Log for #openttdcoop.stable on 22nd September 2014:Times are UTCToggle Colours

00:04:14 <V453000> I so far believe that making the industries animate only for producing industries would reduce it considerably
00:04:32 <V453000> if not then we will have to consider someting like slowing the animation down
00:04:56 <V453000> also there seems to be a stupidly high amount of industries on the map
00:05:10 <coopserver> <Mazth> yeah I noticed
00:05:11 <V453000> perhaps something like making them die quicker when unserviced would be a good idea too
00:06:21 <coopserver> <Mazth> so the lag does come from the anims? or is the map just full with trains?
00:06:59 <V453000> well trains obviously arent helping :)
00:07:04 <V453000> but I think the animations have their part too
00:07:13 <coopserver> <Kernigh> The lag is worse today than yesterday.
00:07:26 <coopserver> <Kernigh> Yesterday, I played with a huge window, today I shrunk it to 800x600.
00:08:14 <coopserver> <Mazth> before yeti I did not had a lot of lag so I just figuered it was the anims ,but maybe some updates to ottd might have effect too? don t know what has been developed since 1.4.1
00:08:43 <coopserver> <Kernigh> There's not much difference between 1.4.1 and 1.4.3-RC2, as far as I know.
00:08:49 <coopserver> <Kernigh> It is mostly bug fixes?
00:08:54 <coopserver> <Mazth> but it would tidy up the map to have less active unservices industries
00:09:02 <coopserver> <Mazth> I noticed chargo flow?
00:09:49 <coopserver> <Kernigh> Industries don't die. Or at least, I tunneled under this one mine that I never serviced, and it doesn't die.
00:10:35 <coopserver> <Mazth> rly would like to have a go at the yeti but it is hard to play atm
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00:22:32 <V453000> Mazth: it is easy to load it offline :P
00:22:51 <coopserver> <Mazth> ah good idea!
00:23:04 <coopserver> <Mazth> but the system has been working up to expectations?
00:23:29 <coopserver> <happy tran sport> gn all
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00:23:40 <coopserver> <Mazth> bnight happy!
00:23:56 <happy_> have fun
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01:00:07 <coopserver> <Kernigh> Oops, I probably should have joined spectators earlier.
01:00:33 <coopserver> <Kernigh> I was only running the game to look at profits.
01:01:32 <coopserver> <Kernigh> I wanted to know why my tiny company with 29 trains makes so much money.
01:01:55 <coopserver> <Kernigh> Looks like passengers earn the most money.
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08:34:28 <coopserver> <Muel> hi
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11:29:27 <coopserver> <valis> hi
11:29:30 <coopserver> <chrswk> hi
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14:23:13 <V453000> @pzg2013
14:23:14 <Webster> Dont Try This At Home: ProZone Game 2013 at #openttdcoop - http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-201314:26:50*** Maraxus has joined #openttdcoop.stable14:26:50*** ChanServ sets mode: +o Maraxus14:27:18*** Hazzard_ has quit IRC14:47:03 <Sylf> yaarrrr
14:47:13 <Sylf> my industries didn't die for 900 years. this code works.
14:53:39 <V453000> (:
14:58:01*** ODM has joined #openttdcoop.stable14:58:01*** ChanServ sets mode: +o ODM15:11:16 <Sylf> the trick was providing stuff for monthly_prod_change and random_prod_change callbacks
15:13:13 <Sylf> should worker yards die if not serviced, like all other industries?
15:19:28 <V453000> sure
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15:21:30 <planetmaker> I saw sylf also became a half-yeti last night, eh? :)
15:21:59 <Sylf> pretty much
15:22:29 <Sylf> swimming through opengfx+ industries and firs codes to get hints
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17:14:31 <coopserver> <Mazth> pigcows too awesome!
