Yes, I know, a day late but here's the patch notes from the latest World of Warcraft Patch 3.0.2

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World of Warcraft Client Patch 3.0.2: Echoes of Doom

General

All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells.

The Kirin Tor have made their move and so has Dalaran.Please watch your step around the crater that has been left behind!

The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your Shave and a Haircut!

The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishements.

Stormwind Harbor is now open for business.

New towers have been added outside Of Orgrimmar and in Tirisfal Glades. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure. Please no /spit off of the towers.

Spell casting and spell channeling pushback has been changed to the following: * When casting a spell: -- The first and second hit will add .5 secs each to the cast time. -- All hits after the second will have no effect. * When channeling a spell: -- The first and second hit reduces current duration by 25% of total duration each. -- All hits after the second will have no effect.

Spellpower: *All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization. -- For classes which do not heal, they should see no change in the character sheet other than new tooltip wording. * Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.

Known Issues

Shaman: The tooltip for Maelstrom Weapon is currently incorrect. Lavaburst will no longer gain any benefit from any rank of Maelstrom Weapon.

Druid: The tooltip for Predatory Instincts is currently incorrect. This no longer works on Bear Form or Dire Bear Form and now reduces damage by 10/20/30%. Rank 2 is currently not reducing AoE damage properly.

Druids

Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.

Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.

Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.

Control of Nature (Balance) has been removed.

Entangling Roots: Can now be used indoors.

Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.

Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.

Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.

Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.

Hurricane: No longer has a cooldown (was 1 minute).

Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.

Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.

Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.

Mangle (Feral): Now increases the damage done by Maul in addition to Shred.

Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.

Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.

Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath, and Cyclone.

Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.

Nature's Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.

New Talent- Protector of the Pack (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60% for each friendly player in your party, damage taken is reduced while in Bear Form and Dire Bear Form by 1/2/3%.

Nature's Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.

Nature’s Splendor now increases the duration of Lifebloow by 2 secs, (down from 3.)

New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)

New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.

New Talent - Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.

Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.

Predatory Instincts no longer works on Bear Form or Dire Bear form and now reduced damage by 10/20/30%.

Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.

Rake: The damage for this ability has been increased.

Remove Curse can now be used in Tree of Life form.

Soothe Animal can now be used on Dragonkin as well as Beasts.

Soothe Animal is now instant cast.

Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature's Reach.

Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.

Swipe now affects targets within a range.

The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.

Tranquil Spirit (Restoration) now also includes Nourish.

Tree of Life (Restoration): 30% snare penalty has been removed.

Tree of Life (Restoration): Can now cast Dispel Curse.

Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.

Vengeance (Balance): Now also works with Starfall.

Wild Growth: The Coefficient and healing amount has been increased and the mana cost decreased.

Hunters

All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.

All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.

Stablemasters can now accommodate two additional pets.

Pets now have their own trees. These can be accessed via the talent panel.

Aimed shot mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced.

Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 sec.

Arcane Shot: No longer dispels magic effects.

Aspects now no longer cost mana.

Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter’s pet.The hunter can’t be tracked while using this Aspect. Only one Aspect can be active at a time.

Aspect of the Viper - The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing total damage done by 50%. Mana is gained based on ranged weapons speed. Only one Aspect can be active at a time.

Aspect of the Wild (Rank 4) now increases Nature resistance by 130, (up from 70.)

Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.

Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.

Clever Traps (Survival) has been renamed "Trap Mastery."

Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.

Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.

Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.

Deterrence (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.

Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).

Distracting Shot: This shot now "taunts" the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).

Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).

Focused Aim no longer affects Aimed Shot and now increases chance to hit by 1/2/3 %.

Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.

Freezing Arrow now breaks on damage.

Freezing Trap now breaks on damage.

Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.

If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level.

Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.

Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.

Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.

Kill Command: This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.

Kill Shot damage slightly reduced.

Kindred Spirits will no longer stack with other movement enhancing buffs.

Lock and Load now has a chance to proc periodic damage by 2/4/6% (down from 5/10/15%.)

Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.

Marked for Death now increases damage done by ranged and by pets special abilities by 4% on marked targets (down from 8%.)

Master Tactician (Survival): Chance to proc increased to 10%, up from 6%.

Mongoose Bite: No longer requires you to dodge in order to use this ability.

Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".

New Talent - Hunter vs. Wild (Survival): Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.

