Persistent only means that the content will be stored on file (both in the zgeproj and the final executable). I guess it could be cleared when stopping designer, but the current behaviour is the same with Variables (they are not reset between preview runs).

We got a source contribution from Christian Budde . He committed a fix to give proper syntax highlighting for GLSL source code so the editor now correctly highlights GLSL words such as "uniform" etc. He also improved error handling so that the shader editor will mark the line with the syntax error, ...

We've simplified what we can in the engine so only option now is to tell the anti-virus companies that this is a false positives. I read on several occasions that "the virus scanners killed the 64k scene". It is nearly impossible to make small exe-files these days. Indeed it would probably help to s...

I would expect it to just be to include libzgeandroid.so in the correct folder, which probably is something like "arm64-linux". But you could be right it needs some additional setting in the manifest too.

It did not work. If that could help, I searched for that lib in the FPC-a64 folder: C:\FPC\a64\units\aarch64-android\fcl-base\synsobj.o C:\FPC\a64\units\aarch64-android\fcl-base\synsobj.ppu C:\FPC\a64\units\aarch64-android\fcl-base\synsobj.rsj C:\FPC\a64\units\i386-win32\fcl-base\synsobj.o C:\FPC\a...