Ninja-ja's update will be coming this week, we apologize for the lateness.

I will be taking a break from updating PTD this week, meaning there won't be an update this weekend. Constantly updating a game can put a lot of strain so every once in a while I will take a weekly break to recharge my batteries.

Update: I'm considering adding a new mode called "Classic". Basically in this mode your pokemon's attacks will have the same stats as the original game or as close as possible. You will be able to use the same pokemon for both "Classic" and regular mode but there will be different achievements for each mode. In regular mode the attacks will be more balanced and towers will have health. In classic mode towers won't have health and attacks will do the attack power that the original games have (based on Gen 5). Vote on the poll and let me know what you think.

But I want to talk about what's coming next for the game and just comment in more detail about a lot of the questions and concerns you guys are all having.

First about the move balancing. By looking at the poll I can see that a lot of you guys liked the balancing except for a few special moves that could use some more love or uniqueness.

So for the next update you can expect quick attack and extremespeed (to name a few) will have a lower cooldown.

I will also be looking at how difficult or how high of a level you need to reach to get a move in order to figure out the appropriate damage it should do. If you can just buy a TM then chances are the move won't get significantly stronger, but there are some specific exceptions.

Let's look at Earthquake! It hits everybody on the field while it has a target in range for 20 attack power. Most of you think this is too low, which I can understand seeing as how powerful the move is in the real game. I can make it stronger (40 attack power) but there needs to be a drawback to such strength. I tried longer cooldowns but I just don't like how it makes some moves useless. Some people in the chat actually mentioned something that I originally sorta brushed off as I won't be adding that to the game. But today thinking about it, I think it can work. So for the next update I will be introducing.... Tower Health!

That's right your towers will now have a health bar, just like the enemy! But slow down a bit... the enemy isn't going to stop and do attacks towards you. The point is that a move like double-edge can now actually have a recoil damage (and much higher attack power). A move like recover is useful while defending, and best of all, defense moves will be useful both in attacking and defending, a defense move will lower the amount of damage received from all sources.

Another big thing is the duration of defense and offense buffs. It is a pain to keep using rage every time it runs out on one pokemon, imagine keeping it up on all 6! Therefore I'm drastically increasing the duration of these buffs. They won't last forever but you won't have to re apply them nearly as often making it more manageable to use in battle.

Now let's talk about trading. Trading is going to change radically. The trading center is coming, and no more trade codes! You will be able to search for the pokemon you want or search for somebody that wants your pokemon, also transferring pokemon from one save to another will be easier than ever.

Next update will also include two new story mode levels one being the S.S. Anne level and the other being the Vermillion Gym level. You can expect to get the HM Cut, and you can expect to use it on different levels to find secrets.

Lastly I haven't forgotten about Daily Codes, Missing Relearner moves, so those will be coming also.

Below is my progress on these things, keep checking back to see how I'm doing!

That's all I have for now, as always let me know what you think, read the FAQ and also read the comments on this blog post before you post as I won't be publishing comments that have already been asked.

For all those asking for a mute button. Instead of an Exit button there is now a Menu Button on the level that will let you change the audio settings right from the level, and also change if you wish to see the damage numbers among other things.

Added a damage number feature, whenever you do damage to an enemy the amount of damage you did will show up above the enemy. Black text means the attack was normal, orange will be for super effective and dark gray will be for ineffective attacks.

Added an experience number feature, whenever you get experience the amount will show up on top of your pokemon.(Thanks for reminding me Darren)

Changing most damaging attack cooldowns down to 18 but reducing their attack power. This will result in some moves hitting for less but hitting more frequently.

Re balancing the attack power of all moves so some of the weaker moves (Absorb) are more in line with everything else, some of the stronger moves will have their attack power lowered so that all the moves aren't drastically separate in attack power.

Example: Absorb: Old Attack Power: 20 - New Attack Power: 40.

Example: Drill Peck: Old Attack Power: 80 - New Attack Power: 70

Changed Poison Powder and Toxic Spikes to "badly" poison the target, meaning it will do double damage.

Bugs

When you exit out of a story level it will take you to the correct chapter page instead of the chapter select screen.

Fixed issue with not losing a level when all the candy is taken.

Rock Blast was hitting for an extra hit, this is now fixed. Example: It would hit 6 times instead of 5, or 5 times when it only got 4.

