Getting started in photoshop

Photoshop’s interface can be a confusing place to first time users. This lesson will show you what’s what, and how to navigate through the behemoth which is Photoshop. Before starting, please take note that I will be demonstrating how to use Adobe Photoshop with Version 9 (Adobe Photoshop CS2). If you are using another version of Photoshop, you should have very little trouble following along, as very little as changed in regards to interface and basic functionality in the past few versions.

Getting Started with Photoshop Article
of Photoshop, right? Of course you have — you wouldn’t be reading this book otherwise! You’ve probably heard of Photoshop’s sidekick, Fireworks, too, but you might not be quite sure of what it does or where it fits in. Photoshop and Fireworks are two of the most commonly used tools in the web designer’s arsenal. From the preparation of initial design comps to generating optimized graphics for a web page, most web designers rely heavily on these two programs.

This is the first book of its kind that shows you everything you need to know to create or integrate 3D into your designs using Photoshop CS5 Extended. If you are completely new to 3D, you'll find the great tips and tricks in 3D in Photoshop invaluable as you get started. There is also a wealth of detailed technical insight for those who want more. Written by the true experts - Adobe's own 3D team - and with contributions from some of the best and brightest digital artists working today, this reference guide will help you to create a comprehensive...

3D Game Programming All in One- P1: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.

3D Game Programming All in One- P2: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.

3D Game Programming All in One- P3: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.

3D Game Programming All in One- P7: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.

3D Game Programming All in One- P10: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.

3D Game Programming All in One- P4: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.

3D Game Programming All in One- P5: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.

3D Game Programming All in One- P9: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.

3D Game Programming All in One- P11: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.

3D Game Programming All in One- P13: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.

3D Game Programming All in One- P14: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.

3D Game Programming All in One- P23: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.

3D Game Programming All in One- P26: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.

3D Game Programming All in One- P6: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.

3D Game Programming All in One- P8: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.

3D Game Programming All in One- P12: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.

3D Game Programming All in One- P18: During the past several years while working on the Tubettiland “Online Campaign” software
and more recently while working on the Tubettiworld game, I figure I’ve received
more than a hundred queries from people of all ages about how to get started making
games. There were queries from 40-year-olds and 13-year-olds and every age in between.
Most e-mails were from guys I would estimate to be in their late teens or early 20s.