So, over the last week we've been running a fun play-by-forum game called "Dungeon of the Day". In this game, we lay out some rules and specify a specific dungeon and class restriction, and players can then submit their best runs. Scoring is determined by which medals you earn. Different medals score different numbers of points. We're still fine-tuning how much each medal is worth, and you should always check the individual Dungeon of the Day thread for details. We will likely be moving to a weekly format starting with DotD #4, meaning "Dungeon of the Day" will be a bit of a misnomer.

This will be the official rules and discussion thread. I will also include links to the current and past contests. Hopefully this will clean up the main contest threads for direct discussion regarding the runs and score submissions rather than rules discussions.

Dungeon of the Day #3 took place in Rock Garden and allowed the Berserker, the Wizard, or the Transmuter.Scores were divided into the Berserker division and the non-Berserker division.Berserker Division Winner: The Avatar (Gnome Berserker - 27 points / 4:18)Berserker Division Runners Up: Darvin (27 points / 5:23), gjaustin (19 points)

Dungeon of the Day #2 took place in the Berserker Camp and allowed the Priest, the Monk, or the Paladin. Winner: Darvin (Elf Paladin - 25 points)Runners Up: The Avatar (21 points), Sidestepper (17 points)

Dungeon of the Day #1 took place in the Cursed Oasis and allowed players to select any class. Winner: Darvin (Goblin Assassin - 22 points)Runners Up: The Avatar (13 points), Nurator (7 points)

Last edited by Darvin on Thu Dec 20, 2012 9:08 pm, edited 4 times in total.

A possible solution for classes being stronger than each other would be for everyone to submit a list ranking the classes. Then we average them all together and use them to determine a "handicap" for each class.

We'd probably want to group the classes into groups of 3. So we'd end up with something like the following (Disclaimer - I haven't played much recently so I may be wildly wrong about some classes)

I agree that handicap is the right way to go. More or less agree with your "no-bonus" list; all of these guys are superb medal-hunters. Even if other classes may be (strictly speaking) stronger, these guys are better at scoring high. I don't think it's possible to "group into threes" as you do, since the mid-range classes tend to be quite equitable.

Now, I think your handicap ramps up much too steeply. I'd be hesitant to award more than a +1 handicap for Monk, Paladin, or Warlord. Bloodmage I'd put in the 2-3 range. The monster classes, priest, sorcerer, tinker and fighter belong in the 3-4 range. Thief and Wizard would be +5, and I wouldn't even consider creating a higher handicap than that. Not sure on Crusader and Transmuter; I've never really evaluated their suitability to medal-hunting so I don't want to rush to conclusions.

I'm also wondering what to do for dungeons. I feel that the time has come for one of the pre-vicious scenarios (Shifting Passages, Labyrinth, Ick Swamp, or Halls of Steel) to rear its ugly head, but that could be intimidating or disqualifying for some players. Thoughts on the matter?

They're rather rough, I have to say. Since i've got quests in them anyway, chances are good at least some beneficial overlap will happen ^^. As for me I've unlocked 3 of them and doing Creeplight for the final one is next on my agenda, so if they're what we're doing I'm game I'm fine. Ive also unlocked all tier 2, tinker and the crusader.

Last edited by Lujo on Wed Dec 12, 2012 5:54 pm, edited 1 time in total.

Contest will run from Friday the 14th until Thursday the 20th. I'd like the thread to be up and running this Thursday and the contest launched immediately after the developers do their news post. I will not be available at that time, so someone else will need to play "host" for round #4. Any volunteers?

Last edited by Darvin on Wed Dec 12, 2012 10:04 pm, edited 1 time in total.

My list was more based on ranking the classes in general, but weighting certain classes a little lower due to being locked out of certain badges (e.g. Wizard and Warmonger, Priest and Feeling Parched) helps.

My list was more based on ranking the classes in general, but weighting certain classes a little lower due to being locked out of certain badges (e.g. Wizard and Warmonger, Priest and Feeling Parched) helps.

Being locked out of one badge isn't a deal-killer. A 10-badge victory is widely considered impossible anyways, so pretty much everyone will be dumping at least one.

So I think the rules are locked in now (unless there are any outstanding objections to be raised), and all that's left is for someone to volunteer to be the "host" of Dungeon of the Day #4.