Stratics Veteran

I haven't tested it yet... but I imagine you can still use a single macro to open up lots of corpses at once... it'll just a little slower than it used to be (which is actually a good thing in my opinion - a delay between item use is a good thing; levels out the playing field a little).

Stratics Veteran

I haven't tested it yet... but I imagine you can still use a single macro to open up lots of corpses at once... it'll just a little slower than it used to be (which is actually a good thing in my opinion - a delay between item use is a good thing; levels out the playing field a little).

Click to expand...

Yes you can use them if you insert delay 1.0 !!
Plus in this patch you have to wait another 5sec to start open coprse macro.
Because of blood thing.

We can avoid first 5sec in last patch.
It's too lame.

EC balanced out Especially this inconvenient loot system but now it won't.

target nearest object
dagger set to target current
use targeted object
target next object
dagger set to target current
use targeted object
target next object
dagger set to target current
use targeted object

this one will skin your target before opening corpse
you can also use the harvesters blade instead of dagger

Yes you can use them if you insert delay 1.0 !!
Plus in this patch you have to wait another 5sec to start open coprse macro.
Because of blood thing.

We can avoid first 5sec in last patch.
It's too lame.

EC balanced out Especially this inconvenient loot system but now it won't.

I need love.

Click to expand...

damn,i hate this....the blood count as item, it is annoying if i loot multiple corpses,
the macro dont work proper. have to wait till the blood is gone and then start the macro,but in the meantime the next monster spawns and more blood spawns

and now we have to do a extra delay in the macro ?

grrr ,looks like the DEV´s are still more 2D Cheater friendly.....

Hey DEV.. 2D cheater loot all "needfull" items in under a sec.
and couses lag and cl for other player......
i have seen it once,i opend the corpse at first,then the cheater looted and ALL jewelery items disappeard in a splitsecond
i bet the cheater can also loot DIRECT in a certain "lootbag"

Stratics Veteran

target nearest object
dagger set to target current
use targeted object
target next object
dagger set to target current
use targeted object
target next object
dagger set to target current
use targeted object

Click to expand...

Once the patch goes to real servers you have to fix them like this.
target nearest object
dagger set to target current
delay 1.0
use targeted object
delay 1.0
target next object
dagger set to target current
delay 1.0
use targeted object
delay 1.0

Actually it doesn't work correctly you want.

Anyway you'll see lots of "You must wait to perform another action"
next patch.

I don't understand the need for the user inserting delays at all. Why can't they just write the client so if it's not ready to perform the next action it waits until it is? eg:

Spirit Speak
Spirit Speak
Spirit Speak
Spirit Speak
Spirit Speak

THAT should be all you need to put in, the game should work out how much time it needs before it can invoke the skill again. Why give extra math to the user to work out? Clearly the game knows when it's too soon as it says "you must wait". Why not instead have it do the waiting for you?

I don't understand the need for the user inserting delays at all. Why can't they just write the client so if it's not ready to perform the next action it waits until it is? eg:

Spirit Speak
Spirit Speak
Spirit Speak
Spirit Speak
Spirit Speak

THAT should be all you need to put in, the game should work out how much time it needs before it can invoke the skill again. Why give extra math to the user to work out? Clearly the game knows when it's too soon as it says "you must wait". Why not instead have it do the waiting for you?

Click to expand...

This is not only a good idea, but one I can see no reason why it would not be able to work. This is what we need >.<

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