Wow, great job! This made significant strides since you first started coding it in the back of Margo's TI-84+CSE seminar at T^3 2013. I think the poison berry feature is a clever one, and makes the program more challenging and fun. May I ask what made you choose that over the shrinking walls idea we tossed around? Was it too challenging to figure out how to move the snake's body as the walls shrank?

Looks very cool. How fast does it run during game time and how long does it take to render the play field at first?

And yeah I bought a TI-84+CSE 2 weeks ago, but unfortunately had shipping issues that forced me to return it for either a refund or getting shipped by a different postal service. Shipping was supposed to be $24 but finally ended up being $91 due to hidden charges and on top of that I would have been forced to shell an extra $12 in city bus transit just to go pick up the item in the very middle of nowhere. On top of that, their headquarters are closed on evenings and weekends.

I am unsure yet. I might either have to get a refund on the calc itself or get it shipped back through a different shipping company if that's possible. If I can't get it or get a refund then I'll most likely wait until it's available for $179.99 in local stores. Even if we add the 15.03% sales taxes I would still end up paying far less than I would right now with UPS shipping extra bogus charges. However the issue is that local stores can take between 6 and 24 months before getting new calcs in stock. For example, the TI-84+ arrived in local stores around 2006 and the TI-Nspire Clickpad 2008. The PRIZM arrived 8 months later and the CX 6.

By the way, the play field rendering in 1 second means that it is possible to change the background color (or image) from inside BASIC programs, right? (allowing the black background to appear instantly)

Indeed you can. The BackgroundOn token takes a color parameter to it. You should pop open Snake in TokenIDE and look at how all the new color stuff works. It's a pretty okay implementation, though the lack of a second parameters on TextColor( to set the background is quite frustrating to me.

It's a fast moving snake until the tail starts disappearing. The snake length grows quite quickly, which makes it very difficult to do anything fairly early on. Otherwise, it's a fairly good working game. I just like Shaun's twist on it a bit more. His sudoku game is fairly nice. Jonimus needs to make a better one

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