PHYSICAL DESCRIPTION:Height: 5'4"Weight: 140 poundsHair color: BlackEye color: BrownGender: FemaleEthnicity: AfrikaanAge: 18General Appearance: Inaya has dark chocolate skin that is free of many blemishes. She has a tattoo on her lower left side of her back (It is a tree). Inaya is average height and average weight, she has an athletic structure from years and years of training in various styles of combat (her hands are also very rough due to this fact). Inaya has a few scars here and there, one on her stomach below her ribs from a stab wound. She has a burn mark on her right leg from when she was captured and tortured. She has another scar that's a knife wound on her upper right arm.

OTHER INFORMATION:Orientation: HeterosexualOns/Offs: ClickGoals: To control her powers.Wealth Level: 1 (she is a refugee from Africa)Personality: Inaya is a bold woman. She is not afraid to speak her mind even if it makes her look stupid. Inaya is also aggressive when it comes to arguments. When it comes to physical violence, she is unforgiving and deadly sneaky. Inaya is nice to people that she respects. She is friendly towards people who she respects and likes. When Inaya has uses her power for too long of a time she becomes very ... docile. She can go on for days without speaking, merely being observant and always listening. Inaya can seem withdrawn from many relationships. She does her best to participate in talks or activities but has a hard time keeping up the task of communication. Inaya has a better time focusing when being involved in something physically such as playing sports, practicing combat or painting.

SCHOOL INFO:Classes Taken or Taught: Entry LevelYear: JuniorClub Memberships or Sponsorships: Soccer and or Volleyball

POWERS:Imperceptibility - A ghost like state that renders the user invisible in any situation (e.g. smoke, rain, dust storm). When outsiders encounter the user in their ghost like state, they will forget making contact with the user and write it off. Outsiders using telepathy or keen senses that make contact with Inaya's mind will blank out, forgetting they ever noticed she was there. Technology will slightly glitch if she is nearby and standing still but it doesn't pick her up when she walks by or is constantly moving. In combat, Inaya is moving a lot faster, so it's more likely she physically is noticed as people with keen senses might hear her moving or screaming (muffled sounds). If in combat with her, the user will be able to notice the general are where she is, but be slightly confused as to exactly where she is at, they are less likely to write her off or forget her as she is constantly touching them.

ADVANTAGES:Slowed Aging - Whenever Inaya uses her power, her aging freezes for the time being.

DISADVANTAGES:Isolation - When using her power, Inaya is in complete isolation, no one can see that she exists. Prolong use of her powers has been known to drive Inaya mad with rage and sorrow. Depression - Inaya suffers from a mild form of depression. She always has an underlying feeling of not existing, of being a ghost. She is brash and bold because of this fact, perhaps subconsciously trying to make up for the fact.Easily Forgettable - Inaya has uncanny luck with being a forgettable face. In a crowd even without using her powers, Inaya has a knack of fading away.English - Inaya has a limited understanding of English, her Amharic accent is noticeable when speaking English.

SKILLS:Capoeira - Inaya has been trained in tribal combat from a young age of six. She is an experienced fighter in Capoeira. It is known by quick and complex moves, using mainly power, speed, and leverage for a wide variety of kicks, spins, and highly mobile techniques.Amharic - Inaya's first language is Amharic she is fluent in it and can read and write it well.Cooking - Give Inaya a pot, fire, or a grill she will cook you up some spicy and delectable foods.Arabic - Inaya's second language is Arabic, she learned it in school.

HISTORY:Inaya was born in Ethiopia to a small tribe. Her father was a farmer and the rest of the family helped support the farm. Inaya went to school to learn how to read, write, and do math. Inaya was taught the fighting art of Capoeira along with her brothers from the age of six until she was twelve. When Inaya was 12, she and her sisters were kidnapped while her parents and brothers were killed. Inaya was held captive for six weeks before she was able to escape thanks to her eldest sister sacrificing herself to help Inaya and her sister Manya to escape. Manya and Inaya were among several others to escape the prison camp and sought help at a refugee camp. They were then placed in a refugee program to go to the United States.

Inaya and her sister Manya went to Phoenix, Arizona where the program placed them at, her sister Manya and herself were taught English. Manya picked up the language easily, but Inaya had many troubles with the language. Inaya preferred to play sports at school and joined a soccer and volleyball team to make friends. Manya excelled at academics but became sickly when Inaya turned 15. Manya passed away a few months later from tuberculosis. At age 16, Inaya dropped out of high school and started working as a cashier. A few months later Inaya's power manifested. She went the total of six hours without realizing she had become a ghost to the world. Inaya was trying to clock in at work when she realized no one could see, touch, or hear her. No matter how hard she screamed or how hard she slapped them they never noticed she was there.

Inaya spent the next few months stealing money, living in high class resorts unnoticed and having fun, she never dreamed she could have. She then was discovered by another mutant who decided to use her powers to steal high-ticket items. She has only been caught once while doing this but managed to escape. At age 18, Inaya was stabbed by the person she trusted most (her boss) that she sought the Academy as another form of refuge.

