The very straightforward arcade-racing-with-guns-gameplay and quick races make it a great game to play in-between other things, or at a casual get-together (if you have friends cool enough to also have the Rift).

Unlike most racing games, there is no dedicated acceleration button. So, in order to go forwards, you need to push the d-pad in the desired direction - even when just going forward. After a couple games, this can add significant strain to your thumb.

This game provides excellent immersion with a VR headset. There's no lag, the user interface elements are curved making them comfortable to read, and the visual effects work really well within the virtual world.

Elite: Dangerous is an always online single player MMO space simulation game. The gameplay consists of simulation space combat, trading and adventuring. The player is free to make their own choices in order to make their way in this game. One player may try their hand at being a pirate while another at collecting bounties.

Elite Dangerous uses publicly available real world star maps that are available of the Milky Way consisting of 150,000 star systems. Although full access to the entire galaxy is limited in the current beta, it will be possible to visit any of the 400 billion stars in our galaxy on a 1:1 scale in t...

The game has a serious problem with depth and requires the user to repeat the same few fun actions over and over again. The world is massive and beautiful but feels empty. The game gets stale quickly despite being visually stunning.

More so than FPS games, Elite Dangerous achieves incredible immersion by positioning the player where the pilot is. When using a HOTAS (hands on throttle and stick) controller, the player's arms are positioned exactly as they are in game, and move in game when the player moves them. This puts...

Elite: Dangerous is an always online single player MMO space simulation game. The gameplay consists of simulation space combat, trading and adventuring. The player is free to make their own choices in order to make their way in this game. One player may try their hand at being a pirate while another at collecting bounties.

The driving behavior is completely physics based and each change you make when placing new components or input leads to the expected behavior. Skimming close to the surface gives you more lift so you can afford to tilt the ship more forward for bigger acceleration. Angling your thrust vector smoot...

The textures are low resolution and bad quality. Curves are noticeably made up of straight lines, and if you are nit picky you probably won't like it. On the flip side, while in-game you are focusing more on the moving terrain outside of the cockpit which looks better because it's moving.

All important information is integrated into the physical cockpit, which closes around you at the start of each race. You can even get out of the cockpit and walk around your ship on the surface of Mars while waiting for repairs in VR roomscale just to get back in when it is ready to continue the...

Intelligent A.I. is capable of keeping the game unpredictable. As soon as the Alien starts stalking the player, the game can easily become tense with player never knowing what the Alien will do since the majority of interactions with it are completely unscripted. Especially in VR, you get the feel...

Environmental design very closely resembles Ridley Scott's Alien. It has the same retro design of the computers as well as a chilling soundtrack. It still works well in the modern age too - the 3D is on point, and the designers have gone into detail. If you dare to spend time exploring, it'...

More so than FPS games, Star Conflict achieves incredible immersion by positioning the player where the pilot is. This puts the player's entire body in the same position as the character, which adds to the feeling of actually being there as opposed to sitting in a chair in the real world while...

Star Conflict has high quality graphics and interesting ship design. There's also good detail in the surrounding world that really makes it look great, especially in VR where you are fully immersed in the world.

iRacing is a cross platform online only subscription based simulation racer. Gameplay is open-ended where players can choose to play whatever races they want either by themselves for practice or online against live opponents.

There have been over 70 tracks modeled after real world tracks which you can drive on, with more being added soon. This fits perfectly with the VR setup - you really feel like you are traveling the world and racing on tracks you've watched on TV. For a full list of the available tracks, click...

There is an actual sanctioning body for the game called FIRST that keeps players in line making for a non toxic community that behaves professionally. If a player races aggressively or continually breaks the rules of the road their license will receive infractions that will soon label that person...

iRacing is a cross platform online only subscription based simulation racer. Gameplay is open-ended where players can choose to play whatever races they want either by themselves for practice or online against live opponents.

Play co-operatively with your future-self in this bright block shooter. Different weapons can be used to most effectively destroy different blocks, and for some (the yellow ones) you may need to team up with past-you to finish them off.

Each level is played through multiple times with every new playthrough adding previous playthroughs alongside current one. This is done 4 times trying to complete as much of the level as possible. It essentially creates a solo co-op experience and allows for lots of strategical planning forward.

Currently the game does not work with the retail version of the Rift, a DK2 (beta Rift model) and older drivers will be necessary to play the game. There has been no word from the developer if this will be fixed.

The game has simple, clear, blocky levels and uses bright colors. There's an Iron Man inspired hud, but that can mostly be ignored unless you want to check out the score. Important information such as enemy count is displayed on the walls of levels and there's no need to keep track of heal...

Play co-operatively with your future-self in this bright block shooter. Different weapons can be used to most effectively destroy different blocks, and for some (the yellow ones) you may need to team up with past-you to finish them off.

Because much of the game is based in routine and long-distance travels, it gives the ability to switch the brain off, relax and tune out the real world and supplement it with peaceful in-game representation of Europe. Minor details like local radio stations are also included, letting you can get i...

Since the player and the character are stationary with the vehicle creating a frame of reference, much of the issues with motion sickness are avoided. It also helps that you don't need to look around very quickly either - the only time you need to move your head significantly is to look back...

Instructions on how to set up VR can be found here. GRID Autosport is a racing game that tries to emulate what it is like to race in a real car, including details like braking too hard which can cause damages down the road.

