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Game Projects

Kitchen Crumbs

The task was to create a top-down game in the Unity environment (C#) within 14 hours. Whole game, including graphics sounds and programming is done from scratch in the aforementioned time. More

Toothunt

Environment: Unity C# Project year: 2015

Project for the Leap Motion 3D Jam competition organized by the itch.io game portal. The game uses the Leap Motion device that supports hand, finger and item motions as an input.

The goal of the game is to get through the forest full of hungry fairies that are constantly attacking us. In our inventory, we have a magical wand (pointy object scanning) which, after locking down on a foe, electrocutes and with a long enough time, disintegrates. In addition, the fairies can be driven away at a short distance by hand.

Disney Game Brief

Concept of the game made for recruitment for the university internship purposes, organised by Walt Disney Studios based in London.

The task was to create and present an innovative game model that takes place in a Walt Disney universum.

The game was supposed to have educational goals for the youngest and featured the use of wii controller as an interactive tool to draw and create l objects, words and letters. More

Isometric game basis

Environment: Flash/ActionScript 3Project year: 2009

The first part of the project, generating characters, was a part of the classes for programming classes. The next part was the result of my curiosity and willingness to learn, trying to create a simple pathfinding script based solely on the outline of the concept - no outside classes or help of ready-made assets - just my own idea. More

Monkey Ville

Environment: Flash/ActionScript 3Project year: 2009

A game created during the entrepreneurial and programming classes.

My the game, just like the projects of my colleagues, was part of the promotion of the monkey sanctuary organized in cooperation with our University. The only requirement was to build a non-violent game, based on the theme of monkeys or the sanctuary of monkeys, the type of gameplay was any choice. More

Word Drop

Environment: Flash/ActionScript 3Project year: 2008

The project was created in order to pass the programming classes and was carried out in cooperation with an educational center for children. The goal was to create a game/tool that not only provides entertainment, but also gives children the opportunity to learn.