Based on user feedback, Valor Points are now staying put when 5.2 launches! You'll be able to save up your Valor Points to get discounted old reputation items in 5.2, or use towards rewards from the new factions. Many users were upset that the initial system removed their Valor Points without converting the costs of reputation items to Justice Points.

And finally, there's some speculation that the patch has been slightly pushed back from late February with the statement that "even if you have 0 Valor Points currently, you still have enough time to cap out at 3000 Valor Points before patch 5.2 goes live."

Zarhym

After reading your feedback and locking ourselves in dim, florescent-lit rooms for much deliberation, we have decided that we are NOT going to convert Valor Points to Justice and Justice to gold when 5.2 ships. Current Valor items will continue to require Valor Points in 5.2, and will be offered at a discount as listed in the PTR patch notes. Given that PvE and PvP currencies function quite a bit differently, Conquest will still convert to Honor and Honor to gold as previously discussed.

We’re making the Valor change for a couple of reasons, but primarily because we think a down-conversion under the new Mists endgame progression model just feels mean. We traditionally viewed this conversion process with each patch as a necessary evil to discourage hoarding—it’s not fun to feel like you can’t spend your Valor in the weeks before a new patch because you have to be ready to buy everything up. However, we have a Valor cap now to prevent excessive hoarding, many of the Valor Points rewards in 5.2 require raiding to acquire (for example, many of the ilevel 522 rewards are tied to Shado-Pan Assault reputation, which you’ll only gain rep with by raiding in the Throne of Thunder), and the LFR version has an ilvl-480 requirement, meaning you can’t hoard Valor Points on a brand new 90 and jump straight to the best stuff. All of these factors being considered, it doesn’t make good sense to take Valor Points away from players in this context. Down-conversions may occur for future patch releases depending on the circumstances, but for 5.2 it’s safe and snuggly where it is.

In addition, we’re making a change to ensure that there are some gear rewards available via the Kirin Tor Offensive and Sunreaver Onslaught, the two new factions with which players can earn reputation in 5.2 without raiding. The patch was shaping up to be a real challenge for players who don’t like raiding (including LFR), as our original design meant that no new Valor rewards would be available to them without needing to run Throne of Thunder. You can expect to see the Valor Points rewards on the Kirin Tor Offensive and Sunreaver Onslaught quartermasters updated on the 5.2 public test realms in the near future. These rewards are ilevel 496 and will only accommodate a few slots, as they aren’t intended to be very attractive to raiders (including those running LFR), but should give non-raiders something to shoot for in 5.2.

If you’ve already made plans and sank your Valor Points, don’t fret! As of this announcement, and even if you have 0 Valor Points currently, you still have enough time to cap out at 3000 Valor Points before patch 5.2 goes live. (It’s math!)

We’d love to hear your feedback about this change, and how you’re planning to earn, save, and spend Valor Points before the patch releases.

After the Dalaran fallout in 5.1, these two new factions led by Jaina Proudmoore and Lor'themar Theron respectively are investigating the new island both to help the Pandaren and profit for their own political gain--check out our 5.2 Audio Spoilers for more details. You can also check out some of the daily quests here.

Rewards

These factions were initially not intended to have Valor Point rewards, but since 5.2 was a very raid-heavy patch, epic rewards costing Valor Points are being added to be palatable for non-raiders.

From Zarhym: "These rewards are ilevel 496 and will only accommodate a few slots, as they aren’t intended to be very attractive to raiders (including those running LFR), but should give non-raiders something to shoot for in 5.2."

Edit: a week after this initial post, several items were added to assist you in the single-player loot grabbing scenario, Troves of the Thunder King.

Polymorphic Key: Magically reshape the key to fit any Ancient Gate in the Thunder King's Citadel for the Troves of the Thunder King scenario. Requires Exalted.

Progression

Unlocking the story progression behind each faction will be in a manner similar to the 5.1 factions--Dominance Offensive and Operation: Shieldwall--where you periodically get special lore quests. The twist is that unlocking some additional content is tied to a server-wide push, in which both factions doing dailies push the War Effort forward.

