While this card is in play, no cards may be moved out of any player's discard pile.

If a player has no cards in their Library during their Unlock Phase, that player loses 2 pool.

Any vampire may destroy The Edge of Disaster as a D action that costs 2 pool.

I want deck destruction to be a thing! Brinkmanship isn't a viable option. This at least gives some opportunity for those decks to exist without being an instant loss or without any answers.

Feedback welcome!]]>Expansion Sets & Card IdeasMon, 21 Jan 2019 19:32:10 +0000[VEG] Grand Prix tour 2019 - Iberia [Lisbon, April 27th] - by: skimfluxhttp://www.vekn.net/forum/europe/77314-veg-grand-prix-tour-2019-iberia-lisbon-april-27th#93041
http://www.vekn.net/forum/europe/77314-veg-grand-prix-tour-2019-iberia-lisbon-april-27th#93041
This year's Iberian Grand Prix will be held on the weekend of the 27th-28th of April in Lisbon. The main event will be on the 27th, with a friendly cool-off/hangover competition to be held on Sunday 28th for those that want to make it into a full weekend of VtES.

Tell all your friends and start making your travel plans accordingly, location and other details will be announced shortly.

Reaction (42 cards)
==================
1x Enhanced Senses
12x Eyes of Argus
2x Forced Awakening
5x My Enemy's Enemy
4x On the Qui Vive
9x Telepathic Misdirection
1x Wake with Evening's Freshness
2x Delaying Tactics
6x Eagle's Sight]]>Event Reports and TWDSun, 20 Jan 2019 19:33:17 +0000Combat effects from actions and reactions - by: Nachttp://www.vekn.net/forum/rules-questions/77312-combat-effects-from-actions-and-reactions#93021
http://www.vekn.net/forum/rules-questions/77312-combat-effects-from-actions-and-reactions#93021
I have a doubt. A long time ago, I remember I saw that you could use benefits from actions and reactions (let's say maneuver from bum's rush or from Spirit's Touch) only on the first round of combat, but now i can't find it. Does it work that way or am I mistaken?

Many thanks in advance

Bum's Rush
[Action] Action

Do not replace until after this action. Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.

Please visit my store as well for a huge an varied assortment of V:TES and Jyhad cards. I do combine shipping on all my orders, just request total on checkout.

If you have any questions or requests, please send me a message.

Cheers,
John Ivar

]]>Trading PostFri, 18 Jan 2019 07:00:18 +0000Submission: Intensity - by: jblaceyhttp://www.vekn.net/forum/expansion-sets-card-ideas/77309-submission-intensity#92983
http://www.vekn.net/forum/expansion-sets-card-ideas/77309-submission-intensity#92983Intensity
1
Only usable when a bleed against you is successful or a referendum passes that results in the loss of your pool. Play after resolution. Lock this vampire to enter combat with the acting minion. If the acting minion leaves the ready region as a result of this combat, gain pool equal to the amount lost. As above and unlock this reacting vampire if they are ready at the end of combat.

Quote: "I take my losses from your hide!"

Why?: The goal is create an alternative way for Potence to enter combat that isn't dependent on a using a action backwards or blocking. The idea is that an unlocked minion should be threatening even without intercept and I wanted a better alternative to Touch of Pain. One of the greatest benefits of this specific card is that it enables other potence cards to be played by starting a combat. From a design perspective this card increases interactivity by setting up a high risk/reward scenario. It doesn't force combat to be close or cause unpreventable damage, but it is easily as threatening. In addition, it plays into a combat rush strategy where board presence helps to stabilize combat decks. Unlike Touch of Pain, this card allows additional card cycling and opportunity to play combat cards.

Source:
Potence 4: Intensity Laws of the Night Revised Edition Pg. 166
The Kindred may bid the Potence and not risk losing any physical traits in challenges of strength.]]>Expansion Sets & Card IdeasThu, 17 Jan 2019 19:38:48 +0000Mask of a 1000 faces and bleed modifiers - by: Ratadinhttp://www.vekn.net/forum/rules-questions/77308-mask-of-a-1000-faces-and-bleed-modifiers#92976
http://www.vekn.net/forum/rules-questions/77308-mask-of-a-1000-faces-and-bleed-modifiers#92976
Mask of a Thousand Faces
Only usable by a ready, unlocked vampire other than the acting minion who is capable of performing the action. Not usable if any action modifiers or other effects have been used that could not have been used if this vampire were the acting vampire.
[obf] Unlock the acting minion and lock this vampire instead. The action continues with this vampire as the acting minion.
[OBF] As above, with +1 stealth.

