Remember when people thought that 2D fighting games would be better in 3D?

While not the first SNK fighter to be given the 3D treatment, King of Fighters: Maximum Impact is probably the one best remembered for the transition. It ditches the team system, retains less than half of the average King of Fighters roster, and introduces a bunch of new characters that nobody really liked. It’s not that bad as fighting games go, but the disappointment of the audience overshadowed any redeeming qualities the game had.