Mana Curve

!Beast mid-game uberstrenght, full strategy and explanation

A delightfully vibrant combination of cheap monsters, buffers and some control

Strategy

Strategy Early gameskip turn one, keep your mana crystal. Turn two and tree are about getting a taunt down,either Ironfur Grizzly or the Animal companion, which yields a strong card in any case.

mid gamethis is the moment for the deck. Use the mana crystal. There are a couple of tactics here. buzzard + unleash the hounds, this is worth it when 2+ minions are on the enemy side. Snake trap + buzzard obviously works well too. unleash the hounds and snake trap also work very well with scavenging Hyena. By sacrificing the snakes or the hounds you get a very, very strong 2 drop. if any of these sequences is in place, your next turn will be about spawning Timber Wolfs

mid/late gameSavnnah highmane is an overall strong card. The real value however is in sacrificing it for buzzard. and sacrificing the two hyenas the next round to buff your Scavenging Hyena. The same holds for Leeroy Jenkins. Strong overall with low mana cost, its nice to sacrifice it against a secret or high level mob, then to drop Unleash the hounds to get, prefferably buffed, chargers

the truely late game fights are the weakness of this deck. but if played correctly this shouldnt happen.another weakness is mages and warlocks with extensive AOE kills, however if you manage to use the buzzards right, your army will be refreshed after each clear, morover there are significant possibilities to deal damage with charge and hero power. To counter rush decks I have selected explosive trap, Multi-Shot and Explosive shot, as these are very effective board controllers.

The Tundra Rhino is not central to the deck, it could be helpfull to charge a taunt down with some small beasts, thereby ending the game before late game legendaries can enter the field. Thundra Rhino also never fails to catch instant kill or polymorph a turn before you summon jenkins or a savannah highmane.

other good legendaries that may work, King Krush, the beast,, ragnaros, Ysera.arguably all of these cards make it more suitable for end-game. But it will be one isolated card. The choice is yours

you could add a defender of argus or an Ironbreak Owl. replace it with any card that you see fit. I would suggest the tundra rhino.

edit: after 10 games of test running this deck on the ladder i lost only 2 times, both against warlock rushdecks, it became apparant that explosive trap had to be in my deck. (took out dire wolf alpha). This and making better choices against warlock rushdecks, should put you on top in this situation.

A second thing i encounter as difficult is dealing with Ragnaros. The lack of instant kill cards made the game quite intense when this card was played. The first time i could charge it and kill it with explosive shot. The second time I encountered the card I could end the match right after it was played. Tips on this are appreciated.

card that were not selected- the silverback patriarch, replaced by houndmaster, as it allows you to construct a taunt stronger than that in turn 4 by targeting almost any card in this deck. - Eagle Horn, although very mana efficient, this fits with a more defensive deck with more secrets- beastial wrath is much weaker than the buffers I have in this deck- Deadly shot is only for single targets and i chose to use explosive shot for this purpose, which you can aim rather than random hit- Freezing trap: single target, may be triggered by a small minion by experienced players. - the houndmaster + Oasis Snapjaw combi, many have stated it worth the 8 mana, I do not agree. The combi is to be put down in one turn in the late game only. If needed early one needs to sacrifice turn, 4 and 5 or 5 and 6 to construct this, yielding no offensive strenght, AND taking 4 cards in your deck. The 4/9 taunt is arguably very strong, but fits better for a more defensive deck. - hunters mark, single target, doesnt kill, overall not as good as others- kill command, replaced by explosive shot- arcane shot, same reason as kill command. overall too weak- king krush, as mentioned, strong card, but more for a defensive/ late game deck- misdirection, replaced by snake trap, misdirection may hit a beast that is more valuable than the health- snipe, too often triggered by low health minions by experienced enemies- tracking almost useless in this deck, as it does not rely on one strong card- core hound is too much of a late game card, it has low health too- Jungle panter is not as strong as many other cards in the deck- Gladiator's Longbow, too expensive, late game play, therefor fits a more defensive deck.