Thursday, 29 December 2016

This week I began working I've beginning to finalise a small working prototype of Dawn of Civilisation. By that point - I've begun tuning the prototype's numbers rather than implementing new systems and features.

In a process like this - having a spreadsheet software is definitely very useful. I have been looking into Machinations to help simulate economic information within games. However for this project I'm sticking with using spreadsheets - perhaps I will use machinations later on down the line.

Once some of the parameters have been set up in a reasonable manner. I just need to add the weather and seasons system to help provide the game with some element of planning required. Finally - I was thinking on adding a few basic journal / guidelines / objectives for players to reach. This may be helpful since the game has no set aim or goal as of yet!

Thursday, 22 December 2016

I apologise for the very delayed post since this was suppose to be out on Tuesday - but this week has been just busy, busy and busy. Unfortunately I do not have much new in the way of Dawn of Civilisation to show as I've barely had time to work on the project itself.

Up until January I do have a plan on getting a few features complete to have it be in a playable state. This way - I am free to work on my other obligations and continue working on the project following the deadlines of the other submissions!

The features I plan on having implemented up to that point include the core game-play itself and the changing weather to allow for some degree of long-term planning from the player. I look forward to bringing you more updates on that later on!

Wednesday, 14 December 2016

Progress on Dawn of Civilization is advancing nicely. I decided to experiment with the idea of creating a larger map and allowing the player to scroll around the map. Based on the feedback I received. I was pleasantly surprised that testing it out was relatively simple and straight forward - I had the system functioning within 10 minutes. Ensuring the interface and UI buttons following the view when I previously assumed the player will remain in a single screen - took a lot longer. However - the result was very well worth it!

At this point - I'm working on having a very basic playable version to get some testing and feedback done. This will help guide the project more specifically towards ensuring that the game provides the user with a fun experience. Especially in terms of the UI itself and where elements are placed and what elements would have been nice to have on hand when taking specific decisions.

I hope that by the end of this week - I will have a small playable prototype to test out!

Tuesday, 6 December 2016

The last week has been rather busy - I did manage to get some work done on Dawn of Civilization however. It was mostly a case of modifying a few existing pieces of code to allow for the consumption of foods [previously it was simply 'crops'].

I also implemented the ability to change what a farm produces. Whilst a minor element - the code itself can easily be modified to account for other types of resources - such as ore from mines and stone from quarries. I have also modified the graphics - I admit I am not proud of it per se and I will be modifying it later on most likely; however for the time being whilst the project is still being heavily developed in it's basic components - I do not consider the visual component to be a high priority. The UI is another matter - I will be focusing more and more on making sure the UI is well-organised and placed as I get a better idea of what needs to be shown when and where; as well as what will be available in a seperate menu.

I hope to have something testable by next week. Up to this point I will be adding the population growth component, the ability to set workers on work-posts, efficiency of work-posts and work-posts being affected by the tiles they occupy. Progress has been a little bit slow as I had to divert my attention to some other tasks required by my masters programme. I will be looking into the concept of 'Emergence' in games - something I hope will be both interesting and useful to learn about and explore.