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For those who missed last week, here's a recap on what Fight Night! is:

It's time for some weekly shenanigans to start happening! Tired of sitting around Coronet waiting for the silly Rebels to show their faces? Frustrated at the Imperial cowards who hide behind their AT-ATs?

Too long have there been "skirmishes" with various clashing Rebel and Imperial forces. It is time to put away your CDEF pistol and bring out the big guns. It's time for the Galactic Civil War!

Each week there will be the usual Fight Night! at various locations across the galaxy! The "Where?" section is where you will congregate before taking portals to various battlegrounds hand-crafted by, yours truly, the ECs!

What can I expect?
Expect intense, fast-paced action! We will set up the event and portals to allow minimal lag-time for the server, as well as opportunities for you to clone, rebuff, and get back into the fight!

What do I get?
What do you get? Well you get good old-fashioned hard core PvP! Well besides that, let's cut to the chase of what you want (so come on, stop sending me hundreds of tells asking this, ok?): for each event, we'll notate whether or not buffing will be provided in the details. These buffs are meant for players who want to quickly get into the action or cannot afford doctors' buffs. They are not as strong as player-made buffs, so if you want the edge, bring your own doctors! We will provide as many portals to assist you in declaring your faction and warping to the appropriate recruiters to do so. We will NOT be changing your faction, so don't ask. Follow the various signs/directions.

What about prizes?
Here's where it gets interesting! At the start of every session, a "reward badge" will be displayed in the event post. This badge will be awarded to the winning side. But wait, you say. Can't people just switch sides? Why do some people get the badge in the fight? Well the badge WON'T be rewarded for a single fight. Any veteran knows that a single fight is nothing, but it's the WAR that matters!

At the end of a Fight Night, the winning side gains control over one sector of the planet. There are three sectors per planet, a Imperial-favored battlefield, a Rebel-favored battlefield, and a neutral battlefield. The start of a planetary battle begins in the neutral battlefield, or the battlefield of the attacking side, and will progress either to the Imperial battlefield (should the Rebels win), vice versa, or to the neutral battlefield. In the end, to take a planet, one side must defeat the other in their favored battlefield. This means it could take as little as two, or as many as twenty battles to win a planet!

Example: If the Imperials attack Dantooine, a Rebel-controlled planet, the first fight will begin in an Imperial-favored sector. This means the Rebels only need to defeat them once to maintain the planet, and the Imperials must win at least three fights to take it away from them.

Example 2: If the Rebels attack Naboo, a neutral planet, the first fight will begin in the neutral sector, and either transition to the Imperial-favored sector if they win, or to the Rebel-favored sector if they lose. Either side would need to win two battles in a row to take the planet

The outcomes of a battle will be posted on each event thread. Once a battle has been won in the enemy's favored battlefield on a planet, the planet becomes that faction's planet, and the surviving soldiers will receive the session's badge, and a new one will be announced for the next planetary battle. So note, if you die and your side is close to winning, don't clone or you may miss the badge!

Additionally, the victor of a planet will have their flags displayed in the main starports of the planet! So what's the big deal about capturing planets? Well, more planets means more supplies and a better equipped army! Though the planet balance will start out as neutral, as one side gets more and more planets, they get more benefits in battle! These could range from extra-strength buffs, to special commando assistance, or to orbital strikes! It's well worth it to be the winning side in the Galactic Civil War!

Finally, ALL participates for EACH fight night will be awarded the Live Event badge (...has participated in a Live Event). We will award this badge at the end of a fight for a few minutes before we stop handing it out. If you miss it, simply come back next week, don't ask us for it!

Great! So how do I win?
The event will be monitored anywhere from one to two hours, in which the ECs will keep track of which side is doing the best. After an appropriate amount of time is up, we will declare a winner based on our observation, and the event will "end" in terms of the ECs will no longer rebuff, monitor, or give bonuses to various sides. But our involvement does not mean the fighting is over! The portals will remain operational, along with the battlefield, so there's nothing to stop you from fighting into the wee hours of the morning!

This Fight Night is going to be slightly different and based off of Mahonra's event idea. Throughout the entire event, each faction will have a VIP commander that they must protect. If your commander dies, you will lose the round, and you will need to split up your forces to focus on hiding/protecting your commander and hunting down the enemy commander.

Any player can be the VIP commander. There will be three rounds and the commander will change on both sides for each round. At the beginning of each round, the Event Coordinators will choose one volunteer to become the commander. Jedi are restricted from being commanders, but any player with any template can be a commander (so it might be better to let the defense stackers volunteer!). Commanders are restricted from wearing armor, but may wear enhanced socket clothing. They may also not fight back when they are attacked. The commanders will make up for this lost defense with enhanced buffs. Their job is to remain hidden from the enemy, though they cannot leave the confines of the city. If a commander breaks any of these restrictions, the faction will forfeit the round.

Buffs will be provided, but separate buffs for Rebels/Imperials will NOT be provided. The Rebels will not have the Naboo planetary bonus since you're fighting for the planet! Additionally, buffs will be given out on a 5-minute timer in the cloning center, to prevent rushing. The ECs will NOT be setting faction status. There will be two flags and "bases" set up in the city that will allow you to go Overt. However, if you need to become Rebel, you will need to fly to Moenia and declare your faction with the recruiter there. If you are Imperial, you will need to visit the recruiter in Theed by the starport.

We will ignore all requests to set your faction or provide buffs/heals. We will NOT be doing this, don't ask.

