Zul'Aman

Zul'Aman

Zul'Aman was formerly controlled by Zul'jin and his tribe members. After the demise of Zul'jin, the zone nestled in Ghostlands is now under the evil lead of Daakara. Formerly a 10-player raid for level 70s, the heroic-only instance is now a 5-player dungeon for level 85s. The dungeon has kept much of its unique flair, including Mojo, Amani Hex Stick, and the timed run. There is even a similar mount: Amani Battle Bear.

History

Many centuries ago, high elves and humans allied to defeat the empire Zul'Aman and drove the trolls to near extinction. Now, the tiny area in northeastern Lordaeron is all that remains of the trolls' continent-spanning empire that once threatened Quel'Thalas with defeat.

Though the trolls' empire was destroyed in antiquity, they have always controlled the sprawling forest now called Zul'Aman. The trolls have never been content with this setback and have never forgiven the humans or elves for their near genocide. With Lordaeron and Quel'Thalas in ruins, the trolls are hoping to reclaim their kingdom.

Lately, they have been receiving support from the Zandalari tribe in order to reunite the remaining troll tribes. This fatal intention poses a danger to both Alliance and Horde, so in Patch 4.1, players must eradicate this uprising, both in Zul'Aman as well as in Zul'Gurub.

Encounters

Akil'zon – As a former shaman of the Amani tribe, Akil'zon had a preternatural ability when working with the element of air. This talent caught the eye of Hex Lord Malacrass and made finding a host for the trolls' eagle god an easy task.

Nalorakk – Hex Lord Malacrass considered Nalorakk-renowned for both his fearsome rage and savage strength on the battlefield-the ideal vessel for the bear god's essence.

Jan'alai – Dragonhawks are deft predators that rend their foes with razor-sharp talons. This mindset and method of attack were also favored by one of the Amani tribe's highly skilled rogues, Jan'alai.

Halazzi – The lynxes of Azeroth are vicious hunters that shred their prey with fang and claw. Hex Lord Malacrass mused that it was only right to seal the essence of the lynx god within one of the tribe's greatest hunters.

Hex Lord Malacrass – Rumored to be the most feared witch doctor of the Amani tribe in decades, Hex Lord Malacrass has done the unthinkable and sealed the essence of several mighty troll animal gods in their strongest champions... keeping the darkest one for himself.

Daakara – To fill the power vacuum left from the death of their old warlord, Zul'jin, the remaining trolls of the Amani tribe chose their favored champion, Daakara the Invincible, to reclaim their lost glory.

Music

Ambience

Guides

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Comments

Comment by wolfblood

Maybe kinda off-topic, but just to tell you guys some lore, Zul'jin is the Warlord of zul'aman, and chieftain of the amani trolls, back in the trolls wars he wanted peace between the trolls tribes and in warcraft 2 is one of the heroes you save from an alliance base in the first mission, and Ogrimm Doomhammer (leader of the old horde, and close friend of Thrall's father) ask him and the forest trolls to join to the horde and help him, and Ogrimm would help him whit his mission to unite together the trolls.

JUST, so you guys know, Ogrimm wanted to help him, just that he couldn't because the problem with Gul'dan and the fel blood with the demonic powers that cursed and enslaved the orcs by the demons, and the horde just faded apart, after that, Zul'jin was never seen....since today.

Comment by vortigern

Comment by Fooly

From what I've gathered, it seems the only addition to normal drops would be the bear mount and a chest at the end which contains some rings, is that all?

Comment by Rainfall

If you want to do the timed event remember - just pulling the boss before the sacrifice is not enough, you have to kill him! If the time runs out the NPC will be sacrificed even during the boss fight.

Comment by Toldry

note that most of the gear that drops here either ignors some armor or increases spell/meele haste.

Comment by Riceak

I've had problems with the timed event in Zul'Aman, I'm in a team that has cleared ZA 4 times now and cleared it the first day, and we've tried timed event 3 times.First time we went bear->eagle->lynx but didnt make it to lynx since we only had 16 min on timer after killing the eagle.Then I read the guide on getbuffed.com and we've tried to go bear->eagle->dragonhawk, but the timer seems to bug after we kill the eagle. We kill the bear 7 min before sacrifice and eagle 5 min before, but then 2 lockouts in a row we've gotten 11 min until next sacrifice timer. Somehow we're losing 9 min instant when killing eagle boss, and there's no way we can make it to dragonhawk and kill it in 11 min, someone got a clue about whats wrong?

Comment by Cryptern

Another kick in the balls for a elemental shaman... and other classes aswell.. not 1 piece with +spelldamage and crit on, wich is mail.. and so much plate with healing and even also mail with +healing..

seriously, same with kara, only 1 elemental mail drop there exept from token..

Get a grip blizz.

Comment by BattleTide

Im a 70 druid healing and just started gaining items from karazan....I know this is a stupid question but i have to ask..... can a group of 10 who has a few items from kara but not yet defeated nightbane go into ZA and accualy kill a few bosses, or is that just not possible until your group starts to farm kara full runs??

Comment by Katrana

If you're on Alliance, you can reach the Ghostlands and Zul'Aman by running north from the Easter Plaguelands. There's a FP and a few vendors near the instance.

Comment by ElvenLord

one more comment on ZA.. After killing Zuljin, you can loot as many Fireworks as you can from an object where you fight Zuljin

Comment by Hypno

Can you zone into ZA lower then 70?

Comment by JGoD

It should be noted that if you leave the instance while you are alive, you will lose any Amani Hex Sticks http://www.wowhead.com/?item=33865 in your inventory along with any buffs you may have recieved from Amani Charms. So be sure to use them on the frogs if you must zone out to repair and such.

Comment by Wiseblood

I just wanted to know if anyone else was having a hard time getting their guild to take ZA seriously. My leaders argue that a) the tanking gear in za is crap, and b) each boss only drops 1 purple. I think this is stupid but havent come up with a great arguement other than I REALLY WANT THE 2HANDED SWORD OFF ZULJIN!!!

Comment by cool3alatol

can some one plz tell me where excalty to get this bow !

Comment by St3FuN

all trash mobs are easy to take down alone if you are priest. all except bears and not humanoids.how? Mind soothe and then MC and make them fight each other. TESTED

Comment by Crazybear

A note to all your Druids out there (particularly Balance) this is an outdoor instance. Finally a chance to do some CC. Entangling roots can be used here and it is "semi useful". Sure it has a risk of breaking but hey...Moonkins complain they can't CC and this is their chance. Also, sleep beast is quite useful to have in this raid as there are a lot of bears/owls.

Comment by Ingolfur

Whereas I don't like Zul'Gurub nor Zul'Farrak (Find it annoying being in the open air, for some strange reason.) I quite enjoy this instance. Nice loots, challenging but not impossible bosses... a timed event. The guys in Blizzard haven't lost their ability to please us:)

Comment by offender

We managed to get 4 bear mounts before entering MH/BT.

Leet skills > gear.

Comment by Fatimah

If u never been to ZA and wont be going soon with your guild, ask if u can join a cleared ZA raid. That way u can finish the quests Promises, promises and X marks...Your doom. Its about 43 gold and a 20slot bag. This way u can get nice loot if u are still undergeared for the instance...rinse and repeat with your alts and friends ;)

Comment by MadrilHealadin

As a Healadin how much mana and plus healing should I have before I start in here? Also how much spell crit and stuff like that should I have?

Comment by gnomefreeze

what are rogues requirements for this, im thinking roughly 1.7k AP and at least 7.5k HP?

