David de Buyser's project Acoustic Mirror_Moss, subsidized by the Flemish Community, brings technology and biology together in several ways. First, the project’s longterm goal is an installation that uses vertical moss carpets for the projection of computer-generated images. The cultivation phase, however, features several subprojects that also forge interesting relationships between technology and biology. For instance, David recently developed a MAX/MSP-driven irrigation system to provide a constant supply of water to the moss in the installation at the Visual Arts Academy in Anderlecht.

Active Environments is a project which reveals one small piece of a vast puzzle which is slowly, but persistently becoming our reality. The project is based on the idea the Internet of Things. It is a system that supports and enables people to connect their environments to the Internet with a purpose of monitoring their health. In this way, helping people to take greater control over the state of the environment they live in or care about. This is achieved through the access to their real-time data send by a networked environment connected through a Pachube platform. The system uses social network mechanisms to connect people and create communities around a mutual interest—an environment they care about. In this way, facilitating civic responsibility and local cooperation, supporting people to actively use the technology at their hands. It would also functions as a platform for the comparison of different environments' health, based on the data they send.

The Active Phytoremediation Wall System is a modular system of pods, housing hydroponic plants. Its main purpose is to encourage airflow and contribute to the quality of life through its air cleaning capacities. The project is a result of a collaborative research between Rensselaer Polytechnic Institute and Skidmore, Owings & Merrill.
It is a bio-mechanical hybrid system that produces ‘fresh air’ from within buildings, thereby reducing the energy consumption. Because the plants’ roots are exposed, instead of being buried in soil, the plants’ air-cleaning capacity increases by 200 to 300 percent. The pods themselves are made from vacuum-formed plastic, and the form allows the maximum amount of air to reach the root rhizomes while using the minimum amount of material. It also creates a beautiful base for the plants. The wall system can be installed in large commercial interiors, but works equally well in small settings—a four-module system in an apartment would have the impact of 800 to

The project shows in encyclopaedic breadth topics that define contemporary mobility. The topics are organized in three large chapters (culture, economy and system) and twelve themes ranging from mobile space to fuel. Each theme again is examined in the scale of the car, the region, the world and time. Throughout the themes, the project intends to show the link between individual experience and global effects.

Bacterial Radio, first part of ongoing project envisioning many different kinds of electrical circuits created with bacteria. Circuits are formed from bacteria modified with genes that impart electrical qualities to cells. Bacteria cloned with variants of gene from marine sponges (Tethya aurantia) to chelate electronic circuits on growth media. Variants of Tethya gene optimized to chelate metallic conductors and semiconductors. Genetically modified bacteria and small amounts of growth media containing metal salts embedded in non-conductive materials and induced to plate electrical circuits. Bacterial Radio signifies artistic use of these materials to render music, voice and intellectual content off the air. Bacterial Radio represents safe and pollution-free alternatives to environmentally threatening practices.

Biomodd is an open source and co-created art project fusing computer waste and living biology. Essentially, Biomodd creations are computer systems with living ecosystems inside of them. Taken together they form a global art project challenging presumed notions of opposition between nature and technology in different cultures.
The project started in 2007 during a residency of Angelo Vermeulen at The Aesthetic Technologies Lab in Athens, Ohio. Since then multiple versions have been built both by the people that originally came up with the idea, and by other communities throughout the world. Up till now, Biomodd versions have been created and showcased in Athens (Ohio), Los Baños and Manila (Philippines), Sint-Niklaas (Belgium), Maribor (Slovenia), and New Plymouth (New Zealand). In 2011 a new Biomodd project will follow in the Netherlands, and in 2012 in New York City. As open source art work, Biomodd can be built and improved upon by anyone.

Biomodd is an art project that integrates cross-cultural dialogue, ecology and technology while encouraging innovative collaboration. I and artist, scientist, and TED Fellow Angelo Vermeulen led a Biomodd workshop as part of the KIBLIX Festival and theInternational Computer Arts Festival in Maribor, Slovenia, from November 18th to the 28th, 2010. The workshop resulted in an installation piece which was exhibited at KIBLA until mid-December. Over the course of ten days, we disassembled old computers, tested computer components, installed Ubuntu (or in the case of some really old motherboards, Xubuntu) on them, designed and built different structures that incorporated plants and computers together, troubleshot algae, and met up and had long discussions with other new media artists participating in the festival.

The first edition of Blowup will examine art and design projects that are created with animals in mind as the end users and active participants – not people. This evening event will feature three leading practitioners discussing their work that is created for animals to appreciate and actively use. The speakers will address how their work can instill greater empathy for animals in us, and what they think the animals' experience of the art actually is.

WHAT IS BUS ROOTS?
Reconnecting urban communities with nature in a practical and playful way. Bus roots is a public and playful project that uses plants as a creative medium.
It connects the citizens with their community while trying to use the least amount of resources and improving the quality of the environment around it.

