Diablo III Hotfixes - June (Updated 29/06)

Below you'll find a list of hotfixes which address various gameplay and service issues affecting Diablo III. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied.

Spoiler Warning: If you have not yet completed Diablo III on Normal, some hotfixes described in this list may include spoilers.

June 29

Bug Fixes

General

Fixed a bug that allowed players to temporarily increase their attack speed or double-cast a skill by clicking repeatedly on Town Portal while performing an ability

Identifying an item will no longer allow players to circumvent a skill’s attack animation cooldown

Fixed some additional (but rare) game crashes

Auction House

Fixed a bug that was causing stacks of commodities in a player’s stash to update incorrectly if the items being sent from the Completed Tab were purchased from multiple different sellers

June 28

Items

General

The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty

The new approximate drop rates are as follows:

Hell – Act III and Act IV

iLvl 61: 9% to 13.9%

iLvl 62: 1.9% to 3.45%

iLvl 63: 0% (no change)

Inferno – Act I

iLvl 61: 17.7% to 23.9%

iLvl 62: 7.9% to 12.6%

iLvl 63: 2.0% to 4.8%

Inferno – Act II

iLvl 61: 18.6% to 23.3%

iLvl 62: 12.4% to 18.6%

iLvl 63: 4.1% to 9.3%

Inferno – Act III and Act IV

iLvl 61: 24.1% to 27.1%

iLvl 62: 16.1% to 21.7%

iLvl 63: 8.0% to 16.3%

Bug Fixes

Fixed a bug with several items that would allow those items to block pathing when dropped on the ground

Bosses

Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor

Bug Fixes

Fixed a crash that could sometimes occur when a player was interacting with environment objects (e.g. opening chests or clicking on a lectern)

June 12

Bug Fixes

Players can no longer gain achievements they have not earned by joining a Public Game with someone who has earned those achievements

Monks can no longer infinitely stack the damage buff from Combination Strike by changing weapons.

June 8

General

In cooperative games, monster damage will no longer increase when additional players join the game. Please note that monster health will still scale based on the number of players in a party

Bug Fixes

Tyrael no longer has collision when he is your active follower

Pots of ashes in Act I and vases in Act IV will now drop less gold when destroyed

Fixed a bug where players could turn in the same quest repeatedly and always receive rewards as though they were completing the quest for the first time