Tomb Raider: The Last Revelation

According to Egyptian legend, Horus, son of the light, outwitted the evil God Set and imprisoned him in a secret tomb. Five thousand years later, Lara Croft discovers the lost tomb and unwittingly unleashes the evil God Set, fulfilling the ancient prophecy of his return to plunge mankind into...

I've only been able to play the game to the end of the third level because when the cutscene finishes it show a blank tad (as the cutscenes are normally in) and nothing happens its just that. The way I get out is pressing the restart when I press windows....

Tomb Raider: The Last Revelation is the fourth entry in Core's classic series and was the fourth game released in as many years. Does it offer enough to justify such an outlay? This is what I think of Tomb Raider: The Last Revelation.

In my opinion, no. Reading some of the reviews here on Steam, I felt guilty not liking this after seeing people gush over how good it is. I just don't agree. While this is probably the best of the series from a technical standpoint, it is also the only game in the entire franchise, from Core to both of Crystal Dynamics' reboots, I haven't finished. I put this down to being too young back in the day and tried again here but I just didn't connect with it. Once I reached the Alexandria levels and was hit with a backtracking bonanza/nightmare, I just didn't have the energy to continue. The scars of Aldwych from the previous game are still with me and it just isn't worth it.

On to story then. This is actually the best outing from the series thus far, and also has an active antagonist in direct conflict with Lara throughout the tale in the form of Werner Von Croy, which helps immeasurably in creating a compelling plot. Lara, in claiming an artifact, brings about unintended consequences which force her to race against Von Croy as she attempts to fix her mistake. I know how this story plays out but having not played the second half of the game for myself, can't fully comment on it. It's the best story in the Core series so far, that much I can say. Also points for Von Croy, a great antagonist.

In terms of gameplay, not much has changed once again. Lara is slightly more agile, with some new abilities including rope-swinging, being able to shimmy around corners whilst hanging and with more obstacles in the levels which enable her more options in progressing. There are also the now expected vehicle sections, as well as a small change to weaponry. From what I played this time around, I had access to the usual guns, with the shotgun having two types of ammo to use, which was good, as well as a new crossbow with more types of ammo. Gone also is the iconic inventory circle, which I wasn't a fan of. Being able to combine certain items was a great addition though.

Level design in this game is hit and miss. The first half, which I played, was fairly enjoyable and had some great levels but something about the whole thing felt...off. It's the setting, in Egypt. I have no idea why, but Egypt does nothing for me as a setting and the entire game is set in this country, which didn't help with my gripes. I made slow progress through the levels before stopping at Alexandria. Core learned nothing from Tomb Raider III and backtracking is a big thing with this entry, including some hub areas which you have to backtrack through from other connecting sections. If a modern game did this, it'd be crucified and rightly so. Backtracking is a no go for me and is ultimately the reason I stopped playing. As I recall, the Giza section isn't great either but I didn't get that far this time.

Graphically, this is the best looking of the Core series so far but it's very much the Tomb Raider you know and love(or hate) with some new lighting effects and a graphics touch-up. It's still pretty dated though. Last Revelation was also the first game to not be composed by Nathan McCree and while the music isn't quite as good, Peter Connelly does a good job here. Also, Judith Gibbins as the voice of Lara is replaced by Jonell Elliot in this one, who does an admirable job but still lacks something compared to Gibbins. No disaster, by any means, but something that bears mentioning. Music and voice acting was good though.

Some negatives. The backtracking comes to mind immediately. I've mentioned this already, so I'll skim over this quickly. The idea of connecting levels via hubs sounds good on paper, but I didn't like it all and it even caused me to abandon my playthrough. Some fans enjoy it though so take that with a pinch of salt. I also felt slightly...bored whilst playing this. Maybe it was the setting, maybe it was the levels, I cannot say. Combat is as underwhelming as ever, as is the movement system. Some unacceptable sections whilst swimming where Lara would be stuck on terrain. Once or twice I can forgive, but it happened too often for my liking. A small niggling problem was needing to push the crouch key as well as up to crawl into gaps, where in the last game you just had to push up. A small problem but it bothered me enough to mention.

So there you have it. I looked forward to banishing the demons and coming to love this game as the positive reviewers did on Steam but I didn't really warm to it back in the day, and I still couldn't come to like it now either. A true shame, as I am a massive Tomb Raider fan and it is with a heavy heart that I don't recommend this game. Despite a better antagonist, story and with a longer runtime, I just don't enjoy playing it and that makes me sad. Keep on Tomb Raiding, everybody!

By default old Tomb Raider games use 4:3 aspect ratio display format. That's why Lara and other characters look so fat on widescreens. But you can download and install unofficial widescreen patch for 16:9, 16:10 or 5:4 displays. See below.
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