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About this mod

Immersive Fallen Trees is a mod that adds more fallen trees all over Skyrim for a beautiful immersive expierence. You'll find them most commonly on rivers, or in canyons.

Permissions and credits

Credits and distribution permission

Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permissionYou are not allowed to upload this file to other sites under any circumstances

Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator

Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances

Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file

Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets

Author notes

Mods that patch or add to this mod may not contain this mod. IE they must override this mods records and use this mod as a record.

File credits

This mod was originally released for classic by Jurassic4LIFE way back in 2014. Jurassic4LIFE has since left the scene and has moved on. However in light of the release of SE he has allowed be to take over control of the IFT in order to convert it for SSE and to continue support of both versions.

Donation Points system

This mod is opted-in to receive Donation Points

Changelogs

Version 2.0.2

Fixed:
• Removed large floating Birds Nest in cell [0000BCD4](38,-24)
• BYOH Compatability: Removed Edits to cells [00009628](22,-4) and [00009629](21,-4)
• Inigo Compatibility: Check and no edits were found to relevant areas added by Inigo.
• Reforwarded water data by hand. The script i was using was making mistakes and causing missing sections of water. This SHOULD fix it.

Version 2.0.1

Fixed:
• Removed large fallen tree in the middle of lake Honrich. You know the one.
• Revamped area below Valtheim towers to account for the case of the “Mysterious disappearing rocks” and its sequel, “Its really hard to replace rocks exactly how you placed them the first time”. I think the result is better than the first version though.

Version 2.0.0

Fixed:

• NavMesh Removed • 211 ITM’s Removed
• Removed erroneous AutoLoadDoor edit in Reachwater Rock
• (0010DFDE) Removed erroneous FX edits
• Removed erroneous landscape edits from several cells. Should help with compatability.
• Forwarded MHDT from USLEEP
• Forwarded XCLR-Regions from USLEEP
• (00090B0) Forwarded XLCN Data from USLEEP
• Fixed Water Flow and Height data for about 85 cells. Additions
• Added additions to fallen tree below valtheim towers east of whiterun. I will give the same treatment to other areas that are called out by users. Navmesh using collision planes will be added back to such spots if able.
• Converted to SSE

From Jurassic4LIFE:

"Immersive Fallen Trees is a mod that adds more fallen trees all over Skyrim for a beautiful immersive experience. You'll find them most commonly on rivers, or in canyons. The goal is to add in these trees, and make them look as if they were naturally there as best as I can. The mod should feel as if it is a part of the game that should have always been there".

Immersive Fallen Trees was released way back in 2014. Jurrassic4LIFE had a simple idea but elegant idea, one that goes a long way to towards making Skyrim feel more like the wild untamed place its supposed to be. Jurrassic4Life has retired from modding and passed on this mod to me to improve and support. I plan to go back an retouch up areas that Jurassic4LIFE modified, using the skills learned creating my other mods. This also means i will be providing bug fixes as needed.

Small modified points of interest around some fallen trees. These will be added based on user suggestions of specific areas (Currently only includes fallen tree below Valtheim Towers)

All changes made with maximum compatibility in mind. This should be an unobtrusive drop in and play mod.

See ChangeLog for Details

COMPATIBILITY

This mod should have minimal compatibility problems beyond trees in the way of other mod added objects, in which case they can be deleted by selecting them in the console and using disable; make sure you've selected the right object, if you disable the wrong one, simply type enable without selecting anything else.

Known Mod Interactions:

Simply Bigger Tree's: SBT modifies the meshes used by this mod. This means that the places trees may look funny in places as they were positioned with the original size in mind. I've personally played with both though and this is minimally noticeable with a few exceptions.

INSTALLATION

Manual: Very simple, just drag and drop or copy and paste the .esp into your Skyrim Data folder.