Breakspace

Publisher Description

It is a break-out style game where the objective is to progress by knock down blocks before you run out of extra balls. The better you are at this, the further along the game you'll go. When you complete the game, a new game mode is unlocked called Random Play.
Random Play will play all the levels in the game randomly and as long as you can survive it - but it'll be an option only after you complete the 30th and final level.
There are 5 powerups:
Breaker Ball - temporarily breaks blocks instantly.
Helper Ball - creates helper balls, these last as long as you can keep them.
Fast Ball - temporarily speeds up the ball.
Slow Ball - temporarily slows down the ball.
Wide Paddle - temporarily widens the paddle.
There are 4 types of blocks:
Red Block - requires 3 hits
Yellow Block - requires 2 hits
Blue Block - requires 1 hit
Metal Block - cannot be knocked down
There are 30 levels divided up into three sectors. Each sector has unique music and backgrounds, and the further along you go the faster the ball becomes and the harder the level is overall.
The music is provided by Daniel Gooding via his Affordable Audio 4 Everyone project. You can learn more about him and his efforts by clicking this link:
http://www.affordableaudio4everyone.com/Home.html

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