jdreyer wrote on Sep 7, 2015, 03:58:Yeah, if you're in an FPS on a cap ship while a battle goes on out in space around you, that's a tricky thing to pull off, I agree. But it's not something we haven't seen before. SW BF2 had levels like that 10 years ago. So there's precedent. And people down on the planet are still in a separate instance, although it would be cool to be on planet with your marcobinoculars and look up and watch the battle in space, but I suspect that won't be the case (Don't get any ideas Chris!!).

Too late! Planet to space missile barrages in as next feature!

"Help your friends win that fight from the ground with some long ranged artillery support!!!"

jdreyer wrote on Sep 6, 2015, 13:06:Meh, that's no different than your average MMO. Everything gets instanced, so the people in the shooter don't care about the people flying don't care about the people chilling.

Right but in this case, the ship they are FPSing in is in the middle of the space combat so I would assume that things that happen on it would affect the ship and vice versa. If it takes fire from enemy ships in combat or if it can still use its turrets to fight enemy ships etc.

Most MMO instances occur in a way that they are totally separate from external action.

I honestly never had any idea how they would tie it together in the first place.

Detailed flight model with many ships in combat going on while a full featured FPS takes place in the same battlefield and people are chilling on a planet down below. No potential sync issues there at all. Definitely not a network coder's nightmare...

Creston wrote on Sep 3, 2015, 13:59:Eh, they've done a pretty good job patching this turd up, they gave away some meaty DLC/expansion stuff for free, so it's not a case where they got their money, flipped you off and ran away forever. So I'm willing to look at their next game.

That said, I'm never again pre-ordering another game of theirs. Their next one, if it's any good, I'll get when it's on sale for 20 bucks somewhere.

Pretty much this. Although I will say that the marketing they did and the hype they built for the Rebirth launch bordered on fraudulent.

Maybe that was the publisher talking through Bernd or maybe it was booze and blow but it still sucked that they sold something different than they lead people to expect. Bugs aside.

Tipsy McStagger wrote on Sep 2, 2015, 19:18:X Rebirth sucked.. I tried really hard to like this game but it fucking sucked. How can you go from X3: Albion Prelude to this garbage...

They said it was a necessary step. Make a crappy, single-ship game which generally sucks and then use that to buy time and resources to make an actual X game again. Slight paraphrasing by me there...

Did they actually say that? Or is that what you're interpreting the video as saying?

That's not from the video. It is based on posts in their forums and interviews.

They literally believed that the best way to make a new X game was to start from what the first game in the series was. A single ship game with a limited universe. Then they would use that base to make something closer to X3.

Cutter wrote on Aug 27, 2015, 11:20:If they had stated the truth from the outset - instead of allowing people to infer... - and adjusted the price for a much smaller game all would be well. This is a problem of their own making.

Yeah I'm *gasp* agreeing with Cutter again.

I just don't get this. The situation sounds sympathy-worthy on the surface, but when you look at the experience and past titles of the studio, it doesn't make sense that they botched things that badly.

Even without taking into consideration what you told fans, when you played the game from start to finish, what did you feel like it delivered and was worth? What did the testers feel?