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Like any good sci-fi concept, mecha come in all shapes and sizes. Most audiences hear the word and immediately think of Humongous Mecha popularized by Japanese media; on the other end of the scale, is the human-sized Powered Armor, more commonly seen in Western works.

But what about the middle ground?

Mini-Mecha are machines too big or complex to be considered Powered Armor but not quite humongous enough to fit in the other category. A telltale sign you have a Mini-Mecha instead of Powered Armor is the presence of a physical cockpit, typically small and exposed. Powered Armor is "worn", meaning that all or most limbs of it cover and move with the wearer's limbs. If the user has to use commands or controls to control the limbs or movement, they can be described as a "pilot" or "driver", and then you have a Mini-Mecha on your hands.

As the above comparison may suggest, these are about evenly distributed between Japanese and Western works, though becoming more popular in mainstream sci-fi.

Compare and contrast Mobile-Suit Human, where the mecha is relatively small simply due to having a really small pilot.

Bubblegum Crisis has multiple powered armor types, a few borderline examples (the Motorslaves and Mackie's MADOX-type battlesuit), and two Mini-Mechas (the "D.D." and GD-42 "Genki" Battlemovers).

The AD police have the large K-11 and K-12s battlesuits with their own cockpits.

Most of the Knightmare Frames used in Code Geass count more as Mini-Mecha than Humongous Mecha. After all, the cockpits take up a considerable amount of space, and jut out of the back of the devices quite noticeably, doubling as rocket-boosted escape pods. Those derived from Rakshata's Guren design feature smaller, more compact cockpits, though they still noticeably protrude. A few of the later Knightmare Frames - those derived from the Gawain (6.5m tall, as opposed to the 4m to 5m everything else) - dwarf most KM Fs, but are still much smaller than most humongous mecha, and are the least common design.

However, the Middle Eastern League's Bamides, which are shown to be all but immune to tank rounds, are much more akin to Humongous Mecha, standing at over 11 meters. That said, they also ignore most of the human element, being more akin to giant tanks with vaguely leg-like hover systems.

Ken Ishikawa's Freeder Bug features mecha smaller than the characters, which are controlled from a seat fixed to the back. They can also transform into neat little skimmers.

Gall Force has the Bronze-D and Bronze-X versions of a mecha about 12-14 feet tall that the Solonoids use remote or piloted for ship to ship combat.

The TA's and fakes in Gasaraki, like the above mentioned Megazone 23 the cockpit is so small that the user is cramped into a racing bike style position with no room to move, though this also means that in an emergency the head cowling on the TA's can open up allowing the pilot to see out.

They are also incredibly fast and agile, often chasing helicopters by jumping over the roofs of buildings or climbing skyscrapers.

While Gundam is a Humongous Mecha franchise, several of the universes have smaller machines that are typically used for civilian construction (and, in a coupleof cases, building contests and races). Sometimes they're given weapons, but this never ends well. Which is kind of what you'd expect when you try to use construction equipment against actual military hardware. Every time it's been attempted has been out of sheer desperation.

The HRUNTING/YGGDRASIL Mark I Prototype Armor Defense System from the Halo Legends short Prototype is a mix of this trope and Powered Armor. Though it was developed in the same facility as the non-combat-oriented Cyclops, this mech was definitely designed for combat, being equipped with a heavy machine gun, a grenade launcher, missile launchers, a recoilless rifle, Claymore mines, a jetpack, automatic bubble shielding, and a nuclear self-destruct device. It was too expensive to be mass-produced, and the UNSC had to ordered its destruction to prevent it from falling into Covenant hands; the guy assigned to do so took out a host of Covenant soldiers, aircraft, and tanks before he activated the self-destruct, which in itself resulted in a nuclear explosion visible from orbit.

Most Round Bucklers in Mars Daybreak are around 4-5 meters tall, Cordless (piloted, as opposed to the more conventional remotely controlled types) are a tad taller than that.

MD Geist's setting featured the government using Powered Armor and the anti-Earth control Nexrum who used mini-mechas.

The various Transforming Mecha in Megazone23, futuristic motorcycles with humanoid combat modes. Cutouts of the interior show that their combat mode is basically a motorcycle chassis surrounded by a bipedal shell.

