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Blurb

For your delectation... http://www.drivethrurpg.com/product/235 ... Homecoming
Some notes:
* As mentioned, this is nearly a scenario, depending on how much work you have already done in establishing backstories and world building.
* Beyond base Mythras, for gameplay this is nearly totally compatible with Classic Fantasy, I think. The only things missing are the Class aspects of the NPCs, but they should be fairly obvious.

Greetings,
I've started my Mythras/RQ6 game set in Nochet back up again, surrounding an up-and-coming Lanbril initiate. I've kicked it off and would love to add a second character to the mix, and my curiosity of Animism/Shamanism is very high up on my list. I've been doing some reading and am struggling to find connections between an appropriate spirit society that could work in concert with a Lanbril initiate set in Nochet. All of the logical spirit societies seem to be largely based in or around Prax from my readings. Being that Glorantha is still fairly new to me, I wanted to see if someone could set me in the right direction.
If it isn't plausible, I'll just roll something up from Prax and possibly try to conclude the Lanbril storyline in Nochet earlier than I had intended to tie it in but would prefer to keep things centered in Nochet for the time being as I feel there is so much to explore there.
Thanks!

Hi Everybody
I saw Mythic Constantinople: Life's Long Consequences on DriveThru and I was wondering how many pages the adventure is? I am looking for something to fill two three or four hour sessions - will this work or is it for shorter sessions. Note I don't have Mythic Constantinople but if the module is intriguing I would probably buy a copy.
Thanks!

Hey guys,
I got an email from DriveThruRPG about the TDM scenario The Lonely Lighthouse but when I go to the site the picture of the product (the front cover) seems very stretched. Somebody might want to check it out! Also can anyone share any further details about the scenario?

Betrayal at Shadewood Keep, a 68-page adventure for the Mythras roleplaying game with the Classic Fantasy supplement, is now available at and RPGNow.Raiding parties have been emerging from the dark Shadewood Forest to attack local villages. The paladin responsible for protecting the area is unable to stem the tide of destruction. Can you protect the helpless villages while uncovering the mastermind behind the attacks? Or will you fall prey to Betrayal at Shadewood Keep?This 68-page adventure is designed for Classic Fantasy characters of Rank 3 and can be dropped into practically any existing campaign. This primarily wilderness-based adventure will give your druids and rangers a chance to shine, while still providing plenty of adventure for all character classes.Betrayal at Shadewood Keep includes detailed descriptions of Kewin Town and Shadewood Keep, and all maps needed for play. Full monster and NPC statistics are provided, as well as two new gods—one good, one evil—that you can use to supplement your existing campaign pantheon.For more information, see the official announcement.

SAVAGE SWORDS AGAINST THE NECROMANCER is here!http://www.drivethrurpg.com/product/225 ... ecromancerhttp://www.drivethrurpg.com/product/225 ... REE-TASTERGet it now, while it's on sale for Halloween!
One hot night in the City of a Thousand Vices, the fates of three strangers become intertwined, as two chases, a kidnapping, and a hunt for fabled treasure fuse and transform into a mission to save...everyone. For as wicked as the denizens of Tozer may be, they pale in comparison to the sorcerer Oto Xar and the disciples of Gish. Come, weave a tale of blood-spattered heroes who pit rippling muscles and keen blades against otherworldly vengeance an eon in the making!
SAVAGE SWORDS AGAINST THE NECROMANCER is a reverent homage, meant to recreate the wonder and excitement of the weird tales that became popular in the pulp magazines of the 1930s. These stories of brawny warriors, black magic, and terrible monsters established the genre that later was dubbed Sword and Sorcery. Definitive examples of this literary style are the tales of Conan the Barbarian by Robert E. Howard. Considering the zeitgeist and Howard’s relationship with H. P. Lovecraft, it is not surprising that elements of Cosmic Horror sometimes appear in Sword and Sorcery fiction, and likewise in this adventure.
SAVAGE SWORDS AGAINST THE NECROMANCER has been designed as a one-shot adventure full of danger and mayhem, for a long weekend or perhaps tournament play, but also should be easy to integrate into an existing campaign. It is intended for three or four player characters; three sample adventurers are included, for an instant start. Mechanical details have been constructed using the MYTHRAS game system from The Design Mechanism, and the write-up should translate well to other d100-style rules. This adventure should be suitable for players of any experience level, including those trying MYTHRAS for the first time.
OLD BONES PUBLISHING strives to provide high-quality writing in a stylish, minimalistic presentation. Thanks for your interest!

