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quest to me is one time story line quest, rest of them is repetitive grind.

some grinds are ok: kill small amount of mobs can't annoy me too much but if next quest push you back to same mobs, I quite game.

quest or mob depends on rewards / drops; sometime you just waste time with quest but get nothing much, by this time you could kill X mobs and get Y drops; sometime you have quest to kill "good" mobs and this way you get both: quest reward and drops.

I can't tell you what I prefer, it depends on game, quest, mobs.

I can tell you what i hate to do: kill 30 mobs, come back, kill 40 of same kind, all at same or close area; kill 10 mobs, go like 3 zones far, turn quest, go back to kill next 10 mobs of same kind 3 zones from here (LoTRO).

anything you do, you can't afford best to buy items in game w/o use of cash shop: GW2 has worst example with cost of Legendary, following by Runes of Magic upgrades, and then, by far, most of f2p shop dependent games.

group quests when you can't find people to do it with you (some zones at TBC WoW).

try before buy, even if it's a game to avoid bad surprises.Worst surprises for me: Aion, GW2

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I have to say that I love quests when they are actual quests. Which is rare to non-existant.

Having me run down to the river to kill 5 of X is not a quest. It's a job. Which is fine, I don't mind being payed to get rid of local fauna. But other than that, I'd rather go out and explore and hunt monsters over "run here... now run there... now go back.. now run and talk to one person who has nothing to say and run back again."

That makes quests tedious relay races.

@mannish: I actually play tera mostly with mob grinding sprinkled with the quests. And I grind BAMS which have been somewhat lucrative but only solo.

also, do you think they will make L3 a grinder game? I fear they won't.

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I remember playing EQ, and falling asleep on the keyboard. its scary waking up with an imprint of the keyboard on your face. I remember doing a tough raid that had multiple groups in the raid, and having our cleric fall asleep at the keyboard. We had called a gm to boot his char so he wouldn't be auto-killed, and a dragon came while everyone was running away, and I remember mezzing it so it wouldn't toast his char. ( I was an enchanter ). I basically saved his char from a certain death. Our group killed the mob.

I had alot of good times in EQ, but grinding in one spot against respawning mobs gets boring, as someone mentioned earlier in this thread.

==========================The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.

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I don't like either option very much. Perhaps I might enjoy quests if they weren't so damned generic. Maybe if they added far, far fewer of them and made each of them far more epic in scope I might like it.

But really, I like games where I can level in PvP or in difficult PvE dungeon-like content.

Grinding or quests as we know them? They can completely remove both "features" from MMORPGs and I would be perfectly happy.

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Mob grinding for the most part. During quests more time is spent running back and forth between walls of texts giving some excuse as to why it was imperative I needed to kill 10 boars. It also makes grouping more of a hassle than it should be, trying to make sure everyone is on the same stage/kill count and such.

There's a few things that need/can be done to spice up mob grinding so it doesn't become a chore, but i'm to lazy to get into that.

I did enjoy quests in EQ1 though, despite how incredibly difficult many of them would turn out to be.

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Originally posted by Arclan

In EQ, we earned xp several hours at a time by killing mobs. Much of that time involved joking around with newly met friends. Often, you came to respect their wit and skill and made a game-long friend and in some cases a lifelong friend.

In Vanguard, I earned xp by doing quests. This never involved staying in one place for more than just a few minutes. If you are busy moving or fighting, you don't have time to chat. So no new friends were made in Vanguard.

Most games require xp, and many refer to that as a 'grind.' So pick your poison.

I never played either. I stuck with UO when EQ was in it's hey-day, and I missed Vanguard completely.

I also dislike dichotomies, so I'mma throw out option three here: SOT, skill-over-time, the way Eve did it. This way you're "levelling" while you're doing... whatever you feel like doing. Grinding mobs, grinding quests, grinding craftables, or just shooting the breeze at whatever social hub the game might have.

Personally I think both should have little XP while the main XP are for veterans, champions and bosses, preferably with less XP for each time you kill the same thing the same day so people have to move around more.

Awarding most XP for hard things stops people from leveling too easy, as we all remember spawn camping is often pretty simple and reward should always be based on the risk you take.

Also questbased games needs to be better on rewarding more for hard and less for easy quests, it often feels the same for all of them nowadays.

I would also give plenty of XP for completing dungeons and opening chests.

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I prefer lvling off mobs and Quest are acualy real quest that give good rewards that arnt gonna be replaced in 5 minutes. Also turn in quest where u can loot no trade items from mobs and trade them in to a merchant at anytime for XP and money and all that u dont need the quest for these itesm to drop Like how they worked in Everquest.

