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- Players who have played Planetside for a bit and are in the outfit can just join a squad and get gaming.
- Players who have played Planetside before but are not in the outfit, should go to the welcome platoon to get an invite, and then hop on over to one of the squads.
-Players who are new to Planetside should come to the welcome platoon for an outfit invite and an intro to the game. When they're ready to go, they should head off to one of the squads and get gaming.

If you feel like taking on some part of leadership, then RO is probably the most practical, unless you're very comfortable with the game and tactical flow. Check out the guide for ROs linked in the OP of this thread.

Idon't want to dump enthousiam but i don't think someone who has only played for 2h (as per his previous post) is fit to be a RO. Yes RO is easier than SL but you still need to be used to play in a PS2 outfit. You need to know what are the important informations to convey, to analyse the situation to get an idea of what's going on and how the fight is going, etc.

Based on last time:
Yes, we need to have the platoon level in. The decision to not do that at the start last time, was based on a serious misestimation of the event scale.
No, I don't think we should have a bunch of independent platoons. That's effectively what we had on the first Call to Arms (this will be number 3) and while there were no disasters, there was also absolutely no feeling of being part of a larger whole. For the record, it was actually very rare for CtA2 for me to be sending everybody to the same place, save for the "Set pieces" like the first galaxy drop + engage PCG. I apologize if it felt like that to anyone, but I was reviewing each platoon's engagement status and shifting forces around all the time.

With regards to the NS2 lot (and any other groups) I think the best bet is to have some invite-only squads for them within our platoons. I'd rather not have them as a side show like they ended up last time, but a proper part of the combined operation.

Oh also, hopefully this time we can convince Jim not to pre-announce a continent, plus there will be alerts, hopefully reducing the chance of us being farmed by TRAM and NCTO all damn night.

"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

Based on last time:
Yes, we need to have the platoon level in. The decision to not do that at the start last time, was based on a serious misestimation of the event scale.
No, I don't think we should have a bunch of independent platoons. That's effectively what we had on the first Call to Arms (this will be number 3) and while there were no disasters, there was also absolutely no feeling of being part of a larger whole. For the record, it was actually very rare for CtA2 for me to be sending everybody to the same place, save for the "Set pieces" like the first galaxy drop + engage PCG. I apologize if it felt like that to anyone, but I was reviewing each platoon's engagement status and shifting forces around all the time.

With regards to the NS2 lot (and any other groups) I think the best bet is to have some invite-only squads for them within our platoons. I'd rather not have them as a side show like they ended up last time, but a proper part of the combined operation.

Oh also, hopefully this time we can convince Jim not to pre-announce a continent, plus there will be alerts, hopefully reducing the chance of us being farmed by TRAM and NCTO all damn night.

Agreed on all points. The overall strategy dictated by the SG will ensure that the platoons can act somewhat coordinated. Because PLs cannot talk to each other, and cannot do that themselves. Running more than one "set-piece" moment should be the goal.

Edit: I took the time to make another platoon in Mumble, so now we have Platoon 5 with squads Quebec, Romeo, Sierra and Tango. That should really be enough, right?

*Sigh* Are we at PCG going to come and take you down a notch... AGAIN? We're real men so we don't need this namby pamby organisation thingy wingy you all seem to be going gaga over. We just need our pure power, and the pack lunches our mums make us before we head out in our Galaxies

Idon't want to dump enthousiam but i don't think someone who has only played for 2h (as per his previous post) is fit to be a RO. Yes RO is easier than SL but you still need to be used to play in a PS2 outfit. You need to know what are the important informations to convey, to analyse the situation to get an idea of what's going on and how the fight is going, etc.

But that's only my opinion, others may disagree.

Yeah, while I'm comfortable leading people in a majority of environments (which counts for something for sure), my knowledge of the game is lacking somewhat. I can direct people, organise people but may end up being counter productive at this stage. Just a thought though, as originally stated, that it was only if we were short of people. Wasn't outright saying I should be one

*Sigh* Are we at PCG going to come and take you down a notch... AGAIN? We're real men so we don't need this namby pamby organisation thingy wingy you all seem to be going gaga over. We just need our pure power, and the pack lunches our mums make us before we head out in our Galaxies

Last time we barley saw you for all the BRTD, GOON, and FU doing the work for you. So sure, if you think you can actually handle us.

*Sigh* Are we at PCG going to come and take you down a notch... AGAIN? We're real men so we don't need this namby pamby organisation thingy wingy you all seem to be going gaga over. We just need our pure power, and the pack lunches our mums make us before we head out in our Galaxies

*Sigh* Are we at PCG going to come and take you down a notch... AGAIN? We're real men so we don't need this namby pamby organisation thingy wingy you all seem to be going gaga over. We just need our pure power, and the pack lunches our mums make us before we head out in our Galaxies

Bah, who needs real men anyway. Recent advances of Vanu Sovereignty science have made men entirely superfluous.

"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."