Master Skill Tree Renewal

3. The bug where raising the grade did not increase the value of some master skills has been fixed.

4. The enhancement method of some master skills has been changed.

All-Class Common

1. Skill Removal

1) Following master skills related to debuff have been removed.

Skill Name

Skill Effect

Poison Resistance Increase

Increases the resistance against Poison.

Lightning Resistance Increase

Increases the resistance against Lightning.

Ice Resistance Increase

Increases the resistance against Ice.

Strong Mind

Increases the resistance against Stun and Knockback. When resistance is applied, Resist (Type) is shown.

2. Changes in Skill Enhancement Point

1) Some skills now require different amounts of skill points for enhancement.

2) The original master skills like [Blood Storm] now require 10 points instead of 1 point.

3) The maximum rate has been increased. (Max 3.34% -> Max 4.17%)

Skill Name

Skill Effect

Revenge

Returns the DMG received to the attacker with a certain chance. Applies only once.

Double DMG Rate Increase

Double DMG Rate increases.

Enemy DEF Ignore Rate Increase

Enemy DEF Ignore Rate increases.

Excellent DMG Rate Increase

Excellent DMG Rate increases.

Critical DMG Rate Increase

Critical DMG Rate increases.

Mana Full Recovery

Recovers full mana with a certain chance when receiving DMG.

HP Full Recovery

Recovers full HP with a certain chance when receiving DMG.

SD Full Recovery

Recovers full SD with a certain chance when players attack.

Blade Master

1. Valor

1) Skill Removal

(1) Following master skills related to debuff have been removed.

Skill Name

Skill Effect

Twisting Slash Mastery

Pushes the target away by 2 tiles with a certain chance.

Rageful Blow Mastery

Decreases the durability of one of the target's armors by 10% with a certain chance.

Strike of Destruction Expert

Immobilizes the target for 5 seconds with a certain chance.

Blow Mastery

Stuns the target for 2 seconds with a certain chance.

Strike of Destruction Mastery

Decreases the target's attack speed by 50% with a certain chance. It lasts for 5 seconds.

Iron Defense

Increases DEF and Max HP by a maximum of 800 for 10 seconds and provides immunity to status effect.

Enhance Iron Defense

Increases the amount of DEF and HP to be raised by Iron Defense.

2) Changes in Skill Effect

(1) The effects of the following master skill have been changed.

Blow Expert

Skill Effect[Old]

Skill Effect[New]

Blow Expert

Deals additional damage over time at 10% of the player's strength every second for 10 seconds to the target receiving DMG.

Increases the DMG of Blow skill.

3) Changes in Skill Rank

(1) The rank of the following master skill has been changed.

Skill Name

Rank[Old]

Rank[New]

Enhance Combo

8

7

4) Skill Addition

(1) The following master skill has been newly added.

Skill Name

Rank

Skill Effect

Increase Max HP

Rank 7

Increases the Max HP.

Grand Master

1. Wisdom

1) Skill Removal

(1) Following master skills related to debuff have been removed.

Skill Name

Skill Effect

Enhance Poison

Increases the Poison skill's DMG over time.

Sudden Ice Mastery

Immobilizes the target for 3 seconds with a certain chance.

Meteor Mastery

Stuns the target for 2 seconds with a certain chance.

2) Changes in Skill Effect

(1) The effects of the following master skill have been changed.

Blow Expert

Skill Effect[Old]

Skill Effect[New]

Earth Prison

Learns the skill 'Earth Prison'. Inflicts high DMG to the targets around the caster and immobilizes them for 5 seconds with a certain chance.

Learns the skill 'Earth Prison'. Inflicts high DMG to the targets around the caster and immobilizes them for 5 seconds with a certain chance.* The rate has been reduced.

3) Skill Addition

(1) The following master skill has been newly added.

Skill Name

Rank

Skill Effect

Increase Max HP

Rank 7

Increases the Max HP.

High Elf

1. Salvation

1) Skill Removal

(1) The following master skill related to debuff has been removed.

Skill Name

Skill Effect

Multishot Mastery

Stuns the target for 2 seconds with a certain chance.

2) Changes in Skill Effect

(1) The effects of the following master skills have been changed.

Skill Name

Skill Effect[Old]

Skill Effect[New]

Poison Arrow

Learns the skill 'Poison Arrow'. Inflicts high DMG and poisons the target. The Poison effect inflicts DMG by (Min DMG/5) every second for 10 seconds.

Learns the skill 'Poison Arrow'. Inflicts high DMG and Poisons the target with a certain chance. The Poison effect inflicts DMG by (Min DMG/5) every second for 10 seconds.

Evasion

Learns the skill 'Evasion'. This skill increases the basic defense success rate by 50% for 7 seconds and also removes debuffs such as immobilization. While Evasion is active, the player is immune to the immobilization and CC effect.

Learns the skill 'Cure'. This skill removes the status effect from the target.

Learns the skill 'Cure'.This skill removes the status effect from the target with a certain chance.

3) Skill Addition

(1) The following master skill has been newly added.

Skill Name

Rank

Skill Effect

Increase Max HP

Rank 7

Increases the Max HP.

