Kingdoms will always be in peril and brave heroes will always be needed. However the format in which they do their “fighting evil” thing can vary wildly. In Pixel Kingdom they do so by meeting the approaching hordes head-on in a three lane defense. And they look so freaking adorable doing it, too.

Pixel Kingdom is a fairly straightforward lane defense game for the most part. Players have a stock of various units they can produce and three lanes to produce them in. They’re all “paid for” by a mana pool that fills up over time, which can also be upgraded to fill faster by using more mana. Units are mostly of the melee/ranged attack varieties but there are a number of variations in-between to unlock and play around with. But what would the heroes be without their monsters? The various hordes of evil contain monsters both big and small. Some can knock heroes back, some weave in and out of lanes, and still others can slow a hero’s movement. Thankfully players have access to a cache of special equipment that can be purchased to make their heroes much more formidable. Assuming they have the coin to pay for it all, of course.

I love me a good set of retro-pixel visuals, and Pixel Kingdom’s scratch that itch nicely. The characters are cute enough as it is but the way they bop and nod along as they walk is even more charming. Although I’m not a total pushover, and all the charming pixel art in the world wouldn’t be enough if the game were terrible. Which it’s definitely not. All the unlockable and upgradeable classes are fantastic and each can be particularly useful in certain situations. Even more so with a flaming sword or Elvin bow. I can also really appreciate the decision to use three lanes instead of four or five. It makes juggling the unit creation a lot less stressful and allows for some pretty insane enemy waves to make up for that. The rare occasion where a shadow passes overhead and suddenly there’s a freaking dragon taking up half the screen is particularly delightful, and I’m not being sarcastic.

I expected Pixel Kingdom’s free-to-play model to be a bit problematic but it really isn’t. The ads don’t get in the way, gold takes some work to earn but it doesn’t feel like an insufferable grind, and gems (for upgrading) are even harder to earn but still feel like they’re being doled out fairly. The only real problem I’ve encountered is the way the game isn’t properly framed on the iPhone 5.

A free, little known game like Pixel Kingdom could be easily overlooked on the App Store. Which would be an absolute shame since it’s both free and tons of simple, adorable fun.

What is it about pixel art that makes me drool! Downloading right now.

http://twitter.com/RobsteinOne Rob Rich

The art is so great. But it’s also a surprising amount of addictive fun. And no real freemium punishment at that!

It makes me wish ShashGames charged at least $0.99 for it, because it’s easily worth more than that. I suppose I could just show my support by buying some gold or gems or something, though.

Review disclosure: note that the product reviewed on this page may have been provided to us by the developer for the purposes of this review. Note that if the developer provides the product or not, this does not impact the review or score.

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