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Wiki+ page: Weapons

Weapons are generally the first thing most people buy when buying equipment in a role-playing game, and for good reason. Without a good weapon you cannot hope to survive long as the old saying goes, “The stronger outlive the strong”. Therefore you want and need to pick out the best weapon for your character.

When deciding on a weapon you want to look out for these key factors; Attack, DP, Weight, and Cost. Block value is also important but a weapon is designed to be an offensive tool, not a defensive tool. You will want to have a weapon with the highest attack value that you can afford to get. Every time you hit with a weapon, your weapon loses 1 DP ( 2 DP if it is a critical hit ) . The GM may decrease your weapon's DP more for certain things. You must also remember to keep the weapon not only below your weight limit but also below your lifting limit, otherwise you will have a hard time using that weapon. Last but not least, if you spend all of your money on that fancy new sword, you won’t have any money to buy armor, potions, rations for surviving on the road, and a bag for anything you might find. Without armor you are as good as dead if you get struck with a weapon, without rations you would probably starve, and without a bag to carry things in you might as well not ever leave your home.

So when deciding on a weapon, make sure it is the weapon with the best attack value that you can afford and still buy other important things, that it will last you for a good while, and that it doesn’t weigh you down.

One last thing, all weapons come with the sheath or harness they need, except ammunition. You will need to provide your own ammunition for those.

1. Attaching and Removing Rune Stones

The blacksmith of any weapons dealer will be happy to attach any rune stone that you provide to any weapon you already own at the cost of §50.00 . Similarly the blacksmith will remove any rune stone from any weapon that you own at the cost of§50.00 . You will get to keep the removed rune stone.

2. Repairing Weapons

3. Equipping Weapons

You equip your character's weapons in the Equipped Weapons spot on your character's equipment sheet. A weapon that is not equipped cannot be used. You can change equipped weapons freely while adventuring. During battle, unless you use the skill Quick Weapon Change, it will cost one action to change one equipped weapon.

Wiki+ page: Knives &amp; Daggers

Knives and daggers are small, bladed weapons that preform slicing attacks. Daggers are basically smaller cousins to the Short Sword while knives are easily concealed. Being small weapons, knives and daggers can be wielded with both hands and you can spend a support action to get an extra attack if you have Weapons Mastery in Knife & Daggers ability. All knives and daggers come with a sheath.

Swords are one of the most traditional forms of melee weapons. Swords are long bladed weapons made to slice into its target. Swords are versatile and well balanced making them the perfect weapon for the aspiring knight.

If you have a Weapons Mastery in Swords ability, your attacks will cause slashing damage. Slashing damage ignores 25% of leather armor PR. Slashing attacks can also cause Bleeding Out status effect if the target is not armored if you make a critical hit, reducing the target's hp by 1d10 round for 4 rounds or until bandaged.

The hilt of your sword can act as a bludgeoning weapon, and you can hit with the flat end of your sword as a bludgeoning attack. Both attacks do 10% less damage than your normal sword attack.

1. Short Sword

The short sword is simply a sword with a blade that is no longer than 2 feet in length. It has a handle that is meant for one handed use. A short sword is small enough for any race and human size races and larger can dual wield short swords.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Short Sword

9

0

50

1

6

2

N/A

86.38

Silver Short Sword

9

0

45

1

6

2

+ 1d8 damage against undead

101.38

Gold Short Sword

9

0

40

1

6

2

+ 1d8 damage against death element; +1d6 damage if wielded by life element

123.88

Diamond Short Sword

11

0

100

1

3.6

2

N/A

161.38

1.1. Short Sword Enhancements

Here are the enhancements that you can have applied to your short sword by the local blacksmith.

2. Long Sword

Long swords have a blade that measures anywhere from 3 feet to 6 feet in length. The long sword handle is made to accommodate one human size hand, though races with smaller hands could use both hands. Long Swords can be wielded easily with one hand by human size races or races with similar strength and build. Only orc races and dragonians can dual wield a long sword.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Long Sword

9

6

50

2

10

3

N/A

120.88

Silver Long Sword

9

6

45

2

10

3

+ 1d8 damage against undead

145.88

Gold Long Sword

9

6

40

2

10

3

+ 1d8 damage against death element; +1d6 damage if wielded by life element

183.38

Diamond Long Sword

11

8

100

2

6

3

N/A

245.88

2.1. Long Sword Enhancements

Here are the enhancements that you can have applied to your long sword by the local blacksmith.

