I also had to download the enb injector found here http://enbdev.com/download_injector_generic.htm I am not sure if the enb with the converter can run without it. I do not truly understand why I wasn't able to get it to work earlier without the dx8 converter, but it is working great now. I just figured I'd share this.

Check this out! This is an unmodified version of the original enb. The person(s) responsible for this have been appropriately noted in the link (though ultimately Boris is).

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Last edited by Cpt(K) on Fri Jan 18, 2013 3:06 pm, edited 2 times in total.

More Screenshots of an edited version! Using a different Palette texture and modified Depth of Field, Bloom, and motion blur (disabled). I am not sure why the backboard has a strange color to it though, I'll have to figure that one out. Might be the palette textures actually. Oh, and I have seen some distortions of the automatic replays where the "EA" logo appears. Nothing game breaking though.

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Thanks, I thought it looked a lot better myself. At the cost of a few frames per second though, hardly noticeable for me. Well, the modified version that is; the depth of field usually lags a lot in a 5 vs 5 game. Almost about 30-35 fps with it on. However I did decide to use a different ENB series from Live 08 with it, I must say that it looks pretty good.This series in particular gives a bigger performance hit, I am using a bluesharpshift effect in an older format. It performed better in Live 08 however, I did experience nearly the same Frames per second drop but not as much as in Live 03.PS: The ENB series WILL NOT work without the ENB injector, I have tried and it failed. <-- This statement is now obsolete.

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Last edited by Cpt(K) on Sat Jan 19, 2013 3:24 pm, edited 2 times in total.

I just went and swapped my effect.txt with another one and got this! (hint: I used this unmodified version in Live 08 as well, over in my other thread) I have successfully managed to understand how to edit the bloom in this effect.txt. I have a screenshot of the original (lotsa bloom) and some of a modified version with less bloom (no eye hurt). One effect I have been wanting to use in the live series is film grains, yet I have not found a suitable effect or enb series to download. This will have to do for now.

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Okay, I have been working at it for a while and have decided to release more screenshots. I also have been considering releasing the ENB series with 2 palette textures to choose from! I present to you, screenshots of my latest editing and I think it looks pretty good! The first screenshot is similar to the ones in my first post, with the elimination of motion blur and Depth of Field (it bogged down the frame rate in 5vs5).

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Alrighty, then I shall release them via the NLSC download center. (Lack of other user comments prompt me to do so) However, I have to go run an errand for someone so they should be uploaded sometime in the afternoon or evening.

EDIT: It has been released, a version I am working on (BETA) and some other previous versions (like the last 3 screenshots). Oh, I also included the version I am most comfortable with (current version).

PS: Murat, sorry bro I seem to have lost the configuration for the picture with Stanton Dunking in it. I'll try to find it or reproduce it and release it. (That one has a lesser performance hit I think, the Stanton one)

Last edited by Cpt(K) on Fri Jan 18, 2013 3:08 pm, edited 1 time in total.

I have reduced the performance impact on the game by removing some effects that I feel were not necessary to begin with. I couldn't even notice a change in the quality, but having them enabled was a mistake. I have updated the ENB with a modified configuration file (enbseries.ini) in the "current version folder." Enjoy a better framerate.

Pdub, ok thanks, I will look into that and see what can come of it. I usually just CTRL + ESC or ALT TAB to desktop though.

Oh, I said this in the read me, but I have gotten the ENB series to work without the injector. This was after I made a fresh install and extracted the ENB series with a converter, it mediates the Dxdx8.dll and dxdx9.dll I guess. Since Live 03 runs on some build of Direct X 8 I believe. This is probably why it would crash or not be detected sometimes.

I had downloaded fxaatool, however, it is not exactly to my likening as far as familiarity goes - especially when I'm modding Live 2003. Instead I have been using that on Live 08, I still favor my traditional method of editing the enbseries.ini though. Perhaps I'll get used to the former soon enough.

I picked up Live 2003 and started tweaking the enbseries.ini some more, I'm not exactly prepared to release anything else just yet though. I'll also be browsing the web for more palette textures to use with the enbseries. I have also looked at the enbseries without palette textures as well, looks different I'll say.

Okay, so I've made a little return to modding these EA sports titles. I have uploaded a newer, higher quality version with some tweaked Depth of Field (I didn't overdo it I promise). The updated version will be in the link I have provided at the top. I'll try to provide some screenshots too.

There are two different palettes to choose from, the two I thought were the best that I have found. I may try creating a custom palette for the Live titles myself, but that's another time.