(Active): Orianna commands her ball to fly towards target location, dealing magic damage to all enemies that the ball passes through and that are on the destination area. However, the ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done. Her ball remains behind at that location afterwards.

Cost: 50 / 55 / 60 / 65 / 70 mana

Range: 825

Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds

Magic Damage: 60 / 100 / 140 / 180 / 220 (+0.6 per ability power)

Command: Dissonance

(Active): Orianna commands the Ball to emit an electric pulse around its current location, dealing magic damage to all units around it and leaving an electric field on the area for 3 seconds. The field speeds up allies and slows enemies that walk over it. This effect diminishes to normal over 2 seconds after leaving the area.

Cost: 70 / 80 / 90 / 100 / 110 mana

Radius of AoE: 255

Cooldown: 9 seconds

Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.5 per ability power)

Initial Movement Speed Modifier: 20 / 25 / 30 / 35 / 40%

Command: Protect

(Passive): The allied champion the Ball is currently attached to is granted bonus armor and magic resistance.

Bonus Armor & Magic Resist: 10 / 15 / 20 / 25 / 30

(Active): Orianna commands the Ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives for 4 seconds.

Cost: 60 mana

Range: 1,000

Cooldown: 9 seconds

Shield Strength: 80 / 120 / 160 / 200 / 240 (+0.4 per ability power)

Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.3 per ability power)

Command: Shockwave

(Active): Orianna commands her ball to unleash a shockwave after a short delay, dealing magic damage to nearby enemies and flinging them into the air a set distance towards, and possibly over, the Ball.