Ok, so I'm looking to start up a game centered around a pirate ship, it's crew, their captives, and their misadventures/raids/sexy times/etc. That they experience. Ideally this game will be full of action, fighting, drinking, and sex (both consensual and non-consensual).

Should enough interest be shown I'd be open to having more than one pirate ship/crew take place in the story but I'll probably need the help of a co-gm (taking on the role of the captain of the other vessel) if that happens. That having been said I'm looking to capture a mix of realism, popular conception, and some (small) amounts of fantasy with this setting. Basically think along the lines of Pirates of the Caribbean being rated more along the lines of R/X/NC-17 with slightly lest fantastical elements. If this idea interests you I invite you to say so. In order to get started I'll probably need the following as far as players. Also, I'll be allowing female pirates and we can assume that while not as common as male ones, they are still not exceedingly rare in our setting.

Captain(Urbanzorro) as Maximilian Mondego:The man/woman in charge of the crew.

1st Mate(Open): The second in command of the crew. Has command of the ship when the Captain is not aboard, and is normally charged with leading other members of the crew. This one needs to be filled

Master At Arms1SAZ as Aidan Blackwood:The crew-member in charge of instilling discipline and order aboard ship. I'll need someone to fill this role as well.

Quarter Master(Open): The crewman/woman charged with steering the ship during most situations.

Boatswain(Open): The deck chief charged with making sure all the deck hands do their jobs correctly.

Captive of the CrewArielle as Evaline "Eva" Collins: Someone taken by the crew during a raid or about to be taken during the game's opening. We'll need at least one of these but hopefully more.

Captive of the Crew(Open): Someone taken by the crew during a raid or about to be taken during the game's opening. We'll need at least one of these but hopefully more.

Captive of the Crew(Open): Someone taken by the crew during a raid or about to be taken during the game's opening. We'll need at least one of these but hopefully more.

It should be noted that the above list does not represent the limit for how many people can play, but is just a list of the different possible roles. For instance while we can only have one Captain, 1st Mate, etc. We can always have more than three captives or more than two assorted crew members/officers. And here is our character sheet.

[floatleft][img]Your character's image link goes here[/img][/floatleft][glow=red,2,300][i][size=18pt][font=georgia]Character Name Here[/font][/size][/i][/glow]by [u]Player Name Here[/u][b]Age[/b] How old are they?[b]Gender[/b] Female? Male?[b]Orientation[/b] Do they like guys? Girls? Both?[b]Appearance Details:[/b] Anything about their appearance that isn't in their image but should be known. Such as scars, birth marks, tattoos, piercings, etc.[b]Position[/b] What part of the crew are they? Are they a captive? If so are they already caught or do they yet need to be?[b]Personality[/b] What's their personality like?[b]Biography[/b] What's their personal history?[b]Weapons/Equipment[/b] Is there anything specific they have/use?[b]Character's Ons:[/b] What sort of sexual elements does your character enjoy [b]Character's Offs:[/b] What sort of sexual elements does your character NOT enjoy (not to be confused with your offs)[b]Player's Ons:[/b] What sexual elements do you hope to get your character into in this game?[b]Player's Offs:[/b] What sexual elements do you not want to happen to your character in this game?

Here's Some Info on the World Our Characters Will Live in.

The World

Our game will take place in a slightly romanticized version of the golden age of piracy. The majority of the aspects of our game’s reality are the exact same as the actual historical time period. This section will hopefully help give everyone a good idea of some of the differences and of the basic feel of the game.

Important Forces on The Seas

While nowhere near the only groups in existence, these are by far the most influential when it comes to power on the seas. As such while they need not be obeyed, every good pirate should at least have a measure of respect for the danger they can bring to one who becomes a thorn in their side. In our world these nations, while not currently in open war, are constantly at one another’s throats and attempting to obtain dominance over each other. As such, ‘skirmishes’, between vessels of each nation are relatively common place. In short there’s a lot more military vessels and naval battles taking place on the seas then there were in the real world.

The British Empire : Widely agreed as upon as having the strongest navy in the world (after the defeat of the Spanish armada in the 16th century). Great Britain is a true force to be reckoned with. They have a reputation for fiercely protecting any ships in government service. In combat they tend to make use of conventional formations and the use of long range cannon fire to cripple enemy ships often before their targets can even fire back.

France While they do not boast as large a navy as the English, the French have taken to making extensive use of privateers. Essentially pirates with the official backing of the French government these forces are known to utterly disregard many of the conventions of ‘civilized’ naval warfare and do anything it takes to achieve their victory.

