OK, since we have no way to do a replay, I suggest in this thread to post random battles captured on video here.Perhaps I'll post the first skirmish battle.1x1 RoughnessReally want to see other full fights with the deployment of base and strategy.And not that play now, where stupidly a lot of resources and only a huge army.. Really do not understand the buzz of such games.

Nice to see my map in action Hmm. I placed many extra oil drums in the scavenger bases. Cant see a trial to captcher them. Good game opening. A little bit lucky, that the opponent didn`t attack earlier your base , because you build many factories very early. BTW.. would be nice to see the experience/ranks of the units sometimes. Attacking the scavs is a good way to increase experience.Thx for the vid.

In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.

NoQ wrote:You should definitely retreat your units for repair. You waste a lot of them.Well played though (:

Yeah.. i figure it out at the end of the round) But in the start game i definitely needed fire support, not repair.

montetank wrote:Nice to see my map in action Hmm. I placed many extra oil drums in the scavenger bases. Cant see a trial to captcher them. Good game opening. A little bit lucky, that the opponent didn`t attack earlier your base , because you build many factories very early. BTW.. would be nice to see the experience/ranks of the units sometimes. Attacking the scavs is a good way to increase experience.Thx for the vid.

Well this is really nice balanced map, we should definitely try some more of your work.If you look at normal speed https://youtu.be/VO9ISZMvQcw?t=21m11s there can see that purple player get oil drums from scavs, then i go for oil and find that there are already empty, but i get it in another scavs https://youtu.be/VO9ISZMvQcw?t=34m28sI also think, if in the centre there were 2 oil derick instead of one, the battle for the center would be more spectacular. But it's fine.

Prot wrote:Well this is really nice balanced map, we should definitely try some more of your work.If you look at normal speed https://youtu.be/VO9ISZMvQcw?t=21m11s there can see that purple player get oil drums from scavs, then i go for oil and find that there are already empty, but i get it in another scavs https://youtu.be/VO9ISZMvQcw?t=34m28sI also think, if in the centre there were 2 oil derick instead of one, the battle for the center would be more spectacular. But it's fine.

Oh yes. Now i see. Well done. Hmm- the reason why i placed the extra oil in the scav-bases, was to make it attractive to attack the scav-bases. In 3-player maps we have the problem of the smiling third---let your opponent attack the scavs and hope, that he will loose 2-3 units and then attack him. In future the scavs should not have the importance in my 3-player maps.

In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.

NoQ wrote:You should definitely retreat your units for repair. You waste a lot of them.Well played though (:

Yeah.. i figure it out at the end of the round) But in the start game i definitely needed fire support, not repair.

"Rotate" units: put damaged units behind, covered by healthy units, so that they kept firing but don't get hit. I'm usually doing this by activating the auto-retreat option anyway, even if you have no repair facilities yet, but then instantly regrouping the retreating units by repeatedly hitting ctrl+z ctrl+1.