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About this mod

A place for sharing Compatibility Patches for Holds the City Overhaul.

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Author's instructions

Do not distribute these files or translations of these files without permission.

File credits

Galandil for Holds the City Overhaul.Check out the description page for the list of contributors and the authors of the linked mods.

Donation Points system

This mod is opted-in to receive Donation Points

Changelogs

Version V2.0

## [V2.0] - 2018-11-09

### Changed

1. Holds Unofficial Patch:
(a) Modified the Lock List used in The Chapel of Arkay (The House of Arkay in vanilla Skyrim) in Falkreath to include the newly-introduced NPCs from Holds.
(b) Added the Inn Keeper in The Chewie Snack to the appropriate Faction.

2. CACO Compatibility Patch:
(a) Some of the CELL records were not correctly forwarded from Unofficial Patch. They are now properly incorporated.

Version V1.0

# Holds Special Edition Compatibility Patches Changelog
All notable changes to this project will be documented in this file.

## [V1.0] - 2018-10-20

Ported many of the patches from the Patching Center for Oldrim to SSE.
The file names have been altered for some of them for better consistency.

The following entry is a copy & paste from releveant parts in the Change Log of Holds Patching Center P1.6 for Oldrim.

[P1.6] - 2018-10-18

### Added

1. Compatibility Patches for the following mods have been added.

(a)Complete Alchemy and Cooking Overhaul (https://www.nexusmods.com/skyrim/mods/69306):
- CACO places some items in the world of Skyrim. Without this patch you cannot obtain these items with Holds installed.
- This patch goes beyond that. It distributes new food, Alchemy ingredients, etc. from CACO to the towns and cities modified by Holds. The bakers and butcheres will now sell a variety of items added by CACO, and so on. Visiting the new shops is fun now.
- Requires Holds Unofficial Patch.

2. Introducing "Optional Patches".
- These patches are meant to be used with Holds and several other popular mods, although they're by no means required.
You may or may not install them if you wish to further enhance your gameplay with Holds.
- Made it easier to be merged into your own merged Holds patch.

(a) Clothings and Clutter Fixes:
- Changes the values and names of the new clothing & clutter items added by Holds. These changes are done in a similar way CCF changes the vanilla items.
- Makes Ireleth wear Holds-origin outfit instead of CCF's Elven armour set.
- Makes several new NPCs added by Holds wear the new outfits added by CCF.

(b) Dynamic Things Enhanced:
- Dynamic Things replaces a lot of useess, static crates and barrels with lootable containers.
While I like its functions, it has bothered me that in it also removes the snowy shaders applied on some of the crates found in snowy regions. In my opinion this hugely affects how settlements overhauled by Holds are supposed to look.
Dawnstar in particullar has a lot of crates and barrels, and DTE replaces them with non-snowy version of them.
This Optional Patch makes it so that Dynamic Things will not replace the snow-covered variants of crates, barrels, and wood piles found in Dawnstar and other towns & settlements modified by Holds.
Install it if you'd like. Like I said it's completely optional.

3. Holds Unofficial Patch:
- Developed by Sette with intent to fix some minor issues found in Holds.esp.
- Even though this patch was not developed by the chief author Galandil, Sette highly recommends this patch to everyone who plays Holds the City Overhaul. The patch contains a number of fixes and improvements which you may or may not notice.
But they are by no means inconsequential fixes. In my opinion this is a small update Holds needed. But there are a few minor changes that maybe considered as Sette's "personal touch".
- Needs to be loaded after all of the other compatibility patches EXCEPT the Holds - CACO Compatibility patch. The CACo patch needs to be loaded after Holds Unofficial Patch.
- DO NOT TRY TO CLEAN THIS PATCH

(a) Adds Location data with appropriate keywords and LocationRefs to all of the new interior cells added by Holds. Some of them already had Location data, but were assigned incorrect keywords. This change will allow Thieves Guild radiant quests to be available in new houses and shops added by Holds, vanilla World Interaction events to take place in the new shops and inns, and so on.
If you are a user of popular mods such as I Am Customer Damnit, Immersive World Encounters, Trade Routes, The Notice Board and so on, this change will be even more beneficial.

(b) Makes a small change to the interior design in The Solitude Public Baths in Solitude. Subtle lighting and FX improvements, mainly.

(c) Several miscellanious back-end fixes for Faction records mainly used by the new merchants.

(d) The Chapel of Arkay in Falkreath is reverted to public space just like in vanilla.

(e) Adds ambient sounds in Solitude Docks District.

(f) Changes the music used in Solitude Entrance Tunnel from MUSDungeonFort to MUSTownsTest.

(i) The WIP Pelagius Wing Basement is no longer accesible through The Blue Palace Basement.

(j) A couple of NPCs were added to appropriate Factions.

(k) The merchants in the new interior cells will now sell the items displayed in their shops.

(l) Several merchats who bought/sold wrong kinds of items have been fixed. Now the bakers will only buy/sell food items, and so on.

(m) The new WorldSpaces Solitude Walkway and Solitude Dock Districts weren't marked as "small world" as they should be.

(n) Several new Armor and Clothing items have been given new names, new values, new keywords that are not only more appropriate, but also in compliance with Weapons and Armors Fixes Remade.

(o) COCMarkers have been added to all of the Vanilla interior cells modified by Holds. This will make sure Player gets teleported successfully when they try to use COC console command to move to these interior cells.

(p) Merged a few, not all, fixes made by USLEEP to avoid conflicts with Holds USLEEP Compatibility Patch.

