Daytona - Ai Retire Before The End Of The Race

I really love the new Sports Cars mod. Driving the wonderful Daytona, which I maximized to 110 laps, very often all the cars retire at around lap 52. I use the track files that came with the mod, same goes for the driver file. I tried everything: change setting for 'limp disabled', trying Pavels 1.5 track files from the original mod etc. but nothing helps. And I only experience this problem with Daytona...

Hi Greg! Thanks for these files.
I noticed that the hype values in the driverSC.ini are different from the mod extra files, same goes for the trackSC,ini where the dlong_speed_maximum is 2.500 instead of 2.800 and the reference_value 125 instead of 110.
However... I tried all combinations but without luck. Every one in three races at around lap 53 the cars that didn't crash keep retiring. I guess it must be the good weather in the Sunshine State - enough reason to retire and become a pensionado. Could it have something to do with the AI being out of fuel? I'm going to experiment a bit more: which values (in the trackSC file) could have a (positive) influence, in you opinion? I really appreciate your feedback (and knowledge)!

Thank you for all your friendly advice. I managed to solve it by copying Pavel's .lgt files (1.5) without the race.lgt, in combination with the driverSCc.ini and the trackSC.ini from the mod. Now most cars keep on racing until the end, with Dan Gurney the winner!

I really love the new Sports Cars mod. Driving the wonderful Daytona, which I maximized to 110 laps, very often all the cars retire at around lap 52. I use the track files that came with the mod, same goes for the driver file. I tried everything: change setting for 'limp disabled', trying Pavels 1.5 track files from the original mod etc. but nothing helps. And I only experience this problem with Daytona...

All I can suuggest is you need to remove 'limp disabled' line completely from all track ini's. No meter to what it set 1 or 0, if this line is presented it corrupts AI pit entrance procedure and AI enters pits slowly and does other strange things.And here are my AI files from daytona folder. I've tested full race distance and I haven't noticed any problems. I also decided to let AI cars enter pitlane in T4 and also modified pit.lp to increase AI speeds while entering and exiting pits. Because with default pit.lp AI cars lost too much time there compared to player.