This should help people who have to use laptops all the time due to changing locations a lot and want to play some good games even if they have an Intel onboard graphics device.

Written using C++/CLI (not that anyone wants to know about it). I wrote this software to gain time while switching between software vertex processing and hardware vertex processing to see in which mode my games run better and I decided to share it with people.

I'd imagine that hardware would always be faster. There typically isn't a very large difference unless you are pushing a really complex scene, but I'd think it was more for compatibility than anything in Intel's case.

Then again, it's Intel so who knows, I'm not even so sure if they have a dedicated HW T&L unit or if it's just emulated.

Intel's onboard graphic solutions are a real big letdown, it was surprising for me to see how oblivion ran faster when I switched from hardware to software vertex processing mode(same goes for Overlord II). God I wish I bought my macbook 1 year later as even Apple saw the low performance of Intel and they switched to NVIDIA 9400M from Intel GMA X3100 for their cheapest laptop models. Now all of us Intel GMA X3100 users are like.... fucked up emigrants.

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

Intel's onboard graphic solutions are a real big letdown, it was surprising for me to see how oblivion ran faster when I switched from hardware to software vertex processing mode(same goes for Overlord II). God I wish I bought my macbook 1 year later as even Apple saw the low performance of Intel and they switched to NVIDIA 9400M from Intel GMA X3100 for their cheapest laptop models. Now all of us Intel GMA X3100 users are like.... fucked up emigrants.

Intel onboard gaphic solution saves electricity -.-, have both GMA X3100 and GeForec 9300M GS in my laptop, 1,5hour more battery life on the X3100, nVidia as well is more expensive -.-.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at IntelGMAX3100ManagementTool.Form1.FindDisplayPath()
at IntelGMAX3100ManagementTool.Form1.Form1_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

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