We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Warning: JavaScript is required for some functionalities of this page. Please enable the use of JavaScript in your browser. Log In
Register My Account
Log Out (%1$s)

COMMUNITY RULES: The Community Guidelines include important information about the rules we expect everyone to follow when using the DDO Forums. CLICK HERE for the Community Rules.

Trouble Logging in? Remember: your community login is the same as your game login!

Known Issue: Black Screen With Visible UI: Some Intel users may find that when DirectX 10 is enabled, only their UI is visible and the rest of their screen is black. If this occurs, we recommend you disable DX10, enable DX9, and restart the game client.

The issue is not that a ~30 minute quest gives 45-50k XP, the issue is that 2 previous quests the OP is using as an example, rusted blades and impossible demands, allowed us to skip 95% of the quest, kill one boss, and be done. Using these 2 quests as the standard by which all new XP should be awarded in ratio to time spent, is hilarious.

I agree with this ^^

The new quests have also new heroic loot, I might skip Vale when my sorc gets to 18 if all of the new quests give enough xp.

The issue is not that a ~30 minute quest gives 45-50k XP, the issue is that 2 previous quests the OP is using as an example, rusted blades and impossible demands, allowed us to skip 95% of the quest, kill one boss, and be done. Using these 2 quests as the standard by which all new XP should be awarded in ratio to time spent, is hilarious.

Except that these new quests have a much higher level than MOTU stuff, so the CRs of mobs across ALL difficulties are higher. The new quests on EH are as difficult as any of the Web flagging chain quests were on EE.

And yes, a 30 minute level 27 base quest should give more than 50k, especially when these new epic levels require over a million exp per level.

I agree completely. We have 10 new quests, a new Xp ransack system and ~3.6 million XP more to level. To me it seems that they set the XP low so that we have no choice to re-run the content over and over. Maybe it's their way of giving the visage of there being more content than there really. But I will be spending most of my time leveling thru Eberron quests and a few select MotU quests (that don't take 5 mins of running thru public areas and then 5 more mins running thru a wilderness to get to). I am getting pretty close to a circuit that I will run when I need to level. And none of the new quests were even considered once I had run them.

Except that these new quests have a much higher level than MOTU stuff, so the CRs of mobs across ALL difficulties are higher. The new quests on EH are as difficult as any of the Web flagging chain quests were on EE.

?

Sorry but I disagree, eh is a snooze still. I've ran all of stormhorns and some of wheloon on eh now and most of stormhorns ee. Some of the ee's were tough, probably from being only the second run of them, but eh was a zero danger stomp, I think I would have to work to die in them.

I agree completely. We have 10 new quests, a new Xp ransack system and ~3.6 million XP more to level. To me it seems that they set the XP low so that we have no choice to re-run the content over and over. Maybe it's their way of giving the visage of there being more content than there really. But I will be spending most of my time leveling thru Eberron quests and a few select MotU quests (that don't take 5 mins of running thru public areas and then 5 more mins running thru a wilderness to get to). I am getting pretty close to a circuit that I will run when I need to level. And none of the new quests were even considered once I had run them.

Except that these new quests have a much higher level than MOTU stuff, so the CRs of mobs across ALL difficulties are higher. The new quests on EH are as difficult as any of the Web flagging chain quests were on EE.

And yes, a 30 minute level 27 base quest should give more than 50k, especially when these new epic levels require over a million exp per level.

I dont think so. I have yet to get hit for the same amounts of damage an EE web mob would hit for in any of the new content on EH.

EH and EN the steam roll for XP method still applies, and its no where near 30 minutes. Wait a few weeks until the masses have these metagamed down to a science and they will be just like any other quests in the game.

Yes, I understand, the impossible demands/rusted blades addicts are going through withdrawls. Im surprised Turbine allowed the treadmill method of farming XP to last as long as it did.

EH and EN the steam roll for XP method still applies, and its no where near 30 minutes. Wait a few weeks until the masses have these metagamed down to a science and they will be just like any other quests in the game.

You mean once all the 'tricks' and 'shortcuts' to the quests have been disseminated from the Lam testers to the rest of the player base?

Dungeons & Dragons Online® interactive video game (c) 2017 Standing Stone Games LLC. All other elements (c) 2017 HASBRO, Inc. Standing Stone Games and the Standing Stone Games logo are trademarks or registered trademarks of Standing Stone Games LLC. Dungeons & Dragons Online and Wizards of the Coast and their respective logos are trademarks of Wizards of the Coast LLC and are used with permission. HASBRO and its logo are trademarks of HASBRO, Inc. and are used with permission.