New Hearthstone Build: Card Changes, Elite Tauren Chieftain Added

Blizzard posted patch notes yesterday for a new beta build that hit very early this morning. All of the card changes should be reflected in our Hearthhead database, and the patch also added the special BlizzCon 2013 card . This card can summon Power Chord cards: , , .

As we move further into the closed beta, we\u2019re continuing to closely monitor card balance as more and more Hearthstone games are played. We also want to ensure that cards acquired in Hearthstone are done fairly through our various game modes.

The amount of gold gained by winning games in Play mode per day will be capped at 100 in the upcoming patch. This cap does not affect gold gained through Quests, Arena, or Achievements. There will be an indication within the game when this gold cap is reached. This cap is intended to combat certain methods of gold acquisition that violate our Terms of Service. The spirit of fair play is extremely important to us, and we will continue to monitor gold acquisition activity closely to ensure a fun and enjoyable game environment for everyone.

In regards to card balance, there are a few cards we\u2019ve noticed that have sprung up that warrant some tuning, and we\u2019ll be making these changes in the next patch. Our goal is to change as few cards as possible over the course of time, but we felt the need to address these six cards in particular. The cards are: , and . These cards will be adjusted along with the other cards we mentioned at BlizzCon: , and .

is now a 3\/2 (was a 3\/3)

is now a 4\/2 (was a 4\/3)

These cards are quite good for their cost, and they currently feel to be slightly above the curve in power compared to cards of a similar cost and type. Players end up choosing these cards for their deck much more often than other cards at the same mana cost. We want to increase the variety of cards being played at 3 and 6 mana.

\u2019s Battlecry now deals 3 damage (up from 2)

Warlocks have a very strong early game, and this small change to should help a small amount. There are other cards that help the Warlock maintain early board advantage, and we\u2019re keeping a close eye on those as time goes on.

\u2019s mana cost is now 10 (up from 8)

has some pretty accurate flavor text \u2026 perhaps a little too accurate. Raising the mana cost will allow players to have a couple more turns to play with their big minions.

is now a 2\/1 (was a 2\/2)

At some ranks, Hunter was a bit strong versus Druids, Mages and Rogues. This change to will help even the playing field against those classes in particular.

has been reworked and now reads: \u201c(4) For each enemy minion, summon a 1\/1 Hound with Charge\u201d.

The old version of was allowing for Hunters to win in a single turn, starting with no minions on the board. The new version adds some fun, new card combos to Hunters and helps with their ability to AoE.

We hope these changes will increase your versatility and creativity in making card choices for your decks, and helps to make Hearthstone a more fun game for all to enjoy.

Commento di fony

Commento di Monday

But my inner warlock is sad with the flame imp nerf. That thing is my early game all star.

Edit: typing from a phone is hard, okay?

Commento di Deadreaver

on 2013-12-09T12:32:54-06:00

Ehh.. Do you really play for more than 30 wins a day zmin...?

Commento di RaineeSue

on 2013-12-09T13:57:15-06:00

Man, I LOVED Hounds (before the wipe, I haven't gotten a new one yet) but I'll agree it was OP. Like they said, the ability to just drop three or four small cost beasts then that and wipe you out in one turn... uncool. The new mechanic sounds like fun, even more reason to be terrified of buzzards\/hyenas.

Commento di Jazzism

on 2013-12-09T14:24:52-06:00

I'm new to it just recently getting a beta key. The changes seem wacky to me. ie my buzzard rarely makes it through a round or two to really give me benefit, Never did get unleash the hounds out to see this 1 round beast cleave as being described. \r\rIf it gets to round 10+, we do need something to get some nuking and finish up the round quicker. So I fail to see the hounds being a big deal except maybe a higher cost.\r\rMind control, I haven't encountered it but I'm sure I will at some point, maybe give it a limited effect. I haven't had a sheep revert back yet if it does.\r\rThanks and it's great to see this progressing like it is. It's a fun time.

Commento di EasterEgg

on 2013-12-09T15:32:57-06:00

um, when the winners of Animated golden cards beta Giveaway are going to be announced? :|

Commento di itankforuman

on 2013-12-09T20:08:22-06:00

I like where they're going with this, but I don't feel that they're addressing core issues right now. Shattered sun will still be run because people only cared about the buff and while having the 3\/3 to back it up is nice, it being a 3\/2 will not cut down on its play overall. Same with argent commander, it's still the ulitmate guaranteed 2 for 1 trade card and it is highly unlikely that it will see any reduction in play overall.

