Diabloii.Net Member

A barbarian or an Amazon would be ideal (neither are very mana dependent, have good health, and have level 1 skills that can be used until the end of the game). A paladin would be a good second choice (Might aura is weak come NM but to a starting player, it's not bad...you also have prayer to heal yourself so you may not need as many potions). Sorcies and necros are more fun, of course, but for a beginning player on ladder, they require more micro management (not to mention good gear) than it's worth.

Banned

I started out with a zon... the build got to like to lvl 70 b4 i stoped lvlin her. The build really sucked cuz i just maxed out the fire arrow thing and that really sucked. Zons probably isnt a good char to start out on since good bows are hard to come by.

If u wanna go solo go with necro, i find that summon necros are the most fun to play with because raising armies to do your bidding is quite fun, even though that isnt effective for dueling.

I have to disagree with you guys about starting on Sorcs. Their survivablity is really low, which in my exprience makes it difficult to play with, not even to mention sorcs below lvl 24 suck, expect fire sorcs. You really have to know how to build a sorc correctly to make it fun later on. Dont get me wrong, Sorcs is my favorite char, sorcs probably take the most skill to play, Orb sorcs > Billz, fire sorcs. Orb sorc ownz joo all.

Barbs, I find is a good char to start out on, just keep plugin all your stats into vit.. lol.

Diabloii.Net Member

Absolutely always start with a sorc. No other character is so versatile without good gear. No other char can mf like a sorc...This late in the season, people would be giving away shards by the dozens, I know I do.

Bahh...Humbug. He said he wants fun, nothing is more fun (most of the time) than a party, and chars who add something unique to the party are best. Well, that could be a few chars: necros for their curses (not often used anymore with the pumping of synergies), paladins with auras (but expect to only see concentration, and faint if they use cleansing or salvation or arent hammerdins), barbs with warcries (they almost universally have these by lvl 50 or so nowadays), and sorc with hi lvl static and tele (well, at least they can tele).

What Jezza wants is for u to start with a sorc for mf purposes to twink any char that u REALLY want to have fun with. It's true that they are easy to get stuff for. But I think half the fun with a first char on any realm is getting these items along the way. Problem is, when u play with chars in hell games, where the best stuff falls, autopickit cheaters make this ugly.

I usually start with a barb on the ladder, and max bo b4 anything else. If u cant find a good weapon, then scoop up other stuff, even flawless gems in hell to barter for one. Barbs can mf too, although far less efficiently on andy and meph than a sorc - best to consider travincal mf'ing for barbs, to get gold, then gamble, then trade ur gambles.

Diabloii.Net Member

<i>I have to disagree with you guys about starting on Sorcs. Their survivablity is really low, which in my exprience makes it difficult to play with, not even to mention sorcs below lvl 24 suck, expect fire sorcs.</i>

Ive started from scratch on variour hc realms at least a half dozen times. Trust me, sorc is the way to go.

Then start by posting ur realm and asking around here at this forum if anyone is starting a new char. There is a thread here to do that also. Public games in classic arent that bad, there arent that many games available, maybe 30 in normal on any realm at peak times, and much fewer late at nite.

If u have 389 posts, then u must know how to play LoD. There are fewer builds in classic than LoD that are viable ON THEIR OWN thru hell. Without the +skills items, u wont have as many skills beefed up, so u will have to scrimp on spending skillpoints. Most ppl do this by choosing a very specific build and pumping the synergies to max and ignoring other useful skills. It's harder to do a zon later in the game with this 1.10 patch, and u dont see too many melee pallys either. But that doesnt mean that these chars can't fight on their own. We CANT tell U what to make. U will have to list what U would like to make and ask if those chars are viable....

I would either start with a maul barbarian, or a hammerdin. Either build is pretty powerful, versatile, a good magic finder, and not that equipment dependent.

For the maul barb, just build your standard WW barb. Max WW, Battle orders, mace mastery. Put atleast one point into find item. Put the rest whereever you feel like. Get as much STR as you want (170-200 is a good number if you aren't really sure). Put the rest into Vit. Equipment is not crucial - just look for leech, life, resists, crushing blow, and strength. Angelic set is good too, and cheap. Get the unique light plated boots (Goblintoe) if you can. Weapon is pretty crucial though, that's why I recommend a maul barb, as Steeldriver and Bonesnap are both good enough to get you through hell, and both are pretty cheap and easy to find. You can substitute a good Martel later on if you get your hands on one.

Hammerdin has been covered pretty well already in this forum. Basically, max battle hammers, vigor, blessed aim, and concentration. One point into redemption. Get as much str as you think you need (~75 is good), for dex no more than 51 (shard), and the rest into vit, or a few into energy if you want. Good gear includes things with life, resists, mana, fast cast, skills. Tarnhelm, 3 gem hat, shard, 3 diamond sheild, nightsmoke, magefists/frosties, SOJs, etc. But hammerdins are so overpowered that you could probably run around naked and still own hell. Seriously.

Banned

what do u guys think about a poison/summoner? i am gona trade all my lod **** for classic **** and make some chars...i think i could make him work, if not then ill make a hammerdin and sorc too...right?

Diabloii.Net Member

what do u guys think about a poison/summoner? i am gona trade all my lod **** for classic **** and make some chars...i think i could make him work, if not then ill make a hammerdin and sorc too...right?

You might be able to make him work on expansion, but very doubtful on classic due to the low number of plus skills. Most people pick one skill then stick with it and its synergies. Try Poison, summoning, or bone if you want to go a necro.

Banned

You might be able to make him work on expansion, but very doubtful on classic due to the low number of plus skills. Most people pick one skill then stick with it and its synergies. Try Poison, summoning, or bone if you want to go a necro.

Diabloii.Net Member

the lower amount of +skills on classic doesnt matter, considering the monsters are much weaker and have less life. There arent any really godly peiecs of gera on classic, like enigma on xpac, well, except of course for shard

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I think in expansion you need a sorc to start out. She can pack tons of MF and hit mephisto/andy to drop the high end uniqs. While on classic I am wondering if you could get by with a hammerdin that would be able to go with less mf but hit places like Chaos and Travincle, since high end uniqs dont exist and your just huniting for rares?