Digital Tutors - Creating Game Weapons in 3ds Max and Mudbox

In this course we will use Mudbox and 3ds Max to build and detail a bladed weapon.While 3ds Max is great at creating models very quickly and efficiently, Mudbox excels at interactively sculpting complex detail. By using these two packages in conjunction, we can leverage their respective strengths to quickly create a cohesive digital asset. After building our base geometry of our sample project, a bladed weapon, and adding UVs in 3ds Max, we'll take the geometry into Mudbox to begin sculpting. We'll add a variety of detail, as well as using Channel painting to create textures for the color and specularity of the models. We'll also output normal maps and ambient occlusion maps. Finally, we'll put everything back together in 3ds Max. Upon completion, you be able to create your own weapons or props using these two powerful programs. 1. Introduction and Project Overview2. Building the base of the weapon3. Creating uvs for the base geometry4. Adding the large blades5. Modeling the small blades6. Building the handle7. Transferring geometry to Mudbox8. Sculpting the guard9. Finishing the guard detail10. Painting the guard11. Detailing the blades12. Detailing the handle13. Adding specular maps14. Exporting assets from Mudbox15. Assembling the finished weapon in 3ds Max

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