* * * Myth-Weavers Thread * * *
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Thread : Episode 3 - The Marik Contract
Started at Sep 14 '12 8:37pm by drkrough
Visit at http://www.myth-weavers.com/showthread.php?t=183100
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[Post 1]
Author : drkrough
Date : Sep 14 '12 8:37pm
Thread Title : Episode 3 - The Marik Contract
MRBC Contract 10975622-JYDOW-001
Summary: Junkyard Dogs of War (employee) have agreed to terms with Lord Andrew Ferrance (employer) to serve Garrison Duty on the planet Autumn Wind for 12 months, beginning upon the first of April, 3157. Employer agrees to compensate employee wages for mechwarriors, as well as provide 1 technician and 1 astech per mech to provide services, as well as one administrative staff member. Employee is responsible for their own security and medical needs. Employer, in the event of hostile action, grants the employee 1 unit of salvage. In the event of hostilities, employee must answer to local command and control. Transportation will be provided to the location of employment. End Summary.
*snip*
Signed: Junkyard Dogs of War Commanding Officer. Countersigned: MRBC Representative, Montour, Solaris.
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[Post 2]
Author : drkrough
Date : Sep 20 '12 12:07am
Solaris City
Solaris VII, Lyran Commonwealth
3 March 3157
The train was arriving tomorrow with the 'mechs, loaded as cargo. It wasn't the most glorious way to move a 'mech around, but it was a cheap way. Everyone's weapons and personal equipment were on the same train- the local airline had refused to allow the weapons on the planes for years still after the Jihad.
The JDOW were housed in a crappy hotel near the spaceport. The current plan was that the train would arrive, and a freight company would oversee moving the 'mechs from the train onto an awaiting cargo dropship. The mechwarriors would board as commercial passengers in steerage level quarters. That'd be in three days, on 6 March. From there it'd be a trip to the jump point, a quick trip, and then a long burn to the planet.
Honestly, the entire deal sucked if compared to what military commands or high-end merc units would do. No one was in either, so it was the best available.
The entertainment system in the hotel was playing a match from the arena in the city. A lance of assault mechs were taking on a company of medium and lights. So much wasted money in equipment and manpower, it was what kept Solaris alive. The spectacle of waste, debauchery, and clash of steel all wrapped into one.
That evening, at a group dinner at the hotel buffet, everyone had a moment to decide what they'd be doing tomorrow. If anything.
Any plans while in Solaris City? Bit of sandbox time here.
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[Post 3]
Author : kbrn62
Date : Sep 21 '12 7:21pm
Kasumi thinks about what gear the JDoW might need for their upcoming assignment.
"Commander Thor, do you think we should get some sensor equipment to setup a perimeter for our base camp on Autumn Wind? If so, I could check around and get the equipment."
She also thinks about a newer purchase of gear for herself.
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[Post 4]
Author : Dreadnought
Date : Sep 22 '12 6:30am
Cephaeus, not wanting to be caught blindsided, makes a mental note to do a little independent research later on Autumn Wind and especially on this Lord Ferrance. He thumbed the shipping receipt for his personal weapons in his pocket, truly feeling the absence of that comforting weight on his hip and thigh. For now, buffet. He made sure not to make a pig of himself by loading down his plate, especially since he could just go back for more, although if the quality of the meal matched the quality of their linen, he'd keep away from shellfish.
"Has anyone heard any scuttle about this Lord Ferrance? Only thing I can be sure of, he's cheap."
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[Post 5]
Author : drkrough
Date : Sep 22 '12 10:30pm
roll to get details.
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[Post 6]
Author : sneakybastard
Date : Sep 23 '12 12:44am
1d10+4z
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[Post 7]
Author : Dreadnought
Date : Sep 23 '12 10:04pm
1d10
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[Post 8]
Author : diremage
Date : Sep 24 '12 12:16am
Kasumi, we don't really have a budget for fancy toys right now, and we don't know yet what sort of things we'd need anyway. Once we're on the ground we can set up a shop to make some ordinance if we need it.
As far as what to do with ourselves until dustoff, I suggest keeping your mech company until it boards the dropship. It's being shipped by commercial freight, which means that it's a prime candidate for going mysteriously missing en route. I'd rather we actually still have our battlemechs when we make landfall on Autumn Wind.
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[Post 9]
Author : kbrn62
Date : Sep 24 '12 12:25am
"Very well. I shall head over to my mech to ensure it stays in one place until liftoff. If you need me, I can be reached on my comm unit, Commander."
Kasumi finishes her breakfast and goes back to her room. She collects her toolkit and sidearm. Then proceeds to the train yard to check out her mech and supervise the transfer from train to dropship.
At the train yard, Kasumi will do an initial checkout of her mech and run a diagnostics on the machine.
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[Post 10]
Author : drkrough
Date : Oct 1 '12 11:39pm
You don’t come up with any particular info on the employer from Solaris City.
http://www.oocities.org/area51/vault/1228/bt/launch.jpg
Days are blurs when there’s nothing to do.
First, there were the hours spent waiting on various modes of transportation. Planes, trains, cars, dropships, jumpships, they all had their individual wait times and queues. Then, there were the endless ticket checks. Do you have your ticket for the plane? Do you have your ticket for the dropship? Where’s your ticket, ma’am?
