Let me explain the mix. Too Human takes the addictive quality of battling hoardes of enemies and loot gathering from Diablo and combines it with the fighting flair from Devil May Cry. Lastly, the actual control scheme borrows a lot from Geometry Wars.

Players move with the left analog stick. They jump with the A button. Guns are used with the left and right trigger. Melee? It’s done using the right analog stick. By pushing it toward an enemy, Baldur quickly dispatches enemies. Tap it forward and he hits them up in the air for air attack.

That’s all find a good. But what does Silicon Knight do to show something different? They introduced multiplayer. Founder Dennis Dyack said the team cut down co-operative play from four-player to two-player. He tried to put the best spin on it saying jokingly that they increased “one-player co-op to two-player co-op.” Ha. Ha.

“When we originally announced ‘Too Human,’ we looked at four-player versus two-player and it really came down to quantity vs. quality,” Dyack said. “And after playing the game quite abit, with the fast kinetic action, it became obvious that it was chaotic, too chaotic. We thought two players would be the best way to go.”

It’s concession that could work. I played with Jeff Cork, the Game Informer online editor, and we had a good time with the game. We couldn’t pull off the serving move that Dyack talked about. That’s when one player knocks the enemies into the air and the other person finishes them off by attacking them while aloft. It’s supposed to increase a player’s combo meter, give a boost to the experience and help them move faster.

It’ll be interesting to see the different class combinations: Bioengineer (a healer) and Champion (an all-around warrior); a Beserker (an offensive class) and a Defender (a defensive fighter). Unfortunately, for both Jeff and me, we both choose the Champion class. We had a useful Battle Cry that was a two-minute buff but that was about it.

Further on in the game, players will be able to get spiders, which are pets that have different abilities. One spider acts like a turret, mowing down foes. Another adds a shield that can help players who jump into the fray.

Another new addition is the color runes that lets players color their armor so that they don’t look like a patchwork rainbow. And the best part of this game? It’s coming out in a couple of months on Aug. 19.