ShiKages Hayato Skill Build

Since it has been confirmed GMS is getting the two classes from JMS, I will be posting my guide here for you guys to view with ease.

In the future, I will modify this thread to include more information as well as include whatever names Nexon America decides to localize these skills as. For now, however, I will only post a rough skeleton of the build, including only the skill build itself. Skill descriptions, information, and other data will come soon.

Q. Is Hayato gender locked?
A. No, Hayato will not be gender locked in GMS. He is, however, gender locked in JMS.

Q. Is Hayato a time-limited class?A. Yes, Hayato is a time-limited class.

Q. What type of class/race is Hayato?
A. On the character selection screen in JMS, he is listed as 暁の陣, which would translate to something along the lines of "Dawn Encampment." However, GMS seems to have listed Hayato and Kanna as "Sengoku" characters, for the fact that they originate from the Sengoku Era of Japanese history.

Q. Does Hayato have a separate cash storage?A. In JMS, [i]all[/i] cash storages are shared, as long as each character is created within the same server/world. In GMS, Hayato and Kanna both have completely separated cash storages, so they cannot share NX items with other characters.

Q. What weapon does Hayato use?
A. Hayato uses a Katana, with a Kodachi as his sub-weapon. The Kodachi can be scrolled for potential.

Q. What type of weapon is a Katana?A. Katanas count as two-handed weapons.

[url=http://japanms.files.wordpress.com/2012/07/shippuu-denju.png]Keen Edge[/url] [Master Level : 1]Description : Increase all stats by 10 and weapon attack and magic attack by 5. This skill can be shared with one other character on the account at any time. Limit one transfer a day.

[url=http://japanms.files.wordpress.com/2012/07/defensive-attack.png]Shimada Heart[/url] [Master Level : 1] Description : For every 100 points of defense you have, permanently increase your damage by 0.5%. For example, if you have 3,000 points of defense, you will gain a damage boost of 15%.

First Job :

Sanrenzan [Master Level : 20] Description : Press the skill key continuously to attack up to three times, dealing 70% twice, 80% twice, and 100% three times to up to 4 targets.

[url=http://japanms.files.wordpress.com/2012/07/battoujutsu.png]Battoujutsu Stance[/url] [Master Level : 20]Description : When activated, it puts your character into a Battoujutsu Stance style stance. This skill increases your critical rate by 25%, gives a 20% stun chance to all skills and increases your weapon attack speed by an increment of 1. This skill drains your MP by 1 every second at maximum level.

Shouryuusen [Master Level 15]Description : Hit up to 6 enemies 4 times and knocks enemies into the air for 100% damage each hit. This skill can be connected with Dankuusen and Whirlwind Cut to create a special combination, which allows Dankuusen to hit criticals at a 100% rate.

[url=http://japanms.files.wordpress.com/2012/07/hien.png]Vapor Blade[/url] [Master Level : 5]Description : Double tap your up arrow key to leap into the air in a spinning fashion, hitting up to 8 enemies 4 times for 100% damage each hit.

[url=http://japanms.files.wordpress.com/2012/07/hikarasu.png?w=595]Sweeping Sword[/url] [Master Level : 20]Description : Attack up to 10 targets 6 times for 150% damage. You will be jut forward and back in a boomerang-like fashion, bringing in any monsters that survive. Adds a dramatic effect to the camera that will make the camera unable to follow you if you move too quickly.

[url=http://japanms.files.wordpress.com/2012/07/yanagi-yoke.png?w=595]Willow Dodge[/url] [Master Level : 10]Description : Increase dodge rate by 25%. When you successfully evade an enemy's attack, there's a 60% chance to increase your damage by 6%. This buff can be stacked up to 5 times for a total of 30% damage.

[url=http://japanms.files.wordpress.com/2012/07/kurenai-jabaku.png?w=595]Merciless Blade[/url] [Master Level : 10]Description : When attacking a target, there's a 20% chance to hit an enemy with a damage over time effect, dealing 150% damage every second for 5 seconds.

Fourth Job :

[url=http://japanms.files.wordpress.com/2012/07/sanrenzai-rai.png?w=595]Rai Sanrenzan[/url] [Master Level : 30]
[Required Skill : Fuu Sanrenzan Level 20]Description : An upgraded version of previous Sanrenzan attacks. Press the skill key continuously to attack up to three times, dealing 220% twice, 250% twice, and 300% three times to up to 6 targets. In addition, at a 30% success rate, you will deal 410% damage with an extra hit to 6 targets. The extra attack numbers will show up as green numbers. This skill does not require a Mastery Book.

