This game is almost strictly a multiplayer experience. As such, you're not getting a whole lot of value for your money. That said, the competitive online play will be worth the price of admission for many.

Section 8 is a fun game and immediate. Do not expect anything more. If we want to chase enemies and shoot carelessly is an excellent title for a few hours. Then the boredom and repetitiveness will force us to abandon this title.

With a few more weapon types and vehicles that actually worked, Section 8 could have been a lot more exciting. As it is, this is a satisfying take on the genre that makes up in fun what it lacks in innovation.

Section 8 delivers a good multiplayer online action game, but it's just an average game. The lack of a good single player campaign, the unbalanced weapon system, and the bad use of the jetpack are its main flaws. Overall, at least, it's interesting and fun to play.

The lack of a proper single-player experience (it's an extended multiplayer tutorial and nothing else) and the poor graphics will prevent Section 8 from achieving huge success and high review scores, but the core multiplayer gameplay should ensure a healthy and loyal following for a while at least.

The nice backend clan support is wasted since the game just isn’t much fun to play. The shooting lacks the high-intensity lethality of Counter-Strike, the lightning-paced speed of Tribes, and the great cooperative mechanics of Battlefield. You won’t spit this hamburger out, but you probably won’t tell your friends about it, either. [Oct 2009, p.92]

Section 8 is a fairly traditional FPS, featuring a couple of interesting points (the launch phase and device management). The story mode is too short, only eight missions, while the online multiplayer mode seems to be fun, with forty players and eighteen maps. Definitely not the best FPS around.

If TimeGate Studios had a desire (time, money, talent), here’s what it could have done to turn Section 8 into a proper game: expand its story, make a single-player campaign a la Tribes: Vengeance instead of a humdrum tutorial, improve visuals, introduce additional gameplay modes, add vehicles and destructible objects. Unfortunately, the final game is just an empty shell.

In my opinion, a shooter is a shooter. The only thing new a game can bring to the table these days is story and/or graphics... or so IIn my opinion, a shooter is a shooter. The only thing new a game can bring to the table these days is story and/or graphics... or so I thought. I disagree with the bashing of this game that so many others give so easily. I for one am sick and tired of the run-of-the-mill shooters that are out there. This game contains great science-fiction scenery and equipment, unique spawning, great visuals, and solid game play. These days the game only costs $10 brand new. How can you not justify a cost like that when much more generic shooters out there with no innovation whatsoever carry a $50-$70 price tag?? This game is balanced, unique, and rock-solid. Don't listen to the moronic CoD fan-boys out there who bash games for not being CoD. Every complaint I've ever heard about this game relates somehow back to the fact that this game doesn't work just like every other FPS. "GOOD" I say! "GREAT" even! Give me 100 more like this game before one more Call of Duty, Soldier of Fortune, Sniper Ghost Warrior, Turning Point, Turok, etc., etc., etc.,…Full Review »

RobZ

Jan 2, 2010

1

The burn-in spawning and the turbo running mode are pretty cool, and even the gameplay isn't too bad, so the game gets 1 point for novel The burn-in spawning and the turbo running mode are pretty cool, and even the gameplay isn't too bad, so the game gets 1 point for novel (but not groundbreaking) features. Unfortunately, none of this can make up for the horrible multiplayer, the draconian DRM requirements (the game is forever tied to a single Windows Live for Games, or WLG, account), and the horrible technical support. The multiplayer server for the PC version of Section 8 requires an unique WLG Gamertag, so you cannot set up a dedicated server without buying an extra copy of the game. Unfortunately, I didn't realize until after I had purchased this game that the community of active players is incredibly small due to all these problems. I tried signing up for the tech support forums 5 times, and although my account was created, I could not post on the forums or submit technical support requests. Section 8 could have been a great game--it had some pretty good concepts--but the implementation was all wrong. Game server companies couldn't even get Section 8 servers running until several months after the game was released, due to all the complications and horrible technical support from TimeGate Studios. Don't waste your money on Section 8--the reason there's no demo version available for PC is because nobody would have bought the full version if they had known how crippled the game was from the start.…Full Review »