The 2012 Catalog of Palladium Books, featuring our entire selection of available books, upcoming titles, and select other merchandise, depicted in full color. Includes a product checklist/order form. See palladiumbooks.com for our full selection. ... [click here for more]

Rifts® Primer - How to Play Rifts® and Create AdventuresCarl Gleba and Kevin Siembieda join forces to create a tour de force of information about Game Mastering games and creating adventures. This primer should help both G.M.s and players enjoy the storytelling experience of role-playing games, as well as helping them better understand the game rules. The second adventure,... [click here for more]

Rifts® Role-Playing Game, Ultimate Edition
300 years in the future, our shattered Earth is recovering from the Great Cataclysm. An event that wiped out human civilization, brought about the return of magic, and has made Earth into something both familiar and alien. Humans transform and augment their bodies with bionics, robot exoskeletons, psionic-inducing brain implants, chemicals and... [click here for more]

Rifts® Adventure Guide™The ultimate Rifts® reference on creating and running adventures
Over 150 adventure ideas. How to create, design, plot and run role-playing game adventures by Palladium’s top game designers and writers Kevin Siembieda, Erick Wujcik and Bill Coffin. From finding ideas and getting started, to adventure structure and character archetypes.... [click here for more]

This book uses the First Edition Rules. Vampire Kingdoms delves into the world of vampires as you've never imagined them in your wildest nightmares! Entire cities of blood-sucking fiends preying on humans and D-Bees. Some treat humans like cattle to be bred, fattened and eaten/drained, others enslave and abuse humans, while still others are surprisingly civilized and love... [click here for more]

This is a sneak preview of Rifts® World Book One: Vampire Kingdoms™, New Revised Edition.
This sneak preview includes the front cover, Doc Reid's notes on the vampire menace, details on the process of staking vampires, and lists of vampire powers and weaknesses.
Vampire Kingdoms™, New Revised Edition will be available from Palladium Books in August, 2011. For more information,... [click here for more]

Rifts® World Book One: Vampire Kingdoms™, New Revised Edition
For centuries, Mexico has been considered the realm of monsters best left alone. A land dominated by packs of Wild Vampires and rumored to be the home of Vampire Kingdoms in the south. Most of the northern civilizations have stayed away, but over the last 20 years, a growing number of heroes, vampire slayers and adventurers... [click here for more]

Rifts® World Book 4: AfricaRifts® Africa outlines key types of magic, places, people, customs, and societies of Africa. Plus the demonic Four Horsemen of the Apocalypse who threaten to destroy all life on Earth. Once life has been obliterated on Earth, the monsters will use the dimensional Rifts to carry their destruction throughout the Megaverse®. If they can be defeated... [click here for more]

Rifts® World Book 4: AfricaRifts® Africa outlines key types of magic, places, people, customs, and societies of Africa. Plus the demonic Four Horsemen of the Apocalypse who threaten to destroy all life on Earth. Once life has been obliterated on Earth, the monsters will use the dimensional Rifts to carry their destruction throughout the Megaverse®. If they can be defeated... [click here for more]

Rifts® World Book Five: Triax™ and the NGR™
The New German Republic (NGR) is surrounded and besieged by the hostile Gargoyle Empire – an empire of giant monsters. Only the superior robotics and weapons technology of Triax keeps the monsters at bay, but for how long? This epic World Book presents the Triax robots, power armor, cyborgs, and world setting that is Rifts Germany... [click here for more]

Rifts® World Book Seven: Underseas™Rifts® Underseas is a fabulous world as unique and expansive as any Rifts® Dimension Book™! Gamers may be surprised at the scope of characters, abilities and adventures available to them, both undersea and on dry land. Also good for campaigns set in the Great Lakes, along the Mississippi River and in the Gulf of Mexico,... [click here for more]

Rifts® World Book Eight: Rifts® Japan™
This fan-favorite sourcebook is filled with high-tech wonders, magic and monsters. There are 20 O.C.C.s (Occupational Character Classes) that range from the traditional ninja and samurai to power armor, giant robots and cyborgs.
20 O.C.C.s including the Mystic Ninja, Ninja Cyborg, Ninja Juicer, Cyber-Samurai, Ninja Techno-Wizard, Japanese... [click here for more]

Rifts® South America 2Rifts® South America is a hotbed of intrigue and conflict. There are the mysteries of the Nazca Lines (a magic, alien defense system), the return of ancient gods, alien invaders, mutants, Inca undead, trans-dimensional raiders, and more.
Over 30 new O.C.C.s and R.C.C.s, including the Inca Sun-Priest, Mutant Capybara, Neo-Human and Larhold Barbarian.The... [click here for more]

Rifts® Juicer Uprising™
A Coalition plot fools a number of innocent people into undergoing Juicer augmentation. When the lies are revealed, a Juicer army rises up to lay siege to the CS city of Newtown. Chaos erupts as Juicers, bandits and outlaws ravage the countryside. Action-packed adventure and source material.
15 new types of Juicer O.C.C.s including the Hyperion Juicer,... [click here for more]

