By aircrew, I meant pilots. Since the F-16 is a single-seater, they have 5 pilots for every 4 aircraft, which means, in the event of a full squadron scramble, somebody will be staying behind . Ground crew would be a different number._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

By aircrew, I meant pilots. Since the F-16 is a single-seater, they have 5 pilots for every 4 aircraft, which means, in the event of a full squadron scramble, somebody will be staying behind . Ground crew would be a different number.

Sorry my mistake. So they allow for a 25% overage on pilots. Thanks that's good to know.

By aircrew, I meant pilots. Since the F-16 is a single-seater, they have 5 pilots for every 4 aircraft, which means, in the event of a full squadron scramble, somebody will be staying behind . Ground crew would be a different number.

Sorry my mistake. So they allow for a 25% overage on pilots. Thanks that's good to know.

This happens in Rogue One as well, if you look at the All There In The Manual details. Wedge Antilles is part of Red Squadron in both ANH and Rogue One but he's not present at the Battle of Scarif. Word of God says that the voice on the intercom on Yavin 4 telling the pilots they've been redirected to Scarif and will be briefed en route is actually Wedge (despite the fact that it doesn't remotely sound like Denis Lawson, but that's something that likely couldn't be helped in real life making this movie). I don't know why Wedge wasn't at Scarif (I think he was recovering from a prior battle wound and tried to make himself useful while still healing), but this is an example of how not everyone in the squadron flies on every mission._________________Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.

Wedge Antilles is part of Red Squadron in both ANH and Rogue One but he's not present at the Battle of Scarif. Word of God says that the voice on the intercom on Yavin 4 telling the pilots they've been redirected to Scarif and will be briefed en route is actually Wedge (despite the fact that it doesn't remotely sound like Denis Lawson, but that's something that likely couldn't be helped in real life making this movie). I don't know why Wedge wasn't at Scarif

It doesn't sound like Dennis Lawson but it does sound like Wedge Antilles in ANH. Dennis Lawson's own voice was not used in ANH.

The original Wedge actor (Colin Higgins) had an unsatisfactory performance and had his voice overdubbed by actor David Ankrum ("That's impossible, even for a computer."). Colin Higgins was fired and the Dennis Lawson was hired to replace him, but they never re-filmed that Yavin briefing scene. The character played by Colin Higgins later became known as "Fake Wedge."

All of Dennis Lawson's lines in ANH were also overdubbed by actor David Ankrum, which provided some sense of continuity with "Fake Wedge" who at the time was not deemed a separate character. For RO, they actually hired the same voice actor of Wedge from ANH, David Ankrum, to be the voice of Wedge, which provided some sense of continuity ANH.

The reason Wedge did not go to Scarif is to maintain continuity with Wedge's awe in ANH, "Look at the size of that thing!" If Wedge had gone to Scarif he obviously would have had to survive the battle, but before escaping he would have had to have seen the Death Star. The Battle of Yavin is clearly the first time Wedge has seen the Death Star, so he can't have gone to Scarif._________________*
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Wedge Antilles is part of Red Squadron in both ANH and Rogue One but he's not present at the Battle of Scarif. Word of God says that the voice on the intercom on Yavin 4 telling the pilots they've been redirected to Scarif and will be briefed en route is actually Wedge (despite the fact that it doesn't remotely sound like Denis Lawson, but that's something that likely couldn't be helped in real life making this movie). I don't know why Wedge wasn't at Scarif

It doesn't sound like Dennis Lawson but it does sound like Wedge Antilles in ANH. Dennis Lawson's own voice was not used in ANH.

The original Wedge actor (Colin Higgins) had an unsatisfactory performance and had his voice overdubbed by actor David Ankrum ("That's impossible, even for a computer."). Colin Higgins was fired and the Dennis Lawson was hired to replace him, but they never re-filmed that Yavin briefing scene. The character played by Colin Higgins later became known as "Fake Wedge."

All of Dennis Lawson's lines in ANH were also overdubbed by actor David Ankrum, which provided some sense of continuity with "Fake Wedge" who at the time was not deemed a separate character. For RO, they actually hired the same voice actor of Wedge from ANH, David Ankrum, to be the voice of Wedge, which provided some sense of continuity ANH.

The reason Wedge did not go to Scarif is to maintain continuity with Wedge's awe in ANH, "Look at the size of that thing!" If Wedge had gone to Scarif he obviously would have had to survive the battle, but before escaping he would have had to have seen the Death Star. The Battle of Yavin is clearly the first time Wedge has seen the Death Star, so he can't have gone to Scarif.

