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Today, we dive into day one of the Electronic Entertainment Expo and pore over a load of new games like Call of Duty: Advanced Warfare and Forza Horizon 2, learn about Tesla's plan to expand the EV market and ponder the applications of an Arduino-equipped hoodie that can send text messages. Read on for Engadget's news highlights from the last 24 hours.

In mere days, the ESA will host the 18th annual Electronic Entertainment Expo in Los Angeles, a multimillion-dollar event that serves as a soapbox for industry leaders, game developers and peripheral manufacturers as well as a focal point for video game enthusiasts. The show is a driving force for the industry, dictating Christmas lists in early June and establishing what products will live, die and fade from the public mind. Retailers eye consumer reactions to help them finalize their holiday orders and fans devour coverage of the event as if it was manna from heaven. Since the show's 1995 launch, video games have grown from a niche category to a central facet of modern entertainment -- finding their own place in the music industry, our national museums and even organizations like the Boy Scouts of America. No other event celebrates and glorifies the industry so thoroughly.

Yes, it's a trade show at heart -- as well as the industry's best hype machine -- but it's also a very prominent part of gaming fandom. Following the news, scrutinizing announcements and arguing over who "won" the show is almost an annual tradition. Amid all of the event's excitement, it's easy to forget its strange origins. The industry's biggest spectacle wasn't born from a rational need to create a unifying trade show, but instead from a federally imposed stalemate in the console wars of the 1990s.

Video game journalists worried about not being able to make their annual trek to Amoeba Records and Secret Headquarters Comics can breathe a collective sigh of relief -- through 2015, at least. The Entertainment Software Association, the organization behind E3, announced today that it will be keeping the massive gaming show in Los Angeles for another three years. Next year's show will be hitting the LA Convention center on June 11th. More info and some quotes from a very happy Southern California mayor after the break.

As E3 was coming to a close, we sat down with one of the men responsible for Nintendo's 3DS, Hideki Konno. Konno's official title is manager / producer, but because he's involved at such a high level with both software and hardware development on the 3DS, our conversation covered quite the range of topics. When asked about the handheld's performance in the last year, he drew parallels to the success of the DS that preceded it and he hopes that the 3DS will experience a similar growth curve. Due to the mention of the DS, we inquired about the possibility of a larger 3DS. While Mr. Konno wasn't able to confirm plans for a super-sized version of the current-gen handheld, he did express his affinity for the DSi XL's increased real estate -- he finds the larger screen is much easier to gaze upon. You can draw your own conclusions as to exactly what that means. When chatting about mobile gaming, we asked about the impact of smartphones on the outfit's handheld. Konno offered that Nintendo prides itself on surprising gamers with new "compelling experiences" that handsets can't provide.

We asked if any of these new experiences would involve the integration of both 3DS and the Wii U, and Konno replied that he's confident about those explorations taking place in future. In fact, a version of the Smash Brothers series is currently being developed for both 3DS and Wii U simultaneously. He indicated that it would be hard to believe that the two versions being developed in parallel wouldn't provide some unique interactions between them and their respective platforms. Additionally, while it sounds like the Miiverse will only be available on Big N's next-gen console at launch, Mr. Konno communicated that -- depending out how well it's received -- we're likely see the social element brought to the mobile gaming arena, too.

Greetings from -- actually, scratch that, we're all back home now, but we had a blast spending the week in sunny, smoggy downtown Los Angeles -- even if this year's Electronics Entertainment Expo wasn't exactly the most exciting in recent memory. After all, neither Sony nor Microsoft gave us much in the way of new hardware, and Nintendo, the one member of the big three with a new console for 2012, didn't show off much that we hadn't already seen. We did, however, get our hands on a fair share of hardware and we're generally impressed by some software innovation, like Microsoft's SmartGlass. If you happened to miss something during the gaming news deluge (not to mention the fact that Computex happened to be going on at the same time), feel free to catch up on our coverage after the break.

Perhaps E3 2012 will be remembered as the year that even Nintendo acknowledged the existence of smartphone gaming -- if only begrudgingly so, dragged kicking and screaming into the early '10s. It's a brave new world here, a strange one in which everyone and their grandmother has become a gamer by default, carrying high powered portable computers in their pockets at all times. But even as all the major players took time out to give a nod to the ever enlarging juggernaut that is mobile gaming, its an element that still feels like a bit of a redheaded stepchild inside the Los Angeles Convention Center, where console gaming is still far and away the dominant force -- it's a presence relegated to brief mentions in larger press events and pushed to the sides of the convention floor.

