Elixir of Resurrection: User is resurrected after death once automatically, with 8-15 HP (Cost: 30$) (item doesn't need to be used to work)

Canteen of Blood: Raises attack by 5-7 for 2-3 turns (cost: 10$)

Adamantine Lotion: Raises defense by 6-8 for 3-5 turns (cost: 10$)

Super-Vitamin: Each vitamin allows you to use a special ability an additional time in battle. Doesn't need to be explicitly used to work. Just use the ability for a second time, and one vitamin will be deducted. (cost: 10$)

Call Bead: one of the most powerful items in existence. This bead summons another Avatar War fighter into the fight, for a short period of time, essentially making it 2on1 for a while. The summoned person cannot be summoned against his/her will, and he/she can only use abilities/items/accessories inherent to his/her respective character. (meaning the summoned person can't use the summoner's items for him) The summoning lasts 1-3 turns. (cost: 50$)

Holy Hand Grenade: requires 3 turns to detonate. When it does, it inflicts 17-20 on all opponents. It can be diffused by inflicting 12 damage on it, and it has 12 DEF. (color: white) (cost: 20$)

Weapon Upgrade: to provide customizable weapon upgrades for players, the cost for a weapon upgrade will be 25+(Next Weapon Level*25)$. All weapons start at Level 0, so the first upgrade costs 50$. An upgrade gives you +2 attack, and you can rename your weapon to fit it's upgraded nature. Indicate the weapon's new name, when you ask me to purchase the upgrade for you.

Armor

Armor Upgrade: to provide customizable armor upgrades for players, the cost for an armor upgrade will be 25+(Next Armor Level*25)$. All armor starts at Level 0, so the first upgrade costs 50$. An upgrade gives you +2 defense, and you can rename your armor to fit it's upgraded nature. Give the new name, like with weapons.

Accessories

Necklace of Illusion: halves the size of your avatar, allowing you to go first against smaller avatars. (Cost: 20$)

Ring of Intelligence: allows each special ability to be used twice, before needing to be recharged (cost: 100$)

Belt of Strength: raises maximum HP by 5 (cost: 30$)

Plate Mail of Strength: raises maximum HP by 10 (may by used in conjunction with the Belt of Strength) (cost: 100$)

Mask of the Hydralisk: forces your opponent(s) to use the "defensive" stance always (cost: 50$)

Mask of the Sheep: forces your opponent(s) to use the "aggressive" stance always (cost: 50$)

Mask of the Peasant: forces your opponent(s) to use the "normal" stance always (cost: 50$)

Ring of Duration: doubles the duration of all spells, which have a duration higher than 1 turn. Does not apply to time-limited summonings. (cost: 40$)

Gravity Gauntlets: when you attack your opponent, he loses 1 defense for the remainder of the match. The defense drain accumulates with every attack. (cost: 50$)

Helmet of Thorns: applies a permanent "Thorns Aura" to your character, which damages the attacker with 1/4 of what he inflicts. Cannot be used in conjunction with the real "Thorns Aura". (color: yellow) (cost: 60$)

Hit the monkey up with a pillage bag, canteen of blood and a vial of life

__________________I eat robots for breakfast with syrup A(CBRT)

"What makes a person so poisonous righteous, that they think less of anyone who dares disagree?"
-Moxy Fr?vous
DarkJesterZero1: your on my "Would have sex with list"
She wants a donkey punch, trust me. - Darkwolf

__________________I read about an Eskimo hunter who asked the local missionary priest, - 'If I did not know about God and sin, would I go to hell?' - 'No', said the priest, 'not if you did not know.' - 'Then why,' asked the Eskimo earnestly, 'did you tell me?' - Annie Dillard

I buy a vial of life. Note that I do this BEFORE I am giving my first command in the battle of chao and me, so I can use it there if neccessary.

EDIT:

Something different from this: Can one sell items too?

another EDIT:

Necklace of Illusion: halves the size of your avatar, allowing you to go first against smaller avatars. (Cost: 20$)

This does not take away any HP bonusses or grants the opponent a bigger HP bonus right? I mean, does it only work at your own benefit, that is, for the determination of who strikes first, your size is halved?

as for the necklace of illusion, I never even thought about it that way. I'll think about it a bit. It is a fairly cheap item, so I can't have it being that powerfull... I think that it decreases the size of your avatar for all purposes, so if you only get it if you really have a reason to want first strike most of the time.

Quote:
Originally Posted by Pellanoras for the necklace of illusion, I never even thought about it that way. I'll think about it a bit. It is a fairly cheap item, so I can't have it being that powerfull... I think that it decreases the size of your avatar for all purposes, so if you only get it if you really have a reason to want first strike most of the time.

__________________I read about an Eskimo hunter who asked the local missionary priest, - 'If I did not know about God and sin, would I go to hell?' - 'No', said the priest, 'not if you did not know.' - 'Then why,' asked the Eskimo earnestly, 'did you tell me?' - Annie Dillard

__________________I read about an Eskimo hunter who asked the local missionary priest, - 'If I did not know about God and sin, would I go to hell?' - 'No', said the priest, 'not if you did not know.' - 'Then why,' asked the Eskimo earnestly, 'did you tell me?' - Annie Dillard

__________________I read about an Eskimo hunter who asked the local missionary priest, - 'If I did not know about God and sin, would I go to hell?' - 'No', said the priest, 'not if you did not know.' - 'Then why,' asked the Eskimo earnestly, 'did you tell me?' - Annie Dillard