IPD node forever longer than Leia

Replies

First time I cleared it only Veers was G10 I believe. Not all of them were 7* either. I think only Range, Veers, and Snow were. It's not that bad of an investment now with Range completely changing them.

I think it's just that ROLO's node only requires like, Hoth Soldier or something, whereas IPD requires a full Imp. Troopers team. Personally I've had to back-burner the troopers about fifteen times because something more "urgent" always seems to come up - new legendary, heroic Sith teams, etc etc etc.

And I know a lot of guildmates are in the same boat: want to build the team but it just doesn't seem that important because IPD is the only thing that explicitly requires them, and IPD isn't super amazing or anything.

Each completion can reward 1500 shard shop currency for your guild. That will buy a full carbanti. Not bad for 2 minutes of playing.

I think it's just that ROLO's node only requires like, Hoth Soldier or something, whereas IPD requires a full Imp. Troopers team. Personally I've had to back-burner the troopers about fifteen times because something more "urgent" always seems to come up - new legendary, heroic Sith teams, etc etc etc.

And I know a lot of guildmates are in the same boat: want to build the team but it just doesn't seem that important because IPD is the only thing that explicitly requires them, and IPD isn't super amazing or anything.

Each completion can reward 1500 shard shop currency for your guild. That will buy a full carbanti. Not bad for 2 minutes of playing.

I'm sorry; can you show your math on that? How does 1500 shard shop currency equal a full carbanti?

I think it's just that ROLO's node only requires like, Hoth Soldier or something, whereas IPD requires a full Imp. Troopers team. Personally I've had to back-burner the troopers about fifteen times because something more "urgent" always seems to come up - new legendary, heroic Sith teams, etc etc etc.

And I know a lot of guildmates are in the same boat: want to build the team but it just doesn't seem that important because IPD is the only thing that explicitly requires them, and IPD isn't super amazing or anything.

Each completion can reward 1500 shard shop currency for your guild. That will buy a full carbanti. Not bad for 2 minutes of playing.

I'm sorry; can you show your math on that? How does 1500 shard shop currency equal a full carbanti?

Yeah, I hate how the requirements are so much more narrow for ipd. I hate my progress on a character being tied so closely to my guild. Especially as someone who lives droids.

My guild is at 70 million gp and I'm literally the only one earning shards. Some of the other guys have begun attempting the mission, but they've been doing so far like 3 months now. My ipd is 4 star (and I only unlocked him after the last galactic bounties) while my rolo is 83/85

Yeah, I hate how the requirements are so much more narrow for ipd. I hate my progress on a character being tied so closely to my guild. Especially as someone who lives droids.

My guild is at 70 million gp and I'm literally the only one earning shards. Some of the other guys have begun attempting the mission, but they've been doing so far like 3 months now. My ipd is 4 star (and I only unlocked him after the last galactic bounties) while my rolo is 83/85

Well, guilds have to work together to achieve common goals. Earn tickets to launch frequent raids. Collaborate to kill heroic level raids. Set good strategies and all contribute to win Territory wars and maximize stars for TBs. Focus on the requirements to earn IPD and ROLO.

If you are unhappy with what your guild is doing, I suggest one of three courses of action:
1) Talk to the guild officers/leader and see if they can change the guild's priorities
2) Leave your guild for one that that more closely aligns with your in-game priorities.
3) Accept things as they are, and do nothing.

Yeah, I hate how the requirements are so much more narrow for ipd. I hate my progress on a character being tied so closely to my guild. Especially as someone who lives droids.

My guild is at 70 million gp and I'm literally the only one earning shards. Some of the other guys have begun attempting the mission, but they've been doing so far like 3 months now. My ipd is 4 star (and I only unlocked him after the last galactic bounties) while my rolo is 83/85

Well, guilds have to work together to achieve common goals. Earn tickets to launch frequent raids. Collaborate to kill heroic level raids. Set good strategies and all contribute to win Territory wars and maximize stars for TBs. Focus on the requirements to earn IPD and ROLO.

If you are unhappy with what your guild is doing, I suggest one of three courses of action:
1) Talk to the guild officers/leader and see if they can change the guild's priorities
2) Leave your guild for one that that more closely aligns with your in-game priorities.
3) Accept things as they are, and do nothing.