I would love to play if the FASERIP system powers are in use could I take Unearthly Skill its not awesome on its own but combined with Martial Arts C could be fun recreating the legendary TOSSER mistress of Aikido the non-lethal martial art who could throw slam almost anyone even if it won't do damage. I would use skills like Dodge and a high Agility for and talents and skills forged around that.

It was one I played with veteran old timers at a convention where I rolled kind of blah but the character was just fun I was bitch tossing the small cheesy version of Galactus around for over a half-hour buying time for the team to get his heralds and then deal with the big guy.

Just asking the power is simple with one skill she uses the Unearthly rank in this case Martial Arts C using the rules proper. The damage is still her strength which was Excellent so against any serious tough guys she couldn't do more than be annoying. But with bought body armor the lighter stuff and some martial arts she could deal with average criminals like a pro.

She's all done and she has a super long history... However I already have 2 characters so I'll put her in spoilers for now.

Prospective Theater Teacher

BASIC INFO:Legal Name: Charlier Stoeboldt (First name sounds like "Shar-leer")Codename/Nickname/Aliases: 'The Jade Spider', Kasumi (her chosen name from Japanese class) Chaz, Charlie, even Charles (But don't ever call her "Chuck") a college pal used to call her Charizard.Citizenship and other legal info: US CitizenPlace of Birth: Rochester, PennsylvaniaOccupation: teacher - dramaEducation: Bachelor of Fine Arts, double majored in music and theater arts

PHYSICAL DESCRIPTION:Height: 6'1Weight: 233Hair color: Bright red with other colors in occasionally. (white is common)Eye color: a fun mix of gray, blue and greenGender: Female; somewhat genderqueerEthnicity: Caucasian and Native AmericanAge: 31General Appearance: Unlike the bulk of the others at Xavier's place, Charlier doesn't have a near-perfect physique. She's not a mutant, either - she's a regular human being filling in for a position through the grace and faith of Professor X. She has a sturdy build, standing at just over six feet tall and weighing just over 230. A lot more of her weight is from muscle than the average lady her size, however she's still got a nice layer of padding. She wears about a size 18, though it fluctuates depending upon brand and type of clothing. Her style is eclectic, depending largely upon her mood, however she rarely wears a skirt. Charlier has an epic pair of breasts but the chance of someone actually getting a chance to see them is exceedingly rare - she makes a habit of wearing minimizing clothing. Her dreaded hair is never in its natural shade (a silver-streaked shade of brown) and her eyes have a color that refuses to take description. She considers her full lips to be one of her best features. She has several piercings throughout her body (though only her lip, septum and eyebrows are seen) She also has several tattoo, those seen are a spiderweb on one of her hands, ankhs on her middle fingers and, occasionally, a small green spider behind her left ear.

OTHER INFORMATION:Orientation: PansexualOns/Offs:

probably won't matter

She's a bit of a rare bird. While she'd give just about anyone a chance since personality is the paramount factor in permanent attraction, she has a tendency to otherwise be drawn towards androgyny. She has no experience being with a woman, sexually, but would never rule it out. Ons: romance, Effeminate men, geeks, people who are shorter than her, passion, force, long or interesting hair (she has a definite hair fetish), pain (Charlier is a masochist above all else, however she hates being burned.) While she's mostly a switch, she does get a certain thrill at being "owned" by someone and being the object of a certain amount of jealous possessiveness. Offs: "macho" or super-muscular men, arrogance, underage people (tempting though they may be...), bodily waste, ageplay, one night stands.

Goals: Do her job well. Stay away from fire-wielding people...Wealth Level: 3-TypicalPersonality: She takes her job very seriously, so hardly anyone outside the more personable faculty members has seen much of her who she really is. In the classrooms, she's been known to get a bit on the goofy side but otherwise keeps things on track, which can be somewhat difficult because she can become easily distracted. She subconsciously maintains a bit of a social barrier between her and all the others and, while she doesn't realize it, that is because she does not feel like she belongs there. That doesn't make her any less kind or fun to be around, though, she treats all people the same until they either push her away or treat her badly.

Only Xavier knows

Due to the abuse she suffered as a child, Chaz has Dissociative Identity Disorder So everything listed above is what is known from her core or "host" personality. After years of therapy, she has healed a lot, though her DID continues to be a problem in situations of extreme duress. Most of her alters have been successful melded with her core or have otherwise disappeared, however a few remain:Lucrecia - the first alter Charlier became aware of is also proving to be the most difficult to get rid of. Lucrecia is stern, shrewd, sadistic and knows how to utilize every bit of strength possible in Charlier's body.Jane - A stark contrast to the core, the lady is a veritable Martha Stewart. She likes to cook, clean and wear dresses.the crying girl - a personality fragment composed of fear and hopeless sadness

The chance of encountering one of her alters is very rare. She would have to be under an extreme mount of stress and the correct hidden "triggers" would need to be present. However, a powerful psionic could tap into them fairly easy. She has yet to develop any defense against psychic invasion.