Spain Spain has a vested interest in the waters off the coast of South America and within the Caribbean. The massive numbers of ships laden with gold and silver from their colonial holdings also mean that their waters can always be expected to have a strong military presence. In combat they tend to focus on aggressive tactics, focusing on pushing towards the enemy at full speed where their ship's generally larger size(and thus larger number of cannons) can make the most difference.

Science & Reason

'We are learning more and more of the world every day my friend. At this rate I fear there may be scant few mysteries for our children to wonder over.' - A barroom discussion between a doctor and a sailor

For the most part science has made the same progress in the game’s world as it has in the real world. Since our game takes place during the 1700s, the technology level is on par with this time.

Weapons

Flintlock pistols and rifles, are the pinnacle of firearm technology. A good sword is still very useful in battle, especially after the first shots have been fired and those with guns must reload. In addition explosives, such as the crude grenades of the time era, do exist. BUT they are quite unstable and can prove just as dangerous to the user as to their intended targets.

An important thing to note about guns of this period is, due to the way a flintlock pistol works, getting your weapon wet is a good way to make it unfireable until it has been dried. This means that during heavy rains pistols and rifles will be extremely difficult to use, if usable at all.

The Charted Seas

Most of the world’s waters have now been charted. Even though there are still some areas that have not been mapped, they are few in number and growing fewer every year.

Known Species

With each new discovery of an island mankind’s knowledge of the species he shares his world with grows. This continuous discovery of new species has given rise to rumors of other things, such as mermaids, lizard men, and other such fantastical creatures. As such there has been no real definitive evidence of such being existing. Though rumors of mermen and mermaids being native to the seas of America have been growing in number for many years.

Magic & Mystery

Not everything is in those books of yours, some things defy explaining-A barroom conversation between a doctor and a sailor.

Magic

Many people still believe that there is some magic in the world. While things such as wizards and spells that create walls of fire have been proven to be nothing but fantasy, the idea of curses, witch doctoring, and other such acts which call upon the power of the unknown are still considered to be real.

Ghosts

While no one knows exactly what lies beyond this world, nearly every person living in these times does believe that there is something. This means that the idea of ghosts and spirits is widely regarded as having a basis in reality. Especially amongst sailors.

Ships of the Sea

Ship Classes

Since it would be far too complicated and in depth to list every possible class of ship that could be sailing the seas during this time period(and trust me I tried O.O), I’m instead going to post up a list of broad ‘classes’ and every ship in our game will fall into one of these classes. This will ideally help everyone have the same concepts for the relative size of ships in the game. This class system is meant to be simple and easy to use rather than 100% historically accurate. So please keep that in mind. Military ClassesThese classes of ship are purposefully built for warfare on the high seasMan-Of-War . The largest sized and smallest numbered class of ships. They are the prestige ships of any nation’s navy. As the largest class of warship, men-of-war boast at least three gun decks, this gives them extreme levels of firepower. They also have very large crews, making them difficult for smaller ships to successfully board. This means that, more often than not, they are easily a match for any ship in the water. Their only drawback is that their large size tends to make them less maneuverable and slightly slower than smaller classes of shipping. Ship of The Line: While not as large as Men-of-War, Ships of The Line are much more numerous and tend to make up the backbone of a nation’s navy. They most often have two gun decks, though occasionally they can be up-gunned to support three gun decks. While still designed to primarily focus on firepower and armor, Ships of The Line are slightly faster than Men-of-War. A well-orchestrated Line of Battle consisting of Ships of The Line is a difficult force to defeat or outrun. Frigate Designed to offer an optimal balance of speed, durability, and firepower Frigates are only slightly smaller than Ships of The Line. They can carry between one and two gun decks, though carrying two gun decks often comes at the sacrifice of some of the armor found on a Ship of The Line. This means that they can often match a Ship of The Line in either firepower or armor, but not both. The Frigate’s true strength is shown in its primary role as a commerce raider and escort ship since their speed insures that very few if any ships they engage, whether they be merchant ships or retreating military vessels, can actually make good an escape. Sloop-of-War The smallest class of warships, sloops-of-war are designed for speed above all else. With only one gun deck and light armor sloops take on the role of dedicated skirmishers within naval engagements. Using their speed to approach enemy ships, fire off a single volley, and then pull out of range before doing it all again. They have also been known to be used alongside frigates when pursuing merchant ships and damaged vessels attempting to escape a battle. Merchant/Non-Military ClassesThese are ship classes that are not intended for use naval combat. Most such ships are still armed and can defend themselves but they are not as effective as warship designs. Galleon A class of large merchant ships, many of these vessels were originally military ships that have become obsolete and unsuited for military service. They can support a single gun deck but are generally slower and less well armored then ships of a similar size. They can transport passengers but are more often used to carry large amounts of goods.Merchant Man These are smaller merchant ships, they rarely have gun decks at all, they can transport both passengers and cargo with equal ease.

