Timewalking Highlight: The Arcatraz

Blizzard has written a preview of an upcoming Timewalking dungeon--the Arcatraz.

Blizzard Watch noted that the article previously said that the first Timewalking weekend was on June 26th, making Patch 6.2 likely to hit on June 23rd, but that text has since been removed. (Currently on the PTR, there are different holidays each weekend and a different event is scheduled for the 26th.)

Learn more about upcoming bonus events, including Timewalking, with our 6.2 events guide. If you complete 5 Timewalking dungeons in a holiday weekend, you get a 필연적인 운명의 인장.

Kaivax

In World of Warcraft Patch 6.2, we're introducing a new series of seven different weekend events, and two of the seven weekends will make Timewalking Dungeons available to characters at level 71 and higher for Outland dungeons or 81 and higher for Northrend dungeons. When you Timewalk these dungeons, you’ll find that your character’s power and gear has been scaled down to a fraction of what they normally are, and you may have never ventured into some (or all) of them, so it's a good idea to prepare yourself now.

Outland: The Arcatraz

The mighty Tempest Keep was created by the enigmatic naaru: sentient beings of pure energy and the sworn enemies of the Burning Legion. In addition to serving as a base of operations for the naaru, the structure itself possesses the technology to teleport through alternate dimensions, traveling from one location to another in the blink of an eye.

With Outland serving as the strategic battlefront in the ongoing Burning Crusade, the naaru recently used Tempest Keep to reach the shattered land. However, when the naaru set out from their stronghold, Prince Kael'thas and his blood elves quickly raided the dimensional fortress and assumed control over its satellite structures. Now, guided by some unknown purpose, Kael'thas manipulates the keep's otherworldly technologies, using them to harness the chaotic energies of the Netherstorm itself.

Dungeon Maps

Click to enlarge

Bosses

Zereketh the Unbound

Most creatures from the Twisting Nether require constant directions from their masters, but a select few voidwraiths need no such orders. Zereketh stands at the entrance to Arcatraz, ready to slay all who would dare challenge him.

Dalliah The Doomsayer

Before she was imprisoned by the naaru, Dalliah was one of the most vicious and aggressive warriors within the Burning Legion. Spending so much time as a cellmate to Wrath-Scryer Soccothrates did not improve her disposition either.

Wrath-Scryer Soccothrates

Millennia ago, Soccothrates held a position of honor among the Wrathguards, standing at the side of the Burning Legion's top commanders. Confinement did not suit his considerable ego. Neither did his cellmate.

Harbinger Skyriss

The naaru believed the persuasive voice of Harbinger Skyriss was silenced when they contained him and forced him into a long, dreamless sleep. The unfortunate warden of Arcatraz learned the naaru were wrong.

Tips

Zereketh is known for summoning void zones. Run out of them immediately!

Zereketh's Seed of Corruption causes his victim to explode with damage. It's best to stand apart when you're the seedy one.

Dalliah's Whirlwind should be avoided by all but the stoutest of tanks.

Her Gift of the Doomsayer channels healing to you if you have it. Healers beware!

Stay out of Soccothrates' fel fire.

The one and only Millhouse Manastorm assists you in your battle with Harbinger Skyriss and his many "friends". Keep Millhouse alive.

댓글

Joann의 댓글

on 2015-06-11T13:11:43-05:00

LF1M for Arca (you NEED to have the key!) - anyone?;D Ehhh, the 'good' 'ol times... This was definitely one of the less liked dungeons (at least on my realm), apart from Millhouse ofc :3Wondering if they'll keep the dificulty of the timewalking dungeons on the old lvl... but something tells me it's impossible nowdays :(

Astrea의 댓글

on 2015-06-11T13:46:34-05:00

I liked Arca! I really did - looking forward to these time walks.

Filipse의 댓글

on 2015-06-11T14:22:32-05:00

I liked Arca! I really did - looking forward to these time walks.

Sorry to say, that going by PTR they totaly spit on the legacy of the dungeons all-in-general.

They're below LFR in difficulty, to the degree where your tank never even goes below 90% HP, theyare a total and utter snorefest with nothing exciting to suprise you, if you liked the old ones you're now playing that reduced to ruination.

Gressie의 댓글

on 2015-06-11T14:33:32-05:00

i remember how long arcatraz hc was and how wipefest it was uuuurggghh

Quilan의 댓글

on 2015-06-11T14:44:00-05:00

I liked Arca! I really did - looking forward to these time walks.

Sorry to say, that going by PTR they totaly spit on the legacy of the dungeons all-in-general.

They're below LFR in difficulty, to the degree where your tank never even goes below 90% HP, theyare a total and utter snorefest with nothing exciting to suprise you, if you liked the old ones you're now playing that reduced to ruination.

They made it easy so it's testable. They did that with raids and everything. In PTR, it's not hard so it can all be tested.

