Idea Assassin Tweak?

I think we all have come to a conclusion that assassin is a pretty broken class in the game. People consistently die while blocking and upon death where spawn is close to a flag this becomes pretty disgusting.

Solution: When assassin dies, the assassin should still have the timer til next available assassinate UNLESS the assassin did not use the assassinate when it died. If it did use it's assassinate keep the timer so it can't just run in over and over and int itself into the team and constantly get kills from this. Good assassins in the game abuse playing aggressively at mid, especially on certain maps. Class is already stupid enough might as well nerf it a little bit. Keep in mind that a medic would also be able to restore the assassinate even it doesn't respawn with it. IMO this allows assassins to be rewarded for playing SMART instead of misplaying.

Lifetime VIP

Yeah I kinda agree with your idea. It's like in MOBAS where if you die with your ultimate on cooldown (and your other abilities) you don't spawn with it back up. However, because it is a nerf i think it should give more validity to my suggestion that assassins should be given more mobility in the other thread.

Moderator

1. As you said, the timer for the Assassin to regain its assassinate should be consistently running. As it is currently, you are actually rewarded for dying (which is not the way it should be). You do not have assassinate? Just run into a crowd and die to get it back. I agree, there MUST be a consequence for dying, and not giving back assassinate on respawn would eliminate the currently route many Assassins take.

2. Do not allow Medic restore to give assassinate back. This one is more complicated, as Death Tag is currently replenish-able, but the Revival Tag from Necro is not. Personally, I want consistency in the game; meaning either all three (assassinate, death tag, revival tag) should be able to be restored, or none of them should be able to be restored. Me myself, I am largely unsure of which side to take in this argument, but this would serve as a potential solution to the problem above because from my personal experiences, restoring assassinate makes a major impact in the game.

I think that assassin should get a slight nerf. Especially considering, that there are classes that can't block assassin. My idea would be, that after the assassin uses the redstone and dies, the time till the redstone is available again should be shorten a bit

Moderator

As a question here, what happens when a death tag is restored? Is the death tag on the person removed?

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Hopefully this answers your question, the death tag remains on the player after being restored. To bring it back to Assassin (the topic of the thread), assassinate is restored in the same way as death tag although it is not a lingering mechanic like death tag.

Hopefully this answers your question, the death tag remains on the player after being restored. To bring it back to Assassin (the topic of the thread), assassinate is restored in the same way as death tag although it is not a lingering mechanic like death tag.

I'd support this. After playing assassins today, it's got me in a mind set of try and try again. If I died when trying to assassinate, I'd just run back and try again. There's nothing stopping me from doing this.

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