This is a thread to help people know of new news regarding this Trading Card Game.Will be updated every time new data arises.
------------------------------------
Power Of The Duelist (POD)
Release Date: 18/05/2006

Total cards: 60
5 cards per pack

Rarity:
4 Ultra Rares
7 Super Rares
14 Rare
35 Commons

Price: 150 Yen/Pack

Contains Yuki Judai's E-Hero Neos Fusions and Neos Spacian of 2nd season of [Yu-Gi-Oh Duel Monster GX] with some more Edo Phoenix's Cards and Marufuji Sho's Cards in this expansion!

POTD-JP003
Neospacian Aqua Dolphin
Water/Warrior/3/600/800
Discard a card from hand. Look at opponent's hand and choose a monster card from it. When you have
a monster on your field with higher attack strength than the chosen monster, destroy the chosen
monster and do 500 damages to opponent. When you don't have a monster on your field with attack
strength higher than that monster, you receive 500 damages. This effect can only be activate once
per turn.
Super Rare

POTD-JP005
Neospacian Black Panther
Dark/Beast/3/1000/500
You can choose a face-up monster on opponent's field. As long as this card is face-up on your
field, this card would be treated as same name as the chosen monster, and get the effect of the
chosen monster until End Phase of the turn. This effect can only be activate once per turn.
Super Rare

POTD-JP006
C Dolphina (Cacoon Dolphina)
Water/Fish/2/400/600
When [Neospace] is one the field, you may sacrifice this card to special summon a [Neospacian
Aqua Dolphin] from your hand or deck.

POTD-JP007
Stargazer Bird - Laris
Wind/Bird/3/800/800
This card's attack strength is increase by the level of opponent's monster battling with this card
* 200 during damage step. When this card attack at the end of Damage Step remove this card from
the game, and put it to your field in face-up attack mode at the beginning of battle phase of
your next turn.

POTD-JP008
Submarineroid
Water/Machine/4/800/1800
This card can attack opponent directly. If so, the battle damages done to opponent would equal to
this card's original attack strength. Also, you may switch this card's mode to defense mode at
the end of Damage Step.
Rare

POTD-JP009
Kyuukyuuroid
Earth/Machine/3/300/1200
When a monster with [Roid] in its name would add to your hand from Graveyard, you may special
summon that monster.

POTD-JP010
Decoyroid
Wind/Machine/2/300/500
When this card is face-up on the field, opponent cannot choose another face-up monster as target
of attack other than [Decoyroid].

POTD-JP011
Rescueroid
Fire/Machine/6/1600/1800
When this card is face-up on the field, when a monster with [Roid] in its name on your field is
destroy as result of battle and sent to Graveyard, you may return it to your hand.

POTD-JP012
D-Hero Doubleguy
Dark/Warrior/6/1000/1000
This card cannot be special summon. This card can attack twice in a battle phase. When this card
is destroy, at your next Standby Phase, you may special summon 2 "Doubleguy Token"
(Dark/Warrior/4/1000/1000) onto your field.
Super/Ultimate Rare

POTD-JP013
D-Hero Defendguy
Dark/Warrior/4/100/2700
When this card is in face-up defense mode during Standby Phase of opponent's turn, opponent player
draw a card.

POTD-JP014
D-Hero Dogmaguy
Dark/Warrior/8/3400/2400
This card cannot be Normal Summon. This card cannot be special summon other than by sacrificing
3 monsters on your field including monster(s) with [D-Hero] in its name. When this card successfully
special summon, during the standby phase of opponent's next turn, half opponent's lifepoints.
Super/Ultimate Rare

POTD-JP015
D-Hero Daggarguy
Dark/Warrior/3/300/600
Discard this card from your hand. Until the end phase of this turn, increase the attack strength
of a monster on your field with [D-Hero] in its name by 800. This effect can also be use during
opponent's Battle Phase.

POTD-JP016
D-Hero Doomguy
Dark/Warrior/4/1000/1000
When this card is destroy as result of battle and sent to Graveyard, at your next Standby Phase,
special summon a monster with [D-Hero] in its name from your Graveyard other than [D-Hero Doomguy].

POTD-JP017
D-Hero Dashguy
Dark/Warrior/6/2100/1000
Sacrifice a monster from your field, increase this card's attack strength by 1000 until end phase
of the turn. This effect can only be used once per turn. When this card attack, switch it to
defense mode at the end of battle phase. When this card is in Graveyard, during draw phase
only once you can reveal a monster card you draw and special summon it.
Rare

POTD-JP018
Black Ptera
Wind/Dino/3/1000/500
When this card is send to Graveyard from the field outside of destroy as result of battle, return
this card into owner's hand.

POTD-JP019
Black Stego
Earth/Dino/4/1200/2000
When this card is chosen as target of attack by opponent's monster, switch this card to defense
mode.

POTD-JP020
Ultimate Tyranno
Earth/Dino/8/3000/2200
At the beginning of your Battle Phase when this card is in attack mode, this card must attack each
opponent's monster once at the beginning.
Super Rare

POTD-JP021
Miracle Jurassic Egg
Earth/Dino/4/0/2000
When this card is face-up on your field, this card cannot be remove from the game. Also, when a Dino
sub-type monster is send to Graveyard, put 2 counters on this card. Sacrifice this card, special
summon a Dino sub-type monster with level equal to or less than the number of counters on this card
from your deck.