This is because even though MoaTF seems to imply that the modifying vampire becomes the acting vampire as if it had played every card played during the action, it doesn't specify so, and then the NRA rule cannot apply to it for modifiers played by the former acting minion, as it hasn't played those modifiers yet. So, just to confirm this, is this correct?

If so, this brings us to the next problem: bleed modifiers and the new ruling. Right now, the VTES rulebooks specifies that "A minion cannot use more than one action modifier card to increase a bleed during a bleed action. Some bleed action modifiers explicitly state that they do not count against this limit; those can be played before or after modifiers that count against the limit. This rule is reminded on some cards by the "(limited)" card text". Now, this is slightly different than the old wording that was included in every single card, which read "You cannot play another action modifier to increase this bleed amount.". This is, while the old one state that you (the mathuselah) could not play any other action modifier to increase the bleed, the new one states that each minion cannot play more than 1 action modifier to increase the bleed.

Empowering the Puppet King
Only usable during a bleed action. Only usable by a ready unlocked vampire other than the acting minion you control.
[dom] The acting minion gets +1 bleed (limited).
[DOM] As above, but usable by a ready locked vampire.

Empowering the Puppet King is not used by the acting minion, but by a different one, as so, even if the card doesn't have the exception allowing to play multiple bleed modifiers but reminds that the restriction is in place (using the "limited" reminder), the ruling doesn't actually affect it because, again, the rule only stops each minion from playing multiple action modifiers to increase the bleed. If so, with Empowering the Puppet King you could do:

So, this feels off. I think this could have been a mistake when wording the new rule, and if so could be corrected, but if it is deliverate I would like to know it.]]>Rules QuestionsThu, 17 Jan 2019 18:06:09 +0000Crushing Grip (Potence Votes) - by: LivesByProxyhttp://www.vekn.net/forum/expansion-sets-card-ideas/77307-crushing-grip-potence-votes#92970
http://www.vekn.net/forum/expansion-sets-card-ideas/77307-crushing-grip-potence-votes#92970Crushing GripAction Modifier Only usable during a referendum. Choose a vampire. Force the chosen vampire to cast votes and ballots as you wish unless he or she takes 2 damage or has basic Fortitude .Reaction As above, but unless the chosen vampire takes 3 damage or has superior Fortitude .

This arose from ReverendRevolver's comment on the Lasombra having Potence, and how a Potence vote card would help them out. I considered adding a third option that did something with grapples but IDK. Numbers might be over-tuned? What do you think?

Art: Two vampires shaking hands, one wincing in pain, the other smirking.]]>Expansion Sets & Card IdeasThu, 17 Jan 2019 14:53:05 +0000New Blood is overpowered? - by: mjvtes521http://www.vekn.net/forum/rules-questions/77306-new-blood-is-overpowered#92960
http://www.vekn.net/forum/rules-questions/77306-new-blood-is-overpowered#92960
Relevant text from Section 6.3.3 of the rulebook says, "Titled Vampires: For each ready titled vampire a Methuselah controls, she gains extra votes. The number of votes gained depends on the title. A Methuselah gains: 1 vote for each ready primogen or bishop,....4 votes for each ready Inner Circle member or regent."

However, Section 10.1 says, "Only Camarilla vampires can hold the Camarilla titles primogen, prince, justicar and Inner Circle member. Additionally, each clan’s justicar and Inner Circle titles are unique (see Contested Titles, sec. 4.2) and can only be held by vampires of that clan." Only a member of one of the Camarilla clans can have that clan's unique Inner Circle title. So even if New Blood had become Camarilla (Out of the Frying Pan), he can't hold the unique Inner Circle title, because there is none for the Blood Brothers clan. But Section 10 also says, "If a vampire changes clans (by means of a
Clan Impersonation card, for example) to a clan that belongs to a different sect, he changes sects as well."

So then if he plays Clan Impersonation to become a Malkavian, for instance, then I think it would work. Bring in New Blood, say Inner Circle, Clan Impersonate to Malkavian, become a 2 cap Malkavian Inner circle member with 4 votes that work.

I know this is stupid, btw, but I’m just wondering if it actually works, and if so, if it should be ruled against to avoid the potential to be abused in some broken way that I haven't thought of. I can think of a few people that would try, for sure. The question also came up of whether Mary Anne Blaire would give this overpowered New Blood -2 bleed. Not sure on that one either. Thanks.

