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Not often. The techs in their seems not worth sending a shipment for. And the hospital wagon is an age 4 card, there are plenty more important and better shipments to put in age 4, like factories, unit upgrades etc.

Thanks for the answer. I often use them since their techs for plantation and farms are quite useful but you're right in higher meta many players will be gunning to raid you in capital instead of industrial so i can see why it's not advisable in high level plays.

I almost always use them. The extra pop can be really useful. Note that while I do play on expert difficulty, I 've never played against a human player that didn't boom (read: twice played against the same friend). Even if I do play more wol online, I would send it just because I like more 3 VS 3. In those games, people usually try to boom (based on 4 or 5 vanilla mulit games), so the hospital becomes helpful. I admit that the hospital is not worth in duels or similar smal games.
Also, the hospital is annoying in the Serbian deck, since their best techs are in II and III, but somehow the hospital is also II.

rahadian.ramadhan wrote:
Thanks for the answer. I often use them since their techs for plantation and farms are quite useful but you're right in higher meta many players will be gunning to raid you in capital instead of industrial so i can see why it's not advisable in high level plays.

I think you are mistaking the hospital for the capitol, which is understandable because the hospital uses the model of the capitol . The hospital has no techs for plantations and farms, it has the ability to train surgeons , and a few techs , which are not great.One is -10% villager train time, one for surgeons hp i think and one that lets you gather from herdables 50% faster. The hospital is a total waste of a shipment to me, there are better age 1 and 2 cards to send to be honest.

The capitol on the other hand is great, I always build as soon as possible in age 5(if the game goes that far), it has 3 really great economic techs , one for mills/farms, one for plantations, and one for wood cutting. They are very expensive at 2 k resource each but you probably have the resources spare at that time any way. If I go age 5 I will make sure to build one, research the food, wood and gold techs. There are some other powerful techs in there for a hefty price, but the capitol is always worth building in age 5.

I think you are mistaking the hospital for the capitol, which is understandable because the hospital uses the model of the capitol . The hospital has no techs for plantations and farms, it has the ability to train surgeons , and a few techs , which are not great.One is -10% villager train time, one for surgeons hp i think and one that lets you gather from herdables 50% faster. The hospital is a total waste of a shipment to me, there are better age 1 and 2 cards to send to be honest.

The capitol on the other hand is great, I always build as soon as possible in age 5(if the game goes that far), it has 3 really great economic techs , one for mills/farms, one for plantations, and one for wood cutting. They are very expensive at 2 k resource each but you probably have the resources spare at that time any way. If I go age 5 I will make sure to build one, research the food, wood and gold techs. There are some other powerful techs in there for a hefty price, but the capitol is always worth building in age 5.

Umm if you research those starting improvements at the hospital it will unlock a bunch of more advanced improvements my friend.

The hospital is a must to stand a chance against a enemy of a high hc level who will also use it. The HP bonuses to all units, the increase of pop space, increased gathering rates, and the faster trained villagers are quite useful yet surgeons on the other hand aren't important in most games unless you want to build forward bases.

I think you are mistaking the hospital for the capitol, which is understandable because the hospital uses the model of the capitol . The hospital has no techs for plantations and farms, it has the ability to train surgeons , and a few techs , which are not great.One is -10% villager train time, one for surgeons hp i think and one that lets you gather from herdables 50% faster. The hospital is a total waste of a shipment to me, there are better age 1 and 2 cards to send to be honest.

The capitol on the other hand is great, I always build as soon as possible in age 5(if the game goes that far), it has 3 really great economic techs , one for mills/farms, one for plantations, and one for wood cutting. They are very expensive at 2 k resource each but you probably have the resources spare at that time any way. If I go age 5 I will make sure to build one, research the food, wood and gold techs. There are some other powerful techs in there for a hefty price, but the capitol is always worth building in age 5.

Umm if you research those starting improvements at the hospital it will unlock a bunch of more advanced improvements my friend.

Ah I just checked, never upgraded that many techs their before, but i mostly play 1vs1, it looks pretty good for the eco , especially for team games or free for all. Still if i had this in a 1vs1 deck I would rarely send it, most games dont last that long.