After considerable work, Blaze is fully OO, now taking advantage of D dynamics arrays! The code has been cleaned up considerably and is more true to the original Chipmunk implementation. It's also much easier to understand (relatively speaking ) than before.

I've also taken the liberty of implementing two new BroadPhase collision detection methods: Sort and Sweep (aka Sweep and Prune) and a system hash grid. Joints will be soon to follow...

Unfortunately I have a bug in the circle-polygon intersection test, but I should be able to iron this out in relatively short order. Once it's fixed I plan on releasing v0.6