Lunatics - The Art of Dishonored

It is always sad when you have to cut features, ideas, concepts. But that’s
the nature of our role in this industry. As an artist you have to stay
really agile and react positively for the sake of the project.

In this case, we had to cut a mental institution which was haunted by some
locals called Lunatics. I really liked the mechanics of those non-fighting
guys who are really sensitive to sounds, and who drive the player into a
corner, hooting when they’ve detected you.