Author
Topic: Onyk: The Isle World (Read 3346 times)

Ah. My little brainchild. I have used this world as basis for a large number of stories, but never have I laid out the world in enough detail to roleplay with. Thus, I am doing that now. Suggestions? Any material you'd like to write out for me? Feel free to add it. I'd welcome new ideas. Heck. I need them. My mind is going into lock from having spent almost two days on no sleep, just hanging out with friends on New Years Eve, then writing most of today and the day before NYE. Have at it.

The Prophecy of the End – Background Information

Fire flickered on the cracked stonewalls, reflecting back eerie shadows upon the faces of the ones gathered before a single person. He was smaller, bent of back and clad in long robes of white. Embroidered on the white was an epic story. Brilliant colors of red and green showed the pattern of the story while all manner of other colors were intertwined, decorating in a thousand shades the elaborate additions to the story. The story. It was the history and the future of the Onyk. The island world. Home.

“I suppose you want to hear a story. Yes?” The storyteller spoke softly, but he possessed an enchanting voice, one that captivated a listener from the moment the first syllable was uttered. A course of affirmative replies echoed in the cluttered room that was his den. The elder man smiled and settled back in his seat.

“We know nothing of the times before we existed. Only the Great Gods can know that. Pyrita, Hyres, Wyent, and Draki. One God for each true element and the characteristics that follow. In any case, it is irrelevant. Humans came last, we know that much. But once humans had been seeded, they spread everywhere. Thus came a dark time in our history. We, the Epinj, could not stand humans at first. The Shapyte and Pract agreed. Overbearing, inquisitive, fast reproducing and most dangerously of all, totally dismissive of the land and the Gods the humans were. This would not stand. But we did not interfere, for it was not our way. At last, the humans tried to settle on Syle, our holiest temple island, one that was raised in honor of all the Great Gods.”

The storyteller’s eyes flashed at the memory and he leaned in close to his audience.

“Never! We crushed their settlement and warned them not to return. A small band of the humans returned. We crushed them again, sweeping down upon the rebuilt settlement with a vengeance, leaving nothing standing and no one, not cattle nor human, was left alive. Of course, the humans did not understand this. This was an act of war to their paltry leaders and so it came into being the Wars of Resolution. Hrak Nevedad! Remember the Wars. The entire face of this world was swept into battle as the humans brought to bear huge armadas of ships and massive amounts of shocktroops. Primitive though their technology was, they had the advantage of numbers, a warhammer instead of an assassin’s blade. In a twisted turn of events, the Shapyte came to their aid, for reasons unknown to us or even them at this point in time. But they came, huge masses of them as well and though our warriors were the best, even the best can be brought down in a storm. Nowhere was safe and the battle was not concentrated on one front, but rather it carried itself across the world, stopping only at the Dray’s boundaries. Nothing crossed the Dray. Nothing at all.”

The storyteller paused, leaving his listeners breathless. Again his burning eyes searched through the crowd, occasionally holding a gaze and burning into that soul.

“Then the Great Gods acted. War ceased in the face of a thousand natural disasters. Nothing could stand in the way as typhoons, hurricanes, storms and water twisters shot across the world’s waters. On what land there was, earthquakes caused entire islands to sink beneath the waves and the six volcano that exist today bellowed fire into the heavens, covering the skies in ash and fire as they rose from the seas. When the dust settled, our great warriors had vanished. The world’s armies had disappeared. No one knew where. Dead or alive? Even the Seers could not tell us that. But in at the time, it did not matter as much as the fact that the Gods were angry. Angry Gods were never exceptional news and they tended to cause enormous amounts of destruction. Common sense finally settled on the bloodlust of the leaders of all four races and peace was soon restored among our peoples. Though our armies were rebuilt and our ships readied for battle, they remained in port and the battle streamers remained in storage. It was around this time that the punishment for the great slaughter was given to the world of Onyk. As there was a beginning, so too would there be an end. An end to all time. On Mount Syijin this was carved and the Gods were pacified. But the punishment remained and was never quite forgotten. Though centuries have passed, my brethren have remembered the tale, passing it down through time.

