Jak and Daxter: The Precursor Legacy Wiki Guide

Walkthrough: Misty Island

You need to use the fisherman's boat to get to Misty Island, which is located down by the water in the back of the empty house near Samos' hut, so you can't go there until you get the Power Cell from the fisherman for catching 200 pounds of fish in the Forbidden Jungle area. Once you've done that, you just need to jump into the boat and press the circle button in order to go automatically to Misty Island.

Precursor Orbs: 150Power Cells: 8Scout Flies: 7

I. Catch The Sculptor's Muse

You'll first see the Sculptor's Muse when you head up from where the boat docks and in the direction of all the Precursor Orbs. When you get to the top of the first set of ledges, you'll encounter two enemies and behind them will be the Muse. Just run after it and try to catch it. Use your Charge Attack (Square button) to help you quickly lunge after it when you're close.

Just return to the Sculptor once you've stuffed the Muse into Jak's backpack. The Sculptor's hut is located in the area after you take the left of the two bridges when working your way from Samos' hut past the first grouping of three huts that you'll see.

II. Climb The Lurker Ship

Climb to the top of the Lurker Ship, which is located in the area on the other side of the large room where the Lurkers ambushed you (and where the pit of Dark Eco is). Just follow the path and it'll lead you right to the ship.

III. Stop The Cannon

To get up to the Cannon just work your way up the wooden bridges with the rolling and bouncing logs. Just jump or double jump over the rolling logs and use your somersault to go quickly under the bouncing logs. Once at the top, kill the Lurker controlling the cannon and you'll be given a Power Cell. With the Cannon now in your power, use it to destroy the steel crates in the large room with the Dark Eco pool in it to get some more Precursor Orbs.

IV. Return To The Dark Eco Pool

To get here, you must head down the path that's in the area to the right of where you first saw the Muse. Open the castle door by channeling some Blue Eco and enter the large room where the two heroes first encountered the Dark gooey stuff. When you enter this room, you'll get ambushed by a bunch of Lurkers. Just make sure you get the Red Eco whenever it appears so you can kill those club-wielding Lurkers with a single hit and it won't take too long to kill all of them. Once you've done all this and survived, some steps will appear leading you up to the Dark Eco pit. Just go up those stairs and work your way up to the Power Cell behind it.

V. Destroy The Balloon Lurkers

If you head on the bridges next to the Lurker Ship without the rolling logs or head in the area to the right of where you first see the Sculptor's Muse, you will find the A-Grav Zoomer. Jump in it and use it to fly around above the water and destroy the Lurkers riding the Balloon machines. The only trick here is to fly into the Lurkers (and not those big spiked balls) with your Zoomer to destroy them when they're flying close to the water -- they'll fly up in the air, but they'll eventually come back down to allow you to take them out. Once you've destroyed all six, you can collect the Power Cell by going to the area inside of the Lurker Ship.

VI. Use Zoomer To Reach Power Cell

Just head to the wooden planks in the middle of the water where you must use the Zoomer to defeat the Balloon Lurkers and work your way up to the top of it and jump off the end of the ledge that leads to the Power Cell using the L1 or R1 button to get to it. Easy as pie.

VII. Use Blue Eco To Reach Power Cell

You can see this Power Cell if you look to the right when you get off the boat and face the Island. It's sitting on the top of a ledge in the water. To get this one, you must go to the area where you see a high ledge with a Blue Eco energy ball on it with another one right down below. Go get the one on the high ledge first, then hop down to get the one down below and quickly run towards where you see the Blue Eco platform that you need to turn on. If you get there in time, the platform will turn on and you can jump on it to take you to the ledge with the Power Cell on it.

VIII. Free 7 Scout Flies

1. You'll find one Scout Fly in the area around where you're chasing the Sculptor's Muse. 2. If you head right of where you first saw the Muse and cross the bone that you can knock down to make a bridge and then head towards the ledges on the left, you will find a red crate with a Scout Fly in it. Just remember that you must go through the little cave like entrance to the left to find this one.3. If you head past the cave-like entrance in this same the same area as the previous Scout Fly and head up the platforms, you'll be led to another Scout Fly. 4. After you exit the area where you get ambushed by the Lurkers and head out the door on the opposite end, just head to the left where you'll find one of those wooden platforms with a rock on one end. Stand on the other end, then jump up and do your Dive Attack to send the rock flying in the air. When it lands back on the wooden plank, it'll vault you up to the ledge where you can find yet another Scout Fly.5. You'll find a red crate with a Scout Fly on the Lurker Ship.6. On the path after the Lurker Ship with all of the rolling and bouncing logs, you can get a Scout Fly on one of the ledges to the left of the main path. 7. There is a Scout Fly in a crate in the water area where you fight the Balloon Lurkers and right near the Power Cell. Just run your Zoomer into it to get the Scout Fly.