And possibly Need for Speed: Most Wanted, as it was shown along with the aforementioned on the Origin Access website.

Hit up the links for more information on both Access options.

]]>http://www.vg247.com/2016/11/02/mirrors-edge-and-mirrors-edge-catalyst-head-to-the-ea-access-vault-next-week/feed/0Mirror’s Edge Catalyst, Star Wars: Battlefront, more coming to the EA Access and Origin Vaulthttp://www.vg247.com/2016/10/07/mirrors-edge-catalyst-star-wars-battlefront-more-coming-to-the-ea-access-and-origin-vault/
http://www.vg247.com/2016/10/07/mirrors-edge-catalyst-star-wars-battlefront-more-coming-to-the-ea-access-and-origin-vault/#respondFri, 07 Oct 2016 19:53:30 +0000https://www.vg247.com/?p=603333EA Access members on Xbox One and Origin Access members will have three rather popular games added to The Vault later this year.

As you noticed by the headline, the titles are Mirror’s Edge Catalyst and Star Wars: Battlefront. UFC 2 is coming as well.

From today, those with EA Access can grab a selection of XBL Arcade games which were just added on Xbox One. The list is below. For more information, hit up EA Access and EA Origin – or the links in this post will take you to them as well.

Heavy Weapon

Bejeweled 2

Bejeweled 3

Feeding Frenzy

Feeding Frenzy 2

Zuma

]]>http://www.vg247.com/2016/10/07/mirrors-edge-catalyst-star-wars-battlefront-more-coming-to-the-ea-access-and-origin-vault/feed/0Xbox Games with Gold offerings for September include Forza Horizon and Mirror’s Edgehttp://www.vg247.com/2016/08/24/xbox-games-with-gold-offerings-for-september-include-forza-horizon-and-mirrors-edge/
http://www.vg247.com/2016/08/24/xbox-games-with-gold-offerings-for-september-include-forza-horizon-and-mirrors-edge/#respondWed, 24 Aug 2016 19:40:08 +0000https://www.vg247.com/?p=598217Attention, Xbox Live Gold subs: your freebies for the month have been announced.

It releases on PC the same day as well, and will remain an Xbox One console exclusive for the entire month.

Assassin’s Creed Chronicles: China will also be available as a free download from September 16 – October 15.

Xbox 360 users with Xbox Live Gold can download Forza Horizon September 1-15. On September 16, it will be replaced by the original Mirror’s Edge through September 20.

Of course, the Xbox 360 games are also available for download on Xbox One thanks to backwards compatibility.

]]>http://www.vg247.com/2016/08/24/xbox-games-with-gold-offerings-for-september-include-forza-horizon-and-mirrors-edge/feed/0New discounts added to EU PS Store digital sale, Mirror’s Edge Catalyst is Deal of the Weekhttp://www.vg247.com/2016/07/20/new-discounts-added-to-eu-ps-store-digital-sale-mirrors-edge-catalyst-is-deal-of-the-week/
http://www.vg247.com/2016/07/20/new-discounts-added-to-eu-ps-store-digital-sale-mirrors-edge-catalyst-is-deal-of-the-week/#respondWed, 20 Jul 2016 20:12:51 +0000https://www.vg247.com/?p=593405New discounts are now available over on the European end of the PlayStation Store.

The Deal of the Week is EA’s Mirror’s Edge Catalyst for PlayStation 4 which is discounted now through July 27.

“It’s almost as if the game doesn’t realise that its quietest moments are its best. More than any cutscene, audiolog, or radio message, Catalyst’s story is best communicated through its architecture.”

At first glance, it’s easy to assume Mirror’s Edge Catalyst is set a decade or so in the future. The technology seems close enough: aerial drones; augmented reality contact lenses; voice-activated consoles that characters still have trouble getting to recognise their voice. The truth is, that decade could actually be closer to a century or more.

Catalyst has gone what I like to call “full cyberpunk”, presenting a city called Glass ruled by a corporatocracy called The Conglomerate, which itself was born from a failed socialist utopia called OmniStat. Its citizens are divided into “loCaste”, “midCaste”, and “hiCaste” classes – and that camel case isn’t a typo. Characters wax lyrical about “beatLinks” and “gridNodes” while decrying The Conglomerate’s influence over daily life.

