Castles & Crusades * The World of Aihrde * The Haunted Highlands *Crusader Journal*Siege Engine Role Playing Games

Adventure Type: Overland, Dungeon Level: 1-3 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew The Blacktooth Ridge, far to the north and east of the more civilized lands, is fabled for its string of long abandoned fortresses, treasure houses, temples and underground mansions. This alone is an invitation for many an adventurer seeking fame and fortune. But it is an altogether dangerous... [click here for more]

Adventure Type: Overland, Swamp, Bridge, Barbican Level: 11-13 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew The Grausamland - a gray mire of marsh, bogs, sluggish creeks, and deep pools - stands a barrier to those who would enter the giant fortress of Aufstrag. A thousand square miles of impenetrable swamp lands peopled by monsters great and small; with fang and claw, upon dusky... [click here for more]

Adventure Type: Overland, Swamp, Bridge, Barbican Level: 11-13 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew These are the Gates of Hell Where the Wasting Way ends, the gates begin. Named the Ahargon Den, the Mouth of Darkness, the gates stand beneath the dark shadow of Aufstrag, offering entrance to the pits of hell on Aihrde. Herein lies another world, heaps... [click here for more]

This book brings together the 4 parts that were first featured as a serial adventure. It's been retooled and brought together in one cohesive 36 page adventure!
Riding the winds of an Eldritch sorcery they came, bearing only a lust for chaos and evil and for power over the kindgdoms of men. They built a fortress deep in the mountains, buried beneath a dome of rock. Though their... [click here for more]

Adventure Type: Dungeon Adventure Level: 1-4 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew
Its a dungeon crawl in every sense of the word. There is little back story, allowing the CK to plunge into the dungeon almost immediately. Its filled with adventure, danger and glory.
Dark Journey is a dungeon adventure cast in the classic mold. Here the CK is able to present the... [click here for more]

"So your going down to Dro Mandras Aye? A war going on down there friends and any fellow as goes to the city is sure to be drafted into the struggle no matter what. Hell, even I got a badge!" The fellow paused, leaning on his long bladed spear and reached under the loin-skin mantlet he wore over his steel breastplate and withdrew some form of badge, showing it off to the travelers.
"This... [click here for more]

Enter the Darkness The “Darkness” is an area of perpetual night found many hundreds of feet beneath the surface of the Karboskian Marches. Connected with series of cracks, fissures, tunnels, and underground rivers the cavern system stretches for hundreds of miles and is filled with enclaves of dangerous denizens. Few who dwell upon the surface world know more than legends of the... [click here for more]

Eurich Gunshoff IV, Count of Kleaves, is beset by powerful enemies. The King to the north has laid waste his holdings beyond the Tot River and even now threatens the river castles. Only the coming winter holds him at bay, giving the Count time, if only a little, to muster his strength.
Long have the people of Kleaves worshiped the gods of the south, and it is to these people that he turns, striking... [click here for more]

Castles & Crusades Stains Upon the GreenProduct Type/Format & Price: PDF, 22 pages; $5.99Written By: Stephen ChenaultOrdering Info: TLG 8328
Stains upon the Green thrusts the characters into the Tar Kiln, where the ruins of an old dwarven ring fort offers them refuge from the wilderness and its many dangers. Beyond the parapet’s walls and the ruined... [click here for more]

Beyond the next horizon lies the uncharted future where science and fiction merge, a line beyond which lies a stellar wilderness defined by our own imagination. StarSIEGE Event Horizon is a science fiction role playing game whose unique design allows you to set the tone and mood of the game. With this rules set you can play gritty, realistic sci fi or range out to the epic space operas or pulp serials... [click here for more]

Traveling to the far reaches of the Barren Wood is perilous in the best of times. These are not the best of times. Here, in the forest's western eaves the trees are old, with tangled roots deep in the ground. Here, too, the fey still roam wild and free. Ancient ruins, many predating the Winter Dark, lay buried in cool deeps, their halls and towers abandoned to the wilderness and to time. But here too,... [click here for more]

The town of Ludensheim has grown fat with wealth in the passing years and its citizens become accustomed to the spoilage and ease of life under their lord, Baron Dietbold the Fell Axe. But what brings this new found wealth that so satiates the citizens of Ludensheim while the lands about languish in squalor. Surely, say many, ill gotten gains and tainted wealth have flowed into the coffers of Baron... [click here for more]

