DWeird, it helps me to name the violence specifically. Take gaslighting:

To design a game where somebody's character gets gaslighted, you have to create a game where one or more characters deny what's happened and reframe it against another character, to the point where the victim character questions their own grasp of reality.

To design a game where a player gets gaslighted, you have to create a game that denies what's happened and reframes it against one of the players, to the point where that player questions their own grasp of reality.

These are very, very different design challenges!

Compare My Life With Master on the one hand with Sunshine Boulevard or The Vengeful Demon of the Ring on the other. The latter games, you can immediately and viscerally see how they violate good and normal social behavior.