The desolate fortress and town
of Alvang (once "All'valán", Styrásh
for "Above the Dream") built upon an island in the north of the
Ancythrian Sea has been the bane of most races
for many long years. This dark monstrosity was created back in 110 b.S. during
the Age of the Blood by the minions of the dark
elven witchking, the Móch'rónn
Saban Blackcloak. Since then it has been known to be the center for all
dark elven activities. Now it has become
deserted and run down after the alleged death of
Blackcloak in the third century
a.S. The dark fortress and town have begun to crumble after years of being
abandoned as a result of the untamed forces of the powerful
winds that blow across the island. Most think
Alvang was the name of just the fortress, but since it has been abandoned and
all other names were lost in the past, it has become a common habit among the
people to call the fortress and, also, the town, Alvang.

Picture description. A destroyed fortress of Alvang on the enclave
in midst of the supposedly cursed Ancythrian Sea. Image
drawn by Seeker.

The enclave of Alvang has also become known as "Sorcerer's Isle" throughout the
land since it housed many dark mages and the
Móch'rónn himself for a time.
People of both Elsreth and Cavthan, the nearest ports
in the Ancythrian Sea, believe that the closer
one sails to Alvang the more perilous the journey will be. This might partly be
because of the dangerous reefs that exist around the enclave and the storms
that rage in this region. But many claim that the troubles in the sea are
mainly due to dark magic that is still coming from the isle. Even noted
historians believe that the magical trap that
was activated on the notorious Witchking's Night millenia ago is still the
reason for the dangerous seas and the evil that is said to emanate from the
abandoned isle. At any rate ships that travel too close to Alvang rarely come
back in good condition. Alvang has been supposedly uninhabited for many years
and ghost stories swarm to the place like flies to honey.

Name.The island was unoccupied long
before Saban Blackcloak, the rocky
and hazardous environment keeping people away from the vast landmass in the
Ancythrian Sea. No one knows or remembers how,
that information seems lost in the past. Some say that
Blackcloak was drawn to the island
by some magical essence, where that essence
came from is not known and possibly never existed. After
Saban took over the island he
named the fort that he built "All'valán" (Styrásh
for "Above the Dream"). This symbolized his desire to become godlike, or even
rise higher than the creation itself. The island retained that name of the
witchking's hubris as long as Saban
lived, but after his death the
Styrásh name disappeared from the records of the people living close to the
Ancythrian Sea. The
Caltharians living in that
region began to refer to the fortress and town as "Alvang", altering the
original name by adding a Caltharian
ending that meant "settlement".

Description. Upon
the vast island in the middle of the Ancythrian Sea,
which was shunned by many for its inhospitable rocky environment, the dark elf,
Saban Blackcloak
had his minions build a large, intimidating fortress. The huge fortress and
town build around it take up less than a fourth of the island, thought the rest
is unsettled due to the harsh, rocky environment. From the ocean there seems to
be a small mountain chain on the eastern side, and cliffs and hills make up the
rest of the island. The area on which Alvang was built is rocky as well but
less than the rest of the island. The main building,
Saban's enormous castle-like
structure, was created more than a century before the unification of the tribes
to form Santharia and was supposedly accomplished
by foul magic and is said to have housed the
vilest things in the world from the moment of its creation and, possibly, until
now. The dark grey stone that was used to create this terror is said to still
run red with the blood of many. People say that until this very day the stone
is stained crimson after the Battle at Alvang which is also called "The
Witchking's Night" in the Santharian annals. This
castle of evil used to house Saban
and his minions, who believed in him to be the son of the reincarnation of
Coór, Coór'melór, and thus he was named the
Móch'rónn ("Dark Lord"). Few that have claimed to have seen the inside of this
terrible monument are still alive today. Most consider those men that claim to
have set foot on Alvang to be mad and don't believe them. But despite of that
many stories are told of the dark acts that were conducted within those
blood-soaked stone walls - and of things that probably still happen there.

