Nemo's Brother:If more PC gamers actually purchased their games instead of pirating them, there would be more incentive for game makers to cater to your crowd. As it is, eat the bowl of dicks you made.

And the guy down the market selling chip'd 360's says you console scum can't be trusted any more than the 'glorious PC gaming master race' can.

Besides which, why the hell would a PC gamer pirate anything? Just wait for the damn steam sale.

ProfessorOhki:washington-babylon: Vaneshi: Nemo's Brother:If more PC gamers actually purchased their games instead of pirating them, there would be more incentive for game makers to cater to your crowd. As it is, eat the bowl of dicks you made.

And the guy down the market selling chip'd 360's says you console scum can't be trusted any more than the 'glorious PC gaming master race' can.

Besides which, why the hell would a PC gamer pirate anything? Just wait for the damn steam sale.

Why game piracy is almost dead for many developers.

It's almost funny how that works. It's like obtaining the game and feeling like you got a good deal on it is actually more enjoyable than obtaining the game for no cost. Not because one necessarily grapples with the ethics of piracy but because, "LOOK HOW MUCH MONEY I SAVED!" Consumer psychology is weird.

Say what you will about Valve, but from a business perspective, they're freaking geniuses.

/Which is amazing for a company//with no concept of scheduling

i love steam and I am glad that they turn a profit but let's not pretend that there are not more pirated copies of oh say L4D2 out there being played right now than at any one time the official paid copy is being played on steam.

washington-babylon:Vaneshi: Nemo's Brother:If more PC gamers actually purchased their games instead of pirating them, there would be more incentive for game makers to cater to your crowd. As it is, eat the bowl of dicks you made.

And the guy down the market selling chip'd 360's says you console scum can't be trusted any more than the 'glorious PC gaming master race' can.

Besides which, why the hell would a PC gamer pirate anything? Just wait for the damn steam sale.

Why game piracy is almost dead for many developers.

It's almost funny how that works. It's like obtaining the game and feeling like you got a good deal on it is actually more enjoyable than obtaining the game for no cost. Not because one necessarily grapples with the ethics of piracy but because, "LOOK HOW MUCH MONEY I SAVED!" Consumer psychology is weird.

Say what you will about Valve, but from a business perspective, they're freaking geniuses.

Seriously. What's the big need for sidestepping Microsoft and Windows? Does Newell honestly believe that Microsoft is going to use Windows to lock them out of the PC gaming market? They have to keep the USDoJ happy with every release.

Win8 RT is already locked-down to the MS App Store Your really don't think that that Win9 isn't going to apply that model across the board in 2015?

red5ish:Tommy Moo: We are well into the area of diminishing returns on processing power impacting game enjoyment.

Are we really? I'm not even a little bit convinced. Nor am I convinced by the diminishing returns argument at present. And it's not just processing power that needs an upgrade. Would it be too much to ask to have gaming consoles with more RAM than an iPhone?

red5ish:When your telephone is more powerful than your gaming console you are doing it wrong. Current gen consoles predate cheap RAM and SSDs. Processors double in power every 18 months, and the XBox 360 is 7 years old. Game designers have reached the limits of what the old hardware can handle.

I don't know of a wide-use phone that's more powerful than a 360 or a PS3. Hell, not even a Wii.

red5ish:People do complain about slow load times, limited graphics capabilities and the people who design games would LOVE to be able to push more polygons.

Load times, if anything, have never come down, only up. Unless you had a Sega CD or something like that. Then I just lol at (but secretly envy) you.

red5ish:Are we really? I'm not even a little bit convinced. Nor am I convinced by the diminishing returns argument at present. And it's not just processing power that needs an upgrade. Would it be too much to ask to have gaming consoles with more RAM than an iPhone?

The thing is, the longer lived the system the more you can make of it and the more you can learn from it. I agree this generation has gone far enough as it is, but I just don't see the appeal of having even more realistic graphics if there's little else to be added to the experience.

