Through The Inferno (Dynamic PvE) by deadlyfishes is an endless, dynamic, and open-world PvE experience for DCS World.
All modern aircraft, both fixed and rotary wing are available with a dynamic mission spawning and tasking menu.
All missions are dynamically generated with random enemy unit groups for all mission types.

OPTIONAL SUPER CARRIER MIZ INCLUDED!

Available missions include; Air to air, air to ground, anti-ship and helo ground attack missions.

All aspects of this dynamic/endless mission can be configured:
- Change missions to auto-spawn or manual spawn
- Adjust which units spawn for A2G and A2A missions
- Change the time dynamically between A2A spawns
- Amazing "Zeus" functions where you can spawn units using map markers!
- AIRBOSS Carrier Ops Script Options
- Fully alive and living world with dynamic AI, Highly customizable AI Civilian/Military AIR Traffic/Carrier Ops
- Much more! Detailed guides included!

---- PLEASE DO NOT HOST OR MODIFY FOR PUBLIC SERVER USAGE --

Current Version: v1.66e - 06/02/20

Full Changelog on ED Forum Post

Two mission files included for carrier ops maps:
- Without Super Carrier
- With Super Carrier

Through The Inferno (Dynamic PvE) by deadlyfishes is an endless, dynamic, and open-world PvE experience for DCS World.

All modern aircraft, both fixed and rotary wing are available with a dynamic mission spawning and tasking menu.

A CUSTOM KNEEBOARD WITH A LIST OF TACANS/FREQUENCIES IS AVAILABLE! Usually, you can pull up the kneeboard with K or Shift-K. Use [ to navigate BACKWARDS to find the custom page(s). If those are not the controls for your kneeboard, check your control settings and search for "kneeboard"

The new and improved TTI is more ALIVE with custom mission settings that you can configure!

You EASILY configure:
-Which missions auto-generate
-Which units show up at auto generated missions and how many
-What potential a2a threats appear and how often
-You can disable all auto-spawns entirely
-Fully alive and living world with dynamic AI, Highly customizable AI Civilian/Military AIR Traffic/Carrier Ops
-You can configure JTAC smoke settings (smoked or non-smoked targets)
- Configure AIRBOSS SCRIPT options!
- +Many more configurable options!

"ZEUS" MAP MARKER SPAWNS AND COMMANDS:
You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode fr om ArmA 3. (Details in the briefing and forum post on how to use these commands)
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Available missions:
Air to Air - Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete.

Air to Ground - The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from:
HARD - SAMs may be present.
EASY (Multirole) - No SAMs will be present.
Helo - These missions will spawn closer to the home base.
Helo Infantry Assault - These missions are designed for dropping off troops and/or utilizing gunship helos.
Anti-Ship - This will spawn a group of enemy ships. (Not available on the NTTR map.)

1) Add a map marker of wh ere you want to create a unit. DO NOT TYPE ANYTHING OR HIT ENTER JUST YET.

2) Type in "-create [NAME OF UNIT YOU WANT TO SPAWN FR OM THE LIST]" DO NOT HIT ENTER OR LEAVE THE MARKER ON THE MAP JUST YET.
Example "-create f14_red" will create an element of REDFOR AI F-14's
"jtac" and "abrams" are friendly units to use combined arms with. Use the JTAC to spawn it anywhere to get a friend to control it for some fun Co-Op action! Also, try creating your own ground attack units using the armor or infantry group spawn!

SPAWNABLE UNITS LIST:
UNITS CAN BE STACKED! Spawn as many of any unit as you like to create your own ground missions!

3) Once you type your command in, hit the X button on the map marker (top right of the box) to initiate the spawn.

Destroy Ground Units: (Only works for ground units):
1) Add a map marker on top of the ground units you want to destroy/delete. DO NOT TYPE ANYTHING OR HIT ENTER JUST YET.

2) Type in "-destroy" and hit the X button on the map marker (top right of the box) to rid the area of ground units or ships.

Good for: Removing missions you don't want to complete or deleting your spawned in JTAC or Friendly Combined Arms units you no longer want in your mission.
WARNING: There is no way to get back friendly ship units, you'll have to restart the mission.

Maintaining the server community and mission design (for both singleplayer and multiplayer) is a lot of hard work. We work hard on new features and bug fixes on a daily basis. Feel free to make a donation to our developers and community via our website or support us on Patreon. We thank you for your support.
Patreon:https://www.patreon.com/throughtheinferno
Donate directly:https://throughtheinferno.com/donate/
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Some common issues:

Menus do not behave properly when you try to use them too quickly after you spawn in. Sometimes you have to go in and out of the F10 - Other menu a few times before it's completely usable. Switching slots after your initial slot choice will usually fix any menu related issue.

When in doubt, just restart the mission.
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Regarding hosting this mission as a multiplayer server;

This mission is originally designed and intended for SINGLEPLAYER use only. There will be many issues and bugs that arise when you set this mission up in a multiplayer setting. However, I do see the viability of this mission being used in a small private co-op setting, which does require you to host the mission online in some way.

I kindly ask that you keep it private either by password protecting or hiding it from the public server list when you host this mission. I also ask that you let me know if you wish to do so.