Glyphs

From DDwiki

Glyphs are spells located throughout a dungeon that must first be picked up before they can be used. Each glyph occupies a full inventory slot, and otherwise is treated like any other item. The Wizard, however, treats all glyphs as small items. Glyphs are each worth 100 conversion points, which will grant you a special bonus by destroying them. The result of the conversion is based on their race.

Summary

A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start. Note that the Wizard and Berserker classes respectively get a 1 point discount and 2 point penalty to mana costs for their glyphs. As well, the deity Mystera Annur has a boon which will change the cost of various glyphs, raising the cost of some and reducing the cost of others.

The player receives Death Protection, and any fatal attack will reduce you to 1 HP instead. Can only be used when above half health, unless you are a Warlord. Can only have one layer of Death Protection at a time.

Transforms the target into a section of wall, and grants +50% experience bonus on your next experience kill (bonus XP is also multiplied). No experience is granted for the target of the petrification unless they are slowed (in which case you will receive 1 XP). Plants (presuming they are not magic immune) and no-XP monsters are valid targets and you still get the +50% XP bonus. May be cast on a monster-less space to create a wall for 3 mana (does not grant XP bonus).

Fully reveals 3 random unexplored tiles. Is more likely to reveal tiles that contain monsters, powerups, shops, or glyphs than empty tiles. As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles.

Swaps the player's position with the target monster and slows it. Slowed monsters lose many special abilities (including First Strike, Counters Fireball, and Cowardly) and also grant 1 extra bonus XP if slain while slowed. Slowed only expires when the monster is attacked, and you can have as many monsters slowed at a time as you like.

Teleports a random monster of the player's level or lower to a random empty tile next to the player (cardinal directions always first) and slows it. Fails if no such monster exists. Prioritizes unslowed monsters.