Fugio Update – Oculus Rift Support

I’ve been somewhat busy installingnew work, doing a video mapping performance in France, and doing talks, but development has continued apace on Fugio. Most recently I’ve just added Oculus Rift virtual reality support, which means its very easy to update an existing patch into an Oculus enabled one by the addition of one extra node.

I used Fugio to animate this exploding Stanford Bunny as a test for the 3D model loading and OpenGL shader code:

I’ve been adding some basic audio analysis nodes, so now there’s a FFT (Fast Fourier Transform) and an initial power spectrum node (works, but needs cleaning up):