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Ratchet & Clank: Up Your Arsenal. (PS2 game)
FAQ/Walkthrough (Offline Single Player only)
Version 2.00
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WARNING: This FAQ/Walkthrough is littered with spoilers, so read only what you
need. Restrain yourself, don't read too far ahead.
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Table of Contents.
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You can use the Search function of your browser to jump to a specific chapter.
Press CTRL and F, type the code and click on Find.
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Chapter Name Code
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-------------------------------------------------------------------------------
Chapter 01: Controls. #C01
-------------------------------------------------------------------------------
Chapter 02: Basics. #C02
-------------------------------------------------------------------------------
Chapter 03: Weapons. #C03
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Chapter 04: Gadgets. #C04
-------------------------------------------------------------------------------
Chapter 05: Items. #C05
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Chapter 06: Missions Chart. #C06
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Chapter 07: Walkthrough. #C07
-------------------------------------------------------------------------------
Chapter 08: Additional Missions (optional). #C08
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Chapter 09: Titanium Bolts: New Gadgets and Items. #C09
-------------------------------------------------------------------------------
Chapter 10: Trophies. #C10
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Chapter 11: Insomniac Museum. #C11
-------------------------------------------------------------------------------
Chapter 12: Titanium Bolts. #C12
-------------------------------------------------------------------------------
Chapter 13: Skill Points. #C13
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Chapter 14: Ship Upgrades. #C14
-------------------------------------------------------------------------------
Chapter 15: Challenge Mode. #C15
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Chapter 16: Bolt Multiplier. #C16
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Chapter 17: Weapon specs: Normal Mode. #C17
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Chapter 18: Weapon specs: Challenge Mode. #C18
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Chapter 19: Version History. #C19
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Chapter 20: Contact Info. #C20
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Chapter 21: Credits. #C21
-------------------------------------------------------------------------------
Chapter 22: Legal Stuff. #C22
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Chapter 01: Controls. #C01
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#C01A Basic Controls.
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#C01B Double Jump.
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#C01C Double Jump and Glide.
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#C01A Basic Controls.
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The basic controls are all explained in the manual, so they won't be repeated
here. Additional explanation of special moves can be found in the Help menu.
The Help menu is a section of the Pause menu. Press Start to access the Pause
menu. In the Help menu is a section called Moves, this explains the special
moves you can make in this game.
The only moves not explained in the manual and the Moves section of the Help
menu are the following:
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#C01B Double Jump.
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Press X to Jump, press X again at the top of the first Jump. Ratchet can jump
much farther (or higher, when you are using the Thruster Pack) with this move.
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#C01C Double Jump and Glide.
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Do the same as with the Double Jump, only hold X when you do the second jump.
Ratchet will make a Double Jump and then use the Heli-Pack or Thruster Pack
to Glide. You can control the Glide part of this move, you can steer it.
-------------------------------------------------------------------------------
NOTE: Ratchet can only make these moves when he has Clank attached to him.
-------------------------------------------------------------------------------
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Chapter 02: Basics. #C02
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#C02A Bolts.
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#C02B Crates.
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#C02C Upgrading weapons.
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#C02D Upgrading health.
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#C02A Bolts.
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The currency in this game is bolts, you get bolts when you kill an enemy, when
you break something breakable in a level and when you complete certain tasks.
You need to pick up the bolts which an enemy drops or from broken objects.
You need bolts to buy new weapons and ammo for your current weapons.
The maximum amount of bolts you can collect is 99,999,999 bolts.
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#C02B Crates.
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Littered throughout the game are crates, there are different types.
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Type Color Explanation
----------------------------------------------------------------------------
- Normal crates brown Gives bolts.
- Ammo crates blue G Gives ammo.
- Health crates glass Gives health.
- Exploding crates red Gives bolts, explodes.
- Bolt Multiplier crates green Everything gives twice as much bolts.
- Inferno crates yellow Invincibility, only Double Wrench attack.
-------------------------------------------------------------------------------
When you break a Bolt Multiplier crate you will see x2 appear under the
bolt in the top-right of the screen, this means that enemies and breakable
objects now give the double amount of bolts, alas only for a limited time.
Bolt Multiplier crates are also known as Jackpot crates.
When you break an Inferno crate Ratchet will turn into Inferno Ratchet, he
cannot be hurt by enemies but he can only attack the enemies with his
TWO Wrenches. Yes, you get a second Wrench to kill enemies with, this makes
you very strong, a couple of hits will kill most enemies.
The effects of the Bolt Multiplier crates and the Inferno crates are only
active for a short time. When the Bolt Multiplier effect is near its end the
x2 symbol under the bolt will flicker. When the Inferno effect is near its
end there will be a couple of warning beeps.
The Bolt Multiplier crates and the Inferno crates are rare, the rest are more
commonly found throughout the levels.
-------------------------------------------------------------------------------
NOTE: During some missions you play as Clank you'll find metal crates as well.
These are blue with an X on all sides. They can't be broken when you hit
them, the only way you can break them is to use a nearby exploding crate
so the explosion destroys them. They give bolts as well.
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#C02C Upgrading weapons.
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When you kill an enemy he will drop bolts, he will also give something extra.
The weapon you used to kill that enemy will upgrade a little, as shown on the
bar under the weapon when you have equipped that weapon.
When that bar is full the weapon will upgrade to the next level.
When a weapon reaches a next level that weapon becomes more powerful. Weapons
will always upgrade the quickest when you first visit a new planet, on
subsequent visits they will upgrade, but it will go much slower.
You can always check your progress towards the next upgrade on the Weapons
screen of the Pause menu. It will show the current damage your weapon does and
how much you still need for the next upgrade.
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#C02D Upgrading health.
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Killing enemies has another effect as well, Ratchet starts with 10 health.
When he is hit he will lose some of this health, he can replenish some of
this loss by breaking a health crate. The Nano (this is the name for health)
will flow to Ratchet and the large bar will grow a little fuller again.
Underneath the large bar is a slim one. When Ratchet kills an enemy this
bar will be filled a little bit, just like the one underneath the weapons.
When this slim bar is full Ratchet will receive a health upgrade of 1 point.
The maximum health you can get is 100, when you play this game in Challenge
Mode (you'll have to finish a normal game to reach that) it can grow to 200.
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Chapter 03: Weapons. #C03
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#C03A Weapons in normal mode.
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#C03B Name Changes.
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#C03C Benefits from previous game saves.
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#C03D Testing Weapons.
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#C03E Free Ammo.
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#C03A Weapons in normal mode.
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There are 21 weapons in this game, 20 of them can be found during the normal
mode, 17 of those 20 have to be bought. There is 1 extra weapon in Challenge
Mode, see the chapter on Challenge Mode for an explanation. You can always
check chapter 18 for a more in-depth specification of the weapons in normal
mode, chapter 19 does the same for the weapons in challenge mode.
Use the Search function of your browser again if you want to see on which
mission you can buy/get a weapon for the first time. Press CTRL and F and then
type the code of the weapon. Click on Find to jump to the relevant section.
-------------------------------------------------------------------------------
Name Explanation Code
-------------------------------------------------------------------------------
Omniwrench 8000 Your basic tool and weapon, you start with it. #W01
Shock Blaster Basic shotgun, has a short range (it is free). #W02
Nitro Launcher Grenade launcher, medium range (also free). #W03
N60 Storm Basic rifle, can fire rapidly. #W04
Plasma Whip Whip, same attacks as the Wrench, longer reach. #W05
Suck Cannon Sucks up small enemies and uses them as ammo. #W06
Infector Infects enemies so they attack other enemies. #W07
Spitting Hydra Fires electricity, can target multiple enemies. #W08
Agents of Doom Drops 4 robots which seek and attack enemies. #W09
Flux Rifle Sniper rifle, can zoom in and out, long range. #W10
Lava Gun Fires a stream of lava, medium range. #W11
Miniturret Glove Drops a gun turret, will shoot nearby enemies. #W12
Annihilator Rocket launcher, long range. #W13
Holo Shield Glove Drops a shield, protection against enemy fire. #W14
Disc Blade Gun Fires saw blades, long range. #W15
Rift Inducer Fires black holes which suck up enemies. #W16
Qwack-O-Ray Morphing weapon, turns enemies into ducks. #W17
Bouncer Big bomb, showers area with small bombs. #W18
Plasma Coil Plasma/Electricity weapon, long range. #W19
Shield Charger Personal energy shield. #W20
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-------------------------------------------------------------------------------
NOTE: The Omniwrench 8000, better known as the Wrench, can't upgrade. It will
however get stronger as your health increases.
The rest of the weapons will upgrade when you kill enemies with it.
During normal play the weapons can upgrade from level 1 to level 5.
Upgrading weapons will increase the damage they inflict and they can
also get Weapon Mods (Lock-On and Acid or Shock).
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#C03B Name Changes.
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When the weapons reach level 5 their name and looks will change.
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Level 1-4 Name Level 5 Name
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Shock Blaster Shock Cannon
Nitro Launcher Nitro Eruptor
N60 Storm N90 Hurricane
Spitting Hydra Tempest
Plasma Whip Quantum Whip
Suck Cannon Vortex Cannon
Infector Infecto-Bomb
Agents of Doom Agents of Dread
Flux Rifle Splitter Rifle
Lava Gun Liquid Nitrogen Gun
Miniturret Glove Megaturret Glove
Annihilator Decimator
Disc Blade Gun Multi-Disc Gun
Rift Inducer Rift Ripper
Qwack-O-Ray Qwack-O-Blitzer
Bouncer Heavy Bouncer
Plasma Coil Plasma Storm
Holo Shield Glove Ultrashield Launcher
Shield Charger Tesla Barrier
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#C03C Benefits from previous game saves.
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Insomniac Games knows how to please fans of the Ratchet and Clank games.
You can get a 10% Gadgetron Employee Discount if you have a save from R&C1,
you must have finished the Hoverboard Race on Kalebo III on that save to
qualify for the discount. That is when you became a Gadgetron Employee.
-------------------------------------------------------------------------------
WARNING: Be extra sure your R&C1 save is beyond the Kalebo III Hoverboard Race,
but not at the start of a new game (after you have defeated the final
boss). If it is at the start then you won't qualify for the discount.
-------------------------------------------------------------------------------
Having a save from R&C1 will also unlock a new skin for Ratchet. You will
always get this skin, even if you don't qualify for the 10% discount.
If you (also) have a save from Going Commando then you get the five returning
weapons for free. You must have bought them on the save from that game.
The returning weapons from Going Commando must at least be upgraded to the Mega
versions in that game, otherwise you won't get them for free in this game.
(Going Commando is also known as Locked and Loaded and as R&C2)
The returning weapons are: Lava Gun, Miniturret Glove, Bouncer, Plasma Coil
and Shield Charger.
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#C03D Testing Weapons.
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Before you buy new weapons at the Weapons Vendor on the Starship Phoenix you
have the opportunity to test them against dummies in the VR Arena. This is the
only Weapons Vendor where you can do this. Press [square] to test a new weapon.
-------------------------------------------------------------------------------
FUN FACT: You can also test weapons you already have. When you use the Weapons
Vendor on the Starship Phoenix to buy ammo and you move the cursor
to the ammo of a specific weapon (not the "Max out Ammo" symbol)
you can test that weapon in the VR Arena. This obviously only
applies to weapons which use ammo. Testing a weapon will refill the
ammo for almost all your weapons, the Shield Charger/Tesla Barrier
is the exception to this rule, you won't get free ammo for that
weapon, you'll have to buy it.
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#C03E Free Ammo.
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There are three other ways you can get free ammo in this game:
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- Visit the VR Deck on the Starship Phoenix. Enter any VR Simulation, except
the VR GADGET TRAINING, and then press Start and select End Challenge.
-------------------------------------------------------------------------------
- Visit Annihilation Nation. Enter any challenge and then press Start and
select End Challenge.
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- Visit any planet which has a Ranger Battle Mission. Enter the Dropship and
select Return to your ship. Marcadia is the first planet where you can do
this. The others are: Tyhrranosis, Blackwater City, Metropolis and Aridia.
-------------------------------------------------------------------------------
These three ways to get free ammo will refill all ammo, including the ammo for
the Shield Charger/Tesla Barrier. These methods are real bolt savers.
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Chapter 04: Gadgets. #C04
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#C04A Heli-Pack.
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#C04B Thruster Pack.
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#C04C Hydro-Pack.
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#C04D Refractor.
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#C04E Tyhrra-Guise.
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#C04F Hypershot.
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#C04G Warp Pad.
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#C04H PDA.
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#C04I Charge Boots.
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#C04J Gravity Boots.
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You start the game with just three gadgets, the Heli-Pack, the Thruster Pack
and the Hydro-Pack.
Only one of the first two can be active, they determine how Clank will aid
Ratchet with jumping and gliding. The Hydro-Pack is used underwater.
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#C04A Heli-Pack.
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The Heli-Pack has propellers; they are slower than the Thruster Pack.
If you want to reach a higher place, too high to reach in a single jump, you
have to do a Boost Jump (press R1 + X), this means you have to stand still
when you do this, as you have to do a Crouch first (with R1) before you can
jump with X. To do a Stretch Jump (long jump) you'll have to be moving, then
press R1 and X. You'll then do a long jump aided by the propellers of the
Heli-Pack.
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#C04B Thruster Pack.
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The Thruster Pack has rockets; they move Ratchet faster through the air.
You can do a Boost Jump, just as with the Heli-Pack, but you can reach the
same height with a Double Jump (press X, press X again at the top of the first
jump). It also has a Stretch Jump, to do it you have to be moving, then press
R1 + X. The Double Jump and Glide method (press X, press and hold X at the
top of the first jump when moving forwards) will get you just as far as with
the Stretch Jump, it also has the advantage of being easier to control.
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#C04C Hydro-Pack.
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When Ratchet has Clank attached he can also swim faster underwater. You can
only swim in certain places, normally falling into the water/mud/lava is fatal.
You will swim faster when you hold R1.
This gadget is not shown in the Gadgets section of the Pause menu.
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During the game you can acquire the following gadgets:
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#C04D Refractor.
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This gadget allows Ratchet to stand in laser beams. The Refractor will then
emit a laser beam which Ratchet can aim at a receptor. When the laser beam
hits a receptor it will stay attached. Most of the times this will also do
other things, like opening doors and such. Ratchet can also use the Refractor
as a defensive weapon. When Ratchet has the Refractor equipped he can catch
laser beams fired at him by certain enemies and use that beam to attack the
enemies around him. Be warned, this only works with laser beams fired by one
type of enemy, it won't work with the bullets fired by the other enemies.
You find this gadget on Marcadia (mission 11 in the Walkthrough).
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#C04E Tyhrra-Guise.
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This gadget transforms Ratchet into a Tyhrranoid (the enemy). Wearing the
Tyhrra-Guise limits the actions Ratchet can do, he can walk around, jump
(with X) and start conversations with other Tyhrranoids (with O). He can't
attack, pressing [square] changes you back into Ratchet, not a smart thing
to do when you want to infiltrate an enemy base. The Tyhrra-Guise won't help
you during normal play, the enemies look right through it and start to attack
you. You only use it to infiltrate enemy bases where you have to talk to other
Tyhrranoids to make them perform certain actions.
You win this gadget on Annihilation Nation (mission 13 in the Walkthrough).
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#C04F Hypershot.
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This gadget allows Ratchet to swing from special green balls, called Hypershot
targets (they were called Versa-targets in the first two games). He can also
use the Hypershot to activate collapsed platforms so Ratchet can use these
platforms to reach other areas. Be warned, these platforms will collapse again
after a short while, so time your jumps well, or you'll fall to your death.
You get this gadget on the Starship Phoenix (mission 25 in the Walkthrough).
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#C04G Warp Pad.
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This gadget allows Ratchet to place a Warp Pad target on a specific place, walk
away from that target and when he activates the Warp Pad he will be warped back
to the target he placed. This gadget is used to pass certain defenses and is
only used on one planet.
You get this gadget on Aridia (mission 55 in the Walkthrough).
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#C04H PDA.
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The PDA allows Ratchet to buy ammo for his Gadgetron weapons anywhere and any
time. You can't use it to buy ammo for the Megacorp weapons (the returning
weapons from Going Commando). The added delivery charge will make this ammo
10 times as expensive as the ammo you buy from Weapons Vendors, but sometimes
there isn't a Weapons Vendor around.
You buy this gadget on Qwark's Hideout (mission 56 in the Walkthrough).
-------------------------------------------------------------------------------
Ratchet can also acquire two types of footwear, these are:
-------------------------------------------------------------------------------
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#C04I Charge Boots.
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Wearing these boots will allow Ratchet to move much faster, he will fly close
to the ground. They will work for a short stretch only. Tap R1 twice to
activate them when Ratchet is wearing them. If you tap R1 and then hold R1
Ratchet will fly longer, although not as fast as with the double tap method.
He will stop flying close to the ground when you release R1 or when he hits
a wall or a barrier.
You find this gadget on Daxx (mission 26 in the Walkthrough).
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#C04J Gravity Boots.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Wearing these boots allows Ratchet to walk on metal walkways. He can climb on
walls and even walk on ceilings. They only work on these metal walkways, when
you walk off them you will fall to the ground. While you are walking on the
metal walkways you can't do Double Jumps and Hyper Strikes.
You get this gadget on Blackwater City (mission 34 in the Walkthrough).
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Chapter 05: Items. #C05
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#C05A Armor.
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#C05B Hacker.
-------------------------------------------------------------------------------
#C05C Bolt Grabber V2.
-------------------------------------------------------------------------------
#C05D Map-O-Matic.
-------------------------------------------------------------------------------
#C05E Nano-pak.
-------------------------------------------------------------------------------
#C05F Qwark vid-comics.
-------------------------------------------------------------------------------
#C05G Titanium Bolts.
-------------------------------------------------------------------------------
#C05H Sewer Crystals.
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#C05I Bolts.
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During the game you will acquire several items. You can see your current items
on the Items screen in the Pause menu.
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#C05A Armor.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ratchet will start the game with the Alpha Combat Suit. This armor offers no
protection from enemy shots. You can buy new armor during the game. These
armors will give Ratchet more protection against enemy shots.
This game has the following armors:
-------------------------------------------------------------------------------
Name % of damage blocked Price
-------------------------------------------------------------------------------
- Alpha Combat Suit (blocks 0% of damage from attacks) ( initial armor)
- Magnaplate Armor (blocks 33% of damage from attacks) ( 10,000 bolts)
- Adamantine Armor (blocks 50% of damage from attacks) ( 60,000 bolts)
- Aegis Mark V Armor (blocks 66% of damage from attacks) ( 250,000 bolts)
- Infernox Armor (blocks 80% of damage from attacks) (1,000,000 bolts)
-------------------------------------------------------------------------------
The first time you can get a new armor in the Walkthrough is:
- Magnaplate Armor : When you have finished mission 07.
- Adamantine Armor : When you have finished mission 18.
- Aegis Mark V Armor : When you have finished mission 44.
- Infernox Armor : When you have started mission 58.
These armors will become available during the game, most of the time you will
be informed that they are available. You don't have to buy them, you can wait
until the next armor becomes available and then buy that armor. You will always
wear the strongest armor you have bought, you can't change back to a weaker
armor.
-------------------------------------------------------------------------------
NOTE: You won't be informed when the Infernox Armor becomes available, but it
will be indicated in the Walkthrough when you can buy it.
-------------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C05B Hacker.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This item allows Ratchet to open doors, when you activate it (the game will
tell you when you stand in front of a lock you can use the Hacker on) you
will have to play a mini-game where you have to zap lasers and pick up items.
It is a mini-game of quick reactions (and a little bit of luck).
You get this item on the Starship Phoenix (mission 25 in the Walkthrough).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C05C Bolt Grabber V2.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This attachment to your Wrench will allow Ratchet to pick up bolts from a
greater distance, he can also use the Hyper Strike move (press X and when in
the air press [square]) to break crates and other breakable objects around him.
This item is a combination of the Armor Magnetizer and the Box Breaker from
Going Commando. When you have it the task of bolt collecting suddenly becomes
much easier.
You find this item on Zeldrin Starport (mission 41 in the Walkthrough).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C05D Map-O-Matic.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This (illegal) item will show hidden and secret areas on the map (press R3 or
Select to access the map). It will also show the location of Sewer Crystals
on Aquatos, making the hunt for them much easier.
You get this item on Metropolis (mission 49 in the Walkthrough).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C05E Nano-pak.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This item forms an extension to your health bar, you have to fill it with
unused Nanotech. This extra health will be released into your health bar
when it is critically low, thereby giving you some extra health just when
you need it.
You find this item on Crash Site (mission 52 in the Walkthrough)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C05F Qwark vid-comics.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The bottom row of your Items screen will be filled with Qwark vid-comics when
you get them. There are 5 Qwark vid-comics in the game. You play these Qwark
vid-comics in your quarters on the Starship Phoenix, on your VG-9000 system.
These Qwark vid-comics are 2-D side-scrolling mini-games where you have to
guide Captain Qwark through enemy-infested areas while picking up tokens and
a health upgrade.
If you want detailed information on the location of these tokens and the
health upgrade in each Qwark vid-comic you can always check out the excellent
In-Depth FAQ on Qwark Vid-Comics by odino. It will also give some information
on the level bosses in these vid-comics as well as tips on how to do speed
runs for Skill Points. Chapter 21 mentions where you can find this FAQ.
During the game you will also find certain objects, these objects will also be
placed in the Items screen until you hand them over (in cut scenes).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C05G Titanium Bolts.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You can find (or earn) these Titanium Bolts during the game, you can buy skins
for Ratchet with them. The Items screen will show you how many you have found,
how many you still have to find and how many you have used to buy skins.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C05H Sewer Crystals.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You find these Sewer Crystals in the sewers on Aquatos. You can exchange them
for bolts (2,000 bolts for each Sewer Crystal). There are 101 Sewer Crystals
hidden in the sewers, although you need the Gravity Boots to be able to reach
all of them. You can find 58 Sewer Crystals without the Gravity Boots, 2 in
Mission 16, and 56 in the sewers. That still leaves 43 Sewer Crystals you can
only pick up later. Found means the number of Sewer Crystals you have found
but not yet sold, Remain is the number of Sewer Crystals still unfound and
Used is the number of Sewer Crystals you have sold to the Plumber.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C05I Bolts.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This shows how many bolts you have at the moment. You can always see how many
bolts (and health) you have during game play when you press L3.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Chapter 06: Missions Chart. #C06
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-------------------------------------------------------------------------------
#C06A Mission Status.
-------------------------------------------------------------------------------
#C06B Missions Chart.
-------------------------------------------------------------------------------
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This is the Missions Chart for the Walkthrough for the normal game.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C06A Mission Status.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Your missions can have three stages:
- Not completed (yellow)
- Partly completed (red)
- Completed (gray)
You can check the status of your missions in the Pause menu, when you are
checking the map and when you are in your ship. You can use the mission screen
in your ship as a sort of shortcut menu, just go to the missions screen, select
the mission you want to do next and return to the planet selection screen, the
planet you have to do the selected mission on will now be selected, it is now
just a press of a button away.
If you want to jump to a specific mission then use the Search function of your
Browser again (CTRL and F) and type the code of the mission and click on Find.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C06B Missions Chart.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Mission Planet / Mission Code
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Veldin, Kyzil Plateau.
-------------------------------------------------------------------------------
Mission 01: Save Veldin! #M01
Mission 02: Eliminate the Enemy Forces. #M02
-------------------------------------------------------------------------------
Florana, Nabla Forest.
-------------------------------------------------------------------------------
Mission 03: Find the mysterious man. #M03
Mission 04: Walk the PATH OF DEATH! #M04
Mission 05: Defeat Captain Qwark. #M05
-------------------------------------------------------------------------------
Starship Phoenix, Outer Space.
-------------------------------------------------------------------------------
Mission 06: Take Qwark to his cage. #M06
Mission 07: Meet Sasha on the bridge. #M07
-------------------------------------------------------------------------------
Marcadia, Capital City.
-------------------------------------------------------------------------------
Mission 08: Fly to Marcadia. #M08
Mission 09: Get to the Palace. #M09
Mission 10: Secure the Area. #M10
Mission 11: Repair the Laser Defense Shield. #M11
-------------------------------------------------------------------------------
Starship Phoenix, Outer Space.
-------------------------------------------------------------------------------
Mission 12: Play the Qwark vid-comic. #M12
-------------------------------------------------------------------------------
Annihilation Nation, Station Q9.
-------------------------------------------------------------------------------
Mission 13: Win the Tyhrra-Guise. #M13
-------------------------------------------------------------------------------
Starship Phoenix, Outer Space.
-------------------------------------------------------------------------------
Mission 14: Return to the Phoenix. #M14
Mission 15: Play vid-comic Episode Two. #M15
-------------------------------------------------------------------------------
Aquatos, Deep Sea Hideout.
-------------------------------------------------------------------------------
Mission 16: Infiltrate the underground hideout. #M16
Mission 17: Find Nefarious' Office. #M17
-------------------------------------------------------------------------------
Starship Phoenix, Outer Space.
-------------------------------------------------------------------------------
Mission 18: Return to the Phoenix. #M18
-------------------------------------------------------------------------------
Tyhrranosis, Korgon Base.
-------------------------------------------------------------------------------
Mission 19: Rendezvous on Tyhrranosis. #M19
Mission 20: Take out the power generators. #M20
Mission 21: Destroy the plasma cannon turrets. #M21
Mission 22: Destroy the Momma Tyhrranoid. #M22
Mission 23: Destroy the Encampment (optional). #M23
-------------------------------------------------------------------------------
Starship Phoenix, Outer Space.
-------------------------------------------------------------------------------
Mission 24: Return to the Phoenix. #M24
Mission 25: Complete VR Gadget Training. #M25
-------------------------------------------------------------------------------
Daxx, Research Facility.
-------------------------------------------------------------------------------
Mission 26: Infiltrate the Weapons Facility (first part). #M26A
Mission 26: Infiltrate the Weapons Facility (second part). #M26B
Mission 27: Explore the Docks. #M27
-------------------------------------------------------------------------------
Annihilation Nation, Station Q9.
-------------------------------------------------------------------------------
Mission 28: Return to Annihilation Nation. #M28
Mission 29: Meet with Courtney Gears. #M29
-------------------------------------------------------------------------------
Starship Phoenix, Outer Space.
-------------------------------------------------------------------------------
Mission 30: Play the vid-comic Episode Three. #M30
-------------------------------------------------------------------------------
Obani Gemini, The Zygan System.
-------------------------------------------------------------------------------
Mission 31: Repair the Satellite laser links. #M31
Mission 32: Explore the second moon. #M32
-------------------------------------------------------------------------------
Blackwater City, Rilgar.
-------------------------------------------------------------------------------
Mission 33: Save Blackwater City. #M33
Mission 34: Destroy the Tyhrranoid Base. #M34
-------------------------------------------------------------------------------
Holostar Studios, Lot 42.
-------------------------------------------------------------------------------
Mission 35: Meet Courtney Gears at Holostar Studios. #M35
Mission 36: Film a Secret Agent Clank Episode. #M36
Mission 37: Escape the Tyhrranoid Ambush. #M37
-------------------------------------------------------------------------------
Obani Draco, The Zygan System.
-------------------------------------------------------------------------------
Mission 38: Find Skidd. #M38
Mission 39: Beat Courtney Gears. #M39
-------------------------------------------------------------------------------
Zeldrin Starport, Joraal Nebula.
-------------------------------------------------------------------------------
Mission 40: Go to the Zeldrin Starport. #M40
Mission 41: Rendezvous with Qwark. #M41
Mission 42: Find Nefarious. #M42
Mission 43: Escape the starship! #M43
-------------------------------------------------------------------------------
Starship Phoenix, Outer Space.
-------------------------------------------------------------------------------
Mission 44: Play vid-comic Episode Four. #M44
Mission 45: Play all Qwark Vid-Comics. #M45
-------------------------------------------------------------------------------
Metropolis, Kerwan.
-------------------------------------------------------------------------------
Mission 46: Fly to Metropolis. #M46
Mission 47: Find Dr. Nefarious. #M47
Mission 48: Defeat Giant Klunk. #M48
Mission 49: Destroy the robotic Tyhrranoid Forces (optional). #M49
-------------------------------------------------------------------------------
Starship Phoenix, Outer Space.
-------------------------------------------------------------------------------
Mission 50: Return to the Phoenix. #M50
-------------------------------------------------------------------------------
Crash Site, Zeldrin.
-------------------------------------------------------------------------------
Mission 51: Fly to Zeldrin. #M51
Mission 52: Explore the crash site. #M52
-------------------------------------------------------------------------------
Starship Phoenix, Outer Space.
-------------------------------------------------------------------------------
Mission 53: Take Datadisk to Big Al. #M53
Mission 54: Play vid-comic Episode Five. #M54
-------------------------------------------------------------------------------
Aridia, Outpost X12.
-------------------------------------------------------------------------------
Mission 55: Help the Galactic Rangers. #M55
-------------------------------------------------------------------------------
Qwark's Hideout, Thran Asteroid Belt.
-------------------------------------------------------------------------------
Mission 56: Find Captain Qwark. #M56
-------------------------------------------------------------------------------
Starship Phoenix, Outer Space.
-------------------------------------------------------------------------------
Mission 57: Get to the bridge. #M57
-------------------------------------------------------------------------------
Koros, Nefarious BFG.
-------------------------------------------------------------------------------
Mission 58: Get inside command center. #M58
Mission 59: Access big gun control panel. #M59
-------------------------------------------------------------------------------
Command Center, Mylon.
-------------------------------------------------------------------------------
Mission 60: Battle your way to the launch site. #M60
Mission 61: Defeat Dr. Nefarious. #M61
Mission 62: Defeat the Biobliterator. #M62
-------------------------------------------------------------------------------
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Chapter 07: Walkthrough. #C07
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-------------------------------------------------------------------------------
NOTE: This Walkthrough was written with Ratchet using the Thruster Pack, except
when you have to change it once to the Heli-Pack to make a jump easier.
The Third-Person Mode was used.
-------------------------------------------------------------------------------
The Walkthrough starts here, it starts on Veldin. The intro video is not
included, there is no game play there.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Veldin, Kyzil Plateau.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 01: Save Veldin! #M01
-------------------------------------------------------------------------------
Weapon: Wrench (initial weapon) #W01
-------------------------------------------------------------------------------
New weapons: Shock Blaster (a gift) #W02
Nitro Launcher (another gift) #W03
-------------------------------------------------------------------------------
When you land on Veldin you'll see some Rangers in combat with two big Mechs.
Don't worry, you don't have to fight them, the Rangers will destroy them.
There are also some small Tyhrranoids running around. Most will be killed
when the Mechs explode but one or two may survive, so you will have to kill
them with the Wrench, as this is your only weapon. Just swing the Wrench to
kill them, very easy. When you approach the Rangers they assume you are their
new Sergeant and one of them gives you your first weapon, the Shock Blaster.
This is a short-range weapon, so you have to be reasonably close to an enemy
to kill it when you fire it.
Just make your way forward, killing everything you meet. Check your map to
see if you have covered every area (press R3 or Select).
Break every crate you see for bolts and ammo (and to replenish your life,
should you get hit). Use the Wrench to break them, as you have to pay for
your ammo (or get it from ammo crates).
When you continue along the path you'll come across a second group of Rangers.
They are waiting outside a hangar because there is a ship inside which is
firing at them. One of them gives you your second weapon, the Nitro Launcher.
This weapon has a target in front of you. That is where the bomb it fires will
land. It seems the Rangers expect you to destroy the ship, so put the target
somewhere close to the ship and fire the Nitro Launcher. One or two hits
should destroy the ship. The explosion has created a hole in the floor of the
hangar which allows you to move to the next area. Equip your Shock Blaster and
go down the stairs and kill the small Tyhrranoids approaching you.
As you exit the corridor you'll be in a round arena with a big Mech on a
pillar in the middle. Just shoot the Mech with the Shock Blaster. You'll have
to aim the weapon up to hit it. Press L1 to go into First Person Mode and
shoot it. Hit it three times to destroy it.
Pick up the bolts, destroy the crates for more bolts and ammo and destroy any
breakable object here (for more bolts).
Make your way to the exit (the grey ramp). When you walk up the ramp you'll
notice another ship there. By now you'll know what to do, so shoot it with
the Nitro Launcher. In the area behind the ramp are three big Mechs. Use the
Nitro Launcher to destroy them. Kill the small fry with the Shock Blaster.
Exit the area, shooting the small Tyhrranoids with the Blaster. You now come
into another open area. There are some Rangers being pinned down by some
Mechs, so help them out and destroy the Mechs. There are also more small
Tyhrranoids on a ledge (on the other side of the broken bridge).
When you have collected all the bolts and ammo you can get make your way to the
hangar. There you'll see the Dropship.
Approach it and this mission will end.
You'll be told that they need you in the F-Sector on Veldin, so you hop into
the Dropship. This will take you to the next mission.
-------------------------------------------------------------------------------
Mission 02: Eliminate the Enemy Forces. #M02
-------------------------------------------------------------------------------
When you are at the area the door of the Dropship opens and you and a Ranger
team jump out. During this freefall you'll have to avoid the missiles being
shot at you from the ground. With any luck you won't be hit, but there are
some health crates on this level if you are hit.
You'll see the new enemy on this level, the slightly bigger Tyhrranoid (it has
two eyeballs and it is a lighter shade of green). It also has a gun (which the
first one didn't have). It is still no match for your Shock Blaster, just
don't let them get too close. Destroy the enemies. Watch out though, the Mechs
have a slightly longer reach with their twin rays, so don't stand too close to
them either. When in doubt use the Nitro Launcher to kill them. Destroy all
enemies on this level (use R3 or Select to check the map). When you have killed
them all make your way to the red question mark on the map.
When you get close to it you'll see another ship firing at you. You'll be told
to destroy that ship. Use the rocks on the left to climb on the ledge, hide
behind the small block and equip your Nitro Launcher. Jump up and fire the
Nitro Launcher at the ship. You have to hit the ship twice to destroy it.
Once it is gone get the crates that are around (for bolts and ammo) and walk
across the bridge towards the Dropship.
Once you get there you'll get a message from the President, telling you about
a mysterious being on the planet Florana. You'll be told to investigate that
planet. Once the cut scene is over you'll fly to Florana.
This is the end of the intro level on planet Veldin, you can't return here.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Florana, Nabla Forest.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 03: Find the mysterious man. #M03
-------------------------------------------------------------------------------
New weapons: N60 Storm (15,000 bolts) #W04
Plasma Whip ( 7,500 bolts) #W06
-------------------------------------------------------------------------------
Titanium Bolt: 1 (1/2)
-------------------------------------------------------------------------------
Character Trophy: Ratchet.
-------------------------------------------------------------------------------
If you have picked up all the bolts on Veldin you should have a little over
11,000 bolts when you arrive on Florana. The Gadgetron Vendor sells two new
weapons, the N60 Storm and the Plasma Whip. Normally you would get a 10%
discount if you have a R&C1 save on your memory card, but that one doesn't
apply here (yet), so you have to pay the full price.
You now have a choice, you can collect the bolts you need here and buy the
N60 Storm (which will make this level a lot easier) or you can complete this
level with your existing weapons and buy the weapons later with the discount.
From the start use the floating platforms to get across the water, shooting
the Florana Blood Flies with the Shock Blaster.
When you walk forwards (after jumping the platforms) you'll see 2 Tribesmen
glide down some vines to the platform up ahead. Shoot those enemies with the
Shock Blaster as well. A third Tribesman will be on the next platform. Shoot
him as well. Watch out, he will throw a boomerang at you, so make sure you're
not hit. Do not jump on the next platform yet, follow the other path instead
towards the building. Don't forget to destroy the little green lights on both
sides of the path, as they also give much needed bolts.
When you reach the building you'll notice a green Bolt Multiplier crate.
When you break this crate the amount of bolts you get from crates and enemies
will temporarily double, so break it and enter the room ahead. This room is
filled with crates so keep swinging the Wrench until all crates are destroyed.
Try to get as many bolts as you can before the timer runs out.
If you have used the Bolt Multiplier crate well you'll have enough bolts to buy
the N60 Storm (if you want to). If so, then return to the Vendor and buy it.
When you have cleared the room head back to the platform where you killed the
third Tribesman. When you jump on that platform a giant Scaly Snake will
emerge from the water. It has two attacks, it will shoot a poisonous cloud
at you and it will try to flatten you. Shoot it repeatedly with the Shock
Blaster to kill it. When you walk towards the building a couple of Tribesmen
will run out. Kill them with the Shock Blaster (or the N60 Storm, if you
have it). Inside the room will be some more Tribesmen, kill them as well.
The objects left and right with the 3 green spots on them can be destroyed
for bolts. There is some ammo here as well. Go left and jump up to the next
level. If you turn left here you'll find some more crates and objects to
destroy (as well as some health, should you need it). Use the platform to jump
to the other side of the building. There are some more boomerang throwing
Tribesmen here. When you have killed them some more will arrive through the
windows, gliding down some vines. Kill them as well. Use the yellow ladder to
get to the higher level. Here are some more Tribesmen to kill. Break the
crates and objects for bolts. Now you should have enough bolts to buy the
N60 Storm (if you haven't done it already), so buy it from the Vendor.
