Sigh. Its one of those days. Zeladiel's post has reminded me that I've messed the initiative order up, why I can't say. He, Sajan and Grall should all be acting before the demon which will give Sajan at least a chance to grapple before it retreats. Take your actions and I'll re-do appropriately. Sorry all.

To clarify given my SNAFU, at the start of Zeladiel's action Nuveril and the prone Grall are adjacent to the demon, Sajan is a 5' step over Grall away.

Still hanging from the roof, Zeladiel launches two quick arrows which both finds the creature's chest but appear to do limited damage.Focused shot a standard right?

Sajan steps over the prostrate Grall, his powerful kick taking the demon from its feet. The monk manages to land several follow up punches but they seem to madden the creature rather than hurt it and Sajan takes several burns where his skin made contact. 4 acid damage to Sajan.

Hissing like a maddened (and very large and scary) cat, the demon gets back to his feet. Provokes AOOs from Sajan and Nuveril which I will resolve before the rest of its turn.

For an unarmed strike, which he is still doing with his knuckles as per day dot ruling, the damage is to him. Given the corner case I elected not to damage knuckles as well. Also gave him the benefit of the doubt on the trip if not grapple. Given that and your not managing to do much damage through its DR you may wish to alter action which will obviously adjust the sequence below.

- Note the light situation. Assume you have a small banked fire in the tomb room providing a little light. Darkness everywhere else. Light spell on Sajan.

Map to follow but positioning as above. Nuveril and Sajan adjacent with Grall lying prone under Sajan. Q,27 a passable square for an attack but moving through Nuveril or Sajan will squeezing provoke.

Nuveril's hammer finds the creatures side causing the first non-cosmetic wound. To the halfling's side, Sajan lands another punch but the demon's natural toughness and rapid healing clearly make it mostly resistant to the monk's attacks. Assuming you continue with the attack another DC 18 reflex save please.

Leaning back from the two warriors, the demon repeats the potent trick from earlier, another sphere of darkness coming into existence in the same area.

Reroll SLA defensive 1d20 + 9 ⇒ (13) + 9 = 22

In this temporal reality the demon has used a move action of course getting up so no running away through the sphere. Your up starting with Linah.

"Grall! Crawl out to me!" Linah cries out when the melee once again is swallowed in darkness. She rises her scimitar in defence and prepares to cast a spell of healing once Grall emerges from the darkness.

It can crrrawl up walls easily, the pit will do no good. Grrrab it Sajan, it is rrright in frrront of you.

Crawling 5' is a full round action that provokes...pretty much has me screwed...was hoping Sajan was going to grappple the thing since I am the only one that can really harm it through its DR other than maybe Khalid...continuing to delay.

With noone but Grall able to see, Linah readies her spell while Khalid waits for an opening.

No waiting for Nuveril, the halfing testing out the demon's position with a few probing strikes before flurrying away with both hands. She manages to land strikes with both hammer and shield although the latter doesn't seem to deal any permanant injury. Both come away dripping in slime from the thing although the enchanted weapons seems resistant to the creature's natural acid. Not bothering with reflex checks in relation to items which are too hard to break.

Looking at the map there isn't really room to place the pit behind the demon, you've basically got a 10 x 10 area from Sajan-Nuveril to the lip of the pool. So enough place to put the pit (just) but it will get the demon and your front line will be at the risk of falling in. Assuming Zeladiel does not want to do that so will allow him the opportunity to change.

Zeladiel didn't know about the creature's climb ability, and if it was in front of the others, would certainly have tried to drop it. Unless the pit has to open up beneath his companions, I can't see any in game reason for him not to. Even if the others have to be caught on the edge they can step back as "any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it."

Zeladiel quickly casts his spell, the elven mage not needing to see to place his conjuration. Only Grall however can see the effect, the pit covering virtually all of the passage between Nuveril and Sajan to the lip before the pool.

The demon has very little place to go. It attempts to find purchase on a tiny strip of remaining ground near the eastern wall but doesn't quite make it. The rest of you hear its claws scrabbling to find a grip on the wall and the solid thump as it falls in.

Reflex 1d20 + 6 ⇒ (8) + 6 = 14 fail

DM:

Acrobatics to avoid 10' damage 1d20 + 11 ⇒ (2) + 11 = 13 fail

Damage 2d6 ⇒ (5, 1) = 6

Grall:

You see the demon land prone and exceedingly angry.

