4th spec for every class?

Post by jiben

I got this crazy idea when i thought why druid has 4 specs (i know they split feral combat in 2) when no other class has 4 specs and then i thought about what the 4th spec should be for the other classes.

So any way if blizzard should give every class 4 specs what new spec would you like for your class/classes?

( also tell how you would want that spec to work )

Post by Tush

Necromancery to warlocks. Have been waiting for that since TBC. Instead of demons they have skeletons. Their basic ability would be bone bolt and stuff like that.

Post by lonewolfe31705

It has to be said....4th spec for shaman would bring back the shaman tank. I know it can be done Blizzard. EVERY shaman that has played since Vanilla/BC wants this back.

Post by Jhahn

Priests are pretty well covered at the moment, between dominance, holy, and shadow. However, one spec that could be interesting is something along the lines of a battle priest or cleric.

For increased weapons and armor, think two hand maces and chain, the cleric spec would sacrifice magical damage. The idea here is to create a more robust pvp and pve healer, but in doing so force the player to heal and buff by limiting their ability to do damage. Another way to think of this is in terms of the D&D 4e pacifist healer, which basically cannot attack anything under 50% health without being stunned.

Post by Interest

Hm. I know this thread has been done to death, but I guess I'll bite.

For Hunters I'd probably go with a pet-less bruiser mid-ranged fighter. While they can still fire at long range, they get bonuses for firing from shorter distances. Think hired gun with a shotgun or something like that, I guess (or for League of Legends players, Graves).

On top of this, they get additional utility associated with hunting, such as net snares and the like.

Post by lonewolfe31705

Hm. I know this thread has been done to death, but I guess I'll bite.

For Hunters I'd probably go with a pet-less bruiser mid-ranged fighter. While they can still fire at long range, they get bonuses for firing from shorter distances. Think hired gun with a shotgun or something like that, I guess (or for League of Legends players, Graves).

On top of this, they get additional utility associated with hunting, such as net snares and the like.

So you mean a range-less hunter that gets bonuses from being in an icetrap....oh wait..we already have that...they just didnt have to give up their pets....

Post by hymer

An avoidance-based Rogue spec for tanking, could give him a small shield if the designers felt so inclined. In which case the name 'Swashbuckler' springs to mind.

A lightning and electricity spec for mages. Give them an air/storm elemental.

Summoning for warlocks. Summon swarms of temporary pets to do the fighting for you. Druid could do that too, but that'd be a fifth spec for them.

Spellbreaker spec for warriors. Can tank well enough, but shines in magic heavy fights (and makes casters cry in PvP).

Inquisitor spec for paladin, a ranged caster that does exceedingly well in removing debuffs, and can place the occasional shield against evil as pseudo healing.

Necromancy for death knights. Channel the DKs of WC2 harder.

That's all I got.

Post by Tush

It would nice survival could use to little guns (pistols). Or new spec for rogue that it could use two 1-handed guns/crossbows and name could be bandit.And I think battle-mage for mages which would use instant spells and duel-wield two staffs or sword and staff or dagger and staff.

Post by Rystrave

Spellbreaker spec for warriors. Can tank well enough, but shines in magic heavy fights (and makes casters cry in PvP).

Warriors are already 'spellbreakers.' You just have to know what to do in situations, respec appropriately, and have some keybindings ready for PVP.

Post by hymer

And rogues are also already avoidance tanks. Much more could be done, though, which would then turn that particular facet into a spec.Of the abilities you list, less than half are definitely 'spell breakers'. Spell reflects would be buffed by the spec, and more tools of that sort would be added. Could be interesting with a tank that could partially tank from a distance, for example. I'd think that's something a Spellbreaker specced Warrior had in his arsenal.

Post by deadeyehhh

I have always wanted to see a hunter heals. Something along the lines of healing arrows and your pets have a healing scratch.

Post by xcrunr1647

Priests are pretty well covered at the moment, between dominance, holy, and shadow.

How about discipline?

Post by skumbananer

i would love a 4th specc option, but i think it has to be somewhat in line with the class, no arcane warriors or healing rogues. Like:

Rogue: Axe thrower/javeliner. A ranged/melee hybrid that uses (the now removed) throwing weapons. Tuned slightly below a rogue in melee, and slightly below a hunter as ranged.

Warrior. Centurion. A cross between prot and arms. utilizes shield and onehanded weapons, stronger dps than a prot trying to dps but weaker than arms, and stronger tank than arms but weaker than prot. A offtank (think of offtanks back in the day, dpsing mostly when not tanking adds). Would be niete with a more offensive approach to sword and board.

Mage, Drunken sorcery. Uses baseline spells from all three other speccs, some fireballs, some frostbolts mix in some arcane blasts, with chances of unpredictable random effects, both beneficial and harmful.

Hunter, Huntard: Brings back the loathed melee hunter! Mongoose bite, counterattacks, wingclip, raptor strike. Gets a 300% modifier to strength even if it is a mail/leather class, so for rings/necks/trinkets/weapons/ they share loot with dks, warrs...and for armor pieces mail AND/OR leather.

Post by bearmug

It has to be said....4th spec for shaman would bring back the shaman tank. I know it can be done Blizzard. EVERY shaman that has played since Vanilla/BC wants this back.

Wrong. I don't.

Also, I can't really think of useful specs for other classes, unless you want to remove parts of other 3 specs to make a 4th.

Post by PharaohFire

I really don't see the "big win" of a 4th spec. If anything, I would prefer to see additional classes being implemented at a higher rate.

