UMECUnited Mining Exploration Commission: A group of friends playing JumpGate-- "a MMORPG that launched smoothly, breaks from fantasy character setting, emphasizes PvP, and is the first persistent world space simulator that nobody talks about." ~Scorch

has gone gold. (Eb says they'll have it on the 18th) Oh and hi everyone :D

Just stopped in, wanted to say hi, and I saw where I had the chance to beat Rainy to a new game thread, hehe. I now return you to your regularly scheduled Muffy post._________________Jesus saves, the rest of you take 5d20 damage.

Joined: 13 Jun 2002Posts: 54Location: Muffy went off on somebody and all i got was this lousy T-Shirt

Posted: Thu Jun 13, 2002 12:15 pm Post subject:

I'm interested in seeing how the 3rd Edition rules actually work. Haven't played tabletop since they came out, and I don't think any other CRPG has them yet (Icewind Dale?). I've been in some IRC sessions with the guys from NWN Stratics in their Glendenmoor setting, and from what I can see, the new rules don't change the "flow" of the game at all. I'm still rolling dice, the numbers just get looked up in different tables.

If anyone wants to test out some Multi-player after it hits the shelves, let me know. I've been playing around with the Aurora Toolset, and am considering buying a new comp and turning my old one into a dedicated server, (possibly a portal to Glendenmoor)._________________Jesus saves, the rest of you take 5d20 damage.

I just got an e-mail from my brother and I can understand why NWN has gone gold. He's been doing beta testing the past little while (never told me! :evil: ) and he suggested that you'll probably want to buy a backup CD ROM and an extra copy of the game because you'll wear them out playing it. Must be pretty damn good if he's saying things like that (and my brother and I take our D&D pretty seriously). Hopefully, he'll invite me over sometime to let me play cause I cant wait for the release!_________________Dave?
What are you doing, Dave?
Please dont do that, Dave.
Dont make me kick your ass, Dave...

anyone remember that old module set in a rustic hill village motif where the module (for the first time) described the "base" village shop as having rarity shortages (percentage to have only x amount of y)...after that intriguing pitstop you were off to this old church/monastery/college on the side of a mountain via a quite novel random encounter technique...once at the site you found out it was actually a secret base for an orc invasion or something...at one point you run into some wardogs you can tame (pretty cool that)...then it was off to kill da boss, which became rather interesting since your exit plan involves passing through the bowels of the mountain via an underground river with passage that lead finally to a baby/young red dragon at the climax.

a wonderful module and i weep because, for the life of me, i cannot recall the name or module number. (seriously kill to get that - must have been OUT of print for a decade at least)

If it's not one on one of those, Wizards of the Coast might be able to figure it out for you. They have the rights to the tabletop stuff now I think._________________Jesus saves, the rest of you take 5d20 damage.

PvPOnline
so true!! hahaah...I learnt that sometimes you could spend hours on a module and the guys/gals would just say, "hey! we'll just cruise on by THIS neighborhood" (aside: we wanna have another bar fight)

Joined: 13 Jun 2002Posts: 54Location: Muffy went off on somebody and all i got was this lousy T-Shirt

Posted: Thu Jun 20, 2002 1:51 pm Post subject: WOOT!

Ok, got it yesterday, installed and played 14 hours straight. It rocks...

Btw, I havent logged into JG for almost a week now. Between Morrowind on Xbox, and NWN, I could see myself turning in my TRI Pilot's License. Especially if I get heavy into the Toolset to make modules.

For pure comedy gold factor, make a Half-Orc Barb with INT 6. Then talk to people. Priceless._________________Jesus saves, the rest of you take 5d20 damage.

Can ESDs be purchased outside of the United States?
No. We are hoping to offer ESDs internationally, but do not have a target date yet.

And from this site:
In news directly from WotC: The release of our ESD products internationally has been delayed by some ongoing legal issues. We hope to make them available for purchase from any country where we regularly ship as soon as possible. You may want to sign up to receive our online store newsletter as an announcement will be made as soon as the country restrictions are lifted.

SLUTS! :evil:

ahhhhhh ahhhhhh!! and i just bought NWN too...waaaaaa i'm gonna cry

Anyone willing to do a paypal trade with me for the pdf? I'm dying for this module. You can find the purchase info there. Pretty sure that's a strict violation of the EUA. heeeeeee. OMG PUT ME IN JAIL NOW!

