About FreeSpace Files

FreeSpace Files (originally known as FreeSpace 2 Sector between 1999-2014) is a mod repository for the game FreeSpace 2. Since 2001 we have been part of a wider project (known as Sectorgame) to provide a community oriented service that includes the hosting of expansion projects and campaigns for the FreeSpace and Descent series. FreeSpace 2 Sector was launched in late 1999-early 2000. Over the years it has been hosted on various different servers (Compuserve, Geocities, Ross128, Freedom2Surf, HostGator, VPS and eventually our own Dedi) and seen four major re-designs. F2S was unfortunately left unattended for a few years, and it wasn't updated very often. The site had effectively died. So we (or I, Hunter...) decided to launch FreeSpace Files in it's place - a modern and quick way of obtaining and storing the files you need for your projects.

A big thankyou goes out to everyone who supported F2S and Sectorgame in the early days of FreeSpace modding. It's been a pleasure! LONG LIVE SECTORGAME :-)

Technical Support

For support with Freespace Files or general information, please read this forum thread.
Alternatively, please use the uservoice app (bottom right) to report technical problems or broken links. Are you new to FreeSpace Open? click here to learn more.

History in Pictures

2016/12/12

A few much needed code updates have been applied and several bugs ironed out. Everything should be working properly. Direct linking has now been rolled out, but encrypted links will still work - if they don't, simply find the original file because the links won't be changing again this time!

2016/12/08

Old new features have returned. The private section of FreeSpace Files is now active again, and this time you can freely register and do your thing without having to ask first! All you need is a valid e-mail address to verify your account. Simply click 'My Repository' in the MENU to access the private section. All data uploaded to this section will be visible only to your account, unless you share files using the 'SHARE' option. Please remember, ONLY FreeSpace related content is allowed.

2016/04/01

An update! Yes, after a whole year the script has finally been updated. Sharing and group downloads should now work as intended. A few small code & template changes here and there. I've also removed the group login feature, as it was rarely used. I'll be moving all that data somewhere else perhaps? In other news, ALL previous links have been expired - you'll need to obtain the new URLs. Unfortunately I haven't found a way to restore them yet, but I'll look into it.

2015/07/06

We've changed servers. If you experience any problems (not including page or download speeds) please contact us using the question box! In addition, we've added a donation method to help keep the servers funded in the future. Any amount is welcome, thankyou! :-)

2014/11/22

Why hello there. This little box will contain notifications of small updates such as technical changes or new additions made to the site. Stay tuned!

Skrill Donations

To help keep this site (and any future site) online, we need to keep the servers funded! Running Sectorgame has always been a costly affair - Unlike other sites, we do not receive revenue from advertisements. If you are interested in supporting the site, we accept donations in any amount via Skrill or Paypal. To donate, simple click on the donate button on the homepage OR click the button here:

About FreeSpace 2

A single-player campaign with over 30 missions. New scenarios include flying with Vasudan squadrons, piloting advanced stealth fighters, and "painting" targets with TAG (Target Acquisition & Guidance) missiles. Command up to eleven squadmates in battle. Order them to defend, attack, disarm or disable your target. An in-depth combat system enables players to target and destroy subsystems, disabling engines, defensive turrets, missile batteries, and fighterbays. Armed with cutting-edge weaponry, new fighters and bombers hurl the player into complex, fast-paced WWII-style dogfights.

Encounter 70 space-faring vessels.

With over 80 turrets, Juggernauts span six kilometers from bow to stern and are virtually indestructible.

Stealth fighters are engineered to minimize their EM signatures, rendering them invisible to sensors except at very close range.

AWACS enable allied ships to target hostiles in the volatile environment of the nebula.

About SCP

From the time it became apparent that there would be no FS3 the most repeated complaint the community had was that Volition wouldn't release the source code so that the community could work on it themselves. However, Volition did release the source code and many of those within the community with programming experience got to work on it. The result was FS2_open. The project to make FS2_open has come to be known (originally enough) as the Source Code Project (SCP).

FS2_open is not FS3. Instead it is a enhancement of the original Freespace 2 engine. The idea is that by running FS2_open you can play the Freespace 2 main campaign and all the Freespace 2 mods with better graphics, augmented AI and better mod support. In addition to this improvements have been made to several of the games basics to add new kinds of weapons and missions that couldn't be done before. These effects won't show up in the main campaign but will show up when special "Made for SCP" mods begin to appear.