When you stand on the small platform behind the Vendor and you look across to
the next building you'll notice a shiny yellow object. This is the first
Character Trophy you can collect. A little later on it will be explained how
you can get to that spot and collect it.
Jump down and glide to the platform ahead. Kill the Tribesman standing there.
On the next platform are two more Tribesmen, kill them as well with the N60
Storm. When you walk forwards another giant Scaly Snake will emerge, kill it.
-------------------------------------------------------------------------------
Titanium Bolt: Florana (1/2) #T01
-------------------------------------------------------------------------------
When you turn around and look at the building you just jumped from you'll
notice a pair of ladders leading up. Jump across the platforms to the first
ladder. Climb it and enter the area behind the second ladder.
Here you'll find the first of the 40 Titanium Bolts and some crates and
objects to break. Jump down again and make your way to the next building.
-------------------------------------------------------------------------------
On the left of the entrance you'll notice a yellow Inferno crate. Breaking it
will make you temporarily invincible and give extra strength to your two
Wrenches! You can't use any other weapon when it is active.
Break the crate and enter the building. As soon as you are inside the bridge
behind you will pull up and a lot of Tribesmen will enter the area.
Making good use of your Inferno Ratchet does wonders here and pretty soon
you'll have killed them all. When they are all dead the bridge ahead will come
down and three more Tribesmen will come running at you. If you didn't waste
too much time disposing of the first group you can kill them with the Inferno
Ratchet, otherwise use your N60 Storm.
You'll hear a couple of warning beeps when the Inferno is about to wear off.
When the last of the Tribesmen is dead walk across the bridge to the end.
You'll have to Wall Jump up to the next level, so jump towards one of the
special surfaces and press X when Ratchet lands on the surface.
Keep jumping and you will reach the top. Don't Wall Jump in the middle of the
surface though, as this makes it impossible to hang on to the ladder near
the top. When you find you can't hang on to the ladder drop down again and
find another spot to start from and try again. Once you hang from the ladder
climb it to the top. Don't enter the next area yet, instead turn around and
double jump across to the other side.
Destroy the crates and objects here for bolts and ammo (and health).
If you walk forwards to the edge you'll notice you can walk on it to the left.
Follow the ledge and jump on the higher bit. Continue along the ledge and
you'll come to the area where the first Character Trophy is.
Collect the Trophy, it is the Ratchet Trophy. You now have two choices, you
can return the way you came or you can use the vine to glide down.
Using the vine is simple, just stand under it and jump. When you use the vine
you'll have to Wall Jump up again to get onto the ladder.
Enter the room at the top of the ladder and kill the two Tribesmen here.
Collect the ammo and bolts from the crates and objects. Stand under the vine
at the edge and jump to glide down the vine. You'll land on a platform amidst
some Florana Blood Flies. If that wasn't bad enough there are also two giant
Scaly Snakes here which will attack you. Kill them all and don't forget the
three Tribesmen on the next platform.
When they are dead a bridge will come down, allowing you access to a ladder.
Destroy all the yellow lights on both platforms for bolts. Use the ladder to
climb on the platform up ahead. There are some more Florana Blood Flies on the
platform, but a few shots with your Shock Blaster will deal with them. Destroy
the yellow lights here as well. There is also some much needed health here.
When everything is destroyed for bolts then you can use the vine to glide down.
This will end the mission.
-------------------------------------------------------------------------------
Mission 04: Walk the PATH OF DEATH! #M04
-------------------------------------------------------------------------------
Titanium Bolt: 1 (2/2)
-------------------------------------------------------------------------------
Well, it seems you trespassed on sacred ground and to redeem yourself you have
to walk the Path of Death, or so the mysterious man tells you.
You'll have to complete this gauntlet to learn his true identity.
If you're not at full health then you might like to jump into the lava.
You will return at the start of the Path of Death with full health.
Break the crates for bolts and ammo and get yourself ready for the Path of
Death. It begins with a couple of platforms which will drop down if you stand
on them, so keep jumping. Watch out, you have to double jump between the third
and the fourth platform. When you jump onto solid ground again you'll be
attacked by two Tribesmen. Kill them but watch out for the boulders which come
out of the next corridor.
You'll have to make your way along this corridor while avoiding the bouncing
boulders. At the end pull yourself up and kill the two Tribesmen that attack
you. Break the crates for bolts and continue along the path. You have to jump
another platform which will fall down to reach another bit of solid ground.
-------------------------------------------------------------------------------
Titanium Bolt: Florana (2/2) #T02
-------------------------------------------------------------------------------
Turn to your right and you'll see the second Titanium Bolt on this planet.
Simply double jump across the chasm into the small room it is in and pick
it up. Double jump back across the chasm.
-------------------------------------------------------------------------------
Now you'll meet another challenge, the fire squares. You'll notice that
there is a pattern, so use it to get across them safely. Keep jumping as the
next platforms are of the falling down kind. When you reach solid ground again
you'll have to kill a group of Florana Blood Flies, use the Shock Blaster.
There are also a couple of Tribesmen in the next corridor who will attack you,
but the fire and the squashing blocks will damage them. Finish them off and
prepare for the next bit.
It seems you have to jump the fire, avoid getting squashed between the blocks
and if that wasn't enough there is also a double set of squashing blocks behind
them, with some more fire to boot. If you time it right you can get across
this hazardous bit unscathed, if not, you can see what Ratchet looks like
when he has been flattened. When you reach the next room there are some more
Florana Blood Flies to kill. Break the crates for bolts and some health.
When you walk towards the next area there will be two Tribesmen who come
running at you. Fortunately for you the flames will take care of them.
When you watch the next bit you'll notice a pattern and the fact that there
are three squares which will not flame. You must use these three squares
to get across safely, but watch out, when you stand on one of them too long
they will flame as well, so you have to move on. Double Jumping from one safe
square to the next will see you across safely.
Up ahead is another corridor with rolling boulders, as well as several flaming
squares which make it more difficult. Make your way along the corridor,
avoiding the boulders and the flames. Strafing helps here (hold L2 or R2).
Pull yourself up at the end and restock your ammo at the Weapons Vendor.
This will end this mission.
When you walk into the next room you'll see a cut scene.
-------------------------------------------------------------------------------
Skill Point: Stay squeaky clean. #S01
-------------------------------------------------------------------------------
If you managed to complete the Path of Death without getting hit you'll receive
a Skill Point. If you didn't, don't worry, you can return to Florana to attempt
this feat again and again (there will be less enemies then).
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Mission 05: Defeat Captain Qwark. #M05
-------------------------------------------------------------------------------
*** BOSS FIGHT ***
-------------------------------------------------------------------------------
It seems the mysterious man is none other than Captain Qwark. He has lost his
memory and doesn't recognize you. You have to fight him to continue, so get
ready for this fight. Strafing helps a lot in this fight, hold L2 or R2.
He has two attacks, he can throw a boomerang at you and when he is close to
you he will slash you with his boomerang. When his health is down to
two-thirds he will summon some Tribesmen to assist him. Kill them first,
because you can't attack Captain Qwark when they are still around.
Continue to attack Captain Qwark. When his health bar is down to its last
one-third he will summon some more Tribesmen as well as some Florana Blood
Flies. Kill them first, because you can't attack Captain Qwark when they are
still around. Keep firing at Captain Qwark and avoid his attacks. When his
health bar is empty you have won the fight.
Watch the cut scene, it seems you are all wanted on the Starship Phoenix.
The four of you cram into your ship and fly to the Starship Phoenix.
This will end the mission.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Starship Phoenix, Outer Space.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 06: Take Qwark to his cage. #M06
-------------------------------------------------------------------------------
You are told to escort Qwark to his cage. This is very simple, press Select or
R3 to see the map, on the left you'll see a room with a red question mark in
it. Simply walk towards the question mark to complete this mission.
Watch the cut scene.
-------------------------------------------------------------------------------
Mission 07: Meet Sasha on the bridge. #M07
-------------------------------------------------------------------------------
Now that Qwark is safely in his cage you have to meet Sasha on the bridge.
Again press Select or R3 to see the map and scroll to the top using L3.
Walk forwards and climb into the transport vehicle. Pressing [triangle] will
take you to the bridge. Watch the cut scene. Your help is needed on the planet
Marcadia.
Before you rush off to Marcadia it is possible to buy new armor and/or new
weapons. Press Select or R3 to see on the map where the Vendors are.
-------------------------------------------------------------------------------
*** 10% Gadgetron Employee Discount ***
-------------------------------------------------------------------------------
When you have a R&C1 save on a memory card you will qualify for a 10% discount
on all Gadgetron weapons (you need to have won the Hoverboard Race on
Kalebo III on that save, that is when you became a Gadgetron employee).
To apply for your 10% discount simply access the Weapons Vendor and move the
cursor all the way to the right. Insert your memory card with the R&C1 save
on it and press X to check if you qualify. Once it is confirmed that you are
indeed a Gadgetron employee you will get a 10% discount on all Gadgetron
weapons, you only need to do this confirmation once.
Qualifying for the Gadgetron discount also unlocks a new skin for Ratchet,
if you want you can make him look like he did in R&C1.
To select the new skin: Press Select, go to Special, go to Skins and select
the OLD SCHOOL RATCHET skin.
From now on you'll see two prices, one without discount and one with discount.
The discount does not apply to Gadgetron Armor.
-------------------------------------------------------------------------------
Old weapons: N60 Storm (15,000 bolts/13,500 bolts)
Plasma Whip ( 7,500 bolts/ 6,750 bolts)
-------------------------------------------------------------------------------
New weapons: Suck Cannon ( 8,000 bolts/ 7,200 bolts) #W06
Infector (18,000 bolts/16,200 bolts) #W07
-------------------------------------------------------------------------------
The Weapons Vendor has two new weapons for sale here, the Suck cannon (a
returning weapon from R&C1) and the Infector. You can try out any new weapon
in a VR simulation fight, simply press [square] to start the VR fight. In case
you are wondering what VR stands for, it is Virtual Reality.
This is the only Weapons Vendor where you can try out weapons.
-------------------------------------------------------------------------------
New Armor: Magnaplate Armor (10,000 bolts)
-------------------------------------------------------------------------------
At the Armor Vendor you can buy your first new armor, the Magnaplate Armor.
It will set you back 10,000 bolts but it will stop 33% of all damage.
If you have the bolts for it then this is your best choice for now.
You can do the next couple of missions with the weapons you now have and these
missions will give you enough bolts to buy the weapons you want.
-------------------------------------------------------------------------------
*** VR Simulation challenges ***
-------------------------------------------------------------------------------
You can also do some VR challenges on the VR Deck, they will give you bolts.
To access the VR challenges walk back to your room and take the first
door on your right. Step on the machine and press [triangle] to enter the
VR Simulation. You do the VR challenges in sequence, once you complete one
the next one becomes available (sometimes 2 become available).
There is no need to buy ammo in between challenges as you start each (new)
challenge with full health and full ammo.
You can use the full ammo and health to your advantage, simply start a
challenge, press Start and select End Challenge to leave it again.
You can do the challenges multiple times although the reward will be lower.
When you have completed all VR challenges you will get a Titanium Bolt.
-------------------------------------------------------------------------------
The VR challenges are:
-------------------------------------------------------------------------------
Name Reward New VR challenge unlocked
-------------------------------------------------------------------------------
WARM UP ( 300 bolts) (unlocks DON'T LOOK DOWN )
DON'T LOOK DOWN ( 500 bolts) (unlocks SPEED ROUND and SHOCKER )
SPEED ROUND ( 400 bolts) (unlocks HOT STEPPER )
SHOCKER ( 500 bolts) (unlocks WRENCH BEATDOWN )
HOT STEPPER ( 700 bolts) (unlocks 90 SECONDS SLAYER )
WRENCH BEATDOWN ( 600 bolts) (unlocks no new challenge, see note )
90 SECONDS SLAYER (1,000 bolts) (unlocks NERVES OF TITANIUM )
NERVES OF TITANIUM (2,000 bolts) (this is always the last challenge )
-------------------------------------------------------------------------------
NOTE: NERVES OF TITANIUM is always the last challenge, it is unlocked by either
WRENCH BEATDOWN or 90 SECONDS SLAYER, whichever one of those two you do
last.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Titanium Bolt: Starship Phoenix (1/7) #T03
-------------------------------------------------------------------------------
Once you have completed NERVES OF TITANIUM pick up the Titanium Bolt in the
middle of the VR Arena.
-------------------------------------------------------------------------------
Now go to your ship and climb into it and fly to Marcadia.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Marcadia, Capital City.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 08: Fly to Marcadia. #M08
-------------------------------------------------------------------------------
Just landing on Marcadia will finish this mission.
-------------------------------------------------------------------------------
Mission 09: Get to the Palace. #M09
-------------------------------------------------------------------------------
New weapon: Spitting Hydra (40,000 bolts/36,000 bolts) #W08
-------------------------------------------------------------------------------
First off, get the bolts from the crates near the start, then make your way
forwards. Kill the little group of small Tyhrranoids. A little further on
you meet a new enemy, a larger version of a Tyhrranoid armed with a gun which
shoots a stream of bullets your way. They are no match for your N60 Storm.
Make sure you get every breakable object on this level as there are quite
a few of them and each is worth at least 25 bolts.
They include the lamp posts, yellow wall lights and the big orange lights
which look like an egg in a cup. Also some wall features can be broken for
bolts. When you have cleared this level just backtrack and Comet Strike your
Wrench at anything you think can give you some much needed bolts.
For now make your way up the stairs where you'll meet another group of small
Tyhrranoids who get help from several bigger ones with guns. You'll notice
that the bigger ones are more cunning, they will go into hiding, only to
emerge to shoot at you, so don't get surprised by them. Just keep blasting
them with your N60 Storm. There is some health here as well as a couple of
ammo crates.
Some more crates are in the side room to the right, and if you climb on the
little wall in the small side room on the left then you'll find a stack of
crates with one red crate among them. These red crates are of the exploding
kind, so be careful and don't swing your Wrench at them or you'll suffer the
consequences. Just Comet Strike the red crate from a safe distance and you
can collect the bolts. Take the stairs on the left or right of the small pool
up ahead. Watch out, another big Tyhrranoid appears. In the next room are two
of his friends hiding at either side of the wall, so be careful and don't rush
in. Select your Nitro Launcher and fire it at them when they appear or use
your N60 Storm to kill them. Strafing does wonders here in avoiding getting
hit while killing the opposition.
A Dropship will drop a nastier version of the Mechs you encountered on Veldin,
this one has lasers which can hit you from much further away, so be careful
when you are attacking it. A few shots of the N60 Storm or Nitro Launcher will
destroy it. There is also a big Tyhrranoid on the ledge up ahead. Use the
N60 Storm to kill it.
A group of small Tyhrranoids will attack you, they should pose no problem.
Up ahead is a group of 3 big Tyhrranoids with guns but when you approach them
another Dropship will appear, delivering two Mechs. Another Mech is at the
other end of the broken bridge. Double Jump across the gap when that Mech is
dead.
Up ahead are a couple of little Tyhrranoids and four bigger ones with guns.
Luckily there is also an Inferno crate, so make good use of it. When you walk
down the steps you'll meet a Ranger, together you'll have to kill off the
remainder of the Tyhrranoids in the area behind the low wall. It is a familiar
mix of little and big Tyhrranoids, so it should pose no big problems. Break
the crates for bolts and ammo, don't forget the breakable objects.
Enter the Dropship to end the mission.
-------------------------------------------------------------------------------
Mission 10: Secure the Area. #M10
-------------------------------------------------------------------------------
Entering the Dropship will start the first set of Ranger Battles in this game.
The parts have to be done in sequence, you'll earn bolts for the completion of
each one. When you have completed them all you can do them again, although the
reward will be reduced. When you do them again you won't have to do them in
sequence.
Before each mission part you can read the objectives for that part.
-------------------------------------------------------------------------------
RANGER BATTLE: *** Operation: IRON SHIELD ***
-------------------------------------------------------------------------------
Part 1: Secure the Area. (3,000 bolts)
-------------------------------------------------------------------------------
In Part 1 you have to kill all enemies, they consist of big Tyhrranoids with
guns, Mechs and a new enemy, the Saucer. The Saucer will shoot at you and it
also drops off a load of small Tyhrranoids. When every enemy is dead this part
ends.
-------------------------------------------------------------------------------
Part 2: Air Assault. (4,500 bolts)
-------------------------------------------------------------------------------
In Part 2 you have to protect the four Rangers. When they all die you have to
start this part over again. The enemies are the same as in Part 1, just kill
them all. Use the little map to see where the next enemies are (the enemies
are the red dots, the Rangers are the blue dots).
-------------------------------------------------------------------------------
Part 3: Turret Command. (6,000 bolts)
-------------------------------------------------------------------------------
In Part 3 you have to climb into the Turret Gun on the platform and shoot the
Dropships, shoot the Saucers as well, they can harm your Turret Gun. Hold O to
fire the Turret Gun and use L3 to turn it around. Use the little map in the
corner to see where the next enemies are (they are the red dots). If you have
the time and the opportunity shoot the enemies which were dropped off as well
because they will also shoot at your Turret Gun. When the Turret Gun has been
hit too much it will be destroyed and you have to start this part over again.
-------------------------------------------------------------------------------
Part 4: Under the Gun. (7,500 bolts)
-------------------------------------------------------------------------------
In Part 4 you have to protect the engineers who are repairing the defense
systems. This is a timed mission part, just keep destroying the enemies until
you are told that the part is completed. At least one engineer must survive.
-------------------------------------------------------------------------------
Part 5: Hit n' Run. (9,000 bolts)
-------------------------------------------------------------------------------
In Part 5 you'll have to crank bolts to activate the repaired defense systems.
The bolt you have to crank will be marked by a green dot on your little map.
You must turn the bolt with the Wrench, simply stand next to the bolt and
press [square]. Now make circles with L3 to run around. When the bolt is down
you'll release it and you can move on. You must crank all bolts in sequence,
simply move to the next green dot on the little map and crank that bolt.
-------------------------------------------------------------------------------
Finishing the last part will end the mission, you'll be greeted by the
President who tells you about a broken laser shield. Guess who has to go in
to find out what happened to the guy they sent in to fix it?
-------------------------------------------------------------------------------
Mission 11: Repair the Laser Defense Shield. #M11
-------------------------------------------------------------------------------
New gadget: The Refractor
-------------------------------------------------------------------------------
Titanium Bolt: 1 (1/3)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Skill Point: Reflect on how to score. #S06
-------------------------------------------------------------------------------
You have to kill 25 enemies with the Refractor. There are enough enemies here
to get the Skill Point. Just make sure you kill every enemy with the laser
beam from the Refractor if you want this Skill Point. You can also get it on a
return visit to this area.
-------------------------------------------------------------------------------
The first thing you'll see when you exit the Dropship is a new gadget, the
Refractor. Pick it up, kill the small Tyhrranoids and the big one with the
gun in the next room.
You'll have to use the Refractor to aim the lasers at certain receptors which
will open doors and do other things. To do this equip the Refractor and stand
in the laser beam, you can aim the beam better when you hold L1.
Remember, you are only safe from the effects of the lasers if you have the
Refractor equipped, so don't select a weapon or the Wrench when you stand in
a laser beam or you will get hurt.
Equip the Refractor and stand in the laser beam, facing the receptor which is
on ground level, just left of the door up ahead. Use L1 to aim the beam from
the Refractor at the receptor and the door will open. A group of small
Tyhrranoids will enter the room, so step out of the laser beam and kill them.
The Tyhrranoids will be hurt by the laser beam, it will help you to defeat
them (as if you needed the help).
Go through the door into the next room. Here you'll notice a laser beam along
the left wall and a receptor which can move along a rail on the floor. You'll
also see a bolt sticking out of the floor, this is a bolt crank.
Use the bolt crank to move the receptor into place. Equip the Refractor and
aim the beam at the receptor on the floor. Once the beam hits the receptor it
will emit another laser beam which will hit the receptor to the right of the
door. The door will open and a group of four small Tyhrranoids will enter the
room. Just step back and they will kill themselves when they walk into the
laser beam.
Up ahead in the next room you'll see a big Mech. You don't have to shoot
it because you can also use the Refractor as a weapon. Just walk up to the
big Mech and when it shoots its lasers you can shoot them back at the Mech.
This only works if you have the Refractor equipped and you can only do this
with laser beams, it won't work with bullets! Use L1 to aim the Mech's laser
back at it to destroy it. Two hits with its own laser should do the trick.
To the right of the laser beam you'll see a fixed receptor and another one
which can move along a rail in the floor. You'll also see a bolt crank so
use your Wrench to move the second receptor into place. Equip the Refractor
and aim the laser beam at the first receptor. It will emit another beam which
will hit the second receptor. That one will also emit a laser beam which you
have to aim at the third receptor to the right of the door. Hitting this third
receptor with the laser beam will open the door.
In the next room is a big Tyhrranoid with a gun who will come into the room.
Step back and equip your gun and kill it. Enter the next room. First climb on
the ledge on the left and kill the two small Tyhrranoids. A couple of swings
with the Wrench should kill them easily. Jump down from the ledge again and
use the Wrench to crank the receptor into place. Equip the Refractor and aim
the beam at the receptor.
You'll notice that it emits a beam which angles upwards. Climb on the ledge
again and stand in the beam. Aim the beam from the Refractor at the receptor
on the floor up ahead. When it hits it will open a bridge. Wait until the
bridge is fully opened and use it to get to the other side.
Once you are at the other side another Mech will appear from a side room on
the left. Use the Refractor to reflect the beams it shoots at you to kill it.
Up ahead you'll see a pit with 3 small Tyhrranoids in it.
Jump in and kill them. The other thing in the pit is a mechanical spider.
You can't kill it, instead you have to guide it up the ramp on the right and
aim the laser beam at it to make it act like a receptor/emitter.
To make it walk up the ramp you'll have to use the laser beam which it will
follow, so equip the Refractor and guide it into place. Once it is in place
hit it with the laser beam. It will emit another beam which will hit a
receptor high up on the opposite wall. This will open the door up ahead.
Climb the steps and kill the group of small Tyhrranoids in the next room.
Here you will notice a closed door on the right. You can't open that one yet
because you need special boots which you don't have yet. When you have those
boots there will be a separate chapter telling you how to open that door.
For now go into the next room and kill the group of small Tyhrranoids there.
Here you see a block which emits a laser beam upwards. It hits a receptor
which emits two beams angling downwards. The beams it emits won't hit the two
receptors on either side of the door on the left yet.
Luckily there is also a bolt crank up ahead, so use it to move the receptor
into place. Once you use the bolt crank the receptor moves out of the beam
so you have to use the Refractor again to aim the beam at the receptor.
When the beam hits the receptor it will emit the two beams again, this time
they will hit the two receptors on either side of the door.
The door will open and a group of small Tyhrranoids will appear so enter the
next room and kill them. In this room you'll see a receptor on a rail and a
bolt crank, so you'll know what to do by now. Crank the receptor into place
and use the Refractor to aim a laser beam at it.
When the beam hits the receptor it will emit two beams angled left and right.
They don't appear to hit anything. When you examine the receptors at either
side of the door up ahead you'll see why. The receptors are angled outward
from the door, so you have to aim each of the two beams at a receptor on
either side of the door at an angle.
Simply equip the Refractor and use it to connect each of the two beams with
their receptor. Once the beam hits the second receptor the door will open.
A couple of small Tyhrranoids will appear so step out of the beam and kill
them, Enter the next room and kill the remaining Tyhrranoids. When you stand
on the blue floor tiles and you look up you'll notice a Titanium Bolt.
You can't get that one yet but in a separate chapter it will be revealed how
you can reach it.
For now just walk around the corner and approach the force field up ahead.
When you reach it the force field will drop down and you'll meet the repairman
they sent in to fix the Laser Defense Shield. It turns out his name is Al,
he is a returning character from R&C1.
It seems he was using the computer to play a Qwark vid-comic. He will lend you
this vid-comic, you'll need to return to the Starship Phoenix to play it.
This ends this mission. Stand on the Teleporter on the floor, it will take you
back to the Dropship. Use the Dropship to return to your ship.
-------------------------------------------------------------------------------
Titanium Bolt: Marcadia (1/3) #T04
-------------------------------------------------------------------------------
Before you leave the planet you can also get a Titanium bolt here.
You can actually get this Titanium Bolt while you play mission 09 but it is
easier to get it when you return from mission 11. Walk towards the area beyond
the pool with the stairs on either side of it. When you played mission 09 you
went left. Now go to the right and follow the right-hand wall into a narrow
corridor. At the end of the corridor you can Wall Jump up to a higher area.
When you get on that higher area you'll see the Titanium Bolt up ahead.
Simply walk forwards to collect it. There are also some crates here, so break
them for bolts and ammo.
-------------------------------------------------------------------------------
When you have collected the Titanium Bolt return to your ship and board it.
Head back to the Starship Phoenix.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Starship Phoenix, Outer Space.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 12: Play the Qwark vid-comic. #M12
-------------------------------------------------------------------------------
Titanium Bolt: 1 (2/7)
-------------------------------------------------------------------------------
Make your way to your room, as you approach the seating area the intro movie
for the Qwark vid-comic 1 will start. You'll have to guide Qwark through a
2-D side scrolling game collecting Qwark tokens and a health upgrade while
fighting off some enemies. See the excellent In-Depth FAQ by odino if you
have trouble locating all the tokens.
-------------------------------------------------------------------------------
Titanium Bolt: Starship Phoenix (2/7) #T05
-------------------------------------------------------------------------------
Collecting all 100 tokens in this vid-comic will earn you a Titanium Bolt.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Skill Point: Set a new record for Qwark (first vid-comic). #S26
-------------------------------------------------------------------------------
If you complete the Qwark vid-comic 1 in under 2:40 minutes you will get a
Skill Point. You don't have to get all the tokens on this speed run.
-------------------------------------------------------------------------------
When you have completed the vid-comic Qwark will get back his memory. Sasha
tells you about a new holographic device called a Tyhrra-Guise. It will make
the user look like a Tyhrranoid and allow him to speak Tyhrranese.
It is the prize on the Annihilination Nation. It seems you have to do the
death course to win it.
It is off to Annihilation Nation next.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Annihilation Nation, Station Q9.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 13: Win the Tyhrra-Guise. #M13
-------------------------------------------------------------------------------
This is a two-part mission.
-------------------------------------------------------------------------------
The first part is a Gauntlet you have to get through called HEAT STREET.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Titanium Bolt: Annihilation Nation (1/2) #T06
-------------------------------------------------------------------------------
Make your way through it, avoiding flames and killing enemies. After the
platforms with the green lasers you can see a Titanium Bolt up on a higher
ledge up ahead. Jump on that ledge and collect it.
-------------------------------------------------------------------------------
You can also earn two Skill Points here.
-------------------------------------------------------------------------------
Skill Point: Flee Flawlessly. #S09
-------------------------------------------------------------------------------
This skill point requires you to make it through the Gauntlet without taking
any damage. This is not so easy.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Skill Point: Lights, camera, action! #S10
-------------------------------------------------------------------------------
This skill point requires you to shoot 5 of those floating cameras, very easy.
-------------------------------------------------------------------------------
Both skill points can be collected here but the first one may take some
practice, as you have to know what is up ahead to avoid getting hit.
You can get these Skill Points on any of the eight Gauntlet challenges in the
game (see Additional Mission A1).
Reaching the end of the Gauntlet finishes the first part of this mission.
The prize for completing this first part is the Qwark vid-comic Episode Two.
-------------------------------------------------------------------------------
The second part is an Arena fight called PRACTICE CHALLENGE.
-------------------------------------------------------------------------------
It is 10 rounds of fighting enemies in an arena.
Look out for the Inferno crate, this will save some ammo. Completing the 10
rounds will earn you the prize, the Tyhrra-Guise, and some bolts.
Watch out for the floor hazards, sometimes parts of the floor will turn over
and they will be electrified or otherwise hurt Ratchet, don't walk on these
circles when the floor hazards are active. Also watch out for the lava, when
you fall in you will drown.
The Tyhrra-Guise will be presented to you by the lovely Miss Courtney Gears.
After the presentation you'll get a message from Sasha, informing you that
the President has made Qwark the head of the fight against Dr. Nefarious.
You can do some extra Annihilation Nation challenges to gain some bolts, see
the chapter called Additional Missions for them.
After that return to the Starship Phoenix.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Starship Phoenix, Outer Space.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 14: Return to the Phoenix. #M14
-------------------------------------------------------------------------------
You'll be greeted by the Q-Force, a task force assembled by Qwark in the
fight against Dr. Nefarious.
The Q-Force consists of Captain Qwark, Helga (a returning character from R&C1
and GC), Big Al (you met him on Marcadia), Skidd McMarx (another returning
character from R&C1), Skrunch (Qwark's monkey), Sasha and Ratchet and Clank.
While you are on the bridge of the Starship Phoenix you can get another Skill
Point.
-------------------------------------------------------------------------------
Skill Point: Monkeying Around. #S05
-------------------------------------------------------------------------------
You have to hit the monkey Skrunch with the Wrench. Skrunch is running around
on the bridge. Just find a place along his path and Comet Strike him when
he is running at you or past you.
-------------------------------------------------------------------------------
NOTE: Don't try to get this Skill Point with the cheat "Wrench replacement"
switched on (the Wrench changes into the Ninja Laser Sword) or you might
not get the Skill Point. This cheat is unlocked with the code from the
Demo. Just make sure it is switched off before you get this Skill Point.
After you have received it you can switch the cheat back on.
-------------------------------------------------------------------------------
While you're on the bridge listen to the hilarious conversations going on.
You can now play the Qwark vid-comic you won on Annihilation Nation.
-------------------------------------------------------------------------------
Mission 15: Play vid-comic Episode Two. #M15
-------------------------------------------------------------------------------
New weapon: Agents of Doom (60,000 bolts/54,000 bolts) #W09
-------------------------------------------------------------------------------
Titanium Bolt: Starship Phoenix (3/7) #T07
-------------------------------------------------------------------------------
Return to your quarters and use the VG-9000 to play the second installment
of the Qwark vid-comic. Collect all 100 tokens and the health upgrade.
If you collect all 100 tokens you will get a Titanium Bolt. See the excellent
In-Depth FAQ by odino if you have trouble locating all the tokens.
-------------------------------------------------------------------------------
Skill Point: Set a new record for Qwark (second vid-comic). #S27
-------------------------------------------------------------------------------
If you complete the Qwark vid-comic 2 in under 2:10 minutes you will get a
Skill Point. You don't have to get all the tokens on this speed run.
-------------------------------------------------------------------------------
When you have completed the vid-comic this mission ends.
Now it is time to head for Aquatos, so jump into your ship and blast off.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Aquatos, Deep Sea Hideout.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 16: Infiltrate the underground hideout. #M16
-------------------------------------------------------------------------------
New weapon: Flux Rifle (75,000 bolts/67,500 bolts) #W10
-------------------------------------------------------------------------------
Titanium Bolts: 2 (1/5) and (2/5)
-------------------------------------------------------------------------------
From the start you can only go one way, so make your way to the platform with
the floor button and step on the button to start the platform on its undersea
journey. When it arrives at its destination you'll meet Skidd, he has come
along to "help" you on this mission. He can use his Hacker to fix bridges,
you'll have to open doors for him.
Follow Skidd and kill the Amoeboids on the way. When they are hit they split
into smaller versions which you have to hit again until they are at their
smallest form which you can kill. Step on the button to open the door.
Watch out, there are two flying Guard Robots in the next room who will shoot
fireballs at you, so kill them quick. There is also a group of Amoeboids here.
On the right is a Bolt Multiplier crate so break it and do the same with the
crates on the other side of the room for a lot of bolts.
Climb on the higher platform and open the door, there are some Amoeboids in
the next room as well as a flying Robot Guard on the other side of the pit.
Shoot them, when they are all dead Skidd will fix the bridge so you can get to
the other side. There is another flying Robot Guard in the next room, shoot it
as well.
Step on the button to open the next door, watch out, there are no less than
four flying Robot Guards in the next room. Enter the room when they are all
dead. Up ahead is a circular pool, but Skidd can't swim, so you'll have to
dive in and swim to the other side.
-------------------------------------------------------------------------------
Skill Point: Search for sunken treasure. #S11
-------------------------------------------------------------------------------
You can get a Skill Point here when you destroy all underwater boxes.
Just touch a red crate and swim away. Swim back to collect the bolts.
You won't get the Skill Point on this section, there is another underwater
section further on where you have to do the same. When all boxes have exploded
swim down the tunnel to the other side where you can resurface.
-------------------------------------------------------------------------------
Climb out of the pool and break all the crates. Climb the small ladder.
In the tunnel you'll see a green barrier blocking the way forward.
When you enter the tunnel a group of Amoeboids will appear. Kill them.
When you approach the barrier it will disappear. Now you'll see a new enemy,
the huge King Amoeboid. It has a devastating poison attack, so shoot to kill.
When you have killed it you'll pick up your first Sewer Crystal.
Shoot the flying Robot Guard up ahead. Enter the room it was in and step on
the button to open the door for Skidd. Kill the two flying Robot Guards in the
next room and when they are dead Skidd will use his Hacker to fix the next
bridge. Kill the Amoeboids on the other side of the bridge.
-------------------------------------------------------------------------------
Titanium Bolt: Aquatos (1/5) #T08
-------------------------------------------------------------------------------
Before you open the next door jump down into the pit below the bridge as there
is a Titanium Bolt down there. Climb up the ladder and cross the bridge again.
-------------------------------------------------------------------------------
Step on the button to open another door. Watch out, there are no less than
five flying Robot Guards in the next room, so don't rush in. Use the blocks
near the entrance for cover and kill them. There is some much needed health
here, so use it when you are hit.
When you step on the button three doors will open, Skidd will go through the
one on the left, there are some crates behind the one on the right but there
is another Robot Guard behind the one in the middle, so shoot him.
Break the crates for bolts.
Watch out, in the room Skidd is in there are some Amoeboids and three flying
Robot Guards. One is visible when you look into the room, the other two are
not visible. Just use the same tactic as before. Enter the room to draw them
into view and retreat, then shoot them. Enter the room and break the crates
for bolts and ammo, there is also another health crate.
-------------------------------------------------------------------------------
Titanium Bolt: Aquatos (2/5) #T09
-------------------------------------------------------------------------------
It seems you have to swim again, so dive in. Try to dive straight down as there
is another Titanium Bolt hidden below your point of entry into the pool. When
you are on the bottom look around, it should be in a small alcove on the side.
-------------------------------------------------------------------------------
Pick it up, destroy the exploding crates (for the Skill Point) and make your
way through the underwater corridor. Watch out, there are Mines here. They
will be triggered when you get too close and come towards you to explode on
contact. You can swim faster when you hold R1, this way you can outrun them
as long as you don't bump into another Mine.
There are more exploding crates on the bottom at the other end of the corridor,
you'll get the Skill Point when you have destroyed them all. Swim up and climb
out of the pool, break the crates for bolts and ammo, there is also another
health crate here, should you need it. Climb the ladder. Kill the Amoeboids
and the Robot Guard. When the Robot Guard is dead a second King Amoeboid will
appear, so dodge his poison attacks and shoot it.
You'll receive your second Sewer Crystal when you have killed it.
Step on the button to open the door for Skidd. There are another four Robot
Guards in the next room, kill them all. When they are dead Skidd will enter
the room. Break the crates for bolts and join Skidd on the platform. Step on
the button to start another underwater ride. You'll see a strange box in the
next room. It seems you're not alone here.
In the box hides Slim Cognito (a returning character from GC). When you have a
memory card with a save from Going Commando on it he will give you two
returning weapons for free, otherwise you have to pay for them.
-------------------------------------------------------------------------------
The returning weapons are:
-------------------------------------------------------------------------------
- Lava Gun (40,000 bolts/free) #W11
- Miniturret Glove (25,000 bolts/free) #W12
-------------------------------------------------------------------------------
They are actually good weapons, so if you can spare the bolts you might
consider buying them. Pick them up if you can get them for free.
You can always return here if you want to buy them later on.
The not-so-brave Skidd (a.k.a. "Shadow-Dude") has fled at the first sign of
danger, luckily you won't need him anymore.
Continue to the other side of the room and take the Submarine to Nefarious'
Base. This will end this mission.
-------------------------------------------------------------------------------
Mission 17: Find Nefarious' Office. #M17
-------------------------------------------------------------------------------
You have to split up now, Ratchet will use the Tyhrra-Guise to get past the
Tyhrranoid Guards, but first you have to play as Clank.
Avoid the moving laser beams as they are lethal when Clank touches them.
Don't step into the circle of light beneath the searchlights above you, as
this will trigger an automatic gun which will kill Clank.