The Vendetta

The Vendetta is a heavily modified Frigate class ship. Before she entered the service of Max and his band of pirates she was a commerce raider. Designed and equipped to be fast enough to run down enemy merchant ships and sink them if need be. In order to better fit her new lifestyle, The Vendetta has been fitted with an additional gun deck, bringing her total to two gun decks. She has also been stripped of some of her armor in order to further increase her speed. While her rigging has been reworked to require a smaller crew than she was originally intended for, all of these things combine to create a ship that is ideally suited for running down and preying upon weaker ships while her maneuverability and firepower means that in the hands of a skilled crew and captain she can theoretically hold her own against any class as large as a ship of the line, but she is extremely outmatched against a man-of-war.

Important Areas of The Vendetta

Thanks to Rahzilla for the diagram of the ship's interior

These are the areas of the ship where player interactions are most likely to take place. Other places may be used but these will most likely be the primary onesThe Deck This is the upper level of the ship, it includes the main deck, the poop deck, and the quarter deck. It can also be seen and heard from the rigging and vise versa. The Rigging The areas above the deck, within the ropes and platforms of the ship’s masts. It can be seen and heard from The Deck and vise versaThe Galley The kitchen and main dining area of the ship this is where most crew members would take their meals.The Medical Quarters A fully stocked (for the standards of the time) medical room. It also boasts and attached cabin for the ship's doctor to make their home in.The Brig The ship's prison. It consists of a single large cell for holding more than one person as well as two smaller cells for holding between one and two people. There is also a small interrogation room attached to the brig. The Hold The area of the ship used to store goods and cargo. The Gun Decks The areas of the ship devoted to the storing of cannon and ammunition for said cannons. When not in combat the cannons are lashed in place and the gun decks are normally quite empty, with the exception of those stationed on watch over the gun decks.The Lower Decks The lower areas of the ship, these are the Orlop deck and the Bilge. They are normally dark, damp, and not the cheeriest places to be. Captains Quarters The captain's rooms within the ship they are within the aftcastle of the ship and take of a good portion of said area. Officers' Quarters These are the personal quarters of individuals aboard the ship who have earned the rights to private rooms. Such as the 1st Mate, the Master-At-Arms, and other higher ranking members of the crew. Crew Quarters: The area of the ship meant to house the lower ranked members of the crew. It is normally crowded with bunks, crew members, and personal lockers.

Aidan Blackwoodby 1SAZAge 28Gender MaleOrientation HeterosexualAppearance Details: Aidan stands at five feet and eleven inches. He sports a scar next to his left eye from childhood, and a tattoo on his right arm of a owl perched and vigilant.Position Master-At-ArmsPersonality Aidan is a seemingly cold individual to those who have not earned their keep along side him on the deck of a ship, thanks to his aptness to bark orders and yell when he sees anyone slack. To those that do know him, they know he does it because he wants to see the greatness he knows is in any shipmate and to keep his "family" alive for another day. When relaxed and enjoying a bit of rum below deck, he is usually the first to start singing a shanty and play a bit of music. When in combat, he tends to keep an eerie smile on his face, a trait he picked up while in the British Navy under Captain Harlaw. He will never back down when he feels the course of action chosen is right, and even more so when others are wrong. Biography Aiden began his life at sea at the age of 16 when he snuck aboard the HMS Valiant, something that no sane individual would do, especially if they were Scottish. The Valiant was known to work every person on the ship hard, and leave any stowaways on the nearest beach along their travels, making it a rather inhospitable place for a young man. It was also said that they would use those left on the beach for target practice should there be no British ships or colonies in the area, though that has never been proven. However, Aidan was a luckier individual than most, as he managed to avoid certain death thanks simply to his hard work every day he was on the Valiant. Each day after being discovered on the ship, the captain of the ship, Captain Jeremiah Harlaw would light his pipe and tell the boy "Good night, Aidan. Good work. I'll most likely leave you on shore tomorrow." and each day, the boy would work until he dropped, only to have Harlaw tell him once more. For six years, this continued, and for six years Harlaw kept the boy on the ship.

