Grimmrok's profile

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> [{quoted}](name=ImAJesterMain,realm=EUNE,application-id=WtAasNBw,discussion-id=0n5EGHrh,comment-id=0001,timestamp=2017-12-28T14:29:39.260+0000)
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> he is balanced tho
i dont feel like he is balenced in some ways yes but he just one shots people to easy without any form of skill his W speed should be longer so its easier to dodge i personally think he needs more counterplay cuz unmobile squishies like jinx can do nothing against a kayn

Immobile champions like Jinx are supposed to be easy targets for ASSASSINS.
Think aobut Kha'Zix or Rengar or Zed or Katarina or any other assassin.
What do they do when they find a vulnerable Jinx, or others of her kind?
ONE-SHOT.
Why should Assassin Kayn not be able to do that when he's an assassin? Hm?
At least he hasn't got a stealth mechanic, so you can see him coming and have time to react.

Some champions are strong lane bullies, that means that during the laning phase they will poke you and harass you really hard, regardless of them being ranged or melee.
Some examples of strong melee lane bullies are Pantheon and Renekton.
Usually the off-trade that they have for being strong during the laning phase, is them falling off at late game or simply not being too good at team fights. This means that they **must** win the laning phase to be able to get ahead and finish the game early, otherwise they will have a very tough time winning the game.
Teemo has astronomical lane bullying potential, but if he doesn't manage to build up a big enough gap during the early game, he will most definitely not make a big impact later in the game.
Building magic resist against Teemo as a Garen is a must. Start with {{item:1054}} and try rushing items such as {{item:3155}} {{item:3111}} {{item:3065}} as fast as possible.

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> [{quoted}](name=Grimmrok,realm=EUNE,application-id=39gqIYVI,discussion-id=9W9KovkB,comment-id=0002000200000001000000000000,timestamp=2017-11-25T19:32:42.692+0000)
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> Not, it&#x27;s not cheating the system when it&#x27;s an intentional feature, or was a feature before the preseason update.
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> It was there so if you got 3 worthless champion shards (be it because they were only 480 champions or because you already had those 3 champions, which made their net worth 0), you could reroll them for a chance to get something worthwhile. That includes 6300 champions.
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> You&#x27;re cheating nothing when it&#x27;s an intended feature.
and it was also an intended removal as if you get anything other than a 450 champ you would gain BE in total

The removal was due to the new system, which gives you champion shards frequently.
This is where your whole argument has lead, and your point is still unclear
> [{quoted}](name=Hansiman,realm=EUNE,application-id=39gqIYVI,discussion-id=9W9KovkB,comment-id=0002000200000000,timestamp=2017-11-24T21:22:12.876+0000)
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> They removed that with the changes since you get so many shards now through leveling up. It would simply be too abusable that you could reroll shards worth 90BE consistently for 7800 BE champions upon release.
This was posted a day before your first reply to me.
The new system simply doesn't favor the champion shard reroll, so it was removed.
Simple.
End of story.

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> [{quoted}](name=Grimmrok,realm=EUNE,application-id=39gqIYVI,discussion-id=9W9KovkB,comment-id=00020002000000010000,timestamp=2017-11-25T18:12:52.890+0000)
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> That&#x27;s the whole point of rerolling.
its also called cheating the system

Not, it's not cheating the system when it's an intentional feature, or was a feature before the preseason update.
It was there so if you got 3 worthless champion shards (be it because they were only 480 champions or because you already had those 3 champions, which made their net worth 0), you could reroll them for a chance to get something worthwhile. That includes 6300 champions.
You're cheating nothing when it's an intended feature.

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They removed that with the changes since you get so many shards now through leveling up. It would simply be too abusable that you could reroll shards worth 90BE consistently for 7800 BE champions upon release.

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> [{quoted}](name=Grimmrok,realm=EUNE,application-id=39gqIYVI,discussion-id=9W9KovkB,comment-id=0002,timestamp=2017-11-24T21:00:07.874+0000)
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> If you got only 270 BE from level up, then that&#x27;s a bug and you should report it to support.
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> The minimum BE that you should get from level up is a total of 960 BE. That means from level up you should got 960 BE or more. If it&#x27;s less, then something went wrong.
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> Also, how on earth did you get 270 IP from two games in the old system? Only with first win of the day that would be possible.
> ______________
> Also a tip for whenever you get 450 BE champion shards: Don&#x27;t disenchant them. Collect them and reroll 3 of them for a champion permanent to gain more worth out of them.
cant reroll

If you got only 270 BE from level up, then that's a bug and you should report it to support.
The minimum BE that you should get from level up is a total of ~~960~~ 810 BE. That means from level up you should got ~~960~~ 810 BE or more. If it's less, then something went wrong.
Also, how on earth did you get 270 IP from two games in the old system? Only with first win of the day that would be possible.

