Escape from the Vaultis a turn based single player roguelike using the Moa engine: the engine that powers euo. They are exactly the same binaries!This thread is about the new version: the first release since my 2012 7day roguelike entry.

If you have played euo then eftv will be easy. Except that is turn based, not real time.

THE F KEY autoswitches and shoots your ranged weapon!The main change you need to know about if you played EftV before, or have come from EUO, is the way melee & ranged weapons work. Now you don't even equip a ranged weapon: it autoeqeuips when you shoot.

i) bind your favourite ranged weapon to a number key such as 1 or 2ii) equip your favourite melee weaponiii) press F to fire, even if melee equipped: it will auto switch to fire and switch back!iv) melee attack with ctrl+dir as in EUOv) casting ranged special such as aimed will auto switch too !

This means you don't have to bind a ranged to one key and a melee to another and manually switch all the time.

Other big changes:* Televangelist (mage) spell list fully revised - NLP dropped as 2nd school* All Maps made more intersting - new algorithms for vaults* Mobs have abilities, to be harder and at least more interesting

SUPER QUICK CLASS/RACE RUNDOWNClasses:Solider->fighterTelevangelist->MageEngineer->kind of nothing but is the only class that crafts

* added mantis to scorpion cave* reanim soldiers throw grenades* don't need to switch to ranged when using aimed or spray* dropped point blank headshot: just don't like it* soldiers can learn charge* activated/on light blocks, when off it does not block* charm now converts tgt to party and it will follow you, but will die after 60 turns* can now press space (pass) when held (to pass time)* search consoles for spare parts or activate them for other goodies* can toggle futuristic lights on and off* finished vending machines* monster abilities/spells* added mind flay spell (GP clone)* quake has 1/3 chance to confuse enemies* scripted fireball finishing move/spell* enchanted weps revision* blue lockers are searchable* activatable computer consoles and terminals* vending machines* scorpion cave is now wrapped in LUA (it's fancier)* replaced pill of rage with pill of strength* replaced weaken (hex) with slow, lasts for 8-15 turns* put paralyse time up to 11 turns* added mana regen* mage tomes drop in circle order* fixed: attacking mobs with lasers make laser sound* fixed: using things like IED that just give helpful message no longer bumps your turn* more vault style algorithms* made subway a bit more interesting by blending it with a cave * finished a-star for continent: ensuring a path exists from cave to town

* lua can now use c++ dungeon generators, using for vault gen (unfinished)* only 1 cave level, 1 subway level* added 2 more vaults but want to vary algorithms* worked on continent shaping, not done yet* continent is now outside and has daylight* shooting with crossbow sometimes leaves arrow in the corpse* changed lightning bolt to the directional version, not auto target (great for turn based game)* mobs with guns can drop them + always drop ammo* robots can drop energy cells* added flavour text for items* added flavour text for spells/abilities* scrapped unarmed* got rid of 'weapon mastery' which was completely unused tactics substitute, euo tactics are disabled too* fixed timing: status don't expire at 2 turns left* grenade harms player* spider no longer self heals poison (irradiation)* fixed paralyse time (it was very short)* fixed enchanted weapon drops (were still euo ones): now dropping weapons of quake, charm, lightning, blink, weaken and paralyse* sentry gun shoots laser (cosmetic)* when a ranged weapon drops you now get some free matching ammo* pills won't be ID'd if no effect noticed* looking at tiles shows correct article* when fire with F & have melee wep equipped, game auto switches to first bound ranged weapon to shoot then unswitches back to melee weapon* rage does not bump (thus hidden) for teleevangelist & engineer, thus making it less obtrusive, since unused by these classes* weapon overlays* looking at the computer activates bird's eye map view (not very large, same as peergem)* fixed ranged specials doing FX when failed* ignoring fov refresh errors since it's single player turned based* add some new/old sfx from euo* using an item or eating etc uses a turn* fixed map regen for new player* items don't decay/disappear on game/map reload* made bash work more often early on* pills now id by name when eaten: and stay identified* ied now gives xp* fixed minimap* started respawning last level but needs more variety* added portal from 'the end' room to entrance of irradiated city* rustavinious, bathplug won't respawn* new player starts with knife and block bound* put dog/bathplug sight range up to 5 - maybe increase again? * intro screen* cleaned up a lot of lua but still need to do food properly* trialing auto stat bump for level up* meditation and hiding are unavailable and hidden* training mans not soulbound* default speed slower* added option to change client speed* fixed vault sometimes not having exit

