"Twas a beast, it was. A Fauna, I think it's called." He looked fearful as he remembered "It was all white with large fangs, the size o' daggers. It turned on me like it was gonna eat me when I came up and saw it...eatin'. I nearly pissed meself, I thought that was the end of me, but then it run off. Like somethin' was callin it." He pointed down a road that seemed to lead into a foresty area on the island, and even in the dim light one could see a small trail of blood leading that way "It went through there. I dunno if it is connected to that man, but you should be able to find it. If you do...best of luck." He nodded to her and then took off to get out of the rain as well. Calypso had been given a large lead on where the creature, and possibly it's master, may be.

"Understood" Calypso hadn't stopped skating even though she was talking to the man, while most considered it to be rude it was just her way of keeping herself limber in case she needed to fight at any moment. Fortunately such a habit did pay off and she would head into the forest after this white creature with a resolute expression on her face all the while scanning around in case she might be skating into an ambush or something. Still she was excited this was the thrill of a Bounty, the thrill that she couldn't get by being anything else but a Bounty Hunter up against the world, after all she had very little respect for Pirates especially morganeers while Privateers were ultimately too law abiding for her to feel at ease with. The Buccaneers were filth, especially after everything that had happened to her and really she just thought that Bounty Hunters were the most necessary, not only did they hunt down pirates but also the rare shinobi that found there way into these parts and raised hell with their freaky powers too.

As the girl entered the forest, the light that filtered in through the trees would cast the world around her into dimly lit shadows. The night was dark outside the trees, but it was all encompassing here. Should she choose to continue, she would find that darker spots, tiny dots really, littered the ground and lead ahead of her. They were barely able to be seen in the darkness, but the light that shined ever so often showed them clearly. Blood from the pony. That would mean the creature had walked through here, and that Calypso would have to forge ahead to find it.

Calypso would continue moving onward following the trail and keeping her eyes open, she didn't bother trying to skate quietly after all with the thunderstorm and rain sound wasn't exactly the best thing to use to try and find someone. Then again by the same token neither was scent thus she would have to go with her faithful sensory organs, her eyes. "Come out come out wherever you are..." she thought to herself looking at the forest and trying to judge distances, such as the heights of the trees and how far apart they were spread out, mindless math that she could easily do in her sleep but may be knowledge she'd require to know in case of the coming battle. That is if there was one, she had nothing on the cycle of life so if there was some wild Fauna running around killing stuff it wasn't her concern she wasn't a Privateer and if it didn't have anything to do with her bounty well she didn't see the point of exerting herself pointlessly.

The trees were around ten feet tall and grouped close together, less than two feet apart, the girl would find. She would continue to roll forwards until she came to a clearing surrounded by trees. The clearing itself was around 40ft in diameter, with the trees forming a sort of barrier around it's circumference. There were a few rocks scattered across the clearing, but at the very center sat a rather imposing looking Faunus, lounging upon a rock with two large beasts at either side. One was chewing on a bone, attempting to get at the marrow, whilst the other was simply sleeping. The male would look at her with a smirk as she entered the clearing "A little pup enters the our territory. Those skates...A Kukinorite? I've killed a few of you before. Their flesh was delicious. Unmarred by the burn charcoal taste of chakra. I wonder if you would taste the same." Bones stood upon the rocks, the Orugaron to either side of him rising as well. He was tall and lithe, with fur covering his body and his hair falling down his back in a long mane that was loosely tamed by a strap of leather. His ears twitched on the sides of his head and he motioned to his pets to attack, and they took off using their Strength to push them forward at C-Rank Speeds in order to reach the girl, one coming from each side. Once they got closer, the darker one lifted it's leg and aimed a well placed shot of urine at the girl before they both stretched out with their claws in front of them, performing a spin. As they did, the released more urine, creating a dangerous vortex of the stuff around themselves. This was a particularly powerful technique, carrying them forwards at A-Rank Speeds in order to tear into their quarry, dealing C-Rank Piercing damage each.

Description: Pirates are generally known for being fairly strong and they need to be to fight against the components of the ship and even more so when it comes to swimming. With this technique the pirate has equivalent C-Rank- strength tiers on their upper body however their lower body counts as having Tier+ as a Pirate is made more for swimming than normal feats of strength. In addition, this technique details the speed that a pirate is capable of swimming depending on the type of water that they are swimming through, causing them to move faster or slower depending on the state of the water.

Description: Req. Pet to be in normal form. Stemming from the Dynamic Marking fighting style this technique launches a concentrated burst of urine in the form of a wide stream which moves at B-rank speed and can cover a distance of up to 30ft sweeping victims off their feet unless they possess B-rank strength to root themselves in place. This technique upon dousing a victim can get in their eyes blinding them for a set amount of time and can even be used while performing Tsuga or any of it's advanced variants in order to have the urine form a vortex around the user while they are spinning extending the danger an additional 3 ft (urine trail). Upon dousing a victim in urine it stains the victim and has a pungent scent remaining on the target unless washed away by a B-rank water release technique however the scent even when washed away will linger for up to 4 P.T after however a B-rank bubble release technique will remove the odor immediately.Rank of User (Rec. Req. to Blink fast enough to negate) - P.T blinded if urine gets in eyesD - 1

Description: The advanced version of Tsuga in which the user outstretches their hands and feet while undergoing the rotation resulting an ultra-violent style vortex which shreds things even if they don't come in contact with it as long as they are within 5 feet of the vortex and leaves a trail after the user which stretches for 10 feet. This technique revolves around the user's tiers deals the users strength in damage as well as can pierce through defenses equal to the users strength. This techniques speed however is greatly enhanced allowing the user to move +2 to their speed tier but because of that this technique is hard to hit unless the enemy is already marked with Dynamic Marking.

Calypso would move forward before circling around once she saw her target who would start speaking to her, thus she wouldn't be caught flat footed once when his pets suddenly lashed out at her. "I'm not most Kukinorite." Calypso said calmly despite the 3 versus 1 situation though she was obviously aware of the danger seeing as he would see her shadow rear up like a challenge as she quickly leaped up in order to avoid the charging Orugaron and the liquid that they tried to spray on her. As a result she would be able to clear the distance that they most likely wished to use to attempt to grind her to paste, not that she'd allow them to, no not in the slightest. "So slow." she thought to herself as her Altered Sight gave her the ability to see things moving much faster than what they were capable and thus she could calculate their trajectory and plan accordingly.

