Since I first began racing with Oppo and later RORA, I've wanted to host a GT endurance event of my own. When Forza 6 first came out, I attempted to host an event based on the Gulf 12 Hour. However, turnout was low and since then I've wanted to try again. Some of you have known about this for months, if not close to a year, and suggested we run this as a three hour event to mix things up.

We will be using RORA's Discord server for voice chat. Failure to use Discord will prevent you from racing. At a minimum you must be able to hear us, with microphone usage strongly preferred.

GENERAL INFORMATION:

Liveries: I have created a Gulf 3 Hour number panel and windshield banner, which are not mandatory, but highly encouraged. Please run the number panel, on both sides of the car and the roof or hood if you choose to use them. They are shared as "Gulf3Hnumpanel" and "Gulf 3H Banner". Alternatively you can just search by my gamertag "JA 37 Viggen".
No tobacco or pornography sponsorships.At a minimum, number is required on both sides and hood or roof.

Qualifying: Due to the race length we will NOT be qualifying. Starting order will be semi random. This is to reduce time waiting in menus.

Start: Rolling start, two by two, going green when you cross the line. The start will be mixed, so if you are in a faster car and stuck behind a slower one, use some patience. Yas Marina has plenty of passing opportunities. If you take the start in reckless abandon and ruin someone else's race in turn one, you will be asked to leave.

Race Length: Number of laps equal to (3 hours)/(theoretical pole time)+3; race until 3 hours have elapsed + finish the lap, or all laps have been completed, whichever happens first.

Simulation Damage. NOTE: In the event that the "death curbs" have not been fixed by race day, we will use fuel and tires.

This is not a team event.

CARS:

As with the actual Gulf 12 Hour, this is a multiclass racing event. If a class is suffering from a lack entries, those who have entered in said class will be asked to switch, unless they really, really want to run in a one or two horse race. Note that two cars will have an entry limit!

GT3:

2017 #7 Aston Martin V12 Vantage GT3

2014 #45 Audi R8 LMS GTD

2017 #17 Bentley Continental GT3

2017 #25 BMW M6 GTLM Limit to three entries

2014 #51 Ferrari 458 GTE

2015 #63 Lamborghini Huracan Super Trofeo

2014 #60 McLaren MP4-12C GT3

2014 #84 Mercedes-Benz SLS AMG GT3

2017 #92 Porsche 911 RSR Limit to three entriesALL ENTRIES TAKEN

GT3 is open to all drivers

GTX:

2016 Audi #17 TT RS

2018 KTM X-Bow GT4

2014 Maserati #35 MC Trofeo

2014 Volvo #1 S60 STCC

The GTX class at the Gulf 12 Hour normally consists of three sub classes, which include Lamborghini Super Trofeo, Porsche 911 GT3 Cup, and GT4 cars. I have opted to make my own version of the GTX class by using some cars we don't frequently or ever use. The class will be open to Gold, Silver, and Bronze drivers.

BOP:

The preliminary GT3 BOP is based off the RIGTC Season 2 Bathurst BOP and the GTX BOP of my own doing. I ask for assistance in ensuring the BOP is correct. The faster drivers among us are able to provide more consistent data.
The Race Director may make a BOP adjustment up to 48 hours before the event.

Cautions:

We will use RLMS style caution procedures, which have been posted below as a reminder.

A collision where 2 or more cars exit the racing surface in the adverse direction

A vehicle flips over

A car runs out of gas on track and cannot exit the racing surface (this may lead to a DSQ if found to be intentional)

Field catches up to leader in a timely manner without passing or crashing

Pits always open

Race will restart once the field is formed and at the starting line

As soon as a caution has been declared, the only people speaking should be the race director, GT3, and GTX class leaders. Once the field has been formed and the race director says so, you may begin talking

Invisible Car Procedure:

In the event of invisible cars, the race will be immediately red flagged.

We will resume under cosmetic damage with the remaining time on the clock.

Winner of the First Annual Inaugural Gulf 3 Hour will receive the "highly" sought after Gulf 3 Hour trophy, which is certainly not an Idea I stole from Corey!

From VIR we head west to Sunny Monterey and Laguna Seca! I expect a dogfight here due to the various characteristics of this track! it should be a lot of fun. I will be having a local yellow procedure that can be called that will cover from turn 6 to turn 9. If there is a damaged car, you must use extra care, slow down as much as you feel necessary and may not pass anyone expect stricken/damaged cars. THIS INCLUDES GS NOT PASSING TCR UNDER LOCAL YELLOW. This is not a replacement for a full course yellow if there are multiple cars involved but is for solo damage. This is because the corkscrew has a lot of potential for issues if a car is slow there. Here is the sign up link if you have not already done so!!The updated standings for the first two rounds are here.The build sheet is here.

