Click on the cover image below to get a free 7-page preview of Part 3 of Seipeal de na Nathrach! We're
still working on new ways to make the last half of the metadventure better (without some of the elements of the first), and
developing new creatures, prestige classes, spells, and other nifty stuff for your campaign. Be sure to pick up a copy
of Seipeal de na Nathrach Parts 1 & 2.

Here's a sample of the art (by Myke Rechlin) from Part 3 (which should be out in January 2004). It wasn't easy
deciding which piece to showcase; this is just one of the new creatures that you'll find in Seipeal de na Nathrach: Shrine
Out of Time!

Grevants (new creature)

art copyright 2003, Myke Rechlin

Grevants are small, stocky goblinoids, seldom standing over 4 feet tall.Most are dull gray in color, and completely hairless.Their flesh is pulpy, and their heads are misshapen, with oversized ears and noses, and beady black eyes.(Because of their unusual features, some believe that they are the result of gnome and goblin interbreeding.)They have large, long arms that reach the ground, which they use to aid their running.Their skin is leathery, but somewhat elastic, which gives protection from blows.

Most Grevants live near civilization, in underground lairs or mountainous regions.They form small raiding parties to raid their neighbors for food and magic.They are fearless, even when alone, as long as they have an escape route available.

Combat:Grevants prefer to attack and retreat, often using ambushes against larger opponents.They dislike using weapons (other than the sling for ranged attacks), and rely on
their powerful claws and bite.

The Grevants poison carries
a disease.

Society:Grevants avoid other races, unless there is an immediate need that they can fill.Their contact with outsiders usually involves raiding or being hunted down as nuisance
creatures.Young Grevants mature quickly, and are ready to join raiding parties
within three years of birth.They have an average lifespan of about 20 years.Both males and females will fight; in a lair, about one-fourth of the occupants are
combatants.The rest are either too young yet, or too old.Raiding parties are usually led by a rogue of 4th-7th level.A lair will have one chief, a fighter of 5th-9th level.

Some tribes of Grevants
capture slaves during their raids and skirmishes with other tribes and other races. These
slaves are treated as part of the Grevant tribe, with the exception of the shackles that they wear.