WW Mastery redesigned (again) - Time to get 'rebalanced' (again)

Windwalker

Mastery: Bottled Fury has been redesigned. The Mastery now gives a chance to generate an additional charge of Tigereye Brew when the Monk gains one normally.
Tigereye Brew received a number of adjustments.
Stacks up to 30 charges (up from 20 charges).
Can be consumed 15 at a time (up from 10 at a time).
Increases damage by 5% per stack, (up from 1% per stack) but is no longer increased by Mastery.
The Monk gains 1 charge of Tigereye Brew for every 4 Chi spent (down from 1 charge per 3 Chi spent).

Essentially this is removing the necessity of RoRO, while giving us more control over WHEN we get our significant damage buffs. Our max stack consumption benefits will drop from 130-160% to 75%, but with the new mastery we'll be able to generate the stacks required much faster, and more importantly not have to wait around for a proc from a trinket in order to utilize it.

Also, this allows monks in PVP to generate stacks faster, and get a greater benefit from consuming tigereye before getting max stacks, which should help with pressure damage in arena's.

Essentially, this could be a pretty important change, and don't judge it yet. Play with it first. I'm going to be totally happy with not HAVING to have RoRO to be effective.

I was already over 180 and that doesn't even include next tier's gear.
65% WITHOUT RUNE!
50%~ up time which is just an educated guess
Unless with this mastery I have some godly 80-90% up time it's a huge nerf.

This can't be anywhere near a buff. The % that mastery affects an additional stack is a chance proc, reverting back to the way combo breaker was with % increase rather than base line. What we need is a mastery that increases additional nature damage or procs tiger strikes more often. Bandaid changes with straight damage increasing abilities are boring and lazy. No one in the WW community wants to be reliant on a casino-esque style of playing. Ret had that for years and now they are solid. Yes this is a comparison to ret as were suffering as blizzard can't decide what they want to do with the new class without making us imba-op-roflcoptor.

So it's now 60 chi for 15 stacks for a 75% boost, instead of 30 chi for 10 stacks for whatever your RoRo proc is giving you.

Hm.

From the wording ("chance to generate an additional charge of Tigereye Brew") it sounds like it can't ever generate multiple charges, so there's a cap at 100% proc rate. Even if they were dumb enough to allow us to hit that cap in the one raid tier left in the expansion, that'd still only bring it back down to 30 chi needed (the same as on live), so this change is almost certainly going to make TEB usage be slower than on live.

So we have:
* damage bonus fixed at 75%
* a full stack takes twice as long to generate at 0 mastery
* adding mastery brings the time-to-stack back towards where it is today, but no faster.

Even in a best-case scenario, this is a nerf to anyone who averages a 75% or better bonus from TEB on live. It's also clearly a buff for monks with low mastery; at 0 mastery it'll be 60 chi for a 75% buff instead of 30 chi for -- um, actually I don't know how much you get at 0 mastery on live. 26%? It's less than 37.5% anyway. So at 2x the cooldown for more than 2x the damage bonus, it's a clear buff to burst and a small buff to sustained.

It certainly breaks RoRo though, since mastery will matter across the whole duration of the fight instead of just at the instant that you push the TEB button.