Hi, I've just purchased the Auria app and am dabbling with it. I have a little idea for a bluetooth iPhone control panel app. One that just has a user interface with the record, play and loop buttons and what have you, that's even more portable than the iPad. Just a thought. Thanks.

1) I would like to be able to address Mac's or PC's hard drives directly (e.g. via AFP) for file exchange. It is possible as many apps have this function these days (like Files Connect and Files Browser). An alternative way would be to access Auria's 'Disk' via a browser with a password. But I prefer direct access to my Mac's drive via AFP. It would make file exchange a lot faster, easier and better. I wouldn't need iTunes all the time which is a pain anyway. Especially if i visit another studio and want to hand over Wave files or an AAF file. I don't want my iPad to be opened in someones else's iTunes. iTunes is very strict already and If someone accidentally clicks on sync or does something else stupid they could damage my iPad.

Sounds like a great addition. Let me think about how we can do this. Thanks for the suggestion.

I definitely agree with this direct to mac link
It's quite long to UL/DL to/from dropbox, especially when the mac is just 2 meters away
I'll stick to dropbox UL/DL waiting for this update

@theaudiomaster.... I understand the quality issue with the current state of the midi instruments on iPad. But the quality I get from Addictive drums is outstanding! In that programs current state it could not work with iPad considering processing and available RAM of course. One can hope that someone could pull it off so Auria could be self contained so to speak, for us one man bands I have not really found a drum app I like all that well on iPad. I am probably just biased toward addictive drums though.

@pviney, he he... I think I can understand you by the way programming audio apps on iDevices is a little bit different than the counterparts on mac (or pc) due to a device "limit": on MacOS an audio instruments is an overriding of some abstract classes (Like AUInstrumentBase)... On iDevices *all kinds of audio apps* are Audio Unit (also if they are standalone apps and not plugins like psp compressor for Auria for example). This mean - basically - that is a little bit more difficult to handle audio apps here on iDevices...expecially those that do implement midi/instruments functions.

(I program in C/Objective-C Cocoa for fun...definitely not a pro like the smart guys @ wafemachinelabs, but I can ensure you that it's not easy!)

In Apple's defense (yes, you can kill me now!): One has to keep in mind that these devices have never been even remotely designed to do this, and it's a miracle that an App like Auria is possible (and at that, in such high quality) at all.

If you compare that to "the other platform", where pro audio applications are not possible *at all* due to OS restrictions (a completely messed up audio stack, like we're used to from Linux) among other stuff...