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Topic: [OOC] New Beginnings DUSK (Read 7760 times)

This thread is for use as a place to handle OOC questions and rolls for the New Beginnings DUSK game. If you aren't in that game, don't post here, but feel free to ask any questions you like about the game by IM.

Players, please create a placeholder post, then once each of the five of you have done so, insert your updated Character Sheets and Background in spoiler tags.

Please hold off on any questions or other posting in this thread until each player has created a placeholder.

While very engaging in direct communication, he is nonetheless extremely average, and his exact appearance easily forgotten. Nothing about him stands out--unless he's talking to you.

Personality/background:

It's amazing how easy life can be when everyone wants to help you out. Because of his innate charisma and his adept powers, almost everyone he meets ends up agreeing with him and doing what he asks them to. His parents doted on him, perhaps a bit more than is typical in a loving family; certainly, he tended to get whatever he asked for, even though the family's finances couldn't keep up with his requests. Eventually, he decided that his parents simply didn't make enough, and that he could get what he needed directly; he moved out and never looked back. Relying on the kindness of strangers worked surprisingly well, and he became adept at moving in and out of social circles. Naturally, this constant generosity became somewhat boring, so he decided to start Running to bring some excitement into his life. Sam recently joined the Club, a secretive magic group, after being convinced that he has some magical abilities. His trainer there is a young lady named Lyra, who is also a kinesic.

Domingo "Dom" Cortez is a decendent of a Mexican drug runner who got fed up with his job and just kept heading north. Dom runs a slightly upscale club, the Cabana, in downtown. For the most part, his business is legitimate, though there are some "extra services" available (drugs, prostitutes, and making introductions, primarily) for those who know to ask for them. Dom also keeps his ears open.

3/2

Dr. Marcia Halfmoon

Doctor Halfmoon is an Amerind who runs a street clinic a few blocks away from downtown. She has a soft spot for orphans, and believes Sam to be one since he doesn't like to talk about his family.

1/2

Josef Huxley

Sam's closest thing to an actual friend, Josef "Jo" Huxley is a well-connected socialite. Since his wealth is inherited, Jo doesn't have a day job; he tends to rest during the day so he can spend the evenings and nights partying. If someone has a lot of money, power, or both, chances are pretty good that Josef knows them.

4/3

Lt. Paul Harris

Lt. Harris has had a fairly lengthy career in law enforcement, most recently with Knight Errant. He's a solid cop who does his job well, though he lives more comfortably than his KE income would suggest possible--if the price is right and the risk of being caught minimal, he's not opposed to selling information. He taught Sam some basic self defense after chatting over martinis at a party.

4/2

Sarah Barefoot

Sarah Barefoot is an Amerind shaman that Sam met during a Run. She's fairly young and attractive, and the two of them have remained in touch. Although Sam has taken her to dinner once or twice, neither is actually interested in dating the other.

2/2

Two-Fingers

Two-Fingers, as he's known on the streets, is a former Yakuza who managed to get out mostly intact (other than those seven fingers and one thumb, he's fine). Sam doesn't know his real name, just that he has a knack for getting pretty much anything you ask for--drugs, weapons, information, you name it.

Name: Clementine MitsuiAlias: ClemRace: OrkSex: FemaleNationality: UCASMoney: ¥11,095 (¥3,000 owed upon training completion)Lifestyle: ￥ 2,200 Comforts 2, Entertainment 2, Necessities 2, Neighbourhood 2, Security 2, Network Bottleneck, Worse Neighbours (Bunraku Parlour), Green Plan, Escape TunnelKarma: 17 (10 spent)Physical Description: Stands at 6’1” tall, weighs around 105 Kg, usually wears her shoulder length wavy brown hair up in a bun. She looks quite fit for her build and has a relatively small chest. On her left thigh is an 8cm X 6cm traditional-looking tattoo of a crane, the symbol of the Takeda-gumi. It’s high enough so it doesn’t show unless she wears a miniskirt, which is quite rare.Personality/background Clementine was born in Seattle and grew up in a rough neighbourhood. She quickly dropped out of school and got friendly with local members of the Takeda-gumi, one of which was a former classmate. She started working for the syndicate before she had realized it. Nothing too fancy at first: providing a safe house for members to cool down after hits, bad deals, etc.

After a few years, Clementine got assigned to escort protection, mostly from violent Johns. On one occasion though, a rival enforcer slipped through "surveillance" and was roughing up one of the best earners when Clementine stepped in and handled the enforcer with style. She proved so efficient that the gang boss was impressed enough to send her out to get outfitted/trained for a higher purpose. Upon coming back from her training, Clementine came right in the middle of a turf war against the Kanaga-gumi. She fought as hard as she could, but ultimately the syndicate lost the war, with the boss getting killed.

