The Digital Eye: Paul Debevec | Captain of the Light

This month’s edition of “The Digital Eye”, Peter Plantec chats with Paul Debevec about his latest research projects involving realtime 3-D display and capturing and rendering human faces, including a new skin rendering technique.

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Hi,
I’m Emanuela from VIEW Conference, the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX. The Conference will take place in Turin, from the 15th to the 18th October 2013.

I’m writing to you to announce that there’s a unique opportunity of taking a 6 hour workshop on “Lighting, Appearance, and Animation for Photoreal Digital Actors Appearance, and Animation for Photoreal Digital Actors ” with the image-based
modelling and rendering techniques master Paul Debevec from the USC’s
Institute for Creative Technologies.

Paul Debevec leads the ICT Graphics Laboratory as Associate Director of Graphics Research at USC’s Institute for Creative Technologies. His work is focused on image-based modeling and rendering techniques with specializations in high dynamic range imaging, reflectance measurement, facial animation, and image-based lighting. Paul Debevec’s digital inventions have powered the breathtaking visual effects in films like The Matrix, Superman Returns, King Kong and The Curious Case of Benjamin Button. He serves as the Vice President of ACM SIGGRAPH and received a Scientific and Engineering Academy Award® in 2010 for his work on the Light Stage facial capture systems.