Fix a crash when loading a database with WebMap terrain and no Internet

Fix a crash when using database long names (> 50 characters)

Fix user drawings in GdiMap (now they are visible)

Improved code generation for GdiOsg (make runtime faster)

Fix a bug in Vt_Entity with functions distance/azimuth/elevation using position as argument

Fix the HMI/Village demo

Fix the camera hook on entity with OSG viewer

Improve vt_runtime_osg.cpp to allow better faster than real-time

Fix the deletion/removal of entities in the 3D Editor at compile time and after simulation stop.

CloseAll works fine under the 3D editor

Radar and Sonar sensors can now raise _RadarBeam and _SonarBeam to warn any detected entity

For missile use, _MslMiss is now raised towards the targeted entity

MainGun raises MG_Detonation to each entity below a given distance value

Cannot add twice a similar Logic/Knowledge/Model without agreeing manually

Fix a crash when deleting an orbit with the validation function activated (to draw the orbit)

Optimized the GUI reaction speed when hundreds/thousands of entities/orbits are loaded

When Scenario has MuteSharedMem option enabled, Export component no more updates GUI

Fix a bug when deleting a component from the Entity Property window

Template editor delete button works correctly on Scenarios and Entities

Fix the Grid default values on Db Setting Property window

Fix a crash with gamepad when initialized too soon

Fix a texture corruption on tiles when mixing RasterMap and some OSG terrains

Rebuild all sample demos using Visual Studio 2010

Improved component BasePilote

Suppress of the annoying bip when deleting an item with the keyboard

Fix a crash when using the LOS tool right after creating a new Road

Fix the drawing of a road strip (lines are now parallel)

After being triggered, a Rule can now terminate the Context or the Knowledge

Fix some deletion mishaps when using the keyboard delete key

In UInterface, LIST[my enum = value, …] now supports spaces

Fix a crash when changing a Mesh type after creation

In terrain property window, SVG map can have a layer removed using x button

SVG hide button now works

Fix history track tail deletion on time out for OpenGL viewer

Fix crash when duplicating scenario with SVG map

Duplication of a scenario with Features now works fine

Fix grid drawing in curves for negative values

Fix a crash when aborting a mesh creation using the mouse

Plan Points can now be repositionned using the manual mouse and click button

Fix a crash when an entity is deleted while holding a hook for Measurement string or LoS fan

Fix cut on a rule (was not cutting before)

Add dmodel pointer as an alias to local for FedItems

Fix FedItem runtime windows (Used-By and Instance List) – used to be empty

Fix display of HMI sub-windows without specific x,y positioning

Selecting any entity entry in the runtime entity list freezes the update. Use right-click Refresh to release it. This is useful when many entities are created as the list is constantly refreshed, making selection quite impossible.