After finally completing the necessary paperwork and securing the proper zoning approvals with the time honored method of under the table bribes and kickbacks (Man, I love this country…), the new J-Mart 3rd Edition location is finally open!

However, as always, change is the only constant. After meeting with our board of directors and marketing team during this hiatus, we’ve decided to make a change to enhance the J-Mart brand. Yes, we’ll still be rolling out mediocre quality builds at the lowest prices on Roll Call (FREE!) but like most long tenured big businesses, we felt the need to innovate was in order. As such, J-Mart 3E will be known as:

THE JM!

Our marketing team felt that it was “hipper” and could “really strike a chord with today’s youth”. We...

Um, boss?

Yes, Randal, what’s your point?

Name change is off. Just got the memo from the Board of Directors. It's just going to be J-Mart 3E.

Really?

Yep. They found the marketing team was previously behind the creepy Axe Body Spray commercial with that Chocolate Dude *shudder*. They had them all...um, "taken care of" by The Punisher...

O...K…Anyway, J-Mart 3E is here and we’ll be pecking through 3E slowly for a while, but we’ll pick up steam in the fall once the Thorpacolypse Family summer activities slow down. So let’s cover the store content. As everyone knows, I LOVE to build the comic icons over and over (and over) with different takes. So expect 2-4 (at least) versions of the big names at different levels and styles.

And as the mood strikes me and time allows, I plan on posting more playtests and possible storylines. Hopefully the fan fiction faeries will sprinkle with enough writing motivation dust to get something good done in this millennium. So sit back, relax and enjoy our fine 3E merchandise. And as always, remember the J-Mart motto:

“At J-Mart, the customer is always right as long as they agree with us!”

WELCOME TO J-MART!(Shirts required for men, not for women. No public restrooms.)

Disclaimer: Subsidiary of The Thorporation. All original characters copyright of The Thorporation, any unauthorized use of said characters is pretty much OK, as long you don’t make any money with them that I don’t get a cut of.

All other builds free for use if you can’t find ones you like better, which if you can’t, you really aren’t looking very hard…

Note: Only characters that I have updated for the Superior Thorpacoverse setting are listed in the different locales and teams. Updates are constantly in progress. I mean, like ALL the time. It's a sickness...

5-6: - High level minions, best in the world normal humans, athletes, very young heroes and some action movie types. Your standard soldier types, profession athletes and best of the best professionals fall into this category, as well as rookie teen hero types. Some “super cop” types can fall into this range as well. (ex: experienced soldiers, SWAT, ninja/thug team leaders, top level human surgeon/cop/scientist, champion boxers/MMA fighters, Stephanie Brown as a rookie Spoiler, Rick Grimes, Daryl Dixon, etc.)

7-8 - Young heroes/villains, Peak human NPCs and minions, jobber heroes and villains. This range is for full PL7's (hitting caps on both offense and defense) or a PL8 who hits caps on either offense or defense. These characters are far beyond what a normal human could hope to handle, and can take out large groups of cops, thugs, a handful of soldiers or mythical creatures. However, they would lose to an experienced hero the greater majority of the time, without some serious luck. Villains in this range are fodder for experienced heroes, but can be counted on to slow them down for a bit. (ex: Stephanie Brown as Robin, The Enforcers, best in the world mercs, Foot/Hand/League of Assassins Elites, John McClane, G.I. Joes, Casey Jones, Boomslang)

8-9 - More experienced younger heroes, street level heroes/villains, low-level powerhouses and blasters, world class superhero/supervillain martial artists. PL 8-9 range is for characters that are either a full PL8 or hit PL9 caps for either offense or defense. These characters may be quite powerful (+10/+11 if not higher with one or more attacks), but lack accuracy or vice versa. They can hang with an experienced Thorpacoverse hero or villain and come out with the win, but are not going to challenge the Batmans, Deathstrokes, or Caps of the world. Many “starting PC” characters in my setting are in this area. (Ex: Shocker, Batgirl (Babs), Dynamo 5, several Acolytes, more experienced Xavier Academy students, several Gotham villains, TMNT)

