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Shooting Stars fall from the sky every two hours or so. They generally fall across all worlds within fifteen minutes of each other. If players reach the core of the star before the next star falls on that world, a Star sprite appears and gives rewards.

The required Mining level to mine a star is ten times its size - you can see the size by examining the star. For example, you need a Mining level of 80 to mine a size 8 star. However, the star will reduce in size as it is mined, so the Mining requirement reduces as it is mined.

Players mining 7 layers of a crashed star open (sped up).

Seconds before the star lands, a shadow is cast which players can examine to read: The shadow of a shooting star. There is also a sound while the shadow is visible and when the star lands. If the shooting star lands on top of the player, you will walk out of the star, then begin mining.

Note: Finding stars does not need to be up to you, as there are many clans that dedicate their very existence to finding stars

"Oh no! A giant space spider is eating the moon!", followed by "Oh, it was just a spider crawling across the lens."

"It's overcast; I can't see anything."

"My goodness... it's full of stars!"

The location given for each star will be one of the following:

Asgarnia

Crandor or Karamja

Fremennik lands or Lunar Isle

Kandarin

Kharidian Desert

Misthalin

Morytania or Mos Le'Harmless

Piscatoris, Gnome Stronghold or Tirannwn

Wilderness

If a player does not have access to a telescope, an alternative method is to navigate to the Minigame tab under the Adventures interface, where players can scroll through the drop-down menu to the Shooting star option and accurately determine when the star is due to land. However this will not reveal any information regarding the location of the landing site.

Members may make use of a telescope to reveal the area in which the star will fall. In each area, there are a number of predetermined locations in which the star may actually land. There will generally be a mine or bank within the given area.

The only way to locate the actual crash site is to search each possible crash site in the given area until the star is found. The following areas are available for all players.

Shooting stars come in sizes from 1 to 9. Players can find out how large the star is by examining it or prospecting it. Additionally, prospecting it will reveal the progress to the next level. (See Star sizes below for a list of level requirements and experience for each star size.)

The first person to attempt to mine the star (even if they do not have the required Mining level) will be rewarded with Miningexperience in the amount of 75 times your Mining level. This is called a tag. You do not need a pickaxe to get the tag, though you cannot mine the star further without a pickaxe. This player's name will also be added to the Shooting Star Noticeboard in the house north of the Observatory.

Each layer of the star is mined from 0% to 100%, at which point the outermost layer sloughs off and the star's size is reduced by one. The amount left to mine of the current layer can be determined by prospecting while mining. More people mining the star will get through these layers faster.

Players will receive stardust as they mine the star, receiving experience every time a piece of stardust is mined. Players can only own a maximum of 200 stardust at a time.

A Size-9 Crashed Star.

Stardust can be banked, but the 200 maximum counts stardust in your bank as well. If 200 stardust has been reached, experience will still be received for mining in exactly the same manner as with lower amounts stardust.

Once the final layer (when the star is size one) is fully mined, a star sprite will be released, and players will not be able to mine any more. The star sprite in the remains of its star can be spoken to in order to exchange stardust for a reward (See Rewards, below). Star sprites will reward only once per day; a day is the 24 hour period beginning at 00:00 (UTC). The star sprite will stay for ten minutes before eventually disappearing.

If the star is not fully mined and the sprite not released by time the next star falls, the rock vanishes without an opportunity to exchange star dust. However, stardust need not be exchanged at the star at which it was received, meaning that if a player mines some dust but didn't manage to break open the star, they could still exchange it with the star sprite in the next star.

Mining boosts can be used to reach a required level for mining a particular layer. For example, a Dwarven Stout will briefly raise Mining one level, allowing someone with level 89 to boost to level 90 in order to mine a size 9 star. Invisible Mining boosts cannot be used to do this, although will allow slightly improved experience rates.

The Star fall cycle will reset during a system update and stars on the ground before the update will vanish.

