Mists of Pandaria Talent Trees and New Spells Introduced

Several talents have been changed since they were shown at BlizzCon 2011 and new spells have been added. Naturally, this means we went digging for the ones that you wanted to see, breaking them down by class for a single page reference of everything new and exciting about this talent calculator. Special thanks to Neutronimity who always helps so much on posts like these for his screenshots! Perculia also added some information this evening--a comparison between the featured MoP talents and current options, as well as a transcription of the talent tooltips from the screenshots.

Blizzard also gave their logic for these changes as well as a warning that these are always subject to change throughout the Mists of Pandaria alpha and beta experience. So don't get too attached--though who are we kidding? I'm already in love with blinding light.

As previously announced at BlizzCon 2011, class talents are undergoing some significant changes in the next World of Warcraft expansion. Learn more about these changes and test out different builds for all your favorite classes with our new Mists of Pandaria Talent Calculator, available here!

We’re excited to be able to provide players with the opportunity to explore this new talent system and look forward to hearing your feedback. As with all previews, we ask that you please keep in mind that Mists of Pandaria and its class talents are still under development. This means that many of the spells and abilities you see in the Talent Calculator are not yet final and may change before release.

We wanted to take a moment to give some context to why the calculators were posted, and the permanence of the data shown. A lot of times we say things like "not final" and "may change" as verbal wiggle room should we decide we need to go a different direction, or are unable to complete something in time. In this case of the Mists of Pandaria calculator data is essentially pre-alpha, and will absolutely change in many ways.

It was important for us to get this stuff in front of you as soon as possible though (and as a work in progress as it is) to get your feedback, which will in no small part influence that change. We also wanted to present everything on a single page to give you a fuller context for the initial talent changes we announced at BlizzCon, and to see how the overall structure of core abilities, spec abilities, and talents will function, with concrete examples.

The calculator contains elements that are experimental, still in the process of implementation, or in some cases outright failed experiments that we already intend to revise or replace. Odds are good that if it looks like we’ve forgotten some critical piece of a particular class toolkit, it’s either accounted for elsewhere, or simply a data glitch (e.g., Prayer of Healing is currently absent from the calculator – we are not taking Prayer of Healing away from priests, and Devastate for warriors probably won't sunder armor 453%). Our hope is that revealing the calculator in this state will shed light on the philosophy behind our talent overhaul, and let you get a sense of how pieces of your core rotational gameplay, such as Hot Streak, Riptide, or Sudden Doom, fit into the new system.

The different classes are also at very different stages of design and implementation, and the fact that some mechanics changes we discussed at BlizzCon and in recent Q&As are not yet present does not mean that we have abandoned those ideas.

Any and all feedback is very welcome, but please keep all of the above in mind when considering the information in the talent calculator, and please keep feedback consolidated in the Mists of Pandaria forum: http://us.battle.net/wow/en/forum/2592425/

Talent Changes and Exciting New Spells

New Spells

We've poked around in Blizzard's Mists of Pandaria talent calculator for new spells and we think we've found them all. Some of them will sound similar but be incredibly different than their current Cataclysm brand of spell. It's clear Blizzard didn't pull any punches here--each spell is unique and refreshing. Spells like Symbiosis for druids are a prime example of a type of spell that players have wanted for years that would make a class incredibly dynamic!

Dominates the target undead creature, forcing it to do your bidding. While controlled, the time between the undead minion's attacks is increased by 30% and its casting speed is slowed by 20%. Lasts up to 5 min.

Launches an Arcane Orb forward from the Mage's position, dealing 302 Arcane damage every second to all nearby enemy targets for 15 sec.

Frost Orb(level 77, Frost) — This ability has a Fire equivalent, .

40 yd range, Instant cast

Launches a Frost Orb forward from the Mage's position, dealing 302 Frost damage every second to the closest enemy target for 15 sec. targets damaged by the Frost Orb are slowed by 40% for 2 sec. (Similar to .)

Alter Time(level 87)

Instant cast, 3 min cooldown

Alter the fabric of time, causing the caster to return to their current location, health, mana, and conditions after 4 sec. Effect negated if the caster dies within the 4 sec before the effect occurs.

