Wanted: Weapons Of Fate, Good Condition

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GRIN, they behind the forthcoming Bionic Commando remake, are also working on a tie-in game for the movie, Wanted in their Barcelona offices. I’ve not seen Wanted: Weapons of Fate getting much coverage, and people might be a little wary after the astonishingly dumb movie. (Of course I enjoyed it, but wow it was dumb). Movie tie-ins are rarely a reason to get excited. But the trailers below might be.

There’s surprisingly little information about it. Shown at E3 there was a flurry of interest, and since then there’s not even been an official website (until someone points out I’m wrong in the comments, at least). However, we get some glimpses of the bullet-bending action here.

I thought both the comic and the film were irresistibly stupid, and that trailer looks like they’re keeping the tone consistent, at least. Also, the addition of Wesley’s fetish gear/costume from the comic makes me doubly excited to give this a spin.

This isn’t just any game. This is a game based on a film with Angelina Jolie in it. Find me a single game based on a film that was anything better than just OK. If you can do that, find me one game based on a movie with Angelina Jolie in it that wasn’t TOTAL rubbish.

Protip: There are plenty of good, original ideas in the gaming world. Games based on movies aren’t made because the devs were inspired by the film’s amazing concepts, it is made because the film makers want to cash in on the game in every possible way. The game doesn’t have to be any good at all to sell plenty of copies, provided the movie is popular enough.

“Find me a single game based on a film that was anything better than just OK”

Obviously subdeii suggested Riddick, besides that theres been good movie games like: Enter the Matrix, Godfather, uh, well OK, there hasn’t been to many but it remains true that you display prejudice. Undue prejudice.

The Riddick game is an exception, because Vin Diesel actually cares about games and wanted to make something worth playing. I somehow doubt this game will have that same blessing. The Matrix games and Godfather game got lackluster reviews. The other examples are either produced by the guys who do the Lego games or were made before 2000. Granted you provided good examples, but given the spate of horrid games made only to cash in on movie popularity in the past decade, I think we can reasonably presume that this game will be half assed and awful. Remember to come back here and comment about what a dummy I am when Wanted gets rave reviews. Just kidding, remember not to come back here when it’s horrible.

A-Scale, you asked for examples, we provided them. Nobody here is saying that’s definitively GOING to be good or bad, the rest of us are willing to wait and see.

I’ve seen a trend of shit movie based games in the recent past, and this looks like another one to chalk up to that trend. Disagree if you like, but I will almost certainly be correct. I would bet every dime I have on this game getting less than 70 on metacritic. I’d bet quite a lot on it getting less than a 60, actually.

Yikes, lotta negativity here. Leave it up to you guys, and GoldenEye wouldn’t exist.

Oh, and to start up a proper shitstorm: I think GoldenEye is one of the best FPS games ever made. I’d argue that it influenced PC action FPS games more than any other title since Doom/Half Life. Wasn’t GoldenEye the start of seeing sniper rifles in every FPS made since?

Anyway!

I like the concept here. Nice touch using the costume from the comic by the way.

A critique though. The curve bullet system on display here looks very cumbersome. There should be a system that makes doing the curved dealie more intuitive than just using the directional keys to aim the shot; it seems very boring and uninteresting to me.

A better scheme would be making it so that you can fluidly curve shots on the fly, so that it can be done while moving about, better conveying the action movie feel. The game seems to be constrained by its cover system.

Does anyone like quick time events? Is there some secret society that raves about these and buys developers donuts? Every game I know with them executes poorly and to negative reaction from the public. Mercenaries 2 anyone?

Yeah I’m pretty sure the console Bionic Commando is in no way a “remake”, so my point stands. In fact the wiki page you link to says it’s a direct sequel right at the top.

Seriously though, am I the only one that thinks this stupid over the shoulder shaky cam stuff is bullshit? You control like a fucking tank in all the games that use that, and not coincidentally, they are all made primarily for consoles. They all require you to go behind cover or use some clunky aiming mechanism to actually shoot anything. I fear we’re never going to see a third person shooter that can actually make use of the mouse again.

Just saw the video of the scene in the office. Same problem persists: the game is trying to be tactical with the use of cover, and I think thats a major mistake. There should be multiple enemies coming at you from multiple angles, hardly every letting up.

Instead of the use of cover, the game should blend in a way to dynamically move around whatever you are using as cover, so that you can make the whole thing more exciting. As it stands now it looks like a less visually busy Gears of War, with bullet curving. Which to me, is no good.

The problem is that they are going for Gears of War, when they should be going for a next-gen Max Payne.

One of the things I love about MP is that you have yourself, your guns, and 10 guys coming at you, who are very, VERY capable of killing you. It was up to you to take the scene and your arsenal and improvise a way to beat the baddies. However you want to do that is up to you.

There aren’t enough kryptonite condoms, villains made out of shit and fourth wall-breaking rape in this one to get me interested. The story is just not sophisticated enough compared to the comic. I’m sorry.

Y3K-Bug: I don’t think he was comparing to Max Payne, rather saying it’s a post-Payne action game, ie. the bullet-time. I disagree with him, of course, because it’s quite plainly just a GoW clone with bullet curving replacing the grenade curves and the bullet-time stuff being second generational (in that it’s most likely inspired by games that ripped bullet-time from Max Payne, rather than Max Payne itself), but everyone’s entitled to their own observations.

Oh, and in case anyone was thinking “well what’s the difference between first generational and second generational, think of it like this: Tarantino movies are inspired by things like Spaghetti Westerns and exploitation flicks, whereas Tarantino-style movies are influenced by Tarantino rather than the source. So there’s a difference in the implementation.

At long last! A game has finally emerged from the blessed loins of ‘Wanted: Thirteen-Year-Old Rape Fantasist Living In A Cave, To Ghostwrite For Talentless Scotsman’ (the ad didn’t work out, so he had to write it himself. But you can’t even tell the difference — nice one Mark!))

@Christian Othlom

Wow, did you really just call Wanted’s storyline sophisticated?

READ BETWEEN THE LINES.

@Dracko

It’s pretty arrogant of you to assume, with no real basis for doing, so that “no one” rather than just your self “gives a fuck about metacritic”.

I think it’s a good guiding principle, actually: no-one should give a fuck about metacritic! (Especially the little sophists pretending that metacritic can ‘objectively’ judge a game’s quality by averaging the scores of the ridiculously hype-gullible game review community, but they only show up for articles on released games, so that’s a whole other story.)

Does anyone like quick time events? Is there some secret society that raves about these and buys developers donuts? Every game I know with them executes poorly and to negative reaction from the public. Mercenaries 2 anyone?

If a game does NOT have quick-time events and little respawning spiders that sap your health, then I WON’T BUY IT.
…It’s bizarre, isn’t it; I know a dev might really want to choreograph something and still want it to require player effort, but you’d think they might be a little put off by, oh, I don’t know, the way a QTE completely annuls any interest a choreographed sequence of events may hold, thereby rendering their effort redundant. I usually think that people who so much as mouth the words ‘immersion-breaking’ should be shot, but… playing what might otherwise be a fairly sophisticated game, and then suddenly having a minigame of Simon shoved in your face while the game slows down to carefully showcase all its graphical flaws in the worst light is a little… jarring. Simon? Seriously? Fuck off.