POWERS: Charlier is not a mutant and has no innate abilities of her own. However, she has an item of powerTsuchibue - Gifted to her by an unknown Japanese man, the ocarina was the reason why she began seeking out a heroic life. The flute is a single piece of metal not native to our world. It is shaped into a traditional Japanese ocarina somehow, even though it shows no signs of carving or from coming from a mold. This item does not give her body any enhanced abilities, however through using it she is able to call animals in the surrounding area to come to her aid. It is a psychic connection and, mind to mind, she can give the beings simple instructions that their intelligence would be able to understand. In rare cases, she can maintain a clairvoyant link with the animal in question and see through their eyes. Usually this is achieved through repeated connection with the same, individual animal. On that note, she has established a bond with a Raven named Archaeron.

ADVANTAGES:High Pain tolerance - Her masochism comes to her aid in this.Whatevuh - Charlier doesn't really give a crap about what other people think of her. She does what she thinks is right and enjoys what she likes with no regrets. She has developed a pretty thick skin; only those who she's really come to care about will have a lasting effect through criticism. This means she also has a lot of body-confidence, regardless of being a larger than average size.

DISADVANTAGES:Fractured mind - Even after successful therapy, Charlier's disorder still poses several problems. The main trouble is she has a spotty long-term memory but her DID can also bring on depression or migraine headaches. Mild Acrophobia - In her days as a wall-crawling vigilante, she had gotten used to a certain amount of views from up high, but any location that puts her in a spot where her vision is seriously affected by perspective distortion would make her feel queasy and dizzy.Mild Claustrophobia - Being in a small space with no windows or obvious means for the flow of air freaks her right out.Only Human - Her mind, body and lifespan can be affected like anyone else.Poor Eyesight - She can't bring herself to get surgery and has to wear corrective lenses. Usually she wears contacts.Sweet Tooth - Anything that combines carbs and refined sugars will be a temptation. Cakes, pie, donuts... Creepy-crawlies - While she loves animals of all kinds, she can't the feeling of anything smaller than a good size mouse crawling on her. It will make her freak out and start "feeling" it everywhere.Bee Allergy - She has to carry an EpiPen with her in case she's stung as it could be life-threatening.

SKILLS:Martial Arts training: - While Charlier was working to put herself through school, she took both Ninjitsu and Aikido classes. Musician: - She plays the simple flute and bass guitar. Charlier also has a melodic voice with an impressive 6 octave range.Highly Artistic - Charlier draws, sculpts, designs, etc... Her specialty is making jewelry.Linguist - Although not fluent, Charlier knows a fair amount of German, Spanish and Japanese in addition to English. (She lived in Germany as a child, took Spanish in High school and Japanese in College)

For the most part, she can't cook anything that doesn't come in a box, but she does make a mean cheesecake.

HISTORY:Born in western Pennsylvania to an under-educated mother with low self-esteem, Charlier was the fourth born but only the third living child. Her biological father was a substance-abusing good for nothing who refused to get any other job other than occasionally selling drugs on the street. He was in a passed out drunken state when her would-be older sister died from complications from viral pneumonia. It's up for debate what it was that kept her parents together long enough to have her twin brothers and then her, but it was shortly after their apartment building burned down when she was around three that her mother finally got up the nerve to leave him.

Daddy signed off his parental rights when her Mom remarried. Husband number two was from a middle-class family; he seemed like a gentleman and had a stable job in the military. To his coworkers and outside family, he was a godsend to that woman and her children but But, in reality, he was a stern-faced man who cared more about making the world think he was a fine, upstanding husband and father than actually being one.

He ruled his family with fear and the thick leather belt he had on his waist. As Charlier grew older, her father became more abusive, getting in fist fights with her brothers and putting them - and, later, her - on medication when behavior problems arose. Nothing that happened was ever his fault and if he told you that the sun was the moon, you'd know better than to question him about it or you'd soon feel the back of his hand.

That was the what happened on a daily basis in their house. But much of the horrors she suffered as a child are locked away in her brain, separated and secured through the sectioning that her disorder brought. In that way, the term 'disorder' was a strange oxymoron in her situation. Like many people with polyfragmented DID, it was a coping mechanism. Without acquiring her disorder, who knows what would have happened to her.

Her father's career brought the family around the US for a few years at a time and she even lived in Germany from ages 6-9. There, her younger sister was born and the happiness brought on a reprieve from the abuse. After Germany came the base of Leavenworth, Kansas. A little brother entered into the family but by then the twins were going through hormonal changes and the abuse escalated. They moved out of the house soon afterward and then she took on the brunt of it herself. Then, her father retired with a rank of Sergeant 1st class and they moved back to Wisconsin, where he was originally from.

His own two children received a fair amount verbal abuse, but physically assaulting them was not something he would do. Meanwhile, she received serious death threats from the man in addition to being expected to fill in as mother while her own mom was working nights. Her grades suffered terribly. She failed her sophomore year in high school and was beaten for it. That summer, she laid plans with a friend to catch an incoming train and run away. Sada was her name - they had known each other since 7th grade and confided in each other. Sada went through similar abuse, particularly in recent years when it became obvious that she was different from others. The train line brought her down to Madison, where she lived in a youth hostel for a while before, at 17, she became legally emancipated from her parents. While living as a runaway, she had managed to stay in school and the new found freedom helped fuel her fire to make something of herself. Stability and independence would mean never having to deal with that man ever again.

