What's new in Vortex 1.2?

Since we last checked in back in November, Tannin and Nagev have been hard at work fixing bugs and adding new features to Vortex based on your feedback. We've just released Vortex 1.2 into the wild for you all to enjoy, so here's a round-up of what's new.

Updates for modders

Mount & Blade II: Bannerlord support

The wait is finally over! Bannerlord is here and it's great. We were lucky enough to get access to the Bannerlord beta (thanks TaleWorlds!) a short time before the Early Access release and created a basic Vortex extension for it. In v1.2 we've further refined it to include a fully featured load order tab where you can reorder, sort and toggle all your installed modules. Vortex will now also open the game in single player by default, instead of opening the launcher.

You can now install your mods for Halo: The Master Chief Collection through Vortex. All mods packaged relative to the root game folder will be automatically compatible, we have been reaching out to authors ahead of this release to ask them to ensure their mods are packed in a Vortex friendly way. Map mods will show an icon indicating which Halo title they're intended for and you can group your mods by this property. We've also added a shortcut to Assembly to the dashboard for those who use the map patches. Let us know what you think!

Another new addition to our lineup is support for Wolcen. With Vortex you can install and manage the priority of conflicting XMLs, Vortex will then merge them in order and deploy the combined file to your game.

The Witcher 3 enhancements

After "The Witcher" landed on Netflix, we saw a dramatic increase in users modding Witcher 3. The community provided some excellent feedback on areas of Vortex that could be improved for a better user experience. As a result, we've added load order management for Witcher 3 as well as closer integration with the Witcher 3 Script Merger by AnotherSymbiote. This allows you to easily create the load order you want, take care of conflicts, and merge script changes from several mods.

Based on the super helpful reports from the community, we've further improved Vortex support for Stardew Valley. Something that's been in the works for a while now. The most reported problem was how Vortex handled new files created by mods while the game was running. We've put a system in place that looks at new files in your mods folder and associates them with the correct mod so that they will be removed properly if the mod is disabled or uninstalled. This should prevent the harmless (but annoying) errors in the SMAPI log.

You will also be able to install and update SMAPI directly inside Vortex like any other mod, which makes keeping this vital file updated or toggling between the current and beta versions easier than ever.

In the recent Vortex releases, we made significant improvements to this extension already. Including detection and installation of Stracker's Loader and the ability to install and manage ReShade Presets. Version 1.2 features some additional refinements to preset detection and some handy shortcuts on the dashboard for HunterPie, MHW Transmog and SmartHunter Overlay.

It's been the case up until now that important bug fixes for game support had to wait until the next full Vortex release, we felt that this wasn't a great experience for users. In version 1.2 and above if a game extension is updated to include an important fix you'll get the update next time you restart Vortex.

Resizable Dashlets

You can now right-click any dashlet to adjust the width and height to suit your personal tastes.The close button has also been moved into this menu to prevent it being clicked by accident.

Vortex now supports over 100 games!

On top of the new games we officially support, the awesome developers in the community have created a bunch of new game extensions including:

You can see all the available extensions by clicking "Find more" at the bottom of the extensions tab in Vortex or in the "User Extensions" category here. To help you show your appreciation to the extension authors, a new dashlet has been added to showcase new uploads and remind users to endorse the ones they have already installed. Roll on 200 games!

Updates for developers

Simplified game detection

We've made it easier for Vortex to find games from several of the popular game stores. The new GameStoreHelper class can easily detect games installed with Steam, GOG, Epic, UPlay, Origin or the Windows Store. The example below will check for both the Steam and Windows Store app IDs, then return the installation path for the game. This function can also be extended by the community to include more game sources. Documentation (Coming soon) | Example

Improved support for Vortex Mod Loader

In 1.1 we released the initial version of our Vortex Mod Loader (powered by Harmony). We've since made refinements to allow the mod patches to be applied to and removed from the game assemblies as part of Vortex's deploy and purge events. Users can now expect their game to be fully reverted to its vanilla state when purging their mods. Harmony extensions can also take advantage of a load ordering page (if required). We're also working on some enhancements to the Vortex In-Game Overlay (aka VIGO) to make it even more powerful for extension developers. Documentation | Example

Mod Load Order Page

Several Vortex extensions utilise a page which allows users to adjust the priority of mods based on a load ordering system independent of file conflicts. Instead of requiring developers to build this from scratch each time, we've included a handy function as part of the context object to register a simple Load Order page for your game and offers several customisation options. Documentation (Coming Soon) | Example

Other Changes

Registrations with the API will generate an error if they're not inside the context.once() function when loading the extension rather than silently failing.

Vortex has been updated to run on Electron v8 (from v4) and includes the bug fixes, security enhancements and performance improvements that come with it.

