The Force just got a little bit stronger with Visceral Games  makers of the popular space-zombie, what-the-heck-is-that, ahhhh Dead Space series of games. Studio overlord Electronic Arts has officially announced that industry veteran Amy Hennig has joined the firm to serve as creative director for a brand-new, to-be-announced Star Wars title.

If that name sounds familiar, it's because Hennig previously called Naughty Dog her home. There, she served as writer and creative director for the developer's Uncharted series, until leaving last month.

Henning confirmed the move on Twitter. "It's a privilege to have the opportunity to contribute to the Star Wars universe, after it's had such a formative influence on my life," she wrote.

She went on to cite Star Wars, and the Atari 2600, as the two "amazing things" that entered her life in 1977. Consequently, she "couldn't be more excited to go on this journey," as it represents a combination of two "of the most influential experiences of my youth," she tweeted.

"As both a colleague and friend, I've always admired her approach to creative development  focusing on nailing down the soul of a game first, and then making sure the writing, the gameplay, the design and the art comes together to form a unified, interactive experience for the player. This fits in perfectly with what we're trying to do here at Visceral and Amy's going to help us continue in our pursuit to make the most thrilling, immersive games in the world," Visceral Games vice president and general manager Steve Papoutsis wrote in a statement.

As for what she'll be working on, it's pretty obvious that it's a Star Wars title. Other than that, details remain scant about what Visceral Games might be up to. The game itself remains unannounced, though it's highly likely that it'll be arriving on both the Xbox One and PlayStation 4 based on job postings that have described the title as "a next-gen HD Star Wars console title."

David Murphy got his first real taste of technology journalism when he arrived at PC Magazine as an intern in 2005. A three-month gig turned to six months, six months turned to occasional freelance assignments, and he has since rejoined his tech-loving, mostly New York-based friends as one of PCMag.com's news contributors.
His rise to (self-described) fame in the world of tech journalism began during his stint as an associate editor at Maximum PC, where his love of cardboard-based PC construction and meetings put him in...
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