You can now leave me a short comment by clicking the Yes or No button next to Would you recommend the FAQ. After that, you are able to put in your comment, but it has to be 140 characters or less. Your feedback will directly help me make guides better now, and in the future. All comments are anonymous. I can only see the comment and whether or not you upvoted or downvoted. If your comment is longer than 140 characters or if you would like me to directly respond to you, you can PM me or email me. Just click Contact Information to be taken to the section with my details.

May 19th, 2012 - Started work on reformatted version...8 years later. lol

Version 1.5

May 20th, 2012 - Submitted reformatted version.

Version 2.0

May 22nd, 2012 - Fairly big update. Around 80% size increase to FAQ size (just under 60kb). Mainly worked on FAQ structure and fleshing out FAQ. Structure and Formatting are the biggest time sinks. Added "Items available in this area", which I think is immensely helpful for a person following a FAQ. Made it up to Greatwood Gorge in story.

Version 2.1

June 7th, 2012 - Small update. Fixed some errors. Changed quite a bit of formatting. Started work on Item tables. You ever think to yourself, "there's just not enough time to play video games"? I sure do.

Version 2.2

June 10th, 2012 - What?! Did I just totally update the Introduction poem into a Shakespearean Sonnet? Heck yes I did! Mainly worked on Item tables. Tables are now current up to before Greatwood Gorge. Haven't progressed further in the story due to mainly wanting to make sure I get stuff right the first time (or technically second time through, whatever). Added more context to some previous sections. Fixed some statements that were just plain wrong. Fixed a crap-ton of spelling errors. Again, formatting is taking a huge amount of time, but it looks so much nicer. Changed how I breakup my email address. Previously I had it reversed, but since it was clickable, I think it may have been confusing if one were to glance over it. 82.7 kb. Does GFAQs round up or down?

Version 2.3

July 16th, 2012 - "Down", would be the answer to that question. Added some more text to the item tables. Made it up to the Butterfly House which is just a little past Greatwood Gorge. Added FAQ to Neoseeker.com. Changed email from being broken up to now clickable and added another way to contact me. Does breaking up your email address really affect one's ability to not receiving spam mail? Let's find out. 93kb

First off, thank you for reading this FAQ. Hopefully you will enjoy it as much as I enjoyed writing it. Since writing this FAQ in 2004, I was able to talk to a lot of like minded people that enjoy video games and of course, Fable. I must apologize though, as my original email address was discontinued a year or so after writing this FAQ. I no longer had access to that email account through that particular company. As such, there were probably many emails that I did not receive, and if you sent one, I am terribly sorry that I did not respond. Provided below is my correct email address, a bit late, yeah I know. Questions, comments, corrections, or whatever else are always welcomed.

jpunk25@gmail.com

Send Me A Private Message On GameFAQs

Alternatively, if you have a message board account level 10 or higher, you can send me a PM. The link is here --> http://www.gamefaqs.com/pm/new

My forum name is "StucklnMyPants". The "I" in the word "In" is actually a lower case "L".

Fable, the epic RPG, or so
It was originally meant to be.
But Peter Molyneux is not your foe,
Though he did hype this more than you or me.
Twelve hours it will take you to finish,
And a linear story it does have.
Finish it, and you will not feel anguish
Remembering the people you did stab.
It is important the Journey you had,
Not the time it took to reach the ending.
Enjoy the fairy tale setting, and sad
You shan't be, as memories are lasting.
So enjoy this FAQ without the filler,
Written by the one, great, NoNameKiller.

Formerly known as NoNameKiller, in case you were wondering why it says this FAQ was written by StuckInMyPants. This is the same account that I've always had, I was just able to change my account name thanks to some policy changes at GameFAQs.

Clicking the Right Analog stick will zoom in the map, but more importantly, show you the names of the surrounding areas before you zone through. If I don't give explicit directions in the guide, it's because the area is connected to the area you are currently in, so you should be able to find it realtively easy. If the player needs to backtrack through multiple areas, I will generally list which areas the player will need to go through to reach the intended destination. This is probably one of the most useful features. Use it. A lot.

