Not really sure the live action trailer is designed to introduce someone to Skyrim and then influence them to buy. It seems to me designed to push those that already looking at Skyrim to purchase it. Get a buzz for the word of mouth campaign too.

Not really sure the live action trailer is designed to introduce someone to Skyrim and then influence them to buy. It seems to me designed to push those that already looking at Skyrim to purchase it. Get a buzz for the word of mouth campaign too.

CG is CG, not live action. The TOR trailers are a long way from photo-realistic. And as far as the "cartoony crap" goes, the in-game Malgus looks pretty damn good, the in-game Satele Shan and scarface trooper guy less so, but still recognisable. There's less disconnect between the two extremes. A live action trailer for a game is just weird. I felt the same way about the ME3 live action news report trailer.

Hines gave some additional context for the hardware requirements in follow up posts. "The Min specs get you playing. The recommended specs let you play on High, not on Ultra. You'll want beefier rig for that."

It's a console port with higher res textures (if you are lucky). Any halfway decent system from the last few years should be able to run it maxed out. The only limitation will be how poorly optimised their new engine is.

And so, the tale of the Argonian warrior Toxic, foe to all that is friendly, erupted. I left the cave, set off into the forests with an echoing roar, fell down a waterfall and died. The water in this game looks terrific, by the way - multiple layers of froth and foam collapsing together like sheathes of lace-edged paper, spilling between planes of rock. Reborn and undeterred, I followed the path instead...

Amusing review/story similar to the last one I posted. No spoilers. tl;dr warning for those not in to words.

According to Prima Games, the Skyrim strategy guide contains a large map poster inside labeled with important locations, major roads, and hold capitals. It also has multiple character builds based on hundreds of hours of playtesting revealing exactly what skills, perks, equipment, and other items to pick, and how to advance through the game, no matter the type of character you want to be.

In addition it shows where every rare item is ranging from Skill Books, Uniques, Weapons, every single Shout, Dragon Priest Masks, and much more!

I doubt you'll need to wait that long. Presumably the majority of the official guide's contents will find its way into various FAQs and walkthroughs around the interwebs the day it is released (or even beforehand, if it leaks).

It might take you hundreds of hours to fully explore the massive world of upcoming role-playing game The Elder Scrolls V: Skyrim, but developer Bethesda plans to add even more....

...“We’re not going to be doing a lot of it. Our high-level thinking is that there’ll be not as many [pieces of DLC], but they’ll be bigger and more substantial,” he said. “The goal overall is not necessarily to put out more content, but to make the game better.”

Relieved to hear it.. but I know I'll wind up getting any and all DLC's they offer

I don't want to be a party pooper, but the environments don't really look that impressive to me. There's very little diversity in terms of the colors they've chosen for their various environments - orange and brown seem to be the two dominant ones, with green coming in third. It's all very low-sat, as if they're going for something along the lines of photorealism, but the effort is undermined by low-poly asset models and it also wouldn't hurt to add a few more post-processing effects into the mix. I found the snowy environment the best looking one in that clip and even it could use some improvement.