If you still have it, keep it. Since there's a skill up material for it there's no reason to feed to each other when you can just awaken with tamadras and skill up with the material. (plus uevo gives 2k auto heal, who can resist 4k autoheal on a team?)

His active does light damage because of his evolved light sub. It's absolutely beautiful for my team set up as it allows me a nice burst of damage against dark dungeons and combines nicely with the chimera active skill.

Funny Story: My friend had 4 rolls ready for the Greco/Three Kingdom Godfest. First roll was a golem. Second roll was a rider. Third roll was a mystic knight. He told himself not to do it one more time, but did so anyways. 4th roll, ODIN!!!

No. Or at best, doubtful, even with the new EVO. Grodin works great for regular farming and pairs well with many of your friends leaders. Grodin is a fun leader to use if you want to relax while matching orbs, and say, watch television at the same time. His Robe keeps you very safe. Grodin is a poor leader for most of the descended dungeons, because the bosses are designed to void his Robe of Protection by hitting multiple times. The robe only protects you from the first hit, the rest of the hits grind you to a pulp. Also Grodin is very slow at clearing the high level dungeons because he just doesn't hit very hard and adds no multipliers or row/orb enhancements to the team. Grodin will take you a long way, and is great for Challenge Mode because he pairs so well with other leaders. When you can't clear with him as leader, he often will fill in as a stat stick and pseudo healer as a sub for your end game teams. Grodin is not the end all, be all, but he is fun, again, because you can pick and choose friend leaders that provide endless variety. Many of the end game leaders always play the same way, and you have to have only certain leaders for friends. With Grodin, you are not boxed in, can create many teams, and can use many friend leaders to great effect.

It's not entirely about damage output. Lucifer for example is a good endgame leader despite being a tanking lead, not a spike lead. Of course, most of the time you'll have to rely on high damage output for endgame dungeons.

As for Grodin, no he is not endgame material, but he CAN get you some very useful descend bosses. Not counting Hera and Heroes (the two are a bit easy to be called descends,) Grodin can take on Zeus, Hera-Is, Izanami, and Hera-Ur, all of which are valuable monsters. Of course, there is one problem with using Grodin for these dungeons: you will generally need either a Lucifer or a Satan, basically something with a tremendous nuke. Lucifer is not farmable and Satan is more or less impossible to defeat with Grodin as leader. Nevertheless, don't underestimate Grodin. He will pull you far, that I assure you.

Lucifer relies entirely on his active and gravity skills for damage output, he is the anti-puzzle leader.

Endgame leaders are partly situational, there isn't one team that will successfully allow you to complete every descend, because that's just how decends are designed. The best, IMO, are Chinese, Egyptian, and Japanese 2.0 with high damage multipliers rewarded for large combos or matching multiple colors which allow for great damage output every turn and massive burst potential for bosses when paired with other multipliers such as King Baddie/Bubblie/Woodsie. For farmable leaders, I'd suggest Cu Chulain or Valkyrie, as both when in Ultimate form give 3x damage to their type and have great potential for farming low-level decends and even rare evo dungeons. Leaders that give 2x multiplier to one or two stats are also useable when in pairs, such as Frejya and Artemis, as this will give you a 2/4/2 set-up and allows for decent damage potential with the right cards, which can get you through some of the later normal and technical dungeons.

I'm not sure if Cu Chu and Valk are the most powerful farmable leaders. Yes I know they are strong, but I always thought of Zeus Olympios or Satan when thinking of powerful (and farmable) leads. You can use both to take on mythicals if you plan carefully and execute well.

True they aren't the strongest, but I find them worth mentioning since Cu Chulain is so easy to farm and both appear in the REM, plus they're incredibly useful as subs. An ultimate Valkyrie can take you through most of the normal game and even handle some decends with a team that's 100% farmable. CuChulain, being balanced, is also great for farming some higher up dungeons, maybe a few easy decends.

Definitely is now. But I'm afraid I didn't know her uvo was around at the time (forgot if it was in EN version, but it was in JP version.) Won't deny that she's more powerful than Zeus or Satan (heck, I'd far rather argue that she completely outclasses them,) but keep in mind that she's slightly more REM dependent than either, not to mention the fact that she requires spirit jewels, which while not TOO difficult to get have an unreliable spawn rate and are difficult to farm without stoning for refills or the occasional death.

It was a fine morning on Puzzle and Dragons, and with 10 stones in my pocket I rushed to that Rare egg machine to get myself one of them of gods, so I put those stones in that dragon's mouth and out popped a silver egg, there was nothing special in it, just a Fenrir Knight :(, so I decided to roll again and this time a GOLD egg appeared. My mind was racing to see what was inside, and with a bright flash of light, out came a man dressed in green holding a blade in his hand and had oh so muscular abs. And that man was none other than Odin.

If you already have Odin, who would you choose as a friend, and for which dungeons? I got Odin bout a month ago but, I have many Odin friends and I haven't found a need for him (yet). Btw, I'm stuck on a technical dungeon ( mythical stone dragon-blue stone), I don't spend money on rem so any advice would be Heatley appreciated!

I've always found it strange that the Special Gods with multiple incarnations always follow this weird pattern. Rsonia , Lkali, Grodin, Lmeta, GZL, and GGY are all 5* while their counterparts are 6*. Skuld is the exception, being 6* while Verdandi and Urd are both 5*. Why?

If you're trying to roll one of these wait for a godfest that has this at 3x rates. You can check what rate it's at by clicking "dungeon" and then clicking "schedule", even still, the chances of getting him are close to impossible. Don't give up :)

I pulled this Odin and his red counter part, Phantom God Odin, during this Godfest with the +4 bonus, both at lvl 44.

Now I need to know how best to use them in team builds. I am now Rank 195 / Team cost 210, but is there a site that helps building teams? I would assume that I use them as the Leader for whatever team they are on, but beyond that I am not sure. I do have 4 other God types, but with only 103 team cost, I can't put them all on one team yet.

I agree it is garbage fest I have spent more money than I should have buying gems so I can try and get me this Odin, but instead it gives me garbage that I don't need. Seriously what does it take to actually be able to get him? I see all the time people talking about their multiple Odin's and I can't even get 1. I have lots of friend players with them. What the heck is up? Do you have to be a certain level, or been playing for a length of time? I mean seriously what does it take???????

For over a year, I have been saving stones for Godfests. I have rolled and rolled and rolled, waiting for this card. Today, I took a chance with my last 5 stones and it rolled out like a champ. I am still buzzing about it.

Friends with Odin needed, I have ult evo,d heavenly herald archangel, ( no.1103)with 3885 HP after every turn currently, by all accounts works great with Odin! Please add me if you have :-) thxID # 322,316,380 edit...finally pulled one of these guys in godfest :-) :-)

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