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Halo 4 Post-PAX East Q&A! The Halo Bulletin 3.28.13

Hi there, back again with this weeks bulletin. Sorry for the late post, Destiny news took up my time and then Forge Island came out unexpectedly earlier today so… I’ve been busy. Not much in the way of news from this weeks bulletin, as 343 just wrapped up their events at PAX East over in Boston. They have a Q&A instead of the normal bulletin format, which will return next week. The Halo Bulletin 3.28.13!

PAX East Q&A

Are there any plans to further support Halo 4 after the next title update?–SitriStahl

We intend to support Halo 4 through Matchmaking, events, essential fixes and playlist design for a long time to come – and while there are no announced map packs after Castle releases later this spring, we have some cool ideas about future content and support that we’re tinkering with right now.–Frank

Will Multi-Team be 4 teams of 3? What game types will be included in that playlist?–DANGER B0Y

Multi-Team, which launches with the Castle Map Pack, will consist of six teams of two. A couple of the modes that you can expect at launch are Slayer and Oddball. Who knows… maybe we’ll throw SWAT in there as well.–Quinn

Can we expect to see some universal balance changes applied to the default game settings?–D34D D34D D34D

Yes. You can expect to see global tweaks to the sandbox much like the adjustment of the Boltshot in the previous title update and the Warthog’s Gauss cannon in this one.–Quinn

What weapon balancing is being considered right now?–NinjaWuu

We’re constantly keeping an eye on the overall state of the game and its sandbox. We’ll let you know more as soon as we can.–Quinn

Is the TU weapon manipulation focused solely on damage and rate of fire or are there more variables that can be changed: Aim assist, bullet magnetism, bloom, spread, recoil, etc.?–THEcareh

We have several knobs that we can use when it comes to weapon tuning, a few being auto-aim, projectile accuracy and rate of fire.–Quinn

Will players get some of those backend knobs to jiggle for custom games?–MoltenSlowa

Unfortunately, the title update does not allow for weapon tuning in custom games.–Quinn

Will the weapon tweaking you’ll be doing with the new TU affect custom games or only Matchmaking?–Nuclear Taco 42

Any tweaks done to the sandbox will only affect Matchmaking. Players can download the specific game mode variants from Matchmaking to implement those settings in custom matches.–Quinn

How in-depth will you allow community-driven playlists or game types such as Throwdown or Grifball alter the weapon traits to suit their respective playlists?–THEcareh

Those playlists are very community-driven and that’s what we love about them. If the community is interested in crazy weapon stuff in Action Sack or some competitive tuning in Throwdown, for example, we would love to foster that type of engagement.–Quinn

Will weapons ever return to the regular despawn time of 1 minute as opposed to the quick 12-second despawn that happens now?–iRGush

This is not something we’re considering at this time, as higher despawn times with Map Ordnance and Personal Ordnance leads to an overwhelming amount of power weapons at play.–Quinn

Will an option for enabling/disabling Sprint become available with the title update?–aRuination

Currently there are no plans to add a custom games option to enable/disable sprint. We may look into experimenting with that, though, in a game type or playlist at some point.–Quinn

What will CSR rankings be based on, wins/losses or K/D ratio?–iapplefanatic

For the mainstream playlists, your CSR is based on your individual performance in each match and the CSR of those you play against. In select playlists, your CSR will be determined on whether you win or lose as a team, as well as the CSR of your opponents.–Quinn

Will it be easier or harder to rank up in the CSR system than Halo 2/Halo 3, and will you go down when you lose?–Destroyaaa

We expect different players to have different experiences with the CSR system, based upon several different factors, including their skill level along with the skill level of their opponents. In the same way performing well positively affects your CSR, performing poorly will negatively affect your CSR.–Quinn

Will everyone’s CSR start at 0 or will it be retroactive?–hyghwayman

As this is a brand new feature, everyone’s CSR will be set to 0 when it launches (please note stats such as your SR and Commendations will remain intact). This will allow all players to start on equal footing and enjoy the progression of the 1-50 system. We will also periodically reset CSR for things such as game updates and special events.–Quinn

How often will you reset CSR?–goobot

Resetting CSR is something that we aren’t taking lightly. When we do reset CSR, we’ll be sure to provide ample messaging describing the reasons for doing so.–Quinn

How soon will CSR be updated after a game? Immediately after each game or will it take a few minutes?–Kalamari

CSR is based on the previous full game played, so the data from that session is processed, applied to your Halo 4 account and then displayed. You won’t see it update on the fly as you play, but rather between games. So you will basically always be one game ahead of your CSR as you play.–Frank