The walkers and snake-mechs from Now and Then, Here and There are exactly this. However, their hatch seems to close only to protect the pilot as both models rely on direct sight (ie, no cameras; if the hatch is closed, the pilots will be blind)

RideBack takes place in a universe featuring motorcycles that transform into humanoid robots with their riders still riding on their backs.

The Sonic Divers from Sky Girls falls somewhere between Powered Armor and Mini-Mecha; the machine's legs move with the pilot's, but the arms are controlled with a pair of joysticks.

It is also Transforming Mecha (from "G" Flight Mode to "A" Walker Mode, so it makes a Transformable Mini-Mecha).

In Super Dimension Fortress Macross and its sequels (as well as the adaptation-compilation Robotech), the Zentraedi battle pods and suits are this, albeit scaled up for a pilot who is at least about 30 feet tall, making them one of the few mecha that can arguably fall into BOTH categories, depending on your frame of reference.

Lagann from Tengen Toppa Gurren Lagann is actually shorter than most of the adult characters in the series. Its purpose is to take control of and combine with larger mecha, though it can fight on its own.

Comic Book

Marvel ComicsSpitfire and the Troubleshooters (later Codename: Spitfire) featured a Mini-Mecha known as the MAX.

The Gremlin's Titanium Man armor worked like this, as Kondrati Topolov was a 4'8" Depraved Dwarf, while the armor itself was 8'9" (the same size as Husky Russkie Boris Bullski's original suit), and he operated it from a cockpit contained entirely within its torso.

Iron Man foe Firepower pilots a colossal suit of power armour that requires him to sit in a cockpit in the torso (his head protrudes just enough to fit under the helmet) and operate the limbs by remote control.

The Diggers from Spider-Man and Venom comics are obscure villains: mech-drivers who usually work for corrupt corporations in digging for resources in illegal areas.

Rocket Raccoon has one that's strong enough to stun Thanos.

In American Flagg!, the deactivated body of robot deputy Luther Ironheart serves as this for talking housecat Raul, who "pilots" the body from where Luther's holographic head would ordinarily be.

Batman has at least two of these in the New 52: One, the Hellbat, was made with the aid of the Justice League, and is capable of going toe-to-toe with powered combatants on par with Superman, if what we've heard is true (So far, it hasn't done much to disappoint.) The other one, which shows up in Batman: Endgame is a suit of armor specifically designed to allow it to work as a countermeasure for Batman to use if he ever has to fight the Justice League.

Paperinik uses one to fight in equals terms with Trauma (an alien Super Soldier), and another against Morgoth. The US army has them also.

Obidiah Stane's powersuit in Iron Man, the Iron Monger, blurs the line between Mini-Mecha and Powered Armor. It is very humanoid but much too large for his limbs to extend far out from the cockpit inside the torso. In fact, because it has a literal helmet structure, it's not a stretch to say that Iron Monger is powered armor from the neck up, and the rest is mini-mecha.

The Hulkbuster Armor from Avengers: Age of Ultron takes a small cue from the Iron Monger, but appears to fit around Tony's base armor much like the piloting aspect of the TA's from Gasaraki. What puts it more into this trope than Powered Armor is the fact that its limbs are fully mechanical - the Hulk tore the suit's left arm off, but Tony wasn't maimed by that at all, and was able to easily attach a replacement arm.

The AMP suit from Avatar also walks the line; the pilot's body is entirely within the torso cockpit, but he/she directly manipulates the legs with foot pedals and the arms with servo armatures, worn by the pilot so that the AMP's larger arms follow their exact movements.

The warden of the titular prison has a combat exoskeleton in The Omega Cage. Luckily for the people he's chasing, he's not very skilled with it.

Legacy of the Dragokin: Rufus is building one near the start of the book. He plants to use it in construction but its first job is wiping out monsters that invaded the city.

Domina: The American echoes are small mechs, about eight feet tall, and function more like really big suits of Powered Armor than traditional mechs. Their flaws are pointed out several times; while they are powerful, they are far from invincible, and they serve as tempting targets for the enemy. They are described as "superheavy infantry," and are mostly used because tanks are a nightmare in urban environments. The Americans are shocked to discover that the Dominite warlords are capable of fighting them in hand-to-hand combat.

