Author Comments

Update:
There is now more than one control scheme. You can select the one best suited for you on the control page of the title screen by pressing the right arrow.

The original scheme(arrows) is altered to fit with different keyboards. Jump & shoot are now 'x' & 'c' respectively. Quit & pause for all schemes has been changed to '0' and 'space' respectively while 'c' is now used to skip the cut scenes.

All control schemes have two jump buttons. This is by design for players who prefer jump with the movement control. The ability to drop through platforms may be easier to do with the alternate jump key but can be performed no matter which jump button you press.

The player has been altered to help with game play.

The two platforming levels between the chamber levels have been edited.

Solid mechanics and good execution. Challenging, but not frustrating. Movement, jumping, and shooting balance each other nicely and work together with what is present. This is a great core game design to expand upon if you were interested in doing that. Also, great touch with the mid-air pause when shooting and the infinitely respawning enemies during the boss fights as a way to regain health. A+ game.