Why implement CSR in all playlists? For example, it doesn’t fit the spirit of Action Sack and risks making everything hyper-competitive.–Plastic Hassle

Because CSR deliberately isn’t exposed directly in the game, there will be an automatic and significant reduction in the amount and type of abuse, grinding and garbage – that, and the natural selection that our community will do as it relates to the importance of CSR game types. That is to say, nobody will really care about the wackier modes, but lots of people will care about the more precise, competitive modes.–Frank

Will Join-in-Progress be taken out for CSR playlists?–Genasist

Join-in-Progress windows will be tweaked for certain playlists like Team Throwdown or Doubles to help ensure valid and accurate CSR reporting.–Quinn

Will there be a second season of Spartan Ops?–deluca34

There is no “Season 2” of Spartan Ops scheduled at the moment, but rest assured the story of Crimson, the Infinity and those characters and events is far from over.–Frank

How big is the play space of Forge Island?–Lord Zedd

The largest of the three islands is as long as the playable space of Ragnarok, though it’s wider since it’s cylindrical. The others two islands are medium and small by comparison, though I don’t have exact numbers offhand. We also let you build away from the islands in any direction and in the sky with an extremely large range as well. Using the length of the large island as a unit of measurement, you can get between 6-10 units away from the cluster of islands in any direction before hitting the boundaries of where you can build.–Kynan

Will there be hill/more rock pieces included in Forge Island? What about tree pieces?–M0aHerder

We don’t provide hills but we did include new rock pieces. These new rocks and trees are available in the “Natural” palette but we also included 2 extra-large rock objects in the “Buildings” palette so you can make a much more natural map.–Kynan

Actually Kynan, some of the larger rocks are so big that I’ve used them as hills and ramps –made some really sweet Warthog jumps, too. Heck, I built a whole level made solely from rocks. So many rocks! Trees, too. I made a giant forest! It was so… necky.–Vic

Will the Forge budget be greater on Forge Island than other maps?–petetheduck

As you know, there are limitations on the quantity of objects that can be placed due to max object count limitations and lightmap memory. The budget hasn’t been expanded, though there are changes to where objects are located in the palettes now. Most of the larger pieces from other palettes and some new larger rocks have been placed into the “Buildings” category. The quantity of “Buildings” objects that can be placed has been increased from 12 to 20. The other categories object quantities have stayed the same. Technically, it is a minor increase, though you will still have to manage your object counts just as you did in the original three Halo 4 Forge maps.–Kynan

To what extent can we use the water to build on Forge Island? Is the kill boundary set in a way that we can place objects and play underwater?–HappyHog

You can build along the surface of the water but you will die if the water level reaches above the waist of the Spartan. There were limitations on what we were able to do with water, based on many different factors, including the size of the level. The water is opaque, so while you can place objects below the surface, you won’t be able to see them unless they are poking out–Kynan

Will the Forge pieces from Ravine, Impact and Erosion be available on Forge Island?–brain01648

We used the base object set from Ravine for Forge Island. There have been some additions and improvements to the Forge palette, including trees, new rock types and a “green screen” object Machinima creators have long asked for.–Kynan

There is always a possibility for old favorites to make a return in Halo 4 but we have nothing to announce on that front at this time–Quinn

Are the Mega Bloks ONI REAP-X vehicles canon?–M0aHerder

The REAP-X program itself is part of the Halo canon, but the “shape” of the Mega Bloks universe allows us some latitude in design and variance. All of the vehicles are being designed in collaboration with 343 Industries and you will see these new ONI and UNSC vehicles (or variants of existing vehicles) coming to stores this fall.–Frank

Will we ever get the option to drop the flag or press “X” to hold the flag?–NinjaWuu

Currently there are no plans to add the ability to drop the flag or pick it up manually. But I never say never, so we’ll see.–Quinn

I am very curious about Legendary Slayer. Are there any more details aside from what little was given at PAX? When it was said to be between Infinity Slayer and Throwdown, I was very intrigued!–enigma within

Glad that you’re excited for Legendary Slayer! So are we. Stay tuned.–Quinn

While we couldn’t fully answer all of the above questions, we wanted to let you know the current status of as many topics as possible that regularly pop up on our forums. Speaking of current statuses, Forge Island is running a bit ahead of schedule, so don’t be surprised if you see it appear in the Halo 4 DLC menu before its April 11 release date. We hope you’re excited about the information we could share, and we’ll continue implementing as many of your requests as we can, while also adding new game modes, maps and content to your Halo 4 Matchmaking experience.