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Rotating weekly meaningful events

In the past we've seen some very meaningful events and how they've made actual progress towards people attending events such as those in Mistmerrow, Whalesong, and Aegis. I want to see those happen more often.

What we tend to see is that events last 2-4 weeks, and by the second week considerably less people attend anymore because of boredom or not caring for the rewards. We saw this with the last event in Mistmerrow where people got more rewards for attending as well as to kill the boss monsters afterwards. Folks attended for a few days in mass... Mass! Full raids on every side! After those few days though, participation once again died out.

Proposition:
To avoid this "staleness" of meaningful events, we need some system of Publisher-triggered rotating events. This means week-long events that double or triple rewards for specific events, each week. This means one week we can have Mistmerrow rewards tripled, another we could have Luscas tripled, and so on. This makes the mass-attended gameplay rotate frequently and that allows for less-stale gameplay overall.

I strongly suggest tripling rewards in these cases as well, because for such amounts of rewards it becomes a real strategy to come out to events if only to try to prevent others completing them.

Idea list of rotating events, meant to fuel more thoughts:

Events that give special rewards such as killing the bosses after Mistmerrow. Giving coins is okay, and encouraged, because even if players miss it one week it will just come back another week instead.

Alternatively perhaps coins for every event are always the same, but switch what event they are rewarded from.

Triple rewards from specific common events such as Halcyona, Mistmerrow, Aegis, Whalesong, Luscas, Abyssal, CR, GR. The idea is to only have 1-2 active every week to emphasize focus on those to be attended by everyone for the duration without it becoming stale by lasting too long.

The goal here is to push for as much control as possible to Trion and other regions to allow for these events to occur often and rotate often- so even if you miss it one week you'll still be able to do it again another week. This also lets overall gameplay become less stale as the events switch frequently. Korea already has weekly events of their own but this would allow every region to control what the "mass attended" event becomes, and frankly, these ideas are more interesting than those weekly things that Korea gets.

If anyone has additional comments or suggestions, please feel free to contribute to this thread. Even if it's something as simple as "#Agree" or #Disagree" that would be brilliant, though if you disagree I'd encourage you to give us more of your thoughts.

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I have no real issues with what you propose other than to suggest you add an arena event given we are now forced into doing ill conceived and terribly balanced arena's for the kyrios currency.

I personally do very few events these days because they are boring with crappy rewards. Your proposal would work for me because it just extends in game activities I either do or dont do based on personal taste.

In the past we've seen some very meaningful events and how they've made actual progress towards people attending events such as those in Mistmerrow, Whalesong, and Aegis. I want to see those happen more often.

What we tend to see is that events last 2-4 weeks, and by the second week considerably less people attend anymore because of boredom or not caring for the rewards. We saw this with the last event in Mistmerrow where people got more rewards for attending as well as to kill the boss monsters afterwards. Folks attended for a few days in mass... Mass! Full raids on every side! After those few days though, participation once again died out.

Proposition:
To avoid this "staleness" of meaningful events, we need some system of Publisher-triggered rotating events. This means week-long events that double or triple rewards for specific events, each week. This means one week we can have Mistmerrow rewards tripled, another we could have Luscas tripled, and so on. This makes the mass-attended gameplay rotate frequently and that allows for less-stale gameplay overall.

I strongly suggest tripling rewards in these cases as well, because for such amounts of rewards it becomes a real strategy to come out to events if only to try to prevent others completing them.

Idea list of rotating events, meant to fuel more thoughts:

Events that give special rewards such as killing the bosses after Mistmerrow. Giving coins is okay, and encouraged, because even if players miss it one week it will just come back another week instead.

Alternatively perhaps coins for every event are always the same, but switch what event they are rewarded from.

Triple rewards from specific common events such as Halcyona, Mistmerrow, Aegis, Whalesong, Luscas, Abyssal, CR, GR. The idea is to only have 1-2 active every week to emphasize focus on those to be attended by everyone for the duration without it becoming stale by lasting too long.

The goal here is to push for as much control as possible to Trion and other regions to allow for these events to occur often and rotate often- so even if you miss it one week you'll still be able to do it again another week. This also lets overall gameplay become less stale as the events switch frequently. Korea already has weekly events of their own but this would allow every region to control what the "mass attended" event becomes, and frankly, these ideas are more interesting than those weekly things that Korea gets.

If anyone has additional comments or suggestions, please feel free to contribute to this thread. Even if it's something as simple as "#Agree" or #Disagree" that would be brilliant, though if you disagree I'd encourage you to give us more of your thoughts.

I actually wonder how it would be if we had the daily events themselves on a rotating schedule. Rather than having all these events regularly (like Halcyona, Mistmerrow, Abyssal, etc), have one event happening for the whole week? Along with a chest reward that gives you better and better rewards the more you attend that week (although, maybe not such a great increase in rewards that it becomes mandatory to finish it all, just a nice cherry on top if you do).

Because I think one reason why raids can be sparse for these events (particularly daily ones like Halcy, MM, CR/GR) is because their rewards come from daily quests. Which, if you've finished once, there's no need to go again. If on your server, the bulk finish this quest in the morning and you come on at night, there's going to be no one joining the raid.

I agree that events tend to bring peeps out to play and this is a great suggestion. on this same topic WTF where are the holiday events? Peeps likes them and oh how cynical to put holiday items in the cash store but offer no prezzies for the loyal of archeage even for CHRISTMAS!!! if you cant come up with a new event for a holiday why not dust off the software from a previous well enjoyed event such as the box bashing which was enjoyed pretty much by everyone?