That module was also included in this compendium later released. (pretty sure that's out of stock)

Joined: 13 Jun 2002Posts: 54Location: Muffy went off on somebody and all i got was this lousy T-Shirt

Posted: Fri Jun 28, 2002 1:28 pm Post subject:

It's a 26 meg PDF file so I'll zip it and see if it gets any smaller. And don't worry about reimbursing, it's only 5 bucks and I wanted it too. I don't have ICQ loaded up so maybe a DCC thru IRC would work._________________Jesus saves, the rest of you take 5d20 damage.

errr, *sigh*. I currently have a horribly warez version of NWN which may just be the source of these issues, so I thought I could check here with ppl that actually have the game to see if its worth me getting the thing just yet...

Basically... while the game works in single player (doesnt crash all that often), well, it seems pretty damn critical to save and save often.

The problem is with the dedicated server. I copied the game installation from my game PC to my server PC, fired up the dedicated server, and played through the prelude - that worked great. In chapter 1, the dedicated server seems happy to host parties that travel through the peninsula and beggars nest, but the moment I enter the blacklake district something seems to choke and choke badly.

My first try at the dedicated server - Im trying to figure out how to actually host more than one game at a time - involved copying nwserver.exe & ini files to a 2nd directory, tampering with nwn.ini so that the nwserver can find all the games data files, but autosaves to the local folder. So now I can simply create a directory "Quest1", "Quest2" etc, and have each directory hold - in the autosave - the last save of the party's state, each directory can point to different modules etc.

For the most part this setup worked - one can host multiple "persistant" campaigns on the same PC at the same time. wh000t.

BUT, specifically, when playing the default campaign, when entering the blacklake district, the frikkin nwserver.exe will generate an access violation the moment anyone in the party bumps into a mugger. The freaky thing is the client doesnt fault, the server faults!

So I gave up on the seperate directories to easilly persist multiple campains idea - and ran the nwserver directly from the copied install, suddenly the players can all travel in blacklake and kill muggers and stuff... but still, the server is frikkin unstable while players are in the area, and doesnt save the game correctly. If/when the server crashes, you simply point it at the last saved game, and it comes up with all the monsters dead, and queusts done, but the characters all restored at a very old state - the game ljust stops being able to load up the correct versions of the characters - you cant even import (local) versions of the characters that you export.

The only way to actually keep questing from this point is to kill the multiplayer idea for the standard missions - everyoen just carries off a copy of the servers last good autosave, and continues on solo.

So, when I finally manage to source a legitimate local supplier of the game, can I expect improved stability (I AM playing the 1.19 version here) - something that wont crash 4 times in 4 hours? (The only version of NWN ive managed to source locally so far comes from a retailer that wants to charge the local equivalent of $15 - so im not looking for moralistic replies decrying me as a software pirate - i *will* be getting the full version the moment I can find a legit local supplier).

Of course - if the retail game you all are playing is this frighteningly stable - I just might want to ignore NWN and ... well ... continue to eagerly anticipate the immanent Diablo II 1.10 patch ;) - almost time to delete all my chars and start D2X all over again.

there's a few bugs. i got silly black patches while wandering around a town and buildings and line of sight obstructions would disappear (a feature), but the blackbits would detract from the advantage.

I get disgusting shadow bug while using the rune hammer. (was a priest and figured i couldn't use bladed wpns. silly me...must be that any weapon can be used in 3rd edition)

I couldn't seem to complete the archeological dig about that never dude, even though i had all the artifacts. grrrr

They really should have included interior tiles for the outer urban settings (darned load times to explore 1 room and chat with a generic talkinghead citizen. bah!)

The Never Tomb Quest... to finish it you ahve to go to that moonshine thingy bar. Theres a theif dude there that gives you a quest to steal the bits (Assumedly if you wanna play evil you actually give the bits to him), anyway talk to him, and threaten him for the piece he stole from the first quest. Qazoo. then take that back and yer done.

Heh - I just manged to finish each of the capter 1 henchmens quests - there is however still one locked door "maybe it will open later!" in the docks area.

Im currently finishing off the moon??? art theft quest. I originally ignored the doors - but the only driving force stronger than my goodie two shoes paladin approach to RPGs is my desire to see outstanding quest logs empty. (and dammit killed a civilian - a word of warning - if you see thugs accosting a "friendly", and youre a mage - DO NOT USE AN AREA ATTACK! I really tried not to kill her, but she ran quite fast, chasing me all over the map shrieking "please dont kill me" before my sorcerors familier finally got a swipe in and finished her off before I could get to the gate out and leave. argh - now i have an innocents blood on my hands...

Some I ignored (like most of the henchmen quests), and a few others I can't recall.

Being a monk is kinda kewl. I don't need any henchmen. I kill what I have to and bash what I can't pick, with a ring of elemental resistance and innate spell resistance, most traps don't bother me. I don't need magical weapons or armor (past those Dark Moon Robes) so have around 170,000 gp sitting there gathering dust :)

I think the words of power are chapter 3. Got 1, going after the 2nd :)