http://www.tp.net-armageddon.orgImperial Guard and Titan Legion armies can be downloaded here, and can be used in play versus or allied with Legion armies until such time as 30k era specific army lists have been created

Thanks Aaron, also if you get a chance, please play the same match without and with Atsknf- i would have thought the list could live without it like the chaos list does, but have had feedback so far that it feels better with, even with large formations.

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Monday Knights, over a decade of dice, beer and taking trophies. Based in the Hawthorn area check us out at www.mondayknights.org.au

Thanks Aaron, also if you get a chance, please play the same match without and with Atsknf- i would have thought the list could live without it like the chaos list does, but have had feedback so far that it feels better with, even with large formations.

I was something that came out when Geoff and I played our first two games with the original list. Against itself it really isn't an issue but against another list it would hurt. The smaller formations break like there is not tomorrow. Will do on the ATSKNF mate. Aiming for two games this week, fingers crossed.

I was something that came out when Geoff and I played our first two games with the original list. Against itself it really isn't an issue but against another list it would hurt. The smaller formations break like there is not tomorrow. Will do on the ATSKNF mate. Aiming for two games this week, fingers crossed.

CheersAaron

We've now had a few games of the 0.5 lists and I personally think the ATSKNF is needed or at least something similar. It just doesn't feel right to have the marine formations breaking all the time. When the list was played against guard it was even more keenly felt. Maybe not so much in points but in "feel" of the list.

Also, given this is a primarily a marine on marine list, can we still include a few of the "standard" units types that existed at the time of the HH. Eg standard landspeeders and dreadnoughts in addition to the HH era specific ones. I know this adds a few more units but when 90% of the battles will be marine on marine a bit of extra variation won't hurt in my opinion.

Finally the support troops still feel miss matched. They heavy support has better FF, better weapons systems and is the same price as the tactical support squad who has 1 crappy flamer shot and worse FF. IMO the tactical spt squad is harder to use but should be rewarded for making it into FF range. Suggested fixes:- FF to 3+ or gain an extra attack and retain IC in FF- 2x flamers as base weapons or change to "flamers 2xAP4+, Ignore Cover"

At stats like these then they would be comparable to the hvy spt, otherwise I don't feel they're worth taking. I also don't think its too OTT as its is representing a whole squad of specialist weapon troopers.

On extra units- i feel ya. document room wise, any more will probably spill onto a new page of unit stats... hell, may as well fill it up ;-)

Forgeworld looks likely to be set to release dozens of troop (and tank) variations into the future. We don't need to stat every single one but I am looking at either putting them in as mission variant models in some cases (like imperator titan), or as legion specific list mutation model replacements, for named chapters so far. That is my current feeling for the special troop variants that are coming out, basically a legion mutation of the list will be the basic legion list, with some listed unit replacements (primarch plus flavour troops), and anything else deemed special that needs to happen so long as it is not something crazy unbalanced.

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Monday Knights, over a decade of dice, beer and taking trophies. Based in the Hawthorn area check us out at www.mondayknights.org.au

Mate I think that would work well and that idea worked well, IMO, with the net epic rules. Basically they had a standard list and each chapter had an ability to modify the options or take unit specific units without requiring mass reproduction of the common to all units and formations. Thus all the chapters could be covered in a single document.

If you'd like some help with work or a review of the list feel free to shoot me a PM with email contacts etc.

yeah it just means that it will be a fairer fight vs guard in the future. iit may be easier to bump the point limit up to 5k for cancon ;-)

NOTE: Anyone who has grabbed 0.6- I have just updated it as I forgot to add the executioner upgrade onto the predators listing, and I added the thunderhawk transpoorter in by semi popular demand while I was at it.

Please let me know of any other bugs!

This post has been edited by fattdex: Dec 30 2013, 05:11 PM

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Monday Knights, over a decade of dice, beer and taking trophies. Based in the Hawthorn area check us out at www.mondayknights.org.au

Tac Spt squads - Good stats now, think this is a good move to balance the cost against the hvy spt squads.

Dread & Land speeders - thanks for the inclusion, should the standard speeders be cheaper than the javelin though?

Sicarans: Good to see these get in, as for stats - direct 40k to epic translation might look like 3x AP4/AT5 as is has 3 times the firepower of a standard AC and is twin linked (hence AP4/AT5). The venarator is just the one neutron as cal mentioned.

