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Exit Structured Audio, Enter Home Grown

In a previous blog post, I had explored using MPEG4 Structured Audio to produce the sounds that my robots will make in future animation. A few weeks later, I find that the learning curve for the tools is a bit too steep for my liking… so I decided to start from scratch… and write my own.

Yeah, I understand that people of far greater sound knowledge and experience put a LOT of effort into Structured Audio, but that doesn’t help me now. Maybe this tool that I’m building (which doesn’t quite have a name yet) will iterate toward the stuff I’m giving up… but I’m sure I’ll learn quite a bit about audio programming along the way.

As it turns out, most of the tool chain that I had previously built still works! I’m just replacing sfront with something that I’ve written… and if you’re curious what a program looks like which generates .wav files? here it is!