High Jump (event)

Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score.

Controls

Shake Wiimote: Speed upSwing: JumpTilt Nunchuk: Angle Body

High Jump is a real-life Olympic event, that can be played in Mario & Sonic at the Olympic Games. The goal is to try and jump over the pole and get the highest score; the higher the pole, the higher the score. Perfect timing and good speed are needed to succeed in this event.

Contents

The first thing the player has to do is run by shaking the Wii Remote and Nunchuk up and down until "speed locked" appears. When the player reaches the blue place, they have to swing the Wii Remote up; when the character is in mid-air, the player also has to swing the Nunchuk up for an extra boost.

Daisy's fifth mission in the Wii version is high jump. The bar height for this mission is 2.20m and Daisy has four red musical notes to start off with. To win this mission Daisy must clear the bar using only her jumping power. This means that, if the player tilts the Nunchuk at any time during Daisy's jump, Daisy will fail the challenge. Daisy must do this twice to win.

Yoshi's second mission in the Wii version is high jump. To win this mission, Yoshi must do something very easy. All Yoshi has to do is clear the bar and jump from the blue zone. This is what would usually happen in a regular match. The only complication is that he has to do this twice.

Miles "Tails" Prower' second mission in the Wii version is high jump, and practically the exact same thing as Yoshi's second mission in the Wii version, but slightly easier. To win, all Tails has to do is clear the bar but he has to jump from the blue zone which once again, is not very hard. The small difference between this mission and Yoshi's second mission on the Wii version is that, in this mission, Tails only has to jump once; Yoshi has to jump twice.