Because I used Allegro 5's mind control to make you copy and paste the code? I'm too busy making my own copy paste errors to be messing with your code at the same time. We need a better reason to. E arch e skies than that (that's my phone talking). What I meant was we need better reasons to be arch enemies than that.

Allegro 5? No, no, I'm using Allegro 6! I'm from the future--2028, to be precise. But I only use the C^ port (pronounced "see caret"). It rose to popularity around 2023 after Bjarne Stroustrup made an anti-Semitic comment (that's political correctness for you). I'm looking forward to the next version, which should finally fix that sextuple buffer issue.

That's because your avatar was mirrored from mine making you the guy on the left. He's the baddie from one of my favorite episodes of Doctor Who. Riddle me this? Who's your favorite color of Kangs? The Red Kangs or the Blue Kangs?

Update (11:29 CST)Hit another snag. I created something that walks around by itself, but when I went to make multiples of it spawn (as an array of objects), it suddenly stopped obeying collision detection! Currently trying to fix that.

Another update (19:09 CST)Fixed the aforementioned problem. Now I have a new one: random freezing. I've narrowed it down to a certain method. Now off to fix it.

I think I'm ready to start designing levels tomorrow night - actually need to see a movie so Wednesday night. Then Thursday night add some sound effects. And Friday night maybe add some music. Hm. Except I could use every single remaining hour to do levels...

KrampusHack progress update: I fixed the freezing issue I had yesterday. A faulty while loop got stuck looping indefinitely, which caused the problem. Oops. Also added a little HUD. Now I'm working on more graphics. I might even finish before the due time!

Type type type... Code code code... I've got a map generator going. The fact that I can't show any screenies is a major bummer right now. And now I'm wondering if I already gave away too much by mentioning the map generator...

Well, the way I understand it now is that Onewing will tell me who my gift is by when I receive one. So there is no need for being all that secret about the game itself, just about who you are making it for.

(Originally I assumed when I receive a game I would still not know who it is from - in that case every little thing indeed could have been a giveaway.)

Hey all, how's everybody feeling? Where would you say, percent-wise, you are on your gifts? Think you could hit 100% before Friday? I recommend making that your goal and using the final stretch only to polish what you've got.

Regarding the due date, I'm a bit flexible here if we want to push it back. My intention was to make sure Krampus doesn't start bleeding into your Christmas day (unfortunate visual intended). I've basically got family events each night starting tonight through Sunday, so all of my contributions are in between necessary, long-time-no-see hugs.

Lastly, I agree that we should amend the language around the secretness of the Santa. For now, as best as possible, it should absolutely be kept a secret! But, once the gift is delivered, I have no qualms revealing the identity to your receiver. I would ask they still go through me so I can make sure everyone gets some correspondence after the event finishes. The gifts shouldn't be shared until we hit January though, so we can maintain that heightened sense of personalization for a week. Thoughts?

I lost a whole day due to narcilepsy. Busy trying to catch up. I have a SceneManager and should have 3 scenes done before the end of the day. Then I have to focus on gameplay. I wouldn't mind a few more days to work. I'd rather present a finished gift than just a few splash screens like that whole TINS fiasco earlier this year.