While most commonly seen in science fiction programs in the guise of Rubber-Forehead Aliens, the Proud Warrior Race Guy is not limited to that genre. Consider Hawk in Spenser For Hire, B.A. in The A-Team, and Tonto in The Lone Ranger or Kato in The Green Hornet. This trope currently tends to be limited to SF because applying it to human races really skirts the bounds of current racial sensitivities. You don't see a lot of the Noble Savage anymore either, except as alien races, for the same reason.

A variation on this is the Proud Soldier Race – a more low-key version more like the modern military rather than a warrior culture, with more focus on drilling and discipline than just strength at arms. These guys have a tendency to be more technologically advanced and more focused on expansion than conquest – they don't see the harm in dishonorable tactics, but they're pragmatic, not ruthless; The Proud Soldier Race Guy isn't likely to cause any more harm than absolutely necessary to get what he wants.

There are, in fact, a number of Humans Through Alien Eyes-type works where humans are the Proud Warrior Race (there is also a significant portion of these works in which the aliens see us that way, regardless of whether or not it's actually true).

Examples:

The Saiyans (of whom Vegeta and Goku are the only pure-blooded survivors). Their instinct to fight in addition to their incredible natural strength, ability to transform into giant apes under a full moon, and, later in the series, their power to become Super Saiyans, makes them hugely dangerous and feudal; though Vegeta, the Prince of all Saiyans (as he is very quick to point out), seems under the impression that he's the last of a race of noble, honourable warriors that lived by their strength alone. Goku and half-Saiyans like Goten and Trunks have less of an idea of honour but retain the Saiyan fighting instinct. In the former's case, Vegeta hints the Saiyan sense of honour is inherent in pure-blooded Saiyans since Goku knows nothing of Saiyan culture, and still would've rather died (or gave up the fight) than achieve victory over an opponent by eating a senzu to win.

Averted by Gohan, who is half-Saiyan (and very powerful) but doesn't really enjoy fighting as much as other Saiyans. He doesn't much bother with training unless he anticipates having to fight a villain. Despite being one of the most intelligent characters in the series, he's too Genre Blind to realize there will always be another villain to fight.

Also averted with Gohan's grandmother, Gine. She was born a pacifistic among the Saiyans.

The Mykene from Mazinger Z and Great Mazinger. Although not all of them were warriors, these that were showed they were proud of their warlike skills and eager for using them. Also, the Warrior Beasts were made by grafting into the mechanical body of a Humongous Mecha the brain of a Mykene soldier indoctrinated to fight and exterminate all non-Mykene civilizations.

Shishio Makoto of Rurouni Kenshin is this trope taken to its darkest logical conclusion; a warrior whose respect for strength is so absolute that he wishes to create a Japan where everyone has to be a warrior just to survive.

Done very well on the anime Wolf's Rain, where the four main characters were all Proud Warrior Race Guys, but some of them had huge doubts about the whole thing — and while some of them become Warrior Poets, they were very unusual ones.

The Zentraedi race (divided into "Zentran" and "Meltran", or male and female, sides) from Macross are examples of this trope. It also serves as a bit of a deconstruction, as the the Zentraedi have no idea how to even repair their own equipment (everyone is a warrior; no scientists and no engineers). This was intentional, to render them ineffective if they ever turned against their masters. Indeed, a major running theme of the series (in particular the original Super Dimension Fortress Macross) is the Zentraedi becoming "cultured" by learning how to pursue (or even simply enjoy) more peaceful pastimes.

Klein Klan of Macross Frontier is a Worf of sorts for the Zentraedi; while she isn't a raging berserker most of the time (although after a certain event in the plot she gets rather terrifying), she is extremely proud of her heritage and generally doesn't miss a chance to remind people of Zentraedi superiority in combat and warfare whenever possible, despite being fully "cultured". Hilariously, she also suffers from some of The Worf Effect given how often she gets a hole blown in her power armor, and, to her profound and continued annoyance, she's only about four and a half feet tall whenever she's "micronized" down to human size outside of combat.

Technically, the Pillar Men in Part Two of JoJo's Bizarre Adventure are a proud warrior race of vampires, but in practice only Wham counts. (Santana is mindlessly destructive, ACDC is a Jerkass showoff, and Cars is power-mad.)

The Ctarl-Ctarl, the race of cat-people from Outlaw Star, seem to qualify, but really only Aisha Clan-clan seems to care about conquest and honor, many other members of her race are just normal workin' folks.

In One Piece, the giants that come from the island of Elbaf are proud warriors in the tradition of the Vikings. The first two giants the crew meet, in fact, take this to the extreme by fighting for a century (a third their lifespan) over a quarrel they've both long forgotten purely because their honor is at stake. Also: Wiper and the other Shandian Warriors.

Pai Thunder from Dangaioh initially refuses to team with Naïve Everygirl Mia Alice because she is not warrior-like. As it turns out, Pai is genetically predisposed to violence, because she is really Barius, the daughter of pirate warlord The Banker. Once her father tries to force her kill one of her classmates and Mia bails her out, she accepts Mia's leadership.

The vampires from Rosario + Vampire are very much a proud warrior race, to the point that Moka's father once ordered her two older sisters to fight to the death simply to measure Akuha's strength.

The Yato Clan from Gintama are knows everywhere in the universe for being the strongest warrior race.

Though all of the Nations as People of Axis Powers Hetalia fit this to some degree (because, as stated earlier, all human cultures do), the one most resembling this trope is Germany's big brotherPrussia, who blatantly totes his used-to-be-empire as superior to all others, and is perfectly willing to prove it when given the chance, especially against Austria. As is the standard for this trope, Prussia gets horrifically beaten by Hungary, and later he is dissolved and given to Russia.

The werewolves in "Monster Princess/Princess Resurrection" are this. To the point where they properly introduce themselves before a fight and identify their parents! "I am Riza Wildman! Daughter of the warrior Volg Wildman!" They take great offense to ANY challenge to their or their family's honor or strength. Hime even made a point of killing Risa's brother Lobo from the front because she knew a werewolf warrior getting killed from behind is considered an unbearable stain on his/her honor.

Comic Books

Starfire from Teen Titans is a Proud Warrior Race Girl, in the original comic version anyway. In her "first meeting" with the Titans recalled in a later episode of the TV series, she was this way too, making her "later" Genki Girl personality seem rather puzzling.

Prince Acroyear of the Acroyears, from Marvel's toy-licensed comic, Micronauts. Worth noting because he's one of the earliest mass-market appearances of the Proud Warrior Race Guy as a stock crew member on a Space OperaCool Ship. It's also worth noting that he's portrayed as dark-skinned, despite otherwise-alien features — i.e., "played by an African-American". That's not just incidental, either: a major plot point has his albino brother driven to madness/evil/betrayal by his perceived inferiority.

The J'ai in Superman and Supergirl storyline Krypton No More are a alien race of savage, multi-armed warriors. They have no alternative to war because they don’t know anything else.

Wonder Woman is a Themysciran warrior. She gets confronted by the alien Khunds in one comic, and promptly defeats them.

Kharhi: I ask, why do you imagine we would attack you, you in particular, with such a large and mighty force? Wonder Woman: A test? Kharhi: No. Try to think like a Khund, Destroyer. Wonder Woman: As tribute. To honor me. Kharhi: Yes. You comprehend. Perhaps the legends are true.

The concept of a proud warrior race was deconstructed with the Wolrog Empire, who appeared in a long Strontium Dog story when Starlord merged with 2000 AD. The Wolrogs are psychotic, vicious, cruel, sadistic, genocidal maniacs who live only for battle and death, and are feared and hated by the other races in the galaxy. They tend to kidnap innocent people to serve as captive soldiers or slaves to fuel the war effort. In the same comic, Wulf may be an example of the more noble variety.

The Mighty Thor and the rest of the Asgardians. Loki and Amora the Enchantress are considered cowards and deviants for using magic, dirty tricks, and deception, as they dislike fighting and only fight as a last resort.

In Marvel's early Generation 1 comics, Megatron considered himself to be one of these, as seen by his distaste for killing an easy foe like Ratchet, and in a later issue his joy at getting to kill Ratchet after the latter had learned some of the way of the warrior. Much later, in the UK story "The Fall and Rise of the Decepticon Empire", he actually refers to the Decepticons as a 'proud warrior race'.

The Transformers (IDW) has turned Thundercracker into a Proud Warrior Race Guy, one who isn't very satisfied with the current state of Decepticon affairs and ends up joining the Autobots.

Nolan and the other Viltrumites from Invincible are this. The whole Viltrumite race is basically what would happen if Spartans had Superman-like superpowers.

The Castaka clan in The Metabarons are dedicated to a bushido-like code and will kill or be killed for honor. They also favor primitive weapons like swords and double-barreled pistols, especially for ritual combat.

Marvel's Kree, Skrull, and Shi'ar empires are all like this to a greater or lesser extent. Though as shapeshifters, the Skrulls certainly see no dishonor in using deception as a tactic. The offshoot of the Skrull race known as the Dire Wraiths are an aversion. They're so self-consciously evil that they would probably take any suggestion that they had honor as an insult. Understandably, the Skrulls hate them.

Deconstructed with the portrayal of one of the original real-world Proud Warrior Races in Three, which concentrates on the Spartans' grotesque abuse of their serf class and on how the impracticality of their ideals over time led to their decline.

Deconstructed in the MLP:FiM fanfic Heart Of Gold Feathers Of Steel. Gilda has plenty of warrior instincts. However they do her more harm than good - which she herself acknowledges. Similarly her father's and other griffins' insistence on following the old war-like ways is what's slowly driving the griffin tribes to extinction.

The all-male Hell Knights, also called the Nephilim, from Sonic X: Dark Chaos are an entire race of these who have dedicated themselves to Maledict as an eternal warrior class. In a similar vein to Vikings, they are utterly relentless in battle, but have extremely strong - and unusual - honor codes.

The soldier race variant is discussed in Strange Times Are Upon Us in reference to the Breen, comparing it favorably to the Klingon approach which the Lethean gun-for-hire protagonist Brokosh has a very dim view of.

He’d always admired the ethos of Breen soldiers, their willingness to sacrifice for the mission, not glory. Not unlike Starfleet, come to think of it. But Starfleet didn’t share the Breens’ sheer bloody-minded military pragmatism and cold calculation.

Film — Animation

Interestingly inverted in Princess Mononoke; although Ashitaka does come from a tribe of historical proud warrior race guys, by now they just want to be left alone, and he only fights when he has to, or when his curse makes him. It's actually San, who was Raised by Wolves, who's the berserker type.

Film — Live Action

In The Cossacks, the titular Cossacks are horrified when a man from Moscow tells them that the Tsar has made peace with the Turks, their hated enemies. Without fighting, they have nothing else to do. The Cossacks then write a deliberately insulting letter to the Turks in hopes that the Turks will attack them again.

The title creatures in the Predator movies. Well, they're more like Proud Hunter Race Guys. But so damn proud of hunting that they even stalk Aliens as big game. As they become more skilled, they hunt more dangerous game. They view the Aliens as little more than deer, and use them as a Rite of Passage, to see what young Predators are strong enough to survive. In the expanded universe of the books and comics, older Predators may attain enough honor to essentially retire from hunting. A clan leader would be exceptionally stronger and a much better fighter than any of the Predators commonly encountered in either the movies or comics. The females typically don't hunt, because they're massive — on a similar scale to the Queen Aliens vs the warrior/drone Aliens — and would be unlikely to encounter a species worthy of an honorable hunt.

