His dex is 64 higher than mine which is a huge amount of ED% so I'm wondering maybe what your saying is accurate considering my bow is only 55-60 max damage higher than his but then again his damage is 700 higher not sure how much ed that 64 dex adds though.

_________________"Character is like a tree and reputation like a shadow. The shadow is what we think of it; the tree is the real thing."

It was displayed last I tested in diablo 1.10 in AM. Base weapon damage and the ED% that applies to it may be an other matter, but the actual +max damage mod truly is bugged to have double effect on all mercs.

It must have been on AM then because base on my tests above it's impossible for the double effect to work.

Or this is what happened :

The 59 max doesn't count for it on as a rare mod.. once I added facets the 59 max didn't show up anymore assuming that it was directly added onto the Bow with the rare roll which it was so I guess it didn't count for the double dip.

_________________"Character is like a tree and reputation like a shadow. The shadow is what we think of it; the tree is the real thing."

if it stopped showing up on the bow does it happen to have "adds x-y damage" displayed instead? adds x-y damage is actually two mods rolled together in 1 (+x min damage and +y max damage). physical facets have +15-25 min/max damage. It would not be abnormal for the min/max on the facets and bow to all roll together into one description line since the min would be lower than the max.

It should be further noted that the damage bug I'm talking about was actually taken notice of across multiple mods as well as unmodded d2. It's a hard coded damage bug built into the d2 engine itself present in diablo version 1.10 for sure.

It has the add x-y damage displayed but only for the phys facets. The 59 max that the roll showed vanished once I put the phys facets in which leads me to believe that the 59 max just got converted into ed%. I don't know what else that could mean.

The min/max is seperate from the 59 max from the roll though because the min/max says this:

Adds : 85 min 82 max

Should be like 85 min and 140 max

_________________"Character is like a tree and reputation like a shadow. The shadow is what we think of it; the tree is the real thing."

Having both min/max and ED% on a jewel causes some damage bugs though... Personally I'm not familiar with all the specifics of the bugs concerning jewels. My gut feeling on the matter is that either the game is forgetting to display the max damage from the bow or that the game engine bugged up to ignore the max damage on the bow for as long as those facets stay in there.

I have noticed before that if you add +min and +max to weapons through jewels on a weapon that already has +max (on level especially), displays will fuck up as Lee is finding out. I also wondered what exactly happened to that mod that was originally on weapon...iirc the display on weapon actually loses the original mod that was on weapon. Not sure if the display is just bugged or if you really lose that mod.

_________________The reader should not be discouraged if...he does not have the prerequisites to read the prerequisites. P. Halmos

In all cases the save data retains no matter what. However, nothing changes the fact that how the game engine reacts to this save data bugs up when the facets are present in the weapon as well. If the facets were removed the max damage would return.

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