Elements to bench Wickd, set to pick up Kev1n

European LCS team Elements is set to replace their top laner Mike "Wickd" Petersen, multiple sources tell theScore. Many sources state that the team has been scrimming with Kevin "kev1n" Rubiszewski and will be the most likely replacement.

So far this season, Elements, who rebranded from Alliance in 2014, have been struggling. The team suffered a major setback last week when they lost to both Gambit Gaming and H2k Gaming in convincing fashion. Elements has been criticized for their passive playstyle, and Petersen in particular has come under heavy fire for his performances throughout the 2014 League of Legends World Championships and the 2015 LCS Spring Split.

While the reasoning for the benching is unclear, a source told theScore that it may have been due to stylistic clash between Petersen and the rest of the team. The source alleges that Petersen’s aggressive and reckless playstyle did not synergize with their more passive midlaner Henrik “Froggen” Hansen and AD Carry Martin "Rekkles" Larsson.

Hansen and Petersen have been on the same team for over three years, spanning multiple organizations such as Counter Logic Gaming, Alliance and Evil Geniuses.

Report: Team EnVyUs dropping Procxin, hoping to maintain other four

Team EnVyUs will try to keep most of its 2016 roster intact for the new year, but is dropping jungler Kim "Procxin" Se-young according to a report from ESPN's Jacob Wolf.

Wolf says that while the team is keeping mid laner Noh "Ninja" Geon-woo, support Nickolas "Hakuho" Surgent and top laner Shin "Seraph" Woo-yeong, the team's AD carry, Benjamin "LOD" DeMunck, is attracting "interest" from other teams.

Hustlin re-signs with Giants

Swedish support Morgan "Hustlin" Granberg will be staying on with Giants Gaming for the 2017 season, according to a statement from the team on social media.

Hustlin replaced Oskar "G0DFRED" Lundström on the team in March after playing with sister team, the Giants Underdoges, since October 2015. At the time, the team was placed last in the spring regular season and were facing relegation in the summer promotion series.

However, after successfully defending their LCS slot, the Giants managed to redeem themselves in the summer, where they came in third in the regular season with an 8-3-7 series record, but were eliminated in the quarterfinals of the playoffs by Unicorns of Love.

Hustlin had 83.8 percent kill participation in the summer regular season and averaged 1.34 wards placed per minute and averaged 0.34 wards cleared per minute.

"I'm happy to stay at Giants for one more year. The team we are gathering is very promising and I'm really excited for the upcoming season," Hustlin said in a statement. "Big props to our sponsors and our fans who have supported us during the whole 2016, we will make them proud!"

Sasha Erfanian is a news editor for theScore esports. Follow him on Twitter, it'll be great for his self-esteem.

Patch 6.24 released; Ranked Reset accompanies it

Gabriel Zoltan-Johan
2d ago
Thumbnail image courtesy of Riot Games

Riot has released their latest patch, 6.24, which harbors a whole host of changes as League carries over to the new season. The last patch of Season 6, 6.24 has fairly substantial changes to items, champions, and the map that shift the meta away from what was predominantly picked across 2016.

On champions, over 10 have been altered in some way, including notable buffs onto the following champions:

Akali (Passive works on towers)

Azir (Soldiers come up more often; enemies get less gold from your passive, and the tower does more damage)

Fiddlesticks (W damage increased, E cooldown reduced)

Garen (You shred armor as you spin to win with E)

Varus (Passive now gives you bonus attack speed on unit kill)

Katarina (Dagger passive damage slightly increased)

The notable nerf bat recipients this time around were:

Twitch (Venom Cask mana increased, passive now does less true damage per stack)

Vayne (Tumble AD Ratio reduced)

Ivern (Triggerseed costs more mana, and slows way less at early levels)

Rengar (Bonetooth Necklace bonus damage reduced, and a bugfix to change it from total AD to bonus AD)

LeBlanc (Waveclear and health regeneration reduced substantially, but given a small q buff to compensate)

Kog'Maw (AP ratio and damage on E reduced by a large amount, however a small W damage buff to compensate and shift Kog'Maw towards AD)

Outside of champions, Rylai's has been changed to be less likely to be taken by bursty mages and more likely to be taken by true control mages, with its ability power and health reduced to make it less appealing as a damage and survivability option.

Jungle camps have changed substantially as well. Red and Blue buffs don't provide their on-hit burn/slow and percentage AP respectively, but have slightly increased duration to compensate. Krugs has also lost a major amount of experience on the first clear, making the Red-Krugs-Early gank route much less appealing because junglers are unable to hit level three before three minutes when doing that now. Whereas 6.23 shifted experience from Raptors to Krugs, now the experience lost on Krugs is not moved anywhere, making the jungle have less experience on first clear overall.

