If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

[PG-13] The Arceus Holy Grail Wars

The Arceus Holy Grail Wars

The time has come to raise steel against steel and test which of the chosen will become the victor in the 'Holy Grail Wars' style tournament. Seven chosen masters must summon servants of various classes to aid them in battle and pitch them against other masters. The goal is for a single master to remain standing as the victor, who will be granted any wish they desire from the Arceus Holy Grail.

The Mediator, Maverick Alberton a priest of the Arceus Holy Church in Castelia city observed the wish of the god himself that humanity would be granted one wish. As this was only a single wish, and there were many humans with conflicting desires Arceus suggested that they should do battle with each other to see of whom is worthy to expend the wish. The victor could claim anything they so desired, even something as selfish as ruling the world, but there is a price.

Seven members must be selected for the war. These people are chosen when they find one of the seven magic artefacts dotted around the city of Castelia. Each one represents a Pokemon and a potential servant they can use in battle. These will summon special Pokemon to aid them in battle, and the artefact will transform into a special Celestial Pokeball that will contain them. Their power is several times that of a normal Pokemon and they must do battle with the other chosen masters. This will begin the selection process of the best candidate. Masters must either defeat the foe servants completely, force the foe to expel all three command seals or kill the foe master. Tactics and strategy play a key role in the Grail Wars over sheer force and power. Co-operating with Masters is legal and can also help change the tide.

But something is amiss... the Mediator remains quiet and the morals of the war itself is questioned, but winning the War is the only way to discover Arceus's intentions.

You will be dealing with a select amount of moves for your Servant Pokemon, as well as their class boons. Your Master will also gain their own skills they can use, a type specialty, to use to their advantage. All typing resistances and weaknesses apply, so bear in mind who you select as well as the skills you will gain. You will not be able to use any others. The goal of the RP is up to you. What is the wish your character desires the most? Be careful what you wish for.

---------------------------------------------------------------------------------------
If you didn't know this is a mix of the Pokemon Trainer/Battling system, but instead mixed with 'Fate/Stay Night', 'Fate/Zero' and all subsequent names that make use of the Holy Grail Wars rules in their plot. Unlike arena based combat, the entire of Castelia City is the main grounds for the tournament.

Quick Glossary:-
(It is highly recommended you read this!)Mediator Maverick Alberton:- The Mediator is the person that watches over the Holy Grail Wars and ensures no set rules are broken. They also protect masters who have lost their servants. This is covered more in the Rules section. The Mediator is a non player character that I will be using in the RP itself.Master:-A master is a human pokemon trainer that you will be playing selected by the Holy Grail. They will receive command seals and a servant to aid them in battle. They do not have the power to fight an opposing servant. They will also acquire a type specialty, allowing them to use minor skills to help them on their way.

Servant:- Servants are powerful Pokemon bound to one of the seven character class names.

Celestial Pokeball:-This is the Pokeball which will contain your Servant Pokemon.

Command Seals:- Each Master is given a set of three Command Seals with multiple purposes. They can be used to force their servant to do something that they would normally refuse to do, such as attack an enemy while knowing they are outnumbered. It can also be used to teleport the servant to the masters location, no matter where they are, saving them from a potential fall or certain death. Finally, it can also be used to allow the Servant to use their 'Noble Phantasm' without limit.
Noble Phantasm:- A Noble Phantasm is the limit break of your Servant. You can select a skill from your pokemon's moveset to function as this Noble Phantasm along with it's effects. I will provide some examples of Noble Phantasms below, be creative when creating it.

Reality Marbles:- A magic plane of terrain that accommodates a servant's special skill. Not all of them have them, it is more of it's own type of skill, but in the case that any are used, I've wrote down some priorities.
Highest Priority:-
-Servant's type is better than opposing servant.
-Servants Sp.Atk rating is a higher grade than the opposing servant
-The Masters typing is greater than the opposing servant
If there are more complications, then I'll add more priorities. Thanks for bringing this up.

1. This is a 7 member tournament and the battle takes place over several days.

2. Fighting may only be permitted during night time. Masters can fight other masters alone.

3. One servant class per sign up. If the class is taken, choose another one.

4. If you use up all three command spells, you are OUT of the wars. You can still act in the story, but you can no longer participate for the Grail.

