Recently Completed Games
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Page 400

I played this and completed on the 360 a couple of months back, as you say it was more older/better RE. It seemed to review very well with many sites and publications stating the return to a more horror slant as appose to the shoot/shit fest the series has become is only a good thing, along with more fan praise, you never know Capcom might listen!

If you have not played REmake on the cube/wii you really should, along with RE2 it is the definitive RE experiance.

"Duffman the grey is thrusting in the direction of the problem! Oh, yeah!"

I've played almost all the Resident Evil games, some more than others. Got some great nostalgic memories of the original game and the REmake. I used to love watching my dad play the original playstation trilogy. Used to scare me too much to play them myself. The stories were great and almost believable. Like it was something that could happen one day. After 3, the story got a bit out of hand and way out of the realms of reality almost into cartoon territory.

REmake is probably the best video game remake ever made and 4 is one of my favourite games ever. Completed it more times than all the others combined. 5 was fun for local co-op with my best mate but that's about it, I would not have played it by myself. It could have had any name attached to it rather than Resident Evil. With 6 I tried the demo which I hated, then saw the reviews. I've stayed well away.

Yeah i love all the Resi games up to 4. The old ones play as wonky as hell, but are still great fun with some real challenge. REmake's gaphics were unbeleliavabe for a gamecube game and Code Veronica is often over-looked.

Doom 3 (BFG version) PC
Due to the Wolfenstein hype I wanted to play some of the id back catalogue.

I played a pirate version of the original release some years ago on PC and bought a used copy of the Xbox version before the console's HD died shortly after. On the PC I didn't get past the Delta reactor core. I didn't run the duct tape mod either so in both cases I found the flashlight/shooting mechanic annoying despite understanding what the devs were hoping to achieve with the choice.

I like the BFG version despite what's 'wrong' with it. Yes the models look ugly with their pointy, 50 Pence shaped heads, yeas some of the lighting and textures are wonky at times, yes the guns sound feeble and yes the enemy attacks are predictable. I had fun though and I loved the setting. In fact I had a lot of fun with it. I'm looking forward to playing the rest of the BFG package.

It's not a stellar game by any stretch and it has flaws but it didn't frustrate or annoy as I played which can't be said for more recent blockbuster FPS titles.

Terrific. I properly liked this and was really engaged with it, which so many games are failing to do these days.

Most of my informative gaming years were J-RPGs, and it been so long since i played one, aside from Ni No Kuni. This really kindled my RPG yearning.

+ Lovely art work, builds on the UBI art frame work, shows off what else it can do.
When they said they were aiming for FF6 concept drawings i didn't believe they could pull off. They could.

+ Great battle system. Simple to start off with, but grows into something really fun to mess around with. The focus on the time bar is great for stragety/thinking.

+ Good length. Not over burdened, short sweet, but interesting and engaging.
+Good array of characters
+ Great sound and OST.

- I know the poetic nature of conservation wasn't for everyone, but it never really grated me. So not much of an issue.
- Difficulty, again not an issue, it got tougher towards the end, you do have to work out the flexibility of the system to ensure success. It kept the game going forward, and doesn't weigh it down.

I enjoyed it a lot. I'm sure it wouldn't be to everyone's taste, but it was a lot of fun to play. I loved the art style and it tried with some humour, even if it was all fairly obvious. It was a nice gentle game with mild puzzling and nothing overly taxing. Back-tracking was aided with chutes too, which was a bonus.

My only gripes were floaty controls making some platform-y bits a fraction more irksome than need be. The latter sections with loads of agents to negotiate past were minorly annoying too. At least there were frequent check points which didn't make it overly teeth-grinding.

Really fun game, felt like a legit sequel to the movies. Voice acting was brilliant, graphics pretty good and really fun gameplay. Some might find it a bit short but tbh with my backlogue I was quite glad it wasn't padded out with stupid shit.

Absolutely great. One of the best combat systems that I've played in quite a while and has plenty of scope for experimentation. It plays out a little like diablo meets V.A.T.S from fallout. And if your finding it too simple you can always use a limiter.
Great art direction and a story that doesn't hold your hand. Going back in now for New Game +

Really enjoyed thrashing this game, providing you choose a class that suits your gameplay style, its a great game. I loved playing as the Amazon, and the harder difficulties made the game much more interesting.
I kinda wanna Platinum it, but I've got to get on with completing Dark Souls 2.

The good:
Sound
Some bits actually looked ace
Walk through locations from the film
Pacing
Lighting
Ai (this is obviously post patch)
Lighting
Sound
Music

Yeah intentionally mentioned things more than once. Truth is I really enjoyed it and there were some excellent moments. The credits are rolling and I'm thinking of it fondly. Yes it's ropey. Yet it has the aliens tone nailed.

Get it cheap, get some beers, up the difficulty and be a bit forgiving and it's worth it.

I've written so much because I'm shocked at how much I enjoyed it. Maybe as one of the issues that held it back was graphics and animation. I've recently played dark souls 2 to death which looked like crap compared to preview footage and also assassins creed 3 which got raved about but is actually horrible to look at and play. Glitchy as fuck. This game is less glitchy.

The best game I've played this year. The best FPS I've played in many years.

Fantastic combat and stealth, varied and interesting levels (the motherfucking moon base had a strong Alien vibe, tons of stuff to collect, great story and really well developed characters. Very similar to The Darkness/Riddick in tone and delivery. Nice old school mechanics with super slick gameplay.

The last level wasn't exactly fun, and you end with a pretty bastard hard boss fight, but up to that point it was fantastic all the way through.

