Dark Parables: Curse of the Briar Rose Walkthrough

General Game Information

Welcome to the Dark Parables: Curse of Briar Rose walkthrough on Gamezebo. Dark Parables: Curse of Briar Rose is a hidden object adventure game created by Blue Tea Games. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Dark Parables: Curse of Briar Rose.

You are a detective in Edinburgh, Scotland, who has been tasked with investigating an abandoned castle to find the source of vines threatening the city.

This is a Fragmented Object type of game, wherein you find pieces of an object and use the completed object in a scene.

The game is untimed, so you can play at your own pace.

If you leave the game, when you resume, you will be returned to exactly where you left off.

Hidden objects and pieces are located in the same place every time.

You may skip a mini-game, but it freezes the Hint system for 5 minutes.

Hints are rechargeable, taking around 30 seconds to recharge a hint.

For faster hint recharging, find a Cursed Morphing Object near you and click on it (see list of Cursed Objects’ locations at the end of the walkthrough).

If you register too many wrong clicks, your cursor becomes overgrown with briar vines, making you unable to click for a few seconds.

Map

Below is the map of the castle grounds for easy reference.

Various areas will become accessible as the game progresses.

Rooms marked with stars are the locations of the Transportation Device, which you can use to get in and out of the castle quickly (available after Chapter 6).

Prologue / Tutorial

You can opt to take the Tutorial or not. A Tutorial is recommended.

Move your cursor around the scene. If an object is sparkling (such as the raven), click on it to interact with it or to pick it up. If an object has a magnifying glass above it (such as the statue and the castle), click to find out more about it.

Click on the sparkling area at the base of the statue.

Here you will find pieces to complete the Sturdy Axe.

Find all hidden pieces to complete the item.

The inventory at the bottom shows the other pieces left to find.

If stuck, use a rechargeable Hint.

The Sturdy Axe will automatically go into your Inventory.

When you have collected a number of items, you can click the right and left arrows on the inventory to scroll through them.

If you’d like to know where an item needs to be placed, click on the item, then click on the Hint button.

Pick up the axe and click on the door to remove the vines. Then click on the door to open it.

Click on the Inspect icon to see thumbnails of scenes where you can find inventory items.

Scenes in grey are areas you have not visited yet.

After you have collected all inventory items in a particular chapter, click on Inspect to see the chapter’s final objective.

Clicking on Objective Hint clarifies the picture. However, using the Objective Hint disables the Hint system for 3 minutes.

An exclamation point on the Notes icon means that a new note has been added to your detective’s journal.

Click to read it. You may find a few helpful clues for your investigation.

Click the Next and Previous arrows to flip through its pages.

Move the cursor around the screen to see which areas you can visit.

The cursor will change into an arrow showing you the direction you can go (forward, backward, left, right).

Click on the door to proceed to the next scene.

Chapter 1

Stairs

Click on the sparkling panel under the king’s statue.

Place the buttons in the correct slots.

If the buttons are placed correctly, they will turn dim.

Click on the gold owls to find the missing button.

Organize buttons according to head gear, body wear, and hand items, belonging to a King, Queen, or Knight. See solution below.

Take the Door Handle from the niche under the puzzle and go up the stairs.

Fountain

Click on the pond.

Here you will find pieces for the Sun Emblem Half.

You may try the green door to see if your new inventory piece fits into the slot, but no luck – it belongs somewhere else.

Go through the doorway on the right.

Swing

Click on the Princess Doll to pick it up.

Exit through the arches on the right.

Graveyard

Click on the raven perched on the tombstone.

Click on the base of the King and Queen’s statues to solve a puzzle.

Open all the niches to find the key. Use it on the keyhole above.

Next, find the right food to go with the animal above it.

Ring various bells to find the sequence.

Bulbs will turn blue if correct.

Take the Bell Tower Key from the niche under the statues.

Go through the gates toward the Bell Tower.

Bell Tower Yard

Click on the gate to zoom in.

Use the Bell Tower Key from your inventory on the keyhole.

Enter the tower.

Bell Tower

Click on the bells to find an inventory item.

You may also check out the telescope, but the glass is too dirty to see anything.

Here you will find pieces for the Moon Emblem.

