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Friday, 31 March 2017

Games about ships don't seem to be too common, which is sad as im still looking for the perfect Naval game to hit all the right spots for me. So whats this one like? well Ships deals with the history of shipping, from the time of the Phoenicians to the modern era.

So its certainly gunning for covering a large era of history.... does it manage it well? does it manage it in a fun manner? We shall see!

The game is divided into three ages, marked with different ship
types. The first age is that of the galley, followed by the age of the
galleon, then finally the steamship age. The board combines a track
showing the development of ships, with a map of Europe. There is also an area around the European map that represents the rest of the world, and the map is rather nice looking!

Make sure you set aside some time before you play this to punch and sort all the myriad of tokens that are included inside, and arrange all the wooden tokens etc. You will also need to study up on the rules, its not really one that's easy to learn on the fly at the table, but once they have sunk in you will probablyneed to keep it close during play for reference.

Thursday, 30 March 2017

I love the game Elder Sign its fast paced, great to look at and of course, set deep in the Cthulhu mythos from FFG so its dripping in theme. This one again takes the original Elder Sign, and adds a new way to explore it. For a brief overview of the kind of mechanics and new card style go take a look at INSERT LINKY to get an idea.

“But although They no longer lived, They would
never really die. They all lay in stone houses in Their great city of
R’lyeh, preserved by the spells of mighty Cthulhu for a glorious
resurrection when the stars and earth might once more be ready for Them.
But at that time some force from outside must serve to liberate Their
bodies.”
–H.P. Lovecraft, The Call of Cthulhu

Scraps of text that tell of a great evil hidden beneath the waves of
the Pacific have long fascinated your old friend, Dr. Mason Phillips.
For a time, it seemed that he had put his obsession to rest, but, as
those immersed in the struggles against the Elder Gods know, that which
slumbers may one day awaken anew.

Wednesday, 29 March 2017

Sometimes you come across a theme that seems perfect for a game, and you find mechanics that are different and could work that work well too. Its not oftern you find both at the same time... but does this game hold up and have it all?

An unknown terrorist organization is on the rise, looking to
spread fear while profiting from the chaos they release. You, your
fellow members of the Retro City Bomb Squad, and your trusty Bomb Squad
Robot are the only barriers in the way between those dastardly villains
and the innocent civilians of Retro City. Lives are at stake — and time
is ticking — so let's go!

Bomb Squad is a cooperative game in which
2-6 players are members of a team operating a disposal robot with the
mission to disarm bombs and save hostages. The players work together,
racing against the clock to provide the appropriate instructions for the
robot to achieve their mission objectives. Bomb Squad features:

Real-time play: Players each take a turn in
clockwise order and are free to take as long as they want on their turn.
However, there is a timer counting down in real time until the bombs
will detonate, so players will want to be as efficient as possible.

Hidden Card Information: Players hold their
cards so that the fronts are facing the other players, which requires
that players give each other Intel to figure out which cards they have
in hand.

Limited Communication: While players have their
cards up and visible to each other, players are allowed to communicate
only via the Intel they give each other, which provides hints about the
cards they have in their hands. Table talk about which cards are needed,
or where the robot should go, gives implied hints about which cards to
play and is prohibited.

Co-operative game play: The players all work together, winning or losing collectively as a team.

Tuesday, 28 March 2017

Sherlock Holmes, is to me, a classic series of books set in Victorian London (no i do NOT like modern versions) so seeing this, with such atmospheric art has me intrigues, and the fact that its touted as a game of deduction. It also helps that Conan-Doyle had his medical practice a few minutes from where i live too.

Watson & Holmes is a game of deduction
set within the magnificent works of Arthur Conan Doyle. Two to seven
aspiring detectives step into the shoes of Doctor Watson, working
alongside the detective Sherlock Holmes to try to solve a series of so
far unpublished cases directly extracted from Doctor John H. Watson's
diaries. Those who accept the challenge relive the adventures of the
crime-solving duo, visiting each of the locations where the inquiries
were made. Following the trail, each clue brings players closer to
solving the case.

The objective of the game is to immerse yourself in the Victorian
world depicted in each story. Visit the right places, decipher the
clues, and above all find the path that leads you to solve the mystery
before anybody else. Victory goes to the player who accurately uses the
deductive reasoning so famously and ingeniously implemented by the hero
of 221B Baker Street.

