Hey Everyone,This is Guuulp, Tektites first application for android devices.... we released Guuulp a couple weeks ago and would love to get some input on it....It is available on both the android and amazon marketplaces free of charge...

Any and all input, good or bad, is appreciated... If you experience any crashes or glitches please give me as much info as you can (logcat readouts greatly appeciated)... I've been made aware that Guuulp currently does not run on the samsung galaxy s2, I will be looking into this, if anybody has a galaxy s2 and can give me a log readout of the crash it could speed the process up...

Also if you enjoy this game, please leave a review on the marketplace, and make a developer smile!!!

(To Mads)What do you mean by backwards controls?did tilting the tablet make the creature move along the correct axis but in the wrong direction?or did tilting in one axis make the creature move along another?

(To Mads)What do you mean by backwards controls?did tilting the tablet make the creature move along the correct axis but in the wrong direction?or did tilting in one axis make the creature move along another?

At least that's my reading of the logs. I'll send you the full thing if it helps. I haven't tried deciphering LogCat before so apologies if I'm jumping to the wrong conclusion, but it looks like the old story of the game wanting more memory than the device is willing to give.

Very cool game. Only I got annoyed by two things (I have a Samsung Galaxy S):- the framerate drops a lot (almost unplayable) when there are a lot of sprites on the screen- the penalty for hitting the green fish in level is very harsh for search an early level.

Give a man a fire and he is warm for a day, set a man on fire and he is warm for the rest of his live.

to kilvatiDid you try changing it to the low graphics setting? the graphics toggle is located in the settings menu in game play (the gear top left, then the button bottom left), all it does is eliminate certain background elements and it tends to make it run smoother... thanks for the info... as for the bitten penalty perhaps I will make some adjustments in the next update..

to dismothWhen designing the game I did not take into account the varying heap sizes across devices, and because of this it has the out of memory error on older devices... I hope to fix this in the near future, thanks for the report...

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