Here are card texts:

New Blood
Clan: Blood Brother
Group: ANY
Capacity: 2
Discipline: san
Sabbat: When New Blood enters play during your influence phase, choose a circle and draw 1 card from your crypt. New Blood belongs to the chosen circle. Sterile.

Mary Anne Blaire
Clan: Ventrue
Group: 5
Capacity: 10
Discipline: ani pot AUS DOM FOR PRE
Camarilla Ventrue Justicar: Mary Anne can add 2 blood to a vampire in your uncontrolled region as a +1 stealth action. Inner Circle members get -2 bleed while she is ready.]]>Rules QuestionsThu, 17 Jan 2019 05:10:51 +0000The Third Tradition: Progeny - by: Yomyaelhttp://www.vekn.net/forum/rules-questions/77305-the-third-tradition-progeny#92950
http://www.vekn.net/forum/rules-questions/77305-the-third-tradition-progeny#92950
When do you have to decide how much blood to move? Is it decided when the action is announced, or when it is succesful?

card text
[ Click to expand ]
[ Click to hide ]

Third Tradition: Progeny

+1 stealth action. Requires a ready non-Sterile prince or justicar.
Put this card in play; it becomes a non-unique 1-capacity vampire of the same clan as the acting vampire. You may go through your library (shuffle afterward), ash heap or hand to find a Discipline card for this vampire. Move up to 2 blood from the acting vampire to this vampire. This vampire cannot take any actions this turn.

]]>Rules QuestionsWed, 16 Jan 2019 21:14:26 +0000Demdemeh and retainer texts - by: d-mohnhttp://www.vekn.net/forum/rules-questions/77304-demdemeh-and-retainer-texts#92943
http://www.vekn.net/forum/rules-questions/77304-demdemeh-and-retainer-texts#92943
[LoB:U]
Cardtype: Vampire
Clan: Tzimisce
Group: 4
Capacity: 10
Discipline: aus pre ANI CEL FOR VIC
Laibon: If any Gehenna cards are in play during your unlock phase, you may move an animal retainer on Demdemeh to your ready region as an animal ally with 1 strength and 1 bleed. While that animal has more than 2 life, he or she gets +1 strength.
Artist: Richard Thomas

Name: Elephant Guardian
[LoB:C/PG2]
Cardtype: Retainer
Cost: 1 blood
Animal with 3 life. Requires a ready Laibon.
When this minion is in combat with an acting minion, the acting minion takes 2 damage during strike resolution each round if the range is close. A minion can have only one Elephant Guardian.
Artist: Brian LeBlanc

2.) If during the block an action modifier with the text "if this action is blocked" (e.g. skin of the chameleon) or a reaction card with "if this vampire successfully blocks this action" (e.g. spirit's touch) (assuming the same reacting vampire blocks again) was played. Do these cards have their effect still after the second block?

card text
[ Click to expand ]
[ Click to hide ]

Form of Mist
[Combat] Combat

[pro] Strike: dodge.
[PRO] Strike: combat ends. If this vampire is acting and needs stealth when this strike resolves, he or she may burn 1 blood after combat ends to continue the action at +1 stealth as if unblocked. A vampire may play only one Form of Mist at superior each action

Skin of the Chameleon

[1 Blood]

[tha] Only usable as an action is announced. If this action is blocked, this vampire gets an optional maneuver or press in the resulting combat.
[vis] +1 stealth. If this action is blocked, this acting vampire gets an optional maneuver or press in the resulting combat.
[VIS] As [vis] above, but with +2 stealth.

Spirit's Touch

[aus] +1 intercept.
[AUS] As above, with an optional maneuver in the resulting combat if this vampire successfully blocks this action.

Fatima al-Faqadi
[for][CEL][OBF][QUI]
[Assamite] Capacity: 8, Group: 2
Independent: Once per combat, before range is determined, Fatima may equip with a weapon from your hand. Pay the cost to equip as normal. Blood cursed.

Direct Intervention
Master: out-of-turn. 1 pool.
Cancel a minion card as it is played. No cost is paid. (If it was an action card, the acting minion doesn't tap. If it was a strike card, the minion chooses another strike.)]]>Rules QuestionsTue, 15 Jan 2019 22:43:35 +0000Spring 2019 North American League Results - by: kschaeferhttp://www.vekn.net/forum/lackeyccg/77299-spring-2019-north-american-league-results#92877
http://www.vekn.net/forum/lackeyccg/77299-spring-2019-north-american-league-results#92877
We started small this session with only 8 players, but there were lots of interesting decks played.