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interesting but i'm not sure it will happen. the Nightbringer/Dawnbringer theme is unique to Yasuo and Riven due to their common lore. By your reasoning we might as well see an heartseeker jhin or an academy jhin because Lucian is in the heartseeker group and ekko is in the academy one.
although an academy jhin could be nice, something on the line of the "french stereotype art teacher" and his ultimate could be a "baguette-rifle"....i have no idea why i wrote this but if it DOES happen, i expect some royalties XD

>By your reasoning
No, you missed the spot there.
My "reasoning" was that Jhin has been only getting skins that Yasuo already has (SKT1 being an exception, but that's tied to Worlds).
And with that logic, sooner or later Jhin would get the Nightbringer as well.
Although, this post was pretty much just a joke. It would be cool to see another Nightbringer, but as you already said; it is unique to Yasuo and Riven. But you never know what RIOT will choose to do when they smell money.

It hasn't been reset, it only displays the time you've spent on RANKED games, because apparently the time you spent in normal games is considered "private" and thus they can not obtain the information, or at least not display it.

1 report is enough to warranty a ban, as long as the reported player did something ban-worthy.
Asking for reports from others is reportable, though. So, doing that might end you up with a punishment.
Also, you don't get notified every time that someone that you reported got punished, even if they did get punished. You only get notified sometimes.

It's the same as with masteries and runes previously.
There will be a meta.
A rune page for each champion on each role that will just be the most viable above all else.
Of course there will always be a little flexibility depending on your matchup, but that requires you to be experiences and knowledgeable enough to be able to make those tweaks when needed.
Right now it's simply just too early.
But give it time and people will find what works best and for who.

Account sharing is strictly prohibited, even with friends and family members, and anything that happens on your account, whether it was you using it or not, is your responsibility.
It's a poopy situation, to put lightly, but I'm afraid the ban won't be lifted. Sorry. :(

With that username, it's no wonder that you got banned.
Also:
>I allow any agent to discuss publicly private informations about my account here infront of everyone , but i know that you wont answer.
You can not give such permission, due to "your" account technically not being yours, but actually RIOT's.
All our accounts belong to RIOT, are owned by RIOT, and are in RIOT's mercy.
Any private information regarding the account is only between the account's user and RIOT, and neither can grand permission on sharing that with the public.

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Yasuo - high mobility, high damage, built in tankiness due to windwall and his passive as well as insane synergy with items like phantom dancer
Camille - high mobility, high damage, ulti makes her invulnerable for a short bit, built in tankiness with her passive
Kayn - high mobility, high damage, depending on his form either his damage or his tankiness is increased (thats a really nice gimmick, I like that specific passive a lot) ulti makes him invulnerable
Evelynn - high damage, ulti is an execute and a dash and an invulerability
Ekko - high mobility, can have really high damage, ulti heals and makes him invulnerable
Lissandra - ulti makes her invulnerable
Taric - ulti makes him and other invulnerable
Tryndamere - high damage, high mobility
Master yi - high mobility, high damage, q makes him go invulnerable and he gets damage reduction from his meditate.
Kindred - high mobility, supposed to have damage but I havent seen her in a while, ulti prevents people from dying for a while. Does the same for enemies so this particular one isn't too broken.
Fizz - high damage, high mobility, his pole dancing skills are so good he becomes invulnerable while preforming them.
Rek'sai - Ulti makes her untargetable.
We have our basic assassins with high mobility and damage as well of course like LeBlanc, Zed and Talon, but whil they can be hard to kill due to their champion kits, at least they dont have a build in invulnerability, same goes for champs like Fiora and Akali. They do tend to have really high kill pressure but usually not such insane cock blocking invulnerabilities like xayah. Zed does technically have one though.
I have left Bard and Tahm out cause while they do have a damage blocking ability, the person/persons who is/are shielded can't return damage. Galio technically is also invulnerable during his ultimate.
I don't mean to say we should remove assassins from the game, but maybe not keep adding assassins that also get decently tanky from invulnerabilities or kits.

