ITEM APPLICATIONS

Physical item applications are items that can be obtained in game that allow for physical alterations to be made directly to the Felvargs official import image.

Can I apply cosmetic items during the upload/approval process?

Yes you may! Just remember if you are applying items that obscure the design, that you have to include a file without the items present so that the full design may be judged.

SCARS

Scars are a cosmetic item that allows the Felvargs official import image to display its battle wounds. These battle wounds can be from actual happenings or entirely made up based on the Felvargs backstory/history. Scar Kits come in two sizes, a small scar kit and a large scar kit.

Each Scar Kit is intended to appear as the same wound, avoid spreading out different scars when applying a single scar pack. Scars must appear as a fleshy tone/color similar to that of your Felvargs flesh tone. (Unnatural flesh colors will be sent to corrections.)

Each REAL SIZE trunk above will work as a sizing chart when applying physical scar wounds. Once your scar is created simply overlay the appropriate scar kits lifesize version over the official sized import image to determine which size kit you will need, or if you will need multiples.

Examples of good scar kits in use:

Fairy zooms past, "watch out!":

Note: The above two examples 'Teddy and Billy', notice how both Felvargs have alterations done to the lineart along side their scars. Any alteration to the lineart must be done using a single accessory. Scars cannot create these effects. For example billy, an accessory must be used for each alteration (tail, spine, mouth wound), as teddy uses multiple accessories to apply his alterations (tail, missing leg).

PAWPAINTS

Pawpaints allow for a physical customized paints to be added to your Felvargs official import image. Paints should be natural in appearance.

Pawpaint shapes must remain natural in appearance and cannot be unnatural objects. (Building/television/coffee cup.) Try to avoid extremely unnatural colors, just as colors of a neon variety. A single pawpaint item can consist of 1-2 generally natural shapes/areas. The paint must be in the same general area if multiple shapes.Paints cannot cover more than 30% of your Felvargs import image in total.Paints should not be too similar in color to the base coat or fall on the same swatch as the base coat. It should be easy to distinguish as paints.Paints should not be used to replicate a marking/create a marking filler, or give the impression that a marking is on a Felvarg. Paints should be used solely to add symbols of a relatively vibrant color. The color should stray from those similar to the bsae coat, or could be mistaken as a natural colored marking. For example, using paints to create brown dirt stains on a Felvarg's body can appear to be a variety of markings, or appear to be a marking filler. Using an accessory to add actual dirt could be used instead.In general, paints should be easily identifiable as paints because of their unnatural appearance on adesign. This can be helped by using colors that aren't natural to the base coat and by using symbolic shapes that clearly do not represent a marking of some kind. These shapes can include pawpaints, bands, or streaks that symbolize a crest or warrior paint.

The REAL SIZE palette above will work as a sizing chart when applying physical pawpaints. Once your pawpaint is created simply overlay the palette over the official sized import image to determine how many pawpaints you may need. Paints cannot cover more than 30% of your Felvargs import image in total.

Good examples of a pawpaint:

Bad examples of a pawpaint:

Examples of good pawpaints in use:

ACCESSORIES

Accessories are used to apply custom items to a Felvarg's official import image, or otherwise make alterations such as docking ears or making weight adjustments. Physical item applications are a great way to customize your Felvarg even more.

Physical item applications should not exceed 35% coverage on a Felvarg.

Accessories must appear natural, avoid things like say a baseball cap. Absolutely no growths.Accessories can be used to apply companion items that the Felvarg has currently applied officially.Accessories may be used to visually represent weight if you would like to have your Felvarg above or below the average. (visually altered weight can reflect in import information as well, adding and removing an additional 50 pounds to the usual restriction.)Ouch! A little different from scar packs, accessories may be used to dock ears, tails or even limbs (Felvargs cannot be missing more than 2 limbs). Note: Member may only dock up to 50% of a Felvargs Tail. Note: Cropped ears cannot remove the ear entirely. Some form of the ear must still be visually present.Check out our more in depth guide on accessories! Design Guide: Accessories

All item applications that include a dock, alteration or companion must use an accessory for each application.

Examples of good accessories in use:

Bad examples of accessories:

This Felvarg thinks he's a cool cat with those shades and kicks.Where in Ulfrheim would he get these?? They're only possible in his dreams.

EYE MUTATION KIT

Eye Mutations alter our Felvargs' eyes, they remove the color restriction all together and allow for other mutations to happen. These mutations are otherwise illegal.

Eye Mutations remove the usual color restriction from eyes.Eye Mutations allow for complete and partial heterochromia. Eye Mutations allow for 2-3 different major colors for the eye. Anything that has more colors may be sent back to corrections.It will allow members to remove the pupil/allows the pupil to be another color other than black. Allows for a subtle glow/illumination of the eyes. However, this glow can only show on the visible side of the Felvarg's face.

Bad examples of an eye mutation:

Could accessories be used to give a felvarg one "droopy" ear, like it's been damaged and now flops over? I'm thinking like this: Floppy Eared Timber Wolf, so it wouldn't be confused with Flopped Ears at all. Since it's caused by damage/injury I thought it could be covered the way "missing mouth/tail skin" lineart changes are covered, but at the same time since it isn't a "subtraction" in the same way I understand why it might not be.

That makes sense, thanks for the quick response! Is there any chance of a droopy ear passing through approvals successfully without being weighed down by something, or is the rule of thumb essentially "no unweighted floppy ears"? I don't mean to belabor the point, just making sure I know for sure how close I can get to my vision of my felvarg. C:

Sorry for the delay in the reply here! I should have gotten you to ping my account if you needed more help. It would be easier to tell with an example. We would allow something small, but it cannot look like flopped ears without having the mutation.