What are player races?

Player race is a well, a race, that players can choose in the Race Guild. The race determines for instance maximum stats, stat costs, carry ratio, and seeing level or a player. Race Guild is located east from Temple Yard. Players can freely choose a race, until they hit level 6. If race choice is bad, you can still go and buy a new race or stat reset from Doctor Mengele in the player hospital. This is located just south of the Market Square in Tristeza.

Available races

Each race has different characteristics. They're easiest to describe with different set of stats.

Trolls

Name

Goblinous trolog

Physical

Trolls are sinewy, large omnivores with green skin and black porcine hair growing all over their body. They also tend to have many warts covering their scale like skin. Trolls are the largest race yet discovered, and have enormous strength. They also tend to have a nasty disposition and must be chopped into little bits before they will be kind enough to die. Trolls are extremely sensitive to light, being blinded under even weak sunlight. Trolls heal rather fast, and are immune to almost all diseases.

Mental

This category does not really apply to trolls. Let's just say their big, dumb, and will bash you if you say anything too intellectual. The use of magic never really crossed the few thoughts they have.

Culture

Trolls are a clannish lot, preferring to converse only with their own kind. They do not appear on a general who list, and have a hard time communicating with hominid races.

Attributes

Trolls are extremely dumb, being unable to wield any complicated weapon. They are very adept with blunt weapons however, and are much stronger than any other race. Trolls large size prevents them from wearing most body armour, but their naturally scaly skin acts as armour for them. Trolls have voracious appetites and will eat almost anything they can fit in their mouths. Trolls have even been observed to devour corpses of slain victims during a fight.

Ogres

Name

Ogrok sapiens

Physical

Ogres are physically very strong and tough, only second to trolls. They heal rather fast, and are not limited to dwell in the darkest places known to mankind (or ogrekind). Quite the opposite, ogres depend on the light of day for their everyday activities. Since ogres are not scaly or sinewy like the trolls, they can wear armours with more ease.

Mental

While the ogres are not the brightest creatures to have graced the ground they walk on, they are not quite as stupid as their darker cousins, the trolls. While this makes them a bit more cut out for magic use, they are by far not the best suited race for any kind of magic.

Culture

Ogres tend to be loners. Not many ogres choose the life of adventuring, but those who do, tend to be friendly enough to converse with members of the other races when needed.

Attributes

Unlike trolls, ogres are smart enough to wield all weapons, not just simple bludgeoning ones. They can also wear most body armor, and by all means should, because they don't quite have the same kind of tough skin as trolls have. They can devour corpses of their fallen foes, but are not quite savage or brutal enough to do that while engaged to combat.

Dwarves

Name

Homo petrous (sps. khazad or naugrim also exist)

Physical

Dwarves are short, stocky hominids with a racially characteristic beard (both male and female). They have the best night vision of any race, and are among the hardiest of races known. Dwarves are very strong and somewhat dexterous. They have extremely well developed musculature. They are susceptible to most human diseases.

Dwarves are comfortable in the darkness, but also in daylight. They can see perfectly in both! This is an unique advantage which only the dwarves have (the poor bearded guys can't even have the stomach to devour corpses you know).

Mental

Dwarves are much smarter than the goblinoid races, but lack intelligence in comparison to the other hominids. They are be no means dumb however. The use of tools and weapons come naturally to all dwarves, and they are very adept at caring for their own weapons. All dwarves are born with the instinctual ability to work metal and sharpen (use command 'fix' now!) their own weapons.

Culture

Dwarves are clannish and prefer the company of other dwarves. They generally converse in the dwarven language, but are adept with the human tongue as well. Dwarves are polite and courteous to other races, but do not go out of their way to be friendly.

Attributes

Dwarves are tough and hardy. They can carry more than any race but trolls. Very skilled with weapons, dwarves tire much less easily than other races, and are extraordinary melee fighters. They like to drink and do not get drunk as easily as other hominids.

Half-orcs

Name

Goblinous psuedosapiens

Physical

The result of perverse interbreeding between humans and orcs, half-orcs retain many of the best (or worst) qualities of both species. Half-orcs are very powerful creatures, with great strength and moderate speed. They are generally healthy, although do fall prey to several common diseases. They can see in the dark to some extent. Half-orcs are considered unattractive by most other races, but they do occasionally practice some form of personal hygiene. Half-orcs do heal quickly, although any mental effort tires them considerably.

