You will see our club pig or hog
sitting on the bar. When a curler does not get her/his rock past the
hog line during a game it is customary to put a loonie into the pig.
All proceeds found in the pig’s belly go toward the improvement of
the club. So remember: HOG A ROCK, FEED THE PIG!

Practice ice is booked for 1 hour
with a maximum 4 people per sheet. At times, practice can be limited
due to the volume of activity on our ice. Our goal is to have good
ice for member’s games, so if that means a quick shave this will cut
into practice time. Call the office to book your practice ice.

Leaside uses a Privilege Chit Card.
Read the LCC policies regarding chits. Members must provide their card in order to charge items at LCC and
outside clubs. To get your card, just
complete this Chit Signing
Application and submit it to the
office. Your card will then be issued with your personal number. If
you have not signed for this service at the office you will not have
chit signing privileges at LCC or outside clubs.

The commitment of our members makes
Leaside the great club it is. We have had a very strong volunteer
base over the years, but want to open the door to new people to
continue this tradition of volunteerism. Don't be shy. We need
individuals to help out at bonspiels, clinics, and various other
jobs. If this is the season that you can help, please let us know.

If you would like to learn about any
of these topics;*curling fundamentals*curling terminology
*curling etiquette*curling
safety
*delivering the curling stone: aim, delivery, release, weight and
timing*using a curling delivery stickvisit the
About Curling page.

In general, and
except where noted, curling at Leaside is governed by the rules of the
Canadian Curling Association (CCA).

Club Rules and Procedures apply to all sections. Sections
may not modify Club Rules. Sections may modify Club Procedures, and
implement their own procedures if needed for the smooth functioning of their
league or event. The Procedures provided here are the defaults, if a
Section does not implement their own.

Sections are encouraged to post procedures specific to their section and/or
events.

Sections are
encouraged to conform as much as possible to CCA rules and general Leaside
procedures.

Club Rules

1. Cell
Phones

No cell phone use in the ice shed. If you have
to have you phone with you, please make sure it is on vibrate, and leave the
ice shed before having your conversation.

2. Entry To the
Ice Shed

Enter the ice shed
using south end door only to help keep the ice clean. Either door can be
used to exit the ice shed.

Your sheet is ready for play when the numbers from the previous
game are down. Please wait in the Lounge until your sheet is ready.

3. Warm Up
Before Games (revised June
2009)

Overall Intent

Leaside
Curling Club would like to make as much practice and warm-up ice available
to members as possible. This must be balanced with the time required to
make and maintain good ice.

Curlers are
expected to be aware of safety issues, use common sense and abide by the
fair play and courtesy that sets curling above many sports.

Guiding Rules

Ice may be
used prior to league games within the following guidelines.

1)
Ice use is only allowed prior to the first draw in a block, not between
games.

For example, it is allowed prior to a 7 pm draw but not
between the 7pm and 9 pm draws. This applies in a similar manner to the
Sunday and weekday schedules.

Rationale:

§
There is only enough time between draws for the icemakers to prepare the
ice. This applies even if the game in the first draw ends early.

§
While this seems to give preference to the early draw, over the course of a
season equity is achieved since each team plays approximately the same
number of early draws and late draws.

2)
Ice can only be used after the icemakers are finished with a given sheet and
the scoreboard numbers are taken down.

§
Curlers must be aware of and allow free access and passage to the icemakers
as they prepare adjacent sheets.

3)
No one person or team can monopolize the use of a sheet.

§
If both teams want to warm up, that must be allowed.

4)
Pre-game ice use is to be considered warm-up, not intense practice.

§Curlers are requested to restrict the number of rocks thrown;
preferably to 2. This means two rocks could be thrown away from the glass
and then thrown back toward the glass. If a curler is interested in
extensive practice they may book a sheet during one of the scheduled
practice times.

5)
All ice use must end 5 minutes prior to the start time of the draw to allow
the teams to gather, shake hands and start the game at or before the draw
time.

6)
Curlers may only use the sheet on which they will be playing their game.

4. Game Start
Time

All games
officially begin at the scheduled start time, regardless of when the first
rock is thrown. A game that begins late due to the late arrival of any
players – including the number of players necessary to constitute a team –
is still bound by the normal bell rule. The sheet is ready for play when
the score from the previous game is taken down.

Exception: If the ice is not ready for you
to begin play on time due to a delay in preparing the ice, the two skips
shall calculate 1 hour and 35 minutes from the actual start of the game and
agree upon that time as the “bell” time for their game. In the absence of
such agreement, the normally-scheduled bell time will apply.

5. Bell Rule

The
bell is used to ensure that league games do not extend beyond their allotted
time, both to allow proper maintenance of the ice between games and to allow
subsequent games to begin on time.