I have been reading the comments of the users and honestly i do got a feeling like users and all of these problems they have with vortex, they all just making them up and the people they are just having a bad habit of ''always sending a destructive feedback instead of juiceing the engineers whom built vortex'' . ive been working with vortex since it was released on nexus, and i didnt had a single problem with this software at all and there are 2 of my closest friends that im pretty sure they gonna say the same, and each time that i update the thing, ive noticing there are more games added to the list that vortex having a support for them and never minding the theme keeps changing for better;) , each new or retro games which is really praiseworthy . keep up the good work vortex and thank you all for this amazing software

yeah Vortex was ok , I just started moding my games on PC this year and Vortex don't play nice, sorry going MO2 so I don't have to delete and re-install Fallout 4 for the 8th time because I tried to disable a mod causing conflict

Instead of adding games to this maybe work on the ui and features . This vortex compared to the NMM is tremendously horrible. There's no categories, no way to just drag plugins to a certain order, you need to do it individually and if you have 100 mods and your plugin that needs to be in lets say #15 you have to individually do 70 steps to get it there. And dont get me started with the 'deploy' and the 'parse' thing where you need to manually pick which one to load last..like if i am overwriting something , let it overwrite it. So complicated and annoying compared to nmm. R.I.P. NMM. No offense or anything i know y'all work hard on this and its appreciated but when you compare both its a super downgrade from what we had.

Instead of adding games to this maybe work on the ui and features . This vortex compared to the NMM is tremendously horrible.

That's your opinion, not a fact.

There's no categories,

Not sure where you got that impression? It has mod categories:And you can even group by them like in NMM

no way to just drag plugins to a certain order, you need to do it individually and if you have 100 mods and your plugin that needs to be in lets say #15 you have to individually do 70 steps to get it there. And dont get me started with the 'deploy' and the 'parse' thing where you need to manually pick which one to load last..like if i am overwriting something , let it overwrite it. So complicated and annoying compared to nmm. R.I.P. NMM

This just overall sounds like you're not understanding Vortex. If you try and make it be NMM you'll have issues because it's a new, better mod manager. Objective fact. If you need help with Vortex we have a bunch of friendly users who frequent the support forums for anything you may get stuck on.

It's clear you don't like Vortex and that's fine. Stick with NMM. Vortex is the #1 most used mod manager for a reason though, so maybe you'll take the time to learn how it works and give it a proper chance one day? Please don't knock it until you've given it a proper try. Thanks.

From what I remmember NMM was much more simplistic and far easy to learn. My only problem with Vortex is that after an update nothing is working for me like WTF. Skyrim SE for example. Everything is enabled both mods and plugins, everything in LOOT is normal, I rescaned the location of Skyrim (rescan always worked on NMM). BUT when I start my save the game, it says that Skyrim.esp, Update.esp, Downguard.esp, Dragonb..... and so on with all mod .esp files, are not enabled -_-. When I start my game without Vortex, everything loads normaly exept the mods from Vortex. So the problem wasn't with my game had to reinstall vortex and delete all files that are connected to the app and do a clean install. If I have to go through this proces after every update, I'm sorry, but no matter how much more advanced than NMM this is, NMM is better and simpler it doesn't have all the features that Vortex has, but still it does run mods so it's good enough for me. I don't see the big change eighter and I only probably use 10% of all Vortex functions. Buh Bye.

I don't have SKSE and I had everything fixed by clean installing of Vortex, so I kinda deleted everything, and because I'm a dummy I didn't save my logs (It never crossed my mind). Now everything is fine and works without uninstalling the game or reconfiguring it. Everything in LOOT seems normal no files needed cleaning. And I said that the issue was occuring only when I launched the game from Vortex. If I launched it from Steam, it was loading normaly, the only files missing were the mods loaded with Vortex. Not gonna update the app now because I got everything working and I don't want to deal with this trouble aggain if it occurs.

I appreciate your hard work on the app, and I wish you best of luck in the following updates.

Reading through a lot of these comments I dont see the problem Im having. I only play Fallout New Vegas with Vortex and I got a notification to update Vortex, so I did and when it reopened I noticed FNV wasnt in the Dashboard like I never used FNV with Vortex. I re selected the game and now all of my mods are showing disabled or uninstalled. So all that time I spent watching Gopher's videos to install mods with Vortex was a waste of time. I even clicked on some of them to enable one and the "masters" are now missing wtf. I dont know if I ever want to use this program again. I thought Vortex was created to make things easier for people that are new to modding. I guess not, nothing but headaches.

Though im new to this whole nexusmods thing, and i can not download manually, doesnt matter how - tried so many different ways, also from another computer, with VPN enabled and not - nothing works, my idea was "maybe vortex helps", but due to the fact that the poage is very overwhelming and complicated heres my question:

Updated to this latest version, double clicked and it wouldn't even open, kept crashing right from the start almost, tried it few times then lost the will to live. Uninstalled it and went back to previous version and voila, opened straight away. Seems it hasn't been tested enough so for now I'm sticking to the safe version "Vortex-1-1-1-15-1584350950". Thanks.

1.2.10 cannot force steam to be running when I start mount&blade2 but it opens the game launcher directly then there is a reminder says "unable to initialize steam api".I can start MB2 directly on old version

After update in conflicts menu when I change order in one place it's not changing automatically in second.Example: I set Realistic water to load after SMIM and still must choose SMIM after\before Realistic water

That's not the only problem...Now my Modern Brawl Bug fix always disables automatically. When I open the game it's working only in half the time, but when works it can't find realisticwater.esp which is enabled in plugins section. I even tried to reinstall Realistic water problems is not whit the mods or a load order (I'm using LOOT)