How to Play Craps:

How to Play Craps:
Craps is a dice game that is played at most casinos. We will describe here the most common rules
of the game with the intention of understanding the game well enough to analyze the probability
of winning each of the different bets.
There is one player who is called the “shooter” who rolls the dice. He bets against the “house”
that he will win the outcome of a round of craps. There are other ‘customers’ who are allowed to
place bets on the outcome of rolls of the dice and of the round of the game.
To play one round of craps, the shooter casts a pair of dice.
a) If the roll is a 7 or 11, the shooter wins the round.
b) If the roll is 2,3 or 12, the shooter loses the round.
c) If the first cast is a 4,5,6,8,9 or 10 the the shooter keeps casting the dice until:
1) a 7 occurs
2) the number from the first cast occurs again
In the former case the shooter loses, in the latter case the shooter wins. If the shooter had bet
$1 on the outcome of the round, the house takes the dollar if the shooter loses, and gives a dollar
if the shooter wins.
We may now make our description a little more mathematical and construct an experiment
based on the activity of the customer during one round of the game. Note that when the shooter
plays a single round of craps, he often produces a large quantity of random numbers, the most
relevant ones are the three quantities:
U = the result of the first cast
V = the result of the cast that decides the round
(
W if the shooter wins
X=
L if the shooter loses
We
( can see that if U = 2, 3, 7, 11, or 12 then the round is decided on the first cast, U = V , and
W if U = 7, 11
X=
.
L
if U = 2, 3, 12
If U = 4, 5, 6, 8, 9, 10 then the game proceeds according to the following flow chart.
1
Start of game
Roll a pair of dice
Is result
7 or 11?
Yes
Win
No
Is result 2,
3 or 12?
Yes
Lose
No
Yes
result of roll is 4, 5,
6, 8, 9 or 10
Is result
7?
Roll again
Yes
No
Is result
same as
first roll?
No
Figure 1: A flow chart to decide what happens after
the first roll.
The goal here will be to create a fortune wheel such that spinning it once represents playing
one round of craps. Since there are 17 possible outcomes of this game, we will represent one round
of craps by a wheel with 17 regions on it. We shall build this wheel in steps.
Our first step will be to produce a wheel that simulates U , the first cast of the dice. It is clear
that casting a pair of dice and recording the sum is equivalent to operating the following random
device.
2
Figure 2: A wheel representing the sum of two dice
To simulate U , we can just spin the wheel just produced and record the number that stops in
front of the arrow.
It is clear that we can simulate U just as well by any wheel that can be obtained by rearranging
the labels on the outer edge in any order we wish. In paricular, we can lump together in successive
bunches all of the regions with the same type of tape. Indeed it is clear that what matters is not
how each kind of tape is cut or in what order these various pieces are applied, but how much tape
of each particular kind is used in building the wheel.
Figure 3: A wheel representing the sum of two dice
Our next task is to modify the wheel shown in figure 2 so that it not only produces U , but
also V and X as well. We note that when U = 2, 3, 7, 11, or 12 that the values of V and X are
completely determined already.
If U is one of the remaining possibilities then there are two choices for the value of the pair
(V, X). Consider the case when U = 4, then V is determined by spinning the wheel in figure 2
until either a 4 or a 7 comes up. The arcs labeled by 4 and 7 are ‘live’ and all of the remaining are
‘dead.’ One third of the ‘live’ arc is labeled by a 4 and two thirds of the ‘live’ arc is labeled by a 7
because
P [U = 4 & U = 4 or 7]
1/12
=
= 1/3
P [U = 4|U = 4 or 7] =
P [U = 4 or 7]
1/12 + 1/6
and similarly
P [U = 7|U = 4 or 7] =
P [U = 7 & U = 4 or 7]
1/6
=
= 2/3.
P [U = 4 or 7]
1/12 + 1/6
In other words, when U = 4, V can just as well be determined by spinning the ‘healthy’ wheel
shown in figure 3 below.
3
Figure 3: A wheel representing the remainder of a round
once it is determined that U = 4.