POTD-JP022
Baby Ceratosaurus
Earth/Dino/2/500/500
When this card is sent to Graveyard by effect, choose a Dino sub-type monster with level 4 or less
from your deck and special summon it onto your field.

POTD-JP023
Baytron
Water/Reptile/6/2400/1000
Whent this card attack a monster in defense mode, and the attack strength is higher than that
defense strength, do battle damages to opponent equal to the difference.

POTD-JP024
Alien Grey
Light/Reptile/2/300/800
Reverse: Choose a face-up monster on opponent's field, and put a "A Counter" on it. When
monsters with "A Counter" battle with a monster with [Alien] in its name, the attack and
defense strength of that monster is decreased by 300 for each "A Counter" on it. Also, when
this card is destroy in battle while it's reverse, draw a card from your deck.

POTD-JP025
Alien Skull
Wind/Reptile/4/1600/1800
You may sacrifice a monster on opponent's field with level of 3 or less to special summon this
card on opponent's field. When this monster is special summon this way, you can't normal summon
this turn, and put a "A Counter" on this card when it's special summon. When monsters with "A Counter"
battle with a monster with [Alien] in its name, the attack and defense strength of that
monster is decreased by 300 for each Alien Counter on it.

POTD-JP026
Alien Hunter
Water/Reptile/4/1600/800
When this card destroy a monster with "A Counter(s)" as a result of battle, this card can attack
one more time continuously.

POTD-JP027
Alien Warrior
Earth/Reptile/4/1800/1000
When this card is destroy as a result of battle, put 2 "A Counters" on the monster that destroy
this card. When monsters with "A Counter" battle with a monster with [Alien] in its name, the
attack and defense strength of that monster is decreased by 300 for each "A Counter" on it.
Rare

POTD-JP028
Alien Mother
Dark/Reptile/6/2300/1500
When this card destroy a monster with "A Counter(s)" as a result of battle, special summon that
monster to your field at the end of Battle Phase. All monsters that are special summon this way
are destroyed when this card leaves the field.
Rare

POTD-JP029
Space Beast Gangil
Light/Reptile/7/2600/2000
If you sacrifice monster originally owned by opponent on your field, you can only sacrifice
one monster to summon this card. Once during your turn, you may put an "A Counter" on a monster on
opponent's field. When monsters with "A Counter" battle with a monster with [Alien] in its name,
the attack and defense strength of that monster is decreased by 300 for each "A Counter" on it.
Rare

POTD-JP030
Disk Musuki
Light/Machine/5/1000/2000
When this card is face-up on the field, instead of drawing a card in draw phase, you may select a
card with [Alien] in its name from your deck and put it into your hand.

POTD-JP031
E-Hero Aqua Neos
Water/Warrior - Fusion/7/2500/2000
[E-Hero Neos] + [Neo Spacian Aqua Dolphin]
This card is special summon by returning the above monsters on your field to deck (The card
[Fusion] is not required). Discard a card from your hand to destroy a card on opponent's hand
randomly. This effect can only be used once per turn. Return this card to your Fusion Deck at
End Phase.
Ultra/Parallel Rare

POTD-JP032
E-Hero Flare Neos
Fire/Warrior - Fusion/7/2500/2000
[E-Hero Neos] + [Neo Spacian Flare Scarab]
This card is special summon by returning the above monsters on your field to deck (The card
[Fusion] is not required). The attack strength of this card is increase by the number of Magic
and/or Trap card on the field *400. Return this card to your Fusion deck at End Phase.
Ultra/Parallel Rare

POTD-JP033
E-Hero Black Neos
Dark/Warrior - Fusion/7/2500/2000
[E-Hero Neos] + [Neo Spacian Black Panther]
This card is special summon by returning the above monsters on your field to deck (The card
[Fusion] is not required). You may choose a face-up effect monster on the field. As long as this
card is face-up on your field, the effect of that monster is negated until it leaves the field
(Only 1 monster can be select). Return this card to your Fusion deck at End Phase.
Ultra/Parallel Rare

POTD-JP034
Chimeratech Over Dragon
Dark/Machine - Fusion/9/?/?
[Cyber Dragon] + One of more Machine sub-type monster(s)
This card can only be special summon by Fusion summon. When this card is successfully Fusion Summon,
send all cards on your field except this card into Graveyard. The original attack and defense
strength of this card is equal to the number of monsters you used to Fusion summon this card *800.
This card can attack a number of opponent's monsters equal to the number of card you use to Fusion
Summon this card.
Ultra/Parallel Rare

POTD-JP035
Reskyuukyuuroid
Fire/Machine - Fusion/6/2300/1800
[Rescueroid] + [Kyuukyuuroid]
This card cannot be Special Summon outside of Fusion Summon. When a monster on your field is
destroy as result of battle and send to Graveyard, you may special summon that monster to your
field in defense mode. This effect can only be used once per turn.

POTD-JP036
Super Vehicroid - Jumbo Drill
Earth/Machine - Fusion/8/3000/2000
[Steamroid] + [Submarineroid] + [Drillroid]
You can only use the above monsters when you Fusion Summon this card. When this monster attack a
monster in defense mode, and the attack strength of this card is greater than the defense strength
of that monster, do battle damage to opponent equal to the difference.

POTD-JP037
Contact
Magic - Normal
Send all monster with [C] (Cacoon) in its name on your field to Graveyard, special summon from
your deck one monster mentioned in those cards.

POTD-JP038
Fake Hero
Magic - Normal
Special Summon a monster with [E-Hero] in its name from your hand. That monster cannot attack, and
return it to your hand at the End Phase of that turn.

