Pros: Elixir advantages and elixir collector do not effect this deck too much. Cons: Arrows require slightly more skill and patience to deal with. Gameplan: You always want to place first, never wasting elixir by waiting too long while your elixir bar is full. Start out with spear goblins if you have them in your starting hand. Push with hog, minions, and goblins then use the zap on buildings/troops used to counter the push. Start with archers at the bottom if you do not have these pushes in your starting hand. Use cannon in middle to counter most pushes. Fireball is useful to take out hordes of medium-health troops (witch, wizard, musketeer, etc.)

Speakers

Pros: Elixir advantages and elixir collector do not effect this deck too much. Cons: Arrows require slightly more skill and patience to deal with. Gameplan: You always want to place first, never wasting elixir by waiting too long while your elixir bar is full. Start out with spear goblins if you have them in your starting hand. Push with hog, minions, and goblins then use the zap on buildings/troops used to counter the push. Start with archers at the bottom if you do not have these pushes in your starting hand. Use cannon in middle to counter most pushes. Fireball is useful to take out hordes of medium-health troops (witch, wizard, musketeer, etc.)

Mrs Robinson

CEO - BARKBOOK

Mrs Robinson

CEO - BARKBOOK

Mrs Robinson

CEO - BARKBOOK

Mrs Robinson

CEO - BARKBOOK

Mrs Robinson

CEO - BARKBOOK

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THIS DECK IS GREAT FOR YOU BECAUSE

I have been trying to look for a new deck for ages, travelling builders to spell valley and clash royal was getting boring. So I decided to make a Rage deck because why not. The deck I made was Incredable! Win streaks going on for AGES! Until I lost to because of school wifi connection. Minimum level of troops Level 8 commons,Level 2 witch(although I use lvl 1 witch)Level 6 rares

I will tell you the steps and guides for this deck. First, you put your Giant down behind your king tower. If your opponent puts down a Hog It's best not to worry too much. Put your goblins or a cannon down and save up for your massive push. Once the Giant behind the bridge, you put your witch or your wizard down behind it, if you have enough elixer, put down another troop like a wizard if you have a witch and witch if you have wizard. Your opponent will possibly fireball your wizard and witch if you put both down. But the troops will have a little amount of health and survive(Unless they have a lvl 7 or 8 fireballing your lvl 5 wizard) This is when you rage, whether they fireball or not. If they fireball, It will be better as they are low on elixer. If they put down low healthed troops, your wizard and witch will do the job. If they put a inferno tower down, thats when your zap comes in. Ever since the New update, the Inferno got a nerf (got badder). The Inferno tower no resets after a freeze or zap. So you zap the inferno tower. Boosh. Bash. Shred. http://imgur.com/a3uQSe2 Defence This deck is also really good for defence. The push is quite expensive so know what the opponent is doing and push when you think it's right. TIPS 1.Don't waste to much elixer trying to defend if you're ready to push. This will make you unable to push and get a tower. Sometimes you have to sacrafise an opponents push to get your push 2.Don't put your rage spell when nessasary. 3. This deck can take a while to learn and master but It definetly works so I advise you to try it :) HAVE FUN AND KEEP CLASHING. This site is amaziing. Go check some other decks as well!

Pros: Elixir advantages and elixir collector do not effect this deck too much. Cons: Arrows require slightly more skill and patience to deal with. Gameplan: You always want to place first, never wasting elixir by waiting too long while your elixir bar is full. Start out with spear goblins if you have them in your starting hand. Push with hog, minions, and goblins then use the zap on buildings/troops used to counter the push. Start with archers at the bottom if you do not have these pushes in your starting hand. Use cannon in middle to counter most pushes. Fireball is useful to take out hordes of medium-health troops (witch, wizard, musketeer, etc.)