Hello, from my queue:1stI have finished my vacation. It's time to mod.Since your music is in 3 minutes. I will mod 3 diffs only. Sorry

Kantan00:13:534This slider why don't make it until big white tick? ahhh it's supposed to end at the red tick, but I forgot to change after the sv switch.

00:26:471First of all, remove Drum here since I don't hear any strong emphasis. Secondly, move this note to 00:26:284 to flow better and easier for Kantan players boi it's on the last of the 4 hits there, and moving it to the white tick would make it unintuitive. As for flow, I believe the 2.5 beat gap switching from white to red tick is enough for a polarity change. I did move the note to 00:26:096 - since it's easier to read.

00:20:471The space between the slider and the d note is too close. Shorten the slider. Ranking Criteria: Use drum-rolls (slider) sparingly within a map and keep a 1/2 beat space between them and any other object. It doesn't overlap so... no.

Overall Summary:

Not really much to fix but only some of the unrankable (I know the RC boi) spacing that i told you, I think will make this mapset better

You were asking for a SV mod, yea? Okay, here we go, I take Inner Oni to mod, the rest applies for the other difficulties too. And don't kudosu this, not really worth at all.

Inner Oni00:20:284 - 00:21:034 - So at first: Why do you use 1.30x in such an early stage of the difficulty? I see that the song is pretty strong and gives many options how to design it with SVs but anything that goes above 1.20x is for later build-ups. I don't think you need more than 1.10x here.

00:34:534 - 00:45:596 - the SV increase should be limited up to 1.15x, anything more doesn't look really natural.

00:58:534 - 00:46:534 - the SV should start from 1.20x and go up to 1.30x at maximum, that part isn't soooo strong that makes anything than 1.20x really suitable to increase but I guess you prefer this way. However, up to 1.35x seems a bit too much and looks forced.

00:58:534 - 01:04:534 - some values are missing: 1.01x and 1.16x, no idea if that's intentional but I don't see to skip them at all.

01:12:596 - 01:18:034 - Okay, I will give a brief opinion what I think about this - because I am for myself unsure if I am fine with it or not. I am for both side, at one I see that the SV increase up to 1.80x fits very well and that boosts the impact really high. On the other hand, it looks overdone to me and just fine to watch but not to play. It's rather something that should be asked by really good players, modding-wise this is just an eyecatch. And HR/DT aside, it may be really too fast because it's just overdone, not because people can't read it.

01:18:221 - I tend to say that the SV here should be slightly lower, like 1.65~.70x.

You were asking for a SV mod, yea? Okay, here we go, I take Inner Oni to mod, the rest applies for the other difficulties too. And don't kudosu this, not really worth at all.

Inner Oni00:20:284 - 00:21:034 - So at first: Why do you use 1.30x in such an early stage of the difficulty? I see that the song is pretty strong and gives many options how to design it with SVs but anything that goes above 1.20x is for later build-ups. I don't think you need more than 1.10x here.

00:34:534 - 00:45:596 - the SV increase should be limited up to 1.15x, anything more doesn't look really natural.

00:58:534 - 00:46:534 - the SV should start from 1.20x and go up to 1.30x at maximum, that part isn't soooo strong that makes anything than 1.20x really suitable to increase but I guess you prefer this way. However, up to 1.35x seems a bit too much and looks forced.

00:58:534 - 01:04:534 - some values are missing: 1.01x and 1.16x, no idea if that's intentional but I don't see to skip them at all.

01:12:596 - 01:18:034 - Okay, I will give a brief opinion what I think about this - because I am for myself unsure if I am fine with it or not. I am for both side, at one I see that the SV increase up to 1.80x fits very well and that boosts the impact really high. On the other hand, it looks overdone to me and just fine to watch but not to play. It's rather something that should be asked by really good players, modding-wise this is just an eyecatch. And HR/DT aside, it may be really too fast because it's just overdone, not because people can't read it.

01:18:221 - I tend to say that the SV here should be slightly lower, like 1.65~.70x.

