You see 3/4 mons are identical with TRE´s team but the moves/ev-split on Garchomp/ Excadrill are still a bit individuel. The Mole hits 130 Speed with 176 Ev´s which is enough to outspeed everything and quake them to death.
With Despotar and Excadrill in the lead position prediction is necessary for it to work.
There are problems with mono-water teams,trickroom and ofcourse Hail teams. So far i could deal with them but they are dangerous.

At the moment I stopped playing at 140 after nearly loosing to a legendary team. If I learned something out of the battle tower, than it´s paying attention to the signs.
I will edit my post when my streak is finished and add a proof.

I already used Gengar in Gen 4, and it still works well and can often kill two opponents with its attacks and Destiny Bond. I prefer Focus Blast over other options like Sludge Bomb or Energy Ball, because it helps against a lot of opponents and has perfect coverage with Shadow Ball. The 70 % accuracy is annoying, but if it misses, Gengar survives with 1 HP, and I still can use Destiny Bond to kill at least one opponent.

Although I don't really like Garchomp, it's without a doubt one of the best Pokemon for Battle Frontier/Subway, and as it covers Suicune's electric weakness and doesn't share its weakness to grass (like many other ground-types), I used it in this team. It also can switch in Thunder Waves or most attacks with paralysis chance that can be dangerous for Gengar.
I forgot to teach Garchomp Outrage before I sent it to Gen 5, and didn't have TM Stone Edge and Rock Slide, so I kept the moveset it had, and it worked okay, but I missed Outrage sometimes, and I think I should use it over Dragon Claw or maybe Sub.
But Sub helps against many status users like Spiritomb with Will-O-Wisp or Grass-types with Leech Seed, and also against OHKO users.
As I didn't have a Life Orb and couldn't use Focus Sash (as Gengar already has one), I chose the berry to protect Garchomp against Ice attacks I don't expect or I cannot take with Suicune (because the opponent has a move that is problematic for Suicune).

Suicune got Scald in Gen 5, and I had heard it was really good now, so I tested it and it works quite well. It can set up on a lot of opponents and sweep whole teams with some boosts. It can also take status problems, as it can use Rest to remove burn, paralysis and poison, it's Chesto Berry can negate a sleep move at least once, and Scald can remove freezes, what is really great as it has to take many Ice type moves that were targeted at Garchomp. The biggest problem it has are crits, because I can't safely setup on many opponents as I always have to fear a crit, and I must Rest at relative high health if I don't want to risk a KO by crit.

I lost mainly due to misplay against a legendary team with Terrakion, Landorus and Virizion.
First I used Shadow Ball instead of Focus Blast against Terrakion, then I switched out to Garchomp (I thought Garchomp would be faster, because some battles before it was, and I didn't know the base speed of most new pokemon and I never use the subway moveset list while battling), Garchomp survived Stone Edge followed by Close Combat only with a few HP and then I sacrifized it against Landorus. Suicune killed Landorus (after taking ~30 % damage from Landorus' Attack (i forgot what it used), then Virizion killed it with a Leaf Blade Crit and Gengar couldn't do enough damage and was already down at 1 HP.

The idea was to build a team based on Sand Stream with Excadrill. As Hippowdon is not really good in Doubles Tyranitar was soon set as second Pokemon. As I prefer doubles and as Tyranitar and Excadrill have many weaks in common a single Pokemon cannot cover, I build a team for doubles.
As Tyranitar and Excadrill share many weaknesses, especially against some multi-target-moves like Earthquake, Muddy Water or Surf, I didn't want to lead with both of them. If I would place neither of them in the lead position, this would limit the flexibility of my team, as I wouldn't be able to switch something in Water, Fighting or Ground type attacks. So I decided to lead with one of them and this one was Tyranitar, because I must first bring Sand Stream before Excadrill can use it.
Tyranitar has good bulk but lots of weaknesses, especially against Fighting, so I needed a Pokemon that can deal with most Fighting types, has a Ground immunity (as I already have two Earthquakes and Ground type weaknesses) and must be able to deal with as many opponents as possible. In Gen 4 I had used Latias successfully, but I thought in this team Latios would be better, because it can score more immediate OHKOs. Latios is a great partner for Tyranitar as he can OHKO almost every Fighting-type, is immune to ground and can hit almost everything hard with its powerful STAB attacks. Latios and Tyranitar also cover most of each other's weaknesses.
Then I needed one more Pokemon that covers types that might be dangerous for my team (Water, Ground, Fighting, Ice, Bug), and I didn't find many good pokemon that were not weak to one of those types and resist most of them. I finally choose Gyarados, as it resists Water, Fighting and Bug and is immune to Ground and neutral to Ice, and it has the great ability Intimidate that helps him as well as its partner to take physical attacks better.

