Offensive/Damage

You receive (1 to 3) serpent wards each round that damage nearby enemies ( bind a key to wcward to plant one )

Level 11

Shadow Strike

You have a chance of hurling a poisoned dagger at the enemy (causes poison damage over time)

Level 9

Critical Strike

Gives you a chance of doing double the normal damage

Level 10

Carrion Beetles

You have a chance of sending carrion beetles towards the enemy causing extra damage (causes disease damage over time and slower movement)

Level 24

Trueshot Aura

Does a substantial amount of extra damage to the enemy

Level 12

Critical Grenade

HE Grenades will do a good deal of extra damage

(New)Level 13

Napalm Grenades

Each round your first he grenade will coat your enemies with napalm, anyone they touch will spread the napalm

Disruption

These skills interfere with your enemy's ability to wage combat.

Level 1

Impale

Causes the ground the shake beneath your enemy, making it difficult to aim effectively.

Level 5

Hex

Gives a chance of morphing your enemy into a less than desirable form (whose movements become spasdic)

Level 6

Bash

When you shoot someone you have a chance of rendering them immobile for 1 second.

Level 7

Banish

You have a chance of slapping your enemy and propelling them in a random direction.

Miscellanous/Utility Skills

Skills not falling into the other categories are here, their natures vary.

Level 1

Equipment Reincarnation

Gives you a chance of regaining your equipment on death

Level 2

Siphon Mana

Steal a percentage of the enemy's money, this skill is invaluable for securing the funds needed to wage effective warfare.

Level 3

Vampiric Aura

Gives you a percentage of the damage you do in attack back as health. When used as a component for the Steel Skin skill, you will also have your armor strengthened from your attacks.

Team Aid

These skills aid your team.

(New)Level 4

Repair Armor

(Note: You may only repair armor for a teammate, the ability does not work on yourself. This skill earns you XP through the aid of your team.)
Each round you are able to repair armor for a teammate needing it.

(New)Level 4

Mend Wounds

(Note: You may only mend wounds for a teammate, the ability does not work on yourself.
This skill earns you XP through the aid of your team.)
Each round you are able to heal some of the wounds for a teammate needing it. If you are trained in the
2nd skill level of Mend you are able to cure poison for your teammates. If you are trained in the 3rd
skill level you can extinguish burning due to napalm grenades or flamethrowers.

Level 13

Phoenix

You have a chance of reviving the first teammate who dies

Level 19

Fan of Knives

Gives a chance of becoming a mole. Moles are disguised like the enemy and will spawn in the enemy camp allowing a chance at a surprise attack. Moles are also likely to be the first player killed in a round, so be on your guard.

Ultimate Abilties

These abilities vary in nature, some provide offensive bonus, others defensive or serve as utility skills. Players may train up to 3 ultimates.