Here’s a preview of the CycleOn combinator i’m working on. This is basically a loop player system that also includes several different effects and control systems into one patch, and the functionality makes it possible to create live mixing effects and tempo synchronized changes in real time. When paired with a control surface, you can create some compelling live sets. I’ve actually made similar systems in the past, including patches like REXSelector in the factory soundbank, but CycleOn is really a step ahead thanks to the features of Thor and the multiprocessor support of Propellerhead Software Record.

This patch works only with Record+Reason. I honestly believe that working in Record is far superior than working in Reason alone - even as a rewire slave. Again, if you want to try this out using Reason 3 or Reason 4, examples can be found in the factory soundbank!

[…] This is a sneak preview of Peff’s upcoming CycleOn Combinator for Propellerhead Reason + Propellerhead Record: This is basically a loop player system that also includes several different effects and control systems into one patch, and the functionality makes it possible to create live mixing effects and tempo synchronized changes in real time. When paired with a control surface, you can create some compelling live sets. […]

I’d been holding off on getting Record on account of not really knowing how to take advantage of it when I have Cubase as my recording package. Do you think you could make a post at some point on the strengths of using Record+Reason?

@thebassgeek: I’ve included a version of the combinator that allows you to crossfade between two external audio sources. Unfortunately, It does not have the loop trigger functionality. It is possible to substitute the loop players with other devices, but in the end you might get better results if you create rex loops from your patterns.

I’ve also contemplated the idea of creating a version of the patch that will sit in the Record Main Mixer channel strip. This would allow synchronized muting and effects right in the mix interface, but this will have to wait to a later date since the package is basically finished.