Travelling commercial had to be one of the worst ways to fly. All the ineptitude of the military system magnified, but with the benefit of a donut shop nearby. There were no sergeants yelling to get things done, but instead, there was a guy in an orange vest who wielded similar vocalizations but inspired far less jump in the worker bees.
In a word, the trip was BORING!
Thank god it ended.
Ferrance Estate
Autumn Wind, Free World’s League
2 April 3157
A week ago you had arrived on Autumn Wind. Various parts moved in order, and three days ago you had finally arrived. Those three days had been spent unpacking and setting up.
The ‘mechs were stabled in a small warehouse obviously converted for their use. The building had enough space for 8, and 1 was already occupied- Lord Ferrance’s family heirloom, a mint-condition fire-truck-red Marauder. That ‘mech positively gleamed. The DoW ‘mechs, not so much gleam. Each DoW ‘mech had a stall with enough equipment to provide routine maintenance, and as per the contract, ten techs scurried around the ‘mechs, familiarizing themselves with their new patients. The techs were mostly recent college grads, and, but for one elder tech whose baby was the Marauder, most had never worked on real ‘mechs before. In fact, the difference between “tech” and “astech” amongst the team seemed to be grade point average.
The mechwarriors were given two room quarters in a barracks building nearby, of a quality comparable to most average hotels. The building had hot and cold water, and just enough central air to ensure that it qualified as inhabitable.
It was, all things considered, not bad.
Lord Ferrance’s Security Manager called you all into the briefing room. You had met him briefly on arrival. He was to be your liaison, in general, with the Lord and would be assigning most of the missions. Apparently, that was today.
http://www.websecuritytoday.info/image/web-security-manager.jpg
”Ever since the Free World’s League collapsed, people have been trying to become their own lords and masters. With the League finally being reorganized, well, some haven’t jumped back aboard the train. We have several groups of rebels on the planet. The planetary security forces are responsible for arresting the rebels, not us.”
“We have a supply convoy moving north in a few days. Supply convoys are a favorite target of rebels. They hit one or two every month, out of the 40 or 50 that we send. The supply convoys usually just are carrying food and equipment, but sometimes more valuable stuff like weapons and equipment for local militias. This convoy is carrying some military-grade weapons for combat units that are fighting some of the insurgents.”
“Escort the convoy, and ensure that they reach their destination. We’re not expecting any attacks, especially if the rebels see ‘mechs with the convoy, but you never know. Once you’ve arrived, go ahead and take a couple of days to train with the local forces if you want, or head home right away. It’s up to you.”
“Any questions?”
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[Post 11]
Author : kbrn62
Date : Oct 2 '12 2:48am
Earlier, Kasumi puts her gear in the ladies' room and lets Jennifer pick a bunk. Kasumi straps on her swords, pistol, and slings her SMG. She left her tools, neurohelmet, and cooling vest in her Valkyrie.
Kasumi listens to the briefing given by the Security Manager. She looks to Thor when the guy asks if there are any questions.
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[Post 12]
Author : sneakybastard
Date : Oct 2 '12 4:03pm
Bleh, convoy! The old man irked as his face wrinkled in displeasure. He was old enough to dislike the idea of being the prey in an ambush.
"Which particular convoy are we gonna escort?" asked Sergey hesitantly. He had to pull off his poker face knowing he had no choice but to scrape off the bottom of the bucket. "Those package ya got there seemed... important. Don't think anybody would assign Mechs just to escort an ordinary convoy. I'd like some further details so we could, uhm, plan ahead. If ya know what I mean." Anybody would have sworn from the old fox' devilish wink.
1d10+4
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[Post 13]
Author : drkrough
Date : Oct 2 '12 7:35pm
He replies impassively, repeating himself, "The convoy is carrying military-grade weapons and equipment for the troops. If the rebels capture it, they're suddenly much more heavily armed. Since Lord Ferrance has you under contract, and your costs to walk along with are included in the contract, your services are requested."
Hard to tell if he's being snarky or not, but he probably is.
You get the impression that he's not hiding anything, either. He probably believes it military stuff. The exact inventory of stuff doesn't matter (at this point, unless you want to go pirate later).
Looking at a briefing book, he adds, "The convoy departed yesterday, and will arrive at the rendevous point tomorrow morning. From there, you'll be able to escort them the rest of the way. You'll have to leave either this evening, or early tomorrow morning, to make the meeting."
"The convoy consists of 12 heavy-haul vehicles." He looks up, wondering if that answered the question.
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[Post 14]
Author : diremage
Date : Oct 2 '12 7:45pm
OK, so we expect this to be a milk run. Let's plan for the unexpected. If the rebels attack with everything they've got, what do we anticipate their effective strength to be?
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[Post 15]
Author : drkrough
Date : Oct 2 '12 7:54pm
His binder provides no help this time, as he replies, "We don't know. Usually they use small weapons and explosives, insurgent type of attacks. However, we do believe that they may have some sort of heavy weapons at their disposal. It depends on who you ask, and what week you ask. We've heard rumors from nothing but small arms, all the way up to 2 Atlases and a Stalker. The rebels themselves feed the rumor mill with their propaganda."
