The Funny Boneyard (Demo)

A zany point-and-click adventure game that combines an authentic retro style with the themes of today.

Starring Maria Romero – the reluctant heroine we need. She didn’t get into any uni courses and her phone is busted; a shrug and a sullen sigh later she is out to save the city, and her favourite pub THE FUNNY BONEYARD™ . If she can get motivated, YOU CAN TOO!

Thanks sooo much for the donation! The demo is much bigger now. We are still a two person team but our game was at a big game convention some months ago and now we got really motivated !! :D We will definitely keep updating everyone about development.

And you, as a donor, if you want to, write us a mail (thefunnyboneyard@gmail.com) and maybe we can find a special way to thank you for your contribution back then,

thanks for downloading our game! We added a pretty simple workaround for Mac and Linux to the download-file. In the download instructions we also mention this. So the game is quite easy to run on those platforms as well. (Just updated the workaround PDF :D)

But of course your proposition sounds really interesting. Would you mind contacting us about this via mail? thefunnyboneyard@gmail.com

Cheers mate (you German speaking by any chance? We are from Vienna ;D)

Yeah, we saw the mail, thanks!! We are still thinking about how to handle all that stuff. We will get back to you.Now Apple's newest OS update also makes problems with Wine. It's always something, haha.

Apple really doesn't make dev life easier. They pretty much abandoned OpenGL years ago and now want to get rid of it completely in favor of their proprietary API. Now they get rid of 32 bit support and do some silly useless "notarisation" shenannigans. I hadn't heard about the WINE issues, but it seems to be due to the missing 32 bit support.

My guess would be, if you want to support OSX, that the AGS SDL2 port is your best bet.

I really like it so far. The art style reminds me of Toonstruck, the music is nice and the writing is really good.

I've had a few font rendering issues and the 'z' in your font is really hard to recognize.

For narrating it's a bit awkward when the dialog line doesn't quite match what you selected. I think I had a case where it wasn't said at all and a couple cases where it was different or expanded. I don't think it's much of a deal though (except maybe the one case where Maria didn't say anything).

Oh, and I also prefer to read in my own speed, whether narrating or not, so I rather have click-to-advance dialogues than self-running ones. You can see the trouble I had in the intro :]

And that's pretty much all I could think of. I have a vague idea where the story may be going and I'm looking forward to playing more :]

Thanks for streaming our game and for your detailed feedback! We did look into doing a Linux version using the runtime a while back, but encountered some problems that would need more time and resources to fix, so we decided to stick to Windows for the moment. Hopefully in the future! And yes, we'll definitely look into adding an option for setting the text speed at the very beginning for the full version.

"You play as Maria Romero, your typically disenchanted millennial, as she tries to save her local pub, The Funny Boneyard. Maria is a product of missed opportunities in university, an overactive social media presence and a crippling struggle with anxiety. If she seems a bit blasé at first, it’s probably because her situation rings a little too close to home for most of us. However, instead of descending into the typically nihilistic self-deprecation, the game does offer some opportunities for personal growth. As we played the demo, our own sense of stagnation with the character became a much more hopeful dive into lessons about friendship, trust and social responsibility."