I had to write the shader too. @[email protected]Took me something like 3 days figuring out how to modify the geometry as it comes in. It's still suboptimal in at least one way (it doesn't try to line the new edges up with each other, so it gets all spiky at extreme thickness levels), but it's sufficient.

You just mentioned in the other post that we aren't being a velociraptor though!

I know, right!? What a hypocrite I am.

yea false advertising much? it should instead be called ,in case of emergency release raptor that isn't actually a raptor but is actually a Achillobator but we called it a raptor because it would sound better for marketing,

It's early alpha, I know. But I'm just going to assume those robotic animations are not final?

I mentioned in the video a couple of times that those are just stock ones and Blue's been doing vastly better ones. I think I even mocked the kick animation at one point, IIRC.

But yeah, those are both stiff as well as cartoony. She vastly improved the rig of the raptor, and made it possible for it to have things like breathing motions in its chest, flanks motion, etc, etc. Proper IK for the legs, etc. I'm actually in the process of integrating her walk/run/idle/jump animations at this very moment. Holy smokes what a difference.

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