What do you get it you mix of pool and soccer? Well, except for a lot of injuries and broken queues you might get Shot 4K. Use the queue to shoot the ball past or via the freakishly hovering cylinders.

I plan to move the point of view a bit higher so that one would look down a bit more onto the playingfield. Ideas?

:-/ Most ppl say that my games are a bit too difficult... But if I speed up the "defenders" or the ball coming across, the game will be very difficult. I could give it a try, but might want to hear from more ppl before doing that. You do realize that the longer you hold down the mouse button the harder you shoot, right?

What is your best score?

I still haven't had a perfect 20. Think 15 is the best I have done in this version, and I have coded the darn thing

This seems to be the game with least complaints, and most appreciated here at work I have however made some improvements (I hope). I changed the point of view and added a grid on the ground to make it easier to aim, increasing speed instead of random, keyboard support, and some smaller tweaks. Oh yeah, made the goalposts superfat, to make it easier to sidepost-in.

Hope you think changes are improvements. Does it need difficulty levels? I hope most ppl score some goal and very few score 100%...

I don't care about y position yet, so I just place the cursor close to the top (120), so that a quick move up with the mouse will let you escape from the game window. The mouse move is screen relative, hence the yourJFrame.getLocation()

I will probably post the whole code, when I am done with the game, towards the end of the 4k compo.

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