"Personally, I think they might have some hover armor for mobility, as well as some wheeled-vehicle franken-tanks, heavily modified jury-rigged affairs. They're probably funded off-world, so some of their equipment is probably military-grade. They're just saving it for when they might need it. If they're saving it to hit a valuable convoy, this would be a good one to hit."
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[Post 16]
Author : kbrn62
Date : Oct 4 '12 12:56am
Kasumi's eyes open wider.
"Possible Stalker and 2 Atlases. That is some major weaponry for rebels to possibly own."
Turning to Commander Thor.
"When shall we depart, Commander?"
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[Post 17]
Author : diremage
Date : Oct 4 '12 3:07am
How fast can you mount up? The sooner we get there the more time we have to recon the route and the less time these rebels have to set up something nasty.
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[Post 18]
Author : drkrough
Date : Oct 4 '12 3:16am
FYI- The route will take 3 days travelling at road speed of 50kmph for 10 hours per day.
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[Post 19]
Author : kbrn62
Date : Oct 4 '12 3:41am
"My gear is already in the Valkyrie. Ready to depart on your orders."
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[Post 20]
Author : diremage
Date : Oct 4 '12 3:50am
Taking a closer look at the route, Thor facepalms. This was an ambush waiting to happen.
Mount up and move out. We've got a lot of ground to cover.
He looks at the security manager.
Do you have any air assets that can be used to recon the route or are we going to be bumping into the rebels blind?
Thor is already assuming the answer is no air support, and turning tactical possibilities over in his skull. From his expression, he doesn't like what he sees.
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[Post 21]
Author : drkrough
Date : Oct 4 '12 5:55pm
The Security Manager looks uncomfortable for a moment at the mention of air power. He thinks for moment, and then says, "Lord Ferrance feels that the cost of airplane fuel is greater than the need for air cover." He looks rather hopelessly at you.
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[Post 22]
Author : sneakybastard
Date : Oct 4 '12 6:44pm
Sergey had to ponder on what course of action they'll be taking. He rubbed his chin and finally turned towards the security manager.
"You don't happen to have any active probe lying around here? Right?"
1d10+4
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[Post 23]
Author : drkrough
Date : Oct 4 '12 6:47pm
What are you trying to get with the streetwise? A route? Or stuff?
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[Post 24]
Author : drkrough
Date : Oct 5 '12 10:54pm
Success on the roll.
The Security Manager makes a few calls. Later, just before you leave, he says, "There's going to be a scout car going with you. The Swift Wind driver goes by the callsign, "Eagle". He'll scout the route ahead of you and try to spot an ambush."
The Security Manager heads off to take care of whatever it is security managers do when they're not briefing.
That evening you head out, arriving early at the meet up side. It's a bare stretch beside a two-lane highway. The Swift Wind is already there, and you get a chance to meet Eagle. He's Sergey's age, but lacking the accent in exchange for having more hair. Pleasant enough, he's done this quite a few times. He shares a few stories about rebels, and is dismissive of the notion that they might have Atlases or Stalkers. He seems to believe they might have a few light 'mechs, or some converted industrial 'mechs.
On schedule, the convony arrives. Twelve heavy-heal vehicles, big affairs, they're based on the old Suns design for land travel. GESVs, though the crew just call them the trucks.
GESVs (http://www.sarna.net/wiki/Generic_Expandable_Services_Vehicle)
The Swift Wind immediately leaps out ahead, driving about 15 minutes ahead of the convoy.
The GESVs make room for you to join up.
The first day passed uneventfully. The convoy moved along the route, and civilian traffic generally went out of their way to avoid getting in anyone's way. Local law enforcement tries to help as they can.
By the end of the first day you've largely passed "civilized" territory and moved into the outland areas. The road is still solid, but conveniences like... anything really... are far between.
Midway through the second day, and its generally a couple of hours between signs of life.
Around 4pm, Eagle chimes in, "Hey, there's a river crossing I'm passing over now. I didn't spot anything unusual, but damned if I didn't get the heebie jeebies there. No vehicle tracks spotted along the sides of the road, so I don't know. Still, the bridge would be a great place to set up an ambush. Moving on ahead."
Map Update (http://beta.ditzie.com/1487/506f462313c9e)
I have not placed you on the map yet, but you will be on the south side (bottom).
Need to know the order of mechs/vehicles.
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[Post 25]
Author : diremage
Date : Oct 6 '12 2:19am
Jennifer, I'd like you to take the Firestarter ahead for a quick peek under the bridge please. Take Kasumi with you and secure both ends before the convoy arrives. I'll guard convoy head, Sergey guards the convoy tail. Ceph, you've got convoy mid.
Thor quickly laid out a strategy that put his fast jumpers into a scout role, with the slower mechs keeping pace with the convoy. Each of the convoy guards could cover the other two, and with his jump-capable Panther crossing first in the convoy, it would be more likely to survive a passive trap.
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[Post 26]
Author : kbrn62
Date : Oct 6 '12 5:16am
Kasumi listens to Thor's orders.
"Roger, Dog Leader! Dog 4 is moving with Dog 5 to secure bridge. Dog 4 out."
Kasumi makes sure that her lasers are at full power and charged. Her LRM's are primed and ready.
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[Post 27]
Author : drkrough
Date : Oct 10 '12 5:00am
Moving forward to the bridge, Kasumi and Jennifer see that it's an old bridge, solid but unspectacular. It probably wouldn't hold the weight of heavy or assault mech, but will be fine with the convoy.