Can Lorrie Dunsirn play palatial estate since it becomes a location when it comes into play. Since her restriction is not having equipment and not on playing it.
Also can she just equip equipments just to cycle?
If yes, what happens to the equipment.]]>Rules QuestionsSat, 12 Jan 2019 12:59:45 +0000Libertas when you atempt to bloock - by: beslin igorhttp://www.vekn.net/forum/rules-questions/77292-libertas-when-you-atempt-to-bloock#92785
http://www.vekn.net/forum/rules-questions/77292-libertas-when-you-atempt-to-bloock#92785
Cardtype: Master
Cost: 1 pool
Master. Requires an anarch.
Put this card on an anarch. Allies cannot block this anarch. Cards that require Dominate [dom] or Presence

cost other minions an additional blood while this anarch is acting, attempting to block, or in combat.

I have 3 question about Libertas when you atempt to bloock.

1) do acting vampire must pay also action card(I ask because card is played before block atempted)?

2) can you atempt to block and Libertas text to take efect even if is action on 1 stealt and you declare block atempt only to force acting minion to pay action card and modifiers(dom and pre)?

3) similar as question 2,but when acting minion play action card with 1 stealt,you use reaction card with text: unlock and atempts to block(you still have 0 intercept),if Libertas text force acting minion to pay dom and pre cards?

“Cancel a card”: A "canceled" card has no effect, but it is still considered played. Unless explicitly written, cost for the card is paid. If the card was a strike card, the minion who played it must choose a strike, which might come from another strike card. If the card was an action card, the minion doesn’t lock (he doesn’t pay for the action card), and can play the same action card again.

But the confustion comes from this entry in the rulebook under 6.1.1 Bleed

A minion cannot use more than one action modifier card to increase a bleed during a bleed action. Some bleed action modifiers explicitly state that they do not count against this limit; those can be played before or after modifiers that count against the limit. This rule is reminded on some cards by the "(limited)" card text.

Is use action modifier different then play action modifier?

eg: Is it allowed to play non-Conditioning bleed modifier after Conditionin has been canceled since it's limited keword has been canceled implicitly?

Threats
[Action Modifier] Action Modifier
[Dominate] Dominate
After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dom] +1 bleed.
[DOM] +2 bleed.

In short, there's 16 slots. Each player has a random Sabbat starter and competes on 4 players tables against the other starters.
The final is played by the best player for each of the 4 starters.

To balance the tournament, there is an additional rule:

Before each round, the players of the "weakest" clan will vote to choose the seating after the other clans have been seated randomly. If there is no majority, its position is determined randomly.

The weakest clan is the one with the fewest victory points made on the previous rounds by the players of that clan.

If there is a tie, the following order is used (from the weakest to the stronger):

:: ::

Before round 1, the :: has this advantage.

(The order is not final, I need to work on it)]]>EuropeThu, 10 Jan 2019 10:14:24 +0000Release date for first 2019 starter decks: February 16 - by: Ashurhttp://www.vekn.net/forum/news-and-announcements/77280-release-date-for-first-2019-starter-decks-february-16#92738
http://www.vekn.net/forum/news-and-announcements/77280-release-date-for-first-2019-starter-decks-february-16#92738
https://www.blackchantry.com/2019/01/09/four-new-starter-deck-lists-revealed-and-we-have-a-release-date/
]]>News and AnnouncementsWed, 09 Jan 2019 22:22:42 +0000Pact with Nephandi starter deck revealed - by: Ashurhttp://www.vekn.net/forum/news-and-announcements/77279-pact-with-nephandi-starter-deck-revealed#92735
http://www.vekn.net/forum/news-and-announcements/77279-pact-with-nephandi-starter-deck-revealed#92735
What do you think about it?]]>News and AnnouncementsWed, 09 Jan 2019 21:08:54 +0000Tournament Feb 2 PA - by: GuyRusso6http://www.vekn.net/forum/north-and-central-america/77278-tournament-feb-2-pa#92733
http://www.vekn.net/forum/north-and-central-america/77278-tournament-feb-2-pa#92733
www.vekn.net/event-calendar/event/9091
First prize will be a set of rares from the Sabbat War set (not including starters), a Blood Shadow Court deck and an assortment of boosters.
Second place will receive a Blood Shadow Court deck and an assortment of boosters.
Third through twelfth place will receive an assortment of boosters. 36 packs will be distributed amongst the top 12 players. The booster pool includes 3 Gehenna, 3 Twilight Rebellion, 3 Black Hand, 3 Sword of Caine, 12 Ebony Kingdom and 12 Jyhad.
All players will receive promo cards for participating. Tournament support kit assembled by David Tatu. Booster packs donated by Guy Russo. The cost of admission is free and proxies are allowed. We hope to see you there.]]>North and Central AmericaWed, 09 Jan 2019 19:39:07 +0000Of Decks and Tier Lists - by: DJHedgehoghttp://www.vekn.net/forum/card-balance-strategy-discussion/77277-of-decks-and-tier-lists#92722
http://www.vekn.net/forum/card-balance-strategy-discussion/77277-of-decks-and-tier-lists#92722
While the general consensus is that building a tier list is a highly subjective endeavor, I think it will be a great way to see how the community perceives decks in a competitive format.

