Yeah, the beginning area has a really big spike, there's no curve at all, but it eases up as you progress. I also found the first boss to be by far the hardest so far, with ~15 hours of play time. I think my husband is getting ready to tear the 3DS from my hands at this point.

Yeah, the beginning area has a really big spike, there's no curve at all, but it eases up as you progress. I also found the first boss to be by far the hardest so far, with ~15 hours of play time. I think my husband is getting ready to tear the 3DS from my hands at this point.

This is my favourite game of the year so far. Aesthetically and mechanically it really is an amazing engrossing experience. My favourite thing is the very natural and clever divide between the peaceful and orderly Mikado being Menu driven and battle-free and the chaotic wild west of Tokyo being a convoluted maze filled with danger (and treasure!) around every turn. I also like that Johnathon and Walter's alignment are reflected in their upbringing, it just makes a lot of sense.

Things that are neat:The stat tracking is fun.The demon parentage tacking is even more fun. I used to track this in my head, now it is much easier.The death effects are awesome and hilarious and they haven't gotten old yet.Skill inheritance is much improved over Magatama.Exploring is extremely exciting.Johnathon is my bro.I've had no problems with money or difficulty. Strange Journey is much harder in both respects. It might be harder than Nocturne though, hard to say.

I'll list my gripes later. For one they are more difficult to express and two I want to stay hyped about this game. Also Minotaur was the hardest boss for me.

Strange Journey is harder? I thought Strange Journey was rather easy. I didn't even die in the early stages of Strange Journey, but here I've died at least 4 or 5 times already and I'm an SMT veteran. In Strange Journey, the fact that enemies couldn't also use team attacks against you made it much easier. Here, the enemies can get press turns and smirk, making them much more deadly.

Am I the only one who doesn't like the way they organized the demon fusion UI? It's a pain in the ass just to select two demons I want to fuse together. Being able to search for fusion is cool and all, but having nothing but a list of recommended fusion choices and not allowing me to pick and choose which demons I want to fuse is annoying.

Am I the only one who doesn't like the way they organized the demon fusion UI? It's a pain in the ass just to select two demons I want to fuse together. Being able to search for fusion is cool and all, but having nothing but a list of recommended fusion choices and not allowing me to pick and choose which demons I want to fuse is annoying.

I somewhat agree. It seems they focused too much on the recommended fusions and less on picking your own fusions, and creating your own fusion now is somewhat of a hassle. It should have been the other way around.

I like seeing my list of demons right away that I can pick and choose from, just like every other SMT game before this.

Hm, I thought having an extra NPC ally on my team would prove useful, but instead they were the reason I lost >_<

I just wanted to let you know in the beginning of the game, Charon and I were best friends! <3

I'm really just starting to explore Tokyo. I like this game a lot so far - really addicting. I'm having more fun in this game than I did in Strange Journey. I enjoy the exploration and the characters a whole lot more.

I agree with others that the demon fusion screen is frustrating. Why do I have to press Y TWICE just so I can choose my own summons. Atlus, why!?

I'm also trying to figure out Isabeau's alignment. I can tell Jonathan's and Walter's right off the bat, but is Isabeau supposed to be neutral?

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Though I'm trying to figure out why Isabeau didn't turn into a daemon by reading manga.

I just wanted to let you know in the beginning of the game, Charon and I were best friends! <3

I'm really just starting to explore Tokyo. I like this game a lot so far - really addicting. I'm having more fun in this game than I did in Strange Journey. I enjoy the exploration and the characters a whole lot more.

I agree with others that the demon fusion screen is frustrating. Why do I have to press Y TWICE just so I can choose my own summons. Atlus, why!?

I'm also trying to figure out Isabeau's alignment. I can tell Jonathan's and Walter's right off the bat, but is Isabeau supposed to be neutral?

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Though I'm trying to figure out why Isabeau didn't turn into a daemon by reading manga.

Charon? Who's that?

That said, I'd assume that since Isabeau is the female lead, and as per tradition, is therefor going with you to the endgame no matter what route you take.

Yeah, I was somewhat hesitant about them doing that at first, but with the way this game is balanced it had to be done. Though I do think that's probably it's biggest problem: it's not so much that it's JUST hard as that there's an absurd amount of luck to be factored in, sometimes you're steamrolling, then sometimes THEY steamroll instead. Feels like building a good party HELPS, but not a mostly solid path to victory.