Yo.
Damn… it’s been a while…anyway, if you guys could make any character fruition another game into a hunter or a monster for evolve, who would they be and what would they do?

I would like see Rek’sai from League of Legends, and her abilities would be:
Traversal, Burrow: goes under underground, reduces get vision, but is constantly smelling, and the smelling distance is increased. While burrowed, her other abilities change. When in the ground, she can crawl in any surface, including going on vertical pillars. While burrowed, she goes faster, but her fin sticks up out of the ground, which is her weak point. She would take a lot of damage if constantly hit there. She can be burrowed indefinitely.
Ability 1, Prey Seeker: while un-burrowed, similarly to Goliath, she scrapes at the ground, throwing shard of earth at in a cone shape. While burrowed, she shoots a pulse of earth in a general direction to do more damage than un-burrowed. Basically, un-burrowed = easier to hit with, less damage; burrowed = harder to hit with, more damage.
Ability 2, Furious Bite: While Unburrowed, she can Bite a target, keeping the target in her mouth for a few seconds. If she is slowed, she lets go of the target. Rek’sai can burrow While a target is in her mouth and the target stays with her, taking damage over time, but her movement speed underground is decreased, and her other abilities besides un-burrowing are disabled. As soon as you emerge from the ground, you throw the target in the direction you are facing. While burrowed, she grabs a target above her and pulls them underground, making them take damage overtime, but again, severely decreasing her movement speed and disabling all of her other abilities.
Ability 3, Tunnel. While burrowed or un-burrowed, she creates and enters a hole, create a tunnel a set distance away, then emerges from the hole in the way she entered it (if she was un-burrowed, she exits un-burrowed, and vice-versa for burrowed). Rek’sai can re-enter These tunnels at any time, and is untargetable while in a tunnel. These tunnels also last a set amount of time, and hunters can shoot either entry point to destroy the tunnel (not with one shot, of course).
Ability 4, Void Rush: While un-burrowed, Rek’sai screeches, revealing everything in a certain radius. You point your cursed over something that is highlited, and she quickly burrows to the target, emerging and doing damage and knocking them back. While burrowed, she does the same thing, but without the screech. Being burrowed, she does go to the target a bit slower though, so it’s actually better to use while un-burrowed.

So, what do you guys think and what characters from other games would you guys like to see in Evolve? Share your thoughts!

basically anything from 40k would work wonders, especially tyranids, but sly marbo could also work.

Sly marbo is a trapper, he has a high powered pistol with drop off that isn’t changed at death. It does low damage to armour bit high damage to health making him a counter to wraith and gorgon. One ability is to camouflage in, becoming the colour of the surrounding landscape (green in a forest, red near a fire or on the Molly map) it also makes the smell ability not work on him while it is activated. The downsides are less movement speed and no jetpack, it lasts 15 seconds and has a 20-second cooldown. His secondary weapon is a knife that ignores armour, deals poison damage and stays there. The downsides are that sly has to stay on the monster’s back for 3 seconds and it has a 15-second cooldown after staying on the monster for 10 seconds. His last ability are traps, you can have 5 out at any one time and use LMB to switch modes. The two modes are damaging and slowing down. The damaging ones are purple and green and they deal slight damage over time for 10 seconds, the slowing ones slow the monster for 20 seconds and follow the same rules as sly in camouflage mode. His passive ability makes sly able to see normal tracks from further away and sneak tracks from half the distance but only when 50+ meters away from allies

I think the abilities are fairly well balanced since he will need to get in close to fight the monster but can’t stay too close to his allies if he wants bonuses, he counters wraith with his anti armour but the wraith’s passive counters his directly