How about we list the whole roster?
Kayle - high damage, heals, targeted invulnerability, slows
Morgana - high cc, built in sustain, targeted anti-cc shield
Nasus - tanky, very strong slow, high damage, infinite scaling
Shen - very tanky, high damage, strong cc, global targeted shield + teleport
Veigar - high damage, strong aoe cc, infinite scaling
Vayne - high mobility, high damage, high kiting and chasing potential, invisibility
Galio - tanky, high damage, lot's of cc
Kled - high damage, tanky, mobile
Pantheon - high damage, cc, almost global ult, completely block damage from basic attacks in his passive
Warwick - high damage, high sustain, high chasing potential, high cc, tankiness
Vi - high damage, high cc, mobile, shield in passive for tankiness
Lulu - shields, hard cc, slows, passive is straight up extra damage
Singed - excellent waveclear, tank, fast, cc
Want to keep going?
I don't see anything special about the champions that you listed.
Most of them are rarely ever even played.
Kindred? Yasuo? Evelynn? Master Yi? Lissandra? Camille? I can't even tell when's the last time that I saw these champions in my games.
Of course, it also depends in what elo you're playing.
In Bronze, Yasuo will be the "nerf this champion", while when you go up to diamond, Camille will be a strong force to be reckoned with.
But in general, there's nothing much to complain about these champions, other than Yasuo's Windwall because it's cheese.

_"We want One For All to come back. We like One For All. Unfortunately, the custom voting mechanism in champ select that let’s you vote on the champs—and effectively facilitates the whole mode—needs to be re-built by hand to work in the new client. We haven’t been able to get to this yet, due to the other things we’ve been working on (Star Guardian Invasion, yay!).
And honestly, it sucks. : ( I want to play One For All with the new champs (Xayah FEATHER STORM!!). Hexakill is in the same boat (we need to rework multiple UI’s to squeeze in the 6th player). We want both of these modes back, but don’t have a satisfying answer for when they’ll be back yet. I’m pretty confident they won’t appear by the end of 2017, so I’m hoping we can get to them next year! <3"_
_L4T3NCY
Lead Designer, Rotating Game Modes_
[SOURCE](https://nexus.leagueoflegends.com/en-pl/2017/11/ask-riot-one-for-all/)

He can't execute an ulting Trynda, because Trynda is in an unkillable state.
He can't execute someone inside of Tahm Kench, due to them being untargetable. Not tested. Correct me if you prove me wrong.
I'm sure the dart remains on Ekko, although he can't be executed during his ult (again: untargetable), and if his ult brings him over 25% hp, he won't be able to be executed until he drops below it again.
You can not execute an ulting Olaf, due to the execution first suppressing and pulling the target in, which you can't do on Olaf during his ult. This has been tested.
I'd assume the same would go with someone that's shielded by Morgana.

I think you're just dancing with words here.
It doesn't matter what you call them, if you hate them just because you lost to them, then the issue stems somewhere deeper within you, not the game.
Consider checking yourself to a psychiatrist, if that is the case.

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Lots of people don't know, but **this is not how Kayn's passive works**.
In order to transform, Kayn needs 140 "orb value" (lets call it this way) *of a certain type*. Getting an orb of a different type *will not contribute towards transformation, unless it exceeds the other type*.
His passive bar is extremely tricky to track because:
* It shows the current maximum orb value (so if you have 70 red orb value and 69 blue, it'll be at a half)
* "orb value" per orb gained is increased with game time.
Now to the topic at hand, if it shows you that your bar is nearly full and you know it's from red orbs and that you didn't get blue orbs at all this game, you can safely gank bot without getting transformed, unless it's so far into the game that the single gank alone would get you a full 0-100 blue bar.
I do believe his passive REALLY needs some clarity improvements though D_D

A strong combination is bot mage, "top" is support, and jungler is a carry champion (not necessarily a marksman. can be yi, fiora, vayne, etc. any AD champion that has carry potential) and the support will just follow the carry whole game.
Another option is TANK META.

If I'm aware, Cait's Headshot can now trigger on turrets to deal extra damage (and this was a recent buff, not always been there).
Ergo taking turrets down faster.
Tristana can cast her E on turrets to deal extra damage.
Ergo taking turrets down faster.
Ziggs can use his W to demolish low health turrets (this was also a buff, not always existed).
Ergo taking turrets down faster.
I also like to use Ashe's Q to take down turrets and inhibitors faster, but the counter measure they took was to simply not stack on turrets, then that's miserably.
If she dealt too much damage on structures, they could have just tweaked the numbers when attacking structures.
At least in my opinion it's better to have more availability to it.

