Tournament format• 6 Rounds: 3 on Saturday, 3 on Sunday• LIVE DRAW (in opening ceremony) for the first Round• Swiss pairing (per team and per individual coach) for Rounds 2-6

Team creation• Team value 110• No inducements are allowed, except for Goblin Bribes (50K each, maximum 3) and a Master Chef for Halflings (100K).

We were toying with the idea of giving lower tier teams extra budget, but quickly decided that those teams need extra skills more than they need the extra money. Allowing all inducements was never on our agenda, as EuroBowl is not the right tournament to experiment.

All skills must be assigned on Sunday morning, before the start of Round 4.

We wanted to make Necromantic a ‘Tier 1.5 team’, allowing them 4 normal skills at the start of the tournament, but ultimately decided against it, even though we really feel the team needs that extra skill to be competitive. We were afraid that this would create demand for more teams to be partially moved into a different tier.

Skill assignment• Stacking is not allowed, no player can ever receive more than one skill.• All skills must be clearly noted on all copies of your team roster before the tournament starts. It must be clear to everyone which skills are ‘day 1 skills’ and which are ‘day 2 skills’.• All positions and all skills must be written in English to avoid language confusion.

You will be asked to hand in a copy of your team roster to the tournament organisation before the tournament starts.

EuroBowl team scoring system• Each individual victory gives the team 1 point• Each individual draw gives the team 0.5 point

• Team victory earns the team 1 point• Team draw earns both teams 0.5 point• Team loss earns the team 0 points

We listened to the community that wanted a change. There was a lot of debate going on the different forums to get more bonus points for a team victory. When we put forward the rules pack draft to Pippy, he told us that this was too big of change so we needed a 2/3 majority with the team captains to get this change approved. There was a strong voice for a change but the 9 – 6 vote in favour of the new system was not a 2/3 majority. That is why the old scoring system for teams is still in place.

Eur’Open team scoring system• Each individual victory gives the team 1 point• Each individual draw gives the team 0.5 point

There will be an added bonus for team victory but this will be announced later this week.

Tiebreakers for teamsTeams will be ranked by the points they have earned. Should two or more teams have an equal number of points, the following tiebreakers will be used:

• Tiebreaker 1: Number of team victories• Tiebreaker 2: Number of team draws• Tiebreaker 3: Opponent score (the sum of all points from all teams your team played against)• Tiebreaker 4: Net TDs + Net Casualties

In Belgium we have been moving away from TDs and Casualties as primary tiebreakers. Example: if you get ‘a free win’ because you are lucky enough to inflict lots of casualties early in the game, the easy victory should be enough of a reward in itself. Receiving great tiebreakers shouldn’t be an added bonus when this happens.

Scoring system for individualsThe following scoring system will be used to determine individual rankings for EuroBowl and Eur’Open:

For some years, we have been tinkering with the individual scoring system in Belgian tournaments. We have currently reached a consensus on the ‘5 points system’. Large Belgian tournaments like Brassbowl, HQ Bowl and the Belgian Championships have adopted it. However, we make a difference between ‘major wins’ (5 points for a 2+TD win) and ‘minor wins’ (4 points for a 1TD win). We hope that this makes games more interesting. This has been controversial, however.

Tiebreakers for individualsIndividuals will be ranked by the points they have earned. Should two or more individuals have an equal number of points, the following tiebreakers will be used: