Max McMullen, Principal Development Lead at Microsoft gave a session on Advanced DirectX12 Graphics and Performance at GDC yesterday. You can watch his full session above.

DirectX12 enables next generation games to deliver better performance with greater flexibility and control. This technical session goes deep into the DirectX12 APIs you can use to reduce CPU rendering overhead, manage GPU resource usage more efficiently, and express the most cutting-edge 3D graphics possible across the spectrum of Windows 10 devices. Whether you are building a game for the phone, PC, or Xbox – you don’t want to miss this talk.