While finishing high school, she had begun to take classes in self defense at the suggestion of a social worker. Aikido was her choice because, even though she was blossoming into womanhood, she still felt like a weak child inside, and liked the idea of turning her attacker's strength against them. After high school came college, her emancipation helping to get her into a good financial aid program. She moved to Chicago and began to work hard at her degree. In her happy memories of her mother, she remembered singing, and her musical talent was the only gift she remembered being given as a kid and that bolstered her on into her first major - music. Later, she branched out into theater; her geeky persuits had her participating in Dungeons and Dragons at an early age and she enjoyed LARPing and participating in light-hearted acting. However, she found that being on the production side of things was far more enjoyable.

It took her six years in stead of four, having to stretch out her time in school because of real life problems of needing to work to pay for a place to live. She worked in a dress shop and spent far too much of her free time on the internet, playing video games or watching Anime but her hobbies also spurred her into taking Ninjutsu classes.

When she was a Junior, she attended an art show put on by some friends of hers. There, she was approached by a Japanese gentleman who gave her an incredible story. He had an item that had been in his family for generations. An oracle had foretold that the object needed to be presented to a certain person, in a certain place and at a certain time. Her Japanese was rusty, she'd only taken two years in school then, and she didn't want to offend him. He was adamant that she was the one it was supposed to go to but did little to explain what it did.

When her mother's grandfather died, she had inherited his harmonica and recorder and that was how she had originally taken to wind instruments. So she did find it odd that the man's gift was an ocarina and very strange that he disappeared shortly after she accepted it. She fiddled around with the flute at home and came to find a black bird pecking on her window. Her bond with Archie grew quickly and she began to test the limits of her powers, slowly entering more and more into the world of the mundane vigilante by performing helpful tasks as a bystander. She wore her ninjitsu shozoko while out at night and, standing in the shadows, she did things like call up lake sturgeon to rescue someone who was drowning.

The Chicago police couldn't handle everything and though they heavily disagreed, Charlier's works eventually hooked up with a group of other human do-gooders. They dubbed themselves "Paladin Grade" She worked with them for many years, establishing a base of operations for others of their mindset. Then one day, Sada contacted her and from then on, Charlier was thrust into the world of mutants. Her friend had a special ability that let her intuit direction, and come to think of it, she'd been that way even back when they were teens together. Sada's gift expanded beyond that eventually and into territory that was decidedly strange for Chaz. But she was open-minded enough that Sada knew she could be trusted to meet others like her. She was introduced to Xavier through a friend of a friend of Sada's but it wasn't until many years later, when he was well into establishing his school, that he called upon her to teach. By then, Paladin Grade had expanded and gained ties to other heroic agencies in the Midwest so she felt confident enough to leave.

Last year, second semester, she began to offer core art classes to the students at Professor Xavier's school for the gifted.

BASIC INFO:Legal Name: Matthew Michael MurdockCodename/Nickname/Aliases: Daredevil (Eventual Costume)Citizenship and other legal info: AmericanPlace of Birth: New York CityOccupation: Not ApplicableEducation: Some High SchoolPHYSICAL DESCRIPTION:Height: 6'1 (1.8m)Weight: 175lbs (80kg)Hair color: BrownEye color: BlueGender: MaleEthnicity: CaucasianAge: 17General Appearance: Thanks to a combination of good genes and actually being physically active, Matthew actually can seem rather imposing, having a tall and broad frame. His hair is typically a mess  not being able to properly gauge his reflection in a mirror has it's drawbacks  but it's kept manageable enough to where it doesn't look too unruly. Although he isn't ashamed about his blindness, there is enough consideration for others that it might be distracting so he generally keeps a pair of sunglasses around to block any views of his eyes, which are clouded over.

OTHER INFORMATION:Orientation: HeterosexualOns/Offs: Being a teenager  AKA a walking bundle of hormones  Matt definitely has more Ons that can actually be listed. Since sight isn't exactly in the cards for him, it's more about the personality and how close he actually feels with a person. While he doesn't even know it himself, he has a preference towards stronger and aggressive women who know what they want. A challenge can be pretty intriguing to him as well.Goals: To get a proper education at a safe haven so he can possibly move onto law school and maybe even get a better grip on his powers at the same time. Win-Win, right?Wealth Level: 2 - He is not employed and depends on his father for the time being, who isn't exactly too well off to begin with. Personality: Although a little rough around the edges due to where he grew up, Matt is generally a pretty nice guy with an actual soft side to him. Yes, he can be a little blunt at times and pretty damn honest when it comes to sharing his opinion. But, that doesn't mean he is devoid of a sense of humor, often cracking a wry and knowing smile after making a sarcastic comment or two. While generally preferring to be alone just because it's easier to focus his senses outside of big groups, he's not adverse to the possibilities of making friends as well. Underneath that studious persona is someone who can be rather reckless and impulsive, lacking any sense of self-preservation whatsoever and enjoying the thrill that comes with something dangerous. Times like that, with the adrenaline flowing, is when he can really get a bit intense, completely focused on what he is doing.

SCHOOL INFO:Classes Taken or Taught: Typical High School classes + Self DefenseYear: High School SeniorClub Memberships or Sponsorships: None so far.

