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Sidnara, the Disc Thrower is a champion that I decided to
make for no apparent reason. Sidnara's a custom champion who I
imagine to be a woman in some sort of suit that allows for quick
movement, and who attacks by throwing razor discs at enemies. As
for playstyle, I think that she'd kinda work as a duelist ADC, with
lots of mobility, damage, and chase potential.

1% level}} bonus physical damage}} for the next 5 seconds.

|description2 = The damage from Combat Protocol can of
the original basic attack is a . |description3 = The cooldown of
Combat Protocol is reduced to 3 seconds if Sidnara
kills an enemy champion. If the cooldown is below 3 seconds, then
Combat Protocol is instantly refreshed. |customlabel =
|custominfo = 15 |targeting = Comba…

Hey everyone, Tyranitar12 here brining you the latest on the
skins splash update for previously updated champions. This project
started all the way back in 6.9 with Trundle, followed by Tristana,
Nidalee, Sion, Fiora and Twitch. So with that I am bringing you the
current list and before you ask "This list is fake.", please note
that this list HAS BEEN CONFIRMED by Reav3 (lead producer of the
Champion Update team).

NOTE: Karma has been confirmed to be next on the list, she will
most likely be after Warwick.

That is all for now, let me know who you are most excited for;
I'm excited for Sona and Alistar.

It seems intuitive to have AD supports in the game when there
are many AP supports. Well, the thin is AP suppports don't have
much going for their auto attacks. That is much more of an excuse
than a real argument.

An AA based support is just as much an AD support. Although it
is tricky to create a concept that revolves around an AD support,
it is not impossible. There are a good number of fighters who can
support, especially since Knight's Vow came out. Fighters with
massive sustain and mobility, like Xin and Lee Sin, proved viable
in my tests. However their kill potential and lack of interaction
with their teammates prevents them from becoming viable
supports.

Now, to understand supports you have to understand their
itemization. Preferably …

After some thoughts and analyzes performed on champions in
League, mostly full-utility as , I realized that they have no true
way of building. I mean, they do not have any attribute they would
scale off. As offensive classes scale off offensive stats,
defensive classes scale off defensive stats, what is left for
utility classes? They have to increase attributes they don't use
that well as other classes. Also, this makes them always no threat
at all. And what, if we could make a choice, if we want to play any
class offensive, defensive or utilitary (not sure if such a word
exist)? Right now, if you'll build full AP on exemplary , you still
are not a thre…

Whenever Dingodile dies, he will enter stasis for 5 seconds, after
which he will explode, dealing true damage to all enemies within
this ability's range (and dying). If Fuel Bag is off cooldown, it
will also bring Dingodile back to life with .

Harold dashes through a target slowing and dealing damage to it.
Slow last 1 second

Harold can reactivate this ability to root his target for 1
second and jump In a direction dealing damage to the first enemy
hit. If an enemy hit by this ability is under any hard crowd
control this ability does an additional 30% more damage.

Harold dashes in a straight line damaging all enemies in his
path. At the end on the dash Harold jumps onto the nearest enemy
champion. He can reactivate if he jumped onto an enemy champion to
throw the champion in a di…

Folby, the Magiforger is a custom champion in the SMNK
custom champion series.

Folby is a support-tank who is entirely centered about his
passive Ascadium Armor. His kit features extensive control
over the armor, and Folby can achieve various effects by attaching
it to allies or enemies. His primary role, however, is giving the
armor to his allies for extra sturdiness.

Ascadium Armor is a two-part passive.

The first part describes his unique asset, the Ascadium
Armor that is his pride. He passes it on to his allies to give
them extra armor and magic resistance, though it gives him
incentive to build armor in particular.

The second part is the potential offensive use of his armor.
With help from allies, Folby can attach the armor to his enemies as
…