The Fires of Hammerfel

Party arrives in hammerfel

The Wrap Up

So the intrepid party arrived in the merchant district of Hammerfel in a stolen ship. Its only after walking past a warehouse of the company from which the ship was stolen that frost decides that perhaps is was not the best idea to hand over his details to the port master. So murder is the plan even if that involves changing your self into a lady.

So the southern bell does the deed. The bodies are discovered and the docks are closed. Content Not Found: Garon_ decides that Frosts heart is too cold and he cant be part of a party that commits cold murder and leaves with the boy and Bliss. The party watches from the verandah of The Boatman’s Call as the stolen ship is discovered and a rich merchant and his entourage arrive to speak to the authorities as the ships cargo including the bodies is unloaded. The Content Not Found: Harek_ and Content Not Found: Giacomo head down to the docks area to see what information they can find. They learn that the authorities are looking for a female elf from the north to question, the merchant is a member of the Manzor family and that the authorities are of the opinion that the murderer or murderers arrived on this ship. The parties attempts to gain more information is blocked by the heavies of the merchants entourage.

Harek heads to the East district in search of his mother only to be denied access by the town guards, the next night he meets a half elf named Content Not Found: Thrash who knows the cities underground tunnels and offers to bring the group across unseen for a price. So the party spruces them selves up with the latest hammerfel fashions and heads up town if by an downtown route.

After fighting some strange metal melting miniature dragon type creature the party makes it to the rich district and visists a few brothels in the hope of finding clues to Hareks mothers where abouts. They learn their best chances would be in the exclusive pleasure houses of Hammerfel. Its decided that Giacomo will play the rich traveller from the south with the party as his entourage. Harek playing the heavy, Frost his advisor and Content Not Found: Felren his dancing cook. They set up residency at The Merchants Pleasure and set off to try and make contacts with the City’s elite.

Giacomo gets invited to a dinner party and learns of the upper class theatres and restaurants of Hammerfel. Harek and the party get to mingle with the other Merchants servants where they get introduced to Dust. A drug that is mined from the mountains and sacred to the dwarves of the area, This means it is quite expensive and is illegal under Dwarven law for non Dwarfs to be in possession of it. A law largely ignored by the elite of the East District. Harek and Felren abstain but Frost has a try and finds he has a liking for it.

Giacomo then heads off on his own business for a while and Harek heads back to the Merchant district to collect the rest of the parties belongings from the boatman’s call. On his way he notices there is now quite a bit of resentment towards northern Elves due to the closure of the Docks and the unsolved murders.

When everyone arrives back at the merchants pleasure Giacomo meets a rich merchant named Heldren and his Servant and Advisor Gowen. They explain that his daughter has been kidnapped. They believe The Arctura (an assassins guild) have taken her and sold her to One of the pleasure houses. He offers gold for her safe return and will supply contact to help the party to gain access to the houses.

Heldren seems like a heavy user of Dust and is not to forth coming with information in regards to why the arctura would kidnap his daughter but has put a bag of gold on the table.

Voronwe was tracking the Half Orc Karod when he stumbled across Felren, Harek and Garon, locked in cages at a cross roads on the border of Rotheen. After a short discussion where everyone pleaded there obvious innocence. Voronwe was attacked by Karod and his pack of pet dogs. Voronwe decided it would be in his best interest to try and free Felren, harek and garon to assist him in his fight with Karod. After a brief skirmish the battle was won but if i remember correctly i think either Harek or voronwe or both went to minus hit points.

Anyway after resting overnight in a nearby wood. The party hitched a ride with a merchant and headed east in an attempt to get as far from Rotheen as possible. It was here that they came across the merchant town of Hruset.

Hruset looked like it was once a great town but was destroyed, bits of the old wall and buildings can still be seen. The majority of the town is now made up by a huge market and the tents of merchants that pass through the town and trade. There are some permanent buildings and more being built.

The party made there way to The Thirsty wench to rest and while there experienced a small earth quake. While exploring the town you also come across

Uthius. A strange scrawny middle aged man who seemed very interested in Voronwe.

The Atha – A strange Death Cult that attend to all burials in the town of hruset

Drogo – a Barbarian friend of Garon

You were then approached by Content Not Found: Lomen-Manzahand asked to clean out the basement of his warehouse. It was here you fought the child ghouls and came across the bodys that were being traded. After confronting Lomen and learning that he sourced them from Hammerfell and that Uthius was a customer, you made your way back down & discovered more passages.

You found an abandoned area that was used by a spider cult to test there poisons on the children of the old orphanage that the warehouse was now built on and it was here that you found the jewelled spider. After making your way deeper and falling into a pit trap obtaining spiders you came to a large round room with small passages heading off in every direction. Its here you worked out the jewelled spider attracted the spiders and it was during this fight that drogo was slain. You burned his body in a sewer connected to the passage ways (how nice of you guys lol) You then made your way deeper and Defeated the Queen spider and burnt all her eggs.

After this you went back to the Thirsty wench to rest and on the way noticed there were Knights of Rotheen in town. Voronwe decided to go to byron bay to hang with his beloved trees and pick herbs for a while.

It was then that knights came into the tavern for a drink and the party met Frost who was drinking at said tavern and being accosted by the knights due to his own foolishness of casting a spell in front of them. The party learnt that apparently Rotheen was going to annex Hrset into its empire and that the merchants guild was raising funds to hire a mercenary army. So the party did what most adventuring parties do in a time of crisis and went whoring.

Back at the Wench things got a little crazy, some knights were slain, whores were covered in blood screaming and felren was dancing on the bar naked. It was then decided that i would be best to flee the town as one of the knights had got away and horses could be heard approaching so the party made their way onto the roof. Garon failed the jump to the next roof and was impaled by a charging knights lance. Luckily the party dragged him away and escaped down a sewer which led to the river.

You then hitched a ride on a boat where you met up with Voronwe in Hookton. There you met the mayor Manis of Hookton and the old man Omar. You then made your way to the tower of Hangmens Fork. Defeated some bad guys and thats where we are at.

A blog for your campaign

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.