A characters goal can change of course, it happends in all games, larps and also oocly. Vampires are quite eternal (except those who dies) and keeping one goal forever is an improbability. Short term goals tend to sway more for younger characters, the fledgling is concerned with pleasing their sire and clan and get released while the Neonate has many years to work on becoming Ancillae or something else through various means. In the long run the goal for all characters are almost initally always the same; gain power and survive, rule and conquer in your way. They are predators after all.

And remember, they’re so individual that you have a different conviction tied to each individual family member. So if you had “Don’t kill” attached to your Dad, and “don’t steal” attached to your brother, and then your dad died of cancer, you’d be all, “All of a sudden I think murder is ok, but at least I’m no thief.”

@doanexus said in Where do I get the PDF?:
Will have to disagree. While there is plenty on the WIki, I’m missing some things, and need them to finish my sheet 100%. Also broke. So I’ll be late turning in my character sheet.
If you have any question see us in approvals or chambers. We can get ya sorted!

Thanks very much to everyone for your great questions and responses. A lightbulb definitely went off when I read Michael’s and Onyx’s questions, because I think I have been have the same thoughts (with regards to 0) without being able to put a name to them. This sparked a lot of great thoughts in me so I figured I’d share them.
It seems like the fundamental question here is…
What kind of story do we want to write together?
Adventure (bad > improving > climax > great)?
Tragedy (Great, climax, worsening, bad)?
I think that previously, there was an implicit feeling, you might say, that we were co-writing an “adventure” story. Especially with the heavy focus on metaplot development, shenanigans with other supernaturals, and even a few magical items.
This chronicle is obviously going to be a tragedy. Your mortal life was probably shit, then you got Embraced, and now you’re forced to co-exist with a bunch of experienced serial killers. Oh, and you’re an experienced serial killer now too, and that fucking sucks because it’s horrifying.
Personally, I have always leaned towards playing thoughtful, existential characters. They are obviously appealing in terms of the growth potential, and I love that because I am a leadership speaker and coach-in-training and shit.
This time, it seems like it’s all downhill from here. How can we tackle this as players?
One thing that means is that 0 is going to be on a downward trajectory, and eventually I am going to loathe him. This is going to suck, because I want to love my characters.
Another thing about a tragedy is that there were good times, they were just in the past. Every killer has a story, and a lot of them have really well thought-out reasons for what they did. This is going to be a really powerful exercise in empathy for me, personally.
Finally, there is a different type of story we, ourselves, as players could choose to write (at least in the context of our own character). Comedies work much in the same way that tragedies do - they typically involve the main character losing everything… but there is an ironic twist at the end (it was all a dream, haha).
For us, this is just a game. For our characters, it’s no dream - when they wake up the next night, they’re still a serial killer. But hey, maybe there’s a way out. Maybe there’s a cure. How will your character stay hopeful? How might we become their cheerleaders?
And hey - maybe there is a way out.

We will post up the lores after a bit of a review, but broadly they will be the same as in the previous chronicle. When doing sheets we considered each characters level based on the history. So we will get back to you on that