The Woods 2: More Woods, More Zombies. The survivors boat from the original Woods campaign crashed leaving them stranded in the Woods yet again. They must set off from there in hopes of reaching a military evacuation site.

-- Improves over the original in almost every way: Blood Harvest's music and soundscapes are used instead of No Mercy's, lighting and fogging are impeccable, there are plenty of large open areas and detailed buildings, and the rescue vehicle isn't visible during the finale.

I'm normally not one to complain about infinite hordes-- L4D is *built* around infinite zombies -- but this one takes it too far more me. Mobs spawn on the same timescale as a vanilla campaign, but for some reason the *standard* mobs (where the director plays back a clip of a trumpet/horn) are all replaced with the mega mobs that normally only spawn in panic events once or twice per map.
The campaign is actually still quite playable and even fun, since it mostly takes place in large open areas, but being constantly commonlocked gets annoying after a while.

Several dead ends
Most of the maps look the same
Why are there so many buses, cars and buildings in the middle of the woods?
Really need at least one ammo spot on map 1
Have to wait until the third map to get second pistol
Hordes were triggered all the time for seemingly no reason.
One of the tanks is in a bad spot off of the bridge. It gives you no real room to run away from it while you're trying to kill it and it easily corners you.
No message on radio
No ending cutscene, plus the truck was already there when you get there, so I don't understand why they couldn't have just driven away.

I'd say this is superior to The Woods 1. It's a fun 'forest highway' campaign that doesn't take long to complete. The finale may be disappointing, but this was also mirrored in the boat finale of The Woods 1.

I truely loved the environments. Wood settings are partly very suitable for a zombie apocalypse. But for a story like this, the survivors were just too quiet, and also the fear-feeling one should have was just missing. One thing I noticed in opposite to your first version are the textures. They were had a higher resolution which provided a more realistic design. Worth a try!

I'm not a fan of open area combat, and you made it clear that I must learn how to defend in such scenarios.. very similar yet different from blood harvest. i tried to play on expert, and the panic events kill me, not the specials. and btw, sewer area causes survivors to stop alot of times, had to crouch to go through. dunno if u intended that or not, but I kinda got disappointed by the unshovable zombies in the tight areas of the sewer. still a good map, looking forward to play with friends. :D

-- Improves over the original in almost every way: Blood Harvest's music and soundscapes are used instead of No Mercy's, lighting and fogging are impeccable, there are plenty of large open areas and detailed buildings, and the rescue vehicle isn't visible during the finale.

I'm normally not one to complain about infinite hordes-- L4D is *built* around infinite zombies -- but this one takes it too far more me. Mobs spawn on the same timescale as a vanilla campaign, but for some reason the *standard* mobs (where the director plays back a clip of a trumpet/horn) are all replaced with the mega mobs that normally only spawn in panic events once or twice per map.
The campaign is actually still quite playable and even fun, since it mostly takes place in large open areas, but being constantly commonlocked gets annoying after a while.

Several dead ends
Most of the maps look the same
Why are there so many buses, cars and buildings in the middle of the woods?
Really need at least one ammo spot on map 1
Have to wait until the third map to get second pistol
Hordes were triggered all the time for seemingly no reason.
One of the tanks is in a bad spot off of the bridge. It gives you no real room to run away from it while you're trying to kill it and it easily corners you.
No message on radio
No ending cutscene, plus the truck was already there when you get there, so I don't understand why they couldn't have just driven away.

I'd say this is superior to The Woods 1. It's a fun 'forest highway' campaign that doesn't take long to complete. The finale may be disappointing, but this was also mirrored in the boat finale of The Woods 1.

I truely loved the environments. Wood settings are partly very suitable for a zombie apocalypse. But for a story like this, the survivors were just too quiet, and also the fear-feeling one should have was just missing. One thing I noticed in opposite to your first version are the textures. They were had a higher resolution which provided a more realistic design. Worth a try!

-Finale is really disappointing..the truck is already there and all you have to do is stand and wait on top of it.
-After all survivors made it to the end, you will all be shown in another safe room for a second.
-No cutscene for finale.
-Bus..why are there so many bus in the middle of the woods?
-The AI of bots are really pains in the ass. They trend to fall behind for about 20-30 metres, and several times they stop shooting in the face of hordes and the tank. Sometimes they refuse to help teammates at risk(Being dragged 15-20 metres from them and being slowly killed without a single shot coming from ANY of the bots)
-The sewer is very unpolished.