When we set out to make Torment: Tides of Numenera, our vision was to make a thematic successor to Planescape: Torment. We’d explore a new setting, and use a new core question to explore a similar vein of philosophical thought. I am proud to say that the response from you, our backers, has been incredibly positive. I’ve told this story before, but it bears repeating: when Brian asked me to be the creative lead for Torment, I had to take some time to think about it, and I almost turned down the opportunity. I knew what Planescape: Torment meant to people, after all. For people to say that we have succeeded in creating a tonal and thematic successor is… well, it’s overwhelming, and I – WE – are grateful for the opportunity.

As with any creative work, game development is an iterative and uncertain process. When we over-funded at a higher level than we could ever have expected, that led to an increase in scope and size of the game accordingly. We went from one major city hub to two. We added new companions, more locations such as the Ascension, the Castoff's Labyrinth, new cults like the Dendra O'hur, and more. We added Meres to the game, whole text-based mini-stories that themselves have their own reactivity and many branching paths, and even more surprises to find. We have an expanded soundtrack that's longer than Planescape: Torment's by a decent margin, and a universe rich enough to fill multiple novellas.

Can we assume that all the stretch goals you did not mention in the update will be fulfilled in the release version? This includes, among others:

"Mark Morgan will create more music and use a live orchestra to record it"

and

"Enhanced Tide and Legacy System: Number of Legacies increased from 11 to 16: You may recall your Legacy is determined by which Tide or Tides you favor, and that Legacy affects NPC reactions, item bonuses, and your character’s Focus."

Serjo wrote:Can we assume that all the stretch goals you did not mention in the update will be fulfilled in the release version? This includes, among others:

"Mark Morgan will create more music and use a live orchestra to record it"

and

"Enhanced Tide and Legacy System: Number of Legacies increased from 11 to 16: You may recall your Legacy is determined by which Tide or Tides you favor, and that Legacy affects NPC reactions, item bonuses, and your character’s Focus."

Interested in these ones as well.
Concerning the second one, even if InXile had to cut a few legacies: I wouldn´t mind, as long as the general system got enhanced. I mean, 14 or 16, 20 or 24, 11 or 13, who cares?

Edit: Oh, and something else: I would have liked a shout-out for BeautifulDesolation and Banner Saga III on top of the one you gave PillE II.

Last edited by RadonGOG on February 1st, 2017, 1:42 pm, edited 1 time in total.

RadonGOG wrote:Concerning the second one, even if InXile had to cut a few legacies: I wouldn´t mind, as long as the general system got enhanced. I mean, 14 or 16, 20 or 24, 11 or 13, who cares?

That's not a random number, but comes from a logic.

6 legacies = one per Tide, plus a neutral one.

11 legacies = one for each couple of (primary, secondary) Tide, plus a neutral one.

16 legacies = one for each of the above cases : 5 if one Tide is dominant over the other ones, 10 if two Tides are almost tied but above the rest, 1 for balanced Tides.

It wouldn't make much sense to have 14 or 20

I guess so as well, but maybe if it wouldn´t have worked out they might say "aaah, we could add some others if certain circumstances are met in the game"...
...anyways, let´s not dive too deep into this.

Serjo wrote:Can we assume that all the stretch goals you did not mention in the update will be fulfilled in the release version? This includes, among others:

"Mark Morgan will create more music and use a live orchestra to record it"

and

"Enhanced Tide and Legacy System: Number of Legacies increased from 11 to 16: You may recall your Legacy is determined by which Tide or Tides you favor, and that Legacy affects NPC reactions, item bonuses, and your character’s Focus."

Serjo wrote:Can we assume that all the stretch goals you did not mention in the update will be fulfilled in the release version? This includes, among others:

"Mark Morgan will create more music and use a live orchestra to record it"

and

"Enhanced Tide and Legacy System: Number of Legacies increased from 11 to 16: You may recall your Legacy is determined by which Tide or Tides you favor, and that Legacy affects NPC reactions, item bonuses, and your character’s Focus."

Serjo wrote:Sear has posted a few times already, but not in this thread. Maybe he's overlooked it?

possibly but the so called bump is to get a thread to the top so it can be seen, this one is always on top so that does not work.
Its not meant as a stupid sideline comment im interested as well, bumping it doesnt really help its visibility though.

Serjo wrote:Sear has posted a few times already, but not in this thread. Maybe he's overlooked it?

possibly but the so called bump is to get a thread to the top so it can be seen, this one is always on top so that does not work.
Its not meant as a stupid sideline comment im interested as well, bumping it doesnt really help its visibility though.

Serjo wrote:Can we assume that all the stretch goals you did not mention in the update will be fulfilled in the release version? This includes, among others:

"Mark Morgan will create more music and use a live orchestra to record it"

and

"Enhanced Tide and Legacy System: Number of Legacies increased from 11 to 16: You may recall your Legacy is determined by which Tide or Tides you favor, and that Legacy affects NPC reactions, item bonuses, and your character’s Focus."