I did not take a look but problems with the lighting you say;... if you mean if the textures change darkness when you move, its the wrong texture. Solution: look in your texture browser for the same texture where the path doesnt start with /models

heres a tip randdalf
you said you need to retexture the whole map
that can easily be done in one step
just go on the right side of hammer and hit the replace button
select the texture wiht the /models in the left box and in the right box select the new one
and below that in the options select something like all textures not just selected ones

hope it helps

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I haven't looked at the map itself but the potential I see in this map is that you have to remember not everyone is going to have the sniper rifle because of the class system. Also not only does everyone not have a sprint function, but some classes are very slow. You're probably either going to have to shrink it for good game play, or add a lot of cover otherwise classes like heavies will be useless in your map.

Unfortunately I won' be able to post screenshots for a while because my computer's graphic card is mucked up and I can only run around my level with .bsp only on. I'm still messing around with the intel room, trying to figure out how to lay it out and where I should beautificate it.

[Φ] Randdalf!: was there like a quake telegram messaging service?
Shmitz: to play Quake you had to wait for packets to arrive by pony

Video diary #1:
I'm going to start posting a video diary on YouTube in the form of multiple map tours and seeing how they add up. The first one has just been added, and there is also a playlist which will eventually be full of these video diaries.

Video diary #2:
I'm going to start posting a video diary on YouTube in the form of multiple map tours and seeing how they add up. The first one has just been added, and there is also a playlist which will eventually be full of these video diaries.