Chewbacca and the other Wookiees. They have customs like the life-debt and a strict taboo against using their tree-climbing claws in a fight.

Their main rivals (the homeworlds are in the same system), the Trandoshans, take this to an even further degree, with an entire culture based around amassing as many points as possible by hunting and killing powerful game. Failure to do so results in all points being revoked, essentially making an individual worthless unless they manage to regain those points by revenge-killing the target that originally caused them to lose the points. This explains why so many hire themselves out as mercenaries, bounty hunters, and assassins; while most are generally violent and completely amoral, their most famous representative, the psychopathic bounty hunter Bossk, takes this to a whole new level. Hunting non-sentient big game qualified for points as well, so long as it was dangerous enough to be life-threatening, but Bossk was one of many Transdoshans who specifically focused on Wookiees as prey, seeing them as the most dangerous game of all and thus worth the most points. The rare Trandoshan characters not to engage in such behavior presumably just didn't adhere to the Scorekeeper religion.

Mandalorians subvert the trope by not always being a Race or Species. Instead they're a Warrior Culture. They were first made up of aliens called the Taung but were replaced by Rodians, Twi'leks, Zeltrons, Humans and others as Taung numbers were worn down during the Mandalorian Crusades. Humans dominated their culture by the Empire era, but members of other species are still allowed to join Mandalorian society. And despite the historical enmity between the Mandalorians and the Jedi, there were examples of Jedi Knights and even a few Jedi Masters renouncing the Order to become Mandalorians over the centuries. Ironically, Humans and the Taung fought for control of Coruscant as far back as 25,000 years before the rise of the Empire. The Taung retreat from Coruscant led to the founding of Mandalorian society.

The Noghri also fit the bill. Their Death World of a homeworld has turned them into apex predators and born hunters. Given their Low Culture, High Tech state (they were pre-space-flight until Vader found them) and clan-based structure, honor means everything to them, and Vader has found a way to exploit it. The Noghri find the Wookiees a kindred race and understand the concept of a Life Debt quite well.

In the expanded universe, the Zabrak (Darth Maul's race) are shown to be this. The Zabrak have some of the best hand-to-hand fighters in the galaxy, with Zabrak children learning martial arts at a young age. They are also seen by other citizens of the Galaxy as being proud, fierce, and independent.

The Yuuzhan Vong, main villains of the New Jedi Order, are psychotic warrior race guys (especially the actual warrior caste). In fact, to die gloriously in battle is the fondest hope of most Vong warriors, because they believe that death is more important than life, and that is how their gods will judge them. Somewhat unusually, they are willing to lie and cheat to get what they want, though that is more to do with their code of honor not applying to 'infidels' (and members of the non-warrior castes are bound by much more lenient codes to begin with). There are non-warrior-caste Vong, and while they share some central tenets (strength through sacrifice, the transitory and painful nature of life, the abhorrence of machinery) the other castes tend to be just as fanatically honor-bound to pursue some other objective, such as the shapers (hat: Mad Science) and the intendants (hat: bureaucracy. Fanatical bureaucracy).

Ewoks are a proud warrior race... of Teddy Bears.

The whole idea of the Proud Warrior Race is deconstructed by the X-Wing novelStarfighters of Adumar. Because they are big on ritual duels to the death, the resulting high attrition means they never live long enough to develop much competence. It's also Played for Laughs (as when one such duel interrupts a Will They or Won't They? moment). The Adumari are humans, but humans can have hats too. Throughout the book Wedge finds the Adumari way of life repellent — the only way anyone can work their way out of poverty is by putting their lives on the line, royalty can't be parents to their children, and everyone's killing each other. Now and again he says something about it — "Are you fighting so that your family will be proud over your grave, or so they can be proud when you come home?" — and he really gets wound up over the issue. Turns out that it's really only one nation that's so obsessed with honor in combat.

Wedge: Circular thinking. I'm honorable because I kill the enemy, and I kill the enemy for the honor. There's nothing there, Cheriss. Here's the truth: I kill the enemy so someone, somewhere — probably someone I've never met and never will meet - will be happy. [...] I told you how I lost my parents. Nothing I ever do can make up for that loss. But if I put myself in the way of people just as bad as the ones who killed my family, if I burn them down, then someone else they would have hurt gets to stay happy. That's the only honorable thing about my profession. It's not the killing. It's making the galaxy a little better.

The Chiss are an interesting example: they manage to combine this with militant neutrality. The upshot is that every other power in the galaxy makes a pretty wide berth around Chiss space, turning it into Switzerland In Space! The Chiss consider it the height of dishonor to ever strike first, but are undisputed masters of striking second. And they have no qualms whatsoever about manipulating a soon-to-be enemy into making their first strike prematurely.

The Echani from Star Wars: Knights of the Old Republic are similar to the Mandalorians except that they don't go around conquering bits of the Galaxy (naturally, both hold the other in contempt). They aren't bloodthirsty or imperial, but as Brianna/Handmaiden will tell you, how fighting and honor permeate every aspect of their culture down to courtship rituals. In fact, they think that it's impossible to truly know a person until you've fought them, and that a life without conflict is a life of weakness—many become mercenaries or professional duelists to seek out such conflict. Politics is seen as a battlefield of words. Their methods of fighting eventually end up being used by the Emperor's elite guard.

Last Of The Breed gives us Major Joseph Makatozi USAF, fighter jock, test pilot, and proud Sioux warrior. If you get on his shit list, he will send you a concise note explaining the history and cultural significance of the practice of scalping. Written on your dragon's scalp. With a nice little PS at the end warning you that he's coming for yours next.

The Reynard Cycle: The Calvarians, whose entire country is run like an armed camp. You have to have killed at least two people in personal combat in order to have more than one child there. In spite of that, they lean heavily towards being Proud Soldier Race Guys (and Gals).

Trolls appear to be a Proud Warrior Race, but are actually just durable enough that hitting each other with clubs isn't particularly harmful. When they become aware they can't do this to humans, they're usually Gentle Giants.

The dwarves also look like this but the truth is different. To them, a chain-mail shirt and battle-axe count as politely dressed rather than heavily armed.

A twist in a different angle is also explored first in the book The Wee Free Men: the title refers to the Nac Mac Feegle, six-inch high kilt-wearing blue tattooed thieves, whose swords glow blue in the presence of lawyers. They have their own sort of honor and are powerful allies, if you can understand a word they say, and are properly fairies (they guard those really nasty thistle flowers, because they need fairies too!)

Werewolves as well; most lack the self-control to really function in society (even Angua struggles sometimes).

Terry Pratchett's non-Discworld novel, Strata, gives us the paranoid but violent kung, an alien race accurately described as "frightened of everything except immediate physical danger." The audience's representative of the race, Marco, can decapitate dragons mid-air, but otherwise lives in terror that Someone is out to get him. As another character put it, "These Northmen have a word, 'Berserker.' It was made for Marco."

Very common in heroic fantasies, especially those derived from Tolkien and/or Dungeons & Dragons, where non-human races tend to experience extreme Flanderization.

Tolkien provides several examples, including his Dwarves, but the Rohirrim are probably the most distinctive.

The Uruk-hai are a variation; they're a breed of super-orc literally born for warfare, and they have the arrogance and violent tempers to match, but they just love fighting and killing without any regard for things like "honor" or "fair play" the way the standard Proud Warrior Race does. Possibly better-described by The Horde trope.

As an amusing side note, Tooks and Brandybucks are the closest thing hobbits have to this. Of course neither are really a Proud Warrior Race, but they have that reputation among other hobbits; both have a slightly greater tolerance for adventurous eccentrics. The chief of the Tooks is head of the Shire Muster, and Bandobras the Bullroarer (who repelled an orc-raid) was a Took. Brandybucks live near the border closer to danger. And it was a Brandybuck that helped slay the Witch-King. It should be noted that when Saruman took over the Shire, the Tooks and Brandybucks were the only ones able to keep his enforcers out of their respective territories.

Brandybucks come pretty close to qualifying. They live near the Old Forest and have a tradition of Staring Down Cthulhu. As Merry tells it at one time a number of evil magical trees tried to invade Buckland and the Brandybucks chopped them down. And when the Nazgûl tried to raid Fatty Bolger's house the first thing they did on hearing of it was to sound an alarm and try to assemble an army of hobbits to fight off the Nazgûl! They are More Than Meets the Eye.

The Kzinti are a race of giant warcats. But while the Kzinti are a warrior culture devoted to conquest, they find out the hard way that humanity is much, much better at it. The Kzinti mainly conquer much more primitive races, and rarely fight each other in organized mass combat, so "war" isn't really something they've had much practice at.

The Kdatlyno in the same setting are also strong candidates, with an element of Warrior Poets as well.

In the sci-fi trilogy The Damned by Alan Dean Foster, humanity is the proud warrior race. By virtue of being the only species in the galaxy that has evolved to be able to stomach fighting and killing other sentient beings, without fainting out of horror or revulsion, humanity is freakishly strong (capable of breaking other species' bones just by swatting their hands away), enormously resilient and completely batshit crazy. So much so, in fact, that the galactic community refuses to grant humanity citizenship for centuries after co-opting them to fight in a war against the Scary Dogmatic Aliens.

Foster used this much earlier in his novelization of The Last Starfighter: one of the reasons that the Star League has to go to such lengths as hiring an interstellar Con Man to recruit from planets so primitive they aren't even on the map is that the "civilized" races have put war behind them ages ago. Those few with a talent for violence - the Starfighters - are considered dangerously psychotic by most of their own people.

The Dothraki are based on the "violent raider" image of Mongols, being expert horse archers.

The Ironborn are a Viking-ish culture, but resemble more a pirate race than the historical Vikings.

The wildlings have aspects of the trope, but are more anarchic in nature.

The Northmen of the Seven Kingdoms of Westeros reflect the gruff, straightforward "code of honor" aspect, whilst the southern half of Westeros embodies genteel chivalry. And then there are the Northern Mountain Clans, who are essentially are as to Northerners as Northerners are to Southerners.

Most of Westerosi society at its core, and a lot of the Deliberate Values Dissonance comes from their pride as warriors above all else. Women, scholars, artists, and merchants, people who are valued and respected in modern times, are generally disdained because they aren't expected to be warlike, or their trades aren't directly connected to warcraft, despite the invaluable service they can and do provide to others and society as a whole. Being a Proud Warrior Race also entails a very flippant attitude to war itself, as wars are started over land, wounded pride, and broken marriage contracts, with few of the instigators ever pondering on the human costs involved.

The armored bears in His Dark Materials. Ahem, let's rephrase that: Polar Bears that build their armor from meteorite iron. As their king put it, "War is the sea I swim in and the air I breathe."

In the third book of the trilogy, when we meet the Gallivespians, who are a fierce and vicious assassin-race who are born with poison spurs in their heels and ride about on dragonflies, because they're all about six inches tall. It's hard to notice an assassin that's smaller than your hand.

The Witches also show signs of this. If a Witch has the hots for you, just go with it—you'll live longer.

The Idirans. They were an aggressive warrior species which considered it their holy duty to bring order to the universe and its lesser races. They're best known for their 48 year war against The Culture, which they lost.

