Armor Types

Gear and Item Set Info

For the gear setup, I'm going back to an old setup of mine; Blademaster.

Five piece Hunding's Rage, (Weapon damage and crit), four armor and weapon is what I use.

Five piece Night Mother's Embrace or Oblivion's Edge (Two weapon damage bonuses and stamina regen, latter gives healing upon killing an enemy plus more crit). I use jewelry and two armor pieces but the way you set it up is entirely up to you.

One piece Bloodspawn (Stamina regen, plus it looks nice)

For my weapons I have a precise maul for penetration and crit, then an infused bow with weapon damage glyph. (Both of which I will be replacing with maelstrom weapons eventually.)

EDIT: Another set you could run is Mechanical Acuity from Clockwork City.

General Info

This build is as simple as it gets: Kill fast, heal yourself, reflect all projectiles, heavy attack for resources, and completely destroy everything. If you've seen any power strike dk builds, you should know how effective heavy attacking can be. I suggest using tri-food and tri-pots for the best resource management, you want to be able to use your magicka skills as much as possible to keep yourself alive. Also, having the serpent with this setup will benefit you more than having penetration or weapon damage mundus.

Champion Point Tips

For your champion points, I use what is in my Toxin Master build, as the damage output from it is so good and the sustain helps a lot.

But for simplicity's sake:

Mage:

Atronach: 30 Master-At-Arms

Ritual: 55 Thaumaturge, 55 Precise Strikes, 30 Piercing, 50 Mighty

Warrior:

Steed: 30 Medium Armor Focus

Lady: 59 Hardy, 58 Elemental Defender, 13 Thick Skinned

Lord: 60 Quick Recovery

Thief:

Tower: 30 Warlord

Lover: 30 Mooncalf, 100 Tenacity

Shadow: 60 Tumbling

Build Rating

Rating: 5.0. From 4 votes.

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7 Comments

Mikael Lokviing

Aug 28, 2017

I want everyone to know that even though I post it as nord, this is just from my character and I do reccommend playing as a nord for both health and stamina bonuses with the damage reduction but it is not required.