New Talent - Improved Tracking (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%.

New Talent - Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.

New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.

New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.

Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.

Point of No Escape reduced to a 2 point talent and now affects Freezing Arrow. The critical strike chance has increased to 3/6% (up from 2/4/6%.)

Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.

Readiness (Marksmanship): Cooldown reduced to 3 minutes, down from 5 minutes, and has been moved to Tier 5 of the Marksmanship Tree from the Survival Tree.

Savage Strikes (Survival): Now includes Counterattack.

Scattershot has been moved from the Marksmanship Tree to Tier 3 of the Survival Tree.

Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.

Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.

Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.

Steady Shot: Now has a 2.0 cast time, up from 1.5.

Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance). Moved from tier 4 to tier 2 and no longer increases hit chance.

Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.

Survivalist (Survival): Now increases your total Stamina, instead of your total Health.

The arming time has been reduced to 1 second, from 2 seconds for all traps.

Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.

Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.

Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.

Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.

Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 30% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.

Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.

Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.

Consecration now scales with attack power and spell power.

Conviction (Retribution) now increases critical chance with all spells and melee attacks.

Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.

Divine Intervention cooldown reduced to 20 minutes.

Divine Plea will now fall within the school of Magic and correctly reduces healing amount by 20%.

Divine Protection and Divine Shield now cost 3% of base mana.

Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.

Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.

Divine Strength (Holy) moved to tier 1 in the Protection tree.

Exorcism mana cost reduced and now scales with attack power and spell power.

Eye for an Eye now reflects 10/20% damage from all critical hits.

Fanaticism now increases chance to critically hit by 5/10/15/20/25%.

Forbearance duration increased to 3 minutes.

Greater Blessing of Salvation removed.

Hammer of Justice now costs 3% of base mana.

Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health and now scales with attack power and spell power.

Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals of the Pure, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.

Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.

Infusion of Light now reduces the cast time of Holy Light by .5 second/1 second (instead of 1.25 second /2.5 seconds.)

Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power. * Judgement of Light now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds. * Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health). * Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds.

Judgements of the Pure will now last for 1 minute (up from 30 seconds.)

Judgements of the Wise will now grant 33% of base mana instead of 20% of maximum mana.

Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.

One-Handed Weapon Specialization now increases damage by 2/4/6/8/10%.

Precision has been removed.

Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.

Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.

Redoubt (Protection) moved to tier 2, reduced to 3 ranks, increases block chance by 10/20/30%, now also increases block value by 10/20/30% at all times.

Retribution Aura damage increased and now gains damage based on Holy spell power.

Righteous Defense no longer costs mana and the global cooldown has been removed, cooldown reduced to 10 seconds.

Righteous Fury now increases threat caused by Holy damage by 90%.

Sacred Duty now also reduces the cooldown of Divine Protection.

Sanctified Light (Holy) now also increases the critical chance of Holy Shock.

Sanctity Aura (Retribution) removed.

All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities. * Seal of Blood now increases Judgement damage by 45% of weapon damage. * Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets. * Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities. * Seal of Righteousness deals damage based on weapon speed plus an amount based on attack power and spell power, increases Judgement damage by 25%. * Seal of Vengeance now applies its effect on every swing, causes damage based on attack power and spell power, increases Judgement damage by 10% per stack of the damage over time effect.

Shield Specialization removed, effects merged with Redoubt.

Spiritual Focus (Holy) moved to tier 1.

Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.

Absolution: This talent has swapped positions in the talent tree with Improved Inner Fire.

Circle of Healing (Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within its range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap.

Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.

Focused Power: Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.

Guardian Spirit will now heal the target 50% of their maximum health.

Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.

Holy Nova mana cost reduced.

Improved Inner Fire (Discipline) - Now also increases the effect of Inner Fire spell by 15/30/45% (Includes the +spell power on higher ranks, as well as total number of charges).Moved from tier 3 to tier 2.

Improved Power Word: Fortitude moved from tier-3 to tier-2.

Improved Power Word: Shield moved from tier-2 to tier-3 and has switched places with Improved Power Word:Fortitude.

Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.

Mind Control now has only one rank and costs 12% of base mana.

Mind Flay can now periodically critcally hit. The spell coefficient has been increased approximately 30%.

Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.

Mind Vision now costs 3% of base mana.

New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a 25% rate while casting. Lasts 8 sec.

Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.

Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.

Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.

Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.