Click on the bottom area of the screen to go downstairs.

Backtrack all the way until you reach the Fountain.

Fountain

Click on the green door.

Place the Moon Emblem into the slot, and the Door Handle on the holes.

Go through the green doorway.

Chapter 2

Gateway

Click on the guardhouse.

Here you’ll find pieces for the Base of Godmother Statue.

Go through the gateway to the courtyard.

Courtyard

The tree hollow contains an owl statue base. Take note of this for a later chapter.

Click on the stable door.

Solve all 4 puzzles to move the horse to the end.

Horse Puzzle 1: Place the red/blue ball in the diagonal slot.

Horse Puzzle 2: Place the arrow on the compass and click the red button 4 times, until the arrow is horizontal.

Horse Puzzle 3: Click the red button on the right. Click on the next red button that is revealed. Place the gears on the round slots.

Horse Puzzle 4: Click the rightmost red button again. Place the four puzzle pieces into the top right square, forming the picture of an arrow.

Enter the stables.

Stables

Click on the brick structure.

Here you’ll find pieces for the Shovel.

Well

Go back to the Courtyard and right to the Well.

Pick up the Small Knife from the ground.

There’s a loose brick on the well but the knife doesn’t cut it.

Go up the path.

Chapel Entrance

Pick up the Crown Rose Disk.

Click on the rose-carved altar to zoom in on it.

Click the inscription to read: A symbol of power, I am worn on the most powerful ruler in this land.

You may place the Crown Disk on the rose symbol now, or later in the game if you wish.

Return to the Chapel Entrance and click on the door to solve a puzzle.

The aim is to move the balls to their respective color tiles (similar to Sokoban).

Click a ball to select which direction you want it to go.

It will keep moving until it reaches an obstruction (which may include other balls).

To reset the puzzle, click the red button on top or click “Go Back”.

Move the balls in this order: blue, orange, purple.

Enter the chapel.

Chapel

Click on the pews to find an inventory item.

Here you’ll find pieces for the King’s Scepter.

You may check out the sacristy at the rear but there’s not much to do there for now.

Go back to the Fountain (click on the Down directional arrow 5 times).

Fountain

Click on the pond.

Here you’ll find pieces for Half of a Ladder.

Go right towards the bell tower. Go up the tower.

Bell Tower

Click on the bells.

Here you’ll find pieces for the Body of the Godmother Statue.

Bell Tower Yard

Go down to the yard.

Click on the podium to learn that a statue is missing.

From your inventory, place the Base of Godmother Statue on the podium, followed by the Body of Godmother Statue.

Go back to the Fountain. Enter the green door and go towards the Chapel Entrance.

Chapel Entrance

Take the Half of a Ladder from your inventory and place it on top of the other ladder leaning on the wall.

Climb up.

Chapter 3

Roof Walkway

Click on the lighted corridor.

Find the pieces for the Crown Key.

Go back down to the Courtyard and enter the Stables.

Stables

Click on the brick structure.

Find the pieces for the Wooden Goblet.

Exit the stables and go back to the Gateway

Gateway

Use the Shovel from your inventory on the patch of loose dirt.

Dig up a Shield Rose Disk and pick it up.

Click on the guardhouse.

Find the pieces for the other Half of the Sun Emblem.

Go forward to the Roof Walkway.

Roof Walkway

Click on the green door to zoom in.

Place the two Halves of the Sun Emblem into the slot.

Enter through the green door.

Chapter 4

Hallway

There are three doorways, but only one is accessible for now.

Click on the rightmost door.

Dining Room

Click on the dining table.

Find the pieces for the Sorcery Book on Immortality.

Pick up the Parasol Rose Disk on the sideboard table.

Click on the door at the back of the dining room.

Use the Crown Key from your inventory on the keyhole.

Go through the door.

Throne Room

Click on the golden door beside the throne to solve a puzzle.

The aim is to find two pictures that are related to the clue in the window above. See solutions below (location of pictures may vary).

Curtain Puzzle 1: Two cats

Curtain Puzzle 2: King and Queen

Curtain Puzzle 3: A Knight’s Weapons

Curtain Puzzle 4: What makes 15?

Click on the red button that appears.

