Alright last article here we go. As normal I'll be reviewing the multicolored, artifacts, and lands in this one article. Also because they are colorless and numbered this way we will be covering the conspiracy cards in this lot as well. So that all said, let's go...

Basandra, Battle Seraph – 3RW – Legendary Creature – Angel – R – Flying. Players cant' cast spells during combat. R: Target creature attacks this turn if able. 4/4. I like her in that she makes combat stay honest as you all have to play tricks before combat so you know what is going to happen. The fact that she has found a home in Commander means she is at least some money back when you draft her. Cast value $4.

Brago, King Eternal – 2WU – Legendary Creature – Spirit – R – Flying. When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those permanents to the battlefield under their owners control. 2/4. Okay, this has Cube and Commander written all over it. Being able to blink every thing you control that has a good enters the battlefield ability when you connect in combat is awesome. I see armies of tokens being made and all kind of attackers getting make-shift vigilance.

Dack Fayden – 1UR- Planeswalker – Dack – M - +1: Target player draws two cards, then discards two cards. -2: Gain control of target artifact. -6: You get an emblem with “Whenever you cast a spell that targets one or more permanents, gain control of those permanents.” This plus the strive mechanic from Theros block just begs for players to build a deck around. The first ability of Faithless Looting each turn is awesome. And being able to steal an artifact in this Limited format and in Cube is going to be great. Yeah, I can see this guy finding a home in legacy as you use him to steal an opponents batter skull, sword, or jitte. No wonder this is going for $50 right now.

Dack's Duplicate – 2UR – Creature – Shapeshifter – R – You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. 0/0. Not a bad dude for Limited and Commander as you just copy the best creature on the table and use it to bash into the face of the current highest life total. I'll play this all day.

Deathreap Ritual – 2BG – Enchantment – U – Morbid – At the beginning of each end step, if a creature died this turn, you may draw a card. A good enchantment for the BG morbid deck as you get to draw cards almost every turn if you have a very grinding aggro table.

Decimate – 2RG – Sorcery – R – Destroy target artifact, target creature, target enchantment, and target land. This is a good mini-nuke for the table in Limited. I can't wait to put one into my cube. Understand that you do need to have targets to pick for all four card types when you cast this. Still, it's a powerful card that can save the game when it's needed.

Dimir Doppelganger – 1UB – Creature – Shapeshifter – R – 1UB: exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. 0/2. Okay so now I see why we have such bad reanimate spells in the set. Seems the power that be down want you to abuse the enters the battlefield triggers of some of the best fatties, but still being able to just polymorph this into said fatty at need is very nice in Limited.

Edric, Spymaster of Trest – 1GU – Legendary Creature – Elf Rogue – R – Whenever a creature deals combat damage to one of your opponents, its controller draws a card. 2/2. A very political card for multiplayer games. Having this on the table and not having many threatening creatures will keep your opponents focused on each other instead of on you.

Extract from Darkness – 3UB – Sorcery – U – Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control. Yeah, Dimir totally got some cool reanimate effects in the set for Limited.

Fires of Yavimaya – 1RG – Enchantment – U – Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. This in a deck that has massive token making abilities or just really huge fatties is going to be a problem. This is just one of those cards that allows you to come out of left field and become a threat in the late game in multiplayer.

Grenzo, Dungeon Warden – XBR – Legendary Creature – Goblin Rogue – R – Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. 2: Put the bottom card of your library into your graveyard. If it's a creature with power less than or equal to Grenzo's power, put it onto the battlefield. 2/2. This is a perfect General for any kind of black/red Commander deck. Also the effect is cool in Draft if you took a large number of Dethrone or the 0/0 creatures that enter the battlefield with counters on them.

Magister of Worth – 4WB – Creature – Angel – R – Flying. Will of the council – When Magister of Worth enders the battlefield, starting with you, each player votes for grace or condemnation. If grave gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. 4/4. I'm liking how this can either be a mass reanimation or a one-sided wrath depending on the vote. I feel it's great for multiplayer and I'm sure it will jump into my cube at some point.

Marchesa, the Black Rose – 1UBR – Legendary Creature – Human Wizard – M – Dethrone. Other creatures you control have dethrone. Whenever a creature with a +1/+1 counter on it dies, return that creature to the battlefield under your control at the beginning of the next end step. 3/3. Just take her and all the Grixis colored dethrone and undying creatures and build a Commander deck. And watch the awesomeness play itself. Still getting her in draft is going to be very fun.