If they managed to alter their eventual Roga to try and ascend into the air after her she would use it to her advantage as the skies were her territory. She would flip once she reached the peak of her jump using Typhoon Turn to spin herself while generating three stratus clouds two of which would be suddenly compressed before being launched downward at the two Fauna that were approaching her and try to slam them back downward while avoiding being torn up by their respective Roga's by remaining barely out of range. If they didn't however it was easier for her as she would simply angle her drop so that she would land closer to Bones and head towards him using Typhoon turn in order to close the distance between them.

Spoiler:

Shadow in effect thus: Bones & his two pets each sustain -1 from their Intimidation Limit each P.T(His Intimidation Limit is = to his Stamina Limit without taking into account the Pirate Class Modifier thus his is 80, while his pets is based on their respective Stamina Limits based on their sizes.)

If they use their Roga to try and attack her in the air she utilizes Nimbostratus (C-rank Recoil Dmg to Calypso) + Typhoon Turn to generate 3 D-rank Stratus Clouds (Each has a radius of 1 ft thus have a 2 ft diameter) and then promptly uses Moondrop Missle (Compressing 2 of them and launching them with A-rank Strength). Due to them not having tagged Calypso it means they would not be able to alter their direction if they ascend into the air, and thus would be individually dealt A-rank Storm Release Physical Dmg and launched 20 ft downward each leaving a 1 ft crater upon impacting the ground.

Description: Pirates are generally known for being fairly strong and they need to be to fight against the components of the ship and even more so when it comes to swimming. With this technique the pirate has equivalent B-Rank- strength tiers on their upper body however their lower body counts as having Tier+ as a Pirate is made more for swimming than normal feats of strength. In addition, this technique details the speed that a pirate is capable of swimming depending on the type of water that they are swimming through, causing them to move faster or slower depending on the state of the water.State of Water - Movement AlterationAgainst Current - Tier-Turbulent - Tier BaseCalm - Tier+With Current - Tier++

Description: The third basic trick which is based on a combination of Wing's Catching Moon Drops, Rising's Field & Lather's Saturate which proceed to form a new principle. Nimbostratus essentially involves the formation of storm clouds through utilizing differential pressure to charge moisture within the air. During one's run the sweat from their body fills the air and is pressurized with an electric charge being coursed through it creating Stratus Clouds which can be used as Storm Materia. These clouds are dark in coloration and vary in size depending on how fast the rider is moving and often are used as platforms for the rider to skate on in the air in order to not trigger a constant chakra drain when utilizing their AT's. Stratus Clouds do not last very long however depending on their skill level they have a set amount of time before disappearing when formed.Speed Tier (Radius of Cloud Generated) - Bounty Modifier - No. of Clouds Generated (Spd Lvl Req.)D (1 ft, D-rank Storm Materia) - D = 1 Turn - 1 Per Activation (Tier-)C (2 ft, C-rank Storm Materia) - C = 2 Turns - 2 Per Activation (Tier)B (3 ft, B-rank Storm Materia) - B = 3 Turns - 3 Per Activation (Tier+)

Description: Req. Storm Chaser & Nimbostratus. A twist of the Wing Trick with the same name, the rider learns how to twist a Stratus Cloud into a denser form preforming a spinning flip in the air. This, upon completion of the flip is then used to hammer an opponent into the ground while travelling up to 5 ft before dispersing and leaving a 1 ft radius crater if an opponent is bashed into a solid object such as the ground. This technique is notable for dealing Storm Release physical damage equal to the user's strength while the speed that they preform the flip determines how far an opponent flies upon being struck by the dense sphere of a stratus cloud.Speed Tier - DistanceD - 10 ftC - 20 ftB - 30 ftA - 40 ftS - 50 ft

As the missiles of pure storm descended upon the two beasts, the force would slam them into the ground as the damage from both the storms and their impact with the earth was negated by their rather impressive A-Rank Defense. They would stand once more and turn towards their enemy that was now in the sky...though they did nothing. Calypso would find out why, as while she had been setting up her move, her opponent had slammed his foot down onto the ground with A-Rank Strength, causing his body to launch 20ft into the air at A-Rank Speeds. He then utilized his ability to walk upon air in order to dash forward in a zigzag motion at B-Rank++ Speeds, reaching Calypso's position just as the storm missiles hit their mark. Being within close proximity would put him in the perfect place to facilitate a close-ranged Roga from behind the woman, carrying him the extra 2ft between them at S-Rank++ Speed and dealing A-Rank Physical Piercing damage to her, should she be hit.

Description: The ocean is a cruel mistress but other Pirates are sometimes crueler, especially to Fauna, as they aren't often seen as equal to others. Due to this, Pirate Pets have learned how to strengthen their body on the surface in order to protect themselves. This technique counts as A-Rank defense tiers for tier checks.

Description: Req. Initiation into "Aegis Pol" or Hokkai (Must choose Spy Spec as 1st) have a 1/10 chance of being able to start with this style (Dice Roll 10). "Purpose, Order & Control...even at the expense of personal freedom", this is the maxim of the 2nd out of the two types of Spy's. Those within the Aegis Pol wish to make a utopia one of absolute control where everything has a purpose as according to the idealization of the Imperial Dynasty. However the true purpose of this fighting style is to allow for an advanced use of Rokushiki if formerly Privateers or the learning of Rokushiki if not a privateer. Those within Aegis Pol are all assigned a Doriki value, this is based on three factors, Stamina Reserves, Blood Reserves (Converted to Stamina Value, D = 1, SSS = 15) & Skill (D = 1x Modifier, "X" = 7x Modifier). This not only serves to determine what types of Rokushiki one can learn but likewise acts as an additional pool for Rokushiki techniques against those of "The Brotherhood". Rokushiki techniques that have been learned prior to being initiated must be trained over in order to likewise utilize Doriki with them (They take up a new slot unless one has a Doriki over 1500), while those who gain the ability to learn Rokushiki techniques have double the word count required to train them. Doriki Calculation = 275Doriki Thresholds (No. of Rokushiki Types Capable of Learning) - Doriki Costs for Rokushiki TechniquesBelow 100 (0) - N/A 101-200 (1) - 10x201-400 (2) - 9x401-600 (3) - 8x601-800 (4) - 7x801-1000 (5) - 6x1001-1500 (6) - 5x1501-2000 (7) - 5x (Allows use of both Stamina & Doriki for Prices)2000+ (8) - 5x (Allows the use of both Stamina & Doriki for Prices)Note: Their is an additional Hidden Value which is only possible as a result of those with Zoan Devil Fruits this is in relation to the bonus given when in one's Hybrid Form, it acts as a final Hidden Modifier which determines one's True Doriki value. While under normal circumstances it is unable to be harnessed unless in said form it is still recorded and can be passively used in order to learn more types of Rokushiki. When learning Rokushiki Aegis Pol members still follow the restrictions of Rokushiki techniques in regards to which is learned first.

