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When changing the bone orientations by rotating part of it,
the agent is at a pose of crouching.
After that, I tried to use the IK again.
But the agent bounces back to original bind pose, which is standing up.

What then I tried to remedy this situation was I resetting the bind pose
to the pose in which I have rotated the bones,
is like after the bones are turned, the default bind pose is crouch.

But it is very exotic, it keeps changing back to the standing-up pose
How can I make the character hands start reaching out after it has crouched?
Thanks
Jack