The Affront are like this as well, best illustrated by the fact they're proud to be called the Affront. The Affront Diplomatic Service consists entirely of the most xenophobic and violent Affronters, lest other races think they're going soft by even having a Diplomatic Service. They're basically an entire race of General Melchetts, where buffoonish jollity barely masks deep-rooted sadism. Unlike the Idirans they're basically friendly to the Culture as long as there's no particular reason not to be, a friendship the Culture finds exhausting and frustrating. Which is why a group of Minds form a conspiracy to encourage the Affront to declare war, so the Culture has an excuse to slap them back down.

The Aiel, characterized as something between an Expy of Dune's Fremen and a Fantasy Counterpart Culture of various Native American groups, have constantly warred against each other for centuries. The warriors live by ji'e'toh, which in the Old Tongue means "honor and duty"; as an example of this code, if a warrior holding a weapon is touched without being harmed, he owes a debt of honor and must be made an indentured servant for a year and a day. The only thing that can stop an Aiel? Learning that 3,000 years ago their entire culture was pacifist. Discovering this caused their race to suffer a Heroic B.S.O.D. en masse as they were forced to confront the shame of forgoing their original vows of nonviolence.

The Borderlanders from the same series also qualify, though they're not as extreme about it as the Aiel. Living on the edge of the Great Blight while engaged in perpetual warfare against Trollocs and their Myrddraal masters will do that to a culture.

Several characters in War and Peace, mostly because joining the army and fighting for the fatherland is seen as one of the best ways to achieve fame and glory.

In the novel Agent Of The Terran Empire the protagonist Imperial secret agent Dominic Flandry is kidnapped by a race of Proud Warrior Race Guy. They sneer at him for being part of the "decadent" Empire. It takes him quite a bit of work but he winds up corrupting them all into fighting a civil war over power. He points out that their whole system of honor wasn't really too embedded into the culture, otherwise he could have never convinced so many to abandon their principles when power was offered to them.

The novels were originally supposed to be about a Proud Warrior Race Guy, Wulfgar son of Beornegar of the Tribe of Elk (one of the barely-Viking-ish warrior tribes of the northern region of Faerun), captured in battle and made an indentured servant by a dwarf king. He eventually went out the way all Proud Warrior Race Guys want to — defending friends and family from a great menace, and succeeding. He didn't stay dead for more than three books — but that was over six years of world time.

Drizzt himself is basically a Proud Warrior Race Guy, having grown up for around 30 years in an underground city full of vicious assassins who are trained from birth in the most efficient, vicious ways of killing living things. His homeland is, in essence, a gigantic, sadistic special forces unit (his race possess remarkable prowess in the areas of stealth and unit tactics, while at the same time possessing a huge superiority complex over all other living creatures including each other and having a vicious sadistic streak, making them more Arrogant Warrior Race Guys). It sounds like he's even more noble and sacrifice-loving than any Proud Warrior Race Guy ever, but he possesses a remarkable survival instinct and is portrayed as too Bad Ass to actually die, even when he tries self-sacrifice. He does die once, in a duel to the death against his archenemy, but only for one page, not counting the year between the end of the book he dies in and the very first page of the next. Then we get into the Arrogant Assassin Race Guys issue, which is quite different. The drow are an example of why Always Chaotic Evil doesn't make for good proud warrior races - they have no concept of honour, often even no interest in a good fight, just getting ahead at everyone else's expense at minimum cost. The way Drizzt demonstrates he's (to a small extent) learnt to think like a drow during his training is when he challenges his last remaining opponent in a free-for-all between students to an open, honourable single combat, which he knows he can win - only to have the other step in a trap he has set up, by which Drizzt proves he wouldn't do anything so stupid as to issue an honourable challenge anymore.

Harry Potter: The giants are a deconstruction of the trope, since any in Britain were hunted down and killed for being so vicious, and the few who remain are quickly dying out because they keep killing each other, too. This is why the most promimnent giant in the series, Hagrid, is only half giant.

Okonkwo, from Things Fall Apart, is a proud warrior race guy. Anything that doesn't involve beating someone up is womanly. Deconstructed in that he lives out his life in fear being weak and fearful, and his fear of seeming weak leads him to quickly give in to society's demand that he kill his adopted son, and eventually to kill himself rather than live with the Europeans.

The Batu of Zadaa from The Pendragon Adventure. They live on a hot planet with scarce water, and hostile creatures all about. Becoming a warrior is a necessity.

The Scylvendi from the Second Apocalypse take this trope to a scary extreme. They call themselves "the People of War" or sometimes just "the People." To them, war is both the method and object of worship. Cnaiur, the main Scylvendi character, scoffs at the concept of a Holy War. To him, all war is holy.

The Icecarls of The Seventh Tower. Brought up under a warrior tradition, all their great epics and stories seem to be about people dying heroic deaths on the Ice. Tal, the protagonist, at one point thinks to himself, upon finding a skeleton in a cave, that it couldn't be an Icecarl skeleton, because it is unarmed.

The Alerans themselves have a very strong martial tradition, as do the Icemen, though both of those cultures are more complex than just proud warriors. Really the only race in these books that doesn't count in any way is the Vord, on account of being, well, alien locusts.

The Clans of Warrior Cats all act like this: to fight in battle to protect one's Clan is the highest honor one can achieve. They look down on housecats (whom they refer to derisively as "kittypets") because (most) housecats are cowardly and unable to fight well. They do, however, pride themselves on honor, codified in their "Warrior Code", which forbids killing (even in battle, unless their enemy is willing to kill them), and tells them to help another Clan if it is in danger.

The Holnists from After the End novel,The Postman, by David Brin are a sort of deconstruction. Descended from the followers of a Crazy Survivalist who fancied himself an Übermensch, the Holnists are excellent fighters and seem to have some sort of code of honor. However, the book primarily focuses on their innocent victims whose lives have been made living hells. The Holnists conquer huge swathes of territory, rape the local women and then induct them into their harems, castrate all the men who are too peaceable to have the kind of "warrior spirit" the Holnists value, and kill the men who do have a "warrior spirit" if they refuse to be inducted into Holnist society. Brin seems to be arguing that a real Proud Warrior Race Guy wouldn't be a Warrior Poet, he'd be a Jerk Jock.

The urgals of the Inheritance Cycle could possibly count. Their entire society and social standings are based on feats of combat, and they're certainly quite proud. They're frequently in conflict with the other races due to their violent tendencies.

The Tsurani appear to be this, and it's understandable that you get this impression after reading the Riftwar novels because you really only see the outward appearance of the race. The Empire Trilogy takes you into the society itself, and it doesn't take long to learn that the "honorable warrior" culture is almost entirely subverted by the rulers and nobles of the Empire, who consider the Tsurani concept of "honor" a weapon, to be used alongside assassination, manipulation, espionage, bargaining, and all sorts of other tools in The Plan toolbox, in order to gain an advantage.

The Valheru also initially give the appearance of this, as the closest thing to a Valheru we meet, Tomas, is only half-Valheru: his Valheru warrior nature is tempered by his human (and later Elven) cultural honor. The actual Valheru really aren't this at all, as they make no pretense of operating under a code of honor, and openly admit to serving only their own desires.

Draken-Korin: We are. We do. What else is there?

The Dasati from later in the same series are this trope take to Always Chaotic Evil extremes. Even the Demons have elements of this, being both proud and warriors, though these traits in them stem less from honor and belief and more from their extremely animalistic natures.

''There are other and natural causes tending toward a diminution of population, but nothing contributes so greatly to this end as the fact that no male or female Martian is ever voluntarily without a weapon of destruction.'

The Red, Yellow and Black Martians are the same way, as are the Orovar White Martians. The Therns and Lotharians (other White Martian races) are notable aversions, however. Not coincidentally, neither race is particularly respectable (the Therns in particular are close to Always Chaotic Evil).

In the Tormenta setting, this trope is take to the natural conclusion. There is only one person left in this race, coming from others planes, the Master Arsenal. He is also the number 1 guy in the church of the god of war. And he is badass.

David Eddings:

The Belgariad has several- the Arends have the Knight in Shining Armor with Honor Before Reason as their cultural ideal (and as such, are great people to have by you in a fight, but generally shouldn't be trusted with anything requiring intelligence or subtlety); the Chereks are seagoing Boisterous Bruisers with a strong Viking influence; the Algars are a nomadic horse-based people justly famous for their cavalry; and the Murgos, who were descended from the warrior/aristocratic caste of the original Angaraks, are an arrogant and warlike people who consider themselves to be the Master Race.

Dragaera features two varieties in Dragaeran culture: the Dragons are militaristic and lust for conquest. The Dzur are self-styled heroes who lust for glory.

Wolpertings in the books of Walter Moers are basically intelligent, bipedal dogs with the antlers of a deer, with enormous strength and speed, plus a fierce killer instinct. They're renowned fighters and treated with terrified respect by most of their contemporaries — though in a curious twist, they begin life as the cutest, cuddliest, most adorable creatures in the world and are sometimes adopted as pets and lap puppies... until they grow older and (often to their owners' surprise) begin walking on their hind legs, talking and displaying huge tempers.

The Stormlight Archive: The Alethi (and to a lesser extent their neighbors the Veden) are a deconstruction. During the days of the Silver Kingdoms, they were the kingdom charged with "maintaining the terrible arts of killing" while they waited for the next Desolation to come. After the last Desolation, they were no longer needed, but they never gave up their arms. After over four and a half thousand years they degenerated into Blood Knights fighting for no other purpose than the fighting itself. They see peace and negotiation as signs of cowardice, scoff at any masculine arts that don't directly involve killing, and spend most of their time fighting themselves in what would be considered civil war if they hadn't been doing it for so long that it had become routine.

The series is stuffed to the brim with these what with Persians, Rajputs, and Axumites. In rather a subversion the most Badass Army of them all is the Roman Army which really is not this as they are Combat Pragmatists who put reason equal to honor in priority. The Malwa are not particularly badass though some of their vassals are. Malwa also do not put Honor Before Reason; however, that is because in their case, unlike everyone else, they have almost no honor at all.

They each have a different sort of flavor to them. Rajputs are aristocratic and chivalrous and always put Honor Before Reason. Kushans are grim and stoic. Marathas are hardy frontier folk that have to be sharp and are informal about hierarchy, though reasonably respectful. Axumites have a sort of "anti-ostentation" that resembles Sparta; not only are they modest they make a point of displaying their spartan-ness until it is an affectation in itself. And they demand vigorously that their kings be soldiers like themselves. Persians have a combination of central asian wildness and Imperialistic splendour. Ye-Tai who serve as Malwan military police, are always savages and not particularly noble savages either but no one questions their bravery.

Adrian Tchaikovsky's Shadows of the Apt series has four variations on this theme. There are the Mantids and Dragonflies who are pure examples of this, the Weaponmasters of the Mantids doubling as Martial Monks, The Ant and Wasp-kinden are more Proud Soldier Guys.

The first two books of the Star Trek: Klingon Empire series show what happens when the Klingons meet another Proud Warrior Race, the Children of San-Tarah. The two get on swimmingly, with many bloody battles between them. Interestingly enough, the Klingons' more notable rivals, the Romulans, show themselves to be this in the Star Trek Novel Verse. It's a bit of an Alternate Character Interpretation; while the TV series (Star Trek: The Next Generation onward, at least) focused on their sneaky, politically manipulative Chessmaster tendencies, the novels portray the hot-blooded warrior aspect of Romulan culture far more prominently. They certainly don't lose their Chessmaster traits, though.

