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Developer Biography

Gregg joined Beam Software in 1983 while studying computer science at Melbourne University. He as a programmer working on the Horace series of games. With a conversion of The Hobbit, followed by his own creation Way of the Exploding Fist, Gregg soon had two mega hits under his belt. He then became Software Development Manager at Beam, responsible for all game development.This was followed by a directorship and shareholding in the company. The latter part of the 80s and early 90s was spent working closely with Nintendo and its publishers on a host of NES and SNES license and conversions.

Wanting to return to totally original games, Gregg left Beam in 1992 to co-found his own company Perfect 10 Productions. To launch the new studio a suitable game license was sought, culminating in the acquisition of Discworld from Terry Pratchett.