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enBatmanhttp://www.tsumea.com/journal/180817/batman
Fri, 18/08/2017 - 10:11amDean Bowen18292Psylockehttp://www.tsumea.com/journal/180817/psylocke
Fri, 18/08/2017 - 10:10amDean Bowen182913D Character Artist for Maneater Gamehttp://www.tsumea.com/news/150817/3d-character-artist-for-maneater-game
<p><a href="http://www.indiedb.com/company/blindside-interactive">Blindside Interactive</a>, the team behind the upcoming <a href="http://store.steampowered.com/app/629820/Maneater/">Maneater</a> game, a gritty singleplayer action game set in the depths of the Gulf Coast needs a full time character artist, ideally a specialist with a background in creature art.</p>
<h3>You'll need to have:</h3>
<ul><li>Extensive 3D character art experience.</li>
<li>Understanding of creature art (sharks, fish, crocs… not just humans).</li>
<li>Ability to self-manage, and hit the ground running.</li>
</ul><h3>It'd be great if you have:</h3>
<ul><li>Experience rigging and animating is great, but not essential.</li>
<li>Familiarity creating art for Unreal Engine 4 games.</li>
<li>An enthusiasm for dark, heart-pounding games that value quality above all else.</li>
</ul><h3>What you will be working on:</h3>
<ul><li>We are an battle hardened team, founded by Alex Quick (creator of Killing Floor mod, and Depth Game), both critically acclaimed and loved by a passionate playerbase.</li>
<li>Maneater is our first foray into single-player, with an early access release targeted for the end of 2017.</li>
<li>Our goal is to push the feeling of playing as a shark to new heights, that will challenge and engage the player from start to finish.</li>
<li>As a character artist your work will be front and center. Creating captivating and believable underwater immersion through brilliant art is key.</li>
</ul><h3>Job details:</h3>
<ul><li>Our team works remotely, from Canada, USA, Australia and NZ.</li>
<li>We chat daily on Slack, and meet once or twice a week on Google Hangouts.</li>
<li>We are flexible when it comes to hours worked, full time, part time, contracting - happy to discuss your circumstances, but full time strongly preferred.</li>
<li>We need someone who can start immediately, and can dedicate themselves to Maneater Game for the next 1 ~ 6 months.</li>
<li>We share our victories with the team and promote and reward great work and believe we are making something amazing.</li>
<li>We are a small company but with huge reach. Your work will be played and loved by millions of gamers.</li>
<li>This is a paid work for hire position. The monthly rate is negotiable.</li>
</ul><h3>About the game</h3>
<p>Maneater is a Single-Player Action RPG, set in the unforgiving waters of the Gulf Coast. Fight to survive in the open ocean, with danger lurking at every depth. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu... kill or be killed.</p>
<div>
<h3><a href="http://store.steampowered.com/app/629820/Maneater/">Find us on Steam</a> | <a href="https://maneatergame.com/">Our Homepage</a> | <a href="mailto:jobs@blindsideinteractive.com?subject=Character%20Artist">Get in touch</a></h3>
</div>
<p><br /></p>
<div><a href="http://www.indiedb.com/games/maneater/images/hammerheads" target="_blank" title="Hammerheads - Indie DB"><img src="http://media.indiedb.com/cache/images/games/1/62/61424/thumb_300x150/Screen_Hammerheads.jpg" alt="Hammerheads" /></a> <a href="http://www.indiedb.com/games/maneater/images/pretty-pete" target="_blank" title="Pretty Pete - Indie DB"><img src="http://media.indiedb.com/cache/images/games/1/62/61424/thumb_300x150/Screen_Pretty_Pete.jpg" alt="Pretty Pete" /></a><br /><br /><a href="http://www.indiedb.com/games/maneater/images/humpback-whale-pod" target="_blank" title="Humpback Whale Pod - Indie DB"><img src="http://media.indiedb.com/cache/images/games/1/62/61424/thumb_300x150/Screen_Humpback_Whale_Pod.jpg" alt="Humpback Whale Pod" /></a> <a href="http://www.indiedb.com/games/maneater/images/the-city" target="_blank" title="The City - Indie DB"><img src="http://media.indiedb.com/cache/images/games/1/62/61424/thumb_300x150/Screen_The_City.jpg" alt="The City" /></a></div>
<p><br /><br /></p><h3>To Apply</h3>
<p>Think you've got what it takes? Introduce yourself via <a href="mailto:jobs@blindsideinteractive.com.">jobs@blindsideinteractive.com.</a> Tell us your strengths, the games and mods you've worked on, and show us your portfolio.</p>
Tue, 15/08/2017 - 11:42pmintenscia182903D Artisthttp://www.tsumea.com/news/140817/3d-artist
<p>Westward Visual Productions Australia are looking for 3D All-rounder Artists to help with unreleased IOS/Android platformer.</p>
<p>Seeking applicants with skills in -</p>
<p>- Character modelling, texturing.<br />
- Environment modelling, texturing.<br />
- Familiar with Substance Painter, Zbrush<br />
- Good drawing, concepting painting skills a big plus.<br />
- Knowledge of Unity would be a great advantage.</p>
<p>Seeking applicants of all skill levels as we have multiple positions from Junior roles through to senior available. Remote work will also be considered if applicant can suits requirements.</p>
<p>If you think this is the right role for you, send CV and folio with examples of your work to westward.visualproductions(at)gmail(dot)com</p>
