Search This Blog

Armored Warfare: UPDATE 0.18 PREVIEW

Obsidian Entertainment and My.com are proud to introduce the first preview of the newest addition to Armored Warfare - Update 0.18!

The main feature of Update 0.18 is the introduction of the brand new Global Operations mode, introducing large-scale conflict with both PvP and PvE elements to Armored Warfare.

For more information about Global Operations, tune in to the Global Operations Devstream with Project Director Richard Taylor, taking place today at 8 PM CEST (11 AM PDT)!

Update 0.18 main features include:

Global Operations

Garage 2.0

Alabino Proving Grounds

Wheeled Vehicle Physics Update

PvE Mission Harbinger Overhaul

Changes to Anti-Tank Guided Missiles

Apart from the abovementioned features, a number of game corrections will be implemented as well.

NEW FEATURES

GLOBAL OPERATIONS

Global Operations is a PvP and PvE hybrid game mode that is unique in the genre, blending longer term strategy with moment to moment tactics. In Global Operations, players participate in large scale, dynamic battles.

Respawning to allow players to be engaged in the battle for much longer

Primary objectives that change throughout the match

Secondary objectives called “wild cards” that change the shape and direction of the battle in exciting ways

Each match in Global Operations will be a living, breathing battle space that expands on our existing team and class interaction, adding more opportunities for players of all skill levels to contribute toward their team's victory. This mode is an evolution of the genre and delivers more of what you are looking for in a modern vehicle shooter based on your feedback, combining the popular conquest style gameplay with elements of PvE.

GARAGE 2.0

We have overhauled the Garage visuals to give it a more polished look in preparation for more advanced features such as the Garage UI overhaul and the Armor Inspector, scheduled to appear in the future. A new, advanced render significantly improves the graphics quality, making all vehicles look far better than before.

With more elbow room for your stock of tanks, an improved camera and updated visuals, the new Garage makes it easier than ever to head your own PMC!

ALABINO PROVING GROUNDS

The Test Range is a special map based on the famous Russian Alabino Polygon, home of the annual Tank Biathlon event. It allows players to test any vehicle before actually purchasing it in order to check its mobility and firepower. This special map offers a series of obstacles for the players to navigate as well as some practice targets.

To access the Alabino Proving Grounds, right click on any vehicle in the garage and select 'Test Drive'.

WHEELED VEHICLE PHYSICS UPDATE

We've updated wheeled vehicle friction in order that light wheeled vehicles - especially those with only 4 wheels - do not break traction as easily if one or more of their wheels lose contact with the terrain. The end result is that light wheeled vehicles should feel far easier to control, especially over uneven terrain.

PVE MISSION HARBINGER OVERHAUL

We gave the Harbinger mission a significant overhaul. The Harbinger will now take place on the River Point map and will cover a significantly larger area.

The Lions of Nequiel have descended upon this village to "convert" more believers and sell off the rest for profit. It's your job to take out the Lions before they can capture all the civilians. Once the way is cleared, the ISD can send in helicopters to evacuate the civilians – it will fall to you to defend them before they can lift off with the civilians on board.

CHANGES TO ANTI-TANK GUIDED MISSILES

Vehicles with ATGM launchers that were previously stuck in a fixed position have been updated to allow them to fire at pitched angles. This will help prevent cases where ATGMs crashed into the ground whenever a vehicle with fixed launchers fired them at a downward angle. Please note that the artwork changes to allow the launcher models to visually pitch will come at a later date.

We've also reintroduced a 1.5 second delay when switching between primary and secondary weapon systems. This change was made in order to help alleviate situations where certain vehicles were pumping out too much damage when cycling between their two weapon systems in an overly short amount of time.

Full list of changes will be available as the update nears its release. We hope you will enjoy these new features and see you on the battlefield!

Get link

Facebook

Twitter

Pinterest

Google+

Email

Other Apps

Popular Posts

Commanders! We are happy to announce that Armored Warfare has joined the ranks of many excellent titles that are now available on Steam! The launch of Armored Warfare on the Steam platform and the introduction of Update 0.22 are major stepping stones for the Armored Warfare community and the team both. It’s an important step towards making the game more accessible to players in general and hopefully, thanks to the influx of users from the new platform, providing an even better experience! It’s time to enjoy Armored Warfare’s modern combat and everything it has to offer! We’ve also prepared a small gift for all our new Steam users – a free Type 59-IIA Legend Tier 3 Premium Main Battle Tank and 3 days of Premium Time! Got any questions about the Steam release? Please check the Frequently Asked Questions part of this article. THE STEAM LAUNCH BUNDLES New bundles with up to 45% discount are available for a limited time only in the Armored Warfare store, featuring the following three vehicles: Ob…

The history of the T-72M2 WILK will be presented by a guest author, Michał Kizeweter, a Polish armor enthusiast and expert and an advisor to the Armored Warfare development team. Up until the early 1980s, the Polish People’s Armed forces, much like their fellow non-Soviet Warsaw Pact allies such as the East Germany and Czechoslovakia, were restricted to the T-55A tank as their primary MBT in armored units. It was not until that point that the Soviet Union saw fit to grant the use of newer designs to their allies. Poland and Czechoslovakia, being Soviet Union’s to-go supplier of arms for the rest of the Warsaw Pact countries, were sold the T-72 production licenses and received technological documentation in order to begin immediate production. T-72M2 Wilk One thing that needs to be kept in mind is that the Soviet export equipment for the most part came in two distinct flavors: one for fellow “trusted” Warsaw Pact countries, and the other for everyone else (primarily for friendly Arab stat…

I must admit when I read the news today I pee'd a little. This is something that I have discussed many times in my videos. How I feel War Thunder will be the one tank game to rule them all. Out of the three main choices right not World of Tanks, War Thunder, and Armored Warfare - War Thunder is the one that is best in my opinion. Why, because it has the most adaptable game engine, it one client, and it is combine all eras of tank, plane, and soon ship warfare. Now I am not saying War Thunder is perfect, but far from it. Currently there are several issues that I think need to be addressed and at ttimes even might be considered game breaking. However the focus of this discuss is the one issue that really been weighing on me lately, THE GRIND! My play time is limited, I am not a full time streamer or have all day to play. I play when I can and even at times not War Thunder. Currently I just cracked Tier V Germans, but not playing because I do have a good line up to follow up wi…