POTD-JP039
Calling Magic
Magic - Normal
When this card is destroy by opponent's Magic/Trap card effect while set and sent to Graveyard,
choose a Quickplay Magic card from your deck, reveal it, and set it onto your field.
Rare

POTD-JP040
Vehicroid Connection Zone
Magic - Normal
Send from your hand and/or field all monster cards requied for a Fusion monster to Graveyard, and
special summon a Fusion monster with [Vehicroid] in its name from your Fusion deck. The monster
card special summon by this card cannot be be destroy by effect of Magic, Trap, and effect monster,
and its effect cannot be negate. (This special summon is treated as Fusion Summon)

POTD-JP041
D-Spirit
Magic - Normal
When there's no monster with [D-Hero] in its name on your field, you may special summon a monster
with [D-Hero] in its name from your hand that is level 4 or less.

POTD-JP042
Overload Fusion
Magic - Normal
From your field and/or Graveyard, remove from game all monster cards required for a Fusion monster
card, and special summon a Dark main-type, Machine sub-type Fusion monster from your Fusion deck.
(This special summon is treated as Fusion Summon)
Rare

POTD-JP043
Cyclone Blade
Magic - Equipment
This card can only be equipped on a monster with [D-Hero] in its name. When the equipped monster
attack, at the end of Damage Step destroy a Magic/Trap card on the field.
Rare

POTD-JP044
Future Fusion
Magic - Continuous
Choose Fusion materials from your deck for a Fusion monsters and send them to Graveyard, and
choose a Fusion monster from your Fusion deck. At the 2nd of your Standby Phase after this card
is activate special summon that Fusion monster onto your field (this special summon is treated as
Fusion Summon). When this card is not on the field, destroy that monster. When that monster is
destroy, destroy this card.
Rare

POTD-JP045
Common Soul
Magic - Continuous
Choose a face-up monster on the field to activate. Special summon a monster with [N] (Neospacian)
in its name from your hand to that monster's controller's field. The attack strength of the chosen
monster would be increase by the attack strength of that "N" monster. When this card leaves the
field, return the monster with [N] (Neospacian) in its name special summon by this card into your hand.

POTD-JP046
Neospace
Magic - Field
Increase the attack strength of [E-Hero Neos] and Fusion monsters with [E-Hero Neos] as Fusion
material by 500. The Fusion monsters with [E-Hero Neos] as Fusion material can be not put back
into deck at End Phase.
Rare

POTD-JP047
Mausoleum of Deceased Emperor
Magic - Field
Both players can pay lifepoints equal to the number of monsters need for sacrifice summon *1000,
and Normal Summon that monster without sacrificing.

POTD-JP048
Dark City
Magic - Field
When monsters with [D-Hero] in its name attack and the attack strength of the attacking monster
is less than the attack strength of the attacking target monster, the attack strength of the
attacking monster is increase by 1000 during Damage Calculation.
Rare

POTD-JP049
Destiny Mirage
Trap - Normal
This card can be acitvate when a monster with [D-Hero] in its name on your field is destroy
by opponent's card effect and sent to Graveyard. Special Summon to your field all monster
with [D-Hero] in its name that are destroyed and sent to Graveyard during this turn.

POTD-JP050
D - Chain
Trap - Normal
This card would become an equipment card with that increase the attack strength by 500, and
equipped on a monster with [D-Hero] in its name on your field. When the eqiupped monster destroy
an opponent's monster as result of battle, do 500 damage to opponent.

POTD-JP051
Mystery Circle
Trap - Normal
Send any number of monsters on your field to Graveyard to activate. Choose a monster with [Alien]
in its name with level total equal to the levels of the monsters send to Graveyard from your deck
and special summon it. If you fail to summon, you lose 2000 lifepoints.

POTD-JP052
Dividing Path of Destiny
Trap - Normal
Both player flip a coin, when its head increase the lifepoint by 2000, when its tail decrease the
lifepoint by 2000.

POTD-JP053
Exoatmosphere Shot
Trap - Normal
Send a monster with [Alien] in its name on your field to Graveyard. Destroy a Magic/Trap card on
the field.

POTD-JP054
Imperial Overtax
Trap - Normal
This card can be activate during opponent's Standby Phase. Randomly choose a card in opponent's
hand and confirmed it. When a card with same name as the chosen card is summon or activate
before the End Phase of your next turn, do 1000 damages to opponent. If didn't summon or
activate, you receive 1000 damages.

POTD-JP055
Wonder Garage
Trap - Normal
When this card is destroy and send to Graveyard while set, you may special summon a monster with
[Roid] in its name with level 4 or less from hand.

POTD-JP056
Super Charge
Trap - Normal
This card can only be activate when one of your Machine sub-type monster with [Roid] in its name
is attacked by opponent's monster. Draw 2 card.
Rare

POTD-JP058
Fossil Excavation
Trap - Continuous
Discard a card from your hand. Choose a Dino sub-type monster from your Graveyard and special
summon it. The effects of the monster special summon this way would be negate. When this card is
not on the field, destroy that monster. When that monster is destroy destroy this card.