5
a. When does the bell ring, and how much curling is allowed after it rings?

The
bell rings 25 minutes before the end of the allotted time. Once the bell has
rung, you may complete the end you are in and play one more.

Example: In a regularly-scheduled 8-end game, if the bell rings while
you are playing the 7th
end, you may finish that end and play the 8th end.
If the bell rings while you are playing the 6th end,
you may finish the 6th end
and play the 7th end, but not the 8th.

5
b. When does an end officially conclude and the next end begin?

An end
concludes and the next end is deemed to have started from the moment the
last moving rock comes to rest or goes out of play.

Example: The last rock of the
6th end
comes to a stop and, while you are clearing off (or measuring) the rocks,
the bell rings. You may then play the 7th end
(which you are deemed to have started) and the 8th end.
If the bell rings before that last rock stops in the 6th end,
you may only play the 7th end.

6. Spares

Players must be a paid playing member of LCC (neither a
social member nor competitive member) in order to Spare.

7. Children
and Babysitting

It is requested that babysitters keep young children in the
downstairs lounge area. Some used toys are available under the sink in the
ladies locker room (more would be appreciated). If children can sit quietly
and watch television they may do so upstairs. Children must be supervised at
all times, and that supervision must come from someone who is not on the
ice.

8. Competitive
Membership (July 2009)

Effective July
1, 2009, in competitions where it is necessary that all members of the
participating teams be members of the same curling club, a competitive
curling membership is available at Leaside Curling Club.

A competitive
membership allows for an individual to be a member of Leaside Curling Club
for purposes of sanctioned competitive competitions as follows:

§LCC will sanction competitive memberships for one person
per team.

§
The other three members of the team must be active fully paid section
members of Leaside Curling Club.

The
cost for a competitive membership is $65 which includes
HST and OCA fees.

A competitive
membership provides NO play or practice privileges at Leaside Curling Club

§
Competitive members are not permitted to play or spare for any Leaside team
in league play and can only practice at the club if paying the usual fee as
set and paid for at the office)

Club
Procedures

1. Late Start

To
begin, a team must have at least three players, at least two of whom must be
regular team members.

1) If a
team is unable to start a game after 10 minutes, they forfeit hammer and 1
point.

2) If they still cannot start after 20 minutes, they default
the game

2. Game Tie
Breaking

If a game is tied at the end of scheduled time,
then the tie is broken by a draw to
the button as follows:

The team that draws their rock closest to the button is
declared the winner.

Each team may sweep their own rock as per CCA sweeping
rules, but may not sweep their opponents rock.

No practice shots are allowed.

The team that would have had hammer in the next end
throws second.

Any member of the team may be chosen to deliver the
rock.

If neither rock ends up a touching the rings, or both
rocks are “too close to call”, or are tied; then the procedure is
started again, shooting order remains unchanged.

3. Flight Tie
Break

In
Leagues with a Flight System, when two or more teams are equally ranked at
the end of a draw, ties are broken by:

·when they played
each other, who beat who (in the case of a multiple team tie, by who has the
most wins amongst the games played against the other tied teams).

If still tied, then:

·who performed better
against the top performing team not involved in the tie
(Win/Tie/Loss/Default), then:

·who performed better
against the 2nd performing team not involved in the tie, then 3rd team,
then 4th, etc, then:

·the highest
proportion of ends won (no ends are counted for either team in a game which
was defaulted). If still tied, then:

·the highest ratio of
points scored to points given up (no points are counted for either team in a
game that was defaulted). If still tied, then:

·flip of the coin.

In a
multi team tie, if a rule divides a tied group into one or more smaller tied
groups, the rules are applied to the new tie/ties from the beginning rather
than by continuing to the next rule.

If
there are teams that play each other more or less than once in a draw , the
drawmaster will apply the spirit of the rules as best as possible.

Teams
tie all the time, and in complex ways, ways for which these simple rules
cannot account for completely. In these situations, the drawmaster will
apply the spirit of the rules as best as possible.

4. Referees

During
a game, the official referee is (if present):

·the draw-master or
scorekeeper of the section/league/event,

·then the most senior
member of the committee organizing the section/league/event,

·then the club
manager, or most senior staff member of Leaside Curling Club.

A
ruling by a referee during the game is considered final and binding.

For
issues that occur off-ice, the official referee is the draw-master or
scorekeeper of the section/league/event. The draw-master/scorekeeper is
subject to the oversight of the organizing committee of the
section/league/event. The section/league/event committee is subject to the
oversight of the Program Committee and the Leaside Curling Club Board of
Directors.

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