July 3, 2014

I wrote this blog post to share the good
news: I just managed to play on a “track” I created with the editor!

The game uses only a single texture on the terrain currently.

The exporter is in a very early stage of
development. It can create the files for the terrain and driveline. I had to write
other required files myself, but it was nice to see that STK can read my “track”.
The driveline worked too: the AI could follow it without a problem.

Nice skidding, but seconds later i flew away

We have a few other changes as well: the
camera used for editing is now orthogonal, and we have a nice indicator kart,
which moves and rotates with the camera, showing us the size of a kart from the
game. Every change on the track is reversible now: doesn’t matter what went
wrong, undo button will work!