The man who acquired everything in this world, the Pirate King, Gol D. Roger. The final words that were said at his execution, sent people to the seas.

"My wealth and treasures? If you want it, I'll let you have it. Look for it, I left it all in that place."

Men now, chasing their dreams, head towards the Grand Line.

The world now enters a Great Age of Pirates!

Tone of the Game

One Piece is a whacky, dramatic, fantasy world of epic portions. Where great pirates are the equivalent of Supers, hence why I will be using the 2nd Edition of Mutant & Masterminds and some of its supplement. A flexible point base RPG system. If you can imagine it, it is possible.

The Players

I'm looking for heroic characters that are looking for adventure, treasure, and chasing their dreams. Also, team players, I'm not looking for the lone wolf who can do everything, because, well, you can't. That's why you join a crew.

To apply to this game, before anything, have access to the book. It's very important that you acquire the core book by some means. Next, have a concept. What do you look like? Did you eat a devil fruit? What is your skill set? Do you use a weapon? Do you have a bad sense of direction? Important questions that deserve a well thought out answer. You don't need to make a sheet until you are accepted into the game. Finally, tie it all together with the backstory. Where you came from, who raised you, who taught you what, things like that need to be answered. A well thought out and written backstory can make a big difference. No haki user are permitted at this time.

When one is accepted the rules for character creation will be posted in the game thread.

Crews

There are two active crews. The Pinstripe Pirates lead by Ryan D. "The Suit" Syrus and The Virtuoso Pirates lead by "Visionary" Ree.

I have a character just for this . I can't seem to find the PL though.

Arudin might be familiar with my character

Mary Collette Bell, The Solemn Gunslinging Orchestra

Applying for musician/sharpshooter in either crew. Maybe can be the crafter in a pinch.

Mary Colette Bell was born in a small desert town in the frontier of the western blue. Since she's still a little girl, she already shown great aptitude to music. Her parents ran a small saloon in the dusty little town, and she quickly became the favourite piano player in the town. Not only piano, she was eager to learn to play any kind of instrument. Whenever she heard someone playing a new instrument, whether it was guitar, ukulele, harmonica, or drum, little mary would stick to them and would learn to play the new instrument with her little fingers until she could play as well as, or often better than, the teacher.

But one day she found her true passion. When one day bandits appeared at her silent little town, followed by the troop of soldiers that were hunting for them. For once, the town was filled with sounds of guns and explosions.

And for mary, it was unlike everything she had ever heard.

They were powerful. They were deadly. And they were beautiful. The cacophony of gunpowders and richoceting bullets.

And right then and there, she knew her true passion. It was guns.

She learned to shoot, she learned to craft, and the gifted young musician turned into a gifted young gunslinger. It was not for killing. It was not for power. But it was for the art.

But the local guns weren't enough. She knew that out there, there must be guns with different, beautiful songs. So one day with her guns, her instruments, and her heart, she set her foot outside her lovely little hometown to find and follow her dream.

The Orchestra of Guns

Mary appears as a small statured girl covered with long heavy cloak and a big bundle of objects on her back. People usually only see her as a small eccentric travelling musician.

She's solemn, soft spoken, doesn't like conflict, and like people. She loves to chat, to sing, to play music, and to enjoy the breeze of the wind and the blue sky.

But people who thought that the small travelling musician would be an easy target would have the lesson of their life. Because Mary is gifted both with music and with guns. But her main power isn't her accuracy or how far she could shoot. But her uncanny ability to shoot faster than eyes could see, and how she could easily pick the best weapon for the situation from her intimidating collection of guns. Mary also have uncanny, perfect pitch hearings that makes her as effective blind as sighted, to say the least of the use of that ability.

Since an early age Masti was fascinated by humans and their urge to take to the sea, despite their ill suited form. He would often sneak away from his family and friends and head for the surface to look for ships. On odd time he would come across one and just stare at it in wonder.

One day his curiosity was too much for him and he boarded a passing ship, a mistake he would soon regret. Despite his best efforts he was captured and forced to work as a powder monkey. They put a collar on his neck covering his gills and placed a leg weight on him.He was treated poorly by all except by the ships master gunner Roy. He was an old sea ravaged man who only respected people for hard work. He took Masti under his wing training him behind the captains back.