Eventually, Aidan joined the British Navy under the recommendation of Harlaw, and became the captain's protege. The two would often spend the night drinking and sharing stories, but each night, before Aidan turned in, Harlaw would tell him the same thing he told him as a boy, though now with a smirk on his face. Aidan served under Harlaw for another three years until, one night during a terrible storm, the Valiant was hit by a bolt of lightning, tearing a hole in the hull of the ship. As the ship went down, Harlaw was found with a piece of wood through his hip. Aidan wanted to take his mentor with him to safety in a dingy, but Harlaw stopped him. He told the young man that "even when faced with death, a leader should never show fear. In battle or in a storm, never let your men see you quake in your boots. If you can't fake bravery, then smile, because nothing seems braver than a man who smiles in the face of death," and as he died, he gave Aidan one last smile. Aidan took the only thing he could from his mentor, his old wooden pipe, and left on one of the dingies with the survivors.

Soon after finding a port, Aidan boarded the first ship that would take him, figuring that if he wanted to make his own way in the world, he would have to do it under a black flag. The Vendetta was the first to take him, and the last. Aidan soon became the hardened man his mentor new he would under the black flag, and never without a smile on his face.Weapons/Equipment A brace of two to eight English Naval Flintlock pistols, a British Naval Hanger, a small dagger tucked in the back of his belt, and an old wooden pipe stuck in one of the loops of his coat but never smoked.Character's Ons: Aggressive and seductive women, playfulness, biting and scratching, otherwise, of fairly simple tastes.Character's Offs: Overly aggressive and forceful individuals and anything involving sharp objects.Player's Ons: Nothing in particularPlayer's Offs: Rape, sexual violence, bathroom play, etc

"Lia" Li Yanby maiAge: 20Gender: FemaleOrientation: OpportunisticAppearance Details: Li Yan is pale, and the sort of slender that comes from a well-used body rather than an atrophied one. She appears healthy, and usually wears her long dark hair in a bun, held in place by two long ornate hairpins, which are decorated with a stylized plum blossom.

Position: Initially a captive, Li Yan took the opportunity to talk herself into the pirate crew. She fills a sort of fluid role. In port or in meetings with other ships, she puts her diplomatic skills to work, negotiating cheaper rates for supplies, preferential treatment, higher pay for jobs, or whatever might need acquiring. At sea, she uses her rudimentary medical training to function as ship's doctor (or assistant, should anyone more qualified happen along). She can stabilize a wound and do basic first aid, but she's not going to be doing any surgeries anytime soon.

Personality: Li Yan is skilled as a diplomat, she has a way of talking to people, learning their language and earning their trust. However, she is still aware of her heritage, her loyalties and affiliations, and how obvious it is that she serves a foreign (and, in her mind, greater) power. With her crewmates and comrades, she's friendly, if a bit reserved, and observant. With people she needs something from, she's happy to wear whatever face she thinks will best get what she wants. She also has a bit of a drinking problem. She can hold her liquor quite well, but does so perhaps more often than is wise (or economical).

Biography: Li Yan (Lia, to foreigners who can't pronounce her name properly) was born to a family of minor nobles in Shenyang, at a time of revolution. Her family were servants of the Shunzhi Emperor and loyalists of the ascendant Qing dynasty. As a reward for his service, Li Yan's father was appointed to a role in the retinue of an embassy sent to the West in order to learn more about the increasingly-encroaching Western powers. The journey West was an educational one for Li Yan, who discovered her talent for languages and diplomatic work, and distinguished herself amongst the less important members of the abassadorial retinue. In this role, she was sent as a messenger aboard another ship headed towards the English colonies in India, with the overt goal of delivering word to an old contact there, and the secret mission of trying to learn more about the scope of British naval and colonial power. However, before she could, her ship was taken by pirates, and she was captured. Deciding that a pirate ship is a better place to spy from than a carefully monitored official mission, Li Yan decided to talk her way onto the crew, and see what she could find out.

Weapons/Equipment: Li Yan hides small short knives around her clothes in vairous places, and is never without a blade if she needs to stab someone. Even when disrobed, she's able to employ the sharpened tips of her hairpins, although she prefers to negotiate out of trouble before things get violent. She probably wouldn't be much good in a more open fight, but she can aim and fire a gun if she has to.

