If Germany still has their transport and could theoretically invade
England, consider destroying the transport and adequately defending
England as top priority.

If Germany has built a carrier, you will likely be unable to invade
anywhere safely.

If Germany does not have a carrier, attack their Baltic fleet with 3
planes, and perhaps a transport as cannon fodder if it can reach.

If Germany can only counterattack your fleet with 3 or less
planes/naval units, invade Finland/Norway in force as a second priority.

If Germany can only counterattack with 5 or less planes/naval units,
invade Algeria as a third priority.

If Germany can only counterattack with 3 or less planes/naval units,
invade Karelia as a fourth priority.

Move Western Canada infantry to Eastern Canada.

Build factories in India first, then South Africa.

United Kingdom Overall Strategy

Keys to winning:

1. Contest Africa

2. Hold India

3. Tie down/trade with German units

The map changes in the latest Axis & Allies edition have made
Africa so much more contestable. Germany is well setup to take Egypt on
turn one, and the rest of Africa will soon follow if the UK doesnít
take action quickly. By buying a factory in South Africa, the UK gains
the ability to match the German transport, two units for two units.
While a factory is expensive, think of it this way. If you could buy two
super-transports that could move four sea zones a turn, be immune from
enemy attack, and make alternating trips from South Africa to England to
pick up troops and bring them back to South Africa, would you be willing
to buy a match set of them for 16 IPCs, even if they could only be used
on that England-South Africa run? You probably would when you consider
the new mapís increased distances and increased difficulty in getting
any Western Allied units into Africa. That said, a 15 IPC factory does
just that. More importantly, it keeps Africa in play, and those critical
IPCs that in the long run will make or break Germany. Once your UK
planes (or more likely, US planes) take out the Mediterranean fleet,
Africa will be solely yours (unless the Japanese get involved of
course).

However, the Japanese probably wonít have too much free time on
their hands with a UK factory in India producing three infantry a turn.
Backed up by Russian infantry filtering down through Persia, India will
become a massive tidal wall to hold back the Japanese tsunami from
swamping Asia. India is the main key to keeping pressure off of Russia,
restricting Japanese income significantly, and not letting Japan dictate
the pace of the game in Asia.

Far less important than it was in the earlier version of Axis &
Allies, the UK still wants to tie down German troops, particularly in
Western Europe. By landing troops in Karelia, Finland/Norway, or
Archangel, the UK can also help Russia at reclaiming land, and fighting
some of those nickel-and-dime, back-and-forth battles on the Eastern
front, using a few infantry on the ground supported by planes in the
small skirmishes. Remember that when a choice presents itself, landing
units in Archangel or Karelia are certainly better than landing in
Finland/Norway as the units are then much closer to frontline action,
and it saves them a turn in the Russian aid pipeline.

Depending on circumstances, if the UK does go after Algeria, they
could invade with four ground units. Then the US could reinforce with
four ground units and a fighter. From there Germanyís position in
Africa is threatened and may even more quickly take Africa out of play
for Germany. Allied planes based in Algeria could attack the
Mediterranean fleet and the Allied navies off the coast threaten
Southern Europe and force Germany to defend it and worry about their
soft underbelly. If the Japanese had any desire to land a couple of
fighters in Libya, that interest would definitely be lessened as well,
since Libya would likely fall next.

Although only one UK battleship will usually survive the first round,
try to maximize your ability to take battleship bombardment shots since
theyíre free. Germany may not leave you with any opportunities, but itís
a nice way to kill an easy infantry when those opportunities do come
around.