Planeswalker Design

Also can be that Carn is taking his time typing detailed reviews, these things take time and I can attest to visiting the forums with judging incomplete. I would give a few days and then go to everybody winning or a substitute judge.

Tue, 2011-11-29 23:22

Carn13

Sorry I haven't been able to get this together. If someone else wants to judge, go ahead, as I don't have enough time to review all the rest I need to in a reasonable amount of time.

Tue, 2011-11-29 23:31

EyeofTruth

Alright, i'll judge if noone has a problem with that. Be up in a moment.

Wed, 2011-11-30 00:07

DemongodShinma

I was trying to be comical guys. I don't care who judges. I just enjoy the challenges.

Judging is up... Critiques are not very detailed and are each about a short paragraph if only so the contest can continue.

Glorisis1

Spoiler:

Very interesting. This is also very wordy, not only having four abilities, but also having an honestly pointless third ability. You already have three abilities that are very tribal, four is overdoing it. While the first two are very good and work, though the ultimate is probably too expensive. And could work for -7 or -8. 7/10.

EyeofTruth

Spoiler:

Clearly the best card ever made, really it could not be made more perfect. 100/10

lordofthetoasters

Spoiler:

What the? This is an interesting representation. While I do like how it deviates a little. I'm not sure just how useful reducing the casting cost will be after six mana. I think its not strong enough to justify six mana either, being much more appealing at five or even four maybe. Also, that 0 ability does not say prevent all damage dealt to it as a creature, so it will still take loyalty loss and probably die, especially when it deals in low numbers. 6.5/10

Endblink

Spoiler:

I'll look at yours too. This is really really bloody wordy. Its a decent card when it works, but there are several lines that are simply unnecessary, like the returned creatures being vampire spirits, and the +3 being a mind funeral with specific exile. Seriously, why couldn't you just exile all the cards and have you revive only creatures? Graveyards are just as bloated have the time, so the distinction is minimal but would save a ton of space. That is my only real complaint as its the most major issue. 7/10

pang4

Spoiler:

I'll admit that i'm not a huge fan of this one. If only because its so one minded in its goal. I really hate the you win the game clause and almost never want to see a planeswalker with that. The distinction between the 0 and the -X is not high enough in my mind to warrant giving this card four abilities since this already has a very gimicky way of fighting in handing control of permanents. 5/10.

NegativeZZ

Spoiler:

Its funny in that I think he's actually severely underpowered. Mainly in that he does absolutely nothing after a Day of Judgment for seven mana. The +2 is rather weak, the +1 is even weaker, and while the ultimate is awesome to consider (In the same way Vensers is), I don't think it justifies two really lame abilities. That +2 is incredibly weak considering that there have been cards that have this effect on creatures for about 2 mana. 5/10

Sewn-Eye

Spoiler:

Peculiar, while I really enjoy his way of gaining loyalty, I am not a fan of his other two abilities. I do think that while both are very well balanced, they go into the exact same territory, and a decision needed to be made to replace one of them, perhaps switching the -2 to an actual ultimate (I need something to do with all the counters he gets from dead saprolings). 7.5/10

Raznaak

Spoiler:

Hmm... This is certainly very impressive, a planeswalker that has two ultimates technically. The major downside I see here is that both are very powerful emblems on their own and the numbers give only one turn for response. If anything, this probably needs to be five mana, if only because emblems can never be rid of once placed. I like the first ability, and i like this concept alot. 9/10

Rhys13th

Spoiler:

I'll take your tainted version. This is certainly not that bad. But my problems are threefold. First, the proliferate has nothing to do with the -1 and -5. Second, the second and third abilities are too similar to each other. Third, the graveyard aspect has nothing to do with the first two abilities. The interactions are too ambiguous for me and the numbers don't support a multipurpose walker very well. 6.5/10

Anuttymous

Spoiler:

Oooh, this is an interesting walker. The abilities are very synchronized. My only real criticism is its ultimate. Its not a terrible ultimate, but it seems very uninspired, especially considering you already have a mass drawing effect for his 0. I know it means all the world for the difference between having 0 cards and less than seven. But the similarities are not strong enough to average Joe, AKA. The majority of Magic Players. 8/10

DemongodShinma

Spoiler:

Wow this is a weird walker. For six mana, you get a 7/7 with swapping abilities. Heres the problem. You kept his weakness AND raised the mana cost. The fact that you have little control over your walker is hardly a good thing. That +1 is very worrying is probably the most powerful ability for the sheer fact it has a tap ability and he can be controlled. Also not helping is the fact any damage dealt to Ruhan removes loyalty counters from him, making it almost pointless to use his +2. I think that +1 is too powerful and the rest are too weak. 6/10.

