Who

Male Pattern Dorkness

If I have any hobby that does not involve the gratuitous exchange of money for
material goods, it is the observation of the dork in his natural habitat. It’s
not just that I was educated by dorks at a school that was mostly dorky. Or
that I work with dorks in an industry whose products are primarily concerned
with parting dorks from their dork cash. The fact is that even without these
advantages, I spend all 24 hours of every day in the head of a dork (mine), so
there is nothing I know better than what drives the dork psychology.

I have always suspected that there are common bonds that hold all the dorks of
the world together. I think this is especially true with respect to how the
male dork becomes emotionally invested in the objects of his interest and
affection. Until now we never had the ability to gather enough data about
this. Information about various male enthusiasms were inconveniently scattered
among thousands of small scale publications or local clubs. Clubs which met in
the less desirable parts of town at the end of dark alleyways and behind doors
that could barely contain the stink. It was a lot of work to even find these
places, much less endure actual social contact to observe the interactions of
the club members.

Like many things, the Internet has changed all of this. Over the last decade
or so, our capacity to observe the dork has increased a thousand-fold as the
Internet has brought the desires and concerns of millions of
dorks into sharp
focus. Thus, on the blogs, in the audio podcasts (no video please) and most of
all in the forums, we can observe the dork from the relative safety of our
living rooms, free from the fear of physical contact.

Thus, I have collected my data, and thus I can present the grand (yet obvious)
conclusion that all male enthusiasts basically have the same set of behaviors
and emotional responses to the subject of their desires. These behaviors are
nearly universal and independent of the actual area of interest and they cut
across all socioeconomic boundaries. I have a few humble examples.

Arbitrary Technical Stratification

In the dork’s world there are only two kinds of products, those that are good
and those that suck. Products that make the cut are spoken of in hushed and
respectful tones. Products that suck are binned into categories and given
various derogatory names. In general the distinction between the good and the
bad is the thinnest and most arbitrary set of technical distinctions.

Examples: Good games are “hard core” or “deep” and have “meaningful moral
choices”. Bad games are “kiddie”, “shallow”, “casual minigames” or worst of
all: just a tech demo.

Good cameras are serious instruments that will help you capture excellent
images (always images, never pictures). Bad cameras are always “too plasticky”
and missing some critical feature that you will only use twice, like mirror
lockup. Also, you have to carry a 10lb tripod anywhere or you are just a
loser.

Good cars are fast, handle well and are fun to drive. Bad cars are
“appliances” or a tinny “penalty box” with no speed, “numb” steering, and lots
of useless features, like a radio.

You could do this forever.

Innovative Conservatism

Dorks demand innovation. I doubt that there is a dork complaint more universal
than “they just don’t make anything new anymore.” But when “they” do make
something new, the people who hate it most are usually the enthusiasts. What
enthusiasts really want is for the new stuff to be just like the old stuff,
but different. The most common complaint here takes the form “all they had to
do was take X and do Y, but instead they did the whole thing wrong.”

Examples: Zelda: Wind Waker was a “kiddie cartoon” instead of just like the
N64 Zelda with higher resolution textures and a teenage Link.

The Chris Bangle BMWs were wildly popular with consumers and widely copied by
the rest of the industry. Enthusiasts didn’t see why BMW couldn’t have just
tweaked the existing styling, which was nearly perfect already. The Truth
About Cars has the largest collection of
complaints like this yet collected on the Internet, as far as I can tell.

Crippling Nostalgia

A twist on the previous syndrome, nostalgia is a powerful force that colors
how the enthusiast evaluates every new product. It is generally the case that
every new product will be evaluated against a platonic ideal that was put in
place by whatever the dork was lusting after when he was 14. In video games,
this accounts for the inordinate amount of praise that is lavished on the
Bioware RPGs for the PC, or the original Final Fantasy games, or Chrono-
Trigger.

In cameras, no camera is ever as good as that Leica you wanted, or the manual
Nikon your dad had. Although really, any digital point and shoot is probably
better for most people.

In stereo equipment, it’s turntables and tubes.

In bicycles, it’s steel frames and side-pull brakes.

And of course in cars there are the old Volvos, anything with real wheel
drive, and my personal favorite the old Honda Civic Hatchbacks.

Nostalgia in an of itself is understandable and natural. But the enthusiast
tends to elevate his nostalgic favorites above all of what the modern world
has to offer. But the truth is that the older stuff wasn’t that good. Not even
back then.

Obsession with Control

All I need to illustrate this one is a series of quotes.

“I’ll never buy any game that doesn’t use a mouse and keyboard.”

“I’ll never buy a car that doesn’t have a manual transmission. I hate
slushboxes.”

“That camera is useless because it doesn’t have a manual mode.”

“I can’t use any operating system that doesn’t let me completely control
everything that I install or manage. And it has to be totally flexible too.”

So, you know what I mean now, right?

The Oppression of the Masses

This one is short and sweet. The “mass market” are a bunch of know-nothing
drones who will buy whatever crap is foisted upon them by the forces of
mediocrity. The enthusiast “knows better”, and is more discerning and
generally more intelligent. He wouldn’t be caught dead in some plasticky
appliance that takes all his fun and control away and thus doesn’t let him
capture the complete and mature experience. Or something. In any case, all
enthusiasts are beaten down and oppressed by the man whose only goal is
commerce. Instead, the industry should go broke by catering to a tiny niche of
dorks instead. That’s always a winning strategy, in the mind of the enthusiast
anyway.

Latent Object Hysteria

Finally we come back to an observation that I made with almost my very first
post on this great web site. It is universally true that the next
thing will always be the
best thing ever.

I still think the video game people do this best. Just today I was listening
to the podcast over at Gamers With Jobs when
one of the speakers launched into a multi-minute drooling and gasping tirade
about how a few upcoming games from Bioware were going to be so good that it
would be as if Jesus himself came back to earth to shepherd everyone up to
video game nirvana. I found this idea curious, especially because Bioware
really hasn’t done anything that good since KOTOR. And really, it’s not
clear to me that the stuff before KOTOR was that good either. No doubt I’m
setting myself up for assault and battery here.

Nonetheless, no one loves the unreleased product more than than enthusiast.
And, no one is more disappointed with the released product than, you guessed
it, the enthusiast. This is the inevitable way of the world. When you think
about it, how else could the dorks keep up this level of the energy and
interest? The desire has to come from somewhere. It comes from the capacity
that all of us have to want to replicate that which can’t be repeated: that
first, perfect experience with whatever it was that got us hooked for life. We
keep looking anyway, even if it makes us act like dorks.

Exercise for the Reader

At this point you should be able to figure out which of the above behaviors I
have indulged in. Hint: this is an easy question.