Contests & Promotions

I saw your article and cry for help on Cardsharks and jumped into action. I am always tempted by offers to re-evaluate draft/sealed card choice and deckbuilding. I am a regular contributor to Cardsharks and I play draft a few times every week at my local card shop and win often enough, so I hope my insights can be of help. Here's my analysis given the limited information you gave.

First, the general advice that the card shark staff gave you is good. Creatures and creature removal are really the key to draft. From the looks of it, you drafted many creatures, but you drafted too few removal spells.

Although you drafted a lot of black and black cards, when you sat down to build the deck, you included a lot of other colors for no good reason. For example, you played two Lay of the Land

as your only green cards, presumably to help smooth out mana. However, it would have been better to simply leave the green out and put in more of the basic lands you actually need.

All in all, the cards you ended up drafting actually had the potential to make a reasonably good deck if you could recognize one thing: Soldiers. You drafted two enlistment officers and you drafted a total of 11 Soldier creatures:

11 Soldiers is really amazing when you have 2 Enlistment officers because you will always be able to gain card advantage off of the Enlistment officers. These creatures should be the backbone of your deck. Card advantage is hard to come by in draft and your draft picks provide you with a strong engine.