Did someone say "armored raccoon?"

I haven't posted in a while, but the project is still plugging along. I thought it was fate that "Armored Raccoon" was mentioned when I had recently taken a break from set and prop design to work on Roger's zombie armor costume. Still a work in progress.

A lot of that comes from the the texturing: the lack-of on the armor, the bad mapping of the fabric texture, and the lack of wrinkles in the fabric. Some is the sterile lighting and background. The fact that his fur is passing through the collar doesn't help.

I had been wondering how to handle the tail, whether to just have it pass through or to have a "bag" of fabric around it. I would want to keep it roughly the same shape, as the sillouette of the character would be changed too much if it realisticly held in the fur, and with a helmet on, the sillouette becomes vital.

I honestly was planning on skipping the utility belt, but that area does look like it's missing something.

Here's last night's test renders with a bit more texture work and better lighting (as well as buckles).

Yeah, tails can be weird. The strip 21st Century Fox had the characters in spacesuits at least once, and the tail portion was as bulky as a normal uncovered tail.

In 'reality', a tailed astronaut would almost certainly have some sort of "wrap", like an ACE bandage, to hold the fur down, and make it easier to slide into the suit's sleeve without "rubbing the fur the wrong way". So realistically, Roger's suit should look like an armored rat's tail.

But you're right, you need to keep the profile- and hey, appearances sometimes override reality, right?

So try this: A tail cover that's the same rough profile as his normal appendage (or maybe a little thinner as at least a nod toward reality) with armor segments or "kevlar" patches that emulate the rings/stripes.