I have no problems with any other games, so it's either AssaultCube or FRAPS, and since I don't have this problem with Dolphin or PCSX2 when running in OGL mode, the problem is Assault Cube.

My next problem is that I play on triple monitor. In most games this is not a problem, however in Assaultcube I can only raise the FOV to 120. In Halo PC, when the FOV is set to 135 it looks great. Fix this.

Third problem is that there are no HD textures for AssaultCube...the devs for this game are lazy. I could make my own but I'm busy with my own game projects. And before you say "oh I'd like to see you make something this great" I've been working almost every day for nearly three years on my own project for a Need for Speed mod and made huge amounts of progress.

Fourth problem is licensing. I want to port Assaultcube and its stock maps to a newer engine like Unreal 4.

Use OBS. It gives you more control over your recording. 99% of Twitch streamers use it. It is more robust. Don't use FRAPS.

2. What devs. Hello? If you want HD textures please consider using your own free time to compile something aesthetically pleasing. Next, package it as a ZipMod. Art assets are the most difficult contribution in any game. If you want this, give it a shot yourself. Be prepared for your work to be rejected.

1. we got complaints: apparently, it's not working properly
2. same reason you can only jump so high or run that fast: it's a limit
3. http://lmgtfy.com/?q=put+up+or+shut+up
4. for example, how do you plan to port the game physics?

(25 Aug 17, 09:56AM)stef Wrote: 1. we got complaints: apparently, it's not working properly
2. same reason you can only jump so high or run that fast: it's a limit
3. http://lmgtfy.com/?q=put+up+or+shut+up
4. for example, how do you plan to port the game physics?

1. I think others have heard me say this. 1.1.0.4 was the best release of AC.
2. That's not a legitimate justification
3. I did (and LMGTFY? Really? So lame)
4. With better physics. Unreal engine has far better physics emulation than the Cube engine ever had. With UR4 you can even use CUDA and PhysX, something AC doesn't.