We’re finally resuming these sessions after an extra-long hiatus. The reasons for this are briefly explained in my opening remarks, so I won’t belabor the point here.

Here is Captive Souls #6. The other sessions will be uploaded within a week–two at the most–so we can finally move on to new, exclusive content. I’ve made you wait long enough as it is.

Thanks to all of you who’ve continued to hang in there and put up with absolutely nothing getting posted to this podcast in a very long time. Our jetpacks have entered quite a dense cloud-bank–a cloud of V’ger proportions!–but I feel sure we will soon burst through and find beautiful sunlight again.

Okay, so it’s not what I said it would be–and, to be frank, it’s not what I thought it would be. Listen to the opening remarks for a more thorough explanation. I hope you will forgive, and I’m confident that you will enjoy.

In this issue, you will find no stirring musical score; you will find no exhilarating sound effects; what you will find, however, is a quite hilarious, if sometimes a bit twisted, game of Fiasco, run by … a special guest. It’s a fairly well-known fact that I’ve not been the biggest fan of Fiasco in the past, but I have to say, between this game and the holiday and Dresden Fiasco games we played on the Gutter Skypes, I’ve become much more enamored with the game. The secret? Take copious notes, so you can keep track of the various relationships between the characters, and also so that when you’re feeling uninspired and it’s your turn to have a scene, you can see which pre-rolled story items haven’t yet come into play. I’ve done a 180 regarding Fiasco, and look forward to the next time I get to play.

And in the words of Forrest Gump, “That’s all I have to say about that.”

Hot on the heels of Captive Souls #4 comes this installment of Captive Souls. Our session happened to fall on St. Patrick’s Day, and Lioncourt used that to his advantage in a manner quite befitting the likes of we Jetpackless, given our fondness for holiday specials. And since this year’s St. Pattie’s Day falls during our hiatus, think of this as our St. Patrick’s Day special. Sure, it’s a rerun… but we prefer to think of it as a tradition! Yeah, that’s it! That’s the ticket!

Hi, folks. Here we are again, this time with the fourth episode of Captive Souls. This was originally recorded back in March of 2009. We are close to halfway through the back-issues. It is my goal to get us to the halfway point, at least, before our hiatus begins.

This was a long time coming, and I hope you find it worth the wait. Not a whole lot else to say that isn’t repeating my opening remarks in the podcast. So, grab yourself a drink of somethin’ nice, sit back, relax …

And by the way, fear not. Much of what has been keeping issues of MTMJ at bay is starting to work itself out, so there should be new stuff trickling in very soon. I will not insult you again by putting a fine date on it, but things are looking up. I appreciate your patience more than you can know.

Hi, gang. Yeah yeah, I know, I know, MTMJ#32 didn’t happen when I said it would, and still hasn’t happened. Suffice it to say that things are in a mild state of upheaval. Nothing to be concerned about; no one’s going anywhere or pod-fading or anything like that. It’s just that we aren’t playing as much as we’d like, due to real-life challenges. Alas, this has a tendency to demotivate our poor, slaving editor, and no amount of whip-cracking seems to make any difference. So in the meantime, and not just because of lack of content (See opening remarks in the podcast), we bring you the first episode of Captive Souls, as played through Cartoon Action Hour, and as run by Lioncourt. It may’ve started on the Gutter Skypes, but by cracky, it’s finishing here, and I figure we might as well start from the beginning. Don’t worry, it shouldn’t take but a few weeks to get caught up to where we left off. Think of it as a chance to catch the subtle nuances you missed the first time.

We have a great new issue out for you to enjoy. You’ve waited long enough, and it’s time to see what happened when Princess Zephyr, Jarrod Stanwick, Thomas the Big Ol’ Grumpy Talking Bear, and Webster the Riding Spider went through Nick Pockets’s magic mirror and into the Dreamworld. All I will say is this: If there was ever any doubt that our dear and beloved GM Josh was a sick and twisted bastard (in the best possible way, mind you), after you’ve finished listening to this issue, that doubt will be permanently removed from your mind.

Your mission, should you choose to accept it, dear listeners, is twofold:

We really are enjoying these new forums, and I want to thank Copycat042 for about the thousandth time for setting them up and managing them. Although we’re still getting kinks worked out, we want to see all of you there, because the old forums will be replaced by Christmas. And to those of you who’ve already registered and are posting, thank you.

And if you’re really feeling adventurous, our new forum supports the Tapatalk app for Android and iPhone. So if you really want to fly your jetpack into brand-new horizons, download that puppy and give ‘er a spin. I think you’ll love the results.

Enough writing from me. Go and enjoy all that we of Monkeys Took My Jetpack have to offer. And let us know what you think.

We’ve got some exciting news for you! Copycat042 has generously provided a new set of forums for us which have a ton of high-flyin’ features to make the Monkeys Took My Jetpack forum experience even more exhilarating than it already is! Now, we realize that there may be some turbluence up ahead, so make sure your jetpack straps are securely fastened. To help ease the bumpy ride a bit, here are some of the features you can expect:

* No more ads!
* A more streamlined interface
* For play-by-post games, we have dice and individual boards for your games
* And, of course, we have plenty of monkeys and jetpacks!

Much more to come, but this should whet your appetite.

And to those who are using screen readers, fear not. Accessibility is among our highest priorities here.

You can get started with these forums immediately, by using the following link:

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Monkeys Took My Jetpack is an actual-play podcast specializing in fast, fun games played by fast, fun people. Originally part of the renowned Gutter Skypes podcast, MTMJ has blasted off toward brave new horizons!