Published by Game Design, in the same Decatur IL building Judges Guild started at in 1976! Detailing Judges Guild & his time with Bob Bledsaw, a History by Judges Guild co-founder, Bill Owen.... More > Main items -- Background of Bill Owen as an early wargamer in the 1960's and early 1970's -- Meeting Bob Bledsaw, our D&D campaign days -- The false start with the forgotten roleplaying game system that was "out of this world" -- Personal pictures and scans of one-of-a-kind play aids -- Our wild ride on the Judges Guild tiger particularly my part from 1976-1978 -- Difficulties, goofs and cautions for other gamer/entrepreneurs -- My time with Bob after JG & our favorite games -- Bringing it up to date. Details: 36 pages, 16,842 words, 34 black & white photos or scans, 86 full color or duotone photos or scans from 1965-2008 many never seen before publicly, some from Bob Bledaw Jr. and the JG archive.< Less

Published by Game Design, in the same Decatur IL building Judges Guild started at in 1976! Detailing Judges Guild & his time with Bob Bledsaw, a History by Judges Guild co-founder, Bill Owen.... More > Main items -- Background of Bill Owen as an early wargamer in the 1960's and early 1970's -- Meeting Bob Bledsaw, our D&D campaign days -- The false start with the forgotten roleplaying game system that was "out of this world" -- Personal pictures and scans of one-of-a-kind play aids -- Our wild ride on the Judges Guild tiger particularly my part from 1976-1978 -- Difficulties, goofs and cautions for other gamer/entrepreneurs -- My time with Bob after JG & our favorite games -- Bringing it up to date. Details: 36 pages, 16,842 words, 34 black & white photos or scans, 86 full color or duotone photos or scans from 1965-2008 many never seen before publicly, some from Bob Bledaw Jr. and the JG archive. First hardback edition July 2009. 8.25x10.75".< Less

Published by Game Design, in the same Decatur IL building Judges Guild started at in 1976!
Detailing Judges Guild & his time with Bob Bledsaw, a History by Judges Guild co-founder, Bill... More > Owen.
Main items -- Background of Bill Owen as an early wargamer in the 1960's and early 1970's
-- Meeting Bob Bledsaw, our D&D campaign days -- The false start with the forgotten roleplaying game system that was "out of this world" -- Personal pictures and scans of one-of-a-kind play aids -- Our wild ride on the Judges Guild tiger particularly my part from 1976-1978 -- Difficulties, goofs and cautions for other gamer/entrepreneurs -- My time with Bob after JG & our favorite games -- Bringing it up to date. Details: 36 pages, perfect-bound letter sized booklet, quality stock, 16,842 words, 34 black & white photos or scans, 86 full color or duotone photos or scans from 1965-2008 many never seen before publicly, some from Bob Bledaw Jr. and the JG archive.< Less

Updated & expanded edition detailing Judges Guild & time with Bob Bledsaw, a History by Judges Guild co-founder, Bill Owen. Subjects--Background of Bill Owen as an early wargamer in the 60's... More > & 70's--Meeting Bob Bledsaw, our D&D campaign days--false start with the forgotten roleplaying game system that was out of this world--Personal pictures and scans of one-of-a-kind play aids--wild ride on the JG tiger particularly from 76-78--goofs & cautions for other gamer/entrepreneurs--with Bob after JG & favorite games--updating with more text, photos and multi-page full-scale maps of the original color Tegel Manor drawn by Bob in ‘75 & the oldest remaining blueprint draft of City State from ‘76 when it was first called No-Name City, Middle Earth. Details: 80 pages, 25,816 words, 315 black & white/color/duotone photos/scans from 1965-2011 many never seen before publicly, some from Bob Bledaw Jr & JG archive. Most images from the letter sized edition are enlarged. 1st oversize hardback edition Nov. 2011 12.75x10.75".< Less