POTD-JP060
Brainwash Ray
Trap - Continuous
Choose a monster on opponent's field with "A Counter" on it and gain control of it. During each
of your End Phase, remove an Alien counter from that monster. If all Alien counters on that
controlled monster are remove or when that monster is destroy, destroy this card.
------------------------------------

TP8-EN001
MAGICAL ARM SHIELD
****ap Card]
You can only activate this card when your opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monsters, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent.
96008713
Ultra Rare

TP8-EN003
SLATE WARRIOR
Wind
4 Stars
ATK/1900 DEF/400
[Fiend/Effect]
FLIP: Increase the ATK and DEF of this card by 500 points. The ATK and DEF of a monster that destroys this card as a result of battle is decreased by 500 points.
78636495
Super Rare

TP8-EN004
DUNAMES DARK WITCH
Light
4 Stars
ATK/1800 DEF/1050
[Fairy]
Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
12493482
Super Rare

TP8-EN005
GARMA SWORD
Dark
7 Stars
ATK/2550 DEF/2150
[Warrior/Ritual]
This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
90844184
Super Rare

TP8-EN008
MOBIUS THE FROST MONARCH
Water
6 Stars
ATK/2400 DEF/1000
[Aqua/Effect]
When this card is Tribute Summoned, you can destroy up to 2 Spell or Trap Cards on the field.
04929256
Rare

TP8-EN009
THESTALOS THE FIRESTORM MONARCH
Fire
6 Stars
ATK/2400 DEF/1000
[Pyro/Effect]
When this card is Tribute Summoned, discard 1 random card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster × 100 points.
26205777
Rare

TP8-EN010
GARMA SWORD OATH
[Ritual Spell Card]
This card is used to Ritual Summon "Garma Sword". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
78577570
Common

TP8-EN011
BERSERK GORILLA
Earth
4 Stars
ATK/2000 DEF/1000
[Beast/Effect]
If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible.
39168895
Common

TP8-EN012
ULTIMATE OFFERING
[Continuous Trap Card]
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
80604091
Common

TP8-EN013
GATEKEEPER
Dark
5 Stars
ATK/1500 DEF/1800
[Machine]
An indestructible mechanoid created for the sole purpose of guarding the gateways.
19737320
Common

TP8-EN014
BEHEGON
Water
4 Stars
ATK/1350 DEF/1000
[Aqua]
With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep.
94022093
Common

TP8-EN017
BLOCKER
Dark
4 Stars
ATK/850 DEF/1800
[Machine]
Constructed from several components, this monster can launch them in a pincer attack.
34743446
Common

TP8-EN018
WRETCHED GHOST OF THE ATTIC
Dark
2 Stars
ATK/550 DEF/400
[Fiend]
A harmless monster found lurking in just about any attic.
17238333
Common

TP8-EN019
SECTARIAN OF SECRETS
Dark
2 Stars
ATK/700 DEF/500
[Spellcaster]
This wizard worships the darkness, and is served by a sinister hand that drags its enemies into oblivion.
15507080
Common

TP8-EN020
NECROLANCER THE TIMELORD
Dark
3 Stars
ATK/800 DEF/900
[Spellcaster]
The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air.
61454890
Common

Contains Judai Yuki's E-Hero Neos Fusions and Neos Spacian of 2nd season of [Yu-Gi-Oh Duel Monster GX] with some more Edo Phoenix's Cards and Sho Marufuji's Cards in this expansion!

This means that the remaining D-Heroes, Neo Spacians, and Vehicroids of the second season of GX are all likely to make their way into this new set, completing the theme that was begun in EOJ. [/COLOR]
---------------------------
Thanks to a poster on Pojo, the new issue of Shonen Jump has revealed the Enemy of Justice TCG names.
NEWLY ANNOUCED SJC PROMO!
Shrink
Quickplay Spell

Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
Small quote from Metagame.
"Shrink is by far the most playable Shonen Jump Championship prize card we’ve ever seen. By the end of the weekend, two duelists will command its power, and the advantage that it awards to any individual lucky enough to own one is bound to fuel furious competition all summer long."
http://www.metagame.com/uploads/YuGiOh/2006/columbus/Shrink2.jpg
---------------------------------

ENEMY OF JUSTICE Card Checklist

Yu-Gi-Oh! TCG: Enemy of Justice booster packs will be in stores in May 23,2006. This set provides the first look at the amazing new monsters from season two of the Yu-Gi-Oh! GX anime, coming to TV this fall!

---
The identity of the next V-Jump promos have been confirmed! Used by villainous Card Professors in recent chapters of Yu-Gi-Oh R, these monsters boost Beast and Insect deck-types by giving them powerhouse attackers...

VJC-JP014
Forest Guardian Green Baboon
Attrib: Earth
Group: Beast/Effect
Level: 7
ATK: 2600
DEF: 1800
When a Beast-Type monster on your side of the field is destroyed and sent to the Graveyard, pay 1000 Life Points to Special Summon this card from your hand or Graveyard.

---
Thanks to GONDORA on Pojo, the identity of the recent Duelist Master Guide training DVD promo has been confirmed! Joining recent E-Hero reprint Sparkman, Burst Lady is being reprinted with a new card depicting the alternate art Burst Lady used by E-Hero/D-Hero duelist Edo Phoenix in Yu-Gi-Oh GX! This Burst Lady is a little darker than Judai's, and it shows in her card art which you can see here!

Otherwise identical to the existing Burst Lady, this alternate art Burst Lady is a collectible for fans of the anime as well as Elemental Heroes!

Only the DP is likely to reach the TCG however, as the last reprint set in Japan was not chosen to be released here in the TCG...

---

Courtesy of DMComet's translations, the EOJ spoiler is almost completely revealed! From Alchemy and Angels to D-Heroes and Machines, EOJ has a lot of great new cards and a bunch of GX anime cards as well...

