Messages - Polomease

Sweet, using enambleClamping() worked.But only when I was scaling the whole texture up.

I tried to use it on the texture that the TexturePack class creates but it didn't work for that texture, probably because I'm scaling a part of the texture and not the whole thing.But that's ok, I can just have the textures be separate ones instead of packing them into one texture.

On a side note:Is there any performance difference between having a bunch of textures in memory vs having the textures packed into one texture, via the TexturePack class?

I noticed something weird when using a scaled blit to render some UI images to the screen.It seems that part of the blitted image is repeating even though the src x, Y, Width and Height match the source texture.

At first I thought that the problem was with my code or image and I checked everything I could think of but it all seems to be correct.

I created a fresh Android app using the HelloWorld AE demo from the wiki and I loaded the texture and did a scaled blit to the screen and the problem still occurs. I changed the background color to white so that it was easier to see the problem.

I have messed around with changing 'src' values but if I make them smaller then the image gets cut off.And it just doesn't happen with this one image it happens with many different images that I have loaded as textures.I'm also using raft's TexturePack class and the same thing happens if I blit am image from a packed texture.It also only seems to happen if I'm scaling a texture up in size and not down in size.

I'm not sure if this is a problem with the jPCT library or something on my end, maybe I'm just missing something.

Sweet! The new version works like a charm.Thank you Egon for the quick response and fix.

One other thing about Overlays, it seems that they are not selectable in AE.I noticed that the desktop version has a method setSelectable() but the AE version does not have this.Is this functionality available in the AE version?If not, that's ok, I can just do a simple 2D coordinate check, I was just curious.