For Marines, I'd suggest you make them a bit bulkier, if that fits in with the human's aesthetics. You know, bigger boots, perhaps larger pauldrons (not SM hueg, that's ridiculous). See original Master Chief from Halo. Guy looks like a tank, and would be scary to stare down if he's charging you.

Also, incredibly rough Bravo Team seal/symbol made in a moving vehicle. Wanted to add a script thingy at the bottom, but it's hard to doodle in a moving vehicle.

Anyway, what's our next move, Bravo? I've been thinking about converting our little moon into a death star of sorts, considering we shot a hole through it. Any concerns, suggestions, comments, or helpful insight?

the premise is that you pick a unit and play as that unit in the field. your stats are believably shitty so that you and anon would have to work together , possibly even sacrifice yourselves for each other in order to see a mission succeed.

at least that was the working logic behind this game.

To date, there has been no "real" death as of yet. Each player comes with clones , just one extra before they put themselves on the line one last time. some folks hit it lucky and get promoted to have more clones.

That's pretty much it. OP will drop a map, an objective will be loosely defined, and usually I or some guy with a [TA] tag will start saying "go here, do that" kind of thing. Commanding officer for CO tag, tactical adviser for TA tag.

We try to lead you to victory. And no, it's not railroading, because one we are players, and two, you can easily decide to say "fuck that, I'll do this instead because it won't get me killed immediately."

And for an example of something that happened last time we fielded an APC, it was used by one "Mono" to drive up to a mobile land fortress (essentially a tank the size of several buildings), make a jump, land on it, and allow our game-winning troops to infiltrate and neutralize the land fortress.

We were also contemplating using a Colossus (think of it as a giant, armored Gorilla) to throw an APC at something for a sort of deployment method.

lots of nerf involved here,interceptors pretty much need to move up to their targets in order to enjoy the benefits of their arrays but they are more than welcome to attempt ranged fire [with a penalty]

cruisers take a blow to health, but are given primary rail guns that act as their main fleet combat weapon. Fleet ships of this size are also given a damage reduction 1 which gives it an overwhelming advantage against most ballistic fire [things like rails or lasers however dont reduce damage]

Motherships are also held to the same health limitations and since both it and the cruiser are so big, infantry are incapable of doing damage to it at this point without first inserting themselves to it. [see: 2 sizes higher dont do shit to giants rule]

inversely, predators' rate of fire is toned the fuck doownnnbut are given an extra stock of health. missiles are sped up and explosions are a damage factor to missiles.

Glad I noticed this thread, hopefully everyone had a happy turkey day by the by. Got my Bitanks upgrade set up thanks to havin' total of 4 kills thanks to last time. Painted it up cause I felt like it too.