paizo.com Recent Threads in Rules Questionspaizo.com Recent Threads in Rules Questions2020-06-05T12:32:00Z2020-06-05T12:32:00ZForums: Rules Questions: Spellstrike and cure spellsvhokhttps://paizo.com/threads/rzs432ax?Spellstrike-and-cure-spells2020-06-06T23:39:43Z2020-06-06T23:39:43Z<p>so i'm looking at a phantom blade using a whip. so whip mastery allows me to deal non-lethal or lethal as i wish.</p>
<p>if i use spell combat and spell strike to cast a cure spell and choose to deal non-lethal damage as a i whip an ally who only has 3 health left the whip damage deals 7 nonlethal but the cure heals him for 10 does he fall unconscious and then get healed or does the nonlethal and the heal hit him at the same time leaving him at a positive number after the damage/heal resolves(so hes not prone and does not drop his stuff in hand)</p>so i'm looking at a phantom blade using a whip. so whip mastery allows me to deal non-lethal or lethal as i wish.
if i use spell combat and spell strike to cast a cure spell and choose to deal non-lethal damage as a i whip an ally who only has 3 health left the whip damage deals 7 nonlethal but the cure heals him for 10 does he fall unconscious and then get healed or does the nonlethal and the heal hit him at the same time leaving him at a positive number after the damage/heal resolves(so...vhok2020-06-06T23:39:43ZForums: Rules Questions: What does a Cauldron count as when used as an improvised weapon?Stephen Edehttps://paizo.com/threads/rzs432ah?What-does-a-Cauldron-count-as-when-used-as-an2020-06-06T11:43:52Z2020-06-06T11:43:52Z<p>"To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match."</p>
<p>Just thinking about an amusing Vital Strike Improvised weapon Barbarian character weilding a magical cauldron in battle. :-)</p>"To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match."
Just thinking about an amusing Vital Strike Improvised weapon Barbarian character weilding a magical cauldron in battle. :-)Stephen Ede2020-06-06T11:43:52ZForums: Rules Questions: Psychic Spells with "DF" or "M/DF" componentsMrCharismahttps://paizo.com/threads/rzs432a7?Psychic-Spells-with-DF-or-MDF-components2020-06-06T03:07:41Z2020-06-06T03:07:41Z<p>Hi all.</p>
<p>I just got back to playing my Occultist, and realised I don't know if I need some extra spell components. I apologize if this is written somewhere, but I couldn't find a rule, FAQ or thread about it.</p>
<p><b>TLDR:</b> Do psychic casters use Divine Focus components?</p>
<p><b>GENERAL PSYCHIC CASTING RULES:</b>
<br />
Psychic casters use Thought components in place of Verbal components and use Emotion components in place of Somatic componnents.
<br />
They ignore inexpensive material components. For expensive Material components can use any item with "significant meaning" and equal/greater value, eg. use an expensive wedding ring as a Material component for Raise Dead.
<br />
Psychic casters use Focus components the same way everyone else does.</p>
<p><b>QUESTIONS:</b></p>
<p><b>DIVINE FOCUS:</b> Psychic casters don't use Divine spells, but some of their spells have Divine Focus components <span class=messageboard-ooc>(Note that a Divine Focus is NOT the same as a Focus component according to the rules)</span>. Do Psychic casters use Divine Focus components? I can't find anything that says they don't, so I assume they do.</p>
<p><b>MATERIAL//DIVINE FOCUS ("M/DF"):</b> Some spells are written with the components "M/DF". This means the Arcane version uses a Material Component, while the Divine version uses a Divine Focus component. Which do Psychic casters use (if any)?</p>
<p><b>FOCUS//DIVINE FOCUS ("F/DF"):</b> Some spells are written with the components "F/DF". This means the Arcane version uses a Focus Component, while the Divine version uses a Divine Focus component. Which do Psychic casters use (if any)?</p>Hi all.
