I was hoping it would have settled the dongle for RCC yes/no question once and for all, but still not seeing it though maybe they are using a different term and just missed it.

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I might just be missing it, but now that we have different types of flexibility for weapon mounts, we don't have much in the way of rules for using them. Since SR in general doesn't take facing into account other than GM ruling and common sense, there doesn't seem to be a strong penalty for having a fixed weapon mount. In general, there seems to be little game mechanical difference between a Fixed Flexibility turret and a Flexible Flexibility turret - so long as the gun is pointing in the general direction (say a rear mounted weapon during a pursuit), they have the same chances of hitting a target. Or is there a rule somewhere that makes it more difficult to target a weapon on a fixed mount over a flexible one?

Also, not only did RCCs get no love, they appear to have been subtly nerfed. Clearsight, which used to be universally applicable to all drones, is now drone specific, meaning that sharing autosofts is that much less efficient. They got a slight buff as a result of nerfing drones - drones can now no longer run an autosoft with a rating higher than the pilot rating, where they used to be able to do that. So you can consider the RCC's being able to break that restriction a buff, but it really only seems like one whine being business as usual while seeming better because another system got nerfed.

The book makes extensive reference to the best strategy being a stable of different drones used in concert, but it has made doing so significantly more difficult by making all autosofts drone specific (including the new ones introduced) rather than the handy exclusions of Clearsight and EW. And if you try to compensate by running the software on the drone to free up RCC slots, you can't go as high out of char gen (pilot 4 limits autosoft to 4 for a total pool of 8 as opposed to the previous fixed pilot rating of 3 for drones and a rating 6 autosoft for a dice pool of 9), and the cost to go that high is 2k for the autosoft and 3200 for the pilot upgrade (total 5200) versus 3k for a rating 6 autosoft. Sure, you only have to purchase the pilot upgrade once, but since (barring VM) the drones can only run 2 autosofts, that's 7200 to get two skill at dice pool 8 in Rigger 5.0 vs. 6k for two skills at dice pool 9 under the core. Add in VM, and it is 9200 vs. 9k, still keeping in mind that it is a DP of 8 vs. a DP of 9. One of the major complaints of riggers (or drones) prior to the book was that they had abysmal dice pools, and this simply made it worse until you are swimming in nuyen and have the means to obtain 16F or 24F gear.

10k nuyen (and repurchasing all of your autosofts) to get an extra die in your pool isn't terribly expensive, but isn't terribly great, and still is kinda borderline useful. 20k nuyen and again, repurchasing all of your autosofts to get an actually reasonable DP of 12 is rather expensive, but possibly worth it. However, this is top end and a DP of 12 is rather lackluster.

Maybe it works better in play than it appears on the surface - I'm willing to be convinced - but at first blush, it really looks like an overall nerf.

I might just be missing it, but now that we have different types of flexibility for weapon mounts, we don't have much in the way of rules for using them. Since SR in general doesn't take facing into account other than GM ruling and common sense, there doesn't seem to be a strong penalty for having a fixed weapon mount. In general, there seems to be little game mechanical difference between a Fixed Flexibility turret and a Flexible Flexibility turret - so long as the gun is pointing in the general direction (say a rear mounted weapon during a pursuit), they have the same chances of hitting a target. Or is there a rule somewhere that makes it more difficult to target a weapon on a fixed mount over a flexible one?

Also, not only did RCCs get no love, they appear to have been subtly nerfed. Clearsight, which used to be universally applicable to all drones, is now drone specific, meaning that sharing autosofts is that much less efficient. They got a slight buff as a result of nerfing drones - drones can now no longer run an autosoft with a rating higher than the pilot rating, where they used to be able to do that. So you can consider the RCC's being able to break that restriction a buff, but it really only seems like one whine being business as usual while seeming better because another system got nerfed.

The book makes extensive reference to the best strategy being a stable of different drones used in concert, but it has made doing so significantly more difficult by making all autosofts drone specific (including the new ones introduced) rather than the handy exclusions of Clearsight and EW. And if you try to compensate by running the software on the drone to free up RCC slots, you can't go as high out of char gen (pilot 4 limits autosoft to 4 for a total pool of 8 as opposed to the previous fixed pilot rating of 3 for drones and a rating 6 autosoft for a dice pool of 9), and the cost to go that high is 2k for the autosoft and 3200 for the pilot upgrade (total 5200) versus 3k for a rating 6 autosoft. Sure, you only have to purchase the pilot upgrade once, but since (barring VM) the drones can only run 2 autosofts, that's 7200 to get two skill at dice pool 8 in Rigger 5.0 vs. 6k for two skills at dice pool 9 under the core. Add in VM, and it is 9200 vs. 9k, still keeping in mind that it is a DP of 8 vs. a DP of 9. One of the major complaints of riggers (or drones) prior to the book was that they had abysmal dice pools, and this simply made it worse until you are swimming in nuyen and have the means to obtain 16F or 24F gear.

10k nuyen (and repurchasing all of your autosofts) to get an extra die in your pool isn't terribly expensive, but isn't terribly great, and still is kinda borderline useful. 20k nuyen and again, repurchasing all of your autosofts to get an actually reasonable DP of 12 is rather expensive, but possibly worth it. However, this is top end and a DP of 12 is rather lackluster.

Maybe it works better in play than it appears on the surface - I'm willing to be convinced - but at first blush, it really looks like an overall nerf.

I never thought that RAI was for drones to be able to run any rating autosoft.They just reaffirmed what was intended.

Furthermore, no matter how many Downgrades you make, you only receive a single extra Mod Point.

Am I reading this correctly? You can only get +1 MP for a drone total, no matter what you reduce and how far? That seems overly limited to me.

Also, I can't figure out how moveable drones with 0 Speed are supposed to be. As least the kind that are not Immobile. For example, can the Condor still reposition itself by slowly floating to a new position?

The Matilda has Pilot 2 but comes with Targeting 3. Since autosofts are limited by pilot, this wouldn't work.

On that note, this feels like a completely insane nerf on a category of gear that was already underpowered. I personally don't understand the reasoning behind it, nor the logic of having Pilot and Autosoft both max out at a rating of 6 when the average Metahuman can get the equivalent scores (Attribute + Skill) up to 12 or higher. It's incredibly hard for me to believe that with 60 more years of robotics research, the world of 2075 is still developing robots and drones that are inherently worse at performing a task, even one they are specifically designed for, than a skilled person, especially by such a huge margin. A completely mundane human can hit a dice pool of 20, while the most advanced drone in the world will never have higher than 12.

....oO( thats what CGL gets for raising only on Part of the Basic Rules ,namely the Skills. Now other parts of the other Rules become...unhinged and if the New Autopilot Rules suck so much, I'll guess I stick with the BBB Rules....)

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A completely mundane human can hit a dice pool of 20,

and a cybered up 24 with Specialisation 26 and with Gear or Matrix Assistance 27+but basically you're right ( I just wanted to Nit Pick )

The Jackpoint crew notes the Class 2,3, and 4 variants for the Shiawase I-Doll, but only lists one price.

That's an in-universe description of how much of a Realistic rating they have. (Class 2 has Rating 2, Class 3 has 3, etc) ... Trying to write around game terms always trips me up. (Gawd, you don't even want to know how many times I had to go around "Essence" for Chrome Flesh!)