About

£4,421

pledged of £1,050 goal

198

backers

“When a man is tired of London, he is tired of life;
for there is in London all that life can afford.” —Samuel
Johnson

London, heart of the British Empire, home to six million
souls, and the headquarters of many of the Leagues
of Adventure, is the largest city in the world. Here one
can stroll past grand buildings, marvel at the cultural
wonders of the many museums and art galleries, dine
in the finest restaurants, enjoy opera, ballet, plays, and
music hall performances, and mix with the Empire’s
high society. Take a wrong turn, though, and one enters a
world of poverty, thievery, prostitution, opium dens, and
murder; a world where human life is cheap and citizens
are packed into overcrowded slums like rats who cannot
leave the sinking ship.

Globetrotters' Guide to London is a late Victorian Era sourcebook for the Ubiquity-powered Leagues of Adventure RPG. The information will also be useful for Space 1889 characters looking for terrestrial adventure.

Globetrotters' Guide to London is a 78-page softback book with black and white printed interior pages and a color cover. Its format size is 8.5 x 11 inches.

Within this book you will find:

* A 2-page map of the central city with numbered locations.* Details on accommodation, climate, communication, death, entertainment, lighting, policing and crime, and transportation within London.* Information on over 120 locations, including admission costs and opening hours of popular attractions, and hotel rates.* Biographies and statistics for 39 notable inhabitants, including Professor George Challenger, Phileas Fogg, Sir Henry Irving, Mary Henrietta Kingsley, and General Sir Charles Warren.* Write-ups and statistics for 20 stock denizens covering cab drivers to dynamiters and informers to Special Branch detectives.* A Who's Who of important persons and their positions, ensuring the Gamemaster knows the names of key ambassadors, government officials, churchmen, museum curators, newspaper editors, and more throughout the 1890s!* Four new Leagues of Adventure - The Automaton Club, The Detective Club, The Masked Avengers, and The Temperance Society.* Six sample player characters (one to a page).* Eight sample henchmen.* Guidelines on running adventures in London.* Adventure seeds for both Leagues of Adventure and Leagues of Gothic Horror.

The Globetrotters' Guide to London is already written and laid out. You can download a preview here! Please note the preview pages do NOT run concurrently - they are a selection from each chapter.

Rooftop Chase

Supporting our Kickstarter is easy! Just follow the steps below:

1. Choose the pledge level you want. We have all of our recommended pledges detailed below.

If we reach suitable funding levels, we will produce stretch goals previously offered with our Leagues of Gothic Horror Kickstarter.

** Character Pack: Unlocked at base funding level **If we reach the base funding goal, every backer will receive a 99-page PDF character pack. This contains 85 pregenerated characters (no art), each filling one page (a column of stats and a column of background), and 14 pages of henchmen. Many of these characters previously appeared in the Globetrotters' Guide series, but there are brand new additions.

** Guide to Mummies: Unlocked at £3,500 (approx. $5,500) **
The THIRD in a series of five guidebooks covering core Gothic Horror monsters in greater detail. Each volume expands the applicable core entry in Leagues of Gothic Horror with a wealth of background information, new supernatural powers, additional minor variants, and detailed major villains.Format: 64-pages, comic book size (6.69" x 9.61"), softcover, color cover, black and white illustrated interior.Preview available here!

** Guide to Shapeshifters: Unlocked at £6,000 (approx. $9,400) **

** Guide to Vampires: Unlocked at £8,500 (approx. $13,300) **

Important: Unlocking any Guide stretch goals will cause Leagues of Gothic Horror delivery to be delayed by a month or two. All material related to that project and this one (PDF or print) will be shipped at the same time.

The manuscript for Globetrotters' Guide to London is already written and laid out in basic form, so we're not asking you to fund writing or typesetting. The base goal is to fund editing, interior art, the map, shipping, and a full print run to enter distribution so everyone can share in the adventure. We have an artist lined up ready to begin work as soon as the project is funded.

Kickstarter doesn't separate production and shipping costs. You may not be paying shipping on this project, but we have to. To that end, we have to add reward shipping costs into our basic funding goal. There are also Kickstarter's fees, which currently run at around 10% of the total amount pledged.

Triple Ace Games began in 2008. The masterminds behind the company, Paul "Wiggy" Wade-Williams and Robin Elliott, had previously worked on The Savage World of Solomon Kane and Slipstream settings, among others, for Pinnacle Entertainment Group. Triple Ace Games has produced many popular settings, including Hellfrost, Leagues of Adventure, and All for One: Regime Diabolique, plus the Rocket Race card game. With many years of experience in the games industry, we continue to create fantastic games for everyone.

Risks and challenges

Designing, writing, and typesetting Globetrotters' Guide to London has been completed, so we know exactly what will be going into the final product and how much art we need. We also have a great deal of experience in the field of games publishing, and we think we can deliver this project without problems.

However, things can go wrong with anything that goes into a manufacturing process. We have identified that delays in artwork delivery and delays in manufacturing could happen. So we have allowed additional time in our schedule to enable us to navigate any delay issues. If all goes to plan, we may even be able to deliver the project a little sooner.

We understand the printing process as we have printed a good number of books previous to this project, and we know how to communicate our ideas to the printer. We have discussed proofing requirements, so we know that when the printing press is started our book will match our specification requirements.

With projects like this there is nearly always something that costs more so it is good business sense to have some contingency for this, which we have built in to our costs.

No matter what problems may occur we will always keep our backers and supporters informed of all issues so that you are aware of the situation and how we are dealing with it.