9-10 - Experienced hero/villain, very powerful inexperienced hero/villain, borderline elite. These characters are what you would consider an “average” hero/villain in my setting, pretty close to DCA/Emerald City level for “starting PCs”. You really know what you are doing from years of experience or you are gifted with great power if you hit your full PL9-PL10 caps. They are baseline JLA, Avengers, Guardians of the Globe level (although some of the characters from the big name teams are a little lower), and can give Elite characters a good fight, if usually falling in the end. The majority of heroes and villains in my setting will fall in this range. (Ex: Green Arrow, Diamondhead, Nightwing, Daredevil, Electro, Doc Ock, Joker, Bulletproof/Invincible, Human Torch, Invisible Girl, Superboy, Red Robin, Black Widow, Black Canary, Catwoman, Elektra, rookie Lantern Corps members, experienced X-Men)

11 - Elite. If you are a full PL11 or hit one of your PL11 caps, you are really dangerous here. You are one of the best in the world at hand-to-hand, can rumble with Hulks and Kryptonians, or can lay waste to a team of lesser and experienced heroes. There’s lots of heroes and villains in this range as well, second only to the PL10-ish range. (Ex: Spider-Man, Experienced Corpsmen)

11-12 - Meta-Elite. You are getting into pretty serious bad-assery here. Full PL12s or hitting a PL12 cap makes you a JLA/Avengers team level threat (if one of the big guns is missing) and you can give a World Protector/Threat a run for their money. If you are a powerhouse, you can take out an army base on your own and if you are a skill monkey type, even Batman will have to work really, really hard to take you out. (Ex: Batman, Captain America, Deathstroke, Ronan the Accuser, Apollo, Midnighter, Lady Shiva, Invincible, Hercules,)

13 - World Protector/Threat. Around this level, you are known throughout the world (or many worlds) as a bad ass of the highest order. And you can handle an entire team of experienced/elite heroes or villains and come out on top. (Ex: Hal Jordan, Sinestro, Shazam, Rulk, Doctor Fate, Omni-Man,)

14 - World Protector/Threat Elite. This is where other heroes and villains crap their pants or plan like there's no tomorrow when you show up. Very few of Earth's heroes are at this level on both offense and defense (some heroes are the same or higher because of one attribute or power, like a Professor X for example) although of course, there are several cosmic heroes/NPCs that are in this range or higher and obviously there will be a number of villains/NPCs that will be at this level or higher for challenge purposes. (Ex: Superman, Thor, Hulk, Magneto, Wonder Woman, several Heralds)

15-16 - Borderline Cosmic. If you are PL15-16 in the Thorpacoverse, you are JLA Omega Level threat type of character. There are no Earth heroes of your level so even Thor or Superman, heck even Squirrel Girl, might have to call for help to take you out. (Ex: Zeus, Odin, Darkseid, Destroyer, Kraken, Balor, Hades, Poseidon, Typhon, Guardians of the Universe, Thanos, Annihilus)

16+ - Cosmic. Rally all the troops, pull out the plot devices, it's about to the hit the fan. It should be noted that every character, even God/Yahweh/Jehovah/The Presence, has a PL in this Thorpacoverse. There is no PLX in my setting. If you’re on this plane, you have limits and you can be killed, if only for a round…(Ex: Galactus, Trigon, Spectre, Nekron, Anti-Monitor)

Last edited by Thorpacolypse on Fri Mar 21, 2014 8:49 pm, edited 26 times in total.

The seminal event in the history of superheroes on Earth happened almost ten years ago on December 30th at approximately 5 p.m.. A plane bound for Metropolis, MO, was going down in a snowstorm. It appeared that the 115 passengers and crew on board were heading for certain doom. When suddenly, a red and blue blur streaked by the window, the plane’s dive was halted and to the astonishment of the captain, was set down gently in a field outside of Metropolis. As the flight crew opened the emergency exit doors and activated the inflatable safety slide, they saw a dark-haired man in a blue costume with a flowing red cape floating outside. He asked if everyone was OK, smiled then flew away into the early evening sky. One of the passengers, star reporter for the Daily Planet Lois Lane, chronicled the entire event and within minutes her uploaded cell phone picture and internet headline gave the world the first real glimpse of the man who would become known to the world (and half of the known universe) by the name she gave him: Superman.

There had been sightings and rumors of a “blue blur” appearing across the globe for moths previously, but this event took those incidents from the realm of speculation and myth to reality. There was someone among us with powers beyond those of mere mortals. Where did he come from? Why is he here? Are there more like him? Those became the questions asked by billions across the globe.

Nick Fury, legendary Director of S.H.I.E.L.D, calls that the day that superheroes “came out”. Prior to that, the only other acknowledged superhero was the legendary Captain America, who was one of the greatest heroes of World War II but was lost just prior to the end of the war and presumed dead. But even though he could leap 20 yards and throw men around like ragdolls, he didn’t fly and carry planes around. This was a whole other level of power that people had never seen.