3. Bastard Sword

Also known as the Hand-and-a-half Sword, the Bastard sword has a blade that is of similar length to a long sword, only more broad. To account for the extra weight, the hilt is made longer allowing for the sword to be two-handed by races with average size or smaller hands. Only races that are larger than the average human can dual wield a bastard sword.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Bastard Sword

11

8

60

2

10

3

N/A

121.50

Silver Bastard Sword

11

8

55

2

10

3

+ 1d8 damage against undead

146.50

Gold Bastard Sword

11

8

50

2

10

3

+ 1d8 damage against death element; +1d6 damage if wielded by life element

184.00

Diamond Bastard Sword

13

10

110

2

6

3

N/A

246.50

3.1. Bastard Sword Enhancements

Here are the enhancements that you can have applied to your bastard sword by the local blacksmith.

4. Short Katana

The Short Katana is the smaller cousin of the katana (also known as the long katana). Katanas are made to be extra sharp and very durable and this holds true to the short katana. The short katana has a 3 foot long blade and is evenly balanced. Being a smaller sword, it can be easily dual wielded by human size and larger races, but must be 2-handed by smaller races.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Short Katana

10

0

70

1

8

2

N/A

125.13

Silver Short Katana

10

0

65

1

8

2

+ 1d8 damage against undead

145.13

Gold Short Katana

10

0

60

1

8

2

+ 1d8 damage against death element; +1d6 damage if wielded by life element

185.13

Diamond Short Katana

12

0

120

1

4.8

2

N/A

255.13

4.1. Short Katana Enhancements

Here are the enhancements that you can have applied to your short katana by the local blacksmith.

5. Long Katana

The Long Katana is the larger cousin of the short katana. Katanas are made to be extra sharp and very durable and this holds true to the long katana. The long katana has a 6 foot long blade and is evenly balanced. Being a larger sword, it must be treated as a 2-handed sword by human size and smaller races, but could be dual wielded by orc races or dragonians. Very small races may find this sword difficult to wield.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Long Katana

10

9

70

2

10

3

N/A

139.00

Silver Long Katana

10

9

65

2

10

3

+ 1d8 damage against undead

164.00

Gold Long Katana

10

9

60

2

10

3

+ 1d8 damage against death element; +1d6 damage if wielded by life element

201.50

Diamond Long Katana

12

11

120

2

6

3

N/A

264.00

5.1. Long Katana Enhancements

Here are the enhancements that you can have applied to your long katana by the local blacksmith.

6. Falchion

The Falchion resembles a very large meat cleaver. It is a single-handed sword with a 5 foot long blade that is wider at the end than it is at the hilt. This makes the blade heavier and able to cause more damage. Falchions cannot be used by races smaller than human size with the exception of dwarves. No races can dual wield falchions.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Falchion

12

0

60

2

15

3

N/A

175.88

Silver Falchion

12

0

55

2

15

3

+ 1d10 damage against undead

213.38

Gold Falchion

12

0

50

2

15

3

+ 1d10 damage against death element; +1d6 damage if wielded by life element

269.63

Diamond Falchion

14

0

110

2

9

3

N/A

363.38

6.1. Falchion Enhancements

Here are the enhancements that you can have applied to your falchion by the local blacksmith.

Scythes are traditionally a tool and not a weapon. Developed for the farmer, these tools were originally meant to cut grass, wheat, corn, and to clear brush. Being a very sharp tool that could easily cut through the brush, farmers soon came to depend on the scythe for protection from the wild creatures and bandits that would attack their homestead. Over time, the symbolism of the scythe made it appealing to some warriors which lead to the scythe becoming a fearsome weapon.

Scythes are a slashing weapon, however because of the design of the scythe wielders of scythes can benefit from special attack bonuses borrowed from both slashing attacks and chopping attacks. If the scythe user has the Weapons Mastery in Scythes ability, your attacks will cause slashing damage. Slashing damage ignores 25% of leather armor PR. Slashing attacks can also cause Bleeding Out status effect if the target is not armored if you make a critical hit, reducing the target's hp by 1d10 round for 4 rounds or until bandaged.