Pokemon on Vermillion City now have a more balanced defense, this will make moves like Aqua Tail hit for more on Fire and Ground types and Water Pulse hit for less. Instead of having x4 Physical Defense they will have x2 Physical Defense and x2Special Defense. Overall it should make the level a little harder.

Pay Day will now only give 10 extra poke dollars per hit.

Fixed issue with using healing moves while defending.

Fixed Graphical issue with the move Endeavor.

You can now view more than 20 TMs for a pokemon.

This won't be the only thing coming to the update, so keep coming back to see what else will be added.

I'm keeping the same shiny hunt so that everybody can get their shiny Farfetch'd :D Also the avatars are not added on this update but when I do add them I will allow you to pick which generation you want it from the ones I posted on the poll. A lot of you requested this so I will make it happen.

v3.0.1 is now out it fixes the following:

Small typo on the new story level.

Pokemon that have the move selfdestruct will now be able to move around.

The 4th challenge mode will now work correctly no matter what you do.

The chapters will now unlock correctly once you beat all the levels in the previous chapter.

It includes:

New Story level!

New Challenge Level!

One new pokemon to catch via NPC Trade!

New TMs! - Poison Jab, and Swords Dance.

Bug Fixes

Look at the previous blog for more details on what this update includes.Where can I play?

You might have noticed the new poll asking about Anonymous posting on the comments, the reason I have it there is because there has been a lot of spam lately and I wanted to see how the majority of you feel about the issue.

Ninja-ja will have an update this week but I don't have all the details set yet, I will post them once I get them ready.

Pokemon Tower Defense v3.0 progress list: (Update will be out within 2 hours!)

New Challenge Level - (100%)

Intro (100%)

Level Layout (100%)

Level Waves (100%)

Ending (100%)

New Story Level - (100%)

Intro (100%)

Level Layout (100%)

Level Waves (100%)

Ending (100%)

New NPC Trade Pokemon (100%)

Graphic (100%)

Shiny Graphic (100%)

Add stats to the game (100%)

New Moves (3) (100%)

Swords Dance (100%)

Poison Jab (100%)

Night Slash (100%)

Non Catchable Pokemon (6) (100%)

Graphic (100%)

Add stats to the game (100%)

New TMs added (2) (100%)

Swords Dance (100%)

Poison Jab (100%)

New Relearn moves added (2) (100%)

Swords Dance (100%)

Poison Jab (100%)

Bugs

Stealth Rock - Will now do more damage per hit, but will hit each pokemon less frequently.

Petal Dance - The cooldown has been increased from 18 to 36.

Pokedex - When evolving a pokemon the pokedex should now correctly keep track of it's pre-evolutions.

Finishing Touches & Distribution (25%)

For now this is all I have but I will keep updating it as the week goes on, thanks and let me know what you think.

v2.9.1 is out now! It fixes Route 5 so the pokemon will have the right levels now, fixed the opening sponsor animation to not play sound if you have the music off, also fixed Bulldoze from stacking it's movement lowering debuff (Thanks to the gang at the chat room for letting me know about Bulldoze ;D ).

Also I changed the $10 Ninja-ja Grand Master Edition Gift from 30,000 pokedollars to Shiny Magikarp codes. If you bought the $10 dollar version or the $20 dollar version and wish to receive the codes send me an email at sotero86@gmail.com with the subject "Shiny Magikarp" make sure to use the same email that you used to buy the game on paypal.

It includes:

Two new story levels!

Nugget Bridge - Will Ash beat General Mewtwo? Did I really just beat Kyogre with two pokemon? What happened to Gary? All these answers and more on this level.

Route 5 - A training level with a new pokemon to capture, pokemon keep getting harder and harder as they try to capture some rare candy. Over 30 waves of increasingly difficult pokemon.

One new pokemon to catch!

TMs -Similar to the Move Relearner go to the pokemon selection screen and press on TMs to buy a compatible TM for your pokemon. Once you start learning the move you will be charged even if you don't end up replacing the move for another. They cost 10,000 pokedollars each.TMs available (20 added):

We reached 3 MILLION views on Newgrounds recently, I'm still amazed at how big we have gotten, I mean 3 million on newground is not counting the views on the blog (463,109) and the views on all the other websites that have the game, so the number is a lot higher. I'm committed to finishing this game and letting you guys catch all the original 151 pokemon. So let's move forward together, with your support we can make this happen.

