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Two reasons:
1. Responsiveness of input
There is a big difference in feel of the gameplay when input & response happen only 24 times per second vs. 60 times per second, especially for fast-paced games such as first person shooters.
Network buffers and input buffers are filled on separate threads, which means new state from the game server, or button ...

I think there is a piece of history you're missing here, so allow me to try and fill it in.
If you google 60fps vs 24fps you'll find endless threads of people asking what the difference is. Most people will tell you that 24fps has been the standard since the 20s, but there is little explanation as to why.
If we actually look back to the creation of film ...

I hate to cite the Wikipedia entry for frame rate, but it makes sense:
In modern action-oriented games where players must visually track animated objects and react quickly, frame rates of between 30 to 60 FPS are considered acceptable by most, though this can vary significantly from game to game.
Watching film and television is an extremely passive ...

What Scott Manley did was lower the delta time slider in the settings menu. This essentially slows down time in-game so that the game doesn't have to make the physics calculations as quickly, and can devote a little more time to rendering them. It will cause everything to happen more slowly, but will improve your framerate.

I'm no expert on the subject, but here is why it makes sense to me that real-world recordings can run at fewer fps than animations can while still being higher quality: An animated frame shows a single instant in time while a recorded frame shows a small interval of time. This is not the same as just blurring parts of the picture with motion in it.
This is ...

Fraps is a Windows program that allows you to monitor the frame rate of any game "utilizing DirectX or OpenGL graphic technology". It also allows you to easily take screenshots and videos of your gameplay. There's a perfectly functional free version, but it only supports 30 second videos, has a small watermark, and screenshots are in the .bmp format.

First off, film went from 16 fps to 24 fps because of sound. Sound couldn't stay synced at 16 fps so they had to make 24 fps the standard. 24 fps has been the standard since then and hasn't changed due to costs. But now in the world of digital, it could change, but cinematographers believe 24 fps just has that "filmic look." Some movie makers are considering ...

Even more than the input process and responsiveness, and the resolution and ad-hoc standards, there are the framerate peaks.
I asked myself your question a long time ago, and, on the personal research, I found this reason one of the most reliable:
In games, sudden heavy-load for the processors may happen instantly and unpredictably. Imagine an ambush in a ...

Capping your framerate can have a few benefits:
Decreased energy consumption
Decreased heat production
Decreased noise (cooling fans run slower)
Capping your framerate is especially beneficial to mobile computers as it provides an excellent way to keep a laptop from eating its battery alive and also from burning a hole in your crotch.
Keep in mind that ...

Steam actually has a built in setting for you to check the FPS of any game. Go into setting and select the In-Game options and change the In-Game FPS counter to whatever position you want. This will then show some small text in one of the corners with the current FPS of the game.

You need the higher framerates because the resolution and clarity of monitors is much higher than TV and cinema, and you are trying to spot any tiny movement or detail as it may be critical in-game.
TV and cinema have tried to rely on blurring, and for slow pans or conversation it works just fine but a segment with dramatic action is already a nightmare. ...

Tips on how to improve performance in games, and in Android in General:
Simple Ways:
Keep your device up-to-date with the latest firmwares and software (apps). Android 4.1 gave a significant boost in speed, so try to obtain that update.
Remove unwanted apps from your phone, or disable them so they don't take precious resources during gaming
Disable ...

Note: This answer is mostly based on my personal experiences.
Higher framerate is usually useful, because games tend to run on a cycle where input is checked once per frame. The more input checks you can get per second, the less input delay there will be, and input delay is something that keeps coming up, especially in competitive games.
But keep in mind ...

I once worked porting a game from iOS to Windows 8.1 app. The process was quite cumbersome to say the least. The problem with 8.1 apps is that they sometimes require an extra layer of processing to handle the Windows OS calls. As previous Windows products, it doesn't like following standards so much. It prefers to establish its own.
Even after the porting, ...

There is a very good reason for this. You see, movies are videos, so they take up video space. Naturally, this means that longer movies take up more space. Now, the way movies work is that they are rendered as frames, then played at a certain framerate. As a result, a 30fps movie is larger than a comparable 20fps movie.
Because the human eye cannot really ...

It depends on the game engine behind the game.
If you just run a v-sync, the engine probably don't know this. It will generate 60+ frames, but not all of them were directed to your display. Which means some of them just bounce.
If you define it in the game itself, the engine knows about it and can react. If the engine produces a world or a scene and ...

Scholar of the First Sin runs at 1080p and 60fps, unlike the original version. As a result of it running in 60fps there is a bug where weapons degenerate more quickly than they should. This is going to be fixed in a patch in the near future.
http://www.gamespot.com/articles/new-dark-souls-ii-patch-finally-fixes-year-old-dur/1100-6426819/

optimal settings for ingame counter-strike 1.6 vary from person to person,though certainly there are few things to remember that is logical.
first of all counter strike is a fps based game with little or no graphics.so better go with 800*600 resolution than 1024*768game is viewed closer with little bigger objects.
using noforce command is another trick ...

A solution for the more tech-savvy (or you could possibly pay someone to do it):
Run a dual boot system. Do a Google search for Wubi. Running this program will install Ubuntu onto your system alongside windows. I find that this is much better at running Minecraft.
When you start up your computer, it will prompt you on whether you want to start up using ...

In America's Army it is possible to view the current frame rate by entering
stat fps
into the console. Perhaps this works for other games using the Unreal engine too.
You will notice how your frame rate depends on the current environment. In some areas you will perhaps get 60-70fps (usually inside buildings) while in large outdoor environments it will drop ...

Some games can display the current FPS if you enable the right setting. It might even be a console command.
30FPS is still quite low. It would be worth trying higher rates to see what you prefer. Some people prefer really high FPS and low resolution while others are exactly the opposite. It's very subjective and so worth experimenting to see what works for ...