Fallout 3

Fawkes Super Sledge: When you 1st meet Fawkes after freeing him from the locked door, talk to him and trade equipment with him. He will already have an item called the Fawkes Super Sledge in his inventory which you can take from him.

The Break: The Break is a unique pool cue which can be found laying on top of the pool table outside of "Eulogy's Crib" in the middle of Paradise Falls.

Board Of Education: The Board Of Education is a unique nail board located in one of the abandoned shacks in the "Clifftop Shacks" area just outside of the Oasis. It is laying next to a skeleton lying on one of the beds.

Junders' Valid Points: Junders' Valid Points are a set of unique spiked knuckles. They can be obtained from the body of Junders Plunkett after you kill him. his hideout is located inside Arlington Cemetery and is on the top of a hill. (*** if you have enough good karma and have the note stating he is a wanted man, his dead body will also contain his finger which can be redeemed for a nice 1000 cap reward. If you do not have the note is can be found on the body of a dead Regulator on the steps of the nearby metro station).

Butch's Toothpick : Slightly more powerful switchblade, can be gotten from Butch after the Trouble at the Home Front quest. Kill him or ask him to follow you.

Vampire's Edge : This sword is locked in a hard locked cabinet named "sword cabinet" in Vance's room upstairs in Meresti Station.

The Shocker: Found in the flooded metro, the Shocker is a more powerful power fist(24 damage if 100% repaired).

Occam's Razor: Occam's Razor is an augmented combat knife found on the CO in the very bottom of Ft. Bannister.

Eugene: Eugene is an improved Minigun which can be given to you by your choice after completing the side quest Reilly's Rangers. Reilly rewards you for helping them you have a choice between Eugene and armor.(tip: choose Eugene)

The Strike: In the slaver camp of paradise falls (you may have to go there in the main quest), on a pool table outside in the main are (outside the shops Eulogy Jones' pad and the slave cages)there will be an augmented version of the pool cue. Beware of slavers, people with good karma.

Highwayman's Friend: In Canterbury Commons, located in the far middle east part of the world map, you will find a Tire Iron called the Highwayman's Friend. The weapon is on a shelf in the back room of Dominic and Machete's house.

Terrible Shotgun: In Evergreen Mills (NE of Girdershade) There you will discover a raider hangout including full bar and brothel. A fellow named Smiling Jack resides here and will not shoot you. Kill him for the Terrible Shotgun, a souped up Combat Shotgun.

Experimental MIRV: This gun is a unique variation of The Fat Man that shoots 8 mini nukes at once. It is the most powerful weapon in the game and can be found on a table in a secret room in the armory of the National Guard Depot. There is a computer that asks for a 4 digit passcode. The passcode can only be found by piecing together the Keller Family Holotapes. It comes with 5 mini nukes.

The Infiltrator: This high powered Sniper Rifle can only be found in The Pitt add-on. In the Arena, beat the final challenger and search his body for the Infiltrator.

Description: great way to gain lots of experience. Before you do anything that is going to net you some experience (such as picking locks, hacking, et cetera), change the game's difficulty setting to Very Hard. Now, hack the computer or pick the lock (or whatever). Successfully doing so on a harder difficulty level will get you more experience. You can also utilize this technique on mortally-wounded enemies to gain more experience from them as well. Be sure to change the difficulty back to a more manageable level when you are done!

Go to dukov's place then swim to the other side then when your on the other side go to the broken bridge you will fight some raiders there,when your done fighting the raiders look forward you will see a building that's the citadel go down the bridge then go to the citadel you cant gain entrance at the gate first so go to the right side of the building then keep going forward until you see a blockage but there's a glitch jump on the burned car then jump on the blockage this is what you do keep jumping forward until your on the top of the blockage when your on top keep running forward while your running forward keep going right jump when needed when your on the middle you will eventually fall into a hole keep going forward until you see another blockage on the left jump on it again and keep going left then you will see a platform go to the platform and you will sink once you have sunk you will see nothing but a dessert wasteland then keep going forward until you see a door enter it and your inside the citadel (note:before you swim if you have radiation cure it first and when you have a follower when your gonna do the glitch on the blockage let your follower stay at the the entrance if you let him follow you your follower will die) check the video if you dint understand the glitch See the video: Cheat Video See the video: Cheat Video Cheat Video

How to: If you live or often visit Megaton, you MUST gain a Very Good Karma. Walking around or even stepping outside your house will sometimes have a settler come up and give you free stuff like food or medical supplies. If you don't want good karma or it might take a while to get it that high, then this will not work out that good.

Running out of room in your inventory and do not want to ditch any of your gear?

Consider trying to find a companion character. These companions can be found at various places throughout the world and will agree to join you on your journey (temporarily). You can trade equipment with these characters, which will allow you to dump your equipment on them, making you virtually unencumbered. Consider this option when you not only need help with bad guys, but help carrying your stuff as well!

Description: Go to megaton, and go to the big front door where the robot is. then go round to the right, following the out side wall of megaton. as you go, keep an eye out for a round rock which looks like it is resting between 3 small bare tree, near the back. in here there is a sniper rifle, a few rounds, and I think there is a few stimpaks too. on the way watch out for mole rats.

Simply obtain the Ghoul Mask from the mission at Tenpenny Tower by coming to a peaceful resolution. Roy Philips will give you the mask as a reward for getting the ghouls into the tower in a non-violent way.
The Ghoul Mask tricks all ghouls in the game into thinking you are one of them, this means they wont attack you.
The metro tunnels under DC are crawling with these abominations, but by wearing the mask you can easily make your way to GNR or any where with out much fuss and saving a tonne of ammo in the process.