Comment by Jomper

can someone post detailed recommended class requirements for ZA?

such as how much hp each class should have, how much +healing healers should have, tank requirements, ect

Comment by ANOMALOCARIS

Please don't downrate this comment until it is answered.Is it just me or is all the shammy stuff in Zul'Aman for resto shammys?? Correct me if I'm wrong but almost all the stuff has +healing and not so much +damage. If so, where could an elemental shammy go to get good loot that is good and looks cool?I would really appreciate some help on this :)

Comment by hjalmar

correction this raid only need's lvl 68

Comment by Odann

Just wondering.

For a healer, about how much + healing should you have to run this raid?

Comment by rutix

Comment by WoWspaz

This isn't in Horde territory I belive it's Contested territory as soon as you go to the Amani Pass i think it becomes contested and horde players will get flagged

Edit:Added this because it says its horde territory confirming

Comment by sonkashi

which raid would be easier for a kara OT ZA or Gruuls?

Comment by flyntvy805

This is quite puggable, as long as healers know what they're doing. I've green goblined this twice now, got the berserker's call and the bow on the first run.

On the same level as Kara now imo.

Comment by Sjoba

can you enter at level 68?

Comment by IronLionZion

The instance has some of the best looking gear ever

Comment by darkprincess1390

The first time I discovered the actual entrance to the instance, I decided to see if I could go inside. (I didn't know about raid instances at the time). A message flashed on my screen saying "You must be at least level 68 and in a raid group to enter this instance."

Just posting this for those who don't know.

Comment by Toyoka

Funny how this is the only raid labeled as a Horde ('certain faction') Raid due only to where it is located. Instead it should be labeled as 'Contested' but I guess it makes sense that it's labeled as a Horde raid considering it is in a horde-friendly zone. Figures...

Comment by Amrun

Just to clarify, all of the quests in the "Quests" section of this page that are listed as in Grizzly Hills are not in Zul'Aman, nor related whatsoever. Don't even know why they're there.

Comment by Jjjj0222

Anybody how many healers, tanks , offtanks and dps we need in order to run this?

Comment by Jeremiel

Before you head here with a couple of friends to farm Mojo, or just for fun, etc. be aware that a minimum of five people is still needed to bang the gong and open the doors.

EDIT: 3.2 made it so that you can now enter Zul'Aman solo. Huzzah!

Comment by ketino

kaia bichebo

Comment by VikingIrishman

Ran this today as an 80 Prot Pally, with an 80 Resto Shammy and a 73 Ret Pally. Malacrass and Zul'Jin Eagle Form were the hardest parts.

Comment by jabalor

Mi favorite raid in all the game :D

Comment by Vriesus

Vriesus here, for those looking to solo ZA at level 80, it's possible. Just finished it up on my paladin right now (will perhaps try it on my druid another time).

I'm tired, so I'm just going to list a few noteworthy things for prot pallies...

All bosses - I greatly recommend a flask of lesser resistance. Coupled with BoK, this makes a lot of mechanics far easier, and is much stronger than using any other defensive elixir/flask. In addition, as a prot pally your troubles will not necessarily stem from dying (although it is a concern) but running into enrage timers.

General - it seems prot paladins, correctly specced, make amazing self healers. A one point Word of Glory heals me for 4k plus another 4k from the holy talent who's name I forget, and those can be spammed every 3 seconds. Also, flash of light is 8k plus 4k and while it drains mana when overused, it allows you to save holy power for shield of the righteous, and therefore not hit enrage timers.

Eagle boss - time your Avenger's Shields so you launch them as the lil' Eagles come in, and they'll start dying. Eagles are not a huge worry, but their damage do add up, and the more you have to heal yourself, the less damage you do. Just save the shield for when you hear them squawk. Resistance is VERY important on this fight, since you pretty much need the lightning debuff to drop off at some point (by resisting it four times, or getting into a storm and resisting it just once). You can bubble if you're not lucky, but I recommend ~140 nature resist from Flask/BoK. I ended up hitting the enrage on this guy when he was at 50k health from overhealing myself.

Bear boss - cooldown rotation is key. As human, he isn't much of a threat, but with mangle and bleeds up, you will take shocking damage. However, this can also work for you as Vengeance allows you to catch up on lost damage while healing. Bubble during phases whenever you can, otherwise, Divine Protection and Ardent Defender while using flash of light and word of glory will keep you up. If you're dying, pop wings and heal like crazy. If you're silenced mid-heal, use a normal attack, then get right back to healing (it's only a 1s silence) Blessing of might -may- be more useful for the precious mana regen. I also hit the enrage on this boss because of having to heal.

Dragonhawk - nothing to say. Try not to let all the eggs hatch at once, a well placed avenger's shield will one shot a hatcher guy, but you can probably handle all the adds in 3/4 seperate waves. Don't stand in the fire!

Lynx - has little health, but his saber lash was intended for two people, and so hits pretty hard. Kill the totems that pop up - they are immune to AoE, but will still receive damage if they are the primary target of Avenger's Shield or HoR, and AS gets them down to HoW range. Save holy power by using flash of light instead of word of glory (but watch out, the lynx phase seems to have an interrupt) Just pop wings as often as you can, there is no best time for it.

Hex Lord - Oh god, save your interrupts. Read about which adds heal, fear, damage, etc. You can still kill Hex Lord with a single damage add up (in fact, I'd advise it), and focus the more dangerous ones. His soul drain ability will give him access to your wings, consecrate, and holy light. Move out of freakin' consecrate. Also, his holy light will be cast about once every time he pops wings, which sadly is more than once every 15 seconds for AS. HoJ will serve as an interrupt when AS is down, Blood elf silence is a godsend when something goes wrong, and if you left one of the dps mobs up, you'll find that Hex Lord will waste a heal every so often if the mob is at half health (don't focus it, just let it get hurt from AoE effects). Long fight due to Prot's lack of interrupts, but at least there are interrupts at all!

Zul'Jin - just going to mention bird phase, as that's the only one that gives trouble. Normally there are four tornadoes that chase random raid members, blowing them away from Zul'Jin, however in this case they will all try to blow you away from him. Kite the tornadoes around (I have yet to find the best way). Most of your damage is actually going to come from long range judgements, AS, and seal of corruption ticking down (ideally, you refresh it when you can). Use flash of light whenever you have a minute, rather than holy power, since Shield of the Righteous will help end this torturous phase faster. I did actually hit the enrage once, since Eagle phase just takes so long.

That's it - happy hunting. I'll be trying this on my druid next, although I don't know how I'm going to do it without OP 12k flash of light, and non-charge consuming Word of Glory...

Comment by Zeqp

Could anyone tell me why Harrison won't open the door for me?

When I talk to him this is all I get:

"Let me guess, another group of Budd's riff-raff?

Away with you, blood elf, before you get hurt - or worse."

Trying to get mojo :(

Comment by Bethek

To those that couldn't use the gong/talk to Harrison - Were you still in a raid?

For the most part, you just need to be in a raid to enter an instance, then have the other member leave right after, so you're not wasting their time. I tryed that, but couldn't use the gong/talk.

I tryed again, but this time, actually had myself and another player in the raid, before entering and the option to talk, as well as use the gong was available. Also, Harrison was walking towards the isntance entrance, not standing near the painting and looking up, but closer to where you zone in.

Hope this helps.

Comment by Greken

i have solod this place as prot warr with 352 ilvl it did take some time tho and it was mighty boring but its possible.

not that good gold ether so rather just go farm kara or something if your looking for something to do

Comment by Phlayre

As with all warrior solo-ing you want to hit any adds that come up with devastate to proc victory rush and spam devastate at the end if you're low on health. Pop enraged regen first at around 65% health and couple it with last stand. Then blow through shield wall soon after.

