Hellow!!!!!! I'm happy and proud to represent my first graphical game ever :). It's the famous UNO card game. Here is a screen shot where i was testing the backbuffer and random shuffling..... they worked as expected :cool: (attached)

some Q's&A's:

1-What library are you using?WinAPI32

2-What is the programming languague did you use to implement this game?C++

3-How many frames per second will the game be running at?I haven't decided yet, but i think 12 fps should go good for a card game

4-How many players ??4. You vs comp vs comp vs comp

5-Why are the graphics really "bad"?Because it's the first version :D

6-Will it be open-source game?Nope

7-What type of container you used to contain the cards?STL vector

8-What kind of programming technique you used to program the game?OOP

9-How many classes did it take you to program the game ?-Bitmap-Card
-Deck
-Player
-UnoGame (to seprate the game code from windows-specific code)

10-When are you going to finish it?Very soon hopefully

if you have any further questions, please do ask :)

01-22-2008

mike_g

Quote:

I haven't decided yet, but i think 12 fps should go good for a card game

Since the screen content rarely changes you should only need to update the screen when something changes, and even then it would likely just be a section of it.

For movement/animation 12 fps is going to look hideous. Why not restrict it to 60 instead?

01-23-2008

Hussain Hani

1 Attachment(s)

i dont know honestly... i will see what happens :)

this is a more up-to-date ss, where I placed some players' cards at their playing position :)

01-23-2008

Perspective

You should draw a border around the cards to cards of the same colour don't look like one (the blue ones in the screen shot).