The ball doesn't slow down in real life when going uphill. It just doesn’t travel as far. That is also true in WGT because you have to add yardage when hitting uphill. But the ball also runs out farther after landing in real life when hitting up hill. Conversely think about hitting a wedge down a 100 foot drop. The ball is moving almost straight down at the end and won’t roll forward at all.

The analogy I would use Is Skipping/Skimming a Stone on a lake, Mostly to do with shallow angle of attack/entry. You throw the stone at too much off an angle & well .... but If you get a shallow angle of attack well ... Then you could be Inducted Into The Guinness World Book of Records! ;)

If the green was below or way below you the ball would hit the green with a steep angle of attack & stop quicker but with Pebble #6 for example as the green Is way above you the ball comes in very flat especially with a strong tailwind & Is hard to stop even with full back spin unless you get the perfect dead bounce at the correct spot.

Why is the ball run longer on approaches if it is uphill then on downhill lies on green?

In real golf the ball slows down when it is uphill but here it isnt.

Anyone know why?

I have never seen that happen here. Could you give an example of where that happened?

Mind you, if you play a faster green than you are used to, the ball will roll a lot more!

Ahhh. I misunderstood the question - I thought you meant the green sloped uphill. (d'oh).

Yes, if the green is elevated much, the angle the ball hits the green is much less than from a vertical and will run further than the same green with a shot from a higher elevation - as noted by the others.

Sorry all if my question was a bit confusing. You can all forget it since it doesnt matter at all. I have foind so many WRONG's in this game so the ball run is the least worries I have.

Yardages are wrong, Winds are wrong and breaks on green too. On 1 putt i did the ball broke against the lines :(( But it is what it is a FREE game and as almost all free games out there they are BAD and poorly maintained.

The analogy I would use Is Skipping/Skimming a Stone on a lake, Mostly to do with shallow angle of attack/entry. You throw the stone at too much off an angle & well .... but If you get a shallow angle of attack well ... Then you could be Inducted Into The Guinness World Book of Records! ;)

If the green was below or way below you the ball would hit the green with a steep angle of attack & stop quicker but with Pebble #6 for example as the green Is way above you the ball comes in very flat especially with a strong tailwind & Is hard to stop even with full back spin unless you get the perfect dead bounce at the correct spot.

Hope that makes sense to you.

Ken

This is priceless insight right here - if you didn't play golf in real life you wouldn't know or at the least you wouldn't think about how a headwind would actually make the ball role more by altering it's trajectory giving it a shallower angle of approach - but once you think about it - it makes sense.

Bravo Ken!!

This is one of the reasons I wanted to join Paragon on a temporary stint b.t.w - to get closer to players who have 'the knowledge' - the things you just don't know deena, but they do......

oh no - i miss-read Ken, he said a 'tailwind'!!!!....and now I can't correct my mistake because I am on moderation and i am going to bed. Just for a moment I thought a headwind would push against the ball and keep it low and therefore a shallow angle of approach and more roll, whereas a tailwind would offer no forward resistance and the ball would be allowed to go higher bringing it down at a steeper angle??

have I got this wrong??...in any case G0LDs usually makes up for my ignorance and i will see you in the clashes with another 27 on Merion back 9 after boxing day

lololos (they must hate me you know - the ones who know about golf and I can lick :-)

HAHAHAHAHAHAH.

nite nite :-()

edit:

as an aside here and reading the comments below I do believe the amount of spin on a ball is a matter of over-hitting a rated iron, MJ from the other place (he's an ex tour pro I think), well before we fell out and I despised him he explained it = if you overhit a rated iron it will spin back more and if you under hit a rated iron the ball will roll more, of course the angle of approach (bite) is what amplifies the effect of that spin as Ken so wonderfully explains, but if you tried to hit a ball above or below centreline to impart some kind of supposed backspin or forward spin you would just scuff the shot and the ball would end up 5 meters in front of you making you go very red in the cheeks!!

this really leads to the suggestion that in WGT the swingmeter should have the option to over hit to ball, the maximum on the meterbar should probably be 10% higher than the rated distance value of the club and that should enable you to impart more spin, but they do it with this false notion of where you are striking the ball here and it is a fallacy.