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Revenge of the Feathered Dragon

Archipelago of Scales

A new zone is available: Crocuzko Island. Located in the Crocodyl archipelago, this small island, struck by the supernatural phenomenon of an endless night, is now a potential destination for the most experienced adventurers. In this place lit only by the pale moonlight, the dark depths of the troubled waters and their inhabitants are more than hostile to any outside presence. No respite will be given to visitors to the ancient city of Crocuzko, built in the heart of this place forgotten by the sun.

A terrible danger awaits the bravest of heroes in a new dungeon: Turtelonia's Sanctuary.

New quests and achievements related to this new content have been added.

An access quest from the Astrub Zaap lets you go to the island.

Dreggon Peninsula

The Dreggon Peninsula is getting updated graphics. In the outdoor zone, the destroyed houses have been revised, the general atmosphere has been improved, and visual fixes have been made.

The village interior and underground areas, the sanctuary, and Crocabulia's dungeon have been completely revamped.

Two new dungeons are available: the village tavern (which hasn't moved) and Draegnerys's Trial, located in the middle of the zone.

The wider Dreggon family has been updated and now contains three different families:

The Immature Dreggons can be found on the Dreggon Peninsula. They now have their own dungeon and related achievements.

The Dragosses can be found in Dreggon Village (both inside and out) and have their own dungeon and related achievements.

The Protective Dreggons, meanwhile, are staying in the Dreggons' Sanctuary. The dungeon is staying at level 120 and two new monster families are rounding off the family – the Dragmatics and the Dragnnoyeds.

The archmonsters previously associated with monsters that are disappearing in version 2.52 are being associated with other monsters. This will have no impact on soul stones players already have. The following archmonsters are affected:

Dreggrieg the Pianist

Dreggooniz the Adventurous

Dreggooliz the Macho

Dreggoog the Downunder

Dragospel the Black

Dragoskovit the Barefoot

Dragaustin the Power

Dragostino the Tiny

Dreggonzola the Cheesy

Dragoolash the Stewed

Dreggershween the Tinpanalley

Drakween the Cross Dresser

Following the changes to the Dreggons, the following monsters are being replaced by other ones in the quest An Eternal Harvest:

Immature White Dreggon → Wind Kwak

Immature Golden Dreggon → Earth Kwak

Immature Black Dreggon → Fire Kwak

Immature Sapphire Dreggon → Ice Kwak

White Dragoss → Dragmatic

Golden Dragoss → Vetauran

Black Dragoss → Shape-Shifting Dragoss

Sapphire Dragoss → Dragnnoyed

Explosive Shell → Mumussel

Alert White Dreggon → Plains Larva

Alert Golden Dreggon → Beaztinga

Alert Black Dreggon → Foxfyter

Alert Sapphire Dreggon → Alabaster Dreggon

Aeroktor the Warrior → Weirbwork

Aquabralak the Warrior → Burnabwork

Ignilicrobur the Warrior → Mabwork

Terrakubiack the Warrior → Megabwork

Ignirkocropos the Famished → Equipped Chest

Terraburkahl the Perfidious → Robo Mace

Aerogoburius the Malicious → Pushy Robot

Aqualikros the Merciless → Robionicle

Dreggon resources have been renamed and distributed among the various families.

Dreggon equipment has been updated:

The Dreggon Set has been split into two three-piece sets: the Armoured Dreggon Set and the Vagabond Dreggon Set.

Dreggheadgear has been standardized; all these items are now at level 63 and their characteristics have been changed.

The Dragostess Headgear and Flying Dreggon Headgear have been leveled up and their characteristics have been changed. The Flying Dreggon Headgear has been renamed the Dragandrop Headgear.

Vulbis Dofus

High-level adventurers who already investigated the temporal anomalies can go see Xelor's Emissary to explore a new, very special anomaly… They'll then set off on a quest to reveal the mystery surrounding the Vulbis Dofus.

The Vulbis Dofus has an additional retroactive effect: Lock is increased by 20 for 1 turn if a damage-dealing attack has been suffered since the last game turn.

The level required to equip the Vulbis Dofus is changing from 100 to 180.

As for the other Dofus, the Vulbis Dofus is linked for four months when it is acquired.

Kolossium

The way in which league-point gains and losses are calculated has been changed. These changes are explained in detail in this devblog.

A new reward, the Skeleton Rhineetle Harness, has been added in Glad Yator's shop.

It is no longer possible to get the name of your opponent in the preparation phase by using creature mode.

Classes

A new interface explaining class spell mechanics is now available via the spell window. Descriptive pages in the class guides have been removed.

Since April, our GDs have been working extensively on all the game's classes. Find out more about the iterations in this thread (in French), thanks to [Crocus] and [Starbender].

OSAMODAS

Preface Let's make it clear: The new Osamodas are fighting summoners. Not because they're brutes, but because they take an active part in fights alongside their Summons. This new way of understanding the summoner role is a long-term project looking for a way to play Summons that is easier to balance while keeping the fun of playing a summoning class. Thank you to all the players who participated in this project on the BETA forum in recent months. Thanks to your commitment, everyone will benefit from a better gaming experience as soon as this content is released. — [Starbender]

General Changes

The summoning mechanic has been revised in depth.

The 12 summoning spells have been replaced by 6generic summoning spells that, under certain conditions, can all summon any type of creature.

Re-casting a summoning spell moves the creature previously summoned by the spell.

The recast interval for summoning spells starts when the creature summoned by the spell dies. This interval ranges from 1 to 3 turns, depending on the Summons.

It is no longer possible for the same player to have two of the same Osamodas Summons at once.

However, all the Summons in a family can be summoned during the same fight.

Summoning spells are obtained at levels 1, 30, 70, 120, 160, and 200; this therefore limits the number of simultaneous Summons respectively to 1, 2, 3, 4, 5 and 6 at these levels.

Description: Consumes summoning charges to summon one of 13 controllable creatures, chosen based on the charge's element and power. Casting this spell again moves the Summons, and the recast interval only resets when the Summons dies.

Summoning Charges: Consecutive elemental spells increase the summoning charge in that element. This determines the family (Air → Tofu, Earth → Gobball, Water → Toad, Fire → Wyrmling) and the number of charges determines the colour (Melanic, Albino, Colourful).

2 AP, 1 to 3 Range, 1 cast/turn.

3 ranks (Lvl. 1, 68, and 134).

Favouritism (variant of First)

Description: Applies the Favourite state to one of the caster's Tofus, Gobballs, Toads or Wyrmlings. The favourite Summons gains a damage suffered reduction that is updated at the end of each of the caster's turns based on the caster's total number of Tofus, Gobballs, Toads or Wyrmlings. The favourite Summons thus gains +15% damage (6 turns) at the start of each turn. Gives a 40/25/15/10/5% reduction when the caster has 1/2/3/4/5 Tofu, Gobball, Toad or Wyrmling Summons.

Description: Consumes a summoning charge to give a shield to a targeted allied summons.

2 AP, 2 casts/turn, 1 cast/target.

Forbidden state: Uncharged

3 ranks (Lvl. 10, 77, and 144).

Rank 1 (Lvl. 10) 1 to 4 Range.

Rank 2 (Lvl. 77): 1 to 5 Range.

Rank 3 (Lvl. 144): 1 to 6 Range.

Fourth (variant of Protective Balm)

Description: Consumes summoning charges to summon one of 13 controllable creatures, chosen based on the charge's element and power. Casting this spell again moves the Summons, and the recast interval only resets when the Summons dies.

Summoning Charges: Consecutive elemental spells increase the summoning charge in that element. This determines the family (Air → Tofu, Earth → Gobball, Water → Toad, Fire → Wyrmling) and the number of charges determines the colour (Melanic, Albino, Colourful).

2 AP, 1 to 3 Range, 1 cast/turn.

2 ranks (Lvl. 120 and 134).

