Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering

Monday, July 3, 2017

Beta testers wanted

In the past several months, we have been developing a novel ultrafast photorealistic rendering application and we're almost ready to unleash our beast onto the world. In our humble opinion, we think our innovative, pioneering and revolutionary tech is going to be groundbreaking, earth-shaking, paradigm-shifting, status quo defying, industry-disrupting and transmogrifying, and be greater than the Second Coming of Sliced Bread! In short, we think it's going to be rather good.

We're currently looking for some outstanding beta-testers who have extensive experience with one of the following 3d modeling packages:

- 3ds Max

- Maya

- Cinema 4D

- Modo

- Blender

- LightWave 3D

- SketchUp

and a ray tracing based rendering engine like V-Ray, Corona, Cycles or similar.

About Me

Passionate about real-time path tracing and photoreal rendering with GPU ray tracing. I'm currently leading the scientific visualisation team at the EPFL Blue Brain Project in Geneva. Before that, co-founder and project lead at MI New Zealand, project lead at the University of Auckland NZ, technical project manager on OctaneRender (from pre-v1.0 beta to v2.0), instigator and driving force behind the Brigade real-time path tracing in games project leading the creative and technical R&D vision (Feb 2012 - Oct 2013), photoreal 3D graphics developer and consultant, medical imaging/neuroradiology researcher. My tutorial series on GPU accelerated path tracing (with source code) can be found on GitHub.
For questions, email me at sam.lapere@live.be