Character's Ons: She likes people she can sort of push around, or otherwise wrap around her fingers. She likes control, and she likes sex for the pleasure of it, when she lets herself.Character's Offs: degredation, submission, violence, overly large men.Player's Ons: I'm interested in Li Yan's use of sex as a tool in her diplomatic arsenal, either to get things, to make someone vulnerable, or just to enjoy herself. I'm also interested in exploring her attraction to women, but there probably won't be much opportunity for such things in a man's world on the ocean.Player's Offs: rape, excessive violence (a bit of roughness can be ok sometimes), anal, bathroom play, animals, pedophilia, etc.

Appearance Details: Eva is a very noble looking woman, with long red hair and blue eyes. She typically wears her hair in complicated chignons and updos, as is proper for a young lady. She is of an average height, 5'6", and has a very feminine physique.

Position Captive. Already captured :)

Personality Eva maintains an very cold and disdainful demeanor. She grew up rather rich and spoiled and believes she deserves to be treated with the utmost respect. She is a rather strong young woman and is not one to let her few weaknesses show through. She wears her uncaring mask the majority of the time, particularly when she is extremely frightened, and has a tendency to say the wrong thing at the wrong time. She expects to get her way all the time and isn't afraid to talk back when she doesn't. She can be stupidly brave because of this. However, despite her cold and distant appearance, once Eva does befriend someone, she is extraordinarily loyal, almost to a fault.

Biography Evaline was the daughter of an Earl in a small portion of England near Edinburgh. She grew up near the coast and quickly took to the ocean. She loved anything to do with the water, however she was very rarely allowed to leave the manor where her family lived for fear of pirates, who frequently raided the coastal villages, and peasants or locals who might do her harm. As she grew older, Eva fell into her role as a Lady very easily and came to love the life of luxury. She told through most of her life that she completely deserved all the privileges she'd been born into and that everyone else was below her, something she believed without a second thought. She quickly became caught up in lessons, sowing, balls, and everything a young woman of class needed to do and completely forgot about her desire and love for the sea.

By the time she was 17, Eva had grown into an extremely beautiful woman and, understandably, had many suitors begging for her hand. The majority of the dukes, earls, and the occasional lord to be were offering up exceptionally large bride-prices for the privilege to marry Evaline. However, the man her father eventually ended up betrothing her to at age 18 was an obscenely wealthy lord who was offering up an almost obscene amount of money to marry Eva. Eva, understanding that it was her duty to marry and bear children, was initially ecstatic at the arrangement. But, as the wedding began getting into motion and she had met with the lord a few times, she found herself dreading the day she'd have to marry him more and more. He seemed horribly old and unattractive to her. Cold and calculating to a degree she'd never seen before and almost cruel, the lord was the last person Eva wanted to spend the rest of her life with. That being said, she knew she absolutely had to.

The night before the wedding, Evaline's nerves were at an all time high. She couldn't stay in the manor anymore and practically heard the sea calling to her. Although she knew it was dangerous, Eva threw on some clothes and snuck out of the house. She walked a few miles down in the dark to one of the fishing villages for the first time in years. But she very quickly realized her mistake. The night she left happened to be the same night as one of the increasingly frequent raids on the coastal villages. Normally, in times like these, the pirates didn't bother taking captives, however, in her rich clothing and aristocratic beauty, Eva was quickly snatched up by the pirates.

Weapons/Equipment Eva's not a fighter in any of the sense of the word and carries no weapons on her.

Character's Ons: Though she would never admit it, Evaline gets quite a bit of pleasure from being submissive or not having control of a situation. Strong partners. People larger than herself. Rough, dirty sex (Growing up in such a sophisticated environment left Eva with an insatiable curiosity about things not so sophisticated and clean.)

Character's Offs: Weak men/women, violence, humiliation/embarrassment

Player's Ons: I would like to see her used sexually by the crew members (consensual or not ) I'd also enjoy some, ah, relations with other women, if that ends up being a possibility

Player's Offs: Being dominant in a sexual situation. (Besides that, I'm pretty much up for anything )

(EDIT: The picture was driving me absolutely crazy >.< Sorry if changing it is going to annoy anyone O.O Won't do it again xD)

I would be interested in GMing an entire vessel and its Captain and crew (all crewmen and women positions open) as a threat to the main vessel. It would be an enemy, solely intending to destroy and loot the main character ship, take its women, etc. I would be willing to play this out fatefully, with no attachment to this ship and crew, meant only to be a danger and help to unite the main characters by presenting a challenge. I'm a fan of duels and character deaths, and am willing to have any and all of these crew die, but would find it a pleasure if other characters on an individual basis were willing to roll a dice or two to play at injury or death, to keep the spirit lively.

