Aptechka

Addon is customized with lua config file
You can place your configuration changes into AptechkaUserConfig/userconfig.lua to avoid overwriting them when updating. Reference config - Aptechka/config.lua.
There's still some basic options available ingame from /apt console command. like positioning.

How to make it hidden when i'm not in a group?
config.showSolo = false

What is UserConfig?
It's a separate addon that contains your personal settings.
Values from UserConfig replace default settings. That way you can safely update core module without losing your changes.
Or you can have 2 UserConfig modules.
It is also possible to add new skins as plugins, and switch between them depending on character class.

Lua knowledge is required?
Probably not, copy-pasting and changing values should be enough for most things.
But editor with Lua syntax highlighting will help you (SublimeText, SciTE, Notepad++). If you want to make your own skin you better be familiar with wow widget api.

What is priority?
When two or more actions assigned to the same spot are active, the one with higher priority is displayed.
Weakened soul is a good example. You won't see WS until PWS is still active.

What is "heal trace"?
That's when you want to know who exactly was healed by your Circle of Healing, Chain Heal, etc in the form of blinking indicator.

How to add new zones and spells for debuff loader?
Instances are identified by map id (assuming they have their own map).
To find out current zone map id type: /dump GetCurrentMapAreaID()
Map IDs are tied to instance name and instance name is tied to function that is pushing boss spells into your current spell set. More info inside userconfig file

What's that combat filtering option for?
Disabled until better days.In 4.2 all autorefreshing spells (SWP-MF, Corruption-Haunt, Lifebloom, Renew-Chakra, etc) stopped generating SPELL_AURA_REFRESH event for combat log. So basically this feature is ruined until Blizzard fix this.
useCombatLogFiltering provides a huge perfomance boost over default behavior, which would be to listen only to UNIT_AURA event.
UNIT_AURA doesn't tell what exactly changed and every time addon had to scan current buffs/debuffs,
In raid combat unit_aura sometimes fired up to 8 times per second for each member with all the stacking trinkets and procs.
useCombatLogFiltering option moves this process mainly to combat log, where we can see what spell was updated.
Only if it's in our spell set it will update buff data for this unit.
The drawback is that it only works in combat log range, but it's big enough, and there's a fallback on throttled unit_aura (every 5s) for out of range units.
On lich king there was an issue, and maybe it's still present, that necrotic plague removal event didn't appear in combat log
and that caused glitches with boss debuff indicator. But that's a rare blizzard side bug.
Dispel idicators still work from unit_aura, so you'll see plague regardless as disease if you can dispel it.

What is Aptechka?
First Aid Kit

How to change skin layout from config?
So to customize frame elements, you'll have to create a custom skin, inherit default skin stuff and then add to/change it. Easy...Default skin source is in frame.lua file

2.2.3:
- new resizing system. you now can resize and switch anchors based on spec/role and raid members count.
By default frames are scaled down for healers after 27 members, and for non healers after 11 members.

2.0.5:
- Bastion of Twilight spells added
- changes to fix taint, width and height for skin now should be preloaded via <SkinName>Settings function. (See upgrading instructions on description tab)
- bugfix for vehicles, probably not the last one

2.0 RC5:
- New group anchors, unique for every skin. group growth options removed. /inj unlockall command, config.useAnchors options to use anchors from another skin
- Stupid getfrom field was removed, and replaced with almost just as stupid alternatives. But anyway, previous version was horrible. = Now you can customize health format
- disableManaBar option restored
- GridSkin_CreateTextTimer function
- Horizontal child skin.

The problem here is that i don't actually raid at any meaningful level, so i'm not familiar with encounters
I tried ripping off addons like GridRaidDebuff, but they include too much, when boss debuffs in this addon are reserved for things that require more [immediate] attention than default debuff icons and dispel indicator can provide.

I just tested mass res, the new one, its quiet interesting change, I like it, so you made it that the mass res icon+timer shows on player casting it as opposed to the player receiving it as it was before, i also like the countdown shows on player receiving it too so then i know who has debuff and who dont, but still i love this

thx, btw another question, is LoS status still working? used to work perfect for me that it shows a red square on top left, but now it doesnt show it anymore, is it just me

@@@EDIT: I just tested again, and it look like it works within ppl in my realm and if im in normal lands, didnt check ppl from my realm & in dungeon, but apparentely it didn't work in LFG with randoms from all realms.

Using the default Aptechka GridConfig skin and without any other addons running, the cooldown sweep that overlays an indicator to show remaining duration for a buff is not appearing. The indicator does appear and disappear as expected, just not the cooldown clock on top of it.

Just to be sure that the relevant code was firing, I added a print statement in SetJob_Indicator() (frame.lua line 50) to verify that showDuration was set correctly in the config, and it is.

I tried this with both the Aptechka release available on WoWInterface and the master available directly from your Github. Same behaviour in both.

instead of 0.3 as originally it was, but i think the alpha isn't changing and its still taking out of range alpha for that specific icon, is there anyway to still have the alpha when out of range but the icon remains with alpha 1?

No, if it goes out of range then the whole frame's alpha is changing, so everything parented to it will also fade.
But yeah, i guess it's better to set alpha of the icon itself to 1.

ok thx, its still beautiful and good indicator for the phasing thingy so i know why im not seeing my friend who is next to me ^^

instead of 0.3 as originally it was, but i think the alpha isn't changing and its still taking out of range alpha for that specific icon, is there anyway to still have the alpha when out of range but the icon remains with alpha 1?

No, if it goes out of range then the whole frame's alpha is changing, so everything parented to it will also fade.
But yeah, i guess it's better to set alpha of the icon itself to 1.

on the frame.lau file ive tried to edit it so it can be more appearing without the alpha, so i did

centericon:SetAlpha(1)

instead of 0.3 as originally it was, but i think the alpha isn't changing and its still taking out of range alpha for that specific icon, is there anyway to still have the alpha when out of range but the icon remains with alpha 1?

if there is no way then its fine, but i just wanted to see it clearer, but its fine if there is no way cuz its so good too even if i cant put the alpha to 1

hello, thank you for updating - i got a little request if you could add to-do list would be nice :P

there's this phasing icon on raidframes which came big in the recent expansions since the last one, but in wod it will even play bigger even inside raids, not only in the outside world, you know when player standing next to you but you can't see him due to phasing, the blizzard icon is circle that look like an eye or scoop almost, ill show you screenshot if you want to see.

here you can see 4-5 players who are phasing in another realm in a boss fight , that was in norushen inside SoO but this phasing also happen outside of raids, if you can add that icon to appear in middle of aptechka would be very nice to know when a player next to me is in another realm due to quest-line or encounter even.