Game Profile

Establish a new life in a new country, developing relationships, cultivating the land and adventuring with comrades on an epic quest that begins with a humble tumble. Designed for beginners and series veterans alike!

Plan your battle strategies with a wide selection of weapons and items!

Use various weapons, skills and magic to personalize your battle tactics against formidable monsters in trap-laden dungeons. Recruit the local townsfolk, befriend wild monsters and grow stronger together!

Pursue a passionate romance as a male or female character!

Choose either a male or female hero and seek in-depth relationships with the other townsfolk. Develop true bonds with a select candidate by socializing and giving gifts, then spend time together as a couple to deepen your romantic ties, ultimately leading to marriage and even the birth of an adorable child!

Game Review

Review

The Harvest Moon series has become something of a standby over the last decade or so, so it's easy to forget just how revolutionary it was when it first hit the Super Nintendo back in 1996. An RPG where players progressed not by fighting battles or...

User Comments (10)

It's about time this game got released. It was rescheduled what... twice? Thrice?

Well, let's see how this fares content-wise. What we know so far is that this game saw several QA related delays because it's so text-heavy. But I'm interested to know how lengthy the main campaign is, how the 3D effect is used (hopefully it's not lackluster, as in just 2D sprites in a semi-3D environment, or a very light 3D effect, or blurry a-la NSMB2), how many ways to spend time and how much variety/new features are there in this virtual world... I really, really liked 3, so i have very high hopes for this sequel, just for the record.

The characters are nice and varied, and having them come along with you on adventures is a nice twist. Having a map that tracks residents in town is very nice, although the face icons are tiny, even on the XL.

Combat is no longer a clunky mess with bad timing — now it feels a lot like you are in control. The variety of weapon styles hasn't changed much, but you are given most of the basic weapons early on, so it's a matter of preference which style you want to go with.

The biggest surprise was the multi-carry ability. You can stack up to 9 of the same item and carry all of them around (although it drains RP faster). This makes harvesting and collecting lumber & stone much faster than it ever was before. Also, if you select a group of items, it will only gift one at a time to a resident rather than sacrificing the whole bundle. It's clearly the one change I'm most impressed with.

So, overall, I'm really looking forward to seeing what more this game has in store.