Moveset Explanations:
Tyranitar has an adamant nature and max. Atk to hit as hard as possible, 76 Init-EVs help to outspeed all Metagross sets (except the naive one, that cannot OHKO with Meteor Mash) and also all Scizor sets, which is helpful as Scizor is annoying, because it can threaten both of my leads with it's super effective STAB and I cannot KO it in one or two hits. The other EVs are placed in the defense stats to maximize bulk.
The moves are nothing special, Rock Slide and Earthquake as useful multi-target-moves with good coverage and Crunch as secondary STAB with more power against a single target, and Protect is always useful in Doubles.
Air Balloon is a very useful item as it allows Excadrill (and Gyarados) to use Earthquake while Tyranitar still is able to attack and doesn't need to protect. Tyranitar also doesn't have to fear to be hit by a super effective Earthquake (or other ground type move) immediately, which also helps to switch in Excadrill safely without the risk of getting hit by Earthquake.

Latios' nature and EV split are straightforward, so that it can outspeed and OHKO almost every Fighting type as well as many other foes. Psychic is useful especially against Fighting types, but also as reliable STAB without negative side effects. Draco Meteor has imperfect accuracy and causes a SpA drop, but I sometimes need the pure power of this move to get a quick OHKO. It also OHKOes every Dragon type (even Haban Berry Kingdra is OHKOd most of the time), that could be problematic if I let them attack with their powerful STABs, especially Outrage because it's unpredictable and hits both Latios and Tyranitar hard. Thunderbolt hits Water and Flying types for super effective damage, as well as steels for neutral, so I don't have to use Draco Meteor so often.
Life Orb helps Latios to do even more damage and the recoil is acceptable for this massive power increase.

Excadrill has also maximized Attack to hit as hard as possible, 172 Speed EVs are enough to outspeed everything in the Battle Subway, the leftover EVs are put in the defenses to maximize bulk (as Excadrills HP base is already high it's better to put most of the EVs in the defenses, as my Excadrill does not have perfect IVs (HP and SDef are 28, all other important stats 31) I changed the split for maximum overall defenses a bit).
Earthquake is a powerful STAB and mulit-target move that gains additional power by Ground Gem, which allows Excadrill to get much more KOs. I didn't use Focus Sash because the sash is useless if I switch Excadrill in an attack (that is not electric or poison), and Excadrill has decent bulk and usually doesn't need the sash anyway. Rock Slide is another mulit-target move and again provides good coverage, X-Scissor rounds off the set and allows Excadrill to hit most Grass-types hard an it's useful sometimes when I cannot/don't want to use Earthquake.

Gyarados is totally offensive again, because it can still take hits well and should be able to hit as hard as possible and to kill the dangerous opponent before he kills one of my Pokemon. Dragon Dance is a great boost move that allows Gyarados to become faster than many foes, while boosting its already high attack. In spite of this, I don't use DD often because most times Gyarados just has to take hits and eliminate their users. But Dragon Dance is still usefull especially in close battles and it allows me to use freeturns from partner's protect (if used properly) or a double KO (usally from Excadrill's Earthquake) for a boost. Waterfall is a reliable STAB, Earthquake is useful because it hits both opponents and Bounce is great for coverage and a powerful move especially against Fighting and Grass types. It also can work as a pseudo-protect, I didn't use the real Protect as I thought all moves were too important to drop them, and Gyarados rarely needs Protect anyway.

Although this team obvioulsy works great, there are still many foes or effects that are dangerous to my team.
The Pokemon I feared most when playing this team was Ferrothorn, as it has high defenses on both sides, Latios cannot do much with not very effective attacks and the others also cannot do much more than trying to beat him with some neutral Earthquakes or Bounce. But even worser, Ferrothorn can use Curse to weaken those physical attacks while boosting its own Attack. I faced about 10 of them in my streak, and all but one I was able to beat as its team partners weren't really problematic for my team (and because they almost never used Gyro Ball, although I don't know why).

Ferrothorn is the most dangerous threat to my team, but there are much more pokemon and effects that are problematic for my team:
- Fighting types, that survive Latios' Psychic, especially Terrakion and Virizium, but as they always attack Tyranitar, I can just Protect and 2HKO them with Latios, if their partner doesn't threaten Latios
- Pokemon with Blizzard, as they both do massive damage to Latios and destroy Tyranitar's Balloon, and I don't have a good switch-in against Ice-type attacks; Freezes are rare, but annoying
- opposing pokemon that benefit from sandstorm, especially Sand Rush Excadrill, Garchomp and Gliscor, but also many Rock types
- steel types that don't take much damage from Earthquake and/or Latios' attacks (e.g. Ferrothorn, Scizor, Excavalier, Bronzong, Skarmory)
- other weather effects, also most times I get one or two kills while they setup the weather and then they lose anyway; and as my team doesn't depend too much on Sandstorm anyway, I can deal with teams that remove sandstorm and bring other weather effects without problems most of the time
- Trick Room (+Curse): Trick Room is annoying to a relativ fast team like mine, but usually i can just outstall those 4 turns with Protect and switches. But if one opponent brings Trick Room and the other uses a boost move, especially Curse, I am forced to attack, which almost led to a loss once, and in some other battles I had also problems because of this combination.
- Pokemon with random non-STAB Fighting attacks, mainly Focus Blast from Thundurus, Tornadus, Alakazam, Gardevoir, Regigigas, Regice..., but also others like Close Combat Arcanine and Superpower Flareon; but after playing a bit, those opponents become predictable (even without the subway moveset list), and I just Protect with Tyranitar or switch out to Gyarados if needed.
- Hax, but as items such as BrightPowder and Quick Claw as well as attacks like Double Team or OHKO moves became rarer, this is not such a big danger than it once was
- and maybe some more things I forgot to mention...

