Developed by Serellan, Takedown aims to be "a thinking-person’s shooter" that prizes "the player who chooses to engage in deliberate and methodical gameplay as opposed to gamers who want to run in with guns blazing".

Gamers experience lethal, close-quarters battles as a member of the elite Red Sabre team and each scenario is designed to emulate the tactics employed by SWAT teams and SOF units in taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes, tactics and added replayability. TAKEDOWN: Red Sabre is in development by Serellan, a team of veteran developers who have worked on acclaimed titles in the Ghost Recon, Halo, SOCOM, SWAT and F.E.A.R. franchises. The team is led by Christian Allen, the former creative director of the Tom Clancy’s Ghost Recon franchise.

In the developer's statement on the game, Serellan says that Takedown is going to be "the spiritual successor to games like the original Rainbow Six and SWAT series, (and) will focus on realistic weapons modeling, squad based play, in a close-quarters battle setting." The game is set to feature online co-op (for up to six players) and an online multiplayer mode (for up to twelve).

We've also got some Pre-Alpha screenshots, which is tantamount to judging the quality of bacon by looking at a pig, but everyone likes a picture.

Serellan also has quite a few videos for the game available on their site, but we'd like to bring you another early, Pre-Alpha video that shows off a mission briefing.

Takedown: Red Sabre is set for a fall release on the Xbox LIVE Arcade. Pricing and the game's rating have not yet been revealed.

Jonathan has been a news/views contributor since 2010. When he's not writing reviews, features, and opinion pieces, he spends his days working as an informal science educator and his nights as an international man of mystery.