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We had aim assist when people were using aimbots. Yeah, Fuso at 20km sees another Fuso, aims fires all 6 turrets. Insta kills enemy BB or takes off 70% HP, kills them instantly in the next volley.

Woo, fun.

Torps get an aim assist because they move considerably slower and you can't real dial in your aim with them due to reload times, speed of torpedo etc. It's also not a case of line the torp up, fire and forget. The enemy will move naturally and also more so if they see your torps. It's a rough indicator for the most part.

The aim assist hack absolutely destroyed and ruined the game when people were using it. It really doesn't take too long for you to dial in your shots thanks to every round being a tracer round.

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Aim assist on guns/batteries would make the game extremely non-challenging and there would be more imbalance since fast ships especially USN DDs would dominate since you can "click-click-click" while actually just minding to dodge enemy shells with sheer maneuverability.

well, I don't mind leading target myself, AS LONG AS my shell wouldn't spray all over the damn place and don't hit a thing,

it's useless no matter how good you aim, if shell won't go the way you want.

and who said torpedoes are slow and easy to evade???? tell that to BB player

you can SEE it

you can HEAR it

but you can't evade it

555+

So u LOVE getting hits by Des Moines salvo after salvo with deadly accurate gun + aimbot (or aim assist u say), while u cant hit Des Moines due to it speed and maneuver even u have aim assist he can easily evade your shells, on the other side u gonna keep getting hits in BB because u can't turn as fast as CA or DD, that seem to be very fun don't u think ?.

well, I don't mind leading target myself, AS LONG AS my shell wouldn't spray all over the damn place and don't hit a thing,

it's useless no matter how good you aim, if shell won't go the way you want.

and who said torpedoes are slow and easy to evade???? tell that to BB player

you can SEE it

you can HEAR it

but you can't evade it

555+

I am a BB player, I play more BB than DD as DD has been nerfed so hard it's reduced their effectiveness so much.

There are tonnes and tonnes of videos online and guides for BB players. In the end it ALL boils down to situational awareness. Those torpedoes you say you can't dodge or evade, they are not homing, if you change speed and direction regularly, they will miss. I'm not going to type out what already exists in so many guides and videos, you'll need to look for that on your own. But the torpedo aim assist indicates where the torpedoes need to be aimed to hit the target if it keeps the same speed and heading. Most torps are aimed at 7km or 10km. A tiny adjustment to your rudder will make a torpedo that would have hit you at 10km, miss you entirely.

Simple rules.

+You are big and slow, do not travel close to islands or through tight spaces. You need open ocean to move and to see the enemy coming.

+Change course and speed often, even when in deep sea and having a shooting match with an enemy BB.

+Be are of enemy ships, DD's and some CA's have torpedoes, look at the ships in the tier you are playing and memorise or write down their respective torpedo ranges. If you notice these ships within torp range, change heading often.

There's guides with tonnes more information. It is not that hard to dodge torpedoes now.

An aim assist for artillery fire is essentially a "click here to win" display. Back during CBT, there was a mod which did this, and it caused quite a stir. Many people believed that it completely broke the game, and it was received very negatively.