Same sort of issue I'm getting with Wide Guard + Mach Punch (presumably) Conkeldurr. Bmelts was telling me it has something to do with the way the program handles egg moves, they're bred to Tyrogue but it's a baby (so it can't breed itself) and the way it evolves into Hitmons and I dunno, whatever. Confused the hell out of me. Conk can get both moves from Lee/Top, which get Mach Punch from Chan of course, but it doesn't recognize the legality.

I hope it gets fixed soon, I want to play VGC with my first team I made. :(

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This please ;-; I've been wanting to play around with a Conkeldurr with those moves, but this keeps stopping me.

Also when you target your Partner Pokemon the move should NOT be directed to the opponent if that partner Pokemon faints.

What was your Linoone's max HP? PS rounds the displayed percentages and you may have actually been slightly above the mark for the berry if your HP wasn't divisible by 2. I'm assuming you had Gluttony as your ability.

Not sure if someone has already posted this, but there is a bug with Illusion and the roster. When a Pokemon with Illusion is KOed, the roster shows that both the Pokemon with Illusion and the Pokemon it was disguised as were KOed, as seen in turn 6 of this battle: http://www.pokemonshowdown.com/replay/uu9702655

Not sure if someone has already posted this, but there is a bug with Illusion and the roster. When a Pokemon with Illusion is KOed, the roster shows that both the Pokemon with Illusion and the Pokemon it was disguised as were KOed, as seen in turn 6 of this battle: http://www.pokemonshowdown.com/replay/uu9702655

Sorry if I don't have the replay (I deconnect before saving it >_>) but I noticed a bug. Note too that I didn't read the 59 pages, I hope that it wasn't said before.
Bulbapédia say that "Harvest will not activate more than once per turn."
And in that battle, it activates twice in one turn, first after I hit the opposing mon, second after my pokemon dies and I replace it by another.
Hope it can help for improving the battler. ^^

Just had a battle where Unburden did not activate twice (or maybe it did but didn't say anything, there was no notification like I'd assume there would be. Couldn't tell from the battle since I was faster to begin with.)

Just had a battle where Unburden did not activate twice (or maybe it did but didn't say anything, there was no notification like I'd assume there would be. Couldn't tell from the battle since I was faster to begin with.)

This is incorrect, however. Though the requirement to be at level 5 gives some complication, this tentacool can be obtained using the following method.

Start with a male Squirtle with Rapid Spin (learned by levelup). Breed it with a female Kabuto to obtain a male Kabuto with Rapid Spin. Breed this with a female Shellder to obtain a male Shellder with Rapid Spin. Evolve this Shellder into a Cloyster and have it learn Toxic Spikes by level-up. Breed it with a female Tentacool which also knows Toxic Spikes by level-up to obtain the above Tentacruel. It can obtain Krock Off and Scald by Tutor and TM, respectively.

It has changed, that must be why Wide Guard + Drain Punch Conkeldurr is now legal. However...

"Your team was rejected for the following reasons: - Sexmontop (Hitmontop) can't learn Close Combat."

I'm pretty sure that Hitmontop can learn Close Combat. It's a level-up move, for crying out loud, and the teambuilder doesn't list it as illegal either. I'm not sure what's going on.

EDIT: Apparently it's just an error with levels in that I had my mon set at Level 50 for VGC (it autolevels anyway yeah I know) but Top doesn't learn CC until 51/55. Setting its level above that lets it work. The display error usually says something alongs the lines of "Your pokemon has to be at least Level X to have that move," though, not simply "That move is illegal!"

I KOed the opponent's partner before their Scyther used U-Turn. Apparently after you switch out of U-Turn, you can immediately switch the same mon back into the KOed slot but whatever. :P At any rate, it made a second Scyther pop up in the side display in the 6th slot, as if the opponent had two Scyther even though they didn't.

issues with the timer, user had already had selected his move but the timer continued to count down. I entered the battle and attempted to stop the battle with /timer stop, but received the notification "the timer is already ticking down" and was unable to prevent the timer from expiring.

Creator of PS

issues with the timer, user had already had selected his move but the timer continued to count down. I entered the battle and attempted to stop the battle with /timer stop, but received the notification "the timer is already ticking down" and was unable to prevent the timer from expiring.