3079 is now updated to v2.13.3b. You should have a more more consistent and reliable experience with this release -- bugs are fading away, leaving nothing between you and the things you want to destroy ;-)

This latest update became a much-needed bugfix & polishing update. Many nagging bugs and gameplay "holes" have now been resolved, which should result in a much more consistent and reliable gaming experience. Annoying things like losing all of your items on death, spawning in locked rooms, characters spawning in floors in multiplayer games & doors opening oddly should be things of the past.

This release isn't without some new features, though! I've added character dialogs -- you can now "interact" with normal, friendly guys & they will have something to say. I've also added "Damage Per Second" & "Energy Per Second" information to item descriptions.

I also plan on dropping the "BETA" label in a few weeks. I'm hoping with this bugfix release, bugs should be few and minor. I do still plan on adding new, cool features like hijacking, cave systems & custom weapons, of course!

Here are the complete list of changes:
* Dialog with characters! Normal guys now say something when interacted with
* You no longer drop items when dieing, which should resolve "lost all items" issues
* Added "Damage Per Second" and "Energy Per Second" to item descriptions
* Merchants will now properly respond to trade requests in multiplayer
* Doors will now open and close as expected (even bigger ones)
* Characters should no longer spawn in floors or walls in multiplayer
* Lights now should shine as expected past "chunk" edges
* Hopefully fixed a bug that caused item duplication with storage boxes and merchants
* Characters now will always drop 1 item, instead of sometimes 2
* Increased value of gems a bit more
* Further improved "chunk" building performance
* Fixed some radar plot coloring bugs
* Commands are now case-insensitive
* The "home waypoint" block now works in air
* First floors of buildings are no longer created locked (fixes "spawning in locked room")
* Fixed a bug that made grappling hooks not disappear when using a ship
* Grenades now bounce as expected when viewed remotely in multiplayer
* Mini-ships should no longer spawn on top of each other
* Explosions & hit "puffs" should no longer linger in multiplayer games* Tweaked some networking code to improve bandwidth usage a bit

Hi, there.
First of all let me say this game is great. I enjoy exploring the world.
But there's one thing that kinda bugs me. The nights seem to be too dark.
Will you add some kind of device that will allow us to see better without the need to place light blocks?
Some kind of device that would go on the head that could allow us to see would come in handy.