This news will probably be lost in a sea of #sports hashtags, but I’m posting it anyway! ===== Today’s writing agenda is finishing up the Know skill section of the playtest document, explaining the baseline level of knowledge you have if you aren’t trained in a skill. It’s a lot of words. :p ===== This morning…

As I’m giving the playtest Classes chapter a once-over before sending it out to the playtesters, I’m thinking about the problem of “choice paralysis” in gaming. Choice paralysis is when you have so many options for what your character can do on your turn that you have a hard time decision about which you should…

I posted Update #37 to the Kickstarter page, a detailed update about a change to character classes that greatly expands your options when you level up, some more info on the standard races going into the Corebook, and another Gerald Lee art preview.

I posted Update #36 to the Kickstarter page, just a quick update about the upcoming playtest, a new cronk that should please players who want badass unarmed monk characters, and another Gerald Lee art preview.

Do you have a few hours to run or play a low-level game session? Download the Five Moons Pre-Alpha Playtest Document, give it a read, build some characters, beat up some monsters, and let me know what you think. Thanks! UPDATE 12/31/14: Scroll down to below the picture for some FAQs! SKR-FM-PAT-Five-Moons-Pre-Alpha-Playtest (PDF) FAQs (I’ll…