All posts by Kaalus

You may have noticed, a couple of days ago I submitted 2.1.14 to Google Play. The only difference from 2.1.13 is a fix for water flow direction bug introduced in one of the previous updates (water animation was flowing uphill).

Yesterday I also published the same build to all other platforms, to bring everyone up to date. The latest versions are:

Google Play: 2.1.14 (in store)

Amazon: 2.1.41 (in store)

Windows 8.1/10: 2.1.23 (in store)

Windows Phone 8.1/10: 2.1.33 (in store)

iOS AppStore: 2.1.52 (still in certification)

These are all the same builds with the same feature set, so once they hit the stores, no one should be at a disadvantage.

Unless something catastrophic is discovered, I now want to focus on working on the next feature update: 2.2.

This blog post was automatically imported from another source, and the author did not write this post directly for our blog.
Source: All platforms

I’ve seen you complaining that there isn’t enough copper and iron in the world. Spent some time today reviewing this, and indeed I think you’re right! So, I made the resources more abundant. Plus some other changes, see below.

I’ve just published 2.1.13 to Google Play. Here’s the list of changes:

Tweaked cave generation algorithm to make the caves go deeper on average (it’s easier to find certain minerals deeper)

Increased amount of iron, copper, coal and diamond ores

Increased armour durability (especially stick armour – don’t overlook it, it’s very cheap to make even on day 1, and more than doubles your resilience to attacks)

Made boat stronger and reduced chance of fish being able to attack you on the boat (instead of attacking the boat)

Fixed player digging blocks behind animals when trying to hit them but missing, in creative mode

Increased digging time of all stone types by hand by about 25% (more incentive to make tools)

This blog post was automatically imported from another source, and the author did not write this post directly for our blog.
Source: Resource density tweaks & more

Many people reported this, and indeed there is a bug with the generator. It should use old temperature/humidity calculation if a world was created before 2.1. But it does not – it uses the new one. As a result old worlds are a garbled mix of old and new temperature/humidity. This is now fixed and I should be releasing it soon.

If you still keep a backup of your <2.1 world, opening it in the upcoming bugfix release should work all fine. If you “baked” the errors by making modifications to the affected chunks, these chunks (and only these) will unfortunately stay garbled. There’s no easy solution to that.

Thanks to everyone who reported the problem with furniture occasionally disappearing when pushed by a piston. The worlds you sent me allowed me to figure out the problem quickly.

It’s already fixed and to be released soon to Google Play as 2.1.11.

One thing to watch for is the existing worlds that had this problem may still keep exhibiting it until all affected furniture is replaced.

What was happening: furniture design garbage collector was not looking at moving blocks, and it was possible for it to mark a furniture design as unused when it was only present as a moving block. Then, when the piston stopped, moving block turned into terrain block and chaos ensued as the design was gone. This wasn’t happening very often as collector does not run too frequently, plus your furniture must have been only present as moving blocks (not in inventory or in terrain).

This blog post was automatically imported from another source, and the author did not write this post directly for our blog.
Source: Furniture + pistons bug

Because the update process took so long, in the meantime I discovered some problems with the 2.1.50 build. I will be submitting the next bugfix update soon.

One of the issues in 2.1.50 is that the screenshot functionality is broken. This is due to change of policy by Apple: app developers now need to declare access to media library. Previously it wasn’t necessary, so I missed that requirement. As it stands, when Survivalcraft makes a request to save the screenshot, iOS helpfully kills it 🙁

I will also be reversing gamepad triggers function (left/right), to stay compatible with Minecraft Xbox & Minecraft for Windows 10. This will come for all platforms.

This blog post was automatically imported from another source, and the author did not write this post directly for our blog.
Source: iOS out!