Dave Kosak recently clarified on his Twitter that the Isle of Thunder is a server-wide push like the Gates of AQ--but you can experience the special quests anytime, even months later. He also said that a weighting system based on faction participation was in the works so small-population factions won't be penalized.

Today's PTR news covers some ways to make reputation easier in 5.2, as well as an exciting video preview of Lei Shen by Lore from TankSpot! Click on the "Dungeon Journal" tab to see all the details and spells for the encounter.

We also have a few posts answering some questions about 5.2 gear--how strong the PvP gear is, why 5.2 raid gear has such a high ilvl, and that Uroe, Harbinger of Terror is unsurprisingly a placeholder item that isn't making it to live in its current form.

Raid Preview: Lei Shen

Lei Shen

Tyrant. Dictator. Conqueror. Emperor. These titles of the Thunder King were earned by bringing absolute misery to every race of Pandaria. Resurrected into a world where his people no longer rule, Lei Shen is bent on ending the farce and bringing the land under his heel once more.

Lightning Conduits:While Lei Shen is in range of a Lightning Conduit he will power it, granting him an additional ability specific to that Lightning Conduit. The energy level of the Conduit increases the longer Lei Shen is charging it, increasing damage dealt by the granted ability. When the Conduit's power reaches 100 energy, it will increase the level of the Conduit, and the Conduit's energy will reset to 0.

North Conduit: Static Shock: Lei Shen charges the target with Static Shock after 8 sec. Static Shock inflicts 1000000 Nature damage divided among all players within 8 yards.As the level of the Static Shock Conduit increases, the number of targets Lei Shen afflicts with Static Electricity will also increase.

East Conduit: Diffusion Chain: Inflicts 97500 to 102500 Nature damage, chaining to nearby enemies. When an enemy is hit by Diffusion Chain, a Diffused Lightning spawns at the location.As the level of the Diffusion Chain Conduit increases, the spawned Diffused Lightning elementals grow more powerful.

In Heroic, the Diffused Lightning will fixate on the player that it spawned from.

South Conduit: Overcharge: Lei Shen Overcharges a target player. The player becomes rooted and after 6 sec causes Overcharge to burst, creating a torus of electric energy around the target to quickly expands creating a ring with a safe area in the middle. Inflicts 146250 to 153750 Nature damage, stunning effected targets for 3 sec.As the level of the Overcharge Conduit increases, the number of targets Lei Shen afflicts with Overcharge will also increase.

West Conduit: Bouncing Bolt: Lei Shen conjures Bouncing Bolts that target random locations on the ground. Each Bolt inflicts 107250 to 112750 Nature damage split among enemies within 6 yards. If the Bouncing Bolt does not impact with an enemy, an Unharnessed Power is formed, and the Bouncing Bolt will bounce again.As the level of the Bouncing Bolt Conduit increases, the number of Bouncing Bolts that Lei Shen conjures will also increase.

Unharnessed Power: When Bouncing Bolts impact the ground and are not absorbed by enemies, an Unharnessed Power is unleashed.

Stage One: Thunderstruck!:Lei Shen equips his Axe, Thunder, which he can throw with deadly accuracy and cause lightning to strike the ground wherever it lands. Lei Shen will charge any Conduit that he is near.

Discharged Energy: If Lei Shen is not charging a Conduit, he will Discharge electricity, inflicting increasing Nature damage every 0.5 sec.

Maim: If the target of Decapitate gets far enough from Lei Shen, they are safe from Decapitation and instead are merely maimed.

Thunderstruck: Lei Shen winds up to hurl his axe at a target location, inflicting 1462500 to 1537500 Nature damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the impact point.

Overloaded Circuits: The Conduit with the highest charge after Supercharge Conduits expires becomes Overloaded, disabling the Conduit. An Overloaded Conduit inflicts 73125 to 76875 Nature damage every 1 sec to that quadrant of the room.

Stage Two: Lightning Will End You!:Lei Shen equips his Polearm, Lightning, allowing him to call lightning from the sky. Lei Shen will charge any Conduit that he is near.

