All posts tagged particle effect

Hello, here is a quickly made video of the integration of Nape Physics, a totally new and very flexible Particle Renderer and a UI System into WorldGameMaker, a video game IDE using ND2Dx. The next iteration of WGM will include a compiler for web (flash) and AIR (IOS & Android) right into the IDE, to […]

This code emulates the falling code effect (digital rain effect) from the Matrix movie. It uses the authentic fonts and a new particle engine for better visual effects. Coded in c++ with the OpenGL API. Source code included. This code received the ‘Superior Code’ award for Planet-Source-Code and many great feedbacks from programming websites. Source […]

This is what I’m currently working on during my free time: The code is really simple, I’m now thinking of using the bitmapdatas and draw the letters with the copypixels method instead of just using a textfield for each letter. Maybe it’s gonna speed up the thing a bit.