Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

1.4-28:
* Fix for overhealing by absorption.
* Added a Stop/Resume segment button and key binding. Useful for discounting wipes and padding phases and similar. Note that there already is a key binding for starting a new segment mid-fight.
* Automatic Stop segment feature for impending wipes.
* Ignore Monk Stagger absorption.
* Role icons as an option - off by default.

1.4-16:
* Built-in modules have been moved inside Skada itself. They can be toggled on/off in the addon settings.
* Death log vastly improved.
* More details for Damage Taken.
* Spells can now be linked to chat by shift-clicking the spell icon.
* Various fixes.

1.3-1:
* Fixed overhealing percentage. It showed your overhealing / all overhealing, which is pointless. Now shows your overhealing / your healing.
* Added a buffs uptime mode.
* Added a total bar (optional).
* Window buttons added (optional).
* Window sizing mechanism removed from configuration; this is now done by resizing the window directly.
* Data storage for segments moved to per character.
* Bar spark as well as option removed.
* Reverse growth now works as expected.
* Certain pets of pets, such as Shaman's Elementals, are now correctly attributed to the player.
* Many small fixes.
* Many new bugs for future fixes!

1.2-25:
* Added X-Part-Of headers for the ACP crowd.
* Added tooltip to DPS mode showing the very simple calculation used.
* Fixed the glitch with random selections during combat (or so it appeared during a test; I never click around during combat).
* Added an "Absorbs and healing". Have fun spamming reports, Disc priests.
* Improved absorbs detection.

1.2-21:
* Fixed a major bug in Absorbs mode - swing damage was not considered.
* Adapted healing and death log modes to new heal event format.
* Added a Hide in combat option. Note that the various Hide options do not play along nicely amongst themselves at this time.
* Fixed classcolor text option causing mischief.

1.2-17:
* Added options for enabling/disabling columns in a more standardized way.
* Added a command for starting a new segment manually, /skada newsegment.

1.2-16:
* Interrupts and Dispels modes now show the owner for pets.
* Added a crowd control (CC) breaks mode, with optional announce.
* Added a function for manually starting a new segment, saving the current one. Useful for multi-part boss fights.
* Added key bindings for toggling windows, resetting data, and starting a new segment.
* Fixed a bug in Damage Taken mode.
* Fixed a few embeds.xml errors.

1.2-15:
* Now using combat log event flags to determine if we are interested in actors. Should result in a slight performance increase.

1.2-14:
* Fixed title bar font changes affecting game fonts.
* Added an optional button opening the menu in the title bar.
* Added a subview to Damage - damaged mobs, showing who the player damaged.

1.2-13:
* Fixed missing translation for reports.
* New push to get an updated LibFail-1.0 that doesn't fail quite so bad.

1.2-7
* Added TPS to Threat mode. Optional, by default on.
* Added an option to not warn on threat when tanking.
* Threat mode now shows target as title.
* Fixed misses being reported as minimum hit in tooltip.

1.2-6
* Added an Absorbs mode. Note that this mode is not and can not be made to be accurate at this time.
* Fixed report function not giving enough lines.
* Fixed Failbot mode not showing enough lines.
* Moved LibFail-1.0 dependency to main addon (affects nolib and svn users).

1.2-5
* The report command, when used on a window, will now always use that window's current view.
* Bar display: shift-clicking on background or bars will now open the menu.

1.2-3
* Added a reset command to the menu.
* Added a mana regen mode, part of a new SkadaPower module.
* Added optional tooltips showing min/max/average hit for Damage mode.
* Failbot and boss libraries are now kept up to date.

1.2-2
* 3.1 compatible.

