Oh how the times have changed from when everyone hated DOA (when it was xbox exclusive), but I'm glad everyone's excited about DOA5. Looks the the studio in general has been focusing on these cutscene-like, cinematic angle type of gameplay. Just hope it doesn't get in the way of fighting. Looks amazing!

1) I do not like what I am seeing. It is more like "hey, I heard you liked wall bounces, so we put a wall bounce in it, added some layers of things you can bump into, enjoy", and I do not like it.
2) The looks/visuals are great though. In for the boobs!
3) If two regular fighter fights on a rooftop with heavy metal pieces, one gets kicked into that yellow mass of iron, and STAYS THERE! No, the building wont start to fall apart, lol :D

Oh how the times have changed from when everyone hated DOA (when it was xbox exclusive), but I'm glad everyone's excited about DOA5. Looks the the studio in general has been focusing on these cutscene-like, cinematic angle type of gameplay. Just hope it doesn't get in the way of fighting. Looks amazing!

I'm starting to get motion sickness from the 'dynamic' camera angles... well too early to say. But hey, I do like what I'm seeing.

Oh how the times have changed from when everyone hated DOA (when it was xbox exclusive), but I'm glad everyone's excited about DOA5. Looks the the studio in general has been focusing on these cutscene-like, cinematic angle type of gameplay. Just hope it doesn't get in the way of fighting. Looks amazing!

Eye candy loses its flavor over time. When the novelty of DOA5's stage destruction fades, what's going to be left over?

From a competitive perspective, the dev team have their priorities wrong if they're more concerned with graphics than gameplay. Flash is fine, but look at this DOA5 footage and compare it to Soul Calibur 5. The latter game is fairly light on cinematic spectacle (still looks fantastic, though), but it nails the two things that really count in a competitive fighter: the system and the netcode.

SC5 will be alive in the tournament scene this time next year, and the next, and probably the next. All I want from DOA5 is to be able to say the same thing.

Eye candy loses its flavor over time. When the novelty of DOA5's stage destruction fades, what's going to be left over?

From a competitive perspective, the dev team have their priorities wrong if they're more concerned with graphics than gameplay. Flash is fine, but look at this DOA5 footage and compare it to Soul Calibur 5. The latter game is fairly light on cinematic spectacle (still looks fantastic, though), but it nails the two things that really count in a competitive fighter: the system and the netcode.

SC5 will be alive in the tournament scene this time next year, and the next, and probably the next. All I want from DOA5 is to be able to say the same thing.

DOA has always been style over substance, so this is a natural progression of the series.

Looks pretty cool. It actually looks different which is a good thing after all these years, but it may be a little too crazy with the camera angles for a fighting game too. I'm glad they did something to change the faces too. From what you see of the faces, the girls don't look quite as much like plastic dolls now.

I don't see why they added that slowdown stuff. We'll see how this turns out.

Originally Posted by Monocle

Eye candy loses its flavor over time. When the novelty of DOA5's stage destruction fades, what's going to be left over?

From a competitive perspective, the dev team have their priorities wrong if they're more concerned with graphics than gameplay. Flash is fine, but look at this DOA5 footage and compare it to Soul Calibur 5. The latter game is fairly light on cinematic spectacle (still looks fantastic, though), but it nails the two things that really count in a competitive fighter: the system and the netcode.

SC5 will be alive in the tournament scene this time next year, and the next, and probably the next. All I want from DOA5 is to be able to say the same thing.

Most people never considered DOA a competitive fighter. I don't see why they should start catering to the people who cast it aside years ago because of that. I'm just looking for something to play with friends on a casual level and it looks like it can deliver on this part.

Most people never considered DOA a competitive fighter. I don't see why they should start catering to the people who cast it aside years ago because of that. I'm just looking for something to play with friends on a casual level and it looks like it can deliver on this part.

Most people never considered DOA a competitive fighter. I don't see why they should start catering to the people who cast it aside years ago because of that. I'm just looking for something to play with friends on a casual level and it looks like it can deliver on this part.

Yes, my non-gamer friends like playing DOA more than any other game I've shown them. It's just great dumb fun.

Fighting games haven't done much for me recently, so it's good to see the DOA series take its character modeling and environmental insanity to the next level. DOA Dimensions delivered a really nice fighting game, so this is a must buy for me.

Fighting games haven't done much for me recently, so it's good to see the DOA series take its character modeling and environmental insanity to the next level. DOA Dimensions delivered a really nice fighting game, so this is a must buy for me.

Am I crazy in thinking that is the only fighting game that looks next gen?

I'm still worried about how fun this is gonna be. I don't care about the potential competitive scene. I don't care about how much stuff they change, for the most part. I just want a fun game. That's all I want. This is not inspiring any hope.

The lack of a demo only makes things worse.

Originally Posted by Finaika

Am I crazy in thinking that is the only fighting game that looks next gen?