The Truth About VR And Vomit "In flight simulators, the Navy has perhaps the most practical application of something resembling VR, and their research is focused on how they can minimize sickness and how well people can accomplish tasks while nauseated. On the other hand, when your goal is enjoyment of a game or movie, your threshold is probably lower, but maybe vomit in entertainment has a different appeal—it’s disgusting, but powerful and noteworthy, and it seems to keep coming up in popular art and culture in a way that other bodily functions don’t." [more inside]
posted by the man of twists and turns
on Jul 26, 2016 -
39 comments

We can take advantage of the dense and real-time nature of our system to perform novel Augmented Virtuality (a.k.a Mixed Reality) interactions... A user can choose a set of planes to alter the original input with an application display, allowing for instance to read a Facebook Wall on a real wall. The user can still safely navigate an environment without fear of collisions and perform tasks like zooming in/out as natural as walking closer/further from surfaces.

Birdly: An Attempt to Fly. "‘Birdly’ is an installation which explores the experience of a bird in flight. It tries to capture the mediated flying experience, with several methods. [...] Visualized through HMD (Oculus Rift) the participant is embedded in a virtual landscape where his body is the body of a Red Kite. The whole scenery is perceived in the first person perspective of a bird.
To intensify the embodiment we include additional sonic, olfactoric and wind feedback. Soundwise you perceive only the roaring of the wind and the flaps of the wings." [more inside]
posted by Drexen
on May 8, 2014 -
19 comments

Gender Swap - Experiment with The Machine to be Another. "Gender Swap is an experiment that uses The Machine to be Another system as a platform for embodiment experience (a neuroscience technique in which users can feel themselves like if they were in a different body). In order to create the brain illusion we use the immersive Head Mounted Display Oculus Rift, and first-person cameras. To create this perception, both users have to syncronize their movements. If one does not correspond to the movement of the other, the embodiment experience does not work. It means that both users have to constantly agree on every movement they make. Throughout this experiment, we aim to investigate issues like Gender Identity, Queer Theory, feminist technoscience, Intimacy and Mutual Respect." [NSFW, Via]
posted by homunculus
on Jan 21, 2014 -
23 comments

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