Similarly, when U = 5, V is either 5 or 7. Crippling the wheel so that only these two numbers
come up means that V can be determined by spinning the healthy wheel shown in figure 4 below.
Figure 4: A wheel representing the remainder of a round
once it is determined that U = 5.
The lengths of the arcs on the healthy wheels are computed from the conditional probabilities
P [U = 5|U = 5 or 7] and P [U = 7|U = 5 or 7] which are easily calculated as 2/5 and 3/5
respectively.
And when U = 6 we can get V by spinning the wheel below where the lengths of the arcs
labeled 6 and 7 are determined from P [U = 6|U = 6 or 7] and P [U = 7|U = 6 or 7].
Figure 5: A wheel representing the remainder of a round
once it is determined that U = 6.
4
The wheels needed for the cases when U = 8, 9, 10 can be obtained by changing 4, 5, and 6 in
the wheels above into 10, 9 and 8 respecitvely.
We are now ready to construct our desired fortune wheel. We need now only reproduce along
each side of the arc in figure 2 a replica of the wheel that is used to obtain V . In other words along
the arc labeled by 4 in figure 2 we reproduce the wheel of figure 3, along the arc labeled by 5 we
the wheel of figure 4, etc. This produces the wheel in figure 6 below.
Figure 6: A wheel representing a single round of craps
We can read from this wheel the probability of winning a single round of craps. The shooter
wins when the wheel points to a region that is labeled by a W in the outer ring, and loses when
it points to a L in the outer region. To find the probability that the shooter wins means that we
should add up the lengths of the arcs that are labeled with a 1.
1
1 1
21
5 5
1
244
+2
+2
+2
+ =
= .4929
18
3 12
59
11 36 6
495
What this tells us is that the shooter wins this game suprisingly often. As in any casino game
the odds favor the house, but the probability that the house wins a single game is just slightly over
50%. In most other casino games the house is favored much more.
The expected value of a bet will be sort of a weighted average that roughly measures how much
money the bettor will expect to win or lose on average if the bet is played many times. In a casio
game of a customer betting against the house, the expected value will almost always be negative
since the house can only afford to host games if it is making money on average. For some games
the expected value of a bet favors the house only slightly, for other games the house is very strongly
favored.
Say that the customer loses $A on a game if he loses, and wins $B if the outcome of the game
is in his favor. If the probability of winning the game is PW IN and the probability of losing the
5
game is PLOSE then the expected value of the game is
A · PW IN − B · PLOSE
A $1 bet on the come line of the table will pay off $1 if the shooter wins. The expected value
of the outcome this bet will be simply 1 · .4929 − 1 · .5071 = −.0142. That means that on average
the player will lose 1.4 cents per dollar that is bet.
More betting:
At the end of this section we described a number of other bets that are made at the craps table.
The probability of winning those games may also be read off of this wheel with little difficulty.
A customer may place an ‘any seven’ bet that the next roll will be a 7. For this bet we look at
the inner part of the wheel only and see that the probability that the next roll is a seven is 1/6.
The customer will win this bet only one in six times.
The payoff for an ‘any seven’ bet is four times the bet made, so the payoff for a $1 dollar bet
will be $4. The expected value of this bet is 4 · 16 − 1 · 56 = −.1667. Which means that on average
the bettor will lose 16 cents for every dollar bet. This bet is much more advantageous to the house
than the come line bet where the expected value was still in favor of the house but value is less
than one-tenth of the any seven bet.
Figure 7: a craps betting table
Betting Terminology:
any craps
a bet that the next roll will be 2, 3, or 12. This bet pays 7:1 and has a house edge of 11.1%.
