Duke Nukem Forever

Remember back in 1997 when Duke Nukem Forever was announced? Well nearly nine …

Menage a 8-some?

The multiplayer is an interesting beast. To host a multiplayer session, you need to open up your firewall and give your compadres your IP address. They then type that into their browser's address bar and append "forever.html" onto the end of the URL. A background process launched once you select the multiplayer option detects the connection and you're up and running.

DNF's multiplayer mode almost feels like it took a lot of its cues from Splinter Cell, as it's set up as a four-against-four sort of tactical deathmatch. While I'll miss the old frenzied shooting from olden days, this is a pretty decent addition to the Duke universe.

Basically you have two classes. For lack of a better word I'll just call the first one "Dukes." The Dukes have the weaponry and can move pretty quickly. They're going to be the run-and-gun types. And then you have the strippers. Amusingly while the Duke models seem to be fairly static you can change almost anything about the strippers. You want a thong? Do it. A hair bow? You got it. In fact customizing the stripper models almost reminded me of Dead or Alive Extreme Beach Volleyball.

Sadly this guy has more teeth than the stripper

The strippers don't have a lot of power; they can't easily stand up to the amount of firepower the Dukes bring in multiplayer. They're mostly a stealth-based enemy, and of course if you uncover one of the hidden stripper-poles you can click the "use" key and momentarily stun any of the players in the area, allowing one of your teammates to sneak up behind the Duke and steal his wallet. If the Duke is able to shake out of it in time you get a minigame where you get to "interact" with the stripper who was trying to kill you while Ted Nugent's "Stranglehold" plays in the background.