Added new controls: "Enter" to reload gun and "Control" to use objects for arrow key friendliness.

Disabled a debug popup when using a custom variable in a message.

Changed Level Editor object placement to never overwrite an existing object. Existing objects must now be deleted before a new object (with the exception of environmental objects) can be put in the same location.

Changed the custom level subreddit prompt to open the webpage directly if desired.

Friday, February 28, 2014

Tons of changes in this version, the biggest of which being the new Trigger event system! It will allow for a lot more creativity in level design, and it's what I'll be using to create the single player campaign.

There are also a bunch of new environmental objects that really help bring life to the levels. Including windows which can be given durability and destroyed by enemies.

I've reworked the included Demo level to incorporate these new features, and also included "TheCell". A level I created during one of my recent Dev Streams

Sunday, September 15, 2013

The Wait is Over

(Note: If you've already downloaded version 1.0.0, I recommend downloading the new version)

I was not able to complete the Trigger system for this release. So the only way to complete levels is by finding and activating all of the switches. However, that still provides plenty of a challenge and can result in some very cool level layouts.

Once the Trigger system is done, I'll be able to include NPCs, dialog, complex level mechanics, and more.

But in the meantime, enjoy the short demo level and try your hand at creating your own! Send me your levels and I'll include them on the blog.

Version 1.0.1 Change log:

Fixed control help popup on "Singleplayer" start

Added picture of switch to initial message

Polished the Demo level both visually and gameplay wise

Fixed crash on vram reset (due to switching windows or other OS events)