This is the final release of the Pure Deathmatch Map and again there are two buildings - one is with the sniper's nest, but watch out, when you go there, you will activate the alarm, and everyone on the map will know that you are in there.

Well since RC1 I awaited patiently for any signs of the competition results and the deadline came and went and as did the notification date and when it became obvious I wasn't in the finals I decided to go back and work on my map and take my time to make

An update to GEARs classic Wall-Mart_v4 map. It takes place in a shopping plaza anchored by a Wal-Mart, with a Subway, Bank, and other stores. There are multiple teleports on the level, all but 3 are shown by the floating colored sprites.

This map is not based on any other map that existed before depicting a POW camp or a Concentration camp. The design is completely original and it came mostly out of real pictures that express the general atmosphere and design of the buildings in a POW

DM_Subway, is set in NYC after the events of Half Life 1. The subway system like everything else is barely running and little that there is of it has been converted to serve the combine. To survive this level you will have to take the train, as weapons ar

The usual wackiness that you come to expect off me, you'll either hate it or love it. Note that the design is based around the original DM_Killbox_Hard so credit goes to the original map designer whoever they may be.

Another killbox map with an energy ball generator and a kill switch. When someone presses the kill switch, he has to stay in the bunker to escape, and anyone else has 15 seconds to get in the bunker. And lots of barrels too.

This is my entry into the Valve HL2DM Map Competition. The map is set amidst the abandoned construction of a hydro electric facility at the base of a dam. This is the beta2 version, and is considerably different to the map submitted to the competition.

This is my favourite map because I spent a lot of time on the mountains and I made a cool system where there are 20 buttons, each one plays a song from HL2 so that it gives the player more confidence in fighting!

Based on an unknown world, the map from IZaNaGI is basically a large arena built for the simple process of fragging. I tried to make the map look as little as possible to the default Half-Life 2 maps and make a more sci-fi scene.

Central Station's action revolves around three areas, a nice romantic urban outdoor setting in the shine of moon and street lights, indoors you'll find the mall area three open levels to shop and get shot, below is the subway station dodge between the p

A very nice looking, very bright, tropical island map for Half-life 2. Includes nice ambient sounds. This map was allegedly stolen from the author and renamed as gm_farcry. This is the orginal author's map.

This HL2 death match map is set in a disused concrete yard on a remote promontory, with the play environment featuring a lighthouse, warehouse, above and below a dilapidated pier, and the aforementioned concrete yard.

You have crash landed on a storm ravaged island chain somewhere in the south pacific. All is not well and the more you explore, the more dread you start to feel. Many of your crew have fallen ill or died from nasty traps you have encountered.

This is the "Hydro" deathmatch map for Half-life 2 by Agent Smith. It is set in a Hydro plant theme complete with a crane. With many, many places to dodge, jump or camp behind, it's sure be a blast to play!

DM AIRBOAT SWAMP B1 BETA 1 map by xlokix xlokix gmail.com You can find a link to download at the hl2world download db and www.pcgamemods.com 3 Just a fun map with airboats I know there are some problems with lighting which will be fixed in

Piece of a city with park, parking garage, overpass, three story centerbuilding, small business, alleyways, sniper tower and piller area. Included 3 two-way teleports to make travel over large map faster.

A Medium sized map based around a inner city council estate. Action is centered around a main courtyard with pond surrounded by appartment buildings, two are accessible to council flats and a basement level.

dm_marble is a recently compiled large fun map consisting of 3 main levels, including numerous secret rooms/corridors, hidden sniping areas and teleportes. The map was made using over 90% custom textures based on ancient civilizations.

A small map that combines a large futuristic building with a big hangar room that leads out into a small enclosed arena with rocks and snow. A small cave leads off from the arena to a very small rock enclosed area.

After playing a load of poorly though out- 'lets put every single effect Hl2 has to offer and hundereds of physics objects in a totally awsome map'maps I decided I would try my hand at hammer... And this is the result.

This map is wonderfully remade for source. Performs well on low end pcs and fun for a minimum of 5-6 players. So small and big servers alike, get this map on your cycles. That jump pad thing looks so sweet, it's addicting. Must download.

dm_zakks_house is a map based on the layout of my house. There are tons of throwable objects, making this a gravity gun-based map. It's rather small, and I doubt it would go over too well on a full 8-player server - 6 players might be comfortable.

This is godkilla1's first map ever. He attempted to make a replica map from the Unreal tournament map called Deck_16, but he somehow got totally side tracked. It's a nicely large map, but also open wide.

Walmart_Urbanwarfare_HE is the latest version of the Wal-mart series for Half-Life 2 Deathmatch. The basic layout is modeled after what we see in real life, a Walmart anchor store surrounded by several smaller strip retail stores.

Here you have only one ship with cannons fire off energie balls. In this map you have some birds flying around and small cannonballs lying inside the ship. I took these elements out of the CTF-Map, because of the performance.

