I love this model! It has nice details and great playability. The interchangeable sails is a very cool feature.
I wouldn't recommend it for an absolute beginner, but if you have some paper crafting experience, it shouldn't be too hard.

With the health warning that I haven't played a game with these yet - it was only bought yesterday - this does look to be very interesting.
The name obviously references *Up Front* but it's a more traditional game than that was (is!) and here the cards are used for the command and control elements of the game, rather than nearly everything. So each turn you have a hand of cards to play. The number depends on how good your troops were at the start (better / less exhausted units get more) and how much they've suffered in this game - lose too many men and you can do nothing apart from reform with another unit... which then has more stands to control but no extra cards to order them to do anything.
Most of them have a dual purpose and you can only use one: are you going to have your men fire with that card, or take cover against enemy fire? Move or take cover? Observe (gets you bonuses for moving and both sides of fire combat) or rally pinned troops?
Some assumptions are...

If you recently picked up the Cthulhu Mythos for Pathfinder book and have started implementing its sinister secrets and cults into your campaign, then there's a good chance that you can yse this set of cardstock characters. Those culty people love having dark ceremonies filled with sex and sacrifice and unless you're holding on to a rusty set of Ral Partha miniatures from 1981, you'll have a hard time finding the appropriate figures to put on the board.
Just print these pages out and follow the directions to assemble them. You'll have your evil cult up and dirty dancing in no time!
They could use a couple male figures as well, just to balance it out, but I'm not complaining. That might make for a good follow up set. ...

Most fun ive had in a while. Good, simple system with a great campaign. Shifting dimensions is really clever and makes the game feel "bigger". We did the whole campaign and then some of our favorite scenarios again. Cutesy art is fine, but would be awesome in a bigger production version, maybe with minis. Great value as is, better than lots of $50 games.

According to the blurb on their website; The High Seas Fleet Data Annexes booklet provides the ship data needed to play the High Seas Fleet Scenarios, as well as data for the major units of other countries (USA, Japan, etc.)". Too bad the USA section was apparently deleted.

Phenomenal game. I love the flexibility and toolbox feel. I can finely control the amount of complexity from game to game depending on what I'm looking for or who I'm playing with. Being a dad with young kids, I need a game that plays quickly, has a small footprint, and has a quick time-to-table. FiveCore passes all three with flying colors.
The biggest threat to my gaming is prep time. If I have to build a bunch of unit profiles before I can even get started playing, odds are, it isn’t going to happen. With Fivecore, I don't have to stat up or build my forces to get started. If I’m really pressed for time, I can just grab some minis, use the weapon that the model most resembles, make a couple rolls on the Mission and Deployment tables, and off I go.
The biggest downsides are the production quality and the rules layout, both of which fall down when compared to a similarly priced product like Gruntz. Despite the simplicity of the core system, my first few games had me jumping back an...

If you are sick of arguing over what the objectives in your wargame should be.. buy these. they allow for random objectives to be pulled from the deck and make games much more interesting to play. when each person has their own objectives, it creates a non-linear game on the table and games much more fun!

where to start.. Firstly: The visuals within this rulebook are stunning! from the historical artwork to the pictures of the miniatures themselves, it really is visually and aesthetically pleasing to the eye. Secondly: The clan creator.. is the best system I have ever seen in a rulebook so far. it allows you to create your own clan to your liking or completely randomize it (which is great for competitive play) this makes you and the people you are playing against change their tactics and try something new which is always a good thing in wargaming. Thirdly: it is a very unique time period to be playing in. With Japan being mostly cut off from the rest of the world during this time, the tactics used are specific to Japan and are a nice change of pace from other games set in the medieval era. Lastly: I have not played the game as much as I would like to, but from small testing games and reading the rules extensively, the gameplay is interesting and has room for replayability. I recommend t...

This is the third ruleset I get from Nordic Weasel, the others being Clash of the Fringe and FiveCore, and this is the one that I will actually play. Not because the others are bad, but because it's exactly what I was looking for, and what it says it is: a refurbished version of warhammer40k rogue trader.
The author really is passionate about game design and it shows: the rules are clearly laid, written in a concise, straightforward way that while its not "fun" to read, it makes things crystal clear.
What makes it interesting to me (and probably many other fellow gamers) is that it's full of options, rules for weird situations and guidelines for scenario building that, somehow, manage to convey the "magic" of the old days but in a rule frame that feels more agile and coherent than the ones from back in the day.
All I can say is, thank you!!...

Recieved the product today, i honestly thought it was going to be less complex.. but it is amazingly detailed and features things that i ever never seen in a wargaming rulebook before! I am very interested to see how my first game turns out. great product so far and highly reccomend it for anyone interested in this specific time period. PLUS it can also be played with any scale!

I think I actually bought this (or Kickstarter'd it?) a decade ago. It was, and is, brilliant! I've used bits and pieces of this over the years in games and simply to sit on a bookshelf and look awesome. I know 3D printing is all the rage but the paper-and-printed terrain/buildings are still quick, inexpensive, and very useful!

Rangers of Shadow Deep is a single player tabletop RPG, that also offers co-op up to 4 players.
Create your ranger, pick their Heroic Abilities, Skills, Spells and equip them for their adventure, and finally recruit as many companions as you can afford (the more skills and abilities your Ranger has, the fewer follows you'll be able to bring along).
The rulebook includes an introductory quest to play through, made up of several scenarios, where you will search for clues and likely find yourself fighting off some AI baddies. Then once you've mastered the basics and levelled up your Ranger, you can move on to the full quest included at the end of the rulebook.
The game itself offers great narritive, more like tabletop rollplaying than a straight up wargame, and plays really well. I found it very easy to pick up (though it is a similar mechanic to Frostgrave, which I've played before, as both games are by the same author), where the turn is broken down into activation phases, and lots of...