I lost to Scrafty, Charizard, Raichu and Ferrothorn: (video: 26-39851-65693)

Note:
- You get a Lansat Berry after 105 and a Starf Berry after 203 battles (as someone posted here before), but you don't get anything after 301 battles, there is just a person saying something unimportant like "We both won 300 battles..."

YES I USED FLASH, SUE ME!!! I won´t get into detail, that move is just necessary, period. Funny thing about this latias is the fact that it outspeeds the scarf guillotine pinsir by exactly 1 point, which I didn´t know until I actually faced that pinsir. 136 is dead, long live 151, or you will eventually lose to 3-for-3 guillotines if you don´t outspeed and thunder wave.

As good as ever, maybe even better than in gen4 tower. Much more reliable than Garchomp when it comes to clean sweeps, you´ll know what I mean when you read the battle logs. I´d rather set up steel than chomp this generation, it was quite the oposite back in gen4. Registeel, you´re the best!

Solid but not super awesome like in gen4. Too much stuff going on in the subway that is meant to screw over your sweep with chomp. Use with caution.

So I´ve decided to use the good old 2363 streak team because I was disappointed I couldn´t even get to 49 in singles (starmie-garchomp-skarmory´s best was 43 in about 7 tries and sashape-CMcune-specslatios´ best was 30 in 3 tries).

Trick doesn´t work in the subway? Well, it does, if you know what you´re doing and your team is as good as mine.

Let´s see:
- first hit burn
- avoided two times in a row
- paralyzed two times in a row
- broke sub three times in a row while having a (3/7 x 9/10 x 3/4) = 28,9% chance to hit me
- avoided finishing move because of lax incense
...doesn´t matter

Didn´t check the roster whether there was a pokémon that would outspeed chomp and threaten steel, when considering that this was a sunny day team with fire types.
Beside Rapidash there was actually only one more possible threat in that situation, Fake Out+Low Kick Shiftry. Rapidash had a 1/11 chance to be the last Pokémon, That particular Shiftry had a 1/11 x 1/4 chance.
I believe I would´ve won had Will-o-wisp not hit, as Rapidash only had 4 more Fire Blasts that were easy to PP waste. Anyway, had I focused on the battle 100% (I didn´t even see the outrage miss as I was typing the log while outraging), maybe I would still be playing this streak...oh well, 337 is not bad, considering how the AI doesn´t stay in on every move it is locked in anymore. [/size]

NOTE: Attract, Taunt, Encore, Psych Up all work through sub
NOTE: PKMN Ranger Ivy apparently uses IV<19 Pokémon (battle #318)...nvm it was a male rivalry haxorus (thanks for pointing that out TRE)

EDIT: new streak

#211 against lead gastrodon3 (lefties, surf, earth power) and I flashed 6 times and didn´t have the patience to stall by switching, foe hit quite a lot of surfs, latias was at 80HP, I just went to chomp who got hit in the face hard by surf, but then subbed, 1 SD and KOed gastro, but its sub was broken by second poké sturdy golem quake, last pokémon was charizard

yes charizard 3 is the scarfed one...I thought OK he´s gonna air slash and I win this one with registeel...charizard used heat wave, garchomp fainted (I´m like oh shi I lost - chomp was at like 48 HP when KOed)...OK so I was in bed, no pocket calc near, so I took my second DS lite and used the pokétch calc app from diamond to calculate that heat wave does max 37 dmg to latias, which means 3HKO (remember it was at 80 HP), so I´ve decided to flash and hope for the best, you know, get in as many of those to give registeel at least little chance...

I lost my singles streak, I´m having trouble focusing after 1,5 hours of play it seems (normally I play 3 sets in singles or 4-5 in doubles which take 1:15 and now I wanted to add a 4th singles one), setting up steel is so monotone but I have to be on the watch all the time...because I´m facing stuff like double CH throwers from tales followed by a CH flinching zenbutt from zong, or the standard last-struggle-always-crit-breaking-sub etc.

but enough of excuses, here´s how it went (last turn is super amazing...)

obviously, I should´ve gone with flinchhax instead of curse with steel, it does 45-54 dmg (29-35%) to latias, or even better +1 IH does 67-79 dmg (43-51%) while I was faster at +1...a clear 2HKO when considering a second LO dmg after it hit my latias plus possible paraflinch hax (52% chance to get through)...

depending on what the foe would send out next, steel could´ve set up on heatran or just faint...garchomp obviously 1hits heatran and...yep it also 1hits each terrakion...

so the biggest mistake was not analyzing the situation properly on my side, with a clear head, after some dmg calcs (I was kind of tired because of all the stalling I had to do against things like CM protect cune and curseferro...

it was really a major mistake considering 264 is a big singles streak in BW and one set of 7 takes 21-25 minutes with this team...ouch I messed up badly

#318 vs PKMN Ranger Ivy: Haxorus, Mienshao, Gallade. Tricked into outrage-survived with 11HP...this is bugging me, how can latias survive an outrage from the dragon type with the highest attack stat? The list says jolly atk/spe, which means 199 atk, but that would OHKO 100% of the time (200 min dmg), I calced the maximum atk stat to do min 176 dmg = 176 atk, which means max IV=18, so this trainer´s got 15 IV pokémon?

