On completion, the plugin launches Photoshop, where a script runs to rebuild the layer stack, recreating each channel from the Substance Painter project as a separate PSD document.

The process takes a little while, and can’t preserve Substance Painter’s more advanced layer blending modes, but otherwise looks to offer a pretty faithful recreation of the original set-up.

Complementing Photoshop as well as competing with it?
According to Allegorithmic: “Although we believe Substance is the future of texturing, Photoshop remains the pivot of many artists’ toolboxes.”

“We felt having a consistent way to build PSD out of Substance Painter projects would help artists harness the full potential of their toolset and make sharing or delivering assets made with Substance Painter easier.”

New clay and material layering shaders
Other new features in Substance Painter 2.3 include a new clay shader and – building on the material layering system introduced in version 2.2 – a new material layering shader with the option to blend 10 materials.

You can read a full list of changes via the link below.

Pricing and availability
Substance Painter 2.3 is available now for Windows 7+, Linux and Mac OS X 10.10+.

New Indie licences of the software, intended for artists and studios earning less than $100,000 per year, cost $149; full Pro licences cost $590. The update is free to registered users.