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Most video game controllers sporting a firearm form factor are a far cry from realistic -- bright colors, odd shapes and obvious thumbsticks leave many accessories looking more like toys than weapons. Not David Kotkin's Delta Six. This gun-shaped controller's first prototype looked so much like a real rifle, Kotkin told us, it had to be redesigned. An orange tip, whitewashed body and a few less authentic looking components don't make the Delta Six look any less believable as a digital soldier's modern musket, but it does make it less likely to be mistaken for the real McCoy. The peripheral's internals haven't changed though -- an accelerometer to help players aim and turn, cheek-sensing pressure sensors (for looking down the scope), faux-recoil and its assortment of modular components are still all on target.

Like all budding hardware projects these days, the Delta Six is looking towards the crowd to source its production. According to the peripheral's Kickstarter page, the Delta Six will be available between July and August next year, boasting compatibility with the Xbox 360, PS3, PC, Wii U and even the OUYA. Pitching in $89 buys the basic submachine gun body (with a free rifle attachment for first-week buyers), and subsequent levels tack on additional attachments, bonus items and more. Kotkin needs $500,000 to make his rifle-shaped dream a reality. Like-minded FPS gamers can join him at the source link below. Not a dreamer? Feel free to read on for the official press release (plus a video and an additional image), instead.

Chances are you know someone who takes their CoD a little too seriously -- well, this peripheral is for them. The Delta Six controller is the latest brainchild of Avenger inventor David Kotkin, made to please hardcore FPS gamers with immersive and responsive input. A built-in accelerometer is used for aiming, while the faux recoil and acting out a reload will put you closer to real combat than an appearance on Stars Earn Stripes. The hardware also features a scattering of pressure sensors -- allowing you, for example, to bring up the sights by meeting cheek with gun body, or if you're feeling lazy, squeezing the side of it instead. Depending on your class bias, you can add and retract plastic from the main frame for an SMG, assault or sniper rifle form factor (see below for the gist). There's no word on availability, or if it will actually improve your game, but the price is slated as $89 at launch. After the break is a short product demo in video form, although we suggest you skip straight to 1:30 to avoid the awkward live-action CTF scene.

Activision never disappoints when it comes to limited edition Call of Duty release bundles, and for the upcoming Black Ops II, it actually may have outdone itself. Besting the RC-XD from its predecessor, $180 will let you snag the Care Package edition for Xbox 360 or PlayStation 3. This massive bundle is actually boxed as an in-gamed care package (aerial drop-off not included) that's loaded with a remote controlled MQ-27 Dragonfire quadrocopter drone (!) -- we really wish we'd picked up those Modern Warfare 2 night vision goggles now (not at all for full-fledged, after hours recon of our Aol office-mates...). Naturally, it also comes loaded with the requisite DLC goodies; namely, two extra maps (Nuketown Zombies and Nuketown 2025), exclusive weapon camo, a pair of Player Card backgrounds and copy of the soundtrack. Furthermore, PS3 owners will get a pair of dynamic themes, while those with 360s will receive an XBL Zombie avatar and Claw prop. Lastly, you'll also receive a couple more tangible items in the way of an art book and a duo of "Challenge" coins.

Not looking to terrorize your local airspace? Shave off the $100 premium for the drone and case (not too shabby if the AR.Drone is expensive for your budget) and you'll be able to grab the Hardened edition packed with everything else. Last, and seemingly least in this case, Activision is putting out a Digital Deluxe for PC users -- similar to the Hardened variant, but with a download code for the aging World at War in place of the physical goodies and PSN / XBL content. Wallet already prepared for the future of secret warfare? You'll find details to place your own pre-order ahead of the November 13th launch at the source links below and trailer courtesy of Joystiq after the break.

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aerial droneAerialDroneblack opsblack ops 2black ops 2 care packageblack ops iiBlackOpsBlackOps2BlackOps2CarePackageBlackOpsIibundlecall of dutycall of duty black ops 2CallOfDutyCallOfDutyBlackOps2care packageCarePackagecoddigital deluxeDigitalDeluxedronefirst person shooterFirstPersonShooterhardened editionHardenedEditionlimited editionLimitedEditionMA-27 Dragonfire quadrocopter droneMa-27DragonfireQuadrocopterDronepcplaystationps3rc droneRcDronevideoxboxxbox 360Xbox360Tue, 28 Aug 2012 22:45:00 -040021|20311256http://www.engadget.com/2011/06/24/quake-turns-15-ready-to-be-ported-to-a-learners-permit/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
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In the ever-changing world of gaming, a 15-year-old title is downright ancient, so there's a lot to be said for the fact that we're still talking about Quake a decade and a half after its release -- and what a packed decade and a half it's been. The game has spawned a still thriving convention and has made an appearance on pretty much every platform, ever, including, recently, Android, webOS, Chumby, BUG, and, of course, a maze for lab mice. So, happy birthday, old man. Now how about playing on something more your age? Like, say, the Jitterbug? Got a favorite Quake moment? Be sure to share it with us in the comments below.

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anniversarybirthdayfirst person shooterFirstPersonShooterfpsgamesiD SoftwareIdSoftwarequakeFri, 24 Jun 2011 01:38:00 -040021|19975130http://www.engadget.com/2011/05/02/gaming-gets-immersive-thanks-to-union-of-pico-projector-and-eye/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2011/05/02/gaming-gets-immersive-thanks-to-union-of-pico-projector-and-eye/http://www.engadget.com/2011/05/02/gaming-gets-immersive-thanks-to-union-of-pico-projector-and-eye/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#comments
Although in the earliest stages of development, this virtual reality gaming rig already looks pretty intriguing. Engineered by clever kids at the University of Texas at Austin, it hot-wires an eye tracking camera to a motorised pico projector with the result that the player literally can't take their eyes off the screen. Wherever they look, that is where their view of the gaming world is projected. The rig makes most sense in a first-person shooter, although the students have also tried it in a flight simulator where the player uses their head to roll and pitch the aircraft. Yes, it looks rather similar to the Microvision PicoP laser projection gun we wielded at CES, but there's a key difference: the player does not need to hold anything or have anything attached to their body. This unencumbered Kinect-esque approach could potentially allow a greater sense of freedom -- except that, for it to work, the player is forced to sit directly in front of the eye tracker. Find a way to fix this, dear Longhorns, and you could be onto something. Video after the break.

