AI War:Guard Posts

Guard Posts are immobile AI units. They are AI equivalent for turrets and are the main challenge when neutering or capturing an AI planet. They block resource deposits and also serve as AI Reinforcement points, hence their name. While their firepower is high, paying close attention to hull types and bonuses is required when dealing with them. They all have a very slow regeneration and a Radar Dampening that makes them impossible to outrange.

There is several pools of guard posts; the planetary generation picks them depending on the type of planet.

Special guard posts can be picked by everybody but are used on specific conditions and places.

Special

These are guard posts with special generation rules. (See their dedicated page for more information.)

Special Forces Guard PostWhen an AI gets reinforcements, each guard posts also gets reinforcements, and the reinforcements generated for special forces guard posts are immediately assigned to special forces and form a group that rallies to defend against attacks on planets the AI cares about.

Warp Counterattack Guard PostAI guard post with practically no guns, but the powerful ability to warp in a low-warning counterattack wave to most human planets without a warp jammer command station (regardless of warp gates).These counterattacks are launched when this guard post is destroyed. This guard post must be destroyed before humans can damage the AI Command Station on this planet.

Wormhole Guard PostThese massively-armored guard posts have practically no guns, but stand sentinel over wormholes that the AI controls. They are destroyed when the command station is destroyed -- attacking them head-on is usually a waste of time.

Exotic

These guard posts are only available to Planetary Subcommanders, which select them according to their personality. They tend to be more dangerous because of their special abilities and the way the subcommanders select and place them.

Disassembler Guard PostIn addition to its weaponry, also swallows enemy starships whole and disassembles them. If the post is destroyed any surviving starships inside will emerge.

Enclave Guard PostIn addition to its weaponry, contains internal fabrication and hangar facilities for a number of attack drones that it will launch when enemies are present.

Plasma Guard PostIs basically built around a powerful plasma siege cannon which does intense damage to a single target and reduced damage in an area around the target. If it damages a forcefield it also causes some damage to several targets underneath that forcefield.

Widow Guard PostIn addition to its weaponry, mounts a powerful multiplex tractor beam that also paralyzes its victims.

Core

Core Guard Posts are a stronger and more dangerous type of guard post that only spawns on an AI homeworld. They increase the AI Progress by 1 when destroyed and they must be destroyed before the AI Orbital Command Station in that system (homeworld or not) can be destroyed. Unless the "Lazy AI" option is activated, they also increase the AIP floor by 10 when destroyed. On the AI homeworlds, the Core Guard Posts cannot be destroyed while at least one Core Shield Generator remains in the galaxy.

Heavy Beam Guard PostA massive long-range beam cannon that can vaporize many smaller craft in one blast, or do extreme damage to a larger target. The beam fired by this guard post is the same type as fired by the Heavy Beam Turret.

Core Implosion Drone Guard PostThis guard post is armed with several high-power implosion cannons that are extremely dangerous to large targets, but are thankfully relatively shorter-ranged than most implosion weapons. Unfortunately, this post also launches "Implosion Drones" which (while much shorter-ranged still, and the drone self-destructs when it fires) charge at enemy ships to fire several lower-power implosion rounds.

Brutal

This pool is reserved to homeworld planets. Brutal guard posts are also considered Core guard posts and follow the same rule (AIP and command station protection). The number of brutal guard post a homeworld can have depends on the AI's difficulty level (each homeworld roll independently):

3 brutal on 9+;

between 2 and 3 on 8+;

between 1 and 2 on 7+;

between 0 and 1 below.

The Brutal AI Type has one more on its homeworld, plus one on each of its MkIV planets.

Cross Planet Attack Guard PostLaunches brutal galaxy-wide cross planet attacks as soon as the human players bring military ships to this post's planet. These CPAs happen around every 13 minutes and are heavily influenced in their size by both the current AI Progress and the difficulty level of the AI controlling this post.

Grav Reactor Guard PostAn enormously powerful reactor based on some kind of gravitational energy manipulation. Generates a strong gravity well that prevents most enemy ships from leaving the system, and greatly slows enemy ships that stray too near the reactor itself.

Hunter/Killer Factory Guard PostThis Guard Post is armed with powerful Energy Wave cannons, but a far greater danger lies within: if an AI unit dies on its planet or any adjacent planet, or if any adjacent planet is not AI-held, this factory deploys the fearsome Hunter/Killer unit is has constructed. After deploying the H/K, the factory builds another in 30 minutes.

Raid Engine Guard PostLaunches brutal mark V waves against its own planet or any adjacent planets, if those planets are not controlled by AI players, or if the human players have a significant fleet there. If human players don't have warp sensors on these planets, the waves may well arrive unannounced. These waves arrive around every four minutes and contain a broad mix of AI ships.

Shredder Drone Guard PostThis guard post is armed with a powerful shotgun weapon, but its main danger lay in the fact that when damaged, it spawns "Shredder Drones" which then attack human units. If one of these shredders does enough damage it replicates itself. Further, after a shredder has existed for 30 seconds it will automatically scrap itself and restores a chunk of health to the Shredder Drone Guard Post (if the post is still alive).

Teuthida Guard PostAn AI/Neinzul hybrid experiment gone wrong. When hostiles are present, this post continuously generates nanoswarm-like drones. Instead of merely doing reclamation damage, however, the organisms released by these drones instantly transform the targets into "zombie" vessels. Ships immune to reclamation are spared this fate, but are not spared from the extremely powerful cluster of railcannons mounted on the post itself.

Wrath Lance Guard PostAs long as it detects hostile military ships on the planet, fires several massive long-range continuous beam weapon cannons in different directions.