Koupit GIGANTIC ARMY

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"Fans of Cybernator or Assault Suits Valken should pick this up and feel right at home. A 2D game that gives the sense of driving a heavy mech in combat."

Informace o hře

Side-scrolling mech-shooting bad-assery is BACK!

GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.

It is the 21st century and Earth is at war with the Ramulons – an alien race determined to stop humanity’s advance into space.

Mankind’s war against the Ramulons has reached the planet Ramulon itself and it is now down to YOU to pilot the ‘GMR-34 SALADIN’ - a Manned Combat Robot - and take on the Ramulon army. Customize your arsenal of explosive, projectile and plasma weapons, and combine them with melee attacks, thrusters and shield to take the fight to the enemy and end the conflict!

Gigantic Army is a love-letter to NCS Masaya and their Assault Suits series. This might be before your time, but have you ever heard of Cybernator? Target Earth? Gigantic Army is designed much the same way. This is a mech shooter, but not that flashy Gundam Wing crap. The kind where all the mechs fly around looking beautiful, while J-POP plays in the background. This is more along the lines of The 08th MS Team. The best words to describe it are a mixture of CRUNCHY and CLUNKY. Let's call it CRULUNCHAKY.

Usually an action game being called CRULUNCHAKY is a bad thing, not so with Gigantic Army. All the mechs in this game have weight. Within seconds of starting the game you really gain an understanding of how the MECHanics work. Every movement in this game is calculated, and playing effectively is knowing when to "lead" enemy fire away. Raw reflexes are fine, but your mech is a bit too slow, heavy, and bulky to make those tight dodges. For the most part, enemies aim their guns at you when they fire, and larger mechs have a plethora of weapons they cycle through. Truly understanding this game requires predicting every possible attack, and then moving into position to do the full amount of damage. The nice thing about all that I just said, is that it's alot easier to figure out in-game. Gigantic Army has a natural level of difficulty. If you play smart and don't rush things, you'll get far.

Upon starting the game you get to choose your primary and limited secondary weapons. What you choose decides your style of play. Do you want good crowd control, don't mind long mini-boss fights, but want to finish end-bosses quickly? Go with the spread shot and laser cannon. For anything that gets too close you've got a pile-bunker. Expect the jump, hover, and dash abilities to see a lot of use as well. When all else fails, bring up the shield to block enemy bullets. An important thing to keep in mind, is that you can't block while jumping. Think of it as a commitment, choose one that suits the current situation.

Unlike Target Earth aka Assault Suits Leynos, the missions in Gigantic Army don't have any real objectives. There's no escorting, protecting, or any of that nonsense. Reach the end of the stage, and destroy everything in your path. There's a time-limit to keep you focused, power-ups along the way, and occasionally there are mines. The bosses are well-designed. Some move around a lot, others rely on their superior firepower, and there are even a couple unique fights. This game moves and ends very quickly. If all you want to see is the ending, this game will last about as long as the average 16-bit action game.

But that would be too easy wouldn't it? Upon completing the normal difficulty you'll unlock hard, and eventually insane. Enemies pack more firepower, you'll run into some new mechs, and the action gets hotter and heavier. Also you're expected to bring your SSS game if you want to get those high-score achievements. Move fast, don't take any damage(NONE), and kill everything. Sure it might be what you've been doing since you started the game, but you've got to do even better.

Gigantic Army is a very solid game. I highly recommend it to fans of the aforementioned mech-shooters, but really anyone can enjoy it.

The timer is a very welcome feature (if you are no pussy) and makes you play the game like these games are meant to be played, so no wandering around, no checkpoints, no savegames and no stupid interruptions.You go forward, destroy anything in your path and blow-up the bosses in one single time.

I liked the controls too, the aim lock while shooting gives you a nice control over where you are firing when you dodge the bullets in mid-air and about that the bullet-hell elements are good but maybe this game needs more bullets (though I'm looking forward to Insane Mode about this).

Here and there I'm reading complaints about the game being too hard... honestly on normal mode I found it quite enjoyable (but satisfying) and played so far a couple of times on hard mode and it's not impossible at all, so you better refine your skills you... complainers!

And this is one of these games with a great set of very fun (and not unreasonable) achievements.

A great platforming shooter based on classic arcade games. With old-school time limits, graphics and giant bosses, and general being a badass, this game is great. However, its short length may make it better to wait until it is on sale to buy.

This game is ok I guess. it's nice to pick up and kill some time, but I never really got an urge to want to complete it. So for 1 or 2 dollars I would say it's an ok choice, but for 5 dollars your money can be best spent elsewhere.

This is a great game. At first the game felt a little slow and weird until i found out about the shield and how to dash. I like the different main and special weapon styles you can choose from. I would recommend playing this game with a gamepad or arcade stick because i tried to play with the keyboard and it was a horrible experience trying to aim.

For those of us old-schoolers who mastered Cybernator and Metal Warriors, this will take you back to good times.

Pros:-Nostalgia City-Multiple weapons-systems-Mixes the grand-scale and grit of Cybernator (SNES) with the "badass-hero vs maveric" feel of the Megaman Series.-Seperate HP, Manual Shield, and Thruster gauges.-Multiple Bosses per level.-Keypad config.

Cons:-Japanese key-pay control system..... really not use to it. After I changed the controls to WASD movement, SPACE for jump, and JKL for Weapons, it made a massive difference. If you're already use to the Jap system, you'll love it right off the bat. And for those of you not use to it; BEFORE YOU CHANGE THE KEY CONFIG, "Z" IS ACCEPT, "X" IS CANCEL. Very important.-Playing this style of game on a computer is different for me. Difficult to get use to the controls, even after changing to WASD & JKL. Playing on a gaming system would be far better.

All in all:It's not as hard core as Metal Warriors (but then again, nothing is), but it's a great game in it's own right, even better if you grew up loving the side scrolling mech games.7/10

Pretty great game. Controls are a bit clunky, but ti comes across as a design decision, since you're piloting a big clunky mech, rather than a maneuverable one like you might see in Gundam. 3 primary guns and 3 special weapons to choose from. Some very nice animation, especially in the background as you fight. Challenging enough you should get your money's worth.However, you can't change the resolution, and I would definitely recomment a gamepad.

I don't know about Metal Warriors or the glorious SNES age or retro stuff or whatever. I just know that I'm having tons of fun with this game. Great arcade sidescrolling shooting action. I like how different the 3 weapon and special choices feel, shooting all of them and destroying mechs upon mechs is really satisfying, especially using your special to finish off a boss. The story could have been presented better, I found the slowly scrolling PDF tale boring and skippable, but the game itself is a blast. For this price, I think it's well worth it.

It's not very pretty, the sound isn't exactly very good and the gameplay is less interesting than the top-tier similar games of the 16-bit era but it's still not bad, especially if you can catch a sale on it.

A message for developer: if you think your product is good enough to sell with 5$, why not go that one little extra mile and get a proper, awesome 16-bit era music track and sfx as there's tons of us in the indie scene who can do that with a reasonable price?

I would also add the Z / X key info to main menu as not everyone especially on the big market are aware of the unspoken, japanaese shmup-based configuration.

All and all, it's okay. One day at my hands, it'd be better :-) One week with some money, I think it would be fantastic.

Gigantic Army is a sidescrolling mecha shooter similar to the likes of the Assault Suit series and Front Mission Gun Hazard. Though I did enjoy some aspects of this game, and I really would want to like this game as a mecha fanatic, I just can't recommend it due to some bad game mechanics:

1) TIME LIMIT - You control a slow moving mech and you start off with little time. The ONLY way to add time is to find containers with T powerups around the stage, but you're not encouraged to explore since you already start off with little time. Enemies don't even drop powerups, so if you took too long against that sub-boss and took too much damage well then good luck with the rest of the stage.

2) NO CHECKPOINTS - When you die, you only have 3 continues. And when you continue, you start at the way back at beginning of the stage.

3) DAMAGE CARRIES OVER THE NEXT STAGE - Although you do get healed at the end of a stage, however the amount of healing depends on your score. So you're not going to watch out for the time, you're also going to worry about taking as little damage as possible while worrying about killing as much enemies as possible to increase your score and increase your healing for the next stage.

