Kinect Technical Specifications & Xbox 360 Requirements Revealed

The most notable reveal would perhaps by the requirements of the Xbox 360 console itself. While Microsoft has insisted since the original unveiling of Kinect at the Electronic Entertainment Expo (E3) in 2009, then known as Project NATAL, that the device would be compatible with all Xbox 360 consoles, the revelation of a dedicated port included on the newly redesigned Xbox 360 model has sparked rumours of incompatibility, which were quickly debunked.

Also, the notion of a dedicated port really lends nothing to the idea of older units being incompatible. I believe the kinect port is a custom usb port (think the original xbox controller ports) but one that will feed power and data.

Older models will require a splitter that will run off a single usb port (prob the back one) that will work for the data but not the power. That is why they keep saying it will have an external power for those systems.

As for the processor, combo of both makes sense. Using 360 cpu/gpu power to help calculate the finished product on screen along with the cpu in the kinect.

Remember people...this is not a cheap usb web cam (like the original live vision).

They say they are using 10-15% of one 360 P4 cores. I know that the Kinect we see today is a watered down version of the patented tech they bought and own. Maybe one day the " real " tech will be cost effective. It still is very impressive tech even without a super computer running it.

No, the previous artical said they removed a processor, but I would guess that it had more than 1 to start with. So it will have some form of processor still within it. Arm9 or Cortex M3, all dirt cheap now but powerful.

Are you just talking about how the graphics are able to look amazing while working with Kinect? If that's what you're talking about, ok. The game itself, though, well... I think I'll stick with the real Forza, with an Xbox 360 control pad. The limited-control Kinect Forza they showed doesn't look like it's worth any attention, in my opinion. Why would anyone want to control a car like that, with hands held out and holding onto nothing, with no control over acceleration or braking? Just seems totally pointless to me.

You guy know that the motion tech is from prime sense right? Please go to their web site primesense.com,and have a look at what they say the tech can do. It can read fingers well enough to type with each finger and can be used while sitting. No one ever said it has to scan the entire body to work. What we have seen from kinect so far is not all it is capable of.

Reading these specs and trying to compare them to PSeye is pointless, because they are different types of cameras and provide completely differnt types of info to the consoles (Kinect is a 3D camera and provides 3D images. PSeye is a 2D camera and provides 2D images). Per Primsense, the camera is capable of providing video at 60fps, but the 3D is 30fps. The specs for 2 players active is for full body scans. There are no specs given for people sitting and just using their hands.

This tech is obviously a work in progress and has yet to be fleshed out. I suggest all you N4G Kinect experts, research before you post you doom and gloom so you atleast have solid facts for you skepticism. You can also relax and see what M$ does with the tech insteat of pretending to know more that the people developing the tech.

The eye goes to 60Hz i think. Regardless the eye should be capable to do any Kinect shown so far with less lag. (they revolve on a 2D axis and only use the depth tracking to separate players.) I am really disappointed by the tech and how it is utilised thus far.

Going from alkaline to lithium was a significant step for batteries, but at the end of the day it is just a battery. PSEye and Kinect are kind of the same way. At the end of the day it is a game camera - with camera games.

@Sheikh Yerbouti: your example is not really on the same scale of difference as PSEye/Kinect.

a better example using batteries would be the jump from standard batteries to rechargable batteries. theyre both doing the same thing - being batteries - but one of them does things that the other one cannot possibly do, which is be recharged and used again. it does everything the standard battery does, and more.

Kinect does everything the PSEye does (2D motion recognition), and more (3D motion tracking). no amount of software updates can change the hardware in the PSEye, and the hardware is not capable of 3D motion tracking as it lacks infra-red.

Kinect isn't a true 3D camera - it can't render a picture of your butt if you are always facing front. It makes an approximate 3D model using visual cues. The PSEye can do the same, although it will be cruder.

Plus, just because the technology is different, doesn't necessarily mean gameplay will be.

@lams12 Yes, you're right. Similarly Kinect will have some good games, different from PSEye, only if Microsoft makes them. But they haven't made games too different from the PSEye.

i was at the engadget show and kudo showed its 3d tracking and when two people where on screen......one person would be red while the other would be green.......but as soon as a third person steped into the camera view two people automatically turned gray and it couldnt read their movements well.

what i took away from that event is that the kinect is pretty kool but for right now it can only work with two people(they could still be working on it)

There was no reason to mention move in this article. You are trolling and I won't agree with you even though we support the same brand. For all the people who agreed with you are clearly fanboys. Trolling is trolling and I never agree with them and I could care less whether you make a valid point or not. Because if this was a article talking about Move and someone came in here bragging about Kinect the PS3 community would have attacked that troll like a pack of wolfs on raw meat. And I can't believe 17 idiots agreed with your nonsense.

Yes! Now leave... Naw I'm joking. I'm not to sure about all the motion stuff anymore. I really like the arcade type games that require a gun though. I love to shoot sh$t. Duck hunt, house of the dead, crisis, silent scope etc!

Why would this vary so greatly? I thought it was controlled by the IR camera?

***Tracks up to 6 people, including 2 active players***

So, it is now just a two-person controller scheme. So, that's equaling out about the same price as buying two PS Move wands for motion gaming.

***Tracks 20 joints per active player***

Meaning, no intricate finger tracking at all.

***Vertical field of view: 43 degrees***

That's means a 5'6" person would have to stand at least 6' away from the Kinect cameras if it's positioned at exactly the mid point of their body, further if it's lower or higher in order to fully scan the full body. That's a lot of room to ask for in many households.

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I'm really disappointed if these specifications are correct. I expected a lot more out of this technology. As it is, it's doing nothing that wasn't done more than 5 years ago as it is. Microsoft, I expected a lot more out of you here and so far you've failed to deliver on it. You need to step up your game and vastly improve the software elements to improve on what this technology can do, otherwise it really is just shovelware.

Also alarmed by these specific specs. Also the 30fps camera causes a concern as it sets the lowest theoretical response time to 100ms. Demos so far have 200 with the TV lag according to Eurogamer. I was considering giving Kinect a second chance but after these specs no way.

It is obvious that the IR signal gets weaker with distance. It would make since then that it becomes less accurate at some point. You also have to be mind full that the IR is not being produced by your body so it has to travel from the camera to the bodies and back to the camera, which would reduce the range of the IR by at least half.

With Facial recognition, head tracking, already in the PS3 SDK and games starting to ship with skeletal tracking the hardware of Kinect is quite low in some key areas. I was at least expecting it to match if not exceed the Eye in both resolution and speed. I mean it's 2-4 times slower in data capture than the Eye.

$150 (if true) seems a bit much for Kinect. Even $99 seems like gouging now. Will need to drop the price significantly.

"the only requirement placed upon the console when using Kinect is the need for 175MB of storage for drivers and other software, ...."

So, old Arcade units are pretty much screwed? They come with 256MB or 512MB of internal storage, I doubt you'd want to use up to 70% of your storage for drivers. And I really doubt you can use an external USB drive for storing the drivers.

That's not just drivers and Kinect software... that is a complete dashboard update. If you have Kinect there is a mandatory dash update... so If you check there is already going to be a huge dash file on the internal memory, which will be replaced by the larger file.

I'm just guessing with that, but there could be some processing limitation that needs to split the work across the entire image/players. Its possible that it could be more accurate for single player games.

I have kids and if it will make my 360 experience even better than great. I mean like seriously Kinect isn't going to break the bank even at the imgainary 150 rumor price, ( which i hardly doubt ) Since Microsoft is trying to get the casuals to buy it