Sohel

Spoiler:

While the translation is very clear, I do not find it exceptionally powerful. For six mana, it does not have a reliable method to gain counters. Its removal is also not very strong, considering that Sorin Markov is the same cost and Chandra Nalaar is cheaper. His ultimate would probably be far too weak, as it needs 3-4 creatures to be worth a crud. Good try, as it translate its flavor rather well, but its too expensive in my opinion. 6/10

Winner

Spoiler:

Raznaak! You are the winner as far as I'm concerned. The major runnerup is Anuttymous again as far as I'm concerned.

Wed, 2011-11-30 02:49

Raznaak

Woohoo! Give me a minute of thinking.
Ok, the minute's up. I don't know if this would work or not, but makes a "god" as a card type(like "God - Zeus " in the type and subtype line).
It's basically a planeswalker for loyalty abilities and everything else, except that you can't deal damage to it.
It can be destroyed, Vampire hexmaged or exiled, but no damage to it, ever. Ideally, make it on an actual god in any mythology (but not fictional mythology please), but you can make your own and improvise... Of course try to make it balanced, as they are really hard to get rid of.
If you want, you can also makes a planeswalker with a mandatory indestructible clause if it mindbugs you too much.

Are we allowed to use WOTC's 'gods', IE Urza/Serra/Freyalise? They set themselves up as one, and the old 'walkers were, in effect, gods.

WWW
Serra Made Pure
Planeswalker God-Serra
+1: Prevent all damage that would be dealt to and dealt by target creature until your next turn.
-1: Target creature is indestructible until end of turn.
-5: Creatures you control get +0/+2 and deal damage equal to their toughness until end of turn.
SL:3

The flavor is apparent to me, but let me outline it. SPOILER ALERT: If you plan to uncover Urza's history, but haven't yet, this is a MAJOR spoiler.

Spoiler:

Serra was an angel before invasion who ascended to be a planeswalker. She set up her own realm, made purely out of white mana, to protect her peoples. Angels spwaned over time, and one of them went a wee bit power mad and invited phyrexia over by accident. by the time serra found out from Urza, she was in nor right mind to act, and blamed him. Then, her plane went boom.

The flavor: Serra at first ran away from the threat: She gave her people a new home, where they would not harm nor be harmed.
Then, she sought to give them eternal peace, and made some immortal, but that effect faded with her sanity.
Finally, ever a pacifist, she sought to strengthen her home's defenses instead of fighting phyrexia. When she realized, those same defenses were used in a paranoid manner to kill all who were suspicious, benefitting the phyrexians even more. Think the spanish inquisition.

I'm no longer on these forums; to get in touch with me, please send me a PM, and I'll respond ASAP.

Hades, King of the Dead
God - Hades
+1: Return target creature from your graveyard to your hand.
-3: Put a 3/3 Cerberus creature token with deathtouch into play.
-7: Return all creatures from every graveyard and exile to the battlefield under your control. Destroy all creatures at the end of the turn.
4

Wed, 2011-11-30 16:49

hooliganj

Susano-ô
God - Susano-ô
+1: Target Creature gains +3/+3 until end of turn.
+1: CARDNAME deals 2 damage to target creature or player.
+1: Target player discards a random card.
-3: CARDNAME becomes a legendary creature with X/X, where X is equal to the number of loyalty counters on CARDNAME.
Starting Loyalty: 3

Poseidon, Seas Overlord
God - Poseidon
Tap an untapped creature you control: put a loyalty counter on CARDNAME, activate once per turn and as a sorcery.
-1: Tap two untapped creatures at random.
-7: Put a 6/6 blue Giant creature token with protection from blue and shroud onto the battlefield
-13: Tap all permanents each opponent controls, you gain an emblem that states "Permanents your opponents control do not untap during their untap step unless they pay or 2 life per permanent"
[1]

The idea about this is that a god is only as strong as its followers, and that they are strong, but they are fickle beings and don't respond well to commands at first, but are more and more lenient the more you pray to them.