Except the intro, I believe you can increase the hitsounds' volume as 20% , it'll be better for this map. Plus, consider the SV changes on Kantan, Futsuu and Muzukashii.

Inner Oni

OD: 6

When I test this with HD, i've noticed some things. For example: 1,60x SV usage is a bit hard for this map in my opinion. 1,50x seems good but 1,60 is hard to read. The rest of the SV changes are fun :^)

Plus: 00:58:534 - 10% volume hitsounds are unhearable. I know you followed the synth sound and it's hard to hear but following the exact rhythm (in 1/3 especially) with HD is too hard. At least raise the volume to 25% to make these sections playable.

What I said up there may apply all the diffs, if you accept any of my opinions remember changing these spots on other diffs as well.

Except the intro, I believe you can increase the hitsounds' volume as 20% , it'll be better for this map. Plus, consider the SV changes on Kantan, Futsuu and Muzukashii. they may be hard for you but other people have no problem, changing em is way too hard for one opinion

Inner Oni

OD: 6

When I test this with HD, i've noticed some things. For example: 1,60x SV usage is a bit hard for this map in my opinion. 1,50x seems good but 1,60 is hard to read. The rest of the SV changes are fun :^)

Plus: 00:58:534 - 10% volume hitsounds are unhearable. I know you followed the synth sound and it's hard to hear but following the exact rhythm (in 1/3 especially) with HD is too hard. At least raise the volume to 25% to make these sections playable. how bout 20%

What I said up there may apply all the diffs, if you accept any of my opinions remember changing these spots on other diffs as well.

Incomplete for now, will update with Muzukashii+ when they have been modded- Completed~

IRC mod with Nifty, 6/20/17

Code:

