Star Wars: Battlefront Feedback Will Be Taken Into Account for Sequel, Promises EA

Publisher Electronic Arts has assured that the development team behind Star Wars: Battlefront has not disregarded any feedback from the community.

The unavailability of a single-player campaign along with significant lack of depth in terms of gameplay are a few major concerns that were raised for the game following its launch last year. To be fair, DICE treated the Star Wars brand with utmost respect. However, the final product left players pointing out various shortcomings which could have made Star Wars: Battlefront the perfect game.

Speaking to investors this week, vice president of investor relations Chris Evenden stated that the company has “certainly heard the feedback”. The teams working on the upcoming sequel are aware of all concerns raised by the community. Star Wars: Battlefront 2 will reflect various improvements based on that feedback.

“Certainly, we heard the feedback,” he said at the Barclays Global Technology, Media, and Telecommunications conference on Wednesday. “There we some comments around depth and single-player campaign. So we are aware of that feedback…but I wouldn’t want to announce exactly how we’ve acted on that.”

Evenden, however, stopped short of going into further details as to just how the improvements will come about. It would be interesting to know just how the developer plans to give mechanical depth to the sequel’s gameplay. Safe to say, the next game in the series will definitely include a concrete single-player campaign.

Elsewhere in the conference, Evenden reiterated that Star Wars: Battlefront has proven to be a massive success. Since its release in November 2015, it has shipped more than 14 million copies to become one of the best-performing Star Wars games in history.

This is not the first time that EA has acknowledged the shortcomings of Battlefront. Earlier this year, chief operating officer Blake Jorgensen admitted that the game might not satisfy hardcore Star Wars fans. He added that this was partially intentional so as to be more “accessible” for the masses.

As for the missing single-player which many consider to be a lost opportunity for EA, studio head Patrick Soderlund has already confessed that the game needed to be rushed in time for the release of this year’s Star Wars: The Force Awakens. Working on a single-player campaign would have taken longer and the studio would have missed the deadline.