I have forgone putting items in the bulk walkthrough, and instead list them at the beginning of each area. This way, the player can read the walkthrough to find the next objective or what to do in a certain situation without a ton of fluff, but the player will still have logical access to item locations as they proceed through the game.

After completing quests the player will notice more than one money reward and renown reward. These are the culmination of rewards gained throughout the quest. As such, these numbers are dependent on the actions of the player. One player will probably receive different numbers than other players.

Potions that increase your experience (Ages of Might, Ages of Skill, Ages of Will) do so according to the following formula: Experience points gained = 100 x combat multiplier. That means if you just drink it willy nilly, you'll get a piddly 100 points. But if you use Physical shield to your advantage and get your combat multiplier up very high, you can gain a whole lot of points in one go. It's also important to note that in Fable the base points is 100, while in The Lost Chapters the base is 1000. That means if you are playing TLC, the formula is Experience points gained = 1000 x combat multiplier.

When you re-enter a area, all of the books, tattoos, and haircuts that you found in bookshelves or the like, will respawn.

While this Walkthrough is technically done, there is still a lot of work to do. Hopefully I will have the motivation to work on it for a while. If you have any suggestions, critiques, or just want to say hi, please email me. Click on Contact Information to be taken to the section with my email address.

Important notes about the Walkthrough

A (G) beside the quest name means that it is a Main quest. It will be a Gold medallion on your mini-map and in your quest log.

A (S) beside the quest name means that it is a Side quest. It will be a Silver medallion on your mini-map and in your quest log.

A (B) beside the quest name means that it is a very short Side quest and you won't even be notified that the quest has started or finished. These are less like actual quests and really here for catalouging purposes I guess. It will be a Bronze medallion on your mini-map and in your quest log.

In areas with a lot of items, I have listed the items by their item grouping and by their location. I like having the items grouped together by what they are, but I won't deny the usefulness of having the items grouped by their location.

Enter the young hero. It's time to do good deeds so you can buy your sister a birthday present. Your father will reward you with one gold piece for each good deed that you do. Your map is in the top right hand corner and shows each place that you can trigger an event, which is indicated by a green dot. You can press in the right analog stick to get a better view of the map. The flashing gold medallion on your map is where you are supposed to go to complete your current Main Quest. Silver medallions are Side Quests. So, talk to each green dot on the map to find out what you are supposed to do. The closest one is the guy that is behind the building south of where you start.

Now comes your first of many moral decisions. Do you take the gold piece and keep quiet or refuse to take the gold. Hmm...If you are like me then you probably will take the gold piece then go tell his wife. HAHAHAHAHA!!!! I love it! That is two gold pieces right there and you only need one more to proceed in the story. So you can either go beat up the bully then return Rosie the Bear to the little girl (which counts as two separate good deeds), or stand in the middle of some boxes while a guy goes to relieve himself....ahem.

An interesting note

Inside of your house you can check a bookshelf that will let your read your sisters diary. What implications that are had from these entries are discussed in the next Spoiler box. Read at your own discretion.

SPOILER! Highlight to View

The first entry deals with your mother being away all of the time. Later in the game you find out that she is in fact a Hero.

The second entry is foreshadowing the very last part of the game dealing with your sister.

The third entry is foreshadowing the main characters home town being burned down on your sisters birthday. Your sister also mentions something about the fields when you first talk to her. She cant remember what is important about them, just that she is standing in them.

There is nothing regarding plot devices or foreshadowing in the fourth entry. In fact, it tells you what you already know.

So do your good deeds then talk to your father to receive the gold pieces. After you get the gold, go talk to the trader. You can't miss him, he has the goofy looking 'stache and he's standing in front of the Tavern. Look for the beer mug sign on the building. Now you need to give the chocolates to your sister, who is next to the scarecrow in the Northern Fields. So after talking to her, head out the gate to watch a cutscene. Once over, proceed South across the bridge.