I just got back to playing my Occultist, and realised I don't know if I need some extra spell components. I apologize if this is written somewhere, but I couldn't find a rule, FAQ or thread about it.
TLDR: Do psychic casters use Divine Focus components?
GENERAL PSYCHIC CASTING RULES:
Psychic casters use Thought components in place of Verbal components and use Emotion components in place of Somatic componnents.
They ignore inexpensive material components. For expensive Material...MrCharisma2020-06-06T03:07:41ZForums: Rules Questions: Army Rules???Craig1234https://paizo.com/threads/rzs4329u?Army-Rules2020-06-05T20:53:00Z2020-06-05T20:53:00Z<p>My group is rapidly reaching the end of our RotRL campaign, and I've run an additional side story for each of the PCs. With the campaign coming to a close, it will soon be time for one of them to raise an army and reclaim his homeland (after fighting their armies of course). This is something he's looked forward to and I've encouraged. Unfortunately, I can't seem to find the rules on how to do this (I know I saw them once). Can anyone direct me to where I can find out how he can build his army, and how I can build an army to counter it, and then actually do battle?</p>
<p>Appreciate it, thanks.</p>My group is rapidly reaching the end of our RotRL campaign, and I've run an additional side story for each of the PCs. With the campaign coming to a close, it will soon be time for one of them to raise an army and reclaim his homeland (after fighting their armies of course). This is something he's looked forward to and I've encouraged. Unfortunately, I can't seem to find the rules on how to do this (I know I saw them once). Can anyone direct me to where I can find out how he can build his...Craig12342020-06-05T20:53:00ZForums: Rules Questions: Gutbite Belt, How does it work?LordKailashttps://paizo.com/threads/rzs4329l?Gutbite-Belt-How-does-it-work2020-06-05T18:18:28Z2020-06-05T18:18:28Z<p>So, I was looking at the <a href="https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Gutbite%20Belt" target="_blank" rel="nofollow">Gutbite Belt</a> today and I'm trying to understand how it works. </p>
<p>It states that it does damage as armor spikes whenever you gain the grappled condition. To be clear I'm looking at getting one of these made for my Cavalier/Hunter's animal companion which is a large riding constrictor. I assume that this item will trigger every time the constrictor succeeds at it's initial grapple attempt triggered via Grab(Bite) and that it will not trigger whenever the constrictor makes a grapple check to maintain. The item will also trigger if for some reason something tries to grapple my snake and succeeds. </p>
<p>So, here's my question. When it triggers what happens?</p>
<p>Is an attack roll required or does it just deal automatic damage?
<br />
When it comes to Damage what is the damage? I assume it's 1d8 since the snake is a large creature. But is it just 1d8 or is it 1d8+str?</p>
<p>Assuming that the snake has the appropriate tricks to do so, could it attack with the belt using it as actual armor spikes? would such an attack have the grab ability tied to it? (it counts as the wearer's mouth) Would armor spikes even do anything for the snake?</p>
<div class="messageboard-quotee">Armor Spikes wrote:</div><blockquote>Armor spikes deal extra piercing damage (see “spiked armor” on Table: Weapons) on a successful grapple attack. </blockquote><p>I remember doing research on them before and wasn't able to come to a clear understanding how they interact with grapple checks. Given that the snake has a strength of 26 getting to add str vs not is non-trivial to say the least.
<p>Additionally, if I wanted to enchant it as a magic weapon (something that is explicitly stated as a thing that can be done) how would that work? would I have to pay to make it masterwork or is it already considered to be masterwork?</p>So, I was looking at the Gutbite Belt today and I'm trying to understand how it works.
