Sunday, July 26, 2015

I'm currently playing a Vanaran Gunslinger named Marut in a Pathfinder game.

There are few (if any) miniatures for Vanarans or low tech gun fighters. I ended up using The Mist from Bones I, who appears to be a mystery man Shadow clone. I painted some fur on his face, and I may eventually add a tail. This is one of the Bones minis that clearly lost detail from the pewter version but that worked out well, here because the guns aren't as obviously M1911s.

Wednesday, July 22, 2015

The last session of my backwards Pathfinder Iron Gods adventure path game took place between the end of Lords of Rust and the beginning of The Chocking Tower. There's going to some spoilers (mostly about the end of Lords of Rust).

Monday, July 20, 2015

Numeria uses "Silverdisks" as currency.
These are expended batteries that can't be further recharged (there's a 20% chance of a battery failing when attempting to recharge them). This is (maybe) problematic for a couple of reasons. My players certainly hate them.

Thursday, July 16, 2015

This continues the overview of what's happened in my Iron GodsPathfinder game prior to the current adventure The Choking Tower. Part I covered character creation and campaign background, Part II covered Fires of Creation, the first adventure and this post will summarize the second, Lords of Rust. As with Part II this is going to summarize a published adventure and will obviously consist entirely of spoilers, consider yourself warned.

Tuesday, July 14, 2015

I painted the Reaper Bones Great Cthulhu a while ago. I wanted a darker colored Cthulhu than some of the more lime green ones I've seen (like the one on the box, for instance) and I went to marine animals for inspiration. I think he came out pretty good.

Sunday, July 12, 2015

In Part I I covered character creation and campaign backstory. Now I'm going to summarize the first adventure: Fires of Creation. This is going to be very spoiler heavy, so be warned, if you ever think you might play in this adventure path, you probably want to skip this one.

Friday, July 10, 2015

In my "backwards" Iron Gods campaign I decided to use the "Wounds and Vigor" system instead of hit points (which have always bothered me a little). In play we have found a couple of holes in those rules and I've had to make some rulings.

Wednesday, July 8, 2015

My article "More Psionic Threats" in Pyramid #3/80: Fantasy Threatsis about half of a longer article that I submitted. The first half was an expanded version of the table in GURPS Dungeon Fantasy 14: Psi and was cut for length. I'm not going to be posting that table here, but I plan on seeing it published in some form in the future. In the meantime, here's some behind-the-curtain stuff for the material that did get published:

Monday, July 6, 2015

This week I wrap up the second adventure of Iron Gods, Lords of Rust. I'll be trying to do session summaries starting with the first session of the next adventure, The Choking Tower. This post will be relatively spoiler free and covers the party composition and how I tried to lay the groundwork for adapting the adventure path. The next posts in this series will summarize what the party did in Fires of Creation and Lords of Rust.

Pathfinder Posts

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GURPS Posts

The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.