A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

February 19

The Necromancer DLC for The Pit is out and players are going head to head with the most unique character class since the Liir addition in the MindGames expansion. As well, we updated the rest of the series to feature a few undead enemy creatures!

Take control of Azraeus the Defiler, a servant of The Immortal, one of the ancient and mysterious Suul'ka! Raised from the dead and promised new life in a new body, Azraeus is determined to fulfill his mission: clear out The Pit and steal the cure to the Xombie plague. As dangerous as any Horde Zuul warrior, Azraeus is a unique Character with powers and abilities never before seen in the Pit.

He is a... NECROMANCER!

Features

New playable character, Azraeus the Defiler!

Raise undead minions to aid you!

Soul Crush your enemies as fuel for your psychic powers!

Enjoy immunity to poison, disease, even hunger! But keep an eye on your psionic power - when it's gone, you're gone!

New recipes!

New weapons!

New items!

New monsters!

New achievements!

Update Changelog

Health Lich receives from eating food improved.

Description typos corrected. Possibly corected.

Frost Gloves now have an proper effect.

Charge Gauntlets now have an proper effect.

Egg Hunter achievement now updates correctly.

Etthi Vessel recipe now automatically available for Lich.

Ruined Cookers are no longer indestructible.

Puppeted/Dominated monsters now attack more effectively.

Display game difficulty in HUD.

Various AI tweaks.

Morrigi Striker can new equip heavy weapons without powered armor.

Additions

A couple of Necromancer creatures will now appear all the way back to The Pit Gold!

Reviews

"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

About This Game

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features

3 Characters to choose from... Marine, Pilot and Engineer!

30 Levels of ancient evil science between you and the cure!

Improve your character and increase your skills as you try and find a way to survive the depths.

Dozens and dozens of enemies drawn from the Sword of the Stars universe!

Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!

Randomized augmentation effects (for your equipment... and for you!) make each game unique.

Crafting lets you make special items from bits and pieces of your enemies.

Over 100 items to discover, ranging from the familiar to ancient exotic tech.

Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.

Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!

Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

If you play this game, you likely enjoy Roguelikes. You'll have suffered at the hands of Risk of Rain, but eventually felt the sweet taste of coming out on top. You'll have been bruised and battered by ToME, but in the end, you showed that game who was boss. Probably you've gritted your teeth in the final boss battle of FTL at least a dozen times, swearing at it, but coming back for more, and eventually succeeded.

So when you play Sword of the Stars: The Pit, it's going to kick your ♥♥♥, and your first reaction will be: "Well, it's like those other games, I just have to learn how to play it." It'll happen again and again, defeat after defeat, spurning your best attempts to master the game, and slowly, but surely, you'll start to wonder: "Am I just bad at this game? Is it just THAT tough? That complex? Something beyond my skills?"

And the answer is: No, it's not. It's just a ♥♥♥♥ game. Unfortunately, SotS: The Pit, suffers from having too many resources to manage(durability, Psi, food, health AND ammo), and aside from Psi, which can eventually alleviate two of them(health and food), there's no way to trade between your resources, and getting the right things to recover said resources is entirely random. You'll also have no idea which of the dozen or so crafting-and-foraging skills will be relevant on a given run, as the containers provided are entirely random, not to mention that you may simply get none of the necessary crafting stations even if you have all the ingredients, and since there's also about a dozen different kinds of ammo, and some armor and food don't work for all the characters... I think you get the idea. It requires such absurd luck to actually get what you need, and at basically no point is your own skill involved. You rarely get the choice of whether to engage or not, either, since anything you spot will likely move to engage you, sneaking isn't a skill and almost any hostile can outrun you.

The game also suffers from the fact that some of the playable classes have non-functional features, like the Lich. It's roughly a 50-50 chance whether his minions will ignore enemies or just wander in circles while said enemies liberate your femur for a chewtoy.

Really, there's so much random chance involved that you may as well not even play the game, just roll a die to determine whether you succeed or not, keep doing it until you get a success, and then go play a more fun game.

First let me assure you the horrible music in the trailer does not make it into the game. Now, this game is genius. Buy it now. Pay full price. Buy all DLC. Sell soul. What for?This is the most difficult and rewarding game I have ever played. In order to beat the game of normal difficulty, you must be conscious of all the complexity this game has to offer, and master the art of building small advantages and minimizing your mistakes. You will die, you will learn, you will not sleep, but you will achieve something great. Luck helps too.

The Pit is a great rogue-like game with expansive content, variety and charm. The game is very accessible but yet very deep. It's an ideal game for someone who wants to delve into this genre.

Every class plays differently and each playthrough is a challenge. Thanks to the looting, hunger and crafting system, the game has a lot of replayability. Furthermore there is much to explore and interact with making it just a very enjoyable game.

The controls are smooth and the game works flawlessly. The presentation is nice and so are the sound assets. Nothing to complain about.

My only major gripe with this game is that each run can be quite slow paced and take a ridiculous amount of time, also you might feel really frustrated if you accumulated extremely good loot and you lose everything after being killed in a very unfair way. Hours of progress can instantly be lost, I feel like it should be more fast paced. Each run takes up to several hours just go get into the deeper levels.

Nevertheless I highly recommend this game for it's great accessibility and replay value, highly addictive!