A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 200% weapon damage plus 766 to the target. Requires a dagger in the main hand. Awards 1 combo point. (Similar to 기습.)

Reduces the chance you will be critically hit by melee attacks by 6%. (Similar to .)

Wild Strike(level 20, Fury)

30 Rage, Melee Range, Instant Cast, Requires Melee Weapon

A quick strike with your off-hand weapon that deals 95% weapon damage plus 446 and wounds the target, reducing the effectiveness of any healing received for 10 sec.

Updated Talents

Several talents have been changed since they were shown at BlizzCon 2011. Blizzard has cautioned us that this will continue to be the case for many months to come; they are still tweaking talents. Here are the talents that are important, sorted by class.

Current--야생의 돌진: Causes you to charge an enemy, immobilizing them for 4 sec.

Current--: Increases your melee haste by 30% after you use Feral Charge (Bear) for 8 sec, and your next Ravage will temporarily not require stealth or have a positioning requirement for 10 sec after you use Feral Charge (Cat), and cost 100% less energy.

Incarnation(tier 4, level 60)

New: Activates a superior shapeshifting form appropriate to your specialization for 30 sec. You may freely shapeshift in and out of this form for its duration.

Balance: Chosen of Elune: Improved Moonkin Form that increases Arcane and Nature damage by 20% and reduces all damage taken by 15%.

Feral: King of the Jungle: Improved Cat Form that allows the use of all abilities which normal require stealth, and allows use of Prowl while in combat.

Guardian: Son of Ursoc: Improved Bear Form that reduces the cooldown on all melee abilities to 1.5 sec.

Restoration: Tree of Life: Tree of Life Form that increases armor by 120% and enhances Lifebloom, Wild Growth, Regrowth, Entangling Roots, and Wrath spellcasts.

Current--달빛야수 변신: Shapeshift into Moonkin Form, increasing Arcane and Nature spell damage by 10%, reducing all damage taken by 15%, and increases spell haste of all party and raid members by 5%. The Moonkin can not cast healing or resurrection spells while shapeshifted.

Balance: Healing spells generate Lunar or Solar Energy and benefit form Lunar and Solar Eclipse. In addition, grants 50% of Intellect as Agility, 100% of hit rating as expertise rating, and increases armor by 95% while in Bear Form.

Guardian: Grants 50% of Agility as Intellect and increases hit rating by 100%. In addition, regenerates 2% of maximum mana every 5 sec.

Restoration: Grants 50% of Intellect as Agility and 100% of Spirit as hit rating and expertise rating, and increases armor by 95% while in Bear Form. In addition, damage spells cost no mana.

Current--: Increases your Intellect by 6%. In addition, while in Bear Form your Stamina is increased by 6% and while in Cat Form your attack power is increased by 10%.

댓글

Madriel의 댓글

nahteps의 댓글

Awsome new spells.. Looking forward to try the Druid's Symbiosis and the warlock spells :D

Nerraw의 댓글

on 2011-11-23T15:15:26-06:00

Warlocks are really getting some good stuff. Can't wait to try all this stuff out.

Larrythebomb5001의 댓글

on 2011-11-23T15:22:55-06:00

/sad face no hunter info yet :(

gothnate의 댓글

on 2011-11-23T15:30:55-06:00

I'm surprised Wowhead didn't mention the AoE Death Grip that DKs will have called Gorefiend's Grasp. That's going to be an interesting one, to be certain.

Monday의 댓글

on 2011-11-23T15:32:05-06:00

I'm surprised Wowhead didn't mention the AoE Death Grip that DKs will have called Gorefiend's Grasp. That's going to be an interesting one, to be certain.

This is for updated/new spells only. The Gorefiend Grasp was mentioned way earlier.

Pope의 댓글

on 2011-11-23T15:32:22-06:00

I'm surprised Wowhead didn't mention the AoE Death Grip that DKs will have called Gorefiend's Grasp. That's going to be an interesting one, to be certain.

That's one of the talents that's known since Blizzcon, and didn't change since then. The ones posted here are different from Blizzcon.

Anyway, Wild Strike looks so retardedly weak.

OverZealous의 댓글

on 2011-11-23T15:43:31-06:00

I'm liking the additions to Metamorphosis!

