CS is crap. There I SAID IT. Never have I seen a game so hacked in all my days. Least amount of fun someone could possibly have. Halo is at least a complete game and not some crappy add-on that everyone started playing because Quake 2 couldn't get the job done. Halo is quality 100% of the way. I don't care who you are, you can't dismiss the fact that PC games too open-ended for any sort of tightly sealed game. Your probably getting hacked right now Fawst, and your not even playing CS.

lol nice Well, the good news is that I play on a server where mods drop hackers like a bad habbit. Also, I play the Gun Game mod moreso than the typical defuse/rescue game. More deathmatch oriented, and SO much more satisfying to knife players. Especially when you triple level in one round and get "star power," sprinting around twice as fast as normal, shooting sparks everywhere and with the Star Theme from Mario Bros. playing

Fawst I've also been keeping Castlevania in mind... I haven't played either, but they've both received stellar reviews for the DS. I'm debating getting Dawn of Sorrow myself. Maybe after next month's paycheck.

Well I got my hands on a copy and I must say that I'm impressed. The graphics are very impressive for the little DS, and it's by far the best use of the DS's controls I've seen to date (Trauma Centre comes close though). The characters are lively, they all seem familiar with each other in the Zelda universe and it works well as thereâ€™s a vibe of â€˜word of mouthâ€™ in the games interactions. Link as a character has been developed further and although he may be cuter, I like him a lot more. There are little things that give him personality like doing too many spins makes him dizzy and fall over. There's even a cut scene where Link is shaken around a whole heap by another character and then he is given a prize. Link holds it above his head with the champ music ringing like usual but he's all dizzy and falling over, and the music follows this deviation from the normal character. I really like these little touches as it makes the whole world more loveable and believable.

Iâ€™m really enjoying it so far, but I can see that the boat travel will become a pain (like in Wind Walker). Fighting is strange to start with as you donâ€™t use any buttons, the whole thing is done via the touch screen, but very enjoyable once you get the hang of it. Itâ€™s a perfect sequel for WW and I hope that this cartoon Zelda stays on the DS and the real Zelda stays on the Wii.

Currently Iâ€™ll give it an 8.5/10 but Iâ€™ll fill you all in further when I get through it more.

Well, since Konami hasn't said anything about releasing the "NANA" games in the US, there is one from UBI SOFT that has a portion of the DS game coming out... (Well, not a real portion, just an aspect.)

"Imagine-Fashion Designer", a girl game where you don't just design clothes, you have to make your clients happy as well. (Sadly, there are no chibis in it. )

Really, Konami, if you can release Diary Girl (Which is really a PDA system), "Winx Club", endless DDR variations and that shyte "Brooktown High" game you tried to pass off as a date sim, you should just meet with VIZ and get these games over here because a lot of us don't read hirigana/kanji or have that much to spend on imports.

Last edited by LaDracul on Wed Oct 17, 2007 12:23 pm, edited 1 time in total.

MonkeyM666 wrote:Well I got my hands on a copy and I must say that I'm impressed. The graphics are very impressive for the little DS, and it's by far the best use of the DS's controls I've seen to date (Trauma Centre comes close though). The characters are lively, they all seem familiar with each other in the Zelda universe and it works well as thereâ€™s a vibe of â€˜word of mouthâ€™ in the games interactions. Link as a character has been developed further and although he may be cuter, I like him a lot more. There are little things that give him personality like doing too many spins makes him dizzy and fall over. There's even a cut scene where Link is shaken around a whole heap by another character and then he is given a prize. Link holds it above his head with the champ music ringing like usual but he's all dizzy and falling over, and the music follows this deviation from the normal character. I really like these little touches as it makes the whole world more loveable and believable.

Iâ€™m really enjoying it so far, but I can see that the boat travel will become a pain (like in Wind Walker). Fighting is strange to start with as you donâ€™t use any buttons, the whole thing is done via the touch screen, but very enjoyable once you get the hang of it. Itâ€™s a perfect sequel for WW and I hope that this cartoon Zelda stays on the DS and the real Zelda stays on the Wii.

Currently Iâ€™ll give it an 8.5/10 but Iâ€™ll fill you all in further when I get through it more.

Thanks for chiming in dude... but did you already have to steer the boat? I'd heard that the stylus control was supposed to improve over the frustrating controls in WW.

The way that it works is that you draw on your seachart where you want to go and the boat just follows the course you set. You, as the player, just look around at stuff... use the canon when you get it ... that kinda thing. It's a good system and fortunatally there's already shortcuts around the ocean. Golden frogs... that's all I'll say but they help heaps and it's a nice eddition that comes forth quite early in the game.