I also feel that blizzard missed their oppurtunity to nerf mages, who desperately need it right now. They have too much control for the burst they can layer on, and pyroblast is so completely stupid it's painful. There's just no counterplay to 20 damage to your face in 2 turns whilst being unable to kill the mage because of iceblock and freeze. They're not quite as bad as old rogues but they're so impressive right now it's very infuriating.

I'm new to it just recently getting a beta key. The changes seem wacky to me. ie my buzzard rarely makes it through a round or two to really give me benefit, Never did get unleash the hounds out to see this 1 round beast cleave as being described.

If it gets to round 10+, we do need something to get some nuking and finish up the round quicker. So I fail to see the hounds being a big deal except maybe a higher cost.

Mind control, I haven't encountered it but I'm sure I will at some point, maybe give it a limited effect. I haven't had a sheep revert back yet if it does.

Thanks and it's great to see this progressing like it is. It's a fun time.

While I could go either way on the Buzzard nerf, it is supposed to be played tactically, for its effect, and not its stats.No creatures is SUPPOSED to last more than a round or two by default, especially a utility card.Your goal is to try to get the most of its effect before it's destroyed and your opponent's goal is to remove it before you get to use it.You don't simply place it without planning ahead and go "Oh, my opponent killed it immediately. This card isn't that good."

The Unleash the Hounds nerf is heavily justified; as soon as I saw the card I knew it was broken. Anything with one mana that gives several minions charge (let alone +1) wasn't exactly thought through in development, especially since Hunter decks are so rife with low cost beasts to begin with.

Commento di Eilhart

on 2013-12-10T06:29:29-06:00

@zmin - to earn 100 gold you have to play at least 6 hours and win every game. Which in my and many other people cases would take even longer, sth like 7,5 hours. I don't think that anybody would really play this game that long, and even if sb would, it would def. prevent them from alienating themselves from reality. Gaming is fun as hell as long as one doesn't abuse it - in my opinion at least. - peace ;-).

Commento di Samfisher

on 2013-12-10T09:21:10-06:00

Way to make the worst class even worse... I don't even play UTH after a day of it, but Hunters are the weakest overall class for a long time now.

Commento di Pyroshen

on 2013-12-10T09:25:18-06:00

While the change to UTH is probably a nerf to one style of game play (OTK), imagine the new possibilities with and ?

Drop down 3-5 charged hounds and suicide them into a minion to pump him into a 10\/7 or something like that. While also drawing 3-5 cards.

Think of the new possibilities

Commento di gorocz

on 2013-12-10T10:47:36-06:00

I like where they're going with this, but I don't feel that they're addressing core issues right now. Shattered sun will still be run because people only cared about the buff and while having the 3\/3 to back it up is nice, it being a 3\/2 will not cut down on its play overall. Same with argent commander, it's still the ulitmate guaranteed 2 for 1 trade card and it is highly unlikely that it will see any reduction in play overall.\r\rFirstly, the change from 3 to 2 health is good for hunters and rogues which both have good 2 damage spells. Opponent will now think twice if he wants to charge your minion with him, knowing that you (Rogue) can get rid of him for free or (Hunter) for 1 mana...\r\rAlso, the Shattered Sun Cleric change is pretty big - 3\/3 for 3 mana is pretty usual and you get +1\/+1 battlecry ability, which is probably best of the neutral 3\/3 for 3 cards for most people. Now, you're getting Bloodfen Raptor with +1\/+1 battlecry for 1 additional mana.

Commento di regma

Commento di Tribaldroid

on 2013-12-10T11:22:36-06:00

The thing about Unleash the Hounds is that you could literally just clear the opponents field with traps and spells until turn 7 (sometimes as early as 6, or as late as 10), where you then just drop everything and UTH. Having 4-5 cards on the field with charge and upwards of 5-6 attack each in one turn seems a bit unfair.

I'm not saying I don't love being a hunter, but I'm sure anyone who's had to fight them will enjoy this change.

Mind Control being nerfed also makes a bit of sense in the manner that you could use all your buffs, and then be forced to waste a turn correcting that mistake after they've taken your card. At least in this way, the priest also wastes a turn, making them consider a more tactical usage.

Commento di Monday

on 2013-12-10T13:51:24-06:00

Way to make the worst class even worse... I don't even play UTH after a day of it, but Hunters are the weakest overall class for a long time now.\r\rSeriously? Hunters are big in constructed. They DO take a backseat in arena, but so do a few other classes.

Commento di AmirAugust

on 2013-12-10T18:18:29-06:00

They should just remove Mind control or make it a limit of 1 per deck instead of two in addition to its 10 mana cost !

Commento di TheRevenantHero

on 2013-12-11T03:42:49-06:00

Wow that nerf to UTH makes it unplayable. Unless you're up against another hunter or maybe a druid, that card is absolutely worthless.