So I'm not sure why I haven't introduced you guys to this earlier, but I know plenty of you are fans of roguelikes and ultraviolence. Oftentimes, both! Anyways, this is one of the coolest roguelikes I've played now that it's in it's most recent stage. Multiple character classes, three act storyline, and more weapons than you can shake a stick at - including a couple warhammer weapons like chainswords and bolters!

Click here to access the page and download a roguelike based off of the game DOOM. Fight your way deeper and deeper into the phobos moon base, deimos, and even hell itself, facing horrible demons and zombies along the way and blowing them to pieces with your incredible weaponry! Good luck against the Cyber Demon and Spider Mastermind!

This is hard! Even in the "Hey, not to rough" difficulty is tricky! (incoming or warhead smiley)

I'm going with your classic Marine with the Ironman trait (its tons of fun to read the traits description and pretty much any other comment here and there), yet, those health globes and packs are getting scarce.

Yeah, I'm finally managing to survive and getting my hands on the heavier weapons and power-ups. You also gotta pay attention to your Inventory. Pistols and the regular shotty get kinda useless when you find the Chaingun and the Combat Shotgun, right? Anyways, just the fact that there are no extra lives just makes it all even more tense. I never really enjoyed RL's, but I'm having alot of fun with this one!

The Assemblies Page is also a must-have if you plan on going wizkid. It's worth it to remember how easy it is to get things like tactical boots, gatling guns, and even a chainsword if you missed The Chained Court's chainsaw.

Yeah, stay the FUCK away from The Wall, lmao. The Wall is a special level (as all of the red staircases are) which requires you to shoot rockets at the wall until you bust a hole in it, and THEN deal with the horde of Hell Knights and Barons of Hell that pour out. If you manage to make

Oftentimes in DOOM, your best option will be to fire rockets blindly into the darkness because you can hear the screams of the horror that awaits you. If you can get ahold of a tracking map, you get to know where all monsters are on the map without exploring any of it, and it's updated every turn. all projectiles (except the thrown knife) will continue past your vision until it hits something, or reaches the end of it's range (usually quite far, especially with rockets).

Shotguns are also great: they never miss, and deal damage to everything within a cone. Unfortunately, damage drops off as distance increases. The regular shotgun is still good (read: excellent) at shooting guys just out of your range of vision. The double shotgun does more damage and shoots twice, but it's cone is much shorter, and won't even damage things at the very edge of your vision. Fortunately, the cone is also really fat.