Added Traveling Merchant. He will randomly show up once you have at least 2 NPCS and stay for one day. His inventory will always be random and present things he has found during his time spent traveling. He has over 30 different things he can sell.

Hardmode Balance Changes:

Drastically increased the drop chance of Keymolds.

Ice Golem now drops a Frozen core that is used with Hallowed Bars to craft Frost Armor.

The Pickaxe Axe now requires 1 soul from each Mech boss to craft.

The Drax requires a soul from each boss to craft.

Plantera bulb's don't spawn until all 3 mech bosses are defeated.

You cannot summon the Golem until after Plantera has been defeated.

Mech bosses are now slightly more difficult.

The Golem has had its life, defense, and damage increased slightly.

The Golems attacks now penetrate walls.

The Golem now shoots 2 beams if you are directly above or below him.

Increased Golem Fist damage and knockback.

Increased the size of temple boss rooms.

Wasp gun damage increased by 3.

Golden shower debuff time was reduced to 10 seconds..

Golden shower now only penetrates 5 targets.

Golden Shower now does slightly less damage.

Autohammer can only be bought after killing Plantera.

The Mushroom Spear can now only be obtained once you have killed one of the mech bosses.

The Mushroom Spear has had its sale price increased.

The Hammush can now only be obtained once you have killed a hardmode boss.

If you place a bed somewhere that would cause you to not spawn without breaking through blocks you will now get a message when trying to set your spawn point letting you know the bed is not in a suitable position.

Update 12 (1.2.0.1)

Configuration settings will be set to default to fix problems with loading incorrect configurations from previous versions.

Update 11 (1.2)

Bug Fixes:

Music box/chest duping no longer works unless you already had a chest on an inactive stone block and you try to put a chest on the chest

Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon

Equipping items to the social slot in German no longer crashes the game

The game will no longer create a random password during multiplayer world generation

You can now reforge in all languages

Active blocks will no longer become inactive with a chest on them

Fixed a bug that would cause a suitable house to be unsuitable

Fixed a lot of bugs that were not listed

Mechanics and Gameplay:

Enemies now have a health bar

There is now a map, mini map, and overlay that only shows tiles the brightest they have ever been

The map can be toggled using tab, m, or through the map icons

“M” has been remapped for the map feature

“J” is now the default button for mana use

There is now an extended crafting menu that will show everything you can craft

Some items now stack to 999

Character slots have been increased to 1,000

World slots have been increased to 1,000

The starting female clothes have been modified

There are several new hairstyles

Character creation has been remodeled

Chest sizes have been doubled

Your inventory space has been increased by 10

You no longer need to jump to ascend single blocks

The hammer is now used for creating slopes, halftiles, and breaking walls only

The axe is now only used for chopping down trees and giant mushrooms

Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests

You can now paint any solid tile or item

Dye slots have been added

You will now start with 20 mana

You can now craft early game magic robes and staves

Bricks, wood, stone and glass all now blend together

Mana Crystals only require 5 fallen stars to craft, down from 10

If water touches a halftile it will create a waterfall

Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold

Your world has a chance to have a replacement for the Corruption

Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite

Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table

There is a new hardmode jungle temple

There are now beehives that can be found in the jungle

There are now several new backgrounds and tree variations your world has a chance to generate

Water will now change color based on the biome you are in and depth underground

Ropes are now found early game and can be used to craft rope coils for traversing the world

Chains can now be placed and used as a rope mechanism

Mushroom grass/seeds can now grow and spread above ground

There are now 3 colors for wires

Actuators can be used to make any solid tile active and inactive

There is 1 new liquid type that can be found in the Jungle

There are several new fountains that will change the color of water when they are place nearby

Pearlstone bricks no longer spread hallow

Rain and blizzards have been added

There is a new snow biome with unique treasures and items for normal and hardmode

Enemies no longer trigger underground pressure plates

There are new pressure plates that can only be triggered by certain things such as the player, enemies, or both

Clowns will no longer blow up tiles

There are several new buffs and debuffs

There are now mini Capture the Gem addition to the game. You can craft large gems that draw a gem icon above the player holding the gem and if the player is killed the gem will be dropped next to their corpse

There are 2 new hardmode events

Werewolf form has been buffed and can take place every night

Broken armor debuff only lasts 2 minutes, down from 5

You now use a pickaxe to remove armor from a mannequin

Players no longer take double damage in pvp

Items of the same type will now stack when next to each other

When using a gravitation potion your world will invert rather than your character

You can no longer become invincible when touching fire blocks

Increased speed at which you can buy stacks of things

Vile Spit no longer corrupts blocks.

Graphical Changes:

The sun is now brighter

Midnight is now darker

The sky has a smooth gradient

There are several items that have had graphical upgrades such as gems, colored torches, minishark, muramasa, aqua scepter, starfury, ect..