During the fight, there will be three designated "safe zones" of Theed: the cantina, the bank/bazaar area, and the medical center. Commanders and players may enter and fight in these zones, but players who are neutral or not participating in the fight must stay within these safe zones. If a player is caught in the city and is not overt, they will be warped to one of these safe zones with a message concerning the event.

As this is a new type of event, the mentioned rules and regulations are subject to change at any time (i.e. the buff timer could be longer, there may be more safe zones, there could be more rounds). Always remember to follow the instructions of the event coordinators when the event changes!

Naboo: Thanks to the advances of Nabooian doctors and medicine, the occupying force gets a bonus to medical supplies provided.[Buff bonus of 2200/1600 instead of 1800/1200.]System Bonus: [If Rori is held in addition to Naboo, medical drops during battle can happen, healing and rebuffing troops.]

Endor: A luscious forest world, Endor provides the occupying force with an abundance of construction materials for bases.[Reinforced bases, nearly twice the size of a normal base with choke points and more.]

Tatooine: A backwater planet boasting plenty of mercenaries and shady criminals to do the occupying force's dirty work.[Saboteurs can infiltrate enemy bases and cripple them, leaving openings, alternative routes, and flank attack opportunities.]System Bonus: [If Lok is held in addition to Tatooine, mercenaries can be deployed in battle behind the enemy, forcing them to attack on two fronts.]

Yavin IV: While this small moon is insignificant, Yavin, the red-gas giant it orbits, contains several moons with unique orbital patterns that would allow for the construction of shipyards and research into advanced capital ship weaponry.[Capital ship attacks damage health and action by 800 and mind by 500 (debuff)]

Dathomir: Inhabited by the wild Force witches, Dathomir is tainted by the dark side of the Force, and imbues immense power into any Jedi who can channel into its darkness.[Jedi of the occupying force can channel their powers into 3500/2500 buffs (usable once per battle, per Jedi).]

Dantooine: A small world full of farmers and miners, Dantooine holds little strategic value, except for the plethora of abandoned ruins, mining facilities, and homesteads. Commandos use these ruins to train and practice, honing their abilities to execute precision attacks.[For each planet owned by the occupying force, one commando squad is given. Each commando can be deployed once during battle to instantly eliminate a group of, or one elite, NPCs.]

Last Stand Bonus: If one side of the Galactic Civil War occupies 1 or less planets while the other side occupies all others, Heroes can be deployed during battle to aid until this condition is broken (Darth Vader, Luke Skywalker, etc).

I would like to get some community feedback for the planetary bonuses, so I added a poll! Do you like them, or would you rather see them removed entirely? If you like them, but think they could be changed to something better, post it here!

Additionally, we will start handing out the session badge for ALL participants. Everyone will get the badge at the end of the battle (we may change it to an award for each battle as well, instead of a "planetary session"). This is to encourage more fair fights, and not result in everyone going to one side for the badge.

I'm happy to see you doing this event. It will definitely be a nice change of pace.

And considering we are trying something new here, I hope all participants will be patient and understanding if any hiccups occur. It's difficult to make contingency plans for issues unaware that might creep up.

Anyway, I think it will be a lot of fun. So many tactics and strategies are involved!

Both sides will likely need a squad to protect the VIP, a hunter/killer squad to seek out the enemy VIP, and several scouts to track enemy movements.

My only suggestion would be to require the VIP's to have no mastered professions. Make them be complete noobie characters that are created just for the event.

That way you eliminate any potential complaints about one side saying they lost because of their VIP's crappy template. Plus it opens up the role of VIP to anyone, and not just players with already made defense stackers.

Basically I think the VIP's should be viewed as civilians. No armor. No skills. No weapons. Their survival rests solely upon their faction adequately defending them.

There are certainly ways to make sure they are new characters too. Just tell whoever is going to play the VIP that round to create a new character right then and there. And have them add some special designation to their name that they learn about just before character creation.

For example: Let's say Omek wants to be VIP for the Rebels. Kreen would tell him to create a novice entertainer with the name xxOmekxx and have him port to theed. The (xx) part of the name can change to any prefix or suffix you want.

But the point is you know for certainty when you see xxOmekxx, that he just now made that toon. And doesn't have ANY medic or defense lines in any professions. Hell, I say make em fight in their starting clothing too lol.

Anyway, that's just my .02 on one way to make it even more fair.

But with or without these changes, I think this event is going to be a lot of fun.

Oh, and I hope the EC's (and all players) keep a close eye out for anyone using warp hacks. Ruledo from STORM was caught and banned for using them at the last event.

I only say this because a hide and seek event such as this can easily be ruined by having just a few players using warp hacks to move around and locate opposing forces. Those type of hacks would completely ruin this event.

Oh, and I hope the EC's (and all players) keep a close eye out for anyone using warp hacks. Ruledo from STORM was caught and banned for using them at the last event.

I only say this because a hide and seek event such as this can easily be ruined by having just a few players using warp hacks to move around and locate opposing forces. Those type of hacks would completely ruin this event.

So just pay close attention and report anything suspicious.

May need to worry about alittle more since banning them is impossible. Oh and the way they are accomplishing these hacks leaves a very very wide variety of exploits they can achieve.

The event is going to be postponed until after the server comes back up. When Liberator is back online, check here as well as in-game for messages about when the event will occur. If the server is not up tonight, it will happen tomorrow evening.

The event is going to be postponed until after the server comes back up. When Liberator is back online, check here as well as in-game for messages about when the event will occur. If the server is not up tonight, it will happen tomorrow evening.