Scoring system

Played a game where a guy sat all 3 of his infantry units in a forest all game and did not contribute to any fights whatsoever. near the end once most of us were killed he ran onto the other teams base, sat on the flag and as all the other teams which had almost blacked out health bars went at him his score sky rocketed from the teens to almost 5000. We still lost and having 2 DC's also really doesn't help but the fact i spent all game doing my best with my friends to achieve a win and someone can come in and vulture the top spot and awards by doing nothing is [edited], and makes me not want to bother playing.

Played a game where a guy sat all 3 of his infantry units in a forest all game and did not contribute to any fights whatsoever. near the end once most of us were killed he ran onto the other teams base, sat on the flag and as all the other teams which had almost blacked out health bars went at him his score sky rocketed from the teens to almost 5000. We still lost and having 2 DC's also really doesn't help but the fact i spent all game doing my best with my friends to achieve a win and someone can come in and vulture the top spot and awards by doing nothing is [edited], and makes me not want to bother playing.

Shouldn't get any offensive capture pts unless your team caps the flag. That along with keeping the victory xp bonus high can help keep ppl playing the right way.

Perhaps set the capture points cap a bit lower. Right now it is 3000 and 600 if you just sit on cap. I wouldn't want it to be so low it discourages a capture. I was in a battle the other night and only 2 of us went to a flank however the other team only sent one. So I went to the base with swordsmen and set up in formation while the other on my flank, cavalry, went to flank their attacking units. Although my intent was to pull some of their units back to defend I captured the base and it would have been a bad move for me to do otherwise.

Perhaps set the capture points cap a bit lower. Right now it is 3000 and 600 if you just sit on cap. I wouldn't want it to be so low it discourages a capture. I was in a battle the other night and only 2 of us went to a flank however the other team only sent one. So I went to the base with swordsmen and set up in formation while the other on my flank, cavalry, went to flank their attacking units. Although my intent was to pull some of their units back to defend I captured the base and it would have been a bad move for me to do otherwise.

Which is why setting a high victory bonus for xp would encourage proper play.