Explanation of Marksmanship Hunter Changes on the 8.1 PTR

Blizzard has provided more context on the Marksmanship Hunter changes added in the recent 8.1 PTR build. Check out all the class changes in this post.\r\rBlue Post\r\rThe Public Test Realms (PTR) are seeing several changes for Marksmanship Hunters. Here's some context on those changes.\r\rOne goal of ours for Marksmanship is proficiency in keeping targets at range in PvE and PvP situations. Marksmanship plays best when you have distance from your target, so we're emphasizing some of the tools that help you either move a target away from you, or keep your distance.\r\r- Tiro a Scoppio has had its knockback range increased, can no longer be dodged, and snares targets for 6 seconds now.\r\r- Tiro Stabilizzato will now increase the duration of Concussive Shot on the target by 3 seconds. This will work on a Tiro Stordente from any friendly Cacciatore, not just your own Tiro Stordente.\r\rRapidità di Tiro has had some usability problems in PvP. Most other channeled spells will continue to deal damage when your target runs behind a pillar and breaks line of sight, but Rapidità di Tiro requires constant line of sight. We're changing that, and now it will behave like almost every other channeled spell that players cast, and will continue to damage a target, even if the target is no longer in line of sight. We also think it's cool to be able to use Disimpegno while channeling Rapidità di Tiro, so now you can.\r\rTiro Mirato is a driving force behind a significant amount of the damage a Cacciatore (Precisione di Tiro) deals. There are a lot of different stacking bonuses you can get from various Talents and Azerite Armor that can swing the damage of Tiro Mirato by a huge amount. Some of these bonuses are entirely uncontrolled, which made Tiro Mirato an unreliable source of damage. We want Aimed Shot to feel like an impactful and more reliable source of damage, so:\r\r- Mira Precisa is now a guaranteed bonus to Tiro Mirato damage against targets above 80% health or below 20% health.\r\r\rPrecisione has changed a lot over the years, but it's currently not a very exciting button, and it could feel much more impactful when you use it. We like that it makes your Tiro Mirato cast time reduced, so we're keeping that, and it now additionally causes your Rapidità di Tiro and Tiro Mirato abilities to recharge significantly faster while Precisione is active. The new version of Precisione is a significant pacing change for its duration, allowing you to cast multiple Tiro Miratos and Rapidità di Tiros during its duration. We're also lowering its cooldown from 3 minutes to 2 minutes.\r\r\rSpecialization (8)\r\rTiro Mirato \u00a0 A powerful aimed shot that deals Physical damage. Damage increased by 50% against a target you have not yet damaged. \r\rTiro Arcano \u00a0 A quick shot that causes 48%60% of Attack power)% * ((max(0, min(Level - 10, 10)) * 5 + 80) \/ 130)] Arcane damage.\rEffectzzz #1 Effect #1 School Damage \rValue: 0 (AP mod: 0.480.6)\r\rTiro a Scoppio \u00a0 Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 46 sec, and dealing (5.2728% of Attack power) Physical damage.\r\rTiro Multiplo \u00a0 Fires several missiles, hitting your current target and all enemies within 8 yards for (30%37.5% of Attack power) Physical damage\rEffectzzz #1 Effect #1 School Damage \rValue: 0 (AP mod: 0.30.375)\r\rTiri Precisi \u00a0 Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 100%75% more damage.\r\rTiro Stabilizzato \u00a0 A steady shot that causes (60% of Attack power) Physical damage and increases the duration of Concussive Shot on the target by 3.0 sec.\rUsable while moving.\rGenerates 10 Focus.\r\rNEW \u00a0 Reduces the cooldown of your Aimed Shot and Rapid Fire abilities by 60%, and causes Aimed Shot to cast 50% faster.\r\rPrecisione \u00a0 Immediately gain 1 charge of Aimed Shot, and gain 30% Haste for 15 sec.\r\r\r\rTalents (4)\r\rMira Precisa \u00a0 Aimed Shot has a 50%100% chance to deal 100%50% bonus damage to targets who are above 80% health or below 20% health.\r\rTiro Esplosivo \u00a0 Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up toan explosive shot at your target. After 3 sec, the shot will explode, dealing (131.04% of Attack power) Fire damage to all enemies within 8 yds.\rIf you do not detonate Explosive Shot, 10 Focus and some of the cooldown will be refunded.yards.\r\rTiri Letali \u00a0 Steady Shot has a 25% chance to cause your next Aimed Shot or Rapid Fire to be guaranteed critical strikes.Arcane Shot and Multi-Shot have a 20% chance to reduce the cooldown of Rapid Fire by 5.0 sec.\r\rRaffica \u00a0 Your auto-shots have a 10%25% chance to cause a volley of arrows to rain down around the target, dealing (75%35% of Attack power)% Physical damage to each enemy within 8 yards.\r\r\r\rPvP Talents (4)\r\r\rColpo da Cecchino \u00a0 Take a sniper's stance, firing a well-aimed shot dealing 111.54% of Attack power) Physical damage.\rIncreases20% of the target's maximum health in Physical damage and increases the range of all shots by 40% for 15 sec.6 sec.\rEffectzzz #1 REMOVED Effect #1 School Damage \rValue: 0 (AP mod: 1.1154)\r\rCost changed from 50 Focus to 40 Focus\r

