Contents

Multiple aspects of the battle change with Tojil's remaining HP and the status of his Flame Cloak aura.

The primary strategy used to defeat Tojil is to ignore the Flame Cloak effect and Stun all abilities (ignoring Pyroclastic Surge if Stun resistance is expected to be an issue based on the battle duration) and powerful or crippling spells (e.g. Breakga and Meteor).

Stunning Incinerating Lahar is a crucial component of the battle as it can quickly cripple and wipe groups with no prepared back-up plan. Volcanic Stasis is also important to Stun as it can render players in range impotent until another buff cycle is completed. Note that after 20 Stuns, the resist rate will dramatically increase depending on Magic Accuracy until Stun is fully resisted.

Tojil receives multiple dispellable buffs from Blistering Roar (2 buffs) and Batholithic Shell (5 buffs). In order to quickly remove the buffs, multiple players should attempt dispel when either of these moves are successfully utilized.

Spells

Tojil's available spells depend on remaining HP and whether the Flame Cloak is active (see below). Aside from Sleepga, which can be cast at any time, the alignment of his elemental spells shifts with each phase:

Tojil will use his highest tier and most powerful magic spells only while the effect is active.

Tojil's TP moves will be selected from only Pyroclastic Surge, Batholithic Shell, and Incinerating Lahar while the effect is active.

While the flame cloak is active, Tojil has a powerful Attack Down and Burn aura which affects all players in range.

The flame cloak can be removed by dealing a certain amount of elemental damage from a specific element. The element changes with each reapplication of the aura. Current theory is that in each phase, the cloak is removed by dealing damage from one of the elements of one of the level two skillchain properties.(BG):(BG):