This is ATARI XE/XL game ported to Linux. This game was very popular and was one of the greatest ATARI games. You can see similarities to sokoban, but this game has more features like shooting, unfriendly animals.... SDL, SDL_image, SDL_mixer and SDL_ttf

Sarien is a portable implementation of the Sierra On-Line Adventure Game Interpreter (AGI), and is able to run games such as Leisure Suit Larry in the Land of the Lounge Lizards and Space Quest I and II.

The Geek Code Generator will generate a geek code block for you by asking you a series of questions about yourself. The generated code can be pasted into your .sig or anywhere else you would like to display your geekiness.

qbism Super8 is an open source 3D game engine with advanced yet intentionally retro 8-bit graphics for a crunchy pixelated look. The source code is forked from Makaqu Quake with enhancements from other Quake projects. The goal is to expand capabilities of authentic software-rendering without sacrificing performance.
Features
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Real 8-bit software graphics
Plays most modern epic Quake maps that require enhanced engine limits and extensions.
Colored static and dynamic lights.
Scorch marks (stainmaps), fog, transparent water and particles, and skyboxes.
Unique indexed colored lighting that doesn’t slow down the engine.
Plays nice with weird laptop screen resolutions and Windows XP/ Vista/ 7.
Record demos directly to xvid, mp4, divx, or other avi-compatible formats.
Start and stop demo recording any time during a game.
Start and stop video recording any time during a game or demo.
Fisheye mode! [Optimize me!]
Mothballed project: QBismFusion = enhanced QFus

A PSP porting of SUN's phoneMEAdvanced project (https://phoneme.dev.java.net/), to enable MIDP/PBP/JavaME applications running on PSP. You can also find phoneMEFeature PSP porting from another project: pspkvm(https://sourceforge.net/projects/pspkvm)

MacGLide is a shared library for Apple Macintosh computers that emulates 3Dfx Voodoo Graphics hardware. It makes it possible to run games originally made for 3Dfx/Glide without the hardware by translating Glide-function calls to OpenGL.