6
3-way craps
a bet made in units of 3 with one unit on 2, one unit on 3, and one unit on 12. This is a horn
bet without the bet on 11.
any seven
a bet that the next roll will be 7. This bet pays 4:1 and has a house edge of 16.7%.
big 6
a bet that a 6 will be rolled before a 7 comes up. This bet pays even money, and has a house
edge of 9.1%. A place bet on 6 pays 7:6 but is identical otherwise. The place bet is preferred,
having a house edge of 1.5%
big 8
a bet that an 8 will be rolled before a 7 comes up. This bet pays even money, and has a house
edge of 9.1%. A place bet on 8 pays 7:6 but is identical otherwise. The place bet is preferred,
having a house edge of 1.5%
buy bet
giving the house a 5% commission in order to be paid correct odds for a place bet. The buy
bets on 4 and 10 allow the player to reduce the house edge from 6.67% to 4% on these bets. Some
casinos collect the commission only on winning bets, while others collect it at the time the bet is
made.
come bet
A ‘virtual pass line bet;’ a bet made after the come out roll but in other respects exactly like
a pass line bet.
come out roll
the first roll of the dice in a betting round is called the ‘come out’ roll. Pass bets win when the
come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don’t bets lose
when the come out roll is 7 or 11, and don’t bets win when the come out roll is 2 or 3. Don’t bets
tie when the come out roll is 12 (2 in some casinos; the ‘bar’ roll on the layout indicates which roll
is treated as a tie).
dice pass
The dice are said to ‘pass’ when the shooter rolls a 7 or 11 on the come-out roll. The dice
‘don’t pass’ when the shooter rolls a 2, 3, or 12 on the come-out. If the come-out roll is a 4, 5, 6,
8, 9, or 10, this roll sets the ‘point,’ and the shooter continues to roll until the point is rolled again
or a 7 is rolled (see ‘seven out’). If the shooter rolls the point before rolling a seven, the dice pass.
If the shooter sevens out, the dice don’t pass and the shooter loses control of the dice. NOTE: in
this context, ‘pass’ does NOT mean that the dice to given to the next player. Control of the dice
7
is transferred only when the shooter ‘sevens out’ or when the shooter has completed a game and
no longer wishes to roll the dice.
don’t come bet
A ‘virtual don’t pass bet’; a bet made after the come out roll but in other respects exactly like
a don’t pass bet.
don’t pass bet
a bet that the dice will not pass. This bet can be placed only immediately before a ‘come out’
roll. One result (either the 2 or the 12, depending on the casino) will result in a push. House edge
on these bets is 1.40%. A don’t pass bet can be taken down, but not increased, after the come-out
roll.
double odds
an odds bet that is about twice as large as the original pass/come bet. Some casinos offer
higher odds, such as 5X or even 10X odds.
field bet
a bet that the next roll will be 2, 3, 4, 9, 10, 11, or 12. This bet pays even money for 3, 4, 9,
10, and 11, and usually pays 2:1 for 2 or 12. Some casinos pay 3:1 for either the 2 or 12 (but not
both), and some casinos may make the 5 instead of the 9 a field roll.
hard way
a bet on 4, 6, 8, or 10 that wins only if the dice show the same face; e.g., ‘hard 8’ occurs when
each die shows a four.
hop bet
a bet that the next roll will result in one particular combination of the dice, such as 2-2 (called
a ‘hopping hardway’) or 3-5. 2-2, 3-3, 4-4, and 5-5 are paid the same as a one-roll 2; other hop
bets are paid the same as a one-roll 11.
horn bet
a bet that the next roll will be 2, 3, 11, or 12, made in multiples of 4, with one unit on each of
the numbers.
horn high bet
a bet made in multiples of 5 with one unit on 3 of the horn numbers, and two units on the
‘high’ number; e.g., ‘$5 horn high eleven:’ $1 each on 2, 3, 12, and $2 on the 11.