The Andalites of Animorphs have a lot of these characteristics, but it seems to have evolved as their society evolved. Warriors are expected to be not only soldiers, but also culturedpoets and scholars. It's revealed at the end of series that this is largely due to the war with the Yeerks having lasted so long. Ordinarily, Andalite warriors were supposed to put their civilian lives first, and be warriors only when needed, but the size and severity of the war with the Yeerks meant that they were always needed.

The Zoku from The Quantum Thief are a peculiar example. They are a Transhuman upload collective completely focused on bettering themselves in all their abilities, often acting as mercenaries to this end. They utterly denounce all ideologies or codes beyond victory and increase of skill for their own sake, and call those who are guided by ideals "meme-zombies", and treat them like plague-bearers. The reason for all this is the fact that they descend directly from 21st century MMORPG raid guilds!

In The Edge Chronicles: hammerhead goblins, tottering between this and Always Chaotic Evil. They are not cowards and do have some sort of code of honor (though to them, a bloodbath of unarmed innocents is just as satisfying as a worthy challenge).

Mercedes Lackey's Shin'a'in, and the Northern Barbarians. The Haileigh, also, although they have a more of a veneer of civilization.

Trapped on Draconica: First a deconstruction: a childhood spent on martial training means Kalak has no idea how to do anything more than fight and march. Then a reconstruction: "I don’t deny that I was frightened that day. And I know that fear is unacceptable in our laws. But we all were frightened once. At the beginning of our training, we were just scared little children....Our kingdom is gone, we’d just be rovers, wanderers, nomads, vagabonds – call us what you will. I call us homeless soldiers, reduced to petty mercenaries." That shared childhood of training makes them a unified culture.

In C. J. Cherryh's The Faded Sun trilogy, the humans of the Alliance initially thought that the mri were this. Actually only one caste is like that; the other two thirds of the mri are non-combatant.

The Black Prince: "Go with God, my lord, and fight like the Devil." The Captal de Buch: "Even the Devil doesn't fight like a Gascon, sire." And... The Scots, he had told King Jean, were the finest fighters in Christendom. "If indeed they are in Christendom, sire." "They're Pagan?" The king had asked anxiously. "No, sire, it is just that they live on the world's edge and they fight like demons to keep from falling off."

The Hunger Games: The Career district tributes are trained from childhood to fight and to treat the Games like a game and an honorable tournament. They usually proudly volunteer at the reapings for the opportunity to win and bring pride, honor, and of course, extra food to their district.

Phoenix Rising: The Saurans, who greet each other formally with the armed bow, showing all their weapons openly. Visitors to the Sauran King's court are thoroughly checked for weapons before entering the throne room — and if they don't have any, they are loaned some out of a collection kept for that specific purpose, because going unarmed into the King's presence would be taken as a deadly insult, implying that he would be afraid of you if you were armed.

The Khaev in Django Wexler's Memories of Empire. The Two Hundred, literally the two hundred best warriors in the entire Khaev nation.

In SA Swann's Apotheosis series, Nickolai Rajastan's homeworld considers the pursuits of the warrior to be holy religious observances. Nickolai is disgusted at his need to sell his holy skills as a mercenary.

The Chelonians are a heavily militarised race of hermaphroditic cyborg turtles, at least when they appear in the books — we're told that eventually they get a more enlightened leadership and dedicate themselves to flower-arranging instead.

The Doctor Who New Adventures novel Death & Diplomacy features a classic Proud Warrior Race and a Proud Soldier Race (and a Proud Spy Race, if that were a trope), all at war with each other ... along with a theme that societies like that could never work unless someone was pulling the strings.

A Mage's Power: The Stand Stinger Society of Kyraa functions this way. They are the chiefdom's warrior caste and so they are charged with maintaining order. They enforce the decisions of the elders, patrol the desert for monsters and invaders, and have ritualized duels. Tiza becomes an honorary member by winning one such duel.

In the Paradox Trilogy, xith'cal have a reputation for this, due to their focus on hunting and honor. In fact, while it's generally true of male xith'cal, female xith'cal are extremely skilled scientists.

The Ythrians of Technic History are a Downplayed example. They're really no more violent or warlike than humans, in fact they're maybe less so. Make no mistake, though; concepts like honourable death and poetry in war is a big part of their societal psyche, and when they fight, they are good at it. Heck, they beat us.

The minotaurs from the Dragonlance saga are this to a T. They're brutal and violent, but also honourable and surprisingly cultured. Perhaps best illustrated by the character of Kaz from The Legend of Huma and its follow-up Kaz the Minotaur, but deconstructed in the same book when the Silver Dragon noted that if the minotaurs weren't constantly killing each other in their ritualistic duels, they'd probably have overrun the world already. It was further deconstructed by the unnamed minotaur in the short story 'Definitions of Honor', who questions whether Honor Before Reason is truly the best way to live and ultimately dies for his beliefs.

The Nadir in David Gemmell's Drenai books, who live for war and, at the time period of Legend, had spent most of their time engaged in inter-tribal hostilities until Ulric hammered them together into an army at swordpoint. After Druss's death, some of the high-ranking defenders go and visit the Nadir, who are giving their fallen Worthy Opponent an honourable Nadir funeral; they abide by the terms of Sacred Hospitality when invoked, share drinks and stories with the leaders of their enemies, and Ulric even agrees to ensure that, when Dros Delnoch falls, Rek is buried next to his wife rather than given a Nadir-style pyre or left for the crows.

In Gemmell's Rigante novels, the Rigante are a culture of proud warriors inspired by the Celtic tribes of Scotland.

Klingons generally fit this but when you come to inviduals, the picture is closer to Playing with a Trope.

The importance of honor in Klingon culture changed over time. Klingons in Star Trek: The Original Series and in the associated movies, who are mostly filling the role of designated Federation antagonist, aren't hesitant about winning through guile or outright deceit (the Organian peace caused direct warfare to be less of an option, in any case). The concept of an honorable warrior is a cultural ideal, not a universal cultural truth. The main source of information on Klingon society, Worf - an orphan, raised in a radically different culture from his own, and an officer in a generally Lawful Good military - idealizes and glorifies his original culture. Time and again, we see that Worf is a paragon of Klingon virtue. Nearly every other powerful Klingon fails to live up to that standard of honor

Worf is widely considered to be the most uptight, traditional, and humorless Klingon alive. Most other Klingons are much more easygoing and rarely feel bound to follow traditions, and while they still tend to be rough and proud, they can be quite fun and welcoming people to be around. Once, when Worf's humorlessness came up, he said "Klingons do not laugh," but Guinan said that Klingons laugh plenty, it's Worf that doesn't. Some of this is because Worf was raised by human foster parents. Though they tried their best to accommodate and encourage him, it could be that his books on Klingon culture had some things wrong, or he's just trying way too hard to be "a true Klingon."

Worf's son Alexander is also a unique example of a Klingon in that he is less of one than his father.

Martok and Worf's brother Kurn are one of the few truly righteous Klingon authority figures. Kurn's time as a powerful Klingon is short-lived, after Gowron expels him from the High Council and essentially blacklists him. However, even afterwards, he continues to attempt to live honorably, refusing to commit suicide because of its accompanying dishonor.

Duras and Chancellor Gowron go to great lengths to prove that the Klingons are as dishonorable and sneaky as ever.

Subverted in Star Trek: Voyager with Klingon-human hybrid B'Elanna Torres, who thinks Klingon culture is over-rated and blames it for everything that went wrong in her life. She does however become more accepting of her heritage over the course of the series.

Star Trek: Enterprise actually deconstructed and reconstructed this one all in the same episode. "Judgement" had Captain Archer being tried for crimes against the Klingon Empire in an homage of Star Trek VI (same courtroom set!) What set the episode apart is a lengthy discussion Archer had with his counsellor about the nature of honor and glory among Klingons. His counsellor explained that the society originally encouraged other honorable professions such as doctor, lawyer, engineer, etc., but that the culture eventually shifted towards a glory-obsessed warrior base. "Kill something, whether it be strong or weak, it didn't matter, then we go to the bar and gloat about our conquest." Not only did Archer get a life sentence, the counsellor was given a short prison term for speaking out. Archer was rescued, but the counsellor stayed to serve his sentence so he could peacefully try to change the culture. It isn't that being a warrior is bad; it's when being a warrior becomes everything that trouble occurs.

The Andorians are another Proud Warrior Race, and the Romulans have some shades of this (though they often balance "honor" with being sneaky, devious Magnificent Bastards). (In the original series, the Romulans were the honour-and-glory obsessed Vikings In Space, while the Klingons were the sneaky, backstabbing bastards - they switched characterisation for some reason between then and the Next Generation.) And as Quark observes (and Kirk once acknowledged), even humans (who insist they've outgrown all that) can get downright savage at times. Put it this way, Trek has a lot of Proud Warrior Races.

Ferengi:

Ironically, the Ferengi started out as this: before Flanderization set in, the Ferengi were portrayed as extremely greedy warriors, who would have no qualms about attacking and boarding the Enterprise if they think they can make money from it. Even after Flanderization, those few Ferengi who are or have been military (Nog and Quark, respectively) are something to be feared (Quark tends to avoid battles and run whenever he can, but if he can't run... he's still a crack shot, and can break gold bricks bare handed), and the novels tend to remind us that the cowardly comical Ferengi are a minority, with the majority being able to kick ass whenever required.

It's something that's easy to forget because Quark and his family are the main Ferengi in the franchise. Seen throughout TNG (even in the later seasons) and their one-off appearances in Voyager and Enterprise, Ferengi remain villains who are to be feared because being willing to do anything for profit means anything. There is a Klingon chef on Deep Space Nine who sings and plays the accordion and is never seen with a weapon; to mistake all Ferengi for being like Quark is like mistaking all Klingons for being like Kaga. (And like Quark, Kaga probably Minored in Asskicking.)

The two-part novel The Left Hand of Destiny features a tall Ferengi named Pharh. While he's a typical profit-obsessed Ferengi, he also shows that he's willing to fight for those he considers his friends, even though he gets defensive when this is pointed out, claiming that he's only being motivated by profit. In this case, his willingness to fight by Martok's side is described by him as simply him making sure that Martok pays off the cost of Pharh's shuttle, which Martok wrecked. In the end, Pharh takes a disruptor bolt meant for Martok, and Martok honors his friend's memory in the most Ferengi way possible - by paying off the cost of the shuttle to Pharh's family (not to mention fighting a battle in his honor).

The Talarians, in the episode "Suddenly Human," are basically "I Can't Believe They're Not Klingons." They have similar martial traditions and concepts of honor. Interestingly, in an earlier episode, Klingon renegades were found aboard a Talarian ship. The Talarians even look like Klingons, with ridged scalps instead of foreheads.

Star Trek: Deep Space Nine's Jem'Hadar also fit the bill. They exist solely to fight for the Dominion and appear to follow a code of honour; although it was never as clearly laid out for the audience as the Klingons' was, it was implied to be similar as a Jem'Hadar First who fought Worf seemed to understand him. The Jem'Hadar know their masters can be cruel, unjust and unreasonable, but - like Klingons - once they've given their allegiance (and they're bred from birth to give allegiance to the Founders), they will honour it.

Third: Until we re-establish communications, we will hold this world for the Dominion. Fifth: And if we cannot re-establish communications? Third: Then we will hold this world for the Dominion... until we die.

Also from Deep Space Nine are the Breen. Before the war, pretty much all that was known about them was that a Klingon armada that invaded their space was lost with no word; once allied with the Dominion, their forces were at the front of every battle by their own insistence.

Tyr Anasazi. According to her, mates and progeny (i.e. propagating one's genes) are the only thing worth seriously risking one's life for.

