Well tbh the new Tomb Raider is good and all, but it just doesn't match Uncharted. Character depth and Character interaction.

From Uncharted 1 all the way through to 3 the characters where believable, likable and had depth. Uncharted 2 being for me the high point for the series in terms of character depth.

Tomb Raider on the other hand had 2 dimensional characters. Lara Herself being the most realised. However compared to Naughty Dogs implementation of Character and likability for Nathan Drake, Chrytal Dynamics Lara Croft also comes across as very 2 dimensional.

I'm sorry...I love Uncharted but the difference is that Uncharted is built around these set pieces and Tomb Raider wasn't. How many times does Drake almost fall and hang on by his fingernail. Tomb Raider plays NOTHING like Uncharted...and to point out the fact she RAIDS a TOMB like Uncharted is hilarious. That was before Uncharted.

If people stopped going in thinking they're getting a larger than life character and game...they'd appreciate the more grounded Tomb Raider. I had as much fun with playing as the more human Lara as I did with the great Drake.

I beat tomb raider today and it was a fantastic game, but I'd still give the edge to uncharted. I'm not saying uncharted is miles better but it has tomb raider beat in certain aspects, but while playing both series I couldn't put the controller down since I was hooked on the gameplay. However I am disappointed in the amount of multiplayer trophies and lack of certain single player trophies, each uncharted title I beat I would go through all the trophies which added replay value to me.

it's kind of funny how similar these 2 are in design because the old TB games were so different. The cinematics, the cover system, the stealth, the﻿ focus in character development an story telling, etc. The new TB game is more like an Uncharted spin-off than an﻿ actual TB reboot.

Really? I see nothing from Uncharted on TR. I do however see Winback cover system, MGS stealth and cinematic feel and something that has been present in games well before Uncharted was released: focus in character development and story telling. Stop pretending that Uncharted is in any way an original game because it isn't. Everything we see in Uncharted has been done by other games years before.

Doesn't seem like anybody's arguing. It actually seems most people have played and enjoyed both or will do at some point. Uncharted is being recognised for its retrospective influence. . . There were some that would argue otherwise but they're quiet today. happy easter folks

She unlearned how to swim, unlearned how to do complex puzzles, unlearned her innate talent of being an explorer. She did learn how to kill defenseless animals, to kill even more people in a single game.

This is a good quote from a well written article about the slippery slope that "Tomb"Raider has found itself this time.

"A scene in the final moments of Tomb Raider serves as a good analogy for my experience with the game. As I fought a mutated or overgrown giant, wearing ancient Japanese body armour I was incredibly curious as to how this creature came to be. Was it magic? Was it in-breeding? Was it a monster? I was filled with questions. As the fight neared an end, its helmet was flung from its head revealing a distorted and warped face. I made a mental note to have a look at this face once the fight was over (although I was in fact ashamed that I was killing what was clearly an incredibly rare sub-species of humanity). Maybe I could understand some of the mysteries of this creature, or at least sate some of my curiosity by studying it’s death mask. Lara had other plans though. As the fight came to its climax a quick time event was triggered in which I had to sit on in horror as Lara hacked at the creatures face with her axe. The true horror was that I had to press the button each time she drove her jagged and cruel axe into the creatures flesh. Each button stroke she mashed more of its face into a bloody goop, utterly destroying any hope of studying it. The final stroke she pushed her whole body weight down on the creature’s head, her axe rending the rare and unique specimens skull in half. A few minutes later she filled an elderly, philosophizing hermit full of bullets and celebrated a job well done.If Lara’s actions seem like those of a mad woman, it’s because she is a mad woman. She has watched too many action movies."

It's the amount of importance invested by NaughtyDog to the other characters of Uncharted that I believe is the main difference.

I'm sure a lot of gamers' who bought Uncharted also care about the other characters in the game as much as Nathan Drake. We see and read about a lot of articles on the net about Elena Fisher and Chloe Frazier even mentor Victor Sullivan. And not only that, the geography mainly the countries where they take their quests' also play a big part.

Maybe on the next Lara Croft/Tomb Raider game that is what the developers should think about, a character or a bunch of characters' with endearing qualities that would give the game an added breath of fresh air to the franchise.

This rebooted game is already an awe inspiring technically brilliant game and I think they have learnt well enough from Uncharted.