Strange Rooms

1:52. That’s what’s it said on the large, red digital display next to me when I woke up. My nose and throat were dry, and my back ached like I’d been sitting in the same position for several hours. Outside I could hear the familiar, bell like tones of chains being dragged beneath the street that service the San Francisco trams.

Yes, after a shameful gap in which I failed to blog about all sorts of things, including the Global Game Jam! We made two games ambitiously linked by a bespoke, configurable 3D printed controller! I’ve decide to use my trip to GDC to try to kickstarting my blog, at least for the next few days.

GDC is the Games Developers Conference which is held annually in San Francisco. It’s a really great experience where we get to go to all sorts of talks on all sorts of topics. We get to find out about how parts of particular games were made, and go to talks on all sorts of topics, from hardware to graphics, physics and maths, to business and monetization.

So, Warren and I got an early train from Hull, and after more than fifteen hours of traveling, waiting and traveling again we arrived at our hotel. It’s traditional to take a picture of the view from your hotel room. Here’s mine:

Room with a view

The hotel is pretty good and is in a great location for the conference. I’ll try to post more tomorrow, but in the meantime if you want to find out more about what goes on at GDC go to www.gdconf.com