Each damage is inferior to that of the single elemental charge-up skills.

slvl

1

2-8

9-16

17-22

23-28

29+

Charge 1 Meteor

Fire Damage (ES)

24-48

+12

+24

+36

+48

+48

Fire Damage (LoD)

20-40

+10

+20

+31

+40

+48

Fire Damage Per Second (ES)

8-16

+8

+16

+24

+32

+32

Fire Damage Per Second (LoD)

6-10

+5

+10

+16.5

+23

+31

Fire Duration (Second)

1.2

0.6

Radius of Explosion (ES) (yards)

6

Radius of Explosion (LoD) (yards)

4

Charge 2 Chain Lightning

Min Lightning Damage

1

Max Lightning Damage (ES)

60

+20

+40

+60

+90

+90

Max Lightning Damage (LoD)

40

+20

+40

+60

+80

+100

Chain Lightning Skip Radius (ES) (yards)

8

Chain Lightning Skip Radius (LoD) (yards)

5.67

Charge 3 Chaos Ice Bolt

Cold Damage (ES)

15-35

+10

+20

+30

+40

+40

Cold Damage (LoD)

16-2

+4

+8

+12.5

+20.5

+28.5

Cold Length (seconds)

4

0.6

Attack Rating (ES)

105

+15

Attack Rating (LoD)

15

+7

Attack Rating after each Charge (ES)

none

Attack Rating after each Charge (LoD)

+25

Charge Duration (ES) (seconds)

15

Charge Duration (LoD) (seconds)

9

Mana Cost

4

Synergies

Fists of Fire: +10% Fire/Cold/Lightning Damage Per LevelClaws of Thunder: +10% Fire/Cold/Lightning Damage Per LevelBlades of Ice: +10% Fire/Cold/Lightning Damage Per LevelTiger Strike: +1 Second Duration Per LevelCobra Strike: +1 Second Duration Per LevelClaws of Thunder: +1 Second Duration Per LevelBlades of Ice: +1 Second Duration Per LevelPhoenix Strike: +1 Second Duration Per Level

Claws of Thunder: +7% Fire Damage Per LevelBlades of Ice: +7% Fire Damage Per LevelPhoenix Strike: +14% Fire Damage Per LevelTiger Strike: +1 Second Duration Per LevelCobra Strike: +1 Second Duration Per LevelClaws of Thunder: +1 Second Duration Per LevelBlades of Ice: +1 Second Duration Per LevelPhoenix Strike: +1 Second Duration Per Level

Claw only skill. Damage is lower than other elemental charge-up skills.

slvl

1

2-8

9-16

17-22

23-28

29+

Charge 1 Melee Cold Damage

Cold Damage (ES)

15-35

+10

+20

+30

+40

+40

Cold Damage (LoD)

15-35

+8

+10

+21

+31

+41

Cold Duration (seconds)

4

0.4

Charge 2 Ice Explosion

Cold Damage (ES)

15-35

+10

+20

+30

+40

+40

Cold Damage (LoD)

15-35

+8

+10

+21

+31

+41

Radius of Explosion (ES) (yards)

5.33

Radius of Explosion (LoD) (yards)

4

Cold Duration (seconds)

4

0.4

Charge 3 Ice Cubes

Cold Damage (ES)

15-35

+10

+20

+30

+40

+40

Cold Damage (LoD)

15-35

+8

+10

+21

+31

+41

Radius of Ice Cubes (ES) (yards)

2.67

Radius of Ice Cubes (LoD) (yards)

2

Freeze Duration (seconds)

4

0.4

Attack Rating (ES)

90

+15

Attack Rating (LoD)

15

+7

Attack Rating after each Charge

+50

Charge Duration (ES) (seconds)

15

Charge Duration (LoD) (seconds)

9

Mana Cost

2

Synergies

Fists of Fire: +10% Cold Damage Per LevelClaws of Thunder: +10% Cold Damage Per LevelPhoenix Strike: +15% Cold Damage Per LevelTiger Strike: +1 Second Duration Per LevelCobra Strike: +1 Second Duration Per LevelFists of Fire: +1 Second Duration Per LevelClaws of Thunder: +1 Second Duration Per LevelPhoenix Strike: +1 Second Duration Per Level

Claw only skill. Lightning damage is unstable because the min damage is 1.

slvl

1

2-8

9-16

17-22

23-28

29+

Charge 1 Melee Lightning Damage

Min Lightning Damage

1

Max Lightning Damage (ES)

60

+20

+40

+60

+90

+90

Max Lightning Damage (LoD)

80

+20

+40

+60

+80

+100

Charge 2 Lightning (Sorceress Spell)

Min Lightning Damage

1

Max Lightning Damage (ES)

60

+20

+40

+60

+90

+90

Max Lightning Damage (LoD)

40

+20

+40

+60

+80

+100

Charge 3 Nova

Min Lightning Damage

1

Max Lightning Damage (ES)

30

+15

+30

+45

+60

+60

Max Lightning Damage (LoD)

30

+15

+25

+35

+45

+65

Attack Rating (ES)

75

+15

Attack Rating (LoD)

15

+7

Attack Rating after each Charge

+50

Charge Duration (ES) (seconds)

15

Charge Duration (LoD) (seconds)

9

Mana Cost

4

Synergies

Fists of Fire: +10% Cold Damage Per LevelClaws of Thunder: +10% Cold Damage Per LevelPhoenix Strike: +15% Cold Damage Per LevelTiger Strike: +1 Second Duration Per LevelCobra Strike: +1 Second Duration Per LevelFists of Fire: +1 Second Duration Per LevelClaws of Thunder: +1 Second Duration Per LevelPhoenix Strike: +1 Second Duration Per Level

Dragon Claw is the only attack skill that requires dual claw. DC consists of two swings, and the fastest speed is 10 frames (5 frames per swing). This isn't bad as it sounds, because so-called 4 frame zeal (the fastest zeal) has the ending animation and the average speed is roughly 4.8 frame per swing. The fastest DC is nearly as fast as the fastest Zeal and has better damage bonus.

The most popular usage of DC is finisher, the skill to release charge-ups. The skill description reads DC releases the charge twice, but it actually does only once. Even the fastest DC requires 10 frames to release a charge, while single action attack (normal attack/Iaigiri) requires only 7 frames. If you like to release charges as fast as possible, a single action attack would be better. But you can also think like this: DC let you land another physical blow (with good ED) in only 3 frame. After all, using DC as the finisher isn't so bad, especially when you equip a 1H weapon (ie. the only single attack you can use is normal attack.)

Another usage is the main attack skill. As stated above, DC is as good as Zeal. A pure DC build (using only DC) is possible, and can be better than using charge-up skills in some cases, say with tons of Crushing Blow and/or CtC Static. Like Zealots, pure DC builds may lack AoE (ie. weak against a large mob). 1 point in Death Sentry will make up for the lack of AoE well.