Monday, June 15, 2009

Group Activities Table

Here's a quick d% table for determining the current activities & possible motivations of an encountered individual or group. The table is suitable for use with almost all reasonably intelligent monster groups as well as human NPC groups, such as those detailed in CDD#4: Encounters. As always, the DM must determine the precise details of the encounter, including the particulars noted below. In all cases, the DM should feel free to alter or ignore any results which don't work in the context of their game.

01-03,on a raid04-05,resting & recuperating after a recent battle (25% injury rate - roll for each level 1+ NPC or each 10 0-lvl NPCs, failed roll take 1d8 hp of damage + roll again)06,burying their dead (25% casualty rate - roll for each level 1+ NPC or each 10 0-lvl NPCs)07-09,on patrol10-11,on a quest12,on a slave raid13-15,marauding & pillaging16-17,fleeing another group/individual18-19,hunting another group/individual20,at war21-22,a trading caravan/mission23-24,returning home from a mission25-27,foraging for food28-30,surveying the land31,building a small homestead/lair32-33,mining or excavating34-35,fortifying or digging in36-38,on a pilgrimage39-40,on a crusade41,sick or diseased42-43,renegades on the lam44-45,training46-47,farming48,poaching49-51,hunting for food52-53,stealing livestock54-55,hauling their booty back home56,on the prowl for men/womenfolk57,lesser undead (skeletons, zombies, etc.)58-59,scouting the countryside60,following a treasure map61-62,migrating to a new home63-64,celebrating a religious festival65-66,drunk & disorderly67-68,mating69-70,arguing amongst themselves71-73,praying74-75,singing & dancing76-77,cooking & eating78-79,logging80,gathering herbs81-83,dead (DM should determine cause & time of death)84,charmed or ensorcelled (DM should determine exact details)85-87,fishing (hunting if no body of water is nearby)88-89,escorting prisoners (DM should determine appropriate types & numbers)90-91,negotiating with an opposing force92-94,repairing weapons/armor/ships etc.95-96,runaway slaves (unarmed & unarmored)97-98,greater undead (ghosts/spectres/vampires, etc.)99-100,DM's Choice