A New Wizardry for a New Generation The universe is in the throes of violent upheaval and change. Vast and mysterious forces are preparing for the final confrontation. A small group of heroes from distant lands must plunge into the heart of the maelstrom, to uncover long-forgotten secrets, and bring about a new era.

Packages that include this game

Buy Wizardry 6, 7, and 8

Recommended By Curators

"The last game in the Wizardry 6, 7, 8 trilogy - challenging turn-based combat game
MUST PLAY for every true CRPG fan - two thumps up!
"

About This Game

A New Wizardry for a New Generation

The universe is in the throes of violent upheaval and change. Vast and mysterious forces are preparing for the final confrontation. A small group of heroes from distant lands must plunge into the heart of the maelstrom, to uncover long-forgotten secrets, and bring about a new era. Should they succeed, they will gain the powers of the gods themselves. If they fail, countless worlds will fall into the grip of darkness.

Wizardry 8 raises the standard for fantasy role-playing with a vengeance. Prepare yourself for a new level of excitement, immersiveness and depth that made role-playing games one of the best-selling, best-loved genres of all time.

Prepare to experience the culmination of a prestigious RPG series. Enter a vast world of intrigue and wonder. Unravel a gripping, non-linear storyline. Battle your way to victory using your swords, your magic, and your wits. Compete with rivals or align with allies as you struggle to ascend to the Cosmic Circle. Take the battle to the dreaded Dark Savant in Wizardry 8, the phenomenal conclusion to the Dark Savant trilogy, one of the most extensive and challenging stories ever told in classic role-playing games!

This is the legacy of Wizardry 8!

Explore a vast 3D world filled with action, magic and adventure. Wander through dark dungeons, lush landscapes, scorching volcanoes and even beneath the sea.

Create your own custom party of adventurers. Make a gnome gadgeteer, a lizardman fighter, a rawulf lord or even a faerie ninja. the possibilities are endless!

Choose a custom personality for each character and hear them speak over 100 lines of dialogue; Kindly or Chaotic, burly or surly-how your characters act is up to you.

Talk to dozens of intelligent characters. How you treat them determines whether they become powerful allies or deadly enemies.

Battle over 300 types of monsters in some of the most intense combat ever seen in an RPG. The unique auto-targeting system makes combat easy to learn, while the huge number of strategies adds unprecedented depth.

Advanced creature A.I. brings a new level of realism to RPGs. You don't just hunt the monsters-the roaming monsters hunt you.

Cast over 100 spells using a unique power-level system that guarantees that no spell ever becomes obsolete.

System Requirements

Windows

Mac OS X

Minimum:

OS: Windows XP

Processor: Pentium 233MHz Processor

Memory: 64 MB RAM

Graphics: 8MB 3D Accelerated Video Card

DirectX: Version 9.0c

Hard Drive: 2 GB available space

Sound Card: 100% DirectX 9 compatible card or onboard sound

Additional Notes: Sound Card and Mouse also required for the best experience

Recommended:

OS: Windows 7

Processor: Pentium 333MHz Processor

Memory: 128 MB RAM

Graphics: 16MB 3D Accelerated Video Card

DirectX: Version 9.0c

Hard Drive: 2 GB available space

Sound Card: 100% DirectX 9 compatible card or onboard sound

Additional Notes: Sound Card and Mouse also required for the best experience

I was introduced to this game via the Night Dive Bundle (Thanks Bundlestars!). I was originally planning to get it simply for Systemshock 2, but this wonderful game came along with it. after doing some research, i found out just how loved it was, so I tried it for myself.

The plot is pretty much put to the wayside in my own opinon, but it is interesting enough to be noteable.

At first, It can be a bit daunting for players used to newer RPGs, but everything is very well streamlined when it comes to the User Interface and inventories. That is, once you get used to it.

Combat:Basic lowdown: up to six PC's and two followers fighting together against enemies, using ranged, melee, or magic, with enemies in a 3d space. Works in a similar way to the older FFs, and is very fun at as well as aggrivating in earlier stages. The game spices up this style of combat by applying the strategies of positioning and formations, which are vital for both staying alive and dealing damage. The enemies have a bad tendency to be either mediocore or brutal, crushing your party to a pulp at times. But, the combat remains rather balanced throughout, and exciting.