Discharged Energy: If Lei Shen is not charging a Conduit, he will Discharge electricity, inflicting increasing Nature damage every 0.5 sec.

Fusion Slash: Lei Shen slashes at the target with his polearm, inflicting 536250 to 563750 Nature damage and increases damage taken by Fusion Slash by 50% for 45 sec.

Summon Ball Lightning: Inflicts 243750 to 256250 Nature damage to enemies within 6 yards and creates a Ball Lightning at the location.

Ball Lightning: The Ball Lightning rushes towards the farthest enemy, inflicting increasing Nature damage based on the distance it traveled to the target.

Lightning Whip: Lei Shen cracks a Lightning Whip across the floor, inflicting 731250 to 768750 Nature damage to enemies within 80 yards in front of him, leaving a Lightning Bolt behind on the ground that can be avoided by jumping over it.

Overloaded Circuits: The Conduit with the highest charge after Supercharge Conduits expires becomes Overloaded, disabling the Conduit. An Overloaded Conduit inflicts 73125 to 76875 Nature damage every 1 sec to that quadrant of the room.

Stage Three: Master of Thunder and Lightning:Lei Shen equips both his Axe and Polearm wielding both Thunder and Lightning against his enemies. Lei Shen cast Overwhelming Power and consume all electricity from the Throne of Thunder, destroying any remaining functional Conduits, preventing them from being activated anymore.

Overwhelming Power: Lei Shen absorbs all of the electrical power from the Throne of Thunder, destroying any remaining functional Conduits, preventing them from being activated anymore. Overwhelming Power causes his melee attacks to inflict 14625 to 15375 Nature damage over 1 sec.

Reputation in 5.2

Random dungeons and scenarios now have a "*Bonus Reputation:" line and a button that opens up your reputation panel. Draztal posted that the rep bonuses are "750 for your first heroic and 325 for your first scenario."

Sunsong Ranch also has a new way to improve reputation with factions of your choice--Work Orders.

Draztal also clarifies: "In order to use the Work Orders in Sunsong Ranch, you need to be exalted with The Tiillers and all plots unlocked, but it's not required to own Sunsong. Work orders will be available for most 5.0/5.1 factions, but it will most likely not include Black Prince."

Once that work order has been completed, you are then told to harvest eight specific crops the next day and turn in 40 vegetables (such as Work Order: Golden Lotus II). This then rewards you with +300 reputation before bonuses. A pile of crates and food has been added to a corner of your farm, which completes the quest.

You can pick up all "Work Orders I" quests at once, but can only really proceed with two of them if you have a maxed farm, since each quest takes up eight out of sixteen farm plots.

In today's news round up, we have a ton of blue posts, a look at some PTR changes on the Darkmoon Faire, and most importantly, two preview videos by Lore of 5.2 raid encounters! Also check out the World of Warcraft Wireless Mouse over at ZAM.

When you use the item, you initially summon a bunch of fireworks. For the duration of the buff, your character will appear to wear a fun purple hat. This hat periodically sparkles and has small fireworks.

There is another Darkmoon hat datamined, Darkmoon Fishing Cap, which increases your fishing by +5 and has an on use effect (Darkmoon Fishing Cap) that summons a pool of Shipwrecked Debris and requires the Darkmoon Faire to be open. No word yet on what the source is.

5.2 Raid Videos

Triple Puncture: A brutal tri-horned strike that inflicts 462500 to 537500 Physical damage and increases the damage taken from Triple Puncture by 10% for 1 min. This effect stacks.

Double Swipe: Horridon swings his massive head and tail to and fro, inflicting 277500 to 322500 Physical damage to players in a 35-yard cone in front of and behind himself. This effect happens twice.

Charge: Horridon charges at a random player, performing a Double Swipe once he reaches their location.

Venom Bolt Volley: The Venomous Effusion unleashes a spray of vile toxins that inflicts 27750 to 32250 Nature damage to all enemies instantly, and 13875 to 16125 Nature damage every 3 sec for 1 min. This effect stacks.

