At 03:24 PM 9/16/98 -0500, you wrote:
>Nathon writes:><SNIP>>>I think that this point should be stressed (or at>> least mentioned) in the Gamemaster's manual for DR2, that under no>> circumstances should a GM take the role of a demon. ><SNIP>>>No disrespect for the rest of your post, but this point has to be >modified. Dragons are demons, so the AM has to take on the role from >time to time. Though, I can see where role playing a demon >(disembodied or otherwise) other than a dragon could be a bad thing.>>Joe R>VRWC
No disrespect taken (is that correct usage of the word? I dunno). But, my
point was not that the AM never have dragons in the game. In fact, it's
necessary to know what the dragon is doing and saying at any given time.
What I'M saying is that, while we can say "In your mind you feel a voice
echoing doubt and delusion into your soul" or "The dragon laughs and
bellows, 'What? Am I a dog that you come at me with sticks?!?'", we should
not actually take on the ROLE as the dragon. We should not be thinking LIKE
the demon at that time, but rather having the demon react in a manner that
we understand to be 'demonically acceptable'. That is, we know it is how a
demon would react. We do NOT adopt the demon's mind and then make decisions
as we would make them if we were a demon. Does that make sense? It's kind
of complex, and I'm not sure I'm doing a good job of communicating the
idea. Maybe this will help: Regarding demons, the AM is an outsider to the
demon's mind, playing the part of our enemy. The AM is not to become an
insider to a demon's mind, playing the part as if he WERE the enemy.
Comments? Was I clear?
Nathan