Commenti

Commento di orionaegis7

Commento di punkin007

Sweet. I primarily play a MM hunter, and I really am digging these changes.

Commento di Risingwolf

on 2018-10-17T19:59:40-05:00

Much needed changes for MM!

Commento di selkie47

on 2018-10-17T20:01:22-05:00

Steady Shot A steady shot that causes (60% of Attack power) Physical damage and increases the duration of Concussive Shot on the target by 3.0 sec.\rUsable while moving.backpeddlers rejoice!\r\rno but really... this better not be in pvp. that sounds annoying as hell. -.-

Commento di nddst77

on 2018-10-17T20:08:52-05:00

Like these changes. <3

Commento di Kainser

on 2018-10-17T20:10:18-05:00

Neat changes, hopefully makes the rotation less clunky harbage.\r\rSteady Shot A steady shot that causes (60% of Attack power) Physical damage and increases the duration of Concussive Shot on the target by 3.0 sec.\rUsable while moving.backpeddlers rejoice!\r\rno but really... this better not be in pvp. that sounds annoying as hell. -.-\r\rYou can already have 100% uptime on concussive shot in PvP and steady shot spam alone doesn't do that much damage.

Commento di Pixiwix

on 2018-10-17T20:14:57-05:00

I have mained hunter (almost entirely MM) since just before Pandaria. This expansion, for the first time, I feel completely useless. I'm used to being able to quickly adapt to the tweaks and changes inevitably associated with expansion time but BFA has been completely different. \r\rMy husband, who mains a warrior, has been having a blast in BFA since (as he puts it) he's finally viable without a healer. I've been watching shamans run around one-shotting things left and right (several of whom have graciously saved my *** on more than one occasion). I'm glad that the classes that traditionally got shafted have been strengthened, but I'm disheartened at best at how much my class has been destroyed. \r\rI'm cautiously optimistic about these changes because I honestly don't even want to log in anymore right now. It's been years since I played a different class with any level of seriousness and the prospect of having to completely relearn a class that I only have a marginal interest in doesn't sound like a good time.

Commento di bassfu

on 2018-10-17T20:37:13-05:00

Steady Shot A steady shot that causes (60% of Attack power) Physical damage and increases the duration of Concussive Shot on the target by 3.0 sec.\rUsable while moving.backpeddlers rejoice!\r\rno but really... this better not be in pvp. that sounds annoying as hell. -.-\r\rYou're not going to run into any MM hunters in PVP until something is done about AiS taking all %^&*ing day to cast or damage is buffed elsewhere to compensate. Maybe some weird RBG team will bring one just to perma slow flag carriers but they still won't have any viable place in the game.\r\rThe spec is a mess and these changes won't fix that.

Commento di GilneanGal

on 2018-10-17T20:45:05-05:00

We also think it's cool to be able to use Disengage while channeling Rapid Fire, so now you can.\r\rIf only more changes where made with that mindset.

