Even with Revenge of the Wild, this card is still bad. At 8 mana, you’re only going to play that combo on turn 10 (9 with coin, but that just hurts your first eight turns more), and there’s no guarantee you pull powerful minions or three beasts, unless you’re running a beast deck. So best case scenario, you pull King Krush and two Charged Devilsaur, who can likely kill three minions before resummoning to clear any other threats or go face. That dream scenario is obviously very powerful, but you’re more likely to pull weaker minions who can potentially kill opponent’s minions before you decide whether it’s worth it to resummon. That’s a very expensive turn for something that’s not guaranteed to help you with board control or pushing damage.

In a hybrid spell hunter deck that includes a few powerful minions (and sacrifices the “no minions” benefit of certain spell hunter cards), you can boost your odds, but I’m not convinced that’s a better approach than simply running basic Spell Hunter.

My only real issue with it is that the minions can all attack the same thing, even if it died already from the first attack. That really seems like an unnecessary and arbitrary layer of RNG not needed on this card. They should at the very least make sure to always attack minions that are actually alive first.