STOP AT NOTHING
Use powerful cars to take down your rivals in multiplayer races. Outrun the relentless police force while you clash with other street racers. Complete high stakes missions to earn big cash. Collect the world's hottest cars.

RACE YOUR WAY TO THE TOP
- drive and upgrade over 14 powerful cars
- complete all 20+ single player campaign missions
- take part in asynchronous multiplayer street races for non stop competition
- spend your research points wisely in the branching research tree
- experience the action with physics based destruction
- complete daily challenges to earn big rewards

Confront your rivals in explosive Racing Wars and show them you are the best.

Most of the time One More Rabbit's Racing Wars - Takedown feels like an Mix between Smash Bandits Racing & Car Jack Streets without reacing their Quality at any point.

But let`s start at the beginning...

After a short Tutorial that does teach you how to drive you are getting released into the World of Racing Wars - Takedown where you have to Race/Smash/Collect/... your way through the Story while earning for each Mission some Dollar that you can invest into upgrading your Car or buying a new One.

At the current moment the range of what you have to do in those missions pretty much does go from just racing from point A to B to destroying some A.I. controlled Cars to suriving an Ambush from the Police till you reach the end of an Race and similar Mission and so on.

Partly the current Build (1.0.2) feels sadly still unbalanced so you probably will either have to grind some of the earlier missions for some time to get enough Dollar to be able to upgrade your Car so you are able to keep up with the decreased Timer InGame or make your Car strong enough so it don´t get totally wrecked by a bunch of Cops that will try to either nail you with their Car against the next wall or try to pull you over.

This wouldn`t be so bad if you wouldn`t constandly feel like you would be forced to finish each single mission as fast as possible to even get enough of one of the two In-Game Currencies to be able to upgrade your car and move forward in the Game.

Conclusion:

InGame Timer (Fuel), Timer during the Missions that are way to hard set and a pretty Standard Gameplay some might already have seen in other Games are combined with an Interesting Story Plot that even it does have it`s cliché still kinda does save the Game from being a total waste of my time and I can only hope that the Team back at One More Rabbit OU takes the time to polish the Game even more over the upcoming months before they even consider to release it to the public and on other iTunes Stores.

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