A long time without posting anything for here...
Well, this is the Animator Guy (old WIP, remember?) that I was developing for my short film WIP. The head is finally done.
I was invited to an interview in the only specialized CG magazine here in Brazil: Digital Designer. I sent this image in high definition for the magazine, trying to put it in the cover of edition.

Please, tell me what you think, ok?

Here they are some links for the high resolution image samples:

http://www.antropus.com/forum/anima_final002.jpg

http://www.antropus.com/forum/anima_final003.jpg

http://www.antropus.com/forum/anima_final004.jpg

http://www.antropus.com/forum/anima_final005.jpg

http://www.antropus.com/forum/anima_final006.jpg

gmask

06-21-2003, 04:47 AM

I used to work with a guy that kind of looked like that..

It's looks great.. kindof scary in the amount of detail though..

cutepixie

06-21-2003, 06:17 AM

Wow i love your sense of detail in your work...makes me stare at the picture longer to notice everything :D

excellent work :thumbsup:

fluxgrafx

06-21-2003, 07:38 AM

i agree. this is quite interesting to observe and very well done!

m-greenwood

06-21-2003, 07:53 AM

Wow.
That detail is insane.
Amazing work.

mimo8

06-21-2003, 07:59 AM

LOD! LOD!

help .... me breathless am ...

man what are you doing ...
this eyes, with the soft ripples on the surface, the cheeks with the reflections from behind, nad all those beard-bumps

this is like a caricatur on a human skin ... toping the reality

greeeeaaaaatt :thumbsup: :bounce: :buttrock: :airguitar

Pixalkiller

06-21-2003, 10:49 AM

oh gawd - now I know what I look like when I don't have my first cup of coffee!!!!! Very nice work :D

deserves a double :beer: :beer:

tomokazu

06-21-2003, 11:06 AM

woooooh! very good:bounce: :bounce:
:beer:

lildragon

06-21-2003, 11:07 AM

Incredible detail! I must ask, what size are your maps? I don't think I've seen textures that held up that well so close. Do tell ;) love the lighting also, [Plugged]

consider me inspired!

-lild

Nakalay

06-21-2003, 11:23 AM

OMG that's incredible mate!
Looks awesome :thumbsup:

lildragon

06-21-2003, 11:30 AM

http://www.3dfestival.com

again very very inspiring

salud!

Rodi

06-21-2003, 11:41 AM

I love the actual character, real nice.

Ac0rN

06-21-2003, 11:47 AM

PERFECT ! :thumbsup:

Originally posted by lildragon
I must ask, what size are your maps?

I think as he mentioned on cgchat.com he use 3000x1500

or am I wrong antropus?

mage111

06-21-2003, 11:51 AM

stunning.

animatabull

06-21-2003, 11:53 AM

Great stuff, so much detail. Particularly like the eyes, really look wet.

What prog?

Don't know why but I imagine him being French.

:thumbsup:

lildragon

06-21-2003, 11:56 AM

Well I can't say anymore ;)

You have received the CGtalk choice award .Please feel free to display this image anywhere you like! Inspiring work!

upon receiving this award, it guarantees you a spot in the cgtalk gallery hall of fame (http://gallery.cgtalk.com) - which you are now placed

http://www.cgtalk.com/plug_award/cgtalk_award_june03_2.jpg

P.S. Please email me @ tito@cgnetworks.com so I can send you the award .psd file

salud

MaRvI

06-21-2003, 12:12 PM

Hmmm... He reminds me of the Thunderbirds :bounce:

It's Great :thumbsup:

Miyazaki

06-21-2003, 12:22 PM

Awesome job! Unbelievable :buttrock: :airguitar
How long did that take?

xeno

06-21-2003, 12:49 PM

gorgeous work! like everyone said, the details are insanly well made! The eyes are the best thing to me, they looks so lively!

very very nice work!

