Video game endings tend to feel a lot like an afterthought. Whereas a bad movie only ever consumes two hours of your life, games can have you playing upwards of 100+ hours before reaching the finale, and quite often that payoff is woefully underwhelming. Two big-names examples in just the past few weeks include Resident Evil: Operation Raccoon City, where the conclusion was given about as much attention as bug-testing in a Bethesda game, and Asura’s Wrath, which has a “true” ending that acts as nothing more than a gateway for “closure DLC.”

Even before the cliffhanger ending of the original, we all knew a Darksiders II was coming. But developer Vigil Games pulled a fast one and set the upcoming sequel to run parallel to the events of the first game, replacing the brooding War with his equally brooding brother, Death.

The original Darksiders was a mostly successful blend of Devil May Cry action, Ocarina of Time puzzles, and Joe Madureira comic art. It told the story of War, one of the Four Horsemen, who had been wrongly accused of starting the Apocalypse. At the end of the game, the other horsemen were seen rocketing through the sky coming to aid their brother, leaving many to rightfully assume the sequel would continue that story and include some sort of multiplayer aspect.