About TagPro

/r/TagPro is the main community hub for the free multiplayer webgame of the same name! The objective of the game requires you and your teammates to work together and bring the enemy team's flag back to your own flag to score points. Everyone's a ball that rolls around trying to do this and people can pop each other and we know it sounds stupid but trust us it's great; join us at http://tagpro.gg!

Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, ask at the Mapmaking Discord, or contact an MTC member.

Deadline: September 12th at 11pm EST.

Basic Guidelines

Mapmakers are limited to 5 map submissions per thread. Do not use an alternate account unless you have made it clear what your main account is.

Use the format outlined below.

Maps and preview images must be hosted on unfortunate-maps.

Submission Format

*Entries must be submitted in this format to be considered for rotation. *.

Reply to this post with your title, map type (CTF or NF), a link to the map page, a preview image, and an (optional) description.

You can copy and paste this:

**Title:**
**Type:**
**Map:**
**Preview:**
**Description:**

If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).

This Thread's Mapmaking Tip

Don't get discouraged if your map isn't making it to rotation, keep trying new things and eventually you'll hit gold. Or you could steal a bunch things from a map thats in rotation and submit it a bunch of times and eventually it'll make rotation.

If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing is to ask for feedback from fellow players and imagine yourself in game situations while testing solo.

We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.

Description: Forever. Also, fixed the portals spiking you on superboost, added a wormy style boost next to the team boost. Shortened the gate, turned top 45 into full block. Removed turtle spot in corner of base.

Hi! For a first time this is pretty good, but since you're new, I think you would benefit from some advice:

This map is very big, and when they are this big it tends to become very difficult to pop the flag carrier, because they have lots of open space to maneuver and they are hard to find because so much of the map is outside the viewport. I would advise you to cut the size of the map roughly in half. It might seem like a lot, but if you compare to other good maps (example 1, example 2) you might find it is quite reasonable.

The finesse will come with time, but making very large maps is something I see a lot of newbies do their first few times that tends to hinder them. Keep at it!

So it's mainly aesthetic, but when I hit the bomb at its maximum angle allowed, it naturally sets up hitting the corner of the wall & sending you perfectly into flag, through gate to boost straight through mid.

TL;DR it's another bomb angle that IMO looks nice.

EDIT: Admittedly, this was the hardest part for me to update; I also considered keeping the walls but moving the bomb towards flag +1 (just giving more utility to it by allowing people to use it to bomb straight through mid & allowing a stall), but some grabs led to spiking, which I tried to reasonably eliminate in these update(s). Am I being too reasonable?

http://unfortunate-maps.jukejuice.com/show/65198 lol it has a lot of potential but i think you should rethink some of your tile selections to make it a little more interesting and also make that one lane less imbalanced. dont do it like this necessarily though ofc

Description: This is another version of the Original NARCh map. The goals are now 5-wide instead of 3. The field is longer and slightly more narrow. Additional team arrows are in the center to get a hard shot-off.

Description: This map resembles that of an official NARCh rink. Some notable features are team benches which contain one pup each with quick grab-n-go capabilities. There is also a "Sin Bin" located to the north with an additional pup. This pup however, can only be accessed through a fellow teammate opening the neutral gate via button. Bombs are located strategically in the corners to allow players to cut across the slot and possibly get another shot off with their team boost on the opposite side.