Finished a new game for No Jam via Dames making games. It’s called Stepper, and follows up on some of the ideas I had in Iron Cat. It’s an RPG about my experience in healthcare and the resulting PTSD that came from my symptoms and poor care. It is a rough draft, I’m gonna continue plucking away on it.

I programmed it and wrote it. The music and graphics are all from RPG Maker VX Ace and a few tilesets I bought.

Check it out. I’m working on a longer essay about the game.

It’s appearing as part of GAME/CHANGE & Extraordinary Mind Game Arcade as part of Rendezvous With Madness film festival with Workman Artson Nov 12 2016

the terror of knowing explores issues in mental health and the therapeutic impulse through an interactive exhibition of narrative-based video-games. Works by artists Soha Kareem,Kaitlyn Tremblay and Rokashi Edwards will challenge their players to re-evaluate their own understanding of illness and recovery, and provoke questions about generalization and treatment choices in our healthcare system. Curated by Diana Poulsen and Matt Sparling (of Player 2)

Ya, I haven’t updated in ages. If you came here from the Game Art History panel with Tale of Tales and Liz Ryerson for indie3. I’ve decided to quickly link a few articles that I’ve written and the page for the festival I co-curate.

And now that I’ve remembered, the machinima about the riots in France is called the French Democracy. The artist who made the Bomberman machinima is Haeyoung Kim.