Beastly Balance

Description: Removes a summoning charge and sets it aside. The next two castings return the same charge.

Description: Consumes summoning charges to summon one of 13 controllable creatures, chosen based on the charge's element and power. Casting this spell again moves the Summons, and the recast interval only resets when the Summons dies.

Summoning Charges: Consecutive elemental spells increase the summoning charge in that element. This determines the family (Air → Tofu, Earth → Gobball, Water → Toad, Fire → Wyrmling) and the number of charges determines the colour (Melanic, Albino, Colourful).

2 AP, 1 to 3 Range, 1 cast/turn.

3 ranks (Lvl. 30, 68, and 134).

Natural Defence (variant of Second)

Description: The targeted Summons becomes Invulnerable for 1 turn. Only works on the caster's Summons.

2 AP, 1 to 7 Range, 3 cooldown turns.

1 rank (Lvl. 140).

Duster

Description: Inflicts Air damage and gives 1 Tofu charge. Cast on one of the caster's Tofus: returns part of the AP cost to increase damage from the base spell. This effect is weakened when used several times on the same Tofu. Does not give any Tofu charges.

Description: Places an invisible mark on the ground, triggered by the next entity to walk on it. If it's one of the caster's Tofus, inflicts Air damage on enemies and gives a charge. If not, the mark dissipates.

Description: Kills an allied Summons. If it's one of your Tofus, Gobballs, Toads or Wyrmlings, recovers one of the summoning charges and 3 AP.

1 AP, 1 cast/turn.

3 ranks (Lvl. 45, 112, and 179).

Rank 1 (Lvl. 45): 1 to 4 Range.

Rank 2 (Lvl. 112): 1 to 6 Range.

Rank 3 (Lvl. 179): 1 to 8 Range.

Replacement (variant of Call to Order)

Description: Replaces one of your Tofus, Gobballs, Toads or Wyrmlings with a new, identical Summons with all alterations removed. The more the replaced Summons is damaged, the more the replacement Summons gains a high Vitality bonus (from +10% to +100%).

2 AP, 1 to 3 Range, in a line, 3 cooldown turns.

1 rank (Lvl. 155).

High-Energy Shot

Description: Considerably increases Vitality, damage, MP and AP of one of the caster's Summons. Most of the increase only lasts 1 turn, while part is kept indefinitely beyond the 3 turns. A Summons may only receive the shot once.

3 AP, 1 to 3 Range, 1 initial cooldown turn, 4 cooldown turns.

3 ranks (Lvl. 50, 117, and 184).

Fifth (variant of High-Energy Shot)

Description: Consumes summoning charges to summon one of 13 controllable creatures, chosen based on the charge's element and power. Casting this spell again moves the Summons, and the recast interval only resets when the Summons dies.

Summoning Charges: Consecutive elemental spells increase the summoning charge in that element. This determines the family (Air → Tofu, Earth → Gobball, Water → Toad, Fire → Wyrmling) and the number of charges determines the colour (Melanic, Albino, Colourful).

2 AP, 1 to 3 Range, 1 cast/turn.

1 rank (Lvl. 160).

Dragon's Breath

Description: Inflicts Fire damage on enemies. Heals allies. Repels adjacent entities that are not on the same team. Gives 1 Wyrmling charge (requires a target)

Description: Inflicts Earth damage on enemies. If there are more enemies than allies in the area, the allies gain a shield for each ally in the area. Grants an additional Gobball summoning charge if none of the caster's Gobballs are hit by the spell.

Description: Consumes summoning charges to summon one of 13 controllable creatures, chosen based on the charge's element and power. Casting this spell again moves the Summons, and the recast interval only resets when the Summons dies.

Summoning Charges: Consecutive elemental spells increase the summoning charge in that element. This determines the family (Air → Tofu, Earth → Gobball, Water → Toad, Fire → Wyrmling) and the number of charges determines the colour (Melanic, Albino, Colourful).

2 AP, 1 to 3 Range, 1 cast/turn.

2 ranks (Lvl. 70 and 134).

Relay (variant of Third)

Description: Links the allied target to the nearest Summons to give 2 AP to the target. If the two entities are within 3 cells of each other, they switch places. The effects dissipate on the death of the Summons or target. The Summons and the target must not already be under the effect of Relay.

Description: Inflicts Water damage. On a caster's Toad: Inflicts Water damage in an area of effect. The size of the area of effect depends on the Toad.

Melanic: adjacent cells.

Albino: adjacent and diagonal cells.

Verdant: cells within a distance of 2 cells.

4 AP, 1 to 4 Range, 2 casts/turn, 15% critical hits.

2 ranks (Lvl. 75 and 142).

Batra (variant of Whirlwind)

Description: Inflicts Water damage around the caster and all the caster's Toads. Damage is inflicted only once per target.

4 AP, 0 Range, without line of sight, 2 casts/turn, 5% critical hits.

1 rank (Lvl. 185).

Spiritual Leash

Description: Revives the last allied character who died. If the summoner dies, the revived character dies too. If the revived ally is a player or sidekick, the other allies suffer a 30% resistance penalty in all elements as long as the revived ally is alive. If the revived Summons is already on the field, the resurrection is cancelled and the AP cost is reimbursed. If not, prevents the spell from being cast for 7 turns.

3 AP, 1 to 3 Range, 1 cast/turn.

Forbidden state:

Recent Resurrection

2 ranks (Lvl. 80 and 147).

Sacrificial Fire (variant of Spiritual Leash)

Description: Sacrifices a Summons to heal nearby. Only works on the caster's Summons.

2 AP, 1 to 5 Range, 1 cast/turn.

1 rank (Lvl. 190).

Whip

Description: Whips one of the caster's Tofus, Gobballs, Toads or Wyrmlings to move entities around the Summons.

Tofu: repels allies and enemies diagonally.

Gobball: attracts enemies in a line.

Toad: attracts allies and enemies diagonally.

Wyrmling: attracts allies in a line.

2 AP, 1 cast/turn.

2 ranks (Lvl. 80 and 147).

Rank 1 (Lvl. 85): 1 to 4 Range.

Rank 2 (Lvl. 152): 1 to 6 Range.

Crop (variant of Whip)

Description: Apply movement effects based on the number of summoning charges and their family.

Wyrmling: repels the caster 2–4 cells.

Toad: moves the caster closer by 2–4 cells.

Gobball: attracts the target 2–4 cells.

Tofu: repels the target 2–4 cells.

2 AP, in a line, 1 cast/turn.

Forbidden state: Uncharged

2 ranks (Lvl. 80 and 147).

Rank 1 (Lvl. 195): 1 to 5 Range.

Rank 2 (Lvl. 195): 1 to 6 Range.

Animal Blessing

Description: Consumes summoning charges to apply an effect on an allied entity. Effect power increases with the number of charges consumed.

Description: Consumes summoning charges to summon one of 13 controllable creatures, chosen based on the charge's element and power. Casting this spell again moves the Summons, and the recast interval only resets when the Summons dies.

Summoning Charges: Consecutive elemental spells increase the summoning charge in that element. This determines the family (Air → Tofu, Earth → Gobball, Water → Toad, Fire → Wyrmling) and the number of charges determines the colour (Melanic, Albino, Colourful).

2 AP, 1 to 3 Range, 1 cast/turn.

1 rank (Lvl. 200).

SACRIER

Preface – The Objectives of the Redesign:

Turn Sacriers into true berserkers in order to better represent the background story for this class. We've done this by modifying the Suffering system, as we'll explain in more detail in a moment, and by revising the class's utility and elemental spells.

Move as far away as possible from the monotonous older gameplay that encouraged players to spam the same spells all the time, in order to ensure that each turn will now force Sacriers to adapt dynamically to different situations.

Eliminate the separation between Sacriers' tanking and damage-dealing abilities, while still preserving the idea of making a choice between the two, but more at the level of individual turns than an entire battle.

