(OT) Image Creation Software

Out of the multiple things i'm currently teaching myself, One that I will need eventually is an Understanding of Image Creation / Ect. (Im going from a Game Development Standpoint)

Basically im using a program 3DS Max (3d Studio Max) And when creating, well, anything, I need to apply Bitmap(s) to the Object which will be used as Texture and Detail. (A Repeating Tiled Floor as an Example)

Does anyone have experience with Any form of 3d Graphics/Animation/Editing in any field which would relate and have some advice on this?

Stratics Veteran

Not an artist myself, a programmer... that forum is a great place to ask for opinions on specific tools though, check the art section, there's some AMAZING artists there. (and very centered on game development, so all very relevant to what you're asking)

But...I have toyed with them, and from a technical standpoint Blender is a more complete, far more capable tool than wings. (at least from what I've seen, as said though I'm no artist)

Not an artist myself, a programmer... that forum is a great place to ask for opinions on specific tools though, check the art section, there's some AMAZING artists there. (and very centered on game development, so all very relevant to what you're asking)

But...I have toyed with them, and from a technical standpoint Blender is a more complete, far more capable tool than wings. (at least from what I've seen, as said though I'm no artist)

Click to expand...

What compiler do you Like and C / ++ / # / Java / .NET?

Also thanks for the Forum link, I'll be using the Hell outa that Forum now.

Stratics Veteran

Suppose you want to use a real life texture from a digital camera.
Take a picture of a wall texture, or ground, etc...

Now, how do you tile it to make it fit together on repeats?

First, find a suitable section of the picture that you would want to reuse over and over. Avoid too many unique characteristics, so you dont have them repeating too often.

Next, you'll select half of the picture area and drag it to the opposite side of the work area, then grab the other half and move it to its opposite side. What you just did was to ensure that the pattern will match up perfectly when repeating. Now, what you have in the center of the image is the part that would have normally been on the two opposite ends of the image, and correcting it would prove difficult. Simply use paint shop pro, photo shop, or whatever have you, to blend, blur, push, or whatever to blend the two pieces together for a smooth image that tiles perfectly repeat the process up and down for floor tiles.

Based on my 1974 Dodge D-100 I had at the time. It is animated with functional doors and wheels that turn, can be used in a GTA type game.

Milkshape is a nice low polygon model maker, but pretty primitive compared to most programs. You can save in many formats and import from them as well, but it seems it isnt very backwards compatible still, as my textures and model pieces dont translate well ( multiple pieces are welded into one so any moving parts and animations are lost).

Stratics Veteran

Out of the multiple things i'm currently teaching myself, One that I will need eventually is an Understanding of Image Creation / Ect. (Im going from a Game Development Standpoint)

Basically im using a program 3DS Max (3d Studio Max) And when creating, well, anything, I need to apply Bitmap(s) to the Object which will be used as Texture and Detail. (A Repeating Tiled Floor as an Example)

Does anyone have experience with Any form of 3d Graphics/Animation/Editing in any field which would relate and have some advice on this?

Click to expand...

From a game design standpoint, look into tile based games. Ultima Online is tile based in isometric view, and side scroller platforms like Mario Brothers are too. The trick is to load only the map area that is currently being used, so you dont bog down the system and steal all the RAM.

You will notice if you run south in Ultima, you can see black in the lower left corner as the map pieces are loading, and the map to your north is being unloaded.

It is for flash based games, but the principles are the same no matter which environment you develop in.

Ultima uses 3D models of characters and monsters, then poses them in various poses to make a simple 2D sprite out of them. If they ever decided to go the true 3D route ( like Darkfall ), they could reuse their monsters already created.

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