Savage Worlds

Savage Worlds focuses on easy character creation, combat that can scale from a bar-room brawl to a war between nations, and a fast-moving pulp-style feel. The game is well-suited to cinematic, heroic adventure.

It can be used for one-offs or campaign play, and there are many genre, setting and adventure books available.

Here’s how the publisher describes Savage Worlds:

It has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes.

Three Things About Savage Worlds

A wide variety of published settings: Pinnacle has published many setting books, and third-party settings for Savage Worlds abound.

Proficiency advances by dice type: Rather than adding a trait or skill rating to a roll, the rating is the type of die used in the roll; a novice shooter would roll a d4, while a sharpshooter might roll a d10.

Fast and flexible combat: Designed for use with miniatures, but playable without them, the combat rules focus on quick resolution and easy situation tracking for even large group situations.

Reviews

“I’ve been playing pen and paper RPGs for twenty years and I have never found a rule system as simple, intuitive, fun and fast paced as Savage Worlds.” – Danny, The Goblin Beat

Buy It

Download the Savage Worlds Test Drive quickstart. This 24-page PDF includes the Savage Worlds Test Drive rules, Triple Cross, an adventure set in the fantasy world of Lankhmar, and printable game aids.