And here’s some just for fun in-game material from one of my many abandoned game projects (from around 2009), captured with a cool little tool named GifCam. It’s the second version, fully rewritten from scratch. As opposed to the first iteration, I hadn’t done the vehicle physics manually but rather by using a physics extension. The result looked, of course,much much more believable and dynamical than my limited manually done version could ever have looked. Actually it’s quite fun to shred over those blocks for a couple of minutes. This was done with Game Maker and ExtremePhysics. I had added the vehicle to the pixel gallery quite some time ago, though in a pimped version with a big container on the rear :D