Each character in Lineage II has a set of basic characteristics. Basic characteristics don’t increase as characters gain more levels, however, they can be changed using different items or tattoos. Tattoos change basic characteristics of a character by increasing or decreasing them. Dyes are used for making tattoos. The type of a dye depends on the character's class.

General Info

There are 8 basic characteristics in total. They depend of the race and the class of a character. You can change basic characteristics using tattoos.

There are special NPCS called Symbol Maker who can make tattoos. you can find sгch NPCs in any township (except starting villages). See also: Tattoos.

To make a tattoo, you need dyes. There are different ways to get them depending on their type. See also: Dyes.

Luck gives characters a greater chance for success when crafting, dodging, and even finding loot drops. If Luck triggers when spoil and sweep or plunder is used, players will receive double items. Additionally, players can dodge lethal blows with luck. If Luck triggers during hunting, you can obtain a Fortune Pocket - Stage 1.

Tattoos

There are dyes for 1 class tattoos, for 2 and 3 class tattoos and dyes Grade R and special dyes from Game Shop.

First class characters can make 2 tattoos. Second class characters can make 3 tattoos.

Tattoos for second and third class characters intended for increasing such base characteristics as INT, WIT and MEN are limited by classes which can use them. Tattoos Grade R and special time-limited tattoos have no limitations by classes.

Tattoos usage limits

Some classes cannot use certain combinations of basic characteristics change. However, after Awakening (3td Liberation) there are no limits anymore.

Tattoo type

Can be used by

Tattoo type

Can be used by

+STR -CON

All classes

+INT -MEN

Mages

+STR -DEX

All classes

+INT -WIT

All except healers

+CON - STR

All classes

+MEN - INT

Mages

+CON – DEX

All classes

+MEN - INT

Mages

+DEX - STR

All classes

+WIT -INT

All except healers

+DEX - CON

All classes

+WIT -MEN

Mystics

The process of making a tattoo

To make a tattoo, talk to NPC Symbol Maker in any township (except starting villages) and choose the "I want to draw a symbol" option in the dialogue.

You'll need to pay a certain amount of Adena for making a tattoo. The better the tattoo, the bigger the price. Making time-limited special tattoos is free.

For making main tattoos you need 10 pieces of dye; for making time-limited special tattoos - 1 piece of dye.

The dye for your tattoo should be placed into your inventory. If you have dyes of different kinds, choose the necessary one from the list.

Check the table showing how your basic stats will change and press "OK", if you agree with the changes. Press "Back", if you don't agree with the changes.

If you already have 3 tattoos and you want a new one, you need to remove one of the old ones first.

The process of removing a tattoo

To remove a tattoo, talk to NPC Symbol Maker in any township (except starting villages) and choose the "I want to erase a symbol" option in the dialogue.

You'll need to pay a certain amount of Adena for removing a tattoo. The better the tattoo, the bigger the price. Removing time-limited special tattoos is free.

When you have a tattoo removed, 5 pieces of dye spent on that tattoo will be added to your inventory. If you remove a time-limited special tattoo, no dye will be returned to your inventory.

Check the table showing how your basic stats will change and press "Accept", if you agree with the changes. Press "Back", if you don't agree with the changes.

Dyes

Dyes are used for making tattoos. There are different ways to obtain dyes:

To add main tattoos into 3 upper slots you need dyes which can be obtained in the game: you can purchase them from traders, make them using Alchemy, or get them when hunting monsters and Raid Bosses.

To add a special time-limited tattoo into the 4th slot, you need to purchase a special dye in Game Shop.

Dyes marked as just "Dye" can be used by all classes (except Ertheia) after 1st class transfer. After your 2nd class transfer you cannot use them anymore.

Dyes marked as "Greater Dye" can be used by any class after 2nd class transfer. Available to Ertheia after 1st Liberation. Also available after 2nd Liberation.

Dyes marked as "Giant Dyes", "Ancient Dyes", "Legendary Dyes", " Windy Dyes" and "Mysterious Dyes" are available to all classes after Awakening or 3rd Liberation without any limits.

