The mass censorship of gamers over the last month has raised questions about how well functioning that immune system really is. Gamers and the game media have never gotten along. But the degree to which gamers were thrown out of sites for talking about Gamergate was disturbing, and the "trivial" nature of gaming as a subject matter does not soften the blow.

Gamers were ejected from all major game news sites/blogs, almost all major game forums, news media outlets, subjected to shadow bans and mass deletions across the whole of Reddit, barred from editing Wikipedia, and finally -- in the the most absurd capstone to the whole farce -- all gamergate discussion was banned from 4chan, a place which still openly permits the posting of severed human body parts and rabidly anti-semetic hate speech. What few remaining forums for discussion were left ended up being DDoSed.

What happened during gamergate was what we were told could never happen to free discussion on the web: Site by site, the lights on the internet went out for video gamers.

In retrospect, it could only have happened for something as "trivial" as video games, and to a group as "subcultural" as the gaming community. But it has happened; It is still happenning. The entire concept of the Internet as a "fifth estate" or a forum for open debate has been severely discredited by recent events. If video gamers are unable to discuss or dispute that "Gamers are dead", or that games are not misogynist on the internet, then what can be discussed or disputed?

If the internet has an immune system, I don't see the patient recovering yet, and even in the event of a return to "health", the complications of this acute inflammation of censorship will be with us for a long time. This may yet end up being a watershed for the medium and our assumptions about it. Something has just gone very, very wrong.

The majority of the gamers who wrote Intel agree with you. In fact, the entire furore over the past month seems to have cemented the idea of "gamer" as a inclusive, universal identity into the collective mind of the gaming community across the web.

However, that was not the argument the Gamasutra and other articles made. The gaming press collectively declared that "Gamers were dead", that gaming as a descriptor was obsolete, that the "identity was dead", or referred only to a obsolete subset of exclusionary, female unfriendly, "selfish", "conservative", "tribalistic", and -- implied by the accompanying stock images -- fat angry unkempt adult males.

Meanwhile, games companies, marketing firms and online game fansites were still actively using the term to refer to everyone who, well, plays games. Even Forbes magazine was shaking its head in disbelief at the game media's attack on its own consumers. People are now asking how much damage recent controversies may have done to the public image of the gaming industry.

A $80 billion dollar industry which had achieved almost universal consumer acceptance and success may have just been torpedoed as a woman-hating "Cathedral of Misogyny" by its own press publications. Intel is cutting its losses before the conflagration spreads to the rest of tech.

'Game culture' as we know it is kind of embarrassing -- it's not even culture. It's buying things, spackling over memes and in-jokes repeatedly, and it's getting mad on the internet....

It's young men queuing with plush mushroom hats and backpacks and jutting promo poster rolls. Queuing passionately for hours, at events around the world, to see the things that marketers want them to see. To find out whether they should buy things or not. They don't know how to dress or behave....

Traditional "gaming" is sloughing off, culturally and economically, like the carapace of a bug....

These obtuse shitslingers, these wailing hyper-consumers, these childish internet-arguers -- they are not my audience. They don't have to be yours. There is no 'side' to be on, there is no 'debate' to be had.

About ten or so articles like this appeared over the course of a few days at the end of August across most of the top game news sites. Apparently, a lot of gamers were upset enough to write into site advertisers to request they stop sponsoring the offending site with ads. Intel have evidently made a dash for the door out of a building the owners have decided to set on fire.

The author of the piece, Leigh Alexander is a described feminist critique of video games and video game culture, as well as wider "geek" cultures. Her personal views on geeks and their fandoms are... equally colourful.

Why do you sometimes mock 'nerds' and 'gamers' so virulently? Isn't that the same kind of bullying you rail against? ...

Self-identified nerds are often so obsessed with their identity as cultural outcasts that they are willfully blind to their privilege, and for the sake of relatively-absurd fandoms â" space marines, dragons, zombies, endless war simulations â" take their myopic and insular attitudes to "art" and "culture" with tunnel-visioned, inflexible, embarrassing seriousness that often leads to homogeneity, racism, sexism and bullying.

Nerds escaped high school. Some of them made millions making video games. Digital literacy doesn't make you special anymore, it makes you baseline employable. Fantasy is on mainstream cable....

The fact you got a Game Boy for Christmas and liked it so much you stopped doing anything else doesn't entitle you to a revolution. Your fandom is not your identity. Your fandom is not a race.

I am not convinced that this person is not an ultra-conservative plant sent to discredit feminist and progressivism in geek and gaming culture. If she is, she's making a spectacular effort at doing so. This entire furore is doing real damage to the genuine participation of women in the video game and even wider tech. Intel's pulling of ads might help take the oxygen out of this fire before the industry gets burned.

I am afraid that I must post an addendum to my previous call for assistance. The difficulty of the interface appears to be more considerable than I had initially realised.

Unfortunately, the interface does not load all comments on the page. In fact, only one comment is loaded on any given page, and the "load more comments" area / button provided, when pressed, does not in fact load anything. As such I am unable to determine whether my previous comment has been replied to, or indeed whether it has been posted at all. In short I can no longer see or read comments.

In the hope that this message will be seen, I will periodically attempt to post messages of aid in a scattering of stories. Whether these "post in a bottle" will reach you, or float at all, is something I can only hope for at this point.

In the meantime I shall see if the pieces of flat design driftwood can be lash togther into a makeshift civilisation of sorts. However this island appears quite desolate. The floating header follows whereever I go. Perhaps I will try to converse with it.

I regret making such an offtopic post, but I am afraid that I have found myself trapped on the "new" new Slashdot Beta site and I cannot seem to leave it.

