Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.

First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!

The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!

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Gotham City
Alternate DC Universe Earth using various Batman sources (Comics, Animated Show, Games, Movies, Etc.)
Batman has vanished from the shadows of the city, very early in his career. Bruce Wayne's story has him listed that he was in a "car crash" for his current handicap state. The various crime families and psychopaths that infest the city are starting to notice the disappearance of the Bat now and the city is becoming a cesspool of lawlessness once again. The game is primarily using the movies Batman Begins/The Dark Knight as its main source in the dark reality of the world and the fact that no other superheroes exist. This doesn't mean that some of Bat's villains with superpowers aren't going to show up at some point. I may throw in some known DC characters as their non-super selves around in the news or in Gotham City itself still just for the fun of it.

The Rundown

With the start of the new school year I have lost a few players. Because of that I'm going to reopen up a game ad to see if I can round up another player or two so I can at least get the group back up to a full size for what I wanted. So again I am looking for *2* players to refill now open slots. I will be leaving the ad up with no cut off at this point in time until I can find said replacements. I highly recommend people look over the game forum to get an idea of how the world is set up and what is going on within it.

Now for anyone that didnt see the original ad I will give the the setup once more: All characters will be part of the Gotham City Police Department, as sworn officers. Because of this there are a few minimum requirements to builds, since I do honestly want realistic officers. XP will be handed out to players after I get a base character presented to me and it is approved. I don’t give out extra XP before general character creation is complete to have people prove they can make well rounded characters and avoid people from front loading. Not knowing if you’re getting 5 or 30 XP forces you to build a workable character out of the gate. If you want to be a detective and can’t make the minimum at creation, keep in mind the additional XP I will be giving out. As you can be a newly promoted Detective if you can meet the requirements at that point. Let me know if you will be planning to build for a Detective please. Also keep in mind I will most likely be paring characters as well. It is very likely that the two players I accept will be working together as partners on patrol or as detectives together depending on the applications given.

• Social Skills:
Five points among Empathy, Intimidation, Persuasion and Streetwise

Merits –

All characters are considered Sworn Officer (**) for free. You do not need to purchase this Merit.

Most Non-Splat Type Supernatural Based Merits are 99.8% likely to be denied. Please dont try and make a psychic or anything. The chance that you might gain "powers" can certainly come up but it will happen in game via RP

Allowed Source Books

World of Darkness Core, Dogs of War, Asylum, Armory, Tales from the 13th Precinct, Midnight Roads
If it comes from ANY other source book, I MUST approve it first.

Application

Please post applications in this thread.

Appearance
Personality
Background
Character Sheet

Game Description:

Gotham's Finest

Batman has vanished. The Caped Crusader is no longer patrolling the streets of Gotham. Crime and corruption have once again begun to flood the city streets. Can the men and woman that walk the thin blue line of the Gotham City Police Department handle the evil that threatens their city? Will they risk everything to protect their city from becoming Hell on Earth or will they become part of the cancer if only to manage to survive?

Kurt stands tall and thick as trees. Out of uniform he wears sheepskin jackets and dark jeans, soft Italian shoes, and jet black belts. He has bright darkblue eyes and a faint jaw line, all under a pleasantly low brow. His hair is brown, his skin is fair, and stubble strikes boldly out around his face.

Kurt Flannery believes in the force of change. Change as it can happen all the same to the powerful and the meek, sweeping out dust and dictators alike. This combined with the fact that he is really quite smart and was breast fed makes him naturally inclined to want to help the city.
In conversation he is kind and a good listener. Strangers gain his respect off the bat due to his optimistic nature, but this doesn't mean he doesn't keep an eye on them. Kurt cares for Gotham like a good tenant takes an interest in their landlords wellbeing. He often gets angry at Apathy when he spots it among is peers, and if he sees that the Law lets lethargy loosen its grasp, well, then Kurt Flannery feels fate finds other ways to make the change.

