A new update for Dragon Geo has been released! With this new update (1.15), there are some rather big updates.

Due to the recent Google Play Store APK size limitation increase, the music pack is now integrated as part of the app and is no longer offered as a separate download. The full list of changes can be seen below:

* 1.15:

– Labels for Dream World and Real World maps for Dragon Quest VI [DS] added.

I’ve just released a new version of GO THERE NOW, an Android app that allows users to launch Google Maps’ Navigation Mode quickly in a single step. GO THERE NOW has been completely re-designed from the ground up and now employs a Material Design-like style. Along with the UI change, GO THERE NOW now allows users to manage favorite location shortcuts. In addition, GO THERE NOW fully supports Android Wear; users can launch navigation mode directly from their Android Wear devices.

SeaNav US posted in the Pebble developer forums, stating that their recent iOS update was declined. The reason? Support for Pebble smartwatches in the app.

From Apple

3.1 – Apps or metadata that mentions the name of any other mobile platform will be rejected

3.1 Details

We noticed that your app or its metadata contains irrelevant platform information in the app. Providing future platform compatibility plans, or other platform references, is not appropriate for the App Store.

With the Apple Watch coming out, Apple apparently is now banning iOS apps that have Pebble support. While I don’t own a Pebble Smartwatch, I do know several people that do, with iPhones. Simply put, this is an apalling move of Apple; Pebble has to be concerned about supporting iOS now.

UPDATE:

Apple has backtracked on this issue, now claiming it ‘accidentally rejected’ apps with Pebble support. In any case, iOS users with Pebble watches can relax, for now.

Still a work-in-progress, but we’re working with Apple to clear up any misunderstandings to make sure rejections like the handful of recent ones don’t happen again—they’re being super responsive the concerns that bubbled up (much appreciated!). Apps are still getting approved with mentions of Pebble support in the description or metadata (e.g. RunKeeper). For now, developers should continue with their iOS app update plans and approval submissions to the iTunes store as normal (i.e. include Pebble support in your app info if that was your original intent).

I have recently open-sourced the music/sound engine that I created for StepBOT, Dragon Geo, Cid’s Aerial Tours, and Chrono Maps. It is available on GitHub and is freely available to those developing audio-related apps for the Android Platform.

The HuhX Game Sound Engine is a custom game audio engine for Android 2.3 – Android 5.1. This is an easy-to-use sound and music engine that is focused on providing audio for Android game-related apps. This audio engine was utilized in apps such as StepBOT, Dragon Geo, Cid’s Aerial Tours, and Chrono Maps.

The demo activity provided with the project provides an example how the HuhX GSE engine works.

INSTRUCTIONS:

Define your song and sound effect names and resources in HXGSEMusicList and HXGSESoundList classes.

Status of the music and sound engines will be outputted to logcat. Once fully initialized, all methods of HXGSEMusicEngine and HXGSESoundHandler are available to use.

NOTES:

INITIALIZATION: Intialize the HXGSEMusicEngine / HXGSESoundHander objects once, in the first activity of your app that requires sound playback. No need to re-initialize these objects in other activity instances (unless releaseAudio()/releaseMedia() is called, which is not recommended until the end of app life), as a single instance is active until releaseAudio()/releaseMedia() is called. Initializing HXGSEMusicEngine / HXGSESoundHandler more than once may result in more than one audio streams running at once.

ANDROID API 1 – 11: HXGSESoundHandler class creates multiple instances of HXGSESoundEngine, based on the second parameter inputted for the initializeAudio method. This is to help minimize the SoundPool out of memory issue that is present in older versions of Android. As a suggestion to help minimize the issue, make sure that loaded sound effects are small in size and bitrate (recommended to be less than 100 KB and 64kbps or less). Please note that for devices running Android API 12 or greater, only a single instance of HXGSESoundEngine is used, as the 1 MB sound buffer limit issue is not present on newer versions of Android.

RELEASE: It is recommended not to call releaseAudio()/releaseMedia() in HXGSESoundHandler and HXGSEMusicEngine unless your application is about to be terminated. If releaseAudio()/releaseMedia() is called and sound or music functionality is needed after such calls have been made, a new instance of HXGSESoundHandler / HXGSEMusicEngine must be initialized before audio is able to function.