Mon, 14/08/2017 - 5:34pmwestward.visualproductions18289Quality Assurance (Part-Time Position)http://www.tsumea.com/news/140817/quality-assurance-part-time-position
<p>At League of Geeks we’re known for the incredible high level of quality found in everything we touch, at the forefront of that principle is our internal quality assurance processes. As a central part of these processes you will be working alongside the entire development team, seeing the full end-to-end process of delivering major updates and world-class content to our players. You will be tasked with ensuring that our games’ releases and updates pass compliance testing across multiple platforms, as well as triaging bug reports from our ever growing community of players.</p>
<p>This is a part-time role, perfect for students or hobbyist developers looking to learn more about the development processes and practices of a leading independent studio. If you’re keen to work with (dare we say it) one of the most interesting independent teams in the world and get in on the ground floor for future projects, well, we want to hear from you.</p>
<p>Required:<br />
- Excellent communication skills.<br />
- Excellent observation skills, analytical and detail orientated.<br />
- Strong tracking and organisational skills.<br />
- Ability to identify risks to escalate to the applicable stakeholders.<br />
- Proficient with Google Docs and Google Sheets.<br />
- A high attention to detail and thoroughness.</p>
<p>Bonus Points:<br />
- QA experience on Steam, PlayStation or Xbox One titles.<br />
- Writing, following and maintaining compliance/test plans.<br />
- Experience with Jira and Agile methodologies.<br />
- Understanding of Steam, PlayStation and Xbox platforms.<br />
- Experience with bug tracking software.</p>
<p>Responsibilities:<br />
- Work closely with development team to ensure the health and functionality of our games.<br />
- Working independently to complete assigned projects with limited supervision.</p>
<p>How to Apply:<br />
- If this role sounds good to you, send an up-to-date CV and folio with examples of your work to admin(at)leagueofgeeks(dot)com.</p>
<p>Women and under-represented developers we want to hear from you! We pride ourselves on our inclusive work environment and output, so we’d love to work with you!</p>
<p>Please note that due to the number of applications, we will only be notifying successful applicants.</p>
Mon, 14/08/2017 - 9:41amLeagueofGeeks18288Environment Artist (Full-time Employment)http://www.tsumea.com/news/140817/environment-artist-full-time-employment
<p>At League of Geeks we’re looking to push the boundaries of what is thought to be aesthetically possible, not just for boutique independent studios like our own, but for the medium itself. </p>
<p>We’re after a talented, professional and ambitious environment artist who carries a burning desire to make their mark on video games by forging world-class game environments. We’d love you, as the red-hot environmental artist, to blaze in and show us all how it’s done. Let’s experiment, push games past their usual constraints, and present new visions. This is your opportunity to work with one of Australia’s best creative teams dreaming up and building new and original intellectual properties. </p>
<p>As an agile team, we love experienced generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we create and deliver to our players. You will become a core member of the LoG family, part of our planning meetings, design discussions, and of course Friday afternoon drinks, weekly doggo day, and more. If you’re keen to work with the Australian Studio of the Year and get in on the ground floor for our unannounced project, we want to hear from you.</p>
<p>This is a full-time fixed-term role, which we’d be looking to extend into a full-time position if the glove fits.</p>
<p>Basic Qualifications:<br />
- At least 3 years experience building environments, and a number of shipped titles.<br />
- Great problem-solving skills, particularly using the usual slate of development tools including Maya, Zbrush/Mudbox and Unity.<br />
- The ability to translate concept art into finished game assets, remaining true to an artistic vision.<br />
- Excellent hard-surface modelling, sculpting and texturing skills.<br />
- An excellent understanding of game development pipelines and technical restraints.<br />
- The ability to create tileable or modular components with which to construct procedural game environments.<br />
- Very strong aesthetic skills and tastes, and an understanding of differing art styles and how to achieve them in your work.<br />
- Excellent communication and team-work skills.<br />
- A high attention to detail and thoroughness.</p>
<p>Bonus Points:<br />
- Applicants with strong skillsets and proven experience in both environmental 3D artwork AND technical art will be greatly favoured for this role.<br />
- Experience with Substance Painter, GitHub and Perforce.<br />
- The ability to supplement level creation with particle and environmental effects, and game props.<br />
- The ability to develop, concept and communicate your own ideas and vision.<br />
- You have organic modelling experience.</p>
<p>Responsibilities:<br />
