Introduces programming concepts in an incremental, pedagogically friendly method. Additional topics include: how to identify the needs and create the user interface for apps, provide opportunities for students to collaborate on the projects, conduct research in the mobile industry, provide opportunities to exercise critical thinking skills, learn responsibilities as digital citizens, and gain additional technology skills.
This textbook is designed to teach programming skills and meet all curriculum requirements as proposed by the Texas Education Agency 9/2012 update, section 126.39 (T.E.A. §126.39).

Early Release Now Available in PDF (ePub & mobi coming soon).
Covers the full pipeline of game development using the Unity 3D game engine. In this third textbook of the E.G.G. series, Professors Jeff Huff & Brian Burton continue building on the previous books in the series to create a simple physics based game from design, to 3D modeling, to texturing, and into Unity, finally publishing for PC, Mac, Web, as well as iOS & Android devices. The final Air Hockey game can be played as single player, multi-player on the same device, or multi-player through a wireless network.
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Covers the full pipeline of game development using the Unity 3D game engine. In this second textbook of the E.G.G. series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling with 3DS Max, to texturing with Photoshop, and game design with Unity 3D, finally publishing for iOS, Android, Blackberry, and Windows 8 mobile devices.

In this textbook, you will learn to make a roller ball/labyrinth style game. Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game

Covers the full pipeline of game development using the Unity 3D game engine. In this first textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling with 3DS Max, to texturing with Photoshop, and designing the game in Unity 3D, finally publishing for PC, Mac, and Web.
In this textbook you will learn how to make Plinko, a classic game. Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game. Designed for those new to using 3D modeling, texturing, and game engines. The specific pipeline uses 3DS Max to Photoshop to Unity 3D.
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Corona SDK allows the mobile app developer to create for multiple platforms at the same time. With the ability to develop for Apple iOS and Google Android, today’s developer can ready an application in a much shorter period of time for multiple markets. Mobile App Development with Corona: Getting Started is designed to be used as a guide for those who wish to learn to develop mobile apps using the Corona SDK. Includes multiple app examples and how to make top-down and tower defense games!Download Code Samples & Resource Files

Beginning Mobile App Development with Corona is designed to be used as a textbook in college or advanced High School courses. It contains additional material such as assignments and teacher resources that in not included in Mobile App Development with Corona: Getting Started. Includes multiple app examples and how to make top-down and tower defense games!

What is the difference between Beginning Mobile App Development with Corona and Mobile App Development with Corona?

Beginning Mobile App Development with Corona is an eTextbook designed for use in traditional college and high school classrooms. It has additional material such as assignments and teacher resources that are needed for use in the classroom.

Mobile App Development with Corona has the same basic content, but doesn’t include the additional educational resources that are required for teachers and students.
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Ready to begin preparing for the Corona Certified Developer Exam? Get ready with the person who wrote the exam!

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In Development:

Game Development Fundamentals Pipeline: Getting Starting with Substance Designer! (2013)In this fourth textbook of the E.G.G. series, Professors Brian Burton, Jeff Huff & (co-creators of a very successful game development degree at the University level) working with Tim Flynn, show how to create amazing textures that can include built in variance and tools which are then imported into Unity, Unreal, 3DS Max, Maya, or sold as stand alone textures in asset stores. Consider this the missing manual to get started with Substance Designer by Allegorithmic.

eTextbook Design and Deployment with Corona (in development) – Designed for teachers and professor who would like to develop the next generation of eTextbooks with app functionality.

Game & Graphics for Tower Defense with Corona- (in development) Learn the entire game and graphic pipeline to develop a tower defense style game with the Corona SDK. This book covers the entire development process for the game Rotten Apples that was first mentioned in Beginning Mobile App Development with Corona and Mobile App Development with Corona: Getting Started.

More Mobile App Development with Corona SDK (In development) – Starts where Mobile App Development with Corona stops. Includes accelerometer, GPS, Maps, and the newest features of Corona and Corona Enterprise.

I have purchased your book: “Mobile App Development with Corona: Getting Started” I am enjoying the book and am moving through the book rapidly. Although I am beyond the beginners level, there is still much to be gained by reviewing the book. The book is very helpful. I am looking forward to the next book on Corona. I have noticed that in Chapter 6, “BeatBox” the button5.png and putton6.png images should be named Button5.png and Button6.png (to be consistent with the other button names). I hope this saves a little time for yourself and others. Thanks Again!

[…] This time I actually have a text to work with. Dr. Brian Burton is in the process of writing an ebook for the Corona SDK. With some editing it is usable with high school students. Brian was kind […]

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[…] Dr. Brian Burton is offering a discount of $5 off of each of his Corona SDK books when you use the promo code coronageek during checkout. Brian has written several books on developing apps using Corona SDK. He's put a […]