5. Masters can be killed. If a master is killed, their Servant will vanish. Masters are always weaker against Servants, so be cautious of this rule. Noble Phantasms on enemy masters => death.

6. Co-operating with other masters is allowed. If you see one player as a threat, you can team up with another master to defeat him. Just don't expect the two servants to get along very well, and make sure the Master you're working with doesn't end up stabbing you in the back.

7. Masters may engage in their daily lives during the day time.

8. No god-modding. Servants will be given statistics to judge their outcome in battle. Luck, tactics and strategy is also helps factor the battle outcome.

9. Servants can recover by going to a pokemon center, but recover faster by killing innocent victims. (Don't be too graphic with this!)

---------------------------------------------------------------------------------------Other Vital InfomationType Specialties:-
Masters are granted one of 17 type specialties. Here are their properties. Each type gains a strength to their typing, all resistances of that type and all weaknesses of that type. If a master is resistant to another master, only the servant can kill him. Choose carefully.Fire:- Allows them to use simple fire magic. Reserved by Lost RequiemGrass:- Allows them to heal light wounds. Bug:- Can leech life from opponents with a hand gesture.Rock:- Can create deadly stalagmite from the ground.Water:- Allows them to breathe underwater.Flying:- Allows them to hover in the air and create winds. No higher that 4 metres. Reserved by SpyroxPikachuElectric:- Uses Electric spells. Reserved by AJ2000Psychic:- Can read the users mind. This skill is at the cost of major fatigue. They can also bend weak objects with their mind.Ground:- Create earthquakes, cause mudslides.Dragon:- They can survive a single physical blow at the cost of major fatigue. They can hover, but not as quickly as a Flying Specialist. Reserved by Samantha SparksGhost:- Enter a stealth-like state for 2 minutes. Only a Caster class or a master of an effective type can see you. Reserved by NytheFighting:- Increases physical strength.Steel:- Survive against one fatal blow by a 'not very effective' or 'resisted' typing. Increased physical defense.Dark:- Make a victim berserk for a short amount of time. Normal:- Create illusions. Reserved by Apollo77Poison:- Can grant the victim a deadly poison within them, making them unable to act for a period of time.Ice:- Can stun or slow foes in a block of ice.

Classes
You must select a class for your Pokemon Servant. This is what you will refer them to during the RP, unless your Pokemon's identity is revealed. Their real pokemon name will remain unknown. Each class has a specific perk that can help change the outcome of the battle. Selecting the right pokemon for the right class is paramount.

Saber:- Exceeds in Strength and Physical Defense, deadly in close ranged combat. Obedient and will follow the master closely.Reserved by Lost Requiem
Archer:- Can act independantly from the Master and shoot from afar. Good attack power. Bad at melee range. They can often disagree with their master at times, making them difficult to control. Reserved by Nythe

Caster:- Information gatherer. Generally weak in power, they rely on spells and tricks to win. They are best at collecting information about the other masters, using that as their trump card. Good magical power overall, weakest defenses.

Assassin:- A class that can also act independently. They gain stealth boons, being able to hide in the shadows. Reserved by SpyroxPikachu

Lancer:- The Lancer class excels in a balance of speed and power. They can scout the battlefield in search of dangers and traps quite easily.Reserved by Apollo77

Rider:- Boasts the fastest speed and can help their master travel to locations in mere moments. Don't be fooled, they can fight well too. Reserved by Samantha Sparks

Beserker:- A near uncontrollable class but gives the best power in the game. Reserved by AJ2000

Sign Up Sheet:-

Example Sign up Form:-
(You must complete both the Master and Servant forms. One type per master, one class per servant.)

Master
Name:-
Gender:-
Age:-
Type Specialty:- (Scroll up to Type Specialties and select a special skill for your Master)
Appearance:- (A text description or an image from a generator will do fine.)
Their Greatest Desire:-
Personality:-
Biography:- (What happened to them before this point? How were they selected to be a Master?)
Strengths:- (What are they good at?)
Weaknesses:- (We don't want a mary-sue, make them believable.)