Except that in newer shards under a year the focus is trying to get teams for HSTR. Where does Imp Troopers fit in that for new players. This advice was as bad as get gud

Except that in newer shards under a year the focus is trying to get teams for HSTR. Where does Imp Troopers fit in that for new players. This advice was as bad as get gud

In P2, P3, or P4.

Here's Troopers doing 2.5 million to P3 Traya without sacrificing Deathtrooper, meaning it can be run in parallel with Chex:

And before you say anything, yes, that's max damage series. But you only need to deal a little over 750k to do your share against Traya, which is both reasonable and achievable for that team. In addition to being an hSith team, it is good for territory battles and territory wars. And imperial troopers are very useful across the map.

Especially now that Rangetrooper is farmable, imperial troopers are a viable choice as a raid team in three different phases.

Except that in newer shards under a year the focus is trying to get teams for HSTR. Where does Imp Troopers fit in that for new players. This advice was as bad as get gud

In P2, P3, or P4.

Here's Troopers doing 2.5 million to P3 Traya without sacrificing Deathtrooper, meaning it can be run in parallel with Chex:

And before you say anything, yes, that's max damage series. But you only need to deal a little over 750k to do your share against Traya, which is both reasonable and achievable for that team. In addition to being an hSith team, it is good for territory battles and territory wars. And imperial troopers are very useful across the map.

Especially now that Rangetrooper is farmable, imperial troopers are a viable choice as a raid team in three different phases.

Yeah, but that also requires Rangetrooper which is gonna be even further on the backburner for most new players as yet another hard node farm.

Except that in newer shards under a year the focus is trying to get teams for HSTR. Where does Imp Troopers fit in that for new players. This advice was as bad as get gud

In P2, P3, or P4.

Here's Troopers doing 2.5 million to P3 Traya without sacrificing Deathtrooper, meaning it can be run in parallel with Chex:

And before you say anything, yes, that's max damage series. But you only need to deal a little over 750k to do your share against Traya, which is both reasonable and achievable for that team. In addition to being an hSith team, it is good for territory battles and territory wars. And imperial troopers are very useful across the map.

Especially now that Rangetrooper is farmable, imperial troopers are a viable choice as a raid team in three different phases.

Except that in newer shards under a year the focus is trying to get teams for HSTR. Where does Imp Troopers fit in that for new players. This advice was as bad as get gud

In P2, P3, or P4.

Here's Troopers doing 2.5 million to P3 Traya without sacrificing Deathtrooper, meaning it can be run in parallel with Chex:

And before you say anything, yes, that's max damage series. But you only need to deal a little over 750k to do your share against Traya, which is both reasonable and achievable for that team. In addition to being an hSith team, it is good for territory battles and territory wars. And imperial troopers are very useful across the map.

Especially now that Rangetrooper is farmable, imperial troopers are a viable choice as a raid team in three different phases.

If you can kill two birds with one stone, that can be thoroughly worthwhile. Also, if you have a seven-star 3PO and a seven-star Chewbacca, odds are you have hSith teams ready to go and either you're in a guild that has hSith on lock, and therefore it's not a guild-wide priority, or you are one of the biggest fish in a guild building up to hSith and you've got some investments set up.
You say Bounty and the Beast, but for the investment it takes just to get Chewbacca, you can get an Aurra Hunters team going, which has a slightly lower ceiling but far more consistency than bounty and the beast. Or if we're being more reasonable, we could compare to Chex classic.

Also, "Better" depends on your goals. If your goal is to get a team for every phase that can do your 2% while maintaining a well-rounded roster, troopers are a valid P3 choice. Bounty and the Beast pulls bits and pieces from three different teams that you'd need to have up and running to make those toons useful in other parts of the game, including Troopers, whereas a P3 troopers team can be run as-is and be useful in almost every aspect of the game.

As for Deathstorm, that does also mean not using Asajj sisters against Nihilus P4, which some guilds just starting hSith cannot spare, while others can.

Which is not to say Bounty and the Beast is bad, or that Deathstorm is bad. They're solid teams and valid choices. But there are other teams and comps that have their own pros and cons, which are also sensible and valid choices.