Amidst this jargon, Catalyst’s setting comes across less as the techno-dystopia it thinks it is, and more an obnoxious Silicon Valley pipedream. Imagine if, one year, nobody told the attendees at CES that the convention was over, and an entire society began to grow out from it. That’s the city of Glass. I kept expecting its many pristine ventilation shafts to read “designed in California”.

The problem is that, as Catalyst’s rebellious protagonist Faith, you spend less than 30 seconds in this society before being whisked off-the-grid and back into your old life as a runner – a courier of sensitive information. Faith spends more time being told how terrible life under The Conglomerate is than experiencing it first-hand, and it’s couched in such nonsense cyber-babble that, try as one might, it’s hard to find a relatable in-point to these characters’ struggles.

The primary plot is proper sinister, but it throws so much at the wall that nothing sticks – there’s kidnapping, brainwashing, drugging, mistaken identities, even a mysterious cyber-ninja. It’s more muddled than Metal Gear. Most of this plot is advanced with dialogue delivered as earpiece voiceover while Faith is trying to concentrate on navigating a complex, intricate traversal puzzle with her sweet parkour skills.

It’s near impossible to pay attention to both – and honestly, the reason I’m here is for Faith’s fantastic freerunning. She can vault, flip, wall-run, slide, duck and tumble, and scurry up and along almost any surface in Glass’ open world. Her physical skillset is incredibly satisfying to explore and employ, because her movements are cushioned by a good amount of assistance, yet still reward precise timing with faster traversal. Glowing pickups litter the world in an attempt to encourage exploration, but they’re hardly necessary; the world is one giant obstacle course, and simply looking at a building and figuring out how to get to the top of it feels intrinsically rewarding.

This hub is dotted with short time trials, created both by Catalyst’s developers, and by other players. It’s possible to design your own time trial by simply running the route and choosing where to place checkpoints, then have this propagate this onto your friends’ maps. Catalyst sets itself up as an infinite time trial generator, and everything is there for it to happen except for one crucial factor: even ground. Faith can upgrade her parkour abilities by completing missions. Some of these upgrades just make her flat-out faster in certain situations than she was before. Even the game’s loading screen tips recommend unlocking all of Faith’s abilities before attempting to compete in time trials. It’s a non-issue once you have done so, but this takes hours – and some movement upgrades are locked until certain points in the story are reached.

To progress that story, Faith scampers back and forth across Glass to meet various characters and pick up missions. Taking place in intricate high-rise complexes, construction sites, underground facilities, and glistening corporate offices, these missions contrast the non-linear rooftop hub with highly linear, complex, and scripted set pieces. For the most part, these missions are enjoyable, in that they allow Faith to explore intricately crafted areas with often breathtaking architecture accentuated by Catalyst’s vivid artistic direction.

Where it all begins to fall apart is in the game’s combat. The first Mirror’s Edge game suffered because Faith was constantly being shot at, and Catalyst initially sets up brilliant solutions to the problem. The majority of enemies in the first half of the game wield melee weapons, and Faith can chain her parkour abilities directly into attacks to knock these guys out quickly. It’s satisfying because it’s a low-pressure situation; there is ample time to assess the threat, and the surrounding environment, before using the latter to eliminate the former.

By the second half of the game, Catalyst falls back into the exact same habits that crippled its predecessor. Its rooms flood with machine gun-toting goons (or worse – automated defense turrets) that punish platforming failure with death. It’s not fun.

Faith has an ability called Focus Shield which is ostensibly designed for such situations – if she chains enough parkour moves together, she’ll enter a flow state whereby bullets cannot hit her as long as she keeps moving. In early combat encounters, this works fantastically; Faith has time to skirt the edges of the level and build her Focus Shield up before zipping from enemy to enemy and taking them out with traversal attacks.

“By the second half of the game, Catalyst falls back into the exact same habits that crippled its predecessor. Its rooms flood with machine gun-toting goons that punish platforming failure with death. It’s not fun.”

