Ointments/Salves/Unguents

1) Strong Salve Of Wound(-)Knitting

Game Information: Simplified Healing 3d6, Delayed Effect (x2 number active; may have available a number of potions equal to character’s INT/4; 1/2) (45 Active Points); Healing spread across a single day (Ddivide result by 4 to represent healing that occurs during the day; (-)4), Extra Time (6 Hours, to brew; (-)3 1/2), OAF Fragile Expendable (Difficult to obtain new Focus; (-)1 1/2), Extra Time (1 Minute to apply to character; (-)1 1/2), Concentration, Must Concentrate throughout brewing (0 Target’s DCV; (-)1), 4 Charges ((-)1), Requires A Roll (Magic roll; to brew; (-)1/2), Person being healed can not be moved ((-)1/2). Cost: 3 points

3) Strong Healing Potion

Game Information: Simplified Healing Characteristics 3d6, Delayed Effect (x2 number active; may have available a number of potions equal to character’s INT/4; 1/2), Characteristics (1/2) (60 Active Points); Healing spread across a single day (Ddivide result by 4 to represent healing that occurs during the day; (-)4), Extra Time (6 Hours, to brew; (-)3 1/2), OAF Fragile Expendable (Difficult to obtain new Focus; (-)1 1/2), Extra Time (1 Minute to apply to character; (-)1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 Target’s DCV; throughout brewing; (-)1), 4 Charges ((-)1), Requires A Roll (Magic roll; to brew; (-)1/2), Person being healed can not be moved ((-)1/2). Cost: 4 points