Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

Forget it......Let's just bring back the good old Madred's Bloodrazor. Same damn thing but no active, deals magic in leu of physical ( face it....% damage that is physical on a AD champ versus someone that builds armor? Silly if you ask me ), has light AD and armor, and some attack speed. That thing was a true tank buster.

The reason that MBR was never built was that it was pretty useless against someone with MR. AD Carries never build Magic Penetration, so someone with a decent amount of MR would be blocking much of the damage. On the other hand, Last Whisper and the ArPen mastery are pretty much standard on AD Carries, which gives about 40% ArPen and then you add the flat ArPen from runes and masteries, so overall you get a lot of things that synergize with its damage. Also, armor stacking ISN'T as common now - health stacking is, and that's the entire point.

EDIT: Also, BotRK gives Lifesteal too, which makes up for the loss of a Bloodthirster, if you choose to remove that from the build. And it's also cheaper than MBR.

The problem was that it has armor for no reason! Should increase damage for no armor at all. But your case is true.. Physical % damage against someone who builds armor to negate your aa.. -.- I would like to see MDB come back because all the hp item stacking lately, I dont know they took it out of the game since they made armor and mr harder to get and hp easier to get. All they had to do was buff it and change the item route for it and baam balance item, maybe add in an active just a slow or something to make has a peel mechanic.

It first started out with no Attack speed but more damage less life steal before and more now. There was nothing wrong with it before it was buffed, NO ADC bought it cause they never seen it, The only reason why people got it before the buff was because it was seen in action what it was capable of during the LCS. EVERYONE including the professional players were impressed. By the time it was showcased the buff was already to be in place by patch time. and because they saw how much of an impact was made they nerfed it to what it is now.

The solution to HP was BotRK
The solution to BotRK was Armor
The solution to Armor being stacked is magic damage
The solution to magic damage is Magic Resist.

Everyone is so caught up in following the way everyone else builds that they dont look up or try items themselfs which is why BotRK was never used in the first place. Build to your play style not another players. Build what is needed not the standard.

well your before and after is a little off before its was 150 dmg plus half of your att dmg for the active.
also the 5% on hit you stole half in health

Everyone is so caught up in following the way everyone else builds that they dont look up or try items themselfs which is why BotRK was never used in the first place. Build to your play style not another players. Build what is needed not the standard.

The point I made wasn't that it's impossible to counter health and armor stacking. You can do that. However, compared to what it costs to stack those defensive values, building the counters is fairly cost inefficient since the items you need tend to be very specialized. Which means you'll be way less effective than you could be against other targets. If I opt for BotrK+lw instead of going Infinity Edge+pd I'm gimping my damage against other carries very heavily in favor of being able to deal with bruisers a little better.

Also this wasn't intended to be a blind discussion over how good or bad BotrK is in general.

The main point I was raising is that the nerfs go in the wrong direction. They hit adc champs who use BotrK harder than they hit Bruisers who use the item. For explanation see above. This is terrible, because BotrK is not an item a bruiser or assassin should buy for extra burst, but an item to help adc champions against the "League of tanky stuff in your face"-meta.

Hence my idea of altogether removing the damage on the active in favour of leaving the heal strong and adding extra attackspeed. Attackspeed because that stat was nerfed to hell with the S3 changes. Literally every as-item was nerfed and Randuin's cuts your (very expensively built) attackspeed by a flat 20% GUARANTEED on hit. Remember how it used to be like this: Burstchamp blows up adc, adc takes down bruiser with sustained damage, bruiser can't be bursted down and kills burstchampion? Well, right now it's "tanky champion with high base damages destroyes everything". And BotrK should counter that guy at least a bit, instead of giving him an extra tool not only to deal with his own kind but also to burst enemy squishies even easier.

By the way, the reason I put "red attention plz" into the title was to confirm or refute my assumption on what BotrK is supposed to do. Obviously if Riot actually designed BotrK as another bruiser/assassin item and not an aid for adc champs, then I have no leg to stand on. But if Riot actually believes Bruisers need to be even stronger than they are now then ... well, in my opinion they might as well straight up delete ranged physical carries from the game. :S