When you figure out how you're actually supposed to play the game, it becomes a reasonably enjoyable action/puzzle game that would be especially good for younger players. It won't win any beauty pageants (or settle debates about evolution), but you can do worse for $20.

The Adventures of Darwin shares many similarities to another obscure (when it was released) budget title, Katamari Damacy, but Darwin lacks the quirky charm and hyper fun of that game, and so will likely be forever relegated to the bargain bin.

If you’ve ever played the captivating "Pikmin" titles on GameCube, you’ve seen this exact kind of game done infinitely better in every single way – way cuter, clearer goals, more unit variety, vastly superior controls, pathfinding and graphics, etc.

At best this would be a good hand-me-down game, passing from one kid to another to try to impart a lesson or two about natural history before he or she moves onto something a whole lot more fun. But that’s a stretch of Biblical proportions. Darwin probably wouldn’t approve.

A good effort to be innovative, trying out some new twists on existing gameplay mechanics. The game delivers a somewhat enjoyable experience. A couple of tweaks, and this game could've been very solid.