Post by FriedGruntzaholic on Apr 16, 2004 10:50:16 GMT -8

I tried it with my own computer and it works--to a point. The use of the "Bombage" cheat in a Battlez scenario has 1 major drawback: the game closes immediately and completely upon Player's team taking over its first fort, regardless of whether there are any other forts left to be taken. It doesn't go to a statz page nor to the main menu. It closes the game completely, almost like some errors do when making a custom level. That doesn't happen if one AI player takes over another AI player's fort, only if Player takes over a fort. What's more interesting, though, is what happens when one or more AI gooberstrawz stand on a goo puddle, rather than sucking it up.

Post by BattlezM on Sept 30, 2006 21:14:47 GMT -8

I have a couple explainationz for the weird "bugz"

For the player not being able to conquer the fortz after typing in "bombage": When you type in "bombage", the game makez your king jump off the fort and it assumez you are out of the game. But, you can still make gruntz (probably something the designerz forgot to program correctly) ! When you take over a fort, the game changez the enemiez padz into your color. However, the game thinkz that you are out of the game and seez that it'z impossible to be able to conquer a fort if you can't make gruntz . So it crashez .

For the enemy goober stuck on a puddle: When these guyz get stuck, it'z a problem . I've put up with it before and I myself had a hard time (and I'm a battlez expert! ). The goober straw wantz to suck up the puddle he'z standing on, but refusez to move. Thus the goober straw assumez that he is sucking up goo puddlez constantly. On difficult levelz the AIz get gruntz faster then you do and (I think) only need to suck up 2 goo puddlez rather than 4. Every time that goober twitchez, he thinkz he has sucked a puddle . I give these guyz a definition of "Crankerz".

Post by SwordGrunt on Apr 14, 2007 10:09:14 GMT -8

Those "Crankerz" are really strange. Even if there's an enemy very near them, they try to move, but do not. We see they doing a quick "proceed-return" process. The only way to get them to move is to reach their team'z GuardPointz(and conquer their fortz, of course!).The "Crankerz" are a bug of Gruntz? Or Monolith just designed them this way?

Post by BattlezM on Apr 14, 2007 10:30:49 GMT -8

The Crankerz are not actually a bug, but they probably weren't intended either! As I explained above, goober AIz want to suck goo, but if they happen to stand on goo, they are too stubborn to move anywhere. This is because the goo puddle attractz the goober AI, they are attracted to goo as well as gruntz. They won't attack until your grunt comez next to them because they have a 0 range for the goo they stand on, when your grunt getz next to the goober, he is at a 0 range. Then the Goober'z natrual "kill the grunt" strategy will kick in. He will not attempt to follow you though.

The 'bug' part is when the goober thinkz he is sucking that puddle super quickly (which is what those twichez really mean), thus the AI will produce grunt very quickly.

Also note in some other casez when you see a goober straw standing around doing nothing (not on a puddle). The goober straw is sensing a goo puddle that is unreachable, such as a puddlle on spikez. The only thing that catchez their attention is another grunt or a closer goo puddle.

Post by SwordGrunt on Apr 15, 2007 13:49:03 GMT -8

Testing my newest Battlez CL, I just noticed something not very common: a shovel AI stuck on a goo puddle! You may think this is strange, but was true! Maybe the reason is because there was a enemy welder in a adjacent tile. But I think that was not. He did the same movementz as a cranker. Try to exit that tile, but can't. Very strange, huh?

Post by powerfulmind on Apr 22, 2015 0:19:15 GMT -8

If talking about phenomenz of Gruntz... So funny iz to look on my Grunt attacked by the bare-handed enemy, and if mine one has Reactive Armor... There becomez a paradox, because my Grunt has 0 HP... I got some Cola, and it was ABLE to do. But I don't think it'z related with our theme, because it'z easy to describe it... Anyway I think, it should be fixed.

EDIT: BattlezM, I'd like to add that not only a bricklayer can stop and do nothing. I sometimes saw a Grunt that can't move or do something - like you said, the AI just blockz the path. I can observe it on an AI with any Tool.

Perfect Grunt, I think the Shovel wanted to do the same thing as a Grunt getting closer to your Brickz: standz next to them,and then he obtainz the Gauntletz after some time, in destination to break them; for him, Brickz' destruction was a priority. And so, the Shovel placed the Puddle sucking as priority, so it wanted to stay next to it and then, obtain a Goober Straw. And so, we observe the same "bug" as for the Goober Straw AI.

Post by BattlezM on Apr 23, 2015 14:57:01 GMT -8

The "0 health" grunt is more of a rendering bug with the game. Due to they way reactive armor works, it is possible to have a health point equal to 1/2. However, the game probably rounds this down to 0 when picking the actual health bar to display, thus you have the illusion of an undead grunt.