I’m pretty sure the guys over at inXile Entertainment are just as blown away as I am. Comprised of many Interplay employees responsible for some of that company’s greatest role-playing games at the end of the nineties, including former Interplay CEO Brian Fargo, inXile set out today to raise funds for a new RPG based in the Planescape: Torment lineage, a game critically hailed for its deep narrative, called Torment: Tide of Numenera. Well, it’s not even 10AM at the FEZ Palace and it’s already over half-way to its $950,000 funding goal.

What appears to be a very successful Kickstarter campaign will actually be the second for inXile, who is currently putting together the crowd-sourced Wasteland 2, a sequel to the spiritual predecessor to Fallout (did you follow that?). Torment will be an isometric role-playing game in the spirit of Interplay’s classics and tackle the same transcendental themes that Planescape did. It’s a heady premise that might have scared away potential buyers when Planescape arrived in 1998, but it appears to be no issue today. Fargo’s concept of starting a new project while the company is still putting together Wasteland 2 seems like a risk, but it makes sense: they’re taking the employees that would normally be laid off when their early production work is complete and putting them to task on the next big thing. In this way, inXile believes that Kickstarter will be their golden ticket to future development.