·If you time it carefully, you can jump right through Coily or a red
ball. Jump towards the square something is on just as it's about to move towards
you (this is easiest just as Coily coils to spring). Once you get the timing
down, it actually becomes difficult to die.

·
Get the green ball and stand on top of Coily. When the effect of the green ball
wears off, you’ll hear a different sound effect when you die! {Scott
Stilphen}

·BUG: If you jump off the top of the
pyramid (to the right) when being closely chased by Coily, you will not lose a
life! With this trick you can roll the score counter (at 100k) without ever leaving the
first pyramid. {Tom E. Swingle}

·BUG: When jumping across the “chasm”
that runs down through the pyramid, notice that Q*bert will “jump” a bit in that
area. {Scott Stilphen}

·BUG: If you jump to where a disc
either once was, or any spot where one is known to appear, as you fall you’ll
pass “behind” it (picture #1). {Scott Stilphen}

·BUG: When jumping off either the
bottom left or right corner cube (away from the pyramid), Q*bert will
wrap-around the screen as he falls (picture #2). {Scott
Stilphen}

·BUG: If you lose your last Q*bert by
jumping off the pyramid, he’ll disappear as he starts to fall. {Scott
Stilphen}

·BUG: When jumping off some of the
bottom-row cubes, a “piece” of Q*bert will be left behind (at the very bottom of
the screen) for a few seconds. {Scott Stilphen}

·BUG: When a game ends, sometimes a
tune plays immediately afterwards (occasionally the screen changes color first)
and sometimes it doesn’t! {Scott Stilphen}