Does anybody else remember the old Baboon Burn decks from one year ago and how they were actually really good until Ojama Trio was limited? They used Green Baboon, Defender of the Forest, Raiza the Storm Monarch, and several other Beast monsters to put pressure on the opponent. They also used Ojama Trio (to lock up your opponent's field), in conjunction with Secret Barrel, Just Desserts, Ceasefire, and Des Koala to burn their opponent's Life Points. Whenever these two themes were combined, Baboon Burn was usually really hard to win against.

That's the theory and the concept behind this deck. Black Garden can produce a huge number of Rose Tokens that your burn cards can feed off of, while hurting the opponent in other ways as well with Black Garden's Attack Reduction effect. Plant decks can also take advantage of the Rose Tokens that are placed on your side of the field with Cyber Valley, Pollinosis, and Tytannical, Princess of Camelias. Hand Destruction and Cyber Valley add a huge amount of needed speed to the deck, while Threatening Roar gives you an entire extra turn to set up or recover from anything that might happen. With the agression and speed that Plant Decks have, combined with the control of Black Garden, and splashed with a little Burn, you have a very good deck that can compete with the current meta very well.

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So let us part like we usually do...
And in a world without you
I'll dream of you.

I'm not going to any Shonen Jumps any time soon, and nobody is going to netdeck this unless it is really good. Black Garden Control Decks without burn are already really good, so I don't see why putting any burn into them will make it any worse.

Well, I wanted the ability to stay alive (Threatening Roar) and still be able to attack, so I decided against Gravity Bind, Level Limit - Area B and the like. You could try Swords of Revealing Light and Messenger of Peace and see how they work out for you.

If you can lock down a field of Monsters in just a few turns, than Black Garden has done all that it needs too. All of the Counter Traps that I may or may not need to protect it with are in my side deck as of right now.

Well first of all Tokens have no effects, so Ceasefire will have a very minimal effect. Secondly, the only really significant burn cards you have right now are Just Desserts as the opponent's field will be loaded up pretty easily with tokens. Secret Barrel won't do much though TBH...I'd find room for 1 or 2 Dimensional Wall's or something to tribute your own tokens with to deal damage, like Cannon Soldier or something.

Secret Barrel does plenty of burn because of several extra free Rose Tokens that my opponent will have. The same applies for Just Desserts. Ceasefire does enough damage on it's own with the monsters that actually do hit the field. Remember how in Baboon Burn the way that Ceasefire didn't count for the Ojama Tokens?

Besides, the agression that Plant decks have makes up for any damage that my Burn cards cannot inflict.

Believe it or not, I came to this particular forum to look at some decks to get some ideas for my Black Garden Burn deck. I don't have the guts to post mine yet however, but I will make a suggestion(s). You...should...run...at least...one...NETTLES! Yeah!

I had an idea for a skill drain burn deck a while ago that used Star Dust Dragon to protect your Wave Motion Cannon. In this deck, Star Dust Dragon is a great wall with Black Garden on the field, and he protects you from all the most popular threats. And he produces a crazy amount of tokens for the opponent. One from summoning Nettles, another for the other monster (or just use your Rose tokens), and another for Star Dust itself. You can even summon Queen of Thorns for more burn or Black Rose for a good finisher!

You should play Ojama Trio. If played well, you can lock up your opponent on their first turn. And, as a result, you get a token to your field! I know you might be scared to draw it later in the game when your opponent has more tokens, but if this deck goes off like it should, that won't happen.

Playtesting, I've found that we lose to Thought Ruler or Red Dragon Archfiend if they get it out before you play Black Garden. So, if you can, play Crush Card. You play Sangan, and the entire deck is reliant upon these little dark plant critters, sounds like it goes against your core strategy (more cards=better) but sometimes, you've got to kill stuff.

Finally, think about 3 Lord poison. In the early game you may be hurt, but, if you use a single lonefire, your in business. How? Because you can fill your opponent's field with tokens light speed with Lord Poison. Each lord poison produces 2-3 tokens because Black Garden's effect activates during the damage step, a Garden halved lord poison has 750 atk, and it can kamikaze into a Rose Token to summon a lonefire to get something else! That's at least three tokens. Very nice!

I don't like the Hand Destruction. I don't know if it's necessary. I think when you playtest you will find this to be true or maybe not. As for what to put in for it, you can try some of my suggestions or you can do something else.

My deck has a very synergistic card that no one else seems to have thought of, yet. I won't tell you what it is (who0o0t! suspense!) but when building decks outside the box, you have to think outside the box. Which is something you already seem good at doing! Good deck. Good luck.

Believe it or not, I came to this particular forum to look at some decks to get some ideas for my Black Garden Burn deck. I don't have the guts to post mine yet however, but I will make a suggestion(s). You...should...run...at least...one...NETTLES! Yeah!

I had an idea for a skill drain burn deck a while ago that used Star Dust Dragon to protect your Wave Motion Cannon. In this deck, Star Dust Dragon is a great wall with Black Garden on the field, and he protects you from all the most popular threats. And he produces a crazy amount of tokens for the opponent. One from summoning Nettles, another for the other monster (or just use your Rose tokens), and another for Star Dust itself. You can even summon Queen of Thorns for more burn or Black Rose for a good finisher!

You should play Ojama Trio. If played well, you can lock up your opponent on their first turn. And, as a result, you get a token to your field! I know you might be scared to draw it later in the game when your opponent has more tokens, but if this deck goes off like it should, that won't happen.

Playtesting, I've found that we lose to Thought Ruler or Red Dragon Archfiend if they get it out before you play Black Garden. So, if you can, play Crush Card. You play Sangan, and the entire deck is reliant upon these little dark plant critters, sounds like it goes against your core strategy (more cards=better) but sometimes, you've got to kill stuff.

Finally, think about 3 Lord poison. In the early game you may be hurt, but, if you use a single lonefire, your in business. How? Because you can fill your opponent's field with tokens light speed with Lord Poison. Each lord poison produces 2-3 tokens because Black Garden's effect activates during the damage step, a Garden halved lord poison has 750 atk, and it can kamikaze into a Rose Token to summon a lonefire to get something else! That's at least three tokens. Very nice!

I don't like the Hand Destruction. I don't know if it's necessary. I think when you playtest you will find this to be true or maybe not. As for what to put in for it, you can try some of my suggestions or you can do something else.

My deck has a very synergistic card that no one else seems to have thought of, yet. I won't tell you what it is (who0o0t! suspense!) but when building decks outside the box, you have to think outside the box. Which is something you already seem good at doing! Good deck. Good luck.

Your suggestions are worth looking into, and your summary of information is very nice and helpful. Your very synergetic card doesn't sound very good, to be honest. I honestly don't see why you cannot tell me what it is, even in a PM.

try ojama trio, if u have black garden u get 3 tokens to abuse and when seed shot comes out of crimcon crisis, it will wreck. i like the deck, i actually run a black garden deck that sides into burn lol

im sad to say u arent the first to make plant burn, our team uses one that main's chain energy, curse or darkness and queen of thorns. with a few other chainable burn cards. alot more deadlier. but yer version is nice also. I just like ours with chain they pay 500(but its usually 2 so 1000 lp) to do anything, with queen they pay 1000lp to do any summon, curse they pay 1000 lp to use spells. thats what we're taking to shonen. we dont care if people know. they wont change thier side decks anyhow since this deck wont be a major concern for them,(exactly what we hope for)