Tuesday, August 15, 2017

Next week on August 22nd, I'll be giving a presentation for StoryCode, a local community group focused on immersive media and storytelling technology. As one of the few game designers invited to present in their lecture series, I thought I'd try to explain how video games conceptualize narrative, interaction, and expression, to an audience that maybe doesn't play that many video games -- or at least, they don't play what we consider to be the state-of-the-art narrative games.

I'm also being required to talk about my games and present them as case studies, even though my games don't fit neatly into the "narrative game" genre. I think I'll probably just open my actual project scenes in the Unity editor and mess with my scene setup and code, which usually entertains people well-enough? It'll also be a short primer in foundational ideas like immersive fallacy / procedural rhetoric / platform studies, and the idea that production value and paratext amount to their own kind of "story."