Achaea recently implemented a new class - our 18th - called Depthswalker. It's quite a unique class, combining the arts of control over time, control over shadows, and words of power. In-role, it comes to us from the powerful Tsol'teth race, and was introduced during an epic month-long RP event in Achaea, involving a long-prophesied invasion from the Underrealm.

The Depthswalker gets the skills of Aeonics, Shadowmancy, and Terminus, with each skill having many abilities within it.

AEONICS

The skill of Aeonics grants one a degree of control over the flow of time.
Originally practiced by the ancient Tsol'teth Overlord Agith'maal, it was deemed
too dangerous even by the standards of the current generation of the Tsol'teth
race and placed upon the short list of arts forbidden.

Practitioners of this skill specialise in modifications to localised time, both
their own and that of others. It is whispered that the truly great may turn aside
the greatest enemy of all: death.

These are the abilities available in this skill:
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Memory ............ Remember what was.
Regression ........ Time bends to accommodate.
Divine ............... The timelines do not lie.
Rewind .............. The past becomes the present.
Blur ................... Move with supernatural speed.
Rift .................... Distance is no barrier.
Images .............. One of many.
Causality ............ The future is yours.
Accelerate .......... It all adds up.
Disassociate ....... Gain now is pain later.
Doom ................ Their days are numbered.
Dilation .............. Given time all rules can be broken.
Aeon .................. The curse of the Lord of Time.
Displacement ...... A minor adjustment.
Preempt ............. There is no escape.
Shift ................... A slip sideways through time.
Backlash ............. Everything has a price.
Discard ............... The mind is your weapon.
Haste ................. Be slow and dead.
Loop .................. Over, and over, and over again.
Degenerate ........ The ravages of time.
Paradox .............. They shall conform.
Deteriorate ......... Madness comes to all.
Distortion ........... Those that forget the past...
Timewell ............. Your might made manifest.
Rebirth ............... Death shall never claim you.

The art of Shadowmancy is the foundation of the Tsol'teth fighting style. While
Terminus is arguably the art they are more infamous for, it is Shadowmancy that
underpins their entire fighting style.

Practitioners of this skill are never truly helpless, for where there is darkness
they are mighty, and where there is a Depthswalker darkness soon follows. The
abilities vary greatly, ranging from the foundational concepts--manifesting
weapons from nothing but shadows--to the ultimate expression of the art: turning
a foe's own shadow against its host in a final, brutal betrayal.

Enshroud .......... Cloak your location in blackest night.
Manifest ............ Forge weapons from the shadows that surround you.
Cull ................... Your foes are wheat before the storm.
Intone .............. The shadows are your voice and more.
Cloak ................ The cloak of power from ancient lore.
Ascend ............. Take to the sky upon a surge of shadows.
Disperse ........... Melt away into the darkness.
Strike ............... You shall not suffer obstructions.
Phylactery ........ A prison for the fallen.
Instill ............... The might of the Overlords directed through your weapon.
Degeneration ... Attack their physical capability.
Envenon .......... Coat a weapon in venoms.
Convey ............ Good help is hard to find.
Reap ................ Your onslaught shall claim them all.
Depression ....... Turn their focus inward.
Vortex .............. Bring the fight to you.
Retribution ....... There shall be no salvation.
Sever ............... A minor mercy.
Step ................ None are beyond your reach.
Preeminence ... The shadows tell you all.
Madness .......... Insanity is a torture all its own.
Consume ......... They shall sustain you.
Redeem ........... Grant respite to a former foe.
Contemplation . Perceive the state of another's mental strength.
Attune ............. Minor alterations can have major repercussions.
Leach .............. Their weakness is your strength.
Veil .................. Cloak your movements to the paramount degree.
Mutilate ........... Beyond all recognition.
Extinguish ....... The shadows are your dominion.
Dictate ............. Death is but a word away.

The Tsol'teth are perhaps the greatest wielders of arcane forces known to Achaea.
The skill that made much of this possible was Terminus; the art of discovering
and utilising the words of power to invoke changes upon the world. No-one has
ever truly mastered this skill; indeed, the reason for Tsol'teth rarely working
alone is that diversification is the only way that all of the various branches of
Terminus could be available to them simultaneously.

Though Terminus supplies many great and terrible powers--the Litany of Obedience
being a prime example--its true strength comes from its diversity. One day a
Depthswalker may subjugate the wills of those that stand in opposition; the next
call down lightning to scourge an opposing army. Knowing is half the battle.

Research .......... Knowledge is power.
Hunting ........... The acquisition of strength.
Trusad .............. Your precision is without compare.
Tsuura ............. The first step is survival.
Kail .................. Turn aside your foes.
Hailad .............. You can take them all.
Laiad ............... The weak of will shall serve your ends.
Longevity ........ Who doesn't want to live forever?
Ukhia .............. Your blood is not for them to spill.
Qamad ............ A deeper trance.
Thi .................. No wound can stop you.
Fliennad .......... Twice is better than once.
Uraiad ............. Why settle for worse?
Augmentation .. Only the best.
Dalem ............. A superior model.
Mainaad .......... You have certainly not lost your edge.
Balateth .......... Strike like lightning.
Tah'maal ......... Yet closer to the elusive legend.
Mainaas .......... The greatest feat of augmentation.
Environmental .. The world is your weapon.
Saihan ............. Let the water be no more.
Tasha ............... Snuff the flames with a single word.
Har'bain ........... Let the ground swallow you up.
Heila ................ None stand above you.
Bahar .............. A final strike.
Conquest ........ The might of the warlords.
Tooros ............. Cause pain with but a word.
Trointeth ......... Heresey is not even the beginning.
Booreth ........... It's not paranoia if...
Tuad ................ Deny their salvation.
Lament ........... And thus, they fell.
Purge .............. The mind is malleable.
Mastery ........... Master your chosen field.
Dominion ........ Control, control, control.
Elad ................ They have no choice in the matter.
Gaiartha ......... Your mind is your own.
Steelmind ....... Your grace is limitless.
Kharan ............ They shall do your bidding.
Litany .............. A power out of legend.
Fulcrum .......... The centre of your power.
Truevoice ........ True voice of the Tsol'teth.
Diversify ......... Mediocrity is unacceptable.