Suikoden V Lordlake

Suikoden 5 Lord Lake Visit

Suikoden V Index : Walkthrough/FAQ

Lordlake

Initially, you go through a sequence with your party of Sialeeds, Lyon, Georg and yourself. They’re your body guards as you’re the prince of the matriarchy of Falena, and son of Ferid and Arshtat. Anyway, you’ll be introduced to the characters more or less, and your choices won’t be very important. Eventually, you’ll be in Lordlake with Talgeyl.

He explains that the town is bitter towards the Queendom as their dry spell is a direct cause of the Prince’s country. That said, you’re sent to “investigate” the cause, but the villagers can see through the charade; you don’t help the root cause of their problems. The lady at the Clinic will bitch you out pretty badly, and pretty much everyone will be bitter towards you or at least cynical in some way. The music and overall setting add to this vibe that the villagers are giving off.

As you filter through the surprisingly big town, you’ll see plenty of characters with faces, likely recruits later down the line. Remember them for later. There are a few treasures, one in the southeast corner of town (Escape Scroll) and a Medicine in the Rovere Mansion.

To continue the story, go to the back of the Rovere Mansion and your allies with give their opinions on the shape of the town. Compounding matters, you see Talgeyl (and what looks to be Goesch) on the other deck, back towards where the little kids are playing. It’s kind of hard to find actually, but they seem to be upset over a boy named Toma who wandered into the forest in hopes of an oasis, or something. You volunteer to help, since you “do this for a living” according to Georg.

The guard now lets you into the plagued forest. The monsters here are nothing challenging, and Georg will probably massacre most if not all of them. Your other members are competent also fortunately, and try out the Unite attacks that the Hero has.

As far as directions go, follow the path until you go down a staircase and are by the save point. Continue south, going left at the first fork south of the bridge. Then take a right, and you’ll be at a three-way with a sign. Head south, and then left for a Medicine. Now, head back to the sign and go right. Take the lower path and continue heading east until you get a Mega Medicine.

Head back and take the northeast path instead of the southeast (where you’re coming from). You’ll get to a short cut-scene where your party notices a patch of water and knows that the little boy is close.A little further north and your party will see the kid being attacked by three “Ulse’s”, wolf-life creatures. You get a chance to decide; if you are hesitant your party insists you go help (Sialeeds especially). A cool scene then occurs with Georg and the prince cutting the monsters off from harming the kid.

Really though, they’re less dangerous than you’d think. Georg ounced one of them immediately, and then the other two attacked. The attacks are weak, but they attack with two swipes and hit a large portion of your group. Wind of Sleep didn’t work for me so I kept to Unite’s and Georg’s attacks. Easy stuff though.You’ll get a Boost Piece, Violence Piece, and some inconsequential item (I always click too fast).

After the battle the little boy complains to you about how the animals are ravaging the land because of the conditions. After fading back, you’re back in front of your mother at Falena. She gives you a little background information; this group rebeled and stole the Dawn Rune, one of the three treasured runes of Falena. Because of this, she deems her actions as just, regardless of whether or not it’s affecting innocent ones. Ferid steps in as your party (and you if you wish) is arguing with Her Majesty Arshtat.

You’ll get control now again, with Sialeeds and Georg going off. You and Lyon are left to explore, so do so. Head to the west path first, where you will eventually find “Lym’s” room at the top. Talk to the people around here; one guy gets into a detailed explanation of the past war that your country overcame. The maids will tell you Lym is out so head to the other side of the building and head south when you get in the first corridor. You’ll overhear some rich fellows talking badly of you, but Kyle walks in to stand up. Be nice to him afterwards, he’ll jion you as you continue to look for your sister. Head to the north and go up the stairs, and check the rooms around here. The bottom-right room has a Dress and a set of Refined Clothes. Not useful now, but leave and head onto the balcony. The third floor has a Rune area, where the Sun Rune used to be until your mother took it. After talking to the experts, you can tell that your mother’s ambition may be stemming from taking the Sun Rune.

When you’re done exploring, head to the right path/balcony combo and take the path; once inside, head south and take the last door to get in the Guard Knight’s room. A big discussion will ensue regarding Her Majesty and her use of the Sun Rune. Arguments will ensue until Ferid comes in and assures you that being constructively critical of your mother is not a bad thing. It seems though that even the Knights are splitting into factions, which can’t be healthy. After things settle down you can talk to each Knight by themselves, with many prompting choices for you. When you are ready, attempt to leave and you’ll bump into Lymsleia and her bodyguard Miakis will bump into you. Evidently she’s not pleased you haven’t seen her yet. She’s just a little girl though, don’t worry. Your dad will then come in and declare that the prince will go off to Stormfist to “check on the preparations for the Sacred Games”.

The others (Kyle, Miakis, Lymsleia, and Lyon) will want to go also, so they join you. Lyms is only in the entourage, but Miakis and Kyle are both formidable. Sialeeds joins you after you get out of the room, and then you can leave the palace. You’ve just had a massive amount of new characters introduced to you, and I must say that it almost seems too obvious that your mom is corrupt because of the Sun Rune. We’ll see I guess.