Remain at the Guild, learning the abilities you need to graduate as a Hero.

Money Reward: 0

Renown Reward: 0

Items Received

Resurrection Phial x2

Lamp

Health Potion x2

Will Potion

Apple Pie

As soon as you have control of your character, turn right and go up the stairs. You can search through the bookshelves and guess what you can find? A special Dragon battle!! Oh wait...never mind, it's just the book, Three Haikus by Miko the Bard, oh well...When you walk around, Whisper will inform you of the purpose of each area.

After you are done exploring, head to the Guildmaster, who is standing by the fighting arena. Where's the fighting arena you say? Look at your map and notice the big throbbing Gold Medallion. That's the Guildmaster. Your map always let's you know where to go by the gold medallion. Silver medallions are side quests. After you're done beating up the defenseless dummy, go to the Guild Woods to defeat the beetles.

Beat the Beetles, exit, and watch the cutscene. There's really not much to say here. Youd be hard-pressed to die at this point in the game. Remember, if you are ever having trouble finding where you need to go, look for the throbbing Gold Medallion on the Mini-map.

Items in this Area (once you advance to your teenage years)

Iron Katana - Received from doing the Melee Test after doing the initial tests, but before continuing with Quest: Guild Training (G)

Yew Crossbow - Received from doing the Skill Test, same as above.

Items

Will Potion - Received from doing the Will Test, same as above.

Resurrection Phial - Received from doing the Will Test, same as above.

Once back, there are a few extra things you can do before continuing on. First, there is a guy who claims he is the fastest guild member. You can prove him wrong by beating his time of 50 seconds. You must race to the demon door and all the way back to him before time expires. Your reward is just 25 gold. Next, a woman, in the most North East building needs you to bring her four apples to bake a pie. The apples are on the ground in between the Archery Range and the Melee Ring, all relatively close together, and there are a total of five apples, but you only need to collect four. Your reward is a blueberry pie. THE ONLY BLUEBERRY PIE IN THE GAME. Once you are a teenager, and you have access to the bow, you can also kill some sparrows for 5 gold per kill. The guy you need to talk to is standing to the left of the river right about in the middle of the map. Once you're finished, talk to the Guildmaster to progress with the story.

Now you have reached those wonderful pubescent years. You goal is to continue the Quest: Guild Training (G). Head out to the fighting arena again and beat it. Follow the Guildmaster over to the archery range and beat it. Then follow him over by the island so you can use your magic. Beat it. Now you can choose to advance to the final test or play with Whisper and do the strength, skill, and will tests over again to get items. I'd suggest "Playing with Whisper" since you can get some easy items and grow more accustom to the controls. You can beat the challenges again to receive different items, but you must achieve an A+ to get them. For strength, you get the Iron Katana, which is slightly better than the longsword you have. For Skill, you get the Yew Crossbow, which is better than the Yew Longbow in terms of attack power, but has a slower firing rate. For Will, you get a Will potion and a Resurrection Phial.

To do the small side quest with Whisper, head to the Guild Woods to meet her. A small cutscene ensues, then you must fight a few bandits. Either use your bow, your crossbow, your lightning magic, or if you want, all of them.

After finishing the sidequest, head back to the Guildmaster to continue the Main story. He'll tell you that you need to go back to the Guild Woods for your final test, which is the last part of the Quest: Guild Training (G). It's pretty self explanatory. You beat it? Then why are you reading this? Exit the Guild Woods. Geez....

Alright, now you've made it back to the main room in the Hero's Guild, the place with the giant map in the middle of the room. There is a green light that you need to step into whenever you want to spend your experience points. So do just that. Step into the green light and buy something. I recommend buying a health upgrade in the strength category. Now it is time to finally see the world. Check the table to see the quests you can take. The only one that you can do is the Wasp menace quest.

