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4 Reviews:

Wahfuu likes a sasanoke avoidance to the surprise of absolutely nobody.

Sasanoke's usual style is on display here, this time to the beat of 1year by PinocchioP. Imagery borrowed from the music video, the constant shapes linking to form new shapes that later form new shapes, etc. Though as opposed to Balloon and Sasanoke Area in Z3, the pattern is a lot more rapid fire and frequent. Outside of a few transitional attacks there's not a lot of time to breathe in this one.

Sasanoke doesn't go too deep into borrowing the imagery from 1year in this game, as opposed to the other 2 mentioned, outside of Coma-Miku (as is now dubbed) showing up to be the actor in a few attacks and some orbiting apples being 'planets', but there's a lot more arena manipulation and varied presentation for each sequence. It's up to you what you prefer, in the end. It doesn't have the same magic as some of Sasanokes other work but for the people who prefer fast acting pattern they will like this one.

For some critiques varying in severity:

- The game doesn't... run super well. It varies person by person, and it wasn't too bad in my case, but if you use Music Sync mode you might get varying amounts of audio glitches, sometimes all throughout the fight. It's a bit too distracting. I didn't get a ton of frame lag myself but I know some people have.

- There's a bit of jank, mostly thanks to the previously mentioned arena changing. It's possible to kinda clip into walls as the arena shrinks into a box, leading you to 'bonk' if you try and jump out of the corner. It's easy to play around by just not holding right as the arena moves, but its worth mentioning. There's also landing on one of the falling platforms during the transition to the second verse before it gets into position causes it to behave... very oddly at times.

- I'm not exactly sure why the RNG segments even exist, being honest. It's not that they're badly balanced most of the time, but they don't really... add anything being RNG. They don't test your ability in ways that RNG typically should. Most of the RNG just feels like pattern that decided to behave weird a couple of times, outside of one segment of RNG bouncing in the first chorus. There's no real challenge to it unless the RNG goes completely insane and ends up unreasonable.

All in all though it's a really fun, fast paced pattern avoidance. It's on the harder side of things but there's nothing too unreasonable. And Sasanoke has magic thats hard to recreate. So, it gets a favorite from me.

An awesome avoidance. you can enable 2 options with T and L key, T for switching music sync / no sync, L for enable light mode(incomplete),but I think if you don't disable music sync this might not need?
I liked a lot of attacks and also disliked some ones.
I had so much lags at some effects parts even if I have enabled light mode, I think it's because he used multiple surfaces at the same time. but I didn't mind it because I could enable sync as I said above.

mostly pattern game, if you want to play something which consists of a lot of pattern, this would be good!