[url=http://japanms.files.wordpress.com/2012/07/yousousen.png?w=595]Falcon Dive[/url] [Master Level : 20]
[Required Skill : Whirlwind Cut Level 20]Description : Jump up into the air and quickly charge downward at enemies to do 190% damage to 8 targets 6 times. This attack can be combined with many other skills in your arsenal to greatly reduce delays and perform very fast and powerful attacks. In addition, Shouryuusen, Dankuusen, and Whirlwind Cut skill damages are increased by +100%.

Jinsoku [Master Level : 30]Description : At a 45% success rate, when you successfully dodge an enemy's attacks, you will receive a buff that will reduce the damage you take by 35%. In addition, your dodge rate will be increased by 40% passively.

[url=http://japanms.files.wordpress.com/2012/07/saki-no-saki.png?w=595]Counter Attack[/url] [Master Level : 15]Description : When attacked, at a 20% success rate, your character will counter the enemy's attack, hitting up to 3 targets for 195% damage.This skill does not require a Mastery Book.

Bloodletter [Master Level : 10]
[Required Skill : Merciless Blade Level 10]Description : An upgraded version of Merciless Blade; increases the activation rate to 30% and increases the damage over time to 170% per second for 5 seconds.This skill does not require a Mastery Book.

For starters, you will want to put a point in Sanrenzan, as it's your main attacking skill. You should also grab Surging Blade, not for its damage, but for its mobility. You will rely on Surging Blade for your entire career as a Hayato, so get used to it! Next, max out Battoujutsu Stance, because criticals are important for this class. VERY important. After you've maxed that, max out Sanrenzan, because adding more damage to it will help you kill mobs faster. Follow that up with Center Ki for the extra STR and DEX bonuses. Finish off the build with Surging Blade. Surging Blade is saved for last, because its main use is for mobility.

This build specializes in early movement. Personally, I didn't find that much of a need for vertical movement at these early levels, but I'm sure some people will. So, put a point in the useful skills first (Sanrenzan, Shouryuusen, Dankuusen, and Katana Booster), get to 3 points in Katana Booster for a 60 second duration buff. Then, max out Vapor Blade. Vapor Blade is a GREAT boost in vertical mobility and is an extremely useful tool. It's only 5 points to max it, so it's quick to get maxed and out of the way. The only negative side to this is the fact that Vapor Blade can be excruciatingly annoying when you're first learning how to use it, because when most people try going through portals, they spam their up arrow key. This will be your reckoning as a Hayato, as double tapping the up arrow key will make Vapor Blade activate - whether you're standing on the ground or in mid-air. So, it'll be a frustrating experience until you learn [i]not[/i] to double tap the up arrow key as you go through portals.

After that, go with Military Might, because it increases your weapon attack, HP, MP, and movement speed. Then go for Sanrenzan, because, like with first job, it'll be your main tool for grinding. Follow that up with Dankuusen, because Dankuusen can pack quite a wallop while also getting you around the map while grinding pretty fast, though not as fast as Surging Blade, although it is stronger than Surging Blade. After that, max out Katana Booster, because more booster duration is always a good thing, and then finish up the build by dumping the rest of your points in Shouryuusen. Shouryuusen is a great skill, but it has the least negative impact for points being left out than any other skill you have, so that's why I suggest this one to not be maxed.

Here, a point in Sanrenzan, Shouryuusen and Dankuusen are important. Why? Because Jin Sanrenzan is a stronger version of its first job appearance, Shouryuusen is needed for Dankuusen, which is great for many reasons that I shouldn't need to explain, and Katana Booster is booster. Being so, it'll help you attack faster, making grinding go a lot faster. Go ahead and grab a couple more points in Katana Booster, because the increased duration will be very beneficial. After that, I would highly recommend maxing Unfaltering Blade, because the critical damage boost this skill gives is important. Follow that up with Military Might, for increased weapon attack, HP and MP. Then, start working on Sanrenzan, as its your best bet for killing mobs quickly and easily. Max Dankuusen next, because it gets a very nice damage boost with every point put into it. It's a very powerful move, for what it accomplishes.

