Dead Rising 2 Walkthrough & Strategy Guide

Once you finish "Ante Up" stick around the safe house and wait for Case 6-1 to begin. It is imperative that you remain in the safe house. Otherwise, when the military arrives they'll arrest Chuck and the game will end prematurely. If you've already completed everything as we've suggested, there shouldn't be anymore side missions left. Proceed with Case 6-2. Be forewarned, from here on out you will encounter a new type of zombie that is faster, more aggressive and can take more damage. If this super zombie grabs on to you it is more difficult to break free and it has a ranged vomit attack that is damaging and will leave you stunned. These guys can very easily overwhelm you and are best avoided rather than engaged.

Case 6-2: Last Stand

Rebecca, being the typical Lois Lane reporter twit has gone and gotten herself into some zombie related trouble. Rather than following the long route dictated by the directional arrow, head straight to Linnete's shortcut. You have to love that thing. Once in the Palisades Mall, take a few minutes to stock up on healing items at the Fine Foods store and grab a few firearms from High Noon. Then, ignore the directional and head for the Yucatan Casino. Head through it out onto the Silver Strip. Once you're again outside, follow the directional arrow down into the now accessible parking garage. When you reach the end you'll trigger a cutscene in which you'll meet Sergeant Boykin, the last surviving soldier from the rescue party. He's gone a bit loony tunes and attacks you. Boykin can be a tough fight, especially if you try to take him on up close. Hit him with a melee strike and he'll counter with an attack in which he knocks you over, shoots you and then picks you up and heaves you across the room. If you grabbed some guns as we suggested, the fight is much easier. From a distance Boykin will attack you with a machine gun. If you stay on the move, most of his shots will miss. Every now and then he'll pause allowing you to pop off a few rounds. If you run out of ammo there are several assault rifles scattered around the room. If you're just patient, keep your distance and stay evasive, Boykin is a cinch.

Once you kill the good sergeant Case 6-2 will end and Case 6-3 will begin.

Case 6-3: Lean on Me

With Boykin dead you can now rescue Rebecca who was trapped by the soldier gone bonkers. Unfortunately, Rebecca is wounded, limiting her to a helpless hobble. You'll need to carry her to the safe house, which of course means leaving you virtually defenseless as you walk to through hordes of super zombies. In honesty, this section is more difficult in theory than in practice. If you're not careful and go charging into the hordes that bar your way, chances are you will be quickly overwhelmed. That said, if you're careful and take the time to move through the natural gaps and holes in the zombie clusters you should be able to make it back with little trouble. The biggest problem areas will be the doors connecting the various sections of Fortune City. Zombies like to mass around these points and without a weapon to clear a path, they can be troublesome. That said there will always be some point at which you can push your way through to safety. Find it, use it, and make it back to the safe house.

When you return the safe house Case 6-3 will end and Case 6-4 will begin.

Case 6-4: Breach

After returning to the safe house a cutscene will trigger which ends with the zombies breaking into the safe house. With nowhere else to run, your only choice is to re-secure the safe house. This means finding sealing the protective gate that the zombies are pouring through. Unfortunately the control box for said gate is broken. You'll need to fix it. There are three parts needed to fix the control panel and luckily for you the game all but hands them to you. Each part is listed as a mission, with a directional arrow to lead you it. Collect each piece and you'll then be directed back to panel. Place each item at the panel and you'll be able to hack it. Do so to shut the gate and stop the flood of zombies. This will end Case 6.