The scene is saved for possible use in 2013, 2014, 2015, 2016 version of 3d max.Mapping was done using UVWRap. The models were painted by combining id v-ray materials.All geometry of models in the scene is made in real-world map size.The texture maps used in the scene:bump.FBX and OBJ were exported with polygons, previously converted to Edit poly and reset xForm was applied to it.

To make from this low poly models - high poly, it is possible for 3 minutes. Tested personally.