Then, I would suggest maxing Vapor Blade. This skill is great at earlier levels and all... but during my experience with the class and dealing with the English community at the time of Hayato's release, most people are frustrated with this skill at the beginning. It takes a lot of getting used to, but once you get the hang of it, it's important. Moreover, most maps up until this point are completely horizontal, so there's no excessive requirement for Vapor Blade by this point. Finish maxing Katana Booster at this point, for the nice duration boost. Then, finish off the build by putting the rest of your points in Shouryuusen. I saved Shouryuusen for last, because it's the skill that doesn't get maxed. You can feel free to do it earlier, but I would advise not putting the 15th point into it, because this is the skill that has the least impact later down the line.

Explanation :
Like with first and second job, grab a point in Sanrenzan, because it's an upgrade to its previous form. Also, grab a point in Whirlwind Cut, Sweeping Sword and Tornado Blade. Whirlwind Cut and Sweeping Sword will be great tools for grinding, but Tornado Blade is mostly there for fun, since it has a delay. You can choose to swap that out for another skill if you wish. Now, at this point, I would highly advise saving a couple of skill points for a couple of levels. Why? Battoujutsu Soul, being a passive boost to the first job skill, actually lowers the critical rate boost at lower levels. When you have 6 points available, I would suggest dumping them into it and then work on maxing the skill, because the critical rate it gives is very, very nice. Not to mention, Battoujutsu Soul summons an glowing aura around your Hayato's feet, which attacks any mob that comes within its attack radius.

Next, I would say max Warrior's Heart. This is your healing skill. This counts heavily on your ability to hit criticals, as it heals at a chance, based on critical hits. After Warrior's Heart, I'd go with Willow Dodge, because it gives you a chance to dodge attacks. These two skills, as I'm sure you can see, are very important for survival. Next, max Sanrenzan, because it is your "main" attacking skill and is useful for many situations. Follow that with Whirlwind Cut, because it's one hell of a heavy hitter and can be combined with Shouryuusen for even more damage. It's great for combining with other skills as well. After Whirlwind Cut, I'd go with Tornado Blade, because, at maximum level, it deals a great amount of damage and hits for a critical at a 100% rate. Being a character relying on critical hits, this skill is very useful. Go with Merciless Blade next, as it is your damage over time skill, causing a bleeding effect on any target at a certain success rate. Finish off the build with Sweeping Sword.

The reason I chose Sweeping Sword for being not only last, but not to be maxed, is because it has the least negative impact of all skills later down the line. It's great for puling in mobs, but Hayato will rarely, if ever, need this ability. It's fun to use, but that's basically the limit to it, later down the line.

As with the previous job advancements, dump one point into your new attacking skills. They'll be quite fun to play around with. 1 point in Iron Skin will help slightly with status effects. 1 point in Jinsoku will increase your dodge rate by 11%, which is a major plus. After that, I suggest maxing Cleaver. This is the best thing you can max. +35% ignore target defense and +30% damage is the biggest boost of your build. This is also the skill I suggest spending your free mastery book on it, assuming you make your character during the event period. After Cleaver is maxed, I suggest going for Hitokiri Strike. When Hitokiri Strike is used, it will give you +45% critical rate for 40 seconds. This is huge. Any Hayato using this skill should have close to, if not a 100% critical rate with this bonus applied. As I've said before, critical rate is perhaps one of the biggest boosts you can give to your DPS - especially when Hayato has a minimum critical damage of 135% and a maximum of 175%. That's not even taking into account a possible Sharp Eyes buff you may receive at any given time, or Hayato's character card, which gives +6% minimum critical damage between levels 100 and 199, boosting the minimum to 141%.

After that, I suggest maxing Sanrenzan. It's your best and main attacking skill and is your single highest single target DPS skill you have. After that, I suggest maxing Jinsoku. Jinsoku, when activated, reduces the damage you take by 35%. It also increases your dodge rate by 40%. This is huge. When you successfully dodge an attack, you have a 60% chance to receive a buff that increases your damage by 6%, which can stack up to 5 times, giving a total of 30% damage, so the more dodge you have, the higher chance you have to get a 30% damage boost. After Jinsoku, the normal is to go with Falcon Dive. Falcon Dive provides a lot of chaining abilities and can give a very nice DPS boost if used correctly (see [url=http://www.southperry.net/showthread.php?t=58415]JoeTang's thread on skill chaining[/url] for details).

