Snake, coming along nicely, I'd reckon you put a heavy grunge layer on the dirt near the bottom. Wooden stands are usually outdoors and would be quite weathered with dirt from the streets and beaten from the sun on top. Fruits look good, but the tomatoes look a kinda strange with that flat texture, whereas all the other fruits have some more dimension to them.

That looks really good, snake. To make the tomatoes look less flat, you could put just a few actual tomato meshes near the back so they occlude the back part of the box. Either that or make the surface more bumpy like you did with orange stuff in the other boxes.

i'm not sure what the exact context of this piece will be. but to me i picture it on the side of a highway in the boonies... almost shack-like. i'm totally reading into how i see the piece being used so feel free to ignore these crits if they are not relavent to the situation.

1 - slightly twist up some of the boards, long-ways. not all lumber is perfectly straight (especially the lumber that would most likely be used in a building like this) you also might want to slightly taper them to give it more character - and i do mean very slightly.
2 - vary the length of some of the boards also. this is pretty obvious on the roof, the back wall and the floor. the guy that put this thing together probably isn't an advanced carpenter. make the piece reflect the skills of the person that assembled it. you might also want to ad some edge loops on the individual boards and do some scaling - that would add some imperfections for sure.
3 - as it is, every thing is either parrallel or perpendicular. it seems like this building would be a make-shift shelter for sales and that's about it. i would give it some character by angling the upright supports. make it look like it's been there a while. maybe even the entire building is leaning a bit from lack of structural integrity. the signs could also use some tilting.
4 - this is nic-picking, but i would stay away form black as a background color if you're sending in a render.

textures look great to me. and i think it's a nice piece - could maybe just use some character details.

Karera, I am going to try to illustrate what I think funky bunnies is trying to explain. My 2d isnt the greatest, but hopefully this helps.

The first thing I noticed was the lips seemed to be sitting on top of the face. The outsides of the lips should sink back a good bit making them feel like they are part of the face. Also, the crease that you have starting from the bottom of the nostril running down to the outside of the lips looks off. If you raise that crease to the top of the nostril it may look more accurate.

On the top lid of the eyes...the inner part of the upper lid would be raised more so than the outer part.

Also, I added a suggestion of the skull in the cheek area. Hope this is helpful.

Low poly cartoon style level for a side project I'm using to get started in character modeling and animation. Basically a simple 4 way battle royal fighter. The figures are stand-ins I borrowed from the Blender model depot, since I'm horrible at figures right now.