Well changing hotkeys does't really seem to be the issue that's being raised here.

Actually this is interesting -- it sounds like what Bad Bank is saying is that for some reason the full-screen screenshot function is failing on full-screen games, but the ACTIVE WINDOW capture method, because it works slightly differently, is succeeding -- even though they are essentially capturing the same region of the monitor in this case.

There is some logic to this, since the active-window based capture uses as different Windows API function call.

So there are a few things to think about:

1. Just remember that for (some?) full screen games you should try alt+prtscr to do an active window capture -- and perhaps we should make that info more widely known for others that have same issue (may depend on the OS or the graphics card or game).

2. Maybe i'll look at adding an option to automatically use the window-capture API when user tries to capture the screen and a full-screen application is running.