EDIT: Actually going around the ocean is pretty fun. There are enemys and uncharted islands all over the shop. It's a really nice feature of the game. One problem that I'm having is that the bosses so far (second boss) are too easy.

I don't for the life of me understand what's been happening with the language packs on the new DS game releases here, but thank god, thank GOD, Phantom Hourglass has the 5-in-1 language pack, which means I can play it in English. Just when I feared that all new releases were going to get the "German-only" treatment, THE game I've been waiting for comes in English!! YAY!!

Now, has anyone played Worms 2: Open Warfare? THAT game is only in German or French over here, but I can wait 'til my next trip home before getting it. It looks like good fun, but I've never played any Worms game before. The strategy aspect is very appealing...

The graphics and stylus controls are great, though I still have a bit of trouble with the slash attack. The spin, poke and target attacks are ok for now, no problems there.

I'm not a hardcore Zelda gamer, so I don't know how it compares to the others, but this is definitely one of the best DS games out there. Still haven't had to steer the ship, but I think that part's coming up soon...

Appropriately scheduled for release on Halloween, Dementium: The Ward is from start-up developer Renegade Kid and a first-person survival horror game set inside a derelict hospital. We were thoroughly impressed with the game's first showing at the E3 Media & Business Summit earlier this year and are pleased to report that a recent session spent playing a near-finished version didn't disappoint either.

Quite who you're supposed to be in Dementium: The Ward isn't clear. The game starts with you waking up in a blood-soaked hospital room where the only items of interest are a key to the door and a notebook in which someone has scrawled the words "Why did you do it?" You're free to erase that somewhat disturbing message and use the notebook yourself, which is extremely useful because there are a number of puzzles in the game that involve memorizing sequences of letters or numbers. Other useful items that you'll find within minutes of waking up include a flashlight and a nightstick. The flashlight not only looks great as you use it to explore the hospital's darkened corridors but can also be used to scare off swarms of harmful cockroaches. The nightstick is used for melee attacks, of course, and although you'll be getting your hands on plenty of firearms later in the game, it's a great way to conserve ammo.

The cast of Michael Jackson's Thriller video makes a surprise appearance.Early on in Dementium: The Ward, you'll find that ammunition for your first 9mm pistol is plentiful, as are the bottles of pills that can be used to restore your health. Both of these commodities become scarcer as you progress through the game, and by the time you're an hour or so in, you'll probably be wishing that the protagonist was the kind of guy who never leaves home without a backpack. Regardless of how many ammo boxes and pill bottles you find early on, there are definitely going to be times when you're frantically searching for more. This is because the amount of ammo that you can carry is very limited and because you can't save any pills for later use whatsoever.

Because none of the enemies in Dementium: The Ward are able to pursue you through doors (of which there are loads, though many of them are locked), one of the best ways to get by a lot of them is simply to run past them into the next room. But this isn't always as easy as it sounds, and with plenty of puzzles that need to be solved, this definitely isn't a game that you're going to get through without taking some time to explore your surroundings. Figuring out the most efficient ways to kill enemies is crucial in some cases. For example, the zombies with gaping holes in their chests can be killed with a single bullet to the heart, but it'll take at least three bullets anywhere else on their rotting bodies to take them down.

Other enemies that we've encountered in Dementium: The Ward to date include floating heads that scream as they fly toward you, legless torsos that use their arms to claw their way along ceilings before attacking you from above, and large maggotlike creatures that rush at you across floors, walls, or ceilings while making a particularly annoying noise as they do so. We've also defeated a number of the game's boss characters and found the encounters to be enjoyable, as well as varied. Depending on what weapons and ammo we had available to us at the time, we found those encounters quite challenging. Dementium's arsenal boasts a shotgun, assault rifle, sniper rifle, a powerful revolver, and even a particularly nasty-looking medical instrument. It's worth mentioning, though, that it's possible to miss out on picking up certain weapons if you don't make a real effort to get your hands on them. For example, we ended up playing through the first boss battle without a shotgun that would've made it much easier simply because we hadn't yet figured out the combination to a gun-cabinet padlock when we stumbled on the boss in question. Initially, Dementium's corridor and room level designs are quite linear, but as you progress, the levels become more labyrinthine in nature, so taking the time to explore them is important.

This guy really doesn't like you pointing your flashlight at him. If you're thinking that Dementium: The Ward sounds like it might have a lot in common with the early Resident Evil games, you're not too far off. It's worth mentioning that the game definitely has its share of Silent Hill-style creepiness as well, though, thanks in no small part to its sound design. As you navigate the hospital's darkened corridors, you'll almost always hear nearby enemies (as well as freaky white-eyed little girls singing) before you see them. There are also plenty of ambient noises, including hospital equipment and a storm raging outside to keep you from getting too comfortable. The optional audio of your constantly beating heart is also a nice touch because it really adds to the atmosphere and also lets you know how your health is without you having to actually look at the indicator on the touch screen.