One night, while Masti an Roy stirred the powder, Roy brought up freeing Masti. He was conflicted on one hand he longed for his freedom and on the other he grew accustomed to life on a ship and more so with Roy. Roy would hear non of his protesting. He had made up his mind by the end of the next night Masti would be free.

The night came quickly and Roy had stolen the key. Just as they began undoing the locks the door burst in. It was the captain and his guards. It had been discovered that Roy had stolen the key. Without missing a beat Roy fired off his pistols at the captain but he was too quick he grabbed his guards and used them as a shield. "You Monster!" yelled Roy. The captain picked up Roy by the collar but before he could do anything else Masti threw himself into the captain as hard as he could knocking him down. Roy ran over to a cannon he had been repairing and fired a shot blowing a hole in the hull to the outside. "Go, get out of here!" screamed Roy. "N-not without you, I cant leave y-" but Masti was cut off as Roy charged over and threw Masti overboard. When he surfaced he could see the ship, he hoped with all his might that soon he would see Roy following him. Instead the section of the ship they were in exploded in an eruption of flames. Masti was shocked. Roy must have set fire to the powder. Tears welled up in his eyes, Roy had given his life for him, and it was all over or so he thought. On that calm night the wind picked up and a huge gust came out of no where putting out the fire in an instant. Masti could not believe it nor did he believe what he saw next. In the moonlight he could see a clear defined figure standing on the damaged ship, the captain stared out at him. He stood still a motionless as the ship began to slowly sail away.

Masti never forgot that day. It shaped his life till this day. He devoted himself to the trade of the gunner. He changed from ship to ship looking for the captain that took his mentor away, all the while becoming stronger. One day he would be a master gunner and enact his revenge.

Masti stand around 7 feet tall. A lean but muscular build colored a pale orange with flecks of red. Masti has 10 limbs (2 legs, 8 arms) and on each of his limbs has a slight finned extension. His head, while humanoid, has a large fined head for aerodynamics and where his mouth would be located is a beard of small tentacles. Masti dresses in a casual style. He wears a pair of blue Hawaiian style shorts. Across his chest is an ammo belt but instead of bullets it is covered with multiple fist size cannon balls. Mounted of metal should pads on his shoulders are two small cannons, with corks sealing them.

Like all other fishmen Masti has increased strength, swimming speed and dual lungs and gills. He also has a large jet. Masti uses the jet to propel himself by expelling seawater allowing himself to launch himself out of the water or land if enough water is stored. The jet in combination with the fins on his arms allows Masti to fly for short periods of time.
After years of fighting Masti is a competent hand to hand fight but prefers to stay at a distance. He is a master gunner capable of maintaining and firing anything from large cannons to small pistols. The experience he has as a gunner alone makes him a value member to any team.

Its a start. I'm running on little sleep at the moment so forgive me if i ramble...alot.

Mighty fine character LoreForged, but you might be a bit short on limbs to be a proper squid. Was this intentional or an oversight?

Also, I understand that you were asking for 12 players, does this include the 6 starting amount or was it 12 additional?

Edit: Also, while my character could theoretically fill a shipwright spot in the Pinstripe Pirates, I'm liking the Virtuoso Pirates a bit better, because the idea of leaving every island in ecological ruins after we leave, between the weather control and overgrowth of non-native and possibly hazardous plant life amuses me oh so very much. That and the character is more of a doctor then shipwright, as while he has enough skill to whip up a fully functional galleon as a standard action without too much trouble, it would still be a sub-standard (no apologies for the pun) ship. I'm not really worried, the only other doctor applicant's concept has been nixed so if no one else applies in that spot I'm nearly assured to secure it.

I'd happily join up with either crew, but I get the feeling that Zini's carnival suits would horribly clash with the sharp (I'm assuming) looks of the Pinstripe Pirates. A few of said suits have stripes, if that helps :P

Also, I've edited his app to add his goals, and a tweak to the backstory so the crew can come to him and not vice-versa.

If anyone's interested in looking at my sheet here it is, it's almost done, just need to fill in his minion list. I know I'm not privy to the creation details just yet, but it's PL 10 and anything more exotic about the guidelines can be changed. If anyone spots an error or just something I may of forgotten to include, please say something.http://www.myth-weavers.com/sheetvie...sheetid=255824

I'm thinking that the +20 toughness modifier is a bit much, despite the zero defense. What do you guys say? Should I swap the defensive roll for some dodge focus?