Live Action TV

Unsurprisingly, Power Rangers has tried this on for size, as with every other mecha trope. The unpiloted Minizord (in Power Rangers Ninja Storm) may or may not count: it seems to be intelligent-ish and basically controls the combining procedure. However, there is also the Transtech Armor (Power Rangers Operation Overdrive), an oversized-but-not-Zord-sized car that transforms into a robot mode.

Kamen Rider Fourze has the Power Dizer, which stands at 10 feet tall and can transform from a mecha into a tank-like vehicle or a launch tower that can propell Fourze's Cool Bike into space. Until the Second Rider shows up, it often serves as Fourze's backup - especially once Jerk Jock Shun Daimonji reforms and joins the team, because the strength and constitution he developed to play American football lets him use it more effectively than anyone else.

And now we have Kamen Rider Gaim and his Suika Arms, which is as large as the Power Dizer and can swich between a giant watermelon form, a flight-equipped mode and its main humanoid fighting form that ressembles a cross between a giant samurai and a small Zaku.

Pinball

Avatar has Colonel Quaritch's AMP Suit, which topples over when defeated, and marches in the Premium Limited Edition of the game.

The term "Dreadnought" is used to refer to bipedal war machines larger than Power Armor but smaller than Titans. Like everything in the 40K universe, the trope is turned Up to Eleven so much that "Mini" is stretched to its limits. Space Marine Dreadnoughts, standing between 15 and 25 feet tall, are somewhere between walking tanks and venerated tombs, piloted by a mortally-wounded Space Marine in a life-sustaining sarcophagus.

Ork Deff Dreads and Killa Kans follow the Marines' example and have their Ork and Gretchin pilots crudely wired into the contraptions. Deff Dreads quickly learn that while being hooked up in a big-ass metal can was an awesome idea at the time they're still hooked up in a bag-ass metal can. Gretchins however love being in a Killa Kan as it now lets them maul and wail on the Orks that were beating him before as the Mekboy who shoved the gretchin in there looks on with pride and joy.

Eldar Wraithlords are graceful constructs "piloted" by the soulstone of a mighty warrior.

Chaos Space Marines have their own dreadnoughts, the Ferrum Infernus, but are in worse shape as the means to make more, let alone repair the ones they have, have been long gone. That doesn't mean there isn't new ones as many Space Marines make parasitic sarcophagi to twist and torture the marine inside until he is rendered completely insane and turn into a Helbrute, a hideous mix of metal and flesh. For Marines who worship Slaanesh they have the Sonic Dreadnought variants of the Ferrum Infernus which gives them immense firepower but robs them of their senses and so only the most stable of the Noise Marines are allowed to be them. The last of these are the Chaos Contemptor Dreadnought, which hold revered Chaos Lords and are far less likely to succumb to madness (which is good because these are extremely difficult to make).

Similar to the Star Wars scout walker examples above are Imperial Sentinels and Eldar War Walkers, both of which are open-topped, though the former has an enclosed crew compartment in its heavier version while the latter's pilot is protected by a force field.

Tau Battlesuits are the smallest of 40k's Mini-Mecha, and range in size from just large enough to count more accurately as Powered Armor, to large enough to fit their pilots in the suits' chests. Since they are so much smaller compared to the other Dreadnoughts, the tabletop rules count Battlesuits as infantry rather than walker vehicles. The new XV104 "Riptide" model is a much bigger example than the other XV suits.

Imperial Knights, which aren't as big as Titans but much bigger than Dreadnoughts and Battlesuits. Knights are taken from Knight Worlds from the ruling classes who have an ingrained duty to protect others due to long term use of their Knight armor. Until they fall to Chaos of course.

Mekton has these in the Roadstriker scale - while small Roadstrikers are worn as Powered Armor, larger ones (starting at about Medium Weight size) have enough room in their torsos to carry a full cockpit and have the limbs wholly mechanically actuated, though to get equipment in the torso other than the cockpit, it will either have to be built for a particularly small pilot, or else be a particularly large Roadstriker.

Rifts is the purveyor of countless examples, including many Triax half-and-halfs that seem inspired by Appleseed to the fully piloted Ultimax and Terror Trooper.

The later eras of BattleTech include Clan Protomechs, which are two- to ten-ton vehicles intended to fill a tactical gap between battle armors and light 'Mechs. They deploy in the same manner as Clan Elementals, but are piloted by warriors of the short, slight-built aerospace fighter pilot phenotype.