Marchesa's Smuggler – UR – Creature – Human Rogue – U – Dethrone. 1UR: Target creature you control gains haste until end of turn and can't be blocked this turn. 1/1. Just a good dude to get you dethrone troops in for damage in Limited or Commander. Yeah, dethrone is so going to be a Commander deck now.

Mirari's Wake – 3GW – Enchantment – M – Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. Retail price $15. Yeah, have fun winning once you cast this in Limited. Also a Cube and Commander staple.

Mortify – 1WB – Instant – U – Destroy target creature or enchantment. Was so expecting this to be reprinted in Theros block, but now I'm thinking this is going to get reprinted in the next block this fall as an answer to some of the more powerful enchantments. Still in Limited this is a great card and is also a Cube staple. If you are drafting WB you tend to take a copy of this if you see it.

Pernicious Deed – 1BG – Enchantment – M – X, sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. P-Deed has been reprinted?! Talk about nuking the board. Pay three and sac with X equaling zero to kill every token in this Draft format or wait a turn and get a full board wipe, or at least a large part of it. This is a Cube and Commander Staple that is asking $15 each right now. God, I so want to draft BG in this set. Just to get someone to pass this over to me if they don't know the value of it, or if the draft is a redraft of rares and foils for prizes so that fools don't just auto-rare draft this card.

Salvala, Explorer Returned – 1GW – Legendary Creature – Elf Scout – R – Parley – tap: Each player reveals the top card of his or her library. For each nonland card revealed this way, add G to your mana pool and you gain 1 life. Then each player draws a card. 2/4. Okay, this is a Parley card I don't think sucks that much as it both ramps you and gains you like. Plus you can save this one until it is the end of another players turn just before you take your own. So I have to say she'll be good in Draft, but I see her ending up as a new GW Commander.

Spiritmonger – 3BG – Creature – Beast – R – Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn. 6/6. Nice beater for Limited that has some defenses built in to keep it alive and get around nasty protection abilities of other creatures.

Spontaneous Combustion – 1BR – Instant – U – As an additional cost to cast Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. Nice effect for Limited. It's the ultimate combat trick just nuke everything that is an X/3 or less and then have the other dudes all trade off with each other. Plus helps to keep the massive token spawner at the table in check.

Wood Sage – GU – Creature – Human Druid – U – Tap: name a creature card. Reveal the top four cards of your library and put all of them with that name into you hand. Put the rest into your graveyard. 1/1. Hmm, so there seems to the that BUG is the reanimation deck and Simic is just an odd card drawing engine deck where the cards you draw are dudes. Okay, seems like that works in this Limited format.

Woodvine Elemental – 4GW – Creature – Elemental – U – Trample. Parley – Whenever Woodvine Elemental attacks, each player reveals the top card of his or her library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card. Okay, second best Parley card in the set. Still the mechanic feels too much like a Limited mechanic but I might find a home in some Commander decks.

Aether Searcher – 7- Artifact Creature – Construct – R – Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it. 6/4. This is kind of cool because you can take a totally off color splash card or a way over priced bomb after you draft this and just get it for free late game. Still, kind of janky in my book as you don't know what the next card you are going to draft will be.

Agent of Acquisitions – 2 – Artifact Creature – Construct – U – Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of the draft round. (You may look at packs passed to you.) 2/1. I feel I need to explain how this card works you can just take the whole pack as you draft this. You have to have it already face up on the table when you are making a draft pick from the pack. Then instead of making that pick, you take the full pack. Also you can look at packs as they get pass past to you. This means that the player that you normally pass to doesn't get a pick until you pass packs to them. I know it's confusing, but that is how it works.

Alter of Dementia – 2 – Artifact – R – Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. This is not a mill card, no, repeat that after me. This is not a mill card. This is part of the BUG dredge in Limited. Okay, sure it could be used as mill but you will need to do the following; cast this, then one of the 0/0s that get a buttload of +1/+1 counter on it, then put an Unhallow Pact on the creature and sac it twice. Then reanimate it and do it again. At that point you are better off just using this the correct way to turn on Morbid and put reanimation targets into your graveyard when you chump block. Then once you have the combo of unhallowed pact and a huge fatty you can mill to win.

