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The damage multiplier damage dealt to Kurma will continuously increase with the utilization of each TP move except Tortoise Song. Magic damage multipliers in particular can be boosted extremely high (up to 800% or more).

Kurma has extremely high magic evasion, but will take much higher than normal damage even on partial resists if the multiplier is sufficiently boosted. Continuously dealing magic damage with low tier Thunder and Aero spells can significantly speed up the battle. Thunder- and Wind-based magic are the least resisted and Magic Accuracy boosting effects are recommended to ensure spells land for full damage.

Any accumulated damage multipliers will reset whenever Tortoise Song is used.

The Defense Boost effect from Harden Shell is dispellable but requires extremely high magic accuracy (including player buffs and magic evasion reducing effects on Kurma) to land reliably.

Testudo Tremor is only used below 50% HP and deals severe earth-based damage as well as Stun and Weight effects. Abilities which resist earth damage are useful to reduce the extreme damage.