Garrisons are one of the most innovative things about Warlords of Draenor and this guide keeps track of what we know so far about this detailed feature. In the process of building your Garrison to combat the Iron Horde, you’ll recruit a variety of followers, send them on missions for powerful rewards, and develop buildings that have character benefits.

In this preview, you'll find:

Information on Wowhead's Garrison Database and Calculator

Pictures of garrison levels on beta, including the Level 3 Alliance Garrison courtesy of DarkQuantumX from Warcry.ru

Buildings: their level perks, images, and plot sizes.

Garrison followers: interesting followers, their abilities, and missions you can send them on for rewards.

The official Warlords of Draenor Patch Notes have been updated. You can see the full notes below, and our usual TL;DR summary of the changes!

Do bear in mind that the patch notes aren't perfect, we're trying our best to clarify confusing areas on Twitter. There are also several red-text (i.e. updated) abilities that we know have already had these changes in previous notes, but they are included for completeness in the TL;DR.

All specializations now receive a 5% bonus to specific secondary stat bonuses received from all sources. This bonus is granted through new passive abilities or additional effects added to existing passive abilities.

Barkskin is now available to Balance, Guardian, and Restoration Druids, and no longer provides pushback protection, but its base cooldown has been reduced to 30 seconds.

Entangling roots, Hurricane, Moonfire and Rejuv are no longer spec-specific

Revive’s mana cost has been reduced by 87%.

Incarnation: Chosen of Elune now increases spell damage by 15% while active (was a 25% increase to Arcane and Nature damage, but only while Eclipse is active).

Previous changes to Euphoria and Insect Swarm/Stellar Flare have been reverted. See the Druid section for more detail

Bear Hug has been removed.

Hibernate has been removed.

Maim is now available only to Feral Druids.

Nature’s Grasp has been removed.

Serpent Sting now causes Multi-Shot and Arcane Shot to also apply a Serpent Sting poison dealing instant and periodic damage. Each time it deals damage, the Hunter receives 3 Focus; this effect cannot occur more than once every 3 seconds.

Mastery: Wild Quiver has been removed. It is very similar to Multistrike, so Marks has a new Mastery

Sniper Training is a new Mastery for Marksmanship Hunters, replacing Wild Quiver.Sniper Training activates when the Hunter stands still for 3 seconds, giving them the Sniper Training effect for 6 seconds, increasing damage, shot range, and critical strike damage by 4% (increased by Mastery).

The Devs changed how Lock and Load is triggered to increase the value of Multistrike, provide gameplay depth and the ability to pool damage more.

Black Arrow now deals 60% more damage, inflicts Shadow damage every 3 seconds (up from every 2 seconds), has a duration of 18 seconds (down from 20 seconds), and triggers Lock and Load on Multistrike hits.

Explosive Shot now costs 15 Focus (down from 25 Focus).

Lock and Load's effects have been incorporated into Black Arrow and has been redesigned.

Lock and Load now causes the next Explosive Shot to not trigger its cooldown, but no longer causes it to be free or reset the ability's current cooldown. This effect can stack up to 5 times.

Concussive Barrage has been removed.

Scare Beast has been removed.

Widow Venom has been removed.

Ice Floes no longer has a restriction on base cast or channel times for spells (formerly only worked on spells with a base cast or channel time of less than 4 seconds).

Ice Lance’s base damage has been increased by 100%, but its damage multiplier against frozen targets has been reduced by 50%.

The Brain Freeze effect now increases Frostfire Bolt's damage by 25%, and can now stack up to 2 times instead of making Frostfire Bolt instant. It also no longer triggers from the Bomb Talents, and instead has a 10% chance to trigger from Frostbolt casts. Each Multistrike of Frostbolt increases that cast's chance by an additional 45%. (Total of 100% on double-Multistrikes). This may mean FFB is now instant with Brain Freeze

Cone of Cold’s cooldown has been increased to 12 seconds (up from 10 seconds).

Deep Freeze is now available only to Frost Mages.

Deep Freeze can now be broken by damage (same amount as Frost Nova).

Dragon’s Breath now replaces Cone of Cold for Fire Mages and the disoriented effect now shares Diminishing Returns with all other Mesmerize effects.

Frost Nova’s cooldown has been increased to 30 seconds (up from 25 seconds).

Stance of the Sturdy Ox now replaces Stance of the Fierce Tiger for Brewmaster Monks.

Focus and Harmony is a new passive ability for Mistweaver Monks, causing Haste to reduce the global cooldown, and causes Attack Power to be equal to 100% of Spell Power.

Stance of the Wise Serpent no longer provides this Spell Power to Attack Power conversion.

