As wonderful as the Oculus Rift is, it's not without its challenges. One of the more noticeable, at least if you're playing a shooter, is that even though your head is now free to roam, your gun is stuck to your viewpoint and/or reliant on traditional controls.

So Chris Gallizzi, a man who is no stranger to messing with the Oculus Rift, thinks he has the answer. Working with Hyperkin, he's developing a gun that's able to track and move independently of your head, providing a far more intuitive and realistic experience.