Greencheese

06-21-2003, 12:57 PM

Awesome detail...really nice work, and the eyes..WOW! One of the best pics I´ve ever seen.

spm

06-21-2003, 02:09 PM

would be wonderful if you could tell us about how you rendered this. what AA you used ans so on.

jjmonore

06-21-2003, 02:15 PM

OOOHHHH!! Very nice! I can't belive it. It looks so real!! It reminds me a little of the Pixar Geri chess playing, but this is very different, not similar at all!!! WOW. I hope I can do that one day!!

sarfarazsoomro

06-21-2003, 02:41 PM

great work...

Congratulations on having the Prestigious Choiace Award :)

Aeroplane

06-21-2003, 03:00 PM

:bowdown: :bowdown: :bowdown:

ZVAN

06-21-2003, 03:46 PM

AWESOME DETAILS!!!!!!!!!!!!!!

CreatureseEtc

06-21-2003, 03:54 PM

Very nice indeed, :thumbsup:

Could you post a wireframe version, please...
How big are the textures and how much time did it took you?

spunkman

06-21-2003, 03:58 PM

:eek:

LucianoNeves

06-21-2003, 03:59 PM

Parabéns, excelente imagem !!!:buttrock:

Meaty

06-21-2003, 04:27 PM

:eek:

wow.... all i can say is wow

Antropus

06-21-2003, 04:57 PM

WOOOOOOOOOOOOOW.... so many replies!!!!
Firstly: THANK YOU VERY VERY MUCH for all and THANKS A LOT lildragon :beer:
They are trillion of works that I see in CGTalk daily that inspire me.
I'm very happy with this award and my work in your AWESOME gallery.

Hi there Antropus, i've commented your this head before, and its nice to see it finished, well done with it, really great work. especially on with your textures Well-done! also nice to see you using the maya default renderer.

Konic

06-21-2003, 06:16 PM

Very nice work,one of the best 10 heads I have seen realsitic or toon.But those eyebrows are just off to me.Sory,a taste thing really.All I find myself doing is looking at thos e eyebrows,too too much.Still excellent looking guy very nice work.:thumbsup: :beer:

mikeesparza

06-21-2003, 06:59 PM

coool!!!!!!!!!!! amazing BRAZIL RULES!!!!!!

jtk77

06-21-2003, 07:15 PM

looks nice, i love exprressive 3d over "photoreal" attempts any day.
Though I am a little thrown off by his skins rubbery feel.
I'm not sure what program you are using, but some have shaders and utlities availble that assist in how the light hits the material of an object to give it mroe of a surface scattering feel that usally dulls the apperence of a plasiticy feel on organic skins .
Similar to what stahlberg includes to get a softer light blend.
Not to that degree of course..since its certianly an expressive model and should not look totaly " real " but to a small degree to assist in getting rid of that harsh light bouce thats giving the skin such a puppet look.
Just an idea, I think he's cool as hell.

Troub

06-21-2003, 07:33 PM

whow!!! :applause:

very impressive, antropus.

and many thanks for sharing your knowledge on your great portfoliopage.
hope to see your tuts in english soon.

troub

Indavisual

06-21-2003, 07:46 PM

i especially like the eye. Howd you get the corner of the eye to look wet? great job.

FabioMSilva

06-21-2003, 07:53 PM

tá giro!

Phugative

06-21-2003, 08:10 PM

Fantastic Work, but those eye brows bug the hell out me, they look really strange. I would tone down all the hair on the model, he looks old, so such dark thick hair dosn't seem to really fit. Just a thought, excellent detail though.

kannu

06-21-2003, 10:18 PM

Great work! :bounce: :bounce:
gratulations :applause: :applause:

CuTnPaste

06-21-2003, 10:37 PM

:surprised

NO WORDS !!!!

