Hi Jump Kick does damage with a Base Power of 85; however, if the attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a {{type2|Ghost}}, it always counts as a miss.

Hi Jump Kick does damage with a Base Power of 85; however, if the attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a {{type2|Ghost}}, it always counts as a miss.

Effect

Generation I

Hi Jump Kick does damage with a Base Power of 85; however, if the attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a Template:Type2, it always counts as a miss.

If the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.

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| colspan="6" | Bold indicates a Pokémon which gets STAB from this move.Italic indicates a Pokémon whose evolution gets STAB from this move.*Indicates Pokémon that can only learn the move through chain breeding.
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|-
| colspan="6" | Bold indicates a Pokémon which gets STAB from this move.Italic indicates a Pokémon whose evolution gets STAB from this move.*Indicates Pokémon that can only learn the move through chain breeding.
|}
|}

|-
| colspan="6" | Bold indicates a Pokémon which gets STAB from this move.Italic indicates a Pokémon whose evolution gets STAB from this move.*Indicates Pokémon that can only learn the move through chain breeding.
|}
|}