Been a lurker for awhile and hopefully this won't be looked down upon. I finally have something to post about :-)We've just released our first Android title called Astro Frontier. In summary, Astro Frontier is a turn based, space travelling, resource manager, pirate battling adventure to try to reach a far off planet.Build ships and manage your fleet while trying to keep your crew's morale from fading.

Game Description:On the far side of the galaxy, a new planet has been discovered! Lead an expedition through the depths of space to be the first to colonize the planet. Manage resources and keep your crew happy, assembling your fleet as you build new ships such as the bubbly Manufacturing Ship or the combat-ready Stingers. Speed is key when trying for the high score, but beware of pirates looking to end your journey once and for all! Blast off to adventure in Astro Frontier!

Note: playing on motorola electrify, runs smooth, sounds great.... I am only on day 6!

the game play is not my cup of tea (or coffee)... But the game looks great, a very high level of polish... I love the artwork, I'm playing the lite version, kind of wish that orca ship would animate, move a bit more like a mechanical whale... though that is probably a minor detail in the grand scheme of things...I feel like battles could be more exciting if the ships shot something at each other...

The back button will always close the application, which can be a bummer if accidentally pressed.... you might want to capture the back button and move to a pause screen when it is pressed within game play...

For the ad supported version, the ads will appear intermittently as it covers some important screen space. We thought it was a fair trade off for providing an entire game. The paid version has no ads and provides additional difficulty levels.

I am open to hear any alternatives to help reward my artist and the guy that provided the music...

Ok I have tried it. It's very nice and interactive since you can come up with all of the "cases" (moment when you trade something with morale). As far I know, your triangle-battle moves is new. Don't mind about the ads.

My only suggestion: add skip when you change the day (where "day X" text appear and all of your ships do their animation).

Hi, I tried to play your game recently. I like the basic concept and the visuals. At the begining of the game (about first 30 days) I liked it a lot, all the strategic decisions and stuff, and I thought this is realy cool game and I will have lot of fun with it. But after playing it for few hours, the game revealed it's negatives as well .

In day 75 I have over 5 production ships of each kind. Each produces something once per week and I always want it to produce the same thing next week what leads to clicking the same button, about 5 times each turn. It would be nice to make some ships produce stuff automaticaly without asking (and cancel the option any time, if you would like to change the plan). In this situation, I produce much more resources than I can spend so it looks like I cant possibly lose when I made it this far and rest of the game will be just mindless clicking on the same option for every ship. But the end of the game doesn't seem to be near. Does it actualy have an end or is it an infinite game (with new areas generated randomly until you die)?

Managing the resources and deciding which ship to build requires some strategical thinking, what is good, however combats don't. Your success in combat is just random. After several combats I found out, the optimal strategy is simply to use charge all the time (+ repair sometimes). Just think about all the possibilities:

- If you play attack, with 25% probability your opponet plays counter and you only do damage to yourself.- Playing counter makes sense only if your opponent plays attack (and you never know when it is) so with 75% probability, it would be a waste of turn.- Playing repair makes sense, but only if you took a lot of damage.- Playing charge can't be countered by the oponent so it is guaranteed damage every 5 turns. Also all counters your opponent plays will be just wasted turns now. You don't waste any turn playing counter so this gives you an advantage.

If your opponet knew that you play always-charge strategy, he could defeat you by playing always-attack strategy. But assuming he only picks actions randomly, this is statisticaly most optimal thing for you to do.

However, I think the game is very promising. I suggest you to improve the combat system somehow and make the gameplay shorter (or make the difficulty raise faster during the gameplay) and it may become a realy cool game. Rules can be learned easily and the game has the ability to pull you in completely. Lot of games don't have that.

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