Wait, was the Turok coming back a serious thing? Look, say whatever you want to say but I loved Turok 2008. Those knife kills in MP felt so fucking good and the single player campaign was pretty damn awesome, maybe because there's not a lot of dino stuff but nonetheless - pretty, damn, awesome.

Conflabulated? Conflabulated...?

ConfLabulated.............?

Blue Fireflies inform you that there are shards on the island and they fly towards the shards which helps you find them.

Bandages have their own key bind (i think "V" is default), you don't need to assign them to a quick select.

Aiming down the sights increases accuracy greatly.

@hisheroisgone: I've finished the game. There is no crafting, it's all about situational awareness and adapting to each situation to get the job of gathering shards done while also having to eat. The QL shows almost everything in the game except the various enemy types you encounter, which adds more complexity.

I enjoyed the game but it does suffer the same problems that all games relying on tension suffer, in that failure kills tension. This eventually makes things frustrating and tedious.

@00: I'm a 20 year PC only gamer but I use default FOV. Anything higher looks fisheyed and warped to me, usually. I think people who demand high FOV are in the minority, honestly. I don't think most people even think about it.

@00: I'm a 20 year PC only gamer but I use default FOV. Anything higher looks fisheyed and warped to me, usually. I think people who demand high FOV are in the minority, honestly. I don't think most people even think about it.

Again; it depends on the distance that you are sitting from your display. A high FoV will only look fisheyed if youʼre too far away for that setting.

Playing games at a low FoV makes me feel nauseated, just like playing games at anything less than 60fps will.

⠀

If you are used to years of low FoVs, perhaps it might look a little strange again initially, but that should soon pass—just like 60fps may feel “too fast” for a brief moment when youʼre used to everything being 30fps on a console.

@00: I'm a 20 year PC only gamer but I use default FOV. Anything higher looks fisheyed and warped to me, usually. I think people who demand high FOV are in the minority, honestly. I don't think most people even think about it.

Again; it depends on the distance that you are sitting from your display. A high FoV will only look fisheyed if youʼre too far away for that setting.

Playing games at a low FoV makes me feel nauseated, just like playing games at anything less than 60fps will.

⠀

If you are used to years of low FoVs, perhaps it might look a little strange again initially, but that should soon pass—just like 60fps may feel “too fast” for a brief moment when youʼre used to everything being 30fps on a console.

I have a 30" monitor and sit at a normal desk, I don't think distance matters for me. Some people need a high FOV, most do not. It might be related to general nausea or who knows what.

@00: I'm a 20 year PC only gamer but I use default FOV. Anything higher looks fisheyed and warped to me, usually. I think people who demand high FOV are in the minority, honestly. I don't think most people even think about it.

Again; it depends on the distance that you are sitting from your display. A high FoV will only look fisheyed if youʼre too far away for that setting.

Playing games at a low FoV makes me feel nauseated, just like playing games at anything less than 60fps will.

⠀

If you are used to years of low FoVs, perhaps it might look a little strange again initially, but that should soon pass—just like 60fps may feel “too fast” for a brief moment when youʼre used to everything being 30fps on a console.

I have a 30" monitor and sit at a normal desk, I don't think distance matters for me. Some people need a high FOV, most do not. It might be related to general nausea or who knows what.

You can certainly adapt, but there is a particular FOV that is most accurate if you think of your monitor as a window into the game space. That angle will depend on how close you are and how big the display is.

Basically, make an angle between your hands so that one points at one edge of the screen and the other points at the other edge of the screen. The angle between your hands should match the FOV in the game. In other terms, it is the amount your eye has to turn to traverse from one edge of the screen to the other.

If you are closer, the angle will be bigger, thus higher FOV. If the screen is bigger, again, higher FOV.

Still, you can totally adapt to FOVs that aren't strictly accurate. I remember people used to play Quake with ridiculous FOV settings so they could catch people sneaking in from the sides. Racing games also frequently fudge FOV depending on how fast you are moving to enhance the sense of speed as the fish-eye effect makes things move more quickly around the edges of the screen.

I picked it up. it seems fun. I'm not sure that I'll want to play it multiple times. I haven't got all 16 shards or whatever to see what happens. It's got a lot of personality. It definitely feels British as shit.