Bad Taste Bears // Game

About

Bad Taste Bears are collectible figurines loved by tens of thousands of fans worldwide. Some are cute, others are naughty and some are just totally totally wrong. See their website here.

The game will be comprised of a series of fast paced mini-games, each featuring a different classic Bad Taste Bears character, staying true to the unique feel of the original figurines, built around unusual and funny interactions between the players and their mobile devices. The Bad Taste Bear Games website is here.

My role

design backgrounds, characters and assets in Illustrator

Vector inking for the website and Kickstarter campaign based on drawing by Pete Underhill, the creator of Bad Taste Bears.

John Smith is your average, everyday bear – trying to stand straight while drinking in his favourite local pub. Players need to tilt the phone left / right to keep him from falling over before the time runs out. I designed the background in Illustrator, the figurine is from the official collection.

Final demo video for this mini-game. Concept, animation and additional design by Adam Gierasimiuk.

Jeckyl is an ambitious young scientist. He is mixing a new, experimental compound. Players need to aid him by tapping the right sequence of buttons appearing on the screen. Upon success Jeckyl will be transformed into his alter ego. I designed the background in Illustrator, the figurine is from the official collection.

Final demo video for this mini-game. Concept, animation and additional design by Adam Gierasimiuk.

For his mini-game, Coco requires a “volunteer”. He or she will be strapped to a rotating table decorated with red balloons. Coco will attempt to pop the balloons without harming the volunteer… using a Tommy gun. Players need to tap on the balloons without accidentally hurting the strapped bear. Unless the game asks to avoid the balloons and shoot him full of holes instead. I designed the background in Illustrator, the figurine is from the official collection.

Final demo video for this mini-game. Concept, animation and additional design by Adam Gierasimiuk.

Louie has a problem. He is stuck in the toilet and needs to put some serious effort to “unblock” himself. Players need to repeatedly tap the screen to fill a bar before the time runs out.