Nerf Officer class already

Officers had more than enough time playing around like Rambo- Battle point farming bussines men in the battlefields. Like Specialist should stay with 100hp (also rambo class now) and Officer should get 100hp also.

The Se44c is op even better than a special class weapon on First order aerial. They play like rambo guerilla warfighters and many time they dont even use cover in fights becas they know easy kills many times. It should be a support class which doesnt really go like this. The Improved command card is op aswell, 250hp + blurrg/se44c = op.

Please already balnce something out this is annoying and unbalanced. Always the Officers on top in GA scoreboards getting heroes in 1st stage easily.

We have ASSAULT class not OfficerRambo1ManArmy class. #OfficerWarsBlurrgfrontII

Replies

SE-44C "WAS" good. It sucks now. Overheats far too quickly. Aerial has 1 mod. Most good officers have both mods. Same goes for every other Aerial that uses a wep from another class.

It does the supporting job perfectly. I can recharge my friend's grenades when they're pushing. I can recharge my friend's torpedo when they're hunting ***** who still pick vehicles for some reason. I can defuse incoming explosives from an opposing team who relies too much on them rather than their own skill with their chosen gun.

And if I am lucky enough to get up close, I can pump their faces so full of laser as a punishment they let me get so close to begin with.

SE-44C "WAS" good. It sucks now. Overheats far too quickly. Aerial has 1 mod. Most good officers have both mods. Same goes for every other Aerial that uses a wep from another class.

It does the supporting job perfectly. I can recharge my friend's grenades when they're pushing. I can recharge my friend's torpedo when they're hunting **** who still pick vehicles for some reason. I can defuse incoming explosives from an opposing team who relies too much on them rather than their own skill with their chosen gun.

And if I am lucky enough to get up close, I can pump their faces so full of laser as a punishment they let me get so close to begin with.

TLDR: "Yet another waah waah nerf officers" post. /snore

And your opinion is the perfect example why Officer needs adjustments again. You can support yes but few actually do that, who choses that over rambo army playstyle most of the time? Exactly and those couple little nerfs are nothing. Very unbalanced still. People complaining about Officer nerfers are the issue imo.

I got shot by an officer in GA on hoth from almost halfway across the map just today, and have had many amazing deaths from a one handed pistol blaster from very long ranges. They roll back and forth while shooting people like Rambo protecting their turret with that little pistol, it’s hilariously bad to watch.

I got shot by an officer in GA on hoth from almost halfway across the map just today, and have had many amazing deaths from a one handed pistol blaster from very long ranges. They roll back and forth while shooting people like Rambo protecting their turret with that little pistol it’s hilariously bad to watch.

Right. Im not necessarily against tem but compared to the rest its just crazy!

Officer is on par with assault and specialist. I play all of them fairly equally with similar results. I don’t play heavy much but will say that it can be hard to take down a heavy with their shield popped as an officer.

One thing that is good about officer is that I feel I have a better shot at getting my team to push an objective or choke point as an officer. Give them a boost, send a grenade, run in and get a few kills and decent chance you get a player or two to follow.

Biggest reason I know officers aren’t OP... I don’t think of them as any more of a threat on the battlefield than any of the other classes.

Reduce battle points if you want but otherwise the class is pretty well balanced with the other classes.

Officer is on par with assault and specialist. I play all of them fairly equally with similar results. I don’t play heavy much but will say that it can be hard to take down a heavy with their shield popped as an officer.

One thing that is good about officer is that I feel I have a better shot at getting my team to push an objective or choke point as an officer. Give them a boost, send a grenade, run in and get a few kills and decent chance you get a player or two to follow.

Biggest reason I know officers aren’t OP... I don’t think of them as any more of a threat on the battlefield than any of the other classes.

Reduce battle points if you want but otherwise the class is pretty well balanced with the other classes.

