Sorry, I've been busy playing Homeworld Remastered and working overtime at my job this past month.
yes salvage shuttles should be customizable in the same way fighters are.

I think initially that the mothership should have 16-24 armor slots, however I am curious as to how we can fake installing more than one shield generator on it .

The mothership should normally have four hardpoints and one main weapon slot, so five in total, the hardpoints are located bottom', left, right, top' with the main in the centerfront (in terms of virtual height)

'yes this means that the 2D space of hardpoints will have two slots on top of eachother maybe the top one can be slightly further back.

Yes to interior HP, I say 50 points to start, and that number can be upgraded as the ship "levels up" at a certain level it should even have a slow regen)

Will try to post this on Xelerus later this week. After, we should be able to use Xelerus as our development repository, by updating and reuploading with the shared account.

Station construction, should it be similar to deploying a prefab station or more like DySys respawn stations which take time to construct? Perhaps, both? Perhaps also station customization? Added some ideas for station types in the XML

Also, could the mothership's current upgrade system use any updates?

@FourFire

Multiple shield generators definitely sounds interesting, possibly through the new dynamic XML support. Everything else should be straightforward to add, and please do feel completely free to add anything once we get the repo up.

Ok here's a feature I already thought was implemented, but apparently not: salvage shuttles should loot the items from stations and wrecks which they salvage, and these items should be transferred to the mothership inventory.

Currently an already salvaged station contains loot!

Here's a new feature suggestion: in Homeworld there is such a thing as a marine ship: it docks with enemy ships and fights their crew, taking over the ship and putting it under your control, given, of course that the marine ship isn't blown up before the capture timer ends. The timer should vary depending on the highscore you get from destroying the ship. I suggest that "docking" should be counted as maintaining velocity within 1-2ls of the target.

perhaps how much highscore your attacking ship has can act as an inverse multiplier on the countdown timer of the target ship.

1. Salvage Corvettes are unarmed borer-sized vessels that are filled with cyber warfare systems. Once docked onto an enemy ship, the corvettes will hack into the ship, disable all weapon and drive systems, and tow the enemy ship back to the mothership. The amount of salvage corvettes needed to capture a ship is directly proportional to its mass.

2. Marine Frigates are lightly armed Charon Frigate sized vessels that carry a contingent of marines to the enemy ships. Once on board, the marines will capture the ship for you. More marine frigates docked will cause a faster countdown to capture the ship, but marine frigates cannot capture anything smaller than frigate class. One marine frigate can capture all ships, whether it be a Drake or a World ship.

Please tell me which style we will follow so I can provide the needed models.