NOTE: PKMN Ranger Ivy apparently uses IV<19 Pokémon (battle #318)

Click to expand...

Is it possible it was a Rivalry Haxorus? CB + Rivalry penalty would also let you survive after you Trick your Choice Scarf on to Haxorus 3.

Thanks and good catch...another part of "Peterko does not know the new pokémon enough, yet".

You´re right, in this case I was wondering why in a different (earlier) battle the same CB haxorus lead OHKOed latias with just dragon claw after trick and now it survived an outrage...the answer was so simple. Good thing registeel doesn´t care about rivalry.

By the way, I haven´t posted it yet, but I´ve upped my doubles record from 128 to 160 about a week ago (not that it matters compared to 279 and 303), I sort of "fixed" my spiritomb weak by using taunt on croak instead of helping hand, it really pays off and also helps against other annoying stuff...I´ll probably give the team one or two more tries later and post about 160 when I fail...bad matchup and got outplayed by a biker (who else?), the strongest subway trainer type.

I shall not explain Machamp and Garchomp as I already explained them in my 102-win team. Instead I will focus on Tyranitar and why I replaced Scizor with him.

Tyranitar gives this team a much needed Flying-resistance, as with Scizor my team lacked a pokemon who could tank Brave Birds, an important ability to have with Machamp being my lead. Also with Tyranitar, Starmie is NEVER a threat anymore, because Starmie always uses Psychic on Machamp, so Tyranitar gets a free switch AND outspeeds Starmie for the OHKO. Scizor was also a sitting duck for any faster pokemon with a Fire move that Scizor couldn't beat with Bullet Punch. While Tyranitar is obviously vulnerable to Fighting, his high speed allows him to go first most of the time which is crucial. Tyranitar also makes Garchomp better by providing him with evasion hax, which can sometimes save you in a hopeless situation. While you never want to have to rely on evasion hax to win, if you do get it it's a bonus.

The downside of Tyranitar over Scizor is the lack of a priority move, and hitting less hard in general (CB Scizor has roughly 60% more attack than Scarf Tar). Overall, I think Tyranitar is a better fit than Scizor. It should be noted that Stone Edge is an attack that you want to avoid using if possible, but the extra power of Stone Edge still makes it a better option than Rock Slide. This is because Crunch is already more accurate and more powerful than Rock Slide if you just want reliable neutral damage, but there are situations where you can't win without Stone Edge's extra power.
.

Thanks and good catch...another part of "Peterko does not know the new pokémon enough, yet".

You´re right, in this case I was wondering why in a different (earlier) battle the same CB haxorus lead OHKOed latias with just dragon claw after trick and now it survived an outrage...the answer was so simple. Good thing registeel doesn´t care about rivalry.

By the way, I haven´t posted it yet, but I´ve upped my doubles record from 128 to 160 about a week ago (not that it matters compared to 279 and 303), I sort of "fixed" my spiritomb weak by using taunt on croak instead of helping hand, it really pays off and also helps against other annoying stuff...I´ll probably give the team one or two more tries later and post about 160 when I fail...bad matchup and got outplayed by a biker (who else?), the strongest subway trainer type.

Click to expand...

Just pointing out something random, but shouldn't Haxorus be male, lol?

To begin with, thanks are due to Team Rocket Elite and ~Mercury~ for their helpful discussions of their Destiny Bond Gengar teams.

Basic strategy is pretty simple. If Gengar can OHKO the opponent's lead, it does so. If Gengar can 2HKO a slower lead (without risk of dying to a second turn priority attack or Custap berry) it likewise does so, relying on the sash to keep it alive. Gengar then Destiny Bonds the second poke, unless it can also be OHKOed. If the opponent's lead is faster than (or ties with) Gengar and it cannot be OHKOed, or if the opponent's lead cannot be safely 2HKOed, Gengar spams Destiny Bond immediately.

Shadow Ball, Thunderbolt, and Destiny Bond were easy choices. Focus Blast took more thought, and there are times I wish I had Energy Ball, which destroys the numerous water/ground pokemon in the subway. But many of the pokemon that Energy Ball OHKOs can still be 2HKOed by Shadow Ball, while the pokemon that Focus Blast OHKOes are often not able to be 2HKOed by the other moves. Focus Blast, even with its low accuracy, thus gives me a "freeroll" on many things. Matched against one of these Focus Blast weak leads, I'd have to spam Destiny Bond immediately (or attack once and hope for a lucky crit to allow me to 2HKO) without Focus Blast. With it, I have a 70 percent chance of being able to OHKO the opponent's lead while preserving my sash for the second poke, a situation that makes victory almost assured. Even if I miss, as Gengar outruns almost all of these pokemon, I still can destiny bond and win.

