so are you going to have more races or just keep with the races you have and add to them? (Necrons > Tau )

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if you turn to the dark side you get cookies, if you turn to the light side you get brownies, if you are both light and dark you are smart cause you get cookies and brownies, if you don't have the force then your stupid cause you get nothing!

Highlander

no, if you walk on a dead body, it selects one item the guy has equipped and you get a question box like "do you want to retreat", the chance of finding a usefull item is quite low though (not to make it too easy).

Lotsl: I'll post the concept and a few screenshots in a few minutes including your question.

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Highlander

factions:-The main theme will be Imperial Guard vs Chaos.-The Chaos are mainly cultist + a few rare chaos space marines-The Space Marines are going to be very rare, they are probably only going to support the imperial guard.-Orks won't be dangerous for anyone, they are going to be outlaws.-Tao will exist, but they will only be in some quests.-Eldar and Necrons won't be included.

features:-the player starts as a imperial Soldier, you will probably have the chance to switch to chaos later in the game.-items can only be taken from the enemys while battle, not like in native after it.-quite a few quests will be included, it will be like a small storyline.

map:I'm going to use a very nice map Thorgrim made a while ago. It has 3 planets + 1 small one.

Yay! Guards! Other then scale of Plasma rifle being at the size of a Plasma canon (if they are indeed plasma canons you can attach a backpack to player/npcs by modelling their ammo as a backpack and set it to carry_axe_back!) they look really good, a lot better then Space Marines! Also you know you can have multimeshes on weapons, make that laser sight semi-transparent!

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Highlander

it's not supposed to be semi-transparent, it should be like thisIt should rather be a plasma cannon (of course not the weapon of most guards; it's just the only weapon I've modelled for them at the moment), I'm going to model backpacks, good idea thanks.

Hrmm.. I'm sure the decision to not become a space marine is all very loreish and all... but this is a game! We want to play as Orks, Space Marines n' all.. why not just have a starting race chosen ala Last Days? ... but then again if I were doing this I'd choose Orks and Eldar as my focus, simply due to the fact they'd work a bit better on the M&B engine and also utilise the melee engine a wee bit more, as opposed to the more shooty Imp Guard...

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Highlander

Hrmm.. I'm sure the decision to not become a space marine is all very loreish and all... but this is a game! We want to play as Orks, Space Marines n' all.. why not just have a starting race chosen ala Last Days? ... but then again if I were doing this I'd choose Orks and Eldar as my focus, simply due to the fact they'd work a bit better on the M&B engine and also utilise the melee engine a wee bit more, as opposed to the more shooty Imp Guard...

hmmm... the reason for some races not being playable is very simple:The player needs a lot of different items he can get. If enemies don't have much different items, no one notices it. So if there are 5 different options, I'd have to make a lot more items than I have to if there are only two options.Orks don't look too good in M&B (because of their human skeleton), so they only play a small role. Eldar are quite bad too, because I haven't made anything for them, yet. But you are right about the problem with the high number of firearms, I need to find a solution there.