GREAT ! (doh! :annoyed: )

:applause: CuTnPaste

JA-forreal

06-22-2003, 12:53 AM

Render: scanline (my dome light with 64 spots, 1 area and two over exposed omni lights);

Antropus, excellent render! And thanks for the details. I see that you used scanline rendering. Your render times are very similar to my Yafray project render times. I'm using large 3000x3000 maps for the buildings and other environment areas and 2000x2000 maps for my 3d characters. In Blender I am lighting the entire worlds with about 130 soft spotlights parented to a sphere and one sun spotlight. Blenders scanline greatly reduces the rendertilme. It's a good thing that my target renders for most scene will be 640x480 so rendering time is even more reduced. But in the future I will make use larger more time consuming closeups. I aways say work with the largest resolutions that your machine can handle no matter what the situation is.

Again, great render.

Prs-Phil

06-22-2003, 02:03 AM

*jawdrop* thats just insane man :eek: :eek: :eek: :thumbsup:

d4rk

06-22-2003, 02:41 AM

Wow! Nice detail, AWESOME!

Jackdeth

06-22-2003, 04:29 AM

Interesting modeling, but is it supposed to look like a plastic head, or are you just starting work on some translucent skin shaders?

Harp

06-22-2003, 04:31 AM

The detail is fantastic.

I'm especially drawn to the eyes which are very photoreal.
The depth of field effect is quite nice as well.
The coarse hair works well and adds to his gruff look.
The scruffy stubble and light chin fuzz is cool.
The little patch of hair on top cracks me up for some reason (like an oasis in the middle of the desert).
My only criticism is that the skin looks a bit like rubbery plastic in the areas that you hit with a rim light.
Have you ever tried using subsurface scattering on skin?
You could also get a similar but less realistic effect by applying a small amount of translucency to the skin surface.

Nice job overall!

singularity2006

06-22-2003, 05:43 AM

Originally posted by gmask
I used to work with a guy that kind of looked like that..

if you ever meet an Armenian guy, you will know that THIS GUY LOOKS LIKE him. i swear man... lol

izmal

06-22-2003, 05:50 AM

its nice...so detail..looks so real!!:love: nice textures...Aahh..

fretshredder

06-22-2003, 07:07 AM

OMG! That is simply fantastic. I found myself looking at it for a few minutes at least. Superb detail is an UNDERSTATEMENT. Nothing else to say except...

...thanks for sharing:bounce:
/gz

kodinaarian

06-22-2003, 08:12 AM

awesome work
love the lighting on that one. did u have a back ground in photography? and also i happened to see the hardware that u use, how much time does it take to render out that image ?
...keep up thegood work ,a dna llthe best for the future.

Rotamus

06-22-2003, 08:17 AM

oh man that is awsome i love the eyes! they look awsome ... and the level of detail wow

hey are u indian..u r name is krishnamurthy,, anywyas great work mann..

ninjacore

06-22-2003, 07:49 PM

you sir, are a Lord!

this is fantastic work. very nice. love it.

i had a look at your tutorials on your website. their fantastic. i cant wait to get stuck into the eye texture one!

:D :airguitar

Deeug

06-22-2003, 10:18 PM

After all these replays I can say nothing more...
Congrats man!You really are a"chinese"...

AndrewBlodgett

06-23-2003, 12:19 AM

Could we see a wiref rame????????? :applause: :bounce:

Lifthz

06-23-2003, 12:42 AM

This is rediculous..l:bounce: :buttrock: :beer: :drool:

I have a techinical question. What is the difference between bumpmapping and normal mapping?

Antropus

06-23-2003, 03:18 AM

Hey guys!!!! THANK YOU VERY VERY MUCH!
I'm still very busy work in other characters...sorry for delay in reply.

