I've been fascinated with tabletop roleplaying ever since inheriting my older brother's 1st Edition D&D box set
at the tender age of eight. Over two decades later, I'm a seasoned gamer and GM, always looking for ways to liven up a campaign. Here
are some of my contributions.

I can now also add "game designer" to the mix, with two finished games in various stages of
progress toward publication.

Baxil's Games

I will continue updating the game based on testing/contest feedback. If you're interested in helping me improve the game through
playtesting, drop me a line!

You're a hard-boiled man (or woman) in a gritty, corrupt world. Lust, greed,
vengeance, jealousy - one of these is the bitter taste in the back of your throat. Some might
call it a sin. You call it a mission. And you're not going to let anything stand in your way
(except maybe your own flaws).

Meanwhile, the city is seething around you. The night is steamy, and ready to boil over
at the slightest provocation. And in the shadows, steely eyes glint from above a demonic black
beak, silently driving people into ever greater acts of desperation ...

Waiting to unleash chaos and hell ... with one mighty CAW.

Deathbird Black is a comedy game in the film noir genre. Tongue-in-cheek, dice-flinging, bird-screaming fun.

With your magic, you committed an act for which you were exiled - not just from your home, but from
reality itself. Now, in this cursed world of your own making, you have found companions, and a deserted city. You all must discover
the city's secrets, and decide its fate, before your subconscious manifestations drive you over the edge.

Egregore is about characters' journey toward redemption, and plays like the bastard child of Sorceror,
Universalis, and Wraith: The Oblivion. Its setting is drawn from the underside of The
Tomorrowlands Universe, but the game is trivially adaptable to any setting with active magic.

It is currently playable, but in need of major streamlining, and should be considered an early draft.

Post-Game Chef Version 1.0 (PDF, 31 pages, ~750kb) is available as a free download.
If you wish to play the exact edition submitted to Game Chef 2010, that is also available, but is
uglier and more error-ridden. (The mechanics of both versions are identical.)

A revised and expanded version is planned for some time in the nebulous future - including rules for City Scenes, theme
conversions (such as a "Groundhog Day" Egregore mod), and improvements based on playtesting.

A ______ of Ben Lehman's game "Beloved". Choose your preferred term from the list:
recontextualization; inversion; retelling; pastiche; critique. The draft of Beloved that Beholden is based on
can be found at The Forge. Also,
good discussion of it here.

Baxil-Created: Game Utilities

Character Initiative Cards — Strips of paper to hang over your GM screen to track initiative
order in combat (and a few other things). See this write-up and the original d20 cards at HappyJacks for more. (All included art is public domain.)

If you'd like to edit these for your needs, or craft system-specific PC cards, e-mail me and
I'll send you the relevant source files. (In OpenOffice ODP format - I recommend NeoOffice for Mac users. Both are free.)