'''Credits''' are the most commonly used [[currency]] in the ''Asphalt''series,replacingthe[[Cash]] used in ''[[Asphalt 7:Heat]]''andbeingreplaced by [[Dollars]] ($) in ''[[AsphaltStreet Storm Racing]]''.

Theonlycurrency in the game until the inclusion of [[Tokens]] in the [[Winter Update]], Credits are the primary way to purchase in-game objects without having to spend real money since Tokens are much harder to obtain. Credits can be won by finishing races, winning [[Events|Time-Limited Events]], completing [[Asphalt 8 Collections|vehicle collections]] or purchasing credit packs. Credits earned at the end of races can also be increased by the [[Double Credits]] booster, completing [[Bonus Star Requirements]] and the [[DailyBonus]]multiplier.

'''Credits''' are the most commonly used [[currency]] in the ''Asphalt'' series, replacing the {{a7dollars|Dollars}} used in ''[[Asphalt 7: Heat]]'' and being replaced once again by {{ascash|Cash|reverse}} (measured in Dollars) in ''[[Asphalt Street Storm Racing]]''.

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The only currency in the game until the inclusion of {{a8tokens|Tokens}} in the [[Winter Update]], Credits are the primary way to purchase in-game objects without having to spend real money since Tokens are much harder to obtain. Credits can be won by finishing races, winning [[Time-Limited Event (Asphalt 8)|Time-Limited Events]], completing [[Asphalt 8 Collections|vehicle collections]] or purchasing credit packs. Credits earned at the end of races can also be increased by the {{Double Credits a8}} booster, completing [[Bonus Star Requirements]] and the [[Daily Bonus]] multiplier.

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=== Items bought with Credits ===

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== Items bought with Credits ==

* A majority of the [[Asphalt 8: Airborne/Car List|cars]] in the game are purchasable with credits. As of the [[Elite Cars Update]], several have the option of paying with either currency.

* A majority of the [[Asphalt 8: Airborne/Car List|cars]] in the game are purchasable with credits. As of the [[Elite Cars Update]], several have the option of paying with either currency.

** During the price changes on [[Munich Update|November 13, 2017]] (accounts made after that date only), [[Hot Wheels Update|January 19, 2018]] and [[Fall Out Boy Update|March 23, 2018]], several Token-only vehicles became purchasable for Credits.

** During the price changes on [[Munich Update|November 13, 2017]] (accounts made after that date only), [[Hot Wheels Update|January 19, 2018]] and [[Fall Out Boy Update|March 23, 2018]], several Token-only vehicles became purchasable for Credits.

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** As of December 26, 2018, only one common deal can be purchased with credits.

** As of December 26, 2018, only one common deal can be purchased with credits.

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=== Credit Packs ===

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== Credit Packs ==

[[File:Credit Packs.png|thumb|220x220px]]

[[File:Credit Packs.png|thumb|220x220px]]

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Credit packs are an in-app purchase that provides the player a set amount of credits in exchange for real money. While the price for a pack increases for a bigger payout, the larger packs are overall of more value as the player gains a larger amount for a reduced money &rarr; credits cost ratio. With the [[Rio de Janeiro Update]], each credit pack will also award the player with VIP points for the [[VIP System|VIP system]].

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Credit Packs are an in-app purchase that provides the player a set amount of credits in exchange for real money.

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#RookieCreditPack:{{A8Credits|30,000}}&200VIPpoints

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*Thelargerthepack, thebettertheprice per Credit.

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#Driver Credit Pack: {{A8Credits|80,000}} & 500 VIP points

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*The size of the packs and also the price per Credit are dependent on a player's Career {{a8stars|Stars}}.

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#PilotCreditPack:{{A8Credits|175,000}} &1,000VIPpoints

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**MoreStars&rarr;moreCreditsperpack

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#ProCreditPack:{{A8Credits|420,000}}&2,000VIP points

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**MoreStars&rarr;betterpriceperCredit

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# Champion Credit Pack: {{A8Credits|1,200,000}} & 5,000 VIP points

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#Master Credit Pack:{{A8Credits|3,000,000}}&10,000VIPpoints

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Especiallyfor less advanced players, the prices for Credit Packsare completely out of proportion. For the same price, advancedplayers get more than double the amount of Credits than beginners. Credits are much easier to earn in-game than Tokens (see [[Farming]]), so buying Credits with real money should only be considered as a last resort.