Because of the subjective nature of this process, please avoid scrutinizing the selections of your fellow methusalas.

Here are some ideas for "tier ratings" just to give us a way to homogenize the discussion.

Tier 0: Best decks in the game due to potential balance issues. These decks would be the first reviewed for nerfs or balance changes.

Tier 1: The best decks out there based on the consistency of performance.

Tier 2: Less consistent but still viable, can win a table solidly but has some flaws.

Tier 3: Inconsistent decks that can win tables under the right circumstances.

Tier 4: Inconsistent decks that struggle to compete and have major flaws.

pre: (modifier) Only usable when an action is announced. Allies get -1 intercept this action.
mel: (modifier) As pre above but allies cannot block this action.
MEL: (reaction) Only usable when a minion is bleeding you, after blocks are declined. Choose another Methuselah other than the acting minion's controller. The acting minion is now bleeding that Methuselah. Place this card on this reacting vampire. The vampire with this card may not play another Calling Song at MEL.

Flavor text: Lafontaine was wrong: Dead is the mandible, alive the song.

How does this card address a compelling game need?: Daughters need a bit more defense. This gives them some access to bounce. The limiting clause keeps it from getting excessive. The inferior and outferior give it an alternative use so it won't be as likely to cause hand jam.

Created by: Molloy]]>Expansion Sets & Card IdeasWed, 09 Jan 2019 04:57:54 +0000Den of Fiends starter deck revealed - by: Ashurhttp://www.vekn.net/forum/news-and-announcements/77275-den-of-fiends-starter-deck-revealed#92710
http://www.vekn.net/forum/news-and-announcements/77275-den-of-fiends-starter-deck-revealed#92710
https://www.blackchantry.com/products/product-den-of-fiends/
]]>News and AnnouncementsTue, 08 Jan 2019 22:25:31 +0000Submission: Manifold Guise - by: jblaceyhttp://www.vekn.net/forum/expansion-sets-card-ideas/77274-submission-manifold-guise#92709
http://www.vekn.net/forum/expansion-sets-card-ideas/77274-submission-manifold-guise#92709
Cardtype: Action
Cost: 1
Capacity: n/a
Discipline:
Clan: n/a
Text: action, choose another Methuselah and put this card into play. You may burn this card when a action targeting a minion you control is announced to change the target of the action to a minion (meeting any requirements) of the chosen Methuselah. As above, or you may burn this card when a bleed action targeting you is announced to change the target bleed to the chosen Methuselah instead.

Artwork: A woman is walking down the street and a doppelganger is watching from around the corner.

Question: Why?
Answer:
Originally, I was looking at creating reaction cards for Obfuscate, noticing that there are very few, it occurred to me that this could be design intent. That said clans (or vampires) without or are particularly vulnerable to actions (not just combat). Also, I didn't want to follow the mistakes of Deflection. So the idea is create an action card (so that it requires activity... can't be used passively) for Obfuscate that allows them to survive action cards and bleed attempts by changing the target of the action. The effect means that the action can be blocked, however this card itself is more flexible. More than anything, this meant to be an active defense card.

Hopefully, this creates a unique mechanic for action defense and bleed bounce for the following clans:

Yes, this also gives Malkavian / Malkavian Anti and Baali more options, however imho they already have better options.

The clan that gains the most from this card is Samedi, as they have access to and they can use multi actions and meaning they aren't required to be an intercept wall with less reliable intercept.

Also this means that both Gangrel Anti and Assamites can access bleed defense other than just blocking.

The decks that this card most effectively counters are Power Bleed and oppressive actions like Mind Rape, Sense Deprivation, etc.

