Chess Camp - VOLUME 5

Two-Move Checkmates

Product Code: B0077EU

Description

Book Description

Chess Camp is a new training system for beginning chessplayers, and for the parents and coaches who teach them. Starting with simple problems to illustrate key concepts, and then progressing to more complex positions, the student will learn by doing, methodically integrating new information with previous knowledge while building effective thinking habits at the board.

In Two-Move Checkmates, the fifth volume in the Chess Camp series, the student will be introduced to the elements of planning, aiming at a goal beyond the current move; start to understand the need to consider the opponent's possible defenses; practice visualizing the board more than one move ahead; and discover the seemingly paradoxical idea of winning by sacrificing material.

About the Author:

Igor Sukhin has been using the game of chess for more than two decades to teach children. His books have been selected repeatedly as recommended reading by the Russian Department of Education.

The author of the acclaimed children’s chess book Gary’s Adventures in Chess Country (also published by Mongoose Press), Sukhin has written more than 100 titles, with over a million copies currently in print.

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Product Details

Country of Manufacture

ISBN

193627728X

Manufacturer

Mongoose Press

Author(s)

Igor Sukhin

Pages

115 Pages

Publication Date

Dec 17, 2011

Notation Type

FAN - Figurine

BOOK - Binding Type

Hardcover

Related Products

Chess Camp - VOLUME 1 Move, Attack and CaptureCatalog Code: B0056EU

is a new training system for beginning chessplayers, and for the parents and coaches who teach them. Starting with simple problems to illustrate key concepts, and then progressing to more complex positions, the student will learn by doing, methodically integrating new information with previous knowledge while building effective thinking habits at the board.

Chess Camp is a new training system for beginning chessplayers, and for the parents and coaches who teach them. Starting with simple problems to illustrate key concepts, and then progressing to more complex positions, the student will learn by doing, methodically integrating new information with previous knowledge while building effective thinking habits at the board.

The rules of the game can be changed to cater to many popular variations, though the most common rules of chess are default. During a game, clicking on a piece will show the available places to move to, and if a piece is captured a short comical video plays showing the captured character being caught, with each different capture having its own movie.