Canal Dredger – 4 – Draft Canal Dredge face up. Each player passes the last card from each booster pack to a player who drafted a card name Canal Dredger. Tap: Put target card from your graveyard on the bottom of your library. 1/5. I like how this works during the draft as you get the last card out of every pack if you have it. Also if there are two or more of these in the draft each player picks which player to which they give the last card. Also this works well with Grenzo and Alter as you can build the mill draft deck with this three rare combo.

Coercive Portal – 4 – Artifact – M – Will of the council – At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrife Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. I like how your opponents get to pick if this is either a nuke or a bribe. Like they are saying, “Don't blow up the world, just take this card and wait another turn.” I'm so going to put on of these in my Commander deck.

Cogwork Grinder - 6 - Draft Cogwork Grinder face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't part of your card pool.) Cogwork Grinder enter the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder. 0/0. Again another great creature to use with Alter of Dementia. I do like the idea behind this card as you tend to have three or so cards in each pack you tend to not want to play but end up having to draft because you have to make a pick each pack.

Cogwork Librarian – 4 – Artifact Creature – Construct – C – Draft Cogwork Librarian face up. AS you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack. 3/3. This was the card that told me I had to buy boxes of this set. So I first pick this when my rare sucks and I can just start yonking extra cards out of the packs. Just an awesome card for Drafting that has to be in every Cube from here on out.

Cogwork Spy – 3 – Artifact Creature – Bird Construct – C – Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying. 2/1. The ability to be able to look at what the guy next to you wants out of a pack is a good way to start figuring out the odds for what you are going to be getting from them in the next pack. The spy is going to be a good card in building that info so you can make you picks base off of it.

Cogwork Tracker – 4 – Artifact Creature – Hound Construct – U – Reveal Cogwork Tracker as you draft it and note the player that passed it to you. Cogwork Tracker attack each turn if able. Cogwork tracker attack a player you noted for cards named Cogwork Tracker each turn if able. 4/4. I like the flavor of this card. It's like it picked up there scent as they handed the pack to you. I think this sis just a cool way to keep attacks balanced so that players don't gang-up on others when they pick cards like this.

Deal Broker – 3 – Artifact Creature – Construct – R – Draft Deal Broker face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her pool in exchange. You may accept any one offer. Tap: Draw a card, then discard a card. 2/3. This is going to be much more fun in Cube that in Booster Drafts. In my personal Cube I have a copy of Booster Tutor and all my friends want to be the one to crack packs. This will be fun when my friends try to offer up cool cards in trade for it.

Deathrender – 4 – Artifact – Equipment – R – Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip 2. This is one powerful equipment in Limited. With this set it allows BG Morbid to keep sacrificing dudes and getting more out. Other decks just get to answer removal with fatties.

Explorer's Scope – 1 – Artifact – Equipment – U – Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip 1. This was a total bomb in Zendikar Limited as it allow you to trigger all kinds of Landfall abilities. Still this has become a cube favorite as you can just land ramp with dorks all day long.

Galvanic Juggernaut – 4 – Artifact Creature – Juggernuat – U – galvanic Juggernaut attack each turn if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut. 5/5. Every Limited format needs a Juggernaut and with Morbid in the set this is the one we get.

Lore Seeker – 2 – Artifact Creature – Construct – R – Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. 2/2. (Your next draft pick is from that booster pack. Pass it to the next player and it's drafted this round.) The official ruling is that he who wants to add the pack must supply it. Still it can be any pack so as long as the pack is there it can be added. So all you guys out there with Un-sets or Alliances packs go nuts. I would love to see a Force of Will added to my pool off one of these. Still this is going right into my Cube as I do not to crack packs when I win them so that this and booster tutor have targets other than just another Cube pack.

Lurking Automaton – 5 – Reveal Lurking Automaton as you draft it and note how many card you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. 0/0. The cool thing about this is that when you take one you can set the number of counter you get higher if it is later in the packs. Also drafting a full pack with an Agent of Acquisitions means that if you have one of these in there this beast is going to be a 15/15. I can see this being a Cube staple for years to come.

Peace Strider – 4 – Artifact Creature – Construct – U – When Peace Strider enters the battlefield, you gain 3 life. 3/3. Just a good source of life gain in Limited.

