Prepare to Dice Edition

Totally Ghoul

I had a little bit of an alpha test for the Tokyo Ghoul fan RPG I’m making. I ran it for my girlfriend who hasn’t (or hadn’t, actually) played in an actual pen-and-paper RP session. It went pretty well, though we didn’t play for all too long. Also, this is just a little note on how it went and whatever small things I noticed, and not a full-blown session recap.

I’m home! Since yesterday actually. I’ve been writing a bit on a few different RPG ideas, but just now I’ve been crafting a bit at the character sheet for the Tokyo Ghoul fan RPG.
I thought I’d drop the draft here so anyone actually interested could see it.

I’ve been working some more on the Tokyo Ghoul RPG I’m making. It’s still not official or anything (not that I expect it to be), but it’s fun. Lately I’ve been thinking about how one should perform attribute checks, and how damage should actually work. I still like my old idea of dividing damage on a toughness score and having that giving the final injury amount. We’ll see how that gets solved.

I’ve been thinking of the attributes I mentioned the other day for that Tokyo Ghoul based RPG system (and ultimately campaign). I think I’ve got strength pretty much down about what the levels give for secondary statistics. The other three stats don’t really need such a table but are instead an area that the attribute can be used at. Enough babbling, let’s get going with what I though up since then.