Hi guys,Here is my new track, Farwest Theory. At start, the sand dunes was "hard built", but the high number of details of the ground made lag some players with powerless configuration.To solve the problem, I used a giant decal instead of detailed ground. Let me know what do you think about the track, textures and environment.

Start the track on timetrail, and make sure you cross the finishline so the game save the "lastlap" ghost. Exit the game and then go to your personal folder and find the folder for the track where you can paste the map on