Dungeon Master of None

Matt and Rob talk about how to fit a proper class analysis into
your worldbuilding, though this time it's mostly about designing
character classes for your RPG and not a materialist interpretation
of fantasy worlds, we managed to hold off on the dialectics this
time around.

Your favorite DMs discuss a topic they are ABSOLUTELY qualified
to give advice on: running "solo" or "duet" campaigns. Listen for
some useful tips on how to make a campaign for one person and to
listen to Matt mispronounce "smorgasboard" and "gestalt".

As part of our quest to steal advice from every RPG ever
published, DMs Rob and Matt discuss Dungeon World by Sage
LaTorra and Adam Koebel. Dungeon World has a great
description of how RPGs work and some excellent tips you can use in
games run in any system.