Author Comments

I set out to make a short, slightly challenging, little low-fi platformer. It's very short (15 minutes at most), not all that challenging, and certainly low-fi.

If you do get stuck, you can press the K key on your keyboard to switch on Easy Mode. Once Easy Mode is turned on, it can't be turned off again.

INFO:

This is my first game. It's not all that great and has plenty of issues, which is what I expected. I spent a total of two weeks on it, a few hours a day. Most of that time was trying to learn how to use StencylWorks. Since I'm not a programmer by any stretch of the imagination, StencylWorks was my best bet for getting anything done.

Admittedly, 90% of what I love about Just Another Day is the music, provided by Peter Gresser.

IMPORTANT:

* If you find your framerate very slow, try clicking the 'pop-out' link above the game, to move it to its own window.

* If you still can't hit Z after clicking away the ad, just click the flash again.

FRONT PAGE:

Holy cow (or is that bull), front page! Thank you all for the positive reviews!

UPDATES:

11-02-12: Medals and a Scoreboard? I've sold out... At least I didn't make the game easier. Changed the graphic for the "helper" blocks, because some people were offended. Compressed the music to make the filesize smaller, please listen to the original quality on Peter Gresser's page.
30-01-12: Made the fadein/out on death a little faster, and added a few more helper blocks.

Reviews

Rated 4 / 5 stars2012-01-31 21:10:44

errr

some of the damned jumps have to be timed to the last pixel on non grip slopes going either direction with a minimal jump height and one of those ultra fast character fall speeds... you sir are a masochist. good little game.

Rated 4 / 5 stars2012-02-05 02:33:20

Enjoyable for a while

I don't mind playing games that are difficult. The harder a game is, the more profound the feeling of accomplishment when you succeed.

With this game, I had a decent time and didn't mind dying multiple times on a given challenge, but eventually it just became a chore and I realized I was less annoyed with the actual failure at the challenges and more frustrated that I wouldn't see the rest of the game.

I don't know how long the game is overall, since I stopped playing after a particularly difficult series of slope jumps.

The unforgiving nature of some of these levels makes it easy to mistake intentional cruelty for bad level design.

It's obvious you know what you're doing and you can make great games, but it seems like making a game with such spikes in difficulty and then calling it "slightly challenging" and taunting the players in the alternate mode is a bit off.

I do genuinely appreciate the abundance of checkpoints, given the difficulty of those certain parts. I don't know if more were added due to player whining, but it does make the game less frustrating than it would be having to perform several ridiculous platforming acrobatics in a row.

I feel like I've played far enough in to get a good feel for the game, but without Medals or something I don't feel any motivation to go back and finish it.

Rated 3.5 / 5 stars2012-01-29 19:04:29

Rated 3.5 / 5 stars2012-01-30 14:51:03

Exceeds expectations from a first game.

First off, this was quite an entertaining game. Let's break this down:
Graphics:
Pixel graphics often work very well for platformer games, and this is no exception. However, because this is the case, there is not much else to say on this subject. One thing I have to mention is the fact that the enemies in the last stage of the game blend in too much with the background, often making it hard to estimate how big the hitbox is for touching them.
Music:
The 8-bit style really blends well together with the graphics, giving the game a nice, retro feel. It was also quite well done, props to Peter Gresser for proving once again that you can create moving music with such simplistic tones. Well done.
Mechanics:
Now then. You said in the description that you wanted this game to be slightly challenging. That was accomplished, and then some. The learning curve for the game is a bit steep. While the early levels were extremely easy, at later points I had to repeat the same cliffs over and over again, milking every single move to continue. As it was previously mentioned, when going down the slopes often times it was hard to jump off without falling to your doom. However, at the same time, I found that jumping off in the nick of time was the easiest method to move on to the next area. Of course, this meant a lot more deaths. Even so, this game did well in bringing out the part of me who loves a challenge, and for those who don't... well, press "K".
Story:
This game had such a minimalistic plot that almost became borderline confusing. Honestly, I was caught off guard at the cutscene where you find the crash site. I suppose that the story wasn't a priority, however it can't hurt.