Defold releases

Complete release notes for the current and previous versions of the engine.

Newest version: 1.2.149

Release 1.2.56

May 12, 2015 Lua error reporting and material samplers

Lua error reporting

Texture filtering settings for material samplers

and more than 10 bug fixes.

This release brings better control over texture rendering with new materials samplers. A new Lua error reporting function has also been added with sys.set_error_handler(). Included in this release is also a slew of bug fixes.

New features

Bug fixes

- Creating a msg.url without fragment crashes the engine.- Fixed crash when rendering GUI multiple times with different sorting during the same frame- Missing functions gui.get_slice9() and gui.set_slice9() added- Previewing flipbook animations did not consider auto-rotated atlas images- Tilemap addressing don't work between proxy loaded collection- Atlas or tilesource textures were not correctly reloaded from editor to runtime- Distance field fonts rendered with different alpha vs bitmap fonts- Reverting heap size to 1200MB- tilemap.set_tile() and tilemap.get_tile() layer argument did not take hash parameter- Physics rendering bug fixed