorry for the essay! In a way I hope you’re not snapped up by Capcom, because they’ll try to suck the life and soul out of you like they have their biggest franchise. Even Mikami gave up in the end; although ironically his last masterpiece was the departure from traditional survival horror that eventually led to an all-out action horror-fest – but it was a beautifully measured departure. He can’t help it that Capcom took it too far after that. I guess we’ll just have to defect to The Evil Within to get our kicks – at least until you’ve finished remastering the last great game in the RE catalogue.

P.S. After this could you do something about Minecraft? The term “less is more” should NOT apply to pixels.

Yes it’s a shame indeed. But such is life. We can but live and learn!
Haha oh it’s okay, that post script was just my attempt at humour! My doctor says regular slammings of Minecraft and other excruciating items of pop culture help me to deal with the cold, harsh fact that they exist! Its success baffles me, but tragically the mindless mob will always be here to keep our shores a-frothing with Bieber-grade backwash 🙂
Thank you my friend. If you were to send a quick gmail to jarezden84 with a rough estimate of how much more funding you’re likely to need to finish the project, I’d be happy to donate as much of the total as I can. This would purely be a token of my respect for what you’ve achieved, and also for the kind of person you clearly are. All I ask is that you let me help in any way I can if ever one of those spinning plates tries to muscle in on your free time!

Sorry Jared, but I’ve been moving to a new home these days and I’m extremely stressed. I asked Cris about your comment because I didn’t understand the first part of your message (he didn’t undertand either) then, I completely fogot about that…

We appreciate the offer of support of course! In terms of funding, the best info we have would be on the “By the Numbers” page ( http://www.re4hd.com/?page_id=2977 ), where you can get a sense of the total costs and total donations received so far. That said, it’s really a matter of time, rather than money. Thanks again!

The reason of a non answered comment is always due to lack of time. We must deal with our regular lives, work, families, friends, the project, keeping updated the web, social network, etc… Sometimes some messages are skipped by mistake.

can you please reply to this .
so i really love your work i’ve been watching your work and loving it for a long time and i really find it amazing there is one question im going to ask you can you please remake the leon model im talking about the textures of his suit hand etc. if not its fine i understand how hard it is for you to redo every single detail anyways good luck i really love your work and im waiting for the full release . Thank you for reading ;D

yes I was wondering about that too. I have this page saved in my favs and check it once every other day wondering when they will update it, lol. I CAN’T WAIT UNTIL THEY GET TO THE WEAPONS, ITEMS, AND CHARACTERS!!! 🙂

Sorry for the delay in updating the page! I’m posting an update tonight and will update this page along with it. This past month has been a bit hectic due to work travel and hosting family members that were visiting, but that has now passed. 🙂

Hey guys, I have a burning question for Cris and Albert! Just one, I won’t ask any more. 🙂
Do you guys find that the work gets easier as you progress towards the end of the game (maybe capcom got lazier towards the end so it’s easier to remodel and reuse certain textures), does it get harder, or does the difficulty basically stay the same? Oh and btw, I love the work you guys are doing, it’s really amazing to see.

Thank you! Heheh that’s a good question!
I’m seeing the texture/model quality is quite random. Some areas are really well detailed and other areas look rushed. But it’s all mixed: village, castle and island have both kind of rooms.
But no, it’s not easier. As we get more experience, we turn more pickier and self-demanding! So, our project demmands always (more or less) the same level of exigence because one thing compensates the other 🙂

I think that was the third time I donated or so. Not really sure, I lost count actually. Everytime I visit this site I’m impressed anew by the quality and dedication and amount of detail that’s going into this project.

I’m from Brazil and accompany the project for a long time, I am always impressed by the work and dedication of you. My sincere congratulations and I hope they get the conclusion of this wonderful project. Sorry for my English badly, I had to use an online translator.
A hug.