Damn, I had no idea about much of this (although I did know about Fake Wedge but not everything about the dubbing). And that level of detail in Rogue One to account for Wedge seeing the Death Star at Yavin and not at Scarif is just another reason why I love Rogue One. Damn, but Gareth and the rest of the RO crew really knew what they were doing.

But David Ankrum as the Yavin announcer doesn't sound to me like the David Ankrum who said "That's impossible, even for a computer!" at all to me, even accounting for the passage of 40 years IRL and the voice actor aging. Does it really sound like the same guy to you guys?_________________Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.

And that level of detail in Rogue One to account for Wedge seeing the Death Star at Yavin and not at Scarif is just another reason why I love Rogue One. Damn, but Gareth and the rest of the RO crew really knew what they were doing.

I completely agree. Rogue One is genius.

Sutehp wrote:

David Ankrum as the Yavin announcer doesn't sound to me like the David Ankrum who said "That's impossible, even for a computer!" at all to me, even accounting for the passage of 40 years IRL and the voice actor aging. Does it really sound like the same guy to you guys?

I don't know. I never really paid attention to the voice myself. I am just thrilled to see Red Leader and Gold Leader in the Battle of Scarif.

I am just thrilled to see Red Leader and Gold Leader in the Battle of Scarif.

Oh, absolutely! I squee'd hard at seeing Red Leader and Gold Leader at the Battle of Scarif. I understand that Red Leader's actor died a while back (during the 90s, I think) but his lines in RO had been recorded during ANH's filming, but they brought back Gold Leader's actor and he newly recorded his lines about attacking the shield gate.

Again, pure genius on Gareth Edwards' part._________________Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.

I would say yes. Rebels often brought IN their fighters (freighter) ships with them when they defected to the rebellion, so 'had a dedicated one for their own use'.. Where as the empire, probably just assigned you a squadron you would be in and you used what ship was available..

But we're talking about starfighters, not freighters. A defecting Imperial pilot is going to bring a TIE with him, not an X-Wing.

That depends on what imp pilot he is.. Not all are fighter jocks!

Bren wrote:

This is the answer to a different, but also interesting question. Namely, how many techs does it take to maintain, service, and otherwise keep a starfighter in space. Five seems like it's probably too many from a narrative perspective (too many NPCs to manage). On the other extreme, the old TV Show Ba Ba Blacksheep had only 1 or 2 techs to keep a squadron of 9-10 pilots and their aircraft flying.

Having an astromech would provide a rationale for fewer (than 5) aircrew. We had a few named techs, but we never named or gave stats to all the techs for the X-wing squadron campaign most remained nameless background NPCs, as did most of the astromechs. Imagining 12 unique astromech names and personalities would tax my imagination.

Based on what i got from the Xwing novels, 3-5 per fighter was average it sounded like.. Which gells with RL squadrons.._________________Confuscious sayeth, don't wash cat while drunk!

I found some smaller versions of the images I liked for the Tramp Speeder, and added them to the stat post._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

-To use this technique, a friendly unit must be acting as a target designator. This can be either a vehicle or infantry unit. For vehicles, the designating vehicle must make a successful Sensor Focus roll on the intended target. For infantry, the designating character must make a successful attack with an active designator of some kind, which is rolled as a standard attack. It inflicts no damage, but can be dodged.

-To use this technique, a friendly unit must be acting as a target designator. This can be either a vehicle or infantry unit. For vehicles, the designating vehicle must make a successful Sensor Focus roll on the intended target. For infantry, the designating character must make a successful attack with an active designator of some kind, which is rolled as a standard attack. It inflicts no damage, but can be dodged.

-The target must be within the launcher's fire arc.

Sapper CannonCrew: 1
Skill: Vehicle Blasters
Fire Control: 4D
Range: Varies by Shell Type
Damage: Varies by Shell Type
Ammo: 4
Shell Types:
--Crater Charge (Creates a large crater that can provide Full Cover to a Walker-Scale armored vehicle less than 10 meters tall. The vehicle can not move into the crater until its turn the following round.)
--Crater Charge, Cluster (As the Crater Charge, but creates a dozen Character-sized craters, used to provide cover for a deployed infantry squad)
--Mine Clearing Line Charge (Deploys an explosive charge that, upon detonation, clears a path 400 meters long by 20 meters wide through a minefield).
--Demolition Charge (Used to destroy buildings or underground bunkers, or to weaken the foundations of structures such as bridges or equipment towers. Inflicts 8D Damage, but can only be used against stationary structures).