---------
Now that I've internalized all my stock object, I am getting a NET Client crash when attempting to do a job using my plugin (Access Violation). I was assured that multiprocessor threading and NET Render would be compatible. There are no problems rendering (editor, external renderer) in Cinema 4D R10-12. So this is strictly an issue between my plugin and NET Client.

Could someone at Maxon please advise? My last query has been five days unanswered and I resorted to spending two days internalizing 36 polygon objects. You don't know anything about interactions between C++ SDK plugins and NET Render or what? I'll thank you when I get a response.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/11/2010 at 12:12, xxxxxxxx wrote:

Not much I can do to simply the project. It is ready-for-release and everything is very much interdependent (except for maybe the plugin tag which isn't where the problem resides). It is still in Greebler.LoadStockLibrary() and the method that it calls for each shape object. The code is supplied below. Note that every single solitary memory allocation is checked and there are no error messages (I'm now also opening a MessageDialog() - still silent crash!). Also note that there are no problems, issues, or crashes whatsoever in Cinema 4D using this code.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/11/2010 at 12:23, xxxxxxxx wrote:

I will send you the entire project after some more tests. I am looking at C4DPL_STARTACTIVITY for doing the plugin Init() instead of after Registering the plugin in PluginStart(). At a complete loss on reason why this fails.