I have my sprite using a custom movement behavior to move about the screen. I have 3 image points that spawn other sprites that have a bullet movement behavior set to -200 so when the sprite is spawned it moves backward from the object.

The problem I am having is that once I rotate the object the spawned sprites move in the opposite direction. Forward not Backward.

maybe, but I'm not sure[code]on whatever event you want -> Sprite: Spawn Bullet at image point 1 -> Bullet: set angle to Sprite.angle -> Sprite: Spawn Bullet at image point 2 -> Bullet: set angle to Sprite.angle -> Sprite: Spawn Bullet at image point 3 -> Bullet: set angle to Sprite.angle[/code]This way your bullets should be at the same angle as your spawner sprite, and since you set speed to a negative value, they should go backward as you want (if I'm not wrong)