Other than that, I'm steadily working on the game and I've got the whole game planned out pretty much. Of course there are bugs and such underway, but it should be pretty steady. I'm aiming for mid to late 2019, I just want to be done with the game and then use a lot of time polishing it.

I need to give myself ample time for it, because I'm only 1 person except for Ashton whose doing the music, but he also has other project he has to work on.

I wanted to release the steam store page instead of this greenlight page - I might do that when I'm a bit closer to release.

Just wanted to let everyone know I'm indeed still working on this, I mostly update via my Twitter.

Been making a few bosses and polishing the early game as a good "template" for the rest of the game. Making too much placeholdery stuff is bad imo, so I wan't to get the game good from the beginning first. I still have a plan on what to do for the rest of the world, but I just need to actually make it.

The game is also going to be non-linear in the fashion that you can choose which order to defeat most of the bosses in. Designing this way is new to me so I'm putting a bit more thought into it, as Wings of Vi was basically just levels in one big string; there was very minimal backtracking/choice.

Polishing the combat system is also a big task. Although somewhat easy to comprehend and execute, it's pretty complex under the hood; so I keep iteration on it.

Hopefully you're all still looking forward to the game, as I am to releasing it ( ' v')

A great unknown danger is approaching Roah's home planet. Follow Roah as she explores the world and encountering all of its different factions, uncovering the mystery of what is draining the planets lifeforce.

The game takes inspiration from Rayman Legends, An Untitled Story and a variety of classic adventure platformers. Roah will have a big open world with tons of new abilities to obtain and master. It features unique fighting-game inspired combat wth tons of different moves to perform.

From the developer of Wings of Vi and I Wanna Be The Boshy, Roah's intended audience will be people looking for a challenge, to the most hardcore of platformer lovers. With optional content and varying on-the-fly difficulty, you choose how far you want to take your adventure. There will also be a casual mode with a bunch of changes to open the game up for new players.

Features include:

- Expressive and flexible combat system with tons of abilities and moves to unlock.- Non-linear adventure path.- Unique and challenging boss battles.- Diverse environments.- Obtain new forms to solve puzzles and overcome the environment.- Casual mode for a relaxing playthrough.

It goes without saying but the game's still in development and content may change.

Availability: Shooting for Windows and Mac version at first, if there's no issues a Linux version as well. As I'm using Unity to create it, it shouldn't be an issue.

The sprite work for the environments is a bit lacking, and the character looks a bit too heavy, and slow for a metroidvania style game, but there's definitely potential, and I'm looking forward to seeing where it goes.