Description

Currently unused by the Kingdom of San d'Oriah, this prison is accessible through the basement of the Chateau d'Oraguille. A few guards remain to patrol the halls and warn adventurers of the perils lurking in the shadows. The deepest levels of the oubliette can be reached only through a guarded trap door. Even the most talented and grizzled adventurers may find their demise here.

Sadly although we are all Mistified by it's wonder and secrecy, 1 fact remains. Bostaunieux Oubliette is the place where bodies go to dispose themselves. I know I met the same 2 slimes, and as they pimp slapped my lifeless corpse, I remember them fondly in my Nightmares!

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"Everyone knows the truth hurts, But I'd rather be hurt by the truth than destroyed by a lie" - Sugiku

"The Strong are those that help the weak, even when they know they could fall themselves" - Sugiku

I was running around Sandy and was looking for people for the call of the wildcat quest. I got a bit lost and thought that there was more people down in the dungeon, maybe a prisoner with a story or something. At any rate I figured I could get back up, never anything to aggro by a city zone I thought. Drop down(lvl 26ish WHM) and there is not 1 but 2 of those jellies in the area you drop into, as a matter of fact I fell ON one of them. He hit me for a weak hit(only 250), so I had about 30 life left, got about a step before the other 1 hit me for 500some.

Good party combo for this place for me was level 48 PT of 48Nin/24War(x2), 48Thf/24Nin(me), 48Rdm/24Blm, 48Blm/24Whm, 48Brd/24Whm. We all leveled in about 1-1.5 hours, I was 1.2K into level when I went into here. All mobs are sound agressive. Mobs we pulled were Hounds and bats! The skillchain we were using was Blade: Rin >> Viper Bite. SaTa VB was doing between 600-678 Damage and our SC was hiting for around 300-350 damage.

lol, all the stories are the same... not even going to bother telling mine. For the love of god, Sneak BEFORE talking to the guy who lets you enter. I'm lvl 70, and one of the Aspics where you drop in is still EP to me.

Map is from a Mhaura quest that has you killing pirates on the ferry for a sand charm.

Map is from a Mhaura quest that has you killing pirates on the ferry for a sand charm.

Everytime I try to finish this, an NM pirate spawns and smears the 75s over the deck and proceeds to eat the leftover low levels. Someone tried kiting Silverhook around the cabin until he got Freeze cast on him.

- be a lvl 25 whm at least. (invis and sneak both to rest for more mp, as things aggro to healing) - have sneak up before going in. - divine seal Sneak whenever you can. - do "The Sand Charm" quest in Mhaura for the map. - there are several north/south hallways that are relitivly safe to resneak in. - everything I saw in here aggroed to sound (sneak) so, keep it up at all times, obviously. - taking screenshots is fun and all, but you won't see your sneak fading if you are taking screencaps ^.^

Other than that, this place isn't scary. Yes if you get aggro, you die. ^.^ Death is just part of the game.

Also in answer to a question, it comes out in West Ronfaure at (E-8). Long way from Sandy...

There is a ??? just outside, and I'd like to know what it's for. It reads :

"Something seems unatural about the outcropping."

Just curious. I didn't have anything to try trading to it at the time.

FYI Divine seal has no effect on Sneak spells (or Invis for that matter) nor does Elemental Seal. You can happily get around without either of these abilities as long as you remain sneaked at all times.

