Fugu Tunnel

The mobile version has tilt controls, and this first pass at a WebGL version just spins clockwise with the left-right/AD keys or joystick.

I'm not a big fan of accelerometer (tilt) controls, but in the early days people kept saying "this should have tilt controls!" for every app. So I repackaged the (now ancient) Tunnel Runner sample project from Unity and have been updating it since (completely rewritten in C# now and incorporating a finite state machine).

Built with the Tunnel Runner project and Unity game engine from Unity Technologies, Holo GUI from Evil System Designs, Jukebox Free from Corrupted Smile Studios, and Modular Space Raider from MuHa games. Music from AudioDraft Music Pack #3 and McFunkyPants.