SFML 2.0 Lots of objects

i have been thinking about making a breakout clone and i don't know how to make all those bricks easily (in other words the way i would do it is i would make a bunch of sf::sprites and draw them separately) and i don't know how to do it faster (and without using so much memory)

my issue was that it would take me forever just to make a game like breakout :(

Why do you think that? Your first game is always going to take the longest, but that's just because you need to fill in a few holes in what you know. I wrote a Conway's Game of Life program in C++ using SFML 2.0 or 2.1 and it was less then 500 Lines of code. Here is how I made the grid:

You can see how easily something like this scales, so don't go thinking you have to hard code the position of every block you want to break. Heck make things interesting and randomize them if you want to.

Everything you are doing looks fine, but that is part of getting help. You will be critiqued and always have more effective ways pointed out to you. Though, putting that could result in a limited amount of help because not wanting to know ways to improve sends a possible bad image of not wanting to learn.

its not that i don't want to learn its that i want to learn for myself and not be told what to do

That is perfectly fine. Just be aware that even that has a possible downfall. You could get set in your ways and stick to ways that aren't effective unless someone points it out. Like I said though, so far everything is looking good.

The list shows games in terms of difficulty from least to greatest as far as programming them goes. There are games that others may suggest but these 10 games will definitely round out what you need to know in 2D game development. If you can make and complete these games, then games like Sonic, Metroid, or even Zelda become that much easier. Those games are just variations or extensions of what you have already learned.