This is the core of the game engine. This layer is responsible for all the book keeping of managing resources and modules. On top of this this a flexible virtual file system is maintained. The engine layer takes care of loading and verifying modules while the launcher layer is responsible to check if the required modules are present. The launcher layer is also responsible to populate the virtual file system. This layer is maintained solely by the Drag[en]gine Development Team. No other team is required to deal with this layer due to the loose coupling and the high level of abstraction.

+

This is the core of the game engine. This layer is responsible for all the book keeping of managing resources and modules. On top of this a flexible virtual file system is maintained. The engine layer takes care of loading and verifying modules while the launcher layer is responsible to check if the required modules are present. The launcher layer is also responsible to populate the virtual file system. This layer is maintained solely by the Drag[en]gine Development Team. No other team is required to deal with this layer due to the loose coupling and the high level of abstraction.