Optimizations have been made to further improve the overall performance and stability of DOOM Retro.

Changes have been made to the format of savegames and so are not compatible with previous versions of DOOM Retro.

Minor changes have been made to text that is output to the console.

A bug has been fixed whereby if the framerate was capped to a value less the display’s refresh rate by using the vid_capfps CVAR, it couldn’t be uncapped while the vid_vsync CVAR was on or without restarting DOOM Retro.

The effect enabled using the r_shakescreen CVAR requires hardware acceleration. If the vid_scaleapi CVAR is "software", the screen will no longer momentarily freeze when the player is attacked and the r_shakescreen is not 0%.

A warning will now be displayed in the console, and DOOM Retro will default to nearest-neighbor interpolation, if the vid_scaleapi CVAR is "software" and the vid_scalefilter CVAR is anything other than "nearest".

The wrong map title is no longer displayed for MAP31 and MAP32 in some PWADs when using the BFG Edition of doom2.wad.

A bug has been fixed whereby the MAPINFO lump in a PWAD could be parsed incorrectly and cause the wrong music to be played in a map.

Music will now be paused if either the menu or console is open and the window loses focus.

A crash will no longer occur when trying to spawn a spider mastermind using the spawn CCMD in DOOM Shareware.