Update: I decided to open up the game for free again for now -- feel free to
try it on the play page. The latest blog post brought in a lot of helpful
feedback, and one of the big takeaways is that the semi-temporary graphics
there now are turning off a lot of people. So I'll likely bring on an artist at some point and reconsider the Early Access thing again when that's in better shape.

The dev process was kinda prototype -> gameplay -> playtesting
-> graphics (in progress), so the gameplay's a lot farther along than the rest.

Infinitroid

Build 0037

It's been a busy couple weeks with holiday family visits and such, so just another low-fruit update today.

Droppers (the lava-dropping guys that cling to the ceiling) no longer check for line of sight now when attacking the player; instead they'll trigger anytime you're below them and within about 1 tile horizontally.

It's a little more predictable and allows for some new tactics, triggering them from a tunnel or protected space underneath:

I added 5 new room layouts that take advantage of that, and also made some tweaks to previous ones.

Check it out on the play page and as always let me know if you run into any problems.