System.Threading
4.3.0

Provides the fundamental synchronization primitives, including System.Threading.Monitor and System.Threading.Mutex, that are required when writing asynchronous code.

Commonly Used Types:System.Threading.MonitorSystem.Threading.SynchronizationContextSystem.Threading.ManualResetEventSystem.Threading.AutoResetEventSystem.Threading.ThreadLocal<T>System.Threading.EventWaitHandleSystem.Threading.SemaphoreSlimSystem.Threading.Mutex