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Introducing VertexHelper for Box2D & Chipmunk Vertices

Update: VertexHelper Pro (with Undo/Redo and the option to save and load your work) is now available on the Mac AppStore.Get VertexHelpre Pro here (iTunes Link) and you'll do a good deed to help me put bread on the table and continue developing VertexHelper. Thanks!

I found it extremely tedious to define the vertices of sprites for the Box2D or Chipmunk physics engines. Maybe I was just not using the right tool. So I wrote my own. It's called VertexHelper and it lets you graphically define vertices of sprites for Box2D and Chipmunk bodies/shapes. You can find it on github.
This video shows you what it does and how it works: