Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%.

Glyphs

Glyph of Dark Succor has been redesigned. Rather than placing a 15% maximum health floor on Death Strike healing while in Frost or Unholy Presence, it causes the next Death Strike within 15 seconds after killing a foe that yields experience or Honor Points to heal for at least 20% of the death knight's maximum health (still requires Frost or Unholy Presence).

Thrash initial base damage has been increased to 1464 1042, up from 339. Initial damage attack power scaling has been decreased to 13.8% 9.82%, down from 19.2%. Periodic base damage has been increased to 816 581, up from 189. Periodic damage attack power scaling has been decreased to 2.35% 1.67%, down from 3.26%. In addition, a bug was corrected where armor decreased the periodic damage done by this ability.

8 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.

Claw's additional damage has been reduced by 35%, from 1101 to 710. (Tooltip fix?)

Faerie Fire (Feral) bear form damage has been increased by 333%, from 679 to 2950. Now scales from 10.8% of AP, down from 15%.

Ferocious Bite can now consume up to 35 additional energy to increase damage by up to 100%.

Lacerate base damage has been increased but AP scaling has been reduced. Now deals [3608 + 5.52% of AP] damage and making them bleed for [345 + 1.85% of AP] damage over 15 sec, instead of [2088 + 7.66% of AP] damage and making them bleed for [75 + 2.56% of AP] damage over 15 sec.

As many of you who play goblins and worgen may have noticed, the sound usually associated with your characters' "/roar" emote was removed in patch 4.1. This was done to help resolve an issue that caused the sounds associated with the both the "/roar" and "/attack" emotes to play simultaneously whenever the "/attacktarget" command was used.

We know that many of you missed hearing your /roars, so we're happy to report that, in patch 4.2, goblin and worgen characters will once again have a sound associated with the emote. Even better, we're adding brand new sounds for "/roar" for all playable races.

We're excited to be able to introduce these new sounds and hope you have a roarin' good time with the updated emotes. (Yes, I went there. Rawr. :3)