Let’s say that my mutilate hits for 1,000 (nice round number) on a non poisoned target. If the target were poisoned we would get the extra damage bonus. In 3.0.8 that would look like this:

1,000 (MutDmg) * 1.5 (50% bonus) = 1,500 Damage

In 3.0.9 it looks like this:

1,000 (MutDmg) * 1.2 (20% bonus) = 1,200 Damage, a loss of 300

That doesn’t hurt to bad, but if you’re used to your mutilate hitting for more, like 3,000, then it starts to hurt worse because the percentage doesn’t scale. This means that the more damage you do base, the more damage you’re losing because of this nerf:

3.08 : 3,000 * 1.5 = 4,500

3.0.9: 3,000 * 1.2 = 3,600, a loss of 900

Here’s some good news though: Even though better gear means more lost damage from Mutilate, it also means more DPS increase from Hunger from Blood:

Additionally, there’s an increase in white DPS from Slice and Dice because of the same type of scaling, so in patch 3.0.9overall your DPS should increase, the rate of increase getting better with gear.