About this mod

Mods requiring this file

Required to fix all clipping issues for roads and buildings. Load after Verdant!

Permissions and credits

Credits and distribution permission

Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permissionYou are not allowed to upload this file to other sites under any circumstances

Modification permissionYou must get permission from me before you are allowed to modify my files to improve it

Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances

Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file

Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets

Author notes

General permissions:No permission needed to use/modify edits in this mod to make compatibility patches, standalone patches or to use as base edits for a mod so long as you do not exceed 15%(23) of the listed locations.

Version 4.3

-Reduced amount of grass in multiple creeks in the tundra region
-Main file Riverwood is based on vanilla now that JK Skyrim has it's own patch.
-visual improvements to a few locations

Version 4.2

-Reduced amount of grass in the creek leading to Falkreath lumber mill
More hidden grass removal under mountain rock near this creek
-Removed riverbededge grass from inside the water fall at Whiterun crossroads
-Hidden grass removal near Prospector's Shack
-visual improvements to a few locations

Version 4.1

-Added Heljarchen Hall
-Cleaned up road going south from kynesgrove
-visual improvements to a few locations

Version 4

-Added Windstad Manor (Veydosebrom support)
-Some changes in the Rift region to better support grass on fallforestleaves01 texture (Veydosebrom)
-Reduced amount of grass in the garden near Fort Dawnguard
-visual improvements to a few locations

Version 3.2

Added
Glenmoril Coven - restored to a more dead zone appearance
Sunderstone Gorge *path
Ilinalta's Deep
Evergreen Grove - reduced amount of grass in the pond and cleaned up the creek leading to it a bit
Roadside Ruins

Other miscellaneous location fixes

Version 3.1

Added
Lake Yorgrim + entire river down to Windhelm bridge (mostly to fix texture seam errors present in Verdant, removes riverbed edge grass along this lake/river for other grass mods)

Improvements to several locations

Version 3.0

Added
Lost Tongue Overlook

small improvements in Dragons Bridge and various other locations

Version 2.9

Fixed several bad texture seams that i overlooked

small improvements in various locations

Version 2.8

Added
Dark waterpass lower exit

Many small changes in Falkreath
small changes in Riverwood
small changes in Morthal
small changes in Loreius farm

Version 2.7

Added Cradle Stone Tower
Wood Cutter's Camp (near Ivarstead)
Helgen Escape Tunnel *path (half of the path) still overgrown but can now see the general direction starting from the cave exit.

Updated Alternate Start patch to better fit with the path change in main file.

More small changes in Whiterun stables area and along the road near riverwood falls
small changes in Ivarsead and fixed the road near the bridge

Version 2.6

Added
Cradlecrush Rock
Mara's Eye Pond
Embershard Iron Mine

Small changes in Riverwood and Whiterun stables/gate area also the road to Riverwood<--->Whiterun

Version 1.9

some visual improvements to a few locations
Shor's Stone -fixed land clipping through door
Katla's Farm - added some grass and placed some rocks around the shed
Halted Stream Camp - cleaned up some of the grass near the mine entrance
Falkreath - removed some grass inside the buildings (may see slight performance boost)

Version 1.03

Both straight donations and premium membership donations accepted

Goal of this modPrimary: Change landscape to reduce grass clipping through objects and restore lost details (details=pathways and small objects)Secondary:Improve performance by removing grass where it cannot normally be seen without ~tcl (under Whiterun and inside Buildings of Falkreath for ex.) Reduce overgrown sections of some roads