Fun to Play Open Source Real-Time Strategy Games – Fight for Glory
RTS games have a large fan base since their inception. This game genre requires cunning, creativity, and the ability to devise innovative strategies to usurp your opponents. Some of the best known proprietary RTS series are Warcraft, Starcraft, Command & Conquer, and Age of Empires.

The MySQL database server is the world's most popular open source database. Over six million installations use MySQL to power high-volume Web sites and other critical business systems including industry-leaders like The Associated Press, Yahoo, NASA, Sabre Holdings and Suzuki. Read more

GSI is an easy to use audio system which can be used over a network and which gives applications, through a very simple API, sample playing with stereo, 3D, doppler effects, music playing (MIDI, HMP, MUS), cd playing and ejecting/changing. GSI also contains a separately usable sound/music loading/saving/format conversion library libgsif (au/aiff/voc/wav/raw, midi/hmp/mus).

GStreamer is a library that allows the construction of graphs of media-handling components, ranging from simple Ogg/Vorbis playback to complex audio (mixing) and video (non-linear editing) processing. Applications can take advantage of advances in codec and filter technology transparently. Developers can add new codecs and filters by writing a simple plugin with a clean, generic interface.

NetStreamer is a streaming application to be used over 24+ kbit/s networks, like LAN's and ISDN. At the moment there are a linux / x86 ELF binary version and a source version available, under the GNU General Public Licence. NetStreamer offers the possibility to distribute live Audio over network, like Music from internal CD-ROMs or a radio signal on the line-input of a PC.

Real Rekord is a KDE program which helps you record streams from Real Player using GNU/Linux. It lets you record realaudio/realplayer streams by using vsound 0.5 (sits between program and /dev/dsp) and sox (converts audio file formats).

Shoutcast is a streaming audio system for Windows and Unix platforms. At the center of the system is the SHOUTcast Distributed Network Audio Server (DNAS). The DNAS is responsible for accepting a broadcast feed from Winamp and the SHOUTcast Source DSP plug-in, and repeating the broadcast to listeners connected to this SHOUTcast DNAS. Once your source content is being fed into the SHOUTcast DNAS, it will also list itself with the SHOUTcast directory so listeners can locate your broadcast.

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