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GAME 23 - Stockfish tried to gain something on the queenside. Komodo countered on the kingside and forced Stockfish into giving up a pawn in the interests of king safety. Komodo went into the endgame a pawn up, but couldn't break open the position to make something of it. The game drawn, Komodo still 5-3 up.

GAME 24 - an exciting game in which Stockfish gave up a rook and two minor pieces for queen and several extra pawns. Komodo was happy to give up another pawn or two in pursuit of going after the opposing king. Stockfish countered with a passed pawn phalanx down the middle, two of them ending up just one square from queening. To neutralise the danger, Komodo had to trade almost everything off the board to reach a drawn endgame.

GAME 25 - Komodo goes straight for the throat with an attack on Stockfish's king. Stockfish survives and a materially imbalanced middlegame ensues, with Stockfish having two minor pieces v rook and extra pawn. Komodo found a clever way to eventually force a draw. The match score still stands at 5-3 to Komodo.

GAME 26 - Stockfish approaches this opening in the same manner as Komodo did, giving up a pawn to obtain quick play on the kingside. An exciting flurry of activity occurs before Stockfish forces a draw by perpetual check. Still 5-3 to Komodo.

GAME 28 - a nice win for Stockfish to pull the match deficit back to 5-4. Stockfish actively pursued play on the kingside and its pawn storm forced Komodo into giving up a bishop for two pawns. Although it still had to tread carefully in the muddied waters, Stockfish played well to ram home its advantage.

GAME 29 - a brilliant Stockfish win ties the match up at 5-5. Stockfish's masterful play reminded me of the red creep in the War of the Worlds, insidiously sucking the life out of everything in its path as it engulfed the land. A real jewel in Stockfish's crown, this one!

GAME 30 - Komodo gives up a pawn in its quest for early dominance. Stockfish is untroubled in holding its ground and eventually takes the extra pawn into the endgame. Komodo is put through some endgame torture before salvaging a draw.

GAME 31 - skirmishes early in the middlegame led to an endgame where each side had a couple of connected passed pawns on opposite sides of the board. However, neither side really looked threatening and the game was drawn. Still 5-5.

GAME 32 - the opening promised much with castling on opposite sides. However the queens came off early, followed by the minor pieces. The eventual rook and pawns endgame had some interest, but neither side ever felt that it had any advantage. Another draw as the suspense continues!

GAME 33 - Stockfish completed a remarkable comeback from 5-3 down to take the rematch by 6 wins to 5. In this decisive game, both sides tried to achieve something on the kingside without success. However, Stockfish managed to put what seemed to be an unbreakable pin on one of Komodo's rooks before switching its attention to the queenside, winning material and subsequently the resulting queen and pawns ending.