Of course, Fury and a handful of others knew that superhumans, also known as posthumans or metahumans had walked among us for thousands of years. Aliens, mutants, wizards, magical creatures thought only to exist in fantasy worlds and people using technology far beyond what the general public had anything but the faintest idea of, had long operated in secret. Early reactions to displays of their abilities had not been met with understanding, and usually violence. Knowing full well that risking exposure to the world at large could cause all kinds of upheaval in the world, most remained hidden. In the early ages, people’s fundamental belief systems would be challenged, and in more modern times there were was not only that, an but impact on tenuous foreign relations and economics across the globe.

But once Superman made the news, everything changed. Soon after, it seemed he was everywhere at once. Rescuing trapped miners in Chile, saving people from burning buildings all over the US, catching a jumper off the Eiffel Tower, removing a bomb that was going to blow up Big Ben and even finding time to save a cat stuck in a tree in Smallville, KS. His commitment to humanity was proved during a massive attack on his adopted home planet by the Kryptonian General Zod and his allies that he repelled. So much to the surprise of Fury and world leaders at large, instead of starting a world-wide panic, he became a beloved figure. He quickly became the most searched for entity on the internet. And his sit down interview with Lois Lane became the most widely viewed event in TV and internet history.

A few weeks after the Daily Planet article, reports of superhuman activity across the globe exploded. Rumors of a man sized bat terrorizing the Gotham City underworld gained more traction. The NYPD refuted dozens of claims about man who was crawling up walls and leaving criminals bound in webs. Upstate New York had claims of strange goings on at Charles Xavier’s School for the Gifted. There were rumors of weird things happening at the Baxter Building after the return from of space of noted scientist Reed Richards, his fiancée Susan Storm, her brother, extreme sports superstar Johnny Storm, and former astronaut Ben Grimm. General Thunderbolt Ross deflected questions about a giant green skinned humanoid monster rampaging through rural New Mexico. There were claims that beloved ruler of Latveria, Victor Von Doom, was a warlock. And there were countless other stories and rumors about superhuman activity from across the globe.

But it was billionaire playboy Tony Stark that kicked the superhero craze into high gear later that year. He developed the Iron Man armor after a traumatic experience as a prisoner in the Middle East and once he started using it to dispense justice to his captors, he had a very public altercation with his former mentor Obadiah Stane who had created his own suit of power armor. Instead of shying away from the media, Stark embraced it and as he did, it seemed to herald the beginning of the superheroic age. Within the year, the Fantastic Four made their first public appearance, as did The Flash, Green Lantern, Thor, Spider-Man and several others. Daredevil became the guardian devil of Hell’s Kitchen. Great Britain publicly acknowledged MI-13 operatives Pete Wisdom and Captain Britain. China introduced the world to the Great Ten. The legend of the great Mexican hero El Chupacabra began to spread. The X-Men had their first of many battles with Magneto and his Brotherhood of Mutants, and their acts brought the issue of mutant rights, and the believed wide-spread mental suppression of the memories of mutant/superhuman incidents over the years to light (which was true, actually). Seemingly overnight, every major city had a protector, supervillains by the score rose up to challenge them and the world governments slowly began to release sealed documents on several superhuman related events that had been covered up over the years. And former superheroes that operated in secret during the Cold War and before, like The Comedian, went to the media with their stories. And 8 years ago, the world welcomed back one of their greatest heroes, Captain America, who was found frozen in ice in the Antarctic by S.H.I.E.L.D. And soon after his return, he and Superman helped lead Earth’s heroes in repelling an attempted invasion by the alien despot from Apokolips, Darkseid, which led to the formation of The Justice League.

Now, 10 years since Superman ushered in the new superheroic age, superheroes and supervillains are commonplace. There are continued debates about how to police superhuman activity with super-secret agent Amanda Waller’s Checkmate imitative at the forefront. After the equally disastrous attempts to register mutants and the attempted mass registration of costumed vigilantes that resulted in the Superhero Civil War, new strategies are being developed, as anti-mutant sentiment remains prevalent and public support of superheroes ebbs and flows. The Justice League has grown and changed membership several times and remains unaffiliated with any government so that they can focus on global and extraterrestrial threats. Captain America and Iron Man left the League years back to form The Avengers, who are registered with the government and focus more on US threats. The groups Stormwatch and the Guardians of the Globe, under the watchful eye of Cecil Stedman, also look out for global threats and are UN and NATO sanctioned.

S.H.I.E.L.D. estimates that there are 3600-4800 super-powered individuals on the planet of varying levels and more being born every day. While they are the vast minority in the world population, there’s no denying that the world is being changed by their presence every day.

More to come…

Last edited by Thorpacolypse on Mon Jan 27, 2014 9:26 pm, edited 15 times in total.

Part of the reason I wanted a lower PL setting is so that a 20 rank ability/power is truly COSMIC, as well as trying to really bring things in line. Bringing the top dog’s strength and powers down a bit gives more awesomeness to a high level attack. And keeping this chart up, should help with consistency for my power ranks. I should have done this at the start...

I'm not going to list every Power, Skill or Ability rank here, but I'd like to chart out the main ones that seem to impact the game the most. Sleight of Hand is handy, but outside of a few characters, it's not used that much. But something like Investigation, or Technology gets used a lot so those I will try to keep track of. This chart is still in progress as I build up the character base and pick and chose the categories. I'll try to keep track of these different stats as best I can as I update and add more characters to the setting.

Damage Effects: I'm not counting area effect, just the highest rank of damage from a character either from strength of a power, like Cyclop's optic blasts. And I'm not counting Power Attack, at least not that is point. This should be pretty close an all-encompassing list of the Thorpacoverse characters.

Unarmed Attack: Who's the best hand-to-hand fighter? Is Attack Bonus unarmed the purest measure? Not sure, but I want to keep track to make sure my characters in my main setting stay in line with the best.

Agility: Spidey's the top dog for now, but will that remain? Not sure if I will keep this one, but I figure it can't hurt for now. I won't be ranking every single character here, by the way, just the really agile ones.

Of course, you can't just use the rules as written, what's the fun in that?

This is a CONSTANT work in progress as I roll through more tests and get more run in the Game Room.

House Advantages: Here is a list of homebrew, swiped, converted 2E and eventual new 3E book Advantages (I hope) that I will be using for my personal setting builds.

Accelerated Acrobatics - You can try to cross a precarious surface faster than normal. If you increase the Difficulty Class by 5, you can move your full speed as a move action instead of -1 rank. Moving twice your speed in a round requires the penalty plus two skill checks, Acrobatics and the usual Athletics.Accelerated Climb - You can try to climb more quickly than normal, at -1 rank instead of -2. You can accept an addition +5 DC to move at full speed.Accelerated Stealth - You can move up to your normal speed instead of -1 rank. Moving twiceyour speed in a round requires the penalty plus two skill checks, Stealth and the usual Athletics.Clean (ranked) - Checks to connect you with a crime increase by DC5 per rank.Combat Clarity (ranked) - +2 checks to resist Feints, 2nd rank increases to +5.Combat Leader - Use a Hero Point for you and allies in 60ft radius to get +2 bonus on Initiative rolls.Conceal Efforts - Anyone who inspects your bindings during a Sleight of Hand escape check must make a Perception check with a DC equal to your Sleight of Hand result to notice your escape attempt.Cunning Fighter - Use your Attack Bonus instead of Deception to Feint in combat.Damaging Escape - When you escape from a grab, you get an unarmed attack against the opponent as a free action. You still have to roll to hit.Defensive Strike (ranked) - +2 on next attack against opponent that misses you in close combat (2nd rank increases bonus to +5). First rank does not count against PL caps.Durable Lie - The target believes your Deception for an additional round.Fighting Climb – You are not vulnerable when climbing.Forceful Intimidation - You can force your subject to take an action that is against his interests (but not life threatening).Follow-up Strike - Follow up a critical hit with a free attack action against the same targetHide Tampering - You can conceal any tampering with a device. Anyone who inspects the device must make a check against your Technology or Sleight of Hand check result to notice your tampering. Improved Daze – You can attempt to Daze as a move action without the penalty.Improved Feint – You may attempt to Feint as a move action without the penalty.Improved Trick - Use Deception/Feint as a move action without penalty.Last Stand - Use Extra Effort to ignore all damage penalties for one round.Lionheart (ranked) - +2 bonus against Fear and related effects (2nd rank increases bonus to +5)Martial Strike (ranked) - +1 unarmed damage per rank.Skill Supremacy (ranked) - Use a Hero Point to gain 5 temporary ranks in a skill you have Skill Mastery inSpeed of Thought - Use Intellect modified instead of Agility modifier for initiative checks.Tough (ranked) - +1 to Toughness saving throws, limited to 4 ranks.Unbalancing Strike - When you hit an opponent with a close attack, you can choose to throw him off balance rather than inflicting damage. A hit means he is Vulnerable on defense for the next round.Withstand Damage (ranked) - When using the Defend action, you can reduce active defenses 2 ranks to increase Toughness bonus by 2 ranks (2nd rank increases to 5 ranks).Zen Strike - Use your Awareness instead of your Strength for unarmed damage.

Also, I am using the optional Luck Advantage rule from the GM's Guide that allows a character to have ranks at Luck that reflect each separate application of HP usage. So characters can have:

Combat Maneuver Combos: (Update 5/13/13) I'm pretty sure I saw that John L confirmed that you are not supposed to use manuever combos like All-Out/Power Attack at the same time. But I'm allowing their usage up to +2/-2 for non-minions or forces. Characters that have the necessary Advantages for the combos can use them up to the full +5/-5 ranks with a full round action. I think utilizing the full +5/-5 can be overpowering in a scene, but for certain moments, I think it brings excitement so I decided to allow it in this manner for now.

Impervious: It's a flat 2 pts per ranks, so +10 Impervious costs 20 pts and automatically repels up to 10 ranks of damage. I think RAW is confusing.

Languages: Too expensive in the RAW for my taste. My rule is that Languages rank 1 gives you 2 languages, 2 ranks gives you 5, 3 ranks gives you 10 and so on up the Progression chart. I don't see giving anymore than 3 ranks, but you never know.

Regeneration Rounds: To clarify, this a chart to show which rounds you recover a -1 to Toughness if you have Regeneration.

COMPLICATIONS:Addiction: He has a crippling addiction to Yoo-HooEnemy: T-Ray and many others with the list growing dailyGreed: He'll do just about anything to make a buckMental Instability: He's crazier than a sack o' ferrets and has multiple conversations going on his head with…himself. He also has bouts of drifting off into his own fantasy world, even during intense combatRelationships: Despite their occasional differences, he reveres CableReputation: Most everyone knows he's crazy, hero and villain alike and generally do not like associating with him, Reputation: He also won't shut up…EVERRivalry: He really, really wants to beat Wolverine but he always comes out the loser in the end and he also has a rivalry with Taskmaster, although they do have a respect for each other. Sorta…

Comments: Thought I would kick off my 3E builds with a personal favorite, the Merc with a Mouth, the Regeneratin’ Degenerate himself, Mr. Wade Wilson, otherwise known as Deadpool.

One of Marvel’s hottest properties right now, thanks to great writing by a number of writers and Ryan Reynolds all-too-brief tour de force interpretation of Wade in Wolverine: Origins (come on, get that spin-off movie going before the shine wears off of superhero movies, Marvel folks!), Deadpool has 3 ongoing series and is also now part of X-Force. Man, three more monthly comics and he’ll be at Wolverine level!

Since this was my first build in the system, I expect there to be lots of mistakes and always, I welcome comments. Doesn’t mean I’m actually going to DO anything with them, but I always love to hear from the customers. I’m mainly iffy about my calculating. I did my own sheet but math isn’t my strong suit. I’m also iffy on my take about his inability to be affected by telepaths. Immunity to mind control isn’t exactly what I wanted, but with Mind Shield being gone, I wasn’t quite sure how to tackle that. I’ll do some more reading later. I also may up his Fortitude, but that Will defense will remain low. It’s Deadpool for Pete’s sake. You can’t give a decent Will score to a man who developed a Yoo-Hoo addiction. It’s just not done…

Secret Origins: Wade Wilson is a man shrouded in mystery. For instance: Wade Wilson may not be his real name and his back story may have been stolen from another person. He remembers a mother who died of cancer when he was five, another mother who beat him during his teen years, and also of a father who abandoned him and hasn't been seen since childhood and still another father who died in a bar room altercation when he was 17. The final father is the only one who is definitely real, all the other snatches and fragments of memories may be the result of his broken psyche.

Hey, my psyche is only cracked!

He remembers an upbringing in Ohio, but even he recognizes that this may not be true. This mysterious young man joined and quickly excelled in military service, or at least the combat side of service. The strict hierarchy and rules didn’t jibe with the young man’s sense of self and his absolute need to rebel against authority figures, clearly military life was not for him and he was dishonorably discharged. The military did teach him two things: he was good at killing and he enjoyed it, so he quickly found work as a mercenary, though at first he only took on targets who he felt deserved to die.

