Two-Headed Giant Rules Change: Poison Counters

Effective April 1, the rules for poison counters in Two-Headed Giant games are changing. Players will no longer get poison counters individually. Rather, teams will get poison counters. In addition, a team loses the game when it has 15, not 10, poison counters. The Comprehensive Rules will be updated to reflect these changes.

Two-Headed Giant Poison Mini-FAQ

Q: Do these changes affect the way in which attackers are declared or combat damage is dealt in Two-Headed Giant?A: No. Each team's creatures, including those with infect, attack the other team as a group. Combat damage is still dealt to each player individually, although the result of that damage (from a source with infect) is the player's team receiving an appropriate number of poison counters.

Q: If the opposing team has one or more poison counters and I proliferate, how may poison counters can I give them?A: One. You choose the team as a whole to receive one more poison counter. This is a new exception to the normal proliferate procedure.

Q: If my team has one or more poison counters, will an opposing Septic Rats get its bonus?A: Yes. Both players on a team are poisoned if that team has one or more poison counters.

Q: Do these changes affect any other formats or variants?A: No. Two-Headed Giant is the only variant affected by this change.

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