I wanted to say that this is a learning experience for Dan and me, we make mistakes just like everyone else. I will say that I regret giving out shiny abra and shiny charmander and that it won't happen again. The reason I'm not shutting down the charmander code is that it won't be fair that some of you got it while others didn't.

Also, I want to ask you guys if you have any suggestions to post them on our forum, the link is on the PTD Fan Links page, that way other players can comment on your suggestion and it's easier for me to find the ones that people are more excited about. My email is so full right now if you mailed me a suggestion there it might be a long time before you get a response.

Okay so on Saturday I asked "What would be the perfect update?" and boy did you guys have a lot of different answers. But a lot certain things keep coming up over and over. One you want a new story level, two you want new pokemon to catch, and three you want TMs. Most of you think the level cap is fine which I agree. A lot of you want a training level which I agree also. Some of you want a nugget bridge level and have many great ideas for it. So I will take all of these and bundle them up into this weeks update.

New Story Level (100%) - Nugget Bridge - Will Ash beat General Mewtwo? Did I really just beat Kyogre with two pokemon? What happened to Gary? All these answers and more on this level.

Level Intro (100%)

Level Layout (100%)

Level Waves (100%)

Level Ending (100%)

New Story Level (100%) - Route 5 - A training level with a new pokemon to capture, pokemon keep getting harder and harder as they try to capture some rare candy. Over 30 waves of increasingly difficult pokemon.

Level Intro (100%)

Level Layout (100%)

Level Waves (100%)

Level Ending (100%)

New Pokemon (1) (100%)

Graphic (100%)

Shiny Graphic (100%)

Add pokemon's stats in game (100%)

5 new moves (100%)

New Evolution (1) (100%)

Graphic (100%)

Shiny Graphic (100%)

Add pokemon's stats in game (100%)

Add some TMs to the game (100%) - Similar to the Move Relearner go to the pokemon selection screen and press on TMs to buy a compatible TM for your pokemon. Once you start learning the move you will be charged even if you don't end up replacing the move for another. They cost 10,000 pokedollars each.TMs available (20 added):

I think everybody out there has their own idea of what a perfect (but doable) weekly update would be. So why don't you let me know, but don't email me (I have plenty of emails!), post it on the forums http://s4.zetaboards.com/poketd so that everybody can see and comment on your individual suggestions (The comment space bellow is too hard to sort). If you guys come up with a good (doable) weekly update I will try to make it happen.Just a couple of rules:

You can suggest a story level but don't suggest a storyline since I already have that set.

You can suggest a challenge mode and design one if you want.

Let me know about level cap, new moves, tms, new achievements, and even tell me which shiny hunt pokemon I should give out.

Let's make it happen, let me know what you think of this update and let me know what your perfect, but doable, weekly update would be.

Evolution Button: When pokemon is evolving during the level the game crashes. (100%)

Self-Destruct bug (100%)

Relearn only moves (ex. Thunder Fang for Arbok) (Postponed)

Pokedex/Achievements (you decide which one on the poll above) (100%)

For the New Feature I have added a short poll on the website, you guys get to decide which feature you would like first.

Pokedex/Achievements - A pokedex will be added to the game to keep track of who you saw and who you caught, also achievements will be added into the game for finding certain pokemon and completing certain task, like beating a level without losing candy.

Targeting System - Your towers will be able to target different units depending on what command you give your pokemon. For example, attack first, attack last, attack lowest health..etc.

Different Pokeballs - Be able to buy different pokeballs that will let you catch pokemon at higher percentages.

Trading Center - A place that you can search for trades being done by other players. Search by who you want in the trade or search by what you want to trade, all trades will be handled by the game so once both sides agree on the trade you will both get them immediately.

Choose wisely :)

Also the last poll it seems like you guys want to keep trading, so trading will stay, in the future I might tweak things here and there but for now it stays like it is.

I also added two new tabs to the site called "Suggestions" and "Bugs" these will cover both games PTD and Ninja-ja, make sure you read them before you offer a suggestions.

The artist search is almost completed I sent emails to the top 9 applications that we received that fit into what our next game is going to be. Once they answer the emails we will pick from there. If you didn't get an email and you applied I just have to say thank you for even considering applying for the position, a lot of you had great art and we might contact you for a different game but for our next game we were looking for something very specific, some time this week I will send out a thank you letter to all who applied.

Thanks again for sticking around, the support is greatly appreciated. Let's continue on this journey! As always, let me know what you think.