Servant:-
Pokemon:- (What species of Pokemon?) Eg. Dusknoir
Type:- eg. Ghost
Gender:- (If it has one) Eg. Male
Class:- (Select one of the 7 character classes.) Eg. Assassin
Personality:-
Moveset:- (Select only three moves it knows. The fourth will be saved as it's Noble Phantasm below.)
Noble Phantasm:- (Limit Break skill. It does not have to be an existing pokemon move!) eg. Castle of Illusion:- Endless Night
Noble Phantasm Type:- Ghost
Noble Phantasm Description:- eg.The victim is placed in a magic hall of a black void dimension, were their soul is repeatedly ravaged by Chandelures and Gengars.
Statistics:- (From grade A to F, no straight A's no all Cs and higher. Those will be auto rejected.)
Attack:- D (Hand to hand combat.)
Defense:- B (Defense in melee combat)
Special Attack:- C (Noble Phantasm strength)
Special Defense:- A (Noble Phantasm resistance and spell resistance)
Speed:- F (Ability to outpace an opponent.)
Luck:- D (Factor important to weak servants, can allow them to overpower stronger servants.)

Current Participants:-
The War will begin once I have selected 7 Masters. If this goes well then I may do more rounds in the future. Looking forward to this!

I'll take Rider. And Dragon.
Oh, oh, interesting. I'd actually like to use historical figures, but this is just so unique!
Say, won't the enemies know your weaknesses the minute they meet you. In the Holy Grail War, you're supposed to hide your identity well, according to Nasuverse laws.

I'll take Rider. And Dragon.
Oh, oh, interesting. I'd actually like to use historical figures, but this is just so unique!
Say, won't the enemies know your weaknesses the minute they meet you. In the Holy Grail War, you're supposed to hide your identity well, according to Nasuverse laws.

I was thinking of going the historical figure route, but I decided to broaden my audience for the time being since there's still not alot of people who have embraced the glory of Kinoko Nasu. To your point on the identities thing, i felt logically in the pokemon universe beginning trainers will not necessarily be able to identify the Pokemon themselves outright, even though the player of that trainer might. Down the line if I ever decide to redo this, I may consider keeping sign up submissions private, but I felt that it would be in my best interests to keep the submission process simple for now, since I haven't RPed properly for a good while. Hope this clarifies a few things.

Our character's type specialty does not have to be the same type as our Servants right?

You can have a different type to your servants type. It's generally preferred, because if you have an steel type master and servant up against a ground and fighting type servant and master, things wouldn't look very fortunate for you. =P

1) Are we allowed Legendary Pokemon?
2) Are the three moves(excluding Noble Phantasms) allowed to made-up as well, or only regular moves? And if only regular moves, can they be any move learnable by the Pokemon(eg. TM's, Egg Moves, Move Tutor)?

Sorry for all the questions. Also, I should have my SU up by either Tomorrow, or Monday.

1) Are we allowed Legendary Pokemon?
2) Are the three moves(excluding Noble Phantasms) allowed to made-up as well, or only regular moves? And if only regular moves, can they be any move learnable by the Pokemon(eg. TM's, Egg Moves, Move Tutor)?

Sorry for all the questions. Also, I should have my SU up by either Tomorrow, or Monday.

1) Legendary pokemon are permitted, but this does not mean you can have straight A ranks on your statistic sheets, the sheets, typing and class are the more important factors.
2) Noble Phantasms can be invented from either previous moves, or creative imagination. At the end of the day, it's down to you if you want it to be more like a HGW Noble Phantasm or a Pokemon one.

So, based on the example app, can we use dual-types or must it be pure type? It seriously looks like we are required to use pure types.
Legendaries are permitted? Sweet.

Dual types are permitted because it would have the same application as the Pokemon games. An additional typing gives them more weaknesses, resistances and advantages. However, having a steel/bug like Scizor would make the servant super weak to fire. Backing them up with a fire counter, like a water master can be advantageous to such a situation.

I got a bit confused with the statistic desriptions, namely for attack and special attack. Is special attack important only for Noble Phantasms or also for "normal special attacks" (Eg. Thunderbolt)?

It applies to both.

EDIT: Thought I'd mention, the actual scoring system they use for servants is much more complicated, the main reason I did it this way is to simplify things. In the actual HGW's in Fate/Stay Night the scoring system is something like:-
Strength, Mana, Endurance, Luck, Agility, N. Phantasm, Class Skills, Personal Skills, Individual Noble Phantasm stats, so yeah... it gets incredibly complex and I didn't want to throw all that kind of stuff into the ball park especially considering this is a pokemon forum.

