The year is 1930. The Weimar Republic is still oppressed by the effects of the treaty of Versailles, and its people have suffered greatly through the Great Depression. The spectre of national socialism is haunting German society. We hear reports that the Nazis intend to use one of their young charismatic leaders, as well as popular dissatisfaction with Germany's current unfortunate state of affairs, to violently seize power. It is our duty, as members of the Bundestag, to keep that from happening.

Secret Hitler is a game of social deduction for up to 10 players. Via a system of rotating presidency, and voting on nominated chancellors, the players pass either liberal or fascist laws, leading to eventual victory for one of the two agendas.

The core gameplay loop is as follows. There is, as mentioned, a rotating presidency. Each president may nominate a chancellor, after which all players vote on whether they accept that government. If the vote fails, the presidency simply immediately rotates to the next player, and we take note of the failed vote (this is only relevant if three votes fail in a role). If the vote is successful, the president will draw 3 policy cards from a policy pile that contains a lot more fascist policies than liberal ones, and will pass 2 of them on to the chancellor, secretly discarding the other. The chancellor will then secretly discard one of the 2, and will reveal the last one, which is now passed into law. If the revealed policy is fascist, the currently sitting president will have a one-time executive power they can - and must - use. After that, the presidency rotates.

The win conditions for the liberal team are either passing 5 liberal policies, or assassinating Hitler, with the former happening about 3 times more often than the latter. The win conditions for the fascist team are either passing 6 fascist policies, or having Hitler be elected as Chancellor, after at least 3 fascist policies have passed, with the latter being the by far more common one.

The policy deck contains 11 fascist, and 6 liberal policies, so even a perfectly liberal government may sometimes find themselves forced to pass a fascist policy. If three consecutive votes fail, then populace becomes dissatisfied with the government's inaction, and take matters into their own hands. The top policy is revealed and becomes law, and any executive power the president would receive as result of a fascist policy is ignored.

There are more rules, but I won't go into detail right now. You can find them here.

Registrations are open. A few notes
- In the early game you don't have any information to go on, but I do think there should be some inactivity rules. I think a good compromise is that, during each "game day" (i.e. from one vote to the next), you must have a number of posts at least equal to the number of revealed policies. So at the start you don't need any posts at all, but by the end of the game, this can go up to 9. This requirement is ignored if the game day is more than 24 hours too short. Two strikes and you're modkilled.
- From (a lot of) personal experience, odd player counts favor the fascists just a bit too much. We will play with either 8 or 10 players.
- I'm not sure about this one, but I think granting the fascists a secret chatroom would also favor them too much, so I'd rather not do that.

Oh, rule suggestion from when I used to play a gently caress ton of Battlestar Galactica on PBP, make a rule against reading back more than one page or taking detailed notes. Once you can start really analyzing votes and actions, finding the Cylons becomes trivially easy (and it distracts from the game at hand, too).

I agree strongly that the facists shouldn't be allowed out-of-thread communication -- too much of the game favors them, being forced to communicate in the open is a pretty big balance factor. I'd also suggest closing the thread when Chancellors are elected until a policy is passed, since that's the time period when the rules mandate absolute silence.

As first President, PMush Perfect must nominate a Chancellor. The deadline for nomination is 72 hours after this post, and the deadline for submitting votes on that nomination is 24 hours after that. This will be standard for all days (I considered making it shorter for now but you folks seem to like your jokephase... tho I'm not sure how fun that will be with no voting).

Request: use standard mafia command formatting. So ##nominate player, and later ##vote Yes, ##vote No. Public voting is obviously different from how the game is usually played, but I figured it would be a potentially interesting tactical tool for scum / scumhunting tool for liberals. Kindly abstain from posting if a Yes has been hammered. (If a No has been hammered, it's no big deal, though of course that will reset the day length.)

I've done some more thinking about how to approach past days. I will set the hard limit at reading back the current, and the previous game day. Honour code here. And please do not quote anything from anything but the current game day. Also try to avoid silly things like tabulating people's voting histories each day, trying to pass information for further days in the future. I might be harsh on this if I think I see it happening. I understand that this is an ambiguous rule, but it's kinda necessary.

It should go without saying that there should be no out of thread communication between the players at all.

I think the last thing I absolutely need to point out is the list of executive powers. Reminder that these are one-time powers that can be used by the sitting president when a Fascist policy is passed. They go as follows:
- Investigation - the President chooses a player and sees their party Identity Card (i.e. Hitler or a Fascist will show up as "Fascist")
- Investigation
- Special Election - the President selects the next President. After that election cycle, we go back to normal seating order (e.g.: If PMush Perfect selects kumba for the special election, kumba gets to nominate a Chancellor, and after that we go back to CapnAndy as president, not Anomalous Amalgam)
- Assassination - the President selects a player who is instantly assassinated, and completely removed from the game. They may no longer talk. If the player is Hitler, then the game ends with a Liberal victory
- Assassination & Unlocking of the veto power

After the 5th Fascist policy, further administrations have the option of vetoing a set of policies they draw from the deck. The legislative session starts as normal, but after the President and Chancellor have both done their action, the policy is not yet revealed. At this point the President and Chancellor may, if they both agree, nullify the legislative session. The policy is discarded, the Presidency moves to the next player, and the game round counts as a failed election (reminder that 3 failed elections in a row lead to the top card of the policy deck being automatically revealed and enacted).

A quick note, by the way: I will PM the president/chancellor and await their response every time, even when they don't actually have a choice. Don't expect to deduce things from how long a choice takes. (most obvious example is if 3 fascist policies are drawn. I could post the result immediately, since it's a foregone conclusion, but then you'd know that the administration simply drew poorly.)

I am, though I'm not sure how the cycle works at a playcount this high, the rules only give an example up to 7.

If you're following strictly, it's 16 27 38 49 50. But given ten players, it's likely we'll need to call the cycle off early to adjust for events. So just picking from the back half is a reasonable play, IMO.

He will be injured, but in the World Series he will be raised from the DL. And the Indians were filled with grief.

This might sound weird but Clinton might just be my favorite President simply because of nostalgia. He took office when I two years after I graduated high school and even though I ended up ultimately failing at college and living at home while working a dead end job, I still look at that time fondly simply because it was the formative years of the internet and computer gaming for me.

I don't really remember the policies and wasn't really interested in politics at the time, but I do feel like it was overall a better time for America than has been since. Of course, he may also ultimately be responsible (or at least the cause of) the widening divide between Republicans and Democrats, but that's a whole different debate.

Obama is my favorite modern president. He's not my perfect president or anything, plenty of issues, but he's the closest we will probably see during my lifetime unless something changes drastically with how we elect people.

We should just name a Chancellor and get on with it, though. There's nothing to do with no information.

I'm suspicious of this for the same reason I'm suspicious of everyone who charges through joke phase. Without a way to go back and check old records, and with most of us not having perfect memory, getting a feel for each others' motivations is the best weapon the Town Liberals have.