Now a question about this if you may, after you create these 3d textures in the Texture Tool, is it by any means possible to use them while creating a world in Mapscape, or can they only be viewed through loading them in DBPro?

I'm relatively new when it comes to creating games with these tools, as well as using DBPro itself, so I don't know many of the things that may seem commonplace to others who have more experience with these programs, as well as I apologize if I might have missed some tutorial/introduction that explains all of these things.

The screen shots shown are from dbp using the adv lighting sys. It will be to performance hitting to have a bunch of complex shaders with in map scape it self, you can use a combination of map scape + matrial editor + adv lighting sys to make levels and apply shaders + extra textures to get the above results.