Common dyes

Buying from NPCs

There are special NPCs in any township selling dyes for making tattoos. It can be either Dye Merchants' or NPC Grocer. They sell dyes and greater dyes. Max stats of such dyes: +4/-5.

Dyes can also be purchased from Merchant of Mammon who travels between Aden, Rune and Giran. Please note that castle tax (depending on the territory where you've found Merchant of Mammon) is added to the price of a dye.

Dyes for Awakened classes

Such dyes can be used only by those characters who have completed their Awakening or 3rd Liberation. Common dyes increase 1 stat decrease the other one; while dyes for Awakened characters let you redistribute your stats more effectively.

There are no class restrictions for dyes for Awakened classes.

Dyes for Awakened classes have levels from 1 to 5.

Dyes for Awakened classes are divided into the following types: Giant Dyes, Ancient Dyes, Legendary Dyes and Windy Dyes.

Windy Dyes increase such stats as LUC and CHA. Such dyes can be obtained from Fortune Bags or by using Alchemy.

Dyes for Awakened classes - features

Increases one basic stat of your character and decreases the other one.

+3 -2

+4 -3

+5 -4

+5 -2

+5

Ancient Dye

Increases one basic stat of your character and decreases the other one, increases resistance to one attribute.

+3 -2,+5 from attr.

+4 -3,+10 from attr.

+5 -4,+15 from attr.

+5 -2,+20 from attr.

+5+25 from attr.

Legendary Dye

Increases one basic stat of your character and decreases or increases the other one, increases resistance to one attribute.

+3 -1,+5 from attr.

+4 -2,+10 from attr.

+5 -3,+15 from attr.

+5 -1,+20 from attr.

+5 +1,+25 from attr.

Windy Dye

Increases one basic stat or two basic stats at the same time: CHA, LUC or CHA and LUC

+1 +3

+2 +4

+3 +4

+4 +5

+5 +5

List of Dyes for Awakened classes

Giant Dyes

Ancient Dyes

Legendary Dyes

+Stat.

+- Stat

Attribute(except Giant Dyes)

Giant Dye - STR

Ancient Dye - STR

Legendary Dye - STR

STR

DEX

Fire

Giant Dye - DEX

Ancient Dye - DEX

Legendary Dye - DEX

DEX

CON

Earth

Giant Dye - CON

Ancient Dye - CON

Legendary Dye - CON

CON

STR

Dark

Giant Dye - INT

Ancient Dye - INT

Legendary Dye - INT

INT

WIT

Water

Giant Dye - WIT

Ancient Dye - WIT

Legendary Dye - WIT

WIT

MEN

Wind

Giant Dye - MEN

Ancient Dye - MEN

Legendary Dye - MEN

MEN

INT

Holy

How to get Dyes for Awakened classes

Mysterious Dye Merchants

In every township (except starting villages) there are special NPCs: Mysterious Dye Merchants. They sell Giant Dyes, Ancient Dyes and Legendary Dyes of all kinds. The price of any dye is 1,000,000 adena, however you can choose only the type of a stat to be increased, and you'll get a random dye. Mysterious Dye Merchants don't sell dyes level 4.

Support Unit Captain

If your clan owns a fortress, you can buy dyes Grade R level 4 from Support Unit Captain (in your Fortress), and the prices are as follows:

List of Dyes

CON Dye <Con +1 Dex -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

CON Dye <Con +1 Dex -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

CON Dye <Con +1 Dex -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

CON Dye <Con +1 Str -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

CON Dye <Con +1 Str -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

CON Dye <Con +1 Str -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

DEX Dye <Dex +1 Con -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

DEX Dye <Dex +1 Con -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

DEX Dye <Dex +1 Con -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

DEX Dye <Dex +1 Str -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

DEX Dye <Dex +1 Str -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

DEX Dye <Dex +1 Str -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

INT Dye <Int +1 Men -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia.

INT Dye <Int +1 Men -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia.

INT Dye <Int +1 Men -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia.

