FurryFaire is a 100% anthro, middle-ages roleplaying MUCK.
It uses a unique roleplaying system, allowing character growth
and flexibility. Players can choose from a variety of races, groups,
nations, and magical styles, granting them plenty of options for
character design.

When I first began roleplaying on FurryFaire so many years ago, the
game was a lot of fun. It fluctuated between a light free form system
and something with some minor stats. The administration had trouble
coming up with anything worthwhile and, yet, despite a few power
gamers out there things worked out well and everyone had fun.

The administration switched hands several times due to personal
issues and in 2004, the game switched hands to Shiro, before then
known as Foxtrot. He began using the medium to primarily promote and
take ideas for his own homebrew roleplaying game business and in turn
forced the entire game under a set of roleplaying rules that, for all
intents and purposes, is meant for tabletop gaming. The rules are so
heavily skewed and unbalanced it prompted a lot of complaints from
players that fell mostly on deaf ears. As a result most scenes that
used the system dragged out much longer than necessary often resulting
in much more OOC chatter about what to do than focusing on a
campaign's story.

Often the head wizard would 'godmode' many things, using much OOC
knowledge in order to proclaim the final word on any scene or
campaign. He has been known to give his own characters extra bonuses
in order to power them up faster than regular players. In many cases
he would play more than one of his own characters in some campaigns in
order to railroad outcomes to his desire. This reviewer witnessed
firsthand on more than one occasion the headwizard intentionally using
OOC knowledge and several of his characters at once in order to kill
other player-characters he simply and personally did not like.

The game overall has the potential to be fun. The setting is well
thought out and the players themselves are a good bunch of people.
Unfortunately the main wizard staff is full of bias and is more
concerned with personal welfare than listening to player suggestions.
The game rules and magic system are extremely confusing and
convoluted, making this game more of a MUD in disguise.