Cheap Shot (Action)

A character making a Standard Attack may attempt to exploit one of an opponent’s obvious weaknesses. The character chooses 1 of the opponent’s attributes or the opponent’s Speed, then makes his attack check, suffering a –4 penalty. With a hit, the opponent suffers a –2 penalty with all attack and skill checks for which the chosen attribute is key, or a –10 ft. penalty to his Speed, as decided before the attack. This effect lasts until the end of the scene or until the chosen opponent makes a successful Fort save (DC 20 – 2 per minute since the Cheap Shot was made). The chosen opponent may attempt this save once per minute.

With a miss, the character becomes flat-footedA flat-footed character is vulnerable. He stops being flat-footed when he takes an action, or is successfully attacked..

Special Note: A combatant may suffer from only 1 successful Cheap Shot per scene.