Yet it has been used as a standard and apparently applied to game-playing so I wonder if that applies to computer games, which may explain why I (my personality) don’t like games and find them to be not just wasteful but tasteless.

In 2002, the Machiavellianism scale of Christie and Geis was applied by behavioral game theorists Anna Gunnthorsdottir, Kevin McCabe and Vernon L. Smith[7] in their search for explanations for the spread of observed behavior in experimental games, in particular individual choices which do not correspond to assumptions of material self-interest captured by the standard Nash equilibrium prediction. It was found that in a trust game, those with high MACH-IV scores tended to follow homo economicus’ equilibrium strategies while those with low MACH-IV scores tended to deviate from the equilibrium, and instead made choices that reflected widely accepted moral standards and social preferences.