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The Gnomon Workshop ships Introduction to Maya 2019

The Gnomon Workshop has released Introduction to Maya 2019, a comprehensive guide to modelling, texture work, animation, lighting and rendering in Maya, recorded by industry veteran Eric Keller.

The video training, which clocks in at over 11 hours, is the latest in a series recorded for The Gnomon Workshop by Keller, with previous tutorials focusing on Viewport 2.0, ShaderFX and the UV toolset.

A comprehensive guide to Maya 2019 for both beginners and experienced artists
Introduction to Maya 2019: Interface and Workflow provides an overview of the key parts of the software’s UI, including the Outliner, Channel Box, Attribute Editor, Node Editor and Hypershade.

The videos focus on asset development, setting out key modelling, texturing, lighting and rendering workflows, including retopology with the Quad Draw toolset and the Arnold rendering plugin.

However, the training also covers instancing with MASH, Maya’s motion graphics toolset, and animation using the Graph Editor – one of the parts of the software updated in Maya 2019 – and animation layers.

Keller also explores how to optmise workflow by customising Maya’s interface.

Gnomon describes the training as suitable for novices, those looking to migrate to Maya from other 3D software, and experienced users who “[want] to see the newest features in action”.

As well as the videos themselves, the tutorials come with downloadable project files.

About the artist
Eric Keller has been working as a CG artist since 1998. His recent credits include work on 10 Cloverfield Lane and Star Trek Beyond, and models for the title sequences of Aquaman and Swamp Thing.

Pricing and availability
Introduction to Maya 2019: Interface and Workflow is available via an online subscription to The Gnomon Workshop, providing access to over 300 detailed tutorials. Subscriptions cost $49/month or $490/year.