There is only one way to speed up the
game: BE IMMEDIATE. GET immediately to the ball, and once
you've arrived, immediately HIT it. Then immediately get out of
there on your immediate route to the next shot! Never cover the same
turf twice.

Parking the cart or your bag in the right place is a major time saver. Do not ever retrace your steps. (General Patton never gave up gained ground.) Be ready to hit. Figure it all out before your turn. Number of practice stokes have little to do with speed of play. Ride in the cart with your club after your shot. That is, replace the club into your bag when you are ready to take out the next club. This is another major time safer, perhaps 30 minutes in a round per player. Do not lay your putter on the Flag-stick on the green (often done when the green is wet to protect your putter grip.) But when your club is on the stick, no one else will pick up the stick to replace it in the hole.

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Golf is a great game that can be
played by anybody at any age. This helps make it a great sport!
Traditionally a round of golf lasted about three and one half hours
or at least less than four hours. But, the pace of play has gotten a
lot slower. Many rounds at all levels are taking up to five hours!
There is no need for rounds over four hours. Notice that your Golf
Addiction Statistics App will congratulate you when your round is
under four hours. Why is a round of golf taking so long? Because
players waste time during the round, and this time waste is not to
better enjoy the day or the round, but is most often related to bad
habits and lack of knowledge of time management. Here at the GAS
Blog we plan to quicken play with helpful tips.

One thing to note about a round is that
the number of shots hit per player doesn’t usually have much to do
with the Time it takes. And although many junior tournaments have
limited practice stokes, it is not a few practice strokes that makes
a round last five hours! Many old codgers, our App developer
included, can hardly break 85 and his group of four routinely plays
in less than 3.5 hours; and they often tell a bunch of lies and BS a
lot through the whole round! So how do they get around so fast, you
say? The time needed for a round of golf is not so much the time
used up, but is more often the time wasted. Time is lost for the
following reasons:

a player does not know when to
hit.

For golf to be played its fastest,
players have to know who is next to play. This is called “who is
up” or is referred to as “honor.” The honor belongs to the
player that is farthest away from the hole; but this is a convention
for practical purposes as we are trying to get everyone closer to
the hole and let the far guy go first. THIS IS NOT A RULE, IT IS A
CONVENTION. This convention can and should be often broken.

It is better to play “Ready
Golf:” That is, if you are ready, play your shot.
Don't waste time waiting on the guy who is not yet ready. He may
have legitimate reasons to not be ready. Give him a break and
speed play.

A player isn't ready when it is
his turn to hit. Immediately upon hitting a shot, you should be
thinking on what you have to do to make up for or take advantage of
what you just did! When you arrive at your ball you should already
know what you plan to do with it. You should know the wind, the
direction, the distance, and the approximate club requires. Only an
immediate assessment of the lie and stance will change the options.
To save time: Get to the ball, and once you arrived, hit the ball.
Then get out of there on your immediate route to the next shot!

And the
number one reason golf is slow is thatplayers
spend too much time covering the same turf more than once.

General Paton always said: “I
refuse to give up gained ground.” He never retreated. He never
went backwards. He never covered the same turf twice. What is the
sense in that?

There is a race called a “Ride
and Tie”in which a team of two people and one horse race against
other such teams. The rules are simple: One rider at a time is
allowed on the horse, and the other person proceeds on foot to a
distance of often ten miles. It is well known that a horse on foot
(even with a rider) will go faster than a person on foot. So the
rider on the horse, being faster, will get considerably ahead of the
second person, so after some distance of riding he stops and ties
the horse and proceeds ahead on foot. The second team member, when
he arrives at the horse, can untie and mount and proceed as a horse
and rider to catch the other team member who is running ahead on
foot. The race is won when the first team (all of them) reach the
finish line. Well it never takes long for these teams to realize
that the horse must be the star of the show. At no times, or the
most limited time, should the horse be out of action (tied). The
horse and rider team should never get far ahead of the other
person or it will take too long to catch up. So let's start our race. We have horse (H), person me (M),
and person you (Y) on our team. We start with me riding the horse
(Me and Horse or MH), and you (Y) running. MH sprints out about 50
yards and ties the horse and M runs ahead. Y quickly (he only had
to go 50 yards) gets to the horse and unties and YM rides 50 yards
ahead of M and ties the horse and Y proceeds ahead. It should not
take long for Y and M to realize that when one is getting off of the
horse, the other should be immediately getting on. Soon the horse
is not tied at all (no wasted time between M getting off and Y
getting on). We are maximizing our resources and keeping our fasted
teammate in action at all times. We also do not park (tie)
the horse off the trail where time is lost getting off our trail to
find our ride. We do not tie the horse even one step south of our
location if we are heading north. Like general Douglas Paton, we
“never give up gained ground.” That is, we never
cover the same ground twice—what is the sense in that.

When
driving a cart always proceed as close as you can to your partners
ball. Don't drive off and abandon him. Never let your playing
partner walk off to his ball and walk back. This is the same ground
covered twice and the biggest cause of lost time in a round of golf.
Proceed to your
ball again as close as possible. Hit the shot and get back into the
cart. Move to the next shot location.

When
arriving at the green let the partner with the longest chip off near
his ball with both his chipping club and his putter in
hand. Be sure there are NO
LONG WALKS here as much time is lost doubling back around the green.
The one closest to the hole becomes the cart driver and parks
nearest his ball where he will also not need to double back walking
the same ground twice. As soon as the cart driver plays his shot he
moves the cart to the cart path spot nearest the planned exit from
the green. So while the playing partner is playing his next shot,
the cart driver has played and parked the cart ready for use
immediately after all have holed out. The cart is NEVER left where
the players walk to the cart giving up ground already gained!

The rules of golf allow 40 seconds to
hit your shot after the person ahead of you has played. That's at
least 20 seconds more than you need. Actually from when you
start the back stroke and the ball has left the club-face it only
takes about 3 seconds. In official events if a player fails to meet
this requirement, they are “put on the clock!” That means the
official begins to time your play. Now that's a lot of fun! Some
jerk you don't know, and wouldn't have invited along if you did know
him, is watching your every move with a stop watch, a notebook, and
authority to have you arrested! We think the next Mobile Application
Game will be called “Shoot the Golfer.” If a player doesn't play
within 20 seconds (half the alloted time) you can shoot him. Now
obviously nobody would ever shoot a co-competitor(or would we!) but
maybe we could offer them our quick play tips and refer them to the
GAS blog for some help!

Walk with a purpose. There is
nothing that wastes time worse than someone that dilly dallies. The
purpose is to get to the next shot. Keep up the pace.

Park the cart in the proper place.
Never have to walk backwards or out of the way to get to it. Always
park in the closest legal spot to the ball

Many players take an extra club or
two to the ball for final decision making. Often times, this club is
misplaced or left behind (forgotten)! To avoid this problem, take
your towel to the green with them. Towels are easy to spot. This
will help you remember where your stuff is. If you chip or pitch,
place the clubs down between the hole and your golf bag, not where
you chipped from. You will save time in retrieving clubs if they are
on your exit path from the green.

Following these tips will lead to
faster golf, and probably better golf.