The first episode of the Exploding Rabbit Podcast features a look at the early days of developing Super Mario Bros. Crossover.

We started a monthly podcast for Exploding Rabbit. In each episode, we’ll be taking a deep dive on one topic related to Exploding Rabbit or gamedev, and then we will have a few smaller, supplementary topics like what games we’re playing, what I’ve been working on, and anything else we find interesting.

I’m co-hosting the podcast with my cousin, Matt Gyure, a very smart/funny guy that knows his way around code and other technical parts of gamedev. Matt knew I was trying to figure out a good way to keep people informed about Exploding Rabbit and recommended doing the podcast with me, so you can thank him.

The focus of the first episode is how I started Super Mario Bros. Crossover and what it was like working on it in the early days. It was just meant to be a test episode, but it turned out so well that we decided to release it.

Matt and I are very excited about where this thing will go. We’re open to feedback so let us know what you’re interested in and what you’d like us to change.

I am so excited to have your level editor in my hands. Something intuitive for me to play around with to make 2D sprite-based games is a perfect fit. This was a great podcast! Great audio, Mathew drove the conversation well, you were funny as usual, & hearing a bit of backstory regarding how your quest began definitely helps me connect more with what you’re doing. Crazy excited to see this podcast continue to grow, & I especially can’t wait to play Glitch Strikers!