Akil'zon (Eagle)Possibly the hardest and certainly took me to the lowest HP. Had to use my healthstone which I had left over from a previous raid. With more timing and better cooldown rotations would have been easier. Tank and spank otherwise from what I can tell, but pop resistance trinket if you have one on cooldown.

Nalorakk (Bear)Tank and spank - keep demo shout up and he hits like a pansy.

Jan'alai (Dragonhawk)Tank and spank - bonus adds too for victory rush procs. Pretty much just hit the adds to keep HP up and never dropped below 70%.

Halazzi (Lynx)Tank and spank - bonus adds too. You need to nuke them but devastate hits hard enough that you should get at least 1 victory rush proc.

Hex Lord MalacrassI just charged him and then cleaved the others (plus thunder clap / rend / shockwave). Whirlwind hit for almost nothing with demo shout & shield block up and was a nice source of rage.

Zul'jinTank and spank except for when he takes the dragonhawk aspect. The wind will never stop chasing you, so I kited it around the edge and up the stairs. When I got to the top I used heroic leap or charge to hit the boss until the wind was nearby and repeated the process. The whole fight took 5 minutes.

Comment by Cizal

4.1 has hit the PTR, and it seems that Zul'aman, along with Zul'gurub, are being retreaded ala Deadmines and Shadowfang Keep into new heroic 5 man dungeons. Take the opportunity to do it the old way while you have a chance.

Comment by Harson

Various new mounts including some Dragonhawks, a Hippogryph... and you guessed it, a Raptor, Panther and Warbear are being added!

Comment by Avesallom

The whole raid will be removed according to 4.1 Patch. New versions of amani warbears will be placed and a new version of Jin'rohk The Great Apocalypse will be available as 353lvl item for paladins, warriors and deathknights.

Comment by catspats31

Seeing that this instance and the renewed Zul'Gurub instance will drop epic-quality item level 353 loot, both of them will represent the Magisters' Terrace of Cataclysm.

Comment by Alastoraa

As of patch 4.1, this instance will be returning as a 5-man heroic, with a minimum entry requirement of 346 ilvl. The bear WILL be returning, but it will not be the same as the one available in the old instance.

Comment by Morbius

I can't get the door open. I did it before in 4.03 but not now. Did they change it in 4.06? I guess the place is unsoloable now. Yes I'm in a raid.

Blizzard doesn't like people to have fun. They're going to nerf the gold drops from other raids too.

Comment by Morbius

Ok, that was odd. I was banging on the gong like a lunatic, I get the message saying I've got cold feet, I banged on the gong after Harrison walks away and the door opened. WTH. the other time it didn't open. Maybe you have to bang on it after he walks away? I don't know.

Comment by Draugir

I wanted to get my Mojo pet before it went away, and ended up soloing the entire thing as a level 85 balance druid in ilvl 361 gear. I was able to one shot every boss. I stayed in solar eclipse the entire time. On both trash and bosses, mushrooms and thorns were my preferred spells. I didn't have any problems with the door that others were reporting - I just started banging the gong and didn't do anything until the doors opened after Harrison walked away.

Comment by bkevol

all you do is click the gong once, and he will open it,no need to keep clicking like a mad man.

Did that last night.. soloed the first 4 bosses within the timer

edit: and if you are trying to get the mojo pet, kill ALL trash, u never know how many hex sticks you will need ... i had about 20 by the end of the trash. . good thing there was some frogs that turned into vendors to empty my bags. by the end i had 2 mojos... had to delete one of course.

If you just want a speedy gold run, and pet run .. just stop after the 4 avatars are killed and you used all your hex sticks... the last 2 bosses are kinda difficult to solo even at 85... and can waste alot of time potentially ,... for not so much gold in the end...

unless u need the achievement of course.

come to the raid with empty bags =) happy soloing.!

Comment by Waterdragon

Just finished running it on PTR..one of the most enjoyable Instances I have run, Dropped epics from bosses, as well as JC quest items....3 of them if memory serves. Final boss was tricky, he changes form several times throughout the fight, initial Troll form, Amani Lynx form with a very quick attack that switches to all players, and a Firehawk form that has lethal flame attacks... he may also change to Bear, and maybe one other...but that may be randomized.

Comment by Shardcordal

Soloed first three bosses, fury warrior. Pretty simple fights, tank and spank. Used enraged regeneration only on bear boss. With 4th, Halazzi, I had problems. He hits for 2 much damage, couldn't stand all fight, got him to 20-30% and then I died. HS to Stormwind, asked for anyone who wants to come, got paladin and hunter, rest of fights were piece of cake. I'm pretty sure you can do it in pair, no need for more players, ofc having plate is better, make him take all the damage :)

And no - you can't get victory rush because they were all grey to me, so you can't heal yourself through the fight other then regeneration.

Comment by Morbius

Ok I think I know the trick to getting the door open consistently when trying to solo. In the past I was in a raid but still had trouble getting the door to open. The last time I tried the door would not open so I started trying random things and what worked was to put the other person that was in the raid in the same group as me. When I did that the door opened right away. So if you have trouble getting the door to open try that.

Comment by forbjok

Anyone know if the old dungeon and related achievement will go away in 4.1, or will it remain, and the new version will simply be introduced as a "Heroic" version in addition to the old one?

Comment by selery

solo as enhance shaman in 346/359 (only 3 epics)

can't give as much insight on casters but any melee class should have a very easy time in here. i had no problems and barely needed to heal at all. proper use of cooldowns is important tho.

Comment by midnightstar

They're baaaaaack.

Comment by wyhn

You need to be equipped 346 item level in order to use "looking for group tool" but if you go with your guild mates, you can just enter by the old way (just enter the instance by going to Zul'Aman instance).

In 30mins if you are a "just 85-leveled" you can be 346 or more.

Comment by BigZ000

Just a suggestion but now that it is a 5-man and no longer a raid maybe it should have the comments grom back when it was a raid moved or make a new coment section for people looking for info on the 5-man version. Just to make it so you don't have to go through all the raid stuff.

Comment by Zulgaro

To handle the Nalorakk (Bear) and Daakar (Bear Form) charge ability, you want different people getting hit by each charge, and not the tank. The charge puts up a debuff which increases physical damage taken by 500% (I had to read it quickly, pretty sure that is the effect...it definately hurts more the 2nd and 3rd time)

Comment by Ondisen

EDIT: Mojo is still there 4.1. Saw one lucky person get him today and then a guildy announced they got one.

Can comfirm this. A guildie in my group for ZA just got it aswell.

Comment by Demidice

The new Zul'Aman is fundamentally similar to the original, but several new quirks need to be prepared for.

Eagle: The storm mechanic is the same (stack under the person thrown into the air) along with brown eagle adds that are only mildly annoying. The new trick here are the white eagles, which you pretty much want to kill on sight. They'll lift a party member, doing 4% of damage per tick (unpleasant for the healer in the long term), and whirl them around for a good while if you don't kill them. Melee attacks will reach the bird. I was able to continue healing while carried by the bird.

Bear: Again, similar phases. Three people MUST soak the surge damage in turn. One steps out the furthest, gets smacked, he comes in. Next person goes out, comes in, repeat. Surge happens three times before phase change. If you're melee, tough nugs. Do it, because it's a 500% damage debuff and the same person getting hit will die. Note this for the final boss as well.