Living Poison: When a Venomous Effusion is created, a pool of Living Poison forms beneath it. Living Poison inflicts 185000 to 215000 Nature damage to enemies within 4 yards every 0.5 sec and wanders around.

The Drakkari:War-God Jalak will call upon the Drakkari tribe to enter the arena third.

Risen Drakkari Warrior: Once called to action, Risen Drakkari Warriors pour from the Drakkari tribal door until it is destroyed.

Uncontrolled Abomination: The foul necromantic magics that animated the last remnants of the Drakkari tribe left them bereft of intelligence and purpose, causing the Risen Drakkari to attack random targets.

Risen Drakkari Champion: Once called to action, Risen Drakkari Champions pour from the Drakkari tribal door until it is destroyed.

Uncontrolled Abomination: The foul necromantic magics that animated the last remnants of the Drakkari tribe left them bereft of intelligence and purpose, causing the Risen Drakkari to attack random targets.

Drakkari Frozen Warlord: A total of three Drakkari Frozen Warlords will jump down from the arena stands once the Drakkari are called to action.

Mortal Strike: A powerful blow inflicts 300% weapon damage and leaves the player wounded, reducing the effectiveness of any healing received by 50% for 8 sec.

Frozen Orb: Summons an orb of frozen power that shoots a bolt of frost at a nearby enemy target every 0.5 sec, inflicting 185000 to 215000 Frost damage and slowing movement speed by 20% for 2 sec.

The Amani:War-God Jalak will call upon the Amani tribe to enter the arena last.

Amani'shi Protector: Once called to action, Amani'shi Protectors pour from the Amani tribal door until it is destroyed.

Amani'shi Flame Caster: Once called to action, Amani'shi Flame Casters pour from the Amani tribal door until it is destroyed.

Fireball: Hurls a ball of fire at a random player, inflicting 69375 to 80625 Fire damage.

Amani Warbear: A total of three Amani Warbears will jump down from the arena stands once the Amani are called to action.

Swipe: The warbear swipes with its claws, inflicting 83250 to 96750 Physical damage to players in a 0-yard cone.

Amani'shi Beast Shaman: Amani'shi Beast Shaman ride atop the powerful Amani Warbears and can be attacked once the Warbear has fallen.

Chain Lightning: The Beast Shaman calls upon the spirits of the storms to inflict 83250 to 96750 Nature damage to a player. Chain Lightning can jump to another player within 5 yards, affecting 3 total targets and increasing damage by 50% per jump.

Hex of Confusion: Hexes a player for 30 sec, giving them a 50% chance to injure themselves for 55500 to 64500 Physical damage when casting a spell or using an ability.

The Zandalari:War-God Jalak and his faithful Zandalari Dinomancers will come to the aid of Horridon during the battle.

Zandalari Dinomancer: Zandalari Dinomancers will jump down into the arena periodically.

Dino-Mending: The dinomancer channels a beam of healing energy at Horridon, healing 1% of Horridon's maximum health every 3 sec.

Dino Form: At 50% health, the dinomancer transforms into a powerful Devilsaur, increasing Physical damage dealt by 50% but preventing the dinomancer from casting Dino-Mending.

Orb of Control: When the Zandalari Dinomancer transforms, it drops its Orb of Control. A player can interact with the orb to temporarily dominate Horridon's mind, forcing the beast to charge into a tribal door. Destroying a tribal door prevents additional members of that tribe from entering the arena.

Headache: Charging into a tribal door gives Horridon a terrible headache, stunning him for 10 sec.

Cracked Shell: Horridon's shell cracks after ramming into a door, increasing damage taken by 50%. This effect stacks up to 4 times.

War-God Jalak: After all four tribes have been called, or when Horridon has been damaged below 30% health, War-God Jalak himself will enter the arena.

Molten Overload: When he reaches maximum molten energy, Ro'shak will overload and combust, casting Molten Inferno every 1 sec until he is degraded of molten energy.

