Wikipedia
Batman: Arkham Asylum is an action-adventure stealth video game based on DC Comics' Batman for the PlayStation 3, Xbox 360 and Microsoft Windows. It was developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment and DC Comics. The PS3 and Xbox 360 versions of the game were released on August 25, 2009 in North America and August 28, 2009 in Europe, and the PC version was released on September 15 in North America and on September 18 in Europe.

The Joker attacks Gotham City's Mayor's office but is foiled by Batman, who escorts him to Arkham Asylum. Due to a recent fire at Gotham City's Blackgate Prison, a large number of sane prisoners have been temporarily relocated to Arkham, many of whom are in the Joker's gang. As Batman accompanies the guards taking the Joker inside, the asylum's security is overridden by Harley Quinn, allowing the Joker to escape and take control of the facility. Batman quickly realizes that these events, including the Blackgate fire, have all been part of the Joker's plan and that the Joker had bribed a security guard to help him escape. The Joker threatens to detonate bombs scattered around Gotham City should anyone attempt to enter Arkham, forcing Batman to work alone; however, Batman is able to rely on Commissioner Gordon and other loyal guards after Batman is able to free them. Additionally, Oracle is able to guide him through the Asylum over the radio. Batman is able to gain access to an adjunct of the Batcave he had set up years ago on the island and is able to use his sleuthing skills to learn of the Joker's plan.

Wikipedia
Batman: Arkham City is the upcoming sequel to famed action-adventure stealth video game Batman: Arkham Asylum, based on DC Comics' Batman for the Playstation 3, Xbox 360 and Microsoft Windows. It is being developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment and DC Comics. The game was officially announced during the beginning of the 2009 Spike Video Game Awards.

The game is set in Gotham City, and will be similar to Batman: Arkham Asylum in its underlying gameplay. A teaser trailer was released, and featured a battered Joker, recovering from his wounds in the first game, being nursed by Harley Quinn, while Gotham descends into chaos. The sequel was confirmed by famed Batman voice actor Kevin Conroy to be "really, really dark." While relating the game's dark nature to the animated movie Batman Beyond: Return of the Joker, Conroy also said, "it involves a lot of the villains and it goes to that area – it's that dark." He also revealed that Two-Face is officially in the game. Voice artists Maurice LaMarche and Stana Katic revealed that Mr. Freeze and Talia al Ghul will feature in the game, having mentioned they will be voicing the respective characters. Wally Wingert has confirmed that the Riddler will also be in the game, though did not specify whether the character would appear physically. Catwoman will also be included, based on Game Informer first reveal of the game and the its new name Arkham City. Mark Hamill has confirmed this will be the final time he voices the Joker.

Game Informer
- Quincy Sharp is no longer running for mayor (may be mayor?)
- Arkham Asylum and Black Gate Prison are unfit to hold inmates
- Quincy Sharp buys off part of the slums and walls it off, creating Arkham City
- Hugo Strange is in charge of Arkham City
- Two-Face plans to execute Catwoman to gain respect of inmates
- The overdose of venom may not be what's wrong with the Joker
- You are now able to counter two attacks at once
- More puzzles
- All gadgets included in the first game are available from the start
- Side missions now feature in the game
- Gangs roam Arkham City, these are recorded in Batman's criminal database
- You find people who work for [Riddler] to find [Riddler] challenges
- Batman has his smoke bomb

I dunno why, but i got like a quarter of the way through or something Just defeated bane or that creepy dream guy. And everytime i think about going on the game, it just doesnt apeal to me, its an awesome game , i know tht, ive just lost something for it :/

1. Playable Robin that has different abilities, gear, and can take alternative routes through a mission. Would be cool if a friend could play as Robin in co-op.

2. Drivable Batmobile

3. Multiplayer as long it's well designed and doesn't detract from the campaign

4. Less linear campaign and side missions

Any suggestions that could be added to the list?

I hate all of these ideas. The Arkham Asylum campaign was good because, while it was linear, you were in an open world and could explore and come up with creative solutions to solve your problems. If you add a bunch of side-missions besides riddles it'll be stupid. Also, Robin sucks, why would you add him? A Batmobile would make the game easy, in my opinion, you'd just be fucking driving around running over bad guys in the streets. Also, how would Multiplayer even work?

The fights against Scarecrow in the first one were awesome, but I dislike how they just copy/pasted the ending for all of them. Also, I was kind of disappointed with Joker's master plan. It seemed like a lot of buildup for a lame boss fight. Other than that, the game was pretty damn good.

I hate all of these ideas. The Arkham Asylum campaign was good because, while it was linear, you were in an open world and could explore and come up with creative solutions to solve your problems. If you add a bunch of side-missions besides riddles it'll be stupid. Also, Robin sucks, why would you add him? A Batmobile would make the game easy, in my opinion, you'd just be fucking driving around running over bad guys in the streets. Also, how would Multiplayer even work?