STATS:

Fighting: 4

Agility: 7

Strength: 4

Endurance: 4

Reason: 3

Intuition: 5

Psyche: 3

POWERS:Superhuman Sensory System - Apart from sight, the rest of Matthew's remaining senses function at a much more higher level than those of a regular human. While his ability to smell and taste are also amplified up a bit, his auditory and tactile perception are two of the more notable ones that were effected. The former allows him to pick up even the faintest of sounds at a distance of twenty feet and can even detect changes in a person's heartbeat, which can come pretty handy when trying to tell if a person is lying or not (although this can be taken advantage of if one is able to maintain a steady rhythm while being misleading). The latter gives him to the ability to read certain mediums by feeling the impressions left by ink on printed pages and extends internally, letting him dull pain if he actually desired.

The main drawback to having all of these senses augmented is the fact that they are so sensitive to begin with. Although he has learned to mostly keep them steady, it still requires a certain amount of concentration to not get overwhelmed, especially when going through something emotional. With so much coming in constantly, it can be easy to have trouble pinpointing exactly what he wants to focus on and, when faced with excessive stimuli, like very loud noises, he can easily be immobilized/disoriented. As a matter of fact, it happens pretty often.

Human Echolocation - It can be argued that this is part of the enhanced senses that Matthew has but is more of a combination of them working in tandem to create a unique radar system that he uses to navigate around. By using the way noise bounces off of objects, he is able to get a broad picture of what is around him in whatever space he is in. Although this doesn't show many precise details like the color of something, it has proven useful by allowing him to function while still being blind.

ADVANTAGES:Athletic - While studious, he has stayed in good shape, realizing that physical activity is a nice release for clearing the head when it gets too cluttered.Fearless - His father had always told him that, as long as Matt wasn't afraid of something, it could never hurt him. Perhaps taking the advice to heart a little bit too much, he finds himself staying courageous and pushing away any anxiety.Street Smart - Growing up in the dubious neighborhood of Hell's Kitchen, he has a good idea of how things work in places that are less than savory. This especially applies to staying out of trouble for the most part.

DISADVANTAGES:Blind - For all intents and purposes, he is still blind. That means things like using a computer or even a touch-screen phone is still pretty daunting and practically impossible without help.Physically Human - While capable of many things extraordinary, he is a normal human physically and is bound to the limits of what his body is capable of doing. Not to mention the number of things that can actually kill him.Mentally Indecisive - His father had always wanted a son that would go on to be respected in society but Matt had never really felt driven towards that path. He had complied so far by actually being a good student but, now that he is away, there is temptations to diverge and go down a more exciting but less reputable route.

SKILLS:Amateur Boxing: - Although there is much more room for improvement, he is actually pretty decent at boxing having watched his father often when he could actually see and done some routines in private on his own.Braille - For whatever it's worth, he is able to read Braille fluently even though he rarely ever peruses any books that use it.

HISTORY:Hell's Kitchen might not have been the best place in the world to grow up in  as if the name wasn't ominous-sounding enough  but Matthew Murdock's life was relatively normal, being raised by his widowed father, a local boxer by the name of Jack. Despite being encouraged to study hard and make something of his life, Matt had always yearned to become exactly like his dad, leading to many arguments about what path was best for him to take during his childhood. Reason won out in the end and, with high expectations looming over his head, he dropped any dreams of being in the ring and reluctantly began focusing on his studies. Although this did lead him to becoming one of the top students at the public school he attended, it killed any hopes of having a healthy social life, something which he missed greatly.

Since her didn't want his son to become just another deadbeat, Jack also made sure to instill the values of being non-violent  something the neighborhood bullies were more than happy to take advantage of since they knew that Matt wouldn't fight back. Whenever he had come back home with bruises or a split lip, his father always sat him down and gave reassurance that he had done the right thing. Still feeling helpless regardless, he secretly took out all of his frustrations at the gym by teaching himself how to crudely brawl.

The accident happened when he was sixteen. While heading home from school, Matt saw an old man carelessly walk out onto the street right into the pathway of an oncoming truck. He was able to run forward and tackle the person out of the way but the sudden action caused the vehicle to swerve into a nearby telephone pole, one of the many barrels being transported falling loose and splashing it's contents against the teen's eyes. Passing out from the intense searing pain, he eventually awoke in the hospital, extremely lost, distressed and confused  one of the most frightening moments of his life. While his eyes wouldn't focus for some reason, his vision a strange and murky haze of nothing, everything else...well, to call it overwhelming would be putting it gently.

He could hear the conversation going on out in the hallway between his father and the doctor but that wasn't it. The dripping of the IV coming from another room. The crying of a wife comforting her comatose husband. The chirping of the birds outside...on the building across from the hospital. It was all so much to take in. Too much. Screaming for everything to just shut up, he found himself beginning to freak out, not only feeling like he was constantly getting hit in the gut by every single thing making a sound but also still distressed that he couldn't see. It wasn't until Jack rushed in and gave his son a hug when things went quiet once again, repeating the same thing over and over. Don't be afraid, Matt. The mantra helped him calm down a bit  the overwhelming influx of noise easing up a bit as well  and, soon enough, the doctor was able to explain that the truck had been carrying a radioactive isotope and he was now permanently blind.

