So I think this is 99% of all bans we do "Not" have SteamIDs for. Either due to logs being deleted (Vilayer has done this to us Multiple times! ) Or the bans were adding before the server logs were available to us.Any more info needed, please let me know.

Greetings Dark,I apologize for bumping the thread, as I just came across this thread and forum and have only registered, I'm not able to PM you.I'm currently working on an application (.NET C#) that will benefit DayZ Server Administrators and will let them backtrack to Steam of banned players. Your solution is one of the things that would be a great addition to the application and unfortunately I do not know how were you able to do this. I know how to convert steamid64 to BattlEye GUID, but not other way around like you do.I'd appreciate you sharing source code for this so I could complete the application.

Step 6. Click on "File" and "Open" and open "GUIDsToSteamID64.py" - this is fine except that when it configures and opens, it adds 85 blank lines to the start of the program, which you need to delete and the 'Save' the file once again, before proceeding.

All other steps are fine and, as saiboT says, the program takes it's time, so best to let it run in the background whilst doing other things.

HOWEVER, despite taking over 1.5 hrs to run 4 GUIDs, of which I already knew the equivalent SteamIDs as a test - it returned a result of 'None' on each

Alan, this will also answer your question.The application, although good at bruteforcing (going from value to value testing if it fits the required data) the values are flawed. Min and Max steam accounts here are nothing more but Dark's speculation and I'm here to fix that with a nice Spreadsheet that will clarify things

I got tired of waiting 1.5 hours on average for steamid to the trolls/teamkillers in Arma 3(GUID is the same in Arma 3 and Dayz:sa), So i made a rainbowtable and a website for it. http://guid2steamid.pw/ This gives you the steamid on 2.5 minutes average! It takes 5 minutes to get the last steamid in list. It might take longer if multiple users are searching. The Rainbow Table is 20.8gb, will be updated with newer steamid's

This can only search ONE GUID each time at the moment, i might later add another page for scanning multiple if people want that. I mainly made this because of trolls and teammates killing me/killing everybody in spawn. And there is no way on Arma 3 servers to contact admins unless they have a teamspeak server.

Dethorhyne wrote:Alan, this will also answer your question.The application, although good at bruteforcing (going from value to value testing if it fits the required data) the values are flawed. Min and Max steam accounts here are nothing more but Dark's speculation and I'm here to fix that with a nice Spreadsheet that will clarify things

Funny thing is, I made an steam account about 3 hours ago, STEAMID: 76561198360482590Not near 76561202255233000You're way more off with max And I will update my rainbow table from 76561198300000000 and up to 76561198360500000 soon

barackhusseinobama wrote:I have updated rainbow table to take new accounts. I also upgraded from a single core to dual core which has improved search time. With 1 user it takes on average 4 minutes to get last GUID in list.

Hey - just curious, how many % of the accounts from your database doesn't even own DayZ?

barackhusseinobama wrote:I have updated rainbow table to take new accounts. I also upgraded from a single core to dual core which has improved search time. With 1 user it takes on average 4 minutes to get last GUID in list.

Hey - just curious, how many % of the accounts from your database doesn't even own DayZ?

I have no idea, probably alot. It contains 460.500.000 steamid's at the moment, and it takes a average of 4min to search 460mill lines.from 76561197900000000 to 76561198360500000

EditOut of curiosity I tried to find out. I could not find any statistics about sales from DayZ but an old twitter post from lead developer Dean Hall.According to him, they hit 2mill sales in May 2014. So if we say 2.5mill, 0.5%+ own DayZ from my database

I've added a page for scanning multiple guid's but the time it takes increases very much with amount of guid'sI tried scanned the 148 guid's from Euphoria's post, it took 3 hours and 40 minutes Then i tried 20 guid's which took 28 minutes, which is better.

When you search a single guid, you compare 460 million times, but if you scan 2 guid's you will compare 920 million times.Thats why the time increases so much with more guid's.