At the base of the castle was a town, lying in ruins now, built during the time
of Saban Blackcloak
to house the dark mages loyal to him. The town was built to the north of the
great fortress, the ramshackle huts barely enough to survive the storms that
swept across the island, but they survived them nevertheless, as they probably
were strengthened by magical means. That was
in days past though. Few ships have ventured close to the isle and survived in
recent days. Some believe that the magic trap
that was triggered on Witchking's Night and caused the demise of so many foes
of
Saban is
still somewhat active and is the source of evil that still hangs over the
island and the sea around it. Others say that the
bladeserpents act as
wardens to keep people away from the fell island. Though some still find
themselves near the island and come back alive to tell of what they saw. There
have been reports of small huts gone to pieces with time, collapsed upon
themselves by the trials of age. The castle is said to begin to give way under
the pressure of time and constant storms. Sailors have said to see the tall
foreboding towers swaying eeriely in the winds
during great storms. On the few days, when there are calm
waters around the little island, ships that
drift close enough tell of crumbling walls and a worn mountain of stone where a
masterpiece of evil once stood. It is very rare that too curious adventurers
survive a close encounter with Sorcerer's Isle and live. Sailors shun the
island and deem it cursed, and they consider everyone cursed as well who
deliberately sets a foot on Alvang. The few ships that do come back bring back
interesting tales of the crumbling monument and lots of ghost stories. Many an
adventurer is said to have sailed into the heart of the sea to discover its
secrets, and has not returned.

Some adventurous sailors have attempted to sail to the island, yet they turned
back, due to bladeserpent
attacks and dangerous storms that seem to come out of nowhere. One ship has
actually set sail to the island and returned with two survivors that were
driven blind and mute, and most said they were insane. The owner of the shop
"Dark City" in Cavthan, Meercos, claims to have also
traveled to Alvang just recently and that he managed to return with treasure
from the deserted town. Merrcos said that he convinced a man and his ship to
take them there, on the way encountering a
bladeserpent but getting
away. When asked why he went he just shrugs and says it was for the treasure.
The owner is a macanti and many do not
believe his tale, but there are others that do. He tells of the ruined city of
Alvang, shabby huts blown apart by the wind
long ago. Other accounts tell us that frequently
water covers most of the island but the pieces of the huts stay, the memory
of darkness a stain on the land. Merrcos speaks of shadows that followed him
when he ventured on the enclave, always watching his every movement. He says
that the fortress was the most fearsome thing he had ever seen, the towering
mountain of stone swaying in the wind - a
sight that made him doubt whether he could still trust his senses. The large
gatehouse and blood-soaked wall were gone to pieces, Meercos recounted, piles
of crumbled stones showing nothing of the high gates former glory, the fortress
bending to the will of time.

The fool (well, people on the streets of Cavthan
prefer it to call Meercos that way by now) claims he actually entered the
fading fortress. He described what he had seen to a researcher for the
Santharian Compendium as
follows:

"In the entrance hall
there sat a large oak table, split down
the middle, old blood has stained the surface and the
water that frequently rose took its
toll on the hard wood. The remains of wooden chairs were scattered about.
Remnants of the once living littered the floor. The thing that caught my
eye was a rusted steel sword that had
been driven straight through the wood of the table, and the barest remains
of someone or something.

I searched the upper rooms, finding no sign of the battle that seemed to
have taken place in the great hall. I went through taking artifacts and
the like. Little amulets, trinkets and anything I could find. I couldn't
open one of the doors, a strange metal door at the top of the fortress. I
put my hand to the door to push it open and the metal burned red hot and
scorched my hand!"

This our researcher could confirm, as he saw proof of it, Merrcos'
right hand was indeed showing the signs of having been severely burned.
Though, undoubtedly, the injury could have been caused by something else
as well. Merrcos continues:

"I left after that, going back to the great hall. I assure you, I heard
cries of anguish and pain coming from a door on the left side of the hall
but I didn't stay long enough to see what it was. I have returned to the
ship with my treasures, and survived the return trip - and I should leave
it at that, as I don't plan to go to this eerie place that soon again."

-- Merrcos' Hartnan on his adventure at Alvang

Unfortunately, there is no one else to prove
the story true. The sailors and the captain of the ship that supposedly took
Merrcos to the island were reported dead no less than a week after the alleged
visit to Alvang, their ship was lost at sea. The owner of the "Dark City" shop
in Cavthan has been proclaimed mad by the people of
the town, saying that he believes that he actually went to Alvang and the
ghosts now follow him in the form of shadows, sneaking up on him in the dark.
An Eyashene mindsoother was called to help
him, but was unable to do so, despite the fact that she witnessed several
feverish attacks on him, which erupted seemingly without reason.