Give the elemental paths a strong identity so that each one has a specific role that meets Sacriers' different needs. Create a better synergy between the spells in a given elemental path.

Rebalance the elemental paths with respect to one another, so that each one is viable in its given role.

Whether it's through their elemental spells or their utility spells, we want Sacriers to gain additional utility effects to help them integrate more effectively into a team gameplay style, without necessarily having to play "full health/resistance/lock/no-brainer".

Help players get better use out of the multi-element approach, which should allow them to put together much more varied Sacrier builds than before so that they can surprise both allies and opponents alike.

We also hope that all these changes will improve the situation for Sacriers in PvM, especially at high and very high levels.

The order in which spells are unlocked has been changed to make access to the various elemental paths easier from the start of the game.

All spell damage has been changed to adapt to the other modifications made.

The Suffering mechanic has been entirely revised:

Negative Suffering has been removed.

Suffering now depends on the caster's current percent of maximum Vitality. It ranges from 0 to 10, with each 10% Vitality threshold corresponding to a degree of Suffering. Each degree of Suffering brings a reduction in final damage suffered and an increase in final damage inflicted.

Spells that increased or decreased Suffering have been revised to no longer affect it directly. Indeed, since Suffering now depends on Vitality, spells that cause Sacriers to gain or lose health points naturally alter Suffering.

A new mechanic is also appearing in Sacrier gameplay: Bleeding. Bleeding charges can be generated using certain utility spells and spent using others. Spending these charges increases the effects of the spells that spend them. These charges can be combined up to three times and disappear after three turns if they haven't been used by then.

Description: Increases the caster's Power for 3 turns. Applies a Bleeding charge on the caster immediately, then at the start of every turn for 2 turns. Bleeding causes Neutral HP to be lost at the start of turn. Casting Mutilation again stops the Bleeding and removes the Power bonus.

Description: Applies a shield around the caster for 2 turns. The shield's value is increased with each Bleeding charge. Consumes the charges and removes the effects of the Mutilation spell.

3 AP, 0 Range, without line of sight.

2 ranks (Lvl. 80 and 147).

Rank 1 (Lvl. 80): 4 cooldown turns.

Rank 2 (Lvl. 147): 3 cooldown turns.

Pillory

Description: Applies the Unmovable state and reduces damage received from a distance. If the target takes close-combat damage, the effects of the spell are removed, and the caster gains 1 Bleeding charge for 3 turns.

2 AP.

2 ranks (Lvl. 85 et 152).

Rank 1 (Lvl. 85): 0 to 3 Range, 4 cooldown turns.

Rank 2 (Lvl. 152): 0 to 4 Range, 3 cooldown turns.

Retribution

Description: Inflicts damage in the caster's best attack element, plus Neutral damage based on eroded HP.

Description: Applies the Jashin Ritual state on the enemy target and places a glyph-aura around the caster. As long as the caster is inside this glyph, the caster shares damage suffered with their target and vice versa.

3 AP, 1 to 8 Range, modifiable range, 4 cooldown turns.

1 rank (Lvl. 155).

Retaliation

Description: Moves the caster closer. For 1 turn, if the targeted enemy inflicts damage on the caster, the caster moves 2 cells closer to their attacker.

2 AP, 1 to 5 Range, in a line, 2 cooldown turns.

1 rank (Lvl. 160).

Slaughter

Description: Steals Fire health from enemies in an area of effect. Increases allies' power.

Description: The damage inflicted by the target is reduced by 30%, but it reflects 30% of the damage it suffers onto the caster for 1 turn. The target must be an enemy.

2 AP, 1 Range, without line of sight, 2 cooldown turns.

1 rank (Lvl. 190).

Berserk

Description: Increases the caster's Power for each enemy within two cells of the caster immediately then at the start of each turn for 2 turns.

3 AP, 0 Range, without line of sight, 4 cooldown turns.

1 rank (Lvl. 195).

Bloodthirsty Madness

Description: Steals health in the caster's best attack element from an ally or an enemy. Bloodthirsty Madness rebounds onto the entity closest to the first target and so on until the spell can no longer rebound. Any given target can only be hit once per casting.

How it works: The area in which the state is applied has increased: circle 2 → circle 3

Transfixing Gust

Changed from 3 to 2 ranks.

Hurricane

How it works: Air damage has become an Air health steal.

Striking Meteor

Changed from 3 to 2 ranks.

Casting conditions:

Casts per turn: 1 → 2

Imprint

Changed from 3 to 2 ranks.

Tribute

New spell!

How it works: The caster gains bonuses (stackable 2 times) based on the target's elemental state. Consumes the elemental state.

Fire: 240% of level as Shield (2 turns)

Earth: 1 MP (2 turns)

Air: 1 AP (2 turns)

Water: 150 Power (2 turns)

Casting conditions:

Area of effect: single-cell

AP cost: 1

Minimum range: 1

Maximum range: 5 / 6.

Modifiable range: no

Line of sight: yes

Straight-line casting: no

Diagonal casting: no

Casts per turn: 1 / 1

Cell must be free: no

Cell must be occupied: yes

Arcane Torrent

New spell!

How it works: Inflicts elemental damage on all targets in the area of effect if at least one of the targets is bearing the corresponding elemental state. Having several targets in different elemental states therefore makes it possible to strike in the four elements. Consumes the targets' elemental states.

How it works: Attracts allies and enemies. Inflicts Fire damage on enemies.

Perfidious Trap

Ranks: 1 → 2

Casting conditions:

Maximum range: 7 → 5 / 7

Invisibility

How it works:

Invisibility duration has been reduced: 3 / 3 / 3 → 2 / 2 / 2

MP bonus duration has been reduced: 4 / 4 / 4 → 3 / 3 / 3

Casting conditions:

Recast interval: 7 / 6 / 6 → 6 / 5 / 5

Mist

Ranks: 1 → 2

Casting conditions:

Recast interval: 4 → 5 / 4

Toxines

Ranks: 1 → 2

Casting conditions:

Range: 7 → 5 / 7

Mistake

How it works:

Erosion value has increased: 10% → 13%

Looting

Ranks: 1 → 2

Damage: 34 to 38 → 29 to 32 / 34 to 38

CH damage: 40 to 44 → 35 to 39 / 40 to 44

Cut-throat

Ranks: 1 → 2

How it works: Inflicts Fire damage and increases the caster's Power and that of allies within 2 cells of the caster's position.

250 Power (traps) (2 turns) → 100 / 150 Power (2 turns)

Casting conditions:

Maximum range: 7 → 6 / 7

Damage: 34 to 38 → 30 to 33 / 34 to 38

CH damage: 40 to 44 → 36 to 40 / 40 to 44

Double

Casting conditions:

Straight-line casting: yes → no

Plotter

Ranks: 1 → 2

How it works:

The damage inflicted by the Explosion of the Double spell has become damage in the caster's best attack element.

Casting conditions:

Recast interval: 4 → 5 / 4

Damage: 43 to 47 → 36 to 40

Miry Trap

Casting conditions:

Maximum range: 4 / 6 / 8 → 4 / 5 / 6

Line of sight: yes → no

Larceny

Ranks: 1 → 2

How it works:

Chance theft: 80 → 40 / 80

CH Chance theft: 100 → 60 / 100

Casting conditions:

Maximum range: 0 → 1

Damage: 40 to 44 → 34 to 38 / 38 to 42

CH damage: 44 to 48 → 41 to 45 / 46 to 50

Trapster

Damage: 30 to 34 → 26 to 30

CH damage: 33 to 37 → 31 to 36

Cruelty

Casting conditions:

Maximum range: 5 / 6 / 7 → 4 / 5 / 6

Ambush

How it works: Inflicts Fire damage on enemies and attracts the target towards the Double. Dissipates the caster's Invisibility.