Its amusing how the personality of Poseidon would probably be more suited as red or green yet is still more flavorful suited as blue.

Edit: Made the ultimate more clear, I don't really know how to word his ultimate, but it should be they pay PER permanent they WANT to untap. Also boosted the power of the -7. Removed the target clause in his -1.

Wed, 2011-11-30 18:50

lordofthetoasters

Thor, God of Thunder
God - Thor
+1: Destroy target creature if its converted mana cost is less than or equal to the number of loyalty counters on Thor.
-2: Put a legendary colorless Equipment artifact token named Mjolnir with "Equip " and "Equipped creature gets +3/+3 and has trample" onto the battlefield.
0: Until end of turn, Thor becomes a 3/3 creature that's still a God with "As long as Thor is equipped with Mjolnir, he has double strike and lifelink".
[3]

Spoiler:

Standard Pod
Working on control for post-RtR standard.

Modern Balance Storm

Plus too many EDH and casual decks to list

Wed, 2011-11-30 14:32

Raznaak

Almost everything seems ok so far, just don't forget that no damages can be done to them, so they can't normally lose counters.

@EyeofTruth You could replace that cost with Phyrexian Colorless, which is essentially the same thing.

My planeswalkers abilities were like that to represent her actual abilities as a creature. The second ability may be weak, but that's why it's a +2 ability. The first ability goes great with the Ultimate, which is why I chose that for the first ability.

Wed, 2011-11-30 16:13

DemongodShinma

Allaah of Jihad
God - Allaah

At the beginning of your upkeep, the number of Loyalty counters on Allaah is set to the number of creatures you control.

@NegativeZZ, I know, the main reason why I don't do that is that its flavorly disjointed. Poseidon has nothing to do with Phyrexia, so its symbol should not appear on his card. Really that ability is meant to be weaker then "Permanents do not untap ever", which i felt was too powerful even if the situations of his ultimate resolving seem... idyllic.

Fri, 2011-12-02 00:42

Glorisis1

Athena, Lady of Wisdom
God - Athena
+2 Scry 4.
+1 Target creature cannot block during it's controllers next two turns.
-2 Draw a card for each creature you control that successfully dealt combat damage to a player this turn.
-X Draw X cards, then put all creature cards drawn this way into play without paying their mana costs. For the rest of the game, you have a maximum hand size of X.
4

Athena is the goddess of wisdom, and battle strategy. I used card draw and scrying to represent wisdom, and stopping creatures from blocking as battle strategy.

Since the premise of this contest is that the gods "can't be hurt," counters are meaningless, so I decided to makes a god themed around not having any counters.

Nanautzin, God of Nothing

Nanautzin, God of Nothing
God - Nanautzin

• Nanautzin, God of Nothing remains on the battlefield as long as you control no other permanents.
• If your life total is reduced to zero while you control Nanautzin, God of Nothing, you win the game.
0: Exile target nonland permanent your opponent controls. Its controller is dealt damage equal to its casting cost.

---

[=CONCEPT=]
Nanautzin is often described as "a lesser God" or "a God of nothing" or "God of Nothing." I really wanted to make this guy tough to beat, imposing but not impossible. Furthermore, you really have to work with nothing but him and the idea is that he slowly reduces the playing field back to nothing (except lands).

You have to gamble that Nanautzin be in your opening hand, because once you drop a land, you won't be able to play him. Once he's out though, he effectively stalemates your opponent unless they've got a permanent or spell that places a permanent under your control (like Zedruu the Greathearted or Hunted Troll or Beast Within) or an alternate win condition (like poison counters).

Even exiling him with an oring wouldn't work because you'd have no other permanents under your control and he'd just pop right back out onto the playing field.

