GSUK: It's been suggested that the 3DS has a similar level of processing power as the Wii. Is this the case in your experience?

FC: The 3DS is powerful, and we are able to run the Unreal engine on this console, which is pretty impressive for a handheld machine, and the 3D doesn’t affect the performance (thanks to my amazing programmers).

Idk if this is true, but someone commented on the article on qj.net:
"3DS gpu uses fixed function shaders (which UE3 doesn't support) but not fragment shaders.This results in less flexibility for the programmers (as you're limited to a number of pre-defined graphical effects), but it also leads to longer battery life. certainly,it needs that for 3D double performance"

i think with some tweaking unreal3 can run on 3ds with less effects but epic does not want to tweak there engine, selfish if you ask me. capcom did it and look at their games, street fighter and resident evil look awesome not perfect console ports but they look good and they r also playable not a point and click game like epic did on the iphone im not too impressed with the epic released games yea the grafixs r good but there framerates suck i have yet seen an epic made game on a console using u3 run at 60 frames per sec with everything on yea its a good engine to work with but it has its limitations im sorry but they need to get off their lazy boy and make things happen on 3ds its gonna be a huge seller for years to come.

If its unreal engine its unreal engine modified a little bit. the unreal engine is able to run on a device like an iphone because it is modified to work with less capacity (fewer polygons rendered in each LOD and so forth and shaders quality is reduced) I really haven't messed around with UDK for the Iphone and Android because there is no point for me to do so

I don't know if the 3DS is as "powerful" (nice relative term -_-' somehow reminds me of comparing a x GHz Intel to an AMD cpu) as the Wii, but it seems to have at least more graphic "features" like e.g. normal-mapping. I'm pretty sure it also has more than twice the memory (64MB against 24MB if not mistaken).

Anyways, the small screen and alot smaller pixels (I love small pixels, 1920x@22" instead of 24" anyday) make it look a lot better in any case ... for most of us any way, some like big pixels -> DS XL.

Personally I don't care much if some bloatware engine can run on a handheld. What is the added value? More console-like games? Personally I like the DS mostly for those rare gems that "couldn't" be released on consoles anymore ... like "good old" RPG's and "2D-style" platformers. More the map than graphics, I love those Castlevania's and Metroids and "New Mario Bros" just looks awesome. Can't wait for such game being turned into 3D (graphics, not much into the view yet). I thought Metroid: Other M was really awesome playwise (leveldesign could obviously be a lot better/more interesting).

Probably gonna get a lot of heat for this, but it could also be a matter of demographic.

Looking at the games that run the Unreal Engine and what companies perceive the Wii/DS audience to pay, bringing the engine over to the 3DS doesn't seem to be what would get them the most bang for their buck. There's a pretty broad spectrum of people who have iPhones and stuff so it could make sense there.

Probably gonna get a lot of heat for this, but it could also be a matter of demographic.

Looking at the games that run the Unreal Engine and what companies perceive the Wii/DS audience to pay, bringing the engine over to the 3DS doesn't seem to be what would get them the most bang for their buck. There's a pretty broad spectrum of people who have iPhones and stuff so it could make sense there.