Research Overview

People interact with Mirror Worlds and engage with environments by both providing and receiving data. As someone physically moves through a building, their location data is extracted using cameras placed throughout the building and computer vision software. This data is reduced to a string of information (rather than raw image) that can then be communicated with a central server. A person’s presence in a physical space can also be detected aurally using microphones and audio triangulation algorithms. In virtual environments, their location information is mapped by the view they are currently experiencing.

People interact with Mirror Worlds and engage with environments by both providing and receiving data. As someone physically moves through a building, their location data is extracted using cameras placed throughout the building and computer vision software. This data is reduced to a string of information (rather than raw image) that can then be communicated with a central server. A person’s presence in a physical space can also be detected aurally using microphones and audio triangulation algorithms. In virtual environments, their location information is mapped by the view they are currently experiencing.