- Work closely with the art team and art director in order to realise and create game environments.<br />
- Troubleshoot and create workflows for environmental assets into the game using Maya to Unity3D.<br />
- Build and texture environmental art and props, sometimes for bespoke levels, or sometimes for procedural systems.<br />
- Empower LoG’s creative potential!</p>
<p>How to Apply:<br />
- If this role and a future at LoG sounds good to you, send an up-to-date CV and folio with examples of your work to admin(at)leagueofgeeks(dot)com.</p>
<p>Women and under-represented developers we want to hear from you! We pride ourselves on our inclusive work environment and output and we’d love to work with you!</p>
<p>Relocation assistance is available for the perfect applicant.</p>
<p>Please note that due to the number of applications, we will only be notifying successful applicants.</p>
Mon, 14/08/2017 - 9:37amLeagueofGeeks18287Mobile Games Developer - Unityhttp://www.tsumea.com/news/140817/mobile-games-developer-unity
<p>Stick Sports are seeking an experienced Programmer/Developer with exceptional skills in Unity3D to join our team to work on existing and new games on iOS and Android .</p>
<p>Stick Sports Ltd is a fast growing indie studio specialising in casual sports games for web and mobile. We’ve already enjoyed top 10 successes with Stick Tennis and Stick Cricket by combining simple, fast game play with fun and quirky graphics. Our games have enjoyed over a billion game plays from over 100 million users worldwide. With a solid brand and a dedicated audience we are now looking to expand our portfolio into Golf, Motorsports and more.</p>
<p>You will need to demonstrate a minimum of 2 years experience in game development with a portfolio to match.</p>
<p>Requirements:<br />
Strong knowledge of C# and experience of developing in Unity<br />
Experience with both iOS and Android platforms and the use of multiple 3rd party plugins<br />
Sound knowledge of databases and data queries<br />
Able to work without supervision</p>
<p>Useful skills:<br />
Defining development architecture<br />
Designing and writing API’s<br />
Good understanding of game physics<br />
Experience with shaders and lighting</p>
<p>Please send an email to <a href="mailto:iwanttowork@sticksports.com">iwanttowork@sticksports.com</a> with your CV and tell us why you’d like to join us.</p>
Mon, 14/08/2017 - 9:32amStick Sports18286Technical Artist (Full-time Employment)http://www.tsumea.com/news/140817/technical-artist-full-time-employment
<p>At League of Geeks we’re looking to push the boundaries of what is thought to be aesthetically possible, not just for boutique independent studios like our own, but for the medium itself. </p>
<p>We’re after an experienced Technical Artist with great artistic vision, out to make their mark in the games industry and improve the aesthetic potential of our games. Create fantastic shaders, mind-popping visual effects, and forge your own game assets. Improve our efficiency by creating pipeline tools for the artists, and maximise our output by helping to develop procedural systems. This is your opportunity to work with one of Australia’s best creative teams dreaming up and building new and original intellectual properties. </p>
<p>As an agile team, we love experienced generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we create and deliver to our players. You will become a core member of the LoG family, part of our planning meetings, design discussions, and of course Friday afternoon drinks, weekly doggo day, and more. If you’re keen to work with the Australian Studio of the Year and get in on the ground floor for our unannounced project, we want to hear from you.</p>
<p>This is a full-time fixed-term role, which we’d be looking to extend into a full-time position if the glove fits.</p>
<p>Basic Qualifications:<br />
- At least 3 years experience in the games industry as a Technical Artist.<br />
- The ability to streamline and improve Maya to Unity asset pipelines.<br />
- The ability to create custom scripts, shaders and tools in Unity and Maya.<br />
- Experience creating particle and environmental effects.<br />
- Great technical and creative problem-solving skills.<br />
- You can demonstrate your own strong artistic principles and experience.<br />
- Being a self-starter with the ability to seek deficiencies in our processes and improve them.<br />
- Excellent communication and team-work skills.<br />
- A high attention to detail and thoroughness.</p>
<p>Bonus Points:<br />
- Applicants with strong skillsets and proven experience in both technical art AND environmental 3D artwork will be greatly favoured for this role.<br />
- You have a wealth of experience working within a studio’s art pipeline.<br />
- You have experience working within different game art styles and platforms.<br />
- You are highly experienced with Maya, Unity3D, Photoshop.<br />
- You have experience with Zbrush, Substance Painter, GitHub, Perforce.<br />
- You have a solid understanding of rigging, animation troubleshooting, joint constraints, skinning.</p>
<p>Responsibilities:<br />
- Work closely with the the art and tech departments, in order to bring our shared artistic visions and art direction to life.<br />
