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When word came out last month that upcoming dog simulator Call of Duty: Ghosts runs at a higher resolution on PS4 than it does on Xbox One, the reactions were loud and angry. Was this a launch-day anomaly, or will all multi-platform games perform better on Sony's console?

Today, the people who make Call of Duty have an official explanation, and it ain't great news for Microsoft. Speaking to Eurogamer, Infinity Ward boss Mark Rubin put it quite candidly: on the Xbox One, they had to sacrifice resolution to get the game running at the 60 frames-per-second they wanted.

"It's very possible we can get it to native 1080p [resolution]. I mean I've seen it working at 1080p native," Rubin said. "It's just we couldn't get the frame rate in the neighborhood we wanted it to be. And it wasn't a lack of effort. It wasn't that it was like last minute. We had the theoretical hardware for a long time. That's the thing you get pretty quickly and that doesn't change dramatically.