15:38 *Taikocracy is editing [http://osu.ppy.sh/b/1314178 KNOWER - Time Traveler [Kantan]]15:38 Taikocracy: zzz15:38 Taikocracy: do you have time for an irc15:41 Nifty: hi15:41 Nifty: uhh15:41 Nifty: maybe15:42 Taikocracy: :thinking:15:42 Nifty: well I'm takin a break from chores but idk how long it'll be15:42 Nifty: maybe 30 min15:43 Taikocracy: First thing's first15:43 Taikocracy: Why is there no variation in color in the beginning15:43 Taikocracy: I know kantans are supposed to be easy15:43 Taikocracy: But there's still room for variation here15:44 Nifty: mm15:44 Nifty: nothin on the sliders im fixing those15:44 Nifty: so like 00:10:534 (3,4,5) - can be k15:45 Taikocracy: I'd just make 3 and 4 k15:45 Taikocracy: Instead of doing like d k or k d just keep them one color15:45 Taikocracy: d d or k k15:45 Taikocracy: Just for the beginning15:45 Taikocracy: Make sense?15:45 Nifty: ye15:45 Taikocracy: Under this logic 00:16:534 (10,11) - would be k as well15:46 Nifty: yeah15:46 Taikocracy: 00:22:534 (18,19) - also k15:46 Nifty: and 00:22:534 (18,19) - and15:46 Nifty: oh yeah lmao15:46 Nifty: I'm making those changes15:46 Taikocracy: :ok_hand:15:47 Taikocracy: Got 27 and 28>15:47 Taikocracy: ?*15:47 Taikocracy: 00:22:534 (18,19) - you have this drum mapped here, but it's not mapped anywhere else15:47 Nifty: ye15:47 Nifty: just removed 00:45:784 - this sv15:48 Taikocracy: Wait15:48 Taikocracy: Wrong section15:48 Taikocracy: Don't click that lol15:48 Nifty: yup15:48 Taikocracy: 00:40:534 (42) - this one15:48 Taikocracy: If you map it there it can also go at 00:43:53415:48 Nifty: 00:43:534 -15:49 Nifty: damn we're just the same person15:49 Taikocracy: :clapking:15:49 Nifty: I moved the note 00:45:409 - here to a beat before15:49 Taikocracy: That sounds better15:50 Taikocracy: Holy big problem15:50 Nifty: real shit???15:50 Taikocracy: SV changes should not be a thing in Kantan or Futsuu15:50 Taikocracy: There shouldn't be ANY15:50 Nifty: n o n15:50 Taikocracy: And the SV itself should be 1.4 as well15:51 Nifty: weird stefan ok'd it :/15:51 Taikocracy: 160 is a slow enough bpm, the only time you slow the general SV is when the BPM is HIGH15:51 Taikocracy: Like 28515:51 Taikocracy: And if its super slow, you can only change it to 2.8x because it's double 1.4x15:52 Nifty: eh lowest it goes is 0.8 it's fine15:52 Taikocracy: Kantan/Futsuu = No SV changes, Muzu = very small SV canges, Oni+ = whatever you want15:54 Taikocracy: 00:54:409 (11,12,13,14) - keep this the same as 00:51:409 (7,8,9,10) - simplicity and repetition is key in kantan, because the k k d k rhythm fits notes 11-14 as well, it's better to have it repeat than to change it to something different15:55 Nifty: oui15:57 Nifty: fixed the area at 01:27:034 - to be congruent with 01:21:034 -15:57 Taikocracy: Using the same logic move 01:22:159 (25) - to 01:21:784 - 15:58 Taikocracy: 01:33:034 (41,42,43,44) - 15:58 Taikocracy: Same concept15:59 Nifty: ok I'm making quite a few changes here16:01 Nifty: 01:40:534 (50,51,52,53) - changed all to D16:01 Nifty: cause everything else large is D anyways16:01 Taikocracy: Did you get 54 and 5516:02 Nifty: move this 01:54:409 - to 01:54:784 -16:02 Nifty: one sec16:02 Nifty: 54 and 55 are still just a d k16:02 Taikocracy: Both can be d16:03 Taikocracy: or D16:03 Nifty: they're the same as 00:34:534 (35,36) -16:03 Nifty: I think we have different 54 and 55s16:03 Nifty: mine are 01:43:534 - right here16:04 Taikocracy: 01:40:534 (52,53) - shouldn't these be K too then16:05 Nifty: they're the same as the rest of the hits in the kiai16:05 Taikocracy: Ok16:06 Taikocracy: 01:40:534 (52,53) - consistent to 02:30:034 (25,26,27,28) - plz16:06 Taikocracy: wrong notes again'[awe16:06 Taikocracy: r16:07 Taikocracy: 02:33:034 (29,30,31,32) - consistent to 02:30:034 (25,26,27,28) - plz16:08 Taikocracy: 02:39:034 (38,39,40,41) - same thing e16:08 Taikocracy: 02:45:409 (47,48) - ctrl+g16:08 Taikocracy: 02:51:409 (54,55) - same16:08 Nifty: aaa16:08 Nifty: I've changed a lot of this before you're making these changes16:08 Taikocracy: XD16:08 Nifty: can i just update lmao16:09 Taikocracy: ye go ahead16:09 Nifty: I just applied the changes in the beginning16:09 Taikocracy: ?16:09 Nifty: since 02:42:034 - is the beginning but restarted16:09 Taikocracy: Ah ye16:10 Nifty: so I just made the same dd kk dd stuffs16:10 Nifty: made identical