From Modern Mythcraft to Magical Surrealism

Category Archive for ‘Feature Interviews’

Feature Interviews

Hal Duncan is the author of many novels, stories, poems, blog posts, and other works, including the Book of All Hours diptych, Vellum and Ink, as well as the novella Escape from Hell! (Monkeybrain Books), the chapbook An A to Z of the Fantastic City (Small Beer Press), the libretto Sodom! the Musical, the essay Rhapsody: Notes on Strange Fiction (Lethe Press), and the story collection Scruffians! (Lethe Press). Vellum was nominated for the Crawford, Locus, BFS, and World Fantasy awards, and won the Spectrum, Kurd Lasswitz and Tähtivaeltaja awards; both Rhapsody and Scruffians! are, as I write this, nominated for the BFS award.

Feature Interviews

It’s so ironic that you’ll hear people talk in one breath about how women are better at writing fantasy and men are better at science fiction, and in the next breath talk about how of course men write better epic fantasy, and women really only write that “girly” fantasy. There are some folks who’d squeeze us out entirely if they could.

Feature Interviews

We knew that we were going to have the fairy tale world as a backdrop in Puss in Boots, we wanted to make sure we didn’t end up just parodying them. We wanted to take the original stories and put a new spin on them.

Feature Interviews

My initial thought on the series was I wanted to write about a woman dating a vampire. But to make them less frightening, to give them a reason for being out, I had to develop a theory that would let them look less vicious.

Feature Interviews

Morgan’s first foray into fantasy began with The Steel Remains, a contemporary and violent take on the genre where a privileged yet savage soldier, Ringil Eskiath, finds himself in exile due to his sexuality.

Feature Interviews

One of the things that bothers me about a lot of fantasy is that the worlds are strangely static, like we invent all sorts of contrived circumstances to keep them from progressing naturally, because we want stories of a certain type.

Feature Interviews

I can say with complete sincerity that I am not a group of human individuals working to produce my annual output. I cannot comment on the possibility of my actually being an alien hive-intelligence here to conquer your world.

Feature Interviews

To find out how to tell a story on the scale of Dragon Age II, and how this game distinguishes itself from its predecessor, Fantasy Magazine checked in with DA2’s senior writer David Gaider and Associate Producer Heather Rabatich.

From the Editor

I wanted to start with the idea of the origin story. Every writer has one, and it’s always interesting to hear how writers of color navigated the choppy waters of reading fantasy early on and then deciding to write it. I remember searching for myself, in that languageless sort of way we do when we’re young and don’t know the larger meaning of our search.