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Strategy Guide for the Hydra Enemy Group in Marvel: Avengers Alliance

There are dozens of enemy groups in the Facebook game Marvel: Avengers Alliance. Each group fields different enemies with different powers and special abilities. If you want to make battles easier, you need to understand the group you are fighting for any given battle. Hydra enemies appear throughout the game. This group has a wide variety of abilities and different types of enemies. You will often see at least three soldier types in a mission, so pay attention to the combinations. The following guide to the Hydra enemy group in Marvel: Avengers Alliance will help you defeat these enemies.

Hydra Officer (Infiltrator) – The Hydra officer only has single target attacks, which means that mirror image works really well against him. His only meaningful threat is an attack that occasionally stuns. You can take advantage of him to power up your scrappers or ignore him. It generally won’t matter much.

Hydra Vanguard (Infiltrator) – The Hydra vanguard should be a priority target because he can apply strengthened to all enemies. If possible, take him out with a single attack from a high damage scrapper. If you don’t have that ability, make sure someone on your team can apply weakened. An ally like Havok or Spiral that can potentially apply weakened to the entire team is particularly effective, but you are also relying on chance because of how pressure points works.

Hydra Soldier (Infiltrator / Generalist) – This is the first enemy you will face after the prologue missions. Early in the game he is a generalist. Later he becomes an infiltrator. The infiltrator version, like the Hydra officer, can stun. Beyond that ability, he isn’t really a threat, so feel free to ignore him for bigger dangers.

Hydra Cannon (Generalist / Bruiser) – The biggest danger of the Hydra cannon is his high damage area attack. This is an enemy that is easily countered by shields, which is your best strategy if you have the option. If you don’t have a shield, a hero that can protect against area attacks is also very useful for preventing damage. Since Hydra doesn’t have any tacticians, you should also generally include a blaster when you see a Hydra cannon.

Power Armor (Generalist) – Every power armor protects allies from all single target attacks and almost every power armor acts twice per round. Additionally the power armor gains attack strength each round and whenever it is attacked. You want to use stealthy attacks in a fight against a power armor in order to get to the ally it is protecting. Also, always bring buff removal if you expect the fight to run long. A power armor simply gets too strong during an extended battle otherwise.

Hydra Burner (Generalist / Blaster) – The early versions of this enemy are wonderful because she only has single target attacks and takes extra damage and gains burning when hit by an energy or fire attack. The later versions are much worse because she has an area attack that can apply burning to your entire team. With either version bring a hero that deals energy or fire damage. Against the later versions, prioritize her. Tacticians are particularly useful because they can attack her and then use a second action to remove burning or heal if necessary.

Hydra Pyro (Blaster) – The pyro is nearly identical to the later version of the burner, except that late game versions of the pyro have an extra attack. This new attack actually weakens the pryo, because it reduces the chance of the pyro burning your entire team. Other than that difference, they are close enough to identical that you want to use the same strategy.

Hydra Judicator (Blaster) – The Hydra judicator is a pyro without the flaw that causes her damage. Additionally, she has an attack that exploits burning on your heroes for extra damage. It is critical to be immune to burning or remove it immediately when facing judicators. If there is more than one in a wave, try to defeat one as quickly as possible so you don’t get overwhelmed. This is a hard villain with no easy shortcuts to beating.

Hydra Ballista (Bruiser) – For all intents and purposes, you should treat this enemy as identical to a Hydra cannon. He has one additional attack, but all it does is exploit weakness, a condition that no Hydra enemy can apply.

Hydra Rampart (Bruiser) – The Hydra rampart has the same attacks as a Hydra cannon or Hydra ballista, depending on chapter, but also has the ability to protect allies from single target attacks. He is often paired with Hydra judicators, meaning you want to each hit him with cornered or stealth by him in order to deal with the more important target. Additionally, all Hydra ramparts can grant fortified to the entire team and most will automatically score a critical hit the round after attacking with Armor Piercing Round. The latter means you want to be able to stun or remove buffs when facing a rampart and the former means you should bring a hero that can apply exposed. Gambit is particularly good against this enemy.