Additional Comments - Medieval Chess

Instructions - Medieval Chess

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NOW RELEASED TO SHAREWARE....
JV Enterprises, the maker of TOWERS, have released some games that were
made prior to TOWERS for shareware. This is one of several games being
released. If you like this game please send $5 to:
JV Enterprises
PO Box 97455
Las Vegas, NV 89193
Please feel free to share this program with others. However, please
keep all files on the disk unchanged when you do.
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TOWERS... *** STF #57 - 86% ***
A 3D, one or two player, dungeon game for the Atari line of computers.
Available on-line or with your favorite PD house. Towers Registration
fee is $15, if you determine to keep the game.
LOOK out for it.....
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Coming Soon...
A game for your Falcon 030 computer. If you thought you liked TOWERS,
wait till you see this! :)
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Disclaimer: This product is released on an AS IS basis without any
kind of warranty. This inlcludes product quality,
condition, perfomance or merchantabilty. JV Enterprises,
the author, and its distributors shall not be held liable
to the purchaser or any other person or entity for any
liability, loss damage or disappointment directly or
indirectly involving this product.
(c)1991 by JV Enterprises
M E D I E V A L C H E S S
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There are many similarities between the rules of chess and the
rules of Medieval Chess. However, because of the content of the game
some rules of chess do not apply.
First, there is not check or check-mate in Medieval Chess. The
object of the game is to defeat the king, in combat. Placing the king
in check-mate does not constitute a win.
Second, when a pawn reaches the other side. It will automatically
replace itself with a missing piece. If there is not pieces missing,
the pawn will wait till one is defeated.
Finally, the el-passant rule was eliminated. A player combats for
the same square as their opponent.
All other rules of chess apply. This includes rules of movements and
attacking. King-side and Queen-side castling are also available, so long
as the King or corresponding Rook has not moved during the game.
The Rules
The object of the game is to defeat your opponent's king in battle.
There are six diffenent pieces that you can use. Each piece has a
different ability and strength. The most important piece of the game is
the King. Then comes the Queen, Rook, Bishop, Knight, and finally the
pawn.
When a piece confronts an opponent, the screen then changes into
an attack arena. The player that instigates the attack gets the
advantage: extra strength. Attacking a King, however, will not award
you with any advantage.
In the attack mode, each piece differs in speed, strength, weapon
type, weapon recharge, weapon speed, and weapon damage. The king also
has a magical defence that is stronger when more of his pieces are
remaining on the board.
The battle will continue until one king is defeated. Any damage
sustained in battle is permanent, but each piece will slowly heal as
the game continues.
The Pawn The Knight
Speed: Medium Speed: Low
Strength: Very low Strength: Low
Weapon: Spear Weapon: Sword
Damage: Very low Damage: Low
Recharge: Very fast Recharge: Fast
Speed: N/A Speed: N/A
The Bishop The Rook
Speed: Slow Speed: Very slow
Strength: Medium-high Strength: Very high
Weapon: Lightning Weapon: Boulder
Damage: Medium-low Damage: High
Recharge: Medium Recharge: Medium-fast
Speed: Very Fast Speed: Medium
The Queen The King
Speed: Medium Speed: Slow
Strength: Medium-low Strength: High
Weapon: Fireball Weapon: Lightning
Damage: Very high Damage: Medium
Recharge: Very slow Recharge: Slow
Speed: Fast Speed: Very fast
Playing the Game
After the game loads, the game board will appear and a scroll
will open. This is the game menu. you can select the number of
players, the color of the opponent, and the difficulty of the
comptuer. After you have made your selections, the computer will
display: Re-select, Begin Game, and Exit Game. If you have made an
error or wish to quit the game, you may do so at this time.
The white player always make the first move. The cursor will
appear on the King's starting location. To select you character,
move the cursor with the joystick or keyboard to the desired position
and push the joystick button. The cursor will then disappear and
you will now have control of that piece. If you select the wrong
piece, press the action button again, and the cursor will appear.
Use the joystick to guide the character to the desired location.
All pieces may move freely around the board. The Knight will jump
over a square that is occupied. To make your move, press the button
after you have moved your piece. If you make an illeagal move, the
character will automatically relocate to its previous position and
the cursor will again appear.
In the attack mode, there are two swords located on opposite
corners of the screen. The upper-left one corresponds to the white
player, while the lower-right one corresponds to the black player.
The length of the sword determines your strength. The handle, if
red, warns you that your weapon is recharging, and that you cannot fire.
To move your player, in the attack mode, direct it with the
joystick. To fire your weapon, press the joystick button. You may
use a blocker as a shield, and the blocker will absorb projectile
weapons. However, after a few hits, the blocker will vanish. Be careful,
as projectile weapons can go over the corner of blockers.