I had a love/hate for Recount in WoW. I eventually just ended up hating it because I found myself watching the meter the whole time instead of watching my character smash face. It really took the fun out of it for me, I think it would turn cooperative play into competitive play.

In the beta I have really enjoyed being in public games and just face smashing the dead ghouls all over the place with random people; and everyone had a blast. I fear adding a meter would completely ruin that experience as everyone would be focused on numbers and taking a crap on whoever was 1% under them on the meter.

The reason why a dps meter wont work well with Diablo games is simply because its about survival, if a dps meter would be added into the game then everyone would just compete about who is doing the best dps and be making stupid misstakes or die because your constantly in the heat of battle because you wanna be in the top of the dps.
Diablo is about teamwork and survival, not about dps. It works in WoW because you have one tank taking all the damage and mostly your just standing still doing damage, Diablo doesnt play like that,

I, like most others, don't see it fitting into the style of game Diablo is. It might work well for WoW or other MMO's, but there's a lot more than just DPS that you should think about when it comes to playing Diablo (this is also true for other games in my opinion).

DPS meter in D3 would be useful for measuring your own performance and estimating the usefullness of each build you try. However if you use it to measure other's dps the I would say it is counter productive. As many people said it already, diablo 3 is more casual friendly so it shouldn't stress people on min/maxing their performance if they don't care about it.

When you play on inferno, you will do it with friends you can count on (especially when you are undergeared at the beginning).

If implemented a "simple" dps meter won't suffice and it will turn up into a damage meter ala Recount with damage per skill, per boss, per target, per character, per session, buffs, shrines and all the crap someone will want to use.

Hi,
DPS meter isn't just to show your e pen. It can also be used to improve your gameplay. You can try different rotations or priority lists. You can try different gear to test their scaling with your skills. So if there is no ingame DPS meter it would be nice to have something similar as a stand alone tool.

I voted yes, but it's hard to say whether or not I really want one. In one view, dps would be great for tracking your improvement as well as keeping track of other's general abilities. In another view, this could just be adding more technical garbage that could take away from actually enjoying the game.

There is no place for a dps meter in diablo. It was just as silly in WoW and im speaking from highend raiding experience. It's a really nice retardcheck but if all people in your guild can play all they need to know is how to improve their own dps. In diablo the retardcheck is the floor, on the floor you will find people who cant play on latter difficulties!

Personally I would love to see some kind of Recount. Not so much for the "I did more damage than you" but for when you want to go and test different moves, and see how much burst you can get in a window ect. But a raw DPS meter with no breakdown would promote pure damage characters in a "teamwork" game too much.

Some sort of Recount like DPS meter in this game just wouldn't be benefitial in a general sense. If they had some sort of dedicated area where a person could test out their talents/rotations and have a meter running in that area alone then it would be fine, but a decent chunk of this game is figuring out what works best for you thru trial and error. In the end everyone will just have to do it the old fashion way which suits me fine.

Im not a 100% sure about this, but I think I'd like a dps meter. Not specificly for comparing my damage to others and burn them out but to improve and assess different builds. How much dps do i sacrifice for this survivability? etc

Im not a 100% sure about this, but I think I'd like a dps meter. Not specificly for comparing my damage to others and burn them out but to improve and assess different builds. How much dps do i sacrifice for this survivability? etc

You make a good point; in that regard I definitely would like to see how much I could improve my output/theorycrafting. If they do put one in though, it should be for us to see only. There is no need to share information like that in a game like Diablo III unlike WoW and what not.