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I’ve been working on additional rules for the local Apocalypse Events that I frequently host. I can honestly say that with 4 years and 20 successful apocalypse events under my belt, a lot of thought has gone into these optional rules.

These are house rules and are in no way endorsed or sponsored by Games Workshop. Feel free to use them for your events.

Choosing your army: Power Level points will be used. All models will follow the “What you see is what you get”. Levels may be subject to change during each event.

Getting Set Up:

One person will be chosen by their teammates to represent their side as Warmaster. This person will make rolls for their side, place objectives and pick stratagems. Most importantly it is this person’s job will be to keep their side moving along during the player turns. The Warmaster’s Warlord becomes an objective worth 3 command points.

Game Turn:

Timed Turn Length Option: Player turns will not exceed 40min.

All Core turn rules are the same with the exception of the fight phase.

After all charging units have fought, all the players on a side alternate choosing eligible units to fight with (starting with the players turn it is) until all eligible units on both sides have fought once each. If sides are uneven in player count involved in the Fight phase, then a side may not choose more than the minimum number of players involved on a given side. I.e. if there are 4 players on team A and 5 players on team B involved in the Fight phase, then no more than 4 eligible units can be chosen at a time per side

Other things of Note:

Claiming an Objective: A side controls an objective marker if they have more models within 6” of the centre of it than their opponent. Any special rules regarding claiming objectives, such as the Space Marines ability “Defenders of Humanity” apply. Each objective is worth 2 command points unless otherwise stated for the mission. Objectives are scored at the end of every game turn.

Reserves: No reserve roll is required and units may enter play counting as moved during the movement phase.

Command Points:

Command points entering the game are based on Detachments only. The 3 cps base does not apply. (this is to keep things even in case of one side having more players than the other)

The Command Points are then tallied up for the side and stratagems are picked by the Warmaster. Stratagems can be used more than once, but not more than once in the same phase.

Terrain and Cover:

-All area terrain, obstacle, barricades, etc. You must subtract from the units charge distance.

-All infantry models of a unit must be partially in the terrain to receive cover. Touching is not considered “in” or “on” the terrain.

-In addition, the 50% obscured applies to all models out of terrain as well, so long as the target unit is 50% obscured from view by the targeting model. Players please give the benefit of the doubt when it comes to the abstractness that is deciding what is 50% obscured from the view of the shooting unit. Infantry can take advantage of this rule so long as each model in the unit is 50% obscured. So just like area terrain, they do not gain the benefit unless everyone in the unit is obscured.

(Below is Work in Progress)

Apocalypse Stratagems

Blind Barrage: “A thick barricade of smoke protects your troops advance” The opponent must subtract 1 from any hit rolls when shooting at your units if they are more than 12” away.

Camouflage: Nominate a friendly HQ unit. All friendly models within 24” add 1 for cover to their saving throw.

Segment 1: We continue our in depth coverage of the Sanctus Reach campaign series closing out the The Red Waaagh!.
-The Orks are making their final assault on the Aleric Fortess (Sacred Mountain).
-We also cover all eleven missions. You didn’t misread this. There are eleven unique missions.
-Mark and I also discuss playing out a Red Waaagh mission as our way of closing the door on 7th edition.

Segment 2: 8th ed is here! Mark and I had a great game and we want to tell you all about our first impressions.

Battle for Detros Mitus: Tempers flare in the strategium as the Battle for Detros Mitus rages on outside the walls .
(music in this audio drama is Head Space 2 provided by Thomas Prislac of PDXvoiceteacher)
Sorry for the repeat, if you’ve been keeping up with me on Facebook I lost all my writings on my thumbdrive somehow when switching to the new computer. I’m currently in rewrites and will have a new audio drama in episode 31.

June’s Model Terrain Company of the Month requires no introduction and with the release of 8th edition this month I thought the choice was all to clear. Games Workshop is the reason we are all in the hobby. Why we are members of 20 different Facebook groups and forums where we endlessly love to read about, write about, talk about and post pictures of the world they’ve created. I love that they have given me so many outlets inside the same hobby where I can express so many avenues of my creativity. Even more so that I get to share that with so many great people.

Like so many of us, my introduction to terrain came in old white dwarfs where I learned to make buildings from the Styrofoam that came in every squad box. I still remember when the new additions came out and we got all googly eyed at the new cardboard terrain. Then Games Workshop released a few books with even more ideas of how to tell a story on our table tops. I still have and reference these for ideas.

Games Workshop has come a long way in their model making and terrain. Not just what they have produced for us all to purchase in plastic and resin, but what and how they present it. Warhammer World is still on my bucket list and I hope one day to see it with my own eyes and personally thank Ray Dranfield and the crew for creating such awe inspiring works.

I thought it best to kick this whole thing off right and since we are a narrative based show, I’m going with a narrative theme. The Cadian Gate has fallen. A rift into the ether has torn the galaxy in two and the entire Imperium is exposed. The threat of chaos has suddenly and frighteningly become a very uncompromising reality to the average Imperial citizen. Defense Lines are being created, bolstered and re-bolstered. If you are to hold until re-enforcements arrive, you will need to stack up as much metal on metal as you can. Dig those trenches deep and stack those sandbags higher, because the flood of chaos is coming.

From the Wall of Martyrs to the humble Aegis line, Games Workshop has what you need to plan your defense. I have tons of this stuff and I keep adding more pieces to my collection.

We will have a Games Workshop terrain giveaway at the end of the month. The way to sign up is to like the NGC40k Podcast Facebook page or follow us on twitter @ngc40k.