The Radeon Pro WX 3100 graphics card is redefining entry-level workstation graphics. Based on the “Polaris” GPU architecture, the Radeon Pro WX 3100 provides up to 2.3x performance over the previous generation, providing users with mainstream performance and advanced features all at an entry-level workstation graphics price point. As part of the Radeon Pro WX series of workstation graphics, the Radeon Pro WX 3100 is covered by our 3-year limited warranty and optional 7-year limited extended warranty, and is application certified on many of today’s popular professional applications to help ensure users get the best experience from their new Radeon Pro GPU.

4th Generation Graphics Core Next (GCN) GPU ArchitectureThe Radeon Pro WX 3100 graphics card is based on the fourth-generation of Graphics Core Next (GCN) GPU architecture and, like its predecessor, can perform graphic and arithmetic instructions in parallel.

Up to 1.25 TFLOPS of peak single-precision floating-point performanceHelps speed up time required to complete single precision operations used within Video Effects and Rendering, Signal Processing, Transcoding and Digital Rendering applications where high performance takes precedence.

OpenCL 2.0 SupportEnables professionals to tap into the parallel computing power of modern GPUs and multi-core CPUs to accelerate compute-intensive tasks in leading CAD/CAM/CAE and Media & Entertainment applications that support OpenCL. The Radeon Pro WX 3100 graphics card supports OpenCL 2.0, allowing developers to take advantage of new features that give GPUs more freedom to do the work they are designed to do.

4GB GDDR5 MemoryAllows users to work at great levels of speed and responsiveness. With a 128-bit memory interface on the Radeon Pro WX 3100, users can load small and medium-sized assemblies and data sets and manipulate them in real time.

10-bit ColorNative support for 10-bits per color channel for color-critical tasks. Driving an effective 30-bits per pixel, the Radeon Pro WX 3100 is great for any workload requiring that level of detail and color precision.

Partially Resident Textures (PRT)PRT is designed to utilize absolutely enormous texture files, up to 32 terabytes large, with minimal performance impact. PRT accomplishes this by streaming small bits of these massive textures into the GPU as needed, giving compatible applications a virtually endless supply of unique texture data.