I just wanted to show off my game "Zombato!". It was created with Unity and Playmaker and turned out pretty good! For me as a designer who has never done any programming work before, Playmaker was the one tool that allowed me to realize most of my ideas for this game. All in all I really have to say, that I never could have finished this game without the use of Playmaker. Thank you for this awesome plugin and this awesome community!!!

basically I'm trying to get the InControl TouchButtonControl to work with my FSM. When pressed, my character should fire off a weapon. I use the "Get In Control Device Button Down"-action on my character which should send the fire-event, but somehow it doesn't get any input when i press the InControl-button on screen.

Has anyone some advice on how to use Playmaker with InControl Touch Buttons?

If you know the number of enemies that are spawned then you can just subtract 1 from that total every time an enemy dies and when the number reaches zero then all of the enemies are dead and you can end the level.

hey lane, thank you!

i'm kind of stuck in my thinking process right now. so currently, i've set up a empty game object with the following fsm:

I'm working on a simple game, where your only objective is to shoot some enemies. What I'm trying to accomplish is a way to restart the level after all enemies are dead. I tried using "Game Object Is Null", which works perfectly fine if you only have one enemy in the scene. In my case, there are several bad guys to kill... So I asked myself if it is possible to tell playmaker to look if there are any gameobjects tagged as enemy - and if there's no one left, to just restart the level.