The handle of the staff can be used as a bludgeoning weapon, dealing 25% less damage. The back end of the scythe head can also be used as a bludgeoning weapon, dealing 10% less damage.

2. Small Scythe

The small scythe is a two-handed weapon with a blade that is 14 inches long but a handle that barely accommodates two hands. Races larger than human size as well as abnormally large humans could one hand wield a small scythe and even dual wield them.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Small Scythe

7 + 1d6

0

50

1

9

4

N/A

123.25

Silver Small Scythe

7 + 1d6

0

45

1

9

4

+ 1d6 against undead

145.75

Gold Small Scythe

7 + 1d6

0

40

1

9

4

+ 1d6 against death element; + 1d4 if wielded by life element

179.50

Diamond Small Scythe

9 + 1d6

0

100

1

5.4

4

N/A

235.75

2.1. Small Scythe Enhancements

Here are the enhancements that you can have applied to your small scythe by the local blacksmith.

3. Reaper Scythe

The reaper scythe is the ideal tool for harvesting and also makes a decent weapon with its long range and foreboding appearance. The reaper scythe is two handed by all races though a very strong large race might be able to get away with using only one hand. It has an 18 inch blade and a 5 foot long handle.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Reaper Scythe

9 + 1d8

0

50

2

11

5

N/A

137.13

Silver Reaper Scythe

9 + 1d8

0

45

2

11

5

+ 1d6 against undead

164.63

Gold Reaper Scythe

9 + 1d8

0

40

2

11

5

+ 1d6 against death element; + 1d4 if wielded by life element

205.88

Diamond Reaper Scythe

11 + 1d8

0

100

2

6.6

5

N/A

274.63

3.1. Reaper Scythe Enhancements

Here are the enhancements that you can have applied to your reaper scythe by the local blacksmith.

5. War Scythe

The war scythe is the perfect weapon for the warrior who wants to send a message of fear to his or her enemies. It is an imposing and terrifying weapon that must be handled with both hands by any race.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel War Scythe

12 + 1d12

0

70

2

12

8

N/A

200.00

Silver War Scythe

12 + 1d12

0

65

2

12

8

+ 1d10 against undead

230.00

Gold War Scythe

12 + 1d12

0

60

2

12

8

+ 1d10 against death element; + 1d8 if wielded by life element

280.00

Diamond War Scythe

14 + 1d12

0

120

2

7.2

8

N/A

365.00

5.1. War Scythe Enhancements

Here are the enhancements that you can have applied to your war scythe by the local blacksmith.

Axes are another weapon that started out as a tool. The original axes were first created for cutting wood. It just so happens that they were also great at cutting into foes. The first race to make use of the axe as a combat weapon was the very industrial dwarf. Others soon adopted the axe as both a tool and a weapon and eventually there were axes made specifically for combat.

Axes deal damage not because of their sharpness, but because of the wedge of the blade and the weight behind it. This allows the axe to chop instead of slash through its target. Cloth armor and wood shields are useless against an axe, therefore any target wearing solely cloth armor can have its PR ignored if you are wielding an axe, and if the target blocks with a wooded shield it is as if the target isn't blocking at all.

Chopping damage ignores cloth armor PR. Chopping attacks can also cause Bleeding Out status effect if the target is not armored if you make a critical hit, reducing the target's hp by 1d10 round for 4 rounds or until bandaged.

Chopping attacks also have a 20% chance of causing the Dazed status effect. This is due to the blunt force nature of a heavy axe smashing into armor.

And finally chipping attacks also decrease the target's armor faster, similar to piercing weapons, but being a wider blade with more weight behind the attack the target's PR decreases by 1 extra point per attack.

The flat edges and back of the axe head can be used as a bludgeoning weapon dealing 15% less damage.

1. Hatchet

The hatchet is the perfect tool for clearing away small limbs doing light carpentry. It so happens that the hatchet is also a worth while weapon. While the hatchet it self is not particularly powerful, it can be dual wielded by anyone, a trait that is not shared by any other axe.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Hatchet

7 + 1d4

0

50

1

4

2

N/A

58.63

Silver Hatchet

7 + 1d4

0

45

1

4

2

+ 1d10 against undead

68.63

Gold Hatchet

7 + 1d4

0

40

1

4

2

+ 1d10 against death element; + 1d6 if wielded by life element

83.63

Diamond Hatchet

9 + 1d4

0

100

1

2.4

2

N/A

108.63

1.1. Hatchet Enhancements

Here are the enhancements that you can have applied to your hatchet by the local blacksmith.