After Falcon Dive is maxed, I suggest going with Akatsuki Hero. Akatsuki Hero is Hayato's version of Maple Hero. However, it does not require a skill book. For this reason, I personally maxed it sooner, because of skill book prices. However, if this is not an issue for you, this is the appropriate time to max it. +15% all stats is always a nice boost in damage. After that, pop 5 points into Akatsuki Blossoms, because around this level, it will be important for surviving any bosses you may face, as most bosses these days have Seduce. Having maxed Akatsuki Blossoms will help a LOT with surviving against Seduce.

After that, I suggest going with Bloodletter. This skill also does not require a mastery book, as it is only 10 points to max. However, it is not all that much of a damage boost over Merciless Blade, which is why it is not maxed earlier in the build. After that, Counter Attack is a nice damage boost, as any time you receive damage, you have a 20% chance to reflect the damage, dealing 195% of your damage range in damage. However, as I said before, it unfortunately does not protect your HP, which is why this is not maxed earlier. This skill also does not require a mastery book.

After Counter Attack, I suggest going with Iron Skin, as it is the only viable skill left. It's, at max, a 50% chance to ignore status effects and a 50% elemental resistance boost. It's nice, but it's not all that required, in comparison to earlier skills. After that, dump your remaining points into Shinsoku. Shinsoku is quite a useless skill, really. It's fun and it does better damage than Sanrenzan at level 1. However, when maxed, Sanrenzan does better DPS and hits more times per second than Shinsoku, rendering Shinsoku pretty much useless. Basically, it's a filler skill.

This build is what I would think would be best for those who would grind at LHC. It allows for maxing out Sanrenzan early, for those who want to just sit in one spot and spam Sanrenzan to kill things. Although this is not Hayato's best DPS, this is what I would think most people would want for grinding in GMS. Falcon Dive won't really help much in GMS, unless the Hayato will be grinding in the map by himself, because the most likely scenario is that the monster you're attacking will be slammed against the wall, while Falcon Dive will require a lot of room on both sides of the monster. For that reason, I suggest going with Hitokiri Strike before Falcon Dive, because Hitokiri Strike will, for most funded players, increase Hayato's critical hit rate to 100% for the duration of the buff, giving the player a larger edge over the monsters they're attacking. While Falcon Dive would give a larger DPS boost than Hitokiri Strike, it can't be used effectively when the monsters are slammed against a wall, so the delay for the skill will be increased, while Hitokiri Strike would just provide more damage to Sanrenzan.

After Hitokiri Strike, I'd go for Falcon Dive, simply because it increases the damage of other skills (though, not quite as significantly per level after the first point) you'll be using, such as Dankuusen and Whirlwind Cut. After Falcon Dive, I'd go for Jinsoku, because it increases your dodge chance to 65% (40% on top of the 25% you have from Willow Dodge), making you have a chance to avoid damage at an 85% rate (including the 20% evasion rate gained from Master of Blades). The dodge chance also increases the chance for Willow Dodge's buff to activate, giving a higher chance to reach the stack multiple of 5 (+30% damage).

After that, go with Akatsuki Hero, which is Hayato and Kanna's version of Maple Warrior. It does not require any Mastery Books, so it's a free +15% all stats, which is a very nice damage boost. I would then go with Counter Attack, because the damage reflected could be good for killing off mobs faster. It works similarly to Power Guard, in the fact that there is no interruption in your skills for it to activate. Following that, I would go for Akatsuki Blossoms, due to the fact that, at around level 160, is when you'll start running into bosses that will be using Seduce. If you run into bosses where this will be useful at earlier levels, I would suggest pumping a point into it when you can.

After Akatsuki Blossoms, I'd go for Iron Skin, because the status resistance also helps to repel Seduce, as well as all other status effects. It helps a lot, and I mean a LOT. Following Iron Skin, I'd go with Bloodletter. The reason I would suggest maxing it so late is because it's not very good. Damage over time skills are okay, but this doesn't stack or anything, so there's not really a big reason to max it sooner. Finish up the build with Shinsoku, because it sucks for DPS and is only useful for minor things throughout the game.