It is possible that the telescopes of two POH will show different timers. (For example, one might say its 10–12 minutes away while the other says 9–11 minutes). In this case the landing time is narrowed down to the time when the timers overlap (In this case in 10–11 minutes)

At very infrequent intervals the star will fall in a different kingdom than the one named. This may happen on one world, or across many. Most instances of this glitch it has affected only a single fall, although it has lasted up to half a day.

Only one star can be crashed per given world at a time. If a star is not mined or finished being mined, it will automatically despawn when the star from the next wave arrives.

The following terms are very common amongst star hunters:

Scoper: When working in a team, the person remaining at the telescope to tell everyone when the star crashed.

Spotter: When working in a team, the people who stand at possible star landing sites and wait until the star lands at one of their spots. Once they have found the star they advise the Scoper and the other spotters.

Tag: To first reach the star and receive the exp for it (see rewards).

Teletubby/Tubby: nickname for the star sprite.

"To tub a star": To finish mining the last layer, releasing the star sprite.

The following table lists the star sizes, with the Mining level required to mine it. The Mining experience is gained per stardust.

The amount of stardust per star size is indicated in the table below. There is a precise amount of stardust in each size of the star. Once this amount has been received between the players mining it, the size will reduce (assuming potential dust is removed when players with 200 dust receive experience). Therefore, the time it takes to lower a star size depends upon the number of miners mining it and their respective Mining levels; the more miners, the faster the star gets to the star sprite level.

Higher star sizes will give less total stardust than at lower sizes, so for the same number of miners, a high star size reduces to the next size faster than for a low star size.

The ability to receive additional ore when mining for up to 15 minutes of in-game time (The timer on the bonus pauses when logged out). The chance of getting an additional ore is 25% and even works on runite, as well as special ores such as red sandstone and bane ore. This bonus does allow the player to exceed the daily limit for mining red sandstone. The effect does work at Seren stones.

It is possible to receive 4 ores at once while mining in Living Rock Caverns, having the extra ore bonus active and wearing the Varrock armour.

There is a chance that you mine gems (sapphire-diamond) from various layers of the star. Wearing a charged amulet of glory increases this chance. Wearing a ring of wealth occasionally doubles the gem yield. This has nothing to do with the stardust limit, meaning that you will keep getting gems regardless of being maxed out on stardust.

A different distraction and diversion is chosen each week to give the player a Key token for simply participating. Once every 4 weeks, the player may gain a key token for mining a crashed star. Key tokens can only be received when the Shooting Star D&D is the designated D&D of the week.

In addition to obtaining extra key tokens for Treasure Hunter, players can receive D&D tokens for shooting stars, allowing them to exchange stardust with the sprite once more on top of the daily limit. Each token can be used once and players may only use one token per day, meaning the player can only exchange stardust with the star sprite up to a maximum of twice per day.

Stars used to land in bounty hunter worlds, but they would always land in the wilderness.

On 27 October2011, as part of celebrations for measures against botting, the experience received for mining a star was tripled for the day, and the reward for exchanging stardust was improved. The experience received for finding a star was tripled, but the chance of receiving double ores was the same.

While looking through the telescope in your player-owned house, if a star is not in the sky, your player may say "Woah, It's full of stars!" This is a reference to the 1968 movie '2001: A Space Odyssey' and it's 1984 sequel '2010,' based on the novels by Arthur C. Clarke.

While looking through the telescope in your player-owned house, if a star is not in the sky, your player may also say "Oh no! A giant space spider is eating the moon!", followed by "Oh, it was just a spider crawling across the lens." This is likely a reference to 'The Shooting Star,' the 1948 Tintin adventure, in which a similar incident occurs.

On 2 April2012 the Squeal of Fortune was updated to allow players to receive a spin ticket from the Shooting Star D&D. However, a ticket could only be obtained from this D&D when it was the designated Distraction and Diversion of the week. The Squeal of Fortune has since been replaced by Treasure Hunter.