Adventure, 26 pages, PDF
Adventure Type: Overland, Dungeon Level: 4-6 Party: 2-5 Setting: Aihrde, Portable to Home-brew
Ãlfwic is a cold hearted Prince with designs on the royal blood of Mercia. To this end he sent his brutes abroad to seize the Princess Gwerfyl and bring her to him. They stole into her castle and there overtook her guards and bore her off into the dark. She fought,... [click here for more]

Adventure Type: Dungeon Level: 7-9 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew In that time before the All-father warded the world of Airhde, many creatures were already roaming his dreaming creation. These were the Val-Eahrakun. Of that order were the Oonmaukling, elemental lords of staggering power. Unklar, the Horned God, bound one of these oonmaukling to him and set it... [click here for more]

Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eaves already dark and contemplative. If ever those ancient trees have pondered, however, then it was in silent expectancy, brooding on a bent that only they and perhaps a few others may know, for it has never been theirs to speak with vocal tongue. Mayhap... [click here for more]

Be Sure to Check out Castles & Crusades Condensed here on RPGNOW.
In the Days before Days there were many Dwarven Kingdoms, and they prospered. Their bastions sprawled across the wide world, above it and below it. They built roads across mountains and tunnels beneath them. The Rhodope Mountains, west of Kayomar, were no different. Here the Folk of Grausumhart came and they built mansions of stone,... [click here for more]

No introductions are necessary for I know well who you are, my intrepid adventurer.
A weary traveler indeed. Have a seat, my friend, before you enter the Graffenvold and traverse its byways. Have you come here to rest, to leave the muddy tracks and sharp edges of the world behind? Is that, it my fine fellow? Or have you come to beat down the Lords of this Land and submit them to your will? Which... [click here for more]

The Dampfrat is a dismal upland swamp fed by hot springs, geysers and innumerable underground waterways. To enter the Dampfrat, one must travel through an uplift of steep cliffs, precipitous rock faces, and boulder fields called the Shatten Escarpment. The lands of the Dampfrat are ostensibly controlled by the Zjerd, ruthless and warlike goblinoid tribes adapted to these swamplands. Yet, the Zjerd... [click here for more]

Adventure Type: 3 Dungeon adventures Level: ranges Party: 4-8 characters Setting: Aihrde, Portable to Home-brew But those days, mired as they are in the depths of time, are but echoes heard now by few and remembered by only the oldest and most learned of the scholars. Grausumhart’s cities have all but vanished from the face of Aihrde; only ruins remain, and even these have become as much... [click here for more]

The Legend of the Forsaken
In an age long past, a philosophy of war was birthed amid conflict, honed in battle, and steeped in magic by a monastic sect, of a name lost to time. From generals of renowned fighting prowess, to the most wizened magi, and even those who were shapers of nature itself, all members of the sect put their accumulated knowledge toward one goal – an eternal peace.
After... [click here for more]

Now Available in PDF!
Adventure Type: Dungeon Level: 6-11 Party: 4-6 characters Setting: Aihrde, Portable to Home-brew In days long gone, the Crawling Queen, a creature of the abyss, lorded over the lands of man, elf and dwarf. Her reign was terrible and the lamentations of the suffering people carried into the heavens! In time a dwarven prophet, St. Canor, came to their aid and, leading a... [click here for more]

Upon the bloody northern marches lies a curious Roadhouse. Here are gathered the flotsam of the world: miscreants, mercenaries, soldiers of fortune, adventurers. Dirty Bowbe's they call it and its as rough and safe a sanctuary as any will find in those dark and bloody grounds! For once, long ago, a Kingdom thrived here and the wealth of its coffers flowed across the lands as honey from a jar. But those... [click here for more]

Thousands of years ago by the recollections of those elves still alive to recall the fable, a great time of tumult and chaos reigned across the universe. In that time the ancient citadel city of Umeshti was known as a bastion of civilization through the dark night of conflict and madness. Temples to the gods and towers of wizardry were erected, as were libraries and civic enterprises designed to preserve... [click here for more]

Return to the Crater of Umeshti!
As is whispered throughout The Duchy of Karbosk, the Crater of Umeshti holds many secrets both wondrous and deadly. Now delve deeper than ever before as the portals to the next three levels in this epic dungeon dive are unlocked at long last!
Face Lord Ulzar the Gargoyle whose aerial minions defend the endless shaft from prying eyes of treasure seekers and would... [click here for more]

A dreadful fear and terror-born nightmares linger in the Shadows of the Halfling’s Hall.
Brambletoe Hall has ever been deep, warm and filled with mirth. Here, the good Mayor Willic Brambletoe has long presided over a board of warm mutton, fresh apples, berries, peaches and the like, as well as wondrous breads, warm butter and cool drink. Mayor Willic welcomes all, inviting many various and... [click here for more]

