The room is definitely wider than 640 pixels, and it is being told to scroll to the right. It doesn't because the SCROLL_FLAG variable is being set immediately to 0, before the camera has a chance to move. From what I understand of the code, 0 means "don't scroll -- ever", 1 means "scroll slowly tow...

I never played it with the original interpreter, but I did see something that might have looked like the second image (it's hard to tell, it was over so quickly) at the very end of the scene, as George and Nico run away: the character seemed to vanish much too early.

I hope you didn't ignore my bugreports just because I reported to many already and you didn't take me serious. I doubt that. In fact, people are often encouraged to write individual bug reports rather than reporting several different bugs as one. It's frustrating to see so many bug reports, of cour...

Hi i was curios about how far along the WIP was for Kyrandia Not very far, as far as I know. For the CD version, which is all I have, it plays the intro with one very noticeable glitch, and then it crashes. The floppy version supposedly has some very basic functionality in addition to that. See htt...

At the risk of sounding flippant... Given how rare and/or expensive the FM-Towns games tend to be, it might be both quicker and cheaper to invest the money in a good C++ book (or maybe borrow one at the library, if that's an option) and see if you can figure out any more details about the bugs yours...