I would suggest one AI for all maps (no decorators and no map specific stuff). Botclass specific is like shield value specific. You shouldn't restrict that. Otherwise you could also have a tournament with no retreating rule, that's almost the same.

Gfx will not find a way to check that. It's up to the one organizing the tournament. You can ask people for not cheating or everybody has to send a low pixeled screenshot of the AI.

Ritter Runkel wrote:Gfx will not find a way to check that. It's up to the one organizing the tournament. You can ask people for not cheating or everybody has to send a low pixeled screenshot of the AI.

There is a way to limit this server side if it was programmed in, and that is to ask for only 1 AI at the very beginning and then not allow setting AIs when deploying. That said, I doubt that is happening right now

Ritter Runkel wrote:Gfx will not find a way to check that. It's up to the one organizing the tournament. You can ask people for not cheating or everybody has to send a low pixeled screenshot of the AI.

There is a way to limit this server side if it was programmed in, and that is to ask for only 1 AI at the very beginning and then not allow setting AIs when deploying. That said, I doubt that is happening right now

I suggest to don't take it as a technical question. It's about policy and tournament maker gives the policy.

You did that kanishka. So here is where we are:1. Generic AI, one AI for all maps and bots. All filters allowed.2. Double elimination

And what we need:4. Date5. Procedure for checking the AI to be generic6. Gamemaster to put the results to the tournament page

Kanishka, I would suggest the following:4: asap after we have 8 players5: small screenshots of the used AI posted on the forum6: kanishka can add the results to the toornament website and push the results in the forum

Last edited by Ritter Runkel on 23 Jul 2017, 20:43, edited 1 time in total.