2 4 things:Think before you post.Think harder before you post.Think 10x harder than before you thought harder before you postedSlick is a little outdated, and I see that you are just using lwjgl at this point. Here is some advice: If you know how to use those commands, slick2d is not for you. Go to libgdx. You will not regret it.

2 4 things:Think before you post.Think harder before you post.Think 10x harder than before you thought harder before you posted

Sometimes when you post, and you come to explain your problem, you start to see what you have done wrong.No-one's time was wasted here, through posting he came up with his own answer. I don't see why he shouldn't have posted this. It didn't harm anyone.

Slick is a little outdated, and I see that you are just using lwjgl at this point. Here is some advice: If you know how to use those commands, slick2d is not for you. Go to libgdx. You will not regret it.

Considering he is working with Alpha maps, I think he is a considerable way through his project. By switching to libgdx, he would not only have to go through the process of learning it, but also going through all his code and re-doing everything. When you add all that time together, it would probably not justify switching to libgdx.

Sometimes when you post, and you come to explain your problem, you start to see what you have done wrong.No-one's time was wasted here, through posting he came up with his own answer. I don't see why he shouldn't have posted this. It didn't harm anyone.

Considering he is working with Alpha maps, I think he is a considerable way through his project. By switching to libgdx, he would not only have to go through the process of learning it, but also going through all his code and re-doing everything. When you add all that time together, it would probably not justify switching to libgdx.

Again, just for future reference, when he can switch. None the less, good point.

2 4 things:Think before you post.Think harder before you post.Think 10x harder than before you thought harder before you postedSlick is a little outdated, and I see that you are just using lwjgl at this point. Here is some advice: If you know how to use those commands, slick2d is not for you. Go to libgdx. You will not regret it.

1. No2. No3. No4. No

I say no to 4 because building your own framework may be harder, but you learn how to actually use core OpenGL. Do you know what all those functions in LibGDX do (or how they basically work)? If you don't, I would recommend strongly that you learn plain OpenGL and then use frameworks that build on top of it. What happens if LibGDX dies someday and there are no other libraries for Java and LWJGL? Well, you're screwed because you have no idea how to use basic LWJGL. I think ignorance of the OpenGL language would be solved partially if new people to the library would learn how to use OpenGL first before moving onto Slick2D, LibGDX etc...

Also, don't tell him to think harder. Everyone makes mistakes and he even admitted it. You are quite the newbie here too, don't go around telling others what to do.

2 4 things:Think before you post.Think harder before you post.Think 10x harder than before you thought harder before you postedSlick is a little outdated, and I see that you are just using lwjgl at this point. Here is some advice: If you know how to use those commands, slick2d is not for you. Go to libgdx. You will not regret it.

1. No2. No3. No4. No

I say no to 4 because building your own framework may be harder, but you learn how to actually use core OpenGL. Do you know what all those functions in LibGDX do (or how they basically work)? If you don't, I would recommend strongly that you learn plain OpenGL and then use frameworks that build on top of it. What happens if LibGDX dies someday and there are no other libraries for Java and LWJGL? Well, you're screwed because you have no idea how to use basic LWJGL. I think ignorance of the OpenGL language would be solved partially if new people to the library would learn how to use OpenGL first before moving onto Slick2D, LibGDX etc...

Also, don't tell him to think harder. Everyone makes mistakes and he even admitted it. You are quite the newbie here too, don't go around telling others what to do.

Learning straight OpenGL takes a bit of work, but it really is worth it. Have to admit, though, it took a little bit of stumbling to get used to OpenGL ES 2.0 and its shader reliance after only being used to OpenGL 1.4 for so long.

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org