Or, if you feel like this is better, go get the traced versions (have transparency): http://aotskins.com/viewtopic.php?f=17&t=255

(I use the original ones, and that is what you will see in my tutorial)

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STEP 1:

Save the UV map of whatever character you want to work on (or just save them all and find the one you need); then open the UV map in your painting program (I use PaintToolSAI, but the steps in this tutorial work for any painting program such as Photoshop, GIMP, or FireAlpaca).

Once the UV map is open, open also the character's original skin. Copy the character's original skin and paste it under the UV map. Either shrink the UV map or stretch the original skin to make them the same size.

Set the UV map layer to layer mode > screen.

http://s8.postimg.org/3oymhvqgz/Step1.png

STEP 2:

Time to draw the lineart (sometimes I actually do this after STEP 3 (which is coloring)).

Using the UV map as a guideline (and a semitransparent original skin image below) draw in your lineart. It's that simple. ha.

http://s21.postimg.org/ypsw33p1j/step2.png

STEP 3:

Color! Use the UV map as guides for this to make sure you don't bleed into/over other parts (that is how you get annoying as fuck floaty bits). Also, make sure you don't leave any unfilled areas or you will get transparent holes in your character.

As you can see in the image below, there are nice flatcolors but no shading yet. You could actually stop here if you wanted to for a nice, simple toon style (but that is not my thing).

At this step, I would recommend loading your skin onto a model to make sure everything lines up properly (while you are still only working in two layers). Save the file as .png (and make sure the resolution is 512 px by 512 px or it may not load...but you probably don't have to worry until there are more details on the image).

To change the resolution (size) of an image in SAI you have to go to Canvass > Change Resolution. It took me forever to figure that out v.v

(I usually do not shrink my images until I am done with them completely because the higher resolution of 1024 is much easier to work in)

http://s15.postimg.org/cf8uidrij/step3.png

STEP 4:

Shading with the layer mode > multiply (make sure to make this a clipping group above your colors layer). Go wild with the shading here. Do whatever you want. I recommend following the default shading on the original skin.

(btw, layer 7 in step 3 and 4 images is a junk layer that I deleted. It is a sketch of the sword that I traced over in order to draw the sword. I am really bad at drawing weapons, so 99% of the time I just trace pictures)

http://s22.postimg.org/iqm6isoe9/Step4.png

STEP 5:

This is the final step. Make a layer above the multiply layer in Layer Mode > Overlay (this layer is also a clipping layer though). Then use light colors to lighten your image and/or make parts more intense.

Sometimes I use several multiply and overlay layers to finish an image, but with this image I only needed one of each :)

http://s28.postimg.org/rwu03p9p9/Step_5.png

STEP 6:

Go look at your boootyful skeen (and take lots of screenshots with the graphics on max even though that slows down your entire computer to a state where it is just barely functioning).

http://s11.postimg.org/65f9wguwz/Cara.png

(I probably should have moved to a sunny spot for the pic...haha. This is a private skin so I will not be sharing it, sorry - not really)

I will be updating this as I add more demons! My goal is at least 8, but I might make more :>

All skins are inspired by the game Okami .

I am trying to do at least one skin per day, but I would like to get them done faster because I can't wait to have a beautiful Okami forest full of demon titans! I am trying to hold off on making Okami characters until the model update, buuuut I don't know when that will be and I want the Okami characters like now D:

My need to play Okami is real >.> Must. Steal. Wii.

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Matching forest skin can be found here: http://aotskins.com/viewtopic.php?f=29&t=415

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Bah. I'm not sure how I feel about this... I will probably re-do it later. I've been making too many skins lately, and apparently my muse needs a rest.

Wow, sorry, it took me a long time to get around to making another titan. I was waiting for the rc update. lmao it took me forever to figure out how to use it. I still haven't put any textures on anything yet v_v

I wasn't going to do requests until I finished my Okami theme stuff buuuuuuuuut rc updated, and I needed a guinea pig. haha!

http://s30.postimg.org/7exc7s4jl/Shirov1.png

http://imgur.com/a/8WHcW

Blade L and R are essentially the same;I just flipped one of them...you could use the same link for both blades if you wanted to.

Also, you may notice that when you play this texture in the game her neck is gone. I have no idea why; I colored it in on the skin file ._.

LET ME TELL YOU A STORY ABOUT MAKING THIS SKIN. So it was around 3 PM, and I thought to myself: "I just ate a nice lunch now is a good time to make a skin. Wonderful really. I want to make some Okami skins, but I want to figure out how the skins work first. OH! I know it. I will do one of my requests. But which one looks easy? Shiro looks like the easiest." ...SIX HOURS LATER... "how to line up arms how does foot even why????????"

And that is the story of why this skin has almost no shading/details, and the hair is 90% Mikasa's hair recolored.

On a side note: I am really not at all fond of the new cape/hair animation. The old ones looked so nice, but this is like woo wiggly cape doesn't even flap behind me when I fly but constantly twitches for no reason. It's alliiiiive D:

On one more side note: I am not going to do any more skins until whats-his/her-face finishes figuring out the UV maps and I get my paws on those.

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If you are dumb, here's how to use this skin:

Put the links where the pause menu has places for them (lol duh). And make sure you are using a model that has costume_6 and hair_7 (ex: go to the custom character creation area and make set 1 FEMALE give it COSTUME 6 and HAIR 7). If you don't have the right hair it won't work...I'm not 100% on the costume though.

Edit: So the trunks loaded for me the first time I used them, but never after. No one else commented about having trouble, but I made .jpeg versions that work for me (trunk 2). If the .png doesn't load for you, use the .jpeg (it's just lower quality).

This idea has been bothering me for a long time. Since the new rc mod isn't working for me atm I figured I'd work on this (in the old mod) since I can't do any human skins D:

I have so many human skins piled up that I need to do D:

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http://s27.postimg.org/viypxho03/light_ground_forest.png

http://s27.postimg.org/w9w1h0fr7/image.png

http://imgur.com/a/z6GOO

Thank me if you want, but I am a lazy ass and this is 99% traced/recolored from the original textures. ha. ha.