Dragonhawk: Same ol'. Add and hatcher management is the name of the game; kill one and let the other dump some eggs, slay. The fire bomb mechanic is in play (if you're new to Cata/Wrath, it's like the first boss of Lost City. Don't stand by glowy bomby fire). He will also barf a beam of fire in a rough cone ahead of him. He has a nasty habit of being slightly random with this at the moment, but optimally should be aimed at the tank.

Lynx: All totems, all the time. It's a high damage fight with the boss needing to be kited regularly. He'll drop water totems which leave green circles that are the same as the dragons' healing circles in VP. Letting him stand in them for any period of time just makes your life harder. Other dps/healers are advised to enjoy the circles as the entire fight is tank-healing intensive and your healer will thank you for it. These totems do not die in a hit, so it's more effective to kite and wait them out.

Lightning totems will also drop. Kill them on sight. When the boss splits into his lynx spirit, focus all attacks on the spirit, keep the spirit out of green, and watch for the totems that continue to drop.

Malacrass: Only comes with two adds now. As I've only seen the fight once, I'm not sure if it's selected from a pool of the original four or not. We had the blood elf woman and the imp. Focus fire the woman first in this case; she's a healer who will also liberally use the belf racial to silence, then take down the other add. Malacrass himself volleys shadow damage and will soul siphon a party member to avail himself of their class abilities. Of serious note is the bad news he becomes when he takes a paladin's abilities. He will pop wings (major tank healing required) and cast holy light, which needs to be interrupted if at all possible. I would imagine druid would be a similar joy.

Daakara: Like Malacrass, he only takes two of the avatars instead of all four of the original fight. We drew Bear & Eagle (?). Bear requires soakage of the Surge (see above) and will leave a wound on a player that must be healed to full or they'll eventually die from it. The second form, which I'm now fuzzing on which flier it was, summoned wind cyclones that pulse lightning at casters. The damage is manageable but annoying. Movement is similar to the original version of ZA.

Trash packs in the new ZA require CC. Deal with it. Packs of guardians/juggernauts do a heft amount of damage in a short time, while Hierophants add extra fun with their self buff power boost. Archons are fascinating to study with unique sigil mechanics that suggest a possible heroic caster class (so says the legends of others around me, but put no major faith in this yet), but it's hard to enjoy them while they eat faces hard.

Sap/trap/sheep are all effective throughout the instance, although certain of the larger mobs (Juggernauts, IIRC) are un-CCable. Hex sticks continue to drop.

Enjoy the retro awesome instance! It really has the feel of a 5 man mini raid rather than a simple fiver.

Comment by DuncanClarke

Video from our first run in there from 4.1 regrading to a heroic 5-man;

Comment by PhineEredar

Comment by lordcamelot

Anyone know if the loot tables on WoWhead will change to reflect the new drops in 4.1? It's still showing the old raid loot..

Comment by Sparksol

As a side note, the hidden lynxes on the way to Halazzi can be brought out of stealth with a Hunter's Flare.

Comment by Vlad

This is my detailed guide to how to mainly handle the time run, what mobs to kill first, what abilities you should watch out for and you should be able to pull it off with some practice. I've made it official in the guide section.

1.Prelude

1a.Once the gates open you will face 2xAmani'shi Guardian, nothing special about these guys.

1b.When they die, mount up and follow the left road, avoid the one patrol and the one pack in the corner.

1c.The group should find themselves in front Amani'shi Lookout (ignore him), once you run near him the gauntlet event starts.

NB1:You will face in total 4x packs consisting of a Protector and a Wind Walker.

NB2:Around the 2nd and 4th packs you will also face 6x Amani Eagle coming from the top of the hill.

NB3:There will spawn 2xAmani'shi Warrior that will come from behind around the 3rd pack. Do not stay too far behind and instead stick close to the tank. These mobs will Charge and Kick -keep some distance, casters.

2b.The mini-boss Amani'shi Tempest won't do much except Thunderclap. The key is once engaged the adds stop spawning, once defeated you can directly go for the boss even after a wipe.

3a.His abilities are Call Lightning, (will spread to nearby units near the targeted player, has 12yd radius) and (very important that you are aware when this will be cast).

3b.When you engage you should quickly spread out around the boss, but not too far and not too close. 20yd should do!

3c.The can be dispelled but even better avoided from spreading (12yd radius) if you do not stack melee. If you do swiftly dispell as the damage scales and it will be a imminent death to someone eventually.

3d.When the time is right he will cast his "ultimate", . Once you see those clouds gather and the one random party members is tossed in the air, quickly get under him to avoid any damage. If you are slow you will take damage and in worst case die.

3e.During the fight there will be a swarm of Soaring Eagle doing Eagle Swoop, you should ignore those if you try to beat the timer. At last do not forget the Amani Kidnapper that will pickup a random group member and use Plucked on them. You got 25 seconds to kill the bird at best, be quick and focus taking it down when ever it appears!

4a.If done properly you can skip the patrol you skipped earlier once more, you should kill them if not sure how to proceed with the skipping. The priority is killing Zandalari Archon first then Zandalari Juggernaut.You will notice that the Archon casts a lot and as tank you can't do much to avoid the damage, but remember they can be stunned like most trash in here! The Juggernaut will sometimes spawn a small earthquake circle your tank has to move out from. (There can be max 2 earthquakes at one time.)

4b.Once you reach the boss he will talk a bit and send down a pack consisting of Amani'shi Axe Thrower and 2xAmani'shi Tribesman. The priority order is first Axe Thrower then the Tribesman, because the Axe Thrower uses Axe Volley and can stun. The Tribesman will cleave and Kick so melee shouldn't stay in front of them.

4c.The next mobs you face are Amani Bears that you got to pull on your own. You can kill one and skip the other by hugging the corner. Bears use Crunch Armor and can enrage so mind this when fighting many mobs at once!

4e.The next kind of pack you face is 2xAmani'shi Warbringer. These are nasty as they will use Cleave and increase their damage by 50% (shout) and attack speed by 30% (frenzy).When they reach 30% health they will dismount and forth comes a Amani Bear Mount. These will like the earlier bears Crunch Armor and enrage. A trick is to stun before 30% and when they go under the margin, the stun expires and guess what -no bear will spawn!The priority order is first Amani'shi Warbringer then Amani Bear Mount as it's owner dies.

5b.The key to the fight is the ranged player rotation for Surge. If there is nothing to charge it will not be pretty, trust me! You need 3 players to be at range, when someone gets charged they get a de-buff and they run in closer. The next to be charged is the next person that is furthest away. If you get charged two times with the de-buff you will die.

5c.If you survive Phase 1 then Phase 2 will be a bit easier in some cases as he will not charge and he will only focus on damaging the tank and using his AoE silence shout. This is a tank and healer fight to survive the phase from the bleeds and time the heals properly around the silences.

Comment by Vlad

6a.You will notice Amani'shi Scout, once you get close they will run off to a gong to spawn extra adds. You must quickly kill them before they get a chance to do this! If you fail you will face some of the pervious mobs in addition to what ever pack the scout pulled while running away.

6b.The first proper pack you meet consists of Zandalari Archon, Amani'shi Flame Caster and Amani'shi Guardian. The new mob type here is the Flame Caster and he will get real nasty with fire spells. He will cast a volley and if buffed by his Blazing Haste it's real deadly. Having a Mage steal it for himself would help a lot!The priority order is first killing the scout next to the mobs, then Amani'shi Flame Caster, Zandalari Archon and finally Amani'shi Guardian. Use stuns to keep the casters interrupted and unable to cast to help out the healer.Once the pack is dead, hug the left side to not pull the additional pack around the corner.

