Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. Blue Eyed Mafia (Vytron)2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. Blue Eyed Mafia (Vytron)2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. Blue Eyed Mafia (Vytron)2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Blue Eyed Mafia (Vytron)-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

PolakoVoador wrote:Pizza is never a question, pizza is always the answer.

poxic wrote:When we're stuck, flailing, and afraid, that's usually when we're running into the limitations of our old ways of doing things. Something new is being born. Stick around and find out what it is.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Ghost (Lawrencelot)-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Ghost (Lawrencelot)-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Ghost (Lawrencelot)-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Ghost (Lawrencelot)-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Ghost (Lawrencelot)-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Ghost (Lawrencelot)-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Ghost (Lawrencelot)-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Ghost (Lawrencelot)-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Ghost (Lawrencelot)-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Ghost (Lawrencelot)-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Ghost (Lawrencelot)-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Updated. This signup procedure we've developed on this site works, and I know activity is in a slump right now but we don't want this to become deprecated. Just so it's obvious that it's not a mistake, I took the liberty of moving System Shock 2 Mafia down on the list since it hasn't met its goal in signups (and it's been weeks). If I have overstepped my boundaries here, just reverse what I did or whatever.

I know because of the activity slump, we've been doing sign-ups in the game thread for now. That's fine with me, but when activity picks up again, we're going to be glad we didn't abandon this system.

EDIT: I also removed Wizardry 3.0 because it's been on this queue for nine months without any change in position.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Occult Mafia (Diemo)-------------------------------------------------------- Queue (Max 2):1. 2.