Make your way past the laser beams and the searchlights. Clank can use his
swing attack to break crates, so get the bolts if you dare. You have to step
on the button in the middle of the corridor to temporarily lower the force
field up ahead.
Once Clank is past the force field he will find a suitcase which contains the
Banana Gun and Skrunch. When Clank fires the Banana Gun Skrunch will use any
means to get to the banana. Use L1 to aim the Banana Gun at the button on the
other side of the gap and press O to fire the Banana Gun.
Skrunch will get to the banana and when he gets it he will activate the bridge
so Clank can cross it. Cross the bridge. Up ahead is another searchlight which
Clank can't pass. Fire another banana in the room beyond the searchlight.
Skrunch will try to get to the banana and when he steps into the circle of
light below the searchlight it will try to shoot Skrunch. This also means that
the way is clear for Clank to enter the room. Make sure Clank avoids the
searchlight and when he is at the other end Skrunch will join him.
There is no way to cross the gap in front of you, so Clank calls Ratchet and
asks him to raise the bridge at Junction 5.
You take control of Ratchet in his Tyhrra-Guise for the next part.
He can jump with X and start a conversation with another Tyhrranoid with O.
Make sure you don't press [square] as this will de-activate the Tyhrra-Guise
and the automatic defenses will attack Ratchet.
Just walk towards the force field and press O to start a conversation with
the Tyhrranoid on the other side of the force field.
Speaking Tyhrranese involves pressing buttons in sequence.
You'll see different symbols moving from right to left and when a symbol is
in the square in the middle you have to press the corresponding button.
Sometimes you have to hold this button for a longer time, you'll see when you
have to do this, as the bar with the symbol in it is longer.
When you have pressed O the Tyhrranoid will wave at you.
You have to press X to start your attempt at speaking Tyhrranese.
If you make a mistake Ratchet will say something funny in Tyhrranese, you can
try it as many times as you want. Just press X again to try again.
The sequence is ([] = [square]. /\ = [triangle]):
-------------------------------------------------------------------------------
X, X, /\, [], O.
-------------------------------------------------------------------------------
When you have entered this sequence correctly the Tyhrranoid will open the door
for you. Jump from platform to platform to get to the other side of the room.
Walk up to the next barrier and start another conversation with O.
This conversation consists of two parts, in the first part you'll encounter
the "hold button" for the first time. Press X to start the conversation.
The first sequence is:
-------------------------------------------------------------------------------
Hold X, /\, /\, O, [], [], /\.
-------------------------------------------------------------------------------
In the second part there is another "hold button", the gap between the last
two symbols is shorter, so you have less time to react.
The second sequence is:
-------------------------------------------------------------------------------
O, [], Hold [], /\, X, /\, X.
-------------------------------------------------------------------------------
When the Tyhrranoid has opened the door walk through it. Up ahead you'll see a
Tyhrranoid standing next to a big block. This is the bridge you have to raise.
Walk up to the Tyhrranoid and press O to start the conversation.
This time you'll also have to use the directional buttons on the left side of
your controller. They will be noted as: Up, Down, Left and Right.
This time there are no "hold button" parts.
The sequence is (press X to talk):
-------------------------------------------------------------------------------
Up, Down, /\, [], Left, O, X.
-------------------------------------------------------------------------------
If you entered the sequence correctly the Tyhrranoid will raise the bridge.
You have finished the first part playing as Ratchet, the next part you have
to play as Clank again.
Cross the bridge which Ratchet put into place. Up ahead is a circular area
with four lasers turning anti-clockwise. Anyone who has ever been through a
revolving door will know what to do. Simply step between two lasers and keep
walking anti-clockwise towards the exit. Because Clank runs just as fast as
the lasers there is no need to jump over them, nor can you be caught by them.
When you have made it past the lasers you'll notice a button on the floor.
When Clank steps on this button the force field up ahead is lowered.
However, the button is too far away from the force field, when you walk up to
the force field it is back up again.
Walk up to the force field, turn around so Clank is facing the button on the
floor and use the Banana Gun to fire a banana on the button.
Skrunch will run to get the banana and step on the button.
Clank can now pass the lowered force field. To allow Skrunch to pass it as
well let Clank stand on the button behind the force field. This button will
also lower the force field, so Skrunch can join Clank.
Up ahead is a giant fan spinning around on the floor, blocking your passage.
Take the corridor to the right, Clank will come into a small room with four
strange things on the floor. When Clank walks up to one of these strange
things it comes to life. It turns out these four things are Gadgebots which
Clank can control.
Wake all four Gadgebots. Clank can control these Gadgebots by holding
[triangle] and selecting one of four commands.
The commands are: FOLLOW, WAIT, ATTACK and ENTER.
If the Gadgebots aren't following Clank use the FOLLOW command. Walk up to
the spinning fan and issue the ATTACK command. The four Gadgebots will
swiftly remove the spinning fan, allowing Clank and company to pass safely.
If a Gadgebot is destroyed it will re-spawn and come running back to Clank.
In front of Clank is another of those searchlights blocking the way into the
next area. Behind the searchlight is another one sweeping the floor. Use the
Banana Gun to fire a banana behind the first searchlight so Skrunch will
activate it, allowing Clank and the four Gadgebots to pass it.
Avoid the second searchlight and enter the corridor at the end of the area.
There are also a few crates in the area, you can break them if you're brave
enough. Up ahead in the corridor is another spinning fan which blocks the way,
so issue the ATTACK command again to tell the Gadgebots to destroy it.
In the area behind the spinning fan are some crates which Clank can destroy
for bolts. You'll notice a button on the floor. When a member of your party
steps on this button the platform up ahead will rise. Get your whole party on
the platform when it is lowered and use the Banana Gun to fire another banana
at the button. Skrunch will activate the platform so Clank and the four
Gadgebots can get to the higher part.
Up ahead you'll see a force field. There is also a small Bot-Port next to it
with the number 4 above it. Issue the ENTER command so the Gadgebots will enter
the Bot-Port. When the first Gadgebot has entered the Bot-Port the number will
change from 4 to 3. When all four Gadgebots have entered the Bot-Port the force
field will lower, allowing Clank to pass it.
When Clank walks into the corridor behind the force field you switch back to
Ratchet in his Tyhrra-Guise. This finishes the part you have to play as Clank.
Let Ratchet jump over the three laser beams, he can be hurt by them but they
are not powerful enough to kill Ratchet when he touches them. Up ahead you see
two laser beams turning around a button on the floor and behind them another
set of three laser beams moving up and down.
Ratchet has to step on the button, avoid the laser beams and jump over or run
under the second set of three moving laser beams and run through the lowered
force field up ahead before it raises again.
This is just a question of timing, it shouldn't be too difficult. When Ratchet
is hit too many times by the laser beams he will die, but you start again at
the beginning of this part, so you can try again.
When you have made it past the force field you'll notice another force field
on the left with a Tyhrranoid behind it. You have to talk this Tyhrranoid into
lowering the force field for you.
This time you have to use the "hold button" while using the four directional
buttons on the left plus the normal buttons on the right.
Press O to attract the attention of the Tyhrranoid behind the force field.
Press X to start the conversation.
The sequence is:
-------------------------------------------------------------------------------
Up, [], Down, O, Left, Hold [], Right, X.
-------------------------------------------------------------------------------
When entered correctly the Tyhrranoid will open the door, allowing Ratchet to
pass. Up ahead you'll see two Tyhrranoids standing beside each other.
You'll have to convince the one on the right to extend the bridge for you.
Press O to attract his attention, press X to start the conversation.
This is a two-part conversation.
The first sequence is:
-------------------------------------------------------------------------------
Up, Down, [], Left, Hold /\, Hold Up, X.
-------------------------------------------------------------------------------
The Tyhrranoid wants some confirmation before he extends the bridge so you
have to enter the second sequence.
The second sequence is:
-------------------------------------------------------------------------------
Hold Down, O, /\, O, /\, Hold Left, Up, Down, X.
-------------------------------------------------------------------------------
If you entered the second sequence correctly the Tyhrranoid will extend the
bridge. Cross the bridge and step on the button in front of the force field to
lower it. Enter the room behind the force field. Watch the cut scene.
You'll find out that Dr. Nefarious is Agent Clank's biggest fan, Clank will
discover an encrypted Star Map in the computer. You'll need to get back to
the Starship Phoenix so Al can decode the Star Map.
This will end this mission.
The only problem will be leaving Dr. Nefarious' Office, the force field is
back up so you can't go that way. Enter the hole in the wall to freefall
down into the sewers again.
When you freefall out of Dr. Nefarious' Office you'll land in a flowing river
of sewage. Just let it carry you to the end and jump out of the river onto
dry land.
Here you'll meet the Waterworker, he has been in all Ratchet & Clank games.
It seems he is the only one who will work in the smelly sewers. He is very
interested in the Sewer Crystals you have, he wants to make a gift for his
Missus from them. He will buy them from you, offering 2,000 bolts for each
Sewer Crystal you find.
You now have a choice, you can enter the sewers to hunt for some more Sewer
Crystals or you can return to the Starship Phoenix.
Later on you'll find another gadget which will make the hunt for the Sewer
Crystals much easier. If you are strapped for cash you might like to enter
the sewers.
As the sewers are divided into a lower part and a higher part you can't get
all the Sewer Crystals now. When you have finished your Sewer Crystal hunt
return to the Waterworker and sell them for bolts.
Jump into the corridor and walk to the Submarine. Use it to get back to your
ship. Step on the button on the floor to lower the force field.
You can always return to the sewers with the Submarine. You'll also notice a
Teleporter on the floor which will take you to Slim Cognito.
Climb into your ship and fly back to the Starship Phoenix.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Starship Phoenix, Outer Space.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 18: Return to the Phoenix. #M18
-------------------------------------------------------------------------------
On the Starship Phoenix you'll have a meeting with the Q-Force. Qwark has
drawn up another plan involving Ratchet and Clank doing all the hard work.
-------------------------------------------------------------------------------
New armor: Adamantine Armor (60,000 bolts)
-------------------------------------------------------------------------------
The Armor Vendor has a new armor for sale, this armor will block 50% of the
damage from projectiles and energy blasts. If you can afford it you should
buy this armor, as you'll need the added protection it gives.
Climb into your ship and fly to Tyhrranosis.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tyhrranosis, Korgon Base.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 19: Rendezvous on Tyhrranosis. #M19
-------------------------------------------------------------------------------
When you arrive on Tyhrranosis Ratchet and Clank will jump out of their ship
and freefall to the surface accompanied by several Rangers. Avoid the missiles
as best as you can.
-------------------------------------------------------------------------------
Mission 20: Take out the power generators. #M20
-------------------------------------------------------------------------------
New weapon: Annihilator (150,000 bolts/135,000 bolts) #W13
-------------------------------------------------------------------------------
When you land on the planet (with the Rangers that survived the missiles)
make your way into the complex ahead. You'll be greeted by small Tyhrranoids,
big Tyhrranoids with guns, big Mechs and Saucers, all trying their best to
kill you. Break all the crates you see inside for bolts, ammo and health.
Fight your way through several corridors and halls, killing enemies as you go
along. Finally you'll come to the last hall, there is a force field blocking
your shots. First you have to destroy the generator in front of the force
field before you can attack the enemies in this hall. Just shoot the little
dome in front of the force field, once it is destroyed the force field will
disappear and you can attack the enemies here. Once they are all dead you
can enter the dome in the back of the hall.
Inside the dome is a red object with a blinking green light on top of it.
This is the second power generator. Destroy it so the Dropship can land.
Leave the hall through the corridor, the force field blocking it will have
disappeared when you destroyed that last power generator.
This will end the mission.
-------------------------------------------------------------------------------
Mission 21: Destroy the plasma cannon turrets. #M21
-------------------------------------------------------------------------------
Titanium Bolts: 1 (1/2)
-------------------------------------------------------------------------------
Character Trophy: Al.
-------------------------------------------------------------------------------
Before you jump into the Turbo-Slider take a look at your map (press Select or
R3), in the area across the broken bridge you'll see four red question marks.
These are the Plasma Cannon Turrets you have to destroy. In the area are also
four brown dots. These are the towers guarding the terrain. On top of each of
the towers are three Tyhrranoids with guns.
There are two ways to kill these Tyhrranoids, you can jump into the
Turbo-Slider, use it to jump over the broken bridge and circle each tower,
while Skrunch, who is riding shotgun, will use the cannon on the Turbo-Slider
to shoot at the Tyhrranoids.
-------------------------------------------------------------------------------
Skill Point: Be a sharpshooter. #S13
-------------------------------------------------------------------------------
The other way will earn you a Skill Point, but you'll need the Flux Rifle to
do it.
Jump into the Turbo-Slider and jump over the broken bridge. Hit the brakes
once you land, jump out of the Turbo-Slider and shoot the Tyhrranoids with
the Flux Rifle. If you shoot 10 of them while they are still on top of the
tower you'll earn a Skill Point. Don't worry, if you don't have the Flux Rifle
yet you can always return to Tyhrranosis when you do have the Flux Rifle, the
towers will be manned again when you return.
-------------------------------------------------------------------------------
Anyway, no matter how you destroy them, once all four towers are devoid of
occupants make your way to the right side of the area, this is the only power
generator you can reach with the Turbo-Slider.
Just drive in, letting Skrunch deal with the opposition. Once you are inside
the building at the end of the bridge jump out and destroy the power generator.
This will take care of the first Plasma Cannon Turret.
The defenses near this Turret consist of small Tyhrranoids, big ones with
guns, big Mechs and a Saucer. The Saucer is inside the building.
-------------------------------------------------------------------------------
Titanium Bolt: Tyhrranosis (1/2) #T10
-------------------------------------------------------------------------------
Walk out of the building, watch out for any remaining enemies, and make your
way to the back of the building. Besides a lot of crates with bolts, ammo and
health you will find a Titanium Bolt here. Destroy the flowers for bolts.
-------------------------------------------------------------------------------
Next up is the one on the left, use the Turbo-Slider to get close to it.
Leave the Turbo-Slider and climb on the higher level. Jump on the high
platform.
Watch out, when you are on it a Dropship will appear dropping off three big
Mechs, so make sure you have your Refractor equipped. Destroy them with their
own laser beams.
On the next platform are three big Tyhrranoids with guns, shoot them.
The last area before the power generator has small Tyhrranoids, some Mechs
and some Tyhrranoids with guns. Kill them all and enter the cave.
Inside is the second power generator, destroy it. Two down and two to go.
Watch out, there is a fifth tower in the water near where you are, shoot its
occupants if you don't want a nasty surprise when you get too close. Use the
Flux Rifle if you have it, this will help you towards getting the Skill Point.
You can't get ammo for the Flux Rifle from ammo crates, so you need to buy it
from the Weapons Vendor.
Make your way back to the Turbo-Slider and follow the road north to the
Weapons Vendor. Refill your ammo and jump on the round platform.
It will go down, have your Refractor equipped as the first two enemies you'll
encounter are Mechs. Deal with them and climb on the higher ledge. Up ahead
you'll encounter the usual mix of small Tyhrranoids, big ones with guns, Mechs
and Saucers. By now you should be able to deal with them, kill them all.
When the corridor turns sharply to the right (check your map) you'll see a
green Hypershot target. You must have the Hypershot to reach it, when you have
that gadget see the chapter on Titanium Bolts: New Gadgets and Items to see
how you can get across here.
For now just continue through the corridor, killing all. At the end of the
corridor you have to jump across a chasm to an area filled with Mechs,
gun-toting Tyhrranoids and Saucers. Clear this area and make your way to the
end where you have to Wall Jump up to a platform.
There are some small Tyhrranoids here, kill them and shoot the power generator
to destroy the third Plasma Cannon Turret. Jump down, refill your ammo at the
Vendor and use the Turbo-Slider to get to the last Turret.
Don't park too close to the ledge or you'll be shot at. Kill the small
Tyhrranoids and the Mechs and Saucers and Tyhrranoids with guns.
Watch out, on one of the pillars up ahead is another big Tyhrranoid with a
gun. Wall Jump up and kill the small Tyhrranoids. A Dropship will deliver
three gun-toting Tyhrranoids and some of their mates will come across the
bridge. Another Dropship will deliver some Saucers and a Mech at the bridge.
Go across the bridge, turn left. Equip the Refractor as there are two Mechs
up on the higher platform. On the platform with the power generator are some
more Tyhrranoids with guns and some Saucers.
When you have destroyed the last Plasma Cannon Turret you'll see the Dropship
fire a volley of rockets at the door to the base, destroying that door.
When this cut scene ends you are in front of the open door.
It seems you have to go in. Don't go in yet, you can pick up another Character
Trophy first.
Return to the last platform you Wall Jumped up (in the top right-hand corner
of the map).
When you are on top of the platform turn around and look down at the pillar
closest to the water. You'll see a Character Trophy on top of it.
Walk to the edge closest to that pillar and use a Double Jump to get to that
pillar. Most likely you'll just make it, hanging from the edge. Pull yourself
up and pick up the Character Trophy, it is the Al Character Trophy.
Return to the entrance to the base, enter the base, use the elevator to go up,
refill your ammo at the Vendor and prepare for another Boss Fight.
-------------------------------------------------------------------------------
Mission 22: Destroy the Momma Tyhrranoid. #M22
-------------------------------------------------------------------------------
*** BOSS FIGHT ***
-------------------------------------------------------------------------------
When you enter the area you'll see the biggest Tyhrranoid you ever saw, it is
the Momma Tyhrranoid. She has two attacks, she will try to hit you with her
tentacles and every now and then she will jump up to the ceiling and shoot at
you with the twin machine guns mounted on her back. When she is using her guns
you can hide behind the pillars. Just keep firing at her with your strongest
weapons.
When you get her down to half her health she will start to fire rockets which
destroy the barrier to the next area. The view will change, you'll see Ratchet
through the eyes of Momma Tyhrranoid. She will fire rockets at you, so keep
running. In the corridor to the next area you'll meet some Tyhrranoids, shoot
them on the run. There are also some health crates, so shoot them as well.
In the next area she will destroy every pillar so you have nothing to hide
behind. Keep firing at her, dodging the machine gun fire when she is hanging
on the ceiling. Eventually she will die.
At that moment Qwark steps on her eye, claiming the kill.
He will be interviewed by Darla Gratch, a reporter and a returning character
from the first two games (you also saw her in the intro movie about Veldin).
He will blabber on about his IRON HARD ABS and be his usual stupid self.
This will end the mission.
-------------------------------------------------------------------------------
Mission 23: Destroy the Encampment (optional). #M23
-------------------------------------------------------------------------------
New weapon: Holo Shield Glove (30,000 bolts/27,000 bolts) #W14
-------------------------------------------------------------------------------
Here you have the chance to do another Ranger Battle Mission. It is optional,
but you don't want to miss the chance to get some more bolts. If you don't
want to do this Mission just select Return to your ship from the menu.
Parts 2 and 3 are Hovership missions.
-------------------------------------------------------------------------------
RANGER BATTLE: *** Operation: ISLAND STRIKE ***
-------------------------------------------------------------------------------
Part 1: Assault on Kavu Island. (8,000 bolts)
-------------------------------------------------------------------------------
In Part 1 you will have to freefall out of the Dropship which has taken you to
the new area (Kavu Island). Evade the missiles which are shot at you from the
ground, when they turn red they are homing in on you, so move aside. When you
land you have to kill the enemies attacking the Bunker. When they are dead
you have to crank the bolt to extend the bridge. Cross the bridge, watch out,
you will meet a new enemy here, the Missile Launcher. They pop up when you get
close to them. Don't come too close or they will fire missiles at you which
hurt a lot. You can only destroy them when they are active. The rest of the
enemies here are small Tyhrranoids, big ones with guns, Mechs and Saucers.
-------------------------------------------------------------------------------
Part 2: Dogfight over Kavu Island. (12,000 bolts)
-------------------------------------------------------------------------------
In Part 2 you have to fly the Hovership, use L1 and L2 to move it up and down.
Use L3 to move it, use R1 to fire the cannon and use R3 to aim the cannon.
You have to destroy all the Dropships in a dogfight, you can shoot the Saucers
as well, but the Dropships are your main target. Use the little map to see
where they are.
-------------------------------------------------------------------------------
Part 3: Operation Thunderbolt. (16,000 bolts)
-------------------------------------------------------------------------------
In Part 3 you have to fly the Hovership again, this time you have to destroy
the ground forces as well, there are Dropships and Saucers here too.
Watch out for the Missile Launchers on the ground, the missiles will damage
your Hovership quite badly and when it is destroyed you have to start this
part over again. The Mechs will also shoot at your Hovership. There is one
Missile Launcher on a ledge at the back of the little mountain on the left,
it is quite difficult to spot, so don't fly forwards too fast or it will fire
its missiles at you. The same tactic applies here, you can only destroy the
Missile Launchers when they are active. Make your way to the bridge, once you
have destroyed all the enemies this part will end.
-------------------------------------------------------------------------------
Part 4: The Final Battle. (20,000 bolts)
-------------------------------------------------------------------------------
In Part 4 you are on foot again. When you walk onto the bridge a wave of
Saucers will attack, so watch out. Just make your way towards the Bunker.
Here you have to destroy a new enemy, the Machine Gun Turrets. These Machine
Gun Turrets will extend their barrels when you get near them and if you move
in closer they will start to fire a stream of bullets at you. If you have the
Holo Shield then use it to create some cover and shoot the Machine Gun Turrets
from behind this cover. Watch out, the Holo Shield will disappear after a while
and also when it has been hit too much. You can only destroy the Machine Gun
Turrets when they are active.
-------------------------------------------------------------------------------
The Q-Force must be debriefed on the current situation, so jump in your ship
and head back to the Starship Phoenix.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Starship Phoenix, Outer Space.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 24: Return to the Phoenix. #M24
-------------------------------------------------------------------------------
Landing on the Starship Phoenix will end this mission. Watch the cut scene.
-------------------------------------------------------------------------------
Mission 25: Complete VR Gadget Training. #M25
-------------------------------------------------------------------------------
New Gadget: The Hypershot.
New Item: The Hacker.
-------------------------------------------------------------------------------
Titanium Bolt: Starship Phoenix (4/7) #T11
-------------------------------------------------------------------------------
When you leave the briefing you'll automatically go to the VR Deck where
Helga has a new Training Course. This Course will teach you the use of a new
gadget, the Hypershot, and a new item, the Hacker. Once you complete the
course you'll get the gadget and the item and a Titanium Bolt as well.
You can use the Hypershot to activate platforms, but be warned, they don't
stay activated for long. You can also use it to swing from green targets.
The Hacker is an item that can open doors, you first saw this item on
Aquatos when Skidd was using it. You have to zap the red lasers and pick up
the green parts. Zapping is done by pressing X or O, picking up is done by
pressing [square]. There can also be barriers which will block your zap.
When you zap a green part by mistake it will be destroyed.
When you press R1 the laser will switch to the opposite side of the circle,
so you can get there quickly.
It is mainly a question of quick reactions and a little bit of luck.
-------------------------------------------------------------------------------
Skill Point: Beat Helga's best time. #S03
-------------------------------------------------------------------------------
You can get a Skill Point here if you complete the course in under 50 seconds.
This can't be done the first time because then you have to use the Hacker.
Try to cut corners whenever you can, start your Wall Jumps on the correct wall
so when you are at the top you are facing the right way. Also when you Wall
Jump bash X like crazy so you will climb faster. There is no timer here, so you
will have to guesstimate your time. This is not one of the easiest skill points
to get, but it is possible. Just keep trying.
-------------------------------------------------------------------------------
When you have this new gadget and this new item you can pick up 2 Titanium
Bolts you couldn't pick up when you first did the missions they were in.
Read the sections on the Hacker and the Hypershot in the chapter
Titanium Bolts: New Gadgets and Items and find out how you can get them.
When you have finished the course it is time to go to Daxx, so jump in your
ship and blast off.
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Daxx, Research Facility.
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-------------------------------------------------------------------------------
Mission 26: Infiltrate the Weapons Facility (first part). #M26A
-------------------------------------------------------------------------------
New Gadget: Charge Boots.
-------------------------------------------------------------------------------
Character Trophy: The Plumber.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
WARNING: If you don't have the Holo Shield and the Flux Rifle then get them
before you do this part. It is very hard without them!
-------------------------------------------------------------------------------
Before you do the missions on this planet you can pick up a new gadget and a
Character Trophy.
To get these things you need to climb the platforms behind the Weapons Vendor.
Kill the Florana Blood Flies on the platform up ahead. Watch out, when you
jump on the platform with the Florana Blood Flies on it, a new enemy will
appear, a huge flying Robot with twin guns which do a lot of damage.
Get back down to the lower platform and stand against the edge of the platform
above it. Equip the Flux Rifle and shoot the Robot. Jump up again and slowly
walk towards the next platform.
Watch out, another huge Robot will appear above the building on the left.
Retreat until it stops shooting at you and shoot it with the Flux Rifle. Move
to the next platform and kill the Florana Blood Flies. Turn left and kill some
more Florana Blood Flies.
Watch out again, when you approach the building another huge Robot will appear
and it will start to shoot at you. Equip the Holo Shield and use that to
create some temporary cover and snipe the Robot with the Flux Rifle. Up on
the platforms up ahead are some more Florana Blood Flies, kill them.
When you approach the bridge no less than three huge Robots will appear, so
use the Holo Shield again and snipe them, you may have to refresh your cover
between sniping. When all three huge Robots are history walk forwards and
shoot the Florana Blood Flies. Watch out, the Holo Shield will stop the shots
from the huge Robots but the Florana Blood Flies can fly right through it, so
make sure you don't get a nasty surprise when you are sniping those Robots.
Don't forget to break the crates on the three little islands.
Jump across the gap towards the building on the left. Break the crates for
some bolts and ammo and health. Inside the building you'll find a new gadget,
the Charge Boots. When you equip them they will allow you to move much faster.
To use them double tap R1. You will charge ahead very fast but the effect only
lasts a short while. When you tap R1 and then hold R1 the effect will last
until you release R1 or when you bump into something. You won't go as fast as
with the double tap method but it will still be faster than walking.
Break the crates for some more bolts and ammo. When you exit the building
don't jump down, instead jump to the right so you land on the ledge there.
Here you can pick up a Character Trophy, it is the Plumber.
-------------------------------------------------------------------------------
FUN FACT: The Trophy is called The Plumber but in the credits he is called
The Waterworker, go figure.
-------------------------------------------------------------------------------
When you have the Trophy jump down and refill your ammo at the Weapons Vendor.
Now it is time to start the first mission on this planet for real.
-------------------------------------------------------------------------------
Mission 26: Infiltrate the Weapons Facility (second part). #M26B
-------------------------------------------------------------------------------
Titanium Bolt: 1 (1/2)
-------------------------------------------------------------------------------
Use the Hypershot to get across to the platform in the water. At the Vendor
go left. Break the crates for bolts and jump on the circular platform. It will
go up, at the top jump off again.
Up ahead is a group of new enemies, the Security Robots. They will shoot you
on sight and hide behind the blocks up ahead. You can hide behind a block
yourself, but watch out, these blocks can be destroyed if the opposition fires
at them, it will take a couple of shots but they will disappear. When you have
killed all four of them walk forwards slowly, as another group of three will
come flying in from the right.
When they are also dead move forwards again. Watch out, another one of those
huge Robots will rise from behind the end of the walkway, so quickly drop a
Holo Shield and use the Flux Rifle to shoot it. Pick up the bolts from the
crates, watch out for the red ones.
On this mission you'll see quite a lot of objects you can destroy for bolts,
the rectangular orange lights on the walls, the lamp posts, the big blue
lights and other things. You can pick up a lot of free bolts that way.
Turn right, kill the Security Robots up ahead. Break the crates for bolts and
ammo. If you stand on the block close to the left ledge you can shoot the two
Security Robots up ahead. You may have to use the "jump and shoot" tactic to
get the one on the left. When both of them are dead jump up.
When you move forwards a new enemy will appear, it is a small flying Zapbot,
when they get close to you they zap you, they are more of a nuisance than a
real threat, but none the less shoot them anyway. They usually hunt in packs.
Shoot the two Security Robots on the pillars on the left and right. Don't
step on the button yet, first get the Bolt Multiplier crate on the pillar
on the left, make good use of it when you destroy the crates in this part.
Now you can step on the button, there is quite a group of Security Robots in
the next area, as well as a few of those small flying Zapbots. When they are
dead move slowly into the next area, as another huge Robot will appear.
It is Holo Shield and Flux Rifle time again. When he is dead walk forwards.
Break the crates for bolts and ammo, don't forget the objects you can break
for bolts.
Turn left at the end, don't go down the ramp but instead stay on the high part
on the left. Use the Nitro Launcher to lob a few grenades in the middle of the
group of Security Robots. Watch out for the bullets when they shoot at you.
When they are dead walk slowly down the ramp, watch out, another one of those
huge Robots will rise from behind the platform up ahead. Retreat up the ramp,
wait until it stops shooting and drop a Holo Shield. Snipe it with the
Flux Rifle. When it is gone go down the ramp again.
If you turn left you'll find some crates with bolts, ammo and health.
If you are low on ammo then backtrack to the Weapons Vendor and return here.
Before you use the Hypershot to cross the gap to the next platform shoot the
small Zapbots on the other side. Now swing across. Break the crates for bolts.
You'll have to use the Hacker to open the door up ahead. When you have opened
it you can enter the next room. There is another group of Security Robots in
this room, so kill them.
In the next room are some Zapbots and a new version of the Security Robots,
they are grey instead of black and they use a kind of laser weapon.
They also throw grenades, so look out, those grenades create quite a blast.
Make good use of the walls on either side of the entrance for cover and look
out for the lone Upgraded Security Robot at the end of the room, he will throw
grenades and shoot you, so hide behind one of those things on the floor and
use the "jump and fire" tactic to get him.
-------------------------------------------------------------------------------
Titanium Bolt: Daxx (1/2) #T14
-------------------------------------------------------------------------------
On the platform he was on you'll see a button. When you step on it nothing
seems to happen. In fact a door in the previous room will open, if you equip
the Flux Rifle you can see it on the far wall of the previous room.
You won't reach this open door if you walk to it, it will close again before
you can get to it. You can get to the open door if you Stretch Jump all the
way, but it is easier if you use your newly acquired Charge Boots.
When you reach the open door in time go through it. There is a group of three
Upgraded Security Robots up ahead, so watch out. On the next circular platform
is another group of three Upgraded Security Robots, kill them as well. On the
third circular platform you'll find a Titanium Bolt.
Break the crates for bolts and health. You can also break the green glass
above you for bolts. Return to the door and step on the button to open it.
-------------------------------------------------------------------------------
Make your way to the next room again. You may want to earn some bolts by
breaking all the tube lights in this room. They should give 75 bolts each,
if they don't give that amount just throw your Wrench at them again to pick up
the remaining bolts.
You'll have to use the Hacker to open the door here. When the door is open
you'll see a group of four Security Robots. Kill them. Walk forwards slowly,
a bigger group of Security Robots will arrive, throw a few grenades in their
midst with the Nitro Launcher. Up ahead are two Upgraded Security Robots.
They are on two platforms left and right of the door at the end of the room.
They can be very dangerous as they shoot their laser weapon when they see you
and they throw grenades. Drop another Holo Shield and snipe them quickly with
the Flux Rifle. That way they won't have the time to throw a lot of grenades.
Another way to deal with them is using the Inferno crate which is on the first
platform on your left. When you use that you can just walk up to them and hit
them with the Wrenches, as that crate will grant you temporary invincibility.
Be sure to kill them before the Inferno effect wears off.
When they are dead make your rounds along the left and right walls in this
room as there are a lot of crates here. At the end of the room is the final
door on this mission. Use your Hacker to open it. When it is open enter the
next room.
Watch the cut scene. This will end this mission.
Use the Teleporter to get back to your ship. Refill your ammo at the Vendor.
-------------------------------------------------------------------------------
Mission 27: Explore the Docks. #M27
-------------------------------------------------------------------------------
Titanium Bolt: 1 (2/2)
-------------------------------------------------------------------------------
From the Vendor use the Hypershot to get to the platform in the water again.
This time go right at the Vendor.
Jump up on the platform. Break the crates. There are a lot of red exploding
crates in this mission, so be careful. Always use the Comet Strike to break
the crates, as there may be a red one hidden among them and you'll need every
ounce of your health here.
You'll remember the collapsed platform up ahead from the VR training, so use
your Hypershot on it. Jump on it to get across to the next platform.
Here you first have to activate another platform and then you have to swing
to the next platform, watch out, when you land on those grey platforms a Ship
will appear. It will start to fire rockets at you. You'll know where the
rockets are about to hit as they reveal this by showing a target on the floor.
These targets start as yellow and turn red. When they turn red it means the
rocket is about to hit there, so you better not be in that same spot when that
happens. When a rocket hits a segment of the grey platforms that segment is
destroyed. Once you jump to the next platform the Ship will disappear again.
Throughout this level it will appear every time you are on those grey
platforms, so watch out. Break the crates for bolts and Wall Jump up. Break
the crates here as well, watch out for those red ones.
Activate the two platforms up ahead and use them to reach the Hypershot
targets. When you land on the grey platforms it is running and dodging time
again, use the Hypershot targets to get to the next grey platform.
When you jump to the next non-grey platform the Ship will disappear again, so
you can break the crates here for bolts and some health, should you need it.
Activate the next two platforms and use them to get to the two Hypershot
targets and use those targets to swing across.
You land on a grey platform, so watch out, activate the next two platforms.
use them to get to the line of three small grey platforms. Activate another
two platforms and use the Hypershot target. Quickly walk across the next grey
platform.
Up ahead is a row of four platforms you have to activate, so now is a good
time to practice the "jumping and activating" combination. Use the Hypershot
target to get to the next small grey platform.
-------------------------------------------------------------------------------
Another way to get across here is to press O four times in quick succession,
activating all four platforms and jump on them. You have to be quick and use
the Hypershot target to swing from the last platform before it collapses again
or you will fall into the water and you will be eaten by a big fish. You then
have to do this part again from the last "continue point".
-------------------------------------------------------------------------------
Use the two Hypershot targets to get to the next non-grey platform.
Here you can catch your breath. Up ahead are two grey platforms, first you
have to navigate a medium one and jump on a much larger one. At the end jump
onto safe territory. Here you can use the Weapons Vendor.
There is also a Teleporter here, so if you find out you can't do the next bit
with your current weapons you can always use the Teleporter to return to your
ship, leave the planet to earn some bolts, buy the weapon you need and return
here with the Teleporter which is near your ship when you land on Daxx.
Up ahead is another Boss Fight.
-------------------------------------------------------------------------------
*** BOSS FIGHT ***
-------------------------------------------------------------------------------
You have to fight the Ship that has been firing rockets at you on the next
platform, so use the Hypershot on the targets to get there.
The platform consists of a solid centre surrounded by a destructible outer
ring.
When the Ship is firing rockets those rockets that land on the outer ring will
destroy that part of the ring, so watch out you don't fall down.
The Ship has two attacks, first it will fire rockets like before and then it
will sweep laser beams which will move across the platform you fight it on.
If that wasn't bad enough it also has the nasty habit of warping to another
spot whenever it has finished an attack, making it difficult to hit it.
Use the Miniturrets to wear it down in the rockets attack part of the fight.
If they hit it enough it will change to the laser beams part of the fight.
Use your N60 Storm/N90 Hurricane to hurt it.
You could also try to hit it with the Nitro Launcher. Eventually you will
destroy it.
Use the Hypershot on the target to swing to the platform with the building up
ahead. If the parts of the ring facing the target have been destroyed you
have to jump towards the target and then use the Hypershot to swing.
Once you land on the other side you can find some much needed health here.
Enter the building to watch another cut scene.
This ends the mission.
Leave the building through the door on the other side, don't jump into the
Taxi just yet, as you can get another Titanium Bolt here.
-------------------------------------------------------------------------------
Titanium Bolt: Daxx (2/2) #T15
-------------------------------------------------------------------------------
Turn to the right and you'll see a platform you can activate. You have to do
a Double Jump to reach it and then another Double Jump to reach the next
platform.
Up ahead is the difficult bit, you have to swing from the target, activate
the next two platforms and then use the target to swing to your goal.
When you aim the Hypershot with L1 at the first platform you can activate
this first platform, release L1 and swing on the Hypershot target to land on
the first platform, activate the second platform and jump on it and then use
the Hypershot target to swing to the other side, but you have to be quick,
those platforms will collapse again if you are too slow. When you miss a jump
you will fall into the water and you will be gobbled up by a big fish.
You restart inside the building so you can try again and again.
Once you have done the whole sequence you'll land on solid ground again and
you can pick up the Titanium Bolt. Now use the Taxi to get back to your ship.
-------------------------------------------------------------------------------
Do not refill your ammo at the Vendor because the next stop is Annihilation
Nation and there you'll get full health and ammo for free, so save those
bolts for something more useful.
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Annihilation Nation, Station Q9.