What nobody else knows is that the death of her boss was a direct consequence of Clementine failing her duties. She was supposed to guard the boss' condo, but was led astray chasing a suspicious shadow in the neighbourhood. While the other guards were left at the house, she took it upon herself to pursue the stalker, but ultimately didn't catch him/her. She came back to a blown up condo, with everything blown to smithereens. The boss' body was never actually found, but with bits of body parts everywhere, who would doubt his death?

Released from her syndicate, she started wandering the streets, a lost ronin in Seattle selling her skills to the highest bidder, with a grudge towards the syndicate responsible for her career change.

She rents a 120 square metre, 3-bedroom top floor apartment in an old building on 172nd street SW, not far from the junction with 36th avenue W in Everett. It was not in the best of neighbourhoods, but due to the proximity of the Alderwood mall (only 10 minutes on foot) there was some security, as KE patrolled the area around the mall to some extent. She has also spent a bit more on good locks and a decent firewall for the home node. Inside it was cozy with cheap but good furniture and some good AR paint. She had magic for things like hairdressing and general body care, so she didn’t need to pay for that, which helped a lot. Her brother has the second bedroom while she has put her magical lodge in the third bedroom.

James Dermott: A 45-year old talismonger living near Lake Serene in Everett, he is a friend of Sammy’s old teacher back in LA. He has a small shop and while he makes some things himself, he buys quite a lot from corporations. He knows a lot about magic in all of its forms and he also knows quite a lot of people in the magical scene of Everett and beyond (like in some corporations and academia) and occasionally he gets mages in contact with fixers.

Melissa Firebird: A 21 year old human female, she’s currently at UCLA (currently in her final year of a Bachelor of Magic), while working as a mage off screen in the week-ends and holidays. Her father is VP in a movie studio (a subsidiary of Horizon). She and Sammy were good friends during high school in LA and they still keep regular contact. She knows a lot about the trid and glitterati scene and has contact with trid crews and some of the stars (and of course daddy the VP).

Jenny Starflinger: 45 year old human female, she was Sammy’s agent back in LA. She is well known in LA and works with quite a number of trid stars. She knows just about anybody who is someone in the trid bizz in LA and beyond, as well as a number of senior executives from Horizon. Has good Pito rating. She still tries to get her to come back to the trid from time to time.

Physical Description: A good looking woman, she normally has long hair done up in current fashions. On runs normally in a simple pony tail. On runs, she often wears loose fitting clothes, a hat, goggles and a respirator to hide herself (together with a spell and some mundane disguise equipment).Hair colour: brownEye colour: brownLength: 1m69Weight: 80 kgAge: 22

backgroundMaria was born in East Los Angeles, as daughter of two poor factory workers. While it wasn’t El Fierno and they managed to get by, live in East LA was far removed from the glamour and glitter of Hollywood. Live started to get interesting when she was 13. She was on the bus when she witnessed a stabbing incident. As there were PCC cops close by, the attacker ran away quickly, but not after stabbing his victim in the chest. She had just had some CPR classes at school, she went over the see if she could help. As she tried to stop the blood coming out of the man’s chest, suddenly the wound closed.

It didn’t take long for the arriving medics to figure out what had happened and when they had calmed the young girl down, the police brought her home. Her parents were worried at first when they saw her arriving with the police, but they were quickly reassured. As mages were something every company needed, they quickly saw that this would be the way for their daughter out of the slums. As it was determined after testing that she followed a hermetic tradition, so she was put in a special program at school.

She didn’t find a corporate job, but she did find something else, and that was the trid industry. When she was 15, Melissa Firebird, a mage friend of hers from school brought her in contact with her father who worked for a subsidiary of horizon. At first she only worked there during breaks and week-ends and off-screen, mostly turning people invisible and also healing stunt people when something went wrong. It was a life she really liked and when she was 16, she got her first chance. A mage had fallen ill and they quickly needed a double. As she had about the same physical built, she was asked to stand in. She did so, although under a fake name and this was the start of a career that would last for 5 years. She liked acting and at the end of the year she even got a small role in one of the episodes of Neill the Orc Barbarian.

When in 2069 the earthquakes shook LA, she was out of town to film on location in the PCC. It was a trying time as they couldn’t go back and they didn’t know anything about family left in LA. When they finally were allowed to go back, it took Maria quite some time to find out what had become of her family. Of the seven people (herself included) only two others survived, one brother and one sister. She took them with her and tried to get more acting jobs to make ends meet.

In 2070 she got pneumonia from shooting the movie Crash 2.0, ACHE (luckily for her shooting had just finished). While she recovered, her bronchia have gotten some damage, resulting in periodic asthma attacks. She keeps it under control with medication and with wearing a respirator, but it still made it difficult at times, especially when filming in desert regions or places with high pollution.

