Contents

OPP Graphics Style Guide

All graphics are pixel art and intended for use in a platform game. We use a cartoony pixel style with little to no dithering. Take scale in mind, an average human character is about 50 pixels tall. Art should be made to match existing art as much as possible.

Color

Lightning

Light comes from the top of the screen, if it is unavoidable that an angle has to be chosen it will come slightly from the right. Avoid other light angles in characters so that all sprites can be flipped. Check for example this tree from Damian

Tiles

32x32

Cartoony, big pixel clusters.

Edges have single pixel outline. Dark, preferably not black.

Little to no dithering

Top surface is visible(slight top view)

Top surface exists of two tiles: One base tile and one tile on top of this for the top edge, about four pixels heigh. This is to allow objects such as shrubs to be merged properly with the tiles. Characters will walk on top of the base tile. Example:

Space between tiles can be filled with a single color. Detail tiles can be made to break the silence.