New Alpha Tonight!

Planning to post alpha 38 tonight, but in the meantime, here's a little bit of news about what's been going on. Cody got the Sawbench and Level 1 Furnace all modeled up -- they're both in-game now, look awesome, and should get even awesomer once particle and other effects are added. They won't actually do anything, however, until the inventory system is all flushed out. In the meantime, Adam came up with a great design for the T-Shirts, and those are off at the printer -- while Brennan has been working on a new Underground theme.

Programming-wise, the big change is a rewrite of the object system -- which was needed going forward, but doesn't really change the gameplay much (except for breaking a few things). From a gameplay-standpoint, the things to look forward to are better terrain collisions, cave generation, and 3D models for in-hand weapons...