Jivaro wrote on Jun 12, 2014, 18:37:I am not a Minecraft player so my understanding of how the servers work etc is limited. I tried it, loved the concept and have been in awe of what people have done with it, but I myself never got into it despite having bought it on 3 platforms because 3 nieces and a nephew love it. Does Mojang actually have a technical/physical way of enforcing any of this or is just the threat of legal action that is supposed to carry some sort of weight?

They don't have a technical means at the moment, so it's purely a legal threat. But if it became an issue they could always develop one. This is still a game under full time active development, after all.

TheEmissary wrote on Jun 12, 2014, 11:10:Sounds like portions of the engine are tied to framerate assumptions. Remember on the new Need for Speed game when you uncap the framerate I think that is what they are afraid would happen. I don't know why this is still an issue as the graphical frame rate doesn't have to be tied to the physics simulation speed.

It's much, much easier if you do. Having the simulation decoupled from rendering introduces some additional complexity and performance concerns, things which developers can forgo on the consoles since it's a fixed platform.

Games that are locked at 30Hz are fairly rare, but you'd be surprised at the number of games that are similarly locked at 60Hz. Assassin's Creed, Rage/Wolfenstein, etc. In an ideal world this shouldn't be happening, but as you can tell we live in a world that's far from ideal.

Asmodai wrote on Jun 12, 2014, 09:59:Ffs, they couldn't find a work experience kid somewhere that would come hang out for the day, play the game unlocked and say "well, this is the shit that happened."??

I bet they know exactly what's going to happen. But it's also budgeted as a straight port, so there's no time and funding to try to fix any bugs that occur when the physics engine operates above 30Hz.

In which case this is most decent thing they can do. If they can't fix it they can at least leave it unlocked as a YMMV option.

Julio wrote on Jun 8, 2014, 17:43:It doesn't surprise me at all that Microsoft is sabotaging Windows 7. As soon as they have a new OS, they start to screw up the prior OS to try to force sales of the new one.

Microsoft is not sabotaging Windows 7. Windows 7 has the same functionality and security features as it always had, and it will have any outstanding security vulnerabilities patched on the second Tuesday of the month until 2020.

The article in question vastly misstates what's going on. Microsoft added new security APIs to Windows 8, so that developers can use them to mitigate flaws in their own code. Those are new features and as such come with a new OS; they are not patched in to old OSes.

Sony sold a shocking number of PSPs despite how forgettable it was in the end. I suppose it comes down to location and games: the PSP was a much bigger success in Japan than outside of it, and at least in the West while it did thankfully get games (unlike the Vita), a lot of them were forgettable. The poor inputs and PS 1.5 graphics didn't do game developers any favors here.

Quboid wrote on May 30, 2014, 16:09:Can anyone recommend a 27" monitor? As far as I can see it's either 1440p@60hz or 1080p@120hz unless I feel like importing a QNIX QX2710 from South Korea and overclocking it, which I don't.

Correct, those are your two options. My preference would be for 27" 1440p; the higher refresh rate is nice, but not at the low pixel density of 1080p on such a large monitor.

That's a pretty accurate summary right there. The editor/publisher of that magazine came off as a creep and a Rank S liar. The fact that he would even bother to lie like that is more insulting than his magazine.