Many other Nietzschean prides cross over into Always Chaotic Evil territory, but it's not universal — some even count as Warrior Poets. Then there are the High Guard, a race of intelligent warships.

They also like to name various prides after proud warrior races.

Teal'c from Stargate SG-1. It should be noted that, apart from being a Warrior Poet, Teal'c is actually extremely kind, loyal and friendly. His tough side really only comes out when he's with enemies. He even becomes ironically aware of this role as the series progresses, such as a tenth-season episode that ends with SG-1 enjoying a poker game:

Teal'c: A true warrior... knows when to fold 'em.

Ronon and Teyla from Stargate Atlantis. Though they fit the attitudes of the trope, they're not exactly members of warrior races. Teyla's people are agrarian nomads, Teyla fights because she's their leader and protector. Ronon's homeworld of Sateda appears to have been roughly equivalent to middle-to-late 20th Century Earth before it was destroyed, with no real indication it was run by the military. The reason Ronon and the other surviving Satedans are so badass is simply because they were all soldiers. Likewise Ronon's comment about being taught to shoot a triple-barrelled shotgun as a child by his grandfather, if he was being serious, is not so much an indication that Satedans have a military culture, but he's just comes from a Badass Family.

D'Argo (who also parodies this trope in a Season four episode by remarking, "You know, I've never put this into words... but I love shooting stuff. And I'm very good at it.")

The powers behind Farscape encouraged Anthony Simcoe (D'Argo) to subvert this archetype at every opportunity, even excluding the various whacky/gay D'Argos from the various mind-screw episodes. D'Argo was basically an inexperienced teenage father when he was imprisoned. He consciously struggles with his own violent impulses, only ever really wanted to just earn his honor in battle and then settle down, become a farmer and grow wine. He had a sense of humor and grew to appreciate human culture, while becoming cynical of certain aspects of his own culture. He also was elected Captain of his ship by the last season, which acknowledged how he had outgrown his immaturity.

Further subverts the archetype in one of the episodes in which the crew lands on earth. A police officer discovers them on Halloween however Noranti saves the day by drugging him with a powder which causes him to imagine D'Argo taking of his 'mask' to reveal the obligatory large African American (or Australian in this case).

Furthermore, Luxans as a whole subvert one fairly standard cliche of this trope: they do not have an obsession with dying honorably in battle. They accept it as a possibility, but it seems fairly clear that, all other things being equal, they'd rather die of old age. They are overall closer to the Proud Soldier Race sub-type, since the values they seek to embody are not personal glory and deadliness but rather loyalty and self-sacrifice for the good of others.

The Peacekeepers are a race of Private Military Contractors with a habit of conquering their clients. They were created by a race of {Precursors}} as guardians and have interpreted their purpose to be "peace at the muzzle of a weapon". They have no respect for "techs" as they spend all their time fixing and building weapons instead of using them. They are taught not to befriend one another or have close relations with family, and their children are taken to be raised in The Spartan Way shortly after birth. Ex-Peacekeeper officer Aeryn Sun tends to retain many of the attitudes when not denying her heritage.

Even John Crichton has commented on humans' battle prowess, might explain why the Eidelons used them to create the Peacekeepers.

Most of these Proud Warrior Races are villainous (when your hero is a Technical Pacifist, who else would his enemies be?) and are usually among the Doctor's least powerful enemies. They are almost always outmatched by ordinary human soldiers when it comes down to a straight-up fight, especially in the renewed series. Villainous examples include the Ice Warriors, Draconians, the Sycorax, and especially the Sontarans, who view everything as part of the war effect and thus take everything with military seriousness:

Strax: I can produce magnificent quantities of lactic fluids!

More heroic examples include:

An allied Proud Warrior Race Girl in Leela, who combined this trope nicely with Amazonian Beauty.

King Yrcanos (played by BRIAN BLESSED!) in the story "Mindwarp" is a more positive example of a Proud Warrior Race Guy than the ones listed above; he is slightly ludicrous in his constant blustering but mostly on the side of right. (But that was only because the story in question had a major case of Crapsack World and Evil Versus Evil: in many more optimistic Doctor Who stories Yrcanos would have been a bloodthirsty villain by comparison to nicer characters.)

The Uvodni in The Sarah Jane Adventures are a subversion. It turns out that they only fought to ensure peace on their world, and the Ship's Computer lead them to beleive that the war was still going, even though it had ended ten years ago.

In Angel Lorne's entire race is like this - except him, regarded as a disgrace for his nonviolent tendencies, lack of suicidal bravery, and a tendency to forfeit each joust.

The Warrior Caste of the Minbari had this attitude, to some degree, especially the more fanatical ones who refused to accept the seemingly nonsensical surrender to an almost-wiped-out Earth. Of course, the war itself was somewhat nonsensical, but that was the Religious Caste's fault.

The Grey Council had just had their leader, as well as who knows how many others, killed in a particularly brutal example of culture shock. It's pretty clear that nobody was thinking clearly at the moment. It makes sense that the hidebound Grey Council would fall back on what they normally do to solve dilemmas.

Living in the same universe with Centauri, Narn, and now Humans (who have a rather interesting history to say the least) let alone the Shadows is not a thing that tends to make for amiable personality traits. If your mother had told you that the Evil Dark Crab Monsters would get you if you weren't good, what would you be like?

The Minbari Warrior Caste seemed to act in a rather wussy manner during the Shadow War and let the Religious Caste do their fighting for them.

Though not considered canon, many B5 fans think the Warrior Caste, like the Clarke Administration and Emperor Cartagia's government, had been infiltrated and influenced by the Shadows. Even if this wasn't the case, long-standing tensions between the two castes, exacerbated by the Grey Council's controversial decision to end the war with Earth without telling the warrior caste why they were ordered to surrender at the eve of victory, go a long way toward explaining the Warrior Caste's behavior during the Shadow crisis: they felt betrayed and manipulated by the Religious Caste, and weren't about to let the same thing happen again. Instead, they focused on trying to wrestle political power away from the Religious Caste, and started a Minbari civil war in the process.

The Narn are this, though mostly by necessity. It's mentioned in-series that before the Centauri occupied Narn, the Narn were a deeply spiritual agrarian people with some Proud Warrior traits, but that the occupation brought the Proud Warrior part of Narn culture to prominence at the expense of all others.

Ziva David in NCIS would probably count though she is probably somewhat hyperbolic: Real LifeBadass Israelis, even Mossad assassins, are probably not that flamboyant or as vain about their skills.

Eli David: Ziva is the sharp point of the spear, Director. Treat her well.

The Grounders' view killing in battle as a badge of honor (a badge many of them start earning while they're still children), and seem to follow a code of honor that demands they not back down from a fight and that they ensure the dead are avenged. The standard parting words to say to a dying Grounder are "Your fight is over."

Their leader, Lexa, is an aversion. She's not shy about going to war, but she views it merely as a means to an end; if she can achieve her goals by making an alliance with her enemies, rather than fighting them, she'll gladly do so.

There are some indications that the Castithans in Defiance are, in part, this. Viceroy Mercado, an Earth Republic official, even claims at one point that the Castithans have conquered the homeworld of the Irathients, the Sensoths, and the Liberata, colonizing it and renaming it "Casti" (this contradicts earlier sources, which claim that Casti used to be a barren rock until terraformed by the Indogene and that Irath is a separate planet). The Viceroy also claims that humans need to learn to coexist and emulate the Castithans, lest our planet is also conquered by them. Some of the typical attitude associated with this trope is shown in one of the early episodes, where a cowardly Castithan runs away from a battle. Datak Tarr has him put on a rack of sorts in a public place, where other Castithans put rocks onto a plate that increases the torture. The punishment is meant to cleanse the guilt of cowardice (the alternative is death).

Music

The Barbarian in Ayreon's Into the Electric Castle fits this trope perfectly. He constantly brags about the battles he's fought and dies when his pride drives him to go through the Sparkly Door of Death.

Mythology and Religion

Norse Mythology: The hero Starkad takes the martial code of honor more serious than others. In Book 6 of Gesta Danorum, Starkad agrees to help Helge in a single combat against nine brothers. On the appointed day, Helge oversleeps and Starkad is too proud to wake him, so he goes to the combat alone. His nine opponents offer Starkad to attack him one by one, but he rudely tells them to come at him all at once. Starkad kills all nine, but is severely wounded so he is forced to wait for random passersby to help him. One by one, a sheriff, a free man married to another man's slave, and a slave woman with a baby to feed offer to bandage his wounds, but are refused because Starkad considers it beneath him to get his life saved by them. Finally there comes a peasant laborer, son of a laborer, whom Starkad considers worthy to be his rescuer.

Often invoked in Onomastics which are a kind of micro-folklore. The Royal Navy once commissioned the Tribal class destroyers named after various tribes which had a reputation for this. Several athletic teams also.

Newspaper Comics

Flash Gordon: Pretty nearly every race on Mongo would qualify. Lion Men, Hawkmen, Arborians, etc. In the Filmation TV series, Flash is quick to point out that the only reason Ming can get away with tyrannizing the planet is that all the races are at each others' throats instead of uniting against him. Flash works very hard to help fix that.

Tabletop Games

The Vorox, a race of large, primitive, aggressive, six-limbed furry aliens from the Fading Sunsroleplaying game. To make them appear extra-special cool with cream on top, the authors even gave them their own special alien martial arts style.

Among humans, the Hazat (not House Hazat) are the most openly aggressive and military of the Great Houses. In a setting where duelling owes a lot to Dune, the Hazat don't fight with Deflector Shields and daggers; they view the shields as cowardly, and prefer to use somewhat beefier weapons than duelling knives.

The Falar and the Tulgar from the Spacemaster Privateers universe. Both races are anthropomorphic animals: The Falar are large Cat Folk (with subraces looking like tigers, lions and other large cats); they are aggressive, competitive, psychotically arrogant "proud warriors" who look down on anyone they consider weak (or pacifist). The Tulgar are humanoid lupines that look like upright walking wolves, somewhat taller than humans; their culture revolves around the concept of honor and loyalty to the family; their knights fear dishonor above all and follow a chivalric code. And yes, they dress vaguely Asian. Can you say "samurai"?

While everyone in the Tarkir setting is warlike the Mardu and their successors, the Kolaghan, are both examples - and a Fantasy Counterpart Culture to Genghis Khan's forces, just to make it nice and clear. The Mardu, at least, had an admittedly brutal code of honour, represented by the inclusion of white mana in their identity; the Kolaghan have lost that in the new timeline, thanks mostly to Kolaghan herself, and are more along the lines of Ax-CrazyBlood Knights who suffer from "the Crave" - an uncontrollable lust for blood and war.

The Clans of BattleTech are extremely warlike Social Darwinists obsessed with ritual combat, they settle practically every dispute with fights, even to decide who gets to fight in the larger battles. In fact to reproduce they have to die gloriously in order for the eugenics program to consider using their genes in the next generation of Designer Babies. Unfortunately this culture did not help them when they invaded the Inner Sphere, as they had a much less Obstructive Code of Conduct and had been fighting one another continuously for longer than the Clans have existed. A few Inner Sphere nations have martial cultures, though not to the same extreme as the Clans. The Draconis Combine, which bases its government on feudal japan, has a distinct warrior tradition.

Given the nature of the setting, the description sort of applies to most races that are still around to be described, but it applies best to the Orks, whose entire culture, biology, nature and philosophy is built for "Waaaagh!-fare".

