Sneak Thief 1: Prime Catch is a point-and-click adventure from Pastel Games where you play a thief, a sneaky one if the title didn't tip you off. In it, you're tasked by a man called Don Fabiano to retrieve the inventions of Prof. Bellamy. For your efforts, you will be paid top money... and isn't that the best kind of money?

Sneak Thief uses the standard point-and-click controls. Use your mouse to pick up items, use items with objects on screen or manipulate your environment to solve puzzles. To look around the room just click to far left or right side of the screen depending on which way you want to go.

The first thing you'll notice about Sneak Thief is that it looks awesome. The titular thief looks like he could be the character in a sixties cartoon as he flies to the tower on his handheld chopper. The environment is a mixture between the mundane lovingly and uniquely drawn and set pieces that are heavily stylized. Almost everything is bathed in blue which adds to the mood. The sound is great as well; the music is simple and repetitive, but it fits so well and is so catchy that you're more likely to find yourself grooving to it then right clicking to turn it off.

The gameplay doesn't offer much length or challenge but it is fun. You won't have to do any pixel hunting or desperately try to use an item on everything. The solutions to all the puzzles are intuitive and, in a few cases, almost too easy. The ease does make you feel like a master of thievery with the way the game flows. That's not to say that the game doesn't require any thought, you just won't be claimed by fits of hair-pulling with this one.

As mentioned before, the game is pretty short. The good news is that Pastel Games is apparently making four more in the series so we can collect the rest of Professor Bellamy's inventions. Until then enjoy this gorgeous looking and fun adventure.

Ah, yet another PastelGames game. Unfortunately, this game could have used some 'onHover cursor changing' over movement hot spots like arrows. That said I've enjoyed the game so far but am stuck despite knowing what it is I need to do.

The red telephone feels like a literal red herring right now though there is a part from it that I would like to grab if I could. Odds are I've missed a tool somewhere or the right hotspot. The color scheme works well to help you know what is important but if you miss the 'hidden' blue stuff its rather frustrating...

- When you point at an inventory item it moves upwards, dodging the cursor. Only Steve Jobs gets away with this one. :)
- When you want to put an inventory item back, you have to point at the exact item, which is a bit unnecessary. How about just dropping it anywhere on the inventory bar.
- Zoom out areas aren't marked. I had to guess which corner works in each screen.
-

You give the player a screwdriver that only works on one set of screws.

I think I have found a frustrating glitch. No matter how many times I program in the 3 symbol code on the drawer lock, it plays the animation showing the lock falling off, and then zooms out to display the lock still on the drawer.

I've tried this so many times, and it never lets me in the drawer after I unlock the lock. Anyone else have that issue?

A couple of minor annoyances, but what bothered me in particular was that there were no arrows to indicate zooming out or switching screens. Even though I knew it, I still couldn't shake off the feeling that maybe, just maybe there was an object close to the end of the screen that I had to find, and ended up switching screens back and forth several times during the game.

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