On this page you can download stable (and older) builds of the LinWarrior 3D opensource mech simulation game.
Please note that this game is under development and probably will be for a long time.
Don't compare it to something complete you have to pay for.
The latest (usually stable!) code can be found in the publicly available GIT repository.

Release r19 is not yet scheduled

Advise for Windows users:

The newest release including Windows-Binaries is 20091108. Newer releases are source only. Search the web for "openal downloads" to find Windows-DLLs at creativelabs.

Advise for Linux users:

You don't need NetBeans IDE (6.9) in order compile the soure - "make clean all" is enough. And it is recommended to recompile. If you encounter random segmentation faults at startup then your distribution may still use the old OpenAL-Standard-Implementation (SI). This can be solved this by using OpenAL-Soft instead. You may need to tune OpenAL-Soft to get usable performance.

Advise for GIT users:

There's a repository on Gihub, too. You can get a clone after you have installed GIT via: git clone git://github.com/hackcraft-de/linwarrior.git
This will already create a new linwarrior directory in your current directory and download the source-tree.

As for now this git-repository contains *all* datafiles - expect this to change.
But it will always contain all *necessary* datafiles for basic operation.

This release introduces GLEW as an additional dependency.
GLEW the Open GL Extension Wrangler makes using OpenGL-Extensions painless and portable.
The previous release added some procedural content and development at that frontier is going on with this release.
This release turns out to be a lot about graphics but there are some important steps towards a game.
Notably there is some beginning of a story, a mission and finally a loadscreen.
Behind the scenes there where changes for handling game events and towards an integrated editor.
And yet there is a long way to go.

This release features some preliminary heightmap terrain along with some graphical improvements and mouse aiming.
The new terrain does not only add more visual detail but enhances gameplay a lot:
More possibilities to duck and cover. Height differences can be used to your advantage.