This coming Saturday- 30th November, the Newport Centre is hosting Dragondaze, a convention celebrating gaming, comics and other bits of geek culture for local charities. My friend John, a fine GM, is running the "Caves of Circind" Mythic Britain scenario. The convention runs from 10-5 and the session will run from 1 to 5 .
So, if you're in the area, feel free to join the game.
Andrew

so i am wanting to build a couple of modern day careers. one would be a average college student, and the second would be your day to day convenience store clerk. would the scholat fit for a college student? and the closest thing i can find for the clerk would be a servant? any ideas?

I have been going through the mythras core book and mythras imperative and was wondering if anyone had put together a size comparison chart. something like size 1 = a fly, size 2 equals a large beetle, size 3 equals a field mouse etc etc. is there any around and if so where would i find it. thanks in advance for any help.

a question came up last night during our M-space game and i didnt know the answer even after a quick search through m-space, mythras core, and mythras imperative. are there any rules for using things for weapons that wasnt intended to be used for weapons. for example using a trash can lid as a shield against a baseball bat? or a lamp as a blunt weapon etc. thanks in advance for any ideas.

The Arakuline Tribute is a Mythras fantasy scenario for Thennla (but easily usable in any fantasy world) involving the characters in the hunt for the fabled tribute of the Arakuline tribe, stolen by outlaws many years before. The tribute included the prized King Boar Shield, war totem of the Arakuline, and still sought after by many. The Boromog tribe believe the shield and tribute have been found in the Tumbrian Forest, and a party is sent to investigate. But the Tumbrian Forest belongs to three powerful supernatural entities and the robber god Landano. Can the characters negotiate these hazards and recover the shield and rest of the treasure?$4.99 PDF only, $9.99 POD.
http://thedesignmechanism.com/store.php#!/The-Arakuline-Tribute-PDF-only/p/90579401/category=24197110
http://www.lulu.com/shop/bruce-turner/the-arakuline-tribute/paperback/product-23309431.html

Popped in to the TDM site to check something and it's all shiny and new looking. Then I noticed the lower right corner of this page: http://thedesignmechanism.com/Mythic-Earth.php
Of course, now I can't get They Might Be Giants out of my head.

I am running a Mythras game set in early 16th century Central Europe, and have made some modifications and additions to suit the setting and my tastes.
I've already posted some of these on the Design Mechanism forum, but I thought I'd share them here too.
House Rules - Alternate Download Link
Here I redefine SIZ to be a direct measure of mass, correlate SIZ to STR, define how MP are regained, make some changes to the Damage Modifier rules, and introduce a different way of using XP rolls to increase characteristics.
Currency - Alternate Download Link
A quick summary currency for the setting, rules agnostic.
Equipment Costs - Alternate Download Link
A list of setting appropriate equipment, priced in pounds, shillings and pence, with ENC values.
Equipment Descriptions - Alternate Download Link
Descriptions of select aforementioned equipment, with necessary stats.
Armor - Alternate Download Link
Charts of armor appropriate to the setting, what they protect, and their ENC values.
Weapons - Alternate Download Link
Charts of weapons appropriate to the settings, and all their stats.

