Level & Mission Designer

ABOUT

I’m a creative and resourceful designer with a collaborative work ethic. My skills include level design in a 3D environment, gameplay system design through method of rapid prototyping and iteration, open world content and system design, and combat encounter design for third person titles. Additionally, I pride myself in my ability to maintain efficient documentation and facilitate cross-department communication.

Outside of work, I like to spend my time listening to podcasts like The Adventure Zone, finding good breweries, and hanging out with my cat.

If you’d like to know more about me, feel free to reach out via any of the links I’ve included below or check out my resume!