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Originally posted by ElGuappo

Been trying to find something to while away a few hours on and this caught my eye, but it sounds a bit heavy.

Two gamemodes; hardcore and normal, both playing on the same server. HC players can get the whole 'phat lewt' thing going on with rare pickups but, if they die then the character dies and they have to start over. Normal players don't get the great loot but if they die they only get a fixed lockout before respawning (where they died, apparently, which is worrying) after a fixed time period. Currently this is 24 hours. You died, come back tomorrow?

And either way, you'll loose pretty much everything worth having because it's full loot?

I'm getting too old for this...

No, you have like six character slots. It's fair, you have six lives. Why not?

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Just can't agree on which parts of the 'good ol' games' were good. When someone tries something like the old days, they get complaints instead of money.

I don't remember any of the "good ol' games" having permadeath or a 24 hour lockout if you died. So neither one of these were taken from the "good ol' games." I am interested to know their thinking behind the 24 hour lockout.

Lack of meaningful death penalties has been a complaint about modern MMOs for many years.

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If you've already gotten the chance to play DayZ, you will understand why there is a character lockout.

Despite the bugs and the fact that it was a mod, the biggest issue was player killing. So, the theory behind locking players out is to make death something that isn't wanted by most players. Keep in mind, you will be afforded five character slots, so if you get killed, you will have four more character to choose from, provided that they aren't HC. In that case, you have to create a new player, but at least you aren't locked out.

Even a lockout will not remove the want to kill people for no reason, but it should help, in theory. Being alive should be the most important thing.

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Originally posted by TayahI can handle the looting others like we had in UO, but being locked out for 24 hours? No thanks.

Yeah but its like a "semi" permadeath. You have 5 toons so that gives you 5 deaths within that a.lloted time /per day.

I like the system as it will make players far more careful and less likely to act foolishly- Might make for a better community that works together.

How many times i have read this now? yeah every time a MMO wants to implement perma death. Let me know when it actually works. So far it is just a theory.

Let's first get this straight. THis game is NOT a MMO. It is nothing more than CoD/BF in a much larger play area that persists. It has some progression and items to equip your character with as advancement, sure. However, A real MMO has thousands of players on a given server. Or at least the ability to.

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This kind of game is a fad to me. I understand the appeal but the penalties that make it exciting also make you realize how much effort is lost. And waiting 24 hours if you want to keep your loot? I thought waiting in CounterStrike after each death was boring.

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Just can't agree on which parts of the 'good ol' games' were good. When someone tries something like the old days, they get complaints instead of money.

I don't remember any of the "good ol' games" having permadeath or a 24 hour lockout if you died. So neither one of these were taken from the "good ol' games." I am interested to know their thinking behind the 24 hour lockout.

I don't remember any with permadeath, however I do remember most of them having fairly severe consequences for death.

In most games today, there are almost no consequences for death, which is why those games seem like trivial arcade games. In such games, our characters feel trivial, as does the gameworld, because they are nothing more than inconsequential pieces of meat for the grinder. There's no reason not to throw them into the zerg grinder.

Even in a game, death should be something you don't want to have happen to your character. Most other games have failed to make this aspect relevant. War Z is on the right track.

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Honestly I hate how people who like permadeath like to ruin MMORPGs. Let me explain, it seems every zombie survival MMO seems to want to copy the whole "play for the short experience then start all over" thing from DayZ, and it's just there to make macho morons feel cool because the game is so "dangerous". Why do people think that the only two options for an MMORPG are "Lose everything when you die" and "Lose absolutely nothing when you die". Can there seriously be no middle option that appeals to both people? How about certain items with be lost on death, but you keep your gear? If anyone here has played STALKER Online (which is in beta), that is similar to the kind of thing that I mean. I'm looking to have fun with hours of creating a good character, and if you implement the right amount of items and quests/missions and such in he game, it shouldn't be a problem. I honestly wouldn't care that people are obsessed with permadeath if IT DIDN'T KEEP RUINING MMOS FOR THE REST OF US! Now I don't even see a future in an actual MMORPG Zombie Survival, all people want to do is copy DayZ so that your character's equipment is always just a rental. No thanks, I don't see why people can't just wait until DayZ becomes standalone, now The WarZ has to do literally the same thing? This makes me sick, thanks for ruining any chance of a Zombie Survival RPG that appeals to the rest of us, to ever exist.

And now I am prepared to get flamed by the very same people that I just mentioned, hopefully a few intelligent responses will be found, though I doubt any of them would agree with me.

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I wonder if they could make it so that while you're waiting for 24 hours, you are allowed to control a zombie. I'm sure that would mess everything up but it could be interesting having some smart zombies to watch out for.

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The 24hr lockout for normal players dying might change but right now that's the number they're giving. Yes you have 5 character slots and can play other characters you've played but each one gets the same rule, obviously; die and see you tomorrow.

Aside from the fact it seems way too excessive, two things really bug me about it. The first is that you can, as someone said on this thread, buy an instant ressurection from the shop. So, hey it's all to do with immersion and teaching people to play properly and cautiously and, what's that? Ready cash? That'll do nicely. Off you go sir. The second thing is that so far the idea is you respawn where you died. That I don't get at all. Wouldn't it be better to have that happen at a safe haven somewhere? And secondly, how long do you think it will be before someone invents a mod that adds a countdown timer and locator to people you killed respawning? Corpse camping will become a profession...

The ruptured capillaries in your nose belie the clarity of your wisdom.

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since it is perma death i dont think griefing will be as bad. the community will grow tired quickly of a mass murderer and kill him. The thing is most griefers will not have a lot of good eqiupment, becuase they will be killed off there is also going to be a bounty system. and i think it will be neet to actually feel the loss of your ingame friends when they are killed in a fight

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Originally posted by Noslack76you can have more than one charactor is how i read it so its not that bad besides I will be be playing perma death hardcore. im tired of watered down games.

So you have to lose everything when you die or else it's watered down? No middle option, like you only lose extra items in your inventory but not your equipment? You're exactly the kind of macho moron I'm talking about. You people have such a hardon for permadeath that you think that every game has to have it.

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Guys we're talking about a post-apocalyptic world where the basic objective is to survive. The game isn't about collecting "phat lewt". It's about killing zombies with some friends and surviving. You will die, probably a lot. If losing your precious gear sounds too terrible for you, then don't play. But, in this type of game, it just makes sense.