They use their jump jets to land on each side of the bridge. Looking under it, they spot that the bridge is, in fact, rigged to blow. There are no wires visible running from the explosives, so it's probably wired remotely.
Suddenly, upstream and downstream there are active signals. Four hovercraft from each direction, as yet unidentified.
Map Update (http://beta.ditzie.com/1487/5074e3fe2e8c2)
Icons are not to scale. Hover icons represent 2 vehicles each. Truck icons represent a couple or few vehicles each. Everything is more for visualizing than scale.
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[Post 28]
Author : sneakybastard
Date : Oct 10 '12 6:30pm
"How's your end up there?" asked Sergey on the comm channel.
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[Post 29]
Author : kbrn62
Date : Oct 11 '12 3:20am
Kasumi turns her Valkyrie to the left.
"Dog 4 to Dog Pack. We are hot. Repeat we are hot. 4 incoming hovers each from downstream and upstream. Bridge is remotely rigged with explosives. DO NOT let convoy advance. Dog 4 out."
Kasumi targets the closest hovercraft with her weapons. Her thumb resting on her LRM firing stud.
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[Post 30]
Author : drkrough
Date : Oct 13 '12 6:22am
Sensors to pick up what they are and get some sort of advantage on them. Roll Perception.
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[Post 31]
Author : kbrn62
Date : Oct 14 '12 5:05am
Kasumi's 1d10+8z of the situation.
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[Post 32]
Author : drkrough
Date : Oct 14 '12 7:55am
Upriver, to the right, the scan reveals Harassers. It looks like they're underweight, though. They might be underarmed as well, hopefully.
Downstream, to the left, it looks like armored personnel hovers. The stock design is lightly armed, but who knows if there are troops on board, or if they've already been dispatched.
Any more reactions? Last minute somethings before we enter combat?
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[Post 33]
Author : diremage
Date : Oct 14 '12 8:06am
All Dogs weapons hot! Target priority is the APC's. Convoy, we are under attack. Circle up and prepare to withdraw. Do NOT advance. Repeat, do NOT advance. The bridge is rigged to blow.I think you have the wolfhound and urbie backwards, the urbie was supposed to be in the rear...Thor wanted someone he trusted at least a little watching his back. It's fine as-is, though.Thor 1d10+7.
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[Post 34]
Author : drkrough
Date : Oct 14 '12 8:15am
Fixed the map to correct positioning (http://beta.ditzie.com/1487/507a586c7fc90)
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[Post 35]
Author : sneakybastard
Date : Oct 14 '12 8:46am
Sergey signals the convoy to halt. The old man swiftly switched the Master safety. "Copy that. Running weapons hot."
From a distance, he ran a detailed scan of the vicinity using his passive IR sensors. He figured he can pick off the enemies from afar with his PPC.
1d10+9
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[Post 36]
Author : kbrn62
Date : Oct 15 '12 2:35am
Kasumi locks on with her LRM racks and waits for the tone to sound when they are within 630 meters.
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[Post 37]
Author : drkrough
Date : Oct 18 '12 10:42pm
Okay, let’s get this Jack a’Cokein.
Round 0
The radio cackles as the convoy drivers respond, ”Roger on hostiles. We can’t turn around very well here, it’ll take us 15 to 20 minutes. This is why they’re paying you, cover us!” There’s definitely a sense of urgency to the man’s voice, but also a calm acceptance. They’ve probably been through this before.
The rear-most vehicle begins backing down the road to the nearest point where it can turn. A beeping sound conveniently resonates from it. Don’t want to accidently hit something after all.
The hovers all go weapons hot.
There are blips in the woods on both sides of the road. Origin of signal is unknown at this time.
PNT-9R. Zone 2. Normal
FS9-K. Zone 1 (River). Normal
VLK-QA. Zone 1 (River). Normal
UM-R60. Zone 2. Normal
WLF-1. Zone 2. Normal
Supply Vehicles (12 of 12). Zone 2.
Swift Wind. Zone X. Observing
Harasser (2 of 2). Zone 1 (River). Normal
Harasser (2 of 2). Zone 1 (River). Normal
APC Hover (2 of 2). Zone 1 (River). Normal
APC Hover (2 of 2). Zone 1 (River). Normal
Explosives on Bridge (2 of 2). Zone 4. Normal
Zone 1: The River and Riverbank. EFFICIENT COOLING IN WATER Any unit on/in the actual river can only be attacked by Jumping units in other zones.
Zone 2: The Road. Any unit on The Road can only fire on units that are immediately adjacent to them unless they are Jumping.
Zone 3: The Woods. FLAMMABLE Any unit in The Woods must be quite close on the map to shoot at any target. Judgement call. Reduces Speed to Slow.
Zone 4: The Bridge. VULNERABLE TO FIRE The Bridge is targetable from everywhere else and an exposed position.
Combat Rules (http://www.myth-weavers.com/showthread.php?t=165476)
There are no special rules for number of actions or such for this battle, beyond the Zone-specific rulings.
Map Update (http://beta.ditzie.com/1487/5074e3fe2e8c2)
PCs go First. Then enemies. Then convoy (to end) and PCs (to begin) together.
