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First Rule: Ignore the fact that there are better multiplayer shooters out there and set your multiplayer game up with a ranking and weapon unlock system that requires time and effort to get to the good stuff.

Second Rule: Use red and green team colours instead of the faction colours, don’t use team icons, and make all the multiplayer player models look similar.

Third Rule: Pretend that you didn’t just throw the multiplayer portion onto the rest of the game, thus wasting the incredible map editor that, while better than Halo’s Forge, nobody will be using.