Attack/Defend-CTF Hybrid Prefab 1.2

Turns out nobody has done this yet (as far as I'm aware - the only other guides I could find were hacky and outdated), so I decided to make my own Attack/Defend-CTF Hybrid gamemode prefab, with the aim of making it as simple and bare-bones as possible while still functional and presentable enough for a public release.

Contains two playstyles - instant capture (HAARP/Vector style) and timed capture (Dauphin style) - and also a few notes on how each one works.

I'm planning on updating this with multi-stage versions of each playstyle too, but for now, here's a Basic AD/CTF Hybrid™ for your convenience.

Mmmmmm now that is what I'm talking about. Thank god you don't suck at entity work like I do.

Signatures are an outdated concept that hold no bearing to forum conversations, but are given to people anyways to make them feel special and unique when in reality, they are special and unique, no matter if they have a signature or not.

It's more like Avanti and TFC Dustbowl. Blu team takes the flag from their spawn to the control points and Red team has to stop them. (Unless that's what you mean by 'escort', I just think of the Hunted gamemode)

Does this use the SD voice lines (with a choice to use "the device" or "the Australium"... and isn't there a third one I'm forgetting?) instead of the CTF ones? I feel like if people had their choice, they would use the CTF ones exactly zero percent of the time given that you're not actually taking anything from the other team.

In fact, I would personally brand this mode as A/D SD instead of A/D CTF, as the latter implies something like how ctf_infiltration works.