Re: new shadowform.

well feral druids and warlocks have critting dots in 3.1 too if i read it correctly. how many other classes rely on dots as much?

Rogue's poisons? (which already do a high amount of damage): Not mentioned in patch notes until now.

Warrior's Deep Wounds? (they already fixed DW because it was doing "too much damage", why would they let it crit now? But again, if they don't let it crit like the other dots, that'd be a nerf.): Not mentioned in patch notes either but there's anyway nearly nothing mentioned regarding warriors.

I really don't understand. Until now Blizz refused to let dots crit because of balance issues and now all of a sudden they can crit.

Edit: Just crossed my mind that DW critting could be built into deep Arms, as Arms is going to get buffed...

Re: new shadowform.

Re: new shadowform.

I don't think we'll be seeing 30% crit for us. I know mages have big crit chance, but they dont' have as many spells hitting constantly. we have sometimes a screen covered in DP hits after a DK has spread them. if all those are critting our dps will go through the roof.

our dps was already quite high after they fixed flay.

I dont' want to be smashing everyone else on the meter today and next patch be back at the bottom from an over nerf

Re: new shadowform.

I dislike having to categorise every change as a buff or nerf... sometimes it's just a difference or a standardisation (which this actually is).

But technically speaking its a minor nerf, if for example you have a 30% crit rate, a 30% damage modifier is more dps than something dealing double damage 30% of the time. This is due to the multiplicative effect with other damage modifiers.

In addition having something deal double damage is subject to RNG and as such it's not going to behave in an exact manor all the time. Sure it may balance out in your favour at times but i'd prefer less rng in my dps where possible.

I still have a feeling haste is going to benefit better from the higher lvl gear but I could be wrong. Crit and haste are ranked the same at the moment (in current possible gear) per sim craft, so I don't see how crit or haste is our new go to stat. As it stands SP is by far the best stat point for point and I don't see how this is goign to change.