As for coding... I haven't read Tashia's original code (I will have to before I promise this), but I'd probably be willing to make the effort. Keep in mind that I haven't done a complete project like this before (all I've done is some fiddling on my own, and a lot of debugging), so I can't guarantee to work quite as fast as usual. Dialogue coding won't be much of a problem, but messing with cutscenes etc. is still mostly a mistery to me.

I wouldn't start with this before September, though (I've got re-examinations coming up).

EDIT: Taking a look at the code now... this shouldn't be such a problem, if all that is needed are additional banters and lovetalks. I'd be more than glad to do it, actually. Also, note that some additional (albeit very short) banters are in there, but they are displayed through the DisplayStringHead method, rather than through classical dialogues.

Edited by Lord Ernie, 04 August 2005 - 11:04 AM.

In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams

I like persons better than principles, and I like persons with no principles better than anything else in the world - Oscar Wilde

Give a man a fire, and he's warm for a day. But set a man on fire, and he's warm for the rest of his life. - Terry Pratchett

I wouldn't start with this before September, though (I've got re-examinations coming up).

EDIT: Taking a look at the code now... this shouldn't be such a problem, if all that is needed are additional banters and lovetalks. I'd be more than glad to do it, actually. Also, note that some additional (albeit very short) banters are in there, but they are displayed through the DisplayStringHead method, rather than through classical dialogues.

The majority of the additions would be adding more banters and lovetalks. The Lovetalks planned are actually what is on display here, though they would need to be edited to fit in with the others already in the game. Banters would just be more additional conversational pieces.

I know I have included some pieces to fill in at various junctures as well...but those could be dropped if necessary, but really shouldn't be no harder than other banters.

Mind you, there has been some talk to take care of the most egregious bugs that crop up, and getting rid of the 'Monty Haul' aspects of some of her encounters as well.

And there would be no rush to start, of course, because I would like to put up additional riddles and such...and maybe keep it as a surprise.

If you wish to do it, I would be very grateful.

Edited by Bri, 04 August 2005 - 04:03 PM.

"I read about the evils of drinking, so I gave it up." "You gave up drinking?" "No, I gave up reading..."

Nothing much, normally. I try to make sure that whatever I put in does work, and I've tested everything myself, so far. On the other hand, there'll quite possibly be a number of mod combinations that cause bugs, I don't know.

In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams

I like persons better than principles, and I like persons with no principles better than anything else in the world - Oscar Wilde

Give a man a fire, and he's warm for a day. But set a man on fire, and he's warm for the rest of his life. - Terry Pratchett

Obviously I didn't make the deadline I set for myself last month. However, there has been progress. We expanded a certain banter into something that...well, I guess you will have to see for yourself when we're done.

Additionally, I have tentatively finished 60 flirts, and only got 80 more to go. That will leave the editing of the lovetalks as the last big project.

"I read about the evils of drinking, so I gave it up." "You gave up drinking?" "No, I gave up reading..."

Obviously I didn't make the deadline I set for myself last month. However, there has been progress. We expanded a certain banter into something that...well, I guess you will have to see for yourself when we're done.

Additionally, I have tentatively finished 60 flirts, and only got 80 more to go. That will leave the editing of the lovetalks as the last big project.

I am not sure whether this is the best place to ask... but Tashia was one of the first mods I played, and I still have fond memories... Anyway, has there been any news of the original author, Michael Lyashenko? None whatsoever?

Just a brief note to say that I believe we got all the flirts done. Not as lengthy as Kelsey, but we do have 120 flirts written.

That primarily leaves editing lovetalks to finish (Such as shortening the Bhaalspawn's responses, adding more choices to the older NPC class lovetalks, etc)

This sounds great any idea when your hoping to have this ready by?

Most likely? Before the end of the year.

I am not sure whether this is the best place to ask... but Tashia was one of the first mods I played, and I still have fond memories... Anyway, has there been any news of the original author, Michael Lyashenko? None whatsoever?

Well, I talked with him back when this was at Forgotten Wars Studios (call it over 6 months ago) and mainly to let him know what changes I intended to make. As it was, he was busy on some other projects.

"I read about the evils of drinking, so I gave it up." "You gave up drinking?" "No, I gave up reading..."

Just a brief note to say that I believe we got all the flirts done. Not as lengthy as Kelsey, but we do have 120 flirts written.

That primarily leaves editing lovetalks to finish (Such as shortening the Bhaalspawn's responses, adding more choices to the older NPC class lovetalks, etc)

This sounds great any idea when your hoping to have this ready by?

Most likely? Before the end of the year.

I am not sure whether this is the best place to ask... but Tashia was one of the first mods I played, and I still have fond memories... Anyway, has there been any news of the original author, Michael Lyashenko? None whatsoever?

Well, I talked with him back when this was at Forgotten Wars Studios (call it over 6 months ago) and mainly to let him know what changes I intended to make. As it was, he was busy on some other projects.

Yay! Before the end of the year is just what I wanted to hear. I've played Tashia LONG time ago and it'd be great to play with her again.

Truthfully, what is left might be a little time consuming, but it won't be backbreaking, at least from a writing standpoint. The edits I had in mind included tightening up the language, shortening the PC's responses (so that it doesn't take half a paragraph), and Baldurizing some of the action lovetalks for the version to make it more in line with the actual game. Very little new writing will need to be done, other than expanding a few of the first NPC class lovetalks written to give them a few more branches.

"I read about the evils of drinking, so I gave it up." "You gave up drinking?" "No, I gave up reading..."

Well, I think I got most of the added ToB lovetalks edited/shortened. Of course, that was only four of them. That will leave SoA lovetalks and Class Lovetalks to finish. That will probably finish it, at least from a writing standpoint.

"I read about the evils of drinking, so I gave it up." "You gave up drinking?" "No, I gave up reading..."

My progress is going slow, due to real life and schoolwork, but I do have 4 SoA Lovetalks baldurized (of the 10 new ones I wrote way back when). That leaves 6 SoA lovetalks, and then the class lovetalks (1 per class...11 class lovetalks) Progress is...er...progressing.

"I read about the evils of drinking, so I gave it up." "You gave up drinking?" "No, I gave up reading..."