W.I.Ps

This is a character I started recently based on a prototype concept. Blockout is basically done, ready to go into high poly/sculpt stage now. There are some proportional things I’m looking at changing like the eye-size, and tweaking her posture. Still wondering if I want to keep the wrench head end on her “bat” or stick more with just a straight up sci-fi baseball bat. The wrench fits with her gearhead/scavenger trait, so I like that.

Here’s where I sit with the model. Target is 2500 Tris + 512 texture for the character and 500 Tris + 256 texture for the sword and shield. Just a minor bit of optimization left on the character, and then it’s onto UVs and textures.

Looking to finish the hi-poly this weekend. Here’s his mechanical duck buddy that will deploy out of his belt buckle. It will emit light to help support dancing!

Then we have the hi-poly. Still got a few things left to refine and finish, but it should be done soon, and then on to low poly and textures! I’ve got lots of ideas on how I want to animate the lights and holographic bits on him, but not sure when I will get around to that. Will give me a good chance to get deeper into unreal’s materials.

Got busy with some life stuff such as job searching and art tests, but back to working on this for the brawl comp. I think I’ll move onto sculpting his head/body and clothes to try to push myself forward. Don’t want to get bogged down on the hard surface stuff right now.