1.1 ~(Intro)~
Alright, so we all know why we’re here. We could use a little insight on the big, bad, over rated, over played, most loved, extremely orgasmic, Warrior! This guide will help new players and experienced players alike get a new look at the Warrior since it seems most if not all of our guides are outdated. So lets begin, shall we?

They’re all different, but they all help. The best is really up to you.

Q:Whats Better, 2 Handed Or Paired Weapons?

A:DPS-wise they are almost identical, although they do have many differences that suit different game play. 2 Handed has much higher burst damage but, it is much slower and consumes more energy. Paired; on the other hand, has many more disable options and is more energy efficient but doesn’t have very good burst Damage. So it all comes down to what you want to play.

3.1 ~(Skill Discussion)~

Ok in this section I’ll be going over skills and explaining why to get them or not to get them and at what rank. Keep in mind that this is from my experience and other people will have different opinions. Thank you.

–Powerful Blow -Inflicts X to X Damage and has a 30% chance to make the target Bleed for 10 seconds. Inflicts 150% more damage if the target is affected by a knock down effect. Generates 20 Combat Advantage. Recommended at Rank 3. This skill is your bread and butter, it hits fairly hard and puts a bleed on your target while generating 20 combat advantage. Need I say more?

–Charge– Causes you to rush to the target and inflict X to X damage and causing them to unable to move or use abilities for 2 seconds. Generates 15 Combat advantage. Recommended at Rank 3 For PvP. Rank 1 For PvE. This is our only rushing stun, without it I found it very hard to keep up with anyone in PvP, plus it is a very good opener in PvE

–Jagged Slice-Inflicts X to X damage and causes to target to bleed. Inflicts X Additional Damage if the target is affected by a Bleed affect. Consumes 50 Combat Advantage. Recommended at Rank 1. I would recommend this to be avoided but sadly we must have 1 point into it, sure its a bleed, but the damage and bleed effect are mediocre, if it wasn’t a Combat Advantage Dump I would use it, but unfortunately it takes 50, Points better spent elsewhere.

–Rapid Slash-Inflicts X to X damage. Can only be used after Powerful blow, Hack, or Arching blow. Generates 10 Combat Advantage. Recommended that you Avoid. I feel this skill is very weak and its really just a waste of energy, some people like it, but I could easily spend the points elsewhere. Rank 1 is Debatable, if you use the adrenaline rush ruby then Rapid slash is great for gaining combat advantage.

–Agonizing Strike-Inflicts X to X damage. Inflicts 50% more damage to enemies that are affected by a bleed or knock down effect. Consumes 60 Combat Advantage. Recommended at Rank 3. Agonizing strike is our hardest hitting single target skill, Get it, Use it, Love It

–Forceful Kick-Inflicts X to X damage and has a 30/40/55% chance to knock the target down. Damage is dependent on the quality of your boots. Generates 15 Combat Advantage. Recommended at Rank 3. I Love This Skill, It makes Arching blow, Agonizing Strike, And Powerful Blow Shine, and It even Generates Combat Advantage.

–Malicious Blow-Inflicts X to X damage to all enemies in front of you. Has a 25/30/35% Chance to apply the Impenetrable Barrier Effect which increases your chance to block by 10% of your current chance to block and reduces your damage taken by 3%. Effect can stack up to 5 Times. Generates 25 Combat Advantage. Recommended At Rank 3 This is a great skill, Generates 25 Combat Advantage, Stacks a Defense Buff, And Increases Block if your wearing a shield, its your bread and butter move for tanking.

–Sweeping Strike-Inflicts X to X damage to all enemies in front of you. Has a 25% chance to apply the Impenetrable Barrier effect which increases your chance to block by 10% of your current chance to block and reduces your damage taken by 3%. Effect can stack up to 5 times. Consumes 65 Advantage. Recommended that you Avoid For Leveling and DPS purposes Even with tanking I didn’t like this skill, granted it gives a great buff but I would much rather use my Combat Advantage Dump on Vicious Spin For Aggro Management.

–Gut Punch-Inflicts X to X damage and makes the Target unable to cast spells for 3 seconds. The damage is dependent on the quality of your gloves. Consumes 40 Combat Advantage. Recommended At Rank 1. Great skill to stop Magic users from casting but anything past Rank 1 is a waste of points.

