You’ll need to behave yourself with the new Xbox One reputation system

While the Xbox 360 may have included a few reporting tools on Xbox LIVE to let Microsoft know about players who weren’t behaving themselves while interacting with others online, the new Xbox One reputation system has become much more community driven to better inform these players that their behaviour needs some work, or to reinforce their good behaviour.

Program Manager on Xbox Live, Micheal Dunn, has outlined the Xbox One reputation system and the various categories in which players can be placed, ranging from ‘Green’ (good players), ‘Yellow’ and ‘Orange’ (players who need to keep an eye on their behaviour) and ‘Red’ (players who need to change their ways online). You can see where other players are in the spectrum simply by looking at their Gamercard where you’ll see their reputation represented as in the image above:

“The more hours you play fairly online without being reported as abusive by other players, the better your reputation will be,” writes Dunn. “The algorithm looks to identify players that are repeatedly disruptive across the community on Xbox Live. The vast majority of players do not regularly receive feedback from other players and, thus, will stay at the ‘Good Player’ reputation level.”

Here is a more detailed breakdown of each category:

- Good Players : The majority of gamers will fall into this level. As we’ve said before, we have plans to introduce rewards for good behavior and look forward to sharing more in the future!

- Warnings for Needs Work: Beginning this month, some players will start receiving reputation warnings as their reputations drop due to feedback from the community. The purpose of these communications is to remind players about their effect on the community and encourage them to have more positive interactions. These warnings are based on community feedback collected since Xbox One launched.

- Penalties for Avoid Me: If players do not heed warnings and continue to have a negative impact on other players and the Xbox Live community, they will begin to experience penalties. For example, people with an “Avoid Me” rating will have reduced matchmaking pairings and may be unable to use certain privileges such as Twitch broadcasting.

Dunn adds that the Xbox One reputation system “adjusts for false reports from people that might intentionally report someone of greater skill or for other griefing purposes,” so just because you continued to dominate someone in a game of Call of Duty or Titanfall, you won’t be penalised.

How do you behave online? Are you a squeaky clean gamer or do you occasionally try to have a little fun at the expense of other players?