Mental

Half-orcs did inherit about half the intelligence of their human ancestors. They are marginal magic users, but better than the other goblinoids. Half-orcs are capable of learning to use the most complicated weapons if given enough time to practice.

Culture

Half-orcs have retained the tribe system of their orcish relatives, and are able to speak in the orcish tongue. They do associate with other races, and have become civilized to the point of living in houses and towns. Half-orcs have a deep rooted racial hatred of the elves.

Attributes

Half-orcs are not very dexterous, and are somewhat slow intellectually. They can carry rather large loads due to their strength. They have a custom of devouring the corpses of their slain enemies after battle, but are at least civilized enough to wait until the fight is over, unlike trolls. Half-orcs are tough fighters who can take a great deal of damage and still fight.

Testimony from a local half-orc on the race, advantages and disadvantages:

HALF-ORCS IS VERY KLEVER AND KWIK AND SCARRRD AND UGGGLY AND STINKY AND STRRONG! HALF-ORCS LIKE PAIN! HALF-ORCS IS TAF! HALF-ORCS NOT READ NOT WRRITE! ZAT IS FOR WIMPS ELVES! HALF-ORCS IS KILLER FIGGTER! HALF-ORCS SEES IN DARRK! HALF-ORRCS SMELL ELF WIMPS FRROM ORCSPISS AWAY!

- HALF-ORCS NO CAST STINKIN SPELLS! SPELLS IS FOR WIMPS! HALF-ORCS IS IN NO HURRRY, HALF-ORCS ALWAIS CAN CATCH WIMPS ELVES LATE!

Humans

Name

Homo sapiens

Physical

Physically, humans are unimpressive when compared to goblinoids, but are the tallest of the hominids. Humans have varying pigmentation and skin color, but all exhibit a moderate to heavy musculature and are generally agile. Humans have average strength and a moderate tolerance for alcohol. Humans are prone to disease, but do live between 75 and 100 years.

Mental

Humans are extremely intelligent, the smartest of all hominid races. They are very adept at the use of magic. Humans are also intelligent enough to become very skilled in weapons handling with practice.

Culture

Humans are definitely social creatures. The use of their language having become the accepted standard between all races. Humans can detect all races but trolls in a general who listing, and tend to congregate and talk at any opportunity.

Attributes

Humans, while exceptional at nothing, are perhaps the most balanced of all races. They can carry a moderate amount of gear, and are good fighters or magic users. They are dexterous and quick for their size.

Goblins

Name

Goblinous periannath

Physical

Goblins are, as their name implies, a goblinoid race that actually started the whole "goblinoid thing". Compared to other goblinoids, they are considered runts, but they are by no means weak. Even though they are somewhat smaller than humans, their physical prowess is only slightly lower, and they are extremely quick and agile, only second to hobbits.

Mental

For a goblinoid race, goblins are actually rather smart. This, however, does not mean they would be exceptionally intelligent compared to humans or fey races. They are usually not cut out to be powerful wielders of the arcane powers, but are smart enough to have dumber goblinoids do their bidding, even if they lack the physical strength to boss them around by force.

Culture

Goblins are somewhat tribal, but organized as a whole. They have close-knitted tribes and clans, out of which elders are chosen to form a council to rule the goblin lands. They often seem more savage and brutal than they actually are, because many often wear war masks, paint themselves, or sharpen their teeth to look more ferocious.

Attributes

Goblins are extremely quick and agile, making them good thieves and ninjas. Their adequate physical prowess grants them ability to hold their own in melee combat, and their moderate intelligence gives them somewhat better edge in situations where common sense counts as much as brute strength.

Half-elves

Name

Quendi sapiens

Physical

Half elf, half human, the half-elves have a mixture of abilities derived from their two parent races. Tall and lithe like the elves, the half-elves are a bit stronger and tougher than elves, while they can't quite compete with humans in these areas. They are somewhat faster than humans, though. They are not, however, immune to diseases like their elven predecessors.

Mental

Half-elves are very skilled in the art of magic. Their mental capabilities are somewhere in between humans and elves, making them excellent wizards or clerics.

