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My FGS 2012 talk on the future of Flash and what developers can do about it is available to watch and read online!

I wanted to touch on a couple things based on feedback from different people. First, and this should be pretty obvious, everything in it is my own opinion. I tried to find sources where I could, of course. Second, Flash is obviously not dead and not going to disappear in the immediate term. However, there is a real risk that it could face a long term decline, due to various reasons I explore in the talk. Like I say on slide 12, “declining asset” is a label used to make decisions not a business reality.

Finally, although I’m building some native tech right now, it supports Alchemy as a primary platform – so Flash is still a big part of my business plan. So my money is (literally) where my mouth is in saying that Flash is still a good platform.

ClutterMedia: he doesn’t know what he is taking about
ClutterMedia: does he own a flash site or build a game
ClutterMedia: if not go fuck him self
PaulGene 2: this guy is depressing me
terrypaton1: Talking about excellent topics Ben
Dragonsnare: gets you depressed and shows you a drink lol
Hamed: what the helll
Hamed: why does he think adobe will ditch the future

FlashGamingSummit is a blast if you’re a Flash developer. Lots of like minds and stuff. @bengarney is such a downer though!

I will be presenting “It’s The End of The World As We Know It (And I Feel Fine)” at the Flash Gaming Summit 2012. My session is at 3pm – be sure to come! I’ll be talking about the future of the Flash platform, how to future-proof yourself against upcoming technology sea changes, and sharing some steps I’ve personally taken in that direction.

GDC2012 is on my itinerary, too. I am getting some new, native, mobile-oriented game technology ready for launch. I’ll be doing some private showings at GDC, so if you want to get the skinny, track me down on Twitter or mail me at ben dot garney at gmail.

Take a dive deep into the techniques required to build the best games. Building games is fun, but building them well takes skill and experience. Ben Garney, core Flash architect at Push Button Engine and one of the most well-known names in the Adobe Flash gaming industry, will put some powerful tools into your game development toolkit: finite state machines, numerical simulation, components, data-driven definitions, and more. Build better, more interesting games faster and with less risk.

If you’re a Flash game developer and/or PushButton Engine user and you’ll be in the LA area around that time, I’d love to meet you. Tweet me at @bengarney or drop me a line via other means.

Which reminded me I had never linked it here on my blog! So if you’re curious about why components are a great fit for games, I encourage you to watch my 5 minute video above, and check out the resources linked in Steffen’s post.

The Flash Gaming Summit was a blast. I got to spend time with the guys from 8bit Rocket, with Dan Cook, and, of course, the crews from Adobe and Mochi. For the second conference, Adam Saltsman eluded me, but I had a great conversation with Nicolas Cannasse about building companies. Lunch was spent with the PBE crew in attendance – JD Conley, Dion Whitehead, and a couple of others. I had a million other awesome conversations, too, which is why I love going to conferences. 🙂

Other than the very early start, I thought FGS went a lot better than last year. (Perhaps because they had me on the advisory board – conference organizers take note! ;)) They had a solid tech track in addition to their business track. Maybe next year it can be two days – or just start a little later.

I will be doing a BYOL session at Adobe MAX 2009. It’s a lab where you learn how to build a platformer in Flash in 90 minutes, and it’s Wednesday at 4pm. It is titled “Build a Flash Based Platformer in 90 Minutes” in honor of its subject matter.

It is pretty cool stuff, and I’m excited to be sharing it! You get introduced to the PushButton Engine, get a preview copy of Clint Herron’s excellent Platformer Starter Kit, and (assuming things go smoothly), you end up building this platformer:

(Click image to play demo)

We’re excited about it. 🙂

If you are a Flash game dev and at MAX or in the LA area, I’d love to talk games with you. Shoot me an e-mail (ben dot garney at gmail dot com) or DM me at @bengarney and let’s make it happen!

Also, with luck, Monday there should be a cool update on that secret project I was working on. 🙂

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I've developed a love for consulting and run The Engine Company. We solve hard problems in AR/VR, embedded systems, internet video, mobile/IoT, cloud/backend, game technology, fractional CTO and a lot more. Visit our site for more info.