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Even in-game, having 3-4 moves of the same type on the same mon is bad. As much as I hate to admit it, I had a Vaporeon that had both Water Pulse and Surf.

In my elementary school days, I was guilty of keeping Mud Shot on my Swampert, refusing to replace it with Earthquake, even. It also had Surf and Dive to make navigation easier. I thought Mud Shot looked cool, tbh.

I also used TMs randomly on my Pokémon, like giving Rock Tomb to Cradily when it already had a stronger option in AncientPower.

Because of the challenge I'm doing on White several of my Pokemon are guilty of this. Tepig/Pignite is going to have Flamethrower, Flame Charge, and Fire Pledge. Oshawott has Water Gun/Hydro Pump, Razor Shell, and Aqua jet... etc.

And yeah they're all mixed as well because of the challenge (kudos to those who know what type of challenge I'm doing from that information).

When I look back at my old games I can't help but cringe at the movesets I used. None of them contain stat boosting moves, because I used to think they were worthless and if a Pokémon could learn a move like Fissure, it'd have it.

Using stat boosting moves is a gamble when you're using a fragile speedster or a glass cannon. Only Mighty Glaciers, Jack of all Trades, Stone Walls, and Lightning Bruisers can pull those off well without getting OHKO'd.

Hey, call me crazy but I've just had a dream about the Pokemon generation 6 being announced and as a tease there was a picture of a domino-like Pokemon that evolves into a dice O_O fantasy dream or expected reality?

I agree entirely. Especially things like Foongus/Amoonguss where they supposedly evolved to look like Pokéballs to fool trainers but that would imply they never existed before Pokéballs, most likely a quite recent invention given the technology involved, were invented and that they instantly changed to look like them. And the ice-cream cone Vanillite and the rubbish bag Trubbish, don't even get me started...

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