The Sovereign State of Houstonhttp://stateofhouston.com
Miscellanea Without BordersThu, 29 Sep 2016 03:31:55 +0000en-UShourly1https://wordpress.org/?v=4.6.119261737The Subtext of Unlikely Frosthttp://feedproxy.google.com/~r/StateOfHouston/~3/4rFJxVPGJAc/
Thu, 06 Feb 2014 15:44:33 +0000http://stateofhouston.com/?p=1026An ice warning in Austin, Texas puts me in a pensive mood. Although sometimes the school delays and road closings come with local portents of the dangers abroad (a skateably icy sidewalk or at least pervasive, wailing sirens), more frequently the danger afoot comes only through ethereal channels, usually crash&#8230;<img src="http://feeds.feedburner.com/~r/StateOfHouston/~4/4rFJxVPGJAc" height="1" width="1" alt=""/>1026http://stateofhouston.com/2014/02/06/the-subtext-of-unlikely-frost/Fairy Tales for Adults: Framing Game Violencehttp://feedproxy.google.com/~r/StateOfHouston/~3/xM20LVbtrR0/
http://stateofhouston.com/2013/01/20/fairy-tales-for-adults-framing-game-violence/#commentsSun, 20 Jan 2013 06:32:20 +0000http://stateofhouston.com/?p=998By my estimation Twitter, the Grand Pooh-Bah of the 140 character micro thought, everyday produces 8,167 times more text than the world record holder for longest novel (Proust’s In Search of Lost Time). This seems to me a pretty fine argument that people really hate to write more than a&#8230;<img src="http://feeds.feedburner.com/~r/StateOfHouston/~4/xM20LVbtrR0" height="1" width="1" alt=""/>http://stateofhouston.com/2013/01/20/fairy-tales-for-adults-framing-game-violence/feed/3998http://stateofhouston.com/2013/01/20/fairy-tales-for-adults-framing-game-violence/Published Elsewhere: Dishonored Dev Joe Houston On Violence In Gameshttp://feedproxy.google.com/~r/StateOfHouston/~3/gbs3vn0Xq2o/
Mon, 14 Jan 2013 15:23:05 +0000http://stateofhouston.com/?p=989A piece about game violence I wrote for Rock, Paper, Shotgun. Among other things it talks about Dishonored, video game violence, and the social responsibilities of games with choice.
Check it out: Dishonored Dev Joe Houston On Violence In Games&#8230;<img src="http://feeds.feedburner.com/~r/StateOfHouston/~4/gbs3vn0Xq2o" height="1" width="1" alt=""/>989http://stateofhouston.com/2013/01/14/published-elsewhere-dishonored-dev-joe-houston-on-violence-in-games/Unwritten: That Which Happenedhttp://feedproxy.google.com/~r/StateOfHouston/~3/_5tp8h7guFo/
http://stateofhouston.com/2013/01/14/unwritten-that-which-happened/#commentsMon, 14 Jan 2013 07:33:14 +0000http://stateofhouston.com/?p=981What better place for a shameless, self promoting, plug than my own blog?
This is the Kickstarter for our new project, <strong>Unwritten</strong>.
<strong>Permanent decisions and infinite variety. Create a nomadic tribe and guide them across a randomly generated tundra to meet its God.</strong><br />
Click for more details on Kickstarter.com&#8230;<img src="http://feeds.feedburner.com/~r/StateOfHouston/~4/_5tp8h7guFo" height="1" width="1" alt=""/>http://stateofhouston.com/2013/01/14/unwritten-that-which-happened/feed/1981http://stateofhouston.com/2013/01/14/unwritten-that-which-happened/Published Elsewhere: Giving Thanks and Giving Backhttp://feedproxy.google.com/~r/StateOfHouston/~3/1tZVFa17MMk/
Thu, 22 Nov 2012 19:51:15 +0000http://stateofhouston.com/?p=971Starting today there is some free advice written (partially) by me over at <strong>Roxlou Games</strong>.