An interesting note

Take notice of the other quests listed at this time (the ones that are grayed out). You can NEVER do those quests. So why is it in the game, you ask? Well, more than likely those quests were planned to be in the final game but ended up getting the axe. It appears the programmers were to lazy to take out all of the information so what you see is commonly referred to as a 'dummy' quest. 'Dummy' meaning although the actual quest was taken out, there are still parts of it left in the game. In this case, the quest information was left in. Go figure.

I have seen some people describe these quests as the quests that the other Guild members take or are taking. But if this were true, why is this only time in the game that we see this?

Take the Wasp quest, but before you proceed out into the world, head to the Demon Door. It's the red dot on your map. Talk to him and he says,

"Your path is dark. Only a light will reveal it. And you are not bright enough."

Naturally, one would assume he is referring to one's alignment. But he is not. Remember that lamp you just received from the Guildmaster....Yep, use it. You can go into your menu and equip it or you can press Up on the D-pad and cycle through the quick menu until you get to the Lamp. From there you can assign it to a direction or just use it.

Items in this Area

Items

Elixir of Life - In the chest

Tattoos

Howl Tattoo - In the bookshelf directly behind the treasure chest

Books

Book of Spells - Bookshelf beside Howl Tattoo bookshelf

'Making Friends' - On table

Not much to say about this area, although it's pretty interesting. I'm curious what conclusions you would draw from this room. To me it looks like it's someone's "getaway". A place where they can read and be alone. To view either of the books you picked up, press the back button, go to Logbook, and then Books at the bottom. So exit from here and then exit the Guild altogether. You want to leave through the main gate, next to the quest table.

Ok, so you've left the Hero's Guild by way of the front gate, near the map table, and you will be stopped by a NPC shortly after your departure. Follow him to the Picnic Area and kill all the wasps. Now you have to fight the Queen Wasp. Your first boss battle. Don't worry, it's easy. Just kill the smaller wasps as they appear, then pull out your bow and shoot. Don't forget about your magic. It comes in handy here too. Rinse and repeat until dead. Yay! You completed your first real quest. Here's a cookie from Kirby.

Items in this Area

Silver Keys

Destroy the thorn bushes to the Southeast of the statue. The silver key is down the path.

Items

Ages of Skill Potion - Buy a fishing rod from Bowerstone or receive one for free at Fisher Creek. Near the Picnic Area there is a gap in the fence. Use the fishing rod there. Look for the ripples in the water.

Now head back to Lookout Point and near the center, where you can help the adventurer get rid of the bully or join in with the bully. There will be many instances like this is the game where interactions will give you a few good or evil points. Also, listen closely to what the Adventurer said. "I used to be an adventuer like you...". I wonder if someone from Bethesda was playing Fable when they were making Skyrim. Now, take notice the statue in the middle of the map. It rotates. Ooh....Ahh.. Well, around 9 P.M. - 11 P.M. it will point to Bowerstone South, and when it does the tavern cellar doors are unlocked and you will have access to a treasure chest that contains a Leather Chest Piece. At 12 P.M. - 3 P.M. it points to the Greatwood Entrance, and a treasure chest will appear in a small alcove to the Northeast. The chest will appear in the small white rectangular box that is in between two statues. But now it is time to head North to Bowerstone to meet Maze.

Maze is waiting for you at Bowerstone Tavern, which can be reached from Lookout Point.

Money Reward: 0

Renown Reward: 0

Be sure to read the first sentence for Bowerstone Quay section before you actually do the side quest there. You will miss an item if you do it wrong.

So you wandered into Bowerstone did ya? Fine. You need to head to the tavern to talk to Maze......Mmmmmm, corn....uh, sorry. You should try to buy a new weapon while you are here. There is also a sidequest to do in the Bowerstone Quay, if you are so inclined. This is also a really good time to explore, if you couldn't tell from the boxes above. There are a bunch of items to pick up in Bowerstone. Just be careful of the items that are in barrels, or in people's homes. You will need to vandalize or steal these items. Breaking a crate counts as vandalism, and if anyone sees you, you will be reported and there will be a fine placed on you. Likewise, if anyone can see you when you steal something from a bookshelf, a fine will be placed on you as well.

