You should find another Boatman Coin at the end. Backtrack to the main area then scale the wall to the east. After reaching the upper floor, walk a bit and you'll find two pegs to the left.

Climb them then shimmy to the left. Drop down after the first corner to reach the chest. Now jump down and repeat the process again so you can reach the eastern door.

However, don't enter it yet. Return to the starting position and drop again to the hand-hold. Wall-run and continue to the far right until you reach a ledge, containing a Book of the Dead page 5.

Now climb the same two walls again and enter the door to the right east. Once inside, loot the chests in the middle and northeast.

Ignore the eastern door for now and proceed to the southern door instead. Once there, dispatch the prowlers and stingers. A new brute-class enemy called the Earth Crag will appear.

Be careful of its charging and jump attacks; they deal considerable damage. However, they're still predictable and easy to avoid.

Once the area is cleared, loot the chest here. The Journeyman Helm quest item is also here Karn asked for it. Return to the previous room and go through the eastern door.

Follow the hallway until you reach another large area. You need to place the blue balls on the two holes to fully remove the gate on the eastern door, where you need to go.

But first, dive underwater to the south to reach a chest and loot it. Climb out of the water and the game will instruct you to perform extended and cornering wall-runs to reach the first ball.

Do so and push the ball to the hole. Next, get the Dungeon Map from the chest in the northwest corner, then get the boatman coin above the gate arc.

Drop down on the other side of the gate and loot the chest as well. Climb up the hand-holds to the east and you'll find a non-volatile shadowbomb pod there.

Blow up the crystal to free the ball and push it to the gate. Now grab another shadowbomb and place it on the ball itself.

Step on the pressure plate in the middle to lower the gate then shoot the shadowbomb so that the explosion pushes the ball outside. Push it on the second hole to lower the gate on the eastern door.

Follow the passage and destroy the hive along the way. Continue to the next area and kill the prowlers. Grab the shadowbomb nearby and use it to blow the crystals off the lever.

Pull the lever to allow the water to flow in. Jump to the current and go along with it. Make sure to loot the chest above a ledge along the way.

Exit to the main area. Dive down and follow the southern tunnel. Once you've reached the other side, climb the wall and do an extended wall-run to the left to reach a chest.

Backtrack then head to the right this time. Enter the next room and repel the prowler ambush. Destroy the objects inside to get a Boatman Coin.

Continue to the next passage and you'll see the empty aqueducts. Proceed north and use the hand-holds to reach the northernmost tip of the aqueducts, where a Book of the Dead page 6 is hiding.

Jump down and take out the prowlers to get the Skeleton Key. Backtrack to the locked door and enter it. Exit the pool via the blocks and wall run your way around three walls to reach the platform with the blue ball.

Push it down into the room below. Return to the main room and this time mosey on over to the North side and climb the handholds here for a Boatmans Coin.

From here we can see the next room has another blue ball in the corner surrounded by yellow crystals. Ignore those for now and continue along the top of the portcullis and along the ledge here in the first room to grab the chest containing the Dungeon Map.

Return to the portcullis and drop down into the northern room. Check the South Eastern corner of this room to find an alcove containing a bomb plant.

This bad boy is inert, so grab one and toss it down to the yellow crystals blocking the blue ball in the corner and shoot it with your pistol to detonate it.

Grab another bomb plant and drop down into the room, head to where the ball is and turn around you should see another yellow crystal at the Eastern end of the room on a raised platform.

Check out the area beneath the stone arches just to the East of the ball for a chest. Return to the ball and roll it over to the portcullis.

Go and grab another bomb and stick it on the ball. Climb up to the raised platform in the centre of this room. Here you will find a pressure plate that will lower the gate.

Stand on the pressure plate and when the gate is down shoot the bomb to send the ball flying through to the Southern room. Climb over the wall after it and then roll it on into the empty socket here to gain access to the door at the top of the stairs.

Continue through the hallway here and destroy the stingers nest at the end. Keep going through the door, kill the two prowlers here and then throw the switch you should have destroyed the crystal using the bomb in the previous room if not there is another bomb plant hidden in the corner.

This will release water down that canal we passed not too long ago. Jump down into the swift moving water and keep an eye on your map; you should see a treasure chest on the left after not too long.

