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If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D.

Describes 3D concepts in theory and their implementation using Away3D

Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book

Each chapter contains a number of tutorials that focus on one specific feature or group of features

What youll learn

Use Away3D to incorporate real-time 3D into your Flash productions

Enable users to interact with your 3D content

Import external models

Use lighting and shading to make your scene look realistic

Animate your 3D scene in real time

Use visual effects such as filters and bump mapping

Tips for optimizing performance and generating procedural content

Who this book is for

This book is for Flash developers wanting to learn to use 3D effects within Flash using open source tools.