3D Printing

During the summer of 2013, Melissa Sherman-Bennett, Sylvanna Krawczyk, and Prof. Edward Aboufadel investigated how to use a 3D printer,
applying mathematical ideas to data sets to print a variety of objects.
Links on this page will lead you to a primer that was written on 3D printing for mathematics professors and their students. In the primer is the description of a number of projects that can be completed with a 3D printer. For many of the projects, Mathematica is used to design objects that mathematicians may be interested in printing. Included in the projects that are described is a method to acquire data from an XBox Kinect. After summer 2013, Prof. Aboufadel continued to work in this area, and papers and files are included below.