Thursday, July 22, 2010

Halo: Reach's Forge Mode: Presenting Forge World

One of the modes that came about in recent Halo titles was the Forge Mode, a mode in which players could place certain objects together in already created multiplayer maps in order to create new and unique fighting arenas out of old locations.

With Halo: Reach, this mode has evolved into something a bit bigger.

Presenting Forge World, a single, massive map where Forge can be put to its best.

Go outside the canyon a take the whirlwind tour of Forge World – a new, fantastic point of view fit for way more than just the Blood Gulch remake.

Set on one of the franchise’s iconic Halo rings and featuring a multitude of faithful remakes already built in, only Forge World’s vaulting blue skies are the limit, allowing aspiring cartographers to take up where our map designers left off. Utilizing the upgraded Forge 2.0 toolset, a familiar, sprawling landscape, and your own imagination to sculpt, build, and share custom crafted maps, Forge World is more than just a map...it's a blank, Forerunner-themed canvas with unlimited creative potential.

In this single sprawling world, players set the boundaries for the maps and can change just about everything but the main ground already set by Bungie's artists. Lights can be changed to different colors, and the collision detection can be waived in order to "merge" pieces together instead of causing collisions all over the place.

Bungie has released a video documentary discussing this new World more in-depth. Furthermore, this is but one of a number of announcements made by Bungie at its press conference at Comicon in San Diego today. Among those announcements were the new Firefight multiplayer mode and a Halo: Reach Xbox 360 bundle.