Well, it's 4x weak to electric, and eletric is pretty common, so why not swap for Quagsire?... Can you even get Quagsire in Emerald?- Hyper Beam 75 base power, basically. Swap it for return? - Dragon Dance- Surf- Earthquake

Sceptile: You can replace Rock tomb with False swipe if you need something to take on legends, and capture other Pokemon. Pursuit isn't terribly useful unless you are playing in a link battle.If you can breed, I'd get Crunch or Leech Seed (while you're breeding, get a Timid nature if you can) If you have access to the tutors, you can go with Thunderpunch.

Gardevoir - honestly, I like Hypnosis, this is the set I go with. Usually good for sleeping the opponent so you can calm-mind up safely, or again - put a legend / shiny to sleep.

Absol: SD, Aerial Ace, Shadow Ball, fairly standard. It does get Rock Slide if you are interested. It can get Quick attack so you can kill something before you die. Otherwise, Return is a much better option.

Milotic: Sort of standard. Hypnosis or Mirror Coat over substitute - they aren't as good as they can be, and you lose the benefits of Marvel Scale (no status).

Skarmory: In-game, not terribly useful. You can throw return on just for filler, but that's it.

You have nothing with STAB or really strong earthquake. You can try a Salamence - decent option all things considered. And you could use a second water - Whiscash (its actually pretty good) is an option. In-game, Flygon with Dig is actually useful.. Considering that your opponent will not switch out, and Flygon is immune to opposing earthquakes, you save the valuable TM26. With STAB, Dig is essentially at base power 90 - with any weaknesses, it shoots up to 180 (which is good considering that you don't use the TM, and you get a turn to evade - the only thing wasted is your time, and if you're stalling from something else...you get the point).

You should consider, especially for the battle frontier, raising a few more pokemon so you can you can be ready for what each thing needs. If this is just for the elite four, it shouldn't be too hard.

Sceptile: You can replace Rock tomb with False swipe if you need something to take on legends, and capture other Pokemon. Pursuit isn't terribly useful unless you are playing in a link battle.If you can breed, I'd get Crunch or Leech Seed (while you're breeding, get a Timid nature if you can) If you have access to the tutors, you can go with Thunderpunch.

Gardevoir - honestly, I like Hypnosis, this is the set I go with. Usually good for sleeping the opponent so you can calm-mind up safely, or again - put a legend / shiny to sleep.

Absol: SD, Aerial Ace, Shadow Ball, fairly standard. It does get Rock Slide if you are interested. It can get Quick attack so you can kill something before you die. Otherwise, Return is a much better option.

Milotic: Sort of standard. Hypnosis or Mirror Coat over substitute - they aren't as good as they can be, and you lose the benefits of Marvel Scale (no status).

Skarmory: In-game, not terribly useful. You can throw return on just for filler, but that's it.

You have nothing with STAB or really strong earthquake. You can try a Salamence - decent option all things considered. And you could use a second water - Whiscash (its actually pretty good) is an option. In-game, Flygon with Dig is actually useful.. Considering that your opponent will not switch out, and Flygon is immune to opposing earthquakes, you save the valuable TM26. With STAB, Dig is essentially at base power 90 - with any weaknesses, it shoots up to 180 (which is good considering that you don't use the TM, and you get a turn to evade - the only thing wasted is your time, and if you're stalling from something else...you get the point).

You should consider, especially for the battle frontier, raising a few more pokemon so you can you can be ready for what each thing needs. If this is just for the elite four, it shouldn't be too hard.

Dragon dance + Hydro Pump comes from Gyarados - if you are willing to.And this can even be done even at level 50 - keep as a Bagon until level 49 (where it learns Dragon Claw), let it evolve at level 49 to Shelgon, and then Sala @50. This is especially useful in the Pyramid against the Regis - Hydro Pump is great for Regirock (though careful of AncientPower and Explosion). Rock Slide and/or Brick Break are good for Regice (careful of Freeze). And Fire Blast is good for Registeel (whatever your team has the hardest trouble with, tailor it to that).