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> [{quoted}](name=Grimmrok,realm=EUNE,application-id=ETj6EdvQ,discussion-id=KEAwQZKN,comment-id=00000000000000000000000700000000,timestamp=2017-09-29T15:46:48.901+0000)
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> I figured not mentioning other companies when unnecessary, but since you ask, I&#x27;ll give you Ankama for an example.
> And the game in question would be Wakfu.
Not gonna act like I know the company or the game but it is RARE to give out freebies for " maintenance " or giving cosmetic things/boosts just cos an update takes longer. It is mainly for smaller populated games or companies that are actually providing free games with LOADS of micro transactions.
I mean no offense but the example you provided is one of the worst possible. Now think about it: Hey we had some issues while patching the game so we had to shut down the server for 1 day. Here takes this XP boost as a way from us to say sorry.
Really? The company most likely provided information on what is going on, it is a FREE TO PLAY game full of MTs and You still think you are "entitled" for a freebie for not being able to play?
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> I don&#x27;t see why they would be doing it on every server, unless every server was facing issues.
> It&#x27;s a compensation for server issues, not Christmas and it&#x27;s raining gifts everywhere.
So You say: If we got rekt by a server issue then we should get "compensated" by an IP boost for example. Now I agree it would be a nice thing but let us think. Even if it is a "3 win" version ( although U cannot buy IP boosts anymore [ just checked! ] ) that will provide you with an advantage that those guys didnt have on the other servers. So if someone who DID NOT play while we had the issues will have a 3 win boost IP disadvantage.
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> If someone was to whine about &quot;why are those guys getting exp boosts and we aren&#x27;t&quot;, then shake up their server for over 24 hours so they will be eligible for the same compensation.
> **In other words: Don&#x27;t punish some people because of the spoiled kid that wants the same goods, but not the bads.**
" Shaking up their server for 24 hours " is just childish. I am better than that and if i missed out on my IP farm ( 1500+ IP ) for that day then SO BE IT!

See, now you're just pulling things out of your butt.
No, the game I provided and example for might not be of interest to the average League of Legends player, but it doesn't mean that it's unpopular.
Sure, not LoL or WoW level of popularity, since turnbase gameplay does not appeal to the majority of gamers, but for pretty much everyone that it does, they have at least heard of the game, if not tried it.
The only sort of "microtransactions" that it offers is:
a) subscription, which is not mandatory to play the game, and
b) cosmetic items, just like LoL (skins).
I don't see why it's a "bad" example.
Because you haven't heard of it?
Because it's not "LoL" level of popularity?
Because it has, and I quote, "LOADS of microtransactions" (just like LoL has)?
You've got to do better than that.
>Hey we had some issues while patching the game so we had to shut down the server for 1 day. Here takes this XP boost as a way from us to say sorry.
Yes, that is exactly it.
That's what a compensation is.
I come home, go to play the game that I want, I was aware of it having a maintenance, but it was scheduled to be for 2 hours, but apparently so far it's been 6 hours and we've no information of when we'll be able to play it again.
It's an inconvenience.
Sure, the company has no obligation to offer anything for it, people would still play it, although a bit salty for the long down time, but it is a nice gesture from the company to offer something to make up for not staying in schedule.
Talking about "schedules", in the business world that is often something very, very important.
No matter how tiny of a task, swaying out of a schedule can cost dearly. And it should do. Otherwise nobody would care on finishing their work on time.
>So if someone who DID NOT play while we had the issues will have a 3 win boost IP disadvantage.
The hell are you talking about?
The "gift" goes to the whole server, whether you attempted to play during that time or not. Not by individual cases of players.
Let me guess your next thought: "Why should they get free stuff if they didn't suffer from the inconvenience".
Because you can't know if they simply avoided the game because they were aware of the on-going problems.
It's better to give it out to too many than not anyone at all. Of course, you'd probably have a problem with that as well.
You know, you seem just like the kind of guy that would complain about Trump taking 2 scoops of ice-cream while everyone else took only 1.
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Let's wrap this up:
No, Riot does not have to compensate for anything.
Yes, it would be very pleasant if they did; everyone would be happy.
Those that would be unhappy for getting free stuff would need to re-evaluate their mental health.
Those from other servers that would be unhappy about the gifts on this particular server that underwent technical issues can just suck it up. It's only their problem if they have jealousy issues.
No, I do not care about anything else you have to say. I wrapped it all up here, so we don't need to push the conversation back and forth any longer.