Welcome to Motor City Burning: World of Darkness online role playing game. Due to the graphic, predatory nature of the violence and adult activities Kindred, Hunters, and the Created take part in, we require all players to be 18 years of age or older. If you are at least 18 and would like to play with us, hit the "Register" key and come on in!

Welcome new promethean players! Just wanted to go through a few house rules I use around here to keep the game moving. The goal here is to get through a story in a reasonable period of time. So we will stream line some of the rolling.

1. Use the following website for dice rolls and post your results. http://sheetgen.dalines.net/wiki/WikiDiceRoller2. When it is your turn to post, make the roll yourself3. When it is my turn to post, and the situation calls for a roll, I'll make the roll for you.[usually this will be in the context of observing something or resisting the actions/power of another character.4. Combat is very much streamlined here. When we start a combat scene, start by telling me exactly what your character's "combat plan is." Let me know what attacks he would use, when he would use willpower, which transmutations he would use, and anything else he would do during the scene. After I have all of this information from everyone, I will make all of the rolls for all of the parties. [usually for several turns of combat] And then narrate the conclusion of the battle.

Ex: Bobby is about to fight a pandoran. His plan is to use brawling attacks backed up by a trans-human potential strength boost and willpower. When he starts taking damage, he'll start healing it with his transmutation.

One of the volunteers, a middle aged pudgy woman starts making the rounds, conveying some message to the male residents at the shelter. Eventually she makes her way over to where you are, as a notable frown crosses her face.

“Hi we’re at capacity now, so we can’t take on anymore people unless someone leaves. We are looking for volunteers to leave the shelter to make room for women and children.” She looks at you expectantly, awaiting an answer.

Behind you, a couple of older men mumble something, shaking their heads. “Don’t do it man, this place got this jobs program opening tomorrow. You leave you ain’t gonna be able to enroll.” One of them nods his head. “Tha ain’t right, but I got to look out for myself.”

He isn’t quite sure why the woman is looking so intently at him, but he doesn’t mind leaving, he just came to see if he could find out what was that exactly that was calling him into that place, and now that he has, he really doesn’t mind leaving, especially when he sees and hears everyone else seems to be rather unwilling to do so…

So why not?Break the stupid cows face… we ain’t leaving just cause.

“Quiet yerself” He mutters before giving a step forward, raising a long, thin arm, his hand slightly stretched as he volunteers to return to the outside, it isn’t like he cares much anyways, he doesn’t even quite get what’s the problem with the cold…

Sheet done. It's a tweaked character from a back in the day innerlight game. Dude's deal is in and out of jail, addicted to the Tammuz Torment. He's been jailing for a very long time, bludgeoning his way out once torment, disquiet and wasteland make it doable. He interprets the qashmal into a pseudo christian thing focusing on the redemptive element and believes that he carries a prophecy he has yet to decipher that's big, big news.

A bit similar, yeah. Grey not orange, and whereas The Thing has a sort of rocky plating effect to his skin, my character has a similar look at first glance, but it's due to cracks of varying lengths and depths.

I hope John pops up soon, my guy is designed to take beating not give them. He knows just enough about fighting to not get whipped by the average dude on the street. I doubt he can stave off mobs, old John used to be a Tank and did about 8b on average, those days are over.