1.2-1
* Moved window configuration to the main configuration.
* Added window header font setting.
* Made spell icons a little prettier (thanks Aezay)
* Added displaying of miss types in Damage mode spell details.
* Fixed "Only keep bosses" options so that last fight is still displayed even if it is not a boss fight.
* Made LibDBIcon-1.0 optional for the disembedding crowd.
* Fixed background frame not displayed properly on first bar (thanks whynona2)
* Major changes in backend. Modes no longer have anything to do with the display of data. Currently there is only the traditional bar display system used by most damage meters, but implementing a new system should be fairly trivial.
* Added options to hiude DPS/HPS in damage and healing modes. Temporary solution which should be replaced with a generic field selection at some point.
* Bar display: Added options to use or not use class colors for bars and text.
* Bar display: Fixed background frame to use background instead of statusbars (thanks ethancentaurai).
* Bar display: Added options to enable or disable class colors for bars and for bar text.
* Bar display: Fixed issue with SharedMedia media not being available right away.
* Bar display: Changed reverse growth to keep highest value at top.

1.1-4
* Fixed whisper reports. Hopefully the last of the "fix what I broke last weekend" versions.

1.1-1
* Multiple windows.
* New combat log event handling. Should be more scalable.
* Report menu can now use whispers.
* Enemy damage done/taken modes; shows a list of all enemies in a segment. Drilling down shows who did damage to or took damage from the enemy.

1.0-13
* Fixed spell misses not being recorded.
* Added a Total healing mode.
* Added more mode summary values.
* Fixed scrolling issue where you could not scroll down to the last bar.
* Fixed bar lengths often being off by some pixels.
* Fixed title bar being hidden sometimes after toggling window.
* Now discarding fight segments of 5 seconds or lower.

1.0-12
* Added threat warnings.
* Added an option to enable/disable title bar.
* Mode list now shows summary values for each mode (280k for Damage, etc).
* Damage and healing spell lists are now scaled relative to the highest hit/heal instead of the total damage/healing.
* Fixed a bug where enabling a module with old data could produce errors.
* Improved combat start and end detection. Should bring it more in line with other damage meters.
* "Delete segment" now shows a list of all segments.

1.0-11
* LDB data feed now doesn't reset value after combat.

1.0-10
* Added a "Delete segment" option to the menu.
* Added an option to keep specific fight segments (from menu).
* Added an alternating default color, by default a lighter shade of blue.
* Fixed mousewheel scrolling not working on background frame.
* Made the number of segments kept configurable.

1.0-9:
* Added a death log to deaths mode; shows the last heals and damage on the player.
* Added a "/skada toggle" command for toggling showing the window other than through clicking.
* Added data feeds for showing in an LDB display addon such as Titan Panel. Currently there are personal DPS, raid DPS, and Threat feeds available. These feeds are only available if you are running the corresponding module.
* Added a menu on right-clicking the minimap/LDB icon or shift-clicking the window header; currently has options for setting mode and for reporting. The reporting bit is a little limited at the moment.
* Added an optional background frame. It can either change size dynamically according to the number of shown bars, or have a fixed size, which will then determine the number of shown bars.
* Added a Hide when solo option.
* Fixed Total segment not being saved - note that you have to reset once for this to start working.
* Fixed profile changing/resetting/copying not taking immediate effect and not saving some settings properly.
* Fixed resetting not removing saved data on relog.
* Removed resisted/absorbed from damage mode spell details.

1.0-8:
* Fixed self and party pets not appearing in Threat mode when in a party.
* Improved memory usage.

1.0-7:
* The window is now scrollable.
* Threat mode now shows threat value in addition to percentage relative to tank.
* /skada report now accepts channel and player names. Also officer's channel and "self".
* Fixed a serious issue with the .toc, which caused Skada not to be loaded if the user did not have LibDataBroker from another addon loaded.
* The header is now customizable. The default appearance is a bit prettier as well.

1.0-6:
* Fixed Debuff uptimes for Total segment.
* Fixed reporting (the order was off).

