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"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it." - The Conclave

So I actually got the dedicated server up and running. Don't know yet if it will survive the beating a gathered RPS team will bring, but maybe we can try Thursday?

That sounds great! Trying the server out on Thursday sounds good, as the beating might not be as bad as on Sunday. Not sure if I can make it on Thrusday though. At least I'll be late.

Originally Posted by QuantaCat

also, ns2 sounds uncannily like gloom for quake 2.

Yeah, there's a lot of similarities, especially in the concepts. Gameplay is, imo, rather wildly different. NS games are much more focused, and the rts elements are considerably stronger.

Although I have to admit it's been a billion years and tears in rain since I played gloom. But I do remember the facehugger class with some love.

Sketch: I'm also up for some L4D2. It's been ages since I last played it, but I still have it installed.

Also, I think toast is perfectly fine for what it is, but it cannot capture the fresh bread experience. Which to me is fairly core to the idea of bread.

However, if there's no fresh bread, different heating techniques can be preferable to just plain old bread. For example a couple of days old white bread, putting it in a micro with e.g. a moist paper towel for cover, will allow the bread to soak some heated moisture into and turn it into an enjoyable warm bread. Easier than using the oven, can be done with a more dried up bread!

Also, Felisc, thanks for the invitation link. The first match was very enjoyable to watch!

Kwis: perhaps that could be re-posted on the Steam group page discussion thingy? Although, don't know if anyone reads that stuff. Anyhow, I thought those were good points, and it could be nice if we could present that easily to new interested players.

I've been experimenting with mouse sensitivity lately. Figured I want something rather low for marine and high for alien (skulk). What are you people using? Is there any way ingame to switch between sensitivities on the fly, or better yet automagically when switching races?

Ugh, I keep getting chomped as a marine, what is the best way to improve my aim? Its frustrating.

Holding back on firing unless you're dead certain you've got a skulk in your sights is the best way. I find the shotgun is actually pretty good if skulks are giving you a lot of hassle. If they don't have carapace and are within bite range, it's a one-shot kill I think. Because you only have 8 shells between reloads, it can help teach you to be patient for when you're toting a rifle or something.

"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it." - The Conclave

"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it." - The Conclave

Damnit, getting constantly pwned as a skulk. How the heck do you kill marines at all? I think there's some kind of latency problem on my end because i die in like half a second from marine fire. Another huge problem is: how the heck do you learn the maps? They're frickin' huge.

As a skulk aim for the head or main body. Biting limbs does less damage. Jumping can throw their aim off as you are biting their face. One possible tactic is to evade until over half their clip is gone then get closer. They will run into a reload before they get enough if any hits on you. Use walls, ceilings to ambush. Same if you really have to get across a open room to get to a marine, use walls and ceiling.

Fighting a skulk on top of you I find jumping while going back and stafing while aiming works out best. Not something easy if you are not as much of a twitchy player. When they approach you try to limit your fire until you are sure to hit them. Use bursts and wait until you have that shot lined up. Learn the rooms and try to keep the max distance between yourself and where you expect them to approach from.

Damnit, getting constantly pwned as a skulk. How the heck do you kill marines at all? I think there's some kind of latency problem on my end because i die in like half a second from marine fire. Another huge problem is: how the heck do you learn the maps? They're frickin' huge.

Oh, hi hamster, I remember you from way back in the original NS2 thread.

Have you read through the tips I posted a page ago? There are some points who cover Skulk-efficiency and might help you improve:

- Play by soundBoth as Alien as well as Marine. When building always listen for traitorous Skulk steps. When skulking around, listen for welding/building noises alerting you to a marine position.
USE "WALK" AS A SKULK to avoid making noise and take your victim by surprise.

- Keep your Skulk away from the groundEspecially while attacking. Try to evade and dogde shots until the marine is forced to reload or switch weapon, then go in for the kill. Hunt in packs but spread out enough so Marines have to move their aim around and get confused.

These are the most basic things to take to heart. Use walk (default: shift) alot. I usually hit the walk button every few seconds when in enemy territory, just to be alarmed to enemy presence by the sound of footsteps or building.

Also, keep in mind that a Skulk is meant to be a scouting and ambushing unit. Knowing when to engage and when to waylay or retreat is crucial as a Skulk. There might be a problem with hitreg, as it is clientside I think, but from personal experience it shouldn't matter too much. You go down REALLY fast as a vanilla Skulk (without carapace) to upgraded marines.

Now, when you are in biting range you need to aim your bites. Don't hold down attack. You want to land "full" bites, no glancing bites.
When "leap" has been researched, use it to charge your first bite, then get out quickly by leaping behind cover. Some ppl have perfected this kind of hit&run by equipping Adrenaline instead of Celerity and leaping all over the place.

Learning the maps is a tough one! Only time will help and using the map heaps. I still bring up the map every few seconds, not only to get orientation but also to know what's going on. Think of it as an RTS player and how much you use the map in that kind of game.
Try to identify someone who knows his way around and just follow him, it's a good thing to hunt in packs anyway.

Why don't you join us for a game or two tomorrow evening? I'm sure there's more tips in the RPSkulk basket for you. And bread!

Oh, hi hamster, I remember you from way back in the original NS2 thread.

Have you read through the tips I posted a page ago? There are some points who cover Skulk-efficiency and might help you improve:

- Play by soundBoth as Alien as well as Marine. When building always listen for traitorous Skulk steps. When skulking around, listen for welding/building noises alerting you to a marine position.
USE "WALK" AS A SKULK to avoid making noise and take your victim by surprise.

- Keep your Skulk away from the groundEspecially while attacking. Try to evade and dogde shots until the marine is forced to reload or switch weapon, then go in for the kill. Hunt in packs but spread out enough so Marines have to move their aim around and get confused.

These are the most basic things to take to heart. Use walk (default: shift) alot. I usually hit the walk button every few seconds when in enemy territory, just to be alarmed to enemy presence by the sound of footsteps or building.

Also, keep in mind that a Skulk is meant to be a scouting and ambushing unit. Knowing when to engage and when to waylay or retreat is crucial as a Skulk. There might be a problem with hitreg, as it is clientside I think, but from personal experience it shouldn't matter too much. You go down REALLY fast as a vanilla Skulk (without carapace) to upgraded marines.

Now, when you are in biting range you need to aim your bites. Don't hold down attack. You want to land "full" bites, no glancing bites.
When "leap" has been researched, use it to charge your first bite, then get out quickly by leaping behind cover. Some ppl have perfected this kind of hit&run by equipping Adrenaline instead of Celerity and leaping all over the place.

Learning the maps is a tough one! Only time will help and using the map heaps. I still bring up the map every few seconds, not only to get orientation but also to know what's going on. Think of it as an RTS player and how much you use the map in that kind of game.
Try to identify someone who knows his way around and just follow him, it's a good thing to hunt in packs anyway.

Why don't you join us for a game or two tomorrow evening? I'm sure there's more tips in the RPSkulk basket for you. And bread!

Hey, thanks for the tips. Would love to, but i think i'm in a different time zone. It's 10:30 pm right now where i am.