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COD: Ghosts Getting Second-Screen Features for Both Single Player and Multiplayer

It looks like Call of Duty fans will be able to augment their upcoming Call of Duty: Ghosts experience via the implementation of second-screen support for the game.

This according to a recent interview with Call of Duty: Ghosts EP Mark Rubin over on Post Arcade where a few details on the development of the second-screen experience were given in addition to some thoughts on the future of the feature. From the post:

Taking off my Call of Duty hat for a second, companion apps started to hit during current-gen, but they’re really going to pick up for next-gen. Different games are going to use apps in a lot of different and interesting ways.

It’s a little more of a challenge when it comes to our types of games. Looking away from the screen when the action is intense is obviously a challenge from a game design standpoint. So we have to be careful about that. We have some ideas that I think are going to develop further as we go along in this generation. As with anything with a next-gen launch, you’ll start by dipping your toe in the water in a few places, and then move along from there.

We actually have a whole department – a whole studio, basically – wrapped around the idea of second-screen. Our Beachhead group is doing a lot of work there. But a lot of it ties into multiplayer and I can’t talk too much about it now.

Of course, Rubin and company are conscientious of not giving an unfair advantage to players who have access to a second-screen device in multiplayer when compared to those that don't and explain that, like COD Elite, the experience is meant to compliment the core game.

It’s free. And this is where you have to be smart on your design: You can’t make it required, and it can’t confer a massive advantage. There’s some balancing that needs to be done. You don’t want it so the guy with an iPad has an advantage over other players in multiplayer just because he has the money to buy an iPad.

But it will definitely be free, and it will be a companion. It won’t be a revenue generator. It will be used to enhance the experience but not offer any advantages.

How do you feel about COD and other shooters utilizing second-screen experiences to enhance the overall experience in the next generation of gaming? Let us know in the comments below before heading over to check out the full interview with Rubin right here.

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