I now have a lot of gameplay experience if you would say and really Officers are a thing. In many fights they win against the other classes if both the players play good. Fights with other classes when you make some small mistake in aiming or whatever many times you can still do something to win... with officers you will loose almost all the time. Their weapons are so fast and OP especially in close range situations ofcourse, no mercy they have. And they know that they dont even hide/use cover because they know it.

Officer is on par with assault and specialist. I play all of them fairly equally with similar results. I don’t play heavy much but will say that it can be hard to take down a heavy with their shield popped as an officer.

One thing that is good about officer is that I feel I have a better shot at getting my team to push an objective or choke point as an officer. Give them a boost, send a grenade, run in and get a few kills and decent chance you get a player or two to follow.

Biggest reason I know officers aren’t OP... I don’t think of them as any more of a threat on the battlefield than any of the other classes.

Reduce battle points if you want but otherwise the class is pretty well balanced with the other classes.

I now have a lot of gameplay experience if you would say and really Officers are a thing. In many fights they win against the other classes if both the players play good. Fights with other classes when you make some small mistake in aiming or whatever many times you can still do something to win... with officers you will loose almost all the time. Their weapons are so fast and OP especially in close range situations ofcourse, no mercy they have. And they know that they dont even hide/use cover because they know it.

If I scan dart you and run up and shotgun you in the face as an officer, you lose. If I hit infiltration and catch you on the minimap, you lose. I do this all the time, it isn’t just theoretical. Beyond that, both the Specialist and Assault are far superior at distance.

I just don’t buy it that Officer is superior other than BP gain. And there are even ways the other classes can get cheap BP. Nerf the BP gain a little and leave the rest alone.

Officer is on par with assault and specialist. I play all of them fairly equally with similar results. I don’t play heavy much but will say that it can be hard to take down a heavy with their shield popped as an officer.

One thing that is good about officer is that I feel I have a better shot at getting my team to push an objective or choke point as an officer. Give them a boost, send a grenade, run in and get a few kills and decent chance you get a player or two to follow.

Biggest reason I know officers aren’t OP... I don’t think of them as any more of a threat on the battlefield than any of the other classes.

Reduce battle points if you want but otherwise the class is pretty well balanced with the other classes.

I now have a lot of gameplay experience if you would say and really Officers are a thing. In many fights they win against the other classes if both the players play good. Fights with other classes when you make some small mistake in aiming or whatever many times you can still do something to win... with officers you will loose almost all the time. Their weapons are so fast and OP especially in close range situations ofcourse, no mercy they have. And they know that they dont even hide/use cover because they know it.

If I scan dart you and run up and shotgun you in the face as an officer, you lose. If I hit infiltration and catch you on the minimap, you lose. I do this all the time, it isn’t just theoretical. Beyond that, both the Specialist and Assault are far superior at distance.

I just don’t buy it that Officer is superior other than BP gain. And there are even ways the other classes can get cheap BP. Nerf the BP gain a little and leave the rest alone.

But the Bluurg upgraded + Disruption can easily kill 4-5 people within a few seconds without them being able to do anything. No other class can do that really, maybe if you get lucky with a Heavy's Barrage + Grenade + run in shooting.

Officer is on par with assault and specialist. I play all of them fairly equally with similar results. I don’t play heavy much but will say that it can be hard to take down a heavy with their shield popped as an officer.

One thing that is good about officer is that I feel I have a better shot at getting my team to push an objective or choke point as an officer. Give them a boost, send a grenade, run in and get a few kills and decent chance you get a player or two to follow.

Biggest reason I know officers aren’t OP... I don’t think of them as any more of a threat on the battlefield than any of the other classes.

Reduce battle points if you want but otherwise the class is pretty well balanced with the other classes.

I now have a lot of gameplay experience if you would say and really Officers are a thing. In many fights they win against the other classes if both the players play good. Fights with other classes when you make some small mistake in aiming or whatever many times you can still do something to win... with officers you will loose almost all the time. Their weapons are so fast and OP especially in close range situations ofcourse, no mercy they have. And they know that they dont even hide/use cover because they know it.