Characters and Character Progression:Much like Oblivion or Morrowind, each character has Basic Stats that can only be raised through leveling up, and Skill Stats that can be leveled both through gaining levels or by use in combat. Creating a character that fits his or her role into the party is absolutely esssential, and if not created properly, can permanently cripple the party. To survive basically, you need at least one Melee character in the front, a Ranged in the back, along with a caster to support them. Character classes basically divvy up the general roles into more specifc ones, with some classes unable to use certain weapons, you must choose carefully. The combinations of both races and classes, and the distribution of stat points allows for immense variety in playstyles, from the practical to the ridiculous.Probably my favorite thing about the progression is seeing how far my party has come from the beginning. From my caster being barely able to cast basic magic to being a Lord of Death on the battlefield, erasing damage to party members and boosting their stats to ridiculous levels.Another thing that stands out is the wide variety of Voice packs that each character can posess, and can be changed at any time. From laid back to the edge of sanity, sultry or sneaky, your choice. My favorites are the Male and Female Chaotic voices. These add much needed soul to the game, as well as some laughs.

Graphics:The game looks "Good Enough" for the modern age of games. Thankfully, with programs included such as Nglide, the game can run on just about anything. Laggy areas can be prevalent, even on modern, top of the line PC's, but usually, it will run at a glorious 60fps. What makes it even better, is that Steam Cloud saving for some odd reason works perfectly with this game, and the game's saves can flawlessly transfer from computer to computer.

Stuff I do not like about this game:This game is hands down the best of this specifc genre that I have ever played, but it still has its flaws.

-quests and objectives can be rather ambigous, and without the help of online guides, some of these can be very frustrating.-Crafting recipies are never revealed in game, which can be agrivating unless you have them online.-Travelling the world can be rather slow, as it is quite expansive, and portal spells can only be unlocked later in the game.-Saving is a bit awkward, having to go into the options menu every time can get annoying.-Starting off on the wrong foot party wise can lead to a near impossible playthrough.

Otherwise, I heartily recommeded to those wishing to sink a lot of time into a great, easily scaleble game.

It's more modern than its graphics imply - this game isn't just some old-school zombie that was kept alive by fans, it's an RPG that may be slow at at times, and have more than a few quirks that do require research before building your party, but it has a much deeper system than at first appears.

It has true 3d, like an FPS while controlling a full party, and the party is arranged on a grid where "short range" is determined by what quarter of the grid is facing the enemy - attacks to the rear attack your rear line mages first, while your front line fighters cannot reach the enemy.

It has an odd hybrid point-buy combined with train-through-use system, as well - skills are both bought and then trained through use, making player choices not be so much a min-maxxing for what skills are most valuable and worth your points, as much as it is a choice of what skills you can train through use the easiest, and which ones need those level-up skill points to get jump-started.

If anything, Wizardry 8 is a transitional game. It seems clear that Sir-Tech was working hard to modernize their game while still keeping the depth of their old games, and it's a shame they couldn't have gotten past this point to create a Wizardry 9 that would have more fully brought the game into being both a modern RPG as well as the homage to the RPGs of years past. However, this game gives you all you need to see where they were going.

For those of you who did not grow up in the age of PC gaming with single-core, less than 277Mhz CPU/GPU setups, and CRT monitors only up to 15"... have you got a shock in store.

Wizardry 8 is amazing. Simple as that. And not only is it the final game in the Wizardry series, it is also the final of the Dark Savant Trilogy, which consists of Wizardry 6, 7 and 8. We had to wait nine years for 8 after VII, but you know what, it was worth the wait. To some of us anyway. For those of us that played Wizardry Gold, the wait was a little shorter, but still, five years is a long time to wait for the final story of an amazing story arch and series of games.

Depending on how you ended VII, if you did, then you have multiple beginning story archs to be a part of, then again, so to you have multiple endings.

Remember in the beginning of Zelda: OoT, where you have to find the three gems to unlock the Temple of Time? Well, I think that borrowed from this entire story, because that is it. You have to find three gems, but make no mistake... you will not do it as quickly as you'd like. And then the story is just plain weird after you get them, because then you have to become a Templar. And well... that is the funny part, you will see.

This title also takes away from the stepping from spot to spot of the previous two titles and you are able to walk (via first-person perspective) and turn and such in a full 3D environment. And even better, you can see the enemies this time, no random popping of battles. It may not seem like it, but in its day, this was amazing stuff to see. This game is amazing even today, so give it a go, you will enjoy it. It's fluid, it's great, and it will make you laugh with some of the story stuff, but I will not spoil anything.

There are also mods for the game, however I have not tried any yet, as I am still giving it a go in vanilla forme.

The game runs great, has multiple beginning and ending story paths and tells a great story for its time. I recommend this, especially if you enjoy the older RPG titles of PC gaming.

This game is pure and simple amazing. There is a reason the people who have played it clamered to get it rerelased on any platforms. I have put in MANY MANY hours into this game. and still it is one of my favorites.

This game was a labor of love as it drove the company bankrupt and still they finished it long after checks stop comming in. and even released a patch.

