Re: Mafia 25

peace wrote:

im not sure maby mutan an speak up and role claim his role and i think we can maby safety lock 2b an dmutant and lycnh them whenever the used their ability or maby we coudld wait and i tip 2b at night (if he styays home ofc) maby the tip will help who 2b coudlld aim for for his kill ability does that soudn intresting to players? or amaby the tip helps 2b to uncult himself

Re: Mafia 25

mrjawapa wrote:

peace wrote:

im not sure maby mutan an speak up and role claim his role and i think we can maby safety lock 2b an dmutant and lycnh them whenever the used their ability or maby we coudld wait and i tip 2b at night (if he styays home ofc) maby the tip will help who 2b coudlld aim for for his kill ability does that soudn intresting to players? or amaby the tip helps 2b to uncult himself

Re: Mafia 25

Re: Mafia 25

yeah hats why we maby shoudl wait with killing railmat i can tip a person even when im dead i dont know mutants role but maby if i tip you while raimat is still alive it could help you weithe runcult or who to investigate or who to kill maby? aklo i sitl jave th ehot potatoe im not sure what it does so rn i plan to eat it myself but if someone has an idea on what it coudl do? or maby jawap knows if maby one of his items can uncult? alos why dont we just !lynch iliktooforyou? hes needs to be alive for one of the mafia members... lemme find the post form luka... sorry tomahawk im gonna doubklele post

Re: Mafia 25

Luka504 wrote:

- At the end of every night, I get random information saying that "X visited Y", with this information always being accurate

Abilities:- Mafia kill- I can choose players X and Y, such that ANY actions that happen to one of them happen to both, excluding mafia kill.- I can choose players X and Y, such that actions done to them are swapped (players that target X now target Y and vice versa).

And finally, this ability seems like a huge troll- NO ONE will receive ANY information on what happened to their target that night. If they were killed that night, the death message doesn't show until the END of the day

Re: Mafia 25

After 3 nights you will automatically back to your own alignment, when I am still living. mutantdevle will return to his original alignment in night 3, 2B55B5G in night 4.

And with this post I officially give up.

Railmat, what is actually wrong with you? You've been game throwing literally the entire game. Like fair enough you might not like your role and not want to play as it but why drag me and 2B55 down with you? If you were just going to claim then why convert anyone to a cult at all? This cult is quite clearly devoted to Anatoly since it likes exposing its own alignment so much.

When I got a PM at the start of day 1 that I had been converted to a cult I asked Slabdrill if there was a cult PT or if I at least got to know the identity of my fellow cult members. He said no to both and questioned why I'd get such information when cults are so powerful. Well how the cult has played out it exactly why you give people more information than just their alignment changed. Because the recruiter is a moron and 2B55 not actually knowing what a cult is lead him to almost instantly claim.

I started the game as a third party. My role is a 'backup'. I have the ability to choose to take on the role and alignment of any dead person. However, Slabdrill told me that being in a cult overrides my alignment. Eg. If I took on Norweiganboy's role, I would have gained his abilities (including access to the second mafia PT) whilst still being a cult member.

I was going to try and fight the sinking ship that was my faction members claiming for no good reason. Initially I was trying to play Railmat off as a jester so that people would avoid lynching him but that was ruined by 2B55 claiming as well. So from there I had a whole plan worked out: Luka and I share a neighbourhood PT and I asked him to invite 2B55 to it. In that PT I was going to claim that my role revolves around curing people of being in a cult. My abilities would include a roleblock ability that targets 1 person to prevents any recruitments used by or targetting them, an ability that I unlock on day 3 that allows me to cure people of being in a cult, and also mention that I could gain points for 'each' cult recruiter that dies - implying multiple cult recruiters. I was going to use that fake claim to assure Luka that I can prevent Railmat from recruiting more people whilst 'theorising' to him that the points thing in my role PM must mean that the recruiter role is passed to a new cult member when they die. This would have hopefully have convinced him that we need to keep Railmat alive until 2B55 was cured.

