ok, instead of clicking on an applet I have to search, download and position specific jar-files in the correct folder.

The .zip is packaged without the LWJGL files as per the comp instructions.

I have added a webstart version. However there's a pile of warning dialogs to click thru. The one about a mixture of signed and unsigned code is peculiar as everything was signed. The JRE wouldn't recognise the component-desc tag which might be part of the problem.

In order to make entry trivial, I've requested that people simply package the zip file with their .bat and .sh starters and jar files; unzip these into a directory that also contains the other libraries as detailed in this post here. Webstart is non-trivial to set up for people, and applets are remarkably unreliable. This way is a minor pain until someone comes up with something better.

<edit>This isn't to say you can't do webstart or applets. Just that it stands a considerably better chance of working this way.

Applets are slow to start up, require signing for a smooth experience, and totally inconsistent across all platforms and browsers and drivers. They literally double the chances of something not working. Almost no applets ever work properly for me.

You wont reach many people with having them to download and inastall files from different places.This is too complicated.In the perfect scenario, the user has to only click one button to start the game.

I do need to figure out a slightly better way of dealing with "deployment" but right now the key issue is not being an obstacle to developers deploying the game. So long as I can run the things that's fine for me, I'm all right Jack etc etc.

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