With the public release of Windows 10 RTM we have transitioned to the brand-new tools in order to use the very latest technologies, including future DirectX 12 (both shader and compute).

We have expanded our portfolio with brand-new CPU and GPGPU Image Processing benchmarks (testing common filters) that support all modern instruction sets (FMA, AVX, SSE2) as well as GPGPU interfaces (CUDA, OpenCL, DirectX 10/11 ComputeShader). Since Compute is now supported in the very latest versions of OpenGL (4.3+) we have also ported the GPGPU benchmarks to this new interface.
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Compute is a new programmable shader stage introduced with OpenGL 4.3 that expands it beyond graphics programming; while there are established GPGPU interfaces (CUDA, OpenCL) that interop with OpenGL, we believe the native support will accelerate the use of compute in programs/apps on platforms that use OpenGL as their standard graphics interface - thus we have ported all our GPGPUs benchmarks to OpenGL Compute. more...

Compute Shader/DirectCompute is a new programmable shader stage introduced with DirectX 11 that expands Direct3D beyond graphics programming. We believe Compute Shader/DirectCompute will become "the standard" for programming parallel workloads in Windows, thus we have ported all our GPGPUs benchmarks to DirectX 11 Compute Shader/DirectCompute. more...