Dual Wield Specialization will now increase the chance to hit while dual wielding by an additional 2/4/6%.

Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.

Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4.

Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.

Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite

Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.

Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.

Fire Resistance Totem will now increase fire resistance by 130 and lasts for 5 minutes.

Flametongue Totem is now a flat spell damage totem. All ranks have been modified.

Flametongue Weapon: Now has a passive spell damage.

Flurry now increases attack speed by 15/20/25/30/35% for your next 3 swings after dealing a critical strike.

Frostbrand's snare effect has been increased to 50%, up from 25%.

Ghost Wolf's mana cost is now 13% base.

Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)

Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.

Maelstrom Weapon proc chance reduced to 2/4/6/8/10% on critical hit when you deal damage with a melee weapon. Now affects chain heal and no longer affects Lavaburst.

Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to reduce the movement speed on all targets for 2 sec.

Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2.

Nature’s Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.

New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.

Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.

Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.

Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.

Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.

Mana Feed: Tooltip updated to be more consistent with other similar effects.

Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.

Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.

Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.

Soulstone now generates a log entry indicating who casted and received a soulstone.

Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.

Disarm rage cost reduced to 15.

Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.

Hamstring now only has one rank and no longer causes damage.

Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.

Improved Berserker Rage (Fury) now generates 10/20 rage.

Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.

Improved Charge (Arms) now generates 5/10 rage.

Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.

Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.

Shield Slam is now available to all warriors, starting at level 40 and damage slightly increased.

Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.

Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.

Slam now suspends the weapon swing timer rather than resetting it.

Sword and Board now has a chance to proc from Revenge.

Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.

Taunt cooldown reduced to 8 sec.

Thunder Clap damage increased, cooldown increased, will now affect all targets within a range..

Toughness (Protection) moved to tier 3 now also reduces the duration of movement slowing effects by 10/20/30/40/50%.

Vigilance now transfers 10% of target threat to the warrior.

_________________“A few months ago, you assassinated a man who called himself a god; now you’re going after a goddess in truth. Unless you can figure out a way to kill continents, after this you’re going to have to retire.”

Willie

Post subject: Re: WoW 3.0.2: Echoes of Doom

Posted: Wed Oct 15, 2008 2:55 pm

Site Admin

Joined: Fri Sep 12, 2008 4:04 pmPosts: 640Location: Visalia, CA

Quote:

PvP

Many new items are available for purchase from the honor vendors. * Arenas Two new Arenas have been added; the Ogrimmar Arena and the Dalaran Arena can now be accessed. * Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell “Invisibility” is not affected by this change.

All raid dungeons from Karazhan to Sunwell Plataeu as well as the outdoor encounters of Doom Lord Kazzak and Doomwalker have been adjusted and now all creatures and bosses have less health points and do less damage.

Ahn’Qiraj Mounting is now permitted in Ahn’Qiraj

The Black Qiraji Resonating Crystal is now a normal mount.

User Interface

New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.

New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots! * Lost pets and mounts (one time quest rewards) can be recovered by visiting a stablemaster.

A new Agro Warning is now available and currently functioning in dungeons.

Focus Frame is now available. Players will be able to right click on any unit frame and select “Set Focus”. The focus frame will only display when the focus is set. Players may also set a “Focus Cast Key” in the options/combat panel that can be bound to shift, alt, or ctrl. When holding the focus cast key and triggering an action, the action will be performed on your focus and not on your target.

Lost tabards (one time quest rewards) may now be restored by visiting a tabard vendor.

Lost keys (one time quest rewards) may now be restored by visiting a blacksmith.

Error messages should play less frequently.

Tradeskills can now be linked by shift-clicking the tradeskill icon.

Quests can be shared with party members at any distance.

Quests can be shared with party members by linking the quest into party chat.

Quests can be shared in raids but not battlegrounds.

Randomized Daily quests may now be shared, but only on the same day as the quest is given.

A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared.

The /cower emote now has an animation.

Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.

Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).

Combat Log Changes:* The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss. * Overhealing is now reported in the combat log. * When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.

V-key color is now available. Classes will now be identified with the appropriate color while the V-key option is engaged.

The Abyss Shard has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker.

Devilsaur Eye now increases your pet’s attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility.

_________________“A few months ago, you assassinated a man who called himself a god; now you’re going after a goddess in truth. Unless you can figure out a way to kill continents, after this you’re going to have to retire.”

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