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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

Yeah, sorry about the difficulty guys, added the timer at the last second which kinda changed what the game was, could've shifted the difficulty away from just finishing the levels, to finishing them quickly, but oh well. Maybe next version.

Personally, I liked the sketchy art style, though it was kind of inconsistent with the colors and the counter seemed out of place, being pixelated and in the middle of the screen.

The idea is neat--dragging with the mouse to burst the ball in that direction. I think it would be a bit more intuitive on a touch device like an iPad than it is here with the mouse, but still. It's a neat idea!

Unfortunately, the controls for it were sluggish and unresponsive. Many times, I'd drag my mouse and there was no response for a split second, or it seemed to respond to the same gesture differently. Because of that, I never felt really in control of the movements, which made the puzzles frustratingly difficult.

In summary, great job on the innovative movement controls, but they need to be tightened to make this kind of game work. Do that and expand the scope of the game and you could have a very enjoyable mobile platformer on your hands!

Very minimalistic, liked the hand draw art. But felt like the game started out too difficult, with no explanation. Maybe starting off easier and ramp up difficulty along may provide a better experience. Can be accomplished with the current engine, just more time to design the stages :).

Not too bad, nice and interesting mechanic. I agree with the other comments, it was too hard to begin with, there was little player feedback and the ball/potato/whatever was very hard to get flying around.

Cool, and android version! I got to level 5, I think. A bit hard to get the potato(?) to react the way I wanted.
I liked the graphics :)

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