Battle of Lumbridge

Introduction

It's the beginning of the Sixth Age and Zamorak has returned to Gielinor in a truly chaotic fashion, tearing apart the city of Lumbridge. With the death of Guthix at the hands of Sliske, the residual energy left over from the great god is spilling from the earth. Not wanting to leave this for the use of Zamorak, Saradomin has waged a new war in Lumbridge for the power. Calling on their new generals and armies, it's down to you to decide who you will fight for. Will it be for good and justice at the side of Saradomin, or chaos and destruction at the feet of Zamorak? The Battle of Lumbridge is on!

Upon first logging in after the update of RuneScape 3 on the 22nd July 2013, players will all be teleported to Lumbridge to view the cutscene, which is described above. After the cutscene takes place, players will be put next to the Lumbridge lodestone, and will be talked to by Kara-Meir, who will outline the situation at hand. It is then a player-choice whether they wish to fight for Saradomin or Zamorak.

Choosing a Side

Everyone gets a free choice as to which god they wish to fight for (if they do indeed choose to take a side) and there are no requirements to participate. To fight for good and order you may choose to fight with Saradomin, in which case you should run to the campsite located north of the rift on the map below. If you favour chaos and destruction then Zamorak is your god; he can be found at the campsite located south of
the rift also indicated on the map below.

To join Saradomin, talk to the Saradominist recruitment officer. For Zamorak, simply talk to the Zamorakian recruitment officer. Upon joining a side, you will be rewarded with a Bronze Saradominist token or a Bronze Zamorakian token. These can be used to teleport to the respective campsites, and will also track your progress throughout the event
as well as giving an emote.

The Saradomin and Zamorak tokens, respectively.

If you ever wish to change sides, you can do so by speaking to Kara-Meir
who is located at the edge of the battlefield near the Lodestone located on
the above map. Please note that changing sides will lose all progress
with the side you are switching from.

Note that stepping foot into the opposite god's camp will result in
the respective general hitting you for 10% of your maximum lifepoints every
few seconds.

Supporting your God

Gathering Tears

The main aim of the event is to collect Divine tears for your god, which contain residual energy from
the fallen god Guthix. Collecting and depositing tears increases your god's
power over the other, which will have a decisive outcome in the main battle.
There are three main ways to obtain tears:

Gathering them directly from the battlefield by fishing through cracks
in the ground, mining the rocks that protrude from the battlefield or
woodcutting the formations that spring out of the battlefield.

Killing followers of the opposite god on the Battlefield. These come
with multiple combat styles including footsoldiers, rangers, snipers, sages
and warlocks.

Obtained throughout RuneScape off the battlefield when performing the
following tasks (note that this option can be turned off in the Battle of Lumbridge interface, found under the quest symbol in the menu tab):

Killing any creature that drops charms.

Farming

Fishing

Herblore

Hunter

Mining

Runecrafting

Woodcutting

Note that none of the above methods have a minimum skill requirement,
however having a high relevant skill level will allow you to gather tears
much faster than at low levels.
There is a maximum amount to the number of tears you can collect per day;
for free players this is 1320, but it is higher for members at
3000.

Random Events

Random events may occasionally occur on the battlefield, which can
provide temporary buffs or harmful effects to one or both sides. These are
announced both below the overhead display and in the game chat, and are
described in the following table.

Random Events

Side affected

Message

Effects

Neutral

"Several resource gathering points have become unstable. Be
careful!"

Some resource points glow brighter and will damage you for 10% of
Lifepoints if you hunt for tears there should the points be orange, but if the points are a brighter green than normal then these will reward you with 3x as many tears as normal.

Neutral

"Rocks are falling from the sky. Avoid them!"

Rocks fall onto the battlefield which can damage you for 30% of your maximum lifepoints if they land on
you. These rocks will leave large meteor like formations on the ground around the battlefield, which can be mined for a Divine Shard, worth 30 divine tears

Neutral

"Some residual energy from Guthix's lifeforce has seeped out onto the
battlefield."

A green gas appears on the battlefield, which when stood in provides the player with a combat buff. Note that this is random.

Neutral

"Several resource points have turned to sacred metal."

Some resource points will glow a shiny metallic silver colour, which when harvested provide a numerous amount of sacred metal fragments.

Saradomin

"Zamorak's obelisks are charging with a deadly energy."

The red obelisks of Zamorak around the battle field will glow with a red symbol on the ground, which hits the player hard and fast should they stand inside it

Saradomin

"Zamorak curses the followers of Saradomin, decreasing their might for a short while."

Saradomin's fighters will deal decreased damage over the course of 3 minutes.

Saradomin

"Zamorak's sapper has joined the battle."

A sapper drops mine bombs on the battlefield, which can be placed to hurt enemy forces when trod on. Note that this can hurt both sides.