It comes as no surprise, of course, that Nintendo didn't dwell on the matter during its show opening keynote on Tuesday. The mere fact that company president Satoru Iwata made reference at all to mobile operating systems is something of a sea change for an executive who has thus far stubbornly refused to even "consider" developing for the Androids and iOSes of the world. And the news from Sunday doesn't do much to shake that stance. While mobile operating systems were name checked, it was only in reference to users' ability to access social information from the Wii U on their browser.

There's no PS4 or Xbox 720 behind the curtain, Alan Willard assures a dark room full of eager video game journalists. Nope, it's just a current high-end piece of PC hardware. In spite of the company's position as a creator of one of the industry's leading game engines, Epic doesn't get a peek at Sony and Microsoft's next generation consoles before the companies are ready for their grand unveiling. "We won't know final hardware specs until everyone else does," the company's senior technical artist tells me after the presentation, adding with a laugh, "If they do, I don't know anything about it."

The company spent this year's E3 cycling media in and out of its small meeting room on the second floor of the convention center, dimming the lights and showing off just what Unreal Engine 4 has to offer -- or at least a pretty good idea of what it will offer when it's finally ready for prime time. It's clear from the excitement on the Epic employees' faces that all involved are relieved to finally show the demo off for gatherings of eager writers. No surprise there, of course. After all, the engine has been in development in some form or other for eight or nine years -- several lifetimes in the roman candle-like world of video game development.

It's not every day you get to speak with the folks who make one of the most advanced game engines in the world, but today at E3, Crytek (you know, the folks responsible for Crysis) let us in on some of the secrets behind its latest game platform, CryEngine 3. We sat down with Kirthy Iyer, an animation technologist at Crytek, and had him walk us through some of CE3's tools that are enabling publishers to build games for any platform -- including PC, PS3 or Xbox 360 -- faster and better than ever. Among the highlights are a "multi-layer navigation mesh" that automates the movements of AI-controlled game characters, and super realistic water rendering technologies. We could go on singing CryEngine's praises, but instead we'll let you get all the details from Mr. Iyer in the video after the break. Enjoy.

Here at E3, PDP is showing off a handful of new gaming accessories for those looking to jump on the third-party bandwagon. The company has refreshed its line of Afterglow controllers that now sport a second edition label. Much like the previous models, the family will include accessories for PS3, Xbox 360 and two for Wii. The major difference that you'll notice is a portion of the peripherals is now black -- a bit of a departure from the clear interior-lit controllers that we've seen previously. In addition to the recharged versions of the Afterglow add-ons, the outfit also allowed us to go ears-on with a wireless stereo gaming headset that will sport the same illuminated moniker.

Here, you'll have your choice for either white or black (and then red, blue or green interiors) for the set of cans that provide a quite cozy fit -- thanks in part to the extra padding around the earcups. We gave them a spin with latest Call of Duty offering and were quite pleased with the sound quality, too. Three sound modes provide a bit of customization, allowing you to choose between pure audio, bass boost and 3D expander listening pre-sets. An LED on the tip of the unit's mic will keep you informed as to which selection you've made. Speaking of controls, all of the in-game adjustments that you'll need to make can be easily done from the left side. You can expect around 10 hours of gameplay on a single charge, an auxiliary jack for your mobile devices and connection to your console via USB dongle. When the headset arrives in September, it will set you back $89.95 and play nice with PS3, Xbox, Wii and PC. If you're still curious about further visual details, head for the gallery below and take a closer look.

We learned about DICE+, the digital chance cube, just before E3, and today we finally got to give it a few rolls and find out a bit more about DICE+ from the folks who made it. It's an inch-sized cube with a soft-touch rubbery finish that's packed with a Bluetooth radio and a rechargeable battery. For now, it juiced up via microUSB, but an induction charging version is also in the works. Its power cell grants up to 20 hours of continuous rolling, or a little over a week for non-gambling degenerates. Speaking of, the cube's maker, GIC, said a major point of emphasis in the cube's design was getting the balance of the thing just right to ensure the randomness of DICE + results -- and it's even spoken with casino companies about their tolerance requirements in that area. While DICE + may find its way onto craps tables eventually, for now, its maker's focused on what it calls "powered board games."