One other thing have they passed down. In the aftermath of the Wars and the Punishment, Pyrita, the Great God of Fire, passed a lighter sentence upon Onyk, for it had been her creation in the beginning. There would be a prophecy passed exactly when half Onyk’s time had passed, before the motions of ending would occur. Complete the prophecy and Onyk would be spared. ‘Though it may take centuries of cycles, you must complete it or your Onyk will fall. That is the decree.’ As Pyrita spoke, so will it be done. And so the story is told.”

My thoughts in this setting are to take the game out initially from the half way point in Onyk's time of existance. In other words, when the prophecy of destruction has just begun it's time limit. The following would be initial information, introducing main NPCs. I would most likely include these as initial RP to start the game. In any case, two of the five I need are written.

Shapyte - Legends RebornRajih sat brooding on the creaking wooden stairs of his home, which was deep in the Plains of Tatraya. He watched his little brothers swimming in the cool currents of the Isarad River. First they were fish. Then they transformed themselves into birds. Rajih remembered soaring through the clear open skies, experiencing a sense of freedom that was beyond explanation. Not so long ago, he even liked playing hide and go seek. With the Shapyte children being able to switch forms, a hide and go seek game could last for weeks. Rajih sincerely wished that he, too, could continue to transform himself from creature to creature for the rest of his life, but he knew that phenomenon would be impossible tomorrow.

He sighed. He had to think hard about the final form he would choose for the rest of his life. All Shapyte shape shifters must perform a ritual to enter adulthood at age sixteen. As children, their ability to shift was fluid, like breathing or walking, but past the age of sixteen this constant changing quickly sapped their energy, and, if they were not careful, could be fatal. Therefore, Shapyte priests administered a test to ensure that the new adult Shapyte would only have one form to which he could frequently switch so that he did not accidentally kill himself.

Tomorrow Rajih turned sixteen and would have to pass this test. Brooding, Rajih remembered a legend Mother had told him. Every millennium or so, a Shapyte would be born, who was the continuation of the most powerful being created. In the legend, this hero received a power so great that he was able to retain his childhood abilities to switch forms as often as he liked. Hence, he could skillfully defend his people. So many decades had passed since the coming of the hero that the Shapyte had all but forgotten the legend, except in tales and bedtime stories.

A harsh caw from an overhead bird abruptly cut into Rajih’s thoughts. As if recalling a mission, he wandered out into the fields and forests in which he had played just yesterday. He knew he could not play today. Rather, he must decide what to do. As heavy a burden as the adulthood initiation was, his more pressing concern was his mother, who was terminally ill. There was no hope for her condition, save for another fragment of a tale so fantastic it was not even perceived as possible. A legendary animal called the carata was said to possess a magical healing power, and, if a Shapyte could shift into its form, then he would be able to defend his people against any evils. A carata was rare even at the dawn of time when the Shapyte existed as a mighty race. If a Shapyte ever sighted one, he could copy the carata’s shape and bring himself much luck. No one had been able to shift into its shape although a few elderly Shapyte had claimed to see one.

Rajih debated within himself. Should he sacrifice his chance to be able to shift to a falcon, his favorite creature, or should he save his mother? Though he longed to find a cure for her, he feared that the carata was only a legend. He feared being trapped in the form of the carata, which was an unknown creature, no matter how important.

The next day dawned frigidly cold although the sun cast a glow over the plains. Glancing around as he walked, Rajih saw that many of the inhabitants of his town had turned out for the ceremony. He was particularly aware that his own mother was not standing with his brothers among the thronged mass. Shaking slightly as he climbed the steps to the ceremonial platform, he noticed that only he and one other Shapyte were turning sixteen that day.

Rajih had dressed, like the other Shapyte, in a lightweight but warm robe for the ceremony. The ceremony proceeded as usual with the Shapyte priest droning monotonously for what seemed to be hours. He reminded the two new adults and the rest of the assembly about their newly appointed roles and responsibilities. Then came the time for the test. Each boy would receive his instructions telepathically and then follow them by attempting to shift into five different animals, the fifth being their final choice. If unable to do so, he would be set aside until the other succeeded or failed.

As soon as the chanting stopped, both of them tried to transform themselves. First, they summoned all the energy they could hold. Then, they held in their minds the image to which they wanted to shift. Finally, they used the stored energy to shift into one form after another. The other Shapyte, who was named Caarel, did the maneuvers perfectly, shifting into his final form, a great horned owl.

