Damage, range of weapons in BFP4F and their mechanic

as someone who likes to check actual figures on server ive long noticed a slight inconsistency with published figures vs actual shots ingame. The most common anomaly is that I rarely see the upper bound of any damage figure, eg if its reported as 24-28, ill see hits for 24-25-26-27 but not 28

I just put it down to rounding errors in the math rather than a conspiracy to cheat us

(otherwise good work wtfwtf, I could never be bothered to trace all those out by hand )

(25-03-2012 10:19 PM)St0mpy Wrote: (otherwise good work wtfwtf, I could never be bothered to trace all those out by hand )

Thx, i'm actually writing a tool for it, or at least some helper classes so i can pull out the future modifiers automaticly from the files so i don't have to do updates by hand in case they change something

And i also kinda think that the Hellfire/Jeep bug is somewhere in there

(25-03-2012 09:24 PM)coax. Wrote: The RPG has never dealt 360/540 damage.
It hits for about 285 on an Apc and about 300 to a tank unboosted.
The damage value of the RPG is reduced by the armor of the vehicle.

They do deal 360 Damage..because what i used to do is RPG a car and spray it with my Primary 10~12 rounds and continue walking.

Boosted RPG deals 560 damage because it can take out a tank with 2 RPG before the splash nerf.

Boosted RPG before the nerf reduced a tank to about 300 hp. I guess it counted the boosted damage both to the splash and the direct hit. And the reduction for the APC made it 500 on impact. Cause nowadays boosted RPG does about ca. 320 damage to an APC, not the supposed 500.

(25-03-2012 09:24 PM)coax. Wrote: The RPG has never dealt 360/540 damage.
It hits for about 285 on an Apc and about 300 to a tank unboosted.
The damage value of the RPG is reduced by the armor of the vehicle.

They do deal 360 Damage..because what i used to do is RPG a car and spray it with my Primary 10~12 rounds and continue walking.

Boosted RPG deals 560 damage because it can take out a tank with 2 RPG before the splash nerf.

(26-03-2012 03:39 AM)VForVendetta Wrote: Just to be clear, are we talking about only +3 guns being messed up? Or are you noticing this on all guns whether default or +3?

all guns. Damage of all primary weapons can get lower than what you see in its config files no matter if the enemy was weapon body armor or not, and rarely ( if not never ) reach the max damage number in the files. You see my MP5 always get lower damage than its min actual damage, while on Cheezy's vid, his MP5's damage can go lower also, but less frequently.

Can someone else do the same test, but with weapons besie MP5? Just shoot at any range like usual, then compare it with the data on comparison tool, see if you was getting correct or lower damage.

despite the low resolution ( 240p ?? ) that hurts my eyes, I can still see the damage numbers. Your MP7 does 23-24 damages per hit at close range instead of 24-26 like in its file, which is lower. Now, your MP7 +3 : it does just 23-26 damage per hit at close range! In MP7+3's config file it shows 27-29 ! So your MP7 +3's damage is almost the same as normal MP7. I'm getting angry now

Reason why vid is in 240p is because you must have watched it right after it was uploaded, it takes youtube some time to adjust the quality of the upload. Its running at 480p now. Also wtfwtf I'll make an M95 vid.