The Invoker

Here at Little Red Goblin Games, we’ve had our design goblins busily bargaining with fey and conversing with terrifying creatures from beyond the stars to try and bring you, the readers, a set of flavorful new rules to enjoy. The invoker is a bitter-sweet new class loosely based on other bargain-forging classes from the past some of you might be familiar with.

While the Invoker provides players with the sort of arcane firepower they might expect from certain older classes that make pacts with fell spirits, it’s also packed with new flavorful abilities. The Invoker isn’t the first class to grant a character dark and mysterious powers thanks to bargains with darker forces, and it probably won’t be the last, but we think you’ll find our take on these soul-barteringfiends and anti-heroes to be one of the most flavorful, evocative, and happily melancholy classes you’ve played in a long time.

Class Highlights

At-Will Spell Casting

Pacts with all sorts of unsavory forces

Roleplaying mixed with mechaincs (taboos & boons)

Occult powers dripping with imagery for the low-low price of your character's soul

There are some concepts in role-playing games that are too good to let go of. Most of the time, these are broad ones that have become nigh-universal, like hit points or magical healing. But sometimes they become more specific, being a single character [...]

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