After the Jihad, ten to fifteen (as opposed to two to nine) ton "Ultra protos" appeared, as well as alternate glider and quadrapedal chassis types. Their piloting systems are less cramped; according to the description of the Svartalfa, they can accomodate the extremely tall and bulky "Elemental" super-infantry phenotype. However, most pilots are still the fighter pilots.

Several notional battle armor designs also straddle the line due to their sheer size (an "assault" class suit can mass up to two metric tons) or quadrupedal configuration.

The smaller war-walkers used by the Nazi Duetsche Marskorps in Rocket Age count.

Any Tactical Armoured Gear (TAG) in Infinity that isn't piloted remotely will have a fairly small cockpit. Most of them, like the Iguana, have the pilot's arms poking through the armour, using motion-capture to move the TAG's arms.

Mobile Frame Zero tends to feature small mechs as its main units in play. Since everything in the game is built from LEGO bricks, the game allows players to choose the scale. One popular scale has what fans call '7p infantry,' which makes a human around seven studs tall. This makes Mobile Frames anywhere between 10 and 12 feet tall on average—Word of God indicates that the canonical designs come in at around six to nine tons when fully loaded.

Toys

LEGO Exo-Force contained two of these each year to complement the predominant Humongous Mecha, owing to the need to have sets available for a wide range of prices with these obviously fitting the "impulse" low-cost range.

LEGO also had an example in BIONICLE; the Exo-Toa are the kind that are like Powered Armor, but oversized.

Likewise the Boxors, which were so compact that the pilots had to sit at the very front, completely exposed.

LEGO Ninjago has Samurai X's katana-wielding mech, which in spite of its imposing build is no larger than any of the ninja's vehicles.

As of 2014, this also applies to the Invasion From Below series of Hero Factory, where the previously standard size models are minimechs, with minifigure-sized characters functioning as pilots.

The Powered Guardian released by Kotobukiya is a mecha designed to be piloted by Frame Arms Girl or any other 1:12 figures (such as Figma and Revoltech). It is also compatible with M.S.G. weapons. On the other hand, it may cross Meta Mecha territory if the unit is piloted by Frame Arms themselves.

Bandai once released the Ride Armor model kit in the Mega Armor Series, which can transform from Chimera Ride Armor into Hawk Ride Armor by swapping the parts. They planned to release the Ride Armor used by Vile for the D-Arts line. However, the latter was never released.

Video Games

Xenosaga has a Mini-Mecha used by the players and some baddies known as A.G.W.S. They are amount 4-6 meters tall.

The Custom Robo series. The highly destructive mecha are between eight to ten inches high, but are still piloted by humans - psychically.

The President of the United States has one in Metal Wolf Chaos. It even has the Presidential Seal on one of the rocket launchers.

The titular Armored Cores of Armored Core 5 are said to be only 5 meters tall.

In the trailer, the Cores seem to be only a bit taller than tanks. So either this is true or those are some big tanks.

The Bunyips from the Ty the Tasmanian Tiger sequels are larger than most, but small enough that the cockpit amounts to a seat where the head should be.

The Ride Armor from the Mega Man X series, despite its name, is really a mecha roughly twice the size of the average character from the franchise with the entire upper torso serving as a cockpit and the pilot poking out from between its shoulders. Vile seems to have a thing for them.

On that note, the Gustaff from the Mega Man Legends series counts as a mini-mech as well; its pilot, Tron Bonne, is notably seen piloting this machine, which is almost as famous as the Legends-era's Blue Bomber himself. In Namco × Capcom and Marvel vs. Capcom the Gustaff has an open cockpit to show Tron piloting it, whereas in the actual games the mech is larger, about the size of a minivan.

The majority of the Vital Suits from Lost Planet fall into this category, though as the game progresses, larger and more heavily-armored models appear.

Steambot Chronicles is set in a world where Mini-Mecha called Trotmobiles have become as ubiquitous as cars.

Keith David:"Not really, a robot is an automaton whereas power armor-"note Since the player can never see how the Boss rides around in there and it's huge size, it possible that everyone is wrong in some regard as it's clearly not a robot and too big to be "worn" as armor.

