Cycles based plugin(s) for EZskin3.

@Y-Phil
I think it's a bug, I'll try to fix it.
Thank you for reporting.

When you apply a firefly material to a figure, just keep it as simple as possible, if possible no SSS.
Just a color map , transparant map (if neccessary, lashes ) and bump or normal map.
If you have a complicated shader, then EZskin will have difficulties to find the appropiate maps.
The plug-in will apply a procedural bump when it can't find a bump or normal map, but a colormap is a must.

@Y-Phil
I've tried to reproduce your error ( I happened to have the same dress), but it worked okay for me.
Do you have the latest version of EZskin3? The older one will give the kind of error you mentioned.
But I did actually find some other problems with this dress, I have make some improvements.

Before trying anything, I have re-downloaded the version from my account on cgbytes, and it sills indicate "Build 083"
I have a ZIP file containing the build 88 that still shows "Build 083" in the About window and it does the same thing.
Is there somewhere a more recent version?

default suntan .75 cannot be changed Would like to set it to 0 but can't and it definitely is affecting the skin tone. I'll take another look at the manual to see if I'm doing something wrong but the number in that field keeps snapping back to .75.

@bopperthijs Thanks a lot for this great contribution! You do really cool stuff with the Cycles nodes!
First tests with the special effects look very promising. I still have to do some test renders to compare the new skin shader with the default EZSkin3 variant that I used before.

OK, on further inspection I cannot get a light skin tone out of this texture. This is the same skin that is used in images from the manual (Vanessa V4 by Maelwin.) I stripped the texture down to just color map and bump map and plugged those into a Poser surface node and then ran the script.

The suntanvalue is meant to be used together with a suntanmask, it regulates how white the tanlines are.
I haven't included a value to alter the skintone of the texturemap. Perhaps in a next update, it seems a good idea.