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-------------------------------------------------------------------------------
Mission 28: Return to Annihilation Nation. #M28
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Landing on Annihilation Nation will end this mission.
-------------------------------------------------------------------------------
Mission 29: Meet with Courtney Gears. #M29
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Titanium Bolt: 1 (2/2)
-------------------------------------------------------------------------------
Now that you have this mission all the challenges in the Annihilation Nation
arenas become available, so check the separate chapter on Annihilation Nation
to see how you can earn some more bolts.
Select the MEET COURTNEY - GAUNTLET in the menu, this is a two part challenge.
-------------------------------------------------------------------------------
The first part is the BBQ BOULEVARD Gauntlet.
-------------------------------------------------------------------------------
When you enter this challenge you are faced with a Gauntlet just like all the
others on this planet. The only new thing here are the enemies, you will
encounter the Ninjas for the first time and a big Cannon which fires rockets
at you, but otherwise this part should provide no problems.
-------------------------------------------------------------------------------
The second part is the SCORPIO Arena-Boss Fight
-------------------------------------------------------------------------------
*** BOSS FIGHT ***
-------------------------------------------------------------------------------
The second part puts you in the Arena for an Arena-Boss fight against Scorpio.
The Flux Rifle and Nitro Launcher should soon turn that thing into scrap metal.
Besides the bolts as prize for completing the challenge you also get a new
Qwark vid-comic from the lovely Miss Courtney Gears.
You also get directions to the Holostar studios, Lot 42.
This ends this mission.
-------------------------------------------------------------------------------
While you are on Annihilation Nation you might just as well pick up another
Titanium Bolt, as you can only get it when you have finished this mission.
-------------------------------------------------------------------------------
Titanium Bolt: Annihilation Nation (2/2) #T16
-------------------------------------------------------------------------------
Select the MAZE OF BLAZE Gauntlet in the Deathcourse menu. This is the usual
mix of flame squares, robots and spinning discs. When you have reached the
second "switch room" and you exit it you'll see two Robots appear on either
side of the corridor. They are on raised platforms left and right of the
corridor. When they are dead jump onto the platform on the left, you'll see
the Titanium Bolt on a small platform just a Double Jump away.
Simply jump to it and pick it up. Double Jump back to the platform.
Finish the Gauntlet and you'll get the 8,000 bolts prize as a bonus.
-------------------------------------------------------------------------------
Now return to the Starship Phoenix to play your new vid-comic.
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Starship Phoenix, Outer Space.
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-------------------------------------------------------------------------------
Mission 30: Play the vid-comic Episode Three. #M30
-------------------------------------------------------------------------------
New weapon: Disc Blade Gun (175,000 bolts/157,500 bolts) #W15
-------------------------------------------------------------------------------
Titanium Bolt: Starship Phoenix (5/7) #T17
-------------------------------------------------------------------------------
Return to your quarters and use the VG-9000 to play the third installment
of the Qwark vid-comic. Collect all 100 tokens and the health upgrade.
If you collect all 100 tokens you will get a Titanium Bolt. See the excellent
In-Depth FAQ by odino if you have trouble locating all the tokens.
-------------------------------------------------------------------------------
Skill Point: Set a new record for Qwark (third vid-comic). #S28
-------------------------------------------------------------------------------
If you complete the Qwark vid-comic 3 in under 1:50 minutes you will get a
Skill Point. You don't have to get all the tokens on this speed run.
-------------------------------------------------------------------------------
When you have completed the vid-comic this mission ends.
Now hop into your ship and head for Obani Gemini.
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Obani Gemini, The Zygan System.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 31: Repair the Satellite laser links. #M31
-------------------------------------------------------------------------------
Equip your Refractor as you are going to need this gadget a lot here. Aim the
laser beam at the receptor left of the bridge. Once the beam connects with the
receptor the bridge will lower.
Not only will it lower the bridge, it will also send a beam upwards which will
bounce off a Satellite down towards another platform. Walk across the bridge
and use the Jump Pad just behind it to get onto the high platform.
If you are not sure in which direction you'll have to use any Jump Pad on this
world, simply look at the arrows on the Jump Pad, they will always show you
the right direction.
Here you have to aim the laser beam at a Satellite. When the beam connects
with the Satellite the beam will be relayed to another platform. When you look
at the beam once it bounces off the Satellite you'll notice it goes a bit to
the left. So turn to the left and you'll see the next platform you have to get
to.
Jump off the platform in the direction of the next and you can Glide to the
Jump Pad you need to get onto the next platform. Use that Jump Pad to get on
the platform. While you were on the ground you may have encountered the only
enemy on this moon. Those pesky Zapbots again, they are not much of a threat,
more a nuisance. Just whack them with the Wrench, or have some fun with the
Suck Cannon, they make excellent ammunition for that weapon.
Anyway, when you are on the next platform aim the laser beam at the next
Satellite. Examine the beam as it bounces off the Satellite and you'll notice
that this time it goes a bit to the right. So turn to the right, you'll see
the next platform you have to get to. You'll also see a Jump Pad on the
platform you're on.
Use that Jump Pad to jump in the direction of the next platform. You'll land
just in front of a bridge across the lava made from 4 little round platforms.
Use this bridge to cross the lava. You'll notice a Jump Pad in the next area.
Use that Jump Pad to get onto the lower platform.
Watch out, don't jump in the direction of the high platform, the Jump Pad
won't get you that high, instead look at the arrows on the Jump Pad and use it
in the direction they indicate, you'll land on the lower platform that way.
On this platform is another Jump Pad. Use that Jump Pad to get onto the higher
platform. Here you'll notice two things. There is the next laser beam which
you'll have to aim at a Satellite again, but there is also another Jump Pad
here.
-------------------------------------------------------------------------------
Skill Point: Get to the belt. #S15
-------------------------------------------------------------------------------
You can use this Jump Pad to get another Skill Point. If you pause the game
(with Select or R3) it won't show you the map, as it does on other worlds.
Instead it shows the whole spherical world, you can use L3 and R3 to rotate it.
You'll also notice the asteroid belt which circles this world.
If you follow the asteroid belt around the world you'll notice that four of
the asteroids are different. There is a group of four asteroids which have a
black outline. These are the only asteroids you can stand on.
To get this Skill Point you have to time your jump from the Jump Pad so you'll
land on one of this group of four asteroids. If your timing is off, simply
land on the platform again or use the lower platform to get up on the higher
platform again and try again.
If you want you can get this Skill Point now, but if you get it you'll ride
the asteroid belt (for as long as you stand there basking in the glory that
you have made it) and when you jump off again you will most likely be in a
different part of the world. It is better to get this Skill Point when you
have completed this mission, you can always retrace your steps from the start,
at least you'll know which Jump Pad you can do it from.
-------------------------------------------------------------------------------
Press Select or R3 again to turn the world back in place above Ratchet.
Aim the laser beam at the next Satellite. The beam will bounce off this
Satellite a little to the left. If you look to the left you'll see the next
platform you have to get onto. If you Double Jump and Glide in the direction
of that platform you'll land in front of another bridge made from those small
round platforms, you'll notice this bridge leads up.
Simply use (Double) Jumps to follow these stepping stones up and around to
the next platform. Watch out for the red crate, use the Jump Pad here in the
direction it indicates. You will land on another small round stepping stone.
Jump to the platform behind it and use the Jump Pad here to jump in the
direction of the arrows on it.
You'll land on another stepping stone, jump on the platform behind it.
Hooray, you have made it to the platform with the next laser beam. Aim this
beam at the next Satellite. When the beam bounces off this Satellite it turns
a little bit to the right.
If you turn to the right you'll see the last platform you have to get onto.
Don't jump in the direction of that platform, instead turn back so you're
facing the Satellite you aimed the beam on. Double Jump and Glide in that
direction, you'll land among some trees. Turn to the right and walk in that
direction.
Here you'll find the Jump Pad that will take you to the last platform. Use
the Jump Pad in the direction of the arrows on it and you'll land on the last
platform. Aim the laser beam here at the Satellite and the force field around
the next platform will disappear.
Use the Jump Pad to get on the next platform. Here you'll find the Teleporter
which will take you to the second moon, Obani Gemini Pollux.
This will end this mission.
-------------------------------------------------------------------------------
You can also get a Titanium Bolt here, but it is easier to get it on a return
visit to this moon. For now use the Teleporter to get to Obani Gemini Pollux.
-------------------------------------------------------------------------------
When you return to Obani Gemini this is how you can get that Titanium Bolt.
-------------------------------------------------------------------------------
Titanium Bolt: Obani Gemini (1/2) #T18
-------------------------------------------------------------------------------
When you return to Obani Gemini for the Titanium Bolt walk past the first Jump
Pad and turn to the right. Use the two stepping stones to get to the next area.
Follow the left edge of the area you are on, past the Jump Pad to some trees.
Up above you'll see three big floating platforms with a lot of small stepping
stones around them.
You are now just above the Hypershot target you have to activate.
Turn Ratchet so he is facing those three platforms, you'll see the Hypershot
target in the bottom-left corner of your screen. Use the Hypershot to
activate the target and start walking.
Keep following the left edge of the area and you'll come to two stepping
stones. Don't use them, walk off the area you are on and you'll land on a
bridge made from small rocks in the lava. Follow this bridge to the end,
you'll see the entrance to a cave. Inside the cave is the Titanium Bolt.
There is also a Hypershot target here which will lower the force field again
so you can get out of the cave. To get back to your ship (or to the Hypershot
target, if you took too much time getting to the cave) follow the path of
small rocks across the lava again and you'll see a Jump Pad.
Use this Jump Pad in the directions of the arrows on it and you'll land on the
higher area again. This time follow the right edge, again past the Jump Pad,
until you come to the two stepping stones. Use them to get across and turn to
the left, you'll see the bridge to your ship.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Mission 32: Explore the second moon. #M32
-------------------------------------------------------------------------------
Titanium Bolt: 1 (2/2)
-------------------------------------------------------------------------------
When you arrive on Obani Gemini Pollux you'll notice the difference, this
moon is metallic in nature.
The first enemies you'll meet are those pesky Zapbots again, but if you cross
the bridge you'll meet a new enemy. It is a Trooper who shoots a blue energy
bar at you. This bar is easy to jump over, but if it hits you it can do quite
a bit of damage, so watch out.
In the area across the bridge you'll find a Jump Pad. Use this Jump Pad to get
onto the higher level. There are four Zapbots on the platform you land on and
two Troopers on the platform across the bridge. Cross the second bridge to
reach another Jump Pad.
-------------------------------------------------------------------------------
Titanium Bolt: Obani Gemini (2/2) #T19
-------------------------------------------------------------------------------
With this Jump Pad you can get to another Titanium Bolt.
Stand on the Jump Pad and turn a little bit to the right so you are facing the
lower platform. Use L1 to check if you're facing in the right direction. Now
jump up and steer your flight so you land on the lower platform a little to
the right of the high platform. Here you can pick up the Titanium Bolt.
-------------------------------------------------------------------------------
Jump down to the level with the Jump Pad again and this time use it to get
onto the higher platform.
When you land on this next platform immediately hide behind one of the two
blocks here because an enormous Robot with twin machine guns will appear and
start shooting at you. Equip your Holo Shield and when the Robot reloads drop
one and hide behind that. Use the Flux Rifle to deal with the Robot (or use
the Annihilator, if you have it).
Use the zip line in the corner to get to the next area (just like you used the
vines on Florana). When you land you'll be greeted by a group of Zapbots and
a Trooper will come running out of the gate up ahead. In the area behind the
gate are more Troopers and another huge Robot with twin machine guns, so drop
another Holo Shield and deal with them (Flux Rifle or Annihilator style).
Use the Jump Pad in the park to get to the next platform. Watch out, there are
two Troopers there waiting for you so come in with guns blazing. When the
Troopers are history use the Jump Pad here to get even higher. There are some
more Troopers on this next platform so again come in with your gun equipped
and let them have it. There are some ammo crates here and also some health,
should you need it.
Cross the bridge to the next area. There are two Troopers here and another
huge Robot with twin machine guns will appear shortly, so drop another
Holo Shield and shoot them.
In this area is another Jump Pad, this one is shaped like a triangle.
It will deposit you in the next area when you use it, you can't steer your
flight, so enjoy the ride. In the next area you'll meet Skidd again. He is
going to break the lock with his state-of-the-art equipment.
You also get a message from the Rangers in Blackwater City.
It seems they need your immediate assistance.
This will end this mission. Use the Teleporter here to get back to your ship.
-------------------------------------------------------------------------------
If you haven't received that Skill Point for landing on one of the asteroids
in the asteroid belt yet then just read the beginning of mission 31 to get to
the platform where you have to jump from and have some fun trying to get it.
-------------------------------------------------------------------------------
If you didn't pick up the Titanium Bolt on this first moon then you can get
that one on the same trip.
-------------------------------------------------------------------------------
Get into your ship and fly to Blackwater City.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Blackwater City, Rilgar
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 33: Save Blackwater City. #M33
-------------------------------------------------------------------------------
Just arriving in the orbit of Blackwater City will end this mission.
-------------------------------------------------------------------------------
Mission 34: Destroy the Tyhrranoid Base. #M34
-------------------------------------------------------------------------------
New gadget: Gravity Boots.
-------------------------------------------------------------------------------
This is another Ranger Battle Mission.
As with all Ranger Battles there is no need to buy ammo between parts, you
start each (new) part with full health and ammo.
-------------------------------------------------------------------------------
RANGER BATTLE: *** Operation: BLACK TIDE ***
-------------------------------------------------------------------------------
Part 1: The Battle of Blackwater City. (15,000 bolts)
-------------------------------------------------------------------------------
In Part 1 you have to freefall from your ship, avoiding the missiles. You
will land near some Rangers. Defeat the attacking forces consisting of small
Tyhrranoids, big ones with guns, Mechs and Saucers. Watch out, more enemies
will be dropped off by the Dropships. When all are dead the first part is
finished.
-------------------------------------------------------------------------------
Part 2: The Bridge. (20,000 bolts)
-------------------------------------------------------------------------------
In Part 2 the enemies will appear from behind the blue screen on the bridge.
You can't go through the blue screen but your shots will go through it. At
some point you will be attacked by Saucers as well. There are also some
Dropships dropping off more enemies.
-------------------------------------------------------------------------------
Part 3: Counterattack. (25,000 bolts)
-------------------------------------------------------------------------------
In Part 3 you first have to destroy the four Mechs with the Refractor. Then
you have to destroy the two Machine Gun Turrets guarding the Bunker.
-------------------------------------------------------------------------------
NOTE: Part 3: Counterattack is a great place to level up your Holo Shields to
the Ultrashield Launcher (level 5). Defeat the four Mechs and walk up to
the twin Machine Gun Turrets. Keep placing Holo Shields to block their
bullets, the Holo Shields will upgrade really fast and each time they
upgrade you get full ammo again, so you can do this easily in one go.
-------------------------------------------------------------------------------
When you have completed all parts you'll get a gift from one of the Rangers,
he gives you the Gravity Boots. See the chapter on Titanium Bolts: New Gadgets
and Items to learn how you can get some of those with your new toy.
-------------------------------------------------------------------------------
Skill Point: Bash the party. #S16
-------------------------------------------------------------------------------
You can also get a Skill Point here, you need to kill 20 Tyhrranoids with
your Wrench. You need to do this in one go, the kills won't accumulate.
Part 2: The Bridge is best suited to get this Skill Point. Use the Refractor
for the Mechs and the Annihilator for the Saucers, get the small Tyhrranoids
and the big ones with guns with the Wrench.
-------------------------------------------------------------------------------
When you are done here leave Blackwater City and head for the Holostar Studios.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Holostar Studios, Lot 42.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 35: Meet Courtney Gears at Holostar Studios. #M35
-------------------------------------------------------------------------------
When you land on Holostar Studios you'll see a part of a new Secret Agent Clank
video. When the Chauffeur (played by Ratchet) ruins the take he is fired, to be
replaced by a monkey (played by Skrunch). Just watching the cut scene will
end this mission.
-------------------------------------------------------------------------------
Mission 36: Film a Secret Agent Clank Episode. #M36
-------------------------------------------------------------------------------
You play this one as Clank, the Director will explain what you have to do,
besides the "yada, yada, yada" bits. You start out in a bar, here you have
to kill four miniature bad guys, a couple of hits will take care of them.
Don't forget to break all the bar stools and cameras, as they give bolts.
When you have killed and broken all, jump over the bar and break the small
red object to remove the laser beams. Now you need to negotiate a series
of moving platforms, you have to jump from one to the other, trying to get
to the other side. Once on the other side you have to jump over the first
laser and break another red object to remove both lasers.
-------------------------------------------------------------------------------
Skill Point: Feeling Lucky? (first chance) #S17A
-------------------------------------------------------------------------------
You are now among a lot of slot machines, you can try to get the Skill Point
Feeling Lucky? here, but you will have a second chance in Mission 37. If you
want to get it here just play the slot machines until you get a jackpot.
Every time you play a slot machine it will cost you 10 bolts.
The possible combinations are: Ammo crate, Normal crate, Red crate and Inferno
crate. The Inferno crate is the jackpot, it will give a lot of bolts and the
Skill Point. Not all plays will give something, sometimes you get a combination
of parts from different crates. Watch out, when you get a Red crate the slot
machine will explode.
-------------------------------------------------------------------------------
When you have finished playing, or if you plan to do this Skill Point in
Mission 37, continue along the path to the next room.
In the next room you have to fight more of the miniature bad guys, watch out,
they can surround you. Just keep hitting them. Up ahead is a platform, climb
on it and use the Banana Gun to fire a banana on the button on the floor.
Skrunch will get the banana and stand on the button, raising the platform.
Get off the platform and the platform will go down again. Wait until Skrunch
is on the platform and then step on the button to raise the platform again.
Now you have to wake four Gadgebots, just like you did on Aquatos. Take
them to the bridge, tell them to WAIT. Send Skrunch across to the button on
the other side with a banana from the Banana Gun. When he steps on the button
he will activate the bridge. Watch out, there is a laser beam moving back and
forth on the bridge. Jump over the laser and hit the red object to de-activate
the laser.
Tell the Gadgebots to FOLLOW, lead them to the Bot-Port and tell them to ENTER.
The barrier will go down. Jump across the platforms. Hit the red object and
the doors will open.
Go through the doors to end this section. Up ahead is another Boss Fight!
-------------------------------------------------------------------------------
*** BOSS FIGHT ***
-------------------------------------------------------------------------------
This is where you fight as Giant Clank against the Terror of Talos.
Just hit him and fire rockets at him. When he is about halfway down on his
health bar he will summon two groups of 6 Giant Ninjas. There is a counter in
the lower right-hand corner informing you how many you still have to destroy.
You must destroy them first before you can fight the Terror of Talos again.
When both groups are down continue to fight the Terror of Talos until he is
dead, he will summon some more Ninjas, but concentrate your attacks on him.
This will end this Boss Fight and this mission. Watch the cut scene.
-------------------------------------------------------------------------------
Mission 37: Escape the Tyhrranoid Ambush. #M37
-------------------------------------------------------------------------------
New weapon: Rift Inducer (180,000 bolts/162,000 bolts) #W16
-------------------------------------------------------------------------------
Titanium Bolt: 3 (1/3) & (2/3) & (3/3)
-------------------------------------------------------------------------------
Character Trophy: Clank.
-------------------------------------------------------------------------------
You have to do this mission as Ratchet alone, Clank has been kidnapped.
After the cut scene you'll see Ratchet wondering what is keeping Clank when
out of the blue he is under attack.
Three small Tyhrranoids approach and in the distance a new enemy appears.
It is a giant Tyhrranoid with a big gun which fires green lasers. Quickly
drop a Holo Shield, kill the small Tyhrranoids and shoot the giant Tyhrranoid.
The preferred weapon is the Annihilator, as that weapon will target the giant
Tyhrranoid even when he is up in the air. Refill your ammo at the Vendor.
When you jump on the ramp the door will open, you'll see another studio
setting, this time it is a rainy graveyard. Inside are four small Tyhrranoids,
three big ones with guns and one giant Tyhrranoid with his big green laser.
Fight your way through the graveyard. At the end is another door, when you
approach it the door will open. A big Tyhrranoid with a gun will enter and
behind him a giant one with his green laser will also shoot at you. Destroy
them both.
Watch out, when you exit the rainy studio there are five more big Tyhrranoids
with guns waiting for you on the right. A Dropship will appear and drop off
three more. Just keep shooting them. To top it off another giant Tyhrranoid
will appear, shooting at you with his green laser.
Luckily there are enough blocks to hide behind, a few shots with the Flux Rifle
will soon take care of him. There is a Vendor here, so refill your ammo.
Now you'll have to use your Hacker on the lock besides the elevator. When the
lock has been opened the elevator will come down. Climb on it and use it to
get to the higher area.
Watch out, in the next area, a casino setting, you'll be greeted by a couple
of small Tyhrranoids and some big ones with guns but the enemy to watch out for
is behind the bar on the right at the end of the room.
Kill him first, then shoot the rest. Again a Holo Shield will do wonders and
give you some time to shoot the giant Tyhrranoid before he can hurt you with
his big green laser.
-------------------------------------------------------------------------------
Titanium Bolt: Holostar Studios (1/3) #T22
-------------------------------------------------------------------------------
When you turn around to face the elevator you'll notice a Titanium Bolt on
the left, up on the stands. Climb up to it and pick it up.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Skill Point: Feeling Lucky? (second chance) #S17B
-------------------------------------------------------------------------------
Here is also your second chance to get the Skill Point, if you didn't get it
in Mission 36, playing the slot machines. You need to get the jackpot.
Possible combinations are: Normal crate (bolts), Ammo crate (ammo), Red crate
(slot machine explodes) and Inferno crate, the last one will give you the
jackpot (bolts and Skill Point).
Every time you play a slot machine it will cost you 10 bolts. However, not
every play will win you a prize, you can also get a combination of three
elements of different crates, this will give you nothing.
It goes faster if you play a whole row of slot machines together. Just watch
out for the exploding ones, as they can hurt you. You should be able to get a
jackpot before all the slot machines are destroyed.
If you didn't get it, no worries, you can go back to this casino again, when
you leave the planet and return the slot machines will be there again. You
just have to fight your way to them, there are less enemies here when you
return to the Holostar Studios. Use the Teleporter near your ship when you
land to go back to Clank's Trailer.
When you have played all you want it is time to move on.
-------------------------------------------------------------------------------
You'll have to use the Hacker again to unlock the door at the end of the room.
When the door is unlocked it will open. Go through the opened door and shoot
the big Tyhrranoid with the gun on the other side of the gap before you use
the Hypershot to get across. There are a lot of crates there, break them.
Watch out though, when you show your face around the corner two giant
Tyhrranoids will start to shoot at you with their green lasers. Shoot them,
preferably with the Annihilator.
When you use the Hypershot to swing across the next gap you'll be greeted by
a group of small Tyhrranoids. Kill them.
Watch out, when you go around the corner a ship will appear and it will shoot
at you with big red bullets. Return the favor and shoot it a couple of times
with the Annihilator to destroy it.
Cross the big gap with the Hypershot, swinging from the two targets. When you
drop down on the ground you'll be greeted by a group of small Tyhrranoids.
They are the least of your worries, behind them in the room are three big
Tyhrranoids with guns and two giant ones with green lasers.
Snipe the giant one on the right on top of the structure first, then the one
behind the low barrier to the left of the first one and then use your
Annihilator on the remaining big Tyhrranoids.
Don't rush forwards, another group of three giant Tyhrranoids with green
lasers at the ready will appear at the end of the room, so take cover behind
the structure on the left and jump out with your Annihilator blazing.
Fire off a couple of shots and dive for cover again before they can shoot you.
You can also take cover behind the low barrier. Keep shooting them until they
are dead. There is an Inferno crate behind the structure on the left.
Break it and destroy the big Tyhrranoids in the next area. Watch out, the
Inferno effect doesn't last long, so be prepared when it ends.
You'll probably have just enough time to kill the four big Tyhrranoids and a
couple of small ones before the timer of your Inferno Ratchet runs out.
Dive for cover because two giant Tyhrranoids will start to shoot their green
lasers at you. Get out your Annihilator and shoot them. When the second one
is dead the door at the end of the room will open and two big Tyhrranoids
with guns will appear. Shoot them before they can shoot you.
-------------------------------------------------------------------------------
FUN FACT: There is a green button in the corner, step on it and it turns blue.
Use it to change the weather! Green means it will rain and blue means
it will be snowing. Be your own weather person.
-------------------------------------------------------------------------------
When you walk through the door you'll see a cut scene.
Well done, you have made it back to your ship. This will end the mission.
You will be reunited with Clank again, he informes you that Miss Courtney Gears
has left the planet.
-------------------------------------------------------------------------------
Titanium Bolt: Holostar Studios (2/3) #T23
-------------------------------------------------------------------------------
Use the Gravity Boots to climb the ramp. Watch out, the moment you stick
your head above the top of the ramp a Tyhrranoid with a gun will start to
shoot at you. On the ground are four small Tyhrranoids and two big ones with
guns will also appear.
Up ahead is a funnel you can enter with the Gravity Boots. A couple of big
Tyhrranoids with guns will appear at the bottom of the funnel, so shoot them.
On the ground are two smaller ones, they shouldn't pose a problem.
Up ahead you'll see a double helix of two walkways. There are two big
Tyhrranoids with guns in the distance firing at you, so shoot them. Walk on
the lower walkway, at the end two more big Tyhrranoids with guns are waiting
for you, so snipe them before they start shooting.
There is a third one in an alcove above the area up ahead. Walk on one of
the curved walkway on the side, not the one in the middle, and shoot that
Tyhrranoid.
There is another Titanium Bolt in the alcove where he was, but we will get to
that one later.
For now just continue up the path in the middle, jumping over the barriers.
Watch out, stop just before you reach the top, but high enough so you can
take a look into the next room (when you push R3 forwards).
You'll see why when you see a giant Tyhrranoid standing there. Luckily he has
his back turned to you, so snipe him.
Now enter the room. You'll see a big tower, the Titanium Bolt is on top of it.
Unfortunately there are enemies dropping down from the top, but if you hold L2
or R2 (to strafe) and walk up and left at the same time they will continue to
miss you.
Keep this up until you reach the top, grab the Titanium Bolt and jump down
again.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Titanium Bolt: Holostar Studios (3/3) #T24
-------------------------------------------------------------------------------
Retrace your steps until you reach the double helix of walkways again.
This time you have to get onto the upper walkway. This can be tricky, but if
you take the lower walkway and walk until that walkway is the "upper" walkway,
the other walkway will be beneath you.
Walk off the walkway you are on and you can Glide down to the other walkway.
Walk back to the end of the room and enter the alcove to pick up the
Titanium Bolt there. Walk back to the other end of the walkway and drop off
at the end, you'll end up on the floor again.
-------------------------------------------------------------------------------
There is an alternative to this method of getting on the "upper" walkway.
Walk to the end of the "lower" walkway until you reach the two sloped metal
walkways with the metal walkway with the barriers on it in the middle.
Turn around so you are facing the double helix of metal walkways. Follow
the small ledge on the left side, you have to jump around the pillars here.
When you have passed the second pillar you can jump onto the "upper" metal
walkway, now follow it to the Titanium Bolt. Watch out when you jump onto the
metal walkway, if you fall into the fluid you will drown.
-------------------------------------------------------------------------------
Don't climb into your ship just yet, instead take the Teleporter back to
Clank's Trailer.
Redo the beginning of this mission (there are no enemies) and when you come
to the elevator, take it to the top.
Don't enter the room, stay on the elevator. Do a Boost Jump and jump on the
ledge on your left, that is, your left when you are looking into the room.
Up on the ledge is the Clank Character Trophy. Pick it up.
Now return to Clank's Trailer. Take the Teleporter back to your ship.
When you enter the ship you'll get a message from Skidd. He is in danger so
fly to the third Obani moon, Obani Draco.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Obani Draco, The Zygan System.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 38: Find Skidd. #M38
-------------------------------------------------------------------------------
From the start make your way across the glass walkway, you have to jump some
gaps, but with Double Jumps that won't be a problem.
Now you'll enter a big tube, you'll notice those pesky Zapbots again.
Have some fun with the Suck Cannon, it is ideal for those enemies.
You can also use the Spitting Hydra/Tempest on those Zapbots, however it
doesn't work too well when you try to shoot it along a curved surface,
and there are a lot of those on this level.
At the end of the tube is an area with rising and falling pink fluid.
Part of the path is submerged when the fluid is up, so stand on the path
leading down (just above the highest point the fluid reaches) and when the
fluid goes down again you follow it, walk to the end and go up again before
the fluid is up again, this shouldn't be a problem.
In the tube after this area are more Zapbots, or Suck Cannon ammo as they
are also known, so have fun.
The next part is somewhat more difficult, you have to navigate another tube,
this one has flames coming your way. Remember, you can't Double Jump when
you are wearing the Gravity Boots, so watch your timing.
To make matters worse there are also brightly red sparkly bits where you
can't walk, so be careful how you make your way through this tube.
You can walk safely on the paths between the oncoming flames, you just have
to watch out you don't stray too far to the left or to the right. You will
have to change lanes at least once to reach the other side of this tube.
When you have made it to the end of this tube you'll come to the next area.
Here you have to navigate a corkscrew path. There are some Zapbots coming
your way, so have the Suck Cannon at the ready. After the corkscrew section
is a short bit of straight tube leading to ball shaped room with a gigantic
pink disco ball in the middle.
Inside the area are more Zapbots, so have your Suck Cannon at the ready. Just
make your way to the hole in the middle. More Zapbots are coming your way
through the next tube, so take care of them first before you go through this
tube.
This next tube also has flames coming your way, only in a different pattern
this time. Luckily there are no brightly red sparkly bits this time, so you
can walk everywhere. Just stay on the path between the flames and walk to
the end.
The next part is just like the other one with the rising and falling fluid,
only this time you have to make two passes. Just time your runs right and
you should pass them with ease.
Now you'll come to a more difficult tube. This one has a lot of brightly red
sparkly bits you can't walk on and there are more flames coming your way, so
your reaction time is much shorter. You have to time your lane changes here,
the flames come very quickly one after the other. Watch out you don't go too
far to the left or the right or you will get hit by the flames.
Be prepared to get hit once in a while here. Luckily this is the last tube,
when you exit the tube into the next room you'll get another cut scene.
When the cut scene ends you'll have to do another Boss Fight!
-------------------------------------------------------------------------------
Mission 39: Beat Courtney Gears. #M39
-------------------------------------------------------------------------------
*** BOSS FIGHT ***
-------------------------------------------------------------------------------
This time you have to fight Miss Courtney Gears.
She will be in one of the cages around the edge, attacking you.
She will also send in groups of Dancers.
Concentrate on the Dancers when they appear, don't let them get too close
or they will hurt you. Destroy them first, you can't hurt Miss Courtney Gears
when the Dancers are still around.
When they are gone shoot Miss Courtney Gears again. The problem is that she
keeps changing cages, so you have to see where she has appeared again.
She will attack you with pink boomerangs and straight pink laser blasts,
so make sure you jump over them or sidestep them.
At some point she will come out of her cage and start to attack you directly.
She will send out straight blasts of pink laser, more boomerang and big pink
shock waves. Just keep pounding her with your strongest weapons and she will
be down in no time.
A weapon with Lock-On helps a lot in this fight.
Hold L2 and R2 and the weapon will always stay locked on Miss Gears, even when
you are jumping or running around.
When her health is gone this Boss Fight ends. This ends the mission as well.
-------------------------------------------------------------------------------
WARNING: Miss Courtney Gears is only truly dead when she falls down on her
back, so watch out; when you get her health down to nothing she
can still kill you with her last attack.
If that happens you have to fight her again.
-------------------------------------------------------------------------------
It seems the Q-Force has located Dr. Nefarious' Ship. It is in the Zeldrin
Starport. Refill your ammo and use the Teleporter to get back to your ship.
Fly to Zeldrin Starport to meet up with Captain Qwark.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Zeldrin Starport, Joraal Nebula.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 40: Go to the Zeldrin Starport. #M40
-------------------------------------------------------------------------------
Just landing in the Zeldrin Starport will end this mission.
-------------------------------------------------------------------------------
Mission 41: Rendezvous with Qwark. #M41
-------------------------------------------------------------------------------
New item: Bolt Grabber V2.
-------------------------------------------------------------------------------
Titanium Bolts: 2 (1/2) & (2/2)
-------------------------------------------------------------------------------
Break the crates around your ship for bolts. Up ahead is a new enemy, although
you may have met this enemy on Annihilation Nation. It is the Ninja.
He will throw shurikens at you and somersault towards you. He will also use
his staff, if you let him. Finish him. Behind the Ninja is a group of three
Security Robots. Kill them as well.
Although Captain Qwark is to the left you can ignore him for now.
Go forwards instead. As you approach the door it opens and three more Ninjas
appear. Kill them.
There is also a Security Robot here, patrolling the edge of the area up above.
When he is dead climb on the platform he was on. There are a lot of Security
Robots on this platform, so be careful. Their shots will destroy the blocks
you can use for cover, so get your Annihilator and shoot them.
When they are gone look ahead. You'll see a Hypershot target.
-------------------------------------------------------------------------------
Titanium Bolt: Zeldrin Starport (1/2) #T25
-------------------------------------------------------------------------------
Don't use the Hypershot just yet, enter the last alcove on the right to pick
up a Titanium Bolt. Destroy the Ship in the alcove to reveal the Titanium Bolt.
-------------------------------------------------------------------------------
Shoot the group of Security Robots below in the next area.
Now use the Hypershot to swing to the next area. Pick up the bolts and break
the crates for more bolts and ammo. Hide behind the low barrier and snipe the
Security Robot with the Flux Rifle. Walk to the end of the green path, don't
use the Hypershot just yet.
Instead use the Flux Rifle to shoot the group of Security Robots up ahead in
the distance. Now use the Hypershot to get onto the high path.
Jump across the gap to the second green path. Get out your Flux Rifle again
and snipe the Security Robot on the platform on the right in the next room.
Use a Double Jump and Glide to get to the next room.
A door at the end of the room will open and a group of Security Robots will
enter the room. If you have the Rift Inducer you can get the whole group with
a couple of shots, otherwise you'll have to use the Annihilator (or another
weapon).
A door on the left at the end of the room will open and two Ninjas will come
out, shoot them.
-------------------------------------------------------------------------------
Titanium Bolt: Zeldrin Starport (2/2) #T26
-------------------------------------------------------------------------------
Now it is time to pick up a Titanium Bolt. Use the unbreakable block on the
left to get onto the higher platform. You have to do a Double Jump and Glide
to get to the other platform on the other side of the room.
The Titanium Bolt is in an alcove. Get it.
-------------------------------------------------------------------------------
Jump down again and go through the door in the corner. It will lead to a short
corridor. After that is another room. Don't enter this room just yet.
If you get your Flux Rifle and zoom in on the two pillars on the left and
right near the end of the room you'll see two Upgraded Security Robots
(you'll remember them from Daxx). Use your Flux Rifle and snipe them.
As soon as you have sniped them the door at the end will open and some Ninjas
will enter the room. Use the Annihilator to kill them. In the next area are
three more Security Robots hiding behind barriers. Use the Flux Rifle to snipe
them.
Enter the area. As you get to the barrier the last group of Security Robots
was behind another group of them will appear in the air at the end of this
area. Hide behind the barrier (it is unbreakable) and use the Rift Inducer to
create some black holes which will suck them up.
If you don't have that weapon yet (yes, it is expensive, but still), then use
another weapon that will kill them quickly.
Even throwing down some Miniturrets does wonders. Or, if you have them, a
couple of Agents of Doom.
Anyway, just make sure they are all dead. Continue to the end of the area.
Watch out, there is a Ninja on the left throwing shurikens at you. Shoot him.
Up ahead two more Security Robots will appear in the air. The barriers here
are destructible, so deal with them before the barriers are gone.
Luckily they were the last two enemies here.
Walk forwards to claim your prize, it is the Bolt Grabber V2.
Anyone who has played Ratchet & Clank: Going Commando will remember the
Armor Magnetizer and the Box Breaker. This item is those two combined.
Do a Hyper Strike and see all the breakables break. The bolts they drop will
come flying to you. Welcome to the "get rich quickly" club.
Use the Teleporter to get back to your ship. Do this section again, only now
you'll Hyper Strike every few steps of the way to collect a whole lot of bolts.
At the end use the Teleporter again to go back to your ship.
Don't go on a spending spree, you'll need those bolts pretty soon.
Just refill your ammo at the Vendor.
Now it is time to visit that poor Captain Qwark. You have kept him waiting
long enough. Deal with the couple of Security Robots and the Ninja and
approach Qwark and Skrunch near the ship. You'll see a cut scene.
This will end this mission.
-------------------------------------------------------------------------------
Mission 42: Find Nefarious. #M42
-------------------------------------------------------------------------------
It seems Captain Qwark's plan is to fly the Shuttle and board Nefarious' Ship
undetected. Yeah, like that is going to work with huge Q-Force logos on the
tail. But hey, it is a plan devised by Captain Qwark, so what did you expect.