Carbon credit brings the ‘convenience’ back to the ‘inconvenient truth’. Global warming has been driven by capitalism, now we are trying to solve global warming through capitalism. Is this possible? Should we save the planet for the planet’s sake or for money?
From an ecological perspective, CO2 is a byproduct of the living, either directly or indirectly. From the economic perspective, CO2 may become the world's largest commodity market. What do we consider the price of our own byproducts?
This project aims to criticise the carbon trading system as well as raise awareness of how good we are at destroying the planet.
One problem is how to show the intangible amount of CO2. BreathSink is one simple way of visualization carbon footprint. BreathSink is dry timber which has same CO2 as 1 day of breathing. However, in term of design, what is the function of this BreathSink?

This system uses a computer controlled four-axis positioning table to “print” intricate bio-architectural constructions out of moss and seeds. Suspended in a clear gel growth medium, the moss continues to grow and the seeds sprout. The algorithmically-generated patterns drawn by the system are based on the Eden growth model and leverage mathematical representations of both urban growth and cellular growth, thereby connecting the concept of city with the concept of the organism. This project is working to make concrete the idea of dynamic and fluid computer space altering the expression and formation of a living and growing biological material, via its collaboration with an engineering mechanism.

A website about research in the field of Architecture. I have been exploring novel ways to passively harvest energy from around buildings with devices and mechanisms and finding ways to make it do useful work, this website is about that ongoing exploration.
This is a research topic where there is an opportunity to gain because the principal energy resource is the sun which is completely free. A measure of success in this area is to balance the available energy from ambient resources with the possibility for buildings that respond to the dynamic changes in their surrounding environment. This is a research topic that is as much about observation of what there is to be harvested as creative thinking about matching it in time and place with the design of buildings.
I think that this can be achieved in effective but subtle ways in the passive design of building enclosures, and this is a research topic that has been explored through doing design projects to demonstrate this. Please explore

Cinema for Primates is a series of videos designed and presented for chimpanzees at Edinburgh Zoo. Chimpanzees in captivity are shown television as a form of enrichment, but no artists have made videos expressly for chimps. After showing a series of test videos to the chimps to learn their preferences, the artist will script and produce a synthetic chimpanzee drama. The video will be installed at the zoo, so that both human and non-human primates can simultaneously watch the show and each other’s responses to it. The project is intended to imagine the inner world of the captive chimpanzee, producing an original artwork—enrichment for humans and chimpanzees.

CyberGarden is an ongoing research project developed by Ecologic Studio. This project represents the 4th iteration and exists as a multilayered, intelligent system that passes information between these layers via material, electronic and biological information. It utilizes a network of radiation sensors and connected to custom designed and programmed robotic arms and a parametric digital model. The physical prototype and digital model engage in a generative dialogue and co-evolve over the course of each exhibition. The petri dish components are made of translucent perspex and when added to the physical model cause a change in the lighting filed. This in turn will affect the digital plan and triggers the emergence of other gardening components to be designed, cut and added on.

ElectroStatic Architecture employs the natural regenerative static electricity for interactive and responsive architecture. This project intends to show the accessibility of static electricity and one way in which this existing source of energy can be used to generate another useful and practical form of energy, as well as adding an expressive element to one’s architectural surroundings. With the amount of wasted energy in today’s world and the many ways we are trying to conserve and find alternate sources of energy, why not look to ourselves as a source? We are constantly collecting static electricity through every interaction between people and objects throughout our day. We don’t notice as it builds or when it transfers until it we feel or see it in the form of an electric shock. electroStatic Architecture utilizes the static electricity humans constantly collect and give off, translating the electrostatic energy into light energy embodied in the form of pillars reminiscent of ancient Greek architecture.

We are forced to face the reality on a daily basis that environmental damage is more advanced than experts predicted. As global warming becomes the top of almost every government's agenda, recent trends have put pressure on world leaders to act immediately: for instance, forced recycling, carbon offsetting and a 10-year campaign to make environmentally friendly living fashionable.
Are these efforts really improving the environment? are these activities saving the earth? what is eco-friendly living? when we live in a period where the worlds climate disaster is about to happen, how can we live the ultimate green lifestyle? The project takes current green trends to the extreme by proposing a community of people called "Extreme Green Guerrillas". This project fell into three design proposals, which explore their lifestyles and systems they use to enjoy their lives:
Communication, Feast and Death.

The Flock House Project is a group of self-contained ecosystems migrating around
New York City's five boroughs.
What if mobile, self-sufficient living units were the building blocks for future cities? By reflecting the future of urban space and building off of what is already there, Flock House is a group of migratory, public, sculptural habitats that are movable and modular with the ability to merge.
In a time when growing urban populations are faced with environmental, political, and economic instability, and when dislocation and relocation is important to consider and reconcile, Flock Houses are choreographed throughout urban centers in the United States and three planes of living (subterranean, ground, and sky).

Hydra is a skyscraper that investigates the possibility of creating a power plant that uses hydrogen as source of energy. The international community recognizes hydrogen as a key component of sustainable energy system for the transportation, industrial, residential, and commercial sectors. The power is produced through electrolysis and could be stored in batteries and transported by truck, pipes or cables. Another interesting part is that the by-product of the process is clean water.