Calypso would notice how both of them didn't get struck down and thus would sigh, only to be suddenly approached by her target who was moving much faster than she figured anyone in this sea was capable of. "He's dangerous, I should take him more seriously." she thought to herself before deciding to do just that she was lucky that she had kept a single Stratus Cloud behind and would utilize Air in order to use Jump again shifting out of the way of the Roga aimed at her with an aerial jump. All of this was done as he managed to get behind her but before he decided he was close enough to try and preform Roga, with her Altered Perception allowing her to gain additional time to plot out a course of action so she wasn't caught off guard like he so intended.

She would then produce 4 more stratus clouds, the first one she would use to jump off of in order to chase her opponent, was faster that was for sure but she had the advantage of not only jumping but likewise falling from above whereas he was limited to the downward momentum of his own technique. Which left two outcomes the first being her impacting him from behind his Roga, while the slashing vortex was dangerous it was primarily geared at rending objects from the front and slicing things from the sides leaving a singular vulnerable point in the back, after all the back of the vortex seemed to lack the added omph from charging forward. The other alternative was in order for him to not be caught up to despite their speed difference he would quit using Roga and try to fall naturally however that was why she had produced not one, but 4 clouds and thus at any time she could simply use serial kick off and boost her speed further. Either way she would begin to spin aiming a missile drop-kick right for him in an attempt to drill right through him.

If that wasn't enough to finish him on impact she would use kick-off in order to flip off of his body tucking herself into a ball which she would utilize to compress all three of the clouds, that she had formed. Rather than release them immediately however she would dive downward in order to build up additional speed before launching all three of them at him with A-rank Speed

Spoiler:

Orugaron

Air + Jump + Storm Chaser = (10 + 16 + 10)/3 = 12 ft in 1 P.T (With Altered Perception: Slowest Perception Calypso is just perceptive enough to react right before Bones starts his Roga causing her to avoid being caught in it's trajectory. This is due to Roga affecting a Radius of 5 ft so her air-jumping to the right, as he moved in a straight line puts her out of the radius of his incoming technique despite the difference in speed due to being able to anticipate exactly where he would be going before he even used it.)From there she uses Cube + Nimbostratus (C-rank Recoil & Forms 4 Clouds this time) + Jump = 10 + 16 + 5 ft = 31 ft capable of covering in 1 P.T (Versus His S-rank++ Speed Roga's 25 ft)

Description: Drawing from the principles of the Wáṣerotapa fighting style this is one of the most basic types of movement in which the user drops from an elevation in a certain way in order to either build up speed or slow it while dropping from the sky. This technique is primarily used in order to set up things as when the arms and legs are spread apart and the user falls slower it boosts the speed of movement related Wáṣerotapa techniques by 1 while when the arms and legs are narrowed and the user falls faster through the air it boosts the power of kicks by 1. Likewise on the flipside when moving slower through the air kicks are 1-rank slower while moving faster through the air the distance covered by movement techniques is halved.Height Diving From (ft) - Movement Spd gained each P.T (Spread/Diving)5 - Every 10ft +1/Every 20ft +110 - Every 20ft +2/Every 40ft +220 - Every 30ft +3/Every 60ft +340 - Every 40ft +4/Every 80ft +480 - Every 50ft +5/Every 100ft +5*Note all Caps at S-rank

Description: "Movement Taught, Bouncing off Surfaces" - The Kukinorite have been around for a very long time, from the time of the Chakra Beasts actually and with that time they designed a series of training methods to help them keep up their edge and obtain mastery of the use of their Air Treks. This is the third known as "Cube" which was created to further increase a Kukinorite's skill through fights within enclosed spaces which is drilled into a Kukinorite's body until they learn the point of it namely to utilize the terrain to their advantage. Kukinorite are capable of taking advantage of things, particularly walls or footholds to rapidly change direction or increase the range of their jumps, this is also done by calculations making use of their impressive intellect to determine where they want to end up and using the exact amount of force to bring it about. When utilized in conjunction with Trick Speed this allows a Kukinorite to make sudden changes in direction after kicking off a surface, grabbing onto an object to accomplish turns which aren't normally possible at the usual speed reduction for slowing down however the more skilled the Kukinorite the less of a speed reduction they suffer from. Rank - Jump Distance Increased/Speed Reduction after bouncing off surfaceD - 5 ft (1-rank)

Description: "Movement Taught, Jump" - The Kukinorite have been around for a very long time, from the time of the Chakra Beasts actually and with that time they designed a series of training methods to help them keep up their edge and obtain mastery of the use of their Air Treks. This is the fifth known as "Air" which focuses on teaching the Kukinorite how to jump which to most Kukinorite they think they know what it is to jump but the truth is they have no clue. The Kukinorite way of jumping allows them to be capable of adjusting their center of gravity resulting in a unique way of jumping which can be likened to a double jump if only in appearance. What they are doing is jumping and then using their momentum from the jump in conjunction with shifting their center of gravity and being propelled further by the spin. This is known as the "Air Jump" informally among Kukinorite and the more skilled they get the more frequently they can do this. When using this technique it also counts as an S-rank Air-Movement technique, due to building off of Run, however if any Kukinorite became an Acolyte this technique stacks with their ability to jump multiple times becoming far more dangerous as a result.Rank - Air Jump Distance Scale Modifier (No. of Times Air Jump can be used to shift directions)D - 1/3 (1)C - 1/2 (2)B - 1 (3)A - 2x (4)S - 3x (5)*Note: Kukinorite in Zero G do not trigger the additional stamina price for Air Jumps due to the lack of gravity allowing them to not exert themselves as much as it would be to fight it's effect on their body during an Air jump. Furthermore this technique is unable to be utilize in Intense Gravity S-rank or above unless Kukinorite is of the Sonia Road (Gravity Children raise this by one rank to cap at SS-rank or above).

