This is the first Answer topic in the Q&A sessions. Developers have read your questions and provided answers for them. The aim of this is to understand the direction the game is heading and to give the community the chance to interact with the developers. Talks have been going on about the occurrences of Q&A sessions and minor changes to the way they are done. The important changes/decisions are as follows:

Q&A sessions will occur every two weeks

The maximum number of questions allowed per session has been increased to the most liked 20 questions

If there are several questions of the same likes/zero likes, then the earliest questions will be selected

If you want to learn more about Q&A sessions then please go to the information topic for this. I will update it soon.

Note: if you miss out or your votes are not selected you can try again in the next Q&A session. If a question was repeated it will obviously be skipped and remember, if you ask multiple questions they must be linked and not completely different topics.

Now on to the answers!

What is the generalised process for implementing a tank in the game? (from creating it, texturing it and balancing it's stats.) - iluvtanks

Spoiler

The implementation of tanks into the game has numerous steps. Here we have an exemplary plan:

Selecting a new tank to add

Analysis of the relevance of the implementation, comparison with already added models, the possibility of implementation within the existing mechanics and balancing model

Making a decision on implementation in the project

Collection of real data

Calculating parameters and improvements

Modelling and texturing

Import of a model into the project

Interface

Localisation

Rendering an image for store

Sketch for battle statistics

Applying parameters to tank model

Setting colliders

Setting up modules

Setting up parameters of buoyancy

Setting up lengths of barrels, calibres and angles

Setting up physics

???

PROFIT!

What will balancing look like in v2.0? - tankiller96

Spoiler

The speed and mobility of tanks are significantly increased

Medium and main battle tanks (MBTs) will have reduced speed, increased firepower and survivability

Top MBTs will have a slightly reduced rate of fire but will have increased damage

Rapid firing vehicles will be more convenient to use since holding the fire button will be functional not only for auto-cannons but also for all vehicles

Low level vehicles will have much more difference in damage reduction in terms of light and heavy armoured ones.

How will tanks perform in general with new physics? Will they perform similarly to how they do now or completely different? - tankiller96

Spoiler

To understand the behaviour of tanks it is best to watch videos on the GHOR Tanktastic YouTube channel. It shows v2.0 physics.

Will we soon have a cinematic mode which removes the HUD (eg crosshair)? - Mr blue sky01

Spoiler

Currently only for photo. You can move and rotate the camera in photo mode, Video mode will be added later.

Will Apple replaykit or other in game recordings tools be added in future updates and will there be support for iOS10? - basmal121

Spoiler

It is planned, however v2.0 will come out first. iOS10 will be supported.

In v2.0, will a maxed PL-01 be able to fight/encounter a maxed T-14 Armata in open rooms? - je4n10

Spoiler

There will be no PL-01 in v2.0.

Why is the English Community always on the far end? What is creating problems with the inflow of information and why is there a bias which is clearly seen in contests/tournaments? - fiutel_88

Spoiler

In the nearest future this historical injustice will be fixed. The English speaking community will receive the same support as the Russian speaking community or even more.

Will there be new countries added on the list of tanks? As of now we have three branches, are any of the new tanks from another branch? - Tank War 2

Spoiler

Pakistan will be added to the Asian branch. There will be no new branches.

Will tanktastic v2.0 support a maximum frame rate of 60fps for even non x86 versions? If so, will there be frame limitation options for devices with lower performance? - Little Blue Box

Spoiler

A limit of 30 fps is planned for all devices.

I am wondering whether staff members will have stars with their names in v2.0 and if so will they be shown for users who have newer operating systems of Android and iOS? - Error403

Spoiler

Yes they will. The stars will be available to everyone.

Now that more and more players are reaching the generalissimo rank, do you plan on adding more ranks in the future? What will be the future of the players who finished last rank? - monkeyman7832

Spoiler

Not just yet.

I was wondering if this game could be made compatible with pc; still connected so it is the same players, but on pc? - blitzkreig101

Spoiler

No, it will not.

What is the formula used for damage calculation when a round hits a tank? - Qnomei

Spoiler

When a shell hits the tanks, tank suffer damage....

We cannot share this information.

After v2.0 will the updates become more frequent? Perhaps adding a couple tanks or a map each month? - Flakmagnet

Spoiler

Yes, we plan on releasing a range of small updates with new maps, vehicles and features.

Will "flags" or "badges/decals" be considered for the game? - Flakmagnet

Spoiler

It is under developement.

Will the Abrams be able to beat the T-14 Armata in 2.0? - smigstank-

Spoiler

Only in closed rooms, it also depends on the players skill.

In the future update, will you guys make it that different tanks have different HUDs? - TheEncryptor

Spoiler

No, it is unreasonably resource consuming.

Will there be any future plans or at least some consideration on the implementation of tank firing mechanics? By this I mean bringing a bit more realism in shells, tank guns and angling? - Randy12345

Spoiler

Yes, ballistics has been rewritten from scratch. Shells will follow a plunging trajectory and gravity will affect it. The lead collision firing will also be available.

When will the update be released? - Pikachu77

Spoiler

When we finish all our planned stuff, you are Captain Obvious.

Right now players can survive while on 0% hitpoints and can get health. In v2.0 will players automatically die or killed by players when they reach 0%, or will it remain the same? - Tank ben