My recommendation: Go with Fire Blast, Dragon Claw, Brick Break. Especially if you have Fire Red, you get unlimited Brick Breaks - very reliable. If you need it against Regice, that is an option (it does not have Curse, and its defense is pretty poor). DO NOT underestimate Fire Blast from Salamence.

Speaking of the Pyramid, take Linoone. You will get good items. You will hurt things with Return and Shadow Ball. Blissey/Chimecho doesn't hurt either, with aromatherapy and heal bell. Both are also good for the Pike.

Dragon dance + Hydro Pump comes from Gyarados - if you are willing to.And this can even be done even at level 50 - keep as a Bagon until level 49 (where it learns Dragon Claw), let it evolve at level 49 to Shelgon, and then Sala @50. This is especially useful in the Pyramid against the Regis - Hydro Pump is great for Regirock (though careful of AncientPower and Explosion). Rock Slide and/or Brick Break are good for Regice (careful of Freeze). And Fire Blast is good for Registeel (whatever your team has the hardest trouble with, tailor it to that).

My recommendation: Go with Fire Blast, Dragon Claw, Brick Break. Especially if you have Fire Red, you get unlimited Brick Breaks - very reliable. If you need it against Regice, that is an option (it does not have Curse, and its defense is pretty poor). DO NOT underestimate Fire Blast from Salamence.

Speaking of the Pyramid, take Linoone. You will get good items. You will hurt things with Return and Shadow Ball. Blissey/Chimecho doesn't hurt either, with aromatherapy and heal bell. Both are also good for the Pike.

well I took your advice I raised a whishcash with surf, ice beam, earthquake, spark. I also raised a lanturn with surf, ice beam, thunderbolt, thunderwave. I'm currently raising a crobat with aerial ace, confuse ray, bite, (filler)

I started a Pokemon Nuzlocke Challenge for my emerald about a week ago, I'm only up to Norman(meaning I haven't fought him yet), and would like to hear some advice for my team~ I have these Pokemon in the pc:

but my team consists of:

NaughtyTackleMud ShotMud SlapWater Gun

Relaxed ((thinking of swapping for an Electric type of anything that I could find..maybe ))Wing AttackDouble TeamFocus EnergyQuick Attack

RelaxedMega DrainHeadbuttMach PunchLeech Seed

BoldEmberTackleGrowlMagnitude

LonelyPsybeamPsywavePsych UpConfuse Ray

DocileBiteDigFaint AttackRock Smash

I'm torn between the annoying type pile ups, ie: (x2 water damage/ and x4 ice damage from ice/ground when a Flygon) and (x4 water damage when both Numel and Camerupt) both being part ground when they're evolved, but I would like a dragon and a good fire type, I would like a good comparison between and for the dragon part of my team, as well as a suggestion for an electric Pokemon that's good, or just a move. Remember that I'm doing a Nuzlocke, and I can't breed, so please help me?

Last edited by CubchooPaws on Wed Jun 13, 2012 12:27 am, edited 1 time in total.

Also, how can I find out my Pokemon's Hidden Power type? I'm nowhere near Mossdeep City, and I don't agree with this site's way of the IV calculations...why would I want a level 100, just to find out it's power when I want to level it up naturally..especially when that many Rare Candies could only sharked to obtain.

Also, how can I find out my Pokemon's Hidden Power type? I'm nowhere near Mossdeep City, and I don't agree with this site's way of the IV calculations...why would I want a level 100, just to find out it's power when I want to level it up naturally..especially when that many Rare Candies could only sharked to obtain.

I started a Pokemon Nuzlocke Challenge for my emerald about a week ago, I'm only up to Norman(meaning I haven't fought him yet), and would like to hear some advice for my team~ I have these Pokemon in the pc:

but my team consists of:

NaughtyTackleMud ShotMud SlapWater Gun

Relaxed ((thinking of swapping for an Electric type of anything that I could find..maybe ))Wing AttackDouble TeamFocus EnergyQuick Attack