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19:15:41 <coopserver> <RTM> hi happy tran sport
19:15:44 <coopserver> <RTM> hi chrswk
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19:41:01 <coopserver> <o11c> !rules
19:41:02 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable19:43:01*** o11c has joined #openttdcoop.stable19:59:22 <coopserver> *** Game paused (connecting clients)
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19:59:34 <coopserver> <Muel> hi
19:59:43 <coopserver> <o11c> hi
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20:30:32 <coopserver> <happy tran sport> hi o11c
20:30:55 <coopserver> <o11c> unfamiliar industries, unfamiliar trains ...
20:31:25 <coopserver> <o11c> game keeps freezing with 100% CPU ...
20:31:51 <coopserver> <happy tran sport> yer sume players get that was will
20:32:27 <coopserver> <happy tran sport> we doo nuts train set on this server so mite be a bit werd
20:33:21 <coopserver> <happy tran sport> most stuf need yeti dudes to gro them
20:35:11 <coopserver> <happy tran sport> if u doo yeti to the farm then u get mor from the farm o11c
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20:35:19 <coopserver> <o11c> yeah
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20:35:24 <coopserver> <happy tran sport> hey Mazth
20:35:28 <coopserver> <happy tran sport> how things
20:35:31 <coopserver> <Mazth> hellow
20:35:43 <coopserver> <Mazth> fain
20:35:51 <coopserver> <Mazth> looking how things grow and work :P
20:36:02 <coopserver> <happy tran sport> nice
20:36:21 <coopserver> <Mazth> what do you think of YETI so faR?
20:36:36 <coopserver> <happy tran sport> its nice
20:37:29 <coopserver> <Mazth> it looks very nice but I also feel some better planning for the distribution and so on is needed if you want to get optimal production so that is quite nice
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20:38:31 <coopserver> <happy tran sport> yer
20:38:33 <coopserver> <happy tran sport> true
20:39:12 <coopserver> <happy tran sport> i wsh u can doo mor then won yeti dudes on towns
20:39:22 <coopserver> <happy tran sport> but ll good
20:39:28 <coopserver> <happy tran sport> all good
20:39:49 <coopserver> <Mazth> like transport dudes to town to make it grow?
20:40:00 <coopserver> <happy tran sport> yer true
20:40:28 <coopserver> <Mazth> I believe something like that is in the planning, townsize related yetifarms
20:40:34 <coopserver> <Mazth> bigger town more dudes
20:40:56 <coopserver> <happy tran sport> o11c: u can doo food to worker yard so it mite help the yeti dudes
20:41:00 <coopserver> <o11c> yeah
20:41:12 <coopserver> <happy tran sport> true Mazth
20:41:33 <coopserver> <happy tran sport> eeny way be back later
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20:57:59 <coopserver> <o11c> "too many vehicles in game" :(
20:58:08 <coopserver> <Mazth> dafuq?
20:58:19 <coopserver> <Mazth> or are u dabbling in planes/ships/RVs?
20:58:26 <coopserver> <o11c> RVs
20:58:55 <coopserver> <o11c> for short worker hops it didn't seem worth making trains
20:59:12 <coopserver> <Mazth> ah ok yh they take too much cpu and require not much planning
20:59:26 <coopserver> <Mazth> you could make a short train with gfast loading
20:59:45 <coopserver> <Mazth> running costs are VERY low so the line prolly will make money
21:02:36 <coopserver> <Mazth> brb
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23:30:31 <coopserver> <Kernigh> Missing industry at Flunfingley Market Mines?
23:30:59 <coopserver> <o11c> wtf
23:31:10 <coopserver> <o11c> why would an industry disappear while being served?
23:31:21 <coopserver> <Mazth> beta YETI?
23:31:28 <coopserver> <Mazth> I call hax!
23:31:38 <coopserver> <Mazth> It got yetismashed!
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23:57:39 <coopserver> <Kernigh> Train jam at Brondston Transfer: There's not enough room for grain trains to wait.
23:58:48 <coopserver> <Kernigh> But no one's online for Mazth Transport, so that can't be fixed yet.