Sorry, everyone, but as you may have already guessed, this project has been scrapped. I think it was more of a way to prove to myself what I can achieve in Game Maker, so I can gauge how advanced I am and know how far to go when making games.

Thank you for all the replies and music, though. I'm surprised by the amount of talent around here. I really appreciate it. I'm already working on a project at the moment (a horror platformer). I'm definitely going to finish this one, since the deadline's March 1st (it's for a competition).

So, mosey on down to the topic I'm about to make regarding the game and get your spooky music game on!

Hi everybody.

Again, I'm very sorry for wasting your time, but in the process I have learned how talented and nice you guys are. So, here I am with another music request, this time for a game that will actually get finished (see above).

It's a horror platformer, as I said. It's not something many people have tried so I thought I'd give it a shot, confident in my ability to spook people out. I'm not going for the jump-scare approach, I'm going for the spooky, psychological approach, with darkness and shadows galore.

Here's a screenshot from the testing engine so you can get an idea of what I mean:

When played in full-screen with a black background, the sprites are much easier to see. (By the way, do you think the player looks good in monotone, or should I give him colours? If I give him colours, they will be of very low saturation...)

Because it's a spooky game, I'm not going to be using masses of loud, fast-paced music. However, I thought that a chippy sound would be cool and would add to the game's uniqueness.

Anything creepy would work. The main things I need are a title screen track, a death (aka game over) track and a few different in-game stage tracks (not too many, though). I'm guessing that fairly quiet and slow would work well here.

However, I am also looking for some sort of chip equivalent of orchestral hits, if you know what they are. The sort of loud sounds that hit just once when you discover something unnerving or freaky. But, again, not too loud. I don't want to make the player jump too much. Just to add to the atmosphere.

Thank you in advance. I hope I can get enough tracks before the deadline (March 1st, see above quote). Don't rush yourself, though!

~ Blocksemail: fender.jazz@yahoo.co.ukhotmail: pot.noodles@hotmail.co.uk (Please do not e-mail me here, I do not check this inbox.)website: coming soon

PS: Don't worry, I'll credit everyone fully, even if you only make a single track or sound.

Wow, you are fast at your work! The first song is great, could be good for a short loop, such as a game over track. The second is also very good, gives a very old-school feel.

However, to be honest, the first track is more suiting for constant-running background music, since it's a short, spooky loop that doesn't take too much attention away from the player. So, I think I'll use that first track as the main in-game level track, if you don't mind! I'm sure I can find a use for the second. In fact, the second sounds more like a title track than the title track you already made... >_<

That's what I'll do. I'll use your title track as boss music or fast-paced level music, the first of your two tracks above for general levels and the second for the title screen.