AuthorTopic: Middle-earth: Shadow of War (Read 14921 times)

Oh well. To me it made the difference between "this is impossible" and "this is alright". For troublesome chiefs I used the ring mode to murder them and otherwise kept my distance, building up combos and ring charge on regular scrubs, all the while turning more and more of them to my side so that at the very least they kept the chiefs busy.

Yeah, Celerybrambles definitely is not supposed to be played like Talion. While Talion is a rough and tumble murder machine, Catlikeborkbork is a corrupting force, slowly turning the tide of battle until he can overwhelm or absolutely overpower his foe (using numbers or the power of the ring, respectively). I liked it, and would have definitely bought another DLC that added onto that if it were possible.

It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Something people seem to be missing with the whole where's the money going thing is that revenue != profit. WB can still take money from the DLC, but WB's shareholders are not getting dividends from it.

Can someone explain whats changed exactly from Shadow of War?I played it when it first released, however there was an update recently with some Nemesis thing and a free-roam or something?

How exactly does this change things, I'm going to play it again to benefit from the cross-over that this added... but I don't understand how it exactly works.

The new mode in SoM is called 'Nemesis Forge' and plays like the normal game, but is without missions and progression. Its sole purpose is to let you inspect the Saurons Army screen, where your worst nemesis (based on your real play through(s?)) and your best friend among branded captains will be clearly marked. You are then able to manipulate the power struggle in this Nemesis Forge mode to change who your nemis is (e.g. by letting youself be killed by him) and who your friend is (easiest by killing other branded orcs until your favorite is marked).

These two should then be transfered to SoW.Exactly how that happens it not known to me. I guess SoW will scan the system for the relevant SoM file, so SoM will probably have to be installed.It will also be interesting to check how much of the old character data can be kept 1-1, - especially if the nemesis/friend looks the same, or if it will just be an orc with the same name and class but otherwise 'new'.

So, this might be viewed as compensation for the recent DLC debacle, but now Shadow of Mordor and the pre-order for Shadow of War are part of the humble bundle.

Shadow of War pre-order's at 80 bucks, and I think it's the standard edition, so it's more expensive than the normal pre-order (though you do get a t-shirt, which I'm not sure is part of the regular pre-order). On the other hand, you get to decide what part of the money goes where, and which charity you support.

I'm kind of wondering how this is profitable for a new release. To me it's always felt like humble bundle is where new releases and early access games go before they die.

EDIT: Strangely enough, I'm noticing Shadow of War is not part of the Developers slider menu. Though that might be because Shadow of Mordor already covers the developers?

You can kill your own captains almost any way you can kill hostile captains, they don't even fight back. If something prevents you from striking the final blow you can always dominate them and choose the kill option instead of ordering them around.

Yeah, same. But if your aim is to specifically kill off a great number of branded uruks so you can get some hostile blood into the mix, there aren't many options more effective than the tactical uruk nuke.