Enter the open door.

Godmothers’ Shrine

Click on the inscription and various godmother statues to learn more about them.

Pick up the Sorcery Book on Teleportation.

Throne Room

Return to the Throne Room.

Click on the sparkling area on the shelves to zoom in.

Place the Sorcery Book on Immortality and the Sorcery Book on Teleportation on the shelf.

The shelves reveal a secret passageway.

Go up the stairs.

Hallway of Vines

Use the Small Knife from your inventory to cut the vines away from the shield.

Pick up the Knight Shield.

Chapter 5

Dining Room

Return to the Dining Room.

Click on the dining table to find an inventory item.

Find the pieces for the Horse Sign – Fire.

Hallway

Go back out to the Hallway.

Place the Knight Shield from your inventory on the knight guarding the entryway.

Click on the door and step through.

Foyer

Click the painting to find out more about it.

Enter the door at the top of the stairs.

Music Room

Click on the harpsichord.

Find the pieces for the Decoration Sword.

There is a door at the rear leading to the Library, but you can’t do anything there now.

Go back downstairs and go outdoors to the Roof Walkway.

Roof Walkway

Click on the lighted corridor on the right.

Find the pieces for the Owl Body.

Go back down the ladder to the Chapel Entrance.

Chapel Entrance

You may place your 2 disks on the Rose Altar now, or later in the game if you prefer.

The inscription reads: I am your best protection from undesired weather, be it rain or ray. Place the Parasol Disk on the rose symbol.

The next inscription is: Use me well and you can deflect incoming blows. Place the Shield Disk on the rose symbol.

Chapel

Enter the Chapel.

Click on the pews.

Here you’ll find the pieces for the Glass Goblet.

Go to the sacristy at the rear of the Chapel.

Sacristy

Place the wooden goblet and the glass goblet into the empty compartments.

Click on the puzzle on the wall.

Just like the puzzle in the previous chapter, you’ll need to move the balls to their respective colored tiles.

Click a ball to select which direction you want it to go.

It will keep moving until it reaches an obstruction.

To reset the puzzle, click the red button on top or click “Go Back”.

Either green or blue ball may go first.

Enter the door that opens.

Storeroom

Ignore the giant spider for now.

Click on the shelves.

Find the pieces for the Decoration Axe.

Exit and go back up the ladder, towards the Hallway and into the Foyer.

Foyer

The knights on the painting are missing their weapons.

Place the Decoration Sword and the Decoration Axe on the painting.

Click on the painting. A secret passageway opens up. Enter it.

Chapter 6

Armory

Click on the sparkling armor & weapons.

Find the pieces for the Potion Coin.

You may go forward to the prison, but there’s nothing to do there now.

Go back to the Foyer and upstairs into the Music Room.

Music Room

Click on the harpsichord.

Here you will find pieces for the Owl Head.

Go through the door at the rear of the Music Room.

Library

Place the Potion Coin on the door under the blue potion engraving.

The door opens. Enter the room.

Alchemist Room

Click on the laboratory to find an inventory item.

Find the pieces for the Energy Cell.

Take the Prison Key from the desk top.

Place the Energy Cell into the golden slot on the wall.

This powers up the Transportation Device.

Chapter 7

Click on the Transportation Device.

You will be transported to the Swing area on the outer grounds of the castle.

Later, you can use this device to get in and out of the castle quickly.

Fountain

Go to the Fountain.

Click on the pond.

Here you’ll find pieces to complete the Cloth & Detergent.

Garden

Go back down the stairs and to the garden with Briar Rose’s statue.

Click on the base of the statue.

Here you’ll find pieces for the Owl Brass Key.

Gateway

Go forward, up and through the green gate.

Click on the guardhouse.

Here you’ll find pieces for the Pickaxe.

Courtyard

Go through the gateway and into the Courtyard.

Click on the hollow of the tree.

Place the following from your inventory on the owl statue base: Owl Body, Owl Head, and Owl Brass Key.

Take the Owl Coin that emerges from the owl’s mouth.

Chapter 8

Bell Tower

Go backwards and right towards the Bell Tower.

Go upstairs and click on the telescope.

Use the Cloth & Detergent on the lens.

