As both an RTS and Tactics veteran, I picked up Templar Assault expecting something akin to the turn-based versions of the bunker levels in Starcraft. The good news is that Assault delivers. The eight campaigns available in the free version—out of 15 in the elite—have a cramped, eerie feeling that allows for comparisons with mainstays like XCOM, Chaos Gate, and others, but a somewhat inconsistent turn mechanic make it fall just short of the breakout hit it wants to be