Cluwn

Since clown is a non-human, how about we make him a bit more non-humanish.

Make the clown breath Nitrogen and exhale N2O.
And give him immunity or at least tolerance to effects of N2O.

Generally the N2O amounts exhaled should be so small that you cant see it in the air and it wont make anyone pass out. It would just make people laugh if the clown has been nearby.
Also the clown could have an ability to exhale more N2O, enough to make a small cloud until it spreads all around. But using this ability would cause oxygen damage to clown, and it would also have a cooldown.

Since clown is a non-human, how about we make him a bit more non-humanish.

Make the clown breath Nitrogen and exhale N2O.
And give him immunity or at least tolerance to effects of N2O.

Generally the N2O amounts exhaled should be so small that you cant see it in the air and it wont make anyone pass out. It would just make people laugh if the clown has been nearby.
Also the clown could have an ability to exhale more N2O, enough to make a small cloud until it spreads all around. But using this ability would cause oxygen damage to clown, and it would also have a cooldown.

Clowns can already lay eggs.
I think letting it breathe nitrogen might cause it to not breathe at all since nitrogen doesn’t really show on the scanners or was it n2o which then ends up as unknown particles?
Its really surprising now that I think about it… I know almost nothing about breathing habits of creatures or humans.

Except of course when it comes to humans and oxygen.

Personally I think we should give the clown 250 HP in total since it their species gets beaten up so much that they have evolved resistant to pain and beating.

The plan was to make the clown a non-human or secretly human-based mob (similar to aliens and whatnot) which would allow us to add different behaviors and quirks while making it impossible for the clown to remove their “equipment” because it’s all in the sprite. Not sure if they’d be able to use human equipment or just clown equipment. Perhaps give them something like a clown uplink with which they can summon various “fun” items.

The plan was to make the clown a non-human or secretly human-based mob (similar to aliens and whatnot) which would allow us to add different behaviors and quirks while making it impossible for the clown to remove their “equipment” because it’s all in the sprite. Not sure if they’d be able to use human equipment or just clown equipment. Perhaps give them something like a clown uplink with which they can summon various “fun” items.

Some clowns do like to dress up with various costumes and then go from there, however, having the clown mask unremovable is a definite yes. Clowns already have “clumsy”, preventing them using any dangerous human stuff, but i’m not sure how not being able to use all human equipment would work out, maybe it’d be okay with the uplink, something that definitely could use some suggestions, i’m sure.