Burst Gun has no gconst command for trace radius.
Melee has a combined trace radius
Stake has a combined trace radius
It would be nice to have one for world and one for entities on all weapons.
I haven't tested turning off sparks after the patch but I am pretty sure Burst Gun is still the only thing that will show sparks if you disable them. Pretty annoying when you think you have finally been able to remove sparks but there is a single source remaining that you can't do anything about.

I really don't know if you are serious with the "feature" part. Either way it's blinding, you don't want that in a game. Especially not when it's competitive. And as Kyto mentioned:
So, the devs could just add "visual clarity" on the workshop for instance, as an option in the game and it would be good. Given the game tells you about this "competitive edge" before you get to start a competitive match. I Would think most competitive players are going to go through all the options in the menu anyways but just to be sure the game can give you a message about it. If you are not listening to a message like that you can't really complain about your oponent having a cleaner looking game than you, am I right? It's only a problem if it's not the same for both players, so if the non cheaty stuff is added to the game it's all good. We just have to agree on every single aspect of customization, what is cheating and what is just preference. How are we going to do that? I'd say it's gonna require alot of polls and of course Turbopixel has the final word but I hope we can keep customization and "competitive integrity" at the same time.

Region: EU
Highest rank achieved in matchmaking: Overlord
Do you use any customized widgets/hud elements/particle effects/sounds/: Yes. No default widgets in sight. r_lm_clear and several effect changes. Several custom sounds.
Do you wish to see sv_pure implemented into the competitive ruleset?: No
Why?: I don't want timers in competitive. I voted no because there will be a delay where I will not have the widgets I want to play with if they are ever added to the base game at all. r_lm_clear is amazing and I don't know why anyone would ever want to remove it. The game is not clean enough as it is. As Jaguar mentioned close up plasma fights will blind you and I wouldn't say that's intended. Finally, not being able to switch my character sound whenever I feel like it would really suck.

I guess we could try 8 bolts. 25 rockets is enough unless you are circling the map non stop 5 times before starting to fight people. 30 rockets is probably also fine but we definitely don't need to go higher than that. I feel like nades are being spammed a bit too much atm, 10 nades seems good. 150 ion is going to be enough with the new ruleset, and I don't think too much, as I find myself running out all the time in the current ruleset. With 160 dps plasma why would you ever need more than 100 cells?

Region : EU
Highest reached rank in Matchmaking : Prime Overlord
Have you played games on the custom ruleset : Yes
Have you watched games played on the custom ruleset : Yes
Do you wish to see the changes proposed by the custom ruleset implemented into the current competitive ruleset ? : Yes
Why ? : Burstgun is actually useful, I am scared of a fresh spawn if I am low and I don't automatically switch to melee when I spawn anymore. It is a bit harder to manage ammo but it is easier to remember how much ammo i will get from boxes and weapon pickups. bolt/rocketlauncher/ion are all buffed just a little especially the rocket buff makes the game even more exciting. Rockets boost yourself further. Plasma is now super spooky in situations it should. All good changes in my eyes.
Some things I disagree on:
I think burstgun should have more ammo at spawn 12? 15? 20? the more ammo the more likely you can use it as a shotgun for finishing off people throuhgout the game.
I still think grenades shouldn't do 100 damage on directs (more like 80 to be specific, splash 80 as well).
I still think shotgun should have 10 maxammo and 5 pickup/box.

This program: https://github.com/Codeusa/Borderless-Gaming/releases allows you to play in windowed fullscreen. This way you won't have problems with alt-tabbing and you can set it to automatically fullscreen reflex. It's amazing.

I thought there was no way I was going to improve when I started. I did not want to change my sens but I could not move my arm fast enough to move around the map. So I changed my sens to a higher one and I improved Slowly, I was not good because I changed sens but being able to move around the map well really helped me. I'm still shit at timing somehow.