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Modelling and editing entire 3D scenes is a fairly complex task. The process generally comprises many individual operations such as selecting a target object, and iterating over changes in the view and changes of the ...

The ability to store, share, and re-use digital assets is of primary importance in the film production pipeline. Digital assets typically include texture images, three-dimensional models, and scripts for creating special ...

Cinematographic games are a rising genre in the computer games industry and an increasing number of titles published include some aspects of cinematography in the gameplay or the storytelling. At present state, camera ...

For film editors, the decision of how to compose and sequence camera framings is a question pertaining to a number of elements involving the semantics of shots, framings, story context, consistency of style, and artistic ...

Movies and especially animations, where cameras can move nearly without any restriction, often use moving cameras, thereby intensifying continuity [Bor02] and influencing the impression of cinematic space [Jon07]. Further ...

A multitude of annotation tools and annotation formats for the analysis of audiovisual documents are available and address a wide range of tasks (see Elan [SW08] and Anvil [Kip10]). Existing approaches however remain ...

Vertical video editing is the process of digitally editing the image within the frame as opposed to horizontal video editing, which arranges the shots along a timeline. Vertical editing can be a time-consuming and error-prone ...

The proper setting of cameras is an essential component in many 3D computer graphics applications. Commonly, viewpoint computation tools rely on the specification of visual criteria on a number of targets, each expressed ...

Through a precise 3D animated reconstruction of a key scene in the movie ""Back to the Future"" directed by Robert Zemekis, we are able to make a detailed comparison of two very different versions of editing. The first ...

In this position paper, we argue that advances in intelligent cinematography require better models of the multimodal structure of filmic discourse, and of the inferences made by an audience while films are being watched. ...

Previous empirical literature [Sal94; WB00] indicates that there is an attention guiding effect of zooms. In order to substantiate this conclusion, an eye-tracking study was conducted to examine the influence of camera ...