It is essential to check the pokemon listings for the specific trainer you are facing, because an unexpected choice scarf, custap berry, or priority attack can turn a safe 2HKO by Gengar into a fainted Gengar with the opponent's lead still alive. Many trainers only use one specific set for each of their potential pokemon, allowing you to know exactly what you are facing immediately. Where a trainer uses multiple movesets for the same pokemon and one is a threat to kill Gengar before it can 2HKO while another isn't, I typically make the conservative play and Destiny Bond immediately.

The beauty of a Destiny Bond lead is that very little switching is required, allowing me to focus more on which second and third pokes best beat the widest range of opponents rather than covering my lead's weaknesses. When I lead with choice band Garchomp, the combination of the choice band and outrage confusion meant I'd have to switch most battles, so it was important that both of my other pokes covered my lead's weaknesses. It's nice to not have to focus on that as much here.

A choice band Garchomp not yet locked into a move can faint a tremendously broad variety of pokemon, making him my typical switch in after a Gengar Destiny Bond. I prefer the choice band over a lum or yache berry because it garners more OHKOs, and reduces the chance for hax to beat me. I feel vulnerable spending a turn to swords dance, and without a dance many pokes will survive to counter attack a yache/lum Garchomp. The opponent can't land a critical hit if it doesn't get a chance to act!

Garchomp's biggest fear is faster or very bulky pokemon with powerful ice attacks. Scizor handles these very nicely. I initially ran leftovers to try to give me more time to set up a swords dance, but the extra power from life orb proved too good to pass up.

This team dislikes the kami/genies (they outrun Gengar and Garchomp and hit hard), choice scarf + Eruption Entei/Typhlosion, and Starmie. Weather leads are a pain too, both because weather breaks the focus sash, and dying to weather does not trigger destiny bond.

I died to Veteran Hecate with Houndoom, Starmie, and Arcanine. I led off with Focus Blast, which missed. Dark pulse broke Gengar's sash, so I Destiny Bonded next turn. Probably should have checked if Thunderbolt would have 2HKOed, as that would have been a safer play, leaving Gengar assured of being alive with 1 hp. It still would have died to Starmie, but that would have let me bring in a fully healthy Scizor and keep Garchomp safe in reserve.

After the destiny bond, I chose to bring in Garchomp, which usually covers more threats. Unfortunately, the opponent brought in timid king's rock Starmie, which outspeeds and KOs with Ice Beam. I made a big mistake here, and decided to sacrifice Garchomp, believing Starmie would 2HKO Scizor with Ice beam + Surf. Chomp died, Scizor came in, took Surf, hit back with Bug Bite, and I prayed for a Scizor weak final pokemon. Instead, the opponent brought in Flare Blitz/Extremespeed Arcanine, and Scizor was done for.

I should have switched Scizor into Starmie's Ice Beam. Scizor should survive Ice Beam + Surf (barely) and live to OHKO back with bug bite, which would have allowed Garchomp to kill Arcanine. I still could have lost to a crit on either attack by Starmie, a freeze on the Ice Beam, or a flinch on the Surf, but my odds of victory would have been much greater. Live and learn. I definitely think this team has the potential for higher streaks, so will be playing it again. Additionally, battles go very quickly, which is a big plus.

This is my team and it's worked so far. It sounds chumpish and gimmicky, but it works. Let's see what you guys think:

Chansey @ Eviolite

Natural Cure
Bold
Moves:
Wish
Protect
Toxic
Seismic Toss
252 HP / 252 Def / 4 SpD
Yeah I know how generic this is. All my pokes are like that, mostly. This Chansey is a boss. It takes Focus Blasts easily (which are SE in case you didn't know)! This guy really just needs support about Fighting moves, which isn't too hard. This is not an RMT, however, so I'll try to keep these little blurbs short.

Jellicent @ Leftovers

Bold
Water Absorb
Moves:
Scald
Will-o-wisp
Taunt
Recover
248 HP / 216 Def / 44 Spe
This guy is immune to Fighting and Water and resists Ice which make him stellar because my other pokes are weak to them. Taunt is huge here to make it so that the other poke can't just Rest and Curse up on me.

Gliscor @ Toxic Orb

Impish
Poison Heal
Moves:
Fling
Acrobat
Earthquake
Protect
252 HP / 184 Def / 72 Spe
This guy is obnoxious with Poison Heal and Protect to help stall out that poison. All my pokes are gimmicky, but they work.

So, what do you guys think? What are some counters to these guys? The only ones I've run into before are Guts Fighting types, like Conkeldurr and Machamp. It's too bad about the Item Clause that the Battle ______ always has. But, once you get around that, you're pretty much set.

