Award-winning, critically acclaimed game designer with 18 years of experience. Participated in shipping in excess of 35 titles across multiple platforms and genres. 21 years of industry total.Played a key role in the development of some of the industry's largest franchises,

Have managed all phases of the development process, from creative conception to prototyping, release and live operations.UCLA Game Design and Unity InstructorDirected Social Media, earned Best Streamer on Facebook 2016

We’ve handled NDA projects from VR Casino, Interior Design prototypes, to an Unannounced IP for console.Game’s Financial Advisor, in depth counseling to financial institutions and stock brokersRebranding and Branding for old and new IP. Creative, Art, Design and Social Media direction. From Copy, Art and Video.

Created "Amazing Flying Machines", an original IP available exclusively on the iOSTop 10 Games in Japan.Managed external team of contract engineers and artists

June 2011 to Jan 2012, Atari SA, Creative Lead/Sr Game Designer

Adapted and updated company's design strategies for mobile and social games. This involved leading new design initiatives, adjusting technology requirements, and R.F.P. creationPublisher Design lead and liaison for Atari’s portfolio

Nov 2009 to June 2011, Petroglyph Games, Creative Lead/Game Designer

Lead Creative for Award Winning E3 Design, End of Nations MMO RTS.Back to Back Year Award Winning Awards and NominationsDesigned, built, and balanced maps, missions, and systemic content

Wrote proposals, created gameplay prototypes, and worked on experimental projects such as Warner Brother's Viral VideoHelped grow projects from proposals through final contract

July 2005 to July 2007, Trilogy Studios, Lead Game Design/Director/Partner

Helped manage initial development of IP, company vision, and brainstorm non-traditional delivery conceptsLead game designer for Daybreakers, an action-RPG hybrid similar to BorderlandsPitched and designed Shrek Worlds, a children's MMO-lite for DreamWorks

Created and prototyped new IP proposals using in-house technologyDesigned all phases of the acclaimed E3 "Pearl Harbor" level and its counterpart that shipped in the final productCreated scenarios that acted as foundational design blueprints for the rest of the game

2000-2001 Novalogic, Design Manager

Titled Design Dept. Manager charged with managing mission design and the day-to-day operation of the design department.Co-Created Black Hawk Down original mission scenario which later became Black Hawk Down IPDesign real world military encounters for the military with “Secret” tier status

Co-Managed a department of more than 30 testers and 3 teams as Sr. ManagerResponsibilities included Budget management, Coordinating with Sr. VP, Producers and Marketing to ensure a timely ship of the product.Co-Created 3rd party shipping standards for ATVI's console department.