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en-usEngadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronicsCopyright 2018 AOL Inc. The contents of this feed are available for non-commercial use only.https://www.joystiq.com/2012/08/20/diablo-3-adds-high-level-paragon-system-featuring-100-new-leve/https://www.joystiq.com/2012/08/20/diablo-3-adds-high-level-paragon-system-featuring-100-new-leve/https://www.joystiq.com/2012/08/20/diablo-3-adds-high-level-paragon-system-featuring-100-new-leve/#comments

To combat the lull some players have encountered once they have reached level 60 in Diablo 3, Blizzard is adding a new layer of upgrade levels.

This new layer – called the 'Paragon System' – adds 100 additional levels for players to push through once they have reached Diablo 3's current level max. Coming in update 1.0.4, all experience earned after level 60 will be put toward the new Paragon levels. Each new level in Paragon gives players a boost in core stats (dexterity, strength, vitality, and intelligence) in amounts similar to standard levels along with a 3% boost in magic and gold find.

"It can be demoralizing to play for an hour, not get any drops, and also be out a big chunk of gold from repair costs. Your play session may not only end without an upgrade, it can wind up being a net loss," game director Jay Wilson wrote on the official blog post revealing the changes. "We know that a lot of you out there are level 60 – maybe on multiple characters – and this system provides a way to make progress every time you log in to the game."

Under the new system, Nephalem Valor bonuses give players a 15% boost in experience toward Paragon levels per stack. In comparison to Diablo 2, Wilson says that reaching the maximum Paragon level approximates the "long-term investment required to get a level 99 character" in the franchise's previous installment.

Blizzard's goal with Paragon is to have top-tier players slowly "transition away" from their reliance on magic find on items in a way that wouldn't "flip the entire game end-over end." Once 1.0.4 hits, magic find will be capped to 300% before Nephalem Valor, meaning players will hit the cap once they reach Paragon level 100 – which will allow players to slowly remove those items over time.

No date for the update has been revealed ... but as someone stuck at 60, I can confirm that it's not soon enough.%Gallery-137262%
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1.0.4blizzarddiablo-3macpcupdateMon, 20 Aug 2012 14:35:00 -040011|20304919https://massively.joystiq.com/2012/08/16/diablo-iii-reveals-patch-1-0-4-class-updates-for-wizard-monk-an/https://massively.joystiq.com/2012/08/16/diablo-iii-reveals-patch-1-0-4-class-updates-for-wizard-monk-an/https://massively.joystiq.com/2012/08/16/diablo-iii-reveals-patch-1-0-4-class-updates-for-wizard-monk-an/#comments

As the dust settled following Diablo III's tumultuous launch, players quickly figured out the most effective skills and items to use for each class. In the game's upcoming patch 1.0.4, underused skills and legendary items are receiving some big buffs, and several overpowered skills are due for a nerf. This week Blizzard revealed details of the legendary item revamp and some big balance updates for the Wizard, Monk, and Barbarian classes.

Blizzard has been promising for a while that Diablo III's patch 1.0.4 would be a Capital B D Big Deal for the game, and a blog post from developer Wyatt Cheng seems to reinforce that notion. What's missing from this particular post is specifics about the sweeping class changes the devs have been talking about, but apparently that's going to be a whole 'nother blog, so fear not.

Some major features of the patch are below, with the whole blog after the cut.

Magic find and gold find will no longer be averaged in multiplayer games.

Monster health will now be a flat increase of 75% health (per player), regardless of the game's difficulty level.

No more Out Of Time enrage timers on elites or healing to full after you die a few times.

Normal monster HP is increasing by a slight amount, but the chance of finding rare items on normal monsters is being increased by a factor of four.

To close the gap between normals and elites, elite HP will be reduced slightly.

Weapons of ilvl 61 and 62 can now roll weapon damage that extends to numbers currently reserved for ilvl 63+.

Use of two-handed weapons will be encouraged by new sets of affixes.

Repair costs of high-end items will be reduced by about 25%.

Problem affixes like Fire Chains and Shielding are being adjusted, and Invulnerable Minions is gone, baby, gone.

Update 2: Sadly, Palm's plugged the hole that allowed homebrew apps on the phone without a jailbreak, though software you've already installed on the phone will continue to work. The hole that's been plugged was admittedly dangerous to leave open (installing apps via a link in email), though rooting and installing otherwise remain unchanged as far as we know.
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1.0.4breaking newsbreakingnewsfirm warefirmwaremobilepalmpreweb osweb os 1.0.4weboswebos1.0.4Mon, 29 Jun 2009 13:50:00 -040021|19081676https://www.engadget.com/2009/06/29/palm-pre-gets-upgraded-to-1-0-4/https://www.engadget.com/2009/06/29/palm-pre-gets-upgraded-to-1-0-4/https://www.engadget.com/2009/06/29/palm-pre-gets-upgraded-to-1-0-4/#comments

We don't know exactly what's new yet, but Palm's released firmware version 1.0.4 for Pres on Sprint (not to say there are any other Pres out there at the moment, anyhow). Stay tuned for details.

Update 2: Sadly, Palm's plugged the hole that allowed homebrew apps on the phone without a jailbreak, though software you've already installed on the phone will continue to work. The hole that's been plugged was admittedly dangerous to leave open (installing apps via a link in email), though rooting and installing otherwise remain unchanged as far as we know.
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1.0.4breaking newsbreakingnewscellphonesfirm warefirmwarehandheldspalmpreweb osweb os 1.0.4weboswebos1.0.4Mon, 29 Jun 2009 13:50:00 -040021|19081661