Summoners War Rune Guide (Stats, Locations, & Builds)

I will break down what runes you can get, how to get them, which runes to use on your monsters and at the end of this guide I will show you how to get the best runes possible through efficient rune farming.

Runes are items that you can power up and equip on your monsters to make them stronger.

There are currently 6 rune slots available for each monster. When you equip a certain set of runes, you will get bonus stat effects.

For example, if you equip 4 fatal runes, you will get the set bonus of attack +35%. Some set effects require 2 to get a bonus while others require 4.

Below is a quick table to show you the effects and where to get them.

Rune Table

Name

Pic

Set Effect

Set Pieces

Drop Location

When to Use

Energy

HP +15%

2

Garen Forest/Giant's Keep

For tank units with high base HP.

Fatal

Atk Power +35%

4

Mt. Siz/Giant's Keep

For early game attack units, or early or late game Bomb units

Blade

Critical Rate +12%

2

Kabir Ruins/Giant's Keep

For non-bomber attack units.

Swift

Attack Speed +25%

4

Mt. White Ragon/Giant's Keep

For support units that buff or heal your team, or units that do damage based on speed.

Focus

Accuracy +20%

2

Telain Forest/Giant's Keep

For units that need to land important debuffs.

Despair

Stun Rate +25%

4

Giant's Keep Only

For Certian PvP monsters and ToA/HoH monsters.

Guard

Defense +15%

2

Hydeni Ruins/Dragon's Lair

For units that have high base defense or do damage based on defense.

Endure

Resistance +20%

2

Tamor Desert/Dragon's Lair

For non-attacker units in Raid Level 5.

Revenge

Counterattack +15%

2

Faimon Volcano/Dragon's Lair

For Certian PvP monsters or NB10 dungeon farming teams.

Rage

Critical Damage +40%

4

Necropolis Only

For attack monsters late game and HP Scaling Nukers.

Violent

Get Extra Turn +22%

4

Dragon's Lair Only

For PvP monsters or NB10 Dungeon farming monsters.

Will

Harmful Effect Immunity (+1 turn)

2

Aiden Forest/Necropolis

For PvP monsters.

Nemesis

ATK Gauge +4% (for every 7% HP lost)

2

Ferun Castle/Necropolis

For PvP monsters (mostly arena defense)

Shield

Ally Shield 2 turns (15% of HP)

2

Vrofagus Ruins/Dragon's Lair

For Certian PvP Teams or NB10 dungeon farming teams.

Vampire

Life Drain +35%

4

Mt. Runar/Necropolis

Mostly used for farming monsters, some PvP monsters use this rune set as well.

Destroy

Enemy Max Hp-4% (30% Damage Dealt)

2

Chiruka Remains/Necropolis

For PvP monsters that can draw-out fights.

Powering up your runes

At the cost of mana stones, Runes can be powered up, increasing the stats on the rune or adding a new stat to the rune.

How much of an increase depends on the rarity of the rune, with higher rarities generally offering more of an increase.

Runes can be powered up a maximum of fifteen times. When powering up Runes, the chance of a successful power-up will depend on the Rune level.

Powering up a rune from +1 to +3 has a 100% success rate which will go down successively with each level.

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