Culture

Half-elves do not have culture of their own. Depending on where they are raised, at the human parent's or at the elf parent's, they adapt to these cultures. Many half-elves are somewhat loners, not fully accepted into human or elf settlements, because in elf perspective they grow up quickly and do not live long enough, and in human perspective they grow up slow.

Attributes

Like elves, the half-elves are intelligent and dextrous and make excellent magic users. They are not quite as frail as elves though, so they are a bit more suitable for physical rigors such as melee combat. They have bright minds and recover from mental strain more easily than most races.

Dark Elves

Name

Moreldar quendi (Homo nyx quentis, rarely accepted)

Physical

Dark elves are a fairy race, beautiful but alien by human standards. Tall and lithe, they appear weak and fragile to mortal hominids or goblinoids. Elves are extremely healthy, being immune to all known diseases. Elves are also immortal for all practical arguments. They can see perfectly in darkness, but hate the light of the Sun. Their pointed ears hear better than of any race, except perhaps hobbits. Elves heal moderately when injured, but do not fatigue mentally to any noticeable effect. They are considerable weaker than other races. Elves have little tolerance for alcohol.

Mental

Even the most skilled of human magic users consider dark elves to be extraordinary magicians. Dark elves have intellectual powers far beyond that of other races and make the best magic users. Dark elves learn to handle even the most complicated weapons and tools quickly and easily.

Culture

Dark elves are evil, sadistic monsters of the Underworld. They hate almost all other races, but especially elves. They are greatly feared by other races save trolls, which are almost allies, though not their friends.

Attributes

Extraordinarily intelligent and very dexterous dark elves make excellent magic users. They are a bit weak and frail for melee combat, but are extremely ferocious and skillful when required. Dark elves are unable or unwilling to carry large loads, but do require less nourishment than other races. They also rebound from mental exertions much more quickly than other races.

Elves

Name

Eldar quendi (Homo quentis, rarely accepted)

Physical

Elves are a fairy race, extremely beautiful by human standards. Tall and lithe, they appear weak and fragile to mortal hominids or goblinoids. Elves are extremely healthy, being immune to all known diseases. Elves are also immortal for all practical arguments. They have exceptional eyesight, and their pointed ears hear better than any race, except perhaps hobbits. Elves heal moderately when injured, but do not fatigue mentally to any noticeable effect. They are considerable weaker than other races. Elves have little tolerance for alcohol.

Mental

Even the most skilled of human magic users consider elves to be extraordinary magicians. Elves have intellectual powers far beyond that of other races and make the best magic users. Elves learn to handle even the most complicated weapons and tools quickly and easily.

Culture

Elves are rather carefree and happy folk. A bit standoffish from other races, they use the human tongue to be polite, but prefer to speak in their own rich language when among their kin. Elves are helpful towards other races, but do have a deep rooted enmity for half-orcs.

Attributes

Extraordinarily intelligent and very dexterous elves make excellent magic users. They are a bit weak and frail for melee combat, but are extremely brave and skillful when required. Elves are unable or unwilling to care large loads, but do require less nourishment than other races. They also rebound from mental exertions much more quickly than other races.

Hobbits

Name

Homo periannath (Homo diminutivins)

Physical

Hobbits are small hominids with extraordinary speed and dexterity. They are tough and healthy, but not strong. Hobbits have extremely acute hearing, and while small, are good fighters. They are similar to dwarves in stature, but not as brawny. Hobbits are susceptible to many of the human diseases, but heal at a modest rate if injured.

Mental

Hobbits exhibit average to high intellect, with quick wits being their strong point. They are very adept at learning, being able to master any weapon or object (such as a lockpick) with little effort.

Culture

Hobbits are gregarious creatures, although they do use the human language exclusively. They like to chat (and share meals!) with members of all races, although they do have an aversion to trolls. Being a sneaky folk, many non-hobbits heal uncomfortable with hobbits near.

Attributes

Hobbits are tough, small, quick race capable of great feats of dexterity and subterfuge. Hobbits have been observed to attack a monster and leave the room before the opponent could react. Almost natural thieves, hobbits are of average intelligence and voracious appetites. A full grown hobbit will eat as much as an adult troll. They like to have 6 warm meals a day. Hobbits also drink vast amounts of alcohol with little effect.