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Shadowspear recreates the vicious fighting that took place across the corrupted wastes of Nemendghast, as Vanguard Space Marines of the Ultramarines 2nd Company clashed with the Master of Possession Vorash and his Daemonkin warband of the Black Legion.

Vanguard Space Marines are elite reconnaissance troops, trained to operate without support across the deadliest frontiers of the galaxy. Ranging far ahead of the main battle line, they prosecute full-spectrum campaigns of domination against the enemy by sabotaging communications, demolishing supply caches, and draining morale with terror strikes. Meanwhile, the devoted warriors of the Daemonkin believe that true ascension is only possible through the willing sacrifice of their living flesh. Led by Masters of Possession, they enact blasphemous rituals and commit increasingly terrible acts of slaughter, breaking the thin veil between realities and welcoming the raging spirits of the warp into their souls.

Shadowspear is a boxed set containing two armies split across the forces of the Vanguard Space Marines and Daemonkin Chaos Space Marines. You can use these miniatures to act out the scenarios described in the Shadowspear campaign book – six Crucible of War missions that can be played to recreate their bloody clashes on Nemendghast – and use them to expand your Heretic and Adeptus Astartes collections.

Included in the box:

Shadowspear campaign book

A 24-page softback book containing:

- War Zone Vigilus: a brief history of this embattled sentinel world and the events leading up to the arrival of Abaddon’s infamous Black Legion

- Into the Void: introduces the Vanguard Space Marines and the forces of the Black Legion that they uncovered on Nemendghast

- War for Nemendghast – describes the war fought between Strike Force Shadowspear and the Daemonkin warband led by Master of Possession Vorash

- Game Rules & Missions: this section includes a tree campaign consisting of six Crucible of War missions inspired by the story explored earlier in this book

Codex: Vanguard Space Marines

A 24-page softback book containing:

- Vanguard forces: a detailed background section on the Vanguard Space Marines, their bespoke wargear, heraldry and military role

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The Warhammer 40,000 Dark Eldar Talos Pain Engines are seen as the pinnacle of the Haemonculi's art. Creations of mad genius, each one is part organic and part mechanical, festooned with surgical apparatus and horrible-looking weapons of war. The bladed forelimbs of a Talos can scissor even an Ogryn into bloody chunks, while whirling blades and drills can eviscerate a man in seconds, disassembling him into his component parts, rending him down until nothing is left. For nearby Dark Eldar this is like watching an artist at work. For nearby foes it is a horrifying, gut-wrenching sight that can turn even the bravest warrior into a quivering wreck. The Warhammer 40,000 Dark Eldar Cronos Parasite Engine is a disturbing, bizarre creation and is used, much like the Talos, as a torture device and war machine. Through the strange blend of alchemy and science practiced by the Haemonculi covens, the Cronos drains away not the physical constituents of its victims, but their life essence. What remains of its prey when the vile creature has drunk its fill is little more than a grey shrivelled husk that quickly collapses into dust. An Archon will often keep a Cronos in his employ for when realspace raids take longer than expected as their mere presence can drive the Warhammer 40,000 Dark Eldar into a murderous frenzy that few defenders can hope to stop.

This multi-part plastic kit contains 89 components with which to make one Drukhari Talos Pain Engine or one Cronos Parasite Engine. The box includes all manner of features: chain-flails, ichor injectors, a liquefier gun and many syringes, as well as several variant heads and arms. It is a remarkably macabre addition to any Drukhari collection.

Codex: Imperial Knights contains a wealth of background and rules – the definitive book for Imperial Knights collectors. Within this 120-page hardback, you’ll find:

- The story of the Imperial Knights, from the founding of the Knight worlds during Mankind’s first great exodus to the establishment of these towering engines of war as a symbol of colonial expansion, and their symbiotic relationship with the forge worlds of the Adeptus Mechanicus;

- Background on the Questor Imperialis worlds, which vary enormously in appearance, conditions and even culture, but whose Noble houses will ally themselves in times of need;

- Background on the Questor Mechanicus worlds, where Knight worlds have forged alliances with the Adeptus Mechanicus, offering their services in return for shared technology;

- Knights At War: the time-honoured strategies and tactics that have ensured Knightly victories for millennia are detailed here, along with details of some Knight classes and descriptions of both Questor Imperialis and Questor Mechanicus Great Houses;

- Illustrated examples of Questor Imperialis heraldry and its application, with background, mottoes and key heraldry for the following Houses: House Terryn, House Cadmus, House Griffith, House Hawkshroud, and House Mortan;

- Illustrated examples of Questor Mechanicus heraldry and its application, with background, mottoes and key heraldry for the following Houses: House Raven, House Vulker, House Taranis, and House Krast;

- The story of the Freeblade Knights, who wander alone amongst the stars – sometimes by choice, often due to being forsaken. This includes 7 illustrated examples;

