Windowed for source mods (they have a ugly habit of not letting me to desktop when they crash, forcing me to restart) and when I feel like multitasking. Fullscreen for other games. 1280X1024 when possible, but seeing as Pentium D and GT9500 don't make it very possible, 1024X728 mostly

What the hell are you, some kind of hate machine?
The guy comes along with a valid complaint and you pour a truckload of profane insults on him and then tell him his comment is "far by the stupidest comment" you've ever seen.

"I am frankly terrified of the disproportionate reaction you could have if someone looked at you the wrong way in the street."

I voted for the text-rich one, ALTHOUGH I don't want to see the technical details into the engine and modeling all that other stuff that will most likely fly over my head. Instead, I'm more interested about insight into the game design, discussions about the features and the history behind some decisions made in the game/mod. Images, to me, should be strictly illustratory.

Admittedly, in some case there's really hard to evade putting many images(esspecially when the progress has been largely graphical) but even then there's no harm in some insight.

Personally, I quite often just skip the news that are almost entirely picture-only (yes Dear Esther, I'm looking at you).

Hmm, agree with the fellows saying that they miss the narration that mentioned whether it was a update or a release. Also, the rocket flying over the screen made it a very sharp and clean transition. However, I do like the new format and its extra info and extended view of the gameplay. Now I don't have to go to the mod page to understand the general idea of it.

I hope that you plan to have subtitles in the remake. As it is now, the story is largely told by the narrator. I, as a non-native English speaker, had some trouble understanding him and thus couldn't really enjoy the story...in a story-based mod :/

A pretty interesting mod. Took a while to get the hang of the movement but it was a blast to sweep around, punting balls all over the place (and hear all the ball-related puns). A few thoughts after a couple of rounds -
#1 I had serious problems estimating the distance that my gravity gun gun could grab absorb the balls from. Maybe make those in range glow stronger?
#2 It seems that colliding with any of the neutral balls, even if they don't hurt you, causes your view to bob. Very annoying to maintain a good aim when flying across the map and your aim keeps bobbing around...
#3 Limited non-grappling movement maybe? Not asking for much, just enough to maneuver yourself out of corners/from behind some objects.