Spells are Wit skills and Wit is boosted by Fatigue. A die of Fatigue is taken by removing a pip from Strength, thus the penalty is immediate. The boost lasts for the single spell casting. Character points or Hero points can restore Strength *after* the combat/contest.

I haven't used it for anything else but I think the trade off could work increasing Soak or another variation of Extra Effort.

Saturday, September 12, 2015

. With Marty and Quinn away for the summer, the group has been playing three handed games. We dropped Sketch in favor of Risus and 5X5. mostly dungeon crawls and supernatural pulp.

In honor of Fear the Walking Dead, we've gone from Highway from Hell to the urban setting Hot Child in the City. I'm happy to say that Mini Six is the mechanic of choice. Crunchy combat is a fan favorite.

The hastily assemble encounter tables need reworking - outside of that - only a few major questions remain unanswered.

They didn't like that it was 'learn as you go' for combat skill, and PCs were on a slower learning curve about the undead.

The tyranny of zombie mathematics is best summed up by Spike in Fool for Love.

SPIKE
And we just keep coming. Like a
wave of roaches, and here you are
doing a minute waltz, trying to stomp
us all. But you can kill a hundred.
A thousand. A thousand thousand
and the armies of Hell besides. But
all we need...

SPIKE
...Is for one of us, just one,
sooner or later, to have the
thing we all are hoping for.