here's a new multiplayer mech game that might help ease the wait for a new Mechwarrior game. they say it's supposed to have the feeling of piloting a heavy mech, but from the video it seems to look a bit faster paced than that. on the plus side the graphics look incredible.

« Last Edit: March 11, 2011, 04:53:10 PM by CeeKay »

Logged

Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

they say it's supposed to have the feeling of piloting a heavy mech, but from the video it seems to look a bit faster paced than that.

Yeah, it looks way too fast-paced for me. From that gameplay trailer there doesn't seem to be much difference between this and any old online FPS. And you can even fly or at least hover; may as well just play Section 8.

maybe someone will make a mod to give a better feel of weight and slow things down a bit so it doesn't feel like <insert random FPS game's name here> deathmatch.

Yeah, Hawken is an unapologetic FPS first, and mech game second. There is a heavier feeling than your standard FPS, but don't expect it to be a direct competitor to the classic Mechwarrior style of mech sim.

And for those worried about the pace of the game being too much like a standard FPS, check out this hands-on preview from the "fans play first" event held offsite at PAX. They only had access to the light and medium mechs, not the even slower heavy mech, and still felt the difference.

I agree that this looks a bit too fast pased for a Mech game. As well I don't see any evidence of physical attacks in the trailer. It does look fun, but not something I'd spend a lot of time with over a true FPS.

I know most around here are much more interested in the traditional strategic/sim mech combat in MW:O, but if you're curious at all I encourage you to try it out. If you're a long-time forumite hit me with a PM and I'll get you a Closed Beta code.

I know I saw somebody called thFool in the press event, but I didn't know if that was our Fool. I'm also not sure who Victor Grunn is on the forums (or if he is), but hopefully I didn't shoot him too many times.

I know I saw somebody called thFool in the press event, but I didn't know if that was our Fool. I'm also not sure who Victor Grunn is on the forums (or if he is), but hopefully I didn't shoot him too many times.

I know I saw somebody called thFool in the press event, but I didn't know if that was our Fool. I'm also not sure who Victor Grunn is on the forums (or if he is), but hopefully I didn't shoot him too many times.

Plenty of games in this are multiplayer only. I just think the two forums are a bit muddied. Used to be one was MMOs, one was to get grouping for multiplayer in games that are also talked about in this section.

You know, this all makes for a good story, lesson learned, etc. And in addition to that I've always personally disliked that poster since it doesn't fit the tone or world of Hawken at all, so another reason to get rid of it.

But if you want to look at this situation another way, the sad part is that this article has gotten 20 times the press that any of our actual releases have. Literally, on Kotaku their article has over 142,000 views, and the article they posted a few weeks back about our last big patch that added a new healing class mech, new map, and other content and fixes had ~6700 views.

We've been in Open Beta for 6 months, Closed Beta for months before that, and a lot of our previous patches, videos, etc were never covered at all by most of these sites picking up the story.

That's kind of frustrating when the only connection hundreds of thousands of people have to the game is a stupid poster that isn't even canon.

One major problem with Hawken was that a month ago when I tried it, the first week was spent completely unable to find a match at all times.

Then after that, I was locked into my most hated mode, Deathmatch, because I hadn't leveled up enough.

Meanwhile, more interesting modes that should be the highlight of the game are unavailable.

For a game that is basically an FPS with mech dressing, not embracing modes that highlight its more mech aspects is a death knell. Deathmatch is not the way to get people to stay with the game, nor is it the way to get people to stay. LoL is an incredibly complex game at times, and it brings in people because of that complexity.

Oh, and way too much static, crap, and post processing on the screen for a fast paced game like this. Makes target acquisition too difficult, especialy for new players, which are the kind of players you want to keep around. It works with slower mechs like Mechwarrior or Steel Battalion, not so much on a twitch shooter with mechs that jump and dodge around.

No way to not come off defensive here, but I'd like to address some of those complaints.

Quote from: Turtle on May 18, 2013, 04:55:26 AM

One major problem with Hawken was that a month ago when I tried it, the first week was spent completely unable to find a match at all times.

Totally valid complaint. There were major problems with the matchmaking last year, but that has all been taken care of. It's a beta, after all, and things are in active development.

Quote

Then after that, I was locked into my most hated mode, Deathmatch, because I hadn't leveled up enough.

Meanwhile, more interesting modes that should be the highlight of the game are unavailable.

For a game that is basically an FPS with mech dressing, not embracing modes that highlight its more mech aspects is a death knell. Deathmatch is not the way to get people to stay with the game, nor is it the way to get people to stay. LoL is an incredibly complex game at times, and it brings in people because of that complexity.

You're actually locked into playing TEAM Deathmatch at the start (or Coop or offline now), which is a very different game mode than straight Deathmatch. You don't have to level up, either, you only have to play 2 matches of TDM to unlock Missile Assault, 4 matches to play Siege and 5 for straight Deathmatch (the most chaotic mode). There is no lock on playing Coop Bot Destruction or Offline training modes. Games like Call of Duty lock out game modes in a similar style for longer.

I personally agree that locking off game modes sucks and I'd rather it wasn't there, but it has been done to ensure the best experience for new players. There is a big enough learning curve with Hawken's unique movement and weapon setup that the best experience for new players has been found to be a simple team game so they are not overwhelmed by all new mechanics at once.

Quote

Oh, and way too much static, crap, and post processing on the screen for a fast paced game like this. Makes target acquisition too difficult, especialy for new players, which are the kind of players you want to keep around. It works with slower mechs like Mechwarrior or Steel Battalion, not so much on a twitch shooter with mechs that jump and dodge around.

You can turn off most of the effects like image grain, static, bloom, depth of field, etc in the settings menu.