Breaking barrels is best to be done at night, since most of the townspeople are inside. Conversely, stealing from people's homes is best to be done during the day, when their doors are open, and when they are less likely to be home. Just keep an eye on the, well, "eye" in the top left corner. The number shows how many people are around you, and a closed eye means that no one can see you (i.e. the best time to vandalize or steal), while an open eye means people can see exactly what you are doing. It's best to save before you start breaking a lot of stuff, that way you can just load if you get into too much trouble. Anyways, don't feel like you have to put off the Main Quest until after you've explored. The Main Quest in Bowerstone is just a small bit of story, and after it's over, you are free to explore, with your objective being to head back to the Guild to pick up more quests. Before you leave make sure you buy a Spade, a Fishing Rod (but only if you don't want to backtrack in the near future), and a Gift. A gift can be Chocolates, Perfume, a Red Rose, or whatever. You'll need the spade for the rest of the game for some digging spots. You'll also need the fishing rod for a lot of fishing spots throughout the game. And the gift is for the Demon Door at Rosewood Cottage.

Warrior Stripe - Wear the Pudding Basin haircut before talking to the man on the pier for the first time. This is the only way to actually receive the card, although vendors will carry it. You can get the Puddin Basin style from the House Southeast of the Barber Shop, in a bookshelf, on the bottom floor.

Tattoos

Fire Monkey Tattoo - Received from man near pier

Before you talk to the man on the pier, make sure you picked up and have already equipped the Puddin Basin haircut in the previous area, Bowerstone South. You'll get the Warrior Stripe if you do and it is the only way to get Warrior Stripe card.

If you head down to the pier, there is a guy that wants to introduce you to his daughter. The only problem is, she only likes men that have a certain haircut. The man is nice enough to give you the haircut card, so all you have to do is go back to the Barber and change your style. Once done, report back to the man, only to find out that you'll need a different beard style too. Change it and then come back. And once again, he tells you that you aren't quite up too snuff. Also, why does he keep snickering after talking to him? Whatever. After you get the 'stache, come back to him to meet his daugh.....what do you mean 'there's no daughter'? You mean he was just tricking me the entire time? You mean, all of those people in town were laughing at.......me? Ha! Joke's on you. I like this moustache. Anyways that's all there is to do in this area.

In case you had to come back to the quest later, and you aren't sure which haircut to pick, here's the order:

Puddin Basin (or Warrior's Stripe if you have Puddin Basin equipped before starting the quest)

Mutton Chop Beard

Trader Style Moustache

After you are done pillaging and whatnot, head back to the Hero's Guild to pick up another quest card. Use your guild seal to teleport back, by pressing and holding the down button on the D-Pad.

About Boasts

This is a good time to talk about Boasts. You'll notice that for some quests, it will say "Maximum Number of Boasts: X". After you accept a quest, you can choose to do it with or without Boasts. Choosing to do a quest with Boasts will immediately take you outside of the Hero's Guild with people cheering you. From here, you can choose different feats that you will try to do during the quest. For example, "Don't get hit", or "Do it only with fists". Choosing any of these, up to the maximum number, will increase your Gold if you complete these Boasts. The catch is, is you fail the boast, the "Wager" amount is subtracted from your total amount of gold at the end of the quest. This is a good way to earn some extra money, so be sure to at least take the ones you feel confident with. If you choose to do a quest without taking any boasts when it prompts you, don't worry. You can still boast if you want to, you'll just need to walk to the platform outside of the Heroes' Guild and a boast menu will open up automatically. So don't feel the need to take one quest, boast, then come back in to take another quest, boast, and then come back in again to take another quest. Take all of the quests at one time without boasting and then either choose to boast when you pick the last available quest, or just make your way to the platform, outside of the Heroes' Guild .