Description: The first level of altered perception which results in the increments at which Calypso perceives another individuals movement being increased in relation to her notoriety. With this she is not subject to motion blur from A-rank++ and below speeds if she lacks it, however when she possesses said movement speed she is able to reliable track speeds on a higher level than her own. In relation to reaction speed Tier checks, she possesses A-rank++ Reaction.Bounty - Perception of A-rank SpeedsD - 1 Tier Level Below

OOC:

Just saying San, you know that the Northern Abyssal is the weakest sea right? And this is not only the second fight but he's supposed to be a D-rank Bounty (I realize that the strength of a D-rank Bounty if you judge by PC's makes them powerful however that is not the case for no-name npcs). Just wanted to note that if D-rank Bounties in the weakest sea are capable of that, then how would D-rank Bounties be in other seas, in fact how strong should an A-rank Captain in a sea 2 levels higher in difficulty be? Just to put it into perspective, yeah.

The first hit from behind the man would be enough, as he didn't have the presence of mind to actually stop his technique when he went a bit...off course. He slammed into the ground, and unlike his pets, he was focused more on all-out assault rather than tanking damage, so he possessed no defense tiers to mitigate the damage done to him. He crashed into the ground and was promptly knocked out clean. The two Orugaron growled as their master fell, but rather than attacking outright, they turned tail and dashed into the woods side by side. If he wasn't strong enough to protect himself, then why should they stay with him? At least that was the mentality of these animals. Calypso could decide to stick with her plan of killing them in order to keep the island safe from their tyranny, maybe even drawing in a few more Niikos, or she could let them roam free. After all, the Bounty was for Bones and not his companions. It all fell to her conscience, really.

OOC: Sorry! Didn't know about the strength of the seas. I thought that they were all sort of equal in strength. Well except for the Lost Ocean. I'll keep that in mind for the next bounties hehe.

Calypso would land after lingering in the air long enough to make sure that his two pets weren't going to continue fighting, and when they fleed she would let out the breath that she was holding, having not expected someone this strong on this island. "You were a pain" she thought to herself before crouching down and grabbing one of his legs before dragging him along with her as she decided to head back to collect his bounty. Creatures were dangerous sure but if they got too dangerous then they would get bounties themselves and then she could earn extra coin by bringing them in. She would make sure to put extra omph behind her techniques when she did, that is if she was still on this island by the time the bounties for them were put up, if they ever would be. It was likely that since they were a pair that they'd eventually breed and the ecosystem of this island would be affected seeing as Orugaron weren't native to these parts. "But that's none of my business." she said with a shrug as she skated her way back...

-10 to 15 minutes later-

Calypso would once again return from cashing in another Bounty that she had captured alive, crossing off the second out of the five targets she had wanted to capture on this island. Unfortunately she wouldn't have any idea where Kin G. James was so, she had to make the decision whether to go for Ivan "Toothpick Jones" or Mimi Heeler. On one hand she had the former who was a fellow Bounty Hunter turned rogue and thus was wanted dead while the other had a lot of conflicting rumors about her but was only wanted alive. She quickly came to a decision choosing Ivan as it was in her opinion easier if she went for him just trying to kill from the get go than go for Mimi as it would save her strength since her other targets seemed to be annoyances and tire her out in the process of capturing them. Thus she decided to head for the docks, any former bounty hunter who knew that they had incurred the wrath of their fellow hunters would know to make a break for it away from the island which currently had their Bounty posted. Unless they were powerful enough to just not care in which case they would probably collect bounties like normal and use proxies to cash it in. Whichever the case she could kill two birds with one stone as she did want to store some of her newly acquired Niikos in her raft.

The girl would be able to cash in her bounty and return to her raft to store her spoils without incident. As she was moving away from the craft, a gruff looking man would approach her. He sized her up with a small huff of what could be easily taken as disapproval "You're the bitch that took down Bones and Skeeter? I wouldn't expect much from someone like you." He shook his head and turned towards a boat tied to the dock. A rather large vessel that appeared to have once belonged to a Privateer crew. But no more. One could tell it's new inhabitants were a bit more nefarious "The boss would like a word. C'mon." She had two choices: she could ignore the man and keep on her way or she could follow him and find out who this "boss" was. It was up to her.

"I see. It seems my bounty hunting exploits have spread, but you have me at a disadvantage seeing as I have no idea who your boss is, or why I should be meeting that person in the first place." Calypso replied taking a glance at the formerly privateer owned ship and would narrow her eyes at the man. Not a lot of pirates would be caught dead sailing a privateer vessel, most just sunk them and if they had commandeered them it was just to sell them as many a shipyard would happily accept them whether for scraping them down or reselling them on the black market to a Buccaneer crew. However she would use her glance at the ship to see whether or not there had been some alterations made to it, as only Buccaneers tended to incorporate other ships designs while cobbling together hybrids based on whatever materials they could find that would reinforce their ship. If it was one of such ships then she would happily go with him, though little could be said for the fate all of those she'd find on that ship as she'd kill Buccaneers for free.

She would find that she ship seemed to be the same as it was when the Privateers had owned it, with little alterations. There were obviously repairs, and a few of the canons seemed new, but other than that it was much unchanged. The man gave an exasperated sigh "He told me not to tell you exactly who he is, but that you could find some Niikos in meeting him. Apparently he has a proposal for you. Though why, I can't tell you." He looked at her over his shoulder "You can come or you can stay here. If you come, you could probably make some cash. If you don't, then the boss will probably send one of us to kill you. If I am being completely honest, I hope you stay. It's been a while since I got to kill someone." He gave a chuckle and continued walking towards the ship, not caring whether the girl followed or not.

"I see, very well then." Calypso said before deciding to go with him as she saw that the ship wasn't in fact a Buccaneer vessel and thus she had no reasons to not hear this person out. Still it stank of pirates and she wasn't one to just walk into traps so she would prepare herself so that if anything did in fact go down she would be able to deal with whatever she found there. She'd skate behind him, and when they got to the ship rather than remain still she would skate in circles trying her best to casually glance around the ship to count exactly how many of them there were on this vessel. Her legs were aching quite a bit, but that was the price of her using her roads so she would bear through the pain and try to refrain from having to fight using them again, at least until she could find a doctor and pay for some medical treatment.

