]]>In this episode, Liam speaks with New York-based type designer Ksenya Samarskaya, exploring how type absorbs influence from its place in time, space, and culture. Samarskaya unpacks how typography represents the histories and complexities of the world around us, while revealing our own identities in the process.Download a PDF transcript

]]>26:21noIn this episode, Liam speaks with New York-based type designer Ksenya Samarskaya, exploring how type absorbs influence from its place in time, space, and culture. Samarskaya unpacks how typography represents the histories and complexities of the world around us, while revealing our own identities in the process.
Download a PDF transcript
👉 https://bit.ly/2uf7zIA 123fullBee Grandinetti & Hedvig Ahlberg, PunanimationBee Grandinetti & Hedvig Ahlberg, PunanimationTue, 19 Feb 2019 17:14:48 +0000In this episode, Liam speaks with Bee Grandinetti and Hedvig Ahlberg—two thirds of the trio that founded Punanimation, a community and platform for women, trans, and non-binary folks working with animation and motion design.Bee and Hedvig unpack the ways in which motion design is influenced by the music and movement of the world around us, and how they’re answering the question, “where are the women in motion design?”

]]>In this episode, Liam speaks with Bee Grandinetti and Hedvig Ahlberg—two thirds of the trio that founded Punanimation, a community and platform for women, trans, and non-binary folks working with animation and motion design.Bee and Hedvig unpack the ways in which motion design is influenced by the music and movement of the world around us, and how they’re answering the question, “where are the women in motion design?”

]]>32:11yesIn this episode, Liam speaks with Bee Grandinetti and Hedvig Ahlberg—two thirds of the trio that founded Punanimation, a community and platform for women, trans, and non-binary folks working with animation and motion design.
Bee and Hedvig unpack the ways in which motion design is influenced by the music and movement of the world around us, and how they’re answering the question, “where are the women in motion design?”122full2018 Material Design AwardsTue, 15 Jan 2019 16:10:00 +0000In this episode, Liam sits down with the winners of the 2018 Material Design Awards—Anchor, KptnCook, Lyft, and SimpleHabit—to discuss how they each adopted and extended Material to build expressive, inspirational experiences.

]]>In this episode, Liam sits down with the winners of the 2018 Material Design Awards—Anchor, KptnCook, Lyft, and SimpleHabit—to discuss how they each adopted and extended Material to build expressive, inspirational experiences.

]]>24:07cleanTuuli and Kivi Sotamaa are the brother and sister team behind Ateljé Sotamaa, a studio creating emotionally-appealing objects and holistic architectural environments.
In the episode: Tuuli and Kivi Sotamaa recount their very first collaboration (back in 1999!) and discuss a shared interest in experiences that aren’t stripped of their friction.
Learn more 👉 design.google/podcast120fullMarko AhtisaariMarko AhtisaariThu, 13 Dec 2018 13:03:00 +0000Marko Ahtisaari is the artistic director of the Helsinki Festival, a former product design lead at Nokia, and co-founder ofDopplrandSync Project.

In the episode:Marko Ahtisaariexpands on his journey as a designer and entrepreneur, explaining powerful lessons learned across three continents. By taking a holistic perspective on the Finnish design tradition, Ahtisaari unpacks how the country’s societal values shaped its technologies.

]]>Marko Ahtisaari is the artistic director of the Helsinki Festival, a former product design lead at Nokia, and co-founder of Dopplr and Sync Project.

In the episode: Marko Ahtisaari expands on his journey as a designer and entrepreneur, explaining powerful lessons learned across three continents. By taking a holistic perspective on the Finnish design tradition, Ahtisaari unpacks how the country’s societal values shaped its technologies.

]]>26:36cleanMarko Ahtisaari is the artistic director of the Helsinki Festival, a former product design lead at Nokia, and co-founder of Dopplr and Sync Project.
In the episode: Marko Ahtisaari expands on his journey as a designer and entrepreneur, explaining powerful lessons learned across three continents. By taking a holistic perspective on the Finnish design tradition, Ahtisaari unpacks how the country’s societal values shaped its technologies.
Learn more 👉 design.google/podcast 119fullStephanie Dinkins [LIVE]Stephanie Dinkins [LIVE]Thu, 13 Dec 2018 13:02:00 +0000A transdisciplinary artist, Stephanie Dinkins focuses on AI’s intersection with race, gender, and social equity.