Unleashed Flame: Ro'shak incinerates the largest cluster of enemies he can find, inflicting 600000 Fire damage split evenly among targets within 8 yards. Discharging this flame will relieve Ro'shak of 300 Molten Energy.There must be at least 3 targets clustered in order to get Ro'shak's attention.

Unleashed Flame: Ro'shak incinerates the largest cluster of enemies he can find, inflicting 600000 Fire damage split evenly among targets within 8 yards. Discharging this flame will relieve Ro'shak of 300 Molten Energy.There must be at least 5 targets clustered in order to get Ro'shak's attention.

Arcing Lightning: Quet'zal zaps a random player with Lightning, stunning them and causing them to shock nearby allies for 39000 to 41000 Nature damage. This effect jumps to nearby allies, causing them to also pulse with electricity.They are stunned until another player pulls them out of the storm.

Windstorm: Quet'zal pulls all players into the eye of a rushing windstorm. Players suffer 19500 to 20500 Nature damage every 1 second until they are able to exit the storm.Once the storm is over, some rushing winds will linger.

While 5.1 only introduces two new factions, Operation: Shieldwall and Dominance Offensive, they've got a lot of content attached to them--World PvP, rare spawns, daily quests, and achievements. We provided an overview of these factions in our Patch 5.1 guide, as well as links to all of our PTR coverage, but it's convenient to have all the information handy on one page as well.

Random dungeons and scenarios now have a "*Bonus Reputation:" line and a button that opens up your reputation panel. You'll get additional rep for completing your first scenario and dungeon of the day.

Overview

Operation: Shieldwall is an Alliance-only faction in Krasarang Wilds added in 5.1. Players gain reputation through daily quests encouraging World PvP, as well as a epic questline involving many faction leaders.

Rewards include ilvl 496 epics as well as a faction mount.

Players can control different parts of Krasarang Wilds for buffs, as well as purchase special items that enhance your base with commendations.

Dominance Offensive is an Horde-only faction in Krasarang Wilds added in 5.1. Players gain reputation through daily quests encouraging World PvP, as well as a epic questline involving many faction leaders.

Rewards include ilvl 496 epics as well as a faction mount.

Players can control different parts of Krasarang Wilds for buffs, as well as purchase special items that enhance your base with commendations.

Gaining Reputation: Daily Quests

There are four possible quest hubs you will be sent to: you can get 900 reputation a day before Grand Commendation of Operation: Shieldwall and other reputation bonuses are taken into effect. You can also do an additional Beastmaster group quest for +200 reputation.

Siege Damage: Find a Bilgewater Blasting Cap on a Bilgewater Sapper, and then plant it on a Domination Point Demolisher. *or* Tower Defense: Collect 20 Animatable Stone at the Lion's Landing Quarry from Bilgewater Goblins or by destroying stone slabs there with collateral damage. +150 rep.

Beastmaster Quests

The following quests are designed to be group quests and the "Hunt" quests are expected to take a while to collect and complete. Only one can be done per day, for 200 reputation.

A group of players can farm up the materials needed to summon and "capture" an elite beast. That beast is brought back to the arena, upon which any group of players can decide to fight the beast for their additional daily quest.

Sentry Wards: Place Sentry Wards on the Docks, in the Town Hall, and on the Second Floor of the Barracks at Lion's Landing. +150 rep.

We Require More Minerals!: Collect 20 Animatable Stone chunks from the Lion's Landing quarry. Lion's Landing Engineers carry them, or you can destroy stone slabs with collateral damage to blow them into chunks you can carry. +150 rep.

Ruins of Ogudei

The Ruins of Ogudei is a breadcrumb quest that takes you to Sparkrocket Outpost. Here is how to reach the Daily Questgivers, from Wowhead comments:

To find the exit look for the stairs that lead up (in the main cave). If you are walking down the stairs there is a pathway (opening) that leads to Kaelis Sunsoar. Make a U-Turn at the bottom of the stairs (turn left) and you should see it. This is where you will turn in the quests and find Kaelis Sunsoar

Beastmaster Quests

The following quests are designed to be group quests and the "Hunt" quests are expected to take a while to collect and complete. Only one can be done per day, for 200 reputation.

