Gamearth:
It was supposed to be just another Sunday night fantasy role-playing
game for David, Tyrone, Scott, and Melanie. But after years of
playing, the game had become so real that all their creations—humans,
sorcerers, dragons, ogres, panther-folk, Cyclops—now had existences
of their own. And when the four outside players decide to end their
game, the characters inside the world of Gamearth—warriors,
scholars, and the few remaining wielders of magic—band together to
keep their land from vanishing. Now they must embark on a desperate
quest for their own magic—magic that can twist the Rules enough to
save them all from the evil that the players created to destroy their
entire world.

Gameplay:
It was written in the Rules—Save the World! Over the past two
years, a group of four players had given so much to their
role-playing world that it had developed a magic of its own. The
creatures, warriors, sorcerers, thieves—all had come alive. And now
there is an odd connection between the gamers and their characters,
splitting into factions to determine the fate of the Game itself and
both the inside and the outside worlds.

Game’s
End: It’s all-out war between the players
and characters in a role-playing game that has taken on a life of its
own. The fighter Delrael, the sorcerer Bryl, as well as famed
scientists Verne and Frankenstein, use every trick in the Book of
Rules to keep the world of Gamearth intact while the outside group of
players does everything possible to destroy it.