Dragon Ball Z: Budokai Tenkaichi 2 Walkthrough :

This walkthrough for Dragon Ball Z: Budokai Tenkaichi 2 [WII] has been posted at 19 Jan 2010 by bashir24 and is called "SS4 Gogeta FAQ". If walkthrough is usable don't forgot thumbs up bashir24 and share this with your freinds. And most important we have 18 other walkthroughs for Dragon Ball Z: Budokai Tenkaichi 2, read them all!

Walkthrough - SS4 Gogeta FAQ

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Dragonball Z: Budokai Tenkaichi 2 for the Nintendo Wii
Super Saiyan 4 Gogeta Character FAQ
By Ben Spooner (viewtifulspoon@yahoo.com)
Copyright 2007
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This guide is intended for personal use only. Also, this guide has only been
submitted to GameFAQs, and is not intended to be posted elsewhere. If you want
to use this guide on your site, that is ok, as long as I am given credit. I
hope this helps someone out in some way. I appreciate criticism, though I will
not pay attention to any illegible or inappropriate words.
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Part 1: Who is Super Saiyan 4 Gogeta?
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Super Saiyan 4 Gogeta is the "Fusion Dance" fusion of Super Saiyan 4 Goku and
Super Saiyan 4 Vegeta. This fusion occurs at the end of GT. Goku and Vegeta are
fighting Syn Shenron and doing Ok when Shenron decides to absorb the
Dragonballs. He becomes Omega Shenron and is much more powerful than them. To
Goku's surprise, Vegeta is the one that suggests the fusion. The first time the
fusion works, they fail to beat Shenron because they only have five minutes in
the fused form and are quite cocky about the new strength. After the fusion
wears off, they do it again and easily defeat Omega Shenron.
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Part 2: Game Controls
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In Dragonball Z: Budokai Tenkaichi 2, the main controller I use is the Wii
Remote and Nunchuk Combination. For those of you that prefer the Classic
Controller or Gamecube controller, there is a section in the FAQs/Guides
section for this game. I am only going to list the controls for the Wii Remote
and Nunchuk set up.
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Part 2A: Basic Controls
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Wii Remote
A - Initiates a rush attack (punch/kick combo). When held down, the punch/kick
can be charged to cause a Smash hit that will send the opponent flying or
break their guard. These Smash hits can be combined with a direction on the
Nunchuk's joystick (Up, Down, Left, or Right) to cause the opponent to fly in
that direction if the Smash hit is successful. After a Smash hit, you can
teleport behind your opponent and hit them again by pressing any direction and
B. You can do this twice when in MAX Power Mode, and only one time at any other
time.
***Note: Using the Wii Remote controls, a Smash hit can be instantly charged
to full power by waving the Remote while charging the Smash hit. This is not
possible when using the Classic/Gamecube controllers.
B - Fires Ki Blasts. When locked on to your opponent, these blasts will
somewhat follow your opponents. The Blast can be charged to release a more
powerful blast. Non-charged blasts can usually be fired 3 or more times in
succession. Uses a small amount of Ki per blast.
D-Pad - Used for a few things. The most used function of the D-Pad is
guarding, which is done by holding Down (\/) on the D-Pad. Hold it down to
reduce damage from your opponent's attacks. Guarding can be used in tandem
with the joystick on the Nunchuk to counter a direction-specific Smash hit.
While holding the Guard button down, you can also perform a Power Guard by
pressing and holding the B button along with the guard button. This will allow
you to reduce damage from opponent's Blast 2s and Ultimate Blasts, and will
stop any Rush Blast 2s (where your opponent flies at you), though your guard
will be broken. Also performs 1 of your character's Blast 1s when combined
with the Z button. Pressing Up (/\) on the D-Pad will initiate Z-Search,
enabling you to lock on to your opponent (you will also lock on to your
opponent if you come close enough to them). Guarding can also be performed by
moving the cursor out of the top of the screen. Another important thing that
the guard button is used for is teleporting. There are two ways to teleport -
offensively and defensively. To teleport defensively from and opponent's
Smash hit, Blast 2, or Ultimate Blast, you must tap guard the split second
before your character is hit. The timing takes time to fully understand, but
it is vital to know how and when to teleport. You can also teleport in
different directions by pressing the direction you want to teleport on the
joystick. To teleport offensively, you must start a rush combo. At any point
during this combo, press guard and a direction and your character will
teleport in that direction, allowing you to continue the rush combo.
*Note that while teleporting defensively costs no Ki, teleporting offensively
costs 1 Ki Bar.
- button - When in battle, the - button switches between your Dragon Radar
(which allows you to see any hidden Dragonballs, as well as your opponent's
location) and your Sensor Indicator,which lets you know when you are
performing a Blast 2. The squares will turn yellow as you perform correct
steps in activating a Blast 2.
+ button - This opens up the pause menu, allowing you to quit the match or
look at your skills.
1 button - When you press the 1 button, your character will transform, given
that they have a form to transform into. Depending on your character, you may
be able to skip levels of transformation. For example, Super Saiyan Goku can
skip Super Saiyan 2 and go right to Super Saiyan 3. This is done by pressing
a direction on the Nunchuk's joystick at the same time you press 1. Again, I
will use Goku as an example. From his base state, Goku can go to Super Saiyan
by pressing + 1. Only a few characters can skip transformations. Some
characters can also power down to their base form, which is done by pressing
\/ + 1. Transformations cost 1 Blast Stock for most characters, though
transformations like Vegeta (Scouter) into a Great Ape cost 3. Also, some
characters can not power down once they have transformed. The 1 button is also
used to fuse, given that you have two "fuseable" characters on your team (like
Kid Trunks and Goten, or Vegeta (Second Form) and Goku). Fusions are done by
pressing Z on the Nunchuk +