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[Mafia] Cop Mafia // Night 2
(locked)

## Cop Mafia
2 fraud cops, who are totally fake. They kill one of the real cops every night. Win by being the majority of the town population.
9 normal cops, who investigate someone every night. Though, they aren’t so normal in the end. One of them is a sane cop and the other eight… oh well. Win by getting rid of the fraud cops.
* * *
# Rules
See them in the below link:
[http://pastebin.com/u5gX7aYG](http://pastebin.com/u5gX7aYG)

> *Originally posted by **[Bluji](/forums/36/topics/309338?page=1#posts-6540674):***
>
> * * *
>
>
> Since this game is a rather small one (eleven players), timezones might become a problem for people who would like to play this game but due to timezones they can’t. That’s why we’ll be playing two games instead of just one:
>
> 1. First, any number of players sign.
> 2. I’ll use an RNG to pick eleven players from the group of signers.
> 3. Those eleven will play game #1.
> 4. After game #1 ends, I’ll enter all the players who didn’t play in game #1 to game #2 and if there still are empty spots, RNG the players from game #1 to fill those spots.
Don’t quite understand why two games help with the timezone issue. Could you please kindly explain?

If the game fills before people whose timezones don’t match with mine get to see the game, they could possibly miss the game. It wouldn’t be the first case it has happened with a small mafia of mine, so I find this the best way to solve the situation.

> *Originally posted by **[helltank](/forums/36/topics/309338?page=1#posts-6543732):***
>
> So this means that all players get investigation?
Ya, but there’s only one sane cop, the other normal cops are other sanities. I don’t think fraud cops get investigation, though.

The townie strategy is simple, really.
1)Uncover insane cops and use them to get accurate results(for the rest of my strategy posts I will treat self aware insane cops as sane cops)(insane cops always get the wrong results, so just take the opposite of its result as the correct result).
2)Uncover paranoid and naive cops and turn them into vanilla townies as they cannot get an accurate investigation at all.
3)Meanwhile, keep investigating. There should be 2-3 cops all investigating different people(through agreement in thread ie. everybody agrees that sane cop number 1 should investigate sally, sane cop 2 investigate jack and sane cop 3 investigate john)
4)When a sane cop uncovers a mafia member, he claims and everybody lynches that guy. If a mafia member tries to use this strategy, when the person lynched ISN’T a mafia member, the liar will get lynched.
Concerns:Mafia members can lie to get a person lynched then claim paranoia. Or they can protect their buddies and when their buddies are revealed to be scum, claim naivety.

> Uncover insane cops and use them to get accurate results
How exactly would you do this?
> Meanwhile, keep investigating. There should be 2-3 cops all investigating different people
What if the fraud cops kill one of those cops because of the agreement in thread?
> When a sane cop uncovers a mafia member, he claims
I don’t think the sane cop knows his sanity, either.

Oh, just so you know, every town-sided cop gets the same role message, so no planning. Though, I recommend you reveal the investigation every "morning". And… um… did I have something else… oh, right, it’s a nightstart but the mafia can’t kill.