4) MOVEMENT PROBLEMS - Yes I know you're controlling a mech, so it makes sense it moves slow. But in Gigantic Army's case, it's a bit too slow because of the time limit. You can dash, but it's very short and it's inputted via tapping forward twice and it doesn't respond well. And no, there's no dash hotkey. There's no double-jump, but instead there's a booster to let you fly for a few seconds as long as you have fuel. Fuel regenerates quickly, but its tank capacity could be higher. Some platforms can't be reached unless you have a full tank, which means you'll have to wait for a while for it to fill up before you jump. If you make a mistake and failed to reach a platform, you'll fall and have to wait for the fuel tank to replenish before you try again meaning that's seconds wasted. And finally there's no "jump down" from platforms. So if you see some powerup boxes below a platform, you'll have to walk all the way to the edge to fall down then walk underneath the platform. And it sucks if those boxes didn't have any Time powerups, so that's time wasted.

5) CANNOT CHANGE WEAPONS IN BETWEEN MISSIONS - When you start a game, you get to select 1 main weapon out of 3, and 1 special weapon out of 3. That's the only time you get to select a weapon. It could have been nice if it was like some space shooters that allow you to change weapons after a mission.

6) SPECIAL WEAPONS HAVE LIMITED AMMO - You get to chose among 3 back weapons: Cluster Bomb with 12 ammo, Missile Barrage with 6 ammo, and a Beam Cannon with 2. Unfortunately you cannot pickup ammo for them, so you'll have to save them for bosses or large enemies. And if you missed, too bad. They do replenish at the beginning of the mission though.

Like I said I really would want to like this game, but these game mechanic problems just prevent me from doing so.

This is the best adjective for the game and also the sound you will hear from the beginning to the end...Do not be fooled by the screenshots: game runs at 640x480 pixels, so it will be way more pixelated and blurry (really a SNES feel). You play as a mechwarrior, but your engineers did an horrible job (so I am not surprised we are failing to the enemies):- They included a "dash" move that is nearly impossible to use (I also finished the game without knowing its existence...)- They forced you to finish a level in only a couple of minutes (well, they could have put some fuel instead of the time, it would have been way more logical)- They gave you the speed of a legless man (next time please give me wheels, not legs)- They made the clunkyest mech ever, it cannot change its shooting line when firing, it cannot change its shield position when parrying, it cannot launch the "special attack" while moving (making you an easy target!)

You have to overcome all these defect and save the World.Add some minor defects of the game: no saves, bad keys mapping, bad full screen mode (use lanczos next time, please), too few levels...Well, it is way easier than it sounds: I finished the game in half an hour (at easy).

Next time, please build a better mech to use, or I will let the World be annihilated by the usual "I didn't even read the story, but there will be for sure an evil army attacking us and I am the last hope".

The idea of an "old style" arcade platform with mechs was very good and I had some fun playing it, but I hope in a more refined Gigantic Army 2, this one really took me the "recommended" score by the skin of my teeth.

It would be very generous to call this game a shadow of the greatness that was Metal Warriors on Super Nintendo.

In that game you could fly and dash non stop around the battlefield like a gundam, you had several different mechs to choose from, several different weapons and special weapons, you could EXIT your robot to infiltrate the enemy base/ship etc, and the story was epic for its time.

This game you get one mech, 3 different weapons and 3 different secondaries, once you choose, that's it for the whole game, mobility is slow, sound design is atrocious, graphically far far inferior to Metal Warriors on the FU**ING SUPER NINTENDO almost TWENTY YEARS AGO, and the story is non existent, unless you count a bland pda with grey text slowly scrolling down before each mission a story.

I was so hyped to play this, and I am so glad I got this basically for free in a humble bundle. DO NOT buy this game, it does NOT deserve your time, much less your money.

GIGANTIC ARMY (!) is good for what it is. I do recommend it, but you need to know that it is very simplistic. GA, at it's core, is an arcade game. There are 3 weapons and 3 sub-weapons and that's it. No other mech customization that I can find.The controls are decent but not super tight and there is no mouse support. The resolution is pretty small and the window in Windowed mode is tiny at 1920x1080. The Story just seems to be the same as arcade but with a wall of text before the level. This is much closer to the NES games it claims influence from than Front Mission: Gun Hazard... which is one of my favorite 2D games of all time.

With all that said, I still think GA is fun. It's just not deep. The sprites are cool, the 6 guns are quite different, the bosses are huge... It's worth your time, just probably not going to last for a ton of it.

Played the hell out of Cybernator (Assault Suits Valken) on my SNES during my teens. Game's legit. A few key differences are in how the game controls: unlike Cybernator, while you hold down the fire button your aiming is locked. Might be an improvement, but it's up to you. The "dash" move is just a short dash forward, rather than a continuous smooth glide on robo-skates. That aside, this ought to feel familiar if you're fond of the mech action platformers on the SNES. I would say most of those games (Metal Warriors, Front Mission: Gun Hazard, etc.) are better and deeper than this, but Giant Army is a fine homage with some slick pixel art and nicely animated sprites.

Having a blast so far! I'm shooting for a 1CC so I'm denying myself continues and am getting about half-way through level 4 on Normal mode. Given that I've only put ~2 hours in to it this game appears pretty easy for a shooter but I've still got two difficulty levels to unlock and get smacked by and if the game is anything like Satazius the differences in difficulty levels should be pretty extreme (Satazius has extra bosses for example). The mechanics are rock solid and the control is tight. Music is ok but nothing to write home about and the game isn't exactly overflowing with extras but you get the main game, four difficulty levels, a practice mode to refine your skills, and 3 main weapon choices along with 3 subweapon choices. If you, like me, decide to shoot for a 1CC and work your way through the ranks the game will probably give you about ~200 hours of gameplay but if you, like so many others, credit feed (you are locked in to the starting credit plus 3 extras and I'm unsure if there is a way to add more) and then plan on whining about the games length you won't have a good time but this game wasn't made for the latter anyways. Shmup fans rejoice, 7.5/10 (Rating primarily determined by fun factor with a 10 being Battle Garegga, Rayforce, or Raiden DX and a 1 being any of the Exceed games or Sol Divide)

Edit: I must not have been in the zone earlier and I was certainly out of my element playing on my 10 inch Asus T100 tablet with the docked keyboard but when I jumped on my desktop with my 360 controller in hand I dominated. Then, I further dominated when I tried the one primary weapon I had yet to test, the grenade one, which happens to be way overpowered. Now, being overpowered isn't a bad thing necessarily for two reasons: 1. I'd prefer the game to be built with one weapon in mind, the selection was actually an annoyance for me so from now on, unless I want to intentionally increase the difficulty, I'll just use my setup and not give the setup screen a second thought; and 2. these games tend to be considered very difficult so perhaps me finding the game easier will be a plus for many out there who are unfamiliar with run and guns or simply want a more accessible one. But, I still feel the edit is necessary because these changes drastically affect my estimated play time which I will attempt to update with concrete fact as I approach my 1CC's. I plan on not editing the original posted body of the review in order to maintain a standard of accuracy and provide full disclosure of any mistakes that I may have made.

Edit 2: I finished my 1CC of Normal after about two hours of play that amounted to maybe six attempts. I find that to be way too easy for my liking but I'll still move on to Hard next and give it a go. My all clear was done with the Grenade Launcher and the Missiles (whichever the middle option is) for a score of 4,738,644 which I've posted to the Community Hub.

Hearkening back to the SNES mecha platformer Metal Warriors, Gigantic Army is a side-scrolling action fest in which you must pilot your heavily-armored stomper mech into the heart of an alien world, blasting endless biomechanical baddies, blowing up enormous warmachines, and blocking, running, and leaping your way out of danger. This is not exactly the most inspired of concepts, but the execution here is intelligent and crisp, with intuitive aiming and strafing mechanics that make for a much more skill-focused game than you might expect.

Carrying the old-school action theme even further, each level is timed. You can (and really should) pick up Timer extension power ups along the way, along with health and damage boosters, but even so, between the enemy forces and ticking timer, you're gonna die more than a few times. Completing a stage merely gives you a tiny health boost, not a full heal, so it's strongly recommended you not let any items pass. You only get three continues per game, an absolutely archaic system to include in a game released in 2014, but it fits well enough and feels natural. Stranger still, while the story blurbs you receive between levels are painfully low-budget, the actual story and writing they throw at you is honestly pretty enjoyable. Regardless, Gigantic Army is a game that'll hit you with a few Game Overs before you manage to take out the final challenge (particularly on the brutal higher difficulties), but you'll enjoy every boss pattern learned and inch of progress acquired. If you're a fan of the old-school, this one's been whipped up just for you.