known bugs* sometimes a pill may drop: and when ID'd (eaten) it may be a pill of str ... and then not all pills of str are ID'd ...* ranged specialss need to play correct gun sound* ` stops working - I think it is a windows 7 thing ...* couple of times I have seen all animations freeze in the game ! has this ever happened in euo?* weapons & armour from locker can spawn in multiples - look out for 15+ enchanted weapons !* vending machine can spawn with no name (it is an old euo fov bug I think)

>Needs some tutorial/instructions/backstory.>Doors could stand out a little more. Had to go back into a room after checking mini map for doors because they look pretty close to wall tiles at a glance.>Using ranged special doesn't consume ammo.>Not much use for spray n pray until the scorpion caves, as its hard to find clusters of enemies.>Can't sell anything I've found to vending machines. Maybe +weapons and armour could be sold for a small amount of clams?>Would be nice to have a selection of avatars.>No way to res my doggy >Save points would be nice. Pretty long game to be completely PD.>Level bosses?>When out of ammo, possible way to auto-equip next weapon with ammo? (Out of energy cells, auto equip crossbow if I have bolts in inventory)>Training curve on traps is pretty rough from level two to level three.>Any purpose to "s"earch computers if I'm not a robot?>Starvation causing damage would add to the "survival" aspect of the game. (I like the lower drop rate of ammo, makes it a bit of a challenge)>More classes? (rogue/thief/assassin? )

That's everything I could think of after one playthrough to the Scourched Wastelands (Terminator smoked my ass). I'll give it another go sometime and see if I notice anything else.

Until I get my lap top if ever I just don't know. I have the old eftv and it runs smooth enough. Naturally, I've tried turning off the extra in game via the f12 menu. I'll tinker some more. It runs smooth enough but I won't be speed running due to "lag" issues of "mine." Everyone else I'll assume has no problems.

Well, I've never successfully stuck a candy bar back into a vendinig machine IRL. I wonder if there couldn't be on a new class a method to steal from vending machines or break into them. I'd obviously make failur and attacking the machine a sentry bot of nastiness to not make it so easy to crack it.

Anyways further playing ideas and bugs possibly esp after trying several androids.

Bugs:Can't use charge attack diagonally from a distance. You don't move. If mob is adjacent you will strike it though. Otherwise charge works fine.

Cursed Rafts. I don't know why they are "enchanted: cursed" nor why they appear in stacks of 12-20+. The first time was a locker so I paid no heed the next time was from a rat I believe.

Fireball is worthless as a spell. Does 1 damage. Good for when running into those nasty rats but bad when you want to blast something.

Ideas:Perhaps android can't break objects down into spare parts. For those objects that are so small maybe 0-1 parts or small % it breaks into a spare part.

Start androids off with 5 small parts instead of bandages since that is useless to them.

Generally you want to find parts asap so prepare for broken droids a lot but once you get going generally no problem unless you rush or are stupid.

Gah, left most of my ideas at home on notepad so can't recall.

I still don't know if there is a level limit in the game. I'll relook. Some might even wonder if possible multi-classing for maxed characters.

Probably went over this before but 85%sh percent is max I can attain normally for engineer. Perhaps console will raise this. I don't know if the current item craftable is tops or not.

