Yes the RC-XD is still in there and the great thing is you can't even hear it whizzing around before it gets you, yayyyy

I've literally never seen an RC-XD being used.

Yeah, at least in first BlOps the announcer would warn you the thing was nearby, you could hear it and you could take a number of routes to get away easily. I didn't have a problem with them in first BlOps but in this one there are enough scrubby scorestreak rewards the game would be fine without the thing.

-------------------Your mum is soooo FAT, I won't even lie. I gave her an orange and she smashed it to see if there was chocolate inside

Black ops 1 guns did, I can't remember what triggered it, but for some reason when you reloaded and went to fire your gun jammed, and wouldn't fire for a few seconds.

Never heard of that before.

I do remember something about semi-auto weapons "jamming" as a way to stop modded controllers. I never noticed it, personally (never having used a modded controller), but I did hear about it.If that's what you're asking, Matt 123456789, then it's definitely "No".I saw a guy running around with a Five-seveN yesterday who was obviously using a modded controller to make it automatic.

Treyarch implemented a way to stop people using modded controllers in Black Ops, thing was if you had a fast trigger finger then your gun would stop firing, lost several gunfights because they implemented that bullshit.

-------------------Life's a bitch and then you die, that's why we get high

I love/hate the game at the minute. I've been playing on PC for ages and coming back to the console so I'm finding it slow and hard to aim but that will get better the more I play. At the minute the whole disconnection and migration fails annoys me but I'm sure they'll fix that. Seems harder to kill people but that's probably down to my shit aim, although it does seem to take so many bullets. Usual COD where host = God mode. Everything else I like.

I hated MW3, I thought it had put me off the CoD franchise for good. So, I had no intentions of getting Blops 2 but I was in the game shop, picking up a PSN card and noticed they still had a few copies left, and thought 'sod it, i'll give it a go'.....Glad I did as well because i'm loving it atm.

That aircraft carrier map is excellent, as is the one with the crashed plane (don't know the proper names. Carrier and Crash maybe?). In fact, I like pretty much all of the maps so far, apart from that bleedin' nightclub one. For some reason I always seem to do absolutely crap on that.

I've stopped shooting at a few guys because I thought they were dead, not sure if that's a connection problem or just being used to MW3. I'd say to the PS3 guys to wait up, Vahn's been tweeting about the lag and matchmaking issues of the game, and they shall apparently be fixed soon (they're testing a fix now).

The aim assist seems absolutely beyond ridiculous when I was playing, on day 1, I was following a guy through walls for a about three seconds, but sniper rifles didn't seem to have it from memory, so maybe that's an attempt to balance it.

The maps aren't too bad. Them being linear is my favourite thing. It just means for me that the map actually makes SENSE. There is a reason why MW2 was my favourite game for maps, look at how linear Highrise, Skidrow, Terminal and Favela, among others, were. The maps have a very easy system of where to place flags, and the spawns make sense somewhat, which is absolutely awesome, given the general reduction in map size that I've noticed, the maps are seriously tiny now, with the exception of Turbine.

Sensitivities are weird, I comfortably play on a 3 in MW3, but found myself turning up to a 7 in the game, just to gain some sense of movement and flow.

Guns are pretty good looking, absolutely frothing on the SWAT, M8A1, SMR, AN94, Chicom CQB, Ballista, and MSMC. I don't feel like I'll be bored with the guns for a long time, given how the implemented the weapon leveling again, and nothing seems broken yet.

I'd be happy to say that this game will be very good, but I'm on Xbox, so as of yet, the PS3 issues haven't been fixed.

Got the game last night so I played a bit then and then played a bit more today. My first impressions with multiplayer are very good. The gameplay seems incredibly balanced as of right now but that is subject to change of course. There seems to be a lot of good weapons to choose from and some of the pointstreaks are really fun. And more importantly, the hit detection feels pretty good considering it was atrocious in the first Black Ops. All of my deaths have really either simply been to do with connection or just my bad aim and nothing to do with bad hit detection like in the first Black Ops so that's very promising.

Its superb. The maps are superb, especially Yemen and Express, Standoff is a bit shit though. The selection of guns you get is good. Only real problem is that there are some majorly overpowered guns. Overall I would say it is the second best COD I have played behind MW2.

Only played a few hours on multiplayer so far. It's good, very impressed with the maps. I'm a little worried by the spawn trapping in Nuketown though, I played demolition on there (my favourite match type) and my team just couldn't get out of our spawn; never seen it that bad before...in past COD games you'd start spawning on the other side of the map =/

This is one of the least balanced Call of Duty games I've ever played.

Please explain? Everything seems to have a counter - the only real issue is so many UAVs but everyone is on the radar so it's a level playing field. + certainly wouldn't say 1 gun stands out over others. Whilst SMGs are dominant (I'd say), there are a multitude you can use: MP7, Vector & Skorpion are all viable, and can definitely compete with Shotguns and Assault Rifles.

Add to that in most games killstreaks don't dominate, and the stinger is unlocked at a low level.

Staying close to the objective and camping it out in a corner makes it so easy to get high killstreaks. It's *bleep*ing stupid, I love objective play but people camp them so much, even if they're losing, just to get their streaks.

Staying close to the objective and camping it out in a corner makes it so easy to get high killstreaks. It's *bleep*ing stupid, I love objective play but people camp them so much, even if they're losing, just to get their streaks.

It's early in the games lifecycle, no-one really knows the maps, therefore more people play defensive - that's natural. As for camping in objective game types, that happens in every single COD game. Take Black Ops 1 where killstreaks didn't stack, god the camping by aiming at the flag on CTF was terrible (same for Kill Confirmed in MW3 on tags) etc