There's also the Space Marines and the Sisters of Battle, who are both raised-from-childhood fanatical warriors, as well as many Imperial Guard regiments. The Cadian Shock Troops begin live fire exercises before being taught to read and write.

Cadian Shock Troops are noted to be among the greatest soldiers mankind has ever produced; they are among the only human troops universally respected by even the Space Marines. Over 70% of the planet's population is under arms, there are billions of soldiers and population is maintained through special breeding programs. They're also given a lot of live training, given their planet's close proximity to the Eye of Terror, a Negative Space Wedgie that continually chucks hordes of demons and insane super-soldiers at them. Every Cadian is either badass or dead. Their society is so martial even their civilian clothing is camouflage patterns.

The Eldar of Saim-hann and Biel-tan. The Eldar of Saim-Hann are proud, boisterous barbarians who live in tribal clans, ride jetbikes and settle their differences with duels. The Eldar of Biel-tan are mostly disciplined and merciless Aspect Warriors, and their craftworld is run not by seers but autarchs and exarchs. The two craft worlds seek to reassert the Eldar as the masters of the galaxy and travel around attacking the upstarts squatting on their planets. Even Eldar in civilian occupations often take to battle as Guardians, and unlike most citizen militia who are fielded out of desperation, the vast majority of Guardians have experience from a warrior path and can hold their own against the trained armies of other races. Anyone who believes that Eldar are all clairvoyant pussies who manipulate other races into doing all the hard work for them should tell that to the Swordwind.

While they may lack in honor, the Eldar's Evil Counterpart the Dark Eldar are certainly extremely proud and definitely a warrior species. Every single one of them is a fighter - they have slave labor to take care of all non-combat activities; except torture, which they do personally. The vast majority of Dark Eldar, male and female, serve as grunts in kabals, but there are also several warrior sects within Dark Eldar society, including Wyches, Incubi, Reavers, and Scourges.

The Tau Fire Caste might qualify, being an entire group raised from birth for combat and having strong martial discipline, but in contrast to the other races they are somewhat of a subversion of the archetype. For example, they attribute no dishonor to a sensible strategic retreat, and consider a "glorious last stand" to be the last resort of an inept commander. They do have pride and honor, just of a form unusual in the setting. Put into perspective: Imperial Guardsmen usually get their training around their teens. Tau Fire Warriors train constantly to become warriors, starting from childhood, and are expressibly forbidden from entering any other vocation. Fire Warriors never retire and fight until they die, although Shas'O generals are eventually presented with retirement, but are still expected to serve as military advisers.

This trope also fits Chaos to a degree. Just about every cultist, daemon, traitor guardsman or marine see going to war in the name of Chaos as one of the highest forms of worship. Although it's arguable to what extent exactly each Chaos warband fits this trope, such as there only being shades of it with the servants of scheming Tzeentch, hedonistic Slaanesh, and pestulant Nurgle. Chaos Undivided seems to fit the trope more than those three, but the followers of Khorne are the kings of this trope as far as Chaos goes. And are also the kings of this trope for the whole setting, really. Their God, whom they strive to emulate, has the title of the Brass Lord of Battle for God's sake. BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

Their new codex turns the Necrons into this. They have a strict and complex code of martial honour, and some of the Necron overlords are Noble Demons and Worthy Opponents. It's just this code of honour rarely applies to their opponents...

And let's not forget the various types of elves, from the High Elves and their single-minded Swordmasters, White Lions and Pheonix Guard (not to mention the fact ALL elves forms part of a really quite deadly citizen levy) to the Wood Elves and their bloodthirsty wild hunt. Of course those are the two nice elven factions. Dark Elves happily mix this with Axe Crazy and a single-minded worship of their god of war.

There's also the Blood Dragons, who fill in this for the Vampire Counts. Basically, they're a vampire bloodline who were formed by a mighty and noble warrior called Abhorash. Abhorash preached that vampires should avoid preying on the weak and defenceless, targeting only worthy challenges and those who deserved it. So he takes a group of loyal followers and forms a splinter faction to practice this. One day, they come across the lair of a huge ancient dragon. Abhorash goes inside, kills the dragon in a 1-on-1 duel, and drinks it's blood; to his surprise, his bloodthirst never came back, but he retained his vampire powers. And so, he commanded his followers to go out and find worthy opponents to slay in the hopes of curing their bloodthirst, and when they were all done, that they then return to him, so the real war could begin.

Most dwarven cultures are portrayed as strongly militaristic and belligerent, but still honorable and friendly to their allies. Hobgoblins, on the other hand, run closer to the "psychotically violent" end of the scale as a culture of grim, rigidly regimented raiders; other "savagehumanoids" like orcs, gnolls, and bugbears also have cultures based around violence (they are there for players to slaughter en masse, after all), but lack the hobgoblins' formal militarism. 4th Edition has the dragonborn, a new race of mercenaries and warriors who value honor and loyalty.

The Tuigan tribal nation in D&D's Forgotten Realms setting were a Fantasy Counterpart Culture to the real-world medieval Mongols, and as such had a militant society revolving around mounted combat. This changed when their emperor, Yamun Khahan, died; the survivors of the horde either integrated into the local agrarian populace or went back to the steppes, where Yamun's son started encouraging them to settle down in towns and sponsored peaceful contact with their neighbors.

The elves of the Valaes Tairn in Eberron are essentially what happens when Klingons, Mongols, and the Vietcong are given a scimitar and let rip. The literal worst insult in their culture is accusing someone of disgracing the blood of his ancestors - and if you say this to one, he will gleefully cut you in half.

There are also the Ysgardian natives, who love fighting and tend to challenge everyone to a duel to the death... forgetting that non-natives don't get back up at the end of the day. Oops.

The scro in Spelljammer are advanced orcs who have developed a regimented military culture. The giff have a fondness for military pomp and powerful explosives that dramatically increases both the absurdity and the danger of a seven-foot humanoid hippo.

Werewolves in World of Darkness. Both Werewolf: The Apocalypse and Werewolf: The Forsaken present Glory and Honor as forms of renown and rank in werewolf society, and the Garou of Werewolf: the Apocalypse are explicitly defined as "the warriors of Gaia." The Get of Fenris (from Apocalypse) and the Blood Talons (from Forsaken) are probably the purest embodiment of this trope, though.

Another Old World of Darkness example: the trolls of Changeling: The Dreaming. One book says that the various kiths of changelings are born from dreams of mankind; trolls are born from dreams of honor. They're some of the greatest warriors in changeling society, and their very nature holds oaths as vitally important.

The Aslan and the Sword Worlders are this. The Aslan are creatures that look like lions to humans, and have a stern code of honor. All male Aslan are theoretically warriors and most useful occupations are done by women. If someone does a designated female occupation they are considered female in Aslan language. More easily understood by the fact that only 1/3 of Aslan are male. Sword Worlders are humans that admire Germanic warriors of yore and think in a manner remarkably similar to Aslan, though men are allowed to actually work. This could cause embarrassment if an Aslan is surprised that the engineer of a passing Sworld Worlder ship is male. And among both of them embarrassments can have awkward results.

There are a number of other Proud Warrior Races in Traveller. A number are human sub-cultures, which figures, of course. Notable are the Azhanti whose religion demands that they seek glory.

We have the Dragon Kings, humanoid dinosaur-men with Elemental Powers who believe that the best way to venerate the gods is through combat to the death.

A lot of other cultures, including many icewalkers and the entire population of Harborhead, would also qualify.

Exalted also has the Dragon-Blooded, or Terrestrial Exalted (no connection to the aforementioned Dragon Kings). The two prominent Dragon-Blooded cultures are the Realm and Lookshy, and both are of the Proud Soldier Race varient. Lookshy is strongly militaristic and requires all of its Dragon-Blooded to receive extensive military training, including charms (magical abilities) useful on the battlefield. The Realm skews more heavily toward Deadly Decadent Court, but standard dynastic education for both mortals and Exalts includes basic training in archery, melee, martial arts, and war, and those unskilled in these abilities are considered poorly prepared for dynastic life, and are often considered embarrassments to their families.

In Rocket Age the Erisians, their Venusian descendants, the Metisians and the Martian Maduri caste all qualify.

Most Pathfinder orcs are just brutal, but the fierce but not sadistic Bloodied Gauntlet tribe fit this trope. They cherish their Worthy Opponent relationship with their human neighbors so fiercely that they've attacked other orc tribes who dared to mess with them.

The Needlekin in The Splinter. They see The Realm as a massive proving ground and can shape shift into humanoids made of metal spikes.

With the fourth expansion, the Mantid seems to run on this trope, along with some Blue and Orange Morality thrown in for good measure. To elaborate, their social system implies sending their young to Zerg Rush a great wall expy and kill as many pandaren as they can, and those who survive can return to their tree cities and be given their social status in accordance to their deeds/kills/conquests. These practices pretty much assures that the mantid who survive into adulthood are adept warriors in whatever areatheychoosetospecializein. The kicker, they do all this as a form of worship to one of the Old Gods, their "master", with the ominous implication they will use the evolved warriors/tactics/technologies they get from this social darwinist system to kill or worse all the other races should their God ever come back. Even worse, the majority of their race has been corrupted by the Sha of Fear, who have skipped the whole waiting for our god to return and went straight to zerg rushPandaria.

Betrayal at Krondor has a subversion of this in Gorath, a moredhel whose distinguishing feature is his weariness of the self-destructive battle-crazed ways of his people.

The Elvaan, also from Final Fantasy XI fit this trope, being all about chivalry and such.

Final Fantasy XIV has the Amal'jaa, particularly the Brotherhood of the Ash, a small splinter group who find the acts of kidnapping and pillaging their brethren commit for the sake of appeasing the primal Ifrit to be cowardly and weak.

Colovians from western Cyrodiil count as Roman-themed Proud Soldier Race.

The Elder Scrolls V: Skyrim reveals that the Dragons have this type of culture. Due to the urge for conquest and domination being an inherent trait within their species, whenever two Dragons meet, one will naturally try to dominate the other. This is part of the reason (aside from outright fear) why most Dragons have a tendency to attack the Dragonborn on sight. The belief that the strongest should lead them is why so many follow Alduin and why so many of his underlings begin to question his right to rule when he flees during battle with the Dragonborn, since a true Dovah would keep fighting until their death, rather than admit defeat.

Pretty much EVERY race in the setting is either a race of Proud Warriors, a race of Proud Mages, or a race of Proud Survivalists. The Nords, Orcs, and Redguards are awesome warriors, but the Bretons and Altmer love pointing out the tactical advantages offered by weaponizing magic, and the Dunmer, Khajit, Argonians and Bosmer are quite good at surviving in their harsh environments or in the face of extreme oppression. The Cyrodils created the Empire in the first place because they were able to not only combine all of that, but also to recognize he value in negotiation and cooperation - thereby creating an empire that survives by transporting proud warriors from one province to beat up threats to the empire residing in another province. There's a reason the first game in the series is titled "Arena." Tamriel is a world where the closest thing to a pacifist is a monk who'll beat you half to death with their bare hands, then heal you up once you've stopped trying to hurt them.

The bird-like Garif of Final Fantasy XII's Ivalice do fit the bill. Their entire society (apart from the "worshipping the mysterious crystals" thing) wholly revolves around battle, and great honor is given to brave war-chiefs. This doesn't keep them from being wise, patient, and generally benevolent to honorable visitors.