This is the PDF version of Issue #3. The premier fanzine for the old-school renaissance comes out swinging with a +5 vorpal claymore of disintegration! Produced in honor of Bob Bledsaw and in... More > cooperation with Judges Guild, we have new material for the Wilderlands of High Fantasy by James Mishler and Rob Conley and a new circle of Inferno by Geoffrey O. Dale! Also features art and/or articles by David Bowman, Jason Morningstar, Gabor Lux, Len Cain, Jeff Rients, Patrick Farley, Vincent Baker, Baz Blatt, Max Davenport, Steve Zieser, Kevin Mayle, Lee Barber, Del Beaudry, John Miskimen, Age of Fable, Calithena, and many, many more! Whether you started in 1974 or 2008, you won't want to miss this issue. Unlock your imagination, and keep Fighting On!< Less

The premier fanzine for the old-school renaissance comes out swinging with a +5 vorpal claymore of disintegration! Produced in honor of Bob Bledsaw and in cooperation with Judges Guild, we have new... More > material for the Wilderlands of High Fantasy by James Mishler and Rob Conley and a new circle of Inferno by Geoffrey O. Dale! Also features art and/or articles by David Bowman, Jason Morningstar, Gabor Lux, Len Cain, Jeff Rients, Patrick Farley, Vincent Baker, Baz Blatt, Max Davenport, Steve Zieser, Kevin Mayle, Lee Barber, Del Beaudry, John Miskimen, Age of Fable, Calithena, and many, many more! Whether you started in 1974 or 2008, you won't want to miss this issue. Unlock your imagination, and keep Fighting On!
< Less

Lost Man's Trail (2010) JG1290
Bob Bledsaw's final contribution to the fantasy world he created, the Wilderlands. This adventure module runs some 24 pages, with 12 maps covering the areas of... More > encounters, in addition to detailed Campaign Maps for Wilderlands Hexes 3615, 3715, 3814 and 3914 of the Roglaroon and Gasconfold Plains Regions, between Modron and Tegel.
The trail east from Modron to the Coast, known as Lost Man's Trail, has been a source of mystery for some time. Adventurers have a habit of disappearing from the trail. Are they lured away by some enticement, or waylayed by the legendary Skandik Raiders? The only safe place to stay, The Fat Deer Inn, offers good ale, soft bedding, and an assortment of characters; each having their own reason for being there.
This product was written by Bob Bledsaw for use with the Judges Guild Universal System, and contains the latest version of charts to date. Happy Gaming!< Less

Lost Man's Trail (2010) JG1290
Bob Bledsaw's final contribution to the fantasy world he created, the Wilderlands. This adventure module runs some 24 pages, with 12 maps covering the areas of... More > encounters, in addition to detailed Campaign Maps for Wilderlands Hexes 3615, 3715, 3814 and 3914 of the Roglaroon and Gasconfold Plains Regions, between Modron and Tegel.
The trail east from Modron to the Coast, known as Lost Man's Trail, has been a source of mystery for some time. Adventurers have a habit of disappearing from the trail. Are they lured away by some enticement, or waylayed by the legendary Skandik Raiders? The only safe place to stay, The Fat Deer Inn, offers good ale, soft bedding, and an assortment of characters; each having their own reason for being there.
This product was written by Bob Bledsaw for use with the Judges Guild Universal System, and contains the latest version of charts to date. Happy Gaming!< Less

The first four issues of the legendary fanzine, now available under one cover! These are unmodified versions of the originals except for the different binding, but if you are a collector or just... More > getting into Fight On!, this is a great and economical way to pick them up! This thing is jam-packed with adventures, rules, settings, supplements, great art, and all kinds of craziness to add to your old school rules fantasy campaign. Filled with articles from luminaries of fantasy roleplaying old and new, you will not be disappointed!< Less

In a world divided into wild and stable regions the only humans who can find their way from one stability to the next are the members of the Guild of Wayfarers. Wayfarers not only guide travels... More > through the Wild, but also act as judges, detectives, diplomats and frequently act as clerics.
Raff and Emblem Cawlens are two of the best Master Wayfarers. When they learn of a strange and dangerous new path through the Wild, the job falls to them to find and stop the rogue wayfarer responsible.
Book One of "The Wayfarers" is a fantasy adventure in an 18th Century millieu.< Less

Blog

Social

Welcome to Lulu!

We notice you are using a browser version that we do not support. For you to have the best experience on Lulu.com, we recommend using the current versions of Firefox, Chrome, Safari, or upgrading to Internet Explorer 9 (or higher).