Sonic VR

Avast ye, very impressive! I was a bit disappointed by the fact that it seems to lack quite a few things in comparison to your previous work (I was actually expecting something a lot more to be honest), but that doesn't sadden me at all, this is still very very fun to play and does put a pretty damn good spin on Sonic and his physics. The extensive usage of everyday objects arranged in unexpected ways to perform a challenge, is quite simply genius, congratulations!

EDIT: I also managed to get stuck between two of the Casino Night Zone bumper pannels:

I was able to get back out, but I couldn't reproduce it sorry.

This post has been edited by MarkeyJester: 18 September 2011 - 05:36 AM

I love how you used the music from the BIT.TRIP series. It fits really well.

I hadn't realised Anamanaguchi had provided music for BIT.TRIP, but yeah, that's the kind of vibe I was going for. The tracks weren't actually written specifically for BIT.TRIP, though (unlike Scott Pilgrim vs. the World: The Game, where they composed the soundtrack). The tracks that I used were all chopped and rearranged in order to fit on the ROM and to loop. If you like the music then check out the originals as well as Anamanaguchi's other stuff: a lot of it's available on their website and the rest is easy to find. Here's the track listing:

0 - Helix Nebula
1 - Mermaid
2 - Blackout City
3 - Mess

To be honest, it wasn't BIT.TRIP per se, only the fourth part of the series, RUNNER. I just find it funny that the only two songs that game features from Anamanaguchi are those you used as well (Blackout City and Mermaid).

Is it just me or is the Sonic VR Rom 6.00 MB? I'm willing to bet you guys have seen Genesis roms over 4.00 MB in size but this is the first time I've seen this and many people complain about this being an issue in that it will not work, yet that's not what I'm seeing here... then again I'm no expert at this.

Is it just me or is the Sonic VR Rom 6.00 MB? I'm willing to bet you guys have seen Genesis roms over 4.00 MB in size but this is the first time I've seen this and many people complain about this being an issue in that it will not work, yet that's not what I'm seeing here... then again I'm no expert at this.

You are such a tremendous asshole for that last stage. Awesome hack, tremendous asshole!

There are some cheap shots here and there, like bouncing from spring to spring without any way to gauge how much you're actually moving in the air, and essentially everything involving crushers. You're supposed to glitch through the crushers in order to clear that last stage, right? That's the only way I was ever able to get through consistently.

I also managed to get wedged between two large CNZ bumpers, but I rather got stuck between two vertically stacked ones on a wall and was unable to get out. At the first breakway floor, directly to the right of the star bumpers arranged in a diamond.

The music also went dead on me a couple of times, but returning to the main menu and picking a file system fixed it every time. Much more severely, one time during Swarm, I fell in the death pit and the game crashed, resetting back to the SEGA screen before going to the Sonic 1 and 2 title screen (all with fantastically garbled art, of course). I didn't try playing the game in such a state because I feared for the integrity of my SRAM file.

I love it, very challenging, but it crashes the one Genesis emulator that has a decent speed on my phone

Sorry about that. The hack isn't really very kind to emulators - I think it's a combination of the unusual music playing method and the 6MB ROM size with bankswitching.

Heh, don't worry about that, the emulator I'm using, Gensoid for Android IS very bad as far genesis emulators go (you should see what it does to water levels, and god that poor flying battery music), but it's better than having to use a frameskip of 10 for GenPlusDroid or having to tolerate massive input lag with md.emu

Also I failed lots of times in some levels because for some reason sometimes the jump button wouldn't react (especially prone to happen if you spindash into a wall, I guess Sonic is getting stuck or something).

Very impressive, I just played this for like 80 minutes straight, and I almost finished it, I still need to beat a few levels from the last filesystem which are quite hard, and since I want to play this all in the honest way without any savestate whatsoever, I am going to need some more time.

I have to agree with MarkeyJester that there are some issues in the Casino Nightmare level: stuck there with no way out why am I not rolling

I found a bug also in the Discography level, basically I launched myself against the left wall at a very high speed (because I jumped at the wrong time), and Sonic started running downwards on the wall, going beyond the ground level, dying. I didn't take a screenshot of this one because it happened so fast and I didn't manage to recreate it.
It was something like this: (yay for my awesome drawing skills)

So, I finished 39... not so much as a congratulations an ending, a surprise or anything. Not cool!

I officially award you and anybody else who completes the game this S rank:

Happy now?

Neo, on 18 September 2011 - 08:17 AM, said:

asshole

Sik, on 18 September 2011 - 09:09 AM, said:

die

jasonchrist, on 18 September 2011 - 09:29 AM, said:

evil cunt

Yes, the final level is indeed a bastard. I deliberately cranked up the challenge factor for that one to really sort out who the pros are. In every hack I make I try to avoid the player feeling they have to use save states in order to make reasonable progress. This game is no exception, as many levels that seem extremely difficult actually have an "easy when you know how" element to them. I have to admit the last level is a little on the lengthy side so I understand if you're tempted to save your sanity by hitting F5, it's just a game after all and you get nothing for completing it. However, I believe the individual traps within it are all fair (so long as you don't fall through the floor - oops...), so there's no reason it can't be done in one run if you think you're up to the challenge.

As the name implies, the gimmick behind the level is that it contains one obstacle from each of the previous 39 levels. It's effectively a final exam of sorts - there's nothing you haven't met before. If you're having trouble with a particular section, such as the Wall of Death wall run, it might help to go back to the level where the obstacle came from and get some practice. Of course, if you haven't completed all of the previous levels then you may find that some hazards leave you stumped.

Colin, if you agree, I would like to make some videos and put them on Youtube. Unlike my "honest" attempt I will use savestates in them though so I don't keep on dying
Sadly some of the sound effects are indeed broken in Gens Movie, though. (I've been using Fusion for my "honest" playthrough as you suggested and indeed it works perfectly).
I understand if you say you don't want any videos to be made (even though other people will be likely to ignore your decision and upload videos anyway).

Man, everyone's complaining about the last set of levels and I'm still stuck on "Look before you leap". Haha, I really suck at these types of things, but I do love them. Especially this. I refuse to skip any stages until I beat "LBYL", so I can't speak with much experience, but it is really fun.

Colin, if you agree, I would like to make some videos and put them on Youtube. Unlike my "honest" attempt I will use savestates in them though so I don't keep on dying
Sadly some of the sound effects are indeed broken in Gens Movie, though. (I've been using Fusion for my "honest" playthrough as you suggested and indeed it works perfectly).
I understand if you say you don't want any videos to be made (even though other people will be likely to ignore your decision and upload videos anyway).

Yeah, no problem, I'm happy for you to make videos. I was actually considering making one myself to prove that the last level can be done without savestates! I love watching other people playing my hacks, and I'd be interested to see how you or anybody else tackle some of these levels.