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26 May 2012

My adventure, Manse on Murder Hill, is ready for a technical review. By that, I mean that I am looking for feedback on the quality of the adventure based on the following:

Does the adventure hang together in a logic way?

Are the motivations of the villains plausible?

Are the mission objectives for the party clear?

Is it interesting? Would you want to play as a PC? Would you DM it?

Does the adventure seem well-balanced? Too much treasure? Not enough?

Are the traps too difficult for beginning level characters?

Do the maps make sense?

What is missing that you expected to see?

Are the any rules mistakes? I am targeting the core Labyrinth Lord rule set.

While I am happy to get reports about grammar mistakes and layout issues, I plan to focus on that aspect of production after this phase. I have additional art from Stuart Robertson to add plus coming up with a layout I can live with.

I plan to release the PDF of this adventure for free through RPGNow.com. If there is interest, I may print up some hardcopies to sale. I would like to this adventure to be judge against all the other TSR entry-level modules. I would consider this project a success if some people consider Manse a missing B-level module.

If you are interested in helping in this project (and getting a nod in the module credits), please email (joe.johnston@gmail.com) me. I will share the draft with you.