RPG maker

Something I had wanted to figure out. The LandscapeMapEditor on wondefl provided all that was required to get started. The original code was under a MIT license and that license is therefore carried on.

Actionscript 3

Landscape Map Editor (it takes a bit of time to figure the key controls. Left and right arrows to change the size of the circle, up or mousedown to add terrain, down to remove, z to toggle circle random movements).

Code found on wondefl can be executed within Flex Builder. Create a project File > New ... > Actionscript Project. Make sure that you have the Flex SDK 3.5 installed and that this project makes use of it (Project > Properties > Actionscript Compilers > Flex SDK Version). If Base64Decoder is required for the project to run, download the SDK source for 3.5. Locate mx.utils.Base64Decoder. In your project, create a folder mx/utils/ and copy there the class Base64Decoder. Delete the line that define the resource metadata as this requires the Flex framework (not included in an Actionscript project). Run your project,

Free to re-use tilesets can be found on the Reiners website. As per Reiners Readme Page "All the graphics and meshes are freeware. Even for commercial Games. I just want my name in the Credits in the commercial case: Reiner "Tiles" Prokein. You can modify my graphics in every needed way to fit it to your needs: size, colour, fileformat, etc., you can reuse the textures ... . "

Further resources are listed on the widged wiki, under game content and game tiles. (Note however that these links were collected 2-5 years ago, some may be broken)