Power Drive 2000 will now be headed to PS4! (Tier #2 and up will get you a downloadable copy of the game.)

Power Drive 2000 is an arcade racer set in the year 2000...the future! Get behind the wheel of a technologically advanced space-age sports car and tear it up as you battle to become A-number-1! The game features many unique and thrilling game modes set in a 1980's cinematic scf-fi world and boasts a totally radical Synthwave soundtrack!

NOTE: All pledges are in Canadian currency (CAD)

Gameplay

The gameplay in Power Drive 2000 is easy to learn, difficult to master. The two main game mechanics are drifting and boosting. The player has to drift around those tight corners to charge the "Turbo" meter and boost to gain some wicked speed! Master these two things and you will rise above the competition!

Game Modes

Power Drive 2000 offers more than the traditional arcade racer. Six unique game modes create an exciting new experience. Most modes support online and local split screen multiplayer.

Race ModeStandard race against the clock or challenge a player's ghost from the leaderboards.

Collector ModeThe player's score is based on time and how many diamonds are collected during the race.

Outrun ModeWeave in and out of traffic as you try to outrun a police chopper through the streets of an 80's cyberpunk and neon city.

Vaporizer ModeThe walls of the track are lined with a laser fence. You touch them and it's game over. No checkpoints. Not for beginners.

Gauntlet ModeDodge obstacles in a procedurally generated environment as you try to escape a giant laser wall barreling towards you. Different from most 'runners' as you will have to make 90 degree turns and travel parallel to the deadly laser wall you are trying to outrun.

Turbo ModeThe player will start the race with unlimited 'Turbo' for boosting.

MultiplayerOnline and local multiplayer support. The player can also challenge ghost plays from the leaderboard.

MEET C.A.T. (Computerized Autonomous Technology)

The Avenger 2000, built by Hyperdyne Motors, is specially designed with an integrated artificial intelligence known as C.A.T. (Computerized Autonomous Technology).

CAT not only makes sure all the mechanics and electronic systems in the vehicle are performing optimally, she will also provide the driver with suggestions and encouragement about their driving. However, she is known to be rather sassy sometimes...

The soundtrack is an awesome mix of unparallelled Synthwave artists. This music selection wasn't an afterthought; it helped shape the vision of the game from the beginning. Here is the first wave of artists on the soundtrack.

A lone wolf game designer who grew up in a golden age of gaming. He has over 10 years professional experience in game development & design, programming, graphic design, 3D design, web design, and motion graphics. Some of the notable companies he has worked for include Warner Bros., Sony Pictures, and Electronic Arts. He also enjoys writing about himself in the third person.

NOTE: There may be other teammates in the future, if it is necessary to outsource some of the workload.

All pledges are in Canadian currency (CAD)

Tier #1 ► $1

- Just to show a little love and support for the project

Tier #2 ► $12 (~$10 USD)

- Digital copy of the game (PC/Mac/Linux) with DRM

Tier #3 ► $18 (~$15 USD)

- Digital copy of the game (PC/Mac/Linux)- Comes with an additional DRM free copy
- Name in Backer credits

Tier #4 ► $24 (~$20 USD)

- Digital copy of the game (PC/Mac/Linux) - Comes with an additional DRM free copy- Early access to beta builds- Name in Backer credits

Tier #5 ► $37 (~$30 USD)

- Digital copy of the game's soundtrack- Digital copy of the game (PC/Mac/Linux)
- Comes with an additional DRM free copy- Early access to beta builds- Name in Backer credits

Tier #6 ► $50 (~$40 USD)

Exclusive poster + All previous rewards

(Add $8 CAD for US shipping / $16 CAD for worldwide shipping )

Tier #7 ► $86 (~$70 USD)

Exclusive T-shirt + All previous rewards

(Add $8 CAD for US shipping / $16 CAD for worldwide shipping )

Tier #8 ► $365 (~$300 USD) - (Limited to 5)

Personalized car in-game decal + All previous rewards

Have the opportunity to design your own custom unlockable badge which can then be used as a decal on the car.

* All designs are subject to approval.

Tier #9 ► $490 (~$400 USD) - (Limited to 5)

Personalized in-game car ornament + All previous rewards

Have the opportunity to design your own custom unlockable 3D chrome ornament that will be on the front, back, and dashboard of the car.

* All designs are subject to approval.

Tier #10 ► $610 (~$500 USD) - (Limited to 5)

Personalized in-game billboard + All previous rewards

Have your own ad or design displayed on some of the giant billboards in the city levels.

* All designs are subject to approval.

Tier #11 ► $730 (~$600 USD) - (Limited to 5)

Personalized in-game billboard + All previous rewards

Have your own animated ad or design displayed on some of the giant LED billboards in the city levels.

* All designs are subject to approval.

Not only is Kickstarter a great way for fans to contribute to the project, it is also a great way to get the word out to people who might also enjoy the project. A fan base built through Kickstarter also helps shape the game, thanks to the closed environment of the backing community. Early access and feedback will help mold Power Drive 2000 into something truly special that everyone can enjoy!

Without Kickstarter, it would not be possible to have such a TUBULAR soundtrack with these AMAZING music artists!

Risks and challenges

As a one person team, the most obvious risk falls on my well-being. If something were to happen to me or I meet an early demise, the game would cease production. I'll do my best to make sure I'm extra cautious during the game's development--and always look both ways before I cross the road.

Video game development is also no easy task; it's grueling work and people burnout or quit. That should be a concern for backers, but it's also why I choose to work alone on this (as much as I can). I don't have to worry about the lead coder or artist quitting on me, or the person handling the budget taking the money and skipping town.

Since I started creating the game, there hasn't been a day that's gone by where I haven't woken up and been excited about the game--not what the game COULD be, but the actual WORK itself. It's my passion and I hope it shows!

The biggest risk is to the game itself. If the Kickstarter goal is not met, it's not possible to finish the game in any capacity, much less what I have envisioned. There's a lot of work to be done on it, which would require my full time and attention.