https://www.w3.org/Bugs/Public/show_bug.cgi?id=17415
--- Comment #35 from Robert O'Callahan (Mozilla) <roc@ocallahan.org> 2012-07-08 22:14:53 UTC ---
(In reply to comment #33)
> The whole discussion about the main thread being very poor for audio streaming
> seems to be somewhat overplayed. Proper web applications that use the main
> thread should ration their event queue properly.
See comment #21.
(In reply to comment #34)
> > For use-cases such as "run an emulator producing sound and graphics", the best
> > solution is to provide Worker access to canvas as well as audio. Then you can
> > have reliable audio and a reliable frame rate as well.
>
> What about lack of hardware acceleration? That'll block audio as long as gfx is
> on the same thread as audio, which in my case is a must for low lag sync.
If you must have audio on the same thread as graphics, and that causes glitches
because the device is simply overloaded, then so be it; that is unavoidable.
See comment #29.
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