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Out of what I've encountered in dungeons on standard missions, PP-Zero traps are the worst because they practically force you to bring several Max Elixirs and can completely ruin your day if you encounter several in one dungeon. I heard that there is an even worse trap, the Grudge Trap, lurking in Sky's Guildmaster rank dungeons.
For escorting clients, Warp Traps are the worst I ran into because they can (and often do) completely screw the mission up if you lack a Rollcall orb or something to get you to the client or the stairs quickly (and did I mention that you can not tell the client what to do). Though, I can imagine that the Pitfall traps are the very worst for these types of missions because I suspect that they result in an instant failure if the client steps on one.
In quicksave dungeons (Blue/Red Rescue Team), Sticky Traps can really screw you over if they take your last Apple or Escape Orb. I always bring Cleanse Orbs and/or No-Stick Cap into these dungeons to make sure that I can run if I get into trouble. Especially dangerous in Northwind Field because of the Perish Song Politoed that run around there. Sludge traps are not as bad because the resulting Grimy Food can still be eaten, but can be annoying if they take gummies.

I love Pitfall traps, since I normally go solo through a dungeon but I hate PP-zero traps like in those 99-floor dungeons!

Pitfall Trap can be either good or bad depending whether you go up or downward the dungeon. If you're going up, it'll disturb you, but if you're going down, it helps!

Originally Posted by Orithan

Out of what I've encountered in dungeons on standard missions, PP-Zero traps are the worst because they practically force you to bring several Max Elixirs and can completely ruin your day if you encounter several in one dungeon. I heard that there is an even worse trap, the Grudge Trap, lurking in Sky's Guildmaster rank dungeons.
For escorting clients, Warp Traps are the worst I ran into because they can (and often do) completely screw the mission up if you lack a Rollcall orb or something to get you to the client or the stairs quickly (and did I mention that you can not tell the client what to do). Though, I can imagine that the Pitfall traps are the very worst for these types of missions because I suspect that they result in an instant failure if the client steps on one.
In quicksave dungeons (Blue/Red Rescue Team), Sticky Traps can really screw you over if they take your last Apple or Escape Orb. I always bring Cleanse Orbs and/or No-Stick Cap into these dungeons to make sure that I can run if I get into trouble. Especially dangerous in Northwind Field because of the Perish Song Politoed that run around there. Sludge traps are not as bad because the resulting Grimy Food can still be eaten, but can be annoying if they take gummies.

Wrap Traps are the worst in escorting jobs! As you said, it is always good to carry a Rollcall Orb on when you go escorting a Pokemon.

PP-zero are annoying but the one i hate the most are the warp traps, with my team scattered im dead XD

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To be honest, it varies depending on the situation. For escorting jobs, warp traps are the bane of my existence. I really dislike the Pokemon Traps whenever there's an item of interest in the same room! Overall, I despise PP-Zero traps the most in any situation, period.

Originally Posted by Earth Wolf-Howl

Just out of curiosity, what are Grudge traps?

The Grudge Trap is exclusive to PMD: EoS and is very rare. Here is a direct quote of its effects:

Warps all wild Pokémon around the Pokémon that triggered the trap and gives all wild Pokémon on the floor "grudge" status. This usually results in all power points being drained away. This trap is exclusive to certain dungeons in Pokémon Mystery Dungeon: Explorers of Sky, such as Destiny Tower and Inferno Cave.

Source: Bulbapedia

Originally Posted by Green Blockhead

Monster Houses.

All of my rage.

A man once said:

Sincerity is punished in my job, but when we need men, we must adjust to them, and since we cannot win them but by this way, it is not the fault of those who flatter, but those who want to be flattered.

Those, including the PP Zero traps, are tame in comparison to the Random and Grudge Traps, which I recently encountered when I was on my way to challenge Suicune in Treacherous Waters (exclusive to Sky version). While I only encountered one actual Grudge Trap which failed to work, but Random Traps screwed me over twice by activating as Grudge traps that also summoned a lot of pokemon to my team. I triggered one (with the Grudge Trap effects) on my third attempt, but I managed to prevent it from causing much damage by using a Foe Hold Orb.

Well, I think we can all agree to the PP-Zero and Grudge Traps, so restating them won't contribute much to the discussion. They are, however, also my least favorite.

The Summon Trap has also given me plenty of grief, however; especially in escort missions. Just walking along when, whoops, the escortee is now completely surrounded by Garchomp. Warp Trap has caused similar situations.

For a final note, there have been way too many times that I've prepped up a solid food supply for a long, difficult dungeon and stepped onto a Grimy Trap. I can't call this my least favorite, though, because I have to admit that doing a 50+ floor dungeon with nothing but Grimy Food as sustenance is an amazingly fun and rewarding experience.