Anyway, enter the Shuttle and watch the cut scene.
You'll land inside Nefarious' Ship. Break the crates for bolts and ammo.
Up ahead in the next room are nine Security Robots patrolling the area.
You can use your Flux Rifle to snipe a couple of them. Watch out, when you
shoot them the rest will start to shoot back at you, so use the cover here
and use the Rift Inducer (or Annihilator) to take care of the rest.
When they are gone Hyper Strike everything here for bolts and ammo. You can
destroy the ships standing here, but you'll have to hit them with the Wrench,
doing a Hyper Strike near them won't break them. Be sure to break everything
here for bolts, you won't have time for it on the way back.
When you are done here climb the ladder at the end of the room, this will take
you to the next area.
When you reach the top of the ladder you'll see three Security Robots on the
right of the big object in the middle and three more flying around. The three
flying around will go behind the big object, the three on the right will start
to shoot at you. Kill them, destroy everything here for bolts and go around
the big object in the middle.
The three Security Robots that were flying have landed behind it, they are
shooting at you, so return the compliment. When they are gone break everything
here with Hyper Strikes. When you stand in the doorway leading into the next
area the Ninja at the end of this corridor will attack you. Retreat a little
and shoot him when he enters the area you are in.
Move forwards again, snipe the Security Robot doing his rounds on the high
ledge at the end of the corridor. Don't enter the corridor just yet.
Move to the right-hand side of the doorway leading into the corridor, you can
now snipe another Security Robot up on the left. When you snipe this Security
Robot the three other Security Robots up there will start to shoot at you, so
hide behind one of the barriers here.
You can just see their heads with the Flux Rifle, so snipe them one by one.
You may have to move over to the other barrier to see them all.
Break the crates left and right, be careful, when you fall into the green
fluid you will drown. Walk to the end of the corridor, you'll see a platform
going up and down. Do a couple of Hyper Strikes before you step on the
platform, this will give you some more bolts.
If you want you can go back to the start of this level to refill your ammo and
pick up some health.
If you do, return to the platform and climb on it, it will take you up to the
next area.
As you killed the enemies here with the Flux Rifle you can walk here without
fear of being attacked. Just don't go beyond the structure in the middle with
the statue of the Security Robot just yet.
Instead Hyper Strike everything in front of the structure for bolts. The area
behind the structure has some more Security Robots in it. Two are standing
in front of a small ramp, the third is patrolling above them.
You can snipe the two in front first, the third one will continue doing his
rounds. Snipe him as well. Now go to the area behind the structure, you have
killed everyone here. Break all the crates here for bolts, ammo and health.
Do a couple of Hyper Strikes as well, to get all the bolts here.
Now walk up the ramp into the next area. The platform at the end will take
you up. Watch the cut scene.
This will end this mission.
-------------------------------------------------------------------------------
Mission 43: Escape the starship! #M43
-------------------------------------------------------------------------------
It seems Dr. Nefarious was expecting you. He will activate the auto-destruct
system. Captain Qwark tells you to head back to the Shuttle, he is going to
pick up something he saw and he will join you later.
You now have a limited time to make it back to the ship. Run like hell, only
killing the enemies that are in your way.
Watch out, some pieces of the walkway have been destroyed, so take care you
don't fall into the green fluid. You'll have to jump over the gaps.
When you make it back to the Shuttle Ratchet wants to wait for Captain Qwark,
but Clank hits the button which will launch the Shuttle out of the ship.
When the Shuttle has left the ship you'll see the ship explode.
You'll fly to the Starship Phoenix.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Starship Phoenix, Outer Space.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 44: Play vid-comic Episode Four. #M44
-------------------------------------------------------------------------------
New armor: Aegis Mark V Armor (250,000 bolts)
-------------------------------------------------------------------------------
Titanium Bolt: 1 (6/7)
-------------------------------------------------------------------------------
Watch the cut scene.
It seems Captain Qwark didn't survive the exploding ship.
Al gives you another vid-comic, Episode Four. It came in the mail for Qwark.
You can read the dedication plaque for Captain Qwark here, just walk up to
where his chair was and press [triangle] to read it.
-------------------------------------------------------------------------------
Titanium Bolt: Starship Phoenix (6/7) #T27
-------------------------------------------------------------------------------
Return to your quarters and use the VG-9000 to play the fourth installment
of the Qwark vid-comic. Collect all 100 tokens and the health upgrade.
If you collect all 100 tokens you will get a Titanium Bolt. See the excellent
In-Depth FAQ by odino if you have trouble locating all the tokens.
-------------------------------------------------------------------------------
Skill Point: Set a new record for Qwark (fourth vid-comic). #S29
-------------------------------------------------------------------------------
If you complete the Qwark vid-comic 4 in under 4:45 minutes you will get a
Skill Point. You don't have to get all the tokens on this speed run.
-------------------------------------------------------------------------------
When you have completed the vid-comic this mission ends.
The new armor you can buy at the Vendor will set you back 250,000 bolts but
it will stop 66% of all damage. You probably won't have enough bolts for it
yet, but it is available from now on.
-------------------------------------------------------------------------------
Mission 45: Play all Qwark Vid-Comics. #M45
-------------------------------------------------------------------------------
If you have played every vid-comic when you received them you won't have to do
them again, you'll end this mission. If you didn't play them all you'll have
to play the ones you didn't play to finish this mission.
Now it is time to fly to Metropolis, so hop into your ship and blast off.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Metropolis, Kerwan.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 46: Fly to Metropolis. #M46
-------------------------------------------------------------------------------
Just landing on Metropolis will end this mission. It seems Dr. Nefarious has
switched Clank with his evil twin, Klunk.
Ratchet doesn't know this yet, although he suspects something.
-------------------------------------------------------------------------------
Mission 47: Find Dr. Nefarious. #M47
-------------------------------------------------------------------------------
Titanium Bolts: 2 (1/3) & (2/3)
-------------------------------------------------------------------------------
Character Trophy: Skrunch.
-------------------------------------------------------------------------------
Do some Hyper Strikes near your ship to get some bolts.
-------------------------------------------------------------------------------
Skill Point: 2002 was a good year in the city. #S18
-------------------------------------------------------------------------------
You can get a Skill Point here. Get your Flux Rifle and snipe the grey Blimp
that is flying around here. One shot will bring it down and earn you another
Skill Point. You may have to wait a little while before it comes into view.
-------------------------------------------------------------------------------
Up ahead in the next area are some small Tyhrranoids, kill them. In the room
to the right are some more small Tyhrranoids. There are also two big ones
with guns hiding on either side of the doorway. When you approach they will
come into view, so shoot them.
Watch out, when you enter the room two giant Tyhrranoids with green lasers
will appear in the window up ahead, so drop a Holo Shield and use the
Annihilator to kill them.
-------------------------------------------------------------------------------
Titanium Bolt: Metropolis (1/3) #T28
-------------------------------------------------------------------------------
You can jump on the ledge in front of the window on the left. When you break
the window you can see an area across the gap.
There are some small Tyhrranoids here. Watch out, when you jump across the gap
two giant Tyhrranoids with green lasers will appear and shoot you.
To make matters worse, once you have killed them two more will appear through
the window up ahead. When they are all dead you can collect your prize.
Go through the window the two giant Tyhrranoids appeared in and you can use
the Hypershot to swing across to the other side and pick up a Titanium Bolt.
Use the Hypershot to swing back to the room.
-------------------------------------------------------------------------------
NOTE: In this room is also the Teleporter to the Insomniac Museum. It is
outside the window on the right, but it is only active between 3:00AM and
4:00AM. (Hey, they aren't called Insomniac for nothing).
You can however set your PS2 clock to a time between 3:00AM and 4:00AM
and use the Teleporter to enter the Insomniac Museum.
-------------------------------------------------------------------------------
NOTE: The other way to enter the Museum is on the Starship Phoenix, in the
Trophy Room, but you need to collect/receive all the Trophies to open the
door to the Museum.
-------------------------------------------------------------------------------
For now just jump the gap again to land in the first room.
Now go left into the next area. Watch out again, as you approach the doorway
a Ship will appear and shoot at you, so drop a Holo Shield and use the
Annihilator to destroy it.
Up ahead in the next room you'll see a giant Tyhrranoid with his green laser
hovering in the air, so grab your Flux Rifle and snipe him.
If you go a little further on the path so you can look into the next building
you'll see another giant Tyhrranoid patrolling behind the window at the end
of the building. Snipe him as well. Shoot the two big Tyhrranoids with guns
before you come closer to the building.
If you used the Annihilator to kill them the other giant Tyhrranoid with
his green laser will also be hurt, he will come walking out of the building,
so shoot him as well with the Annihilator.
If he didn't come out of the building he will still be hiding inside, on the
right, so watch out when you approach the building, he will start to shoot at
you.
Once you are inside the building jump up and break the window on the right,
There is a Character Trophy behind it, it is the Skrunch Character Trophy.
Pick it up and jump down again.
In the area up ahead are some small Tyhrranoids and three big ones with guns.
Shoot them.
Refill your ammo at the Weapons Vendor.
When you approach the next area you'll see a cut scene.
Oh no, Dr. Nefarious has activated his secret weapon.
It is the Biobliterator, it changes every Tyhrranoid into a Robot Tyhrranoid.
This makes them much stronger. Watch out, they need more hits to kill now.
To make matters worse a Tank will come from the next room. It shoots rockets
which do heavy damage, so watch out. Luckily it is no match for a couple of
shots from the Annihilator. Try not to get hit too much.
-------------------------------------------------------------------------------
NOTE: If you are having too much trouble with the Tank then leave the building
again through the side door, the one you used to enter the building.
The Tank will not fire at you when you are outside of the building, so
find a spot where you can see the Tank and use the Flux Rifle to kill it.
-------------------------------------------------------------------------------
Up on the higher platform in the building where the Tank came from are two
Tyhrranoids with guns. Kill them.
When you get on that higher platform a giant Tyhrranoid with green laser
will come through the window at the end of the building. Shoot him before he
shoots you.
Don't jump down into the room on the left, not only are there four Tyhrranoids
with guns in the next area, when you stand on the edge they will be joined by
a giant Tyhrranoid with his green laser.
If you stay behind the low barrier at the edge they can't hit you. Luckily you
can hit them, snipe them or shoot them with another weapon. When they are dead
you can walk down the metal walkway to the lower area. Break the crates for
bolts and ammo.
Turn to the right and you'll see two big Tyhrranoids with guns walking in the
distance. Snipe them.
When you walk forwards into the room two giant Tyhrranoids with green lasers
will fall through the glass roof, kill them with the Annihilator.
In the area behind them are also a lot of small Tyhrranoids, kill them as
well.
Don't rush into the grassy area, instead be very careful.
When you enter it two giant Tyhrranoids with green lasers will appear with
a Ship as their companion.
All three will start to shoot at you, so have the Holo Shield prepared and
shoot them with the Flux Rifle or Annihilator.
-------------------------------------------------------------------------------
Titanium Bolt: Metropolis (2/3) #T29
-------------------------------------------------------------------------------
When you walk onto the grass, look to the right.
On the side of the building there is a small ledge you can jump on.
Jump onto the higher one and follow that ledge around the corner.
Up on the higher ledge around the corner is a Titanium Bolt.
Jump up and pick it up. Return to the grassy area.
-------------------------------------------------------------------------------
When you approach the gap between the two grassy areas a Dropship will appear.
It will deliver three big Tyhrranoids with guns. Kill them. Now you can jump
across the gap to the second grassy area. Turn to the left and you'll see a
metal walkway you'll have to walk on to get around the building to the next
area.
When you walk on the metal walkway two big Tyhrranoids with guns will come
around the corner, so shoot them off the metal walkway.
Watch out, when you go around that corner two giant Tyhrranoids with green
lasers will appear. Shoot one with the Annihilator and go back a bit, back
far enough so you can't be hit, but not too far back, so you can look around
the corner (with R3) and still see at least a part of the other one.
Snipe him with the Flux Rifle. Continue around the corner again.
Around the next corner there are two big Tyhrranoids with guns waiting for
you, so use the same tactic, advancing step by step to the point where they
can't hit you but you can hit them with the Flux Rifle.
Walk down the last bit of metal walkway, in the next area there are three big
Tyhrranoids with guns, surprise them with a few shots with the Flux Rifle.
In the next grassy area you'll see on the left a laser beam inside a walled
off area, in front of you there is a receptor on a rail and behind that the
bolt crank you'll need to turn to put the receptor in its place.
You'll hear the roar from the big Tyhrranoids behind the wall and you'll see
their shots flying over the wall, so you'll know what to expect when you
stick your nose around the corner.
Walk around the corner, drop a Holo Shield and snipe the two big Tyhrranoids
with guns hiding behind barriers in the next area. When you have killed them
a Dropship will deliver the next batch of three big Tyhrranoids with guns.
Refresh your Holo Shield and snipe them as well.
Now you can concentrate on the laser beam. First use the Wrench to crank the
receptor into place. Then use the Refractor to aim the beam at the receptor.
When the beam hits the receptor it will emit another beam which runs close
to the wall. Walk around the walls and aim this beam at another receptor.
When the beam hits this receptor the bridge will appear, allowing you access
to the next area.
There is a Vendor here, so refill your ammo. When you walk past the Vendor
you can watch a cut scene.
This will end this mission.
-------------------------------------------------------------------------------
Mission 48: Defeat Giant Klunk. #M48
-------------------------------------------------------------------------------
Ratchet finally knows that Clank is in fact Klunk. You have to fight this
Klunk as Giant Klunk in another Boss Fight!
-------------------------------------------------------------------------------
*** BOSS FIGHT ***
-------------------------------------------------------------------------------
You must beat the Giant Klunk on a train, so be careful you don't fall off.
He has two attacks, he will throw orbs at you. When those orbs hit the ground
they will release a shock wave. Be sure to jump over the shock waves, the
safest way is to jump just before the orb hits the ground.
When you have hurt Giant Klunk a bit he will do his other attack, he will come
flying at you, all the while shooting rockets at the ground in front of him.
Don't get caught underneath him, he can hurt you badly. He will fly from one
end of the train to the other end, turn around and fly back. After that he
will cycle through his attacks, he will keep doing this during the whole fight.
When you have hit him some more a second train will pull up alongside the
first train.
It will give you some more room, watch out, you can still fall through the
gaps, so be sure to jump over them. On the second train are some crates which
you can break for ammo and health. Just keep hitting him with your strongest
weapons and the fight shouldn't last too long.
When he is dead Ratchet will liberate Clank.
Break the crates here for bolts and ammo, don't refill your ammo at the Vendor.
When you are done jump on the Taxi and ride it back to your ship.
If you still need ammo just walk into the Dropship and select the Return to
your ship option, this will give you full ammo and health for free.
-------------------------------------------------------------------------------
Mission 49: Destroy the robotic Tyhrranoid Forces (optional). #M49
-------------------------------------------------------------------------------
Titanium Bolt: 1 (3/3)
-------------------------------------------------------------------------------
This is another Ranger Battle Mission. It is optional, but you are better off
doing them. Not only do you get a lot of bolts for them but you also receive
a nice bonus once you finish them all.
-------------------------------------------------------------------------------
WARNING: You will need strong weapons and preferably the Aegis Mark V Armor for
Part 2, so you may have to do this mission part later on.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
RANGER BATTLE *** Operation: URBAN STORM ***
-------------------------------------------------------------------------------
Parts 1, 3 and 4 are Hovership Battles.
-------------------------------------------------------------------------------
Part 1: Countdown. (10,000 bolts)
-------------------------------------------------------------------------------
In Part 1 you have to use the Hovership to destroy all the Mines placed around
the area before the timer runs out. Concentrate on the Mines, don't bother with
the other enemies. The green dots on the little map are the Mines. Some are on
the ground, others are on top of the towers.
-------------------------------------------------------------------------------
Part 2: Urban Combat. (35,000 bolts)
-------------------------------------------------------------------------------
In Part 2 you have to defend the area you are in. Enemies will appear from
behind the blue screen, they consist of big Tyhrranoids with guns, Mechs and
giant Tyhrranoids with green lasers. Especially those green lasers can kill
you with only a couple of hits, so watch out. A couple of waves of Saucers
will appear as well. This is a hard fight. You will need adequate protection
and superior firepower to complete it.
-------------------------------------------------------------------------------
Part 3: Tower Attack. (20,000 bolts)
-------------------------------------------------------------------------------
In Part 3 you have to use the Hovership to clear the four towers of enemies.
Watch out, some of these enemies are those Missile Launchers. There are also
some Saucers and some giant Tyhrranoids with green lasers. Just clear one
tower at the time and watch out you don't get into range of the Missile
Launchers on the other towers. When the Ranger tells you that the mission is
finished it is not finished yet, there is still one enemy you have to kill.
The part will only be completed when you have killed that last enemy.
-------------------------------------------------------------------------------
Part 4: Air Superiority. (15,000 bolts)
-------------------------------------------------------------------------------
In Part 4 you have to destroy all the Dropships which circle around the area.
They will fly past you when you hang still, so just kill those in range.
Don't rush in or you will be attacked from all sides. This is just a lesson
in patience, pick them off one by one until you have destroyed them all.
-------------------------------------------------------------------------------
Part 5: Turret Command. (20,000 bolts)
-------------------------------------------------------------------------------
In Part 5 you have to use the Ion Cannon to shoot down all the Saucers and
Dropships which will attack your position. Use the little map to see where
they appear and shoot them quickly or they will damage your Ion Cannon too
much. When the Ion Cannon has been damaged too much it will be destroyed and
you have to do this part again. The controls for the Ion Cannon are the same
as those for the Turret Gun on the Marcadia Ranger Battles. Hold O to fire it
and use L3 to move it into position.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Titanium Bolt: Metropolis (3/3) #T30
-------------------------------------------------------------------------------
You can get the Titanium Bolt in Part 3 of these Ranger Battles.
If you look at the map (press R3 or Select) the tower it is hidden behind is
the one with the four brown corners in the lower right-hand side of the map,
you need to fly in from the bridge, which is below it on the map.
A little above the ground you'll see the Titanium Bolt in front of a metal
walkway. Pick it up with the Hovership, use L1 or L2 to change your altitude.
-------------------------------------------------------------------------------
When you have finished part 5 the Rangers give you a present, the Map-O-Matic.
This item will show all the secret areas on the map, making it easier to find
things. See the chapter on Titanium Bolts: New Gadgets and Items to find out
more.
Climb into your ship and fly back to the Starship Phoenix.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Starship Phoenix, Outer Space.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 50: Return to the Phoenix. #M50
-------------------------------------------------------------------------------
It looks like the news that Dr. Nefarious has launched his Biobliterator has
made everyone believe the end is near. Sasha remembers Qwark saying something
about getting something from Dr. Nefarious' Ship, just before it blew up.
Ratchet and Clank volunteer to examine the Crash Site on Zeldrin, to see if
they can discover anything. This ends this mission.
So hop into your ship and head for the Crash Site on planet Zeldrin.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Crash Site, Zeldrin.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 51: Fly to Zeldrin. #M51
-------------------------------------------------------------------------------
Just flying to the Crash Site on Zeldrin will end this mission.
-------------------------------------------------------------------------------
Mission 52: Explore the crash site. #M52
-------------------------------------------------------------------------------
New item: Nano-pak.
-------------------------------------------------------------------------------
Character Trophy: Dr. Nefarious.
-------------------------------------------------------------------------------
Titanium Bolt: Crash Site (1/1) #T31
-------------------------------------------------------------------------------
The Titanium Bolt is very near your ship and it is ridiculously easy to find.
Just walk down the metal walkway on the side of the platform you land on,
you can't miss it.
-------------------------------------------------------------------------------
Skill Point: Suck it up! #S19
-------------------------------------------------------------------------------
For this Skill Point you have to kill 40 enemies with the Suck Cannon.
The Suck Cannon needs to be at level 5 (the Vortex Cannon), when it is below
that level it will take too many shots to kill the big enemies with it.
Just suck up the Zapbots (and crates) with the Vortex Cannon and shoot the
Security Robots and huge Robots with the twin machine guns with it.
Both the Zapbots you suck up and the Robots you shoot with them will count
towards your target of 40 kills with the Vortex Cannon.
-------------------------------------------------------------------------------
NOTE: You don't have to shoot all your remaining Suck Cannon ammo when you want
to top up your ammo: just equip the wrench first (press [square]) and
then hold [circle] to start sucking in ammo again.
-------------------------------------------------------------------------------
NOTE: It is better to do this on a return visit to the Crash Site, because then
there are more Zapbots around and less Security Robots.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Skill Point: Aim High. #S20
-------------------------------------------------------------------------------
For this Skill Point you just have to kill 10 Skreeducks (those brown Jurassic
birds flying around) with the Flux Rifle.
You can easily do this from the platform where your ship is on.
-------------------------------------------------------------------------------
When you walk down all the way to the ground you'll encounter those Zapbots
again. Move forwards a little and some doors will break open, releasing
Security Robots. Some of them are up in the air, but the Annihilator will
target them all, so shoot away.
Move forwards some more and another group of Security Robots will arrive.
Shoot them as well.
Watch out, when you get to the corner here a huge Robot with twin machine guns
will rise up but even he is no match for the Annihilator.
A different strategy would be to drop a Holo Shield and use the Flux Rifle.
At this point in the game it is more important to have as many weapons as you
can on level 5, so use any powerful weapon which isn't at that level yet.
If you run out of ammo you can always return to the Weapons Vendor.
The Dr. Nefarious Character Trophy is on a platform, in the outside of the
corner when the path makes a turn to the left. Just jump on the platform on
the right and grab it.
When you approach the tunnel some more Security Robots will emerge. Shoot
them and don't forget the Zapbots. When you enter the tunnel three Security
Robots will emerge. Move forwards a little and another of those huge Robots
with twin machine guns will rise up. Shoot them all.
Across the gap are more of those Zapbots and hanging in the air are a couple
of Security Robots. Shoot them. When you jump over the gap another group of
Security Robots will beam in, there is a group in the area to the right as
well.
Walk a little bit forwards in the direction of the broken walls and another
huge Robot with twin machine guns will rise up. Use a Holo shield for cover
and shoot him.
Use the Suck Cannon on the Zapbots, climb the steps to the higher area.
When you are on the higher area another huge Robot with twin machine guns will
arrive, just drop down one level on the steps, walk back a little and you can
snipe him with the Flux Rifle without running the risk of being hit by him.
Climb back on the higher platform, walk to the huts up ahead. Another group of
Security Robots will arrive, shoot them all.
Don't jump on the round platform up ahead just yet.
First you can pick up the last item, the Nano-pak.
Walk along the left side of the hut on the right and look up. You'll see a
Hypershot target. Use the Hypershot to get up there.
You may have to aim the Hypershot with L1. When you are inside the crashed
ship walk up the metal walkway. Now you have to negotiate a combination of
a Hypershot target you can swing from and a collapsed platform you must
activate with the Hypershot.
If you aim the Hypershot with L1 at the platform first and then immediately
use it to swing from the target it is easier to cross this gap.
Just land on the platform and immediately jump off again onto the solid ground
up ahead. The Nano-pak is on the higher platform up ahead. Just jump up and
pick it up.
This item will add a little to your health bar, you'll need to fill it with
Nanotech from a health crate to be able to use it.
When your health is dangerously low this Nanotech will be released, giving you
a little bit of extra health just when you need it.
Jump down and activate the collapsed platform again, jump on it and swing to
the other side. Walk down the metal walkway again and do a Double Jump and
Glide to get back down again.
Now you are ready to use the round platform.
Just jump on it and it will take you to a new area. When you get off the
platform three Security Robots will appear, kill them. Jump across the gap.
Up on the higher area are a couple of Zapbots. Kill them.
When you get on that higher area another group of Security Robots will appear.
Watch out, if you move too far forwards a huge Robot with twin machine guns
will rise up at the end of the area, so concentrate your fire on him first,
then deal with the rest of the Security Robots.
When all are dead you can break the crates for some bolts, ammo and health.
Use the Hypershot to get down to the next area. You'll see a cut scene.
It appears Qwark made it off Dr. Nefarious' Ship after all. Skrunch finds a
Datadisk which you need to return to the Starship Phoenix so Al can try to
decrypt it.
-------------------------------------------------------------------------------
Your current mission ends here, the only problem is that you can't go back
the way you came.
-------------------------------------------------------------------------------
Break the crates for bolts, ammo and health, refill the rest of your ammo at
the Weapons Vendor.
You need to fight your way up the wrecked starcruiser to get back to your
ship. Use the Hypershot to activate the two collapsed platforms and use them
to get across to the next area.
Watch out, a huge Robot with twin machine guns will appear on the left and a
group of Security Robots will appear as well.
The low walls you can use for cover are destructible, so kill the Robots
quickly. Make sure you kill the huge one first, as he can do the most damage.
When he is gone the rest shouldn't pose such a big problem. Now it is time to
climb the wrecked starcruiser.
Just follow the metal walkway up, At the end two Security Robots will appear,
shoot them.
When you reach the end turn to the right, as another huge Robot with twin
machine guns will appear there. Kill him.
Jump over the electrified barrier. At the end turn left.
When you walk forwards three Security Robots will appear, deal with them.
At the end turn left again, another huge Robot with twin machine guns will
appear there. Shoot him before he has a chance to shoot you.
Jump over the barrier in front of you and at the end turn right again.
At the end of this walkway another group of Security Robots will appear, only
this time there are four of them. Kill them.
At the end jump up on the flat area. There are two Zapbots here and a group of
five Security Robots will appear. Kill them all, break the crates for bolts.
Use the zip line to get back to your ship. Watch the cut scene.
It seems the Rangers need your help on Aridia. but first you need to deliver
the Datadisk to Big Al.
Jump into your ship and head for the Starship Phoenix.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Starship Phoenix, Outer Space.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 53: Take Datadisk to Big Al. #M53
-------------------------------------------------------------------------------
When you arrive you'll meet Al in your quarters. He will begin his attempts
at decoding the Datadisk.
He will also give you the fifth Episode of the Qwark vid-comics. As you are
already near the VG-9000 it would be handy to play that vid-comic now.
This ends this mission.
-------------------------------------------------------------------------------
Mission 54: Play vid-comic Episode Five. #M54
-------------------------------------------------------------------------------
Titanium Bolt: Starship Phoenix (7/7) #T34
-------------------------------------------------------------------------------
Use the VG-9000 to play the fifth installment of the Qwark vid-comic.
Collect all 100 tokens and the health upgrade.
If you collect all 100 tokens you will get a Titanium Bolt. See the excellent
In-Depth FAQ by odino if you have trouble locating all the tokens.
When you have completed the vid-comic this mission ends.
-------------------------------------------------------------------------------
Skill Point: Set a new record for Qwark (fifth vid-comic). #S30
-------------------------------------------------------------------------------
If you complete the Qwark vid-comic 5 in under 2:00 minutes you will get a
Skill Point. You don't have to get all the tokens on this speed run.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Skill Point: Strive for arcade perfection. #S02
-------------------------------------------------------------------------------
You'll get this Skill Point if you completed all five Qwark Vid-Comics with
100%, that means getting all 100 tokens and the health upgrade in every
vid-comic.
-------------------------------------------------------------------------------
Finishing the fifth vid-comic unlocks Qwark's Hideout on the Thran Asteroid
Belt, but first your assistance is needed on Aridia. So jump into your ship
and head for Aridia.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Aridia, Outpost X12.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 55: Help the Galactic Rangers. #M55
-------------------------------------------------------------------------------
New weapon: Qwack-O-Ray (200,000 bolts/180,000 bolts) #W17
-------------------------------------------------------------------------------
New item: Warp Pad.
-------------------------------------------------------------------------------
Titanium Bolts: 2 (1/2) & (2/2)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
RANGER BATTLE *** Operation: DEATH VALLEY ***
-------------------------------------------------------------------------------
This is the last of the Ranger Battle Missions. Part 2 is a Hovership mission.
-------------------------------------------------------------------------------
Titanium Bolt: Aridia (1/2) #T35
-------------------------------------------------------------------------------
You can get the first Titanium Bolt in Part 3, 4 or 5. It is under the bridge,
you can walk there with the Gravity Boots. Once you are under the bridge just
pick it up.
-------------------------------------------------------------------------------
Part 1: The Tunnels of Outpost X12. (10,000 bolts)
-------------------------------------------------------------------------------
In Part 1 you have to kill the enemies here, consisting of small Tyhrranoids,
big ones with guns, Mechs and Saucers. Make you way through the tunnels until
you reach a Hovership. Watch out, there is a Dropship guarding the exit of
the tunnel, it will shoot at you. Reaching the Hovership will end this part.
-------------------------------------------------------------------------------
Part 2: Ambush in Red Rock Valley. (15,000 bolts)
-------------------------------------------------------------------------------
In Part 2 you have to kill all the enemies with the Hovership. Shoot the ground
forces with the Hovership. Some Saucers will appear as well. Next up are two
Dropships. After that kill some more ground forces to finish this part.
-------------------------------------------------------------------------------
Part 3: Assassination. (20,000 bolts)
-------------------------------------------------------------------------------
In Part 3 you have to assassinate the five four-eyed Tyhrranoids. They are the
ones with the green lasers. They are marked by the green dots on the little
map. Kill the rest of the enemies as well. Watch out for the Saucers. Save your
Flux Rifle ammo for the five giant Tyhrranoids. Don't waste your Flux Rifle
ammo on the other enemies, there is no Weapons Vendor here. Killing the last of
the giant Tyhrranoids will end this part.
-------------------------------------------------------------------------------
Part 4: Reclaim the Valley. (25,000 bolts)
-------------------------------------------------------------------------------
In Part 4 you have to activate the four Auto-Turrets in the area. Watch out for
the Missile Launchers guarding the Auto-Turrets, get them with the Flux Rifle
before they can fire their missiles at you, you have to be close to them before
they will pop up. You can only destroy them when they are active. The other
enemies here are big Tyhrranoids with guns, Mechs and some Saucers.
Read below how you can get two Skill Points in this part. The part will end
when you have activated all four Auto-Turrets.
-------------------------------------------------------------------------------
Part 5: X12 Endgame. (30,000 bolts)
-------------------------------------------------------------------------------
In Part 5 you have to kill the enemies in the tunnels again, just like you did
in Part 1. The enemies are small Tyhrranoids, big ones with guns, Mechs and
Saucers. The last two enemies are two Machine Gun Turrets guarding the Bunker
at the end. You can get another Titanium Bolt here.
-------------------------------------------------------------------------------
Titanium Bolt: Aridia (2/2) #T36
-------------------------------------------------------------------------------
Destroy all enemies until you get to the last two Machine Gun Turrets.
Don't approach them, when you exit the tunnel turn right immediately, you will
see a metal walkway you can walk up. When you are on top jump across the gaps
until you reach the last platform. Here you can use another metal walkway to
walk down again. The Titanium Bolt is behind the Bunker.
Pick it up and return the way you came. Destroy the two Machine Gun Turrets to
end the Part (and the Mission).
-------------------------------------------------------------------------------
You can also get 2 Skill Points here. They are the easiest to pick up in Part 4
of this Ranger Battle.
-------------------------------------------------------------------------------
Skill Point: Zap back at ya'. #S21
-------------------------------------------------------------------------------
This Skill Point requires you to destroy 10 Mechs with the Refractor. There are
more than enough Mechs in Part 4 to get the required 10.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Skill Point: Go for hang time. #S22
-------------------------------------------------------------------------------
This Skill Point requires you to get 2 seconds of hang time with the Turbo-
Slider.
This can also best be done in Part 4 because this Part won't end before you
activate all 4 Turrets.
Just clear the level of enemies, return to the Turbo-Slider and use it to
jump the gap on the top part of the map.
Just get a nice long approach to make some speed and race the Turbo-Slider
up the steep ramp. You'll jump across the gap and most of the steep ramp
on the other side of the gap, giving you more than the required 2 seconds
of hang time. You can have as many tries as you want.
-------------------------------------------------------------------------------
When you have finished the last Part you'll receive a new item, the Warp Pad.
-------------------------------------------------------------------------------
NOTE: If you have completed all Ranger Battle Missions, this includes the two
optional Ranger Battle Missions, then you have just won your first Floor
Trophy: the "Friend of the Rangers" Trophy. One down and five to go.
-------------------------------------------------------------------------------
You can buy the Qwack-O-Ray from the Weapons Vendor in the Dropship, when you
return there in between the different parts of this mission.
When you have the Qwack-O-Ray you can pick up another Skill Point on Daxx.
-------------------------------------------------------------------------------
Skill Point: Bugs to Birds (on Daxx, with the Qwack-O-Ray). #S14
-------------------------------------------------------------------------------
NOTE: Get this Skill Point before your Qwack-O-Ray reaches level 5. It will
still be possible to get it but it will be a lot harder at level 5.
-------------------------------------------------------------------------------
Do the part in the beginning again, where you picked up the Charge Boots.
There is only one huge Robot with twin machine guns in this part now.
He will appear when you approach the bridge to the field with the three
little islands around it.
Use the Qwack-O-Ray to turn every Florana Blood Fly into a duck. When you
have converted all 15 Florana Blood Flies here you'll get a Skill Point.
-------------------------------------------------------------------------------
When you have finished the mission and picked up all the Skill Points and
Titanium Bolts it is time to fly to Qwark's Hideout on the Thran Asteroid Belt.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Qwark's Hideout, Thran Asteroid Belt.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 56: Find Captain Qwark. #M56
-------------------------------------------------------------------------------
New weapon: Bouncer (on Aquatos) (150,000 bolts/free) #W18
-------------------------------------------------------------------------------
New gadget: PDA (250,000 bolts)
-------------------------------------------------------------------------------
Titanium Bolt: 1 (1/1)
-------------------------------------------------------------------------------
Character Trophy: Captain Qwark.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
WARNING: You will need the Warp Pad on this mission, so if you don't have it
then return to Aridia and complete all the Ranger Battles there.
You can get the PDA without using the Warp Pad.
-------------------------------------------------------------------------------
When you land on Qwark's Hideout you'll need to get back to Slim Cognito.
He has another returning weapon from Going Commando for you, so hop back into
your ship and head for Aquatos. Use the Teleporter near your ship to go to
Slim Cognito. Buy the Bouncer, it is a strong weapon, even stronger when it
upgrades. If you don't get the returning weapons for free then now is a good
time to collect all the Sewer Crystals while you are on Aquatos.
See the chapter on Titanium Bolts: New Gadgets and Items for an explanation.
You will also need those extra bolts to buy the PDA.
Use the Teleporter to get back to your ship and fly back to Qwark's Hideout.
When you land don't go forwards, turn to the right instead. There you'll see
some steps leading into a cave, When you enter the cave you'll see a green
wall. It looks solid, but looks can deceive.
They are actually two walls, one behind the other, made to look like one.
The entrance to the path between the walls is on the left, follow the path
until you reach another funnel you can walk into with the Gravity Boots.
When you reach the bottom of the funnel you'll come to a path with some
lasers which run across it. You need to follow this path, jumping over the
lasers. Remember, when you are using the Gravity Boots you can't Double Jump,
so make sure you time your jumps well!
After the first two laser barriers the path turns to the right. When you are
at the corner use R3 to turn the camera down. You'll see a Titanium Bolt, but
you can't get it yet.
Turn left and continue walking along the metal path, jump the single barrier
and the double barrier behind it. When you reach the end of the metal walkway
don't continue into the next area just yet.
-------------------------------------------------------------------------------
Titanium Bolt: Qwark's Hideout (1/1) #T37
-------------------------------------------------------------------------------
Remember the Titanium Bolt you saw earlier?
When you walk back off the metal walkway you can walk to the (dark) edge of
the metal cylinder. When you look down (with R3) you'll see the Titanium Bolt.
Jump off the edge and Glide down to the Titanium Bolt.
-------------------------------------------------------------------------------
WARNING: Watch out you don't miss the platform it is on or you will drown.
-------------------------------------------------------------------------------
When you have picked up the Titanium Bolt use the Teleporter to go back to your
ship.
-------------------------------------------------------------------------------
Walk into the cave again and follow the metal walkway, jumping the barriers,
until you are back at the point where you jumped off to get the Titanium Bolt.
This time enter the next area. Here you'll see a new enemy, the Lawn Ninja.
These guys were also in Going Commando, though not as enemies. They appeared
in a video about rejected Megacorp inventions. It seems like they decided to
make these little guys after all.
You can use a variety of weapons to destroy them, the Suck Cannon, the Plasma
Whip, basically any weapon you want to upgrade a little further.
When they are dead walk through the metal ring, avoiding the single blue laser
which rotates inside it.
Behind the metal ring are some more Lawn Ninjas, so deal with them as well.
Go through the second ring, avoiding the double green laser. Kill the Lawn
Ninjas up ahead. Break the crates for some bolts and some health.
Up ahead is another metal walkway with barriers, only this time the barriers
are not in one place, they switch places. Watch and learn the pattern, then
go along the metal walkway, avoiding the barriers.