She became known for researching quite a lot for the movies she acted in, even going so far as to learn to fight with a sword and things like that. While she still liked to do some work off-screen, she got her chance in a big production when she was 19. It was a classic fantasy movie with magic and swordfights and even a dragon, and she managed to do very well. She was even nominated for an Oscar for best actress and even though she didn’t win, it was an amazing time for her as Horizon CEO Gary Cline made an appearance at the ceremony.

The next movie she was going to star in was set in Alaska. While they didn’t go there, they did go to the Saskatoon in the Algonkian-Manitou council. While filming she stood too close to an explosion and she had to go to hospital as she couldn’t hear anything and she had vertigo. There they did tests and found she had a punctured eardrum and some inner ear damage as well. The eardrum closed up, but she had a permanent reduction of her hearing. While she could get cyber ears to solve the issue, she decided not to as it would interfere with her magic.

A second blow came a couple of weeks later when she got the news that her sister had gone missing. She went back to LA to search but she couldn’t find her. She was about to give up when she heard from James Dermott, a Seattleite talismonger and friend of her old magic teacher, that her sister had been spotted in Seattle. Immediately she moved there, but by the time she arrived she had been found dead. She decided not to go back to LA and stay in Seattle to think things over, having her brother come over as well and subscribing him in a local school. She lived on the money she had for now, but after a while she had to search for work again. James brought her in contact with a Fixer, told her couple of things she would need and so started her career in the shadows.

family: Brother:Marcus De la Vega: 14 year old Ork male. He was at school when the earthquakes of 2069 hit LA and managed to get onto the roof of the school together with 20 others. They were rescued after two days by PCC helicopters, but in that time only half of them were still alive. Although he thought himself hard (and he was to survive in the neighbourhood they grew up in), he was still traumatised by these events. When three weeks later he was finally re-united with his sisters Maria and Debby, he was tired from lack of sleep due to nightmares. Maria managed to get him some counselling that did help him of most of his fears.

In 2071 his sister Debby went missing when he was back at school (and a better school than before, thanks to Maria’s sponsoring). Maria was up North, but as soon as she heard, she came back to start a search. When Maria relocated to Seattle, Marcus had to go with her (she was his guardian as she was the only family he had left). He didn’t really like it, as he was used to sunny LA and Seattle was cold and rainy. Also his new school, which Maria insisted he went to (she had managed to get a partial scholarship). He didn’t understand why they couldn’t stay in LA, but his sister didn’t want any of it. He did make a couple of new friends. So while he wants to go back to LA, he still feels gratitude towards his big sister, who has taken him in and provided for him. She’s also the only family he still has left and family counts for a lot.

He tries his best at school, although he does struggle with some courses due to missed time during the earthquakes. For the rest he is just as rebellious as any teenager.[/spoiler]

« Last Edit: (12:47:51/09-14-16) by farothel »

Logged

"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett"I will not yield to evil, unless she's cute"

Weaponsmith C: 3 L: 5Darrel “Tinkerer” Hillbourne, Dwarf Male, 20, has always had a love of guns and a passion for taking them apart and making them better. Had he been born with a SIN, Hillbourne could’ve become a premier weaponsmith for an corporation. Having been born SINless in the Barrens, however, Hillbourne has to eke out a living by arming the gangs and other criminal elements in Redmond. Hillbourne and O’Connor have been close friends since childhood, and their six year separation did little to diminish their bond.

Drug Dealer C: 2 L: 1Enrique Ortega, Orc Male, 20, is a two bit drug dealer that deals mainly in Zen. O’Connor, from time to time, needs to get away from his shitty life, and when he does he calls Ortega for a few hits of Zen. Ortega is as one dimensional as they come. Every single stereotype there is of drug dealers has been distilled to their purest form in Ortega. He’s as sleazy and shifty as the most caricatured media character.

Arms Dealer C: 4 L: 1O'Connor was given an introduction to Staff Sergeant Ulrich as part of his payment for one hell of a run.

Shaman C: 2 L: 1O'Connor was introduced to Sarah Barefoot by his teammate Sam Torley. O'Connor sought her assistance in helping him initiate.

Background: Patrick O’Connor was born, June 10th, in the slums of Redmond to Relena O'Connor a prostitute and junkie. His mother did little to care for him, and he was lucky if her pimp didn't beat him up for “looking at him funny.” The only escape he had from his shitty existence where his beloved action movie, especially the trideo remakes of John Woo films. He always dreams of the day he’d be that badass and wouldn’t have to take shit, or beatings, from anyone ever again. Perhaps because of his home life, O’Connor came into his Talent as a physical adept at an early age, and spent his childhood honing his body to be agile and his reflexes to be quick so as to avoid injury. He didn’t realize that he was an adept for a long while, he’d always attributed his Talent to simply being a badass. Along the way he picked up his combat skills by sheer virtue of surviving the Barrens.

