41 games: 4-12-12-12-1 = 41 points totalWar split in 2 batches, tie-breaker played in 1st batch2nd batch starts when the 1st batch winds down. time frame not set in stone. We start the 2nd batch when good and ready.FOED will create the war thread & ask for privsTie-breaker: World 2.1 quads, no spoils, chained, foggyTrench maps allowed. 2 games per batch max, 30 round limit eachNukes allowedNo Manual, Freestyle, Beta, UnlimitedEach map twice/once per game type4 1v1 best of 5 series. Each series counts as 1 game. 5th game is Random, Auto, No spoils, Chained, Foggy.FOED creates 1v1 tie-breakers.Player game count: 35% or 14 of games max per player12 FoW rule in effect.If FoW broken the offending teams has to reveal the move. FoW does not apply to those maps where the first play has no effecton the opposing team (e.g. Jamaica, Lunar War, etc).Clans agree to resolve any possible disputes/misunderstandings in amicable and mutually agreeable way without forfeits?

41 games: 4-12-12-12-1 = 41 points totalWar split in 2 batches, tie-breaker played in 1st batch2nd batch starts when the 1st batch winds down. time frame not set in stone. We start the 2nd batch when good and ready.FOED will create the war thread & ask for privsTie-breaker: World 2.1 quads, no spoils, chained, foggyTrench maps allowed. 2 games per batch max, 30 round limit eachNukes allowedNo Manual, Freestyle, Beta, UnlimitedEach map twice/once per game type4 1v1 best of 5 series. Each series counts as 1 game. 5th game is Random, Auto, No spoils, Chained, Foggy.FOED creates 1v1 tie-breakers.Player game count: 35% or 14 of games max per player12 FoW rule in effect.If FoW broken the offending teams has to reveal the move. FoW does not apply to those maps where the first play has no effecton the opposing team (e.g. Jamaica, Lunar War, etc).Clans agree to resolve any possible disputes/misunderstandings in amicable and mutually agreeable way without forfeits?