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Wukong
Build Guide by Mase

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

Offense:
0

Defense:
9

Utility:
21

Introduction

Wukong, The Monkey King

I view him as an "Assault Support." What does this mean for LoL? Well he can deal damage but he is somewhat squishy and has little CC. Help out your teammates and make the enemies hate you. You can BD, or push towers nicely, you can do a lot of damage in a teamfight and the AoE knockup is amazing.

Choose the Monkey King (further abreviated to MK) if you like:

Fun Disruptive Gameplay
Mind Games
DPS
Utility
Melee Characters

Don't play the MK if you like:

Being Tanky
Being an Assasin
Following the metagame
Being a Jungler
Being Mid

Runes

Marks: Basic A-pen runes to keep the damage dealing.

Seals: Flat Armor to help early game laning.

Glyphs: CDR/lvl to help spam skills later on. Combined with 6% cooldown from masteries you'll have a decent CDR with picking up just the Brutalizer.

Quints: 1 flat HP to help with survivability and 2 A-pen runes to complement your marks.

Masteries

0-9-21

It is odd, I'll give you that. However it works the better than any other I've found for our friend the Monkey King.

You'll see a focus on HP regen and MP regen, MK needs them to stay in lane.

Items

Boots of Speed: to help with chasing and running away.

Health Potions: Lets us stay in the lane.

Emblem of Vigor: to give us very nice lane sustain along with a little extra HP regen for our lane partner.

Merc Treads: Gives needed MR and a nice chunk of Tenacity. MK needs this item. I would love other boots like Berserkers or Ninja Tabi too. However this seems to work out the best. If you are laning against AD and the enemy team has little to no CC grab the Ninja Tabi instead.

Avarice Blade: Crit Chance, not much but when we do crit it does nice damage. Mostly gotten at this point for the gold /5.

Note: We don't finish the Ghostblade until later to gain advantage of the gold /5 and because we don't really need it at this point.

BF Sword: MK's abilities scale off of AD, this gives us a very nice chunk.

Cloak of Agility: With this we finally have a decent Crit Chance.

IE: Lots of AD and makes our crits hit like a truck.

At this point we have several options:

Guardian Angel: During a teamfight you can jump into the middle of it and probably won't be targeted if the aura is up. Helps out with your resistances. You can spin to win in the middle of their team and if they do focus you, you won't die. (Yay!)

Blood Thirster: Choosing this will maximize your dps and give you a nice chunk of lifesteal. The AD will make your abilities hit harder. Only down point is that you'll have almost no survivability if you choose to build this by this time in the game.

Warmongs + Atma's Impaler: A solid pair of items to finish off the build with. It grants AD, Health, HP regen, Crit Chance, and Armor. You'll see a lot of MK builds that use this combo, I can't say much bad about it myself.

Stark's and Ghostblade: If you think the game will end soon, it is fairly cheap to finish them both and with let you have a strong endgame. After finishing them you can continue buying some of the other items if the game doesn't end as quickly as you thought.

Frozen Mallet: Great for slowing enemies. Get this if you cannot get Red Buff.

Sheen/Trinity Force: I never get this myself because of its cost and the fact that Wukong doesn't benefit from all of the stats on it. It makes your Q hit hard and helps take down towers. I would rather have a different item here instead, I don't recommend this item.

Further Sitional Items:

Banshee's Veil: Get this if you need a spell shield every 45 seconds.

Quicksilver Sash: If the enemy team has tons of CC.

Hexdrinker or Witt's End: If you want slightly more MR without losing lots of dps.

Skill Sequence

Pretty simple. I choose not to go into E first because at level 1 odds are you'll get yourself in more trouble than you can get out of. With the first point in Q you can punish anyone who gets close to you, and even FB if you have a little luck on your side.

If you have trouble remembering the order simply prioritize like so:

R>E>Q>W

Just make sure to have your full kit at level 3. MK needs all his tools to farm and harass properly.

Summoner Spells

I prefer Ignite and Ghost.

