We are blind. We go through our lives sure of
ourselves and our world. Our reality appears to us
to be stable and explainable, run by the rules and
laws of both nature and man.

Our reality is a lie. It is an illusion created
by forces most of us can't even concieve of.
Carefully crafted to keep us in check. Science,
religion and politics provide enough answers to keep
us relatively content, and with those answers in
front of us we rarely question whether anything
beyond those parameters even exists.

Beyond our comfortable world lies a reality that
would drive most people mad. As the order of society
breaks down so does the illusion. The powers that
enslave us are losing their grip, and in some
places the illusion is starting to crack.

This is the setting for my favorite role playing
game, Kult. I've gamed for almost 20 years, and in
that time I always sought out the dark and
horrifying side of gaming. If the games I played
weren't like that, I changed them to fit
my preferred style. Then came Kult. Created by
Target Games in Sweden in 1991, and translated
into English in 1993, the game is a contemporary
horror roleplaying game with an atmospere like
the movie Hellraiser. It called to me like no other
game ever had. I've played nearly nothing else
since.

10-22-99
I just finished the Kult short story I've been working on.
It's called
Your own little piece of Hell and
it's based on a character from a Kult game I ran years ago.
I hope you like it.

The Veil of Madness used to be a huge Kult information site. Then one day it disappeared except for a note saying "Damned Lictors". Now after several months it's back, but it's completely changed. All the info is gone, and in it's place
is a really cool Kult themed site with a lot of beautiful graphics. Go and wander the streets of the Veil and see it
for yourself.

The cosmology of Kult is roughly based on the Hebrew Mystical text
called the Kabbalah, as well as Gnostic mysticism and a few other things. The forces that control our world are
the Sephiroth and their opposites the Qlippoth. Each represents
an aspect of life, and embodies that aspect. In Kult, these
primal forces are taken to their horrifying extremes, and the
light and dark powers become in one instance merciless and in
the other truly horrifying. I find
myself drawn toward the Qlippoth, the dark forces. Below are
the power structures in which these beings reside.

The ten Sephiroth, the forces which control
the
illusion, comprise the Tree of Life. In Kult they
are called the Archons. Their palaces dominate the
skyline of the infinite city of Metropolis. According to the
cosmology of Kult, the beings Chokmah, Chesed, Hod and Yesod no
longer exist. They were destroyed in a great war amongst the
Archons. The remaining Archons have taken over their spheres of
influence, and their palaces lie in shattered ruins.

~The Tree of Life~

KETHER

CHOKMAH*

BINAH

CHESED*

GEBURAH

TIPHARETH

NETZACH

HOD*

YESOD*

MALKUTH

For each of the ten Sephiroth there exists
an opposite, or Qlippoth. They make up the Tree
of Death.
In Kult they are called the
Death Angels. While the Archons strive to maintain
an ever-weakening illusion, the Death Angels work
tirelessly to widen the cracks and plunge mankind
into
Inferno. In the endless wastes and mazes of Inferno
the Death Angels maintain their dark citadels.
Populated by their faithful serviitors, the
Nepharites and Razides, the citadels are eternal
prisons for millions of tortured souls.