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Topic: Surface Layers on Fake Stones? (Read 263 times)

I have tried everything I know that I felt should work: Attached the Fake Stones to a surface layer (unchecked "Apply Color") both at the main input and as child layer. The "Sand" layer has slope and altitude constraints applied. Checked the "Intersect Underlying" feature. Tried all 3 settings for that. Mixed surface layer with the Fake Stones with the Merge shader as you can see, no controller. And I still get surface layers covering the FSs. (The color of all 4 FSs are solid black, both as the PFs and FSs.) Should not the FSs appear to sit on top of the surface layers if the node or network thereof is simply connected "behind" them?

Delete merge shader in terrain shaders line. Add new surface layer to shaders line Uncheck apply colorConnect sand layer output to input of new surface layerConnect last merge shader in left side fake stones setup to child node of new surface layerConnect new surface layer output to Planet input

Delete merge shader in terrain shaders line. Add new surface layer to shaders line Uncheck apply colorConnect sand layer output to input of new surface layerConnect last merge shader in left side fake stones setup to child node of new surface layerConnect new surface layer output to Planet input

The image in my self-reply was created with exactly that type of setup. I set the colors for the FSs to be solid black, but it didn't get the result of completely black stones resting on surface layers. All surface layers were laid over the stones. Thanks anyway!

Hmmm...Okay some say the fake stone setup should be last in the shaders lineup of surface layers. Then you can try dangling a compute terrain node from the output of that surface layer (no output for this compute terrain needed). Make sure your surface layer is not restricted to altitude or slope that is not intended also.

I'm on another TG project now, but I'll return to the desert scene I wanted this for and let you know how it pans out. Before the new TG versions, I thought Fake Stones was a cover band... Thanks again!

Here's one way to get some smooth stones in a rough terrain, but I don't know what you really look for. Might be helpful anyway.

That works well with the scale of the stones as you have them. But when I connect the my added Final Stone Complex node with internal network, I get the same thing as before - layers resting on to of the stones. And I tried luv's Compute Terrain idea and it didn't change anything. I can't get no satisfaction... I'm about to have my 19th nervous breakdown... Trying to get it to work is a beast of burden...

My idea is to have the Fake Stones with different colors to be kind of a highlight to a barren desert scene. I'll keep at it and maybe something will develop. Thanks again!

Ha! I got it , I got it....I was gonna tell him he was being quite Cockney about it, but I didn't know if that term applied anymore. That speaking in code sort of stuff from years back. My dad used to go on and on about those lyrics from the "British Invasion"..."you have no idea what you are even listening to"