Святослав joined Apr 9, 2010

1)I create, therefore I am.
2)I believe, that there is much to the idea of the game that we haven't discovered yet.
3)Have you seen inception? The phrase "It is pure creation", that Ariadne says about the dreams? Well, creating games is as close as I can get to it.

The mod is looking better and better... Even the very classical elements, like jump-scares, creepy sound effects etc - all work like a charm. Whatever the mod will become, whatever the final story will be - I can be sure, that the experience and the atmosphere accompanying it will be memorable.
And yeah, the music is just awesome)

Thank you) the project is alive and slowly moves to the next stage of demonstration. ( I am doing it alone, so...). Sorry for the minus to the comment by the way, I meant to press +, but iPad is not really suted for this task)

Finish this mod, please. It is truly worth the waiting, don't abandon it like many others do!
It is very scary, beautiful, masterful piece of work. I am tracking the progress, watching every bit of the game you show. Thank you for making it)

I am glad to hear it) I have added a checkpoint system in the second demo, so it should get easier. Not exactly a save - load, but it is easier to edit during the development, to be honest. Maybe I will add a save/load in a final release.

No, trust me, I am happy with every comment)
The controls... yeah, perhaps I should have included the readme file... I just wrote them in the description of the download. But here is a copy)
wasd - movement.
1/2/3 - choosing the ball to throw.
Left mouse button - throw a bouncing ball.
Right mouse button - throw a rolling ball.
f - deselect a ball, to prevent an accidental throw.
q - start the rain.
e - stop the rain.
z - teleport to the starting position if you fall.
The longer you hold the mouse button - the stronger you will throw the ball. There's no limit in this version)

Try throwing balls there, especially the second type, that leaves the bright dust trail on the ground.. They will help you... see where to jump.
The is no rain there, which means that something is blocking it above, so you are practically blind there. Ingame it forces you to use other methods of defining the space, like throwing balls. Here it is just a crude example, but that is the idea.

I am soooo tracking this mod from now on...
This seems like an early stage, but there are things that already feel awsome, like this shadow at the end of the tunnel, the sitting thing, the great work with lights at the last scene... I hope you will finish this mod, and will not abandon it... Good luck with the development!