I guess he did NOT upload 2.3 back in August. Is the scripting error something that you've fixed/circumvented in the TTW thing or something that would require further action on our, the installer, part?

I have an overriding urge to monolog the tears in the rain soliloquy after getting this to run as smoothly as it is after Roy got his mitts on it. Especially now that PLR is as far as I can make out bug free from it's initial incarnation.

As much as I would like to run this, I keep getting a no menu bug with this mod. However, considering my extensive active LO and that I just got everything else running perfectly I don't feel like much more troubleshooting right now. If you know of an easy fix I am all ears.

I've been a part of the community since Morrowind. I just don't say much.

Probably you are using large mods at the same time? this thing happens to me since I run various large mods including Deserter's Fort, Factions reloaded, AWOP (Both), WotNM, CFW, Heffy's AK+AR, Merged more perks by Senterpat....

That's why I was confused, because it shouldn't affect the Anchorage Memorial. I have TTW, Project Nevada, and Ghost People Perception Fix. So the only large mod I have besides TTW is PN, and I'm pretty sure that's not hitting the mod cap.

I'm just going to enable PLR when I start Point Lookout, but I wanted to let you know.

I'll be converting the new version soonish, hopefully it doesn't have any such issue.

looking forward to it, it seems he released 2.4 in december, it looks great! Point Lookout was one of my all time favorite DLC's for FO3. It's been many years since I looked into FO3 mods and I'm simply shocked to see that someone has actually managed to IMPROVE what I thought to be the best DLC in the game. (Next to the pit of course.)

Please be aware that I convert things "as is" mostly and I don't alter the original authors mod unless it's a glaring obvious bug. If something is intended sometimes I do not know and I'm not going to pester them with it.

If any suggestions are "please add this" or "change this because I don't like it" then the answer will always be no so please don't ask.

Gettin' some of the dummied out ammo in the motel.
There's a dead guy in the maintenance tunnels that has a shotgun shell, and one of the ammo boxes in the room that has a bunch (can't remember number) had .32. I'll be making a personal patch that changes every instance of this happening that I find.
Also, is it a vanilla TTW bug with double barrels being dropped with 20ga? Things aren't firing them because they don't have the right ammo.
Other than those issues, though, I'm loving this.

Umm so I have this mod in my game but the sick dogs are invisible and the lights are missing textures, it says to replace the esm with the main one but i don't know how to do that. Could someone help me out?

It's not that difficult. Download the original mod,put the textures and meshes from it into the data folder for New Vegas and then use the esm Roybatty has provided. But from that picture it looks like you didnt activate ArchiveInvalidation.