Events are read in top to bottom order, so they all have 100 opacity, except for the one under the mouse. "Mouse not over object" won't be true and won't run until the mouse isn't over any of the object, hence the problem.

[quote="work3":2szhwnx2]thanks, that seems to only affect one at a time though, if a larger object that covers more than one object overlaps them, only one is affected..[/quote:2szhwnx2]I don't understand. Do you have a .cap?