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I would really like to see a benchmark of the Xeon Phi on LLVMpipehttp://www.anandtech.com/show/6451/4...=False&cPage=1
The original Intel Larabee would have had a DirectX translation layer and this project could be seen as an OpenGL version of it.
Just loading a distro with Gnome 3 running on LLVMpipe or benchmarking some ioq3 and iodoom3 games would be VERY interesting.

Comment

Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.

From the article:

OpenGL Transform Feedback adds in the capability of altering the rendering pipeline to allow for primitives processed by Vertex/Geometry Shaders to be written to buffer objects. By writing it to buffer objects, the post-transform render state of an object can be saved so that it can be re-submitted multiple times.

So? He quoted something from opengl.org. I'm confused - isn't it good that Michael posted an accurate description of what transform feedback is rather then expressing it in his own words and possibly misinterpreting if he's not an expert on the subject?

Comment

So? He quoted something from opengl.org. I'm confused - isn't it good that Michael posted an accurate description of what transform feedback is rather then expressing it in his own words and possibly misinterpreting if he's not an expert on the subject?

If you quote something you should/have to mention the source of the quote.