Battle Exp Distribution

In RPG Maker, when you defeat enemies in battle, everyone that’s alive will receive some EXP.

So for example, if you defeated a slime, and the slime is worth 100 EXP, then every party member that is alive will receive 100 EXP. If you had one member, that member would receive 100 EXP. If you had four members, then all four members would receive 100 EXP.

However, this means there is no incentive to try to challenge yourself to have one party member solo the battle, because there’s no difference whether you bring your entire party or not.

This plugin changes the way EXP is rewarded. Instead of simply giving everyone the same amount of EXP, the total EXP is divided among all of the party members.

For now, the EXP is divided equally, so if an enemy gives 100 EXP and you bring three other party members with you, then everyone will only receive 25. However, if you decided to solo the enemy yourself, you will get the full 100.

Download

Installation

Download ths plugin and place it in the “plugins” folder in your project’s “js” folder. Then open your Plugin Manager (F10), double-click an empty row, and select the HIME_BattleExpDistribution plugin.

Once it is in your list of plugins, turn the plugin on.

Usage

Plug and play.

Help spread the word!

You may also like...

6 Responses

i would be interested in a plugin that affect how much % exp or so is given based on level difference. say a monster gives 100 exp when actor is low level 1 or 1-3 and say level 4 it only gives 80 exp instead? i know i could probly if i had few levels have several different same monsters give different exp and only make them face the actor based if level is enough instead of the other and only have actor reach like 10 levels at most but this kind of plugin would make things like 10x easier to manage everything and allows actor to level way higher..

To create code blocks or other preformatted text, indent by four spaces:

This will be displayed in a monospaced font. The first four
spaces will be stripped off, but all other whitespace
will be preserved.
Markdown is turned off in code blocks:
[This is not a link](http://example.com)