With an exciting year of Classic Fantasy adventures underway, its time to start taking submissions for 2018 to keep the momentum moving. Therefore, we’re putting out another call for writers familiar with both Mythras, Classic Fantasy, and Old School dungeon adventure. Prior writing experience isn’t necessary, if you have some awesome ideas and know how to put them on paper.
We’re looking for adventure modules similar to (but not copies of) the classics of old, both in tone and feel, starting and mid-rank adventures are still the most desirable. So, think in terms of Ranks 1 to 2 being low rank, and 3 to 4 being mid.
All our Classic Fantasy adventures take place in the World of Greymoor, however, no prior experience with the setting is necessary. You only have to worry about writing an adventure that can be slotted into any high fantasy setting, and I’ll work with you making it fit.
The submission should center on a dungeon, tomb, or other ruins, but can feature a significant overland journey if desired. Feel free to include one or two new monsters, magic items, or spells if needed; however, most should be pulled from Classic Fantasy. New monsters, spells, etc., should be fitting of the genre.
Finished modules should preferably be 16 or 32 pages.
Writers will be paid for their work for submissions that are accepted and published.
If any of this sounds interesting to you, feel free to send your proposals to rod.leary -at- thedesignmechanism -dot- com. We’ll send out writer’s guidelines to those proposals that interest us, including a primer for the World of Greymoor. However, we’ll freely answer any comments and general questions in this thread.
Rodney Leary

July's scenario is for Classic Fantasy - this month, N1: Tomb of the Mad Wizard, by Ian Fletcher
Even to this day, the bards sing of the rise and fall of the wizard Darksong. Said to have fallen in love with a dark elf in youth, he scoured the world for the secrets of immortality, refusing to leave her side. His quest led him into darkness, and his spirit withered while his power grew. He became a tyrant, and his tower became a den of evil and hedonism. Far and wide was Darksong feared, and his armies ravaged the land in their hunt for his artefacts of power.
Trapped in a mountain vale as the winter snows bite deep, Intuosa the Elven scholar talks of Guenever, her bloodline, and how he intends to trace her lineage through the village of Rovsgood. And he whispers the name Darksong, a wizard in search of immortality who became a tyrant and paid a dreadful price. Will the adventurers aid Intuosa? What of the legends of the Mad Wizard? The bitter snows are, perhaps, the least of their worries.
Tomb of the Mad Wizard is for Ranks 2-3 and provides a complete environment for adventure, offering many hours of exploration in the Mad Wizard’s Vale and beyond.
$4.99 PDF, $9.99 Lulu POD, and available from the following fine sites:
http://www.drivethrurpg.com/product/217172/N1-Tomb-of-the-Mad-Wizard?src=newest
http://www.lulu.com/shop/ian-fletcher/classic-fantasy-n1-tomb-of-the-mad-wizard/paperback/product-23267797.html
http://thedesignmechanism.com/products.php#!/N1-Tomb-of-the-Mad-Wizard/p/88446235/category=23403107
http://www.aeongamespublishing.co.uk/product/tomb-of-the-mad-wizard-classic-fantasy-adventure-module-n1/40825/

We are participating in DriveThruRPG's annual sale, so stock up now and save 25%. Hey, only two products are behind a paywall anyhow, but now's your chance.
http://www.drivethrurpg.com/browse/pub/10499/Old-Bones-Publishing
I regret that the timing was not better for the release of Savage Swords Against the Necromancer. We are still on track for the end of the month, though. It won't be too much, I promise.

Hey Guys,
So, I've decided to resurrect my childhood German, and I thought, what better way to do this than to find things I know deeply and think about more than perhaps is sensible, but to do those things in another language! yay. I know there's a body of RuneQuest material out there in German, and Call of Cthulhu as well. How many forum members are German speakers? Are there German forums? I'd appreciate a gatekeeper to point me in some useful directions.
CP