Rifts® World Book 11: Coalition War Campaign™
The year is 105 P.A. and Emperor Prosek has unveiled the Coalition’s new Campaign of Unity, a plan to expand the CS and sweep aside demons, aliens and users of magic. The Siege on Tolkeen begins and the secessionist State of Free Quebec must be punished and brought back into the fold. Coalition War Campaign™ is... [click here for more]

Rifts® World Book 12: Psyscape™
Fabled Psyscape™, the stuff of myths and legends, revealed at last! The history, power and key figures of this mysterious realm of psychics, psychic energy and psionic mastery.
11 new psychic O.C.C.s like the Psi-Ghost, Psi-Nullifier, Psi-Slayer, Zapper & others.28 new psychic abilities and notes on psychic powers and combat.20... [click here for more]

Rifts® World Book 13: Lone Star™
The Coalition State of Lone Star is a wild and woolly place of contrast and conflict. The Coalition States claims the entire State of Texas as their own, but they only control a small corner of it. It is here, at the Lone Star Complex, that the CS engages in genetic engineering and creates the famous Dog Boys and a host of other mutants. The rest of... [click here for more]

Rifts® World Book 14: New West™
At last, the Western Wilderness. Called the New West, it is a no man’s land filled with bandits, Simvan Monster Riders, dinosaurs, demons, intrigue and danger.
17 new O.C.C.s, including the Cowboy, Gunslinger, Psi-Slinger, Wired Gunslinger, Bounty Hunter, and Justice Ranger.9 R.C.C.s and 25 monsters of the New West.Rodeos... [click here for more]

Rifts® World Book 15: Spirit West™A companion to Rifts® Lone Star™ and New West™
The New West as seen through the eyes of Native Americans as they rise to build new nations.
Over a dozen O.C.C.s, including the Animal Shaman, Mask Shaman, Paradox Shaman, Elemental Shaman, Tribal Warrior, Mystic Warrior, Spirit Warrior and others.Minor, Great,... [click here for more]

Rifts® World Book 16: Federation of Magic™, Revised
The people, forces and evil behind the Federation of Magic. Hidden magical cities, dangerous clans and faction, the City of Dweomer and tons of adventure ideas.
Overview & history of the Federation of Magic™.8 new magic O.C.C.s including the Conjurer, Grey Seers, the Mystic Knight, and the Magi.The... [click here for more]

Rifts® Warlords of Russia™
Russia and the Slavic countries are said to be monster-ridden hell-holes. Perhaps, but the indomitable human spirit has risen from the chaos to challenge their claims to human lands.
The Warlords might be described as part barbarian, part animal and part machine, for it is through the technological sorcery of bionics that the Warlords and their cyborg... [click here for more]

Rifts® World Book 18: Mystic Russia™
Russian mythology and magic come to life in this fan favorite Rifts® World Book. The book includes all kinds of demons, monsters, new magic character classes (O.C.C.s), and nine different types of Gypsies – some of whom are adventurers, others mystics and mages, some psychics and one is even a beguiling shape-shifter. Plus more background... [click here for more]

Rifts® Australia
Isolated from the rest of the world, the Land Down Under is a unique and wild land of survival, adventure, monsters and magic. Written by native Australian Ben Lucas (with additional material by Siembieda). One of the most requested Rifts® World Books is finally a reality!
Melbourne & Perth, two high-tech powers who may become the Coalition States... [click here for more]

World Book 20: Rifts® Canada™
A comprehensive overview of Canada, including notable places, cities, towns, people, O.C.C.s, monsters and conflicts. While much of Canada has reverted to wilderness, there are pockets of civilization and technology, though not all of them human.
The Inuit Shaman O.C.C. and abilities.12 Monsters of the North, including the Sasquatch and... [click here for more]

Rifts® World Book 22: Free Quebec™
This World Book contains a wealth of information about Free Quebec, Glitter Boys and notable people and places.
Overview of Free Quebec and its military.6 Quebec Military O.C.C.s including variant Glitter Boy Pilots.6 types of Glitter Boys plus the Glitter Boy Sidekick.Pale Death SAMAS and other Quebec power armor.Free... [click here for more]

Rifts® World Book 23: Xiticix Invasion™
One of the strangest and most dangerous alien species on Earth is the Xiticix. Armed with new breeds of aggressive warriors, new weapons and legions of insectoids willing to fight to the death, people are beginning to wonder if they are the next threat to humanity.
9 different types of Xiticix, their hierarchy and society.Xiticix... [click here for more]

Rifts® China One™ – The Yama Kings
There is no place on Earth that is more dangerous than Rifts China. The Yama Kings war among themselves in an eight-way battle to conquer all of China. Eight of the ten Chinese planes of Hell have manifestations in China. Elder gods and spirits have returned, ghosts walk the earth, spirits torment everyone and trouble lurks behind every corner.... [click here for more]