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[Post 38]
Author : kbrn62
Date : Oct 19 '12 3:12am
Kasumi watches the range indicator on the lead Harasser. Once the lead Harasser is within her LRM-5 range, Kasumi fires both racks. She keeps her medium and two small lasers tracking until they have the range to blast the enemy.
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[Post 39]
Author : sneakybastard
Date : Oct 20 '12 6:11am
Sergey presses the touch screen indicating the mechs on the back form up in delta formation. "All right, form a delta on me! Make sure you surround the convoy and cover their flanks."
The old man expects an ambush to come from either side of the wood while the others from the river make a diversion.
He scans the area from left to right on thermal. Bay doors open. SRM ready. Come here you sons of Bitches.
Action: Return Fire 1d10+12
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[Post 40]
Author : kbrn62
Date : Oct 22 '12 12:31am
Kasumi fires her twin LRM-5 racks at the lead harasser.
1d10+10z
1d10+10z
Need range in case lasers are within firing solutions.
GM Edit: 4dF+4z
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[Post 41]
Author : diremage
Date : Oct 22 '12 1:50am
Spotting the blips on either side of the road, and assuming that they're hostile forces and part of the ambush, Thor stands brazenly still and activates his flamers, spreading fire liberally in a semicircle facing forward and to either side.
4dF
4dF
4dF
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[Post 42]
Author : drkrough
Date : Oct 25 '12 6:54pm
Round 1
Sergey locates two very loose formations of troops approaching, and lights up the threat board with their location for the other team members.
Kasumi fires off a quick shot at the lead vechile, but the missiles fly wide and hit the water, sending up a spray of water that has little affect on anyone but the poor fish.
Thor is successful at lighting woods, a bit. Mostly due to the stubborness of the flame rather than any particular display in skill at firestarting.
4dF+1z
4dF+1z
Damn near 2 dozen missiles fly out of the four Harassers. Looks like they're packing a combination of SRMs and LRMs, however, the number of missiles appears to be well below what a fully armed vehicle should be capable of (they should be shooting 40-48 missiles). Either they're short on ammo or parts. Lucky for you, and more so that the gunners are not all that good. Every missile misses everything, including the oh-so-dangerous bridge.
The Harassers close quickly.
4dF+1z
4dF+1z
The APCs light up with heavy machine guns, and while a few rounds hit here and there, none of the fire is concentrated enough to do anything more than annoy.
The APCs move in, but cautiously.
In the woods, the skirmishers are moving towards Thor and the convoy.
The convoy vehicles continue trying to fight their way backwards.
PNT-9R. Zone 2. Normal
FS9-K. Zone 1 (River). Normal
VLK-QA. Zone 1 (River). Normal
UM-R60. Zone 2. Normal
WLF-1. Zone 2. Normal
Supply Vehicles (12 of 12). Zone 2.
Swift Wind. Zone X. Observing
Harasser (2 of 2). Zone 1 (River). Pilot 1. Gunnery 1. Armor 1. Normal.
Harasser (2 of 2). Zone 1 (River). P1. G1. Armor 1. Normal.
APC Hover (2 of 2). Zone 1 (River). P1. G1. Armor 1. Normal.
APC Hover (2 of 2). Zone 1 (River). P1. G1. Armor 1. Normal.
Explosives on Bridge (2 of 2). Zone 4. Normal
MAP UPDATE (http://beta.ditzie.com/1487/50897008bb5e8)
Zone 1: The River and Riverbank. EFFICIENT COOLING IN WATER Any unit on/in the actual river can only be attacked by Jumping units in other zones.
Zone 2: The Road. Any unit on The Road can only fire on units that are immediately adjacent to them unless they are Jumping.
Zone 3: The Woods. FLAMMABLE Any unit in The Woods must be quite close on the map to shoot at any target. Judgement call. Reduces Speed to Slow.
Zone 4: The Bridge. VULNERABLE TO FIRE The Bridge is targetable from everywhere else and an exposed position.
Combat Rules (http://www.myth-weavers.com/showthread.php?t=165476)
There are no special rules for number of actions or such for this battle, beyond the Zone-specific rulings.
Piloting skills of the vehicles shown now so you can probably guess if you hit.
Go
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[Post 43]
Author : kbrn62
Date : Oct 26 '12 2:10am
Kasumi fires all her weaponry at the same harasser she targeted before.
4df+4z
4df+4z
4df+4z
4df+4z
4df+4z
4dF+4z
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[Post 44]
Author : sneakybastard
Date : Oct 27 '12 9:50am
Sergey locates enemy infantry from the front and middle. Textbook ambush! "Contacts are moving into pincer. Switch to delta formation on the double!" The old man frantically instructed the two newcomers even with his thick accent.
He took a deep breath and unswitches the safety for the A-pods. Just have wait until they're within striking distance. "Convoy, I'll buy you some time. Hurry!" He then unleashed a torrent of suppressive fire to the left flank.
4dF
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[Post 45]
Author : drkrough
Date : Nov 1 '12 10:15pm
Last call.
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[Post 46]
Author : diremage
Date : Nov 2 '12 12:38am
In an effort to cut the ground troops off from the convoy, Thor focuses even more flamethrower fire on the Weak and Very weak blazes between them and the convoy.