In the episode, recorded live onstage at SPAN:Stephanie Dinkinsunpacks how and why we should actively engage with artificial intelligence. Dinkins also discusses her experience befriending the AI robot Bina48.

In the episode, recorded live onstage at SPAN: Stephanie Dinkins unpacks how and why we should actively engage with artificial intelligence. Dinkins also discusses her experience befriending the AI robot Bina48.

]]>19:40cleanA transdisciplinary artist, Stephanie Dinkins focuses on AI’s intersection with race, gender, and social equity.
In the episode, recorded live onstage at SPAN: Stephanie Dinkins unpacks how and why we should actively engage with artificial intelligence. Dinkins also discusses her experience befriending the AI robot Bina48.
Learn more 👉 design.google/podcast118fullJames Bridle, Author (New Dark Age)James Bridle, Author (New Dark Age)Thu, 13 Dec 2018 13:01:00 +0000James Bridle is an artist and author working across technologies and disciplines.His artworks have been commissioned by galleries and institutions, and exhibited worldwide.

In the episode:James Bridleexplores the importance of having agency in—and working knowledge of—the complex systems in which we live.

]]>24:21cleanJames Bridle is an artist and author working across technologies and disciplines. His artworks have been commissioned by galleries and institutions, and exhibited worldwide.
In the episode: James Bridle explores the importance of having agency in—and working knowledge of—the complex systems in which we live.
Learn more 👉 design.google/podcast117fullIsabelle Olsson, Design Director (Google Home)Isabelle Olsson, Design Director (Google Home)Thu, 13 Dec 2018 13:00:00 +0000A design director working on Google Home and wearables, Isabelle Olsson also oversees CMF (color, material, and finish) for all Google hardware.

In the episode:Isabelle Olssonexplains how she discovered the discipline of industrial design and explores the approach that lead to the unique aesthetic of Google hardware.

]]>24:49cleanA design director working on Google Home and wearables, Isabelle Olsson also oversees CMF (color, material, and finish) for all Google hardware.
In the episode: Isabelle Olsson explains how she discovered the discipline of industrial design and explores the approach that lead to the unique aesthetic of Google hardware.
Learn more 👉 design.google/podcast116fullJesse Reed, Standards ManualJesse Reed, Standards ManualTue, 27 Nov 2018 15:00:00 +0000In this episode, Liam speaks with Jesse Reed, identity designer and co-founder of Standards Manual—a publishing imprint known for preserving and republishing historic design style guides and assemblages of designed artifacts. In the interview, Reed explores his experiences working at Pentagram, and how identity design is related to time, truth, and the organizations it ultimately serves.

]]>In this episode, Liam speaks with Jesse Reed, identity designer and co-founder of Standards Manual—a publishing imprint known for preserving and republishing historic design style guides and assemblages of designed artifacts. In the interview, Reed explores his experiences working at Pentagram, and how identity design is related to time, truth, and the organizations it ultimately serves.

]]>32:45cleanIn this episode, Liam speaks with Jesse Reed, identity designer and co-founder of Standards Manual—a publishing imprint known for preserving and republishing historic design style guides and assemblages of designed artifacts. In the interview, Reed explores his experiences working at Pentagram, and how identity design is related to time, truth, and the organizations it ultimately serves.
Learn more 👉 https://design.google/podcasts115fullRyan SnelsonRyan SnelsonTue, 30 Oct 2018 14:00:00 +0000In this episode, Liam speaks with Ryan Snelson about his experience redesigning MySpace, championing a gritty and expressive experimental aesthetic, and understanding the constraints of technology and design.

]]>In this episode, Liam speaks with Ryan Snelson about his experience redesigning MySpace, championing a gritty and expressive experimental aesthetic, and understanding the constraints of technology and design.

]]>29:05cleanIn this episode, Liam speaks with Ryan Snelson about his experience redesigning MySpace, championing a gritty and expressive experimental aesthetic, and understanding the constraints of technology and design.
Learn more 👉 https://design.google/podcasts114fullSang Mun, YAW StudioSang Mun, YAW StudioTue, 04 Sep 2018 16:00:00 +0000In this episode, Liam speaks with interdisciplinary designer Sang Mun of YAW Studio. In the interview—recorded in Seoul, South Korea—Liam and Sang explore how the ZXX typeface, which was born from Sang’s experience in special intelligence, tells a story that helps us consider our privacy and the nature of the information that shapes our lives, how accessible tools can empower users, and how to think about the practical constraints we all face as designers.

