Guild

Guilds are a great way to connect to a community and make new friends. Each guild has its own chat channel and list of members to see who's available to play with. Members can cooperate to obtain a guild hall and purchase upgrades such as leveling bonuses, shared item vaults, and the ability to throw a party.

You may join a guild or start your own!

— Guild interface

Guilds are formal groupings of players that enable them to play together more effectively and reward them for doing so.

To create a guild, open the guild panel (G) and click on the "Create Guild" button. You will be asked to enter a guild name (up to 31 characters) and a tag of up to four characters. Guild tags are not unique, but guild names are. Alternatively, speak to a Guild Registrar in any of the major cities. It costs 1 to create a guild. You will be unable to create a guild while representing another, so you must "Stand Down" before creation. The guild emblem may be changed by speaking to a Guild Registrar.

Leadership

The rank of Leader is automatically assigned to the creator with all guild privileges. The leader may invite additional members and promote them to any guild rank including that of leader. If there are no leaders in a guild then a member with the next highest rank is automatically promoted to leader.

Disbanding

If you are the last member to leave a guild then it will be immediately disbanded, deleted and unrecoverable, including all upgrades and anything in the vault. A guild with the same name can be created immediately afterwards.

Limitations

Players are limited to creating two guilds per week. For instance, if you disband twice in the same week, you'll have to wait one week from the moment you disbanded before you can create another.

Guild membership is administered at the account level, and an account can hold membership in up to 5 guilds. Joining a guild requires an invitation sent from an existing member of the guild with "Admin Lower Ranks" privilege. Your open invitations can be found on the front tab of the guild panel, on the left, under "Invitations."

To accept an invitation to join a guild, select the guild in the "Invitations" list, then click the "Join Guild" button at the bottom of the window.

To leave a guild, select the guild from the "Account Guilds" list, then click the "Leave Guild" button at the bottom of the window. A player will need to stand down if they are representing the guild.

Guild membership is not limited to a single world. A guild can have members from any server, whether in the US or EU.

Initially, each guild is limited to 50 members. You can purchase the following capacity upgrades by speaking to a Guild Registrar in any of the major cities or WvW, only if the guild membership is at least 80% [verification requested] of the current maximum size:

While guild membership is at the account level, guild representation is at the character level, providing access to the guild bank and any active guild upgrades.

To represent a guild, open the guild panel. On the sidebar, the "Account Guilds" tab list of all guilds your account is a member of. Select one and then click the "Represent" checkbox to the left of the guild name. You must do this individually for each character, since joining a guild does not automatically require you to represent it. Similarly, newly-created characters will not represent a guild until you select one for them.

To end a character's representation of a guild, uncheck the checkbox. The character will still belong to the guild, but not be able to use any of that guild's perks.

Each guild can organize members into ranks. Three ranks are defined on guild creation. Their initial titles and permissions are given below. Up to 10 ranks can be created. Titles and permissions of lower ranks can be customized by any guild member with the "Edit Ranks" privilege.

To change an individual member's rank, open the guild roster and right-click their rank icon. Leaders can revoke leadership privileges from themselves, keep this in mind while editing ranks or promoting members.

Permission

Leader

Officer

Member

Description

Edit Ranks 1

1

0

0

Create, delete, and edit the properties of ranks lower than this one.

Edit Guild Emblem

1

0

0

Change the appearance of the guild emblem as it appears on all armor ,

The guild level is displayed in the guild panel. It increases from 1 (at creation) to 69, depending on the creation of a guild hall and the upgrades that are made to it. Each guild level requires N * 100 Guild Experience points (GXP), which has a progress bar in the guild panel under the guild level. 35 GXP are earned from the completion of each guild hall upgrade, except 100 GXP are earned for each building restoration. Guild level is a prerequisite for starting guild upgrades, currently guild level 40 is enough to build any upgrade (if all other requirements are met), and maximum guild level is 69 (6985 GXP).

Guilds can create a Guild Vault, providing 50 storage slots shared by all members of the guild with sufficient privileges. Additional upgrades can be built that increase this space to 250 slots. The Guild Vault is accessed by speaking to a Guild Banker, located near Banks in major cities. It can also be accessed in World versus World by speaking with the NPC Guild Master.

Guilds are strategically important in World versus World. They can build upgrades that provide enhancements to both players (Guild Enhancement: World Experience) and objectives (resource camp, tower, keep or castle). Only objectives that have been unlocked in a guild's War Room may be claimed by those with sufficient privilege. Thereafter, timer-unlocked enhancements that have been completed by the guild become automatically available much faster then automatic objective upgrades. Objective auras are immediately available to all allied players at the objective. The enhancements may significantly improve the defenses of any objective, enabling a team to control objectives longer and more rapidly increase their War Score.

Guilds can build a "Guild Emblem Template" upgrade that allows members with the appropriate permission to create or modify an emblem for the guild by speaking to a Guild Registrar or clicking their emblem from the guild menu. Emblems consist of a two-color symbol overlaid on a single-color background pattern.

After an emblem is created, it will display in the guild panel and on any objective claimed by the guild in WvW. After building the Guild Armorer Contract or Guild Weapons Contract upgrades, members can purchase armor or weapons, respectively, that will also display the guild emblem.

The emblem shown on guild armor or weapons is determined by the guild the character is currently representing. If you represent another guild, the new guild's emblem will be displayed. If you are not representing a guild, then no emblem will be shown.

There are many different types of guilds that are accepting new members. Rather than choosing at random, you may wish to find one that is closest to your personal preferences. Guild recruiters frequently post messages in map chat that are viable to all players in a zone. You may whisper (/w) chat a guild recruiter questions to determine the best match for you (there are limitations on the whisper feature for Free accounts).

Guilds may be loosely split into 3 groups, PvX, "Preference" and "Hardcore". Many guilds try to be all things to all players. These PvX (Player versus Anything) guilds have members interested in all aspects of the game. They are best for newer player who do not yet know what aspect of the game interests them the most. "Preference" guilds focus on one major aspect of the game, while still supporting members pursuing other game aspects. Whereas, "Hardcore" guilds ask all members to regularly participate in that aspect of the game which is their focus. If this is your main interest then "Hardcore" may be the place for you.

RP, Role Playing focus guilds are popular among players who enjoy pretending to actually live in Tyria, but are not supported by the game. Ask how the guild supports role-playing members.

Language focused guilds are popular among communities of non-English speaking players, but are not supported by the game in North America. Their recruiting messages will often be in their language of preference.

Geographically focused guilds are popular among players living outside the standard North American time zones. Members want to be able to interact with many other players at the times that they are commonly online.

Prior to the Heart of Thorns expansion, guilds often required 100% representation because it was tied to the guild currency, influence. Now obtaining the equivalent currency, favor only requires participation in guild missions by a limited number of representing guild members.