Executives from Adobe and NVIDIA talk about how the two companies team up and con-engineer to build the best of the class tools for Creative Pros beneficial to their video production workflow. www.nvidia.com/adobe www.nvidia.com/quadro

Join Premiere Pro product manager Al Mooney for a sneak peek to see the new features coming soon to Premiere Pro. With Live Text templates, users can modify text in After Effects compositions without leaving Premiere Pro. Powerful new Masking and Tracking in Premiere Pro make it easy to add feathered masks that follow a subject through a shot. That makes it a breeze to add an effect to a moving object, or to blur out faces or logos for the duration of a shot. Both features include support for Dynamic Link so clips with Live Text templates or Masking and Tracking data can be opened in After Effects for additional fine-tuning or additional animation. With the new Master Clip effect feature, changes that are applied to a Master Clip ripple down to every part of that clip in a sequence—so there’s no need to copy and paste effects to each clip individually. The Premiere Pro update also offers a faster editing workflow with improved handling of large projects and accelerated sorting and searching in the Project panel, as well as enhanced graphics performance, with support for a wider range of GPUs, including GPU debayering for RED media.

In this video Dave Helmly gives you a quick tour of Apple's New Mac Pro running Premiere Pro CC in various workflows including Multi Layer GPU Effects, 4K, Mixed 4K timeline, the power of Dual GPU Exporting vs CPU (software/CPU) , and finally GPU based Debayer for Red RAW R3D files. Also featured in the video are a quick peek at the new LG 21:9 UltraWide QHD Monitors , Promise Pegasus 2 Raid, LaCie Little Big Disk Thunderbolt 2 and more. Special thanks to Sony, Panasonic, Mammoth HD and Devin Supertramp for the use of their footage.

If you’re preparing and transcoding files from native formats for viewing dailies, the new "Effects Tab" in Adobe Media Encoder can increase productivity by applying LUTs and Looks and Overlays. Combine this with ingesting and adding metadata in Prelude and acceleration with an NVIDIA GPU and you’ll be amazed at how fast this all happens.

Real-time, non-destructive color grading is now a possibility with the new Direct Link between Premiere Pro CC and SpeedGrade CC. No other system offers this connection between editing and grading, even if the timeline includes speed changes and After Effects Dynamic Link comps. Add GPU acceleration and you’ve got an unrivaled production solution.

Join Adobe’s Dave Helmly, Sr. Manager, Solutions Consulting Pro Video/Audio and NVIDIA’s Greg Estes, GM of Media and Entertainment Industry live from IBC 2013 to hear about exciting new professional video solutions, from powerful Premiere Pro and After Effects tools on the workstation to the innovative Adobe Anywhere networked video collaboration platform, driven by NVIDIA Tesla. Dave and Greg share details of new GPU-accelerated features in Premiere Pro CC, such as high-res debayering with the new Mercury Debayering Engine, and powerful professional-grade NVIDIA GPUs, like the new NVIDIA Quadro K6000 and Quadro K5100M.

Enzo Guerrera is a Principal Scientist at Adobe, one of the original creators of Adobe Anywhere. In this video he introduces Adobe Anywhere and tells how Adobe Anywhere brings scalable video editing workflows to the Cloud with NVIDIA Tesla GPUs.

Join Adobe Evangelists James Li and Peter Huang as they show how to use Adobe Creative Cloud for character animation and game art design. They'll demonstrate a highly efficient workflow to create lively GPU-accelerated, interactive 2D skeletal game animations.Li and Huang will cover:• Game animation design: How to architect, design, and create game assets with Adobe Photoshop, Illustrator, and Adobe Audition• Game animation implementation: How to create skeletal animations in Adobe Flash Professional using the DragonBones design panel • Integration with a game engine: How to export your animations into texture assets in different formats for popular GPU rendering frameworks like Stage3D or cocos2d

In this episode, Dave gives you a quick tour of the new HP Z820 workstation tied together with NVIDIA's Maximus technology working in Premiere Pro CS6 and After Effects CS6. See how these 2 technologies take your workflow to the next level of compute power.