Hi, my vote is for a Castle release, or a Castle+Village release. I’ve never played RE4, and I have it sitting on my hard drive, waiting for you guys to finish! I look at your screen shots, and I can’t bring myself to play the game without your mod. I figure it’ll take way too long for you guys to finish the island too, so Castle + Village will be enough.

Hi Julian! I’ll be updating the page next week. This week I am visiting family and won’t be able to update it until I get back. And in general this has been a busy period for me, so my free time has been going mainly into the texture work and replying to comments, and not toward updating this page and the By the Numbers page. That said, things should even out when I get home next week, and I will ensure both pages are updated. Thanks for your patience!

I have been keeping an eye on this web site for quite some time now. I love the work you guys are doing and I am getting so excited to see the progress page as it gets closer and closer to the end! I can’t wait for this to be released! Thank you for all of your hard work, I look forward to seeing the completed game!!!

Hi there. I’ve Found your Website and was Looping some Videos on YouTube. Your work is amazing! My question is: Which Version of the Game do i Need? I have the original Version, Not the HD Version. Am i able to Take your Texture packs and installiert them?
Greetings Markus

Hello!
It’s just a matter of time. We can focus on making progress on our project this way instead of preparing and attending too much feedback of constant downloadable updates.
Believe me, I’m the first who want to share all our work, but this project is very time consuming and our free time is quite reduced.
Thank you for your patience!

Hey Albert. I concur. Don’t waste your time preparing bits and pieces for people to download, that will just make the project take twice as long. Let them/us wait. Keep doing what you guys are doing; it’s the fastest, smartest way to go about making a project of this scope.

chill out kiddo,It’ll be double the awesome to play the game FULLY revised, experiencing the whole game with every new texture from the beginning to the end, rather than playing a bit, wait for an update, play another bit and so on, trust me, your mind will blow

I think re-creations, for the most part, have become decently straightforward but still time consuming of course. I think the most mentally difficult re-creation for me was the wallpaper in Mendez’ house in the Village actually. 🙂

Man could u put a little more enemies everywhere they are? Aspecially in big battles like 1st village encounter and some of castle\island fights? So it will be realy great, cause for most peoples re4 on hard is a simple walking)).

I know the new release of RE4 might sort of put you at odds with your project, and I’m not entirely sure if it’ll render your project useless in your mind, but in the rest of the fans’ minds…your project is legendary and the perfect version. Please finish one day! No matter how long it takes!

Hi!
No problem. The new port for PS4/XBO is graphically identical to the PC port we are remastering. No improved textures nor 3D models nor lighting system were included in this new version.
So, our work continues! 😉

Albert did you remember a hair mod for Leon and Ada that is available to the oldest port of the PC game?
That mod make the Leon hair far more better. Any chance of this be included on the pack when all hard work with scenario was done?

I’m already finished this game a lot of times with your MOD to the old one and hope you guys will bring to the HD version to, this way I can make the same thing again and kill all the miss feeling that I have right now.

Just want to say thank you and hope this awesome project be finished soon or later.

Hi!
Hehe the old times…
Don’t worry! We’ll take care of character textures when we finsih the stage ones. But they will be much better that the ones I did for the old port 🙂
Thank you for your comment and for your patience!!

Anyone want to start a pool on when these guys will finish? Never, 2 years, 3? I mean, it’s gorgeous and all, but only two rooms completed in 2 months? Gonna need a walker and depends by the time it’s done.

I won’t complain about it. I mean, years and years and Capcom give to us a garbage HD version that is just a crap that stole our money to their pockets. This people are doing a work that is a lot better than the developers and for fuck dam free!

Be patience is the key here. I’m very grateful for all that they have done and, you known, people can donate 10 thousand dollars to make them work quickly lol. It’s a really hard work, hours and more hours to improve just a single texture, done just for love per RE and the community (perhaps xD).

We all want to play this thing with the MOD of this guys but like you say, don’t discourage, keep going and 1 year or 2 will be fine \o/.

