Fortress of Doom (2)

About This File

The baddies who you beat up in Doom 2 are not completely destroyed. The last remaining faction captured and took up residence in an old castle. You have been sent to retake it.

This level will work with single player, cooperative, deathmatch, and altdeathmatch modes. If you can't figure out how to get back up to the outer rim, there are stair-ladders on the top, sides, and bottom of the map.

Description : The baddies who you beat up in Doom 2 are not
completely destroyed. The last remaining faction
captured and took up residence in an old castle.
You have been sent to retake it.

This level will work with single player, cooperative,
deathmatch, and altdeathmatch modes. If you can't
figure out how to get back up to the outer rim, there
are stair-ladders on the top, sides, and bottom of the
map.

Additional Credits to : iD Software
Heikki Halme(hehalme@freenet.hut.fi)
The guy who made Deu
The guy who fixed up Deu2
Sabre "Mau" :)
================================================================

Base : New level from scratch
Editor(s) used : Deu2
Build time : Around 30 hours
Known Bugs : I did notice a HOM as one of the lifts came down,
but I couldn't figure out where it came from.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:

ftp.orst.edu:/pub/doom/incoming
/NEWSTUFF (if not there)
/doom2/wads (if not in NEWSTUFF)

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Unknown date

This is dated November 1994. It's a castle level where you have to assault the castle, which is essentially a square battlement with a grand hall in the middle. It's very symmetrical and feels like a converted deathmatch level, but the difficulty level is fairly high - lots of hitscan baddies and not much health. It's not objectively great but it entertained me for a short while.

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File Reviews

Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.
I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.
Overall, its a good example of vanilla gameplay and design.

yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.

rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.

well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.