To quote: Hi all, I wish there was no need to write something like this, but sadly, there is.

What this does: This looks on your PS3 for any of "mateogodlike's" DOS PKG's you have installed installed and removes the childish ads he slapped on each of his titles.

How to use this: Install the PKG, run the app, follow the prompt to press R3 then Square, and exit the app when finished.
Then, next time you run one of his "releases", the ad will disappear!

What this doesn't do: Add controls to any of his packages (quite frankly, releasing games without mapped controls is pretty dumb, but I'm not here to fix his mistakes, just get the ads off our XMB's)

Will this work on Mateo's future releases? No, but if he insists on still packing his name into everything, I'll release an update to fix the new titles as well as these.

I looked at what you did, didn't you know you could just map the game folder instead of mounting each specific folder separately? Sadly Dopsbox has the same 8-character-foldername-restriction that older builds of MS-DOS had. Mapping each folder ensures the right SFO ends up in the right folder without any truncating.

Why did you release this? Doesn't he deserve credit for his work? His artwork bares his name, that's more than enough IMO. (besides, he spent more time on the "art" than the packages themselves)

So, hopefully some of you find this helpful, I know I couldn't stand SPAM on my XMB, now you don't have to either!

BEST PLAYED WITH USB KEYBOARD. This is for CFW 3.55. Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977–1979 on a DEC PDP-10 computer by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling, and implemented in the MDL programming language.

All four were members of the MIT Dynamic Modelling Group. "Zork" was originally MIT hacker slang for an unfinished program. The implementors briefly named the completed game Dungeon, but changed it back to Zork after receiving a trademark violation notice from the publisher of Dungeons & Dragons. Zork has also been adapted to a book series.

This is for CFW 3.55. Maniac Mansion is a 1987 graphic adventure game developed and published by Lucasfilm Games. A comedy horror parody of B movies, the game's plot follows teenager Dave Miller as he attempts to rescue his girlfriend from the mansion of an evil mad scientist. The player uses a point-and-click control system to guide Dave and two of his friends through the mansion while avoiding its dangerous inhabitants while solving puzzles.

CONTROLS (Joystick):

Δ Triangle = Start
[] Square = Enter
DPad = Arrow Keys

Basically all you need is those simple controls.

How to play: Maneuver the arrows to choose the action at the botton of the screen. When you first start you pick two characters and you get to play as them. You can switch between characters throughout the game at any time by clicking the action at the bottom.

Objective of the game: Help Rescue Sandy from a mansion of an evil mad scientist.

Minor Walking Issues where he kinda floats along only with the sound on. (press F2 on your keyboard or virtual keyboard to turn it off. It only lasts like 30 seconds anyways)

ICON0.PNG.

I am leaving it so users can map their own controller settings.

Description: Hugo's House of Horrors is a computer game released in 1990. Gray Design Associates (GDA) created a parser-based adventure game, reminiscent of the Sierra Entertainment "Quest" games (such as King's Quest and Space Quest) and thematically similar to Maniac Mansion. The game also features tongue-in-cheek comedy.

In the game, the player controls the protagonist, Hugo, who has come to a haunted house to look for his girlfriend Penelope, who hasn't been seen since she went to babysit there. The premise bears similarity to LucasFilm Games' Maniac Mansion, released in 1987, where the main character enters a mansion in order to rescue his girlfriend from a mad scientist.

The player moves Hugo around by using the arrow keys on the keyboard, and controls his actions by entering commands on the keyboard (or, in the later-released Windows version, one can use the mouse).

Body Blows Shareware Demo DOS Game

This is for CFW 3.55. Body Blows is an Amiga Versus fighting game game. It was released in 1993 by Team 17. The game is compatible with all Amiga systems, including the CDTV system with joystick support. It was followed by Body Blows Galactic and Ultimate Body Blows. A version for DOS was also released. The game has a lot of similarities to Street Fighter 2, for example, both had two characters with projectile, rising uppercut and spinning kick special moves and played identically (as with Ryu and Ken).

I am leaving it so users can map their own controller settings.

V1.0

Initial Release

Runs Very Smooth

Expect to see:

Control Configuration

Better ICONO (Non Fuzzy) and PIC1

CFW 3.41 Package

Operation Body Count DOS Game

This is for CFW 3.55. Operation Body Count is a 1994 first-person shooter that used the Wolfenstein 3D ray casting engine. It was developed and published by Capstone Software.

I am leaving the controller settings so users can map their own.

Changelog:

V1.1

Frameskip set to 1

Added New ICON0 and Pic1

V1.0

Initial Release

Expect to see:

Control Configuration

Better ICONO (Non Fuzzy) and PIC1

CFW 3.41 Package

Rayman DOS Game

This is for CFW 3.55. When a villain known only as Mr. Dark appears, trouble brews in Rayman's world. Mr. Dark captures the Toons - source of light and Rayman's friends. With no more light, evil creatures begin to roam, making the world unsafe for everyone. Its up to you, as Rayman, to free your friends and put an end to Mr. Dark's dastardly schemes!

I am leaving it so users can map their own controller settings.

V1.0

Initial Release

Runs Very Smooth

Expect to see:

Control Configuration

Better ICONO (Non Fuzzy) and PIC1

CFW 3.41 Package

Clyde's Adventure DOS Game

This is a for CFW 3.55. Clyde's Adventure is a platform computer game released by Moonlite Software in 1992. The objective of the game is to explore castles, collect gems, and find the exit. Clyde, the main character, has a supply of energy that depletes whenever he walks, jumps, or falls from a great height. If his energy reaches 0, it causes Clyde to die with a shriek. With no "enemies," Clyde's Adventure is predominantly a puzzle game. The challenge comes from avoiding traps, using Clyde's magic wand to manipulate the environment, and finding the most efficient route before Clyde runs out of energy.

Changelog:

V1.3

Frameskip set to 3. Appears to run smoother. Still kinda slow

3.41 Package

V1.2

Fixed Fuzzy Backgroud PIC1.PNG

V1.1

Fixed Fuzzy ICONO.PNG

V1.0

Inital Release

Still need to work on Controls but for now you need to bring up the keyboard by using L3 and clicking a Letter on the screen to choose your option.