OK some things I learned to answer Mackey's questions and help others. First off, if the new manual doesn't say so already you can completely customize this game. I imagine if egg hasn't told us already there is probably a way to add to the monster roster without a lot of coding. I'm guessing though. Same might be true for items, landscape, furniture, and tiles in general.

Of course you can plug in any music you want by renaming the music to one of the music files already. I believe they're numbered 0-6 or something.

==============how to add more tiles to game?how to add base monsters to game?how to add more items to game.adding new terrain,

How to transfer from old eftv to current eftv or save copies of alts:

1 copy splayers folder and put in a safe place.2 in etc folder save accounts in a safe place. if transferring from old eftv open up accounts.doc and copy "player:name" of alt and paste in current 2015 accounts .doc. Save.

To raise level limits in game and probably other things:open up server.cfg in notepade. scroll down to #server params.here you can change max_level=20 to whatever you want probably even lover. permanent_death=1 is on but I bet you can make it =0 I have no idea what it'll do but i'll try it.Confirmed it does.Be sure to change resurrection_sickness=1 to =0 You start back at the prison where you first made your alt.

stat=value=2 I'm not sure but perhaps that's how much each point in a stat is worth. change it to 1 or 3 or w/e to test it.

level_up_orbs=3 i have no idea.

Considering it appears the whole kitten kaboodles are here and maped works great you could do literally anything if you know how. And maybe its more complicated than that.

For Fun i might even splice in my old MIB map and place some mobs in there just for fun while changing some descriptions. I'm going to scrounge around for other music, sound effects, and gfx i have sitting around.

I'm wondering if this offline game could ever utilize a peer to peer network with up to say 8 random vaults in a pvp death match. I recall many old days of doom death matches in the day.

I'll look for any bugs.

BTW, fireball enchant on weapon worked great. Spell still seems to such on my evangelist.

scroll down to bond time=3600. I'm betting this is in seconds. so if you want your puppy to bond fast set it to say 60 or 10 or w/e for a few seconds to a minute.

There's a ton of stuff here you play around with and i'm sure someone can figure it out better than I.

easy to turn on tactics and unarmed skills. Still can't figure out how to make droids start with spareparts. i tried an idea based on class ie. starting_inv_soldier= or common or televangelist or engineer. i tried starting_inv_droid=147x5 but that didn't work at all.====================It was funny to move my old alt from the 2012 eftv to the 2015. Retro to old didn't work. I messed up.

Oh, I'm sure someone might think of remort, or dual classing. I see the switches in there and it probably wouldn't be too hard to modify the classes. Hell, you could make an all in one class utilizing all the skills like perhaps Elder Scrolls games. Maybe I'm wrong but the simple switches in the cfg files look simple enough and some work.

GFX ideas & what I did:

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Winter time is my basic computer time so its great timing that I can play around on this. I was getting bored with Diablo:The Hell mod. I generally bike to the library every day except Sunday. There's a time limit of an hour here but its so easy to hack that if you can call it that. Simple stick in a thumb drive and the folder menus pop up. Move up to desktop and click ie explorer and you're in for unlimited time. Still, it looks suspicious when full so I time myself.

Come spring and summer I'm mostly outside working on yard projects. Some have asked me in pm why not play for an hour on euo but I have a lot of downloads to get and restore my old library of stuff I deleted in 2013.

eggmceye wrote:I merged the 2 threads. Really happy that you (keighn especially) are getting into it. I'm camping next week or so ... so have limited time to post etc but will pore thru this thread when I can.

I'm gonna try and beta test the shit out of this game to help you get it perfect, so we can all get back to EUO like god intended.

The permanent str bump is intentional. Instead of "plyr:bump_stats(3+int_rand(2),0,0)" you could try "plyr.str_bonus = 3+int_rand(2)" which may grant you a temporary str boost - I took that snippet from the EU spell (dex bonus) and am just guessing its temporary character. Good luck.

Edit: plyr.str_bonus works - str gradually decreases over time, whereas the effect of pills does not stack. Hope this will help you.