This report presents findings from a study of large private-sector employers conducted by researchers at Hewitt Associates and the Kaiser Family Foundation between July and September of 2002. The study is based on survey responses of 435 large private-sector firms (1,000+ employees) that currently offer retiree health benefits, and includes…

Rating Sex and Violence in the Media: Media Ratings and Proposals for ReformThe second release in a series of fact sheets and issue briefs on key topics in the field of children, media and health. The Media Ratings issue brief provides an overview of parental advisory ratings for movies, television,…

A broad and informative bimonthly report, the new Kaiser Health Poll Report provides key tracking information, including historical trends and in-depth analysis of public opinion about hot health care topics. The current Featured Topic contains additional trends in public knowledge and attention to news about seniors and prescription drugs, as…

The Health News Index measures public attention to and knowledge about leading health stories covered in the news in August and September. The Health News Index is designed to help news media and people in the health field gain a better understanding of which health stories Americans are following and…

This policy brief includes background information on Medicaid and its drug benefit, provides examples of how states are using the cost containment mechanisms at their disposal and addresses issues surrounding beneficiary access to outpatient drugs.Policy Brief

The NPR/Kaiser/Kennedy School Congressional Election Tracking Survey examines which issues are important to people when deciding how to vote in the November 2002 election for Congress. Just a few days prior to the election, the survey found that no single issue emerges as dominant for likely voters in deciding their…

The first fact sheet in a series on topics related to children, media and health focuses on video games — pulling together the key facts on the amount of time young people spend using video games, how use varies by age, gender and ethnicity, and the best research on the…