Perhaps it mutated due to the space bubble anomaly above it. It gave the gun a link to some warehouse in the Ukraine, and some poor bastard there is trying to figure out why all the ammo keeps disappearing. Each new box mag represents a crate of ammo in that warehouse.

As I arrive at "Yanov" Station, a man that looks familiar in a way I can't put into words introduces himself. He calls himself "Nitro" and says that he's the technician of this place. I am sure that I will need his services at some point so I'll reply in a friendly manner. I have little or no time for chit-chat though since I must look into the info I discovered from the flight computers, namely the evacuation location B205 and one of the Stingray helicopters that crashed a little ways South of it.

Heading out, I see that Yanov Station looks relatively unchanged from the state it was in before the Zone appeared, with the exception of some of the underbrush dying due to the harsh environment of the Zone.

Heading further I can see the massive Duga-3 array looming over the landscape far away.

And of course the Stingray had to crash-land behind a damned Minefield. Thankfully I saw that a soldier had marked a safe path through it but had died in the process himself. I checked the insides of the heli, only to find out stalkers had already looted it! At least the black box is still intact. Maybe that guy from the station could decrypt it's information for me ?

My next target was evacuation location B205 or the former "Rocket Shield" guarding the CNPP and Pripyat from NATO aircraft. The complex used to house ZRC S-75 "Volkhov" missiles but the areas has been emptied of the missiles long time ago. When asked, a local stalker told me that "new tenants had moved in". I asked him what did he mean by that but he only smirked and replied "You'll see". I did not pursue this question further.

On my way to the complex I had to cross a small swamp to avoid venturing too close to the abandoned depot grounds. Most of the time large buildings like that are inhabited by either stalkers or bandits and I didn't want to risk a firefight or anyone knowing about my movements.

Arriving to the grounds of the site I spot movement around the buildings. Through my optics I observe some zombified stalkers shambling about. These porridge-brains can be very dangerous if they get aggressive but can usually be avoided. I wait him to disappear before I start my approach on the barracks of the compound.

Approaching the main barracks it looks just like in the pictures of old.

Having scoured the barracks, I find no survivors, just a note written by one of the survivors. According to it, he left the area for a scientific bunker a little ways northeast.

The lieutenant's choice was a wise one since apparently this place is now completely overrun by zombified stalkers and remains of lost military units. After I had finished reading the document, zombies started shuffling out of the compound's other buildings. Time to leave.

Catching up with the Lieutenant at the science bunker reveals that his helicopter crashed at the Jupiter Plant and that a stalker named Garik rescued him from the evacuation location.

oh boy i joined the military in dooms and there are no more stalkers in the cordon because the three soldiers that patrol the road to the blockade decided to go on a killing spree. also i made 30,000 just by looting the rookie village and the bandit camp.

Anyone knows where to find the music from the bar in OGSE? all I find in the sounds folder is the main menu music and mutants sounds.

Check sound_theme.script for all the various announcers, radios and such that play music and other sounds. With it you can point a certain radio or loudspeaker to a different sound file, or find out where the sounds it's playing are.

Edited:

If you do edit, be very careful about the formatting, else it'll crash your game easily. Respect the brackets and commas!

To give you an example, taken from OGSE's sound_theme.script:
This is one section for one sound emitter. It'll play these sounds in order. Note carefully the formatting. Spacing doesn't matter very much (except for the spaces around the = sign probably), it's just easier to read that way.

I don't even get a log with quite a few crashes in OGSE. At least one i've traced to the extended section of terrain of the Bar -> Military Warehouses level changer. I think it's because I disabled psy zones after finding them to be nothing more than an invisible annoyance, so now it crashes me whenever I go into where one used to be :/

For those who have gotten to/through X18 in OGSE, how many documents are there to collect? I thought I found all of them, but it doesn't trigger the usual military invasion of the Dark Valley. Did they change that whole premise, or will I have to search the whole damn building for the 5th time?

Also, I love that I find stash markers at stashes I've never seen used. Like the ones in X18! This is the first time I've ever received stashes in there.

