This forum is no longer active and actually hasn't been for years. It serves as an archive of what happened "back then" and nothing more. You may be able to register and post, or you may not... and should you encounter any problems then I am really sorry but I am not able to provide any sort of support.

Finally, a menu for the EverDrive 64 that has a fully functional GameShark implementation! Written by Parasyte, and provided for anyone who considers it a "must-have." Also, excellent material for anyone who wants to study the source on how a GameShark works in the N64 environment!

Nothing has changed in the user interface. Same steps to enable cheats. The biggest difference is that you must convert your cheat-files to YAML. We've included a lot of example YAML cheat files that you can use as a template for formatting. For those who aren't familiar with the YAML cheat files, you will need to use an editor like Notepad++ to edit the cheat files. Regular notepad will not work.

The only known issue so far is Banjo Tooie, but we believe that to be related to the patch that makes the game run, and not the code engine. The game loads with cheats enabled, but no cheats take effect.

It is also worth noting that GameShark codes made in an emulator may *not* work properly on the actual hardware.