You’ll need a walker and depends in two-three years? The last of my concerns would be this remake if I were you, but don’t let me discourage you from complaining about a free mod for a video game you want to play but refuse to make yourself. Cris and Albert are doing an amazing job that literally no one else is doing, of course it’s going to take a while, but 2 years and some change is far from “never.”

Personnel involved in the project.
Do not bother with some comments, the work they are doing is wonderful and I believe that most people here know it is not easy and hope for you guys able to finish take the time it takes.
Congratulations again and good luck.

You guys are doing an amazing job – please take you’re time when it’s done it’s done no rush. JQP this is what discourages them continuing this mod because people like you are too impatient. It has happened in the emulation world and basically the developers don’t continue because of lack of support.

Absolutely INCREDIBLE work guys, I have never seen any player-made overhaul as extensive and impressive as this. The lengths you have gone to retain the feel of the game while also upgrading graphical fidelity is truly astounding. Please never give up on this, Resident Evil 4 is my favorite game of all time and I would love to see this project to completion. Follow this closely, will donate when I can.

Amazing work guys, I can’t support you at the moment because my financial status is not the best right now but as soon as I get back on my feet, my first donation will be to you. I’ve been watching you progress almost from the start and you’re always doing really great. I’m sure your final work will go down in history for such a love and commitment to a game. I’m ashamed to say this but I never got to play Resident Evil 4, I own it played a few minutes back in the day and forgot about it so my first playthrough will probably be on your version, can’t wait. Wish you all the luck and patience!

Just wanted to say I greatly appreciate what you’re doing. RE4 is one of my favorite games and I’d be extremely happy to complete it a couple more times with your textures. This project looks awesome, thank you very much for all the work you’re putting in. I’ll be sure to donate once I have some money again. Much love!

Hello guys.
First of all I want to wish good luck to Cris in his personal life and that everything is solved in the best possible way, after all this is just a Robby and nothing more important than our life itself. And force for Albert that will continue the project until the return of Cris, we are waiting for news.
Hugs.

I know you guys are not done nor even touching it at this time but for the ammunition boxes are you guys going to dirty them up a bit to make them look like they belong or keep them so clean its canny?

I guess we’ll keep them the way they are. We don’t want to do any design changes unless there is a clear reason to do it. Anyway, we probably use some cardboard/paper texture as base for the new textures and this would make the new texture slightly more worn-out/realistic 😉

Hi!
I guess Cris will update it soon. Anyway, the only difference is rooms 329 and 330 are now “In progress”
We are polishing some details for previous rooms before releasing the Castle pack 🙂
Greetings

Guys,
I just would like to thank you for the amazing job you’ve done so far with the re-texturing for me one of the best games ever made ;):D and because of that I’m sending you a small Christmas present as last year ;).
Enjoy holidays and all the best in the New Year

Hi! These kind of edists are more inside the “modding world” than the remaster we are trying to do. Our goal is only to improve the visual experience 🙂
I’m not sure if someone in http://residentevilmodding.boards.net/ was able to do that.

The environment? Probably, yes. Items, weapons and characters? I’m not sure they will.
Characters are the most difficult. And items the most time consuming, as they need to be copy pasted all over the game but with different sizes.

Hello Isamel!
We can’t do that because of copyright reasons. Anyway, we are doing this during our limited free time and to hire people and to take on responsibility of the team would require a full-time dedication.

Yes, this will be only for 2014 PC port
Hehe we have no idea what we’ll do after this. So, I’m afraid I don’t have an answer right now 😛
Only more VRAM is needed to run our project. We’ll be more specific when all project is finished and we can do proper testing.
Greetings!

Big fan of all your work that has been done. You both are very talented and sacrifice your freetime for us so we can experience the game once again at it’s fullest potential with polished grafics. I can’t thank you both enough. Btw. Can you guys update the progress summary?! Thanks.

You can enable DSR on Nvidia panel and force that resolution on the game.
About more fps, I think its impossible, since the game framerate is in sync with characters movements and triggers.
When Capcom ported the game to new consoles and PC, enabling 60fps, the game was a mess on launch because of that, and some things still happens double the speed.
So, I think that a higher FPS would add a lot of issues.

