As for what's happened since that particular build (that was basically all day 7), our programmer has been working on implementing the visual novel screen and the text to go with it.

Banrabbit has also been working on getting the UI elements to look good

oh no wait

oops

I anticipate, especially given the speed of our momentum at this point, that we're definitely gonna need to use the buffer days we gave ourselves. We've gotten far, especially far for 8 days, but we've still got a long ways to go before we reach what we'd like. There's a lot of stretch goals that we seem to be able to reach if we work hard at it, but it's not looking likely for some things. We'll see though! I'm just the audio guy so what do I know.

also, important take on (admittedly somewhat tangential) Heathers, the TV show

OK so if it wasn't clear, here's sorta how the game loop goes.

The customer appears, you have a visual novel type interaction with them, then they go into their waiting stage. They'll have given you their order in their visual novel interaction (and if it's a generic character, it's likely that's all they'll give you). Then, you'll go to the kitchen, cook what they wanted and then leave the kitchen and give it to them. Then, they'll talk a bit more and sit for a bit and enjoy their food.

Tibby has been working a lot more on polishing up dialogue and we're through day 2 for Heather, and at the beginning of day 2 for Theo, so things are going well there.

On a sorta different note, I wanna introduce more characters to you. You likely won't see them for a while (not in the jam) but I wanna showcase some of what Tibby's been working on! erm, worked on the first day!