@Darkmoon: I have no problem with the concept. Though I will say that we are going to hold of on starting a second ship at all until we get our first one actually filled/crewed up etc.

@KnightNelson20: Same as with Darkmoon I have no problem with a 'bad guy' ship though once again I'd like to get the main one up to a point where it's ready to be playable/has enough people before we start working on side stuff.

Maximilian Mondego aka "Lucky Max"by UrbanzorroAge 32Gender Male?Orientation Heteroflexible (He is willing to have his way with just about any person who is feminine enough to spark his interests)Appearance Details: Max possesses a small scar on his right shoulder, the remnants of a shrapnel wound long forgotten. Position Captain Personality As a result of his upbringing and military experiences Maximilian is normally a quite man, he tends to speak with a calm authority towards nearly everyone he meets. He rarely every seems to have doubts about any course of action he is taking. Those who have not known him long most often receive the impression that he is aloof and detached from his emotions. But those who know him well understand that this is simply the image he wishes to project, he has a violent temper when pushed to his limits and has been known to hold vendettas against those he feels have wronged or insulted him. Biography Maximilian was born the son of a relatively low ranking noble family. As such he wanted for very little if anything while growing into a man. His education consisted of philosophy, literature, mathematics, and every other skill that a nobleman was expected to possess. He was brought up in the Mondego tradition, with the idea that his loyalty was, and always should be, first and foremost to his family.

By the time Maximilian had reached the age of 14 war had once again come to Europe and, as was expected by his family's tradition of service to the crown, Maximilian joined the military. His branch of choice being the navy. Throughout the war Maximilian proved himself an excellent sailor and eventually showed a strong aptitude for both tactical and strategic planning when it came to naval warfare. So much so that at war's end Maximilian had been given command of a small ship which was to be the first stepping stone to greater glories.

But all this came to an end with the advent of peace, the navy was slowly but surely downsized. And eventually Max's commission was 'forgiven' and his term of service to the crown was considered at an end. It was around this same time that the Mondego family suffered a great tragedy. In a well planned political maneuver another family managed to bring the Mondegos to shame and acquire the vast majority of their estate. With no other option left to him, Max's father took the "Gentleman's Escape" one night in the reading room of the family's house. Max's grief stricken mother followed shortly their after.

With no one remaining and nothing left to him bet vast amounts of anger and rage Maximilian gathered what little funds he could, made his way to the nearest port city, and 'acquired' a ship. He has spent the last four years of his life as a lawless pirate on the seas. Living by no other code than his own, taking what he wants from whomever he wants at any time he so desires. In that time he has managed to acquire quite the reputation as both a skilled pirate and as a man to whom the concept of mercy is quite foreign. Weapons/Equipment Normally, Max carries his family sword, rapier who's blade he has had slightly shortened in order to increase it's ease of use aboard a ship. In addition to this he has a flintlock pistol and often carries a knife or other form of secondary blade. He also has a decorative coat he has been known to wear when needing to give off a regal presence. Character's Ons: Max is open to most things when it comes to sex. He as a strong enjoyment for being in power over the other person and has a tendency to dominate his lovers. He also has a bit of a sadistic streak which can at times cause him to greatly enjoy causing others pain. Character's Offs: Scat, Extreme Mutilation Player's Ons: Same as character'sPlayer's Offs: Same as character's

Also, here is our current roster of posted/accepted characters.

Captain(Urbanzorro) as Maximilian Mondego:The man/woman in charge of the crew.

1st Mate(Open): The second in command of the crew. Has command of the ship when the Captain is not aboard, and is normally charged with leading other members of the crew. This one needs to be filled

Master At Arms1SAZ as Aidan Blackwood:The crew-member in charge of instilling discipline and order aboard ship. I'll need someone to fill this role as well.

Quarter Master(Open): The crewman/woman charged with steering the ship during most situations.

Boatswain(Open): The deck chief charged with making sure all the deck hands do their jobs correctly.

Captive of the CrewArielle as Evaline "Eva" Collins: Someone taken by the crew during a raid or about to be taken during the game's opening. We'll need at least one of these but hopefully more.