At this point jump to the left, Death should wall run up to a small ledge with the chest. Continue downstream until you can go no further and use the handholds to get out.

Exit through the door here to see that the main room has now been flooded. However, only one side has been activated looks like we have to head into the Western side of the dungeon to get some water flowing from there too.

From the balcony, drop down into the water. Find the tunnel down here and swim to the end to find another Boatmans Coin.

Surface here and climb the walls. When you reach the highest handhold, wall run around to the left to find a small room with a chest, return back to the handhold and then cruise back to the right to climb the wall vine here and exit into the Western wing of the dungeon.

Move forward until a scene plays. You will now need to fend off a group of prowlers. Once you have killed a few of those, a stalker will show up.

Once you have offed it, you will be able to access the door. Check out the debris in the corner to the left of the entrance to find a Boatman's Coin.

Continue into the hallway here. You will come to a locked door on the left. We will need to find a skeleton key to get in here. In front of this door is another lengthy hallway that runs alongside another canal system.

Go down the first set of stairs and hop down into the empty canal, hop over the two drains here and into the room beyond.

You will find a hole in the wall, cruise on through and kill the group of prowlers here. Open the chest for the skeleton key.

Backtrack to where you dropped down from the canal and climb the wall using the handholds here. Head back to the locked door and use the skeleton key.

Continue through the hallway here fighting off the stingers and prowlers as you go. Enter the large room at the end.

After a short scene, face the entrance and look to the right of the doorway. Remember those handholds as well be using them to solve this room in a bit.

In the meantime, lets do a bit of looting first. Head to the North side of the room and enter the hole in the wall in the most North Western corner for a chest.

Exit and look to the left. Using a combination of the handholds and blocks that are conveniently placed here and a good bit of old fashioned wallrunning, we should be able to make our way around the room to the right and onto the balcony above the entrance.

Here we will find a chest. Drop back down to the entrance to the room. From the entrance, climb up the handholds to the right, cruise around the balcony and grab the bomb plant here.

Use this on the yellow crystal below and shoot it to destroy the obstruction. Drop down and on the way down the ramp to the ball, check out the room on the left for a chest.

At the bottom grab the ball and hit the trigger button to give it a good shove up the ramp and into the room.

Put the ball into the socket and the wall in front will lower down. Climb back up and grab another bomb, return to stand on the lowered section of wall and throw the bomb at the blue ball.

Shoot it to knock the ball out of the socket and ride the platform up to the doorway. Enter the door way and traverse the hallway here destroying the stinger nest and pair of prowlers at the far end.

When the coast is clear, feel free to head on through the door. Climb the stairs on the left and shoot the bomb with the crystals to destroy them.

Pull the lever nearby to activate the waterworks. Jump into the canal and follow it down until the water stops.

Rather than going through to the main room, its going sideways into the room we picked up the skeleton key in. Follow the water to the left and rather than diving straight away, look behind the block on the platform straight ahead for a Book of the Dead Page.

Jump into the main pool, dive down and return to the skeleton key room.

Check out the area beneath the stone arches just to the East of the ball for a chest. Return to the ball and roll it over to the portcullis.

Go and grab another bomb and stick it on the ball. Climb up to the raised platform in the centre of this room. Here you will find a pressure plate that will lower the gate.

Stand on the pressure plate and when the gate is down shoot the bomb to send the ball flying through to the Southern room. Climb over the wall after it and then roll it on into the empty socket here to gain access to the door at the top of the stairs.

Continue through the hallway here and destroy the stingers nest at the end. Keep going through the door, kill the two prowlers here and then throw the switch you should have destroyed the crystal using the bomb in the previous room if not there is another bomb plant hidden in the corner.

This will release water down that canal we passed not too long ago. Jump down into the swift moving water and keep an eye on your map; you should see a treasure chest on the left after not too long.

At this point jump to the left, Death should wall run up to a small ledge with the chest. Continue downstream until you can go no further and use the handholds to get out.

Exit through the door here to see that the main room has now been flooded. However, only one side has been activated looks like we have to head into the Western side of the dungeon to get some water flowing from there too.

From the balcony, drop down into the water. Find the tunnel down here and swim to the end to find another Boatmans Coin.

