Injustice: Gods Among Us – Containment Doomsday

Containment Doomsday in Injustice: Gods Among Us, the mobile version, is a card and character you can obtain in the game. You can only obtain this card by completing the challenge when it’s available.

Each character has their own special bonus that adds bonuses to your deck while in play. They also have their own unique attacks and requires special support cards to improve their Health, Attack, or Energy consumption. Find more information about the stats of Containment Doomsday in the game below……..

Character: Containment Doomsday

Release Date IOS: TBA

Release Date Android: TBA

Price:

182,000

NOTE: Only available through Challenge Mode.

Bonus:

Evolutionary Rebirth: Three times per match, and in the face of certain defeat, Doomsday will immediately regenerate 50% of his TOTAL HEALTH and POWER while receiving a 10% DAMAGE INCREASE.

how is it way better though? true it’s overpowered but it’s not that much better then regular doomsday’s passive because doomsday HEALS everytime he deals a knockout while containment suit gets to come back and come stronger and if containment had slightly higher stats or same as regular doomsday he’d be way too overpowered so he had to be nerfed somehow

3. “Only bronze and silver characters.” I actually went all-silver just so my bronzes could rest. 🙂

4. “Must have Flash on your team.” Heh. See #2.

5. “Must have Superman on your team.” This is actually the only one that took a bit longer, because I kind of let my only Superman (Prison) languish a bit. What can I say? He’s just not my favorite character. So, Flash / Darkseid / Prison Superman it is.

PASSIVE ABILITY: When he hits 0 health for whatever reason, he goes back to 50% health and gains a 10% damage boost for a few seconds. He can do this three times. That’s right, he’s like Solomon Grundy on hypersteroids. Do NOT underestimate this passive; it’s arguably the best one in the game.

SIDE NOTE: His level 2 does less damage than normal Doomsday, but it chains across 3 or 4 hits (still trying to time it, it happens FAST) so it seems like it should be good for hitting multiple opponents.

150% cuz its +50% 3 times so u bsically have 150/100*600=900+600=1500 health over all. and then lets do his damage. 30%/100*700+210+700=910 damage
base stats at 1500 health and 910 damage, unless its a dead zone

boss grundys gonna tear up everyone i watched a video he was elite 7 had 60k heath 23 thousand damage and when he was at half heath did 4000 damage per hit stronger then a red son but he actually could be defeated because his passive sucks the more heath you lose the more damage you get eh its a terrible passive but when other players face him they could get scared at the fact he gets more damage

shut up grundy way betetr then containment doomnsday (in heath) when he gets to a low level of hp heal him with some gear and he keeps his 10 times damage or whatever damage your damage is at hes way better then doomsday when hes fully elited his heavy attacks do 10000 a hit its almost ridiclous how much he can do

Since he starts off with 100% health like everyone else he starts off with base health of 700 and regenerates 50% of that(350) 3 times…so by my calculations he should have 700+(350*3) health which is 1750…I’m not sure how you guys get 1500…

yes, I really feel like I got cheated when I kept whomping him, only to have him keep coming back stronger. I think he needs to be turned down in fairness. Maybe he could be a bit weaker when he comes back instead of stronger?

I used 3 Special 3’s to kill him and every time he revived. I thought he was immune to dying from specials, so it was a long grind to finish off his last life. I immediately researched this and found out he’s like Grundy on crack. I gotta get my hands on this card!

Horrible stats, has to reach level 26 for 4k damage and 5k HP, but his passive is really useful, more than doubling his HP and giving a considerable boost in damage. It also makes it easier to defeat stronger opponents because energy is instantly restored