If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

3D Stereoscopy in Linux

Hi, does anyone know how to get 3D Stereoscopy working in Games using Linux? or what I would need?

On Windows I used a program called "iZ3D" and it worked very well with my 3D TV (with Games that didn't support 3D on their own).
I connected Laptop to TV via. HDMI, and set up the program (iZ3D) to create two images, which then was converted into 3D (shutter) by my 3D TV (no idea what the feature is called).

Does anyone know anything similar to the program iZ3D on Linux? any hints?

All I could find was "VRizer" (it seems to be old?), but I can't seem to be able to preload it...

I haven't really looked but based on the search for VRizer (which doesn't seem to have any official download or website anymore) I found a project with the name "chromium" which supposedly manipulates opengl rendering in various way and has a dedicated site to stereoscopy: http://chromium.sourceforge.net/doc/stereo.html

chromium seems deprecated too
After replacing all python calls with python2 calls and symlinking make to gmake it compiled surprisingly well.
But it won't run with freeglut 2.8, only with 2.4 and that apparently won't compile since GCC 4.2 (!!).

It's buggy with Nexuiz, it seems to me that it is able to create the 2 viewports, but it isn't able to resize them correctly; therefore the 2 viewports are "on top of each other" and "flickering"/"conflicting".

It works with Openarena (haven't tried it on my 3D TV yet), but the viewports are upside-down .

The performance isn't great, but I guess it is due to Xnest and 32bit chroot.