Appearance: Alex stands at tall at about 6’2”, almost 6’3”. He has medium-short black hair, and has dark brown eyes. He has light brown skin, with noticeable stubble. He occasionally lets his facial hair grow out, but most of the time he shaves it. He wears a black, long-sleeved crewneck sweater with a spade shape on the back(similar to crewneck’s made by Crooks & Castles). He wears dark-blue jeans, that are fit snuggly, and are slightly baggy. His shoes are Black and gold hightops(similar to shoes made by the company Supra). He wears white socks, and also occasionally wears an expensive, silver watch on his left hand.

Physically, Alex’s build is pretty solid. He weighs approximately 200lbs, and he does work-out a bit, so if it came down to hand-to-hand combat, he would be able to hold his ground. He’s not exactly intimidating, but he’s not exactly someone should randomly start a fight with.

Greatest Desire: No real desire, just wants to stay alive for the duration of the tournament, and hopefully not make any bad choices that goes against moral values.

Personality: Despite his Servant, Alex is actually quite gentle and nice. He is not the violent type, and would honestly work things out though words. With this being said, he knows when words won’t work. Although he has never been in an actual, he has confidence in his abilities as a Master. He also likes to joke around a lot, which shows his more comical and non-serious side, as apposed to his usual quiet and more shy side. He does tend to get slightly nervous around girls, as he has never really had a girlfriend. Most of the time, he just doesn’t want to give girls the wrong impression, such as accidentally portray himself as a creep.

He does tend to be a lone wolf in situations, however if given the chance, he can be a valuable ally. Not a backstabber, and he’s reliable. However, he does get scared of walking alone in the dark, and has a habit of being jumpy, especially from surprise scares. If anything, he would stay in his house for the night, but sadly, the Holy Grail War don’t allow for that. Speaking of which, his only real goal of the tournament is to survive. If anything, he does not want to die. His plan doesn’t exactly involve killing people either, especially the other Master’s. However, he is in the mindset that blood will be shed, and people will end up dying, whether he likes it or not. Although he doesn’t really have any desires he wants granted by the grail, he’s not going to lose easily, and would rather just win the grail to eliminate any sins he’s committed in the tournament.

Biography: Alex has lived a fairly normal life, in the sense nothing extraordinary has happened to him. He went to school, got average grades, and was never the type of person to get caught up with the wrong crowd. With that being, he actually has no clue on why he's in the tournament. They say with the grail, you can have anything you desire, however, there's not much he desires. At least, nothing materialistic. Since he's in the tournament, he knows there's going to be blood shed, although he's going to try and avoid as much as possible. And he knows sins will be committed. If anything, the least he could do could be to wipe away his bad deeds.

Weaknesses: - No real drive to winning
- Doesn’t think things through enough
- Would rather not fight

Servant

Pokemon: Giratina

Type: Ghost/Dragon

Gender: Uknown

Class: Berserker

Personality: Giratina is slothful, and gets disobedient at times. Despite this, the power Giratina holds is immense. He knows this, and can easily crush other Servants in a one-on-one fight. However, Giratina often feels as if Alex doesn’t utilize him to his full capabilities, which often leaves Giratina in a state of anger at times. Alex’s non-violent personality, as opposed to Giratina’s power and nature collide. However, When Alex does call upon him, Giratina is often enough more than happy to do his bidding. After all, if Alex dies so does he.

Moveset: -Dragon Pulse
-Aura Sphere
-Shadow Force

Noble Phantasm:World-EaterNoble Phantasm Type:GhostNoble Phantasm Description: Giratina is able to rip a hole into the Distortion World, forcing opponent’s into the Distortion World. Whilst in the Distortion World, Giratina is able to transform into its Origin Forme, changing its stats. The Noble Phantasm is not designed to be a direct attack, but rather environmental change along with stat changes to Giratina.

1. Are off-screen mana transfers allowed?
2. I note that Berserker uses a Reality Marble as a Noble Phantasm. What will happen when two Reality Marbles are used?
3. Can we turn Pokemon into non-canon forms e.g. Kyurem into the original dragon, Eevee into an unknown Eeveelution, etc.

