The Vim! Corporate HQ consists of a two-story building. The lobby on the first floor contains a receptionist desk, a large foyer with a fountain and the Vim! gift shop. The gift shop has a terminal with tour information, as well as double doors leading into the factory area.

The upper floor contains office space, a conference room and a small employee lounge. Several bottles of Vim! can usually be found in the lounge. One of the office cubicles contains a safe which can be unlocked with the terminal on the desk. There is a marketing terminal in the conference room, and the CEO's terminal can be found behind an Advanced-locked door. The double doors in the CEO's office lead to the roof of the building.

The factory itself consists of three sections: the mixing area, the bottling area and the shipping area.

The mixing area is a large three-story room with brewing vats surrounded by catwalks and small utility rooms. Several super mutants can be found inside, along with a boss, and a leveled loot chest on the top floor. The room containing the chest also has an armor workbench, as well as the pump regulator for Ablutions (sitting on a desk near the door). The room on the other side has a terminal which can open the locked security gate and provides details on Erickson's time at the factory. On the bottom floor of the mixing area is a terminal and elevator leading to DiMA's secret medical facility.

The middle section - the bottling area - is a large warehouse full of tanks containing Vim! soda. Above the area is the Ambassador room, which has the red Vim! power armor as well as the Ambassador terminal where one can learn both Vim! paint jobs.

The shipping area is a large open warehouse full of debris and ruined trucks, with ramps leading to large doors. Above the shipping area are more catwalks and the taste testing area, a cafeteria-like room where tour visitors were given free samples of Vim! soda. This section also contains a communications room with a weapons workbench.

All three areas can lead down to a sub-level which is flooded and may contain mole rats. This area also contains the Dock terminal to open the large red doors - Heavy Storage - that Erickson imprisoned Grun behind. In fact, Grun's heavy footsteps can be heard throughout the factory.

Taking the elevator down from the mixing area of the factory floor leads to DiMA's secret medical facility. Immediately after entering the ruined basement area, there is a patch of dirt in the first room. Underneath is the evidence needed for The Way Life Should Be. Entering the room with the computers will activate the facility's A.I., a program named KYE 1.1. Passing a difficult speech check will convince KYE to open the doors, otherwise he can be questioned about approved users and give an objective to bring Nick, who will be given access freely because the detective system recognizes "the early prototype" as the identification.

Both the standard Vim! and Vim! Refresh power armor paint jobs - on the Vim Ambassador terminal near the power armor. (If one has already entered both Vim! power armor suits found on the Island, the schematics option will not be on the terminal as both paint jobs will already be available.)

Vim - On a toolbox in the far northwest section, under where one enters from the gift shop.

Vim Quartz - On a large terminal on a broken section of catwalk just east of the forklift fire in the northwest area.

On top of the building after walking up a series of catwalks one will come to an area where there are a couple of chemistry stations and a couple bottles of Vim and Vim Captain's Blends. There is the R&D terminal in the corner where one can get the Vim recipes to craft for themself at any cooking station.

A fusion core can be found in a generator at the docks across the water due south of the factory premises.

On the very top of the Vim factory (the front building) are some mischievous garden gnomes near a glass dome.

On the second floor of the corporate offices, in a small office, there is a wall safe. It is very easy to fall through the hole in the floor and become stuck between the first floor shelving and ceiling, forcing the player character to load an earlier save.

A Nuka-Cola ad featuring Nuka-Girl can be found in the factory. A switchblade can be seen impaling it, if it doesn't fall upon entering. The poster was hung in the factory by a team of Nuka-Cola Corporation employees tasked with driving the Vim! Pop Corporation out of business.[1]