I don't know if I'm just being a real dummy pants or not but I've tried to load quite a few "vanilla compatible" doom wads with this to no avail, I'm not sure if they're just not compatible or if I'm doing something wrong? Is there a certain technique to loading them or are the ones I'm trying to load clearly not vanilla enough

I've tried stuff like btsx, scythe, unholy realms, epic2, dtwid, doom 2 reloaded and stuff like that but none of it has worked

I have not personally tried any of those WADs, but I would suggest trying the "Merge file" option instead of loading them as PWADs, if you haven't tried that already. Also make sure you have Doom 2 selected when trying to run those, as (if I recall correctly) all of them are for Doom 2. And don't forget to select the DEH file for WADs that come with one.

I have not personally tried any of those WADs, but I would suggest trying the "Merge file" option instead of loading them as PWADs, if you haven't tried that already. Also make sure you have Doom 2 selected when trying to run those, as (if I recall correctly) all of them are for Doom 2. And don't forget to select the DEH file for WADs that come with one.

Wish i had any idea how to port games to vita, cause i really dig your launcher, but chocolate doom is kinda limiting when it comes to doom wads, i'd love to see prboom-plus

You can already run it using Retroarch. Was considering making a standalone version, as a matter of fact. Not sure what the substantive differences (not platform-related) are between the Sourceforge 2.5.1.5 version and the libretro port, though. Perhaps a good strategy would be to take the LR version as a base and merge back SDL stuff in all the places where libretro stuff is. Would also be looking into some kind of /idgames integration in the launcher for super low-friction installation and launching of mods.

You can already run it using Retroarch. Was considering making a standalone version, as a matter of fact. Not sure what the substantive differences (not platform-related) are between the Sourceforge 2.5.1.5 version and the libretro port, though. Perhaps a good strategy would be to take the LR version as a base and merge back SDL stuff in all the places where libretro stuff is. Would also be looking into some kind of /idgames integration in the launcher for super low-friction installation and launching of mods.

Retroarch's prboom engine is not as good as it might seem to be, its refresh rate unlocking speeds up gameplay, instead of just increasing refresh rate, its limited to 4:3 aspect ratio, and its not usefull enough for wad picking. Also ita basic prboom with some prboom-plus backported fixes.