What arty was your son playing? I play tier 8 and 9 arties. I have to shoot and move a lot. At times I end the game by being forced to go as a TD. This is hard to take when before arty was nerfed. I got top gun in at that time my Grille. Carried the game, won the game. Then however, we could load with AP if we had to turn TD. I see your attempt here as the common same old ant-arty rant. Which interpreted says, Please WG, take out everything that is a hurdle I have to jump to win a game. Enough said.

Again Ivilkilu, You assume to much which makes for difficult conversations between posts. I did not call out for removal of anything nor did I say I want to make it easier to win. Just wanted to talk about the current arty as I see it.

Again Ivilkilu, You assume to much which makes for difficult conversations between posts. I did not call out for removal of anything nor did I say I want to make it easier to win. Just wanted to talk about the current arty as I see it.

i honestly do not see a problem with arty.

most cases if you use a spall liner you will not get that huge amount of damage from one.

easy kills for arty tend to be open top TD's because low HP and no armor.

the system is setup for you to see what direction arty hit you from.

you can turn your heavy armor that way or tell your team what direction you were hit from.

Everything every time is Artie's fault. OP says he let his son play on his account. How old? How often? You whiners think Players giving the logins and controls of their accounts over to the10 year olds might be why your team is a super failure? Not arty.

His sons have their OWN accounts, they play in the same room and can look over each others' shoulders. His sons are 18 and 20. Reading is tricky.

i couldnt get through all the unrealistic comment from non arti players.... arti is so nurffed that its not as fun as it use to be... but a real prob with arti is unrealistic xp and money earned. its soo fkn low its impossible to play only arti. ive been grinding for a verrry long time to get my next tier arti. 3.5 mill is just impossible to get.

as for the tankers that complain... u need to play arti to be a better tanker. help ur support to support u. oh ... and use cover :p

but ... if we could choose our maps when we chose our tanks for battle, it will show many diffs in who (tank favs) chooses each map. some maps are faves for tankers but arti hate them... oh ... arti luv ppl who camp ... just saying

Cammo, would be an actual feature, not just pretty. It would be possible for 2 enemies actually bump into each other without lighting up. There would be actual spotting skill involved , again not just a mathematical formula.

Several Blackhorse have long felt that there should be a timer on Spotting, something like at least 2 seconds of LOS time (varying with terrain, distance and camo value) to fully spot, ie, identify, enemy targets and perhaps also to spot "possibles". In no case should a target spotted in Open Ground, traveling in Open Ground, and remaining in Open Ground while Spotted ever disappear from a Spotter's LOS unless hard cover or dense concealment interposes due to motion of the Spotter and/or target.

While 3 SPGs per team may be too many, 2 should probably be the cap, and they ought to be allowed to form-up in the Garage ...

That's right, I said it - Two friends with arty should be allowed to platoon!

Several Blackhorse have long felt that there should be a timer on Spotting, something like at least 2 seconds of LOS time (varying with terrain, distance and camo value) to fully spot, ie, identify, enemy targets and perhaps also to spot "possibles". In no case should a target spotted in Open Ground, traveling in Open Ground, and remaining in Open Ground while Spotted ever disappear from a Spotter's LOS unless hard cover or dense concealment interposes due to motion of the Spotter and/or target.

When I play arty I will pick a medium over a heavy because you do more damage (they don't fit spall liners) and it is a quicker way to take a gun out of the battle which is important. Then you have the luxury of pinning down the surviving heavies for your team.

What works quite nicely is knowing where the soft targets are going to position when they are engaging your team and then just click & watch. With a little practice you can lead shots on fast lights, this morning I managed to pick off a Black Dog (900 plus damage) after he went dark because he was following the low areas to get back to safety.

First off let me say 1.0 is awesome. Love the music, love the new maps, love the physics, you almost hit this out of the park but one thing is left to adjust in my opinion....Artillery...

I just watched my son try artillery today and I was surprised at how well they can see and shoot without having to reposition during a game. Just to clarify, I have (2) sons 18, 20, and they each have their own accounts. and we have a computer room/office in our house and we can easily watch each other play the game

I want to maneuver with strategy not worry about getting triple shot from above by something I cannot see or stop. As a tanker we have to move, pivot, scrape, aim, wait, pull back, and then reposition constantly but as an artillery player you can sit still most of the game and fire without fear on all the tanks in the field. until the very end of course if you lose. This makes me stay away from artillery as much as possible.

I have several suggestions:

Only allow the arty to see Hvy, Md, Lt, At, and tank location with a symbol.

Don't allow arty to shoot outside its line of sight (yellow line) and only allow artillery to target "lighted tanks"

The new fire mode is way to powerful. Allow sniper mode only (arial mode).

Or make the arty have to close the distance if it wants to fire in the new fire mode.

Do not allow more than (1 or 2) arty in a game. (3) is just over the top and can be a hindrance depending on how the game rolls.

Have an option for arty to switch to a light or medium back-up tank on city maps.

I have only played a small handful of artillery games. I don't mind arty but too much is too much. Something needs to be adjusted to balance the fun of the game from the tanker perspective.

Thanks for any consideration,

Steve H.

Aka: KillingBlow - an below average tanker but still has lots of fun.

Arty used to be much more powerful, it's already been adjusted and WG stated they are done nerfing arty. You have to get used to it or move to Blitz that doesn't have arty. Limiting them further per mach would ruin their queue times and many like the challenge and excitement that 3 arty per game have. It's a challenge, but fun once you can do it. You have to alter your play style to the number there are per match, it can be done, as we have many purples on NA.

Going by my <best guess> formula ... 1 arty would then be mitigated with significantly higher dpm globally speaking ... more damaging, accurate, faster firing and possibly more durable ... consider the present formula with up to 3 artillery, now condense it down to a max of 1 ...