It’s been quite a long time since I’ve posted an update. So here goes….

I’ve still actively working on the game, although the day job has taken up more of my nights and weekends the past few months (hence a lack of updates). So where am I?

I just recently finished the ending of the game! I’m really happy with the way it turned out, and Chris Apple is helping me tune the final music.

I’m currently in the process of tuning the last third of the game. The tuning process is quite time consuming, as every tweak to the physics simulation requires lots of retesting of the previous content to make sure everything still “feels” right.

Anyhow, the current plan is that when the last tuning phase, I will release the game in early access. The last remaining content before the game is official “done” will be the achievements, which I will complete during the early access beta.

Well, the list is getting smaller, and I’ve hired some audio experts to help me with the sound effects in the game. It turns out that although I don’t consider myself someone who cares about audio, I have quite a few opinions on how it should sound!

On the surface, you would think that it wouldn’t be that hard, but when you consider that all the vehicles in Crashtastic are custom-made, it makes for some interesting issues, namely “performance”.

Thankfully the team I hired has been had lots of patience, and I feel like we are nearly there.

The music is all done now, and I have a few more levels to finish and the final ending cinematic. I’m getting closer to launching!

I know it’s been a while since I’ve updated everyone, but there hasn’t been a lot of details to share. I’m still hard at work on finishing up the game. It’s slow going, as I’ve been working on fixing bugs, and finalizing some of the level design.

Okay, with that out of the way, I wanted to apologize for the lack of updates. Between the demands of the day job, and a lingering illness, I’ve been struggling to keep up with everything. I haven’t been idle, but I haven’t made near the progress as I would have liked. AND, I haven’t been good at keeping you in the loop.

So what have I been working on?

First off, to be clear the levels in the alpha are just that. Test levels. I’ve been actively working on finalizing the full story mode, which includes a smooth progression for the new player, and adds some new stuff I can’t wait for people to try out.

So when is the next update?

Honestly I don’t know. I really want the next release to be on Steam, but I don’t want to post it until the full story mode is done?

Why is that?

I want new players to have experience the full story instead of bits and chunks. While I know this is disappointing you who have owned the game for some time, I want to reassure you that there is plenty of new content (and a bit of old) which will hopefully reignite your passion for Crashtastic when it is officially on Steam.

I appreciate all of your support over the past year, and I look forward to finally deliver the Steam build… (when it’s done!)

I just wanted to let everyone know that with the huge influx of new users, the server is having some growing pains. This should hopefully be resolved soon. In the meantime you may experience some difficulties purchasing or downloading the game. I appreciate your patience, and apologize for the inconvenience.