I've had lots of fun building custom maps over the years and thought I would finally package them up and release them to the community. Hope you try them out! Feel free to challenge me to any of them. =)

Competitive: These maps are fairly standard with close quarters and many attack vectors.

Team Builder: These maps allow you to custom build your team each time you play. Whenever you move your Unit #1 out, your Unit #2 dies (same for 3&4, 5&6, 7&8). This means that you won't know what type of opponent you are facing each play-through.

Just for Fun: These maps all feature crazy things I just wanted to try.

Competitive

Competitive: Flowbie
A sort-of remake of Lyx's "Flow" as the download link no longer worked -- but I really liked the concept...

Competitive: Lockdown
Three primary conflict routes with lots of corners and narrow passages...

Competitive: Confrontation
Poke a hole and get busy...

Competitive: Checkmate
Maximizing the unpredictability...

Competitive: Pegasys
This map contains a few detonation spots to change the landscape. The first two are beside the home bases (which detonate the north-west and south-east zones). The central detonators remove the inside walls enabling base-to-base combat.