It states that it does damage as armor spikes whenever you gain the grappled condition. To be clear I'm looking at getting one of these made for my Cavalier/Hunter's animal companion which is a large riding constrictor. I assume that this item will trigger every time the constrictor succeeds at it's initial grapple attempt triggered via Grab(Bite) and that it will not trigger whenever the constrictor makes...LordKailas2020-06-05T18:18:28ZForums: Rules Questions: Cleaving Smash and Great CleaveDairfaronhttps://paizo.com/threads/rzs4327y?Cleaving-Smash-and-Great-Cleave2020-06-04T13:20:02Z2020-06-04T13:20:02Z<p>Can you use <a href="https://www.d20pfsrd.com/feats/combat-feats/weapon-trick-combat/#TOC-Cleaving-Smash" target="_blank" rel="nofollow">Cleaving Smash</a> on the attacks from <a href="https://www.d20pfsrd.com/feats/combat-feats/great-cleave-combat/" target="_blank" rel="nofollow">Great Cleave</a>?</p>
<p>Cleaving Smash only mentions the Cleave feat but then goes on to talk about "both your initial and your secondary attack<b>s</b>" which suggests it might also work with Great Cleave , since it is the only form of Cleave with multiple secondary attacks. Doesn't seem that clear to me.</p>Can you use Cleaving Smash on the attacks from Great Cleave?
Cleaving Smash only mentions the Cleave feat but then goes on to talk about "both your initial and your secondary attacks" which suggests it might also work with Great Cleave , since it is the only form of Cleave with multiple secondary attacks. Doesn't seem that clear to me.Dairfaron2020-06-04T13:20:02ZForums: Rules Questions: Am I understanding the evangelist PrC correctly?JDawg75https://paizo.com/threads/rzs431y1?Am-I-understanding-the-evangelist-PrC-correctly2020-05-26T23:18:32Z2020-05-26T23:18:32Z<p>I’m looking at the aligned class feature. My understanding is I still will gain every class feature I would normally gain in addition to those gained as an evangelist. Does this include spellcasting ability as well? If I’m a wizard for example, will I will gain spellcasting levels, every class feature, and evangelist abilities as well?</p>
<p>J</p>I’m looking at the aligned class feature. My understanding is I still will gain every class feature I would normally gain in addition to those gained as an evangelist. Does this include spellcasting ability as well? If I’m a wizard for example, will I will gain spellcasting levels, every class feature, and evangelist abilities as well?
JJDawg752020-05-26T23:18:32ZForums: Rules Questions: Regarding Skills for the Soulbound Construct templateCanadian Bakkahttps://paizo.com/threads/rzs42zea?Regarding-Skills-for-the-Soulbound-Construct2020-03-18T20:36:06Z2020-03-18T20:36:06Z<p>According to the <a href="https://www.aonprd.com/MonsterTemplates.aspx?ItemName=Soulbound%20Construct" target="_blank" rel="nofollow">Soulbound Construct template</a>, the host construct gains "the Intelligence-, Wisdom-, and Charisma-based skills of the soul held in the soul focus. If the host construct already has any of these skills, select the higher total bonus between that of the base creature and that of the host construct."</p>
<p>My question is does that mean the host construct gains the skill ranks in the aforementioned skills from the base creature used for the soul focus as <i>bonus skill ranks</i> above and beyond the host construct's original ranks in the skills (so long as it is not greater than whichever of the two creatures had the higher bonus), thus exceeding the normal total number of skill ranks the host construct should have?...</p>
<p><b>OR</b>...</p>
<p>The total skill modifiers of the relevant skills (if higher) from the base creature used in the soul focus are treated more like virtual total skill modifiers (thus cannot be used to fulfill prerequisites)?</p>
<p>A part of me thinks that for game-balance, maybe the skill ranks gained from the increased Intelligence for the host construct should be used to purchase ranks in the aforementioned skills of the base creature (if higher than the host construct originally had) until it matches the number of skill ranks the base creature had in those skills, but I am not sure that is the route to go.</p>
<p>It's pretty clear-cut with the "bonus feats" the template grants to the host construct but for the skills, I think a GM can reasonably choose between the first and second interpretations I mentioned above. Ultimately, while there isn't much of a difference between the first two interpretations overall in many cases, it kind of matters if you are making a construct that serves the campaign villain that advances in power while hiding as the PCs level-up throughout the campaign.</p>
<p>This particular template also makes me wonder what would be the best 9 HD or less creature to use for the soul focus.</p>
<p>CB</p>According to the Soulbound Construct template, the host construct gains "the Intelligence-, Wisdom-, and Charisma-based skills of the soul held in the soul focus. If the host construct already has any of these skills, select the higher total bonus between that of the base creature and that of the host construct."
