When I first read about Isla Dorada I knew it would be something to check out because it sounded different to other games. The players have crash landed on a desert island and aim to collect the most valuable treasure to win. That’s not too different, but the way the players move is. Rather than each player moving separately, the players are a single expedition party which never splits up. So, players bid to decide who will choose the path along which they will next travel. The island has various named locations on it and these are joined by different types of paths. Players take turns bidding (stating which path they will move the expedition along if they win) and the highest bidder gets their way. Players need to pay for a successful bid using adventure cards from their hand and the cards must match the type of path being used, i.e. kayak cards to move along rivers, yak cards to travel mountain paths, and so on. Read the rest of this entry »

Spiel seemed different this year compared to previous years – not good or bad different – just different. We went for 3 days of the show as usual, stayed in the same hotel as usual, ate steak in our favourite restaurant multiple times as usual. However, when asked what was my favourite game so far, I wasn’t able to point at one specific game which outranked the others; instead, there were lots that were very good indeed but too close to pick a single leader.

However, Spiel was the usual gaming marathon and didn’t disappoint as there were many superb games. Whilst I can’t pick my favourite game of the show, I think think the following (in no particular order) were great.

In Isla Dorada, the players are a group who have crash landed in Columbia in 1934 in a strange and hostile land. The group must travel together each collecting treasure and gold along the way as well as trying to fulfil their destiny (well, secret destiny card).

The core gameplay is that the players bid to decide which way to go from each location. When a player makes a bid, they say which route they will take the group if they win. The winner of the bidding must pay their bid in cards that match the route (Kamel cards to travel along sand paths, Yak cards to travel along mountain paths, etc.and some other cards such as wild cards) so each player’s cards will limit what they can bid on different routes. There are a few other items like Bigfoot and the Leviathan that can block routes, rivers that are one-way routes and so on too. Read the rest of this entry »