One of the weirdest adventure games ever - but perhaps not so strange given
Coktel Vision's reputation - Inca is a pseudo-historical adventure game that is best
described as Jules Verne meets Aztec culture. The plot is as strange as any other
Coktel release: you are El Dorado, mere mortal who is destined to find the hidden
Inca treasure and fulfill an ancient prophecy of re-establishing the Inca empire -
in space. The spirit of Huayna Capac, the last grand Inca, will guide you through
the journey to space and time and beyond. In contrast to most other Coktel games,
Inca offers several modes of gameplay. You will spend most of your time piloting the
Incan spacecraft called "Tumi" both through space and time to discover the planets.
This is done from a first-person perspective like most flight sims, and you will
need good reflexes to be able to navigate through asteroid fields and survive some
very frustrating combat sequences. Adventure game fans will likely be frustrated by
the difficulty of these sequences, while action fans will find them too simplistic
and repetitive. Where Inca really shines, though, is in Coktel's hallmark: the
traditional adventure game. In adventure screens, the game will shift to a
first-person perspective where you interact with people and objects, and try to find
solutions to puzzles by using items in your inventory. The plot also goes through
several neat twists and turns, and the ending is well worth the trouble. Filmed
characters are decent, although voice-acting is below average. Oh, and by the way,
this game has several MAZES which can be irritating.