DayZ creator Dean Hall spoke
with Joystiq at Gamescom, explaining that the upcoming standalone version of
DayZ no longer has a set release window, in spite of initial plans
to release the game last year and his
statement just two months ago that they had
pinned down the game's release to a specific week (thanks nin). Hall explains
that progress on Bohemia Interactive's survival/horror game is held up waiting
for changes to the game's core network architecture. "That's the kind of thing
only a few people can work on. It's very specialized," he tells them. "It's
like, you can't throw more pilots at a plane. You put a thousand pilots in a
plane it's not going to fly any faster." As the market continues to flood with
zombie games, he optimistically explains that the best thing that can happen to
this project is to lower the level of anticipation:

"If most of the
community who maybe thought DayZ was cool a year ago and now they think it's
lame, I think that's probably good for us. We don't need to sell that many
copies to break-even. We want to be a hardcore game and I think if we make a
good game people will come back."

He concluded, "The worst thing we could do would be to release too early. Flat
out, that's the stupidest thing we could do. [The alpha launch] is going to be
riddled with bugs, but the one thing I don't want it to be riddled with is
terrible multiplayer, it's a multiplayer game."

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