Doom CooldownPulse

Note: Because I no longer play WoW, I cannot actively maintain this AddOn. At this time, the AddOn works fine, and I will continue to make an effort to fix bugs as patches are released. If you are an AddOn author and want to contribute to the code base, please feel free to submit a pull request to the AddOn's GitHub repository.

What does it do?
Ever wanted to know when a certain ability will come off cooldown, but you're too caught up in a fight to notice? Doom_CooldownPulse is designed to fix that problem! It flashes the icon of the ability in the middle of your screen whenever it becomes usable again.

Great! Now.. how do I set it up?
Doom_CooldownPulse requires no initial setup; just install and you're good to go! However, the options frame (which is accessable by typing /dcp) allows very easy customization. You can change all of the following:

Icon size

Icon position (press the unlock button)

Fade in time

Fade out time

Max opacity (transparency)

Max opacity hold time

Animation scaling (how big/small it gets when it flashes)

Cooldowns to ignore

Overlay color for pet cooldown pulses

It is intended to be very easy to customize, and your changes take effect immediately. You can see how your settings will look by pressing the "Test" button, or reset them to the default settings by pressing the "Defaults" button.

Isn't this very similar to another addon, JIM's Cooldown Pulse?
Yes, the concept was originally developed by JIM. However, JIM has since gone MIA due to his new job and no longer updates his addon. I was able to get in touch with him, and he is very much supportive of Doom_CooldownPulse. Doom_CooldownPulse is neither an updated version nor a direct clone, but instead an alternative option with the same concept.

Version 1.2.14
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- Fix: Spell tracking changes in 1.2.13 broke ignored spells, which has been corrected
- Fix: Unrelated to 1.2.13 changes, longstanding issues with ignoring item cooldowns should also now be fixed

Version 1.2.13
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- Updated TOC number for Patch 7.0
- Fix for duplicate spells with same name sometimes not triggering cooldown pulse

Version 1.2.5
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- Should now properly save settings between sessions

Version 1.2.4 (Cataclysm Update)
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- Fixed error from "GetItemCooldown"
- Please let me know if any other issues occur with Doom_CooldownPulse in 4.0.1 by leaving me a comment.

Version 1.2.3
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- Updated TOC for Patch 3.3
- General code cleanup, including a few changes that should hopefully increase efficiency a bit

Version 1.2.2
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- Overhaul of item cooldown monitoring, which produced condensed, more efficient code, and fixes problems with trying to ignore items you use from your cast bar via keybind.

Version 1.2.1
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- Just a TOC version update to clear any confusion about whether this is still up to date (it is!)

Version 1.2
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- New! Due to popular demand, you can now specify cooldowns you wish to ignore!
- New! You can now set a color overlay for your pet cooldowns (by default, there is no overlay)
- New! Missed the old heart-beat sound from JIM's Cooldown Pulse? Drag the lubdub.wav sound file from JIM's addon into the Doom_CooldownPulse folder and you now have a sound notification
- Fix: Now properly tracks cooldowns from items used from your cast bar via key-bind.
- Fix: Now properly tracks non-hunter/warlock pet cooldowns (mages: you may want to make use of the color overlay since Water Elemental's Freeze ability has the same icon as Frost Nova)

Version 1.1.5
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- Fixed small but rare bug that prevented certain spell cooldowns (from what I've discovered, only Feral Faerie Fire) from not being properly recognized.
- Updated TOC version

Version 1.1.3
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- Wait, pets have cooldowns? Well I guess we should monitor them too!
- Minimum cooldown increased from 1.5 sec to 2 sec so that slower wands won't spam your screen every 1-2 seconds.

Version 1.1.2
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- Fix to error that would result from clicking an empty bag slot.

Originally posted by yofrodo Hello, I really do enjoy youre addon but im wondering is there any way to: 1 add posibility of tracking pet abilities cooldowns , 2 adding some sort of list of spells that would have their cooldown ignored.

Your first suggestion should already be working. Is it not tracking your pet cooldowns? Make sure to pay close attention, I know it's easy to miss sometimes. As for your second suggestion, it's been suggested before. As of now I want to keep this mod very basic but as I've talked about before I have considered making an "extra features" sort of plugin mod that would add such a feature.

Hello, I really do enjoy youre addon but im wondering is there any way to: 1 add posibility of tracking pet abilities cooldowns , 2 adding some sort of list of spells that would have their cooldown ignored.

Originally posted by DiscW Is there a way to *increase* the required length of cooldown to be displayed? I don't need it flashing my crusader strike cooldown every 6 seconds, but could use it for hammer of justice, a 60 second cooldown, for example.

You could hack it yourself if you wanted by opening Doom_CooldownPulse.lua with Notepad, going to line 150 (by using Ctrl-G or Edit->Go To) and replace "duration > 2.0" with "duration > 6.0" or whichever you would prefer.

Is there a way to *increase* the required length of cooldown to be displayed? I don't need it flashing my crusader strike cooldown every 6 seconds, but could use it for hammer of justice, a 60 second cooldown, for example.

Originally posted by nardonius I know that you said in your previous post that this mod does not support procs like the Pally instant FoL proc or others, but what about procs that finish a spell's cooldown early?...

This would be a tricky issue to solve. As it stands, no it wouldn't be able to track anything that would shorten a cooldown, because all the mod does is check an ability after you use it to see if it started a cooldown, and if it did then it adds it to a list (and pretty much forgets about it). I'd have to think of the best way to overcome this problem. I suppose I could put in all those shortening procs/abilities manually, but I'd like something more persistent through the future (especially since I'm starting to lose interest in WoW). I'll try to think on this over the next few days...

I know that you said in your previous post that this mod does not support procs like the Pally instant FoL proc or others, but what about procs that finish a spell's cooldown early?

The only example that I can think of is for protection warriors (and why I'd love the feature). The talent "Sword and Board" allows for a 30% chance to finish Shield Slam's cooldown instantly if your Revenge or Devastate crits.

I'm trying to move away from a clicker's UI and do more with keybindings and not having to stare at my cooldowns (as opposed to the things I'm trying to tank). This talent's proc is one of the things that I'm having trouble adjusting to and if this addon can handle that then I'd be a very happy punching bag =D

I'd just load it up and check right now but I'm just taking a break from studying and If I do log on I won't log off for far too long....

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