Virtual/Augmented Reality & Architectural Visualisation / eCAADe 2015

The workshop is aiming to get participants familiar with contemporary tools and practices regarding Virtual and Augmented Reality. It will offer an introduction to the Unity 3D game engine and workflow for developing applications focused on architectural visualization. Using the Oculus Rift and the Leap Motion controller, participants will learn how to create Virtual Reality experiences, as well as Augmented Reality mobile applications.

The workshop was given on the 14 and 15th of September, at TU Wien, Vienna, Austria, as part of the eCAADe 2015 conference themed “Real-time”.

Introduction and familiarisation with the environment of Unity 3D, and its core capabilities

Creation of a basic scene with a 3D model, and in-world navigation

Oculus Rift HMD implementation

Homework: Implementation of the participants’ own models in the scene

Day 2:

Homework presentation

Q&A

Further development focusing on interaction / implementation of the Leap Motion controller with the Oculus Rift HMD

Introduction to mobile app development

Implementation of an Augmented Reality mobile SKD

Application development and installation

Requirements:

Laptop

Smart phone (optional)

Basic knowledge of C# or Java programming is an advantage

Installation of the latest Unity3D

Workshop goals:
Through a brief but thorough presentation and hands-on usage of state of the art methods and technology on VR and AR, the workshop is aiming to offer participants ideas about applications in architecture, as well as the necessary knowledge to start developing their own, and a stable foundation for further development of their skills. Participants will leave the workshop with their own VR and AR laptop and mobile apps.