Gridded Ion Engines: like the stock Dawn, they have low TWR and great Isp. They run on Xenon fuel.

Hall Effect Thrusters: similar to Gridded thrusters, but with better TWR at the cost of some Isp. They run on Argon fuel and are pretty cheap!

Magnetoplasmadynamic Thrusters: with the best TWR of all electric engines, these engines are very power-hungry. They run on Lithium fuel.

Pulsed Inductive Thrusters: similar to Hall thrusters, they run on Argon fuel and have the unique ability to dump extra electricity into the engine, increasing Isp but generating more heat.

VASIMR Engines: high tech and fancy, these engines run on either Xenon or Argon fuel. They can be tuned for high-thrust, low Isp operation, or low-thrust, high-Isp operation

These engines are all very power hungry - use nuclear reactors or high intensity solar to get the power you need. Their balance has been finely tuned to work with stock mechanics and to extend the KSP experience, particularly in combination with the Community Tech Tree.

Q:Will you add a part I want?A:I have defined this mod as feature complete, and bugfixes are all I plan to add.

Q:The mod album shows parts that look old/don't exist. What's up with that?A:Keeping the gallery up to date is not super easy. I have it as an action item in the future but this takes time away from real modding.

Q:Does this work well with KSPI-E?A:Talk to FreeThinker about this, he manages KSPI-E and its compatibility with NFT

Dependencies (Required and Bundled)

Module Manager

B9 Part Switch

Community Resource Pack

Licensing

All code and cfgs are distributed under theMIT License

All art assets (textures, models, animations) are distributed under an All Rights Reserved License.

Ever wanted some futuristic energy generation that wasn't too... futuristic? I have you covered here. This pack contains:

Nuclear Reactors: Turn Uranium into power! Attach nuclear reactors to your vessel and generate large amount of electricity. Ensure that you have enough cooling capacity with radiators for your reactors to work properly.

Refuelling Parts: store extra uranium, reprocess it and extract it from Ore with containers and reprocessors.

Capacitors: discharge for a burst of power! These parts can be charge up with normal generating capacity, and once activated will deliver a large amount of power to your ship's electricity banks. Very mass efficient!

Q:Does this work well with KSPI-E?A:Talk to FreeThinker about this, he manages KSPI-E and its compatibility with NFT.

Q:The mod album shows parts that look old/don't exist. What's up with that?A:Keeping the gallery up to date is not super easy. I have it as an action item in the future but this takes time away from real modding.

Q:Will you add a part I want?A:I have defined this mod as feature complete, and bugfixes are all I plan to add.

Dependencies (Required and Bundled)

Module Manager

B9 Part Switch

Community Resource Pack

Dynamic Battery Storage

Licensing

All code and cfgs are distributed under theMIT License

All art assets (textures, models, animations) are distributed under an All Rights Reserved License.

This pack contains many concept solar panels to use on your ships and stations. There are many sizes ranging from small form-factor panels up to gigantic solar arrays. Additionally, some wraparaound solar panels are provided, for coolness.

Q:Will you add a part I want?A:I have defined this mod as feature complete, and bugfixes are all I plan to add.

Q:The mod album shows parts that look old/don't exist. What's up with that?A:Keeping the gallery up to date is not super easy. I have it as an action item in the future but this takes time away from real modding.

Dependencies (Required and Bundled)

Module Manager

B9 Part Switch

Licensing

All code and cfgs are distributed under theMIT License

All art assets (textures, models, animations) are distributed under an All Rights Reserved License.

This pack contains a variety of parts for making crewed spacecraft. This means command pods, landing legs, service bays, utility pods and more RCS options. In addition, there is a line of monopropellant tanks and associated engines.

Q:Will you add a part I want?A:I have defined this mod as feature complete, and bugfixes are all I plan to add.

Q:What is up with the RPM IVAs?

A:Some exist but now require the ASET props pack to work. They only function for the older (Mk4-1, Mk3-9, PPD-1) pods.

Q:The mod album shows parts that look old/don't exist. What's up with that?A:Keeping the gallery up to date is not super easy. I have it as an action item in the future but this takes time away from real modding.

Dependencies (Required and Bundled)

Module Manager

B9 Part Switch

Near Future Props

Licensing

All code and cfgs are distributed under theMIT License

All art assets (textures, models, animations) are distributed under an All Rights Reserved License.