I'm gonna have to temper the excitement a little bit, I'm afraid. If the pistol in play in these videos:DammyTimberland
Is what they're calling the M6D, then some serious wires have been crossed. That thing shoots considerably faster than the M6D ever did. Do not want.

Also, I will NEVER. NOT ONCE. EVER. go into a playlist where the jet pack is an option on Damnation. I threw up in my mouth a little bit watching that.

Is what they're calling the M6D, then some serious wires have been crossed. That thing shoots considerably faster than the M6D ever did. Do not want.

Honestly, I think the 3-shot pistol is a huge mistake. It is definitely not the same weapon we remember. It's the exact magnum we have now, with no bloom and it takes 3 shots to kill. That's not the M6D, that's just modifying an existing weapon to 3 shots.

Honestly, I think the 3-shot pistol is a huge mistake. It is definitely not the same weapon we remember. It's the exact magnum we have now, with no bloom and it takes 3 shots to kill. That's not the M6D, that's just modifying an existing weapon to 3 shots.

If they keep the M6D the way it appears to be in the ViDoc and IGN gameplay clips, it's an enormous mistake. If the Halo 1 pistol was "overpowered," a 3 shot kill at that rate of fire is just silly.

Is it really possible to tweak the bloom settings but not also tweak rate of fire?

Just caught that post from him when I woke up this morning. Thank goodness. Back aboard the hype train.

I'm not on the hype train yet. Although it's a step in the right-direction to adjust ROF, it's still not the same weapon. I believe the HR magnum is also hitscan, part of the skill required to use the M6D was the fact that you had to lead the target and also adjust for bullet speed.

Most popular gametype when I was running the booths at Fest was Zero Bloom, hands down - though we garnered plenty of smiles with the Anniversary mode. I thought I'd easily prefer Ridgeline (Timberland) and Battle Canyon (Beaver Creek) over Solitary (Prisoner) and Penance (Damnation) because they're big and outdoors, but I was wrong. Solitary and Penance are incrediby fun to play, particularly with 3v3 or 4v4. I don't think jetpack has as strong a hold as you'd think because there's not enough cover to let those players escape punishment for going vertical (yeah, went there), especially within a zero bloom/anniversary setting.
Also, my favorite two maps were NOT present at Fest this year and they are AMAZING. That is all. :-)

Haha we had the opposite expectations - my 3 favorite Halo 1 maps were:
1) Dammy
2) Hang Em
3) Prisoner
I knew the Anniversary Map Pack had nailed it once all 3 were confirmed. The other 3 maps are just icing on the cake. I'm okay with no bloom becoming the de facto standard - the M6D is a little bit gimped by its magazine restrictions, and the DMR has more range anyways. I also don't want to see magical weapons like the pro pipe removed from my sandbox. I'll take your word for it on the jet pack judgment, but I still think my ideal gametype post-TU won't have armor abilities. :shrug:

I knew the Anniversary Map Pack had nailed it once all 3 were confirmed. The other 3 maps are just icing on the cake. I'm okay with no bloom becoming the de facto standard - the M6D is a little bit gimped by its magazine restrictions, and the DMR has more range anyways. I also don't want to see magical weapons like the pro pipe removed from my sandbox. I'll take your word for it on the jet pack judgment, but I still think my ideal gametype post-TU won't have armor abilities. :shrug:

I have fond memories of Hang Em High as with smaller player counts a player could camp with a pistol and shotgun in the corridor with the health packs and essentially survive everything except a well-placed rocket through the window by running back and forth.

Timberland was the only map I really loved from Halo PC, but I can't say I have really ever detested any Halo map--just ones I enjoy far more than others. I think the original CE maps were more varied in quality than later entries, but overall have had fairly consistent map sets.

I can't say I have really ever detested any Halo map--just ones I enjoy far more than others. I think the original CE maps were more varied in quality than later entries, but overall have had fairly consistent map sets.

I've never detested a Halo map except Chiron in Halo 1 and Paradiso in Reach. Outside of that I'm happy to play almost anything.

I knew the Anniversary Map Pack had nailed it once all 3 were confirmed. The other 3 maps are just icing on the cake. I'm okay with no bloom becoming the de facto standard - the M6D is a little bit gimped by its magazine restrictions, and the DMR has more range anyways. I also don't want to see magical weapons like the pro pipe removed from my sandbox. I'll take your word for it on the jet pack judgment, but I still think my ideal gametype post-TU won't have armor abilities. :shrug:

The map looks awesome is seems very faithful to the original. I love the New Mombasa placement. I hope Valor comes by here because I'm sure he'll be excited to see the Gauss Hog on a map. I really hope they leave the Gauss Hog in as default.

The map selection is HOT. Can't wait to get into some non-keyboard&mouse snipers on timberland, crazy ffa rockets on prisoner and epic ctf on headlong ^^ and damnation... easily in my top 5 favourite halo maps along side hang 'em, lockout, chillout and the pit