Thubr wants to perform a ceremony, and he needs your help to collect several sacred objects that have been lost or scattered in the war between dwarves and elves.

Speak with Priestess Glihelin 0/9 (Degmar, the Lost Castle)

She shouldn't be too hard to find... Hail her until the task updates.

Priestess Glihelin looks sadly upon Thubr. 'His spirit longs to atone for something. He has chosen to begin his penance here.

Priestess Glihelin says 'Perhaps you have spoken with others: Damton, Ranpodia, Neckchi. Maybe you know the tragic history of this place: how elves and dwarves once lived peacefully together under the waves. We worshipped together until the madness came upon the dwarves. My people were killed. I am the last elf.'

Priestess Glihelin says 'Thubr heard the tale. He has not stopped talking about it, raving about how the dwarves should have cared for the elves, saying how he will show them what they have done.'

Priestess Glihelin says 'When first he spoke with me, he was calm, though a bit unsteady on his feet. As the days passed, he spent more and more time in the brew hall stealing drinks. He'd stamp around this chamber for hours, talking about his plans to make everyone show respect for my murdered people before passing out curled around Tunare's statue.'

Priestess Glihelin says 'This is my home and has been for hundreds of years. Though my people are gone, I cannot leave. I would reconcile myself to the dwarves if I could, but they have not listened to reason. I thought Thubr might sway them...'

Priestess Glihelin says 'But he frightens me sometimes -- the anger in his eyes as he talks about what happened in Degmar, the sudden changes in the volume of his voice. He has told me he will not let me leave here, even to move about the castle, until the dwarves understand.'

Priestess Glihelin says 'One night he told me of his life before he came to Degmar. He was called the Alebringer. He haunted the taverns of Kaladim, doing whatever he had to for the next drink. He said that when Firiona came to him, he thought she was a ghost, much like the ones that roam these halls. But though he set sail for adventure, he is still haunted.'

Priestess Glihelin says 'I told him of the book from which we once read when we held worship services for Brell and Tunare together. He wants a copy of this book. If we can help him perform his ceremony, his spirit may find the release it could not find at the bottom of a cup.'

Priestess Glihelin says 'We kept a copy of the book, The Sacred Rites of Forge and Forest, in the castle's library.'

Pick up the sacred book of Tunare and Brell in the library rotunda 0/1 (Degmar, the Lost Castle)

"Sacred Rites of Forge and Forest" is a ground spawn in the room that extends northwest from the library. "Dead Apostle" spawns when you touch the book (undead mob; not auto-aggro, but will obviously aggro you if it can see you). Take out the wandering dwarf before you spawn the Apostle. Spectres won't assist unless you hit them.

A restless elven spirit appears behind you, angered that you have touched the sacred book.

Defeat the Dead Apostle you angered by touching the sacred book 0/1 (Degmar, the Lost Castle)

Nothing special here; just a lot of hitpoints.

Dead Apostle has been slain by _____!

You open The Sacred Rites of Forge and Forest and read a few lines: ... the ground and its flora: these two are inseparable. From both we are blessed with life and livelihoods. For these blessings we give thanks to Brell and Tunare, the Father and Mother. We, their children, honor our parents. As brothers and sisters, dwarves and elves sing praises with one voice...

Give the sacred book to Thubr 0/1 (Degmar, the Lost Castle)

Speak with Thubr 0/3 (Degmar, the Lost Castle)

Hail him until the task updates.

Thubr Axebringer clutches the book to his chest. 'Did ya read it?! Did ya see what it said?! Don't ya know?!' Thubr lowers his voice. 'The elves and me and the dwarves, we was brothers, sisters.' Thubr raises his voice. 'But we smashed 'em!' Thubr smacks the stone.

Thubr Axebringer says 'They just want to live and laugh and drink... now they're DEAD! Do you know what that means?! Nothing! To them it means nothing!'

Thubr Axebringer wipes his mouth. 'Look at her... poor Tunare... they break you here; they break you with Brell... it's all broken...' Thubr grows silent.

Speak with Priestess Glihelin 0/4 (Degmar, the Lost Castle)

Hail her until the task updates.

Priestess Glihelin points at the broken statue of Tunare. 'We had a smaller one in Brell's temple that we used during our dual ceremonies. After the mob of dwarves swarmed this temple and destroyed this statue, they stormed into Brell's temple and smashed the smaller statue, saying it had defiled the home of Brell.'

Priestess Glihelin says 'The dwarves spread the pieces of the statue throughout Degmar. I know one piece was thrown into the entry hall moat. Another was tossed into the prison. The other, I believe, Commander Degmar kept for himself as a reminder of supposed elven treachery.'

Priestess Glihelin says 'Thubr has talked of restoring the statue. He talks much; he drinks more.'

Priestess Glihelin says 'If you find the pieces, fire the statue in a kiln. Smiths and artisans will surely have clay.'