Surface here and climb the walls. When you reach the highest handhold, wall run around to the left to find a small room with a chest, return back to the handhold and then cruise back to the right to climb the wall vine here and exit into the Western wing of the dungeon.

Move forward until a scene plays. You will now need to fend off a group of prowlers. Once you have killed a few of those, a stalker will show up.

Once you have offed it, you will be able to access the door. Check out the debris in the corner to the left of the entrance to find a Boatman's Coin.

Continue into the hallway here. You will come to a locked door on the left. We will need to find a skeleton key to get in here.

In front of this door is another lengthy hallway that runs alongside another canal system. Go down the first set of stairs and hop down into the empty canal, hop over the two drains here and into the room beyond.

You will find a hole in the wall, cruise on through and kill the group of prowlers here. Open the chest for the skeleton key.

Backtrack to where you dropped down from the canal and climb the wall using the handholds here. Head back to the locked door and use the skeleton key.

Continue through the hallway here fighting off the stingers and prowlers as you go. Enter the large room at the end. After a short scene, face the entrance and look to the right of the doorway.

Remember those handholds as well be using them to solve this room in a bit. In the meantime, lets do a bit of looting first. Head to the North side of the room and enter the hole in the wall in the most North Western corner for a chest.

Exit and look to the left. Using a combination of the handholds and blocks that are conveniently placed here and a good bit of old fashioned wallrunning, we should be able to make our way around the room to the right and onto the balcony above the entrance.

Here we will find a chest. Drop back down to the entrance to the room. From the entrance, climb up the handholds to the right, cruise around the balcony and grab the bomb plant here.

Book of the Dead Page 4 Location. On the second floor, after you defeat Gham, go through the hallway to the north.

Beyond it is a crate which has a page in it. Book of the Dead Page 5 Location. Yeah, the next page is all the way in Drenchfort.

This can be found along with a Stone of Mystics. As soon as you enter first large room in which a short cutscene plays out, run to the right until you see around the statue.

In the distance is the stone. Book of the Dead Page 6 Location. Once you have restored the flow of water to the western half, you can swim to the area with a stone block.

Check behind it to get the page. Book of the Dead Page 7 Location. In the northwest corner of this room are a few vases, of which one contains the page.

Book of the Dead Page 8 Location. Reanimate it and leave it there. Climb up the nearby wall for another custodian, and bring it back and plant it in the slot near the elevator.

The first one will rise, and now you can put one of the two in the slot north of the elevator. Take the other one through the revealed passage, and then configure the two.

Instead of crossing over the chain and continuing with the dungeon, walk along it to reach the page.

Book of the Dead Page 9 Location. On the second floor of the Lost Temple, there is the Stone of Power. The page is located next to the stone, in the small room off to the east side of the second floor.

The Stone of Power can be found after defeating two Savage Stalkers on the balcony, and proceeding north. Climb the wall in the next room and look up the corner to find a Stone of Power.

Book of the Dead Page 10 Location. After acquiring the Deathgrip, use it on the first hook you see. Then, turn around and look for another hook.

Leap towards it and grab onto it with Deathgrip. This will lead you to the next page. Book of the Dead Page 11 Location. In the open-air room at the center of the first floor, and you will see a fairly evident hook.

Use Deathgrip and find the page on the second floor. Book of the Dead Page 12 Go back to the Weeping Crag, and after unlocking the Skeleton Door, you will have to make your way through a passage with continuous wall jumps.

The page lies at the end of this passage. Book of the Dead Page 13 Location. On this first floor of the Scar, immediately after obtaining the skeleton key, you can turn around and look for some handholds on the left wall.

Follow this route to find a page. Additionally, you can jump off the ledge after getting the key to get a Boatman Coin. Book of the Dead Page 14 Location.

Before entering the passage that contains the door to the Arena, Check the left side with skulls to find the page. Book of the Dead Page 15 Location.

A page is located in the westernmost room of the second floor. Rotate the lantern in the adjacent room till the light points west, which will raise a bridge.

Book of the Dead Page 16 Location. Head to the shadowbomb pod on the upper ledge near the crystals.

Place one in the crystals and detonate them to clear the path. Jump down and loot the nearby chest. Grab the ball then press RT to push it up the ramp.

