that's fine with me. as i said it's more of an artistic subjective thing and when it comes to this the map maker is generally given the right to do as he pleases.

Tisha wrote: I don't know how to get the title crisper.. and it bothers me. any suggestions to that? I tried stroke, but that doesn't do it..

i have no idea what your layers are and what you have there or even how you obtained that image. i mean, i know you extracted it from an old postcard but the extraction method is very important.anyway the easiest method without having access to layers is to simply take a 2-3 px brush and draw over that fuzzy area.the letters are bulky and with lots of straight lines so even with a mouse it should be very easy to trace over them especially if you zoom in on each letter. i suppose many other methods can be found but this one seemed the easiest.

3px black2px black2px lighter black2px the shade of grey that you have on the other letters

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

DiM wrote:1. the map border has a slight tilt towards left. look in the bottom right corner and you'll see the black outline is clear and visible. that black outline should go all the way to left but it doesn't. about two thirds of the way it gets cut out of the image.

2. the title letters have a bit of a fuzziness around their border. it could use being crisper especially because lack will compress your image to about 75-80% its current quality and all that fuzziness will look much worse than it looks now.

3. the little ship on the right side goes over the border, the bird's tail in bottom left goes over the border and the yellow greetings in top left corner go over the border too. but the branch that the bird sits on, the leaf from the branch and the flowers go under. this is not a technical problem but rather a matter of taste. personally i'd like them to be consistent and have all of them under the border.

the first two need fixed yes. the last one I like how it is

I don't know how to get the title crisper.. and it bothers me. any suggestions to that? I tried stroke, but that doesn't do it..

Some good suggestions. I also like #3 the way it is, so glad to see it is staying.

Looking again at the map, the region names in some areas look a little overpowered by the white highlight...mostly in South Coast and Atlantic City I think, and it might have more to do with the continental colors (since the other bonus zone region names look a little better).

AndyDufresne wrote:Looking again at the map, the region names in some areas look a little overpowered by the white highlight...mostly in South Coast and Atlantic City I think, and it might have more to do with the continental colors (since the other bonus zone region names look a little better).

This is the only thing I'd have left to say, but I'm pretty well pleased with the map either way. Hope to see it soon!

ManBungalow wrote:If the ferry on the right is a region in its own right - as I gather from the legend at the bottom-left - perhaps it should have a name which is shown on the image ?

EDIT: same applies to the road.

Also, is Trenton a part of the Delaware River bonus ?I assume not, but sometimes things need spelling out in a pedantic way.

with all the crazy complex maps out there you want the word 'Boat' and 'Interstate' added to the map? And same goes for Trenton. i think its obvious that its not part of any bonus, its a totally different color from the surrounding area and its a +1 auto deploy. this map is simple and straightforward. if people can play/understand das schloss this one is a walk in the park...

There is nothing to say x amount of beta maps but that is not what I said.

As for adding the interstate and boat wording onto the map itself, why not do it? You cite Das Schloss as a map, but a lot of people do not play it for its complexity. Trenton can stay as it. That is bloody clear.

---The Final Forge period has concluded for the New Jersey Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play(barring any Lack vetoes).

Conquer Club, enjoy!

While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:

1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.) 2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner. 3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.

thenobodies80

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.