Smoldering FistsIncreases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance.

Shoulder ChargeA melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

13

Indomitable WillDispels hostile mental effects. This ability can be used while stifled or stunned.

14

Feign DeathAllows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.

15

Lightning FistsThe bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.

16

Smoldering Fists IIIncreases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance.

Intercept IIAllows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits.

21

Shrug OffGrants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's base avoidance.

Slurred Insult IVIncreases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.

32

Sucker PunchA powerful melee attack that dazes the target. It must be made from behind or to the side of the target.

32

Shrug Off IIGrants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's base avoidance.

33

One Hundred Hand Punch IILaunches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.

Intercept IIIAllows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits.

Devastation FistDeals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.

35

Smoldering Fists IIIIncreases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance.

BruisingThis stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit.

44

Uppercut IILaunches a punch attack that knocks down the target on a successful hit.

Slurred Insult VIncreases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.

46

Sucker Punch IIA powerful melee attack that dazes the target. It must be made from behind or to the side of the target.

46

Shrug Off IIIGrants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's base avoidance.

47

One Hundred Hand Punch IIILaunches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.

Smoldering Fists IVIncreases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance.

49

Devastation Fist IIDeals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.

50

Instill Panic IIUsing this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance.

50

Savage AssaultA series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target.

50

Abuse IVInterrupts and increases the hate of all enemies in an encounter towards the bruiser.

50

Manhandle IIIIncreases your chance at an additional attack with increased hate every time you strike in melee.

51

Brutality IVIncreases the base avoidance, auto attack damage, taunts and detaunts of all the Bruiser's allies.

52

Stone DeafAllows the bruiser to absorb all non-physical damage they would have otherwise received if the damage was greater than 10% of their total health for up to 3 hits. Upgrades to this ability increase the chance that this effect will absorb higher level sources of damage.

52

Merciless Stomp IVA melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.

52

Intimidate IIIPrevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage.

Lightning Fists IVThe bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.

58

Uppercut IIILaunches a punch attack that knocks down the target on a successful hit.

58

Bruising IIThis stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit.

Slurred Insult VIIncreases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.

60

Shrug Off IVGrants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's base avoidance.

60

Sucker Punch IIIA powerful melee attack that dazes the target. It must be made from behind or to the side of the target.

One Hundred Hand Punch IVLaunches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.

63

Smoldering Fists VIncreases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance.

Feign Death VAllows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.

71

Bruising IIIThis stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit.

71

Lightning Fists VThe bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.

Sonic Punch IITeleporting attack that interrupts the target. You must be at range to use this attack.

74

One Hundred Hand Punch VLaunches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.

75

Smoldering Fists VIIncreases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance.

Divide and ConquerForces half of the target encounter to target and attack only you. The rest of the encounter gains additional hate towards you.

80

Savage Assault IIIA series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target.

81

Lightning Fists VIThe bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.

81

Bruising IVThis stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit.

Smoldering Fists VIIIncreases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance.