Confirmed: Gamestop getting more copies in.

An article came out a couple weeks ago about Gamestop maybe restocking the trilogy for the Wii. Then lo and behold, I see a copy sitting on the self in my local store. It was marked "Pre-owned" from the sticker but from the condition of disc and case, I'm willing to say these are new copies. They are different, no metal case this time and "Collectors Edition" is gone. They are priced higher at $80, but worth it to me since I missed out on the first run.

I didn't know it was a problem to get it... I got it around launch though, and it's fine, though I already have them all on GameCube, and the one on Wii, so it wasn't really anything huge, but it's still worth trying out even if you had played them before. For me personally, on a Wii nunchuck it's a little harder to shoot fast compared to the controller since your hand isn't firmly placed anywhere, which is a great thing to have at times, but that'd be my only complaint for that when comparing to the first two.

I don't really think Gamestop charging more for a rare game warrants pirating and ripping off the developer/publisher. That's like setting fire to someone's crops because the supermarket wouldn't take your coupon. I just follow my old policy of paying for what I think is fair.

If you are Brad Shoemaker-levels of snobby about graphics, let me ruin your day by noting that the Metroid Prime Trilogy had to convert Metroid Prime 1 and 2 to a newer engine, and somehow that resulted in the loss of some minor visual effects. Specifically, pools of water don't really ripple when you shoot them (or when you roll around in them in morph ball mode), and some weapon effects are missing (I believe when you shoot the ice beam against walls, a small cluster of ice is supposed to gather on the wall for a second or two, but that no longer happens in Trilogy).

Loading Video...

In conclusion, if you're a normal person, none of that shit should matter, because all three are great games, and at this point you're sweating small details in a 10-year-old game that is no longer even close to cutting edge.

So, Metroid Prime is my favorite game of all time. I'm interested in this, but I have to ask... do you have to control it using the wii remote? I disliked it in MP3 compared to the original's controls.

So, Metroid Prime is my favorite game of all time. I'm interested in this, but I have to ask... do you have to control it using the wii remote? I disliked it in MP3 compared to the original's controls.

Yes of course, it's the whole point of this re-release. If you don't want that, just buy the GCN versions of MP1 and MP2.

If you are Brad Shoemaker-levels of snobby about graphics, let me ruin your day by noting that the Metroid Prime Trilogy had to convert Metroid Prime 1 and 2 to a newer engine, and somehow that resulted in the loss of some minor visual effects. Specifically, pools of water don't really ripple when you shoot them (or when you roll around in them in morph ball mode), and some weapon effects are missing (I believe when you shoot the ice beam against walls, a small cluster of ice is supposed to gather on the wall for a second or two, but that no longer happens in Trilogy).

Loading Video...

In conclusion, if you're a normal person, none of that shit should matter, because all three are great games, and at this point you're sweating small details in a 10-year-old game that is no longer even close to cutting edge.

Also, personally, I'll gladly take the downgraded effects for the addition of widescreen and most importantly Wii Remote controls that I absolutely love for those games. But I can understand where some purists might have a preference for the GCN versions.

@meatball: Yeah, it's weird how the Wii Remote controls change the game. The whole trilogy is very lock-on focused.

In the Gamecube version, that meant your reticule would always be aimed at the center of mass of the enemy, but if they were far enough away and moving, your auto-aimed shots would trail behind and miss. In the Wii version, your view is locked to the center of mass, but you can still freely aim around the screen, meaning you can actually end up leading the target very precisely while the lock-on ensures you are always perfectly facing the enemy (with arguably less disorientation than the way you would have to lead a target in a traditional analog stick/mouse and keyboard FPS).

It's a pity that overall gamer opinion of the Wii remote + nunchuk is fairly low, and that very few decent FPS games were made for the Wii.

Yeah, $80 is about what this game is worth someplace like ebay, but if Gamestop is restocking with new items they should just sell them for $50 or maybe $60 and deal with the fact that they are going to get resellers buying it. (That's a common issue when you reprint a book, comic, or movie too). Not that you would expect either company to not screw over their customer.

That said, the trilogy is by far the best way to play these games, because the Gamecube control scheme is really sub-optimal. Personally I would have preferred a dual-stick shooter, but the games came out before that control setup was standardized. Prime one and two have an incredibly good sense of atmosphere, almost like Bioshock, and being able to have that weight invoked through a widescreen TV, with surround sound is amazing.

That said, the trilogy is by far the best way to play these games, because the Gamecube control scheme is really sub-optimal. Personally I would have preferred a dual-stick shooter, but the games came out before that control setup was standardized. Prime one and two have an incredibly good sense of atmosphere, almost like Bioshock, and being able to have that weight invoked through a widescreen TV, with surround sound is amazing.

The games are designed for lock-on on a single stick and it works wonderfully that way. The Prime games are not shooters. The shooting is secondary to the exploration. Dual stick controls would've been terrible as you would've lost the visor select on the C-stick.