Sometimes in the longturn.org games we have situations where not everything goes that smoothly and without making decisions about how the rules and stuff should be interpreted.

We could definitely use people to help with this decision making.

From a naive stance one could argue that's why there are admins. I've heard there are more then the ones playing a game.

If there is a conflict it's likely to be best accepted if the conflicting parties agree on a referee they both trust.This is also possible if one of the parties is a admin and a player wants to appeal against his decision.If there is no conflict there is no need for decision making.

]]>http://forum.longturn.org/profile.php?id=5952018-01-16T11:39:10Zhttp://forum.longturn.org/viewtopic.php?id=897&action=newThe flat corruption+waste level for all the govs comes from civ2civ3 ruleset. In LT40 there are gov specific units so that they no longer are the same. Some wonders like Mausoleum of Mausolos were also removed. That one made the governments too similar by removing the ability to incite cities.

With the rapture there are lots of problems with making some govs too powerful. If you don't go republic early, you will lose. There is almost no way around it. The new granary sizes in LT games replace the rapture by making it possible to grow relatively fast. Not every turn but every second anyway. Also growing fast has a heavy penalty for production. You usually need to use grassland.

I personally prefer hex maps over square ones. Some people even say squares feel kind of cheating because you can reveal a lot more tiles with same amount of moves compared to hex.

So, if this is going to be a poll, my vote goes to (isometric) hex maps.

]]>http://forum.longturn.org/profile.php?id=4852017-12-04T07:33:35Zhttp://forum.longturn.org/viewtopic.php?id=837&action=newWe are starting new games once the old ones end. Some games are also started while the current games are running. However sometimes there may be times when new games start only at a later time. While waiting for longturn.org Freeciv multiplayer games to start you may want to check the web based Freeciv multiplayer games. You can find those here:

No native client is needed for those games. The web client currently doesn't have all the features the native client has, but lots of people like this stuff despite that. The web games can also be joined at any time.

You can also sign up here at longturn.org on some game starting at a later time and receive an email about it. Joining a game is a two step process. Signing up just tells that you are interested but doesn't add you to the players list. Two weeks before the actual game starts, you need to confirm participation.

]]>http://forum.longturn.org/profile.php?id=622017-11-23T14:37:22Zhttp://forum.longturn.org/viewtopic.php?id=852&action=newoh... And if someone didn't receive the mail, please report to me. That can be done with private message or by replying here. No need to mention the email address since I can check it from the user info.

Just good to know so that I may check if it would be possible to send mail by hand for some of the veteran players.

It's been working really well for me. I'm using Windows for Freeciv games and editing stuff. Notepad++ also allows you to have lots of documents open at once.

]]>http://forum.longturn.org/profile.php?id=622017-11-12T10:55:17Zhttp://forum.longturn.org/viewtopic.php?id=415&action=newNukes on bombers would be unbalanced just like the nukes on subs. You can load/unload/load indefinitely and move the nukes anywhere in on turn. At least with ships forming the "bridge" to move units (or nukes in LT40) can be seen and they are at risk while forming the bridge.]]>http://forum.longturn.org/profile.php?id=622017-11-06T18:07:55Zhttp://forum.longturn.org/viewtopic.php?id=822&action=newYou guys should really try this out. Human interaction is amazing Drama! Mystery! Conspiracy! ]]>http://forum.longturn.org/profile.php?id=2972017-11-01T22:38:46Zhttp://forum.longturn.org/viewtopic.php?id=700&action=newI like the concept. It helps solve the issue that the later game becomes really time intensive.

Just thinking out loud: what if all players are divided into teams of 2 players, where one is flagged as 'military' player and the other one as 'city manager'. The city manager controls all cities, workers, settlers, migrants, caravans and sets science targets, tax rates, government. Whenever he builds a military unit, it is automatically reassigned to the military player of that team. There is code for reassigning units (like when you steal a worker), and if you allow the reassigned units to remain without homecity then maybe it's possible to reassign them to the military player?

If these duo-teams can then be assigned to superteams (teams of teams), then you could have several nations working together, where each consists of a fighter and a builder.

