The Japanese localization of the game Wargame Red Dragon has been possible thanks to the generous contribution of the Japanese community: Thomas Imai Cameron, Tomohiro Yamamoto, ryukau, kunou. Many thanks to all of them! 新次元RTSが進化して帰ってきた！ あのR.U.S.E.

New coalitions (LANDJUT and NORAD) were not taken into account ingame, thus not granting permission to use prototypes and not even showing up in the lobby.

All of this is fixed with this patch.

Wargame: Red Dragon

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All in favor of more Wargame and less Aggression

Thought we should try to save our beloved wargame wile we still can. Step up and say somethin if you would rather play wargame style rts over any other. After all its our money.. Please do not comment if your butt hurt i dont like AoA.

Text Format Script or: How I Learned to Stop Wargaming and Love the Tag

In this guide, you will learn how to tell Wargame to colour text messages and show graphics such as flags and other things!
These can be used in deck names, social chat, your nickname, and even ingame flares.
Text Format Script in Wargame allows you

This guide is dedicated to New Players, constructives critics are very welcome,
but any trolling comments will be removed without mercy!
* Decks Codes Updated for DLC3 compatibility *
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We often see questions like this in

Wargame: Red Dragon’s ambitious scale, complexity and depth are both its major draw and the main cause of an intense learning curve that will likely keep all too many players away.

Wargame is a gorgeous game. Whether you’re zoomed in on an individual vehicle or structure, or zoomed out to see the entire map at once, Eugen has paid close attention to every detail. It is unfortunate that in many cases, you’ll be zoomed all the way out to look at the map as a whole, or perhaps zooming in to watch a couple sectors. It’s seldom that you’ll have the luxury to view things up close like in the promo shots.

Much like Supreme Commander, you’ll spend the bulk of your time in Wargame looking at your units as a mass of icons. And this works, it makes sense. But darned if it’s not a waste of those lovingly crafted vehicle and structure models. But even at a distance, Red Dragon has a lot to offer visually. The user interface is utilitarian in the extreme, which is unsurprising given the density of information the game is asking you to parse and process constantly. I am, however, always a sucker for a fancy user interface, and can't help but wonder if they couldn't have done something slightly more appealing this tme around.

Wargame both is, and is not, frustratingly and even mind-achingly complex.

At its core, it’s actually built on some fairly simple and straightforward concepts: build a ‘deck’ of units, go into combat, kill the other guy's units. No production facilities, no reserch, just divide and conquer. Units in the game are broken down numerous ways: they're divided into 2 main factions, and 9 major categories. The factions are BLUEFOR, including the US, the UK, France, West Germany, Canada, Denmark, Sweden, Norway, ANZAC (Australia and New Zeland), South Korea and Japan. BLUEFOR is typically deemed simpler to play or even downright better than REDFOR from a balance perspective, but that's highly subjective. I came to personally prefer REDFOR. REDFOR, in its turn, is East Germany, the USSR, Poland, Czechoslovakia, China and North Korea. The Asian factions are new additions to this game, and are the origin of the game’s name (as should be painfully obvious).

Deck building is an art, and without guidance van be a formidable task. There are guides on Steam, and the game’s subreddit has a weekly deckbuilding thread, but for the uninitiated, simply deciding what units to bring with you can be an incredible challenge and point of contention with more veteran players.

Combat is unforgiving. Deeply so. Being caught out in the open, or by your units counter, is a sure, swift and humiliating defeat. And more than combined arms is necessary – the counterplay of these units goes several levels deep, often requiring multiple types of aircraft and anti-air in addition to artillery, tanks, and infantry combined. Naval warfare and naval units have their place in the game: mainly, via amphibious infantry carriers and other shallow water units. Larger vessels exist, but aren’t used particularly often in my experience. Deep sea units and combat feel gimmicky beside the much more polished and refined air/ground combat mechanics, into which riverine units fit much more neatly.

Wargame is amazing. I love it, I’m addicted to it. It has tons to learn and master, and mechanics that I can only describe as deeply satisfying. But its learning curve, the burden of knowledge that goes largely unsupported, is undeniably and unavoidably steep. With an afterthought tutorial, and so much opacity involved both in what units to bring into combat and in actual engagements with the enemy, Wargame is uncaring towards the plight of new players, an attitude often adopted by the game’s very community, which is at times shockingly virulent towards new players.

Summary: Great game, and one of the best strategy games on Mac. If you've ever wanted to command the army of die-cast military figures you played with as a kid, then this is for you.

If you're a military buff of any sort, or just love strategy games, this is worth a look. The amount of detail is incredible. It's not for everyone. It has a tough learning curve, and maybe it's just me, but I wish the interface was a little more detailed. It's definitely heavy on micromanagement, but I've never felt like the game was unfair, just that I wasn't able to keep up. The campaigns (which I've spent most of my time on) can be brutally difficult (especially the final one), and each one is a bit of a puzzle as you figure out what units to move where. The ability to speed up or slow down campaign battles is incredibly useful, and a huge improvement over AirLand Battle.

Dont get me wrong, this is a great game. Mechanics wise. The only thing this baby lacks inorder to kick it to AAAgame value is an XCOM like story (not apeaking aliens, but extensiveness) and this would probably be the best game I ever played.

First and foremost, it should be known that I am in no way excited for AoA. It appears as if the developers of Wargame have diverted from their greatest franchise to explore a new IP -- for the sake of raking in the console/StarCraft/C&C gamers. Frankly, ...

New coalitions (LANDJUT and NORAD) were not taken into account ingame, thus not granting permission to use prototypes and not even showing up in the lobby.

All of this is fixed with this patch.

Linux version will get this fix as soon as possible.

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[DLC 3] NORSE DRAGONS - 3rd Free DLC available NOW!

2月10日

Wargame is the Midweek Madness on Steam at -75%!

Wargame is back again with a third free DLC for the million-selling franchise's third installment, Wargame Red Dragon. In this new expansion for the spectacular real-time strategy game from Eugen Systems, which will patch automatically into the game, no less than 60 new units make their way to the battlefield!

Dedicated to the Scandinavian coalition, it features more than 60 new units for Sweden, Denmark & Norway. Effectively propelling this coalition as well as the individual countries into the early 90's era, it will bring them onto an equal footing with the other nations from Wargame: Red Dragon. Every type of unit is represented (planes, infantry, tanks, IFVs.) including some iconic and long-expected "Northern" units: the Saab Gripen, Frømandskorpset, NASAMS... And as a bonus, ANZAC will also get an extra unit, in the form of the Vickers Mk.11.

And there's more good news: Wargame is the Midweek deal on Steam! From tonight until Friday, February 13, you can buy Wargame Red Dragon, AirLand Battle, European Escalation or the Wargame Franchise Pack which includes all Wargame games, at an amazing 75% discount!