You see, while we're all familiar with board game mechanics -- roll a die/spin a wheel and move your game piece accordingly -- they don't translate well to the digital realm. People don't trust a computer to give truly random results, and tapping a screen to "roll" dice gets boring quickly. That's the beauty of DICE+, players get all the advantages of a digital board game, like animations and greater interactivity, without the aforementioned downside because it engages them in a satisfying, familiar fashion. Join us after the break for our impressions, and a bit more info about this throwback gadget.

Last month, Dell announced that its Alienware gaming laptops would be outfitted with Qualcomm Atheros' Killer Wireless-N 1202 WiFi cards. Aside from sporting low-latency capabilities, the add-on also sports some Bluetooth connectivity. Here at E3, we were able to spend some time with the tech to see just how the component and its accompanying software prioritizes your bandwidth and keeps your Call of Duty multi-player sessions in the #1 slot. The Killer application allows you to set different priority levels for anything that would claim a chunk of your internet connection. For example, if you keep your title of choice in the top spot, the tech will only download files or access websites whenever World of Warcraft isn't trying to send hi-pri info across the interwebs. By default the rankings are as follows from high to low: games, real-time chat (Skype), buffer-tolerant programs (Netflix and iTunes) and file transfer or low-level systems utilities. Until the end of June, you'll only be able to snag the tech in Dell's gaming laptops. We laid our peepers on the interface at the Alienware booth, so hit up the gallery below to take a look at what you can expect with the UI.

What good is a surprise if you already saw it coming? When I mention to Microsoft's Marc Whitten, corporate vice president of Xbox Live and the man who has shepherded SmartGlass to its debut, that we kind-of-sort-of knew that his baby was set to be announced at E3 before the company got a chance to do so, he lets out a frustrated laugh. "Yeah..."

He'd hoped the unveiling at the company's pre-show keynote would be the first time we, and everyone else in the industry, got eyes on the fruit of his and his team's labors. But, when I tell him we were still genuinely surprised at the scope of SmartGlass, and genuinely impressed at the potential, he seems genuinely pleased and reminds us that what we've seen is "all just the beginning." Join us after the break for an exploration of what comes next for Microsoft SmartGlass.

If you're a mobile / tablet gaming enthusiast, you may get tired of swiping your fingers across the Retina display or using the on-screen controls. Snakebyte is looking to lend a hand with its upcoming game controller for Android slates and the iPad, so we went hands-on here at E3. The accessory plays nice with tablet PCs running Gingerbread or Ice Cream Sandwich and Apple's portable device outfitted with any iCade-compatible apps. Dressed in a soft-touch coating, the peripheral feels great in the hand and the base is much like a PS3 controller. The unit connects via Bluetooth and pairing it with your mobile gaming device of choice is a breeze. When performing said set-up, you can select from five different modes to suit your needs including gamepad / controller, keyboard and mouse, solo keyboard, solo mouse and iCade mode (iOS-only). You'll always know which setting you've chosen thanks to an LED indicator on the front side of the kit. Touting eight hours of battery life, the gaming accessory charges via USB and will include a simple stand for your slate. Interested? You'll be able to snag one for $40 at the end of July. For now, though, take a peek at the gallery below for a closer look.

Although we managed to get our mitts on the Wii U and updated GamePad here at E3 following Nintendo's keynote, the recently unveiled Pro Controller turned out to be harder to find. We were thankfully able to visit the company's amusement park massive booth on the show floor where we discovered the wireless peripheral, along with a GamePad, tethered to a demo of the upcoming title, Rayman Legends. Join us past the break for our initial impressions in text and on camera.

We just had an opportunity to sit and chat with Microsoft's Marc Whitten, corporate vice president of Xbox Live, about the history and future of Microsoft's SmartGlass. It's one of the highlights of the show for us and so we were curious about its origin. Namely: was SmartGlass created to allow easy text entry into the upcoming Xbox 360 version of Internet Explorer?

It's the opposite, says Marc. Microsoft has toyed with ways to bring IE to the Xbox for years now but always shelved the project due to control issues. It was only when they came up with the idea of SmartGlass 12 months ago -- being able to connect your phone or tablet to your Xbox and use it as a controller, among other things -- that a browser on an Xbox started to make sense. Great controls, he said, were the key to building the "great web experience" they were looking for.