The next year was a learning process, to say the least. They had said that, after losing his sight, a lot of his senses would become stronger but what had happened to him was entirely something else. It wasn't just being able to hear further than any person ever should be able to. He could smell the faint traces of perfume on his father's shirt after the man had gone out on a date. He could feel the impressions of ink on the pages of a newspaper. He could balance atop the handrails near the subway without a problem. And taste...well, making out (as rare as it happened) was never quite the same again. It took a while but he found that, by concentrating hard enough, he could control all of his remaining senses to a certain degree or, at the very least, dampen their strength so he could properly function. Matt also realized that he had developed a sort of radar sense akin to echolocation that allowed him to see outline of shapes as long as he could create some noise to bounce off objects.

While things got better, he still found himself being constantly overwhelmed by just so much coming in at once. His father couldn't explain it and the numerous doctors they went to were about as lost as one could expect. Eventually, word of what Matt could do got to those at the Xavier Institute for the Gifted and someone was sent to the Murdock residence with an offer to finish his education in a safe and controlled environment for others who had abilities like him. Seeing no better option, both him and his father agreed that it was the best choice and, pretty soon, his bags were packed and he was making his way to this unique school.

Awesome! Hopefully I did the right thing by posting a sheet in this thread instead of PMing you! From what I've read (and heard) you've definitely got a fun thing going on so I couldn't resist joining.

PHYSICAL DESCRIPTION:Height: 5'11"Weight: 160lbsHair color: BrownEye color: BrownGender: MaleEthnicity: American (German/Mix)Age: 20General Appearance: James' powers let him spend an 'efficient' amount of time at the gym, and it shows. He's got muscle mass, but it's mostly 'cosmetic' bulges and lines of definition that don't get very much practical usage. The obvious attention to detail on his body seems lost on the stubble that grows along his strong jaw line. Brown hair is left longer than a typical boy's cut, but kept brushed close to his head. He's usually got a goofy grin on his face, showing pearly white teeth and speaking with the slightest southern hint to his voice. He dresses in comfortable clothes: loose flannel or western style button up shirts that aren't always closed, dirty tough jeans, heavy boots, and trucker caps. He avoids jewelry, and is devoid of any tattoos or piercings. He's never fully dressed without his dampener: a harness strapped across his chest and back with circular metal plates that press in four places on both his front and his back and have to touch his bare skin. Straps hold it on, wrapping around his sides and over his shoulders. The entire thing is easy to obscure under loose clothing, but palpable to the touch.

OTHER INFORMATION:Orientation: Heterosexual - Character is heterosexual, player is not. I reserve the right to fade to black any straight sex scenes that go beyond where I'm comfortable. Be warned. Ons/Offs: Over all, rather vanilla.Goals: Make up for lost time. Have a normal life and still have be a mutant. Wealth Level: 5 - Excellent Personality: Jamie has the potential to learn up to twelve times as much as anybody else, but he's spent the last two years doing that under his father's regimen. Now instead of learning 13x as much, he just sees this as his chance to work 1/13th as much to get the same results. That free time is to party and play, and he intends to do so.

SCHOOL INFO:Classes Taken: As little as possible. Year: College SophomoreClub Memberships or Sponsorships: Contact sports are not an option, as much as Jamie would excel and revel in them. Track/Field and Swimming allow him some of the thrill of competing without breaking the rules for how many players a team has.

POWERS:Duplication - Jamie has the ability to create duplications, or 'dupes', of himself. The creation is triggered on any kind of firm impact to his body, though he can create that impact in order to intentionally create a duplication. The duplicates are physically the same as him at the time of creation, and they share an understanding of the wants and desires of the 'whole.' At this point in time, Jamie is able to maintain a maximum of a dozen duplications at once, and once created, there is no known range to how far they can go away from the 'Prime' Jamie. Duplications can be reabsorbed back into the 'Prime' Jamie through touch, and the two share the experiences they each encountered. The 'Prime' Jamie will be aware of any facts and information that the dupe learned. On a physical level, a reabsorbed dupe averages out any changes. An injured 'Prime' that absorbs a fully healed Dupe will have a wound half as bad. For any work out or training, the 'Prime' Jamie gains about half of the muscle memory that the Dupe had learned in his time away. At this point in Jamie's abilities, no Dupes have ever gained 'self-preservation' as they have in the comics. The potential may exist, but it simply hasn't occurred yet. Numbers are also toned down from Comic Levels to represent later blooming of powers and younger age.

ADVANTAGES:MUSCLE MEMORY - Bruce Lee said: "I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times." Which is the exact philosophy that Jamie follows when it comes to things he's cared to learn about. He's a natural athlete, as he can practice how to throw a ball, swing a bat, and slam dunk ~7x times more than anybody else. HIVE MIND - Jamie is not able to communicate any kind of higher thought to his Dupes, but they all seem to just understand the needs and wants of the 'whole.' If one of them has an idea that would benefit the Prime, and thus the rest, they seem to all have that same epiphany at the same time. It creates a strong synchronicity between how they move and work together as a unit. In a similar way, while they can not literally see through each others eyes -- if one Dupe senses danger that requires another Dupe (or the Prime) to dodge -- that targeted Dupe will sense that they should move.

