TO BE ADDED TO THE "MEET the HUNS Thread" wbb.forum.travian.com/attachme…20415f63acf3f58d5b78e3c92 The Huns Makeshift wall has the weakest defence abilities - it gives bonus of a Teuton Earh wall and it's durability is something similar to Roman City Wall. Other main features - Lots of fast and strong cavalry - Weak defense of the makeshift wall - Lack of any really good defense troops - Merchants can carry 500 resources (speed: 20 fields/hour) - Mounted army with a hero is even faster - Additio…

TO BE ADDED TO THE "MEET the EGYPTIANS Thread" wbb.forum.travian.com/attachme…20415f63acf3f58d5b78e3c92 The Egyptian Stone wall has durability of the Teuton Earth wall and it gives bonus similar to Gaul palisade. Other main features - Very cheap and quickly trained basic unit - Good defensive units - The stone wall is very difficult to destroy - Weak attack - Merchants can carry 750 resources (speed 16 fields/hour) - Hero’s resource production is doubled - Additional building: Waterworks, increa…

TO BE ADDED TO THE "MEET the EGYPTIANS Thread" wbb.forum.travian.com/attachme…20415f63acf3f58d5b78e3c92 The Egyptians, being the great builders that they are, focus on an economic approach to many things. Their special building is called Waterworks. It will increase the bonus of the oases, that are connected to the village, in which the Waterworks are built. If you are considering to make use of this advantage, keep in mind, that you first need to build your Hero‘s mansion up to level 10 and you…

TO BE ADDED TO THE "MEET the HUNS Thread" wbb.forum.travian.com/attachme…20415f63acf3f58d5b78e3c92 The Huns will be able to build a Command Center. You can compare it to a Residence in almost all regards but instead of two, it features three expansion slots. You can only build a Command Center in villages without Palace and Residence and of course you cannot build either after the Command Center is built. The Command Center will cost you 1.600 lumber, 1.250 Clay, 1.050 Iron and 200 Crops on leve…