Aw, come on; "perpetuate these myths" after he said "might". Every piece of information in a body of information sufficient for conclusions to be drawn from, is insufficient on its own. The fact that someone draws conclusions from insufficient information is not the fault of people who supply that piece. Furthermore, it belittles their efforts to compile a useful body of information. If a poster says, 'might', their statement is obviously speculation, and suitable for testing; it makes no claims of proof. As for implication that this poster failed in their responsibility to the game community, you make mention of 'repeated' tests, and none of -any- postings on the subject. None of us are crystal ball readers, capable of knowing instantly the results of your testing. You would have contributed far more by posting your data, than irrelevantly criticizing the speculation which is the inevitable result of the lack of such data.

hmmm well u can elemental seal sneak....but not divine seal, its elemental based....not bad advice but a 25whm wont have elemental seal yet...if u do dare venture in to certain death at that low of a lvl i recomend oils and powders. (this was posted by bufazufa, kujata, using odeas's ala acct) rnk 6 sandy 60 rng 60 woodworking hope it helps

It seems to be a random time. I've used both elemental seal and bare, have had both wear in under a minute, and had both last believe it was over 10 minutes. I haven't used elemental seal with sneak alot, but percentagewise, it does seem to have a better chance of staying on longer, but it doesn't seem guaranteed(used it on the way to unlock PUP and had an elemental seal sneak wear off right inbetween a group of bats and imps)

I read all this and think about how dangerous it was but being my stupid self, i decide to go down there anyway to check it out. I was already scared out of my mind passing the drain guy, but i finally get the courage to open the sewer lid. As soon as i hit the ground a dark aspis does some 400 damage to me and i die instantly. What a nice day.

heya man. . i took my pld down there and trained a train you could never imagine. . i ran for about 60 seconds and then i was forced to use invincible. . . i did not survive and i ran straight. . . no circles. . for at least 2 full real time minutes. . so no i do not know where it goes and i never found a zone. . but i am verrrrrry curious myself so let me know if you get any more info

This exits out to West Ronfaure on a very slim ridge, Where you spawn a NM Orc for San d'Oria mission 7-1, Prestige of the Papsque. If you're not on this mission, It is completely pointless to go out here.

The other day i was trying to raise San D Oria fame to get drain scroll for my DRK. after trading 5 or 6 stacks of bat wings i went to Bostin...(ya know what i mean). well i figured i had enough fame.. WRONG! so i got realley PO'ed at the game and found the guy standing at the "Entrance of death". i dropped in and next thing i knew 3 bats and 2 jellys aggroed me. As a 32WAR/15MNK this is how it all went down. I start running. then im hity for 250. then 180 then like 275. Bam! im dead noone offers to help, and since i had to respawn back at my HP in rabao i fell to level 31 again.............................. (>.<) (T.T) (>.<)<^> to that dungeon of death

I did somethign similar at lower level. Afterwards i started using it as a place to death-warp in sandy. I have been afraid to try it as lev 60 pal cause there's so much to lose in exp and all my experiences there have been short. Site says the dark aspis is 55.. doesnt sound toooo bad ...

Quick question on this area. I'm a 62PLD ATM, and am curious whether I would be able to get to the Jelly Ring monster (Sewer Sludge?) without much trouble? Chances are I'll drag some random BLM to come with me, but I figure I'm gonna try and find my way through the area so I don't get lost when I'm goin for the NM.

Not to burst any bubbles, but i just partied here till 3 in the morning with a japanese party 50-51 the EXP is incredible... we partied at the stair base near the zone to West Ranfuare. that made it very easy to zone once we fought a haunt. Only downside to it is getting to the camp, it is a very long walk and many turns and sneak must absoulutly NOT run out or your dead. and their is a low Spawn rate for the Werebats that you fight.

I remember going in there as a level22 Warrior, and getting killed by the Dark Aspis. Then i recently went in there as a level 49 PLD and i thought i would be able to take out that Aspis to get some revenge from my prior attempt. But noooo. He was still IT to me and gave me a good whooping. But before he could, i made it down the hall some ways, where some bats joined on on the killing. I think i'm going back there when i hit level 65 to try to kill that thing. Cause right now i'm 0/2.... :(

I actually read in the Beastmaster Forum that this is a decent and safe place to XP if you camp yourself near the W. Ronfaure exit. I decided to check this place out with my RDM as usual and go in fully buffed and ready to hit my Chainspell + Warp macro just in case. I had to redo my Sneak, and that's when I got in trouble. Further in there are so many ****** mobs bunched together that I was forced to sneak inbetween two sets of bats and hounds. I almost finished casting but a bat decided to patrol the place where I stood.

