http://forum.spore.com/jforum/forums/show/29.page
JForum - http://www.jforum.netWould it be entirely possible to retexture Spore? And how would you go along in doing it?]]>http://forum.spore.com/jforum/posts/preList/87373/4107806.pagehttp://forum.spore.com/jforum/posts/preList/87373/4107806.page
GMTAre there other projects for Spore 2? But anyway, like many I was wondering when a Spore 2 would ever get made. I saw this project called Thrive, but I've seen plenty of game projects fail. After observing the forums and their chat, while the concept is promising and it has a small amount of pro support, it has more ideas than it knows what to do with just to start. I have to be realistic and come to the conclusion that project is very disorganized, makes irrational decisions, too realistic where it doesn't need be in a way that dissatisfies players, and unrealistic where it shouldn't be and then has this weird tendency where the people running the project seem to lie about integrating player suggestions without even explaining anything. Initially I was excited for the project, but now, I don't have much hope for it.

With that said, I know the Evolution project, started on kickstarter and then released on steam didn't turn out so well, but despite that I continue to be creatively enthusiastic with graphics, animation music and sound effects. Are there other projects out there that could be the Spore 2 people want? ]]>http://forum.spore.com/jforum/posts/preList/87339/4107395.pagehttp://forum.spore.com/jforum/posts/preList/87339/4107395.page
GMTINTEGRATED INTEGUMENT - The Fur Mod (v1.1) Sorry, I can't hear you over the fact that I have successfully modded fur into the game. Multiple kinds, in fact.[/quote]
[size=9]Special thanks to Buckly90 for the name "Integrated Integument"![/size]

[b]Scroll down for the download link[/b]

Four different styles of fur parts are in this mod, which each have morph handles to control the length and angle, and which change color dynamically based on your creature's colors and markings:

Soft fur tuft (great for manes and such):
[img]https://cdn.discordapp.com/attachments/346149512546353154/413831948318932992/unknown.png[/img]
(note: background in all images is from Dark Injection, I was too lazy to switch to a normal editor background)

It's still a work in progress, so expect updates in the future.

Update 1: Replaced image in first post with images showing current progress

[b]Update Notes[/b]:
v1.1:
+ Solid base, coat, detail, black, and white versions of all types of fur
+ Nudge handles on all fur parts (requires Dark Injection or any other mod that adds nudge handle support to the creature editor; otherwise, the handle is invisible and fur behaves exactly the same as it did in v1.0)

[b]Known issues[/b]:
[list]Soft fur of all paint types has broken shading when rotated onto its side--however, this will not affect most creations visually. A possible fix has already been found, but it will not be implemented until a later update.[/list][list]High level solid color fur parts may be unlocking too early in creature stage. Please report any instances of this you encounter with as much detail as possible.[/list]

Please tell me if something breaks or crashes! And please, feel free to share whatever you make with this!

(Davo Online thread link: http://davoonline.com/phpBB3/viewtopic.php?f=118&t=6536 )]]>http://forum.spore.com/jforum/posts/preList/87115/4106064.pagehttp://forum.spore.com/jforum/posts/preList/87115/4106064.page
GMTTitanSpore2018? An update to TitanSporehttp://forum.spore.com/jforum/posts/preList/87113/4106048.pagehttp://forum.spore.com/jforum/posts/preList/87113/4106048.page
GMTAdventure Music Mod- Game of Thrones Download:
http://www.mediafire.com/file/35k34xvck5wt2ac/Game_of_Thrones_music.package]]>http://forum.spore.com/jforum/posts/preList/87106/4105981.pagehttp://forum.spore.com/jforum/posts/preList/87106/4105981.page
GMTIm back and i will make more harder space stage again ! And yes, im better in english now :) , so what i want ?
I want make space stage more unique, more harder and bigger challenge to conquer whole space!

So, im sure you, yes you, who read this now downloaded or know about my creations that i made long ago and now i want make another things that will make bigger challenge, so this things is divided into few categories.
-100% sure= Ideas that will be made.
-75% = Ideas that can have problems and are litlle harder to be made.
-50% = this ideas may be scrapped
-25% and lower = yeah this ideas is for my ''skills'' pretty hard, but i want make it.

[color=red]So there it is [/color]

New weapons and abilities = almost 100% sure, every archetype will have own special weapons or abilites.
Abilites like : traders will be litlle weaker, but they will have 60% cheaper everything in trading.
revamping and balancing is almost 100% sure
Technology tree = this though one is something beetweeen 75 and 50 percents, i think, everybody knows, what is tech tree.
Galaxy after grox ? = this may be scrapped, so 50% that means you can have mother star in center of galaxy, not in center, but you know what i mean, but i dont know if this is good idea
More dialogs = 75%
Randomness of enemy raids etc.. = thats really low chance of i will make this, but i want try it, i dont like how enemy raids can be pre-calculated.
Randomness of enemy weapons= something beetween 25 and 50%, every empire tier has own weapons, but i want more.
I will made more and more, this is only ''trailer''
Have a good day friends, im glad there are still players of spore! ]]>http://forum.spore.com/jforum/posts/preList/87078/4105450.pagehttp://forum.spore.com/jforum/posts/preList/87078/4105450.page
GMTHow to Make WE Have Spore 2 2 Get Maximum 100,000,000,,000 or 10000 or 100,000,000,000,000 dollars
3. Go to Elettronic Arts and give an offer to buy the Company with lots of dollars, with lots of dollars, they maybe accept due to being a lot
4. Buy the Company (if they accept) and order to make Spore 2 (not be selfish)

This is an tutorial for make that everyone can have Spore 2, and also, you can make that in Spore 2 is the remake of the scrapped project Spore 2 and make that in Spore 2 there's Bot Parts! Bot Parts for Everyone!