However, in later levels, scripted encounters pit Faith against overwhelming odds, often in small arenas that make seamless parkour chains frustratingly difficult. Because her Focus Shield meter resets upon getting clipped by a bullet, or hit with a riot baton, there’s little opportunity to reach that flow state. In some cases, Faith can outrun enemies entirely, but it’s unclear when that’s possible and often takes death after death to figure out. At other times, the game won’t progress until Faith has knocked everyone out. The majority of Catalyst’s back half is soured with such situations.

One might argue that you need lots of enemies with big guns to heighten tension and drama as the plot reaches its conclusion, but then I’d argue you don’t have much of an imagination. Mirror’s Edge doesn’t need bullets whizzing past your head, or the walls and floor exploding around you, to be exciting – and yet, that’s what is happening by Catalyst’s conclusion.

It’s almost as if the game doesn’t realise that its quietest moments are its best. More than any cutscene, audiolog, or radio message, Catalyst’s story is best communicated through its architecture. The city of Glass is divided by caste, with distinct zones unlocked as the story progresses which house the mid, lower, and upper classes. You’ll go from commercial high-rises, to abandoned underground tunnels, to ritzy seaside residences. Taking the time to stop and absorb the sights sells you on the world better than any ruminations on corporate greed run amok.

This physical space, this ground Faith spends her life running over, is what matters. Because of this, Catalyst’s most emotional moment isn’t when a character is in danger, or a sinister scheme is revealed. Instead, it’s the first time Faith sees a tree: it’s lush, green, alive. The moment only lasts seconds, but you share in her awe, because you realise you’ve just been playing for twelve hours and haven’t seen a single tree in the rest of the city of Glass either. That is a future I would run far away from.

]]>http://www.vg247.com/2016/06/07/mirrors-edge-catalyst-review-the-same-mistakes-7-years-later/feed/0Mirror’s Edge Catalyst reviews round up – all the scoreshttp://www.vg247.com/2016/06/06/mirrors-edge-catalyst-reviews-round-up-all-the-scores/
http://www.vg247.com/2016/06/06/mirrors-edge-catalyst-reviews-round-up-all-the-scores/#respondMon, 06 Jun 2016 16:07:32 +0000https://www.vg247.com/?p=585990We’ve been waiting eight years for this. Does it live up to the hype?

Mirror’s Edge Catalyst reviews round up – all the scores

Mirror’s Edge Catalyst is out tomorrow, and it’s been a long time coming.

Mirror’s Edge was released back in 2008, and we first got wind of a second game in the series in 2013. We were hyped. Well, I was at least, and I wasn’t the only one.

Faith is finally back, hopping, skipping, and jumping her way through the city of Glass. The game is more of a reboot than a sequel, so don’t fret if you didn’t play the original because you missed it, or were too busy being a small child.

Enough reminiscing. Let’s get to the scores. As always, they’re are out of ten unless otherwise noted.

Mirror’s Edge Catalyst is out tomorrow, June 7, on PC, PS4, and Xbox One.

]]>http://www.vg247.com/2016/06/06/mirrors-edge-catalyst-reviews-round-up-all-the-scores/feed/0Mirror’s Edge Catalyst – watch the first 20 minutes of gameplayhttp://www.vg247.com/2016/06/02/mirrors-edge-catalyst-watch-the-first-20-minutes-of-gameplay/
http://www.vg247.com/2016/06/02/mirrors-edge-catalyst-watch-the-first-20-minutes-of-gameplay/#respondThu, 02 Jun 2016 10:14:26 +0000https://www.vg247.com/?p=585409Mirror’s Edge Catalyst is very close, take a look at its early moments.

Mirror’s Edge Catalyst – watch the first 20 minutes of gameplay

Mirror’s Edge Catalyst is officially out June 7, but if you’re an EA or Origin Access member, you can start playing a trial right now.

Mirror’s Edge TV show in the works

The science-fiction dystopia of Mirror’s Edge: Catalyst is coming to the small screen.

Deadline reports EA has penned a deal with Endemol Shine Studios to produce a TV show based on DICE’s first person parkour series.

“Runner and skilled warrior” Faith will be front and centre, and the story follows her after she is framed for murder, “as she is drawn into the fight against the ruling Conglomerate and becomes enveloped in a conspiracy that could bring down society itself”.

“We clearly see Mirror’s Edge as a franchise for the global TV audience,” Enedmole Shine Studios president Sharon Hall said.

