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This is a great idea for a 'cast, I look forward to working my way through these! Hopefully I can steal some talking points for when I'm whinging online about the latest show-everything trailer, too.
That Ultraviolet trailer is great, in a kind of music video way - I'm not sure I could handle a whole movie at that visual intensity..! The things I thought brought it down a bit were the introduction of Voiceover Guy partway through and that thudding conversation with the British guy.

Hi everyone!
We covered a lot in these first three episodes, but I'd love to hear about some of your favorite movie or game trailers, and what makes them your favorite.
Another favorite of mine is the trailer for the film Ultraviolet (which I've still never watched). It falls into the camp of trailers-where-Milla-Jovovich-introduces-herself-in-voiceover. I think it has great ramping up and down of fast and slow motions, good hits in sync with the music, and a wide variety of colors and compositions. I also love the final music cue. It received abysmal reviews, so maybe it's one of those situations where the material made a better trailer than a movie.

The Cutdown 1, 2, and 3:
Episode 1: Welcome to The Cutdown
It's the first episode of The Cutdown, a podcast all about the art of trailer editing! We talk about why we started the show, our plans for future episodes, the history of our interest in trailers, how we became trailer editors, why we love doing it, and some of our favorites. Whether you want to learn about the industry, you're an amateur or professional editor, or you just like watching them, we hope you enjoy learning all about the art of making movie and game trailers! Trailers Discussed: Bee Movie, Hitchhiker's Guide to the Galaxy, Comedian, The Birds, The Caveman's Valentine, Assassin's Creed: Brotherhood. Episode 2: Spoilers
Why do trailer editors "spoil the movies"? In this episode we talk about the difficult balance of teasing in trailers, when to hold back and when to show more - and the importance of storytelling. Trailers Discussed: Jurassic World: Fallen Kingdom, Terminator Genisys, Castaway, Star Wars: The Force Awakens, Dead Cells, Get Out, Black Panther, Hereditary, Unbroken, Red Eye, Welcome to Marwen, The Avengers: Infinity War.
Episode 3: Trailer Trends
In this episode we discuss trailer trends, and how the trailer industry keeps evolving. From the move to playing out scenes longer to - yes - the Inception Braaaam, we've got you covered. We also dive into the creation of the trailers for It: Chapter 2 and everyone's favorite anthropomorphic hedgehog, Sonic. Trailers Discussed: It Chapter 2, Spider-Man: Far From Home, Sonic The Hedgehog, Detective Pikachu Full Movie Clip, Gemini Man, Sleepless trailer, Kong Skull Island, Good Omens. Kingsmen The Golden Circle, The Social Network, Maleficent, Fade to Silence, The Innocents, Godzilla King of Monsters, Inception, The Island, Transformers Revenge of the Fallen, Joy.
If you have questions or comments please send them to cutdown@idlethumbs.net.
Listen on the Episode Page
Listen on Soundcloud

Admittedly I think I'd love if the Wii U supported an instant-on save state but I've found that after about 25 hours, my sessions average an hour or so at a time, so something is clearly working for me!
Am concerned at the growing list of quests that I don't know if I'll ever be bothered to attempt. But I love the freedom that gives me.

Been out of the loop recently as I don't have a good podcast habit anymore (no more commute), but has to come back for this episode. Really cool discussion guys.
I'm basically of the same mind as you - there were bits I liked, bits I was disappointed with but overall I had a fun time and are looking forward to seeing how they built on it. I weighted my disappointed more in my own review though because I really felt that it wasn't unreasonable to want a bit better from this game - even from a launch state. Like I was very disappointed with how Rome was handled, by and large, and there was a noticeable lack of character.
Good stuff!

I love the idea of being able to play in bite size chunks on the go. But as someone who lives in the suburbs with no access to public transportation and works in an office in the middle of nowhere I'm forced to drive everywhere so portability is just not a factor for me.

Hi everyone,
Here’s a brand new music track for you:
On my City/Urban page:
ON THE PROWL WITH CAPED CRUSADER CAT – Wandering the midnight streets, searching for wrong-doers. https://soundimage.org/city-urban-2/
I’m also working to build up the ambience section of my site…so here are some cool new ambiences on my AMB - Sci-Fi Ambience page:
MACHINE DREAMS – I wonder what it’s dreaming about? This might sound nice to create an eerie, weird-feeling environment or situation.
MYSTERIOUS AMBIENCE – This one might work for an alien underwater environment…or perhaps something else. https://soundimage.org/amb-sci-fi-ambience/
If you find my work helpful, please consider making a donation to my website. The synthesizers I use to create the music and sounds that I share with everyone are very expensive…so expensive, in fact, that I have to make monthly payments on them…and donations really help me a lot to pay for them. Thanks in advance…and please feel free to share your projects…I love to see how creative people are using my work!

Ah, that does, thank you! I knew that there would be some rather big differences, but I kind of assumed he'd given them his definite set-in-stone endpoint. Would be great if it were completely different (though not just for the sake of it).
And in his latest blog he gives the New Zealand tourism board permission to imprison him in a small cabin until he's finished AWOW if he doesn't have it published in time for his Summer 2020 visit there, so I choose to believe he will definitely have it done by then! Then, what, another 5 years for ADOS?

On a different note, I wouldn't necessarily recommend the new Aladdin movie. Though I will say the Prince Ali song made me laugh out loud, because at the start Will Smith wears a headdress so voluminous all I could think about was that underneath he had the same hair as Rudi van der Saniel.

If it makes you feel better, Martin's said that the endgame that he gave to Benioff and Weiss was just one possible outcome, so any resemblance to the books that'll hopefully come out someday will probably be only passing.

At least the food isn't a survival mechanism. It's basically just a health refill, plus maybe a temporary boost to some stats.
But yeah, I get it. One nice thing about the Switch for me has been the portability and the system-level mandate that games support preserving their state when you put the console to sleep. It makes it easier to play things for a little bit at a time.

The thing I feel like would turn me off is all the additional systems in the game I'd have to deal with, like weather and food and gear. On paper they might sound interesting but in almost every game that has them I end up annoyed rather than entertained.
I mean you could also be totally right but these days my time and budget are limited so I'm much less willing to risk getting something on the chance I'd like it and stick to something I have fewer reservations about.

I thought it was fun to do nonlethally, I always enjoy having a limited toolset and finding the one weak point that lets you exploit them.
The worst bit is when you leave someone snoozing and then they fall 10cm and die, or rats get them, and the game doesn't tell you. That's the only reason I didn't get ghost on the first game. I did get it on the later ones where there's an indicator that you fucked up somewhere.

Oh damn, sorry, I meant to mention that we had previously decided it made sense to keep that thread to Netflix only, but obviously my attention wandered!
Makes sense to keep it in here, I reckon, rather than start a bunch of tiny non-Netflix Marvel tv show threads...

You never know... I still have minimal interest in the combat sections of that game, but playing it as a purely open-world exploration adventure, it gave me plenty of fun. Figuring out how to sneak around mobs to unlock fast-travel towers or get past mountain ranges turned into a kind of weird meta-puzzle that I enjoyed more than I expected.

Sadly, I do not have Steam or anything PC related when it comes to games, or else I would wishlist it.
I loved the first game a lot, I played it in a hostel in Budapest over a week of beer and takeaway food, and will always fondly remember it.