]]>http://forum.longturn.org/profile.php?id=562017-09-10T11:01:58Zhttp://forum.longturn.org/viewtopic.php?id=774&action=newwe could start the empire size limitting game some time after LT38 has ended and LT39 has atrted. It could be ranking game or non-ranking one with only score based positions. In any case at least a slight spit is inevitable but we can try to make that as small as possible. Steps could start with 1 or 2 and the governments could heve sligtly, but not much, less restrictive base values for content people.]]>http://forum.longturn.org/profile.php?id=622017-06-05T20:27:06Zhttp://forum.longturn.org/viewtopic.php?id=514&action=newActually... I have an emotional problem with that scenario... I couldn't possibly play anything but Republic and if i lose i would be very depressed So I'd rather go with Germany... Or anything else suited for 1v1.]]>http://forum.longturn.org/profile.php?id=2972017-04-05T21:30:38Zhttp://forum.longturn.org/viewtopic.php?id=632&action=newOk, for me, no problem with keeping track who dies when.]]>http://forum.longturn.org/profile.php?id=2972017-04-05T15:43:47Zhttp://forum.longturn.org/viewtopic.php?id=694&action=newAre there people who may be interested for another, slightly different (more classic approach) game of LT FreeCiv?

I must admit that this kind of scoring is not stimulating beyond a certain point. As the score goes, either you are a part of a winning coalition or you are not. If you are not, it is completely irrelevant if you held out until the bitter end or you were the first to die, around T30. Also, the winning strategy is wiping out everybody who is not a part of your alliance which is a bit... uncivilized.

So I'd like to play a slightly different game. If it catches on, it could be part of a different scoring system, maybe call it "LongTurn league" or whatever, but if not, it can simply be a game you play for a different kind of fun.

Here are the settings I had in mind.

The core would be civ2civ3 ruleset, meaning movement x2.

Tech prerequisites: you can't get, steal, conquer or receive in any awy a tech that you don't have a requirement for.

Tech upkeep: the more techs you have, the more science you need to have to be able to keep it. Do not want to cripple research, maybe have a moderate level, for example, if you have researched 25-30 techs (Philosophy level), then all your cities must have a library in order to be able to advance further. If you have 50-60 (Industrialisation level) you must have Universities. Also, tech upkeep depends on number of cities which means a smaller nation is more able to keep up.

Tech exchange: yes. With tech Upkeep and Prerequisites, sharing everything with no consequences is no longer possible.

Caravans do not create trade routes. Or create very small revenue, not the game-breaking amount (so that non-aggressive people have something to build).

I would also prefer a less monotonous map with continents.

I had some more settings in mind, like modifying some units, quick start with more settlers, workers and migrants (is this possible?) but don't want to dilute the topic too much. Details can be discussed if the game moves toward realisation.

As for scoring that would be noted from different games, if there is any, it would be based purely on your rank at the end of the game, and the rank would be derived from your in-game score. Ok, maybe an outdated concept, but it's not that bad and, anyway, it's the only one we have.

The important bit here: the 1st gets 100 points, the last gets zero points, all others are stretched more or less linearly (still working on an equation to slightly stimulate being in the top 10-20%). The "league score" doesn't depend on your in-game score, only on your rank. Meaning, once Player A is better than Player B, he doesn't have to kill him completely, he can leave him alone or even take him as a vassal. Furthermore, the best players are more competing against each other than against others, the game becomes more tier-based; a player's goal will become beating nations near them in the scoring table, not giving up when they realise they can't compete with the best. Also, even if you are beaten into the ground at half game, you can still struggle to get those few extra points and overcome one or two players ahead of you, knowing that you WILL get some points for that.

But, again, this scoring thing will depend on whether people want to play it. For starters, I'd be more interesting in a more classic, more diplomatically open game. Anyone else?

]]>http://forum.longturn.org/profile.php?id=2972017-04-03T22:28:11Zhttp://forum.longturn.org/viewtopic.php?id=693&action=newLT36 is scheduled to start January 2nd 2016. This is the first 2.5 game and that made it harder for us to decide when to start.

LT37 and LT38 will be using, probably, the same ruleset (with small modifications) as LT36 and that allows more confidence with start dates.

Would you start to start 2 or 3 LT games / year? Or maybe something else?

The preliminary start dates might be something like this:

LT36 - January 2016LT37 - May 2016LT38 - September 2016LT39 - January 2017

This would probably mean that the games would be overlapping. With starting 2 games / year there would be less overlapping but some time without games. It also looks like most players here are playing on the northern hemisphere meaning that summer games (June-July) are not that popular.

Some players only want to play one game at a time while some want more.