Window to the World Communications (WTTW) is partnering with W!ldbrain, an entertainment and animation company, to deliver a multiple-platform, media-based, mathematics curriculum for children that will provide corresponding support materials and digital resources for families, caregivers and teachers. The project will allow children to use multiple entry points to a virtual world of mathematics principles through cell phones, computers, handheld video game systems, television, books and trading cards.

The Corporation for Public Broadcasting (CPB) and the Public Broadcasting Service (PBS) is delivering transmedia content in literacy and numeracy that is aligned with rigorous academic frameworks and research. Through a multi-level partnership, CPB will develop video, interactive online games (3D-rendered collaborative challenges and immersive games), mobile applications (augmented reality games) and interactive white board applications.

The Hispanic Information and Telecommunications Network (HITN) is partnering with Callaway Arts and Entertainment to develop and evaluate three transmedia properties that will cross multiple platforms using the inherent benefits of each to engage early learners. One such property, Learning Apps Media Partnership (LAMP), focuses on English Language Learners and immerses them in literacy and mathematics curricula that draw on real-life situations and encourage the expression of diverse perspectives where children freely use their native language or dialect.