If you are heading into new territory or simply want to survey the area around you for enemies you might not yet see, try hitting the VATS button over and over again as you make your character turn around, searching all angles. Doing so will alert you to any enemies you may not yet see by zooming in on them in VATS mode. you will realistically be unable to do damage to your foes from such a distance, but it is a good way to spot foes before they spot you so you know what you are getting yourself into before the crap hits the fan.

The Prototype Medic Power Armor is in Old Olney in the far northeast corner of the world map. Since you will encounter many Death Claws, you may want to set the difficulty to "Very Easy" before exploring this area. On the southern-most street Old Orney is a manhole. Use it to access the sewers. As you make your way through the sewers, you will come across a ladder on your left. Keep moving past it and a downed Brotherhood of Steel Initiate will be on the ground. You can take the armor from the corpse. Here's the kicker: it talks! Oh, and it auto-administers Med-X when your limbs are damaged.

Head due north from the MDPL-13 Power Station and you will soon find a small mountain. On the east side of this mountain you will pick up a Recon Craft Theta radio signal. This will occur when you are just a bit north of an imaginary horizontal line through Greener Pastures Disposal Site to the far east. Search the east side of the slope for a destroyed house and you will soon come across the source of the signal just west of that: a downed flying saucer. Its pilot can be found below the open cockpit (beware the radiation!). Near the pilot is the Alien Blaster and a bunch of ammo rods. This powerful weapon gets critical hits frequently and is the bane of Behemoths. You will find ammo for it randomly throughout the wasteland if you are lucky, so use the ammo you'v got sparingly!

How to: Find the area known as Scrapyard, (Northeast from Megaton, just over the river). The dog is automatically named Dogmeat, and you can get him at any time, whether it is early in the game or otherwise. The dog can attack enemies endlessly and cannot die.

At the code screen with all the possible pass codes and jargon, you can eradicate a dud passcode and replenish your guess chances.
Simply scroll through the random jargon and at the right spot your cursor will highlight a block of seemingly random text. It is usually a question mark in between two brackets, e.g (?) but can be about 8 symbols long.
Depending on what the brackets look like, e.g >]) depends on what reward you get for selecting them.
As far as I know if you highlight a line bracketed with ( or [ it usually removes a dud passcode. If you high light a block bracketed with < it usually replenishes your guesses.

Description: In the Publishing wing of Hubris Comics, some terminals will allow you to play a text-based adventure (ala Zork: The Great Underground Empire) called Reign of Grelok (beta). The objective of this game is to kill Grelok, for which there is no physical reward. Study up on your text-based adventures before venturing out on your quest: Use the commands N S E W for directions, and use basic terms to speak to people. Don't forget to swear!

Description: Avoid becoming encumbered by holding too much gear and too many items.

How to: Say you pick up a heavy piece of gear, like 40 pound Power Armor, but when it is added to your inventory, it makes you encumbered. Drop the item and then press the right analog stick (or specified button for PC gamers) to pick the item up and hold it in front of you. Since it is being held and is therefore not part of your inventory, you will not be charged for its weight and can get to where you need to go from there without being too encumbered.

Searching hostile territory or simply surveying the area around you for enemies you might not yet see? Try hitting the VATS button over and over again as you make your character turn around, searching all angles. Doing this will alert you to any enemies you may not have seen yet, by zooming in on them in VATS mode. You will not be able to do damage to your enemy from such a distance, but it is a good way to spot them before they spot you. This way you know what you are getting yourself into before it all hits the fan.

You can also do this if under cover and you see an enemy, using V.A.T.S. on them might show you a grenade well placed on a belt that could make a shotgun blast ruin the enemies day.

When you hack a computer in the game, you have 4 tries to be successfully. If you do not hack it successfully on the 4th attempt (as in, you do not guess the proper password), the station you are trying to hack will permanently shut down. But if you only try 3 times and bail out of the process before trying for a fourth time, the cheat-password will reset, giving you 3 more options. You can do this indefinitely without risking shutting the terminal down.

The Vengeance: In the Deathclaw Sanctuary (northwest corner of the world map), follow the caves down and be prepared for many a Deathclaw encounter. In the southeastern corner of the caves is a pool of blood under a column of rock. In this pool there is a heap of gore with the Vengeance, an overpowered Laser Gatling Gun.

Waser Wifle: After getting access to Little Lamplight, you will find a child named "Biwwy" who will sell you the Waser Wifle, an augmented Laser Rifle, for 500 caps. If you have the Child at Heart Perk, you can get it for free (choose "You said you didn't need it, why not just give it to me for free?").

Abe Lincoln's Repeater Rifle: Enter the Museum of Natural History and go to the lower levels. In the Museum Offices, there is a central room with a gun case. Lincoln's Repeater Rifle is here, a strong Hunting Rifle that uses .44 rounds.

The Kneecapper: In Girdershade, in the southwest corner of the world map, the town letch, Ronald, has a Sawed-Off Shotgun named the Kneecapper. You will have to kill him to get it, passively (via a pissed off radscorpion) or actively (a shot to the head).

Terrible Shotgun: In Evergreen Mills, in the southwest corner of the world map, you will find a heavily protected raider hideout, including a Super Mutant Behemoth. Inside the center building is a series of caves where the raiders have set up a brothel and a bar. One of these raiders will not attack you, and his name is Smiling Jack. He's a trader, but you should trade him a bullet to the head for his Terrible Shotgun, a better Combat Shotgun.

