Antichamber
Cheat Codes:
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Submitted by: David K.
Use a text editor to edit the "DefaultInput.Ini" file in the game folder, which is probably in
the "C:\Program Files\Steam\steamapps\common\Antichamber\UDKGame\Config\" directory.
Locate the following section:
[Engine.Console]
ConsoleKey=Tilde
TypeKey=Tab
;覧覧覧覧覧覧覧覧覧覧覧覧覧覧蘭
; Uncomment these to disable the console access
;覧覧覧覧覧覧覧覧覧覧覧覧覧覧蘭
ConsoleKey=None
TypeKey=None
Notice there are two entries for the "ConsoleKey" command. Change the second instance (the one
that was originally "ConsoleKey=None") to any desired key (for example, "ConsoleKey=F12"). Then
while playing the game, press that key to display the console window. Type one of the following
codes and press [Enter] to activate the corresponding cheat function:
Result Cheat Code
-----------------------------------------------------
God mode - god
Toggle invisibility - invisible [0 or 1]
No clipping mode - ghost
Flight mode - fly
Disable no clipping or flight modes - walk
Toggle third person view - behindview [0 or 1]
Set game speed; "1.0" is default - slomo [number]
Keeping the black gun:
----------------------
In The End when you collect the black hypercube, your gun will turn black. If you press [Esc]
just after collecting this entity, you will keep the black gun.
Elevating without yellow gun:
-----------------------------
While repetitive, it is possible to use a single block against a wall to reach higher areas by
taking it from beneath your feet, jumping as it disappears, and placing it below you mid-air.
If done correctly, you will slowly scale any wall. This becomes useless once you get the yellow
gun, but it is a very good way to explore normally unreachable areas early in the game.
Reaching The End:
-----------------
Go into A Jump Too Far, go forward, and turn left to the eye. Stare at the wall, then proceed
through Running Into Trouble by walking on the bridge. As the entity in the middle of this room
gets excited with movement, it will disintegrate the bridge. Then in The Ground Floor, collect
the two blue blocks. Backtrack to the beginning (at the door labeled "The End"), then utilize
the red gun's block-multiplying and mass-painting abilities to paint from the floor up a wall
to meet with the other red blocks. You will then be taken into the finale, which mostly involves
transferring blocks in various areas.
Passing the stairway in The End:
--------------------------------
Descend into the middle story, then make your way through the stairs in the middle. They appear
to lead nowhere, but there is an invisible floor. Jump to hide the invisible wall in the middle
of the invisible floor blocking your way. Proceed up the second set of stairs leading to the exit.
It appears blocked, but there is another invisible floor you can run on without the entity in the
middle of the room disintegrating the stairs. Use this to disintegrate the wall blocking your
path to proceed through the rest of the area, which utilizes all the skills you will have learned
earlier in the game.
Block separation and cannibalization:
-------------------------------------
Blocks can be manipulated in by a far greater means than placing, collecting and moving, and such
complexity beyond this is usually used in puzzles. Here are some basic manipulation techniques that
should permit you to complete every block-based puzzle in the game, which usually contain respawning
blocks.
Separation:
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The smaller portion of blocks in a split will always be removed. If the blocks are in a line, then
cutting close to what would constitute the middle will remove everything. In certain instances, it
may be beneficial to separate blocks which respawn in a puzzle. To do this, remove a block which
will remove the lesser portion, or remove an end block:
##X###
XXX###
Move the visible portion:
XXX--->###
Let the blocks respawn:
### ###
Cannibalization:
----------------
Very few puzzles will require block cannibalization, but it can be done, as follows:
Remove a block:
#X###
# ###
Move the visible portion:
####