The male looked behind himself to see the girl following, only feeling slight disappointment. He lead her onto the deck of the ship, where she was surrounded by pirates of all shapes and sizes. Riggers, Whores and Musicians. Everyone looked at the girl as she was lead to what appeared to be the captain's quarters. The male knocked and a voice called from the inside, giving permission to enter. The male held the door open for Calypso to ride in, promptly closing it after she was inside. The captain's quarters were large for a ship. Three quarters of the room were filled with all manners of pillows, making a sort of nest for the man that lay in the middle. Two guards stood on either side of the door, now behind Calypso. While the space of open floor was small, there was definitely enough for her to keep riding about. Upon looking at the nest of pillows, Calypso would see a man lounging in the middle. He was handsome and, by the looks of him, tall. A good foot taller than Calypso herself. His hair was pure white and slicked back, his eyes a shocking blue color. He was wearing the finery of a haughty noble and he carried an air of superiority around him. He smiled at her, and while she stood there she would notice the room beginning to get a bit...colder.

The man got up from his lounging position to stand, yanking a chain and pulling a rather harassed looking girl from her corner to sit at his side. She had flowing blonde hair and her head was down, as if she was fearful of angering the man. He smiled at Calypso and spoke "Tia Dalma, right? I've heard so much about you!" His smile was charming, but also at the same time unnerving. Like a predator sizing up his prey "I have no doubt you know of me, even if you don't know me." He gave a short bow "I am Ivan Jones. Now before you try and kill me, I have an offer to make." He motioned to one of his guards and the man moved to another corner, pulling a defeated looking man from it and dumping him at Calypso's feet "I have heard tales of your skill from my little birds fluttering around the Island. Sent Bones' dogs running and felled Skeeter with a rather powerful blow. Impressive. The offer I have for you is simple, and it has two routes. One, you can take this man and turn him in for his Bounty, he happens to be Kin G. James. Afterwards, you'll start doing your bounties for me. You turn them in and keep half the profit whilst I get the other half. Your other option is you can fight me, risk death, but also run the chance of being able to beat me and turn in both bounties. The catch with the second is, if you lose, I get to do with you what I please. And I can be a very cruel man. Isn't that right, darling?" He yanked the chain, sending the woman to her hands and knees. She gave a sob and whispered to Calypso in a pleading voice "Please help me..."

Calypso would look at the man who seemed to be rather self important, but judging by the difficulty that she had with Bones she knew he was probably stronger or at the very least on the same level as he was, with probably an advantage which gave him the ability to talk trash about him. Skeeter of course was no one to really not trash talk, besides his vulgar antics he was a weakling and she herself knew that. Still there was something about the way he spoke, that steered her decision towards the latter of the two options, she also saw herself in the woman he kept chained up. She too would have been in such a predicament in her youth, used by various crew members until she became servile or worse her mind broke completely. "So, my freedom or your death." Calypso said before utilizing Typhoon Turn to accelerate to B-rank- speeds before attempting to strike him with her foot snapping upward to first try and cut open his torso with her foot before spinning and trying to sweep him off his feet. "The choice is simple then, two Bounties for the price of one."

Spoiler:

Typhoon Turn + Storm Chaser = B-rank- Speeds

Multiple Kick at D-rank = 2 Kicks can be used with it.Multiple Combination Kick (Crescent & Calf):Crescent Kick incoming at A-rank Speeds (Base is Crashing Ground + 3 Due to Storm Chaser) = B-rank Slicing Dmg + C-rank Bleed if it connects Calf Kick incoming at A-rank Speeds (Base is Crashing Ground + 3 due to Storm Chaser) = Ivan flips 4 times as he is knocked flying 40 ft (every 10 ft he flips once) to suffer a penalty of -4 Reaction to resist the dizziness inflicted by this technique. If he possesses A-rank Strength however he can resist the flipping effect.

Description: The crescent kick, also referred to as a 'swing' kick, has some similarities to a hook kick, and is sometimes practiced as an off-target "snap" front kick. The leg is bent like the front kick, but the knee is pointed at a target to the left or right of the true target. The energy from the snap is then redirected, whipping the leg into an arc and hitting the target from the side at crashing ground speeds. This is useful for getting inside defenses and striking the side of the head or for knocking down hands to follow up with a close range strike adding a +1 to the speed of a Knee/Stomp. When utilizing crescent kicks, it is common to keep the knee extended to increase the difficulty using one's abdominal muscles to hold the leg in place (Str). This also increases the momentum of the foot and can generate more force, though it takes longer to build up the speed (post's total). Crescent kicks have two main variations which depends on what the user is targetting these are:Inward crescent hits with the inside edge of the foot. Its arch is clockwise for the left leg and counter-clockwise for the right leg. Force is generated by both legs' hip adduction. The inward variant is employed to "wipe" an opponents hand off of one's wrist breaking it if they do not possess B-rank or above defense tiers to prevent them from making hand seals until it is healed. Outward crescent hits with the outside edge of the foot to deal B-rank slicing damage as the foot is used to cut like a bladed weapon which is aimed cutting an opponent open causing them (if they possess blood) to lose a C-rank amount of blood each post (total). Its path is counter-clockwise for the left leg and clockwise for the right leg, and force is generated by both legs' hip abduction. This is similar to a rising side kick, only with the kicking leg's hip flexed so that the line of force travels parallel to the ground from front to side rather than straight up, beginning and ending at the side.Strength Tier - Knee Extension Time (P.T) - Dmg AmplifierNone - N/A - N/AD - 2 - 1xC - 3 - 2xB - 4 - 3xA - 5 - 4xS - 6 - 5x

Description: This is a kick in which the user strikes with the backside of the calf at crashing ground speed geared at knocking the opponent off balance due to them falling backwards thus leaving them vulnerable to a follow up attack. This technique deals no damage but has been honed to strike opponents who manage to tense their bodies before impact not only requiring B-rank strength but likewise a B-rank or above balancing technique to avoid falling over. If one lacks the strength to anchor themselves in place the aren't simply knocked over but sent flying often flipping in the air over a distance of 15 feet. This not only leaves them vulnerable to a follow up unless they have an aerial movement technique but due to the spinning motion of their body upon recovering they are rendered dizzy preventing them from moving at Max Tier levels without stumbling while moving above that results in them always falling down. Additional tiers improve the speed of execution (Spd) as well as increases the strength needed to anchor ones body while the size of the opponent influences the number of times they are flipped in the air (Str).Strength Tier - Knockback DistanceNone - 15D - 20C - 25B - 30A - 40S - 50