If I scan dart you and run up and shotgun you in the face as an officer, you lose. If I hit infiltration and catch you on the minimap, you lose. I do this all the time, it isn’t just theoretical. Beyond that, both the Specialist and Assault are far superior at distance.

I just don’t buy it that Officer is superior other than BP gain. And there are even ways the other classes can get cheap BP. Nerf the BP gain a little and leave the rest alone.

But the Bluurg upgraded + Disruption can easily kill 4-5 people within a few seconds without them being able to do anything. No other class can do that really, maybe if you get lucky with a Heavy's Barrage + Grenade + run in shooting.

That just isn’t true. The Blurrg isn’t a super gun that kills 4-5 people in seconds without them being able to do anything.

Good players can kill 4-5 people in a few seconds but it has nothing to do with Officer or the Blurrg. It has to do with good aim, being hard to hit by moving well and picking good flanks.

Maybe all the good players should just get together and play nothing but Assault for a while so you can see that you will die just as much by way of a different class. And we will have heroes just as often too. There isn’t a problem with the class.

Officer is on par with assault and specialist. I play all of them fairly equally with similar results. I don’t play heavy much but will say that it can be hard to take down a heavy with their shield popped as an officer.

One thing that is good about officer is that I feel I have a better shot at getting my team to push an objective or choke point as an officer. Give them a boost, send a grenade, run in and get a few kills and decent chance you get a player or two to follow.

Biggest reason I know officers aren’t OP... I don’t think of them as any more of a threat on the battlefield than any of the other classes.

Reduce battle points if you want but otherwise the class is pretty well balanced with the other classes.

I now have a lot of gameplay experience if you would say and really Officers are a thing. In many fights they win against the other classes if both the players play good. Fights with other classes when you make some small mistake in aiming or whatever many times you can still do something to win... with officers you will loose almost all the time. Their weapons are so fast and OP especially in close range situations ofcourse, no mercy they have. And they know that they dont even hide/use cover because they know it.

If I scan dart you and run up and shotgun you in the face as an officer, you lose. If I hit infiltration and catch you on the minimap, you lose. I do this all the time, it isn’t just theoretical. Beyond that, both the Specialist and Assault are far superior at distance.

I just don’t buy it that Officer is superior other than BP gain. And there are even ways the other classes can get cheap BP. Nerf the BP gain a little and leave the rest alone.

But the Bluurg upgraded + Disruption can easily kill 4-5 people within a few seconds without them being able to do anything. No other class can do that really, maybe if you get lucky with a Heavy's Barrage + Grenade + run in shooting.

That just isn’t true. The Blurrg isn’t a super gun that kills 4-5 people in seconds without them being able to do anything.

Good players can kill 4-5 people in a few seconds but it has nothing to do with Officer or the Blurrg. It has to do with good aim, being hard to hit by moving well and picking good flanks.

Maybe all the good players should just get together and play nothing but Assault for a while so you can see that you will die just as much by way of a different class. And we will have heroes just as often too. There isn’t a problem with the class.

Im sorry but youre not really true. Im sure many of you like the officer class alot and disagree with all forms of nerf because you all worried they will touch your precious master class. Thats what I believe so.

Maybe Ill do a test later, playing Blast with officer and assault and compwre the average results between them over a number of matches sound good. I will come with the results here later.

Officer is on par with assault and specialist. I play all of them fairly equally with similar results. I don’t play heavy much but will say that it can be hard to take down a heavy with their shield popped as an officer.

One thing that is good about officer is that I feel I have a better shot at getting my team to push an objective or choke point as an officer. Give them a boost, send a grenade, run in and get a few kills and decent chance you get a player or two to follow.

Biggest reason I know officers aren’t OP... I don’t think of them as any more of a threat on the battlefield than any of the other classes.

Reduce battle points if you want but otherwise the class is pretty well balanced with the other classes.

