Destruction

The college of Destruction harnesses elemental energies to cast spells that damage opponents' health or attributes. Spellcasters with the Destruction perk will require less Magicka to cast spells like Fireball, Ice Spike, and Lightning Bolt.

Destruction spells typically allow the caster to cause elemental damage with forces of fire, frost, shock or poison to targets either through physically touching them, or at a distance with projectiles. As expected, damage caused in this way is magical and will harm targets that may otherwise be impervious to physical damage, like ghosts.

Elemental damage caused through Destruction spells can be made more effective through the use of vulnerability spells that reduce the target's resistance against elemental forces.

Destruction spells can also produce a variety of effects on targets once their Health has been lowered enough, depending on the element of the spell. Targets forced to low health while ablaze by Fire spells for example will have a chance to flee from the spellcaster, while Frost spells may paralyze low-health targets. Shock spells may vaporize low-health targets altogether!

In addition to damaging the health of targets, Destruction spells can temporarily drain or outright decrease the fundamental attributes of physical and supernatural beings. Damage to a victim's Attributes through the use of Destruction can only be reversed through Restoration magic.

Dual casting Destruction spells (using both hands) improves the effects of the spell but it costs more magicka.