]]>In this episode, Liam speaks with interdisciplinary designer Sang Mun of YAW Studio. In the interview—recorded in Seoul, South Korea—Liam and Sang explore how the ZXX typeface, which was born from Sang’s experience in special intelligence, tells a story that helps us consider our privacy and the nature of the information that shapes our lives, how accessible tools can empower users, and how to think about the practical constraints we all face as designers.

]]>20:03cleanIn this episode, Liam speaks with interdisciplinary designer Sang Mun of YAW Studio. In the interview—recorded in Seoul, South Korea—Liam and Sang explore how the ZXX typeface, which was born from Sang’s experience in special intelligence, tells a story that helps us consider our privacy and the nature of the information that shapes our lives, how accessible tools can empower users, and how to think about the practical constraints we all face as designers.
Learn more 👉 https://design.google/pod113fullLibby VanderPloeg, IllustratorLibby VanderPloeg, IllustratorTue, 14 Aug 2018 14:43:46 +0000In the twelfth episode, Liam speaks with illustrator Libby VanderPloeg about how she relates to her uniquely illustrative work, deciding what to share with the world, and what happens when the work takes on a life of its own.

]]>In the twelfth episode, Liam speaks with illustrator Libby VanderPloeg about how she relates to her uniquely illustrative work, deciding what to share with the world, and what happens when the work takes on a life of its own.

]]>25:18cleanIn the twelfth episode, Liam speaks with illustrator Libby VanderPloeg about how she relates to her uniquely illustrative work, deciding what to share with the world, and what happens when the work takes on a life of its own.
Learn more 👉 https://design.google/podcasts112fullGoogle DesignMadeline Gannon, Design researcher and robot tamerMadeline Gannon, Design researcher and robot tamerTue, 10 Jul 2018 10:13:58 +0000In the eleventh episode, guest host Aaron Lammer speaks with “robot tamer” and founder of the research studio ATONATON, Madeline Gannon, about how to make robots more approachable, how to design their personalities to work alongside humans as “machinic creatures,” and how she created Mimus, an industrial robot outfitted with sensors that bring out its curious personality.

]]>In the eleventh episode, guest host Aaron Lammer speaks with “robot tamer” and founder of the research studio ATONATON, Madeline Gannon, about how to make robots more approachable, how to design their personalities to work alongside humans as “machinic creatures,” and how she created Mimus, an industrial robot outfitted with sensors that bring out its curious personality.

]]>20:09cleanIn the eleventh episode, guest host Aaron Lammer speaks with “robot tamer” and founder of the research studio ATONATON, Madeline Gannon, about how to make robots more approachable, how to design their personalities to work alongside humans as “machinic creatures,” and how she created Mimus, an industrial robot outfitted with sensors that bring out its curious personality.
Learn more 👉 https://design.google/podcasts111fullGoogle DesignAlexandra Lange, Architecture Critic, Author of The Design of ChildhoodAlexandra Lange, Architecture Critic, Author of The Design of ChildhoodMon, 11 Jun 2018 16:31:09 +0000Guest host Amber Bravo speaks with architecture critic and author Alexandra Lange about her new book,The Design of Childhood: How the Material World Shapes Independent Kids.

Together, they examine how design changes childhood—discussing everything from street design and playgrounds, to what makes building blocks a “good” toy, and why cardboard is an inviting canvas for creative exploration.

Together, they examine how design changes childhood—discussing everything from street design and playgrounds, to what makes building blocks a “good” toy, and why cardboard is an inviting canvas for creative exploration.

]]>28:31cleanGuest host Amber Bravo speaks with architecture critic and author Alexandra Lange about her new book, The Design of Childhood: How the Material World Shapes Independent Kids.
Together, they examine how design changes childhood—discussing everything from street design and playgrounds, to what makes building blocks a “good” toy, and why cardboard is an inviting canvas for creative exploration.
Show notes 👉 https://design.google/podcasts110fullCameron Koczon, Partner at Fictive KinCameron Koczon, Partner at Fictive KinWed, 02 May 2018 19:06:59 +0000Cameron Koczon is a Partner at Fictive Kin, a New York-based design and engineering studio whose unique approach to product development starts with “a Seinfeld” - an app that does nothing - and ends with a polished core experience. In this episode of Design Notes, Koczon and host Liam Spradlin explore what it means to own content online, the difficulties of learning product design, and how designers can create meaningful change by focusing on the impact of their work.

