Including a total of 180 plastic figures and dozens of unit types, Starcraft: The Board Game features an innovative modular board of varying sizes, which guarantees a new experience each and every game. An exciting card driven combat system allows players to modify and upgrade their faction with a wealth of powerful technologies. Players can unleash a Zergling rush, use powerful Protoss shields to halt an enemy invasion, or even send cloaked Ghosts out to guide nuclear missiles to their target.

Description

In StarCraft: The Board Game, players battle for galactic domination on a dynamic board of interconnected planets. Planetary setup is already part of the game - every player gets two planets to place, and will place their starting base on one of them. Planets are connected with direct and "Z-Axis" connections that are placed during setup, but can sometimes later be modified during the game, and movement is only possible within planets and through those connections (by means of purpose-built transports).

Each player controls a faction out of six, that belongs to one race out of three - Humans, Zerg, and Protoss. Each faction has a unique special victory condition, but all factions can also win through victory points that are gained by controlling special areas on some of the planets. Players build units and base upgrades with the resources they gather from the planetary areas that they control, and gain access to additional unit types through those upgrades.

Each turn is subdivided into first a planning phase, then an execution phase, and finally a regrouping phase (used for cleanup). In the planning phase, players take turns playing a number of order tokens into stacks on each planet, with orders placed later obstructing the ones that were placed before them. This allows players to set up combos of their own, but also to obstruct plans of other players. In the execution phase then, players take turns again, and when a player's turn comes up he can choose one of his order tokens on top of any stack and execute that one - if all of their orders are obstructed, they skip their action and draw an event card instead. The execution phase isn't over until all players executed all of their orders. Possible orders are Build (used for building both units and buildings), Mobilize (used for moving units and attacking enemies) and Research (see below), and orders can always be Standard Orders or Special Orders, with the special orders having prerequisites but stronger effects.

Players can also research new technologies and thus improve their combat deck in a precursor to more recent deck building mechanisms. Each player is given a combat deck unique for their race at the start of the game, and when they research new technologies then matching cards are added to that deck. This allows the players to customize what cards they will draw; when the last card of the deck is drawn, the deck is reshuffled. Most cards remain in the combat deck once researched, though some researched technologies add effects that are always in play, while some particularly strong combat cards are discarded after one use.

Lastest version of the game flowchart for Starcaft the board game Brood War expansion. A few minor changes are made in this version: "Collateral Damage" is added in the skill list and the discard Guard token option in the Battle Phase is placed in the second step.

Second version of the Game Starting Tile contains new rules including a golden hex mark and an extensive print version with all the game rules. The Starting tile is made larger and renamed to 'Koprulu sector'.
New rules for the Koprulusector are: All planets connected to Koprulu Sector are considered to be adjacent to each other during Planning Phase and during the "Play Event Cards" step of Regrouping Phase, if you control any area of Koprulu Sector, you can execute one additional Event card.

I have put together a Campaign scenario, specifically for introducing new players to the game. This is setup as a 4 player game with a GM that also plays minor roles as the 5th player. It would be possible to play as four player without the GM - the GM elements would then have to be controlled by the starting player each turn. Let me know if you have any questions. The play-tested report is in the forum!

Alternate rules that makes playing the game closer to the computer version of the game.
These rules require some cards to be printed, but otherwise uses the bits and pieces included in the game.
Requires Brood War expansion - reason 1:there are a lot of coolBrood war stuff - reason 2: I doubt that players that don't invest in buying the expansion are interested in playing the game by a different set of rules.

You have this box in your closet called Starcraft that the only experience your friends remembered was that it last 10 hours.
Then this variant is for you, it allows you to play Starcraft alone. You can also play at 2 players if you find somebody else willing to accept the challenge.
The idea is that an Artificial intelligence will control the factions you are not playing. They will constantly invade your small galaxy made of 3 planets in order to occupy space and destroy the land. Your goal is to accumulate enough points and survive until the event deck runs out.
So if you have starcraft and never have a chance to play, then this is the perfect variant for you. The only person you need to convince is yourself.
A picture guide is now available here:...

You have this box in your closet called Starcraft that the only experience your friends remembered was that it last 10 hours.
Then this variant is for you, it allows you to play Starcraft alone. You can also play at 2 players if you find somebody else willing to accept the challenge.
The idea is that an Artificial intelligence will control the factions you are not playing. They will constantly invade your small galaxy made of 3 planets in order to occupy space and destroy the land. Your goal is to accumulate enough points and survive until the event deck runs out.
So if you have starcraft and never have a chance to play, then this is the perfect variant for you. The only person you need to convince is yourself.
Enjoy!

.ZIP containing "full sized" and "half-sized" ZERG battleboards.
I created these 'battleboards' which were inspired by the boards found in Axis and Allies, to help keep units organized when in combat. Place the boards top edge to top edge (facing each other) when in combat. Slots for Front-line, Support and then cards are provided.

.ZIP containing "full sized" and "half-sized" PROTOSS battleboards.
I created these 'battleboards' which were inspired by the boards found in Axis and Allies, to help keep units organized when in combat. Place the boards top edge to top edge (facing each other) when in combat. Slots for Front-line, Support and then cards are provided.