Maddmatt has updated his impressive ArmA Effects mod and released it on the BI Forums. The new version includes many new features and improvements...

It contains:* A new grenade effect.* A new explosive ammo effect (for example the Vulcan cannon and the KA-50 HE ammo).* A new tank muzzleflash.* More smoke when buildings are destroyed.* Tweaked bullet impacts.* New smoke effects.* AT backblast effects.* Aircraft destroyed in the air now leave a flame/smoke trail.* New bomb effect (The Harrier's bombs)* Various other tweaks.

rg7621 has released the TrueRangeAI beta mini-mod over on the BI Forums. The mod increases the engagement ranges for AI soldiers making them more realistic and true to life.

This mod (TrueRangeAI), the first phase of our upcoming AI modifications, will adjust only AI spotting distance and engagement ranges. We were both fed up with the fact that the AI would not engage us (or even see us for that matter) at ranges where we could easily spot, identify, and engage them. We are shooting for realism, and trying to make AI engagement ranges much closer to those of human players.

They also released two SP missions by NBSVieiraPT and Rellikki which can be found on their website or in our Mission section.

Furthermore the Mod is still recruting and needs some help (modeller, skinner, coder/scripter). If you like the idea of the mod and want to be a part of it, visit the BIS Forums or send a email to bushwars@hotmail.com

Here's one for all you people disalousioned with ArmA's take on tank realism; NonWonderDog is working on his Main Battle Tank Gun Ballistics and Fire Control Systems mod which aims to make the tank ballistics and weapons systems far more realistic. Take a look at his BI Forums Topic for lots more information.

Following up on my small-arms ballistics, I'm extending the same to tanks. It took a lot of research, but I have fairly accurate trajectories and damage for several different 120mm/125mm tank shells. In addition, APFSDS darts will no longer destroy tall buildings in a single shot ( they had explosive=1 defined in the config! ).

o3oDeath aka Jones has updated his former Manual artillery addon under the name of RealArtillery on the BI Forums. This release features reworked arty guns,and rounds, scripts for forward observers, two missions and a mod folder.

ArmA: Queen's Gambit , the official expansion pack for critically acclaimed ArmA: Armed Assault , is knocking on your door. The addon will hit the shelves on 28th of September. Digital distribution will start on 8th of October via Sprocket system, available for either Europen or overseas customers.

You will find ArmA: Queen's Gambit tomorrow, perhaps under one of these covers at a price ranging from 14,99 € in Germany to £ 11.98 (around 14,14€ today) in the UK and from 19,99 € to 24,98 € in France (price tags from Amazon and FNAC).

o3oDeath has released a Manual artillery addon on the BI Forums. This addon features reworked arty guns, scripts for a forward observer and a target range mission.

I got sick of all the click on map artillery scripts and wanted something a bit more realistic so I gutted the vanilla arma M119 and D31 and and reconfigured them with new ammo and magazine classes and named them LRM119 and LRD31.There are 8 powder charges.powder charge 1 muzzle velocity: 200powder charge 2 muzzle velocity: 400powder charge 3 muzzle velocity: 600so forth and so on. PC8 is 1600The timetolive is set for 500 seconds so the round vanishing will not be a problem.

I also included a mission with it. It is just a target range but i wanted to pass on the spotter script I wrote as it would be almost impossible to have a spotter direct fire from 5 km away with out some kind of tool. The foward observer has an action that shows you the distance and direction to the fire base.