]]>Cameron Koczon is a Partner at Fictive Kin, a New York-based design and engineering studio whose unique approach to product development starts with “a Seinfeld” - an app that does nothing - and ends with a polished core experience. In this episode of Design Notes, Koczon and host Liam Spradlin explore what it means to own content online, the difficulties of learning product design, and how designers can create meaningful change by focusing on the impact of their work.

]]>26:45yesIn this episode Liam speaks with Cameron Koczon, a Partner at Fictive Kin, a New York-based design and engineering studio whose unique approach to product development starts with “a Seinfeld” - an app that does nothing. In the interview, Liam and Cameron explore what it means to own content online, the difficulties of learning product design, and how designers can change the world by focusing on the impact of their work.
Show notes 👉 https://design.google/podcasts19fullNathan Martin, Deeplocal CEONathan Martin, Deeplocal CEOTue, 10 Apr 2018 15:23:12 +0000In this episode, guest host Aaron Lammer speaks with Deeplocal CEO Nathan Martin about the work of an innovation studio, how Deeplocal’s ownership of its design process makes work like punk rock, and how communication and collaboration help the studio avoid failure.

]]>In this episode, guest host Aaron Lammer speaks with Deeplocal CEO Nathan Martin about the work of an innovation studio, how Deeplocal’s ownership of its design process makes work like punk rock, and how communication and collaboration help the studio avoid failure.

]]>22:26noIn this episode, guest host Aaron Lammer speaks with Deeplocal CEO Nathan Martin about the work of an innovation studio, how Deeplocal’s ownership of its design process makes work like punk rock, and how communication and collaboration help the studio avoid failure.
Show notes 👉 design.google/podcast18fullBennett Foddy, Game Designer, Getting Over ItBennett Foddy, Game Designer, Getting Over ItTue, 13 Mar 2018 14:01:23 +0000In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It.

]]>In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It.

]]>29:50noIn this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It.
Show notes 👉 https://design.google/podcasts17fullMolly Wright Steenson, author of Architectural IntelligenceMolly Wright Steenson, author of Architectural IntelligenceMon, 12 Feb 2018 21:30:05 +0000In the sixth episode, guest host Aaron Lammer speaks with designer and professor Molly Wright Steenson about pattern languages, the important similarities between architecture and AI, and the publication of her new bookArchitectural Intelligence.

]]>In the sixth episode, guest host Aaron Lammer speaks with designer and professor Molly Wright Steenson about pattern languages, the important similarities between architecture and AI, and the publication of her new book Architectural Intelligence.

]]>22:17noIn the sixth episode, guest host Aaron Lammer speaks with designer and professor Molly Wright Steenson about pattern languages, the important similarities between architecture and AI, and the publication of her new book Architectural Intelligence.
Learn more 👉 design.google/podcasts16fullMitch Paone, Principle at Dia StudioMitch Paone, Principle at Dia StudioTue, 16 Jan 2018 18:54:51 +0000In the fifth episode, Liam speaks with Mitch Paone, Principle and Creative Director at DIA Studio, about creating a jazz solo out of the creative process, using a beginner’s mindset to unlock new possibilities in design, and the difference between intuitive and analytical creativity.

Learn more 👉 design.google/podcasts

]]>In the fifth episode, Liam speaks with Mitch Paone, Principle and Creative Director at DIA Studio, about creating a jazz solo out of the creative process, using a beginner’s mindset to unlock new possibilities in design, and the difference between intuitive and analytical creativity.

Learn more 👉 design.google/podcasts

]]>25:49noIn the fifth episode, Liam speaks with Mitch Paone, Principle and Creative Director at DIA Studio, about creating a jazz solo out of the creative process, using a beginner’s mindset to unlock new possibilities in design, and the difference between intuitive and analytical creativity.15fullLuis von Ahn, Duolingo FounderLuis von Ahn, Duolingo FounderTue, 19 Dec 2017 16:30:00 +0000The fourth episode is a special edition featuring Luis von Ahn, co-founder and CEO ofDuoLingo, recorded atSPAN 2017 in Pittsburgh. In the interview, Luis and guest host Aaron Lammer discuss why von Ahn chooses projects that can make an immediate impact and how language skills picked up from DuoLingo can increase earning potential in the developing world.