Here&#8217;s a quote:
&#8220;For those that missed it, Joe recently wrote a blog post for Gamasutra talking about why he decided to go indie and form Roxlou Games. In a section titled &#8216;Why I&#8230;<img src="http://feeds.feedburner.com/~r/StateOfHouston/~4/1tZVFa17MMk" height="1" width="1" alt=""/>971http://stateofhouston.com/2012/11/22/published-elsewhere-giving-thanks-and-giving-back/Published Elsewhere: Why I Quit Arkane to Go Indiehttp://feedproxy.google.com/~r/StateOfHouston/~3/aKSa_9KtDtw/
Fri, 16 Nov 2012 20:53:33 +0000http://stateofhouston.com/?p=959Anticipating the understandable reaction of my friends and family, I&#8217;ve been percolating on why I decided to make the risky leap to go indie and &#8220;make games for nerds&#8221;. After two weeks of fretting and navel gazing the product is now posted at Gamasutra as a promoted blog post.
Big&#8230;<img src="http://feeds.feedburner.com/~r/StateOfHouston/~4/aKSa_9KtDtw" height="1" width="1" alt=""/>959http://stateofhouston.com/2012/11/16/published-elsewhere-why-i-quit-arkane-to-go-indie/Roxlou Games: That’s Mehttp://feedproxy.google.com/~r/StateOfHouston/~3/V8wsxTGLOFE/
Fri, 09 Nov 2012 05:10:20 +0000http://stateofhouston.com/?p=949Now that my last day at Arkane has come and gone, things are humming on the indie games front. I&#8217;ve partnered with artist Lee VanWallene, and together we&#8217;re gradually seeing our game world coalesce.
But don&#8217;t take my word for it, funneled through this blog in sparse updates. We&#8217;re Roxlou&#8230;<img src="http://feeds.feedburner.com/~r/StateOfHouston/~4/V8wsxTGLOFE" height="1" width="1" alt=""/>949http://stateofhouston.com/2012/11/08/roxlou-games-thats-me/Now Entering the Independent Spacehttp://feedproxy.google.com/~r/StateOfHouston/~3/jdhPnUDRCFo/
Thu, 01 Nov 2012 16:11:42 +0000http://stateofhouston.com/?p=940A more detailed explanation of my thoughts and feelings are to follow soon, but in short I&#8217;ve decided to go out on my own for a while. To that end my last day at Arkane Studios is tomorrow. I can say that I&#8217;m excited about the transition, and that I&#8230;<img src="http://feeds.feedburner.com/~r/StateOfHouston/~4/jdhPnUDRCFo" height="1" width="1" alt=""/>940http://stateofhouston.com/2012/11/01/now-entering-the-independent-space/The Golden Child: Dishonored Goes Goldhttp://feedproxy.google.com/~r/StateOfHouston/~3/3m7_ZtshcC0/
Sat, 29 Sep 2012 05:42:37 +0000http://stateofhouston.com/?p=910At the time I&#8217;m writing this we are ten days out from <strong>Dishonored&#8217;s</strong> US ship date, but that number has lost all meaning to me.<br />
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<center>Yesterday</center><br />
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In fact the whole statement is surreal on its face. Over the course of three and half years of development, you learn&#8230;<img src="http://feeds.feedburner.com/~r/StateOfHouston/~4/3m7_ZtshcC0" height="1" width="1" alt=""/>910http://stateofhouston.com/2012/09/28/the-golden-child-dishonored-goes-gold/Trivial Pursuithttp://feedproxy.google.com/~r/StateOfHouston/~3/CvT4juk8iPA/
http://stateofhouston.com/2012/08/05/trivial-pursuit/#commentsSun, 05 Aug 2012 18:21:59 +0000http://stateofhouston.com/?p=897Somehow I&#8217;ve been labeled a connoisseur of useless trivia. It doesn&#8217;t much matter that I find the TV stereotype of the know-it-all know-nothing beyond insufferable, and I&#8217;ll admit that they&#8217;re only partly to blame. When they close up the opening scene of CSI with a quip about the mating habits&#8230;<img src="http://feeds.feedburner.com/~r/StateOfHouston/~4/CvT4juk8iPA" height="1" width="1" alt=""/>http://stateofhouston.com/2012/08/05/trivial-pursuit/feed/1897http://stateofhouston.com/2012/08/05/trivial-pursuit/