We are excited to announce the winners of our 2018 Design Aid programme. Our judges gave the nod to three participants this year: Ask Izzy, a mobile website developed by Infoxchange which helps people in need find essential services including housing, a meal and more, The Murdoch Children's Research Institute who are developing an educational platform in the autism space and Innate, a startup exploring how gamification can be used to strengthen mental resilience through cognitive behavioural therapy.

As the elderly population grows in size – it’s expected to double by 2050– there’s a huge focus on creating products and services to help people stay healthy and live in their homes longer. Read our tips on designing a great user experience for older people.

Does your software look like it belongs in the 90s? If it does, you’re not alone. Sure, maybe it still works. It's technically powerful. And there are loyal customers. But for years the design has been driven by developers and it shows.

5 years ago today, Marc, Ollie, Brett and I were hunched over our computers in Ollie's living room wondering what they hell we were doing. We had no clients, no website, we didn’t even have a name. Like everyone who starts a business, we had no idea if what we were doing would work.

Navy has come a long way since then, and we've got a new mission we're ready to share.

The problem we see is that e-health products are usually developed as technology projects rather than tools to support healthcare workers. If you’re creating an e-health product, consider these 5 design principles.

“The rule I teach my students, is: Do not solve the problem that’s asked of you. It’s almost always the wrong problem. Almost always when somebody comes to you with a problem, they’re really telling you the symptoms and the first and the most difficult part of design is to figure out what is really needed to get to the root of the issue and solve the correct problem.” - Don Norman

Testing with real users is a fundamental part of a good design process. But most usability labs are clinical, artificial and cold. Here are three things you can do to make your lab more like the real world.