Cashmirius's

Cashmirius’s is one of the finest cafes in the city. It is does not have a large indoor seating area. The small tables with their crisp creme linens are crowded with stools. If you sit inside, the host will often sit other people you don’t know at your table. This is great for meeting new people, but it is tough if you are trying to have a private talk.

Most of the table at Cashmirius’s are outside. There is a ivy decorated low fence separating the "seating area" from the rest of the plaza. The large creme awning protects many of the tables from the sun or elements. The tables are slightly larger than the interior ones. Four to eight can fit around them.

The food here is exceptional. Cashmirius has been dead for nearly 150 years, but her name and recipes live on. The cafe here serves the best pastries, klah (coffee/chocolate/nut tasting drink), and tea in the city. The rest of the food is top notch as well.

This is the place to be and be seen by the noble and important folks. Guildmasters and Dukes seem to be able to procure a table without a wait. The Highpriest can be seen dining with the Mayor’s wife. The young nobles or retainers of the noble houses tend to while away the afternoons here. Scholars from the colleges and elder guildsmen often find themselves here for lunch. Many a lively discussion political, intellectual, or religious, can be overhead from nearby tables.

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I am inclined to agree with Strolen. A lot of stuff like this resided in the forums and we are all gonna get it. This particular location could have needed something to make it interesting... plot possibilities, secret societies meeting here, old rumours about the place, and so on. Yes, most of us can make this ourselves, but that is beside the point.

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The Needy Dead

The PCs are hired by undead to rid their village community of an invasive necromancer.

As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"

If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.

Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.

The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.