DnD

Our heroes start to get a hang of the difficult business of repetition as they learn more about Refuge and the events that led the town to such a sorry state. How much catastrophe can they undo in 60 minutes? Certainly they can't make things worse -- can they? Taako burns some spell slots. Magnus goes Over the Top. Merle's evangelism is met with the usual reception.

What waits for our heroes on the other side of the time-stuck barrier? Seriously, what could be in there? A dragon made out of time? A parallel universe where people eat time like snack chips? A genuinely kind of innocuous, rustic town? Whatever it is, one thing's for sure: There's about to be some trouble in that bubble. Merle does some successful evangelizing. Taako gets caught red-handed. Magnus rushes in!

After a fairly morose start to the episode, our heroes are launched -- with great speed -- into a new adventure. What awaits them inside of the time-stuck anomaly? More important question: Who's ready for SUMMER FASHIONS? Merle exhibits classic Dwarven jealousy. Magnus loves a fish. Taako accidentally saves the day.

That last adventure was a tough one. Our heroes have earned some time off -- both from mortal danger, and from each other. But how do adventurers spend their downtime between jobs? Also, what's hot and fresh at the bakery counter of the Fantasy Costco? Magnus considers a change in careers. Merle dishes out some beard-centric philosophy. Taako takes on a pupil.

After a climactic victory, our heroes have a few loose ends to tie up before moving on to their next adventure. Will Lucas and Maureen get Regulated? Will Kravitz claim his undead bounty? More importantly, how are they going to get that big, magic rock out of Magnus' tummy? Merle does prank medicine. Magnus tells a fib. Taako just twerks it out.

It's time for the final confrontation. Who's been hunting our heroes all throughout this campaign? What's Lucas really after? Why is Merle getting just completely boned in every fight? Answers to these questions and more linger just behind the play button. Taako has a plan. Magnus has a snack. Merle says his prayers.

It's going down. Our heroes have a thrilling showdown with three of their most deadly, most dead foes -- but will they fare as well in Round Two as they did the first time around? Taako defies gravity. Magnus adds to his collection. Merle learns the basics of the Cleric class.

Hey, things aren't really going that great for our heroes right now, but on the plus side -- it's MaxFunDrive time! You can support our show by going to maximumfun.org/donate, though unfortunately, you can't really support our heroes right now; they've got to un-goof this situation themselves. Merle saves a life. Magnus gets new legs. Taako introduces a long-overdue tentacle scene to the show.

Happy MaxFunDrive, everybody! To celebrate, we're doing a between-weeks episode of The The Adventure Zone Zone, an informal chat show about the rest of the podcast that we do. Join us for a discussion of Taako's Taco Quest, the origins of Barry Bluejeans and what's in store for future campaigns! And visit maximumfun.org/donate!

Our heroes recover after performing some impromptu emergency surgery on their holiest team member, and then, after kicking it for a while, learn the secrets of the universe. No big deal. Taako tries on a new voice. Magnus does some backseat Regulating. Merle learns about an exciting new plant.