EOJ-JP002
D-Hero Diehardguy
Dark/Warrior/3/800/800
When this card is face-up on the field, if a monster with [D-Hero] in its name other than this card
would be destroy as result of battle and sent to Graveyard, special summon that monster onto your
field during your next Standby Phase. This effect can only be used once per turn.

EOJ-JP003
D-Hero Diamondguy
Dark/Warrior/4/1400/1600
When this card is face-up on the field, you can look at the top card on your deck. If that
card is a Normal Magic sends it to Graveyard, and you can activate the effect of that Normal
Magic at the Main Phase of your next turn. If outside of Normal Magic card put it to bottom
of the deck. This effect can only be activate once per turn.
Rare

EOJ-JP004
D-Hero Dreadguy
Dark/Warrior/8/?/?
When special summon by effect of [Clocktower of Seclusion], destroy all monsters on your field
except cards with [D-Hero] in its name. Afterward, you can special summon up to 2 monsters with
[D-Hero] in its name from your Graveyard. During the turn this card is special summon, when monster with
[D-Hero] in its name on your field would be destroy, and the battle damages done
to controller would become 0. This card's attack and defense strength is equal to the total
original attack strength of all monsters with [D-Hero] in its name except this card.
Ultra/Ultimate Rare

EOJ-JP005
Cyber Tutu
Earth/Warrior/3/1000/800
When all monsters on opponent's field have their attack strength higher than this card's attack
strength, this card can attack opponent directly.

EOJ-JP006
Cyber Gymnetics
Earth/Warrior/4/800/1800
Discard a card from hand. Destroy a monster in face-up attack mode on opponent's field. This
effect can only be use once per turn.

EOJ-JP008
Cyber Giraffe
Light/Machine/3/300/800
Sacrifice this card. Until End Phase of that turn, all damages done to this card's controller by
effect of cards would become 0.

EOJ-JP009
Cyber Phoenix
Fire/Machine/4/1200/1600
When this card is face-up on the field, negate all effects of Magic/Trap cards that target a Machine
sub-type monster on your field. When this card is destroy and sent to Graveyard as result of battle
when it's face-up, draw a card from your deck.
Super/Ultimate Rare

EOJ-JP011
Victory Viper XX03
Light/Machine/4/1200/100
When this card sucessfully destroy an opponent's monster, choose one of the following effects and
activate.
- Increase this card's attack strength by 400.
- Destroy a face-up Magic/Trap card on the field
- Special Summon a [Option Token] onto your field that have the same Main-Type, sub-type, level,
attack, and defense strength as this card.
Super/Ultimate Rare

EOJ-JP012
Birdman of Gale - Joe
Wind/Bird/6/2300/1400
When this card is successfully sacrificed summon by sacrifing a Wind main-type monster, return all
Magic/Trap cards on the field to owner's hand.

EOJ-JP013
Harpy Pet Baby Dragon
Wind/Dragon/4/1200/600
This card gains effect text equal to number of monster with [Harpy] in its name on your field other
than [Harpy Pet Baby Dragon].
1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its
name on your field as target of attack other than [Harpy Pet Baby Dragon]
2 - Doubled this card's attack and defense strength
3 - Once per turn, you may destroy a card on opponent's field.
Rare

EOJ-JP014
Lightning Gear - Skyflash (Lightning Gear - Senkuu)
Light/Angel/4/1000/500
When this card attack opponent's lifepoints directly, draw a card from your deck. Send this card
to Graveyard during the End Phase of the turn this card is successfully Normal Summoned, Reversed
Summon, or Special Summon.

EOJ-JP015
Lightning Gear - Ouka
Light/Angel/6/2400/1400
This card can be Summoned without sacrifice. If summon by this way, send this card to Graveyard at
End Phase.
Rare

EOJ-JP016
Lightning Gear - Rumbling Dragon (Lightning Gear - Gouryuu)
Light/Angel/8/2900/1800
This card can be Summoned by sacrificing 1 monster. If summoned by this way, send this card to
Graveyard at End Phase. When this card attack a monster in defense mode, and the attack strength
exceed that defense strength, do battle damages to opponent equal to the difference.
Super/Ultimate Rare

EOJ-JP017
Royal Knights
Light/Angel/3/1300/800
When this card destroy a monster as result of battle and send to Graveyard, increase your lifepoints
equal to that monster's defense strength.

EOJ-JP018
Green Declarer
Light/Angel/2/300/500
Discard this card and another Angel sub-type monsters from your hand to Graveyard to activate.
Negate an activation of an opponent's Magic card and destroy it. This effect can only be use in
opponent's turn.
Rare

EOJ-JP019
Purple Declarer
Light/Angel/2/300/500
Discard this card and another Angel sub-type monsters from your hand to Graveyard to activate.
Negate an activation of an opponent's Trap card and destroy it. This effect cannot be use in
opponent's turn.
Rare

EOJ-JP020
Artemis of Harvest
Light/Angel/4/1600/1700
When this card is face-up on the field, draw a card everytime a Counter Trap would be activate.

EOJ-JP021
Reiyad of Relief
Light/Angel/4/1400/1500
When this card is face-up on the field, whenever a Counter Trap would be activate return 2 Angel
sub-type monsters that are removed from game into your hand.