There are now stalagmites, icecicles, moss, plants, rocks, and other "piles" added to enhance the environment

There are several new mini caves that can be found with unique backgrounds

Each biome will now have chests and pots with unique graphics

The dungeon now has 3 unique textures/colors and furniture

Hell houses have been remodeled

Floating islands have been remodeled

Each biome will now have unique textures and wood types:

Corruption: Ebonwood

Jungle: Rich Mahogany

Crimson: Shadewood

Hallow: Pearlwood

Each brick now has its own unique texture

Each brick wall now has its own unique texture

Torches are now animated and can be placed on walls

Common enemies such as demon eyes, skeletons, and zombies have all been given graphical variations

There are several new tombstones

All objects in the game that sparkle will now sparkle with a corresponding color

Recipes/Items:

In total there are over 1,000 new items

There are 10 new ores

There are 4 new wood types

There are 31 new brick types

You can now imbue melee weapons

There are several new arrow and bullet types

There are several new crafting stations

There are several new wands used for crafting new bricks and brick walls

You can now craft bricks, walls, and furniture out of several new materials:

Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!

You can now craft Jester Arrows

There are 12 new wing types

There are several new vanity sets

There are a lot of new rare drops added to enemies

You can now craft stained glass

There is an item in hardmode that allows you to change biomes

There is an item in hardmode that allows you to increase your max health

There are 29 new tinker combinations

Several new items have been added to the game that are used for crafting dyes

Starfury now acts as a melee weapon and has had its damaged increased

Aqua Scepter has been redesigned and does slightly more damage for less mana

Water bolt has been redesigned and does slightly more damage

Vilethorn does more damage and uses less mana

Magic Daggers have been buffed

All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards set bonuses

Items that were called dyes previously for crafting have been changed to thread

Chests now have larger loot tables

You can now make picks instead of drills and axes instead of chainsaws in late game tiers

Increased the drop rate of souls

There are over 50 paintings that can be collected randomly throughout the world

Jungle armor no longer requires gems

The amount of meteorite required for crafting has been decreased

Meteorite armor has more defense and does more damage

Silt and slush can be extracted into useful materials, items, and money

Each boss has a rare chance to drop a placeable boss trophy

Hooks can now be crafted out of gems

Depth meter is no longer craftable

Stars can now be crafted with bottles to make a new light source

Floating island chests no longer require a key

Gems and bars can be placed

Items made from hellstone now require less hellstone

NPCS:

There are 8 new friendly npcs

There are 4 new bosses

There are over 100 new enemies

Friendly npcs will sell different items depending on certain conditions such as time of day or biome they are living in

Hardmode bosses have a chance to spawn on their own to help players progress through the game

Current hardmode bosses now do slightly less damage and have had their health decreased

There is a rare spawn mini boss that can be found during blizzards in the above ground ice biome

There are over 15 new pets that can be found in chests and dropped rarely off enemies

Early hardmode enemies now do less damage and have less health/defense.

Skeletron can now be summoned and has a small loot table

Music:

There are 15 new tracks for the game, 3 of which are from the console version of the game

Day theme 2 will loop into day theme 1 to add variation above ground

Desert, ocean, glowing mushrooms, dungeon, and space all have their own tracks now

Ice biome has an above and below ground track

Performance/Miscellaneous:

The game now only loads assets when needed, reducing the amount of RAM used

Optimized tile data to reduce RAM usage

The game will now ask you if you want to use UPnP to automatically port-forward when hosting multiplayer

Update 10 (1.1.2)

Terraria has been translated to German, Italian, French, and Spanish.

When first run, Terraria will ask which language to use. This can be changed in the options menu.

Terraria now has support for accented letters and multiple keyboard layouts.

Fixed a bug that would cause spawn items to sometimes not work on multiplayer games. (Hopefully)

Fixed a bug that would allow you to create items using the crafting guide.

Fixed several multiplayer security issues.

Fixed a bug that would sometimes cause the Eater of Worlds to not spawn after three shadow orbs had been smashed.

Grappling Hooks can no longer be spam shot, you must now wait until your previous shot lands or returns before you can throw another.

Starfury now does a bit more damage, requires more mana, and now works underground. If a star is spawned inside a wall, it will be able to travel until it reaches open space and then becomes ‘solid’ colliding with the next wall it hits.

The IP screen now shows the seven most previous IP’s you’ve joined, to allow you to quick connect to your favorite or commonly played servers.

Improved Server Syncing

Game Interface

There is now an option to disable pickup text.

When creating a character, there is now an option for ‘Male/Female’, this is used to change the characters voice. This way, any hairstyle can be used for either gender.

When choosing your hairstyle, you may now right click to cycle through the hair selections backwards.

New Hot-key for grappling hooks. (Defaults to E)

Hot-bar Slots now show their Hot-key number.

The Mana Bar is now Blue, and text for gaining health is now green.

Interface Boxes are now colored differently. Inventory is Blue, Equip is Green, Craft is Purple.

Hot-keys for Mana and Healing Potions now work correctly with Regenation potions.

Some tool-tips now have more specific details about item uses.

Right clicking on an accessory or a piece of armor in your inventory will auto-equip it.

