The forgotten Gods

The Acolytes travel to the surface of the shrine world Thaur to prevent the Children of the Inheritance from accomplishing their goal of resurrecting an ancient xenos god. Before they can halt the cult’s plan, however, Thaur’s planetary governorLord of the Wake Jeronius Pyre, the Lord of the Wake. Suspecting the Acolytes of smuggling, a growing worry on his world, Lord of the Wake Jeronius Pyre orders them taken captive. Thanks to Morrinoe and her connection to the governor, plus Octavious granted them freedom and prove ( Deseced) Arch-Rector Legatarius Carolus Renthea guilt. The Acolytes travel into the dense and dangerous forests of Thaur, through the ancient ossuaries, and descend into the depths of Thaur. Deep beneath a large gathering on the surface, where thousands of worshipers are celebrating a great Imperial saint, the Inheritors prepare the ritual to awaken their god. They came to late as Daemon Prince Suvfaeras manifest himself. He left after mocking the warband to empower himself. They decided to go after ( Deseced) Arch-Rector Legatarius Carolus Renthea to stop him from preforming the ritual that would anchor Daemon Prince Suvfaeras to Thaur. They slayed him but soon afterwards Daemon Prince Suvfaeras appeared again to fight them. After a deadly battle they where able to banish the daemon with the help from Morrinoe, Archillius Pilgrim of the Purge Path and the soldiers provieded to them. They saved Thaur from being plunged back into the darkness that swallowed its former inhabitants. Even so, they must contend with the damning knowledge that the long-dead alien race that once populated Thaur, and perhaps other worlds of the Askellon Sector, fell into the grip of Chaos. Thus, these xenos doomed themselves and left a lasting corruption staining the sector’s worlds, a terrible peril that could still be the fall of Mankind.

The Acoyltes found out that the cultist our planning to summon som,e sort of being from the warp to Thuar, and usea lot fo souls to feed it. They also learned that Somnius was working with the cult and is planning to get back on them. After finding Imk and seeing to that he is ready for fighting the group agree to Morrinoe helping them as she seemed willing to do that. Then they stocked up on ammo and gear. They prepared to land on the Tomb world they where approching.

The group headed back to Aristide Anzaforr with the grave news of what the cultists where planning. They peapeard their defences at the bridge. When the ship reemerge into the materium universe the attack started. Imk and Octavious defended the bridge from the mutants storming in. The other thought the cultists gunfire with their own.

And melta bomb detonated and took out all but Octavious, even Imk was in the center of the blast. The Cultists where taken out and order restored. By the Emperor’s mercy Imk survived but had to receive multiple cybernetics. Greggory was looking at the belongings of the cultist leader.

After tracking down the lair of the cultists. the Acolytes decided to take a look. Imk went first only to be ambushed by a cultist. Shorthly after that Alucard notice that somebody was watching them. After a shorth chase he knocked the person out cold. Only for a comrade to appear. The man claimed to be helping them taking out the cultists but refuse to reveal his true allegiance. The group left the holds back to the bazar. Imk participated in a Pit fight. He beat the champion of the arena and his associatsed with masks carried him away. Only for it all to be interrupted by the Ship’s armsman. Silva Lupus quick wits where able to clear them off any trouble. After some inquiry around the area they found out about where the cultist potentielly where located. They followed the lead only to find the aftermatch of a fight. The last survivor of the smugglers told them that the Inheritors had turned on them. He also reveald that they plan to take over the ship and sacrefice it to their God.

Alucard and Octavious went to the enigerum to look for Jairus, becuase a potensial ‘witch’ he killed might have been important informastion about the imperil tithe theft. The tech priests where troubled by what they told them. The two where taken to Enginseer Primus Orathion that interrgate them as they believed Jairus to be a tech assassin after their tech. They where later thrown into a holding cell.

Greggory where able to tail some thugs down into the cargo hold. There they meet with a cultist where he learned about their plans. He also did pry into the cultist mind. After doing so he went back up to meet up with the others. He saw Lady Killian with the guardswoman and Investigator Tichondrius he pry into her mind as well. Afterward he meet up with Silva Lupus and Imk. They decided to go to the enigerum to find the other two. They where able to negoaste and earn their freedom and get back their belongings. Then they decided to hunt down the cultists in the cargo hold.

Silva Lupus andImk found themselves ona banquet with the rouge trader Aristide Anzaforr. He wanted to help them with whatever they mighht need help with. He also wanting to prove that he was a honest man had his ally Morrinoe in on their dinner. The xeno diden’t say much but the Lord-captain told them that he would help them find their smugglers.