2. Small Axe

The small axe is better used for felling trees than cutting into foes, but in the right hands it can be an effective weapon. Races smaller than human size, except for dwarves, cannot dual wield a small axe and if they have small frames may need to wield the small axe with both hands. Human size races and dwarves can dual wield a small axe if they possesses a strength score greater than 40. Races larger than human size can dual wield the small axe with no problem.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Small Axe

8 + 1d4

0

50

1

6.5

4

N/A

94.50

Silver Small Axe

8 + 1d4

0

45

1

6.5

4

+ 1d10 against undead

110.75

Gold Small Axe

8 + 1d4

0

40

1

6.5

4

+ 1d10 against death element; + 1d6 if wielded by life element

135.13

Diamond Small Axe

10 + 1d4

0

100

1

3.9

4

N/A

175.75

2.1. Small Axe Enhancements

Here are the enhancements that you can have applied to your small axe by the local blacksmith.

3. Barbarian Axe

The barbarian axe is a small axe that has been redesigned for faster combat use. A warrior wielding the barbarian axe who has the Weapons Mastery in Axes ability can use a support action to get another attack.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Barbarian Axe

9 + 1d6

0

60

1

7.5

6

N/A

133.25

Silver Barbarian Axe

9 + 1d6

0

55

1

7.5

6

+ 1d10 against undead

152.00

Gold Barbarian Axe

9 + 1d6

0

50

1

7.5

6

+ 1d10 against death element; + 1d6 if wielded by life element

180.13

Diamond Barbarian Axe

11 + 1d6

0

110

1

4.5

6

N/A

227.00

3.1. Barbarian Axe Enhancements

Here are the enhancements that you can have applied to your barbarian axe by the local blacksmith.

4. Large Axe

The large axe has a handle that is almost twice as long as the small axe with an axe head that is 25% larger than a small axe. It must be wielded with two hands by all except races larger than human size, who could wield it with one hand. Dwarves with a strength greater than 40 could also wield the large axe with one hand.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Large Axe

10 + 1d6

0

60

2

9

8

N/A

145.88

Silver Large Axe

10 + 1d6

0

55

2

9

8

+ 1d10 against undead

168.38

Gold Large Axe

10 + 1d6

0

50

2

9

8

+ 1d10 against death element; + 1d6 if wielded by life element

202.13

Diamond Large Axe

12 + 1d6

0

110

2

5.4

8

N/A

258.38

4.1. Large Axe Enhancements

Here are the enhancements that you can have applied to your large axe by the local blacksmith.

5. Great Axe

The great axe is a large axe designed specifically for combat. It has a slightly larger cutting surface and a slightly heavier axe head, allowing it to do more damage. The great axe must be dual wielded by all but orc and dragonian races and cannot be wielded by races smaller than human size, except dwarves.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Great Axe

11 + 2d6

0

70

2

10

8

N/A

159.00

Silver Great Axe

11 + 2d6

0

65

2

10

8

+ 1d12 against undead

184.00

Gold Great Axe

11 + 2d6

0

60

2

10

8

+ 1d12 against death element; + 1d8 if wielded by life element

221.50

Diamond Great Axe

13 + 2d6

0

120

2

6

8

N/A

284.00

5.1. Great Axe Enhancements

Here are the enhancements that you can have applied to your great axe by the local blacksmith.

6. War Axe

The war axe is a brutal axe designed for one purpose and one purpose only, to destroy its target. It is a hefty and intimidating axe that should not be taken lightly. Races smaller than human size, with the exception of dwarves, cannot wield the war axe unless the have a strength greater than 50. All other races except for orcs and dragonians must wield the war axe with both hands.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel War Axe

11 + 2d8

0

90

2

12

8

N/A

186.50

Silver War Axe

11 + 2d8

0

85

2

12

8

+ 1d12 against undead

216.50

Gold War Axe

11 + 2d8

0

80

2

12

8

+ 1d12 against death element; + 1d8 if wielded by life element

261.50

Diamond War Axe

13 + 2d8

0

140

2

7.2

8

N/A

336.50

6.1. War Axe Enhancements

Here are the enhancements that you can have applied to your war axe by the local blacksmith.