Newly obtained items will now be placed starting in the bottom right of your inventory rather than the previous top left.

There is now a Trash Can slot in the inventory. Placing an item here will destroy it. However the item will be saved in memory until another item is destroyed, allowing you to retrieve it if you wish. Holding Shift and Clicking and Item will move it to your trashcan.

When at a chest or piggy bank, there is now an option to loot all. This will take all items inside the chest/bank if there is room, If not it will take all items starting from top left.There is also a Quick Stack option for the reverse effect. If the chest you are viewing has items stored in it that you are also carrying, this option will stack those items into the chest combining stored and carried stacks.

When at a chest or piggy bank, there is now an option to Deposit all. This will take all items not in your hot bars and starting from the bottom right slot, place each item that will fit into the chest or bank. It will stop when space runs out.

It is no longer possible to drop items through the spaces between boxes in the inventory

Some Tools now give you an idea in their tool-tip of what they can mine. Example - “Can mine Meteorite”.

There are now four ammo slots. Ammo may be placed here to de-clutter your inventory. Weapons will take ammo from these slots first, and will then take from any in the inventory after they are empty.

Hot-Bar slots that have a ranged weapon on them will show the current used ammo count on them.

There is now a toggle in your inventory, that when clicked, will LOCK your hot-bar and not allow you to change your currently used hot-bar item by clicking it with the mouse, only the 1 - 9 hot -keys and mouse-wheel will scroll them at that point.

Hotkeys can now be used to change selected item when the inventory is open.

Shops now sell items back to you. Holding Shift and Clicking and Item while at a shop will quick-sell it.

You can now quickly clear and cancel your chat message by hitting escape.

"Misc" in Character Creation color selection, has been renamed "Shoes".

Misc

New Feature : Critical Hits. There is now a small chance you will do more damage to an enemy

New Feature : Damage Types. Damage is now separated into Melee, Ranged and Magic damages. These will be used going forward for a few different systems, such as buffs, de-buffs. Items will list what kind of damage they do in their tool-tip so you know what will be effected by what buff.

New Music : Corruption.

Added 19 new hairstyles.

There are now 3 difficulty modes that are set when creating a character.

Hardcore Mode - Drops all items and deletes your character on death, requiring you to start a new character. On death you will become a ghost that can not interact with the world until you log out.

Players now heal automatically when ‘not in combat’. You are flagged as in combat when you are damaged by anything. The longer you have spent after getting hurt will increase your HP regen speed slightly.

Mana now recharges on its own when you are not casting. Slowly if you are moving, and fast if you stand still.

Hellstone no longer produces light and is more rare.

Hellstone now spawns lava when it is mined, but only in The Underworld.

Cacti no longer cause knock-back making running through a desert less of a hassle.

Cacti no longer destroy blocks as they grow.

Some sounds have a randomizing pitch change (like sword swinging), to make them have more variance.

Optimized “Finding Tile Frames”, so worlds should load faster

There are new sounds for the following actions/events

Talking to an NPC

Mana Becoming Full (also shows a purple sparkle on player)

Using Water Bolt, Flamelash, and Flower of Fire

Starting to Drown.

Melee speed increase items are now calculated correctly.

Thorns are now destroyed after you touch them and receive damage.

Corrected some spelling errors and also the placement of ‘%’ in some potion tool-tips.

Added a bunch of new randomized game subtitle captions.

World Gen

More Gems spawn in the jungle.

Hell Houses now spawn differently. A worlds Hell Houses can rarely spawn as all Obsidian, and they can now get really tall.

Underground Jungles now have a Mud Background

Dungeons should no longer spawn in the ocean.

Deserts now spawn slightly further away from spawn.

Dungeons now spawn with more spikes and less lighting.

Underworld Ash is now filled with more lava pockets, making mining Hellstone more of a challenge.

Some items no longer spawn in Dungeon, these were meant for non-dungeon areas.

Undocumented changes:

Objects can no longer be placed in lava.

Bats, Harpys, and Demons can now pass through wooden platforms from above.

Enemies now take up different amount of *slots* depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.

Fish are no longer upside-down when out of water.

Green Slimes have been weakend so that start players can deal with them more easily.

Slimes and Flying enemies no longer make a splash sound when hitting water.

Items of “Blue Rarity” or higher no longer burn up in lava.

Burning Skull has been renamed to Cursed Skull, and given different AI.

Destroying a placed sign while you are reading it will no longer cause your character to become frozen.

Rocket Boots no longer require Mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.

The explosion animation for Bombs is now correctly displayed in multiplayer.

Upon death, A more specific death message will appear for other players, so they know how you died.

The crafting and armor interface text will fade out when an item tooltip is in front of it.

The Hot Bar now shows the name of the selected item.

PVP now requires 5 seconds between Activation and Deactivation and vice versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.

Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buffs|buff potions are all used at once.

Holding right click on an empty space in the Inventory will no longer make a sound effect as if something was there to be picked up.

Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.

The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.