Titanfall Only Supports 6 Vs 6 Multiplayer

"A 6v6 game can be a crazy experience, very fun."

Tuffcub, 3 years ago, 29 comments.

Respawn Entertainment’s Vince Zampella has answered a fan’s question on Twitter and has revealed the game will only support six players per team, with the rest of the battlefield populated with AI soldiers.

He also revealed that every human player can have a Titan and that they have done “a lot if testing” before deciding to have six players on each side.

Whilst there has been some positive comments on Twitter praising Respawn’s openess, some gamers are less than impressed with the small teams on a next-gen console.

The inclusion of AI bots also raises an interesting question – if the game is relying on them to create and exciting battle, why is there no offline mode?

Titanfall is scheduled for release on 14th March for Xbox One, Xbox 360 and PC.

Inevitably this will attract the “can’t it handle more” criticisms but sometimes more players doesn’t make for a better game. BF4’s 64 player games can be too manic. I prefer to be able to run around for more than 30 seconds before getting shot at. (again)

if you don’t like 64 players then there are plenty of game modes with lower player counts….. i dont see how this relates to the story. Titanfall will have AI “players” in the match which boosts the total “player” count, so you will still be shot at plenty. without knowing the size of the maps though it’s unclear how “manic” titanfall will be.
imho Titanfall sounds like it would be better suited to a co-op only game, human players on one teams vs different types of enemy AI. while i wasnt planning on getting an xbox one, i was going to have a look at titanfall on my pc. i just dont want to fight against AI in a competative online match unless there is simply not enough players online, and if there is not enough players online then the game can’t be that good….

While he deserves praise for being open about it, 6v6 sounds very small and limiting. I love the 32×32 on BF4. It is manic, but great fun and intense. Also, a really good player won’t be taking you out all the time.

Could be that the power of the cloud isn’t powerful enough for more players? This is not likely to please the game’s biggest audience, the cod crowd, but personally I wouldn’t mind 6v6, as long as the maps aren’t too big for the player count (like battlefield on ps360 gen).

I was just saying on Twitter that I don’t think the player count is the issue. 6 v 6 can still be great fun. The (potential) problem for me is the AI bots (I know Respawn don’t like that term but I’m not sure what else to call them).

When I played this at Eurogamer I flanked around the back of a building and took out a squad of four players – was a great moment but it left me totally deflated when it came up on the killfeed that they were bots and not real human opponents.

I get that this is a personal issue and not the same for everyone but I play online to challenge myself against other people, not AI.

It might not go this way but I just feel you might pull off something incredible (like the ‘Only In Battlefield’ moments) and then be disappointed when you realise you haven’t outsmarted an opponent, just the AI.

Makes perfect sense to me, Greg.
Online gaming is all about playing with and against other people. Having a scenario where there are a small number (in comparison to BF4) of humans playing with and against bots tends to blur the lines, and as you point out very well, could lead to many periods of deflation and/or frustration if the bots are pitched too tricky.

I know that feeling I remember back in the day one of my First multiplayer goes on Quake. I was playing a deathmatch, and was thinking “Bloody hell, I’m doing quite well here”, turned out they were all bots. I was gutted! Same kind of thing on Need for Speed Rivals, I normally ignore the AI driver and just go for the real players.

@Article
“The inclusion of AI bots also raises an interesting question – if the game is relying on them to create and exciting battle, why is there no offline mode?”

I think the more interesting question on that is why can’t they be human players? I guess they want to limit the number of Titans and don’t want to distinguish between players being allowed and not-allowed to have Titans. Number of Titans is the driving factor here – technically or gameplay wise.

I’m not sure why, matey. Historically, to me, we’ve seen games with very high numbers fail. MAG didn’t really win over the gaming world. Hell… Just Cause 2 has a mod for it to handle 1000 people playing simultaneously but it’s not like the creators ever wanted to throw their keys into that hat.

Equally, we’ve seen sensible numbers win over when the game is designed with that in mind. One of the most popular team-based multiplayer game online ever is 5v5, I think. Counterstrike. Also, keep in mind Titanfall isn’t trying to be a COD or a Battlefield so 16v16, 32v32 or even 64v64 obviously has no place here.

Would you laugh at Left 4 Dead 2 being four player co-op? Surely not. The game has been designed for it to be a handful of survivors staying close and fighting for their zombie-infested lives.

thesixthaxis - an oscar mike media joint

We do not license content or design to any other site.
This WordPress theme is the legal property of Oscar Mike Media.
No element of this site can be used without written permission.
All content should be considered opinion.
Article posters are the individual owner of the article content.
We are not affiliated with any third party.