7. Giant Axe

The giant axe gets its name from just how large of an axe it is. The giant axe is massive and can really only be appreciated by the very large races. Races smaller than human size cannot wield a giant axe. It is simply to large and unwieldy for them. Human size races can wield the giant axe if their strength is 35 or greater. Races larger than human size can wield the giant axe. All races must use both hands to wield the giant axe.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Giant Axe

12 + 3d6

0

100

3

15

12

N/A

207.88

Silver Giant Axe

12 + 3d6

0

95

3

15

12

+ 1d12 against undead

245.38

Gold Giant Axe

12 + 3d6

0

90

3

15

12

301.63

Diamond Giant Axe

14 + 3d6

0

150

3

9

12

N/A

395.38

7.1. Giant Axe Enhancements

Here are the enhancements that you can have applied to your giant axe by the local blacksmith.

Thrusting weapons are any kind of weapon that uses a piercing, jabbing, or thrusting attack as a primary means to cause damage. For the most part, this consist of your spears, pole arms, halberds, tridents, and sais. These weapons have always been meant as just that, weapons.

1. Spear Shaft

The spear shaft is simply a long pole of hard material. You need to attach a spear head to it to make a completed spear. If you attack with a spear shaft without a spear head, you will only use the spear shaft's attack power and treat it as a bashing attack. Spear shafts typically are made to be about as tall as the wielder and are best used as a two-handed weapon, though can be used as a single handed weapon. You cannot dual wield spears.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Ash Spear Shaft

1d6 + 1d4

20

35

3

2.7

4

flammable

22.37

Oak Spear Shaft

2d6

22

40

3

3

4

flammable

23.68

Cherry Wood Spear Shaft

1d6 + 1d10

25

45

3

3.6

4

flammable

26.87

Steel Spear Shaft

4 + 1d6

29

60

3

6

4

N/A

56.49

Diamond Spear Shaft

6 + 1d6

31

110

3

3.6

4

N/A

131.49

1.1. Spear Shaft Enhancements

Hear are the enhancements that you can have applied to your spear shaft by the local blacksmith.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Rope Ring

0

0

0

0

0

0

allows attaching rope or chain to spear shaft

1.00

Blade Attachment

sword

sword

0

0

sword

0

allows attaching sword blade to shaft to provide a cutting edge to shaft

2. Spear Head

The spear head is a piece of hard material that is brought to a point in either a pyramid like fashion or a conical fashion. Spear heads need to be combined with spear shafts to make a completed spear. If you decide to throw your spear head at a target without an attached spear shaft, you will use only the spear head's attack value.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Oak Spear Head

1 + 1d6

0

40

0

0.38

0.5

flammable

25.00

Bone Spear Head

1 + 2d8

0

40

0

0.38

0.5

N/A

27.00

Stone Spear Head

1 + 1d20

0

45

0

0.45

0.5

N/A

29.00

Steel Spear Head

5

0

60

0

0.75

0.5

N/A

31.57

Silver Spear Head

5

0

55

0

0.75

0.5

+ 1d6 against undead

33.44

Gold Spear Head

5

0

50

0

0.75

0.5

+ 1d6 against death element; + 1d6 if wielded by life element

36.25

Diamond Spear Head

7

0

110

0

0.45

0.5

N/A

40.94

2.1. Spear Head Enhancements

Here are the enhancements that you can have applied to your spear head by the local blacksmith.

3. Trident

A trident is a spear with three heads in a fork like structure. The three attacking ends allow the trident to be more effective than the traditional spear, and unlike the traditional spear, tridents are one solid piece. Tridents are made to be as tall as the wielder and work best as a two-handed weapon. Tridents cannot be dual wielded. You can swing at the enemy using the trident as a bashing weapon but the damage will be decreased by 20%.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Trident

8 + 2d6

34

65

3

10

5

N/A

134.38

Silver Trident

8 + 2d6

34

60

3

10

5

+ 1d8 against undead

159.38

Gold Trident

8 + 2d6

34

55

3

10

5

+ 1d8 against death element; + 1d6 if wielded by life element

196.88

Diamond Trident

10 + 2d6

36

115

3

6

5

N/A

259.38

3.1. Trident Enhancements

Here are the enhancements that you can have applied to your trident by the local blacksmith.

