* # Skill/Item Notetags: * 1. <timing item trigger: ITCX, ITAX> * - Sets a skill/item to trigger ITAX when timing and ITCX are met * - timing can be pre, post or custom timings set by you * - preBattle means right before using the skill/item in battles * - postBattle means right after using the skill/item in battles * - preMap means right before using the skill/item outside battles * - postMap means right after using the skill/item outside battles * - timing must only consist of alphanumeric characters * - ITCX can be set in Item Trigger Condition Functions * - ITAX can be set in Item Trigger Action Functions

/*------------------------------------------------------------------------ * Item Trigger Condition Functions * - Setups ITCX used by <timing item trigger: ITCX, ITAX> *------------------------------------------------------------------------*/ /* ITCX are used at: 1. DoubleX_RMMV.Item_Triggers.Game_BattlerBase - if (IT[trigger[0]].call(this)) { IT[trigger[1]].call(this); } in - execItemTriggers ITCX are Javascript functions which will be bound to the battler upon use ITCX names can only use alphanumeric characters item is the skill/item using the ITCX The below ITCX are examples added to help you set your ITCX You can freely use, rewrite and/or delete these examples */

/*------------------------------------------------------------------------ * Item Trigger Action Values * - Setups ITAX used by <timing item trigger: ITCX, ITAX> *------------------------------------------------------------------------*/ /* ITAX are used at: 1. DoubleX_RMMV.Item_Triggers.Game_BattlerBase - if (IT[trigger[0]].call(this)) { IT[trigger[1]].call(this); } in - execItemTriggers ITAX are Javascript functions which will be bound to the battler upon use ITAX names can only use alphanumeric characters item is the skill/item using the ITAX The below ITAX are examples added to help you set your ITAX You can freely use, rewrite and/or delete these examples */

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