I've found quite a bit of success increasing GDP by increasing the Oil production, under Energy, as a, "Minority Shareholder."

Don't forget to reduce the Inflation as well, under Currency.

If you need help finding address blocks to search, give me the country you're playing with, and I'll see what I can do. But, it may take until tomorrow to respond, because I'm too busy privatizing gains and socializing losses, only in reverse. lol

Saudi Arabia's game address starts with 1845. The addresses I found were the following: 18452E64 (Oil); and, 18451EBC (Inflation).

Iran's game address starts with 13F2. The addresses I found were the following: 13F263BC (Oil); and, 13F25414 (Inflation).

Setting the Oil production to about a trillion toe should give you over 99% of the worlds Oil production. I tried 100 trillion toe with the US, and it seemed to be counterproductive... my budget surplus percentage was 3 times higher with just one trillion toe. So the game probably only recognizes so much production to a point.

I'm not sure of the effects of a partial versus full nationalized product, but you will be able to determine what's more productive for which ever country you're playing with. The US for example, (with a trillion toe Oil production) took about a week for the budget to reflect well over a hundred-thousand-trillion budget surplus. That's with only a minority share in Oil production.

When I fully nationalized Oil, Gold, and Bananas, (with the US) it seemed to be counterproductive, as the costs also raised the budget outlay to match or exceed the additional production. But, I didn't try Gold or Bananas alone, so I'm not sure if it was Oil, Gold, or Bananas with high national production costs.

As far as editing, those addresses may slightly fluctuate from game to game, so it's best to modify production first, to identify your country address, and then modify inflation. You can do it all while the game is paused.

Remember, you're searching for a float 4 bytes, exact match. You enter the current production (not percentage) and it should narrow it down within a dozen or a few dozen addresses. Usually the one at or near the top is correct (for production).

Inflation is in decimal format. 4.45 percent inflation is found by searching .0445.

Art Money seems to be easier (more specific) than Cheat Engine when it comes to decimals, but I don't exactly do this for a living, so I'm not sure where all the program options are.

Art Money is just annoying with all their shareware nonsense inside the program. But, if you can deal with that, just know that I used that program to identify these addresses.

Listen guys, this is one of the most difficult games ON THE PLANET to make a trainer for because of the way it is designed and programmed. Two of our in-house programmers (including Caliber) refused to even work on it because it is so frustrating and generates nothing but complaints from the end user if it's not perfect. I had to contract an outside programmer who had some experience and success with the previous games in this series. I wanted you guys to have SOMETHING. But, of course, I still get complaint after complaint and sarcastic comments which tells me that you guys don't really care and that it should be perfect or nothing.

I know many of you think that finding some random value in CE and being able to change it means that it should be just as simple to turn that into a trainer that works for every user in every situation on every PC configuration. That is completely FALSE. If you'd like, please make your own trainer and upload it for everyone to test out. Then you get to see how much fun it is to have your work ripped apart.

Now, I can ask our outside programmer to continue to work on this game and update the trainer or I can simply nuke the trainer, retire the game and move on. It's up to you.