About this mod

This mod adds a castle to the mountains southwest near Riverwood that can be used as player home. The castle is abandoned due to a curse that lays on it. After completing a quest and lifting this curse you can rebuild it part by part and make it a comfortable home. To start the quest just wait for the courier. If you don't want to do a quest yo

Requirements

Mods requiring this file

Author's instructions

Translations and patches:

I generally don't have problems with translations or patches for my mods as long as they:a) will not be monetized (donations disabled),b) credit me as original author,c) only upload an edited esp and not the assets (bsa, ba2, loose files...),d) have this file linked as requirement

Use of assets:

If you want to use any of the meshes or textures I used in this mod, please check the credited files, if it belongs to them. You can use all assets I made in your own mod (that is not a translation or patch for this file), but you must give me a credit. All my meshes and textures are located in Meshes/DarthWayne or Textures/DarthWayne folders. If you want to use other assets used in this mod, please check the credited files.

Version 1.24

Version 1.22

Bugfixes:
- fixed a bug with the armor customization script
- fixed a visual gap in the Riverwood gate
If armor or weapons of the guards are not loaded correctly, often a simple quicksave (f5) and reload (f9) will fix this issue.

Version 1.21

- renamed "Manager" to "Steward Balin" - added custom banners - added customization for the statue in the entrance hall - replaced armor customization with new system - added teleport spell - replaced the mage tower interior with a staircase - replaced temple with rooms for the steward and mage - fixed some smaler bugs - minor improvements to exterior
- fixed a bug that caused the market gate not beeing rebuild - fixed a bug that caused some rebuild options not beeing visible when the player has not enough money - fixed some minor visual issues

Version 1.14

- Replaced the stone bridge outside the Helgen gate with a drawbridge.
- Added three miners.
- Added interior for miners house. - Removed underwater portcullis in the cavern that closed when lowering the drawbridge.
- Removed several stage requirements in the purchase quest, that can prevent the player from completing the quest.
- Added missing script for triggering attacks with the alarm horn.
- Fixed a bug that caused the dialogue option for decorating the library to show up after it was already purchased.
- Fixed a bug that caused the dialogue option for rebuilding the elite barracks to show up after it was already purchased.
- Combined "Barracks" and "Elite Barracks" to one single rebuild option.
- Fixed a bug that caused the stable only being purchasable after purchasing another part of the castle.
- Fixed a bug that caused the rebuild option for castle walls not being visible when the player has not enough money.
- Fixed a bug that caused the Khajiit camp collide with a burned out wagon.
- Fixed a bug that caused the lower door in the gatehouse not being enabled correctly.
- Fixed a bug that caused weapons on weapon racks not being receivable.

Version 1.13

Bugfixes:
- Removed debug notifications when burning the amulet
- Added fire resistance to the wraith
- Added a collision pane to prevent the player from fleeing the bossfight
- Fixed a bug that caused the portcullis to open again during the quest
- Fixed a glitch that caused the fire in the throne hall not being triggered before killing the wraith
- Replaced adventurers note with a journal
- Changed default state of the castle from destroyed to rebuild
- All components for the quest are now initially disabled and only enable when the player confirms the quest
- Added two "illusions" to the quest

Changes to interior cells: - Added new cell: Caverns under the castle - Divided player house into two cells - Added two children beds to player home (No I will NOT add more) - Added three guest/follower beds to player home - The player home and the throne hall must now be decorated (Talk to the manager)

New features: - After rebuilding a store of your castle it will give you an income - Attacks can be triggered by activating an alarmhorn or talking to a guard

Changes to interior cells:
- Added new cell: Caverns under the castle
- Divided player house into two cells
- Added two children beds to player home (No I will NOT add more)
- Added three guest/follower beds to player home
- The player home and the throne hall must now be decorated (Talk to the manager)

New features:
- After rebuilding a store of your castle it will give you an income
- Attacks can be triggered by activating an alarmhorn or talking to a guard

Version 1.02

Added missing texture for gold piles in the treasury

Version 1.01

I made a new script for the dragon priest mask holders that makes them compatible with the Unofficial Skyrim Patch and also fixes the bug where the master mask is not displayed correctly. I moved the old mask holders to the secret passage near the dinning

Improved shadow quality in interiors.

There are a few 'dead ends' that allow you to walk out of the cell. These WIP areas seam to cause a lot of confusion, so I placed some rubble to close these 'holes'.

Added some missing guards in the throne hall to the script that changes the guards armor.

Replaced the portcullis with a static one that is always open.

Renamed 'Reinforced Dood' to 'Reinforced Door'.

Renamed the 'Castle Riverwood Key' to 'Castle Gonduin Key'.

Added more details to the exterior of the blacksmith

New scripts for changing the armor with the blacksmiths dialogue

Donations

Straight donations accepted

This mod adds a castle to the mountains southwest near Riverwood that can be used as player home. The castle is abandoned due to a curse that lays on it. After completing a quest and lifting this curse you can rebuild it part by part and make it a comfortable home. To start the quest just wait for the courier. If you don't want to do a quest you can skip it then. Enjoy!

Player homeThe player home can be entered through the throne hall or through a side door. The home offers a lot of storage and amongst other things mask holders for all vanilla Dragon Priest Masks, 16 mannequins, 12 display cases and 25 weapon racks in 7 rooms. Furthermore you can find a fully equipped alchemy and enchanting room as well as a treasury and a library with 3 bookshelves.

Followers, trainers and merchantsThis mod contains more than 40 NPCs. Some of them can be taken with you as followers or train you. Others are merchants or just guards doing their patrol.

Customizable guard equipmentYou can customize the armor and weapon of every guard. Just talk to them and give them the equipment you want them to wear. Please note that you can only give one piece of armor per slot and only one weapon to them. If you give a guard a second weapon you will automatically get back the first one. Same goes for armor parts.

Optional Purchasing QuestThis mod comes with an optional quest, during which you have to lift a curse and rebuild the castle. If you don't want to do the quest, just choose the "Skip the quest" option after reading the letter from the courier. You can then use the fully upgraded castle as player home. Recommended level for the quest 20+.

Triggered AttacksWhenever you are bored and want some action near your castle, just talk to one of the guards or blow the horn on top of the tavern tower to trigger an attack. The type of attack is random. So there might be a dragon attacking one time and bandits or Imperials/Stormcloaks the other time. The direction of the attack is also random.

F . A . Q.

Q: My game crashes when I...A: Fix your load order. It does not crash on a fresh installation without any other mod.

Q: The courier does not give me the letter.A: You can skip this step by using the console command: "setstage CastleGonduin_Curse 5".

Q: Where is the steward?A: The steward is in the main hall of the castle.

Q: The steward does not have any dialog options to rebuild the castle.A: Quicksave (f5) and reload (f9). He should have the dialog options now.

Q: Will containers within the player home respawn?A: Neither the containers nor the cell itself will reset. Other interiors like the tavern or the forge may reset though.

Q: Can I move my childrin/family/9000 followers in?A: No. If you want that feature, add it yourself.

Q: The wraith is to strong! It killed me with a single hit!A: "If they're too strong, then you're too weak."