Mattarias의 댓글

on 2015-06-11T17:08:40-05:00

Oh no, not that gnome again. Ugghhh flashbacks....

goshinkisfang의 댓글

on 2015-06-11T22:50:41-05:00

twinking tech already exists that makes this semi-irrelevant. the idea behind running old content at max level is great, it just needs some work. for instance, if you are only going to let us run these dungeons once a month then why not scale the rewards to coincide with our current item level. Why restrict players to doing old content at max level for obsolete rewards? On top of that, you are letting us go in there at max level with max level talents but our levels are scaled down? if thats the case, the current twinking tech far out weighs this. Finally, why would we want to run old content that has been nerfed? Also theres a major flaw in your time walking plan

your idea is to make old content capable of beign run through at max level. but you are restricting the item level to 660. that means when the next expansion comes out, you will either have to do away with timewalking (like you did wiht scenarios) or change the item levels. essentially everytime you make new content, you are going to have to modify the timewalking dungeons to fit the standards of the new content (specifcally gear related)

this is why you should just program it so that whatever gear drops is an upgrade of your current average item level when you qued for the dungeon. You would then need to also code the gear that drops in the time walking dungeons so that people can't take advantage of this to just spam the dungeons , get gear that grows exponentially. In other words, the time walking dungeon only cares about gar that is not from timewalking dungeons when running its initial item level algorithm. In a nut shell, this prevents you from having to redo the time walking every expansion while also giving all players (those who run mythic hellfire citadel or those that just run lfr) benefits and not just new players.

essentially you would be creating a seperate gear level

timewalking (season x)normal heroicmythicwarforged...

pvp season 1pvp season 2

normalheroic mythicwarforged...

since your obvious market here is to old and new players alike..makes senseyou need to stop planning to fail. it is obvious to me that you are not really feeling time walking is going to last past warlords, if you felt it would be an ongoing thing and not just some crazy experiment that will go wrong than you would have already thought of the work needed to constantly change gear. On the one hand you are getting tied fo redoing dungeons as heroics every expansion, on the other you seem to be stuck at finding an alternative.

If by timewalking you refer to

old content at max level for rewards that coincide with your average item level at the time you enter the dungeon (otherwise, there's no more reason to do timewalking then there is to run the origional dungeon)boss battles that are scaled up to max level difficulty (not just rehashes of dungeons we got fed up of because they were so easy the first time around)an authentic low level at max levle experience (we expect all reputation points as well as our low level talents)

You are trying to appeal to a market that would want to run old content because they have already beaten it before but you are not providing them with enough encentive to avoid twinking and use your timewalking tech instead. You need to look at what makes twinking popular, and incorporate that into time walking. Your current model for time walking basically just seems to be selling old content to new players who have never played it when it was actually new. The only experience they have with the arcatraz is breezing through it while they were leveling or running through it at max level to get profession /transmog recipes and gear (or ashes of alara)

if you want this to work, you are going to have to give players that actually care about it working a reason to do the time walking - because currently i see no such reason that exists.

the experience you need to be replicating is the experience of when these dungeons first came out. Not the, lets go back in time, but we'll keep our max level talents and everything will be easy. You need to undu the nerfs put in place and bring the dungeon back to a moderate level of difficulty. as it stands all the dungeons up until arguably cataclysm heroics are extremely easy while leveling due to nerfs and changes Not sure why anyone would want to run those dungeons once a month , especially for 660 gear..whcih they can just go and buy wiht honour points once warlords season 2 launches..

I really hope that some one takes this into consideration. timewalking could end up being a revolution in twinking; or it could end up being a failure that lasts for a few expansions until you get fed up of recoding all the time walking dungeons constantly..

if you even plan on doing that, for all we know you could have seasons like challenge mode..

one last piece of advice , which you should have taken home from the mop legendary denial

no one likes the "oops o well" factor. countless people enjoy playing this game for all it has to offer. they don't want you to be removing things, they want you to let them do old and new content at the same level. having time walking set up as seasons (and even the current only once a month, if even) model, is essentially not really giving the playrs that actualy give a hoot about time walking what they want. if you want to creat something people will enjoy you will take my advice, and maybe think of some other things to solve these issues along the lines..otherwise twinkers are just going to twink and time walking will be a dead product as soon as its shipped.

nightelfbane의 댓글

on 2015-06-16T05:27:17-05:00

I never really did the Burning Crusade dungeons. Never really did dungeons at all until the dungeon tool. This will be fun!

Interest의 댓글

on 2015-06-16T06:53:04-05:00

Ah this is going to be fun. I remember running this once for the key and pretty much never bothered going back. Guess it's time to go back.

mosingbel의 댓글

on 2015-06-16T14:16:12-05:00

What they should've done was make it how FFXIV does their dungeons and their level sync thing. So yes scale our levels down but our talents should also reflect what level we are, otherwise its not a challenge and we can just go in there and roflstomp everything which isn't fun at all.

zomg5의 댓글

on 2015-06-21T22:10:03-05:00

So with the equipment scaling down, does it matter if you're wearing normal, heroic or mythic or they'll be equal? I'm abit confused cause someone told me that even with the scaling, ones gonna be higher then the other.