I was holding on to this as I don't like releasing something that isn't finished. But seeing as it will be a while until I can get back to it again, and there are people that can benefit from it now. Here is a Worksheet that will do all the calculations for you when creating a Classic Fantasy character.
I want to greatly expand upon it in the future, but for now, here are some functions and omissions...
All cells are locked so you don't have to worry about deleting key data.
Fill in the light blue cells and the sheet will do the rest.
I do not use Random Gen, so the sheet is set up for Point Buy. However, feel free to roll the dice and enter the data in the Point Buy cells so the final scores equal the rolled results if you wish.
When a race is chosen, the worksheet will provide a list of allowed classes.
When class and race are chosen, the worksheet will provide a list of general and professional skills for both to reduce having to refer to the book.
All Attributes are calculated for you, modified for race and class; age, hit points per location, luck points, etc. However take into account that random numbers such as age will recalculate whenever the sheet is refreshed, so I just use the last value generated when I finish.
Height and weight are not yet included.
Characteristics and Attributes are on the first Tab, Skills are on the second Tab
As far as I know, all of the little modifiers, such as fighters, barbarians, monks, etc. getting a +5 bonus to Combat Style are included as well.
At this time, the sheet isn't set up for multi-class characters. But you may still be able to use it for such by simply ignoring the running totals for Skill Points and using the info provided in Classic Fantasy.
I have been using the sheet for about eight months or so, and with it I can create a Classic Fantasy character in about 5 minutes.
If any errors are found, please double check them, and if they are legitimate errors, let me know and I'll update the sheet. I do not have time to expand on the sheet at this time beyond 'simple' corrections.
It can be found in the Downloads section here...
Enjoy,
Rod

Adventure module G1: These Violent Delights is available now from our products page (thedesignmechanism.com/products), Aeon Games Publishing (aeongamepublishing.co.uk), Drivethru (http://www.drivethrurpg.com/product/213 ... t-Delights) and from Lulu (http://www.lulu.com/spotlight/DesignMechanism).
The son of an elven noblewoman has gone missing and it's the characters' job to find him and bring him safely home to Gramby. But is everything what it seems? Does the young man even want to be found? And who else is looking for him? Indeed, who might have caught him already?
Written by Darvin Martin, this is a scenario for 3-6 rank 1 and 2 characters, set in the world of Greymoor.
$4.99 PDF
$9.99 POD

I just don't want to type the word furry, but it is maybe the best descriptor.
So this happened....after talking to the manager of the flgs a few times he asked me to run a game, so I dragged a ton of rpgs into the local comic/game store, hinting at Mythras as a generic core to build on for fantasy as I have already started with Symbaroum by bringing in elements from that setting.
What did he seize on and show to others? Simon Washbourne's Woodland Warriors 2e and James V. West's Rabbits & Rangers. So he is totally sold on an anthropomorphic game. Totally. And I'm fine with that. But I want to run Mythras. Has anyone run a game like this or am I going to write it out? Any advice? I totally think it is a fun idea, a lot of tropes and other things are dropped in a world of talking badgers and mice. I'm steering away from Mouse Guard and adding more intelligent animals and of course magic.
Any help or suggestions are greatly appreciated.

I see that having a Skirmishing combat style allows a character to launch a ranged attack whilst running
what about reloading? I would have thought it was OK to reload an arrow or slingshot whilst moving - how do people play this? And how far can a character move in one combat round ?
I believe the rules say at the GM's discretion, but it seems a fairly key issue to me, especially if one character might wish to close , and another wishes not to, and keep firing a ranged weapon.

The first Classic Fantasy adventure; The Terror of Ettin Marsh, has had its first review on the 'Red de Rol' blog. http://redderol.blogspot.com/2017/05/th ... marsh.html
However, unless you can pass a Read Spanish skill check*, you'll need to use Google Translate.
tldr: A positive review.
Good job Che 'Peter' Webster!
Rod
* I cannot.

Six pre-generated characters are now available for download on the FrostByte webpage! Easy to use with REFLUX, if you want to get started quickly.
Download here (in the Download section): www.frostbytebooks.com
- Power Level: Beginners
- Stats for Simplified Combat, to suit new players
- Two Passions are provided for each character, with a third to be added by the player
- All characters share a common background in the Keren System, not far from Anobe, the starting point in the REFLUX scenario.
- Gender-neutral names
- 10 portrait images (5 male, 5 female). Mix and match freely with the character sheets