Afro Samurai Walkthrough & Strategy Guide

After you defeat the last soldier, you'll hear sounds coming from the dormitory. Head around the building to find an open door that you can't pass through just yet. Flames are burning within it. You have to defeat several soldiers before an invisible wall blocking the space will disappear and allow you to enter.

Crying is not the best way to put out fire, just so you know.

The fourth murder of crows likes things hot.

When you step inside, you'll see a cutscene of a girl in a far room, crying as flames get closer. That same scene also shows murder of crows #4. The birds are just right from the entrance, nestled by flames. From the entryway, head to the right to scatter those birds, then backtrack left and around the bend in the building. There will be some enemies here, so defeat them and hop over the first burning beam that falls from the ceiling. After that, pass through an opening to the right which puts you in a small courtyard area. Cross it and enter the door on the other side, then head left to hack an enemy that is slowly advancing through the building.

After you kill that fellow, there's a short sequence. Then you should return to the courtyard you just recently crossed, where you'll be attacked by another group of enemies. Your life will be drained almost to empty at this point, so you should definitely work to avoid taking damage and don't fight too many enemies at once. It seems to work best if you use heavy attacks and kicking strikes between, with the kicking strikes making it easier to chain together combos and find your next opponent while you fight the camera (kick attacks work almost like homing missiles would in that regard). As you slay the first enemies, reinforcements will arrive. Just keep fighting until the lead enemy runs off shouting about not wanting to die because he has kids.

You'll battle a lot of soldiers in the courtyard.

Water tower: giver of liquid and blocker of paths.

When that happens, go ahead and exit from the dormitory the approximate way you entered it. Head back around toward the main area where you saved the second child and you'll see the water tower break away from the building and come crashing to the ground. This effectively blocks your progress in that direction. Turn and head toward the left, where an open doorway will allow you to enter the room with the red pillars again. As you do, more soldiers will arrive to ruin your day.

You need to make your way up the stairs through the room and fight your way along the balconies above, fighting enemy soldiers the whole time. Though there are a fair few adversaries, you will only fight a few of them at a time as you explore the building's upper reaches. You'll know that you've defeated the last one when another cutscene is triggered. Now your goal is to save your master from the enemies that have surrounded him where he fights on a small stone island.

Once you are in control after the cutscene, head forward and through the small doorframe. You're now following a path through an underground area. You'll emerge on a rocky path with the sea to your side. As you move forward, enemy soldiers will rush you. Defeat them with your usual attacks and once they fall, you'll notice that the path dips toward the right of some higher stone ledges. You can actually jump to reach the first of these ledges. Do so, then hop across two more ledges to startle murder of crows #5. With the last of the crows bothered in this stage, descend the stone columns and follow the path to where the master is fighting the other soldiers.

Battle some enemy soldiers as waves crash against stone.

Climb the stone columns just after that to startle a murder of crows.

Now you'll need to battle a bunch of soldiers while the master also does so at your side. As you fight, he'll babble about various things related to wearing the number two headband. When you've defeated the last of the regular goons, a cutscene occurs. Following that, you'll find yourself in a boss battle.

Boss Battle Start

This fight is actually a fairly standard one, but you will have a harder time getting through to deal blows of your own. Don't be afraid to block any blows that come your way when you've over extended yourself, which is likely to happen if you let yourself mash the attack buttons too much. There is also likely a stuffed bear doll lying around the center of the area, so watch your fighter and slash at the stuffed animal if you see too much red appearing on your clothing.

As you damage your opponent, little exchanges will take place between the two of you. These let you know that you're getting closer to victory. The third one will be the final one, while the second means that you almost have him. The general strategy for each round is to block attacks until your opponent's balance is off, then counter by slashing with your strong hits a few times. He won't take much damage at all and then he'll be down for the count.

Boss Battle End

Once you win the battle there will be a brief sequence casting doubt on what just happened. Then you're moved onto the next stage.