4dF
4dF
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[Post 47]
Author : drkrough
Date : Nov 3 '12 12:46am
Round 2
Kasumi hits and the Harasser goes up in flames
Roll of 5 (edited in above) vs Pilot of 1 for Harasser. Hit by 4. Bonus 1 damage for exceeding roll by 3. Same zone so Short range damage of 1. 1+1 for 2 total damage. That's enough to exceed the armor 1, and NPCs are out of fights after no armor.
Providing this so you can see how the hit/damage is computed and self-resolve combat hits. The GM is lazy and doesn't put a lot of description into PC's hits. Only enemy hits. That's my team, team enemy.
Sergey's Cookie for you for remembering that all mechs comes with hefty anti-personnel weapons for free. +1 bonus to your next roll. rip into the trees and the surrounding vegetation. Men die, but many have enough cover to make it through. They look a bit nervous now.
Thor manages to cut off the direct path, and the skirmishers to the north move towards the road.
Ceph moves into the trees to make room for the backwards moving convoy.
The APCs turn off the river. The team realizes that there must be a path there? The trail the APCs are using isn't on any map or satellite feed. Must be a hunter's trail.
The Harasser's speed down the river towards the mechs and the bridge (they're low enough that they'll be able to pass underneath the span easily enough). They fire on Jennifer as they approach.
4dF+1z
4dF+1z
Once again, they prove their strength isn't hitting...
The skirmishers closest to the convoy fire weapons, some military grade, some not. So far, the damage isn't of note.
PNT-9R (Thor). Zone 2. Normal
FS9-K (Jennifer). Zone 1 (River). Normal
VLK-QA (Kasumi). Zone 1 (River). Normal
UM-R60 (Sergey). Zone 2. Normal
WLF-1 (Ceph). Zone 2. Normal
Supply Vehicles (12 of 12). Zone 2.
Swift Wind. Zone X. Observing
Harasser (1 of 2). Zone 1 (River). Pilot 1. Gunnery 1. Armor 1. Normal.
Harasser (2 of 2). Zone 1 (River). P1. G1. Armor 1. Normal.
APC Hover (2 of 2). Zone 1 (River). P1. G1. Armor 1. Normal.
APC Hover (2 of 2). Zone 1 (River). P1. G1. Armor 1. Normal.
Skirmishers 1 (30/30). Zone 3. P1. G1. Armor 0. Normal.
Skirmishers 2 (24/30). Zone 3. P1. G1. Armor 0. Frightened.
Explosives on Bridge (2 of 2). Zone 4. Normal
MAP UPDATE (http://beta.ditzie.com/1487/5094530d3f55b)
Zone 1: The River and Riverbank. EFFICIENT COOLING IN WATER Any unit on/in the actual river can only be attacked by Jumping units in other zones.
Zone 2: The Road. Any unit on The Road can only fire on units that are immediately adjacent to them unless they are Jumping.
Zone 3: The Woods. FLAMMABLE, HIDDEN PATH! Any unit in The Woods must be quite close on the map to shoot at any target. Judgement call. Reduces Speed to Slow.
Zone 4: The Bridge. VULNERABLE TO FIRE The Bridge is targetable from everywhere else and an exposed position.
Combat Rules (http://www.myth-weavers.com/showthread.php?t=165476)
There are no special rules for number of actions or such for this battle, beyond the Zone-specific rulings.
Piloting skills of the vehicles shown now so you can probably guess if you hit.
Go
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[Post 48]
Author : kbrn62
Date : Nov 5 '12 4:41am
Kasumi watches the first Harrasser disintegrate from her barrage.
"Dog 4 to Dog Leader. APCs have turned off the river and disappeared in the woods. Scratch one Harrasser."
Kasumi targets the second Harrasser and unleashes her second alpha strike (2x LRM-5s, Med Laser, 2x Sm Lasers).
4dF+4z
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[Post 49]
Author : diremage
Date : Nov 5 '12 5:30am
Roger that Dog 4. Proceed with the Harrassers.
Ceph and Sergey, close on the infantry to the west. I'll take out the infantry north and the APC's.
Thor charges past the fires he lit into the infantry closing on the road. With the fire blocking one of their flanks, they have 4dF as he 4dF+4 (Flanked?) with his flamers and A-pods, filling an entire area of the woods with fire and death.
With the infantry out of commission and a wall of fire blocking any option to flank the convoy, the APC's are going to have to get past Thor's flaming pink Panther or die trying if they want that convoy.
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[Post 50]
Author : sneakybastard
Date : Nov 5 '12 3:28pm
Sergey manage to halt the enemy infantry's advance as they scramble for cover. The old man, then, activated the jumpjets until the Urbie was directly above the enemy troops. He punched the A-pods while in mid-air giving his weapon system better coverage as it unleashed a vicious hail of flechettes. "Take that you, sons of b*tches!"
Sergey was reserved on using up his main armaments thinking it'll give away his surprise advantage.
4dFz
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[Post 51]
Author : drkrough
Date : Nov 8 '12 6:35pm
Round 3
Kasumi's weapons the Harasser, it goes up in a ball of flame. The crew die with the explosion.
4dF
Thor maneuvers a bit and opens up on the infantry, laying down death and melty bits everywhere.
(Maneuver 2+4 pilot + unknown speed = 6) vs (1 pilot + 1 + unknown speed =2) Flanked and outmaneuvered.
