Silent Storm from leading Russian developer Nival is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII. As the conflict rages on the frontlines, you’ll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies while trying to thwart a mysterious new...

Recommended By Curators

"Tactical CRPG developed by Nival Interactive. The game's story takes place during World War II in an alternate history - challenging & fun!"

Reviews

“Features a surprisingly impressive presentation, complete with realistic physics and some of the most destructible environments ever seen in a game, which lead to some very exciting unscripted moments.”
8.2/10 – GameSpot

“I thought going in that it was going to be a Commandos clone, but it turned out to be a fun game in its own right, and I’d recommend it to anybody who enjoys tactical strategy games.”
87 % – Game-Over

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About This Game

Silent Storm from leading Russian developer Nival is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII. As the conflict rages on the frontlines, you’ll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies while trying to thwart a mysterious new rising power whose plans are even more horrific than anything the world has yet witnessed.

The Story

1943: The world seems to face its destruction in all parts; war is raging like never before. You are the commander of a squad, leading the soldiers you’ve selected into special and top secret operations to change the tide of war in your favour – allies or axis, it’s you choice!

The new Add-On "Sentinels" begins with the end of the WWII nightmare. Veterans from all countries, even former enemies, stand together and form the secret investigation and intervention group "Sentinels", for one purpose only: To stop the evil secret society "Thors Hammer" they have faced in war.

Key Features

Turn-based game, heavy on tactics and team-management

Flexible missions, 2 different campaigns for axis and allies.

24 missions during night and daytime, each one has to be prepared carefully and is enriched with random events.

Multiple options for mission success: brutal force and tactical cleverness can be used in the combination of your choice and in 3 difficulties

More than 75 authentic weapons from WWII, including experimental prototypes and rare items

More than 40 male and female soldiers to choose from, each one has his / her own character and special abilities

Destructible environment opens up tactical options, whether it’s flushing an enemy out of a building via rocket launcher or knocking holes in a wall to make a field-expedient shortcut.

There are so many options and so many actions that each character can do, there are no limits but your imagination on how to accomplish any given task. One time I was on the 1st floor of a building and I heard 2 dudes walking around upstairs, so I just blew a hole through the ♥♥♥♥ing ceiling with my machine gun and killed them both. But that commotion caused some hostiles to come investigate, so I just jumped up through the hole I had made to hide from them.

Destructible terrain, ragdoll physics, customizable team, (you can choose Allies or Axis, and there's 20 characters to pick from in each, and each character has their own unique personality) create your own player character, awesome Diablo style inventory and weapon stats and stuff, turn-based Fallout type AP and aiming for certain limbs, classic perks and attributes, hilarious dialogue, decent storyline, random encounters in a good way, randomized non-linear main questline, there's so much awesome stuff about this game that I can't even think of it all off the top of my head!

Silent Storm is an AMAZING Turn Based Strategy and RPG. If you can get past some of the basic things such as bad voice acting and the graphics, you'll find a rather in-depth game where instead of going through the front door into an enemy base, you can walk around, blow up the wall and just walk on in. I dont really write reviews, but honestly this game is AMAZING and FUN, and I would recommend this to everyone who likes a nice strategy game or like X-COM.

Silent Storm itself is a great game as was said many times in the comments section. It feels like an Xcom game but without the need for knowing what to research into and all that; it just puts you straight into the action. The destructive environment mechanics work absolute wonders in the game and, in my opinion, has never been properly done in another tactical strategy game like it. There isn't really enough time in the world for me to talk about why the game is amazing.

However amazing it may be, it isn't without faults. Its voice acting is pretty obviously bad (though they did improve it a bit in Silent Storm: Sentinels... which is probably the only good part about that game), the graphics did not age well at all and, one thing I never see mentioned is just how badly Panzerkleins ruin the game. It's a nice idea but it really, really takes away from the tactical aspect of the game; Panzerkleins, in my opinion, aren't fun to use, fight or just anything at all, really. While in the sequel, they do include a stat called "Penetration" to compensate for Panzerkleins, even then, they just seem like extremely cheesy units, especially when used by the player, who is essentially unkillable in one due to the AI not knowing what to do against a Panzerklein. It just really muddled the experience for me in an otherwise exceptional tactical strategy game.

As for the sequel, I do not recommend it... at all. It does try to be a successor to Silent Storm but the content that carried over feels more lazily thrown together than anything so it just sort of ends up being much more bland than the original with a plotline that really doesn't make even the slightest bit of sense (it picks up after WW2, i.e., the first game, and carries on the plot of a secret organization looking to rule the world, yadda yadda, you've seen that coming a mile away anyway and then manages to become even more generic in the sequel, including that you start the game as some random person who was kidnapped for reasons the game doesn't explain and brought into a supposed secretive special forces who just take you in after your escape because... reasons.) and, worst of all to me, has almost no destructible environments at all! That's what really made the first game unique to me was just how you can be creative with how you engaged the enemy but most of SS:S just takes place in either indestructible corridors (yes, including an obligatory sewer level) or pointless destructible maps, such as a mission that is supposed to be conducted in stealth but is one of the few maps that has destructibility in it. Lastly, they added a currency system that just proves why currency should not be a thing in a tactical strategy game with RPG elements since it ultimately just turns the game into farming "Random Encounters" that aren't at all random.

Long story short, I highly recommend the 1st game to anyone who enjoys xcom-like strategy games but do be wary as eventually it does take a turn for the worse once Panzerkleins are introduced and, unless you really and I mean, REALLY like Silent Storm, don't waste your time on SS:Sentinels.