Want the demon back?

In my current permutation I've been treating it as a special ability a minifig buys ("training" i guess). The current wording is something like this

Shieldwall (+2 CP): A squad of minifigs must have large shields or this ability does nothing. At the beginning of each turn, choose one: +2 armor bonus or 1/3 cover bonus (adds to existing cover). If the squad takes -2” move, it gains both.

But that could be easily modified if automatic parries and +1 or +2 to POP seems more thematic (and less like everyone just donning more armor).

For shield walls I simply give the units +1 to their parry rolls. If enemies attack from the front and they have actions they will always act first and thus such an attack is very risky. However if they're attacked from the flank they can't do anything. Therefore it's mostly a defensive formation that needs it's flanks covered, which is a realistic interpretation, I think. Getting in and out of formation (like when you need to watch for attacks on the flank) would require an action except if there's an officer / general near (the general is a unit type that affects all units around him in a radius the same way an officer attached to a squad would).

The elves are great. Perhaps they could use some knives. The phalanx would look even better with custom helmets but it's not absolutely necessary. Good to see you're getting more and more factions and stuff.

Originally I wanted to do an Iron Lich (Heretic is quite an inspiring game); a giant floating metal skull that belches destructive magik, but it turned into a semi-sentient artillery piece, an amalgamation of technology and magik. I'm still working on stats.