“It has a strong female protagonist, a wildly rabid fan base and a worldwide brand that Electronic Arts and EA DICE have done an amazing job establishing.”

Well, there you go. Endemol Shine Studios is an arm of the production company behind The Biggest Loser and MasterChef, but focuses on scripted shows like Kingdom and Hell on Wheels.

]]>http://www.vg247.com/2016/05/26/mirrors-edge-tv-show/feed/0Mirror’s Edge Catalyst – run along the rooftops with Faith in this launch trailerhttp://www.vg247.com/2016/05/24/mirrors-edge-catalyst-run-along-the-rooftops-with-faith-in-this-launch-trailer/
http://www.vg247.com/2016/05/24/mirrors-edge-catalyst-run-along-the-rooftops-with-faith-in-this-launch-trailer/#respondTue, 24 May 2016 17:23:57 +0000https://www.vg247.com/?p=584227DICE has released the launch trailer for Mirror’s Edge Catalyst.

Mirror’s Edge Catalyst – run along the rooftops with Faith in this launch trailer

The game isn’t out for a couple of weeks, but the video gives us a glimpse at what’s in store.

Mirror’s Edge Catalyst delves into the origin story of Faith and players will follow along with her as she fights back against the oppressive Conglomerate.

Players will meet other residents of the City of Glass, participate in various missions and find hidden secrets.

The game also features Social Play which allows players to challenge their friends by creating time trials.

Mirror’s Edge Catalyst will be available on June 7 in North America and June 9 in Europe on Origin PC, PlayStation 4 and Xbox One.

]]>http://www.vg247.com/2016/05/24/mirrors-edge-catalyst-run-along-the-rooftops-with-faith-in-this-launch-trailer/feed/0EA and Origin Access members can play Mirror’s Edge Catalyst five days earlyhttp://www.vg247.com/2016/05/23/ea-and-origin-access-members-can-play-mirrors-edge-catalyst-five-days-early/
http://www.vg247.com/2016/05/23/ea-and-origin-access-members-can-play-mirrors-edge-catalyst-five-days-early/#respondMon, 23 May 2016 15:13:50 +0000https://www.vg247.com/?p=584019You can play a trial of Mirror’s Edge Catalyst early on PC and Xbox One.

EA and Origin Access members can play Mirror’s Edge Catalyst five days early

This is of course only a trial, as EA has done in the past with all upcoming releases. This time around, however, the trial isn’t the usual ten hours. Instead, you only get six hours of playtime before you have to buy it.

As always, save files carry over if you decide to get the full version. Your subscription also gets you 10 percent off the price, in case you buy it digitally from Origin or the Xbox Store.

Mirror’s Edge Catalyst is officially out June 7 on PC, PlayStation 4, and Xbox One.

]]>http://www.vg247.com/2016/05/23/ea-and-origin-access-members-can-play-mirrors-edge-catalyst-five-days-early/feed/0Mirror’s Edge Catalyst Play First Trial, 8 Vault games coming to Origin Accesshttp://www.vg247.com/2016/05/06/mirrors-edge-catalyst-early-access/
http://www.vg247.com/2016/05/06/mirrors-edge-catalyst-early-access/#respondFri, 06 May 2016 00:54:27 +0000https://www.vg247.com/?p=581676Origin Access will be hopping through May and June.

Mirror’s Edge Catalyst Play First Trial, 8 Vault games coming to Origin Access

This early access period has not been dated or detailed, but judging by previous releases it’s likely to be at least 24 hours before launch.

The trial is just one of a number a new additions to the subscription scheme across May and June. Eight new games will be added to the Vault – the collection of EA and third-party titles to which members are granted unlimited access. The newcomers are:

Mass Effect

Mass Effect 2

Mass Effect 3

Trine

Trine 2: Complete Story

Dungeons of Dredmor

Medal of Honor: Allied Assault

Peggle

The new games join a collection of 21 titles including Battlefield, Dragon Age, Titanfall, FIFA, The Sims and Dead Space. Origin Access costs $7 per month and also offers various trials and betas as well as a 10% discount on all purchases.