Handling a car in Autosport is both streamlined and forgiving enough to make it approachable, yet complicated enough to give players a bit of a challenge. The game also avoids the issue GRID 2 had of having the same one-size-fits-all steering.

In addition to traditional bumps, hits and crashes that will damage the car and make it more difficult to drive in way that depends on the damaged part, there's also wear and tear to worry about. For example, over-revving and shifting early will wear the gearbox quicker and late breaking will...

Instructions on how to set up VR can be found here. GRID Autosport is a racing game that tries to emulate what it is like to race in a real car, including details like braking too hard which can cause damages down the road.

Radial-G : Racing Revolved is a fast paced futuristic racer that sees the player racing along the outside of a tube with obstacles. The gameplay works by tilting ones head in order to maneuver their racing craft.

No matter the track being played on, the concept is the same, avoid objects and get the fastest time. This can get boring after a while. If the devs added more, perhaps weapons or a points system that reduced your time or something , the game would be more interesting when playing a few rounds in a

Even with the high speed movement most people don't have issues with motion sickness. Mostly due to the frame of reference that's created by the cockpit, precision controls and level design with intentional ambiguity of what is up and what is down.

Radial-G : Racing Revolved is a fast paced futuristic racer that sees the player racing along the outside of a tube with obstacles. The gameplay works by tilting ones head in order to maneuver their racing craft.

The gameplay mechanic consists of avoiding obstacles while falling off buildings and getting more points for riskier maneuvers. It doesn't really change much throughout the levels, making it feel like more of the same.

Both sides in the game can not see what the other does, creating a situation of confusion that needs a good bit of team work. A ticking bomb adds the tension needed for players to spit out the first things that come to mind when describing strange symbols or patterns.

The point of the game is that those with the manual are not able to actually see the bomb, this can be difficult to achieve when using a regular monitor to play the game, as someone could sneak a peak. Using a VR headset guarantees that no one with the manual will be able to see the bomb as it is...

Most modules can be worked on one at a time - you start describing one to an expert, and he replies right away telling you what to do. Some modules however require some time for the expert to decipher. For example, if there is just one expert and you get the Morse code module you are pretty much s...

Almost every gun is fun to shoot and is distinct. The crossbow is super awesome for it’s power and the gravity gun offers variety in puzzles and what you can shoot with. Want to hit someone with an explosive barrel? Pick it up and throw it with the gravity gun!

As is par for the course in roguelikes, everything in the game is randomised. Items, weapons, buffs and enemies are different with each play through and levels are procedurally generated adding to the replayability of the game considerably.

The inventory requires scrolling through a single line of items. That process can be tedious on its own, but becomes even more frustrating since that makes the inventory almost impossible to use during combat because the game doesn't pause while the inventory is browsed.

TF2 has more than 10 game modes, plus variations on those, as well as community mods that offer a wide range of objective-based play. Classic game modes include Capture the Flag, Control Point, King of the Hill and Payload. There's also Mann vs. Machine, a co-operative game mode where you play...

Dying Light is an open world first person action survival game with a four player co-op campaign. Taking advantage of the games intuitive parkour movement you can easily traverse the zombie filled city, collecting an inordinate amounts of supplies, which are used for crafting tons of visceral feeling weapons you can then use to slay zombies.

There are blueprints found throughout the gameworld that can be used to modify existing weapons in a wide variety of ways by adding various elements to them and creating weapons such as enemy seeking grenades, exploding throwing stars, and makeshift bats with nails through them.

The combat is impactful, visceral and offers a great deal of variety in terms of available weapons and different enemy types. It presents a reasonable amount of challenge that is rewarding to overcome and offers multiple ways of emerging victorious in each encounter.

Dying Light is an open world first person action survival game with a four player co-op campaign. Taking advantage of the games intuitive parkour movement you can easily traverse the zombie filled city, collecting an inordinate amounts of supplies, which are used for crafting tons of visceral feeling weapons you can then use to slay zombies.

When playing on normal difficulty mode the game can be quite easy and does not really offer much of a challenge. Of course this can be changed in the difficulty settings but it would be nice if the game was a bit more challenging without having to mess with the settings.

Surgeon Simulator is a humorous and over the top surgeon simulator game that was originally created during a game jam and then later polished to its current release form. The gameplay consists of the player clumsily trying to control a doctors hands while being tasked to perform surgery on a patient. Any tools can be used, poorly controlled at that which makes for funny circumstances that are not only fun for the player but also for anyone watching.

There is not much in the way of hand holding in the game as many situations can be passed more easily once the payer understands the ins and outs of the game. Things like a green serum not being explained that it helps with a patient bleeding will only be discovered through trial and error, which...

In the game the player controls the movements, rotation, raised/lowered stated of the surgeons hand as well as each finger separately. It's purposefully difficult to control the movements of the hand well. The difficulty of controlling actions creates lots of opportunities for slapstick.

Surgeon Simulator is a humorous and over the top surgeon simulator game that was originally created during a game jam and then later polished to its current release form. The gameplay consists of the player clumsily trying to control a doctors hands while being tasked to perform surgery on a patient. Any tools can be used, poorly controlled at that which makes for funny circumstances that are not only fun for the player but also for anyone watching.