Prosunparralled character customization, Still unmatched by almost any game today.The game is fairly open world for its time, and still today has a you can go anywhere and do anything approch to the game from the start. 100's of hours worth of game play and replayablitiy. Replayability, this alone makes this game almost never ending in possibilities. random moster generators, and random loot generators also make the game never the same thing twice.

cons, Graphics are dated. even with mods the game engine is limited in what it can do. Difficulty. The game can be hard to even the ones who have played it for years.

If you had in Mad god's Cosmic forge program you can change almost anything about the game. Truely Truely wonderful.

A great old style RPG. It combines real time 3D exploration with turn based combat.The plot is complex even if almost linear. While the game can be played as a strategic combat game with some tme spent hanging around, the great depth in character evolution and the vast amount of enemy types and abilities make it an always evolving challenge.

This is an old game that has aged very well. Graphics are clear and distictive (although a bit on the brown side) and the controls work well. You make your own party of 1-6. Pick race, class, skill&stats, portaits AND voice and then get going. Gameplay is very fun though some battles do drag out a bit.

The game is very long. I belive I have only finished it once or twice BUT I have started over probably +100 times. Truthfully I'm a bit addicted to the creating a new party and starting a new adventure part of the game.

Game has some bugs. I recommend keeping several seperate saves in case of progress stopping bugs. There is an optional iron man mode but only select that with the knowledge that you game might end with your party being pushed of a cliff to their death by a squirrel, or something.

The party system makes this game! So much fun hand crafting all of the little details of your 6 man (8 with npc's later on) group and then going into battle with them. You really feel like the choices you make with character development have a direct impact on how the game plays. I'm using a tradtional RPG party with healer, tank, dps's, etc... but still their are tons of choices for me to make, and intersting skills like lockpicking and alchemy help mix things up. So far I have played on "turn based" combat, although the game does allow continous combat (option in menu). Personally I think this game should be played as a turn based game; seems like it was designed that way. In any case this will allow you to make tactically sound decisions, which is part of what makes the combat fun. So far I have really enjoyed exploring the first area with my party, as you never know what monster/treasure chest awaits around the next corner.

if anyone on windows 8 is having trouble getting the game to load, getting errors about screen resolution not being suported, i had to copy the files from the steam apps directory, paste them into there own file on my c drive, then rename that folder on c to something new (w8 for me) then loaded the game and it worked fine.

If you love old school RPG's then look at Wizardry! It's hard, lots of races and classes, mixes sci fi and fantasy; it has it all! Wizardry 8 is particularly good, as it includes voice acting not found in the other titles. If you are up for a challenge, I cannot recommend enough.

I have to admit, I didn't think I would like this game but after playing it for 5 mins it was brilliant. One thing to be aware of is that there isn't really a tutorial so you might have to restart a few times at first before you get the hang of it. Just make sure you read what all the buttons do first. That will help.Overall really fun once you get into it.

I never played this game before, somehow it got by me over the years. But I must say, Wow, Wow.

It has alot of innovative, polished UI improvements for its time (Dated a bit), and you can see the heavy influence modern games have taken from this. Remap the keys, etc. Too bad it hasn't been remastered for larger screens, texture modded. It DEFINATELY holds its own, even now.

I have enjoyed this game so much, so far, that I must say it is a must own. If you love turnbase games like I do, then you cant go wrong, especially for around 2 bucks. It rocks.

amazing.

I would buy a remaster-remake in a heartbeat, now that I know I missed a real gem.

I am hooked again. Wizardry 8 is SOOOO good. A deep, difficult old school experience that is completely worth the price and more.

I remember ordering it directly from Sir-Tech years ago because it wasn't available in stores. The game was finished but the devs could'nt get a distributor, or something like that, so I ended up ordering it from them. It took a while but when I finally had my hands on a copy I played it to death but never actually finished it.

This little baby is HARD, make no mistake. Like Dark Souls hard in RPG form. A great story in a HUGE world filled with great characters, loot and the hardest mobs of critters you'll ever encounter. And just because you just beat a big swarm of 20+ wasps, don't think you're out of the woods because another one just like it could be right around the corner. Get your back against a wall, rest and move on. Yes, Rest and save. OFTEN.

Offensive magic isn't too strong, but support magic can truly turn the tide of battle in your favour. Early spells like Web, Sleep and Terror will be essential in vanquishing large groups of enemies. Use the formation feature adequately, keep close to the walls to protct your mage and healer, and go to town.

A fantastic experience that has aged very well, and a true blessing to get it on Steam.

I thoroughly enjoy Wizardy 8, because it is a rebirth and expansion of it's predecessor. The only thing I dislike is that it was the end of Wizardry. I would love to this this saga reborn, redone, expanded, and made popular for the awesome RPG is was, and could again be.