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I would much rather mob grind, than quest grind in most mmos. The only quest mmo I actually liked the quests and thought they were interesting for the most part was TSW. Just sucks that they always make mob grinding not even comparable.

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I would rather quest. Mindlessly killing mobs for no other reason than to gain XP is not a gamestyle I would want to participate in.

I'm sure developers would LOVE it if we did prefer mob grinding tho. Just think of all the costs they can save from having to provide content for it's players!

your thinking is wrong there m8.

Developers won't have to do less. they actually have to do the same amount of work. to make mob grinding intresting they have to make a huge open world to explore and within that world have big open dungeons filled with patrols where 1 wrong move would kill your party.

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Mob grind for the win.. I just wish we could go back to the days of EQ (pre PoP), but just tweak some minor things and make the world even bigger.. I would of loved the option to be known as the "Druid" of the Karanas, where I can go from birth to max level without leaving that starting area.. EQ was the close to the perfect start, but never advanced.. Tis a shame..

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Originally posted by Sovrath

I have to say that I love quests when they are actual quests. Which is rare to non-existant.

Having me run down to the river to kill 5 of X is not a quest. It's a job. Which is fine, I don't mind being payed to get rid of local fauna. But other than that, I'd rather go out and explore and hunt monsters over "run here... now run there... now go back.. now run and talk to one person who has nothing to say and run back again."

That makes quests tedious relay races.

@mannish: I actually play tera mostly with mob grinding sprinkled with the quests. And I grind BAMS which have been somewhat lucrative but only solo.

also, do you think they will make L3 a grinder game? I fear they won't.

Considering changes which they have made to L2, I would say it is unlikely.

The fact that they made L2 casual is the only reason why I cant play it anymore. Now they are giving equip away for free, they also implemented quests,...

I think they are too influenced by the themepark generation of 2004-2013.

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Originally posted by Arclan

In EQ, we earned xp several hours at a time by killing mobs. Much of that time involved joking around with newly met friends. Often, you came to respect their wit and skill and made a game-long friend and in some cases a lifelong friend.

In Vanguard, I earned xp by doing quests. This never involved staying in one place for more than just a few minutes. If you are busy moving or fighting, you don't have time to chat. So no new friends were made in Vanguard.

Most games require xp, and many refer to that as a 'grind.' So pick your poison.

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I have to say that I love quests when they are actual quests. Which is rare to non-existant.

Having me run down to the river to kill 5 of X is not a quest. It's a job. Which is fine, I don't mind being payed to get rid of local fauna. But other than that, I'd rather go out and explore and hunt monsters over "run here... now run there... now go back.. now run and talk to one person who has nothing to say and run back again."

That makes quests tedious relay races.

@mannish: I actually play tera mostly with mob grinding sprinkled with the quests. And I grind BAMS which have been somewhat lucrative but only solo.

also, do you think they will make L3 a grinder game? I fear they won't.

Considering changes which they have made to L2, I would say it is unlikely.

The fact that they made L2 casual is the only reason why I cant play it anymore. Now they are giving equip away for free, they also implemented quests,...

I think they are too influenced by the themepark generation of 2004-2013.

Yeah, that's kind of my thought as well. I haven't seen the quests yet. I just loaded it up again on the weekend and tried to find a good grinding spot for my 78 Stormscreamer.

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Thanks for the replies.

Originally posted by KaosProphet... I'mma throw out option three here: SOT, skill-over-time, the way Eve did it. This way you're "levelling" while you're doing... whatever you feel like doing. Grinding mobs, grinding quests, grinding craftables, or just shooting the breeze at whatever social hub the game might have.

I would Love for an MMO to implement the xp over time mechanic from Eve. Perhaps have multiple xp bars (one for xp gain, another for time in game, etc). So that a toon powerleveled to max will lack certain abilities/advantages of a character with more tenure.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.In F2P I think it's more a case of the game's trying to play the player's. -laserit

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Originally posted by nariusseldon

Originally posted by Arclan

In EQ, we earned xp several hours at a time by killing mobs. Much of that time involved joking around with newly met friends. Often, you came to respect their wit and skill and made a game-long friend and in some cases a lifelong friend.

In Vanguard, I earned xp by doing quests. This never involved staying in one place for more than just a few minutes. If you are busy moving or fighting, you don't have time to chat. So no new friends were made in Vanguard.

Most games require xp, and many refer to that as a 'grind.' So pick your poison.