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Changes in Icewind Dale Fixpack (Windows) v6

Version v6

The paperdoll fixes should play nicely with other mods

Purvis' script will no longer keep trying to hide him after he's dead

Fixed duplicate random drops in the expansion

Fixed school of Charm Person (GOG version only)

Charm Animal could charm non-animals in HoW/TotLM games

More fixes for the Game Text Update

Updated function library

Version v6

The paperdoll fixes should play nicely with other mods

Purvis' script will no longer keep trying to hide him after he's dead

Fixed duplicate random drops in the expansion

Fixed school of Charm Person (GOG version only)

Charm Animal could charm non-animals in HoW/TotLM games

More fixes for the Game Text Update

Updated function library

Version v5

The Mithral Field Plate is now restricted in non-HoW games like it is with HoW

Additional fixes for the Potion of Minor Magic Blocking

Amelia was setting the wrong journal entries when telling the tale of the Evening Shade (evil and non-evil entries were reversed)

In the course of fixing the regeneration of revenants, Fixpack was making them invincible

The opening cutscene is made a little more robust for HoW games

Updated German translation

Version v4

The fix to the statue in Dorn's Deep was not re-indexing offsets properly

The High Torturer and the yuan-ti priests in Yxunomei's personal guard now properly cast their spells and fight

Added fixes for scripting triggers and actions

Fixed a pair of dialogues for the GOG version of the game

Added a pair of fixes for the Harpy Queen dialogue that restores a missing line and prevented her from going hostile in some branches

Luck (via spell or item) was very inconsistent in its effects; it now provides a consistent bonus and is prevented from stacking

Dirty Llew and Nym now consume the source materials for their item upgrades

One of the fixes for Arundel's scripting (incorrectly checking death) wasn't working due to a typo

Belhifet's golems now go hostile when he reveals his true form

Added a few more string fixes for the GTU, notably fixing one of Hrothgar's lines to match the voiced dialogue and a few more fixes for the Larrel vs. squirrel cutscene

Added an updated Russian translation thanks to prowler and arcanecoast.ru

Version v3

There was a bug thread of unreported issues over on SHS from 'Mike'. Most were already fixed in v2, but the rest are now addressed in v3:

Marchon of Waterdeep has a non sequitur in his dialogue if rescued after you clear out the level

One of the Shadowed Goblin Warriors in the Severed Hand lacked scripts, so it just stood around and did nothing

There were two copies of the unique Axe of Caged Souls; one has been swapped for Benorg's Truth

A statue in Dorn's Deep was supposed to show text, but its clickable area was not defined

The paperdoll fixes were touched up again

Version v2

Documentation split out and expanded in the style of BG2 Fixpack v10

Added several new fixes courtesy of devSin, who had his own SEKRIT, unreleased fixpack that he was kind enough to share. The majority of fixes in this version is thanks to combing through his personal fixes and applying them

Corrections from v1 The paperdoll fixes were being applied to human female fighters, breaking them (redrake)

Random Treasure Table leaves the undroppable, valid items to keep the original weighting of the table

Identified additional enemies in the Severed Hand that were healing the party

Rolled back some of the sahuagin priestess script fixes (specifically, the DV changes) as they were working as intended

Adjusted the bug with Marketh's thieves spawning on top of each other to be a little more robust and a lot more compact

The fix for Misery's Herald worked and provided Horror on hit, but it propagated the existing erroneous saves. This is corrected, and an additional safeguard to prevent Horror from affecting undead has been added.

The English Game Text Update was killing the narration in one of the chapter breaks, which is fixed.