Archive for June, 2018

Hope all of my readers in the Northern hemisphere are enjoying Summer and those in the Southern are having a safe winter.

As my long time reader will know, July was named after that ambitious Julius Caesar in the re-formalization of the Roman Calendar creating the Julian Calendar (which, unsurprisingly, is named for him too). So, in honor of Caesar, we shall be looking at governments, organization and people of ambition in the Sea of Stars and elsewhere. As usual, if there is a particular subject you would like to know more about or see more of, please let me know.

Looking back over June, 2018, it was a fairly light month for posting but did see the following:

I have been a gamer for most of my life, it is my primary and favorite hobby, starting way back in 1977 at the age of ten when my mother pointed out that the library in Eugene, Oregon, where I lived at the time, had a wargaming club on Saturdays. It was there I first encountered D&D and I was immediately hooked. Over the years I have watched the hobby grow from a closet obsession of people on the fringe, survive a “Satanic Panic” where good-meaning but mean-spirited people tried to stamp out the hobby, to watching the lexicon of our hobby (and our title “gamers”) snatched from us by the video game industry and now the rise of RPGs as a spectator sport over various internet platforms. What a long strange trip it has been, but oh, so much fun.

What do I like and love about RPGs? The freedom to do and be what you can imagine and do it all in the company of friends. You get to have adventures, many of which will become fun stories of heroism and chaos in retrospect, from the safety of your (or your friend’s) home or other friendly meeting place. I enjoy the chance to see other worlds through the eyes of imaginary people, and sometime playing around with rules systems too, but mostly it is the joint adventuring and story-telling that I find fun.

What do I like and love about GMing? Much the same as for being a player. But this time instead of being an actor or co-author, I get to be the primary author or director. I set the stage for the game to play out on, with the input of the other players, and we have a great adventure together. When it all works right, it is quite magical, and when it just works, it is still fun.

There is more I could write, but that is the essence and I want to get it in before the deadline.

Share the Knowledge:

Like this:

Voddick held up the lantern, its odd light making the trees of the forest appear unhealthy and forboding. “I do not like what our employers providing us with such a light implies.”

“Truth,” agreed Gollaon, an arrow nocked on his bow’s string. “It is my hope that they other equipment provided will allow us to fight or escape as needed to report back.”

“Such is my hope as well,” nodded Voddick. “Still, at least the pay is good and we get to keep what we do not use of what was provided.”

“Indeed, so let us keep going and get this scouting done. The sooner we are back in camp the better.”

Void Light

These glowing crystals radiate a faint violet light that many find unsettling but has several uses for those interesting in seeking beings that exist in multiple levels of reality or are from other worlds entirely. Often kept in specially built lanterns both to keep the crystal safe and to be able to cut off the disturbing radiance when needed.

Like this:

Voddick wedged his stout blade and twisted it to shatter the lock holding the gate chained. “So much for that. You have the key?” he asked quietly.

“Of course,” said Gollaon, keeping watch as Voddick slipped into the compound. After a moment he followed.

“It seems they are not expecting people to break into the slave pens,” muttered Voddick.

“An error that will cost them . . . if we succeed.”

Emancipation Key

These keys are unremarkable, usually made of iron or brass, whichever is in common use in the area they were made. They are faintly inscribed with magic sigils which cannot be easily seen but can be felt.

Shadowrun continues to be played, not least monthly with introductory games at Tyche’s Games (every first Sat, feel free to join us), and the occasional game as part of our Thursday night rotation both the NorCal game and occasional one-shot adventure in Seattle. The NorCal campaign, that I am a player in, has seen some more play and remains great fun and moving forward (latest report from that here).

I am plotting a short Shadowrun podcast that would be split half in-game/in-character advice to shadowrunners and half “how you do that in the game”. Would that be of interest to people? And if so, what would you like advice on?

The latest news from my campaign here in Seattle Scream #56, the troll town murders are from the last Saturday session, where the player found out how scary spirits are when you only have limited magic support.

Now, be careful out there in the shadows my friends. The world is cruel and dangerous place.