DISADVANTAGES:LAZY - Jamie's potential to learn anywhere from 7x-13x as fast has turned into working 1/13th as much for the same results. Xavier's isn't a school -- it's a biodome where he can party and play without fear of being caught as a mutant. LIVE HARD, DIE YOUNG - A combination of Jamie understanding that his power has an 'expiration date' (at some point, making duplicates of an old man will be useless), and a perceived near-immortality with his ability to heal, has made Jamie open to taking stupid risks: from drinking, to drugs, to 'Jackass' level stunts.

SKILLS:SAFETY IN NUMBERS: - Jamie has practiced hand to hand combat, weapon training, and gun accuracy at a rate of 7x that anybody else could. He won't boast any fancy martial arts schools or belts, his training focusing mostly on CQC techniques from a mix of SCARS (Special Combat Aggressive Reactionary System), SPEAR (Spontaneous Protection Enabling Accelerated Response), and MCMAP (Marine Corps Martial Arts Program). Outside of his skill, he's learned to utilize the momentum of the formation of new Dupes formed against his will, and in combat situations, striking him simply creates another opponent. PROPER UPBRINGING: - James was a good boy growing up. He paid attention in his classes, he learned how to be respectful, and learned how to compose himself in a dignified manner. Of course, this all stopped when he was 16 and developed his powers, but when he needs to, he can still recall that polite, well-spoken boy -- usually for some kind of scam.

HISTORY:James was born Clair and Daniel Madrox in Colombia, South Carolina. His father was a biochemical engineer, where his mother was a lawyer before she passed of cancer when James was only four. As a child, James was a studious boy, who treasured the father he had over lingering on the mother he lost. He worked hard to maybe follow in his father's footsteps some day, and did his best to make his Father proud. He was studious, respectful, and well behaved among his fellow students at his private school and among his father's academic associates.

He was sixteen when his power first manifested. An attempt to catch a football that was just out of his reach made him land hard against the ground, the impact splitting him into two confused young boys. His father had been working with Dr. Xavier on projects, and the concept of mutations were made clear to the Madrox family. At Xavier's insistence, the family moved to a more rural location where people wouldn't see James' uncontrollable abilities. James finished his last two years being home schooled by his father, in their small home down in Joe Bay; as deep south as you can go without hitting the keys. Over those two years, Daniel tested to see what these duplicates were capable of, and worked with Xavier to create a dampening apparatus: a device worn over Jamie's chest to reduce both kinetic blows, well as dampening the trigger of his powers. A space was left open in the very center of his sternum for him to strike if he needed to manually create a duplicate.

When Jamie heard about Xavier's institute, he wanted to go. His father said when he was eighteen, but then pushed it back even further, claiming Jamie wasn't 'ready.' It quickly became apparent that he simply didn't want to let his son go, didn't want to let him out into the world. Xavier worked to help Daniel let go, and the two moved up to Xavier's school. Jamie enrolling in the school and living on site, and Daniel finding a home and a job with a major technology firm to be close by.

BASIC INFO:Legal Name: Carolyne Wells Codename/Nickname/Aliases: PaletteCitizenship and other legal info: AmericanPlace of Birth: New YorkOccupation: ArtistEducation: High School Graduate

PHYSICAL DESCRIPTION:Height: 5'6"Weight: 127#Hair color: NoneEye color: WhiteGender: FemaleEthnicity: Originally AngloAge: 18General Appearance: Appears as the avatar with a feminine shape and in her way is quite good-looking but is obviously a mutant. Tend to dress to be comfortable with colors and costume jewelry.

OTHER INFORMATION:Orientation: LesbianOns/Offs: ONS- Gentle lesbian love, feminine women (mutations don't matter to her), good people that have big hearts, artists and art.OFFS- bullies and bigots she got to much of that on the receiving end. Goals: Be a great artist to give a good name to mutants everywhere, fall in love, marry.Wealth Level: 4Personality: Is gentle, caring, rich in empathy for others and artistic with not a bad bone in her body even if some in society shun her others don't. Is obviously artistic exploring art as a transformative thing to make people feel and think and be moved about life and she pushes the boundaries of the visual arts in ways never thought of before.

POWERS:HUMAN HYPERPOTENTIAL <CREATIVE VISUAL ARTS> - In one skill the character has that mutant spark to exceed the limits of what is possible going to far beyond the pale, the wellspring of creativity and genius merge into near perfection. In her case its in the Creative Arts she is likely the greatest natural artistic being on Earth right now. In that skill her rank is effectively 10 in how good she is. TELEPATHIC RESISTANCE - Her highly complex mind is very hard to access telepathically a maze of activity able to resist telepathic powers innately.

ADVANTAGES:FAST HEALER - Is not true regeneration but her mutant body does heal and resist infections and the like at peak human efficiency.FIT - Is overall over human average physically.

DISADVANTAGES:NON-VIOLENT - She will defend herself and does enjoy Aikido as an art and a good way to stay fit, but is not violent by nature she won't start a fight or aid others in combat except to get people out of harms way.OBVIOUS MUTANT - She can't hide what she is, not she is unappealing but clearly is a mutant.

