Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

Grabs the unit closest to Tiny, friend or enemy, and launches it at the target unit to deal damage where they land. If the tossed unit is an enemy, it will take extra damage. Toss deals more damage to thrown enemies as Tiny grows.

WT 90 / 100 / 110 / 120 8

Unit Damage

75 / 150 / 225 / 300

Building Damage

25 / 50 / 75 / 100

Tossed Enemy Damage

20% bonus

Grow Bonus Damage

35% / 50% / 65%

50% / 65% / 80%

Grab/Damage Radius

275

Toss Range

1300

Air Duration

1.3

Cast Point

0

Affected By:

Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.

Notes

Toss cannot target buildings, but may still hit them with Toss's splash damage.

Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. He tosses heroes and creeps at his enemies, or stuns them beneath an avalanche. Should he gather his full strength, he can demolish the enemy's base with ease.