kiais16:12 Taikocracy: Lol that wraps up the kiai16:12 Taikocracy: But it's been like ~30minutes 16:12 Taikocracy: And by kiai I ment kantan oops16:12 Nifty: just changed this 02:18:034 - a little16:12 Nifty: tsh kantan was never modded so16:12 Taikocracy: Yikes16:12 Nifty: and everyone knows my oni and inner are perfect :^)16:13 Taikocracy: We'll see :thinking:16:13 Taikocracy: Do you have time for me to keep going w the futsuu16:13 Nifty: ye16:14 *Taikocracy is editing [http://osu.ppy.sh/b/1313342 KNOWER - Time Traveler [Futsuu]]16:14 Taikocracy: General issue16:14 Taikocracy: Kantan breaks are supposed to be both 4/1 and 2/116:14 Taikocracy: Futsuu is supposed to be mainly 2/1 with some 1/116:14 Taikocracy: It seems to be the opposite in this case16:15 Taikocracy: Main 1/1 with some 2.116:15 Nifty: hm hm16:15 Nifty: what if i spent 5 minutes correcting this16:15 Taikocracy: Until that kat spam lol16:15 Nifty: hey it's buildup :^)16:16 Taikocracy: Kantan can use 4/1 or 5/2 as the main snapping, with some 2/116:16 Taikocracy: Futsuu can use 2/1 or 3/2 as the main snapping16:16 Taikocracy: i say this because I see some 3/216:17 Taikocracy: But it's still mostly 1/116:27 *Nifty is editing [https://osu.ppy.sh/b/1313342 KNOWER - Time Traveler [Futsuu]]16:27 Taikocracy: updated?16:28 Nifty: oui oui16:28 Nifty: it's still a little dense in the kiai but imo it's fine, it's still below 2.5* anyway16:29 Taikocracy: 00:29:284 (37) - you can remove this note, because it both allows a 2/1 break and makes the section with notes 34-51 a bit less dense16:30 Taikocracy: Idk if having notes snapped on blue is a good idea16:30 Taikocracy: But if Stefan looked at it and said it was okay, then it's okay 16:31 Nifty: they're pretty annunciated in the music so16:31 Taikocracy: 01:11:471 (16) - this note doesn't have much sound to back it up, it can be removed16:32 Nifty: oui16:32 Nifty: made the same change 02:23:471 - here16:33 Taikocracy: 01:26:471 (61) - you can either delete this note, or add it to 01:20:471 - to keep these consistent because they're the same vocals16:33 Nifty: added16:34 Taikocracy: 01:36:034 (89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105) - there needs to be a 2/1 or 3/2 break somewhere in here, it's weirdly dense compared to the rest of the kiai16:34 Nifty: also where blue snap hmm16:34 Nifty: added one after this note 01:37:909 -16:34 Taikocracy: IN the beginning somewhere lol16:34 Taikocracy: 00:31:534 (43,44,45,46,47,48,49,50) - blue snap16:34 Nifty: cause that's what we did 00:28:909 - here16:35 Nifty: ok im changing that16:35 Nifty: cause its doesnt match 01:40:534 -16:35 Nifty: where they're like snapped to reds before the K16:35 Taikocracy: :ok_hand:16:36 Taikocracy: 02:23:471 (24) - I think you'll know what to do here16:37 Nifty: 02:23:471 - here?16:37 Nifty: ye I fixed that earlier16:37 Taikocracy: 02:24:034 (26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48) - another spot that needs a 2/1 or 3/2 break16:38 Nifty: oh I didn't fix that16:39 Taikocracy: 02:42:034 - starting here and on you can make like the beginning for consistency where it's needed, right?16:41 Nifty: ye\16:43 Nifty: I gotta go in 5 min16:43 Nifty: wew16:43 Taikocracy: We'll pick this back up later lol16:43 Taikocracy: I'm sure the muzu and on wont take lon16:43 Taikocracy: long16:43 Nifty: wew16:44 Nifty: probably not I spend a lot of time on the muzu+16:44 Nifty: just some sv stuff ig16:44 Taikocracy: I'm gonna post the log on your thread rn, I'll update it with the rest of the stuff when we go over it16:44 Taikocracy: Also other last comments16:44 Taikocracy: Your BG is in an unrankable size16:45 Taikocracy: You still have SV changes in the kantan :thinking:16:45 Nifty: w0t16:45 Taikocracy: And you need to make sure all diffs have a general SV of 1.416:45 Nifty: non16:45 Taikocracy: Ah sorry didn't see16:45 Taikocracy: But ye16:45 Taikocracy: General SV 1.4, not 1.216:46 Nifty: ye got16:46 Nifty: bg unrankable size :thonk:16:46 Nifty: too hd bg16:46 Nifty: what's rankable boi16:46 Taikocracy: Stefan will probably help you with that16:46 Taikocracy: I'm not completely familiar with rankable sizes16:46 Nifty: prob below 250kb16:46 Taikocracy: Tbh idek why there are "unrankable background sizes"16:47 Nifty: I'll just make it 1920x108016:47 Taikocracy: But ye if you ask Stefan he'll help you out w that

