Posts tagged postmortem

The producers of Okamiden realized they were in a pickle, marketing-wise, when they were finishing up the Western version of the game just as the 3DS and Pok
&eacute;mon Black and White were being announced for the same release window. Capcom decided to thread the needle and send Okamiden out ri...

On Gamasutra, Mediatonic's Jim Griffiths and Paul Croft wrote a postmortem for Monsters (Probably) Stole My Princess, the amusingly-named jumping vampire game that started on PlayStation Minis before, yes, hopping to Xbox Live Indie Games.
When the game was first conceived, there wasn't even the...

In 1985, Jordan Mechner was thinking about baggy pants, arches and columns -- images that could be clearly conveyed in a low-resolution, pixelated computer game. While delivering his Prince of Persia postmortem during GDC earlier this month, Mechner delved into his memories, his journals (which y...

Crunch time is just part of game development. When the deadline is looming, it's not uncommon for developers to pull 12-hour shifts (or longer). For Team Meat, crunch time nearly killed half of the duo.
Tommy Refenes (pictured left) told GDC attendees that he would "be dead if we put Meat Boy on...

"What kinds of games do you like?" Adam "Atomic" Saltsman asked of his panel audience at the Canabalt postmortem during the Game Developer's Conference in San Francisco. "Role-playing" was yelled out, as was "puzzler," and eventually Saltsman picked "platformer" as the genre. Without another word,...

Russell Clarke of Ideaworks Game Studio hosted a post-mortem report near the end of the first day of GDC 2010 about Call of Duty: World at War Zombies for the iPhone. The game was one of the first big brand hits on the App Store -- it successfully brought a game mode from one of Activision's Call o...

With a couple months under its belt and a more stable playerbase, Aion is no longer in the state of just-launched new hotness any longer. You might be one of the game's still-numerous fans, or maybe you stepped away from the game because of the grind. Either way, there were a number of innovative...

Top Gun on iPhone is one of the device's many hidden treasures. Not only does it have cool, After Burner-esque gameplay, it's also got one of the best easter eggs of all time (as you can see above). Unsurprisingly, nailing the unintentional humor of the movie is one of the things that Freeverse de...

It's been a bumpy road to release for Br&uuml;tal Legend. Tim Schafer's had to change publishers, deal with a pesky lawsuit, soldier through PR missteps and even handle some post-release DLC. This is all common knowledge, but in a lengthy postmortem at Gamasutra, Caroline Esmurdoc, executive produc...

Ouch. That word pretty much sums up this article we found over at MMOCrunch regarding their opinion on the current state of Age of Conan. As declared in the article, it wasn't written to convince potential players that the game is bad (although... uh, it does?), or to tell current players that thei...

Gamasutra's postmortems are excellent opportunities to look back at certain games, and hear with unabashed honesty what went right and wrong throughout the course of development. Such is the case with developer Freeverse's postmortem on their enhanced port of Bungie's classic Marathon 2: Durandal f...

Just in case you missed the Guitar Hero parody
Accordion Hero reported here on Joystiq a week or two back, Gamasutra has now posted a tongue-in-cheek
postmortem on the squeezebox simulator. It's cheeky.You'll learn not only &quot;that accordion players get
all the girls&quot; (with female players, o...