Pages

Random Post

Your Maps

Gadget News

Alexa Control Site

Search

December 13, 2011

Review Gadget : Galaxy Player 4.0 review

Apple users have the iPod touch,
but what about Android fans? Where do they turn when looking for an
app-running, connected media player -- basically a smartphone without
the phone? Well, believe it or not, there are a few options out there
(like the Philips GoGear and Cowon's D3) And one of the premier lines is certainly Samsung's Galaxy Player
offerings which, as the name implies, borrow a few things from their
beloved cellphone siblings. There's both a 4.0 ($230) and a 5.0 ($270)
model which have four- and five-inch screens, respectively, but, besides
the size, the two are practically identical in the specs department. We
toyed with the smaller Galaxy Player 4.0 for a couple of weeks and our
thoughts on Sammy's (somewhat pricier) answer to the iPod touch are
right after the break.

Samsung Galaxy Player 4.0 review

Hardware

Looking at the Galaxy Player 4.0, it's clear where its roots lie. It'd
be easy to mistake its silver-garnished bezel and curved plastic back
for a white variant of T-Mobile's Galaxy S
(or, for the more cynical amongst you, a white iPhone 3GS). It is,
sadly, just as bulky as those now aging devices and just as plasticky.
Samsung's build quality isn't always our favorite, but we're used to it.
Still, we were shocked by just how cheap it felt. The shiny plastic and
tacky chrome made it feel like a KIRF -- not the premier media player
from the company behind some of our favorite Android handsets. While a
tad on the large size it wasn't uncomfortable to hold or carry in a
pocket -- at least no more so than a 4-inch smartphone. It might seem
bulky compared to some of the tinier (non-touchscreen) media players out
there, but if you're moving on from a dying iPod classic you wont
notice the size. On the other hand, carrying both a smartphone and the
Player seemed excessive and took up quite a bit of pocket space.
Especially since it doesn't offer any advantages, where as going with a
dedicated hard drive based player at least offers an obvious advantage
in storage capacity.

The backplate is one large glossy piece of white polymer that snaps on
and off to reveal the removable 1,200mAh battery (the 5.0 bumps that to a
stunning 2,500mAh) and microSD slot. Also around back is the 3.2
megapixel camera and a pair of speakers. The edges of the device are
littered with your usual assortment of ports and keys, with the
reasonably solid volume rocker on the left and the power button on the
right. Up top is the all-important headphone jack and the micro USB
port, which is hidden under a strange and flimsy feeling sliding door.
The front of the device is home to the ear piece, for placing VoIP
calls, a VGA camera and the trio of capacitive buttons found on most
Samsung handsets (i.e., no search button here).

Most of the front of the device is taken up by the four-inch 800 x 480
Super Clear LCD screen which, while not quite as stunning as the Super
AMOLED Plus panels on its relatives, is still a pretty decent display.
Colors are bright with plenty of eye-popping contrast and viewing angles
are excellent, though black levels do leave something to be desired.
The WVGA resolution is expected, but still a bit of a letdown. As a
device primarily meant for media consumption we'd expect that Sammy
would want to deliver the best visuals possible and, although it's good,
it's not quite great. And the difference between those two things is
glaringly obvious when you place the Player 4.0 next to its extremely
pixel-dense, Apple-branded competitor. That being said, we did find
watching video on the four-inch Samsung much easier on the eyes than
squinting at the 3.5-inch panel on Apple's devices. We still wouldn't
want to sit through a feature length film, but a half-hour episode of 30 Rock was pleasant enough.

Inside Samsung's Gingerbread-powered media player is essentially a
Galaxy S. And, yes, you read that right -- Galaxy S. There is no "II" at
the end of that title. The brains of the operation is a 1GHz
single-core Hummingbird CPU with 512MB of RAM to help it along the way.
There's also an accelerometer and a gyroscope inside, alongside 8GB of
storage (which can be expanded via micro SD) and a CMOS sensor for
capturing 3.2 megapixel images. Then there are the radios, including an
802.11n connection, BlueTooth and GPS.

Performance and battery life

Speaking of that Exynos 3110 processor and half-gig of RAM, they still
provide plenty of power for handling most day to day tasks. The average
Quadrant score of 1,651 puts it in a league with the aging, but adequate
Droid X and the somewhat disappointing Rhyme.
In fact, even though specs never tell the whole story, the Galaxy
Player 4.0 actually sports more powerful silicon than the latest iPod
touch which rocks an 800MHz single-core chip and just 256MB of RAM. But,
as we all know, iOS is fine-tuned to take advantage of the provided
hardware -- that's not always the case with Android. We ran the Player
through our usual barrage of benchmarks and it performed about as well
as you'd expect given its year-old hardware, scoring just 17.64 in
single-threaded Linpack and averaging just 50fps in Nenamark (Nenamark 2
refused to run).

We've gotta give Sammy credit, though, it promised five hours of video
playback and it delivered. In our standard battery drain test, which
loops a video with the screen at 50 percent brightness, it actually
managed five hours and 23 minutes. That doesn't exactly make this PMP an
ultra marathoner -- but it's always nice to see a company deliver the
battery life it promises -- something that's an unfortunate rarity in
the gadget world. Then again, that doesn't really put it very far ahead
of many LTE smartphones on the market, which aren't known for their
stellar longevity.

