Comments

Comment by faia

Comment by dankone

Quite possibly one of the worst talents ever.

Comment by spweasel

Being buffed in Wrath to also provide a 15/30% damage reduction while Feigned. This sounds worthless, but it does have some uses:Feign resists after pulling aggro - gives you a little extra time before you die to allow for the tank/pet to aggro back.

Arena - gives you a little more survivability if you are just waiting on your partner to do something. I can't think of any likely situation that 30% less damage is better than being able to move, but you never know.

Comment by mewulf

Comment by Gnargnome

Actually, this is a great talent. The reduced chance to resist is perfect for end-game hunters who frequently use Feign Death for threat control, and the damage reduction is amazing for bosses who cause unavoidable damage. (Magtheridon's Cave-in at 30% for example)

Comment by Gnargnome

This is a great talent in Wotlk. The reduced chance to resist is perfect for end-game hunters who frequently use Feign Death for threat control, and the damage reduction is amazing for bosses who cause unavoidable damage (Magtheridon's Cave-in at 30% for example). Boss fights similar to this will more than likely appear once the expansion is released.

Comment by blackbow

This is primarily an arena talent. 30% reduction in damage is great but it's nothing compared to cheat death, shadow resilience, demon form, all which either bring you to full health or resist up to 90% damage. Cheat death being the most overpowered since you can still run/cos/vanish.=D Glad I rolled a new rogue. This would be great if it had a 4% chance to be resisted by PvP members, making you unable to be attacked.

Comment by spweasel

This is really a very poor arena talent, to be perfectly honest.

If you are in range of melee, you should be spending every global cooldown trying to proc Improved Wing Clip or otherwise get out of melee range. Being immobile and doing no damage is certainly not worth the damage reduction, as you will still likely be dying faster than your healer can keep you up.

Against casters in Arena, this is a fairly worthless ability, because latency will usually keep you from using it against an instant cast spell that's already in flight. Feign cancels spells with cast times anyways, so this doesn't really do much there, either.

I don't believe that other players can resist your Feign to begin with, so that's no help.

This ability is acceptable for raids, as fewer resists means being less likely to be threat capped, meaning more DPS. The new buff (that reduces damage by 30%) is only going to come into play in exactly one situation: a foe uses a hard-hitting ability which is unavoidable and the fight will forgive a Hunter for not FDing every cooldown. Additionally, the Hunter should not be required to move at all while said attack is being performed. There are a few encounters this will be ok in, but it certainly isn't an arena ability.

Edit: This comment was made when "Survival Tactics" was still "Improved Feign Death", and it reduced all damage whilst Feigned by up to 30%. That really was a pretty silly buff for it to give. The current version (as of this edit) instead reduces the cooldown of Disengage (which no longer sucks) by up to 4 seconds. Needless to say, this is now a much better talent for arena and soloing.

Also, with the change to Wing Clip (having it's mana cost raised to 6% base mana, not dealing any damage), spamming Wing Clip may no longer be the best way of removing a Rogue or Warrior from your posterior. You'll still be spending every GCD on escaping, though.

Comment by samarium

It's a nice all-round ability. - 4% feign death resist is nice for bosses, -4% trap resist is great since hit rating and spell hit rating have now been merged (although newly-levelled hunters will appreciate it more until they get geared), and -4 sec on Disengage's cooldown is pretty darn nice. It's mostly a pvp thing, but Disengage has its uses in PvE as well, for instance on Shade of Aran (and future bosses like him), after he pulls the raid to him you can use Disengage to leap backward and get a head start on making it to the wall.

Not a bad use of 2 points, overall.

Comment by Glowyrm

Feign Death chance to resist table taken from Wowwiki. For each level a mob is above your character there is an increased chance to resist Feign Death. After 6 levels, it's +11% more per level. 2/2 Survival Tactics makes it so FD has 0% chance to be resisted by mobs the same level as you.

Comment by Glowyrm

Feign Death chance to resist table taken from Wowwiki. For each level a mob is above your character there is an increased chance to resist Feign Death. After 6 levels, it's +11% more per level. 2/2 Survival Tactics makes it so FD has 0% chance to be resisted by mobs the same level as you (I think it can reach 0, not sure)