At this meeting we discussed several things. First was about what sort of characters that everyone wants to play. At first the idea was suggested that everyone play a member of a new clan that had its own unique powers. The group decided this would limit them too much, and eventually went for all being part of separate clans, which also meant that we’d have a chance to explore all of the new clan powers.

Next we discussed the setting and rules we would be using. I explained to them the rules I wanted to run by, see the Front page, and they agreed for the most part. Jim wanted to try the new XP system as it had worked for him in another game, but when I explained it didn’t work for the type of game I wanted to run he agreed. This mostly was decided upon because while the GMC rules are quite good for playing a gritty horror game, they don’t work well when you are playing a creature of the night.

I explained the setup of how I wanted the city to be, and they quite liked the idea, as it would give them quite a good chance to get involved with the different factions, and have a chance to influence both cities. Through discussions about the different factions they came to understand and decide what they would be interested in playing. Which I was later able to speak to David and Kane about so they could also decide. You can see the Front Page or wiki to see what the setting will be.

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.