{brelloom} RelaxedMega DrainHeadbuttMach PunchLeech Seed

BoldEmberTackleGrowlMagnitude

LonelyPsybeamPsywavePsych UpConfuse Ray

DocileBiteDigFaint AttackRock Smash

I'm torn between the annoying type pile ups, ie: (x2 water damage/ and x4 ice damage from ice/ground when a Flygon) and (x4 water damage when both Numel and Camerupt) both being part ground when they're evolved, but I would like a dragon and a good fire type, I would like a good comparison between and for the dragon part of my team, as well as a suggestion for an electric Pokemon that's good, or just a move. Remember that I'm doing a Nuzlocke, and I can't breed, so please help me?______________________________________________________________________________________________Okay, I've traveled since this post, defeated Norman, and I'm at Route 120, got my TM Hidden Power..I want to know which seems better for the type, so if I could get some input, that would be most appreciated~ --Storage-- Bug Fire Fire Ghost Water Ice Psychic Grass Poison Grass--Team-- Ice Flying Dragon Fire Fire Psychic

This is my prospective team for Ruby. I haven't started yet, but I just spent about five hours (or so) putting a team together. I like to use only new Pokémon, so no one from a previous game will be found on my team.

with Flamethrower and Sky Uppercut for Bug, Grass, Ice, Steel, Dark, and Rock types with Confusion and Psychic for Fighting and Poison types with Solarbeam and Bullet Seed (and other Grass attacks) for Ground and Water types with Bite and Crunch for Ghost and Psychic types with Earthquake, Rock Slide, and Rock Throw for Fire, Flying, and Electric types with Ice Beam and Blizzard for Dragon types

Gardevoir is useless after the second gym, at least for Gyms and the Elite Four. I don't know all the attacks, but I looked at attacks and TMs that are available, so that's how I got most of my attacking moves. Now, it is time to start Ruby!

EDIT: Bullet Seed: not that great. I'll have to find another Grass attack for Shroomish/Breloom.

_________________If you were offended by my post, just know that I was probably kidding. Probably...

with Flamethrower and Sky Uppercut for Bug, Grass, Ice, Steel, Dark, and Rock types with Confusion and Psychic for Fighting and Poison types Thunderbolt is also good here. with Solarbeam and Bullet Seed (and other Grass attacks) for Ground and Water types Breloom's strength is in Fighting, not in Grass. Spore/Focus Punch is a very powerful combo. with Bite and Crunch for Ghost and Psychic types Surf is another obvious choice here. with Earthquake, Rock Slide, and Rock Throw for Fire, Flying, and Electric types with Ice Beam and Blizzard for Dragon types

So, here are my thoughts. First, scratch all the moves listed above. The first rule of a good moveset is don't double up types of offensive moves. Confusion and Psychic? Basically the same, except Psychic is stronger. Bite and Crunch? Same. Rock Slide and Rock Throw? Same. Ice Beam and Blizzard? Blizzard is technically stronger, but it's only got 70% accuracy, so Ice Beam is a better move.

Second, take a look at each pokemon's stats to figure out what it's actually good at. Focus on attacks that get STAB (IE, are the same type as one of the pokemon's types) first, and then on other attacks that play to your strengths. Breloom has mediocre Special Attack, but really good Attack, so you should load it up with Physical-type moves that take advantage of that. One of the best combos in RSE is to get a shroomish up to level 54 where it naturally learns Spore (100% Accuracy Sleep move), and then let it evolve and teach Breloom Focus Punch. On the way, you'll also get the best grass move (although there aren't any really great ones in RSE), Giga Drain.

Other than that, you've only got one or two moves on each of your pokemon right now. Figure out what other moves make sense, and someone can probably give you some better help.

EDIT 4: I have completely revised the team, and have found attacks that I think are useful. Not a pure fire team, obviously, but it's as close as I want to get without using old Pokémon. Many of these moves are filler, because I couldn't figure out what else to give them. And I'm also putting my LeafGreen fire team, which is pure fire. Again, any advice is welcome. I use Flamethrower quite a bit...

Sadly, I think you have all the fire types available in this game, since I'm thinking and I can't find any other.Rapidash would be a great choice, but it's not available in this game.Also, you could make a Sunny Day team with this, incresing stab power and you can use solarbeam without charging.

_________________Still searching for shiny Rapidash, hatched1000eggs!Thanks DragoBoy for this awesome sig and Mektar for the astonishing avatar!!!

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