4. Pole Arm

A pole arm, also known as a partisan is a spear that consists of a spearhead mounted on a long shaft with protrusions on the sides which aided in parrying sword thrusts. The pole arm is made just slightly shorter than the wielder and works best as a two-handed weapon. It can not be dual wielded. You can swing at the enemy using the pole arm as a bashing weapon but the damage will be decreased by 20%.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Pole Arm

12

29

70

3

11

5

N/A

142.88

Silver Pole Arm

12

29

65

3

11

5

+ 1d8 against undead

170.38

Gold Pole Arm

12

29

60

3

11

5

+ 1d8 against death element; + 1d6 if wielded by life element

211.63

Diamond Pole Arm

14

31

120

3

6.6

5

N/A

280.38

4.1. Pole Arm Enhancements

Here are the enhancements that you can have applied to your pole arm by the local blacksmith.

5. Halberd

The halberd consists of an axe blade topped with a spike mounted on a long shaft. It always has a hook or thorn on the back side of the axe blade for grappling mounted combatants. Because the halberd consists of both an axe and a spear, you could also use chopping attacks with the halberd. If you possess the Weapons Mastery in Axes ability, you could also make use of the chopping special bonus attacks. Halberds are made to be roughly 1 to 2 feet taller than the wielder and work best as a two handed weapon. You cannot dual wield a halberd. You can use the halberd as a bashing weapon but the damage will be decreased by 20%.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel Halberd

12 + 2d6

39

70

3

12

8

N/A

169.75

Silver Halberd

12 + 2d6

39

65

3

12

8

+ 1d10 against undead

199.75

Gold Halberd

12 + 2d6

39

60

3

12

8

+ 1d10 against death element; + 1d8 if wielded by life element

244.75

Diamond Halberd

14 + 2d6

41

120

3

7.2

8

N/A

319.75

5.1. Halberd Enhancements

Here are enhancements that you can have applied to your halberd by the local blacksmith.

6. Short Sai

The sai is a traditional weapon used in martial arts. The basic form of the weapon is that of a pointed, prong shaped metal baton, with two curved prongs projecting from the handle. Its main method of attack is piercing but the sai shows itself best as a blocking weapon. The short sai's long baton is 9 inches long and is always 3 inches longer than the prongs. The short sai can easily be dual wielded and you can use a support action to gain an extra attack or block with the sai.

7. Long Sai

The long sai is a longer version of the short sai. It's main baton is 15 inches longer with the prongs being 3 inches shorter. The long sai can easily be dual wielded and you can use a support action to gain an extra attack or block with the sai.

Wiki+ page: Crude Bashing Weapons

Crude bashing weapons typically are for the person who needs a weapon but can't afford a decent one. Despite not being powerful attack value wise, these weapons can, in the right hands, make the enemy hurt. If you have Weapons Mastery in Bashing Weapons ability, your attacks will cause bashing damage.

Against an armored target you will cause Fatigue if you crit, with Fatigue lasting lasting 4 rounds.

If the target is not armored, Minor Broken Bones and Fatigue apply if you crit.

3. Night Stick

The night stick, also called a billyclub, is a club of less than arm's length made of wood, rubber, plastic or metal. They are carried for forced compliance and self-defense by law-enforcement officers, correctional staff, and (less often) military personnel. Other uses include crowd control or the dispersal of belligerent or non-compliant people. These weapons can easily be dual wielded.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Ash Night Stick

2d4

15

45

1

2.7

2

flammable

14.63

Oak Night Stick

1d4 + 1d6

17

50

1

3

2

flammable

15.94

Cherry Wood Night Stick

1d4 + 1d10

20

55

1

3.9

2

flammable

19.79

3.1. Night Stick Enhancements

Here are the enhancements that you can have applied to your night stick by the local blacksmith.

Hammers and mallets are another class of weapons that originally started out as tools. Just like with axes, it was the dwarves who first started making hammers and mallets specifically for combat. They have since become a favorite weapon for those who want to cause the most damage.

