Mega Snail Vs. Giant DinosaurThis is exactly what you think it is. 10 points.Unleash Garrosh's secret weapon during the Thok the Bloodthirsty encounter in Flexible, Normal, or Heroic mode. Then, allow it to feast upon Thok's corpse once you have defeated the encounter. 10 points.

Mastery: Frostburn was renamed Mastery: Icicles. When you damage enemies with Frostbolt, Frostfire Bolt, and your Water Elemental's Waterbolt, 12% of the damage done is stored as an Icicle with you, for 15 sec. Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target.

Chi Burst (Brewmaster, Windwalker) You summon a torrent of Chi energy and hurl it at the target, dealing [ 1,325 + 121%forward, up to 40 yds, dealing [ 121% of AP ] Nature damage to all enemies, and [ 1,095 + AP ] healing to all allies in its path.

Chi Burst (Mistweaver) You summon a torrent of Chi energy and hurl it at the target, dealing [ 1,325 + 121%forward, up to 40 yds, dealing [ 121% of AP ] Nature damage to all enemies, and [ 1,095 + 120% of AP ] healing to all allies in its path.

Glyph of Lightspring was renamed Glyph of Lightwell - Transforms your Lightspring into a Lightwell. Creates a Holy Lightwell. Friendly players can click the Lightwell to restore [ 17,205 + 165.9% of Spell Power ] health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 15 charges.

Glyph of Lightwell was renamed Glyph of Deep Wells. Now works on Lightspring and Lightwell.

Bond of the Golden Lotus Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, linking their fates to each other. Upon reaching 1 health, each of them will begin to cast Bond of the Golden Lotus if any of the other Protectors are still in combat, restoring 20% of maximum heathhealth upon completion. Bringing all three Protectors to 1 health simultaneously will restore clarity to their clouded minds. 15 sec cast.

Defiled Ground Smashes the ground with fervor, inflicting 350,0000 Physical damage to her current target, knocking them back. This force burns into the ground, inflicting 100,0000 Shadow damage every second to enemies. Melee range. 0.2 sec cast.3 sec cast.

Defiled Ground Smashes the ground with fervor, inflicting 350,0000 Physical damage to her current target, knocking them back. This force burns into the ground, inflicting 100,0000 Shadow damage every second to enemies. Unlimited range. Instant.3 sec cast.

Gouge Attempts to gouge the eyes of his target, Incapacitating them for 6 sec. If the target is facing away, it will knock them back instead. Unlimited range. Instant.3 sec cast.

Grapple (New) The Pterrordax grabs a nearby player and lifts them up to great heights before letting them go. The target takes 15,000 Bleed damage every 3 seconds until they are dropped. Unlimited range. Instant.

Imploding Energy Energy arcs off of Malkorok, creating an implosion that inflicts 510,000 Shadow damage to all enemies within 5 yards after 3 seconds4 sec. If the implosion does not hit an enemy, it instead explodes for 510,000 Shadow damage to all enemies with 200 yards. Instant.within 200 yards. Instant.

Imploding Energy Energy arcs off of Malkorok, creating an implosion that inflicts 510,000 Shadow damage to all enemies within 5 yards after 3 seconds4 sec. If the implosion does not hit an enemy, it instead explodes for 510,000 Shadow damage to all enemies with 200 yards. Instant.within 200 yards. Instant.

Return to Stone Drains some of the life essence from players, inflicting 100,000 Shadow damage and creating stone statue copies of those playersknocking them back and inflicting 100,000 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 150,000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. 1 sec cast.

Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 Nature damage to all players caught within each ring. 3 sec cast.3.5 sec cast.

Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 Nature damage to all players caught within each ring. 3 sec cast.3.5 sec cast.

Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 Nature damage to all players caught within each ring. 3 sec cast.3.5 sec cast.

Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 Nature damage to all players caught within each ring. 3 sec cast.3.5 sec cast.

Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 Nature damage to all players caught within each ring. 3 sec cast.3.5 sec cast.

Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 Nature damage to all players caught within each ring. 3 sec cast.3.5 sec cast.

Swelling Pride The Sha of Pride releases a wave of dark energy, inflicting 350,0000 Shadow damage to all players and trigger an additional effect on any player with 25 or more Pride. This effect gives all players 5 Pride. 100 Energy. 2 sec cast.3 sec cast.

Wrecking Ball Unlimited range. Instant.Any player caught between the Starving Yeti and it's destination is dealt 300,000 Physical damage. The target is also knocked away by the force of the beast. Unlimited range. Instant.

No way those hunter nerfs go live. The Lock and Load nerf is COMPLETELY uncalled for (Survival is dead middle of the dps pack for general dps specs) and will make Survival completely unplayable. Likewise, the Mend Pet nerf will mean farewell to Hunter soloing and pet sustainability in raids. But given how many of the data mined things have looked off/inaccurate today, I'm not gonna raise the alarm...yet.

oh hey look once again BIS 2 handed weapon is an axe. what faction gets the most use out of an axe you say? its the horde!!!! some things never change

Swords against popular belief are the worst weapons against opponents with armor, warhammers and axes were more feared on all battlefields. Yeah WoW is a fantasy game so anything can go, but I am not surprised a proper weapon was picked.

Why in the hell would they change the mending glyph? The only reason you use it is for soloing. Is it for the proving grounds? Who freaking cares? They should have different time standards for each class or spec if hybrid anyway. Its like they want to drive the nail even further into the coffin and split the wood so I wont play after this exp. Ill probably quit right after finishing the 5.4 raids and the only thing that will bring me back would be a successful overhaul of the class that plays well and has a no pet option.

Seriously I wish I could slam a keyboard over their hands whenever they go to touch any more hunter abilities. It would be better if they just left them alone even if we are subpar in PvE.

Not sure how much it will help Rushing Jade Wind, given its main problem is that it is on the same tier as Xuen and Chi Torpedo, not that it sucks. Simply not feasible in many cases to touch it, even for fun.

In other news, finally some shaman minor glyphs that look fun. Easily the alt of mine that has the worst set of minor glyphs, all categories. :P

id say the biggest problem is it does not fill a niche over the other 2.

chi torpedo is decent free healing, especialy in a group stack. for instance, its pretty good to use as a tank on magera if you want to help the healers during rampage.

xuen is a big dps cooldown, and it helps a ton when you need to burn something quickly like adds. It also does significant aoe damage. back on windlord, xuen was better over all for the fight than RJW even with the buff to crane kick, he did so much aoe damage to the adds, and he was still usefull in the 2nd half.

I can see though where they may be trying to go for "this is a relly good option for aoe", it looks like its ment to change your cranekick to not stop you from using other abilities. that means as a tank you could still use your defensive abilities, keep this up, and use kegsmash with out stoping this. Its got some possibility on fights where aoe is needed through out the fight, like say tortos.