- Let's take a quick look at…how to apply textures to a NURBS surface.…Now, texture in NURBS surfaces is fairly straightforward.…What Maya does is it maps the rectangular image,…such as a bitmap, the x- and y- coordinates,…to the u- and v- coordinates of the rectangular patch.…So right here I have a simple NURBS patch,…and let's go ahead and apply a material to it.…I'm going to create a "Lambert".…And then under the color channel here,…I'm going to just insert a file.…

Let's go ahead and use "Stone.jpg".…So when I do, you can see how it maps this…rectangular image to the rectangular patch.…Now if I want, I can go into my bitmap image,…and you'll see that there's another node here…called "place2dTexture".…If I highlight that, this will allow me to adjust…how this map is placed.…Now if we want, we can look at all the options here.…Up at the top, there's an "Interactive Placement".…

If I click on that, brings up this red square,…which allows me to changes.…Now, everything is done via middle-click,…so we have all of these little handles here,…

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Author

Released

6/22/2015

Need to learn Maya? Start here. This course covers the latest features in Maya 2016, while giving you a strong foundation in all the core tools, including 3D modeling, texturing, rendering, animation, and more. It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. After you begin to understand modeling, George will show you how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting and depth-of-field effects in the rendering process, and finally, show how to add movement and life to your work with Maya's animation tools.