Added details to unit type description in Force Selection screen for Raise New Army in campaigns.

Added current status of individual units present to tooltips in Force display screen at start of campaign battle.

Added number of men and armour description to unit type description in Force Selection screen for skirmishes.

Allowed any non-light foot without missile weapons to charge cavalry.

Added Map Border plugin to Editor. This allows you to set all tiles outside the playable map area to black.

Mousing over enemy armies prior to hitting the Start Battle button when a battle is pending now shows the number of infantry and cavalry including any garrison/militia units that have been added. (Previously showed the uplifted point estimate, but only showed the total number of men in field army units present).

Afghanistan ’11 is getting an update with many new exciting features, and it’s completely FREE!

Before we talk about it, though, we want to announce that Afghanistan ’11 is now 34% off on our site, so if you still don’t have it and you are interested (of course you are, why else would you be here otherwise?) go grab it RIGHT NOW! The discount will last for a week.

Just over a year ago we announced the collaboration with DESTINYbit on their upcoming title Empires Apart.

The game has the ambition to bring the feel of classic RTS games into the modern era and it’s the work of love of true fans of the genre. It’s been a long ride and the intervening months have been full of hard work. Now that we draw closer to release, the developer needs your help to fine tune, balance and bring the project to completion.