]]>http://www.vg247.com/2016/05/06/mirrors-edge-catalyst-early-access/feed/0When Mirror’s Edge Catalyst is stripped back it becomes a great racing gamehttp://www.vg247.com/2016/04/26/mirrors-edge-catalyst-beta-review/
http://www.vg247.com/2016/04/26/mirrors-edge-catalyst-beta-review/#respondTue, 26 Apr 2016 07:23:01 +0000https://www.vg247.com/?p=580167There’s a neat time-trial racing game underneath all that glare.

When Mirror’s Edge Catalyst is stripped back it becomes a great racing game

First, a little background info: I used to hold the number two record in the world for one of the time trials in the original Mirror’s Edge. I say ‘used to’, because eventually the leaderboards were overtaken by hackers – they’d open the level in the Unreal Editor, rearrange it in a straight line, and the leaderboard would accept their times without question. I’m definitely not still salty about that. But hey, second comes right after first!

Point being, my experience of Mirror’s Edge was different to most. Where others came away thinking ‘Why is everyone shooting at me when I’m trying to figure out where to go?’ or ‘Is this all there is to it?’, I spent close to 100 hours scrambling around each room and rooftop, trying to find the best way to shave half a second off my record. To me, Mirror’s Edge was a racing game, but in place of tire treads were Faith’s cool red shoes with the split toe – and I became intimately familiar with every floor and wall she left her footprint on.

It’s hard to race when taking a corner wrong means getting shot to death, though. Mirror’s Edge filled its levels with men with machine guns, and its skies with helicopters with machine guns. So many machine guns! If you got the timing right, you could disarm those men and use their weapons, but the best course of action was to keep running. That’s why the time trials, 30- to 90-second chunks of a level devoid of enemies, were where Mirror’s Edge worked best.

“By the end of the game I may be so intimately familiar with this entire city, that it becomes one giant, interconnected race course.”

But that wasn’t enough of a game for a lot of people, and I can understand why. So Mirror’s Edge Catalyst has two primary concerns to address: combat, and content. After completing the closed beta, which ends after a quarter of the story is completed, I can tell you many good things about the former, and many mixed things about the latter.

You know how, in The Avengers, you always see Scarlett Johansson doing some ridiculous flips before kicking someone in the face, and you think, ‘Boy, that’s a bit elaborate isn’t it?’ That’s the way Mirror’s Edge Catalyst wants you to fight – and it’s been systemised in a way that not only makes sense, but complements Faith’s parkour abilities in a way the first game never managed to.

This is possible because most of the enemies you encounter only have melee weapons, like riot clubs and stun batons. You can dodge around and punch through a handful quite easily, but the game rewards you for executing attacks off the back of a wall run, a long jump, or after whizzing down a zipline, with extra damage or instantaneous knock-outs. Faith’s momentum is, in essence, her damage output.

A small meter builds up in the bottom left corner of the screen as she runs, jumps, slides and rolls without interruption. Filling that meter puts Faith in a “flow state”, activating an ability called Focus Shield. As long as this meter stays full, and she doesn’t lose momentum, Focus Shield stays up and Faith can’t be hit by bullets. This give you time to seek out pieces of the environment to execute a flip, or wall run, on and chain into an attack, without worrying about being shot in the back.

As for your attacks themselves, you have two: a “flow attack” which knocks an enemy out of the way, allowing you keep running without losing momentum; and a “momentum transfer” in which you knock yourself into the enemy, losing all your speed but letting them deal with the equal and opposite reaction – potentially by falling off a building. The two attacks offer a simple but important choice, depending upon whether you want to stay and fight, or get out of there as fast as possible.

Unlike in the original game, combat in Mirror’s Edge Catalyst is no longer something you dread. It meshes with Faith’s character, her traversal abilities, and rewards skillful and efficient exploitation of the environment. It’s neat!

In the game’s first few hours, it’s rare to encounter a combat situation outside of a main mission. Instead, you’ll spend much more time traversing the rooftops of the game’s open world hub. This is where Mirror’s Edge Catalyst inundates you with “content” (read: stuff to do). There are collectibles, generic and repetitive side missions, and time trials to complete and clear off the map.

“I’ve had regular trouble simply seeing whether the space just ahead of me is an actual floor, or a gap that will send me plummeting to my death.”

