Isomer is an isometric realtime strategy game inspired by classic XCOM and other more recent sandbox style games.
It's open ended, designed to be played in a variety of ways with world exploration, survival, crafting and strategy all blended together. Build up your forces by trading resources for reinforcements with passing resupply ships and mutate your troops into specialist units from scouts to warriors. Enemy forces attack periodically in an attempt to destroy your bases and facilities. How long can you survive?
The worlds are procedurally generated, large and teeming with hostile forces, enemy bases, deep catacombs and life. On some worlds, extensive enemy facilities have sprung up and the inhabitants don't take too kindly to new arrivals attempting to poach resources from their backyard. Mined resources can be used to build structures, traps or fortifications as well as traded periodically.

The new build (0.8.3.1) has just gone live and can be updated from within the Isomer launcher! This build brings together a month of work with lots of new features and improvements.

There have been a number of big improvements to the core game including the ability to select multiple units (up to 8 at a time) and issue mine/build/move and attack orders to the whole group. It is also possible to assign a unit or a whole group to a single numeric hotkey (Ctrl+[number] to assign, Alt+[number] to select and center and [number] to select) making commanding your squads much easier than in previous builds.

On top of this, there has been a relatively minor change to the way line of sight works however it has made a big difference to the way cover and exploration works. As of this build, large objects completely block line of sight!

The most obvious change to the world is the inclusion of a new biome - Jungle! Jungle areas are thick with trees and plant life and have similar resources to woodland areas, except there are far fewer stone resources close to the surface. They are also the best place to plant biomass seeding trees and the plants which you can then harvest for biomass resources grow most quickly in jungle areas. The thick and dense plant and tree life make them dangerous places coupled with the LoS upgrades as enemy units can hide and ambush your troops much more easily. Particularly at night so be careful!

Here is the complete change list:

New: Added hot key selection for units. Ctrl + number stores a group of units. The number on its own selects them (Alt selection causes the view to shift to them). The group a unit belongs to is now shown next to their selection bar.

New: The hotkey group that an entity belongs to is persisted across save/load operations.

New: Added jungle biome.

New: Entities can now build on/in water blocks.

New: Added new night time music track and updated existing night time track with longer version.