It is just a question of timing your runs, it shouldn't be too difficult to
make it through this section without getting hit by the barriers.
When you come to the end of the walkway you'll see another ring up ahead, this
one has three orange lasers rotating in it.
These lasers are the least of your worries; there is also a new enemy here,
the Qwark Robots. These guys will shoot on sight and it will take a few hits
before they are destroyed.
Drop a Holo Shield and snipe them with the Flux Rifle.
There are three of them in this section, so make sure you get them all.
Negotiate the next couple of rings with the rotating colored lasers, they get
more difficult as you go along.
Between the green lasers and the second set of orange lasers are some crates.
Break them for some bolts and some health, should you need it.
Behind the orange laser ring you'll see another laser moving from side to side
on the floor. This laser will complicate matters a little, you can disable it
for a short while when you shoot the source of the laser.
You can only see the source when you are past the orange laser.
Hide behind the base of the next ring. From here you can hit the pop-up turret
which fires the laser so it switches off for a short while.
Use this time to pass through the rings with the colored lasers. You should be
able to get to the last one before the laser is activated again.
Up ahead is another walkway with barriers across it, only this time there is
also a laser moving from side to side. Walk along the metal walkway, jumping
over the barriers and the laser. This shouldn't be such a big problem,
again it is a matter of timing your jumps right.
Up ahead is yet another metal walkway, this one has the lot.
It has barriers you must jump over, rings with rotating lasers you need to
avoid and another laser moving from side to side. Make sure you disable that
side to side laser first so you have one less worry on your mind.
When you see the turret pop up again shoot it again so it will go down again
for a while. Make your way along the path, jumping barriers and avoiding the
colored lasers. Shoot the turret when it pops up again. Behind the turret is
only one more obstacle, a barrier and two rings with rotating colored lasers.
When you are behind them you have reached the end, there are some crates here.
Break them for bolts, ammo and health.
Up ahead is a display case.
When you walk up to it you can buy the PDA, it will cost you 250,000 bolts.
-------------------------------------------------------------------------------
NOTE: When you have the PDA you can use it anywhere to buy ammo, but only for
your Gadgetron Weapons, not for the returning weapons from Going Commando
(they were made by Megacorp).
There is a catch however. When you buy ammo through the PDA you have to
pay 10 times the amount of bolts you would normally pay when you buy ammo
from a Weapons Vendor. But having it makes some fights much easier, as
you can reload your Gadgetron weapons during the fight.
-------------------------------------------------------------------------------
Use the Teleporter to get back to your ship. If you don't have enough bolts
to buy the PDA yet you can always use the Teleporter near your ship to return
here and buy the PDA when you do have enough bolts for it.
Now it is time to pay Qwark a visit.
Use the moving platform to cross the gap.
The moment you set foot on the other side three Lawn Ninjas jump up, deal with
them. You'll notice a button on the floor, when you stand on it the elevator
at the end will go up. Walk towards the elevator and wait until it is down
again.
You'll see a blue circle on it with white sparkles above the circle. When you
stand on the circle you'll see a short message about the Warp Pad.
-------------------------------------------------------------------------------
NOTE: Watch out, when you have placed a Warp Pad you can't select anything
else. If you do that you'll have to place a new Warp Pad.
-------------------------------------------------------------------------------
Simply press [triangle] to place a Warp Pad and walk back to the button.
Stand on the button to raise the elevator.
When the elevator is up press [circle] to activate the Warp Pad. You'll be
warped to the blue circle on the elevator.
When you have been warped to the elevator walk off before the elevator goes
down again.
Now select a weapon to kill the Lawn Ninjas up ahead. Behind this group of
Lawn Ninjas is a Cannon which keeps firing new Lawn Ninjas into the area when
you kill the Lawn Ninjas it has produced.
When you have had your fun with the Lawn Ninjas shoot the Cannon. Kill the few
remaining Lawn Ninjas and move on. Break the crates for bolts and health.
When you approach the low barrier a whole bunch of Qwark Robots in the next
area will start to shoot at you. The low barriers are destructible, so use
a Holo Shield and shoot them.
When you have destroyed some of them more will appear. When they are all dead
move forward and break the crates inside the huts on the sides of the path
for bolts, ammo and health.
Jump on the higher level.
Watch out, some Lawn Ninjas will jump out of the snow. Kill them.
Up ahead you'll see another button and behind the button is a force field.
In front of the force field is another blue Warp Pad destination circle.
Stand on the blue circle and place a Warp Pad. Quickly walk back to the button
and stand on it to lower the force field and press O to activate the Warp Pad.
If you took too long to reach the button the Warp Pad will disappear. If this
happens you'll have to place a new Warp Pad. When you have been warped to the
Warp Pad destination circle walk forwards before the force field is up again.
There are some Lawn Ninjas here and another Cannon is in the back, producing
new Lawn Ninjas to replace the ones you have killed. When you have destroyed
the Cannon refill your ammo at the Vendor.
Use the zip line to get to the next area.
Watch out, you will land on ice, so moving around is somewhat more cumbersome.
Up ahead are four Qwark Robots, watch out for the one on top of the higher
platform.
The barriers are destructible, so make your own cover with the Holo Shield
and snipe the Qwark Robots with the Flux Rifle. Break the crates for bolts,
there is a Bolt Multiplier crate among them so move forwards across the ice
and break the crates at the end as well to get some more bolts.
Climb up the ladder and break the crates at the end for bolts and some health.
Up ahead you'll see two Hypershot targets and in the area beyond them you'll
notice another laser moving from side to side. In the building behind that
you'll see two glass bubbles on either side.
Inside each bubble is a Qwark Robot, so get the N60 Storm and shoot a bubble.
Now shoot the Qwark Robot behind it with the Flux Rifle, repeat this for the
other bubble.
Shoot the pop-up turret with the N60 Storm to stop the laser for about
5 seconds, equip the Hypershot and swing to the next area.
When you land the wall between the bubbles will drop down and two Qwark Robots
will appear and start shooting at you. If you have upgraded the Miniturret
Glove to the Megaturret Glove drop a few of them in front of the Qwark Robots
and move to the side to avoid being shot at. Keep refreshing the Megaturrets
until all Qwark Robots are gone.
Another tactic is dropping a Holo Shield and blasting the Qwark Robots with
the Annihilator.
This tactic is less safe, you probably will be hit by the Qwark Robots.
When both Qwark Robots are dead you can break the crates here for bolts and
some much needed health.
You can get a Skill Point here as well.
-------------------------------------------------------------------------------
Skill Point: Break the Dan. #S23
-------------------------------------------------------------------------------
Move to the right of the building and look ahead. You'll see a gap there
between the building and the wall. You can Wall Jump up that gap.
Watch out, you will need to Double Jump towards the wall to start your
Wall Jump.
-------------------------------------------------------------------------------
WARNING: Do not Glide at the end of the Double Jump because you can't
Wall Jump when you Glide into the wall. You'll end up as a floating
ice cube. When this happens you'll die and you have to start from
the zip line again, redoing this difficult part of the level.
-------------------------------------------------------------------------------
You can Jump and Glide to the corner of the wall and start your Wall Jump
there, but this move is not easy to execute.
When you have Wall Jumped all the way to the top, walk towards the Snow Man
(or Snow Dan, as he is also known) and hit him with the Wrench.
Jump off the platform and Glide back down, watch out for the laser when you
land.
-------------------------------------------------------------------------------
NOTE: There is another (and safer) way to get this Skill Point, but you will
not have the pleasure of breaking the Snow Dan yourself.
Simply stand at the right side of the platform so you can look into the
crevasse between the building and the wall.
Now equip the Disc Blade Gun/Multi-Disc Gun and shoot a couple of Discs
into the gap (aim upwards).
With any luck the bouncing Discs will destroy the Snow Dan for you and
give you this (difficult) Skill Point.
Credit must go to Antifate for pointing out this alternative way.
-------------------------------------------------------------------------------
You now have to jump onto the first floating ice cube in the narrow canal in
the middle of the building.
Don't jump too far or you'll glide off the ice into the freezing water and
you will die. This means you have to redo this difficult part of the level.
-------------------------------------------------------------------------------
NOTE: Using the Heli-Pack works best here, stand on the edge and do a Crouch
(hold R1 to do a Crouch). Now press X to do a Boost Jump, push L3
forwards so you will land on the first floating ice platform.
-------------------------------------------------------------------------------
Using the Heli-Pack allows you to land nearly vertically, something which is
harder to do with the Thruster Pack.
If executed correctly you'll land in the middle of the ice platform with
little or no forward momentum, meaning you don't start to glide in any
direction. If you were using the Thruster Pack before this move you can
change back to it now.
Use the Hypershot to pull yourself towards the target at the end.
When you land beneath the Hypershot target two Lawn Ninjas will appear, kill
them. Break the crates for bolts and some ammo.
When you walk to the edge and look down you'll see a circle of ice with a
single red laser rotating on the surface. This laser is the least of your
worries, there are two Qwark Robots here, one on each side of the ice circle.
Shoot them first before you Jump and Glide down towards the ice. Try to avoid
the laser when you land. Jump off the ice, watch out you don't jump into the
water.
When you land two Qwark Robots will appear out of the middle of the building
behind the ice circle. When you have killed them two more will appear in their
place. Drop Holo Shields to block their shots and shoot them.
When all four Qwark Robots are dead jump into the corridor they appeared from.
Up ahead are some Lawn Ninjas, on the higher ledge on the left is another
Cannon delivering more Lawn Ninjas to replace the ones you have killed.
When you jump on the higher ledge watch out you don't go too far into the next
area, there are a few Qwark Robots at the end of the area.
Just destroy the Cannon and jump down again, killing the last few Lawn Ninjas.
Break the crates for bolts and some health. If you didn't go too far into
the next area the Qwark Robots will still be in their resting state.
Their heads are down and they are not shooting at you. When you shoot one
however they all wake up and start to shoot at you. The two rooms on either
side will open and release more Qwark Robots into the area.
When they are all dead the door at the end will open to release even more
Qwark Robots.
Kill them all, the Bouncer does wonders here. In the room behind the now
open door you'll see a somewhat familiar figure sitting on the bed.
Before you approach him check out the two rooms on the side where those Qwark
Robots came from.
In the one on the left you'll find another Character Trophy.
It is the Captain Qwark Trophy.
Don't forget the crates in the other room.
As you try to enter the room with the sitting figure in it a door will slam
down behind you and the force field in front is blocking the way into the room.
Luckily Ratchet spots a crack in the wall where Clank can go through.
You'll play the next part as Clank.
Break the two crates and walk forwards.
You'll see the hats of two Lawn Ninjas sticking out of the snow and they will
jump out when you approach them, Clank only has one attack, his melee attack,
so hit them to kill them.
When those Lawn Ninjas jump out of the snow four large icicles drop down from
the ceiling, landing in the water up ahead. They form a path of four platforms
so use them to get across the water. Clank won't slide on ice, so you can
jump from one to the other without the risk of sliding in the water.
In the next area let Clank touch the red crate and walk away. The red crate
will explode, destroying those metal crates as well. Pick up the bolts and
break the other crates here for more bolts.
Up ahead is a corridor which is blocked by a spinning fan on the floor.
In the room on the left are some crates, touch the red one and walk away.
Pick up the bolts when the crates have exploded.
Return to the room on the left and stand on the button to lower the force
field. Tell the Gadgebot here to FOLLOW you. Wait until the Gadgebot has
passed the (lowered) force field and leave this room.
Go to the room on the right of the corridor and tell the Gadgebot there to
FOLLOW you as well. Leave this room and stand in front of the corridor.
Tell the two Gadgebots to ATTACK. They will destroy the fan for you.
Tell them to ENTER the Bot-Port so the force field behind it will disappear.
Avoid the red lasers up ahead, as touching them means instant death to Clank.
Break the small red controller on the left of the multi-laser barrier to
turn off all the lasers here.
Walk to the next area, use the three floating platforms to get to the area on
the right. When you reach this area four more icicles drop from the ceiling,
creating another path across the water.
Break the crates here for bolts and use the second set of platforms to get
across the water to the next area. Up ahead is a Suitcase.
Clank will open it, get the Banana Gun again and Skrunch also jumps out.
You can get more bolts here, you'll have to jump and glide around the metal
crates on the right. Break some of the normal crates so you can touch a red
crate. They will explode and destroy the metal crates as well, so don't stand
too close to them. Pick up the bolts and return to the beginning of the next
corridor.
Up ahead is another one of those searchlights blocking your way.
Use the Banana Gun to shoot a banana behind the searchlight. Skrunch will run
into the room to pick up the banana. When he passes the searchlight it will
follow him and shoot at him. You can now walk into the room, avoid the
searchlight and walk to the edge.
When you look down you'll see some water separating the platform you are on
from a lower one. Use the Banana Gun to shoot a banana on the lower level.
Skrunch will climb across to the lower level, Clank has to jump and glide to
the lower level.
When you are reunited with Skrunch on the lower level let him distract the
next searchlight by shooting another banana behind it with the Banana Gun.
When the searchlight starts to shoot at Skrunch he will run back into the
room so stand a little bit to the side of the corridor when you use the
Banana Gun.
Walk into the corridor when the searchlight is chasing Skrunch and wait
until Skrunch has joined you again. Use the Banana Gun to shoot another
banana on the button on the other side of the gap. Skrunch will climb across
the gap and stand on the button.
This will activate the bridge so Clank can cross the gap as well.
Watch out; in the next room, on the right, is a Cannon which shoots out Lawn
Ninjas, so make sure you destroy that Cannon first. It will need quite a few
hits before it is destroyed, so keep punching it. When it is destroyed kill the
Lawn Ninjas it has shot into the room. Luckily some of them will be chasing
Skrunch, so you can pick them off one by one. You only need one hit to kill
a Lawn Ninja, so this shouldn't be a problem.
When you look at your map (press R3 or Select) you'll see a long corridor
going down and three short ones.
When you approach the corridor leading down (on the map) you'll see a force
field which blocks this corridor. In front of the force field is a Bot-Port
with the number 3 above it, so you'll need to find three Gadgebots to lower
the force field.
Approach the short corridor with all the moving lasers first.
Wait until the first laser is going up and then walk under it, keep walking
until you reach the end. Break the red controller here to turn off all the
lasers. Tell the Gadgebot to FOLLOW you. Leave the corridor. Now tell this
Gadgebot to ENTER the Bot-Port, so he won't get in your way.
The next Gadgebot is on a high ledge, so jump on the platform so it will
rise to that ledge. Watch out, there are a couple of Lawn Ninjas in the
corridor up there, so kill them first. Walk up to the Gadgebot and tell
it to FOLLOW you. Walk back to the platform, use it to get down again and
walk up to the Bot-Port. Tell the second Gadgebot to ENTER the Bot-Port.
Now you only need to get the last Gadgebot to open the force field.
You'll have to use Skrunch again to get that third Gadgebot. Walk up the
sloping path, stop before the corridor guarded by the searchlight and use
the Banana Gun to shoot a banana inside the corridor.
Skrunch will activate the searchlight and run out of the corridor again.
He will run up the slope. Stand in front of the corridor and tell the
Gadgebot to FOLLOW you. Lead him to the Bot-Port and tell him to ENTER.
This will remove the force field.
Enter the corridor and avoid the first set of three red lasers.
Remember, if Clank touches them he is dead.
Behind the next set of two red lasers you'll see another laser moving from
side to side on the floor. Up ahead, near the left wall, is the red controller
which will de-activate the red lasers. You'll notice that the side to side
moving laser doesn't quite reach the walls.
Stay close to the left wall, avoid the two red lasers and destroy the red
controller up ahead to turn the lasers off.
Watch out, the side to side moving laser won't be de-activated, so don't touch
that one. Walk into the next room and step on the button on the floor here.
This will end the part you'll play as Clank.
Ratchet can now enter the room. Approach the figure on the bed and watch
the cut scene.
This will end this mission, use the Taxi to return to your ship.
Refill your ammo at the Vendor, it will save you time in the next mission.
When you jump into your ship you'll get a message from Sasha telling you that
the Starship Phoenix is under attack. You will fly to the Starship Phoenix.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Starship Phoenix, Outer Space.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 57: Get to the bridge. #M57
-------------------------------------------------------------------------------
The Starship Phoenix is under attack!
The evil Dr. Nefarious has sent his forces to retrieve the Datadisk you found
at the Crash Site.
Equip your Qwack-O-Ray and turn the group of Ninjas who are attacking you
into harmless ducks. Up ahead is another group of Ninjas and some Zapbots.
Use the Qwack-O-Ray to turn them into ducks as well. Having the Qwack-O-Ray
at level 3 or higher really helps here, the transformation of enemies into
ducks goes faster and the ducks also lay explosive eggs.
Having the Qwack-O-Ray at level 5 (the Qwack-O-Blitzer) is ideal, the flaming
duck will attack any enemy who gets too close to you.
You can't enter the corridor to your quarters, so clear the main deck of the
Starship Phoenix of enemies. Move forwards slowly, a new group of Ninjas will
appear so don't rush in. Watch out, there are two Ninjas up ahead who fire
shurikens at you. Kill them quickly, their shots really hurt you. You can't
get close enough to use the Qwack-O-Ray so use the Annihilator or the Disc
Blade Gun to kill them. Shoot the other two Ninjas who are behind them as well.
Watch out, in the next area there are three Ninjas hanging from the ceiling,
so snipe one of them with the Flux Rifle before you enter this area. The other
two will drop down to the floor and they will start to shoot shurikens at you.
If you stay behind the (very low) barrier here their shurikens can't hit you.
You can snipe these two when they are on the ground. There is another group of
three Ninjas running around in this area as well, so snipe them too before you
enter this area. When they are dead it is safe to enter the next area.
The attacking forces have disabled the transporter to the bridge, so you have
to make a detour. On your right is a corridor, jump up to enter it.
Watch out, at the other end are some Zapbots and some Ninjas.
The Ninjas will start to shoot shurikens at you, so shoot them quickly with
the Annihilator or the Disc Blade Gun. Keep moving from side to side to avoid
the shurikens the other Ninjas keep shooting at you. When all are dead you can
use the Hypershot to get across to the other end of this corridor.
Drop down into the next area, pick up the bolts. Move to the left and stop in
front of the higher platform there. Equip the Bouncer, jump up and fire the
Bouncer. This will kill at least some of the Ninjas up ahead. Hide behind the
barrier on the right.
Up ahead on the higher platform at the end is another Ninja who is shooting
shurikens at you, so snipe him first. There are some more Ninjas up ahead.
Watch out when you move forwards, those green tubes in the floor can hurt you,
so jump over them. Use the other barrier on the left for cover.
The Ninja on the floor will also shoot shurikens at you, so snipe him as well
from behind the barrier. Up ahead is a second set of green tubes, so jump over
those as well.
Equip your Qwack-O-Ray, when you turn left at the end of the room another
group of four Ninjas will appear, so turn them into ducks. Break the crates
here for bolts, ammo and some much needed health.
Breaking the crates to the left of the door will reveal a receptor. Equip the
Refractor and use the ladder to get on the platform the Ninja was on.
There is a laser beam coming out of the floor. You have use the Refractor to
aim this laser beam at the receptor to the left of the door.
When the laser beam hits the receptor the door will open. Climb down from the
platform again.
Behind the door is a row of three green tubes. You can't walk on them, so be
careful. Use the Flux Rifle to snipe the Ninjas in the next room. When they
start to shoot at you switch to another weapon to kill them, try to save
some ammo for the Annihilator if you can.
If your weapons are running low on ammo you can use your newly acquired PDA to
buy some ammo for them. You will pay 10 times the normal price you would pay at
the Weapons Vendor, but you can't get to a Weapons Vendor here so you have no
choice. You can only buy ammo for your Gadgetron weapons with the PDA.
When the Ninjas are dead do a Double Jump to get to the other side of those
green tubes.
Watch out, to the right is a new enemy. It is a Huge Robot who fires green
shots at you. These shots do a lot of damage, so try to avoid them.
Shoot the Huge Robot with the Annihilator and try to kill him quickly.
If your Annihilator has Lock-On then hold L2 and R2 so you can run around to
avoid his shots while you keep shooting rockets at him. When he falls on his
knees he is dead so waste no more ammo on him when you see this happen.
When he is dead break the crates for bolts, ammo and some health. There is
also a Bolt Multiplier crate among them, so keep doing Hyper Strikes when you
walk around the room, getting a lot of bolts.
Jump over the green tubes and approach the door to the bridge. When the door
opens a group of Ninjas will run out, so have the Qwack-O-Ray equipped. Turn
them all into ducks and approach the door again. Watch the cut scene.
This will end this mission.
Leave the bridge again and step into the transporter. Use it to get to your
ship, before you jump in refill your ammo at the Weapons Vendor.
If your ammo bill is a little higher than you expected (or you just want to
save bolts) then you need to make a detour to any planet which has a Dropship
for the Ranger Battles on it.
This is the only "free ammo" trick you can use at this moment, the VR Machine
and the Weapon Testing Dummies are not available right now.
Jump into your ship and head for Koros.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Koros, Nefarious BFG.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 58: Get inside command center. #M58
-------------------------------------------------------------------------------
New weapon: Plasma Coil (on Aquatos) (250,000 bolts/free) #W19
-------------------------------------------------------------------------------
Titanium Bolts: 2 (1/2) & (2/2)
-------------------------------------------------------------------------------
Character Trophy: Courtney Gears.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Skill Point: You break it, you win it. #S24
-------------------------------------------------------------------------------
If you break almost everything on this level you'll get another Skill Point.
-------------------------------------------------------------------------------
When you land on Koros you'll need to get back to Slim Cognito. He has another
returning weapon from Going Commando for you, so hop back into your ship and
head for Aquatos. Use the Teleporter near your ship to go to Slim Cognito.
Buy the Plasma Coil, it is a strong weapon, even stronger once it upgrades.
Use the Teleporter to return to your ship and fly back to Koros.
When you land on Koros again walk forwards towards the two brown burners just
behind the Weapons Vendor. As soon as you approach them a group of new enemies
will run into the area from up ahead.
They are little Troopers, they fire red bullets. They move around a lot, so
use any weapon which has a large radius, like the Megaturret Glove or the
Bouncer. More of them will appear behind them.
Break the crates and all breakable objects here for bolts.
You can break almost everything for bolts: chairs, tables, parasols, lights,
the rows of flags which hang over the road, glass panels etcetera.
So always do a couple of Hyper Strikes whenever you have cleared an area of
enemies. Make sure you Hyper Strike along the edges of the area as well,
you'll break even more things that way.
When you walk towards the road which runs behind the building on the right
another group of little Troopers will appear on that road, they will run from
right to left, they will come from behind the building on the right.
They will appear as soon as you reach the top of the stairs which run down
towards the road, so when you get there just fire one Bouncer down the stairs
and they will run into the little bombs it drops, killing most of them.
Finish off the ones that escaped this carnage.
When you approach the open gates one of those Huge Robots will fly down to the
grass on the left, so watch out when you walk through the gates.
A couple of shots from the Annihilator will finish him off.
Watch out, he has two attacks, he will fire green bullets at you, but if you
hide behind something he will fire a lot of rockets into the air which will
come down around you, so when you hear the "ting, ting, ting" sound of this
attack and you see the targets appearing around you it is time to move away
from those targets.
When you shoot the Huge Robot he will fall down on his knees, and after that
flat on his face. Once he goes down on his knees he is gone, so waste no more
ammo on him when you see that happen. Pick up the bolts he drops and break
the crates for bolts and some ammo.
The road continues slightly to the right and when you reach the strings of
lights and flags (breakable) which hang over the road another group of little
Troopers will appear in front of you. They will shoot at you a lot, so fire
another Bouncer at them to kill them off. More and more of them will come
into the area, some will shoot at you from above, they are hiding in those
buildings at the other end of the square. They will come down to ground level,
so you don't have to shoot at them when they are up there.
The Plasma Coil also works wonders on them, one shot will kill a small group
of them.
When the last of them has been killed break the crates and objects for bolts.
There is a Bolt Multiplier crate among them, so make good use of that one.
When you follow the curved road you'll see a slightly raised red square just
behind two brown burners. The top of that square will slide open and release
more of those little Troopers, so fire a Bouncer on top of the square as soon
as it opens. This will kill most of them, get the rest with the Plasma Coil.
Another group is on the road to the right of the red square, so watch out
when you walk around the corner. A Bouncer shot will deal with them quite
nicely. Don't walk up to the closed gate up ahead just yet, instead make sure
you have broken everything in the area you have just cleared for bolts.
There are some crates here as well, watch out for the red ones among them.
Make sure you do Hyper Strikes around every building here, there are a lot
of breakable things on this level and they all give bolts.
When you have finished your destructive work on the scenery it is time to
approach those closed gates. When you approach them they will open.
Watch out, a group of Security Robots is behind them, so shoot a Bouncer at
them to kill them.
Another Huge Robot is up ahead, on the other side of a small gap in the road,
so equip your Annihilator and shoot him. He will do both of his attacks, first
the green bullets and then the rockets. If you don't kill him before he
finishes his rockets attack he will fire his green bullets again.
Remember, only fire the Annihilator when you see the green target appear on
him, or else you run the risk of wasting ammo. You may have to get close to
him before this green target appears, you can dive for cover to the left or
right when he fires his green bullets at you.
When he drops to his knees you can stop firing, he is gone.
Break the crates here for bolts and some health.
When you jump across the gap in the road a couple of groups of little Troopers
will glide down into the area from behind the building on the left.
A couple of nicely timed Bouncer shots will deal with each group as they
arrive, just remember to dodge their bullets.
When they are gone break everything here for bolts.
On your right you'll see a rough pile of large boxes of various sizes. You can
use them as steps, so climb to the top. When you are on top of those boxes
turn to your left and you'll see a small platform sticking out of the building.
Jump on that platform and enter the building to pick up another Character
Trophy. It is the Courtney Gears Character Trophy.
-------------------------------------------------------------------------------
Titanium Bolt: Koros (1/2) #T38
-------------------------------------------------------------------------------
When you have picked it up walk out of the building again but don't jump down
just yet. Look to your right and you'll see a Titanium Bolt in an area behind
some gates. Jump from the platform into the area behind the gates and pick up
this Titanium Bolt. Do some Hyper Strikes to get some more bolts here. Use
the boxes in front of the gate to climb over it.
-------------------------------------------------------------------------------
Climb that pile of boxes again, this time climb to the top so you are looking
into the area up ahead, but you are still hiding behind the edge of that area.
This area will be swarming with enemies when you enter it, so if you need to
refill your ammo jump down again and backtrack to the Weapons Vendor at the
start to get a refill. Return here with full ammo.
If you have broken all breakable objects before this point you'll probably get
the Skill Point if you do a Hyper Strike here, otherwise you'll get it when
you break some of the breakable objects in the area up ahead.
Take a deep breath, jump up and enter the area. You'll see another slightly
raised red square up ahead, another Huge Robot will appear here, so make sure
you kill him. Apart from the Huge Robot there are lots of enemies here.
Little Troopers all around and some Security Robots are near the buildings up
ahead. Kill them all, the Bouncer and the Plasma Coil will help a lot. When
all are dead walk everywhere and do Hyper Strikes to pick up lots of bolts.
There is some health at the back of the area, should you need it.
-------------------------------------------------------------------------------
Titanium Bolt: Koros (2/2) #T39
-------------------------------------------------------------------------------
If you walk around the last building on the left you'll notice a ladder at the
back. Climb this ladder and enter the building. Here you can pick up another
Titanium Bolt.
-------------------------------------------------------------------------------
When you have collected every bolt in this area approach the gates behind the
slightly raised red square. When you have walked through the gates, turn left
and walk around the wall.
This will end this mission.
-------------------------------------------------------------------------------
Mission 59: Access big gun control panel. #M59
-------------------------------------------------------------------------------
Refill your ammo at the Weapons Vendor. When you enter the area behind the
Weapons Vendor a Dropship will appear, it will fire at you, so watch out.
It will drop off a load of Security Robots, kill them with some shots from the
Bouncer. Break the crates here for bolts and ammo, you can refill the rest of
your ammo at the Weapons Vendor behind you.
On the right are some steps leading into the next area. Before you enter this
area use your Flux Rifle to snipe the two Security Robots up on the ledge on
the left. One is standing still and the other is walking up and down.
Wait until you can get them both with one shot from the Flux Rifle.
There are another three Security Robots in the next area, they are on the
ground, so equip the Bouncer or the Plasma Coil and enter the area and shoot
them. When you have killed them three more Security Robots will enter the
area, so kill them as well. Break the crates for bolts and health.
When you approach the tunnel in the wall up ahead another Dropship will appear
behind the wall and it will deliver another batch of Security Robots in that
area, kill them.
When you go through the short tunnel in the wall another group of three
Security Robots will come running around the corner up ahead, so deal with
them. Stay close to the wall on the right and slowly walk forwards until you
can look into the next area.
Here you will see three Security Robots up on a ledge and some more on the
ground in front of it. Equip your Plasma Coil and aim it at the three up on
the ledge. Aim at the one in the middle and shoot them with one or two shots
of the Plasma Coil. Shoot the ones on the ground with the Plasma Coil as well.
Break the crates, start with the stack which has the Bolt Multiplier crate in
it. Now break the rest of the crates here for some bolts, ammo and health.
When you walk up the steps leading into the next room some Security Robots
will walk down the slope. Shoot them with the Plasma Coil.
Walk up the slope those Security Robots came down and enter the next area.
Up ahead are three Security Robots patrolling the area, shoot them.
Behind them is another Huge Robot, he will do both his attacks, the green
bullets and the rocket shower, so when you hear that "ting, ting, ting" sound
you'll know it is time to find a new position. He is rather good at aiming
those rockets at where you were when he fired them, so keep moving to avoid
being hit. He is no match for a couple of shots from the Annihilator (or the
Decimator, if it has upgraded to level 5).
When you go forwards another group of Security Robots will run into the area,
they will start to shoot at you, so return the favor with the Plasma Coil.
Some more will enter the area, so shoot them as well. Walk slowly forwards,
when you see something appear in front of the green square on the wall at the
end of the area, stop and equip your Flux Rifle (or Splitter Rifle, if it has
upgraded to level 5).
Aim at the green square, you'll see a Huge Robot. He is resting at the moment,
so give him a rude wake-up call with the Flux Rifle/Splitter Rifle.
Two shots with the Splitter Rifle should bring him to his knees, more shots
are required if your Flux Rifle isn't yet at level 5. When you walk forwards,
just when you are at the stack of crates with the row of red ones in it, two
Security Robots appear in the area where the Huge Robot was.
They immediately fly into the air, use the Annihilator as this weapon also
allows you to target enemies who are not on the ground. A couple of shots will
take care of them. Break all the crates for bolts and ammo.
When you are in the room they were in look to your right, you'll see a bridge
leading into the control room.
Watch out, as you approach the bridge a Ship will appear from the right and it
will start to shoot at you. A couple of hits with the Annihilator will deal
with it. Cross the bridge and enter the room.
Watch the cut scene.
This will end this mission.
Use the Teleporter here to return to your ship, refill your ammo at the Vendor.
When you fly back to the Starship Phoenix you can buy the last armor, the
Infernox Armor. It has a high price though, they want 1,000,000 bolts for it.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Command Center, Mylon.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission 60: Battle your way to the launch site. #M60
-------------------------------------------------------------------------------
New Weapon: Shield Charger (on Aquatos) (250,000 bolts/free) #W20
-------------------------------------------------------------------------------
New Armor: Infernox Armor (on Starship Phoenix) (1,000,000 bolts)
-------------------------------------------------------------------------------
Titanium Bolt: 1 (1/1)
-------------------------------------------------------------------------------
Character Trophy: Lawrence.
-------------------------------------------------------------------------------
When you land on Command Center you'll need to get back to Slim Cognito.
He has the last returning weapon from Going Commando for you, so hop back into
your ship and head for Aquatos. Use the Teleporter near your ship to go to
Slim Cognito. Buy the Shield Charger. It will give extra protection, even more
when it is fully upgraded. If you don't have the required bolts for it then do
a couple of runs on Koros, as you can get a whole lot of bolts there. You'll
earn about 70,000 bolts per run. (a run = go through Koros, killing all and
breaking all, leave Koros and return to start another run.)
As an alternative you can also do some more challenges on Annihilation Nation,
they give a lot of bolts as well. See the Mission A1 in the Additional Missions
chapter for more information on the challenges.
Return to Aquatos when you have the required amount of bolts. When you have
the Shield Charger use the Teleporter to get back to your ship.
-------------------------------------------------------------------------------
NOTE: Here is a neat trick you can use to upgrade the Shield Charger to the
Tesla Barrier (Shield Charger level 5) in less than 20 minutes.
When you have the Shield Charger fly to Annihilation Nation, select the
HEAT STREET challenge and equip a Shield Charger. Jump on the first
platform where the flames keep appearing. Just stand there, when the
Shield Charger expires simply equip a new one. When all have been used
you jump into the lava and select HEAT STREET again.
Keep doing this until the Shield Charger is at level 5 (Tesla Barrier).
Because you get free ammo and health every time you start a new challenge
on Annihilation Nation you can upgrade it here for free, it won't cost
you a bolt.
-------------------------------------------------------------------------------
If you also want the Infernox Armor (for even more protection) you'll have to
do a lot of runs on Koros. You can use these runs to upgrade a lot of your
weapons to level 5 as well as getting your health to the maximum level of 100.
You can also do the challenges on Annihilation Nation to earn some more bolts.
You don't need the Infernox Armor for the last planet, it is always handy if
you have it though. When you finish the game and start a new game in Challenge
Mode you'll earn bolts much faster, that way it won't take so long to earn the
1,000,000 bolts for the Infernox Armor. In Challenge Mode you can buy the
Infernox Armor on your first visit to the Starship Phoenix.
-------------------------------------------------------------------------------
Skill Point: Turn up the heat (on Starship Phoenix). #S04
-------------------------------------------------------------------------------
When you buy the Infernox Armor you'll also get a Skill Point.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
NOTE: You can get another Skill Point on this level, if you want to get that
Skill Point you will need the Infector at level 5 (Infecto-Bomb).
Here is another neat trick you can use to upgrade the Infector from
level 1 to level 5 (Infecto-Bomb) really quick. Go to Koros and equip
a Tesla Barrier and use the Infector on every enemy in one run. It will
upgrade within that run, all the way to level 5 (Infecto-Bomb).
You may need to refill the ammo at the Vendor when you run out.
-------------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING: ONLY TRY THIS LEVEL WITH YOUR STRONG WEAPONS ON LEVEL 5 AND YOUR
HEALTH AT 100! UPGRADE YOUR WEAPONS ON THE OTHER PLANETS!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
OK, you have upgraded your strong weapons to level 5 and your health is at the
maximum (for the normal game, in Challenge Mode it can get up to 200).
-------------------------------------------------------------------------------
NOTE: It is possible to complete the game without meeting those criteria, but
having the 100 health and a couple of v5 weapons will make it easier.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Skill Point: Spread your germs. #S25
-------------------------------------------------------------------------------
For the Skill Point you'll need to infect 30 different enemies with the
Infecto-Bomb.
-------------------------------------------------------------------------------
You can begin by infecting those two on the lower platform up ahead, just walk
to the edge and shoot an Infecto-Bomb at them. You may need to refresh their
infection with another Infecto-Bomb. Refill the ammo at the Vendor.
Use the Hypershot to swing from the two targets and glide down to the lower
platform. Watch out, when you land the door will open and a giant Tyhrranoid
will shoot at you. Infect him as well.
In the area behind the door are two big Tyhrranoids with guns. Infect them as
well. Shoot the two big Tyhrranoids with guns up on the raised platforms in
the next area with the Plasma Storm, one shot in the middle will do.
Break the crates for bolts and ammo. Jump across to the next area. Break the
crates here as well. You can walk up the metal walkway with the Gravity Boots.
When you are level with the first orange patch (watch out, when you walk on it
you'll be hurt) just shoot another Infecto-Bomb at the two Tyhrranoids with
guns which appear at the top.
Jump over the next orange patch. When you reach the top of the metal walkway
you'll see a force field up ahead with a button in front of it. Before you
step on that button you must use the Tyhrra-Guise to disguise yourself as a
Tyhrranoid or the defenses behind the force field will shoot at you.
When you have disguised yourself step on the button and walk up to the next
force field. Don't press [square] (except in conversations) as this will
transform you back into Ratchet.
You can guess what you have to do next. You have to speak Tyhrranese again.
Press O to start the conversation. You'll have to convince the Tyhrranoid
behind the force field to operate the elevator for you. The same method is
used as in the conversations on Aquatos.
This is a four-part conversation. Press X to start talking.
The first part is ([] = [square]. /\ = [triangle]):
-------------------------------------------------------------------------------
[], /\, X, O, [], Hold Up, Hold X, O, O.
-------------------------------------------------------------------------------
The second part is:
-------------------------------------------------------------------------------
X, X, Hold Left, Down, Down, /\, []. Right, [], Right, O.