6c.The next pack consists of Amani'shi Trainer, Amani Dragonhawk and a scout that is "hidden" in the back.The Trainer will frenzy random Dragonhawks and cast Sleep on a random group member. Interrupt and deal quickly with him and the adds.Be quick to kill the scout as this one is a bit tricky to catch up to. The pack usually can be AoE'd but if problems focus on the Dragonhawks before the Trainer since they are nasty with the frenzy effect on.

6d.There is one scout on the hill you can snipe, he won't pull the mobs behind.

7b.At some point 2xAmani'shi Hatcher will spawn and each will head for one side to spawn Amani Dragonhawk Hatchling. The key is to kill one but let the other one hatch the eggs! Why? At 30% all remaining eggs hatch and you must face the remaining Dragonhawk Hatchlings at once. It's not pretty but doable if you have a good group. A tip is to announce the side you kill before pulling, mark the mob when it spawns with skull or use the world marker to indicate what side to kill.

7c.Randomly he will enter Phase 2 and start to spawn bombs around the room, find a empty spot to stand on as the bombs explode they each do Fire Bomb. Meanwhile the boss will not attack the tank and if Dragonhawk Hatchlings he should go around tanking them and focusing on taking them down along with the group.

7d.At 30% all remaining eggs hatch and you must deal with them along with the boss that now has Frenzy.

8a.You will notice you do not need to kill many packs in order to proceed onward. The group heads to the first cat pack consisting of Amani Elder Lynx and many Amani Lynx Cub. AoE the Cubs and focus on the Elder Lynx if you can't AoE well.

8b.Proceed riding forward, avoiding the patrol on the side and the static pack on the right side. You should ride over the lake to avoid the pack patroling the road.

8c.You will see a stealthed pack jump out consisting of Amani Lynx and many Amani Lynx Cub. Pretty much do the same like last time, only that the tank can go forward as there are 2 more hidden packs like this. When the pack is nearly dead get the next one to save time. These should not be a problem.

9a.His abilities in Phase 1 (normal form) are Water Totem and Enrage. The tank has to move him ASAP when he casts the Water Totem. The ranged members can stand in it to regen health and mana.

9b.In Phase 2 that occurs at 66% and 33% he will spawn Spirit of the Lynx and it will reduce it's target armor slowly and do some damage. It can't be tanked but if you god good enough damage you can push him to 0% to exit Phase 2 and the Lynx will despawn. Meanwhile in Phase 2 the boss will cast Lightning Totem and the totem will do Lightning. You should destroy it quick and nuke the boss, if you do not have enough healing focus on the Lynx he spawns first. If you have a well formed group simply nuke boss only and move the boss away from the totems he spawns (they despawn after a while).

Comment by Vlad

10a.From this point onward you face pretty much the same type of mobs as you have already faced.The only new addition is the last pack before the boss consisting of 2xAmani'shi Berserker, these are immune to CC and will hit hard. You need a good tank, healer and quick DPS focus fire one by one.

11a.His abilities depend on what class he is currently using Siphon Soul on.Between each change of the siphon target he will cast Spirit Bolts, a massive AoE volley that hits everyone for a total of 30000 damage before resistances.

11b.He will have two random adds, all that maters is the type of add as you should CC one and kill the other -also interrupt and stun what you can as they are not immune to such. Once both adds are dead (or the one add, just make sure you keep the other one CC'ed) you can then start handling the boss himself.

11c.As mentioned he will siphon a random group member and depending on their class he will use the following abilities:

12a.His abilities when in normal form are Whirlwind and . Once he starts to Whirlwind you can run out to avoid the damage. The Grievous Throw you have to outheal to remove.

12b.At 80% and 40% he will change forms into one random of the four forms available.

Shape of the EagleCyclones spawn and they will move to random group members at a interval. Where you currently stand is where the Cyclone will go to. Running trough a Cyclone results in a . Additionally you have to destroy the Lightning Totem! The trick here is that spell casts will result in a Zap, hence you should mind both your health and the groups health when you cast!Shape of the BearCreeping Paralysis will be cast but can be dispelled. The Tank will eat Nearly Overpowered Blow and like before he will Surge the target furthest away so you need a rotation like on Nalorakk!Shape of the DragonhawkHe will cast Claw, Flame Whirl and . You have to move out and avoid the damage!Shape of the LynxHe spawns two adds that will and . The Tank should Taunt at Claw Rage to help the group member survive it!

You have around 3 minutes to take down the boss before the timer expires. These are the bare minimum margins, usually it can go quicker than this with less downtime. It all depends on the group setup and requires no one to disconnect and preferably not die except maybe one death on Jan'alai if you do all Dragonhawk Hatchlings at once.

I hope this helped you out, in case you need more visual stimuli I can recommend Zaxx's (Tank POV). I know, I am not a fan of the music too but the content is good, you see the kill orders clearly and consistent with the other pulls and you get a feel how to skip the packs properly without ninja pulling.

Comment by thxyoutoo

A little info on this video:1) Travel time is sped up.2) Combat is in real time!3) Flasks and Potions are not used.4) Captions and tips are inserted throughout the video.5) This is not our fastest kill. It is perhaps our slowest kill so far!

Since 4.1 released our guild has attained about 15-18 Bears. We did not use the mass rez spell ever and only obtained our bears legit. Many videos up for this bear run possess extremely high dps, optimal group compositions, and/or non-optimal pulls and routes. I do not claim this video to be the ultimate guide. There may be more optimal ways of kill orders. However, this is what we've found to be extremely successful. This may be useless to "pro" players. However, this was made for the average player to learn how to succeed in a realistic manner.

Again, we are not running an optimal composition. We do not use Potions and Flasks. We also are not running full 372 gear. This video is a demonstration that the ZA Bear Runs are obtainable by players with moderate gear levels.

Comment by skittled

It should be noted that, to loot a bear mount, you only need to free the prisoner at Halazzi (Lynx boss). You can skip freeing the others.

Also, healers and casters can stand in Halazzi's healing totem to get free heals and unlimited mana. Arcane mages spamming nothing but Arcane Blast become unbeatable on that fight.

Comment by Gulyus

Actually, on the lynx boss, it is actually easier to focus on the BOSS. He is still targettable, and your dot classes dont need to swap targets.

He does NOT HAVE HIS OLD HEALTH BAR! When the split occurs, the two go to 2.25M HP or so apiece. If you burn either to 0%, they recombine and he goes back to phase 1, with the same HP as when he left.

This way, instead of your melee/dot classes running around trying to get the pounching lynx, the group stands in the healing circles and deeps on the guy. Also, since the lynx would be popping into random water totems (healing him) but the boss will not...

It saves a lot of time. And, if you stand in the healing circle, it might actually be easier on the healer too.

My two cents anyway :P

HMMM This was supposed to be a reply to Demidice. Not certain if it is where it is supposed to be?

Comment by kingjim

i noticed blizzard didnt change the text/voice for when ya first open the door at the beginning of the instance its still vol jin even tho hes very much dead according to lore

Comment by Supernoodlez

A new 5-man heroic only dungeon introduced in the patch 4.1.0. Requires heroic cataclysm gear in order to que for the instance.

Comment by Tylersmith112

I miss old Zul'Aman.

Comment by Satchell

Is a rogue with full PVP gear (vicious and some ruthless) geared enough to do these heroics or should I go back to doing regular heroics like Grim Batol and get some PVE gear before going for the Zandalari Heroics?

Comment by DeGoudenEeuw

This instance makes me feel bitter to complete as a troll. Even worse that you're gonna be running this and the other troll instance dozens of times, killing fellow trolls and ruining everything because the hordeaboo Vol'jin just won't do the right thing, and he's even brought the Alliance alongside him. Talk about loyalty...It adds up that I can understand everything the NPC's say in Zul'Aman unlike the rest of my party who have no clue and probably shouldn't.

