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Great work guys, I love little birds and this mod so much. It's my absolute favorite thing for Arma, thank you for making it!

Only complaint about it is the grease pencil crosshair. I liked the dot in the last release better, but all of them have felt inaccurate. I don't know if that's just me. I would love it if we could get the same crosshairs from the Pawnee, that change for weapon type. Or.. at least something similar to what Dslyecxi is using, with the red dot and I-Beam crosshairs.

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Someone sent in a bug report about the collision lights not showing up.

We left this out of the changelog, so i should make this clear. For this version, we removed the standard collision lights in favor of IR position or formation lights. So you can only see them when using NVGs.

We want some feedback to see if people prefer this to the standard ones as we have not yet found a way to have both be activated separately.

Thanks!

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Vote for NVG only! If you will not find solution ofcourse. It's quite usefull when you lost your wingman and try give vis aid for rejoin or avoid collision at the same area and don't be detect by normal lights.

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Someone sent in a bug report about the collision lights not showing up.

We left this out of the changelog, so i should make this clear. For this version, we removed the standard collision lights in favor of IR position or formation lights. So you can only see them when using NVGs.

We want some feedback to see if people prefer this to the standard ones as we have not yet found a way to have both be activated separately.

Thanks!

You could talk to saul and john from f18 they got formation lights and collision lights.

1

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Someone sent in a bug report about the collision lights not showing up.

We left this out of the changelog, so i should make this clear. For this version, we removed the standard collision lights in favor of IR position or formation lights. So you can only see them when using NVGs.

We want some feedback to see if people prefer this to the standard ones as we have not yet found a way to have both be activated separately.

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I just accidentally came across this as we flew some formation training.

I like the idea of IR lights, but have not been able to test yet. I tend to use the collision lights quite often and really do miss them. If I do have to choose I would go for standard lights as they work both in day and night regardless of NVGs.

btw, love the search light now being effective up to 150-170 meters ðŸ‘

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These are SOAR helicopters after all, and as per their mission statement, the Night Stalker's only true ally is the night. I find it more realistic and sensible to use IR lights since the SOAR relies so heavily on the cover of darkness for their operations.

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The UAV variants if you do implement them should have dual miniguns opposed to rockets. The unarmed version should be easier to disable its engines as theres more sensitive equipment on board to be damaged

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These are SOAR helicopters after all, and as per their mission statement, the Night Stalker's only true ally is the night. I find it more realistic and sensible to use IR lights since the SOAR relies so heavily on the cover of darkness for their operations.

This is exactly how it should be as far as I'm concerned. Giving away your position with lights is never a smart idea when you are using darkness to mask your movements.

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1. I totally agree that this bird is in need of all the cover it can get and going all out black is one way of covering up.

2. The other side is that one also uses these birds for transport not only inside the AO..

So i think it adds to the immersion to have lights that one can turn on and off that are visible without NVGs. It good ( read cool) for players on the ground to notice an incoming chopper with their lights on.

Secondly this also adds the aspect of "FENCE IN/OUT" when using the chopper in AO.

I think its a good SOP which also adds to the "pilot feeling" to FENCE IN before entering hostile areas.

I did a test of the IR lights and they are nice, but flying formations in close proximity without any visual clues are quite hard, unless one also uses IE CTAB to keep track of other movments.