Configuration

If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. Purple background shows that skill does not affect any of displayed parameters.

Consumables

Cooldown:
90s

Cooldown:
75s
Duration:
15s

Boosters

Parameters

Compare tank's parameters with others from:

750

HP

2 / 17

267.4

View range

1 / 17

Firepower

Shell

1495

DPM

4 / 17

110

Penetration

8 / 17

160

Damage

2 / 17

105

Devices/crew damage

2 / 17

—

Burst damage

— / —

680

Velocity

14 / 17

13.64%

Penetration loss over distance

9 / 17

—

Explosion radius

— / —

1261

DPM

4 / 17

155

Penetration

12 / 17

135

Damage

3 / 17

105

Devices/crew damage

2 / 17

—

Burst damage

— / —

850

Velocity

12 / 17

19.35%

Penetration loss over distance

11 / 16

—

Explosion radius

— / —

1869

DPM

4 / 16

20

Penetration

14 / 16

200

Damage

2 / 16

105

Devices/crew damage

7 / 16

—

Burst damage

— / —

680

Velocity

13 / 16

—%

Penetration loss over distance

— / —

1.09

Explosion radius

2 / 16

DPM

— / —

Penetration

— / —

Damage

— / —

Devices/crew damage

— / —

Burst damage

— / —

Velocity

— / —

%

Penetration loss over distance

— / —

Explosion radius

— / —

76.0

Caliber

2 / 17

9.34

Rate of fire

4 / 17

6.42

Reload time

4 / 17

—

Magazin reload time

— / —

—

Magazine size

— / —

—

Shell reload time

— / —

Gun handling

1.61

Base aim time

1 / 17

0.388

Dispersion

11 / 17

Dispersion factors

0.180

When moving

13 / 17

0.180

When rotating

13 / 17

0.060

When rotating turret

1 / 17

4.000

After shot

2 / 17

Gun angles

14°

Depression

1 / 17

25°

Elevation

2 / 17

180°/180°

Aiming arc (left / right)

1 / 17

38.11

Turret traverse speed

13 / 17

Mobility

27.41

Weight

8 / 17

Speed

25

Forward

16 / 17

10

Backward

16 / 17

Effective Power / Weight ratio

13.36

On hard terrain

15 / 17

10.93

On medium terrain

16 / 17

8.59

On soft terrain

15 / 17

Traverse speed

38.11

On hard terrain

14 / 17

31.18

On medium terrain

15 / 17

24.50

On soft terrain

12 / 17

5.57m×2.51m×2.23m

Size

5 / 17

Armor profile

Click or tap on the image to see 3D model

Primary armor

164–205

123–164

82–123

41–82

0–41

Spaced armor

184–230

138–184

92–138

46–92

0–46

Weak

Strong

Chances of getting penetrated from 100m distance by average tank of given type:

— less than 30%

— between 30% and 70%

— more than 70%

Armor performance

Based on tank position, enemy tank type and shells

In battle vs:

Head on

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the side

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the back

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

0

0

Initializing…

Score is a recommendation whether tank is suitable for given tactic:

Good— perfect fit

Average— can perform quite good

Not recommended— result is not guaranteed

Click on the score to get more information.

Tactics

Tank's sutability for commonly used tactics based on tank's top stats and compared to others in the battle. Personal experience is not considered

In:

Peek-A-Boo
Not recommended

Dispersion
average

Dispersion on the move
average

Power/Weight Ratio
bad

Speed Backwards
average

Aiming Arc
good

Not recommended

Dispersion
average

Dispersion on the move
average

Power/Weight Ratio
bad

Speed Backwards
average

Aiming Arc
good

You hide behind a cover, fully reload your gun, pre-aim and sneak out just
for a second to make one damaging shot. Before enemy realizes you are
hidden again. Decent mobility and aiming stabilization and you
surely can pull this one off.

Long range sniping
Not recommended

Dispersion
average

Shell speed
bad

Damage
good

Penetration
good

Not recommended

Dispersion
average

Shell speed
bad

Damage
good

Penetration
average

Hiding in the bush on the hill and shooting at enemies on the other side
of the map. If you don't mind all the hate that comes with it then you
just need good dispersion and penetration to make every shot count.

Front Line
Average

Front Armor
average

Not recommended

Front Armor
bad

Forget rocks, hills, buildings and all other cover. Make youself
a cover for your teammates. Of course, this works only if you have very
good armor and know how to use it or… well if you're already dead.

Circle Of Death
Not recommended

Aiming Arc
good

Traverse Speed
bad

Power/Weight Ratio
bad

Not recommended

Aiming Arc
good

Traverse Speed
bad

Power/Weight Ratio
bad

Drive behind slow tank destoyers and heavy tanks and keep circling
around them to avoid being hit while making easy shots into the back
of the enemy. Good traverse speed and acceleration is required.

Hit & Run
Not recommended

View Range
good

Speed Forward
bad

Power/Weight Ratio
bad

Not recommended

View Range
good

Speed Forward
bad

Power/Weight Ratio
bad

Hide in the bush, spot the enemy without being seen. Take a shot and
start running. Fast. Repeat until no enemies left. Master this technique
and there are many masteries coming your way.

1 vs 1 brawl
Average

DPM
average

Not recommended

DPM
bad

Who would win in 1 on 1 brawl depends on too many variables. Armor, guns,
mobility, tanks sizes and many others. One thing for sure: without good
DPM it's better to stay in the group or keep your distance.

Historical Reference

A British tank supplied to the U.S.S.R. under Lend-Lease.
In December 1941, one Matilda vehicle was equipped with the Soviet 76.2-mm ZiS-5 gun and the DT machinegun. As a result, the better penetration rate and use of HE shells significantly increased the firepower. There is no precise data on the large-scale re-equipment of vehicles.