My question is does that mean the host construct gains the skill ranks in the aforementioned skills from the base creature used for the soul focus as bonus skill ranks above and...Canadian Bakka2020-03-18T20:36:06ZForums: Rules Questions: Using oversized weaponsTim Statlerhttps://paizo.com/threads/rzs2ozs8?Using-oversized-weapons2012-10-06T17:55:45Z2012-10-06T17:55:45Z<p>Is there a feat in Pathfinder that allows medium creature to use a Large weapon without penalty?</p>
<p>IIRC in 3.5 there was a feat called Monkey Grip that did something similar.</p>
<p>I'm creating a custom race that are about 8 foot tall degenerate giants. They are medium but still use their ancestor's weapons.</p>Is there a feat in Pathfinder that allows medium creature to use a Large weapon without penalty?
IIRC in 3.5 there was a feat called Monkey Grip that did something similar.
I'm creating a custom race that are about 8 foot tall degenerate giants. They are medium but still use their ancestor's weapons.Tim Statler2012-10-06T17:55:45ZForums: Rules Questions: Invisibility Glitterdust InvisibilityBloodhawkhttps://paizo.com/threads/rzs2maoe?Invisibility-Glitterdust-Invisibility2011-05-23T19:39:13Z2011-05-23T19:39:13Z<p>I wanted to post this here as well...</p>
<p>ok.. please bear with me this could be long... and if you want to respond with some constructive criticism please read everything before doing so, including the spells that are talked about.</p>
<p>I know this has been talked about before.. but I don't think it was answered to the level of what I wanted or some people wanted. And I hope I can explain how I see it, so it can be understood.</p>
<p>The combo of <b>Invisibility Glitterdust Invisibility</b>. </p>
<p>We need to talk about both spells. </p>
<p>We all know Glitterdust could be better explained but it is not. So, this is my take on the spell. Of course the beauty of this game is the DM can say however something is going to work in his game. </p>
<p>That target of Glitterdust gets a Will save for the blinding effect and gets NO spell resistance.
<br />
Now I'm not sure why the target gets a Will save instead of a Fort save.</p>
<p>If you cast Blindness on a target, it get a Fort save and spell resistance. But the spell Blindness is in fact a spell. Glitterdust is a area effect of glittering dust, and I'm not sure why there is no spell resistance if it is magic. you can read the description in a few ways. You can read it as it is magic and gives off a magic sparkle light or it is a sparkle like gold flakes or a metallic flake and with out light it does not sparkle like a gold coin. But if it is magic why no spell resistance?</p>
<p>Faerie fire is a spell that does something very similar to Glitterdust but the target gets spell resistance because faerie fire is in fact a spell that will outline a subject to shed light as candles.</p>
<p>Now if a target gets hit with acid splash they get no save or spell resistance. because well its a touch attack that is why there is no save and the acid is not magic, that is why there is no spell resistance. it is acid eating your face off.</p>
<p>Also when I was reading some forums about this, I noticed a question about the Duration of the spell.
<br />
The Area of effect of glitterdust is all creatures and objects within 10-ft.-radius spread are covered in glitterdust.
