The Devs have said many times that the hunters are too slow to just run the monster down by following its tracks. They need to try and guess where the monster is going, or use Daisy, or look for startled birds, and then try to head it off.

I don’t think that there wasn’t enough wildlife (Goliath had no trouble finding it anyways.) This hunter team, especially the medic, seemed pretty clueless and spent about half of the match around the objective or aimlessly wandering around

Haha did you guys notice the lockers on the dropship: Markov is a wanker and one of the names seems to have been redacted…
One says V. Wolski ist that Val?
I also noticed that Hank cannot call the orbital srike inside the building (of cause) so we´ll probably not see a map that is one big cave. - Perhaps that ice cave concept is only a part of a map…