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Yet another easy, quick and very clever game: your only goal in Blokus is to place all your tiles on the board, and the only restriction is that they must touch your other tiles, but only by a corner. Oh, and three other people are trying to do the same and get in your way.

Of all the animals out there, rats and their fleas are the only ones that managed to bring humanity to something that could have become an extinction event: the Black Death. Rattus lets you relive those fun days in the Middle Ages.

For the 10th anniversary of the legendary Power Grid, designer Friedemann Friese came up with something special: he transported the games mechanics to the Stone Age. Gone are the days of burning coal, now you go hunt mammoths.

Welcome to the Wild West! You might not want to get to comfortable on your horse and take some cover behind that barrel there, the west is particularly wild today. Not only is everyone shooting everyone else, no one is even sure who is on their side. But in a real Western, that matters less than putting lead in the air, so get shooting.

There are many boardgames about wizards throwing fireballs at things, but very few about the other kind of magic, the kind where skilled performers go on stage and make their audience think that magic might be real. One of those few games is Trickerion, an intensely strategic worker placement game with many details to keep track of and very limited …. well, everything. Between limited resources, limited time and limited space, every decision is tough. Just the way we like it.

Many of us gamers have spent countless hours of our lives fighting the Great Old Ones. But do we even know why? Have we done the research on that one? Maybe under the reign of Cthulhu, Azathoth and their like there would be free cotton candy for everyone. You now have the chance to do that research. But be careful, the knowledge of the Old Ones quickly leads to insanity – as you will find out when playing Bruno Cathala and Ludovic Maublanc’s Pocket Madness.

It’s not easy becoming king. Especially not when all the craftsmen work for other tribes, without them your monuments don’t grow and even your gods make it harder for you to win. You’ll have to do a lot of thinking to rule over The Great Zimbabwe.