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Play States

Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.

Play By Clickable Map

Deploy: Click on territory to deploy, choose number to deploy and click again to make deploymentAssault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.

Play By Keyboard and Mouse

N Key: Skip to next game, Jump to next gameB Key: Begin TurnE Key: End Deployment, End Assaults, End ReinforcementL Key: Later (decline to play spoils)W,S Keys: Increase/decrease troop quantity (slow)Q,A Keys: Increase/decrease troop quantity (fast)Mouse Wheel: Change troop quantity by scrolling over the selected region.CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.

Players

6

Game Type

Standard

Slots Per Player

1

Initial Troops

Automatic

Play Order

Sequential

Spoils

Flat Rate

Reinforcements

Unlimited

Fog of War

No

Trench Warfare

No

Round Limit

None

Round Length

24 Hours

Players

6

Game Type

Standard

In a standard game each player fends for himself and there is only one winner.

Initial Troops

Automatic

Regions are randomly distributed at the start of the game and each region starts with three troops.

Play Order

Sequential

A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.

Spoils

Flat Rate

At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.

Reinforcements

Unlimited

At the end of your turn you can reinforce as many times as you like between regions that are connected.

Fog of War

No

Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log

Trench Warfare

No

You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.

Round Limit

None

Round Length

24 Hours

Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.

2009-12-07 23:13:16 - MrBenn: Happy Fighting!
2009-12-07 23:29:13 - cairnswk: Gl Everyone, let's hope these bonuses work better.
2009-12-08 14:51:26 - RjBeals: as usual, i have no idea what to do.
2009-12-08 15:30:42 - RjBeals: I think I know what Mr Benn will try to conquer...
2009-12-08 20:23:05 - MrBenn: Hmmmm... part of me wonders if the AA guns should start as neutrals?
2009-12-08 20:23:18 - MrBenn: (I can say that because I haven't dropped with any!)
2009-12-09 23:28:40 - cairnswk: why would you do that when it is opportunity for someone to knock out some planes on startup.
2009-12-09 23:29:39 - cairnswk: if you take that away you may as well take them out of the picture altogether and rename the map the something other than Pearl Harbor.
2009-12-09 23:30:51 - cairnswk: there are certain maps that you simply can't have a totally balanced approach and this is one of them
2009-12-09 23:50:44 - cairnswk: Guys, i'm having some probs with my computer...i just lost my greasemonkey script yesterday and had to reinstall it just now...so i spologise in advance if i miss a turn.
2009-12-10 02:57:27 - natty dread: gl @ all
2009-12-11 02:23:21 - Industrial Helix: sorry about the missed turn!
2009-12-12 23:23:49 - MrBenn: I was only joking :-þ
2009-12-13 05:35:44 - RedBaron0: Poor Mr. Benn, his humour is lost on us all...
2009-12-22 15:05:24 - RedBaron0: I cannot buy a hit...
2009-12-26 19:14:52 - cairnswk: you know it buggers me dead....how two players can sit side by side and take continent bonuses each round.....
2009-12-26 19:15:05 - cairnswk: for several rounds now....
2009-12-26 19:15:25 - cairnswk: and not assault each other to reduce those bonuses....
2009-12-26 19:16:05 - cairnswk: if i didn't know better, it almost smacks of collusion
2009-12-29 22:08:23 - natty dread: aw, what crappy dice... i'd have killed you mrbenn but i guess the dice were on your side today..
2009-12-31 12:44:47 - natty dread: gg mr b
2010-01-02 09:12:36 - natty dread: gg cairns
2010-01-02 19:58:07 - cairnswk: aw, never mind....gg fellas.
2010-01-03 20:05:57 - natty dread: gg beals
2010-01-04 18:49:27 - natty dread: gg helix
2010-01-04 18:50:52 - natty dread: gg baron
2010-01-04 18:51:04 - natty dread: gg everyone, it was fun as usual :)