.ZTL DETAILS---------------------Product is provided in obj and .ztl format. You need to have Zbrush 4r6 or above to open .ztl file.

This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of each subtool ranges from 1 to 6 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush.

**Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download

UV MAPPING---------------------Only the teeth, gums and tongue have been UVed

POLYGON COUNT----------------------------The wireframe turnables shown in the last few preview images are of the meshes at their lowest subdivision level.

The polygon and vertice count specified above is based on the combined poly count of the lowest subdivision level of this character, using the body geometry with no feet shown in the preview images.

.OBJ DETAILS-------------------------The .obj files of the character are provided in 6 different subdivision levels and the can be re-exported from the ztl file if needed.