Thoughts on Missions to speed up Training

I have my own thoughts on this, but I'd really like other people to chime in. Basically, I feel doing certain missions (as mission variety increases) should automatically give you X amount of points in a chosen stat upon completion (along w/ the passive bonuses mentioned in my other topic if the passive revamps are approved).

X in this situation is relevant to the mission's rank:

D = 1 statC = 2 statsB = 3 statsA = 4 statsS = 5 statsSS = 6 stats

Of course, if missions kept their current spammability this could become hectic and result in building stats far too fast, and everyone would be gods within 10 minutes. That's why the cooldown on specific mission ranks should be 5 minutes times the number of stat points they give. Each mission timer is individual based on its rank, however to prevent omg-spamming of missions, I think each Guild should get a new statistic called "Client Satisfaction". This stat increases 1~6% every time a guild members completes a mission, and goes down to 0% every two hours or if GS is reset by the admin verb. If Client Satisfaction is 100%, no more missions can be done (Consider how many members are in some guilds -- this could fill up quite fast).

Normal training can still be engaged while missions are on cooldown or client satisfaction is full, thereby, missions do not replace standard training as the sole form of leveling up.

I was thinking of doubling the time from 5*Rank to 10*Rank or even 15*Rank i the case of SS (basically an hour to almost 2 hours per SS mission). Also Client Satisfaction would go up +6% for an SS completion, now add that to the possibility of all your other members practically spamming it to 90%+ by the time you kill the dragon.

Also, gotta consider which stat it awards -- does it give MR? MP? Speed? could end up being "worthless" till there's more than one SS mission.

Yes give a stat capp, and let this idea go through. So that guild masters. Have no more purpose. And only good thing about them. is kicking people, and making them strongest. And maybe Law. if you even use mp. Sure they can get money. But nothing is over price in game currently. No reason to train? People will stop playing once max level. Way around your flaws? Make it so people can still get stats. When leveling up. The End.

Specific-limit cap would definitely suck. current train rate with Total-Limit isn't too bad as long as it's handled properly and put alongside other ways to grow stronger (Disclaimer: Giving certain guilds additional cap increasing passives was a bad example and I should have edited that out XD).

Missions shouldnt give stat´s total. That´s what i think. I think more things to buy like Equipment or more profession stuff would be better than giving out stats with completing missions.

That's definitely a possibility, but if you've noticed...every Magic Tool gets turned into it's own magic type instead of being usable by any player. Guns, Rings, and Swords/Armors are all magic tools, but people who specialize in requipping can switch the tools around quicker that other (Even Erza's edolas counterpart WTF'd at how quick she flopped gears).

Just seems like Ryan wants to rely on us having 2 spell types and no magic tools really. XD hilarious when you consider that BTO/SS combo with nothing (Except the old version of Ice Make, idk about the new one though).