Late Night Poll: Super Sonic Racing (With Shoulder Buttons)

So, we were having a little discussion in a group chat that turned into a stunning realization for a lot of people. I was wrapping up my Colors review and wanted to ask the group their opinion on a comment I’m planning on making regarding how Sonic has controlled in 3D. I brought up Sonic R and mentioned how the shoulder buttons can help you make tight turns. Then, everybody was like, “YOU CAN DO THAT?” Bartman and I were shocked that a majority of people in the chat didn’t know about them. Scarred Sun asked me to put this question up here to find out how many more people didn’t know that the shoulder/flipper buttons help you turn in that clunky mess of a racing game.

If the majority answer is “no,” then we’re all about surprising realizations lately. For example, Taxman made a comment last week regarding rolling in the classic games that came as a surprise to some Retro members and I was surprised they didn’t already know that, considering how the members of this site know the ins-and-outs of just about everything. There’s also that whole chestnut in the classic games where holding a direction while rolling does absolutely nothing, which is why we all thought it was weird when people came to Sonic 4′s defense about them “always holding the direction anyway.” When you realized that holding a direction while rolling did nothing, you could just let go of the D-pad. It gives your thumbs a nice rest and you get the same result!

Anyway, answer the question and check the jump for the full chat log of the conversation. This poll is all in good fun (like most things here), so take off your serious pants.

In Fact, holding a direction when rolling does something but is almost nothing. If you are in a great speed of course it is impossible to notice but you can walk, spin and turn back to stop and forward to extend the spin a little.
About Sonic R I’m surprised how much people didn’t know that!

OH WOW. That many people in the chat didn’t know you could drift in Sonic R? You must be fucking kidding me. THIS IS SONIC RETRO. We kind of specialize in knowing EVERYTHING that goes on in a Sonic game. You’d think that they’d read the Sonic R page to discover this in order to make playing this clunky title more flexible. I always used shoulder buttons in order to make tighter turns to get an edge over the competition.

I only found this out on the Gems Collection version. Much easier to play with, as well. Playing it on a mates saturn meant the reading the instruction booklet wasn’t gonna happen. Never owned the PC version.

Wow, I know it since I got the game. Without drifting it would surely be a pain!! It was a fun game at 2P and being able to beat characters like Super Sonic with Metal Sonic or even Eggrobo in some races. Personally is a great game, one of the best of the Sonic spinoffs IMO. I still enjoy finishing it once again (I´ve probably played it as much as other classic Sonic games, more than 50 times for sure).

I got my PC version fom Jack in The Box and It didn’t come with a book. So I never new of this feature. Still liked the game though. In hide sight that was when I felt Sonic Team could do no wrong. Shadow The Hedgehog changed all that.