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Yes, it seems we go into the same issues we had after 5.0 patch. *Sigh*

As a compensation, I expect the WoD/WoL in our mails to be extended, renewed or whatever until the translation of every ruby, ability & skill is 100% accurate. It would be the least you could do to make up to the players.

So far, I'd suggest people who understand french to use the talent calculator available on the french forum (http://oldsch00l.lebanni.net/tcalc.php?c=3). It's the best option to not mess up your build with wrong stuff.

Please, can someone from staff confirm someone is in charge of this translation issue and it will be fixed ASAP ? The wrong translations are doing horrible damages to builds made by unsuspecting players, who will soon end up with a broken char once the Wod/Wol runs up.

You will be responsible for this mess if you don't fix it in next maintenance or give away weekly respec pots until translations are usable.

Yes, the correct translations are being worked on as we speak (and to find out why the correct translations made prior to the update went wrong/did not save.. and why noone was able to pick up on the problems before hand), I don't know when all 4 languages will be ready for release though.

But yes we will push for some more Wod/Wol to be sent out if it takes that long to release the fixes.

Yes, the correct translations are being worked on as we speak (and to find out why the correct translations made prior to the update went wrong/did not save.. and why noone was able to pick up on the problems before hand), I don't know when all 4 languages will be ready for release though.

But yes we will push for some more Wod/Wol to be sent out if it takes that long to release the fixes.

Yup, really poor quality of service. So we waited longer then expected for this patch to come to us, in return we were promised quality.
In the end we got same quality as we did before.
Even Magic Power on wands is still not fixed.

Combat Wit In melee combat the warden receives stacking effect - "Combat Wit" that increases damage of melee abilities by 9% per stack and reduces the cooldown of "Bark Shield". Stacks up to 8. Using "Bark Shield" removes all stacks.

Static Charge - In ranged combat the warden receives stacking effect - "Static Charge" that increases lightning damage by 4% per stack and reduces cast time of "Call to Nature". Stacks up to 8. While the effect is stacked to 4 or more, casting spells is not interrupted by damage. Using "Chain Lightning", "Hawk's Strike" or "Call to Nature" removes all stacks.

Going to post rubies I found have wrong description comparing Russian calculator (by icon images - names are wrong too anyway, so you know what you put your points into):

- If "Combat Wit" is active, it gains additional stack every 15/12/8 seconds.

- Increases Armor by 5/10/15%, reduces your pet's damage taken from Area effects by 20/40/60%. Reduces the armor penalty while using "Aura of Ferocity" to 20/10/0%.

- Deals damage based on the amount of "Combat Wit", removes all stacks.

- Same as before but: "Any damage will reduce effect duration by 10s".

- Increases the effect of "Vibrant Health" and "Healing Burst" by 15/30/45%.

- Increases all healing done by 5/10/15%.

- Reduces the cooldown of "Chain Lightning" 10/20/30%. Reduces the cast time and mana cost of "Vortex", "Bee Swarm" and "Nature's Grip" by 10/20/30%.

- Increases the damage of "Vortex" by 10/20% and "Chain Lightning" by 3/6%.

- While "Bark Shield" is active all melee damage taken is also taken by the attacker.

- Increases the damage of your pet's basic attacks by 3/6/9%.

- Your pet regenerates 1/2/3 energy every 5 seconds while in combat.

- While under effect of "Combat Wit", damage of "Shred" against enemy affected by "Pain Shock" is increased by 1/2/3% per stack of "Combat Wit". While under effect of "Static Charge", damage of "Shred" against enemy affected by "Pain Shock" counts as Lightning damage and is increased by 1/2/3% per stack of "Static Charge".

There, I think it's all that was unclear. Post here if there's some I missed.

Translation is really in a state that would not qualify even for a beta version. It needs to be completely redone. All of it, not just warden. Gpotato just left a horrid mess and it looks like people at my.com are too scared to even try and touch it.

This post has been edited 3 times, last edit by "Dala" (Jul 10th 2014, 1:12pm)

- Increases the effect of "Vibrant Health" and "Healing Burst" by 15/30/45%. Also reduce you & your pet damage by 50%

- Increases the damage of your pet's basic attacks only by 3/6/9%.

Thanks for this 2 minor corrections above.

Also the effect of Aqua Vitae is different : "Requires 3/2/1 Essence of Life from KoN to be crafted. When used on target, heals up to X damage. Each additional stack of Static Charge increase effect by 15%"

Unity Talent (Bottom one, left side, blue guy sitting down) : "Recalls pet and can't be summoned again for 15s. During that time heal / damage from warden is increased by 20/30/40%. At the end of the effect the pet is back with full HP/Energy. Requires 3 dragon tears".

I'll add more this evening when in game. This is all I recall for now without game !

- Increases the effect of "Vibrant Health" and "Healing Burst" by 15/30/45%. Also reduce you & your pet damage by 50%

- Increases the damage of your pet's basic attacks only by 3/6/9%.

Thanks for this 2 minor corrections above.

Also the effect of Aqua Vitae is different : "Requires 3/2/1 Essence of Life from KoN to be crafted. When used on target, heals up to X damage. Each additional stack of Static Charge increase effect by 15%"

Unity Talent (Bottom one, left side, blue guy sitting down) : "Recalls pet and can't be summoned again for 15s. During that time heal / damage from warden is increased by 20/30/40%. At the end of the effect the pet is back with full HP/Energy. Requires 3 dragon tears".

I'll add more this evening when in game. This is all I recall for now without game !

Aqua Vitae shouldnt display how many mats it uses at each rank. All wardens potions use 3-1 material at rank 1-3 that is just a known fact =p
Also Healing burst ruby doesnt have that tooltip info, its Call of Nature stacks that reduces ur dmg I think its 5-6% per stack.