I now have a lot of gameplay experience if you would say and really Officers are a thing. In many fights they win against the other classes if both the players play good. Fights with other classes when you make some small mistake in aiming or whatever many times you can still do something to win... with officers you will loose almost all the time. Their weapons are so fast and OP especially in close range situations ofcourse, no mercy they have. And they know that they dont even hide/use cover because they know it.

If I scan dart you and run up and shotgun you in the face as an officer, you lose. If I hit infiltration and catch you on the minimap, you lose. I do this all the time, it isn’t just theoretical. Beyond that, both the Specialist and Assault are far superior at distance.

I just don’t buy it that Officer is superior other than BP gain. And there are even ways the other classes can get cheap BP. Nerf the BP gain a little and leave the rest alone.

But the Bluurg upgraded + Disruption can easily kill 4-5 people within a few seconds without them being able to do anything. No other class can do that really, maybe if you get lucky with a Heavy's Barrage + Grenade + run in shooting.

That just isn’t true. The Blurrg isn’t a super gun that kills 4-5 people in seconds without them being able to do anything.

Good players can kill 4-5 people in a few seconds but it has nothing to do with Officer or the Blurrg. It has to do with good aim, being hard to hit by moving well and picking good flanks.

Maybe all the good players should just get together and play nothing but Assault for a while so you can see that you will die just as much by way of a different class. And we will have heroes just as often too. There isn’t a problem with the class.

Im sorry but youre not really true. Im sure many of you like the officer class alot and disagree with all forms of nerf because you all worried they will touch your precious master class. Thats what I believe so.

Maybe Ill do a test later, playing Blast with officer and assault and compwre the average results between them over a number of matches sound good. I will come with the results here later.

That is fair. But be honest and use different strategies to maximize your outcome with each class.

I have done this before and there is no significant difference other than point gain from buffing teammates.

The problem is that the officer has amazing Battle Point gain while offering excellent utility and reliable (plus fun) weapons. It really has little weakness outside of maybe not having many ion options. The Officer gets BP for Battle Command, Officer's Presence (even after death if someone is healing), AND 100 BP for every kill assist thanks to the Battle Command buff.

But I think that the officer if nerfed again should only lose a slight amount of BP gain. Why? Because the class is fun. Instead of nerfing it heavily, what if the other classes get some love instead to be more effective?

Heavy: Has Defender built into the base class (gets 8 points for every hit they take) and the Defender Star Card instead increase the BP gained by taking hits and dying by 20/30/40/50% (up to 12 points per hit taken and additional 50 bp upon death) to promote actively being in combat.

Officer: Officer's Presence BP gain ends immediately upon death.

Specialist: When a headshot kill is performed with a sniper rifle, the Specialist gains Battle Points equal to the distance to the target (just like Battlefield and built into the base class without star cards). When a teammate kills an enemy revealed by Scramble Infiltration (which reveals enemies on the minimap to your allies, not just you), the Specialist gains 25 battle points per radar assist.

This would give each class small bonuses for performing in their intended role just like the Officer gets. Plus most wouldn't require star cards, like the Officer's BP gained from Battle Command, so the classes are slightly more even and rewarding. Assault and Heavy in particular would get slightly more BP just from playing as intended.

The problem is that the officer has amazing Battle Point gain while offering excellent utility and reliable (plus fun) weapons. It really has little weakness outside of maybe not having many ion options. The Officer gets BP for Battle Command, Officer's Presence (even after death if someone is healing), AND 100 BP for every kill assist thanks to the Battle Command buff.

But I think that the officer if nerfed again should only lose a slight amount of BP gain. Why? Because the class is fun. Instead of nerfing it heavily, what if the other classes get some love instead to be more effective?

Heavy: Has Defender built into the base class (gets 8 points for every hit they take) and the Defender Star Card instead increase the BP gained by taking hits and dying by 20/30/40/50% (up to 12 points per hit taken and additional 50 bp upon death) to promote actively being in combat.