Jade Mist is a new passive ability for Mistweaver Monks, causing them to gain 5% more of the Multistrike stat from all sources, and also causes Renewing Mist and Rising Sun Kick to have a chance equal to Multistrike chance to not go on cooldown when used. This effect cannot trigger on the next Renewing Mist or Rising Sun Kick.

Adaptation has been removed.

Redemption’s mana cost has been reduced by 95%.

Spirit Shell is now a level-75 talent, replacing Divine Insight for Discipline Priests.

Divine Providence is a new passive ability for Holy Priests.Divine Providence increases the amount of the Multistrike stat gains from all sources by 5%, and increases the damage and healing of Multistrikes by 25%.

Power Word: Shield may now critically strike or Multistrike.

Divine Insight’s effects have been split based on specialization.Discipline: The effect is now based on Spirit Shell.Shadow: This effect is now named Shadowy Insight.

Sinister Calling now increases Agility by 15% (down from 30%), and the amount of Multistrike bonus received from all sources by 5% (in order to act as Subtlety’s Secondary Stat Attunement). And finally, when the rogue Multistrikes with Backstab or Ambush, they also twist the blade, causing all Bleed effects to instantly tick an additional time.

Chain Lightning was restored to Resto Shaman

Earthquake has been un-removed

Ancestral Spirit’s mana cost has been reduced by 95%.

Elemental Overload is now a regular passive ability and is no longer increased by Mastery. It grants 35% increased Multistrike damage and healing, and an additional 20% to Multistrike chance. It also increases the amount of the Multistrike stat gains from all sources by 5%, serving as Elemental’s Secondary Stat attunement.

Molten Earth is a new Mastery for Elemental Shaman.Molten Earth causes the Shaman’s damaging spells to incite the earth around to come to their aid for 6 seconds, repeatedly dealing Fire damage to their most recently attacked target.

Mana Tide Totem appears to have been removed.

Grimoire of Supremacy pets now generates 20% more Demonic Fury.

Soul Swap was changed to cost 1 Soul Shard to push it into its intended role of being a more expensive but faster method of applying your periodic damage effects, and better balance it against Haunt.

Kil’jaeden’s Cunning has been redesigned. Kil'jaeden's Cunning calls upon the cunning of Kil'jaeden to permit movement while casting Warlock spells. This spell may be cast while casting other spells and lasts 8 seconds with a 1-minute cooldown.

Curse of Exhaustion has been removed.

Demonic Breath has been removed.Howl of Terror is now a Level-30 talent, replacing Demonic Breath.

Battle Stance for Arms Warriors now generates 140% more Rage from auto-attacks and Critical Strikes now generate double Rage.

Execute for Arms Warriors now costs 10 Rage, and consumes up to 40 additional Rage to deal additional damage.

Overpower has been removed. Arms Warriors should now use Rend and Whirlwind instead.

Rend is a new ability for Arms Warriors.Rend causes bleed damage over 18 seconds, and a final burst of bleed damage when the effect expires.

Slam has been removed. Arms Warriors should now use Rend and Whirlwind instead.

Sweeping Strikes now costs 10 Rage (down from 30 Rage).

Enraged Regeneration was changed to account for the removal of Enrage from Arms.

The level-45 talent row was removed for crowd-control disarmament reasons, and also wanted to allow you to choose more rotational complexity through talents. We replaced the row with new talents, many of which are specialization-specific, giving you a variety of playstyle choices for your Warrior.

Enraged Regeneration now heals for 100% more but the amount healed is no longer increased by being Enraged.

Staggering Shout has been removed and replaced with 3 new talents that vary by specialization.

Piercing Howl has been removed and replaced with a new talent, Sudden Death.

Sudden Death causes auto-attack hits to have a 10% chance to make the next Execute free and useable on any target, regardless of health level.

Disrupting Shout has been removed and replaced with 3 new talents that vary by specialization.

Arms: Slam: Slam an opponent, causing 100% weapon damage. Each consecutive use of Slam increases the damage dealt by 50% and Rage cost by 100%.Fury: Unquenchable Thirst: Bloodthirst no longer has a cooldown.Protection: Unyielding Strikes: Devastate reduces the cost of Heroic Strike by 6 Rage for 6 seconds, stacking up to 5 times. Once this effect reaches 5 applications, its duration will no longer refresh

Heroic Strike has been removed for Fury Warriors, and modified Wild Strike to fill the role of quick excess Rage dump

Bloodsurge’s effects have been merged into baseline Bloodthirst and no longer reduce Wild Strike’s global cooldown. Its spell alert has moved to the top slot instead of the left and right slots.

Bloodthirst now replaces Heroic Strike for Fury Warriors.Wild Strike now has a 0.5 second baseline global cooldown.

You'll need a Wowhead or LolKing username to enter the contest to win one of five Enchanted Fey Dragon Mounts, but other than that we don't need any of your personal information, just your opinions on various aspects of your gaming habits and preferences.

