Did you tried doing that and also darkning what water color a bit? IMHO they are just too grey. A dark blue, more close to black (that direction, not that color) would look a lot better. I was over the water thousand of times already in real life and the water looks VERY much darker then that. Besides, I think that if you cut down the reflections on the waves, it will look much less silky and much more realistic. Its a silky "mirror" the way it is now.

Again we're thinking alike (though as an aside, this all seems much more like OLCE critique than combimod critique to me :hmm: ... but anyway... ) and yes, I tried darkening the water and "lessening" the reflections. These things sound good in theory but don't look right in practice, at least not to me. The reflections can't really be "lessened"... for example if I make the reflections semi-transparent, all you see "through" them is the fog colour, not the water underneath them. If I make the water darker it increases the amount of percieved "geometry" (those ugly squares) on the reflections. If I decrease the amount of reflectivity by increasing either the fresnel coefficient or the normal scale (which amount to the same thing) you end up losing percieved texturing on the waves, because most of the "texture" is actually distorted reflection.

I know OLCE doesn't look like real life. It just looks as good as I've been able to make it look within the constraints of the engine (and the constraints of my skill :p).

I just captured a combimod vid... should give you a better idea than the screens, so you can throw more wrenches :p

This is more the kind of stuff I was talking about. First time I looked at this water, I said to myself "this looks wrong"... But after comparing with some RL shots, this looks more realistic then that reflective gray. But still, this looks like sh!t, I'm not happy with the color, a little more black is necessary (actually a little less blue, a little more black). But what can I say, I never tried screwing around with Env Colors or scene.dat, this was my first attempt, and it was kinda lucky, coz I was not sure what I was doing on those 2 minutes of tweaking. You are right, there are inifinite colors to tweak, its insane. I'm Glad I've chosen to make sound packs.

Now I think I found the problem to silk like water. Take a look on your video. Observe that when you start spinning the binoculars away from the sun, the water over there have no reflection at all, so it REALLY looks like a freakin ocean. I've got all wet here. Now when you look towards the sun, theres much reflection on the water, almost 100% of it is covered with this silky reflection, looks wrong. Perhaps tunning down the reflection could get you closer to perfection.

Now I think I found the problem to silk like water. Take a look on your video. Observe that when you start spinning the binoculars away from the sun, the water over there have no reflection at all, so it REALLY looks like a freakin ocean. I've got all wet here. Now when you look towards the sun, theres much reflection on the water, almost 100% of it is covered with this silky reflection, looks wrong. Perhaps tunning down the reflection could get you closer to perfection.

Yes, that could work... it would be a lot of work, though... I'd have to draw new reflection maps (currently, OLCE has reflection maps derived from stock SH3 images). That in itself wouldn't take that long, the first time. It's the second, third, fourth, fifth... times (getting it right) that concern me. Deniftely doable, though... :hmm: ...we'll see.

Now I think I found the problem to silk like water. Take a look on your video. Observe that when you start spinning the binoculars away from the sun, the water over there have no reflection at all, so it REALLY looks like a freakin ocean. I've got all wet here. Now when you look towards the sun, theres much reflection on the water, almost 100% of it is covered with this silky reflection, looks wrong. Perhaps tunning down the reflection could get you closer to perfection.

Yes, that could work... it would be a lot of work, though... I'd have to draw new reflection maps (currently, OLCE has reflection maps derived from stock SH3 images). That in itself wouldn't take that long, the first time. It's the second, third, fourth, fifth... times (getting it right) that concern me. Deniftely doable, though... :hmm: ...we'll see.

If you want any help with that, I've got a lot of free time, a lot of creativity, a big and fast will of learning and a lot of lack of skill too!

i recall someone asking about flatness in the scope view a long while ago and the general reply to that observation was "its undo-able without the SDK"....
i wonder how much more "undo-able" stuff can be "done":hmm:
once again sir i commend ur fantastic mods