-------------------------------------------------------------------------------
The third part is:
-------------------------------------------------------------------------------
Up, Down, Up, Down, [], [], [], Hold O, /\, Left, [].
-------------------------------------------------------------------------------
The fourth part is:
-------------------------------------------------------------------------------
Left, [], Down, /\, O, Up, X, Hold O, X, X, Down.
-------------------------------------------------------------------------------
When you have completed this conversation the Tyhrranoid will operate the
elevator which will take you up. At the top press [square] to turn back into
Ratchet.
-------------------------------------------------------------------------------
Titanium Bolt: Command Center (1/1) #T40
-------------------------------------------------------------------------------
Don't go forwards just yet. Instead turn to the left, walk up to the edge and
use L1 to look down. There is a Titanium Bolt down there.
Drop off the edge (don't jump) and pick up the Titanium Bolt. If all is right
this should be the last Titanium Bolt, you can check on the Items screen in
the Pause menu.
If it is the last one then you have just won another Floor Trophy.
It is the "Titanium Collector" Trophy.
-------------------------------------------------------------------------------
Use the Tyhrra-Guise to transform Ratchet into a Tyhrranoid again, step on the
button to lower the force field and use the elevator to get back up again.
Now turn back into Ratchet, break the crates for bolts and walk forwards.
Climb the ladder, at the top are some steps, don't climb these yet.
Instead use the Tyhrra-Guise to transform Ratchet into a Tyhrranoid again.
Now climb the steps and walk up to the force field.
It is time for another conversation in Tyhrranese.
Press O to start the conversation, you'll have to convince the Tyhrranoid on
the other side of the force field to lower it.
This is another four-part conversation. Press X to start talking.
The first part is:
-------------------------------------------------------------------------------
[], /\, X, X, /\, Down, Up, Hold O.
-------------------------------------------------------------------------------
The second part is:
-------------------------------------------------------------------------------
[], /\, O, X, Hold O, Hold Down, Hold Left, X, O.
-------------------------------------------------------------------------------
The third part is:
-------------------------------------------------------------------------------
Down, O, X, Left, [], /\, Up, Hold Right, Right, Right, X, Down, Down.
-------------------------------------------------------------------------------
The fourth part is:
-------------------------------------------------------------------------------
Up, Down, O, O, O, Hold [], Left, Right, [], Left, [], O, Right.
-------------------------------------------------------------------------------
When you have completed the conversation the Tyhrranoid will lower the force
field. Walk past him and press [square] to turn into Ratchet again. Hit the
Tyhrranoid with the Wrench, you can't infect him with the Infecto-Bomb.
Equip a Tesla Barrier and then equip the Infect-Bomb. Now walk forwards until
you stand on the brown circle on the floor. This is an elevator, it will take
you down.
Watch out, when you reach the bottom some small Troopers will appear. You met
these guys on Koros. The Tesla Barrier will protect you while you infect them
with the Infecto-Bomb. Don't let them get too close or the Tesla Barrier will
zap them, get them with the Infecto-Bomb instead.
When they are dead walk forwards. You'll see a small barrier you can hide
behind and up ahead in the next area are two big Tyhrranoids on raised
platforms on either side and a giant Tyhrranoid walking from left to right
and back below them. Use the Flux Rifle to snipe the giant Tyhrranoid and
switch to the Plasma Storm. Use it to kill the two big Tyhrranoids up ahead on
the platforms. One shot in the middle between them should kill them both.
Walk to the left and break the crates for bolts and some ammo. Walk back and
face the collapsed platform. Use the Hypershot to activate it. Double Jump onto
the platform and Double Jump to the other side.
Watch out, when you land here the door will open and two big Tyhrranoids with
guns will start to shoot at you. Move to the side so you can't be hit, equip
the Infect-Bomb and shoot them with it. When they are dead enter the room and
break the crates.
Walk out of the room again and follow the path. When you walk up the slope a
group of small Troopers will approach you, firing their guns at you.
Use the Infecto-Bomb to infect and kill them.
When you reach the top of the slope you'll see another group of small Troopers.
Shoot them with the Infecto-Bomb, they won't approach you as long as you don't
enter the area behind the top of the slope.
If you have infected every enemy except the one you sniped and the four you
killed with the Plasma Storm then you should have the Skill Point right about
now. Check the Skill Points section in the Specials menu in the Pause menu to
be sure.
If you have received all the other Skill Points as well, including the speed
Skill Points on the VR Deck and the five Qwark vid-comics then you have just
won yet another Floor Trophy. It is the "Skill Master" Floor Trophy.
Use the Flux Rifle to snipe the two giant Tyhrranoids which are on the raised
platforms at the end. When you enter the area there may be some Troopers left
here.
If you didn't get the Skill Point yet then infect them with the Infecto-Bomb,
otherwise turn them into ducks with the Qwack-O-Ray. Now climb on the first
Silo on the left at the top of the slope.
When you are on top of it turn left. You'll see another Character Trophy, it is
the Lawrence Character Trophy. This is the last Character Trophy. Pick it up
and jump down again.
Enter the area at the top of the slope again and break the crates here for
bolts and ammo. You'll need to use the Hacker on the door at the end, so
there is no danger that enemies will storm into the area and shoot at you.
Stand in front of the Hacker point and use the Hacker to open the door.
When you have opened the door look into the next area, but don't enter it yet.
You'll see two big Tyhrranoids with guns walking on the floor and a third
up on a platform on the left. Fire one or two shots with the Plasma Storm into
the next area to kill them. If you still don't have the Skill Point then you
can snipe the one up on the left and rush in and infect the other two. Before
you rush in check if you already have the Skill Point, you may have missed the
message in the heat of the battle. If you pressed [triangle] to access your
Quick Select just when you got the message saying you have another Skill Point
you may have missed it.
When the Tyhrranoids are dead enter the room, if you infected the last two
then you are already in the room. First break all the crates in this room for
bolts, ammo and some health.
Now look around, you'll notice a few things. There are two metal walkways,
a narrow one in the corner and a wider one at the back of the room. There is
a laser beam running across the room and there are three receptors here, one
on the pillar in the middle of the room and two on the higher level where the
door is, one in each corner.
You'll also notice a bolt crank, so equip the Refractor, to avoid being hurt
by the laser beam, and turn the bolt crank to turn the receptor on the pillar.
Now aim the laser at that receptor with the Refractor. When the laser beam hits
the receptor it will emit two new laser beams.
One hits the narrow metal walkway on the left and the other hits a wall above
the wider metal walkway. Walk up the narrow metal walkway first and aim the
laser beam at the receptor in the wall.
Walk down again and walk up the wider metal walkway. Now aim the second laser
beam at the receptor in the wall. When the beam hits the second receptor the
door will open.
Step out of the beam and equip the Plasma Storm. Stand in front of the open
door. In the area behind it are three giant Tyhrranoids and a couple of big
ones. Fire a couple of shots with the Plasma Storm at them. Aim the first shot
up in the middle between the two giant Tyhrranoids up on the platforms.
Enter the room, finish off the other big Tyhrranoids with the Plasma Storm.
Break all the crates here for bolts and ammo. Enter the next room and break
the crates for bolts, ammo and some health.
When you approach the door on the left you'll see a cut scene.
This will end this mission.
-------------------------------------------------------------------------------
Mission 61: Defeat Dr. Nefarious. #M61
-------------------------------------------------------------------------------
The Dropship you entered in the cut scene at the end of the previous mission
will take you to the next battle, the final showdown with Dr. Nefarious.
You will freefall out of the Dropship. Avoid the missiles and land.
You'll see another cut scene. After that it is time for another Boss Fight!
-------------------------------------------------------------------------------
*** BOSS FIGHT ***
-------------------------------------------------------------------------------
This is a three part fight.
-------------------------------------------------------------------------------
Part 1.
-------------------------------------------------------------------------------
Here you must fight the evil Dr. Nefarious in a round arena. Quickly equip
a new Tesla Barrier and equip the Plasma Storm. Hold R2 and L2 to use the
Lock-On and just keep circling him, he will keep missing you with his
holographic attack and when he starts his twin laser sweep attack just walk
back a little so you won't be hit. Just shoot him with the Plasma Storm, use
a steady tempo, not too fast, and if you keep shooting and circling him he
won't even reach his third attack, He will be down to 75% of his health before
that happens. When he is at 75% of his health you'll see another cut scene.
If you took too long he will do his third attack, he will rise in the air and
throw purple orbs on the floor. These orbs create a shock wave when they land,
just like in the fight against Giant Klunk, but Dr. Nefarious throws multiple
purple orbs one just after the other. Keep jumping just when they land and
keep pounding Dr. Nefarious. If he still isn't at 75% of his health he will
cycle through his three attacks until he is down to 75% of his health.
-------------------------------------------------------------------------------
Part 2.
-------------------------------------------------------------------------------
In the cut scene Dr. Nefarious has left the arena and he is in the field,
floating in the air. Pick up the ammo from the crates in the arena before
you leave the arena. You now have to fight several enemies before you can
fight Dr. Nefarious again. When you exit the Arena a Huge Robot will appear
and he will shoot green bullets at you. One direct hit with the Plasma Storm
will kill him. Some Security Robots are next, another shot with the Plasma
Storm will kill them as well. The next batch consists of one Huge Robot with
some Security Robots thrown in as well. A couple of shots with the Plasma
Storm will kill them quickly, shoot the Huge Robot first, his shots do the
most damage.
When they are gone Dr. Nefarious will shoot a very thick purple laser sweeping
across the area. Keep moving sideways (use L2 or R2 to strafe) to avoid getting
hit by his laser. Luckily there are several barriers in the area where you can
hide behind without getting hit by the laser. Keep moving from one side of the
area to the other side, walking from one safe barrier to the next. Do not fire
at Dr. Nefarious in this stage, just concentrate on not getting hit by the
big purple laser.
He will summon some Security Robots, but they are the least of your worries.
Just keep advancing towards Dr. Nefarious, when you get too close he will go
away, leaving the Security Robots behind. The big purple laser will stop when
Dr. Nefarious has left this area. Shoot the Security Robots with the Plasma
Storm.
Look around the area here, there are several ammo crates and some health. When
you have gathered all the ammo you should have full ammo for the Plasma Storm
again.
When you approach the bridge another Huge Robot will appear so shoot him with
the Plasma Storm. Behind him a group of Security Robots will appear, so shoot
them as well with the Plasma Storm. When you continue to walk forwards on the
bridge two Huge Robots will appear, don't worry, you won't have to fight them
alone. A group of four Rangers will come to help you, they will take care of
the two Huge Robots and also of the group of Security Robots that appear a
little bit further on the bridge. The Rangers will wait at the edge of the
next area, so you are on your own again there. Break the crates on the bridge
for bolts and ammo.
-------------------------------------------------------------------------------
Part 3.
-------------------------------------------------------------------------------
When you enter the next area Dr. Nefarious will start with his first attack,
He will shoot a lot of rockets into the air, you will hear that familiar
"ting, ting, ting" sound again so keep moving. Hold L2 and R2 again to use
the Lock-On and keep shooting him with the Plasma Storm. Use a steady tempo,
just like in Part 1 of this Boss Fight. He throws energy orbs into the
arena, just like Giant Klunk did. The difference is that Dr. Nefarious throws
more of them and the shock waves travel faster. The same tactic applies
here, jump when you see one land and the shock wave should miss you. Keep
holding L2 and R2 all the time and shoot him with the Plasma Storm when you
can. When the Tesla Barrier expires select another one immediately.
When he uses his third attack he will rise into the air and sweep the arena
with his purple laser. Because you are using the Lock-On you can keep hitting
him with the Plasma Storm, even when he is up in the air. He will keep cycling
through his three attacks until you get his health down to nothing.
-------------------------------------------------------------------------------
You will see another cut scene. This will end this mission.
-------------------------------------------------------------------------------
Mission 62: Defeat the Biobliterator. #M62
-------------------------------------------------------------------------------
This is the final Boss Fight. This time you have to use the Hovership.
-------------------------------------------------------------------------------
*** BOSS FIGHT ***
-------------------------------------------------------------------------------
As you saw in the cut scene the arrival of Captain Qwark has given you just
enough time to board the Hovership.
You have to destroy the Biobliterator with the Hovership, The Biobliterator
only has two attacks. It fires a swarm of missiles at you, they can be avoided
as long as you keep moving sideways.
The second attack is somewhat more difficult to avoid as these missiles are
semi-homing. Moving up and down as well as sideways will avoid too much damage
to your Hovership. Just keep blasting the Biobliterator with the cannon of the
Hovership.
If your Hovership is destroyed then hop into the Turbo-Slider on the ground and
drive to the hangar on the other side of the arena where a second Hovership
awaits you.
This Boss Fight isn't nearly as difficult as the fight against Dr. Nefarious.
When the Biobliterator is destroyed you'll see another cut scene.
This will end this mission.
Congratulations, you have just finished this game in normal mode!
Watch the credits, when they are gone you get the chance to start a new game
in Challenge Mode or you can warp back in time to before the fight against
Dr. Nefarious. When you choose the latter option you will have to fight him
and the Biobliterator again.
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Chapter 08: Additional Missions (optional). #C08
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-------------------------------------------------------------------------------
#C08A Missions Chart.
-------------------------------------------------------------------------------
#C08B The Missions.
-------------------------------------------------------------------------------
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#C08A Missions Chart.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Mission Planet / Mission Code
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Annihilation Nation, Station Q9.
-------------------------------------------------------------------------------
Mission A1: Win all Challenges (optional). #MA1
-------------------------------------------------------------------------------
Aquatos, Deep Sea Hideout.
-------------------------------------------------------------------------------
Mission A2: Gather Sewer Crystals (optional). #MA2
Mission A3: Visit Slim Cognito's (optional). #MA3
-------------------------------------------------------------------------------
There are two optional Missions included in the walkthrough, they are both
Ranger Battle Missions (Mission 23 and Mission 49).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C08B The Missions.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Annihilation Nation, Station Q9.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission A1: Win all Challenges (optional). #MA1
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
NOTE: On your first visit to Annihilation Nation (Mission 13) not all of the
challenges are available. Only when you have completed Mission 29 is it
possible to do all the challenges.
-------------------------------------------------------------------------------
Challenges 01 and 02 will appear as DEATHCOURSE CHALLENGE when you arrive on
Annihilation Nation to do Mission 13, they will appear as two separate
challenges when you have finished Mission 13.
On some Arena challenges a Turret Gun will appear in the middle of the arena.
It will spin around, following you with its bullets. This only lasts for a few
rounds, then the Turret Gun will disappear again. Sometimes an Inferno crate
will appear on the arena floor. Try to save these Inferno crates so you can use
them when the Turret Gun appears. You can use the bullets from the Turret Gun,
just let them kill the enemies in the arena.
There are two Arena Bosses, Scorpio and the Twins.
-------------------------------------------------------------------------------
Arena Boss: Scorpio.
-------------------------------------------------------------------------------
Scorpio is a mechanical monster, he has two attacks. he will fire saw blades
along the ground at you, these are semi-homing. When he has fired three blades
he will change to his other attack, he will home in on you and use his twin
flame throwers on you.
-------------------------------------------------------------------------------
Arena Boss: The Twins.
-------------------------------------------------------------------------------
The Twins are a tag team, consisting of Gary and Helen.
This double-act has two attacks each, Helen will use her giant whip and fire
shockwaves along the ground. Gary will sweep his laser and litter the arena
floor with dozens of rockets which he fires into the air, the famous "ting,
ting, ting" sound will announce their arrival. You start the fight against
Gary, when his health is down a bit he will tag Helen, get her health down
a bit and she will call Gary back into the ring. Don't let them get too close
or they will punch you.
-------------------------------------------------------------------------------
NOTE: When you fight Helen for the last time and you take too long to defeat
her, Gary will fire his rockets into the arena while you are busy with
Helen. So finish her off quickly before Gary can cheat. When Helen is
gone you have to face Gary again, killing him will end the fight.
-------------------------------------------------------------------------------
The challenges you can do on your first visit are:
For the challenges which you can only do with one weapon (WHIP IT GOOD and
HYDRA 'N SEEK) you must have this weapon before you can start them.
Getting these weapons upgraded before you try these challenges is a good
idea, it will make the challenges much easier.
-------------------------------------------------------------------------------
Nr. Name Description
-------------------------------------------------------------------------------
01: HEAT STREET - Gauntlet.
02: PRACTICE CHALLENGE - Arena, 10 rounds.
03: THE TERRIBLE TWO - Arena, Boss fight (The Twins).
04: CRISPY CRITTER - Gauntlet.
05: ROBOT RAMPAGE - Arena, 12 rounds.
06: TWO MINUTE WARNING - Arena, Boss fight (The Twins), timed challenge.
07: PYRO PLAYGROUND - Gauntlet.
09: 90 SECONDS OF CARNAGE - Arena, 6 rounds, timed challenge.
08: WHIP IT GOOD - Arena, 6 rounds, Plasma Whip only.
10: SUICIDE RUN - Gauntlet.
11: HYDRA 'N SEEK - Arena, 4 rounds, Spitting Hydra only.
12: ONSLAUGHT - Arena, 9 rounds, timed challenge.
13: CHAMPIONSHIP BOUT - Arena, 24 rounds, varied restrictions.
-------------------------------------------------------------------------------
The CHAMPIONSHIP BOUT is 23 rounds with varied restrictions, in round 24 you
will have to fight Gary and Helen again.
-------------------------------------------------------------------------------
The following diagram will show you how these challenges are scheduled.
The \M13/ means that these two challenges form Mission 13.
-------------------------------------------------------------------------------
01->-02->-03->-06.
\M13/ |
>-04->-07->-10.
|
>-05->-08->-11.
|
>-09->-12->-13.
For instance, if you want to do the CHAMPIONSHIP BOUT (challenge 13) then you
must have completed challenge 01, 02, 05, 09 and 12. Completing challenge 02
will unlock challenge 03, 04 and 05. Completing challenge 05 will unlock
challenge 08 and 09. Challenge 02 will still start automatically when you
finish challenge 01 (just like it did in Mission 13).
-------------------------------------------------------------------------------
When you have completed Mission 29 the following challenges will also become
available.
-------------------------------------------------------------------------------
Challenges 14 and 15 will appear as MEET COURTNEY - GAUNTLET when you arrive
on Annihilation Nation to do Mission 29, they will appear as two separate
challenges when you have finished Mission 29.
Some challenges have Sleep Gas in the arena, this means that you will start
to move slower during the challenge, in other words, these challenges are
timed. Ratchet will fall asleep if you take too long to finish them.
This time there are four challenges which you can only do with one weapon.
They are TIME TO SUCK, CHOP CHOP, SLEEP INDUCER and THE OTHER WHITE MEAT.
The same principle applies here as well, get these weapons upgraded before
you try these challenges, it will make them much easier.
-------------------------------------------------------------------------------
Nr. Name Description
-------------------------------------------------------------------------------
14: BBQ BOULEVARD - Gauntlet.
15: SCORPIO - Arena, Boss fight (Scorpio).
16: CYCLING WEAPONS - Arena, 16 rounds, random weapons.
17: NINJA CHALLENGE - Arena, 12 rounds, Ninjas.
18: MAZE OF BLAZE - Gauntlet.
19: TIME TO SUCK - Arena, 6 rounds, Suck Cannon only.
20: ONE HIT WONDER - Arena, 8 rounds, must not get hit.
21: MORE CYCLING WEAPONS - Arena, Boss fight (Scorpio), random weapons.
22: COUNTING DUCKS - Arena, 6 rounds, Sleep Gas.
23: CREMATION STATION - Gauntlet.
24: CHOP CHOP - Arena, 4 rounds, Disc Blade Gun only.
25: DODGE THE TWINS - Arena, Boss fight (The Twins), must not get hit.
26: NAPTIME - Arena, Boss fight (Scorpio), Sleep Gas.
27: THE ANNIHILATOR - Gauntlet.
28: SLEEP INDUCER - Arena, 6 rounds, Rift Inducer only, Sleep Gas.
29: CHAMPIONSHIP BOUT II - Arena, 24 rounds, varied restrictions.
30: THE OTHER WHITE MEAT - Arena, 6 rounds, Qwack-O-Ray only.
31: QWARKTASTIC BATTLE - Arena, 100 rounds, varied restrictions.
-------------------------------------------------------------------------------
The CHAMPIONSHIP BOUT II is the same as the other CHAMPIONSHIP BOUT, but this
time you have to fight Scorpio in round 24.
The QWARKTASTIC BATTLE is 49 rounds with varied restrictions, in round 50 you
will have to fight Gary and Helen again, then another 49 rounds with varied
restrictions and finally in round 100 you will face Scorpio.
-------------------------------------------------------------------------------
The following diagram will show you how these challenges are scheduled.
The \M29/ means that these two challenges form Mission 29.
-------------------------------------------------------------------------------
14->-15->-16->-21.
\M29/ |
>-17->-22->-26.
|
>-18->-23->-27.
|
>-19->-24->-28->-30.
|
>-20->-25->-29->-31.
For instance, if you want to do the QWARKTASTIC BATTLE (challenge 31) then you
must have completed challenge 14, 15, 20, 25 and 29. Completing challenge 15
will unlock challenge 16, 17, 18, 19 and 20.
You must have completed both challenge 13 (CHAMPIONSHIP BOUT) and challenge 29
(CHAMPIONSHIP BOUT II) before challenge 31 (QWARKTASTIC BATTLE) is unlocked.
-------------------------------------------------------------------------------
Skill Point: Bash the bug. #S07
-------------------------------------------------------------------------------
For this Skill Point you have to beat Scorpio with only your Wrench.
Do not use the Shield Charger/Tesla Barrier in the Wrench Only fight against
Scorpio when you want to get this Skill Point, using this weapon will prevent
you from getting the Skill Point. Do this Skill Point in challenge 15, in that
challenge you only have to face Scorpio.
If you are having trouble with this skill point then wait until your health is
higher. The damage done by your wrench is related to your health, the higher
your health is the more damage the wrench inflicts.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Skill Point: Be an eight time champ. #S08
-------------------------------------------------------------------------------
For this Skill Point you have to complete all eight Gauntlet challenges.
-------------------------------------------------------------------------------
If you complete all challenges on Annihilation Nation you'll receive a Floor
Trophy. It is the "Annihilation Nation Champion" Floor Trophy.
See the In-Depth FAQ on Annihilation Nation by Leebo for more information on
the different challenges.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Aquatos, Deep Sea Hideout.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Mission A2: Gather Sewer Crystals (optional). #MA2
-------------------------------------------------------------------------------
This mission is covered in the chapter Titanium Bolts: New Gadgets and Items
because you need the Gravity Boots to complete it.
-------------------------------------------------------------------------------
Mission A3: Visit Slim Cognito's (optional). #MA3
-------------------------------------------------------------------------------
You will finish this optional mission when you go to Slim Cognito to pick up
the last of the five returning Going Commando weapons.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Chapter 09: Titanium Bolts: New Gadgets and Items. #C09
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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-------------------------------------------------------------------------------
#C09A New item: The Hacker.
-------------------------------------------------------------------------------
#C09B New gadget: The Hypershot.
-------------------------------------------------------------------------------
#C09C New gadget: The Gravity Boots.
-------------------------------------------------------------------------------
#C09D New item: The Map-O-Matic.
-------------------------------------------------------------------------------
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In this chapter there will be directions on how to get Titanium Bolts you
couldn't get the first time you played a mission because you didn't have
the required item or gadget yet. There are sections for each new item and
gadget. The last section also tells you how to get another Skill Point.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C09A New item: The Hacker.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Once you have this item you can get a Titanium Bolt you couldn't get when
you first did the mission. You get this item when you finish Mission 25.
To get it you have to redo a part of Mission 16: Infiltrate the underground
hideout on Aquatos, Deep Sea Hideout.
-------------------------------------------------------------------------------
Titanium Bolt: Aquatos (3/5) #T12
-------------------------------------------------------------------------------
Take the underwater platform, the one opposite the Submarine, into the level.
Fight your way through the level until you reach the first room after the
first bridge. The opposition you meet underway consists of several Amoeboids
and one flying Robot Guard. The Hacker lock is to the left of the door on the
left. Use the Hacker to open the door. Use the platform behind the door to get
to the room with the Titanium Bolt. Pick it up and return the way you came.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C09B New gadget: The Hypershot.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Once you have this gadget you can get a Titanium Bolt you couldn't get when
you first did the mission. You get this gadget when you finish Mission 25.
To get it you have to redo a part of Mission 20: Destroy the plasma cannon
turrets on Tyhrranosis, Korgon base.
-------------------------------------------------------------------------------
Titanium Bolt: Tyhrranosis (2/2) #T13
-------------------------------------------------------------------------------
Use the Turbo-Slider to get across the broken bridge, race along the road to
the left to the entrance on the top left part of the map. Equip the Refractor
and jump on the circular platform, take out the Mech you meet when the
platform has descended. Kill the opposition until the sharp bend to the right
in the corridor. You'll see the green target up ahead. Use the Hypershot to
get across the chasm, walk around the corner and pick it up. Return the way
you came.
-------------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C09C New gadget: The Gravity Boots.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Once you have this gadget you can get 4 Titanium Bolts you couldn't get when
you first did the missions. You get this gadget when you finish Mission 33.
To get 2 of them you have to redo Mission 11: Repair the Laser Defense Shield
on Marcadia, Capital City.
-------------------------------------------------------------------------------
Titanium Bolt: Marcadia (2/3) #T20
-------------------------------------------------------------------------------
First clear out the level so you won't be bothered by the enemies when you
get those 2 Titanium bolts. When you backtrack from the end you'll pass
some blue tiles. Look up and you'll see the first Titanium Bolt. With your
new gadget you can walk up the curved wall and pick it up.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Titanium Bolt: Marcadia (3/3) #T21
-------------------------------------------------------------------------------
The second Titanium Bolt is a bit more complicated, you need to divert some
laser beams to open a secret door, behind which is the Titanium Bolt.
First you need to climb up another curved ramp, this one is in the next room
(from the place you got the first Titanium Bolt on the ceiling). Equip the
Refractor and aim the laser beam through the small hole in the wall. Climb
down to the ground again and go back to the beginning until you see another
curved wall where a laser beam is at the top. Walk up the wall and aim the
laser beam at the receptor high up on the wall to the left. When the beam hits
this receptor the door to the secret room will open. Just walk down to the
ground, enter the secret room and pick up the Titanium Bolt. Return to the
Dropship to get back to your ship.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
NOTE: You can get 2 more Titanium Bolts on Aquatos, it is better to wait until
you have the Map-O-Matic (Mission 49) because then you can also get all
the Sewer Crystals for another Skill Point. So these two Titanium Bolts
will be covered in the Map-O-Matic section of this chapter.
-------------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C09D New item: The Map-O-Matic.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Once you have this item you can get 2 Titanium Bolts and a Skill Point you
could get before, but having this item makes it so much easier. Apart from
the Titanium Bolts and the Skill Point you can also earn a lot of bolts here.
You get this item when you finish Mission 49, but if you wait until you have
completed Mission 55 it will get much easier, as the Qwack-O-Ray will deal
with the King Amoeboids very fast and you can upgrade this weapon here as
well (and it uses no ammo).
To get the 2 Titanium Bolts and the Skill Point you have to complete the
Sewer area on Aquatos, Deep Sea Hideout.
Return to Aquatos and enter the Submarine and use it to get to the sewers.
When you look at your map (press R3 or Select) you'll see the position of
every remaining Sewer Crystal.
-------------------------------------------------------------------------------
NOTE: Watch out, there are a couple of Sewer Crystals not visible on the map,
their position is hidden by Gadgetron Vendor symbols.
-------------------------------------------------------------------------------
Sometimes a King Amoeboid won't show himself, this means you have to approach
that Sewer Crystal symbol from the other side. Clear both the lower and the
upper section of the sewers of all Sewer Crystals. You can always check how
many Sewer Crystals you still need to find on the Items screen in the Pause
menu.
-------------------------------------------------------------------------------
Titanium Bolt: Aquatos (4/5) #T32
-------------------------------------------------------------------------------
You will find one Titanium Bolt when you clear out the upper section, it is
hidden in the middle of the long corridor at the top of your map.
-------------------------------------------------------------------------------
Titanium Bolt: Aquatos (5/5) #T33
-------------------------------------------------------------------------------
The other Titanium Bolt is somewhat more difficult to get to. Return to the
start of the sewers by jumping in the big canal. This will take you back to
the Plumber, sell any remaining Sewer Crystals in your possession and enter
the sewers again. Make your way to the first bridge on the left, when you
cross it the metal walkway up ahead will take you all the way to the top.
There is a Teleporter here, when you use it you will be transported to the
other side of the canal. Turn around so you are looking down the canal.
There you'll see a row of Hypershot targets. You can't grab the first Hypershot
target from where you stand, you'll have to do a Double Jump towards it and
then use the Hypershot to grab the first target. Now just swing from one target
to the next. Along the way you'll pick up this Titanium Bolt. When you have it
you can either land on the bridge at the other end of the Hypershot targets or
just drop in the big canal and let it take you back to the start.
-------------------------------------------------------------------------------
Skill Point: Hit the motherload. #S12
-------------------------------------------------------------------------------
Once you have found all Sewer Crystals you can return to the Waterworker (or
Plumber, as he is also known) and sell them to him. Not only do you get a lot
of bolts, he pays you 2,000 bolts per Sewer Crystal, you also get a Skill
Point. The quickest way to get back to the Waterworker/Plumber is to go to
any bridge and jump into the central canal. The canal will transport you to
the start of the sewer where you'll find the Waterworker/Plumber.
When you have received the Skill Point and the bolts return to the Submarine
and use it to get back to your ship.
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Chapter 10: Trophies. #C10
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-------------------------------------------------------------------------------
#C10A Character Trophies.
-------------------------------------------------------------------------------
#C10B Floor Trophies.
-------------------------------------------------------------------------------
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C10A Character Trophies.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You can find 9 Character Trophies throughout the game, they will be covered in
the Walkthrough. Here is a list of the planets you can find the Character
Trophies on.
-------------------------------------------------------------------------------
Planet Character Trophy In Mission
-------------------------------------------------------------------------------
Florana Ratchet Mission 03
Tyhrranosis Al Mission 21
Daxx The Plumber Mission 26
Holostar Studios Clank Mission 37
Metropolis Skrunch Mission 47
Crash Site Dr. Nefarious Mission 52
Qwark's Hideout Captain Qwark Mission 56
Koros Courtney Gears Mission 58
Command Center Lawrence Mission 60
-------------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C10B Floor Trophies.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You can also earn 6 Floor Trophies, you earn them by doing special tasks.
-------------------------------------------------------------------------------
Name Requirements
-------------------------------------------------------------------------------
Titanium Collector collect all 40 Titanium Bolts.
Annihilation Nation Champion complete all Annihilation Nation challenges.
Friend of the Rangers complete all Ranger Battle Missions.
Skill Master receive all 30 Skill Points.
Nano Finder get maximum health of 200.
Omega Arsenal upgrade all weapons to Omega.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
NOTE: The last two Floor Trophies can only be earned in Challenge Mode.
-------------------------------------------------------------------------------
You can always view your Trophies in the Trophy Room in your quarters on the
Starship Phoenix.
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Chapter 11: Insomniac Museum. #C11
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When you have all the Trophies (all Character and Floor Trophies) a door will
open in the Trophy Room, allowing you access to the Insomniac Museum.
There is also a shortcut to the Insomniac Museum on the planet Metropolis, but
it is only active between 03:00AM and 04:00AM (on your PS2 internal clock).
In the Insomniac Museum you can see things that didn't make the game, do some
fiendishly difficult Hacker puzzles and play an unused Qwark vid-comic. There
is also an uncut version of the first vid-comic, that one has an end boss.
When you have opened the door to the two Qwark Vid-comics inside the Museum
and you have played them you can also play the unused Qwark vid-comic on the
Starship Phoenix, on your VG-9000. You need to have finished all five normal
Qwark vid-comics and then you have a second vid-comic number one. Press [up]
when the cursor is on number one and you'll see the words "NOT COMPLETED".
Now you can play the unused Qwark vid-comic without having to go to the
Insomniac Museum.
You can drive around in a Tank, create effects and make your own Hacker puzzle.
You can even do a Turbo-Slider race on Florana, although there are no other
racers in this race.
You can also find two passwords here which you can enter when you play the
Qwark vid-comics on your VG-9000. See the Codes & Secrets section on GameFAQs
for more information about them.
Check the map of the Insomniac Museum by Quolnok if you want to know where
everything is. His map is in the Maps and Charts section on GameFAQs.
-------------------------------------------------------------------------------
NOTE: In the NTSC version both passwords work but in the PAL version only the
_MEGHAN_ password works.
-------------------------------------------------------------------------------
The _MEGHAN_ password unlocks a (2-player) Ninja vs. Pirate mini-game.
The YING_TZU password unlocks a Bomberman mini-game.
You have to press Start when you have entered the password to access the game.
To enter the codes you have to press [square] on the vid-comic selection
screen.
The "_" in the passwords stands for [space], leave the position blank when you
are entering a password. Press Start when you have entered the password to
start the mini-game.
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Chapter 12: Titanium Bolts. #C12
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You can collect 40 Titanium Bolts throughout the game. When you are in your
ship you can see how many Titanium Bolts there are on each planet and how
many of those you have already found. In the Walkthrough are the locations
of most of the Titanium Bolts, some are in a separate chapter because you
can only collect them on a return visit to a planet.
For instance: on Marcadia you can collect 3 Titanium Bolts, indicated on the
screen of Marcadia while you are in your ship as (0/3). During normal play
you can only find one of these 3 Titanium Bolts (1/3), the location and method
of collection the other two, (2/3) and (3/3), is covered in the chapter called
Titanium Bolts: New Gadgets and Items.
Here is a list of all the Titanium Bolts in the game, it will give the number
of Titanium Bolts on each planet, which ones you can collect during normal
play and which ones you can only collect with new Gadgets and Items.
You can use the Search function of your browser to jump to a specific Titanium
Bolt. Press CTRL and F, type the code and click on Find.
-------------------------------------------------------------------------------
TIP: Select "Up" for the search direction so you will go directly to the
selected Titanium Bolt. The chapters where the Titanium Bolts are
explained are above this one in this FAQ.
-------------------------------------------------------------------------------
NOTE: The numbers used in this list may differ from the ones you see in your
ship, so you may have to look at several explanations before you find
the one(s) you are missing on a specific planet. The codes are numbered
in the sequence in which you can get the Titanium Bolts.
-------------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Planet Number Mission New Gadget or Item Code
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Veldin (0/0) -
-------------------------------------------------------------------------------
Florana (1/2) Mission 03 #T01
(2/2) Mission 04 #T02
-------------------------------------------------------------------------------
Starship Phoenix (1/7) Mission 07 #T03
(2/7) Mission 12 #T05
(3/7) Mission 15 #T07
(4/7) Mission 25 #T11
(5/7) Mission 30 #T17
(6/7) Mission 44 #T27
(7/7) Mission 54 #T34
-------------------------------------------------------------------------------
Marcadia (1/3) Mission 11 #T04
(2/3) Gravity Boots #T20
(2/3) Gravity Boots #T21
-------------------------------------------------------------------------------
Annihilation Nation (1/2) Mission 13 #T06
(2/2) Mission 29 #T16
-------------------------------------------------------------------------------
Aquatos (1/5) Mission 16 #T08
(2/5) Mission 16 #T09
(3/5) Hacker #T12
(4/5) Gravity Boots (Map-O-Matic) #T32
(5/5) Gravity Boots (Map-O-Matic) #T33
-------------------------------------------------------------------------------
Tyhrranosis (1/2) Mission 21 #T10
(2/2) Hypershot #T13
-------------------------------------------------------------------------------
Daxx (1/2) Mission 26B #T14
(2/2) Mission 27 #T15
-------------------------------------------------------------------------------
Obani Gemini (1/2) Mission 31 #T18
(2/2) Mission 32 #T19
-------------------------------------------------------------------------------
Blackwater City (0/0) -
-------------------------------------------------------------------------------
Holostar Studios (1/3) Mission 37 #T22
(2/3) Mission 37 #T23
(3/3) Mission 37 #T24
-------------------------------------------------------------------------------
Obani Draco (0/0) -
-------------------------------------------------------------------------------
Zeldrin (1/2) Mission 41 #T25
(2/2) Mission 41 #T26
-------------------------------------------------------------------------------
Metropolis (1/3) Mission 47 #T28
(2/3) Mission 47 #T29
(3/3) Mission 49 #T30
-------------------------------------------------------------------------------
Crash Site (1/1) Mission 52 #T31
-------------------------------------------------------------------------------
Aridia (1/2) Mission 55 #T35
(2/2) Mission 55 #T36
-------------------------------------------------------------------------------
Qwark's Hideout (1/1) Mission 56 #T37
-------------------------------------------------------------------------------
Koros (1/2) Mission 58 #T38
(2/2) Mission 58 #T39
-------------------------------------------------------------------------------
Command Center (1/1) Mission 60 #T40
-------------------------------------------------------------------------------
You can use the Titanium Bolts you have found to buy Skins for Ratchet. You
buy these in the Skins section in the Special menu in the Pause menu. In this
menu you can also select which Skin you want Ratchet to wear. This can be done
at any time in the game.
