Turn on--the gameThis week, I address a question that I'm sure we've all pondered at some point--are videogames really addictive, and, if so, is that necessarily a bad thing? I'm particularly interested here in what it would take to design a videogame that would "turn you on," offering a comparable experience to taking LSD or even peyote but without the potential side effects. How close are we to developing true digital drugs? Will you be the Albert Hofmann of videogames?

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