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===Anniversary Coins===

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With the [[Rio de Janeiro Update]], each credit pack will also award the player with VIP points for the [[VIP System|VIP system]].

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A Credits Pass subscription was available in June 2019 and gave a total of {{A8Credits|6,000,000}}, double the amount of a Master Credit Pack for the price of a Pro Credit Pack. The player has to log-in to the game every day for a consecutive 15 times with each log-in awarding {{A8Credits|400,000}}.

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The following table lists pack sizes and prices for some example Star levels taken from different accounts. Reaching {{a8stars|1700}} seems to be the last level; even players with {{a8stars|2495}} did not have better ratios. As Gameloft is based in France, prices are shown in Euro. Prices in US$ are the same despite different exchange rates, so players from the USA have an advantage as long the exchange rate for {{nobr|$ 1}} is below {{nobr|€ 1}}.

<nowiki>*</nowiki> Prices for {{a8stars|130}} have been converted from Canadian Dollars and may differ from actual prices.

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== Anniversary Coins ==

Available only during the [[5th Anniversary]] and [[Halloween Festival]] event, Festival Coins can only be purchased as part of any Credits or [[Tokens]] pack.

Available only during the [[5th Anniversary]] and [[Halloween Festival]] event, Festival Coins can only be purchased as part of any Credits or [[Tokens]] pack.

#Rookie Credit Pack: 150 Coins

#Rookie Credit Pack: 150 Coins

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#Master Credit Pack: 3,750 Coins

#Master Credit Pack: 3,750 Coins

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=== Transferability with Tokens ===

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== Transferability with Tokens ==

There is no official conversion rate between credits and tokens in ''Asphalt 8: Airborne''. A token is worth {{A8Credits|138}} on average and at the most, {{A8Credits|341}}. This is only an estimate as the number of in-game tokens received for an equivalent value of credits depends largely on what you purchased.

There is no official conversion rate between credits and tokens in ''Asphalt 8: Airborne''. A token is worth {{A8Credits|138}} on average and at the most, {{A8Credits|341}}. This is only an estimate as the number of in-game tokens received for an equivalent value of credits depends largely on what you purchased.

In general, the lower the credit/token ratio of the car price is, the more economical it would be to purchase the car with credits instead of tokens. Due to the scarcity and high value of tokens to most players, it is usually a better choice to purchase the item with credits and save the tokens for other uses.

In general, the lower the credit/token ratio of the car price is, the more economical it would be to purchase the car with credits instead of tokens. Due to the scarcity and high value of tokens to most players, it is usually a better choice to purchase the item with credits and save the tokens for other uses.

While every race in the game (except for [[Quick Solo Race]] and [[Disqualified|failed]] [[Flawless]] races) has a Credits payout, the fastest method of earning credits is with [[Asphalt 8: Airborne/Career Mode/Season 9: Beyond|Season 9: Beyond]] and [[Asphalt 8: Airborne/Career Mode/McLaren Legends Season|McLaren Legends]], preferably on short tracks such as [[San Diego Harbor]], [[Alps]], [[Dubai]], [[Rio de Janeiro]], [[London|Westminster Bridge/The London Eye]], [[Munich Subway]], and some layouts of [[The Great Wall]]. Listed below are the 26 current most proficient cars at Credits-grinding at Season 9 and McLaren Legends.

Whileevery race in the game (except for [[Quick Solo Race]] and [[Disqualified|failed]] [[Flawless]] races) has a Credits payout, the fastest method of earning credits is with [[Asphalt 8: Airborne/Career Mode/Season 9: Beyond|Season 9: Beyond]]and[[Asphalt 8: Airborne/CareerMode/McLarenLegendsSeason|McLaren Legends]], preferably on short tracks such as [[San Diego Harbor]], [[Alps]], [[Dubai]], [[Rio de Janeiro]], [[London|Westminster Bridge/The London Eye]], [[Munich Subway]], and some layouts of [[The Great Wall]]. Listed below were some of the most proficient cars at Credits-grinding in Season 9 and McLarenLegends.