The "Wolverine" units from Command & Conquer: Tiberian Sun. They are described as "powered assault armor", but bulky as they are, fit this trope instead. Interestingly enough, they use the infantry sound clips instead of the vehicle ones.

And yes, interesting size comparison, as with this◊ and this◊ (Official Artwork folks) Wolverine is large enough to accommodate a small cockpit, but the comparison to its height is strange (bordering Super-Deformed)

The Wolverine available to the Steel Talons in the Kane's Wrath expansion is an even better example of this, as there's no question whether or not it's a piloted vehicle instead of a suit of bulky power armor.

Most of the mecha in Super Robot WarsSpin-OffOG Saga: Endless Frontier fall into this category. They're a fair bit larger than a person, and are generally remote-controlled or autonomous rather than worn or piloted.

They take it a little too literally too, seeing as they're really miniature versions of full-sized Humongous Mecha from the series.

Special mention must be made for Hoover/Baby Head from Captain Commando: A human-sized mecha being piloted by a hyper-intelligent baby.

Which, like the rest of the characters, can in turn pilot another types of mini-mecha sometimes found during the levels, Colour-Coded for Your Convenience depending of their type of attacks.

Front Mission series has their share of Mecha. Civilian Model is called Wanderung Wagen, and is used for Mundane Utility much like Manga/Patlabor example, and rarely breaching 4 meter mark. Military version, Wanderung Panzer, or Wanzer, is roughly 5-6 meter tall and weighed twenty tons or more, having notoriously dark, hot and cramped cockpit, and is more like a Walking IFV than anything else. By Evolved however, new template standard has upsized them to 8 meters, and having spacious and shiny cockpit, making them borderline Humongous Mecha.

In Metal Gear 2, Dr. Madnar mentions the development of Metal Gear G, a small-scale, mass produced, and moderately armed walking tank designed to assist infantry by processing real-time combat data with advanced sensors and transmitting that info to the troops. Although they were cut from the game due to time constraints, its influence is seen it the unmanned Gekkos and the SOP system as well as Metal Gear Solid V: The Phantom Pain's D-Walkers.

Advanced Strategic Command has "mech troopers" that counts as light tracked vehicles (immune to razor wire and snipers, but stopped by anti-tank obstacles). They got twice weight and time and half armor of heavy infantry, fit in APC, still can conquer buildings and sprites look like weaponized power loadersnote — of the Aliens sort, not Power Dolls. Several variants are armed with miniguns, better Anti-Air missiles than infantry, etc. They are no good as main combat units: slow, much more expensive than infantry yet lack its concealment and need fuel, while remain much weaker than proper vehicles; but sometimes combination of infantry and tank features as such is very useful — e.g. quickly capture a building protected by snipers without having to deal with whatever protects them first while in full view of said building.

Blast runner in Border Break are around 4 to 5 meter high, originally use for industrial use in hazard environment

Kid Icarus Uprising features a few different models, called "Cherubots".

In League of Legends, The champion Rumble pilots a machine like this, which he build himself using junk and scrap parts. It's a bit of a walking armory, equipped with a flamethrower, a harpoon launcher, a mace and a rocket launcher, but excessive use of its weaponry causes it to overheat. Interesting to note is that in this case it's a literal Mini-Mecha due to it being built to fit yordles, who are very small.

Cerberus ATLAS mechs in Mass Effect 3. Shepard can drive them either by finding an unmanned one or shooting out the cockpit and gundam-jacking it.

Halo 4 introduces the Mantis, a 18-foot tall mech outfitted with rockets, a heavy machine gun, energy shielding, and an Shockwave Stomp that can destroy a Warthog with one hit. It can also pivot 360 degrees without moving its legs.

Halo Wars introduces the Cyclops, a logistical-support mech which is based off earlier powered exoskeleton prototypes. Despite being designed for non-combat military roles, it is surprisingly effective in battle due to its arms being powerful enough to tear through starship-grade armor, to say nothing of the devastation it can unleash on Covenant ground troops. To top it off, there are also Cyclops variants equipped with ranged weaponry, one of which replaces the melee Cyclops in Halo Wars 2note Originally, the Halo Wars 1 Cyclops was going to feature guns too, but Halo fans protested that mechs with machine guns weren't consistent with the feel of Halo.

