7.
Copying stuff is never, ever going to get any harder than
it is today... Hard drives aren't going to get bulkier, more
expensive, or less capacious. Networks won't get slower
or harder to access. If you're not making art with the
intention of having it copied, you're not really making art
for the twenty-ﬁrst century.There's something charming
about making work you don't want to be copied, in the
same way that it's nice to go to a PioneerVillage and see
the olde-timey blacksmith shoeing a horse at his
traditional forge. But it's hardly, you know, contemporary.
--Cory Doctorow, http://craphound.com/littlebrother/about/

21.
http://blogs.valvesoftware.com/abrash/valve-how-i-got-here-what-its-like-and-
what-im-doing-2/
Valve: How I Got Here,
What It’s Like, and What I’m Doing

22.
By “wearable computing” I mean mobile
computing where both computer-generated
graphics and the real world are seamlessly
overlaid in your view; there is no separate
display that you hold in your hands (think
Terminator vision).The underlying trend as
we’ve gone from desktops through laptops and
notebooks to tablets is one of having
computing available in more places, more of the
time.
no separate
display

23.
The logical endpoint is computing
everywhere, all the time – that is, wearable
computing – and I have no doubt that 20 years
from now that will be standard, probably
through glasses or contacts, but for all I know
through some kind of more direct neural
connection.
computing
everywhere, all the time

24.
And I’m pretty conﬁdent that platform shift
will happen a lot sooner than 20 years –
almost certainly within 10, but quite likely as
little as 3-5, because the key areas – input,
processing/power/size, and output – that need
to evolve to enable wearable computing are
shaping up nicely, although there’s a lot still to
be ﬁgured out.
little as 3-5
quite likely as