Data Cards Imperial Knights Warhammer 40,000 is a set of 79 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Imperial Knights gamer. Included:

- 29 Stratagems available to any Battle-forged Imperial Knights army as found in Codex: Imperial Knights (including 6 exclusive to Imperial Knights), along with 2 Stratagems – Command Re-roll and Counter-Offensive – from the Warhammer 40,000 rules, available to any army;

Everything you need to get started in the Mortal Realms of Warhammer Age of Sigmar, this magazine is the perfect purchase for the absolute beginner who’d like to dip their toes in the hobby of collecting, building, painting and playing with Citadel miniatures. It explains in easy to follow terms how to get started, and even comes with a free push-fit Stormcast Eternals Knight-Incantor miniature (and the rules needed to use him)!

Contained in the 104-page magazine:

- An introduction to the Age of Sigmar, a time of mighty battles and unending war;

- A guide to the armies you can collect and play with in Warhammer Age of Sigmar, showing you their motivations and introducing their histories;

- Guidance on collecting Citadel miniatures – while you can simply pick up any that catch your eye, for many the hobby is about specific armies or types of miniature. This guide includes three example collections for inspiration (Stormcast Eternals, Nighthaunt and Nurgle), with a further showcase of beautifully-painted miniatures from a variety of armies;

- An overview of the Warhammer Age of Sigmar tabletop game, where armies clash amidst fantastical battlefields, and generals use every tactic at their command to achieve victory. This describes the 3 main ways to play – Open, Narrative, and Matched Play games;

- A detailed Battle Report – watch as the heroic Stormcast Eternals take on the Nighthaunt in a tense fight to the end – you’ll pick up tips on how to play;

- Descriptions of the 8 Mortal Realms, wondrous and magical planes of reality. Includes an informative map and details of key cities and strongholds;

- An introduction to painting Citadel miniatures using the Citadel Paint System, with a guide to paints, brushes and step-by-step instructions showing how to paint a variety of models – including your free Knight-Incantor!

Included are the complete core rules for Warhammer Age of Sigmar – 16 pages of easy to follow guidance:

- An overview of the items needed to play, how to set up and choose your general, and the basics of measuring distances between models;

- A walkthrough of the turn sequence – casting spells, using abilities, movement, shooting, charging, fighting and testing for battleshock are covered in a concise and easy to follow manner;

- Using Triumphs – these are rewards bestowed upon your army after a major victory;

- Rules covering the use of terrain and scenery in your battles, demonstrating how battles can be radically different in nature depending on the environment;

- A guide to Battleplans – their setup, the rules they employ and the victory conditions they place on your games;

- An explanation of Warscrolls and their use – these contain the rules for your miniatures – and Warscroll Battalions, special formations of certain miniatures that confer extra rewards and abilities;

- Realm of Battle rules – special conditions placed upon the battlefield depending on which Mortal Realm the battle is fought in, which introduce a thematic element to games;

- Allegiance Abilities – these allow your army to use additional abilities and spells, according to their Grand Alliance, faction, and allies.

Imperial Knight Armiger Helverins, Warhammer 40,000 is a multi-part plastic kit contains the components necessary to assemble 2 Armiger Helverins. Smaller and more lightly armoured than their larger Imperial Knight brethren, standing at around half the height, they nevertheless share a lot of details – the basic shape of these bipedal weapon platforms are similar to a standard Imperial Knight, with 2 weapon arms, hydraulically-driven legs, tilting plate and a large carapace surrounding the central head of the suit. Another detail in common with those larger suits is their loadout; for their diminutive size they’re incredibly powerful, specialising in ranged combat. Each is armed with 2 Armiger autocannon and a carapace-mounted heavy stubber, the latter of which can be replaced with a meltagun. 4 unique faceplates are supplied in the kit, and both weapons (which feature articulation at the shoulder) and legs can be attached to either side of the model, allowing for some customisation of pose.

This kit comes as 120 components, and is supplied with 2 Citadel 100mm Round bases, as well as an Armiger Transfer sheet.

Soul Wars is the perfect boxed set for those who want to dive into this exciting new chapter in the Age of Sigmar right away.