Are you making it to the RE4 UHD version or to the normal version? If it is for the RE4 version UHD I would like to port this mod to the version of RE4 2007 old, I am modder of RE4 NORMAL AND RE4 UHD and other Resident evil, Ah yes you are to be congratulated for the work..

I do not even have words for your work, I always surprise myself with the quality that is getting … a lot of anxiety for sure, I have not even tried it yet, I’d rather wait for the final product, it’ll be fantastic.

You guys are awesome- this all looks fantastic and I can’t think of a game that better deserves such a professional and well-done makeover. Good on you, mates!

In the meantime, I notice there’s not really a section on the progress table for NPCs/enemies/playable characters nor one for items/weapons. Is any progress done on those yet or is that not until the environments are 100% done? No rush of course, just curious- if there’s any sample new enemy textures, I’d love a glimpse! 🙂

Hello! Thanks for the kind words and for following the project! You’re right — we’re focused exclusively on the environmental textures for the time being. Once that’s complete, we’ll move on to the characters, NPCs, enemies, items, weapons, etc. At that time we’ll update the progress page to include tables for that information. Thanks again!

Hello! And thanks!
Yes, we can improve some effects if needed, such as some dull fires. About the smoke. I never notice anything wrong with smoke in this game so we probably won’t touch that effect.
Greetings!

thank for the quick answer the smoke was just for Example of effect
Who came to my mind at that moment as you told I also never notice anything wrong with smoke soon i will donate soon definitely
I apologize if there are written mistakes In what I wrote My English language is weak, my native language is Bulgarian

been following this project for 2 years i’m forcing myself to wait until its completed until i try it, absolutely love the devotion and dedication to this project and thanks for all the effort you guys are putting in to make it possible, looking forward to playing.

RE4 is still one of my favorite games of all time. My friend and I would speed run it. I can’t wait to replay this classic. You’re doing a great job so far! Keep it up! Are you planing on having a massive compiled download in the end or will we still need to install it section by section?

Your work continues to amaze, it truly is looking like a full blown HD upgrade! If I may ask though, is there scope in the engine and your work to apply dynamic shadows? At times this appears to be there and at others not. As I don’t know much about the engine, I guess you’re the people to ask!

Thanks and keep up your fantastic work, I know many eager fans are truly very thankful to you guys for doing this.

Thanks! 🙂
Unfortunately, dynamic shadows are only possible when there are very few characters on screen (during cutscenes, for example). If there are more than 4 or 5 models projecting shadows at the same time the game will crash…

Hi Den! A post is coming soon that will mark the completion of the Village reworks. From there we’ll share a bit more specifically about what’s next. Unfortunately we don’t have an estimated release date for any subsequent releases yet, though, I’m sorry. 🙁

Hi Max! Thanks for the curiosity. The work outlined on this page is a combination of efforts, but everything after the Castle is all Albert (for now :)). Any updates I post are of my work, and what Albert posts is his work. As you can tell I’ve been out of commission for several months due to life transitions (job loss and then waiting for the kids to start pre-school so I could have more time). But I’ll be sharing an update in about 1-2 weeks or so. Thanks again!

Ow, this is incredible, I can not wait to play with the textures of the island and the castle
PS: Please if you could, upload the textures to the torrent, because they are big files, especially for those who have 3MB internet like me, I got it after trying several times, because my internet is legend all the time.
PS 2: Sorry if you have any writing errors, it’s because I’m Brazilian

OK, one last question.
Are you and Albert the only one working on this?
Also once this project is finished, i will download all the mods and play this beautifully crafted fully textured game.
P.S: i never played this game in my entire life and only know the plot and gameplay

There’s a third person who’s helping us a lot generating a lot of tools that make some processes 1000% faster. I’ve mentioned him in older posts: Son of Persia from the RE Modding forums.
His contribution is priceless. He’s also helping us with some other optimization processes. We’ll do detailed posts about all this stuff when the time arrives 🙂

Oh, And I think some mods out there won’t be fully compatible with our project and they will need to be adjusted to work properly. Otherwise they will probably make the game to crash or generate undesired side effects.

