I like 21s (who doesn't?), so my first shot at this goes 21-6-10-21-9-4-13 BA. This design gets normal endurance and hopefully Great damage, so SL/LU are not out of the question. Many other possibilities, this one has the luxury of 4 points that can be tossed around, so 17-6-10-21-9-4-17 and 17-6-10-21-9-8-13 would work well as Strikers. What would you do?

Joined: Nov 23, 2002
Posts: 9421
Location: on the golf course, in the garden, reading, traveling, and now Consulting

Posted:
Sun Sep 22, 2013 12:10 am

_Buri_ wrote:

ooh, pretty huh? This is on a tourney team.

16-6-10-17-5-4-12

I like 21s (who doesn't?), so my first shot at this goes 21-6-10-21-9-4-13 BA. This design gets normal endurance and hopefully Great damage, so SL/LU are not out of the question. Many other possibilities, this one has the luxury of 4 points that can be tossed around, so 17-6-10-21-9-4-17 and 17-6-10-21-9-8-13 would work well as Strikers. What would you do?

Nice basher!
We would select the same design thoughts as you, but choose the 4/17 ST as #1, the 2nd ST as #2 and the BA as #3.

The thing that troubles me as a ST, and even more so as a BA, is the 7 DEC skills, no bonus chance in DEC for the BA. To me it's a VERY FRAIL offensive with lack of speed, as in game speed not it's 4 SP directly, who has basically one way of winning, speed, but starts out lacking it. To me I make it an Aimer who can find more than one way to win and not have to hope it learns DEC to win as a pure offensive.

After all why hope the square peg becomes round when you can find a round peg to use instead!

_________________A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.