The lag that i've tried to describe occurs especially when, for example, i've set the volume automation control points to fade out a sample. When i then loop the samples region, the volume just isn't fast enough to get to the original volume level at the beginning of the sample. It fades in, although there are no other control points set, other then the one at the end.

My workaround now is, that i'm fading the volume up again at the end of sample to the original level, which is suboptimal, because most of the times that's exactly the region that i actually want to mute

Yes, I think I understand the issue you're having. Sometimes when looping, the automation is slow when the loop ends. It's something we've seen, too. We'll add it to the list to address in a future update.

Rim wrote:You've seen a lag in automation when not using looping? I haven't seen this. Was it happening when using standard controls (fader, pan, etc), or using plug-in parameters, or channelstrip controls?

Thanks,
Rim

Let's take, for example, the described situation. I want to fade out a sample. But instead of looping i'm duplicating it now repeatedly and then i recreate the control points for each sample. Now the volume fader needs to go up again on the end of each sample to get to the original volume level. So i set the control points to rise as late as possible, just before the new sample starts, so that it keeps everything muted that i want to be muted. But now the automation control points just don't seem to work precisely accurate. When i look at the set control points now, they are set to the orignal volume level right before the new sample starts, there's no visible fading going after it starts, but somehow the new sample still gets faded in. So i have to work around it in the same way as before, i will just move the control points a little bit to the left until i hear what i actually want to see

I can work with it, but it makes it a bit more difficult.

Last edited by Geronimo on Tue Aug 28, 2012 5:58 am, edited 1 time in total.

Another thing i've noticed, but i'm not sure yet, as i can't remember the exact situation that it caused it, is that i've heard once (in the above scenario even) a sound of a sample region that shouldn't have been there, as it was edited out. It just wasn't condensed, and maybe that caused that...

Yes the condense region can cause ghost audio to play on a track that was frozen then condensed then re-edited. This has been reported to be fixed and will be available on the next update as far as I know.

Sometimes, when i want a sound to be faded in, the fader will just stick there at mute, and won't follow the control points. This happenend at the very beginning of a song. Haven't noticed it on other occasions.