Runed Servitor – 2 – Artifact Creature – Construct – U – When Runed Servitor dies, each player draws a card. 2/2. Just a good dork to kill off in the Morbid deck to get triggers.

Silent Arbiter – 4 – Artifact Creature – Construct – R – No more than one creature can attack each combat. No more than one creature can block each combat. 1/5. I Like this just for the political side of it in that it keeps the table fair in that only one dude can attack and only one can block. It's like a battle of champions instead of an all out war. Very nice for multiplayer games.

Spectral Searchlight – 3 – Artifact – U – Tap: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool. I like how this is allows you to offer favors out to build alliances in multiplayer games. Also it's good ramp for you own good. I can see this becoming a staple in my local Commander metagame.

Vedalken Orrery – 4 – Artifact – R – You many can nonland card as though they had flash. Not a bad card to have in multiplayer games. Flash just gets more powerful when there are a bunch of players in the mix because you aren't dropping your shields in order to make a play each turn. Now if you had a card that allowed you to untap every turn like Prophet of Kruphix make the start of a good multiplayer deck outside of this Draft format.

Warmonger's Chariot – 2 – Artifact – Equipment – U – Equipped creature gets +2/+2. As long as equipped creature has defender, it cat attack as though it didn't have defender. Equip 3. This card is a must in the Canadian Boarder Wall deck. This allows you to suit up a Cinder Wall on turn three and start bashing for five points a turn.

Whispergear Sneak – 1 – Artifact Creature – Construct – C – Draft Whispergear Sneak face up. During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster not being looked at by another player. 1/1. I like how this just gives you some information about the draft. Either you can look at the next pack you will open to get some future knowledge or you can look at a pack once it gets to the other side of the table to see what other players are taking, or you can check a pack before the person before you takes there pick. This all boils down to lots of intel that will help you shape you draft picks.

Mirrodin's Core – Tap: Add 1 to your mana pool. Tap: Put a charge counter on Mirrodin's Core. Tap, remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. Just a good mana fixer land. Sure you have to not use it for a turn to get any color mana, but it also comes into play untapped so you can use it for colorless if you need that 1 mana on the turn you play this.

Paliano, the High City – Legendary Land – R – Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you chose another color, then the player to your left chooses a third color. Tap: Add one mana to your mana pool of any color chosen as you drafted cards named Paliano, the High City. I'm loving this in Draft and it has already made its way into my Cube. Picking this pack-one, pick-one is going to set you up for the game with mana fixing. The downside of drafting this late is that if your opponents have a good idea of what colors you are on they might be able to make it so only your color pick will work in the deck. Still I love it as a tri-land that comes into play untapped with no drawback.

Quicksand – Land – U – Tap: Add 1 to you mana pool. Tap, sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. I'm a fan of this in Limited as it is both a land and a combat trick that might also be removal. Still it's just a early game card as in the late game creatures get bigger than this can handle.

Refelcting Pool – Land – R – Tap: Add to your mana pool one mana of any type that a land you control could produce. R-Pools have always felt like the budget lands but they run $15 a piece so it's more that they work better with duals. Still I don't like it because you need to have a land that produces mana in play for this to work. Still in Limited this is a good land to have as it also doesn't come into play tapped, but then again it can't product colorless if it is you only in play land.

Alright time to get into the namesakes of the set, the Conspiracies. Each start the game in the commander zone and are only legal in Conspiracy or Cube draft.

Advantageous Proclamation – Conspiracy – U – (Start the game with this conspiracy face up in the command zone.) Your starting deck size is reduced by five. One lesson I am trying to get my casual players that want to be competitive players to learn is that the smaller the deck the better. In Limited you want to have the tightest deck you have so that you get to see the cards you want to see every game. The way to make that happen is to have a small deck that isn't flooded with junk cards you don't need. Also without a true mill deck in this format the smaller deck is safe to run.

Backup Plan – Conspiracy – R – (Start the game with this conspiracy face up in the command zone.) Draw an additional hand of seven cards as the game gains. Before taking mulligans, shuffle all but one of your hands into your library. I'm loving this in Draft and have already put one in to my cube. Being able to tailor pick you opening hand with one is going to be awesome. Even better if you happen to draft two of these.

