Graveyard

Unfinished recordings that have very little likelihood of being finished, or being finished in a timely manner, but are still worth watching. The dates of their discontinuation are provided. Older and discontinued videos often have inferior casting or audio quality compared to modern releases. Manage your expectations accordingly.

These are listed in order of release on this site, not by production date.

Battle Tanx: Global Assault (Dormant 2011)
N64
1280x960 30fps

As is immediately evident, N64 emulation is troublesome at the best of times. This run was discontinued to lack of interest and other commitments taking priority. The encode dates are the beginning of 2012 but this was recorded in January 2011. It hasn't been touched in years, and so is declared dormant. My voice is very different in this than it is today, that's for sure, and I am very sleepy it seems. If I come back to complete it I will promote it to the LP section. As one of my childhood classics I definitely plan to return to it in the future.

A second, extremely buggy Magicka run that was never finished. As a game that is notoriously broken and unfinished, Magicka presented, once again, a whole host of connection and stability issues that damaged our desire to continue play. Also, contact with the Kiwi became progressively more difficult, so we lost interest in bothering to try to complete it. This run will never be picked up again. Originally released on Youtube during its recording dates (2011), now available via FTP.

A testimony to the ill fate of logistics surrounding co-op titles, particularly those involving more than one person. This run, amongst several others, either took months to years to start or started and then immediately died. Further compounding this particular project is disgusting American camera shaking that manages to completely destroy an otherwise notable Japanese title. Coupled with major annoyances that occur during co-op and that's it. I have no desire to return to something that is a chore to play and impossible to arrange the involved players for.

A testimony to the Western game industry. This rancid pile of trash was used as a test platform for early attempts to stream. The enormous input latency that came as a result immediately discouraged all desire to pursue streaming and the run was discontinued. What we are left with is a single 2 hour video that showcases what would have easily been one of the worst ps3 games I'd have played had I completed it. From Genesis quality audio to NES quality graphics, this inconsistent and untested pile of trash is a poster child for franchise reboots across media as a whole.

I originally planned to finish this run, but after finally verifying the video, I have decided against it.

An impressively detailed take on America's mediocre Fallout franchise from the motherland. With high quality voice acting and top notch graphics, Planet Alcatraz was a contender for one of the only non-Japanese RPG's I've played that lasted me more than a few minutes. Alas, according to second opinion it is riddled with gotchas throughout the dialogue and ultimately I get lost early on (you need map travel apparently). That and I find these kinds of RPG's very boring. While I won't say I don't plan to complete it for sure (delegating that responsibility to a certain Schwa), I have way better things I could be doing with my very limited time right now.

Yet another RTS that isn't an RTS. It makes for many interesting comparisons to Blizzard's RTS-RPG blunder Warcraft 3 but quickly becomes tedious. The videos have major inconsistency in audio quality for a variety of reasons covered in the cast. This is not a set for those of you who get bored of slow games.

Some unit responses and dialogue had very sharp S' which I had to specifically eliminate with custom filters, but my newer multiband process (seen in seg6) produced even better results.

A Japanese ARPG made by devs with history in the DMC series? Sounds amazing right up until you realize they both forgot how to design a camera and how to design gameplay. Suddenly, QTE's, everywhere! What a disaster. I won't be subjecting myself to this cargo cult title until I feel like gnawing my own testicles off.

Japan's tragedy fetish continues in this latest slapstick clusterfuck from Platinum Games. Where we once wondered if they would ever discover how to make games we now wonder which act of the tragedy is more hysterical; Americans getting butthurt over the protagonist showing some leg, or the feverish effort to produce cargo cult God of War clones for the minecraft Skeptics™ community. There is no point in wasting more of my time on this cruft when the only memorable element - the music - can be experienced externally.

A simple puzzle game hidden under a veil of nauseating blur filtering typical of the ps2 era further troubled by color crushing issues that occurred during my ps3 recordings in this time. Dormant due to not possessing the game anymore; I'll immediately continue when I am able to.