You might have noticed in our forums that the previous pinned topics here have been unpinned, the reason behind that is that the team has decided to move Interstate Outlaws (IO) to a new engine (UDK), which will enable us to fully realise our goals for the project.

At this current time we are working on developing an alpha version of the game, which we hope to have ready for you to sample in the near future. We have set ourselves a number of goals to achieve for this first public release and are hard at work in trying to achieve them.

We will endeavour to provide you with frequent development updates with assorted media so you too can share the development process with us.

I've enclosed a progress bar in this post that will be frequently updated to reflect how close we are to releasing our first public alpha release on the engine.

You are welcome to direct questions to the development team in the appropriate forum as well as make suggestions or tell us what you would like to see included in the game - whether it be cars we haven't thought of yet or crazy new game modes you just came up with.

A quick note to guys 'n gals, we are on the hunt for talented 3D/2D artists, programmers & scripters, so please if you have some free time to invest in this project, swing in here and let us know!