H1Z1 Interactive Survival Map & Database

H1Z1 Interactive Survival Map & Database

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Players now spawn in the military base, a safe environment protected by snipers.

Players can now sell items for Golden Eagle Coins to Corporal Moran in the military base.

Players can now purchase basic items and tools for Golden Eagle Coins in the military base near Corporal Moran.

Added Strongholds to the game.

Stronghold plots can be purchased with Golden Eagle Coins at their location. Modular base components can be crafted and built on a purchased Stronghold plot.

Strongholds can be raided by other players, triggering a Stronghold raid. At the end of the raid, the defending base will rebuild and be shielded for 1 hour, protecting it from further raids as well as NPCs.

Loot has been completely re-itemized, with dozens of new items and a tiered, color coded rarity system to easily identify valuable items.

Crafting has been overhauled with many new recipes and crafting ingredients.

The Discovery tab has been removed, as players no longer need to discover recipes.

Combat has been completely re-balanced, with multiple tiers of each weapon classification with different stats.

Healing items, medicine, and consumables have been re-balanced.

Body sim updated to provide a more consistent experience.

Barricades can now be placed on cabin doors and windows to fortify locations for players.

Added new fortifications and traps that players can use to fortify Strongholds and barricaded POIs.

Improved car and tree harvesting, and added rock harvesting with the new pickaxe tool.

Revamped the Player stash - the player stash is an embedded lockbox that is invisible to all players beyond a few meters. It will be marked on your map when placed.

Added several decoration recipes for players to use to decorate their Stronghold, including a functional bed.

Stronghold utilities (storage, barbecues, workbenches, etc) and traps can be picked up by pressing and holding E.

Players are now limited to 4 characters per account.

Traps now ignore friendly targets - if on a Stronghold, they don't trigger for anyone with permissions. In world, they don't trigger for their owner.

Stronghold utilities and other free-place items can now be destroyed on PVE when placed outside a Stronghold to prevent griefing.

Wrenches no longer spawn in PVE servers to prevent vehicle hoarding.

Increased repair amount for wrenches in PVP.

Campfires now drop their contents after being destroyed.

Zombies no longer pick up the contents of a dead player's loot bag.

Reduced zombie clumping for the net result of fewer zombies spawning immediately near a player.

Reduced zombie damage to player owned vehicles.

Fixed an issue where player corpses attracted a very large number of zombie spawns.

Updated the airdrop ticket ruleset.

Updated numerous text prompts throughout the game for clarity and accuracy.

Server population now displays numerically.

Added a multi-sell/multi-salvage option for stacks of items.

Inventory is now sortable by Name, Bulk, Category, Rarity, and Sell Price.

Vivox Proximity Voice Updates - we believe we have resolved the problem of the voice servers going down. If you have issues with voice, please let us know what server and what approximate time/date you noticed it, this will help track and further debug this issue

Several fixes for data saving issues that were causing loot and Stronghold components to behave erratically or respawn after a raid or server reset

Weapons and tools at 20% durability turn red in the equipped hotbar

New and improved time of day lighting

Fixed an issue where Dew collectors and some other objects could not be placed on wooden Stronghold floor/roof components

RENAMED ITEMS

Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.

Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.

Weâve updated the Test Server with a number of hit registration improvements and bug fixes. Weâll be unlocking Test for the weekend (Friday 7/28 at 8:00pm PT â Sunday 7/30 at 8:00pm PT) and then reviewing your feedback on Monday. If everything looks good, we will release these changes in a hotfix (no downtime required) next week.

Bug fixes:

We were able to identify one issue causing client framerate hitches. This has been fixed â if youâve been experiencing that issue please hop on Test and let us know if itâs been cleared up. Itâs possible that there are other causes, and we are continuing to investigate this aggressively as a top priority.

StreamDeck and similar devices should function properly again.

Fixed a rare client crash that could occur when simultaneously reloading and shooting.

Hit Reg Improvements:

Player hitboxes have been slightly adjusted to provide more consistent hit feedback.

Neck shots are now critical hits to more clearly separate headshots from bodyshots.

Stash changes - The stash is now an embedded safe/lockbox, visible to all players when they are very close. It can be destroyed by other players, but will require a concerted effort. Stash usage is limited to owners, and only one stash may be owned at a time. The stash bulk capacity is 5000. The stash location is marked on the minimap with a shovel icon (this icon will be updated in a future update)

Fixed an issue where tools did not lose durability during use. Wrenches will now lose durability when repairing, pickaxes will lose durability when mining, etc.

