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GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

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RedRabbitRun

Agog.

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Here’s my conundrum: I want to better support CD Projekt/CD Projekt Red/GOG – and do so by buying more games from GOG, but there are very few games that I buy at launch each year. Maybe only one or two. I don’t have the time to play them as much as I would like and my disparate libraries are already saturated with titles I’ve barely touched.

Since the launch of ultra-value games bundles (such as Humble Bundle), it’s moderately rare that I’ll buy many games in traditional sales – regardless of the distribution platform – unless they are titles that I am particularly keen to play or support. The Witcher has been – and Cyberpunk 2077 will be – day 1 pre-orders/purchases on GOG for me (and I never normally pre-order, occasioanl crowdfunding aside), but these sales are few and far between. I seem to have transitioned toward buying many more games at much lower individual prices (in bundles) – which, in turn, means I’m probably spending a little more overall per year on games, but in a way that favours platforms like GOG less than I would like.

My questions, quite simply, are why hasn’t GOG launched a Humble-Bundle-like programme in the past, and are there any plans to do so in the future? There must be a great many people who would happily buy so much more from GOG, and games that they normally wouldn’t pick up individually, if the price and package were appealing enough.

A few thoughts and possible solutions to problems that immediately spring to mind;

1. Problem: GOG receives nothing from Humble Bundle. Solution?: I’m not suggesting that this should be done through another service (Humble or otherwise) - do it independently.

3. Problem: GOG has a smaller pool of titles than, say, Steam. Solution?: Release bundles with a frequency that is suitable to the size of the catalogue (quarterly, perhaps, or whatever seemed sustainable and appropriate).

I’m intrigued to hear what other people’s thoughts on this are, and likewise any of those from anyone at GOG, if they’re willing to share.

Post edited May 26, 2019 by RedRabbitRun

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BreOl72

Gamer since Pong on the Atari 2600

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RedRabbitRun: My questions, quite simply, are why hasn’t GOG launched a Humble-Bundle-like programme in the past, and are there any plans to do so in the future? There must be a great many people who would happily buy so much more from GOG, and games that they normally wouldn’t pick up individually, if the price and package were appealing enough.

Bundles require the approval of the devs/publishers of every game involved.

In GOG's case that pool is already quite limited in comparison to Steam.

And giving away their games for peanuts, if said games are DRM-free on top of that...I don't see many devs/publishers liking that idea.

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Pheace

New User

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BreOl72: Bundles require the approval of the devs/publishers of every game involved.

To be fair, so does GOG Connect and they do seem to manage that pretty much every big sale.

Post edited May 26, 2019 by Pheace

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BreOl72

Gamer since Pong on the Atari 2600

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BreOl72: Bundles require the approval of the devs/publishers of every game involved.

Pheace: To be fair, so does GOG Connect and they do seem to manage that pretty much every big sale.

I have the feeling that GOG may be compensating the devs/publishers of the games which they give away "for free" over GOGconnect. I might be wrong, of course...but I doubt it.

Because - for the devs/publishers it makes absolutely no sense to give away a second unit of their games for free, just so some people can own/play it on two services.

Devs/publishers want to make money...on Steam AND on GOG:

Edit: maybe needed to make my point more clear:

A hypothetical scenario:

You made a game and decided to sell it via two stores (GOG + Steam).

One day, one of these two stores (GOG) decides that it will give a second copy of your game, to anyone who bought your game on the other store (Steam) already...for free.

"For free" in this case means that you (and GOG) don't get a single cent for all these (GOG-) copies of your game, that are handed out.

What would your reaction be?

Post edited May 26, 2019 by BreOl72

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RedRabbitRun

Agog.

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BreOl72: Bundles require the approval of the devs/publishers of every game involved.

In GOG's case that pool is already quite limited in comparison to Steam.

And giving away their games for peanuts, if said games are DRM-free on top of that...I don't see many devs/publishers liking that idea.

I think you raise a really good point regarding the double-whammy of fear-of-DRM-free in addition to selling for peanuts, though many of these challenges would be as true for Humble as they would anywhere else, no?

The philosophy of ultra-value bundles has always been to have the greatly reduced cost surpassed by the fact that many, many people would be purchasing something that they (under other circumstances) would not have ever purchased at all - this is in addition to the appeal of a significant discount. In other words, thousands of sales at only 5-10% of the original value vs. dozens of sales at 25-100% of the original value.