Saradomin

"Saradomin has blessed his followers, decreasing their damage taken for a short while."

Players on the side of Saradomin will take less damage from enemy forces whilst on the Battlefield for 3 minutes.

Saradomin

"Saradomin's blessing infuses his followers."

Players on the side of Saradomin will gather more tears than usual for a short amount of time.

Saradomin

"Saradomin's healers have joined the battle."

A healer will naturally heal their companions on the battlefield, and can also use a magic attack if provoked. Players on the side of Zamorak can kill these for more tears.

Saradomin

"Zamorak has sent out a devout follower to gather resources for his army."

This devout follower will collect tears for Zamorak. Players on the side of Saradomin can kill them for more tears.

Saradomin

"Zamorak's forces storm the field to steal resources from Saradomin."

Thieves on the side of Zamorak will steal tears from the opposition. Players on the side of Saradomin can kill these for more tears.

Saradomin

"Zamorak's sharpshooters have joined the conflict."

Enemies using ranged will spawn for Zamorak. Players on the side of Saradomin can kill them for more tears.

Saradomin

"Zamorak's demonic champion approaches the battlefield."

Zamorak's demon will enter the battlefield and attack Saradominist NPCs. The champion has 12500 Life points and moves at a walking speed as opposed to its faster comrades, and also does not use any abilities. These can be killed by players aligned to Saradomin for 10 Divine Tears on each kill, but it can also be healed by players aligned with Zamorak at the cost of some divine tears. It heals injured players rapidly as it passes them.

Zamorak

"Saradomin's obelisks are charging with a deadly energy."

The blue obelisks of Saradomin around the battle field will glow with a blue symbol on the ground, which hits the player hard and fast should they stand inside it

Zamorak

"Saradomin curses the followers of Zamorak, decreasing their might for a short while."

Zamorak's fighters will deal decreased damage over the course of 3 minutes.

Zamorak

"Saradomin's sapper has joined the battle."

A sapper drops mine bombs on the battlefield, which can be placed to hurt enemy forces when trod on. Note that this can hurt both sides.

Zamorak

"Zamorak empowers his followers, decreasing their damage taken for a short while."

Players on the side of Zamorak will take less damage from enemy forces whilst on the Battlefield for 3 minutes.

Zamorak

"Zamorak's zealous hatred infuses his followers with a singular purpose."

Players on the side of Zamorak will gather more tears than usual for a short amount of time.

Zamorak

"Zamorak's healers have joined the battle."

A healer will naturally heal their companions on the battlefield, and can also use a magic attack if provoked. Players on the side of Saradomin can kill these for more tears.

Zamorak

"Saradomin has sent out a devout follower to gather resources for him."

This devout follower will collect tears for Saradomin. Players on the side of Zamorak can kill them for more tears.

Zamorak

"Saradomin's rogues have joined the battle to steal resources from Zamorak's forces."

Thieves on the side of Saradomin will steal tears from the opposition. Players on the side of Zamorak can kill these for more tears.

Zamorak

"Saradomin's sharpshooters have joined the conflict."

Enemies using ranged will spawn for Saradomin. Players on the side of Zamorak can kill them for more tears.

Zamorak

"Saradomin's champion has joined the battle."

Saradomin's centaur will enter the battlefield and attack Zamorakian NPCs. The champion has 12500 Life points and moves at a walking speed as opposed to its faster comrades, and also does not use any abilities. These can be killed by players aligned to Zamorak for 10 Divine Tears on each kill, but it can also be healed by players aligned with Saradomin at the cost of some divine tears. It heals injured players rapidly as it passes them.

Jagex Moderator Clones

Very rarely, a J-Mod clone will appear on the battlefield. These are NPCs who you can fight. They resemble members of the Jagex staff and their respective god alignment. Like all other fighters in the battle, they can use abilities similar to the player, and have a large amount of life points. Killing these clones will reward the player with increased tear drops as well as a number of humorous items which disappear when picked up such as the garish pink party hat, off-white party hat, really rotten potato and God banners aligned with Saradomin and Zamorak.

Depositing Tears

Once you've collected enough tears for your satisfaction, you can deposit
them in the collection points which are located next to your chosen god.
Upon doing so you will receive the following points:

Renown - The points used in the rewards
shop with the quartermasters. This is equal to 100% of the tears that
you deposit.

Votes - The points used to cast votes every week on which boosts
your faction should receive for the following week. This is equal to 10% of
the tears that you deposit (this is 'floored' rounding, meaning the amount
is always rounded down. For example, 1104 tears would equal 110 votes, as
would 1109).

Power - Power goes directly to your god, and is accounted for
globally in the overhead display (shown below). This shows which side is
winning the battle for power. This is equal to 10% of the tears that you
deposit (also floored).