8
lay bet
a bet that a particular number (4,5,6,8,9, or 10) will NOT be rolled before a 7 comes up. The
casino takes 5% of the winnings on these bets. The 5% commission is usually taken up front, but
some casinos take the commission after the bet wins.
lay odds
after a point has been established, the don’t pass bettor can place an additional odds bet that
will win if the original don’t pass bet wins. The odds bet is paid at the correct odds for the point,
and is a fair bet with no house edge. This also applies to a don’t come bet. Making this bets is
referred to ‘laying the odds’ for your don’t bet.
line bet
a bet on the ‘pass line’ or the ‘don’t pass line’ is called a ‘line’ bet. These bets are placed at
the beginning of the game, before the ‘come out’ roll. The shooter is required to make a line bet
in order to shoot the dice.
odds off
odds bets that are ‘not working.’ Odds bets can be called ‘off’ by the player at any time, but
are left on the felt until the bet is resolved. Also, come odds bets are usually ‘off’ during the come
out roll, unless the bettor asks to have the odds bets ‘working.’ Come odd bets that are ‘off’ will
be returned to the player if the line bet loses on the come out roll. Don’t come odds generally work
on the come-out roll.
pass bet
a bet that the dice will pass, also known as a ‘pass line’ bet. This bet is generally placed
immediately before a ‘come out’ roll, although you can make or increase this bet at any time.
House edge on this bets is 1.41%.
place bet (to win)
a bet that a particular number (4, 5, 6, 8, 9, or 10) will be rolled before a 7 comes up. These
bets are paid at slightly less than correct odds, giving the house an edge of 1.52% on 6/8, 4% on
5/9, and 6.67% on 4/10.
place bet (to lose)
a bet that a 7 will be rolled before the number you are placing (4,5,6,8,9, or 10) comes up. The
casino requires you to lay slightly more than the correct odds, giving the house an edge of 3.03%
on 4/10, 2.5% on 5/9, and 1.82% on 6/8.
point
if a 4, 5, 6, 8, 9, or 10 is rolled on the come out roll, then this number becomes the ‘point.’ The
shooter must roll the point again, before rolling a seven, in order for the dice to ‘pass.’ A ‘come
9
point’ is just the number that is serving as a point for a come bet.
put bet
1. A bet made on the pass line after the come out roll. This is allowed in Las Vegas and at
Turning Stone, but not in Atlantic City and not at Foxwoods. This is not recommended, as 45%
of your pass line wins are made on the come-out roll. 2. A bet made directly onto a come point
number. E.g., ‘Put $5 and $10 odds on the six.’ Not recommended for the same reasons given in
1.
right bettor
a player who bets that the dice will pass.
seven out
when the shooter rolls seven after a point has been established. Control of the dice is transferred
to the next shooter. Another term for this is ‘miss out.’ You will sometimes hear players call this
something else, but we can’t print those things here. This is often incorrectly called ‘crap out.’
shooter
the player who is rolling the dice. The shooter must place a ‘line’ bet (‘pass’ or ‘don’t pass’) in
order to be eligible to roll the dice. Of course, the shooter can place other bets in addition to the
required ‘line’ bet. Most shooters (and players) tend to play the ‘pass’ line. Note that shooters
who make ‘don’t pass’ bets are not betting against themselves, they are simply betting that the
dice will not ‘pass.’
single odds
an odds bet that is about as large as the original pass/come bet. Some casinos allow “double
odds,” or even larger odds bets.
take odds
after a point has been established, the pass/come bettor can place an additional odds bet that
will win if the original pass/come bet wins. The odds bet is paid at the correct odds for the point,
and is a fair bet with no house edge.
two ways
a phrase appended to a hardway or proposition bet to indicate that the player is betting one
chip for the dealers along with his own bet. A $2 bet two ways is $1 for the player and $1 for the
dealers; a $6 bet two ways is $5 for the player and $1 for the dealers; a $10 bet two ways is $5 for
the player and $5 for the dealers. E.g., ‘Hard 6, two ways’ or ‘Two-way hard 6.’
working
10
bets that are ‘live’ (i.e., can be resolved with the next roll) are said to be working. Generally,
place bets, buy/lay bets, and come odds bets do not work on the come-out unless you tell the
dealers to ‘make them work.’ All other bets (e.g., hardways) work unless you call them ‘off’ (i.e.,
tell the dealers you do not want them to ‘work’).
world bet
a bet that the next roll will be 2, 3, 7, 11, or 12, made in multiples of 5, with one unit on each
of the numbers.
wrong bettor
a player who bets that the dice will not pass.
