The face scan process for NBA 2K16 was broken. The same could be said for the feature in NBA 2K15, but it was at least possible to get an accurate render. In last year's version, if you were a bald black guy like me, no matter how still you kept your head during the scan, it always seemed to come out looking like some other follicle-challenged brother.

I spent at least eight hours combined trying to get it to work, but finally gave up and settled for a guy that prompted my wife to ask me: 'Bae, who is that supposed to be?"

"It's me babe, but I've been through a lot."

Thankfully, Ronnie Singh aka Ronnie 2K appeared to hint at a new face-scanning application for the game in the latest episode of 2KTV. Check it out below:

There were a few over-the-top "features" Ronnie mentioned, but some of those were more than likely just jokes.

The concept of face scanning on a mobile device was pioneered by EA Sports for NBA Live 16. In all honesty, it was one of the few things EA's game has done better than 2K in some time. Live's app was called GameFace 2.0 and while it wasn't perfect (everyone was rendered a shade or so lighter than their real skin color), it was quicker, easier to use and it delivered more accurate renders.

Obviously, these two developers are "inspired" by the others ideas. 2K Sports broke ground with the face scanning concept for NBA 2K15, but EA one-upped them by taking the theme to mobile devices and simplifying the process.

Now, 2K is apparently going mobile and fans are hoping they can improve on the issues GameFace 2.0 had. If I can get an accurate render without being forced to find the exact right amount of sunlight, with my left hand in a bowl of spaghetti and my right foot dangling off the side of a building, I'll be ecstatic.

NBA 2K17 releases on September 16 (PS4, XB1, PS3, Xbox 360 and PC) for those who pre-order. It'll be in stores for everyone else on September 20. Look for more information on the game in the coming weeks.