You are a prototype for a form of highly intelligent artificial life capable of quickly interfacing with and learning from the surrounding environment to evolve over time. You are the Cogmind. Build and rebuild yourself as you destroy or evade the Overmind's thralls to escape the subterranean robot city in this sci-fi dungeon romp (2012 7DRL).

Knowing the game had several serious interface bugs that could crash it and ruin an otherwise fun experience, I just couldn't take it any more, and had to fix 'em. I know there are still a couple rare logic bugs lurking in there somewhere, but I haven't been able to reproduce them, and they're sufficiently rare to ignore for now in order to get these more important fixes out to you. Get it on the files page.

Because I wanted to hold a high score competition, in addition to the fixes I also made several modifications regarding scoring. The complete list of changes (from changelog):

FIX: If an inventory storage utility is destroyed, reducing your capacity, the last extra item was still shown in your inventory display even though it was already been dropped; trying to do some actions with this ghost item could cause a crash

FIX: Game could crash if actions entered while status/data window closing (included inventory actions that automatically close the window)

FIX: Game could crash if mouse moved on score window

FIX: Item's current state properly shown in data window

FIX: No longer allowed to target self (would crash game)

FIX: Tunnelers in the scrapyard excavate the level properly (though its really just for fun, since you aren't supposed to hang around there, anyway...)

FIX: Suicide shows mission results screen instead of skipping straight to new game

MOD: Data parameters loaded from compressed file (can override it to use public data files, but doing so invalidates score for competition purposes)

MOD: Known prototypes still glow on the map, slower than unknown prototypes

And now for the announcement you've been waiting for... Let the HIGH SCORE COMPETITION begin! See the rules page for details (also included with the game as competition.txt)--participation is easy.

The competition is ongoing, but the top ten records submitted by April 8th, 2012 (inclusive) will be immortalized in a blog post summarizing the competition to date. As part of the event, special titles and achievements will also be awarded to players based on a broad analysis of the records, so even if you're not #1 (or not in the top 10), you may earn other forms of recognition.

Only this bugfix version can be used for scoring purposes, so if you want to participate, download the latest version.

I've never done anything like this with a project before. If it works, I may eventually do something similar with X@COM.