An abandoned hospital converted to a triage center by the resistance. Currently the location has been compromised transforming this place from a place of healing to a place of killing, however the structure still retains tons of supplies making it a constant looting target for both combine and the resistance.

The fighting converges around the main arena that hosts bot a health charger and a suit charger. Easy drop in the middle is possible however since there are only two ways out things my get a little tricky.

This version does not contain any visual candy, instead trying to provide a focus on gameplay.

A map that took 2 hours to create, designed for interesting crossbow deathmatch, but with a somewhat sick and twiested addiction of a Rocket Launcher in the center. Something for the players to fight over, other than a higher frag count.

The unique thing is that all players spawn on the buildings side, the trick is to run to the opposite side of the sewer and behind a fence to activate three bombs which will kill everyone in the building unless they jump into the sewer waters!

Description: A shuttle bay of a derelict Galaxy class vessel(star trek)It has been inhabited and modified by hundreds of spieces over hundreds of years. You are part of the Starfleet Corps of engineers, your mission: take back the ship. You have to fight

This map was made to solve the problem of lag with more that 5-6 players.It is a nice little Arena type map the has a couple of rooms with pick-ups and a nice open area to frag in.Looks are great,playability should be fine for 6-10 players.

This is a medium sized map that is set in a ghetto (obviously). It has plenty of good sniping places as well as run and gun areas. I'm sure you will have plenty of fun running people over in the airboat as well. Pretty suprising work for a 14 yr old kid,

When I started out with the map I wanted to make something really new and different when it came to gameplay, so I decided to let everyone respawns with an additional weapon, a rocketlauncher, yes you heard right.

My first map for HL2, very small just to get a feel for the Hammer editor after quite some time using the Unreal engine. While very simple it is fun for 2-4 players, although 3 seems to be the magic number.

A small map that started as a shower room 1on1 arena map (my first try to map for hl2dm) : I kept adding things and after the first alpha test cause people told me the map had a good gameplay so I spent 3 weeks or so making the map better.

This is an HL2DM map set to take place at the location of one of the first citizen uprisings shortly after the destruction of you know what by Gordon (didnt want any spoilers for the single player game in here).

It's called The Exile Grounds. There are no telephones, no automobiles, no technology. The government no longer knows what to do with you. You're too dangerous to be held in captivity and too elite to be killed so easily.

This is a special and highly detailed edition of my Arctic Vendetta map. The world is a bitterly cold with an old hydro plant nestled in a deep snow filled valley. The facility is closed for the season so no one is supposed to be there.

In the middle of the map is a junkyard with cars surrounded by some houses, a small train station, a public toilet and an house with a helicopter crashed in. 7 teleporters, some are hidden. You can climb a little a small rock mass.

This version of the map (dm_carousel) is released with the sole intent of gathering feedback from peers and players alike. If you like what you see but think it could be improved, please direct your suggestions for aesthetic and/or technical improvements

This map is the real tribute to Buckethead (if you don't know him, check this map). I am a great fan of Buckethead. It is a house with a chicken coop on a small hill next to a car cinema, a little pond and a cemetery.

This map was born from a chunk of dm_parasite, which I ripped out and built around. The setting is an industrial structure, on the edge of a swampy region. Hopefully a good time to be found for all - enjoy.

This is a nicely done Half-life 2 deathmatch map by xitis. It is, as the name states, based on an old ship port. I believe it is mainly an outdoor map using mostly default textures and is recommended for up to 18 players.

DM JPlex Made 12 31 04 by Jkm3141 This is a Half Life 2 Deathmatch Multiplayer Map extract to ..ValveSteamSteamAppsusernamehalf life 2 deathmatchhl2mpmaps or where ever you have your hl2mp maps DIR Email Jkm3141 yahoo.com AIM

An art-deco inspired industrial facility that features an open outdoor environment that surrounds three sides of a tighter indoor area. The environment might be quiet and peaceful, but a desperation to frag overcomes all.

Dm Coastland By Habboi William Nicholls My first real map that i have released as my past maps were failures. Dm coastline is set in a small little rock pool made by the sea. As time progressed it started to form a small cove rockpool

A map I made because I was really bored with the official maps having played them solidly since they came out, so even though it's not a brilliant map hopefully this is something different for a smaller group of players or a LAN game.

This map could do with a tad of editing , like tone the lights down a bit, less objects and also make the rooms more interesting, at the moment it will do (there are some texture bugs and joining that aren't right).

Info: this is a deathmatch map that is made for about 8-15 players, it can also be played in team deathmatch 2 sides on the map, one for rebel the other for combine, there are tunnels that are dark and mysterious for people walking through.

This is a custome HL2DM map that features the Northern Petrol Building's lobby, recreation area, office hallways, and parkade. dm_npetrol is a large 64 person capable map. This Northern Petrol building is on of the last 'in tact' building left in City 1

The theme of this map is a desert area with a large building on one end and a fortified position on the other. This is a team deathmatch map with the Rebels and Combine. The main mission on this map will be for the rebels to storm the building and enter

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