- Now that we've modeled the head in a low poly version…we need to add the horns.…Our minotaur isn't going to be much without his horns.…The actual process of modeling the horns…is fairly simple.…We're just going to extrude out from that opening,…this is his head, and then conform the horns…to be whatever shape it is that we want.…We'll zoom in here.…Make sure you're in edit mode.…We'll use our edges.…We should be able to Alt + click on that opening,…make sure you are in the opening…and then we'll hit E for extrude…and we'll just extrude those out.…

You can see you don't really need to make sure…they're cylindrical or perfect…or much of anything right now.…Whatever we get is going to be fine.…I'm going to use scale and I'm going to lock it…onto whichever axis works.…And then I'm going to scale those down a little bit.…We don't want to cross them over themselves…but something like that.…Now we could just leave them like that,…that's a little boring for me, but we could.…Let's go to vertices and let's grab this,…I'm going to move this out.…

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Released

9/28/2015

Blender has a lot of complex menus, nodes, and processes. But when you combine these with a little imagination, you can create realistic game characters straight out of another world. This course shows how to build a character with Blender's free 3D toolset, while you develop your modeling, sculpting, and texturing skills. Christian Bradley shows how to create a base mesh, sculpt the character, and bake it down into a low-poly version suitable for game play. He also shows how to UV unwrap the figure, apply normal maps, and paint in base colors and other details with Blender's Texture Paint mode.