Check the quest table and choose one of the quests. It doesn't matter really which one you choose, you will just receive either good or evil points depending on which one you choose. If you've been following the guide, you should have 2 potions that you can use for more skill points and a health potion that will increase your maximum health. DO NOT USE THE SKILL POINT POTIONS. The Skill point potions are named: Ages of Might, Ages of Skill, and Ages of Will. To maximize the amount of skill points you will receive from the potions, it's best to use them later in the game when you have access to Physical Shield and an area with a lot of enemies. This is because the formula for these potions are:

Experience Received = 100 x Combat multiplier

That means if you just straight up drink your potion all spontaneous like, you'll only get a measely and laughably 100 points. And we will laugh at you. You can however use any potion that increases you life or magic (Elixir of Life and Will Master's Elixir) since those increase your health and magic by a specific amount. After you're done buying some upgrades (if you have some extra points burning a hole in your pocket), follow your map until you get to Greatwood Entrance. You can click in the Right Thumbstick to zoom in on your mini-map, which will also tell you the names of the connecting areas. Very handy if you aren't sure which way to go.

Items in this Area

Golden Carrot - From a dig spot directly West of the Orchard Farm Entrance. Look for the patch of dirt surrounded by mushrooms.

Augmentations

Piercing Augmentation - From the appearing chest in the alcove in the Northeast. Needs to be around 12 P.M. for the chest to appear. The statue at Lookout Point will point towards Greatwood Entrance and examining it will tell you "The statue is pointing to Greatwood".

Not much here except some wasps, bandits, and a few goodies in the alcove to the Southeast. There are wandering traders in this area, and if you happen to see Crunchy Chicks for sale, buy them if you can spare the money. They will be used in the future for a Demon Door. You'll need around 10 - 15 total for the Demon door. Also, take note of the Northeast alcove in this area. There is a white rectangle in between two statues. If you enter this area between 12 P.M. - 3 P.M., a treasure chest will appear here. You can tell about what time of day it is by looking at the clock in the top right corner of your mini-map. When the white arrow is touching both night and day, and night is on the left and day is on the right, it is 6 A.M. When the white arrow is in the middle of the day, it is 12 P.M. This is also a good time to take a detour to the West, to Fisher Creek.

You'll receive the quest automatically when you enter this area, as well as a fishing rod. Your goal for this quest is to fish out the Trophy, the Golden Fish. There are 5 areas where you should fish, which are denoted by ripples in the water. Four of those ripples are actual items, while one is filled with 100 gold. You'll receive a fishing rod for free when you visit here, which means you can re-visit Lookout Point near the Picnic Area to use your fishing rod for a helpful skill potion, provided that you didn't buy a rod in Bowerstone and already pick up the potion. When you get near a fishing spot, the icon for Down on the D-pad will change to a fishing hook. This lets you know that there is a fishing spot nearby and it is also a lot more handy than having to cycle through your menu to select the fishing rod. After you're done here, head on over to Orchard Farm by way of Greatwood Entrance and then Greatwood Lake. I'm skipping listing the items in Greatwood Lake right now since we can't get every item on our first pass through and we will be coming back through very shortly.

Lead the Bandits to the crates and cover their back while they steal them.

Money Reward: 1000

Renown Reward: 400

Maximum Number of Boasts: 5

Items Received

Whisper's Brooch

You have to either defeat the bandits or protect the bandits depending on what you chose. It's real easy. After you beat them you have to fight Whisper again. But this time you need to hit her once then use your flourish attack. Once you have a combat multiplier, as seen in the upper left corner of the screen, press B to use a flourish. It's an unblockable attack, and very useful for decapitating people. Rinse and repeat. When you pick up the the Treasure clue in this area, it will automatically start the Quest: Hidden Booty Hunt (B), which you won't be completing for some time, so don't try to go out of your way to complete it just yet. Time to check back in with the Hero's Guild.