Our friends at Downrunner Productions talk about a real life example of how NVIDIA Maximus coupled with Adobe After Effects CS6 helped them meet a tight deadline when a client asked for a last minute change.

Photoshop CS6 beta has all new cropping and perspective cropping tools Colin Smith shows you how to use the new features. see the many options of the GPU empowered crop tool in action. Straighten perspective and more with the perspective crop tool.. From the PhotoshopCAFE Photoshop CS6 beta Launch site.
http://www.photoshopcafe.com/cs6

See how nVidia Maximus technology can increase performance in Adobe Premiere Pro for faster, more fluid editing compared to when using the software only mode even while using more layers and real-time effects.

Learn how to turbo-boost your Flash 3D content using frameworks built on the new Stage3D (Molehill) APIs. This is a unique opportunity to meet face to face with the Away3D and Flare3D teams and witness the amazing visuals that can now be accomplished with GPU acceleration in Adobe Flash Player 11 and AIR 3. This is like two great sessions packed into one — you should not miss this session.

Stage 3D introduction in Adobe Flash Player and Adobe AIR lets you use techniques such as deferred lighting, screen space dynamic shadow, MRT, and more through vertex and fragment shaders. Join Jean-Philippe Doiron, Principal Architect R&D at Frima Studio, and Jean-Philippe Auclair, R&D Architect, for a deep dive into GPU programming with the new Flash Player, and discover how to produce beautiful GPU effects that are reusable in your games and applications.

Learn how to use Stage 3D (aka "Molehill"), the new low-level GPU-accelerated APIs in Adobe Flash Player, to develop high-performance 2D games. Thibault Imbert, product manager for the Adobe Flash runtimes, will explore these new APIs and their usage inside game frameworks and engines. Stage 3D is going to change the web for 2D and 3D gaming, and this session will show how to make the most of it.

Join Adobe engineers Sebastian Marketsmueller and Grayson Lang for a deep dive into Stage 3D (aka Molehill). Marketsmueller and Lang will cover how to get started with GPU acceleration in Adobe Flash Player and what can be done with it, from a simple triangle to a complete 3D framework.

Join Adobe evangelist Jason Levine to find out how you can to edit faster with Adobe Premiere Pro CS5.5 software, which offers cross-platform, native file–based workflows as well as GPU-accelerated filters and effects with the enhanced Adobe Mercury Playback Engine—now on workstations and laptops. Work easily with dual-system sound support; enjoy enhanced project exchange with Apple Final Cut Pro and Avid software, as well as direct integration with Adobe Story; and efficiently export with reliable batch background encoding for delivery to smartphones, tablets, and PCs.

In the world of video production, time is money. Karl Soule shows you all you need to know to get maximum performance from the applications in Adobe Production Premium CS5.5. Learn all the hardware-related factors that influence how the software behaves, and see how to properly balance a system with Intel Xeon processors, the right amount of RAM, and high-performance Intel solid state drives.

This new effect gives you the ability to create the optical effect of a real camera lens blur. If you need to add depth to a scene, or obscure something in the frame, Camera Lens Blur will do that and make it look completely realistic. You also have complete control parameters like iris shape, blur maps, super whites, gain and threshold.

Are you looking for the Tasks that you’re used to in Soundbooth when you start using Adobe Audition 5.5? Colin will show you a step by step walkthrough between to the two applications, pointing out where the same operations are in Audition. He’ll also point out that Audition is much more powerful at all the tasks you’re used to using in Soundbooth, including Noise Reduction, Time Stretching, Automatic Click Remover, DeHummer, Looping and more. The fact that he’s demonstrating all this on his “wicked fast” HP Z800 workstation makes Audition all the more powerful.

