87 DM tips.

I went crazy on twitter last night. I was doing some fiction writing (non rpg) when I suddenly stopped and thought about how I really haven’t been doing my job as “newbiedm”, which basically is to try and help new dm’s do their job right. So I started tweeting tips. And before I knew it, I had 20, then 30, until I ended the night with 87 tips delivered through twitter.

So here they are, for posterity. I hope you find them useful. Expanding on each of these tips can be blog posts on their own, and I may do that. You may not agree with everything here, so feel free to comment below or add your own.

Remember when you were the kid who fell in love with #dnd the first time you played? Write adventures for that kid. #rpg

LOVE IT LOVE IT LOVE IT. I’ve probably violated too many of these. But my players (minus a couple) kept coming back. Sometimes they even provided feedback or suggestions to help me improve. Man, I miss DnD nights. Great comments here. Massive collection of simple truths that are challenging to carry out.

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Very nice. There are many tips that I will apply and didn’t knew. I must add a few ideas, at the end of the session make notes about what your players liked and what not. I thought that a fight with centaurs was the most important when a monk killed one with its fists, but they all remembered best when the same guy fell from the horse and got dragged. Right now the same guy is being dragged from a ship.

Tip 2 know your players. Most players fall in a category, actor, power accumulator, explorer, the funny guy or disrupter, fighter or smasher, lurker (the guy that goes there and doesn’t talk) and maybe there is a category I’m forgetting. Give everyone something about their tastes in all the sessions.

HELP ME i’ve been running a DND session for a little while but im almost always broke so i don’t have the dm guide.THE PROBLEM: i’ve tried to add multiple npc’s and lots of plot twist’s and i’ve been trying to make the storyline as cool as possible but STILL all my players want to do IS STEAL, LOOT,GET STUFF, KILL, KILL SOME MORE. and the worst thing is…. some of them DONT EVEN ROLEPLAY!!!!!!!!

Some of these tips are really great for someone who has never dm’d before (me). But some of these tips aren’t very good at all. For example: #43 and #56 seem to contradict each other, while #11 just downright bad advice. D&D is an experience that should be enjoyed by everyone, it’s okay for the dm to not know something and ask the players for advice or ruling issues, it creates camaraderie between the group in real life when working together to solve something the dm doesn’t know. #52 and #76 are personal playstyles rather than actual tips I’d say. The campaigns I’ve been in are heavily lore based and all of the player in our group love it. To summarize: You have some really good tips I’m going to use when I develop my campaign, but 5-6 flawed tips that may only work for specific groups.