ive been playing flyff on and off a bit!! its really fun, i remember playing it in like 2006. its hardly changed :O i also picked up tera again recently but havent been playing it quiiite as much. (psst, ive got a list of all the games i play in my profile if youre curious about that)

so far i'm super impressed with its core concepts, the frequently funny and clever monkey descriptions, the monkey AIs, its music, and its visuals (i love that skybox!)

i'm less impressed with some of the execution of its gameplay concepts though. i think the core controls are super neat conceptually, with the stick for item usage/face buttons switch items, but a lot of little things about it feel awkward or unintuitive (swimming, camera control)

its voice acting is terrible but it's the kind of charmingly awkward terrible i can't help but love

I've probably spent the past few months playing Resident Evil: Revelations with a friend, both 1 and 2 (Switch). Side mode's fun, great if you have a partner to get through it with. 2's, fine if you don't have one, 1 is, not quite as fine. But still alright if you're good at it (which I will not claim to be).

Most of anything left in those games amounts to roundup (the few things that have been missed here and there for 1, the way too much being asked of you for 2), though I never did get much more than a foot into the Story for either of them. Already played it in 1 on the Wii U, and, just ended up not having a pressing need for it in 2. But I'll get around to that eventually, I'm sure.

I got a lot further in Cosmophony than I thought I would. It's a sort-of rythm-based shooter game with only 5 levels. The game starts off relatively easy and each level is drastically more difficult than the previous one. It's not the type of game I generally like, but I wanted to try it out anyway. Level 4 will be a pain to complete, but I think that I can do it eventually. Level 5? No chance, thanks. (flashing lights warning) Also, spoilers I guess? The game has a bit of plot going on, but it's mostly irrelevant.

I got a less further in Death Road to Canada than I thought I would. I severily underestimated this game's difficulty, I'll need to experiment quite a bit to see what works best. This is a 16-bit-styled survival game where you need to gather supplies to survive the road trip to Canada. The way there is incredibly infested with zombies, and you'll need to find the best teammates to help you, the best places to explore and the best choices to make. Basically, try to stay out of trouble as much as possible. Also, stats, there's a lot of them. Also, random events!

so I was playing Minecraft on another server and I needed to make some Gray Dye to color the glass on a building I was making, so I went ahead looking for skeletons so I could get the necessary materials, but man, they just weren't dropping anything

Originally posted by sofistill trudging along DWM2, finally getting some interesting monsters, but still feeling pretty lost. how do i keep track of monsters? why isn’t there a monster encyclopedia of some sort? wtf is a MadGopher? how do i frigging earn money in this game?

seriously what’s the deal w/ this game? how is it this much more primitive than Pokémon Gold despite coming out 2 years later? i guess it’s cool i get to play as a girl, there’s that.

sigh, i’ll keep playing and see how i feel. maybe this is the point where it “starts to make sense,” but it’s generally pretty frustrating.

I never really got into the second game, but I loved the first. It's definitely primitive in a lot of ways, but eh.

I do believe there is an encyclopedia somewhere, though. The first game had one.

Playing A Link to the Past because I'm way, way too damned hooked on that randomizer.

I actually convinced a friend of mine to start a game from scratch with me, and we're gonna play it a little over the next day or two and compare notes. It's been a long time since I've done that and I think it's actually gonna be pretty fun. :3

still trudging along DWM2, finally getting some interesting monsters, but still feeling pretty lost. how do i keep track of monsters? why isn’t there a monster encyclopedia of some sort? wtf is a MadGopher? how do i frigging earn money in this game?

seriously what’s the deal w/ this game? how is it this much more primitive than Pokémon Gold despite coming out 2 years later? i guess it’s cool i get to play as a girl, there’s that.

sigh, i’ll keep playing and see how i feel. maybe this is the point where it “starts to make sense,” but it’s generally pretty frustrating.

Originally posted by Ramblyi'm done with mario odyssey. a wonderful game; i loved it and i think it's my favorite 3D mario. right now i am finally, finally playing the legend of zelda: breath of the wreath.

the legend of zelda: boople of the woople seems like it's a far different experience to what i'm used to. the legend of zelda: boink of the woink wears its influences on its sleeve more openly than many other Zelda games. the Skyrim and Minecraft influences are apparent in the legend of zelda: blargh of the wargh. i'm not 100% sure how i feel about the legend of zelda: beavis of the weavis yet, or if its massive changes are good or bad or what. there are some things which i think are pretty janky physically, tho, in the legend of zelda: bug of the wug. i've also frankly had more fun just wandering around doing random stuff in the legend of zelda: bapple of the apple than i have with its main quest. i think, ultimately, i will come to like the legend of zelda: beeb of the weeb, but i definitely need more time with it and it's definitely not clicking with me as immediately as the legend of zelda: skoopward swoop.

this is a fucking terrible post even by my pathetically low standards and i will be enraged with myself if i end up clicking the submit button

I actually dug deep through my Steam archive and played Brothers - A Tale of Two Sons recently. I'm probably halfway through it or so, but it's been interesting enough. The gimmick has been able to keep up my interest so far, but we'll see how much further it goes.

i'm done with mario odyssey. a wonderful game; i loved it and i think it's my favorite 3D mario. right now i am finally, finally playing the legend of zelda: breath of the wreath.

the legend of zelda: boople of the woople seems like it's a far different experience to what i'm used to. the legend of zelda: boink of the woink wears its influences on its sleeve more openly than many other Zelda games. the Skyrim and Minecraft influences are apparent in the legend of zelda: blargh of the wargh. i'm not 100% sure how i feel about the legend of zelda: beavis of the weavis yet, or if its massive changes are good or bad or what. there are some things which i think are pretty janky physically, tho, in the legend of zelda: bug of the wug. i've also frankly had more fun just wandering around doing random stuff in the legend of zelda: bapple of the apple than i have with its main quest. i think, ultimately, i will come to like the legend of zelda: beeb of the weeb, but i definitely need more time with it and it's definitely not clicking with me as immediately as the legend of zelda: skoopward swoop.

this is a fucking terrible post even by my pathetically low standards and i will be enraged with myself if i end up clicking the submit button

I've been playing the original Diablo. I've been spoiled by the modern Diablo clones that I've played in the past, but after spending some time getting used to how it plays, it's been pretty fun.

Although the other games (Torchlight, etc.) may have various conveniences I take for granted and more in-depth gameplay, I've grown to appreciate the old-fashioned simplicity of the original. Also, the dark/hellish atmosphere unique to the series is interesting and something I'm starting to like as well.