1. Are off-screen mana transfers allowed?
2. I note that Berserker uses a Reality Marble as a Noble Phantasm. What will happen when two Reality Marbles are used?
3. Can we turn Pokemon into non-canon forms e.g. Kyurem into the original dragon, Eevee into an unknown Eeveelution, etc.

1. Keep it PG-13 : P, actually, no I did think this through though. Pokemon Servants recover by going to the pokemon center, its much faster if you claim victims though. It gives the sense of whether you want to be a hero or if you want to be a villan type master.2. Generally speaking, Reality Marbles with the superior typing will gain priority.
Highest Priority:-
-Servant's type is better than opposing servant.
-Servants Sp.Atk rating is a higher grade than the opposing servant
-The Masters typing is greater than the opposing servant
If there are more complications, then I'll add more priorities. Thanks for bringing this up.3. Forme changes and evolutions are allowed. Evolutions are a one way ticket though and don't offer much besides looks value. Calculate your stats based on the 'mon you want throughout the entire game.

Appearance: Scott is a dark-skinned guy with short, spiky, white hair and dark eyes accentuated with lines curving upwards from the corners. He has a few small, but visible scars on his face – evidence of his clumsiness in childhood. He isn’t particularly tall, but is built quite athletically. He wears a dark outfit consisting of a baggy gray shirt with a hood, equally baggy brown pants, dark red fingerless gloves and a black sport headband. He is always seen with a thoughtful expression, as though always in deep contemplation and sucking on a lollipop.

Greatest Desire: To find a way to be reunited with his late girlfriend Emily.

Personality: Scott is a very cautious person and likes to think things through before acting, and as a result, gets lost in his thoughts quite often. He is very level-headed, but has a habit of exaggerating the end result of minor things. (Eg. Throwing pebbles in the sea could lead to a tsunami destroying several cities.) While he had been one of the cool kids, he developed into quite a loner after Emily's death. He also has respect for people who stand by their word, even if they are the enemy. He is very intelligent, but rather pessimistic. Nevertheless, he is capable of becoming deadly serious and exhibits great conviction when the situation demands it.

Biography: Scott’s early years were nothing special. He was the second of three brothers and lived his whole childhood in the suburbs of Castelia City. While both his brothers were determined to become Pokemon trainers, Scott was more interested in music and learned how to play a guitar. He later joined a rock band a few of his schoolmates were starting. And it was through music he got to know the biggest love of his life – Emily. He met her at one of their concerts and after that they were nigh inseparable – he would have left the band, hadn’t Emily been present at their practices. Unfortunately, their happiness was cut short by a fatal car crash, where Emily’s life ended at just 17. He tried to find consolation in music, but to no avail. He left the band shortly afterwards. For the last two years, ever since the accident, Scott spent most of the time on his own, always on the verge of crying. When he first heard about the tournament, he knew what he had to do – he has to win it to bring Emily back. With some help of his former band-mates, he managed to get his hands on one of the artifacts. Now there is no room for failure –anything less than victory is a disaster.

Strengths:
-intelligent, composed, analytic
-willing to invest a lot of time into anything he considers important

Weaknesses:
-can be overly cautious
-not very proactive
-lack of leadership makes him an inadequate Master

Servant

Pokemon: Galvantula

Gender: female

Class: Archer

Personality: Galvantula is pretty playful - she likes toying around with her prey. Her favourite activity is hunt. She is determined and cruel; once she picks her target she doesn't stop until she catches it. While she despises those who try to run away, she has some respect for those that actually face her in combat.

Moveset: Bug Buzz, Thunder, Energy Ball

Noble Phantasms: Spider Web - Poison Mummy

Noble Phantasms type: Bug

Noble Phantasms Description: Opponent is immobilised by being wrapped in spider web string head to toe. Afterwards, they are injected several different toxins, hanged from a tree branch or something similar and left for dead.

Hmm, no one else is getting their SU's up? Maybe mine will rekindle the drive to get them done.

