Space exploration in your pocket

Who

So, a bit about me, my least favorite subject. From the late 1990’s until 2008, I was a hobbyist Mac programmer dabbling in OpenGL, animation, and graphics. Then I began programming on iOS. In the Fall of 2009, I released my first app, WinterSnow. It wasn’t a big seller but it was a lot of fun to make. I have since released several other apps on Apple’s AppStore.

The areas of iOS programming that I most focus on are ARKit, SceneKit, SpriteKit, OpenGL, GLKit, Core Animation, and the myriad of iOS API’s.

My current focus in app development is on aerospace apps. I am not interested in contract work.