Guy Debord is celebrated as the chief strategist of the Situationist International and as the author of the searing critique of the media-saturated society of consumer capitalism: The Society of the Spectacle.
What is much less well known is that after the May ’68 Revolution, Debord and his partner – Alice Becker-Ho – quit Paris and went to live in a remote French village. Over the next two decades, Debord devoted much of the rest of his life to inventing, refining and promoting what he came to regard as his most important project: The Game of War.
For Debord, The Game of War wasn’t just a game – it was a guide to how people should live their lives within Fordist society. By playing, revolutionary activists could learn how to fight and win against the oppressors of spectacular society.
The Game of War is a Clausewitz simulator: a Napoleonic-era military strategy game where armies must maintain their communications structure to survive – and where victory is achieved by smashing your opponent’s supply network rather than by taking their pieces.
“… I have studied the logic of war. Moreover, I succeeded, a long time ago, in presenting the basics of its movements on a rather simple board game: the forces in contention and the contradictory necessities imposed on the operations of each of the two parties. I have played this game and, in the often difficult conduct of my life, I have utilised lessons from it – I have also set myself rules of the game for this life, and I have followed them. The surprises of this Kriegsspiel seem inexhaustible; and I fear that this may be the only one of my works that anyone will dare to acknowledge as having some value. On the question of whether I have made good use of such lessons, I will leave to others to decide.”
Guy Debord, Panegyric.http://www.classwargames.net/?p=1636

3-SIDED FOOTBALL RULES
according to the Luther Blissett 3-sided Football League

It appears that the first person to come up with the idea of 3-sided football was Asger Jorn, who saw it as a means of conveying his notion of trialectics - a trinitarian supercession of the binary structure dialectics. We are still trying to discover if there were any actual games organised by him. Before the LPA organised its first game at the Glasgow Anarchist Summer School in 1993, there is little evidence of any games being played. There is, of course, the rumour that Luther Blissett organised an informal league of youth clubs which played 3-sided football during his stint at Watford in the early eighties. Unfortunately, our research has found no evidence to support this. Nevertheless, Blissett's name will probably remain frimly linked to the 3-sided version of the game, even if in an apocryphal fashion. The key to the game is that it does not foster aggression or competitiveness. Unlike two-sided football, no team keeps a record of the number of goals they score. However they do keep a tally of the goals they concede, and the winner is determined as the team which concedes least goals. The game deconstructs the mythic bi-polar strcuture of conventional football, where an us-and-them struggle mediated by the referee mimics the way the media and the state pose themselves as "neutral" elements in the class struggle. Likewise, it is no psycho-sexual drama of the fuckers and fucked - the possibilities are greatly expanded! The pitch is hexagonal each team being assigned two opposite sides for bureaucratical purposes should the ball be kicked out of the play. The blank side is called the front side. The side containing the orifice is called the backside, and the orifice is called a goal. Should the ball be thrust through a team's orifice, the team is deemed to have conceded a goal - so in an emblematic fashion this perpetuates the anal-retentive homophobic techniques of conventional football whereby homo-erotic tension is built up, only to be sublimated and repressed. However the trialectic appropriation of this technique dissolves the homo-erotic/homo-phobic bipolarity as a successful attack will generally imply co-operation with the third team. This should overcome the prominent resistance to women taking their full part in football. Meanwhile the penetration of the defence by two opposing teams imposes upon the defence the task of counterbalancing their disadvantage through sowing the seeds of discord in an alliance which can only be temporary. This will be achieved through exhortation, body language, and an ability to manoeuvre the ball and players into such a position that one opposing team will realise that its interests are better served by breaking off the attack and allying themselves with the defending team. Bearing in mind that such a decision will not necessarily be immediate, a team may well find itself split between two alliances. Such a situation opens them up to the possibility of their enemies uniting, making maximum use of this confusion. 3-sided football is a game of skill, persuasion and psychogeography. When the ball goes out of the play on the frontside, a throw-in is conceded. This is carried out by the team whose frontside it is, unless they had last touch. In that case the throw in is taken by the team whose goal is the nearest. When the ball goes out of the play at the backside, the defening team has a goal kick, unless they had last touch, in which case a corner is taken by the team whose goal is nearest. The semicircle around the goal functions as a penalty area and it may be necessary to use it for some sort of offside rule which has yet to be developed.

In 1978 the French Situationist Guy Debord designed and fabricated a
board game called "The Game of War." Thirty years later RSG is
resurrecting this largely forgotten game, translating the game
instructions from French to Java and releasing it as an online computer
game. We explore the contradiction between Debord, a symbol of radical
politics and art in 1960s France, and the Napoleonic war game he
created. In Debord's own words the game was the only thing in his entire
body of work that had any value. Was it nostalgia, or a vision of things
to come?