Thanks to all participants, and especially quitch and wondible for that work and whoever else was doing hard work in background! I liked the tournament very much! Personally I was not too much interested in that able gamers charity, but sure it's still a good thing and yes, the good feeling starts right now, nowing, that the money is not wasted! And that public charity may also help to spread PA <3 - lets have all fun - And let's ban war into the computer's world!

Edit: Is APAA actually a "real" clan or is it just a tag to tell people that one is addicted?

I think next year we should maybe increase the number of slots available through the qualifiers (maybe 1 per group) as its a great way to get more players involved.

I also think the menu and players should be announced a little bit further ahead of time if possible as in previous years that's allowed players to post pitch videos which was fun (although I know its hard to organise lots of people so might not be feasible).

I agree with @lulamae that the early Holkins was a bit too strong. Maybe we could split units into three tiers, so powerful (but not game ending) items like Holkins come in from say 10 minute mark instead of 5. That might allow a bit more of a progression for the match between the early and game ender stages.

Final comment is @Quitch I want you to play in my bracket next year... I think I could raise quite a lot of donations to help me take revenge for that little 'gift' you gave me

I also think the menu and players should be announced a little bit further ahead of time if possible as in previous years that's allowed players to post pitch videos which was fun (although I know its hard to organise lots of people so might not be feasible).

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1. Players - This could be done if enough responses were received far enough in advance.
2. Menu - Organising this year was ridiculous. All organisers have busy schedules.
3. Logo - Trailers and art etc also held things back because new contributors needed to be sourced.

Congratulations and well done to everyone involved, great job all around:
- Nomega's logo looked very crisp
- Quitch made the event run smoothly
- Wondible did a great job with the website/mod/puppermastering
- And finally, Marshall did an amazing job with the trailer, maps, organization and commentating.

I also think the menu and players should be announced a little bit further ahead of time if possible as in previous years that's allowed players to post pitch videos which was fun (although I know its hard to organise lots of people so might not be feasible).

Click to expand...

1. Players - This could be done if enough responses were received far enough in advance.
2. Menu - Organising this year was ridiculous. All organisers have busy schedules.
3. Logo - Trailers and art etc also held things back because new contributors needed to be sourced.

Click to expand...

Yeah I fully understand, I didn't intend it as a criticism of this years event, I know I couldn't have done any better.

First off, thank you to Marshii, Quitch and Wondible for pulling this off; something like 6 and a half hours of dedicated work? so an average of $500 an hour raised this year!

Second, thanks to all the donors and donations for pitching in, and for everyone who played for making quite the spectacle sport!

Third, congratulations to TheEffectTheCause for winning! A fitting end for a planetary annihilation tournament!

Three things I'd recommend
1) Even though the puppetmaster does drop a ping when they are launching something, i do not recall ever actually hearing a ping when something was gifted to me (in this or any other able gamers event). I'm wondering if this ping is actually visible for spectators only rather than the player? Is that intentional or should the participants be expecting a "ping" notifcation for each unit dropped?

2) Can we get orbital factories, unit cannons and star cannons added? They can really kick up the orbital attacks early on. Also Omega's and SSX's should definitely be on there! $10 for a pair of SSX, or 1 Omega!

i do not recall ever actually hearing a ping when something was gifted to me (in this or any other able gamers event).

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Ping are made as the current player, so I've been assuming people were getting it. Perhaps the game considers it as coming from the player and mutes the self-notify?

It's also supposed to be dming players, but that was never used much and I didn't check if it was still working. We turned on spectator chat this year, but you have to notice that as well.

If none of that works we might at the point of needed a major new notification system.

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The chat text notifications show in the spectator/team color, so the players may not see those either. The one year I played, I never knew that donations were made to me during the game, so they all went to waste. I just assumed that I was too focused on the game to notice the messages in chat, but perhaps they never appeared?

i do not recall ever actually hearing a ping when something was gifted to me (in this or any other able gamers event).

Click to expand...

Ping are made as the current player, so I've been assuming people were getting it. Perhaps the game considers it as coming from the player and mutes the self-notify?

It's also supposed to be dming players, but that was never used much and I didn't check if it was still working. We turned on spectator chat this year, but you have to notice that as well.

If none of that works we might at the point of needed a major new notification system.

Click to expand...

Well I totally missed the ragnarok that I was 'gifted'.... although in fairness after it had been placed I realised something was happening but hadn't figured out what until it was too late (I was looking for something belonging to my opponent rather than me). I can't honestly say it was the fault of the notification system- I was trying to manage 3 planets at that stage of the game so I may well have missed it.

Edit: Actually- would it be possible for players to be given a PIP for donations? That would allow a player to jump direct to it and also force them to dismiss the window...