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Unlocked chests contain items of lower value such as pasty, gold, potions and scrolls. They are rather common, and the Hero/ine may find several at the same depth.

Any Unlocked chest below the first depth has a 1/5 chance of being a Mimic.

If the Hero/ine stands on top of the Unlocked chest while opening it and it turns out to be a Mimic, then the Hero/ine will be pushed off. If there isn't any spare room around the Unlocked chest for the Hero/ine standing on top of it, to be pushed off to, then a Mimic won't spawn.

You can see <item name> inside, but to open the chest you need a golden key.

You can see the item inside of a Crystal chest if you stand on it or examine it, but you cannot access it, until you unlock it with a golden key. They spawn in pairs of two, with only one golden key on the floor, and therefore, you must choose which item you want the most. The items in those chests are usually rings and wands.

This ancient tomb[sic] may contain something useful, but its owner will most certainly object to checking.

Upon opening the gravestone, Wraiths will spawn on all cardinally available tiles around the Hero/ine. They will spawn on door tiles, but not on walls or statues, so if the Hero/ine positions him/herself against a wall, or in a corner, the number of wraiths will be reduced.

In graveyards (Decorative Rooms) only one tomb will have something useful in it, other 1 - 3 tombs will have only 1 coin / gold.

This is all that's left from one of your predecessors. Maybe it's worth checking for any valuables.

Skeletal remains are similar to unlocked chests, as they contain a random lower value item. The only difference to an unlocked chest is that, when the item inside it is cursed, a single Wraith appears atop it, and the item is clearly marked as cursed by the red indicator on the item.

Under certain conditions, one of the skeletal remains piles of a dungeon can in fact be Hero's remains.

It is possible to throw in an item.

Obsolete Function: (Needs verification of which Update past 1.7.0 it was fixed in)

If the Wraith is prevented from spawning (for instance, by attracting another enemy over the remains, or by standing over them), the Hero/ine will, instead, lose half his/her current health.