• A voice actor was cut from the game.• It might have a bad console port.• Some fat guy on YouTube made a video.

Yep, all the evidence is in. Game's a failure.

Sonicx9 wrote:This is all becoming red flags similar to what happen to Mighty No 9 with its problems, so I am now getting very disappointed in another high profile Kickstarter game all over again!

Settle down. When the greatest game, the love of my life - The Neverhood - got a million-dollar Kickstarter follow-up that sucked, I didn't rant about it like this, and I actually played Armikrog. You haven't even had a chance yet for your hopes to be dashed on the rocks of experience, and I can't imagine that you like Banjo-Kazooie as much as I love The Neverhood anyway. Just play the game when it's out, make up your mind for yourself, and be reasonable about whatever you end up thinking of it.

Also, you cite the Metacritic score as a bad sign, but have you read the reviews themselves? The negative ones basically say that it's too much like Banjo-Kazooie, which you should probably take as a good sign. Apparently, the worst criticism they can come up with is that it's exactly what you wanted!

• A voice actor was cut from the game.• It might have a bad console port.• Some fat guy on YouTube made a video.

Yep, all the evidence is in. Game's a failure.

Sonicx9 wrote:This is all becoming red flags similar to what happen to Mighty No 9 with its problems, so I am now getting very disappointed in another high profile Kickstarter game all over again!

Settle down. When the greatest game, the love of my life - The Neverhood - got a million-dollar Kickstarter follow-up that sucked, I didn't rant about it like this, and I actually played Armikrog. You haven't even had a chance yet for your hopes to be dashed on the rocks of experience, and I can't imagine that you like Banjo-Kazooie as much as I love The Neverhood anyway. Just play the game when it's out, make up your mind for yourself, and be reasonable about whatever you end up thinking of it.

I have played the PS4 demo at PlayStation Experience and loved it, even though the demo was not representative to the final product so I had to take things with a grain of salt. Also I am a HUGE Banjo-Kazooie/Banjo-Tooie fan growing up from the N64 days. And mind you I was no fan of the N64, but loved those two games which prevented me from totally hating the system. (I was a PS1 guy at the time period.). But the thing I am sick and tired of with Kickstarter games that get lots of money/stretch goals reached that get hyped to being the next best thing and end up being less than stellar to what they where promised/shady business practices/controversies that make you wish you did not donate money to the kickstarter campaign in the first place!

Sonicx9 wrote: end up being less than stellar to what they where promised/shady business practices/controversies that make you wish you did not donate money to the kickstarter campaign in the first place!

The bigger concern for me,with regards to shady business, is having a platform as a stretch goal (e.g. Wii U), reaching it, then cancelling that port. People will say "well, when they've dropped support of a Wii U or Vita goal, they offer a refund." That doesn't make anything any less shady.

Think about it: If you don't reach your goal on Kickstarter, you get zero dollars, even if you were only $1 away from your goal. Once you reach the goal, you get all the dollars. What is a Kickstarter project developer to do? Why offer to port to everything of course. Wii U port? Absolutely. Vita port? Yup. Dreamcast port? Sure, why not. Once you have the money from those suckers, combined with the money from the PS4, PC, and Xbox One people, you can take all the money,and refund the money to the people on the niche systems. Doesn't affect you getting the rest of the money. And in the meantime, niche system owners are spreading the word about your project far and wide, to attract as much money as possible, because they are the highest stretch goals every time.

Yooka-laylee did this with Wii U. Nintendo fans pitched the product everywhere. Nintendo fan sites posted every update. Places like Gamespot and IGN gave it extra coverage by putting it on Wii U specific pages. A bunch of money towards the goal was gathered by people aiming for that exact stretch goal. Yooka-Laylee's developer got a ton of benefit by "offering" a Wii U port. Then they cancel it and don't bat an eye. To me, that is as shady as anything done by any big publisher, and just "being indie" should not excuse it. It's shady business, and Kickstarter's business model ensures it will happen frequently.