AuthorTopic: Bay12 Communal Worldbuilding Game (Read 5337 times)

Using the plunder gained from the conquest of the Coast of Cults, King Mahen of Thairmar becomes one of the new sponsor to fund the Knights of the Desert, allowing that order to improve various forts in the region. Some within the councilery of the Knights of the Desert scorn taking sponsors from King Mahen for his over murderous campaign instead of converting the Coast Cultists- but the majority of the council rationalizes it purely as anything to curb the tide of chaos.

However not everything was alright. The plunder gained from the campaign against the former Cult inhabited coast had garnered many artifacts of great make. The court mage of King Mahen, Yarlac Drem, had found a strange scroll one day in a tower belonging to a prominent chaos priest who either fled or was smited during the war. The scroll was a extensive study of necromancy, something even the forces of Chaos found little hard of accepting. Whoever this chaos priest was who owned this tower must've been a rough one, even among his chaos adhering peers.

So in secret Yarlac Drem while feigning doing important tasks for the young Kingdom, was actually getting to understand the secrets of life and death. The High-Elves had realized that during all this time they never named their ever growing Kingdom despite the long time they have been around. It is named Ukalia, named after the current dynasty who thought of the idea of establishing a name for the Kingdom of High-Elves. In celebration Ukalia by the end of the year have their settlers expand to claim the entire island they are on.

Year 216- Word of the recently discovered tropical archipelago reaches the mainland, leading to an increase in expeditions to the region. Sailors describe encountering fantastic flora, fauna, and other sights hitherto unheard of before: an island populated entirely by giant flightless birds, a great and mighty turtle carrying a jungle island on its shell, sun-kissed beaches and brilliant blue oceans. Explorers have currently identified two tribal societies existing on the opposite extremes of the island chain.

The south is said to be home to an indigenous tribe consisting of animated wood and stone golems. Spawning out of the ground itself, these constructs, who call themselves the Moko are distinguished by their intricately carved wooden masks. Bands of Moko habitat in small village units, hunting and foraging native wildlife. Despite, not being biologically living per say, Moko are observed burning fruit and hunted creatures in periodic 'feeding' rituals. The village elder, and thus final authority in Moko village life is inevitably a massive but immobile living stone head centrally placed in the village gathering space. Interactions between the Moko and the outside world have been cautiously optimistic, as limited trade introduces exotic spices back into the mainland.

In the north there exists a much more unfriendly bunch of inhabitants. Sailors and explorers report being consistently attacked by large four-armed, primate like people who hurl spears, arrows, and rocks with extreme hostility. Any attempts at counter attack end with the islander tribe melting away into the dense jungle undergrowth. Not much is known about the Wharg people, so named after their bellowing cries, as they have steadfastly refused to engage in any sensible contact with the strange peoples coming on strange vessels. Soon, explorers choose to avoid Wharg island entirely.