pauseDuration : number

physicsElapsed : number

The physics update delta, in fractional seconds.

This should be used as an applicable multiplier by all logic update steps (eg. preUpdate/postUpdate/update)to ensure consistent game timing. Game/logic timing can drift from real-world time if the systemis unable to consistently maintain the desired FPS.

With fixed-step updates this is normally equivalent to 1.0 / desiredFps.