VFX – Company Information Research and Me

We’ve been asked today to list 10-15 games companies and/or VFX studios, give some basic details about them and show where I would fit into the company and what I could offer them.

What we have to list is;

When they were founded

Who own them and do they have partner companies

What games and/or movies did they produce

What can I offer them

Who produced and made my favourite games

Then;

What experience are they looking for to be able to work for them – so if they have any special requirements

What roles are there available in the company

Where would I fit into the company

Yeesh, I hate talking about myself like this. Anyway, here’s the start of that list. I’ve tweaked it, deleted parts and re-wrote others since I’m not entirely sure how I want to publish it.

I’m not really sure what I can offer them either since I’m just learning how to do this (everything on this course is new to me) and I’m no where near skilled enough to approach any of these asking for a job.

So, the list. And in no particular order…except Nintendo first because they’re amazing. And the best.

And no that is not up for discussion.

Nintendo

Founded 1888 as a manufacturer of Hanafuda playing cards. Moved into to toy production and dabbled in their own taxi firm and love hotels before entering the videogame market with their own TV Game series of systems. Produced games in arcades and allowed their franchises to be ported to various home computers of the time before launching their own range of home videogame consoles.

Self owned

Games and franchises created include = Mario, Zelda, Metroid, Pikmin, F-Zero, StarFox

Current job openings at time of writing: Administrator, Legal, Localisation Producer, Game tester, translator at NOE

Founded 1940 in Honolulu as Standard Games to provide coin-op machines. Tokyo office opened in 1952 as Service Games of Japan. Company closed 31st May 1960. Three days later, two new companies established to take over their business activities before merging in 1965 to create SEGA whose name was derived from Service Games.

Founded 30th May 1979 as IRM Corporation before being established as Capcom in June 1983 after the merging of IRM and Japan Capsule Computers which were devoted manufacturing and distribution of electronic game machines.

Founded in 1993 as Criterion Software specialising in the development of RenderWare, a middleware technology application which would improve and enhance graphics, AI, audio and physics within a given game engine. Developed into Criterion Games from being a subsidiary of Criterion Software with the use of RenderWare.

Bought by EA in 2004

Games and franchises created include = Burnout franchise, Black, Need for Speed, Star Wars Battlefront

Current job openings at time of writing: 928 vacancies across all areas of development

Favourite games/series created: Prince of Persia, Rainbow 6

Team Ninja

Founded January 1985. It was originally formed for creating home console versions of Dead or Alive and its sequel.

Division of Koei Tecmo

Games and franchises created include = Dead or Alive, Ninja Gaiden, Hyrule Warriors, Metroid Other M, Dead or Alive 5

Current job openings at time of writing: None

Favourite games/series created: Dead or Alive, Metroid: Other M

Team 17

Founded 7 December 1990 as 17-Bit Software before changing their name to Team 17 Software Limited then finally settling on it current name of Team 17 Digital Limited. Today they take on the role of developers and publishers for various independent developer companies.

Self owned. They do not have a parent company.

Games and franchises created include = Worms, Alien Breed, Body Blows, Worms WMD

Current job openings at time of writing: Programmers (senior, lead and general), managers, QA analysts, artists, VXF artists,

Favourite games/series created: Worms Armageddon, Worms WMD

So they’re my favourite developers, or at least they’re the ones who make the games I really enjoy. All of them do make at least one franchise, or have a hand in one franchise, that I don’t care for but on the whole you could class them as favourites.

Now, talking about myself…that’s for another time. When I’ve found my niche and I know what I can do well.

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