The mage shouts out to inform you what he has done. Each of Nuveril, Grall and Sajan can feel the ground immediately below them sloping down and each realises they will need to quickly move or risk a fall. Note it would be a 15' jump over the pit and water to the nearest post, the only real place to stand on the other side (unless you want to risk the water which you may recall was shallow here if possibly green slimely).

Sajan and Grall up, of course will allow each to repost based on change in circumstances.

Sajan has +25 to acrobatics checks when jumping and is always considered as having a running start. Minus his dexterity bonus, thats +23 and still auto-pass. With the extra ten feet of movement provided by haste (i'd forget to change his speed value to 50), thats +27 with no dex bonus.

Not deterred in the slightest by being unable to see his landing spot, Sajan launches himself through the air, hitting the centre of the near post. Barely pausing, he shifts direction 90', hopping neatly to the next post along and emerging from the sphere.

- Note the light situation. Assume you have a small banked fire in the tomb room providing a little light. Darkness everywhere else. Light spell on Sajan. Darkness sphere in original location. Sajan just beyond the fringe of this.
- Anyone ending their turn next to the pit must make a reflex check to avoid falling in. Currently this is Nuveril.

"Damn it, elf, I had it," Nuveril shouts in frustration, "before you dropped it in a hole! Someone strike a light before we are all torn to pieces in the darkness!"

Now that Sajan's on the other side of the darkness, none of the rest of us can see, whether we're within the sphere or not, right, since he has the only light? Might as well keep standing here and try to knock the thing back in the hole if it climbs out, since there's nowhere to go and and not be blind.

Assume I can put off the Reflex save until I actually act and end my turn, although it would seem like cheating to just Delay round after round and never risk falling in. Surely it won't come to that. Haste ends on Zeladiel's turn this round or last round?

Up to Grall/Linah. Not sure if they've been waiting for confirmation that they should post.

Nuveril waits where she is, leaning backwards and lowering her centre of gravity in an attempt to avoid sliding into the pit with the frenzied demon. Zeladiel focuses on his wand, his speed spell running it course, while Sajan moves further on, ready for the demon if it emerges.

Grall barely standing, seems to wait for Linah to act, hoping for more healing... Delay until Linah goes and then will act.

Rage Rounds: 5/18
HP: 35/70
AC: 18
Linah, BTW I think you are missing your domain power you got at 6th for healing.
"Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat."
I added 10 more to my cure for it.

Linah almost looses her footing when time screeches to a halt as Zeladiel's haste spell disappates. With her last spell of healing curing the most serious of Grall's wounds the young cleric moves casts a quick spell to bolsten her allies. "Khalid, Zeladiel, cast light! None of us can see" she then cries out to her companions.

- Note the light situation. Assume you have a small banked fire in the tomb room providing a little light. Darkness everywhere else. Light spell on Sajan. Darkness sphere in original location. Sajan just beyond the fringe of this.
- Anyone ending their turn next to the pit must make a reflex check to avoid falling in. Currently this is Nuveril.

DM only:

Climb 1d20 + 11 ⇒ (2) + 11 = 13
Climb 1d20 + 11 ⇒ (20) + 11 = 31

Nuveril easily keeps her balance while Grall sees the creature climbing the far wall of the pit ie the water/Sajan side away from Nuveril. It has made it a little over half way (the pit is 20' deep). The barbarian yells this out to the group.

Your up, order not so important, key is what happens before its next action when it can conceivably climb out. Grall's instructions are pinpointing its square for you more or less although miss chances and the like obviously still applying.

Once Grall tells everyone the demon's climbing up the far side, Nuveril will get off the lip of the pit and not risk another Reflex save. Was waiting to see if Khalid would listen to Linah and cast a light, however, so we have somewhere not-blind to regroup. If we're going to stay in the dark, she'll just take a 5-foot-step back.

Zeladiel finishes the summoning and Grall sees another small bird-like cloud appear.
"I can't see it but I know where it is..."
Still on the roof, Zeladiel takes another step forward (N26) drawing his diamond topped elemental rod. He then hurls a bright blue bead into the bottom of his pit where it explodes in a white flash of cold.