In my mind it is something that would need to be trialed and assessed carefully, perhaps with developer/distributors who were willing to take a punt with titles that are only bringing in a minimal residual income at this stage. After those initial trials it would be much easier to paint a true picture of whether - or how much - the increased volume of low-value sales measured against traditional sales.

There might be a number of independent developers who sell games on GOG, for whom residual sales are not significant (and therefore this might not be a tremendous risk) - who would be likely to benefit from people double-dipping on games that have already been purchased on other platforms or sharing a bundle with titles that appeal to completely different audiences. Speaking for my own sake, there are many games that I already own on Steam that I would be reluctant to buy (again) during a traditional sale - but would be happy to buy as a part of an ultra-value bundle - which would filter some of the GOG-connect traffic to direct sales.

Post edited May 26, 2019 by RedRabbitRun

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amok

FREEEEDOOOM!!!!

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RedRabbitRun

Agog.

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Yeah, you're right. They fizzled out very quickly, though - and given that Steam doesn't make any money from Humble sales (to my knowledge), I can only imagine that GOG would suffer the same pain (possibly even to the detriment of sales on the actual GOG platform). With that in mind, I can well imagine that Humble Bundle would be a bad fit - but offering a similar package independently might be viable, in my mind.

BreOl72: A hypothetical scenario:

You made a game and decided to sell it via two stores (GOG + Steam).

One day, one of these two stores (GOG) decides that it will give a second copy of your game, to anyone who bought your game on the other store (Steam) already...for free.

"For free" in this case means that you (and GOG) don't get a single cent for all these (GOG-) copies of your game, that are handed out.

One of the other major problems with GOGconnect is that it encourages people to buy on Steam - if you buy it there, you might get it for free on GOG, but not the other way around. That's a disincentive to buy on GOG and a real problem in my mind.

I don't want to go TOO off-topic here, so I'm going to try to resist the urge ramble on much more about GOGconnect in this thread - but I think there's a very interesting conversation to be had. As an aspiring developer myself, I think GOGconnect is a terrific idea philosophically, but that there should be a different implementation. Perhaps something like buying from the developer directly allowing the customer to connect GOG and Steam accounts to provide non-transferable key-redemption to BOTH platforms simultaneously, for example. If this could be accomplished without incurring additional charges, it would be very pro-consumer with no drawbacks that I can think of ... though it would require much more effort on a per-developer basis, so maybe there's an even better solution that GOG could facilitate. But again, different topic. :)

Post edited May 26, 2019 by RedRabbitRun

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amok

FREEEEDOOOM!!!!

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RedRabbitRun: Yeah, you're right. They fizzled out very quickly, though - and given that Steam doesn't make any money from Humble sales (to my knowledge), I can only imagine that GOG would suffer the same pain (possibly even to the detriment of sales on the actual GOG platform). With that in mind, I can well imagine that Humble Bundle would be a bad fit - but offering a similar package independently might be viable, in my mind.

comparing to steam, it is just completely different business strategies. same as you can't get gOg keys in other stores (with very few exceptions) and developers can not generate own keys, and so on. so fundamentally, Steam's strategy lends itself easier to mass key sales (as in bundles) while gOg's do not.

Post edited May 26, 2019 by amok

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RedRabbitRun

Agog.

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amok: comparing to steam, it is just completely different business strategies. same as you can't get gOg keys in other stores (with very few exceptions) and developers can not generate own keys, and so on. so fundamentally, Steam's strategy lends itself easier to mass key sales (as in bundles) while gOg's do not.

I wasn't aware that developers couldn't generate their own GOG keys - though that seems obvious now that you've said it, and particularly given the almost non-existent grey-market for GOG keys. Crowdfunded titles do seem to have the means to distribute GOG keys to backers, however - so the functionality is there, even if the privilege is not something that can be assumed.

This all said, it still seems to me that most of the issues relating to GOG and Steam's quite-different business models would be largely negated by GOG launching their own bundle programme. No 3rd party distributor or eco-system, no keys at risk of being diluted on a grey market. Unless I'm missing something (which is entirely possible) ...

Post edited May 26, 2019 by RedRabbitRun

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amok

FREEEEDOOOM!!!!

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RedRabbitRun: [...] Crowdfunded titles do seem to have the means to distribute GOG keys to backers, however - so the functionality is there, even if the privilege is not something that can be assumed. [...[]

Yea, they know exactly how many keys they want, and makes a deal with gOg for that exact number of keys to be given at a certain time. ("we have 2367 backers who want gOg keys by 29 April, can you generate this for us?") .