So whats inside? and how does it work (do not worry its spoiler free!)

Monday, 27 March 2017

When Mantic Games Released the starter set for The Walking Dead All Out War I was suitably impressed. Its an excellent game system, and you do not need to be a fan of the comics to follow, and since then they have hit with all sorts of great boosters for the game from adding extra 3d Scenery to classic characters like Morgan and Carol among but a few, let alone the whole Single player starter set Prelude to WoodburyNow though its time to take a look at another expansion for the game.....

Days
Gone Bye is a narrative expansion to The Walking Dead: All Out War,
containing a series of scenarios to recreate the early exploits of the
Atlanta Group, from Ricks’ first forays into Atlanta, to the Walker
attack on the camp, to his dramatic showdown with Shane.

Based
on the events from the comics covering the early exploits of the
Atlanta camp survivors, this expansion includes six new scenarios to
play through as well as rules for creating your own characters from
scratch. This set also includes 4 new Survivors – Dale, Jim, Allen and
Donna – 2 extra Walkers, new Character cards, Equipment Cards, Event
cards and scenery to add your games.

Friday, 24 March 2017

Andrea is the latest booster for Mantic Games excellent The Walking Dead All out War
These boosters are proving to be excellent with new characters, new equipment, and sometimes variants of characters we already have, so they are certainly well worth checking out.

Andrea, a former law clerk, was left stranded when returning her
sister Amy to college. They were picked up by Dale and helped form the
original survivor group. Acting as the team sentry, Andrea began to
display a crucial survival skill – marksmanship.

This booster pack contains 3 unique, collectible miniatures allowing
you to add Andrea and Amy to your games, along with an extra Walker to
bulk out your herd.
Contents:

1 Andrea Miniature

1 Amy Miniature

1 Walker Miniature

Andrea and Amy Character Cards

4 Equipment Cards

1 Mantic Point

As always the models come in a nice box with a window to view them, and a plastic storage tray as well. Olivia has not seen the series, its a Little too much for her, but she plays the game, and Andrea is her favourite model so far, "That Girls got a gun, she looks like shes kicking ass" well.... yes.. yes she is!! lets see how how good she is though...........

Thursday, 23 March 2017

Once more its time for another Chapter pack for A Game of Thrones the card
game. Its always an exciting time, as I never look ahead to see whats
in the pack, so its maximum fun at opening time. The other chapter
packs have been excellent, will this one continue the tradition as its the start of a new cycle? Contents wise, as
always you get 60 cards, 20 new one with 3 copies of each to add to your deck building options, and it also introduces a new keyword rule which we will look at before the cards.

Three treasons will you know. Once for blood and once for gold and once for love.–George R.R. Martin, A Storm of Swords

Fantasy Flight Games is proud to announce All Men Are Fools, the first Chapter Pack in the Blood and Gold cycle for A Game of Thrones: The Card Game!

In the aftermath of the Battle of the
Blackwater, a moment of peace falls across Westeros as the Great Houses
lick their wounds. House Lannister has won a decisive victory and forged
a new alliance with House Tyrell—but more important than battles are
the schemes hatching in the darkness. In the heart of King’s Landing,
Tyrion Lannister plots his return to power, as the Queen of Thorns takes
Sansa Stark under her wing. House Bolton and House Frey each prepare to
strike devastating blows against the Starks. And in the south, the
princes of Dorne plot their revenge against the Lannisters for sins long
past. Soon, these schemes may determine the fortunes of every Great
House…

Lets take a a look at the new keyword now before we delve into the cards...........

Wednesday, 22 March 2017

When Mantic Games Released the starter set for The Walking Dead All Out War I was suitably impressed. Its an excellent game system, and you do not need to be a fan of the comics to follow

along and enjoy it either as it provides a suitable multiplayer skirmish experience with some real interesting elements, and the ability to adapt it to solo play in a way. Solo play has now been perfected for this expansion. So head back to that article to learn how to play.

The prelude to Woodbury is a narrative single player adventure
featuring Brian 'The Governor' Blake and his exploits from before he
rose to power in Woodbury and encountered Rick. The quick-start tutorial
will take you through the rules as you play out the Governor's story,
and the box contains everything you need to get right into the action.
You do not need the all out war core set to play, but all of the prelude
to Woodbury components are all fully compatible with the Core Set.

