#8102: Mythgame settings are not saved per-frontend on single machine
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Reporter: techiem2 | Owner: greg
Type: defect | Status: infoneeded_new
Priority: minor | Milestone: unknown
Component: Plugin - MythGame | Version: 0.22
Severity: medium | Mlocked: 0
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Comment(by techiem2):
Ok, I just checked the settings:
General Settings seem to be saved per frontend.
Game Players are saved globally at the backend level.
Thich is a problem for multiple frontends on that same machine that need
different settings (i.e. different PC Games scripts locations or different
ROM locations).
This is more of a problem for frontends running on other machines that are
connecting to the master backend, as they may not have access to the paths
set unless you store everything on a network mount and mount that location
on every frontend that uses that backend.
Other frontends may also not have all the same games/emulators installed
for whatever reason (power, desired usage, etc.), and therefore would not
be able to play the items in the list.
If this was the intended behavior when MythGame was written, I guess this
might more appropriately be a feature change request than a bug report
(just depends on how you look at it).
It seems to me it would be more logical (and more flexible) to save the
Game Player settings at the frontend level, since MythTV is designed to
have multiple independent frontends on various machines all using the same
backend.
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Ticket URL: <http://svn.mythtv.org/trac/ticket/8102#comment:2>
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