Master

Name:- Scipio Argento

Gender:- Male

Age:- 22

Type Specialty:- Normal

Appearance:- Scipio is rather small in stature, a mere 5’6”, and only about 140 pounds. While this is a rather light weight for one his age, it is mostly lean muscle. His skin is light, but not pale. His hair is originally chestnut brown, but he died it jet black because “it wasn’t dark enough”. It is a short shaggy mess, but that’s how he prefers it. He bears distant grey eyes that rarely show emotion, accented by his black eyebrows.

Scipio’s favorite article of clothing is his long trench coat, which he almost always seen wearing. Very few have ever seen what lies underneath it, but it most often is just a simple t-shirt and jeans, both black. He also sports a black fedora with a light-grey ribbon around it. He wears a pair of simple running shoes for their all-around propriety for most situations. He also has a diamond stud earring in his left ear, and a tattoo on his wrist of a rope, a symbol of his curse.

Their Greatest Desire:- To be rid of his family’s curse, and to prevent its further passing.

Personality:- Scipio is, in short, rather apathetic. People always seemed to steer clear of him, knowing that he was cursed, so he learned to live without such company. As a result, he is very distant from other people. He is not necessarily taciturn all the time, but prefers solitude over the company of others. When forced to interact with other people, though, he makes every effort to be pleasant, after all it isn’t their fault that they avoid him; they have no idea what hides behind the rumors about him. Deep down inside, he’s pretty lonely, but he feels that such loneliness is but a small price to pay for his emotional safety.

One feeling that Scipio does have, however, is a strong sense of duty. When he vows to do something, he will stop at nothing to fulfill the promise he made. Despite this, he is quite timid, afraid of the pain he’ll feel if something goes wrong. He tries to stay as far away from danger as possible unless absolutely necessary, and won’t hesitate to resort to even the most underhanded tactics to do what he has to do without being harmed. He is a strong believer in the statement that the ends justify the means.

Biography:- Scipio was born into a family plagued by a horrible curse. The curse had but one effect – it amplified all pain, both physical and emotional, felt by the bearer six-fold. Many in his family have been driven to insanity at an early age by the constant suffering. This obviously made for a hard life for Scipio, always fearing the worst would happen to him. And so, he took any measure he could to avoid pain. Avoiding emotional pain was rather easy, for most people wanted nothing to do with him. Physical pain, however, was harder to avoid, for a simple bump of the knee into a table could feel like taking a sledgehammer to said knee. So, it was only fitting that he stumbled upon (literally) the Celestial Poké Ball. As he was doubled over, his body searing from the pain, he came to terms with what lay ahead: a lot more where that came from.

Weaknesses:- Modest Physical Strength
Feels More Pain than Normal
Somewhat Cowardly (because of his desire to avoid pain)
Apathetic Towards Others (probably won’t be getting anyone to team up with him unless they reach out to him)

Servant:-

Pokemon:- Gengar

Type:- Ghost/Poison

Gender:- Male

Class:- Lancer

Personality:- Gengar is a malevolent spirit, plain and simple, but for some reason has some strange loyalty. Perhaps it is because of the myriad of other equally malevolent spirits inhabiting Scipio, but for whatever reason, Scipio is the one person or thing that Gengar doesn’t want to devour the soul of. Gengar has a sick sense of enjoying torturing his victims before he kills them, because he enjoys seeing them writhe in pain and fear. Scipio works desperately to try to influence his demeanor for the better, and has succeeded to a degree, but Gengar is, and most likely will always be, far from kind.

Moveset:- Shadow Ball, Focus Blast, Thunderbolt

Noble Phantasm:- Frozen Soul Reap

Noble Phantasm Type:- Ice

Noble Phantasm Description:- The victim is entranced into an unbreakable slumber. An icy chill courses throughout their body as they feel their soul being torn apart and ripped out. Gengar feasts on the soul fragments he steals, restoring some health. The victim awakens with great trauma.

Statistics:- (From grade A to F, no straight A's no all Cs and higher. Those will be auto rejected.)
Attack:- C (Hand to hand combat.)
Defense:- D (Defense in melee combat)
Special Attack:- B (Noble Phantasm strength)
Special Defense:- D (Noble Phantasm resistance and spell resistance)
Speed:- A (Ability to outpace an opponent.)
Luck:- B (Factor important to weak servants, can allow them to overpower stronger servants.)