I thought "well, I'm close to zone and no one is here, I'll just run." After a couple seconds I realized my *** was grass if I did that, so I hit my macro. I died so fast I didn't see my HP fall to 0 before my Warp cast.

Am I a dumbass for planning on going back there later? ^^

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I hold my Honor and Loyalty as my best qualities. BST 70 and climbing... albeit slowly Mentor and supporter of all in danger or need. Alchemy [61] Cooking [48]

I was bored one evening so I bought some silent oils and thought I'd scout out the area for the Sewer Syrup that I'll eventually need to kill for the Jelly Ring. I went in as a pld/thf so I could flee if I got into trouble. I'm not certain is the silent oil would stick if I put it on before dropping through the manhole so I decided to put it on as soon as I dropped down. So I drop down and land on a couple of the dark aspics and immediately get aggrod, no time to put on oil. So I immediately flee for the zone, and on my way I aggrod every single mob along the way so I hit invincible. Get bound by a haunt, uh oh, flee is almost gone. I get unbound and I'm still fleeing and I see the zone, I'm close! But no, I hit a trap door of some sort and fall in the basement and there are bloodsucker leeches everywhere. I die almost instantly after invincible wears off. So lesson learned...don't ever explore this place w/o a full party. 3k exp lost and no scout of the area.

Something to try, just for fun... Cast Escape while you're in here and you'll end up in a fun location. It kinda makes sense, but you'd think you'd end up in town or in the castle or something. Listed below if you don't wanna try yourself.

In the sewer, there are trap doors that open when you get close to them. Keep a close eye out. My LS was on the way to Sewer Syrup, our DRG fell down one of the trap doors. At the bottom, an extensive mini-river, filled to the brim with Bloodsucker leeches. They massacred him. 72 DRG slaughtered in literally a matter of second. Anyways, as I was saying, avoid the trap doors. They look similar to the Sewer Lid at the start of the dangerous part. Be afraid...

A friend and myself decided to drop down into the sewers while we were doing the Drain quest for him. However, being the extremely cautious person that I am, I recommended we change to our lvl 1 jobs (MNK and WHM) and then venture down into the sewer. So a quick trip back to our mog house and we were on our way.

We dropped down into the sewer, and came face to face with a slime. We both just stood there, frozen in our tracks, when suddenly, the slime jerked toward me! My friend, thinking he was in the clear, took off down the path, only to have the slime chase after him, and slaughter him in one hit. Now it was my turn it seemed, so I took this moment to gear up my courage and ran full speed past the slime, only to turn the corner to see a high level BST fighting a leech, completely blocking the narrow tunnel. One hit and I was on the floor and the slime was on his way. I can only wonder what the BST must have thought, seeing two lvl 1's dead in the sewer...

i was level 50 drg and i remember when i was there as 30 rdm for some reason they said they were only T-VT <the slimes i mean> and i gues it was a system error or something cause when i went back as 50 they were still T-VT and killed me and i deleveled >.< now its back to soloing worker crawlers in crawlers nest

lol yeah i went down there once when i was about lvl 29 rdm and of course got pwned and decided not to return. But of course after hundreds of thousands of exp i decided to return at lvl 55 ...I still got pwned. These cecked DC to me and to dark aspic things were takin turns hittin me for 150 dmg each (didnt have body armor on dont ask me y) i chainspelled » warped and died right next to the crystal in port jeuno =( What a way to lose 1k exp.

it's not that any one mob is a big deal to a level 50 group - in fact, despite what some people may say, the mobs didn't con high enough for us to exp on and to get to any that did required us to sneak past some VERY VERY nasty stuff...the dogs here took out our dark in 2 swaps ;;

I concur don't go there unless you are there for the quest, If you are a lvl 25 or greater mage with deoderise,invisible,sneak the quest is able to be completed with realitive ease. But if you don't and think good quest for making easy 20k+ Gil have fun trying to make it through.

the Novalmauge quest for the drain scroll is not dangerous. You don't even have to step into any mob infested areas to complete it. Just buy the darned beastman blood for 500G and make 20k+ profit in Windurst.