The Firelance: One random event while exploring the capitol wastes is an inexplicable explosion. Head to this area to find the Firelance, a souped-up Alien Blaster and some scattered ammo (which glows and is easier to find at night).

Jack the Ripper: This upgraded Ripper can be found at the lower-middle of the S-shaped map of the Deathclaw Sanctuary. It's on a dead Enclave Officer in a pile of bodies, next to a giant ant.

Sydney's 10mm "Ultra" SMG:Inside or just the outside Museum of History in Downtown DC you will find a Super Mutant-fighting Ghoul named Sydney. She asks for help defending the area from Super Mutants. You can help her and if she dies, take her "Ultra" SMG -- or just kill her and steal it.A3-21's Plasma Rifle: In the "Replicated Man" sidequest, do not to turn Harkness in to Dr. Zimmer. Instead speak with Harkness and chose to unlock his repressed memories. Once you do this, speak with him again and tell him that he should not kill Dr. Zimmer, but instead tell him to run away. He will thank you and give you his old (albeit more-powerful) Plasma Rifle! You may be able to kill him for it too.Smugglers End: Once you gain access to the Brotherhood Citadel you can take, search or lockpick anything that you want. When you are in the Solar room you can lockpick the Elder Lyons safe (if your lockpick skill is high enough) and find 300 caps, other misc. items and Smugglers End, a powerful laser pistol.

O1' Painless rifle: In the Republic of Dave, in the northeast corner of the world map, kill Dave to get his key and access to his safe. Inside is the Ol' Painless Rifle. ContrXuanlong Assault Rifle: This powerful Chinese Assault Rifle is located on the body of Jiggs in the diner ner the Jury Street Metro Station. This location can be discovered via the Museum of Technology mini quest, Jiggs' Loot.

Reservist's Rifle: This is dropped by the Drifter in Dickerson Tabernacle Chapel (upper west of world map). It is an augmented sniper rifle.

Victory Rifle: This augmented Sniper Rifle is in a Very Hard locker in the Sniper Shack to the west of Rockbreaker's Last Gas (Middle west of worldmap).

Protectron's Gaze: The Mechanist has this augmented laser pistol. Get it by giving him the Antagonizer's costume. *** this results in negative Karma.

Miss Launcher: This powerful missile launcher also is 5 WG less in weight than its normal counterpart. Find it in the storage room in the lower level of Fort Independence. Zhu-Rong v418 Chinese Pistol: Found in the east wing of L.O.B. Enterprises in a Very Hard Locked case on a desk upstairs, the Zhu-Rong is a pistol that will ignite flammable substances.

Blackhawk: The augmented Scoped .44 Magnum can be obtained from Agatha after completing both Agatha's song and an additional Sheet Music fetch quest (in the Springvale school). You must request a reward from here in the dialog tree for this.

The Burnmaster: In the very bottom of Falls Church/Mason St. Metro you will find a radiated ghoul camp; here you will find the Burnmaster, an improved Flamer. Stabhappy: Stabhappy is an upgraded Combat Knife in the "Raid Shack", a house of Raiders. Just head directly East from the Bethesda Ruins and you will see a fenced in house called the Raid Shack. Kill the Raiders inside and one of them carries Stabhappy!Fisto!: In the MDPL-13 power station, enter the door on the right. You will be in an office and on the table in the center of the room is Fisto! the upgrade to the Power Glove. Beware of Ghouls.

You Can obtain the schematics for the deathclaw gauntlet aswell as the essential deathclaw hand by heading directly south of Girdershade. Head toward the infamous Dunwich building, about halfway there you should encounter a Deathclaw prowling close to an old caravan. (use V.A.T.S to avoid being ambushed) Kill him with a Sniper or Hunting rifle and collect his hand from the carcass. Then go into the caravan where there is a dead wanderer and the schematics for the gauntlet.
Now head to VAPL-58 power station (southwest of Arefu) where you will find the Medical Brace, Leather Belt and Wonderglue, aswell as a work bench to make the gauntlet.

Although not the most powerful weapon in the game its still pretty cool.

How to: Hire Charon. Fire him before freeing Fawkes from Vault 87. Hire Fawkes once you meet him outside. After a while it should appear, "Charon gas returned to the ninth circle". Go back to Underworld where you first hired Charon. Hire him. Now you have two Followers. I do not know if this works with any other follower.

When you are hacking, the excess symbols between viable passwords selected and used to your advantage. You will need to find clusters of symbols bracketed by parentheses, such as (%$*!^*&&), which can be highlighted as a whole. Submitting this should result in a removal of a bad cheat-password or fully replenish your attempts. Remember: you can always back out and restart to avoid lockout. Happy hacking!

How to: Head over to Paradise Falls, a place a group of evil slavers call home. To gain entrance without having to open fire, you have to be friendly with the slavers, which will give you an evil slant. But if you can do this, you will find a guy endlessly walking around the settlement. Chech by the bar. When you get near him, he will stop you automatically and tell you he found some cool stuff on a recent raid, and give you some of what he got (it will be either some ammunition, Bottle Caps, or various aid items). After your 1st encounter, all you have to do is keep speaking to him to earn more and more free stuff.

When you hack a computer in the game, you have 4 tries to hack it successfully. If you do not guess the right cheat-password on the 4th attempt, the station you are trying to hack will permanently shut down. But if you only try 3 times and stop the process before trying for a 4th time, the cheat-password will reset, giving you 3 more options.

