Eye-opening results

The most significant overall finding is that there is a huge disconnect between consumer demand and the current virtual reality offering.

It appears the public are far more interested in VR and its potential applications than anyone ever expected. So what does that mean for the industry?

As Jon Wadelton, CTO of Foundry, predicts, this could be a big year for VR:

"2017 will be the year VR technology, such as headsets, becomes more commonplace in our daily lives … the upcoming iterations of headsets will likely push prices down, making them more affordable for consumers."

With virtual reality production tools such as Nuke Studio and Cara VR making it easier than ever to create mind-blowing VR experiences, and the price of headsets coming down, the opportunities for creatives and studios are huge.