The city looked so cyberpunk, like walking through the Bladerunner set. Looks like a modern game yet is still recognisably Deus Ex, from the the look of the dropbot, crawling through vents to nightclubs full of Russians spilling drinks.

I hope the whole cover system works well, i've died too many times in games trying to get my character to snap or release to the right bit of cover.

The folding out displays were very nicely done as well and the facial and body animation on the barman guy is top notch.

I've watched only a few minutes of the first film due to possible spoilers but at this point it looks really good. The designers are apparently quite heavily influenced by Gibson (city setting, bartender with bionic arm . Plus it's good to see that the "body removal" is back, I missed that particular gameplay mechanic from Alpha Protocol.

Deus Ex fanboys confuse me though. All this whining about how Ubisoft seem to be turning it into an FPS, when it was one in the first place, just with a few added bits and extra ways of doing things. Which this seems to have too.

The difference between the first and second games for me was the openness. I know it has already been discussed at great lengths, but for me, in the original DX game, there were a lot of small nooks and crannies worth exploring. In Paris, for example, there was the bakery. I can't remember if there was a quest or a hint in a datapad somewhere talking about it, but I didn't see that the first time I played. I busted in, cracked open the oven and stole 10 or so Zyme vials. Or the apartments in Paris, looting them was good banter.

In DX:IW, it seemed to me that the places where you could go, were all places you had to go to at some point. There wasn't anything there that rewarded only exploration. In fact, if you did explore, you'd likely end up back at the same place about 30mins later, having already cleared it out, making it a rather dull trudge through the same place. For example, busting into the apartments in Seattle.

The trailer for the new game does look pretty awesome. Some of the take-down moves look fantastic fun. I'm curious to see how they will have implemented them (or if they're in game at all...). My hopes are high, so with any luck I'll get hold of it before I read too much game-bashing on various forums, just like I didn't for DX:IW.

The preview on EG is good in which Tom describes several approaches to one mission. It made me think, you of EG, will the openness of each mission be self contained or does the story blend from one objective to another.

So basically the game isn't a series of isolated cubes but rather one long rectangle with no distinction between mission a end and mission b begins.

BravoGolf wrote:
The preview on EG is good in which Tom describes several approaches to one mission. It made me think, you of EG, will the openness of each mission be self contained or does the story blend from one objective to another.

So basically the game isn't a series of isolated cubes but rather one long rectangle with no distinction between mission a end and mission b begins.

I'm hoping there will be main objectives for each area. I expect the areas will be large, free to explore hubs, with other places branching off them for sub-objectives or side missions. Each area offering multiple methods for approaching objectives.

You know, like Deus Ex ;o). I'm not sure if that makes cubes or rectangles?

BravoGolf wrote:This may well be one that will actually warrant repeated playthroughs.

Something I'm keen to see is how they tackle the choose your approach aspect. The original Deus Ex did offer some choice as to point of entry to structures and whether you were gonna go ninja or Rambo. I'm curious if there will be situations you can talk your way through. I wont be distraught if there isn't, but it could offer some interesting game play, add to the immersion and definitely allow for multiple play throughs.

from the previews i've read and the details provided in developer diaries this is certainly a game worth getting excited about. it sounds absolutely fantastic on paper, i just hope they pull it off in execution.