Assault Android Cactus is a manic twin stick shooter for one to four players combining arcade style action with hordes of enemies and transforming stages. Junior Constable Cactus is outside her pay grade when she responds to a distress call only to be left stranded on a crippled space freighter...

A progress update adding a few improvements and correcting oversights from last weeks Alpha release!

Features

Added Y Invert for First Person mode - it is found in Game Settings

Collider (zone 5 - 4) has intro and outro text dialogue and a music adjustment

Aubergine was given a Stage Clear animation

Zone 5 skybox added

Infinity Drive / Daily Drive skybox added

Zone 5 boss Medulla has had tuning adjustments to her final phase

Fixes

fixed issue where Keyboard and Mouse did not return the cursor on stage end in First Person mode

fixed an issue with Aubergine that was causing boss battle restarts to trigger the wrong music

fixed the discrepancy in Collider where "largest enemy chain" could be reported as larger than "enemies defeated"

corrected typos in the Codex and Boss Dialogues

changed the rotation controls in mouse and keyboard Codex model view to point in the right direction

fixed the squished looking joypad button on Jukebox and Sound Test

fixed the crossfading when playing multiple tracks in the Jukebox

many small fixes

Assault Android Cactus

5

15

Alpha Update thoughts (Spoilers?)

The Collider sub-boss is a nice change of pace. I like that you have to outlast/out-battery Liquorice as opposed to gunning her down as per usual. IMO, this breaks the AAC mold in a good way.
Liquorice is fairly difficult. The difficulty itself is fi...

So, talking about psychology stuff in the update thread in regards to bosses got me thinking about AAC's score philosophy again. Since final balance adjustments before release are probably going to be considered soon this is something that should be addre...

This major update adds the last two stages of the game (including the final boss) bonus modes and content and many fixes and improvements. With this update we consider Assault Android Cactus to be at Alpha, an important milestone in development!

Features

new Title music

new Credits music

Zone 4 boss Venom has intro and outro text dialogue. You may want to replay him to follow the story!

new level Collider (zone 5 - 4) introducing a mysterious sub-boss!

new whitebox Final Boss - Medulla

Rebalanced Control (zone 5 - 2) - as a result, its leaderboard have been reset

new game mechanic - credits. Earn them by playing to unlock bonus stuff

new feature Codex - as you progress through the game, unlock entries on characters, enemies and world that Cactus is set in

Whew! So this is a pretty big update, the two final levels of the game plus a bunch of new ways to explore the entire game.

To see a full breakdown of the EX Options, check our latest Blog Post![www.assaultandroidcactus.com]

Why has AAC been 'Pre-Alpha' until now?

We were getting this question a lot! - people questioned why we were 'pre-alpha' when large portions of the game seem close to complete. For many 'pre-alpha' seems synonymous with 'prototype' or 'broken'.

The simple answer is "Pre-Alpha" and "Alpha" can describe various stages of development but Alpha is "gameplay complete". For Assault Android Cactus to reach Alpha means all characters, levels, weapons, enemies are present and accounted for.

What's next?

Our next major milestone will be Beta. In the following updates we will be replacing placeholder art, adding missing animations and fleshing out story content and ex modes. Thankyou so much to everyone who as supported us so far and I hope you enjoy the ride as we head for the finish line!

As the title suggests this is where we want to hear about any issues you might have so we can start resolving them. As we find new issues I'll also start a known issues section in this post so you can see if your bug is something we're already aware of.
...

So, it seems it's guide update time. I've collected enough new information on mechanics, and had enough changes I wanted to make to my guide, that they break the current format a bit.
The 'High Score Guide' was never really started with new people as the...

Hi,
First of all, I would like to thank you for this great game. Its multiplayer features and the soundtrack are really amazing.
A a great linux fan, I gave Cactus a spin on it. The game runs pretty well but dualshock 4 controller mapping is broken and ma...