The "Volumetric Shadow Demo" is an NDS graphics hardware technology demo, which
is mainly targeted towards new NDS developers, who want to see how to activate
and utilize some of the NDS' graphics hardware features.

Revision 2.0:
- Moved to devkitARM R23b.
- Moved to libnds 20071023 and updated the code where needed.
- Fixed the readme. (as usually)
- Slightly changed the .pbi format - old data and routines are incompatible!
- Fixed "odd" loading routines.
- Fixed some minor bugs.
- Cleaned up the sources a little bit.
- Added some info about the .tga format in "tgaloader.cpp".
- Added a controls overview at the bottom screen.

Revision 1.3:
- Fixed and rearranged some things in the readme. (again)
- Changed the term "shadow volumes" to the more precise term "volume shadows"
in the readme.
- Added a mini-tutorial section.
- Moved to libnds 20070503 and made some needed adjustments to the sources.
- Added hardware fog.
- Added capture support and a slight motion blur effect.
- Added some new controls.

Revision 1.2:
- Fixed and rearranged some things in the readme.
- Moved to libnds 2007050 and made some needed adjustments to the sources.
- Removed my FIX versions of previously 'broken' libnds funktions.