Originally advertised as a “CD-ROM game on a cartridge”, the game features fully hand-drawn backdrops and all animation is rotoscoped, giving movements an unusual fluidity, similar to that of the earlier Prince of Persia. The capture technique of Flashback was invented independently of Prince of Persia, and used a more complicated method of first tracing video images onto transparencies.

The game was a commercial and critical success and was listed in the Guinness World Records as the best-selling French game of all time. It was followed by a sequel titled Fade to Black in 1995.

VectorCell approached Ubisoft about remaking the original 1992 Flashback due to fan interest.[1] Ubisoft’s Guillaume Da Costa Vieira said that the company’s employees were fans of the game and “jumped at the opportunity”.They sought to recreate the game’s “original spirit” while attempting to improve the game.[1]Paul Cuisset, the original Flashback team lead, directed the remake.Five members from the original Delphine SoftwareFlashback team joined him.[4][3]Paul Cuisset had acquired the license for the game and was waiting for the right time to start the project.The game was first unveiled April 10, 2013 in Germany.

The development team considered the remake an expansion of the original. Improvements include features from both player feedback and improved technologies since 1992, e.g., a new skill system that trades points for skill improvements and character customization.The story has also been expanded and the graphics updated. The new graphics put the game in 2.5D from the original rotoscoped2D. The story adds new dialogue, plot twists, and voice acting.

>Ubisoft released a HD remake of classic platformer Flashback for Xbox Live Arcade, PSN, Wii U and PC.
French site Gameblog reports that the remake, titled Flashback Origins, will feature completely new visuals and animations. It has also posted what it claims to be the first image of the game.

Populous was a groundbreaking game from the mind of Peter Molyneux, which was still around the time that the C64 was going strong still. Of course, it posed the question of whether a C64 conversion would be on the cards. A Master System conversion happened though, which frustrated us – but we moved on without nothing penned in.

In the UK at least, news of a conversion was non-existant, but 64’er in Germany had surprised its readers by printing screenshots of what looked like a working demo. They had stated that the magazine received a demo-disk which included a demo of a c64-version of the god-sim Populous by Peter Molyneux.