Attack --- lots. Damage 4.
Thor finds his systems starting to run hot because of all the fire around him.
RUNNING HOT, next turn you can use an MO point without actually spending one, or can use that point to clear the condition.
The skirmishers have enough and break, running back through the trees towards the approaching APCs. The APCs halt and start loading them.
The APCs are VULNERABLE WHILE LOADING, granting a free +1 to any attack against them.
Somehow, Sergey still manages to kill a few guys. That's enough for this crew as well, who can damn sure hear the screams from the other teams. They break and run as well.
The call to retreat appears to have made it to the Harassers- they turn and scoot up the river in a hurry.
The convoy keeps "beeping" as they back up the road.
PNT-9R (Thor). Zone 2. Normal
FS9-K (Jennifer). Zone 1 (River). Normal
VLK-QA (Kasumi). Zone 1 (River). Normal
UM-R60 (Sergey). Zone 2. Normal
WLF-1 (Ceph). Zone 2. Normal
Supply Vehicles (12 of 12). Zone 2.
Swift Wind. Zone X. Observing
Harasser (0 of 2). Zone 1 (River). Pilot 1. Gunnery 1. Armor 1. Destroyed.
Harasser (2 of 2). Zone 1 (River). P1. G1. Armor 1. Normal.
APC Hover (2 of 2). Zone 1 (River). P1. G1. Armor 1. Vulnerable.
APC Hover (2 of 2). Zone 1 (River). P1. G1. Armor 1. Vulnerable.
Skirmishers 1 (12/30). Zone 3. P1. G1. Armor 0. Broken.
Skirmishers 2 (20/30). Zone 3. P1. G1. Armor 0. Broken.
Explosives on Bridge (2 of 2). Zone 4. Normal
MAP UPDATE (http://beta.ditzie.com/1487/509bf652785a4)
Zone 1: The River and Riverbank. EFFICIENT COOLING IN WATER Any unit on/in the actual river can only be attacked by Jumping units in other zones.
Zone 2: The Road. Any unit on The Road can only fire on units that are immediately adjacent to them unless they are Jumping.
Zone 3: The Woods. FLAMMABLE, HIDDEN PATH! Any unit in The Woods must be quite close on the map to shoot at any target. Judgement call. Reduces Speed to Slow.
Zone 4: The Bridge. VULNERABLE TO FIRE The Bridge is targetable from everywhere else and an exposed position.
Combat Rules (http://www.myth-weavers.com/showthread.php?t=165476)
There are no special rules for number of actions or such for this battle, beyond the Zone-specific rulings.
Piloting skills of the vehicles shown now so you can probably guess if you hit.
If you move- either specify which zone (minimum) or move yourself to where you are going on the map and update the url.
Go
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[Post 52]
Author : diremage
Date : Nov 9 '12 4:22am
All units, cease fire and regroup. The enemy is leaving the field; let's leave a few for next time, OK? Our employer owes us a sizeable combat bonus, and I'll be splitting it with everyone after expenses. In other words, the more ammo and armor you take home, the bigger your paycheck this month.
Thor follows his own order and regroups with the convoy. Blood and mud hide the cheerful pink on his mech's lower regions, with splatters almost up to the cockpit.
Convoy, they mined the bridge. If you can ford the river here, we can do that; otherwise we'll have to either reroute or abort. Please advise.
Thor allows his mech to cool rather than spend his mech op point.
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[Post 53]
Author : drkrough
Date : Nov 9 '12 7:16pm
The radio hisses for a moment, and then, "We can't ford the river. We have to cross the bridge. We'll have to try to remove the explosives. Can you get a closer look?"
Perception for anyone that wants to look. Bonus if you get out of the mech to do so.
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[Post 54]
Author : sneakybastard
Date : Nov 10 '12 3:57pm
Sergey kept an eye on the retreating soldiers making sure they don't get any funny ideas. He then moved forward for an area sweep. Even though his PPC doesn't use up ammo, tempting it may be to fire at the APCs, he decided not to squeeze the trigger. Heck, it'll be a nasty surprise if those buggers ever come back.
He checked his sensors for more targets. Would be a good idea to have advanced sensor suites if powered down mechs are waiting to ambush. Too bad his rust can doesn't have any of those fancy stuff. Still, Mk 1 eyeballs and Infrared should be reliable if it weren't for the smoke and fire...
1d10+7
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[Post 55]
Author : kbrn62
Date : Nov 11 '12 5:42am
Kasumi stands down.
"Dog 4 to Dog leader. Am closest to bridge. Using magnification to view explosives on bridge. Sending video feed."
Kasumi sends a video feed of the bridge.
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[Post 56]
Author : diremage
Date : Nov 11 '12 8:49am
Thor glances at the convoy vehicles, trying to appraise if the mechs might be able to carry them across the river.
Copy that, dog 4. Saving transmission to relay to our boss.
If whoever laid those explosives had half a brain then standing near them is suicide, much less trying to disarm them. I can't order anyone to make the attempt.
Convoy, is there an alternate route available? If not we may be stuck here until we can fly in a demolitions team or find a fordable stretch of river.
Thor has a (very) basic understanding of demolitions; he knows just enough to realize that if someone is going to be able to disable the explosives, it's not going to be him.
