Krampus Curse

The Mayor of the small town was known for his exceeding indulgence of his children, letting them run riot and never apologizing or reining in their ill manners and unkindness. This all changed one wintery morning after he received the gift of a

Late in the Curse

new hat from a mysterious admirer. After that, he only took delight in keeping his own family, and then the children of the village, in order often by the harshest of means. His features changed, becoming more bestial and his barber said that he needed to be shaved twice a day, including his neck and hands.

His cruelty became so well known that an Inquisitor arrived, sent by the Archbishopric, to investigate but the mayor fled into the hills where it is said he still waits to punish children who wander from their homes.

Krampus Curse

This curse is used by those to punish those who let their offspring run wild or as a punishment for a community that has caused harm to the children of other places. To cast, it requires a shard of goat horn, a tuft of dog’s hairs and a drop of blood from two children mixed together with entreaties to the Kampus under a new moon. The resulting small charm must be slipped into the clothes of the victim to activate the curse.

The victim finds themselves increasingly judgmental of the behavior of children and angered by lack of manners, impoliteness and failure to bend to the rules of society. They feel a need to punish such transgressions by corporeal punishment and are rewarded for such acts by a sense of pleasure and well being . . . and a slow transformation into a servant of the Krampus.

See casting notes above for use by non-spell casters. When cast by a non-spell caster, it has an effective caster level of the curse caster’s level plus their Charisma or Wisdom modifier (whichever is higher) with a minimum of 7. Non-spell casters take 1d6 points of each Strength and Charisma damage when casting this spell.

The description above describes the effects.

The victim gains a +1 morale bonus to attacks against bad children. If he embraces and enjoys his task of punishing the wicked children, he slowly become more like the Krampus, growing dense body hair and eventually even horns, yellowing eyes and a hunched posture.

After a month of such actions, he becomes like the most hirsute of man, gaining a +1 natural armor bonus and +2 bonus to Intimidation checks.

After a season of such, the hair has become fur and lumps have appeared on the victims forehead, the natural armor bonus increases to +2, the victim can cast bull’s strength on himself as a move action once a day (using his character level as caster level) but he suffers a -2 penalty to all Charisma-based skills except intimidate.

After a year, the victims transformation is complete and can only be broken by the most powerful of magics, with full horns sprouting from the victim’s forehead and glowing yellow eyes, he gains low-light vision, a +2 curse bonus to Constitution and a 1d6 gore attach with his horns but he is totally in thrall to the Kampus and cannot refuse an commands from the Krampus or its agents.

The curse can be broken by the victim refusing to give into the urge to cruelly punish misbehaving children and instead rewarding those children that are well behaved and proper lavishly, requiring at least a tenth of their wealth being spent on such rewards over the corse of a year.

Spell-casters suffer 1d4 points of each Constitution and Wisdom damage when casting this spell.