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Re: [Primer] Eldrazi Stompy

Had another 4:1 today at my LGS today, really enjoying this Deck.
I mulled alot and aggressiv but it worked out fine in the end. I wouldnt change anything right now because its just stone cold solid.
My draw luck left me alone in R4 vs my 2nd Elves oponent.

Re: [Primer] Eldrazi Stompy

Originally Posted by Hopo

I don't see Ballista in this deck. It's not eldrazi so you can hardly cheat on mana. Same with Wurmcoil Engine, which is close to uncastable.

It's just that I changed my non-Monolith list to fit 4 Ballista and I never want to go back despite the fact that yes, they are not Eldrazi and I mostly cast them for X=1 or 2. I suppose Endbringer fills that role in the Monolith version, since you can cast it faster and more often? I'm just trying to make sense of the differences in the builds. On Wurmcoil, I'm absolutely with you.

Re: [Primer] Eldrazi Stompy

Originally Posted by wortwelt

It's just that I changed my non-Monolith list to fit 4 Ballista and I never want to go back despite the fact that yes, they are not Eldrazi and I mostly cast them for X=1 or 2. I suppose Endbringer fills that role in the Monolith version, since you can cast it faster and more often? I'm just trying to make sense of the differences in the builds. On Wurmcoil, I'm absolutely with you.

Yes, Endbringer fulfills ~all your pinging needs. To me, this deck does broken things with undercosted massive threats and Ballista doesn't quite get there. You shouldn't be pinging weenies or bears, you should be running people over with powerful monsters. I can see this changing in different metagame but Ballista is close to useless with this mana base when you're facing those Anglers and Shadows all the time.

What it comes to this version of eldrazi aggro, your threats are bigger than in traditional aggro eldrazi and therefore more immune against fatal push and decay. 6-drops give you more game against Anglers and Tarmogoyfs while Monolith allows them to come to online very much ahead of curve. Monolith and Sower also give you resiliency against Blood Moon. You lose the fast mimic kills, though.

Re: [DTB] Eldrazi Stompy

Almost all of the Top 8s are from Eldrazi Post lists that play the Cloudpost manabase. Traditional Eldrazi lists (non Post lists) just aren’t as effective. So it seems silly that this thread gets bumped to DTB status despite its poor performance while Eldrazi Post thread that is responsible for all the Top 8 lists goes ignored.

Re: [DTB] Eldrazi Stompy

Originally Posted by Captain Hammer

Almost all of the Top 8s are from Eldrazi Post lists that play the Cloudpost manabase. Traditional Eldrazi lists (non Post lists) just aren’t as effective. So it seems silly that this thread gets bumped to DTB status despite its poor performance while Eldrazi Post thread that is responsible for all the Top 8 lists goes ignored.

I know what you mean but its not like the post version is responsible for 70% of the top 8s or something, the numbers are mixed yes but if you look at mtgtop8.com then you see 80% aggro versions for example

Re: [DTB] Eldrazi Stompy

in what stompy universe is endbringer better than oblivion sower and balista better than jitte? 3 eyes over 4 eyes, lol people should do more testing,thats for sure.

i whould probably play an eldrazi post list these days, because there is not much need for the spirit guide (tempo is almost gone). something like this (with more smashers and less spyglasses i guess):