Colin’s back showing off how fantastic his Z800 workstation performs with the new Adobe 5.5 software. In this episode he shows you how to send a complete Premiere Pro sequence to a multitrack project in the new Adobe Audition 5.5. From there he shows how you can add effects to individual clips, or complete tracks with lots of built-in effects or support for VST and AU plug-ins. Once complete, this project can be send back to Premiere Pro CS5.5 or exported to OMF or Final Cut Pro XML.

Premiere Pro CS5.5 improves the speed with which you can render nested sequences. You can literally nest sequences into sequences and you’ll get the benefits of the Mercury Playback Engine using both the CPU and the GPU or Graphics Processing Unit on an Nvidia card with CUDA. Throw the HP Z800 workstation into the mix and you see rendering speeds like you have never seen before.

Colin takes advantage of the HP Z800’s massive horsepower combined with the raw speed of the 64-bit Adobe Media Encoder 5.5 to show you how you can output different versions of your comps using a combination of After Effects, Dynamic Link and Media Encoder, while working on new composites, without missing a beat.

Learn how the Mercury Playback Engine in Adobe Premiere Pro CS5.5 takes performance to the next level, so that you get even faster playback of mixed-format timelines and more GPU-accelerated effects and transitions.

After Effects CS5.5 features some great new features such as Warp Stabilizer and Camera Lens Blur. Learn how a professional-class workstation with Intel Xeon processors can give you blazingly fast previews and rendering to let you get your work done faster than ever before.

What are Solid State Drives and how do they impact your workflow? Karl Soule shows you how to get maximum productivity in your video editing and motion graphics workflow by using this exciting new technology.

Premiere Pro CS5.5 and it's faster-than-ever Mercury Playback Engine, provides unprecedented productivity. Learn how a professional-grade workstation with Intel Xeon processors, combined with CS5.5, enables you to work faster and be more creative than ever.

Speed up production with GPU-Accelerated plug-ins
This brief tutorial provides an overview of the benefits of choosing CUDA-enabled plug-ins, that include increased productivity to a more fluid workflow.

Dive deep into the Adobe Flash Player renderer with Lee Thomason, Flash Player architect, and see how to optimize the rendering performance of your applications. Thomason will cover mechanisms like the display list, text rendering, shaders, GPU hardware acceleration, and exclusive features coming in a future version of Flash Player. After this session, Flash Player rendering will no longer be a mystery.

See how NVIDIA Tegra uses the GPU to accelerate both video and graphics within Adobe Flash Player 10.1 for unmatched performance and battery life. In this session, we'll explore how to optimize for the new generation of GPU-accelerated Android phones and tablets and explore the capabilities of these new classes of device.

Learn how to take advantage of GPU-accelerated effects. This tutorial shows how to identify accelerated effects, and to activate GPU support. It also lists the graphics cards that support GPU acceleration in Adobe Premiere Pro.

Whether you're helping corporate clients communicate through images, expressing your vision in fine art, or capturing life's moments at weddings, in portraits, or for news media, you're driven by the art of your craft. That's why professional photographers have long relied on Adobe Photoshop software for the ultimate in creative control and image quality. New Photoshop CS5 helps you achieve the visual and emotional effects you’re after with re-engineered features for reducing and adding grain, performing post-crop vignetting, and sharpening. CS5 reinvents HDR imaging with Exposure Merge, which makes it easy to preserve the full tonal range of a scene—or go from photorealistic to wildly surrealistic—and automatically remove ghost artifacts. It delivers new black-and-white conversion features and a GPU-enabled crop experience. It accelerates your workflow with powerful new selection technology, integrated Adobe Mini Bridge for faster file browsing, and cross-platform 64-bit support for faster performance.

Learn what's possible with GPU acceleration in the next version of Flash Player. NVIDIA and Adobe collaborated to develop GPU acceleration that enables Flash Player to run fluidly on battery-powered mobile devices that are changing the face of computing.

Photoshop CS4 does things like never before. Colin Smith shows you the new viewing options. Smoothly zoom, pan and move around your image with complete freedom. Discover the Flick-Pan and pixel grid tools too.