Full Contents:

The Miniatures

Warhammer Age of Sigmar: Soul Wars contains 52 miniatures – 33 Nighthaunt, and 19 Stormcast Eternals – providing 2 players with an army each with which to do spectacular battle. Each miniature is push-fit, with no glue necessary – meaning you can have them assembled and ready for war impressively quickly:

Nighthaunt

33 push-fit Nighthaunt miniatures:

- A Knight of Shrouds on Ethereal Steed: a particularly sinister Nighthaunt leader atop a skeletal steed wearing ram’s horns, he wields a sword of stolen hours in his right hand;

- A Lord Executioner: distinguishable by the macabre gallows lashed to his back (and the screaming souls surrounding it), this miniature is armed with a decapitating greataxe;

- A Guardian of Souls: this Nighthaunt wizard carries a chill blade in his left hand, with a tall nightmare lantern in the other, used to summon the spirits of the dead;

- A Spirit Torment: masked and pitiless, this miniature uses the heavy shacklegheist chains he carries to attack his enemies in swinging arcs;

- 4 Grimghast Reapers: cursed, indiscriminate killers, the Grimghast Reapers are armed with double-handed slasher scythes – their leader, the Extoller of Shyish, carries a great bell known as the death knell;

- A 20-strong Chainrasp Horde: each armed with a malignant weapon – axes, swords, and flails feature heavily here – this frightening force is led by a Dreadwarden, who wields a 3-pronged candelabra.

Stormcast Eternals

19 push-fit Stormcast Eternals miniaturesc:

- A Lord-Arcanum on Gryph-charger: a splendidly-armoured, mounted centrepiece carrying an aetherstave. Hiis Gryph-charger is rearing high, showing off its sharp claws and razor beak;

- A Knight-Incantor: this female Stormcast Eternals wizard is armed with an incantor’s staff, and carries spirit flasks and a voidstorm scroll;

- 3 Evocators: a unit of Stormcast Eternals wizards, each armed with a tempest blade and stormstave, led by an Evocator-Prime;

- A unit of 5 Castigators: each armed with a thunderhead greatbow specially designed to destroy the ethereal, this unit is led by a Castigator-Prime;

- 8 Sequitors: led by a Sequitor-Prime, this unit of fearsome warriors is armed with stormsmite mauls, along with soulshields;

- A Celestar Ballista: a large piece of mobile artillery that launches bolts of blessed sigmarite, crewed by 2 Stormcast Eternals clutching not only sigmarite blades but a variety of instruments used to calibrate the ballista.

The Books

Warhammer Age of Sigmar: Soul Wars is packed with gaming content – the complete, unabridged Warhammer Age of Sigmar Core Book is included, full of background and rules, along with 3 booklets that explain how to play games, from the basic rules to the more advanced, optional rules you can slot in at your leisure:

Start Here

An 8-page booklet providing essential information about the Age of Sigmar, the contents of the box you’ve just opened and the hobby of collecting, building, painting and playing with Citadel miniatures. Includes an overview of the Nighthaunt and Stormcast Eternals factions, as well as a Battleplan!

Warhammer Age of Sigmar Core Book

This is a 320-page hardback book filled with rich history, background and rules you can use to play your games of Warhammer Age of Sigmar in whatever way you see fit. Open Play, Matched play and Narrative Play sections are included, each of which can be tailored to your preference. Contained within:

- Detailed background on the history leading up to the Age of Sigmar, from the destruction of the world-that-was to Sigmar’s discovery and exploration of the Mortal Realms, the civilisations that rose and the Age of Chaos that destroyed them, from the glorious vengeance meted out by Sigmar’s Stormcast Eternals to the vile plan set in motion by Nagash, Supreme Lord of the Undead, which threatens every mortal soul to have ever lived – and sets in motion the Soul Wars this box represents;

- The full Core Rules – an illustrated and annotated guide showing how to play Warhammer Age of Sigmar in an easy to follow manner;

- A guide to Open Play games, including a Battleplan Generator which helps you choose objectives, special rules and victory conditions; Coalition of Death rules for team-based play (with 3 Battleplans); and in-depth rules for Ladder Campaigns;

- A guide to Narrative Play games, including an annotated example game; a guide to setting up Historical Battles; special rules and 2 Battleplans for re-enacting sieges; rules and 2 Battleplans for fighting in the tunnels and caverns beneath the Mortal Realms; and Triumph & Treachery rules for 3 or more players;

- A guide to Matched Play games, which allow players to test their mettle in evenly-matched games of skill and tactics with Pitched Battles allowing for different battle lengths, rules for fielding Warscroll Battalions and Allied units and a table of Battle Strategies providing unpredictable objectives and outcomes to challenge even the most battle-hardened general.

Battle of Glymmsforge

This 32-page booklet sets the scene for the included miniatures – featuring background on the Soul Wars, details of the Stormcast Eternals’ Sacrosanct Chambers and the history of the Free City of Glymmsforge, the most sacred of Sigmar’s strongholds. On top of this is an overview of Shyish – the Realm of Death – and Nagash’s grand plan; part of which includes an undead assault on Glymmsforge.

It includes profiles on each miniature in the box – their place in their army, their abilities and their origins – as well as an inspiring showcase of beautifully-painted models. 13 Warscroll Cards are also included: these are handy, small-format cards containing the rules for each unit included in the box.

Core Rules

This is a 16-page booklet containing everything you need to begin playing games of Warhammer Age of Sigmar right away. Illustrated examples of every mechanic in the game are here, with step-by step instructions taking you through movement, attacking, using abilities, using magic and testing for battleshock.