Can’t you just focus on finishing one gamemode? It has been half a year since the castle release and you do almost nothing in the island part the last part of the main game according to the form.Honestly it’s a little dispointing . Not mean to jugde just it’s hard for me to understand why you working on other gamemodes without finishing the main game .Your project is slow so at least be reasonable.

Everything is for a reason and trying to explain it would be boring and irrelevant and it’s mostly related to our own personal circumstances.
We do what we can, how we can and when we can and I’m sorry if it’s not enough but that’s the best we can do…
I hope you understand it and thanks for your patience.

Sorry if i made you uncomfortable.My english is bad so i don’t have many words to choose… I just think the main gamemode is “main”for a reason.You are doing a great job,that’s undoubtable.Ijust hope you consider of the priority of your work that’s all just an advice not compaining.

Don’t worry.
It’s “main” in terms of the order it should be played but there’s no rules out there about the order a game should be remastered. We are trying to do it in the most efficient and confortable way for us. I don’t think there’s need to be that strict about what should be remastered first.

Thanks for the question! That’s because the Village download was released quite some time before we had the ability to make those kinds of improvements. You won’t be able to download the revised version until a future release (TBD). Thanks again!

hi i like the arrangement you made now gives much more detailed information about all individual
elements of game that are improving or completed I see missing some tabs like Enemies, Playable Characters , audio do you add them in future

HI, it me again
I know that you been working on this project for so long and i just wanted know out of curiosity and because i’m the type of guy who likes game designs and features
How do you manage to enhance texture around the environment and add effects to it. What software you use? is it Maya

Well, I’m not gonna complain about you guys overhauling the extras because that is awesome, but man, I wish you would stay laser focused on finishing the main game. I can’t wait! So excited to play RE4 with these visuals. Keep up the good work, boys.

Hi!
Because of our workflow and a lot of other technical and human reasons the remaster process in a more logical order would make the entire project completion even slower.
We are doing our best! 😉
Thank you!!

Hi,
Love your work, looks really professional like actual remake.
I have a question, why dont you release updates more often, like once in a month release everything that was made in that month so people get something new and updated.
Any reason you haven’t even updated the village file with lightning improvements?
Basically why do you hold off the updates? If its data that costs money, you can upload to RE4 Nexus or GDrive or Torrent.

Hello Ben!
And thank you for your message!
About the releases. It’s all about time. It requires some time to prepare a release (small or big packs, it doesn’t matter) but the “worst” part would be to take care of all possible installation questions and issues, and all kind of feedback. Since our free time is very limited, we are mainly focussed on making progress and posting comparison pictures and videos (this is quite an easy and quick job in comparison).
Thank you too for your patience and for following us!

Hi!
Most textures in UHD are just upscaled and filtered versions of the Gamecube textures. But the few stage textures that were re-created for the UHD version are not faithful to the originals and they even have serious mapping issues because they re-created them without taking into consideration the 3D model they were applied on. For example, the window in the Village tower (first big battle against villagers) or the blue door with the optical lock.
Greetings!!

Easy!
Every room remaster work is divided in those 3 steps:
– HD Textures
– Improved 3D models
– Improved light and effects
“Complete” means it received 3 revisions (my fisrt pass, Cris’ revision and a final touch-up revision).
“In progress” means it only received the first revision.
“Pending” means it’s still untouched.

2 Question
1: Is the Castle Update not fully complete yet or am i seeing something?
2:Do you have to recreate new model such as a new lamp on the recently released blog post on Ada chapter 4 part 1 post?

Hi guys!
I’ve been watching your work for a long time and with great trepidation I watch the release of another portion of your work. But recently I started to get the impression that:
A) Location The village was always 100% complete
B) Location The castle was always finished up to ~ 90%
C) Location The island was always just started (~ 5-10%)

And recently you have started to “Mercenaries” and “Different ways”, which did not affect the main part of the game in the best way. Hence the question: How soon will you finish most of the game locations? Just this inconsistency does not puzzle a lot.

