An attempt to create open source client and server software to my own specifications, heavily influenced by Neverwinter Nights and and several MMORPGs I've played.
Intention is to allow creation of both MMO's and smaller group or even single player games, while I build my own game during development.
While some code is already written I currently consider my project to be in planning, not even alpha yet. This will be updated once I have something I feel is worth showing.
Current plans:
Choice to use alternate systems for things such as player/monster combat, rather than 1 fixed style of game.
Choice to use 2d or 3d art for objects/players/etc.
Lua for server side scripting.
PostgreSQL for server side database. Eventual multiple database support (mysql etc).
sqlite for client side database functions (for data not sent to a server, as in an offline game).

A program for interactively solving crosswords, compatible with the Across Lite (tm) .puz format. Eventually, we hope to add support for constructing crosswords, and other grid-based word puzzles (like acrostics).

This is a python implementation Thud!, a boardgame. It aims to offer both backwards compatibility with the existing Thud! application while adding new features such as drag-n-drop interface, internet playability and computer opponents (AI).

It's a platform game, inspired by many games, like castevania and super mario bros.
You are Gobblash, and your mission is to complete quests by moving around on a level using your sword to smash enemies.

Adventure Develop would be a free and open alternative to AdventureMaker, providing an user-friendly interface and a complete environment for develop point&click game. ********** Development has been stopped because the engine is too distant to be compli

MMapper2 is a mud mapper especially written for the mud MUME (mume.org), combining the UI, network and storage modules from caligor's mmapper1 (mmapper.czechian.net) with the auto-mapping engine of alve's expandora (sf.net/projects/expandora).