I race-changed to a Forsaken so I am as distant from the rest of the Horde as possible.

Comment by mclaren1141

Comment by pyrannor2012

A wondrous example of fine playing and remember, it could happen to you. Utilize my story as advice on how to conduct yourself in ZA and as a basis for general conduct throughout the game. These players are why I still have faith.

While I'm certain everyone who loves WoW has their own tales as to why they continue to play the game in spite of the constant voices of detraction that haunt forums, I had an experience in the wee hours of the morning that proved to me, beyond a shadow of a doubt, that WoW is still absolutely worth playing and it's the community that fuels that very fact.

I play on the server Norgannon and I decided to run a quick Zandalari dungeon at around 2:30 in the morning before I hit the sack. Using the random dungeon finder, queue times were relatively low and I landed in a group composed of individuals from 4 other servers. The two notables, as I'll explain shortly, were a deceptively quiet Arms Warrior in partial T11/T12 gear named Bruteforce from Dragonmaw and a spirited, quick-witted priest in partial T11/Season 10 gear named Lii from Icecrown.

At the beginning of the run, I tossed out the possibility of a attempting a prisoner run, which was met with lukewarm reception so I figured it would be simply another attempt. The warrior however did whisper me just before we began to ask if I had Mass Resurrection which I responded I did. He said thanks and that was the last of it.

We began as usual, but I immediately noticed that the warrior was moving faster than you'd anticipate, so we compensated on the dps and kept up with him. When we took down Akil'zon we found ourselves reset back to 15 minutes left so we tore back over to Nalorakk and made some of the best time I've ever seen through those mobs just before the boss. The kicker was the priest's unplanned used of Mind Control to CC the various casters that gave us a much-needed DPS boost. We downed Nalorakk and found ourselves reset back to 13 minutes.

Tearing back around to Jan'alai, we coursed through the adds, easily controlled the Amani'shi Scouts, MC'd the casters and made great time to Jan'alai. After flawlessly downing the Dragonhawk Boss we found ourselves with 6 minutes to spare. One DPS, a druid, did mention that we may not make the time limit, but I think overall thinking was positive as no one concurred and that was the last we heard of it.

Working our way towards Halazzi, we mass pulled every Lynx group and quickly AOE'd them all down and just before the last two groups, the warrior suddenly called out for everyone to bum rush the boss room. Without thinking, everyone tore up the stairs through the remaining mobs and made it to Halazzi's chamber, where I promptly hit Feign Death and waited for everyone to croak.

Now the warrior's earlier whisper made sense. Quickly Mass Rezzing the group, we immediately (and without healing) began our assault on Halazzi, arguably the toughest of the four prisoner bosses due to his back-and-forth heal ability. With time ticking down, we blew every cooldown we could think of, and just when it seemed we might lose it, Halazzi dropped and we landed the Bearly Made-It achievement. We estimate we had roughly 5 - 10 seconds remaining in the attempt, but with adrenaline levels so high, who really notices. With exultations, we breathed a deep sigh and carried on.

As the warrior was already in possession, our intrepid priest received the honor of winning the Amani Battle Bear mount. Lii deserved it for such phenomenal and uncompromising work.

The remainder of the group went as usual, downing Hex Lord Malacrass and then Daakara without incident.

But it was after all was said and done that will linger with me for as long as the servers are up and running. After the incredible and flawless performances of the warrior and priest, I received a whisper from Bruteforce applauding my DPS, my ability to CC correctly, and for being able to think quickly with the Mass Resurrection opportunity. I, in turn, thanked him for his superb execution of the Main Tank's role in every facet and gave him my hope that we would run together again someday. I then received a tell from Lii, our priest, asking me to not leave immediately because she wanted to speak to me. I agreed and thanked her as well for her performance.

After the group has expressed their sincere gratitude, everyone began to trickle out until all that remained were Lii and myself. It was then that Lii, in an act of generosity I will never forget, traded the Amani Battle Bear mount, that she had rightfully earned and won, to me with the expression that had it not been for the quick Mass Resurrection we would have lost the chance at it altogether.

Overwhelmed with gratitude, as I am at heart a completionist, I thanked her and we proceeded to grab up the remaining items from the prisoner caches. Afterwards, we said our goodbye's wished each other safe journeys and disbanded with the hope that we would one day reunite for another epic run.

It was this run, and others like it, though often few and far between, that makes every day of the seven years I've played worth every moment. I hope everyone else can experience such moments and that they get the opportunity to share them here, silencing our detractors, and securing WoW's place in the annals of gaming history.

-Pyrannor

Comment by Beranis

People may want to come in this instance for money/bear runs in MOP or farther in the future, so here is a guide on how to re-solo/faceroll the instance.

1. Open the door, kill the trash. You are strong enough to survive Amani'shi Guardian's at this point (Assuming you have 600k-1m health).

5. Nalorakk: You need to kill him before you die to Surge. If you don't, you need immunities. He hits like a truck with surge. And he will cast it on you, the tank, like he did at level 70 if you are alone. If you can kill him before surge, or bring more players to soak surge for you, then you are good. If you can't, you can thank your lucky stars 4.3 made it possible to skip him if you don't want a bear run.

7. Jan'alai: A really simple fight if you know AOE. Just let the small Amani Dragonhawk Hatchlings come at pairs at a time and mow them down. Does not hit very hard beyond that, assuming you know how to stand out of fires.

9. Halazzi: If you are on a bear run, he is the last boss for the bear run. Summons as the avatar, summons when he splits up. Make both the boss and his lynx add stay out of the water totem's radius, and stand in the water totem if possible. All totems last one minute, if you want Tunnel Vision. Will summon both after two splits.

11. Hex Lord Malacrass: Kill Alyson Antille first, then kill the other mob. I am uncertain what data he will absorb from monks, (Probably one Mistweaver spell, one Brewmaster spell, and one Windwalker spell), but you can refer to the boss's WoWhead page for the other classes worth of data he absorbs. Interupt casted heals, and kill Bloodworms to get rid of heals. Stay out of the bad, and dispel or outheal certain effects if need-be.

Lynx/Dragonhawk: Has two lynx adds assisting him. Kill them quickly, then focus back to the boss. and maybe could be dangerous, if you are squishy. When he is a dragonhawk, he slowly increases fire damage taken with Flame Whirl to make things worse with Column of Fire and . Stay in the turquiose arena to earn Ring Out!.

Bonus Achievement 1: Hex Mix: Mobs tend to drop loads of Amani Hex Stick, which you can use to un-hex the forest frogs you see lying around. Track the ach, and see what you can get by unhexing the frogs.

Bonus Achievement 2: Bear-ly Made It: This is a bear run. Kill the first four bosses in under 25 minutes to win the mount, some money, and this achievement. You start with 15 minutes, with Akil'zon and Nalorakk adding 5 minutes to your clock when slain. Ignore wandering Zandalari, and skip as much as possible since you either are alone, or have a decreased aggro radius with others. This was the concept of Challenge Mode dungeons back before they even came out.

Overall view: It was annoying when it was current content. But, not anymore. You, the player, have grown tremendously in power since this was current content. You can come here as long as you like, for money or for the achievements. Bonus Achievement 2 may be removed by the time you are reading this in MOP or farther in the future. I hope the research I did, especially the massive amount of linked content on this comment/guide proved helpful to you on your vindicative quest against the Zandalari menace tucked away in Zul'Aman. Good luck, and have fun!