Take note of: (1) the type of birds and (2) how they’re arranged.

You’ll need this to solve the next puzzle.

Go down and backwards to the Swing.

Use the Transportation Device to transport yourself into the castle.

Alchemist Room

Click on the laboratory.

Find the pieces for the Rose Wand.

Exit through the door and into the library.

Library

Place the Owl Coin from your inventory on the door below the owl symbol.

Go through the door.

Aviary

The birds on the balcony are the same ones you saw through the telescope.

Click on the sparkling puzzle on the wall.

Bird Puzzle 1: Click on the four birds you saw through the telescope and on the balcony.

The location of the birds in the puzzle may vary from the solution below.

Bird Puzzle 2: Put the birds in order, as seen on the telescope and on the balcony.

To swap two birds’ positions, click on the two green buttons below them.

· Take the Machete that appears from behind the puzzle.

Music Room

Go backwards to the library and music room.

Click on the harpsichord.

Find the pieces for the Wand of Godmother Statue.

Armory

Go down to the Armory.

Click on the armor and weapons.

Find the pieces for the Angel’s Flute.

Dining Room

Go out to the Hallway and into the Dining Room.

Click on the dining table.

Find the pieces for the King’s Tombstone.

Hallway

Go back to the Hallway.

Use the Machete on the vines surrounding the leftmost door.

Click on the door to solve a puzzle.

Just like the puzzles in the previous chapters, move the balls to their colored tiles.

Click a ball to select its direction. It will keep moving until obstructed.

In the solution below, any of the balls may be moved first (in any order).

Chapter 9

Long Corridor

A new doorway has opened up behind the vines.

Go through it and enter into a long corridor.

Click on the bust.

Here you’ll find pieces for the King Handle.

Go forward down the long corridor and through the door to a chamber of figurines.

Antechamber

Click on the sparkling door to solve a puzzle.

Just like the puzzles in the previous chapters, move the balls to their colored tiles.

Click a ball to select its direction. It will keep moving until obstructed.

In the solution below, the Orange ball must be moved before the Blue ball.

Go through the door.

Princess’ Bedroom

Pick up the Queen Handle on the table.

Go back to the Antechamber.

Antechamber

Place the King Handle and the Queen Handle on the closed door.

Click to open it and enter.

Master’s Bedroom

Take the Burning Torch from the post on the bed.

Exit the room.

Chapter 10

Long Corridor

Return to the Long Corridor.

Click on the bust.

Find the pieces for the Angel’s Harp.

Prison

Exit to the Hallway, go left to the Armory and the Prison.

Use the Prison Key from your inventory on the lock on the wall.

Take the Sturdy Rope from the 2nd prison cell.

Take the Mirror Rose Disk from the 3rd prison cell.

Roof Walkway

Go outside to the Roof Walkway.

Click on the lighted corridor.

Find the pieces for the Head of the Godmother Statue.

Chapel Entrance

Go down the ladder.

Place the Angel’s Harp on the left angel, and the Angel’s Flute on the right angel.

Take the Boot Rose Disk from below the angel.

You may place your next 2 disks on the Rose Altar now or later if you wish.

The inscription reads: To see yourself best, I may be of help. Place the Mirror Disk on the rose symbol.

The next inscription is: Sturdy and durable, use me to trek on rugged land. Place the Boot Disk on the rose symbol.

Chapel

Enter the Chapel.

Click on the pews to find the pieces for the Prince Doll.

Storeroom

Go forward to the Sacristy and into the Storeroom.

Click on the shelves.

Find the pieces for the Hat of the Godmother Statue.

Use the Burning Torch on the giant spider.

When it disappears, click on the door to open it.

Chapter 11

Storeroom

Click on the shelves again.

Find the pieces for the Chain Pliers.

Kitchen

Go through the door to the kitchen.

You may check out the Servants’ Quarters at the rear but there’s nothing to do there for now.

Click on the oven to find the pieces for the Queen’s Tombstone.

Exit through the Chapel, up the ladder to the Hallway, and left into the Long Corridor.

Long Corridor

Click on the bust to find pieces for the Princess Key.

Princess’ Bedroom

Go down the corridor to the Princess’ Bedroom.