So really, this is fully stand alone, you can start your adventure here with the walking dead, it has less bits then the main Starter Set, but it does have a full story to follow, and then when you try it, and decide you like it, you can combine it with the core, as the core adds a lot to this, but this ALSO adds to the core too.

So lets pop it open, take a look at what we get, and see what its like.........

Tuesday, 21 March 2017

The Arkham Horror card game
is excellent, and its really exciting to see the first few expansion products, to get a
feel for where FFG are going with the game. The first expansion we got
to see after the main game was the deluxe Dunwich Legacy pack, and that was a cracker!then we took a trip into the Miskatonic Museum,
Not to mention some diversions to Venice Carnevale of Horrors, then we even had got to trek through the Bayous in Curse if the Rougarou. This time its a Train journey, how bad can that be??

"It seemed that the railway express clerk on
No. 5508 had been able to recall an incident which might have much
bearing on my loss…"
–H.P. Lovecraft, Whisperer in Darkness

Fantasy Flight Games is proud to announce the upcoming release of The Essex County Express, the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game!
Among the sixty new cards in The Essex County Express, you'll find twenty-eight player cards, including four copies of a new weakness, along with a thrilling new scenario. In The Essex County Express,
your investigations lead you outside the town of Arkham, and while the
train may offer the fastest transit to your next lead, it may not offer
the safest…
When the train rumbles, shakes, and lurches to a halt, you and your
fellow investigators must race from your car to the engine. If you can't
get the train moving in a hurry, you and all the other passengers may
fall prey to whatever unnatural things seem to be crawling, shifting, and oozing their way from car to car, growing ever larger as they do so.

So lets take a look inside and see if they can keep up the home runs with excellent packs. Do not worry though, no encounter cards will be spoiled, just the player cards........

Monday, 20 March 2017

Lori, wife of Rick Grimes is the latest booster for Mantic Games excellent The Walking Dead All out War
Are Mantic keeping up the great quality of the previous ones still? or have they dropped the ball?

Lori Grimes lived with the guilt of having left her husband Rick
in a coma back home in Cynthiana. Accompanied by Shane, Lori and her son
Carl journeyed to Atlanta, but what they found was a city teeming with
the dead.
This set contains 3 plastic miniatures, including:

Lori Survivor

Craig Survivor

Walker

Lori, Craig and Carl Character Cards

Equipment Cards

Mantic Points

These boosters are an excellent way to add all sorts of new goodies to your game, so lets pop this one open, and take a look at her characters and equipment we get...........

Friday, 17 March 2017

Carol is the latest booster for Mantic Games excellent The Walking Dead All out War
Are Mantic keeping up the great quality of the previous ones?......

Carol and Sophia journeyed to Atlanta, but they never made it
into the city, and joined up with the original camp members. Shy and
guarded, Carol plays the role of shoulder-to-lean-on and sounding board.
This booster pack contains 3 unique, collectible miniatures allowing
you to add Carol and Sophia to your games, along with an extra Walker to
bulk out your herd.
Contents:

1 Carol Miniature

1 Sophia Miniature

1 Walker Miniature

Carol, Sophia and Derek Character Cards

4 Equipment Cards

1 Mantic Point

As always the models are presented with he main character showing nicely, and in a nice moulded plastic tray for storage. Right enough talk So lets take a look and see what we get.......

This booster pack contains 6 Walker miniatures to bulk out your herd, along with a set of new Event cards
designed to bring more of the dead onto the table and make your games even more challenging. You will also get a set of equipment cards exclusive to this set, including the Mossberg 500 Shotgun!

Once more the statement of each walker is an individual pose is kept to, and this provides you with more to add to your collection from the starter set (and other boosters you may have picked up) and more walkers are always good, for variety, and for bigger missions too, as your survivor group increases in size and points, so do the number of walkers lurking around the table top. You could, like some other systems buy another starter to get more, but why bother getting more of the same sculpts when you can pick up new walkers in every booster, and this whole new pack of them too! There are also more than just the walkers in here to make it well worthwhile grabbing, so lets take a little peak inside, see what we get.........

Wednesday, 15 March 2017

It Seems that these Escape Room things are all the craze now, seeing bits about them everywhere, and hearing about people going to try them. Trying to figure out clues to escape well, a room. Space Cowboys have decided to bring that home, with some hard puzzle work to gain that kind of theme.

