Author
Topic: Surpirse (Read 874 times)

There have been a lot of missions ade that start slowly, in an attempt to make you think nothing is going to happen... But this never works. I want to be able to convincethe player that nothing is going to happen.All I cvan think is to convince the player NOT MUCH is going to happen. For example, I had an idea for a mission in which a patrol boat is hit by a small enemy patrol and you have to find survivors. When swimming units have been created properly I will make this.. but I want to convince the player of TOTAL safety.

I donÂ't hink there will be any swimmin units, at least not i OFP 1. Anyway, itÂ's VERY hard to convince the player that heÂ's safe. Espacially not when every1 is carryin around with M16s cause then u know thereÂ's gonna be a fight. However, the player doesnÂ't know how itÂ's gonna be a fight. For example in the begin of the 1985 campaign where the liutenents jeep is bein blown to pieces. U donÂ't know that. Another way of trick the player is to use unknown stuff in the middle of the mission, like t-80s closing on the players pos and so on and so forth.

hmm.... the thing is... when u play a mission.. if there is no action, then every1 expects an ambush etc... if there is any lull in the game play will make people expect - a savegame will make people expect...

no mission (that wants a score higher than 5?) will have no action or attempt of action... so its hard to make people believe it... maybe make the ambsuh different... have titletext of your squad mates talking so the player is busy reading that, and a big explosion will really scare the crap outa him...

there are little things u can do... but most people will expect an ambush - always be prepared it seems

I just played DVCÂ's camp (check in mission depot) and on the forth mission I didnÂ't find the guy u had to talk to so I stood there, 1 hour playtime just staring at the forest. And "imadgined" there were russians out there. It wasnÂ't fun but when the action finally come I almost ate my own teeth of excitment. :gunman:

I like to add small amounts of wandering units to a map (friendly and enemy)It's interesting to travel and run across various units never knowing if they are friend, neutral, or foe. To add further surprise I like to add random reinforcements to objectives.

I had a script - I should dig it up - that took one unit placed on the map and filled his squad with random # of guys and unit types.

Phantom

like messiah started on, misdirection, remember when you have to go help the captain at the start of the original campaign? say something like that comes over the radio, then everyone's running towards their APC, and someone calls in going we've got it, so there's a let down, even if your expecting combat, then BOOM!!! the APC blows the fuck up, then any other vehicles in the vicinity, and then a sniper takes out the highest ranked person there, then your all hunkered down retreating into the forest until reinforcements come up behind you