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Don't get me wrong, this is a great game and I've spent hours playing it, but it's BECAUSE I've spent hours playing it that I feel frustrated not having my progress saved. I don't understand the reasoning behind this but then again I'm not a game developer. Please try to include this feature in the update that is sure to follow.

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agreed. love the honest comments! vote honestly people... also, the game has some flaws that prevent it from being really good, so i'm taking the better parts of the game and working on a new music game. there's time yet til the deadline!

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Purely quarter notes restricts composition and makes everything sound boring, regardless of how many lines you are given. The game has way too many levels given the simplicity of the concept, and nothing really new is added to each level. A preview function would also have been nice, so one could actually see what block each note activated. 3/5

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I enjoyed it, but I enjoyed it as a musical sandbox more than I did as a game. The whole entertainment of the game was making something yourself, and then seeing how it reacted inside the levels was an afterthought. Because of this I felt that being able to make my song longer was more of a reward, rather than a difficulty enhancer.
Because of this, I feel you are handling a very small target audience with this, and don't really see how it would be enjoyable to people without any knowledge of music. Especially if they just mash the random button.
Good concept, though a little restricted. The actual gameplay isn't as fun as the composing, meaning many people without an interest in music will likely feel closed off.
My advice to anybody playing this game is to avoid the random button at all costs. Even if you suck at music just play around and try to make something that sounds good. Beating the levels should come pretty easily as you have fun with the piano itself.

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I really do love your work, and conceptually this really seems awesome. But even after reading through the brief tutorial and then tinkering a little with the game.... I feel like I have NFI what is actually going on, or how to actually manipulate it in any meaningful way. <3

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Thanks for all the comments about the menu theme tune to the game, it's called "Pandora," and it's one of my piano improvisations from my album 'Paradigm'. Thanks for creating this game, Nerdook, I really enjoyed playing it. We're all looking forward to more games from you. Good luck in the eden competition, you have my support! :)

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First, I did not know what I was doing and it wasn't enjoyable. Then I finally understood but well, it wasn't more enjoyable. You must spend lot of time to make something audible and useful whereas the rewards for this much effort are quasi inexistant.

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Ok, I get what you were trying to do here, and it is mind-bogglingly brilliant. Problem is, game-play wise, it is pretty darn cumbersome. Planning a score out tends to backfire, and isn't much worth the effort when simple scales work almost as well.

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On the musical interface. The only musicians that use the score as primary interface are experienced composers, others use a musical instrument. I can't click into the score to generate notes, so the real input device is the piano keyboard. Using the mouse to interact with it is cumbersome - piano programs on computers have used the keyboard for this for ages, using the top row for white keys and numbers for black keys (you could use shift to get into the second octave) (mind different keyboard layouts though). But the best and most intuitive interface for this game would be to use the game map itself for playing - to click on a section of the map to place the note or the chord, and have the map itself be the score; this would also allow for feedback on which boxes have appeared. A musical score could be an extra, but it shouldn't be divided in lines, but rather scroll horizontally, like a sequencer.

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Potential to be my fav game ever. About halfway through, I have two hang-ups. 1) Inventory management is a problem. No good way to compare stuff; i forget where it is; I forget what I'm even looking for. 2) While I love spending time making the songs, once the game starts I feel useless. Sure, i jump around a lot and I'm sure I'm doing damage. It just doesn't *feel* satisfying. I wish I could offer something more helpful than that, but there it is.

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A few suggestions to improve the game:
1. You could rearrange the block patterns to play a common musical phrase, (the first line of happy birthday for example) that would deal the maximum damage for any given level. It would help take the randomness out of the game and add an interesting puzzle aspect to the game.
2. It would also be nice to be able to play more than one cord per measure. Most songs don't stick to one cord per measure.
3. Add the seventh cords to allow complete cord progressions.
4. Add eighth notes and half note to give some flexibility to the composition.
5. add a level editor and sandbox mode. it would be fun to try and guess other peoples songs.
I know it can be difficult to program a game to include these elements, but I think it would make a good game truly awesome. I love the concept and the potential.

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