pygame-blender converter

A script for encorporating Blender created graphics in Pygame applications.

Peter Rogers
(petros)

This script lets you "auto render" a scene you've created using Blender, and include those animations in a pygame application. The 3D model is rendered as a "appearance", stored in a series of XML files and PNG images. This is basically the overall shape of an object, viewed from different directions as it performs various actions.

Examples include a spooky dungeon scene, and a character performing a run and walk cycle. A space shooter is also included, showing how to make use of blender particle systems for nice effects.

The script tends to be a bit picky about things, and will take some polishing before it's finished. So send your feedback please!