Anti aliasing

This is a discussion on Anti aliasing within the Windows Programming forums, part of the Platform Specific Boards category; Does windows provide Anti aliasing for gdi drawn lines, curves (other than fonts)?
If so, how can I enable it?
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That means with something else I can?
If so what is it?
(Thinking about starting to learn opengl but, but for the trivial app I'm intending I would rather have something simpler.)
P.S. Its yet another desktop clock (analog looking type with meedles) tha I am thinking of doing.

The only anti-aliasing in Windows is for fonts. AFAIK there are not any API functions that deal with AA. Obviously they are there since the True-Type fonts use it, but it has not been exposed to us lowly third party peasants yet.

"...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

I dont' think I have gdi+. Atleast I have'nt seen header files and the like. It it available for MFC only? cause I use mingw gcc.
Yeah, I saw a Function which sets the antialiasing (SetSmoothingMode()).

"...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers