Just made a bunch of monados IIIs. Was going to upload them but they're all going to be in the monster pack that's more than likely coming out tonight. So I'm going to drop this here, even though it's in the pack as well. You can press ctrl+u in photoshop to adjust the hue of each layer (ctr+alt+u pulls up your last hue change, so you can match stuff between layers), so you can adjust each effect without changing everything. Also you can turn certain parts off if you want them invisible, like light effects, the actual blade, whatever.

1.) The USA Disc (SX4E01) will NOT work with the Paletted textures currently in the pack (menu palette, portraits, skill bars, borders, etc.). ONLY the "Static" folder and "Optional" textures will load.
2.) For standard Dolphin builds, users should use the PNG pack. For DX9 Dolphin builds, users should use the DDS pack.
3.) The PNG textures have higher quality than the DDS versions, but DDS "might" be faster on older hardware.
4.) This is a LOT of textures (over 86k), so initally loading the game may take a bit longer than you might be used to.
5.) The slider in Dolphin>>Graphics>>Hacks>>Texture Cache needs to be set to "Fast" or almost NOTHING will be textured, and you will dump the wrong texture IDs (if you decide to dump).
6.) Some textures may share the same ID! When this happens, you may find a portrait where a border should be, or something else might be off. There is no way to fix this because of the way this texture pack was created and the way Dolphin handles paletted textures. So it's a "deal with it" situation, although it seems to be extremely rare (only 3 known cases).
7.) Renaming the textures/folder for USA has never been easier. Run XbC Region Texture Converter, hit Enter. Wait. Done. It even renames all optional textures. It can also convert them back to Europe if desired. You no longer have to manually rename anything, so DO NOT MANUALLY RENAME ANYTHING BEFORE RUNNING IT. It is very important to keep the folder structure to work properly.

Note: As an FYI, "paletted" textures are the textures that have 100's of IDs in the pack. Dolphin dumps these textures under an almost seemingly random and infinite number of IDs, which makes it really hard to find them all. These textures include, but are not limited to: menu palette textures, menu icons, skill tree bars, most portraits, menu buttons, quest icons, minimap textures, gem sockets, and equipment bars. These textures are referred to quite a bit, so it should be important to somewhat understand which textures they are.

Japanese Voices:
Dolphin by default generates and seeks different texture IDs for paletted textures if Japanese voices is selected. There is a work-around by following the steps below.

1.) Have an English save file
2.) From the Title Screen go to Options and change the audio to Japanese
3.) Start a New Game
4.) Get to the part with Shulk/Reyn, then Save
5.) Restart Dolphin
6.) From the Title Screen, Load your English save
7.) Once in game, go to Load and load your Japanese Save
8.) Repeat steps 6 and 7 for future sessions

For existing saves that are currently English, just make sure you have another English save and then change your current game to Japanese. Repeat steps 6 and 7 for subsequent sessions.Issues: Can't reproduce this, but one time my Japanese game defaulted to English. It is possible that this was a bug or I somehow screwed something up. In any case, if this happens, just change it back to japanese and save. Then Repeat steps 5-8.

Downloads:
And here are the pack files. You will have to use 7-Zip or PeaZip to extract them. WinRAR will fail to extract some files. Other compression programs were not tested.

Thank you to everyone who has ever contributed to this wonderful pack. And for this version specifically, I would like to especially thank frozenwings, Echoes, and narcku for all their amazing work. This could not have been nearly as epic as it has become without them. And to everyone else, well, we hope you enjoy it!

(05-17-2014, 09:12 AM)StripTheSoul Wrote: And thanks to Bighead!
Well, I hope PoweredByKimchi is even around. Without him putting this into his first post most people (except those looking at this one of 155 pages) won't even find it O_O

Indeed. Bighead is the man. Him starting to put new packs together is what got me dumping / retexturing again.

I would link your post in your sig bighead. I might link it in mine. He probably PMed Poweredbykimchi about the update StriptheSoul, we'll just have to wait for him to get it.

Narcku, goggles are very sweet looking. Going to use them tonight.

Edit: Are the goggles for different characters? Obviously the blue go with shulk, and I have the green ones from before that go with reyn. Who do the red ones belong to? Or are they just for alternate sets?