Re-Capped In EQ2Posted by Player Versus Developer on 12 September 2012, 11:30 pm

Lyriana finished the newly added Qeynos timeline, and in the process hit level 92 - the EQ2's current cap. There may have been a small amount of cheating - I took a detour to kill some fishmen in Velious to fill my exp bar to 99.9% prior to turning in the last quest, to ensure that Antonia Bayle would personally award me the final level. This milestone puts EQ2 back on the list of games in which I currently have max-level characters - for almost two weeks until the fall expansions start launching, I can claim nine max-level characters across seven different MMO's.

I was decidedly underwhelmed with plans for the Age of Destiny expansion when it was announced. The "optional" expansion bundled 20 AA's (I currently sit at 311/320) with several features that I didn't really see a need for, but no new content. I still don't plan to re-roll to try the new class, and I have no particular interest in the game's dungeon designing feature (which has had a mixed record). However, one feature that I did not expect to get any use out of - NPC mercenaries - makes a lot more sense when presented in context with a level cap increase and new content.

I still think there is a real concern that the amount of content in the new update may not have been quite enough for a full level/gear reset - in particular, the last two levels would have been much more painful if I didn't have some left-over subscription time, as non-subscribers must send half of their exp gain to AAXP. Still, the content that they have added continues to be good and the mercenary feature is a big help in getting to see more of it. Meanwhile, executive producer David Georgeson seems open to at least re-considering some of the non-subscriber issues I've been grousing about, so perhaps some of these will change in the future.

I have a few in-game goals that may or may not get in this fall. I'd like to take Lyriana over to the Freeport side to see some of the new content, collect evil-side housing and mercenaries, and incidentally try and fill out that AA cap for the first time ever since I've been playing the game. Meanwhile, though there are limits to how much time I'm willing to spend on virtual house decoration, my house item situation is actually getting serious enough to merit at least some level of attention. For now, though, another personal MMO milestone is in the books.