In backgammon, people always speak about 'equity', but never about 'winning probability'. To me, 'winning probability' seems much more simple and much more intuitive than 'equity'. So why is 'equity' ...

When I have free time in small durations, I often play Free Cell on my phone. The app that I use permits unlimited undos, and because of this I currently have a run of 603 wins, with 655 total wins ...

I'm trying to nail down exactly which roles work best for different numbers of players. While I have much anecdotal evidence from many game plays, I was wondering if anyone is actually keeping track ...

Unspeakable Words is a word game where each player tries to score 100 points without going insane. Each player begins with 5 tokens that represent their sanity. Whenever a player scores a word, they ...

I recently committed to memory the likelihood of "Entering from the Bar" in a game of backgammon. i.e.
1 point defence - 97%
2 point defence - 89%
3 point defence - 75%
4 point defence - 56%
5 point ...

I'm looking for raw tournaments result database/statistics, divided per format, date and including army distribution
something like this : tabletoptournaments.net
but where I cand filter by date and ...

I'm quite familiar with a few methods of cards, primarily Riffling and Mongean* shuffling. The issue I have with those is that the Riffling shuffle tends to bend cards and wear them out, as well as ...

Duplicate bridge was created to "eliminate" the luck factor. That is partnerships are compared only against other partnerships playing the same cards.
Rubber bridge is a different animal. Here, "luck ...

The center of your spaceship board is on the '7's in all four directions. Since the odds of rolling a certain number increases as that number approaches 7, it seems reasonable to build toward one side ...

Like the title says. Does this change over the course of the game (example, when you hire followers, when a wizard/witch/monk join your party)?
What is the average gold earned per day using the most ...

People quickly grow out of games like Candy Land and Tic-Tac-Toe. They don't have any meaningful decisions to make. Then there are games like Monopoly, that have a few meaningful decisions to make, ...

In a number of games I play there are a play deck and a discard deck (for example Ticket to Ride and Pandemic). The discard deck, by the way the games are constructed, becomes organised as cards are ...

I'd like to do some statistical analysis on Catan games, but to do that I need data. Does anyone know of a place I can find empirical data on Catan play? The stronger the players, the better.
Awesome ...