Fixed a crash bug with real fathers set from event effects sometimes being deleted

The Aztecs, Mongols and Seljuks now spawn with more but smaller regiments

Added more severe opinion penalties to assassination plots being discovered

Fixed a bug where counties could be deprived of _any_ holder through 'gain_settlements_under_title' and related event effects

Fixed a bug with the subjugation CB where the winner could become the vassal of the loser

Fixed a bug with event 3686 where you could fall in love with close relatives

Fixed a rare memory leak in diplomatic actions

Fixed a minor glitch with the Aztec emperor appearing in and leaving your court on arrival

Fixed a bug where the grant minor title message would always say "REGENT"

Fixed a bug preventing the granting of bishoprics to females even if the religion allows it

Fixed a bug where the "cousin" relation would not always be correctly calculated

A character's original birth name is now shown in the tooltip if he or she has a regnal name (e.g. popes)

Tweaked the outcome of the Improve Relations chancellor job. The effect lasts longer, but is less powerful and somewhat harder to get.

Fixed a potential CTD in declare war interaction

Fixed a CTD caused by attacking siege leader dying while siegeview was open

When ransoming a courtier that has money, that character's money will now be used towards paying the ransom, and if they have enough money for the whole ransom their liege will not have to pay anything at all

Opinion boost for releasing a prisoner is now +5 opinion per tier of their primary title (so +5 for a Baron, +10 for a Count etc.).

Fixed a bug where the AI would sometimes not marry at all if the only suitable candidates were of too low rank

Fixed a bug that was causing AI armies consisting of a single large regiment to endlessly split off and reabsorb empty regiments

AI: Will no longer split a stack if the split would create a tiny useless army

AI: Now takes culture, religion and province wealth into consideration when choosing capitals

AI: Much higher prio on holding to the counties in its primary duchy

AI: More prio on keeping its demesne concentrated in a few duchies

AI: Will no longer accept a matrilineal marriage if the betrothal was non-matrilineal and vice versa

When marrying betrothed characters, the AI will now always propose the type of marriage agreed upon in the betrothral

Fixed some inconsistencies in AI battle odds evaluation

Increased AI prio on building shipyards

Fixed a bug that was preventing the AI from starting wars against characters with only barony level holdings

AI: Higher prio on helping friendly armies in battle

AI: Better at coordinating attacks together with their allies

Fixed a bug that was causing the defensive war AI to not work correctly

AI: Will no longer accept giving away women as concubines to characters whose religion they will not intermarry with

AI: Will no longer destroy King titles if AI_EMPEROR_CREATES_KINGDOMS is set to 1

Fixed a bug where the AI would incorrectly calculate retreating units as potential combatants when deciding to move to a province

AI: Fixed a bug where two AI armies from the same country would change their orders back and forth due to reacting to what the other army was doing

AI: Will no longer retreat from incoming enemies if it is already moving to attack those enemies

AI: Muslim characters no longer consider prestige effects when determining who to marry

Fixed a bug that was preventing the AI from reinforcing allies in battle if the enemy army was moving before starting the battle

AI: More prio on besieging contested provinces when the enemy has ticking warscore

AI: Better at coordinating its armies between fronts

AI: Better at coordinating its armies with allies

AI: Will now keep imprisoned characters that they don't want to execute/banish/revoke locked up for a while instead of instantly releasing them. The minimum lockup time depends on the importance of the character.

Fixed several 'lockups' in army AI where armies would get stuck bouncing between two destinations

AI: Will now consider the actual composition of an army when determining its strength, rather than just looking at numbers

AI: Now factors in effects of terrain when determining whether to attack with an army

Rationality now affects how well AI will calculate odds of success when attacking with its armies

AI: Will no longer overcommit when pursuing small enemy stacks

AI: Less priority on pursuing small stacks when there are more important targets

AI: Will now prefer fighting in its own territory when in a defensive war against opponents of superior or equal strength

AI: Will now consolidate several armies into a large HK stack when fighting a defensive war against a superior opponent

AI: Will now create Hunter-Killer stacks to chase enemy armies

AI: More prio on keeping its armies close together when advancing in enemy territory

AI: Will now lift sieges to attack enemy armies when appropriate

AI: Will now split up its armies into medium-sized stacks to avoid attrition