The sound of the mob

We have been on Okhlos for a while now, but there was something which we haven’t even started working on: sound and music.

Neither Roque nor, nor José Luis, nor I are musicians, nor very savvy with a mixing console. We can make the art, the code and maybe even some game ingame jokes but definitely not music. So our plan had always been to eventually get some who can (and that would make a good job at that), and until then use place holder sounds and music. I don’t think I need to tell you much about the placeholders if you had a chance to watch our first pseudo trailer (I think there is a special place saved for us in the tartarus for having made people listen to that music for minutes) or some of the let’s plays (go, Kenny G, go!).

We have been pondering over this subject for quite a while, listening to the work on many game musicians trying to find the right one. We also went back to our favorite games, paying attention their soundtrack and the work of their musicians. The quest went on for months, until finally we found the perfect person for the job. One musician to outmusic them all (and in the darkness bind them).

We approached Gordon at first as fans of his work with Tettix on Rogue Legacy, not entirely sure if he would be interested in working on Okhlos. To our upmost delight Gordon played a build of game and loved it, so soon afterwards we started talking about things we could do and about our plans for the game. He is very excited about the project, and we are excited that he is excited , so there is excitement galore!

And as you can see Gordon has some really awesome ideas about the music of the game. Just yesterday he gave us a sneak peek of something he was working on, and it was better than Aquiles’ uppercut.