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# Shooting / Self Destruct / Zombies
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# The braking reservoir used for shooting goes from 1.0 (Full) to 0.0 (Empty)
# All of the shot thresholds are calculated from the amount of reservoir used
# To disable shooting, set SHOT_THRESH to 1.0
SHOT_THRESH 2 # Amount of brake reservoir that will make a shot, > 1.0 to disable shooting, 0.001 will enable shooting
SHOT_DISCARD_TIME 0.3 # Time in seconds to hold off shooting between shots
SHOT_START_DIST 1.0 # Starting distance of a shot from the cycle
SHOT_VELOCITY_MULT 1.8 # Cycle velocity is multiplied by this to calculate shot velocity
SHOT_RADIUS_MIN 0.7 # Minimum radius for a shot (As if minimum reservoir was used)
SHOT_RADIUS_MAX 5.0 # Maximum radius for a shot (Full reservoir used)
SHOT_ROT_MIN 2.0 # Minimum rotation for a shot (As if minimum reservoir was used)
SHOT_ROT_MAX 10.0 # Maximum rotation for a shot (Full reservoir used)
SHOT_EXPLOSION 0 # 0 for no explosion, 1 for explosion centered at cycle, 2 for explosion centered on shot
MEGA_SHOT_THRESH 2 # Amount of brake reservoir that will make a megashot, > 1.0 to disable, 0.98 is normal to enable this
MEGA_SHOT_MULT 0.3 # Radius and rotation calculated for a normal shot, then multipled by this for mega
MEGA_SHOT_DIR 3 # Number of directions to shoot around cycle, 0 to disable the shots (cycle explosion still works)
MEGA_SHOT_EXPLOSION 1 # 0 for no explosion, 1 for explosion centered at cycle, 2 for explosion centered on each shot, 3 for both
SHOT_KILL_SELF 0 # (0,1) if set to 1, your own shot kills you or your team
SHOT_KILL_VANISH 1 # (0,1) if set to 1, shot vanishes after killing someone
DEATH_SHOT 1 # (0,1) if set to 1 and you were in the middle of a shot, releases it after you die
SHOT_COLLISION 0 # (0,1) if set to 1, shots collide with each other - WARNING, this is very buggy
SELF_DESTRUCT 0 # (0,1) if set to 1, creates a blast zone when you die
SELF_DESTRUCT_RADIUS 18 # Radius of the self destruct zone at the largest
SELF_DESTRUCT_ROT 7 # Rotation of the self destruct zone
SELF_DESTRUCT_RISE 5 # Rise speed of the self destruct zone - 0 to start at largest
SELF_DESTRUCT_FALL 2 # Fall speed of the self destruct zone - 0 to leave there
SELF_DESTRUCT_VANISH 1 # (0,1) if set to 1, self destruct zone vanishes quickly after a kill
SHOT_SEEK_UPDATE_TIME 0.5 # The time in seconds that seeking shot directions are updated (zombies)
ZOMBIE_ZONE 0 # (0,1) if set to 1, killed players create a zombie zone
ZOMBIE_ZONE_RADIUS 6 # Final radius of the zombie zone
ZOMBIE_ZONE_ROT 2 # Speed of rotation
ZOMBIE_ZONE_RISE 0.4 # Rise speed of the zombie zone
ZOMBIE_ZONE_FALL 0 # Fall speed of the zombie zone, 0 for zombies that don't diminish
ZOMBIE_ZONE_VANISH 0 # (0,1) If 1, zombie will vanish after killing someone other than his killer
ZOMBIE_ZONE_SPEED 12 # Speed of the zombie zone
ZOMBIE_ZONE_SHOOT 1.0 # If > 0, shots will kill of zombies, 1 to decrease zombie size by shot size, > 1 to decrease zombie faster
SCORE_SHOT 1 # points you gain for shooting someone
SCORE_SHOT_SUICIDE 0 # points you gain for shooting yourself
SCORE_DEATH_SHOT 1 # points you gain for shooting someone with your death shot
SCORE_SELF_DESTRUCT 1 # points you gain for blasting someone with your self destruct blast
SCORE_ZOMBIE_ZONE_REVENGE 1 # points you gain for getting your killer with your zombie zone
SCORE_ZOMBIE_ZONE 0 # points you gain for getting anyone but your killer with your zombie zone
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# Capture the Flag / Ball / Goal
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BASE_RESPAWN 1 # (0,1) if set to 1, any fortress / goal / flag base will respawn the team that owns it if a team player enters it
BASE_ENEMY_RESPAWN 1 # (0,1) if set to 1, any fortress / goal / flag base will respawn the team that owns it if an enemy player enters it
BASE_ENEMY_KILL 0 # (0,1) if set to 1, any fortress / goal / flag base will kill the enemy if they enter it, usually set to 1 for ball games
SCORE_FLAG 3 # points you gain for capturing a flag and returning it to your base
SCORE_GOAL 3 # points you gain for shooting a goal
#FLAG_CHAT_BLINK_TIME .5 # time in seconds that the chat triangle above a player with a flag will blink, -1 to disable
#FLAG_BLINK_TIME 1 # time in seconds between flag blinking over player with the flag, -1 to disable
FLAG_BLINK_END 1.0 # percentage of the flag radius to end the flag blink at
FLAG_BLINK_SPEED 8 # speed at which the flag blink radius increases
FLAG_BLINK_ESTIMATE_POSITION 0.4 # 0 to start the flag blink at the current player position, 1 to start the flag blink where the player would be at the end of the blink at current speed and direction
FLAG_BLINK_ON_TIME 60
FLAG_HOLD_TIME 60
#FLAG_BLINK_TIME 1 # time in seconds between flag blinking over player with the flag, -1 to disable
FLAG_BLINK_END 1.0 # percentage of the flag radius to end the flag blink at
FLAG_BLINK_SPEED 0 # speed at which the flag blink radius increases
FLAG_BLINK_START 1.0 # percentage of the flag radius to start the flag blink at
FLAG_BLINK_ESTIMATE_POSITION 0.4 # 0 to start the flag blink at the current player position, 1 to start the flag blink where the player would be at the end of the blink at current speed and direction
FLAG_BLINK_ON_TIME 30
FLAG_BLINK_TRACK_TIME 1
FLAG_HOLD_TIME 30