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There was major bug in WvW that overloaded their server CPU to be at 100% usage at all times. They fixed it later (with temporary fix) by reducing the player cap by half. However, there was another bug that cut the population even further. Last beta was flawless in WvW.

There is a very nasty bug in the WvW maps (particularly in the Eternal battlegrounds) that is causing us to use way more CPU power than we should be.

When a server’s CPU gets to 100% usage, everybody in the map experiences debilitating lag, rubberbanding and other bad things. We are able to keep the CPU’s from maxing out by lowering the maximum population each WvW map can hold.

We are running the wvw maps at about half the player capacity from previous events. Unfortunately that does lead to much longer queues.

We know it’s really frustrating to wait hours to get in and play. We want the game to be as playable as possible for the people that do get in, so until we can find the bug and fix it, that means the maximum number of players in the map has to be much lower than it has been in previous events.

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Originally posted by Zeus.CM

There was major bug in WvW that overloaded their server CPU to be at 100% usage at all times. They fixed it later (with temporary fix) by reducing the player cap by half. However, there was another bug that cut the population even further. Last beta was flawless in WvW.

There is a very nasty bug in the WvW maps (particularly in the Eternal battlegrounds) that is causing us to use way more CPU power than we should be.

When a server’s CPU gets to 100% usage, everybody in the map experiences debilitating lag, rubberbanding and other bad things. We are able to keep the CPU’s from maxing out by lowering the maximum population each WvW map can hold.

We are running the wvw maps at about half the player capacity from previous events. Unfortunately that does lead to much longer queues.

We know it’s really frustrating to wait hours to get in and play. We want the game to be as playable as possible for the people that do get in, so until we can find the bug and fix it, that means the maximum number of players in the map has to be much lower than it has been in previous events.