Here's an idea. Trespasser was already going to be made as a first person survival horror, right? Well how about remaking the campaign with audio cues (creepy noises and the like) and add in some complicated puzzles like those seen in other Survival Horror games, just need to use magnets and animation to do it but it would be good.

I mean, something more complicated than "Find the color coded key card."

And it would need more devestation, some more detail in the destroyed items rather than "Oh, it's a truck without an engine, wheels, or the doors. Shouldn't have parked here at night."

This is a good idea I don't play any Survival Horrors... but then again, before Tres, I didn't play any FPSs.

I think the timing of the day idea is cool I like only play Tres in night-mode nowadays to keep it more exciting When you say more adversaries, though, a few more Albertas, some Compys and some of the other new dinosaurs we have like the Dilo would definitely be much better than putting even more raptors in

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