Contents

Un/Equipping a Hardsuit

Since Hardsuits deploy themselves to cover your entire body, before wearing one make sure you there are no obstructions in the way.

Remove any armor, coat or anything over your jumpsuit, gloves and hats. (Note that you don't need a breathing mask, unlike with voidsuits, as they come inbuilt in the hardsuit)
Wear the Hardsuit control module on your back, instead of a backpack/satchel.
Deploy the hardsuit by accessing the 'Deploy Hardsuit' command in the Hardsuit tab.
Either click the 'Toggle hardsuit' command on the same tab or open the detailed suit interface ('Open Suit interface' command) and activate it there, to start the sealing process and activate your shiny new hardsuit.
Make sure to stand still until components activate and your vision clears

To unequip, simple select 'Toggle Hardsuit' again to deactivate the parts one by one. Only then will you be able to take the control module off your back.
Modules
Each hardsuit comes with a set of standard modules for the corresponding department it is made for. Mining hardsuit would have the drill and ore scanner, medical hardsuit has a set of medical syringes, etc.

Currently selected module can be activated by middle click on the mouse (default). This can be changed on OOC tab, verb toggle hardsuit activation mode, to work with alt-click or control-click instead.

Modules

Modules are controlled using the 'Hardsuit modules' tab or in the hardsuit interface. Remember that some modules use power, and that a depleted power cell will require premature Maintenance. (see below). A list of modules can be found below. Currently, modules can only be found in certain RIG Suits that spawn with inbuilt modules. Modules will be able to be built at a later stage.

NB: Only one type of module can be installed per RIG Suit.

Combat Modules

Grenade Launcher. Supports Flashbangs, EMP grenades and smoke bombs. Does not use power.

Mounted Laser Cannon.

Mounted Energy Gun.

Mounted Taser.

Mounted Laser Blade.

Matter Fabricator. Fabricates deadly throwing stars.

Electronic Warfare Modules

IIS Module. Can host an AI in the hardsuit.

Integrated Datajack.

Electrowarfare Module. Makes wearer invisible to AI.

Integrated Power Sink.

Ninja Exclusive Modules

Camouflage Module.

Teleporter Module.

Energy Net.

Self-Destruct Module. Causes an explosion, killing the wearer in the process.

Utility Modules

Plasmacutter

Health Analyzer

Diamond Drill

Orescanner

RCD

Chemical Dispenser

Voice Synthesizer

Maneuvering Jets

Vision Modules

Night Vision Module

Thermal Module

Meson Module

Hacking

Maintenance

To remove modules or cells from the RIG suit, swipe your ID on the Hardsuit control module then use a Crowbar followed by a Screwdriver

To remove integrated internals from the RIG suit, swipe your ID on the Hardsuit control module and use a Crowbar to open the panel, then use a Wrench

To forcibly remove a sealed suit off a person, hardsuit removal surgery is required.

Repairs

To repair a hardsuit, remove the control module and use a Welder to repair punctures or for a scorched suit.

To repair specific modules, take out the module and use CableCoils.png cable for light repairs or nanopaste for full repairs.