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Lets discuss Critical Hit Resistance ^^
I have been wondering ever since i saw the new stat: How does is work and more important what are its limits?

For example the Tufty ring gives 20% Crit Res. If a monster that does not have additional crit dmg hits me do i get the regular 1,5 dmg or do i get 1,3 times the dmg. If its the latter we get something really nice, broken nice but nice.

Im wondering if any of you players got a Crit res item and tested this ^^

Person talking about final damage additives: there's also the Feca initiative buff, though that's a reduction.

BACKSTAB BONUS: it is a multiplier, not an additive. It modifies the Final damage given by backstab, which is 30%. Having a 50% bonus to damage done from behind is NOT +50% elemental damage, it changes your final damage from backstab from 30 to 45 (30 x 1.5). The resistance works the same way, but in reverse.

BACKSTAB BONUS: it is a multiplier, not an additive. It modifies the Final damage given by backstab, which is 30%. Having a 50% bonus to damage done from behind is NOT +50% elemental damage, it changes your final damage from backstab from 30 to 45 (30 x 1.5). The resistance works the same way, but in reverse.

Damage Done from Behind Mod = Final damage modifier. Having 50 of this will increase the backstab modifier from +30% final damage to +45% final damage. Having 100 of this will increase it to +60% final damage.

Critical Hit Damage Mod = Elemental damage additive modifier. Having 50 of this will increase your elemental damage mastery by +50% when you score a critical hit. Having 100 of this will increase your elementary damage mastery by +100% when you score a critical hit. This bonus only applies to the one attack that scored a critical hit and does not accumalate through your turn (though can process as many times as you score a critical hit).

Backstab Resistance Mod = The polar opposite of Damage Done from Behind Mod. Having 50 of this will decrease the damage of an incoming attack when being struck from behind. The amount it decreases it by has to do with the attack's base damage attack, as you're reducing their +30% final damage modifier. Having 100 of this, for example, will reduce the bonus final damage an enemy receives when striking you from behind from 30% to 15%. If they have Damage Done from Behind Mod on their gear it directly cancels out Backstab Resistance Mod.

Critical Hit Resistance Mod = The polar opposite of Critical Hit Damage Mod. Having 50 of this will decrease the damage from an incoming critical hit damage. The amount it decreases it by has to do with the attack's base damage, as you're reducing the target's elemental damage mastery by an amount every time they score a critical hit on you. Having 50 of this will decrease an enemy damage for example, from 400% damage to 350% damage when they score a critical hit on you. If they have Critical Hit Damage Mod on their gear it directly cancels out Critical Hit Resistance Mod.

I think you guys have the right idea but because of the way you're all wording it, you're all misinterpreting one another.

Damage Done from Behind Mod = Final damage modifier. Having 50 of this will increase the backstab modifier from +30% final damage to +45% final damage. Having 100 of this will increase it to +60% final damage.

Damage Done from Behind Mod = Final damage modifier. Having 50 of this will increase the backstab modifier from +30% final damage to +45% final damage. Having 100 of this will increase it to +60% final damage.

Critical Hit Damage Mod = Elemental damage additive modifier. Having 50 of this will increase your elemental damage mastery by +50% when you score a critical hit. Having 100 of this will increase your elementary damage mastery by +100% when you score a critical hit. This bonus only applies to the one attack that scored a critical hit and does not accumalate through your turn (though can process as many times as you score a critical hit).

Backstab Resistance Mod = The polar opposite of Damage Done from Behind Mod. Having 50 of this will decrease the damage of an incoming attack when being struck from behind. The amount it decreases it by has to do with the attack's base damage attack, as you're reducing their +30% final damage modifier. Having 100 of this, for example, will reduce the bonus final damage an enemy receives when striking you from behind from 30% to 15%. If they have Damage Done from Behind Mod on their gear it directly cancels out Backstab Resistance Mod.

Critical Hit Resistance Mod = The polar opposite of Critical Hit Damage Mod. Having 50 of this will decrease the damage from an incoming critical hit damage. The amount it decreases it by has to do with the attack's base damage, as you're reducing the target's elemental damage mastery by an amount every time they score a critical hit on you. Having 50 of this will decrease an enemy damage for example, from 400% damage to 350% damage when they score a critical hit on you. If they have Critical Hit Damage Mod on their gear it directly cancels out Critical Hit Resistance Mod.

I think you guys have the right idea but because of the way you're all wording it, you're all misinterpreting one another.

• Mango

And you are nub!

Damage done from Behind has not to deal with Backstab bonus.
Backstab Bonus: You can take it hitting from back and you gain +33% of total damage increased.
(Example: Your damage done is 100, hitting from back you will deal with 130~135 damage.)

Damage done from Behind: You can take it from Sram Passive, Sram Initiative bonus or from items, you gain a bonus in %damage that will be sum to your current %damage.

Example: 400% Air Damage and 100% Damage done from Behind, so if you hit from back you will have 500% Air Damage)

Incidentally, criticals aren't even explicitly 1.5x damage - they just have a different base damage from normal attacks (though for consistency they're typically 1.5x - I believe there have been some abilities in the past that have been slightly off however but have since been fixed). As such saying items would change the 1.5x multiplier is kind of nonsense because the criticals just use a different base damage from normal attacks just by the way the game engine is designed, the game doesn't actually treat the criticals as a multiplier to damage in the first place (even if in practice it's the same thing),

Kind of a pointless post though since everyone is already saying that the critical +damage from equipment is elemental damage and somehow disagreeing with everyone else that's saying the same thing.

It's not damage, it's Ogrines sticking to your hair and making it look dull. God when will you people ever learn? Listen to the Osamodas. We have nightmares with this so-called "backstab damage" and "crit bonus"

why don't you people stop calling everyone noobs and just prove your words from in-game tests

couple of months ago I tested the damage formula.
one of the things i found is that hitting the back is 1.25 final damage multiplier
(side is same but 1.15 or 1.1 don't remember exactly)
did not have the +crit dmg and +back protection stuff at that time to test, but i do believe it's plain +elemental dmg/res

and yes, critting has nothing to do with 1.5 multiplications, it just uses spell's base dmg from critical tab