Loosely Connected Adventures in the Nentir Vale

Loosely Connected Adventures in the Nentir Vale
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Yeah, but I could only do 2 heals per encounter. That was pretty limiting – heal 2 characters once each (what I normally do), or heal 1 character twice (sometimes needed for Mark :P).

This will allow me to do top-up heals at the expense of damage. I don’t expect to use the attack-heal power often, especially since it depends on the order people attack enemies in, since I need to make sure only the damaged player attacks the target if they are not the first person in a round to play. It does add another option to give depth to the healing though.

It’s not like your healing capabilities were poor previously. You generally healed most people from well into bloodied to full health. Kind of made any damage the monsters did feel ineffectual. Poor monsters. :(

Just a note that on next level, i’ve found a couple of abilities for my Cleric that should be REALLY handy:

1) Retrain: Sacred Flame → Astral Seal. I never really used Sacred Flame. It did 9vReflex/1d66 damage and allowed an ally to get 4 temporary hit points or make a saving throw. Astral seal is +11vReflex, target takes -2 to all defences and the next ally to hit it within a turn gains 9 hitpoints. I’d rather the ability to decrease defence and heal more, than do a small amount of damage. I can always use Lance of Faith if I simply want to damage.

2) Stream of Life daily. I take 5 ongoing damage (save ends) that cannot be reduced in any way. Each time I take this damage at the start of my turn, I can give 21 health to any ally within 5 squares. Can only be used once obviously, but so long as I can use Second Wind on myself, or an item daily (I have one that heals me only), this will allow a pretty terrific amount of healing for the final encounter!

3) Iron Hide Resilience feat. 5 resist to Cold, Fire, Acid and Lightning instead of 2. Combined with 5 poison resist from the Viper belt, that should allow me to soak up enough damage to hopefully reduce the strain from being hit in battle while the daily drain is up.

Combined, i’m hoping that from next level my healing capabilities should improve a lot, allowing Russ and Rob to hopefully focus more on attacking.