It was a huge amount of work to get everything built, shipped and marketed properly, and looking back I’m not sure how I did it in a month. Although, I do know that I didn’t get much sleep. I was up till 1 or 2am most nights. I’m really glad things are back to normal now.

In the end I think Almost Impossible! was a net positive experience. I’m glad I did it, but I’m not in a rush to repeat the experience. I’m annoyed with myself that I didn’t go all in on the freemium route, it would have been good to experience that side of things.

A terrific job by Dan both on Almost Impossible! and on this write-up of his master plan and its execution. This kind of articles really put up some perspective on the App Store and I think we all need a reality check once in a while. Even though I was quick to review the game, sadly not many “big” review/tech site got on.

Being the first Apple TV game I played it will always have a place in my heart and I wish Dan will make more games like this :) Classic side scrollers with real difficulty and great chiptunes was an amazing combo!