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Fallout 76 is a narrative prequel to previous Fallout games. It is set in an alternate version of history and takes place in 2102, twenty-five years after a nuclear war that devastated the Earth. The player character is a resident of Vault 76, a fallout shelter that was built in West Virginia to house America's best and brightest minds. The player character exits the Vault on "Reclamation Day" as part of a plan to re-colonise the Wasteland.[17]

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I'm interested in how the 'always online' functionality will work. I'm not too keen on the concept though, since Fallout (and The Elder Scrolls to boot) have always felt like fairly strong single-player titles, and I'm not a fan of the whole 'lets add multiplayer because reasons' that keeps cropping up in gaming lately.

I just hope it's better than Fallout 4. They really dropped the ball there in comparison to 3 and New Vegas, I think.

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I'm interested in how the 'always online' functionality will work. I'm not too keen on the concept though, since Fallout (and The Elder Scrolls to boot) have always felt like fairly strong single-player titles, and I'm not a fan of the whole 'lets add multiplayer because reasons' that keeps cropping up in gaming lately.

I just hope it's better than Fallout 4. They really dropped the ball there in comparison to 3 and New Vegas, I think.

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As it turns out, Fallout 76 is interesting. For all of the wrong reasons. The modding scene is effectively dead, with Bethesda reportedly banning anyone they detected using mods during the beta (despite the mods primarily being visual mods like hair colours and the like), but on the flipside the beta was full to the brim with cheaters that Bethesda can, or won't, do anything about.

Speed hacking for example. Since Fallout 76's physics are tied to the game's framerate, unlocking the framerate and using a powerful PC means you move faster than other people. If you move faster, they can't hit you but you can hit them.

The funniest aspect of all this however, is that Bethesda's servers don't perform client checks. That means that you can mod the game on your side by editing the game code or locking certain files into loops, and the end result is you can do whatever you want with no risk of being banned or kicked. In simple terms, your character's data is stored client-side. That means you can edit your character beyond the scope of the game. You want more HP? Set your max HP to an idiotic number and never have to worry about dying, ever. You want to see other players on your HUD? Edit the HUD so it shows them!

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