Nothing very surprising right? Lay down your Artifact Lands, drop some creatures with 0 casting cost, and then dump your Affinity friendly hand. It won’t be but turn 2 and you will be able to play any card in your deck. Clear

offers help against this. It also gains +2/+2 per artifact you sacrifice; it does go away at the end of the turn but it really doesn’t matter as much as you may think. You will be able to play 4/4, 2/2, and of course 0/2 creatures for free by the second turn, and occasionally first turn. The Genesis Chamber

With affinity for artifacts this can be misleading however the result is simple, pay the cost, and draw 2 cards. This will often go off first turn for some extra boost; very useful in getting out your Atog

Take control of target creature and it gains haste, or sacrifice a creature you control and deal damage equal to that creatures power to target creature or player, or pay an addition {2}{R} and do both. The entwining part hardly ever comes into play; in fact if it does your playing the deck wrong, but this is the deck’s other win condition. Good when playing against Ravager affinity, elves, goblins, mirror match up, basically anything that can churn out creatures as fast as you can. If you can’t clear a path for your Atog