I feel the limitation of only being able to play him turn one and his 0 ability only working on your opponent's permanents balances this guy out. Essentially, he can't win games unless your opponent keeps playing permanents or keeps attacking you for some reason and reduces you to zero.

I honestly don't know how effective he'd be, but I had fun coming up with the idea.

Thu, 2011-12-08 01:38

Triskavanski

Lugh, The Multitalented 2/w 2/g 2/r 2/b 2/u
God - Lugh
Lugh has all abilities of each other God and Planeswalker in play, exiled or graveyard.
{2}

@endblink state based actions would take him off the field immediately. Same reason you can't have a creature with 0 toughness stay on the field (reminds me of that 8/0 creature in futuresight)

Mon, 2011-12-05 20:30

pang4

NegativeZZ - Read the first ability. He stays on the battlefield because he says so.

Furthermore, I believe Carthage should be destroyed.

Thu, 2011-12-08 01:39

Raznaak

Last rush until tommorow's judging guys! I will judge when i will have time between or after classes, so no fixed time.
[Edit] Okay, no more entries. I am judging now.
[Edit] ok done:

Sohel

Woah. He is really good. +2 life per turn or 2 damage per turn is really strong, and the -10 is really mean, but it takes up to 7 turn (proliferate says hello), but he IS almost untouchable, as a God, so it's kinda easy to let him survive. It represents quite well the greek god, as Helios is the impersonator of the Sun (it can "heal" you (grow seeds and harvest them), harm you (sunburn or worse) or kill everything)

Rhys13th

Ok. Stop doing things as you want and stick up to the challenge. When someone says to make a God of a mythology and to try to make it "not fictional mythology please", don't go and make a Magic's planeswalker instead, even if their powers make them close to gods. The card itself is good, but the next time do as you are asked for.

Injara

Interesting concept, but Hades doesn't really brings back people to life, you know. The card itself is not that bad, but the first and last ability infers with each other, since you are returning cards from your grave to your hand, you have less cards to bring back, and also, you know that the creatures you bring back can't attack since they don't have haste? Yeah it wrath the field of the opponents, but the "bring back from grave" effect does nothing, except if you combo it with other cards.

hooliganj

Ok, first shito god here. First, the cost is really strange, even if i kinda understand the meaning behind them, as the god of seas and storms, but IMO he should have black in his cost, as he is the ruler of Yomi, the shito's "hell" or the place where all go after their death and rot there for the eternity. That aside, the card can be too good, since it can be played in a bicolor deck. Green can have access to discard and direct damage, red to power/toughness boost and discard, and blue to power/toughness boost and direct damage. Always consither than when doing hybrid cards. That aside, all three effects are really good, since you can choose which one you want to do, and the last effect is just overkill. Yeah, you have to remove three counters from it to do it, but by then you should have already got a lot of them on him already and normally, considering the colors, you should have his board clear...

EyeofTruth

This is a good example of what i wanted to see. First, it almost have no syntax errors (the color of tokens comes before the power and toughness). Also, at first a one-drop "planeswalker" could seems too good, but the fact that you have to tap a creature you control if you want him to have loyalty counter makes it balanced, and also could represent the fact that a god have to have believers praying to be stronger. The -1 could be as benefic or problematic to you, depending on which creature it targets, but it makes the one-droppiness balanced. The 6/6 pro-blue and shroud is really good, but at the same time, not too good, since you have waited eight turns to get it and tapped a creature per turn to do it (but in a shadowmoor's "untap" deck, it helps you actually...) the -13 kills your opponents unless they have too much mana or life, but normally by then the game should have ended, so it is not that good, unless in a proliferate deck or a gilder bairn deck. Hard to kill, but hard to get benefices from it, but if you do, you win.

lordofthetoasters

I waited for him... but... the +1 is really mean and rapes your opponents unless they have untargettable, indestructible or too many creatures, the -2 is okay, but the 0 together with the -2 is plain broken. a 6/6 almost unkillable double-striker, trample AND lifelink? no. Yeah it takes at least one turn to get this if you don't want to kill creatures, but why kill creatures when you have a 6/6 almost unkillable double-striker, trample AND lifelink for per turn (as the equipment unequips...) Yeah he is a major god, but i asked for balanced gods.