- Troubleshoot, invent and document workflows for artists creating assets for game development.<br />
- Help develop art-focused procedural systems.<br />
- Building environmental art and props.<br />
- Empower LoG’s creative potential!</p>
<p>How to Apply:<br />
- If this role and a future at LoG sounds good to you, send an up-to-date CV and folio with examples of your work to admin(at)leagueofgeeks(dot)com. </p>
<p>Women and under-represented developers we want to hear from you! We pride ourselves on our inclusive work environment and output, so we’d love to work with you! </p>
<p>Relocation assistance is available for the perfect applicant.</p>
<p>Please note that due to the number of applications, we will only be notifying successful applicants.</p>
Mon, 14/08/2017 - 9:28amLeagueofGeeks18285Short Takeoff (Epic Orchestral)http://www.tsumea.com/journal/120817/short-takeoff-epic-orchestral
<p>Extremely short orchestral track to test some new ideas on how to sequence a orchestra.</p>
Sat, 12/08/2017 - 1:33pmDragor18282Senior Software Engineer - Game Development Kit http://www.tsumea.com/news/100817/senior-software-engineer-game-development-kit
<p>Scientific Games is a leading innovator in the regulated gaming and global lottery industries. We specialise in the development, production and distribution of fun and exciting products such as Instant Scratch products and systems, Electronic Table Games, Gaming Machines and advanced Casino systems.</p>
<p>Beginning with the breakthrough technology that launched the world's very first secure instant lottery game in 1974, Scientific Games has continued to be a driving force behind the success of more than 300 customers on six continents over the last 40 years across 3 divisions – Gaming, Lotteries and Interactive.</p>
<p>With over 8000 employees around the world, we are always looking for high performing people to join our exciting and innovative business. We want professionals from all types of backgrounds with varying experiences to contribute to our diverse, but strong culture – to create the world's best gaming and lottery business.<br />
Overview: </p>
<p>This unique and exciting full time opportunity will be based in our new Silverwater Head Office. As the Senior Software Engineer you would see yourself working within the GDK (Game Development Kit) team on the tools that support the development of compelling game experiences for casino products. Your primary responsibility will be to deliver high quality tools and processes for all assigned projects. It will require the development, support, and maintenance of various automation systems used by multiple game studios across the globe. </p>
<p>As a Senior Software Engineer you will be responsible for the following:</p>
<p>Duties:<br />
• Utilise technical knowledge to complete design, development, testing, and integration of software tasks and projects<br />
• Develop expert knowledge of GDK code base and subsystems and contribute to its development, advancement, and maintenance<br />
• Work closely with other departments on identifying and creating reusable software components<br />
• Work independently to design and implement solutions for projects and tasks of moderate to high complexity<br />
• Provide timely, accurate project reports and information to lead<br />
• Maintain up to date knowledge on new programming methods, best coding practices, and new software technologies<br />
• Maintain understanding of competitive products and technology<br />
• Develop strong knowledge of Scientific Games development processes</p>
<p>Essential Skills &amp; Experience: </p>
<p>The successful applicant is required to possess the below:<br />
• Bachelor's Degree in Computer Science, Computer Engineering or equivalent<br />
• 5+ years experience in a similar role<br />
• Extensive Windows development and administration experience<br />
• Extensive development experience with Python, Powershell, Groovy, Bash and .Net<br />
• Experience with containerisation technologies such as Docker<br />
• Experience with CI/CD tools such as Jenkins<br />
• Experience with databases such as pgSQL, MariaDB<br />
• Exposure to Windows development<br />
• Exposure to vSphere management<br />
• Ability to work well with others in a team environment<br />
• Strong multi-tasking skills<br />
• Strong communication skills<br />
• Strong technical leadership/mentorship skills<br />
• Enjoy working in a creative environment</p>
<p>Benefits:<br />
• Competitive remuneration package + superannuation.<br />
• New and modern office spaces, games rooms and break out areas.<br />
• On-site parking and cafe.</p>
<p>How to Apply:<br />
• If you believe you would excel in this role please send an application letter addressing the positions key requirements, along with a copy of your CV.<br />
• This is a unique and exciting opportunity for an outstanding Senior Software Engineer to apply and develop their skills and experience in a fantastic and vibrant environment.</p>
<p>Please submit your application to Jessica Tsolakis, HR Coordinator at Scientific Games at <a href="mailto:Jessica.Tsolakis@scientificgames.com">Jessica.Tsolakis@scientificgames.com</a> </p>
<p>Australian residents / citizens only need apply<br />
No Recruitment Agencies Please</p>
Thu, 10/08/2017 - 9:31amScientific Games18281