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This game is the best action game on Kong. The simple fact that I am calling a TD game an action game s amazing. The first person towers make this game better than the best Premium TD to include defense grid. I am guessing that the reason that the ratings are only about 4.0 is because people are not willing to DL the app and so are just giving it a 1 star. This game truly deserves 5.

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id like a sandbox mode with infinite cash and shield.
and a commander level up system like the commander gets exp from his towers killing stuff and his weapon plateform killing enemys and finishing a level when they level up they can spend skill points to decrease costs of there towers,structers, etc and to increase damage of both there weapon platform and there tower

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@yoya: Yea, there is a difficulty level 'setting', it's just not traditional. Check out the Creep Bait ability, it's basically your difficulty level, but you choose when to use it (likely reading the description will let you know the concept behind it).

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Looks interesting, and good.
One bug: if I use the upgrade icon to upgrade I don't get an upgrade sound.
One suggestion: Add a minimap of some sort to the first person view

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Thanks for playing guys, and the kind words (and the not kind ones, it's all helpful :)). I think it's likely best just to read the word 'Beta' as 'Alpha' for this game, I thought I could get away with a bit of a smaller game for the first incarnation, but not so sure now. The potential is there, I think, but too many things still missing for it to be truly compelling.

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I crashed While i was placing down the Lobbing turret. But the Game is AMAZING. Having a 1st Person View From each tower, and being able to actually in the fight is truly spectacular. PLzzzzz Finish the game.

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This is a very original concept. I don't understand how repetitive TD games always are the highest rated games on this site, while true creativity like this goes unnoticed.

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Also, i would like to have more information on the towers and upgrades that change the looks and functionality of the towers besides just raising stats , such as: double barreled gun, cluster bomb artillary, and multi-unit lock missiles. Another touch would be to add naval units and devices that are placed on the track such as mines, nets etc. Also, since you get supplies every roundm it would really be cool if you did a futuristic train that comes by every round carrying turrets, ammo, and commanders to use that you buy from like a shop. Then the turrets enter your inventory and you place them. The final thing I would like to see are bosses, such as huge hovering fortresses and possibly the ability for some enemies to attack your turrets. I am not asking for this last part, but it would be amazing to design your own tracks, enemies, and turrets! Rate my comments up if you believe these are good ideas!

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Truly amazing concept that you managed to implicate here. Obviously others had attempted it before, but this was just amazing. It's a damn shame that it won't go further then this. If it had a small team working on it, adding a story/achievements/lvls, and etc., it would be spectacular. 6/5 for doing something other companies couldn't do

It is being actively worked on now, just quit full time job so I could focus on it. You can check out video here as I try to put together website/presentation material.
https://www.youtube.com/watch?v=OzQg-ZHS4UQ

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Only downside I have about this game is the standard gun tower. They won't switch targets once the one they are firing at is dead. For example, if you have a blob of four gun towers, all four will shoot at the same target one by one, and despite the first gun tower having enough damage to kill the enemy unit, the fourth one will start shooting when the enemy is almost dead then waste 90% of a firing cycle shooting at air. Other units in the line of fire do not take damage. Quite an annoyance on what is otherwise a fun an innovative tower defense game.

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Why have I not found this game sooner?! My my, so far. This is the first of it's kind. First person shooting and a Tower defense. Two of my favorite genre's mixed?! Haha. 4/5 Sucks that most computers aren't so good for Unity. Other then that nice. But doesn't need some more spazz, like a campaign and defined upgrades. That alone brought it down one. Sorry. But still a create game!

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this is amazing! i am literaly in awe! i wish there were more games like this! one thing, i noticed, especisly in The Longroad that when an artilery knocks a tank or something of the road, it just flies back on.
apart from that amazing game!

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needs a victory progression scheme; upgrade progress system; story progression theme; as it stands yo can goto any map and beat it no problem. stunning graphics but its missing the element of a stacking upgrade progression. peace out.

I have tried this in the past, and I wasn't happy with the results, I thought it was much cooler when the guns were more powerful. However, I now have plans for multiple play modes, so that the mechanics of the game can change to satisfy stuff like this.

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I really love the color coded Upgrade system, in TD games i always have trouble knowing what turrets are at what level, but not at all on this game. This is my favorite TD game ever and I've played hundreds of them. 5/5 please keep adding to this work of art