Gamasutra has published a new interview with id Software's CEO Todd Hollenshead. The developer discussed his commitment to keep the company's focus on creating games rather than on a pursuit of licensing the Tech 5 game engine. While the company will license the technology, Hollenshead said he wanted to avoid licensing the game to developers who might not make use of Tech 5's full potential.

"It's been more of kind of actually going out and targeting developers, or responding to their requests and actually going out and actually working with them on an individual basis, as opposed to a more kind of marketed, kind of broader approach," Hollenshead explains.

"Our philosophy on that has been that we'd rather have a small number of good-fit, high-quality developer licensees than a bunch that aren't really good fits or that may not be that bright of a licensee anyway."

Part of that is to maintain a certain reputation. "We think that the licensees...are going to have an impact on how the technology is perceived," the CEO adds.

Although it has not done much large-scale licensing promotion, the company has already "seeded tech out to a few licensees," according to Hollenshead, and the engine's development is on track.

"The main things has been getting the tech to the 'done' stage, where things aren't moving around, and people can set expectations about how they're going to do their budgets," he says. "It's to that point. There's no significant engineering risk about whether things will work or not."