Tag : game design

N Square, a two-year project to increase nuclear safety awareness, and Games For Change create a game design challenge to educate players about the risk of nuclear weapons. The winning game idea will receive $10,000 and the idea will be developed into a real game. We just can't say no

There’s no game that really suit for everyone, every game have their own target players. Even the casual game can’t grab all the peoples taste. There are some points that influenced the players and the game designer to play or create the game. One of them is culture or the

Nowadays we live in era where games have a wide audiences and pleasing design. Big game company made tons of games are designed to please us, for our leisure. But it’s interesting when a game with a simple design but have a hard difficulty mechanic get worldwide attention. Over 50

In cooperative games, players have 1 common enemy/objective to complete. A game with no adversaries or obstacles would be unchallenging, which is why we usually find some kind of Artificial Intelligence within a cooperative game, the one with a sole purpose of challenging and stopping players from achieving their purpose.
In

In the last few weeks, Kummara had a wonderful opportunity to share our stories about designing games to the middle school students of Semi Palar in Bandung. It’s a class project, initiated by Kummara and the teachers. For the first week, our team brings some board games to the school,

Sunday afternoon, September 14, 2014, our CEO, Eko Nugroho shared about Designing Meaningful Game at Akademi Berbagi Bandung. The sharing is scheduled from 4pm – 5.30pm, but we ended at 6.00pm, because we had a great time with the audience. There are one student, he is still 15 years old,

When creating a game especially for conventional game, like board & card game, sometimes we faced the limitation problem in rule, attributes, states space and medium. We can not automatized some process in conventional game like digital game.
But when we realized, this is not a problem in some reason. Sometimes

The Sims might be one of the most well known game franchise in the world. Most of us have spent some of our working hours just to choose the right furnitures, dress, or hairstyle for those little fictional people with alien language. The title itself gave us a clear description

This can be fun because you never know what’s going to happen. This also become contradictive between players, one hate throwing dice, but one thinks it is needed. Luck is introduced to add variety and difficulty to the game. Sometimes it can ruin your perfect plan, maybe you’ll get angry

For this time I will explain more specifically about the character or monster design. Just like I said before, when developing a character you need to write it down everything that important to the character. Don’t forget to use some visual reference to help you optimizing the final visual output.
On