Halo 5: Guardians's Firefight mode gives the Grunts/Unggoy their own Mini-Mecha in the Goblin, which is armed with a Needle Cannon, a grenade launcher, and a back-mounted Shardstorm launcher, and can disable nearby vehicles with an EMP pulse. It's also no slouch at close quarters combat, even if its pilot would typically prefer to stay as far away from the enemy as possible (which it can do with the aid of jump jets).

In addition to gun-equipped Cyclopses, Halo Wars 2 also introduces the Reaver, an anti-aircraft Chicken Walker used by the Banished.

In Intrusion 2 enemies as well as the player can ride in three kinds of mech suits, some with rifles and homing missile launchers, others with machinguns and giant knives, and ones with a harpoon arm allowing them to grab enemies or objects and throw them as weapons.

You play as these in Gatling Gears, equipped with upgradeable gatling gun, cannon and grenade launcher. You also encounter enemy versions of these, and they are very difficult to kill due to having great firepower and more health than a tank despite being smaller.

Xenoblade: The "Face" Mechon are large enough that they tower above the Homs, but are still smaller than Gundam sized mecha. And, they can transform into various form of aircraft.

Xenoblade Chronicles X: SKELL combat is one of the game's main story elements and a key gameplay mechanic. As seen in the link, they're just over twice the size of the pilot themselves and can transform into land vehicles for faster travell. And eventually, you can unlock their flight upgrade.

Metal Gear Solid V: The Phantom Pain: At first you're introduced to them in the form of generic walker gear models that Snake fights and can hijack from enemies. After a specific story point Snake gains the ability to specialize and customize a specific set of them which are dubbed D-Walker. D-Walker units can engage in a "Drive" mode that makes them more akin to the Guntank from Gundam as well as be customized for stealth, recon or heavy assault.

During a portion of the game Snake develops what can be only described as a mixture between a mini mech and a tank with the Battle Gear. It's never seen fully in action but appears to have similarities the Shagohod from 3 and Pupa modules from Peace Walker, just now notably smaller.

In XCOM: Enemy Within, The MECnote Mechanized Exoskeletal Cybersuit Troops are partly this trope, and partly Powered Armor. The MEC rig itself is twelve to fifteen feet tall, with the cockpit module taking up most of the torso and the operator's head remaining outside of the suit. Operators can equip helmets to match their MEC, but the effect is purely cosmetic.

Also note that the operator can't just hop into the cockpit as he'd probably be able to in most Mini-Mecha. He has to have all his limbs amputated and their joints as well as various internal organs replaced with cyberware to be able to interface with the suit.

Subnautica has the Exosuit, which is meant for underwater use. It can go to 900m deep by default and features interchangable arms and jump jets.

Its fanfiction adaption Aurora Falls takes this entry and gives it an upgrade to make it more combat-capable with standardized stasis emitters and heavy repulsion cannons, among other things.

Bio-Mechs from the Bionic Commando (2009) game are about twice as tall as a human, well armored, decently armed, and are considered a match for an entire squad of infantry...and no match for a bionic commando.

Overwatch has D.Va's lovely pink ride, equipped with fusion cannons, a defense matrix, jump jets, and a self destruct button. Notably, she doesn't wear it or even drive it so much as ride it in a position similar to a motorcycle.

Bayonetta 2 introduces the Umbran Armor, large walking mech suits that Umbra Witches used 500 years ago to devastate their angelic enemies. Bayonetta (or Jeanne) get to use one freely when she gets sent back to the past, but can also use one as her Super Mode if she equips the Earrings of Ruin. Secret Character Rosa gets to use an Umbran Armor as her Super Mode automatically, without having to use the accessory.

Metroid Prime: Federation Force reveals that the Galactic Federation has troops who use robot suits on top of their powered armor. This allows them to use weaponry and shielding similar to Samus, but obviously makes them bigger targets and it seems they are still inferior to her overall.

Kirby: Planet Robobot features the Robobot Armor, a Kirby-like mecha with the ability to copy any power, just like the titular character himself. It is obtainable via defeating an Invader Armor or finding it docked in a certain area.