Use the Chain pliers to cut the chains on the cabinet.

Unlock it with the Princess Key.

Take the Queen’s Scepter inside.

Well

Exit outdoors towards the courtyard. Stop by the well.

Use your Pickaxe to remove the loose brick.

Take the Glass Slipper Rose Disk behind the brick.

Tie the Sturdy Rope to the well and click to descend.

Well Bottom

Click on the broom to pick it up.

Climb back up.

Stairs

Go backwards to the Fountain and down the Stairs.

Place the King’s Scepter on the King statue, and the Queen’s Scepter on the Queen statue.

Get the Horse Sign – Water from the niche that opens up.

Stables

Go back to the courtyard and left to the Stables.

Click on the brick structure.

Find the pieces for the Black Rose.

Place the Horse Sign – Water on the blue signboard.

Place the Horse Sign – Fire on the red signboard.

Get the Horse Doll when the bars open up.

Exit the Stables.

Go back down and right towards the Bell Tower.

Chapter 12

Bell Tower Yard

Place the rest of the pieces on the Godmother statue: the Head of Godmother statue, the Hat of Godmother statue, and the Wand of Godmother statue.

Take the Ivy Wand from the niche.

Go to the Swing and teleport to the Alchemist Room.

Alchemist Room

Click on the laboratory to find the pieces for the Rose Potion.

Music Room

Go to the Music Room.

On the marionette stage, the inscription reads: “The Princess, Prince, and his Horse“.

Place the dolls on the stage in that order.

Take the Roseroom Key that drops down.

Go to the Hallway, past the Dining Room, towards the Godmothers’ Shrine.

Godmothers’ Shrine

Place the Rose Wand on the 3rd godmother.

Place the Ivy Wand on the 4th godmother.

Take the White Rose Disk that appears on the podium inscription.

Head outside down the ladder and into the Chapel. Go forward to the Kitchen.

Kitchen

Click on the oven to find pieces for the Hammer.

Use the hammer to break the bottle on the shelf.

Take the Heart Rose Disk.

Go through the door to the Servants’ Quarters.

Servants’ Quarters

Use the broom to clean up the debris.

Pick up the Star Rose Disk.

Go back to the Chapel Entrance.

Chapel Entrance

Click on the Rose Altar. If you haven’t already placed the other rose disks, do so now (in order: Crown, Parasol, Shield, Mirror, and Boot) by placing each one on the rose symbol. Solution is shown below.

The inscription now reads: I am a famed object a prince seeks at the stroke of midnight. Place the Glass Slipper Rose Disk.

The next inscription is: I am a powerful symbol of love. Place the Heart Disk.

The next one is: There are thousands of us if you look up at the dark clear night. Place the Star Disk.

The last one: The White Rose, I will lead you to the sleeping princess. Place the White Rose Disk.

Take the White Rose that emerges from the altar.

Head backwards to the Fountain and right to the Graveyard.

Graveyard

Place the King’s Tombstone on the left tomb, and the Queen’s Tombstone on the right tomb.

A secret entrance slides up.

Use the Roseroom Key to open the lock.

Enter the doorway.

Cave

Place the White Rose on the left projection, and the Black Rose on the right projection.

Enter the tunnel.

Chamber

Place the Rose Potion on the machine. Click on it to solve a puzzle.

As symbols appear on the scroll on the right, click on its matching symbol on the left box.

Match them before they fall into the cauldron, or you’ll have to start again.

It will get more difficult, with more symbols being added, but unfortunately you can’t skip this last puzzle.

You can use a Hint to wipe out the bottom symbol, but Hints need to be recharged, so use them well.

After what seems like forever, you finally defeat the Evil Godmother.

Click on Sleeping Beauty to wake her up.

Congratulations! You have completed Dark Parables: The Curse of Briar Rose.

Cursed Morphing Objects

Finding these objects will have no effect on the game. They only serve to speed up recharging of a hint. Here are the locations where they can be found:

Garden

Stairs

Fountain

Gateway

Stables

Courtyard

Well

Chapel

Storeroom

Servants’ Quarters

Long Corridor

Princess’ Bedroom

Dining Room

Throne Room

Armory

Music Room

Library

Alchemist Room

Bell Tower Yard

Bell Tower

Bonus Adventure: Spindle Room Secrets

This chapter is only available in the Collector’s Edition.

