Fighters

“Circle a target, performing 2 powerful strafing runs and suppresing buildings (causing them to operate slower). To deploy our aircraft, tap any building, or unit in enemy's base. When they've finished their attack, they may be redeployed.”

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The Biplane is the first level of standard Fighter aircraft available to the player. They're unlocked in the Industrial Age.

The standard A.I. of a Fighter is that it circles a target, performing 2 powerful strafing runs and suppressing defense buildings (causing them to operate slower). Fighters are good against heavy armored units such as Heavy Cavalry due to having 20 times more bonus damage against them. They are also extremely useful to suppress enemy defense buildings as they operate 50% slower when suppressed and can be easily taken down by your grounds units. However, Fighters can be taken down easily by an Air Defense or a Tower. The order of planes to attack is sorted by the amount of health in descending order, while the unused planes will be at the end of the list.

To deploy a Fighter, tap any building or unit in the enemy's base. When they've finished their attack, they take a few seconds to refuel, and when done, go to your unit bar for redeployment.

Fighters take up 1 space in the Airstrip. They are trained in 30 minutes. They have a range of 4.

Planes get hurt mostly because of the idle run (second run, finding nearby target if the original target got destroyed). Try to use the least number of planes needed, to preserve the health of your fleet.