If there's no draw calls on RenderWindow except the one with drawing RenderTexture it leads to some artifacts.I attached the image from my game and from the example. As you can see - there's kinda trail, but it is not the same as without "clear" call.

I don't know what you mean by "precompile", but this error is most likely due to a mismatch in standard library used to compile your project and SFML. The nightly build are compiled with libstdc++ at the moment but the official release are compiled with libc++. Don't mix those two or you'll get such linker errors.

I don't know what you mean by "precompile", but this error is most likely due to a mismatch in standard library used to compile your project and SFML. The nightly build are compiled with libstdc++ at the moment but the official release are compiled with libc++. Don't mix those two or you'll get such linker errors.

oh, sorry, not precompiled. i meant compiled binaries how can i build it with libc++ instead of libstdc++?