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BioWare knows how to tell a story, and isn't likely to break it this easily.

This week, a few spoilery details leaked out
regarding Mass Effect 3's inevitable day-one DLC, and those details
have a few people flipping their proverbial biscuits.
BioWare's
responded to the accusations that resources were diverted
from ME3's development to create DLC, saying that this content was developed by a separate team, but however you feel about that
issue I can't help but feel that there's a whole lot of wild
overreaction going on here on the story angle. I'd encourage all y'all
to relax a little and at the very least wait until we know more before
raging against EA and BioWare. Here's why.

The main point of contention with this particular piece of DLC is that
it includes (Final warning!
Spoiler!) a Prothean character who can join up
with Shepard as a crewmember. That character's very existence is a
ginormous revelation, since from the beginning of the Mass Effect saga Protheans were believed to be extinct,
wiped out by the Reapers millennia ago. It's understandable that ME
story devotees would be upset that their return would be separated from
the main game and held hostage for $10.

Here's the thing, though: we don't know that the Prothean companion is
the only Prothean in Mass Effect 3. In fact, when you think about it,
that'd make no sense whatsoever. A major event like the return of the
Protheans isn't something you can just tack on without completely
screwing up the story, and unless the DLC adds a new line of "Holy
shit, a Prothean!" dialogue to every single character you speak to,
it'd be totally awkward and broken. It'd be like walking up to someone
with your pet pterodactyl on a leash and them not noticing anything
weird. The only way this can possibly work is if the revelation of the
existence of at least one living Prothean is part of the main game's
story.

Historically, BioWare's writers have demonstrated that they're smart
enough to know that. And if they're not, you'd be better of playing ME3
without this story-breaking DLC, and treating it like sweepings from
the cutting-room floor that are best left there. We'll be sure to let
you know what we think of it in our review.