Twitch

This build guide shows how Twitch should be played as a Marksman in Summoner's Rift. Twitch is a hybrid between an AD carry and an assassin, as he can stealth up and deal immense burst damage. By positioning properly, Twitch can produce a large amount of AoE damage across the entire enemy team with his ultimate, making him one of the most devastating AD carries when fed. The author is the Marksman for Team Curse.

Quick Guide

Runes

Masteries

Points Available:30 / 30

Summoner Spell

Flash

Heal

Skill Order

Start with Contaminate(E), grab a point in Venom Cask(W) at level 2 and another point in Contaminate or Ambush(Q) at 3, as you prefer. After that, max E, then Q, then W, while grabbing a point in your ultimate whenever you can.

Someone probably stepped into a Caitlyn trap while invisible XD. Armor Quint is, I am assuming, because Twitch loves sneaking in and engaging at a somewhat close range. Armor would help with that (I wouldn't run it myself, just giving a rationale)

Cait can harass twitch easily before he even comes into range to deal some damage, so he gets outdamaged. I'm assuming you are rather low elo, where caitlyn players dont have an idea to take advantage of her high range and dont even bother to trade. at least thats what i encounter when i smurf.

I don't know what elo YOU play in if you think anyone can harass Caitlyn without getting harassed back. Caitlyn's major weakness is in agressive engages, which are situations Twitch excels in. Her strength is in zoning and being impossible to zone, which is Twitch's weakness. It's a skill matchup here.

With his true damage, Twitch can cut through armor with some decent effectiveness (around 300 true damage over 6 seconds I believe). Therefore you better believe the tanks will start stacking hp f you become a threat. Because building under the assumption that you are gonna be unimportant isn't efficient, better to counter what they build preemptively.

Also note Twitch has some assassin characteristics but lacks high burst (comparatively) so sticking is pretty important

Two questions. What was the thought process behind the changes to the Runes section to this guide?

Before, it was suggested that we take a few Armor Pen. marks alongside the Attack Damage Marks. And a few Ability Power Gliphs alongside some Magic Resist. Now all that is changed for straight AD Marks, and it appears that the AP Gliphs have been changed to Mana Regen... But why?

And is the Butcher mastery REALLY that useful? :S

Otherwise, great guide. Twitch is one of my favorite champions, and this guide has really helped me improve my gameplay with him. :D Thanks again!

Ah, okay. I guess that makes sense. Though, I still kinda like the old runes that were suggested. I really had a lot of success with them. It's some pretty good stuff.

I see your point about Butcher, but I wasn't quite sure if it was REALLY that much better at last-hitting... OR would it be better to put that last point on Fury to get that nice 5% Attack Speed (which is nice either way on Twitch)?