Thank goodness I got past THAT…

Eventually he wound up in Japan as a Yakuza enforcer where he fell in love with one of the boss’ daughters. The young man’s mind was already in a state of radical instability, though, and he knew the relationship could never be, so he returned to America and ditched his previous moral code in addition to changing his entire identity, even his appearance, after each failed mission, fracturing his mind even more severely.

When an ordinary couple stumbled upon the wounded mercenary in the woods, they took him into their home, the woman even nursed him back to health, but again his unstable mind strikes and he becomes enamored with the young woman and envious of her life with her husband. So he burns their house down and kills her husband before accidentally killing her too. He takes the name Wade Wilson and believes himself to be the dead woman’s husband, but still returns to the mercenary trade. It was later found out in the Cable/Deadpool series, that this story was a lie, and Deadpool is the real Wade Wilson.

Word.

It’s at this stage in his life that he meets the shape-shifting prostitute Vanessa Carlysle. The young couple quickly fall in love, both of them tainted by pasts they’d rather forget. Wilson’s possibly idyllic life is shattered, however, when contracts cancer and leaves Vanessa because he doesn’t want to burden her with his failing health.

‘Cause I’m a gentleman. Recon-ize.

Wilson joins Canada’s Department H, seeking a cure for his cancer, which they promised but never delivered on. Wilson built up his reputation working with the mechanized man Garrison Kane, fellow mercenary Sluggo and the suspicious Greg Teraerton. When Teraerton began to exhibit psychotic tendencies, Wilson killed him and was kicked out of Department H. He was sent to a facility called the Hospice and within that facility came under the dubious care of Dr. Ermys Killbrew’s "workshop", a place for failed experiments. After being experimented upon multiple times, Wade is repeatedly visited by a hooded woman who comforts him and, after multiple visits, he falls in love with her. However the woman, it turns out, is the physical embodiment of Death, who Wade sees and can communicate with because he’s so close to dying.

Wanting to join Death he began taunting and defying his guards, hoping they would have him killed, but all the lead guard Ajax did was gladly sent him in for more of Killibrew's excruciating tests. The guards began to bet on when patients would die next, throwing their money into a “dead pool” the winner of which would win the pot. To Ajax and Wade’s dismay, he continued to survive and Ajax wasn’t authorized to kill a patient unless that patient had killed another. When Wade finally attacks Ajax, the guard responds with incredible brutality, but accidentally triggers Wilson’s healing factor, allowing the mercenary to escape with a few of his fellow inmates. He mockingly dubbed himself “Deadpool” and went back to his mercenary lifestyle.

The Story so Far:Yikes! That’s enough of that crap, let me take over the rest of this before you put the Tankers to sleep!

OK, Wade, have at it.

OK, so the story so far is that…um…um…I did some stuff…killed some people…actually, I killed a LOT of people…ate a LOT of burritos…drank even more Yoo Hoo than I ate burritos and killed people…got a pet HYDRA agent named Bob…hung out with Cable (we’re still bros, what up C-Dog?)…fought myself…no, really…kicked Wolverine’s ass all over creation…

No, you didn’t…

*gun click*

Um…carry on…

Thank you. And generally spread love and pure undistilled AWESOME all over the universe!

Characterization:World class piiiiiiiiiiiiiiiiimp!

Friends and Foes:For some reason, there are some people that don’t like me. Like T-Ray. He’s a douchebag. But everyone else loves me!

Well…

*gun click*

Oh, come on Wade, you can shoot me but that won’t make the fact that you have pissed off most of the Thorpacoverse at one time or another!

I guess you’re right.

BANG!

OW! My foot!

You know what? Now I KNOW you’re right! It didn’t change anything! See, I can admit when I’m wrong. And yet people still don’t get me…boggles the mind…

Randal…ow...ambulance...please...

*Sigh* I AM on my break. You know. This is gonna cost you a day off with pay.

Why in the name of Thor do I run this store?!?!?!?

Clean Up 6/2/11: Minor fixes to Wade now that I have a better grip on 3E. I think...

Clean Up 7/26/11: Another change to Wade. He goes up a PL to be more in line with my DCA compatibility changes.

Clean Up 11/11/11: More tweaks to Wade during the big remodel.

Clean Up 7/21/13: Had to fix Wade's Regeneration and some other tweaks.