later...

Code:

14:24 Nifty: wew aight14:24 Nifty: im back14:25 *Taikocracy is editing [http://osu.ppy.sh/b/1313306 KNOWER - Time Traveler [Muzukashii]]14:28 Nifty: shoot 14:28 Taikocracy: ?14:30 Taikocracy: 00:50:471 (21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38) - you can break this up for a small 1/2 or 1/1 break in some way or another, it's one of those sections that stick out in both difficulty and density compared to the rest of the map14:33 Taikocracy: 01:13:346 (29,30,31) - and 01:16:346 (43,44,45) - both imo don't have enough intensity for ddd triplets, they can stay as 1/2 notes imo14:34 Nifty: deleted 00:51:784 - so it's the same as the rest14:36 Taikocracy: 02:06:971 (64,65,66) - instead of making this a ddk which is unusual in a muzukashii it can just be d k because the triplet sounds kinda weird and when I slowed it down I didn't here any noises that need a triplet for emphasizion14:36 Nifty: oui14:36 Taikocracy: 02:23:284 (34,35,36) - the same thing kinda goes for this triplet14:37 Nifty: changed to kkk14:38 Taikocracy: A note you can choose to apply if you want is 1/4 doublets in muzus are also preferably monocolor, if you can change them to monocolor and be happy with it I'd recommend doing so14:39 Nifty: I changed those awhile ago leaving only s0me that are spaced out or stand out in the music14:39 Nifty: wait there's no note 01:14:940 - here lole jk14:39 Taikocracy: 02:25:159 (44,45,46) - and 02:28:159 (58,59,60) - are the same as 01:13:346 -14:40 Nifty: same here14:40 Nifty: 02:28:815 - 14:40 Taikocracy: ye14:41 Taikocracy: 02:37:346 (106,107,108) - This triplet doesn't have the same sound that 02:31:346 (76,77,78) - this has to really make it a triplet, I recommend just making them 1/2 k k14:42 Taikocracy: 03:03:034 (225,226,227,228) - I think this can be a d ddd for the same relative effect14:43 Nifty: k ddd?14:43 Taikocracy: That's all for muzu14:43 Nifty: oui14:43 Taikocracy: k ddd works too lol14:43 *Taikocracy is editing [http://osu.ppy.sh/b/1311614 KNOWER - Time Traveler [Oni]]14:43 Taikocracy: Now onto the "perfect diffs"14:44 Nifty: super perfect14:44 Taikocracy: Mhm14:44 Nifty: god mapping14:44 Taikocracy: Oh wait14:44 Taikocracy: Also for muzu14:44 Taikocracy: SV changes are too extreme14:44 Nifty: ye ill change those later14:44 Taikocracy: You can change them but the way it is now is way too much for muzu players14:44 Taikocracy: :ok_hand:14:45 Taikocracy: 00:20:752 (32) - this can be a k because note 31 sounds a lot like 32, and kkddd is more comfortable to play than kdddd14:45 Nifty: I've thought bout changin that14:49 Taikocracy: 00:21:784 (39,40,41) - this sounds weird imo14:49 Taikocracy: I'd get rid of note 4014:49 Taikocracy: Because this is just a regular oni and not the inner, the sounds that are mapped in this diff should be concretely matched to the song14:49 Taikocracy: The inner is where you have the freedom to improvise the patterns more14:49 Nifty: boo14:50 Nifty: I have some sv to fix here btw14:50 Taikocracy: wot14:50 Taikocracy: Notes 72 and 76 can be removed by that logic14:51 Nifty: