If every battle takes a really long time, then it might get kindof dull. But I don't imagine battles will be short either. I would think, and ofcourse i'm just guessing, that battles will mostly fall into a mid-range. Say, 20-30 minutes. That's long enough to give you a decent fight, to allow you to use strategy, without dragging it out. However, I would like for the potential of having larger more involved battles.

good point, but i don;t want it to become a rush game ethier, because that is basically what a lot of rts become, rushes. in AoE every game will say rush or no rush *time*. even in starcraft and warcraft, everyone rushes, very few don't and that is usually not because they do not want to, but that they are not very good.

ethier way i can see it being a problem if u get super long 3h battles a lot and boring if u do everything in 10 minute's. but i personally like longer game's then short one's *around a hour ish*

good point, but i don;t want it to become a rush game ethier, because that is basically what a lot of rts become, rushes. in AoE every game will say rush or no rush *time*. even in starcraft and warcraft, everyone rushes, very few don't and that is usually not because they do not want to, but that they are not very good.

ethier way i can see it being a problem if u get super long 3h battles a lot and boring if u do everything in 10 minute's. but i personally like longer game's then short one's *around a hour ish*

IMO THE BEST MATCHES START WITH A RUSH, AND END WITH A WAR OF 1:30 Hour