Career path

In Star Trek Online, players may choose one of three career paths (sometimes also classes, previously called "professions") they wish their character to follow (Tactical, Engineering, Science). Although originally based on Starfleet's departments, players of any faction have to decide for a career path during character creation. Like the player's race, a career path is a permanent choice that cannot be altered later in game.

Although each career path offers certain bonuses towards specific play-styles in space and ground combat (e.g., damage dealing, or healing, or robustness), character roles are not very rigidly defined in Star Trek Online, and any character may fly any ship, wear any uniform, and equip almost any item (the only career-specific items being kits). Although Bridge Officers are likewise categorized into the three career paths, they solely determine the pool of abilities they have access to.

Ground combat, tactical kits give powers that allow the player to put out increased damage as well as spike damage (one-time concentrated bursts of firepower), AoE (Area of Effect) damage via grenades, and abilities that improve the damage output and staying power of allies.

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