-------------------------------------------------------------------------------
Skins for Ratchet Requirements
-------------------------------------------------------------------------------
Current Armor none
Old School Ratchet Save from R&C1.
Snowman Use 6 Titanium Bolts.
Tuxedo Ratchet Use 6 Titanium Bolts.
Buginoid Use 6 Titanium Bolts.
Brainius Use 6 Titanium Bolts.
Robo Rooster Use 6 Titanium Bolts.
Trooper Use 5 Titanium Bolts.
Robo Use 5 Titanium Bolts.
Constructobot Finish the game 100%.
-------------------------------------------------------------------------------
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Chapter 13: Skill Points. #C13
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You can receive 30 Skill Points in this game, some are more difficult to get
than others.
You can use the Search function of your browser to jump to a specific Skill
Point. Press CTRL and F, type the code and click on Find.
-------------------------------------------------------------------------------
TIP: Select "Up" for the search direction so you will go directly to the
selected skill point. The chapters where the skill points are explained
are above this one in this FAQ.
-------------------------------------------------------------------------------
Here is a list of all the Skill Points.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name Planet Code
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stay squeaky clean Florana #S01
Strive for arcade perfection Starship Phoenix #S02
Beat Helga's best time Starship Phoenix #S03
Turn up the heat Starship Phoenix #S04
Monkeying Around Starship Phoenix #S05
Reflect on how to score Marcadia #S06
Bash the bug Annihilation Nation #S07
Be an eight time champ Annihilation Nation #S08
Flee Flawlessly Annihilation Nation #S09
Lights, camera, action! Annihilation Nation #S10
Search for sunken treasure Aquatos #S11
Hit the motherload Aquatos #S12
Be a sharpshooter Tyhrranosis #S13
Bugs to Birds Daxx #S14
Get to the belt Obani Gemini #S15
Bash the party Blackwater City #S16
Feeling Lucky? Holostar Studios #S17A #S17B (see note)
2002 was a good year in the city Metropolis #S18
Suck it up! Crash Site #S19
Aim High Crash Site #S20
Zap back at ya' Aridia #S21
Go for hang time Aridia #S22
Break the Dan Qwark's Hideout #S23
You break it, you win it Koros #S24
Spread your germs Command Center #S25
Set a new record for Qwark 1 Starship Phoenix #S26
Set a new record for Qwark 2 Starship Phoenix #S27
Set a new record for Qwark 3 Starship Phoenix #S28
Set a new record for Qwark 4 Starship Phoenix #S29
Set a new record for Qwark 5 Starship Phoenix #S30
-------------------------------------------------------------------------------
NOTE: You can do Skill Point 17 on two missions. You can only use the first
explanation (S17A) on your first visit to Holostar Studios (Mission 36).
Use the second explanation (S17B) on a return visit to Holostar Studios.
-------------------------------------------------------------------------------
Receiving Skill Points will also unlock new skins for your ship, see the
chapter on Ship Upgrades to find out more.
With the Skill Points you can also unlock cheats in the Cheats section of
the Special menu in the Pause menu.
05 Skill Points - Big Head Heroes.
10 Skill Points - Time Freeze.
15 Skill Points - Secret Agent Clank.
20 Skill Points - Big Head Enemies.
25 Skill Points - Ships to Ducks.
30 Skill Points - Mirror Universe.
There is an extra cheat at the bottom, but it is marked as "Unknown - Unknown".
You need to do the code from the Demo in the Pause menu to unlock it.
The code is: Circle Square Circle Square Up Down Left Left.
When you have unlocked a cheat you can toggle it on (white) or off (yellow).
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Chapter 14: Ship Upgrades. #C14
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-------------------------------------------------------------------------------
#C14A Ship Upgrades: WINGS
-------------------------------------------------------------------------------
#C14B Ship Upgrades: NOSES
-------------------------------------------------------------------------------
#C14C Ship Upgrades: SKINS
-------------------------------------------------------------------------------
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You can buy upgrades and skins for your ship on the Starship Phoenix, at the
Vendor point on the left of the entrance to the Starship, near your ship.
All upgrades and skins are only cosmetic, they won't change the performance
of your ship.
You need to buy the new skins to be able to select them, you only have to buy
them once. The same goes for the Wings and Noses.
Your ship starts with Standard Wings, Standard Nose and the Blargian Red skin.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C14A Ship Upgrades: WINGS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Name Price Requirements
-------------------------------------------------------------------------------
- Standard Wings ( equipped ) ( from the start )
- Hi-Lift Wings ( 2,000 bolts ) ( from the start )
- Heavy Ordinance Wings ( 2,000 bolts ) ( from the start )
-------------------------------------------------------------------------------
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#C14B Ship Upgrades: NOSES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Name Price Requirements
-------------------------------------------------------------------------------
- Standard Nose ( equipped ) ( from the start )
- Split Nose ( 4,000 bolts ) ( from the start )
- Scoop Nose ( 4,000 bolts ) ( from the start )
-------------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#C14C Ship Upgrades: SKINS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
Name Price Requirements
-------------------------------------------------------------------------------
- Blargian Red ( equipped ) ( from the start )
- Amoeboid Green ( 500 bolts ) ( from the start )
- Pulsing Purple ( 500 bolts ) ( from the start )
- Obani Orange ( 500 bolts ) ( 1/30 Skill Points )
- Low Rider ( 500 bolts ) ( 2/30 Skill Points )
- Black Hole ( 500 bolts ) ( 3/30 Skill Points )
- Sun storm ( 500 bolts ) ( 4/30 Skill Points )
- Bogon Blue ( 1,000 bolts ) ( 5/30 Skill Points )
- Orxon Green ( 1,000 bolts ) ( 6/30 Skill Points )
- Lombax Orange ( 1,000 bolts ) ( 7/30 Skill Points )
- Hooked on Onyx ( 1,000 bolts ) ( 8/30 Skill Points )
- Qwark Green ( 1,000 bolts ) ( 9/30 Skill Points )
- Agent Orange ( 1,000 bolts ) ( 10/30 Skill Points )
- Helga Hues ( 1,000 bolts ) ( 11/30 Skill Points )
- Space Storm ( 1,000 bolts ) ( 12/30 Skill Points )
- Tyhrranoid Void ( 1,000 bolts ) ( 13/30 Skill Points )
- Zeldren Sunset ( 1,000 bolts ) ( 14/30 Skill Points )
- Ghost Pirate Purple ( 1,000 bolts ) ( 15/30 Skill Points )
-------------------------------------------------------------------------------
NOTE: Receiving Skill Point 16/30 will not unlock a new skin.
-------------------------------------------------------------------------------
- Sasha Scarlet ( 1,000 bolts ) ( 17/30 Skill Points )
- Florana Breeze ( 1,000 bolts ) ( 18/30 Skill Points )
- Ozzy Kamikaze ( 1,000 bolts ) ( 19/30 Skill Points )
- Silent Strike ( 5,000 bolts ) ( 20/30 Skill Points )
- Supernova ( 5,000 bolts ) ( 21/30 Skill Points )
- Drek's Black Heart ( 5,000 bolts ) ( 22/30 Skill Points )
- Neutron Star ( 5,000 bolts ) ( 23/30 Skill Points )
- Lunar Eclipse ( 5,000 bolts ) ( 24/30 Skill Points )
- Solar Wind ( 5,000 bolts ) ( 25/30 Skill Points )
- Dark Nebula ( 5,000 bolts ) ( 26/30 Skill Points )
- Star Traveller ( 5,000 bolts ) ( 27/30 Skill Points )
- Clowner ( 5,000 bolts ) ( 28/30 Skill Points )
- Plaidtastic ( 5,000 bolts ) ( 29/30 Skill Points )
- Insomniac Special ( 9,000 bolts ) ( 30/30 Skill Points )
-------------------------------------------------------------------------------
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Chapter 15: Challenge Mode. #C15
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When you start a new game in Challenge Mode you can use the walkthrough for
normal mode, only the enemies are a lot stronger this time around.
You will keep several things when you start a (new) Challenge Mode.
- All your weapons.
The following gadgets:
- The Charge Boots.
- The PDA.
The following items:
- Your current Armor.
- The Bolt Grabber V2.
- The Map-O-Matic.
- The Nano-pak.
You also keep the bolts you had at the end of the last game, all the Titanium
Bolts you have collected, all the Skill Points you have received and all the
Trophies you have earned (Floor Trophies) and found (Character Trophies).
You also keep all the Ship Upgrades and Skins you have bought.
You can now buy a Mega version of your weapons, provided the original version
is at level 5. There is one new weapon you can buy, the famous RY3NO, the
third installment of this famous weapon. (R&C1 has the R.Y.N.O., R&C:GC has
the RYNO II and Up Your Arsenal has the RY3NO.)
Use Veldin and parts of Florana to get all your "weak" weapons upgraded to
level 5. It goes really fast there, they will upgrade in no time at all.
The challenges on the VR Deck and on Annihilation Nation now pay ten times
the amount of bolts they did in normal mode. Also the Qwark vid-comics have
a higher pay now, but you can skip them if you wish. You do have to get them
again before you can play them. The Ranger Battles also pay a lot more.
If you have earned the "Annihilation Nation Champion" Trophy then the
additional mission A1 will be marked as completed once you have finished
mission 29. You can still do all the challenges on Annihilation Nation.
If you have picked up all the weapons from Slim Cognito's then the additional
mission A3 will also be marked as completed once you have finished mission 16.
You don't need to visit Slim Cognito again.
The Mega version of the weapons can be upgraded to Giga and finally to Omega.
When you have all the weapons at Omega (and the RY3NO at level 5) you'll get
another Floor Trophy, this is the "Omega Arsenal" Floor Trophy.
There is another Floor Trophy you can only get in Challenge Mode. When you
have your health at 200, the maximum in Challenge Mode, you'll get another
Floor Trophy, this is the "Nano Finder" Floor Trophy.
When you have all the Trophies, both the Character Trophies and the Floor
Trophies, the door inside the Trophy Room will allow you access to the
Teleporter which will take you to the Insomniac Museum.
You still get the 10% Gadgetron Employee Discount, but now it applies to
the Mega version of the returning weapons from Going Commando as well.
You can activate the 10% Discount on Florana now, so if you qualify for it
then you can buy the Mega weapons on your first visit to Florana.
You still can't buy ammo for the returning weapons from Going Commando with
the PDA.
The prices for the Mega versions (and the RY3NO) are:
-------------------------------------------------------------------------------
Name ( Full price / With Discount )
-------------------------------------------------------------------------------
- Mega Shock Cannon ( 420,000 bolts / 378,000 bolts )
- Mega Nitro Eruptor ( 380,000 bolts / 342,000 bolts )
- Mega N90 Hurricane ( 460,000 bolts / 414,000 bolts )
- Mega Quantum Whip ( 180,000 bolts / 162,000 bolts )
- Mega Infecto-Bomb ( 220,000 bolts / 198,000 bolts )
- Mega Vortex Cannon ( 100,000 bolts / 90,000 bolts )
- Mega Tempest ( 540,000 bolts / 486,000 bolts )
- Mega Agents of Dread ( 660,000 bolts / 594,000 bolts )
- Mega Splitter Rifle ( 340,000 bolts / 306,000 bolts )
- Mega Decimator ( 580,000 bolts / 522,000 bolts )
- Mega Ultrashield Launcher ( 140,000 bolts / 126,000 bolts )
- Mega Multi-Disc Gun ( 500,000 bolts / 450,000 bolts )
- Mega Rift Ripper ( 780,000 bolts / 702,000 bolts )
- Mega Qwack-O-Blitzer ( 300,000 bolts / 270,000 bolts )
- Mega Megaturret Glove ( 620,000 bolts / 558,000 bolts ) GC
- Mega Liquid Nitrogen Gun ( 260,000 bolts / 234,000 bolts ) GC
- Mega Tesla Barrier ( 700,000 bolts / 630,000 bolts ) GC
- Mega Heavy Bouncer ( 740,000 bolts / 666,000 bolts ) GC
- Mega Plasma Storm ( 820,000 bolts / 738,000 bolts ) GC
- RY3NO ( 3,000,000 bolts / 2,700,000 bolts ) New
-------------------------------------------------------------------------------
NOTE: GC means it was a returning weapon from Going Commando and
New speaks for itself.
-------------------------------------------------------------------------------
The RY3NO is the only new weapon. When you upgrade it to level 5 the name
will change into the RYNOCIRATOR.
When you want to buy all those weapons you are looking at a price tag of
11,740,000 bolts (or 10,566,000 bolts, if you have the 10% Discount).
To help you pay for these weapons there is something new in Challenge Mode,
it is called the Bolt Multiplier.
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Chapter 16: Bolt Multiplier. #C16
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You automatically get the Bolt Multiplier when you start a new game in
Challenge Mode. This Bolt Multiplier starts at level x1 which is represented
by just the normal bolt in the top-right of the screen. Press L3 to see it.
When you kill one enemy it goes to x2, this will appear under the bolt.
When you then kill two more enemies it goes to x3.
You need to kill three more enemies to get it to x4.
This goes all the way to you having to kill nineteen more enemies to get
the Bolt Multiplier to x20. This level is the maximum it will normally reach.
There is a catch however, when you are hit, even when you have the Tesla
Barrier equipped, the Bolt Multiplier resets back to x1. You then have to
start building it up again to x20. When you die it also resets to x1.
When Qwark dies in the Qwark vid-comics it will also reset to x1.
When you break a Bolt Multiplier crate (the green one) it will double your
current Bolt Multiplier, so when you have your Bolt Multiplier at x20 and
you break a Bolt Multiplier crate it will, for a short while, go to x40.
When this happens you will get huge amounts of bolts for every enemy you kill.
The Bolt Multiplier determines how many bolts an enemy drops when you
kill him, it doesn't mean you get the bolts he drops multiplied by the
Bolt Multiplier level. The higher the Bolt Multiplier is, the more bolts
an enemy drops, it is that simple.
Just as with the Bolt Multiplier crate the Bolt Multiplier also determines
how many bolts you get from breakables. The higher the Bolt Multiplier, the
more bolts you get when you destroy crates and objects.
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Chapter 17: Weapon specs: Normal Mode. #C17
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In this chapter you can find the specifications of all the weapons you can
acquire in normal mode. The example explains the format used in this list.
Example:
Name : Name of the weapon (level 5 name of the weapon).
Price : Price of the weapon (without discount / with discount).
Where : Planet, mission where you can first acquire it.
Ammo : Ammo cost per shot.
Crate : Amount of ammo in an ammo crate.
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
L : Weapon level.
New : New (added) feature on the weapon at this level.
Exp : Experience needed for next level.
Power : Power of the weapon at this level.
Max : Maximum ammo at this level.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Shock Blaster (Shock Cannon)
Price : Free (a gift from the Rangers)
Where : Veldin, mission "Save Veldin!"
Ammo : 5 bolts
Crate : 4 ammo
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 150 | 40 | 30
2 | Charge up (costs 5 ammo per shot) | 250 | 50 | 35
3 | Lock-On mod | 300 | 60 | 40
4 | Shock mod | 300 | 80 | 40
5 | Beam of Death (costs 10 ammo per shot) | Full | 100 | 50
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Nitro Launcher (Nitro Eruptor)
Price : Free (a gift from the Rangers)
Where : Veldin, mission "Save Veldin!"
Ammo : 50 bolts
Crate : 1 ammo
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 200 | 200 | 8
2 | Acid mod | 300 | 240 | 8
3 | Lock-On mod | 600 | 300 | 10
4 | Bigger blast radius | 1,500 | 400 | 10
5 | Wider blast radius, energy missiles | Full | 800 | 12
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : N60 Storm (N90 Hurricane)
Price : 15,000 bolts / 13,500 bolts
Where : Florana, mission "Find the mysterious man."
Ammo : 2 bolts
Crate : 15 ammo
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 200 | 150 | 150
2 | Ricochet | 300 | 175 | 175
3 | Lock-On mod | 1,000 | 200 | 200
4 | Shock mod | 1,800 | 250 | 225
5 | Shots reflect off everything | Full | 350 | 300
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Plasma Whip (Quantum Whip)
Price : 7,500 bolts / 6,750 bolts
Where : Florana, mission "Find the mysterious man."
Ammo : 3 bolts
Crate : 3 ammo
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 200 | 40 | 25
2 | More damage | 600 | 50 | 30
3 | Increased damage | 1,000 | 70 | 35
4 | Jump and fire creates shock waves | 1,500 | 100 | 40
5 | Combo attack produces sonic waves | Full | 140 | 50
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Suck Cannon (Vortex Cannon)
Price : 8,000 bolts / 7,200 bolts
Where : Starship Phoenix, after mission "Meet Sasha on the bridge."
Ammo : Uses no ammo
Crate : Uses no ammo
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 200 | 200 | 0
2 | Double range, shots ricochet | 400 | 260 | 0
3 | Increased capacity, shots on fire | 600 | 320 | 0
4 | Increased damage | 800 | 440 | 0
5 | Fires flaming comets | Full | 600 | 0
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Infector (Infecto-Bomb)
Price : 18,000 bolts / 16,200 bolts
Where : Starship Phoenix, after mission "Meet Sasha on the bridge."
Ammo : 20 bolts
Crate : 2 ammo
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 400 | 180 | 15
2 | Infects nearby enemies | 400 | 240 | 15
3 | Infects with splash damage | 1,200 | 320 | 18
4 | Increased range of infection | 1,800 | 400 | 18
5 | Explosive charge, infects all in blast radius | Full | 600 | 20
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Spitting Hydra (Tempest)
Price : 40,000 bolts / 36,000 bolts
Where : Marcadia, mission "Get to the palace."
Ammo : 5 bolts
Crate : 2 ammo
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | Targets up to 3 enemies | 300 | 200 | 15
2 | Targets up to 4 enemies | 600 | 240 | 15
3 | Targets up to 5 enemies | 900 | 280 | 15
4 | Targets up to 6 enemies | 1,200 | 320 | 15
5 | Targets up to 7 enemies, increased damage | Full | 400 | 15
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Agents of Doom (Agents of Dread)
Price : 60,000 bolts / 54,000 bolts
Where : Starship Phoenix, mission "Play vid-comic Episode Two."
Ammo : 75 bolts
Crate : Ammo is not available from crates
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 400 | 240 | 6
2 | Agents have lasers | 600 | 400 | 6
3 | Agents have rapid fire lasers | 2,000 | 660 | 8
4 | Agents can fly | 3,000 | 2,000 | 8
5 | Agents fire heat seeking rockets | Full | 6,000 | 8
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
NOTE: Once the Agents of Doom can fly they stay near Ratchet, they won't seek
out enemies anymore. You can however drop a second batch of four Agents,
they will run away and seek out enemies. You can only have two batches
of Agents active at the same time.
-------------------------------------------------------------------------------
Name : Flux Rifle (Splitter Rifle)
Price : 75,000 bolts / 67,500 bolts
Where : Aquatos, mission "Infiltrate the underwater hideout."
Ammo : 50 bolts
Crate : Ammo is not available from crates
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 200 | 300 | 10
2 | Penetrate through multiple enemies in a row | 400 | 400 | 12
3 | Enhanced damage | 900 | 500 | 12
4 | Explosive shots | 1,400 | 1,600 | 12
5 | Increased power | Full | 2,800 | 15
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
NOTE: With each new level you can zoom in more, so you can snipe enemies from
further away.
-------------------------------------------------------------------------------
Name : Lava Gun (Liquid Nitrogen Gun)
Price : 40,000 bolts / free (returning Going Commando weapon)
Where : Aquatos, Slim Cognito, in mission "Infiltrate the underground hideout."
Ammo : 3 bolts
Crate : 15 ammo
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 600 | 160 | 150
2 | Acid mod | 900 | 240 | 150
3 | Lock-On mod | 1,200 | 360 | 175
4 | Increased power | 1,500 | 500 | 175
5 | Freezes enemies | Full | 700 | 200
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Miniturret Glove (Megaturret Glove)
Price : 25,000 bolts / free (returning Going Commando weapon)
Where : Aquatos, Slim Cognito, in mission "Infiltrate the underground hideout."
Ammo : 30 bolts
Crate : 1 ammo
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 400 | 600 | 10
2 | Increased damage | 600 | 800 | 10
3 | Turrets fire blasts of ice | 1,000 | 1,000 | 12
4 | Seeks targets faster, ice explosives | 1,500 | 1,200 | 12
5 | Guided mini missiles, turrets teleport | Full | 2,080 | 12
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Annihilator (Decimator)
Price : 150,000 bolts / 135,000 bolts
Where : Tyhrranosis, mission "Take out the power generators."
Ammo : 20 bolts
Crate : 2 ammo
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 800 | 500 | 20
2 | Explosive mines | 1,600 | 600 | 20
3 | Scatters homing mines | 4,000 | 800 | 22
4 | Improved tracking of missiles and mines | 6,000 | 1,100 | 22
5 | 12 heat seeking missiles on impact | Full | 1,400 | 25
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Holo Shield Glove (Ultrashield Launcher)
Price : 30,000 bolts / 27,000 bolts
Where : Tyhrranosis, mission "Destroy the Encampment (optional)."
Ammo : 20 bolts
Crate : 1 ammo
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 150 | 200 | 8
2 | HP transfer when shield is hit | 300 | 300 | 8
3 | Absorbs and discharges energy | 900 | 400 | 10
4 | Enhanced size and duration, bigger HP drain | 1,350 | 500 | 10
5 | Fires energy pulse at nearby enemies | Full | 600 | 12
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Disc Blade Gun (Multi-Disc Gun)
Price : 175,000 bolts / 157,500 bolts
Where : Starship Phoenix, mission "Play the vid-comic Episode Three."
Ammo : 10 bolts
Crate : 2 ammo
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 700 | 500 | 25
2 | Homing after ricochet off wall | 1,400 | 600 | 25
3 | Homing after ricochet off wall or enemy | 4,000 | 1,400 | 25
4 | Longer range, better homing, more damage | 6,000 | 2,400 | 25
5 | Discs split on impact, max 16 discs per shot | Full | 3,600 | 25
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Rift Inducer (Rift Ripper)
Price : 180,000 bolts / 160,000 bolts
Where : Holostar Studios, mission "Escape the Tyhrranoid Ambush."
Ammo : 100 bolts
Crate : 1 ammo
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 800 | 1,000 | 8
2 | Black holes combine to form bigger ones | 1,600 | 1,300 | 8
3 | Lock-On mod | 4,000 | 1,500 | 10
4 | Enhanced sucking from black holes | 6,000 | 1,700 | 10
5 | Black holes emit electricity | Full | 2,000 | 12
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Qwack-O-Ray (Qwack-O-Blitzer)
Price : 200,000 bolts / 180,000 bolts
Where : Aridia, mission "Help the Galactic Rangers."
Ammo : Uses no ammo
Crate : Uses no ammo
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 1,000 | 1,000 | 0
2 | Ducks lay explosive eggs | 2,000 | 1,500 | 0
3 | Explosive eggs seek enemies | 5,000 | 2,000 | 0
4 | Ducks act as decoys, homing eggs | 8,000 | 2,500 | 0
5 | Flaming ducks, ducks will explode | Full | 3,000 | 0
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Bouncer (Heavy Bouncer)
Price : 150,000 bolts / free (returning Going Commando weapon)
Where : Aquatos, Slim Cognito, after first visit to Qwark's Hideout
Ammo : 50 bolts
Crate : 1 ammo
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 2,500 | 1,200 | 10
2 | Acid mod | 6,000 | 1,400 | 10
3 | Lock-On mod | 10,000 | 1,600 | 12
4 | Increased power | 12,000 | 1,800 | 12
5 | Enhanced power, bigger bomblets | Full | 2,000 | 12
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Plasma Coil (Plasma Storm)
Price : 250,000 bolts / free (returning Going Commando weapon)
Where : Aquatos, Slim Cognito, after first visit to Koros
Ammo : 50 bolts
Crate : 1 ammo
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 8,000 | 2,400 | 15
2 | Acid mod | 10,000 | 3,000 | 15
3 | Lock-On mod | 12,000 | 3,600 | 18
4 | Increased damage, limited auto-tracking | 14,000 | 4,200 | 18
5 | Increased damage and auto-tracking | Full | 6,000 | 20
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Shield Charger (Tesla Barrier)
Price : 250,000 bolts / free (returning Going Commando weapon)
Where : Aquatos, Slim Cognito, after first visit to Command Center
Ammo : 500 bolts
Crate : Ammo is not available from crates
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | - | 2,200 | 60 | 3
2 | Stronger | 2,800 | 100 | 3
3 | Stronger | 4,600 | 140 | 3
4 | Stronger | 7,200 | 180 | 4
5 | Stronger, zaps nearby enemies | Full | 240 | 4
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Chapter 18: Weapon specs: Challenge Mode. #C18
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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In this chapter you can find the specifications of all the weapons you can
acquire in challenge mode. The example explains the format used in this list.
The only exception is the RY3NO, the specification list of this weapon uses the
same format as the one for weapons in normal mode. This is because this weapon
is exclusive for the challenge mode.
Because you can buy all these weapons at the first Gadgetron Vendor you see in
the challenge mode the item Where is omitted from the specifications. Although
the values for the items Ammo and Crate don't change in challenge mode they are
included to make life easier.
Your weapons need to be at level 5 before you can buy the Mega versions.
The Mega versions of the weapons have the same effects as the level 5 versions.
Only the damage and the maximum ammo will change when you upgrade them.
Example:
Name : Name of the weapon.
Price : Price of the weapon (without discount / with discount).
Ammo : Ammo cost per shot.
Crate : Amount of ammo in an ammo crate.
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
L : Weapon level.
Name : Name of the weapon at this level.
Exp : Experience needed for next level.
Power : Power of the weapon at this level.
Max : Maximum ammo at this level.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Shock Cannon
Price : 420,000 bolts / 370,000 bolts
Ammo : 5 bolts
Crate : 4 ammo
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Shock Cannon | 10,000 | 1,100 | 50
7 | Giga Shock Cannon | 15,800 | 1,400 | 55
8 | Omega Shock Cannon | Full | 2,100 | 60
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Nitro Eruptor
Price : 380,000 bolts / 342,000 bolts
Ammo : 50 bolts
Crate : 1 ammo
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Nitro Eruptor | 7,500 | 4,200 | 12
7 | Giga Nitro Eruptor | 12,500 | 5,000 | 14
8 | Omega Nitro Eruptor | Full | 6,000 | 16
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega N90 Hurricane
Price : 460,000 bolts / 414,000 bolts
Ammo : 2 bolts
Crate : 15 ammo
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega N90 Hurricane | 15,000 | 3,500 | 300
7 | Giga N90 Hurricane | 22,500 | 5,000 | 350
8 | Omega N90 Hurricane | Full | 6,000 | 400
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Quantum Whip
Price : 180,000 bolts / 162,000 bolts
Ammo : 3 bolts
Crate : 3 ammo
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Quantum Whip | 10,000 | 1,400 | 50
7 | Giga Quantum Whip | 15,000 | 1,800 | 55
8 | Omega Quantum Whip | Full | 2,400 | 60
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Vortex Cannon
Price : 180,000 bolts / 162,000 bolts
Ammo : Uses no ammo
Crate : Uses no ammo
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Vortex Cannon | 5,000 | 4,200 | 0
7 | Giga Vortex Cannon | 7,500 | 5,000 | 0
8 | Omega Vortex Cannon | Full | 6,000 | 0
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Infecto-Bomb
Price : 220,000 bolts / 198,000 bolts
Ammo : 20 bolts
Crate : 2 ammo
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Infecto-Bomb | 10,000 | 4,000 | 20
7 | Giga Infecto-Bomb | 15,000 | 5,000 | 25
8 | Omega Infecto-Bomb | Full | 6,000 | 30
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Tempest
Price : 540,000 bolts / 486,000 bolts
Ammo : 5 bolts
Crate : 2 ammo
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Tempest | 15,000 | 3,200 | 15
7 | Giga Tempest | 22,500 | 5,400 | 18
8 | Omega Tempest | Full | 6,000 | 20
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Agents of Dread
Price : 660,000 bolts / 594,000 bolts
Ammo : 75 bolts
Crate : Ammo is not available from crates
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Agents of Dread | 7,500 | 8,000 | 8
7 | Giga Agents of Dread | 12,500 | 10,000 | 10
8 | Omega Agents of Dread | Full | 12,000 | 12
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Splitter Rifle
Price : 340,000 bolts / 306,000 bolts
Ammo : 50 bolts
Crate : Ammo is not available from crates
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Splitter Rifle | 7,500 | 5,200 | 15
7 | Giga Splitter Rifle | 12,500 | 7,000 | 18
8 | Omega Splitter Rifle | Full | 8,400 | 20
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Liquid Nitrogen Gun
Price : 260,000 bolts / 234,000 bolts
Ammo : 3 bolts
Crate : 15 ammo
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Liquid Nitrogen Gun | 10,000 | 2,600 | 200
7 | Giga Liquid Nitrogen Gun | 15,000 | 3,000 | 250
8 | Omega Liquid Nitrogen Gun | Full | 3,600 | 300
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Megaturret Glove
Price : 620,000 bolts / 558,000 bolts
Ammo : 30 bolts
Crate : 1 ammo
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Megaturret Glove | 10,000 | 10,400 | 12
7 | Giga Megaturret Glove | 15,000 | 13,000 | 14
8 | Omega Megaturret Glove | Full | 15,600 | 16
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Decimator
Price : 580,000 bolts / 522,000 bolts
Ammo : 20 bolts
Crate : 2 ammo
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Decimator | 10,000 | 3,000 | 25
7 | Giga Decimator | 15,000 | 4,000 | 28
8 | Omega Decimator | Full | 5,000 | 30
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Ultrashield Launcher
Price : 140,000 bolts / 126,000 bolts
Ammo : 20 bolts
Crate : 1 ammo
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Ultrashield Launcher | 5,000 | 1,000 | 12
7 | Giga Ultrashield Launcher | 7,500 | 1,500 | 12
8 | Omega Ultrashield Launcher | Full | 2,000 | 14
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Multi-Disc Gun
Price : 500,000 bolts / 450,000 bolts
Ammo : 10 bolts
Crate : 2 ammo
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Multi-Disc Gun | 10,000 | 4,400 | 25
7 | Giga Multi-Disc Gun | 15,000 | 5,600 | 28
8 | Omega Multi-Disc Gun | Full | 8,400 | 30
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Rift Ripper
Price : 780,000 bolts / 702,000 bolts
Ammo : 100 bolts
Crate : 1 ammo
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Rift Ripper | 15,000 | 4,000 | 12
7 | Giga Rift Ripper | 22,500 | 5,000 | 14
8 | Omega Rift Ripper | Full | 6,000 | 16
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Qwack-O-Blitzer
Price : 300,000 bolts / 270,000 bolts
Ammo : Uses no ammo
Crate : Uses no ammo
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Qwack-O-Blitzer | 15,000 | 4,000 | 0
7 | Giga Qwack-O-Blitzer | 22,500 | 5,000 | 0
8 | Omega Qwack-O-Blitzer | Full | 6,000 | 0
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Heavy Bouncer
Price : 740,000 bolts / 666,000 bolts
Ammo : 50 bolts
Crate : 1 ammo
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Heavy Bouncer | 10,000 | 3,000 | 12
7 | Giga Heavy Bouncer | 15,000 | 3,600 | 14
8 | Omega Heavy Bouncer | Full | 4,400 | 16
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Plasma Storm
Price : 820,000 bolts / 738,000 bolts
Ammo : 50 bolts
Crate : 1 ammo
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Plasma Storm | 15,000 | 6,800 | 20
7 | Giga Plasma Storm | 22,500 | 7,600 | 22
8 | Omega Plasma Storm | Full | 8,400 | 25
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : Mega Tesla Barrier
Price : 700,000 bolts / 630,000 bolts
Ammo : 500 bolts
Crate : Ammo is not available from crates
-------------------------------------------------------------------------------
L | Name | Exp | Power | Max
-------------------------------------------------------------------------------
6 | Mega Tesla Barrier | 12,000 | 300 | 4
7 | Giga Tesla Barrier | 18,000 | 400 | 5
8 | Omega Tesla Barrier | Full | 500 | 5
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name : RY3NO (RYNOCIRATOR)
Price : 3,000,000 bolts / 2,700,000 bolts
Ammo : 1,000 bolts
Crate : Ammo is not available from crates
-------------------------------------------------------------------------------
L | New | Exp | Power | Max
-------------------------------------------------------------------------------
1 | 8 mini-missiles, targets multiple enemies | 20,000 | 6,000 | 25
2 | 12 powerful energy blasts | 30,000 | 7,000 | 30
3 | 14 powerful energy blasts | 40,000 | 8,000 | 35
4 | 16 powerful energy blasts | 50,000 | 9,000 | 40
5 | Big blast of destructive energy | Full | 10,000 | 50
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
NOTE: When this weapon upgrades to the RYNOCIRATOR its characteristics will
change dramatically. No longer will it fire separate missiles/blasts,
instead it will fire one big blast which will evaporate every enemy on
screen (some enemies need multiple blasts before they evaporate).
Because it will take about a second before the blast does its destructive
work the enemies will still fire at you, so don't stay in one place, the
shots they fire won't evaporate and they can still hurt you.
Basically it is a Zodiac that works (the Zodiac is a weapon from Going
Commando that isn't loved very much, to put it mildly).
You can still hurt bosses with the RYNOCIRATOR, you just have to make
sure they are hit with the central white part of the blast, miss them
with this and they are not hurt (much).
-------------------------------------------------------------------------------
FUN FACT: Be sure to have the help messages turned on or you may miss the
hilarious message you get when you upgrade it to the RYNOCIRATOR.
-------------------------------------------------------------------------------
If you missed it, the message is as follows:
"Though thought to be impossible, you've upgraded this weapon beyond its
theoretical limits! The employees of Gadgetron are now fearing for their lives.
Long live Ratchet! He is our master. Oh, and Ratchet...Please be careful with
that thing!"
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Chapter 19: Version History. #C19
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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This is my first attempt at writing a FAQ/Walkthrough, so bear with me.
-=* Version 1.00 *=-
Started : 12/01/2004
Finished : 12/21/2004
Submitted : 12/26/2004 (GameFAQs)
-=* Version 1.01 *=-
Submitted : 01/01/2005 (GameFAQs)
Some errors were fixed in version 1.01 and some blank lines were removed.
-=* Version 1.02 *=-
Submitted : 01/06/2005 (GameFAQs)
More errors/typos were fixed in version 1.02 and special thanks were added.
-=* Version 1.03 *=-
Submitted : 01/12/2005 (GameFAQs)
Posted : 06/01/2005 (1Up.com)
Even more errors/typos were fixed in version 1.03.
-=* Version 2.00 *=-
Submitted : 01/17/2006 (GameFAQs)
Notified : 01/17/2006 (1Up.com)
The FAQ was completely overhauled and an ASCII was added in version 2.00.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Chapter 20: Contact Info. #C20
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If you have to contact me by e-mail please state CLEARLY in the title that
it concerns Up Your Arsenal (or UYA for short).
If you write to me in clear English you'll have a better chance of a clear
answer, please refrain from using AIM-speak or 1337-speak.
E-mail address: hugeratchetfan(at)gmail(dot)com
You can also contact me on the GameFAQs message boards, my username is RSmit.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Chapter 21: Credits. #C21
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Insomniac Games - for making another great game.
S.C.E.E. - for distributing it to me.
GameFAQs - for still being the best game site.
odino - his FAQ helped me find some of those hard to find tokens.
Andrew J. Smit - for being the inspiration to write this FAQ.
Some of the In-Depth FAQs on GameFAQs were used to verify things, so credit
should go to the makers of them as well.
You can find these In-Depth FAQs (including the ones mentioned in this FAQ) on
the following page: http://www.gamefaqs.com/console/ps2/game/919902.html
Special thanks must go to Gbness for giving me an Honorable Mention in the
"FAQ of the Day: Sunday, January 2, 2005" topic on the FAQ Contributors -
General board on GameFAQs. He wrote the following:
"RSmit pulled off an awesome Ratchet & Clank: UYA FAQ, in which I can proudly
say was an awesome game. Good work, good format, etc."
It took a couple of days before my ego was back to normal again, the huge grin
lasted even longer...
Version 1.02 also won a Bronze in the "FAQ of the Day" topic of Friday the 7th
of January 2005. Many thanks to Da Hui for that prize.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Chapter 22: Legal Stuff. #C22
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Copyright 2004-2006, Rik Smit.
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
Sites that are allowed to host this FAQ:
- www.gamefaqs.com (and all their affiliates)
- www.1up.com
No sheep or ducks were harmed during the making of this FAQ.
End.