You can do this indefinitely without risking permanently shutting the terminal down.

How to: Find the church for the Children of the Atom, religious people who worship the undetonated nuclear bomb which Megaton is built around. There is a priest who will be near the bomb or in their building. Chat to the priest and he will ask for donations. Give him donations, and you will get a positive karma boost. Do this as much as you want for as much karma as you desire.

How to: You know how you can search downed enemies' corpses for the goods they carry? Well, you can also place your own goods onto the corpse. Since corpses tend to stay around after they die seemingly indefinitely (or, at least, for a good long time), you can drop presently unneeded items onto the corpse of a foe you have killed, and then go back at a later date to get your stuff back. This is a great way to never become encumbered.

How to: Exercise patience. If you have failed opening the lock on the 1st couple tries, chances are a 3rd try will break the Bobby Pin. If you back out of trying to pick the lock and then immediately reattempt it, however, your Bobby Pin's strength will reestablish itself, giving you several more tries. Repeat this technique to never break a Bobby Pin.

*** this cheat only applies to the Operation Anchorage downloadable content pack. As soon as you are able to control your own strike team, you will be able to get specific weapon loadouts from a terminal. If you give these to the Quartermaster, you can go get another loadout. Drop all the new stuff and chat to the Quartermaster. He will give you your stuff sans ammo. That is no problem though, since you can head to the ammo dispenser for more. Pick up the weapons on the ground when you are ready to go, or repeat for all the weapons you can handle.

How to: If you are feeling confident when fighting an enemy or group of enemies, simply aim at an enemy in VATS, but don not fire. You will retain your AP but still be aiming at the part of the enemy's body in question that you were in VATS. If you shoot quickly enough, you should still strike the desired area without having to expend any AP whatsoever.

If you have a sneak rating of at least 60, you can attempt this infinite goods trick, which takes place at Fort Independence. get yourself to Fort Independence with a lot of Scrap Metal in your inventory. Speak with Protector Casdin and tell him you have got junk you would like to give him. In return, he will offer up 5.56mm Rounds, Frag Grenades, RadAways, and Stimpaks, and you can choose which you want. Now, save your game (in case you fail the following) and steal your Scrap Metal back from the Protector. Sell the Scrap Metal back to him over and over again, thereby netting you infinite amounts of 5.56mm ammunition, Frag Grenades, RadAways and Stimpaks.

How to: The shop woman in Megaton has some high value items that you would otherwise spend a fortune on, including all the stuff for your house and a schematic for the Rock-It Launcher.1. Sell her any stuff in your inventory that you do not need and complete the transaction. This will boost the amount of money she has.2. Find something in your inventory that you have 2 of, or that you have one of as well as her. Sell this found item to her.3. Check that the 2 like items are of different values once they are in her inventory. The bigger the difference in value, the better and the lower the cheapest item is the better.4. Now buy back the cheaper of the 2 like items and complete the transaction, but do not leave the trade session. Look for the item in your inventory. The game should have glitched and the item should have gone up in value dramatically and should be 100% repaired, even though when you sold the item initially it wasn't.5. If it is not 100% repaired for whatever reason, sell the item back to her anyway and repeat step 3-4, trying a different item if necessary.6. From here, the game will remain glitched and you will be able to sell the same item high and buy it back low until you have drained her money completely. If you want, you can hold onto the item as it will be fully repaired - simply keep it on the final round which will leave her with a small amount of money.7. Either sell the item back to her again once she is out of money, or if you are keeping it, sell her something else of high value and she will owe you that amount. The transaction price will go dim and remain at whatever amount of money she has left.8. Search through her inventory and find stuff you need. Stimpaks, ammo, miscellaneous item, weapons and armor are all fair game. Eventually, the transaction price will light up again and you may owe her a few caps depending on how much of her stuff you added to the deal. Complete the transaction.9. If you wait 3 days, she will have new stock and around 350 caps. The longer you wait, the more robust her inventory will become and the more caps she will have to do this tip over again.

Location: AndaleHow to: You will need to have the Mister Sandman perk activated, which will mean you have to be at least at level ten. you will also need a sneak skill of at least 60. If that fits your character, then travel to Andale. Andale is full of kids that can not be killed (killing kids in Fallout 3 is an impossibility). During nighttime, when everyone in Andale is sleeping, break into various houses and kill the kids while sleeping using the Mister Sandman perk. They will not die, but you will still be rewarded experience for having killed them. You can then repeat the process over and over again for infinite experience points.

Description: If you want to avoid breaking precious Bobby Pins when picking various locks in Fallout 3, exercise patience. If you have failed opening the lock on the first two tries, chances are a 3rd try will break the Bobby Pin. If you back out of trying to pick the lock and then immediately reattempt it, however, your Bobby Pin's strength will reestablish itself, giving you several more tries. Repeat this technique to never break a Bobby Pin.

How to: If you are having trouble carrying with over-encumbrance, this cool trick could help you tote around some extra gear. First go through and clear an area of enemies, then grab (Click the right analog stick) a 55 gallon drum. They are ubiquitous in most areas. Fill up the drum by physically picking up items and dropping them in and you will have an instant "shopping cart" for all your stuff. You can even fast travel with it -- but when you appear at your destination the drum falls to the ground and you have to pick it all back up again.
*** Updates / DLC may disable this! Try using body parts instead (but Fast Travel still will not work).