I agree about the skin. It looks a bit like plastic. I'm working in a new skin shader for my characters. Here a sample (with SSS simulation, of course). This scene is rendered with 2 omni lights:

http://www.antropus.com/forum/encana_SSS.jpg

Here some wires for you:

http://www.antropus.com/forum/animawire0001.jpg

http://www.antropus.com/forum/animawire0002.jpg

http://www.antropus.com/forum/animawire0003.jpg

Thanks again and cya

hwachai

06-23-2003, 03:27 AM

wow... this is amazing textured!!!!! :bounce: :bounce:

PaxtonGerrish

06-23-2003, 05:48 AM

totally inspiring:eek:

Eman597

06-23-2003, 06:18 AM

that shader looks a lot more moist, more realistic. it seems like there is a sharp line on his forehead (latest pic) and the highlight on the back of his head seems very bright (like pure white). If you could fix those (probably would go away with more lighting?) then I'd say you're ready for some morph targets at least!!!! Your work is truly inspiring, no doubt.

eh

06-23-2003, 06:24 AM

damn!!!:cry:
:thumbsup:

rrobert

06-23-2003, 07:50 AM

Wow, what can I say? :drool:

http://www.vi2.com/getFile/188476.gif

seer

06-23-2003, 07:58 AM

This character has character!!

It's gonna be cool to animate!

LFShade

06-23-2003, 08:01 AM

This is truly inspiring work, Antropus! But I have one particular problem with it - it's way too symmetrical, both in the mesh and in the textures. Ordinarily it wouldn't be so bad, but with this level of detail the symmetry is jarring. Well, it is to me, anyway:shrug:

Can't wait to see this guy in motion, though:thumbsup:

RH

genioloko

06-23-2003, 08:27 AM

uuaauuuu!!!! it's amazing man!!!!! The model looks really nice and the shaders are very very goods!!!!!

very good work!!!!! I really like it!!!!:airguitar

antnik

06-23-2003, 09:03 AM

GREAT JOB MAN :bounce: :bounce: :beer: :beer:

omega-0nd

06-23-2003, 10:47 AM

no words to describe it...
really good job! hope the magazine choose this for the cover.

ninjacore

06-23-2003, 12:33 PM

tried out tutorial. figured out some stuff for myself. great stuff. gonna try the modelling ones too!

friedmike

06-24-2003, 02:08 AM

Wonderful depth to the eyes, they definetely bring him to life. Nice work with the painting and bump maps, creates a variety in the skin tone and detail.

DimitrisLiatsos

06-24-2003, 10:09 PM

:beer: Man ..simply MAGIC!!!!..SALUD!!!

ArtManiac76

06-25-2003, 06:17 AM

I think it looks great*S He is a cute character, and the detail is excellent. :thumbsup:

Antropus

06-26-2003, 02:18 AM

Thanks a lot for your comments guys :thumbsup:

I'm working on new skin shader for this guy and for my other characters. I'll post it very soon...

Thanks again

fretshredder

06-26-2003, 02:45 AM

Excellent!

I know I for one will be looking forward to checking that out

:arteest:
/gz

sexychicken

06-26-2003, 07:21 PM

I like the character design. Your character has a very appealing look. I especially like the wrinkles and eyes

Book

06-27-2003, 06:19 AM

Really cool and eerie and cool. I dig it. Nice work!

Andreasson

06-27-2003, 06:09 PM

Great stuff! I really like the eyes. Don´t know what youv'e done but it really looks interesting. I would like to see this wirefreame!

Tomas Andreasson

Antropus

06-28-2003, 05:46 AM

Thank you friends!

Andreasson:
have you seen my eye tutorials at www.antropus.com ?
Texture and modeling tutorials from the eyes of my "Animator Guy" :)

I hope you enjoy it... in english very very soon ;)

cya

Self-Designer

06-28-2003, 10:03 AM

hey, great job.
If u'r doing so many closeups, why not doing 1 very big picture so ppl can choose where 2 zoom in? I wonder how much time it would take to render the fullest zoom you gave with the hole face...

Andreasson

06-28-2003, 04:06 PM

No I havn´t! But I´ll have to wait for the English version! Thank´s alot!

Tomas Andreasson

Antropus

06-29-2003, 04:35 AM

Hey guys! More two tutorials in english :)
Check my online portfolio for "new" translated eye tutorials at
www.antropus.com

cya

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