<br />
There a couple of ways to read the Duration of the spell. Please remember the DM has final say on what the spell does.</p>
<p>I read it as a one shot wonder.. you splash everything in a 10-ft area with glitterdust end of story. (if somebody moves though the area of effect next round it would be like walking across sand. yours footstep could be seen or the dust/sand would move if disturbed.</p>
<p>The other way to read it would be seen as a cloud of glitterdust. (if somebody moves into the area of effect next round or during the duration they would all so be covered and have to make a will save or be blinded). If this is true they would/should have a description like the spells Obscuring mist or Fog Cloud. But it does not. So I would say it is not a cloud at all.</p>
<p>Now as you know and can see it gets a little complicated in this game we call D&amp;D, things have to be identified magic or non magic. For example, There is magic fire and non-magic fire because there are resistance in this game. Scorching ray is in fact magic fire. If the target of the scorching ray gets hit and has spell resistance the target gets a spell resistance check. </p>
<p>So now, unless glitterdust is a Supernatural ability? a magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability's effect cannot be dispelled and is not subject to counterspells.</p>
<p>I would say glitterdust is not magic and it is a spell but not a Supernatural ability, so a non-magic sand/white flour of glittering dust showered over you.</p>
<p><b>I think everybody does agree magic or not, it completely and utterly counters invisibility and any concealment in every way of any target or objects in the area of effect with a -40 on stealth checks.</b></p>
<p>Now when I see No spell resistance it would mean not magic. Kind of like you just got hit with bag of white flour with a bunch of metal shavings in it. The metal shaving glitter and if you get some in your eyes, you are blinded. simple. </p>
<p>Or lets say even, that the dust does gives off a magic light. Like you just got stuck with a glitterdust and every spec of dust had continual flame cast on it. That would still make sense why you would not get spell resistance yet it is still have a magic light.</p>
<p>There is also a wondrous magic item called Dust of Appearance that, surprise! requires the spell glitterdust to make. Part of the Description is <b>"This powder appears to be a very fine, very light metallic dust. a single handful of this substance flung into the air coats objects within a 10-foot radius, making them visible even if they are invisible."</b> long story short, a lesser of the glitterdust spell with no blinding effects.</p>
<p>On to invisibility.. it is better explained then glitterdust.</p>
<p><b>Invisibility -</b> part of the description "the recipient is a creature carrying gear, that vanishes. Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible,<b>although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible."</b></p>
<p>So the way invisibility says it covers a source of light I think the target of glitterdust or even Dust of Appearance could cast invisibility with glitterdust or Dust of Appearance on them and become invisible again with no -40 to stealth checks because all the dust on the target is invisible... nothing is stopping the caster from hitting the target again with glitterdust or Dust of Appearance and reveal the target again.</p>
<p><b>So... all the glitterdust or Dust of Appearance or flour or sand or anything on the target would be invisible. light source or not.</b></p>
<p>Now unless somebody can explains that glitterdust is a Supernatural ability or is some way anti-magic, invisibility should always make you invisible again know matter what is on you.</p>
<p>Also if a target has Faerie fire on them... it is a spell they got a spell resistance check. the target of Faerie fire cast invisibility. They are still outlined in Faerie fire because it is a spell and not touching them. </p>
<p>Again this is my opinion I'm not saying its right or wrong. Just trying to follow the rules that make sense.</p>
<p>If the description of glitterdust was better. like at the end... where it says "Any creature covered by the dust takes a -40 penalty on Stealth checks."
<br />
Maybe if they added: Glitterdust completely and utterly counters invisibility and any concealment in every way of any target or objects in the area of effect with a -40 on stealth checks. If a creature that was effected by glitterdust casts invisibility again with glitterdust covering itself, has ______ effect.</p>
<p>That would have been nice.</p>I wanted to post this here as well...
ok.. please bear with me this could be long... and if you want to respond with some constructive criticism please read everything before doing so, including the spells that are talked about.
I know this has been talked about before.. but I don't think it was answered to the level of what I wanted or some people wanted. And I hope I can explain how I see it, so it can be understood.
The combo of Invisibility Glitterdust Invisibility.
We need to talk...Bloodhawk2011-05-23T19:39:13Z