DemongodShinma

Allah... While flavourful, it can be pretty stupidly broken. When you have thirteen creatures, it is GG. You spawn a martyr per turn, and if it didn't died, allah gets more powerful, that i understand. I also understand the 72 virgins that supposedly awaits the kamikazes in paradise, as the Talibans say. But SEVENTY-TWO 1/1 CREATURES? no. no. no. no.

Glorisis1

Scry 4? Woaw, too strong man. The +1 is mean, the -2 is perfect as it is, the -X is stupid, so the balance is that it is broken, and poorly worded. The flavour is there, but the card will never EVER see the printing machines.

Triskavanski

While costly and the fact that if you have no other cards to support it, it does nothing, i guess that you didn't saw a planeswalker deck well played. My friend plays with one and it has like 8 utility creatures in the deck, 10 instants to deal with threats, 24 lands and 16 planeswalkers. Even in multiplayer, we have a hard time against his deck. So with Rugh in it, we would have no chance. While very flavourful, it is kinda broken.

Spoiler:

While the inspiration and the flavour is there, the balance lacked in a lot of the entries... so the finalists are

Spoiler:

Sohel and EyeofTruth! But since there can be only one winner, the winner is...

Drummroll.....

Sohel! Your card is simple and kinda elegant. EyeofTruth's perfectly represents a god, but it's only problem is that is slows you down severely, as if you only do the -1, you can tap your creatures in addition to the +1 effect, he 6/6 is nice but takes too much time, as for the -13.

I didn't said to make them broken. I said to make them balanced with the restriction of them being really strong to start with. Sohel really nailed the balance and EyeOfTruth the concept of the gods. Sohel's was just a little bit better while still balanced, while yours was conceptually good, but at the same time broken as it can be ANY planeswalker. Even for 1 mana of each color or up to , it is still too good. And the other ones were just too powerful, and even as a regular planeswalker, half of them would have been too good.
And yes I forgot Endblink, sorry.

Endblink

Sadly, it wouldn't have been in the finalists, as even if the ability say that it cannot leave the battlefield, the state-based action say so, so it creates a loop by itself that freezes the game. I know that most people would understand the principle, but the card by itself doesn't work.
And even if it does, it is too strong, as the opponent can't deal with it and unless he plays ultra-weenie, RDW or a really fast deck, it completely stalls the game, and you can play with cards that have an alternative cost of discarding or exiling cards from your hand to play and stalls long enough to kill the opponent with the only ability of Nanautzin. To put it bluntly, i don't like the card.

What's written on the card trumps everything. The card specifically says that it can't leave the battlefield, so the state-based effect never triggers in the first place. This works because the card says it does, it's really that simple.

Thu, 2011-12-08 03:37

Raznaak

Oh well... even so, i don't visually like it and i don't think it would be ever printed for the said reasons.

Thanks! I am really happy on how Apollo Helios turned out. He originally was , but after checking his abilities, I decided on mono-white.

I'll post the challenge as soon as I come up with it. My Chemistry homework awaits right now.

Edit: And Raznaak, it was Apollo Helios, the syncretized version of both Apollo and Helios, I think you overlooked the Apollo part. The first +1 is Apollo's medicinal attributes; the second +1 is a toned down Sunlance, which would be fitting with the Sun deity; and the -10 is a classical divine white effect.

Umm... Raznaak?
"... try if you want... "
is what you said. If you had said no, then I could have posted a different card. Sorry if it doesn't fit, but I took that to mean I could.

I'm no longer on these forums; to get in touch with me, please send me a PM, and I'll respond ASAP.

Thu, 2011-12-08 04:39

Sohel

Okay. What would happen when a planeswalker was depressed? What would happen when a depressed planeswalker lost his or her temper? What would happen if this planeswalker went mad as a consequence of the previous two?
The challenge is to answer the last question, not keeping the original colors. No black planeswalkers, please. Try to convey the reason behind the answers to all the questions in the planeswalker's abilities, and then explain very briefly the reason that walker was depressed in the first place.

