By the way, though my experience for making applications is limited for GUI, I could take a whack on creating a new application if I am provided enough documentation. It might make for an interesting learining experience.

Oh really, then are you familiar with RT (room transfer) and RHE (room header expander) coded by XaserLe.

My wish was thus for him to merge this with the HM's indoor editor code to come up with the new (ultimate) indoor editor. But the idea eventually failed due to too much coding required.

Sounds like good stuff! Good luck with that for HM but with an open source project, it defintely can happen. The beneift to an open source project is that anyone can step up to the plate to do it!

Of course creating a new alttp editor is easier said than done. A good amount of documentation is needed to make it, hopefully this stuff is public and in organized and comprehensive notes.

with other words there are short letters for enemy's when you will add a enemy sprite

When you see something that is labelled like "zz-01" it means that it was something that the author of Hyrule Magic thought may have been a sprite but was actually unusable. Do you remember the "useless sprite" from the original version? They are like that. Useless. Here are the details for all of those "sprites":

Most of them either crash the game or are incomplete version of other sprites. These are all things that the user never should have had access to (because most are not "sprites", they are fragments of sprite code) and they only exist because the author never finished HM. Had he done that you would never have seen any of these. I named them "zz-" to put them at the end of the list and out of the way of things that can actually be used.

In some ways, yes. These are all things that were mis-identified as usable sprites by the original author. Had there been further updates of Hyrule Magic they would have surely been removed from the editor.

EDIT: I don't have the skills to remove them, but I knew how I could at least keep them out of the way.

ow with other words Puzzle you must alway's compress the Zelda Data and than in YYCH makes the colour difference for the sprites and other things like another colour for the Castlelike Meogami makes in his rom ?

If I'm interpreting this right you're talking about the actual color of the graphics in the game. After you've edited them in YYCHR and reinserted them into the game, you have to change the actual palette that is set on the map, which are all held under palettes. It's a little confusing to figure out which palette is which but with the Hyrule Magic manual you can figure it out.

thx meo my friend but i find this a great bug in hm that you not see whitch pallette you won''t to edit this is defently not for the advance hackers like you,puzzle seph and other but for beginners like me they get a big problem