Alrighty Subway Riders, trip report time. I finally earned enough BP with a Pokeshifted Timid SPIT Star/Scizor/Flygon team that is supposed to be a choice steam (Specs/Scarf/Band, Adamant CB Flygon actually leads), but yeah no items. I got to like 27 in the Super Shuttle before the Lefties Curse Payback Umbreon reminded me why I don't like trying teams that aren't "perfect", because Scizor was Bullet Punch/X-Scissor/U-Turn/Superpower@Steel or Bug Gem, can't remember. That's not beating that Umbreon after it leads on Starmie and Curses on the switch. So I overwrote U-turn for Swords Dance (with Scarf, U-Turn juggling is fun as hell) and had marginally more success, but still succumbed after gaining 37 BP to a Veteran's Zapdos/Latios/Cobalion team since Flygon without CB (it had Dragon Fang is kind of worthless (why couldn't you have given it Coil, Gamefreak, it actually makes sense...). So I gutted through the first 14 of Super Subway again for the 37 + 5 + 6 = 48BP I needed to buy a Scarf, so I could finally see for myself how they decided to try and wisen up the AI.

Cloned and Pokeshifted over Team Drapula II, Lefties on Drapion and my lone Lum Berry on Garchomp. First poke up was a Tauros, trainer didn't clue me in to which one. Charmed it, it used Payback, revealing itself to be this one:

So switched to Drapion, Zen Headbutt for some reason, back to Mesprit who took a Giga Impact, then I Tricked mainly to see what the game would do. Tauros stayed in to use Giga Impact again, I think Mesprit died, don't remember, Drapion set up enough (I rolled my eyes in bliss as Acupressure worked behind Sub), and the last two pokes were no big deal. Next up:

Probably this one, both MR Metas have Occa Berry. Trick, MR, it switched immediately. I don’t remember what this switched to, but I do remember that when it came back around after Drapion was fully set up. I think it used Magnet Rise again after Drapion did ~65% and did NOT switch, which is weird because of what would happen in a later battle. Next up:

I knew it was Tauros 3 so I had to Charm, it used Payback for like 15%...went to Drapion, Payback, back to Mesprit, Giga Impact. At this point it’s at 70%, and I always aim to Trick LO pokes...it did NOT switch out immediately, I locked it into Giga Impact and died and Drapion set up. This one is kinda blending in with the first battle I had, neither were a problem but I know I must've tricked this and then set up Drapion as it stayed in. Next:

I didn't know which it was beforehand, it used Work Up on the Trick, then switched immediately to Garchomp…but it was the retard Special Garchomp with two fire moves and no dragon OR ground moves. Drapion eats this for lunch every day. Next:

Tricked into Sub, and this time Twaved twice to see if it would switch...it didn't. So I went to Garchomp, Subbed first in case something dumb came out, THEN it switched to something dumb in Froslass as i SDed. Blizzard...missed, EQ, OHKO, Garchomp swept. Really, really weird...this is the battle I was talking about with Metagross...why didnt Poli switch immediately when it was locked into a "useless" move? And why did it stay in on Garchomp for a full turn after I switched to then switch to a pokemon that I'm sure the game feels is a great Garchomp "counter"? Very interesting to say the least.

Assemble Crew is Entrainment, it used that twice in a row as I Charmed, I wasn't going to trick this mainly to see if Entrainment worked through Drapion's sub (it doesn't). Set up and easy sweep.

All in all, I guess I'm glad for an actual challenge this time around, but the more I think about it, the more I really feel Gamefreak allowing Acupressure to work behind a Sub outweighs the semi-scrambling Mesprit had to do sometimes. I will still murder pretty much every physical attacked that doesn't have a set up move, even some that do, which reminds me what my 6th battle was:

Some kind of Scientist or whatever used it and I didn't note which one, so it could either be Gastrodon 2 or 3, so I just Flashed while it used Amnesia, Flashed three more times, refreshed Scarf and Charmed once before going to Drapion to set up rather worry free. As I was saying, I'll probably change my strat somewhat, may go with Whimsicott because the AI does not seem to switch unless they are Scarfed, which Whimsicott doesn't need of course. We'll see...

has anyone tried using scrafty for the battle subway? I've been testing a bulk up set with an old trick lead mesprit (trick, charm, t-wave, flash) and calm mind reuniclus, and it's really good. I haven't given it a real test, checking trainers/pokemon, etc., yet, but I've gotten farther with it than anything else on just my intuition. Here's my set, if anyone wants to try it out.

I haven't tried rest yet, but it almost seems like a better option, especially if the opponent can be tricked into an attack move. The Reuniclus is really just filler until I can think of something better, but it takes fighting-type moves pretty well.
Thanks for listening!

Thing is, the AI somehow thinks of Scrafty as set up fodder, so I just Bulk Up (foe is physical)/Substitute (foe is special or likely to status me)/Dragon Tail (foe likely to taunt me) if I can't OHKO or can't be 2HKO'd and see what the opponent does. If he uses a set up move, he WILL use it again, so I just Dragon Tail him out while breaking eventual Sashes and Sturdy. Also good for scouting - and after I get 2 or 3 Bulk Ups, even DT hurts.
Worked quite well - but with obvious drawbacks...

