Roast Moto entered the Royal Suzuki into the Deus ex Machina Bike Build Off 2015 at the Venice Beach, California location.
"The machines that entered the LA chapter of the global Boundless Enthusiasm Bike Build Off were the result of a compelling mixture of ingenuity, absurdity, engineering, craftsmanship, and the love of riding motorcycles. And what a wide and varying result it was! Thirty builders with their wild and wonderful motorcycles arrived to the Emporium Of Postmodern Activities bright and early Sunday morning to share their creations and tell great tales of the process. As different as the bikes and builders were, the commonality of having an idea and the gumption to do it was a class all of its own. What started as a quiet morning of shop-talk gained momentum as the crowds rolled in and the MR Snakes began performing really good rock and roll music and before we knew it, it was an energetic jamboree with cold beer flowing and brats and pork cutlets on the grill. At one point, all the engines were fired up in unison and the straight-pipe assault about blew the top off the Venice Beach Town Hall as eardrums within a half-mile radius took a rather harsh beating!
The characters on the judging panel were a well-rounded bunch indeed! Along with Woolie, the Motorcycle Design Director here at the Emporium, it was an honor to have legendary filmmaker Dana Brown, who’s most recent film On Any Sunday: The Next Chapter explores the many facets motorcycling today. Artist Brian Bent, who applies the ‘Most With The Least’ approach to hot-rod building, drove his old Studebaker truck up from San Clemente and the “Fun Time Only” Bixby boys Drew and Brody, winners of our last Bike Build Off, came out in their cowboy hats and dapper car-salesman suits. Of course, they all took the task at hand seriously and put much thought into the evaluation of ‘Boundless Enthusiasm’ and who had made the most with the least."

Steampunker is a new 2D steampunk game with unique hand-drawn graphics.
• INDIE PRIZE AWARD for BEST GAME ART on Casual Connect in Belgrade.
• APPAWARD 2014 for BEST ENTERTAINMENT iOS APP.
• APP OF THE YEAR 2014 by slideDB.com
Steampunker was presented at TOKYO GAME SHOW. The game has been selected as one of few European productions and the only one originating from Poland. Famitsu App nominated Steampunker to the INDIE PRIZE at TGS 2014. Steampunker has also been selected for the INDIE PRIZE at CASUAL CONNECT in San Francisco and Amsterdam.
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"Graphics are Steampunker's strongest point. The backdrops of locations traversed by our hero, as well as the graphics accompanying the subsequent puzzles and brain-teasers, all create a unique alluring atmosphere. The game is simply stunning.” - Antyweb.pl
"…the artwork is wonderful! If you love Steampunk, you are attracted by the nostalgic, decadent atmosphere that this has. This is an interactive art work as well as a game.’" - Chiho Komoriya, VSmedia
"Steampunker is a fairly interesting hybrid of point and click adventure and hidden object searching..." - Shaun Musgrave, Touch Arcade
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The adventures of Vincent, our hero, begin when evil robots attack the Earth. The game contains a series of puzzles linked together into a traditional "point and click" adventure story. We meet Vincent in a harbor, then he boards a submarine, travels to an island, flies to the Moon in a rocket and finally fights the robots in their spaceship. In order to complete the mission Vincent has to explore the world and find objects needed to fix the vehicles and move in his unique steampunk style world. The brain teasers include fighting a steam leakage, solving maths puzzles and many more.
The game is simple and intuitive, naturally drawing the player into the main protagonist’s amazing world.
• Five chapters including more than 30 puzzles and brain teasers
• Unique hand-drawn steampunk graphics
• Original music recorded by Silver Rocket
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LINKS:
Visit the Steampunker website: www.steampunkergame.com
Find us on Facebook: https://www.facebook.com/steampunkergame
Listen to the soundtrack: https://soundcloud.com/steampunkergame

Initial ideas for Ex Machina title sequence. Playing about with different technique to make the title sequence stand out, looking at how well it suits the concept of the movie and does it give a sci fi feeling.