okei14:53 Nifty: updated diff in accordance to previous changes14:54 Taikocracy: 01:14:471 (37,38,39,40,41,42,43) - no14:54 Taikocracy: 01:15:971 (47,48,49,50,51,52,53) - NO14:54 Taikocracy: I'm being overdramatic lol14:54 Nifty: delets14:54 Taikocracy: But yeah these can be simplified definitely14:54 Nifty: 01:16:252 - deelts14:54 Nifty: deleted middle note of both lole14:56 Taikocracy: 01:50:940 (231) - this note for any of the doublets in the entire song can be deleted, the hit is on the note after it and this note just sounds weird imo14:56 Nifty: but the background effect14:57 Nifty: the thing I'm mapping 01:48:034 - here14:57 Nifty: all the d's in that section at least are mapped to that effect14:57 Taikocracy: Then keep it hat way14:57 Taikocracy: that*14:57 Taikocracy: Just my opinion :P14:58 Nifty: oui14:59 Taikocracy: 02:30:034 - 02:24:409 - (backwards) this section is overmapped, can you keep it the same as it was at 01:12:409 -14:59 Taikocracy: heads up I accidentally pressed close on the chat so you'll have to send me the log when we're done15:01 Taikocracy: anyways it doesn't have to be the exact same, but the way it is now is just too much15:01 Taikocracy: 02:33:971 (104,105,106,107,108,109,110) - simplify please, too difficult for elementary oni players15:01 Taikocracy: 02:39:971 (141,142,143,144,145,146,147) - same thing15:01 Taikocracy: That's all I have for oni :P15:03 *Taikocracy is editing [http://osu.ppy.sh/b/1312589 KNOWER - Time Traveler [Inner Oni]]15:03 Taikocracy: I'm only a few seconds in and this is a good diff so far15:03 Nifty: wew15:03 Taikocracy: 00:30:127 (75) - can be moved to 00:30:221 - and then make 00:30:034 (74) - a kat15:04 Nifty: ye prob better for playing15:06 Taikocracy: 01:12:596 (202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260) - again a lot of notes but although that sound is holding through out this all, there's no reason to make it a stream15:06 Taikocracy: The focus on the other diffs was the drums in the background, and it should stay the same for this diff as well15:06 Nifty: hm15:06 Nifty: hmph15:06 Nifty: but15:06 Nifty: hmh15:07 Nifty: I'm withhold that change until more people want it15:07 Taikocracy: Alright15:08 Nifty: imo it's the most intense part of the song so it's deserving but i get what you're saying15:09 Taikocracy: 02:01:627 (53) - you can do the same thing here as we changed at 00:30:12715:09 Taikocracy: 02:04:627 (78) - again15:09 Taikocracy: 02:24:596 (44) - the stream change just as a note15:10 Nifty: change the stream?15:10 Taikocracy: For the same reason I already same, but like you said you're withholding it15:11 Nifty: oh right :P15:11 Taikocracy: And that's all for the inner15:11 Nifty: oui oui 15:11 Taikocracy: Your mapping got better over time15:11 Taikocracy: I remember your avalanche map15:11 Taikocracy: :^)15:12 Nifty: :'(15:12 Taikocracy: Hey this is a good map15:12 Taikocracy: It has lots of potential15:12 Nifty: ty15:12 Taikocracy: :clap:15:12 Nifty: ok chat log coming15:12 Taikocracy: type ./savelog then send the thing to me on discord15:12 Taikocracy: ye