Fixed an issue with Tier 0 and Tier 1 items spawning in slightly higher quantities than originally intended, which resulted in certain Tier 2+ items being unavailable.

Added Stronghold item limit indicator to the permissions window. The item class limit of the item currently being built will also be displayed during the build process.

Fixed an issue where zombies could walk through Stronghold objects, including closed doors

Fixed an issue where players could not place fortifications on their Stronghold plot.

Added a display for the number of available Stronghold plots on the server browser.

Fixed an exploit that allowed players to enter a Stronghold through login/logout abuse

Fixed an exploit that allowed players to destroy Stronghold components without triggering a raid

Fixed an issue where sometimes destruction fx would not play when destroying a Stronghold component during a raid

Players can no longer place traps or landmines on opposing Stronghold plots

Fixed an issue where Stronghold stairs could not be built between two walls with an offset doorway

Fixed an issue where Stronghold walls could not be built perpendicular to offset doorways

Added a notification that purchasing a Stronghold will abandon the previous Stronghold

Half-walls can now be placed on top of the third story of a Stronghold

Torches and candles can now be destroyed with the hammer - they do not return materials used when destroyed

Fixed an issue where Stronghold components destroyed via recursive destruction (ie, a 2nd floor wall that had the 1st floor wall underneath it destroyed) during demolition did not provide materials

Stronghold shield duration increased

Fixed an issue where punji sticks could be used to exploit through a Stronghold wall

Placing objects no longer causes the object to pulse during placement, which could cause placement errors

Fixed an issue where certain items wouldn't respawn on a Stronghold after a raid. Stronghold Utilities and Stronghold Components should all respawn at the end of an attack cycle. Traps do not respawn and must be reset manually by the defenders.

Additional Updates

Removed Proximity Crafting and Proximity Container Searching - The Proximity Items section of the inventory now only lists items that are out of containers

Fixed an issue where ground tillers could not be placed in most areas due to underground collision

Fixed a CTD when swapping ammo with the wooden bow

Fixed an exploit where emotes could be spammed to fast harvest items

Fixed an issue where players could get stuck at 100% hunger and stamina

Group members now render in matching colors for hud indicator chevrons, nameplates, and outlines.

Zombies no longer pick up the contents of a dead player's loot bag

Fixed an issue where purchasing an item in the military base when you did not have the available bulk to carry it would take your money without granting the item

Fixed an issue where players were able to slide along the ground appearing as a corpse

Updated loading screen tips

Unlocked and Locked crates now show in the top of the player inventory

Reduced bee damage

Fixed an exploit that allowed players to place land mines in the safe and protected zones

Players who attempt to equip a weapon in the safe zone receive a message indicating that they cannot equip the weapon

Wood chests and traps can be picked up by pressing and holding E

Fixed an exploit that allowed players to re-use gas canisters

Fixed an issue where the death screen would show the previous death's coin loss instead of the current loss

Added new foliage that can be harvested and spread out more rocks for harvesting

Healing items no longer work when out of bounds

Increased animal fat drop rate

Fixed an issue where the red killer outline would persist on the killer after the victim respawned

Fixed an issue where snare traps would automatically trigger upon arming

Fixed an issue where mashing the zoom on sniper rifles could cause the camera to get stuck behind the scope

Ammo swap is now bindable in the keybindings menu (default B)

Fixed an issue where the hammer glowed in the dark

Fixed an issue where players would fall when exiting a vehicle on an incline

Fixed an issue where clicking on the name of an equipment slot in the inventory "paper doll" would cause the name to vanish

When reporting an issue, please provide the following (you can copy/paste this as a handy template)

Summary: (brief sentence)
Reproduction Steps: (what did you do to arrive at the bug?)
Expected Outcome: (what do you believe should happen when you do the above?)
Actual Outcome: (what actually happened?)

To report a map/location issue, please do the following above, but also include a screenshot with the location information. To do this:

In-game, at the location you're reporting, type "/loc" in the chat window to spit out the X/Y/Z coordinates.

Press F12 to take a screenshot through steam.

Upload the screenshot to imgur.com (you don't need to create an account) and link it here

Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.