September 2007 Archives

A cheeky group of worms with a penchant for combat and the advantage of disembodied hands are taking on every enemy worm, with an assortment of strange weapons. They're prepared to do whatever it takes to seize every battlefield, even if it means breaking out the holy hand grenade.

All the important characters from the various Gundam shows (along with their mobile suits) make appearances in this Dynasty Warriors-style game that has single pilots defeating thousands of enemy troops while playing out the plots that made Gundam popular.

A cheeky group of worms with a penchant for combat and the advantage of disembodied hands are taking on every enemy worm, with an assortment of strange weapons. They're prepared to do whatever it takes to seize every battlefield, even if it means breaking out the holy hand grenade.

The world is in peril – one nation seeks to use a dark, magical artifact to conquer the world. Launching its first attack in secret, the Peddan military assaults the Beastmen in their homeland of Ferolia. United, other nations could easily defend against the Peddan attack, but each country refuses to act until it is too late – either fearing for its own safety or refusing to believe the dark turn world events have taken.

It is up to the crew of the airship Nightswan to warn the world and do what they can to combat the Peddan onslaught.

In 1992, a film directed by John Woo defined action films and crystallized Woo's trademark gunplay and stylized violence. Called Hard Boiled internationally, the film introduced Inspector Yuen of the Hong Kong Police, a man played by Chow Yun-Fat and nicknamed Tequila for his favored drink.

In collaboration with John Woo, Midway has brought Inspector Tequila from the big screen to the home console. He's no longer battling gun smugglers to avenge a dead partner. Now he must unravel the web of competition between rival crime syndicates that surrounds the heroine trade, in which his love – and his daughter – have become entangled.

Antaloor is still recovering from a war that ended nearly 300 years ago. Elves have vanished from the land, leaving only a few towering spires and rune-encrusted rocks. The dwarves have retreated into mountain caves, leaving buried settlements filled with dwarven technology and artifacts. The orcs that prompted that centuries-old war in the name of their deity Aziraal have retreated to the south, but are mustering their forces for a renewed assault. Humanity, ever resilient, has crawled into the cracks and crumbling ruins of this continent to settle and tame the wilderness left behind by the simmering conflict.

A single mercenary finds himself at the center of this world. He is a laconic and world-weary traveler whose only family is held hostage by mysterious men whose eyes can barely be seen through their fully plated and armored forms. Human dynasties struggle for political supremacy, orthodox mages struggle against those who would push the boundaries of magic, and an otherworldly taint creeps into the world to create undead monstrosities. And all of this seems linked to that one, nameless mercenary and his sister, thanks to an ancient artifact and a curse on their bloodline. The fate of the world depends on his actions.

The Emperor of Palamecia is summoning horrific monsters to support his constant craving for conquest. The Kingdom of Fynn attempted to resist, but was quickly crushed by the Emperor's forces. Somehow, a small force of rebels survived the onslaught, as did a group of four youths, whose parents were slaughtered by the imperial armies. With the help of the remaining rebels, those orphans must save everyone as they avenge their parents' deaths.