Another Lost Continents interview has appeared, this time at the site Stratics Central. Travis "Rashere" McGeathy, in his role as Community Manager, answers some questions concerning VR-1¿s first foray into MMORPGs, the pulp-action themed Lost Continents. Travis discusses a variety of topics in this first part of the interview, including the inspiration for developing the game:

Well, at first we just knew that we wanted to make an MMORPG. VR1 Entertainment has a long history of making online games, so taking a step up into the blossoming MMORPG market made sense. We spent several weeks going over design submissions and brainstorming ideas before we finally settled on a pulp adventure setting. The reasoning was pretty simple. Pulp is a very familiar setting to nearly everyone and it is just as flexible as a fantasy setting. On the one hand, players will be able to hop into the game and immediately recognize their surroundings. On the other, we aren't strictly limited to reality and can introduce weird science and fantastical magic, both of which tend to make the game far more interesting. It's really the best of both worlds. Also, the market at the time, and still to this day, was dividing into fantasy and sci-fi games. No one was doing anything even close to a pulp history setting.

The idea to make the game based on player's stories rather than just combat was a natural offshoot of the setting. Pulp is dominated by fantastic heroes and over-the-top villains each with their own fascinating story to tell. Of course, it's hard for players of current games to feel much like a hero since their actions don't have any persistence and every other player in the world is also a "hero". To rectify this, we came up with private zones.

Travis also discusses a bit of his own personal history, plans for expanding the gameworld, and the availability of the game outside of the U.S. VR-1 is currently looking for a publisher for the game and there is no set release date as of this writing. - The Grey Man