Anyway, this post is just a little celebratory broadcast of the fact that the folks over at Razer were kind enough to accept me as a developer in their new Open Source Virtual Reality (OSVR) project.

For those of you unaware of the fact, alongside the other commercial VR headsets like the Oculus Rift, Project Morpheus, HTC Re Vive etc., Razer has decided to back the OSVR Framework in an attempt to boost VR as a community effort, and not just proprietary technology that is obscure and locked away to the upper echelons of their massive corporations. =/

Okay I’m clearly overstating the matter, but it irks me that something like Virtual Reality would possibly remain in the hands of the few as an arcane topic as opposed to being available for all to contribute to and understand.

Oculus for instance have released their SDK – in – progress to be available free of cost to developers to create content on. The caveat being that all of this content is going to be used in retail when the commercial release of their actual consumer headset happens in Q1 2016.

I get that as a corporation and a company, you gotta make money, but hey a Repo on GitHub wouldn’t hurt would it?

Compare that to the level of freedom and exposure that the OSVR project has, which can be seen on GitHub at this link below:

I’m a humble undergraduate student of computer science, with an intermediate grasp of coding at best. Quite honestly I might have gotten myself in waaaaaaay over my head. But that isn’t going to stop me from trying!

Wish me luck guys! And I hope to see you on the GitHub pulling and pushing like the rest of us work horse developers! =)