Enabling Debug Test and then enabling its "No Reload Car Camera Data" setting on the "Vehicles" page of its Mod Settings.

Saves crash dumps when the game crashes (if enabled on the game tab of Launcher Settings).

Terminates the game when it crashes (if enabled on the game tab of Launcher Settings).

Shows a message when the game crashes (if enabled on the game tab of Launcher Settings).

Configuration

This is an example configuration for this hack with comments explaining how it works.

This configuration goes into HackSupport.ini in the root of your mod.

Note: Despite Hack Support being always enabled, a mod must explicitly require it to configure it.

We do not recommend copying this entire example into your mod. We recommend only using what is necessary.

; HackSupport.ini
; Configure obscure features in HackSupport
; [Miscellaneous] Section
; OverrideTexture: Specify a texture name that will be forced for every non-animated shader.
[Miscellaneous]
OverrideTexture=Texture.png

Command Line Arguments

History

This hack changes in practically every version of the Mod Launcher to accommodate other hacks. Only some specific changes are listed here.

1.23

Added the "-hookd3d" command line argument.

Added the "-nohandlefilenotfound" command line argument.

Added the "-nohardwareskinning" and "-hardwareskinning" command line arguments.

Added the "-noreloadcarcameradata" command line argument.

Fixed an issue where the Direct3D hook in this hack caused the game to reset the Direct3D device redundantly once at startup.

Made this hack block the game from resetting the Direct3D device when it's not nessecary.

Also added the "-noblockredundantreset" command line argument to opt of this.

Made the game terminate abruptly with no message or crash dump in the case that an exception occurs in the hack window procedure event (instead of letting Windows swallow it and likely cause corruption).

1.18

Added support for configuring this hack and the "OverrideTexture" to preemptively support Australian Edition.