The idea is that the game demo will be the first 3 or 4 hours of game play for about 10 or 15 bucks. Then when the game comes out, you have to pay FULL PRICE for the game. However, EA claims that this isn't charging for a demo... Go figure.

1943 was a success if you look at the amount of content it held and the price it went for.

The real issues is: do we want to pay $15 now and then $60 later for the same game? If all they do is release a portion of the game, say a few SP levels and one or two MP maps, typical for a demo, then no, I wouldn't do it. But lets say they do the $15 demo, which is actually the full game but with far less features than the finished product. And then, you can download custom maps and play your $15 demo until you get tired of the game and 6 months down the line, get the full version with completely new material, twenty MP maps and a shit-ton more eye candy.

Of course, custom maps isn't possible on PS3 (don't think it is on XBL, dunno though) so that isn't going to be their aim.

I sure as hell won't buy a standard demo; that is their marketing tool used to lure me in. Who in their right mind is going to start paying for advertisements meant to try to convince us the product is worth getting? Because that's basically what paying for a demo will be IF the demo mentioned is similar to the freebies you download on PSN, Steam, XBL, what have you.

DLC usually costs money. People fucking deserve it for continuing to fall for that shit.

Yeah, and people spend way too much of video games in the first place. 60 bucks a pop... It's outrageous. Everyone just HAS to have the newest and greatest game out there. I still play CS 1.6. It may be completely out dated, but it still holds its value.

I understand games take longer and longer to make. But video game companies are even adding ads to their games and still charging the same prices. Piracy has gone up (a LOT), but continuing to over charge and rip off customers is not the way to do it. DLC is generally overpriced.

For the MW2 map pack. 15 bucks buys you 5 maps. 3 are new, and 2 and copied over from CoD4. At 3 bucks a map, it's not necessarily a bad deal (You're buying several hours of fun for each map). But that PURE PROFIT. Those 2 copied maps cost them nothing (or next to nothing). The other 3 maps cost nothing compared to the large amount of money they will make on the pack.

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[[ ff_hotfudge - bhop_theonlyone ]]
"As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN

Some downloadable content is justified. Others are not. In RPG games like Fallout 3 or Dragon Age, I found that most of the downloadable content was justified, given the scope at which some of the content covered. Of course, in Dragon Age they did not charge ridiculous amounts for all the DLC. Shale is free, and the rest didn't cost much at all. In Mass Effect 2 it's all free if you buy the game new, or 15 dollars for everything if you buy it used.

EA sucked donkey balls since day one, all they give a shit about is money, then move on to the next game they will never support and make patches to fix their products, well they make like 2 then bail usually.

EA sucked donkey balls since day one, all they give a shit about is money, then move on to the next game they will never support and make patches to fix their products, well they make like 2 then bail usually.

Yeah, let's all take a moment and remember all of the other video game companies that care about things that aren't money. Oh. Fuck. Whoops.

Yeah, let's all take a moment and remember all of the other video game companies that care about things that aren't money. Oh. Fuck. Whoops.

It's different to be 'greedy' and make good games, and it's another to be EA. I mean honestly, what HAVEN'T they fucked up. In the past 6 months alone they've fucked up (royally) every major game launch, and most notably BC2. The BC2 launch was worse than anything I've seen in my life... it was an embarrassment on every level. Like I said, it's one thing to be greedy, and truly look out for your customer by ensuring you make quality products that are released smoothly, and it's another to just make mediocre games that consistently fail to launch smoothly.