The overhead display, which shows the power each god has
received globally. Also shows any boosts and your total contribution.

The Duke's Dilemma

Each week the battle continues, it transpires that the local people of
Lumbridge are at crisis point; and the Duke of Lumbridge (not one for the
battle) will not idly stand by as his city crumbles. Members can speak to
the duke on the second floor of Lumbridge Castle and cast their vote as to
how each situation should be handled. Be warned though, the duke has a
starting budget of 160,000 and expending all your resources early will
inhibit your choices later.
Choosing to help the duke will automatically grant you some bonus experience
in any skill you should choose, regardless of how you vote to help. This
experience is granted as you train that skill.

Week one: Two crafters, each with a wife and child, have lost
their homes in the destruction. There is a damaged house in Lumbridge which
can be restored.

Restore the house, moving the Zamorakian herbalist in. (Cost: 20000)

Restore the house, moving the Saradominist summoner in. (Cost: 20000)

Restore the house as a refugee shelter, moving both families in. (Cost:
40000)

Leave the house alone. (Cost: 0)

Week Two: We could expand our private army to help in the defence of Lumbridge, in case the fighting spills over from the crater.

Recruit more guardsmen. (Cost: 30000)

Form a people's militia. (Cost: 15000)

Legitimise the Thieves' Guild in exchange for aid in battle. (Cost:
15000)

Do not take any action. (Cost: 0)

Week Three: We could request aid from our political allies in other cities.

Ask assistance from the White Knights in Falador. (Cost: 10000)

Ask assistance from the politically neutral Varrock. (Cost: 10000)

Send a delegation to Al Kharid. (Cost:
25000)

Do not ask for anyone's help. (Cost: 0)

Week Four: Our guardsmen are not currently up to the task of facing the knights and beasts if they leave the battlefield.

Improve their weapons. (Cost: 20000)

Train them at the Combat Academy. (Cost: 25000)

Do both of these. (Cost: 45000)

Do not ask for anyone's help. (Cost: 0)

Week Five: Should we request magical protection for the town and castle?

Bring in ZMI mages. (Cost: 10000)

Ask the druids for wardsmen. (Cost: 10000)

Ask Papa Mambo for help. (Cost: 20000)

Do not get anyone involved. (Cost: 0)

Week Six: A famous trainer offers us his services to train war beasts to guard Lumbridge.

Train guard dogs. (Cost: 20000)

Train guard rats. (Cost: 15000)

Train guard spiders. (Cost: 25000)

Refuse his services. (Cost: 0)

Week Seven: The graveyard south of Lumbridge is becoming overfull due to the carnage on the battlefield.

Expand with additional grave plots. (Cost: 25000)

Expand with a mass grave. (Cost: 5000)

Expand with a mass grave, and bring in a priest to bless it. (Cost: 25000)

Inter the bodies in the catacombs. (Cost: 0)

Week Eight: The battle is comingt to a head. If we have any spare money, we could consider aiding one or other side.

Rewards

As you earn more Renown with your god, you'll be rewarded with token
upgrades which provide various bonuses when you're on the battlefield with
it wielded. The table below explains each token and their various benefits.

God Tokens

Zammy

Sara

Tier

Cost in Renown

Bonuses

Bronze

0

Can teleport you to your faction's base up to 10 times per day,
shows how much you have contributed in tears and performs an emote when
equipped

Silver

1,000

All the perks of a bronze token plus a 1 in 10 chance of an
increased yield in tears

Gold

3,000

All the perks of a silver token plus it reduces damage received on
the battlefield by 5% from the enemy

Runite

6,000

All the perks of a gold token plus increases the damage you do on
the battlefield by 5%

Dragon

10,500

All the perks of a runite token, plus damage received and done is
again reduced and increased by 5% respectively. Note this does not mean a
10% reduction/increase.

Main rewards

Your choice of god-alignment will dictate which rewards will be available
to you. Rewards come in three tiers for both gods; tier 1 being available
from the beginning of the battle, tier 2 becoming available in week 4 of the
event, and tier 3 becoming available in week 7.

Saradomin Rewards

These rewards are available exclusively to those loyal to Saradomin, and
can be obtained by speaking to the Saradomin quartermaster in the Saradomin
camp.

Drinking this will increase the
amount of divine tears harvested by 50%. Lasts for 20 minutes.

* Note that these stats are accurate at level 75+
Defence, as the values scale upwards until they reach their maximum at level
75 as shown.

Other Rewards

There are a multitude of other rewards you can obtain whilst on the
Battlefield. Collecting 1,000 sacred metal fragments has the added benefit of making
aesthetic overrides for weapons, once you've acquired specific items from
the battlefield such as an icyenic
orb.