As the game is about to enter official Closed Beta, changelogs will now be posted in the news Forum.

Here it is !

LOBBY- DogsOfWar logo now includes "beta" state- Updated mailbox button- Added resale price for items that can be sold in Armory- Fixed filters update using the editbox in Shop- Removed deprecated Expert mode option- Added new User-Profile option page- Options can be opened by clicking on the player name in lobby- Updated Ladder display- Added player names in ladder- Fixed lobby music not being played if sound option is too slow at launch- Prevented player invitation to private game if he's already playing or resolving a postmatch- Various localization changes- Fixed help pages alignment and tweaked some help contents- Added help page for Play popup- Added recruit friends system in Options- Added button to copy your SteamID to your clipboard- Added system for content key activation- Removed Social tab in preparation for more users

MATCH- Fixed issue during transition between tutorial (home & postmatch) and matchmaking- Fixed error message if registration fails- Fixed error message on registration success- Fixed being stuck to postmatch if you refuse a game while playing solo- No matchmaking invitation while loading a solo game or during postmatch- Player is now correctly kicked from matchmaking when coming back from a solo game with and invalid company (like if units died)- Lobby timer is now reset in case of disconnection- Fixed issues in adjustement validation- Fixed possible issue with prematch users synchronization- Prevented cases where player could be stucked after solo game ends- Fixed some match sounds during unit attack, unit is attacked, death, parry, dodge and cast- Added sound in recent first map- Added a sound on charge start, charge hit, ally death, enemy death- New graphic colors for units hexagons and their movement: Ally/Enemy/Activation- Added VFX feedbacks for Orthodox / Iconoclast area- New VFX for Faith contributions- Added VFX for shooting diatance area and shooting distance sight- Added covers display on units targeted by archers- Updated charge VFX and added impact VFX

GAMEPLAY- Added screen borders when the opponnent is playing- Attack and Cast estimations have been moved to top-right corner- Updated rerolls and autorolls rules. Now "Bad Omen" and "Favorable Auspices" will purge each other on application. "Reroll" Order will trigger even after a "Bad Omen" forced roll- Run range is now hidden when the cursor is in the Move range- Fixed charge destination estimation- Fixed movement range and interactions on pursuit- Various improvements and fixes on ingame interactions (mouse focus, covers, path, FX...).- Changes in the Light Punishment spell effects (reduced range, reduced damage, reduced mana cost)- AP (Army Points) costs changed for most Traits- Fang Warrior characteristics and AP cost greatly changed- AP costs changed for many units- Due to these previous changes, most starting Decks had to change in order to fit their 250 AP limit- Wound chances were changed for many modes- No more cooldown on the diving strike ability- Faith system changed a bit ; Faith now has a max pool per turn depending on the Faithful level - others mechanics were untouched- Many changes for Miracles: * Exhausting Touch now cost less Faith * Bad omen now costs 2 Faith * Honor of the Black Paladins now adds a +3 Fear effect to all Paladins in the Faith Area * Hymn to Destiny now has a Direct Damage effect on units that are not summoned. Its range was increased (from 6 to 8), and its difficulty reduced * Internal Rage was changed (increased effects, reduced cost, reduced number of calls / activation, increased AP cost) * No more limits for Inversion targets * Mortal Insolence duration was reduced * Luminous Remission now has a minor heal effect (along with the regen effect) * Occult Erosion now has a direct damage effect (along with the mana burn and the curse) * Spiritual aggression now has better damage, and its AP cost was changed * Middle Way now has a range of 8 (up from 6) * Martial Inspiration now has a +3 STR bonus (instead of +2) ; * Incarnation of Justice now deals 15 damage per blow and give 15 damage to the Valkyrie for each blow- Fixed some cases where the Chimera could not be targeted by Warrior-Mages or Legendary units effects- Divine Favor Order effect description is now more accurate