Project Dark, the multiplatform RPG from the Demon’s Souls team revealed at last year’s Tokyo Game Show, has received a new name: Dark Souls. The latest Famitsu magazine provided new details about the RPG, which Siliconera translated and summarized.

From Software is planning to make Dark Souls as difficult as its predecessor, and similar in style. Players still create their own characters, though there are no longer different job classes. There are tweaks to the world design, as well: the world is no longer divided into levels, instead being one large area.

Other players will be able to inhabit that world in some way, in both cooperative and competitive play. According to Siliconera, you’ll be able to feel the “gentle presence” of other players through interactions like notes left for other players at the place of death.

If you ever wished D&D had a little more “action” in its “RPG,” you may be interested in Dungeons & Dragons Daggerdale, announced today. For everyone else, well, is a downloadable action-RPG with support for four-player co-op of any interest? Thought so.

Described as having “intuitive pick-up-and-play combat” with “a wide assortment of weapons, feats and powers,” Daggerdale will see players defending the Dalelands from “the evil Rezlus and his Zhentarim,” which surely means something to D&D fans.

While Daggerdale will support co-op for up to four heroes, you can also play solo.

Coming from Scratch: The Ultimate DJ‘s replacement developer Bedlam Games and publisher Atari, Daggerdale is slated for a downloadable release on PC, Xbox Live Arcade and PlayStation Network in …

TheFeed’s Chris Monfette recently had the chance to play through the first level of Bastion, an upcoming action-RPG. The experience left him excited for the game’s fresh RPG-elements and intuitve combat. Find out why Bastion is on our watch-list for 2011.

“The combat is actually some of the strongest RPG action we’ve experienced in awhile, almost perfectly balanced even at this early stage. Seldom did we find ourselves sticking to one kind of weapon, switching constantly between our melee, ranged, shield and potion items, each mapped to one of the four buttons…And each weapon we discovered felt individually capable in a way that too often makes little difference in other titles. The slow, heavy axe or the quicker, less damaging katana; the quick-shot pistol or the more powerful, but difficult-to-aim rifle…Additionally, items and ammo drop at such a rate that that fast pace of the combat is never adversely affected, keeping players rooted in the game during combat.”

Why do you have amnesia? Which party member will the bad guy kill? Is that stoic swordsman your father? You could play a bunch of 50-plus hour games to find the answers to these questions individually, or you can go through this handy flowchart. It’s like playing every Japanese RPG ever made, but all at once.

Appearing in thelatest issueof Game Informer, this flowchart gives you a chance to relive the most overused tricks and tropes of the role-playing genre. Since it took up two full magazine pages, the text is a little small for normal Internet viewing. However, you can use the link below to download a poster-sized version of the chart, then zoom in to your heart’s content.

Fans of the fantasy RPG series Gothic eager to see howArcaniA: Gothic 4turned out, given that its the first entry in the series developed by Spellbound Entertainment rather than creator Piranha Bytes, can now find out with the PC and Xbox 360 demo.

The 1.71GB PC demo is available from your friendly neighbourhoodFileShackwhile the 872MB Xbox 360 demo is, naturally, over on theXbox LIVE Marketplace.