Titanfall and Titanfall 2 have the Titans, 24-foot tall mechs, manufactured by Hammond Robotics, the original founders of the Interstellar Manufacturing Corporation though it also seems that Frontier Millita can also make their own. While largely dependent on their pilots, some Titans such as BT-7274 can have an AI that acts as the mind of the mech. They're a common sight on the battlefield, but the majority of both IMC and Militia forces seem to be infantry (and droids, in the former's case), with the Titan Pilots being regarded as the cream of the crop.

Calculords has some alien-piloted mech suits, which are just under twice as tall as normal footsoldiers. They have high HP but little-to-no attack power; the Adamant Medsuit in particular is tied for the highest starting HP in the game. There's also the human-piloted Tinker Walker, which buffs all vehicles in the lane (itself included).

Ruckus from Paladins is a small goblin who fights in a repurposed mining mech named Bolt. Bolt is armed with miniguns, forcefields, thrusters, and is powered by a crystal that houses a mysterious spirit. Said spirit uses the mech as his body and begrudgingly aids Ruckus in battle.

In the first Shantae game, Risky Boots' Island Base has several mini-Tinkerbots patrolling the grounds. Damage them enough, and the top of their heads will fall off, revealing the Tinkerbat piloting it.

In ARMS, Mechanica is the only playable character not to possess the eponymous power, instead piloting a mini-mecha that replicates their function.

In River City Ransom: Underground, Calvin of the Nerds terrorizes the Grotto Mall arcade with a Power Loader replica he ordered through the mail. He can't be hurt while he's inside the mecha, so you'll need to bust it up to force him out.

Webcomics

Several mechs found in Girl Genius, such as the one Dr. Silas Merlot used to try and kill Agatha in Castle Heterodyne.

This piece from Heterodynes Armor Museum, identified as "Ol' Vorthang's Sunday best armor" by Mamma Gkika and "two-ton mobile armored death knight suit" by Agatha. This thing even got a built-in crown.

Tausennigan mini-tanks, found in Schlock Mercenary. Designed for O'Benn, small enough that only the shortest human crew members (or smaller non-humans) can effectively pilot them, and mounting a pair of arms that haven't yet been seen in action (plus the tank cannon), they seem to qualify. On the other hand, they fly instead of walk.

The rank-and-file Armours used in WW1-esque Operator straddle the Mini-Mecha/Powered Armor line in much the same way as the Iron Monger- the pilot's head sticks out the top in a helmet structure, while the rest of their body sits in a cramped cockpit that takes up most of the [fairly bulky] torso.

Teenage Mutant Ninja Turtles (2003) series has several of these, the main one being Cody Jones' two Turtle X mecha. Others include the Foot's Shred-naught Units, and the core mecha used by Justice Force members Dr. Dome and Ananda. The Utrom Shredder himself uses what could be described as one in the episode, Exodus, where after his main body is destroyed, he is placed into a much larger, more heavily armed (literally; he's got four of them in this thing) suit.

The Legend of Korra has mecha-tanks armed with electric claw and disc launchers. They were built by Hiroshi Sato for the Equalists. In Book 4, Varrick gives the ones in Kuvira's army a major design overhaul, complete with flamethrowers and fully-functional legs and hands instead of treads and claws (making them much more agile). They're also smaller, to the point of being on the border between a Mini-Mecha and Powered Armor. By the end, Asami and Varrick also design a two-man "hummingbird" variant capable of flying.

Lance and Ilana's armor, the Manus and Corus (respectively) in Sym-Bionic Titan.

C.O.P.S. featured Mini-Mechas called boxoids; robots that were used in futuristic boxing.

The Knights in The Deep are probably closer to this than Powered Armour - they have a clear cockpit, and have armoured "sleeves" and mech-arms (which are controlled by the sleeves, but it's still not the same as the pilot's arms going inside them).

Real Life

Amazingly, the Toyota i-foot.

Pretty much any machine that moves by walking qualifies. Considering how you stretch it, vehicles in general could qualify as well but that's not the spirit of the trope.

The MegaBots team are currently trying to turn Mini-Mecha fighting into a sport, with the current prototype being piloted by two and having two paintball-shooting cannons. They even issued a challenge to the creator of the above Kuratas to fight it out, which was accepted.

A common EVA-grade spacesuit (i.e. one you would use to exit the craft outside of an emergency) requires roughly half an hour to put together all the pieces and triple-check all the seams. The Soviets decided that a way to speed that up would be to use a hinged back-pack as an entry DOOR.

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