Recommended Posts

Hi, guys!
I am writing my new 3D game with OpenGL.
In this game will be a lot of explosions, fireballs and
some other beautiful effects which need alpha-blending.
And for correct scene rendering I need to sort these
alpha-polygons out to draw them in back-to-front order.
Is there any fast method to do this kind of sorting?
Sorry for my english
Thanks!