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eye trackereye trackingeye-trackereye-trackingEyeTrackerEyeTrackingfirst person shooterFirstPersonShooterflight simflight simulatorFlightSimFlightSimulatorgamingimersive gamingImersiveGamingimmersionimmersivemotorizedpico projectorpico-projectorPicoProjectorprojectoruniversity of texasuniversity of texas at austinUniversityOfTexasUniversityOfTexasAtAustinUTutavideovirtual realityVirtualRealityVRMon, 02 May 2011 09:31:00 -040021|19929058http://www.engadget.com/2010/11/13/tt-esports-new-azurues-gaming-mouse-has-fps-players-in-its-sigh/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
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Taiwanese peripheral manufacturer Tt eSports has launched a new three button gaming mouse aimed to please those with a penchant for fragging. Unlike other options out there such as the Razer Lachesis, which tout ever-increasing sensitivity specs, the Azurues' optical sensor engine is content to top out at 1600 dpi, and can easily be adjusted down to 400 / 800 dpi via a hardware switch on the bottom. That makes it ideal for those who prefer a little more wrist leeway while shooting. Other niceties include a black rubber coating for grip, an adjustable weight design, low friction Teflon feet, integrated lighting, and a braided cable to take repeated abuse from the thrill of desk-side battle. Unfortunately, pricing and availability are still unknown, so there's no need to remove your cursor from the back of your next victim's head until more details surface.

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1600 DPI1600Dpi400 dpi400Dpi800 dpi800Dpifirst person shooterFirstPersonShooterGaming Accessoriesgaming micegaming mouseGamingAccessoriesGamingMiceGamingMousemiceTt eSportsTtEsportsSat, 13 Nov 2010 05:27:00 -050021|19714156http://www.engadget.com/2010/03/09/razer-and-sixense-distribute-sdk-and-fps-shooter-utility-through/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
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Surely you remember those Sixense motion controls that we caught lounging around at Razer's CES booth, right? Yeah. Today at the Game Developers Conference, both outfits have teamed up in order to distribute the Ultra-Precise Motion Controller SDK and FPS utility library via Steam, which should give devs the ability to create new games and port existing titles for use with the aforementioned sticks. We're told that these new tools will require "require virtually no knowledge of the inner workings of the controller," enabling coders to craft titles that take full advantage of the six degrees of freedom. Will this turn the PC into the next Wii? We kind of doubt it, but at least someone's looking out for non-console gamers who have a secret obsession with Nintendo's Wiimote.

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first person shooterFirstPersonShootergaminggdcgdc 2010Gdc2010Motion sensingmotionplusMotionSensingrazerSDKsensorSIXENSEsoftwareSOFTWARE DEVELOPMENT KITSoftwareDevelopmentKitSTEAMvalveTue, 09 Mar 2010 21:55:00 -050021|19389952http://www.engadget.com/2009/12/16/gunman-for-iphone-finally-makes-augmented-reality-awesome/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
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First-person shooters are great stress releases for a world fraught with nagging bosses, horrible traffic, and dry cleaners that screw up your pants, but there's a problem -- the people you're shooting are just collections of polygons on an electronic display. The solution, of course, is to combine the world's love of the FPS genre with real friends and loved ones, and that's exactly where Gunman for iPhone comes into play. Using the phone as your gun and the camera as your scope, you can seek out up to three other opponents in local multiplayer matches or take the hunt global using Foursquare -- when you score a kill, you can post a shot of your unsuspecting victim straight to Twitter. If nothing else, this seems like it'd be a fantastic workout and a cheaper substitute for a full laser tag rig, making it perhaps the best use of augmented reality to date. Score it now in the App Store for $2.99 -- follow the break for the full press release.

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app storeappleAppStoreaugmented realityAugmentedRealityfirst person shooterfirst-person shooterFirst-personShooterFirstPersonShooterfpsgamegunmaniphonemobileWed, 16 Dec 2009 15:55:00 -050021|19284113http://www.engadget.com/2006/08/16/microsoft-planning-fps-centric-controller-for-xbox-360/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2006/08/16/microsoft-planning-fps-centric-controller-for-xbox-360/http://www.engadget.com/2006/08/16/microsoft-planning-fps-centric-controller-for-xbox-360/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#commentsA few juicy hints were dropped by Microsoft's Robert Walker on Monday in regards to a special FPS controller in the works for the Xbox 360. His comments were made at Gamefest in Seattle, and he was quick to clarify that Microsoft has no concrete plans for the device, but that it's more of a long term exploration. Sadly, it's no replacement for the tried-and-true keyboard/mouse combination: Microsoft is merely working on a new right analog stick that would be better with the precise movements required for FPS and game types. The controller wouldn't replace the current, well-praised offering, but would merely be an option for enthusiasts and competitive types. Microsoft is also dropping more hints about some sort of motion sensing technology implementation in a future 360 controller, stating that their experiments with joysticks weren't well promoted to developers, but playing it safe by dissing the sensitivity of the tech for FPS and racing use. The main question seems to be: will it rumble?