I am a big fan of Magpie Games, so feel free to tale my review with a grain of salt.

Last Days of Anglekite is a fantastic adventure setting for Dungeon World, full of strange evocative monsters, NPCs, artifacts and locations. In fact, my main complaint is that there is too much going on in this book. Much more than I could fit into a single campaign.

As someone who plays a number of games besides Dungeon World, I would also say that this would be a great campaign for a number of fantasy campaigns. I could definitely see converting it to a certain 5th edition game that is all the rage, or Savage Worlds, or Fate.

Admittedly, the book does not give you a tactical level tour of the world - no town or city maps, for instance - but it does give you a city of demons and another of undead, pan-dimensional slavers, werewolves and vampires, and enough plots and motivations to understand how they all smash together to cause destruction only your heroes can stop.

I've read this cover to cover twice, and ran a few games with it. I'm glad I was an early backer and even more glad that I backed the other chaos worlds Magpie games is writing. It's really, really well written, and gives GMs tons of tools to play with.

The Pros:
-The writing itself is really fun to read, I didn't have any issue getting through it.
-Lots of adventure fronts to play with
-Plenty of fun treasure items that can be introduced into nearly any setting, but all have awesome backstory within this one
-Well fleshed out villains!
-The compendium classes are really great
-The advice for LongCons seems like it could come in handy. It's a novel idea and I'd love to attend one.

The Cons:
There's one map in the book, and it's a bit lacking. Off the top of my head, it's missing a scale guide, and on each of the PDF readers I tried (One on my tablet, Foxit Reader for desktop, and the default PDF reader for windows 8), a few places lose their labeling (Anglekite comes to mind). I'd also appreciate city maps, or at least a map of Pandemonium for visual help in the "Pandemonium politics" track. As it stands, I used some randomly generated maps and then threw in the particulars that were necessary for the setting.

Overall, I LOVE this playbook, I love this setting, and I can't wait to play more within the Crater Basin. Now I just need more friends who want to play more often.