3. Legacy of the Dragonborn Compatibility Patch:
- Updated for the latest version of the mod.
- Fixed an issue for users who install this patch in mid-game with Moonpath to Elsweyr quest. The carriage will be properly placed outside Falkreath even if you install this patch in mid-game.
- Do not install this patch if you're in the middle of the first introduction quest that takes you to Elsweyr, "By the Light of Moonlight". Install it before starting the quest or after finishing it.

4. Notice Board Compatibility Patch:
- Completely rewrote 1 note found in The Notice Board in Solitude. The note refers to a public bathhouse in Solitude, and now it's written by the owner of The Solitude Public Bathhouse added by Holds.
- If you use Holds Unofficial Patch, you will now be able to meet Mercenaries in Town Halls and Banks where the Notice Boards are located and start the quest "Help the Mercenaries".

5. VIGILANT Compatibility Patch:
- The patch was localized in Japanese as it was made before the English version came out. Now it's localized in English.

Both straight donations and premium membership donations accepted

Here you can find all of the Compatibility Patches and other addons for Holds The City Overhaul created and published by Galandil.

You can find detailed descriptions in regards to what these Patches do to your game and how to use them.

If you have any questions regarding compatibility with Holds, please use the forum here rather than the main forum of Holds.

+Holds Unofficial Patch+

yes, there is Holds USEEP Patch AND Holds Unofficial Patch. I know it's confusing so let me clarify this:Holds Unofficial Patch is a new addition created for Patching Center.This patch corrects many issues I (Sette) found in the original mod, Holds.esp. Therefore it hasn't involved anyone else in its making, hence the naming of Unofficial Patch.

The list of fixes and improvements included in this Unofficial patch can be found in the Changelog.

But long story short, if you play Skyrim with Holds installed you should definitely install this Unofficial Patch. Sette believes this patch does much more than nitpicking irrelevant mistakes. Some of them are crucial changes and should be incorporated into the next update of Holds.

Just like any other Holds Patches, you can merge this patch. Just note that it needs to be loaded after most other Holds Patches except Holds CACO Compatibility Patch, which requires Holds Unofficial Patch as a master file.

If you use more than one of the mods listed bellow, you'll end up with a load of patches. As overwhelming as they can be, you are most encouraged to use tools such as SSEdit or Merge Plugins to merge them into a single esp file. Don't use dozens of patches without merging them! It's easy to use these tools!

Holds USEEP Patch apparently doesn't work well with DYNDOLOD. Make sure to untick it while generating DYNDOLOD.esp.

We're looking for more contributors! If you have time and skill you can spare to make one or two compatibility patches for Holds, please let us know!

+Instructions for the Usage of Compatibility Patches+

CACO (Complete Alchemy and Cooking Overhaul) Patch

Spoiler:

Show

<Description>It makes the items placed in the world of Skyrim by CACO accessible even with Holds installed.Not only that, it also distributes many CACO items (food, Alchemy ingredients, and more) into the towns and cities of Holds, making them available at the new stores and inns.

Requires Holds - Unofficial Patch as a master file.

<Load Order>After ALL of the other Holds Patches.

Holidays Patch

Spoiler:

Show

<Description>If for some reason you have had Holidays installed in prior to installing this patch, and already started the game with Holds installed, a safer and recommended way to install this patch is the following:

Deactivate Holidays and its Add-Ons if you have them installed. Load your latest game, ignore the missin' files error. Save your game, and exit Skyrim. Then, put Holidays and its Add-Ons back in, and install HoldsHolidaysPatch, then start the game, and load your latest save. Once it's loaded, create a new save.

Missives & The Notice Board Patch

Spoiler:

Show

<Video Guide>The instruction video is coming soon.

<Description>There are 2 Missive Boards in Falkreath. Both of them contain the same Missives.

The Notice Boards can be found in City Banks or Town Halls. So don't panic to see the Notice Boards disappear from your usual locations! According to Galandil, the creator of this patch, it would make more sense for these notices to be in public interiors. The candle flames on those Notice Boards wouldn't survive for 2 seconds in a windy region of Skyrim.

<Load Order>Doesn't matter, as long as it's loaded after Holds.esp.

Skyrim Sewers Patch

Spoiler:

Show

<Description>Holds adds Sewers dungeons as well. By installing this patch, now you can explore sewers from both mods. In order for this patch to work with other compatibility patches, there are no Navmesh records in cities. This might result in your follower being unable to follow you to Solitude Sewers.

*This patch should be loaded after most other Holds Patches. Load it before Holds Unofficial Patch and Holds CACO Patch.

*Ever since SSE first got released, I've been troubled with the quirkiness of CK64. My main issue is that whenever I try to merge changes from 2 conflicting mods made to an interior cell with water data, CK64 decides to remove many of the objectreferences added in that cell within the compatibility patch. Because of this I had a great deal of trouble creating this Skyrim Sewers compatibility patch for Holds SSE, so this patch could still use more work. It IS a functional patch but as of now there's an issue where some NPCs using Sewers to travel around Solitude, which is an immersion breaking deal for most people. I'll try to fix this in the near future.

+Optional Patches+

As their names suggest, installing an Optional Patch is completely optional. So far we have Optional Patches for Armor and Clothing Extension and Dynamic Things - Enhanced.

You don't have to install these Optional Patches even if you have these mods. They're more of niche addons for users who want to further enhance their gameplay with Holds and these mods.

They are made to be easy to merge, so you are most encouraged to do so.

+Credits+

We would like to thank the authors of every mod that we made compatible with Holds the City Overhaul.Please make sure to endorse any mods you enjoyed!