Mono: Prevent a crash that might occur when deep profiling is enabled in the Unity editor. (898854)

Navigation: Fixed using NavMeshAgent and NavMeshObstacle simultaneously causing Y coordinate of the object to become MaxValue. (911086)

NavMesh: Fixed the tile carving algorithm so that it was capable of handling colinear degenerate triangles. This was causing the generated NavMesh to have a double line on polygon and was causing a trembling movement for its associated GameObject. (905336)

Particles: Fix for a crash on some Android hardware caused by invalid particle data. (896001)

Shaders: Addressed an internal issue that was causing the same shader to be built different as part of an AssetBundle on each successive build run. This only affected certain shaders and only occurred in macOS. (936520)