First off, I want to thank everyone for their support! We're going into the last week, and are already sitting at nearly 200%. My sincere hope is that in this last week, we can at least hit $1500. With your help, we can smash it, I know!

After much consideration and discussion, we've finally got a stretch goal decided upon- Super Boss. Super Boss will be a slightly reworked version, for your PC. Jason and I will be working hand in hand to ensure that it will retain the spirit of the Atari game, while introducing a few minor additions and tweaks.

If we hit this stretch goal and get to build Super Boss, ALL of you folks who have supported the Boss campaign will get a copy, before we officially publish it. We hope to have Super Boss ready for you by the time the cartridge and Collector's Sets ship.

Fun times in development land, folks! As we're in mostly testing at this point, there hasn't been anything exciting to report- but this kind of qualifies!I have discovered some new issues, but have good ideas on how to address them.1. The Bounty:Deluxe Edition runs via WebGL acceleration- so if you have a really aging video card, your frame rates will suffer. Comes with the territory. Problem is, that Windows 10 will sometimes reclassify stock cards, and misidentify things, disabling acceleration when the card could handle it before. Tinkering and trying to find a way to handle it on the software side, so you don't necessarily have to sort it on your end.2. During the process of finding this minor issue, I found a bigger one- a memory leak. The game uses a lot of dynamic lighting and tracks dozens of variables at a time- and currently it keeps stacking that load, rather than clearing it from scene to scene.Basically, if you play for a long period of time, the amount of RAM used will keep climbing. Not good, especially for machines with under 4GB. It's the top priority and will be fixed, of course- but thought you guys and gals might want to know.Till next time, folks!-Dave