Massive EverQuest Changes

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There's a whole lot of shakin' going on in EQ including a lot of experience changes.

By IGN Staff

As promised, the EverQuest team is up to the challenge of always listening to customers and improving the game so that everyone can have fun. In this vien, Associate Producer Gordon Winn revealed a heap of upcoming changes that will likely make a lot of people happy.

"Many of these changes are quite involved in regards to their implementation, and as such we want to be sure that everyone interested understands them." The letter goes on to state. "Alan "Absor" VanCouvering will be happy to answer any questions that you may have on the EverQuest Message boards. Until then, we sincerely hope that these changes will help all players, whether "uber" or "causal", experience and enjoy EverQuest to their greatest potential."

So what kinds of changes are in the makings for the latest patch? Here are but a few of what goodies to expect:

Classes no longer have a true class-based experience penalty, making it easier for people to play the class that they want to play, rather than the class that they feel compelled to play due to faster advancement.

Race based penalties are no longer shared with the group, and in truth are not severe enough to greatly impact the advancement speed of any particular race. Even the race with the worst penalty will level no slower than a human monk does now, and in truth will level faster due to the other changes that went in.

The grouping bonus increase, in addition to the other changes, makes grouping much more efficient, without reducing the current efficiency of soloing for those who prefer that route.

Experience modifiers turned up in the other zones should encourage people to spread out, have more fun, and allow those staying behind in other areas to have more fun themselves since the area is less crowded.

All players, assuming that they have an experience penalty, or ever group with anyone who does, will level faster.