Howling Moon Software

Independent game development services, iOS app development, and physics simulation for games since 2007

Chipmunk2D Physics

Chipmunk2D Physics is our high performance, cross-platform, 2D rigid body physics library. Chipmunk is used in countless games and libraries across dozens of platforms.

Cocos2D

We maintained the cross-platform, open-source 2D game engine, Cocos2D. Our expertise brought high performance physics to the engine and a new renderer that featured multi-threading, fast culling, streaming vertex buffers, and Metal support.

Unity3D

Our Unity3D clients have ranged from two major Fortune 500 companies to local tech startups. We've done everything from 3D platformers to music education software with plugins for chord recognition.

Our latest news:

A Useful Snippet: A lot of game developers will recognize this line of code: value = lerp(value, targetValue, 0.1); It’s super useful, and can be used for all sorts of things. With a higher constant, it’s a good way to smooth out jittery input from a mouse or joystick. With a low constant, it’s a […]