Connectivity

Multiple performance improvements increasing the framerate both in game menus and during matches.

The LODs (Level of Detail) on ambient FX are now dynamically adjusted during matches to help ensure optimal performance.

[Bug Fix] Fixed a performance degradation when the XBOX Home panel was being opened which sometimes triggered a simulation resynchronization.

Session/Match

Reduced the rematch timer from 90 to 60 seconds.

Join-in-Progress can now be enabled at the end of the match. When we will activate it at a later date, players leaving the session may be replaced by new players, which will allow a new match to occur more frequently.

[Bug Fix] Fixed a bug causing a session to split, during matches under certain conditions, leaving each player in its own session with bots.

Messaging

Expanded resync messages to differentiate between simulation resynchronization and session migration when the host leaves.