EOJ-JP022
Bringer of Sparking Light
Light/Angel/3/1600/0
When this card is face-up on the field, all cards that would send to Graveyard would be removed
from the game instead.
Rare

EOJ-JP023
Giver of Judgment - Boltenis
Light/Angel/8/2800/1400
When you successfully activate a Counter Trap, this card may be special summon by sacrificing
all monsters on your field. When this card is successfully special summon this way, you may
destroy number of cards on opponent's field equal to number of Angel sub-type monsters sacrificed.
Ultra/Ultimate Rare

EOJ-JP024
Guard Dog
Earth/Beast/3/1500/500
Reverse: Opponent player cannot special summon during this turn.

EOJ-JP026
Beating Aos
Earth/Spellcaster/4/800/1500
Sacrifice an Earth main-type monster outside of this card from your field, special summon an Earth
main-type monster from your hand. This effect can only be activate once per turn. The monsters
special summon by this effect would be destroy when [Beating Aos] leaves field.

EOJ-JP027
Raging Eria
Water/Spellcaster/4/800/1500
Sacrifice a Water main-type monster outside of this card from your field, special summon a Water
main-type monster from your hand. This effect can only be activate once per turn. The monsters
special summon by this effect would be destroy when [Raging Eria] leaves field.

EOJ-JP028
Blazing Hiita
Fire/Spellcaster/4/800/1500
Sacrifice a Fire main-type monster outside of this card from your field, special summon a Fire
main-type monster from your hand. This effect can only be activate once per turn. The monsters
special summon by this effect would be destroy when [Blazing Hiita] leaves field.

EOJ-JP029
Devastating Wynn
Wind/Spellcaster/4/800/1500
Sacrifice a Wind main-type monster outside of this card from your field, special summon a Wind
main-type monster from your hand. This effect can only be activate once per turn. The monsters
special summon by this effect would be destroy when [Devastating Wynn] leaves field.

EOJ-JP030
Battery Man D
Light/Thunder/1/0/1900
When this card is face-up on the field, opponent cannot choose a Thunder sub-type monster as target
of attack other than [Battery Man D].

EOJ-JP031
Super Electromagnetic Operating Voltic Dragon
Light/Thunder/5/2400/1000
When you successfully sacrificed summon by using one of following monsters, this card gain respective
effect.
- Battery Man D: Negate the Magic/Trap effect that target this card.
- Battery Man C: When this card attacks a monster in defense mode, and the attack strength is
higher than the defense strength, do battle damages to opponent equal to the differece.
- Battery Man AA: Increase this card's attack strength by 1000.
Super/Ultimate Rare

EOJ-JP032
E-Hero Phoenix Guy
Fire/Warrior - Fusion/6/2100/1200
[E-Hero Featherman] + [E-Hero Burst Lady]
This card can only be Special summon by Fusion Summon. This card cannot be destroy as
result of battle.
Ultra/Ultimate Rare

EOJ-JP033
E-Hero Shining Phoenixguy
Fire/Warrior - Fusion/8/2500/2100
[E-Hero Sparkman] + [E-Hero Phoenixguy]
This card can only be special summon by Fusion Summon. Increase this card's attack strength by 300
for each monsters with [E-Hero] in its name in your Graveyard. This card cannot be destroy as
result of battle.
Ultra/Ultimate Rare

EOJ-JP034
E-Hero Sailorman
Water/Warrior - Fusion/5/1400/1000
[E-Hero Bubbleman] + [E-Hero Featherman]
This card can only be special summon by Fusion Summon. When you have set Magic/Trap card,
this card can attack opponent directly.

EOJ-JP036
E-Hero Necroid Shaman
Dark/Warrior - Fusion/6/1900/1800
[E-Hero Wildman] + [E-Hero Necrodarkman]
This card can only be Special summon by Fusion Summon. When this card is successfully special
summon, destroy a monster on opponent's field. Afterward, choose a monster in opponent's Graveyard
and special summon it to opponent's field.

EOJ-JP037
Misfortune
Magic - Normal
Choose a face-up monster on opponent's field to activate. Do damage to opponent equal to halved
of the original attack strength of the chosen monster. Your monster cannot attack during this
turn.

EOJ-JP038
H - Heat Heart
Magic - Normal
Choose a face-up monster on your field to activate. Increase the chosen monster's attack strength
by 500. When that monster attack a monster in defense mode, and the attack strength is higher than
the defense strength, do battle damages to opponent equal to the difference. This card's effect
would lasted until end of turn.

EOJ-JP039
E - Emergency Call
Magic - Normal
Choose a monster with [E-Hero] in its name from your deck and add it into your hand.

EOJ-JP040
R - Right Justice
Mgaic - Normal
For each monster with [E-Hero] in its name on your field, destroy a Magic/Trap card.

EOJ-JP041
O - Over Soul
Magic - Normal
Choose a monster with [E-Hero] in its name from your Graveyard, special summon it to the field.

EOJ-JP042
Hero Flash!!
This card can only be activate when you remove [H - Heat Heart], [E - Emergency Call], [R - Right
Justice], and [O - Over Soul] from your Graveyard from the game. Special Summon a Normal Monster
with [E-Hero] in its name from your deck. During this turn all Normal Monsters with [E-Hero] in
its name can attack opponent directly.
Rare

EOJ-JP043
Power Capsule
Magic - Normal
Choose one of the effects of a [Victory Viper XX03] face-up on your field. This card's
effect would become that effect.

EOJ-JP044
Deification of Light
Magic - Quickplay
Special Summon an Angel sub-type monster from your hand. That monster's attack strength would be
halved, and destroy it at the end of turn.