Caution Rules

Standard and Quickie Cautions will be used.

Standard Cautions will be 3 laps long

Pits will close when caution is called

Leader should slow from full race pace immediately although not all the way to 60. Once they reach the line they will have to be going 60.

This is to start bunching the field but not slowing too much.

Pits will open at the end of the first full lap of Caution.

TCR leader will call position on track. They may be told to speed up or slow down to the pack depending on location on track and that will be determined by me and me only. No other discussion of this will be tolerated from anyone in comms

Wavebys will be allowed starting on the beginning of lap two of standard caution

Quickie Cautions will be used in the first 10 minutes of the race and the last 10 minutes, and within 10 minutes of a standard caution.

Livery Rules

There is an M4 for GS and a Honda Civic Type R shared with all of the required groups on them

Number Boards are required on both sides of the cars and are optional on the hood

Your number must also be on the rear bumper by itself and on the hood either in the optional number board or by itself

The car will change from week to week, but you will know the car and the build by the Monday before Race Night. Builds will be posted in the #fdrs_info text channel on the Forza discord, or by directly viewing them on the spreadsheet here under the Car Builds tab.

And Finally the fastest Lap in each race will get an additional 5 Bonus Points

RACE RULES

NO INTENTIONAL RAMMING/CAUSING INTENTIONAL CAUTIONS. THE DRIVER FOUND TO BE RESPONSIBLE WILL BE DQ’d FROM THE RACE AND BANNED FOR THE REST OF THE NIGHT PLUS THE NEXT WEEK'S RACE

Cars MUST be built exactly to specification, any deviation will result in a DQ

Restarts will be single file with 100FT Gaps between drivers.

Races will be ran with Fuel and Tires set as the damage

Friction Assist is NOT ALLOWED. All other assists are at the Drivers Discretion.

We will be racing on what is considered “forza clean” MINUS the fact we will not be driving through tire barriers

If you push someone off the track on accident, give the position back

Excessive cutting/track extensions may be penalized

If you overtake someone as result of a cut/extension that you were not forced into the position must be returned

This is meant to be a more “weekend warrior” feel of event so light bumping and hard racing is permitted and will be considered a “racing incident”

CAUTION PROCEDURE

A caution will be called if there are 2+ cars in an active accident.

YOU MUST CALL THE CAUTION IF YOU ARE INVOLVED. WE CAN’T SEE EVERYTHING ON THE TRACK

If the wreck was intentional the offending driver will be DQ’d

Make sure you clip the accident if you believe it was intentional, we will also review Replays to make sure it wasn’t a racing incident. If a false claim was made, the person making the claim may be penalized.

Under caution, Leader will slow to 45 Immediately.

The rest of the field will form up single file behind the leader

Lapped cars are permitted to take a lap back under caution

The Leader will restart when they reach the Start/Finish line unless instructed otherwise

Keep 100 ft gaps between cars under caution

Pits are always open

There will be a 5 minute recharge after a caution where no caution will be thrown. If there is a 2+ car accident in this time, tough.

The last laps (track depending) of a race will be caution free no matter what

Max 2 cautions per race

LIVERY RULES

We have had the ever so gracious PlasticPineapple make us a number plate to use for this series. Either search his name on the storefront (Plastik47) or the plate is called “FDRS Numberplate”. (Edit- He has now also made a period correct plate to use as well)

The number plate is mandatory. It must be at least on each side of your car and contain the number you have chosen.

No tobacco/alcohol sponsors

No nudity (2D or otherwise)

Since this has to be said, don’t break the XBOX ToS

Other than those if we can read your number go ham.

VOICE CHAT

We will require you to at least be able to hear the voice chat which will be held on the discord:

discord.gg/forza

Well that wraps up this post. We hope to see you all there for a fun, close night of racing!

Alright boys, after a significantly improved Indy race and a drunken memeoliton derby with way less wrecks than first Indy, we're on to our last series of right turns on the season. Thank fuck. Honestly though, I don't have all that much to say pre-race. The last few events have been operating smoothly, and pit procedure seems to be going much better. HOWEVER, if you are uncertain or unsure, the onus is on you to refresh yourself with one of the older series posts. At the very least ask me a question.

The one big takeaway from the last race is familiarize yourself with stint lengths. **Stints are: 10, 10, 20** Again, stint one is 10 laps, stint two is also 10 laps, and stint three is a 20 lapper. Cautions in between the stints as always. And when it comes that time, shut the damn fuck up and let me talk so we can have things flow more smoothly. Otherwise, things seem pretty good and let's git'er done tonight boys.

