Active: Dardyn causes a target unit to explode, dealing magic damage to surrounding enemies. Minions targetted, friendly or enemy, are killed instantly. If the killed minion was a Rogue Minion, the damage is amplified, and a bonus slow is added.

Magic Damage: 100 / 160 / 220 / 280 / 320 (+65% AP)

Amplified Magic Damage: 130 / 208 / 286 / 364 / 442 (+80% AP)

Amplified Slow: 30% / 35% / 40% / 45% / 50%

Master's Tribute

COST: 40 mana

COOLDOWN: 6 seconds

Passive: Dardyn passively gains 3 bonus gold upon killing a unit.
Active: Any minion or neutral monster below 30% HP turns into a Rogue Minion, a servant that will fight for Dardyn. Dardyn can have 4 Rogue Minions at once.

Attack Order

COST: 30 mana

COOLDOWN: 8 seconds

Active: Dardyn orders all nearby Rogue Minions and Lane minions to attack a specific enemy, granting them bonus attack speed for 4 seconds. Any enemies killed by these minions while the attack speed persists grants the gold reward to Dardyn.

Attack Speed: 50% / 60% / 70% / 80% / 90%

Hidden Potential

COST: 100 mana

COOLDOWN: 120 / 90 / 60 seconds

Active: Dardyn captures a target NPC unit. Re-activating the ultimate within 30 seconds causes Dardyn to release the captured unit as a Mega Creep for 10 seconds, dealing magic damage and knocking up surrounding enemies. This mega creep launches auto-attacks that deal damage in an area.

Magic Damage: 200 / 300 / 400 (+50% AP)

==Theoretical Item Build==

Summoner's Rift

Starting

Essential

Offensive

Defensive

Consumables

==Lore==One day on the Fields of Justice, a young siege minion was hit by a Banner of Command, Baron buff, and Soraka heal, the combined strength built up in caused it to turn into Dardyn. What, that's it, what were you expecting?