The fights against Scarecrow in the first one were awesome, but I dislike how they just copy/pasted the ending for all of them. Also, I was kind of disappointed with Joker's master plan. It seemed like a lot of buildup for a lame boss fight. Other than that, the game was pretty damn good.

I didn't really find the open world to be all that great because the missions were so linear. I'd rather have missions spread around an open world that I can tackle at my own rate. No harm could come from side missions anyways. It's up to you to decide if you want to do them or not.

What's wrong with Robin? He would be an easy excuse to have co-op and playing as him could give you different perspective of the story.

The Batmobile wouldn't be unlike driving missions in other games. Driving missions don't ruin games, they add variety. Besides, what hardcore Batman fan wouldn't want to drive the Batmobile at least within a virtual world.

I think a Splinter Cell: Double Agent multiplayer mode for Arkham City would really be cool. The criminals would try to complete the object and the Batman&Robin team would try to stop them. The criminals would be weak, but could have one teammate who was a super villain to even the odds.

I didn't really find the open world to be all that great because the missions were so linear. I'd rather have missions spread around an open world that I can tackle at my own rate. No harm could come from side missions anyways. It's up to you to decide if you want to do them or not.

What's wrong with Robin? He would be an easy excuse to have co-op and playing as him could give you different perspective of the story.

The Batmobile wouldn't be unlike driving missions in other games. Driving missions don't ruin games, they add variety. Besides, what hardcore Batman fan wouldn't want to drive the Batmobile at least within a virtual world.

I think a Splinter Cell: Double Agent multiplayer mode for Arkham City would really be cool. The criminals would try to complete the object and the Batman&Robin team would try to stop them. The criminals would be weak, but could have one teammate who was a super villain to even the odds.

It had to be linear because, well, Batman was trying to get shit done. I hate games that give you a sense of urgency in your objective, but then promote lazing around and doing other shit. Batman had an objective and so that's what he was doing. There were the Riddler challenges too, if you consider those side-missions.

Robin was kind of lame, and if he is in the game, I expect him to get killed by The Joker at the end. Co-Op doesn't really work for story-driven games, especially games that require a lot of stealth. Having two people usually fucks that up.

The multiplayer mode sounds interesting, but I have a feeling the Batman team would almost always lose, because in-game players generally have better eyesight than the villains in single player.

In Splinter Cell, if you get discovered there's always the option of shooting shit up. Also, Co-Op Splinter Cell was a whole different deal. The Single-Player was story driven and didn't have co-op. If you get discovered in Batman, you generally need to run away.

"We're going to try not to do that mistake again," Hego said, Rocksteady will design the next game's Detective Vision "more like augmented reality next time" so that players can enjoy the sequel's art design.

I didn't really find the open world to be all that great because the missions were so linear. I'd rather have missions spread around an open world that I can tackle at my own rate. No harm could come from side missions anyways. It's up to you to decide if you want to do them or not.

What's wrong with Robin? He would be an easy excuse to have co-op and playing as him could give you different perspective of the story.

The Batmobile wouldn't be unlike driving missions in other games. Driving missions don't ruin games, they add variety. Besides, what hardcore Batman fan wouldn't want to drive the Batmobile at least within a virtual world.

I think a Splinter Cell: Double Agent multiplayer mode for Arkham City would really be cool. The criminals would try to complete the object and the Batman&Robin team would try to stop them. The criminals would be weak, but could have one teammate who was a super villain to even the odds.

First of all, the great thing about the first game is that it had a linear story within a semi-linear environment. Too many games go with the GTA-clone giant-open-world thing. It's a waste of resources and ruins the pacing of this type of game. I'd rather have a 40 hour campaign with lots of different maps than a huge open world one that takes 40 hours due to map size.

I would enjoy a few Batmobile sequences if they are done well, maybe a racing/pursuit type of thing.

Multiplayer isn't worth it for these typed of game IMO. It either ends up taking too much time away from development of the story mode, or it feels tacked-on.

Arkham Asylum was an incredible game. It's too bad that there wasn't much replay value. I'm guessing by the cover of the GameInformer, Cat Woman is going to be a sidekick/2nd player. I really hope the main story doesn't have co-op. That would kind of ruin it for me. A secpndary co-op story would be fine, like Splinter Cell conviction. That would be hard to pull off though. Multiplayer would be okay as long as it doesn't suck.

Player: "Ok, we need to...stop punching me...we need to take out that guy first, because...stop punching me...because if we take anyone else out first, he'll detect it and we'll get swamped. stop punching me, theres no friendly fire on this game. Once he's down, we need to prevent them finding him, by...batarangs don't work either, stop it...by taking them out as fast as possible. so just don't get detectedDONT RUN OUT AND PUNCH A GUY IN THE NUTS YOU FUCKINGMISSION FAILED."

Personally, I hope they keep the same formula as the first game and just add to it. There was very little wrong with the combat or the exploration and they both felt almost fined tuned to perfection. If they try and change that then there is a big risk they'll end up ruining the experience.