Hammers and mallets are bludgeoning weapons that do bashing damage and make use of bashing attack skills. Those with the Weapons Mastery in Bashing Weaponsability, your attacks will cause bashing damage.

Against an armored target you will cause Fatigue if you crit, with Fatigue lasting lasting 4 rounds.

If the target is not armored, Minor Broken Bones and Fatigue apply if you crit.

1. War Hammer

War Hammers are the only hammers specifically made for combat. Because of this, they are the only hammers that are found in most weapon shops. The war hammer consists of a handle and a head. The length of the handle may vary, but are roughly equivalent to that of a mace. Unlike traditional hammers, war hammers only bear one single face and no opposing claw, though there are enhancements available to add a claw. War Hammers may be dual wielded by dwarves, large races, and those with a strength greater than 35. For all others, war hammers can not be dual wielded. They can be equipped single handed or as a two-handed weapon.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Steel War Hammer

12 + 2d6

0

70

2

7.5

2

N/A

117.00

Silver War Hammer

12 + 2d6

0

65

2

7.5

2

+ 1d8 against undead

135.75

Gold War Hammer

12 + 2d6

0

60

2

7.5

2

+ 1d8 against death element; + 1d6 if wielded by life element

163.88

Diamond War Hammer

14 + 2d6

0

120

2

4.5

2

N/A

210.75

1.1. War Hammer Enhancements

Here are the enhancements that you can have applied to your war hammer by the local blacksmith.

2. Mallet

Mallets got their start as a tool and are still used as such by carpenters. However, their large size has also made them a decent weapon. Mallets are always made of wood, which makes them lighter than some weapons and flammable. Mallets may be dual wielded by dwarves, large races, and those with a strength greater than 25. For all others, mallets can not be dual wielded. They can be equipped single handed or as a two-handed weapon.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Ash Mallet

5 + 1d6 + 1d4

0

35

2

5.4

5

flammable

48.94

Oak Mallet

5 + 2d6

0

40

2

6

5

flammable

51.57

Cherry Wood Mallet

5 + 1d6 + 1d10

0

45

2

7.8

5

flammable

59.25

2.1. Mallet Enhancements

Here are the enhancements that you can have applied to your mallet by the local blacksmith.

3. War Mallet

War Mallets are mallets designed for combat. They bear a larger hitting surface and greater weight allowing them to cause more damage. War Mallets may be dual wielded by dwarves, large races, and those with a strength greater than 30. For all others, war mallets can not be dual wielded. They can be equipped single handed or as a two-handed weapon.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Ash War Mallet

8 + 1d12 + 1d4

0

45

2

10.8

5

flammable

91.63

Oak War Mallet

8 + 1d12 + 1d6

0

50

2

12

5

flammable

96.88

Cherry Wood War Mallet

8 + 1d12 + 1d10

0

55

2

15.6

5

flammable

112.25

3.1. War Mallet Enhancements

Here are the enhancements that you can have applied to your war mallet by the local blacksmith.

5. Marteldefer

More accurately spelled Martel-de-Fer, the Marteldefer is the king of all mallet and hammer based weapons. The Marteldefer incorporates the greater range of the mallet as well as the larger head design while being made of metal like a hammer and having a opposing face pike. The marteldefer can use both piercing and bashing attacks, depending upon the side attacked with and often times is outfitted with a thrusting point. Due to its immense size and weight, the marteldefer cannot be dual wielded and must be treated as a two handed weapon to all but the largest of the orc races and dragonians. Furthermore, marteldefers cannot be wielded by anyone with a strength less than 30.

Item

Attack

Block

DP

Range

Weight

Space Taken

Other Information

Cost

Bone Marteldefer

10 + 2d12 + 2d8

29

50

3

12

10

N/A

141.63

Steel Marteldefer

14 + 2d12

19

70

3

24

10

N/A

269.13

Silver Marteldefer

14 + 2d12

19

65

3

24

10

+ 1d10 against undead

329.13

Gold Marteldefer

14 + 2d12

19

60

3

24

10

+ 1d10 against death element; + 1d10 if wielded by life element

419.13

Diamond Marteldefer

16 + 2d12

21

120

3

14.4

10

N/A

569.13

5.1. Marteldefer Enhancements

Here are the enhancements that you can have applied to your marteldefer by the local blacksmith.