Bug fixes include signs working the way they used to, players below the map correctly dying, and a few minor things I’ve forgotten about, including stairs!
The big news is that the stand alone client is pretty much finished!

Bug fixes include signs working the way they used to, players below the map correctly dying, and a few minor things I’ve forgotten about, including stairs!

The big news is that the stand alone client is pretty much finished!

To download the stand alone version of the game, go here: Minecraft.net
To play the latest version in a web browser, go here: Minecraft.net

I will spend the rest of the week phasing out indev and infdev in favor of /game/ (where all future updates will be) and resting. And a Seecret Friday update.

Next week, I will start working on Multiplayer Survival mode.

Edit: And another thing..

About Mac:

Sound does not work on Mac at all. I have no idea why, and I will probably have to write my own software sound engine.
But, the game itself (with sound turned off) should run much better now with the download version. At least it does for me. The applet version had two really really severe issues on mac; it didn’t get enough ram allocated, and it didn’t properly release resources, which kind of fed into the original problem.

About Linux:

I’ve been getting mixed reports about the downloaded version. It seems to work great for some people, and some say they still can’t run the game. Make sure you’re running the Sun JVM. I know other JVMs “should” work, but I put those quotation marks there for a purpose.

[EDIT:] Ah, the mouse issue! I forgot about that!! I’ll get my Ubuntu installation to work so I can actually test things first hand..

About piracy:

Piracy is bad. I don’t like it, and I worry about it. But I also know how horrible things like DRM and crippling copy protection schemes can be.
I will always value the needs of the legitimate player more than I will waste time worrying about potential lost income from a pirate. Sure, I’ll do whatever small things I can to combat piracy, but not at the expense of making the game suck.

About “Minecraft Classic”:

I’ll keep the links up for as long as there’s no multiplayer and creative mode in the “normal” game (ie the version that was called “infdev” up until yesterday), and for as long as there’s no free demo. But as soon as all that is in place, I’ll remove the links to it from the front page, but it will still keep running from the same urls with the same functionality. So bookmark it, if you like it! You’ve only got [TIME ESTIMATE CENSORED] left!

Aha ^^ I thought that you could start it offline :P
Idea for making it able to run 100% offline: Make the game download a encrypted file that has all usernames and passwords. Then the games check the username and password from the file. And everytime you connect to internet it updates the file for new accounts. I don't know if this is a good idea but I just wanted to suggest it. :P I don't care if you have to be online to start the game, I just wanna run it from my desktop in fullscreen mode ;)

but that idea would take up A LOT of room on your computer, sure, 1 account on its own is very small, but those will build up, if they did that with GMod, or any other Steam Game, they probably would take up half your hard drive!

it ends when you, like he said, travel the same as travelling 8 times around the earth. a fun fact is, to do this, you'd need more hard-drive space than the whole of europe combines. or so I heard from notch.

I played some scary games before, but I don't think I have ever been more scared playing this game, after I first encountered a skeleton in a cave I was trying to branch. Had no idea they could spawn underground, and I thought I could willy nilly put torches in there without having to worry about anything.

Omg its exactley the same as me, this game scared me more than doom 3. I was down in the cave and then the skeleton shoots at me randomly after hearing footsteps in the dark and it scared the hell out of me! I jumped and hit my keybord LOL