INT Dye <Int +1 Wit -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Warrior and Wizard classes. Cannot be used by Ertheia.

INT Dye <Int +1 Wit -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Warrior and Wizard classes. Cannot be used by Ertheia.

INT Dye <Int +1 Wit -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Warrior and Wizard classes. Cannot be used by Ertheia.

MEN Dye <Men +1 Int -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia.

MEN Dye <Men +1 Int -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia.

MEN Dye <Men +1 Int -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia.

MEN Dye <Men +1 Wit -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard and Healerclasses. Cannot be used by Ertheia.

MEN Dye <Men +1 Wit -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard and Healer classes. Cannot be used by Ertheia.

MEN Dye <Men +1 Wit -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia.

STR Dye <Str +1 Con -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

STR Dye <Str +1 Con -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

STR Dye <Str +1 Con -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

STR Dye <Str +1 Dex -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

STR Dye <Str +1 Dex -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

STR Dye <Str +1 Dex -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. All classes. Cannot be used by Ertheia.

WIT Dye <Wit +1 Int -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Warrior and Wizard classes. Cannot be used by Ertheia.

WIT Dye <Wit +1 Int -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Warrior and Wizard classes. Cannot be used by Ertheia.

WIT Dye <Wit +1 Int -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Warrior and Wizard classes. Cannot be used by Ertheia.

WIT Dye <Wit +1 Men -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard and Healerclasses. Cannot be used by Ertheia.

WIT Dye <Wit +1 Men -2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard and Healer classes. Cannot be used by Ertheia.

WIT Dye <Wit +1 Men -3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard and Healer classes. Cannot be used by Ertheia.

Greater CON Dye <Con +1 Dex -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +1 Dex -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye<Con +1 Str -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +1 Str -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +1 Str -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye<Con +1 Str -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +2 Dex -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +2 Dex -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +2 Dex -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +2 Str -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +2 Str -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +2 Str -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +3 Dex -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +3 Dex -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +3 Dex -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +3 Str -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +3 Str -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +3 Str -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +4 Dex -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +4 Dex -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +4 Dex -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +4 Str -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +4 Str -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater CON Dye <Con +4 Str -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +1 Con -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +1 Con -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +1 Con -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +1 Str -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +1 Str -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +1 Str -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +2 Con -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +2 Con -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +2 Con -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +2 Str -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +2 Str -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +2 Str -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +3 Con -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +3 Con -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +3 Con -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +3 Str -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +3 Str -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +3 Str -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +4 Con -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +4 Con -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +4 Con -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +4 Str -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +4 Str -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater DEX Dye <Dex +4 Str -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater INT Dye <Int +1 Men -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater INT Dye <Int +1 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater INT Dye <Int +1 Wit -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater INT Dye <Int +1 Wit -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater INT Dye <Int +1 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater INT Dye <Int +2 Men -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater INT Dye <Int +2 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater INT Dye <Int +2 Men -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater INT Dye <Int +2 Wit -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater INT Dye <Int +2 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater INT Dye <Int +2 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater INT Dye <Int +3 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater INT Dye <Int +3 Men -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater INT Dye <Int +3 Men -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater INT Dye <Int +3 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater INT Dye <Int +3 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater INT Dye <Int +3 Wit -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater INT Dye <Int +4 Men -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater INT Dye <Int +4 Men -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater INT Dye <Int +4 Men -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater INT Dye <Int +4 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater INT Dye <Int +4 Wit -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater INT Dye <Int +4 Wit -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater MEN Dye <Men +1 Int -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater MEN Dye <Men +1 Int -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater MEN Dye <Men +1 Int -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater MEN Dye <Men +1 Wit -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater MEN Dye <Men +1 Wit -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater MEN Dye <Men +1 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater MEN Dye <Men +2 Int -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater MEN Dye <Men +2 Int -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater MEN Dye <Men +2 Int -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater MEN Dye <Men +2 Wit -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater MEN Dye <Men +2 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater MEN Dye <Men +2 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater MEN Dye <Men +3 Int -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater MEN Dye <Men +3 Int -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater MEN Dye <Men +3 Int -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater MEN Dye <Men +3 Wit -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by the Wizard class and the Healer class. after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Greater MEN Dye <Men +3 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater MEN Dye <Men +3 Wit -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater MEN Dye <Men +4 Int -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater MEN Dye <Men +4 Int -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater MEN Dye <Men +4 Int -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.

