Comentários

Comentado por Beetle01

This is one of the buildings that will be introduced with the Garrison in Warlords of Draenor expansion pack. This is the first level of 3, with 2 upgrades available.

This will very useful for players with the Skinning, cooking, and first aid skills, and has the following abilities for each level:Level 1: Produces leather, meat, cloth, and grants access to new provision missions.Level 2: Now stores up to two days of agricultural goods.Level 3: Unlocks Specializations, and capacity increases to four days of agricultural goods.This can only be placed on a medium lot.

Comentado por Hundstein

When you upgrade the barn the newest version of the trap will be on the floor - you need to open it to get the upgraded trap. (and yes it took me a long time to figure that out - I got to a level 3 barn before I found the new trap)

Comentado por AngelADA

большое спасибо за ваше старание , мне очень помогла эта статья

Comentado por GreatJustice

Thus far the trapping has been very inefficient for my Skinner/LW. The trap has a 30 sec cooldown. You have to injure, but not accidently kill the target, then you have to kite it to the trap. Once it's trapped, you have to stand by and watch the 2 NPCs appear and talk to each other before you're out of combat (and can mount again). This process takes much more time that just killing and skinning.

I have not reached Barn 2 yet. The food produced may be a real benefit. The cloth/leather is not.

Update: Level 2 Barn gives you a Savage Feast which is nice if you don't care to level cooking, but you don't need many of these. Each "meat" beast you trap gives you one (without a follower working the Barn). Bringing 5 to your raid should be enough given that you're probably not the only one with a Barn or cooking.

Having to watch the 2 NPCs have their repetitive conversation after every beast you trap is still a little maddening, especially because you stay combat locked until they finish talking.

TL:DR The waiting time between trapping makes the task annoying. If this was fixed, I'd be very happy with the Barn. Currently it requires you to stand around for 15-20 seconds after each trapping, which makes it feel like a chore. Imagine having to stand at a node for that long after harvesting.

Comentado por Sturmbringe

I have decided to write my own guide on how this building works -in plain speech- as the Blizzard instructions as well as the other comments here are very vague.

1. BIG IRON TRAPS SPAWN INSIDE THIS BUILDING. YOU COLLECT THEM AND THEN GO OUT IN THE WORLD TO TRAP ANIMALS.

2. WHEN YOU SUCCESSFULLY TRAP AN ANIMAL, YOU GET A CAGE ICON INSIDE YOUR BACKPACK WHICH CONTAINS THE TRAPPED ANIMAL.

3. YOU THEN USE THE ABOVE MENTIONED CAGES TO PLACE WORK ORDERS AT THE BARN WHICH PRODUCE "RAW BEAST HIDE" OR "SUMPTUOUS FUR".

NOTES:======

a. TRAPPING IS ANNOYING AS THE TRAP HAS GOT AN EXTREMELY SMALL KILL ZONE. FIRST YOU MUST BRING THE ANIMAL DOWN TO UNDER 50% OF ITS HEALTH AND THEN OFTENTIMES YOU MUST MAKE THE ANIMAL WALK 2 OR 3 TIMES ABOVE A TRAP BEFORE IT GETS TRAPPED.

b. YOU CAN EASILY GET "GRIEFED" WHILE TRAPPING AS OTHERS CAN KILL YOUR ANIMAL.

c. DUE TO THE OUTRAGEOUS PRICES OF "RAW BEAST HIDE" EXPECT HEAVY COMPETITION AND THE POPULAR TRAPPING SPOTS TO BE HEAVILY CAMPED.

d. THIS BUILDING GOES WELL WITH A HUNTER TOON (b/c TRACKING), WITH A STOREHOUSE (ALLOWS FOR MORE WORK ORDERS) AND WITH A LEATHERWORKER TOON.

Comentado por decembre

If you lay a trap on top of someone else's trap, you will each gain a caged beast for every beast. You do not even need to tag the mob and they do not need to be in your party. There does not seem to be a limit on how many can be stacked.

Comentado por Sarthorius

So far, the best place I found to farm the caged beasts for leather work orders are those Tamed Clefthooves near the Gorian Beast-Lasher from the stables mount-in-training quests in Nagrand, to the south of the Ring of Trials, since they respawn real fast, once you trap all of them. This place is good for the skinners too I think, even to level it up. Coords > 78.2, 72.1 (Nagrand).

Comentado por Shashos

I find it interesting that the tigers in Draenor do not count as beasts for the purposes of trapping.

They drop fur and they can be skinned for leather. Seems pretty arbitrary, to be honest. :p

Comentado por deacontaylor

i read the description before i built it and thought it meant that it would gather animals in your garrison so you could just skin them there instead of having to go out into the wild to get leather. in reality you have to hurt beasts and trap them and take the traps back home to get leather later. why not just skin it yourself? have i totally missed the point and you should choose buildings that are for professions you dont have?