The spell can now be cast on oneself.

Casting conditions:

Minimum range: 1 / 1 / 1 → 0 / 0 / 0

Toxic Injection

Casting conditions:

Max. stacking: infinite → 2

Fragmentation Trap

Casting conditions:

Maximum range: 8 → 6

Line of sight: yes → no

Paralysing Trap

How it works:

The duration of the MP penalty has changed: 1 / 2 / 3 → 2 / 2 / 2

Casting conditions:

Recast interval: 7 / 6 / 5 → 6 / 5 / 4

Max. stacking: 1

Epidemic

Damage: 38 to 42 → 33 to 37

CH damage: 46 to 50 → 40 to 45

Repelling Trap

Spell removed.

Mass Grave

New spell!

Replaces Repelling Trap.

How it works:

Places a single-cell trap that applies the Gravity state in a 2-cell circle for 1 turn.

Casting conditions:

AP cost: 3

Minimum range: 1

Maximum range: 6

Modifiable range: yes

Straight-line casting: no

Line of sight: no

Recast interval: 3

Free cell: yes

Non-trapped cell: yes

Cell without portal: no

Fear

Casting conditions:

Maximum range: 3 / 5 / 7 → 5 / 6 / 7

Casts per turn: infinite → 3

Contempt

How it works:

The spell can now be cast on oneself.

Casting conditions:

Minimum range: 1 → 0

Calamity

Damage: 38 to 42 → 33 to 37

Perquisition

Casting conditions:

Maximum range: 5 → 6.

Lethal Attack

Damage: 39 to 43 / 46 to 50 / 53 to 57 → 39 to 43 / 48 to 53

CH damage: 49 to 53 / 56 to 60 / 63 to 67 → 46 to 51 / 58 to 64

Perfidy

How it works: "Inflicts Earth damage. Each trap triggered lowers the AP cost of Perfidy. The AP cost reduction can be stacked 4 times max. and disappears when the spell is cast.

Evasion

New spell!

How it works: For 1 turn, the caster avoids attacks received in close combat by moving 2 cells away from their attacker. If the caster cannot back away, they suffer damage normally.

Casting conditions:

AP cost: 2 / 2

Minimum range: 0 / 0

Maximum range: 0 / 0

Modifiable range: no / no

Recast interval: 4 / 3

Mortuary Mark

New spell!

How it works: Applies erosion to the target. Each trap triggered increases the erosion applied by Mortuary Mark. The bonus can be stacked 4 times max. and disappears when the spell is cast. Dissipates the caster's Invisibility.

Removes the effects of the Invisibility spell.

Removes the effects of the Traps spell.

5% Erosion (2 turns) (bonus per trap triggered)

10% Erosion (2 turns)

Casting conditions:

AP cost: 2

Minimum range: 1

Maximum range: 3

Modifiable range: no

Line of sight: yes

Casts per turn: 2

Max. stacking: 4 (Erosion bonus for the caster)

Foggernaut

Spell Pairs and Rank Acquisition Levels

Pilfer (Lvl. 1, 66, 132) vs. Scuttle (Lvl. 95, 162)

Anchor (Lvl. 1, 67, 133) vs. Mooring (Lvl. 100, 167)

Harpooner (Lvl. 1, 68, 134) vs. Trawler (Lvl. 105, 172)

Evolution (Lvl. 3, 69, 136) vs. Transition (Lvl. 110, 177)

Torrent (Lvl. 6, 71, 138) vs. Harmattan (Lvl. 115, 182)

Salt Armour (Lvl. 10, 77, 144) vs. Assistance (Lvl. 120, 187)

Scaphander (Lvl. 15, 82, 149) vs. Armour-Plating (Lvl. 125, 192)

Lifesaver (Lvl. 20, 87, 154) vs. Drill (Lvl. 130, 197)

Backwash (Lvl. 25, 92, 159) vs. Surge (Lvl. 135)

Tide (Lvl. 30, 97, 164) vs. Corrosion (Lvl. 140)

Vapour (Lvl. 35, 102, 169) vs. Valve (Lvl. 145)

Grapnel (Lvl. 40, 107, 174) vs. Hypertension (Lvl. 150)

Tacturret (Lvl. 45, 112, 179) vs. Bathyscaphe (Lvl. 155)

Spyglass (Lvl. 50, 117, 184) vs. Periscope (Lvl. 160)

First Aid (Lvl. 55, 122, 189) vs. Rescue (Lvl. 165)

Torpedo (Lvl. 60, 127, 194) vs. Short-Circuit (Lvl. 170)

Ambush (Lvl. 65, 131, 198) vs. Sonar (Lvl. 175)

Dreadnought (Lvl. 70, 137) vs. Covering (Lvl. 180)

Breakwater (Lvl. 75, 142) vs. Compass (Lvl. 185)

Froth (Lvl. 80, 147) vs. Nautilus (Lvl. 190)

Trident (Lvl. 85, 152) vs. Seizing (Lvl. 195)

Piston (Lvl. 90, 157) vs. Recursiveness (Lvl. 200)

Changes Spell by Spell

Turrets

The casting conditions for spells summoning Turrets have been harmonized: 2 AP, 1-8 Range with line of sight, recast interval of 3 turns, overall recast interval of 3 turns.

Turrets' resistances have been revised, and are now all at 15% in each element regardless of Turret.

Turrets now play their positive effects (shield and healing) only on allies and their negative effects (damage) only on enemies when they've reached Evolution III. Movement effects continue to effect everyone without differentiating.

The Turrets' special spells – unlocked in Evolution III – are now played during the Foggernaut's turn when they cast their spells activating the Turrets' special spells. For example, casting Ambush on an enemy when the Harpooner is in the Evolution III state immediately triggers the Boombooma spell on the target. The active effect reduction on the target is therefore applied with the damage.

Evolution III spells are therefore no longer available in the Turrets' active spells.

Turrets in the Evolution II or III states provide the Foggernaut with bonuses at the end of their turn if they are in line of sight and within range (1 to 7 Range maximum), with the bonuses being more powerful in Evolution III. The bonuses depend on the Turret in question.

At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:

150 Power (1 turn, dissipates on death only)

Harpooner Evolution III:

Turret's required state: Evolution III

At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:

200 Power (1 turn, dissipates on death only)

Booboomf, Booboome, Boombooma and Bwoobwoom:

Removed as active spells for the Harpooner and are now a single spell triggered directly by the Ambush and Sonar spells when the Harpooner is in the Evolution III state.

Strikes in the best element (before resistance) of the Turret.

Casting conditions:

Modifiable range: yes → no

Trawler

How it works:

Changed from 1 to 2 ranks.

Trawler Evolution II:

Turret's required state: Evolution II

At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:

15 Lock (1 turn, dissipates on death only)

15 MP Reduction (1 turn, dissipates on death only)

Trawler Evolution III:

Turret's required state: Evolution III

At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:

20 Lock (1 turn, dissipates on death only)

20 MP Reduction (1 turn, dissipates on death only)

Double German:

Removed as an active spell for the Trawler and is now a spell triggered directly by the Spyglass and Periscope spells when the Trawler is in the Evolution III state.

Evolution

Casting conditions:

Minimum range: 3 / 3 / 3 → 1 / 1 / 1

Maximum range: 6 / 8 / 10 → 2 / 3 / 4

Recast interval: 2 / 2 / 2 → 0 / 0 / 0

Casts per turn: infinite → 1 / 1 / 1

Transition

Changed from 1 to 2 ranks.

Casting conditions:

AP cost: 4 → 3 / 3

Minimum range: 1 → 4 / 4

Maximum range: 3 → 8 / 10

Wakflip

Casting conditions:

Casts per target: 1 → infinite

Harmattan

Changed from 1 to 2 ranks.