For those who have gotten to/through X18 in OGSE, how many documents are there to collect? I thought I found all of them, but it doesn't trigger the usual military invasion of the Dark Valley. Did they change that whole premise, or will I have to search the whole damn building for the 5th time?

Also, I love that I find stash markers at stashes I've never seen used. Like the ones in X18! This is the first time I've ever received stashes in there.

5, #1 is in a blue chest in a side room, I think it's the one with the 2 open tanks of fluid. #3 is on the flamethrower-carrying stalker.

Getting fed up of the random, errorlogless crashes in OGSE now. If it's because I disabled psy zones, it can damn well go fuck itself; i'm not enabling them even if not to crash.

I feel you man. My AMK+LURK+Complete mod merge ALWAYS has fucking errorless CTDs. And so far that's the best mod I've played. :( (Even though you shouldn't be suprised that mod merges can be troublesome.)

Which reminded me, I wanna talk to the creator of that mod merge tutorial, I wanna see if he gets CTDs as often as I do, maybe I did a bad merge... idk.

[My translator and I wait out the Emission within the safe confines of Yanov Station. Here, Stalkers meet and greet each other, as well as eat and generally survive the Zone’s harsh environment. Despite the tensions between Duty and Freedom, none of the Stalkers seem troubled by the combative nature of Duty, nor the flippant manner of Freedom - despite the probable combustive chemistry between the two.
My subject is one of the guards assigned by Duty Commander Pavelevsky to the tower outside the station, “Rain.”]

This emission is nothing, you know.

You’ve seen worse?

All kinds… or rather, all kinds of results.

I take you’ve never been outside only seconds after an emission has passed?

[I shake my head.]

We Stalkers have a name for that period of time. “Fucking crazy.” I’ve looked out over the horizon, trying to see through the fog. All I can ever make out are phantoms, staggering through the fields, fading away like dust in the sunshine when I look at them directly. I’ve seen those same phantoms lunge out of the darkness and drag my friends into the walls, leaving behind a dark coffee stain of blood.

The scientists aren’t entirely sure what causes it, though, like the Zone’s something that you’re meant to understand anyway…

[He drinks from a bottle of Cossack’s Vodka and spits on the tiled floor.]

Nah, the Zone isn’t meant to be understood. If you understand something, you know how it works, how it ticks… but the Zone doesn’t work or tick, so how are we meant to know?

What do you mean?

Well, think about it. What works one day might not work the next, something that made sense to you yesterday looks crazy tomorrow. There is absolutely no constant the Zone isn’t willing to pull out from under you; thought a bullet couldn’t round a corner? Now it can. Thought Kevlar would hold up to a bullet where leather wouldn’t? Now both have the consistency of porridge.

That’s why we Stalkers say that someone is “blessed by the Zone.” Every day that you wake up, there is a one in six chance this sunrise, this gas-choked, sickly sunrise, will be the last that you see. We get quite a few suicides here in the Zone because of that pressure, just people looking at this sunrise and saying “I have plunged into countless anomalies and faced dangers no man should ever awaken believing are possible. Yet here I stand, watching the sun through this filter of smog and death, and I feel the world is about to end.”

So that’s actually a two in six chance that you’ll die – the Zone may cave in around you, breaking from below and plunging you into a valley of death and darkness from which you feel there is no escape. And there really isn’t, when you think about it; we’re all just stuck here until we finally catch on that the money isn’t worth it, the people are vile, and nothing is to be gained unless you’re willing to be even more a villain than the last guy.

Is this why you joined Duty?

Yes. I, unlike my brothers, do not believe that the Zone is evil. If a factory makes psychopaths, are the machines themselves evil? No, the product is what defines the machines that make them. And the Zone is very much the same; defined by the scum it produces and continues to churn out in earnest.

You have a very pessimistic viewpoint.

[He looks out the window and points to the sunrise as the emission begins to taper off.]

You’d be pessimistic too if you had to look that fuck ugly thing in the face each day.

I am disappointed with this one but I never trust my judgement. Should I?