USA Doll, Toy and Game Market – Research on Economic Outlooks, Analysis and Forecasts to 2025

According to the report, the value of doll, toy, and game production in the U.S. amounted to $1.3B in 2016, increasing by +8.1% Y-o-Y. Overall, the U.S. doll, toy, and game output pursued a pronounced decline from 2007 to 2016. The total output figures decreased at an average annual rate of -8.4%. The trend pattern, however, indicated some noticable fluctuations throughout the analyzed period. The most significant growth was recorded in 2016, when the value of production increased by +8% from the previous year. Over the period under review, the output figure with regard to doll, toy, and game in the United States attained its maximum level of $2.6B in 2008. Afterwards, the growth in terms of the doll, toy, and game production failed to regain its strength through to 2016.

Nonelectronic games and puzzles, including parts accounted for the highest share (23% in 2016) of U.S. doll, toy, and game manufacturing, leaving a considerable room for doll, toy, and game manufacturing, nsk, total (21%). The other related products with less notable individual shares together comprised approx. 57% of the total output. From 2008 to 2016, the value of shipments of nonelectronic games and puzzles, including parts went down at an average annual rate of -3.5%. At the same time, the output of doll, toy, and game manufacturing, nsk, total declined by an average -4.6% per year.

This report is designed to provide accurate and comprehensive data, as well as a detailed analysis of the current state and midterm prospects of the U.S. doll, toy and game industry. It includes a market overview, which consolidates the key conclusions made from the analysis of the market study, revealing actionable insights in the doll, toy and game industry. The report provides a forecast of the expected changes in the doll, toy and game market in coming years, based on historical trends, external and internal factors, and the main developments affecting the market. Each section contains an in-depth analysis of the data provided. Further data in the report includes: the historical values and current projections regarding production and consumption volume, datasets on the industry life cycle, business locations, productivity, employment and many other crucial aspects. The Company Profiles section contains relevant data on the major players in the industry.

The trade section provides data on trade partners, such as historical data on imports & exports for each partner country, changes in the direction of trade, as well as import & export prices. An analysis of the doll, toy and game trade shows the opportunities that are currently evolving for producers and suppliers in a changing market.

The AI platform, developed by IndexBox data scientists, compares the disparate pieces of information gathered from various sources, using the relevant methods of data cleaning, categorization, normalization, and predictive modelling for each unique situation. The market trends are provided by our experienced analysts, taking into account recent notable events in the market, in both adjacent and related markets, the raw materials markets, and in those markets, which are the main demand creators for the product under research. The forecast is created using a set of predictive and analytical models, mainly by processing country-by-country data on consumption, production, exports, imports and prices, as well as industry, economic and consumption trends, in addition to possible political and technological trends patterns.