2B55 would then see my claim when he joins the PT and have no reason not to believe it. Since I claimed I don't unlock my cult curing ability until night 3, that gives me a reason for 2B55 to not be cured after tonight. Despite that, I'd instruct 2B55 to claim that he had been cured anyway with me and Luka being the only ones knowing that he is lying. That way, people wouldn't want to kill him anymore. The plan could go 2 ways from there. If Railmat was lynched the next day then 2B55 would be safe (as long as Luka agreed to keep him alive as "1 cult member isn't really any harm") whilst a third mystery cult member would exist. Alternatively, Luka and I may have convinced y'all to keep Railmat alive one more day which is even more of a win. Either way, I'd hope that by the end of night 4 Luka would either have been converted to the cult or he'd be dead (possibly through using my role to join the mafia and direct the night kill onto him as much as possible). That way, I could finally tell 2B55 that we're cult buddies. Luka being cult too = ultimate win but not necessary. Railmat being alive would also be optimal in that circumstance but again not necessary. The point being that there'd be at least 3 cult members alive with at least 2 sharing a PT.

Now, if Luka wasn't dead or culted by then, I think I'd still just tell 2B55 that I'm cult too and that I can't cure him. From there Luka would have the option to claim that which would lead to me claiming that Luka was the one to get culted and that he's trying to drag me down hence initiating a 1v1 between me and him. I'd never have fake claimed publically (claiming to Luka my reason for not doing so is that a hopeless mafia would have no reason to not want the cult to occupy the focus of the town) so everything about keeping Railmat alive would have come from Luka and blindly trusted by the town because as far as y'all are concerned he is confirmed town and has no reason to lie. So I'd fancy my chances of winning the 1v1 if it came to that. But there's obviously still a chance I could die. And this is where my role gives me a huge advantage. My role explicitly states that when I die my original role card is what is revealed. That means it would not show that I was part of a cult. The 1v1 would more than likely result in us both dying, neither of us flipping cult. I'd hope the confusion of that would spare 2B55's life (especially since there should be at least 1 other cult member out there) but even if it doesn't then at least I'd have fun acting out a cool plan that did the best to play to my new win condition.

Even if my plan didn't work in any way then at least it would have been fun to try.

But then this post happened:

RailMat wrote:

After 3 nights you will automatically back to your own alignment, when I am still living. mutantdevle will return to his original alignment in night 3, 2B55B5G in night 4.

Honestly, if the only thing in this post was that I'm cult too I think I'd have tried to fight it by claiming that Railmat is lying. But the real nail in the coffin for me was that, apparently, I get kicked out of being cult on night 3? Are you **** kidding me Slabdrill? Right, I understand this is a bastard game. But I didn't realise by 'bastard' you meant 'unfun'. What on Earth was your thought process behind that? I can understand why you didn't want us knowing each other's identities now. A cap on the number of people in a cult at one time is quite standard for cults but kicking us out the cult again just ruins the game for anyone that gets culted. Cults are bastard in that they change your alignment unfairly in the middle of the game, but sending us back again is some kind of a next level bastard mechanic.

You had a few good ideas in this game Slabdrill but they've been poorly executed and I personally blame the number of players and different ideas you tried to pile into 1 game.

There's not really anything I can do in the situation that I'm in so I doubt I'm going to play anymore, except maybe to make a few posts/votes here and there.

Re: Mafia 25

Ok holy **** this game is garbage. Devlin thought of such an elaborate strategy that would have likely demolished the town had it not been for his **** teammates and awful cult mechanics.Can I bail too? Like, just stop participating in this game altogether? I've grown to be kind of bored with it, but now, I'm just upset.

How long will it take me to get banned again?Place your bets right here.

Re: Mafia 25

Re: Mafia 25

hell are you even allowe dot make your own quick chat abotu the game wiht a few members?! also now we know you wan tto become mafia why shoudl we kill you? likely we will lycnh you again after youve been dead not so smart mutant alos yeah thi sgame is a rolkle madness but you kenw upon joining please accept as it is and dont yruin the gameby keaving

Re: Mafia 25

The Supreme OverlordYou're the host of the game. You hope that this is enough to keep you out of suspicion, but remember that the players may start to learn that anything is possible in this setup.

If someone decides to visit you for some reason, they will see this rolecard.Your only objective is to see to it that the game ends naturally. Your win condition is compatible with the other players. If they end the game early, however, you lose.You are lynchproof

You are aligned with the Devil.[-250] Players vote to end the game early[100] Game ends normally[10x] Players alive at end