www.kotaku.com "Spectacular mobile gaming achievement"www.g4tv.com "This game looks incredible, and plays better."www.pocketgamer.co.uk "The best third-person action game available on mobiles, with stunning graphics and tight controls"www.appolicious.com "Everything from the graphics to the sound is top notch"www.theappera.com "Stunning Third Person Shooter"www.crazymikesapps.com "One of the best shooter games"www.applenapps.com "Is quite simply the current pinnacle of iOS gaming, and nothing else even comes close."www.touchreviews.net. - "Shadowgun is an engrossing game, an adventure that once you pick up you wont be able to put down"Supports new iPAd with native 2048x1536 iPad resolution and 4x MSAA (Anti Aliasing)

The year is 2350, and corrupt intergalactic corporations are the rule of law, hiring bounty hunters and mercs to do their bidding. The best of the best are known as SHADOWGUNS.

SHADOWGUN puts you into the role of John Slade, the galaxys most infamous bounty hunter. Your mission: hunt down Dr. Edgar Simon, maniacal genius and leader of his own mutant army. Infiltrate Dr. Simons mountain fortress and fight his personal guard of cyborgs, battle droids, and genetically-enhanced humanoids. Using state-of-the-art weaponry, ships, and the assistance of S.A.R.A.Slades personal assistantSHADOWGUN combines intense tactical combat with 3rd person action.

-= CRUSH, KILL, DESTROY! =-- Featuring the most advanced combat A.I. to dateenemies flank, seek cover, and utilize teamwork to take you down! Battle automated sentries, aerial drones, and other lethal foestactical maneuvers are based upon actual military strategy! - Solve hacking mini-games to whet your nerdly appetite, then get back to blasting!

-= CONSOLE-QUALITY GRAPHICS! =-- It aint just prettyits gorgeous! Advanced lighting effects, beautifully rendered environments, and pro voices make this one of the most advanced games for your smartphone!

-= LIKE YOUR SCI-FI SOAKED IN BLOOD? =-- Immersive storyline with multiple outcomes! You decide how it ends!- The first installment in a major franchise!- Unlock the detailed Shadowpedia, and read more about the SHADOWGUN universe!

-= FROM THE MIND OF A MADMAN! =-- Survive the onslaught of Dr. Simons deadly creations, including level bosses, mutated grunts, killer machines, and more!

-= EXPANSION DETAILS =-- The story directly follows the events of original Shadowgun - New datadisc is free - 4 new levels- New enemy creature - New gun- New type of gaming interaction- New collectibles- New soundtrack- Lot of new graphics, animations and cutscenes

The year is 2350, and corrupt intergalactic corporations are the rule of law, hiring bounty hunters and mercs to do their bidding. The best of the best are known as SHADOWGUNS.

SHADOWGUN puts you into the role of John Slade, the galaxy’s most infamous bounty hunter. Your mission: hunt down Dr. Edgar Simon, maniacal genius and leader of his own mutant army. Infiltrate Dr. Simon’s mountain fortress and fight his personal guard of cyborgs, battle droids, and genetically-enhanced humanoids. Using state-of-the-art weaponry, ships, and the assistance of S.A.R.A.—Slade’s personal android assistant—SHADOWGUN combines intense tactical combat with 3rd person action.

☣ CRUSH, KILL, DESTROY! ☣
- Featuring the most advanced combat A.I. to date—enemies flank, seek cover, and utilize teamwork to take you down! Battle automated sentries, aerial drones, and other lethal foes—tactical maneuvers are based upon actual military strategy!
- Solve hacking mini-games to whet your nerdly appetite, then get back to blasting!

☣ CONSOLE-QUALITY GRAPHICS! ☣
- It ain’t just pretty—it’s gorgeous! Advanced lighting effects, beautifully rendered environments, and pro voices make this one of the most advanced games for your smartphone!

☣ LIKE YOUR SCI-FI SOAKED IN BLOOD? ☣
- Immersive storyline with multiple outcomes! You decide how it ends!
- The first installment in a major franchise!
- Unlock the detailed “Shadowpedia”, and read more about the SHADOWGUN universe!

☣ FROM THE MIND OF A MADMAN! ☣
- Survive the onslaught of Dr. Simon’s deadly creations, including level bosses, mutated grunts, killer machines, and more!

Those were rather...anti-climatic endings! I must say I more or less enjoyed the game but I am disappointed at the 'multiple endings' that were promised. With an award winning author on board, I sort of expected a bit more from the script/plot/character development departments even if this is primarily a TPS game.

Those were rather...anti-climatic endings! I must say I more or less enjoyed the game but I am disappointed at the 'multiple endings' that were promised. With an award winning author on board, I sort of expected a bit more from the script/plot/character development departments even if this is primarily a TPS game.

There was an award winning author involved with this game? With such a basic story that's kind of hard to beleeve.

"basically, if you quit the game or are killed at that checkup point, the game restarts with the beam behind you turned on (though you can't see it)."

I wonder if the game has a memory issue so many of the repeated crashes could be avoided for now by removing the most recent apps from the multitasking bar. Just a thought and, of course, memory leaks should be tracked down and plugged at some point.

There was an award winning author involved with this game? With such a basic story that's kind of hard to beleeve.

rofl, isn't it? but..

Quote:

The story is written by award winning author Micah Nathan who has joined the MadFinger team as executive creative consultant for SHADOWGUN.

I guess we shouldn't expect 'Shakespears' in a TPS. lol ..but after watching the well done opening sequence right at the start, I was half expecting a similar cinematic cut scene to make an appearance at the end to wrap up the plot.

There was an award winning author involved with this game? With such a basic story that's kind of hard to beleeve.

The story was simple but the dialog was amusing and sounded natural. Also, John Slade came across as an engaging character, especially in his banter with S.A.R.A. These things might seem easy to do, but they are not, as is clearly evidenced by 90% of video game writing.

The story was simple but the dialog was amusing and sounded natural. Also, John Slade came across as an engaging character, especially in his banter with S.A.R.A. These things might seem easy to do, but they are not, as is clearly evidenced by 90% of video game writing.

But I agree that the ending was something of a letdown...

"Yes, I know I just got shot down by two nuclear missiles, but why should I feel angry or scared because of something like that?" Well Slade certainly doesen't care alot about his life...

"Yes, I know I just got shot down by two nuclear missiles, but why should I feel angry or scared because of something like that?" Well Slade certainly doesen't care alot about his life...

He sounded scared, but his main concern was why SARA screwed up and didn't find the missiles in her initial scan. The reaction is unusual but believable. That tells you something about his character and his relationship with the SARA. For me that's an example of good writing.

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