Rajih, however, was unusually slow. He tried harder, feeling his strength sap as he visually started to glow, a bright aura slowly appearing. He envisioned his mother, but a picture of the carata appeared unbidden in his head, against his wishes. The picture flared and got brighter as his body took on a brighter glow. Then, with one mighty effort he tried to shift, not into a falcon as he desired, but into the carata. As he did so, an odd tingling started from his outstretched hands, slowly at first, then faster and faster as it shot into all the parts of his being. The tingling ceased as suddenly as it had started. Rajih abruptly stopped shimmering and looked out at the astonished crowd for a dazed second. Suddenly he realized that the eyes with which he was looking at the crowd were not his own! He had been able to shift safely to the legendary animal, the fabled carata. The crowd who was at first filled with astonishment began to cheer and shout.

Overcome with emotions ranging from awe to something that he could not describe, Rajih leapt into the air and cried out in the carata’s unique tongue, “I have done it! I have done what no other has been able to do for centuries!” He cavorted around and around to the delight of the crowd until again the odd tingling started.

When it stopped, he found himself in his mother’s bedchamber. He acted almost as if in a dream. He leapt into the chair by his mother’s side and gently waved his luminous tail. His mother’s body slowly pulsed in time with Rajih’s tail until her body also was surrounded by the aura. Then the mysterious glow slowly faded.

Any disappointment that Rajih felt was countered when he saw his mother restored to her former self. As he lashed his tail, the odd tingling started up again. He felt his body freeze, and he momentarily panicked. Then his body began to change. Slowly at first, then faster than the eye could see, he revisited every single creature into which he had ever tried to shift. Starting with a rabbit, his first transformation, he ended with his chosen form, the carata. Abruptly, he found himself back in front of the ceremonial crowd.

As one, they raised their voices in harmony to celebrate the return of their hero. In a deeper sense though, even as Rajih was filled with joy, he knew that the carata bestowed upon him a duty of protection that outreached even the bounds of time.

Humans - Dreaded HopeOn the isle of Hapi a baby lay within her ornate cradle, softly rolling around on the silken sheets that surrounded her little world. Light streamed in from the several open windows and a light ocean breeze blew through the room. Outside the nursery, a regal looking man stood stone faced, watching an ancient wizened little man with bright green eyes. He was straight backed with whitening black hair and eyes that sparked with intelligence. And ruthlessness.

“Speak your mind Acot Manak,” The wizened Seer glanced up at his ruler a moment. Silence was all that greeted his offer. “I know, Acot, what you are wondering. You wonder if that child happily playing with a rattle is the pliji.” The Seer looked at his Acot again, who still stood by the wall, hands neatly folded behind his back. Watching. The Seer moved over until he was at his ruler’s side, long white robes gently swaying with his movements. “She is, Acot. She is the one whose coming you have anticipated in dread and hope. She is.”

Silence stretched into an eternity, as the Acot’s eyes seemed to burn a hole through the wall as his mind wandered. The legend of the pliji was one that could not be ignored and one that had indeed haunted his entire rule over the Kloq and its surrounding territories. The Acot slowly remembered. Twenty cycles ago, a great hurricane had forced the inhabitants of the surrounding islands to take refuge on Hapi and the other four great islands that surrounded Mount Syijin. The damage caused during the hurricane, which had been named Dtrey, the Destroyer, had been enough that it had taken over three cycles to repair what had been demolished in a few hours. During that troubled time a Nras Epinj had appeared, seemingly from no where, in the harbor of Hapi. He’d entered the Hall of Heaven, the Acot’s traditional ruling palace and there given a prophesy in such detail and confidence that it could not have been ignored.

In the birth of the water world evil tainted its purity. That evil was embodied in the wars. Once the wars were started, thus the world shall end. Hope is faint but burning clearly. Five must rise, one from the fire hidden in rock, one from the Isle of Kings, two of the same brethern but one of icy winds and the other of fanciful trading, and one of the animals that dwell in this world. Five for four and all must unite or risk loosing everything to the ones from beyond the known.

The prophesy given, the gratisq had disappeared, leaving in his wake confusion. Each of the four great races heard the prophecy, the Acot of the Humans, the Drap of the Pract, the Epyit of the Epinj, and the Stya of the Shapyte. Each of the rulers heard this.