The Acolytes found themselves on the voidship Oath Unspoken. Their they carried out their investigations. In addition to the crew, the Oath Unspoken is currently carrying several thousand pilgrims on the journey to Thaur. Octavious went to their masse early on, he was able to gte them work up about heretics on the ship. Now they want to find them and put them to death. Imk and Silva Lupus ran into Jairus again. He lead them to his new bossLady Killian, that was not happy to see them. She had a Investigator Tichondrius with her. Before they where about to leave they where summoned by the Rouge trader captain to dinner.
Meanvie Alucard scamemd passenegrs on gabling. He even got some rare lho sticks from a paculiar guardswoman. Gregory tried to find for any leads but could not detcet anything.

They had barley head out before they where almost hit by Basilisk rounds. Turned out they where in a military training zone. After convincing the officer to let them pass. They ran into a trader and bartered some goods. They later ran into bandits lead by ( Deseced) Frohrn the slayer. After a short confrentastion the Acyoltes continoue tracking down the smugglers. After finding their base and attempting to interigate ( Deseced) Jarrik tyrnel. Octavious tried to use Zax Holthane to get into the base. He was succesful. They where Abel to meet with Golsken Hres. They made a deal and he told them that some cultist calling themselves the Inheritors was going to leav the planet with Xeno aretfacts.

The scene is marked by several strange factors that led her to reach out to the Acolytes. Confirming the Oath-Captain’s fears that something unnatural and heretical is at work, the crime scene that the Acolytes find themselves investigating is the aftermath of a deadly encounter between smugglers of the Trade Sable and cultists. After trying to track down the survivors with the xenos artefacts. They had a run in with a tech-priest that helped them pin point their targets with the vox they found on one of the bodies. On the way they meet with a begger, who seem to know much more then he should about what was happening. He claimed his name was Krumb. He asksed the Acolytes to deliver a ring to a landing platform if they could. Then they hunt down the smugglers and killed all but their leader. They found a map on them that indicated that they where heading out of the hive. They made a deal to get a ride and forced a waste local named Lano for help.

After the conflict in Gantry, and with both the Sanctionaries and Red walks in tow, the Acolytes descend into the sump-swamp and the wild ruins of the Underhive. A perilous journey in its own right, having the fend off sightless horrors. The Blessed Flesh’s was hidden in the remains of a massive archeotech construction platform, a veritable fortress rising from the toxic river. Through force, the Acolyte’s raced up to stop Ferrue Fayne before he could summon up a Herald of Nurgle to lead his army of animated dead. They where able to kill him but Aynthrexes appeard. Vornas Crimson try to cut the deamon, only to be crushed by it’s massive bone club. It took the combined by efforts by everybody to stop the deamon. he left leaving an ill omen about what awaited the warband. Imk declared himself the new leader of the Red walk. Now hopefully, the peace has been restored to the underhive.

The Acolytes arriving at Charnel House 17 within the Gallowsway. Their assignment is to investigate the discovery of a xenos artefact found amidst the remains of a brutal mass murder with rumours of dark powers at work. This takes them into the Carrion Guilds. After listening to the diffrent leaders they found out about a corpse trade that was connected to the gang the Red walk. They figured out that they should probably investgate the Red Walk.

They went to into the underhive and the Gantry—a rogue settlement ruled over by the Red Walk gang, and a key stop on the body trade. Talking with Vornas Crimson, leader of the Red Walk, after amusing him with some deadly sport, they found out he is indeed in contact with heretics. After staying in the town until they are ready to travell back to Gallowsway, they awoken the next morning with a strange mist that had appeard. Gallowsway. Animated dead start to stalk the streets and throw the city is uproar. The Acolytes help protect and fend of the attackers. Vornas Crimson swears revenge on the cults leader Ferrue Fayne and tells the group that they are welcome to join in on his hunt undearth the town, in Swamp for the cultists.

The Acolytes awoken In hive Desoleum. Their master had left them with a message about their assignment—to discover the means by which these objects are entering the hive and, if possible, stop it. The Acoyltes travelled to Lans Guljian to determine if he is connected in any way to the trade and the deaths. He had fallen prey to the xeno objects in his possession. The enigmatic Jairus confirmed that the noble’s death was not natrual. With these suspicions conﬁrmed, they started to investigate Guljian’s connection to the Trade Sable. Their search brings them lower into the hive, where they encounter a hive gang of Cloudboys lead by a man named Skinner They where able to convine him to lead them to the trader.

