Armor Rating

Magic Resistance

Speed

Lives Taken

Bounty

Abilities

Contents

Overview

Evil spawn from the abyss...Their name is Legion, for they can become many...

As befitting their namesake, Demon Legions possess the ability to create doppelgänger of themselves, which do not give any gold when defeated. Even though the spawn rate is fairly slow (compared to other mook makers like Spider Matriarchs and Saurian Savants), at 666 health and high physical armor, one single Demon Legion is already fairly durable by itself, so they can provide an enormous threat to your defenses, especially at the beginning when your towers and hero is not very strong yet.

Unlike Necromancers, Sand Wraiths, Saurian Savants etc., Demon Legions continue creating copies even when engaged with the player's troops and/or hero in melee. This makes it very difficult to stem the flow of enemies that can spawn from a single Demon Legion.

Unlike other demons, Demon Legions have no magic resistance, instead, they have High physical armor, forcing you to use Magic Towers, which is otherwise more or less ineffective due to the abundance of magic-resistant demons in Pit of Fire and Pandaemonium.

Do note that their clones will have the same health at the time of duplicating (except on Steam), meaning high-level artillery, such as the Tesla, will be effective against them.

Strategy

Demon Legions should be killed as quickly as possible. Rain of Fire is recommended during the earlier waves.

Any Mage Tower in the front is helpful for damaging them before they can make duplicates, though not as useful in the back of the map since the larger hordes of Legions will overwhelm them.

Teslas in the back with Overcharge can deal with them quite nicely, though some additional support of any kind is still necessary to wipe out really large groups.

Heroes with physical damage are almost useless against the huge armor of the Legions. They will gain hardly any experience from them.