The Laguz especially of the Beast Tribe in Fire Emblem Tellius. The beorc are allegedly a Proud Scholar Race in contrast, but they tend just be warriors with more technical weapons, some as strong or stronger than their Laguz counterparts.

Kratos from God of War, who loves doing things "For the glory of Sparta!" His wife denies this, stating: "Sparta? You did this for yourself." In fact, most depictions of Sparta (such as 300) tend to have them (at least their ruling class, the Spartiates) as a city-state of proud warrior guys. Ancient Sparta itself may have been a real-life version of the trope, along with many other warrior cultures of history.

One of the few things established about Samus Aran from Metroid is that she's a Proud Warrior Race Girl - raised by the Chozo, her constant pursuit of battle is in memory of their warrior tradition... it's a pity most of the actual Chozo abandoned this for scientific and philosophical pursuits, or the Chozo might still be around.

It is still unknown how the Chozo species truly disappeared so the above is an assumption. The Chozo also did not outright "abandon" their warrior ways. They were getting old and reproduction was less feasible so rather than getting killed off in battle, they decided to go a more peaceful way. Also pursuing scientific and philosophical routes is not a pity.

Secondly, it's heavily implied that the way they died was from Mother Brain who turned against them. It was created to maintain order and saw the Chozo as incapable of full-filling that goal.

The Protoss, especially Fenix. Only the Dark Templar seem more down-to-earth. This might be because most of the Protoss characters encountered and played in the game are members of the Protoss' warrior-caste (The Templar), StarCraft being a war game. Members of the civilian/artisan/scientist/laborer caste (the Khalai) and the clergy/government caste (the Judicators) justifiably don't make much of an appearance.

The few Judicator characters tend to act like Scary Dogmatic Aliens, their tribes were nearly wiped out in the first game. While Phasesmith Karax, the only member of the Khalai caste to appear in any of the games, acts more like a Proud Scholar Race Guy, though that might just be him.

The Krogan are actually a rather brilliant deconstruction of the trope. They place very little emphasis on research or industry if it doesn't have to directly do with fighting, and likewise, there are very few merchants in their society. Because of their complete lack of aptitude for anything other than war after they were uplifted, the Krogan once threatened to conquer the galaxy, causing the other races to ally against them, and eventually they had a Depopulation Bomb used on them that sharply limited their birth rate. Unfortunately, the Krogan warrior culture did not go quietly into the night. Though they would still be able to hold a stable population if they tried, none of them want to stay at home and help rebuild their race - instead, they've become a race of Death Seekers who hire themselves out as mercenaries, dooming their race to a slow extinction. It is even highlighted in the Codex: Krogan live with the mantra: "kill, pillage, and be selfish, for tomorrow we die". It's a great example of how a purely warrior culture with no room for any other societal roles would have serious trouble surviving.

However, in the sequel, conditions may have improved provided that Wrex survived the first game. If so, you find that he fought and browbeat his way to the top of Krogan society between games, and is now running a truce zone between the various clans. Curiously, in Mass Effect 3 this can develop into practically a full-blown schism between those who, like Wrex and Eve, emphasize the proud (and the race, if necessary), and those who, like Wreav, emphasize the warrior. This leads to one of the more bizarre sights in the game: a Patrick Stewart Speech delivered by a krogan. And, armed with the ultimate bargaining chip (the genophage cure), it works.

On the other hand, the turians, with their focus on discipline and authority, are Proud Soldier Race Guys. They have a regimented meritocratic society that requires a term of military service to advance beyond the first tier of citizenship. They tend to be bad at entrepreneurship, though, so they had to take the volus as a client race. They have a more pragmatic approach to combat as well; preferring long range superiority; less focus on hand to hand and more on squad firing tactics, and the most dreadnoughts (long range monsters of warships) than any other member of the Citadel. And they're not above leveling a city block from orbit to get one enemy squad if they have orbital superiority.

Some of the other races see Humanity as this, since their debut on the galactic society scene was the "First Contact War", where they managed to hold their own against the Turian military for three months before the ceasefire was called. The Turians in particular were astonished to learn afterwards that only 3% of their eligible population choose to serve in the military, far less than any other council race. With the rapid and aggressive expansions they've made since then, many council races have come to consider Humanity to be a "sleeping giant".

And, coming as a bit of a shock to Liara, the Protheans were what happens when you give a krogan the ability to think in the long term and removed Blood Knight tendencies, according to Javik. Also something of a Reconstructed Trope-their more patient and pragmatic attitude combined with power in battle allowed them to survive Reapers for centuries, and gave the current cycle of sapients the ability to actually win against the next invasion. It's implied, however, that the Protheans in general and Javik in particular are the way they are specifically because he was born about two hundred years into a three-hundred-year-long Hopeless War and that in better times they were, if not necessarily nice people (they still had a galactic empire, recall), at least less fanatical. Getting your entire view of a species from their avatar of Vengeance is bound to color your view a bit.

The Drell may also qualify, as they are a client race of the jellyfish-like Hanar who they handle the more physical tasks for. Though they are more of a proud assassin race.

Star Control 2 gives us a total of three species of Proud Warrior Race Guy: the thuggish Thraddash, the vaguely Scottish Yehat and the vaguely Japanese Shofixti. The Thraddash regularly lose centuries of achievement in determining what the strongest Culture is.

The Trophies from Super Smash Bros. are an entire species of Proud Warrior Race Guy since all they do is fight, or watch people fighting. The trophies consider not being able to fight like being dead.

The Sangheili/Elites play up the "Proud" aspects of this trope. Heck, the scientific name for the Sangheili is given as "Macto Cognatus", which means "I glorify my kin" in Latin. In particular, their portrayal in the book Halo The Colt Protocol takes this to extremes; think of Imperial Japan on crack.

The Sangheili sense of honor is a little skewed, by human standards. While most warrior cultures view battle scars as badges of honor, the Sangheili view them as symbols of shame. Being wounded by an enemy is considered to be dishonorable. A true warrior is able to walk out of a battle without any wounds whatsoever. Sangheili also believe that blood should only be shed in proper combat; as a result, they tend to really hate doctors.

As shown in Halo 5: Guardians and related media, the Elites of the Arbiter's Swords of Sanghelios are starting to move away from this; they're still quite proud, but many of them are more earnestly pursuing non-warrior pursuits. The Arbiter is even trying to get rid of his people's disdain towards doctors.

Also the Jiralhanae/Brutes, for the "psycho klingon" side of this trope; they're very much a "might makes right" race who take joy in literally eating their enemies. Think the Turian/Krogan side presented in the Mass Effect entry.

In post-Halo 3 media like Halo: Glasslands, this trope is Deconstructed. Now that the Covenant has fallen and the Elites don't have the Prophets to rule them and the Engineers to build/fix stuff for them, their society is having to do some serious reorganization as they try to remember how to self-govern and have a self-sufficient military. It's implied that something similar is happening to the Brutes, many of whom are having an even harder time dealing with it. As said by Glasslands's main Sangheili character Jul 'Mdama, "It's easier to vaporize a planet from orbit than to build a society from scratch". Another comments that "You can't expect warriors to stop fighting", in regards to a rebellion they're organizing. Jul also struggles with the whole underhandedness of the rebellion, as it involves lying and treachery when he'd rather run screaming at something with his sword. As hinted above, the Sangheili do adapt pretty quickly; many factions are now able to design their own technology, and Jul himself becomes by Halo 4 a ruthless pragmatist more than willing to resort to "dishonorable" means.

The four-armed Shokan race from Mortal Kombat, particularly Sheeva from MK3. The most famous of which is Goro. This is emphasized even more in the novelization of the first movie when Goro is depicted as a nobler creature who throws himself off the cliff after being defeated by Cage, claiming he'd rather die than live in disgrace.

Their rivals, the Centaurs, as well; their blood feud was what sparked Sheeva's chest-beating in MK3, and when the Centaurs were cursed with a minotaur/satyr body in Armageddon, their vanity over the loss of their back legs was what caused them to accuse the Shokan of the deed, restarting their war.

The Tarka in Sword of the Stars are both a stellar example and a shining subversion of this trope: They are warlike and view war as a method for gaining status and glory, but they are also a race of pragmatics with a very practical outlook who consider fighting 'honorably' and 'fair', and the concept of the Heroic Sacrifice, to be very odd at best. In one of the universe's backstories, a human gains a Tarka's respect after he challenges her to a fist-fight and wins by leading her into an ambush by all his friends, who pelt her with sling stones — by thinking outside the box, he proved himself a warrior in her eyes. However, they do have a highly developed sense of honour in society - a better way of putting this would be a Proud Warrior Race whose 'honour concept' is very different from that of humans, who the Tarka consider to have a Martyrdom Culture.

"The Tarka are degenerate and laugh at war, but the humans are sick and laugh at death."

The Tarka are kind of a weird example due to Bizarre Alien Biology. The majority of fighters are male, and most of their males are stupid enough to go full "barbarian horde" if uncontrolled because most of them never get the necessary diet supplements to reach maturity. The upper officer cadre of each ship is thus occupied by the more rational females, with mature males in ultimate command (since the younger males will only follow an alpha).

The Spartan Federation in Sid Meier’s Alpha Centauri, as its name implies. Ostensibly, its ideological emphasis on military power is just being Crazy-Prepared, but what is shown of its culture in the novelizations and in-game quotations also qualifies this faction as a Proud Warrior Race. They take their Spartan "heritage" seriously in the novelization. Any child that is found to be too weak is taken outside and has his or her throat cut. The exception is Colonel Santiago's own son, who, while weak as a child, ends up leading the Spartans against the mindworms when he grows up.

In Lusternia, all of the Second Circle Gods are this, and are organized into cadres based on total loyalty and common kinship. Those Seconds that aren't in a cadre, and prefer to hunt alone - like Shikari, the Predator — are regarded as disreputable, or even freakish. Those mortal races descended from Second Circle Gods also count.

The Helghast from the Killzone series seem to have evolved into this by the second main game. Their capital city of Pyrrhus is largely a run-down dump, except for the military academies and the Imperial Palace; the characters even comment on this. Also, there's one instance of Enemy Chatter where it's made plainly clear that the soldiers of the Helghast hold their civilians in a high degree of contempt.

The Minotaur Firewalkers from Puzzle Quest: Challenge Of The Warlords. Though all Minotaurs seem to be born fighters, only the Firewalkers (basically Warrior Priests) care about the other stuff like honor.

Okku the bear "god" in Neverwinter Nights 2 Mask of The Betrayer. One conversation reveals he is following you due to a debt owned to a previous Spirit Eater. Another conversation with carrion eating spirits (and his combat taunt "eater of carrion") shows he finds such behavoir disgraceful.

Albion has the Kenget Kamulos, an underground-living people that are one branch of the descendants of Celtic humans who mysteriously migrated to another planet long ago. Bordering on AlwaysLawfulEvil, they live in a society entirely dedicated to their god of war, Kamulos, and go on about how warriors are superior to everyone else (especially to women and nonhumans) and, in an interesting twist, how those warriors who need weapons are inferior to those who don't (wizards).

Most of the Qunari come across as this to some extent or another; however, it's eventually revealed that most of the examples encountered are from the "Body of the Qun"—in other words, a warrior caste among many different castes. Much like other traditional Proud Warrior Race types, this caste believes deeply in honourable conduct and martial prowess, to the point that they value their swords as natural extensions of their souls. However, even the warriors aren't totally defined by this; instead, like all Qunari, they believe that everything has its absolute, unchanging place in the cosmic way of things, and theirs is to fight until the entire world embraces the philosophy of the Qun.