Learn more 👉 design.google/podcasts

]]>The fourth episode is a special edition featuring Luis von Ahn, co-founder and CEO of DuoLingo, recorded at SPAN 2017 in Pittsburgh. In the interview, Luis and guest host Aaron Lammer discuss why von Ahn chooses projects that can make an immediate impact and how language skills picked up from DuoLingo can increase earning potential in the developing world.

Learn more 👉 design.google/podcasts

]]>26:06noThe fourth episode is a special edition featuring Luis von Ahn, co-founder and CEO of DuoLingo, recorded at SPAN 2017 in Pittsburgh. In the interview, Luis and guest host Aaron Lammer discuss why von Ahn chooses projects that can make an immediate impact and how language skills picked up from DuoLingo can increase earning potential in the developing world.
Learn more 👉 design.google/podcasts14fullWilliam Okpo, fashion designers Lizzy and Darlene OkpoLizzy and Darlene Okpo, fashion designers at William OkpoWed, 22 Nov 2017 17:00:00 +0000In the third episode Lizzy and Darlene Okpo, the designers and sisters behind New York-based fashion label William Okpo, detail what gives their line its identity, the personas that shape a collection, and the intersection of expression and utility in fashion design.

]]>In the third episode Lizzy and Darlene Okpo, the designers and sisters behind New York-based fashion label William Okpo, detail what gives their line its identity, the personas that shape a collection, and the intersection of expression and utility in fashion design.

]]>25:28noIn the third episode Lizzy and Darlene Okpo, the designers and sisters behind New York-based fashion label William Okpo, detail what gives their line its identity, the personas that shape a collection, and the intersection of expression and utility in fashion design. Hear the full interview 👉 https://goo.gl/XfHjWF13fullMaterial Design AwardsMaterial Design AwardsThu, 26 Oct 2017 16:00:00 +0000The second episode features the winners of this year’s Material Design awards, who sat down to talk with Liam while being honored for their work at SPAN Pittsburgh. Listen as the creative teams from NPR One, Eventbrite, Momondo, and Blinkist detail how they each built experiences with distinct personality, and discuss elevating content, the emotive qualities of white space, and using the Material Design system as a springboard for unique expression.

Learn more at design.google/podcast

]]>The second episode features the winners of this year’s Material Design awards, who sat down to talk with Liam while being honored for their work at SPAN Pittsburgh. Listen as the creative teams from NPR One, Eventbrite, Momondo, and Blinkist detail how they each built experiences with distinct personality, and discuss elevating content, the emotive qualities of white space, and using the Material Design system as a springboard for unique expression.

Learn more at design.google/podcast

]]>31:24cleanThe second episode features the winners of this year’s Material Design awards, who sat down to talk with Liam while being honored for their work at SPAN Pittsburgh. Listen as the creative teams from NPR One, Eventbrite, Momondo, and Blinkist detail how they each built experiences with distinct personality, and discuss elevating content, the emotive qualities of white space, and using the Material Design system as a springboard for unique expression.
Learn more at design.google/podcast12fullTalbot & Yoon, furniture and object designersTalbot & Yoon, furniture and object designersWed, 27 Sep 2017 10:00:00 +0000In the premiere episode, Liam speaks with Mark Talbot and Youngjin Yoon ofTalbot & Yoon, a New York-based design firm focused on objects, furniture, and home goods. The designers discuss making play a central tenet of their practice, how objects evolve, recontextualizing architecture to make it more accessible, and what happens when you put a seashell in a jewelry box.

Learn more at design.google

]]>In the premiere episode, Liam speaks with Mark Talbot and Youngjin Yoon of Talbot & Yoon, a New York-based design firm focused on objects, furniture, and home goods. The designers discuss making play a central tenet of their practice, how objects evolve, recontextualizing architecture to make it more accessible, and what happens when you put a seashell in a jewelry box.

Learn more at design.google

]]>23:25noIn the premiere episode, Liam speaks with Mark Talbot and Youngjin Yoon of Talbot & Yoon, a New York-based design firm focused on objects, furniture, and home goods. The designers discuss making play a central tenet of their practice, how objects evolve, recontextualizing architecture to make it more accessible, and what happens when you put a seashell in a jewelry box.
Learn more at design.google11full