Battle.net now offers a list of hotfixes for Diablo III dated today (thanks Chris). The new server-side update addresses some bugs and increases the rate of high-end item drops for Acts III and IV in Hell difficulty and the entirety of Inferno difficulty. Here are the new approximate drop rates:

Items

The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty:

The new approximate drop rates are as follows:

Hell – Act III and Act IV

iLvl 61: 9% to 13.9%

iLvl 62: 1.9% to 3.45%

iLvl 63: 0% (no change)

Inferno – Act I

iLvl 61: 17.7% to 23.9%

iLvl 62: 7.9% to 12.6%

iLvl 63: 2.0% to 4.8%

Inferno – Act II

iLvl 61: 18.6% to 23.3%

iLvl 62: 12.4% to 18.6%

iLvl 63: 4.1% to 9.3%

Inferno – Act III and Act IV

iLvl 61: 24.1% to 27.1%

iLvl 62: 16.1% to 21.7%

iLvl 63: 8.0% to 16.3%

Bosses

Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor

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Sure, this is the Bashiok post on the Natalya Set bonus accident and how it caused them to start re-evaluating their direction in some things (balance, retroactive item changes, etc). I hope many more examples will follow and kudos to Blizzard for listening to the player feedback and having an open mind.

I love how 2 million LVL 60 Diablo3 players are jumping up and down for joy over this hotfix, but little do they know that the quality of those items are nerfed down, and will still require AH/RMAH to get the best items for play that Blizzard themselves , generate in there.

The entire item DB is known dude, there is nothing on the AH that can't drop aside from artisan items. Same is true of the actual item modifiers and properties. There isn't any grand conspiracy here, you can do a side by side comparison of the RMAH, gold AH and the actual drop DBs if you don't want to take my word for it.