Organization

Trainer

Date: 15-16 July, 2013Location: Columbus, OH, United States of America

Regular Price: $1,295 USD

"[Peter's] presentation of the material and patience with our questions made the experience a memorable one."- IT Delivery Mgr

"Peter definitely possesses that elusive talent to inspire people and challenges his students/customers to do their best towards surpassing their goals." - PMI Chapter Pres.

Don't wait!Get $100 off by regsitering at least one month before our class start date!See below for all of our discounts...

Scrum is the agile development process that allows teams to deliver usable software periodically throughout the life of the project, absorbing change and new requirements as the project proceeds. Beginning with the history of agile development and moving through the disciplines promoted by Scrum, you will gain a comprehensive understanding of the Scrum methodology while practicing the use of Scrum with a small team of classmates.

Our agenda includes, among other things, the following (see more details on the "agenda" tab):

what does it mean to be "agile?"

an overview of the Scrum Framework followed by a detailed simulation

things you want to be aware of and have in place before launching

team variables: maturity, quality, larger scale implementations

how do we use agile in a fixed-date / fixed-scope project?

the characteristics of a good ScrumMaster

About a week before coming to class you'll receive via email pre-requisite Scrum overview reading material. Additionally, as part of the two-day class each participant will receive the following:

a hard copy of the presentation and exercise materials

a Scrum Reference card

planning poker cards

electronic access to all presentation and exercise materials from Winnow Management for one year

registration with the Scrum Alliance as being eligible to take the required on-line Certified ScrumMaster exam

membership with the Scrum Alliance for two years

Class time runs from 8:30am to 5pm both days, and participants can claim up to 16 PDU's or Contact Hours with the PMI. These PDUs can also apply towards your 21 contact hour requirement for your Agile Certified Practitioner (PMI-ACP) status.

"Thanks for the real world lessons. They have the biggest impact and most relevance and I found your examples to be right on." - Developer

"You continually maintained the interest of the class which allowed us a maximum learning experience." - University Professor

Get our lowest rates with GSA pricing! We also have a limited number of discounts available for those who are unemployed, full-time students, or US veterans in hardship situations.

If you're going to spend the time and money to get certified, make sure you get a trainer you can count on. At Winnow Management, we work hard to deliver two distinguishing aspects of obtaining your CSM: the highest quality classroom experience, and the most qualified instructors.

Peter Borsella is an experienced IT professional with years of software and project management experience. As a PMP, he understands the challenges expected when moving to an agile environment, and his background can help you in very practical ways as you navigate these challenges.

Interested in Certified Scrum Training onsite?Get personalized attention while saving time and money by holding classes privately at your facility!Contact us for more information.

All CSM courses are taught by Trainers approved by the Scrum Alliance. Taking a CSM course, passing the CSM test, and accepting the license agreement designates you as a Certified ScrumMaster, which indicates that you have been introduced to and understand the basic concepts you need to perform as a ScrumMaster or team member on a Scrum team. This course also satisfies two elements of the CSD track: Scrum Introduction and Elective.

Short, five-minute exercises and case studies will be scattered throughout the two-day session. Longer exercises are detailed below. Ample material is available for this session, and while all essential information will be covered, time spent on each topic will vary depending on the composition of the class and the interest in particular areas. A more detailed course outline is available at our website.

Agile Thinking: In order for us to understand the benefits of Scrum and the nuances behind its framework, we begin with the history of agile methods and how relatively new thoughts in software development have brought us to Scrum. “The Art of the Possible” is an opportunity to understand how small changes in behavior can have a large impact on productivity. This also turns our thinking towards new ideas and a willingness to change for the better.

The Scrum Framework: Here we’ll ensure that we’re all working from the same foundational concepts that make up the Scrum Framework.We’ll review the three areas that impact an organization most as we move ahead with Scrum and explain the different Scrum Roles, Artifacts, and Meetings.

Implementation Considerations: Moving beyond Scrum’s foundational concepts, we’ll use this time to dig deeper into the reasons for pursuing Scrum.We’ll also begin a discussion of integrity in the marketplace and how this relates to software quality.

Exercise: Integrity at a fast-food restaurant. During this exercise we’ll review various options regarding an employee faced with a difficult situation. The importance of providing high quality products to our customers will be explored.

Exercise: understanding customer expectations. This exercise is the beginning of an extended exercise involving agile estimating and planning. During this first portion of the exercise, we’ll work with a fictional customer who has a very demanding schedule and understand how our assessment of project work plays a significant role in customer satisfaction.

Exercise: The 59-minute Scrum Simulation. This popular exposure to Scrum asks us to work on a short project that lasts for just 59 minutes! We’ll walk through all of the key steps under the Scrum framework as we work in project teams to deliver a new product.

Scrum Roles: Who are the different players in the Scrum game? We’ll review checklists of role expectations in preparation for further detail later in our session.

The Scrum Team Explored: Since the ScrumMaster is looking to protect the productivity of the team, we must investigate team behaviors so we can be prepared for the various behaviors exhibited by teams of different compositions. We’ll also include small exercises to help participants understand how to handle difficult situations.

Exercise: Agile estimating and planning. Although agile estimating and planning is an art unto itself, the Mike Cohn's concepts behind this method fit very well with the Scrum methodology an agile alternative to traditional estimating and planning. We’ll break into project teams that will work through decomposition and estimation of project work, and then plan out the project through delivery.

The Product Owner: Extracting Value: The driving force behind implementing Scrum is to obtain results, usually measured in terms of return on investment or value. How can we help ensure that we allow for project work to provide the best value for our customers and our organization? We’ll take a look at different factors that impact our ability to maximize returns.

The ScrumMaster Explored: It’s easy to read about the role of the ScrumMaster and gain a better understanding of their responsibilities. The difficulty comes in the actual implementation. Being a ScrumMaster is a hard job, and we’ll talk about the characteristics of a good ScrumMaster that go beyond a simple job description.

References and Advanced Considerations: This section of our material acts a reference for more detailed information regarding Meetings, Artifacts, and Advanced Considerations.

Closing Topics: We’ll wrap up with direction on where to go next with your Scrum experience, some Scrum reference sites, and our graduation ceremony.

This 2-day class is suitable for those practicing or looking to practice the art of the ScrumMaster, but is highly valuable for anyone involved in Scrum (Functional Managers, Team Members, Product Managers, etc.).