Now that you're here, you should have a decent amount of experience, so be sure to spend it before heading out. The Healing spell is always useful. You will notice that there are four different experience bars: General, Strength, Skill, and Magic. When you buy a skill, it will use your experience from the specific skill tree first, and then it will take from your General experience pool. There is also a tour guide showing people around now, as denoted by the wandering Green dot. A Green dot on you map indicates someone of interest that you can talk to or interact with. You can follow him and his group to take a tour of the Guild. At least, this is the first time that I noticed he was here. He may spawn earlier, but that's neither here nor there. There is now a sidequest that is available at the quest table, Quest: Hobbe Killing Contest (S). The Quest: Trader Escort (G) is used to advance the story, so just go ahead and grab both cards. But, before you leave, head out to the Guild Woods to pick up a Silver Key.

Items in this Area

Silver Keys

Use the fishing rod with the ripple in the water, near where you fought the bandits.

Pretty much the only reason to come here is for the key, so once you've got it exit the Guild Woods and then exit the Heroes' Guild. First off, we'll do the Sidequest, so head out and make sure you go through Greatwood Entrance. The reason for coming here is to pick up 10 crunchy chicks from one of the wandering traders. If you already have some already, you don't need to buy 10, just enough to equal 10. These Crunchy Chicks will be used to access the Demon Door at Greatwood Gorge. If you don't see a trader with Crunchy Chicks, you can try to keep zoning back and forth between Greatwood Entrance and Greatwood Lake, as traders spawn in both regions. If you can't seem to get them now, you can always come back later, so don't worry too much about it if you are having a hard time finding a trader with Crunchy Chicks and continue on to Orchard Farm.

Head towards the Orchard and you will be greeted by the farm owner and ... Oh wow, what do you know? Whisper. She is freaking everywhere! Your goal here to kill her......I mean.... kill more Hobbes than her. Freudian slip. >_> Just focus on one at a time so she doesn't steal your kills. Better yet, try to kill the one that she is attacking. The bow works pretty well here. Let her wail on a Hobbe while you charge up an arrow. After she hits it a few times, shoot the Hobbe and you'll probably get the kill. The bow works in an interesting way. The longer you hold an arrow, the more damage it does. But that's not the interesting part. The cool thing about it is, there seems to be no limit for how long you can charge up, which means you could potentially one shot any enemy in the game with one arrow. How long you would have to hold it is another story, but I digress. Just be aware that there are different Hobbes here and they have different health. The normal ones are a blueish color and you'll see them the most. They have the least health. Let Whisper smack them two or so times while you charge your arrow. The white ones have a little more health and the bulky red ones have a lot more health. The Hobbes also have a really good drop rate for items, so try to pick them up whenever you get a little breathing room. Just be careful not to do it when enemies or Whisper is near you because you risk the chance of putting away your weapon and waving to the enemies or Whisper. And you don't want that. Especially since these Hobbes are very rude and won't wave back. When you're done here you can head to Greatwood Lake.

Items in this Area

Dead end at the North Eastern part of this area, in front of the broken bridge

Silver Key Chests

Center of the area on a small island, next to a single tree.

Elixir of Life

Items

Health Potion - West area of map, near the dome looking rock, on the ground

Provided you've picked up all of the Silver Keys thus far, you should have Six Silver Keys, which means you can open the Silver Key Chest (which only requires 5 Silver Keys) in this area for an Elixir of Life, which increases your maximum health. From here you can make it to Greatwood Gorge, where you are supposed to be going for the Quest: Trader Escort (G).

Items in this Area

Flame Augmentation - In the treasure chest in the North part of the camp, between the tents.

Weapons

Steel Pickhammer - In the treasure chest in the Northwest alcove.

Items

Apple Pie - In a barrel in the Northwest alcove.

Health Potion x 2 - In a barrel in the Northwest alcove.

Red Meat - In a barrel in the Northwest alcove.

Will Potion x 2 - In a barrel in the Northwest alcove.

Here you can either pay 400 gold to pass or take out all of the bandits then loot their treasure. Hmmm....tough decision. At the end of the road there is another Demon Door. You can either kill a lot of people in front of him or you can eat around 10 crunchy chicks (which is the easier way) to get him to open. Also, yes, if you stand next to those black barrels with the red skull and crossbones, and then attack them, you will get hurt. They do indeed go boom. Once you've looked around a bit, stop by the Demon Door if you managed to pick up the Crunchy Chicks. If not, continue on to Greatwood Cullis Gate.