Now, if you're actually going down into deeper parts for any reason, then you should worry.

NOTE: To get the quest from Novalmauge, you must first be allowed into the Chateau. You must also have a decent amount of fame in SD for Noval to speak with you at all. Otherwise, NO QUEST FOR YOU!

Further down the corridor BEHIND novulmauge, there a bunch of cells. One of them has an entrance to the sewers where "enemies of the royal family" or such were thrown down to fend for themselves, THATS where the mobs are!

<continued from previous> { Now of course, Sneak is a very unreliable spell at times, as anyone who has cast it will attest. So in order to save myself from certain death, I would recast it as needed by getting as far away from the monster in front of me and the one behind (the sewers offer no safe haven)or continuing to run until such a place could be found. }

...I ventured on into the sewers, until I eventually found monsters that looked like hounds or werewolves and figured they would tear me to shreds..but seeing as how there was no way back, I walked up to--and past--them as well, with no unfortunate consequences. These beasts were as thick as the leeches had been, one or two every 2 seconds of travel.

The sewers started branching into different "passageways" just as narrow as the first, and I was forced to "guess" my way around, hoping that I wasn't just going in circles. I finally came upon a large round room that had a large hole in the center with the walkway continuing around it and connecting to several more passageways, none of which, looked any more promising... Viewing each passage in turn, I finally selected one and ran along it with renewed hope.

I ran and ran...and ran. Finally, I came upon something different: a set of stairs, leading upward no less. Having no desire to stay in the wretched sewers, I made careless haste to the miraculous stairway...

...too careless. My unwatching eye had missed the warnings, my "Sneak" was about to fail..and here again was no safe zone. I screwed up my courage, and sped forward...hoping the stairs would save me from my misadventure. Much to my dismay, I found another hellhound blocking my path...the stairway had betrayed my confidences and the hall behind, guarded, by two flagrant leeches. As I ventured forward these beasts attacked, ravaging me of my health...my death was assured. In less time than it takes to tell, I succumbed to the massive amounts of damage and fell dead.

I had to rate the post excellent. It's a nice change of pace from the many other's I read lately. This area is really just to take a break from crawlers nest and citidel. But I dontreally see myself leveling here much

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A strong defense is good: a stronger offense is better Linskshell: FinalFantasyLS hadesffxi-ls.com

I was a level 24 Red Mage when I went exploring the dungeon of the Chateau and found the sewers... My curiosity betrayed me however, and I went in. Unfortunately, I soon found there was no way back out ;D So I made a "brave" face, and buffed the 'ell out of myself... I walked up to the first monsters--which were blob-like things--(and IT of course) they let me pass, so I figured they were non-aggressive. I continued on and found leech-like critters.. and no way around them in the narrow halls, so I walked slowly up to them... ...and ran quickly past them, even more amazed. I knew then that the buff "Sneak" was the only thing keeping me alive... <continued>

This is in Northern Sandoria ^^ have fun if you are not a high level My friends are a 71PLD/WAR35 and a DRK70/WAR35 and they died sevral times they had to get my other 2 friends 34 WHM and a 40 BLM /WHM to go and cure them while they fought the leeches for a item!! SO HAVE LOTS AND LOTS OF FUN! GL AND HF = GOOD LUCK AND HAVE FUN!

Once you get Rank 2 in San d'Oria, go to the Chateau d'Oraguille and head to the dungeon (first door on your right, then left down the hallway). It's a dank prison, that leads to the sewers beneath d'Oraguille, a place I had not the courage to venture into.