Description: A glitch that will allow you to get infinite amounts of experience (as long as your Speech skill is high enough).

How to:1) Go to Big Town and find the NPC named Pappy.

2) Select the dialogue choice "You came here with Bittercup, right?" If this dialogue choice does not show up, find Bittercup, exhaust all of her conversation chains, and then try speaking with Pappy again. ([Speech 100%] should appear next to the dialogue choice if your Speech skill is at its highest. If it is not there yet, do not risk trying to convince him. Speech failure will result in this glitch permanently disappearing.)

3) Selecting that dialogue option successfully will net you 6 experience points. Speak to him again and you can get the experience again. Repeat as much as you want for as much experience as you want.

How to: You can find thirsty Wastelanders who ask you for Purified Water. Each time you give these guys a bottle, you will get a slight boost to your karma. Do it more and more, and you will gain more and more karma.

Go to a town called Big Town, its south east of moonbeam outdoor cinema and north west of Megaton. Find a woman called Bittercup, be kind to her during the dialogue sequences and she will mention that she came to Big Town with a man called Pappy.
You can find Pappy in the last house on the left side of town. Chat to him and you will be given a Speech percentage option. Select this option and even if you fail, the option doesnt dissapear thus allowing you to keep asking the question and keep gaining XP (although the percentage of the question does drop everytime you get a failed attempt it never drops to zero. it dropped to 43% in my case).
I leveld up from 3 to 7 in around 20 minutes.
Be careful as you leave though as there may be super mutants wandering around outside.

I wrote this review again because I wasnt registered and didnt realise I could gain points with a good review.
I am Danox, AKA viapurico, honestly.

Ever got stuck with Moira Brown and her survival guide? Well, you're in luck! If your speech skill is about 75% and higher, with some charisma, this might work. WARNING: You will lose a little bit of karma. Not much to damage, but still to warn you. If you hate the idea of all this work, have your speech up to 75% and tell her it's a stupid idea and you could kill the Lone Wanderer. She'll be upset, but will get over it.

Chap 1. Radiation - No cheats needed. Go and drink the water need the Atom Bomb in the centre of Megaton.

Food - She says you have to go to the super duper mart. No you don't. Wait about 2 - 3 days then tell her you saw nothing there. Or if you feel bad lying, go there, kill the 5 raiders, look around the store, and leave.

Mine Field - If you have a mine already, great. Give that to her. Or just buy it from her. Again, wait 2 - 3 days, then tell her it was a death trap or you just hop on it until it goes boom.

Chap. 2 Mole Rats - If you really want to find a mole rat, go to Vault 108 (where Gary can be found), or just about any underground metro station. Retrieve the item from her, wait about 2 - 3 days, and tell her another lie. She'll believe you because she doesn't look at the meter.

Injuries - Easy. Go to the highest place in Megaton, and jump off of it. Careful though. Too far, and your character will die.

Mirelurk King Eggs - You've got only one chance to tell her she insane. The success rate is low though, so be careful.

Chap. 3 - Rivet City Review - Rivet City can be easily traveled to by water. Bring rad always though. Either swim or get attacked by mutanats. Watch out for enemies swimming in the water though. It's at the lower right of the map and right under Vault 108.

RoBo Quest - Okay so if you know the fight between Antaginist and the Mechinist, the mech guy is your key. Go to the old robot shop, and to skip this hard quest, you must have a science skill at 50.

Library - You must wait for about 2 - 3 days. Talk to her and tell her the you went, but the place was destroyed.

Hope this helps. It did for me. And you get extra XP for the successes in your speeches.

How to: Go there at night, the town will come under attack from a Super Mutant raiding party. For each Super Mutant you help the few residents of Big Town slay, a small amount of good karma can be earned. Repeat this process as much as you want.

4)The beasts wont attack you, so simpley walk right up to them, aim a good gun at their head (E.G: Shotgun, Hunting Rifle, Laser Rifle etc) and keep firing. By the time the beast realises what's happening, it's brains will be all over the walls.

5)Explore the Tunnels, sneak attacking beasts when possible, and pick up the Bobblehead which is located in the Entrance Cavern while your at it!

A good way to drop stuff is to visit your house in Megaton and place the stuff you want to keep on the shelves or the empty lockers. This is a good way of storing different armour types so that as you progress through the game and find more of the same you can come back and keep repairing them so you can gain maximum DR or caps. A good way to get caps is everytime you come across a pre-war book keep it or if you find one from a vendor then buy it as each will be worth 100 caps once you have completed the Arlington Library quest

You Can obtain the schematics for the deathclaw gauntlet as well as the essential deathclaw hand by heading directly south of Girdershade. Head toward the infamous Dunwich building, about halfway there you should encounter a Deathclaw prowling about. (use V.A.T.S to avoid being ambushed) Kill him with a Sniper or Hunting rifle and collect his hand from the carcass.
Just South of Girdershade is the F.SCOTT KEY TRAIL AND CAMPGROUND. Inside one of the trailers you will find the "Deathclaw Schematics".

Go to the MDPL 13 power station in the northern side of the map. head north and it will seem like your going no where until you pick up radiation this means your close soon you will find a crashed space ship. a body will be just outside of the drivers seat in his hand is the most powerful weapon in the game. pick up all the ammo around him and leave fast before you get radiation sickness.*NOTE* it is almost impossible to find ammo for the gun so make sure you use it wisely and will also take down the final boss in one shot.

