The Steam page for Brȕtal Legend now reveals a release date for the Windows edition of Double-Fine's musical action/strategy game, saying it will be available one week from today on February 26th. Rock, Paper, Shotgun (thanks nin) has some quotes from a recent interview with Tim Schafer exploring the premise that the game finally coming to PCs three years after its console release may be fortuitous, as a success could lead to Double Fine pursuing some ideas for additional content they were unable to at the time of the game's initial release since they were then under the control of Electronic Arts.

Tim talks of an RTS control mode and additional multiplayer content, noting it's unlikely they could add additional single-player content since it would require re-engaging all the original game's expensive voice talent. He even discusses the possibilities of microtransactions being added, though Double Fine stresses it would proceed with caution should any attempts to add content come to pass out of sensitivity to what might seem like a money grab. "I started in the industry when people were like, ‘PC gaming is dead! Consoles are the future.’ And for people who stuck around through that time, they felt really abandoned," explains technical director Nathan Martz. "They felt like publishers and developers didn’t care. So I think a lot of that frustration and anger comes from this feeling of ‘I cared about this thing when you didn’t. And now you’re trying to take advantage of it. Do you actually even care?’ So we want to show people that we do care. We’re bound by the laws of physics and finance, so we can only do so many things. But we really, really want to respect the platform as much as those people do."

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jdreyer wrote on Feb 19, 2013, 16:55:I would have bought this 3 yrs ago, had there been a pc version. Now? I don't know. So much backlogged on Steam.

Yeah, same here.

I also love that devs release games on the consoles exclusively (admittedly probably not their call), and it doesn't sell well enough to warrant a sequel, so then they release it on the PC and they're all like "Hey, if you guys buy this, we'll make more! Please buy it? Please???" So I guess all that wonderful console money wasn't enough, huh?

Well, maybe had you not agreed to Electronic Fucking Arts forcing you to make it a console exclusive, you could have had those PC sales three years ago and could've done a sequel?

Anyway, I've got plenty to play, and don't really need three year old ports.