Select an active camera and go to its settings panel Camera (ObjectData).

Then two options are available:

Select an object to use as the camera’s focus in the Focus option of the DepthofField panel. In this case moving away or approaching this object will cause a corresponding correction of the camera focus.

Set a non-zero value for the Distance on the same panel (in Blender units = meters). In this case the camera focus will be located at this distance from the camera and will move together with it.

The screen-space ambient occlusion (SSAO) effect can be used to fake complex light reflections from objects. The basis of this effect is that the space between close objects is less accessible for diffused light and hence is darker.

The outlining is activated programmatically via API. Different animation models can be applied such as constant glow, fading out glow, pulsatory glow and any other. In order to enable the outlining effect on a certain object, make sure that the Render>ObjectSelection panel’s Enable property is set to ON or AUTO.

The number of iterations of glow animation. If zero, animation is repeated forever. The default value is 0.

Outline on Select

Activate glow animation upon selecting the object. In this case the Selectable option must be enabled. In case of a user-defined glow animation model, this option must be disabled in order to avoid conflict.

On the Render>ObjectOutlining panel:

Factor

When this parameter decreases so does the thickness and the brightness of the halo around the object. The default value is 1.

The Render>ObjectOutlining settings are taken as default when the glow effect is initiated via API.