()==||{The Warriors' Guild}==>

Originally founded by and legally owned by the great duelist Harrallak Menarous, the Warriors' Guild was founded to encourage and support aspiring adventurers and soldiers all the same. It's renowned for its wealth of activities and praised for its lack of discrimination towards any type of warrior - Kinshra, Dwarves, Easterners, Asgarnians, Misthalites, Kandar, all are welcome. The Warriors' Guild is also the only place one may earn themselves the right to carry a Defender, an off-hand dirk with a proficient use in both attack and defence. The Guild's biggest attraction is the collection of Cyclopes held on the top floor, which Harrallak often ventures out to find more of. While he's out, Darius has been granted Guildmaster status!

OOC Introduction

This is something I've tried before and lost motivation on, but (with luck) I'll be able to keep this going. Big thanks to Nat for working with me on this, and by working with me I mean saying it follows Hub standards. This guild will not be functioning off of large overarching plots or many miniature sub-plots. Instead, it will be focused around casual roleplay, spars, and training. Characters who are listed on the Roster page are free to come and go as they please, to train when others are offline (barring certain things, such as earning Defenders), and it'd be appreciated if people post what their dudes did on their own up on here for recording.

Roleplays will be announced on the thread, two days in advance when possible, where guildmembers may come and relax, eat, drink, train, fight, and do whatever it is they really want to. They may also invite others out to visit cities and have fun. Really, the Warriors' Guild will be maintained by you, the guildmembers, as much as it will be by me.

Also, themeplaying the activities is optional, as it seems a bit more fun than just sitting there typing everything out. A mix is also possible.The True Asgarnia -

Darius Far-Strider is Fremennik born, a descendant of the Brave family and a ferocious berserker known as a Kull. His history is only known as far back as his surfacing in Camelot, unless one travels to Rellekka to learn more about him, however the honorific of Far-Strider should be more than sufficient to learn of his feats.

The Kull was first met by a Camelite force sent to a Fremennik village that had fallen ill to a necromancer's plague, claiming the lives of near everybody and raising them as undead. When the Camelites arrived Darius was already locked in combat, and quickly rallied with them to clear a path. The Mahjarrat known as Kaxei had been responsible for the zombie plague and got bored by was driven off by the collective forces of the Camelites and Darius. During this interaction he spoke out against and punished a pompous thief that had been looting the carcasses of the dead, and when the Camelites left he'd spent days clearing the village, giving the bodies of their warriors an honorable funeral pyre and ensuring the place was safe for reclaiming. He was then called to Camelot, where he was invited to join the Knights of the Round Table, receiving the title of Sir Darius the Devout. Not long after, he was promoted to Grandmaster before deciding to take his leave, as his journey was not over.

Braving the harsh climate and treacherous inhabitants of White Wolf Mountain, Darius travelled further from Rellekka to experience more of the world, coming to the joint cities of Taverley and Burthorpe, where he was guided to the Warriors' Guild where a man of his experience would feel more at home. There he met the world-reknowned Harrallak Menarous and other members of the Guild, once again proving his might and skill enough to be gifted the duty of Manager and honorary title of Guildmaster, for when Harrallak ventures out (which he does way too often.)The True Asgarnia -

Animation RoomThe Animation room is found on the Ground floor, in the left room. Powered by advanced magicks, two platforms are set within the large room. Sets of armor up to Runite (Helmet, Platebody, Platelegs/skirt, Kiteshield, Longsword) may be set atop the platforms to have mannequin souls placed within them, bringing them to "life". These mannequin souls are only ever aggressive, and may be dueled to earn a certain amount of the Guild's form of currency, Tokens, based on what armor is used. This activity is watched over by the easterner Shanomi, who ensures that nothing other than ordinary plate armor is used, and will take over any duel that the warrior who created a Mannequin cannot continue fighting. 10 Tokens are awarded for besting a Bronze armor set, adding 10 as the metal tiers, up to 80 at Rune. This activity is primarily focused on helping a warrior practice fighting against a simulated opponent.

Dummy RoomThe Dummy room is found on the Ground floor, in the first room on the right. Here, Warriors may try out various styles of weaponry, as well as identifying what is weak to what. Dummies will rise from eight holes in the ground in a circle, and the warrior must strike each dummy as they rise, with the correct style of weapon (Blunt, edge, or stab-oriented). Five dummies are for stab-oriented weapons, two are for edge-oriented, and one is for blunt-oriented. 5 Tokens will be awarded for each correct strike on a dummy. This activity is primarily focused on helping a warrior identify weaknesses and capitalizing on them.

Bonus; ShopsThe Warriors' Guild provides its warriors with access to basic steroid potions (Attack, Strength, Defence) as well as a stock of various foods for their adventures.

