My Kind of Town

(1) Primm's Deputy has been captured by Powder Gangers in Bison Steve and needs to be rescued. (2) Beagle has been rescued from Bison Steve. Talk to him about protecting the town. (3) Beagle wants a new sheriff for Primm. He suggested an ex-sheriff at NCRCF and the NCR as potential candidates. (4) Hayes and the NCR will protect Primm if they get some additional military personnel. (5) Major Knight promised additional troops for Primm. Speak to Hayes about NCR protection for Primm.

This side quest is somewhat intertwined with events that occur during the primary mission known as They Went That-a-Way . That's a lengthy mission indeed, but at one point in particular during your quest, you'll come across the missing deputy of Primm, a man named Beagle. If you successfully release Beagle, that's all the better, since he's intimately involved in this side quest. At any time after that, you can head back to the Vikki and Vance Casino in Primm, where Deputy Beagle hangs out with some old friends. Speaking with him and Johnson Nash will alert you to the fact that Primm is in dire need of a new sheriff. Why Beagle can't step up and be sheriff is beyond anyone's comprehension, but nonetheless, a new sheriff is needed, and it'll be up to you to help them find one.

There are actually a few ways to complete the task at hand. In fact, with a decent Science skill or some other electronic items in your inventory, you can actually speak with the robotic museum curator within the casino, Primm Slim, and reprogram him to become the sheriff straight-away. This will quickly, easily and humorously end this side quest. But in many ways, this is also the cheap way out (and in other respects, many might not have the Science skill nor the items to reprogram him). So what do you do if you don't want Primm Slim to be the sheriff? Well, as Johnson Nash and Deputy Beagle tell you, the NRC folk on the outskirts of town might be able to help. And then, there's a man being held by the NCR who may be a good sheriff, too. Well, let's get to it, and see what we can sort out.

You likely ran into NCR soldiers on your way into town, but if you head towards the southwest once outside of Primm (but still within its outer walls and fences), you'll find a pair of tents tucked into a corner. It's here that you can find some NCR soldiers that will actually speak with you. Outside of the tent, you'll run into Sergeant McGee, who won't have much to say to you. But he'll tell you that Lieutenant Hayes, who is inside one of those two tents, will have more to say. Speak with Hayes inside of his tent, and you'll learn about the plight of the NCR here. Their main task is to protect the interstate from the escaped convicts (Powder Gangers) that have been dwelling in this locale. But he promises that if you can find him more troops -- perhaps another squad -- he can split his manpower between protecting the interstate from the Powder Gangers, and taking over the protection of the town of Primm as well.

To do this, Hayes recommends that you head southwest of town, to a location known as the Mojave Outpost. Here, you should be able to find more NCR representatives that may be able to give Hayes the soldiers he needs, and thus solve everyone's problems at once. (Do keep in mind that you could alternately head to the NCR Correctional Facility northeast of town, attempting to get the NCR to part ways with one of their prisoners who would apparently make a really good sheriff. That option isn't covered here, but you can feel free to take that route if you'd like. Just keep in mind that the NCR may not be happy with you when all is said and done.) As you head in a southwesterly direction from Primm, expect to run into two separate locations apart from the Mojave Outpost. You should be able to add both the Nevada Highway Patrol Station and the Nipton Road Reststop to your map.

En route towards the Mojave Outpost, you will run into some enemies. You may run into Powder Gangers, or even Jackal Gangers. So be ready to take those foes out when they make themselves seen. Additionally, enemies like Feral Ghouls may attack as well. One near-certainty is that you'll likely encounter Radscorpions, and perhaps even Bark Scorpions, so keep on the lookout for those as well. You'll know you're getting close to the Mojave Outpost when some gigantic statues of two men shaking hands appear on a hill in the distance. Head towards those statues (which represent a peace agreement between a rogue group and the NCR), and you'll run smack-dab into the entrance to the Mojave Outpost.

Now, there's a lot to see and do in the Mojave Outpost. There's not exactly a lot to find, but there are actually plenty of people with which to speak. There are only two buildings in the outpost that can actually be explored. One is the troop barracks. Head there first, and you'll find a couple of people worth speaking to. The woman behind the counter, Lacey, will give you some information and offer to buy and sell some goods with you. There's also a woman at the bar named Cass. Speaking with her at length should net you the Side Quest known as Heartache by the Number . So while that won't be covered here, it will be elsewhere. Speak with her to earn it if you're interested.

On the roof of the barracks, you'll find another woman known as Ghost. Speaking with her at length will open up the Side Quest known as Keep Your Eyes on the Prize . Indeed, if you already visited Nipton and ran into the Legion there, then this Side Quest will conclude as quickly as it begins. Either way, with all of that done, there's nothing left to do but to head into the primary building. When you do, you'll run into a man at the front counter named Major Knight. This is the man you need to speak with about getting the NCR troops at Primm some much-needed reinforcements. He's not entirely hard to convince, and you can even do so in more than one way. Once you've convinced him to send reinforcements to Primm, there's nothing left to do but to return to Primm yourself (though you should keep in mind that by speaking with Major Knight's superior, Ranger Jackson, you'll be able to undertake another Side Quest, this one known as Can You Find it in Your Heart? ).

You can quick travel back to Primm at your earliest convenience, and then return to the tents at the southwestern edge of town. Once there, head back inside Lieutenant Hayes' tent and speak with him about your conversation with Major Knight back at the outpost. When you tell him that Knight has sent more troops, Hayes will respond that he already heard the news. In return for getting him reinforcements, he has agreed to take Primm into his protectorate. However, the citizens of Primm will now have to register with the NCR, pay taxes, and all the rest. Nonetheless, this is a better situation than you found them in. Agree to the terms, and this side quest will successfully conclude.