SimCity Societies

Bonus content:
Go to the following URLs and enter "GBSCS2ET" as a redemption
code to download the bonus pack.
Industrial www.simcity.com/industrial
Cyberpunk www.simcity.com/cyberpunk
European www.simcity.com/european
Smalltown www.simcity.com/smalltown
Authoritarian www.simcity.com/authoritarian
Cheat Codes (case insensitive):
Standard Cheat Codes
MoneyTree [int] Set the current money to [int]
Examples:
MoneyTree 90000
MoneyTree -42
*The first example set your money to 90,000
and the last one sets it to Unlimited
(negative numbers give you unlimited cash).
Burn Sets fire to the selected building. You need
to click a buidling first, before using
this code.
Eureka Toggle: All buildings available!
-or- Buildings relocked
SetHappiness Set the Happiness value of the currently
selected sim. You need to click a sim first
before using it.
Examples:
SetHappiness 1000
SetHappiness 0
SetHappiness -1000
*The first examples makes a super-happy sim,
the second makes a middle of the road content
sim, and the last makes a furious sim.
spawn [unknown effect]
allsick [int] Randomly disease [int] number of sims.
Use "0" to cure all sims of any illnesses.
Examples:
allsick 325
allsick 0
allinjure [int] Randomly injure [int] number of sims.
Use "0" to cure all sims of all injuries.
Examples:
allinjure 42
allinjure 0
reward Toggle: Reward buildings available
-or- Reward buildings relocked
(These are the 10 Special Reward Buildings
that you can earn for completing each of
the 10 Achievement Trophies)
whatsaguzzardo Toggle: Building actions now don't require
visits
-or- Building actions require visits again
orbo Toggle: Energy costs removed
-or- Energy costs returned
(removed = unlimited energy without
any power plants required)
partridge Make all Sims happy
Extended Cheat Codes
damage [int] Damage (or repair) the selected building
Examples:
damage 40
damage -100
damage
*Each point of damage requires 1 hour
to repair. The first example causes
40 points of damage, the second repairs
100 points (100% repairs any building),
and the third damages the default # of points
which is 100
win Win the Jack of all Trade achievement (trophy)
and its rewards. It seems that this cheat
should also take a parameter string,
such as: 'win AchievementType'
But the list of those types is unknown.
showgrid Toggle: Show green grid lines on the map
for easier building placement and city planning
setemi [1/0] Toggle: 1 = force all street lamps
and all building lights on,
0 = force all the lights off
injure [1/0] Toggle: 1 = make the currently selected
sim injured,
0 = heal the currently selected sim
sick [1/0] Toggle: 1 = make the currently selected
sim sick,
0 = cure the currently selected sim
kill Murder the selected sim
allhappy [int] Set the happiness of all sims. It is similar
to the SetHappiness cheat, but this one works
on all sims in the entire city.
Examples:
allhappy 100
allhappy 0
allhappy -100
*The first examples makes all super-happy sims,
the second makes all content sims,
and the last makes all furious sims
warn [word] Show the in a red box on the top of the screen
(no spaces are allowed in the word)
Example:
warn OMG_die_thief!
malert Display an alert message in the upper-left.
It shows the last alert that the game displayed.
This can be useful if you clicked away the last
alert before reading it and was wondering what
it had said.
satisfy Toggle: Citizen dissatisfaction off/on
NOTE: it is enabled by default
(even if you don't cheat)
NoFire Toggle: Fire disabled
-or- Fire re-enabled
(stop building from ever catching on fire)
alert [string] Display a green-coloured alert
on the upper-right
Example: alert FIRE!
KillAll Kill all sims. But they seem to be replaced
immediately as you see tons of new sims emerging
from all of your housing.
Spawn Cheats
Every special sim can be spawned via the console.
Some examples:
spawn SC5 master
spawn SC5 policeman
spawn SC5 zombie
spawn SC5 rockstar
spawn SC5 artist
You can find the names of all the special sims or "figures" in
the following directory:
\Electronic Arts\SimCityтДв Societies\Data\XMLDb\Game\Objects\Figures
Note: A building (any building) must be selected in order for
this command to work.