Sylla, the Lone Druid, is an adaptable and versatile ranged or meleeagilityhero, who summons a Spirit Bear, which has its own set of abilities and can equip items, as his ally. With the help of his Spirit Bear, he can carry, jungle, and push lanes effectively. Because of this, technically speaking, the Spirit Bear and Lone Druid himself are two available heroes at once. The Lone Druid himself is mostly played as the aura giver, while the Spirit Bear is played as the main damage dealer and tank. When he activates his abilities, it will not only buff him but the Spirit Bear as well. Lone Druid is versatile as he can change from a fast ranged warrior to a tough and mighty melee bear himself. Together, they can push lanes and towers quickly, farm neutrals in a cinch, and even take down Roshan by themselves if equipped with the right items. Due to the Spirit Bear not benefiting from attributes, it scales weakly into the later portions of the game, encouraging a midgame-oriented playstyle. However, should the need arise, its six extra usable item slots make Lone Druid a force to be reckoned with far into the lategame.

Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.' As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.

Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 10% of his max health as backlash damage if the Spirit Bear dies. As the bear increases in levels, it can learn the Return, Entangling Claws, and Demolish abilities. Spirit Bear does not benefit from attributes.

Cast Animation: 0.5+0.63

Max Health as Backlash Damage: 10%

Attack Proximity Range: 1100 (Global)

Duration: Permanent

120

75

Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.

Spell immunity does not block the pure backlash damage.

Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.

Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form.

Cast Animation: 0+0

Transformation Time: 1.933

Base Attack Time: 1.5

Armor Bonus: 4/6/8

Health Bonus: 300/600/900

Move Speed Loss: 45

Attack Range Loss: 400 ( 525)

0

25

Illusions created while in True Form benefit from all aspects except bonus armor.

Modifiers

True Form Transform: Undispellable.

True Form: Undispellable.

The mighty bear is the king of the forest, possessing the throne through raw power.

Notes:

Despite the lack of cooldown, True Form does proc all on-cast effects like a regular spell.

During the transformation, Lone Druid cannot do anything. Cannot be interrupted.

The cooldown of an item is bound to the item itself, and not to the unit holding the item. This means that giving the bear an item which already is on cooldown, is still on cooldown in its inventory, it does not get refreshed for the bear.

If the Spirit Bear has an item on cooldown, and then receives the same item again from Lone Druid but off cooldown, the newly received item is usable right away, despite the other one being still on cooldown. Using it puts it on cooldown and restarts the cooldown of the other one.

However, when an item went on cooldown due to a shared cooldown (e.g. Medallion of Courage going on cooldown because of Solar Crest getting used, or when having multiple Faerie Fire), it is not on cooldown when given to the bear, since the item itself was not used to proc the cooldown.

Gem of True Sight functions on the Spirit Bear as it does on couriers. This means it does not reveal invisible units when held by Spirit Bear. It is still dropped when Spirit Bear dies.

Divine Rapiers on the Spirit Bear work exactly like how they do for heroes. It can be purchased normally, and manually dropped from the inventory. It is muted when given to allies.

It is possible to swap an original Rapier between Lone Druid and the Spirit Bear, as it is not muted like how it is for allies. When picked up by an enemy, it turns into a free Rapier as usual.

The Spirit Bear can pick up free Rapiers. But just like heroes, it cannot manually drop a free Rapier from its inventory. This means free Rapiers cannot be swapped between Lone Druid and the Spirit Bear like an original Rapier.

Phase Boots increases Spirit Bear's movement speed and attack speed to run down enemies and catch them with Entangling Claws.

Helm of the Dominator makes Lone Druid and the Spirit Bear regenerate health and attack much faster, while allowing them to control a neutral creep that bring useful abilities and auras. Furthermore, the dominated creep also benefits from Battle Cry's buff, increasing overall damage output.

Radiance greatly increases Spirit Bear's damage output, as its high health allows it to stay in the center of fights.

Situational items:

Tranquil Boots heals Lone Druid and grants great movement speed to catch up with Spirit Bear.

Boots of Travel grants teleportation around the map for quick farm and pushes; you can teleport using Spirit Bear.

Aghanim's Scepter allows Spirit Bear to attack without having Lone Druid nearby and alive, making it a more autonomous farmer and pusher.

Black King Bar grants spell immunity so Lone Druid can continue to attack without fear of disables.

Chosen by the forces of nature for his profound wisdom, Sylla is all that remains of his forgotten clan. The Lone Druid is followed by his Spirit Bear, a powerful companion that Entangles enemies, and Demolishes structures. The sound of a Savage Roar is often all that's needed to frighten foes from the forest. If not, then the pair forms a Spirit Link, increasing their speed as they roam the lands for intruders. Man or bear, the distinction is not always clear. When the situation calls for it, the Lone Druid takes his True Form, lets out an invigorating Battle Cry, and joins the mêlée to fight claw-to-claw alongside his bear.

Lone Druid's original name was "Syllabear", a pun on the name of Syl-lab-le, one of the developers who worked with Guinsoo. Before retiring, he created this hero.[1] It has now been shortened to "Sylla".

Lone Druid's design, including sickle and cauldrons, is based on depictions of Celtic druids.

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