It isn't a surprise that City of Steam corralled enough support from the Steam community to move towards a release on the ubiquitous game platform.

The Unity powered MMO has a very unique style and approach which appeals to those looking for something off the beaten track.

After meeting with Mechanist's Andrew Woodruff and Gabriel Laforge at GDC, I was impressed by the obvious dedication the team has for the game; including their incredible ability to get so much into such a small footprint on your browser (some of the zones, which looked very cool, had as little as a 2mb download).

The game has undergone a lot of changes thorugh its development, with Mechanist being particularly keen to adapt to the feedback from the community and particularly the beta testers.

City of Steam's aesthetic, commitment to delivering an enjoyable experience and advent as one of the pioneers of more substantial browser gaming should be applauded.