However...taking into account hit and expertise, these values are very high until capped.

My gear does not come with all of these stats I need, so I've had to partially gem them. I was mostly interested in pawn to figure out my gemmings; I can add up my expertise and hit manually, then I need to know what to gem thereafter.

So I made another scale set, with the expertise and hit at zero, so that it assumes that I am capped.

In other words: I can use the values the uncapped scales gives me to figure out gear upgrades, and use the capped scales to figure out open gems.