I'm sure you have enough applications at this point, but I honestly couldn't help myself with this one. I've had this character in mind for a long time and felt compelled to post it after reading Fri's description of Mary Collette Bell, The Solemn Gunslinging Orchestra. I was rather stunned to see a lot of my ideas reflected in that character.

Trittiak, the Gun-Man

Born in the slums of South Blue, Trittiak grew up homeless and friendless, barely scraping out an existence amongst other castoffs from society. In the many nights spent sleeping on the rocks in an alley, Trittiak would swear to pull himself out of his worthless life and become something greater. When rumors of a ship coming that had found a fabled devil's fruit and was auctioning it off came to the town, Trittiak saw a golden opportunity. The auction was attacked by thieves, and in the confusion Trittiak managed to sneak off with the prized devil's fruit. He wasted no time in eating it whole despite the terrible taste. With his new found powers, Trittiak rose from the slums to be known and feared by those around him, and before long he was moving beyond the home he had always known in search of greater adventure...

But he never found it. For years Trittiak occupied himself with any job he could find, searching for something he couldn't describe. No matter where he went or what he did, nothing filled the void left within him. He took to collecting bounties, thinking that the thrill of searching out wanted criminals and bringing them in would slate his desire for a fuller existence. It did not. Instead he found himself wanting, desperate to find a purpose to his life now that he was no longer confined to the alleys and slums of his youth. He was offered many opportunities to aid others in their goals, from small bands of bounty hunters like himself to the marines and their constant mission of justice and order. None appealed to Trittiak. So he continued to search for his own dream, hoping to find a path that he could walk that would give his life purpose again.

Trittiak in his youth sought to be beyond common, a quest that inevitably lead him to acquiring a devil's fruit. The paramecia type fruit gave him Gun Gun powers, making him into a living weapon. Trittiak can now form any kind of firearm or artillery weapon out of his own body, his powers even supplying the gunpowder and bullets necessary.

Trittiak is a tall muscular man, with broad shoulders and large callous hands. his most prominent feature is his chin, which is massive and rectangular as though someone grafted a brick to his jaw. His dark hair comes to a widow's peak and is permanently slicked back. Thin deep amber eyes under a thick brow often give him an intimidating first impression. Often he wears a black tuxedo jacket (with tails) over a button-down green shirt with an elaborate silver flower print on the right side. He wears unremarkable black slacks rolled over massive combat boots with rusty steel toes and heels.

Trittiak is mono-syllabic most of the time, believing in a rather serious ideal of how a "man" should act at all times. In his opinion a man should be stern, true to his belief to the point of death, and serious at all times. Despite this, Trittiak has a soft spot for stupid jokes and puns, often going red in the face and holding his breath to keep from breaking his stern image with an uproar of laughter. He has a strange habit of drinking gunpowder at most meals, despite not needing to for his powers to work. To others he may often seem cold or uncaring, though those who can manage to spend enough time in his company find that he is prone to small gestures of appreciation and kindness at random moments.

His strangest habit is his insistence on odd little contests he has with himself. He will often set time limits, handicaps, or challenges that he personally has to complete whenever taking on a new task. Some have attributed this habit to his constant desire for something to dedicate himself to, and in the absence of some major dream or goal he invents smaller ones to attempt to achieve. Should he succeed one of these personal challenges, he rewards himself in some small way (usually some kind of shaved ice treat or a new shirt). Should he fail a self-appointed challenge he punishes himself (often with eating very spicy foods or with some kind of grueling physical training exercise)

Trittiak's only goal in life is to find a goal in life. His life before obtaining his devil fruit powers was spent searching for a way to become extraordinary, and his life after getting his powers has been spent looking for something else to dedicate himself towards. He searches constantly for his own dream, a far-off star to reach for with all his might.

The connection between this character and Fri's Mary Bell is the fact that the entire character was designed around a single idea: the phrase "Shotgun Opera". The end result was that all of his attacks are named after the weapon he creates and a musical term of some kind. Examples of which are: Shotgun opera, Pistol note, and Sniper Lyric. I just thought it was a little strange to see similar ideas in different characters... perhaps there's some subconscious connection between firearms and music...