Yay, Liero/Worms physics! I've always thought that it's annoying to get stuck on small bumps in the terrain though, and your game has the same "problem". It can also be annoying with barely visible pixel sized terrain fragments that block your bazooka when you fire, so it might be good to add some kind of outline to the terrain to better empathize obstacles.

Yay, Liero/Worms physics! I've always thought that it's annoying to get stuck on small bumps in the terrain though, and your game has the same "problem". It can also be annoying with barely visible pixel sized terrain fragments that block your bazooka when you fire, so it might be good to add some kind of outline to the terrain to better empathize obstacles.

yeah like one speck stops you. was annoying in worms, depeding on gameplay, it can be annoying here too

Yay, Liero/Worms physics! I've always thought that it's annoying to get stuck on small bumps in the terrain though, and your game has the same "problem". It can also be annoying with barely visible pixel sized terrain fragments that block your bazooka when you fire, so it might be good to add some kind of outline to the terrain to better empathize obstacles.

This used to be one of my favorite "dog" techniques! Get your worm to be standing on one of these specs and watch the bazooka shells fly past!

The terrain demolition is great! I know the sprite is a temp one but I would narrow his collision detection box. I was able to get him to suspend in mid air numerous times (based on his gun i believe).

If I were you I'd make a bitmap and update it (for example with draw oval if it is that kind of explosions) when needed. Not draw each explosion that ever occured on each frame

Yeah, I'm doing that It's only slow when you get a lot of explosions in a short period of time. I also use that method to draw a border as well (like in the later worms games) so I guess it's not really that odd that it slows down.

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