Dimension Master

1. Chaos

1) Skill Removal

(1) Following master skills related to debuff have been removed.

Skill Name

Skill Effect

Take Fire Mastery

Increases the DMG over time.

Take Earth Mastery

Stuns the target for 2 seconds with a certain chance.

Take Wind Mastery

Pushes the target away by 2 tiles with a certain chance.

Drain Life Mastery

Absorbs life from the target every second for 5 seconds with a 30% chance.

Blind Enhancement

Stuns the target for 2 seconds with a certain chance.

2) Changes in Skill Effect

(1) The effects of the following master skills have been changed.

Skill Name

Skill Effect[Old]

Skill Effect[New]

Blind

Learns the skill 'Blind'. The skill blinds the target to block its view greatly reducing its attack success rate with a certain chance. This skill can be used again after 5 seconds.

Learns the skill 'Blind'. The skill blinds the target to block its view greatly reducing its attack success rate with a certain chance. This skill can be used again after 5 seconds.* The rate has been reduced.

Paralyze

Learns the skill 'Paralyze'. The skill creates a curse zone that lasts for 10 seconds around the caster to reduce the movement speed of all targets within the zone by 50%. This skill can be used again after 30 seconds.

Learns the skill 'Paralyze'. The skill creates a curse zone that lasts for 10 seconds around the caster to reduce the movement speed of all targets within the zone by 50% with a certain chance. This skill can be used again after 30 seconds.

Paralyze Enhancement

Enhances the skill 'Paralyze'. This skill reduces the movement speed of all targets within the curse zone by 50%, and deals 500 DMG + %DMG every 0.5 seconds.

Enhances the skill 'Paralyze'. This skill reduces the movement speed of all targets within the curse zone by 50% with a certain chance, and deals 500 DMG + %DMG every 0.5 seconds.

3) Skill Addition

(1) The following master skill has been newly added.

Skill Name

Rank

Skill Effect

Increase Max HP

Rank 7

Increases the Max HP.

Duel Master

1. Valor

1) Skill Removal

(1) Following master skills related to debuff have been removed.

Skill Name

Skill Effect

Ice Mastery

Immobilizes the target for 3 seconds with a certain chance.

Flamestrike Mastery

Pushes the target away with a certain chance.

2) Changes in Skill Effect

(1) The effects of the following master skill has been changed.

Skill Name

Skill Effect[Old]

Skill Effect[New]

Earth Prison

Learns the skill 'Earth Prison'. Inflicts high DMG to the targets around the caster and immobilizes them for 5 seconds with a certain chance.

Learns the skill 'Earth Prison'. Inflicts high DMG to the targets around the caster and immobilizes them for 5 seconds with a certain chance.* The rate has been reduced.

3) Skill Addition

(1) The following master skill has been newly added.

Skill Name

Rank

Skill Effect

Increase Max HP

Rank 7

Increases the Max HP.

Lord Emperor

1. Justice

1) Skill Removal

(1) Following master skills related to debuff have been removed.

Skill Name

Skill Effect

Earthshake Mastery

Stuns the target for 2 seconds with a certain chance.

Burst Fire Mastery

Stuns the target for 2 seconds with a certain chance.

Iron Defense

Increases DEF and Max HP by a maximum of 800 for 10 seconds and provides immunity to status effect.

Enhance Iron Defense

Increases the amount of DEF and HP to be raised by Iron Defense.

2) Skill Addition

(1) The following master skill has been newly added.

Skill Name

Rank

Skill Effect

Increase Max HP

Rank 7

Increases the Max HP.

3) Changes in Skill Enhancement Point

(1) Enhancement of the following skills now requires different amounts of skill points.

(2) The original master skills like [Blood Storm] now require 10 points instead of 1 point.

Fist Master

Inflicts 100 fire DMG every 0.5 seconds for 10 seconds to the target with a certain chance.

Chain Drive Mastery

Inflicts 100 ice DMG every 0.5 seconds for 10 seconds to the target with a certain chance.

Dragon Slasher Mastery

Stuns the target for 2 seconds with a certain chance.

2) Changes in Skill Effect

(1) The effects of the following master skills have been changed.

Skill Name

Skill Effect

Skill Effect[New]

Blood Howling

Learns the skill 'Blood Howling'. When the skill is active, other attack skills inflict 200 bleed DMG every 0.5 seconds for 10 seconds to the target with a 10% chance. This skill can be used again after 2 minutes.

Learns the skill 'Blood Howling'. When the skill is active, other attack skills inflict 200 bleed DMG every 0.5 seconds for 10 seconds to the target with a 1% chance. This skill can be used again after 2 minutes.

Enhance Blood Howling

Increases the bleeding effect and the activation rate of Blood Howling.

The bleeding effect of Blood Howling increases.

3) Skill Addition

(1) The following master skills have been newly added.

Skill Name

Rank

Skill Effect

Enhance Phoenix Shot

Rank 2

Increases the DMG of Phoenix Shot.

Phoenix Shot Mastery

Rank 3

The rate of the defense success rate reduction effect increases.

4) Changes in Skill Enhancement Point

(1) Enhancement of the following skills now requires different amounts of skill points.

(2) The original master skills like [Blood Storm] now require 10 points instead of 1 point.