The first night exploring the upstairs study in her grandfather's old house, Aria accidentally frees a flirtatious demon girl named Lyria, who spent the past 50 years in a stone. The two become attached via a "Lifestone", which means Aria can't go far from Lyria, and vice versa. This gets quite awkward when Aria tries to go about (what's left of) her daily life.

To complicate things, the book she and her friend Melody also found that night seems to have ancient magic. Melody offers to see if the book can separate the link, however it isn't exactly in English, and the demon girl isn't keen on helping. Lyria's smart-mouthed servant, Sid, soon shows up, apparently having been searching for his Master in the human realm. Aria begrudgingly agrees to let the duo stay in her home.

Will Aria get caught up in Lyria's flirtatious behavior… or wonder if she has an ulterior motive? Will she stay friends with Melody or become something more?

"Starlight Vega" is an interactive story-based fiction available on PC, Mac, and Linux. Six different endings are obtainable through your choices made throughout the game.

Aria Reid: The protagonist. She and her family just recently moved into her grandfathers creepy old house, which she isn't happy about.

Melody Rococo: Aria's best friend and classmate. She is very smart, but also rather shy, worrying about what others think of her. She
gets a bit jealous of Lyria's flirtations and starts to notice her own feelings towards Aria.

Lyria: A demon who spent the past 50 years trapped in a stone. She is eccentric, flirtatious and somewhat of a mystery. The human
world intrigues her and she can often act very childish. She rarely hesitates in terms of romance or voicing her dislike of things.

Scherza: Current Queen of the demon realm. She has a very icy personality and little like for humans.

Sid: Sid is a small Wyvern and Lyria's familiar. He takes a quick liking to Melody, who is a stark contrast to his master's brainless and hasty nature.

With myself being the lead artist and writer, a staggering amount of time has already gone into creating the game's story and artwork. I've worked hard in trying to make an exciting and interesting cast, as well as creating background and character artworks. With it nearing completion, I’d like to be given the chance to take the game to the next level.

My ultimate goal is to create a commercial quality game for all fans of visual novels and the GirlxGirl genre to enjoy. That means hiring a professional composer for the soundtrack and a beautiful interface being implemented by a talented programmer, who has worked on countless games.

PIE CHART TIME!

So that's:

25% Coding and game interface

30% Rewards

35% Music

10% Fees (Amazon and Kickstarter)

Contracting people who are good at what they do, and specialize in what they do, will give the game the polish fans deserve.

So far the things that have been completed include: the main sprite artwork, the majority of the storyline, the majority of the CG artwork, Background artwork, most of the special effects and cut-ins for enhanced visual style.

On top of that!

If funded more than expected, money made above the goal will be put towards adding even more content and additions to the story! What additions are those? Please see in the stretch goal part!

GirlxGirl Romance-based routes

6 Potential endings

Full color CGs

A multitude of expressions and
poses for each sprite

An original soundtrack, only possible because of you, the backer!

CG Art Gallery

DRM free

Backers will also receive a digital copy of the full game with reward tiers 10$ and up:

You’ll get a pack of 4 wallpapers exclusive to Kickstarter and your name in the credits! Comes in
various sizes from 1280x720 up to 2880x1800.

You’ll get your name in the credits, the
exclusive wallpapers listed above, AND a digital download of the soundtrack you
helped create!

Everything listed above (name in credits, wallpapers, digital soundtrack) and "The Making of Starlight Vega" artbook PDF. Includes lots of behind-the-scenes content such as drawing processes, early concept sketches, exclusive artwork not found anywhere else, and blurbs about what went into making the game.

A physical (soft cover) version of the
artbook, to keep and love forever. You will also get a personalized thank you
from me written in the beginning of the book. Includes all tiers above.

*Cover not final.

Need your artbook to be a
bit more personal? I will include a sketch of you or your chosen character
inside the book.

A limited edition hardcover
version of the artbook, complete with a redesigned cover. This includes everything in
the ~DIGITAL ARTBOOK~ tier.

*Cover not final

Will include a color
illustration* for you or your character of choice, making it a very personal
collectors item. *PG-13

Gotta have that official merchandise! Includes everything in the HARDCOVER ARTBOOK tier, as well as a custom plushie of Sid, the game’s animal mascot. The plush will be crafted by an artist with over ten years of experience, using the softest minky material. These are limited to three and are only available on Kickstarter!

You or your chosen character will appear in the game! We will design the character together to fit within the world with a custom sprite. You will also have input on the character’s dialogue spoken in the scene, too!

Includes everything in the LIMITED EDITION HARDCOVER ARTBOOK tier as well.

Add-on Physical Soundtrack:

Mock-up. Final version may differ.

Available by:

$60 "Merch!" tier in addition to the softcover Physical Artbook.

$15 add-on to the limited quantity "Hardcover Artbook" and "...And Sketch!" tiers. How to add-on video.

Risks and challenges

I've put close to two years of work into the project, creating the majority of the art, design and story by myself. Unfortunately, some of the more complicated design choices that I had planned had to be cut due to this. Funding would allow me to put together a quality visual novel, easily accessible by anyone out there to enjoy.

I will complete this project, with or without the Kickstarter's aid, but my goal is to polish the game as great as I can before release.

Kickstarter is not a store.

Pledge US$ 10 or more
About US$ 10

THE FULL GAME! Your name in the credits and a digital copy of Starlight Vega when it is released for Windows, Mac, and Linux. Additionally, you will receive a Steam key if the game gets picked up by Greenlight.

Kickstarter is not a store.

Pledge US$ 25 or more
About US$ 25

“I’m in!” The DIGITAL ARTBOOK! Includes everything listed above and the Game “making of” artbook pdf. Includes lots of behind the scenes content like drawing processes, early concept sketches, and exclusive artwork not found anywhere else.

Kickstarter is not a store.

Pledge US$ 200 or more
About US$ 200

" ...And illustration!" That’s a lot. For your enormously generous contribution and my heartfelt gratitude; a limited edition hardcover physical copy of the artbook and a color illustration of your character is included.
*pg-13

Kickstarter is not a store.

Pledge US$ 450 or more
About US$ 450

PLUSHIE! A rich backer with a hunger for official game merchandise? Everything listed in the HARDCOVER ARTBOOK tier *and* a custom plushie of the games titular wyvern mascot, Sid. Made by a professional artist with ten years of experience, using the softest minky material. The plush will be limited edition and the only way to get one is here!