Comment by SquireKel

Redone when Cataclysm came out to include Heroic versions of the instance, Zul'Aman is known as one of the Troll dungeons. In the Heroic version, several achievements can be obtained for players who wish to attempt them. It should be noted that the instance does not contain achievements required for the Cataclysm Dungeon Hero or Glory of the Cataclysm Hero meta-achievements.

Achievement Explanations & Tactics:

Heroic: Zul'Aman - To obtain this achievement, a group must "defeat Daakara in Zul'Aman on Heroic Difficulty."A group must complete the dungeon, killing the last boss (Daakara) to receive this achievement.

Strategy:If you're only looking for this achievement, groups can now skip to the last boss after killing only two of the other bosses in the instance.

Bear-ly Made It - To obtain this achievement, a player must "save all four prisoners before they are sacrified in Zul'Aman on Heroic Difficulty."This achievement is all about speed. Before the initial gates are open, it's important to make sure everyone is on the same page on doing this achievement. The prisoners are trapped in cages on the first four boss platforms. To save a prisoner, a group must kill the boss that's holding it on the platform before the sacrifice time runs out.

Strategy:Keep moving! Make sure the tank is leading the group on the shortest path between bosses, and that everyone else stays close. Kill trash quickly and efficiently, making sure no extra mobs are aggroed accidentally. Don't waste time typing if possible, and if anyone dies, don't give up hope! If a group can recover quickly, the achievement is still possible.

Hex Mix - To obtain this achievement, a player must "un-hex all of the potential hex victims in Zul'Aman on Heroic Difficulty."This achievement is all about patience. Amani Hex Sticks can be looted from trash mobs throughout the instance and used on the Forest Frogs around the central pond area. They are single use, so in order to complete the achievement, a minimum of TWELVE Amani Hex Sticks must be used. Since it's possible to un-hex duplicate victims, as well as the companion Mojo, it's likely to take more than the minimum.Some of the victims leave a chest or bag of money, while others are various types of vendors, most selling rare items, so make sure you loot or talk to the freed player!

Ring Out! - To obtain this achievement, a group must "defeat Daakara in Zul'Aman on Heroic Difficulty without any player leaving the rectangular turquoise stonework inscribed on the floor in the center of his area."This achievement is on the final boss, Daakara. The lower platform that he runs down to once the fight begins has a rectangle marked out on the ground, and it is this area that a group is confined to if they want the achievement.

Strategy:Players should position themselves first, and keep their focus on their location primarily, with killing the boss (or keeping party members alive) as their secondary focus. The tank should, as always, hold the boss in the center of the rectangle. Ranged dps players should stand as close to the boss as possible while still remaining effective as dps, utilizing the extra distance in the corners of the rectangle.

Tunnel Vision - To obtain this achievement, a group must "defeat Halazzi in Zul'Aman on Heroic Difficulty without killing any of his totems."To get this achievement, a group needs to ignore the totems that spawn during the fight and only kill the boss.

Strategy:Strangely, this achievement needs to be decided upon all the way back at the beginning of the dungeon. Why? Because if anyone in the group uses the Archaeology buff, the bears that spawn when in combat to help the group will attack and kill the totems, losing the achievement. So first, make sure no one utilizes the Archaeology buff.Secondly, and of equal importance, party members should use single-target attacks only.

Comment by Grubitsch

Every time I queue for this specifically it pops up with "Grim Batol"... Why is it doing this?

Comment by JCrystal

If you're interested in the Amani Battle Bear, the Timed Run can be soloed by a Hunter with pretty average gear (ilv466).Here's a complete How-to video with commentary: LinkAll the information you could possibly desire is in the description.

As of April 14th, I have also done it with my Paladin (ilv483). Here is the video to which you can see the run.

Comment by Dedmeett

You start with 15 minutes, add 5 min for each boss you kill up to Hallazzi, so 30 min till sacrifice.It kind of helps to know the layout for the fastest route; so if you've never done it, spend a day clearing it, and plan your route for tomorrow. As the guides say, kill bosses in order (Akil'zon, then Nalorak, then Jan'alai, then to Hallazi for the bear)

Personal 'speed run' protips:Use potions and CD's to help bosses die faster, don't hold anything back, gotta be fastAfter the second boss, kill scouts quick to kill trash fasterWalk on water between Jan'alai and Hallazi to avoid croc trash

Here's what I didn't read anywhere: After you kill Hal, assuming you made the time, look back at the entrance, to the left there is a prisoner in a cage, Kasha(?). Let her out. She then runs around and opens vases with gold for you to loot. In the third vase, at the northern end of the room, a bag will drop with the Bear.

You're welcome

Comment by bradmc

Super easy to solo as 520 blood DK. I don't mean "easy" as in LK 25H is "easy" like some people on wowhead claim, I mean "easy" as in you can probably suck terribly and still do it. I finished the 2 troll dungeons and all the 4.0 heroics today and all of them provided no challenge whatsoever, however I played these instances repeatedly in Cata and knew all of the mechanics like the back of my hand. That being said, I ended up ignoring most of the mechanics since they are nothing a death strike can't fix. I wont go too much into strat, since I feel that even the most casual DK could easily do these instances provided they know what their spells do.

It is super easy to zerg for the mount. Do Akil'zon, Nalorakk, Jan'alai then Halazzi I finished with 8 minutes to spare with only a modest 70k dps single and 120-140k dps multi. If you don't get lost a few time like I did and find a more efficient path around mobs you could probably do it with less dps. The trash does not hit particularly hard anymore and I was tanking 8+ mobs at once.

If you see a Scout (total around seven npcs) need to kill him first preventing him from drumming an alarm sound for Reinforcements (two npcs but gives no loot).

If you see a Medicine Man (total around three npcs) need to kill him first before he casts Protective Ward spell to make his friendly npcs undamagable for 30 sec.

If you see a Flame Caster (total around nine npcs) need to kill him first before he casts Blazing Haste spell to Fills the target with power, increasing its casting speed by 300% and movement speed by 200%.

---------------------------------------------------------------------------------------------------------------(2) For the Glyphs setting to gain the achievement: Bear-ly Made It.---------------------------------------------------------------------------------------------------------------You need to move fast between bosses.

Minor Glyphs:Aspect of the Cheetah - When You can try to run though them their first hit won't stun you. Important: Make sure you CHOOSE Aspect of the Cheetah talent for this to work! REMEMBER: once you get a hit, you need to CHOOSE AGAIN the Aspect of the Cheetah talent to work!

---------------------------------------------------------------------------------------------------(3) Try those (misdirect) macros if you never have ones before.---------------------------------------------------------------------------------------------------Because those macro will skip steps you need to target an enemy, you don't need to hear "I need a target" voice anymore. These macros WILL HAVE BETTER DPS(damages per second) than not using macros.

Beware: If you don't have a Glyph of Misdirection You need to wait till Misdirection cool down to re-use again (30 sec). If you don't want to wait use Major Glyphs: Glyph of Misdirection - Misdirection will reset its cool down if it is used on pet.

---------------------------------------------------(4) Other recommendations---------------------------------------------------

You can use Talents/Level 45: Spirit Bond - Both you and pet regenerate 3% of total health every 2 sec - for your healing boost.

If you can not handle multiple enermies use Freezing Trap to hold one of them for a while.

You can use Tranquilizing Shot to dispel enemy's buff if it shows with a growing edge under enemy's profile.

I also recommend to use Amani Charms (if possible use all four) buff to make yourself stronger.

When you speak with Vol'jin he asks you to hit a gong with him to open a gate of the entrance. For the quickest result, start hitting a gong as soon as it becomes available without waiting him to hit the gong first.