That story is the closest thing to a description of the haunted island, some
believe it, and others think that the man's story is just the ravings of a mad
man. Only the ghosts said to haunt the island will probably know the truth.

Location. The dark
fortress of Alvang is built upon a an isle in the northern Ancythrian Sea,
called "Sorcerer's Isle" by many, others refer to it by the name of the
fortress itself. The sea is located in the northern half of the Southern
Sarvonian Continent, and the fortress as well as the
town of Alvang resides on this island which is officially part of the
Enthronian Province of the United Kingdom of Santharia.
To the west of the sea are the High Fores that feed into this large body of
water. There are two cities on the coast of
the sea Elsreth and Cavthan. There are two reefs
located near this isle, the Blood Reef on the southeast and the other, the
Twilight Reef directly to the south. Both reefs are rather odd in referring to
the colour of the coral which is red for one and deep blue for the other.

People. In times long
past dark elves, orcs, and dark mages populated
the island, filling the isle with every ounce of evil they possessed. The many
different tribes that had been enlisted by the
Móch'rónn are mostly lost in
history. The isle was populated by a mix of dark elves,
orcs, mages, and other creatures that flocked to
the fortress for one reason, power. Now the only thing that could be living on
the island are ghosts or zombies, and you
can't exactly call that "living". Sailors that get caught in a storm around
Alvang have reported mysterious phenomenons in that area. Such as hundreds of
ghost faces being reflected in the rain several
peds above sea level. Others
tell of ghost sailors fighting against drowning or ghost ships crossing in the
distance. More tales can be heard of watchers
looking at passing ships from the enclave of Alvang and shrieks being heard from
out of nowhere. Sailors believe that the spirits of all those that were killed
on the Witchking's Night still haunt the island. These are just the tellings of
sailors but none dare to challenge their words.

Coat of Arms/Sign.
As of now the island is uninhabited and there is no coat of arms. None remember
the time of Saban Blackcloak
and his terrible reign upon the island and there is no known evidence of the
small town and fortress having a coat of arms. If there once was one then that
information has been lost in time.

Climate. Throughout
the year there are storms in the Ancythrian Sea.
The summer is the harshest time of year for storms. When these storms hit they
become extremely violent with high winds and
thunderstorms that can capsize a ship. During these few floods
water will cover a lot of the island, leaving
the bloodied battlements of the forgotten fortress and dangerous jagged peaks as
a beacon of warning. When the waters recede
the ancient ruins of a long deserted town still remain. The shattered homes that
once housed dark mages seem to be forever cursed to haunt the place. The storms
might wash away some of the taint upon the land little by little but always
sailors come back to port with the stories of a haunted fortress and a ghost
town. This strange and aggressive climate doesn't seem explainable for man a
scholar, and because of that people think that the storms are generated by dark
magic that still lingers in Alvang, and the
seas around it.

Flora. Nothing is known
for sure about the plants that can be found on his isolated island or if any can
be found.

Fauna. The sea is home
to the notorious bladeserpent,
a beautiful yet deadly creature that has caused misery to many a sailor and
their families. Encounters with the
bladeserpent have only
happened at night, and in the northern part of the sea, close to the Enclave of
Alvang. Some say the serpents are guardians for ghosts against intruders into
their island, but that's just one of many sailors' tales. What seems to be sure
is that there are dark secrets buried in the depths of the sea, and while this
all seems to make a good tale for travellers listening to such accounts, one
might rethink if one plans to cross the sea for some reason.

Myth/Lore. An old
tale is told about the town of Alvang, which usually scares sailors from going
far north on the sea. Its origins are lost in time but there isn't a soul that
lives on the Ancythrian Sea that hasn't heard
of it, or at least a part of the true story. The people tend to believe this
story and stay clear of Alvang because of that. What happened on Alvang that day
is a mystery to all yet that doesn't stop people from spreading stories about
ghosts putting a curse on them, and the spirit of
Blackcloak cutting out the hearts
of the other members of the crew that went to the island. If you can peal away
the layers of sailor tales you might actually get the original story for once.
Here's the closest thing to the original tale to be found, the tale as it was
written down in "Master Tribell's Miraculous Narrations":

The
Undiscovered Sea.
There was once a boy who thought he could do anything. Ever since he was
little, anything that he was told was impossible, or forbidden, he’d try
his best to try it anyway. He was the kind of child who, if given a pair
of wings, he might also have been able to fly with them. His spirit was
stronger than the spirit of an entire army. He had more energy than all of
the other children in the world. But it did not last forever.