The biggest issue here is that there is so much competing for your attention. The original Mirror’s Edge featured no heads-up display whatsoever, save for a little white crosshair in the center of the screen to stop you from getting motion sickness. Mirror’s Edge Catalyst crowds its own HUD with pop-ups and waypoints and all manner of on-screen text that it’s often hard to find a “flow state” of your own. Combined with an art style that emphasises pristine white buildings, and a lighting engine that tends to bloom and overbright anything touching the sun, I’ve had regular trouble simply seeing whether the space just ahead of me is an actual floor, or a gap that will send me plummeting to my death.

Runner Vision seeks to alleviate that. It’s a system that turns key pieces of terrain that you need to run and jump on a bright red, so that they stand out. However, Mirror’s Edge Catalyst adds a new layer: a red ghost line, constantly snaking its way ahead of you, along the exact path you need to follow. You feel like you’re being pulled along by a string. Fortunately, you can turn this line off, and opt for “classic” Runner Vision so that you still need to parse the environment. The game is much more fun this way.

In fact, I’m finding I’m having the most fun when I’m leaving the missions, collectibles, and story behind me, taking on user-generated time trials across the open world hub. This is the most exciting prospect to me – the notion that, by the end of the game, I may be so intimately familiar with this entire city, that it becomes one giant, interconnected race course. The races within won’t have lanes or barriers; they’ll simply say: get from one side of the city to the other. Go.

And since the leaderboards are all running on EA’s servers, hackers probably won’t be taking my number one spot this time.

Mirror’s Edge Catalyst is due for release June 7 on PC, Xbox One and PS4.

The Mirror’s Edge Catalyst Twitter account has teased some sort of activity, urging us to “stay alert this week” because “Faith is returning”.

Goodness knows what it means. New video? Magazine cover reveal? There may even be press previews underway or about to come out of embargo; nobody tells me anything.

Whatever it is, it’s about time; Mirror’s Edge Catalyst releases in May for PC, PS4 and Xbox One, and we know almost nothing about it. Then again, what more do you need to know before you risk spoilers?

Elimina is Steam Workshop user, who, using the tools at his disposal, recreates well-known locations and levels from other games, particularly the ones that would benefit the most from Dying Light’s navigational systems. His latest creation is remaking the opening level of Mirror’s Edge in Dying Light.

The level is still a work-in-progress but it looks very good already, accentuating red and yellow colours and creating Mirror’s Edge-like hallways/stairwells.

“This map is an exact 1:1 scale version of the map with every corner and detail almost identical using Dying Light’s resources,” says the creator, who’s also responsible for remaking Assassin’s Creed’s Monteriggioni in the game.

See how good it looks for yourself:

]]>http://www.vg247.com/2016/01/07/dying-light-mod-recreates-the-opening-level-of-mirrors-edge/feed/0Mirror’s Edge soundtrack composer returns for Catalysthttp://www.vg247.com/2015/10/01/mirrors-edge-soundtrack-composer-returns-for-catalyst/
http://www.vg247.com/2015/10/01/mirrors-edge-soundtrack-composer-returns-for-catalyst/#respondThu, 01 Oct 2015 09:52:12 +0000http://www.vg247.com/?p=550802Mirror’s Edge Catalyst is promised to have as good of a soundtrack as its predecessor.

One of the original Mirror’s Edge’s most memorable aspects, is its electronic, synthesiser-heavy soundtrack. The game featured music from Swedish artist Solar Fields, and EA has confirmed his return to work on Catalyst.

“My job is recreating these game environments musically and enhancing moments in the game. Setting the story to music,” he told the game’s blog. “Getting things like tempo changes perfect, and making everything sync with the gameplay is really challenging.”

Fields said he’s plays the game, looks at character bios and reads the script regularly with DICE designers to get the feedback he needs to create the music.

Mirror’s Edge Catalyst was shown off on EA’s gamescom 2015 stage this morning and it looked impressive. DICE came in to show an early mission form the game’s story.

The gameplay featuring the series trademark free-running, sliding, jumping, and our first look at combat and advanced navigation. The mission shown is where protagonist Faith starts her journey to become the city’s heroine.