(Now I found out that the weapon that looks like a fat man but fires 8 mini nukes at once is called the,"Experimental MIRV Fat Man".To get it you need to get 3-6 holotapes that will unlock the door to it,the most of the holotapes are at the left of the map and one or two are near the right corner of the map.(I don't know what are the names of the locations but one of them has a star simbal.)You might get an idea if you take the explorer perk.

If you just srarted the game dont kill the caravans follow them wait for them to start walking away and follow them they might be slow but they take you to interesting places if you keep them alive they will come aross many creatures and raiders then go over to the thing they killed take everything and sell it for example I followed Lucky Harith and went to rivet city got a minigun 2 flamers a laser rifle and and almost 700 caps (by selling stuff to him) also 2 pairs of power armor but if they die and didnt take you to a new place oh well next time keep them alive HAPPY TRAVELING!

If you want to earn infinite amounts of good karma, head to Big Town. If you go there at night, the town will come under attack from a Super Mutant raiding party. For each Super Mutant you help the few residents of Big Town slay, a small amount of good karma can be earned. Repeat this process as much as you want for the amount of good karma desired.

Don't want to kill people to have some bad karma guys/girls as your ally? I know something different then that. in megaton go to the brass lantern or moriarty's saloon. go to the terminal and if red press X and when the terminal screen shows up, press circle then when the terminal starts closing in tap X repeatedly and it will stop and the terminal will open and you can keep doing that.(each tap gives you a little bit eviler). it can also be used for other people that you need bad karma even getting into paradise falls easier.

Pick up any item using the r3 (or equivalent) so you are just holding it in front of you. now just carry it off into a corner or somewhere you are hidden. noone will care as you havent actually stolen it yet. once you are hidden steal it. this works really well in rivet city where you can take everything off the shelves (chems guns etc.) then you can keep what you want and sell the rest back to the people you just stole it from.

Go to big town and talk to bittercup . she will say she dated pappy. then go talk to pappy and there will be a speech option next to one of your responces. it doesn't matter what speech skill you have, just choose this option. if it's a success you get xp, if not and you fail but you can still keep trying over and over. the higher your speech skill the more of a chance it will be a success. this will only work on a game which hasn't been updated because the update fixes the glitch.

Once your in vault 87, do not free fawkes just yet. go to the end of vault 87 until you reach a room with something green glowing out of the window, go into that room to the g.e.c.k. yourself. once you have the g.e.c.k. go free fawkes and follow him to the same room you took the g.e.c.k. then he'll tell you to wait while he gets the g.e.c.k. when he comes back, talk to him and he will give you a g.e.c.k. you just got from before. you will now have TWO g.e.c.k.s instead of one.

Once you get out of vualt 101 head down to the town search all the houses and postboxs for some food alchol 3 grenades and possibley a laser pistol.
go behind springvale school look for a electrical pylon with barrels in it pick the lock on the fence and grab the hunting rifle and some radaways watch out for radiation.
go to the right hand side of megaton and walk down a bit look for rock with 3 trees around it.
to skip a load of the storyline head to tenpenny tower and look on the map for a road to the left follow it until you find a place called smith casey's garage head into here to and look for a switch on the wall use this to get into another vault to find your dad.
easy xp weaken a enemy down to they'er last bit of health switch your diffaculty to a high level and finish the enemy off.

When exploring the wastelands look into the sky for a circling flock of birds. They almost always indicate a large settlement of somekind. Be vigilant though as the settlement could be full of Raiders, or worse.

Whenever you meet characters that team up with you for a mission, don't complete that mission and they will stay with you for as long as you want.
Example: Meet Sydney on the "Stealing Independence" mission but don't give Abraham Washington the Declaration Of Independence (until you want to). Then go get your K9 Dogmeat in the scrapyard (if you don't already have him). Now both characters will be with you, alert you to danger, and fight side by side with you as long as you'd like. Just make sure to have plenty of stimpacks to heal them.

1st:Rockbreaker's last gas,at top of rocky hill,inside shack
2nd:Anchorage memorial,look for a tent,go to it and get the 2nd transcript
3rd:Grisly diner,behind it,look for a desk and there it is
4th:(somename)hollowed cemetery,inside church on counter top
5th and last:At some power station,look at the power lines and you should see beareors,inside is the last transcript
Go to YOUTUBE if you don't like this walkthrough

Go to a town called big town near the super duper mart, go inside the big town common house and you should find a girl called bittercup talk to her about anything then leave the house then go back in talk to her again she should give you ammo, food etc. you can do this the next day and every day after that

When you talk to a character that uses speech try to end the conversation first then when you end it save your game and speak to the character again then use the speech sentence when unsuccessful load the game you just saved then do it again keep repeating the process until the speech is successful

Go to the underworld in the museum of history go in in nine circles in underworld talk to a guy named azurakhal then talk to him about charon then after talking about charon talk to him about his contract then dont pick the money sentence instead pick the sentence that talks about a deal then it says you will kill greta the girl in carols place you must kill her without attracting them to become hostile to you before killing greta save your game incase something goes wrong, so what you do is wait until you see carol and greta sleeping then equip your stealth boy then pick pocket greta and put a mine or grenade in her pocket then go away and wait for the explosion incase you can see at the compass red lines or hostile enemies at the compass go at the back of the counter go behind the pillar and wait until they become unhostile or the red lines become blue at the compass then go out side carols place and wait until your stealth boy has worn off go to azurakhal and say that gretas dead he will give you the charons contract talk to charon that your his master and watch as he kill azurakhal as his revenge to him for being azurakhals slave then search azurakhals body and get what you want you can also kill greta in another way wait until 9pm then go outside underworld you can see her smoking and you kill her there (note: if your done getting charons contract azurakhal must be at the counter before talking to charon that your his master if azurakhal is in bed and you talk to charon and he says that he will kill azurakhal first he wont get to kill him since charon is gonna go to the counter to kill azurakhal but azurakhal is in bed) See the video: Cheat Video Cheat Video

You will need the Broken steel add on- after you have retrieved the tesla coil from old olney continue thought the last mission once at adams air force base go over to the crate there will be a tesla cannon in there once done that mission return to the citadel lab, go to the bottom floor walk around the outside until you find liberty primes head on a table right next to it is 2 more tesla cannons.

