Asset ManagerRight click > Regenerate (Will randomly create X no of assets based on selected tab - all existing assets on the selected tab will be lost)Right click on asset > Save as PNG (Will output the selected asset as a PNG (raw un-blurred version and finished version) in the same folder as the jar file)Right click on asset > Save as XML (Will output the selected asset in XML format)

Double click on an asset to bring up the pixel editor (you can tweak the pixels using left and right clicks)

There is still something to do with bigger ships - many of them don't look too natural.

What about asymmetrical and wide ships?

First thing to sort out is the flat areas on the larger ships need to get some noise in there which should make them look a lot better - so far only been concentrating on symmetrical ships but the code that generates the basic shape is very adaptable so asymmetrical and wide ships should be possible.

Very impressive. I might take a look at your code to give me an idea of procedural terrain generation possibly. Or anything else I could maybe think of.

The generation process is very simple its manipulating the shape you have generated which takes time. Experiment with the code and see what you can come up with. I have done a few experiments and creating random caverns, land masses etc have been possible with some code tweaks.

You know, seeing these things makes me want to fly them. Have you given any thought towards deriving flight characteristics from these shapes? E.g. every pixel = a certain amount of mass making the ship more sluggish to move.

You know, seeing these things makes me want to fly them. Have you given any thought towards deriving flight characteristics from these shapes? E.g. every pixel = a certain amount of mass making the ship more sluggish to move.

That's kind of the plan the mass will be determined on size then you can design the ship by adding shields, armour, engines, modules, cargo bays, fighter bays and weapons etc each will take up a certain amount of mass (think full thrust style).

At the moment though I am just concentrating on getting the asset's to look right - going to move onto generating asteroids, gas clouds and then space stations. Don't get allot of time however so progress is very slow!

Also plan to be able to design / modify the ships on the fly (think simple pixel editor) so that you can remove bits you don't like fill in gaps or completely change it.

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