About this mod

DLC requirements

Credits and distribution permission

Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets

Upload permissionYou are not allowed to upload this file to other sites under any circumstances

Modification permissionYou must get permission from me before you are allowed to modify my files to improve it

Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances

Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file

Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

Daduke and Wolfram for the original Key Replacer 1.4. Despite much effort, I wasn't able to contact them.Lurlock for his Key Namer 1.0 mod. (Thanks to Half11 for suggesting this mod)

This mod is based on their combined work more than 10 years ago.

Donation Points system

This mod is opted-in to receive Donation Points

Changelogs

Version 1.2

Mesh optimization

Added 5 more key models

Remade the Key to Lower Arkngthand from scratch

Version 1.1

Added pluginless mesh and icon replacer for the vanilla keys

Fixed texture path in key_00.nif

Version 1.0

Initial release

This mod aims to continue where Daduke and Lurlock stopped all the way back in 2005, in their quest to improve the keys in the world of Morrowind. This mod combines their mods Key Replacer 1.4 and Key Namer 1.0, not only visually improving the keys, but also adding specific names to the often generic named objects like "Rusty Key".

This mod goes beyond a simple merge of these two mods however. First of all, file naming has been updated to be more uniform and .esp files have been cleaned up and merged. Second, each and every key model created by Daduke has been revisioned. For some keys, only a cleanup of the nif-file was required. For others, I did a complete rebuild of the model from scratch. Previously, nearly all models used low-resolution pictures as textures, which gave unnatural fixed highlights and very stretched UV-mapping. Instead all texture details where transfered to the 3D models which now use properly UV-mapped generic textures, which will update with your own texture packs. This makes the appearance of the keys much more natural IMO, although still very subtle due to the small size of the objects. Although these models sometimes have a much higher poly count, I see no significant difference in performance (Max 1FPS difference at +-95FPS with all 52 keys placed on a table).Furthermore, keys from the Tribunal expansion received a specific name if necessary. The Bloodmoon expansion already has proper naming in place. Finally, the vanilla keys also got a facelift. This ensures that all keys added by mods also have an updated model.

In short, what this mod does:- Merge Key Replacer and Key Namer- Cleaned esp of dirty references and made the replacer for misc_dwrc_ark_key00 pluginless- More uniform file structure- (Much) more detailed and/or optimized key models- Added additional key models- Added key naming to the Tribunal expansion- Added pluginless replacer for the 2 vanilla keys in the game