General-) We could cut the unmapped part at the end, it's around twenty seconds. It's nothing major - and not that important - but if you don't mind, that'd reduce some kbits at least.-) Background could be adjusted to fit better with the playfield. Put this in the .osu file in the [Events] section:

Otherwise, if you know how to move the BG on your own, then don't mind me. I just mentioned it to move it. ¯\_(ツ)_/¯

Inner Oni01:29:096 - You missed this one. That actually should be 1.50x.

Good difficulty but you know how I think about the SVs in the Kiai parts.. but let's keep them for now like this.

Oni01:10:534 - 01:43:534 - Although I understand you want to emphasize the song even more by SV lines I find the current setup feels too much. Inner Oni may have an excuse because it's the harder version of an Oni, obviously. As well how you use less notes and lower density and easier pattern, you should do this with the SVs and reduce the range of SV in- and decreases. The same case applies for 02:21:034 - 02:42:034 - too.01:29:096 - just in case.

Difficulty is really nice but I'd really suggest to decrease the range of slider velocities, in case you need support I can offer myself to nerf them.

MuzukashiiWe talked about the SV usage of this difficulty and that I really disagree to use such a wide range of it since the level difference between Oni and Muzukashii players related to scrolling speed are really big, and someone who's "proficient" to Muzukashiis will have a lot of trouble to get along with the SV increases and decreases. However, I offered the mapper to work together on this problem and to nerf it - to have them acceptable playable.

00:23:284 (43) - You could potentially move the note to 00:23:096 - , the beat here sounds stronger to me and I'd suggest of having a little longer break. You have an 3/2 break after all.00:26:846 (57) - What about removing this note? Unless you didn't do the previous point an 3/2 break works here as well.00:31:534 - 00:34:534 - because of the mix of single 1/4 notes and SV decrease it's really tough to follow that properly, accuracy and ryhthm-wise. You could skip constant SV decreases here completely or remove all notes on the red ticks, that makes it much easier to read with the current SV setup. Same story for 01:40:534 - 01:43:534 - .00:34:534 - 00:45:596 - that part can be slightly harder. Futsuu is quite similar while Oni has at least double of hitobject numbers here. The only thing I wouldn't suggest to use are doublets - since they're present in the Oni already.01:23:659 (78,79) - What about skipping them so you have the same rhythm built like 00:25:534 (53,54,55,56) - (in case you applied to remove 00:26:846 (57) - )? the 3/2 break can be a good addition of having a little longer breaks, apart form the 1/2 ones.01:29:659 (108,109) - ^ for consistency reasons.01:32:565 (123) - You're using single-colour triplets for the whole time so... a sudden multi-colour triplet might be a bad surprise. Change it to kat back.02:42:409 (129,130) - as well I'd try to have a break since none 2/1 or 3/2 breaks appear for a long time after the kiais.02:59:659 (205,206,207) - ^03:05:659 (237,238) - ^

Overall the difficulty is nice, still having some flaws for rest times and having problems with the SVs - which we can hopefully solve soon.

General-) We could cut the unmapped part at the end, it's around twenty seconds. It's nothing major - and not that important - but if you don't mind, that'd reduce some kbits at least.-) Background could be adjusted to fit better with the playfield. Put this in the .osu file in the [Events] section:

Otherwise, if you know how to move the BG on your own, then don't mind me. I just mentioned it to move it. ¯\_(ツ)_/¯

Inner Oni01:29:096 - You missed this one. That actually should be 1.50x.

Good difficulty but you know how I think about the SVs in the Kiai parts.. but let's keep them for now like this.

Oni01:10:534 - 01:43:534 - Although I understand you want to emphasize the song even more by SV lines I find the current setup feels too much. Inner Oni may have an excuse because it's the harder version of an Oni, obviously. As well how you use less notes and lower density and easier pattern, you should do this with the SVs and reduce the range of SV in- and decreases. The same case applies for 02:21:034 - 02:42:034 - too.01:29:096 - just in case.

Difficulty is really nice but I'd really suggest to decrease the range of slider velocities, in case you need support I can offer myself to nerf them.

MuzukashiiWe talked about the SV usage of this difficulty and that I really disagree to use such a wide range of it since the level difference between Oni and Muzukashii players related to scrolling speed are really big, and someone who's "proficient" to Muzukashiis will have a lot of trouble to get along with the SV increases and decreases. However, I offered the mapper to work together on this problem and to nerf it - to have them acceptable playable.