Salt Armour

How it works:

The fixed damage reduction has been replaced by a reduction bonus in % on long-range damage: 26 / 28 / 30 on Turrets and 13 / 14 / 15 on allies (excluding Turrets)

Assistance

Changed from 1 to 2 ranks.

Casting conditions:

Maximum range: 6 → 7 / 8

Scaphander

How it works:

"Any AP removed will increase MP" has become a 1 MP gain for 2 turns.

Casting conditions:

Max. stacking: 4 → 1

Armour-Plating

Changed from 1 to 2 ranks.

How it works:

Shield:

Allies (excluding Turrets): 240 → 200 / 240

Turrets: 480 → 440 / 480

Lifesavers

How it works:

Lifesaver Evolution II:

Turret's required state: Evolution II

At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:

10% max. Vitality (1 turn, dissipates on death only)

Lifesaver Evolution III:

Turret's required state: Evolution III

At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:

15% max. Vitality (1 turn, dissipates on death only)

Intervention (formerly Rescue):

Removed as an active spell for the Lifesaver and is now a spell triggered directly by the First Aid and Rescue spells when the Lifesaver is in the Evolution III state.

Max. effect stacking: infinite → 1

Drill

How it works:

Changed from 1 to 2 ranks.

Drill Evolution II:

Turret's required state: Evolution II

At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:

25 fixed Damage (1 turn, dissipates on death only)

Drill Evolution III:

Turret's required state: Evolution III

At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:

25 fixed Damage (1 turn, dissipates on death only)

1 MP (1 turn, dissipates on death only)

Excavation:

Removed as an active spell for the Drill and is now a spell triggered directly by the Ambush and Sonar spells when the Drill is in the Evolution III state.

Damage: / → Inflicts damage in the best element (before resistance) of the Turret.

Erosion can be unbewitched.

Drilling:

Line of sight: yes → no

Casting conditions:

Modifiable range: yes → no

Straight-line casting: yes → no

Backwash

Is now the variant of Surge

Surge

Is now the variant of Backwash

Valve

Damage: 16 to 18 → 18 to 21

CH damage: 19 to 21 → 22 to 25

Grapnel

How it works:

Attracts the caster towards Turrets by 3 / 3 / 4 → 4 / 5 / 6

Attracts the caster towards allies (excluding Turrets) → 1 / 2 / 3

Casting conditions:

Maximum range: 5 / 6 / 7 → 6 / 7 / 8

Modifiable range: yes → no

Hypertension

How it works:

Sets the recast interval for the destroyed Turret to 1 turn.

Tacturrets

How it works:

Tacturret Evolution II:

Turret's required state: Evolution II

At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:

2 Range (1 turn, dissipates on death only)

Tacturret Evolution III:

Turret's required state: Evolution III

At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:

3 Range (1 turn, dissipates on death only)

Transko:

Removed as an active spell for the Tacturret and is now a spell triggered directly by the Spyglass and Periscope spells when the Tacturret is in the Evolution III state.

Bathyscaphe

How it works:

Bathyscaphe Evolution II:

Turret's required state: Evolution II

At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:

100% of the caster's level in Shield (1 turn, dissipates on death only)

Bathyscaphe Evolution III:

Turret's required state: Evolution III

At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:

100% of the caster's level in Shield (1 turn, dissipates on death only)

1 AP (1 turn, dissipates on death only)

Decompression:

Removed as an active spell for the Bathyscaphe and is now a spell triggered directly by the First Aid and Rescue spells when the Bathyscaphe is in the Evolution III state.

Periscope

Casting conditions:

AP cost: 4 → 3

Torpedo

Is now the variant of Short-Circuit

Changed from 1 to 3 ranks.

Casting conditions:

Maximum range: 5 → 4 / 4 / 5

Short-Circuit

Is now the variant of Torpedo

Ambush

Casting conditions:

AP cost: 5 → 4

Dreadnought

Is now the variant of Covering

Changed from 3 to 2 ranks.

How it works:

Also immunizes against damage from the Short-Circuit spell.

Covering

New spell!

Is now the variant of Dreadnaut

How it works: Immunizes targeted allies against damage inflicted by the Harpooner, the Drill and the Short-Circuit spell, as well as against movement by the Tacturret and the Trawler. Immunizes enemies against heals from the Lifesaver and against the Bathyscaphe's shields.

Casting conditions:

Area of effect: Circle 3

AP cost: 3

Minimum range: 1

Maximum range: 4

Recast interval: 5

Breakwater

Changed from 3 to 2 ranks.

How it works:

Enemies are no longer affected by the effect of the sacrifice.

Compass

Casting conditions:

Maximum range: 5 → 7

Froth

Changed from 3 to 2 ranks.

How it works:

Pushback has been increased: 1 → 2 cells

Casting conditions:

Minimum range: 2 → 1

Trident

Changed from 3 to 2 ranks.

Recursiveness

Is now the variant of Piston

How it works:

If the caster casts the spell on themself, they also move with their Turrets, ending their turn adjacent to one of them.

Casting conditions:

Minimum range: 1 → 0

Piston

New spell!

Is now the variant of Recursiveness

How it works: Pushes the targeted ally 3 cells. On one of the caster's Turrets, pushes 6 cells.

Inflicts Fire damage. Inflicts Fire damage when a Telefrag is generated on the target for 1 turn.

Casting conditions:

Maximum stacking: 2 → 1

Damage:

Level 1: 13 to 16 (CH: 16 to 19)

Level 67: 17 to 20 (CH: 21 to 24)

Level 133: 22 to 26 (CH: 26 to 31)

Damage (on entry into the Telefrag state):

Level 1: 4 to 6

Level 67: 6 to 8

Level 133: 8 to 10

Cog

Ranks: 1 → 2

Casting conditions:

Maximum range: 7 → 5 / 7

Casts per turn: 2 → 3

Casts per target: infinite → 2

Damage:

Level 100: 14 to 16 (CH: 16 to 19)

Level 167: 17 to 20 (CH: 20 to 24)

Teleportation

No change.

SpontaneousReturn

Ranks: 1 → 2

Casting conditions:

Casts per target: infinite → 2

Shrivelling

Damage:

Level 3: 15 to 17 (CH: 19 to 21)

Level 69: 20 to 23 (CH: 24 to 27)

Level 136: 26 to 29 (CH: 31 to 35)

Damage (on target in Telefrag state):

Level 3: 18 to 20 (CH: 22 to 24)

Level 69: 24 to 27 (CH: 29 to 32)

Level 136: 31 to 34 (CH: 37 to 41)

Drying Up

Ranks: 1 → 2

How it works:

Additional damage is applied at the start of the target's turn.

Casting conditions:

Maximum range: 6 → 5 / 6

Damage:

Level 110: 31 to 34 (CH: 37 to 40)

Level 177: 38 to 42 (CH: 46 to 50)

Rewind

No change.

Reflect

Ranks: 1 → 2

Casting conditions:

Recast interval: 2 → 3 / 2

Xelor's Punch

Damage:

Level 10: 14 to 16 (CH: 16 to 19)

Level 77: 19 to 22 (CH: 22 to 26)

Level 144: 23 to 27 (CH: 28 to 32)

Gear

Ranks: 1 → 2

Casting conditions:

Maximum range: 5 → 5 / 6

Damage:

Level 120: 27 to 31 (CH: 32 to 37)

Level 187: 31 to 35 (CH: 37 to 42)

Accomplice

No change.

Dial

Ranks: 1 → 2

How it works:

Fire damage has become Neutral damage.

