So you have now decided to try to attempt
a mission contract, but do you know how to attempt a mission? You will
shortly if you read on!

When you get to the "Missions"
screen, you will see a list of 5 mission contracts, and directly under
that, the options to scroll through the different pages of available
missions.

There are four things to a mission. The
reward, which can be payed in credits, segments or workers. The
mission's description which is where the reward is displayed, the difficulty percentage and the time left
remaining for a commander to accept and complete the mission. Completed
missions will automatically be removed from the list, and no mission may be attempted
twice by the same commander.

Missions are on a random generated system that
takes templates created by users on the bottom of this page and
generates custom and unique missions for commanders to complete. Fifteen missions are generated every 10 minutes so that all
commanders have a good variety of missions to choose from.

For 1% to 4% difficulty missions you need 100,000 fleet power for every percent. For
Example, a 1% mission will require a total power of 100,000. A 4% mission will
require 400,000 total fleet power.
However, from 5% missions and above, it will require 1,000,000
fleet power per percent to be able to attempt the mission. Five million for a 5%
mission, twenty-five million for a 25% mission, etc.

Fleet power can be seen in the war room, next to each
fleet. While the war room can be useful, it is easier to look on the rankings
page to see your total power as the rankings shows your total power. Keep in
mind that when doing missions that credits, workers, segments and ships determine your total
power and will determine the difficulty of the fleets you face in combat. After determining your total fleet power, you will
then know the highest percent mission you can attempt.

While you may be able to attempt a certain percent mission, it is not always
wise to attempt the highest mission. The higher the percentage, the stronger the
fleets you will face. In order to win a mission you must meet 2 requirements.
The first is that you must destroy at least 30% - 50% of the enemy armada you
face. The percentage of the enemy armada you need to destroy will be determined
by the reward upon successful completion of the mission. In the beginning, you will
only need to destroy 30% of the enemy armada because for every 12,000,000,000
workers/credits as a reward, 1% will be added to the required percentage that
you need to kill. We won't be reaching that value until we have truly
gotten to know the tricks of the trade when it comes to commanding.

The
second requirement is that you must lose less power then the enemy. Say you face 10 ships total. To satisfy the first requirement you must
destroy at least three ships. To win the mission you must also lose less power then
your enemy. Say you do destroy the one enemy ship and that ship was worth
400,000 power, yet the enemy manages to destroy 20 of your ships and you
end up losing 800,000 power. The second requirement will not be satisfied
because you lost 400,000 more power then the enemy. Let's now look at this with
a victorious outcome. Say you destroyed all of their ships instead of just three
and the
enemy will now have lost 1,000,000 power. This means you now have destroyed more
then 30% of the enemy armada, and you lost 200,000 less power then the enemy.
Therefore in this example, the outcome would be victorious

With that being said I must end this section of the
guide and leave you with the choice of completing a mission on your own,
or examining the market. We cannot recommend
that you attempt a mission due to the random nature of encountered
fleets. Different fleets fight different battles, and what your ship may
be strong in, may be weak in another. There is always a random
possibility that your fleets might be completely destroyed. If you have already
checked out the market and have completed a mission, then you are
finally ready to learn about the Dooms Day Device.