Kurt Flannery is Gotham's blood, down to the roots. Born and raised in its' choked streets he grew hearing the sounds of Gotham and learned them like a second language. Kurt's father was killed in a car crash on his way to the hospital where his wife lay giving birth. His fathers life insurance had paid off their house, and Kurt and his mother grew up with a comfortable enough padding for Kurt to have had a wonderful education and schooling in morals and ethics. He entered the Police Force to gain a better understanding of the city, and to use that knowledge in a political career in the future. However, once he because more familiar with the police lifestyle he found that this was his passion. Being out on the streets, helping people if they come to him, and saving people should their situation be so extreme.
Kurt had been working in the Force for four years when his mother passed. She left him the large two story two story town house that they had lived in. He rented out the lower half to a lovely woman in her early 30s who ran it as a small cafe. He used the back entrance for day to day living, and usually ate down stairs with May, the cafe owner.
After his mothers death he was ready to throw himself into his work, but he was told to take a leave of absence, due to the "stress of his mothers passing." It has been four months and Kurt is just now coming back to work after a very boring vacation.

History: Ernie was born and raised in Gotham. He was born when his father was 39 and his mother was 35. The only child of an aging cop and accountant, he was their miracle baby. The age gap between Ernie and his parents shaped his personality in a huge way. His father especially was of the old school. Ernie spent most if his childhood trying to reach his father's ridiculously high standards. Most children might resent this kind of parenting, Ernie's misplaced optimism took it as confidence in his son's abilities.

When Ernie was 19 his father died of a stroke. This being the first death in his experience, shook his world. Over the next year Ernie went through a rough patch. He took the money set aside for college and moved out on his own. After drinking most of his money away, Ernie took back control of his life. He reconnected with his mother and decided to join the force to honor his father's memory.

Once on the force, Ernie strove to climb as high as his talents would allow. He was never the smartest, or strongest, or fastest. What he did have was the ability to think on his feet and adapt to changing situations. He bounced around from department to department until applying to take the homicide detective's exam.

Personality: Ernie suffers from what his father called "new guy syndrome". Most of the time he attacks his work with the zeal of someone on his first month on the job. Some people think Ernie is a little goofy, or not as serious as he should be. He can be a tad annoying, offering his opinion when no one asked for it, or spouting off trivia throughout the day. Silence makes him uncomfortable so he can be a bit of a chatterbox when nervous. Ernie takes his job deadly seriously and has very little social life outside of work. This might be why he's so friendly with other officers. Whoever he's partnered with is doomed to shifts full of banter. He still believes in good honest police work, and that good will conquer evil. He's not naive, his spirit is just a bit more hardy than most people.

Appearance: Ernie is tall and lank, almost 6'4 and all of 210lbs. His dress is suit and tie of the glory day police detective. Though his look is a bit dated, he is never on the cutting edge of fashion. His face is very plain but honest, and his eyes are alive with purpose, even when not on the job.

I know he doesn't meet the minimum right now. With any xp I'd buy up his social side first, then resources and contacts, if there were enough left over I'd like buy up Intel 3 but if not that's ok.

@Brick - so long as he meets the minimum for basic officer at base creation you'll be able to finish off for Detective with the additional XP I give out.

@Hexadizmal - I will need a background. Especially to explain why your character would have a license to practice medicine and write prescriptions yet has become a patrol officer and somehow still able to maintain said license. I also need a reference to your item list as they are not the standard issue gear and I'm not familiar what book said armor is located in.
*if its not from an official NWoD book, I'm not allowing it

all the items I gave him I found in the WoD Tales from the 13th Precinct book. It just said those are the things cops have. pg 68, Tools Of The Trade, is what the header is. I'm fine with him not having those things, I just assumed since they where in the book he would have them.
and yes, I am still writing a background. It will indeed be interesting to work that medical thing in, and I will try, but I may end up scrapping that status all together, for simplicity's sake.

I'm more referring to a hard stat chart listing with it. Sorry if I wasnt clear on that. You or the book can call it whatever you want, but it would be called kevlar vest still for armor purposes unless it gives a different set of stats.

The glock is fine. For item purposes Gotham Police do not carry PR Baton and instead have the collapsible/telescoping metal baton. pg30 of the Armory book.