Note: the idea is that this would be a card is on the table, meaning players *should* be trying to play around it (slowing aggression) and the action itself costs a blood and does not start with innate stealth. I am okay with this card sending an active minion against their controller or a minion they control if using the inferior text. Hopefully, this wouldn't create a rules issue.

Source Material: Libellus Sanguinis 4: Thieves in the Night Pg. 77
Manifold Guise: (Obfuscate 6) Make everyone in an area look like someone else as with Mask of a Thousand Faces, whether they want to or not.

Update: Jan 9th 2019

Manifold Guise
1 action, choose another Methuselah and put this card into play. You may burn this card during a action targeting a minion you control to change the target of the action to an eligible minion of the chosen Methuselah, but not a minion controlled by the acting minion's controller. As above, or you may burn this card during a bleed action targeting you to change the target to the chosen Methuselah, but not the acting minion's controller.

Does psychic veil affect all the minions I control during this turn, or all the minions I control when I play this card? For example, if I play this, and then I play a nocturn or an embrace, does any of those minions have a +1 stealth because of the Phychic Veil?]]>Rules QuestionsTue, 08 Jan 2019 16:12:40 +0000New precon starter list revealed: Libertine Ball - by: Ashurhttp://www.vekn.net/forum/news-and-announcements/77272-new-precon-starter-list-revealed-libertine-ball#92698
http://www.vekn.net/forum/news-and-announcements/77272-new-precon-starter-list-revealed-libertine-ball#92698
https://www.blackchantry.com/products/product-libertine-ball

Description: Valkyries vote spam, with some bleed. Light stealth. I think I got really lucky to win with this. It's mostly a pile of cards I threw together the night before. It really could use a LOT more tuning. The votes that are in there are a smattering of stuff I wanted to try out. It could use a bit more combat defense (maybe S:CE and agg hands), and a couple fewer Master cards. Firebrand is great! Ennoia's Theater is fantastic since Dreams always gets contested.

First Round: Monday, 14th of January 2019
Last Round: Monday, 18th of March 2019

Final: Monday, 25th of March 2019

Registration:
Open in Lackey approximately 1 hour before start time. Registration closes 15 min prior to start time.
Tell one of the organizers that you want to play for this day, either in Lackey chat or contact us on social media. If all players approve, games played with Discord voice chat on Discord server (
discord.gg/KMTUAE
).

]]>LackeyCCGTue, 08 Jan 2019 05:56:49 +0000Eternal Mask - by: blackdayhttp://www.vekn.net/forum/rules-questions/77267-eternal-mask#92680
http://www.vekn.net/forum/rules-questions/77267-eternal-mask#92680
Type: Action
PoolCost:
BloodCost: 1
CardText: +1 stealth action.
[ser] Bleed at +1 bleed.
[SER] Put this card on this vampire and move a unique vampire from any ash heap to your ready region with any amount of blood from this acting vampire. The minion with this card cannot take actions, block, play reaction cards or cast votes or ballots. You may burn this card and the chosen vampire during any untap phase.

Question. If Vampire A plays it on a burned vampire B. Then vampire A gets burned or removed from play lets say Golconda, Khobar Towers basically the eternal mask gets burned.
Does Vampire B stay in play?
I was thinking not but then i saw a 2009 ruling by LSJ that was contradictory to that.

Michael Summers wrote:
> If Vampire A targets a burned Vampire B with The Eternal Mask, and
> then Vampire A is Banished, does anything happen to Vampire B? The
> card that is allowing Vampire B to exist would be out of play, but
> since it was not burned per card text, nothing would happen to Vampire
> B?

Correct.

> Also, If Vampire A targets a burned Vampire B with The Eternal Mask,
> and Vampire B is banished and moved to the uncontrolled region, would
> one be able to voluntarily burn The Eternal Mask without burning
> Vampire B, and then move Vampire B into the ready region with no
> penalty?

No. The effect to burn the Eternal Mask given in Eternal Mask's card text
targets the chosen vampire as well. It cannot be used if that target isn't in
the game.