It includes rules for terrain, explanations of Warscrolls, Warscroll Battalions and Battleplans, Realm of Battle rules and Allegiance Abilities. On its own, this is everything you need to set up and play immediately – combined with the myriad optional rules found in the Core Book it’s an incredibly powerful and flexible basis for playing wargames with your miniatures the way you want to.

Gaming Content

Of course, the expansive, flexible rules and spectacular miniatures are hard to use without some accessories: Soul Wars includes:

- 12 14mm, 6-sided turquoise gem dice;

- A 12” transparent range ruler;

- An easy to follow, colour construction guide with step by step instructions for each miniature, making the push-fit models even easier to build

- A Stormcast Eternals transfer sheet.

Also included is a 32-page preview of the Black Library novel Soul Wars, whetting your appetite for further adventures in the Age of Sigmar.

Shadespire was once a city of wonder and magic, a mercantile metropolis whose rulers defied death, to the fury of Nagash. During the height of the city’s powers, rivals, thieves and would-be conquerors were locked away in the sprawling dungeon known as the Nightvault. After the city’s fall, Nagash broke open the chains that bound the shackled spirits within, giving them weapons to freeze the hearts of the living and enough memory of their torment to fill them with hatred and jealousy. The spectral dead delight in the chance to inflict this hatred upon the living, and the streets of Shadespire echo to the sounds of terrifying screams and cruel, mocking laughter...

The Game

In Warhammer Underworlds, you and your opponent pick a warband – 2 are included in this box – and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards, you take turns making actions – movement and attacks – until 3 phases are played. Between actions, you can use the power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives, standing your ground, making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!

Once you’re familiar with the rules, games will take around 30 minutes – you’ll always have time for a rematch.

In The Box

Everything you and a friend need to play games of Warhammer Underworlds is included in this box. Contained within:

- A Nighthaunt warband – the Thorns of the Briarqueen – made up of 7 push-fit, bone-coloured plastic miniatures (The Ever-Hanged, Varclav the Cruel, the leader Briar Queen and 4 Chainrasps whom Nagash has not afforded the dignity of names). Both of these warbands are Easy To Build, with no glue necessary and a comprehensive, easy to follow construction guide;

- A 32-page rulebook, including the story of Shadespire’s rise and fall, the opening of the Nightvault, the background of the 2 included warbands and all the rules you need to play – including new scatter mechanics, rules for resolving magic spells, and the use of lethal hexes, sections of game board that are fatal to those pushed in;

- An 8-page quick start guide, covering the contents of the box, understanding your cards, movement and attacks, and playing your first game;

- 2 double-sided game boards, featuring hexes and objectives;

- 2 pre-built decks of power and objective cards – 96 in total – for use with the included warbands;

- 10 double-sided Fighter cards, providing the stats and information needed for the fighters in each warband at a glance;

- 5 attack dice, 3 defence dice and 3 magic dice;

- 11 double-sided objective tokens;

- A scatter template;

- 30 wound tokens;

- 46 double-sided glory point tokens;

- 15 double-sided move and charge tokens;

- 15 Guard tokens;

- 8 activation counters.

Extra Rules

Warhammer Underworlds has an intense, fast and fun core ruleset, but the book contains a host of extras - new game modes, competitive and multiplayer rules:

- Matched Play: designed for competitive play, this is a set of rules that level the playing field to the finest degree – perfect for fast, friendly rivalries and tournaments;

Store your precious deck of Warhammer Underworlds cards when not playing games with this deck box. Designed to fit up to 75 cards – character, power and objective – snugly and safely whether placed in their protective sleeves (available separately) or not, it’ll keep them from scuffing and damage when not in use, and provide a handy way to carry your decks to and from games.

As vast and dark as a sunless void, the Blackstone Fortress is a creation far beyond the ken of any race in the galaxy. In this age of darkness, in a galaxy riven with strife and horror, the desperate and intrepid alike search this Fortress for long-lost technologies that may be used to turn the tide of war.

In Warhammer Quest Blackstone Fortress, you and your friends take on the role of a group of disparate explorers delving into the labyrinthine halls of a vast and ancient space station. Only by working together and balancing your strength and skills can you hope to survive. With each expedition, you will discover powerful archeotech and learn more of the Blackstone Fortress’ closely guarded secrets, including, perhaps, the location of its greatest treasure. The game can be played solo, or with up to 4 friends, with the fifth player controlling the hostiles. At the end of each expedition, the players return to the nearby port city of Precipice to rest, recuperate, and trade their loot for resources that will aid in their next adventure.

Included in the box:

Miniatures

44 push-fit Citadel miniatures are included in Blackstone Fortress, each supplied on pre-coloured plastic sprues: