im using a 2hander 1100 dps, 80cit for kiting and a 550 dps, 700 loh 1hander for critical mass.

i've been trying to find a 1hander with 800+dps, arcane power on crit and at least 500 loh. I just cant find it. THe ones on the auction house costs 10mill+, which is pretty much all my gold. Most of the time, I cant even win the auctions.

Hye guys, I was looking at that yesterday. I have the lastest driver, Computer is way overkill for D3, but I'm getting some lag spike, and when it happen, I see my GPU usage drop from 80-95% to 50%, and I get some lag.. really frustrating xD

Hye guys, I was looking at that yesterday. I have the lastest driver, Computer is way overkill for D3, but I'm getting some lag spike, and when it happen, I see my GPU usage drop from 80-95% to 50%, and I get some lag.. really frustrating xD

•Hammer of the Ancients Cost: 20 Fury / Call forth a massive hammer to smash enemies directly in front of you for 325% (up from 200%) weapon damage. Hammer of the Ancients has a 5% increased Critical Hit Chance.
◦Smash : Strike a smaller area for 406% (Up from 270%) weapon damage.
◦Rolling Thunder : Create a shockwave that deals 275% (up from 155%) weapon damage to all enemies within 22 yards in front of you.

•Sprint
◦Run Like the Wind : Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.

•Bola Shot Generate: 3 Hatred / Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% (up from 130%) weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
◦Acid Strike : Shoot 3 bolas that each deal 160% (up from 130%) weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.
◦Thunder Ball : When the bola explodes, it deals 160% (up from 130%) weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
◦Imminent Doom : Augment the bola to deal 216% (up from 182%) weapon damage as Arcane to the target and 149% (down from 154%) weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.

•Grenades
◦Gas Grenades : Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 75% (up from 25%) weapon damageas Poison over 3 seconds to enemies who stand in the area.

•Chakram Cost: 10 Hatred / Fire a swirling Chakram that does 170% (up from 150%) weapon damage as Physical to enemies along its path.
◦Twin Chakrams : A second Chakram mirrors the first. Each Chakram deals 114% (up from 101%) weapon damage as Physical.
◦Boomerang : The Chakram path turns into a loop, dealing 230% (up from 188%) weapon damage as Lightning to enemies along the path.
◦Serpentine : The Chakram follows a slow curve, dealing 230% (up from 203%) weapon damage as Poison to enemies along the path.
◦Razor Disk : The Chakram spirals out from the targeted location dealing 187% (up from 165%) weapon damage as Arcane to enemies along the path.
◦Shuriken Cloud : Surround yourself with spinning Chakrams for 120 seconds, dealing 34% (up from 30%) weapon damage per second as Physical to nearby enemies.

•Caltrops
◦Jagged Spikes : Enemies in the area also take 270% (up from 45) weapon damage as Physical over 6 seconds.

•Cluster Arrow Cost: 50 Hatred / Fire a cluster arrow that explodes for 225% (up from 200%) weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
◦Loaded for Bear : Increases the damage of the explosion at the impact location to 304% (up from 290%) weapon damage as Fire.
◦Maelstrom : Instead of releasing grenades, the cluster releases shadow energy that deals 165% (up from 145%) weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.

•Sentry Cost: 10 Discipline / Drop a turret on the ground. The turret begins firing at nearby enemies for 55% (up from 20%) weapon damage. Lasts 30 seconds.
◦Chain of Torment : Create a tether between you and the Sentry that does 80% (up from 40%) weapon damage every second to every enemy it touches.

•Smoke Screen
◦Choking Gas : Leave behind a cloud of gas that deals 700% (up from 70%) weapon damageas Physical to enemies in the area over 5 seconds.

•Evasive Fire Generate: 4 Hatred / Cost: 4 Discipline if you backflip / Shoot for 130% (up from 125%)weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
◦Covering Fire : Shoot a spread of bolts that hit up to 3 targets for 130% (up from125%) weapon damage each.

•Crippling Wave Generate: 7 (up from 6) Spirit per attack / Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
◦Rising Tide : Critical Hits generate an additional 5 Spirit for each target hit.

•Way of the Hundred Fists Generate: 8 (up from 6) Spirit per attack / Unleash a rapid series of punches that strikes enemies for 140% weapon damage.
◦Fists of Fury : Affected targets will take an additional 100% (up from 10%) weapon damage as Holy over 5 seconds. Also adds a short dash to the first strike.

•Sweeping Wind
◦Master of Wind : Increases the duration of the vortex to 20 (up from 10) seconds.

•Exploding Palm Cost: 40 Spirit / Cause a target to Bleed for 745% (up from 220%) weapon damage as Physical over 9 (up from 3) seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies.
◦Impending Doom : Increases the duration of the Bleed effect to deal 745% (up from 220%) weapon damage as Physical over 15 (up from 6) seconds.
◦Creeping Demise : Also reduces your target's movement speed by 80% for 3 seconds.
◦The Flesh is Weak : Also causes the target to take 12% additional damage for 9 (up from 3) seconds.
◦Essence Burn : Instead of bleeding, the target will burn for 745% (up from 250) weapon damage as Fire over 9 (up from 3) seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.

•Wave of Light Cost: 75 Spirit / Focuses a wave of light that crushes enemies for 390% (up from 215%) weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.
◦Wall of Light : Increases damage of the initial strike to 566% (up from 312%) weapon damage as Holy.
◦Explosive Light : Release bursts of energy that deal 430% (up from 285%) weapon damage as Holy to nearby enemies.
◦Pillar of the Ancients : Summon an ancient pillar that deals 280% (up from 210%)weapon damage followed by an additional 280% (up from 210%) weapon damage after 2 seconds.

•Circle of Life Whenever an enemy dies within 12 yards, there is a 30% chance (up from 5%) that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.

•Spirit Vessel Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds (down from 3) and heal to 15% of your maximum Life (up from 10%). This effect cannot occur more than once every 90 seconds.

•Vision Quest When you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds (Changed from 300% Mana regeneration when 4 more skills are on cooldown).

•Grave Injustice Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana (up from 1%) and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.

•Poison Dart
◦Flaming Dart : Ignite the dart so that it deals 180% (up from 160%) weapon damage as Fire at once.
◦Spined Dart : Gain 29 Mana (up from 25 Mana) every time a Poison Dart hits an enemy.

•Corpse Spiders Cost: 5 Mana / Throw a jar with 4 spiders that attack nearby enemies for a total of 120% (up from 16%) weapon damage as Physical before dying.
◦Blazing Spiders : Summon fire spiders that deal a total of 156% (up from 21%) weapon damage as Fire.
◦Spider Queen : Summon a spider queen that births spiderlings, dealing 630% (up from 16%) weapon damage as Poison over 15 seconds. (Previously stated "to enemies in the area") / You may only have one spider queen summoned at a time.
◦Leaping Spiders : Summon jumping spiders that leap up to 25 yards to reach their target and attack for a total of 144% (up from 19%) weapon damage as Physical.

•Grasp of the Dead Cost: 123 Mana / Cooldown: 8 seconds / Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 320% (up from 20%) weapon damage as Physical over 8 seconds (Previously stated "for 8 seconds").
◦Groping Eels : Increases the damage done to 416% (up from 26%) weapon damage as Physical.
◦Death Is Life : Enemies who die while in the area of Grasp of the Dead have a 10% chance (up from 5%) to produce a health globe or summon a Zombie Dog (Previously did not have a chance to summon a Zombie Dog).

•Locust Swarm
◦Diseased Swarm : Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 75% (up from 25%) weapon damage as Poison over 3 seconds to enemies who stand in the area (Changed wording from "This cloud of locusts lingers for 3 seconds").

•Spirit Barrage Cost: 108 Mana / Bombard a target with a spirit blast that deals 230% (up from 190%) weapon damage as Physical.
◦Well of Souls : An additional 3 spirits seek out other targets and deal 65% (up from 30%) weapon damage as Physical.
◦Phantasm : Summon a spectre that deals 225% (up from 45%) weapon damage as Physical over 5 seconds to all enemies within 10 yards.
◦Manitou : Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 1667% (up from 28%) weapon damage as Physical over 20 seconds.

•Horrify Cost: 37 Mana / Cooldown: 16 seconds (down from 20 seconds) / Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.

•Firebomb Cost: 10 Mana / Lob an explosive skull that deals 110% (up from 85%) weapon damage as Fire to all enemies within 8 yards.
◦Ghost Bomb : In addition to the base explosion, the skull creates a larger blast that deals an additional 30% (up from 20%) weapon damage as Fire to all enemies within 28 yards.
◦Fire Pit : The explosion creates a pool of fire that deals 36% (up from 8%) weapon damage as Fire over 3 seconds.
◦Pyrogeist : Create a column of flame that spews fire at the closest enemy for 640% (up from 140%) weapon damage as Fire over 6 seconds (up from 3 seconds). You may only have one Pyrogeist active at a time.

•Acid Cloud Cost: 172 Mana / Cause acid to rain down, dealing an initial 115% (up from 100%) weapon damage as Poison, followed by 150% (up from 75%) weapon damage as Poison over 3 seconds to enemies who remain in the area.
◦Corpse Bomb : Raise a corpse from the ground that explodes for 230% (up from 200%) weapon damage as Poison to enemies in the area.
◦Lob Blob Bomb : The acid on the ground forms into a slime that irradiates nearby enemies for 250% (up from 25%) weapon damage as Poison over 5 seconds.
◦Slow Burn : Increases the duration of the acid pools left behind to deal 300% weapon damage as Poison over 6 seconds.
◦Kiss of Death : Spit a cloud of acid that inflicts 127% (up from 116%) weapon damage as Poison, followed by 165% (up from 83%) weapon damage as Poison over 3 seconds (Previously stated "to enemies who remain in the area").

•Gargantuan Cost: 147 Mana / Cooldown: 60 seconds / Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 100% (up from 25%) of your weapon damage as Physical.
◦Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 130% (up from 33%) of your weapon damage as Physical.
◦Wrathful Protector : Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing 110% (up from 55%) of your weapon damage as Fire and knocking enemies back.
◦Bruiser : The Gargantuan gains the ability to periodically slam enemies, dealing 200% (up from 100%) of your weapon damage as Physical and stunning them for 3 seconds.

•Spirit Walk
◦Severance : Damage enemies you walk through in spirit form for 225% (up from 100%) weapon damage as Physical every second for 2 seconds.
◦Umbral Shock : When Spirit Walk ends, your physical body erupts for 310% (up from 85%) weapon damage as Fire to all enemies within 10 yards.

•Firebats Cost: 123 Mana / Call forth a swarm of fiery bats to burn enemies in front of you for 180% (up from 150%) weapon damage as Fire.
◦Hungry Bats : Rapidly summon bats that seek out nearby enemies for 350% (up from 280%) weapon damage as Fire.
◦Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 270% (up from 225%) weapon damage as Poison.
◦Cloud of Bats : Call forth a swirl of bats that damage nearby enemies for 234% (up from 195%) weapon damage as Fire. The damage of the bats increases by 20% (up from 10%) every second, up to a maximum of 100% (up from 50%).

•Plague of Toads Cost: 12 Mana (down from 34 Mana) / Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.

•Wall of Zombies Cost: 103 Mana / Cooldown: 25 seconds / Raise a line of zombies from the ground that attacks nearby enemies for 800% (up from 80%) weapon damage as Physical forover 5 seconds.
◦Barricade : Increases the width of the Wall of Zombies (Previously the zombies attacked for 80% weapon damage as Physical).

•Ice Armor
◦Jagged Ice : Melee attackers also take 130% (up from 100%) weapon damage as Cold.
◦Crystallize : Whenever you are struck by a melee attack, your Armor is increased by 30% (up from 15%) for 30 seconds. This effect can stack up to 3 times.

•Hydra
◦Frost Hydra : Summon a Frost Hydra that breathes a short range cone of frost, causing 36% (up from 31%) weapon damage as Cold to all enemies in the cone.
◦Lightning Hydra : Summon a Lightning Hydra that electrocutes enemies for 64% (up from 34%) weapon damage as Lightning.
◦Mammoth Hydra : Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 67% (up from 22%) weapon damage per second as Fire to enemies caught on the burning ground.
◦Arcane Hydra : Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 60% (up from 28%) weapon damage as Arcane to enemies near the explosion.

•Meteor Cost: 60 Arcane Power / Summon an immense Meteor that plummets from the sky, causing 260% (up from 200%) weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
◦Molten Impact : Increases the damage of the Meteor impact to 390% (up from 260%) weapon damage as Fire and the molten fire to 90% (up from 78%) weapon damage as Fire over 3 seconds.
◦Meteor Shower : Unleash a volley of 7 smaller Meteors that each strike for 104% (up from 80%) weapon damage as Fire.
◦Comet : Transforms the Meteor to ice that deals 312% (up from 240%) weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.

•Arcane Torrent Cost: 16 Arcane Power (down from 20 Arcane Power) / Hurl a barrage of arcane projectiles that deal 210% (up from 175%) weapon damage as Arcane to all enemies near the impact location.
◦Cascade : Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 210% (up from 175%) weapon damage as Arcane.
◦Arcane Mines : Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 180% (up from 150%) weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.

•Archon
◦Slow Time : Archon form can cast Slow Time that lasts for 15 seconds (up from 8 seconds).
◦Arcane Destruction : An explosion erupts around you when you transform, causing 1600% (up from 450%) weapon damage as Arcane to all enemies within 15 yards.

•Teleport
◦Calamity : Casts a low power Wave of Force upon arrival, dealing 265% (up from 75%) weapon damage as Physical to all nearby enemies.

Hye guys, I was looking at that yesterday. I have the lastest driver, Computer is way overkill for D3, but I'm getting some lag spike, and when it happen, I see my GPU usage drop from 80-95% to 50%, and I get some lag.. really frustrating xD

Click to expand...

I installed 12.3 drivers and those issue's have gone for me.. I used to get terrible slows to the point i was getting 3-10fps..

It can be demoralizing to play for an hour, not get any drops, and also be out a big chunk of gold from repair costs. Your play session may not only end without an upgrade, it can wind up being a net loss.

Click to expand...

Really..that's why I stopped playing...at least Blizzard admits to the problem as a problem...

So now:

Here’s how it works:
•After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels

•There are 100 Paragon levels

•Every Paragon level will reward you with:

•Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level

•3% Magic Find and 3% Gold Find

•In addition, a distinctive increasingly-impressive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown

Click to expand...

~Snip~

OMG, level 159!

To support the new system, Nephalem Valor (NV) will now also provide a 15% experience bonus per stack, applicable toward Paragon levels. The first Paragon level should take about as long as it took most players to get from level 59 to 60, and the experience requirement will rise from there. The time to reach the upper Paragon levels approximates the long-term time investment required to get a level 99 character in Diablo II.

Click to expand...

Honestly, sounds good. So now, I won't have to grind for loot that won't come, and just end uo costing me gold, and, I'll get rewarded for the time spent playing.

Sounds good to me, little rewards like that have kept me plating for 400+ hours in BF3.

TLDR; Good patch, if you gave up on Diablo this might be worth checking out!

GENERAL
New System added: Paragon Levels
After a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels
There are 100 Paragon levels
Every Paragon level will reward you with:
Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you'd gain from a normal level
3% Magic Find and 3% Gold Find

In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.

Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60
Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find
Magic Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)
Magic Find is no longer averaged among all players in a multiplayer game
Players can now disable or enable music in the Sound Options
Additional Sound Options including Sound Output and Speaker Setup has been added
A new tutorial about "Elective Mode" will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time

ACHIEVEMENTS

Bug Fixes
The achievement "Espionage" can now be completed as the Battlefield Reports lore can now drop in Act III
The achievement "A Unique Collection" can now be completed (see the Bug Fixes in the Monsters section for more information)
The "Kill Diablo" criteria for the achievement "Death From Afar" has been removed

AUCTION HOUSE
Auctions can now be cancelled at any point so long as they do not have any active bids
Number of "Preferred Stats" allowed per search increased from 3 to 6
Number of digits allowed in the "Min Value" field for equipment searches increased from 3 to 5
"Minimum Damage" has been replaced with "Average Damage" as a searchable stat
Bonus damage is calculated as the Average Damage: (Min Damage + Max Damage) / 2
For example, searching for a Bonus Damage of 12 will find an item with 10-14 damage, 12 minimum damage, or 24 maximum damage

Stat increases which come from slotted gems are no longer taken into account when searching for equipment
Armor, DPS, Buyout, and Time Left columns are now sortable in the Search tab
The maximum stack size of gold per listing has been increased from 100,000 to 1,000,000
The following message has been added to the Item Purchase screen: "Item properties and values may change over time due to game balancing"
Description text has been added or improved for several error messages

UI Improvements
Tooltips have been added for items in the Completed tab
Tooltips have been added for commodities
Item Compare tooltips have been added to the Recommended Items page
The listing price of unsold and cancelled auctions will now display in the Completed tab
The Auctions tab and Completed tab will now refresh when a player’s item has been purchased

Bug Fixes
Auction house search filters are now no longer case sensitive
Players can now search for stats on Legendary items
"Attack Speed" is now a searchable affix for quivers
"Chance to Blind on Hit" is now a searchable affix for amulets
Items with the "Level Requirement Reduced" affix will now properly appear in search results when specifying the level range
Searches will now properly filter results according to the set Minimum and Maximum values for "Life per Spirit Spent"
Witch doctor’s Corpse Spider bonus is now listed when searching for mojos
The Recommended Items page will now display quivers for demon hunters even if the player has a two-handed ranged weapon equipped

BATTLE.NET
The "Report Spam" option is now available in the main menu when right-clicking on a player's name (rather than being hidden in the "Report" sub-menu)
Reporting another player for chat spam using "Report Spam" option will now also temporarily mute that player for the duration of your login session
Reporting another player for friend request spam using the "Report Spam" option in the Friends List will now also automatically decline that player’s friend request
The Quick Join window has been improved
More information about Global Play (and its restrictions) has been added to the Account tab
The game will now display both on the login and character select screen which region a player is currently logging into

Chat
Clicking on achievement toasts will now provide more information about the achievement
The Public chat menu will now indicate which channels a player has already joined
/who and /invite commands can now be used in all channels
"DND" and "AFK" tags have been added to the "You are now Busy" and "You are now Away" status messages (respectively)
Shift-left-clicking on a player’s name will now display the following information: [Name]: [Level][Mode][Class] – [Act (difficulty)] (i.e. "[Pixie]: Level 45 Hardcore Barbarian – Act I (Nightmare)")
Chat Channel and Party message formatting has been updated

Bug Fixes
Fixed a bug that caused items from the Normal gold auction house to display in the Hardcore gold auction house when a player switched between characters during periods of high latency
The chat commands /p and /party now work correctly when joining Public Games
Fixed a crash that could occur when clicking on a link to a fake item that contained more sockets than is possible

BOSSES
Boss rooms have been standardized so that, after the boss fight is complete, players will always be able to do the following:
Use Town Portal to leave the room
Re-enter the room again via Town Portal as well as the room's entrance portal

Maghda
Abilities
Insect Swarm
Projectiles can now be slowed

Ghom
Abilities
Breath Attack
Pets and Followers should now only take 10% damage from the breath attack

Gas Cloud
The rate at which Ghom spawns Gas Clouds has been reduced by approximately 20%
The cooldown on Ghom's Gas Cloud attack has been increased from 6-10 seconds to 10-13 seconds
Pets and Followers should now only take 5% damage from Gas Clouds

Bug Fixes
Fixed an issue where certain movement skills were granting immunity to Ghom's gas clouds if cast while inside the cloud (and if the player never left the cloud’s area of effect)

Cydaea
Bug Fixes
Players can no longer bypass the chains that appear during the "Heart of Sin: Kill the Daughters" event

Azmodan
Abilities
Fire Ball
Projectiles can now be slowed

Izual
Bug Fixes
Skipping Izual's cut-scene should no longer cause players to become trapped behind his ice barrier
Fixed a bug where Izual’s Charge attack would not do any damage
Fixed a bug where Izual’s Charge attack could damage players twice
Fixed a bug where Izual could become immune to damage when at 30% health under rare circumstances

Rakanoth
Bug Fixes
Rakanoth is now properly immune to crowd control effects when enraged in Inferno difficulty

Diablo
Bug Fixes
Diablo's Bone Cage debuff will now be properly removed from the player during a phase transition if the cut-scene is skipped
Fixed an issue where triggering a phase transition while grasped by Diablo could cause both the player and Diablo to become temporarily invisible
Fixed an issue that caused Diablo to not summon Shadow Clones of the player if Seven-Sided Strike was cast at the appropriate time

CRAFTING
A repair tab has been added to the Blacksmith

Bug Fixes
Gem-combine designs for Amethysts and Emeralds should no longer contain typos

FOLLOWERS
The last follower a player had active in a single-player game will now be restored automatically after leaving a multiplayer game
The frequency of follower dialog has been reduced

ITEMS
All level 60- 62 damage affixes have had their Minimum and Maximum top-end damage values increased
Level 63 items will still roll the highest potential damage values in the game, but the damage difference between level 60-62 items and level 63 items just won’t be as dramatic as it was before
Note: This will only impact items created or dropped after patch 1.0.4

Two-handed melee weapons have made more viable:
Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)
Core stat values have been increased by approximately 70%
Note: This does not affect two-handed ranged weapons

Additional affix changes for two-handed melee weapons include:
+ Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%
Note: This does not affect two-handed ranged weapons

Note: These changes will only impact items created or dropped after patch 1.0.4

All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons
Note: This will only affect off-hand items created or dropped after patch 1.0.4

Off-hands can now roll Reduced Level Requirement
Drop rate on quivers has been reduced
+MaxFury and +MaxSpirit will no longer roll on ranged weapons
Max Block amount on shields with an item level of 59 and higher has been changed so they all provide the same amount of Max Block
Repair costs have been reduced by up to 25% for item levels between 53 and 63
Weapon racks have had their weapon drop rate restored to 100%, though weapons are more likely be of Common quality (white or grey items)
Destructible objects now have a chance to drop items again
The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue
The maximum stack size of gems has been increased from 30 to 100
The gem drop sound effect is now more noticeable

Legendary Items
Significant changes have been made to Legendary items:
Custom proc effects have been added to over 50 Legendary items and Set item bonuses
All Legendary items will now roll with at least one of the following affixes to ensure that their DPS is viable: +Elemental Damage, +Attack Speed, +Critical Damage, +%damage, Has Sockets
Affix values on Legendary items are no longer demoted and will now roll at their maximum potential
Many lower level Legendary items have had their affix count increased to 6
Legendary items based on Uniques from previous Diablo games have received a tuning pass to make their stats more reflective of their ancestors
The chance for a Legendary item to drop that's below an item level of 50 has been increased
Item level 63 Legendary items have been added to the game
Legendary Sets:
All item level 61 set pieces have been increased to item level 63 (excluding rings and amulets), and had their base item changed from late Hell/early Inferno to late Inferno
Class-specific sets are now guaranteed to have the class’s core stat on every item in the set

Summoned Creatures:
Creatures summoned by Legendary item procs should now follow the player or Follower with the item equipped
Creatures summoned by Legendary item procs should now have combat awareness similar to Followers
Creatures summoned by Legendary item procs should now their level determined by the Legendary item level

Please note that these changes will only apply to new Legendary items that drop or are created after patch 1.0.4. Legendary items which dropped or were created prior to patch 1.0.4 will remain unchanged (this also applies to items which have not been identified yet). To distinguish these items from one another, new Legendary items will have slightly different names and appearances from those dropped or created prior to 1.0.4.

Vendors
Squirt the Peddler has permanently moved from the Caldeum Bazaar up to the Hidden Camp, as she heard people liked buying Health Potions up there

Bug Fixes
Legendary items (pre- and post-1.0.4) with the +Attack Speed affix should now work correctly
Items with +Chance to Stun on Hit now have the suffix "of Staggering" instead of "of Devastation"
Multiple chests that had a small chance of dropping loot into unreachable locations have been repositioned slightly to prevent this from happening
Fixed a bug where Normal chests found in Bastion keep were dropping items from too low of a treasure class (these chests will now drop the same class of items as other Normal chests throughout the game)
Fixed a bug that allowed players to see properties of unidentified items

MONSTERS
Monsters across the game have had a pass to make their experience and loot rewards more proportional to the effort required to kill them
For example, Imps and Tormented Stingers grant less XP and drop less items, but Lacuni Warriors grant increased XP and drop more items

Experience awarded by level 61-63 monsters has been increased by approximately 60%
Normal monsters should now drop Magic (blue) items and Rare (yellow) items approximately 4 times more than before
Bonus health granted to monsters in co-op games has been reduced to 75% per additional player for all difficulties:
Normal: (no change)
Nightmare: 85% → 75%
Hell: 95% → 75%
Inferno: 105% → 75%

Monster damage and health and drop rates has been adjusted for Inferno as follows:
Normal monsters now have a greatly increased chance to drop Magic (blue) and Rare (yellow) items
Act I
Elite monster health reduced by 11%

Spine Hewer, Skeletal Reaper, Skull Cleaver, and Swift Skull Cleaver damage has been reduced by approximately 37%
Sarkoth <Hoarder of Treasure> has had his loot quality and health adjusted slightly
Quill Fiends in the Dank Cellar will now drop less additional gold (but will still drop more than other Quill Fiends) and should now properly turn hostile when confronted by a player
Blood Clan Ranged monsters should now run away less often and for shorter distances
Moon Clan Ranged monsters should now run away for shorter distances
Snakeman Casters now have a melee attack
Snakeman Casters' Electric Burst now has a max channeling duration of 7 seconds
Rockworms should now burrow less frequently after unburrowing, and will unburrow more quickly after burrowing
Succubus blood star projectiles can now be slowed
Brickhouse monsters (e.g. Demonic Tremors) should now Arm Shields and enrage less often, and will no longer gain an increase in damage while enraged
Possessed monsters can no longer spawn with the Illusionist affix
Fast mummies (Betrayed, Accursed, and Reviled) can no longer spawn with the Illusionist affix
Pets and Followers should now only take 10% damage from a Fast mummy's Poison Death Cloud
Heralds of Pestilence no longer attack pets and Followers
The first and third levels of Leoric’s Dungeon now have a total of five Uniques that can be spawned
Reduced the chance of a skeletal Rare pack to spawn in the Cemetery of the Forsaken from 50% to 20%
The lone Champion Shaman in the Demonic Trebuchet is no longer considered a Champion
The treasure goblin spawn has been removed from the Road to Alcarnus

Champions and Rares
Champion and Rare monsters will no longer enrage after prolonged combat, and they will no longer heal to full health after not being engaged
Jailer can now no longer appear with Knockback, Nightmarish, or Vortex
Invulnerable Minions has been removed as a possible affix
Fire Chains damage has been reduced by 20%
Nightmarish monsters will now make players immune to Fear for 6 seconds after the Fear is cast on the player
Plagued, Frozen, and Mortar monsters will now do only 10% of their damage to pets and Followers
Shielding monsters will no longer shield if they are the last monster left in the area, and only one monster in a given pack can be shielded at a time
The spawn points of Arcane Enchanted beams have been adjusted slightly to be more spread out, and their damage has been reduced by approximately 30%
Champion and Rare Fallen Lunatics have been removed from both Zoltun Kulle dungeons
Swarm monsters now have a more pronounced Champion and Rare appearance