A dangerous Sable Trader named Zax Holthane. Holthane was at loss of words when Octavious threated him if he would not coporate. The Acolytes’ investigations lead them to Gyre Voidport, situated outside of Hive Desoleum. Through questioning workers and port authorities, the Acolytes uncover a climate of wilful blindness and outright duplicity, with clerks and factotums taking bribes in exchange for doctoring records to hide the activity of smugglers. Amidst this atmosphere of corruption, the Acolytes discover that a Trade Sable shipment is set to arrive soon via orbital transport. They decided to confront its crew on arrival. However the ship exploded. It was then that Greggory informed them that they had have something unatrual in their cargon and that this terrifying, unnatural entity had escaped into the tunnels beneath the port.

The Acolytes chased after the creature following it’s destruction. Silva Lupus noted that some of the destruction in the tunnels suggested that somebody else was after the monster. They soon found Somnius a heretek that was trying to take control over The Daemonhost Suvfaeras. A dangerouse three-way battle took it’s palce. The combined strenght of the warband was able to exorcis theThe Daemonhost Suvfaeras. Alucard where able to kill Sominus’s men, but he escaped promising to pay back the favor, wounding Octavious before disappering into the dark.

The Askellon Sector is a mass of systems located in the benighted depths of space of the Segmentum Obscurus, between the infernal Eye of Terror and the cold, xenoshaunted Halo Stars. Situated towards the end of a ragged stellar cluster that includes the Calixis, Ixaniad, and Scarus Sectors, it is long past its glorious apex, and few but the mad, the desperate, or the outcast dare travel there. The reasons for this isolation are many, and made all the worse by a curse that has its origins in a time before even the Emperor of Mankind rose to power and reunited the scattered remnants of humanity. As the 41st Millennium draws to a close, Askellon exists as a guttering ﬂame burning alone in the darkness of the void. Once, it was mighty. Its worlds were prosperous and its armies strong, its ﬂeets were far-ranging and ever victorious. From the ranks of its ruling classes rose all manner of heroes, from saints to scholars, mighty lords all. Yet, these great men invariably fell too early, or at the moment of their triumph veered away from the path of the righteous. Some fell to madness, others to hubris, sometimes damning entire worlds to share their sins in the process. Others were lost to ignominy and failure, their names struck from the annals of the Imperium’s great histories for all time. As if to compound its woes, the sector is aﬄicted with a seemingly unending Warp storm—known as the Pandaemonium— that waxes and wanes across the millennia, but is growing ever more intense and dangerous with each passing generation. Such discharges from the Immaterium touch every region of the galaxy, but most abate in time, and Askellon itself has seen its share of minor storms throughout its history. The Pandaemonium’s multifaceted eruptions, however, seem to exist independently of other storms, more akin to a living creature seeking to devour the entire sector. Already, several of the major Navigator Clans have withdrawn their holdings from the region, allowing lesser houses to grow in dominance. Many Chartist Captains plying the lonely Warp routes in this area of the galaxy prefer to avoid Askellon when possible, and some have marked the area as anathema or refuse to even admit its existence in times when the Pandaemonium waxes in virulent intensity. Yet, Askellon has stood since before the Age of Imperium, and its foundations are sunk far deeper than even its most senior rulers are aware. The oldest worlds in the sector are steeped in power, their cities and infrastructure built layer upon layer over generations beyond counting. The ruling classes have held sway since long before the rise of the Adeptus Terra or even the ascension of the Emperor to the Golden Throne, and they wear their authority like a mantle of invulnerability. From gilded throne rooms atop towering spires, the nobles of Askellon look down upon their realms, certain in the knowledge that they have stood for so long that nothing can possibly cast them down. They nibble upon delicate morsels while pronouncing declarations that needlessly crush millions of lives with futile wars or vainglorious constructions. The situation grows ever more desperate as the raw stuﬀ of the Warp itself boils the void away. While the masses yet adore the Emperor, the preachers grow ever more strident in their declarations that He has abandoned Askellon, turning His beatiﬁc face away from them, so unbearable are they to look upon. There are many who would agree with this assessment. The astropathic choir-masters of the sector’s lynchpin worlds report that the screaming insanity of the rising Pandaemonium often drowns out the mind-songs from other sectors. Navigator Clans dismay that the light of the Astronomican gutters as the foul storm dilates. Many Rogue Traders still journey through the sector to pillage the untamed reaches surrounding it, or explore the still-hidden mysteries within its own borders, but even the bravest shudder when facing even a tendril of the baleful energies. Ancient legends, long suppressed and burned, hint of terrible events that awakened the Infernal Storm and its role in the damnation of Askellon, but none dare even contemplate such unbearable myths as truth. Perhaps the preachers are correct and the Emperor has abandoned Askellon to its ruinous destiny after all, unless heroes once again come forth to stay this most terrible of fates.