> Cards in Question;
>
> The Eternal Mask [LotN:C]
> Cardtype: Action
> Cost: 1 blood
> Discipline: Serpentis
> +1 stealth action.
> [ser] Bleed at +1 bleed.
> [SER] Put this card on this vampire and move a unique vampire from any
> ash heap to your ready region with any amount of blood from this
> acting vampire. The minion with this card cannot take actions, block,
> play reaction cards or vote. You may burn this card and the chosen
> vampire during any untap phase.
>
> Banishment [DS:U2, FN:PS, CE:PTo/PV, KMW:PAn2, LoB:PG]
> Cardtype: Political Action
> Choose a younger ready vampire. Successful referendum means that the
> chosen vampire is moved to the uncontrolled region (breaking any
> temporary control effects). The vampire is uncontrolled. Any cards and
> counters on that vampire stay with him or her (but they are out of
> play as long as the vampire remains uncontrolled).
>]]>Rules QuestionsMon, 07 Jan 2019 11:27:49 +0000100 auctions listed on eBay, lots of great cards and card lots :) - by: Pavenhttp://www.vekn.net/forum/trading-post/77262-100-auctions-listed-on-ebay-lots-of-great-cards-and-card-lots#92671
http://www.vekn.net/forum/trading-post/77262-100-auctions-listed-on-ebay-lots-of-great-cards-and-card-lots#92671

100 new auctions up in Midnight Sun V:TES Store! Great and hard to find cards and some really nice card lots are available for bidding.

Please visit my store as well for a huge an varied assortment of V:TES and Jyhad cards. I do combine shipping on all my orders, just request total on checkout.

If you have any questions or requests, please send me a message.

Cheers,
John Ivar

]]>Trading PostSun, 06 Jan 2019 22:42:32 +0000Cerebral Resequencing [Protean] - by: LivesByProxyhttp://www.vekn.net/forum/expansion-sets-card-ideas/77257-cerebral-resequencing-protean#92644
http://www.vekn.net/forum/expansion-sets-card-ideas/77257-cerebral-resequencing-protean#92644Cerebral ResequencingAction ModifierOnly usable during a bleed action. Cancel the effects of a reaction card requiring Auspex , Chimerstry , or Dementation , or Dominate as it is played. That card cannot be played again this action. As above, but cancel the effects of a reaction card requiring the superior level of any of those Disciplines (i.e. , , , or ). If a card effect is cancelled this way, this acting minion gets +1 bleed.

WoD Reference: None.

Rationale: A boost to Protean, intended to give some anti-bounce, an effect I haven't seen searching Amaranth (other than Aksinya Daclau.) It explores the design space of giving Protean resistance to other Disciplines, similar to Shape Mastery, acting as a mirror of that card in particular. I would like to think that if the users of Protean can reform their body, they can also reform their brain and negate mentally debilitating afflictions and effects, thus why it cancels those Disciplines in particular. I also think Protean could / should get a card that lets the user swap it out for other disciplines on the fly, like my special ability below.]]>Expansion Sets & Card IdeasFri, 04 Jan 2019 22:36:46 +0000VTES moving forward + Online League Start 7th January - by: angrynewbhttp://www.vekn.net/forum/news-and-announcements/77252-vtes-moving-forward-online-league-start-7th-january#92607
http://www.vekn.net/forum/news-and-announcements/77252-vtes-moving-forward-online-league-start-7th-january#92607
and with the addition of online play, that last year was one of my most exciting, competitive and fun ones playing VTES !

I want to thank every single player for their support and for making that possible.
Starting from July to December 2018, here are some facts what happened online:

50+ days played
110+ players participated
250+ different decktypes used
5 Leagues, 2 Tournaments, 1 World Championship
VTES Online World Champion 2018 crowned: Ke Carlton, New Zealand
Build up a homepage for rankings and statistics at
www.vtes-hook.com/liga/

My hopes and goals for 2019:

Make the game more accessible for everyone.
Keep players active through online play.
Inspired from playing, have them get new cards and form new local playgroups.
Train players online and let them attend tournaments to test their skill.
Support the JOL playgroup with League System and Rankings.

If you want to be part of this, wait no longer, the European League Season will kick off on Monday 7th of January, 2019 at 9pm CET.
Join us on Facebook "VTES LackeyCCG" or contact us here.

and last but not least,
i hope to meet you at the European Championship in Paris. 12th-18th August, 2019

Keep Bleeding

Martin Weinmayer]]>News and AnnouncementsTue, 01 Jan 2019 17:54:31 +0000New year – new starter decks! - by: Ashurhttp://www.vekn.net/forum/news-and-announcements/77247-new-year-new-starter-decks#92578
http://www.vekn.net/forum/news-and-announcements/77247-new-year-new-starter-decks#92578
Read more:
https://www.blackchantry.com/2018/12/29/new-year-new-starter-decks/
]]>News and AnnouncementsSat, 29 Dec 2018 12:21:36 +0000How to run a V:TES League? - by: gatocionhttp://www.vekn.net/forum/generic-v-tes-discussion/77243-how-to-run-a-v-tes-league#92565
http://www.vekn.net/forum/generic-v-tes-discussion/77243-how-to-run-a-v-tes-league#92565
Since the comeback of the game some old players, and some new ones, have started playing the game at our local store.

