Geomerics Adds Mobile Support and Workflow Enhancements to
Enlighten

Cambridge, UK – August 6, 2012 - Geomerics, a leading
lighting technology company, today announced the release of a major
upgrade to its award-winning Enlighten software. In addition to now
reaching mobile developers with new iOS and Android runtime
support, this release includes major enhancements to the
product’s workflow and the addition of static lightmaps.
Geomerics, whose Enlighten software just picked up the 2012 Develop
Award for Technology Innovation, will be showing the new
functionality in the ARM booth (550) at Siggraph 2012.

Increasingly the games industry is seeing mobile platforms,
particularly tablets, become delivery devices for high-end gaming
content. To address this change, Geomerics has extended the
Enlighten runtime to both iOS and Android, allowing developers to
run high-quality, yet lightweight lighting effects such as global
illumination and area lights on iOS and Android devices. This
functionality was first showcased on the ARM stand at GDC and will
feature heavily in ARM’s showing at SIGGRAPH.

Dr. Chris Doran, founder of Geomerics, commented:
“Sometimes we have to remind ourselves just how astonishing
it is to see global illumination computed in real-time on a tablet
or phone – it wasn’t that long ago that people were
telling me this was impossible on high-end
hardware!”

In addition to mobile support, Enlighten now offers full support
for ‘baking’ its output into high-resolution lightmaps
while retaining all of the benefits of a fully real-time authoring
process. Developers can produce stunning effects that are lighter
weight than dynamic effects for use in mobile games. And if
developers choose to do so, they can blend static and dynamic
effects together. The addition of baking functionality, and support
for direct lights including real-time area lights, ensures that
Enlighten is now a complete offering for all game developers.

Geomerics has also made improvements to the authoring workflow.
The way geometry is handled has been simplified, and some tasks
that used to required artist mark-up have been automated. Finally,
a new viewport for Autodesk Maya has been added to Enlighten,
saving artists the time-consuming hassle of having to import their
assets into the game engine to see how their lighting effects will
appear in-game.

“Authoring and productivity are massively important to us
at Geomerics,” said CEO Gary Lewis. “We have all been
working towards the goal of pushing as much of the creation process
into the real-time engine, so that content creators are working
with the game as it will finally appear. Enlighten is a big part of
this story, providing fully dynamic updates to global illumination.
Initially, it was only the large studios that could take advantage
of this technology, but our work with Maya, and other improvements,
now make it easier for all studios to use Enlighten.”

The work Geomerics has put into Enlighten over the last 5 years
was recognised at the 2012 Develop Awards in Brighton, England.
Enlighten picked up the 2012 Develop Award for Technical Innovation
in a ceremony that also saw awards go to Battlefield 3 and Eve
Online, titles that feature Enlighten’s technology.

Geomerics delivers cutting-edge graphics technology to customers
in the games and entertainment industries. Geomerics' Enlighten
technology is behind the lighting in best-selling titles including
Battlefield 3, Need for Speed: The Run, Eve Online and Quantum
Conundrum. Enlighten has been licensed by many of the top
developers in the industry, including EA DICE, EA Bioware, THQ,
Take 2 and Square Enix.

Geomerics has developed a reputation for the excellence of both
its technology and its support. We work in partnership with many of
the leading companies in the games industry and our global customer
base includes America, Canada, Western and Eastern Europe, Japan
and Korea. Visit
www.geomerics.com for more information.

About Enlighten

Enlighten's revolutionary technology brings global illumination
to real-time gaming. For the first time, all aspects of lighting
can be updated in real time, in game, on today's consoles. Instant
feedback opens up new worlds of creative possibilities for gamers
and artists alike.

Enlighten offers enormous flexibility and we work in partnership
with developers to ensure that the lighting in their game is tuned
to the director’s creative vision.

The Enlighten runtime is available for Xbox 360™,
PlayStation®3, Windows PC, PlayStation Vita®, Wii U™,
Android™ and iOS. Our authoring and baking tools run on
Windows PC and the results can be used in game on any platform.

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