*'''Otherworldly Patron:''' Queen of Ice (Working from Base of Undying)

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*'''Expanded Spell List:''' If you want to swap some of these for cold spells that’s fine with me. Cone of Cold for example feels naturally.

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*'''Among the Dead:''' Same.

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*'''Defy Death:''' How about instead we put something called Former Life here. You can roll a Wisdom check to recall some skill or information from your former life that would be useful to you, granting you advantage on an ability check. Usable 1/short rest. Alternately, maybe the former life stuff is a racial ability and we keep this or put something in its place?

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*'''Undying Nature:''' Same.

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'''Pact Magic:''' Same, but Intelligence caster. Probably modified spell list. To start with Ray of Frost is on your list and you have it. We can handle other spells on a case by case basis.

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* '''Eldritch Invocations'''- Same, but mostly custom/modified ones.

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* '''Eldritch Sight''' (Detect Magic at will)

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* '''Eldritch Insight''' (custom) (increased supernatural senses, some version of detect evil/enemies)- As an action you can detect creatures or effects that intend you harm within 60 feet of you.

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* '''Deepest Winter''' (custom)- When you deal cold damage, your magic ignores cold resistance. You can reroll 1s on cold damage dice. You must keep the new result.

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* '''Agonizing Cold''' (custom) (applied to Ray of Frost)- Your ray of frost sends a creature 10 ft away from you and you can apply your Intelligence modifier to the damage. (This is Agonizing Blast and Repelling Blast invocations combined and put on Ray of Frost. Ray of Frost is a single attack unlike Eldritch Blast, so I stacked both since you’ll only be able to get the modifier to damage once and repel one creature)

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* '''Danger Sense''' (custom)'''- You have advantage on Dexterity saving throws from effects you can see.

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* '''Subclass/Pact Boon:''' The Lycanthrope Subclass from the Bloodhunter, to represent the beast within. (https://www.dndbeyond.com/classes/blood-hunter)

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* '''Heightened Senses''' – You have advantage on Wisdom (Perception) checks that rely on hearing or smell. (Not sure if this quite fits)

Expanded Spell List: If you want to swap some of these for cold spells that’s fine with me. Cone of Cold for example feels naturally.

Among the Dead: Same.

Defy Death: How about instead we put something called Former Life here. You can roll a Wisdom check to recall some skill or information from your former life that would be useful to you, granting you advantage on an ability check. Usable 1/short rest. Alternately, maybe the former life stuff is a racial ability and we keep this or put something in its place?

Undying Nature: Same.

Pact Magic: Same, but Intelligence caster. Probably modified spell list. To start with Ray of Frost is on your list and you have it. We can handle other spells on a case by case basis.

Eldritch Invocations- Same, but mostly custom/modified ones.

Eldritch Sight (Detect Magic at will)

Eldritch Insight (custom) (increased supernatural senses, some version of detect evil/enemies)- As an action you can detect creatures or effects that intend you harm within 60 feet of you.

Deepest Winter (custom)- When you deal cold damage, your magic ignores cold resistance. You can reroll 1s on cold damage dice. You must keep the new result.

Agonizing Cold (custom) (applied to Ray of Frost)- Your ray of frost sends a creature 10 ft away from you and you can apply your Intelligence modifier to the damage. (This is Agonizing Blast and Repelling Blast invocations combined and put on Ray of Frost. Ray of Frost is a single attack unlike Eldritch Blast, so I stacked both since you’ll only be able to get the modifier to damage once and repel one creature)

Danger Sense (custom)- You have advantage on Dexterity saving throws from effects you can see.