Project Tag: project

Downloads:

Nightlight is a simple game I made over the course of two weeks inspired by the Ludum Dare 39 theme ‘Running out of Power’.

Made using Unity.

Story:

The world has turned to night, and with it came creatures of darkness. To survive you must search for fuel to power the generator that provides light, keeping you safe, should the generator go off then game over will soon follow.

Aim:

Search the map for fuel to power the generator.

Should the generator run out of fuel, you have 5 seconds to refuel before its game over.

Use your trusty torch to light your way, however it will only last so long before it will need recharging.

Be on the watch for night wolves and shadow wraiths that inhabit this world.

TaO-VARG is a challenging action puzzle game where your goal as the player is to guide a Ballistic Acceleration ellipse(BALL for short) to the goal by using two special gravity particles: Thrusts and Orbits. Further, in order to successfully complete a level, not only must the BALL reach the goal, but it must do so within certain limits, these limits are imposed on the number of respective particles that can be used each level, with three pass marks(bronze, silver and gold) associated with how few(or many) the player uses. If the player reaches the goal but uses too many of a particular particle then they must try again.

The different passes requirements for a level.

In total there are currently 40 levels to beat, with the later levels becoming more and more challenging for the player. The levels start simple, but as the player progresses through the game they will encounter a variety of obstacles, ranging from turrets, to lasers and even particle free zones.

Click ‘n’ PoP is the first game I made in Unity and therefore is a simple game. The goal is to simply click on a certain number of balloons of a given colour before time runs out. Each balloon popped gives the player a little bit more time along with increasing their score.

However, as the game progresses it gets harder by increasing the number of balloons on screen, increasing the number of balloons needed to be popped and reduces the time gained from popping a balloon. The game ends if the player runs out of time or clicks on the wrong colour balloon.