Rambo: The Video Game Boasts Of Its QTEs

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A game’s name can imply a lot. The name Rambo: The Video Game gives me some very clear first impressions. The most striking of all being it has nothing to say of its own. I’ve no idea if that’s fair at all – I’ve never played it. But The Straight Game Of The Film has yet to prove a good idea (with the colossal exception of Lego and GoldenEye), and the footage of this one isn’t promising an exception. The latest, incredibly clumsy trailer is below.

Well, have a look:

So, it’s going to feature the modes of play that you get in FPS games! Including QTE! Except, am I imagining it, or did a lot of that look like it was on rails, Time Crisis style? Oh good gracious, it is.

The game has slipped already, from a vague end of 2013 release to an even more vague some point in 2014 release. It’s coming from Polish devs Teyon, who have previously made 80 million casual puzzle games, and the critically hated Heavy Fire: Afghanistan, and the even more loathed sequel Heavy Fire: Shattered Spear. We’re obviously not holding out much hope based on what we’ve seen, but hey, it’d be great to be surprised.

ROBOCOP 3 by D.I.D. was also excellent (and much, much better than the terrible movie). The 3D design, shooting and the varied gameplay (FPS, jetpack aerial combat, GTA-esque patrolling and driving) was quite impressive for the time.

Both the 8-bit vector 3D and SNES side-scrolling STAR WARS platformers were decent as well.

Escape From Butcher Bay is, in fact, better than the film. You’ve also got oddities like The Thing, Tron 2.0 and Blade Runner which adapted a film long after release and actually turned out pretty good.

Complaining about “QTEs” in a rail shooter doesn’t make a lot of sense since that’s part of the core gameplay since the birth of the genre.

Anyway, surely I am in the minority but I think it looks much better as a rail shooter than it did in the early trailers where everyone thought it was a FPS. It still looks bad of course (especially visually, oh god those graphics), but at least now there’s a chance people might be able to get some enjoyment from it, plus we don’t have terribly many pure rail shooters on the PC.

the first bit of news I saw about it had it looking like tomb raider with bigger guns and tits, and frankly, I thought it sounded potentially good! a jungle survival rambo game would be right up my ally, but this bland rails shooter is just piss in my face

I agree completely after watching that trailer. I would never have touched the FPS or third person version of this but now that it’s on rails it actually looks quite fun. If the difficulty can be ramped up a lot I can see it being fun in the competitive pass the controller for higher score kinda game.

This game honestly looks like an early PS2 title. I’m actually shocked this is recent game footage.

It reminds me of one of those games you would foolishly pick up as a child based on the cover. The sort of game that would convince you it was a good idea to start reading games magazines before you wasted your pocket money.

I can understand wanting to introduce some sort of player input in games that don’t require many. Afterall, we’re playing the game and not watching it (even if they really want you to watch it). But why the insistence on pressing many puttons or pressing one button really fast? What is that that supposed to accomplish? Am I supposed to feel like I am good at QTE’s instead of making my finger hurt? I don’t.

Any time I fail a QTE I view it as a design failure and not a failure on my part.

If it would come with a lightgun, that would be a pretty unique selling point. Railshooters on PC practically don’t exist anymore. Not that I would play it, but a game needs something going for it. Don’t know if aiming for the tiny PC gamer on rail shooter fan niche is a good idea though.

Why can’t this game just be good, clean, goofy murderous fun? Despite the initial movie in the series being pretty series and laudable, the Rambo franchise has become about over-the-top action?

(Seriously, have you seen Rambo 4? It’s, what I think 72 minutes, 62 of those minutes being Rambo single-handedly slaughtering the entire male population of Changistan.)

Anyway, this game to me looks like it’s intended to put players in the movies — with big-head Rambo, to boot — and nothing else. Why does that have to be a bad thing? Not every game needs to push boundaries.

When watching this game-play trailer I just feel like singing “It’s beautiful, it’s true” in a castrated James Blunt meets Kermit the frog kind of voice. Haven’t laughed so much about a dead serious video in a very long time. You just got to love these guys for trying and failing so hard. Also is it only me or does Rambo look more like a complete imbecile every time they make a new trailer or whatever this monstrosity should be called… xD