Clean Up 10/1/13: Wade gets the Thorpacoverse treatment.

And here's Bob:

Give the guy a break, he only joined up with HYDRA for the dental benefits. Hey, they gotta entice disposable minions somehow.

Comments: Deadpool’s faithful pet, er minion, Bob Agent of HYDRA. In the main Marvel U, they are split but in the Thorpacoverse, they remain a set. As in my 2E version Bob gets some Speed powers to aid him in his running away but I did give him Teamwork and Set Up which rock in 3E.

As for his complication, the pic below should explain it perfectly.

Last edited by Thorpacolypse on Sat Feb 01, 2014 5:07 pm, edited 10 times in total.

Heeey! A shiny new outlet! And do my eyes deceive me, or is that . . . It IS! It's Deadpool!

Thorp, you really know how to keep the customers happy. Excellent choice, excellent complications, great character . . . man, I love J-Ma. . . I mean, um, The JM. Wow, that's going to take almost as much getting used to as "Advantages."

Seriously, though, great to have you back, and that's some good Deadpool in my book. Far as I'm concerned, Wade IS #1. ^^

And Bob is just perfect. Seriously, Deadpool is practically a complication by himself. If minions got hero points, Bob would have more of them than Wade does.

COMPLICATIONS:Enemy: Sabretooth, Daken, Cyber, Romulus and others.Honor: Wolverine generally lives by the samurai code, especially when in Japan. But he's willing to break it from time to time…Prejudice: Mutant.Reputation: He's the best he is at what he does, but what he does isn't very nice.Relationships: Jubilee, X-23, Jean Grey, the X-students, memories of his deceased loves.Rivalry: He and Cyclops have a long running rivalry for the affections of Jean Grey. And he has a thing about taking down Hulks, too.Temper: He does have just a WEE bit of a temper…Vulnerable: Because of his Adamantium skeleton he very vulnerable to Magnetic attacks.Vulnerable: He is vulnerable to the Muramasa blade and items made from it that cancel out his healing factor and can kill him. Vibranium can also slow his healing factor as well.

Comments: Love him, hate him or whatever in between, you gotta respect what Wolverine has become over time. Cap, Spidey and a few others may still be the bigger name, but no Marvel character has been as successful in all forms of combined media as the old Canucklehead. Hard to believe he was almost scrapped after a less than favorable fan reaction when the New X-Men debuted. Good thing the Iron Age was just around the corner and Marvel realized that he fit it perfectly.

But even after that, the stories he was given and the continued development of his character and slow reveals of his history made him their biggest selling character and one of the last true icons in all of comicdom. And his momentum shows little sign of slowing, with him being a main player in Avengers, New Avengers, X-Force, Uncanny X-Men, Astonishing X-Men, and 2-3 of his own books every month.

As a build, he was a pretty easy conversion from my last 2E build of him, albeit a tad more expensive (like all my builds have been so far, but that will change over time I’m sure). One thing I love about 3E is how easy it is to combine different powers into a one set, which is what I liked about Containers in 2E but I hated having to fit everything into that 5pp per rank setup. Now you name a power set, put in what you want and roll on. Great enhancement to the game.

As any good Wolvie build does, he’s meant to hit hard, take a hit and keep right on coming. Not sure about his Regen ranks, but I’m having a hard time with the math on that right now regarding the pros and cons of anything past Regen 10. One condition per round sounds right, but is that too slow? Too fast for any real physical damage threats? I’ll have to play some out and see if it works like I like. He and Wade may go up to Regen 12 or 15 before I get to X-23, Daken and Creed.

Still working on the background, but since I am just tweaking canon, I'm leaving most of it.

Secret Origins: Wolverine was born as James Howlett in Alberta, Canada, in the late 1880s, to rich farm owners John and Elizabeth Howlett. However, he is actually the illegitimate son of the Howlett's groundskeeper, Thomas Logan and Elizabeth. After being thrown off the Howlett's property for violent actions perpetrated by his other son, named simply Dog, Thomas returned to the Howlett manor and killed John Howlett. In retaliation, young James kills Thomas with bone claws that emerge from the back of his hands as his mutation manifests. James is cast out by his mother, who then kills herself. He fled with his childhood companion, Rose (who closely resembles Jean Grey) and grew into manhood on a mining colony in the Yukon Territory, adopting the name "Logan". After accidentally killing Rose with his claws, Logan left the colony and lived for a time in the wilderness among wolves, until returning to civilization, residing with the Blackfoot Indians. Following the death of his Blackfoot lover, Silver Fox, at the hands of Sabretooth, he was ushered into the Canadian military during World War I.

