Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?

1. WTF does this have to do with Drones?2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right? 3. Why not have named a sorely needed DRONE patch with this great title? 4. Seriously WTF....

On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.

PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"?

I'll have to be honest; scrum team naming isn't what you would call exact science

We definitely haven't forgotten about the drone UI and we have some very interesting ideas floating around. The problem is simply that there are so many worthwhile UI improvement projects and so little time!

CCP Optimal, honestly the Drone UI is not the only thing that needs fixing with Drones so don't think I was directing it directly at your team. We have simply gotten many of times on everything dealing with Drones, and I quote CCP Greyscale,

CCP Greyscale wrote:

- I take the point that things sometimes take a long time to come to pass, but we're still not seeing that the loot issue is something that really needs addressing. We'd rather say **** you than spend the time it'd take to add a bunch of loot tables fixing something else more pressing with the rogue drone.

- We totally agree that the drone commanders aren't worth what they should be, but again that's an old issue that's not directly impacted by these changes so we just really don't give a ****

I would have to dig far back in the forums to find some decent quotes for why player Drone AI isn't worth addressing and why they still don't like to do what you tell them.

In summary I just wanted to point out that you inadvertently dumped some salt into an open wound after the escalation patch with this naming scheme.

Freebooted Junkworks

It looks pretty slick, but it's going to take some getting used to. It feels like I require more clicks per operation now, but I'm sure I'll find the shortcuts.

One thing occurs offhand - would it be possible to have a means of identifying shiptype in the index column. The generic ship icon is not very helpful. If not a ship-specific icon, how about a ship-type on mouse-over or in parentheses?

I love you for keeping the Merge Ships & Items into station panel. Seriously. Thanks a LOT for that one!! If nothing more than to have my ships in the side panel.

Really, awesome job. Kicked ass on this, and you really deserve some praise.

When you have time, and I know this may not have been a priority , there is still one thing I'd like to see done ::

The containers stored in the corporate hangers should have their "locked/unlocked" setting saved to the server so that they're shared by all players and can be configured to act the way corp leaders want them to act - currently they are mostly unreliable pains in the asses.

Muahahaha - and I have to say I like the member hangar security access, so much easier to view corp members' hangars.

Table Flippendeavors

Huzzah! Acknowledgement of my profession! Seconding request for being able to search corpses by name of pilot.

Thank you a thousand times for the ability to approach POS structures from the inventory tree. Will this only let me interact with hangar space/ammo holds of the POS structures that have those things, or will I be able to access things like reaction chains or controlling weapon batteries from the right-click menu?

C C P

C C P Alliance

Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?

1. WTF does this have to do with Drones?2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right? 3. Why not have named a sorely needed DRONE patch with this great title? 4. Seriously WTF....

On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.

PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"?

I'll have to be honest; scrum team naming isn't what you would call exact science

We definitely haven't forgotten about the drone UI and we have some very interesting ideas floating around. The problem is simply that there are so many worthwhile UI improvement projects and so little time!

The team name came out of 3 things:

Some of us like Game of Thrones and we wanted to reference the show in some way.

Members on the team have a passion to improve the Drone UI in the near future, and we will probably stay together for a while so we picked a team name to reference the work we want to do to keep us motivated.

Many Scrum teams don't pick names that have anything to do with their feature work. I at least hope that Team Ass Force One didn't.

Mews Incorporated

... and as a result have to decrease screen real estate that I'd rather use to look at the things I'm shooting at - not various bits and bobs I don't need.

If you need an idea of how small I want this window to be, go on TQ and open a can or something with the large icon view. Now set it to its minimum height, and the width necessary to show three stacks/items side-by-side - with a scrollbar, in case you have more than three stacks. That is how much space I want my cargo taking up on my screen. I don't need it to take up more space than that, and in fact I do not want it to take up more space than that...

Agreed on that bit. Definitely don't want my screen real estate in space to be taken up by a large interface. I want to see things blowing up/etc. Not look at a huge grid filled with items.

But I am sure with CCP's new view on listening to the players they will think of something

Frenemy Logicians

So the biggest lag generator I've experienced is having bookmarks located in your inventory. Example: Corporation A has POS farm set up in System A, which includes tactical's off said POS's and system gates including neighboring systems and bombing location on JB's and gates and stations and insta-undocks and cap parking, and non-cap parking in POS shields and etc. etc. etc. So as you can see you quicking have 50+ bookmarks for one system. Now Corporation A saves those bookmarks as a backup in a small container and throughs that container in a corporate hangar in station. All of sudden there is massive inventory lag for everyone in that station until the bookmarks are removed.

Has this scenario been testing with the new system?

Also will CEO/Director's inventory at least be auto populated with in-space corporate assets?

Other than that this sounds like a massive improvement to the inventory system.

Doomheim

can we get some feedback on wether or not you will change the behavior of seperated windows so they keep their own information rather it getting wiped by new things happening in other windows?

An example:

Open ship cargohold, go to index shift-click to open the items tab in another window start moving stuff from items ship cargo.

You realise you have some items in another ships cargo hold you want.

Click on ships tab in current items window, right click ship 'open cargo' and now not only does the ships tab change to a cargohold (rather than opening a new instance) your original cargohold that was opened changes to the new ships one. why do this?

I now have to go shift-click my current active ship cargohold again, re-select my items tab on the window and find the newly opened cargohold in the ships drop down menu. If i'd opened multiple holds tying to find the one i want, i now have to search through them again as they aren't linked to the ships they belong to.

This way is cumbersome and unintuitive.

edit:

The ships list need icons, so a myrm will show a myrm and a drake will show a drake not the generic neocom symbol for ships for everything..

Mighty Orca Inc

+ PLEASE give us 4th option of displaying the items in windows! SMALL ICONS WITHOUT DESCRIPTION.+ Also like on the last screenshot you could add button "stack all" which is one of most used one i think :]

Caldari Provisions

Caldari State

Please don't put this in, I've been using it on sisi and it's horrible, and confusing as hell. the old system was just fine and worked perfectly for what it was supposed to do, this isn't just getting used to, this is just annoying, and will stay annoying. Please make an option to use the old system if you're gonna pull this through...

Edit: For example that my cargo is taking up a quarter of the screen after fitting something even tho i only need it to be very tiny, and when i redock i must again resize it to make it big enough to show all the stuff that i got stored in station.