2.9 Beta version

As we talk about flying units, one question came from a discussion with french players: in rulebook V2.9. it is written "All Units ignore obstacles when making a Range 1+ ATTACK if the target is a flying unit. This rule does not apply to multiple or area ATTACKS."

If we strictly follow the rule as written, that means that an area ATTACK on an area containing only flying units needs no obstacle on the LoS.

I feel that the spirit of the rule is: "you cannot use this "ignore obstacles" rule when you target an area with a flying unit in order to impact also non-flying units in the same area, for which you would have needed a LoS with no obstacle." But this is not what is strictly written in the rule.

@AtapotiI am assuming that they meant the 0 based attack from a rock or into a full capacity area. It doesn't make sense to me that a range 1+ character loses range because they are in the same area. As for Zeus, it specifically states that Area and Multiple attacks with a range of 2+ ignore Evade with the exception of the rule concerning LoS and obstacles.

I just finished to read the whole V2.9., and if I'm not wrong I didn't see anything regarding the cumulative bonuses given by talents, powers and terrain.

We use to apply this: "if talents and powers give a bonus to the same stat, then consider only the best of these bonuses. Terrain bonuses then adds to the stat." Ex: the 4 amazons are on an area with a rock, and in this area there is also a hero with Bolster, as well as Eurytus and his "Eagle-eye" power (+1 to ranged attacks for other friendly units in the same area as him). THe amazon attack at: 3 (their Offense stat) + 1 (their bonus if they are at least 3) + 1 (the terrain bonus) + 1 (the best of the bonuses from talent Bolster and power Eagle-eye, which are both a +1 bonus) = 6.Is it correct?

1. Is it possible to attack your own units when there is no enemy involved? I understand you can use an area attack to hurt the enemy and accept that if there are also your own minis they will get also hurted BUT can you do that area or normal attack when there is no enemy involved? like doing Charging from Minotaur to kill your own troops? From my point of view if there is no enemy involved it shouldnt be possible.

2. Minis that block the visibility. Shouldnt be taken into considerationt the size of the unit? human size blocks human size but not God's size. Gods blocks Gods or smaller but not Titan.Its hard to imagine for example Oedypus blocking the sight to Apollo.

1. Is it possible to attack your own units when there is no enemy involved? I understand you can use an area attack to hurt the enemy and accept that if there are also your own minis they will get also hurted BUT can you do that area or normal attack when there is no enemy involved? like doing Charging from Minotaur to kill your own troops? From my point of view if there is no enemy involved it shouldnt be possible.

In the Mythic Bible V2.9., it is clearly stated that: "[Choosing a target]: A unit must choose an enemy unit as its target." and "[area attacks]: The target area must contain at least 1 enemy unit. The area may also contain friendly units."

1. Is it possible to attack your own units when there is no enemy involved? I understand you can use an area attack to hurt the enemy and accept that if there are also your own minis they will get also hurted BUT can you do that area or normal attack when there is no enemy involved? like doing Charging from Minotaur to kill your own troops? From my point of view if there is no enemy involved it shouldnt be possible.

In the Mythic Bible V2.9., it is clearly stated that: "[Choosing a target]: A unit must choose an enemy unit as its target." and "[area attacks]: The target area must contain at least 1 enemy unit. The area may also contain friendly units."

Amen.

What about the caledonian Boar Breath so, if there are only some friendly unit in his area ?

In the same way that if you decide to move one of your units on Python area (asuming Python is in your army), your mini will receive the attack, but isnt the same than after that activate Python to attack it.

@Telgar : +1 defence against any attack by a flying unit. So it affects the attack of the flying unit but this unit ignore all terrain effects. It doesn't affects his offence but his action, the attack.I think it could be better wording.

Some new comment from the TricTrac forum :The attack bonus from an elevated area makes sense when attacking an enemy below - not so much when you're attacking someone else in the same area or on another rock.It wouldn't be too complex to specify this bonus applies only against enemies on other type of areas.

This reasoning do not apply to swamp or ruin areas where modifiers remains logical for units in the same area.

Some new comment from the TricTrac forum :The attack bonus from an elevated area makes sense when attacking an enemy below - not so much when you're attacking someone else in the same area or on another rock.It wouldn't be too complex to specify this bonus applies only against enemies on other type of areas.

This reasoning do not apply to swamp or ruin areas where modifiers remains logical for units in the same area.

I did not read the whole topic so I don't know if it has already been noticed : someone on TT spotted an issue in the 2.9. Page 8 : " A unit cannot ATTACK after it has taken a WALK action in the same activation."

I think that is the contrary that was meant : a unit cannot walk after attacking...

Yes this was addressed on the first page of this discussion and QW had fixed it. There has been a lot of good work done to help with the rules on here. Thanks to everyone for that! I am sure there will be a few errors or clarifications needed in the final product, most do. I think we can look forward to an amazing game! Thanks QW and the staff for listening and communicating with us!

Some comments from the TricTrac forum about saturated zone rules:(some already mentioned at a point or another I believe)

2.9 wrote:

If a target’s area is full, then an adjacent ATTACKER may choose whether they want to ATTACK it from the area they are in (requiring Range 1), or as if they were in the target’s own area (Range 0). If the ATTACKER chooses the second option, then all normal rules for a Range 0 ATTACK apply. For example, a flying target could evade. In either case, do not move the ATTACKER.

What about saturated rock area ? Can an adjacent unit which couldn't normally reach the area (not climbing nor flying) perform a range 0 attack against a unit on the rock area, if the area is full ? A tactic would be to move a flying or climbing unit to this area to make it full and attack with another unit from the adjacent area. It seems counter-intuitive.

What about area bonuses ? Would the unit in the "lower" area gain the +1 offense bonus ? This seems also counter-intuitive.(the same could be asked for ruins for example : +1 defense against the counter-attack ? It seems less counter-intuitive in these cases)

What about movement points ? Attacking a saturated area actually makes you spare one movement point. With a move of 1, you may move 1 area and attack the next (saturated) area. If the area was not saturated, you wouldn't be able to attack anyone in this area.

What is the ATTACK in the above definition ? IIRC, in BoW 1st video, we can see Leo's Medusa use her Petrification Power (which works only in her own area) against Athena (and others) in the adjacent saturated area...

Troop abilities vs Bolster -Most troops have some sort of bonus based on the troop strength. However if units are limited to benefiting from the largest single bonus, without bonus stacking - does that mean the Bolster talent has no effect on complete troops?

Very fair points, Telgar. I hope we get an answer. I'm eagerly wiaitng for the finalized version of the rules.

Obsidiox wrote:

Troop abilities vs Bolster -Most troops have some sort of bonus based on the troop strength. However if units are limited to benefiting from the largest single bonus, without bonus stacking - does that mean the Bolster talent has no effect on complete troops?

From what Leo has said, it does. Troops' abilities do not count as bonuses.