Casting conditions:

Range: 5 → 4 / 5

Frostbite

Damage:

Level 20: 7 to 9 (CH: 8 to 10)

Level 87: 9 to 11 (CH: 10 to 12)

Level 154: 11 to 13 (CH: 13 to 16)

Disruption

Ranks: 1 → 2

Damage:

Level 130: 8 to 10 (CH: 10 to 12)

Level 197: 9 to 11 (CH: 11 to 13)

Xelor's Sandglass

Damage:

Level 25: 9 to 11 (CH: 11 to 13)

Level 92: 12 to 14 (CH: 14 to 16)

Level 159: 15 to 17 (CH: 18 to 20)

Temporal Distortion

Damage:

Level 135: 34 to 38 (CH: 41 to 46)

Time Theft

Damage:

Level 30: 19 to 21 (CH: 23 to 26)

Level 97: 24 to 27 (CH: 29 to 33)

Level 164: 30 to 34 (CH: 36 to 41)

Petrification

Casting conditions:

Max. stacking: 3 → 1

Damage:

Level 140: 34 to 38 (CH: 41 to 46)

Haziness

No change.

Conservation

No change.

Temporal Dust

Damage:

Level 40: 21 to 23 (CH: 26 to 28)

Level 107: 27 to 30 (CH: 33 to 36)

Level 174: 34 to 37 (CH: 41 to 44)

Temporal Suspension

How it works: Inflicts Fire damage on enemies. Reduces the duration of the effects on targets in the Telefrag state and removes the state. Any one target cannot be unbewitched twice in the same turn using Temporal Suspension.

Damage:

Level 150: 25 to 29 (CH: 30 to 35)

Rhol Bak

No change.

Temporal Instability

No change.

Loss of Motivation

How it works:

Any one target cannot be unbewitched twice in the same turn using Loss of Motivation.

Damage:

Level 50: 14 to 16 (CH: 17 to 20)

Level 117: 20 to 22 (CH: 23 to 27)

Level 184: 23 to 26 (CH: 28 to 31)

Pendulum

Casting conditions:

Maximum range: 5 → 4

Line of sight: yes → no

Temporal Paradox

No change.

Time Rift

No change.

Synchro

Is now the variant of Serious Hour.

How it works:

The caster no longer loses 1 AP while Synchro is alive.

Serious Hour

New spell!

Is now the variant of Synchro.

Ranks: 1

How it works: Inflicts damage in the caster's best attack element. Damage is increased if the target and caster are in the Gravity state.

Casting conditions:

Area of effect: single target

AP cost: 4

Minimum range: 1

Maximum range: 6

Modifiable range: no

Straight-line casting: no

Line of sight: yes

Casts per turn: 2

Casts per target: 1

Critical: 15%

Damage:

Level 170: 22 to 25 (CH: 26 to 30)

32 to 35 (CH: 38 to 42) (if the target is in the Gravity state)

42 to 45 (CH: 50 to 54) (if the target and caster are in the Gravity state)

Counter

Ranks: 3 → 2

Temporal Oop Shield

Description: If the target suffers damage, it and its attacker return to their previous positions.

How it works:

The teleportation order between the allied target and its attacker has been inverted.

Flight

Ranks: 3 → 2

Premonition

No change.

Clock

Ranks: 3 → 2

Damage:

Level 75: 29 to 31 (CH: 35 to 38)

Level 142: 36 to 39 (CH: 43 to 47)

Water Clock

Damage:

Level 185: 30 to 34 (CH: 36 to 41)

Dark Ray

Ranks: 3 → 2

Damage:

Level 80: 27 to 30 (CH: 32 to 36)

Level 147: 33 to 37 (CH: 40 to 44)

Shadowy Beam

How it works:

The spell can now be cast on an ally and thereby inflict damage around that ally if the ally is in the Telefrag state.

Damage:

Level 190: 19 to 23 (CH: 23 to 28)

Mummification

Is now the variant of Embalming.

Ranks: 3 → 2

Embalming

New spell!

Is now the variant of Mummification.

Ranks: 1

How it works: Applies the Telefrag state for 1 turn. At the start of their next turn, the caster loses 2 AP for each time the spell is cast.

How it works: Inflicts Fire damage on enemies and removes 1 turn of bewitchment.

Casting conditions:

Area of effect:

AP cost: 3

Minimum range: 1

Maximum range: 3

Straight-line casting: no

Modifiable range: no

Line of sight: yes

Casts per turn: 1

Critical: 25%

Damage:

Level 85: 26 to 29 (CH: 31 to 35)

Level 152: 32 to 36 (CH: 38 to 43)

Ronda

New spell!

Ranks: 1

How it works: Inflicts Earth damage on enemies in an area of effect and attracts the targets 2 cells towards the caster.

Casting conditions:

Area of effect: ring 2

AP cost: 4

Minimum range: 0

Maximum range: 1

Straight-line casting: yes

Modifiable range: no

Line of sight: yes

Casts per turn: 1

Critical: 15%

Damage:

Level 195: 38 to 42 (CH: 46 to 50)

Grimace

Ranks: 3 → 2

Diffraction

Description: Applies a shield around all allies and enemies. The shield's value is halved on Summons.

How it works:

Shield value has increased: 300% (150% on Summons) → 450% (225)

Kama Exchange

The in-game Kama Exchange interface has been completely revised.

Combat

The maximum amount of health eroded can no longer be greater than the maximum amount of health.

Damage inflicted in star-shaped areas of effect no longer ignores the gradual decrease in damage toward the star's tips.

A bug has been fixed that made it possible to validate certain monster achievements in the arena.

Quitting a fight in the preparation phase with a sidekick no longer prevents further fights from starting.

Damage-sharing effects now make it possible to share damage between multiple distinct groups.

A wanted notice can no longer appear in the monster group to defeat at the end of a hunt at the portal.

Lines of sight are disabled correctly when a character being incarnated receives the bonus "unlocks all lines of sight".

Movements are now stopped when a character is locked multiple times in a same movement or if the character gains or loses Lock or Dodge.

Stealing characteristics in areas of effect no longer generates a bonus per target hit. For example, for a spell that steals 100 Chance in a 2-cell line (max. two targets) with a max. stacking of 3, the caster will get up to 300 (100 × 3) Chance as opposed to 600 (100 × 2 × 3) previously. The stolen characteristics still remain reduced for all targets.

The monster status icons during the fight against Bethel Akarna have been fixed; they tracked the monster's template incorrectly.

When a spell modifies the caster's AP, the spell icons in the shortcut bar are grayed-out correctly based on the remaining number of AP.

The Black Dragon quest: Famished Greedovores have a lower Initiative value and their number of MP is now 4 (instead of 5)

Burin's Dane and The Toxine Gang quests: The Srambad Huntress and Poison Huntresses can no longer cast the spell "Toxinistros" on an opponent multiple times during the same turn; the poison's effects cannot be stacked more than three times on a target.

Spell-modifying effects (class sets) are no longer removed by similar in-fight effects.

The way in which special cases involving invisibility (e.g. an invisible Sram being carried by a Pandawa) are displayed has been fixed.

The Pacifist state of the spell Ray of Plight of the monster Hystairkal can no longer be unbewitched.

The monsters Moopet and Cheeken each have a new spell.

Spell Effects Preview

The damage preview correctly accounts for the number of previous casts on a given target.

The preview correctly manages triggered effects that cannot be triggered on their own.

The preview now accounts for the trigger limits of buffs.

Effects that modify the values displayed by the client are no longer accounted for twice by the client.

The bonus effect on spell power when calculating the damage preview has been fixed.

The way characteristics are managed when a controlled Summons triggers one of its caster's effects has been fixed.

Management of items that modify spells (such as class sets) has been added to the preview.

The gradual decrease in the damage from effects in diagonal areas of effect has been fixed.

A preview of Summons has been added.

Artificial Intelligence

The AI manages spells cast on oneself better. For example, Coneys should no longer heal themselves twice when a single heal was enough.

Items

The health bonus of the Treechnid set has been replaced by a Vitality bonus.

The description of the legendary effect "Fallanster's Rectitude" has been changed. It indicated that if the caster moved, it would remove the effects of the legendary power from them, but only pushback and attraction removed the reduction bonus in damage suffered.