The shotgun can be found at the ever green mills at the south western corner of the capital waste land.u will need to fight your way throught radiers until you reach the bar at the top you will find a bartender(his name will be smiling jack) which you will need to kill to acheive

The rifle can be found at the museum of history on the eastern bank.make your way to the back offices ull find a gun tray guarded by a turrent take out the turrent. find a hole in a wall throught to the back corner of the office there in a glass case of glass you will find the rifle

2)Fawkes
A FREINDLY Super Mutant, which is a rare sight in the wasteland. Fawkes is found during the time when you are retreiving the GECK, and if you release him, he may stick with you.

Location: Vault 87, north of Little Lamplight
Requirements: Very Good Karma
Fight Skill: 9/10
Weapons: Minigun, Gatling Gun, Sledgehammer, Super-Sledge
Other: If you can't get Fawkes to follow you at first (because of low karma)you should get your Karma up and then head over to Underworld, where he hangs out. Fawkes fights better with Guns.

3)Jericho
A retired raider, this bloke is hard to scare. He is a good fighter, and knows how to kick raiders butt's.

Location: Megaton City, at the cafe near the bomb.
Requirements: Very Low Karma
Fight Skill: 8.5/10
Weapons: Assault Rifle, Hunting Rifle, 10mm Pistol, Nail Board,Combat Knife, Switchblade (2 of Above in total-depends on what level you are)
Other: When you reach level 20, if you still have Jericho as your companion and you have very Low Karma, any enemy he kills will still get you XP, but only half the normal amount.

This a glitch for getting infinite exp Steps: 1.) Reach level 10 with a sneak skill of 60 and get the Mr. Sandman perk. 2.) Go to Andale (south central part of the map) 3.) Wait until around 1am and go into the Smith house while they are sleeping. 4.) Go upstairs into the kid's bedroom 5.) Use sandman on him (crouch and select him and and use the first option) 6.) Repeat step 5 7.) Increase difficulty for more XP

First start with your intelligence at 9,then after you leave the vault go straight to rivet city,in the science lab is the intelligence bobblehead,now go to the bethesda ruins and inside you'll see raiders,one raider will have a flamer and a skill book.although be sure you took the comprehanshen perk which gives you another point when you read a book.Take the book and watch your Big guns skill get raised by 2.go back outside and wait 72 ours,that same raider will have the book again(Always respawns after 72 ours).Since you have the comprehention perk,you will get an estimate of about 676 skill points,instead of that 364.Then after alot of your hours of gameplay with assigning skill points and finding the books,you should see all your skills from Barter down to unarmed at 100.

Easy hacking
To always hack successfully, go to the terminal, and save the game. Then, start the sequence. If you fail, just reload your saved game, and try again until you do it successfully.
Only use three attempts during a hack, so you leave yourself with one to back out. Then, go back to the attempts screen, and you will have four more chances. Repeat this as many times as desired. -From: Brett Grimes
If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols. Selecting these "duds" will remove one of the words that is wrong from your choices. Also, it may grant you an additional attempt if you have already gotten a selection wrong. -From: Brett Grimes
Search around both fields, and you will find a string of symbols that you can enter as the password. It starts with "(", "

The following method is used to put something into the target's pockets, rather than removing things. You can be caught doing this, and it will still result in Karma loss, but it does have some interesting uses. Any mine or grenade placed in someone's pocket will become live, exploding after a few seconds. This is why there is a Pants Exploded statistic in your Pip-Boy 3000 records. Also, all NPC AIs, not only those of your companions, will cause them to wear any armor with a higher DR than their own. If you put, for example, a Power Helmet in Three Dog's inventory, he will be wearing it on the next load, and you will be able to pickpocket his unique head wrap (Charisma +1, Luck +1). Many items can be obtained through reverse pick pocketing that could not be obtained otherwise without needless death. This works with weapons as well, but the AI instructions for weapon use are much more complicated, involving range, damage per round, and damage per second as well as the usual DMG rating. Consequently, using this trick to obtain weapons may not always work.

First you need at least two frag mines in your inventory, go to the Craterside Shop in Megaton, throw the mine on the floor by the wall in the room behind the merc dude than quickly disarm it and repeat. Just make sure you throw it right next to the wall.

When working with Moria on the survival book,she will ask you to cripple yourself.This is simple to do.First get Power Armor.This armor will help sustain damage given.To get this early in the game,see youtube.com and look up the way to get the armor training.Note:Do it before the 2nd quest.After all this,go talk to Moria about the book.Pick the research to cripple yourself.It will be Injury Treatment.After you choose that,go outside to the balcony.Jump over the rail and land on the ground.Don't aim for the roof of a building.If you do it right,you will cripple both your legs.Limp all the way back to Craterside Supply.If you do it right,then she should ask you how your injury is.Contiue talking to her.She will heal you,then you are free to do whatever you want.