Bonus; BankThe Warriors' Guild has their very own banker, who may access a warrior's account to withdraw or deposit funds or request delivery of items.The True Asgarnia -

Catapult RoomThe Catapult Room is the first room on the left. Arguably the most consistently dangerous training activity, here a special catapult has been set up to fire various objects at a specified spot (marked on the ground by a target reticle) which a warror may defend against with a special two-handed shield. There are four projectiles that the catapult may decide to fling, which is up to the warrior to defend against. The objects that may be flung are a spiked iron ball, a cluster of bladed wire, a small anvil, and a molten ball of fire. Each successful defence against one of these objects will earn you 4 Tokens. This activity is primarily focused around helping warriors discern how to defend against specific attacks, and how to identify each style.

Shotput RoomThe Shotput Room is through the heavy metal doors, and is the room immediately opposite. Here is where warriors may test their strength and their accuracy by flinging (or 'shoving') small, dense iron balls across the room. Quite possibly the easiest training activity second only to the dummy room, it is the safest way to earn Tokens while having something to lord over your fellow warriors if you're a massive prick. The Tokens awarded will be calculated based on how far the warrior has thrown the iron ball, as well as how violently it struck the ground. The minimum reward is 1 Token, with the maximum being a whopping 97.

Bonus; Jimmy's Challenge RoomJimmy's Challenge Room is the very last door on the first floor, located past the heavy metal doors and found by following the hallway in to the storage room. Darius has deemed this room more of a Bonus room than a Tokens room, as while it may be a good opportunity to learn weight management and distribution as well as training one's stamina, it's also rather difficult to award Tokens to.

Challenging a WarriorOne of the options Darius has implemented in the Warriors' Guild is the ability to challenge another Guildmember to a fight. Proper enchantments must be used on the combatants' weapons so as to avoid fatally wounding one another, but aside from that, near anything goes. This is where warriors may culminate everything they've learned from the activities in the Warriors' Guild, and truly show what they can do. This is a bragging right activity, and depending on how long a battle goes on, may award up to 100 Tokens to the victor and 50 Tokens to the loser.The True Asgarnia -

After enough time spent in the Warriors' Guild, one might amass a wealth of Tokens. These may be spent on the third floor, where warriors may trade in their tokens to Kamfreena and be granted access to the Cyclopes that roam about the entirety of the floor. 200 Tokens are required (in total) to be eligible to spend Tokens, and the charge is 20 Tokens per minute. Kamfreena is forgiving and allows Warriors to spend an extra minute with the Cyclopes after all their Tokens are used, however Darius is not. Do NOT overstay your welcome.

Cyclopes will be given Defenders to hold at random, depending on who is currently attempting to earn themselves one, and must be beaten in to submission in order for a Warrior to claim their Defender. Whether or not a Cyclops is actually holding a Defender or not will not be revealed until it is defeated. Once a Defender of one type is earned, warriors must show Kamfreena their new toy before the next tier is distributed amongst Cyclopes.

The Cyclossus

The Warriors' Guild is home to a very unique and powerful strain of Cyclops dubbed the 'Cyclossus'. These Cyclops are enormous, even for their own racial standards, and their skin is akin to a Mahjarrat's exoskeleton, being nigh impenetrable - save for the use of Adamantium or Runite. As a special challenge, Darius and Kamfreena have made it so that warriors may only challenge a Cyclossus if they possess a Runite defender. Defeating a Cyclossus will earn a Warrior 200 more Tokens to do with as they please, be it trying to challenge more Cyclossus, or spending them in the shops, or perhaps gambling them on duels.The True Asgarnia -

Darius has enlisted a "blacklist" against certain races, that are ineligible to enter the Warriors' Guild. These races may be barred from entering due to either advantages that give them miles of leeway in activities and while fighting the Cyclopes, or because their racial traits allow them to breeze through combat with little of their own skill required, regardless of how much effort they may actually put in to their combat. These "blacklisted" races are;

-Any humans with more than a quarter of their blood being;Giant, Mahjarrat, Werewolf, Troll, Ogre, Demon, Icyene

-Similarly, any full-blooded races listed above will be barred from entering

The Warriors' Guild will not replace any armor sets that are damaged beyond repair in the Animation Room. The Warriors' Guild will not be held accountable for any activities that guildmembers choose to partake in that result in grievous bodily harm or death. The Warriors' Guild will not welcome overly offensive or socially controversial figures within its walls. The Warriors' Guild will not consider itself a part of the Union of Guilds, and holds no responsibility to fight for the defense of Asgarnia or any sum of its parts (however individual participation in defense of Asgarnia is not forbidden), nor will it pledge allegiance to any new Kingdom that comes to be around it.

The use of the word Blacklist is solely in-character, signalling that the Guildmaster has deemed certain races unfit for the Guild and what it stands for, and is not a listing of what will not be acknowledged in role-play.The True Asgarnia -