Future Cities Lab’s HYDRAMAX Port Machines project proposes a radical rethinking of San Francisco’s urban waterfront post sea-level rise. The proposal renders the existing hard edges of the waterfront as new “soft systems” that would include aquatic parks, community gardens, wildlife refuges and aquaponic farms. A synthetic architecture is introduced that blurs the distinction between building, landscape, infrastructure and machine. Using thousands of sensors and motorized components, the massive urban scale robotic structure harvests rainwater and fog, while modulating air flow, solar exposure and intelligent building systems.

The objective of this project was to train young people living in Kibera slum (Kenya) to assemble portable solar lamps and then test them for daily uses with the intention of starting a small production centre if the pilot phase is a success. The solar lamps will then be produced by these trained young solar technicians and first sold to the local market. A part of the production will be exported to Switzerland and sold as fair-trade. Pre-fabricated lamps will be used as solar energy learning sets in schools and workshops in Switzerland. The youths were also trained to install solar home systems.

The projet is a recycling center made of recycled cars. Because of the development of the public transportation system and the depletion of their resources, personal vehicles are going to become obsolete and their number will significantly decrease. Instead of throwing them, we will use them as resources. Composed of 74% of metal, they provide good material for construction. Therefore, manufactured products which have polluted their entire life are the base of our new environmental device. In its functioning, it uses and recycles all of its energies. It provides new materials and services to the city. It is a wonderful laboratory which experiments a new kind of project that inverts the current one way process turning resources into wastes. We dream of a project that would turn wastes back into resources, something that would looks like:
Wastes + Pollution + CO2 -> Resources + O2

A multitude of individuals, groups and institutions will form a massive intelligent swarm that would move roughly along the unfinished “Highway of Brotherhood and Unity” in the former Yugoslavia. The road was made in sixties in the massive voluntary campaign of the peoples of all nationalities that constituted Yugoslavia. The expedition is meant to generate new projects, new art works, new networks, new architecture and new politics based on experience and knowledge found along the highway. Projects developed from the expedition will lead to exhibitions, publications and symposia of “Europe Lost and Found” in Stuttgart and Ljubljana in 2007.

Makrolab is an autonomous communications, research and living unit and space, capable of sustaining concentrated work of 4 people in isolation/insulation conditions for up to 120 days. The project started in 1994 and was first realised during an art exhbition, documenta X in Kassel in 1997.

This project is an exploration of the use of rhinoscripting – specifically in terms of data interpretation. The script takes data from a GPS, heart rate monitor, and stopwatch. During a 12 mile run, I tracked my heart rate, pace, latitude/longitude and elevation. This data was then interpreted by the script – generating a form that visualizes the relationship of the data to one another.

myforestfarm is a carbon offset program in the form of a reforestation project in partnership with Thomas Daquioag and Renato Habulan located in the mountains near Antipolo City, Philippines. We started to develop 17000 sqm of deforested land in June 2008. In the first stage 500 fruit trees were planted. In 2009 more than 1000 forest trees followed. The effectiveness of tree-planting offsets faces controversy, the logic of the carbon credit market questionable. myforestfarm is an experiment to research on these issues with an artistic approach.

The project is inspired by nature’s ability to process and conquer even artificial materials and surfaces in order to sustain and enforce itself.
Nature’s immense strength and power is accompanied by an aesthetic that indicates a peaceful progression of time. The emergence of moss, fungi and plants, as well as their disappearing, brings life into the inanimate materials and objects.
The project explores how we can design materials that respond to nature and its resilience.

Open Columns is a system of nonstructural columns, made from composite urethane elastomers and can be deployed in a variety of patterns to reconfigure the space beneath them. The system is a mutable architecture that responds to its inhabitants by changing its shape based upon the carbon dioxide (CO2) content in the air. It is capable of learning about its environment by directly acting within it. The genesis of this research and design comes out of an interest in self-organizing systems, which exhibit phenomena of nonlinearity, instability and adaptability.
Open Columns is part of a research project exploring computationally inspired and augmented materials for responsive architecture.

Open Energy aims to develop a platform to explore new systems of visualization energy use and to optimize it accordingly, both in domestic and industrial environments.
The system is built along two dimensions: first one, Energy Monitoring Device, which investigates open hardware devices in which monitoring power consumption, and a second dimension, Open Energy Visualization (Data Visualization / Augmented Reality App), which explores new ways of real-time visualization power consumption in domestic environments.
These systems will allow us to amplify our knowledge about the dynamic behavior of energy anywhere.
Open Energy is a prototype of energy infrastructure completely Open Source.

The curtain integrates an efficient organic living carbon sink into an interior space.
The curtain produces an amount of oxygen equivalent to a mature broad leaved tree – it is a dramatically enhanced house plant. The curtain is composed of an array of algae bioreactors. A network of indoor air, power and nutrient supply lines weave the bioreactors into a single membrane. The nutrients are supplied by the building’s waste water. The curtain is nourished by the CO2 from the exhalation of the inhabitants. It is directly responsive to the users and the environment; each module operates autonomously and sensors activate select modules as appropriate to the changing levels of CO2 within a space. The modules then expand and contract with circulating air revealing a mechanic-organic organism that is continuously refreshing the air.