''To pop'', or ''popping'', is the term used within [[Erfworld]] for the spontaneous appearance of things as the result of production orders. This includes [[ration]]s, [[Unit]]s, and buildings.

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''To pop'', or ''popping'', is the term used within [[Erfworld]] for the spontaneous appearance of [[Unit]]s and objects.

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==In Cities==

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Units pop at the start of a [[Side|Side's]] turn, as part of the normal [[production]] of a city. Units pop with a set of non-magical [[equipment]] such as standard armor, weaponry, and clothing. Cities may randomly pop extra units, requiring the [[Ruler]] to decide to pay a one-time extra cost or [[disbanding|disband]] the unit.

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==Rations and Unit Upkeep==

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Units receive physical food [[ration|rations]] and other objects required for their daily functioning at the start of their turn. These objects may be consumed at any point in the day, or saved.

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==Random Popping==

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[[Barbarian]] units may also pop randomly in non-city hexes. Non-unit [[wildlife]] pops commonly, with the type, number, and frequency of the plants and animals dependent on the [[Terrain Type]]. [[Magic Item|Magic Items]], [[Artifacts]], and [[Gem|Gems]] may pop randomly in [[Ruins]] or the sites of [[sacking|sacked]] cities.

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==Unpopping==

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The disappearance of objects is called unpopping. This happens automagically to [[corpse|corpses]] of [[Croaking|Croaked]] units which are not [[Uncroaking|Uncroaked]], eaten, moved from the city or hex where they were croaked, or claimed as [[trophies]]. The disappearance of living units is called [[disbanding]].

Revision as of 05:05, 11 July 2009

Contents

Canon

To pop, or popping, is the term used within Erfworld for the spontaneous appearance of Units and objects.

In Cities

Units pop at the start of a Side's turn, as part of the normal production of a city. Units pop with a set of non-magical equipment such as standard armor, weaponry, and clothing. Cities may randomly pop extra units, requiring the Ruler to decide to pay a one-time extra cost or disband the unit.

Rations and Unit Upkeep

Units receive physical food rations and other objects required for their daily functioning at the start of their turn. These objects may be consumed at any point in the day, or saved.

Unpopping

The disappearance of objects is called unpopping. This happens automagically to corpses of Croaked units which are not Uncroaked, eaten, moved from the city or hex where they were croaked, or claimed as trophies. The disappearance of living units is called disbanding.

Speculation

Food pops at the beginning of each day/turn. Assuming the side can pay for the upkeep of its units, every unit will automatically pop enough food to nourish it for that day. Food appears already cooked and needs no preparation.

Units, including Royal and noble units, and presumably casters as well, all pop in cities after a certain period of time. Warlords can be popped, but doing so takes a long time, and as they can be designated, or promoted, from regular units, this means that the length of time needed for popping a warlord can be put to use popping normal unit.

The Ruler of each side controls the popping orders of his city. The specifics are unknown.