Share this post

Link to post

It's hard to picture anything other than a huge wall as Doom 2's final boss. Perceiving it in sprite form comes across even more difficult.

I suppose they could've created something (if not for time constraints or whatever the circumstance) that resembled the cyberdemon, only a little bit larger and perhaps used the icon of sins head, but obviously scaled down, not to scale to the wall, that'll look pretty hilarious.

it could've used the same animation as the arch-vile attack or something just as similar, but used to spawn enemies on the spot instead.

Share this post

Link to post

I was already spoiled by the "Official" DOOM FAQ that there'll be a demon face/brain to shoot. Anyway, I expected it to be a mere defenceless prop, of the same size as the MARBFACE cubes, with more symbolism than challenge.

Alternatively, I'd like the boss to be the same "Icon of Sin", but with legs and arms. It would require something like the Doom 3 engine, though, due to how giant it would be.

Share this post

Link to post

PLOT TWIST - You've been drugged into hallucinating the entire hell-on-earth ordeal. Demons are monsters and the architecture are areas around earth. Your last mission is some top-secret assassination of the highest "demon," aka yourself and suicide ala mindfuck.

Share this post

Link to post

lil white mouse did this freakishly awesome alien boss thing. Can't remember what it was called, but there were lots of marines shooting at it. Perhaps a retooled version that could be fought by a single player would make an awesome boss.

Or more simply, just a standard monster like many off the bestiary. Big, tough and with a few nasty attacks.

Share this post

Link to post

PLOT TWIST - You've been drugged into hallucinating the entire hell-on-earth ordeal. Demons are monsters and the architecture are areas around earth. Your last mission is some top-secret assassination of the highest "demon," aka yourself and suicide ala mindfuck.

reminds me of the ending of a certain military shooter that came out not long ago. I would actually love it if a WAD ended in this way.

Share this post

Link to post

As for Doom 2 boss monster, I was not sure what to expect, but it was definitely not a shooting wall! Still, it was so different to other monsters, I mean you almost expect it to be big and mean as its a boss dude, but when its a wall it totally creeps you out!

Share this post

Link to post

It would have to have say 8000 hit points. Since it would have to top the existing bad guys hit points by a notable amount.

In Vanilla sprites can't be much taller than the Spider or Cyber Demon IIRC and the Spider Demon was already too wide for parts of the engine (it goes over the blockmap limit). So, visually, it wouldn't look much bigger than what the player has already faced.

The typical Doom bad guy has one ranged, largely straight forward, missile attack and/or one melee attack. Let's assume that remains true for a theoretical new boss (that ID would never do something like the multiple attacks of Heretic and HeXen's bosses).

Share this post

Link to post

It would have to have say 8000 hit points. Since it would have to top the existing bad guys hit points by a notable amount.

In Vanilla sprites can't be much taller than the Spider or Cyber Demon IIRC and the Spider Demon was already too wide for parts of the engine (it goes over the blockmap limit). So, visually, it wouldn't look much bigger than what the player has already faced.

The typical Doom bad guy has one ranged, largely straight forward, missile attack and/or one melee attack. Let's assume that remains true for a theoretical new boss (that ID would never do something like the multiple attacks of Heretic and HeXen's bosses).

Therefore, would the end result be fun?

Well it could fire a BFG shot, the charge up would give you warning and give you enough time to hide behind a wall to miss being fragged all over the place. Thats one shot, as for melee....well if you are dumb enough to get too close its instant gibbage!

Would be fun if its BFG shot also killed demons, could use that to your advantage.

Doom should be hard core enough for people to handle dodging BFG shots, unlike other hand holding FPS....cod *cough*