/* Render: Draws a frame, either with command lists or without. No interp is used. */
/* NOTES:

This code is fairly long because
I bothered to do everything in stages,
held in vector variables. The command
list code is weird, but avoids strange
C/C++ shorthand.
*/
bool MD2::Render(unsigned int thisFrame, bool fasterGL) {
// If no model is loaded.
if (modelLoaded == FALSE) {
md2_cur_error_nu = MD2_NONE_LOADED;
return(FALSE);
}

I am so sick and tired of seeing nothing appear on my screen, every time I compile. If there is something wrong here, *please* *please* *please* point it out. I don't expect you to try and take the code and stick it in your own project and add your own tags and such, just *if* you see something wrong, please tell me!