The legendary power of Rykke Errel's cape has been changed: For each distance attack suffered, the bearer gains shield and loses ranged damage for 1 turn; stackable up to 5 times maximum. The damage penalty and shield values vary according to the distance between the bearer and their attacker.

Legendary items now have specific icons that are visible in the bewitchment list for the carrier and any other targets.

Primordial-profession shields and the Thousand Shield are becoming ceremonial items.

The class sets have been updated. Here is the list of items that have undergone changes:

Cape of Spades

Clover: Increases the maximum number of casts per turn by 1 → Reduces the spell's recast interval by 1

Infinite Dreams

The challenges and layout of monsters in a fight in the Infinite Dreams remain the same after a defeat.

Toxoliath's Nightmare has been fixed: The glyph generated appears correctly at the start of a character's turn.

Intermittent Invulnerability: Invulnerability will apply for only one turn out of three instead of every other turn.

A player logged out during a fight in the Well of Dreams that therefore ends no longer blocks a Dream group space.

It is no longer possible to validate all encounters with Crocobur's sword for the Ebony Dofus series of quests by entering and exiting the Dreams repeatedly.

The external notification icon for invitations to join a group in the Dreams has been updated.

A bug has been fixed that displayed the wrong level in the end-of-combat interface if the player was in spectator mode from the Infinite Dreams.

Corruption runes have been removed from the Well of Infinite Dreams rewards. Corruption runes that players have can be exchanged for their value in Dream Reflections from the NPC Coco Rupt at the entrance to the Well of Infinite Dreams.

Temporal Anomalies

Acquiring quest items in the temporal anomalies has been fixed.

There's a Time for Everything quest: The item "Perpetual Pixel" can now be acquired whatever the level of the anomaly in relation to the player character's level.

The way in which anomalies are displayed on the mini-map is updated when opening or closing new anomalies.

Interfaces

When hovered over, items can now be compared with equipped items of a certain type (weapons, hats, boots, etc.) when holding down "Shift". If there are multiple items to compare, adding ">" ("|" on American and British keyboards) moves to the next one.

Tooltips are now pinned using the "Alt" key.

Items are now updated correctly in the Marketplace when the player has the interface open.

The way in which mount certificates are displayed for mounts on sale in the Marketplace has been fixed: If a certificate record was opened in the sales list, it was systematically one's own certificate that was opened instead.

Sorting the encyclopedia by price no longer makes the game slow down.

When movement tracking is activated for a group member, their position on the mini-map is updated correctly as they move.

A message has been fixed that appeared mistakenly when trying to invite a character in the tutorial.

The error message indicating that your spouse is currently in a tomb no longer makes assumptions about the gender of the married characters.

The Almanax achievement progress gauges are once again visible correctly.

Archmonster soul stones that have been emptied of their archmonsters are no longer considered as such, but rather as normal soul stones.

The command /whois is no longer case-sensitive when searching by account nickname.

When modifying an item of equipment in the ensemble interface, the character preview is now updated correctly.

When deleting an item linked to a ceremonial item in the inventory, the ceremonial item is unlinked correctly and recovered instead of being lost.

The bottom of the options menu is now adapted to the "small-screen optimization" text mode.

The error message when banned accounts log in now indicated that an email has been sent.

An icon now appears in the professions interface to warn you that the level is limited to 60 for non-subscribers in professions that exceeded this limit.

The confirmation message for changing shortcuts is now displayed correctly when defining the "<" and ">" keys ("\" and "|" on American and British keyboards) as shortcuts.

The levels for crafting an item are no longer displayed in red for characters who are below that level.

Feeding a pet who has a pinned tooltip no longer prevents the tooltip from being pinned again.

The tooltip for timers in the Alliance vs. Alliance windows is now displayed only by hovering the mouse over the timers.

Opening the themes window no longer looks for the last URL automatically if it was invalid.

Canceling a color change when creating a character no longer makes the preview box black.

When creating a character, only the selected head has a green background to highlight it.

The inventory pod bar now distinguishes pods from items present in the shop (merchant mode)

It is now possible to hide all the interfaces visible on the screen with Alt+² (Alt+` on American and British keyboards); this can be changed in the shortcut options.

An out-of-game notification has been added when a Globally Pre-Sentient mount arrives at its destination.

The command "/travel" no longer closes the search window immediately.

It is now possible to disable the theoretical roll shortcuts in the shortcut window.

A display problem has been fixed that showed certain monsters as being aggressive while the player was in the suitable level group.

Optimization

Performance has been improved in the event of multiple summonings (e.g. the Catseye Challenge)

The animation engine has been optimized and the memory used by animations has been stabilized.

The performance of the chat window and in-game performance (significant slowdowns) have been improved when receiving a very high number of chat messages.

Miscellaneous

An issue has been fixed that prevented certain breeding items from working correctly in public paddocks.

It is once more correctly possible to collect from a Perceptor on the login map or when continuing a save in a dungeon provided that the map has been changed before.

It is no longer possible to place a Perceptor in the fifth room of the Royal Gobball's Court.

To open chests in Enurado and Xelorium, a minimum level is now required:

Crucible of Fortunes: level 90.

Auriferous Quarry: level 140.

Eternal Rest and Fort Chune: level 190.

Gonebyways: level 110.

Present Day: level 160.

Uncertain Future: level 190.

It is no longer possible to consume emblem-, name-, or guild-change potions without making any changes.

Missing pieces have been added to the Bonta and Brakmar Stadium Haven Bags.

The character name no longer remains displayed in the client if they are being followed by a follower NPC whom they are targeting.

Two new extracts from Nileza's journal are available in the game: They can be acquired from the NPC Grampa Muscle in exchange for ice kamas, subject to having completed the quest "Monster? Us Plants!" and having defeated Nileza.

In the quest "Ambiguous Ambition", the doll enchantment ritual could fail for certain characters. This issue has been fixed.

The quests "Snooping Around" and "Puppet Tour" now provide the keys for the first dungeons.

Following feedback from some players, various spelling corrections have been made to in-game texts.

Recycling bonuses have been added for items crafted using the following resources:

Increases the caster's Power for 3 turns. The caster gains 1 Bleeding charge and suffers Neutral damage immediately, then at the start of each turn for 2 turns. Casting the spell again removes all of its effects but keeps the Bleeding charges already acquired.

Punishment:

How it works:

Applies the Gravity state in an area of effect. The caster suffers Neutral damage and gains 1 Bleeding charge per enemy hit.

Flying Sword:

How it works:

Summons a controllable sword that heals the caster when it inflicts damage. The sword gains 150 Vitality for each charge consumed when it is summoned.

1 Bleeding charge: 150 Vitality (infinite)

2 Bleeding charges: 300 Vitality (infinite)

3 Bleeding charges: 450 Vitality (infinite)

The characteristics of the Flying Sword have been partially overhauled.

Swift Sword:

How it works:

Summons a controllable sword that attracts. The sword gains 150 Vitality for each charge consumed when it is summoned.

1 Bleeding charge: 150 Vitality (infinite)

2 Bleeding charges: 300 Vitality (infinite)

3 Bleeding charges: 450 Vitality (infinite)

The characteristics of the Flying Sword have been partially overhauled.

Ravages:

Damage:

Level 20: 16 to 19 (CH: 20 to 23)

Level 87: 21 to 24 (CH: 25 to 29)

Level 154: 26 to 30 (CH: 31 to 36)

Light Speed:

Damage:

Level 130: 21 to 24 (CH: 25 to 29)

Level 197: 23 to 27 (CH: 28 to 32)

Assault:

Damage:

Level 25: 9 to 11 (CH: 11 to 14)

Level 92: 12 to 14 (CH: 14 to 17)

Level 159: 15 to 18 (CH: 18 to 22)

Condensation:

Damage:

Level 35: 13 to 16 (CH: 16 to 19)

Level 102: 17 to 20 (CH: 20 to 24)

Level 169: 21 to 25 (CH: 25 to 30)

Projection:

Casting conditions:

Maximum range: 1 → 2

Damage:

Level 150: 15 to 18 (CH: 18 to 22)

Jashin Ritual:

Description:

Applies the Jashin Ritual state on an enemy target and places a glyph-aura around the caster. If the caster suffers damage while inside this glyph, they apply that damage to their target, and vice versa.

