Linkdump

Brendon Chung (Blendo Games) has released The Doom 3 BFG Edition Starter Kit. Just like his Doom 3 Starter Kit, it's a set minimum assets to run the engine and allow you to start using the engine to create your own games. It's been tested with Robert Beckebans' RBDoom3BFG port. I don't happen to have C++ installed at the moment so I can't test it out, but leave something in the comments how this works for you.

Oneofthe8devils shows Doom 3 running multiplayer from three OS's at once. He's got a Linux server, Windows and Android clients. Sweet! Hard to imagine that in 2004 when Doom 3 was released the best computers had a hard time running at best settings, not a tablet can run the game multiplayer! You can also do the same with id's previous game thanks to the GPL licenses on their engines.

QuakeCon 2017 announced the BYOC registration setup for this year. The quick and dirty (details here) is:

March 30 – BYOC UAC VIP tickets ($400, limit 32)

April 6 – BYOC Quakecon Done Quick ($150, limit 300)

April 13 – BYOC Select a seat ($50, no limit stated).

April 24 – General Admission (free)

As usual the last several years, BYOC costs $ while the general admission to the event is free. If you're in the Dallas/Fort Worth area and think that because you don't have any spare cash so it's not worth going to, the non-BYOC side of the event is amazing. You should still go, it's like a county fair for Quake fans, but free! :) $50 for a BYOC event for a weekend isn't bad either. Right now I just checked and flights for me to Dallas are super-cheap (under $300 round trip, cheaper then the last time I went in 2009!) so hey, if I can come up with several hundred extra buckaroos I might go! :)

The QuakeCon staff also gave an explanation of what and why things are different this year vs last year, so give that a read. You can read that here.

Now that you see the trailer, you'll want to know about all the neat stuff they've done: they've added hundreds of models for mappers to use, added a introductory mission that showcases some of the new models (also to introduce players to the gameplay), rendering improvements, a new AI unit, cubemap lights (greatly improved over the D3 stock way of doing it), uncapped FPS, and an updated Dark Radiant map editor! :) The Dark Mod is also on Steam Greenlight now.

You can read all the changes over at moddb.com and can find the game on their website.

We've got new levels E2M5, Map09, E1M4b (To get to E1M4b you have to find the easter egg in E1M3 or cheat by entering "Map e1m4b" in the command console & to get to E1M8b you have to find the easter egg in E1M7 or cheat by entering "Map e1m8b" in the command console). GameHacKeR added new textures for the new levels and have removed a lot of unused textures and old duplicates, and he's also created parallax maps for various other textures.