The Conquerors Legacy

Year 6 Day 303
Weather: Cold, snow
Hexes Explored: EE6.
Terrain type: Swamp. Features of note: Boggard settlement.
During the day The Founders spot a smoke trail that leads them to the Boggard’s settlement. After some debate as to how to proceed The Founders openly approach the settlement and try to negotiate peace with the Boggards. When this fails a pitched battle takes place and the Boggard leader, as well as most of the tribe’s hunter/warriors are killed.

Year 6 Day 302
Weather: Cold, snow
Hexes Explored: FF6.
Terrain type: Swamp. Features of note: None
The Founders continue their explorations along the edge of Lake Hook Tounge. They begin to see grisly fetishes that indicate that they are now in arrive back in Boggard territory.

Year 6 Day 301
Weather: Cold, snow
Hexes Explored: Finish exploring FF5.
Terrian type: Plains. Features of note: Drelev
During the afternoon The Founders spot a band of ettins and their pet dire-bear. They seem to be heading for Drelev. When The Founders confront them the ettins attack but The Founders emerge from the battle triumphant.

Year 6 Day 300
Weather: Cold, snow
Hexes Explored: Begin exploring FF5
In the morning Lynessa and Sergei teleport to a large settlement to purchase more magical healing supplies.
In the afternoon The Founders ride out from Drelev to start their explorations. They begin with the lands around the settlement itself.

Year 6 Day 299
Weather: Cold, snow
Hexes Explored: None
Late in the afternoon The Founders arrive back in Drelev. Plans are made to start fully exploring the region from tomorrow with a particular eye towards ending the Boggard menace.

Year 6 Day 297
Weather: Cold and grey with snows before the day is out.
Hexes Explored: None
The Founders continue north. The broken terrain makes going slow but by late afternoon they spot the smoke of the barbarian camp ahead.
Using magic Josiman and Lynessa scout the barbarian camp identifying the cage holding the captives from Drelev, the entrance to what appears to be Armag’s tomb and the tents of high ranking barbarian leaders.
The Founders use teleportation to by-pass the bulk of the barbarians, appearing in the vicinity of the hostages’ cage where they battle, and kill, several barbarians. During the fight one of the captives, later revealed to be Tamary Numesti, reveals herself to be a capable warrior. She is also slow to trust The Founders, attacking both Alex and Sergei.
Josiman and Lynessa return the former hostages to Drelev.
The Founders follow the would-be Armag into the tomb. Their attempts to explore are made more difficult by magical guards and wards that hinder and misdirect them.
As they explore the tomb The Founders are confronted by cunning, and dangerous, tests of their strength and stamina was well as doing battle with a pair of demon summoning Black Sisters of the Angry Hag, a mighty iron golem and a fearsome Dergho Daemon. The battle with the Daemon costs The Founders badly as its dark powers scramble the wits of Alex, Kesh, Moki and Pavo.
After a while Alex and Moki regain their senses but Kesh and Pavo remain effected for several hours. Continuing their investigations The Founders find what they believe to be a test of agility as well as more guardians who The Founders must overcome in battle. The first are deadly, blood-drenched skeletal champions who take Josiman to the very brink of death before he is revived by Sergei’s Breath of Life. The next is Zorek, the powerful and ageless shaman of Gorum who constructed the tomb. The Founders reach the ante-chamber to Armag’s tomb to find that they are too late. Armag Twice-Born has already claimed the sword Ovinrbaane. Possessed by the spirit of the blade Armag has butchered his companions. The Founders, weakened by their trials in the tomb, engage Armag and more skeletal champions in a battle-royal. Armag falls under the combined might of The Founders but they themselves are almost overcome by the skeletons.
Lynessa takes possession of Ovinrbaane vowing to research its true power. By now Kesh has regained her wits.
Battle-worn and weary The Founders enter Armag’s tomb and claim his burial goods as their prize.
The Founders elect to spend the remainder of the day and that night in Tomb. By the end of the day Pazo has regained his wits