Ignite: MK's damage can be lackluster early on and having Ignite helps with earlier skills. Late game it dwindles off but true damage is always helpful. Not to mention it also gives a healing debuff which is very useful.

Ghost: Move speed is very important for melee dps. It lets you chase or run away. If you dislike Ghost, Flash is a viable alternative.

Other Options:

Flash: Replace Ghost if you want to use this as they fill the same role. Unless you feel like you have enough dps without Ignite, having both Flash and Ghost makes chasing the MK feel as pointless as chasing Singed.

Cleanse: Pretty much the same function as Flash and Ghost, if you like it feel free to replace Ghost with it. Keep in mind that this cannot be used as offensively as Ghost or Flash though.

Exhaust: You can use it as a replacement for either Ignite or Ghost, it acts both offensively and defensively. I like it, but I prefer Ignite for the heal debuff.

Heal: I personally wouldn't choose this but it might make up for MK's lack of sustain. make sure to take the Mastery for it if you are going to use this.

Teleport: If you want to split push this is a solid option, or you can use it to defend your own turrets.

Farming

Mid to Late Game is when MK can farm very well. Make sure after level 11 or so that you start going through the Jungle and grabbing wolves and wraiths when possible.

Early game farming is tough, but by mid to end game I am usually more fed than the rest of my team.

Tips and Tricks

E -> W = Great for annoying the enemy or last hitting some minons and getting away.

E -> aa -> Q = Standard gap close and damage combo.

When face checking use W just BEFORE walking into the bush. They will probably jump your clone, or if its empty any enemy that can see you will think you are outside of the bush. For 1.5 seconds anyways.

'S' key stops your character in a manner similar to using W. If they start to ignore your clone you can use this to stop juke enemies.

Jungling

I have been unable to find a build that allows MK to jungle anywhere near well enough. If anyone does find such a build/guide please post a link so that I may place it here to direct those MKs that want to jungle to someone that knows what they are talking about.

F.A.Q.

Q. Why no Sheen/Trinity Force?
A. I don't feel that it adds as much damage as people think. AP does almost nothing on Wukong and I dislike wasting gold on stats I don't need.

Q. Why no LW/BC or other Armor Pen item?
A. Wukong doesn't need them or won't when they fix his Q.

Q. Why wait so long for survivability items?
A. I don't build Wukong as tanky dps. Between naturally high HP, flat armor runes, and the MR from Merc Treads MK can wait until late game to get more survivability.

Q. OMG!!!!!! Wukong sucks he cannot solo lane, jungle, or mid!!!!
A. Stop being a sheep to the metagame. He works better with a lane partner but he can solo a lane decently.

Q. Wukong is OP/UP!!!
A. We'll see after they fix his bugs.

Wukong's Bugs

Latest Patch:Wukong

* Wukong will now attempt to attack a target champion after using Nimbus Strike
* Cyclone Attack Damage ratio increased to 1.2 from 1
* Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
* Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor

This is very helpful for Wukong, his E > aa > Q takes less time to hit. His Ult got a decent increase in damage and Frozen Mallet and Ghostblade will work much better on him.

Unsure if his self stun is still happening, will update after I find out.

He has quite a few right now. I won't list them all but here are some ones to know about:

Q's Armor Reduction: It only affects Base Armor currently, it is a bug and once fixed there should be no need of LW or Black Cleaver on MK. I think Ghostblade, Stark's, and runes grant sufficient armor penetration.

Q/E Self Stun: Occasionally you will stop attacking for 1-2 seconds when you use these abilities in close. I have only noticed them when getting blue buff personally.

Last Words

Please read the entire build before voting! Really you should try it out first but if you are going to vote without trying it at least read everything I took the time to write.

This is my first build so tell me what I can do to make it better.

As always feel free to tweak the build to your own playstyle.

The 6th item is really up in the air, usually if the game goes that long you are in a tough spot and can easily see what you need. Most the time I grab a BT, I put the Mallet up in the build because a lot of people seem to like it on MK. I just grab Red Buff myself.

Note: The build's name comes from the song King of Kings by Motorhead.