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I would say so, as the applicable rule says nothing against it, only about creating textures which are clearly derivative.

- Contestants can combine existing stock textures to create new ones (terrain/objects/meshes). New textures need to be clearly identifiable as stock derivatives. A description of which textures you used to create new ones is welcome.

Thanks, yeah, that's the way we were thinking about it too. Our only concern was whether it would go against the spirit of the contest by not keeping it low-res like the OMs. But if no one objects, our eyes will be pleased, lol.

Would any new authors like to collaborate? If your cutting your teeth on Dromed with this contest, I can aid you with your project; just tell me what to do and I'll do it. I have experience building TG missions and extensive knowledge of Dromed. If you're struggling, I can help you get over the hump, whether it's story, architecture, lighting, ambience, etc. Any way I can make your FM a reality.

I wanted to get involved in this contest, but the current campaign I'm working on wouldn't be accepted due to custom content. I figured this would be a great way to help out a new author, give to this community of wonderful taffers, and get involved in the contest. Let me know if we can work together and make your level what you dreamed!

It won't unless the user has the same modpath as he does. My moon texture is in TG>fam>skyhw and it works fine.

Since I'm here in this thread, I'll report that the first mission of the two in my entry is now in its second Beta test, and so I'm about to start whole hog on the second mission, which I've barely begun.

It won't unless the user has the same modpath as he does. My moon texture is in TG>fam>skyhw and it works fine.

Since I'm here in this thread, I'll report that the first mission of the two in my entry is now in its second Beta test, and so I'm about to start whole hog on the second mission, which I've barely begun.

Do you know how I could change the path to work the same as yours? I became really frustrated trying to find out what the problem was so I put the textures in my MODS folder as a last resort. I'd like if they worked from just TG>fam>skyhw but when I tried using them from there the moon wouldn't show up at all.

I started a list in the first few weeks and it had at least 15 names, and while there are no doubt some I didn't know about or who have come along since then, there will also no doubt be some who do not finish. If we end up with 10 I think everyone will be thrilled.

@skacky: does the limitation on custom resources also preclude custom books? I don't mean changing the general book art; I mean specific, unique readables where they're done as an image because text alone wouldn't suffice: like the Keeper's map in THC, and the Book of Ash in LotP. I'd like to include one or two such within my mission if they're allowable.

isn't there a hilarius convo in one of the (early) fanmissions where there is a wife upstairs ranting to "kevel" (who is always drunk) when you enter a house, near a canal/water If I remember correct...

isn't there a hilarius convo in one of the (early) fanmissions where there is a wife upstairs ranting to "kevel" (who is always drunk) when you enter a house, near a canal/water If I remember correct...

Yeah it’s from the Keeper of The Prophecies campaign by frobber. I was watching fenphoenix’s playthrough of it not too long ago and your description of it is spot on