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Dungeon Solitaire: Labyrinth of Souls is a fantasy game for tarot cards. Defeat monsters, disarm traps, open door, and navigate mazes as you explore a dangerous dungeon. Collect treasure and magic items, gain skills, and gather companions. But beware, the dungeon is vast, and death awaits those who linger too long. If your torches burn out you will be lost forever in the darkness. If your rations run dry, you will starve or go mad. And dungeon itself is a force of corruption, threatening all who enter.

Includes Basic, Expert, and Advance Rules, as well as six game variations: Two-Player Cooperative, Dragon’s Lair, Undead Hordes, Mega-Dungeon, Campaign Mode, and Cartomancy. Playable with any tarot deck, but best enjoyed with exclusive Labyrinth of Souls tarot cards, exclusively illustrated by Josephe Vandel.

Dungeon Solitaire: Devil’s Playground is a fantasy adventure card game. Fight monstrous diabolisms, overcome obstacles, and endure misfortunes as you delve into the darkest dungeon in a quest to defeat three powerful demons. Along the way you will collect treasure and unique magic items, encounter strange locales, and acquire three divine graces. But beware, the dungeon is deep and even if you survive all immediate dangers, a fate worse than death awaits those who linger too long. You may face starvation and insanity, terrible curses and demonic possession, forever haunted, in the darkness of the pit.

Includes the Devil’s Playground stand-alone game and a two-player cooperative mode, multiple expansion rules for the Dungeon Solitaire: Labyrinth of Souls tarot card game, four variants of Dungeon War, and guidelines for fortune telling using the Devil’s Playground card deck. For one or two players. Most of the games require the Devil’s Playground cards, available separately. Expansion rules also require the Labyrinth of Souls rulebook and cards.

Improve your game, your understanding, and your appreciation of chess with this complete, concise guide, specifically designed for beginning to intermediate players.

Elements of Chess is an ideal first chess book and a great reference for more serious students of the game. Chapters cover topics such as tactics, strategy, pieces, and pawns, as well as openings, endgames, and checkmates. Sections on the use of clocks, notation, and commonly misunderstood rules are also included. Every major component of the game is explained clearly and illustrated with carefully chosen diagrams.

Future wars are waged with huge humanoid machines known as giants. Human pilots are encased in neuro-conductive capsules behind layers of armor plating, their senses and nerve impulses merged with the artificial systems of the giants they control.

Giant is a wargame played with paper, pencils, and six-sided dice. Inside is a complete game, including rules, a visual reference, a record sheet, a master battle map, and eight ready to play maps with various terrain. It’s perfect for travel or when you want an action packed game with minimal preparation.

Each player controls up to three giants, chosen from fifteen different types. Arm them with missiles, guns, and lasers. Then send them into battle!

Once you have the rules, .pdf downloads make it easy to print and play:

Dungeon Solitaire is a fantasy adventure card game for a single player and standard deck of playing cards. The 12 page rulebook is available as a free pdf download. All you need is a deck of cards. You’ll venture into a vast dungeon in search of the tomb hordes of four legendary kings. Risking death and doom, you’ll slay monsters, bypass traps, and bash in stuck doors, all for fortune and glory!

A winning game walkthrough is included to help you learn the game. This is the perfect introduction to Dungeon Solitaire. The Tomb of Four Kings rules are nearly identical to the basic rules of Dungeon Solitaire: Labyrinth of Souls. If you’ve learned this game you’ll be ready for Labyrinth of Souls expert and advanced rules.

*Also available in a Spanish Edition, translated by Pablo Sancho Fernández.

IN DEVELOPMENT

WEIRD ROLEPLAYING

Universal System

Inspired by weird fiction, stories of adventure, and strange tales throughout the ages, Weird Roleplaying is a rules-light universal system designed for quick character creation, streamlined preparation and gameplay, and easy adaptability to any genre, setting, or source materials.

Equally suited to one-shot adventures and extended campaigns, WEIRD is perfect for cosmic horror, sword and sorcery, science fiction, or modern thrillers. Set your game in a mythic dungeon or a distant planet, medieval Japan or 1920s New England: anywhere your imagination will take you.

Features:

Characters based on survival, attributes, and skills.

NPC types simplify improvisation and adaptation.

Rules for wounds, sanity, and metaphysical doom!

Use any setting or module with minimum preparation.

GRIMSTONE FANTASY ROLEPLAYING

Complete Rules

“Many times, the age of dragons has come and gone. Glorious civilizations, rich cultures, and mighty empires have risen, only to fall beneath the reign of fire. A legacy of wealth and magic lies waiting to be found, by adventurers willing to risk everything. Most will die, by the rusted swords of orcs, in the jagged maws of terrible monsters, or from the unnatural influence of dark sorcery. Their corpses will rot in the blistering sun, or lay entombed forever in the Grimstone Deep. But some will find glory. Every age has its pantheon of heroes, and a few of them will rise to legend.”

Grimstone is a complete set of rules for fantasy roleplaying. The core of the game is built around an OSR compatible version of the Original Fantasy Roleplaying Game. However, some aspects of the game have been redesigned or optimized for streamlined preparation and gameplay. Everything you need is here, in a format equally suited to old school and modern styles of gaming.

Features:

16 character callings based on archetypes and specialized abilities.

A unified magic system with spell levels that correspond to character levels.

An integrated system of skills and non-combat action resolution.

Compatibility with a huge selection of OSR games, modules, and supplements.

Dungeon Solitaire Reviews

"Since its release, I've been playing game after game when I can find the time, and this solo card game is exactly what I tried cobbling together years ago. It's an amazing game ..." --Tim Snider, The Savage Afterworld

"The best thing going for DS-LoS is that it's a lot of fun. If the Labyrinth of Souls were only a Tarot deck, it'd still be great, but what really pushes it over the top is that the game for which the deck was made is terrific fun." --James Bulls, Left Hand Tarot

"Dungeon Solitaire is incredibly rich and thought-provoking. This game takes you by surprise." --Geoffrey Greer, Past Go Gaming

We all have seen a few experiments with D&D and poker cards, but this is the one that finally pulls it off. Smart, fast, elegant, easy to learn and a lot of fun. Absolutely recommended! --Ronnie Rocket, Google+

"It is called Dungeon Solitaire ... and it is brilliant." --John Payne, Sycarion Diversions