Sound

Being a media player it's not just important, but crucial, that the
Galaxy player impress when it came to sound quality. Sadly, we found
ourselves let down at every turn. The pair of speakers on the back of
the device are all but useless. They're tinny, not particularly loud and
prone to distortion when the volume is cranked past the half-way mark.
When you plug in headphones things get better, but not much. While the
sound is clear and not in the slightest bit muddy, it's distinctly
lacking in low-end and much quieter than the competition. We pitted it
against an iPhone 4, a fifth-gen iPod
classic and a Droid X -- we preferred the sound of all three to the
Galaxy Player. Both the six-year-old iPod and the iPhone produced more
balanced audio, with equal clarity and much more punch, while the Droid X
was a bit muddier to our ears, but made up for it with a more
satisfying low-end and decibel levels that put the Player to shame. Then
again, if you're the kind of guy who turns the bass all the way down on
your equalizer and you're seriously worried about hearing loss, this
might just be the PMP for you.

It's not surprising then that the included headphones piled on the bass
pretty heavily. Actually, it wasn't until we swapped out those buds for
some higher-end phones that we really noticed the weak bass response
when compared to the other players. That being said, the white buds that
come packed with the Player are not bad at all. No, they can't hold a
candle to what you could pick up
for only $50 in any reasonably serious electronics or audio shop, but
they're light years beyond a certain iconic, tiny and uncomfortable set
of pale plastic ear pieces.

Camera

Cameras, the Player 4.0's got 'em. That's about all the positive things
we have to say about that. The front-facing VGA cam is fine for the
occasional video chat, but the 3.2 megapixel autofocus shooter around
back leaves something to be desired. Color reproduction was decent and,
considering the pixel count, quality was decent. But, even images taken
outside during the day were noisy and chances are you could manually
focus a DSLR in less time than this thing lock on its target. Perhaps
we've been spoiled by the 8MP sensors on most modern smartphones, but we
couldn't imagine using this camera unless we absolutely had
to. Video recording isn't much better. Clips were dark, soft and being
only 720 x 480 didn't help matters. The low-res video capture was
particularly confusing since even the abysmal shooter on the iPod touch
is capable or 720p. Audio recording was acceptable -- we were able to
hear ourselves narrating over a busy street, but wasn't anything to
write home about.

Software

All this hardware is running atop Gingerbread and, of course, TouchWiz. But this is not the less maligned version found on Sammy's recent handsets. No, no, no. This is 3.0
-- the same candy-colored skin found on the original Galaxy S.
(Noticing a trend yet?) Thankfully, the device is pretty free of
bloatware. Samsung has included its own app store, ThinkFree Office and a
few simple apps like a diary, FM radio, memo pad and a social hub, but
the PMP is relatively crap-free on first boot. The default music and
video playing apps are slight improvements over their vanilla Android
counterparts and we especially appreciate the 7-band customizable EQ for
the music player. That being said, they're quite basic and there are
much better options available in the market, including Google Music and DoubleTwist.
Then again, that's the beauty of Android -- you can pretty much
customize it to fit your every whim. Hate TouchWiz? Try LauncherPro or
GO Launcher EX. Don't like the default music app? Give Winamp a go. And
let's not forget the wealth of messaging options at your disposal,
including Google Voice for sending texts and Skype for video chats.
Access to the wealth of apps in the Android market is perhaps the
Player's strongest selling point. Its competitor out of Cupertino also
has a vast app catalog, but iOS doesn't have the same flexibility and
deep integration with other services that Android has. Using widgets,
swapping home screens and using the media player of your choice is just
really just scratching the surface.

On the other hand, media management is a nightmare. There is no default
tool for easily loading or syncing music of video to the Galaxy Player.
In fact, when you plug it into a computer it simply offers you the
option to enter USB mass storage mode. Being able to copy your files
manually to it is nice, but without an easy syncing option out of the
box Samsung starts at a serious disadvantage. There's not even a market
place included for purchasing new tunes. Now, you could download Google
Music or Amazon MP3, which provide bothing syncing and shopping
solutions, or DoubleTwist which, when combined with the $5 AirSync,
provides the most seamless syncing solution we've seen on Android. But,
having to go search these things out is not something most consumers
will want to do with their brand new PMP.

Wrap-up

Even if the Galaxy Player 4.0 existed in a vacuum we'd have a hard time
getting excited about it. When positioned as the Android answer to the
iPod touch, things go from bad to worse. Even its strengths ultimately
become weaknesses when placed next to its competitors. Its Super Clear
LCD display is nice, but it's nowhere near as crisp as the Retina
Display on the Apple's touchscreen media player. Taking pixel density
out of the equation -- it still can't stand up to the abyss-like blacks
of the Super AMOLED Plus display on the Galaxy S II. That expandable
storage sounds nice until you realize that even if you max it out with a
32GB microSD card you're only looking at 40GB -- 24GB less than the
high-end iPod Touch. And, yes, we know a Galaxy Player 4.0 and a 32GB
microSD card would cost much less than the $400 top-of-the-line touch
but, the truth is, most people don't want to go out buy (then swap) a
microSD card. Out of the box an entry level touch offers the same
storage for just $200. Even the user-replaceable battery doesn't seem
like such a great thing when it adds so much bulk and (at least
according to the manufacturers) lasts two hours less than Apple's device
when playing video. Even its one clear and decisive victory -- its
camera -- isn't really a selling point. It's just that the shooter on
the iPod touch is that bad.

Ultimately here's the pitch for the Galaxy Player: it's got expandable
storage, a removable battery and runs Android for those of you who don't
care for iOS. Android does allow you to customize the player to your
heart's content -- and that's definitely a very, very strong
point in Sammy's favor -- but is that enough to compensate for the rest
of its short comings, especially the seriously disappointing audio? And for $30 more than the 8GB iPod touch? Not even close.