Last Epoch .. A loot-based Action RPG featuring time travel, character building, crafting, and an item system that guarantees endless replayability.
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... kickstarter ... Demo Available .. Pre-Alpha

All or nothing. This project will only be funded if it reaches its goal by Thu, May 17 2018 6:05 am EDT. ... 1048 backers .. $52,097 pledged of $210,000 goal
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Spoiler:

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... <--- Rhyyker
... <--- Pohx Kappa

The planned pay model for Last Epoch upon release is for the game to be free to all players until level 20 with restrictions on player interaction in order to deter spamming. To advance beyond level 20, players may spend $14.99 to unlock the rest of the game's content and full social features! These restrictions on free players will go a long way to deter spam and botting accounts, which will help keep the game’s community and economy healthy. This one-time payment will be all that a player will have to spend to have the complete Last Epoch experience and be on the same footing as other players.

The game is proceeding along nicely in Alpha, and there is also a free demo you can try which I believe is a few builds behind. I remember playing it a long while ago and I think the current alpha content is quite different, but my memory is fairly hazy. Similar to other early access type of games you can get alpha access with a early $ pledge (preorder).

In any event, this game definitely scratches the HNS-LNL-ARPG (hack and slash, loot and level) itch much better than Chaosbane did. There's a lot more customization feel from the getgo, and even this early you can see you will be making a lot of choices as to how you want to specialize. There will be 5 base classes, and each will have 3 mastery classes. You have a limited amount of skills you can have active at a time, and as you level you can choose some of the skills to focus on. By focus on, I mean they have their own branching tree of customization. So for instance the simple summon wolf spell can be specialized to add more wolves, or make each wolf stronger, or add retaliation, etc etc. There's also a passive skill tree of your own that you can spend points in to unlock more skills and specialize.

Loot drops are your standard fare with multiple rarities, but there's a pretty cool customization/craft system that looks to be kind of a hybrid between Titan Quest/Grim Dawn and Diablo 3. You get drops that add prefixes or suffixes, and then you can apply these to different pieces of equipment. It looks like it could be a really nice system, perhaps simpler than the other games but more practical and functional.

I realize different people and companies have different definitions and expectations of an "alpha" but this is definitely one of the best, most playable "alpha" builds I've ever tried.

If you are in the market for a game of this type, it certainly wouldn't hurt to give the (free) demo a try.