Ok - right away I hate this change. Seeing it in action, having the MAX be all neutrals is a bad idea. In my opinion, the mobility of the MAX is one of the map's best attributes and without that the map is too closed off.

Although... maybe it wouldn't be so bad if all the max stations were 1 neutral instead of 2 (except Fareless Zone).

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I just finished playing (and won, I might add) an 8 person game with nuke and trench on your map! (8 player game with nuke resulted in entire areas of portland being uninhabited for rounds on end) And overall, I thought that the flow and balance of the map was pretty great, it seems to me to be at the level of the 'official' or un-beta maps.

I guess the only note I have to make is that the bonuses for the rose/beer gardens didn't come into play at all until the game was already won. I'm not sure there's any way to change this, but maybe there could be smaller bonuses for holding 2 or 3 beer/rose gardens? like +1 army for 2, +4 for 3? Or something along those lines; I'm not exactly sure but all I know is that it was too hard to get and hold all 4 of one type of garden, all spread out across the map.

The only other thing I'm not exactly sure of, (and I'm sorry if this has been addressed before) but the bike trails count as killer neutrals, right? According to Rules>Game Options, in trench games you should be able to attack through killer neutrals, but I don't think I could do this on this map? I'm not positive on that, but that may be an issue unless you know for sure that it's not.

Thank you for the time you've spent developing and perfecting this map, I really enjoyed it and I'm sure many more people who don't post it here do as well.

thanks for ur post. this kind of constructive feedback is very helpful during beta.

That One Guy wrote:I guess the only note I have to make is that the bonuses for the rose/beer gardens didn't come into play at all until the game was already won. I'm not sure there's any way to change this, but maybe there could be smaller bonuses for holding 2 or 3 beer/rose gardens? like +1 army for 2, +4 for 3? Or something along those lines; I'm not exactly sure but all I know is that it was too hard to get and hold all 4 of one type of garden, all spread out across the map.

if u start a new game now, then u'll find that something has changed: in 5-player to 8-player games, the roses and beers are randomly-allocated, not neutral, so that at least one player is likely to start with at least 2 roses or beers, which means the +7 reward might be tempting.

That One Guy wrote:The only other thing I'm not exactly sure of, (and I'm sorry if this has been addressed before) but the bike trails count as killer neutrals, right? According to Rules>Game Options, in trench games you should be able to attack through killer neutrals, but I don't think I could do this on this map? I'm not positive on that, but that may be an issue unless you know for sure that it's not.

if u find that u really can't attack thru two bike lane regions to reach the region beyond it, then it's a bug and not something specific to this map, though there aren't many maps where u need to go thru two consecutive killer neutrals. try raising it in the bug reports forum as a new topic if it's still troubling u.

No, I'm waiting an answer about a thing (not directly related with your map).As soon as I receive it I will quench some maps, also this one.

Nobodies

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

---The Beta period has concluded for the Portland Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

Thanks to everyone who contributed to this map - all the support and the criticism - and especially those that took the time to help me develop the awkward, clunky map I started with into what it is now.