Has anyone tried the MR Physica DOF lens shader.
I'm trying to get it in gear but I seem to be getting consistantly bizarre results. I've been through the docs on it but some advice would help here.

More specifically, with a simple setup of a dome mapped with an .hdr image, a plane under it with a cube as my center of interest. Camera pointing at the cube. Attach the shader to the camera's MR lens shader slot, adjust the shaders "plane" and "radius" and all I see is my hdr image as if the camera was looking up. However, I have primary visibility turned off on that dome. So what gives here?

Shannon

05-09-2003, 08:01 AM

actually I found this great little tutorial on MR dof.

http://www.worldofmaya.com/t_mrdof.html

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