Glaive: See the stats but where is the cost and army list entry? is it a 1 for 1 with the Fellblade? could it possibly have ignore cover as well or 3BP? like the Typhon is main armament seems a little underwhelming when compared to other list options. Given its supposed to be good at smashing big critters and super heavies how about, a MW(D3) or MW(D6) attack. Basically working like the TK(D3) does except is multiple MW hits on a WE, not TK hits since it lacks that high pen attack like a volcano cannon or similar?

Aircraft: Nice. The 45cm on the lightnings ACs might cause the epic rule Nazis some grief though due to the precedence on aircraft weapon ranges? maybe drop to 30cm and add some missiles? it does have a stack of hardpoint options. Similarly I think the avenger would also be sweet with some bombs 2 or 3 BP? as it also has a number of hardpoint options.

Overall Dex, very happy, don't take the above as a whinge, just some thoughts or ideas.

Cheers gents i will sneakaroo fix those typos and reupload. The venerator was a copypasta error with the twinlinked, as with the predators- oopsie.Yep sicaran was meant to be 2x at4/ap5 - 3x makes them too crazy and tey are supposed to remain cheaper than land raiders.The lightning is a copy of the stats taken from two existing imperial guard lists, wasnt wanting to upset the applecart in changing stats on existing weapon lines (45cm is a bit long though, i thought) but f the police, changed to 30cm.

Disagree on the glaive a bit, its main attack is only S8 in 40k nor long range, but it kills troops in droves and has the deflagralate effect that kills more troops the more troops it kills. As written in the playtesters notes, it is for now intended to replace a fellblade in an iron hands legion army, so for 500 pts you can have a bp6 macro infantry melti battery (that also has 12 at4 shots at the same range). Ill put ignores cover on as well, as i think it is going to be best used on the double in most cases, and that will mitigate the -1 to hit somewhat.

The speeder cost is standard, but the javelin cost could go up if itis deemed the right thing to do (just starting them at 200).

Changed malcadors to 200 as they have legiones astartes now. (Forgot that earlier)

EDIT: And thanks for the prompt feedback (take a blast marker) and have a happy new year!

Cheers gents i will sneakaroo fix those typos and reupload. The venerator was a copypasta error with the twinlinked, as with the predators- oopsie.Yep sicaran was meant to be 2x at4/ap5 - 3x makes them too crazy and tey are supposed to remain cheaper than land raiders.The lightning is a copy of the stats taken from two existing imperial guard lists, wasnt wanting to upset the applecart in changing stats on existing weapon lines (45cm is a bit long though, i thought) but f the police, changed to 30cm.

Disagree on the glaive a bit, its main attack is only S8 in 40k nor long range, but it kills troops in droves and has the deflagralate effect that kills more troops the more troops it kills. As written in the playtesters notes, it is for now intended to replace a fellblade in an iron hands legion army, so for 500 pts you can have a bp6 macro infantry melti battery (that also has 12 at4 shots at the same range). Ill put ignores cover on as well, as i think it is going to be best used on the double in most cases, and that will mitigate the -1 to hit somewhat.

The speeder cost is standard, but the javelin cost could go up if itis deemed the right thing to do (just starting them at 200).

Changed malcadors to 200 as they have legiones astartes now. (Forgot that earlier)

EDIT: And thanks for the prompt feedback (take a blast marker) and have a happy new year!

Lighting is essentially the same thing (dont want to up gun it too far, it is essentially just an interceptor role)

For now, glaive and infernus are two units earmarked for being legion-specific for the individual army lists. It may change later on, once they are fleshed out, hence not listed officially, but can be taken in iron hands and sallies respectively.

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Monday Knights, over a decade of dice, beer and taking trophies. Based in the Hawthorn area check us out at www.mondayknights.org.au

Specifically which units are affected by Legiones Astartes? Initially I was assuming that nothing in the Allies and Lords of War section would be eligible however the Fellblade can get Praetor upgrade so would it be eligible?

Regarding Thudd Gun/Rapier battery pricing, currently it's a 33% discount compared to purchasing 50pt each as upgrade. What about 175pt for 4? This would be approximately 12% discount when purchased as battery.