Posts tagged guns-of-icarus

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.
League of Legends is poised to generate $1 billion in annual revenue.
Hearthstone announced plans to release for...

The latest patch for Guns of Icarus Online is going to make it a great deal easier for characters to get better. The game's progression system has been completely overhauled, with level now tied to experience earned via matches rather than to achievements. This is accompanied by a reorganization...

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.
SMITE revamps Hercules and pays homage to football
The Crew will hit closed beta on July 23
SMITE packs its bags...

Launching an online multiplayer game is challenging in the best of conditions. Try launching one in the midst of a natural disaster, though. That's what Guns of Icarus developer Muse faced in October of 2012 as Hurricane Sandy battered the northeastern United States and left New Yorkers -- includin...

Did you miss part one of Muse CEO Howard Tsao's ongoing post-mortem for Guns of Icarus? How about part two?
All caught up now? Good, because Gamasutra has published part three. In the latest installment, Tsao shares lessons learned from two successful Kickstarters. "We realized that Kickstarter wa...

If you're a Guns of Icarus fan, an indie fan, or just a gamer interested in the creative process, you should take a few minutes to read the ongoing dev diary from Muse CEO Howard Tsao and co-authors Eric Chung and Tim Doolen at Gamasutra. Part two was published this morning, and it tackles the dev...

Now that PAX East is winding down, it seems as good a time as any to take stock of the news coming from this year's convention. On a personal level, I was excited to hear about the (eventual) MMOification of one of my favorite games. I also enjoyed catching up with Guns of Icarus, an indie title al...

PAX East taught me that I am apparently not the right person to pilot a ship in Guns of Icarus Online. In my defense, I was trying to do what my ship was designed to do. The co-op mode on display is all about delivering supplies to a final point on a map, and I was flying the fast scoutship. So I f...

It's that time of year again, folks -- the time when grandfather Valve slides down the chimney and offers you a huge pile of reasonably priced games. Yes, Steam's holiday sale is now in full effect, bringing with it some nice deals on a few MMO titles.
Here's what we've found so far:
Guns of Ica...

Guns of Icarus' Online's concept of crewing airships in a steampunk future might be a little strange at first, but it's something that Muse Games is really passionate about. I linked up with founder Howard Tsao yesterday at PAX Prime to talk about the game's upcoming Adventure Mode, which will add...

Now might be a good time to check in with Guns of Icarus Online if you're fond of steampunk airships or blowing them out of the sky. Muse Games' buy-to-play title recently updated to version 1.3 of its client, which adds a new ship type, a new gun, and plenty of upgrades to the game.
The new ship...

Muse Games has issued a press release celebrating the successful Kickstarter campaign for Guns of Icarus Online's new adventure mode. The update will add "large-scale PvE combat, player and ship progression, and much more" to the co-op airship title. Muse is breaking down its ambitious plans into...