Pick up the legs of the statue of Tunare in the moat 0/1 (Degmar, the Lost Castle)

Pick up the torso of the statue of Tunare in Degmar's bedroom 0/1 (Degmar, the Lost Castle)

Pick up the head of the statue of Tunare in the armory 0/1 (Degmar, the Lost Castle)

The items you're looking for are "Statue of Tunare Legs", "Statue of Tunare Torso", and "Statue of Tunare Head" - all ground spawns. The legs are found in the room just south of the zone-in, underwater. The torso is found in the bedroom (behind the Sub Commander's / Commander's throne room). And the head is found in the armory (down the hall west of the throne room).

Find clay in the possession of forge artisans 0/6 (Degmar, the Lost Castle)

"Degmar Artisinal Clay" seems to be a 100% drop (two at a time) from "artisan" and "smith" mobs in the workshop. There are several smiths and artisans around the edge of room who can be soloed in their spot, no need to pull and get unwanted assists.

Repair the statue of Tunare in a kiln - combine the 3 statue pieces and 6 clay pieces 0/1 (Degmar, the Lost Castle)

There is a Pottery Kiln just inside the workshop, to the left. Combine these nine items to produce a "Repaired Tunare Statue".

Give the repaired statue of Tunare to Thubr 0/1 (Degmar, the Lost Castle)

Speak with Thubr 0/2 (Degmar, the Lost Castle)

Thubr Axebringer strokes the face of the statue. 'Unbroken... ya put it back together... I never coulda done it... tried so long... they must see!'

Find an elf skeleton in the prison cells 0/1 (Degmar, the Lost Castle)

Kill the corpse desecrators 0/4 (Degmar, the Lost Castle)

Kill Jailor Muggroff 0/1 (Degmar, the Lost Castle)

These five mobs are located in the prison (southwestern part of the zone), are in close-quarters with each other, and have a fast respawn timer (100 seconds). Nothing is leashed or aggro-linked. The desecrators are mezzable; Jailor Muggroff is not. All five mobs are of average difficulty for the zone, except the Jailor himself has a lot of hitpoints. Stand in empty cell to east of Jailor cell. Jailor and desecrators are all non social, so you can pet pull singly to side cell. I couldn't get them to come in cell but if you shuffle about you can nuke them through the bars or just assist pet with additional damage shields. Don't stand in cell door to get line of sight or the dwarves will all pile in and kill you before you can say "Click my Bulwark".

Jailor Muggroff says 'What's it ta you what we do with a pile o' dead trash?! Me own brother was killed by elves. Me father was blamed and executed in this very prison! Yer damn right I helped slaughter them devils, and every year when I honor me father and brother by striking this trash, I wish I had killed even more!'

Inspect and retrieve the skeleton of the elf 0/1 (Degmar, the Lost Castle)

/inspect the dead elf to update this step (mobs can be alive for this step and you can do it while invis - you just need to have completed the previous kill updates).

You retrieve the skeleton of the elf.

You pick up "Elf Skeleton".

Give the elf skeleton to Thubr 0/1 (Degmar, the Lost Castle)

Speak with Thubr 0/6 (Degmar, the Lost Castle)

Thubr Axebringer closes his eyes and won't look at the body. 'No, I can't. Not yet. We shall all see... I'm so sorry...'

Priestess Glihelin reaches her hand out for Thubr. 'Hush. It was not your fault. The dwarves of the castle did this to us. You cannot bring the elves back.

i am getting so tired to trying to read and follow these progression quests, and having half the words cut off the right side of every line of text for this Websites advertisment bar or whatever it is they put in when they re did the site, nothing i do seems to shrink it down or get rid of it........ I can't be the only one grrr

1. Sacred Book. Take out the wandering dwarf before you spawn the Apostle. Spectres won't assist unless you hit them.

2. Statue collection, make sure you have the appropriate invis up.

3. Clay collection. There are several smiths and artisans around the edge of room who can be soloed in their spot, no need to pull and get unwanted assists. Kiln by door can be used whilst invis, don't believe that you require pottery skills, cos mine are petty low.

4. Jailor and desecrators. Think I got something new here. Stand in empty cell to east of Jailor cell. Jailor and desecrators are all non social, so you can pet pull singly to side cell. I couldn't get them to come in cell but if you shuffle about you can nuke them through the bars or just assist pet with additional damage shields. Don't stand in cell door to get line of sight or the dwarves will all pile in and kill you before you can say "Click my Bulwark".

I made the discovery tonight that the jailor and the desecrators are not social. After clearing the mobs directly outside the small room the elf skeleton is in, I pulled the Jailor and the desecrators didn't come. Then I pulled a couple of desecrators before the Jailor repopped. After the Jailor repopped, my monk pulled desecrators with Distant Strike 1 at a time without using any other calming effects. Neither the Jailor nor the other desecrators came with them.