Prestige or Heroic classes would be fun, or even just from scratch level 1. I know "X" class preforms "Y" wonderfully... but for the flavor it'd be nice if "Z" class also handled that role.

Sure, hunters are great DPS pet classes, but why not build a hybrid melee pet class? For example, a Windwalker Monk w/Pets - or a Rogue with pets.

I think they missed their chance lore-wise with the arrival of the Draenai/Blood Elves, it would have been an easy tie-in for the new species to bring 'never before seen' classes. But the world has aged enough to introduce different classes (like monk, <3) that can help to break up the monotony of:Tank - 1/2/3DPS - 1/2/3Heals -1/2/3

Post by Tush

Rogue: Axe thrower/javeliner. A ranged/melee hybrid that uses (the now removed) throwing weapons. Tuned slightly below a rogue in melee, and slightly below a hunter as ranged.

Sounds great! Or we just do some changes to Assasin and there you go.

Mage, Drunken sorcery. Uses baseline spells from all three other speccs, some fireballs, some frostbolts mix in some arcane blasts, with chances of unpredictable random effects, both beneficial and harmful.

What did i just read? I think you have played too much on Monk

Warrior. Centurion. A cross between prot and arms. utilizes shield and onehanded weapons, stronger dps than a prot trying to dps but weaker than arms, and stronger tank than arms but weaker than prot. A offtank (think of offtanks back in the day, dpsing mostly when not tanking adds). Would be niete with a more offensive approach to sword and board.

Ok... Would work if we do little changes. I would prefer Spear and Shield. The mix thing could work, but then we need 40man raid, so I would say no. But this could be PVP Tank spec like for AV and IOC. I would really want to try this one.

Hunter, Huntard: Brings back the loathed melee hunter! Mongoose bite, counterattacks, wingclip, raptor strike. Gets a 300% modifier to strength even if it is a mail/leather class, so for rings/necks/trinkets/weapons/ they share loot with dks, warrs...and for armor pieces mail AND/OR leather.

Ok the problem is that there is no STR Mail items expect thous which are under lvl 40 and it would be madness if it would share the loot with Dks and Warrs. So does it work? No.

Necromancy for death knights. Channel the DKs of WC2 harder.

Ok let me think... It would not work. If you have ever played Warcraft 3 you would know that Necromancers are light armored casters. It would work on Warlocks couse you wouldn't have to change so much stuff. Warlock normal curses could be kept but just change some things and take some Shadow Priest spells. Necromancer could really work.

A lightning and electricity spec for mages. Give them an air/storm elemental.

Ever heard of Shamans?

Inquisitor spec for paladin, a ranged caster that does exceedingly well in removing debuffs, and can place the occasional shield against evil as pseudo healing.

So second healing spec. I see... Not sure would it work but i would like to try it.

Post by Meldoron

If I were so obliged to think of a spec for every class then I might just come up with...

Shaman - Earthstormer: A tank spec that is built similarly to enhancement but used a 1h and shield and built around using your MW5 (MW8 but abilities use 8 at a time instead) for new abilities to mitigate damage. Mastery would help generate MW stacks.

Mage - Fusion: Uses all 3 schools of magic to fight with. Mastery would increase the damage of a spell as long as it is a different school of magic from the one prior. If you neglect of school of magic for too long then you will get elemental exhaustion and do reduced damage until that spell school is cast.

Hunter - Primal: You merge minds (and bodies) with your pet, making you more powerful (much like grimoire of sacrifice for warlocks). New abilities can be used as melee or ranged but if used as a melee attack then it will regenerate focus and mastery will affect your close range damage.

Warrior - Lightfoot: A second tank spec that is built around dodging and mobility. The mastery would be a parry-block where the more mobility abilities you use will allow you to put your whole body into swinging your weapon and moving your shield to block.

Paladin - Vindication: A ranged caster that is based off holy dps but a true dps spec. I really have no ideas except the denounce spam that holy already has down.

Warlock - Necromancy: A healing (bear with me) spec that uses the warlock's and demon's own life to will life into another. The healing done to another will cause a anti-healing shield on the warlock that will break and deal damage but the warlock will be able to heal himself just as warlocks do to get rid of said shield. Not really giving life but preventing death. (long shot but come on we need more healers.

Rogue - Brawler: A tank spec that phases into half stealth to delay and mitigate damage. Mastery would buff an ability that the rogue gets that uses his own shadow as a barrier for damage. IF his shadow is destroyed then the rogue will lose a significant amount of dodge but being revealed makes the rogue more tough to incoming damage.

Monk I can only think of a spec similar to elemental shaman

For DK and priest, I got nothing really.

The ideas are really off the wall for some of them (especially warlock) but at least I tried right? right...

Post by Tush

Mage - Fusion: Uses all 3 schools of magic to fight with. Mastery would increase the damage of a spell as long as it is a different school of magic from the one prior. If you neglect of school of magic for too long then you will get elemental exhaustion and do reduced damage until that spell school is cast.

Love it! Just great! Brilliant! Me want!

Post by Meldoron

Glad at least one of the specs I made was cool for someone. Shocking since I just pulled that out of thin air.

Post by skumbananer

Tush: they would share weapon drops with dks, warriors and paladins, and since they use both strength and agility they also share weapon drops with agility classes.

AGI mail AND leather as armor, and for rings, trinks etc they will share loot with all non-int classes. As they need both str and agi.

Youll get to roll on lots of stuff, all loot is huntard loot etc.

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