Description: The multiple kick is given it's name due to it essentially being several kicks preformed in quick succession all at vacuum release speeds. The skill of the user determines exactly how many kicks can be preformed by the user all of which land one after another requiring an opponent to keep up a defense (if unable to dodge) for a set amount of posts (total) or end up being struck by the remaining attacks. In Wáṣerotapa there are three types of multiple kick:Repeater kick which features two or more kicks of the same type executed in succession by the same foot in the same direction. (I.e 2 Front Kicks)Consecutive kick which features two or more kicks executed in succession by the same foot but in different directions, or with different attacking tools. (I.E a Front Kick then a Side Kick both with the front leg)Combination kick which features two or more kicks executed in succession by both feet. (I.e a Front Kick, then a Roundhouse, then a Heel Kick with the rear leg)The Multiple Kick usually targets the face, thigh, and chest, but in turn can be a multiple: chest attack which is useful for knocking the breath out of an attacker if they do not possess A-rank endurance forcing them on their next post to do anything but gasp for air if they require it to breath, limb which is useful for bruising and weakening limbs to prevent retaliation and cripple movement, target (such as rib, joint, face) meant to break, dislocate or break said targets to finish opponents if they do not possess an A-rank defense tier. Additional Tiers only result in a higher speed of execution (Spd) but also the damage inflicted by each kick dished out (Str). Rank of User - No of Kicks Per useD - 2

A smile would blossom upon his face as the girl attacked and he tracked her movements. He was able to follow her easily, due to his perception of A-Rank. He himself had been a Bounty Hunter before he gained his Bounty. He was capable of all that Calypso was, maybe even more. He jumped above the girl with A-Rank Strength, carrying him above the girl, evading her assault. He let the chain go as he did so, the girl scurrying back into her corner. As he was positioned in mid air, he expended his physical energy in order to advance his Winter's Breath a few stages. Three senbon were in each hand mid-jump, the Bounty Hunter throwing them at Calypso's positioning with B-Rank Strength, though only one would be able to plainly be seen by the girl unless she possessed A-Rank Reaction in order to view them. The senbon were each aimed at the female's back: two at the base of her spine, two at each kidney, and two at each calf. They were aimed to cause paralysis or crippling injuries rather than lasting damage to her, as he had plans for the girl. Oh did he have plans for her.

B-Rank Strength to throw Senbon, granting B-Rank+ Speed and Defense piercing equal to said strengthShadow Senbon makes three out of the six Senbon require A-Rank+ Reaction to see

17 Stamina paid to advance Winter's Breath to its 3rd StageEffects a 30ft Radius around Ivan, due to being in his Prime-5 to Calypso's Hypothermia limitAn additional -3 for Tier usage unless Calypso possesses B-Rank Endurance or A body warming technique of the same rank

Description: The Toketsu are naturally talented when it comes to Ice Skating, being able to glide across the surface of the ice with grace and ease that makes even the most elegant of creatures look clumsy and buffoonish. Pirate Toketsu have found that they were not only capable of refining their grace when upon the ice, but also their ability to perform powerful leaps and feats of acrobatic prowess as well. This counts as B-Rank Strength for tier checks based around all but knockback. When it comes to that specific status, this counts as B-Rank- Strength. In return the user is capable of jumping 2x as high as they are normally capable of when using their Strength.

Description: The Toketsu are naturally talented when it comes to Ice Skating, being able to glide across the surface of the ice with grace and ease that makes even the most elegant of creatures look clumsy and buffoonish. Pirate Toketsu have found that they were not only capable of refining their grace when upon the ice, but also their ability to perform powerful leaps and feats of acrobatic prowess as well. This counts as A-Rank Strength for tier checks based around all but knockback. When it comes to that specific status, this counts as A-Rank- Strength. In return the user is capable of jumping 2x as high as they are normally capable of when using their Strength.

Description: Lookouts are the first ones to see land and tell their captain. As such, they have trained in a single sense that allows them to pick up on things that their normal vision may not be able to see. As such, this is a specialized Reaction Tier that is tied to this sensory. When used with their chosen tier, this counts as A-Rank+ Reaction, though it is capable of being used with their other normal senses (Sight, Hearing, Smell, Scent, Touch). When used in this manner, this reaction only counts as A-Rank- and requires a doubled stamina price unless the user possesses A-Rank Endurance Tiers.Sense Chosen as a Lookout: Sight

Description: As the children of Winter, the Toketsu's adrenaline heightens their natural abilities causing them not to heat up but to cool down, causing the surrounding air to freeze around them. This just enhances itself the longer that the Toketsu fights causing the ground around them to frost over, snow to flutter down simply from the cooling water molecules in the air. This of course quickly gets uncomfortable for anyone not a Toketsu as they are immune to their own Winter's Breath but not the chakra signature of another Toketsu. Lastly the Toketsu's Breath can be sped up as they pour their stamina into it, paying fatigue to speed up the chill of the Breath. Due to their Chilled Physiology however the usual effects of the basic form of Winter's Breath do not affect the Toketsu. This aura actually doesn't deal damage on its own, instead it starts to inflict Hypothermia, draining a limit much like sanity or fatigue. This limit is equal to 3/4 of the victim's fatigue as it affects both the mind and body. Once the limit is depleted unless the victim possesses Barrier+Endurance tier chain equal or higher than the user's rank (Caps at S.) then they succumb to hypothermia, either entering a manic fear state as they claw at their own body to remove the numbness or find the smallest area they possibly can to curl up in and wait to die. Number of Posts (Total) - Hypothermic Drain Each of victim's posts) - Cold Effect - Stamina Cost to increase Post Count to Next Level5 - 1 - Cooling of air, misting of breath - 210 - 2 - Frosting of air, cooling of body - 520 - 3 - Dew coating ground, victim slows due to cold (+2 fatigue to continue using tiers unless they possess C-rank Endurance Tiers/Heat Based technique to warm body) - 1030 - 5 - Light ice coats ground, victim slows down anyway (+3 fatigue for tiers unless they possess B-rank Endurance Tiers/Heat Based technique to warm body) - 20

Description: It's a simple technique where two senbon, like the Needle Head Senbon, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper senbon. Then, they have to deal with the path of the lower, unnoticed senbon. However, if the enemy notices both senbon, the technique ends up losing all of its efficiency. Due tot it's subtle nature this when senbon are thrown this way, the shadow senbon require reaction 1-Rank above the speed of the throw in order to notice.

