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Pretty fun overall, though things like another 10 levels that are extremely difficult (or, a hard mode) could go a long way, and there should be a way to get your tank to regen health, be it health powerups or a basic health regen, 4/5

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Found the difficulty to be pretty ok actually, not too hard, nor too easy. But expect to replay a few levels once in a while to upgrade a bit. Probably should rename the regeneration to resurrection timer or something, since it doesn't heal you, just lower the respawn time. Didn't really have any other gripes with it, so I'll keep an eye on this and see if it gets the love it deserves :>

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To developer: Cont. from previous message, if going for time-waster - have an unlimited mode. if going for addictive... well you need to come up with things in that department ;p (suggestion: make upgrade limited/harder to get upgrades/near impossible achievements?)

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Umm... I found a glitch in the system... I earned the badge of today (beat the first boss) even though I never actually played the game ever before... Anyone else have that happen?

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Genius game, perhaps not original but very, very well made. An ability to stack waves (click Start Wave several times) would be great for trying to beat a ton of waves at once.. just because we can. A pause button would also be nice without having to go to the main menu. Since the game really is easy to beat, add different game modes after completion. Achievements are nice, too. You have got one amazing game going, update it a bit and I see it going far.

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It would be nice if the coins you didn't collect once the round ended just went to you. Super sad I missed 3 chests from the boss because I didn't realize I could move while the level complete screen was open :(

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Simple, functional, and most importantly, super fun! I came for the badges, yet I completely forgot about them for the first 20 minutes! Little on the easy side, though. A sequel would be awesome!

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IDEA FOR THE GAME: more upgrades like ally tanks and side turrets (appear enxt to the base not on the base) and more! + if you like the idea and maybe the developer will see!

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easy badge not registering for me for some reason but I got the medium badge, by the way great game only thing is the last boss should have been a little harder. Regardless excellent!

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The wave bonus depends on how many enemies you killed in relation to the amount of time spent. Boss waves will give less bonus because the enemies are stronger but zerg waves such as wave 41 will give big bonuses.
Focus upgrades on attacks (don't forget your base turrets) to get bigger bonuses such as Master Corporal Tank, Demon Hunter and Demon Lord.

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loved it! but only got to play it for an hour in then I beat the game. Could you please add more levels or just a mode that just keeps sending stuff at you and you have to defend (it would count your time and see how long you could survive)

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The game is really REALLY easy now, maybe too easy. After I finished the last level, I restarted from level 1 and didn't move nor fire my tank. I went all the way to completing level 50 without using my tank what-so-ever -- the base turrets took out everything, even the bosses and final boss.

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This is a fun, very well-balanced game. I felt like I was able to upgrade often enough to defend myself and survive the rounds, but there was always still some challenge. Also the contrast on the player tank was very good. Usually in bullet-crazy games, it's so easy to lose sight of your own character and lose control of yourself that way. But I never lost sight of my tank in this game, so awesome job. Overall very good game. I gave it a 4/5, but would have been more like a 4.5/5 if possible. The only improvement I can think of might be some more diversity of some sort, visually and/or gameplay-wise. It's very good, but I feel it could be slightly better.

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Played the game simply for the Daily achievement, Earned it, kept playing, beat the game and played through again for all the upgrades. The game in my opinion is a wonderful game and you should be proud of yourself for it.

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Great game, in my opinion. Has the bullet-hell feeling to it, without feeling ultimately stressful and impossible. Liked the upgrade system as well, being able to develop my game in the approach I wanted to take. Great job! :)

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