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Sunday, 30 January 2011

Caledonian Uprising - Day 1

So, I'm going to give some brief thoughts on both days of the Caledonian Uprising and then they'll be a post on the many many lessons that I learned...

Game 1 - Peter's Chaos Space Marines

Daemon Prince, Wings, Warp Time

Daemon Prince, Wings, Warp Time

4 Terminators, Mark of Khorne, 4 Combi-Meltas, 1 Power Fist

8 Khorne Bezerkers including Skull Champion with Power Fist, Rhino

8 Khorne Bezerkers including Skull Champion with Power Fist, Rhino

8 Khorne Bezerkers including Skull Champion with Power Fist, Rhino

8 Summoned Lesser Daemons

8 Summoned Lesser Daemons

2 Obliterators

2 Obliterators

This was a really odd game, I kind of always felt in control but at the end of turn 5 it would have been a draw. However, if it had gone to turn 7 I could possibly have tabled Peter (all he had left was a Daemon Prince with a single wound, two Bezerkers and a Rhino) Yet despite all that, I only won by 120VPs at the end of turn 5. Like all Marines, those Beserkers proved very resiliant and those Lesser Daemons with their ability to assault on the turn they deep strike are awesome (why don't more people take them??) In the end I only really saw them off due to the power of Counter Attack.

Game 2 - Ian's Imperial Guard

Company Command Squad, Lascannon

Platoon Command Squad, Lascannon

Squad 1, Grenade Launcher, Autocannon

Squad 2, Grenade Launcher, Autocannon

Squad 3, Autocannon

Heavy Weapons Squad, 3 Mortars

Special Weapons Squad, 3 Plasma Guns

Special Weapons Squad, 3 Meltaguns

Platoon Command Squad, Lascannon

Squad 1, Meltagun, Commisar, 2 Power Weapons, Krak Grenades

Squad 2, Meltagun, Power Weapon, Krak Grenades, Plasma Pistol

Squad 3, Meltagun, Power Weapon, Krak Grenades

Special Weapons Squad, 3 Plasmaguns

Special Weapons Squad, 3 Meltaguns

Leman Russ, Lascannon

Lema Russ Demolisher, Lascaonnon

2 Griffon

We were playing Roll Dice and Tie and I was determined not just to sit on my Objective and take a draw. However, a couple of wrecked vehicles stopped my assault on Ian's Objective and a couple of failed Pinning tests meant that he contested my with a Leman Russ. Again is was a really close game - I was winning at the end of 5, losing at the end of six and would probably have nicked a draw if it had gone to 7. Highlight of the game was the nearly indestructible Land Speeder that took a full turn of shooting and then had to be assaulted to get it off Ian's Objective. He managed to destroy it with Krak Grenades and lucky for him he wrecked it as an explosion could have taken some of his squad with it.

Game 3 - Brad's Space Wolves

I didn't get Brad's exact list but it had three Rune Priests with Living Lightning, 2 squads of Long Fangs and two Autocannon Dreads.

I have to admit that this was probably the most boring game I had in the tournament. Brad sat in his corner. I sat in mine. We shot at each other. He had more shooting - he won.