A new patch has been pushed onto the PTS! The changes are listed below, and have been merged into the existing Patch Notes thread.

-tw

General

Season 1 rewards will be sent out to players who qualified with a Group rating.

Classes +CombatJedi KnightGuardian

Focused Defense has been redesigned: It now empowers you with 10 charges of Focused Defense, lasting up to 30 seconds. Whenever you take damage a charge of Focused Defense is consumed to heal you for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown increased from 45 seconds to 2 minutes.

Sith WarriorJuggernaut

Enraged Defense has been redesigned: It now empowers you with 10 charges of Enraged Defense, lasting up to 30 seconds. Whenever you take damage a charge of Enraged Defense is consumed to heal you for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown increased from 45 seconds to 2 minutes.

Jedi ConsularSage

The “Unshakeable” buff is now correctly placed on the Sage while Enduring Bastion is in effect.

Presence of Mind now builds up a charge whenever the Sage deals damage with Telekinetic Throw. At 3 charges, the next Disturbance or Mind Crush is cast instantly and deals 35% more damage.

Telekinetics

Concentration now decreases the pusback from Turbulance by 50%/100% (up from 35%/70%).

The chance to trigger Tidal Force is now 100% (up from 60% for Disturbance and Turbulence and 20% for Forcequake) and is based on ability activation rather than dealing damage with Disturbance, Turbulence, or Forcequake. The 10-second rate limit remains.

Sith InquisitorSorcerer

The “Unshakeable” buff is now correctly placed on the Sorcerer while Enduring Bastion is in effect.

Wrath now builds up a charge whenever the Sorcerer deals damage with Force Lightning. At 3 charges, the next Lightning Strike or Crushing Darkness is cast instantly and deals 35% more damage.

Lightning

Subversion now decreases the pushback from Thundering Blast by 50%/100% (up from 35%/70%).

The chance to trigger Lightning Storm is now 100% (up from 60% for Lightning Strike and Thundering Blast and 20% for Force Storm) and is based on ability activation rather than dealing damage with Lightning Strike, Thundering Blast, or Force Storm. The 10-second rate limit remains.

SmugglerGunslinger

Corrected a tooltip error on the Flash Powder ability.

Dodge will no longer give Gunslingers resistance to Force/Tech abilities. (PTS specific – reverts to current Live functionality).

Knockout will now allow a Backblast from any position for 10 seconds instead of 1 minute and 5 seconds.

Corrected tooltip for K.O. to properly say it affects Back Blast.

Sawbones

Emergent Emergencies now re-grants Upper Hand when Emergency Medpac is activated regardless of the target’s health percentage (up from only below 30%), but this re-grant can only occur once every ten seconds.

Dirty Fighting (Scoundrel)

Scurry now has a 50%/100% chance to make the next Kolto Pack activate instantly, cost no energy, and not require or consume Upper Hand.

Smuggled Defenses now reduces the cooldown of Defense Screen by 2/4 seconds (down from 7.5/15 seconds).

Imperial AgentSniper

Corrected a tooltip error on the Flash Powder ability.

Evasion will no longer gives Snipers resistance to Force/Tech ability. (PTS specific – reverts to current Live functionality).

Jarring Strikes will now allow a Backstab from any position for 10 seconds instead of 1 minute and 5 seconds.

Medicine

Surgical Precision now re-grants Tactical Advantage when Surgical Probe is activated regardless of the target’s health percentage (up from only below 30%), but this re-grant can only occur once every ten seconds.

Lethality (Operative)

Quickening now has a 50%/100% chance to make the next Kolto Infusion activate instantly, cost no energy, and not require or consume Tactical Advantage.

Escape Plan now reduces the cooldown of Shield Probe by 2/4 seconds (down from 7.5/15 seconds).

Flashpoints +Operations

The Lockouts tab will now show all the locked bosses as intended.

In Assault on Tython, Darth Soverus won’t leave people stuck in the air if he dies while players are lifted.

Darth Soverus and Commander Jensyn now reset when kited out of their rooms in Assault on Tython.

Master Oric Thraless will no longer jump behind the forcefield when jumping towards the left Datacron in Assault on Tython.

During his encounter in Assault on Tython, Lord Goh will now properly approach the targeted Datacron when using “Untold Knowledge.”

Nightmare Concussion Mine will now be properly removed during the Corruptor Zero encounter in Nightmare Dread Fortress.

Corruptor Zero will no longer cast Unified Beam directly after a Nightmare Concussion Mine, allowing the debuff to be removed.

Dread Master Brontes’ Energy Spheres will no longer target tanks, healers, or the same target twice in a row (except when there are fewer targets available).