Officer: Officer's Presence BP gain ends immediately upon death.

Specialist: When a headshot kill is performed with a sniper rifle, the Specialist gains Battle Points equal to the distance to the target (just like Battlefield and built into the base class without star cards). When a teammate kills an enemy revealed by Scramble Infiltration (which reveals enemies on the minimap to your allies, not just you), the Specialist gains 25 battle points per radar assist.

This would give each class small bonuses for performing in their intended role just like the Officer gets. Plus most wouldn't require star cards, like the Officer's BP gained from Battle Command, so the classes are slightly more even and rewarding. Assault and Heavy in particular would get slightly more BP just from playing as intended.

The Specialist ones you bring up here would be enough to see me almost shift my main to Specialist. Particularly Scramble infiltration. You should try out their hero hunting BP gain too. It can get really insane. 1 tag on a hero with the Stinger Pistol is worth like 150 - 200 points with Bounty Hunter on purple. Don't quote me on the exact number, but I did find it was a TON for just hitting another player with 1 shot.

No. You just need to adopt new tactics much like all of the people who complain endlessly about this or that being too OP. This game could be real great if the Battlefront II community wasn't as ignorant & oblivious as the developers.

I think that every other class needs a buff . I use officer because the ttk is to high in this game. I am use to the bf1 where the balance was good (before the bacta bomb and bodyguard which required the bezerker to counter it, defeating the whole point) The gameplay is slow and gets boring when you feel like most guns are weak.

It's like dice thought everyone liked bodyguard in bf1 rather than identifying the fact that they pretty much made it a requirement to play when they introduced bezerker. Buff not nerf is the way.

I like officer for this reason and will continue to use it until the other classes can give me the same satisfaction . Specialist is great but the heavy and especially assault are borderline useless classes that feel like they couldn't kill a womprat if it was tied up in front of them. I have never seen a assault class be so weak in anygame ever.

I think the movement and aiming is weird still like it's not as responsive on purpose to stop people with higher reaction times gaining an advantage. The average amount of kills in the scoreboard is extremely low in this game. It indicates dice has the ttk to high and the movement is not responsive enough in my opinion. These are underlying issues im sure people feel it when playing, like your running in water and no matter your sensitivty changes it never seems to do anything.

@ValarMorghulis81 Youre just hating on everyone that wants to change your precious fanboy class. I get it though why you dont see the OP things of Officer because you always on the Officers side lol

Nope. I play as every class in the game because all of them have value on certain maps, and during varying phases and situations. The only change to be sought after for the Officer class is an armored Officer skin for the Galactic Republic faction. I'm one of the really good players on PS4, and easily one of the best team players. If you spent more time upping your skill and less time complaining then you would be in more of an uproar over things that actually mattered in GA, such as how broken it is due to the absence of an algorithm for balancing teams, and the majority of players not attacking or defending map objectives.

@ValarMorghulis81 Youre just hating on everyone that wants to change your precious fanboy class. I get it though why you dont see the OP things of Officer because you always on the Officers side lol

Nope. I play as every class in the game because all of them have value on certain maps, and during varying phases and situations. The only change to be sought after for the Officer class is an armored Officer skin for the Galactic Republic faction. I'm one of the really good players on PS4, and easily one of the best team players. If you spent more time upping your skill and less time complaining then you would be in more of an uproar over things that actually mattered in GA, such as how broken it is due to the absence of an algorithm for balancing teams, and the majority of players not attacking or defending map objectives.

Logic has a horrible habit of falling upon deaf ears with the "NERF THIS!" crowd, I feel I should warn you.

The only thing about the officer that is OP is the flash grenade. It has way to many disabling and damage effects and it lasts to long. I do have to disagree about the blurrg not doing much damage at range...I get sniped by it quite often still but I'm not saying it needs to be nerfed. It's just an annoyance.

