- Emotional Agent Model and Architecture for NPCs Group Control and Interaction
to Facilitate Leadership Roles in Computer EntertainmentAbdennour El Rhalibi
Liverpool John Moores University (United Kingdom)

- Integrating Plan-Based Behavior Generation with Game EnvironmentsMichael Young
North Carolina State University (United States)

- Demo (Note: this list is not finalized as some Full/Short/Poster presenters
are also presenting at demo session)
Interactive Free-hand Drawing and In-Between Generation with DBSCZhongke Wu
Nyanyang Technological University (Singapore)