Bug Fixes
Mortar monster projectiles should no longer be aimed within the monster's dead zone
Waller monsters can no longer spawn walls on top of players
Plagued, Arcane Enchanted, and Electrified minions no longer have resistance to Poison, Arcane, or Lightning damage (respectively)
Dark Moon Shaman Champions and Rares now correctly show their affixes
Dark Moon Shaman’s Empower ability will now properly reduces all types of incoming damage
Oppressors' Charge attack will no longer deal damage to players twice
Berserkers now have the proper "blue glow" of Champions
The Champion pack at the end of Kyr the Weaponsmith's event "A Reputation Restored" will now drop loot and give experience
The common and Champion skeletons that spawn from the treasure chest during the zombie ambush event in Act I, Cathedral level 4 will now drop loot and give experience
The Goatman Ambush event in the Fields of Misery will now properly spawn a full pack of Champions (instead of just one Champion)
The Aspect of Terror will now drop at least one Magic (blue) item, and its clones will now only drop health globes
The Flying Molok can no longer turn invisible and become un-targetable
The Bloated Malachor’s damage has been normalized to be in line with the rest of his other monster variants
Killing Sardar's illusions will no longer trigger quest completion for "Sardar’s Treasure: Kill Sardar"; the quest will now properly complete when Sardar is slain (this is because Sardar is no longer an Illusionist, and will now only spawn with Vampiric and Nightmarish affixes)
It should now be significantly easier to dodge Triune Berserker Power Hits
Damage over time spells will no longer prevent certain monsters from dropping health globes
A player who is killed by a monster's Reflect Damage affix will now be able to release his or her corpse and be resurrected by other players
Fixed a bug that allowed monsters with multiple affix powers to sometimes to ignore the cooldown timers of those powers
Fixed a bug where several Unique monsters could not spawn in Act II – The Howling Plateau (this fix now allows players to finish the achievement “A Unique Collection”)

QUESTS
Players will now receive full experience and gold rewards for completing quests for the first time in Nightmare, Hell, and Inferno difficulties
Players will no longer receive a quest reward after opening the entrance to the Waterlogged Passage; instead, they will now receive the reward after completing the step "Kill Gavin the Thief" instead (which occurs slightly after)

Bug Fixes
The Quest Select window will now always display the most recently completed quest or quest step, as well as all resumable steps leading up to that point
"Trailing the Coven: Talk to Karyna" will now automatically update for players to "Trailing the Coven: Find the Khazra Staff" (even if they have not yet talked to Karyna) when triggering the Lost Wagon scene
This is to ensure that players are able to receive a quest reward when clicking on the wagon

Players no longer receive Town Portal as a reward during repeated completions of the quest "A Shattered Crown: Take the Skeleton King's crown from the Chancellor's Altar" and will now receive gold and experience
Players can no longer disrupt the rituals during "The Crumbling Tower: Explore the Lyceum," which used to prevent players from completing the event
Vendel the Armorsmith can no longer be killed by the environment during the event "The Scavenged Scabbard"
Skipping the cut-scene during the quest "A Royal Audience: Talk to Emperor Hakan II" as quickly as possible will no longer prevent the quest objective from being updated
The matchmaking cut-off point for the quest “The Light of Hope” has been adjusted slightly

USER INTERFACE
The ability to drag-and-drop skills in Elective Mode will now only be enabled while the Skill window is open
Resist values are now taken into consideration when calculating the item comparison "Protection" value
When a player cancels out of a Trade window, any items that are under the player's cursor will also be cancelled
A two-second delay will now occur when clicking "Accept" in a Trade window if either player makes any changes to their offering

Bug Fixes
Holding CTRL while mousing over an item on the ground that has socketed gems will no longer cause that item to appear unsocketed
Players will no longer get disconnected from the game if their Mouse Wheel is bound to the function "Close All Open Windows"

MAC
Retina Displays are now fully supported
Game resolutions which match Mac screen aspect ratios now offered
Switching between Windowed and Fullscreen modes is now faster
Added a "Help" menu so players can more quickly navigate to relevant support pages
Added a menu item which allows players to copy system information to their Clipboard
Added a menu item to reveal various games files and folders in Finder

Bug Fixes
Selecting the default resolution settings in Video Options will now correctly reset the resolution
Changing the resolution settings while in Windowed (Fullscreen) mode will now properly change the resolution

BUG FIXES
Level 60 characters will no longer receive a "+XP" message when looting a new lore journal
Decreased the chance for multiple Sigil rooms in the Gardens of Hope (Tier 2) to spawn at once
Fixed a bug that was causing some tiles in the Holy Sanctum not to spawn, preventing players from being able to access the room's treasure chest

We will be performing scheduled maintenance for Diablo III starting tomorrow (8/21) at 3:00 a.m. PDT in order to deploy patch 1.0.4. We anticipate that maintenance will conclude and that all services will be available by approximately 1:00 p.m. PDT. Patch notes are available below.

Important: Please note that you will not be prompted to download patch 1.0.4 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.4 is live until those regions have also patched.

For reference, here are the scheduled maintenance times for each region: