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I'm enjoying black flag, but do you have any fix for the atrocious draw distance? It was kind of bad in far cry 3 but in this I'm getting characters popping in like 30 feet away and random buildings being redrawn in front of me. I was playing it there actually, but it crashed mid ship-hijack and there's nothing like a CTD to kill my enthusiasm for playing something.

Shame that you appear to have an impossibly small crew. I'm pretty sure you need more men than that to do all the sail handling, let alone man all of your guns. It would be cool if you had to manage your crew numbers.

Shame that you appear to have an impossibly small crew. I'm pretty sure you need more men than that to do all the sail handling, let alone man all of your guns. It would be cool if you had to manage your crew numbers.

Really not that sort of game. I mean, I appreciate that genre is particularly underserved and it would be lovely, but this is the sort of pirate game where you can face the wind and still go forward, aye? Small crews are so when you board enemy ships you can murder the lot of them rather than sort of watch your 50 odd dudes leap across and do the work for you.

Really not that sort of game. I mean, I appreciate that genre is particularly underserved and it would be lovely, but this is the sort of pirate game where you can face the wind and still go forward, aye? Small crews are so when you board enemy ships you can murder the lot of them rather than sort of watch your 50 odd dudes leap across and do the work for you.

By jove, ships could sail counter wind, aye aye! Jolly Roger!
Fueled by nationalist pride, I present lateen sails, used in caravels.
Still, AC4 is very unrealistic. The crew don't even need to sign The Pirate Constitution!

This ENB, though I've ripped out parts of it - most noticeably the DoF has been nuked from orbit and I've flattened the colour palette to get rid of the sickly orange/green tint it comes with.

Also a bunch of other minor texture and model replacements, custom head meshes, animations and some other stuff but those don't make a big difference on their own. It's still a somewhat wonky looking game due to the engine and a lot of the assets being atrocious, but it has it's moments. :)

XII is neat. I flipped out trying to defeat a bullet-sponge boss (that might have been the final fight of the game, I never found out), but up until that point it was really fun.

I think I quit at the same spot, which might as well have been the final boss but I got tired of pumping more and more bullets in that dude. Until that it was probably my favourite FPS since playing NOLF.

Shame that you appear to have an impossibly small crew. I'm pretty sure you need more men than that to do all the sail handling, let alone man all of your guns. It would be cool if you had to manage your crew numbers.

Impressive stuff squire. Tried modding my Skyrim last month but for some reason it just kept ending up looking like crap so I gave up.

NFS: Rivals

Another year, another shitty NFS port. 30fps locked, god awful optimization, No AA (it seriously needs it) and, although not port related, there's no way to pause the damn game. I get why (it's heavily online play focused) but an offline option where you could pause would have been nice.