TOURNAMENT RULESPlease make sure all coaches read these rules to help keep the confrontations with the officials to a minimum.

STANDINGS/SEEDING GUIDELINES

For seeding purposes teams will be ranked in this order:

1. Overall record (WIN PERCENTAGE)

2. Head-to-head record against the other teams in the same pool with the same win percentage, ONLY IF all teams with the same WIN PERCENTAGE have played against each other. If they have not played each other this rule does not apply

3. Goals allowed

4. Goal differential

5 Coin flip

DIVISIONS

Boys (A&B splits will be done if enough teams to support each)(date of birth is the determining factor for 8U-14U. Grade determines HS)10U - Born after 8/31/2008 (3rd/4th graders a/ka/ HS grad years 2027/2028)12U - Born after 8/31/2006 (5th/6th graders a/k/a HS grad years 2025/2026)14U - Born after 8/31/2004 (7th/8th graders a/k/a HS grad years 2023/2024)HS Rising Stars - HS no seniors (exception requests accepted in advance)HS Elite - All high school grades including seniors

Girls (A&B splits will be done if enough teams to support each)

MS - Grades 4-8HS - Grades 9-12

BOYS RULES

22 minute running time halves w/ 5 minute half.

A central horn will be sounded to start and end periods.

The horn sequence will be as follows:

One horn – start of the game

One horn – halftime

One horn – start of the 2nd half

Two horns – Keep it in (2 minutes left)

One horn – End of the game

PLAYERS CAN ONLY PLAY FOR ONE TEAM IN THE TOURNAMENT - Tournament may make exceptions to this rule but requires TOURNAMENT DIRECTOR approval IN ADVANCE.

ONLY PLAYERS LISTED ON THE TEAM SUPPLIED ROSTER ARE ELIGIBLE TO PARTICIPATE IN THE EVENT

10U Division 10v10, 54" max length, 4 poles on field max

Keep it in. Teams with the lead must keep the ball in the box during the last 2 minutes of the game except for 10U & 12U.

Penalty time is 150% the normal times due to running clock.

Respect the Officials. Any flagrant disrespect toward an official will result in expulsion for the remainder of the tournament. No Exceptions. This goes for players, coaches and parents.

National Federation High School Rules will be in effect for HS games.

US Lacrosse Youth Rules will be in effect for 14U & under.

BOYS COUNTS: No counts at 12U and under. Counts at 14U and HS.

TIME OUTS: One timeout per half. Timeouts are to last one Minute. No timeouts in last 2 minutes of either half. A team may only call a timeout during a penalty if it is called at the beginning of the penalty, in this case the penalty will start once the timeout is over. No timeouts may be called once the penalty clock begins. Timeouts will not stop the game clock.

Game tied at the end of regulation.

Seeding games will be decided by a Braveheart (1v1 +GK)

Playoff games will be decided by one 4-minute sudden victory overtime followed by a Braveheart (1v1 +GK).

Finals games will be decided in overtime, teams will continue to play 4-minute periods until there is a winner.

All substitutions will be on the fly. There will no longer be horns used for any substitutions.

Man-down faceoff. During the faceoff in all penalty situations there must be four players in the defensive area and three players in the offensive area.

Mercy Rule - BOYS 12U AND YOUNGER ONLY – Anytime one team is up by 7 or more goals there will shall be no faceoff after a goal or to start a quarter and the ball will be given to the team that is losing.

Disqualification - Any player being thrown out of a game for unsportsmanlike conduct or fighting must sit out at least the next game and may be removed from the tournament, at the discretion of the tournament directors.

Penalties by Goalies – All time serving penalties by goalies shall be served by the in-home player. If Goalie substitution is required as a result of injury or expulsion a two minute officials timeout shall be allowed.

Checks Involving the Head/Neck – The penalty for any slash or cross-check to the head or neck is a minimum two- or three-minute non releasable penalty, depending on severity of the slash.

One Handed Check. 10U, 12U & 14U – Any one handed check will be considered a slash, whether or not it makes contact with the opposing player.

Take-out Checks.10U, 12U & 14U - There will be no “take-out checks” allowed at any time for these age groups.

Illegal Body Checks will receive a minimum of a two or three minute non releasable penalty. An Illegal Body Check includes the following:

a) body-checking a player from his "blind side";

b) body-checking a player who has his head down in an attempt to play a loose ball

c) body-checking a player whose head is turned away to receive a pass, even if that player turns toward the contact immediately before the body-check.

GIRLS RULES

22 minute running time halves w/ 5 minute half.

A central horn will be sounded to start and end periods.