A group of players can farm up the materials needed to summon and "capture" an elite beast. That beast is brought back to the arena, upon which any group of players can decide to fight the beast for their additional daily quest.

Secrets of the Past (2700 Revered)

A Kor'kron In Our Midst: Collect 1 Kor'kron Helmet, 1 Kor'kron Armor, and 1 Kor'kron Boots, then combine them into a Kor'kron Disguise. You are doing this to prevent Garrosh from finding the Divine Bell. (Based on the Horde chain, it appears it ended up in Darnassus and later made its way to Silvermoon.)

Memory Wine: Use the Kor'kron Disguise to enter the camp. Then drink the Memory Brew and witness Shan Kien's past.

The Divine Bell (6650 Revered)

The Ruins of Korune: Find Sarannha Skyglaive at the Ruins of Korune. Speak to Fennie Hornswaggle at Lion's Landing for transportation.

De-Subjugation: Defeat 10 Kor'kron Overseers, 5 Kor'kron Subjugators, and Gul'tar the Subjugator. You arrive with Thrall at the Darkspear Isles to see that Garrosh has sent his elite forces fearing an uprising.

Blood For Blood (2850 Honored)

The Horde are interested both in killing off the Mogu who are threatening them, and harnessing their powers.

To the Valley!: Meet your "Friend from Silvermoon" at the Valley of Emperors in Kun-Lai Summit.

Since we can't get enough of dailies on live, we're previewing the new faction dailies available in 5.1! The Alliance and Horde have landed on the shores of Krasarang Wilds, set up camp, and need your help in defeating the enemy. (This has been updated as of 11/28 with further daily specifics.)

Operation: Shieldwall and Dominance Offensive offer 5+ daily quests, which can either send you to your faction's base, your enemy's base, contested areas such as the Ogudei Shrine (Mogu's Command) or Blacksmith Oilfield (Oil Baron), or along the Krasarang shore. If you turn in many commendations (gotten from looting enemy NPCs), you can purchase items like Sturdy Crab Crate which start a short quest series and give you a 30 minute buff upon completion. Check out our complete list of commendation rewards, which do cool things like buff your allies or fortify your base, here.

There are four possible quest hubs you will be sent to: you can get 900 reputation a day before Grand Commendation of Operation: Shieldwall and other reputation bonuses are taken into effect. You can also do an additional Beastmaster group quest for +200 reputation.

Siege Damage: Find a Bilgewater Blasting Cap on a Bilgewater Sapper, and then plant it on a Domination Point Demolisher. *or* Tower Defense: Collect 20 Animatable Stone at the Lion's Landing Quarry from Bilgewater Goblins or by destroying stone slabs there with collateral damage. +150 rep.

Sentry Wards: Place Sentry Wards on the Docks, in the Town Hall, and on the Second Floor of the Barracks at Lion's Landing. +150 rep.

We Require More Minerals!: Collect 20 Animatable Stone chunks from the Lion's Landing quarry. Lion's Landing Engineers carry them, or you can destroy stone slabs with collateral damage to blow them into chunks you can carry. +150 rep.

Ruins of Ogudei

The Ruins of Ogudei is a breadcrumb quest that takes you to Sparkrocket Outpost. Here is how to reach the Daily Questgivers, from Wowhead comments:

To find the exit look for the stairs that lead up (in the main cave). If you are walking down the stairs there is a pathway (opening) that leads to Kaelis Sunsoar. Make a U-Turn at the bottom of the stairs (turn left) and you should see it. This is where you will turn in the quests and find Kaelis Sunsoar

If you're ever wondered what it's like to make art for Blizzard, you should also check out WoW Insider's interview with Jessica Dinh, one of the winners of Blizzard's first Student Art Ccontest. The winners got to spend several months interning at Blizzard and even put some finishing touches on Mists of Pandaria!