–Arching Blow-Inflicts X to X damage and has a 35% chance to cause the target to bleed. Inflicts 75% more damage and has a 50% chance to cause the target to bleed if it is affected by a knock down effect. Generates 25 Combat Advantage. Recommended at Rank 3. This skill is amazingly good for an opener, especially if you combine it with Forceful kick and charge. Hard hitting, Causes Bleed, Generates Combat Advantage. Awesome.

–Bash-Inflicts X to X damage and stuns the target for 3/4/5 Seconds, making them unable to move or use abilities. Increases the duration of bleed effects on the target by 50%. Consumes 55 Combat Advantage. Recommended at Rank 3. One of our few actual stuns; or it may be our only stun, but either way it helps out a ton in PvE and PvP and I personally would say your crazy without it.

–Shattering Strike-Inflicts X to X damage and disarms the target for 5 seconds. Consumes 40 Combat Advantage. Recommended at Rank 1 For PvP and Avoid for Leveling Purposes. Not a great skill, but a decent one. Worth Rank 1 for PvP other then that its pretty much useless.

–Cleave-Inflicts X to X damage to all enemies in front of you. Has a 20% chance to cause the target to bleed. Inflicts 50% more damage if the target is affected by a Bleed effect. Has a 25% chance to apply the Endless Rampage Effect which increases Damage Dealt by 5% and reduces armor by 5%. Effect can stack up to 5 times. Has a 55% chance to apply the Endless rampage Effect if the target is affected by a Bleed affect. Generates 25 Combat Advantage. Recommended at Rank 3 For Paired DPS and Avoid For 2H.Ok that was a mouth full and may have confused alot of people, Basically to simplify it, its just an AoE that stacks a damage buff. Simple as that.

–Vicious Spin-Inflicts X to X Damage to all enemies within a 5 yard radius and causes them to bleed. Consumes 65 Combat Advantage. Recommended at Rank 3. This is a fun skill, hits hard and its an AoE that causes a bleed. It is invaluable when tanking and AoE grinding.

–BullDoze-Inflicts X to X Damage and knocks the target down. The damage is dependent on the quality of your shoulder armor. Consumes 40 Combat Advantage. Recommended that you Avoid For Leveling purposes or you may want it at Rank 3 for PvP. Bulldoze is alright, decent damage, knock down, I found it easily replaced by forceful kick For 2 Handed. Paired can Generate Combat Advantage much faster so its not a problem to spam it for them.

–Bloodbath-Deals a series of fast attacks that inflict X to X damage each. Consumes 60 Combat Advantage. Recommended that you Avoid.Bloodbath is a joke..for an Endgame skill I would rather have Powerful Blow. Its pretty weak, long, and not worth the Combat Advantage Dump, but this skill has its sparkle moments. Paladins and Mages are taken down quite easily by this skill, for 2h its Invaluable for PvP. Useless for PvE.

3.2 ~(Ruby Discussion)~ Under Construction

Ruby’s Ruby’s Ruby’s! Gotta Love Those Gems. At Level 10 You Unlock Three Talent Grids! Loaded With Skills And Passives. In This Section Ill be Covering What The Ruby’s Do And What Purpose They Had For My Game play. I Will Also Be Going Over All The Ruby’s And Give Explanations On Ruby Paths And Alternatives.

The Charge Tree This is the basic ruby path for most, if not all, the warriors. These will increase survivability and allow you to level much smoother. This is a Recommended Path For All Low Level Starting Warriors.

–Second Wind– Heals you for 30% of your maximum health over 10 seconds. Consumes 35 combat advantage. Great for a Fluff Heal, use it to take some stress off the healer.

–Lethal Blows-Increases your finesse by 3/6/9%. Its just along the way but its extra finesse witch means Extra Damage.

–Augmented Armor-Increases Armor By 2/4/6%. Just Along the path but who can complain with Extra Armour?

–Die Hard-Cancels all control effects and icreases your maximum health by 40/80% for 8/16 Seconds after receiving mortal damage. This Skill Has Saved My Butt So Many Times, I Love It, Basically When You Die You Gain Health Back For 16 Seconds, Meaning you can either run away or finish the fight. Its like a Passive Res.

–Rugged Fighter-Increases your stamina by 3/6/9%. Along the path, but Extra Health is always needed.