I'm trying to edit the structures in my DUIK rig, but it doesn't seem possible after I added controllers(even before baking them). I have a lot of controllers I've built for my character and I have several other characters that are very similar. I'd like to use the same rig and just alter the structures to precisely line up with the pivot points of the new artwork. Is this possible? What are the best practices for re-using the same rig with other designs? Thanks!

"This way, the rig you create is independent from the design. This means it’s easier to adjust the design even after the rig has been made, or even to re-use the same rig with other designs. Also, this rigging process is easier to fix or change if ever you need to adjust it even when you’re already in the process of animation.”

So, what are the best practices to “re-use the same rig with other designs”?

At this point is my only option to create a new structure for each character and then relink it to a copy of all of the controllers and hierarchy I’ve built?

Sorry for my confusion on the matter, I’d just like understand the best workflow for “re-use the same rig with other designs.”

Are there any tutorials or documentation on this subject that you can point me to?