Multicore support is already partially introduced to the game. In fact, some of the game processes are already managed by the other cores. However, we have plans to extend it with the introduction of Havok effects.

You used a low tier font, so let me add/clarify: why the hell not? This would be very useful and I can't imagine any reason for not allowing it.

Server resources.

It takes practically as much server resources to create a full battle for 30 people as it does to create a battle for 1 person, making it 30 times less effective. Plus of course, there is the thing about writing extra coding for an option that will be used by no more than maybe a hundred players.

It takes practically as much server resources to create a full battle for 30 people as it does to create a battle for 1 person, making it 30 times less effective. Plus of course, there is the thing about writing extra coding for an option that will be used by no more than maybe a hundred players.

But a single player training map can be run 100% in the client. Basically the way replays are run. If that other company can do it with that other tank game, why not wargaming?

If only a few hundred players wants this then sure, I get it - not worth even 5 minutes of coding. But I imagine a lot more players (especially those not in a clan and don't have anyone to platoon with - the majority of the players) would love to be able to drive around and explore new or changed maps without pressure.

But a single player training map can be run 100% in the client. Basically the way replays are run. If that other company can do it with that other tank game, why not wargaming?

If only a few hundred players wants this then sure, I get it - not worth even 5 minutes of coding. But I imagine a lot more players (especially those not in a clan and don't have anyone to platoon with - the majority of the players) would love to be able to drive around and explore new or changed maps without pressure.

It takes practically as much server resources to create a full battle for 30 people as it does to create a battle for 1 person, making it 30 times less effective. Plus of course, there is the thing about writing extra coding for an option that will be used by no more than maybe a hundred players.

server resources? from where you have this kind of information? you currently need two accounts to start training room when you need - which is not a problem to achieve with one person either... if you ever heard about virtualization through vmware software one person can run game klient twice on ONE computer with two different accounts which is like scratching left ear with right hand...server resources my as5, it is complete nonsense... so wg please answer us WHY THE HELL NOT?