Note: The Thursday lecture takes place in AH III, instead of (the previously announced) AH V

In this lecture we consider techniques for the generation and synthesis of photo-realistic images. The most important part of this process is the simulation of light distribution. The following are the main topics covered by this lecture:

Global Illumination:

Rendering Equation

Radiosity Approach

Monte-Carlo-Methods

Photon Mapping

GI in Movies and Games

Image-Based Rendering:

Spherical Harmonics and Precomputed Radiance Transfer

Environment Maps

Lightfields and their Generation

The Lumigraph

The lecture will be supplemented by an exercise course where several rendering techniques will be implemented and theoretical concepts are recapped.

Course Material:

Exercises and learning material will be in the L2P room. Register via campus or send an email with name, matr. number, rwth-email and campus user name to the above contact.

Prerequisites:

Notes:

The first lecture will take place on Tuesday, the 17th of April, the first exercise on the 27th. All future announcements will only be published via the L2P room.

Regarding OpenFlipper: Do not mix Qt versions: First, you should have only one version of Qt installed. Furthermore, you must not mix debug and release builds. If your Qt was built in release mode (default e.g. on MacPorts), you must build OpenFlipper in release mode as well. You can tweak this using cmake or ccmake.
OpenFlipper for Windows can be used with Visual Studio >= 2008.