Calypso would feel the cool air emanating from his body and would know that he wasn't some run of the mill opponent, however he relied on throwing weapons and had made the mistake of heading into the sky which was her domain. Thus when he avoided her first kick rather than try and follow up with her calf kick she would spin and kick off the ground, nimbly avoiding the incoming senbon while advancing towards him. He threw pretty fast but even so it was still slow before her eyes. She would actually manage to overtake him in the air and would flip before jumping a second time, literally kicking off of nothing by the sky itself to descend back down towards him in order to attempt to deliver an Axe-kick to send him hurtling back towards the ground. "Please kindly die." Calypso would say if the kick landed, as she was all and all done with his attitude and cockiness.

If she was successful not only would he smash into the ship's deck but he would actually bounce off the ground from the impact rising 5 ft upward and leaving him vulnerable for her to finish him off with her Missile Drop-Kick from above. This time however she held nothing back and hopefully the ship was sturdy otherwise in addition to drilling through his body she would pierce straight through the ship and probably end up sinking it.

Spoiler:

Altered Perception = A-rank Speeds are seen 1-rank Slower by Calypso. (Thus Appear to be B-rank Speeds)Storm Chaser + Gulf Traversal + Jump = A-rank Strength (Can cover 10 ft in 1 P.T + 16 ft = Ascends 26 ft in the air while Ivan would only ascend 20 ft in 1 P.T) Hurde + Gravity child while in the Air = Calypso is capable of avoiding 6 incoming projectiles without slowing down. (-3 Stamina Price) and will overtake him since his aerial movement wouldn't continue next post unless he had an air movement technique.Air + Flip + Flying Axe-Kick = Used Air to utilize double jump which gives Calypso another 8 ft to send her back downward, which she uses to flip in the air in order to get above him to deliver a Flying Axe-Kick causing him (being within 2 ft of Calypso) to sustain 2x Knock-back from the Axe-Kick incoming at S-rank- Speed (Flying Kick results in Axe-Kick's base speed being Vacuum Release) using A-rank++ Strength. He would sustain A-rank Physical Damage and be knocked downward to impact the ground at A-rank++ Speeds and would bounce off the deck upward 5 ft.Missile Drop-Kick = A-rank Defense Piercing Physical Dmg (No Dmg Multiplier due to distance between them being less than 20 ft).

Description: Drawing from the principles of the Wáṣerotapa fighting style this is one of the most basic types of movement in which the user flips ither forward or back to put additional force onto a strike or to put distance between her and an opponent to likewise deliver additional force to opponents moving towards her. This all relies on distance with the damage multiplier for her strike increasing relative to the distance between her and his opponent. When she flips forward if the opponent is within either a foot OR 4 feet of her as she launches the kick they sustain normal damage, if they are in between 2-3 feet they sustain double the knockback while if they are between 1-2 feet they sustain triple the knockback from the strike. Likewise when she jumps back opponents moving towards her to bridge that gap likewise suffer the same predicament with the follow up strike. "Flips" distance and speed increases with the user's tiers, each speed tier allows her to dodge strikes with a flip back equal to the speed she is moving while each strength tier increases the distance of the leap by five feet.Rank (Str Tier) - Distance CoveredNone - 5D - 10C - 15B - 20A - 25S - 30

Description: "Movement Taught, Avoiding Obstacles" - The Kukinorite have been around for a very long time, from the time of the Chakra Beasts actually and with that time they designed a series of training methods to help them keep up their edge and obtain mastery of the use of their Air Treks. This is the second known as "Hurdle" focusing on learning how to avoid obstacles whether the means terrain or incoming objects while skating. This is a skill that allows a Kukinorite to calculate topology or flight trajectory and adjust according in advance causing those who see them skating to think that they have an uncanny sense of dodging or perfect, of course this applies primarily during a Run where a Kukinorite is in their true element and is reduced when not in the air. Depending on the skill of the Kukinorite the types of terrain they are unhindered by and the number of projectiles they can dodge while on route to an opponent both on the ground or in the air before slowing as a result of Trick Speed (1-rank) varies.Rank - Terrain Unhindered by (Str Tier Check for movement bypassed - No. of Projectiles before slowing (Ground, in Air)D - Non-Stormy Conditions (Air) & Stable/Horizontal Ground (N/A) - 2, 3C - Unstable, Diagonal or Vertical Ground (D) - 4, 6B - Calm or With Current (Liquid), Upside Down Ground (C) - 6, 9A - Against Current (Liquid), Stormy Conditions (Air) - 8, 12S - Semi-Solid/Adhesive Ground, Vacuum (Air) - 10, 15*Gravity Children are capable of dodging double the incoming projectiles as long as it falls within the spectrum of "Altered Perception" however, there is an added price of -1 stamina for each additional projectile dodged as it is more taxing on the body.

The combo would be devastating as he was sent crashing down into the ship only to bounce back up. The look of shock on his face was priceless as the Moon-Drop Missile pierced directly through his body as he was slammed into the ship's floor a second time. The ship barely sturdy enough to take the hit, however the pillows below softened the impact and only a dent was made and the wood splintered slightly. The guards moved to do something about the girl that just killed their employer, but a senbon pierced each of their eyes. If Calypso cared to look, she would see that the girl had taken aim with them in order to kill the guards before they could act. Once Calypso had landed, the girl would stand and walk up to her timidly "Thank you for saving me. You're...you're the first person to take him up on his offer of a fight. Well...second. I tried and this is what happened." She ratted the chain around her neck a bit "Thank you. So much...But, you won't just be turning in two Bounties. You can turn in three." She looked down at her feet, as if something about them had become very interesting "I'm Mimi Heeler. I saw my poster up on the bounty board. I was a petty thief for a time, but then I turned to hunting illegally in order to bring in more money. I went to Ivan for his offer and he beat me by wearing me down. He did...horrible things to me and I am so glad he's dead. This has also showed me that a life of crime is not the life for me. You can take me in to serve my time..." Mimi would fold her hands in front of herself and just stand there, waiting for Calypso's comments, should she have any. The blonde had learned to expect the worst from people, so she was ready for cold insults at best and a little bit of a roughing up at worst.

