ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed.

ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, …, many of Sierra’s AGI and SCI games (such as King’s Quest 1-6, Space Quest 1-5, …, Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment’s children’s SCUMM games (including Freddi Fish and Putt Putt games) and many more.

After 11 long months we are thrilled to announce the release of ScummVM 1.6.0. It’s not very often (if ever) that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed.

Let’s just list the new games 1.6.0 contains for you:

3 Skulls of the Toltecs

Eye of the Beholder

Eye of the Beholder II: The Legend of Darkmoon

Hopkins FBI

Tony Tough and the Night of Roasted Moths

The Journeyman Project: Pegasus Prime

Other significant features include support for the Macintosh version of Discworld 1 and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT-32 emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in Full Throttle. We have also added Belarusian, Finnish and Galician translations to our GUI.

Of course, there is much more; you can find the full list in our release notes. Enjoy!

ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&2 by AdventureSoft, Beneath a Steel Sky and Broken Sword 1&2 by Revolution, and many more.

1.6.0 (2013-05-31)

New Games:

Added support for 3 Skulls of the Toltecs.

Added support for Eye of the Beholder.

Added support for Eye of the Beholder II: The Legend of Darkmoon.

Added support for Hopkins FBI.

Added support for Tony Tough and the Night of Roasted Moths.

Added support for The Journeyman Project: Pegasus Prime.

Added support for the Macintosh version of Discworld 1.

General:

Added a new save/load chooser based on a grid of thumbnails. This is only supported for resolutions bigger than 640x400. The old chooser is still available and used for games without thumbnail support. It is possible to select the old one as default too.

Rewrote VideoDecoder subsystem.

Added Galician translation.

Added Finnish translation.

Added Belarusian translation.

Using the mouse wheel on a slider widget now changes the value by the smallest possible amount. This is more predictable than the old behaviour, which was to change the value by "one pixel" which would sometimes not change it at all.

Improved audio support for Amiga and AtariST versions of Future Wars. Now music fades out slowly instead of stopping immediately. Sound effects are now properly panned, when requested by the game.

CGE:

Soltys contains a puzzle requiring the ALT key to be pressed while clicking on an object. This puzzle has been disabled on devices not using this key.

Drascula:

Resolved multiple UI issues with the original save/load screen.

Added advanced savegame functionality, including savegame timestamps and thumbnails and the ability to load and delete savegames from the launcher. It's now possible to use the ScummvM save/load dialogs.

The F10 key displays either the original save/load screen, or the ScummVM save screen, if the user has selected to use the ScummVM save/load dialogs.

Dreamweb:

Now that the game is freeware, there is a small extra help text showing the available commands in the in-game terminals when the player uses the 'help' command. Previously, players needed to consult the manual for the available commands. Since this reference to the manual is a form of copy protection, this extra line can be toggled by the ScummVM copy protection command line option.

Groovie:

Simplified the movie speed options, and added a custom option for The 7th Guest. Movie options are now "normal" and "fast", with the latter changing the movie speed in T7G to match the faster movie speed of the iOS version. The game entry might need to be readded in the launcher for the new setting to appear.

SAGA:

Added music support for the Macintosh version of I Have No Mouth and, I Must Scream.

SCUMM:

Implemented Monkey Island 2 Macintosh's audio driver. Now we properly support its sample based audio output. The same output is also used for the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.

Improved music support for the Macintosh version of Monkey Island 1. It now uses the original instruments, rather than approximating them with General MIDI instruments, and should sound a lot closer to the original.

Added sound and music support for the Macintosh version of Loom.

Handle double-clicking in the Macintosh version of Loom.

Major bugfixes in INSANE (the Full Throttle bike fights).

TOUCHE:

Added support for Enhanced Music by James Woodcock (jameswoodcock.co.uk/category/scummvm-music-enhancement-project/).

Sweet - got the PSP port when that first came out. Let's hope the PS3 port takes advantage of upscaling.

On a side note - monkey island 1&2 are available already for PS3 via PSN (boo hiss) the special edition versions look very cool. If only i could buy them on disk - I don't have PSN access anymore (not updating past 3.41!)

To quote: "For anyone that does not have a clue on what ScummVM is, take a look at this site here: scummvm.org. It has a ton of info on what ScummVm is and does. But basically:

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

A quote from the man himself:

Hi, I am currently working on a ScummVM port for the PS3, much of it already works, but there are still some points which need fixing.The Source is located at lousyphreak's scummvm-ps3 at ps3 - GitHub it builds with the leaked 1.92 SDK, no .pkg yet, it needs to be launched via the homebrew mode of Gaia Manager (the only one i tested it with)

What works:

1.) most of it

What doesn't:

I have only tried a handful of games, this list is by far not complete.

1.) You will get corrupted palettes in most games (corruption is usually just minor)
2.) Beneath a Steel Sky crashes during the intro
3.) Many scumm games crash when showing the overlay (Start button)
4.) in some games the cursor has no transparent colors
5.) slowdowns may occur
6.) MT32 emu shows problems at least in MI2"