Focus Sash helps ensure a Shell Smash, wreak havoc from there. I like that Icicle Spear will help with Sturdy and Sash abusers. Explosion is still 250 BP despite the nerf and has almost perfect coverage with Razor Shell.

Back and forth on his rock move. I know head smash would probably activate defeatist but I love that 225 BP after STAB. Hone Claws would help with the accuracy of Stone Edge, but then again U-Turn in the last slot would help with Sturdy and Sashers, or Crunch for coverage.

very simple. really fast and powerful with great coverage. Tbolt for stab GK for grounds specially the water/grounds and i picked psychic to cover ghosts and problomatic fighters soul reason for HP ice is to hit gliscor hard and the odd dragon

the sash is to give me a second chance if i mispredict etc. then as you can see its the standard leviquake combo and these to work great together. protect is for when i'm unsure on what to do and that added protection of saving my sash and letting thundurus kill the poke chomps worried about.

all in all i'm happy with the leads, very similar to my streak in platinum which got me on leader boards and works so well.

one my fav pokes and does the job. moves are obvious and standard so wont go into them, when i started the streak i had zapdos as lead but decided he made a better back up. the team plays much better this way around. dos is normally next in and can work well along side chomp or thund in general good poke.

slight edit from platinum due to swords dance over protect. this is prob the poke i'm onsure on, it needs to be in the team but not to happy with the set. i'm concidering giving him brick break over SP and maybe replace SD with Night slash and wack a choice band on it, just unsure any thoughts?

teams pretty basic and sure you no how it all works and pans out so not going to disccus it to much unless anyone wants to no?

threat list -

Heracross - not to threatning but makes me nervous normally 3 hit ko but with speed boosting berry can be trouble
starmie - makes me panic but they always ice beam chomp so i protect with chomp and kill it off with tbolt
weavil - obviously my team ice weak so weavil is a nightmare so i normally risk it and tbolt it followed by rock slide and hope it hits and let the sash save me
gengar - can be awkward to take down but i psychic it and c what happens noing scizor is easy revenage
Umbreon - just plan irritating depending after a curse or two
infernape - protect with chomp hit it with psychic then if sashed ko next turn.
sturdy/sash - not to problematic due to quake/slide hits both

think thats about it top of my head.

how i lost -

i new it would come due to hax or a hail team. i got both :( here we go -
(didnt save vid so going from memory and struggling to remember)

My Infernape can sweep entire teams much of the time. The strategy with Infernape is to Swords Dance, take the hit with Focus Sash, and sweep. He's fast enough to do this, and Close Combat, his main form of attacking, is extremely powerful.
I have Fire Punch over Flare Blitz obviously to avoid recoil that would surely kill Infernape. Plus with Blaze (which will be activated most of the time), Fire Punch's BP gets boosted to 112.5, then add STAB and it's really powerful for an elemental punch. Shadow Claw is for type coverage. It's a little too weak to use against pokes that aren't super effected by it, but it works nicely against those that are.When to switch out: If I predict my opponent knows a speed-priority move then I'll switch. If my opponent is faster than Infernape then I'll switch. And if Infernape won't be able to OHKO after a SD then I'll switch.

Originally I had Hydreigon with a Life Orb because I have had bad experiences with choice items before, but I eventually realized that Choice Specs ended up being a lot more useful than Life Orb as long as I have a good resistance partner to switch to.
Hydreigon is a great special attacker with great type-coverage, and Levitate is extremely useful for switching to on EQs. He is mainly Metagross' resistance partner as he resists Fire and is immune to Ground.
Dragon Pulse and Dark Pulse are his two STAB moves, and Dark Pulse has been useful for flinching, but it is not something to rely on. Flamethrower is mostly for taking out steel types and type coverage. Surf is mostly for taking out Ground types that threaten the rest of my team. Surf is also useful for killing fire types that threaten Metagross.

Metagross, you never let me down. This guy outspeeds timid Jolteon after an Agility, and with an Adamant nature he doesn't need any items like a Life Orb to do major damage. I was also able to put a bunch of EVs into HP, and let me tell you, he is bulky. He can take 2 unSTABed super-effective EQs and still be in the game as a threat. Add Leftovers, and he can be really tough to take down. He is a pretty standard Agiligross with 2 powerful STAB moves and EQ.

I ended up losing (just barely) at Battle 66 with this team because of an error on my part by keeping Infernape up against an Arcanine that most likely would have Extremespeed, and it did. I'll be smarter next time.