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Quick debrief from some of the stupid shit we did friday night....it worked far better than expected. I mean I thought NASCAR and Indycar at Indy would be a demolition derby. Somehow it wasnt. Truggs and NASCAR also worked surprisingly well. I wouldn't be opposed to seeing some of those organized into at least a one off for shits and gigs...

Alright guys, I'm sorry I am very nearly the most worthless race commissioner in the history of commissioning races. Ok, not really, I don't give a fuck. Anyway, Indianapolis pt. 2 electric bugaloo went quite a bit better than pt. 1: The Official RORA Demolition Derby. That said, Ben did manage to find the fence as is tradition. Congratulations? But yeah, I have no real comments about the race. It went relatively smoothly, we had a great turnout, and good racing. Thanks to y'all that came out.

​

Now for the fun stuff....

I don't plan on doing too much tomorrow night, and I like making left turns so, I think I'll be bringing the IROC cars out at Daytona again. Maybe run a few laps there, go to our respective beer fridges, and then drink and drive the IROCs in open public lobbies because fuck it. Why not? I'll look to be on around 1900 central.

It has been four years and twenty five series since we started this league. To celebrate this milestone we are headed back to Forza Motorsport 4 to relive the early years. Blow the dust off the 360, track down that FM4 disc, pop some fresh batteries in the controller, and get ready to race! I have put together a single week mini series that runs thru all the cars we raced during our stint in Forza Motorsport 4.

I have made available all the builds/tunes required to compete on my storefront, Download all the tunes I have uploaded and you are ready to race. For those of you who insist on running your own tunes i have posted the links to each season's Rules & Registration post so you can build your own cars.

YOU MUST CALL THE CAUTION IF YOU ARE INVOLVED. WE CAN’T SEE EVERYTHING ON THE TRACK

Make sure you clip the accident if you believe it was intentional

Under caution, the pits will close and the leader will immediately reduce pace and proceed to the safety car parked at turn 1 (note: this does not mean immediately drop to 60, this means cruze back to the safety car at about half race pace)

If you enter a closed pit lane you are to take a drive through penalty upon the lap of the restart

Once the field makes its way back to the pit straight the pits will open and anyone who wishes to pit may do so

During this time any lapped cars who do not pit may pass the safety car and take a lap back (IF YOU PIT UNDER CAUTION YOU MAY NOT UNLAP YOURSELF)

*Once the field makes it back to the penultimate corner the safety car will drive away into the pits and give control of the field to the leader
* The Leader is to remain at 60 MPH until calling the green flag in the restart zone
* There will be a single lap cool down for cautions. Exceptions for 5+ cars witch should never happen
* The last 3 laps will be caution free

LIVERY RULES

No tobacco/alcohol sponsors (you can Top Gear them)

No explicit content (2D or otherwise)

Since this has to be said, don’t break the XBOX ToS

Other than those if we can read your number go ham.

VOICE CHAT

You will be required to at least be in the voice chat which will be held on the RORA discord:

If you’re not racing with us, many of us stream the races on twitch, the links for which will be posted on race day. A list of streamers from the previous round can be found here.

Also, instead of using parties or gamechat, we are going to be using the Oppositelock Racing/Digital Burnouts Discord to communicate during the races. If for some reason we are not using the app or it fails, we will be using gamechat to communicate, and hoping for the best. HERE IS THE INFO AND SERVER ACCESS LINK FOR THE DISCORD SERVER.

Votes are in! The race will be held on Saturday, the 22nd of December, at 4:30 PM EST. So a little under two weeks to get ready for one last showdown. AT THE TIME OF THIS WRITING, BoP IS NOT COMPLETE. You can follow BoP changes here. Any builds that change will be highlighted, and I will provide a full list of cars that have been given new builds once the BoP process is done.

I also want to remind everyone that this is not only the last race, but also the last endurance race. So if you’re in contention for that championship, I highly encourage you to attend, as this will be the decider!

Look for more reminders for this race over the next few weeks. If anything changes before the next race, I’ll post about it there first.

It’s time for season 25 of our Forza Motorsport 7 Series. The goal is to have the feel of serious racing league while being able to let those who just want to have fun be able to compete.

The season will consist of 9 races over the course of 5 weeks. Races will be held once a week with two races a night. Each night should last between 1-2 hours.