Unlock! is a cooperative card game inspired by escape rooms
that uses a simple system which allows you to search scenes, combine
objects, and solve riddles. Play Unlock! to embark on great
adventures, while seated at a table using only cards and a companion app
that can provide clues, check codes, monitor time remaining, etc.Unlock! Escape Adventures includes three separate scenarios for you to explore:

In The Formula, you enter a secret laboratory to
recover a mysterious serum that has been developed by a scientist. Will
you solve all the riddles and get out in less than an hour?

In Squeek & Sausage, you need to thwart the plans of the despicable Professor Noside!

In The Island of Doctor Goorse, you must visit the island of an eccentric antique collector billionaire and overcome its traps!

An included ten-card tutorial allows you to learn how to play without reading the game rules.

You do need a free app though available on IOS or Android.

So lets pop it open, and take a look and see how it plays, but I will only be going through the Tutorial with you, i don't want to give away and spoilers,

Tuesday, 14 March 2017

For those who play the The Walking Dead All Out War there may be two chains of thought on the terrain. The game itself includes lovely colour 2D scenery for your game board, which is perfectly acceptable and a great cross for board game fans, and mini game fans, but.... there are always going to be those gamers who want to add more, make it 3D, and collect terrain for it to bring to full life. Well lucky for them, Mantic has that covered!

This booster pack contains 3D plastic scenery to add an extra level of
realism to your games. These pieces are designed to directly replace the
cardboard cars and barricades from the core game, as well as replacing
the supply counters with 3D resource caches such as piles of food
crates and abandoned luggage.

All presented in a nice box, that can store the items again.. so lets have a look and see what goodies are inside!

Monday, 13 March 2017

Not too long ago we looked at The Walking Dead All Out War starter set from Mantic Games. An excellent miniatures game with board game crossover set in the dark world or the Walking Dead comic series. Though of course its not just for fans of the comic, if you love the TV show you will enjoy the game, and if you like a good quality miniature game with solid rules, and the ability to play solo... you will love it!

Mantic Games have started to release some wonderful new goodies to hep the expand the game in plenty of different kind of ways. So first lets look at a character familiar to comic fans, and fans to the TV show.. Morgan.

The first survivors that Rick meets in the new world, Morgan and his son, Duane, have survived the horrors of the Walkers.

So what do you get inside?

This set contains 3 plastic miniatures, including:

Morgan Survivor

Duane Survivor

Walker

Morgan and Duane Character Cards

Equipment Cards

Mantic Points

It comes in a very nice and quality card box, with a window showing the main character of the booster in it. It has a real nice feel to it, and again i think is better then it being in a plastic booster pack as it can also work nicely for storage whilst looking good at the same time.

Lets take the pack open, and take a look and see what is actually inside this snazzy box

Thursday, 9 March 2017

Zvezdas range is growing again, and this time they are bringing some BIG Armour into the mix. The Ferdinand, though not widely used is an iconic tank to me anyway (one of my first airfix tank kits as a kid) and i have always had a soft spot for it. To see it with Zvezdas incredibly low pricing i was certainly intrigued, would it be like the rest of Zvezdas newer kits, which are ever improving? or a bit of a slip backwards?

The Elefant (German for "elephant") was a heavy tank destroyer used by German Wehrmacht Panzerjägers during World War II. It was built in small numbers in 1943 under the name Ferdinand after its designer Ferdinand Porsche, using tank hulls that had been produced for the Tiger I tank requirement which was rejected in favour of a Henschel design.
In 1944, after modification of the existing vehicles, they were renamed Elefant. The official German designation was Panzerjäger Tiger (P) and the ordnance inventory designation was Sd. Kfz. 184.

Ferdinands first saw combat in the Battle of Kursk, where eighty-nine were committed, the most concentrated use of the vehicle.
The Ferdinand was optimized for destroying Soviet T-34 tanks and 76.2 mm anti-tank guns
from behind the front lines with its 88mm Pak43/2 L/71 at a range of
over 3 kilometres, a role which it performed well. However, after
advancing through the initial line of Soviet resistance, it was hampered
by a variety of flaws, such as the lack of peripheral vision blocks,
a rotating turret or even a single machine gun as secondary armament;
Soviet infantry, quickly recognizing this flaw, could easily hide in
their trenches until the Ferdinand advanced through their lines, then
swarm the vehicle with grenades and Molotov cocktails from the sides.

