sz81 is a Sinclair ZX80/ZX81 emulator very much based upon the work of Ian Collier’s xz80 and Russell Marks’s z81 but employing the highly portable SDL and including additional functionality and features for desktop computers and portable devices.

Gmu is a music player for the Dingoo. Gmu supports Ogg Vorbis, MP3, Musepack, FLAC and various module formats (such as s3m, stm, it, etc.). It also includes a playlist and a file browser.

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Gmu has been around for quite some time now and previous versions of Gmu always have been released as Freeware. Today I release another version of Gmu. It is another beta release of the 0.7.0 series and hopefully the last beta release until the final 0.7.0 release.

Over the past few years, people have frequently asked me if I would release the source code of the Gmu music player, but until today I didnâ€™t. Although I had planned to release Gmu as open source software, I always wanted to make Gmu somewhat feature-complete, first. Now Gmu is very close to such a state. Of course there will always be features worth adding and bugs that need to be fixed, but (in my opinion) it is in a very usable state.

Actually, I had planned to release Version 0.7.0 as Gmuâ€™s first open source release. The reason for doing it earlier with this 0.7.0_BETA8 version, are the guys at sharism.cc who develop open source hardware like the Ben NanoNote which I have mentioned a few posts earlier. They would like to ship those NanoNote devices with Gmu as the deviceâ€™s music player.

Whatâ€™s new in this release? Actually not that much considering new features, but there still has been a notable change. Iâ€™ve improved Gmuâ€™s theme engine such that it will be possible to use Gmu on devices with screen resolutions other than the good old 320Ã—240 resolution used on the GP2X, Wiz and Dingoo. This is not of much use for those devices but allows for easier porting of Gmu to other devices. Unfortunately, this change also means that you cannot use your old Gmu skins, but it is rather simple to create your own new themes with the new theme engine. Just have a look at the new â€œdefault-modernâ€ theme, which comes with this Gmu release.

So here it is. The Gmu Open Source Edition released under the GPLv2 (GNU General Public License version 2). Also, for your convenience, there are binary builds for the GP2X, GP2X Wiz and the Dingoo A320.

When trying to build Gmu please have a look at the BUILD.txt file first. There are important information on how to build Gmu binaries for different targets.

Also, new users should have a look at the README.txt file that comes with every Gmu release.

Worminator 3 is a sidescrolling action game. You play as The Worminator and fight your way through many levels of madness and mayhem. Worminator features nine unique weapons, visible character damage, full screen scrolling, sound and music, and much more!

This competition has been organised and prizes funded by members of the online GP32, GP2x, WIZ and DINGOO handheld console communities based on various international forums.

The competition was originally suggested on the GP32x.com forums after one member was feeling frustrated and anxious waiting for the pre-order of his Pandora handheld console and decided a fun distraction was in order.

Please contact codingcompetition @ googlemail.com if you would like to donate towards the total prize pool, you can donate as little or as much as you like. Also you can request to be an anonymous donor if you like.

If you would like to be considered as a judge please contact us at codingcompetition@googlemail.com.

If you would like to enter the competition please submit your entry using the online submission box. Also if you want to contribute a splash screen please email us. Splash screens should contain “2010 P.A.C.C February 9-29 2010” and our web address.

This competition was organised to reward and celebrate our scene’s coders and give them an opportunity to work on something they might enjoy doing rather than something “THAT I ACTUALLY LIKE AND CAN USE” as one selfish member stated. Also this competition is not intended to be a way “to shake down the community.”

Rules:

Entries to be submitted by using the online entry box no later than Sunday March 28 Midnight Greenwich time.

Entries will only be accepted for the following formats: GP32, GP2x, WIZ and DINGOO (Native or Dingux).

Entries will be accepted for other systems only if they benefit one of the above formats. For example development tools, video encoders, game makers etc that run on PC/Mac/Linux…

Already released software must have a substantial upgrade from previous releases to qualify for judging and must also contain a list of changes to the previous version.

Entries to contain a text file with the authors email, PayPal address, the name of the software and a brief description of the software. This file should be called “entry.txt”

Entries that are not stand alone software will have to include any libraries or files required to run. In special circumstances we will be flexible on this rule but clear instructions will have to be provided. In the case of interpreters and emulators copyrighted files should not be included.

Entries are not to be released to the public until after the contest has closed and winners announced. Private beta testing is of course allowed.

Entries that run on the units themselves will require a “2010 PACC” splash screen to be eligible for prizes. These splash screens will be downloadable from the competition webpage or you can make your own as long as it contains the following information: 2010 P.A.C.C February 9-29 2010. It also must contain the competition web address “http://webpoint-servers.com/pacc/” and any corporate sponsorship we pick up along the way. 😀

Entries in languages other than English will be accepted as long as sufficient English documentation is provided.

So Iâ€™m making a 2d platformer / shooter for GP2X with the ability to slow down and rewind time. Its sorta based on that other 3d game/demo/thing I did of the same name (which was a rip off of all the ideas of TimeShift which was in turn just somewhat a product of how cliche and common time controls have becomeâ€¦ Hooray for derivative non originality!) minus one visual/spatial dimension. This one should hopefully reach a higher point of completion though and actually be something that can be called a game. Currently its far from done but the basic movement, shooting and time controls are functional. As I said it is being made primarily for GP2X (its actually being made primarily so that I have something to make primarily for GP2X lol) but there is and will be PC versions of it and Iâ€™ll probably port it over to Wii at some future point in time.

Revolt Of The Binary Couriers is a 2D turn based RPG with no real plot or narrative. You play as a robot and fight random monsters, collect boxes and occasionally encounter NPCs. There is no goal just grinding. Its the sequel to Pineapple Apocalypse RPG (which never made it to GP2X).