Items in this Area

Legendary Weapon

Wellow's Pickhammer - In the treasure chest near the tree. You'll have to break some thorn bushes to access the treasure chest.

Only one item to pick up in this area, and it's pretty good since you can get it so early in the game. This was the key reason to pick up the Crunchy Chicks in the previous areas. No need to chop down every thorn bush. I tried, and nothing happened. Although, it only takes one swing to destroy the bushes with this axe. That's good for something, right? Ok, maybe not. From here head back to Greatwood Gorge and then go to Greatwood Cullis Gate.

Items in this Area

Here you will notice a blue dot on your map. This is a cullis gate, which is the second one you've seen (the first being in Bowerstone). These Cullis gates provide you quick access to areas when teleporting. Unfortuneately, that's all there is in this area, well that and a few enemies. From here you can go to Rose Cottage for another Demon Door that you can open, provided that you bought a gift earlier like I suggested. If you don't have a gift, don't worry, as you can pick one up easily as explained in the next section.

The only thing to do in this area, at this time (you'll be back later for a sidequest), is to pick up 500 gold out of a treasure chest behind the house. Be aware that you'll have to destroy some thorn bushes to reach it and each one you destroy will net you 5 evil karma points. You also need to give the Demon Door a gift to get some goodies. Any gift will do. If you don't have any, you can teleport back to Bowerstone, pick one up, and be back in a jiffy. If you were following this guide to the letter, you would have already picked up a gift in the Orchard Farm, but that one is kind of expensive, and I don't think he's really worth it since honestly, I doubt he's going to call you afterwards. So getting some cheap chocolates might be preferrable, but if you think you can work some magic, give him the Jet. Who am I to judge?

Items in this Area

Armor

Will User's Bright Outfit - In the chest, behind the bed *shudders*.

So you just wooed the Demon Door, entered into the Secret Haven, to find a plump bed in the center of the room, soft lit candles, and bear rugs. I know what you're thinking: "This was a mistake. I'm not this type of woman / man. Why do I attract these..." Wait. You're not thinking that? Yeah, neither was I. What? Seriously.

>_> <_<

Anyways, open the chest for the Will User's Bright Outfit. This was the real reason why I came in here. *laughs nervously*

Items in this Area

Items

Will Potion - On the ground near the Hobbe Cave Entrance.

Red Meat - On the ground near the Hobbe Cave Entrance.

Here you will fight some Hobbes. No biggie. After you beat them you can hack through the brush and you will find a will potion and red meat on the ground. Don't feel obligated to go into the Hobbe Cave, as you will come back here later. There is also a Demon Door too. You need to get a combat multiplier of 14 or higher to get him to open. If you want to get it open at this time, the best way to do it is to purchase the spell, Physical Shield, enter into the Hobbe Cave Entrance, and whack away at the hobbes since they continue to respawn. As long as you keep your shield up, your combat multiplier won't break. Just be aware that once you zone out of an area, your combat multiplier will immediately drop to half of what it was. Another good way is to use your bow. Charge up for as long as you can. You can zone back and forth between Greatwood Caves and Hobbe Cave Entrance, killing enemies, and trying to get as high as possible combat multiplier. Once you do it a couple of times, you ought to be able to get a x20 multiplier in Hobbe Cave Entrance. Once you do, you are ready to go back to Greatwood Caves. You'll start out with a x10 multiplier, and provided you don't get hit too much, you should easily be able to hit a x14. Once you do, make a beeline to the Demon Door.

Items in this Area

Legendary Weapon

The Cutlass Bluetane - From the treasure chest.

Not much to say here, except this is a really cool looking sword. Probably one of my favorites. This area is incredibly small, and if you are having trouble finding the chest, well, let me give you explicit directions: Go straight.