The point of the game consists of getting 3 or more of one jewel type connected in a row or column and then the game eliminates it. When that happens more jewels drop in taking up the same amount of space from the top of the screen. The more jewels you make disappear at a time, the more points you get.

There are two game modes, one that is the normal mode and the time mode.

Under the normal mode, you have unlimited time and you have to fill up the bottom bar in order to go to the next stage/level. I find this one to be more laid back and strategic.

Time mode gets pretty hectic. You are still trying to get as many in a row/column as possible but the bar at the bottom is going down constantly. You still have to fill the bar up to move on to the next level, which will make the game harder as the time bar will go down faster.

The point to leveling up is that the higher the level, the higher the score multiplier is for any combos you do. In other words, you will get more points per jewel that disappears.

Fun Factor:

This is a simple game yet it’s very entertaining. I prefer the normal (stategic) game mode the most as opposed to the hectic time mode. This game will keep you interested and it’s a great way to wake up and put your thinking cap on. The game might seem simple but there are subtle strategies for you to learn once you’ve played a bunch of games in a row.

This game keeps my interest as far as puzzle games go and I’m sure you will feel the same. Fun Factor gets a score of 9 out of 10.

Difficulty Versatility:

The more you play the game, the harder it gets. It might not necessarily seem like it but you will find yourself more limited with initial combos once the new level spawns. Overall, if you find the game too easy, you can simply play it in time mode, which is much harder.

You start each game at level 1 and there is no way to artificially manipulate this, so you will go through the same difficulty curve every time. The higher the level you go higher then chance you have of dying simply from running out of moves. Once that happens, it’s game over and there is no continue.

I give Difficulty Versatility a score of 7 out of 10.

Value:

You can opt out to play the game online for free from the Popcap games website or you can buy the game for a few dollars.

The version that I played/own I got through Steam for $1-2 when it was on sale and I bought a huge package of PopCap Games. The link to the version I reviewed is the following (through Steam):

They sell Bejeweled there and it’s sequels as well. Most sell for $8-12, for PC and handheld systems/phones.

Considering the replayability value of the game, it’s worth at least getting the basic game or even playing the free ones through a web browser. Since the game is basically free or within the price of a budget title, the game gets a Value score of 10 out of 10.

Replayability:

This game is VERY addictive. Considering I was going to replay Civilization 4 for the billionth time to submit a review and I’ve been just playing this game over and over, I would say it’s VERY replayable (addictive).

Other than to be a great time killer, for me the replayability comes into trying to one up my old high scores.

The game helps me think about my strategies within the game and real life problems while I play it, so it’s relaxing and that keeps me playing often.

Replayability gets a score of 1o out of 10.

Sound:

The sounds are simple but they are enough for this game. The best sound effect is the robotic voice of the announcer which makes it sound like an old video game. Sound gets a score of 5 out of 10.

Music:

The music for the version I played, Bejeweled Deluxe sounds like classic amiga mod music and a lot like the music of other games that also use MOD files such as Uplink. It has a very oldskool feel and I always love that. There is one song for each game mode and it loops over and over but that keeps me focused. You can always lower the volume if it bothers you and play an external mp3 file if you want by alt-tabbing.

I enjoy the songs in the game. I think Music deserves a score of 8 out of 10. Some people might want more than 2 songs for the whole game.

Graphics:

The graphics are pretty spartan but this game is designed to run on any computer and not require a lot of money in hardware invested. The graphics look like enhanced c64 or Amiga graphics. I don’t expect a game like this to go all out on graphics as people will play it for it’s puzzle aspect, not to look at eye candy. Graphics get a score of 5 out of 10.

Stability/Reliability:

The game has never crashed after 30 hours of gameplay. I would declare it’s pretty rock solid. I’ve never seen the logic of the game get stuck in any game either. Stability/Reliability get a score of 10 out of 10.

Controls:

Controls don’t get simpler than this game. You just left click on what jewel you want to shift and left click on the destination. The jewel will either move up, left, right, or down (not diagonal moves allowed). Once that happens, the game calculates what stuff disappears and you keep playing. It can’t get any simpler than that. Anybody can pretty much play this game. Controls get a score of 10 out of 10.

Performance:

Any version of this game run perfect on any computer, phone, hand held, etc. Performance gets a score of 10 out of 10.

My history with this game:

I got this and a bunch of other games through the Steam sale they had in December 2009. Although I know you can play the games for free on the website, since I find them very entertaining, I didn’t mind paying for them and getting the versions that had the enhanced music/graphics.

These are the kinds of games I’ve been playing whenever I take a break from playing a big game.