The horn sequence will be as follows:

One horn – start of the game

One horn – halftime

One horn – start of the 2nd half

Two horns – Keep it in (2 minutes left)

One horn – End of the game

Respect the Officials. Any flagrant disrespect toward an official will result in expulsion for the remainder of the tournament. No Exceptions. This goes for players, coaches and parents.

Penalty cards are 150% of the normal times due to running clock. Therefore, yellow cards are 3 minutes instead of 2 minutes and red cards will be 6 minutes instead of 4 minutes. On a team’s 4th card, they will play down a player for the remainder of the game- on a 5th card they will play down 2 players and so on.

Draw: The number of players around the circle during a draw will be restricted to 3 from each team for all levels.

A goal circle foul by the attack shall be penalized with the goalie awarded the ball and the offending player placed 4m behind.

Coaching area is from the substitution area to their end line and even with the scorer’s table (at least 4m from the sideline) and does not include the area directly behind the scorer’s table for all levels.

TIME OUTS: One timeout per half. Timeouts are to be 1 minute long. No timeouts in last 2 minutes of either half. Timeouts can be called after a goal has been scored by Coach or any player on the field OR during a live or dead ball situation by the team in possession anywhere on the field. A team may only call a timeout during a penalty if it is called at the beginning of the penalty, in this case the penalty will start once the timeout is over. No timeouts may be called once the penalty clock begins. Timeouts will not stop the game clock. Timeouts will not stop the game clock.

Major Foul inside arc right before halftime or end of game If a player is fouled inside the arc prior to the end of the game a shot will still be awarded even if the horn ending the half/game has sounded.

Game tied at the end of regulation.

Seeding games will be decided by a 3 player Braveheart (2 field players + GK). Coaches must immediately send players onto the field to compete in the Braveheart.

Playoff games will be decided by one 3-minute sudden victory overtime period followed by a 3 player Braveheart (2 field players + GK).

Finals games will be decided in sudden death overtime, teams will continue to play 3-minute periods until someone scores.

Official scores and penalty time will be kept by officials on the field.

High School Division: National US Lacrosse rules and regulations apply.

Mercy Rule. Middle School Girls Only. When there is a 4 goal difference, a free position will be awarded to the trailing team at draw. One pass must be made from the free position before a shot is attempted. The coach of the team that is behind may waive this free position at any time.

Ejections. A player or coach receiving two yellow cards or one red card in a single game will be ejected from the game by the game officials. Ejections are determined by the game' officials.

Mouth guards and protective eyewear (ASTM certified) is mandatory for all field players

If canceling at 30 days or more prior to the start of the tournament, we will refund 100% of the team fee

If canceling between 7 and 29 days prior to the start of the tournament, we will refund 500% of the team fee

If canceling less that 7 days prior to the start of the tournament, tournament fee is non-refundable

WEATHER POLICY

Tournament Cancelation - In the event of a cancelation of the tournament due to actual or threatening weather conditions, each team will receive a partial credit towards a future Broward Lacrosse Advantage tournament towards registration fees.

The tournament has fixed expenses relating to field rental & facilities, staging and set-up costs, insurance, personnel and other matters regardless of cancelation due to weather. Accordingly, teams will not receive a full refund of the entry fee if the tournament is canceled.

Park advisors, not tournament organizers, have final say on whether the tournament will take place due to weather conditions.

Every attempt will be made to update cancelations on the website

Please be advised that there are no rain dates.

In the event of adverse weather or unplayable field conditions, the GCLS tournament director reserves the right to:

Reduce game time in order to catch up with schedule.

Finish games before inclement weather arrives, or to preserve field conditions.

Reschedule games, if possible.

Every attempt will be made to update cancellations on the website. However, weather conditions can change rapidly and all teams should be prepared to play as soon as weather clears and fields are playable.

If the lighting alarm sounds, play will suspended immediately and players and fans will be asked to leave the playing area. Play will be allowed to resume after the all clear (3 alarm blasts). If a game is in progress, the period will end immediately. If it is the second half, the game will be considered final and the score at that point will be recorded. If it is the first half, when play resumes it will be the start of the second half. If the start of the second half delays the onset of the subsequent game the following actions will occur:

The game suspended will play one 20 minute running time half. Subsequent games will begin immediately after preceding games ( warm up on sidelines prior to game). These games will consist of one 30 minute running time period until games are back on schedule. Teams will have one 30 second timeout per game (during which time the clock will not stop), not to be used in the last two minutes of the game. Once games are back on schedule they will revert to two 22 minute running time periods.

We will make every attempt to play every minute of every game but we will not jeopardize the safety of any player.

All games canceled due to weather will be considered a 4-2 win for both teams.

No refunds will be issued due to any weather related adjustments during the Tournament.