So glad to finally see an update. Haven't had a chance to fully test out any features. However, I did notice a minor issue when checking the System Info from the About menu. I am running Windows 7. However, according to the info I have something more inferior on here...

O crap. This is awesome. o_o New update, just in time for some new personal projects!

I had the same issue with having to install the 32bit VS redistributable after I tried installing the 64bit one. Does it only work with the 32bit libraries?Also hit an issue where after checking About>OpenGL info, it crashes.You have no idea how happy I am to see that drag-streak issue gone, though!

Glad to know that anim8or will go on! This is an amazing year of returns! First DBZ, then Daft Punk, and now Anim8or! What's next?I hope Steve's doing well!

I hate to say it (to neirao and the rest), but it looks like you guys won't be able to try this pre-beta if you have Windows XP. This doesn't mean that future releases won't be compatible, it's just a bug for now.

So sit tight Steve will be finished with his other commitments sometime in August, and then he can take a look at the problem.

mayim84, I don't know what precisely he's using at the moment, sorry! Your best bet is to email him and wait for his response (though currently it may be a long wait). I'm just Steve's little helper

Is it imperative that you need to know?

Well, Immediate Mode, while supported, is deprecated from OpenGL. For good reason, though. Shaders allow for better performance. This can really help in rendering. Since Steve used to (or still does? Author page is a little dated) work for Nvidia, I would assume he would be up to date on that.

Also, I should probably put this on feature request (though its a little far-fetched). Is there a possibility of a cross-platform Anim8or (ie. Not using Wine on Linux). I'm sure there is plenty more for him to do before that becomes a possibility, but can't hurt to ask.

The only graphics-related technical stuff I know is that in this update he deprecated the front-window XOR drawing and instead redraws full double-buffered windows (part of the Win7 fix). Also, it seems that the "Use Shaders" feature in View->Preferences uses the DX9 library.

As for cross-platform, it doesn't seem to be on his list of priorities.

I downloaded MSVCR110.DLL still didn't work, have no idea where that MSVCR110.DLL ended up

searched for it and found I already had a copy in another software directorywhich came with some recent software )Dogwaffle) so on a hunch I copied that into the directory where anim8or beta wasworked like a charm