No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.

Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. The fewer units available to attack, the more damage those units will take; if a unit is alone, it will take all of the damage. Juggernaut becomes invulnerable while Omnislashing and mini-stuns the first target.

Range: 450

Jump Radius: 425

Number Of Attacks: 3/6/9 (6/9/12*)

Damage Per Attack: 175-250

130/120/110 (110/100/90*)

200/275/350

Increases number of jumps and decreases cooldown.

Blocked first instance of damage (but not ministun) if Linken's holder is primary target.

‘The fruits of discipline; with practice comes strength.’

Notes:

Each slash deals 175-250 damage, with an interval of 0.4 seconds.

The first target of Omnislash receives a mini-stun, effectively stopping its channeling actions.

With enough attack speed, Juggernaut can attack with his own attack strength while jumping around. In these attacks, Juggernaut can place buffs and trigger chance effects.

The slashes can't be avoided by evasion. Any normal attacks made, however, can.

You can use items while using Omnislash.

The Omnislash buff is not applied until after the first hit. Juggernaut is completely invulnerable under the effects of the buff.

Juggernaut gains flying vision in 200 radius for the duration of Omnislash.

Perseverance helps with Juggernaut's sustainability issues and builds into a Battle Fury later; players who do not opt for Battle Fury ought to get a Bottle and/or Magic Wand to supplement Juggernaut's poor mana pool.

Battle Fury will splash the auto-attack portion of Omnislash, as well as assist in farming for late game items after Juggernaut begins to fall off midgame.

Sange and Yasha adds durability and chasing ability but is commonly considered a poor item overall if serving as the main carry on a team.

Butterfly adds a large amount of damage, attack speed, and armor, and provides evasion of auto attacks. It is the luxury item of choice on most agility carries due to its utility both offensively and defensively.

Stygian Desolator is used to boost the physical damage of Omnislash. The armor debuff is also applied during the auto attack portion of Juggernaut's ultimate.

Aghanim's Scepter can extend Omnislash's killing power into mid or even lategame. The additional slashes provided by Aghanim's give Juggernaut extra time to deal damage while remaining untargetable, but keep in mind that Omnislash can be easily countered by certain effects such as Ethereal.

Vladmir's Offering gives Juggernaut the ability to lifesteal even while using another orb (such as Desolator's armor debuff).

Combining the use of Black King Bar and his Blade Fury skill allows Juggernaut to remain magic immune for a long period of time. Because of the value of magic immunity, BKB is a good item to get on all carries including Juggernaut (as well as many other non-carry heroes).

Blade Fury allows the Juggernaut to deal massive amounts of damage early game, especially if you take Boots of Speed early on or have a teammate with a disable. Always try to lane with heroes such as Crystal Maiden, Lion, and Shadow Shaman to increase your potential. If you have boots, and the enemy does not, look to be aggressive with Blade Fury.

Blade Fury can be used as a escape mechanism due to its magic immunity. Using it alongside Healing Ward can result in escaping even the most difficult situations.

Omnislash works best if you catch an enemy hero away from their creeps. Time it well to avoid wasting hits on creeps, and ensure your enemy doesn't have any blink or invisibility skills, as those will cause your ultimate to not affect them.

Healing Ward is a great way to keep pushes going and heal yourself. Make sure you don't neglect it!

Taking stats rather than Healing Ward and Blade Dance at very early levels may be a better idea. After all, stats are more useful in the early game due to your high mana costs and lack of survivability. Focusing on stats and Blade Fury up until you can get Omnislash makes you far more viable in survivability and mana management.

Do not be fooled into thinking you are hard to kill while using Blade Fury. Enemies who have a high amount of physical damage, such as Drow Ranger or Sven, will be able to deal insane damage to you even if you are under Blade Fury's effects.

Omnislash is Cloud Strife's signature move from the game Final Fantasy VII.[1]

The quote "I'm the Juggernaut, bitch" is a quote from The Juggernaut in an internet video[2] created by Randy Hayes and Xavier Nazario, which grew into a popular running joke, even used in the movie "X-Men: The Last Stand".

The rare line "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.[3]

The line "My blade is swifter." is a reference to the Heroes of Newerth hero Swiftblade, the game's own equivalent of Juggernaut.[4]

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