Now this young man decided that he wanted to be a sailor. So, when he was
old enough, he left Cavthan, his hometown, and sailed the world for
thirteen years. When he returned, he was even more headstrong and
confident than before. Once he had seen the world, and had come home to
settle down again, he thought for a bit. “Now, I’ve sailed all of the seas
in the world - I've been to the hot waters of Aeruillin, and I've seen the
dangerous reefs of Nybelmar, and even have been on Akdor's shores, but one
sea I still haven't mastered...” He only just realized that he had never
sailed the entire Ancythrian Sea. He had traversed the sea to the west
before, but he had never ventured to the mysterious north. At first, he
was not really interested in the trip and preferred to enjoy a fisherman's
life instead - but the temptation didn't die down. One day finally, he
overheard a man talking about the evil town in the northern part of the
sea that was guarded by ghosts of the vengeful dead. This piqued his
interest even more, and fired up his curiosity. So, he formed a crew and
set sail for Alvang, despite the warnings of the townspeople.

Twenty was the number of men that set sail that day, yet only two
returned. One week after the ship left, a few broken pieces of plank with
two ragged, old men on top, floated to the Cavthan shore. One of them, the
captain of the vessel, could not talk. The other was blind. They both were
scratched up very badly, and their skin seemed to be a yellow color. Now
though the blind man was not also mute, the townspeople could get some
words out of him, but not much of a logical sentence. “Lights,” he would
say, “Pretty Blue Lights.” The captain, who was mute, stayed to himself
from then on, jumping at every noise he heard, and cowering at every
whisper. He never looked at the stars again, they seemed to scare him. He
would always sleep alone, in the dark, with his head covered. No one ever
was able to find out what happened on that ship so long ago. And no one
ever had the courage to find out. Some think the daring youth became the
daring captain, though none can prove it. The mute captian could not give
them an answer and his now jumpy nature keep people away. Only a few
people ever knew the truth. His old relitives, though they kept it quiet
from most of the town, the humilation too much to bear if anyone they knew
found out. Soon everyone gave up on the mute and the blind, and they faded
into the background.

The fortress at the isle in the center of the Ancythrian Sea is built by the Móch'rónns minions and is going to become the center for all dark elven activities. Alvang from this day on is also known as the "Sorcerer's Isle",

The Ylfferhim elf Anthioullsn, one of the greatest Ylfferhim, who - according to the prophecy of the Ionmis Globe - manages to capture the Móh'rónn's heir in a final confrontation at the Thaelon. However, he loses his own son as well as his life in the dungeons of Alvang. His deeds will ever be remembered among the Ylfferhim elves.

Renegade dark elves of Alvang ambush dwarves of the Nerterean fratra of Milkengrad clan at the Aurora fields near Salsaír in order to capture their dead bodies for experiments with dark magic. The terrible bloodshed cumulates at the Battle of the Fores where the joint forces of the Milkengrad and Helcrah dwarves trie to take revenge for the assault, but are defeated in the valley between the High and the Low Fores, which should later on be called "Bone Valley" according to this incidents.

Battle at the Fores

At the Battle at the Fores the joint forces of the Milkengrad and Helcrah dwarves try to take revenge for an assault of the dark elves of Alvang, but are defeated in the valley between the High and the Low Fores, which should later on be called "Bone Valley" according to these incidents.

The heir to the Móch'rónn, the elf and Ac'rónn Serveran guides an enormous army to the enclave of Alvang to put an end to the Móch'rónn's dark ambitions. He commands the elven archers and is joined by the human Helcrani leader Corvas with his army and the renegade dwarf Gonthrol and hundreds of dwarves.

The assault takes place at the so-called "Witchking's Night" (as it was named later on). A traitor out of the midst of the elven army has warned Saban so that the gigantic magical trap set out on the isle destroys nearly all fighters and only few of the dark elves still residing on the isle. The Móch'rónn already has left Alvang in order to descend to the Earthen Titan at the Hèckranian volcano.

Corvas, one of the few human heroes, who managed to survive the Battle at Alvang, is killed at one of the dangerous assaults of the alliance to destroy the Móch'rónn in the depths of the dungeon of Hegedorn.