Tuesday, February 5, 2013

Wii U's GPU Revealed

Digital Foundry has put together a comprehensive piece outing new technical details for Wii U. The information was deciphered thanks to reverse-engineering photos provided by Chipworks. Click here to read the full article.

- Wii U GPU core: 320 stream processors, 16 texture mapping units, 8 ROPs - GPU: close match to the Radeon HD 4650/4670 - Defecit in the number of texture-mapping units and a lower clock speed - 550MHz clock speed - “GCN hardware in Durango and Orbis is in a completely different league” - RV770 does have 16 TMUs at 550MHz and texture cache improvements - This puts it past Xbox 360′s Xenos GPU - It’s 1.5 times the raw shader power - 1080p resolution is around 2.5x that of 720p, so it’s unlikely that we’ll be seeing any complex 3D titles running at 1080p - Some Wii U ports may be disappointing tecnically due to Wii U’s 1.2GHz CPU - Nature of the second and third banks of RAM is currently unknown