Saturday, November 14, 2009

I've learnt that you must plan, especially in the storyboarding stage, down to the keyframe. My main reason that the film wasnt done on time, was because I didnt plan exactly what the ghost or the dog would do, I kind of got carried away, especially with the sleeping scene.

2) Make a reasonable schedule. I made a schedule, but it was very vague, and I wish I had followed it a bit better, though, the other assginments didnt exactly help.

I have learnt a lot about animation in this assignment though. And I really liked some of what I did. I wish I could have had more fun with the backgrounds though. And also, I would have liked to see what it looked like in colour.

Friday, October 9, 2009

just was animating, and made little ghosty pout, and sulk off, and realised how much he looks like a fish with the line work (basically the circle on his head) so I had to stick a screencap here just for shits and giggles

Wednesday, October 7, 2009

currently animating the ghost at the moment, goin a bit crazy, 20 seconds in...and NOW he starts sulking off. I had too much fun waking him up, rolling over and yawning, I'm liking it so far, but now I have to figure out a ghost walk cycle, well, more of a ghost float cycle...but it's difficult to come up with something that looks good

Friday, September 25, 2009

well, it's over, thankgod. one assignment finally out of the way haha. I had a lot of fun though, and when working straight ahead with cutouts, with no practice, I'm pretty happy with it, especially the swinging part at the end, the timing just seemed to work well. and I managed to include smear frames, win! here are some screencaps hmm, things I learnt, don't eat the lollies when you've been animating them for hours on a rostrum table that has been used by several people before you

make sure you check the animation constantly, cos it aint easy to go back and fix it up

Sunday, September 20, 2009

yeah, was not happy with the original house. SO i redid it, the composition is SOOOO much better now. i'm still not overall happy with it, I feel like it needs more detail, but then the style wouldnt fit with the rest of the film, so I decided to leave it

Wednesday, September 16, 2009

so what, I'm a friggin perfectionist, I wouldnt finish until I was content, plus, got a little advice from Alexis, and made some changes. I'm a LOT happier now, the roof looks ten times better, and the added depth to the grass adds so much.I also did another one, of the room, with our ghost character, He looks a lot neater than normal, cos I used the pen tool :D

It was really hard picking the colours. Cos the idea is that he's a teenage boy character, but the house is haunted, but i wanted it to look not too creepy, so I kinda settled on the same purple and red combination, which seemed to work for the exterior of the house. And I think it turned out alright. I might still edit it, but I'm fairly content with it at the moment

Monday, September 14, 2009

Yeah, I've been sketching away for my major project, I've gone through some pretty dramatic character changes, with a lot of input from John, Alexis, Matt and Neil. And all I can really say is "Pimps and Hoes"

Sunday, August 16, 2009

still going with the cut out idea, but decided to go more cartoony, with facial expression. As much as I love the crash thing, I'm trying to be a bit different so it doesnt look the same. its difficult, the animation and characters are just so cool!

Thursday, August 13, 2009

just some quick concepty stuff for what the backgrounds could look like. I'm liking the whole tower thing, makes for some interesting shapes. The first one looks a little steampunk...the second tower looks very witchy. i like the witchy one :D

Wednesday, June 3, 2009

to get inspiration and ideas for lighting in concept art, I sorta browsed through Deviantart and found some artworks that used really expressive lighting without making it look Cheesy

http://radojavor.deviantart.com/art/The-Pumpkin-King-68590004This one I liked because it stood out, and was the centre of the piece. The orange is very dramatic and causes the viewer to look straight towards the Pumpkin King. Definetely must try this out, it's making me want to do more big concepty stuff!