December 4

Patch 5.6 is now Live! Thank you to everyone who participated and played multiplayer games in the Open Beta. We really appreciate your dedication and insight, it is essential to ensuring we're ready for live release!

As always, we will continue to monitor the forums and we look forward to hearing your feedback in this discussion thread!

Below are the issues that have been addressed:

General Community Bug Fixes:

Main menu titles no longer disappears after changing languages

Main menu help text is now displayed correctly

History screen scroll bars are now aligned correctly

History screen text is no longer cut off by the scroll bar for some languages

Credits screen background images now cycle correctly

Lobby Browser now displays ranked games correctly

Custom campaigns are now sorted alphabetically in the campaign menu

NOMODS launch option no longer skips the intro video

Campaign Improvements:

Main menu music now correctly fades out when advancing to the campaign menu

Campaign menu buttons now play the correct audio sfx

Campaign help text and highlights are now consistent

El Cid 1 monks should no longer take the players relic

Francisco de Almeida 1 scout panel text should no longer be cut off

Holding escape while pressing ok to start a custom campaign should no longer crash

Editor Improvements:

Testing a scenario after deleting a garrisoned unit should no longer crash

Enabling unique player colors is now less confusing

Changing a player in trigger conditions no longer resets other lists in the trigger

Changing the players starting age and civilization no longer disables imperial age units

Scroll bars no longer appear on top of dropdown lists

Researching any technology while units have modified HP / AP now functions correctly

Mini-map is no longer cut off by the edge of the screen

AI tribe names no longer persist in other game modes

Setting max teams no longer gets incremented by 1 in the lobby

Setting max teams no longer prevents right click cycling in lobby

Disabled items now transfer correctly when players change colors in the lobby

Arrow keys now function correctly on the save menus

Modifying scenario dependencies should no longer create a corrupted file if it fails

Gameplay Improvements:

Treaty games now display a countdown timer

Treaty countdown timer now displays a warning message

Treaty 1-minute-left warning sound should now play

Imperial Skirmisher and Elite Genitour are now available in Imperial Age scenarios

Huskarls trained from castle and barracks can now be selected together

Mirror civ option now functions correctly with co-op

Tech tree hotkey button now functions correctly when pressing escape

Tech tree tile should no longer crash when drag clicking

Tech tree embedded techs should no longer have alignment issues

Tech tree unit names no longer appear to be cut off in Simplified Chinese

Same units created from different buildings can now be grouped correctly

Idle AI monks should now attempt to retrieve relics

Neutral and enemy stance descriptions are no longer cut off

Market buttons should now be easier to read

Terrain sound effects should now play correctly

Recorded game UI button help text is now displayed correctly

Post-game research percentage should now be more accurate

Post-game mvp ribbons should now display correctly for each team

Post-game co-op scores should now display correctly

Data restrictions now fixed for Water Nomad, Sandbank and Pacific Islands

October 23

Patch 5.6 is now ready for Open Beta! In this update we have addressed a wide variety of community issues and we encourage everyone to try it out and participate in the Open Beta! We will be monitoring the forums and we look forward to your feedback in this discussion thread.

Thank you for your ongoing support and to everyone who is already participating!

Below are the issues that have been addressed in this 5.6 Open Beta:

General Community Bug Fixes:

Main menu titles no longer disappears after changing languages

Main menu help text is now displayed correctly

History screen scroll bars are now aligned correctly

History screen text is no longer cut off by the scroll bar for some languages

Credits screen background images now cycle correctly

Lobby Browser now displays ranked games correctly

Custom campaigns are now sorted alphabetically in the campaign menu

NOMODS launch option no longer skips the intro video

Campaign Improvements:

Main menu music now correctly fades out when advancing to the campaign menu

Campaign menu buttons now play the correct audio sfx

Campaign help text and highlights are now consistent

El Cid 1 monks should no longer take the players relic

Francisco de Almeida 1 scout panel text should no longer be cut off

Holding escape while pressing ok to start a custom campaign should no longer crash

Editor Improvements:

Testing a scenario after deleting a garrisoned unit should no longer crash

Enabling unique player colors is now less confusing

Changing a player in trigger conditions no longer resets other lists in the trigger

Changing the players starting age and civilization no longer disables imperial age units

Scroll bars no longer appear on top of dropdown lists

Researching any technology while units have modified HP / AP now functions correctly

Mini-map is no longer cut off by the edge of the screen

AI tribe names no longer persist in other game modes

Setting max teams no longer gets incremented by 1 in the lobby

Setting max teams no longer prevents right click cycling in lobby

Disabled items now transfer correctly when players change colors in the lobby

Arrow keys now function correctly on the save menus

Modifying scenario dependencies should no longer create a corrupted file if it fails

Gameplay Improvements:

Treaty games now display a countdown timer

Treaty countdown timer now displays a warning message

Treaty 1-minute-left warning sound should now play

Imperial Skirmisher and Elite Genitour are now available in Imperial Age scenarios

Huskarls trained from castle and barracks can now be selected together

Mirror civ option now functions correctly with co-op

Tech tree hotkey button now functions correctly when pressing escape

Tech tree tile should no longer crash when drag clicking

Tech tree embedded techs should no longer have alignment issues

Tech tree unit names no longer appear to be cut off in Simplified Chinese

Same units created from different buildings can now be grouped correctly

Idle AI monks should now attempt to retrieve relics

Neutral and enemy stance descriptions are no longer cut off

Market buttons should now be easier to read

Terrain sound effects should now play correctly

Recorded game UI button help text is now displayed correctly

Post-game research percentage should now be more accurate

Post-game mvp ribbons should now display correctly for each team

Post-game co-op scores should now display correctly

Data restrictions now fixed for Water Nomad, Sandbank and Pacific Islands

About This Game

In Age of Empires II: HD Edition, fans of the original game and new players alike will fall in love with the classic Age of Empires II experience. Explore all the original single player campaigns from both Age of Kings and The Conquerors expansion, choose from 18 civilizations spanning over a thousand years of history, and head online to challenge other Steam players in your quest for world domination throughout the ages. Originally developed by Ensemble Studios and re-imagined in high definition by Hidden Path Entertainment, Skybox Labs, and Forgotten Empires, Microsoft Studios is proud to bring Age of Empires II: HD Edition to Steam!