Ejects goo that latches onto a survivor. Anyone else that got in contact with said survivor will be stuck to him for the next few seconds. The movement of the survivors will affect each other. Damage, if present, may be multiplied by the number of survivors stuck together. Can be broken up by any stumbling effects, including charges and boomer explosions. Jockey may possibly ride the whole group at a slower speed?

The Lobber

He snags common infected and lobs them at the survivors. Large size with low hit point. Long range lobs with slow movement. His options are limited by the presence of common-infected. Damage increases with reduction of distance.

Fattie: An extremely large variant of the boomer that sits in the player's path and blocks their advancement. Capable of filling entire alleyways, his corpse remains in place when he is killed and continues to block forward movement. The only way past him is to find a chainsaw and carve through, at which point the stench of his innards does 90 damage to everyone within a mile radius.

Fattie: An extremely large variant of the boomer that sits in the player's path and blocks their advancement. Capable of filling entire alleyways, his corpse remains in place when he is killed and continues to block forward movement. The only way past him is to find a chainsaw and carve through, at which point the stench of his innards does 90 damage to everyone within a mile radius.

Fattie: An extremely large variant of the boomer that sits in the player's path and blocks their advancement. Capable of filling entire alleyways, his corpse remains in place when he is killed and continues to block forward movement. The only way past him is to find a chainsaw and carve through, at which point the stench of his innards does 90 damage to everyone within a mile radius.

Divebomber: A flying zombie capable of swooping down on a survivor and carrying them away, then dropping them from the sky for an instant kill.

Fake Safe Room: A zombie that can sit in a safe room, with his mouth on the entrance door. His mouth looks exactly like the entrance door, except that when it is entered he devours the survivor.

Earthquake: A zombie with an incredibly large arm, that when pounded into the ground anywhere on the map causes rocks to fall and everyone to die.

Misanthropist: A zombie that hates you so hard your head explodes when he looks at you and your body bursts into flame.

A small child with a big head. These guys are a lot smarter than the standard zombies. They can wield weapons, open doors, and call in support with a loud scream. However, because of their size they can only handle small weapons, they are fairly slow, and the witch is always trying to hug them. Killing one will piss off any witch in the near by areaa.

While the rest of the team works together to bring down the enemy team, the nerd sits back and tells them what they're doing wrong, thereby increasing team morale and giving them a bonus to attack speed and damage that's totally unrelated to blind fury. May occasionally be forced idle to browse internet forums and come up with cheesy lists of hypothetical additions to his favorite games.

The Mimic
Ordinary-looking infected capable of imitating the sounds of a wounded survivor. Using this ability immobilizes the Mimic, and any nearby survivors will see an orange "wounded survivor" outline. Low melee damage, but useful for staging ambushes or separating survivors.

While the rest of the team works together to bring down the enemy team, the nerd sits back and tells them what they're doing wrong, thereby increasing team morale and giving them a bonus to attack speed and damage that's totally unrelated to blind fury. May occasionally be forced idle to browse internet forums and come up with cheesy lists of hypothetical additions to his favorite games. ;)

FTFYFTWLOL

NathanialG wrote:

Those are Boobers.

Terrell Owens agrees.

Bonus_Eruptus wrote:

Looks like it's up to me to save the world by attaching an anchor to your victory train.

The Tripper
A silent special that waits around corners until the survivors are just about to walk past. It's one attack is to stick out it's foot and trip the leading survivor, causing them to fall over and anyone following to stumble on them. Not deadly, just intensely irritating.

My team got savaged last night in DC VS. We should probably have asked for a scramble. Still had fun though. I don't remember having as much fun in L4D when this sort of thing happened to my team. Probably why I prefer the new one one over the old one.