If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

I decided to run a practice game as Vanheim to learn how to run a supercombatant. First turn I decide to march my dragon into a random province along with my army, thinking it'll be an easy fight with fire breath. Only I forgot to give my army commander the order to march and the random province turns out to have a decently powerful water mage along with a good sized army. Game over on turn 2. :/

Are we all ok with not restricting diplomacy to the in-game message system? While this is fun in theory, I think it only work well with a fairly fast turn around, or some really dedicated players who are all taking notes (which isn't going to be my approach for this game). While the in-game message system introduces a cool delay and hence diplomatic fog of war, the interface is terrible, making it hard to see what messages you sent and read in the past, etc. For a beginners game, probably want to be chatting about things and making plans via steam chat, forum messages etc