I don't get this challenge... We have to come up with a non-black Planeswalker that's gone mad because s/he was depressed and lost his/her temper?

Dibs on mono-white Sorin.

Thu, 2011-12-08 04:50

Rhys13th

So... like Sarkhan the Mad? Just trying to get a feel for the flavor... Also, can they be multi color w/ black? I have an idea, but I just want to confirm.

I'm no longer on these forums; to get in touch with me, please send me a PM, and I'll respond ASAP.

Thu, 2011-12-08 05:02

Sohel

@endblink: Yes, that's the point. You have to explain why did the walker went nuts, however.
@Rhys: Yeah, Sarkhan was part of the inspiration. And to avoid another Sarkhan the Mad, I chose no black walkers. So, nope; no black, even if in multicolor.

Bleh.. Black is the color of nutty people. But fine, you want a non-black walker (And since I can't use Chou, Mad Artificer).. I PRESENT

Nicol Bolas of Sunshine Harmony
planeswalker Bolas
+2: Put a +1/+1 counter on up to three target creatures. You can choose to make those creatures into any creature type and/or any number of colors.
-3: Exile target creature, Its controller gains life equal to its power.
-9: Target player gains 7 life, Draws seven cards, and puts seven permenent cards from any graveyard into play under their control.
5

Nicol Bolas used to be such a badass dragon, playing with the lives of mortals. That is until he went to a plane that no planeswalker ever dared go. That's right, he went to the Pony Plane. Even being a powerful elderdragon planeswalker, he was no match for the army of Bro-nies that attacked him on his arrival. Flashing rainbow torture, Justin Bieber and cupcakes every single day began to wreak havok upon the elder dragons mind. It wasn't long until the elder dragon began painting flowers on himself, cursing his giant ugly dragon form. He awakened a new power, and used this power to instantly stop any fighting in the Pony Plane. Then he started traveling from plane to plane, making sure to color it pretty.

Wasn't long until werewolves and vampires stopped fighting humans in Innstrad. Being shaved like poodles was too much for the werewolves and Bolas had set a curse upon all the vampires to make them glitter in the sunlight instead of bursting into flames like they should. Bolas then traveled to Zendikar and seeing that the eldrazi were lacking in color, proceeding to color them with giant dragon sized crayons... More crazy antic ensued.. however Tezzerat was still Bolas slave.. cept now he had to dress in a dress and sing various Justin Bieber songs.

@Triskavanski: That is truly the worst fate any being could ever receive, poor Tezzeret...

Jace the Unbound
Planeswalker - Jace
+2: Draw two cards, then discard two cards
0: Gain control of target creature until end of turn, it gains haste.
-X: Deal X damage to target creature or player, draw Y cards, where Y equals X divided by two (rounded down).
2

I'll put in an explanation later.
And here is my explanation

Spoiler:

For a long time, Jace Beleran has been holding the weight of both white and black on his shoulders, constantly holding each action he takes under consideration, every emotion he lets out, everything he does has been under surveillance. Until now... now he simply lost sight of the entire reason. Why should he amass power? Why should he care about the consequences of his actions? Why shouldn't he just live? It seems that Jace received a slight mental nudge, but not towards anyone's control, but towards just simply the freedom to do whatever he wants, an intrinsically red attribute. Unlike Ajani who went red to desire revenge, Jace turned red to acquire freedom, something he has never truly had supposedly. As such, his abilities are laid out so that he has no ultimate. Why build to an ultimate? Lets just do whatever.

Edit: Made the -X a little more wordy in hopes of being more properly worded, I can't find an effect that does something quite like this to base the wording on.

Thu, 2011-12-08 06:02

Triskavanski

@eye..

Well You chose a hard one.. from what I recall Jace has already gone mad.
I just had to think of something that would make an elder dragon god planewalker go crazy..

