This looks like it's going to turn out to be a really cool game! I love Ophi's sprite - the freckles are a nice touch (and also too cute). The promo art of Kotachi is awesome as well, you did a fantastic job on the stained-glass aspect of it.

Will there be a way to play it in-browser like with Lights Out? Otherwise, I won't be able to play the game since I use a Mac.

Thank you very much! ♥

The game is (now) most likely to be around 10 hours long, and considering the time length and the fact that it will be commercial I'm afraid the browsers might not be the best for the full game (I don't know how RPG Maker handles saves for browsers, either). However, the demo will be playable in browser, and the full game will be releasing on Windows, Mac OS, and Linux via Itch.io and hopefully Steam.

This looks like it's going to turn out to be a really cool game! I love Ophi's sprite - the freckles are a nice touch (and also too cute). The promo art of Kotachi is awesome as well, you did a fantastic job on the stained-glass aspect of it.

Will there be a way to play it in-browser like with Lights Out? Otherwise, I won't be able to play the game since I use a Mac.

Thank you very much! ♥

The game is (now) most likely to be around 10 hours long, and considering the time length and the fact that it will be commercial I'm afraid the browsers might not be the best for the full game (I don't know how RPG Maker handles saves for browsers, either). However, the demo will be playable in browser, and the full game will be releasing on Windows, Mac OS, and Linux via Itch.io and hopefully Steam.

Oh, I had no idea there was any way for RPG Maker games to be playable on Mac! I'll look forward to its release, then. c:

Your style is actually really refreshing to see in a VN and I would love to see more of your work.

I think Ophi looks really cute! His character design is my fave so far and story is quite interesting to follow.

I was a little confused in the Story paragraph, cos it felt like a lot of information to take, so maybe separating them into different paragraphs might help? The introduction of C.O.I.N. for example. Also, I want to know more about specters. I still don't know what the specters are exactly. Are they sentient? What is their goal an why does COIN want them dead? How could they control constellations?

Your style is actually really refreshing to see in a VN and I would love to see more of your work.

I think Ophi looks really cute! His character design is my fave so far and story is quite interesting to follow.

I was a little confused in the Story paragraph, cos it felt like a lot of information to take, so maybe separating them into different paragraphs might help? The introduction of C.O.I.N. for example. Also, I want to know more about specters. I still don't know what the specters are exactly. Are they sentient? What is their goal an why does COIN want them dead? How could they control constellations?

Hope to see more on this!

Thank you so much! I've gotten a few comments on how cute Ophi is, I'm glad people like him as much as I do

I'm pretty bad at explaining my own stories in descriptions, so I'll definitely be editing the summaries- thank you for giving me some points to add!

Hello, been a while since I last updated! Development is back in full (well, as full as school and other commitments will allow) on Asterism now that my Yuri Game Jam entry, The Witch in the Forest, is now finished. So, it's cute art time!

I started drawing a tiny chibi of Kotachi a few days ago just as a break from working on Yuri Jam, and here is one of the results from the unfinished chibi. I might use this as a base for the new character sprites, as every character is going to get a new set of walking sprites.

Update 10/24:

I've updated the original post! There are two main changes I made:

I've removed Mitra from the character list

I've deleted the questions for the public script and changed them to questions about the thread/game

A few weeks ago I decided to delete one of the party characters, Mitra, from the game, as he didn't add much to the story, was fleshed out much, and most of his lines could easily be given to other characters. I feel this was a good move, as it makes the cast a bit smaller and more concise, allowing for more time with the existing 4 other party members as well as got rid of essentially dead weight. In deleting him, I'll also be adding a few more character scenes, making it feel more like a visual novel than a word-heavy RPG. I currently have (what I feel to be) too many dungeons, so I'm looking to remove some and replace them with scenes to get to flesh the characters out more.

A beautiful commemorative piece made by spoopy bot on discord valeatory, in honor of Mitra's one piece of artwork.

I also deleted the questions for the public script, as I neglected updating it for a while (leading my personal, actual script to being a lot better due to constant reediting) and I'm finally getting to the last stages of script editing. So, now there are general questions about your thoughts on the game!

Last edited by Mikomi on Tue Dec 19, 2017 1:20 am, edited 2 times in total.

The full dialogue script + edits are nearing completion, so before long I'll be handing it off to my editors and working primarily on assets. Speaking of assets... I've done some more work in RPG Maker, messing around with different walking sprite sizes and maps to finally come to my gif for today. But first, a small look at Kotachi's current walking sprite!

And now on to the in-game WIP:

It's so in-progress that I didn't notice that those are older sprites for Ophi and Kotachi until after I made the gif.....

Hello hello, more updates! This time around it's mostly walking sprites- but hey, that's still progress!

As you can see, Ophi and Leos' walking sprites are now done and walking about! I'll be working on the main girls' walking sprites next, starting with most likely Ayane. As well as getting rid of that horrendous placeholder textbox

Chibis for the main cast are almost done, so those will be shared once Leos' is done!

In non-artwork related news, the script is still in editing, but it's coming along nicely, currently at around 55k words.

Mega update time! Yes, it's finally time for an update! Now that my other VN, That Which Binds Us, is released and on Steam, I can come back to working on Asterism. So, some updates:

- main characters now have finished talking sprites, which are posted on the updated first post here
- Asterism will now by made on Ren'Py instead of RPG Maker MV
- the base battle system has been made
- the script is going through editing and rewriting to make it up to par