A huge giant stands before you, his entire body, save his hands, is covered in blue shimmering light. Wherever a spear hits his armor, it is immediately vaporized, vanishing out of existence. His left hand glows in white light, his right in dark. He looks towards you, and gestures with his right hand. An enormous broadsword made of pure energy suddenly phases into existence 10 feet in front of him. He grabs it with one hand, and smiles.

The energy giants can only be fought when summoned from their (otherwise unacessible) plane. To summon one a spellcaster must use a wish or miracle spell, but without XP loss. To send one back, use the same spell. In combat, they start at their left, and shoot rays of alternating energy at foes, trying to shoot each enemy once before any twice. This is because few foes survive the first attack.

energy sword A sword appears for 2 rounds in the giant's hands. It disappears after 1d6 rounds. It does 60d20 damage, bypassing damage reduction of all types. If the struck enemy is vulnerable to any form of energy/weapon, treat this weapon as it.

Aura of Fear All creatures that can see or hear the giant besides the caster and his/her party members flee until they cannot see/hear it.

Bring Back When the giant is sent back to it's plane, it can grab 1 huge or smaller creature (grapple) to bring back to it's plane. Once on the plane, the creature slowly begins to mutate into an Energy Giant. It takes 2 years for a huge creature to mutate, 4 for a large, 8 for a medium, and so on. The order in which Energy Giants are called to any plane other than their own is by age, so if PCs lose a party member to an Energy Giant, they may destroy all energy giants made before it, and therefore summon their lost member. If they have not fully mutated, they lose all changes when summoned. Needless to say, bringing someone back from the Energy Giant plane is extremely difficult.