Greater MEN Dye <Men +4 Wit -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater MEN Dye <Men +4 Wit -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater MEN Dye <Men +4 Wit -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater STR Dye <Str +1 Con -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +1 Con -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +1 Dex -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +1 Dex -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +1 Dex -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +2 Con -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +2 Con -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +2 Con -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +2 Dex -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +2 Dex -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +2 Dex -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +3 Con -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +3 Con -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +3 Con -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +3 Dex -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +3 Dex -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +3 Dex -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +4 Con -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +4 Con -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +4 Con -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +4 Dex -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +4 Dex -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater STR Dye <Str +4 Dex -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. All classes.

Greater WIT Dye <Wit +1 Int -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater WIT Dye <Wit +1 Int -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater WIT Dye <Wit +1 Int -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater WIT Dye <Wit +1 Men -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by the Wizard class and the Healer the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

Greater WIT Dye <Wit +1 Men -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater WIT Dye <Wit +1 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater WIT Dye <Wit +2 Int -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater WIT Dye <Wit +2 Int -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater WIT Dye <Wit +2 Int -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater WIT Dye <Wit +2 Men -2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater WIT Dye <Wit +2 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater WIT Dye <Wit +2 Men -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater WIT Dye <Wit +3 Int -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater WIT Dye <Wit +3 Int -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater WIT Dye <Wit +3 Int -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater WIT Dye <Wit +3 Men -3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater WIT Dye <Wit +3 Men -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater WIT Dye <Wit +3 Men -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater WIT Dye <Wit +4 Int -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater WIT Dye <Wit +4 Int -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater WIT Dye <Wit +4 Int -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.

Greater WIT Dye <Wit +4 Men -4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater WIT Dye <Wit +4 Men -5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Greater WIT Dye <Wit +4 Men -6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.