@ValarMorghulis81 Youre just hating on everyone that wants to change your precious fanboy class. I get it though why you dont see the OP things of Officer because you always on the Officers side lol

Nope. I play as every class in the game because all of them have value on certain maps, and during varying phases and situations. The only change to be sought after for the Officer class is an armored Officer skin for the Galactic Republic faction. I'm one of the really good players on PS4, and easily one of the best team players. If you spent more time upping your skill and less time complaining then you would be in more of an uproar over things that actually mattered in GA, such as how broken it is due to the absence of an algorithm for balancing teams, and the majority of players not attacking or defending map objectives.

Youre talking about youre so good sucking youre own peepee and yet you play officer alot. Officer players are not impressive no respect for them that much sorry!

@Important_info101 Keep talking your weak ***** over the internet you steaming pile of bantha poodoo. I am definitely speaking the truth. ValarMorghulisDL is my handle on PlayStation 4. EA/Dice changed Jakku AT-ST Star Destroyer side entrances on the 3rd phase because of smart team players like myself being so good. Fact. They boosted Ion Torpedo in large part because of players like myself having insane AT-ST elimination streaks on Tatooine, Hoth, and Endor and the same massive streaks in the AAT-1 on Kashyyyk and Naboo. Fact. Meanwhile, I was taking down those very same AT-ST and AAT-1 with the Specialist class NT-242 Ionized shot weapon all by myself 90% of the time, while you were undoubtedly complaining about the AT-ST & AAT-1 being too OP. Oh, and they also took away the back stairs ramp access for the LIUV on Starkiller Base due to the insane antics of good players like myself at the 2nd phase who help their team(s) capture that objective, or defend it. Fact.

I think that every other class needs a buff . I use officer because the ttk is to high in this game. I am use to the bf1 where the balance was good (before the bacta bomb and bodyguard which required the bezerker to counter it, defeating the whole point) The gameplay is slow and gets boring when you feel like most guns are weak.

It's like dice thought everyone liked bodyguard in bf1 rather than identifying the fact that they pretty much made it a requirement to play when they introduced bezerker. Buff not nerf is the way.

I like officer for this reason and will continue to use it until the other classes can give me the same satisfaction . Specialist is great but the heavy and especially assault are borderline useless classes that feel like they couldn't kill a womprat if it was tied up in front of them. I have never seen a assault class be so weak in anygame ever.

I think the movement and aiming is weird still like it's not as responsive on purpose to stop people with higher reaction times gaining an advantage. The average amount of kills in the scoreboard is extremely low in this game. It indicates dice has the ttk to high and the movement is not responsive enough in my opinion. These are underlying issues im sure people feel it when playing, like your running in water and no matter your sensitivty changes it never seems to do anything.

+1

This is the consequence of balancing a game with high TTK profiles. Weapons that deal more damage (or the most DPS) become more important regardless of their cons as the gap between those with low DPS and high DPS in a high TTK profile has a greater impact to gunplay, often determining who wins or lose an engagement.

Let's say an Assault with the default gun comes up against another Assault, but with a CR-2 at close distance. The one with the default gun is at a very large disadvantage because of how the average TTK is. Not to say it can't win the fight, but particularly difficult to do so in that setting. If TTK was lower across the board, the disadvantage wouldn't be so large, and so it's easier to balance weapons and forget about what is OP and what is underpowered, and it would boil down to who had the fastest reaction time instead of rather who had the best weapon for the range in mind.

The CR-2, SE-44C, and the Blurrg-1120 had so many nerf calls back then because they had the highest potential DPS than most other weapons, and you could care less about the disadvantages those weapons had, because of the current TTK setting.

I agree with this, personally I love Playing assault however am somewhat forced to play officer in order to keep up with others battlepoints gain if i want to get a hero, especially to be first hero on the field. So coming from a officer main player (untill this is fixed) I agree on the BP nerf id even say the SE too. I can absoloutely stomp whole squads one after another Rambo style even at range no joke that gun is BEAST when fully modded.