////////////////////////////////////////////////////////////////////////////////////JO and Later Ammo Properties/////////////////////////////////////////////// Min_stable_velocity # //When the projectile drops below this velocity, it will apply tumble error and make the round go in a random direction controled by the tumble error

// tumble_error # //Maximum Error factor to which the bullet is pushed down once it is below the min_stable_velocity, Note that this value should be low,below .1 otherwise the projectile will go in all directions

weight has nothing to do with the flight dynamics, it instead determines the impact damage in relation to velocity. Lower velocity = less damage.

To achieve the same velocity and ranges in-game as it would be in the real-world, the drag coefficient should typically be set a bit higher than the real-world ballistics.

For you die-hard "get-it-100%-real" coders, you have to understand that ballistics is not yet an exact science. Many ballistic calculators that are available to the public have different meanings behind the term "ballistic coefficient."

Best advice: Just pick a calculator and stick with it. Try to match the muzzle velocity of your weapon to its real-world counterpart that is using the same ammo you have.