Originally Posted by GothicGothicness
Basically it is necessary to have some pointless exploration, to make it worthwhile to explore and get excitement of finding something?

I think so. Now, you might be able to make things contextually pointless rather than empty pointless, but that's a little tougher. See below.

Originally Posted by GothicGothicness
But we should also remember to make some reasons for you to visit an area.. like for example find Dario the hunter in the western wilderness region.. so that there would be some reason to at least visit that region…

Your quest (the reason for being in the area at all) is to deliver a basket of goodies to Grandma Dario. Perhaps in Dario's back yard, there are 13 broken arrows scattered around. Grimpack the Mook (Whom the party hasn't met yet) just so happens to want 12 broken arrows for a bit of impressionist art he's working on. Thus, if the player takes the time to look around find 12 arrows, there will be a reward that they don't even know is coming. But what of lucky arrow #13? Well, it just so happens that Phoonzang's little brother Poontang (whom the party probably hasn't met yet, either) stole and scattered the Epic Archery Set of Awesomeness and that f'in-hard-to-find 13th arrow is a piece. So, even if your player meets Grimpack and backtracks to Grandma Dario's place to complete that quest, it will take a true map mower to collect everything. Similarly, if your player is a proper explorer, he'll find and keep all 13 pointless broken arrows until suddenly they become rewardingly non-pointless.

— Sorry. No pearls of wisdom in this oyster.
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