Yesterday, Apple approved our latest update to AirCoaster, which contains tons of major new features.

The two main ones are:

1. A mini arcade game (with spatial 3D sound!) that you can play on any roller coaster track. I put that in for folks who aren't into designing and building stuff and just want some quick arcade action.

That looks pretty damn good. How much does it cost though. Ok ok. I m going to check my self.

brb.....
EDIT: Only 99cents for those grafix. How do you guys even make any money.

Anyways I was wondering how long it'll be before u get bored of just sitting in a virtual rollecoasster. Creation of new tracks is good but most probably you'd get bored with that too. What is that arcade mode game you added in this update. Any one tried this please explain what tell us what that arcade game is am all about. ame

The game mode is a nice touch, though a little bland in that afterthought sort of way. Not that I expect some sort of deep and involving gameplay in a roller coaster simulator or anything, though let's face it, turning it into a Roller Coaster Rush style game would be awesome.

Yeah -- I've pretty much gotten the same feedback about the game mode from other places. Oh well, at least I gave it a shot and learned a lot about game sprites and OpenAL 3D sound positioning in the process!

For the next update, I'm focusing on a much better track editor: more types of maneuvers, better visualization and manipulation tools, etc. Looks like I've got a core bunch of folks who really like to build stuff with the app, and I gotta make them happy.

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