The differences between FS2 retail and FS2_open are fairly extensive. Some think it is almost like playing a new game.

Terrans

The Galactic Terran-Vasudan Alliance (GTVA) was formed in 2345, ten years after the Great War. This treaty organization recognized the autonomy of its constituents as it provided a framework for trade and mutual defense. The Great War had transformed the enmity between Terrans and Vasudans into a lasting fellowship.

As the industry and economy of the Terran-Vasudan systems recovered, support for a more powerful GTVA gained momentum. In 2358, delegates signed into existence the Beta Aquilae Convention (BETAC), named after the system where the constitution was drafted and ratified. BETAC dismantled the governments of the Terran blocs and recognized the General Assembly, the Security Council, and the Vasudan Imperium as the supreme authorities of Terran-Vasudan space.

Under BETAC, the Vasudans and the Terrans maintain separate fleets under a single command structure. A warship is designated GT or GV, indicating whether it is Galactic Terran or Galactic Vasudan. The two species openly exchange information and technology, and the most recent fighters and bombers can be modified to accommodate pilots of either species.

Technically, BETAC is but one of a series of conventions and treaties that define how the GTVA functions as a political, military, and economic entity. However, the significance of BETAC as the cornerstone of the Terran-Vasudan alliance has made it the favored target of NTF propagandists.

In 2335, the destruction of the Lucifer superdestroyer collapsed the Sol jump node in Delta Serpentis, severing all contact with Earth.

The fate of the Terran home planet remains open to speculation, though a number of scenarios are possible. As the center of an interstellar community, Earth could not survive in isolation without a radical transformation of its political and economic structures. On this point, there is no disagreement. However, the question remains whether this transition occurred peacefully or whether Terran society collapsed into anarchy. Strong arguments have been advanced for both sides.

For generations, Earth had been the political, economic, and cultural center of Terran civilization. Humans still measured time in hours, days, months, and years. They named their ships after the mythological figures of ancient Terran civilizations, and systems were still identified according to the constellations observed from Earth. The planet served as capital of the GTA, and the bulk of the Terran industrial base was located in the Sol system. Offworlders identified their nationality according to the old Earth boundaries, though nation-states dissolved after the discovery of subspace and the emergence of an interstellar Terran society.

Though necessity has diminished Earth's practical importance in the post-war era, discovering the means to return home remains a high priority.

Vasudans

The Vasudans are a civilization of philosophers, artists, and scholars. They immerse themselves in the teachings of those who came before them, perceiving history not as a linear chronology of events but as a space inhabited by both the living and the dead.

To the Terran outsider, Vasudan society appears convoluted and ritualistic. The Vasudans themselves may seem arrogant, treacherous, and superstitious. On the other hand, Vasudans tend to view Terrans as aggressive, paranoid, and stupid. Thirty years of peaceful interaction between Terrans and Vasudans has helped to deconstruct these stereotypes.

The crowning achievement of the Vasudan civilization is its language. For the average Terran, the formalities governing its usage are beyond comprehension. Syntax and vocabulary are dictated by such factors as the speaker's age, rank, and caste, the time of day and the phase of the Vasudan calendar, and the relative spatial position of the speaker to the Emperor. This is further compounded by the existence of several alphabets, dozens of verb tenses, and thousands of dialects. A translation device is standard on all GTVA communications systems, enabling Terrans and Vasudans to understand each other.

Because the Vasudan homeworld was primarily desert, the Terrans used Egyptian names to designate Vasudan warships during the Terran-Vasudan War and the Great War. After the defeat of the Shivans, the Vasudans insisted on maintaining this convention. The Emperor strongly identified with the history of Ancient Egypt, particularly the longevity of its civilization. Following their Emperor's example, Vasudans will take on what they call a Terran name from the myths and history of Ancient Egypt

Shivans

32 years after the Great War, we still know almost nothing about the Shivans. Physically, the Shivans have multiple, compound eyes and five legs with claw-like manipulators. Their insect-like carapace does not appear original to the creature's physiognomy, suggesting the Shivans are a cybernetic fusion of biology and technology. The integrated plasma weapon also exhibits properties of an organic-artificial fusion. The weapon may be a kind of focusing device powered by the energy of the being itself, though this point is the subject of heated controversy.

