Associated revisions

~ADDED: Large bandages available in medical gear. They are more effective than bandages, refs #15931, refs #15880, refs #7995~CHANGED: Bandages do not fully stop bleeding, but reduce bloodloss, resulting in more bandages needed to apply to fully stop a bleeding (alternative use the large bandages for more effect)

I could see tourniquets as a really cool feature, due to the fact that they are inherently made 'on the fly'. With a proper field medical kit, a medic would never use a tourniquet to stop bleeding, since he'd have tools better suited to stopping and repairing arterial wounds.

But a common soldier could scrounge up the materials to make a tourniquet in a few seconds in just about any environment. This giving a medic time to arrive on scene and do it properly, or to get him back to base/a field hospital.

@TheCapulet - actually, tourniquets are the main method of stopping arterial bleeds. soldiers and marines are now issued a CAT (Combat Application Tourniquet) that can be applied one-handed if need be. the only other method we had to stop arterial bleeds in the field was quik-clot, but its use was dangerous (not to mention the extra work of getting it back OUT of the wound in the rear, so it could be properly treated.)

all marines and soldiers are trained in the use of tourniquets, and quite a few aside from medics/corpsmen also receive training on IV's, oral and nasal airways, and various other tidbits.

as for gameplay...honestly, i think the plasma/tourniquets are overkill. currently (as far as i know) there is no way to differentiate between bleeding and arterial bleeding. the bandages are more than enough.

I guess what I was trying to get across is how it'd be cool to have different effects for emergency or improvised tourniquets and the better equipment that a medic would have in the way of the safer CATs and wide cuff tourniquets. Emergency tourniquets could be used by any unsupplied soldier, instead of requiring specific supplies to use.

And obviously, with the current system, there'd be no point. Because as you say, there's no difference in the current system; bleeding is bleeding. But I imagine if it was introduced, there would be an introduction of bleeding types as well.

I guess what I'd really like to see is more improvised medical possibilities. Such as being able to improvise bandages with tape and a relatively clean flat piece of anything to seal up open wounds, elevating certain parts of the body to reduce blood loss while waiting for a medevac, and other things like that.

I feel like this would make the battlefield a ton more dynamic when in instances of your medic getting gibbed by a tank round at the last objective or something crazy like that.