Life Transfer:

Description:

Transfers part of the caster's HP to allies in the area of effect. The caster gains 1 Bleeding charge, then 1 additional charge per ally hit.

Riposte:

How it works:

Moves the caster closer to the target. For 1 turn, if the targeted enemy inflicts damage on the caster, the caster moves 2 cells closer to their attacker and gains 1 Bleeding charge per attack received.

Absorption:

How it works:

% healing becomes fixed healing that depends on the Intelligence and Heal characteristics.

Level 55: 14 to 17 (CH: 17 to 20)

Level 122: 19 to 23 (CH: 23 to 27)

Level 189: 22 to 26 (CH: 26 to 31)

Damage:

Level 55: 14 to 17 (CH: 17 to 20)

Level 189: 22 to 26 (CH: 26 to 31)

Level 122: 19 to 23 (CH: 23 to 27)

Slaughter:

Damage:

Level 165: 29 to 33 (CH: 35 to 40)

Decimation:

How it works:

The duration of the damage bonus and Vitality penalty has been increased: 2 → 3 turns.

Damage:

Level 60: 17 to 20 (CH: 21 to 24)

Level 127: 22 to 25 (CH: 26 to 30)

Level 194: 24 to 28 (CH: 29 to 34)

Gash:

How it works:

The duration of the damage bonus and Vitality penalty has been increased: 2 → 3 turns.

Damage:

Level 170: 35 to 39 (CH: 42 to 47)

Fury:

How it works:

The duration of the damage bonus and Vitality penalty has been increased: 2 → 3 turns.

Damage:

Level 70: 19 to 22 (CH: 22 to 26)

Level 137: 24 to 28 (CH: 29 to 34)

Carnage:

How it works:

The duration of the damage bonus and Vitality penalty has been increased: 2 → 3 turns.

Damage:

Level 180: 35 to 39 (CH: 42 to 47)

Stase:

Damage:

Level 75: 19 to 23 (CH: 23 to 27)

Level 142: 22 to 26 (CH: 26 to 31)

Dissolution:

Damage:

Level 185: 29 to 33 (CH: 35 to 40)

Coagulation:

Description:

Applies a shield around the caster for 2 turns. The shield's value is increased with each Bleeding charge consumed. Removes the effects of the Mutilation spell.

1 Bleeding charge: 200 Shield (2 turns)

2 Bleeding charges: 400 Shield (2 turns)

3 Bleeding charges: 600 Shield (2 turns)

Blood Pact:

How it works:

The damage inflicted by the target is reduced by 30%, but it reflects 30% of the damage it suffers onto the caster for 1 turn. The heals received by the target are reduced for 1 turn for each Bleeding charge consumed.

1 Bleeding charge: Heals received × 75% (1 turn)

2 Bleeding charges: Heals received × 50% (1 turn)

3 Bleeding charges: Unhealable state (1 turn)

Pillory:

Description:

Applies the Unmovable state and reduces damage received from a distance for 1 turn. If the target suffers close-combat damage, the effects of the spell are removed and the caster gains 1 Bleeding charge.

Berserk:

How it works:

Increases the caster's Power for each enemy within 2 cells of the caster immediately, then at the start of each turn for 3 turns. The caster's Power is increased for 1 turn for each Bleeding charge consumed.

1 Bleeding charge: 50 Power (1 turn)

2 Bleeding charges: 100 Power (1 turn)

3 Bleeding charges: 150 Power (1 turn)

Foggernaut

The Drill still used its old Excavation spell as its initial spell. It has been replaced by the Drill Evolution spell.

The Tacturret used its Transko spell as its initial spell. It has been replaced by the Tacturret Evolution spell.

The Harpooner can now correctly inflict damage in the Water element with its active spell.

Xelor

Embalming: It correctly removes AP at the start of the next turn.

Masqueraider

Purgatorio: The critical-hit effects were reversed relative to the non-critical effects. Unbewitchment is thus applied correctly before damage in both cases.

ITEMS

Glisserin Belt: No longer modifies the Crossing spell. Reduces the recast interval for the Walking Bomb spell by 1 turn.

MONSTERS

QUESTS

Reasons of Wrath: The NPC Sandman now correctly teleports characters who have not completed the Forest Dragon quest into Terrakourial's dream.

Eggs in the Water: In certain cases, it was possible to lose the Crocodyl repellent before spraying it on the eggs. To recover the repellent, players in this situation can talk to the Crocuzkoian activist.

The quest monsters faced during the Vulbis Dofus, Archipelago of Scales, Temporal Anomalies, Reunification of the Six Dofus, and Ebony Dofus series of quests can no longer be fought using idols.

MISCELLANEOUS

The state displayed in the chat window when applying a state to multiple targets has been fixed (the wrong name was displayed).

Rogue

Sacrier

Spells that improve when they are cast on oneself can once again be used independently without the use of one of them preventing the improvement of the others.

Life Transfer: The spell now correctly gives 1 Suffering charge per ally hit.

Sadida

Force of Nature: With 6 or more trees, damage stays properly increased when a tree dies.

Sram

Mist: Minimum range has changed from 1 to 0.

Con: The characteristics steal is now applied before damage.

Damage:

Level 115: 25 to 27 (CH: 30 to 33)

Level 182: 29 to 32 (CH: 35 to 38)

Shakedown: The characteristics steal is now applied before damage. Spell range no longer increases based on the number of traps triggered since the last time Shakedown was cast.

Damage:

Level 135: 31 to 34 (CH: 37 to 41)

Furrow: The characteristics steal is now applied before damage.

Damage:

Level 150: 36 to 40 (CH: 43 to 48)

Miry Trap: Once again inflicts damage on allies so that they can voluntarily lose HP because of the trap and thereby heal nearby allies.

Evasion: How the spell works and its description have changed:

For 1 turn, the allied target moves 2 cells away from their attacker and becomes invisible for 1 turn if the target receives close-combat damage. If the target cannot move away, they suffer damage normally but still become invisible.

Casting conditions:

Maximum range: 5 / 6 → 6 / 6

Recast interval: 4 / 3 → 5 / 4

Foggernaut

Harpooner:

Boomboom: Damage is now correct at all spell ranks.

Xelor

Temporal Instability: The glyph effects are now triggered when a Telefrag is generated. The glyph correctly returns entities to their previous positions when the caster generates a Telefrag inside it.

Synchro: Synchro no longer removes AP when summoned.

Hand: No longer removes the Telefrag state from the target.

Spontaneous Return: Maximum range has changed from 7 / 7 to 5 / 7.

Xelor's Dial: The Dial's Intelligence stat has changed to Strength so that the Oscillation spell can inflict damage as before but in the Neutral element.

Desynchronisation: Maximum range has changed from 6 / 7 to 4 / 6.

SPELL PREVIEWS

Teleportation when summoning a character has been fixed (the Huppermage Fire rune, for example).

Resurrection effects have been fixed (Osamodas Spiritual Leash, for example).

Damage value has been fixed with the area of effect is a square.

Normal damage is not displayed if the chance of getting a critical hit is greater than 99% with the base rate + bonuses but less than 100% with only bonuses.

ITEMS

The equipment recipes associated with the Castucs monster family now require the Castuc Juice resource instead of the Fine Sand resource.

The PvP resistance bonus on the Dreggon Bow has been removed.

The chances of getting a CH and the CH bonuses have been reduced slightly for Dreggon weapons.

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