Lv. 1 Giant CON Dye (Con +3 Str -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Giant DEX Dye (Dex +3 Con -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Giant INT Dye (Int +3 Wit -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Giant MEN Dye (Men +3 Int -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Giant STR Dye (Str +3 Dex -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Giant WIT Dye (Wit +3 Men -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Giant CON Dye (Con +4 Str -3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Giant DEX Dye (Dex +4 Con -3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Giant INT Dye (Int +4 Wit -3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Giant MEN Dye (Men +4 Int -3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Giant STR Dye (Str +4 Dex -3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Giant WIT Dye (Wit +4 Men -3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Giant CON Dye (Con +5 Str -4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Giant DEX Dye (Dex +5 Con -4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Giant INT Dye (Int +5 Wit -4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Giant MEN Dye (Men +5 Int -4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Giant STR Dye (Str +5 Dex -4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Giant WIT Dye (Wit +5 Men -4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Giant CON Dye (Con +5 Str -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Giant DEX Dye (Dex +5 Con -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Giant INT Dye (Int +5 Wit -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Giant MEN Dye (Men +5 Int -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Giant STR Dye (Str +5 Dex -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Giant WIT Dye (Wit +5 Men -2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Giant CON Dye (Con +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Giant DEX Dye (Dex +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Giant INT Dye (Int +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Giant MEN Dye (Men +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Giant STR Dye (Str +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Giant WIT Dye (Wit +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Giant CON Dye (Con +3 Str -2 Dark Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Giant DEX Dye (Dex +3 Con -2 Earth Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Giant INT Dye (Int +3 Wit -2 Water Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Giant MEN Dye (Men +3 Int -2 Holy Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Giant STR Dye (Str +3 Dex -2 Fire Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Giant WIT Dye (Wit +3 Men -2 Wind Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Ancient CON Dye (Con +4 Str -3 Dark Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Ancient DEX Dye (Dex +4 Con -3 Earth Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Ancient INT Dye (Int +4 Wit -3 Water Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Ancient MEN Dye (Men +4 Int -3 Holy Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Ancient STR Dye (Str +4 Dex -3 Fire Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Ancient WIT Dye (Wit +4 Men -3 Wind Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Ancient CON Dye (Con +5 Str -4 Dark Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Ancient DEX Dye (Dex +5 Con -4 Earth Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Ancient INT Dye (Int +5 Wit -4 Water Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Ancient MEN Dye (Men +5 Int -4 Holy Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Ancient STR Dye (Str +5 Dex -4 Fire Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Ancient WIT Dye (Wit +5 Men -4 Wind Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Ancient CON Dye (Con +5 Str -2 Dark Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Ancient DEX Dye (Dex +5 Con -2 Earth Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Ancient INT Dye (Int +5 Wit -2 Water Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Ancient MEN Dye (Men +5 Int -2 Holy Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Ancient STR Dye (Str +5 Dex -2 Fire Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Ancient WIT Dye (Wit +5 Men -2 Wind Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Ancient CON Dye (Con +5 Dark Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Ancient DEX Dye (Dex +5 Earth Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Ancient INT Dye (Int +5 Water Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Ancient MEN Dye (Men +5 Holy Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Ancient STR Dye (Str +5 Fire Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Ancient WIT Dye (Wit +5 Wind Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary CON Dye (Con +3 Str -1 Dark Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary CON Dye (Charisma) (CON +3 CHA +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary CON Dye (Luck) (CON +3 LUC +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary DEX Dye (Dex +3 Con -1 Earth Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary DEX Dye (Charisma) (DEX +3 CHA +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary DEX Dye (Luck) (DEX +3 LUC +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary INT Dye (Int +3 Wit -1 Water Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary INT Dye (Charisma) (INT +3 CHA +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary INT Dye (Luck) (INT +3 LUC +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary MEN Dye (Men +3 Int -1 Holy Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary MEN Dye (Charisma) (MEN +3 CHA +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary MEN Dye (Luck) (MEN +3 LUC +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary STR Dye (Str +3 Dex -1 Fire Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary STR Dye (Charisma) (STR +3 CHA +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary STR Dye (Luck) (STR +3 LUC +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary WIT Dye (Wit +3 Men -1 Wind Resistance +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 will only give the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary WIT Dye (Charisma) (WIT +3 CHA +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Legendary WIT Dye (Luck) (WIT +3 LUC +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary CON Dye (Con +4 Str -2 Dark Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary CON Dye (Charisma) (CON +4 CHA +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary CON Dye (Luck) (CON +4 LUC +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary DEX Dye (Dex +4 Con -2 Earth Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary DEX Dye (Charisma) (DEX +4 CHA +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary DEX Dye (Luck) (DEX +4 LUC +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary INT Dye (Int +4 Wit -2 Water Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary INT Dye (Charisma) (INT +4 CHA +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary INT Dye (Luck) (INT +4 LUC +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary MEN Dye (Men +4 Int -2 Holy Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary MEN Dye (Charisma) (MEN +4 CHA +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary MEN Dye (Luck) (MEN +4 LUC +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary STR Dye (Str +4 Dex -2 Fire Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary STR Dye (Charisma) (STR +4 CHA +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary STR Dye (Luck) (STR +4 LUC +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary WIT Dye (Wit +4 Men -2 Wind Resistance +10). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary WIT Dye (Charisma) (WIT +4 CHA +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Legendary WIT Dye (Luck) (WIT +4 LUC +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary CON Dye (Con +5 Str -3 Dark Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary CON Dye (Charisma) (CON +4 CHA +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary CON Dye (Luck) (CON +4 LUC +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary DEX Dye (Dex +5 Con -3 Earth Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary DEX Dye (Charisma) (DEX +4 CHA +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary DEX Dye (Luck) (DEX +4 LUC +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary INT Dye (Int +5 Wit -3 Water Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary INT Dye (Charisma) (INT +4 CHA +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary INT Dye (Luck) (INT +4 LUC +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary MEN Dye (Men +5 Int -3 Holy Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary MEN Dye (Charisma) (MEN +4 CHA +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary MEN Dye (Luck) (MEN +4 LUC +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary STR Dye (Str +5 Dex -3 Fire Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary STR Dye (Charisma) (STR +4 CHA +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary STR Dye (Luck) (STR +4 LUC +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary WIT Dye (Wit +5 Men -3 Wind Resistance +15). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary WIT Dye (Charisma) (WIT +4 CHA +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Legendary WIT Dye (Luck) (WIT +4 LUC +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary CON Dye (Con +5 Str -1 Dark Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary CON Dye (Charisma) (CON +5 CHA +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary CON Dye (Luck) (CON +5 LUC +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary DEX Dye (Dex +5 Con -1 Earth Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary DEX Dye (Charisma) (DEX +5 CHA +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary DEX Dye (Luck) (DEX +5 LUC +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary INT Dye (Int +5 Wit -1 Water Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary INT Dye (Charisma) (INT +5 CHA +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary INT Dye (Luck) (INT +5 LUC +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary MEN Dye (Men +5 Int -1 Holy Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary MEN Dye (Charisma) (MEN +5 CHA +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary MEN Dye (Luck) (MEN +5 LUC +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary STR Dye (Str +5 Dex -1 Fire Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary STR Dye (Charisma) (STR +5 CHA +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary STR Dye (Luck) (STR +5 LUC +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary WIT Dye (Wit +5 Men -1 Wind Resistance +20). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary WIT Dye (Charisma) (WIT +5 CHA +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Legendary WIT Dye (Luck) (WIT +5 LUC +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary CON Dye (Con +5 Str +1 Dark Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary CON Dye (Charisma) (CON +5 CHA +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary CON Dye (Luck) (CON +5 LUC +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary DEX Dye (Dex +5 Con +1 Earth Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary DEX Dye (Charisma) (DEX +5 CHA +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary DEX Dye (Luck) (DEX +5 LUC +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary INT Dye (Int +5 Wit +1 Water Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary INT Dye (Charisma) (INT +5 CHA +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary INT Dye (Luck) (INT +5 LUC +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary MEN Dye (Men +5 Int +1 Holy Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary MEN Dye (Charisma) (MEN +5 CHA +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary MEN Dye (Luck) (MEN +5 LUC +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary STR Dye (Str +5 Dex +1 Fire Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary STR Dye (Charisma) (STR +5 CHA +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary STR Dye (Luck) (STR +5 LUC +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary WIT Dye (Wit +5 Men +1 Wind Resistance +25). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary WIT Dye (Charisma) (WIT +5 CHA +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Legendary WIT Dye (Luck) (WIT +5 LUC +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Windy CHA Dye (CHA +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Windy Charisma (Luck) (CHA +3 LUC +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Windy LUC Dye (LUC +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Windy Luck (Charisma) (LUC +3 CHA +1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Windy CHA Dye (CHA +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Windy Charisma (Luck) (CHA +4 LUC +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Windy LUC Dye (LUC +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 2 Windy Luck (Charisma) (LUC +4 CHA +2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Windy CHA Dye (CHA +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Windy Charisma (Luck) (CHA +4 LUC +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Windy LUC Dye (LUC +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 3 Windy Luck (Charisma) (LUC +4 CHA +3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Windy CHA Dye (CHA +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Windy Charisma (Luck) (CHA +5 LUC +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Windy LUC Dye (LUC +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 4 Windy Luck (Charisma) (LUC +5 CHA +4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Windy CHA Dye (CHA +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 5 Windy Charisma (Luck) (CHA +5 LUC +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.

Lv. 1 Windy LUC Dye (LUC +5). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes.