To get hold of a plushie, it's often just a matter of luck when combatting the corresponding creature. Some plushies can only be acquired by special means, e.g., mandrake dolls are found burried in mounds, glommer toy is rarely in his goop;

This is a list of available plushies and what they do:

Spoiler

Pigman Plushie - Traded to Pigmen recruits them for the full recruit time.

Werepig Plushie - Werepigs can be forced to revert to pigs.

PigKing Plushie -TradeDrop for trading plushies, can be traded back for an extra juicy payout.

Deerclops - Can encourage an attack

Goose/Goose - Can encourage an attack

Mosling - Holding it makes mosslings stay neutral

Bearger - Can encourage an attack

Dragonfly - Can encourage an attack, super kawaii

Spider Plushie - Silky over time

Spider Warrior Plushie - Allows player to run at full speed on spider nest creep, still triggers a defense party

Hound Plushie - Doubles as a heat stone, changing between hound types based on temperature

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Thanks - I see that you rolled new file a hour later, but no mentioning of tallbird plushie in changelog, so I assume the issue still stands? Be sure to mention it when it's fixed, had to disable plushies mod for now, but would love using it, obviously.

Cheers,

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@Estel, it is fixed already. The issue was with all plushies that make you seem like a mob (the "mob-ise" dolls (yeah I don't know either)). You can now safely move your mossling, beefalo and tallbird plushies around.

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After playing for a long while with this mod, I have small suggestion. Namely - while i really like what it does - I think that plushies from "commonly" done things (like killing spiders, chopping trees, killing tallbirds, to name a few) are dropping too often. Most of the time, I'm literally swimming in spider plushies after few bigger fights, and after clearing half of tallbird confederacy, I had 7 of their toys

I think that globally reducing drops 5x times OR reducing only drops for commonly done things, but even more, would be great - after all, those should be relatively rare pleasant surprises, not something so common that people are asking (like few messages ago) for actually being able to use them as fuel in campfires.

Cheers,
/Estel

Ps.
The fact that they're so common - apart from clutter - also quite wrecks balance of pig king. Basically, there is no need to give him anything else, as he throw tons of gold just for "utilized" plushies. At the rate that they're spawning now, it would be the case even if he would pay just 1 gold for every toy...

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@qtcuddlesquids the prefabs are mostly the actual creatures' prefabs with the "doll_" prefix (e.g. "doll_pigman"). If you are planning to make your own dolls, maybe you want to use the MakeDoll function from your modmain.

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I have a couple of questions regarding some terms you used for the plushie effects.

General question. Plushies that involve summoning (ex. Clockwork chess) or other active effects (ex. Butterfly growing flowers , rock lobster pooping rocks , bee giving honey, any plushies that ,,soothe’’ mobs etc.) are one time use?And in order to use them , do they have to be on the ground or in the inventory works just as well?

Pigman – full recruit time = as long as the day lasts ?

Bosses- can encourage an attack? What does it mean?

Koalefant (and simillars) – accelerates hunting? What does it mean?

Ghost- haunts the area? As in creates the mist usually found near a graveyard?

Sorry for what may seem ,,dumb’’ questions but I stumbled over some plushies in-game and they didn’t do anything after interacting with them.

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@DelgadoKenway most plushies just have a cooldown until you can use their magSCIENCE again. Pigman plushies cause the highest possible loyality (two and half days by default without modifiers such as Woodie). Seasonal giant plushies guarantee an attack if possible at the moment, else make the upcoming one happen sooner. Koalefant plushies just let you hunt more often. Ghost plushies only have minimal effect without DST and are more for fun than anything else

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Is it possible for a version of this mod to be created that adds the plushies but doesn't include their game altering effects? I like the idea of little aesthetic collectables but I'm not really big into mods that change gameplay too much.

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Is it possible for a version of this mod to be created that adds the plushies but doesn't include their game altering effects? I like the idea of little aesthetic collectables but I'm not really big into mods that change gameplay too much.

There's an option for that in the mod configuration (when selecting mods).