As well as all this, Riot has made a fair few changes outside of the game, adding functionality to their client through a better spectator mode, a low-spec mode for struggling computers, and in-client keybinding changes. Finally, as with every season, Riot is doing a soft ranked reset so that we can all climb to Challenger, where we deserve to be.

The Precision Protocol: A Camille guide

Riot's latest champion, Camille, is set to be released along with patch 6.24. As she stylishly struts onto Summoner's Rift, allies and enemies alike won't just be asking what she does, but what she's actually good at. By now, maybe you've seen a few popular YouTube VODs of this champion on the Public Beta Environment. You've also seen 90 percent of them have no actual clue what is optimal with her in many aspects, including runes, masteries, itemization and most egregiously, her skill order.

Playstyle

Camille was designed as a top lane champion first and foremost. Her role there is as a scaling splitpusher, able to put a lot of pressure on the side lanes of the map, and then either roam to other parts of Summoner’s Rift and carve out advantages with her team or in open spaces. In teamfights, she thrives in being able to enter the fray after big game-changing abilities have already been used, allowing her to be uninhibited in cleaning up and chasing down targets with deadly accuracy.

Runes Explanation

Attack Damage Reds

Armor Yellows

Magic Resistance Blues

Attack Speed Quintessences

Your fairly standard fighter/splitpusher page should suffice for Camille. The armor and magic resistance runes are even more necessary given the shield at your disposal are further amplified by more defensive stats.

Masteries Explanation

The newly buffed Fervor allows Camille to build up stacks extremely quickly. Her great bonus AD scalings are impacted by the addition of bonus AD from Fervor of Battle, and her high attack speed through her E, items, runes and masteries allows her to constantly be keeping stacks up as she stays in a fight or wades in and out of a fight. This keystone is of the highest priority after the 6.24 buffs. An argument can be made for Grasp of the Undying for tougher lane matchups or even Courage of the Colossus, which works on the knockback of your ultimate as well as your E. The issue is that you lose out on the percentage armor penetration from the ferocity tree with which Camille thrives.

The resolve tree gives Camille the most added benefit to her early phases of the game, and helps her survive and be able to stay healthy enough to threaten support during a gank. The health regeneration helps her against poke and harass, Siegemaster helps her while she is pushed in (a likely scenario because of her lack of waveclear and focus on true damage Qs on opponents) and is the most gold efficient mastery with that in mind. Runic armor affects her passive shield, giving her a shield worth 1.6 percent more of her maximum health versus the 10 extra value on her shield that Veteran Scars would give and Runic armor’s contribution to the shield outscales Veteran Scars after Level 6. As well, Runic armor gives extra regeneration from the healing portion of W, and helps with the shield from Sterak’s Gage (more on that in the itemization section).

Fearless/Insight and Bounty Hunter/Double-Edged Sword are interchangeable masteries based on your playstyle. If you’re willing to sacrifice your summoner spell cooldowns a small amount, the stats that Fearless gives you are absolutely crucial on initial engages and fights that you participate in, because the additional resistances apply onto your shields, making you a sturdier threat in the first parts of a fight and giving you the upper hand as you continue to press for individual advantages. The downside is the potential small window of opportunity to exploit a lack of flash or teleport compared to the opponent, which could have deeper macro effects. Both Bounty Hunter and Double Edged Sword affect your damage to all targets, not just champions, and so are worth taking accordingly; if you feel the need to snowball your lane moreso, Double-Edged Sword is more worth it.

Skill Order Explanation

First 6 levels: QEWEER.

Gabriel, E max? Are you insane? That’s not the Q at all! I know, but hear me out. Think about what you actually get with the level up of Q. You increase your movement speed from it nominally, there is no base damage increase (only a percentage of total AD), and the cooldown is already naturally very low because of the wait time between the first and second Q. It’s also single target, making your ability to deal with large waves very difficult. But here’s the kicker (pun very intended): The true damage conversion on Q isn’t based on the level of Camille’s Q at all, but rather the level that Camille is! In that sense, there’s almost no point to leveling it up first.

Instead, maxing your E provides Camille with everything she needs immediately. It’s a fairly reliable way to immediately trigger your shield passive, gives you insane attack speed when hitting a champion, and gives you an AoE wave clear option if used on minions. The high reduced cooldown also allows her to zip around like the map is your oyster, making her roams more potent in the early stages as well.

