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Updated Permit List

So I decided to go ahead and update the list of permits known so far in the game. There is quite a bit of out of date, incomplete or outright wrong information from various sources, so I decided to compile the best info I've been able to find so far. I've also found precious little information about how to actually get some of these permits (or if it's even possible at all). So if you know something, share it and I will update it. Please contribute additional permit locations, and the best places to obtain them, as well as any other relevant information (such as why you'd want to get the permit or where the ideal locations are, if any).

PLEASE GIVE ME A +REP IF YOU HAVE CONTENT FOR ME TO ADD. Naturally I'll +rep you back.

A BIG thank you to everyone who has contributed information so far! This thread has become a true community resource!

You can rep up at any place the faction is at, but only systems within 15 light years of the permit faction's home system will provide the permit.

NEWS/UPDATES:

14 August 2017: I have decided to discontinue updating the rep systems by hand and instead will provide a direct link to eddb for each faction, which did not exist at the time when I originally created this thread. Credit to Factabulous on page 57 for finally for making this suggestion.

Naturally, there are still permit-locked systems out there that may yet be discovered, while there are others that should be taken off this list. I will check back every so often to see if there are any new updates. Thank you so much to people who have contributed to this thread!

ALSO! Added a community spreadsheet for you all to play with and add information to! Credit to 22tma on page 57 for the inspiration!

UPDATE: ISINOR PERMIT IS BACK AS OF 22 JUNE 2016!!

NOTE ON ISINOR: Not being able to get the Isinor permit is INTENDED, not a bug . Apparently no one was supposed to get the Isinor permit yet, so what was thought to be a bug was actually "working as intended". Link to the relevant thread: https://forums.frontier.co.uk/showthread.php?t=176824

5-7 million credits dumped at a station OWNED by a permit granting faction gets you to allied quickly. So take that trip to Sag A*, come back, hit up a few hundred neutron stars, and get allied. While the exploration takes forever, getting allied will go by quickly once you get back. Just be sure to re-outfit your ship with better shields, armor and thrusters and chaff to withstand the odd NPC interdiction.

Trade

Trade is also an excellant way to get to allied status while making some decent money. Here are some trade routes that will help you get allied.

You can also bounty hunt your way to allied status for the following factions, at the following locations.

Dukes of Jotun - Blanquichu

PI MENSAE Brotherhood - Haz Res at Walgan 4

PLANETARY/MOON PERMITS (HORIZONS)

In preparation for the Horizons release, I have listed a NEW section related specifically to permits related to planets! Please submit your findings in this thread, and anything you know about the location!

Note: Overall benefits of ranking up with Federation includes access to the Federal drop ship, Federal Gunship, Federal Assault Ship and the Federal Corvette.

EMPIRE SYSTEM PERMITS

ACHENAR
Rank: Squire
Benefits: Location of Engineer Tiana Fortune.

SUMMERLAND
Rank: Lord

FACECE
Rank: Earl

Note: No special benefits known so far for above Empire systems, but community goals have been known to occur in permit-locked systems. Benefits of ranking up with Empire includes access to the Clipper, the Cutter, the Imperial Eagle and the Courier.

SHINRARTA DEZHRA
Rank: Elite status in Exploration, Trading or Combat
Benefits: 10% Discount, access to rare good (Waters of Shintara), all ships and all modules available for sale. Also home of the engineer Lori Jameson.

CD-43 11917
Rank: Must prestige on CQC at least once by getting to rank 50 and then resetting back to rank 1
Benefits: With access to Attilius Oribtal you'll be able to take advantage of a whole host of discounts, including 20% off certain ships such as the Fer-de-Lance and the Vulture, 50% off chaff and heatsink launchers, 30% off most small and medium weapons and more. Source: http://us2.campaign-archive1.com/?u=...&id=413c006bf1

TERRA MATER
Faction: Brotherhood of Terra MaterRep Systems
Benefits: Gives you access to the rare good (Terra Mater Blood Bores)
UPDATE, Hecate no longer controlled by the brotherhood. If you know of any other systems they are in, and if they control a station, please contribute. They should have expanded to a few extra places by now.

JOTUN
Faction: Dukes of JotunRep Systems
Benefits: Access to Rare Good (Juton Mookah)
Note: Blanquichu has a HAZ RES where you can boost your influence.

CROM
Faction: Crom Silver BoysRep Systems
Benefits: Access to Crom Silver Fesh rare good. Silver Fesh is a variant of the synthetic psychoactive drug based on a closely guarded secret recipe. While active, it causes the user to lock their teeth together and rapidly exhale, a reaction that led to its street name, Fesh. This variant was created from a stolen recipe for Wolf 1301 Fesh and is the closest Fesh variant in terms of quality to the original. Banned in most jurisdictions.

ISINOR
Faction: Chapter of Isinor Rep Systems
Benefits: "Convoy beacon" game play content. Basically there is a Type-9, escorted by two Federation security vessels (with no cargo) which holds resonating separators and a special good called "antiquities" in small and varying amounts (picture below blue note). These special goods can be sold at any black market for roughly 90k depending on demand.

* Several stars (just a small handful) in the Bernard's Loop Area that are NOT in the Col 70 or Horsehead Dark Region may also be permit locked. If you find any, please report it. But Bernard's Loop itself (Trapezium Sector tagged stars specifically) does not appear to have any locked systems. Similarly, not every Col 70 or Horsehead Dark Region star is locked, just a very large percentage of them. If you leave the Bernard's Loop area, you'll be more likely to find Col 70 Or Horsehead Dark region stars that are not locked.

Example of a random star (not in Col 70 or Horsehead Dark Region tagged) in Bernard's Loop Area that is permit locked:

I passed through the Veil Nebulae East and West and saw no permit systems. There was one in NGC 7822 when I passed through, but now it does not appear to require one. There was an entire Pleiades subsector that required them, but no longer.

I think some of these system permit requirements may be transient from a bug. Need to post some specific systems and see if they still show permit requirements to everyone.

+rep for this, thank you. also, if anybody knows of any benefits from any of these systems, please place that info as well?

I'm not trying to be a smartasp, I don't know if there are any. I only have 2 permits

Founder's world has the discount
Sol is hand-crafted (and higher likelihood of certain events going on vs other permit systems)
A few extra possible places to do trade routes that aren't as likely to be destroyed (due to limited availability)

I do think you raise a valid point. If you only care about getting a tangible benefit, it would be relevant to know this information since doing otherwise would just end up being a huge time sink vs doing other things like pew pew, community goals, trading, exploring, etc.

Founder's world has the discount
Sol is hand-crafted (and higher likelihood of certain events going on vs other permit systems)
A few extra possible places to do trade routes that aren't as likely to be destroyed (due to limited availability)

I do think you raise a valid point. If you only care about getting a tangible benefit, it would be relevant to know this information since doing otherwise would just end up being a huge time sink vs doing other things like pew pew, community goals, trading, exploring, etc.

Thanks to you and CMDR Apocryphic for the info! Permits are still cool just because of the exclusivity though so I'll be chasing them soon

There was an entire Pleiades subsector that required them, but no longer.

I went on an exploring jaunt to the Pleiades in v1.1, and didn't notice any permit systems or areas while jumping all around the nebula. I could be wrong - my brain keeps mentioning Summerland in relation to this, but I don't remember where Summerland is, and I don't trust it. I think I visited about 10 systems in and around the nebula.