EOJ-JP045
Guard Penalty
Magic - Quickplay
Choose a monster on the field. When the chosen monster would switch to defense mode during this
turn, draw a card from your deck.
Rare

EOJ-JP046
Grand Cross
Magic - Quickplay
This card can only be activate when [Macrocosmo] is on your field. Do 300 lifepoint damages to
opponent, and destroy all monsters on the field.

EOJ-JP047
Dimensional Rip
Magic - Continuous
All monsters that would send to Graveyard would be removed from game instead.

EOJ-JP048
Clocktower of Seclusion
Magic - Field
During each Standby Phase of opponent's turn, put a Time Counter onto this card. When this card
have four or more Time Counters on it, battle damages would not be done to this card's controller.
When this card is destroy and send to Graveyard while it have 4 or more Time Counters, special
summon a [D-Hero Dreadguy] from your hand or deck.
Super/Ultimate Rare

EOJ-JP049
Lifechanger
Trap - Normal
This card can only be activate when your lifepoints is 8000 or more less than opponent. Both
player's lifepoints become 3000.
Rare

EOJ-JP050
Elemental Charge
Trap - Normal
For each monsters on your field with [E-Hero] in its name, increase your lifepoints by 1000.

EOJ-JP051
Destiny Destroy
Trap - Normal
Send the top 3 cards on your deck to Graveyard. For each Magic/Trap card send to Graveyard by
this effect, you take 1000 lifepoints damages.
Rare

EOJ-JP052
Destiny Signal
Trap - Normal
This card can only be activate when one of your monster on the field is destroyed as a result of
battle. Special summon a monster with [D-Hero] in its name that is Level 4 or lower from your hand
or deck.

EOJ-JP053
D-Time
Trap - Normal
This card can only be activate when a monster with [E-Hero] in its name on your field leaves the
field. Add a monster with [D-Hero] in its name with level lower than that monster into your hand
from your deck.
Rare

EOJ-JP054
D-Shield
Trap - Normal
This card can only be activate when a monster in attack mode with [D-Hero] in its name on your
field would be target of attack. This card would become an equipment card, and equipped on the
attacked monster and strength it to defense mode. The equipped monster cannot be destroy as result
of battle.

EOJ-JP056
Elemental Absorber
Trap - Continuous
Remove a monster card from your hand from the game. All opponent's monsters with the same main-type
as that card, as long as this card is on the field, cannot declare attack.
Rare

EOJ-JP057
Macrocosmo
Trap - Continuous
You may special summon a [Primerval Sun - Helios] from your hand or deck. When this card is face-up
on the field, all cards that would send to Graveyard would be removed from game instead.

EOJ-JP058
Miracle Arrival
Trap - Continuous
Special Summon one of your Angel sub-type monster that is removed from game. When this card leaves
the field, destroy that monster. When that monster is destroy this card is destroy.
Rare

EOJ-JP059
Cracking Hatchet
Trap - Continuous
Choose a face-up monster on the field to activate. When this card is face-up on the field, the
attack strength of the chosen monster is decrease by 500 during each of your Standby Phase. When
that monster is destroy, destroy this card.

EOJ-JP060
Kickback
Trap - Counter
Negate the Normal or Reverse Summon of a monster, and return that monster to owner's hand.
Rare

More as it develops!

---
Courtesy of translators on Pojo and DMComet, the new cards in SD8 have supposedly been revealed! The cover card is... not very good, honestly, but there are surprising reprints in this Wind-based deck.

Divine Bird Shimurugu
Wind/Winged Beast/7/2700/1000
This card cannot be Special Summoned. You must sacrifice Wind Main-Type Monsters in order to Tribute Summon this card. As long as this card remains face-up on the Field, deal 1000 damage to both players at the end of each turn. For each Spell or Trap card a player has on his/her Field, reduce the damage done to that player by 500.

Sonic Shooter
Wind/Winged Beast/4/1300/600
When there are no Spell or Trap cards on opponent's Field, this card can attack the opponent directly. Battle damage dealt to your opponent this way will be equal to the original attack strength of this card.

Hysteric Party
Continuous Trap
Discard one card from your hand. Special Summon all the Monsters with [Harpie Lady] in their name from your Graveyard. When this card leaves the Field, destroy all Monsters Special Summoned by this card.

---
More on this news as it develops!

Raito

2nd May 2006, 11:02 PM

The Duelist Pack Special stuff was known about a month in a half ago so, umm, that isn't really news, unlike that the Preview is the 13-14 and the promo is Toon DMG. That is info that needs to be known to the masses.

Judai Yuki

2nd May 2006, 11:03 PM

I know there is some stuff that needs to be added though.

onix lord

3rd May 2006, 3:19 AM

Nice list. I like to see these things revealed put into an organized list. You could also add on the cards revealed from POD.

Judai Yuki

3rd May 2006, 9:01 PM

Yeah i'll update this thing Friday with a lot more and maybe organized.

The Asuka pack is fake. VERY fake. It's been said from Kevin Tewarts mouth (or keyboard) himslef. Even though he has virtually no power over the YGO OCG and what they release, he has been given word that the Asuka Tenjoin pack is a fake. Unless Mr.Tewart lied to us all on pojo, and got us numerous warnings.

Also, isn't there to be an alternate art copy of Featherman/Avain coming out?

Nice pasting yo. Thanks for the info.

