There are no jumpscares in BLANCHE. Whilst there are one or two sound effects that may startle a player upon first hearing due to the otherwise quiet gameplay, there are no popup images or excessively high-pitched sounds, therefore BLANCHE can be considered jumpscare-free - The intent is to create an unfamiliar or tense atmosphere, not to needless startle the player.

We apologise for the extremely belated reply, your comments somehow didn't trigger the notification system. We thank you very much for playing BLANCHE, and for taking the time to record it, your playthrough was both insightful and entertaining. On the subject of certain lagspikes that occured during your session, we are unsure why that occured - It could potentially have been a combination of the game engine and the recording software proving a little less than compatible.

At any rate, we hope you enjoyed the experience despite the frustrations, and hope that you will check out some of our upcoming releases in future. Thank you, and please keep up the good work.

BLANCHE TRUE is the original version, in which there are no checkpoints, intended to give the game a greater level of difficulty, and a greater challenge for people who enjoy that sort of thing - It may be punishing, but early video games were often like that.

We thank you for the prompt feedback. The issue has been dealt with, BLANCHE now includes a checkpoint feature, whilst the option remains for the original version via BLANCHE TRUE. We hope you have not been overly inconvenienced.