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Not part of my team yet but I still want to try this Mienshao as a temporary replacement for Infernape just to see how she does:

Same strategy as Infernape's except a little different. She is intended to take a hit then survive with Focus Sash while Swords Dancing, just like Infernape. The major difference is the move Reversal instead of Close Combat, not to mention her higher Attack stat. With STAB and minimal HP, Reversal has a BP of 300! That's more powerful than an unSTABed Explosion. Then add SD and you have a move with a power of 600. No one can survive a hit from that except bulky Pokemon that resist it.
I have Naive/Hasty over Jolly because I want Mienshao's defenses to be very low so that she has <4% HP most of the time. This is also why I have the ability Inner Focus instead of Regenerator. Endure is for minimizing HP if she has more than 4% HP, and Fake Out is for getting Focus Sash and Sturdy leads. She's not going up against Ghost types, which is what Hydreigon is for.
I would appreciate any suggestions on which nature (Naive or Hasty) to choose for her. I am leaning towards Naive because speed-priority moves are physical and hurting-self-in-confusion is physical, but I am still a little unsure.

I used my Drapion team (Uxie, Drapion, Garchomp) for over a week, and all I could squeeze out of it is 41 rounds. Well I made a new team, (Uxie,TBA,Garchomp,) and on my very first run I got to 42 and I'm still going so hopefully I'll get far enough to post a record, but considering that I've never played these higher levels I might encounter new problems

Edit: streak ended at 65, losing due to crit hax from the same Pokémon as my sweeper. Part of the blame also goes to the fact that my Garchomp is (for experimental purposes) running Dragon Claw, Crunch, Earthquake, Aerial Ace. Only on round 65 would it have been beneficial to have Swords Dance. So I'll probably switch that over to Substitute, Swords Dance, Earthquake, Dragon Claw now, and if that doesn't suit my fancy, I can just teach it Aerial Ace or Crunch back

My strategy is pretty similar to my Infernape strategy of Swords Dance, Focus Sash, sweep, but it's a little different because of Terrakion's completely different type-coverage with Rock Slide (yes, not Stone Edge. I care about accuracy a lot.) and Earthquake instead of Fire Punch and Shadow Claw. I found myself switching out a lot more right at the start, fearing a status move, a speed-priority move, being forced to use ineffective moves, or just simply going up against a fast Pokemon. But with both a special wall and a physical wall behind Terrakion resisting almost every type of move, it all worked out.

One thing I was really glad I had was Latios' Draco Meteor. Especially with Choice Specs, it OHKOs most Pokemon. Great for taking out Pokemon that Terrakion and Metagross have trouble with. Levitate+Surf was also great for taking out Ground types that threaten Terrakion and Metagross.

So yes this team revolves around Terrakion, but if and when Terrakion dies prematurely, the focus becomes Latios because of his speed, power, and type-coverage. Metagross, as a resistance partner for Latios, has been really useful to switch to when Latios needs to change moves.

Metagross was also very useful for taking out Ice types (especially speedy Froslass). He was also my Pokemon that I would send in to be crippled with Paralysis or Confusion as I wanted to keep Terrakion's speed high and his focus sash usable. And Metagross, with his bulkiness for an offensive Pokemon, could stand being slow with Paralysis, something that would cause Terrakion and Latios much trouble.

Pokemon that really gave me trouble were Pokemon that were faster than my entire team, most notably 686 Starmie:
| 686 | Starmie | Timid | Focus Sash | Surf | Psychic | Power Gem | Signal Beam | Spd/SpA |
That focus sash caused me so much trouble. It takes 2 of my Pokemon to take it out: one for the major damage, the other to take care of the remaining 1HP. Unless Metagross is already Agility'ed up, which surprisingly didn't happen whenever I encountered this Starmie.

I lost at 107 to this Starmie, but I think it could have been avoided had I made better decisions earlier on in the battle when my Metagross went up against a Bronzong. I think I was getting a little careless and overconfident at that point when I used Earthquake to see what ability it had.

It's kind of hard to get a good streak in Subway when my DS decides to freeze

But Subway sucks compared to Tower. In Tower they actually used their own Pokémon, instead of using a huge amount of Pokémon dedicated to countering exactly what's on your team. And the way they bend the RNG is awful

I used my Drapion team (Uxie, Drapion, Garchomp) for over a week, and all I could squeeze out of it is 41 rounds. Well I made a new team, (Uxie,TBA,Garchomp,) and on my very first run I got to 42 and I'm still going so hopefully I'll get far enough to post a record, but considering that I've never played these higher levels I might encounter new problems

Edit: streak ended at 65, losing due to crit hax from the same Pokémon as my sweeper. Part of the blame also goes to the fact that my Garchomp is (for experimental purposes) running Dragon Claw, Crunch, Earthquake, Aerial Ace. Only on round 65 would it have been beneficial to have Swords Dance. So I'll probably switch that over to Substitute, Swords Dance, Earthquake, Dragon Claw now, and if that doesn't suit my fancy, I can just teach it Aerial Ace or Crunch back

Click to expand...

I use the same team and have had enormous success with them, only losing to my own zoning out. You just can't space out and autopilot like you could in the tower. Also, due to the overwhelming amount of Sturdy/Sash losses I've had, I'm replacing Memento or Flash with Stealth Rock (that required a restart of Platinum, booo), and I think that'll work out better.

Off topic, anyone else ever encountered a trainer that uses two of the exact same pokemon? This happened 2 weeks ago, so I forget exactly, but I think it was a 2x Chandelure. I was confused.