Brago's Favor – Conspiracy – C – Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Spells with the chosen name you cast cost 1 less to cast. I can see this working either two ways... either you drafted a heavy number of the same common card that by making it cost less will help you gain a fast edge or you will just have this for that one bomb card you drafted so you can drop it a turn early.

Double Stroke – Conspiracy – U – Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy. Again this is one of those cards that gets better when you name a card you got multiple copies of but if you got that one bomb card go fore it.

Immediate Action – Conspiracy – C – Hidden agenda (Start the gaem with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Creatures you control with the chosen name have haste. Okay, I was thinking of cutting these out of my Cube, but I've changed my mine after looking at how many clone cards my cube runs and with how I would love to have a number of my titans gain haste.

Iterative Analysis – Conspiracy – Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card. In Conspiracy Draft this is very powerful as you can easily grab a few copies of a common spell to name with this, but in Cube is kind of suck unless you have Isochron Scepter. I kind of want to live the dream of a Scepter Imprinted imprinted with Booster Tutor with this and Double Stroke both naming Booster Tutor as I get to crack backs for days. I really need to put Scepter back into the Cube.

Muzzio's Preparations – Conspiracy – C – Hidden agenda (Start the gaem with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it. Again, awesome if you drafted a bunch of weenies with the same name, then in Cube you just have to name a key creature you drafted and then start the cloning and Mimic Vatting to make an army of those dudes.

Secret Summoning – Conspiracy – U – Hidden agenda (Star the game with this conspiracy face down in the commande zone and secretly names a card. You may turn this conspiracy face up any time and reveal the chosen name.) Whenever a creature with the chosen name enters the battlefield under your control, you may search your deck for any number of cards with that name, reveal them, put them into your hand, then shuffle your library. This is so broken in Draft as it turns any creature into a Squadron Hawk. Now this might seem like the one card you never want to have in a Cube because there is never more than one creature with the same name, but having a free shuffle effect in a deck when you have Brainstorm isn't that bad. Also playing it in a deck which has creatures with want your top card for you library to be a key color or type allows you to shuffle if that card isn't what you want it to be. So I'm going to leave this in the Cube just for these reasons.

Secrets of Paradise – Conspiracy – C – Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Creatures you control with the chosen name have “Tap: Add one mana of any color to your mana pool.” Again, if you took a bunch of common dudes you can get a ton of mana fixing with this in Draft. In Cube this is kind of a dead card if you are always looking to clone to make more mana dudes. This cycle of “Creatures you control with the chosen name get...” conspiracies are almost making me want to put in the cycle of Future Sight spellshapers. With these in the cube to create tokens that have the same name as real magic cards will make these conspiracies work.

Sentinal Dispatch – Conspiracy – C – (Start the game with this conspiracy face up in the command zone.) At the beginning of the first upkeep, put a 1/1 colorless Construct artiface creature token with defender onto the battlefield. This is an auto pick when drafting Canadian Boarder as you get walls to start the game with for each one. Then again it's just not bad to start any game with a 1/1 defender on the table.

Unexpected Potential – Conspiracy – U – Hidden agenda (Start the games with this conspircay face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) You may spend mana as though it were any mana of any color to cast spells with the chosen name. A perfect Conspiracy for either Draft or Cube because it allows you to be able to cast that one card that doesn't match the color of you deck without having to stretch and water down your mana base. Just a good card to have.

Worldknit – Conspiracy- R – (Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in you library of in the command zone, lands you control have “Tap: Add one mana of any color to your mana pool.” I love how this is the last Conspiracy and that it is my favorite one. I totally can't wait to draft this either in Conspiracy or Cube and just start taking the best cards in all five colors and building the sexiest deck ever.

Well, that's all folks. I hope you all are as in love with this set as I am. I can't wait until I get my boxes later this month and can start hosting some drafts with my buddies. Trust me this is the set that you will want to buy boxes of with friends just to draft for fun and value. So until next time,

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Jeffrey Carmichael is a long time gamer living in Northern Maine. Having studied Education and Creative Writing in college Jeffrey has found a passion for writing advice to new players. His success with collectible card gaming includes 2000 Maine State Champion for the Young Jedi game. A ranting of over 1900 in the Star Wars CCG. Currently he is working on entering the Pro Level of Magic the Gathering by entering PTQs. Jeffrey's MTGO name is KDPFenThing.