Make your mark by spray painting the town with your name. At the town hall, climb towards the top using the ladders on the right.

Then, take a picture of your tag. Drop down to street level, avoid the cops, and use the zoom feature on your camera to view and snap the tag.

Glass House

Location: English Class

The English teacher is a drunk. Woah! While on your skateboard, press the Triangle button to sketch a ride on the back of the car. At the house, break as much property as you can, without getting busted by the cops -- crack the windows, kick the potted plants, punch the glass doors.

Rats in the Library

Location: LibraryReward: $30

Rid the library of a rat infestation. Pursue the rats and use your slingshot to kill them.

The Gym is Burning

Location: Under the Athletics Arch

The Gym is on fire. Using the fire extinguisher found near the stairs, put out all the flames, then rescue the people trapped underneath the fallen debris.

The location of the pyromaniac: the girl's bathroom

Here's to Ms. Philips

Location: English ClassReward: $50

Go around the town collecting Ms. Phillips items, like a damn gopher.

At the Old Bullworth Vale Hair and Nail Salon - Bottle of Perfume

At the Acquaberry Store - Pearl Necklace

At the Worn in Used Clothing Stoe - Red Dress

Galloway Away

Location: Photography ClassReward: $60

Note: Even if you have the Orderlies costume from the mission Finding Johnny Vincent, the Orderlies will still catch you.

The Way into the AsylumFacing across the asylum, head right, running along the fence, until you reach a tree highlighted with a yellow circle. It's also the X yellow marker in your radar.

Find the shed across the statue. Climb the ladder. Here is a good location where you can snipe the powersource without being seen.

This mission is easy when compared to the mission Finding Johnny. Just get past two guards, and you'll find Mr. Galloway.

Finding Johnny Vincent

Location: Under the bridge, near the "5" billboard, north of the town.Reward: $30 and Orderlies Costume

"Where's Johnny?"

This mission is tough. And frustrating. You must learn when to run, when to sneak, and when to crawl. The consequences could mean repeating the same mission, the same pattern, over and over and over again. Before you begin the mission, you must understand this simple, yet powerful, fact...

...The orderlies have blind spots: they can't see from behind; and they can't see beyond their field of vision (the green triangle in the radar). Use this to your advantage. You won't get caught if you walk behind them, or if you stay outside of their field of vision.

The first obstacle is getting inside the asylum. Outside the gate, facing the asylum, run to the right along the fence until you reach a tree. Climb up the tree and drop down to the ground. Run to the left of the building, there you'll see a trash can. You can hide in the trash can until the guard turns his back, or you could simply stand near it. Why? You're outside of the guard's vision.

Once the guard turns his back, looking in the other direction, walk behind him and to the front doors.

Inside, you must go through a series of rooms and doors, all of which have a trick to pass them.

There is an orderly sleeping on the couch. You can't run, lest you'll wake him up. Instead, crawl or walk slowly towards the door.

The next room is tricky. To the right, behind the mesh window, an orderly is on guard, looking from side to side. Wait until he looks towards the door, then crawl alongside the wall. Don't stand. Crawl.Stop at the corner, and when he turns his head away from the door, walk into the next room.

Slowly crouch walk to the right wall. And don't move when the orderly, on the left, is looking at you.

Hugging the wall, you must leave the wall when the orderly is looking at the door you came from.

Johnny is in the last room, furthest down the fall, to the right. Go to the opposite side of the room, the left side, and run to the end, until you see another guard behind a mesh window. Now, run to the left and to Johnny's room.

You need a uniform. Head back to the door that you had entered, and to the left is an opening.

With the uniform on, you can roam freely through the asylum, without fear of being caught. Time to bust Johnny out of his cell!

Talk to the guard in the control room. Pull the control switch to open Johnny's cell.

Windows shut, doors locked, and no real way to get out of the asylum. Or is there? A gate, with a bent right corner, can be lifted up, opening a clear path to the exit.

Cheating Time

Location: Back of the Main Building, across the school bus.

Follow the arrows. Take pictures. Done.

Greasers Challenge

An optional Mission.Location: In New CoventryReward: The Greasers Hangout

Takeover the greaser's hangout by beating everyone in the house. Equip the Spud Gun or rockets, and blast away. There's a cool arcade game, the monkey game, and a drawer.

