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The other day I complained on Twitter that my latest mail order from Sweetwater didn't contain the usual baggie of candy in the package when it arrived. Today, I received this in the mail at my studio. Well played, Sweetwater. Well played.

The final installment: a look back on some of our 2018 projects. Happy holidays! Looking forward to 2019.

MLS ALL STAR GAME: SOUND EDIT + MIX FOR HYPE VIDEO

Junior Birdman Audio was pleased to provide sound edit and mix for this viral video, sponsored by AT&T and promoting the 2018 Major League Soccer All Star game in Atlanta. See and hear it onFacebook andTwitter.

ORIGINAL MUSIC FOR FILM: "AFTER THE GUNFLINT"

Below: One of the new pieces of original music I’ve been developing forAfter the Gunflint, a wilderness survival film directed byJD O'Brien. The creative brief: “deconstructed bluegrass”. It’ll probably be deconstructed a lot further from this point, but we like where it’s going so far.

GAME AUDIO: LUMINESCENE

More recent in-progress game audio for the Luminescence project, by Sailor Snouts out in Portland. The world we’re building is one where many things are made of light, so I cut together some cues for energy impacts. You know: energy impacts. Once again, these sounds are sourced entirely from a single analog synth, in keeping with the retro-futurist sensibility.

ORIGINAL MUSIC PLACEMENTS

Recent months have seen many broadcast placements for my musical compositions. My tracks with the production music library Primary appeared on channels like Major League Baseball Network and Switzerland’s RSI LA1, and also placed on shows like the UK’s “When TV Goes Horribly Wrong 2” and Spain’s TV show for children, “Lunnis de Leyenda“ (excerpt below, 20 seconds in):

Part 2 of a look back at 2018 projects. We’re lucky to work with so many great collaborators!

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DUAL: SOUND EDIT, FOLEY + MIX FOR SHORT HORROR FILM

“A child psychologist attempts a breakthrough with a troubled little boy, unleashing the demonic fury of his ‘imaginary friends’ in the process.” Justin Staggs’ unnerving short recalls 70s and 80s genre classics like “The Omen” and the work of John Carpenter. I provided sound edit and mix on the project, including a variety of subtle Foley to fill in the gaps.

Here’s the trailer for “Dual” (though to be clear, I didn’t work on the trailer):

SOUND EDIT + MIX FOR MEDICAL ANIMATION: iTRACK, ELLEX MEDICAL

Sound edit and mix on a promo featuring med tech by Ellex Medical for glaucoma surgery. The client wanted VO way out front, FX and music low-key and understated. Many sonic events hover on the horizon line at the verge of perception: an enjoyable challenge to balance all the elements.

ASTRORITE: GAME AUDIO FOR METROIDVANIA PLATFORMER

Highlight reel of sound effects I created for Astrorite, a platformer by Giorgios Lagoudakis. The creative brief was to assemble a Metroidvania experience, eschewing contemporary aesthetics for a retro approach. In keeping with the throwback aesthetic, all sounds I contributed to the game were created using source audio from a single analog synth.