While this proved a significant disadvantage (later partially rectified by the improved Elefant
version of the vehicle), a more significant problem at Kursk was mine
damage and mechanical failure. Any damage to the tracks or suspension
negated the protection of the armor, as crews were forced to dismount
and attempt repairs. The extremely heavy weight of the Ferdinand made
towing difficult: the standard armored recovery vehicle in German service at the time was the Bergepanzer IV, a variant of the Panzer IV which could tow a single Panzer IV without assistance. It was insufficient for larger vehicles, with a Tiger I heavy tank requiring three Bergepanzer IVs to be towed, and the Ferdinand requiring five linked in tandem to pull the vehicle off the field.

In the initial stages of the Kursk battle, when the Germans were on
the offensive, heavy vehicles could be recovered and repaired with
relative peace at night; this at first allowed the majority of
knocked-out Ferdinands to be rescued, repaired and returned to duty.
However, once the tides had turned against the Germans and they fell
back on the defensive, with fewer vehicles to spare, functional
Ferdinands with minor damage to their tracks or suspensions had little
hope of recovery, and crews were usually forced to destroy the vehicle
to prevent a mostly intact tank destroyer from falling into the hands of
the Soviets.

Although the Elefant modifications improved the vehicles, some problems could never be fully fixed. In 1944 the Elefants
served on the Italian front, but were rather ineffective as their
weight of nearly 70 tonnes did not allow them to use most Italian roads
and bridges. As at Kursk, most Elefant losses were not as a direct
result from combat, but resulted when mechanical breakdowns and lack of
spare parts compelled their crews to destroy and abandon them. One
company of Elefants saw action during the Soviets' January 1945 Vistula-Oder offensive in Poland, and the very last surviving vehicles were in combat at Zossen during the Battle of Berlin.

The Ferdinand may have been the most successful tank destroyer
employed during the war in kills per loss, reaching an average ratio of
approximately 10:1. During the Battle of Kursk the 653rd Heavy Tank Destroyer Battalion (German: schwere Panzerjäger-Abteilung, sPzJägAbt) claimed to have knocked out 320 enemy tanks, for the loss of 13 Ferdinands.
This impressive average ratio was due to its extreme firepower and
protection, which gave it an enormous advantage when used in head-on
combat or a static defensive role. However, poor mobility and mechanical
unreliability greatly diminished its operational capability.

The Elefant and Nashorn were both superseded by the Jagdpanther.
All three of those tanks mounted the same gun, with only some minor
differences between them. The Jagdpanther was a successor to both tanks
before it, combining acceptable mobility and good armour while retaining
the great gun, mostly solving the reliability and protection problems
the earlier tanks had.

Tuesday, 7 March 2017

we looked at Colt Express a while back, which is a pretty fun multiplayer "Old West" great train robbery style of game where you played the outlaws... I have always been a fan of the town Sheriffs, or Marshalls, and now in this pack i get to be the law, bringing back some form of order to the old west.

The players can free prisoners from the prison wagon that is added to the end of the train.

One player can play as the marshal, who has two decks of bullet cards and three specific items.

The Marshal has got four hidden and random objectives, he must
achieve it to win the game (i.e. shoot every bullet from one gun, catch a
Bandit, Shoot at every Bandit, ...)

Freeing junior bandits from the prison car gains their help (i.e. a secondary ability for your character)

Its a small box expansion but its at a good price point of around £18, which for a board game expansion these days is pretty good, certainly with what you get. so lets take a bit of a better look..........

Wednesday, 1 March 2017

I am a big fan of the Arkham Horror Card Game,
and when the print on demand pack LINK came out, I
wanted to try it. It was tough, but great fun, and then i saw another print on demand pack has been released. Carnevale of Horrors... which of course required a good look. It does have the same issues as the last Print on Demand product i looked at, as in an odd smell, and the cards are a slightly different quality to normal, but sleeved you will not really notice.