These details are cited as evidence that the Shivans could not have evolved as the Terran or Vasudan species had, but that they were likely constructed by another entity. Only a handful of Shivans have ever been captured, and all research on live specimens ended with the GTI's Hades rebellion in 2335. The results of these studies remain highly classified.

Though the Shivans are obviously xenocidal, their motives and origins have yet to be determined. According to Ancient artifacts, the Shivans seem to possess some kind of sensitivity to subspace disturbances. We do not know if the Shivans returned to this corner of the galaxy by chance, by cycle or pattern, or by their detection of Terran-Vasudan subspace travel.

Xenobiologists know very little about Shivan society. A leading hypothesis is the hive mind theory, arguing that Shivan society is broken down in specialized functions driven by a collective intelligence. The most convincing evidence supporting this theory is the behavior of Shivan forces following the destruction of the Lucifer, the turning point of the Great War. Other experts caution against attributing insectoid properties to the Shivans, regardless of their appearance and behavior. Shivan communication seems to occur in the electromagnetic spectrum, though efforts to decode their transmissions have yielded no meaningful results to date

FreeSpace Cheats

To active cheat codes you must type www.freespace2.com during game. Note that you cannot progress through a campaign after activating cheats.

~ + C

player collision on/off

~ + SHIFT + C

toggles countermeasures on all
ships.

~ + K

destroys your target.

~ + SHIFT + K

destroys targeted subsystem

~ + ALT + SHIFT + K

does ~10% damage to your target.

~ + ALT + K

does ~10% damage to yourself.

~ + I

toggles invulnerability.

~ + SHIFT + I

toggles invulnerability on target.

~ + W

gives the player infinite weapons.

~ + SHIFT + W

gives all ships infinite weapons.

~ + 9

scrolls forwards through all secondary
weapons

~ + SHIFT + 9

scrolls backwards through all secondary
weapons

~ + 0

scrolls forwards through all primary
weapons

~ + SHIFT + 0

scrolls backwards through all primary
weapons

arrrrwalktheplank

Call in the Volition pirate ship!

tooledworkedowned

Ewwww

vasudanswuvfishes

Enter at Vasudan main hall. FISH TANK!

humanheadsinside

Enter at Vasudan main hall. Ugh!

FreeSpace 1 Cheats

To active cheat codes you must type www.volition-inc.com during game. Note that you cannot progress through a campaign after activating cheats.

~ + SHIFT+C

toggles countermeasures on all ships.

~ + G

marks all primary goals complete.

~ + SHIFT + G

marks all secondary goals complete.

~ + ALT + G

marks all bonus goals complete.

~ + K

destroys your target.

~ + SHIFT + K

does ~10% damage to your target.

~ + ALT + K

does ~10% damage to yourself.

~ + I

toggles invulnerability.

~ + SHIFT + I

toggles invulnerability on target.

~ + 0

toggles Descent-style physics.

~ + R

requests rearm for target/player (if no target selected).

~ + W

gives the player infinite weapons.

~ + SHIFT + W

gives all ships infinite weapons.

~ + 9

scrolls forwards through all secondary weapons.

~ SHIFT + 9

scrolls backwards through all secondary weapons.

~ + 0

scrolls forwards through all primary weapons.

~ + SHIFT + 0

scrolls backwards through all primary weapons.

Usage Guide

To upload files, simply login with the username/password combination 'freespace/files'

You can upload files to any folder, but folder creation and file deletion is restricted.

You don't need to login to download files. You can download from anywhere including hotlinks.

Images can only be hotlink-displayed by using the cached URL, not the download URL.

Audio files (.mp3 or .wav) will be streamed when clicked. Use right click to save them.

Usage is unlimited. There are no restrictions, but only Freespace related content is allowed.

Please use search friendly file names and folders. For example 'My Campaign.rar' rather than 'camsd3r.rar'

Please upload files to the correct folders. If unsure, upload to Work-in-Progress or Uploads folders.

There is no maximum file size, but if any single file exceeds 500MB we recommend using split archives.

Grouped downloads cannot exceed 256MB or 100 files.

Uploads are instant and subject to review at a later time.

Abuse of server resources is subject to moderation and possible bans.

Welcome to FreeSpace Files. This site contains all of the mods that were
previously available on FreeSpace 2 Sector, along with a large majority
of the new content available. To upload files, simply login as
'freespace/files'. For support or queries just click on the small
question mark at the lower right side of the page. See the updates for any changes. WARNING: Do not use HTTPS links for the installer!