'''Note: Car Mastery is unusable as of the [[Fast Lane Update]] which prevented Mastery races from being replayed when completed. The following list shows the 20 cars that were most efficient for Mastery grinding prior to said update'''

'''Note: Car Mastery is unusable as of the [[Fast Lane Update]] which prevented Mastery races from being replayed when completed. The following list shows the 20 cars that were most efficient for Mastery grinding prior to said update'''

The Upgrades and Pro Kits for each vehicle are purchasable with credits. As of the Lunar New Year Update, several of the subsequent cars have the option of paying with either currency for MAX Upgrades.

The exceptions to this are: (the following vehicles have many credits-purchasables upgrades, but some upgrades of the following vehicles require .)

Several existing vehicles' credit payment option was removed on the Munich Update and were made into having -only upgrades until it was changed on October 31, 2017 to allow payment with , following strong negative reception from players.

The following vehicles were affected by the conversion to -only upgrades until the aforementioned date.

Credit Packs are an in-app purchase that provides the player a set amount of credits in exchange for real money.

The larger the pack, the better the price per Credit.

The size of the packs and also the price per Credit are dependent on a player's Career Stars.

More Stars → more Credits per pack

More Stars → better price per Credit

Especially for less advanced players, the prices for Credit Packs are completely out of proportion. For the same price, advanced players get more than double the amount of Credits than beginners. Credits are much easier to earn in-game than Tokens (see Farming), so buying Credits with real money should only be considered as a last resort.

A Credits Pass subscription was available in June 2019 and gave a total of 6,000,000, double the amount of a Master Credit Pack for the price of a Pro Credit Pack. The player has to log-in to the game every day for a consecutive 15 times with each log-in awarding 400,000.

The following table lists pack sizes and prices for some example Star levels taken from different accounts. Reaching 1,700 seems to be the last level; even players with 2,495 did not have better ratios. As Gameloft is based in France, prices are shown in Euro. Prices in US$ are the same despite different exchange rates, so players from the USA have an advantage as long the exchange rate for $ 1 is below € 1.

Pack

VIPpoints

Stars

Credits

Price

Creditsper Euro

Rookie Credit Pack

200

130

12,000

€ 1.78*

6,747

1,608

30,000

€ 2.29

13,100

1,704

30,000

€ 1.99

15,075

Driver Credit Pack

500

130

34,000

€ 4.64*

7,335

1,608

85,000

€ 5.49

15,483

1,704

85,000

€ 4.99

17,034

Pilot Credit Pack

1,000

130

75,000

€ 9.14*

8,210

1,608

187,500

€ 10.99

17,061

1,704

187,500

€ 9.99

18,769

Pro Credit Pack

2,000

130

170,000

€ 18.56*

9,158

1,608

425,000

€ 21,99

19,327

1,704

425,000

€ 19.99

21,261

Champion Credit Pack

5,000

130

485,000

€ 45.71*

10,611

1,608

1,212,500

€ 54,99

22,049

1,704

1,212,500

€ 49.99

24,255

Master Credit Pack

10,000

130

1,200,000

€ 92,13*

13,025

1,608

3,000,000

€ 109,99

22,275

1,704

3,000,000

€ 99.99

30,003

* Prices for 130 have been converted from Canadian Dollars and may differ from actual prices.

There is no official conversion rate between credits and tokens in Asphalt 8: Airborne. A token is worth 138 on average and at the most, 341. This is only an estimate as the number of in-game tokens received for an equivalent value of credits depends largely on what you purchased.

In general, the lower the credit/token ratio of the car price is, the more economical it would be to purchase the car with credits instead of tokens. Due to the scarcity and high value of tokens to most players, it is usually a better choice to purchase the item with credits and save the tokens for other uses.

Note: Car Mastery is unusable as of the Fast Lane Update which prevented Mastery races from being replayed when completed. The following list shows the 20 cars that were most efficient for Mastery grinding prior to said update

Prior to March 23, 2018, the Lamborghini Veneno could be used as the first stepping stone in credits grinding as it only cost 861,774 to buy and MAX PRO and does not require Engine Cards in its Pro Kits.

While the 2015 GTA Spano has comparable profitability to the cars mentioned above, it is rendered impractical with its paywall restriction and Elite Car status with tune-ups for it taking 2 hours and 30 minutes to complete.

As previously mentioned, completing certain Collections in the game will award the player with a credit reward. Listed below are all of the collections with a credit reward.