The report provides on a comprehensive survey of the U.S. doll, toy, and game market. It outlines the latest data of the market size and volume, domestic production, exports and imports, price dynamics and turnover in the industry. In addition, the report contains insightful information about the industry, including industry life cycle, business locations, productivity, employment and many other crucial aspects. The Company Profiles section contains current data on the biggest players in the industry.

In 2015, the value of doll, toy, and game production in the U.S. amounted to $1.2B, remaining stable against the previous year level.Overall, the U.S. doll, toy, and game output pursued a noticeable decline from 2007 to 2015. The total output figures decreased at an average annual rate of -10.5%. The trend pattern, however, indicated some noticable fluctuations throughout the analyzed period. The growth pace was the most rapid in 2011, when the output figure increased by +4% from the previous year level. Over the period under review, the total value of doll, toy, and game shipments in the United States attained its maximum level of $2.6B in 2008. Afterwards, the growth in terms of the doll, toy, and game production failed to regain its strength through to 2015.

Doll, toy, and game manufacturing, nsk, total accounted for the highest share (23% in 2015) of U.S. doll, toy, and game manufacturing, leaving a considerable room for other electronic toys and games (including home video games), excluding cartridges, disks, and tapes (23%). The other related products with less notable individual shares together comprised approx. 54% of the total output.

Data coverage: • Doll, toy, and game market size;• Doll, toy, and game production, value of shipments;• Key market players and their profiles;• Exports, imports and trade balance; • Import and export prices;• Forecast of the market dynamics in the medium term; • Key industry statistics;• Life cycle of the doll, toy, and game industry;• Number of establishments and their locations;• Employment data;• Doll, toy, and game industry productivity.