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Wednesday, March 27, 2013

withoutsignificant innovationsin the game design, unfortunately. The effects are very small so far, and it is difficult at the moment to think that they could be a the reason for creating a new update for this project.

The basic plan, which I had after the last update, and for which I was urged (though I personally also had it in my head), was to create a dodging system for fighting characters. This contrivance is planned to spice up the fighting mode. Currently, our warriors can only standfacing each other and fight until thefinaleffect. Defend ability could change this situation by adding a little bit ofstrategic thinking. Making a dodging system for a player's fighter is much simpler than for computer. The first was almost ready yet after my absence, and looks good. Although I used the dodge graphic for defending movement made as fast as I could, but that was enough I think. The biggest problem will be in the middle of doing the same thing for the rival AI. In the future, it will replace the red kamikaze with the red, reasonable warrior. But itwill not be easy...

Interchangeably with gameplay, I started designing all backgrounds for Backyard Fighter , step by step. Only one is already done, but in the informal communities, it received nice opinions. For now,I would not wantto make a fuss,puttinga sampleof my worktoo early. Although if there is any eagerandcurious man, it will not be a problem to publish it.See you next time, not so late, I hope...

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This is my blog dedicated to the purely experimental work and created on my own way, but of course I can also be inspired by certain things and take advantage of them in the new creations. I would also like to devote some attention to another works (like games, or even music), both old, forgotten, and also the modern, free from the bustle of commerce.