Fifth Ninja War

Pick your clan, pick your jutsu, take on an army!

Saito Oniji

Description:

Rank 4 Ninja

HP: 17
Damage: 4
Armor: 0

Driven: Each day, Oniji can choose at skill to use at Rank 5
Artful Defense: Oniji defends at Rank 5
Withdraw Weapon: Oniji can tun one of the weapon tattoos on his body into an actual weapon
Fleet of Foot: Oniji can move a short distance and take an action in the same turn
Best in Class: Oniji attacks at Rank 5

Intrustion: If you roll a 1 when attacking Oniji, he captures the attack as a tattoo and takes no damage. He may then use this tattoo as a weapon in the future. If you were attacking with a weapon, that weapon is gone, trapped as a tattoo until Oniji releases it. If you roll a 1 when defending against Oniji, he releases a trapped elemental jutsu against you, for a variety of effects.