- Script Editor: A Script Editor is available allowing direct interaction with sIBL_GUI and the various resources files.

- Component Manager: The Software is component based, meaning that you can extend the functionalities of sIBL_GUI easily and even tweak or modify built-ins components. There are different factory and core components that create the foundations of the framework and the others are addons. They are optional and can be deactivated. It's possible to modify and reload them dynamically.

- Layouts: Most of the Ui is built around Qt Dock Widgets, meaning that you can put them wherever you want in the interface and store / restore the layout. There are 5 factory layouts ( Library, Inspect, Export, Edit, Preferences ) and 5 user defined layouts. Right Click on the toolbar to see the available widgets and display them.

- Sqlite Database: Ibl Sets, Templates and Collections informations are stored in a database, it's now easier to organize your Collections the way you want without having to move your files around everywhere on the hard drive. You can add Sets one by one if you want. If you modify an Ibl Set it will be immediately reloaded, same for the Templates. There is also an Ibl Sets Scanner Addon Component that will scan the Ibl Sets Locations to add automatically any new Ibl Sets added on the Hard Drive ( The Ibl Sets are added to the Default collection ).

- Bings Map based Gps Map: The Gps Map is Bings Map based making it a nice tool to see where an Ibl Set has been shot.

- Search Database: The search engine offers various search possibilities, you can for example search in a range of time, to get all Sunset Ibl Sets for example.

A lot of things are certainly not working etc, etc ( I just saw that remote connection for 3dsmax is doing errors for example ). This is an Alpha but it should be usable ! Don't spend too much time organising your Database etc, I don't know what evolutions the software will have until the final release ( I will not provide upgrade tools for the Sqlite db until that ).

Issues with the Online Updater have been fixed, I changed the IODevice I was using to write files for the Qt one instead of the one provided by python and it's all good.I'll release the 3.0.2 tomorrow or something like that.

I did a first pass on sIBL_GUI 3 documentation, it's available here : sIBL_GUI ManualThis is for sIBL_GUI 3.0.3 which should be released this week. I'm currently working on 3dsmax Mental Ray Template, trying to improve the thing a bit ( not very easy since I'm learning maxscript at same time ... ) Once MR template is done, I'll look at VRay one.

VRay for 3dsMax received a new Template with new features and improved setup. Mental Ray 3dsMax template was also udpated with the features introduced in the VRay one ( Most noticable difference is a nice Viewport Visual Feedback to orient your IBL).

* * * There is an issue with the way I calculate releases versions so there are some some incorrect behaviors ( When filtering templates by versions for example ). * * *

After a few months of work, I'm happy to announce that sIBL_GUI 3 is finally available and out of the cooker !

Notice that there is currently no Linux build for now ( I failed freezing the application ), though it's fairaly easy to grab the source code from github : http://github.com/KelSolaar/sIBL_GUI and launch directly the python module from there.