Hi mates.
Long time out of post in here ;)
So at first .. hi there :P
As I write in subject, I start working on a sequel of a Mindrots work - Honeysuckle.
I;m hoping that I'll do it enough good that i don't need to change a name of a project :P
The technical description like a polycount, textures and bla bla bla I'll write in the end 'cos I don;t know at the moment how much it will consume.

i almost died when i ready honeysuckle, i thought mindrot was doing a sequel,
but yours is really good, its doing his justice :D
i love the sharpness, keep that - dont tone it down.

HellBoy

08-29-2006, 07:27 PM

yea man, those shots are inspirational, feel like I should do new project :D

*although I never finish my stuff*

G0st

08-29-2006, 07:30 PM

looking great, i wanted to ask you a question concerning your texture maps. Generally when i make a building i tile the bricks at a lot so they comeout crisp, but then i can add details to lets say window borders and such because it will tile all over the map. Do you, for instance, use a 2048 or 1024 texture and paint all the added details on?

ArchangelTalon

08-29-2006, 07:30 PM

Sweet start :)

Look forward to this one.

If anything I'd say try making the bits where the roughcast has come off the walls a little more raggedy.

theabyss

08-29-2006, 07:37 PM

i almost died when i ready honeysuckle, i thought mindrot was doing a sequel...

HA, same here! :)

But he will be proud of him....i guess...actually i dont kow ;)
Maybe the same name will be a problem....i guess..actually i dont know either...

RO

08-29-2006, 09:24 PM

Looking forward to seeing this progress. Looking cool so far. Minor crit is that the break of walls to the brick is too sharp. if it had more of a worn off plaster look it might look better.

*GLandolina - unfortunately I;m not a Mindrot, but i'll do my best to do this project enough good, I;m hoping ....
*Hellboy - thx
*G0st - hi man. I'm not using such big texture size. Mostly its 512 or less. Details as a dirt or else I'm adding as a separte object on alpha test moving it very close to main object.
*ArchangelTalon - long time dude ;) I'm glad u like it, raggedy u said ... I'll think of it in the end 'cos its almost cosmetic thing, and I'll left them to the end. Thx
*theabyss - hahaha, I think Garry will say something in proper time ;)
*RO - thx, I really dig u seeing your post here ;) Yep I agree, asap I'll fix it.
*requiem2d - thx

PS - the word "honeysuckle" is only a placeholder.

Mastahful

08-31-2006, 01:12 PM

Great stuff so far mate, looking forward to more! :D

(try using the [IMG] html binds to display ur pics strait up as opposed to links :))

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