Hold on for a mind tripping journey into the 3D world of Chipp Walters' and his MetaPeeps with this brand new, hot off the presses Graphic Manual. This fun and full color 120 page comic book will walk you through creating photo realistic 3D scenes using Vue or the included Vue Pioneer SE software.

This is not your father's typical comic! It has over 500 renders and illustrations printed on glossy paper with a rigid paper cover.

QuadSpinner is offering an in-depth look at how to create dramatic rock using Hyper Textures and HyperBlobs. Pioneered by accomplished Vue master Dax Pandhi, these technologies - including HyperBlobs which were introduced in Vue 9 - represent the cutting edge of digital nature.

HyperWorlds is packed with step-by-step learning from Dax Pandhi and is the most advanced training on the subject

Explore the intricacies and potency of both HyperTextures and HyperBlobs,

Materials are a critical element in 3D. The shape of any object is altered by the shape perception added by the material. In other words, you can make the best looking terrain or scene, but without quality materials it will lack dramatic visual appeal.

In this kick-off intermediate video, presenter Dax Pandhi will walk you through the process of creating your own artillery, beginning with rock.

Become familiar with creating advanced materials in the Function Editor

See how the Function Editor can be both easy to use and fun

Learn how to use Fractals and MetaNodes to easily produce life-like, detailed materials

Create a visually complex Generic Rock material

Add a layer of snow to the Generic Rock and experiment with Fractals to control distribution

Discover ways to enhance the realism and richness of existing materials

Explore the basics of making materials such as QuadSpinner's critically acclaimed Mineral Infinity

Benefit from the bounty of hundreds of hours of experimentation in only 30 mins of intensive training

And so much more...

NOTE: These techniques are compatible with all editions of Vue 7, 7.5, 8, 8.5. All materials made in the tutorial are included.

Materials are a critical element in 3D. The shape of any object is altered by the shape perception added by the material. In other words, you can make the best looking terrain or scene, but without quality materials it will lack dramatic visual appeal.

In this second video, presenter Dax Pandhi reveals an inspirational breakthrough from the forest: Trunks, Bark & Moss. Remember, it's all in the details!

Create authentic dead tree trunks with Fractal Displacement

Enhance existing Vue trees with your own unique materials

Continue to expand your knowledge of the Function Editor

Learn how to fine-tune materials and Displacement for better shapes

Easily blend fractals for greater control over the form of Displacement

Design realistic velvety moss with micro EcoSystems

Benefit from hundreds of hours of experimentation in this concise training

And so much more...

NOTE: These techniques are compatible with all editions of Vue 7, 7.5, 8, 8.5. All materials made in the tutorial are included.

Master complex structures such as realistic arches and crystal formations. You'll also witness first-hand that HyperTerrains can have angular hard lines, dispelling the myth that their surfaces are exclusively round and bulbous.

Material Technique Lessons:
Create a numeric light direction input node compatible with all material outputs to let you to create a completely custom material shader dependent on the ray angle when it hits the object's normal.
Setup camera projected texture maps and force the use of the openGL texture display.

Carbon Scatter Essentials and Advanced Techniques includes 11 training lessons to help you get the grips with Carbon Scatter in approximately 6 and a half hours!

Learn to control Carbon Scatter's material editor, material types, painter, and the function editor.Learn to colorize instances, change CS plant shaders, and optimize multi-pass outputs like depth, object buffers, and motion vector.Learn to control advanced functions using native objects from your scenes to manipulate EcoSystem placement and density.Setup advanced lighting to control ecosystem environments separately from the rest of the scene.Create LOD ecosystem layers controlled by object positions in the scene.Learn optimization techniques to improve population speed and system response.Create dummy population objects to replace memory hungry geometry, by rendering altitude and slope texture maps of your scenes.Create a metanode function to decay ecosystems near objects in the scene.Plus many more techniques...

This training was produced with Carbon Scatter for Cinema 4D. Most of the techniques shown in this video will apply to other host applications, but could require alternative setups specific to your application of choice.

Training produced with Vue 9.5 xStream - standalone. Included Vue scene files require Vue 9 and higher to load. Includes all project scenes from the training, plus more than a dozen bonus scenes. (Vue 9 or higher required).

Plant Design & EcoSystem Functions includes nearly 6 hours of training for Vue Infinite/xStream and Photoshop, instructed by Nicholas Pellegrino from asileFX. In this training you will learn to: customize Vue plant species, create custom texture maps in photoshop, and design ecosystem functions in vue, and a lot more...

Training produced with Vue 9.5 xStream (standalone) and Photoshop CS4 Extended. Alternate numeric entries are given to Vue users with Vue 8.5 and under throughout the training, in order to match the settings of Vue 9+. Included Vue scene files will require Vue 9 and higher to load.

With this training material you will understand how to design and animate EcoSystems using advanced functions and graphs, learn to create real-world forest-growth along with precisely controlled distributions, discover how you can manage your scenes more efficiently and setup LOD ecosystem zones, optimize file sizes and system resources with LOD (level of detail zones), learn how to drastically reduce render times and system memory usage by learning to create pseudo vegetation with low-res SolidGrowth objects, and a lot more!

In this training, you will lean how to create complex procedural functions for generating science fiction style cities using procedural terrains & materials. Learn to modify altitude productions and create single building generators. Optimize scenes and dramatically reduce render times with several baking techniques. Explore scene lighting techniques and material controlled lights.

NOTE: These techniques are suitable for Vue xStream / Infinite version 5, 6, 6.5, 7, 7.5, 8, 8.5 and up. Alternate methods are shown for incompatible and/or versions prior to v8.5 throughout the training. Some key features may not be available for Vue version 5 and 6 users.

In over 8 hours of training, AsileFX will show you how to improve your sculpting workflow & techniques as well as fascinating terrain creation techniques for Vue 8 and higher.

In this training material, AsileFX covers topics such as:

Understanding Terrains

Layer Anatomy and Reset Operations

Procedural Sculpting and Zone Techniques

Sculpting and Displacement Mapping

Rivers

Erosion Techniques

Procedural Layering Techniques

Fractal Distribution & custom strata filtering

And so much more...

NOTE: This training material also includes dozens of scene files, a companion reference guide (including additional techniques and technical references), filters, textures, tools, and more!
The Terrain Workshop Reference guide is provided in PDF and HTML formats with the option to display directly in the html training menu.