Game designer - Voice actor - Graphic artist

VR had been on my mind since the late 80's. I tried an early version of VR in the early 90's but that experience was not the greatest. I didn't use my glasses in the helmet and the resolution was extremely low, so I could barely see what was going on. This didn't discourage my dream of entering the Virtual Reality. In my imagination I knew exactly what I wanted and I knew that this was the inevitable future. I had to wait 20 years but when I saw an early gaffa taped prototype from Mr John Carmack I knew that the future was just around the corner and this was what I've been waiting for. As soon as Palmer Luckey started the kickstarter for the Rift I jumped on board. March 29, 2013 was the release date for the Development kit 1 and I got it soon after that date. When I tried it out I hadn't had such an awestruck moment since I played the afterburner simulation unit in the arcade 1987! The future was here and I was a part of it! As a thank you from Oculus for being part of the Kickstarter they did something truly wonderful. They gave everyone a free Rift. I got it soon after it's release of March 28 2016.