How to – Photorealistic Hairy Creatures and Characters

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After dealing with hair under many different aspects in our previous posts, this time we have decided to make some experiments ourselves, so we tried to create some good hair simulation with two different software, Blender and Autodesk Maya, with the intent of comparing their results and performances. (as you can see in the table below).

All the rendering times refer to the hair and bake was done before rendering.