Allowed Assists

Simulation Damage: must be on (unless noted otherwise)

TCS: yes

Braking: ABS on/ABS off

STM: no

Driving Line: yes

Steering: normal/simulation

Shifting: Automatic/Manual/Manual with Clutch

Friction Assist: no

Collision Assist: off

[Points]() - Click Here

Points are assigned based on finishing order. A Google doc will be updated weekly showing the results. The winner of driver points wins the opportunity to choose the car for the next series. The only stipulation in car choice is we ask that the winner choose a car that they have never raced/driven in a Forza game before. Every driver will have their worst week removed from their total points. This allows an entrant to miss one night of racing without falling too far in points. In the event of a championship points tie the driver with the most season wins will be deemed champion. If this still results in a tie the winner will be the driver with the most season podium finishes.

The points system will be as follows:

1st - 25

2nd - 22

3rd - 20

4th - 15

5th - 13

6th – 11

7th – 10

8th – 9

9th – 8

10th - 7

11th - 6

12th - 5

13th-24th - 3

DNS - 0

Car Limitations

The spec car for this series will be the 1998 Aston Martin V8 Vantage V600. It was selected by season twenty fours's points champion SVR Family Dude. The following upgrades must be applied to the car:

Drivers that have run in any of our previous series will use the green PRO boxes. Drivers new to series will use the orange AM number boxes. Place the flag of your choosing in the box marked flag. Please keep the boxes sized as downloaded. Boxes should be placed on the door. Numbers should be white.

There are separate passenger and driver's side number boxes. SlowMotionFire has the boxes available for download.

Driver Side PRO - FM4PRODS

Passenger Side PRO - FM4PROPS

Driver Side AM - FM4AMDS

Passenger Side AM - FM4AMPS

Car numbers located anywhere else on the car are optional and do not have any formatting rules.

We are back to running real world sponsors this season.

If anyone doesn't want to create their own livery u/SlowMotionFire offers to put any one of his previously created liveries onto the season's car for you. You can find all available options here and here.

Schedule

Race nights will last somewhere between one and two hours. Week 1-4 will consist of two races each night, all running roughly 30 minutes each. The final week will be a 75 min. endurance race.

All Race Sessions will begin at 7:00 pm central time on Tuesday nights.

The format for each night will contain a qualifying session followed by the race at that track. Qualifying times will be sorted by clean times first then dirty times. The races will be stationary start using the previous race sort function. There will be no cautions during the 30 minute races.

Cautions will be called during the endurance race if any contestant is disconnected from the race. The contestant will be given time to rejoin the race at the back of the field. The race will then be restarted with the remaining time at which the caution was called.

r/FM4 is excited to announce a partnership with ShadowEdgeMedia on Twitch. ShadowEdgeMedia will be streaming and providing live commentary for all the Season 25 races.

Please visit his Twitch page to watch back some of the excellent broadcasts of his Mileage Masters Championship series. We are thrilled to have his professional level broadcasts for our series.

Thank You

Thanks to everyone who helps make this series run from helping run race nights, to track testing and fuel runs, occasional prizes, Twitch streaming and most importantly the drivers who provide clean wheel to wheel racing every week. I wouldn't be able to do it with out all of you.

Normally this would go up after the post race from last round, but we’re running on a short timeframe to get this done before the end of the year, so this is going up now. Round 11 post race will be up later this week.

At the time of this writing, BoP has not started. Last race just finished and finals are upon me. Nevertheless, BoP will be finalized about a week before the race, so keep an eye out for updates from me. Also don’t forget to request cars ahead of time if you want to drive them.

As for the date of the race, the poll with the time options is below. More options than last time, and we even have a Saturday night option. Hopefully we can get a huge crowd for the last race and have a real great send off.

I’ll be reposting this over the next few days, and if anything changes I’ll let you know on one of those posts. If you need help setting up/testing Discord, tuning a car, or whatever else, feel free to message me here or on Discord.

Leader should slow from full race pace immediately although not all the way to 60. Once they reach the line they will have to be going 60.

This is to start bunching the field but not slowing too much.

Pits will open at the end of the first full lap of Caution.

TCR leader will call position on track. They may be told to speed up or slow down to the pack depending on location on track and that will be determined by me and me only. No other discussion of this will be tolerated from anyone in comms

Wavebys will be allowed starting on the beginning of lap two of standard caution

Quickie Cautions will be used in the first 10 minutes of the race and the last 10 minutes, and within 10 minutes of a standard caution.

