Thanksgiving Week 2012 Patch

Spoiler Warning

These patch notes may contain spoilers for those players that have not yet finished the game. Proceed with caution.

Following player concerns and issues after launch, Ubisoft released a patch to fix a number of issues.

If your console is connected to the internet when you launch Assassin's Creed III, you will receive a pop up to inform you that a title update is available for you to download. This day one update is designed to optimize your player experience and is highly recommended.

Single Player

"A DEADLY PERFORMANCE" - Mission result screen could show an incorrect sync reward.

"A DEADLY PERFORMANCE" - Players could be stuck in the opera if they backtracked in a certain way after killing the target.

"INFILTRATING SOUTHGATE" - Target would not be spawned if the player failed to perform a meat shield during the firing line tutorial.

"INFILTRATING SOUTHGATE" - Fixed multiple bugs where the guard on the boat could walk in circles, stay stuck or jump on the railing.

"JOHNSON'S ERRAND" - Fixed floating muskets after a cinematic.

"JOHNSON'S ERRAND" - Moved HUD icon on the explosive barrel on the ground instead of above the cart, because that's what the player needs to shoot.

"JOHNSON'S ERRAND" - prevent the player from using hide spots during part the mission to avoid a possible mission break.

"THE SOLDIER" - Fixed a missing audio line.

"THE SURGEON" - Fixed a bug where the eavesdropping tutorial couldn't be completed if the mission was restarted.

"THE SURGEON" - Fixed NPC not reacting to the player's presence during the steal tutorial.

"THE SURGEON" - Fixed optional objectives that could fail too easily.

"WELCOME TO BOSTON"- When replaying the mission, when asked to buy a sword and pistol, those items would already be purchased.

"WELCOME TO BOSTON" - Fixed Possible mission break if the player shoots the horse he's supposed to ride.

"UNCONVINCED" - Fixed a bug where the player could enter the tavern too early and break the mission.

"UNCONVINCED" - Blocked accidental blending during the tavern fight, which could break the mission.

"FEATHERS AND TREES" - Fixed a bug where the optional objective "Do not touch the ground" could fail too easily.

"HUNTING LESSONS" - Fixed the issue where the bear could flee and eventually freeze.

"A BOORISH MAN" - After the mission, the candelabra would display an interaction effect while the secret door to the basement was already opened.

"RIVER RESCUE" - Blocked the player from diving in the river too early which could break the mission.

"STOP THE PRESSES" - Cinematic could sometimes not trigger, breaking the mission.

"THE HARD WAY" - Fixed the optional objective "Do not take any damage" that would fail if the player hits rocks even if it doesn't deal damage to the ship.

"ON JOHNSON'S TRAIL" - Fixed issue where Chapheau could become inactive if the player dragged the fight far from where it started.

"THE ANGRY CHEF" - Fixed issue where the "limit health loss" optional objective would wrongly fail if the player reloads a checkpoint or dies. Also fix the displayed limit to 33% as that's what's actually used.