Afterwards, you should put points into W when you can, because of the additional waveclear option, the increasing percent health damage, and the reduced cooldown also being incredibly good for early skirmishes and the ability to chase or escape. Her ultimate should be leveled at 6, 11 and 16 and should be used early and often as a way to influence other lanes or create a perfect gank either on your lane or on a lane you roam or teleport into.

Itemization Explanation

Triforce is absolutely core on Camille, for a couple of reasons. Firstly, the spellblade passive applies to both parts of her Q, and the cooldown before the second Q is able to do true damage at the exact same time as the cooldown for the spellblade passive on Trinity Force. It’s literally... tons of (true) damage.

In addition to Trinity Force, Sterak’s Gage is another necessary item for Camille, as it gives her everything she needs in order to threaten enemy champions in a 1v1. Not only does the shield help her survive bursty all-ins (In the late game, Camille will get a 1000 health shield at least), the base damage increase from both the item and the additional increase from its passive allows for even more powerful Qs and true damage Qs through the base damage increase affecting the spellblade passive’s damage (which only applies based on the base damage of a champion).

Items like an early Tiamat may seem a useful investment for waveclear, but are just as easily a trap item that delays your Trinity Force. Recall that your E and W are potent AoE tools that can clear caster minions in the early stages, and her attack speed should help her do the same in later stages. Her second Q does not add the on-hit effect as true damage (aside from spellblade), so be aware of that when purchasing an item like Titanic or Ravenous Hydra.

Guardian Angel is a bundle of resists with an incredibly useful revive passive that helps when split pushing and jumping into small skirmishes. Further, It’s a set of resistances that gives you greater effective health on your shields (Camille passive and Sterak’s passive) and health gained from your core items of Trinity Force and Sterak’s Gage.

Laning

A good rule of thumb when laning with Camille is to use your first Q on minions, and your true damage Q on your lane opponent if they go in for harass or their own CS. Just sustain versus ranged matchups, trying to cull down the wave with your AoE spells and use the added resistances from Fearless and Siegemaster to come out on top when your minions harass them in response. Consider Corrupting Potion for those matchups, though a Long Sword with three health potions is pretty reasonable as well if you feel you won’t be spending too much mana. Going for Doran’s Blade in a ranged matchup is not ideal because you’re unlikely to get auto attacks off to lifesteal back the harass.

Camille... in the jungle?

It’s not out of the question by any means: Camille can jungle, and she definitely has the mobility and ultimate to be a deadly gank threat to all lanes. The same runes and masteries are worth taking in the jungle, with Siegemaster replaced by Explorer.

With the removal of the ability to get Level 3 after Red and Krugs, it’s worth starting on the blue side of the map as Camille in almost all instances now because of her high single-target damage being more appropriate for the Blue buff side. My previous article on jungle routes can get you started on the best paths given the inability to cheese your opponents with the aforementioned Red-Krugs-early gank path.

On ganks, you operate similarly to Vi: get to your target to lock them down with your ultimate. Landing the Hookshot (E) helps, but if it’s even just used to close the gap for your ultimate, it’s still worth it if your teammates can follow up. It will almost always guarantee a kill on enemies just due to the ability to keep them within a zone and away from safety, generally.

Her item build remains fairly similar to her top lane build, with only the addition of a Skirmisher's Sabre with the Warrior Enchantment, which is worth picking up before your Trinity Force. The smite active on champions is incredibly powerful in tandem with your dueling potential, the damage reduction working on your shield, and the damage over time synergizing with your ultimate damage and providing extra true damage along with your second Q.

Gabriel Zoltan-Johan is a News Editor at theScore esports and the head analyst for the University of Toronto League of Legends team. His (public) musings can be found on his Twitter.

Viewership for the League of Legends World Championship has gone up once again, with 43 million unique viewers for the Grand Finals series between SK Telecom T1 and Samsung Galaxy.

In an infographic published by Riot on Tuesday, Riot claimed that this year's event say fans watch 370 million hours of the tournament, up from 360 last year, and hit 43 million unique viewers during the Grand Finals, up from 36 million in 2015. Additionally, peak concurrent viewership for the tournament was 14.7 million, up from 14 million last year.

However, this jump is not nearly as large as the gap between 2014 and 2015's numbers. In 2014, the grand finals reached 27 million unique viewers, with 194 million total hours watched.

Another interesting stat from Riot's infographic is that the final prize pool reached 6.7 million dollars, up from 2.1 million thanks to fan contribution and team icon purchases.

Also, don't feel bad if you got your pick'em wrong. Literally only one person had a perfect pick'em. One out of 1,969,087. Hope he enjoys his skins.