Wearable computing has a natural home in the world of gaming. Nintendo's
Wii controller already has motion-sensors and it will not be long before
more interactive gear, including clothing, become part of a video-game
player's apparatus. Gaming in the future will be dominated by wearable
devices that users can wear from head to foot.

There will also be head pieces, vests, sleeves, gloves among others.
While early virtual reality attempts such as the Nintendo's Virtual Boy
failed to change the gaming world, wearable technologies with augmented
reality will. The drivers of growth will be the expansion of the
broadband industry, efficient hardware compatibility and the development
of wireless gaming. Of course, continuing increase in disposable incomes
will be instrumental in propelling growth.

This research assesses the current state and future outlook of wearable
technology in gaming. The report evaluates major players, offerings, and
strategies. The report also identifies the opportunities and timing for
introduction of gaming into mainstream wearable technology. All
purchases of this report includes time with an expert analyst who will
help you link key findings in the report to the business issues you're
addressing. This needs to be used within three months of purchasing the
report.