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Eldritch Strike: Melee Cleave Attack: Sheathe your weapon in eldritch energies, striking foes in front of you for +1[W] damage. If this attack hits, your weapon also releases a blast of magical energy, dealing an additional 1 to 2 Force Damage per character level to all nearby foes. This additional Force damage is affected by your Force Spell Power.

Cooldown: 12 seconds

Passive: You gain proficiency with Simple Weapons.

Every Core Ability in this tree, including this one, grants +10 Maximum Hit Points.

Spellsword: You gain four elemental toggles that each imbue your weapon with elemental power. Only one may be active at a time, causing them to deal an additional 1d6 (element) damage on hit. You gain an additional 1d6 every 3 Sorcerer levels (at 6, 9, 12, 15 and 18). This damage scales with Spell Power. While active, your Eldritch Strike deals 1-2 additional Acid dmaage per Character Level which scales with Spell Power.

Subtle Force I: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. Your Spellsword dice are now D8s instead of the original d6s

Arcane Barrier: Passive: When your HP drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 10/15/20 seconds. This effect may only trigger once every 150/120/90 seconds.

Knight's Transformation: Toggle: While this is turned on, all your spells and SLAs that are affected by Metamagics have their range reduced to touch range. You gain +30 Universal Spell Power and +3% Spell Critical Damage. Your Base Attack Bonus equals your Character Level. You gain +5 to hit with Melee Weapons and 3% Doublestrike.

Exclusive from the Enlarge Metamagic and any Eldritch Blast shape stance.

This stance works with other offensive and defensive stances, as well as Rages.

Force's Point: When you cast an offensive spell, you gain a stcak of Force's Point: Martial (+1 to Hit and Damage). This stacks up to 5 times. When you hit with a melee weapon, you gain a stack of Force's Point: Magical (+2 Universal Spell Power). This stacks up to 10 times. Stacks last 12 seconds each. You may only gain each effect once per second.

Improved Knight's Transformation: If you have Knight's Transformation Active, you also gain +1 Competence Bonus to Critical Multiplier with Melee weapons, +3 Damage, and the Mobile Spellcasting feat, allowing you to cast while moving at faster speed.

Eldritch Tempest: Activate: Perform a spinning melee attack, dealing weapon damage +5[W] to all nearby enemies and knocking them prone for 1 second. This attack has +10 to Critical Threat Range and +3 to Critical Multiplier. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.

If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1d6 Force damage per character level to all nearby enemies. This additional force damage is affected by your spell power.