Barkend의 댓글

on 2011-11-23T16:01:40-06:00

I wasn't very excited about MoP. Until now. If they don't nerf us, warlock is going to be a monstrous killing machine.PS: Holy Ward, you are back *-*

keyur의 댓글

on 2011-11-23T16:11:26-06:00

As for retri pallyDivine Storm is cost 3 holy power again.Crusader Zeal's: Your normal melee attack have a chance to increase attack chance by 25% for your next three melee swing. Sounds great.2 types of judgment again - looks like old daysNothing mentioned about mana managementHoly wrath is removed from retri and prot spec & Exorcism removed from Holy tree - ouch

gothnate의 댓글

on 2011-11-23T16:12:14-06:00

I'm surprised Wowhead didn't mention the AoE Death Grip that DKs will have called Gorefiend's Grasp. That's going to be an interesting one, to be certain.

That's one of the talents that's known since Blizzcon, and didn't change since then. The ones posted here are different from Blizzcon.

Anyway, Wild Strike looks so retardedly weak.

Ah. I didn't see that previously.

Rankkor의 댓글

on 2011-11-23T16:15:07-06:00

Control Undead (level 81)

Yeahhhhh =D

FINNALY, THANK GOD!

a CC that also doubles as a NICE way to obtain alternate pets. I know warlocks LOVED their demon control on TBC.

Garmheim의 댓글

on 2011-11-23T16:32:44-06:00

The new talent tree is an appallingly bad idea and an insult to the intelligence, efforts and skills of every player. There are some interesting new spells, it's true, but the likelihood that any class or spec will actually get the use of those spells is very low due to the stupid limitations imposed by this system. For me as a mage what, pray tell, is the point of leveling to 90 only to be given the choice of 3 variants on polymorph that should really be handled by glyphs? The mage choices for L90 highlight the utter lack of imagination inherent in this dumbing down of the talents.

Rankkor의 댓글

on 2011-11-23T16:42:18-06:00

noticed something extra:

They've changed the icons for a few of the older skills and spells, like Intimidating shout.

Plus now we know the icon of the new class =D looks nice, a bo staff with a sake jug hanging from it.

PandemicMan의 댓글

the8thark의 댓글

on 2011-11-23T16:46:37-06:00

Most of the abilities are good. But there are the dodgy ones

Druid - Killer Instinct - boring ability. Not even an ability at all.Druid - Might of Urasoc - This is just a better last stand Warriors if I am right have to use a talent choose to get Last Stand in Panderia. So this makes things very unbalanced between the classes.Paladin - Supplication - just brings the same warrior/rogue priest etc etc ability to the paladin. Nice but very uninspired.Warrior - Unwavering Sentinel - No Prot warrior abilities. Only the standard "can't be crit" ability. Prot warriors never got any love and now is no exception.

CadalMord의 댓글

on 2011-11-23T16:47:35-06:00

For me as a mage what, pray tell, is the point of leveling to 90 only to be given the choice of 3 variants on polymorph that should really be handled by glyphs?

Hmm, maybe the fact that you're not leveling to get talents? That's the whole point of the talent changes; leveling is more about the class and spec, talents are just extra abilities you get to choose from every now and then and you'll pick the one that suits your playstyle the best.

The mage choices for L90 highlight the utter lack of imagination inherent in this dumbing down of the talents..

I see your point in that the mage l90 talents are a bit anti-climactic but as I said, they're just extra abilities at that point instead of spec-defining skills. I bet you could easily skip taking any talents and you'd still be totally viable as a mage.

Rankkor의 댓글

on 2011-11-23T16:48:00-06:00

wow the warlock spells look pretty awesome.

yep, warlock is the one class I dont have ATM, its like blizzard is begging me to change that.

Interest의 댓글

on 2011-11-23T16:49:34-06:00

I really like a lot of these abilities. I can't believe I missed some like Arcane Orb/Frost Orb on my own check through, so this is handy to check in case you happened to miss abilities/passives when you browsed the tree.

Maelynn의 댓글

on 2011-11-23T16:55:27-06:00

Odd that they didn't fix Druid tier 5 (level 75) with this batch.. that tier's still too focused on Bears and has nothing interesting for healers and casters.

Still, it'll be what, a year? before MoP will hit, so I'll just wait patiently.