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Thank you! That means alot to hear you say that! I try my best
And yeah, there were those who frowned upon it, but I think the wall-to-wall advertising was for the better. Being a gen I hack, it just didn't get enough attention on its own.
Thanks again!

There are a few reasons why I've decided to do it this way.
I don't want to change the name of the region or any of the towns because I still want it to take place in the real Pokemon universe. This is because I don't want my game to seem so foreign to people to the point that you can't really feel at home with the game anymore.
But I don't want to keep the layout of the map identical because I don't want it to be the same old same old game that we've all played a thousand times. I think redesigning the maps with my own creativity and fresh ideas is one of the best ways to make playing a game exciting and interesting - but I still want it to be Kanto.
Also, redoing the maps isn't necessarily enough. I'm also rewriting the connection data - which means what maps connect to what maps and how - so that the player still feels like they're embarking on a brand new journey.

Also, I completely redid the screenshot section. You should check out what's new in the first post!

But I don't want to keep the layout of the map identical because I don't want it to be the same old same old game that we've all played a thousand times. I think redesigning the maps with my own creativity and fresh ideas is one of the best ways to make playing a game exciting and interesting - but I still want it to be Kanto.

Personally, I think the name of the region should be changed as the map doesn't look like Kanto at all (although you can probably guess what most maps there are based on, due to not heavily "re-scripting" everything).

Other than that, have you thought about adding in new events and creating scripts for them? It shouldn't be that difficult to add in simple "give pokemon" events, new trainer battles and such. After all, Sawakita made those small demonstrations on how to do things some could call scripting. In GS, there is plenty of unused ram space for new stuff to be added in without replacing anything already implemented, ought to be in RB as well.

Also one other thing cool to have would be Running Shoes disabling bike there. You could probably use a similar routine to that of what KBM introduced for Gold and Silver. Debug where you can add it and insert new stuff there.

Personally, I think the name of the region should be changed as the map doesn't look like Kanto at all (although you can probably guess what most maps there are based on, due to not heavily "re-scripting" everything).

Yeah, I've thought about this alot. I don't want to rename the region and towns because I don't want the players to be unable to connect with the world. I want them to walk into a new town and say "Ahhh, Celadon (:" Otherwise it will be a game with a bunch of ambiguous names to which the player doesn't have any attachments.

That was my biggest problem with Brown. It is an excellent game. But I don't feel like I have any attachments to the individual towns. It is only my opinion though, and perhaps I'm the odd ball that thinks this way, but it's how I feel.

Quote originally posted by miksy91:

Other than that, have you thought about adding in new events and creating scripts for them? It shouldn't be that difficult to add in simple "give pokemon" events, new trainer battles and such. After all, Sawakita made those small demonstrations on how to do things some could call scripting. In GS, there is plenty of unused ram space for new stuff to be added in without replacing anything already implemented, ought to be in RB as well.

Also one other thing cool to have would be Running Shoes disabling bike there. You could probably use a similar routine to that of what KBM introduced for Gold and Silver. Debug where you can add it and insert new stuff there.

Good! Life's busy, but I get to steadily work on this, usually on the weekends.
I'm probably not gonna have any big updates for a while until I get a good amount of mapping and scripting done, which is what I'm working on now. For now, you can check out my Pokémon Red - Gen. II Graphics Patch which is what this hack is based around, so it's kind of like the first playable demo for this hack!

Good! Life's busy, but I get to steadily work on this, usually on the weekends.
I'm probably not gonna have any big updates for a while until I get a good amount of mapping and scripting done, which is what I'm working on now. For now, you can check out my Pokémon Red - Gen. II Graphics Patch which is what this hack is based around, so it's kind of like the first playable demo for this hack!

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