5.1 Reputation Changes

While the reputation grinds in Mists of Pandaria try some innovative things like removing reputation from tabards in dungeons, many players were not looking forward to repeating the grind on their alts. In 5.1, each faction now has a special commendation that can be purchased at Revered from quartermasters which unlocks a 100% bonus reputation gain for all characters on the account.

Blizzard confirmed that these commendations work for your characters on the opposite faction as well, and the primary character at Revered also earns double reputation as they work towards Exalted. Initially, one character simply hitting Revered would trigger this bonus reputation gain, but Blizzard felt this wasn't obvious enough, so they added in items. So far only Mists of Pandaria reputations are affected by this system, and no word if gaining Friendship with Tiller NPCs will be affected by this.

Relaunching Wowhead's "Modified By" Tab

With the talent trees removed, ability ranks gone, and numerous spells being heavily changed in Mists of Pandaria, it was time for us to completely redo the Modified By tab on ability pages manually from scratch. We've relaunched this feature this week covering what talents, specializations, class abilities, glyphs, and MoP set bonuses modify a particular player spell. Whether you're curious if a certain talent enhances important spells in your rotation, find an in-game description vague, or aren't sure how a familiar-sounding ability has changed for your dusty alt, this feature should help you out.

Be sure to check out our What's New page for a full list of monthly additions!

User of the Month Program

With all the additions in 5.1 for you to comment on, we thought it would be a good time to update you on our participatory-based User of the Month Program. Congratulations to October's winner, user lightclaw, who won a $75 Razer gift card!

For November's prize, we're giving away a White Riding Camel, courtesy of our friends at Cryptozoic! You can enter by being one of our top recent users through commenting, uploading data, and taking screenshots--check out the full rules here.

The conflict between the Alliance and Horde is really heating up in 5.1. In the recent PTR patch, vendors were added in Krasarang Wilds that sell zone-specific PvP items, and we datamined a few more quest chains charting the story developments in this area. (Edit: This article was updated 11/28 with finalized Commendation items and prices.)

Krasarang Wilds PvP Rewards

As you quest in Krasarang's PvP areas, you'll loot commendations from enemy NPCs and players. These commendations are only acquired from looting--they are not quest rewards. Players can turn them into items that buff other players, increase their base's defenses, and even give players additional reputation quests. Proveditor Grantley and Ongrom Black Tooth sell these items.

These items are dropped by Horde NPCs and players. They can be turned into Proveditor Grantley for items that reinforce your base, buff players, or offer additional quests.

Legendary Quests

To proceed with the legendary questline, Wrathion wants you to hit Revered with The Black Prince by killing the opposing faction in Krasarang Wilds. This seems like it will take a while, so you might as well get your 5.1 dailies done while working on it.

Following our recent announcement that we're partnering with Method, we're pleased to bring you more streams of them raiding Mogu'shan Vaults tonight--see what the fights are like before your guild starts raiding! You can check out more points of view on our updated Streams page.

Blizzard also announced some exciting reputation changes today for a future patch--it will be easier to acquire reputations on alts, plus the Revered to Exalted grind has been sped up.

Method: Mogu'shan Vaults

Leeds

Reputation Changes

Crithto

Earning reputation with various factions has long been an important part to World of Warcraft and as time has gone on, we've made tweaks and changes to the system to make it more interesting and to give players access to unique items. For example, we recently hotfixed the game to apply a change to some reputation items which you can read about in our recently updated blog that allows players to purchase certain items much sooner. And we're not done!

Coming in a future patch, earning reputation is going to become much more fluid. Basically, once one of your characters has reached at least Revered reputation with a faction, all other characters on the same Battle.net account will then earn reputation with the same faction at twice the rate. Going one step further, and as an added bonus, your main character who reached Revered will also begin to earn double the reputation as he or she climbs to Exalted.

Here's a simplified break down:

Any single character earns Revered reputation with a faction

All other characters on the Battle.net account begin to earn double reputation for that one same faction

The Revered character earns double reputation as he or she works toward Exalted

???

Profit

We’ll keep you posted as this change is closer to being implemented. In the meantime, we’d love to hear your feedback!