Dante's Inferno's Trials of St. Lucia downloadable content is due out this Thursday, giving players the opportunity to create and share their own hellish combat levels. Here's how that works. »4/26/10 11:40am 4/26/10 11:40am

Simon Carless, publisher of Gamasutra and one of my favorite people in the world of gaming journalism, contents that
LittleBigPlanet »10/19/08 2:30pm 10/19/08 2:30pm is Web 2.0 for games fulfilled — and makes a pretty persuasive argument for why it may be so. Of course, he's basing this on access to the beta version and admits that we'll have to…

LittleBigPlanet »7/30/08 7:20pm 7/30/08 7:20pm may be the most high-profile and anticipated game launch ever to hinge so much on user-generated content. With that in mind, storage space is sort of a big issue — if the game depends on contributions from users, how much self-made will people be able to upload? According to Gameplayer, each user will…

With character creation tools in our current-gen games comes some serious character creation; most of it character re-creation. To wit, Kotaku reader CB has gone ahead and created both Raiden and Solid Snake,
Metal Gear Solid 2 »7/28/08 9:00pm 7/28/08 9:00pm style, to tell a tale of souls and swords eternally retold. Or something. Read this post…

The debate about how to create emotional investment in games is an ongoing one, but legendary
Spore »7/28/08 6:20pm 7/28/08 6:20pm designer Will Wright believes that letting users create their own content and characters is the key to creating that connection with players. In a new interview with Level Up, Wright letting users create their own …

So we've heard a little bit about LittleBigPlanet's saleable user-created assets, but does that mean you'll have to pay for everything? Not so, Sony's David Reeves told Eurogamer, clarifying that all user-generated content will be free at the game's launch. »7/21/08 8:40pm 7/21/08 8:40pm