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Nodes are the heart of the world, they create the ebb and flow of life. At their core, Nodes are pre-set points in the world, wrapped in a Zone of Influence and surrounded by geographic areas that change over time based upon player participation. The world map is divided into regions, with each region containing multiple Nodes. As a Node advances, it influences the types of content within itself and the surrounding areas. Players do not create Nodes, but if they are a part of the government for a specific Node, they have the ability to influence diplomacy, and modify building types/construction and services within that Node. There will be 103 Node locations at launch, each with its own impact on the narrative and development of the world. Content retrieved from: https://www.mmorpg.com/ashes-of-creation/news/ashes-of-creation-team-explores-the-basics-of-the-node-system-1000051860. … [Read more...] about Ashes of Creation Team Explores the Basics of the Node System

Be aware, it is not all sunshine and crystalline booty when cleansing the world of Hunger crystals. Not only will the player destroy many picks and hammer, but there is also a substantially increased food cost when standing near a Hunger crystal. The crystals all periodically drain a bit of the warmth out of the world; to the player, this translates as the food pool. If you are going shard hunting, make sure to bring extra food. Content retrieved from: https://www.mmorpg.com/crowfall/news/crowfall-devs-reveal-more-lucrative-rewards-for-destroying-hunger-crystals-1000051793. … [Read more...] about Crowfall Devs Reveal More Lucrative Rewards for Destroying Hunger Crystals

It’s important to note that because of our different approach to game development as well as our procedural and systems driven approach to both gameplay and world building, it’s not always easy to show visible forward progress. Sometimes we’re focusing heavily on the server, which doesn’t show well. Sometimes we’re working on stuff that can be visually represented, but we’ve stopped just far enough into development to validate a mechanic, but not so far as to make it visually appealing to the players. As a result, there are often periods where there is more progress than we can reasonably share without expecting people to look at it and go, “You’re not as far along as we thought.” In truth, we’re probably further; it just isn’t obvious due to our development methodologies. Content retrieved from: … [Read more...] about Chronicles of Elyria Community Updated with the State of the Game for 2019

With the Mega March update, the claim systems on PvE will change from being lawless-esque servers to the following: Use the same claim system as PvP, but remove the raidable hours and war aspect. This means that players will be able to claim islands, and anyone can build on those settlements. Each settlement will have an upkeep cost which is based on a variety of factors such as the islands ranking, the number of settlements that company has, and how many different companies are building on the settlement. Settlement owners will be able to set a tax rate, and also players will be able to place their player run shops on the claimed land. PvP Claim Changes We’ll also be adding some new options along with changing how cannons are used during raidable/wartime hours. Content retrieved from: https://www.mmorpg.com/atlas/news/atlas-developers-update-the-community-on-adjustments-to-the-claim-system-1000051742. … [Read more...] about Atlas Developers Update the Community on Adjustments to the Claim System

One such feature is the introduction of guild islands, which function pretty much like guild halls in other MMORPGs, though not all of them have to be surrounded by water. In fact, the guild island feature utilizes Ryzom’s Scenographic Editor to let guilds fully customize the scenery of their island. Another feature is the Yubokin, a monster that’s described as an evolution of the Yubo monster. The dev blog offers a more design-focused look at this new monster and touches on the challenges involved in its creation. Content retrieved from: https://massivelyop.com/2019/03/06/ryzom-goes-behind-the-scenes-to-talk-guild-islands-and-a-new-boss-monster/. … [Read more...] about Ryzom goes behind the scenes to talk guild islands and a new boss monster