Degmar is not a bindable zone. Almost nothing sees thru invis. The undead near the zone-in are not aggressive. All dorfs are threatening except vendors which are dubious. The invis deeper inside are KOS. So to get around the zone almost entirely risk-free use both IV and IVU. Nameds do see thru all invis as well as one dorf "guardian" mob who is a trap in that he sees thru all invis and has a long path which runs thru the banquet room.

Aggro range in this zone is small, as with most TDS mobs.

The sacred book spawns an undead named when its picked up but only one time so your whole group should do the pickup and then when your group fights the Apostle everyone gets credit for that step. One dorf paths thru that room so you might want to clear him first.

The 3 statue sections are easily reached. What's nice here is you can send one group member to gather them and when he picks them up the same item appears on the cursor of every group member in need. They can all wait at the zone-in. One of the sections requires getting past the Commander who sits on his throne right in front of the room with the pickup spot. He sees thru all invis. But his aggro range is small and you can run up the bannister on either side past him safely.

The artisanal clay drops much faster than 2 at a time. We had 10 on the first kill and never less than 4. Best place to fight the artisan mobs is in the corridor leading to their workshop. Dorfs cannot be snared, rooted or pacified so take care in pulling them. Fortunately, they can be mezzed.

The final fight is a challenge, especially at first inspection. The Jailor and the 4 descrators are tightly packed in one jail cell and there are 6 or so dorf guards very close by. A tough confrontation, at first glance! The quest mobs can all be snared so the old snare-CoHero strategy could work. They do warp back within a couple of minutes so if you take this approach you have to engage quickly---you don't have the whole 14 minutes that ensnare usually freezes the mob.

But, the pet/merc strategy is ultimately more effective, as described by previous posters. I used a mage pet, an enchanter pet, a merc healer and a merc wizard and we burned them all down in a few minutes. This fight then becomes trivial.

Inspecting the elf skeleton while a fight of this sort is going on seems to be buggy since one of my toons got aggro'd and killed that way even though he hadn't participated in the fight and was invis'd. Another toon got aggro just by /assisting a toon which was in the process of inspecting. So it's buggy. I suggest just waiting till all fighting is over then each group member, safely invisd, moves one at a time into the cell to target and /inspect the elf skeleton.

The zone is a bit tricky to navigate. Bear in mind it has multiple levels. Use the map here carefully and you'll find your way around.

I box a druid / enchanter / mage trio (with 2 caster mercs and a healer merc) and I found the jailor part to be the easiest part of the quest. Simply throw IVU and Invis on your mage, have him run down to the jail and into the adjacent empty cell, Then COH the rest of your group there. I kept my group invis, but I don't think you are in agro range there. Then I had my druid go choose a target... and my mage and enc sent their pets over to clobber it. The mercs lent fire support. I didn't cast a single nuke and the other jailors and the named did not add. It took a little longer than usual to kill the mobs... but not much. Kill 4 jailors and the named and then go over while invis an inspect the skeleton. Evac out... done!

Standing in the corner worked well. You only need to get five kills. All don't have to be dead at the same time. After you get update for killing the desecrators, keep them mezzed while you kill the jailor. Had a hard time targeting the elf skeleton. Just do /target a_dead and then do /inspect. It can be done from outside the jail after you finish with the kill updates if you want to get out and lose aggro before doing the update.

So ya..... the last part of this one is a tough one. I have a mage/chanter box. I sent the mage pet to attack the far mob opposite of the jailor. The pet opens the door for you and pinned the mobs. I fortified the pet (EM20 103 water pet). With the door open, my chanter was able to get 2 of the 4 mezzed. I then charged in there with whole group to get the other two mezzed. Finally, all 4 were mezzed. After killing the jailor I realized if everyone hugs the corner opposite of him, he will not aggro if u careful (DON'T MOVE). Chanter can keep all but 1 of the desecrators mezzed, then just DPS the 1 down. Jailor is NOT mezzable so if u aggro him, you will have to kill him (did this twice from moving accidentally). The fight takes long due to cramped quarters, but if u can get them all mezzed fight them in their jail cell. Thought this might help some folks. Enjoy!

You're going to need all five of them dead (and not yet respawned) in order to do the next step. Inspect and retrieve the skeleton of the elf 0/1 (Degmar, the Lost Castle) All five mobs must be dead in order to complete this step. You pick up "Elf Skeleton".

Not entirely correct. Yes, you must have the previous kill steps completed. Once you have updated the steps for killing the Jailor and his pals, you can go back and simply /inspect the dead elf, even after all the dwarves have respawned. The room need not be empty. You don't have to hurry up and pick up the elf before respawn occurs. So, if ya wipe, you don't need to re-kill everything.

FYI, repop is super fast on the desecrators and Jailor -- a minute maybe.