Holy shit, This is a valid point. I cannot think of 1 spell since Vanilla that is not the slightest bit different to how it was.
pretty much everything has had scaling changed or Cd's increased decreased etc.

Kidney Shot doesn't changed a bit, and afaik Safe Fall is also unchanged.

Originally Posted by Ninaran

Combat Rogue rotation.

You have 2 more cds to use, AR's cd is reduced by your finishing moves, you have to keep track of your insights and there is TotT also.

Originally Posted by Blacklion

Attunment for BwL and MC

In the beginning, you could only enter from BRD and UBRS. The porting npc and orb was added in a later patch.

There honestly hasn't been a single thing in this thread that can't be refuted as changed. It's kind of sad to know that every single thing has been tweaked or added to in some way. There might be a lot of old instances that haven't changed since they launched, but I'm not positive on that. Before Cata there were a lot of things that hadn't changed, but most everything that was untouched was corrupted with Deathwing's bastardry.

I just checked through the thread, here is a list of things that have not yet been refuted as changed:
...
- Far Sight
...
- Eagle Eye
...
- Snake trap

Far Sight's range was nerfed. I can only go from Org to the far end of southern barrens now I suspect Eagle Eye was nerfed in the same way. Also, I believe the number of snakes released by snake trap has been increased since launch.

I just checked through the thread, here is a list of things that have not yet been refuted as changed:
- Class names
- Talent spec names
- /camp
- limit of 40 people in raid group, 5 in group

I should have rephrased to features, not 'what we call things' b/c that's mostly silly. Additionally, several of the points you mentioned have been refuted.

Originally Posted by Oneru

- Lottery system of rewards

Reward systems have changed in the game since the first expansion pack...so...not buying it. Especially now with extra chances, the entire system is changed.

Originally Posted by Oneru

- Normal / epic land mount speed

Most people would consider something so specific not applicable, because Mounts as a whole have changed a LOT. Likewise, classes received buffs/spells that increased their mount speed...so it has changed.

Originally Posted by Oneru

- Layout of default minimap on right top corner
- action bars

Blizzard has left UI implementation mostly to addons, only picking from those addons what is incredibly effective and easy to code for them.

Originally Posted by Oneru

- Reputation amounts required from hated to exalted and all steps inbetween

Will be changed in 5.1

Originally Posted by Oneru

- Elwynn forest trees
- Everlook
- Ratchet

I am one that thinks we may have a lot of graphical presentations unchanged in some places, but I'm sure that the quests have changed a great deal. Saying they haven't changed is arguing semantics at this point.

Originally Posted by Oneru

- Raid group organizer UI/frame

Uhh...completely changed since the beginning of the game. Features were added, crazy little annoying pop out we have now..etc.

Originally Posted by Oneru

- Quest accept/turn-in icons/window

Dailies didn't exist in the beginning, so blue icons didn't exist/weren't used the same

Walking speed I think you have one, but multiple classes have prevent death mechanics when your health drops below 1 now. Paladins, Priests, etc. Just because you don't see it doesn't mean it doesn't happen.

I could go on, but half of the rest of them have also changed/been refuted in this thread.