Another night of popcorn and dice, another quaint village with a friendly tavern, and another dungeon to map and explore. But looks can be deceiving.
Castle Keepers have begun adventures in many a tavern, but not like this. Players have relied upon many a non-player character, but none like those detailed within. To recover a fabled gem at the behest of a village, the Players must overcome their... [click here for more]

Wyrm Well is a short dungeon adventure. The characters have been led to or discovered an old uprooted tree. The tree's fall has exposed a stone staircase and doorway. Beyond lies a deep, long buried dwarven dungeon haunted by the creatures of yesterday. Known to utilize great magics to supply even a simple fastness with luxury, the dwarves often unearthed powers greater than themselves. Explore the... [click here for more]

Adventure Type: Overland, Several Dungeons Level: 1-2 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew This is an introductory adventure for those playing Castles & Crusades. The module has been designed to allow for the players and Castle Keeper alike to begin using the Castles & Crusades rules in a fairly non-demanding game setting. The goal is to familiarize the Castle... [click here for more]

Many ages ago trolls dominated the land. Their King ordered a great complex be constructed to house himself and his people. Troll engineers, artisans and countless slaves bent their backs to the task for many moons. They dug into the cliffs along the foothills of the mountains and there they built a palace of stone and dark tunnels. From their mountain fastness the trolls continued terrorizing the... [click here for more]

West of the Blacktooth Ridge, in the Barren Wood, lies the gnome town of Havenwale. For many years the gnomes of Havenwale lived in peace, content to mine their wealth and live off the fruit of their labor. In the space of many years, they amassed great hordes of diamonds, mined from beneath their very feet. But this wealth was to be their undoing.
Rumors of their wealth came to the Witch Queen,... [click here for more]

Upon the slopes of the long bluff of Loretta’s Agony lie the ruins of Aliegor. Long ago, devotees of the Og-Aust, the Frog Gods, lived here. And their religious house thrived like no other. It bore the fruit of wealth and the knowledge of the world before the turmoil of war and plague. But that was before even the coming of the kings and the rule of the bastard gods. Now beneath the shades of... [click here for more]

Some years past, the elven hero Ielda bore the Golden Familiar. He fell in the wilds upon the door steps of Castle Aucherwitch, by the foul machinations of the beast that lived there. Ottokar Vanek, minion of Aufstrag, dwells there still, holding in his clawed hand the elf's familiar. It is yours for the taking... if you are strong enough. Its hidden magics are yours if you are wise enough. If not?... [click here for more]

The hooves of the bay stallion crunched loudly upon the pine needles littering the floor of the Everwood, making the hooded figure leading the animal wince in consternation. As with all those who ply their profession with stealth, such rampant noisemaking was abhorrent to the nature of the man, a ranger by career - traveling deep into the wild woods of the valley. The melodic rustle of the leaves in... [click here for more]

Shall you claim the glory of heroes, or accept your doom?
You have raised the ire of the goblin warlord, and now you flee his kingdom with war parties hot on your trail. You must reach the borderland town of Felsentheim, for if you do not, no alarm will sound to hearken the coming of the Dogs of War and your bodies will lie in the forest grass, forgotten by all but the worms!
Dogs of War, is a... [click here for more]

While downloading Right Under Our Noses be sure to check out the host of Christmas Sales TLG has going! Almost everything on sale! Right Under Our Noses brings you face to face with the legendary city of Bluffside! Converted by Hal Greenberg, Derrick Landwehr and Peter J. Schroeder for Castles & Crusades Right Under Our Noses is the perfect teaser for what's to come. Written... [click here for more]

The Blacktooth Ridge lies far to the east and north of New Aenoch and the Crusader States of Ephremere's making. This long, snake-like ridge is fabled for its string of abandoned fortresses, treasure houses, temples, cavernous dungeons and underground mansions. It invites many an adventurer seeking fame and fortune. It is an altogether dangerous place, tainted with the evil of the Horned One and those... [click here for more]

Upon the backs of vultures adventure flies
Upon the edge of the Gray Pools lies the town of Grafika, a squalid heap of cobbled roads and ruined buildings where the washed up remnants of a shattered empire gather. Here the wealth of the empire’s ruin passes through the small hands of small men; here the echoes of its glory ring hollow.
Over a morass of pools and mired swamps the Vessel of... [click here for more]

Festung Akt sits in the wastes of the Blighted Screed. Its last lord, Deuranimus the Crow, went mad for the suffering he visited on those who were brought before him. He drove forth his minions and bound himself in the high towers of the fortress, there setting sorceries to work that bound the dead to the world of the living. In recent years Festung Akt has been reclaimed by the Witch Queen’s... [click here for more]

