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Hey Leo Thanks man! I kinda like the carbon fiber look more because it shows those panels. I didn't use any reference for this. I was just doodling with dynamesh my weapon of choice

Its a tough call, they both look great. Personaly I think I prefer the cammo render more but thats just because I'm a bit of a cammo fiend lol.
You're right though, the carbon fiber render shows the pannel details a lot better and Probbably works a lot better overall. I'm really looking forward to seeing what you do with this guy when he's rigged

Really cool stuff man. What are you using for your retopology? Also I notice that your mesh for 3ds max is quite high rez, does this mean that you're not using displacement mapping?
P.S. I would definitely like to see your 3ds max lighting settup

Really cool stuff man. What are you using for your retopology? Also I notice that your mesh for 3ds max is quite high rez, does this mean that you're not using displacement mapping?
P.S. I would definitely like to see your 3ds max lighting settup

Thanks man appreciate it! Im using the built in ZBrush topo tools. Most of the times QRemesher does the job for me Yeah the mesh is high rez. Not sure if I uploaded a vewport grab here but its because its with turbosmooth on. I'm using displacement maps on all my projects especially on organic stuff. Will post some lightning shader setup soon
Cheers

I'm tweaking things here and there and replacing some of the placeholder geometry like the area between the neck and chest as well as the backpack. I'm missing the specular map on his skin and I didnt reall have time to render out his hair since everything is pretty much a wip.
Thanks for viewing everyone

Daiichi WIP

Originally Posted by sleepfight

Been keeping up with this.....Great work on this guy....Maybe a few tech pieces on the visor?

Hey thanks man! Yeah I might add some stuff to his visor as well. I fixed his hairstlye and the hairline now. A few more things to tweak and he'll be done. Also need to fix some of the shaders, mapping and geometry intersection. Most of these things are only visible in a high rez render but yeah I really want to be able to show everything

That looks really good. i especially love the colors you went with, it makes a nice change from a lot of the more drab armored models you see.

Thanks man! Glad you think so. I tried to make something a bit more original. Cheers!

Originally Posted by CarlosVidal

Daiichi is real and live. WOW.
How much time do you need for render it?

Thanks for the support Carlos! Glad you think so man! Well the 6k render took something like 3 hours to render but thats mostly because of the hair. 5K render of the body without the hair takes around half an hour give or take.

Originally Posted by digitalmind

Fantastic!!!really superb work. where are you rendering it ?

Thank you Rodrigo! Love your work as well man! I am looking forward to see more work from you! Top notch! As for the rendering. I'm using 3dsmax and Vray for almost all of my projects even though my roots are with Maya.

Here are some screengrabs from 3dsmax. Lightning and rendering settings are pretty simple. Nothing fancy there. Just two lights and two maps for environment and reflection.