1.0-5:
* Now translated (mostly) to German, French, Korean, Traditional and Simplified Chinese.
* Added reverse bars as an option.
* Fixed Fails not showing up in the Total segment (and twice in the current one).
* Fix for Threat bars now being removed.
* HPS added to Healing mode.
* Added support for Class Colors.
* Added automatic/asked data reset options.
* Added option for choosing condensed or detailed number format.
* Fight segments are now stored persistently and will not disappear after a relog/reloadui.
* Reporting improved; can now do /skada report [say|guild|party|raid] [number].

I haven't tested my jerkiness problem today, as I'm sick as a dog, though it sounds like I can assume its fixed. I'd love to see you keep up on this mod, first damage meter since assessment that I love. Nice work. The bugs will get ironed out eventually...it's up to us to help you find them

__________________
I guess my brain will never work right. At least Iím pretty.

It seems to work well, though I did notice one thing. When doing a rough comparison of dps calculations for skada versus recount dps calculations, I found that the damage done calculation is the same, but the dps calculation is way off.

Incidentally, it was in sync until I posted a /say report, then it went out of sync.

Edit: After posting what's below, I noticed you had updated since last night. Downloaded the newest version, and the CTD is gone.

Extensive addon swapping around, and I can't find the culprit. When I load your addon, it crashes WoW. When I don't, I get a couple bugsack errors from *other* mods, but nothing fatal or unexpected. I downloaded your version of this mod last night.

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This application has encountered a critical error:

I get no more jerkiness, which is great. Haven't tested it in group play yet. The bars mess up but a change of mode and then back fixes them. Looking forward to using it in a couple heroics later, full of promise!

And as for the titles (text at the top. ie "Damage"). Could there be something to distinguish between current and total? Like "Damage: Total" vs. "Damage: Current".

There seems to be an issue with the past fight text. Example, Razuvius (spelling?) was listed as some sort of totem. The 4 horsemen weren't listed as the 4 horsemen (I don't know what it listed them as). And the times beside the fights are usually just 00:31-00:31 and then 00:32-00:32 and so on.

And someway to hide/show the window without having to click the minimap button. I have all my minimap buttons grouped in a button bag.

So far, I'm liking it a lot. I've disabled recount .

NOTE|| I ran Naxx with Skada. The numbers were very close to what Recount reported (from other people). And I had no framerate issues (still don't). Also, I don't know what exactly it's supposed to report, but we had someone die to Heigen's dance and that wasn't reported in the Fail. Nothing actually showed up in the fail.

So far, just reading about it, it sounds like a pretty nice addon. I wouldn't mind something that was lighter than Recount and seems like Skada has that potential. I downloaded and install r17 and got this error upon logging in:

As for comparing it to Recount I went to a target dummy (boss). Here's the results....
**Format for numbers will be "Recount//Skada"**
My combat lasted for 278.11s or 4.6 minutes (4 minutes 36 seconds)
Total Damage done: 743584//740.0K
DPS: 2658.1//2662.0
As for individual breakdowns of my spells, Recount and Skada were within .2% on every spell and very close to exact numbers. There was only one spell that was quite different. Immolate on Recount did 65106 and Skada 81.2K. A difference between the two I saw is that Skada combines the initial and dot damage that Immolate does while Recount splits them.

Now, there's something that was wierd when I look at the individual spell breakdowns. Example: clicking on Shadowbolt says something about some huge number and % that was resisted. There's always a huge resisted number for every spell that I looked at. The hit and crit numbers were correct though (by that I mean they matched Recount).

Regarding the individual breakdown of spells, would it be possible to show the average tick of a dot alongside the number of ticks? And could there be an option to display more digits of a number rather than ###.#K (ie. display the full value rather than a truncated value)?

Also, in the menu where you chose the mode, could there be an option for the order that it's displayed. I don't know why, but I seem to natural want to kill what's up top. And that's threat, but I don't really need to see threat, or at least I'd like to see damage. It's not really important, in fact it's not important. Just a suggestion.

Chose how many bars are display is an issue if you do anything lower than 10. There's no way to select any of the modes that aren't displayed.

And as for the jerking or whatever that problem is that people were talking about, I haven't had anything like that in the past hour that I've been online.

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