Mirror’s Edge Catalyst developer DICE has deicided to drop shooting from the game entirely. Gunplay, which was awkwardly present in the first game, will not be a factor in the new one.

“In Mirror’s Edge Catalyst, you won’t be using any guns at all,” senior producer Sara Jansson told Polygon at E3. “We’ve completely removed that aspect of the game. You can’t even pick them up.”

Instead, Faith will rely on melee take-downs to neutralize baddies, but she won’t kill.

“Now the fighting is more of an extension of the movement. It builds on the flow. It fits a lot better with the game mechanics.

“When Faith is in flow, when she stitches together move after move without failing and keeps her momentum going, she’s actually invulnerable to bullets. That can keep her out of harm’s way. It’s only when she stops that she can get hurt.”

Amazon UK has gone live with the product page for Mirror’s Edge Catalyst, and revealed the game’s cover art in the process. Here it is for both consoles.

Standard art there, albeit with an odd choice of the name placement and orientation.

In other Mirror’s Edge news, a new comic telling the story of Faith – the game’s protagonist – will be published by Dark Horse Comics. The publishing house announced today that the six-issue series will be called Mirror’s Edge: Exordium.

The game’s narrative director Christofer Emgard will pen it, with art from Emgard, Mattias Haggstrom, Robert Sammelin, Henrik Sahlström, and Erik Persson, all of whom work at DICE.

The first issue of Mirror’s Edge: Exordium will go on sale September 9, priced $4.

We can expect more information during EA’s press conference on Monday June 15. In the meantime, you can read the letter in full below.

“Hello everyone,

Two years ago we revealed that we were making a new Mirror’s Edge™. Last year, we gave you a behind the scenes look into some of the early progress we had made. And though we haven’t said much else in all that time, we have been listening. Thank you for your incredible passion and your patience. I’m excited to tell you that it’s paid off — by this time next week, you will have finally seen more of the game at E3.

Mirror’s Edge has always had a special place in the hearts of all of us at DICE. The first game had a lot of promise. It was unlike anything else in terms of the gameplay and style — it had a unique soul. But as much as we loved that game, we knew it could be more. So that’s what we have set out to do as we introduce Mirror’s Edge to a new generation.

The team has spent a lot of time re-evaluating every aspect of the game and making it a new experience. This is not a sequel, this is not Mirror’s Edge 2. We have landed on a vision that honors the first game — pushing the boundaries of first person movement and diving deeper into the story behind our heroine Faith — but also brings a lot of great new, interesting gameplay and features to the experience for our players.

So on behalf on the entire team here at DICE, we can’t wait to show you what we have been pouring our heart and soul into. We can’t wait to introduce you to Mirror’s Edge™ Catalyst.

Sara Jansson
Senior Producer, Mirror’s Edge Catalyst”

]]>http://www.vg247.com/2015/06/09/mirrors-edge-catalyst-has-been-officially-revealed/feed/0Mirror’s Edge Catalyst confirmed ahead of E3 2015 revealhttp://www.vg247.com/2015/06/09/mirrors-edge-catalyst-confirmed-ahead-of-e3-2015-reveal/
http://www.vg247.com/2015/06/09/mirrors-edge-catalyst-confirmed-ahead-of-e3-2015-reveal/#respondTue, 09 Jun 2015 07:55:11 +0000http://www.vg247.com/?p=531167EA has confirmed that Catalyst is indeed the name of the new Mirror’s Edge game.

We’ve been referring to the Mirror’s Edge reboot as Mirror’s Edge 2 for sometime, before reverting back to just Mirror’s Edge. That was because we didn’t have a name or subtitle to play with.

This changed yesterday though when EA filed a trademark for Mirror’s Edge Catalyst in Europe, and registered a web domain to go along with it. We still weren’t sure about the nature of the trademark, but everything is clear now.

The official Mirror’s Edge Twitter account posted a new tweet confirming that Catalyst is in fact the name of the new game. It even comes with an excerpt from a dictionary.

A trademakr has been filed today for ‘Mirror’s Edge Catalyst’. It was filed in Europe through the office for Harmonization in the Internal Market (OHIM) by UK law firm J A Kemp, the same firm that usually handles EA’s trademark filings.

The trademark covers “computer game software, downloadable computer game software via a global computer network and wireless devices, and video game software.”