"And He shall put on the semblance of men, the
waxen mask and the robe that hides, and come down from the world of
Seven Suns to mock…"
–H.P. Lovecraft, Whisperer in Darkness

While revelers throng the streets of Venice, masked conspirators
advance their sinister agendas, shadows envelop the city, and something
terrible rises from the lagoon…
Now available via FFG's in-house manufacturing, Carnevale of Horrors is a new, sixty-two card scenario for Arkham Horror: The Card Game
that may played standalone or may be added as a "side-story" to your
ongoing campaign. Its mysteries lead you and your fellow investigators
far from the quiet, New England shores of Arkham. You'll cross the
Atlantic and partake in the Carnevale of Venice. But while this festival
begins with music, mirth, and merriment, it quickly spirals into abject
horror.
The sun vanishes, and screams erupt throughout the city. You want to
save as many innocents as you can, but everyone is wearing masks. Who
are the villains, and who are the victims? In this Carnevale of Horrors,
you must race quickly through the layers of mystery and conspiracy,
lest the cultists and their sacrifices summon a being of unfathomable
malice!

What Lies Beneath the Mask?

Held annually during the ten days leading up to Shrove Tuesday,
Carnevale di Venezia is a celebration famous for its music and its
masks. Participants parade through the streets with excessive
celebration before their Lenten fasts. On its surface, Carnevale is a
vibrant and colorful spectacle that runs throughout the entirety of the
city, along crowded streets, over bridges, along the
Canal-side
(Carnevale of Horrors, 9), and past many of the city's most beautiful buildings.
However, there's something odd about this year's celebration.
Although it has been a part of the city's cultural identity since the
11th century, Carnevale has been in decline since it was outlawed by the
King of Austria in 1797. So why has the celebration now returned to
Venice in such strength? Is there a sinister plot behind its return?
Additionally, there's the fact that the festival is almost synonymous
with its masks—masks that conceal the identities of all those who wear
them. And while each type of mask is steeped in tradition and laden with
meaning, you'll be more concerned that as you're scouring the city for
clues, they make it nearly impossible to tell an
Innocent Reveler
(Carnevale of Horrors, 21) from a sinister cultist like
Don Lagorio
(Carnevale of Horrors, 17) or
Salvatore Neri
(Carnevale of Horrors, 19).

Accordingly, throughout Carnevale of Horrors, you'll be
challenged to navigate the parade of Masked Carnevale-Goers traveling
clockwise from location to location. You'll need to be careful as you
try to discern the identity of each different Masked Carnevale-Goer, and
you'll need to use that information to prevent the city's conspirators
from ushering forth a new age of darkness and despair.
If you are playing in Campaign Mode, you may even be able to make use of the adventure's four new Mask
assets in your future adventures. Any one of these items may serve you
as an invaluable and material reminder of all that you endured and
learned in Venice. Of course, you'll first need to spend three
experience to travel to Venice, and it will prove no easy matter to
thwart the conspirators…

A Celebration of Terror

With its sixty-two cards, Carnevale of Horrors transports
you to a city of masks and mysteries. You'll be thrust forward by the
momentum of a lively throng, parading through the city streets. You'll
feel the impending approach of doom as you try to peer beneath each new
mask. As the sun sets and night approaches, you'll recognize—to your
dread—that what you first saw in Venice was only the surface. There are
far greater and more terrifying truths lying deep beneath the streets
and the waters of the city's canals…Carnevale of Horrors comes with all the act, agenda,
location, and encounter cards that you need to enjoy its adventure as a
standalone adventure or as a side story in your ongoing Arkham LCG® campaign. Additionally, it comes complete with rules and five player cards—one ally and four Mask assets—that you can only add to your deck after concluding your investigations in Venice.

Now is this a "must have" purchase since it is the print on demand
service, and very hard to get in the UK? well, no..... it doesn't
contain any of the main campaign story line, so you don't need to worry
about missing any of it, but on the other hand..... It will though add another really fun stand
alone adventure to your options, that can have effects that MAY carry on
into your campaign. It was a great adventure, hard though, but a different style to the ones that have come before, and that makes it well worth grabbing if you
can pick it up.... then air it (just to get rid of that nasty print on demand smell) and sleeve it and you will have a great
fun experience. Its going to provide a very different playing experience from the main campaign, and that's one of the really exciting things about the game, seeing what the developers can do with it.

It comes in with an RRP of £14.99 so head on over to your local game store and grab yourself a pack.

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