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They're great, and they've got this great tendency to write perfectly until you run out of ink. I actually ran out of ink on one part way through Sample 3 here so the one in the picture is a different one I grabbed.

So I got a fangcun ghost cube recently which came with all the stickers attached, but so poorly placed they're sticking off the edge of pieces. Any good way to trim them without damaging the cube?

On a speed related note, trying to switch from the method that I learned from my dad to even doing F2L is pretty rough. I'm nearly under a minute with my old method but it takes me at least that to try and match F2L up. Is that pretty normal when trying to learn it?

I was always more of a fan of the road correct one, but the author abandoned it and I haven't gotten around to filtering through the lua to make it compatible. Rather than angle snapping, a car or tank would actively attempt to stay on any paved road you've placed down.

The ABL (YAL-1) was designed to destroy TBMs in boost phase and would have been theoretically capable of destroying ICBMs in boost phase at a range between 300-600km, however the government decommissioned the project despite its success in shooting down a TBM in boost phase because the system was simply far too expensive to build and maintain. Despite that, the tech that went in to making a long range chemical laser viable and accurate enough to shoot down boosting missiles is currently being further developed with the goal of incorporating it in to a high altitude UAV which would cost far less to build and operate than a fully kitted out 747.

Remember the deathcam method of skipping Sen's Gate that was found a while back? Well there's at least two other applicable uses of deathcam, though harder to activate and make use of. One allows you to skip Quelaag, and the other allows you to skip Capra.

Nah, remember the deathcam method of skipping Sen's Gate that was found a while back? Well there's at least two other applicable uses of deathcam, though harder to activate and make use of. One allows you to skip Quelaag, and the other allows you to skip Capra.

Also you can't go backwards in to the gaping dragon fight, the door from the depths only opens from the one side.

Atmospheric dissipation is a real problem at long ranges and severely hampers the thought of laser weapons in atmosphere. It's not impossible and long range chemical lasers have been demonstrated to work, but it's not so simple as "whatever range you want".

I'd bailed from SCH right after 4.0 for a while to level WHM/AST since SCH had become infinitely more boring, and that happily coincided with finally picking up a switch. My bad on missing other notes I guess.

Miasma II being added to auto-translate dictionary in 4.1, are we scholars getting it back? (I've been informed that while I was avoiding SCH it was already added back). We're still in a worse spot overall with damage even if we do, but at least they seem to be listening to complaints with Excog getting buffed, along with Indom which people already thought was good, and Emergency Tactics will be up more often too.

Other thoughts, I don't play WHM yet but seems Plenary has been changed to add a bit more burst to their raid healing, probably a welcome change since it was pretty bad as is. Guaranteed lilies are a good thing too.

AST balance nerf people have been calling for for ages, but getting a spear change in the same patch to make the DPS buffs more consistent is honestly awesome, people will complain but this is a good change IMO. Hyper Lightspeed change is weird, more consistent CD reduction now but still doesn't seem like much.

TIS-100 is pretty fantastic from a puzzler's perspective, but like any Zachtronics it gets very complex very quickly. Hell Zack even admitted in an AMA a while back that they don't even test all their own levels, and just know if it's beatable when scores get submitted for them.

I'd personally give it an 8 or 9 out of 10, with Infinifactory and Shenzhen at about the same, though if you're not in to serious puzzling and can't think somewhat programmatically you'll have a really bad time.

If you want another serious puzzling experience check out Stephen's Sausage Roll.

Haven't played Story+, but the original freeware game is probably a 10 for me, honestly one of the best vania-esque platformers ever. I've heard complaints though from various parties that Story+ is harder because the speed has increased in the transition from 50 -> 60 FPS