67bool IsLoadingWorld; ///< True while the world is loaded, false at all other times. This is relevant only because cf::GuiSys::GuiMan->Yield() is called while loading, which in turn calls our Render() method.

68bool WasLMBOnceUp; ///< The left mouse button must be in the released (non-pressed, up) state after the world has been loaded. This variable is false until this has been the case!