No problem, We've still to hear from the other Paul/ Grumdril, so I'm loath to say here's a points value work out a list; I've a general scenario in mind and can twist it to suit - once we've heard from him!

Yup, thanks chaps, it was a great game even if my generalship left something to be desired!

Especially thanks to Paul for hosting, GMing, supplying most of the figures and feeding us. I'm also hoping he'll do a write-up as I'm still working on the write-up of the game we had back in March...!

Following the last meeting of GOOF the consensus was to have our next scenario with any attack on a settlement. So, I set up the table with ruins of a small keep and chapel, set upon the local trade route, with a walled goblin encampment utilizing stone of the ruins.

Initial deployment.JPG (218.01 KiB) Viewed 132 times

Arkenholm's local keep & church had fallen to a goblin incursion months ago and given that the local nobles had not been able to gather enough forces together to retake the ruins - the goblins had used the ruins establish a walled encampment across the trade route, blocking supplies to the regional capitol. Now the local count is ready to drive the goblins out of the area and re-establish the trade route. Following a scouting expedition, the count has decided his route of approach, however, the scouting party was spotted and a goblin counter force dispatched to find where the empire forces are coming from and set their defences. The story so far.

Enter into the fray.JPG (208.54 KiB) Viewed 132 times

Turn to face.JPG (242.32 KiB) Viewed 132 times

With the goblin wolfriders going of in the wrong direction the initial dispositions have the remain goblins turning to face their foes, as the empire wizard cast a lighting bolt towards the bolt shooter killing all the crew, and a general advance towards the encampment prompts the release of the fanatics from the spear units closest to the imperial dispatching two knights and halberdiers. Surprisingly, the goblin shaman attempts mind control on the empire general, but he managed his saving roll. In response the halberdiers charged the goblins spear to their front, supported by a charge by the knights into the goblins flank, causing a panic test which the goblins fail and rout away from the charge. However the imperial force fail to remain in contact. The Goblins break causes a series of goblins panic tests which all the testing units fail the pass, instigating a general retreat from the encampment.

Panic sets in.JPG (231.12 KiB) Viewed 132 times

panic spreads.JPG (222.4 KiB) Viewed 132 times

Amazingly, the goblin unit which originally broke manages it rallying test and turns around to face their enemies, unfortunately, the other units fail their tests effectively taking them out of the game without participating in the battle , things aren't looking good for the goblin player as his general runs over the the ruined keep and disappears inside, whilst the remaining archer unit move out from the huts to get a better shot at the crossbowmen on the hill, whilst the knights and halberdiers rally, the archers shoot down the remaining fanatic .