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Spiky how is it going. i am really looking forward the next update buddy

Please be patient. I have a Wild Pokémon Editor 50% done and I'm working on text editing, something really hard. Don't worry, I won't abandon this tool at this point, because there's still a lot to do.

Please be patient. I have a Wild Pokémon Editor 50% done and I'm working on text editing, something really hard. Don't worry, I won't abandon this tool at this point, because there's still a lot to do.

Ok thats awsome how far have you came with the actually Map editing?? And can i be a beta tester for this tool??

I've finally imported a custom object on here while attempting to make a Littleroot Town remake.
I edited the Pokemon lab from pallet town to look like the one from RSE.

-only problems
the materials(if changed/recolor) replace some textures inside of ROM which glitches up a lot of Tex data.
- sometimes the custom object shows no texture at all.
-sometimes the ROM freezes at certain point when running after coming out of doors.

If anyone want to try this use MKDS editor's import to obj. You can also edit the title screen pokemon too!(Giratina, Dialga,Palkia, etc.)
Some 3D data from pokemon xd works if you know how to import them into BMD files.

To edit just open them in Sketchup 8, or 3DS Max

* I need help 3DS Max 2008 shows no material when being imported, but works fine on 3DS Max 6.

I've finally imported a custom object on here while attempting to make a Littleroot Town remake.
I edited the Pokemon lab from pallet town to look like the one from RSE.

-only problems
the materials(if changed/recolor) replace some textures inside of ROM which glitches up a lot of Tex data.
- sometimes the custom object shows no texture at all.
-sometimes the ROM freezes at certain point when running after coming out of doors.

If anyone want to try this use MKDS editor's import to obj. You can also edit the title screen pokemon too!(Giratina, Dialga,Palkia, etc.)
Some 3D data from pokemon xd works if you know how to import them into BMD files.

To edit just open them in Sketchup 8, or 3DS Max

* I need help 3DS Max 2008 shows no material when being imported, but works fine on 3DS Max 6.

What file is the title screen model located in? I'm trying to find it atm.

I wonder how well SDSME is going? I'm looking forward to seeing more stuff implemented.

Quote:

Originally Posted by Team Fail

What file is the title screen model located in? I'm trying to find it atm.

I can't remember which one it was, but I do know that I did see a Black/White Kyurem in one BMD0 model, which looked the same as the Black/White Kyurem used for the cut-scene. It was while I was searching for the opening cinematic files (which I couldn't find at the time).

I wonder how well SDSME is going? I'm looking forward to seeing more stuff implemented.

I can't remember which one it was, but I do know that I did see a Black/White Kyurem in one BMD0 model, which looked the same as the Black/White Kyurem used for the cut-scene. It was while I was searching for the opening cinematic files (which I couldn't find at the time).

I want to upload the New romhack of Pokemon Hoen.nds but I don't know how much post we need to upload one.
Also:
- I will upload a Narc.doc for Pokemon Black and White 2 next weekend.
- I already have the narc data.doc for Diamond and Pearl.
I'll probably upload it on a new thread with a tut.

I have a small update for you. I have been working on a native 3D renderer based on PG4Map and MKDS Course Modifier. Currently, maps can't be loaded with textures, only untextured or wireframed. Here's a picture of it:

Spoiler:

Next version will include that renderer (hopefully with texture support), a text viewer and a wild pokémon editor. Some glitches will be fixed as well

I have a small update for you. I have been working on a native 3D renderer based on PG4Map and MKDS Course Modifier. Currently, maps can't be loaded with textures, only untextured or wireframed. Here's a picture of it:

Spoiler:

Next version will include that renderer (hopefully with texture support), a text viewer and a wild pokémon editor. Some glitches will be fixed as well

I registered here just so I can tell you how awesome this is! You are doing something that will be appreciated by all Pokemon fans.
Will we be able to fully edit maps in a 3d viewer? I hope so! I would love to see that! Adding models, removing models and such would be very cool.

I have a small update for you. I have been working on a native 3D renderer based on PG4Map and MKDS Course Modifier. Currently, maps can't be loaded with textures, only untextured or wireframed. Here's a picture of it:

Spoiler:

Next version will include that renderer (hopefully with texture support), a text viewer and a wild pokémon editor. Some glitches will be fixed as well

Wow that's wicked! Great work with the progress your making here. One thing that bugs me right now about the program is the map names. They're labeled as Map 0 and Map 1 and Map 2 and so on. It gets difficult to find the maps I'm looking for. Is it possible to put actual map names in a future update?

__________________

"A strong fighter is not one who always wins, but one who stands after defeat."Free 3DS Games!

You are making extraordinary progress with this program ! I give you 5 *'s (If PC had the ability to.. so i'll just like your first post)
I think i'll hold off on this at the moment though as I'm not the type of person to keep up with updates and new features !
Good luck to you though !

After transferring my romhacking files to my laptop which had better 3D render-er and graphics card, my HGSS ROM doesn't work anymore when you load up the ROM you can play only to the name change. So i'm going to use a new HG ROM. In the meantime good luck to all those who are hacking 3D NDS Rom. I'm hoping in 2 weeks I might release Pokemon Hoen.nds! I've only loaded some maps through hex editing, but some maps are still white textured.

After transferring my romhacking files to my laptop which had better 3D render-er and graphics card, my HGSS ROM doesn't work anymore when you load up the ROM you can play only to the name change. So i'm going to use a new HG ROM. In the meantime good luck to all those who are hacking 3D NDS Rom. I'm hoping in 2 weeks I might release Pokemon Hoen.nds! I've only loaded some maps through hex editing, but some maps are still white textured.

In two weeks will we have a hoenn remake then?? Or wil it just be some changes??

Wow that's wicked! Great work with the progress your making here. One thing that bugs me right now about the program is the map names. They're labeled as Map 0 and Map 1 and Map 2 and so on. It gets difficult to find the maps I'm looking for. Is it possible to put actual map names in a future update?

Displaying map names in the map editor combobox is impossible, because maps are just files, which are later connected to a header that defines their in-game name. The closest workaround I could make is to display the map files' internal names. It would be shown in the format "Map Index: Internal Name". What do you say?

Displaying map names in the map editor combobox is impossible, because maps are just files, which are later connected to a header that defines their in-game name. The closest workaround I could make is to display the map files' internal names. It would be shown in the format "Map Index: Internal Name". What do you say?

If it isn't too much trouble for you, I'd definitely like this. Thanks so much for this program and the recent update is excellent!

__________________

"A strong fighter is not one who always wins, but one who stands after defeat."Free 3DS Games!

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