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[Post 57]
Author : drkrough
Date : Nov 16 '12 1:27am
Jennifer moves deeper into the water in the middle of the river, and from that angle she can get a good look at the explosives.
"Commander, looks a bunch of sticks of dynamite wrapped around the column. I still can't see any wires."
"This is the only bridge that'll get us where we need to go. This isn't exactly Terra with roads everywhere!" The convoy vehicles have stopped backing up, but are now in a big mess in the middle of the road.
The fires still burned in the trees on both sides of the road, but at the moment, that didn't seem to concern anyone.
"The hovers are moving off to the west, making speed. I just lost sight of them."
"I have some experience with explosives, I can check out the bridge if you want," Eagle radioed helpfully. Taking it upon himself, he headed back down the road and approached the bridge, stopping just on the far side. He crossed the bridge again on foot, and then climbed down the bank. Several long minutes pass by, but with a blessed shortage of massive explosions.
"Hey, I'm not certain without crawling up into the structure, but I'm not sure these are live. They might be a fake. Damn sure looks like crap from here. Want me to explore closer?"
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[Post 58]
Author : kbrn62
Date : Nov 16 '12 2:05am
"Dog 4 to Dog 1. Heading to other side of river to cover the road."
Kasumi waits until she gets a response from her commander. If permitted, she will proceed to the other side and watch the road. If denied, she stays right where she is standing.
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[Post 59]
Author : diremage
Date : Nov 16 '12 2:15am
Roger that Dog 4.
Eagle, stand by. I'd rather risk my mech's hand than your life.
Thor moves to the bridge, and very carefuly, very slowly rips one of the explosives bundles from the bridge with Charity. Charity's stuck digits won't help the process at all, but he figures he should be able to work around them.
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[Post 60]
Author : sneakybastard
Date : Nov 16 '12 2:37pm
Sergey hasn't defused an actual bomb but he thought the "bomb" might trigger other explosives in the surrounding area. The old man was the cautious type. In this case, he can't be careless when his life and his prospects of a paycheck were on the line.
"See first if there are wires laying around. They should be visible in thermal if the wires are live."
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[Post 61]
Author : drkrough
Date : Nov 23 '12 9:00pm
The explosives pull free, but it takes a considerable amount of time to work the delicate act of ripping the material off the bridge without damaging any of the structure. Thor deposits the explosives elsewhere, while Eagle pulls out a pair of binoculars and observes the deposit from a distance. Providing a commentary as Thor worked, he said, "Yeah, I think they were fake. But that doesn't make any sense at all. Why rig a bridge with fake explosives, but then hide them where you can't see them from the road?" None of the other members of the convoy provide any feedback on the thought process of the terrorists.
It's approaching dusk by the time the convoy is ready to move again. The fires are still going in some spots, but mostly clear of the road. A bit of debris is easily cleared to the side. The convoy crosses the bridge one vehicle at a time, still paranoid and not entirely convinced this was some sort of strange and elaborate ruse. By the time the last vehicle crosses, the sun has fully set and evening is upon the convoy.
Convoy leader asks, "We gonna stop for the evening?"
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[Post 62]
Author : diremage
Date : Nov 23 '12 11:40pm
You gentlemen just had an extended break. We should travel for at least a couple hours, the more the better. It looks like the only reason for the fake explosives was to delay us until they could hit us again with something tougher, so we want to be long gone.
If you think your drivers can go through the night safely, we can camp at dawn when we can actually see any incoming hostiles.
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[Post 63]
Author : sneakybastard
Date : Nov 24 '12 9:59am
Not going soft, huh? Sergey smirked but was pleased with the decision. No matter how much shit was thrown at them, they just had to suck it up and press on. "Thor is right. The longer we stay here, the more vulnerable we are for more ambush when they recover."
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[Post 64]
Author : kbrn62
Date : Nov 27 '12 11:55pm
Kasumi radios in.
"Dog 4 to Dog leader. Nothing moving on other side. How do you want us to proceed."
Kasumi waits for a reply.
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[Post 65]
Author : drkrough
Date : Nov 29 '12 10:40pm
Convoy leader takes a minute to respond while the heavy GESVs move down the road. Finally, he responds, "Roger, we'll keep moving." The vehicles drive with running lights only, lacking sophisticated night vision, and slow down to ensure a safe speed.
8m1d10e
Around 0200 the radio crackles to life as the convoy slowly grinds to a halt. "Dog Six, this is Convoy. One of the GESVs just shut down. The driver is saying his vehicle is totally dead. No lights, nothing. We need to take a look."
The trucks all stop and several of the crew move to the affected vehicles, one near the front of the convoy. A tense 20 minutes pass before they report trouble with the electric engine system. Estimated time to repair: 2 hours, minimum.
Several vehicles, anticipating that they're done for the night, simply shut down where they are. The convoy is spread out along a 200 meter section of roadway.
Any security measures before I throw the random dice of "are we attacked?" Include some dice rolls if you try to order the convoy to do anything more than sleep or repair- they're tired and grumpy with the driving.
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[Post 66]
Author : kbrn62
Date : Dec 3 '12 3:10am
During the darness, Kasumi switched her display to thermal imaging. She forms back up with the convoy and proceeds down the road. When the one GESV breaks down, she remains vigilant during the repairs.
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