Jill Peterson, 13, loves fairy tales and knows most of her huge collection by heart. Everyone gives her a rough time about her obsession and one night she even wishes she could live in dream land forever. It is the evil land of nightmares, however, where she finds herself and must confront the Sandman. She is forced to outwit him before she is granted her Final Wish to return home.

The classic Rialto movie theater is about to be shut down despite the tireless efforts of 16 year old Pete Matt. Strange Dr. Vink curiously appears and guarantees the success of the theater with an old black and white horror movie he made decades ago. People become enthralled with this old movie--just as he predicted. Pete decides to study the movie closely to figure out what is so magnetic about it. This is a dangerous exercise because Pete soon discovers that the thin screen dividing reality from fantasy can be more porous than anyone anticipates.

Everybody always dreads starting at a new school and like every other new student, Julie Dufaux is having a tough time. To her horror she finds that her locker is haunted by a ghost from the 1960's. Julie confides in her only new friend, Chris, and together they are determined to get to the bottom of this mystery. What they discover is that they have the power to change the course of history and stop the worst tragedy that ever happened at the school.

Karin and Billy always play on the empty thirteenth floor of their apartment building. One day they are forbidden access to it because a toy company has rented the space. Soon thereafter Karin receives a mysterious invitation to go to the toy factory to test some new products. After she convinces her brother to go with her, they realize these games are not innocent kids' games. Karin and Billy are up against the most evil and powerful opponents. Even though Karin and Billy thought they knew each other really well, what they learn on the thirteenth floor will change their lives forever.

Sean Hackett loves to write and his single inspiration is the prettiest girl in his class, Jennifer. While rummaging though a part of his house which is under construction, Sean and his friend Billy uncover an old fashioned typewriter. Sean is immediately drawn to it, takes it from its hiding place and starts writing with it. After writing several stories, Sean and Billy discover that the typewriter gives them the power to influence the world because what they type comes true. However, they also find that this power can be misused and bring undesired consequences.

Keith Saunders, 16, was in a bad car accident which left his leg in a metal brace. He is rather shy and insecure and feels that his life is severely limited due to his bad leg. Above all, the girl he has a crush on doesn't even take him seriously. He decides to visit a magician who gives him a magic potion to make him confident and popular--everything he wants to be. What the magician fails to tell him, however, is that there is a serious price to pay for desiring only the good things in life--and Keith must first fight the dark dragon within himself.

Charles Pemberton Shilling III has been sent with his baby-sitter to stay with his aunts in their creepy old farmhouse. One night he has a nightmare and wakes up to see a ghost standing outside his bedroom window. The ghost is wearing tattered clothes and cries up to Charles that he is cold. Charles is terrified and becomes even more horrified when the ghost keeps reappearing. For the first time in his life Charles must find his own courage to help the ghost.

Claire and Andrew Dickens' baby-sitter, Louise, gets lost while driving them home from the amusement park. As they try to make it back to the main road they run out of gas. Their only option is for Louise to go up to the lone house on the road to use the telephone. When she is in the house for an unusually long period of time, Claire and Andrew make the fatal decision to go up to the house to find her. What greets them is the weirdest party they have been to in their lives and, what's worse, it may be their last.

Jed Harris and Hughie Downs are pet detectives--tracking down lost pets in the neighborhood. While looking for their latest pet, the end of the trail leads Jed to a dilapidated house where he finds animal collars on the lawn, raw meat in the refrigerator, and a strange man inside. All the clues lead Jed to believe that the strange man in the house is a werewolf. In order to prove his theory, Jed sets up his video camera to capture the evidence he needs on tape. Not only does Jed fail to get his evidence, but his mother introduces him to her new boyfriend, who is none other than the strange man he suspects to be the werewolf. Jed becomes more determined than ever to expose the werewolf before the werewolf comes after him and his family.

Mike Buckley is often awakened by nightmares. He is tormented by the same dream in which he relives the tragedy of his best friend, Ricky, who died five years ago. Things start to get stranger, though, when Mike sees Ricky's ghost outside his classroom window in the school yard. Of course, no one believes that Ricky has actually come back not to torture him, but to help him save another life.

Todd Marker, 13, is having a tough time because his dad recently died and his mother is never at home because she always has to work late. To help out his mother Todd answers an ad to be the assistant of a magician called Shandu. Todd thought it might be a fun job but he finds it difficult--he is not a natural. Things start to go badly when Todd breaks the first magical rule by touching Shandu's magic wand. Although the wand brings him wonderful powers, it unleashes a demon called Nazrak. Todd must perform the ultimate trick to make it vanish in order to save himself and his mother.

Augie and Jasmine Wilson are starting at a new boarding school which has a lot of strange rules. For instance, there are unusual tones which signify different times of the day, Walkman's are prohibited, and all students must eat a white, gooey mixture called "Spunge". Augie and Jazz's suspicions are realized one night in the boiler room where they uncover the root of the strange rituals. The students are being used to care for the incubation of creatures which will dominate the earth after they have hatched. Augie and Jazz must take matters into their own hands to save themselves and all the other students.

Jack and Kenny Harris have just moved to a new house and they decide to join the kids in the neighborhood for a night game of hide and seek in the graveyard. Before they start the game, the kids tell Jack and Kenny about Old Man Corcoran. He used to be the caretaker but it is now said that he haunts the graveyard. The brothers find that their effort to prove their bravery leads them to the unspeakable truth, unfortunately, too late to save their friends.