ZBrush for Concepting - Part 1We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.ZBrush for Concepti ZBrush for Concepting - Part 2Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.ZBrush for Concepti ZBrush for Concepting - Part 3Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.ZBrush for Concepti ZBrush for Concepting - Part 4Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.ZBrush for Concepti ZBrush for Concepting - Part 5Discover Andrew's technique from manipulating Joseph's renders and the start of his Photoshop texturing and paint over.ZBrush for Concepti ZBrush for Concepting - Part 6With our final video of this series, we put the finishing touches on our concept piece. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit pixologic.com/zclassroom and for concepts by Andrew visit bosleyart.comZBrush for Concepti Architectural Design - Part 1This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.Architectural Desig

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