I think you guys should do something that Capcom didn’t do which is making a new shadering that could change the overall look of the game and make it feel like a true modern HD game .
Please .. take that in consideration if you can 🙂

I’m afraid it’s impossible unless the entire game engine is redone from scratch. Only Capcom, an outsourced company or really skilled coders or whatever is needed to do this could get these kind of changes…
We are just editing the game files but not how the game manages them.
Thank you anyway for the interest and for following us!

Hello! Which room are you having problems with? It’s always the same room?

There are 2 known issues:

– Crashes after the room the Novistadors kidnap Ashley. Solution: Use winrar to unpack the rar files. Other software like 7zip is having problems uncompressing a file (44000214.pack).
– Recurrent crashes in random rooms: Did you try using 4GB patch tool? http://www.re4hd.com/?page_id=1513 It solves most crash issues related with our project files but ther’s the possibility it won’t work for people who is using a “pirated” version of the game.

Are the crashes always in theh room? If this is the case, could you check please the following files and their filesize? :

BIO4\st1\r10f.udas
BIO4\ImagePackHD\4400010f.pack

But if the crashes happen randomly I’m afraid I don’t have an answer right now… :/
Also, Are you using additional mods?
Are you playing easy mode?
So, was your version previously the German censored version and now it’s uncut? How did you managed to make it uncut?
Did you make it uncut BEFORE or AFTER installing our patch?

Im playing on Normal difficulty and i dont know it was all normal from the beginning but like i said it always crashed if i go to the room with the troll :=/
And yes i have the german uncut version of the game :=)

Then that must be the problem. For some unknown reason the r10f.udas file is missing. It was included in our village pack. You can extract it manually from the downloaded Village pack rar file and place it inside …\Resident Evil 4\BIO4\St1\ folder.

If the game find both files r10f.udas.lfs and r10f.udas it will load always the lfs file (the original). So, make sure to remove r10f.udas.lfs if it’s still there inside Resident Evil 4\BIO4\St1\

You still haven’t told me the file size… but I guess the problem is that missing file.

Please, try to respond everything the first time so I don’t need to ask the same thing multiple times. It’s quite frustrating :((

You said this in April 16, 2015
“I don’t know if we can replace character models without messing the animations and making other side effects to pop up here and there. So, we are not going to touch character/enemies models (to avoid unstable graphic and animation issues) unless we learn about a 100% safe and effective way of doing that of course!”
And now, have you learned a safe way to edit the models, or you haven’t tried yet? 🙂

Hello! We haven’t done a “full test” but I edited a cutscene character model (to fix a model issue) and it all worked flawlessly. So I guess we can do all the edits we want to the character/enemies models. Anyway, we’ll probably just do some minor corrections/improvements here and there. The character/enemies models don’t look as bad as the stage models after all.

Hello, and thanks!
No, the Progress Table is up to date. “In Progress” means I revised all the textures and 3D models but Cris still has to do the second revision. And right now I’m doing all light/effect revision for all Island section areas which won’t take me too much time 🙂

hello,
Any idea when the island module going to release? Saw a couple of videos of you testing the map, the texture looking really great after the retexture. Is the progress here not updated or the island module still have lots need to be finished?

By the time spend on this project, considering only two people working on this, and the quality of it, you, both of you, deserve to get paid for this OUTSTANDING WORK!!!!

For the final release, you should consider to sell the upgrade by 10-20USD, none of us will say not and I think we all love this game, and you are bringing us the possibility to play it with the most impressive quality ever!

That’s really a great job. Capcom should pay you for this.
I mean, RE4 is really a masterpiece , but the official version of HD is so disappointing. If I didn’t found your RE4 HD PROJECT, I won’t buy that shit. Thanks for doing this, you save the game.