Need For Speed: Pro Street - it is something that is not similar to other series of NFS. The main feature of the game is that now we have to travel only on certain tracks, ie we are unable to move through the virtual city, as it did in the previous game. Cops in the game, we also do not see. The game is being developed for the past 2 years. Highest priority features will be damaged, physics and smoke. Bumpers and tires fly away, broken glass, hoods flying through the air, and, depending on the material (metal, glass, plastic, carbon fiber), parts get damaged or broken. All this CNStats in real time, taking into account many parameters. Injuries also affect the characteristics of the car. A damaged car will go slower. If you overdo it, the race will be over. You can invest not only in the elimination of external damage, but the engine. Devices for which we have to go as realistic as possible, that is, the developers went all over the world and photographed the tracks, presented in the game. Styles races at each track will be different. There are 4 game modes: GRIP, Drift, Drag and Speed Challenge. For each treatment will be specially prepared car. EA does not specifically apply to this subject, but GRIP is similar to circuit racing with a certain number of laps. Mode drift will differ from that of NFS Carbon by the new physics. Will electronic aids. If you disable them, the game will remind hardcore simulator. As to dredge anything specific is unknown. The new regime will be called the Speed Challenge. It will take place mainly on long routes. At high speeds you will go direct smooth roads with little twists. But when you try to manage the game will turn into off-road, as the control at such speeds would be very dangerous.