Payday 2 developer Overkill admits it screwed up

Overkill, the developer of the Payday franchise, admits that it has screwed up in the last few weeks since introducing microtransactions to Payday 2. It’s also worth noting that the microtransactions still exist.

On a Steam forum, Overkill said “The past few weeks have been some of the most challenging in the history of this community. Players have been angry with us, media have written about us en masse and our volunteer moderators went on strike. For all the distress we’ve caused the past few weeks, I’d just like to take the time and say that we’re sorry. We’ve done a lot of things right in the past, but these past few weeks we screwed up.

We need to get better at many things, and we will do our best to improve as soon as possible.”

There’s no indication of what Overkill may do, and nothing in the apology says what they’re sorry for, but they’re sorry. The introduction of said microtransactions following their earlier statements of never implementing microtransactions is what bugs the community. With the following quote, there is no guarantee or promise being made, just talk about it. I don’t know, I gave up on Overkill and Payday 2 when I bought it for the Xbox 360. It took a long time to get patched, and I hated the hit detection on downed enemies getting back up. Obviously this game has a bigger following on PC, but with those fans being so up in arms about Overkill’s latest doings, how long will it remain its biggest following?

“Today we had a meeting with Ashley and Jones, two of our volunteer moderators. Ashley and Jones has been collecting questions from the community that we discussed during the meeting. Two of the topics were stat boosts and the latest COP [Completely Overkill Pack] reward. We’re currently looking into what we can do to make up for the final COP-reward. Ashley and Jones gave several suggestions from the community that we are currently discussing internally. Our main goal is to try to find a way to reduce or remove the random elements of the final reward, whatever that reward will be.

Regarding stat boosts, Ashley and Jones suggested that we introduce something similar to StatTrak as part of future safes, a feature used in CS:GO in their cases. This is something we’ve been thinking about as well, and something that we will discuss going forward. I must stress however that we cannot currently make any promises but these are things we will be discussing as we move forward. “