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Hey Unregistered! How fast can you game? The Marathon II is up and running in Video Game's - compete against your friends to see how quickly you can complete sixty intense in-game challenges. See you there!

-You start in Moki, Kevlar is the scond town you go in the game.
-You can't choose your starter because I wanted to it be like that, but I 'll post what answers you need to give to get the different starters.
-In the option menu, you can set the game quality to low, thats all you can do...
-Thx for the compliments, btw, the impecable english in the game exists thanks to Zeph's work xD.
-I'm looking forward to future comments!

You know, I've been lurking around for a very long time here checking out this game and drooling over it for quite a long time. Now it's time for me to post and say "what an amazing job!!" You got a demo out, nice. How much does this particular demo cover?

Hey, JV. Just wanted to drop a line and say the demo is pretty awesome. The one thing I find annoying is the menu's slow speed... Is that going to be sped up in future releases? Or is it just my computer?

You know, I've been lurking around for a very long time here checking out this game and drooling over it for quite a long time. Now it's time for me to post and say "what an amazing job!!" You got a demo out, nice. How much does this particular demo cover?

Hey, JV. Just wanted to drop a line and say the demo is pretty awesome. The one thing I find annoying is the menu's slow speed... Is that going to be sped up in future releases? Or is it just my computer?

Hey! I've just finished the demo, and it has exceeded my expectations completely! (and these were really high)
I've ended with a flaafy (lvl 15), a baashaun (lvl 15), a owten (lvl 16), a barewl (lvl 16), an orchynx (lvl 15)and a terlaro (lvl 22).

Some bugs:
1) when you go to "summary" of a pokemon and change moves, the regular (the not green one) summary screen appears.

2) after you fought terlard, got through the tunnel and have spoken to the hiker, when you go back in the tunnel you come back in the tunnel, but not were you were first. it is also not possible to return to said cave, because of the boulders that terlard has trhown (in the sequence behind you, but after the glitch before you)

I'll try to make a screenshot of that one.

3a) when you go to the second floor of the tunnel (same floor as terlard) you don't have double team fights anymore (its disabled too when you go back down)
3b) the "heal your pokemon script" is gone too, on the same way

4)not really a bug, but will you complete the nestcard in the pokedex? it shows the card, but without information about the whereabouts of the pokemon.

Hey! I've just finished the demo, and it has exceeded my expectations completely! (and these were really high)
I've ended with a flaafy (lvl 15), a baashaun (lvl 15), a owten (lvl 16), a barewl (lvl 16), an orchynx (lvl 15)and a terlaro (lvl 22).

Some bugs:
1) when you go to "summary" of a pokemon and change moves, the regular (the not green one) summary screen appears.

2) after you fought terlard, got through the tunnel and have spoken to the hiker, when you go back in the tunnel you come back in the tunnel, but not were you were first. it is also not possible to return to said cave, because of the boulders that terlard has trhown (in the sequence behind you, but after the glitch before you)

I'll try to make a screenshot of that one.

3a) when you go to the second floor of the tunnel (same floor as terlard) you don't have double team fights anymore (its disabled too when you go back down)
3b) the "heal your pokemon script" is gone too, on the same way

4)not really a bug, but will you complete the nestcard in the pokedex? it shows the card, but without information about the whereabouts of the pokemon.

Great! It looks like you was the first one to tell me that, and I'm really happy! I'll check all those bugs and some them were already corrected, thanks for your report again! Look out for a possible contest involving the demo.

Quote originally posted by Emerex:

I'm really happy that this project is developing so good;) Unfortunately I don't have time to play this demo, I think I will just wait for the final version;)

I'm planning to make small contests related to the demo to give you guys some real fun and also get more attetion to this thread. They will be mostly related to the top trainer cards, top teams etc... If any of you has any suggestion, please post it here! Also, keep reporting on your adventures in Tandor xD.

Erm, I've found an error. I'm no expert so I don't know what this means or if it's supposed to happen, but I'm pretty certain it's not supposed to happen. Anyway, every time I try to save, I get this error;

Erm, I've found an error. I'm no expert so I don't know what this means or if it's supposed to happen, but I'm pretty certain it's not supposed to happen. Anyway, every time I try to save, I get this error;

Well, finally I decided to post about that contest I promised you. I am making it to the comemorate the 500 downloads mark of the game, and also to get more attention =p, it's really simple, and no one will have any problem in participating!

-How to get in:

All you need to do is to play the demo, get as far as you can and post the screen of your team in here.

-Who wins:

It's kinda obvious, it's the person with the average best team ;] (and nicknames!).

-The prize:

Well, I'm still not sure about this, but I'll probably show some exclusive update to the winner, play on the next gameplay video using the person team and also post his name in the main post, cool isn't it?

So as you see it's pretty simple and there is no excuse to not get in xD. Good luck! By the way, expect a gameplay video soon.

You don't need to decrypt the game to hack Pokémon. As I don't think you've edited the save file system, I could simply take the save from Uranium, copy it to the Essentials folder, and use debug mode to make all my Pokémon level 100 before copying it back to Uranium's folder. Even if you changed the order in which the data is stored, the way RGSS's serializing system works means it's easy to load everything with a Ruby script and locate and change the data in the save.

Alternatively, I could have used a hacked Game.exe file to start the game in debug mode without decrypting it. This is easy to fix; just add $DEBUG=false somewhere in your scripts to turn the debug flag off even if I somehow turned it on.

Wow.. I can't believe I've overlooked this thread so many times.. I really like your story man and I had a similar system for the trainer test which decides your starter a few years back. Really liked the interfaces, especially your idea for the pokepod lol. I'll have to come back to this one after I've tried the demo.

Quote originally posted by Wichu:

just add $DEBUG=false somewhere in your scripts to turn the debug flag off even if I somehow turned it on.

The intro/title scene would be the ideal place for that.. But why would you want to go and spoil someone's fun if they figured out how to do that? They are only making the game unchallanging for themselves anyway..

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