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3/1/2013 - Salvation Prophecy 12/1/2013 - Auditorium 28/2/2013 - Final Fantasy VI Advance 8/6/2013 - Penny Arcade On The Rain-Slick Precipice of Darkness 3 11/6/2013 - Metro Last Light 16/6/2013 - Max Payne 8/8/2013 - Saints Row 2 11/8/2013 - Saints Row: The Third 22/8/2013 - Mirror's Edge 23/8/2013 - Red Faction: Armageddon 26/8/2013 - Red Faction: Armageddon - Path To War DLC 27/8/2013 - Crysis 2 Maximum Edition 24/11/2013 - RAGE _____________________________________________________________________________ Salvation Prophecy Despite feeling bit repetitive, and AI being bit flaky, it's not a bad game. Environments are nice, and every planet has different one so it doesn't feel generic. Ground physics engine is superb. Space shooting is good enough, but with artificial difficulty as AI cheats. Doesn't make it much harder, only annoying. Oh, battleships are OP. When attacking space stations, every single one can be destroyed singlehandedly by legal cheating and playing on not too smart AI card if that's your thing. Teleporting back to space station is nice touch as it saves tons of time. Also bounty missions are available, at almost any time. Ground combat is meh, guns sound like toys, and lack punch. Gets much better over time though, but still... Until you become a leader, faction command has tendency to target most illogical places to attack, but that's not really a complaint as it hardly matters at that point. Once you get to faction leader, management and attacking is in your hands, and if you f-up, you may end up loosing game. Not likely, but still an option. Protip: Colonies are more important than space stations. ;) When you leave base defense to AI, it's pretty much a gamble whether they will win or lose, even if they are much more powerful than enemy. Ground upgrade system is limited, and not too good. Spaceship upgrades, on the other hand are much, much, much better, as you have plenty of upgrades to choose from. Inventory management system is a lie. Developer is really nice guy, and as I managed to run into game breaking bug he was more than eager to provide me assistance and fix buggered up save. He seems to be happy to get feedback for his game as witnessed by Desura game page. Also he is aware of game's shortcomings, but budget didn't allow it to be better. It seems he is willing to work it up when/if game gets greenlit on Steam and he gets some money to allow him to work on it. Game leaves a lot to be desired, but it's not too bad by any means. Go vote for it on Steam Greenlight.

Final Fantasy XII (PS2) - Been playing it on and off since 2007, when it came out. Decided I needed to wrap up the story to get some closure and to make sure I didn't outlevel the final boss too much like I did in FFX-2. Turned out it was still a pushover. Oh, well. Although the save file claims I've played a mere 140 hours, it's safe to say that it's probably more like 160 - save points are few and far between, and I've lost two or more hours of gameplay more than once to overconfidence, not to mention that the final dungeon takes a while. I expect at least another 40 before I'm done to my satisfaction. (Completing the Sky Pirate's Den, which is tantamount to doing everything in the game, minus collecting all items, which I am not planning on doing, and getting all the Bestiary secondary unlocks, which I am; pity me).

Feeling kinda melancholy about it all. Finally wrapping up a story you've had on your mind for years is always a strange feeling. Still got loads of sidequests left I'd planned to do first, but I will never again experience this game's story for the first time. I hope replaying Revenant Wings won't be too bittersweet of an occasion. (Assuming I can find either a new charger or money for a 3DS).

On Tuesday the final Wheel of Time book comes out as well; this will be a month of joy and sadness, intermingled and mated.

Bulletstorm. Hyperactive and loads of fun, even if I'm awful at doing the more advanced skillshots. Not a long game, but the environments (which are gorgeous) made progressing fun.

Medal of Honor Allied Assault. Playing the root of the modern FPS was interesting, on one hand it was enjoyable in the parts where there was some freedom to move around, but sometimes the scripting broke down and spawned infinite soldiers continuously until I died. Compared to Brothers in Arms which I played last year, I much prefer BIA for its more tactical (and less run-and-gun approach), but it was a fun game.

Medal of Honor Allied Assault: Spearhead. On the whole, I enjoyed it more than the base game, mainly because of the basis on actual events. It was short, but I felt that being concise helped make it more enjoyable. It didn't overstay its welcome.

Now to get back into The Witcher 2...

The Witcher 2: Assassins of Kings After starting it in December, I've finally managed to complete The Witcher 2: Assassins of Kings, and what an experience it was. I very much enjoyed the story, and the political machinations of the entities within the game world. The game introduced the player to the larger world at hand, outside of Temeria and this really cemented the quality of the story experience for me.

The combat was very challenging at the beginning of the game, but it does become easier as the game goes on, but never to the point of being tedious. Every fight for the most part requires strategy, you can't rush in and take on swarms of people at once.

Overall, an amazing game and a fantastic follow-up to the first game. I now eagerly await The Witcher 3: Wild Hunt.

Finished Alpha Protocol, enjoyed it for the most part despite some annoyances (fucking checkpoints). Didn't mind the boss fights though, except for Bryako, hate that guy.

Been on a bit of an Obsidian binge lately, last year I finished Sith Lords (with the restoration patch/mod), now AP. I've got New Vegas and Neverwinter Nights 2 installed... may need to check out Dungeon Siege 3.

I thought Blackwell Legacy was a so-so game, so I decided to give the second episode of the series a try. It's not worse, but it's not much better either. One of the main things of the plot (won't tell what here, not the place to spoil) didn't make any sense, well, at least the way it is explained in the game. When you think about it more carefully it makes sense, but it's not immediate if you get what I mean.

I still can't get accustomed to the way the interface handles things. I mean, combining topics in a note pad is not intuitive, nor is the fact that you have to click several times on the same topic during a conversation to get all the informations.

It's not a bad game at all, don't get me wrong, but maybe I'm not so big on that series of Point and click... I'll certainly give a try to the two remaining episodes, because I don't want to leave the things unfinished, but I'm glad they are short games because I'm not enjoying them a lot.

So far in 2013: lookup the first post of this thread and click on my nick!