Contents

Description

"Cheap, dependable Russian import with good range and short reload times... The revolutionary's assault weapon of choice."

— Description in GTA CW.

In 3D Universe, it is a common sight in the hands of many gangs on the later missions throughout the games.

The following is based on Grand Theft Auto: Vice Citycut content and has not been verified by canon sources.Please do not add unverified or speculative content to this article unless confirmed by Rockstar Games or in-game data.

GTA Vice City is the only game in 3D Universe not featuring an AK-47, which was cut and replaced by the Ruger. However, the weapons model and textures still remains in the game files (ak47.dff and ak47.txd). These files contain the same texture and model as the GTA III variant, and it seems the developers were planning to reuse the GTA III model.

In the HD Universe, it is called the Assault Rifle, rather than AK-47. In GTA IV, the Assault Rifle is back again. It can be purchased from the back-alley gun shops for $3,500 and each additional magazine costs $80. It can also be purchased from Little Jacob for $2,450 with each additional magazine costing $55. It is the starting weapon when the weapons are set to assault rifles.

In the beta of GTA IV, the Assault Rifle appeared to look different and was similar to GTA V's Assault Rifle and had a different hand guard and a folding stock. It was known as the Zastava M70, a Serbian variant of the Assault Rifle.

Variations

GTA III (2001): The GTA III version of the weapon is the RomanianWASR-2 (which has an AK-74 type magazine) and is mostly accurate, but appears smaller than it should be. Interestingly enough, the GTA III version has a similar sound to the San AndreasMP5.

GTA San Andreas (1992): The GTA San Andreas version of the weapon is a Norinco Type 56, a Chinese clone of the original Assault Rifle. It is often used in Gang Warfare by rival members. The model is significantly larger than it should be, being two-thirds as long as Carl Johnson is tall.

GTA Liberty City Stories (1998): The Liberty City Stories rendition is accurate, both by size and look.

GTA Vice City Stories (1984): Exactly the same as in Liberty City Stories.

GTA IV (2008): The version in-game is an accurate of the AK-47 in size, look, magazine size and overall performance. The Assault Rifle is more powerful, but not as accurate as the M4. One should note, however, as with the carbine rifle, the rifle has two different reload animations, where Niko will simply pull the charging handle while standing. However, when he crouches, he'll do a longer animation in which he pulls out the magazine, inserts the new one, and then racks the charging handle. It could be an error in the game by the game's developers.

GTA Chinatown Wars (2009): The Chinatown Wars variant appears to be another Romanian Assault Rifle WASR, having the plastic pistol grip. The upper handguard of the weapon has been removed, revealing the gas tube. These details are shown when it is found in a Dustbin. The HUD Icon shows a normal Assault Rifle.

GTA V (2013): The model of the Assault Rifle in Grand Theft Auto V is a Norinco Type 56-2, which is basically a Chinese version of the AK-47. The iron sights resemble those from the SVT-40.

Performance

3D Universe

The Assault Rifle fires powerful 7.62mm rounds and is the most powerful assault rifle available in the 3D Universe games (except in Grand Theft Auto III where the M16 is far more destructive). A headshot will behead the target. It does, however, have a low rate of fire, and suffers from tremendous recoil and accuracy problems with long range.

The AK-47's weapon skill increases faster than most other weapons in GTA San Andreas. By inspecting the ar_stats.dat file, it can be verified that the AK-47 gains 3 skill points per bullet that hits a legitimate target. The only comparable guns are the Silenced 9mm and the Desert Eagle, which gain 5 and 3 points per bullet respectively. The pistols however have a much slower rate of fire. Likewise the AK-47's main competitors, the MP5 and M4 gain 1.5 and 2 points per bullet fired. For reference, 1000 skill points are required to reach the 'Hitman' level.

In GTA Liberty City Stories and GTA Vice City Stories, the Assault Rifle shares the same firing sound as the Ruger from GTA Vice City, albeit sped up in comparison to the Ruger's slow fire rate. Their damage is identical, however.

HD Universe

In GTA IV, like almost all other guns, this requires a 1 headshot kill in single player and in multiplayer, a 2 headshot kill. The weapon cannot be fired from a car, however it can be fired by a passenger in either a helicopter, boat or a passenger that is hanging on the side of the Granger (except the Lifeguard variant), the Roosevelt and the Police Riot. While the Assault Rifle is good, the M4 is somewhat balanced out - the Assault Rifle has greater power but the M4 has greater accuracy. The Assault Rifle is in 'poor weapons' range while the M4 is in the 'advanced' range. The extra firepower is not much in comparison to the M4 and is not required much since a single headshot from any weapon will kill any enemy in GTA IV (they are easy to pull off) and since the M4 has greater accuracy it is better if the player aims for the head.

The Assault Rifle in GTA IV strangely has two reload animations. When Niko is standing while reloading, he will cock the gun with his left hand, but when he is crouching while reloading, he will take "out" the magazine, puts "another" one in and cocks the gun. It is unknown why two reloading animations are present. These two reloading animations are also present with the M4 and the Assault Shotgun.

In GTA V, unlike previous games, the Assault Rifle it is weaker than the Carbine Rifle. In the enhanced version, the weapon had a bug resulting in the rate of fire increasing to that of a minigun. This glitch occurred when the player was in first-person-view and aimed down the sights. This has since been patched.

Customization (GTA V)

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Rounds & magazine

GTA V

GTA Online (Unlock)

Rounds (60)

$36

(Rank 24)

Default clip (30 rounds)

Default

Default

Extended clip (60 rounds)

$322

$9,550

Drum Magazine (100 rounds)

Free

$24,250

Attachments

Flashlight (provides ilumination when aiming)

$472

$2,125

Scope (expands field of view)

$1412

$10,850

Suppressor (silences but slightly reduces damage and range)

$2025

$12,300

Grip (increases stability and accuracy)

$397

$4,200

Tints

Black

Default

Default

Army

$100

$5,000 (Kill 100 players)

Green (Collector's and Enhanced Edition)

$7,500 (Kill 200 players)

Orange (Collector's and Enhanced Edition)

(Kill 400 players)

LSPD

$600

$5,750 (Kill 600 players)

Pink (Collector's and Enhanced Edition)

$7,500 (Rank 50)

Gold (Collector's and Enhanced Edition)

$10,000 (Rank 75)

Platinum (Collector's and Enhanced Edition)

$12,500 (Rank 100)

Yusuf Amir Luxury Finish

$36,000

Gallery

In-Game Model

GTA III

GTA San Andreas

GTA Liberty City Stories and Vice City Stories

The unused AK-47 found in the GTA Vice City game files. Note that it uses the same textures from GTA III

Locations

Grand Theft Auto III

Saint Mark's, Portland Island - In a secluded area behind Cipriani's Ristorante. From Cipriani's Ristorante, use the sidewalk on the south side of the block and head east. Proceed up the hill until you reach a driveway that cuts across the block. Go onto the driveway then turn west. Go to either the north or south of this building and continue west along the ledge. Go around the corner and proceed to the middle of the block. You should see a ramp leading down into the secluded area. The weapon icon is in the corner near the ramp and next to a body armor icon.

Grand Theft Auto: Liberty City Stories

Red Light District, Portland Island - On a roof to the left of Paulie's Revue Bar. Run to the back of the club, go up the stairs and start walking towards the water tower and jump on that roof when you're close enough.