Rules

SC2 Late Night Cup #332 Europe

These are the rules for the SC2 Late Night Cup #332 Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Cup Rules

1.1. Cup Chat

If a Cup Chat is available during a cup, all attempts to contact an admin, including support or protests, must be made through it. We do not take responsibility if attempts made through other channels including support tickets or protests are not seen in time to be handled.

1.2. No show

If a contestant is not ready to play, 15 minutes after the match is available on ESL, then they should be reported as a no show to an admin.

1.3. Forfeit

If a contestant chooses to forfeit a match, they will forfeit any prizes and if possible will be replaced by their opponent in the previous round.

1.4. Protests

Protests must be made as soon as possible, or they may be ignored depending on the circumstances.

2. Maps

Unless otherwise specified, the map veto rules are as follows

2.1. Veto

The highest seeded contestant decides who goes first

If there is no highest seeded contestant, a coin flip determines who decides to go first

BO1: Contestants take it in turn removing maps from the pool until one map remains

BO3+

Contestants take it in turns removing maps until the number of maps needed remain

Contestants take it in turns picking maps from the maps remaining

Maps are played in the order they were picked, the remaining map is played last, if needed

2.2. Fixed map

First map is fixed and is the only map played in a BO1

In a BO3+ the loser of each map may pick the next map

3. Match rules

3.1. Ingame

3.1.1. Player drops

If a player drops, the match must continue with the in-game tool "recover from replay" once contact with the opponent is made.

3.1.2. Re-host

In a re-hosted game each player has to chose the same race as they picked in the original game.

3.1.3. Pausing the game

If a player pauses a game they must state the reason for the interruption and how long it will approximately take. The game can only be resumed by the player that paused the game after they asks their opponent if they are ready.

Violation of this rule are handled as unsportsmanlike behavior and can lead to a re-game.

3.1.4. Observers

Observers are allowed only if both players agree. Exception to this rules are ESL admins and people that are explicitly allowed to observe by an admin (e.g. shoutcasters or streamer). Under no conditions is it allowed to play with referees other those decided by an admin.

Players should only allow observers they trust. It is not allowed to protest after a match to complain about observers that were allowed in the game.

3.1.5. Surrender

The only way to surrender a match is to using the surrender function in-game. Saying "gg" or similar does not count as surrender. If your opponent types "gg" or similar while you believe they are at a disadvantage, you should continue to play to win, until the game is won, or they have surrendered.

3.1.6. Illegal Actions

Any actions that result in an unfair advantage are illegal. This includes bug using of any kind.

4. Match media

All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished for.

4.1. Demos/Replays

Both players are responsible for uploading the replay of the match to the match page as soon as possible after the match.

5. Penalty points

In general, a player can receive up to 6 penalty points, and a team up to 4 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation

Number of penalty points

General

No show

Player: 2; Team: 3

Reject compulsory challenge

Normal: 1 Intense (top 10): 2

Use of ineligible player

Inactive barrage

Player / Team: 6

Barraged

Player / Team: 6

Unregistered player

Player / Team: 3

Ringer/Faker

Player / Team: 6

Playing with wrong gameaccount

Player / Team: 3

Playing without a registered gameaccount

Player / Team: 3

Settings

Forbidden scripts

Player: 2, 4, 6 / Team: 2 - 4

Customfiles

Player: 3; Team: 2

Match media

Missing, incomplete replays

Player / Team: 1

Missing matchmedia with cheat suspicion

Player / Team: 6

Faked matchmedia

Player / Team: 6

Missing Wire Anti-Cheat

Player: 3; Team: 2

Unsportsmanlike behaviour

Buguse

Player / Team: 2

Kick player(s)

Player / Team: 4

Leaving

Player / Team: 4

Deception

Player / Team: 1 - 4

Fake match

Player / Team: 6

Fake result

Player / Team: 4

Cheating

Player: 12; Team: 6

Ignoring the matchadmin

Player: 3; Team: 2

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