Skyrim - Map Revealed

October 12th, 2011, 22:31

Afaik respawning occurred only when you progressed a chapter in G1, G2 and Risen and while there was some limited time-based respawning in Gothic 3 it was barely noticeable. If anything I've seen people complain due to your ability to completely clear out forests in the Gothics.

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I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.

Yes, I don't remember any respawning either (except at chapters). I felt kind of bad for totally destroying the ecosystem of that island by killing everything non-human that was larger than a mouse. And I would have killed those too if that had been worth XP!

BTW, the can't complete quest thingie was serious because it prevented you from completing the game.

Originally Posted by rune_74
Did you play Risen? How many towns in that?

Risen's precisely an example of an rpg that sorely needed more towns: they could've saved the last two chapters. Check Risen 2, it's going to have a lot more populated areas, seems they learned that lesson.

Bethesda has been consistently shrinking the scale of their games and their number of towns with little return in quality, their promises that Skyrim's fewer towns will be of higher quality sound hollow.

Originally Posted by KapitanUnterhosen
Risen's precisely an example of an rpg that sorely needed more towns: they could've saved the last two chapters. Check Risen 2, it's going to have a lot more populated areas, seems they learned that lesson.

Bethesda has been consistently shrinking the scale of their games and their number of towns with little return in quality, their promises that Skyrim's fewer towns will be of higher quality sound hollow.

I thought respawning was done well in Gothic 1&2, but it was pretty buggy in Gothic 3, at least when I played it. Mosters would repawn in places that weren't natural for their type. i.e. Lurkers respawning in the woods instead of near water.

Originally Posted by rune_74
I'm curious how many more then skyrim will Risen 2 have?

Originally Posted by JDR13
I thought respawning was done well in Gothic 1&2, but it was pretty buggy in Gothic 3, at least when I played it. Mosters would repawn in places that weren't natural for their type. i.e. Lurkers respawning in the woods instead of near water.

Because more towns makes it a better game?

That was kind of my point, you may want to look back at why I was responding to that poster. Geez.