The site features an extremely modern "flat" design. So modern in fact that there do not appear to be any visible links, menus, navigation bars, page divisions, or icons at all. A "slide out" option to move back to Slashdot classic pops up from time to time, only to disappear as I try to click it. I believe I may need to use a "charm" type gesture or spell in order to properly summon such advanced features, but I am not privy to the precise incantations.

As such I am currently stuck on the new Slashdot Beta with no way of returning to a more usable interface. I find this most unsatisfactory, somewhat frustrating, and feel I have little other option but to send this call for assistance.

I possess an advanced STEM degree and over 25 years expierience with technology, software and the web. I feel I can positively contribute to discussion on this site, but this new interface is making the site too difficult to use.

This is essentially the "I do not recall" equivalent of paperwork investigations.

The essential question here is whether the NSA can conclusively deny that Snowden never raised concerns at the agency. Since if he did raise concerns, he probably would have raised them to people personally, a document search is not nessesarily going to uncover whether he did.

What will uncover this conclusively is a simple interview of NSA and affiliate company employees and especially supervisors who worked with Snowden. But since such a set of interviews would either a) reveal that he did raise concerns, b) involve people having to sign their names to untruths, or most unlikely c) reveal he really raised nothing, then I think it's easier for the NSA to just pretend that a half-assed email server word search constitutes an appropriate investigation.

First Person Shooter players do not represent the entire gaming community. This stereotype is being used to label Pokemon and Super Mario players as misogynists and bigots. All gamers are being tarred with a toxic brush.

This kind of labelling is wrong and morally bankrupt. The gaming community is being forced to defend itself against these kinds of disgraceful libels, by people who are genuinely ethical bankrupts. Simply browse the #Gamergate and #NotYourShield twitter hashtags to get a sense of where these accusations are coming from, and exactly who is in denial.

Question, why do you (generally speaking) feel the need to lump all the people who disagree with you together into one group, give that group a sarcastic name,

I call the people involved in this scandal "Social Justice Warriors (SJWs)" principally because I refuse to insult the feminist or progressive movements by calling these people with feminists or progressives. Genuine second-wave feminists have publicly criticised their behaviour.

If you want to understand the difference, look up the #Gamergate and #NotYourShield hashtags on twitter. The Social Justice Warriors are hateful, disingenuous, at times sociopathic bigots. They are adult, internet-empowered versions of the bullies and tormentors which many gamers remember from secondary school.

Gamers are the victims here. The modus-operandi of the SJWs is to cast themselves in the cloth of underprivileged groups -- most SJWs are in fact white, upper middle class, college aged -- then proceed to level accusations of privilege, bigotry, and misogyny against just about anyone involved in gaming for even the slightest perceived infractions. A climate of fear has developed, first in the indie and later wider gaming industry as a result of the "social justice" witchhunts which these people regularly engage in. Worse, this has resulted in SJW-aligned developers and journalists rising to positions of power and being first in line for awards and increasingly development funding, with cronyism trumping competence.

For Gaming, so often a hobby of last resort for the excluded and isolated in society, this is an awful and tragic outcome. For gamers, male, female, straight, gay or trans, it is a frightening development. Their hobby, their refuge, is being taken over by bullies.

Because their rhetoric and especially actions come across as so farcically disingenuous, I don't believe for a second that SJWs actually believe in or support the causes of homosexuals or transgender people in video games. Their support for women is also largely forced, and disturbingly biased towards the conservative view of women as a weaker sex who must be protected/defended (A view consistently challenged by the games industry over the years).

My honest opinion of SJWs is that they are privileged Neo-liberals, who adopt a forced social justice persona both to project their own (increasingly obvious) bigotry onto others, and ultimately to benefit themselves socially and financially. They are disingenuous, extremist bullies, and the gaming community is under co-ordinated PR attack, and has been almost completely censored on gaming websites.

The Social Justice Warriors are right about one thing though; this is a historical moment. Whether they win or lose, the GamerGate scandal will be seen as a watershed moment in the history of online-communities, and who controls them. Two weeks ago, I would never have believed that a clique so small could all but take-over a community so large, but it is becoming clear that this is precisely what (almost?) happened to gaming. There are lessons to be learned here, unrelated to the immediate issues, and I only hope the right people will take note and heed them.

Is it possible that some of the entertaining, amiable geeks that I spar with, party with, code with and blow things up with turn feral and run in packs when I'm not around?

It is unlikely. If you read further into this scandal and its surrounding issues, you will find that it is the gaming community which has been libelled by a clique of disingenuous bullies. These people will routinely label their opponents as bigots while displaying shocking levels of bigotry and hatred themselves. You can see ample evidence of this behaviour in these very comments.

For a better understanding of where the real "Ugly incidents" in this scadal are coming from, simply look up the #GamerGate and especially #Notyourshield twitter hashtags. The vitriol, hatred, and misrepresentations in this debate are coming from Social Justice Warriors (I refuse to apply the terms feminist or progressive to these frauds.)

Well it does solve some problems, just not problems many server administrators largely cared about while creating problems some systems administrators really do care about.

Well, if the project really is an NSA backed obfuscation of Linux a la SELinux, then confusing sysadmins and hampering their ability to control their own systems would be less of a bug and more of a feature.

I think the wholesale failure of web 2.0 sites to facilitate any discussion of these issues over the last few weeks proves just how shallow their promise of a brave new web is. The scope and scale of the censorship seen around this issue is to my knowledge unprecedented.

Slashdot had the right ethics and mores all along, Anonymous Cowards and all. The community can mod them down, but even they should be free to speak.