This one is very much similar to the LHC grinding build. The only difference is that you will max Falcon Dive before Hitokiri Strike. The reason being is that Falcon Dive provides an edge in DPS over Hitokiri Strike, if it can be used. The downside to this build is the fact that you can't use it in situations where the boss is against the wall, or in a case where you will be in danger of dying (if the boss hits more damage than you have HP, which isn't likely). It also can't be used very effectively against mobs or bosses with tiny hit boxes or rough terrain. An example would be Body Guard. The two Body Guards have small hit boxes AND bad terrain, making Falcon Dive not a very effective tool to use against them. The horizontal area covered by Falcon Dive would put you slightly past the boss, making some hits from Sanrenzan miss entirely. That's not to mention that, when using the Falcon Dive + Sanrenzan combination, Sanrenzan can put you in dangerous situations. For instance, using the Body Guard example again, if you were to use this combination during The Boss / Grandpa / 大親分, you could hit the mobs that are within the fenced off area, making some spawn in the area you have Grandpa in (assuming you have him at the far right), making Grandpa's 1/1 attack put you or your party members in danger.

The thing about Hayato is, this class was built for combining skills together. He has quite a large variety of ways to combine his many skills together for tasks such as getting around maps quickly, killing off mobs quicker, and taking down bosses with the highest damage possible. In this section, I will try to explain each of these combinations.

Surging Blade x3
This one is very important. This is how you will get from point A to point B on a horizontal platform as quickly as possible. Pressing the Surging Blade key three times, then having a very slight pause, then pressing it three times again will make Hayato cast the first swing of the skill the place of where the 4th swing would be cast. You see, if you were to cast the 4th swing of the blade, there would be a massive delay, preventing you from using it again, which limits your ability to get across the map in record time.

Surging Blade x# + DankuusenThis combination is probably one of the most basic : using Dankuusen to extend the area of the map you cover when using your skills for mobility. This works no matter how many times you press the Surging Blade key. This combination is great for killing mobs as you move from point A to point B on a horizontal platform, but there will be a delay when you use Dankuusen, preventing this from being the absolute best combination for movement speed. Plus, after testing, Dankuusen does not cover nearly the same distance as Surging Blade x3 does.

Shouryuusen + Dankuusen
This is another basic combination. In fact, it's so basic, it's labeled in the skills themselves. Simply, cast Shouryuusen to launch monsters into the air, then quickly press the Dankuusen key to have Hayato automatically jump into the air and charge at the targets, dealing a critical for every hit at a 100% rate.

Shouryuusen + Whirlwind CutThis is another pretty basic combination. It follows the same exact trend as Shouryuusen + Dankuusen. You simply use Shouryuusen to launch monsters into the air, then press the Whirlwind Cut key to have Hayato charge at the targets in mid-air. The difference with this combination is that it is more powerful, due to the nature of Whirlwind Cut.

Vapor Blade + Dankuusen
This is yet another basic combination. This is great for getting to elevated areas, such as higher platforms and whatnot. Following with Dankuusen will allow you to sweep out any enemies on the platform you're aiming for. Moreover, this combination is great for traversing through maps where relying on Surging Blade x3 would not be possible (from the top of my head, the Abandoned Mine and Cave of Trial maps leading to Zakum would be an example of this).

Vapor Blade + Whirlwind CutThis is basically the same as Vapor Blade + Dankuusen. The only difference is that Whirlwind Cut allows for stronger attacks, is a little slower, and it actually pushes you upward a little, unlike Dankuusen, which is entirely horizontal. This can be used to get up on higher platforms that would be normally out of reach with just Vapor Blade alone.

Vapor Blade + Falcon Dive
This combination will grant you the best vertical height of any other combination you can fathom. This is amazing for getting up on higher platforms that would be out of reach otherwise. A properly timed Falcon Dive, at peak height after using Vapor Blade, will allow you to get to places most classes can't go. Of course, this doesn't match up to Mechanic's thrusters, the Nova class' chain skills, or anything like that, but it'll give you a significant advantage over other classes if used properly.

Sweeping Sword + DankuusenThis is probably the most commonly used combination for third job training. Sweeping Sword is great for pulling in mobs and Dankuusen is great for finishing them off. Both skills deal great amounts of damage and are pretty quick. Moreover, you can queue Dankuusen after pressing the Sweeping Sword skill key to attack immediately after Sweeping Sword's animation is finished, to reduce delay time. The only negative to this combination is that Sweeping Sword makes your camera slow down to the point where it doesn't follow your character around very well. You might see yourself flying off-camera quite a bit.

