Comprar Space Hulk: Deathwing

20 julio

Today marks the beginning of the Games Workshop's event Skulls for the Skull Throne, a weekend-long event during which games from the Warhammer world and the Warhammer 40,000 universe are enjoying time-limited discount offers on Steam, as well as additional content themed around the Blood God, Khorne, the legendary Warhammer figure sitting upon his Skull Throne in the Realm of Chaos!

On this special occasion, the Warhammer games from the Focus Home Interactive catalogue will benefit from exceptional discounts on Steam, along with free additional content for all players to enjoy, all themed around the Blood God Khorne, and the characteristic Skulls this God of Chaos is associated with!

The extra content coming to Space Hulk: Deathwing is detailed below:

A brand new class has been added to the game - the fearsome Interrogator-Chaplain. This specialist officer is the spiritual leader of his fellow Dark Angels and is famously known for his macabre skull helm.

Available in solo special missions and multiplayer, this fearsome fighter for the Emperor brings a unique set of weapons such as the Crozius Arcanum, a sacred staff infused with a powerful energy field generator. Chaplains are able to provide unparalleled support, capable of resurrecting downed squad members, reflecting damage back to his enemies, and much more.

20 julio

This new update is part of our development of the major content addition coming later this year with the release of Space Hulk: Deathwing on consoles - free on PC.

Today, we introduce the Interrogator-Chaplain Class to Space Hulk: Deathwing, the sixth class!

Key Features:

New Class Integration: The Interrogator Chaplain The Chaplain can carry the Crozius Arcanum and brings new diversity to the Multiplayer and Special Missions Game Modes. He has the unique ability to recall all allies, or protect them for a short time.

New Weapons (Stormbolter MK2, Purgatory Sword).

Psygate System has been overhauled: you can now only open a portal to the psygate when you successfully achieve an objective. Works in both solo and multiplayer. You can no longer open psygate at will except during the solo campaign.

Changes to Solo Special Missions: you now play as a specialised class in Special Missions - each class now has its own niche, instead of being a jack of all trades. This was made to make the mode more similar to multiplayer and in preparation for the customisation system.

UI Improvements and rework

Font rework

Improved menu controller support

Controller improvements – XB1 or XB360 controller advised

Bug Fixes:

Multiple UI bugfixes and improvements

Multiple Controller bugfixes in the menu: all menus and gameplay should now be playable with a controller

Added a confirmation check when using the “leave” button on a multiplayer lobby

Added a restart button after dying on a Solo Special Mission

Fixed a few cases of overlapping GUI elements when opening different menus

Fixed a rare out of bounds in Chapter 3.

Fixed the Librarian arm’s being slighty invisible when equipped with a powerfist.

Fixed the name of the Special Missions being displayed with a “beta” tag

Fixed some AI pathfinding issues in Chapter 2.

Fixed some issues remaining in a few Special Missions.

Fixed the Broodlord spawn in Chapter 7.

Fixed the cages in Chapter 6 not having proper collision detection.

Fixed in Chapter 4, Genestealers could spawn on a height and get stuck

Fixed in Chapter 5, Hybrids could spawn behind a rock and get stuck

Fixed turrets firing through walls in Chapter 2

Fixed major FPS drops at the end of Chapter 9

Fixed some issues when switching classes too fast in a lobby

Fixed some lights in the tutorial

Fixed some flickering textures

Fixed some levitating environmental assets

Known Issues

The new psygate system has a few issues still

Guest users will sometimes not see the GUI of the spells Frenzy, Firestorm, Crusaders, and chaplain spells.

Guest using the heavy specialty class can sometimes have issues using the proximity mine when coming from a lobby.

The orders wheel may sometimes not be called in multiplayer (keyboard shortcuts are still usable).

In solo modes, teammates may sometimes not respond to your orders.

On very rare occasions, a solo Special Mission may not end.

You may encounter partially unloaded maps for a few seconds when jumping in a multiplayer game.

The lobby menu may overlap on your game if you join a game at the exact moment the host launches it.

When an objective is completed in multiplayer, it might stop the current action of a guest player.

Análisis

“Our impressions of Space Hulk: Deathwing are undoubtedly positive, this title is an accurate and faithful adaptation of the original board game. Space Hulk: Deathwing features some real immersive and intense gameplay.”8/10 – Multiplayer