Revenge of Mr. Burton

Location: In Blue Skies, Medical Center EmergenciesReward: $30

Zoe wants you to extract revenge against the perverted teacher, Burton. To make the creep pay, sabotage the pottys by punching the crap out of them. Run from bathroom to bathroom, as fast as you can, then ram the trailer into the potty.

"Burton is such a creep!"

Preppies Vandalized

Location: Boxing GymReward: $30

Beware! Revelations! Spoilers!

Seemingly, the townies are the root of the problems.

Arrive at the warehouse in Blue Skies. There, take photos of the townies playing with the rats, on the 2nd floor of the warehouse. But beware: You can't take a photo while you're close to the townies, otherwise they'll spot you, thus failing the mission. Instead, at the top of the stairs, look to the right to spot the wooden plank. Walk across the plank, to the other side of the platform. Here, take a pic using the zoom function of your camera.

When you're at the docks, repeat the same paparazzi tactic, using your zoom to take pics from a distance.

Go See the Principal

Location: The Principal's officeReward: Expulsion

Woah! Another nail biter! What happened?!

Busting in Part I & II

Location: Boys Dorm

It's Russell time.

Don't leave the area; you'll fail instantly. Find the two switched inside the fenced area. Go through the gate, past the two thugs, and to the house, where the first switch sits on the right of it. As for the second switch, crawl under the electrical pipe on the left of the house and you'll see it.

Train yardOnce you're done with the switches, cut through the train yard. Travel south west of the gate, to the train yard, where you'll see a context sensitive switch. Hit that and hit another switch on the way out.

While Zoe distracts the guys, run up the ramp, to the top. Three guys are there, too. Use the Spud gun or a firecracker to dispose them quickly. Oh, be sure to pick up the dude's keycard.

Inside the chemical plant, climb the stairs to the top.And incidentally, this is where the chase for Edgar really begins.

The chemical plant will have some fancy camera work, set from a variety of camera angles. Don't let the change of view affect you negatively. For this scene, don't worry about falling. Drop down to the area and hop from section to section.

For the picture below. One word: crawl.

Boss: Edgar

Use the shield, block his attack, counterattack. Or unload your Spud gun, or your rocket launcher, or your firecrackers.

Rip the pipes from the wall, then beat Edgar with it, brutally. Also, use the pipe to block Edgar's attack. An especially effective attack pattern is to defend, walk back, unleash a couple of swings, then revert back to a block stance.

Complete Mayhem

Location: Blue SkiesReward: Endless Summer.

"Russell. Likes to hurt people. For peace."

-- the sage philosopher of Bullworth Academy, Russell

Indeed, for peace. This is the last mission and the Academy is an absolute chaos. Your duty is to beat people up for peace!

But first, rescue Russell from the Wonder Meat Factory. Simply follow your radar to the Wonder Meat Factory and to his location. The mission is super easy, too. There's no closed door. There's no closed gate. Only an open door, a couple of guards, and a fence block your path for freedom.

Once freed, run as fast as you can away from the factory. Oddly, Russell is pretty fast on his feet.

At the Academy, search the school for the faction leaders.

Library: beat up the jocks

Gym: shoot the Nerds. Shoot the nerds on the bleacher

Girl's Dorm: Greasers

Harrington's House: Preps. Use the Spud Gun to turn Earnest into a eunuch. No babies for him!

Boss: Gary

The prefects stripped you of your weapons, which means you can't shoot Gary with anything, not even your slingshot.

Chasing after Gary, you'll run across an environment fraught with obstacles. Well, just two different obstacles, but they're repeated throughout the chase. You'll walk across a wooden plank, while GaryGarydrops a yellow barrel at you. This time, however, you can dodge the barrels: on the ladder, press and hold one of the directions, right or left, to dodge the wheel barrel. throws bricks at your face -- can't do much about them, unfortunately, so take the shots like a man. You'll climb a ladder, while

As for Gary himself, he's not much of an epic-last-boss-challenge. Here's the formula for victory: Punch + Block + Kicks to the groin = For the Win! Use your five-hit combo pattern, then immediately block any potential counterattacks. While maintaining guard, wait for three to five seconds, then drop guard and pound away. Sometimes, you'll knock Gary down to the ground. When he's on the ground, give him a few swift kicks to his crotch. Major damage!

Congratulations. School's out; Summer's in. Fortunately for you, the summer is endless -- enough time for you to backtrack through the town, collecting all the items and completing the rest of the missions.