rwoodsmall <wineforum-user at winehq.org> wrote on Feb 25:
>>Anyone had any luck with the new 2.4.0 beta Xquartz code? I had a semi-functional Wine 1.1.15+OpenGL with a slightly hacked dlls/winex11.drv/opengl.c file - it wasn't enough to get DirectX working but gltest.exe (http://freewebs.com/mannymax/cpp/GLtest.html) and wglgears.exe (http://www.cs.nmsu.edu/~jeffery/win32/) were working fine.
>>The new 2.4.0 beta software is supposed to have more up-to-date GLX code, but even my admittedly small changes no longer work. Using 1.1.15 compiled from source, I'm getting X errors on startup. OpenGL fails to initialize somewhere in the opengl32.dll/gdi32.dll/winex11.drv stack. With WINEDEBUG set to the appropriate OpenGL options, the last thing I see is "trace:wgl:wglGetProcAddress func: 'wglGetIntegerv'" - a snippet of WINEDEBUG=+all is below:
Report this to the XQuartz team, please. Please advise that you are using vanilla Wine code as well. This will make them aware that the fixes they propose to implement OpenGL code is not working properly. This is what beta's are for, to test and discover what will and what will not work.
James McKenzie