Karn Corrupted
Planeswalker - Karn
Whenever you cast an artifact spell, you may put a loyalty counter on Karn. If you do, Karn deals 1 damage to you.
0: Search your library for an artifact card, reveal it and put it into your hand. Then shuffle your library.
-3: Search target opponent's library for an artifact card and put it onto the battlefield under your control. Then that player shuffles his or her library.
-8: Search your library for up to six artifact cards. You may play any number of those cards without paying their mana cost. Then shuffle your library.
[3]

Artifacts were his best friend, and still are to some extent, except now he'll shoot you for the privelege. Fabricate and Acquire show his artifactness is still there, but neither of them add loyalty to him. His ultimate is there to show he's still got it where it counts (ie artifacts win). This is what could have happened when he got out of that big Phyrexian chair of his...

Spoiler:

Standard Pod
Working on control for post-RtR standard.

Modern Balance Storm

Plus too many EDH and casual decks to list

Thu, 2011-12-08 13:22

Raznaak

@Rhys13th Yeah i said that. I guess that you don't get sarcasm... What i meant there is that you CAN do it, but it doesn't mean i would like it.

I should have done the Virgins as 0/1's. It would have been a bit less OP'd in the end result. Although I was also considering all of the ways to remove all of these tokens easily in one swipe.
The new challenge I really like. To me this means taking a planeswalker and modifying it to be self destructive even within it's native colors although we need to change color some how.

Venser, Torture-Mad
Planeswalker - Venser
{0} Sacrifice a creature, then put X loyalty counters on CARDNAME, where X is that creature's power.
{-1} Two target creatures each get -1/-1 until end of turn.
{-8} Each player sacrifices each creature he or she controls.
[3]

Needs to be black for Venser to teleport peoples' organs into one another. Erm...

The idea is that Liliana revived the wrong person, who turned out to be a very... Sexual zombie. And Liliana came out worse. Worse, as in depression and chronic necrophobia. So, she slowly turned to colours of mana that could protect her from Zombies. That last ability - she still can make use of her necromantic powers, just in a more divine way.

Gideon, Law's Agent
Planeswalker - Gideon
[0]: Prevent all damage that would be dealt to creatures you control until your next upkeep.
[0]: Tap up to two target creatures. They don't untap during their controller's next untap step.
[0]: Gideon, Law's Agent becomes a 0/6 indestructibe human soldier with defender that's still a planeswalker until your nest Upkeep. Prevent all damage that would be dealt to him until your nest upkeep.

Starting loyalty: [6]

My reasoning:
-Gideon's story: Previously, Gideon was an independent agent who served his own, self-satisfying sense of morality. He was eager to jump into the fray. However, when he made it to the plane of Ravnica and began cleaning up the streets, he got in conflict with the Boros guild who generally have that job. After settling this feud with Razia herself, Gideon followed the Boros to learn their ways. But the legion showed Gideon the worst colors of law enforcement: Destruction of the ones belived to be evil, with no laws to back it up. And in the faces of the soldiers, filled with prejurdice and an undying flame of immovable morality, Gideon saw himself. He too had hunted down the ones he belived to be evil, but the sight of others using good as a tool for destruction struck fear in his heart. Determined to seek out the true justice, he made his way to the Azorius. They saw Gideon's potential, and according to the law of forceful recruitment, put Gideon in a holding cell and taught him how to work for a peaceful, lawful society. After months of rigorous, systematic brainwashing, Gideon was ready to emerge with a new goal: to spread the peace that the Azorius is having with the rest of the multiverse.
-Mecanics: Gideon used to be impulsive, decisive and the first to jump into the fray. Now, he is stagnant and protective. He does not change his loyalty, because he really has no alligeance to you, but to the independent law. He can protect the innocent, imprison the guilty and become a stalwart, immovable guardian at your service.

Also, I don't know how to make spoiler tags. If anybody cares to tell me, please do.

Furthermore, I believe Carthage should be destroyed.

Thu, 2011-12-08 22:05

Sewn-Eye

@Anuttymous - The wording for Liliana's first ability is off. You can't exile entire zones, only the cards in them.

Yeah, that's right. A Garruk that doesn't generate creature tokens. The concept behind Garruk Alone is that he's, well, alone. Something dear has been lost to him, and he's become depressed. He doesn't interact with creatures. His +1 ability allows him to protect himself until he can harmonize, and he'll occasionally lash out, but never at a creature.

"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King