Only noobs whine about KS. There's no such thing as kill stealing, there's simply kill securing, and more people getting in hits means more team gold. Of course, having to explain that sucks, but you know, baddies will be bad.

Only noobs whine about KS. There's no such thing as kill stealing, there's simply kill securing, and more people getting in hits means more team gold. Of course, having to explain that sucks, but you know, baddies will be bad.

Well, in the higher level games where it matters, your carries, (especially your AD carries) really DO need that gold, and badly. The team with a single ADC that has majority all the gold, compared to the team that has their gold even spread out, is far more powerful.

The feeling when you are playing jungle annie and doing awesome and right as you go into the last team fight of the game you dc and come back to a leave penalty even know your team won literaly 50 seconds after you dced. Just happend to me T_T

Not necessarily a bad feeling, but just a bad thing to happen is when you start to lag or spike in a game, particularly before a team-fight or objective. You get to watch as your character dances on the field of summoners rift as the enemy team soon realizes that you're lagging and all pile on you.