Spindle Room

This is the Spindle Room that was previously blocked by vines. Now that the vines are gone, this room is now accessible.

There is a modern spinning wheel on the left, but you can’t do anything with it at the moment.

Click on the machine on the right.

Find the pieces for the Ruby Brooch.

Click on the door to solve a puzzle.

There are six blue symbols.

Find their matching larger symbols and move them around the board using the arrows, until they are positioned with their blue counterparts.

When a blue symbol is matched correctly, it will turn yellow.

A sample solution is shown below.

Enter the next room.

Balcony

Click on the box of spindles to find the pieces for a Rusty Key.

Use the Rusty Key to open the door.

Enter the next room.

Sewing Room

Click on the workbench to find the pieces for the Garment Dagger.

Take Disc III from beside the suit.

Take the Glass Lens from the toolbox on the floor.

Use the Garment Dagger to cut the bulging thick fabric.

Pick up Disc VI.

Exit the room.

ck on the box of spindles to find the pieces for the Spindle Coin.

Place the Glass Lens on the device above the door.

It will illuminate a puzzle on the wall. Click to solve it.

Click on the curtain to start the puzzle.

Symbols will appear in the windows on top.

Memorize them and duplicate the sequence by clicking the symbols on the sides.

As the sequences get progressively longer, it will help to write them down on paper.

Take the Right Star Emblem from the puzzle area.

Go back down to the Spindle Room.

Spindle Room

Click on the machine to find pieces for the Small Ladder.

Return to the Sewing Room

Sewing Room

Place the Small Ladder on the cabinet.

Click on the upper glass cabinet to zoom in.

Take the Pry Bar from the shelf.

Place the Spindle Coin into the circular slot on the hinge.

Click on the handle to open the glass door.

Go down the ladder and click on the workbench.

Here you’ll find pieces for the Left Star Emblem.

Exit the room.

Balcony

Click on the box of spindles to find the pieces for the Jade Brooch.

Go back down to the Spindle Room.

Spindle Room

Click on the machine to find pieces for the Envelope Opener.

Use the Pry Bar to remove the piece of loose wood on the wall.

Click on the sparkling area to solve a puzzle.

Click on the curtain to start.

This is another sequence repetition mini-game, but using a different set of symbols.

Symbols will appear in the windows on top.

Memorize them and duplicate the sequence by clicking the symbols on the sides.

As the sequences get progressively longer, it will help to write them down on paper.

Take the Disc I from the puzzle area.

Go to the next room.

Balcony

Use the Enveloper Opener to cut open the envelope.

Take the Disc II from inside.

Click on the engraving below the Prince’s memorial to zoom in.

Place the Right Star Emblem and the Left Star Emblem on the slot.

Take the Disc IV that pops out.

Enter the next room.

Sewing Room

Click on the upper cabinet above the ladder to zoom in.

Place the Ruby Brooch in the slot below the Red Miniature Doll.

Place the Jade Brooch in the slot below the Green Miniature Doll.

Click on the puzzle to solve it.

This is similar to the first puzzle, but more difficult due to locked tiles.

There are five blue symbols.

Find their matching larger symbols and move them around the board using the arrows, until they are positioned with their blue counterparts.

When a blue symbol is matched correctly, it will turn yellow.

The purple tiles are locked and may not pass through the edges of the board.

A sample solution is shown below.

Take the last disc, Disc V.

Go back to the Spindle Room.

Spindle Room

Click on the modern spinning wheel.

The inscription reads: To unlock the Spindle Room secrets, all discs must be inserted correctly.

Place the Discs in the slots, in order from 1 to 6, going from left to right.

Click on the golden lock.

You have now unlocked the extra content.

Collector’s Edition Extras

Wallpaper

Screen Saver

Music (7 songs from the game soundtrack)

Concept Art (sketches and before-after comparisons)

Novels (3 versions of Sleeping Beauty)

20 Bonus Puzzles (move the colored balls)

Plus a Hard game mode (no hints, no skipping puzzles) where you unlock a Secret Room containing info about the Making of the Game