If you played back in the days of uncapped semi, and before bounce was seriously dealt with, ramping was one of the best things to happen to the game as far as leveling the playing field. For a couple of years there it was hopper max, full on 23+BPS wailing away at everyone and everything. I, for one, was glad to see something done to reign that mess in.

last i heard ramping was originally a cheater mode hidden in boards to cheat in semi only games.

As far as the uncapped semi deal, I was in the thick of it during my "playing" days. from 2002-2005 it was the biggest explosion of fire rates. Remember when angels were coming out every 6 months? The matrix and vikings really blew the doors off, while my poor Ir3 with C.O.Ps and a revy was limited to 13. lol I'm actually getting back into the sport and we are going to play some local tournments with some "old school" electro's. I am using my 2k2 LCD, slightly modifiyed to handle a dye rotor and my other friends are using older matrix's. Wish us luck. hahaha

*Edit* as for cockerpunk, if you EVER want to sell that JAM bolt from your LCD let me know. God knows my LCD needs it, although so far so good with the rotor, not double feeding yet!

Newest generation? Ramping is like, 7 years old tops? Electros are 9? 10? Seems a bit of a dramatic assertion.

ramping being the norm was only established in 05, and really only became the standard at paintball field when the NPPL was dying/died/still sucks, which was 08. sure it existed before that (since turbo in 98) but players were still assumed to need to walk the trigger to compete in the BPS race. whats the fun in a $1000 electro if you can't shoot fast? solution - stick it in ramp!

so yeah, literally in the last 3 years or so there are full on tournament players in D2 who can't walk faster then 6 bps.

im not a particularly fast trigger walker, i hold maybe 12 on the right, probably 13 on the left, but yeah, i think that is part of the skill set that a player should have to play high level paintball.

i love semi, u *sometimes* actually use less paint. ive never liked the felling of having the gun jump up to x bps instantly. i like having full control over the speed of my gun, even if it is capped at the league standard.

ramping being the norm was only established in 05, and really only became the standard at paintball field when the NPPL was dying/died/still sucks, which was 08. sure it existed before that (since turbo in 98) but players were still assumed to need to walk the trigger to compete in the BPS race. whats the fun in a $1000 electro if you can't shoot fast? solution - stick it in ramp!

so yeah, literally in the last 3 years or so there are full on tournament players in D2 who can't walk faster then 6 bps.

im not a particularly fast trigger walker, i hold maybe 12 on the right, probably 13 on the left, but yeah, i think that is part of the skill set that a player should have to play high level paintball.

Of course the industry had a massive BPS race that kicked off around 01/02. The most popular products of this era were the Halo B, and the WAS equalizer board. These 2 products made 18-22 BPS the norm in areas where pro style play was common. Trigger bounce and "team only" cheat codes were common. Ramping was off and running at that point as well. It was illegal in NPPL/ Pan Am settings, so it was common to have trigger settings designed to hide the feature. Legalized ramping was in fact designed to decrease the rate of fire in the PSP, as Jerry Braun saw the massive rates becoming detrimental to the movement in the game, making it less viewer friendly.

Pure trigger skills left this sport when electros became the marker of choice. There are all kinds of things you can do to increase a players ROF on an electro that have zero to do with a players skill. However 8 to 10 BPS sustained on a slide trigger cocker was once a respected part of a seasoned players skill set.

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