"Sometimes you're not going to play because your internet connection is down and sometimes delivering a game by streaming is a really inefficient way to do it," Riccitiello says, in what might be music to the ears of gaming luddites dismayed at the thought of renouncing actual ownership of their collections. Riccitiello goes on to posit that services like OnLive will struggle with latency-dependent titles (your average first person shooter, for example) and ultimately concludes that the days of 100% digital delivery are pretty far into the future.