Tamer Zack

5th May 2006, 10:40 PM

Yeah there is GONDORA posted this along time ago http://img386.imageshack.us/img386/1308/edofeatherman5qv.jpg

Judai Yuki

5th May 2006, 10:58 PM

Yeah i got this from Asuka Tenjoin and asked her permission but she never responded.

FireKero!

5th May 2006, 11:29 PM

Kewl. Thanks yo. madness

Haruka's Swimsuit

5th May 2006, 11:50 PM

The Asuka pack is fake. VERY fake. It's been said from Kevin Tewarts mouth (or keyboard) himslef. Even though he has virtually no power over the YGO OCG and what they release, he has been given word that the Asuka Tenjoin pack is a fake. Unless Mr.Tewart lied to us all on pojo, and got us numerous warnings.

I don't see why the head of Upperdeck should be saying anything about whether cards are real or not; isn't that more KONAMI's forte? I'm not saying I don't believe him, but I'd be more accepting of a statement from KONAMI, since they would postiviely know whether or not they printed/are printing such a set...

Yeah there is GONDORA posted this along time ago http://img386.imageshack.us/img386/1308/edofeatherman5qv.jpg

Any scans of the alternate Burst Lady?

Tamer Zack

6th May 2006, 12:04 AM

Too bad this will look bad when dubberize http://img479.imageshack.us/img479/7256/edoburstlady0tm.jpg

Judai Yuki

6th May 2006, 12:56 AM

They will just cover up the cleavage nothing big really.

FireKero!

6th May 2006, 1:52 AM

Sick Burstinatrix. Alright, I saw this art before. I didn't know it was on the card though.

Thanks. Just cleavage cover-up and that's all.

Haruka's Swimsuit

6th May 2006, 6:58 PM

I disagree. Not just with covering up Burst Lady's cleavage, but the art will likely be edited so that she is wearing the same excessively conservative outfit she wears in all the censored English releases (save for those GX toys, which, apparently decided yank kids can handle 7/10 of a breast and a pale hip)...

FireKero!

6th May 2006, 9:07 PM

LOL. Haruka's mad-funniness.

Judai Yuki

7th May 2006, 3:04 AM

Lolz well anywayz updated with news of SJC Promo annouced only a few hours ago!

FireKero!

7th May 2006, 4:49 PM

Thanks, yo.

Tis a shame we got shrink as a prize, and not as a common....

Judai Yuki

7th May 2006, 6:49 PM

Hehe.As a common not likely,maybe if we get DB3 we'll get it.

Haruka's Swimsuit

8th May 2006, 12:10 AM

Either that's the best fake ever or KONAMI has decided to confuse the hell out of its consumers by changing fonts...

Hehe.As a common not likely,maybe if we get DB3 we'll get it.

I thought KONAMI said we weren't getting anymore reprint boosters?

Raito

8th May 2006, 1:07 AM

They just said no Expert Edition 3, not no more reprints.

FireKero!

8th May 2006, 1:15 AM

I don't see why the head of Upperdeck should be saying anything about whether cards are real or not; isn't that more KONAMI's forte? I'm not saying I don't believe him, but I'd be more accpeting of a statement from KONAMI, since they would psotiviely know whether or not they printed/are printing such a set...

He's been given word from the Konami counterparts. The rumour started on some Jap. websites, and then it was caught wind by Familiar Stranger and I. But then we found out that the pack was a fake, and alerted the masses.

So basically, what Mr.Tewart is saying is that the heads at Konami told him that the Asuka pack was fake.

I believe him. :)

Torkoal Stu

11th May 2006, 7:31 PM

Wow on Toywiz I found three promo's that are coming with some August version of Shoen Jump, Unity, Yu-Jo Friendship (most wacked up card I have ever ever ever seen) and Judgement of the Pharoah.

Can you comfirm these cards? That they are actually made English and being released? I know that Unity was in a game, errr I think it was Nightmare whatever, but seriously I thought I should ask here if these cards were real or not.

http://www.toywiz.com/yumaandmiprc.html

Seriously look at Yu-Jo Friendship o_0; But i've seen these as Japanese Promo's it just seems weird that they are becoming English.

Any comformation on this then?

~RaikouRider243~

11th May 2006, 7:47 PM

Those are photoshopped; anyone can tell. The ultra-rare lettering is never straight yellow from ANY angle.

And nothing is more wacked-up than Chaos Orb from MTG.

1, T: Flip Chaos Orb onto the playing area from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.

FireKero!

11th May 2006, 9:08 PM

^yup :p

Anyway, Yu-go is coming out this summer. It's been confirmed

Haruka's Swimsuit

11th May 2006, 9:31 PM

^yup :p

Anyway, Yu-go is coming out this summer. It's been confirmed

Yu-go? Is that some sort of Yugioh/Hikaru no Go crossover?
I'm kidding.

Mikau

11th May 2006, 11:26 PM

That Yu-Jo Friendship card is pretty wierd. I wouldn't use that card if it was the only card in my deck.

FireKero!

12th May 2006, 1:37 AM

Yu-go? Is that some sort of Yugioh/Hikaru no Go crossover?
I'm kidding.

Holy crap! How did you know?

*Mr. Dan, they've found out!*

Judai Yuki

12th May 2006, 2:57 AM

Lolz i'm hoping to get all three and test one in my deck.

Mikau

12th May 2006, 3:54 PM

I think you need all three of them for their effects to work. So when are we getting the alternate art cards? You know the Burstinatrix and Avian ones.