Dementium: The Ward has come a long way since its impressive debut at this year's E3, and we're very much looking forward to getting our hands on a finished copy of the game. Expect a full review soon.

Dementium looks like it's doing a decent job of pushing the DS's 3D capabilities to the max, but I have sort of an aversion to playing any FPS on the portable system... I mean, those sorts of games are all about the "immersive" environment, they just seem so dinky when you're holding the screen in your hand, no? It looks really well made, but maybe it isn't the kind of thing I look for in the system.

stereosforgeeks wrote:The problem is I only play DS games when traveling so I don't work through them quickly.

I have the same issue really, and yet I've already got my eye on another game: Worms 2. HAS ANYONE PLAYED THIS!?

My mom is going to get my grandmother a DS for Christmas with some Brain Age. Gramma has been having problems with the memory lately and can't knit or bake very much anymore so she doesn't have many other hobbies.

Does anyone else have any ideas as to good games for an 80+ year old woman?

stereosforgeeks wrote:My mom is going to get my grandmother a DS for Christmas with some Brain Age. Gramma has been having problems with the memory lately and can't knit or bake very much anymore so she doesn't have many other hobbies.

Does anyone else have any ideas as to good games for an 80+ year old woman?

stereosforgeeks wrote:My mom is going to get my grandmother a DS for Christmas with some Brain Age. Gramma has been having problems with the memory lately and can't knit or bake very much anymore so she doesn't have many other hobbies.

Does anyone else have any ideas as to good games for an 80+ year old woman?

stereosforgeeks wrote:My mom is going to get my grandmother a DS for Christmas with some Brain Age. Gramma has been having problems with the memory lately and can't knit or bake very much anymore so she doesn't have many other hobbies.

Does anyone else have any ideas as to good games for an 80+ year old woman?

I believe they released "Flash Focus", which is supposed to improve hand-eye coordination.

Ok I'm just gonna toss this question out there 'cause I'm confused about this issue:

My Nintendo DS was bought here in Europe, so it runs on 220V, but I would like to take it with me when I go home for the holidays. The system itself doesn't appear to "adapt" to the different power standards, so does anyone know what would be the easiest way to charge my DS's battery in North America?

Pacino86845 wrote:Ok I'm just gonna toss this question out there 'cause I'm confused about this issue:

My Nintendo DS was bought here in Europe, so it runs on 220V, but I would like to take it with me when I go home for the holidays. The system itself doesn't appear to "adapt" to the different power standards, so does anyone know what would be the easiest way to charge my DS's battery in North America?

So should I buy one? I bought a Gameboy Advance a couple years ago, before they released the v2 model with the brighter screen. I like that the DS plays older Advance games, and you get that snazzy bright screen.

What's compelling me to get it is the substantial upgrade in screen quality going from the old Advance to the new DS. Also, my daughter plays it a lot, and she'd probably like some of the games (like Nintendogs) on the DS. Big expense though, for such a small unit. I'm just wondering if it's worth it.

Who can tell you if something is worth it? How long do you expect this DS to last? How often would it be played?

It is a lovely little device... the screens are a tad on the small side for my taste, and I really don't play with my DS *too* much. Still, there's an amazing library of games available for it, plus it's very ergonomic, plus I am totally digging the stylus controls. I play stylus games as much as possible.

I love the idea of the DS and what few games I've played have been fun. I gotta say, though, I'm kind of overwhelemed by DS. I barely have time to play my collection of fabulos Wii games, so I tend not to gravitate to DS as a first choice. Plus, there are so many games available, its hard to know which ones are worth getting. And the games available that look good are very deep. There are some seeminlgy all-consuming RPG and RTS games for DS that look great, but I'm afraid that I don't have the time or energy to commit to them to get the full bang out of them. Perhaps I'm just afraid of commitment in general? That'd suprise my wife I bet, after 14 years of marriage, but I digress.

Anyway, DS is very cool. I wish I had more time to research games and get in to them, but there it is. I did enjoy playing Phoenix Wright: Ace Attorney on the bus during my commute for while though.

"All we have is language; that's the one tool that enables us to grasp hold of our lives and transcend our fate by understanding it." -Harlan Ellison

I saw that yet again, Koei was planning to possibly release a girl game. This one is called "That's QT" for the DS where you're the kitty cat suited owner of a clothes store who tries to get a leg up on Japanese street fashion from her customers.

My problem with them is they kept saying they'd release the dating sim "Angelique" in the US and so far, nothing. I just want them to stop making "Dynasty Warriors" games for a while and make this happen!!!