Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

Durability

Durability

Basic Information

Durability of the weapon depletes when used. This means hitting an enemy, destructible object or bouncing off the walls. Hitting undestructible objects and environment does not deplete your durability. Style of an attack or upgrade of the weapon, even different weapon, does not matter - each count as one hit. Every 10th hit against the enemy/object depletes 1 durability. Exception is Tonitrus, which when in self buffed mode, depletes durability at rate of 2 hits. Hitting an enemy in dying animation still counts as hit. Also hitting multiple enemies/destructible objects at once counts as one hit per enemy - hitting 3 enemies at once counts as 3 hits towards durability counter. Shields lose 1 durability every 10th hit.

Bounce means when your hit is bounced back off the wall or other objects. Every 5th bounce depletes 1 durability. Not every weapon can be bounced off which is listed in the table below.

Damage reduction when heavily worn. When weapon is at 30% of total durability, it reaches the Risk state and AR is reduced by 30% and when it hits 0% of total durability, weapon is Broken, then AR is reduced by 50%.

Blood Gem effects tied to durability are WPN durability UP/DOWN. Numbers in these effects show how many more or less hits you will have to make till 1 durability is depleted. Example if your Blood Gem effect states WPN durability UP+2.8 it will take 13 hits to deplete 1 durability point against the enemy/object instead of default 10 without this effect. Maximum negative effect can be 1 durability point down for each hit. Simon's Bowblade in transformed mode does not lose durability for range attacks, even when WPN durability DOWN blood gems in effect (but does for L2/R2 (forward leap)/out of QS bullets attack).

Workshop's Repair: cost of repair depends on the weapon and its upgrade. Values are rounded and shown in the table below.