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Re: Togo's Planar Adventure set partly in Sigil (OOC)

Togo, did the earlier Scorching Ray zap hit one of Umbriel's images, or the mage herself? (She used Greater Mirror Image, which is an immediate action, as a defense: she has 7 images in addition to herself. If the bad guy has blindsight / true seeing obviously he can avoid the images.)

Also, is Derk close enough to a bad guy that he can full attack this turn without further assistance?

I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.

I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.

Re: Togo's Planar Adventure set partly in Sigil (OOC)

Knowledge check from Umbriel will certainly be enough to reveal the new features as being that of a Kython - a race of evil abberrations supposedly created by fiends. Knowledge dungeoneering check if you want any additional information. One feature is obvious however - no eyes.

I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.

Re: Togo's Planar Adventure set partly in Sigil (OOC)

Know. (Dungeoneering) (1d20+11)[23]

Can I cast a spell and use a weapon in the same round?

Cthulhu fhtagn R'lyeh!

Originally Posted by Nerd-o-rama

There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"

Re: Togo's Planar Adventure set partly in Sigil (OOC)

I'm hasted, right? So I think I could cast another Magic Missile and shoot at the same time. Or cast two missiles, maybe?

Cthulhu fhtagn R'lyeh!

Originally Posted by Nerd-o-rama

There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"

Re: Togo's Planar Adventure set partly in Sigil (OOC)

I'm hasted, right? So I think I could cast another Magic Missile and shoot at the same time. Or cast two missiles, maybe?

From the SRD (emphasis mine)

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.

Multiple haste effects don’t stack. Haste dispels and counters slow.

Material Component: A shaving of licorice root.

I am afraid it does not work like that (anymore, I think you could do that in 3.0). Optimally using Haste is either by full attacking or moving more than usually. If you want to cast and attack, or cast twice, in the same round, you really have to look at the [Quicken spell] feat, or spells with a 'swift' or 'immediate' casting time. Note, however, that quicken spell does not really work for a sorcerer unless you have an alternative class feature from PHBII (if memory serves me well).

An alternative is to have a look at Arcane fusion Sor5 (CM, p96), which allows you to cast a 4th and a 1st level spell as one standard action and Greater arcane fusion Sor8 (CM, p96), which allows you to cast a 7th and 4th level spell as a standard action.

Also, Arcane spellsurge Sor7 (DM, p64) reduces the casting time of many spells by one step (i.e. standard becomes swift). This is interesting, but has its own restrictions (you cannot bypass or avoid it).

These spells are bread and butter for many sorcerer builds. If you want more detailed info, send me a pm, since there's a (copyright) limit to the info I can publicly share on this forum.

Re: Togo's Planar Adventure set partly in Sigil (OOC)

Alright. So since the arrows didn't do any damage I think I'll cast Magic Missile again.

(5d4+5)[17] at the grafted man.

Cthulhu fhtagn R'lyeh!

Originally Posted by Nerd-o-rama

There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"

Re: Togo's Planar Adventure set partly in Sigil (OOC)

Waiting on Knowledge (Dungeoneering) (rolled above, got 32). Also it would be great if I could find out whether any of the bad guys went down before my action. Feel free to consider Umbriel delaying her action in the meantime.

PCs:

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Originally Posted by The_Snark

I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.

Re: Togo's Planar Adventure set partly in Sigil (OOC)

Knowledge Dungeoneering on Kythons

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Godot

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Kythons are creatures who live in hives ruled by the largest and most terrifying of their race (what that is varies from hive to hive). They are supposed to have been created by fiends. They are naturally blind, but have blindsense up to 60feet.

Sthrer

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Kythons are creatures who are supposed to have been created by fiends. They are naturally blind, but have blindsense up to 60feet. They have a variety of organic weapons and armour unique to their race that appear to be grown rather than made. They are hatched out of eggs that might otherwise produce a Kython, and then assembled or grafted on as necessary. Kythons are immune to acid, and have fire and electricity resistance 10.

Umbriel

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Kythons are creatures who are supposed to have been created by fiends. They are naturally blind, but have blindsense up to 60feet. They are immune to cold and acid, and have a poisonous tail. Larger examples gain more powers, such as the ability to disrupt spellcasting within 30'.

Umbriel - none of the bad guys are 'down', but the winged man seems to be under the effects of Godot's uncontrollable hideous laughter spell, and unable to act.

Re: Togo's Planar Adventure set partly in Sigil (OOC)

Apologies. I've been traveling with sporadic Net access for the past two weeks, and will be traveling for one more week after this. Just hold Umbriel in delay for the moment, she'll conserve resources and watch in amusement as her buffed-up party members do what they do best.

PCs:

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Originally Posted by The_Snark

I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.

Re: Togo's Planar Adventure set partly in Sigil (OOC)

So, did it look like Sthrer's missed attacks came close to hitting or no?

Cthulhu fhtagn R'lyeh!

Originally Posted by Nerd-o-rama

There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"

Re: Togo's Planar Adventure set partly in Sigil (OOC)

Bah, only if I do too!

I knew I should have used the spell-like abilities last round. Ah well.

To clarfiy, the fight is effectively over, although you should decide what to do with the winged man before Xiulcoatl lets go or the spell wears off. And the only obvious way off the roof is the exterior staircase that leads down to the balcony at the back of the building.

Up close it's obvious that the second horn is both empty, and has partially collapsed.

Re: Togo's Planar Adventure set partly in Sigil (OOC)

And I'm back from three hectic weeks in Europe and a week visiting Prospective Faculty Job Location, so hopefully should be able to be more active again - sorry, I am still interested in this game, because the story is awesome and I want to see where it goes, this has just been lower priority than my other commitments.

So: and my, er, spellbook?

PCs:

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Word:

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Originally Posted by The_Snark

I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.