You can type /who --> Raid Tab --> Raid Info button --> Raid Information provides you how long before reset the instance and which boss are available for you to kill. After killing a first boss, it will show a count time till next day to reset this instance.

After note: There are two points that make this instance unique. Firstly all the rescue npcs will be showed up and celebrate for you which normally you don't see. Secondly if you save either Lenzo or Zungam will plant a Fudgerick's Fireworks and they are unlimited supply fireworks which you barely find anywhere. To launch fireworks out side the instance you need to plant a firework launcher(one time use). You can buy it from AH or create it for yourself (which is not easy to do because it require Engineer, Blacksmith and Alchemy and a recipe only can be obtained from Lunar Festival). But once you manage to have one, Fudgerick's Fireworks will be a big treat! Ok, that's it! Good luck hunting!

Comment by midobu

*** Level 90 hunter solo guide ***----------------------------------Zul'aman (Part 2 of 3) ... you can go back to (Part 1 of 3) by clicking here----------------------------------------------------------------------------------(2) Captive repair man------------------------------------------------If you save Zungam by clicking on Zungam's Ball and Chain he will join for the celebration after you killing the final boss (and if only Lenzo has not been saved Zungam will plant a Fudgerick's Fireworks for you to loot fireworks and launch fire works) and he will also play a drum music for you.

Note: You also receive a quest: The Captive Scouts from Blood Guard Hakkuz which is the similar objective to save four captives. But you don't have to release them at the same time(day). You can come back later and rescue the remaining ones to complete this quest. You can not tame Spirit of the Lynx the pet of (4) Halazzi. But you can find the same skin beasts Springpaw Stalker in a place not too far away from this instance.

------------------------------------------------------------------------------------------------------------------------------------------------(3) Twelve npcs turned into frogs (after saving them they will stay around the entrance of the instance until you kill the final boss then they will join a celebration with you)------------------------------------------------------------------------------------------------------------------------------------------------

Micah /(Human boy)------------------------------------------------------------------------------------------------------------------ (Mojo- Companion Pet : Rare) will jump into your pocket and becomes your companion pet. You can have up to three (or more if you cage it back. Once you cage it, it becomes tradable).------------------------------------------------------------------------------------------------------------------

They are Forest Frog staying around the center of the lake. You can loot Amani Hex Stick from killing enemies in this instance. After saving them, each of them will give you Amani Treasure Box or Amani Charm Box putting on a ground for you to loot it. However Arinoth and Lenzo will reward you with Money Bag. And after killing the final boss they will be re-appeared to cheer and celebrate the victory with you.

In a Amani Treasure Box or Amani Charm Box you randomly receive the following Amani Charms. You can only carry one for each Amani Charms up to four differnt kinds. Once you activate it, a buff will stay as long as you are in the instance. If you die or go out the instance the buff will ware out.

Comment by midobu

*** Level 90 hunter solo guide ***----------------------------------Zul'aman (Part 1 of 3)----------------------------------This long guide is made for a HUNTER struggling to fight alone and who does not have a max strong gear. (I am a terrible player so you just need to pick up something you like here.)

In here, you can

Gain reputation by waring a Cataclysm Tabard after you hit Friendly status, Classic Alliance Tabard or Classic Horde Tabard while you are fighting in this instance even at 90 level character. But the following tabards not giving you a reputation: Avengers of Hyjal, Baradin's Wardens(Alliance), and Hellscream's Reach(Horde) factions.

Be alone to fight in this instance (This is a heroic dangeon - not a raid - so you don't need a group to enter BUT you need to set to a heroic difficulty for your personal setting to enter).

Loot embersilk cloth, Crocolisk Tail, Delicate Wing and some other items. (If you have an first aid skill You can try for a first aid achievement of Preparing for Disaster which requires a lots of embersilk cloths).

Fight all day long. This instance is taking place out side. So if you have one, you can use Traveler's Tundra Mammoth to repair yourself. If you are inside of instance after about two hours, or if you are (stayed) outside of instance for a longer than 30 min, all the beasts, their trainers and their guards (excepts bosses, Sub-bosses and Peons) will be re-spawn again. As long as you stay in instance, all the npcs who were saved from frogs form will stay around the entrance of the instance until you leave from the instance for more than 30 min. You can farm, Amani Hex Sticks and get rewards by saving captives from turning them back from frogs. If Amani Hex Sticks has all run out then go out from the instance and wait for 30 min outside to reset and come back and farm again. (Off note: When I come back instance, I hear Zandalari Archon yell in Zandali language and he also talking around while he is standing with others. I wonder what he is talking about.)

Come back and fight bosses once per day.

------------------------------------------------------------------------------------------------------------------------------------------------How to get to this instance:If you have an access to Shattrath City, You can use a portal (/way Shattrath City 48.82 42.12 Shattrath Portal to Isle of Quel'Danas) to Isle of Quel'Danas. Then at the Sun's Reach Harbor to the north, left side of the ship port there is Ohura <Dragonhawk Master>. You can take a fly route to the Zul'Aman, Ghostlands (Which is the next stop on the flight route).

------------------------------------------------------------------------------------------------------------------------------------------------Objectives:In this instance, you will not only kill all 6 bosses (including the last boss) but you will be asked to rescue 4 captives before they are sacrificed, you can also resque 1 captive repair npc in a hut, and 12 other npcs (more than once) who have been turned into frogs staying around the center of the lake.

------------------------------------------------------------------------------------------------------------------------------------------------Rewards from rescuing captives:------------------------------------------------------------------------------------------------------------------(1) Four captives (need to release from cages before getting killed) ------------------------------------------------------------------------------------------------------------------Each captive is located in a cage near four different bosses at different locations. You need to kill each boss and open its cage to release them. You can release up to four captives. If you successfully release four captives before timer expires (timer starts with 15 min right after the main gate opens, then add 5 min extention after killing each first three bosses = total of 30 min) you will gain an achievement: Bear-ly Made It and you can get a ground mount Amani Battle Bear which will be included in a final captive's reward.

Note: If you DO kill four bosses before timer expires you can go back and release captives even after timer expires. However if you DO NOT kill four bosses before timer expires, captives who have not released from cages will be killed. Timer only works once per day.

Even you did not loot for bosses or did not pick up their rewards (because you don't have a time), loots and rewards will be remained there for a long time so you can go back and collect them later after killing the 4th boss.

1. If you release Bakkalzu from a cage he will reward you with Bakkalzu's Satchel and he will place Bakkalzu's Brew Keg for you to loot beer after killing the final boss.

2. If you release Hazlek from a cage he will reward you with Hazlek's Trunk and he will play a drum for you after killing the final boss.

3. If you release Norkani from a cage she will reward you with Norkani's Package and she will join (some times she gets drunk and take a nap) for the celebration after you killing the final boss.

4. If you release Kasha from a cage she will reward you with Kasha's Bag and she will running around expressing her joy after killing the final boss.

You can go to Zul'aman (Part 2 of 3) by clicking he

Comment by sargasso

The 6.0.2 patch means getting the mount is now possible and easy for any class. I did it on a shaman, priest, death knight and druid last night. Only one character needs to get the mount and all can ride it.

Comment by Goodwinn

If you have 425+ Archaeology skill you can click on the Voodoo Pile located at 15.8, 55.4 in Zul'Aman. This will start the quest Zul'Aman Voodoo which allows you to exchange a Troll Tablet for a zone-wide buff called Amani Power which causes an Amani Bear Cub to sometimes come to your aid while in the dungeon. This buff is applied to all party members and will persist through death. New players joining a dungeon in-progress will also receive the buff if it was activated before they got there.