Halloween has sadly passed by and now we are already at the beginning of November, getting very close to the end of 2018! With that in mind, for today, I’d like to talk about our plans for this month and kinda the rest of the year in general. Before we get to that, however, let’s …

Yep, you’re seeing that right! Even though I thought I had all the sprites ready for the next part of the extended demo, I kinda ended up… making a couple more! Though, to be fair, these ones were planned to be used in the game eventually anyway. I just found use for them earlier than …

If you’ve kept a close look on Twitter over this past week, you might have seen me post a couple of facial expressions for Himatsu, the last member of our four playable protagonists! After Shinketsu and Rei, I have decided to tackle her next, since she is going to be introduced after those two. Patrons …

The month of Halloween has finally begun and, as always, it’s going to be a slightly busier one, since it obviously holds special significance for us. There are quite a few things that need to be prepared for the end of October, which I’ve already started to focus on. Just before typing this blog post, …

In last week’s blog post, I was talking about the sprite variety in SHINRAI and GENBA as well as how I usually go about creating sprites and what kinds of considerations go into that. Over this past week, I put that to practice as I continued working on Shinketsu‘s and Rei‘s sprites for the extended …

As mentioned in last week’s blog post, I’ve been focusing on sprite work for GENBA no Kizuna again. Patrons can actually get a little preview of two of Shinketsu‘s more elaborate new poses. He was certainly a lot of fun to work on since, out of all the characters so far, he has the greatest …

In last week’s blog post, I gave you a look at the progress for Shinketsu‘s sprite variations. This week, we’re going to take a look at our forensics expert Rei Shirayuki, since she is actually the next character to be introduced in the game, right after our weird doc!

As you can tell from the title of today’s blog post, I have finally gotten back to some sprite work for GENBA no Kizuna. After working some more on the script and the Main Hall, I have decided to tackle the rest of the assets for the scene following the events of our demo. In …