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Some demos that do not play back with final version will require previous versions of wad to work. Which version to pick for playback of demos not working with final version is noted with corresponding post to which demo is attached.

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Hey. I've been entertained for some time by the amazing demos and maps you guys make, and I finally decided to start recording some demos of my own to at least contribute something :P So here's my try at SF2012 map 01 UV-Max. Sorry if it isn't in the right format or smth, tried to make it similar to the ones you guys post :)

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Hey. I've been entertained for some time by the amazing demos and maps you guys make, and I finally decided to start recording some demos of my own to at least contribute something :P So here's my try at SF2012 map 01 UV-Max. Sorry if it isn't in the right format or smth, tried to make it similar to the ones you guys post :)

Nice to see new speedrunners, double nice to see a demo on a map of mine (of sorts)
You missed 4 pinkies (chaingun area)....
you have some good awareness of making good strategies. I would say the revenant horde behind the yellow/red key door would be handled better with rockets rather than plasma as the splash damage makes taking them out a lot quicker.
Also GrainOfSalt is giving this map an aesthetic overhaul so this demo will likely desync in the final released wad.
Note to Andy, this plays with sf2012c.wad

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Yay! How can you see the monster count in prboom? Wouldn't want to upload "failed" runs. And the wad seems great! No offense to the makers of sf2011, but the quality just seems a bit better this time. :>

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you can use the advanced HUD that shows monsters/secrets left, time into the run, at the expense of ammo inventory information. Just zoom out a couple times, and mess around with the HUD style (F5, by default, iirc)

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not bad memfis :)
probably should create a sf2012 demo thread as I suspect this wad will be pretty busy on the demo front. Or putting them in the sf2011 thread and generalising that thread like the community chest series

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I'd say a new one, and move stuff from misc demos there. I wanted to make one but just waiting for a version with 11, 35 and dehacked change stuffed in. Also statusbar, I suppose. I'm too illiterate to do so myself.

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Btw j4rio, when you play 29, please don't make a different version for glboom+. I just tried it with glboom+ and you can still totally see the cybers/rockets in the water hallways because of the solid walls. They shouldn't be any harder than prboom+. Plus you can see through the walls in glboom+. Consider it a gl feature.

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I would definitely not have bothered anyway. I'll never be fond of .lmp compatibility being a higher priority than fixing potentially bugged map (as subtle as that bug can be) ideology though. Screw that.