At the age of twelve O’Connor ran away from home and fell in with a local gang, The Azure Fists. The AF is a moderate sized gang, but packed quite the punch from boasting an unusual number of physical adepts in their ranks. During the first preliminary trial of his gang initiation, O’Connor was tasked with playing look out while the gang lifted merchandise from a warehouse. It turned out that the gang’s hacker wasn’t nearly as good as he thought and a silent alarm was tripped. Lone Star was at the scene in minutes. In the scramble to escape one of the gang members tripped O’Connor and left him as a diversion while the rest of the gang got away.

Being SINless, O’Connor wasn’t even given a trail. He was thrown to the mercies of the prison system, spending four in what passed for juvie and two in penitentiary. He spent the next six years plotting his revenge on the gang that had betrayed him. At age eighteen, O’Connor was spit up by the prison system right back into the Redmond Barrens. O’Connor hit up his childhood friend, Darrel Hillbourne, as kids they’d both been fascinated by firearms. As an adept, O’Connor had focused his gift on augmenting his combat prowess. As a mundane, Hillbourne focused his talents on building and modifying firearms. Hillbourne set O’Connor up with a gun and found him some work using that gun. After about a year of doing freelance odd jobs for the local powers, O’Connor had enough money to get some serious hardware and decided to start settling his old score with the Azure Fists.

He hit one of their hangouts and hit it hard. When he was done, there was about a dozen bodies and a flaming building. In an uncanny bit of coincidence, that same night another party hit several of the gang’s upper echelon, taking out their targets along with their families and friends. O’Connor hadn’t been quiet about his attack on the gang, and most, including the Azure Fists, believe he was also responsible for the brutal targeted killings as well. The unknown party was content to let O’Connor take the heat for their actions, and O’Connor didn’t really mind it himself. If the gang was going to be coming to him, then it would save O’Connor the trouble of going to them. Now that his personal war was on, O’Connor became a shadowrunner to finance it.

Personality: O’Connor has two main sides; cocky and sullen. His ability to practically Matrix-dodge bullets while laying down withering hails of return fire has made O’Connor arrogant in the extreme. He views all other gunslingers as his inferiors and isn’t afraid to tell or show them that. When he isn’t bragging about his abilities, O’Connor continually replays his betrayal and imprisonment in his mind, while plotting the next step of his vengeance against the Azure Fists.[/spoiler]

So where does the Azure Fist being absorbed into the Halloweeners leave O'Connor's Enemy and Vendetta qualities?

That will depend on you in large part, do you want to take on the whole Halloweeners gang?

Not really, it just wouldn't be the same. The question is, can the surviving members of the Azure Fists convince the Halloweeners to help them take revenge?

Most likely, considering that physical adepts generally don't stay on the lowest tiers of gangs very long. Also Darryl's information points to some kind of special caste inside the group for the Azure Fists

So where does the Azure Fist being absorbed into the Halloweeners leave O'Connor's Enemy and Vendetta qualities?

That will depend on you in large part, do you want to take on the whole Halloweeners gang?

Not really, it just wouldn't be the same. The question is, can the surviving members of the Azure Fists convince the Halloweeners to help them take revenge?

Most likely, considering that physical adepts generally don't stay on the lowest tiers of gangs very long. Also Darryl's information points to some kind of special caste inside the group for the Azure Fists

If they're gunning for him, O'Connor will have to stay in the fight especially since the Azure Fists are some type of caste and haven't had their identity wholly absorbed.

On another note, did you intentionally have the Fists link up with a pyro-obsessed gang? Then there's the fact that the Halloweeners leader Nightmare is supposedly an extremely powerful mage. I feel like I should start building a new character.

I was under the impression I should not go too far with playing out my "date". My understanding is that the date is for the weekend, starting on Friday evening and going until Sunday evening. What day are we all on at the time of Sammy's and Sam's meeting?

I was under the impression I should not go too far with playing out my "date". My understanding is that the date is for the weekend, starting on Friday evening and going until Sunday evening. What day are we all on at the time of Sammy's and Sam's meeting?

Even the news is obsessed with tempo, and it seems like right now, every trid channel is covering yet another tempo-fueled crime spree. Outside, the acid rain is pouring down, and the automated weather service has just put out a warning on the chance of sleet tonight. All in all, it’s a miserable Saturday morning. Wouldn’t it be nice to just get away from it all? That is certainly the thought that Torley and Sammy must be having while they wait for a Club message to be delivered to their table at the upscale breakfast nook they were ordered be at.