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Cr00xY의 댓글

Wow, this seems awesome, maybe even the best bonus of 3 rogue's boots, potentially reducing vendetta CD a lot. Now the question is how much is that gonna contribute to overall DPS compared to other 2.

HyperDemonic의 댓글

With a rank 6 일급 암살자 it leaves a 60 sec cooldown on Vendetta. 20 sec duration gives you a 40 sec downtime. With these you need to spend 1200 energy in 20 secs to give a 100% up-time on Vendetta.

In 20 secs you can get off 13.3--20 Mutilates depending on the GCD, That's 731.5--1100 energy expended. Giving you a 15.6--3.3 sec downtime on Vendetta. Ofc that's assuming you have the energy regen for it and are using nothing but Mutilate.

With 25% Haste, the 2p set bonus and with the talents and rotation I chose, I think a more realistic down time would be around 20 secs. In a 5min fight I believe that makes these boots a overall 10% damage boost with rank 6 일급 암살자 and 7.5% with out it?

jjanchan의 댓글

UPDATE: The latest Beta patch has adjusted many of the passive effects of these legendaries. The following represents the most current in-game data as of August 28/16 (many of the Wowhead tooltips have not been updated yet!)

This is one of the new legendary world drops that are coming in Legion. Some of these drops are class-specific, and others are shared between classes (or have no class requirement at all!)

At the beginning of Legion, only 1 legendary item can be equipped at a time. Over time, as the expansion progresses this cap will be increased (Source).

Here is some further information about these items:

The legendary items are intended to be used for the entire expansion. They are currently item level 895, and it remains to be seen whether this will change prior to release, or during Legion itself (for comparison, Mythic mode gear from 에메랄드의 악몽 is iLvl 880).

Thus far, it appears that legendaries will drop from dungeon bosses, raid bosses, PvP Strongboxes, Mythic+ Weekly Caches and World Quest Caches (rewarded after completing 4 world quests). As it stands, these will be the ONLY sources that will yield legendaries. Blizzard may expand where they can come from in the future (Source: Legion Summit Dev Interview, Video | Text Summary; June 16 Legion Live Developer Q & A, 53:30)

While the legendaries are rare drops, they are not fully random - there will be ways to target specific items (Source).

More difficult content will have a higher chance of dropping these items (Source)

It should be nearly impossible to get a duplicate legendary item. (Source: Legion Summit Dev Interview, Video | Text Summary)

Some level of bad luck streak protection also applies to legendary items (i.e. the chances of you getting a legendary will slowly increase if you don't have one drop). (Source: Legion Summit Dev Interview, Video | Text Summary)

If the slot for the item is transmoggable, you can transmog these legendaries to other appearances, and vice versa (unlike legendary items from previous expansions) (Source)

Legion legendary procs/effects will be disabled in instanced PvP (Source)

Blizzard plans to institute a "suppression aura" in effect for a certain number of weeks after Mythic raids are available, which would disable any legendary item passive effects (they would still function normally as high-ilvl regular items, with the primary/secondary stats intact). (Source)

UPDATE - As per the latest information, Legion legendaries WILL BE allowed in all raid situations, INCLUDING Mythic difficulty. The previously noted "suppression aura" in Mythic will not be implemented. (Source: Legion Summit Dev Interview, Video | Text Summary)

All legendary bonus effects are passive "Equip" effects (there are no "Use" effects on these items)All Legion legendaries are Bind-on-Pickup, and cannot be sold, traded or listed on the Auction House.

After not taking damage for 5 sec, you gain an absorb shield for 15% of your maximum health for 30 sec. This effect may occur once every 30 sec.

Casn의 댓글

Simple interpretation

Since allowing Energy to overflow is a waste, we can assume that any Energy regenerated is Energy spent. Thus effect of this item can be loosely interpreted as "Reduces 원한 CD by ". This does not account for any downtime in spending or generating Energy, thus "loosely."

Assuming 맹독 상처 talented with 독의 희열 and both 파열 and 목조르기 on target ticking every 2 seconds, 맹독 상처 increases Energy regen by 10/s. With base regen at 10/s and no haste (blasphemy), we're sitting at 20 E/s. With 50 Energy required for one second of cooldown reduction, every 5 seconds cooldown is being reduced by an additional 2 seconds. So 5 seconds remove 7 seconds from remaining cooldown, total cooldown is being reduced by 28.5%

For other extreme point (and clean calculations), with assumed 50% haste we're at 25 E/s. Takes 4 seconds to generate enegry for 2 second of cd reduction, so 4 seconds remove 6, and total cooldown is being reduced by 33.(3)%

So in the end, if you are not interested in very precise calculation, you can say that this item on average has effect of "Reduces 원한 CD by 30%". This does not account for Energy pooled/refilled with 원한, but it also does not account for exact value of haste. This is for lazy people that don't want to do their own calculations.

EDITFor those interested in stacking cooldown reduction:운명의 수렴 has 3.51 PPM for Assassination, which means by calculations it reduces CD by ~0.3 second every second (0.2925 precisely). Adding this to calculations above:0 haste: 5 seconds remove 7+(5*0.3)=8.5 for 41% reduced cooldown50%haste: 4 seconds remove 6+(4*0.3)=7.2 for 45% reduced cooldown.

Culpability의 댓글

In their current iteration, which is hopefully bugged, these boots are very nearly useless. The only ability which seems to trigger the proc is Garrote, which even then seems to only rarely work. Consecutive mutilates do not seem to add up to 50 energy, and therefore are not reducing the cool down of Vendetta at all. With 6/6 Master Assassins, I am unable to reach over 50% Vendetta uptime (in bosses or on the dummies) with these boots.

Hopefully this link to a log will demonstrate this: Ursoc fight with 6/6 MA and these boots equipped, an all around well performed fight, but only 49.4% uptime on Vendetta. Will be submitting a bug post to Blizzard later tonight. Would love to hear any other rogue's experience with this item.