This does not work for bundles

RedRabbitRun: [...] This all said, it still seems to me that most of the issues relating to GOG and Steam's quite-different business models would be largely negated by GOG launching their own bundle programme. No 3rd party distributor or eco-system, no keys at risk of being diluted on a grey market. Unless I'm missing something (which is entirely possible) ...

basically - a gOg sale....

Post edited May 26, 2019 by amok

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RedRabbitRun

Agog.

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amok: Yea, they know exactly how many keys they want, and makes a deal with gOg for that exact number of keys to be given at a certain time. ("we have 2367 backers who want gOg keys by 29 April, can you generate this for us?") .

This does not work for bundles

Thanks for the clarification - that makes sense. To be clear, though, I wasn't suggesting that key generation/distribution be any part of a GOG Bundle programme (quite the contrary). I think we only deviated onto this as a part of the GOG Connect discussion.

amok: basically - a gOg sale....

Only as far as the self-contained eco-system is concerned. I think Bundles function very differently to traditional sales, which is why I bring them up specifically. I do believe that the approximate bundle programme design appeals to many people that traditional sales do not.

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zlaywal

Being Boring

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While Steam didn't get any money from the key sale itself, they still manage to generate income from Trading Cards and DLCs. Some Humble keys comes only with the base game itself while the DLCs are to be sold separately at Steam. So Steam basically can get additional income from those bundles.

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RedRabbitRun

Agog.

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zlaywal: While Steam didn't get any money from the key sale itself, they still manage to generate income from Trading Cards and DLCs. Some Humble keys comes only with the base game itself while the DLCs are to be sold separately at Steam. So Steam basically can get additional income from those bundles.

Yeah, trading cards are a good point and definitely exclusive to Steam, compared to GOG.

But other benefits are not so exclusive. A few bundle benefits that spring to mind:

* They drive sales contrary to genre-preferences (buyer purchases bundle for games A and B, but also contributes revenue to games C, D and E, etc) * Encourages cross-distribution-platform sales (more likely to double-dip on GOG games that have already been purchased on Steam or elsewhere) * Developers/distributors promote sequels and DLC/expansions by providing earlier or core-titles in the bundle. * Customers are willing to pay more for a significant discount on a large bundle than they would vs. a moderate discount on a single title (i.e. $10/£10 for a dozen titles may be much more appealing than $6/£6 for a single title even if you only REALLY had your eye on one game - essentially contributing more revenue to the eco-system than you otherwise might have).

Post edited May 26, 2019 by RedRabbitRun

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New User

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RedRabbitRun: Here’s my conundrum: I want to better support CD Projekt/CD Projekt Red/GOG – and do so by buying more games from GOG, but there are very few games that I buy at launch each year. Maybe only one or two. I don’t have the time to play them as much as I would like and my disparate libraries are already saturated with titles I’ve barely touched.

Since the launch of ultra-value games bundles (such as Humble Bundle), it’s moderately rare that I’ll buy many games in traditional sales – regardless of the distribution platform – unless they are titles that I am particularly keen to play or support. The Witcher has been – and Cyberpunk 2077 will be – day 1 pre-orders/purchases on GOG for me (and I never normally pre-order, occasioanl crowdfunding aside), but these sales are few and far between. I seem to have transitioned toward buying many more games at much lower individual prices (in bundles) – which, in turn, means I’m probably spending a little more overall per year on games, but in a way that favours platforms like GOG less than I would like.

My questions, quite simply, are why hasn’t GOG launched a Humble-Bundle-like programme in the past, and are there any plans to do so in the future? There must be a great many people who would happily buy so much more from GOG, and games that they normally wouldn’t pick up individually, if the price and package were appealing enough.

A few thoughts and possible solutions to problems that immediately spring to mind;

1. Problem: GOG receives nothing from Humble Bundle. Solution?: I’m not suggesting that this should be done through another service (Humble or otherwise) - do it independently.

3. Problem: GOG has a smaller pool of titles than, say, Steam. Solution?: Release bundles with a frequency that is suitable to the size of the catalogue (quarterly, perhaps, or whatever seemed sustainable and appropriate).

I’m intrigued to hear what other people’s thoughts on this are, and likewise any of those from anyone at GOG, if they’re willing to share.

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Change of plans: Commisioned Avatar

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