Okay, be honest; when you woke up this morning, did you think that Mario was going to be coming to the App Store in 2016 and that the game would be announced in such a way? I didn't, and neither did most of the gaming world judging from how the press has been covering today's announcement. Shigeru Miyamoto's brief presentation on stage didn't give us much information about the thinking behind Super Mario Run [Free], but an interview with TIME shortly after sheds some light on how Nintendo went about bringing its famous icon to the App Store. According to the interview, the team developing Super Mario Run mostly comprises of the original Super Mario development team and includes Nintendo developers who know the side-scrolling Mario games best in an attempt to deliver the best side-scrolling Mario game for mobile.