Challenging ship controls! And no, I don't just mean bad, they are decent. Alright. Functional.

Partially destructible environment! Well, there is an asteroid belt, that has a lot of physics objects and you can shoot them a bit.

Customizable Ship! You can disable crucial ship systems to save a bit of power. Also, you can upgrade those systems.

Open World!
Yes, small, but it's still pretty open. And it's not procedurally
generated as well, so your experience is carefully crafted by an actual
gamedesigner. Well, not "actual", but I try my best.