Sacred Heart Highgate - Our Journey in Educational Technology

Wednesday, 21 June 2017

Cyber Safety Parent Workshop

Last night , over 70 parents and teachers attended the YSafe Cyber Safety Parent workshop. The feedback from parents has been very positive. We have decided that this will be an annual event for all parents to attend.

Jordan Foster, psychologist and director of YSafe, discussed many relevant social media, gaming and internet topics. She also discussed issues around technology use for children ranging from 4 years old to the early teens. We would like to thank all the parent who attended this informative evening and appreciate the support in keeping the students at Sacred Heart safe online. Parents who were unable to attend, we strongly encourage you to attend our next Cyber safety Parent workshop, so we can share these strategies.

Jordan urged all parents to remember the ABC of cyber safety management and to attempt at least one of the strategies, or all three to be most effective.

Safe Web Surfing: Top Tips for Kids and Teens Online

THINK U KNOW

Thank you, to all the Year 4 parents who joined us in learning more about the Sacred Heart 1:1 Laptop Program, on Tuesday 7th March.
We spent the evening discussing several topics, brought to our attention, from the parent survey, distributed before the workshop.
After discussing the requirements for the mandated Western Australian Curriculum and the cyber safety programs implemented at Sacred Heart, we worked together in a hands-on Google Slides session.
The parents participated in a mock classroom experience, where they experienced first hand, how the MacBook laptop is integrated into the curriculum and classroom practices.
We appreciated the enthusiasm the parents displayed, in completing the task set for them.

The PowerPoint used on the night is below.

If you have any questions or concerns please contact your teacher or the leadership team.
Thank you to TechTree's Mr Derek Stewart and Mr Nick Stanley for sharing their tech expertise with the parents.

We look forward to offering the Parents at Sacred Heart Primary School, Highgate, the opportunity to attend A Cyber Safety Parent Workshop, in the coming terms.
Watch this space!

Tuesday, 19 April 2016

Digital Citizenship

What is Digital Citizenship?

Digital citizenship is defined as the norms of appropriate, responsible behaviour with regard to technology use. The
key themes of digital citizenship address how to be ethical, safe and
secure in online environments. It is often also classified under 9
specific elements here

What is the context of Digital Citizenship ?

The three key contexts through which Digital Citizenship should be addressed in schools are:

With the growth of Bring Your Own Device (BYOD) and 1:1 initiatives
in schools there is a need to talk about appropriate and responsible
use of technology within the context of our faith. Evidence suggests
many students are not provided with support in their use of technology.
There are many organizations and individuals that are working on this
topic. This site attempts to aggregate
appropriate high quality digital citizenship advice and resources for
schools, teachers and parents.

How does the National Safe Schools Framework fit in ?

The
National Safe Schools Framework was ratified by state and territory
Education Ministers in 2010. It was re-ratified in 2013 as a document
that all schools should be addressing

There are 9 elements of the National Safe Schools Framework

1. Leadership commitment to a safe school

2. A supportive and connected school culture

3. Policies and procedures

4. Professional learning

5. Positive behaviour management

6. Engagement, skill development and safe school curriculum

7. A focus on student wellbeing and student ownership

8. Early intervention and targeted support

9. Partnerships with families and community

Nine Themes of Digital Citizenship

1.Digital Etiquette:electronic standards of conduct or procedure.

2.Digital Communication:electronic exchange of information.

3.Digital Literacy:process of teaching and learning about technology and the use of technology.

A digital footprint
is the data trail left by activity in a digital environment such as
email and social networks on the Internet but also may include Mobile
telephone and other digital devices and sensors. Digital footprints are
invisible electronic representations of memories and opinions, and
provide data on physical and online activities.

Friday, 6 November 2015

The Year Six Sacred Heart Highgate students had the opportunity to participate in a technology workshop at the Newman Siena Centre. Organised by the Digital Technologies tea at CEWA, the Year Six class used the contemporary learning spaces. The students did some prior work in designing the App they wanted to create. Using MIT app inventor the students created an innovative App using this coding program. While they completed their creation, they were taken out in groups for a 3D printing session and robot coding session. Overall, it was a great day for the Year Six class and the Australian Delegates that travelled to Perth to view our Sacred Heart students in action. Below is a schedule for the day.

Thank you to Miss Claire Cooper, Mrs Gabrielle Trinca and Mr Peter Carey from the Digital Technologies Team at CEWA.

Overall focus for the day

Students will complete an individual Genius Project where they are asked to identify a need in the current app user market. Having identified that need, students will need to design an app to fill this gap using their coding skills and code.org. Students will be asked to pick a 3D shape at random (using PickMe etc), this will need to be incorporated into the logo for their app. Students will then design a 3D logo for their app to be printed using TinkerCad.

Session 1

9:00 - 11:00

9:00 - 9:30

- Introduce students to the spaces and allow them to familiarise themselves with the areas.

- Students will have the rest of the morning session to complete any research that they require for their project. Students will also begin (and finalise) their logo designs during this time, incorporating their chosen 3D shape.

- Students will be encouraged to make use of the liquid chalk markers and large Post-it pads in these final planning stages.

Groups for breakout sessions can be written on one of the windows for everyone to see.

9:30 - 10:30 (Delegates Visit 9:30 - 10:00)

- 3D Printing and Coding Break Out Sessions

- Students who are not in the break out sessions will continue with their 3D designs.

10:00 - 10:30

- Finalise designs, any students that have completed this task may begin printing.

Morning Tea 10:30 - 11:00

Session 2

11:00 - 12:30pm

11:00 - 12:30 (Delegates Visit 11:00 - 11:30)

- Students will spend this session completing the coding and creation of their apps.

- All Students will use MIT App Inventor,

11:00 - 11:30

Coding breakout session with Gabrielle (Ollie and Sphero)

Lunch 12:30 - 13:15

Session 2 Continued

13:15 - 14:00

- Students will spend this session completing the coding and creation of their apps.

- Students will again have access to the liquid chalk markers and Post-it pads.

- Google Form as reflection of project

3D Printing Break Out Session (Lead by Claire Cooper)

Three groups of 6/7 students.

45 minute break-out sessions throughout day.

Group One: 9.45-10.30am

Group Two: 11.00-11.45am

Group Three: 1.15-2pm

Introduction of the structure and parts of the 3D printer.

Exploring the tools

Discuss the process of printing from a teacher's perspective - sending from the computer, how we can hear the nozzle warming up - warms to etc

Print dimensions - (120mm wide, deep and high) - 12cm

Nozzle temp when printing - 260 degrees

Printing options

Solid - very dense

Loose

Hollow

Big hole - most regularly used, loose lattice structure

Shell - completely hollow

surface

Brainstorming sessions - walls and Post it pads:

What could we use a 3D printer for?

How has 3D printing changed the modern world?

Why is it important that students’ today are educated about the use of 3D printers?

Kahoot quiz on 3D printing as wrap up - 3D shapes preview quiz as a practice.

Work through the crash course program- using the drone, Sphero and Ollie as an example and an introduction to the Tynker coding program.

Students take notes of coding hints and movements with chalk pens on walls or on large pieces of paper made available.

When all levels complete, students can program either Ollie or Sphero in two small groups. - Create an obstacle course for the robot to achieve. - Obstacle course hints and reminders to be visible on walls.