Captive of the Crew: Someone taken by the crew during a raid or about to be taken during the game's opening. We'll need at least one of these but hopefully more.

Captive of the Crew(Open): Someone taken by the crew during a raid or about to be taken during the game's opening. We'll need at least one of these but hopefully more.

It should be noted that the above list does not represent the limit for how many people can play, but is just a list of the different possible roles. For instance while we can only have one Captain, 1st Mate, etc. We can always have more than three captives or more than two assorted crew members/officers. And here is our character sheet.

Kasim Olijideby RaveAge: 24.Gender: Male.Orientation: Heterosexual.Appearance Details: A long tattoo in a foreign language creeps down his spinal cord, from the top of his neck down to his ass bone. Position Captive. The color of his skin curses him with the unforunate fate of being sold into slavery. He is a prisoner on the ship, captured about a month ago. There is also a bounty on his head, with an undisclosed reward.Personality Rigid, Stern and un-approachable, Kasim adopted these magnificent character traits to adapt to his unfortunate life. His is unruly and resistant to whoever claims 'Ownership' of him, and as such has a reputation of being terrible merchendise for any slave trader. An extreme few actually know him, or have his trust. Yet those few are the ones who know about his loyalty and his passion for life. Those few are also dead or enslaved. Biography Kasim was born into slavery, in coastal Havana to two african slaves working on a plantation owned by the Spanish. From the moment he could lift himself on his own two feet, he was used as a butler, a house maid, a stable boy, a dock cleaner, and in general the filthiest jobs given to slaves from their Spanish owners. Whatver was too good for the Spanish to dirty their hands with, fell onto Kasim and people of his race. For a while, he had accepted that this was his life, until his mother was taken in by a Spanish sailor who decided she was his 'type' and raped. When his father protested and tried to save her, he was shot and disgarded like nothing but a piece of garbage. It was then that Ozzy changed, and adopted an unruly and arrogent attitude. He escaped the plantation and throughout his young life, drifted from place to place as a free man. Occasionally he would be captured by Slave traders and resold, only to escape and kill his captors. Because of this, he recieved a bounty on his head by the Spanish government, and has been running ever since. It was his misfortune that he attempted hiding on a ship to sail away, only to find that it was sailed by Pirates. He has been captured and thrown in the gully of the ship ever since. (approximately a month before the start of the story)Weapons/Equipment He is profficent in using Axes, having used them growing up for labour and such. Daggers seem to be his weapon of choice, however, as it was the only thing a slave could afford or salvage. He has limited but functional knowledge in using swords and cutlasses. Character's Ons: A woman who knows her shit. Women who can match his strength and can witshtand his sexual agression. People who don't treat him like garbage, and understand his value. Character's Offs: Slave owners, arrogant ship captains and racists. People who try and sell him (Obviously). Timidness.Player's Ons: Very vast, very open. Just PM me for specific kinks. Player's Offs: Relatively few, but no Gore. That's a no-no.

Kasim Olijideby RaveAge: 24.Gender: Male.Orientation: Heterosexual.Appearance Details: A long tattoo in a foreign language creeps down his spinal cord, from the top of his neck down to his ass bone. Position Captive. The color of his skin curses him with the unforunate fate of being sold into slavery. He is a prisoner on the ship, captured about a month ago. There is also a bounty on his head, with an undisclosed reward.Personality Rigid, Stern and un-approachable, Kasim adopted these magnificent character traits to adapt to his unfortunate life. His is unruly and resistant to whoever claims 'Ownership' of him, and as such has a reputation of being terrible merchendise for any slave trader. An extreme few actually know him, or have his trust. Yet those few are the ones who know about his loyalty and his passion for life. Those few are also dead or enslaved. Biography Kasim was born into slavery, in coastal Havana to two african slaves working on a plantation owned by the Spanish. From the moment he could lift himself on his own two feet, he was used as a butler, a house maid, a stable boy, a dock cleaner, and in general the filthiest jobs given to slaves from their Spanish owners. Whatver was too good for the Spanish to dirty their hands with, fell onto Kasim and people of his race. For a while, he had accepted that this was his life, until his mother was taken in by a Spanish sailor who decided she was his 'type' and raped. When his father protested and tried to save her, he was shot and disgarded like nothing but a piece of garbage. It was then that Ozzy changed, and adopted an unruly and arrogent attitude. He escaped the plantation and throughout his young life, drifted from place to place as a free man. Occasionally he would be captured by Slave traders and resold, only to escape and kill his captors. Because of this, he recieved a bounty on his head by the Spanish government, and has been running ever since. It was his misfortune that he attempted hiding on a ship to sail away, only to find that it was sailed by Pirates. He has been captured and thrown in the gully of the ship ever since. (approximately a month before the start of the story)Weapons/Equipment He is profficent in using Axes, having used them growing up for labour and such. Daggers seem to be his weapon of choice, however, as it was the only thing a slave could afford or salvage. He has limited but functional knowledge in using swords and cutlasses. Character's Ons: A woman who knows her shit. Women who can match his strength and can witshtand his sexual agression. People who don't treat him like garbage, and understand his value. Character's Offs: Slave owners, arrogant ship captains and racists. People who try and sell him (Obviously). Timidness.Player's Ons: Very vast, very open. Just PM me for specific kinks. Player's Offs: Relatively few, but no Gore. That's a no-no.

