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The airport object in the mission needs to have its init field corrected to go back to Warfare's Server_UpdateAirport script. It might not be the only mission, there might be others with capturable airports.

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Is there a reason why AI driver/gunner dismounting in a group of more than 1 wheeled vehicles with turrets after engaging hostiles?

The crew just goes into harms way, they do it even if vehicles are undamaged.

Hi there, I can confirm this AI behavior. This happened with several different vehicles (Stryker MGS, Stryker TOW, UAZ DshKM, UAZ AGS-30) and without a AI Mod activated. The driver disembarks without any reason when under fire.

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There is a graphical issue with the RPK-74 aswell. There seems to be an issue with a low poly shadow lod. Some part of the lod is extruded endlessly. Maybe that shadow lod isn't closed. (CorePatch_CIT_70371).

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The latest corepatch causes a graphical glitch with the AK-107. The AK-107 GL, PSO, and GL+PSO versions are fine and do not have the graphical glitch. Just the AK-107

While firing the AK-107 the bolt graphically extends back towards the buttstock. The graphical glitch on the AK-107 is more pronounced while reloading a completely empty clip of the AK-107.

Please confirm. This is with no mods and the prior corepatch version did not have this graphical glitch with the AK-107.

Thanks

In addition to this the

JSRS 1.5 Final sound issue with the following weapons:

Fn FAL (All firing modes)

M14 (Full firing mode only)

G36A (All firing modes)

G36K (All firing modes)

These weapon sounds in the reported firing modes are the vanilla game sounds and not the modded JSRS Final sounds for these weapons. I reverted to an earlier version of the game to test and can confirm these firing sounds after corepatch are not correct.

These issues were fixed in a prior version of corepatch but either the current version of corepatch does not include these fixes or they were reverted back for some reason???

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Don't know when exactly it was updated but I do notice that some units have been added to various factions. MVD and Spetsnaz now have Medic units. Where are these units located? Which file? Corepatch or Community Configuration Project E ?

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Don't know when exactly it was updated but I do notice that some units have been added to various factions. MVD and Spetsnaz now have Medic units. Where are these units located? Which file? Corepatch or Community Configuration Project E ?

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Thanks for the reply Beagle. Hard to believe I just now noticed this in the Editor! :)

I searched though a lot of the obvious files for these added units but can't seem to find them. They're not in the ARMA2/Addons/characters2 file or at least I didn't see them there. Could you advise which file these units are located in?

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Thanks for the reply Beagle. Hard to believe I just now noticed this in the Editor! :)

I searched though a lot of the obvious files for these added units but can't seem to find them. They're not in the ARMA2/Addons/characters2 file or at least I didn't see them there. Could you advise which file these units are located in?

Thanks

The units were not new at all. They just had the lines for healing action added.

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There is a graphical issue with the RPK-74 aswell. There seems to be an issue with a low poly shadow lod. Some part of the lod is extruded endlessly. Maybe that shadow lod isn't closed. (CorePatch_CIT_70371).

Sounds great samatra!

1) Any news on the RPK-74 shadow issue?

2) The corepatch introduced new sounds for some of the ACR weapons which ended up conflicting with the JSRS Mod sounds for those ACR weapons. Modifying the ACR weapons corepatch to restore the JSRS Mod sounds for those weapons was pretty easy however I've just now discovered that the following weapons have reverted back to vanilla game sounds and are no longer the JSRS Mod sounds:

M4A1 and the M4A1M203ACOG have reverted to the regular game sounds on all firing modes. At this point I do not know what is conflicting from corepatch to revert the JSRS Sounds on these 2 rifles to vanilla???

Edited January 11, 2018 by revolverocelotkjbUpdated

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2) The corepatch introduced new sounds for some of the ACR weapons which ended up conflicting with the JSRS Mod sounds for those ACR weapons. Modifying the ACR weapons corepatch to restore the JSRS Mod sounds for those weapons was pretty easy however I've just now discovered that the following weapons have reverted back to vanilla game sounds and are no longer the JSRS Mod sounds:

M4A1 and the M4A1M203ACOG have reverted to the regular game sounds on all firing modes. At this point I do not know what is conflicting from corepatch to revert the JSRS Sounds on these 2 rifles to vanilla???

1) Yes, shadow is fixed.

2) Are you updating JSRS? If so, make sure to have all addons require CorePatch_Everything, its addon that includes all CorePatch addons as required.