Tag Archives: rpg

I’ve introduced dozens of people to D&D over the years. There’s sometimes articles and posts about ‘how to choose classes for new players’ and the like, but I think they approach new players the wrong way, with too much information … Continue reading →

In this episode of the Dice of Doom Podcast, we discuss Dungeons & Dragons 5th Edition, past editions of D&D and the industry in general. We also wrap up our run through of the AD&D campaign for the Temple of Elemental Evil. Continue reading →

You die. A simple statement, but one potentially accompanied by tears, laughter, or rage. A D&D character can die so easily, but the story doesn’t always end there. It shouldn’t always end there. Even without straight resurrection, a death can … Continue reading →

The best feature of a pen-and-paper roleplaying game, over an MMO or other more structured game, is the ability to be creative. But DMs vary significantly in how creative they allow their players to be, often through concerns about the … Continue reading →

I’ve been running a game where all the players are D&D noobs. But most of them have played MMOs, other computer RPGs, or even have read D&D novels, and some of this comes with some bad habits that need shaking once they play the real thing. So what are some of the more problematic bad habits that you will encounter? Continue reading →

Death in D&D is pretty cheap. Literally. The cost of diamonds for a Revivify or Raise Dead spell is nothing to high level adventurers. But there are so many fates a character can suffer that are worse than death, and, I dare say, even worse than having to read and understand the grapple rules… Continue reading →

A player asked me a question the other day during a gaming session. “Do we know how to tie ropes?” Thinking of all the nonsense of Use Rope in Dungeons & Dragons 3.5, I sighed, preparing to give an answer that I was going to be frustrated with. But a player suddenly spoke up: “Wait, my character background says that I was a sailor, I’d totally know how to tie knots!” Continue reading →

Where can we to go for ideas for subtle but memorable details in our games? May I suggest GM’s look through the vast unplumbed depths of history? And I’m not just suggesting reading about warfare and political intrigue, fun though that might be. Continue reading →

The Wiz Dice 100+ Pack of assorted polyhedral roleplaying dice seems like pretty good deal on face value. But how does the set compare to alternatives like Chessex Pound-o-Dice? We bought a pack to find out… Continue reading →