As you might know we are releasing our biggest patch ever in the next few days. And to show you that we have a good reason for taking our time with this patch and Steam release, here`s a preview of the new features and fixes.

:::::Major Fixes and Additions:::::
-Expanded human homelands - adding more buildings slots and houses
-Expanded Elven homelands - can build on majority of trees, new walled houses locations
-Added small watch towers on all homelands for all races
-Majority of buildings can now be upgraded up to level 5 - greatly improving the buildings performance: higher starting level of spawned units, faster and cheaper unit spawn, cheaper technologies more hit points, faster and cheaper repair, fire resistance and other minor benefits
-Updated cinematics on all homelands - with more props and better cameras
-All homelands now get unique art sets - so each building in each region looks distinctly different
-Fixed remaining Out of Sync issues
-Fixed game getting stuck on a loading screen if PvP connection failed
-Fixed getting start on black screen if PvP fails to initialize a match
-Fixed PvP and CoOp searching by players name finding random armies with huge strength difference
-Added background combat sounds for battles
-Added 15 new achievements
-Greatly reduced bloom effect in game and polished the lighting cycle, fixed ultra-bright object textures
-Each race now uses original racial set of interface art

:::::Minor Fixes and Additions:::::
-Fixed Orc Warg Pen and Goblin Hut spawning units over limit and too fast
-Orc Grand Hut will now spawn units much faster ,and spawn several if player is away for a while
-New SFX and effects for mass healing and healing potion
-Fixed various issues with Elven symbiosis and Alchemy lab buildings
-Improved snow and rain effects for more intensity and better emersion
-Added localization for Buy crowns and Invite a Friend text
-Fixed positioning of Quest and Forum buttons.
-Expanded the size of description pop-ups so text will not longer overlap for unit descriptions e.t.c
-Fixed Orc Warg Farm not spawning cavalry units
-New AI for town sieges defenders cavalry - seeking and destroying any units on the level
-Fixed cavalry spawn location on Illas tiltos siege level
-All cavalry unit speeds slightly reduced
-Fixed invisible Orc buildings bug
-Updated all loading screens - keeping only the best once and removing the rest
-Fixed broken palisade on human Wold homeland
-Fixed broken large gatehouse on Rollingplain homeland
-Fixed all bridges on Erthee L`Bala homeland

:::::Balance Adjustments:::::
-Increased house prices
-Wall upgrades now take much longer to construct
-Stone wall prices greatly increased
-All Orc units now train much faster
-Most Orc unit cost reduced by 50% or more
-Increases starting armour of most Orcish units
-Ogre gains Charge ability
-Orc formations now last much longer, and are much better
-Lowered bold thrower accuracy alittle bit, and decreased damage as well
-Archers now start each battle with full arrow quiver
-Dragons and all custom heroes can now be leveled up in NPC town up to level 60
-Greatly reduced the price to level Dragons, Hero at NPC towns
-Regular units now can be leveled up to level 10 in NPC towns

The prices to level units are super high, so to get to level 60 it would take hm... 475,625 gold if my math is correct This feature is there for fully maxed out players. To give an option to drop something like 40k to get your new Dragon slayer to competitive level 18-20, so you can spend your time in large scale PvP instead of grinding that one unit as you would in the first couple of week of play.

And don`t worry guys - our approach is - if something doesn`t work and players are not happy, we change it right away.

Location: Somewhere between the Westcoast of the USA and the Eastcost of Japan

Posts: 455

Ok ^^
Releasing stuff right when I am going into Night Shift xD
But you got my Hope up on some things now ^^

Question 1:
Will there be a Third layer of Walls for Humans
(They are supposed to be the most Defensive and most Structure Based Race after all ^^)

Question 2:
Will the Levels of the Buildings Include some Graphical Effect on the Building ?
(This especially interests me in case of the Estate as I am waiting Eagerly for it to become a proper Keep in best case one where Soldiers can stand atop)

Question 3:
Can we expect an Unit Cap Expansion in the Future ?
After all if the World becomes Bigger the Battles should also become Bigger *gg*

__________________
In the Shadow of the Black Cross. We Fullfill our Duty in your Name.
And Look forward to the Day we Return to your side Silvanos.
Watching over our Comrades as they Fullfill their Duty in your Name.