A rare (battle-stone upgraded) mechanical pandaren dragonling appears to be very strong against the Darkmoon pet trainer: starting against the magic opponent, it can solo the first two opponents and blow up half the third.

The dragonling can beat Judgment with about 800 health left, thanks to its resistance to magic and dragon breath attack (strong against magic). Open with a decoy and do breath thereafter.

Against Honky-Tonk, you do breath for the first round and then lay down a decoy (which is very effective against Honky-Tonk's huge but infrequent attacks requiring charging). Keep doing breath until you can lay down another decoy. Thanks to the mechanical failsafe and decoys, as well as the dragonling's higher speed (once Judgment's speed debuff wears off), you should be able to make it to the monkey with a smidgen of life.

With its last bit of life and higher speed, you immediately explode the monkey for about 800 damage (mechanical explode being strong against beasts).

I figure a darkmoon zepelin should be able to swap in and lay down another decoy, letting you swap a lowbie pet in and out for xp before finishing the monkey. Alternatively, since the monkey always clobbers the first round, you should be able to just swap the lowbie in and let it get stunned but not damaged, and then immediately swap to your other pet. Nope, he doesn't always clobber, and the decoy gets eaten by bananas.

Unfortunately, they finally patched the trainer in the past couple days not to let you keep fighting him with extra tokens.

Levelling lower level pets: I actually have had good luck with pitting them against pets that do the stampede like abilities. It is typically a lower damage attack and guaranteed to be 3 rounds (so you can do the swap mid stampeded and then swap out). You can't take unreasonably low level pets against it, but once you have enough health to survive one stampede round, it makes it easy to help boost them.

EDIT: On a side note, I have really started to enjoy skunks as a pet. I set them up with Attack,self heal,group heal and put them in the first slot. Their self heal usually heals more than an aquatic's and boosts Max HP for 9 rounds. What I usually do is attack a round or two until my health gets low enough for self heal to be efficient. Then I cast the self heal and get the health buff for the group (or front pet rather). After that, I switch out to a nuker and when the nuker gets below half health, I swap out with the skunk, do the group heal, an attack, and then the self heal again, and finally bring in the other nuker. I repeat this for a while and it usually takes a while to whittle me down if I don't kill stuff outright.

jere wrote:Levelling lower level pets: I actually have had good luck with pitting them against pets that do the stampede like abilities. It is typically a lower damage attack and guaranteed to be 3 rounds (so you can do the swap mid stampeded and then swap out). You can't take unreasonably low level pets against it, but once you have enough health to survive one stampede round, it makes it easy to help boost them.

Sandstorm really shines against those, completely negating all damage. (It's why the Anubisath idol can solo Aki -- after surviving the dragon, it gets half a dozen or more rounds of healing against the cricket while taking no damage.) You can freely swap even the lowest of pets in and out without fear.

Fluxfire Feline is an amazing. It has Wind-Up and Supercharge which hits for about 2K against standard targets, well over 3K against Beasts. I one shot a level 25 common quality pet with a level 13 Fluxfire Feline.

We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.

Yeh there's a reason why the favoured meta team is 3x Fluxfire Felines aka 'FFF'. They are particularly strong because one of the normal counters to telegraphed nukes, Reflect, apparently bugs out - the Reflecter does no damage but instead gets the Wind-Up 10% bonus mechanical damage buff. I'm still trying to farm a rare Feline; even at times when you'd expect there to be little competition they are rarely up on my server (CRZ strikes again, I guess).

They're heavily nerfing that pet in 5.2 anyway. IIRC they've increased a cooldown, reduced the damage buff, and might even have moved two of the spells so they can't be slotted together (may be thinking of a different pet there, though).

KysenMurrin wrote:They're heavily nerfing that pet in 5.2 anyway. IIRC they've increased a cooldown, reduced the damage buff, and might even have moved two of the spells so they can't be slotted together (may be thinking of a different pet there, though).

Supercharge is dropping to 125% from 150% damage increase, but the pet has a beast ability, same tier as Supercharge, that is a 150% damage increase on a 5 round cooldown. The Sprite Darter is getting the ability position swap.

We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.

I've really been enjoying my Nordrassil Wisp with Light / Flash / Arcane Explosion. I use it as my lead off pet and, unless I am fairly unlucky, it usually takes out 1-2 pets on its own, which is nice. It does have some weaknesses, but overall found it to be very good.

The new epic wild pet battles are all of the critter, beast and aquatic families.

I'd imagine the bast for the critter would be Flayer Youngling, Kun-Lai Runt and Stunted Yeti as they are all humanoids with beast attacks.For the Aquatic the Jade Owl looks to be a must as it is magic with flying attacks, Wisp and Shimmering Wyrmling look like good ones as well due to a blind and a reflect.For the beast I'd imagine that any mechanicals would be good.

