Blackguards 2 Latest Patch Available NowRead on to find out what's been fixed in Patch 2.0.02.04.15 - 3:50 PM

It looks like Daedalic Entertainment's strategy-RPG Blackguards 2 will be receiving a substantial update today. Patch 2.0 includes a number of bug fixes both major and minor, which we have listed for you below. Those who purchased Blackguards 2on Steam or GOG will get the patch right away, while a retail update will be released in the near future.

Gameplay Changes

- Fixed issues with passing blow interrupting AI scripts on special occasions- Fixed win conditions with petrified enemies in several end game battles- Removed two possible timing issues with Sandghost "devour" attack- Fixed soft freeze when Kulminatio level 3 hit its target- Fixed possible soft freezes when AI's died during their turns- Fixed an issue with speech being interrupted if app focus was lost- Fixed an issue that made it possible to start the campaign with only mercenaries- Fixed Korean book font- Fixed Problem that potentially hindered the process of Zurbaran's story- Fixed graphic glitches when applying overlays to pot helmet- Fixed animation glitches in training fights- Fixed a couple of battle-log issues with special attacks of monsters- Improved sound fix in cut-scenes- Fixed some issues with NPC barks- Removed unnecessary colliders in scenes to improve performance and stability- Improved crane load dropping precision- Added "game over" trigger if thief in Labyrinth 3 dies before pulling the lever- Added "game over" trigger if Cassia dies in Labyrinth 3- Fixed alternative win condition at Niobe's estate- Fixed Blood Organ's Jumper conversion issues and conversion count for achievements- Fixed one minor AI issue with Legionnaires sometimes not using levers correctly- Fixed a bug in Insectoid Archer AI concerning attacks on destructible objects- Improved scripted camera movements during in-battle dialogues- Added missing blood organ to battle of Mengbilla- Fixed LOS issues with the inner wall in Mengbilla- Improved escape zone functionality so players don't have to wait inside escape zones until win is triggered- Improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover- Fixed a win condition issue in the Lorfas preparation battle- Cleaned up hex-field in Goblin mine, disabled cells with obstacles- Improved team-AI reactions on bridge outpost battle- Fixed an issue with the gate in defend battles of the first Chimera creator- Fixed some minor issues in Ghouls' berserk behavior- Fixed dialogue timing in first expedition battle