Place the ball in the hole so the platform ahead lowers. Now grab another shadowbomb, place it on the ball then step on the platform.

Detonate the bomb to remove the ball in place and for the platform to go up again. Enter the next door. Destroy the hive along the way and continue until you reach the watergate lever.

Before pulling it, however, destroy the crystal above the watergate first. After activating the lever, jump along the flow until you reach another blocked watergate.

Return to the area where you got the Skeleton Key then use the hand-holds to reach the upper ledge. A Boatman Coin is available nearby.

Pull the lever to open the watergate and unlock the door as well. Prepare for a boss battle then head to the last area until you reach the boss chamber.

Once inside, push the round egg then press RT to lob it at the mound. This should awaken the boss. Remember what you did earlier with the blue ball and the egg?

That technique will play an integral role in this battle. Wait for the boss to charge and hit the wall, then quickly look for the egg.

Aim for the boss, grab it and slam it to make the boss vulnerable. However, if the egg you threw didn't hit the boss, it will hatch into an annoying krag.

Kill it immediately when you have the chance since it can interrupt your attacks especially when the boss is vulnerable. When the boss takes more damage, its attack patterns change.

It will burrow in the ground momentarily and release homing vines or even perform a jump attack that generates damaging shockwaves.

Keep repeating the process until it is defeated. Once vanquished, pick all the loot then pull the lever outside to complete the dungeon.

Travel to Tri-Stone this time and proceed to the Forge and talk to Alya. December 18, - 1 year 10 months ago. The area may be confusing so the directions given in this guide will be based on the map.

Remember to pull your map open if you're unsure about the direction.

Werde nur noch den Launch Trailer, nächsten Monat glotzen. You can only complete this quest casino uhr reaching the final dungeon of the game. Deine E-Mail-Adresse wird nicht veröffentlicht. All rights reserved to Warner Music Group and Vigil games. Na mal sehen ob ein dritter Teil kommt. Grossartig, sie haben tatsächlich nochmal einen auf den ersten Teil draufgelegt. Stehe jetzt vor dem Endboss und versuche noch die letzten Nebenquests zu erledigen bevor ich ihn umhaue. Njo ist ein Bug. I take on a sidequest before returning to the main game Playlist: My complete apocalyptic mode play-through of Darksiders 2: Wenn sie wirklich Interesse an Darksiders haben, wäre es da sehr abwegig gewesen, sich mit den Vigil-Leuten ein zweites Standbein im Westen aufzubauen..? Versuche es mal mit Handschuhen statt der Keule. You can level up Possessed weapons up to five times. Keine Ahnung wie oft ich ne Gänsehaut während diverser Kämpfe etc hatte: Schnellreise ging auch immer. Ausserdem finde ich die DLCs mit 8 Euro casino liberec verdammt Beste Spielothek in Gückelhirn finden. Once you have found and interacted with the 4 stone limbs return to Oran for a handsome XP reward. Darksiders 2 Walkthrough Drenchfort Dungeon Guide. Darksiders 2 book of the dead drenchfort Video Darksiders 2 Collectibles Walkthrough - Book of the Dead Pages Darksiders 2 book of the dead drenchfort - This video guide will feature and show how to acquire: Keine Ahnung wie oft ich ne Gänsehaut während diverser Kämpfe juegos de casino para hacer hatte: Darksiders 2 Tipps und Tricks: Lords of Shadow 2. An die die schon weiter sind: PC hängt da auch dran und der Desktop wurde auch nach 3h Standbild nicht "eingebrannt". Enter the door way and traverse the hallway here destroying the stinger nest and pair of prowlers at the far end. Visit Vulgrim, and you have access to the yellow bomb plant. Book of the Dead Page 15 Beste Spielothek in Wenigerath finden. This is the Stone of Resistance. Book of the Dead Page 18 Location. Head across the bridge and through the hallways here, fighting off the stingers until you reach a room with a locked door. Climb back up to the main floor and head through the door opposite the statue. In the northwest corner of this room are a few vases, of which one online casino ohne bonus spielen the page. Book of the Dead Page 30 Location. After claiming the first rod piece, speak to Uriel, and then head south through the tunnels. Ignore the eastern evolution online for now and proceed to the southern door instead.