Heart of the Valorous

Blizzard

Beginning Friday, July 11 at 9:00 a.m. PDT, through Monday, July 14 at 9:00 a.m. PDT, we’ll be applying the Heart of the Valorous buff which will increase the rate of Valor Point gains an additional 100%. Don’t wait to get in on the action!

After some early issues with the buff not appearing, Reward Systems Designer Russ Petersen has clarified that it's now active:

New Warlords of Draenor Tooltips

As we covered last week in our site updates blog, item variations are moving to a new data system in Warlords of Draenor. Our Warlords of Draenor tooltips now support item bonuses, in addition to showing most variations on WoD item pages.

Don't forget to enter our Beta Key Giveaway! You just need to explore two Outland zones, and verify your character on our Profiler! There's more details in the Giveaway Post.

The Draenei Male Model is hardly a new appearance, having been in the beta for several builds we're relatively familiar with his new face, body, and animations. But until now, we haven't known much about the thinking behind the model's revamp, and Artcraft is here to change that.

If you're interested in seeing the model in motion, and his face variation check out our video and images below, and the Model Viewer on any armor set, or piece.

10pm EST: NPCs and Quests added to the database.Another new build for the Warlords of Draenor beta is on its way! There are no new questing zones open, but there are many bugfixes. In addition the Dark Portal in Tanaan Jungle is now red, instead of green:

Several Garrison buildings have gotten updates. Here are some of the more interesting ones:Tannery: Sells a variety of tents that offer a well rested buff if used on logout. Also allows up to 3 work orders at once.

Tailoring Emporium: Sells a variety of placeable banners, pennants, and flags, which have various effects.

Storehouse: Enables access to your personal bank and increases the total number of active work orders for all buildings

Blizzard

Beginning Friday, July 11 at 9:00 a.m. PDT, through Monday, July 14 at 9:00 a.m. PDT, we’ll be applying the Heart of the Valorous buff which will increase the rate of Valor Point gains an additional 100%. Don’t wait to get in on the action!

Mike Morhaime Discusses Diversity at Blizzard

Thank you for taking the time to share your thoughts and concerns about your experiences with our games. I appreciated the points you made, so I shared your letter with others on our teams here and included it as part of the ongoing discussions we’ve been having on the subject.

I want to start by saying that we’re grateful to have such a diverse and passionate player base, and we want everyone to feel welcome, safe, and included in our games and communities. We have made some mistakes in how we’ve communicated about this and how we’ve reflected it in other ways, but we are working to improve. As Dustin mentioned in his apology for the comments you called out, we take the topic of inclusiveness seriously, and we don’t want any of our players to feel we are being insensitive in how we portray our characters.

Don't forget to enter our Beta Key Giveaway! You just need to explore two Outland zones, and verify your character on our Profiler! There's more details in the Giveaway Post.

Character Model Tweets

We usually put our tweets into tabbed sections, but the series of tweets on the Character Models from Senior Art Director Chris Robinson and Lead Character Artist Tyson Murphy were so interesting that we thought they needed their own section.

Winners have now been emailed from with beta key codes. This contest is now closed, click here for the current beta key giveaway!

Summer is looking more savage by the second with the launch of the Warlords of Draenor beta--but don't take our word for it, experience it first-hand with our beta key giveaway!

The fine folks at Blizzard Entertainment have graciously given us tons of Warlords of Draenor beta keys to give away and we want you to join in on the fun.

We have 2000 Warlords of Draenor beta keys to give away, spread out over 6 weeks! We'll be picking winners for this current wave of invites on July 14th.

We're trying out a new type of giveaway as well! Each week, enter to win a Warlords of Draenor beta key by completing in-game achievements, which we'll track here on Wowhead. We'll keep things interesting by picking new achievements each week.

We've got another round of site updates to share with you today! We've added information about legacy achievements and exclusive glyphs to the database, as well as new item bonus information based on Blizzard's sweeping data changes for 6.0.

To see other recent developments on Wowhead, check out our What's New page.

Item Data Changes in Warlords

Items in Warlords of Draenor are receiving a lot of internal changes that we have to adapt to here at Wowhead. Our goal is to have our users think that nothing has changed when using our database and tools, but we're quite busy behind-the-scenes.

Instead of each version of an item being linked to a unique item ID, all versions are consolidated into one item ID in Warlords of Draenor. An item can now have a number of bonuses applied--ranging from a Raid Difficulty to a gem socket. So in 6.0, there will be one item ID associated with all versions of a Siege of Orgrimmar item, like Korven's Crimson Crescent.

Warlords of Draenor and 6.0 items now display item bonuses on their Wowhead pages. Here's some examples of items with bonuses:6.0 Siege of Orgrimma