3D? Not for everyone.Higher def? Looks nice, but so what?Motion controls? If they're adding to the experience rather than just being there because they need to push a product (we're not even here yet!)More processing power? Clever programmers might to interesting things with it, but looking at the next Call of Warfare: Combat Harder you see a shooter that's beneffiting nothing from more power other than looking nicer.

mongbiohazard:Tommy Moo: Lumbar Puncture: Tom_Slick: Cool, and why do they need a new console the 360 still works great, has an unbelievable library of games and the only advance I can think of is 3D not someting i desire in a video game.

Not subby, but the 360 is 8 years old. Developers can do a lot more now with game design but are restrained by nearly decade old limitations.

That and it has reached market saturation. Year over year sales of video games have dropped for the last couple of years as the market has become stagnant.

I'll be playing my backlog for years, but unless you want to see further contraction with game developers, then there needs to be fresh blood in the market.

I just don't understand why developers need any more hardware power. Is anyone complaining that some and such video game sucked because it wasn't pushing enough polygons? We are well into the area of diminishing returns on processing power impacting game enjoyment.

I'm complaining about it. With so many (if not most) games now being released on three platforms (PC, PS3 and Xbox) the consoles' old hardware has slowed down the advancement of graphics in games in general. The PC I've had for years now still utterly demolishes the specs required to run any game out there and graphics have not significantly increased in complexity for years now because of the effect the old console hardware is having on the market.

I'm sick of it, but the only way it's going to change is if the Xbox and/or Playstation get a significant hardware update.

If more PC gamers actually purchased their games instead of pirating them, there would be more incentive for game makers to cater to your crowd. As it is, eat the bowl of dicks you made.

Theaetetus:tallen702: Unless you have a theater quality projector throwing that image on your walls, it's going to look out of place compared to that nice, brutally sharp image on the 1080p 50" screen you're playing on.

[www.webexhibits.org image 475x190]Unless you're not actually human, your visual acuity significantly degrades a mere 5 degrees to either side of what you're looking at, so if you're focused on that nice, brutally sharp image on the 1080p 50" screen you're playing on, any blurriness in the surrounding image is irrelevant.

I'll give you that, but what about when something happens off screen and on the wall projection that catches your eye? Think of it like this, you're playing a multi-player FPS and you see movement up on the wall projection, you instinct is going to be to focus your eyes on it, not pan to it on the screen with your controller. It'll still be disjointed.

tallen702:Unless you have a theater quality projector throwing that image on your walls, it's going to look out of place compared to that nice, brutally sharp image on the 1080p 50" screen you're playing on.

Unless you're not actually human, your visual acuity significantly degrades a mere 5 degrees to either side of what you're looking at, so if you're focused on that nice, brutally sharp image on the 1080p 50" screen you're playing on, any blurriness in the surrounding image is irrelevant.

Tommy Moo:I just don't understand why developers need any more hardware power. Is anyone complaining that some and such video game sucked because it wasn't pushing enough polygons? We are well into the area of diminishing returns on processing power impacting game enjoyment.

One simple example is the processing required for the Kinect device. They're currently limited by the CPU capibility of the console, largely limiting the detection to major skeletal frame elements (hips, knees, elbows). The current Kinect hardware on a standard PC can bump up to seeing skeletal details like individual fingers.

Current development shows a high likelihood of simultaneously quadrupling Kinect sensor detail, and doubling the sensor elements (giving true stereoscopic views of rooms and increasing player counts to 4). This single change requires a huge boost in processing power. We're talking about tens of thousands single 3D IR points, mapping a room constantly, differentiating separate users by facial recognition and voice, along with acoustical mapping and microphone sound canceling.

Then you step into GPU bumps for processing 4K and 4K 3D rendering, and possible user "augmentation" glasses to further increase game environments and technology shown in this video to expand the display environment to encompass the whole room.

They spend roughly $5 billion a year on dedicated research for stuff like this. My former college roommate works in these divisions at MS. According to him about this latest info, "This is fun stuff, but what we're working on blows this projection tech out of the water."

I would have liked to have seen where the projector was setup for this to work properly. I would guess that this would be somewhat tricky to setup, and in some people's rooms, nearly impossible to make it look right at all.

Other than that, I thought it looked pretty cool. I would love to play that while smoking or taking hallucinogens.