Book...

DOG GONE DOG is a middle grade adventure detective story about a 12-yr.-old inventor who builds spy gadgets while solving cases. Readers can follow step-by-step directions to create these gadgets out of common or inexpensive items. No project is too hard or too expensive, so all children can enjoy, experiment, and learn.

Dewey “Mac” McClain, a desk drumming, doodling goofball, and his friend Ched start the AKA (Awesome Kid Agency) Detective Agency in hopes of tracking down a missing dog with a high reward. Whoever finds the pooch gets $10,000. In hopes of a big pay day, they discover there is a lot more than a roving pup at play. This isn’t easy to do when your spy agency is a secret and you have a school project due.

Author...

Hello,

I'm a third grade teacher in an amazing school called Overlook Elementary in Abington, PA. I've always had a few passions: storytelling, making videos, science, and teaching. At first these all seemed like different hobbies I would juggle and balance. After some thought I realized how I can use my interests to solve problems in my interests. Confusing? I know, sorry.

One day I tried to think what our curriculum would look like if it was written for kids. There wouldn't be worksheets, unrelatable stories, or humorless introductions. There would be reading, writing, science,and math all at once. If something piqued a student's interest, then they could follow instructions to explore it further. The materials needed to explore these ideas would be inexpensive or common household items. The student would be able to lead their own learning. The lessons would build around one character. The students would learn by making, not by being told. Oh, and a few bathroom-humor jokes.

These are all of the passions and ideas that lead me to write my first book. DOG GONE DOG is a middle grade adventure detective story about a 12-yr.-old inventor who builds spy gadgets while solving cases. The reader can follow step-by-step directions to create these gadgets out of common or inexpensive items. No project is too hard or too expensive, so all children can enjoy, experiment, and learn.