Abstract

In this paper, we investigate the role of auditory feedback in affecting perception of effort while biking in a virtual environment. Subjects were biking on a stationary chair bike, while exposed to 3D renditions of a recumbent bike inside a virtual environment (VE). The VE simulated a park and was created in the Unity5 engine. While biking, subjects were exposed to 9 kinds of auditory feedback (3 amplitude levels with three different filters) which were continuously triggered corresponding to pedal speed, representing the sound of the wheels and bike/chain mechanics. Subjects were asked to rate the perception of exertion using the Borg RPE scale. Results of the experiment showed that most subjects perceived a difference in mechanical resistance from the bike between conditions, but did not consciously notice the variations of the auditory feedback, although these were significantly varied. This points towards interesting perspectives for subliminal perception potential for auditory feedback for VR exercise purposes.

Details

In this paper, we investigate the role of auditory feedback in affecting perception of effort while biking in a virtual environment. Subjects were biking on a stationary chair bike, while exposed to 3D renditions of a recumbent bike inside a virtual environment (VE). The VE simulated a park and was created in the Unity5 engine. While biking, subjects were exposed to 9 kinds of auditory feedback (3 amplitude levels with three different filters) which were continuously triggered corresponding to pedal speed, representing the sound of the wheels and bike/chain mechanics. Subjects were asked to rate the perception of exertion using the Borg RPE scale. Results of the experiment showed that most subjects perceived a difference in mechanical resistance from the bike between conditions, but did not consciously notice the variations of the auditory feedback, although these were significantly varied. This points towards interesting perspectives for subliminal perception potential for auditory feedback for VR exercise purposes.

Original language

English

Title of host publication

13th International Symposium on Computer Music Multidisciplinary Research (CMMR) 2017