Airstrike is a 2d dogfighting game being slowly developed by various people around the net. It is not yet playable although there is an old version which may be a bit fun to try. We are developing the game using only freely available tools, and we try to do everything ourselves. The source code and the 3d models are released under the GPL licence.

Features include alpha blended raytraced graphics and accurate physics. We are working on making it fun to play; all help is welcome. The picture on the left is a part of a screenshot from the game._

_Changes:

Fuel-ing You and your opponent now have an amount of fuel, which will decrease while accelerating. In the middle of the screen is a rotating Fuel-Barrel which will increase your fuel amount again. If you fuel-up, the Fuel Barrel is locked for you for 10 seconds. You can see your and the opponents fuel amount.

There is now a new Button/Key, called Harakiri. If you ran out of fuel, you can kill yourself with this. Of course, when you kill yourself, enemy scores one. So, try to keep an eye on your fuel. AI(Red Baron by default) will kill itself if it has no fuel left.

I think this is a nice feature and make the game more challenging. I will made it configurable in the next release.

I have now one codebase for all the supported and tested platforms, which are:

GP2X Linux x86 Win32(tested with Wine, sorry!) PSP

It is configurable if you want a small Version (320x240) or a big version (800x600), via "airstrikerc" -> version.GP2X and PSP use "small" by default.

Music: Place an mp3 in data/music named song.mp3 . It will be looped till the game runs. This is disabled for PSP. For some reason it stutters on PSP. Bad implemented smpeg I guess.

I played around with some Trackers/Drum Machines to create a song, but this could take a while. If you have a song tracked / drummed together which would fit to Airstrike, just drop me a line._

Please note: The comment section is NOT intended to ask for help. Please use the I need Help-Section at the boards.

5 Comments

Atari:

This was one of my favourite games on my trusty old BBC B. I look forward to it's development.

nopasaran:

looks really professional. Very cool.

paines:

On www.paines.de you will find the latest releas.

Yod4z:

In the final version the key are not the same as notified in this section.
A - Accelerate
R - Fire
L - Drop bomb

paines:

@ Yod4z: Thanks for informing. I will change that. But you can change and save the key mapping, if you like. Right now, I am adding music support and playing around with hydrogen(drum machine) to make a song for Airstrike. So, hopefully in a few days you will see a new release.