The Acot turned to his Seer, eyes heavy and his face suddenly old and worn. The fine garments that he wore were wrinkled, his crown of rule askew on his head. Silver hairs seemed to be just showing themselves on his head. And sorrow was apparent in the wrinkles of his worn face. Heavy though the eyes were, they were also defiant.

GeographyOnyk, the island world. Home to over five thousand charted islands in addition to several largish regions with little to no mapped exploration. All explored islands have been no larger than twenty five sryra in length and width. (One sryra is equal to one mile.) While the geology of each individual island can be drastically different from others on the world, they follow a logical pattern. Those near the equator are tropical and those farther away are more temperate or polar. While there are no polar caps, the islands near the polar ends of the world do become frozen in the winter cycle. Near the center of this land is a cluster of five islands, which have been collectively named the Kloq. These islands are circling the single inactive volcano on the world, Mount Syijin. This inactive volcano is the single largest landmass on the entire face of Onyk. On the five islands surrounding the mount in close formation, there are heavily populations, because of the fact that the islands have the largest areas of arable and farmable land, making each of them ideal for settling on. There are five other volcano landmasses on Onyk, loosely forming a circle around Mount Syijin. As one spreads out from this central cluster of islands the population thins out, though there are several other clusters of islands. Each of these clusters is called a wyte and usually contain the heaviest concentrations of people. The islands of Onyk seem to follow no specific pattern. Although there are bands of islands that cover large portions of the world’s expanse, there are more places where there are only isolated islands. The formation of the world’s islands seems to have occurred after one great continent broke and mostly sank. The fragments would then be the world’s present landmasses. However, this is pure speculation.

Oceans cover over eighty percent of Onyk’s surface. As a result, this has played an enormous role in the evolution of the natural inhabitants of the world, the flora and fauna. Although the islands can range from frigid to desert wastelands, the majority of the islands of Onyk are temperate, with a fall, winter, spring, summer season switch each cycle. As a result of this and the island structure of Onyk itself, most of the fauna has revolved around winged animals, such as pegasus, gryphons, and various types of winged common predators such as leopards and even winged cheetah. There are also an amazing variety of birds. Everything from drab crows to brilliantly colored toucans. Various sizes of these birds have evolved as well. Enormous hunting birds that can dive into the oceans for food. Tiny little birds that move so quickly it requires frame stop viewing in order to see them, at such high frequencies do they pulsate. There are other air-breathing animals who are non-winged, but these are often able to swim, which facilitates in the ability to cross to different islands and spread. The aquatic life is also extremely diverse. In such enormous oceans, huge free expanses of water, there have developed some of the most extensive varieties of sea creatures. All the sea life ever seen is present in these pristine waters, untouched by any advanced technology. Everything ever dreamed of or seen in nightmares is also there. In these waters are creatures that defy belief. Huge sea monsters. Dragons that live in the deepest parts of the oceans. Finned human-looking creatures who have created entire cities beneath the waters of Onyk. Unfortunately, though these finned human creatures look sentient and their cities have proven this, any and all attempts at diplomacy thus far have ended with the ambassador floated dead in the waters.

Note: Maps. World map, in addition to semi-detailed maps of most important segments of Onyk which includes indiviual islands, a map of the Drey, perhaps maps of individual cities if needed. They'll come. In the mean time, for general reference, here is an extremely rough map, no labels, but simple to figure out, I think, if you compare it to my writing of geography.

Note: Though I have listed only five races, which are the major or key races on Onyk they are not, by any means, the only races on this world. Any race goes. Have an idea? Pass it over here.

I need to complete little informaiton packets for each of the major races. Thus far I only have general information for each of them. I'll post this now, but expect editing and additional information to all of them.

Humans

General InformationHumans are the most populous of the races on Onyk, due to their high reproduction rate and tendency to adapt to almost any type of terrain and atmosphere. Their afore mentioned adaptability has allowed humans to colonize most of the explored islands through the use of sailed ships. Humans come in every shape and color, depending on their location on the world. Some are dark and stocky. Others are pale but lanky. Still others swarthy. It simply depends on the location of their birth island and their parent’s appearance. The Kloq is governed by a monarchy of humans and is the single largest stronghold and concentration of humans. This has led to animosity from other races but this has always been quelled before it has become serious. Because humans have become so far flung, the various human rulers are often at odds with each other over almost anything. It is only with the influence of the Guardians that anything truly is accomplished, since human nature is so petty when there is not great danger hanging of everything.

Cultural InformationThere are three focal points for human civilization. The first is the Kloq. This region consists of a wyre of five islands, which surround the central Pract volcano island of Prasfyr, The Fire of Pract. The Kloq collectively houses around 600,000 people on the five different islands. The most significant of the five islands is Hapi. The King’s island. Traditionally the focal point of the human civilization on Onyk and the place to reside in the times of danger and upheaval. For the past two centuries, the same ruling family has held the throne of Kloq, the Marak dynasty. The monarch of the Kloq is also monarch of the other two wyre of Pla and Slew and their surrounding territories. Although this contains much of the human occupied lands and islands, there are a number of small human warlords and tribal islands that have not ceded to the central authority of the monarch of Kloq. Hapi itself is heavily fortified, from years of warfare. It has the King’s Palace, in addition to an external Keep, opposite the Palace on the other side of the island. The island is located on the exact right of Prasfyr, directly in between two other islands of the Kloq. This makes it easy to defend from the sea, as invaders have to brave a gauntlet of forts on three sides. Only one side of Hapi is open to the sea but there are a number of smaller islands that enable effective defense. The other four islands are Frey, Crasgin, Brinning, and Klesh. Frey is primarily an agricultural island, which the most arable land out of the five. Crasgin and Klesh are military training grounds, merchant ports and navy strongholds. Brinning is a religious island, but it has the most concentration of the Kloq’s people, being the largest of the five islands. The other two focal points that have heavy concentrations of humans are the Slew and Pla. The wyre of Slew is a military installation. Everything on this cluster of islands either supports navy or army operations. Heavily fortified, this is where the majority of the human’s armed forces comes in to dock their sailed ships. In terms of strategic importance, if Slew falls, the Kloq can only handle 50% of its military operations, dropping human naval power to around 67%. However, the Slew is located directly in front of the Kloq, a barricade against whatever may come out of the Drey, the Unknown Regions. Pla, in direct contrast, is purely civilian. Lightly defended, it produces high quality consumer goods that are exported. The only danger to Pla is military. If another world war ravages Onyk, Pla would be the first human city to be evacuated.

Human society is caste based. At the highest level are the king and his family. The dynasty that has sat on the throne for the last two centuries has been a good one and one that has been strong in magic as well. Directly below them is the king’s cabinet, which consists of ten people, not necessarily human. Of equal rank to these civilians is the military council, which is ten military commanders of the human armed forces, again not necessarily human in race. After these two councils come the rest of the nobility. After them the next caste is the merchants, skilled craftsmen, and other semi-important people who are not of noble blood. Lastly are the peasants. There are no slaves among the humans, though drudges are not an uncommon sight.

General InformationOf the races that inhabit Onyk, the Pract are the most technologically advanced, having created various types of steam powered vehicles and instruments, in addition to weapons. The Pract are unusually short, averaging around four feet. They posses heavy facial hair which is either black or red and extremely stiff. Average lifespan is around 300 years and they have a population that is a short bit ahead of the Epinj. Short tempered on anything but matters of technology or warcraft, this race of beings is a hardy one. They live solely on the six volcano islands of Onyk, where they heave created vast networks of forges and workshops, in addition to extensive mines that are rumored to tap into the world ocean’s resources. Brilliant in pioneering technology, the Pract have created steam powered ships, gliders, and an innumerable number of life improving tools that they export at high profit to themselves to other races. They are also extremely heavily armed. With such small, abet extremely powerful, bodies, the Pract’s weapons have become more focused on range. They have developed a vast array of ranged weaponry, from primitive blunderbusses to enormous black powder powered siege weapons that can be mounted on their metal armored ships. In close combat, the Pract prefer large bladed weapons, but their culture is much more focused on ranged weapons. This also has led to an obsession with firepower, and all vessels that bear Pract retrofitting are bristling with as much advanced ranged weaponry as possible. Warriors of the Pract also carry an amazing amount and variety of weapons. The one thing that every member of the Pract race carries is the pyte, or large bladed axe. It is not uncommon for several varieties of a pyte to be on a Pract, either.

General InformationThe shapeshifters. The Shapyte are also humanoid, almost human in appearance. The only deviation from human appearance is eyes that are white with white pupils. To general appearances, it seems as if all Shapyte are blind. This is not the case at all. They have exceptionally keen sight and hearing, although their sense of taste is somewhat dull. The uniqueness of this race comes from their inherit ability to shapeshift. From the time that these beings are born until the time they are sixteen cycles they can become any type of animal that they see with their own eyes. However, once they are sixteen, they must choose a single animal form that they can shift into for the rest of their adult life. This form is the only one they can shift into and once the choice is made through a very serious ritual that represents the adulthood of that individual, the choice of animal can never be changed. Common choices for these ‘final forms’ are winged animals, like pegasus, falcons, gryphons, eagles, simple birds, and others of the like. These shapeshifters are the third most populous race on Onyk and live on average 160 cycles. They live in smaller tribal groups, but these groups are usually integrated into human settlements or colonies. The Shapyte have a strong relationship with the humans and live interspersed with them without any racial problems. There have even been cases where a Shapyte and a human have become joined in marriage and created children, which usually either have the Shapyte longevity and shapeshifting ability, or have none of it and only posses the marking eyes that distinguish the Shapyte from humans.

General InformationThe Epinj are the “perfect” race that epitomizes everything the humans have wanted for themselves. Physically, they are beautiful to look upon and posses few flaws in complexion which is similar to humans. In build, they are typically more slender and graceful than the average human, although there are the exceptions, just as in every generalization. They have very little facial and body hair and their head hair is usually very fine and silky. Highly skilled in craftsmanship and the arts, in addition to warcrafts, the Epinj are unfortunately slower reproducers and thus on Onyk they represent a small portion of the world’s population, unlike the humans. Because of this, they also have a much longer longevity than humans, on average four times as long as a normal human’s lifespan. These humanoids tend to live in the temperate parts of the world, in two large groupings. On the northern hemisphere, above the equator, live the Nras Epinj. These generally inhabit more chilly climates, on islands nearer to the pole. More solidly built and known for their legendary weapon and armor smiths, the Nras are also extremely hard to locate. There are a large number of stories that encircle them, most of them concerning either the legendary warcraft equipment or the mighty gratisq (Battlemages) who wield them. The islands that they inhabit usually bear little trace that a race is actually living there, as their dwellings are highly camouflaged in addition to being sub-underground or in parts of heavy forestation. In the southern hemisphere live the Flyte Epinj. Much more accessible than their northern brethren, the Flyte have a reputation as excellent teachers, mages, and merchants. The Flyte are quick to make contact if it is advantageous to their purpose, hard bargainers and excellent guides. In addition to being merchants of the highest quality, the Flyte have a tendency to become advisors to various races leaders, trusted members of their councils and other such important positions due to their intelligence and tact in dealing with other races. Extremely flashy and considered very cultured by other races, it is unfortunate that the Flyte do not get along well with their northern brethren, the Nras. However, in times of necessity they do not let their personal differences get in the way of the greater task.

General InformationOver one third of Onyk is unexplored. The other races of Onyk have tried to gain access to that one third of the world, but have been greatly unsuccessful. A series of gargantuan currents and land masses that include corals, shoals, and islands with little hospitable or passable terrain, block this from ever happening. This extremely dangerous area of Onyk extends for miles into the unexplored areas and thus has prevented real exploration for centuries. The unknown has always provoked fear in the righteous and this region, dubbed The Dray (Unexplored) has become encircled with a huge amount of dark rumors and stories. Within these secluded lands live the Vgreh. These four-legged beings are on average slightly above five feet on all fours and over six feet with standing on hind legs. Males are usually larger than females, though there are exceptions. Although they are furred, the Vgreh are not mammal-like, instead reproducing through egg clutches like reptiles. Fiercely territorial they are like the sabretooths of old; huge fighting animals that are sentient, even highly intelligent. Colored usually black or dark brown, they live in a society that values violence, blood, and pure strength. There is no honor among them; only survival and the rulers are those who are the strongest and most ruthless of all. They have developed a unique fighting style, which utilizes all four appendages, each of which have four claws. Metal smiths have evolved and the warrior tradition within the Vgreh is a strong one, almost a religion. The mark of manhood is receiving a tyrep claw extensions that are fitted to all four appendages. These are marked with runes of protection and victory. Heavy plated armor is usually worn at all times by the warriors in a Vgreh clan and because of their inherent speed and strength, when compared to a human they are still faster, even fully armored as they are.