SKILLS:AIKIDO - Is practiced in the non-lethal defensive martial art Aikido.COMPUTERS - Is good with computers.CREATIVE VISUAL ARTS - Is a natural for creative visual art forms of all kinds.DRIVE CAR - Is licensed and can drive cars including manual transmissions.FIRST AID - Studied and is practiced in first aid techniques.GARDENING - Has experience in gardening.LITERACY AND SPEAK JAPANESE - Learned this at a level roughly equal to two years of college study.MECHANIC - Can do maintenance and repairs on non-commercial vehicles including basic body work.RIDE MOTORCYCLE - Is licensed and can ride motorcycles.

HISTORY:Once she was an average girl from a middle class family her father a mechanic, her mother gardener and two older brothers she a tomboyish girl but still a girl. She did well in school with a knack in the arts, studied Aikido over the years and had a good future then she started changed at sixteen her mind literally turned on and got smaller tapping that potential as her artistic skills grew but they physical changes were stark. As she stopped being human to being a mutant that LOOKED like one. She left home wandering not that her parents kicked her out her family was supportive but she didn't fit in. It was happenstance she met a faculty member of the school helping fix the motor of their car using a Swiss Army Knife and some common sense and went to the school. After testing they found out her true mutant power a mind so refined it was a thing of beauty although her use of it was focused in a non-combat area not all mutants at the school are destined to be heroes and heroines many are just mutants trying to be the best mutant they can be she is one of those.

BASIC INFO:Legal Name: Lorna DaneCodename/Nickname/Aliases: PolarisCitizenship and other legal info: American CitizenshipPlace of Birth: New York CityOccupation: StudentEducation: General education, all the way through his Senior year in High School.

PHYSICAL DESCRIPTION:Height: 5'7Weight: 115Hair color: GreenEye color: Green Gender: FemaleEthnicity: CaucasianAge: 18 years oldGeneral Appearance: Lorna LOVES purple. Its her favourite colour and often wears it. She also likes black and leather as well as boots and vintage otufits. She was always self conscious of her green hair and even died it brown at one stage. But now she owns it and is proud of how she looks and takes pride in the way she dresses.

Goals: Become a X-man and Attorney of Law.Wealth Level: 5. A middle class adoptive family, her farther is a very well payed public official.Personality: Complex young woman. She can be very upbeat and cheerful and shows leadership qualities as well as been a team player. But she is competitive especially when it comes to women her own age. She can and has on occasion had angry outburst which result in use of her powers. She can also fall into serious bouts of depression where she wont get out of bed for days or will eat crappy food and cry watching bad movies. She is very hard on herself with her schoolwork and is determined to get good grades constantly. She loves to dance and loves clubbing and going to bars for live music. She is a big fan of going to gigs as well whenever she can.

SCHOOL INFO:Classes Taken or Taught: Taking most classes needed to get a high school diplomaYear: High School SeniorClub Memberships or Sponsorships: None

She has the ability to manipulate magnetism. Although she has the potential to exercise all of the powers that Magneto has, as yet she has only used powers involving the manipulation of magnetic, electrical, and gravitational fields. Moreover, she has yet summon as great an amount of energy as Magneto has. The exact limits on the amount weight that she can magnetically lift at present have not been measured. Since she has, in the past, preferred not to use her powers in combat situations, and has decades less experience with them, she is not up to par with Magneto's level of experience. As with Magneto, it is unknown whether Polaris's powers are purely psionic or whether they derive from her physically. The main feat made possible by magnetism is Polaris' ability to lift and manipulate metal. She has shown such fine tuned skills as to nearly liquefy, mend, and reconstruct metallic objects, and has some level of influence on the ferrous metals that reside in everything.

ADVANTAGES:Body - Lorna is a very physically fit and healthy young woman.

Problem solver - She has a extremely analytical mind.

DISADVANTAGES:Depression - Lorna and her other siblings appear to have inherited their father's propensity for mental illness and depression. Lorna has at various times suffered mental breakdowns, episodes of mental illness and severe depression.

SKILLS:Computer Skills - She knows how to hack a good computer system.

HISTORY:

Lorna Dane is a mutant, born of an affair between her mother Susanna Dane and Magneto. Her mother's husband, Arnold Dane, later learned of this affair and confronted his wife while he was flying her and Lorna on his plane. An argument erupted, upsetting the infant Lorna whose desperation to make her parents stop fighting caused an early manifestation of her immense magnetic abilities, which caused a magnetic pulse that destroyed the plane and killed her parents, as well as giving her hair its iconic green colour. Lorna survived the crash and was found by her true father, Magneto, who had been drawn to the location by her magnetic pulse. Believing that she was not ready for her abilities or the life he could offer her, he had his associate Mastermind use his illusionary powers to re-write Lorna's memories of that day, leaving her to believe that her parents died in a plane crash when she was an infant. Lorna was adopted, but grew up thinking her foster parents were her aunt and uncle until she was informed of the truth when she was almost 16 years old - Lorna's adoptive parents had feared it would cause her extreme stress and trauma if they told her before. Lorna decided to join the Xaiver school for gifted youngsters to better understand her powers and her origin's.