Extremity was one of initial maps released in [[Mechwarrior: Living Legends/Versions#Beta_1.0|first]] public beta of [[MWLL]]. Since then it was altered in nearly each big release. Version 0.2.0 brought new, less rough terrain for improved movement and altered gravity for better operations. Version 0.3.0 turned map into something entirely different to what it used to be - Three big satellite dishes were added, turning gameplay more towards urban-alike combat.

Extremity was one of initial maps released in [[Mechwarrior: Living Legends/Versions#Beta_1.0|first]] public beta of [[MWLL]]. Since then it was altered in nearly each big release. Version 0.2.0 brought new, less rough terrain for improved movement and altered gravity for better operations. Version 0.3.0 turned map into something entirely different to what it used to be - Three big satellite dishes were added, turning gameplay more towards urban-alike combat.

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"On the edge of known space are the drifting remains of an old mining colony. Enduring the extreme temperatures which result from its axial spin, enterprising periphery miners yielded invaluable resources from this desolate asteroid. It now serves as a staging ground for Solaris matches which mimic the early battles of the Clan Invasion."

— Map introduction

TSA Extremity is a low-gravity location placed on a big asteroid with quick time of day quickly changing the environment temperature, multiple times during the battle.

History

Extremity was one of initial maps released in first public beta of MWLL. Since then it was altered in nearly each big release. Version 0.2.0 brought new, less rough terrain for improved movement and altered gravity for better operations. Version 0.3.0 turned map into something entirely different to what it used to be - Three big satellite dishes were added, turning gameplay more towards urban-alike combat.