You want Spore 2? Get lots of dollars and be too much rich for buy Elettronic Arts and if possible Maxis! Ploblem solved! :D ]]>http://forum.spore.com/jforum/posts/preList/87018/4104619.pagehttp://forum.spore.com/jforum/posts/preList/87018/4104619.page
GMTwhy spore

thank s]]>http://forum.spore.com/jforum/posts/preList/86948/4103219.pagehttp://forum.spore.com/jforum/posts/preList/86948/4103219.page
GMTRealistic Creature Stage AI? So I was just thinking, a lot of people called the earlier version of the creature stage "more realistic" because of the wandering hoppers that would roam around the planet. And I heard that this type of AI was never really removed, and still exists in things like rogues, migrating creatures, and epics. I feel like if we can just put that AI into like groups of creature that are just big enough to extinct/ally, then that would make the creature stage a whole lot more realistic.

I mean, then there comes the issue of eggs, and I have a few ideas for it. One is that you can simply remove them and have them spawn off-screen at a certain distance. Another idea is that they lay the egg on the ground and surround it until it hatches. A slight variation of this is that they hatch the egg on the ground and just leave it there, kind of like the the cell stage. The last one is kind of similar to the second one, you can have them set up a small temporary nest (You can use the animation from the migration scene) and have them guard the nest until the egg hatches.

I have more ideas for a more realistic creature stage but this is just really my first big one.]]>http://forum.spore.com/jforum/posts/preList/86926/4102675.pagehttp://forum.spore.com/jforum/posts/preList/86926/4102675.page
GMTHold more spicehttp://forum.spore.com/jforum/posts/preList/86659/4096503.pagehttp://forum.spore.com/jforum/posts/preList/86659/4096503.page
GMT(IDEA) ADVANCED Advanced Actions -Enemy NPCs cannot collect objects, ala competition
-NPCs do not throw axes/spears, sticks, etc... instead, they drop them, in favor of natural attacks.
-NPCs will not give you something [b]after[/b] you give them something else: Only before, or when your NPC takes the item first.

I propose we plan out and (maybe) create some ADVANCED Advanced Actions Mod, to make Adventure play more versatile and more creative.

Now, mind you, I have no programming background, but I can be an ideal "idea guy" when it comes to compiling ideas that may or may not work (some things may be too specific, so I want to go for things that seem to work around the base concepts of the Spore GA Advanced action groups).]]>http://forum.spore.com/jforum/posts/preList/86471/4093101.pagehttp://forum.spore.com/jforum/posts/preList/86471/4093101.page
GMTcan someone try this mod it doesn't work for me http://forum.spore.com/jforum/posts/preList/86431/4092044.pagehttp://forum.spore.com/jforum/posts/preList/86431/4092044.page
GMTHas anyone tried this modhttp://davoonline.com/phpBB3/viewtopic.php?f=119&t=5998&p=29609#p29609]]>http://forum.spore.com/jforum/posts/preList/86404/4091457.pagehttp://forum.spore.com/jforum/posts/preList/86404/4091457.page
GMTHardcore Space Mod v1.0 I've been working on a mod over the last couple of weeks which changes Space Stage to be much more difficult.

In summary
*Many enemy weapons have had their damage increased
*Players health has been lowered, and enemy health has been increased
*Various player weapon tweaks
*Many ammo consuming items cost money instead to fire
*Sporebucks are harder to comeby
*Grox are more agressive

It also comes with 3 new items
*Flux Beam. Comes in 3 levels. Only attacks vehicles and turrets. Does higher damage than missiles or lasers, but only has a range of 80 (compared to 200 for missiles/lasers), and has a higher energy cost
https://www.youtube.com/watch?v=VmTT08MjCWI *Graviton Eradication Beam. End game item which costs §6,000,000, and §1,000,000 to use. Summons a massive asteroid to impact the planet and cause widespread extinction, terraforming it to T0 very quickly. It also breaks the galactic code.
https://www.youtube.com/watch?v=4ntxYKZzqUA *Cargo Hold now goes up to 5 levels. Level 4 needs Collector 4 or Merchant 5. Level 5 needs Collector 5 or Colonist 5

And I'm pleased to say I have the first version released over at DavoOnline with more than what's shown in the video. Next is adventure items! No release yet but I have 3 previews.
[img]http://i.imgur.com/8R8ua4il.png[/img]
[img]http://i.imgur.com/n4CCSegl.png[/img]
[img]http://i.imgur.com/m2CaPKtl.png[/img]
The props are from Sims 2!

So what I have currently:
Adventure music (first release)
Adventure props (nothing released)
Attacks/abilities (not final)

I'm experimenting with abilities as you can see. I don't have much to show for that at this moment.
So that's it for now, I believe.]]>http://forum.spore.com/jforum/posts/preList/86241/4087612.pagehttp://forum.spore.com/jforum/posts/preList/86241/4087612.page
GMT