Category: General

By Mak, November 13, 2016Comments Off on The Great Journey’s EndDev, General, News

I finally broke 105,000 SIS sometime last week. I did plan to do a video and ‘ooo’ moment, but sadly time is not with me at present. However, it is a milestone event, and it has led to a number… Read More »

By Mak, November 4, 2016Comments Off on Mini-milestone : Saves!Dev, General

Egads… during my Great Journey, I got fed up of manually updating the hard coded ‘Credit’ total every time I relaunched the game… plus now I can save ‘favourite waypoints’ to navigate directly between trading hotspots… so these two lines… Read More »

12,000 SIS A tenfold increase in the original 1,200. Some way off the intended 100,000 but all the more remarakable for being possible in the first place! The most recent journeys have led to the following changes; Sortable Trade Prices… Read More »

By Mak, October 15, 2016Comments Off on The Great Journey – Part TwoDesign, Dev, General

Having rectified the ‘oops up’ from Part One, and made a great many tweaks, improvements and changes since then, it’s time for Part Two, and let this part be slightly more successful! Given the spirit of things was to partake… Read More »

So the first leg of the Great Journey came to a grinding halt with the Galactic Map course plotting going a lot squiffy. Slightly annoying – as I wasn’t expecting it at all. The last time I’d used it, all… Read More »

By Mak, October 3, 2016Comments Off on Ring Systems RevisitedDev, General

As I slogged away on the scene coherency, I discovered that I had long broken Debris Fields, the principal component for planetary ring systems (amongst other things). Fortunately, it wasn’t too badly broken, and after some digging I got them… Read More »

By Mak, August 25, 2016Comments Off on Stuck down by Eye Candy…Dev, General

Arg. So I decided to derail myself slightly (as usual) and do some polish to the Screen Space Effects system which works in conjunction with the freshly integrated Engine Flares, and found that they were – upon occasion – turning purple…… Read More »

By Mak, August 10, 2016Comments Off on Know Your VesselsDev, General, News

Well, perhaps not all of them 😉 While tinkering with the View Vessel mode (so I can check markup, shaders, etc and take purdy pictures in the future), I decided to tweak it a little to load up a whole… Read More »

I’ve finally gotten around to integrating the Physically Based Rendering into Dominium, along with the long parked Engine Flare system! Sadly, both suffer from ‘programmer art’ at the moment, but I’m happy it’s all now plumbed in and working, ready… Read More »