I´ve been secretly working on a project that I am now unveiling. It is a stand-alone scenario for DC:WTP, called Case Brown, or as some people who have played other games might know it: The Tannenbaum Blitz. That is the invasion of Switzerland, to circumvent the maginot line to the south.

The Scenario is ready to be playtested, but no AI has been programmed yet. I have reached out to someone I already know as a player of ATG (which i have done a few scenarios for) and asked him to playtest it with me. Of course he still might say no, so in that case, I am also willing to hear if any of you are willing to try and playtest it...

The scale is 5km pr. hex, and the timeframe is 1 day a turn. There are 3 regimes. The Germans, The Swiss, and the French.

The object of the scenario is for the Germans to capture: Bern and Zürich, as well as capturing the French city of Bescanson. (Where they presumably will head for Paris from.)

Here is a screenshot of part of the map, as the germans see it on turn 1 (may 10th 1940):

In general I think you should not make things to difficult. Setting the rulevars for the victory conditions and the supply hexes correctly and setting some extra AIVP on core locations should do the trick.

Best, Vic

< Message edited by Vic -- 1/30/2013 7:22:36 PM >

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I now have an advanced Beta ready for playtesting. It still does not have an AI programmed, but I am looking into it. If anyone wants to test it against me, by playing either the Swiss/French or Germans, they are welcome to send me an email, and i will send them the files needed to play.

So Far I have the following options available for players to choose from when they start up.

I: NO PLAN H: Plan H was a french plan for sending forces into Switzerland, in case the Germans do attack the country. The French and the Swiss were very much aware that this option existed, and according to at least one source I have read, if the thurst through the ardennes had failed, Hitler had planned attacking Switzerland instead. This option removes the units that had been planned to do this, and the French will simply have to do without them.

II: EXTRA FRENCH ARMOR: If PLAN H is chosen, the French have the option of removing all of the R-35s that the GBC 506 had in the maginors southern sector and using them for Plan H. Simply put the French player gets 90 R-35s, he can do with as he sees fit.

III: +5 DAYS: The Germans have 21 days (which is what i think that playtesting so far has revealed is exactly enough to win, if playing with Plan H) to get all the VPs they need (37). With this option, they get 5 more days. This might be a good option to choose if you also chose EXTRA FRENCH ARMOR, or the German player is inexperienced.

IV: BAD WEATHER: When playing without this variant the chance of rain is only 25%. When playing with it, the chance of bad weather is 50%. This effects the German player the most, as the Swiss have NO bombers (those they had were biplanes actually), and the French have a very limited amount available.

Working very hard to meet the deadline. So far testgames have found quite a few bugs, and they have been fixed, which is pretty good i guess :) Some playtest balance has also been made. I really must say that the help of playtesters: lion_of_judah and map66, has been invaluable :)

Just wanted to let everyone know that Case Brown (Tannenbaum Blitz) is now available for everyone to download in the Scenario bank. I want to personally thank Map66 and lion_of_judah for all their hard work in playtesting the game, and I hope that it is now bug free...

I am currently in a game as the Germans versus AI French/Swiss, and have a few questions/suggestions:

1) I was not untill I entered Adincourt, that I spotted the first French forces. Were they not supposed to move into Swiss territory to help them?

2) I chose to play with French armor, and as soon as I spotted them, I attacked with my Stukas. As they were too far north, they had no Swiss fighters covering them, and they were massacred. It seems that my bombers will be able to attack the French without fear of interception. Perhaps the French should have a few fighters, or do they have adequate AA, that I haven´t spotted yet?

3) The Germans have no rail capacity, which I could really use. But this might be intentional?

5) The description of the Victory conditions does not tell me when the game ends. I can only see it in the Victory Report in the log or when the turn starts. Slight oversight :)

4) I am unsure what the intention behind the VP distribution is. It seems that you can either go for A) all the French VPs and Bern VP , or B) all of Switzerland and most of the French VPs. Option A seems more achieveable (still early in the scenario)and historically plausible. Especially if the AI Swiss will withdraw to their mountain strongholds, you only need to fight the French and those Swiss units defending Basel and Bern. Is option A your intended plan and the rest of the Swiss VPs are just for flavour, or am I missing something?

I am currently in a game as the Germans versus AI French/Swiss, and have a few questions/suggestions:

1) I was not untill I entered Adincourt, that I spotted the first French forces. Were they not supposed to move into Swiss territory to help them?

2) I chose to play with French armor, and as soon as I spotted them, I attacked with my Stukas. As they were too far north, they had no Swiss fighters covering them, and they were massacred. It seems that my bombers will be able to attack the French without fear of interception. Perhaps the French should have a few fighters, or do they have adequate AA, that I haven´t spotted yet?

3) The Germans have no rail capacity, which I could really use. But this might be intentional?

5) The description of the Victory conditions does not tell me when the game ends. I can only see it in the Victory Report in the log or when the turn starts. Slight oversight :)

4) I am unsure what the intention behind the VP distribution is. It seems that you can either go for A) all the French VPs and Bern VP , or B) all of Switzerland and most of the French VPs. Option A seems more achieveable (still early in the scenario)and historically plausible. Especially if the AI Swiss will withdraw to their mountain strongholds, you only need to fight the French and those Swiss units defending Basel and Bern. Is option A your intended plan and the rest of the Swiss VPs are just for flavour, or am I missing something?

First of all thanks for playing my scenario :)

1). Yeah, they were supposed to enter Swiss territory, but i suppose that they for some reason choose to defend only their own VPs. I don´t know... I might have to force the AI into some action.

2). The French have some fighters, albeit not many, and the Swiss have some too. I have put on the allies help each others air defence rulevar, so they should intercept German attempts at attacking stuff through the air. Maybe you just ground their airforces to dust? As for adding AA: that would be unhistorical...

3). Yes, the germans have no rail. This is because i saw it fitting that An Army group did not have trains, and that only OKH did. And OKH is far too busy with the fighting in Belgium, Holland and at the Maginot to allow trains... But if this should become a common request (you are the 2nd person mentioning it) I might give some sort of rail transport. Either via card, or via a few trains at Army Group D.

4). The idea behind VP distribution is that you have to take Bern, and alot of the French VPs, at least. Getting to France, and pacifying the Swiss, are the main goals of the game. It used to be that the VPs would require you to take both Besancon and all the Swiss VPs, except the fortresses. But I changed it so that players playing the French / Swiss would not just hoard units in Bern and Besancon, making them miniature Stalingrads.

If you have any suggestions for improvements I am very open to ideas :)

1) As you write in the scenarios brief, after the French border, the Germans have excellent open tank country. If the AI could be coerced to perhaps move to Delemont, they should an easier time defending against the German Panzer divisions. In regards to defending their own VPs, I took Adincourt without opposition, so there aren´t doing to great a job :)

2) I was not aware that the Allies could co-intercept my bombers. I had 5 or 6 squadrons of 3 fighters intercept my air forces the first few turns, and they might very well have been a mix French/Swiss fighters. Of course no AA should be added if it is not historical. I was just suggesting that I might think the French defenceless against my air force, because I had yet to run into the French AA.

3) A card for it could be nice. I love having to make a choice on what to spend my PPs on. But you reasoning behind the lack of trains is pretty sound.

I just finished the scenario, and I must say, it is really great work. I think this scenario could easily be mistaken for a "official" scenario from Vic.

I can´t quite remember how victory is supposed to trigger, but on the 25th the Victory Report reported that I had all the necessary VPs, however the victory message did not trigger until the 26th. Is this working as intended (the other scenarios might work the same way, if so, please ignore this)?