Twenty-two and a half hours, actually. Qualcomm's gaming marathon is nearing its end right now. Thirty-two gamers set out to break the Guinness world record for the "longest video game marathon on a tablet" at 2:30PM PT yesterday -- when we popped in this afternoon, 26 were still standing (well, sitting), a couple having fallen to that human weakness that is sleep. Those Galaxy Tabs that were still in use, however, had certainly seen better days. More photos of the event, which caps off at 4:30PM PT today, in the gallery below. All of these overtired gamers are competing for a grand prize of $20,000 -- more than enough to buy a nice new screen shammy.

Forget what your mum told you. Soon, you'll be bouncing a real basketball in your living room in order to strengthen your ball handling skills via your Xbox 360's Kinect. Majesco has developed NBA Baller Beats, a gaming title that will ship with the requisite ball so that you don't have to go searching out in the garage to get started. Don't get too excited, though -- the package won't include any sort of hardwood court-esque add-on for the feel of taking Kobe to the hole at the Staples Center. However, the soundtrack that drives your dribbles and cross-overs (and determines level of difficulty) should be just enough to embarrass you at some point. Think about this way: it's like Guitar Hero for sports fans. Well, we won't stall any longer. Head on past the break to catch a glimpse of a tech editor's best shot at a quick demo of the software here at E3 2012.

It's not the mouse we expected to see here at E3, given what slid through Uncle Sam's FCC fingers a few weeks ago, but Razer has unveiled its new Taipan gaming mouse here at E3 2012. Apparently, Razer has learned to love lefties from the jump with its most recent rodent, as the Taipan is an ambidextrous unit suitable for any gamer. The outside of the Taipan is swathed in tactually-pleasing matte black plastic, with a glowing Razer logo in the palm rest and a clickable scroll wheel ringed in similar neon green lighting. It's got nine programmable buttons in all: right and left click, the clickwheel, plus two buttons just south of the scroller and two more embedded in each of the Taipan's flanks.

In addition to its ergonomic design, it's got one 8200 dpi sensor under the hood to precisely track two-dimensional movements, plus a second optical sensor for z-axis tracking -- so it knows when you've lifted the mouse off your desk and keeps your cursor right where you left it. Furthering this focus on ultra precise mousing, the Taipan is a 32-bit peripheral and has a 1,000Hz polling rate, which means your cursor moves exactly when you want it to. Naturally, it uses Razer's Synapse 2.0 technology, so after initial set-up the Taipan brings your settings to any new PC as soon as you plug it in. It goes on sale next month for $79.99, and if you're lookin to learn more in the meantime, check out the PR after the break.

Before the craziness commenced here in Los Angeles, ROCCAT got its E3 party started with announcements concerning two gaming mice. The outfit unveiled the three-button Lua and the more high-end Kone XTD to suit gamers who prefer a truckload of programmable options and those who fancy a much simpler set-up. We grabbed some hands-on time with the pair on the show floor to see just how the two stacked up. We were particularly impressed with how both felt in the hand and how comfortable they were to use for all our gaming-related movements during the mini session. For a close look at both the Lua and the Kone XTD, stop by the gallery below or head on past the break for a few thoughts on the gaming peripherals.

Eagerly awaiting the launch of the Wii U? You're not alone. Mad Catz is ready, as the outfit has recently announced a set of accessories for the aforementioned console. Here at E3 2012, we were able to get a closer look at the entire family from the charging docks right on down to the TRITTON Kunai headset. While only the set(s) of cans is a finalized design, the outfit says the stands that will recharge your controllers that we saw are nearly complete. However, the FlipCover that we viewed was still a working prototype -- the same goes for the FPS controller that we were able to sneak a peek at. So, what about pricing and availability? The company is only offering that the Kunai for Wii U will set you back $50 when it ships. If you're looking for a quick rundown, hit the gallery below or venture beyond the break for a few impressions.

