Thanks for answering that. Honestly, after hearing that, it makes perfect sense because you could send some of the small weaker spawned units to scout or do other meager tasks for you without much cost on your resources. However, what if you are running very low on resources, what if those auto-spawned units take them away when you need to devote them to something else or are they really just that little of a cost to create?

Thanks

The units that spawn over time are free other than population, Wargs/marauders and I believe goblins are free and train over time automatically again, for free. You can also choose to turn their spawning off if you wish to save your population for other units.

Perhaps, but wouldn't it also be annoying, at least to the average gamer? Realism doesn't necessarily make games better. It can make them annoying.

i find that having no friendly fire when one of your soldiers get hits with 500 arrows extremely stupid, that in my opinion is just cheezy. like if i order my arches to fire into a crowd mixed of my men and enemies, i would expect to take friendly fire, and for the average gamer, thats just common sense really. it doesnt matter what team im on, either way im getting hit with arrows, doesnt matter if hes on my side or not, it still has the same effect. like take the totar war series for instance, they all have freindly fire when you use archers, and ive never heard an average gamer complain about that

Quote:

Originally Posted by GPS51

Wait so how many gatherer units do the orcs have?? I'm so confused.

pretty sure that theres 2 types of gatherer units
1. prowlers, that gather stuff but can also be used as melee troops
2. raiders, they gather stuff as well, but can be used as ranged/archer troops

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"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy