* Dungeon puzzles! I haven't unlocked any yet other than the starter pack (if there are others to unlock coded up yet), but I am very much looking forward to getting more of these.* All the extra elements that make dungeons unique -- like the sacrificial goat with the cultists, or the golems coming out of the wall, or the Orb of Lusory.* The preparations system -- lots of fun, and really key, I think, to doing well in some of the harder dungeons.

Here are a couple of minor things I don't like quite as much:

* I'm not sure how much others feel this way, but I liked the "quests" in the alpha that rewarded you for beating a certain dungeon with lots of different classes. I've been mostly sticking to just a few classes, which is kind of sad; I like playing all of them! But without a clear reward other than "get more money", I'm just not inclined to branch out and replay dungeons with multiple classes. Maybe it would be nice to have some dungeons that did support this kind of quest. Or at least more class-specific (or class-tree-specific) quests.* I'm not sure how many more quests are currently pushed, but at the moment the only quest I have open is Lair of Steel. I've finished all the other quests at the same "level" (e.g. Rock Garden, the Troll Bridge...). If there are going to be more quests after this, it's a little annoying that they bottleneck here. Having more side-quest lines would be helpful.

Finally, a couple little bugs:

* The kingdom advisor often says there are new puzzles in the Explorer's Guild, but I still just have the Intro Pack.* The square that the troll is standing on in the Troll Bridge looks like solid ground. There should be a separate tile for it.

Keep up the great work!

EDIT: Just noticed that I have other dungeons unlocked -- just no quests for them. (Namely: Druid Grove, Sludge Mines, and Demonic Library.) Guess I'll go check those out!

CunningGabe wrote: I'm not sure how much others feel this way, but I liked the "quests" in the alpha that rewarded you for beating a certain dungeon with lots of different classes. I've been mostly sticking to just a few classes, which is kind of sad; I like playing all of them! But without a clear reward other than "get more money", I'm just not inclined to branch out and replay dungeons with multiple classes. Maybe it would be nice to have some dungeons that did support this kind of quest. Or at least more class-specific (or class-tree-specific) quests.

Suggestion for QCF:When the game introduced the four quests of the four corners of the world, I was hoping that there would be 12 quests in total, each made for a different class, but then I saw that the second tier of these quests doesn't have specific class requirements. I think it would keep the alpha's charm if classes were unlocked by completing these quests, and not by buying. And then you'd have to spend money for the goodies that get unlocked through levelling up class buildings. In the end there would be a couple of challenge dungeons which you have to complete with all classes to further unlock new goodies - and these goodies would still need to be bought to be usable as preparations.This way, we would have the same unlock hierarchy as in the alpha, but so much better because each class plays its own fun mission! And the more you play, the greater your odds because even if you lose, you gain some money, which eventually unlocks goodies.

At the moment we're still working on dungeons to go into the game. Nandrew's built about twice as many as are in at the moment, but we're working on new tilesets and the like as well. Basically we'll be focusing on updating each of the four areas one at a time as we move on - the current dungeons are nowhere near the final state that we've got envisaged for each direction

CunningGabe wrote:* I'm not sure how much others feel this way, but I liked the "quests" in the alpha that rewarded you for beating a certain dungeon with lots of different classes. I've been mostly sticking to just a few classes, which is kind of sad; I like playing all of them! But without a clear reward other than "get more money", I'm just not inclined to branch out and replay dungeons with multiple classes. Maybe it would be nice to have some dungeons that did support this kind of quest. Or at least more class-specific (or class-tree-specific) quests.

I agree with this 100%. In fact I posted the same thing in a different thread before reading this. Getting some sort of bonus for completing certain dungeons with lots of different classes would make the game longer and make people check out all the different classes. Also it would give newer players the opportunity to practice their skills on easier dungeons and be rewarded for it instead of making them rush into the challenge dungeons. And it would give experienced players the opportunity to relax a bit once in a while instead of playing only the hardest stuff. A bonus for completing some levels with all classes from a certain building could also be nice.

CunningGabe wrote:* Dungeon puzzles! I haven't unlocked any yet other than the starter pack (if there are others to unlock coded up yet), but I am very much looking forward to getting more of these.* All the extra elements that make dungeons unique -- like the sacrificial goat with the cultists, or the golems coming out of the wall, or the Orb of Lusory.* The preparations system -- lots of fun, and really key, I think, to doing well in some of the harder dungeons.

I agree with everything Gabe said, but particularly these 3 things. Stuff like this is making me look back on the alpha and thinking it was positively archaic compared to the already-great beta.

Particularly the preparation system; that's definitely my favorite new aspect of this and I think it adds a whole extra layer of strategy.