Skill

Being comparable to talents and talent trees of other MMORPGs, Skills improve existing abilities and/or grant passive bonuses by spending points on them. Skills have a direct influence on the overall strengths of your character and your bridge officers' space abilities, and, along with your traits and Captain Specializations, are a key to adapting your character to your play style. Additionally, purchasing a certain number of skills in a specific career, along with ground skills, will also unlock the option to craft new Training Manuals for your Bridge Officers, granting them higher ranks of abilities.

Skills are separated into space and ground skills. Space skills are divided into "Tactical", "Engineering", and "Science" columns. Additionally, there are five tiers of space skills, from Lieutenant at the top, to Admiral at the bottom. While space points can be immediately spent on skills as they are earned via gameplay, you must hold the required player rank in order to access the next tier of the skill tree. Ground skills consist of only one group and have no rank restriction.

This skill increases the amount of hull restored by your abilities that heal yourself and you target at allies. At maximum from the skill chain, you gain an additional 50% bonus to your base healing towards your hull.

This skill increases your ship's maximum hull capacity. Regardless of what ship you use, this skill will always apply the same amount. Small craft will gain a smaller benefit that is based on level. At maximum from the skill chain, you will gain 30% more hull for your starship.

This skill increases the amount of shield restored by your abilities that heal yourself and you target at allies. At maximum from the skill chain, you gain an additional 50% bonus to your base healing towards your shields.

This skill increases your ship's maximum shield capacity. Regardless of what ship & shield you use, this skill will always apply the same amount. Small craft will gain a smaller benefit that is based on level. At maximum from the skill chain, you will gain 30% more shield capacity with your starship.

This skill increases the rate at which power is transferred between your subsystems, whether it is from you changing the powers manually or after using full impulse. At maximum from the chain, the transfer rate will be twice what it would normally be.

This skill provides bonus power to all your subsystems when you enter full impulse, allowing your to keep more power in your subsystems that would otherwise be set to a smaller amount without this skill.

This skill increases the effectiveness of Control Effects that you use while increasing the resistance to effects. At maximum from the skill chain, you gain 30% effectiveness toward your control effects and 60% control resistance.

This skill increases the effectiveness of Drain Effects that you use while increasing the resistance to effects. At maximum from the skill chain, you gain 30% effectiveness toward your drain effects and 60% drain resistance.

This skill applies a short DoT electrical effect for 10 to your opponent whenever you apply energy or shield drain abilities on them. This effect is applied once per source and is refreshed upon further applications.

This skill increases the damage that you deal with your weapons by penetrating your enemy's Resistances. This allows your weapons to act as though the damage resistance rating is lower than its actual value.

This skill provides a bonus to your engineering bridge officer ability recharge that is applied to the cooldown timer of the ability. The more points you have, the faster engineering abilities will recharge.

This skill provides a bonus to your tactical bridge officer ability recharge that is applied to the cooldown timer of the ability. The more points you have, the faster tactical abilities will recharge.

This skill increases the base damage of your ranged weapons. Each point of Weapon Proficiency Skill provides a 0.5% increase to the base damage of applicable weapons.

The total base damage your energy weapons deal is determined by a combination of the weapon's damage, your level, the mark and quality of your weapons, and many other permanent and temporary damage increasing effects.

This skill increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons. Per point of Weapon Criticals skill, you gain +0.06% Critical Chance and +0.2% Critical Severity.

Players start with a base Critical Chance of 2.5% and a Critical Severity of +50%. When a weapon or ability Critical Hits, it grants Bonus Damage equal to your Critical Severity

This skill increases your maximum hitpoints. Each point of Health Capacity skill grants you an additional .2% health.

Your maximum hitpoints scale up as you level, starting at 200 and gaining +6 each time you gain a level. This skill increases the base scaling value by a fixed percentage, rounded to the nearest whole number.

This skill increases the effectiveness of any Combat Armor you currently have equipped. This skill amplifies the Damage Resistance Ratings offered by your armor, as well as many additional scaling effects such as hitpoint bonuses. Each point of Combat Armor skill offers a 0.5% bonus to the base values of these scaling benefits.

This skill increases the amount of damage prevented by your Personal Shields.

By default, 90% of incoming damage is applied to your Personal Shields (the remaining 10% bleeds through and applies to your health). For each point of Shield Hardness skill, your shields will negate 0.2% of the damage they block.

This skill provides an increase to the effectiveness of Kit Module abilities. The benefit this skill provides will vary on each module, but will always increases at least one aspect of the ability. These increases may include any of the following:

This skill provides a bonus to your Ability Recharge for all Kit Module Abilities. For each point of Kit Readiness skill, these abilities will recharge 0.2% faster

100% Ability Recharge bonuses would reduce an ability's recharge time to half of its base value. Most abilities have a minimum recharge time which varies. This skill (and all other Power Recharge bonuses) can never push an ability past their minimum recharge.

Each Engineering, Science, Tactical, or Ground skill purchased also advances an unlock path for that specific track. Nodes along this unlock path allow players to choose from one of two performance boosts. Unlock paths also unlock the ability to craft specific bridge officer training manuals, or choose from two manual choices in the case of ground skills.

WillpowerThis skill increases your ability to resist incoming Control effects. Control Effects include all of the following:Disable, Stun, Root, Knock/Repel/Pull, Confuse, Placate, Run Speed DebuffsBy default, players naturally gain up to a maximum of +50 Willpower while leveling up, at a rate of +1 per Level up until reaching Level 50. Each point of Willpower provides +2 Resistance Rating for Incoming Control Effects. Having +100 Resistance will cut the effectiveness of most incoming Control Effects in half.+50 Willpower

Device ExpertiseThis skill increases the effectiveness of most consumable devices. Each point of Device Mastery skill grants a 0.5% bonus to the effectiveness of devices when activated.+100 Device MasterTotal Device Effectiveness Bonus = +50%

Improved AimImproves the Ranged Damage bonus gained while using the Aim mode.By default, Aim offers a +30% Damage Bonus with all types of Ranged Weapons, and this unlock increases that by an additional 10% Damage Bonus (+40% Total).

Improved CrouchImproves the Dodge bonus gained while using the Crouch mode. When an attack is Dodged, the damage is reduced by 50%.By default, Crouch grants a +50% chance to Dodge incoming Ranged Attacks, and this unlock increases that by an additional 10% Dodge Bonus (+60% Total).

Furious FootworkAttacking with Melee grants you +20% Run Speed for 5sec. This effect is refreshed by each subsequent attack, instead of stacking.

Fatal FistsAttacking with Melee inflicts a debuff of -20 Damage Resistance Rating on any foe hit by your melee attack, which lasts for 5sec. This effect is refreshed by each subsequent attack, instead of stacking.

Improved Flank DamageBy default, any damaging attack made from beyond a target's forward 120-degree arc will be considered a Flank, and deal additional damage. This skill allows you to deal additional damage when successfully landing a Flank on any foe.

Improved Flank ResistanceBy default, any damaging attack made from beyond a target's forward 120-degree arc will be considered a Flank, and deal additional damage by inflicting a -35 Damage Resistance Rating Penalty. This skill reduces the resistance penalty you suffer when being flanked by 20% (-28 Total).

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