I'd imagine some customizing to specific attack types by the pets will come into play as well. Though a full on Fluxfire Feline group might still prove amusing.

We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.

As a semi-new pet battler, what are some good pets to use for the various pandaria trainers? I'd like to use them to bump up my stock of 25s, but I barely scratch by most of them. I've beaten all of the standard trainers, but haven't tried the elemental ones yet.

Any snail from the Critter family is a good pet against elementals in particular. Acidic Goo + Dive does a lot of damage versus elementals and Critters take less damage from their attacks, which makes it a good option. There are some snails available in Dread wastes if you don't have a high level one.

Pay close attention to which elemental gives you the most trouble and make sure to pick that elemental as the quest reward so you don't have to fight him again to win his pet. For me, the Thundering (Earth) elemental was particularly annoying, so I picked him as the reward.

Other notable pets include:Water Waveling: Reduces incoming mechanical attacks and does high damage to mechanicalsJade Owl: Reduces damage from aquatic and does high damage to aquatics

I had the hardest time with the Thundering Elemental as well. But then again, I only had 3 lvl 25s that I used from start to finish; Lil Rag, Celestial Dragon and Clockwork Gnome. Were they optimal? Hell no they weren't, lol.

But if you're really interested to know the best counters against the trainers, go to wowhead and look them up. Each trainer has a comment on what's best and I use it for a reference when I go do the dailies as I like to level pets off of them. So having 2 strong pets than can 2v3 the trainer, is ideal.

So after going through the elemental trainers, I find that they're much easier than the standard pandaria trainers. I guess it's my pet selection. Rapana Whelk, Onyxian Whelpling, and Celestial Dragon just melted all four elementals. Only used two of them on the air guy. I ended up choosing the water as the reward more because it's farther away than because it's harder.

But I'm still struggling with the standard trainers. Mo'ruk and Zusshi are extremely frustrating, and I struggle with Shu as well. Nishi and Yon are easy, and Hyuna is more tedious than hard. I wish Aaro had awesome comments on wowhead for the rest of the trainers and not just the top ones.

Mo'ruk has the same families as Hyuna, whatever you use for Hyuna use for Mo'ruk.Zusshi just need an Aquatic, Beast, Flying team. One of the best flying pets I've used is the Wildhammer Gryphon Hatchling from Twilight Highlands.The key to Shu is to not replace Sandstorm, the elemental's most used attack deals damage to the back line. When Sandstorm is up it deals about 15 damage instead of around 100.

For a good Aquatic I suggest getting a Water Skimmer pet to 25. The are good high damage aquatics which tear through elementals on the tamers.

Other notable pets include:Water Waveling: Reduces incoming mechanical attacks and does high damage to mechanicals

That's all elementals with elemental attacks. I think they're the only type that is strong in both aspects against the same family.

We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.

If you're on the US side and a pet collector who hasn't gotten the Sumprush Rodent that is unlocked by the 2000 commendation rodent box we'll be unboxing on the Terenas server before our raid time at around 8:30pm EST this Wednesday.

We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.

I started to level up my pets, came down to the quest boss at around 11-12, hit a roadblock, the 3 pets are mechanical and I didn't have any strong pet Vs. Mech... so I got my rares that are good Vs. Mech, sadly all level 1.. I struggled quite a lot, most of the level 1-10 pets you battle are either critters or beast and hard to kill with those, right now at level 8 each of the 3... any suggestions?

I've beaten all trainers up to lvl 22 so far with pets of same level without any special strength, it's not too hard. If you have troubles, outlevel them.

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

Beasts of fable are fairly straight forward, just pets with a lot of health, 4K+, and typically high attack.

Critter: three beast team. Clefthoof Runt is pretty awesome as its Trample attack will do 600+ damage per round. I also use Kun-Lai Runt and Flayer Youngling as humanoids with beast attacks are doubly strong.

Beast: I use a Wild Golden Hatchling for Lightning Storm and two mechanicals, Mini Thor and Lil XT, to take these guys out. Fluxfire and Robo Cub aren't good for them since they have either no mechanical attacks or weak ones.

Aquatics: Any three flying ones will work. I use a Gilnean Raven for Nocturnal Strike since it is a fairly good nuke for a family that lacks good nukes.

We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.

What do you guys think of this pet battle exp? I have a guildie who has done 1-85 in 3 hours by just doing pet battles with the exp flask... and several guildies leveling alts in extremely short amounts of times with them...

I think it's a bug and will be fixed and people punished but what do you think of it? I'm scared of doing pet battles on alts now for fear of a ban.

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.