thanks for the output console do you use FF ? if so refreshing It maybe related to a FF/Applet bug (not sure this is only suposition I need to do further research on that, but it seem that FF reuse the same instance of applet when refreshing rather than create a new one)

sry for the "wooden post thing" I did not realized that it can stuck the car, I will update that.

I noticed the controls are much better on a slower computer. I even ran this through a remote desktop session, where is felt a bit gooey but better to control. Physics seems really framerate dependent.

Minor glitch: The applet did not load in Opera the first time I got to the site. After hitting reload it was loading but with white backgroud instead of black (black in FF).

@kev: thanks' cool that you enjoy! about graphical issue, they are very hard to fix...

@irrisor:

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Physics seems really framerate dependent

yup it is right, and that's a bug , It use time based function but they are always called with the same parameter (this make the whole FPS dependant), I will fix that tonight

EDIT: seems what I said is studip , result should be the same for FPS based, I try on a very slow and very fast computer and got the same results, pressing the front arrow at the applet start (without turning) reach the platform and do a loop by tuching the border of it.

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Minor glitch: The applet did not load in Opera the first time I got to the site. After hitting reload it was loading but with white backgroud instead of black (black in FF).

too bad, I test IE6/IE7 FF2.0 Safari3... not opera could you plz,give to me the java console/screenshot anything that can help ? anyway thank's to have tested it and provided me some feebacks

to avoid to be stuck you can drive even when car is turned upside down, this is not a bug.

Works great, but my car seems to spend 90+% of the time upside down. Seems like when jumping normally, it pretty much always lands on the roof, but flipping back to drive on the wheels is almost impossible. Frustrating.

I think the problem with the field of view is that you are always looking at the car, and the camera is not in a fixed position behind the car.When you are going fast and straight, you can see fine, but when you are going slow, and trying to turn around to line up with something, all you get to see is the car and the ground right around it.

3DzzD is "Chuck Norris approved" ... ok maybe not the best joke of the world

for people who dont know there is a joke on google, type : find chuck norris then use the button "I feel lucky" not the search button (for FF user you have to go to google homesite the FF start page dont have this button).

Right now it looks and feels a little bit like a remote control toy car, maybe because it has very high top speed and acceleration and/or the car seems to be very light weight. I assume it is configurable, to change the characteristics of the car.

I think this would make the basis for a really fun game, are you planning to do that, or are you more interested in concentrating on the engine?

I couldn't get the camera controls to work (tested using both FF and IE), it would be interesting to try with a camera closer to the car/ground, or even from inside the car.

I think this would make the basis for a really fun game, are you planning to do that, or are you more interested in concentrating on the engine?

I couldn't get the camera controls to work (tested using both FF and IE), it would be interesting to try with a camera closer to the car/ground, or even from inside the car.

thanks, first answer is both, I usually make such demo to see what is missing in the API, where I get stuck (lack of functionnalities), it help improve user needs, but yes I think a game will be bringed out from this, also as I plan to opensource the whole I have a lot of works to do, so I dont know about delay for opensourcing and game release. and as thijs said there will be a track editor too

for the camera this is normal, controls was only available in the very first demo that have been removed now, in the first demo camera was not linked to the car and you had to manually move it.

dont worry for testing different camera , It is planed to add more camera

thnks, yep, I did not notice as maybe I was not enought 'concentrating' on that , you're absolutly right most jump and the platform are too dark. strange that how you can not see something that is in front of you eyes. I update right now.