To keep them coming regularly, I have thought of organizing a V:TES league.

It will go this way:

Each round will last 2 weeks, to give players options to, at least, play once.

You can play a many games as you like, during the 2 weeks, but only your best game will give you valid points.

So, if you play 3 games, first you make 2Vp, the second 1Vp, but in the third you make 4VP and GW it will the last that counts.

Score system will be the same as in tournaments.

The problem with this system, is that as the more games you play the better your score can be, so I thought about valancing a bit depending on the number of games you played that round (2weeks), but I haven't figured out a proper way.

Prizes:
*** ALL players in the final:
A choice of one of either:
- Keepers of Tradition Reprint Bundle 1
- Keepers of Tradition Reprint Bundle 2
- Lost Kindred Bundle

*** 1st place:
In addition to the above mentioned bundle:
The night champion's prize:
The Giant's Blood award plaque - giving the tournament victor an Edge to use over the local Kindred once the they return to their domain

]]>EuropeSun, 16 Dec 2018 09:46:49 +0000Cross-table specific card ideas? - by: LivesByProxyhttp://www.vekn.net/forum/card-balance-strategy-discussion/77138-cross-table-specific-card-ideas#91657
http://www.vekn.net/forum/card-balance-strategy-discussion/77138-cross-table-specific-card-ideas#91657Anonymous Tip
Only useable by a ready untapped minion other than the acting minion AND only if you control three or more minions who could play this card. +2 stealth, even if stealth is not yet needed. Give any ready minion +2 intercept, even if intercept is not yet needed.

Give your cross-table friend a boost to their blocker, potentially saving them. Need to think of a cross-table wake. That would be cool.

Rendezvous+1 stealth action.
This acting vampire and a vampire controlled by another Methuselah that shares the same clan OR sect with the acting vampire may equip, employ, or recruit any equipment, retainer, or ally from their respective controller’s hands (costs and requirements apply as normal.) Then either vampire can move blood, equipment, and/or retainers between them. If this acting vampire has Obfuscate , either vampire can play cards to increase the stealth of this action. If this acting vampire has Celerity , he or she does not lock to attempt this action.

Cards that condense actions are generally good cards. Here is a card that lets you and a cross-table friend immediately equip, recruit, or employ cards in one go (which can't be blocked if the Rendezvous action gets through.) If the acting vampire has Obfuscate, can potentially let your cross-table friend cycle cards. If the acting vampire has Celerity, he or she also gets to unlock.

Red-Light District
Master. Cost 2
Location: Hunting Ground.
Any vampire not controlled by your predator or prey can hunt at this location with +2 hunt as a +1 stealth action. Once per turn, when a vampire successfully hunts at this location, you gain 1 pool.

I am personally disappointed with 99% of the hunting grounds. They almost all do the exact same thing: get a free blood from the blood bank without a hunt action. That would be fine if that were a unique Hunting Ground effect, but instead it is the same effect seen on 24+ cards with different names and different clan requirements. It would be the equivalent of giving every clan an Information Network. Just... why? Why do that?

This card is what I think the Hunting Grounds should have been: locations that require a hunt action and give a bonus if the hunt is successful. Interestingly, according to the rules, there is no limit to the number of Hunt actions a vampire can perform each turn... which is just more odd exceptions and weird rules IMO. A vampire can only perform one bleed and one political action action per turn, but infinite hunts or recruiting or equipping is fine... every action has innate +1 stealth except for bleeding and playing action cards (which then have to come with "+1 stealth action" text.) Game's rules and card text templating is like spaghetti code.
]]>Card Balance & Strategy DiscussionSat, 03 Nov 2018 22:42:00 +0000Quick Question on "The Line" - by: Mateuszhttp://www.vekn.net/forum/rules-questions/77057-quick-question-on-the-line#91018
http://www.vekn.net/forum/rules-questions/77057-quick-question-on-the-line#91018
right now i am not 100% sure: can "The Line" be used to reduce the cost of a recruit action (e.g. Shambling Hordes)?

Line, The
Master

Unique location.
Lock to reduce the cost of an action card played by a vampire you control by 1 blood (this location is not locked if that card is canceled as it is played). Any vampire can steal this location as a action.]]>Rules QuestionsSun, 07 Oct 2018 10:14:17 +0000