Martin Smythé: That looks really cool! I hope the people at the Indie Cade thing like it too. =-)

Mark Lewis: Really enjoying these videos! Looking forward to seeing what other character abilities you add.

If "these won’t be the only two characters," and "you won’t have to take them all to every job," does that mean you can do a mission in this Grappling Hook Game without the grappling hook guy? :(

I'm sure you have no shortage of ideas of your own, but here's some more: what about the ability to switch between equipment with the limiting factor being the number of hands it takes to operate? Climbing and belaying with a grappling hook takes two hands. Being belayed takes one, but you have a free hand to use another tool, like a glass cutter. You could choose the loadout for each character before each mission, which would distinguish this from Monaco. Upgradeable equipment, of course. Taking guards hostage from behind and forcing them to open doors for you. A MIB-style neurolyzer with limited uses could cancel out guard sightings if you can get in close range without being shot.

Sorry. I get excited and can't help myself. Wishing you all the best, Tom. Gunpoint is delightful.﻿