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Paranoia V - Game On!

Paranoia V!

What's that citizen? What happened to Paranoia IV? We already did that. Are you disagreeing with me citizen? I think you should have a word with Friend Computer...

Friend Computer needs help! After everyone was found to be a Commie Mutant Traitor last time, Friend Computer wisely had all the members executed. Friend Computer now needs new teams to hunt down the traitors that would taint The Computer's perfect world! Any volunteers?

Rules

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General

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Days last 48 hours, nights last 24 hours.
During the day points are made in RED. Pointing in any other colour is treason. Traitors will be executed.
Every player with at least 20% of the vote at the end of the day will be executed.
If nobody has at least 20% of the vote, whoever has the most votes will be executed.
In the event of a tie, Friend Computer has authorized the execution of all members of the tie.
Each player gets 6 clones. If executed for traitorous activities you do not count as being part of the game until the end of the next phase. During this time you count as being dead for win conditions.
EXAMPLE: Ky-U-HEN-1 is executed on Day 1. During Night 1 he is not part of the game, and as such cannot take actions or have actions taken against him. At the start of Day 2 his clone will arrive and he will be back in the game.
Teams and secret societies will be revealed when your last clone is dead.
Autolynch happens after 3 days of not pointing. You lose all clones when this happens.
Publicly claiming a Secret Society or Mutant Power will result in losing all your clones. Friend Computer does not take kindly to citizens who participate in such treasonous activities.

Teams

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Friend Computer will, with it's infinite wisdom, assign each player to a team of 6 people. If your team does not have 6 people you will celebrate, for Friend Computer has deemed your abilities high enough that you do not need a full team. At the start of the game you will know who is a member of your team.
As a team you can perfom one of three night actions.Ambush: Set a trap for another player. That player will be killed, and their next clone will arrive at the start of the next night phase.Spy: Spy on a player to determine their team number, mutant ability or secret society.Stick Together: Protects all the members of your team from being Ambushed.

Your team wins the game when they outnumber the number of players not currently in your team.

Secret Societies

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There are six Secret Societies plaguing Friend Computer, and it as kindly offered to share with you the names of them. You should thank Friend Computer.
The Secret Societies are:Corpore Metal - Down with flesh, up with machines!FCCC-P - The Computer is the great protector! All praise The Computer!Frankenstein Destroyers - Humans good, robots bad!Humanists - The Computer is a little crazy. We should probably fix that.Pro Tech - Build better machines!PURGE - Kill The Computer! Kill everyone who follows it!

You do not know the members of your society when the game starts.
That team of Troubleshooters did too good a job last time. All the societies were weakened, and struck out at each other in an attempt to take advantage of everyone else's weakness. That didn't work out so well, and now all they really want is to regain their power. Your society wins if it outnumbers the players who are not in your society.

Mutant Powers

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Everyone has a mutant power. That's what everyone says. If you hear anyone say this, please direct them to the nearest Confession Booth. Friend Computer would like a word with them.

Absorption - Negates 2 points against you. Automatic.Charm - Allows you to convince another player to tell you their Secret Society or Team. The target will know when they have been charmed. Night action.Detect Mutant Power - Reveals a player's mutant power to you. Night action.Polymorphism - Allows you to disguise your Mutant Power, Secret Society and Team against any scries targetting you that night. Night action.Puppeteer - Changes one player's vote to match yours. Day action.Machine Empathy - Allows you to protect a player from the wrath of The Computer in an extremely treasonous fashion. The target cannot be killed during the next day phase. Night Action.Ventriloquist - Say things and nobody will know who's saying them! Once per phase you can send an anonymous message to another player. At any time you can also have an anonymous message posted in the game thread.

Re: Paranoia V - Recruitment! (Game Starts Oct 31!)

How many players are you aiming for ?
Too many players make my head hurt

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Originally Posted by Kneenibble

What shall I say to thee, rakkoon, thou cruel,
Ingrateful, savage and inhuman creature,
That knewst the very bottom of my soul,
That almost mightst have coined me into gold
Wouldst thou have practiced on me for thy use?

Re: Paranoia V - Recruitment! (Game Starts Oct 31!)

Well, it can only work on one person and it's a night action. So you have to correctly anticipate the person that your enemies will attempt to lynch. Could make a rule where you can't use it to protect yourself or anyone else on your team with the ability.

Re: Paranoia V - Recruitment! (Game Starts Oct 31!)

If i was trying to break the game, I'd have mentioned this after the game begun. Besides, with final exams for the semester coming up, I won't be paying much attention to any of these games to break it

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Originally Posted by TheLaughingMan

He's Fleeing Coward. The man could be a cookie-baking, cancer-stricken orphan kitten and still look like a reasonable suspect.

Originally Posted by Ramsus

I would advise people not to trust FC just on principle. Even if he's on your team, confirmed by the narrator.

Re: Paranoia V - Recruitment! (Game Starts Oct 31!)

Re: Paranoia V - Recruitment! (Game Starts Oct 31!)

hey, why not, IN

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Originally Posted by Kneenibble

What shall I say to thee, rakkoon, thou cruel,
Ingrateful, savage and inhuman creature,
That knewst the very bottom of my soul,
That almost mightst have coined me into gold
Wouldst thou have practiced on me for thy use?