Palliative Admixture: Creating an infused potion of magical energy, you hurl it towards your target in an arc. The potion explodes in a small area that provides nearby allies with 20 + 1 per Artificer level Temporary Hit Point and 10 +1 per two Artificer levels Temporary Spell Points. These last one minute, or until affected creatures rest. (Activation Cost: 5 Spell Points. Cooldown: 30 seconds.)

Thaumaturgical Battery: Whenever you cast an infusion or spell, you capture a portion of that infusion or spells' energy as 1 Temporary Spell Point. This Temporary Spell Points lasts for one minute, until consumed by another infusion or spell, or until you rest.

Arcane Empowerment: The patterns of the most complex magical formulae are like children's drawings to you. You gain +4 Intelligence and +5 Spellcraft. You treat any non-scroll activated equipped item that casts spells (such as wands, rods, armor, or other activated items) as if they were staves, increasing their caster level to equal yours as well as increasing Save DCs to (10 + your Intelligence bonus + level of spell) if it would be an improvement. These increases are applied after Artificer Knowledge, so do not stack.

Wand and Scroll Mastery: +[25/50/75] to the effectiveness of your wands, scrolls, and other items that cast spells. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.

Shocking Vulnerability: Each Electric spell you cast has a 5% chance of applying 1/1d2/1d3 stack[s] of Vulnerable to each affected enemy.Vulnerable - Target takes 1% more damage for 3 seconds. This effect stacks up to 20 times and loses one stack on expiration.

Automated Repairs: You have installed automated repair systems in your Iron Defender. It repairs 4d4+1 hit points of damage to itself every 18/12/6 seconds, to you every - /6/6 seconds, and to nearby allies every - / - /6 seconds. (NOTE: Recipients must be Warforged, Bladeforged or possess the Construct Essence feat to benefit. Giving your pet Repair boosting gear does not appear to increase the repair done by this ability. It is affected by Repair Amplification.)

Arcane Engine: You have carved arcane symbols on the core engine of your Iron Defender, allowing you to channel Arcane energies through him. As long as you remain near your Iron Defender, he will provide you with 3/6/10 Universal Spell Power. Your experience imbuing your Iron Defender grants you a passive +[5/10/15] Electric Spell Power and +[2/4/6] Universal Spell Power.