How to make a videogame in 48 hours (Part 2)

Well, it’s done! We finally submitted our entry into the Nordic Game Jam 2011, part of the Global Game Jam organized by the International Game Developers Association!

As you can imagine, 48 hours is very little time to do a videogame, so at the moment all of our team is pretty much exhausted (we need sleeeeeeeeep!!!), so I will not get into many details for this blog post, and instead I will leave you all with a gameplay video for Beat It!