Warner Bros. Interactive Entertainment today announced Middle-earth: Shadow of Mordor, a next-gen, third-person action game set in the legendary Tolkien universe of Middle-earth. In Middle-earth: Shadow of Mordor, players explore an original story of vengeance and redemption as they take control of Talion, a ranger whose family is murdered at the hands of Sauron and his army the night they return to Mordor.

Developed for next-gen consoles, Middle-earth: Shadow of Mordor introduces the Nemesis System, a powerful and dynamic gameplay mechanic that allows players’ actions to shape enemy relationships and characteristics to create personal and unique story and gameplay arcs that are persistent even after death. Players experience a unique game every time as the dynamic world reacts and adapts to their choices.

WARNER BROS. INTERACTIVE ENTERTAINMENT

TO DELIVER AN ORIGINAL, DARK STORY OF RETRIBUTION

IN THIRD-PERSON ACTION GAME

MIDDLE-EARTH: SHADOW OF MORDOR

Burbank, Calif. – Nov. 12, 2013 – Warner Bros. Interactive Entertainment today announced Middle-earth: Shadow of Mordor, a next-generation, third-person action game set in Middle-earth that explores an original story of vengeance and redemption. Middle-earth: Shadow of Mordor is in development for PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system from Microsoft, the Xbox 360 games and entertainment system from Microsoft and Windows PC.

In Middle-earth: Shadow of Mordor, gamers take on the role of Talion, a valiant ranger whose family is slain in front of him the night Sauron and his army return to Mordor, moments before his own life is taken. Resurrected by a Spirit of vengeance and empowered with Wraith abilities, Talion ventures into Mordor and vows to destroy those who have wronged him. Through the course of his personal vendetta, Talion uncovers the truth of the Spirit that compels him, learns the origins of the Rings of Power and ultimately confronts his true nemesis.

“In Middle-earth: Shadow of Mordor, players will explore the dark and very personal theme of vengeance in a world where decisions have a consequence, and those consequences persist even after death,” said Samantha Ryan, Senior Vice President, Production and Development, Warner Bros. Interactive Entertainment. “The game introduces new gameplay mechanics to the action genre, creating opportunities for emergent and customized gameplay that will be rewarding for players.”

Every enemy that players face is a unique individual, differentiated by their personality, strengths and weaknesses. Through the Nemesis System, enemy relationships and characteristics are shaped by player actions and decisions to create personal archenemies that remember and adapt to the player and are distinct to every gameplay session. Gamers are able to craft their own battles, enemies and rewards within the dynamic world that remembers and adapts to their choices, delivering a unique experience to every player.

Middle-earth: Shadow of Mordor is under development by Monolith Productions. The team has collaborated with Middle-earth Enterprises, Peter Jackson and the artists at Weta Workshop to ensure that the settings, characters and story align authentically within canon. For more information, visit www.ShadowofMordor.com, Facebook.com/ShadowofMordor and Twitter.com/Middleearthgame.

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About Monolith Productions

Monolith Productions, a Warner Bros. Entertainment Company, is located in Kirkland, WA. Over the past 19 years, Monolith has risen to critical acclaim through an emphasis on delivering immersive gaming experiences.

About Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC-based gaming for both internal and third party game titles.

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