Can you believe it?! It's been 3 years now since Hearthlands got greenlit on Steam and about 3.5 years since the development started in May 2014! Working on one big project for this long is hard, but there still are things I'd like to see in the game. I'd like to thank everybody who joined us in this journey and made this dream possible.

There's been a silent update with some changes to the Mac OS build, it seems to be working better now. Also, it comes bundled with JRE.

Russian language added! I used a fan translation by aNNiPAk, Nicodimus, LinXP and kathnox (thank you a lot!), added missing text and a bunch of editing. It still took much longer than I thought though, but it's finally here!

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Items that aren't being accepted are now shown in darker font on the stockpile window.

Tribute values in mission 8 are fixed.

Extra spaces in Spanish translation are fixed.

Saturation option in Settings menu lets you change saturation of in-game objects and terrain (reload the game to apply).

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Peaceful (mostly) victory! You can now build a Wonder, which takes a whole bunch of time and resources to complete, but if you manage to hold it for 10 years, you win the game. Neighboring cities become more aggressive while you're building it (unless they are set to Passive), so you need to make sure your defenses are up.

There's going to be another update soon, with some fixes, improvements and suggestions. Initially I planned two updates before the end of the year, but unfortunately, I got caught up in some personal stuff and wasn't able to be as productive as I wanted. Thanks everybody for your patience!

First of all, Russian translation is completed and will be included in the next update. It took a while and it is probably still a bit rough at places. Big thanks to the community for their help!

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Another addition is a wonder-type building (it haven't got a name yet). It is a massive structure built in stages and it makes it possible to 'win' the game peacefully.

More objects (trees for example) are now replaced automatically when you put a building or a road on top of them. Scarecrows now automatically replace farm plots.

You can now adjust the amount of water on the map in the new game window.

You can set the maximum number of locations (graveyards, warlock towers, dragon's lairs) or turn them off in the new game window.

Killing Spree achievement now requires only 50 enemies to be killed in one year.

Amount of iron and coal on the tutorial map has been increased.

Chickens, birds and other animals are a bit quieter.

Most windows can now be closed with Enter key.

A new beautiful poster:

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I've been thinking about making Hearthlands merchandise shop with posters like this one and other stuff. What do you think: good idea/bad idea? What's the best solution for an online shop? What would you like to see there?

As you may have noticed Hearthlands was released from EA a couple of days ago thus (now officially) bringing this 3 year journey to conclusion. This is how you make games god dammit, no Kickstarter, no nothing:) I don't recommend trying this at home.

As I've said before, this is not the end though:) Also, there's probably gonna be a long post soon-ish, once I finish writing it (need more time!).

This is a quick update focused on either preventing rare launch issues or telling you what's wrong and how to fix it.

Most problems so far have been related to outdated or wrong graphics card drivers.

If you're still having issues, please contact me at info@hearthlands.com. Make sure you include log.txt file from the game folder and your system specs.

The game now requires C++ Redistributable Package (on Windows), which should be installed automatically by Steam (99.9% of you already have it).

I also added 'Keep Playing' button in campaign missions. Thank you for the suggestion!

There are 12 missions, which help you understand more about how the game works. First few missions are quite easy, last few are rather challenging. First mission picks up (complexity wise) roughly were tutorial ended. As you go through missions, more buildings become available and the overall difficulty increases. Each mission has several steps you need to complete much like the tutorial, but it is not as limiting and they're more like guidelines.

Campaign is currently English-only. I'll make an update when translations become available.

Big change: grain, turnips, cotton and apples can now be planted (and therefore harvested) at any point regardless of the month. This means your growers don't have to wait before they can start planting crops. This is not very realistic, but makes the game much smoother. The numbers are still the same: each grower is able to efficiently plant and harvest 24 grain/turnip/cotton plots or apple trees per year.

The same goes for grapes and hops. As soon as you build grape plots, they start growing.

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City reputation calculation has changed and recovers much faster now.

Migrants and merchants now have a high chance to evade monster attacks.

Only one squad at a time can throw a revolt.

Another big change: overall difficulty has been reworked. There are many small changes all over the place, but in general: very easy became much easier while very hard stayed almost as hard.

Forester's lodge no longer has to be adjacent to a road to function.

Blizzard spell used to be very OP. It now functions according to its description.

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Watchmen became better against monsters, but cost coins to train. Two watch towers should be able to deal with one sewer entrance.

Rivals will no longer attack you if your army is away. Not very realistic, but it used to be annoying.