Robert Panossian

Twinkle Toes explores the use of the three-dimensional printer as a primary tool in game design and interaction. While fast-paced gaming has traditionally been a popular muse among audiences, nowadays, there seems to be a notable migration towards genres that explore the methodical thought-process coupled with the slowing of pace within gameplay. This project attempts to reimagine these characteristics into a game that undergoes a revealing process, where the game begins and ends when the object in question is constructed and realized. As this paper will discuss, this process triggers interesting social behaviors and interactions as participants grapple with feedback from the 3D-printer, as well as positioning themselves and their thoughts against the actions of their peers. [Project Report]