The Story so Far: Logan then spent some time in Madripoor, before settling in Japan, where he married a woman named Itsu and had a son, Daken.

During World War II, Logan teamed up with Captain America and continued a career as a soldier-of-fortune and adventurer. He then served with the 1st Canadian Parachute Battalion during D-Day, and the CIA, before being recruited by Team X, a black ops unit.

As a member of Team X, Logan was given false memory implants. He continued on the team until he was able to break free of the mental control and joined the Canadian Defense Ministry. Logan was subsequently kidnapped by the Weapon X program, where he remained captive and experimented on, until he escaped. It is during his imprisonment by Weapon X that he had unbreakable adamantium forcibly fused onto his bones.

Logan is eventually discovered by James and Heather Hudson, who helped him recover his humanity. Following his recovery, this time under the supervision of Department H, Logan once again worked as an intelligence operative for the Canadian government. Logan becomes Wolverine, one of Canada's first superheroes. In his first mission, he is dispatched to stop the destruction caused by a brawl between the Hulk and the Wendigo.

Later on, Professor Charles Xavier recruited Wolverine to a new team of X-Men. Disillusioned with his Canadian intelligence work and intrigued by Xavier's offer, Logan resigned from Department H. However, it was later learned that Professor X had wiped Logan's memories and forced him to join the X-Men after Wolverine was sent to assassinate Xavier.

Logan has been a member of the X-Men ever since and over time has become one of Xavier’s staunchest supporters. He has been involved in countless adventures with the team and on his own, working with superheroes all over the world and fighting numerous foes. He has been an Agent of SHIELD, an Avenger, a member of X-Force and is currently a member of The Outsiders while maintaining his ties to the X-Men and the Jean Grey School, which he founded during his falling out with Cyclops.

Characterization: Wolverine is known for his brutal nature in combat and his willingness to prove that he is”the best at what he does, but what he does isn’t very nice”. In contrast to his brutish nature, Wolverine is extremely knowledgeable. Due to his increased lifespan, he has traveled around the world and amassed extensive knowledge of foreign languages and cultures. He is fluent in English, Japanese, Russian, Chinese, Cheyenne, Spanish, Arabic, and Lakota; he also has some knowledge of French, Filipino, Thai, Vietnamese, German, Italian, Portuguese, Korean, Hindi, and Persian. When Forge monitored Wolverine's vitals during a Danger Room training session, he called Logan's physical and mental state "equivalent of an Olympic-level gymnast performing a gold medal routine while simultaneously beating four chess computers in his head." Much to Professor Xavier's disapproval, Wolverine is also a heavy drinker and smoker - his healing powers negate the long term effects of alcohol and tobacco and allow him to indulge in prolonged binges.

Friends and Foes: Wolverine is frequently depicted as a gruff loner, often taking leave from the X-Men to deal with personal issues or problems. He is often irreverent and rebellious towards authority figures, though he is a reliable ally and capable leader. He has been a mentor and father figure to several younger women, especially Jubilee, Kitty Pryde and X-23, and has had romantic relationships with numerous women, as well as a mutual, but unfulfilled attraction to Jean Grey, leading to jealous run-ins with her boyfriend, and later husband, Scott Summers. He also married Viper as part of a debt, and then later divorced her. It has also been implied that he and Squirrel Girl had a relationship at some point in the past.

Clean Up 8/21/10: Didn't even make it 3 weeks without a review. Wolvie gets the first of probably a few tweaks, just cleaning up a couple of skills and Advantages.

Clean Up 11/24/10: Wolvie needed a couple of minor tweaks now that I have started a little playtesting. Probably more to come. The Regeneration 10 is pretty potent.

Clean Up 4/20/11: Tweaked Wolvie's Regeneration and carried over some other things from my latest clean up of his PC versions.

Clean Up 7/26/11: More changes to Wolvie after his test. He goes a PL and I made some changes to his claw and rage structures to make him a full PL12 on offense all the time, but getting that extra oomph of Multiattack when he rages.

Clean Up 6/26/13: Finally getting around to clean up my Persistent point miscalculation for some of my Regenerators.

Clean Up 8/14/13: Updated Wolvie for the Superior Thorpacoverse.

Last edited by Thorpacolypse on Tue Jan 28, 2014 9:59 pm, edited 20 times in total.