Up-tempo adventuring and family drama ensue when the survivors of a disastrous charity project return to the dead ships in the former Aral Sea in Uzbekistan. Residue tells a personal story by letting you explore a larger-than-life, ridiculously detailed rendition of one of our world's most fascinating (and horrifying) locations.

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Residue is a story-driven 2D platform adventure in which you control three characters with different abilities, exploring an abandoned excavation site in the remains of the Aral Sea in present-day Uzbekistan. Once the fourth largest lake in the world, the Aral Sea is now an arid wasteland, a victim of decades of Soviet cotton irrigation. To some, it is the prime example for humanity to stay out of nature's business. To others, it's a world waiting to be saved.

Real-world setting: The vanished Aral Sea in Central Asia, peppered with artifacts of an all too real history.

A world imagined: Eerily detailed, vibrant HD art, closely based on photos from the Aral Sea and filled with secrets.

Something to say: Experience a non-violent, thought-provoking, fully voiced story concerning the cost of saving worlds, without giving up control.

Exploration: Explore an interconnected game world using three characters with very different abilities.

Variety, variety, variety: From climbing to exploring to diving to navigating pitch-black corridors, integrating new gameplay elements at every turn.

Captivating Soundtrack: With many vocal tracks and an ethnic vibe, composed and produced by Joel Bille

From every disaster, new heroes emerge. This is the story of a suicide mission, an impossible attempt at restoring the Aral Sea. In the late 90's, a disgraced Russian oil tycoon found an underground secret that could save the dry basin. The sea would not be changed. But for the team assembled to work the miracle, life would never be the same again. Ten years later, the survivors' paths begin to converge. Something is pulling them back to the Aral Sea.

See every side of the storyResidue has a story itching to be told. We have done it in the way that only video games can – by putting you in the middle of the action at all times. Resisting the temptation of a clear-cut protagonist, Residue carefully juggles you to let you see every side of the story, alternating between three characters with very different abilities - each one able to reach places the others can't - and very different ambitions. At times they help each other, at times they are in opposition. Sometimes both. Nobody said things weren't complicated.
Did we mention Residue is crazy about the little details? While the main story may take you between two to three hours to complete, you can search for hours for all the little hints and references to real world events, as well as dozens of hidden collectibles and all-round secret content.

Always in controlAs seen in our previous, much smaller game They Breathe, The Working Parts are devoted to telling stories in new ways while keeping interactivity at the forefront. That's why Residue isn't a point-and-click, but rather a visceral platform adventure where you're always in control, whether you're monkeying around the ship graveyard or diving through underground tunnels, navigating old Jumagul through dark corridors with a flickering flashlight, or ascending the side of the gigantic stranded drillship with Nikolai's makeshift grappling hook. Around every corner, Residue will show you something new.

Residue offers a very compelling story and passable gameplay. If you like story driven games with a genuine human element you should pick this up.

In Residue you mostly play as three different characters with different abilities: an athletic young boy, an old man with a flashlight and a middle-aged man with a grappling hook. All these characters interact and interweave with each other in very interesting ways, in both gameplay and story. I'm being intentionally vague about the story because I think it's good to approach this game with a clean slate - but it all revolves around a real horribly polluted lake in Asia. The story is confusing at times but everything comes together beautifully at the end. The story is what will keep you playing because the gameplay is nothing special, and when you're stuck as the old man it can become boring - the other characters offer some nice platforming. The graphics aren't breathtaking or unique but they fit the atmosphere of the game perfectly. The voice acting is pretty solid throughout and the music is spot on. The game is short but I don't hold that against it, it tells its story concisely and effectively, without any padding or fluff.

I will be absolutely honest and subjective above everything.Don´t take this as a review and more like a comment with very little review-esque aspects.

I would never believe in my life, that is possible to fall asleep while playing a game. Yes this happened.After boring half an hour of playing, a just passed out for couple minutes. This is most boring game i ever played. It might be good or even better then good after some time, but i have no willpower to continue. I tried, i really did, but no thanks.

I like games that take storytelling above gameplay, but story have to be compelling to make this work. I had no interest in story, voice acting was annoying, and for moving around places i can play other and better games. Visuals and sound also meh.

This might be harsh from me, and it will be best if you form your own opinion.So i just milk trading cards out of this and Sayonara!

so long as you know you're buying a narrative adventure game and not a platformer, and don't mind your games a little rough around the edges at times, you'll be happy. This game has a unique story and it's told well. The core gameplay mechanics like swimming, climbing, and grappling can be frustrating at times but progression is still pretty smooth and you can finish the game within 2 hours.

If you're looking for something with a little more "action," then check out their other game: They Breathe. Actually, get that game no matter what.

The Aral Sea gets a lot less screen time than other industrial disaster areas, probably because it's hard to set a first person shooter there. But it's nonetheless one of the more fascinating/horrifying spots on the planet. And this is the Aral Sea as myth, in a sense. The quest to bring back the lost water that comes to consume the efforts of several people who are driven to try and return what is gone.

And in the sense of storyline and lore, and the immersive quality of its soundtrack and the distinctive voices of the characters, Residue is fantastic. In terms of actual gameplay though, it can be a bit rough... as a platformer some of the areas leave a bit to be desired, and the swimming is odd, but it's well checkpointed and doesn't really punish you for failure unless you miss the chance to torment some seagulls for achievements. Each of the characters moves quite uniquely (don't expect the old man to go bounding around the landscape for example) which makes for varied play. And the game isn't really long enough for any of its faults to get really grating, and it's regularly switching characters and throwing bits of lore at you which keeps things moving.