EXERCISE:
The table shown on the next page lists a number of common craps bets and their description.
For each bet, calculate the probability of winning, the probability of losing, and the house advantage
(= the negative of the expected value of the bet expressed as a percentage of the original bet).
11
Name of bet
Description
Pass Bet
2,3,12 - lose
7,11 - win
4,5,6,8,9,10 this is the point
shooter rolls again until point
or 7 comes up, if point is first,
then win. if 7 is first, then lose
2,3 - win, 12 - roll again
7,11 - lose
4,5,6,8,9,10 this is the point
shooter rolls again until point
or 7 comes up, if point is first,
then lose. if 7 is first, then win
next roll is
2,3,4,9,10,11,12 - win
5,6,7,8 - lose
next roll is
2,3,4,9,10,11,12 - win
5,6,7,8 - lose
next roll is 2, 3, 12- win
4,5,6,7,8,9,10,11 - lose
next roll is 7- win
2,3,4,5,6,8,9,10,11,12 - lose
if a 6 is rolled before a 7- win
if a 7 is rolled before a 6 - lose
if a 8 is rolled before a 7- win
if a 7 is rolled before a 8 - lose
Don’t Pass Bet
Field Bet
Field Bet
(some casinos)
Any craps
Any 7
Big 6
Big 8
4 Hardway
if
if
if
if
House
advantage
1:1
.492929
.50707
1.4%
1:1
2:1 for 2 or 12
1:1 otherwise
2:1 for 2
3:1 for 12
1:1 otherwise
7:1
4:1
1:1
1:1
is rolled
7:1
is rolled before a
7 or a
or
,
then win; otherwise lose
8 Hardway
P(Lose)
7:1
before a 7 or a
- win
otherwise lose
6 Hardway
P(Win)
is rolled
before a 7 or a
,
then win; otherwise lose
10 Hardway
Payoff odds
9:1
is rolled before a
7 or a
or
,
then win; otherwise lose
9:1
12
Name of bet
world bet
horn bet
take odds
when point is
6 or 8
take odds
when point is
5 or 9
take odds
when point is
4 or 10
lay odds
when point is
6 or 8
lay odds
when point is
5 or 9
lay odds
when point is
4 or 10
place 6
place 5
place 4
place 6 to lose
place 5 to lose
place 4 to lose
Description
Payoff odds
next roll is 2 win
otherwise lose
30:1
next roll is 3 win
otherwise lose
15:1
next roll is 12 win
otherwise lose
30:1
next roll is 11 win
otherwise lose
next roll is 2, 3, 7, 11, 12
otherwise lose; equiv to $1 bet on
each of 2, 12, 3, 11, any 7
next roll is 2, 3, 11, 12
otherwise lose; equivalent to
$1 bet on each of 2, 3, 11, 12
the point is rolled before 7 win
7 before the point loses
(on existing pass bet only)
the point is rolled before 7 win
7 before the point loses
(on existing pass bet only)
the point is rolled before 7 win
7 before the point loses
(on existing pass bet only)
the point is rolled before 7 lose
7 before the point wins
(on existing pass bet only)
the point is rolled before 7 lose
7 before the point wins
(on existing pass bet only)
the point is rolled before 7 lose
7 before the point wins
(on existing pass bet only)
if 6 is rolled before an 7,
then win; if 7 is before 6, then lose.
if 5 is rolled before an 7,
then win; if 7 is before 5, then lose.
if 4 is rolled before an 7,
then win; if 7 is before 4, then lose.
if 6 is rolled before an 7,
then win; if 7 is before 6, then lose.
if 5 is rolled before an 7,
then win; if 7 is before 5, then lose.
if 4 is rolled before an 7,
then win; if 7 is before 4, then13lose.
15:1
26:5 for 2 or
11:5 for 3 or
0:5 for 7
27:4 for 2 or
12:4 for 3 or
6:5
3:2
2:1
5:6
2:3
1:2
7:6
7:5
9:5
4:5
5:8
5:11
12
11
12
11
P(Win)
P(Lose)
House
advantage