A mobile endless runner? The actual title or subtitle of the Mirror’s Edge reboot? A health-themed mobile app to get you to run everywhere? We don’t know, but we’re sure to find out during EA’s E3 2015 conference.

]]>http://www.vg247.com/2015/06/08/mirrors-edge-catalyst-trademarked-in-europe/feed/0EA handing out three free games this weekend through PlayStation Networkhttp://www.vg247.com/2014/12/06/mirrors-edge-need-for-speed-pvz-free/
http://www.vg247.com/2014/12/06/mirrors-edge-need-for-speed-pvz-free/#respondSat, 06 Dec 2014 21:21:01 +0000http://www.vg247.com/?p=504234During Sony’s PSX 2014 event today, EA’s Peter Moore took the stage to announce that three of the company’s games will be handed out free of charge for the duration of the event.

On Vita, you can pick up Need for Speed: Most Wanted, Plants vs. Zombies Garden Warfare for PlayStation 4, and Mirror’s Edge for PS3.

The games are available to anyone with a PSN account, so you don’t have to be a PS Plus member.

Moore said this is EA’s way of celebrating PlayStation’s 20th Anniversary, and a also a way to give back to the players.

Hurry and download the games, because they will no longer be free come tomorrow night.

]]>http://www.vg247.com/2014/12/06/mirrors-edge-need-for-speed-pvz-free/feed/0Mirror’s Edge, Mass Effect 2 other EA games added to PlayStation Nowhttp://www.vg247.com/2014/11/12/playstation-now-mirrors-edge-mass-effect/
http://www.vg247.com/2014/11/12/playstation-now-mirrors-edge-mass-effect/#respondWed, 12 Nov 2014 20:32:45 +0000http://www.vg247.com/?p=500668Sony has announced that Mass Effect 2, Mirror’s Edge and more will be coming to its PlayStation Now service.

Starting December 2, the following EA titles can be streamed through the service in North America:

Mirror’s Edge

Mass Effect 2

Dead Space 3

NBA Jam On Fire Edition

Bejeweled 3

Each can be rented for a week for about $1 per day, but there are other time options available.

PS Now went into Open Beta back in July, and as of today, users have “collectively accrued over 100 years of streamed game time on PS Now,” said Sony.

More information on a subscription service for PS Now hopes to be revealed by Sony “soon”.

]]>http://www.vg247.com/2014/11/12/playstation-now-mirrors-edge-mass-effect/feed/0Iconic locations from last-gen games recreated in higher-res and in HDhttp://www.vg247.com/2014/10/08/favourite-locations-from-last-gen-games-recreated-in-higher-res-and-in-hd/
http://www.vg247.com/2014/10/08/favourite-locations-from-last-gen-games-recreated-in-higher-res-and-in-hd/#respondWed, 08 Oct 2014 10:05:50 +0000http://www.vg247.com/?p=494978Have you ever wondered how would some of the levels in games from the Xbox 360 and PS3 era look if we have infinite hardware power? Well, wonder no more, someone has recreated them in HD, the way they deserve to look.

Tim Hijlkema is a talented artist who has recreated iconic locations from games like the Last of Us, Grand Theft Auto 5, Fallout 3, Half Life 2 and more. He used Cinema 4D and Zbrush, both professional-grade 3D and graphics software, to make the video below.

]]>http://www.vg247.com/2014/06/18/mirrors-edge-killer-instinct-minecraft-xbox-360-trials-fusion/feed/0Mirror’s Edge gets new combat footage out of E3 2014http://www.vg247.com/2014/06/09/mirrors-edge-gets-new-combat-footage-out-of-e3-2014/
http://www.vg247.com/2014/06/09/mirrors-edge-gets-new-combat-footage-out-of-e3-2014/#commentsMon, 09 Jun 2014 19:40:52 +0000http://www.vg247.com/?p=477310Mirror’s Edge has been given a new trailer during EA’s E3 2014 conference.

DICE explained in its new trailer that Faith’s new move-set started with her original Mirror’s Edge skills, and with in collaboration with parkour artists, the studio fleshed out her arsenal with new tricks.

Some combat was shown. It was very fast and DICE pledged to re-create Faith for a new generation.