THIEF Interview and Gameplay With Joe Khoury From Eidos Montreal

I recently had the opportunity to sit down with Joe Khoury from Eidos-Montréal to talk about their forthcoming game THIEF.

Time has moved on. Power has shifted. New greed replaces the old.

But to remain free in The City of chains - that is still the greatest prize.

First I stole to survive... then I survived to steal.

I am one man; I hear your secrets, see your hidden truths.

I am the shadows, the dark and deadly, the velvet night. You will not see me coming.

I am Garrett....What's yours is mine.

There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change.

Into this shadowy world steps Garrett, the Master Thief in a first-person adventure featuring intelligent design that allows players to take full control, with freedom to choose their path through the game's levels and how they approach and overcome each challenge.

Garrett is entangled in the growing layers of conflict between Baron Northcrest and the oppressed masses led by Orion, the voice of the people. In a City on the brink of revolution, Garrett's skills are all he can trust as he walks the fine line between politics and the people.

Joe Khoury is the Lead Designer on Thief, working for Eidos-Montréal, who have a great track record when it comes to games, including DEUS EX: HUMAN REVOLUTION, so over to Joe:

THIEF is due for release on Windows PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on 28th February 2014.