We understand that some roundabouts were corrupted when we moved from the Cartouche to the WME - This is the main reason that caused roundabouts to lose their "roundaboutness", which causes the instructions to give "0th exit".

We will run a scan on the maps, trying to detect these faulty roundabouts. once we we detect them, we will create a dedicated map problem, so map editors could rebuilt the roundabout (unfortunately we cannot fix all the these roundabouts automatically).

I still don't know when we will start this process, as it has to be prioritized first, but this is the direction we chose in order to fix this issue for good.