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One minor problem I've found: I happened to have "Use overscanned height" enabled in the previous snes9x-gtk build I used, and when I started the new version, I saw the image on the left; when I turn off "Use overscanned height" I see the image on the right:

The effect is the same - vertically squished, big black line in the middle - whether I use XVideo or OpenGL, whether I enable "maintain aspect ratio" or not, whether I resize the window to be big or small.

Obviously I've found myself a workaround, but I thought I should mention it.

One minor problem I've found: I happened to have "Use overscanned height" enabled in the previous snes9x-gtk build I used, and when I started the new version, I saw the image on the left; when I turn off "Use overscanned height" I see the image on the right:

The effect is the same - vertically squished, big black line in the middle - whether I use XVideo or OpenGL, whether I enable "maintain aspect ratio" or not, whether I resize the window to be big or small.

Obviously I've found myself a workaround, but I thought I should mention it.

I've reproduced this with the "multithreaded" option. The overscanned height seems to hit an edge case. Does it work if you turn that off?

I've tried the Ubuntu Karmic build of Snes9x-GTK 1.52 on Debian testing here, and it seems to work fully. Sound is a bit funny though, might be slightly out of sync, I'll have to see if I can do some fiddling with it later.

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