SCREEN ORIENTATION CHANGE: If your application makes use of screen orientation changes, it is important not to call the releaseAudio()/releaseMedia() methods in HXGSESoundHandler and HXGSEMusicEngine in onPause()/onStop()/onDestroy() states. It is highly suggested to make your activity to use the following property in the AndroidManifest.xml file and make use of the onConfigurationChanged() function.

Just released an update (1.05) to Chrono Maps; this is a huge update folks! This version adds gate access to the El Nido Archipelago, where you can view the world maps from Chrono Cross! Here’s a preview of the new version:

The following is a list of changes brought to the new version:

1.05:– New gate to the El Nido Archipelago has appeared. Chrono Cross maps are now available for viewing!– OPTIONS: Crew dialog shown when tapping on Epoch.– OPTIONS: Pressing the MENU key returns the user to the map view.– OPTIONS: Pressing the SEARCH key displays the TRIGGER menu or causes a dimensional CROSS.– CREDITS: Spekkio now appears in CREDITS.– FIX: Resolved an audio issue on devices running Android 2.3 (GINGERBREAD) where the sound effects would stop playing.

Hey guys, I wanted to share an Android app that I developed and released recently onto the Google Play Store.

The app is CHRONO MAPS, an interactive map app that displays the world maps of different eras from Chrono Trigger. It is derived from a Dragon Quest map app that I released a while ago. It can be thought of as Google Maps (somewhat) for Chrono Trigger. 😀 You can use multi-touch gestures to pinch and tap to zoom in and out of the maps.

Going for maximum nostalgia, CHRONO MAPS mimics the graphical interface style of the SNES version of Chrono Trigger and uses all sorts of Chrono Trigger sprites. The app also features music and sound effects from the SNES version of Chrono Trigger.

With 2015 being the 20th anniversary of Chrono Trigger, CHRONO MAPS is my tribute to the 20th anniversary of Chrono Trigger! If you have an Android device, check out the app! I’ll be making improvements to the app from time to time.

25 days ago, GPOP Labs launched StepBOT on Kickstarter, the popular crowd-funding site, to help fund our fitness-based mobile game for the Android, Android Wear, FitBit, and JawBone. During our campaign, we have been pleased and impressed with the interest and attention that StepBOT has received from the public.

With only six days to go and still have not met our pledge goal, we need your help. With your pledge, it would greatly assist us in the development of StepBOT! The following is a list of bonuses for assisting StepBOT’s Kickstarter campaign:

Pledge $5 or more

== BETA INVITATION == Thank you! You will be sent a beta invitation, and access to Kickstarter only in-game boosters.

Estimated delivery: Oct 2014

Pledge $10 or more

== StePETBOT== Only 20 Available. Have a little pet bot running next to your stepbot. People are going to wonder how you got the pet bot. Of course you will receive beta invitation and Kickstarter only in-game boosters.

Estimated delivery: Oct 2014

Pledge $15 or more

Get or your StepBOT Google Glass. Your StepBOT will receive in game item Google Glass which increases all the attributes by 5%. Only 30 Available!

Pledge $50 or more

Get your city on the map! We are currently working on San Francisco, NY, and LA. You will unlock your city map and back grounds. We will work with you to put the landmark of your choice as well. You will also get Kickstareter only PetBot, and decal sets.

Pledge $100 or more

Pledge $110 or more

== SUPER HELPER == You are a super helper! You will get 3 VIP sets and 3 extra beta invitations for your friends. Your name will be listed in game credit section. Only 20 Available!

Estimated delivery: Oct 2014

Add $10 USD to ship outside the US

Pledge $200 or more

== BE IN THE GAME == 1. VIP Set, 2. Beta Access, 3. Pixel version of your photo to be used as a special item in the game. How are we going to use it? Let’s talk! Only 10 Available!

Estimated delivery: Oct 2014

Add $10 USD to ship outside the US

Pledge $500 or more

== JOIN US == Only 10 Available. +5 Invitations +5 VIP Sets You will also be invited to one of our Monday team meetings via Hang Out. You will be listed as the main sponsor on this page, our website, and in the game.

Estimated delivery:Oct 2014

Add $20 USD to ship outside the US

Your assistance, as well as any feedback or questions on StepBOT would be greatly appreciated! Read More