Year 6 Day 296
Weather: Cold with a biting wind
Hexes Explored: None
In the morning Lynessa teleports back to Drelev with Kisandra.
King Aldous and Lord Numesti preside over the trial and execution of Baron Drelev.
The Founders depart with the intention of reaching the barbarian camp but have barely left the settlement when they encounter Baroness Drelev-Stroon who has been betrayed, abused and abandoned by her own guards. Kesh escorts the baroness back to the castle and then The Founders track down her former guards and kill them.
This task done The Founders carry on north. By the end of the day they have crossed plains and camp for the night in more hilly terrain.
That night The Founders hear as many as three dragon on the wind

Year 6 Day 295
Weather: Cold but warmer than The Founder have experienced of late
Hexes Explored: None
The Founders separate and use various means to enter The City of Drelev, doing their best to keep a low profile. They find the settlement to be rundown and impoverished in the extreme with Lord Drelev’s mercenary guards acting as a law unto themselves; using and abusing the locals for their enrichment and enjoyment.
The Founders make contact with Satinder Morne, madam of The Velvet Corner. After being presented with Kissandra’s ring she takes The Founders into her confidence. From Satinder The Founders learn that Lord Drelev is holed-up in his castle, along with his wife, his lover and his brother-in-law, and leaves his guards to do as they please. She warns The Founders to expect no help from the locals as they are too cowed to fight.
Having witnessed the casual brutality of Drelev’s men (particularly towards women) The Founders are more determined than ever to bring him to some form of justice.
Satinder offers her establishment as a place for The Founders to hide as well as telling them of a secret escape tunnel that leads from the castle to the shore of the lake.
Using a Commune with Nature spell Josiman is able to locate the lake-side exit of the tunnel. The Founders use the tunnel to begin their infiltration of the castle. The first obstacle they have to overcome is a pair of huge Black Puddings.
Using the tunnel The Founders penetrate into the cellars of Lord Drelev’s castle. They quickly find and free Lord Numesti. They also discover a series of secret hatches that, when combined with some ingenuity and magic, allow The Founders to ascend through the castle unseen.
The Founders confront Lord Drelev in his throne room. While Drelev and a few of his guards put up a fight most of his guards either surrender or flee. Lord Drelev’s lover, the beautiful Lady Maray, sides with The Founders claiming that she was being held against her will.
Lord Drelev is overpowered but as The Founders discuss how he should be dealt with they notice that some of his mercenaries have released the Hill-Giants and sent them into the city. The Founders manage to contain and slay the giants as well as several of the guards. The wizard Stroon also joins the battle, initially concentrating his spells on Lynessa, but is driven from the battlefield.
Once the situation is under control The Founders search the tower. They find Baroness Drelev and order her to leave the city.
In the library The Founders discover a map of the region showing the approximate location of the Tiger Barbarian camp.
That evening Lady Maray reveals to King Aldous and Alex that she is a spy from the Assassins Guild of Daggermark. Lady Maray strikes a deal with the king to remain in Drelev in exchange for allowing him to see the reports that she sends back to Daggermark.
Lynessa teleports back to Tatzlford to inform Kisandra of recent developments and to begin the process of supplies being sent to Drelev.

Rumours:
(Obtained by Josiman’s Commune with Nature spell) There is a powerful, unnatural creature dwelling some miles to the south of The City of Drelev. It is estimated to be in the area of the Boggard city.
The sword Enemy of all Enemies contains the soul of the barbarian warlord Armag and will possess whoever wields it. The church of The Angry Hag have raised and groomed a warrior for this very fate; in effect becoming the new Armag.
Old Hooktongue has been seen in the lake for the first time in years.
Where the slough meets the Narlmarches is an area that produces walking “bog mummies”.
The Boggards are disrupting trade between Mivon and Brevoy.
Molis, a priest of Hanpsur who tended the local shrine in Drelev, fled back into the swamp to avoid the persecutions of Baron Drelev

Year 6 Day 294
Weather: Cold
Hexes Explored: None
The Founders ride along the edge of the lake. During the day they see numerous, grizzly fetishes left out by (they assume) the Boggards and have a constant sense of being watched. They have to cross numerous small streams that feed into the lake during the course of the day. Pushing on into the night The Founders reach a ford on the far side of which is The city of Drelev but even in the gloom they can see that the city gates are closed.