Korean company Gamebase announces the acquisition of the assets of Emergent Game Technologies, including the game engines Gamebryo and LightSpeed 3D. "The Gamebryo 3D engine has been a flexible, transparent, dependable solution for video game developers and publishers globally and has been used to develop hundreds of titles," said JY Park, president of Gamebase. "Our first goal is to focus on the company’s roots - working closely with customers and providing excellent customer service. This is one of the key reasons why Gamebryo evolved into such a popular development engine." Here word on some of the many places you've seen this technology: "Best known for its industry-leading 3D game engines, Gamebryo and LightSpeed, Emergent's technologies have been selected by studios around the world to bring nearly 300 titles across more than 15 genres to market, including Game of the Year award-winning titles like Fallout 3, The Elder Scrolls IV: Oblivion, as well as critically acclaimed titles like Warhammer Online: Age of Reckoning, Civilization Revolution, Speed, Divinity II – Ego Draconis and Bully."

Acleacius wrote on Dec 23, 2010, 23:18:id has coded several engines which sucked at many things and excelled at other things.

This is exactly my point. The definition of failure is attempting something and to not succeed. To say that they failed at skies or suck at creating skies is wrong. They were simply trying to succeed at making brown-colored corridors run really well. And they did. And they did it so well, and made such "fully functional" engines that practically everyone licensed them at one point or another.

The only engines that don't suck at large outdoor environments are those that were designed exactly for those environments. The Peggle engine (whatever it may be) sucks at outdoor environments. It doesn't even have skies. Is it then fair to say that the Peggle programmers failed at skies? No. Is it fair to say that any engine they program forever after will suck at skies? No.