Should have said "Anything but a 1, and he succeeds" but it worked in any case...over to you!

118

1/21/2019 12:04:00 PM

Fall 1861

Union

Message

Rosecrans +2 SP land in Nashville and immediately get a PC marker, burning Nashville...USA SW increases to 106+, while the CSA SW decreases to 99-...All correct?

117

1/21/2019 12:02:00 PM

Fall 1861

Union

Die roll request

Request: 6-sided die x 1

5

Message from Union:Running the Guns?

116

1/21/2019 12:02:00 PM

Fall 1861

Union

Play Strategy card as Event

#59: 2 / FarragutUnion may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:OK, will load up Rosecrans and 2 SP, and attempt to run the guns past Ft. Dover and AA the Port of Nashville...Anything but a "6" and Posecrans lands in Nashville

115

1/21/2019 11:55:00 AM

Fall 1861

Confederate

Message

yes

114

1/21/2019 11:07:00 AM

Fall 1861

Union

Message

Did ASJ come from Nashville, and is it now empty?

113

1/21/2019 9:25:00 AM

Fall 1861

Confederate

Play Strategy card as Operations

#116: 2 / Confederate River FlotillaRoll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:ASJ and 2 SP to Lebanon

112

1/21/2019 9:06:00 AM

Fall 1861

Union

Play Strategy card as Operations

#20: 3 / Union Arms Production DelayedConfederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:Fort in Pittsburgh...

111

1/21/2019 9:02:00 AM

Fall 1861

Confederate

Play Strategy card as Operations

#16: 2 / Grierson's RaidUnion may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

That's 1-1, CSA wins, so Rosecrans returns to Cairo (n3) and the Louisville garrison is n1...over to you...

102

1/20/2019 7:17:00 PM

Fall 1861

Union

Die roll request

Request: 6-sided die x 2

23

Message from Union:Small Battle of Louisville1. USA +32. CSA +0

101

1/20/2019 5:21:00 PM

Fall 1861

Confederate

Message

roll away,

100

1/20/2019 4:18:00 PM

Fall 1861

Union

Play Strategy card as Event

#93: 2 / Strategy BoardUnion player may make a naval move with up to three SPs plus one general.

Message from Union:Let's send Rosecrans +3 SP to AA Fort Louisville...here is how I calc the mods, but confirm I have it right before I roll themUSA AA factor "+2" and Fort (+2) cancel out, AA is Net "0", but Louisville is OOS (US +2) and US has a Leader (+1) so the final result is:1. USA +32. CSA +0

Concur? If so, and you have no reaction, I will roll the battle...

99

1/20/2019 4:13:00 PM

Fall 1861

Union

Message

I did not want to assume, and find out differently, later. Thx!

98

1/20/2019 3:30:00 PM

Fall 1861

Confederate

Message

sorry yes , typically always a force moves with his SP, he actually could have done this without his SP.

Message from Confederate:Price to New Madrid destroy Union fort and end in Little Rock

95

1/20/2019 11:06:00 AM

Fall 1861

Union

Play Strategy card as Operations

#123: 1 / Quantrill’s RaidersIf played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:Fort in Cairo IL...back to you...

94

1/19/2019 7:13:00 PM

Fall 1861

Confederate

Play Strategy card as Event

#106: 3 / British Clydeside ShipyardsConfederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:Wilmington, Charleston, N.O.

93

1/19/2019 6:13:00 PM

Fall 1861

Union

Play Strategy card as Event

#71: 3 / General Scott, The Anaconda PlanThe Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:Raise the AA factor for the USA to "2".

92

1/19/2019 6:05:00 PM

Fall 1861

Union

Message

I wasn't sure which was the typo...;-) Either Strasburg had 1 and AoNV had 5, or Strasburg had none and AoNV had 6...I'll make a note, thx!

OK, here is the full move...AOT will Leave 1 SP in Lexington and move with 4 SP, as follows:1.2. Somerset (convert) and pick up 1 SP, n5...3. To Lebanon, where you have an SP... and there to fight with the 1 SP...unless you have a card, I calculate the mods as:1. USA +5 (Pope +1 and ratio [5-1] +42. CSA +0Do you have a card? or a reaction? If not, I will roll it and Pope may keep moving...

60

1/16/2019 12:54:00 PM

Summer 1861

Confederate

Message

none

59

1/16/2019 12:42:00 PM

Summer 1861

Union

Play Strategy card as Operations

#94: 2 / Strategy BoardUnion player may make a naval move with up to three SPs plus one general.

Message from Union:Activate Army of Tennessee in Lexington, leaving 1 SP, and moving with 4 SP, and move as follows:1. Somerset....pause for any interrupt...shall I continue?

Yes: just posted my whole move, in case you wanted to interrupt...Now I see that Polk +1 SP is in Somerset, and I calculate the Mods as:USA +5 (Pope+1, ratio [5-1] +4CSA +0Any cards? Otherwise, I will go ahead and roll it...

44

1/15/2019 9:56:00 AM

Summer 1861

Confederate

Message

There is a battle in Sommerset?

43

1/15/2019 7:41:00 AM

Summer 1861

Union

Play Strategy card as Operations

#37: 2 / Confederate ScientistConfederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

#126: 1 / Valley DevastationIf Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:1SP B-G n0 to Louisville n 3

41

1/14/2019 10:20:00 PM

Summer 1861

Confederate

Message

Ha his message was next to yours and I must have clicked on wrong one. This is what happens when you get old.