Falcon Dive + Dankuusen
Like me, you will probably start out in fourth job grinding using this combination. It's quick and it's simple. Falcon Dive hits for great damage and Dankuusen is great for movement and damage. Together, they offer insane sweeping ability to knock out all mobs on a single platform in record time.

Falcon Dive + Whirlwind Cut + DankuusenThis is my favorite sweeping skill combination. It covers a great amount of area while basically killing everything in your path. All three of the skills are very powerful and are quick. It's a lot like the Falcon Dive + Dankuusen combination, but it's more effective for killing stronger enemies or just sweeping out an entire platform.

Falcon Dive + Sanrenzan
This is the best combination for maximum DPS. Using Sanrenzan immediately after Falcon Dive reduces the delay for the transition between the skills, allowing for the two skills to look as if they're just one skill.

Hitokiri Strike + DankuusenThis one is a little less necessary than any other combination. Considering Hitokiri Strike covers a very large amount of area and has a chance to one-hit kill any targets within its path, the usage of Dankuusen will likely never be necessary. However, following Hitokiri Strike with Dankuusen will reduce the delay you see at the end of Hitokiri Strike. Personally, I like to see that delay, because it looks badass, but that's just my opinion.

I would advise pressing the key for Surging Blade for each separate hit, rather than holding the key down, because it makes it a lot easier to control.

Surging Blade has invulnerability frames. I would [i]highly[/i] suggest making use of this as much as possible.

Surging Blade can be used in special maps, such as jump quests, Zakum's prerequisite's stage 1, and the like. In fact, it's your only move that you can really defend yourself with in those maps, as everything else is disabled.

Learn to control Vapor Blade. Jumping, then double tapping the up arrow key, will grant you a lot more height than using it from the ground. Moreover, after you've jumped into the air, you can control how high you get Vapor Blade to go by executing it with proper timing. If your character is starting to fall, for example, executing Vapor Blade will give you a lesser height gain than using it at the peak of a jump. This is extremely useful for many cases.

Using attacks in mid-air after using Vapor Blade will prevent you from hitting a massive delay when you land. Just about any attack will do.

You can temporarily fix the camera issue with Sweeping Sword by adjusting the resolution you play MapleStory in, by changing channels, by going to different maps, or anything else that would reset the screen.

Hitokiri Strike can be used to prevent Papulatus from going into his shell, when he uses his 1/1 attack. Time Hitokiri Strike so it hits Papulatus right when he casts 1/1 and he'll stay vulnerable.

The Falcon Dive + Sanrenzan combination will not be available in all situations. In some situations, you may find yourself spamming Sanrenzan over and over, due to either the terrain, the bosses'/monsters' hit boxes, having to deal with other party members, and stuff like that. It is, however, extremely effective for damage when it is possible to use it.

Pushing monsters around using Whirlwind Cut can be a frustrating experience, when Battoujutsu Stance's attack radius is hitting the target. I would suggest using Sanrenzan on the target, then follow up with Whirlwind Cut, in order to get it to move where you want it to go.

Counter Attack currently has a bug in JMS. When it activates at Horntail, it will disconnect you, giving you a hacking error. There's no chance of actually getting banned due to this, but until this is fixed, I would suggest not putting points into this skill, if you plan on going to Horntail at all.

*Be creative. If you're not creative with this class, you'll likely not get the most out of it. The more creative you are with your combinations, the more fun it will be. The combinations I have listed are only some of what you can pull off, so experiment!

*Always remember : Hayato has many ways to play it, but only those who can master it will get the most out of it. Never give up. Keep trying.

All credits go to myself, of course, for creating the build and experiencing the class first-hand.

As I said, I will add more information as the days come, but for now, you can find more information about the class, as well as more information about Kanna, at japanms.wordpress.com and you can find videos at [url]http://youtube.com/ShiKage08[/url].

If you have any suggestions for this guide, feel free to comment with those suggestions.

I'm pretty sure leveling up skills are easy now since the first and potentially the second job skills are all maxed and you only not max the one that is obvious that doesn't help later on (obvious for people with an average IQ and knows how to read).