Here is my character. I hope she's alright. Let me know if I need to make any changes.

- Rainbow ♥

Adela Elizabeth Davenportby xSnorkleRainbowAge 24 Years.Gender Female.Orientation Heterosexual.Appearance Details: Adela has an ugly, long scar on her lower abdomen from a badly preformed cesarean. She appears very delicate, standing at only 5'2" with a slender frame.Position Crew Doctor.

Personality Adela is calm, tender and caring; what one would expect of a Doctor, though maybe not a doctor on a Pirate ship. Despite being curious, she isn't intrusive nor reckless. She is calm under pressure most of the time, but whenever she is stressed, hurt or upset she isn't one to seek out companionship; Adela is the type to bottle up her real emotions and sometimes that can make her hard to get to know other than just being a Doctor. She can sometimes be seen as motherly and this makes her a good listener if anybody has problems they want to share, but ultimately she feels she is lonely and out of control of her own life. All in all, she doesn't seem like the type to be out at sea on a Pirate ship, especially since Adela can't actually swim.

Biography Adela was born to a British family in a town on the edge of the sea; it's Harbor was the towns main source of new trade. Her father and mother owned a small clinic that over looked the sea and they often had stray soldiers, pirates as well as many other types end up under their care. She doesn't remember a time when she wasn't in the family clinic, in fact, she was often roped into helping out from an extremely young age. It was safe to assume that she would follow in her parents footsteps. Though she didn't have much say in the matter, it was something she'd grown up with and it was the obvious choice to help out and eventually take over.

As she grew older, Adela started to do more and more at the clinic, until she was there most of the time and could even handle shifts by herself. The clinic's clientele wasn't without its fair share of troublemakers; they didn't turn anybody in need away. One night, Adela was alone on a late shift; her parents were out for an anniversary dinner and they left her in charge of the clinic. It was late and things were slow, she was considering closing up early when two drunken British soldiers stumbled through her doors. One was bleeding from his shoulder and the other was laughing and joking about how it all happened. As usual, she cleaned the man up and dressed his wounds before sending him and his friend on their way. They didn't leave, however, and no amount of drink excused what they did next. It was the worst experience of her life; they violated her, raped her inside her own clinic after over powering her in contempt of all the alcohol they'd consumed. The girl was only nineteen years old at the time. What was worse? She conceived that night. Adela wasn't aware of it right away, but it became apparent that she was pregnant in the following months. She had the worst case of morning sickness she'd ever seen out of all the pregnant women she'd helped. Adela never told her parents, even after her fathers untimely death that occurred years later. Her mother was disgusted with her, called her horrible names, but she still kept her mouth shut on the matter. Adela carried the baby almost to full term, but there were complications and she had to have a cesarean, which was preformed in some half burnt out building by a man who claimed to be a complete professional. It was traumatic to say the least, even more so when the baby was pulled from her unmoving. After the man patched her up, horribly I might add, she was left there with her stillborn child in a puddle of blood and in complete agony.

Adela's father passed away a few years later of a illness that had spread quickly throughout the town and her mother closed down the family clinic. Adela never stepped a foot inside after her childbirth; She didn't know what to do with herself for months, but later found herself seeking out a placement on a Pirate ship. She had never thought about adventure, never needed it, but the prospect of the open sea as well as doing what she loved, helping people, was something she would later seek out.

Weapons/Equipment Adela isn't well versed with weaponry, but she does keep a small dagger concealed on her person most of the time. It's quite an old thing; she'd picked it up before setting sail and becoming a member of the crew. It's nothing special.