Warrior caste Dwarves can also fall into this, although it's deconstructed with Oghren - when the Warden first meets him, he's an ornery drunk who killed someone due to his ingrained combat responses, and since that led to him being forbidden to carry weapons or fight, he's basically moved to the nearest tavern on a permanent basis. By the time of Awakening he leaves his second wife and their child to join the Grey Wardens, because he's not suited to live in society; all he's good at is killing.

The Norn are characterized as a blend of Native American and Viking. They enjoy all forms of contest, prize skillful hunters, and consider life-or-death battles as places to prove their worth. Their individualism in all things, even war, means that they lack any army of their own.

The Charr are raised as soldiers, taught to value their warband and Legion over their own lives and families. Much like the Turians, they are closer to Proud Soldier Race Guy.

Orcs again in Heroes of Might and Magic V. Somewhat justified in that they were specifically created for that purpose by infusing human criminals with demon blood.

Mathosians and bahmi (the latter also being a Proud Artisan Race) are the most obvious examples in Rift, although dwarves also have hints of it.

Any Warrior or Zealot race in Spore (unless you play one against type). Though, due to an increase in fight difficulty, many players of the warrior archetype will find themselves somewhat less violent after entering the space stage.

The Aurorans are good examples. Their bloodthirstiness varies by House, however. Ironically, the Proud Warrior-est house among them, the Heraani, are also the ones most likely to recognize that noncombat occupations have merit. Which is why they get innovative ships like the Argosy and Thunderforge: they actually pay for scientific research.

Over in Polaris space, the Nil'kemorya, the Polaran military caste, are Proud Soldier Race Guys.

Soldiers are portrayed as a Proud Warrior Race in Metal Gear. Much of the conflict in the series comes from soldiers deciding that modern politics have neutered warfare and to raise soldiers to a ruling class once again.

Knuckles The Echidna from the Sonic the Hedgehog series takes great pride in his heritage of the echidna race in Angel Island and takes his job in guarding the Master Emerald very seriously. He also likes fighting, which is no wonder he uses his fists more than his intellect to solve his problems.

Star Trek Online presents the Breen as a Proud Soldier Race. In episode "Breen Invasion", mission "Cold Comfort" a captured Breen Combat Medic mentions that "there is a nobility to being a soldier," and that among their beliefs is that while soldiers on all sides enter into an unspoken agreement to risk their lives, civilians are not part of this unspoken agreement and therefore purposefully attacking them, as the Breen had prior to the mission under orders from Thot Trel, is dishonorable.

The Hissho from Endless Space are a playable example. They're a race of staunchly tradition-bound warriors, and almost all of their traits improve their ships' combat abilities. They also gain stacking 'Bushido' bonuses from successfully defeating enemy fleets and taking over occupied systems, maxing out at a 20% increase to weapon damage and a 60% increase to all production for 45 turns. A Hissho player that is able to build momentum through conquest can quickly become unstoppable.

In Broken Age, the saccharine, baking-obsessed town of Sugar Bunting seems quite harmless — and indeed, it sacrifices maidens to Mog Chathra in order to remain in peace. But, as Grandpa Beastender claims and Alex confirms, it used to be home to one of these, feared by man and beast alike.

Many perceive Pokémon to be a less brutal 'extreme sports' version of this.

The Fyros of Ryzom love fighting and combat, to the point where they want to go into the Prime Roots and kill the Eldritch Abomination sleeping there for no other reason than because they can.

In Kult: Heretic Kingdoms, the Sura seem to be a combination of this and Proud Merchant Race, being a proud mercenary race. They value strength and prowess, but are very insistent that it be within the framework of a contract, and never given for free. There's a sidequest where the protagonist is able to save a Sura warrior from fatally flunking his trial of endurance, but he'll only accept help if she has been hired to rescue him — being rescued for non-financial motivations like pity or compassion would be so shameful he'd rather die.

The Prone are introduced as unintelligent thugs who kill whatever they're pointed at without question. Later in the story we learn that this is only half their race: the Cavern Clan are the ones you've been fighting, while the Tree Clan are much more friendly and readily make friends with humanity. While primitive, they are surprisingly reasonable and have a much deeper culture than just "War is good!" Even the Cavern Clan gets some characterization, when you meet one team of Cavern Prone who are not psychotic berserkers and are, again, quite personable.

The Wrothians are much more technologically advanced, and emphasize the "Proud" aspect, being expies of Japanese samurai. Most of their disputes are solved through ritual combat, but they are highly honorable, respectful of their opponents, and they absolutely despisethe Ganglion, whom they are forced to work for. Appealing to their warrior's pride and honor is how Elma gets them to pull a Heel–Face Turn.

The Marnuck, another Ganglion race, are mentioned as having a culture revolving around warfare, and they see slaughtering their enemies in battle as a tribute to their chief deity (who also happens to be their god of death). Unlike the others, they get no characterization and are simply Mooks for you to cut down in droves.

The Jennerit from Battleborn have a strong appreciation for warfare and martial combat. As a society, they venerate warriors of all stripes and participate widely as a culture in observing the events held within the numerous Jennerit Fighting Pits found on almost any settled Jennerit world, both within the lower settlements and the floating cities of their throneworld of Tempest.

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The Warriors of Enemy Quest live up to their name, being large, red skinned, four armed bruisers with a cultural focus on competitiveness. During the Visitor's war with humanity, Warriors were noted for putting on brass armor, charging through hails of bullets, and killing with their bare hands.

The Antreyki from Triquetra Cats, anthropomorphic Proud Warrior Race which demands all members at a certain age enlist in the military.

The Jägermonsters from Girl Genius, who are an army of humans mutated into supersoldiers by the Heterodyne family, and loyal first and foremost to the Heterodyne family. In addition to their long lives, prodigious strength, and accent-inducing fangs, they appear to have built a religion... around hats.

The Basitins from TwoKinds. Their military prowess is rather nullified by their paranoia, xenophobia and extreme prudishness, all of which keep their population small, isolated, and begging to be wiped out.

The Galapagos from Terinu, being deliberately genetically engineered to be even more aggressive than humans by their creator. The lead Galapados, General Gisko, subverts this trope slightly, being shown to be a loving and gentle husband at home who frets over his wife's pregnancy.

Subverted in Quentyn Quinn, Space Ranger. Groonch proudly embraces his supposed warrior race heritage, but he was raised with very little knowledge of his species. The protagonist (of a different species) informs him that only a handful of extinct tribes fit the bill.

The Angels in Slightly Damned seem to be alarmingly militarised, so much so that even their artisans are forced into combat.

Supposedly the Trolls from Homestuck - although the only ones important to the story haven't been fielded yet, there isn't really any other word to describe a society in which everyone above a certain age leaves their birth planet and joins the military. Oddly, each and every one of the trolls we see instory is actually a social or societal reject for one reason or another, and the majority of them would probably be culled long before they were ever recruited.

K'seliss in Goblins, and presumably the whole Lizardfolk race by extention.

The Azatoth in Terra have a heavily militaristic culture believing in Asskicking Equals Authority, though the exact angle of the trope varies heavily by individual. Main cast member Agrippa Varus focuses on the "Proud," with a strong sense of personal honor and no tolerance for attacking civilians. Apparent Big Bad Solus Kalar is an Azatoth-supremacistWell-Intentioned Extremist advocating the use of biological warfare against humanity. His underling Catella Myrha is pretty much just a fight-happy bitch.

In El Goonish Shive, This comic features Mr. Verres successfully negotiating with some manner of alien proud warrior race leader who agrees to take his "deathless army of rage" and "rampage in search of enlightenment" elsewhere.

GastroPhobia: Phobia is an Amazonian who is very proud of her heritage, especially the warrior aspect. But she later gets kicked out of the Amazon after refusing to get rid of her son.

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The Global Guardians PBEM Universe features the Xorn, who invaded Earth in 1985, slaughtered nearly a billion people worldwide, introduced alien animals and plants to earth's ecology, and left behind tens of thousands of slaves from other races, all of whom were stuck with no way home when the invasion was defeated.

Dinobot, despite the fact that he's the only member of his race who acts that way. Nobody ever mentioned this on the show, though... Presumably, they knew better than to say so within earshot of Dinobot.

Some of the other Predacons do have shades of this as well, but in a more Blood Knight sort of way. Also, some incarnations of the original Dinobots, when they're not portrayed as either knuckle-dragging bufoons or completely animalistic.

Don't forget that most of the Predacons we are part of Megatron's crew, and only Dinobot (soldier) and Megatron (general) are true Pred military types. Other than that, we only see Ravage and the Tripredacus council.

This is technically an anime, but in any case, Starscream was this in spades for "Transformers Armada" as well as in Energon and Cybertron.

In Transformers Cybertron, the denizes of Jungle Planet are like this. Their leader, Scourge, even owes a little of his design to Dinobot.

Hawkgirl from Justice League. As we see in the Christmas Episode, her idea of celebration involves starting a Bar Brawl. Wonder Woman and Aquaman are borderline cases. Basically, Wonder Woman and Aquaman are royalty from Proud Warrior Races, while Hawkgirl is a warrior from a Proud Warrior Race.

The New Mandalorians in Star Wars: The Clone Wars repeatedly emphasize that they used to be this, but have renounced such ways. Death Watch leader Pre Vizsla and his men, on the other hand, are determined to live up to their ancestors' legacy.

In the My Little Pony: Friendship Is Magic episode "Hearth's Warming Eve", the ancestors of the pegasi (a mish-mash of ancient Greek, Spartan, Roman, and conquistador imagery) are depicted as such a culture, exemplified by their domineering, militaristic leader Commander Hurricane, who even describes his/her people as "a mighty tribe of warriors". (And does RainbowDashever play it up.) A large number of the pegasi with speaking parts in the present day also seem to be part of the military in some capacity, suggesting they haven't entirely shed this characterization. We see this in action in the fourth season Twilight's Kingdom 2-parter; Tirek picked off the Earth Pony and Unicorn communities piecemeal, but the entire pegasus race mustered together and charged him head-on.

Most traditional Gargoyles are like this, with Goliath being the most notable, showing himself to be both a powerful warrior and a deeply honorable individual. For a more antagonistic example, the Vikings from the first two episodes are a thoroughly unpleasant bunch lead by vicious Blood Knight Hakon.

In the Avatar universe, the Fire Nation. They are taught that the other three elements, water, air, and earth, are inferior to fire, and hold their users in lower esteem than firebenders. They are also a martial culture, where almost everyone serves in the military, and obedience to the state is taught in the national school curriculum. Although originally presented as villains in the show, it is later on revealed that firebenders are more nuanced and complicated. Regardless, they generally have short tempers and enjoy settling issues through combat.

The Water Tribes are also a culture based around warrior-hood. When a tribesman comes of age, they go through a series challenges to prove themselves warriors. Sokka himself underwent this rite of passage and proved himself.

The Iop race from Western Animation/Wakfu has a rather scrap-happy culture, to the point that even the deity for which their race was named liked duking out matters on the mortal plane so much that it decided to stay there as a physical incarnationwho, as it turns out, was Sadlygrove all along. The Iops are often derided by other races for being of limited intellect, and they tend to be delighted to find themselves in fights of even suicidal odds. Adding to this, the fact that Sadlygrove proposed to Eva with a set of engagement knuckledusters seems to place another layer of cultural significance to the Iop's boisterousness.

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