"Then that makes three" Calypso said while looking up into the thunderstorm above, she would pant for a bit as her legs still did hurt though she wouldn't wobble holding herself firm so she didn't seem weak. She would look down at Ivan and then reach downward to grab the top half of his body so she could take it along with her when she went to collect the bounty. Still the fact that all three of her remaining Bounties had been drawn into this fight it did put a small smile on her face. "Come along, usually I try to get people to turn themselves in, but they always want to fight so really it's pretty relieving that I won't have to do the same to you. Of course, if you will, please walk in front of me" she said pointing with her free hand and if Mimi agreed and did what she said she would crouch down to grab Kin G. James by the ankle with her free hand and promptly drag him along with her.

"By the way, is there a doctor or hospital on this island?" she asked only because she figured that she would be native to these parts and would know more than she did about the locale. Truthfully she didn't mind if there wasn't, she was planning on collecting her money and setting sail once more when she was done. She'd sleep off the pain and recover naturally at the very least she could just wait it out until she found someone who could heal her up or buy some ointments or salve to ease the pain. She briefly entertained the wistful thinking of the free healing she could of gotten if she had stayed at Kakegoe Island but she would chuckle to herself as she was just being a brat.

Mimi walked in front of her as she had requested, turning behind to talk to her "There are doctors, but none of them are very good. Believe it or not, I am the best doctor on this Island." She blushed a little as she looked forwards once more "As a thief, I got hurt quite a bit. Also...I come from a clan that isn't very kind to some of their members. That's why I ran away from them. I had to learn quickly how to heal wounds in order to keep myself in top physical condition." She looked back at the other female with a sincerity in her eyes "If you would like, I could heal you. I promise not to try anything. I am not in the best physical condition and running from a Bounty Hunter probably isn't the best idea in my state." She gave a small chuckle at her own joke, though it was short.

Calypso weighed her options, as it would be a pain to have to deal with her legs throbbing however many days it would take to get to another Island, but there was also the chance of this woman backstabbing her. Still she decided to chance it, and would nod stopping once they got off of the ship and placing both Ivan's carcass and Kin's leg on the ground. "How long do you think you are going to be put away? If you get out, maybe after this you could seek me out, I could always use a Doctor, and you'd be with a legal bounty hunter so you wouldn't have to cash in bounties illegally." she said actually being somewhat truthful as she empathized with Mimi's predicament, as she realized that if she hadn't been saved by that Bounty Hunter she would of been in the same place. She liked to think she was coming full circle even, saving someone else who tried to go about the Pirate life even if Mimi did have a criminal background unlike herself. Still she remained ready in case Mimi was lying and did try something as while her legs did hurt, they didn't hurt enough for her not to use them to kick her ass.

Mimi stopped with Calypso and checked the girl over "I'm gonna guess the damage is in your legs." She moved to her knees so she was level with the girl's legs, proceeding to move her hands in soothing circles over them. As she did so, her life-force was infused into her hands. This caused the stimulation of the muscle's healing factors, repairing the damage done as she massaged them. Mimi looked up at Calypso from her position a bit pensively "I would assume a few months. But if you truly want me as a companion, I am sure they would not object to having you take me away from here. I could be serving my sentence as your companion and Doctor, and they would be rid of a criminal." She finished her massaging and gave the girl's legs a little poke to make sure they were good to go "There ya go, all better." She stood and began walking in front of the other again "That is, only if you want to put in a good word to get me out of this shithole. I always hated this place, but it was the best I could do after I ran away from my clan." She looked around them with a look that told of sadness, rather than disgust. This place obviously held pain for her.

Spoiler:

1 B-Rank of Blood and -3 Stamina used for Soothing Caress (Able to heal 1 A-Rank of Damage)Calypso is fully healed

Description: This Medical Kinjutsu allows the user to speed up the body's natural healing process by sending life force from their finger tips into a wound or afflicted body part via massaging the area damaged. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. Due to the nature of this technique, the price of it is split between the user's life-force and stamina in order to ease the burden on the user's own body. It is vital to match the amount of stamina and life-force used to the severity of the affliction or injury with it able to heal injuries capping out at S-rank for an A-Rank Blood and -4 Stamina Price.

"Hm, putting a word does rid me of some of my anonymity. Tell you what, I have a contact in this place, uhhh crap I forgot her name Wezly? Benzy? Something whatever that's not the point. I'll drop you off and I'll talk to her to see if she's going to be sticking around this island for a bit, if she is then maybe I'll be able to convince her to let you serve your sentence with her. I planned on leaving the privateer ship here, but I could offer that to her as a bargaining chip to sweeten the deal." Calypso said flexing her legs and noticing that they felt a lot better. "My thanks to you for fixing up my legs free of charge, when I said later I meant well...later. I don't plan in sticking in the Northern Abyssal for long and no offense but, if you were done in by someone like him I'd prefer for you to get stronger before joining up with me." she said honestly as she didn't have any reason to lie to her and regardless of Mimi's reaction she would crouch down to pick up Ivan's carcass and Kin's leg and continue her way to the place to collect her Bounty. If she agreed however then it would be a smooth transition, as she would enter the Bounty Office with not one but three bounties in tow all ready for pay out and then she could just head back to the inn to talk to Fezzy about what she had essentially promised.

Mimi nodded quietly and simply walked with the other female the rest of the way. She had only truly been beaten by Ivan because she had made the mistake of trying to play a waiting game with him. She soon found out that said strategy was not sound against a Toketsu. Calypso was able to get paid without incident, and upon coming out of the Bounty Office, she would come face to face with a rather frumpy looking Lezlie, the woman dragging the bodies of the two Orugaron that had accompanied Bones "Well, miracles do happen." She smiled lecherously at the other female, her eyes roving over her body as if she hadn't seen a woman in years "Quite the coincidence seeing you here. I am guessing you've just come from turning in Bones? I got his two pets here, so I could only guess someone else took out the man himself. Of course it would be you, beautiful and strong. A full package, you are."

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My Lil Monsters:

Sam:

Itari:

Mu:

Delia:

Blaise:

Minerva:

Aloise:

Last edited by Mitsuton on 22nd April 2017, 12:54 am; edited 1 time in total (Reason for editing : Had to fix the color)