Really? In that case can you make an option to save out skybox images instead of a skysphere image? At the moment Terragen is working out great for rendering skybox images, but it can't do space images with all the stars.

Fred, this is great stuff. I'm now using this for sky globes in my flight sim. What I did was create a panorama and export it, create a sphere(32) and resize to 50000 and do a flipmesh and entityfx 8 on it. Then Position the texure at 0,-.002 to get rid of the tiny grey dot at the top of the sky. AWESOME!

Hmmmm... Usually skyboxes/spheres are only like 1m squares or cubes, just draw them first (entity order) - and parented to the camera of course.

Reason for this is keeping the far clip range as close (minimum range) as possible if you don't need whole range for viewing (in flight sim you might). No need to waste z-accuracy and get z-fight if you can avoid it.