Livery Rules

There is an M4 for GS and a Honda Civic Type R shared with all of the required groups on them

Number Boards are required on both sides of the cars and are optional on the hood

Your number must also be on the rear bumper by itself and on the hood either in the optional number board or by itself

GS numbers should be Gold and TCR should be black

Class IDs are on both sides and rear

Series logos on both bumpers and sides

Other Pertinent Information

Remember the Hour and a half race length

That means 2 required stops for TCR and 3 for GS

BoP Will be confirmed by Thursday at midnight.

AWD TCR cars need to submit tunes to me ASAP and I promise I will get them done and not screw them up this time

Anyone willing to help BoP this week would be greatly appreciated. We will be using Category B builds

If cars go invisible it will be an immediate restart with cosmetic damage

If you’re not racing with us, many of us stream the races on twitch, the links for which will be posted on race day. A list of streamers from the previous round can be found here.

Also, instead of using parties or gamechat, we are going to be using the Oppositelock Racing/Digital Burnouts Discord to communicate during the races. If for some reason we are not using the app or it fails, we will be using gamechat to communicate, and hoping for the best. HERE IS THE INFO AND SERVER ACCESS LINK FOR THE DISCORD SERVER.

Only a few more days to go! If you have a new car or livery, feel free to post it.

BUILD RULES HAVE BEEN FINALIZED! CLICK HERE FOR THE CURRENT BUILDS. Sorry this took long again, school plus being out of town are never great combos. Thankfully, not too much had to change. Any car that has had it’s build changed is highlighted in yellow on the build sheet, and a few of the cars have been updated, so read through the sheet carefully. Also, the required number of pit stops has been finalized. There will be 2 required pit stops for Sports-Proto and GT cars.

In light of the ongoing return of the invisible car glitch, I want to remind everyone of the contingency plan for that event. The race will start under the assumption that this will not happen, so sim damage will be on and pit stops are required. If it is 100% confirmed that cars are turning invisible after pitting, the race will be red flagged immediately and all cars will stop on track. Positions will be recorded, and we will quit out and return to the lobby. Damage will be set to cosmetic and pit stops will no longer be required. REMEMBER TO SET YOUR PERSONAL SETTING TO COSMETIC. After this, the race will resume with a shorter lap length to reflect the amount of the race that was already completed.

And remember this is the very last sprint round, so it will be the last 1.5 hour race of the series.

Look for more reminders for this race over the next few days. If anything changes before the next race, I’ll post about it there first.

If you’re not racing with us, many of us stream the races on twitch, the links for which will be posted on race day. A list of streamers from the previous round can be found here.

Also, instead of using parties or gamechat, we are going to be using the Oppositelock Racing/Digital Burnouts Discord to communicate during the races. If for some reason we are not using the app or it fails, we will be using gamechat to communicate, and hoping for the best. HERE IS THE INFO AND SERVER ACCESS LINK FOR THE DISCORD SERVER.

Votes are in! The race will be held on Saturday, the 1st of December, at 6 PM EST. So we will have a little while to prep for this round. AT THE TIME OF THIS WRITING, BoP IS NOT COMPLETE. You can follow BoP changes here. Any builds that change will be highlighted, and I will provide a full list of cars that have been given new builds once the BoP process is done. As for the December community choice track, the vote was clear, and we will be racing at Road America Full Circuit for the finale. Road America always produces great racing and is a favorite of mine, so this should prove to be an interesting send off to the series.

I also want to remind everyone that this is the last sprint race. So if you’re in contention for that championship, I highly encourage you to attend, as this will be the decider!

Look for more reminders for this race over the next few weeks. If anything changes before the next race, I’ll post about it there first.

THATS RIGHT WE RUNNING MIATAS!! With this being a FH4 series I want to run it as you guys would see fit for it, as we have no precedent yet. So in order to figure it out, please please please fill out this questionnaire form:

The long wait is over... the secret is out! RORA returns to Road Atlanta, with a one-off Porsche special!

This is a race I've been wanting to run for a few months now, and I am very excited to share it with you all! The Porsche RS Spyder (9R6) is a car that hasn't gotten a lot of love in organized racing, and with the next RLMS being Grand Am, it may not get some love for some time. To counter this, the RS Spyder gets to tackle the Georgia clay once more, along with a very spirited Porsche 911 Cup class!

LIVERIES

The RORA logo is required on both sides of the car, and is shared in white and black by SFM Darkzer. Numerous other versions exist.

The driver name must be on at least one side of the car in a legible size, like on a real race car. You can use gamertag, real name, part of your gamertag, whatever.

It is preferred that drivers use their country flag on the wing endplates, but not required!

TEAMS

This is a one off race, so there is no points championship. However, if drivers want to "team up" within the same class, the team with the lowest combined finishing position will be the "team winners" in each class.