powerslide fix in v10? the demo is a jittery mess. whats fixed? thanks.

I have the same problem. Moving the camera around works fine, but when I switch to the driving mode, the camera freaks out and all I can do is move the dot on the steering wheel. The A/B/X/Y buttons don't do anything. All I can do is take it back into the initial camera mode, where it works fine again.

Did you try to hold the "B or A" button for a few seconds? (The car moves forward)

The only video I could find on YouTube of this game is from 2012, and it's of the game glitching out. I haven't tried it myself, but obviously the game is a pretty early beta. Does it behave any better on Higan?

Why are we concerned with a leaked alpha build of a game that never came out?

That's what I was trying to get at, but OTOH, maybe it could still be used to gauge/tweak overall accuracy of the GSU core if it doesn't behave like that with a real GSU. I guess the only way to test that would be something like a repro.

Why are we concerned with a leaked alpha build of a game that never came out?

Do they even have the original hardware, or are all the "working" examples of it playing by emulation layers that were possibly fashioned to fix various bugs that aren't fixed with real hardware?

It's funny to be gauging anything with it as trying to accommodate it could break some or all of the released games' support, but on the other hand it could possibly provide insight if it's using real hardware.

Why are we concerned with a leaked alpha build of a game that never came out?

Do they even have the original hardware, or are all the "working" examples of it playing by emulation layers that were possibly fashioned to fix various bugs that aren't fixed with real hardware?

It's funny to be gauging anything with it as trying to accommodate it could break some or all of the released games' support, but on the other hand it could possibly provide insight if it's using real hardware.

Why would you think it doesn't use real hardware? It's not like game devs were using ZSNES in 1994. Of course it was dumped from a prototype (actually demo, in this case) board. But there's probably only going to be one of those out in the wild, which is why I suggested a repro, unless the owner of the original board is on here.

Thanks for your work!Today did a test STARFOX both parts!It remains to make support for the chip for Mario RPG. I really want to play it. I do not want to buy a cartridge.https://www.youtube.com/embed/MqVMDj4MhPw

Thanks for your work!Today did a test STARFOX both parts!It remains to make support for the chip for Mario RPG. I really want to play it. I do not want to buy a cartridge.https://www.youtube.com/embed/MqVMDj4MhPw

Ah, that'd be the SA-1 chip, no one knows if that'll ever be implemented, much less attempted on SD2SNES. Oh well.

Thanks for your work!Today did a test STARFOX both parts!It remains to make support for the chip for Mario RPG. I really want to play it. I do not want to buy a cartridge.https://www.youtube.com/embed/MqVMDj4MhPw

You're better off buying the cart. You will be waiting a VERY LONG time until someone makes a cart that supports it, because the SD2SNES cart specs are final, and according to Redguy, there's almost no space left on the FPGA. So if it works, it works. If not, too bad.

Only other way for Super NT users would be to wait to see if ROM loading will support it.