You may offten see Enemeys using grenades on you, it will be a tricky but very amusing option to get them down very quickly...
if you see one enemy make a trowing animation, Aim them in V.A.T.S. and search there for the grenade entry^^ The best way to use this is to aim with a shotgun or automatik weapon. After you found the grenade shot 2-3 times on it and look for fun that will come after... The most Suepermutants/Raiders or other Humanoid beeings go down by one grenade and Enclave-Soldiers get down after one plasma grenade or if they use scatter grenades they have crippled arms and hit you not good after this expirience^^ This works good in groups of enemys too and blast very big holes in the attack lines of enemies.
The best way for this kills is to play at least in normal mode because the grenade makes the enemy damage score on this trick, what means on light/very light the grenade makes only 75/50% damage...
Wish you most of fun on the Pigeon shooting^^

Once you escape Vault 101, follow the destroyed road until the first left by a water tower. Look to your left, and you will see a small house. Walk up to the front door (have your weapon readied), and it will say "Open door to Small Ranch". Go in and a woman named Silver will start walking towards you. If you are quick enough, go into V.A.T.S., and aim for her head two (2) or three (3) times. Once you shoot her search her, search her, and she will have usually 300 or 400 caps. This usually loses Karma. If you aren't quick enough, and the speech dialogue opens up, she will say who are you, did Moriarty send you? Say who's Moriarty? Then she will say he wants her dead, and just say something usually saying that you aren't going to kill her. Then she will say thanks or something, and go sit down in her chair at the table. Once she has sat down, take out your gun, and aim for her head a couple times in V.A.T.S. Once she has died, search her and take her caps, and whatever else if you like. You might gain Karma after the "I'm not going to kill you part", depending on if you've me Moriarty (in Megaton), or not.

the kid that gives you a request/mission with the name "Those!"(where you fight the FireAnts)
when he tells you to find his father inside one of the Houses in the town,
use that same house where the dead father is to sleep and get a health refill,

When you are about to pick lock something(when on the screen with the bobbypin and the scrudriver)try moving the scrudriver SLOWLY.If it does not work move the bobbypin a little then push with the scrudriver.if that does not work keep on moveing the bobby pin a little untill it unlocks.

Firstly there are NNNNNOOOOO! CHEAT CODES FOR PS3 FALLOUT
anyone who says otherwise saying they have tried and succeeded in it without mods or expansions or making the cheats themselves is Liar

also before you do any speech save so if you fail you can get right back in there

thirdly this may seem obvious but when encountered by any enemy with ranged weapons to save health and you wasting your precious ammo duck behind a corner or a car or rubble then when they get close bash them in with a melle weapon or shoot them shotting =lees damage but lees ammo melle weapons=less health but more ammo

Now the grand finally want ammo for a gun you like for example a 44magnum or a laser rifle simply drop a weapon near them shoot the weapon out of there hand take the weapon they will ether pick up your gun and automatically have ammo for it or punch you

ps if I have made any mistake on these please feel free to comment
and anyone who feels like telling me how to spell melle (bat sword fist attaks)

Once you escape from Vault 101, follow the destroyed road until you see a sign that says Megaton with an arrow pointing to the right. Follow the arrow, and you will see usually a trader, and a robot named Deputy Weld outside a huge heap of metal. Go inside Megaton, and the guy that starts walking towards you (Lucas Simms), talk to him and ask about dad. He will say he doesn't remember him. Discuss the bomb issue, and say that you will disarm it (25 Explosives skill required). Then ask him again about dad, and he will say to talk to Moriarty up at Moritarty's Saloon.

When you get the first Power Armor,which you will get when you are 75% done with the game,it will be completely gray.To get it in different colors,watch for Brotherhood of Steel Outcasts.These guys pack heavy firepower,a robot,and Rippers,so try to kill them with on shot.Once you,ve got them,take their armor.Note:If you are wearing your Power Armor or its in you Pip-Boy,then the game will say you have to much weight.To aviod this problem,go to Megaton,store your Power Armor in your house,and then fast travel back to the location.One more thing,make sure the dead outcast are around a place you have visited.That way you can get it faster.

The seceret mail box will help first you have to destroy megaton then go back to the house on the right closest to the sighn and the mail box has every thing you need to find its sweet it eaven has a weapon in the game that only a download could get not any more this hasnt worked much but if it does enjoy

I am in Vault 112 and am playing Betty game without success - cant split the rothwells marriage up ? also cant find the switch to override that old lady talks of in the Abandoned House- Help getting very frustrated . Answers: 10

When I got to exp level 20 I stopped gaining exp. it was around the same time that I gained power armor training. is this part of the game or is there a glitch. when I kill enemies or open locks etc. it does not raise my exp. huh? Answers: 3

Were is the lab so I can get this dude to help we with the power amour Answers: 4

Were can I find good weapons in the beginning of the game + ammo (i lost all of my ammo with those fire ants and here were still left). Answers: 4

In Fallout 3 for Playstation 3, I have stumbled upon Old Olney by accident. Even after setting the game to very easy, Im still not good enough and don't have the proper weapons to kill those Deathclaws! I do have the ability to fast travel, but not inside and not near enemies. I'm trapped in Old Olney and I can't get out and I can't kill these things! I don't know what to do! Any help would be great! Thanks. Answers: 7