'''{Anchor|Construct Dreams}} ([[Ex]]):''' Any [[SRD:Construct Type|Construct]] creature within 30 feet of a Mareep has its type immunities to [[SRD:Sleep Effect|sleep effects]] and [[SRD:Nonlethal Damage|nonlethal damage]] negated for as long as the Mareep remains within 30 feet of the construct and for 1 minute afterwards. Constructs so affected can be affected by the sleep effects of poisons and mind influencing spells and effects that they are normally immune to.

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'''{{Anchor|Construct Dreams}} ([[Ex]]):''' Any [[SRD:Construct Type|Construct]] creature within 30 feet of a Mareep has its type immunities to [[SRD:Sleep Effect|sleep effects]] and [[SRD:Nonlethal Damage|nonlethal damage]] negated for as long as the Mareep remains within 30 feet of the construct and for 1 minute afterwards. Constructs so affected can be affected by the sleep effects of poisons and mind influencing spells and effects that they are normally immune to.

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'''{Anchor|Shock}} ([[Sp]]):''' A Mareep can emit a shocking arc of electricity at a single target within Close range (25 ft. plus 5 ft./2 hit dice). The Mareep must hit with a ranged touch attack, which if successful causes 1d4 electricity damage and forces the victim to make a Fortitude save (DC 10 + 1/2 Hit Dice + Charisma Modifier) or become stunned for 1d3 rounds. The Mareep cannot use Shock for 1d4 rounds after using it.

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'''{{Anchor|Shock}} ([[Sp]]):''' A Mareep can emit a shocking arc of electricity at a single target within Close range (25 ft. plus 5 ft./2 hit dice). The Mareep must hit with a ranged touch attack, which if successful causes 1d4 electricity damage and forces the victim to make a Fortitude save (DC 10 + 1/2 Hit Dice + Charisma Modifier) or become stunned for 1d3 rounds. The Mareep cannot use Shock for 1d4 rounds after using it.

Mareep are blue skinned sheep with lovely golden fleece. A Mareep has yellow and black striped horns which are enormously thick and are not sharp. The striped tail of a Mareep ends in a large golden ball that acts as a tesla coil and emits shocking electric jolts. Mareeps hold a large negative charge, which causes their fleece to poof out to ridiculous proportions.

Mareep are comical and fluffy, and are not brave. Mareep can be quite cuddly when they want to be, as they can keep their negativity to themselves.

Construct Dreams (Ex): Any Construct creature within 30 feet of a Mareep has its type immunities to sleep effects and nonlethal damage negated for as long as the Mareep remains within 30 feet of the construct and for 1 minute afterwards. Constructs so affected can be affected by the sleep effects of poisons and mind influencing spells and effects that they are normally immune to.

Shock (Sp): A Mareep can emit a shocking arc of electricity at a single target within Close range (25 ft. plus 5 ft./2 hit dice). The Mareep must hit with a ranged touch attack, which if successful causes 1d4 electricity damage and forces the victim to make a Fortitude save (DC 10 + 1/2 Hit Dice + Charisma Modifier) or become stunned for 1d3 rounds. The Mareep cannot use Shock for 1d4 rounds after using it.

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