All these tutorials were copied from the old forum.Thank you to their various authors.Any tutorial post is subject to approval by a moderator.This forum is not a forum of support, any request of support will be systematically refused.

RBRdll adds a "glare" postprocessing effect, enables replay minihud, allows time acceleration/deceleration during replays, adds an FPS meter, allows recording fixed-framerate AVI's, enables new camera views, allows editing stage pacenotes,allows three separate car setup slots for each rally, addsmod directory support and allows to force the game to run in a windowed mode.

To use RBRdll, run RBRdll.exe. This will launch RichardBurns Rally with the new features enabled.

The "App" key is the application key, located between the rightwindows key and the right ctrl.

You can change various default settings by editing RBRdll.cfg with a text editor (like Notepad). When changing settingsin-game using the keyboard shortcuts, the settings are notsaved to the configuration file.

Mod directories allow to use modified game files withoutoverwriting the original files, and allows to easily switchbetween different "mods".

To enable a mod directory, run RBRdll.exe with a -mod=dirnamecommandline parameter, where 'dirname' is the name of thedirectory to load the game files from. After this, the gamewill always first try to load any file from the mod directory,and if it isn't found it will use the original one.

For example, you could place the audio.dat from the numericpacenotes mod to a directory named 'numnotes' under theRBR directory, and run RBR with -mod=numnotes parameter touse numeric pacenotes, and just run RBR normally to use the original pacenotes.

You can also use multiple mod directories by separatingthem with ';'. For example, -mod=mod1;mod2 would searchboth 'mod1' and 'mod2' directories for game files beforeusing the originals. If a file exists in multiple moddirectories, the one found first will be used.

If a mod directory contains a directory named 'SavedGames'and/or 'Replays', all savegames and replays will always be savedto, and loaded from those directories when the mod directoryis in use.

The pacenote editor can be used to edit the stage pacenoteswhile playing. To open up the editor, press app-N in-game.

Use the editor with the mouse. At the left side of the screenthere is a real time 'top-down' view of your car, with pace-notes ahead and behind you displayed as circular lines. Normalnotes are displayed in white, distance calls are displayedin blue, and start/finish lines as red. You can left click atthe notes to select them, or right click to add a new note.

To change the note type click at the buttons in the middle ofthe screen, and to change the extended flags use the buttonsat the right side of the screen. To move a note, drag it withthe left mouse button down in the pacenote bar. To delete anote, select it, and while keeping the left mouse button downclick the right mouse button.

The three small buttons at the bottom left part of the screencan be used to zoom the pacenote bar in and out, and toggleautoselecting on and off (to automatically select notes asyou drive past them, normal notes only). The mouse wheel canalso be used to zoom the pacenote bar.

When you are done editing the pacenotes, click the save buttonto save the notes. Note that you have to restart the stage forthe game to reload the new notes. You can also click reset toreload the pacenotes in the editor, or undo to reset the currentlyselected note to what it was before you selected it.

Note! The editor edits the game files (maps/track-XX_X.dls)directly, and can therefore potentially break your game ormake future patches or mods not work. When you load a stagefor the first time with RBRdll active, RBRdll will attemptto create a backup of the original stage notes to rbrdll/backups/directory. In case something goes wrong, copy the backupsfrom that directory to the RBR maps directory.

The AVI recording feature records an AVI file with a fixed frame-rate (set in the config file). Press App-R in-game to beginrecording, and App-T to stop. You can also press App-E to pausethe recording to change the camera view for example.

By default the AVI compressor uses uncompressed format, whichtakes alot of space (For example, one second of 800x600 video with 30 frames per second requires about 55MB of space). To change the compressor, run RBRdll with '-confrec' commandline parameter. The AVI compressor is ran in a separate thread, soif you have a multiprocessor or hyperthreading system the compression can take advantage of that.

When recording in fullscreen mode, make sure the compressor you use doesn't pop up any status or notification windowswhile recording as RBR doesn't like task switching in fullscreen mode.

The AVI recording can use two different sources for frames,the backbuffer or the frontbuffer. Using the back buffer is muchfaster, but requires the direct3D device to be created witha lockable back buffer which can reduce performance with some3D cards. It is recommended to enable the backbuffer methodfrom the config when doing recordings and disable it when playing the game normally.

The recorded AVI files only include video, so if you wantsounds to your video you need to record them with a separateprogram while running the replay normally.

Automatic avi splitting can be configured from the config,which automatically cuts the avi file recording and resumesin another file when a certain size is reached. The defaultsetting is 2GB, which should work well for most uses. Theavi recorder, and the size counter break at 4GB so set thelimit below that.

--------------------------------------------------------- version history---------------------------------------------------------