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Nathan Rijksen's Blogs

Nathan Rijksen is the Development Lead for Komodo IDE. He works adeptly with Mozilla, Python and JavaScript to ensure that Komodo IDE is the IDE of choice for development teams. Nathan has been working with Komodo IDE for a decade before joining the development team in 2012. Since then he has worked tirelessly on new features such as Commando, Breadcrumbs, a completely new UI and much more.

One feature I've been looking to work on forever was the ability to easily manage your Komodo packages. You could already manage addons in Komodo, but the experience always left something lacking for me. With Komodo 9.2, we set aside some time to finally get the ball rolling.

Some of you may be familiar with the Spacemodo skin I did a while ago (almost 2 years ago, it seems). My mission with that skin was to give Komodo a lightweight skin, but I quickly realized that I should have focussed on making the CSS code as lightweight as the appearance. Spacemodo ended up being a dead end; the look itself was solid, but it inherited too many redundant and bulky CSS rules.

Only two months after releasing Komodo 9.1, we're excited to announce yet another release, this one even bigger and better than the last. We've been incredibly busy these past 8 weeks and are super excited to share all the latest additions and changes with you.

It's Komodo 9.2 pre-release time! We're coming to you with a ton of goodies this release, but we need you to help us test things out! Please read on to learn more about the changes, then head on over to the download page and take our pre-release for a spin and test the noted changes. You can report any issues you find on our github issue tracker.

Ever heard of EditorConfig? We sure have. Numerous requests have come in for us to add support, on our bug tracker, our forums and even in person (we still have the stickers). A few weeks ago I finally took a few hours to just focus on implementing EditorConfig, roadmaps be damned.

With Komodo 9.1 we've added a new shell scope, which facilitates our new package
managers integration. But you can also use it simply to run shell commands. Of
course you could already do this using the Tools > Run Command dialog, but the
shell scope makes this process a bit less involved (at the cost of being less
versatile in its use).

We're very happy to announce the pre-release of Komodo 9.1. This release primarily focuses on Commando, and its all-new package management functionality. We've also significantly improved workspace management and made a ton of enhancements/fixes to Komodo all-around.