Atop a cursed mountain, in towers of ice and snow is a danger of primordial origin - the Lord of Frost. From his frozen keep he threatens the lands and peoples in the shadow of his mountain, bringing low all who come too near. Winter comes early as snows billow from the keep and blankets the fields and villages near the mountain's foot. Help is needed to break the hold the Lord of Frost has over this... [click here for more]

Adventure, 24 pages, PDF, ISBN 978-1-931275-89-7
Adventure Type: Dungeon Level: 9-11 Party: 3-5 characters Setting: Aihrde, Portable or Home-brew The Tower of Horesk is an ancient edifice built upon the edge of the Grausumlands. Its dark stones sit upon an island-anchorage in the midst of a deep morass of bogs, saw grass, and gray, stagnant water. The tower sits like an obelisk, rising... [click here for more]

Welcome to Bluffside: City on the Edge, a boom town boasting the most precious metal in the known world - adamantine. Perched upon high cliffs overlooking the deep waters of Crater Bay Bluffside’s many districts sprawl into the country beyond, climb the cliffs and ride the waters. Here is a city forged on power, where corruption mingles with purity and men contend with one the other for gold... [click here for more]

Own the book? Get the maps! Bluffside: City on the Edge... 3 18 x 13 maps. Two in full color and one in black and white. These maps cover Bluffside, the area, the city and the sewers. These are in the book but we've put them here so that you can print them (2 in color) and use them in your next Bluffside: City on the Edge Adventure.
To learn more about Bluffside, read below:
Welcome to Bluffside:... [click here for more]

Breaking Heads is an encounter area for 3-5 characters in the mid-level range. It is designed as a plug and play encounter; either run by itself for a few hours of fun or as an encounter inserted into an ongoing campaign. It includes 4 pages of information Bents Trading Post, and 2 pages worth of NPCs and the set up for a classic brawl turned ugle.
Bents Trading Post stands upon the banks of the... [click here for more]

This adventure combines overland travel to and from the village of Willowbreak, it involves challenges both combat and role playing. It is not a traditional adventure module that consists of one dungeon or one goal, but rather consists of a series of short adventures, which in turn offer the enterprising Castle Keeper the opportunity for numerous side treks and adventures. It is easy to port into any... [click here for more]

Beyond the comforts of home lie worlds of epic adventure. CHECK OUT: The Goblins of Mount Shadow
The slopes of Bryn Maenhiri play host to a portal, a door that opens to the Otherworld, the lands of Faery, and possession of it brings men powers untold. So the tribes of men waged war with one the other to hold it; until their battles brought forth an otherworldly host from the lands... [click here for more]

“Into the East you say?” bellowed the wild eyed foreigner. “Well that’ll be a true path to glory or hell if ever I heard of one! Gird yourselves well my Bowbe’s, for the armies of the Orc King are canny and cunning!”
Not far from the Crater of Umeshti in the Haunted Highlands, stands the city of Dro Mandras. It serves as the capitol of the Duchy of Karbosk and... [click here for more]

Eskadia, The Jewel of the North.One of the most powerful of the western City-States in the Haunted Highlands, Eskadia has the singular distinction of being one of the deadliest cities in all of world. Trade barons and guild-masters constantly vie for power and control over shipping and rights to raw materials. Sweatshops and workhouses crank out finished goods and crafts to be traded and sold throughout... [click here for more]

The House of Anduel has fallen into ruin, all that remains are the stairs men call the Eagle's Walk. A single spiral that breaches the forest canopy the Walk promises the blessings of the gods. But to climb them is perilous. Many have tried. Many have died.
Golden Shingles, Part 4 of the Adventures on the Powder River is now available. Golden Shingles is an encounter area designed for 3-5 characters... [click here for more]

The Paladin sighed, looking to the ground. “I would not bring this upon you . . . . If I could, I would suffer your damnation!” He shook his head, “But . . . there is nothing else that we may do.”<o:p></o:p> Malcom of Helliwell turned away. “You’re a bastard. But of course you know this.” He looked to his hands. Wrinkles and... [click here for more]

At the end of each year comes the month and holiday of Samonios, Samhain or Nos Galan Gaeaf, or Halloween. This is the time when the worlds are drawn together and monsters, gods and the spirits of ancestors wander between them. It is a dangerous and dark time in which the most holy and sacred of ideas mean more than they ever have before in the previous year. It is a time for the Dead and to honor... [click here for more]