About this mod

This mod upgrades and expands the loot that appears in almost all kinds of containers. This means sacks, barrels, urns, coffins, static corpses; but not chests. Find more stuff, from useful to mundane, for a more immersive experience. Make stealing and looting important again.

Translations available on the Nexus

Version Unique Coins

Should work pretty flawlessly.
The only change i made from the original, is Nordic Coins can be melted down into Corrundum Ingots. Which jives with the ancient nord recipes lore.

Version Ulrnd3

Found a furniture reference in a food list.

Version ULRND2

My first patch was lazily done, so I sat down and made custom leveled lists and introduced them into the lists that effects Barrels and Sacks. Now there shouldn't be a cluster of stuff.

Version ULCP2

Fixed some instances of Gold appearing, and cleaned up the draugr loot lists to match.

Version NewLoot5

Removed the Unique Artifacts from this version.

Version NewLoot4

There are quite a few updates.
Rings of Might are no loonger dis-enchantable.
Fixed wardrobes where pots and pans where appearing in them.
Barrles - Fixed an issue where too many miscellaneous items were appearing.
Sacks - Removed more Miscellaneous items from appearing.
Cupboards- Removed wirting materials and books from appearing.
Dressers - Dressers have their own lists now.
These changes should make it so that the kinds of things you find in them make more sense.

Version NewLoot3

Removed Hearthfire containers from the mod, so they remain safe.

Version NewLoot2

There were bound to be some issues translating back to Unique Loot from the UMC, but this not only fixes the missing changes to the draugr corpse static containers, but expands on them a bit more. Just to increase the immersion a little better.

Version NewLoot1

Transfere changes from my Ultimate Mod Compilation back to here and merged Unique Artifacts into this mod.

Donations

Both straight donations and premium membership donations accepted

Do you get bored looting sacks, urns, and barrels ? What about cabinets and dresser drawers, or maybe even those static corpses ? Always seeing the same kind of loot ? If your like me, I think the only time you looted a sack is when you wanted to look for cooking materials. And urns.. were just BORING as hell.. Maybe find a few gold and that was it. Especially if you were a thief, its almost pointless to go looting houses in the night. Well now here's Mister B's Unique Loot!! This mod will improve the kind of loot you find in all those kind of containers. Find more unique items, from normal house-hold goods, to ore. Now you can go back to searching all those things to find something worth-while.

What does this mod do?This mod improves the kind of loot you can find in most containers, save chests in an immersive manner. What constitutes a Container? Barrels, Sacks, Urns, Dressers, Drawers, End Tables, Coffins, and most static corpses such as Drueger, spider, and otherwise. These drop lists have been injected with new stuff for your looting experience!

Killing is not your only option! More food, crafting materials, alchemy, and cooking ingredients are available. As well as Hearthfire housing supplies. You will even find Junk, that's right, junk! Not everything has to be valuable!

Salt is no longer hard to find. Cook to your heart's content! Also, you should be able to find eggs with vendors now. And Hunters should also sell more kinds of pelts, eggs, and feathers.

Coffins. Improved the kind of loot you can find in coffins, to make looting them worth it and interesting.

Draugr. Draugr drop more interesting things, they seemed so dull in the kinds of things they drop. So I added some variety.

[color=#ffd966]Falmer. Falmer have food to find, and a more eclictic list of random loot so they actually feel like scavangers.

Bandits & Forsworn. Bandits and Forsworn have expanded drop lists, ranging from jewelry to unique drinks. You can find some of the harder alchemical supplies, that are often gained from animals. Like teeth, claws, or feathers. Some bandits might even have skooma on them.

Hunters. Hunters now have more stuff you can purchase off of them, ranging from pelts and furs to alchemical plant ingredients. Or even eggs.

Now adding Solsthiem support. This mod now supports the urns you find in solsthiem and windhelm, for a greater variety of morrowind items to find.

Improved Alchemist Satchels. Alchemist Stachels have a wider variety of alchemy loot to find. More rare and obscure items possible.

Additional Mods part of this seriesUnique Coins, which there is now a patch for in the optional section here. UseUnique Harvestto be able to loot more than 1 of any kind of item or ingredient. for better values of pelts, gems, ores/ingots, jewelry, horses, houses, radiant quest rewards, Room Rental, try my mod Rebalanced Economy.Unique Artifacts, for custom magic items of my own creation.

Credits & PermissionsCredit goes to SRWO for making the new coin textures for this mod!Visit his Flickr to see the textures he is working on for this mod.

Special ThanksKelsenellenelvian, for helping to create the changes necessary for USLEEP .

Questions and Answers Q) Can I use this mod mid game ?A) Yes, but you should probably give at least 10 days of game time, for the changes to take. An easy way to get this done, is fine a low fps hitting zone, and open up the Console command window. Type "Set timescale to 10000", and just stand around till 10 days have passed, set "timescale to 20".Q) Bashed Patch ?A) Yes creating a bashed patch should be a necessity with any mod that touches leveled lists. This helps keep both mods intact, and useable.