Gamer on the go? Sure, Nintendo's 3DS or Sony's PS Vita might get you by, but neither can quite deliver the full-bore experience of a home console. To get their fix, Xbox 360 gamers with room for one more carry-on will want to turn to GAEMS. The company is showing off its G155 Sentry "personal gaming and entertainment environment" at E3 this year -- a so-called PGE. It's basically a suitcase into which you strap an Xbox 360 before connecting it to the integral LCD and more powerful stereo speakers (complete with Bose-style bass channel). That LCD is a 15-inch, LED-backlit 720p model with pretty terrible viewing angles, just like the older G155. In fact, we're hard-pressed to see many differences here between the currently available G155 and this beyond what looks to be a shinier logo on the back -- which you can replace with custom ones for a bit of customization. It does appear to be very well constructed, a suitably safe way to lug your console about. Check out some more pictures in the gallery below, and tune back in soon when we check out the so-called Project Vanguard, which we're told is a properly all-new design.

Gamer on the go? Sure, Nintendo's 3DS or Sony's PS Vita might get you by, but neither can /quite/ deliver the full-bore experience of a home console. There's nothing like the real thing, and Xbox 360 gamers with room for one more carry-on will want to turn to GAEMS. The company is showing off its G155 Sentry "personal gaming and entertainment environment" -- a PGE, they call it. It's basically a suitcase into which you strap an Xbox 360 before connecting it to the integrated LCD and stereo speakers (complete with Bose-style bass channel). That LCD is a 15-inch, LED-backlit 720p model with pretty terrible viewing angles, just like the older G155. In fact, we're hard-pressed to see many differences here beyond what looks to be a shinier logo on the back -- which you can replace with custom ones for a bit of customization. Check out some more pictures in the gallery below, and tune back in soon when we check out the so-called Project Vanguard, which we're told is a properly all-new design.

After Sony's PlayStation keynote last night here at E3, PlayStation.Blog made a sort-of-surprise announcement when it officially detailed the $40 Move Racing Wheel -- something we only caught passing glimpses of during our liveblog. Naturally, we decided to drop by Sony's booth to find out whether the peripheral might potentially pass muster for you serious virtual racers out there. Our verdict after some racing in LittleBigPlanet Karting? Definitely not, but it sure is interesting despite a few quirks. Join us past the break where we'll break it down with text and video.

Last night, we caught a demo of PlayStation's new Wonderbook during the company's E3 press event. Today, we grabbed a few moments of hands-on time with the new PS Move peripheral at the Sony booth. As we learned last night, the first title for the new tech is a collaborative effort with J.K. Rowling, entitled Book of Spells. The kit makes use of an augmented reality book in tandem with the Move hardware to project images and animations (basically the game itself) right on the pages. Consisting of only six spreads (12 pages), the software will track your progression through the chapters, and beginning a new quest simply means heading to back to the front of the book. We got a closer look (free from last night's demo fail), so have a peep at the gallery below and head on past the break for some impressions.

Update: We've added a video of the hands-on just beyond the break for your viewing pleasure.

Over that past couple years, we've found that Razer's usually good for a surprise or two at any trade show it attends, and today at E3 we got to lay eyes on the latest product to emerge from the company's skunkworks. Called Artemis, that lovely bit of kit you see above is a prototype Razer's cooked up for MechWarrior Online aficionados. It features modular construction with one section housing 12 mechanical keys and sliding throttle input, a central unit housing an 8-inch LCD display (to serve as a secondary screen during gameplay) and an adjustable force-feedback flight stick module.

Naturally, what we saw on the show floor wasn't functional, but Razer told us that all of the controls are integrated and will be fully customizable -- so key/button combos can be used -- when it hits the market. Razer informed us that, while they do plan to sell Artemis in some form, for now they are simply soliciting feedback on this initial design so that it can be tailored to player preferences before being sold. The prototype took around five months to construct, so with the iterations that are likely to ensue after E3, it's safe to say that Artemis won't go on sale anytime soon. But, the game it's built for isn't even out of closed beta yet, so it makes sense for Razer to take its time and get it right. While you wait for version 2.0, check out our gallery of pics above and the press shots and promo video after the break.

Nintendo wasn't particularly forthcoming with the specs at its keynote earlier today -- and, well, some things are probably best not mentioned when attempting to hype up your new console. Like, say, the three to five hour battery life on the Wii U GamePad. That's the word coming from a spec sheet posted by the gaming giant. Of course, that usage depends on factors like the brightness of the screen, and Nintendo warns that things may end up being shorter in the end. The slightly better news here is that you can plug the controller in to charge while playing, so that's something, right?