Posted - 2009.05.05 12:59:00 -
[2]
MWDs can be deactivated by warp scramblers (or is it warp jammers? I forget) and carry a signature radius penalty. Both of these things may be undesirable. Also, MWDs don't work in mission deadspace.----------EVE Markets - global price trends at your fingertips

umm, yes. sorry you are right! they are as you say. i ment to say afb's should be lower on grid then they are now.

So does "Because they take about half as much fitting, use less cap, don't massively increase your sig radius, aren't disabled by warp scramblers, and don't reduce your base cap" answer your original question?

umm, yes. sorry you are right! they are as you say. i ment to say afb's should be lower on grid then they are now.

So does "Because they take about half as much fitting, use less cap, don't massively increase your sig radius, aren't disabled by warp scramblers, and don't reduce your base cap" answer your original question?

they dont take hafe as much fitting as you say!

so what they use less cap.. i dont run out of cap using a mwd anyway in any ship i rig.. if you do you ant rigging them right!

as for the sig radius! so what again, this is not a problem for a blob at a gate with its t****rs as they got all the back up they need.. my frig trying to blast through them dosnt!

i need a counter to webs as well as scrams to have a fair fighting chance to bust gate camps. i need both to fit a mwd/afb as i need to. a afb should be a backup to a mwd and easly fitted for that. it should have a real use vs webs..

Originally by:OffBeaTits not a nerf web wine! its a counter to them i wont.

A whole pile of ECM drones usually works`

it don't work vs mutable trappers and they take to long to deploy and most gate camps use jamming them self so i cant target there interseps/assault frigs doing the trapping.

think of the solo player trying to deal with the gank blobs everywhere for a minit will yeas put yourselves in his surviving ability. ecm/damp mods can only target one ship and are weak at close range under there drop off ranges.

your talking about something here where it takes split seconds to get out of. i see a real need for afterburners working vs webs as well as scrams.

Posted - 2009.05.05 14:03:00 -
[24]
There is plentt of counters to gate camps. Try decreasing your align time so you can align and warp before before tacklers can get you. Try a covert ops ship, etc...

There is always going to be counters to everything in Eve. That is the way it is designed. It's a rock, paper, scissors game. You bring the best rock you can hope they aren't fitted with a tiny piece of paper.

Fit properly, pay attention to the map, fly smart and with a little bit of luck and a lot of skill you don't have to work about most gate camps.___________________________________

Originally by:Hot LottoThere is plentt of counters to gate camps. Try decreasing your align time so you can align and warp before before tacklers can get you. Try a covert ops ship, etc...

There is always going to be counters to everything in Eve. That is the way it is designed. It's a rock, paper, scissors game. You bring the best rock you can hope they aren't fitted with a tiny piece of paper.

Fit properly, pay attention to the map, fly smart and with a little bit of luck and a lot of skill you don't have to work about most gate camps.

Originally by:Hot LottoThere is plenty of counters to gate camps. Try decreasing your align time so you can align and warp before before tacklers can get you. Try a covert ops ship, etc...

There is always going to be counters to everything in Eve. That is the way it is designed. It's a rock, paper, scissors game. You bring the best rock you can hope they aren't fitted with a tiny piece of paper.

Fit properly, pay attention to the map, fly smart and with a little bit of luck and a lot of skill you don't have to work about most gate camps.

no, but you gotta be able to get somewhere in through these gate camps to move around to other systems first.

a intercept/frig can lock in 2 seconds or under. what time to Aline. any real gate camp or hunter killer groups out there always use jamming support. most times i risk a choke gate i get a warp bubble Right in my face. i have to make shore i don't warp into trying to Aline my way to where ever i can get my sorry ass out to.

most of all! I SHOULD NOT HAVE TO USE A ALT to work my way through this game. if i need to use a alt evrytime i move somewhere then this game is not a balanced well game.

Originally by:Hot LottoThere is plentt of counters to gate camps. Try decreasing your align time so you can align and warp before before tacklers can get you. Try a covert ops ship, etc...

There is always going to be counters to everything in Eve. That is the way it is designed. It's a rock, paper, scissors game. You bring the best rock you can hope they aren't fitted with a tiny piece of paper.

Fit properly, pay attention to the map, fly smart and with a little bit of luck and a lot of skill you don't have to work about most gate camps.

no, but you gotta beable to get somwhere in through these gate camps to move around to other systems first.

a intersept/frig can lock in 2 secands or under. what time to aline. any real gate camp or hunter killer groups out there always use jaming soport. most times i risk a choke gate i get a warp bubble rigt in my face. i have to make shoure i dont worp into it i aline my way to where ever i can get my sorry ass out to.

most of all! I SHOULD NOT HAVE TO USE A ALT to work my way through this game. if i need to use a alt evertime i move somwhere then this game is not a balanced well game.

Ok so this guy is either 5 years old, has an I.Q. of a 5 y.o. or is a rather crap troll. You decide.

Posted - 2009.05.05 14:22:00 -
[30]
You don't find it fair that in order for them to secure their space in 0.0 they need a blob to stop you from getting through? It is space they are trying to protect from unwanteds getting in. You are the unwanted.

Just because an interceptor can lock you in 2 seconds doesn't mean you are in range to tackle yet. As I said there any many ways to break camps. I am not going to hand them to you and clearly you aren't going to listen even if I did.

Just because you see a dot on the map for a system doesn't mean you should be able to get there without worry of losing a ship. Someone has worked hard to setup shop in that area and protect it from the likes of you. They setup a camp to keep you out. It would be hardly fair to them if anyone could get in anytime they wanted just by fitting your new I win button the AB.

Again we are talking about a group of people just to take down your one frigate. Need at least 2 tacklers position to the sides of the gae to get in range in time. Need someone to bring the buble. Need someone to take down your frigate and need people to defend them from larger ships coming through or to take down grangs of ships coming through.___________________________________

COPYRIGHT NOTICEEVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.