00:23:284 (43) - You could potentially move the note to 00:23:096 - , the beat here sounds stronger to me and I'd suggest of having a little longer break. You have an 3/2 break after all.00:26:846 (57) - What about removing this note? Unless you didn't do the previous point an 3/2 break works here as well.00:31:534 - 00:34:534 - because of the mix of single 1/4 notes and SV decrease it's really tough to follow that properly, accuracy and ryhthm-wise. You could skip constant SV decreases here completely or remove all notes on the red ticks, that makes it much easier to read with the current SV setup. Same story for 01:40:534 - 01:43:534 - .00:34:534 - 00:45:596 - that part can be slightly harder. Futsuu is quite similar while Oni has at least double of hitobject numbers here. The only thing I wouldn't suggest to use are doublets - since they're present in the Oni already.01:23:659 (78,79) - What about skipping them so you have the same rhythm built like 00:25:534 (53,54,55,56) - (in case you applied to remove 00:26:846 (57) - )? the 3/2 break can be a good addition of having a little longer breaks, apart form the 1/2 ones.01:29:659 (108,109) - ^ for consistency reasons.01:32:565 (123) - You're using single-colour triplets for the whole time so... a sudden multi-colour triplet might be a bad surprise. Change it to kat back.02:42:409 (129,130) - as well I'd try to have a break since none 2/1 or 3/2 breaks appear for a long time after the kiais.02:59:659 (205,206,207) - ^03:05:659 (237,238) - ^

Overall the difficulty is nice, still having some flaws for rest times and having problems with the SVs - which we can hopefully solve soon.

Futsuu

Kantan

Applied all but the very last on muzu, I gotta keep in those snare hits. Will kds when finished >:) Also added a few more breaks on moozoo

GeneralOD for the lower difficulties can be increased: Kantan to 3 (that's the absolute minimum we use), Futsuu 4 and Muzukashii 4.5 (if you keep Oni at 5), it'd fit to Muzukashii's density to have 4.5 instead of 5.As well the HP drain can be adjusted: Kantan is very simple so 8 may be better, Oni doesn't necessarily need 6 imo, five should be enough.

01:35:190 - noticed that the Futsuu difficulty has a different kiai setting and I am wondering if it makes sense at all. It's strictly not unrankable but questionable either to have them different across the set. That also goes for Kantan.

Kantan00:21:034 - 00:58:534 - Okay, the breaks are hella long. Actually they fit well to the song and the fact it's a Kantan difficulty but it doesn't go well with the spread. Futsuu would need wider breaks to justify them in the Kantan, and the opposite.01:55:534 - 02:07:159 - ^, gonna mention this only, so I give you some time if you want to do changes on your own. Otherwise, we'll take care about this issue together.

01:18:409 (37,38,39) - / 01:19:534 (41,42,43) - I disagree with using the same kdk pattern to represent both of these rhythms. They are clearly different and should be mapped as such. Doing this would also, coincidentally, result in a more enjoyable kiai. You can choose to invert one to dkd, or map as ddk to make a build-up. Mix through these options and that's good variety.

02:31:909 (52,53) - Why are the breaks in the second kiai section more forgiving than the breaks in the first kiai section? A map generally starts easier and and gets a little harder, eg. adding a few more notes to avoid total repetition, but it seems that you've made it easier in this section. You need to make the first sections more difficult, and the second sections less difficult in each difficulty.

01:18:409 (37,38,39) - / 01:19:534 (41,42,43) - I disagree with using the same kdk pattern to represent both of these rhythms. They are clearly different and should be mapped as such. Doing this would also, coincidentally, result in a more enjoyable kiai. You can choose to invert one to dkd, or map as ddk to make a build-up. Mix through these options and that's good variety. The k's are meant to emphasize the hard synths in the pattern, which repeat from the beginning right 00:10:534 (3,4) - here, but I see your point in it getting boring. Added a few notes addressing the next points with the breaks, and changed the patterns to a kdk d ddk pattern.

02:31:909 (52,53) - Why are the breaks in the second kiai section more forgiving than the breaks in the first kiai section? A map generally starts easier and and gets a little harder, eg. adding a few more notes to avoid total repetition, but it seems that you've made it easier in this section. You need to make the first sections more difficult, and the second sections less difficult in each difficulty. ye fixed

02:30:409 (69) - k since the pattern you've been following the whole time is k for duh duh noise (02:36:409 (99) - never mind it must be intentional unless this is copy/paste) you'll never know now >:)

02:37:440 - inconsistent triplet... ? you're making the second kiai easier again

00:52:534 - / 00:58:159 - is it intentional that some of the patterns here don't fully follow the kicks and snares? my main focus here it to map k on 2 and 4 with that wacky offbeat synth thing represented by the patterns around them