Tech Move:Decoy:
When you create a holographic Decoy of yourself in battle, roll +Sharp. On a 10+, hold 2. On a 7-9, hold 1. At any time you may spend your hold 1 for 1 to completely negate all harm inflicted by an enemy attack as they attack your decoy instead. Area attacks might not be negated by this move as the GM and the fiction dictate.

Personal Move:Hypnotic
When you have time and solitude with someone, they become fixated upon you. Roll +Hot. On a 10+, hold 3. On a 7-9, hold 2. They can spend your hold, 1 for 1, by:

giving you something you want

acting as your eyes and ears

fighting to protect you

doing something you tell them to

For NPC’s, while you have hold over them, they can’t act against you. For PCs, instead, any time you like you can spend your hold, 1 for 1:

they distract themselves with the thought of you. They’re acting under fire.

They inspire themselves with the thought of you. They take +1 right now.

Special Move:Kill of Convenience —
When it is more convenient to remove an NPC that is an obstacle but should otherwise not be killed, +Exp upon killing that character.

Bio:

Fortuna Corinthus seems… a little off.

She’s quiet, heralding from Taetrus. People of all races still wince to see her tattoos, thinking of the thousands she must have seen die in the Facinus attack. It’s not known why she didn’t serve her full fifteen years in military service, but the terrorism she witnessed probably had something to do with it.

She never replies, and that’s okay. People think it must hurt her, so much, to talk about it.