Perhaps you are right Nightwing. Maybe the evil underpriest slipped and fell on the marbles. That would explain why I don't recall rolling initiative as he went down under an arrow and two magic missiles.

With this adventure wrapped up, it's time to link this thread to the party's next adventure. The lead they got was from the belt pouch of the skeleton that was in the service of the now dead necromancer, named Armuum. Inside the pouch was an old note which read as follows:

"Please return my body to my family in Blessings-Be. It is only through the mercy of the great and powerful Armuum that this note was penned. Signed Igor Zenof."

All the players agreed that the world was a better place without Armuum and they had their PCs carry the skeleton back to the ship waiting for them. Upon returning to Majoor/Punjar, they made their way towards Blessings-Be.

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own." -- Gary Gygax"Don't ask me what you need to hit. Just roll the die and I will let you know!" -- Dave Arneson

This does sound like a great adventure. I haven't played #46 but am going to have to give it a shot.

Whoo-hoo! I'm glad you think so. As you can tell, we had a good time. And the best part is DCC 46 is a grouping of several small adventures with the theme of treasure maps. The one we played through was only the first adventure of the compilation.

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