It's really pretty. But none of that detracts from the level design, which in far too many sections is so painfully bad I can only assume in their rush to get this done for launch it was never properly playtested for audience reaction. Platforming sections, memory-test instadeath freefalling, stealth around civilian NPCs who will take four steps, stop and turn around indefinitely looking utterly ridiculous (but will give you away if you are within 3ft of them). It has some good moments, but they're few and far between. But the bad moments are so bad that they make The Library seem like a masterful piece of level design.

Really fun game, felt like a legit sequel to the movies. Voice acting was brilliant, graphics pretty good and really fun gameplay. Some might find it a bit short but tbh with my backlogue I was quite glad it wasn't padded out with stupid shit.

7/10

One of my games of the generation. Maybe a random choice but I just found the fundamental mechanics worked perfectly, you had great voice acting from the original cast, and as you note, it felt like Ghostbusters 3. Spectacular game in my opinion. Not perfect, but one of the games I enjoyed most in the 360/PS3 generation.

Better to say nothing and be considered a fool, than to speak and remove all doubt

The only other in the series I've played is two, and I got bored 15 hours into that. There was so much about that game I respected but the whole game just seemed to be one long tutorial. 4 was better, but still suffered from the same problems. First, the technology is still very impressive, the free-running is good, but it's just holding down one button really. The graphics were good and the production standards in general were top notch, excellent voice acting, the fighting animation is very impressive etc. If this had just been cities, I doubt I would have finished it, but the pirating bits were excellent fun (for the first 30 hours) and broke up the city parts which, though fun it small doses, are boring after too long.

Thats the problem with the game really, it just isn't interesting enough for 30-40 hours. The story is complete nonsense, I didn't really get a lot of it so I read the Eurogamer summary and no surprise given the complete toss it is. The game also seemed to just end out of no where, a really poor final 15 minutes. The missions were a mixed bag, some assassin missions were great and some story missions have good open problems which you could solve. But a lot were just repetitive rubbish. So much is style over substance. The fighting, press counter and then square and you'll win every fight. The "boss" battle involves running away and hitting triangle four times to fire your gun. I get you can try and create interesting fights by mixing up the various types of combat but it's just too simple, there is no reason to do so. Occasionally I'd find an animus fragment which was tricky to get, and that was interesting gameplay, using my brain to try and grab it. Why have 400 of them? How about having 30 really interesting ones.

The game is just full of bloat and repetition. So much more could have been done with the boarding ships. How about killing the captain with a sword taken from his own crew mate? Or killing two crew from on top of the ship using a captured scout gun. Or pushing three crew over board etc etc to force us to use the combat. They give you a lot of tools, and sometimes an open-world way of approaching the problem, but I don't think the level design or AI or systems are strong enough or consistent enough to experiment. Farcry 3 was much stronger in this regard.

It's not a bad game despite the above, for the first 20 hours it was a solid 8/10 i had a lot of fun. But by the end it was a bit of a chore. If they honed it down to 20 hours and refined the missions to be more interesting, they'd be much better off.

A truly amazing action RPG (bioware could learn a lot), A great looking world with decent characters (makes dragon age 2 even more childish than it is) and my choices felt like they changed the ending (have to look into that). Bring on the third game

Yeah finished it! Such an incredible feeling of accomplishment. In fact that's Dark Souls' hook, not the difficulty or the obtuse complicated systems, but the sense of achievement from besting an area and it's boss.

The tweaks from the first one definitely helped me enjoy it more, although I can see why some folks weren't too keen. For me, I found it just as difficult and less deliberately frustrating.

The sense of place and atmosphere in each world was wonderful, although perhaps the areas didn't feel as cleverly connected as DS1.

Plenty of folk to help out too, I never would have beaten several bosses without a bowing Sunbro backing me up!

looks good but often hard to tell your character apart given the amount that is going on and when fighting with 3 allies.

Combat a bit simplistic but the game is perfect for pick up and play. I can see why you need to put in about 4 1/2 hours before the online unlocks by playing the A side of each side first. Online, though great, needs some improvement, e.g. looking for a party for one particular stage rather than just joining a random one would be great.

Overall, 10 hours of nice fun (technically endless as you can keep increasing the difficulty and replaying). Worth a download off Ps+, get it on Vita for the nice touch screen controls

@Wunty_Phyve Do you like Zelda and/ or God of War? The first is like a Zelda game with a simplistic version of the God of War combat, the second is much the same but with some light RPG elements, loot to collect and more of an open-world with some side-quests. I really liked both of them!

A truly amazing action RPG (bioware could learn a lot), A great looking world with decent characters (makes dragon age 2 even more childish than it is) and my choices felt like they changed the ending (have to look into that). Bring on the third game

9/10

Just started this on 360..liking it but really want to get out of the tutorial/opening siege section so the game opens up. Combat's a bit getting used to as well coming off Dark Souls. Right trigger blocking in particular.

On topic, finished Tomb Raider on 360. Not bad at all despite the ludonarrative whatsitz of Lara's personal plight smacking up against the need to murder hundreds of henchmen. The fighting's satisfying and there's a nice weapon progression system, but there's too much combat, including some very annoying horde-mode type sections.

Other silliness includes Lara getting the living shit knocked out of her at every turn with few ill effects. Not to mention the loads of collectibles around to distract from having to save your mates RIGHT THIS SECOND! It's a very end-of-gen feeling 'gamey' game, if that makes sense.

However, TR gets more fun as you upgrade your weapons and climbing abilities. Core story is not bad and Lara's VA is solid. Looks very nice on 360, and there's a handful of (rather small) tombs to raid. Sequel could use more tomb-raiding as well as combat options that allow you to stealth your way through levels if you so choose.