Bitmob: Okamiden and Dragon Age 2 illustrate the do's and don'ts of demos

Bitmob Staff Writer Chas Guidry: I always thought the point of a demo was to encourage players to buy the full game or hold their interest until its release. Okamiden's demo does neither. Developer Capcom should follow BioWare's example in the future.

Possibly, but Capcom could have just given us a similar setting (a floating island) but let us wander around, kill enemies, level up, and buy stuff, just to feel that sense of progression. What we got instead seems like Capcom was rushed to churn out a demo to meet a deadline they forget about.