Sony recently revealed the full list of 20 games that’ll be included with the PlayStation Classic when it hits store shelves later this year. The likes of Tekken 3, Metal Gear Solid and Final Fantasy VIIare undoubtedly deserving of their places, but a few more questionable inclusions leave something to be desired. ​

As such, Team PTC have each come up with a game they’d add to the nostalgic mini console to make it more attractive.

Sam | Ape Escape

Regardless of the included games, I’d never buy a PlayStation Classic due to the simple fact that 3D movement on a d-pad is plain wrong in this day and age. It was clunky then, and it’s downright torturous now.

That’s why my choice of game would force Sony to upgrade at least one of the two included controllers to the superior DualShock model. This souped-up gamepad modernised gaming and afforded innovations like using the analogue stick for precise gadget control in Ape Escape. Coupled with unshackled movement input on t’other stick, the game was a genuine revelation for many PlayStation players.

All of that wouldn’t amount to much if the game itself wasn’t fantastic, of course, both in concept and execution. The classically ‘90s, time-travelling adventure requires utilising a range of tech - most commonly a ruddy lightsaber - to defeat enemies and platform through stages. So far so standard, but the main goal is to locate and capture a certain number of cheeky monkeys lurking within each level, instead of reaching a defined endpoint.

This makes subduing simians something to anticipate, especially if they spot you and start running wild, each thrilling chase culminating in a gratifying eruption of vibration-feedback from the newfangled DualShock.

Chris | Legacy of Kain: Soul Reaver

I was in love with Soul Reaver from the very start. The opening cutscene sees our hero, if the vampiric Raziel could be called such a thing, suffer an excruciating death at the hands of Kain, all for the crime of daring to grow wings before his master. Resurrected by an Elder God, Raziel is assigned the urgent mission of taking up arms against his former brethren and putting an end to his liege.

It was a gripping introduction and one that I must have watched at least a dozen times all in all. Kain, once the protagonist of the previous title, Blood Omen, is immediately thrust into the role of antagonist; there's no moral gray area here, he's a straight-up bad guy and Raziel becomes a much more likeable character because of it.

Not only was the narrative engaging, but the graphics were superb and the combat was smooth. Puzzles could be a little tricky at times, especially those which required you to switch between the material and spectral planes, but it was always rewarding to finally figure out how to beat a certain section and move on with the story (even if it was occasionally down to dumb luck).

Whilst I'm sure the years haven’t been kind to Soul Reaver, I’d be eager to deliver Kain his comeuppance all over again.

James | Command and Conquer: Red Alert

Now, I know what you're thinking: a real-time strategy game without the flexibility of a mouse and keyboard simply shouldn't work, so this pick should be buried before I even finish this sentence - but hear me out.

In the carefree days of the late ‘90s, multiplayer was in its infancy. The Multitap was scarce and even additional controllers were uncommon, so it fell to the humble link cable to bring players together. Red Alert (as the cool kids called it at the time) was a game perfectly placed to make the most of this technology, putting two warring bases and their associated armies at one another's throats in the pursuit of total annihilation.

The bread and butter of Red Alert is Skirmish, a mode where you pick a map, the number of teams (that's right, AI opponents!) and then it becomes a race to see who can be the first to build up their base and take control of the map.

It may well have been a somewhat paired down experience from the graphically superior PC version, but the end result was a hugely varied gameplay experience, based on an extremely simple mode. It brought weekend after weekend of enjoyment, provided you had a rich friend with multiple TVs and a big enough lounge to house an extended play session (understanding parents also helped).

Liam | Alien Trilogy

I never actually owned a PlayStation when I was younger, being the Nintendo fanboy that I was, but that’s not to say I had no experience with Sony’s first foray into the console market.

Whenever my uncle used to go away on trips, I became the proud (albeit temporary) owner of a PS One, along with a healthy selection of games. Most of what I played back then has now faded from memory, but what’s stuck is gold.

I was - and still am, despite my aversion to horror - a huge fan of the Alien films, so finding a game based on them amongst copies of Tunnel B1and Firestorm: Thunderhawk 2 blew my prepubescent mind.

It may look tame by today’s standards, but walking the darkened corridors and listening out for bleeps on your motion tracker, Pulse Rifle in hand, was incredibly atmospheric. If things ever got too tough (or creepy) you could always whack in the old ‘1gotp1nk8cidbootson’ cheat and go to town on the Xenomorph bastards without worrying about ammo, health or even chronology.

If Alien Trilogy came bundled with the PlayStation Classic, then I’d definitely consider picking one up this winter. As it is, I think I’ll stick to the SNES Mini for my slice of gaming nostalgia.

Rob | Tony Hawk’s Pro Skater 2

Back in the day I really wasn’t much of a PlayStation player (I did borrow an old unit from a friend towards the end of the system’s life cycle, but it only worked if you turned it upside down…), so the announcement of the PlayStation Classic hasn’t particularly moved me.

That being said, I did play some fabulous sports titles on the system - most notably Pro Evolution Soccer, Brian Lara Cricket 99and Jonah Lomu Rugby - but one title stands deck and trucks above anything else I quaffed.

Tony Hawk’s Pro Skater 2 was a fine example of sequeldom, boasting improved visuals, refined gameplay and an arguably better soundtrack (Chuck D, Bad Religion and Rage? Yes, please!) over the first edition. It also featured the master of freeform skateboarding, Rodney Mullen, this time around.

Supplementing the glorious arcade skating of Pro Skater mark one, version two added in the excellent manual system (where you ride your board on just two wheels), increasing the scope for ridiculous combos and high scores. Drop varied, beautifully designed levels into the pot and you have a casserole that’s just as delicious today as it was back then.

If you do pick that newish square grey box up this Christmas, I send my commiserations to thee. To leave out a game so very zeitgeist is a real bloody shame.

Which PlayStation classic would you like to have seen grace the PlayStation Classic? Let us know in the comments.

​If you were too busy playing Red Dead Redemption 2 to concern yourself with Halloween last week, check out our discussion on favourite horror games for a few belated recommendations.