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'Homefront' (ALL) Gets Slightly Delayed

Homefront is set 10 years after the economic collapse of the United States and follows the American Civilian Resistance as they fight to reclaim their homeland from an oppressive North Korean occupation, featuring a personal, story-driven single player campaign and a full suite of multiplayer options.

Originally scheduled for release on March 8, 2010 (and March 11 in Europe) THQ revealed during it's financial results conference call that the game will be pushed back one week.

Homefront is set ten years after the economic collapse of the United States and follows the American Civilian Resistance as they fight to reclaim their homeland from an oppressive North Korean occupation. Featuring a personal, story-driven single player campaign and a full suite of multiplayer options.

The year is 2027. The world has suffered a decade-long energy crisis, and economies have crumbled. Reduced to a mere shadow of the super power it once was, the United States became the target of a North Korean takeover. American malls, suburbs and city streets are now battlegrounds as the civilian resistance fights for freedom. Featuring a compelling single player story crafted by John Milius (Apocalypse Now, Red Dawn), Homefront immerses gamers in an interactive and cinematic FPS experience where they will assume an infantry role or take command of a wide variety of aerial and ground vehicles. In addition to the single-player experience, Homefront will deliver a robust multiplayer experience. In a land stripped of freedom, the brave will fight for their home.

Finally, THQ wanted to confirm that you’ll be able to enjoy Homefront in glorious 3D on PC thanks to full NVidia 3D Vision support.

PC Specific Features:

From a gameplay standpoint, we’ve done some additional work on the vehicles. On PC, you’ll be able to control all vehicles from the 1st person cockpit viewpoint as well as 3rd person. We also added additional control options for helicopters, to give those players looking for more sim-like controls something to get their teeth round. There are three settings:

Ace: Allows for the best maneuverability, but takes the most practice to master.

Veteran: Balanced difficulty and maneuverability.

Rookie: Pick-up-and-play level of difficulty, least maneuverable.

We’ve included a Practice Mode so you can get to grips with vehicle controls outside the pressures of a live match. No need in wasting your hard earned Battle Points!

Lastly, we added some extra vehicle abilities for co-pilots, such as a Recon function to the Scout heli, and we obviously support joystick control for all vehicles.

In terms of other gameplay changes - we introduced a Squad Management system for PC, with Squad based VOIP. We also offer Clan Support on PC, and we’ll be tracking more post-match statistics on the PC platform. As stated above, we’re a Steamworks title and we use Valve Anti-Cheat to counter cheaters.

We also feature Multiplayer Match Recording (check out the podcast for more info), and we’ll be releasing a Dedicated Server Browser Executable to allow you set your own private Homefront servers within 2 weeks of launch. LAN support in there as well!

Finally, a few tweaks you’d expect as standard - we optimized the UI to make it more PC / Mouse friendly. We support SLI / Crossfire configurations for extra performance, and we support 3D through NVidia’s 3D Vision if you have the appropriate hardware.