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VDPAU + OpenGL 3.0 On Gallium3D This Summer?

03-13-2009, 04:30 PM

Phoronix: VDPAU + OpenGL 3.0 On Gallium3D This Summer?

This is the fourth year that the X.Org project will be participating in Google's Summer of Code project. In the past we have seen work like Generic Gallium3D Video Decoding using a graphics card's shaders to assist in video decoding no matter the hardware vendor...

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why are there no willing hordes of mindless genius programming slave clones created in an attempt to rule the world who would do ALL of it for us?

It was conveniently omitted that I also suggested R600 Gallium support as a possible Summer of Code opportunity. However, as more than a few people may have guessed, if it's not done over the summer, I'll do it myself once the R300 code gets stable enough and the kernel pieces move upstream.

marcheu, ymanton, and I might do VDPAU, too, and OGL 3.0 is not as tough as some people might think. It's just a matter of priorities, and these are cool things that newbies might enjoy cutting their teeth on.

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It was conveniently omitted that I also suggested R600 Gallium support as a possible Summer of Code opportunity. However, as more than a few people may have guessed, if it's not done over the summer, I'll do it myself once the R300 code gets stable enough and the kernel pieces move upstream.

marcheu, ymanton, and I might do VDPAU, too, and OGL 3.0 is not as tough as some people might think. It's just a matter of priorities, and these are cool things that newbies might enjoy cutting their teeth on.

wow, sounds great!
i hope amd has some nice 45nm notebook stuff going by the end of the year, because thats when i will buy my new notebook
i look into the irc logs from the dri-dev channel and it seems like you spend most of your free time on this project.
so keep up the good work and BIG THANKS for all the work you've done!