Monday, October 29, 2012

Elder Scroll: Risus - Character Creation 1 (Introduction)

I'm working on a Risus conversion of Elder Scrolls in my free time. It's a little more rules-heavy than is typical for Risus, and I'm nowhere near finished; but here's where I'm at so far:

A character in Elder Scrolls: Risus is a series of clichés found in the following format:

[Name], the [Description] [Race] [Occupation], born under the sign of [Birthsign].

When creating a character, the player may spend 10 dice among the four clichés, description, race, occupation, and birthsign. No starting character can begin play with more than 4 dice in any one cliché.

Each cliché (other than Description) has a skill set associated with it. Clichés rolled for tasks not governed by their skill sets suffer a -1d "inappropriate cliché" penalty.

Any character whose skill sets include Alteration, Conjuration, Destruction, Illusion, or Restoration, may choose one spell from each school and record it in his known spells list. Magic using characters cannot know spells of a higher rank than the highest ranked cliché that grants them access to that school of magic; but may begin play with one spell for each iteration of a particular school.

Characters with Enchantment or Alchemy in their skill sets, may begin play with one Recipe for each time the skill appears.

Each Race cliché begins with a few spoken languages. Record these on the character sheet.

Every character begins play with one two-handed weapon or two one-handed weapons, one suit of armor, robes, or clothes, and one potion. Roll 10d6 to determine the character's starting gold.

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I've flown from one side of this galaxy to the other. I've seen a lot of strange stuff, but I've never seen anything to make me believe there's one all-powerful Force controlling everything. There's no mystical energy field that controls my destiny. It's all a lot of simple tricks and nonsense.