Noticed a few old realms pop back into existence recently. How do we bring back old realms? I don't see the option anywhere. I assume you have to have been a ruler of said realm at some point? If so, I'd love to bring back some of the realms I've ruled.

Sadly, some genius renamed Arrakesh and wiped out its data, but there are plenty of others that could use a come-back.

Sorry about the delay in getting these out, but I had been focusing mostly on the upcoming update and life stuff.

As per usual, first, lets talk funding.

Income & Must Pays(Keeping the Lights on)

Type

Amount

Notes

Credit Purchases

+105.00 EUR

How much we received from players purchasing credits

PayPal Transaction Fees

-3.05 EUR

Estimated Percent lost in fees to PayPal

PayPal Transaction Fees

-3.00 USD

Per Transation fees to PayPal

Hosting Costs

-40 USD

Amount spent on server hosting

Total

= 84.09 USD

Monthly Total

Leftover

+ 28.17

From Previous Month

YTD

= 112.26 USD

Year to Date Total

Like I mentioned last month, the joys of the credit system. It's not exactly predictable, but I'm not complaining.

What else would we, ideally, pay for though?

Additional Costs(Things that improve the situation)

Advertising Costs

-60.64 USD

Amount spent on Google ads (Results will be broken down below)

Test Server Costs

-40 USD

Amount spent on the test server's hosting

Total

-100.77 USD

As you can see, that costs a bit of money. The test server uses the exact same hosting plan as the live server, and has much of the same data, allowing us to push big updates to it first in order to make sure they don't catastrophically break something. It's not a required costs, but it's very much a nice thing to have. In regards to the advertising costs, that's got its own table below that goes more in-depth. These are the things I handle myself, as the game can't currently afford their cost.

Advertising Info(New players are good thing)

Type

Views

Clicks

Interaction Rate

Cost

Text Ad

6,768

342

5.05%

30.40 USD

Display Ad

34,604

714

2.06%

30.24 USD

Total

41,372

1,056

2.55%

60.64 USD

Like I said before though, this is something I've been paying for, myself, for quite a while now. From March of 15 through October of 16, I was paying for just a text ad. In November of 2016, I added the display (picture) ad. Lifetime, they've gotten 27,825 people to at least look at Might & Fealty.

Subscribers & Purchases(What credits are spent on)

Type

Amount

Notes

Subscriptions

11,100 Credits

Heraldry

1,500 Credits

Culture Packs

0 Credits

Total

12,600 Credits

How many players do we have though?

Players(How many gods?)

Count Type

Amount

Notes

7-day

142 Players

14-day

154 Players

30-day

169 Players

Based on that, the game has gained, as of this posting, 7 returning players over the last month and a half. Soon, I'll update the method I use to get this info so it does a lot of this for me, and shows me a better breakdown of info, but until then, this is what you're getting.

Just to make sure I understand, the "user" is the player account and not the orig. creator of the item as it is listed in a characters history?

The creating character is dead and the item holder is blighted. My other character wants the item...so has to go and capture the blighted character. Before I allow that to happen, I want to make sure that accidentally killing the character in the battle that has to take place to capture her, will not force the artifact to be lost because the game can not find its creator.

So if user means my account, cool! If you intended to say creator... not as cool.

Characters do not create artifacts. Users do. Users then choose to place the artifact with one of their characters. For now, unless the game is certain that someone could take it (via kill or execution), artifacts return to the user on holder death. This will eventually change, but no idea when.

Just to make sure I understand, the "user" is the player account and not the orig. creator of the item as it is listed in a characters history?

The creating character is dead and the item holder is blighted. My other character wants the item...so has to go and capture the blighted character. Before I allow that to happen, I want to make sure that accidentally killing the character in the battle that has to take place to capture her, will not force the artifact to be lost because the game can not find its creator.

So if user means my account, cool! If you intended to say creator... not as cool.