Rifts® World Book 27: Adventures in Dinosaur Swamp™
If you thought Dinosaur Swamp was scary before, you ain’t seen nothin’ yet.
This World Book presents a host of new and strange dinosaurs and other dimensional misfits, ghosts, Indians, and dinosaurs that use magic and a few who even speak. Plus startling revelations about Deearn Neenok, details on his second... [click here for more]

Rifts® World Book 28: Arzno – Vampire Incursion™Vampires and mercenaries – what more could you ask for?
Arzno offers exploration and adventure in the American Southwest, where you will find the Great Trade Road, the Waste, the Grand Canyon, Arzno: city of mercs and magic, and vampires.
Unknown to the residents of Arzno, there is a new danger looming:... [click here for more]

Rifts® World Book 29: Madhaven™
The ruins of Manhattan – better known as Madhaven – are a place of madness, ghosts and monsters. For some the ruins offer the promise of ancient secrets, power or treasure. For the mutants who inhabit the shattered landscape, it is truly a haven. For the Knights of the White Rose it is a hiding place. For many others, however,... [click here for more]

Rifts® World Book 30: D-Bees of North America™
D-Bees of North America offers nearly 100 inhuman beings for your gaming pleasure. For players, they offer a chance to play any number of weird and exotic characters. For Game Masters, they offer unique and dangerous villains and Non-Player Characters to pit against the heroes.
Many are hostile and dangerous. Some are cute and cuddly.... [click here for more]

Rifts® World Book 31: Triax™ Two
The war between the people of the New German Republic and the Gargoyle Empire rages on. Only the heroes of the NGR seem to be getting the upper hand. See where things stand in the year 109 P.A. and get a closer look at the NGR Army, government, society and people. This World Book also presents the latest weapons, combat vehicles, power armor... [click here for more]

This is a sneak preview of Rifts® World Book 32: Lemuria.
This sneak preview includes the front cover, credits, contents, Lemurian Floating Cities, new Biomancy spell list, Chitin Bio-Armor, and the Panther Shark War Steed.
Rifts® Lemuria will be available from Palladium Books in early April, 2012. For more information, visit www.palladiumbooks.com. ... [click here for more]

Rifts® World Book 32: Lemuria™
Rifts® Lemuria is packed with new magic, weapons, living power armor, monstrous war steeds, weapons, and gear suitable for landlubbers and aquatic adventurers alike.
The Lemurians are an amphibious people with floating cities and magic-based technology that allows for land and underwater adventures alike. Discover the secrets and people of this... [click here for more]

This book uses the first edition revised rules.
A nightmare villain from Earth's past.
Robot monstrosities.
Creating Robot Characters (Optional R.C.C.).
Weapons and equipment from Triax Industries and others.
The Minion of Splugorth and other monsters.
More data on the Coalition and the world.
Questions and Answers.
Adventures, Rifts style!!
Compatible with the entire Palladium... [click here for more]

Rifts® Sourcebook Two: The Mechanoids®
Archie 3 and Hagan are back, but have inadvertently unleashed The Mechanoids® into the world!
The Mechanoids have one driving goal: To destroy all humanoid life! This book has it all. Source material, the Mechanoids, new equipment, monsters and adventure.
The prophesies of the Seven Dangers.20+ Mechanoids and their... [click here for more]

Rifts® Sourcebook Three: Mindwerks™A sourcebook for Triax & The NGR™
Nearly a dozen new O.C.C.s and R.C.C.s, including the Mindwerks™ cyborg, Psynetic Crazy, Psi-Bloodhound, Lycanomorph and others.
New M.O.M. implants and powers.
New robots, power armor, and weapons.
The New German Republic™ outlined and mapped.
The mysterious Mindwerks™,... [click here for more]

Rifts® Coalition Navy™A companion to Rifts® Coalition War Campaign™ & Lone Star™
The rise and development of the CS Navy that polices and protects the waterways of the old American Empire.
The Sea SAMAS, Trident power armor and SCUBA body armor.
Warships, submarines, aircraft and weaponry.
Monsters of the deep, found in the Great Lakes.
The... [click here for more]

Rifts® Bionics SourcebookA guide to cybernetics and bionics in the world of Rifts®
A compendium of bionic and cybernetic systems, with information about Partial and Full Conversion Cyborgs, Headhunters, City Rats, the Cyber-Doc and more.
220+ bionic components and features plus foreign bionics.
47 Commercial Cybernetic implants and 24 Black Market bionics.
7 different... [click here for more]

Rifts® Shemarrian Nation™
Shemarrian warrior women are known throughout North America as some of the deadliest fighters on the continent – eight foot tall aliens from another dimension who include advanced weaponry, bionics, and monstrous war steeds in their arsenal.
Are they heroes or barbarous conquerors? The fact is, most people know very little about them, and what is... [click here for more]

This is a sneak preview of the Rifts® Vampires Sourcebook.
This sneak preview includes the front cover, credits, contents, the latest on Doc Reid and his plans for war against the Vampire Kingdoms, an updated map of the Vampire Kingdoms and notable human outposts, the new Bone Werejaguars of Palenque, and experience tables for the O.C.C.s and R.C.C.s found in Vampires Sourcebook... [click here for more]