Commento di Arraya

on 2018-10-17T20:52:04-05:00

Love the changes, removes a lot of the train that is melee gapclosers in PvP.\r\rCasters should have that kiting potential instead of trying to run from a melee every second. At least the ones that make sense like Frost and Arcane.

Commento di NightVaeriar

on 2018-10-17T20:57:06-05:00

Nice changes, Still see unnecessary nerfs to damage. See how it plays out but nerfs on a dps is stupid to see in my books. When it was already struggling and just now they decide to do some changes and talk about it.

Commento di Venestalker

on 2018-10-17T20:59:07-05:00

Steady Shot A steady shot that causes (60% of Attack power) Physical damage and increases the duration of Concussive Shot on the target by 3.0 sec.\rUsable while moving.backpeddlers rejoice!\r\rno but really... this better not be in pvp. that sounds annoying as hell. -.-\r\rYou're not going to run into any MM hunters in PVP until something is done about AiS taking all %^&*ing day to cast or damage is buffed elsewhere to compensate. Maybe some weird RBG team will bring one just to perma slow flag carriers but they still won't have any viable place in the game.\r\rThe spec is a mess and these changes won't fix that.\r\rI would actually really like to argue against that, with trueshot reducing AiS cast time, the reverse could be true, where MM burst is potentially too high for pvp situations, ontop of that since LS is no longer a thing, MM can build crit with double tap and that can be devastating if two crits occur on a double tap. Especially if both occur in a threshold, but we shall have to see. I am very happy with these changes and I think personally they fix the majority of the problems the spec had hell I would even argue alot of these are changes I wanted, personally.

Commento di altieri43

on 2018-10-17T21:05:13-05:00

thank you blizzz, thought you forgot about us

Commento di notrees

on 2018-10-17T21:07:23-05:00

ok but seriously we were told that changes were coming to enh, ele and shadow priests in 8.1 as well as prot. so far we have seen ele feral and MM get any kind of major change which is making me a little worried

Commento di Vikinng

on 2018-10-17T21:12:51-05:00

Sweet just with my man needed now bring it on *!@#$es death to the horde for the alliance

Commento di Mightyena5875345

on 2018-10-17T21:41:58-05:00

THANK YOU! I have had to use SV and BM mainly in 8.0 because MM is so weak and boring this expac. Might get to go back to my main spec!

Commento di Ranazox

on 2018-10-17T22:14:04-05:00

Loving the changes to MM. So going to switch spec in 8.1. \r\rOnly think I don't like is them changing the duration of Sniper Shot. Now I can't be out of range forever. \rRest in pep sniper shot. rest in pe-\r\r*looks at ss new damage*\r\rI think this will do juuust fine.

Commento di Tirathon

on 2018-10-17T22:54:28-05:00

Not gonna lie, Rapid Fire is probably the stupidest ability in the game. The animation is just awkward and weird. Hope it\u2019ll change in the future

Commento di TemporalAnomaly

on 2018-10-17T23:05:37-05:00

Can we have Chimaera Shot instead of Rapid Fire for MM?

Commento di SquirePip

on 2018-10-17T23:13:39-05:00

I have mained hunter (almost entirely MM) since just before Pandaria. This expansion, for the first time, I feel completely useless. I'm used to being able to quickly adapt to the tweaks and changes inevitably associated with expansion time but BFA has been completely different. \r\rMy husband, who mains a warrior, has been having a blast in BFA since (as he puts it) he's finally viable without a healer. I've been watching shamans run around one-shotting things left and right (several of whom have graciously saved my *** on more than one occasion). I'm glad that the classes that traditionally got shafted have been strengthened, but I'm disheartened at best at how much my class has been destroyed. \r\rI'm cautiously optimistic about these changes because I honestly don't even want to log in anymore right now. It's been years since I played a different class with any level of seriousness and the prospect of having to completely relearn a class that I only have a marginal interest in doesn't sound like a good time.\r\rI'm having more fun with MM than I have in years. I'm one shotting stuff all the time and can easily pull mobs like a tank and handle them all. Sorry you are having issues but saying the class has been destroyed just doesn't seem true IMO.