In response to a question about the number of SiN episodes being planned, Ritual's Michael Russell let us know that a patch is in the works for the original SiN. It's been given a higher priority than SiN: Source, currently on hold until completion of the patch. There's no word yet on what changes have been made.

Regarding the length of SiN Episodes, ParadoX said that 9 episodes have been planned. Emergence is the only episode in active production and episode two is in preproduction.

An update from Michael:
<blockquote>To clarify, SiN 1.12 is the Steam version of SiN. Aside from some minor asset tweaks, a new sound system, a new video playback system, minor modifications to the network protocol and support for Steam, there are no additional changes from SiN 1.11.</blockquote>

Originally posted by Frightener:
Ritual's Michael Russell let us know that a patch is in the works for the original SiN. It's been given a higher priority than SiN: Source, currently on hold until completion of the patch.

Nice! Hopefully that means SiN will be released on Steam before Emergence is, so that I get the chance to actually play the first game. [img]/forums/images/graemlins/smile.gif[/img]

To clarify, SiN 1.12 is the Steam version of SiN. Aside from some minor asset tweaks, a new sound system, a new video playback system, minor modifications to the network protocol and support for Steam, there are no additional changes from SiN 1.11.

Steam is the distribution channel. You'll purchase "SiN: Episodes" through Steam. "SiN 1.12" is a version of the original "SiN" designed to work with Steam.

Source is a game engine. We're using Source for "SiN: Episodes," just like we used a modified version of the Quake II engine for the original "SiN." Creating "SiN: Source" requires recreating every asset and behavior from "SiN" in the new engine.