Here are some examples of Games For Change (G4C) that are freely available to play and learn from: Pos or Not, Food Force, Real Lives, Free Rice, Deliver the Net, ICED: I Can End Deportation, Activism NYC, Vinyl Game, Play the News, Darfur is Dying, World Without Oil, Ayati: The Cost of Life, A Planet Green Game, A Force More Powerful, 3rd World Farmer, and Becoming a World Hero.

What lies at the intersection of interaction design (IxD) and philosophy of technology?

What lies at the intersection of IxD, children, artifacts, and stories?

How do girls, through their artifact making and designerly practices, story themselves and express their understandings of media and technology? How do girls articulate their experiences of girlhood-in-interaction-with-technology?

#CodedWithLove

“All children deserve opportunities to be inventors, creators, and makers of the technologies that make our world, and thereby take part in changing who controls, owns, and shapes our future” (MacDowell, 2016).

In my doctoral research Empowering Girls as Change Makers in Maker Culture, I co-created a makerspace with a team of 30 girls (ages 10 to 13) on their own terms, in their own ways, for their own purposes. Findings from my study include fun ways of empowering girls to build, hack, make, create change, and code with love.