The purpose of glyf: construct is to explore visual dynamics that are made accessible through code: scale, sequence, repetition, displacement, math based color sets, linear and angular motion, the variable of user input.

The aesthetic is built from the tension between repetition and flux. Here in the form of a convergence of fixed and open variables, it is an aesthetic which is also expressed more subtly and elegantly in nature.

All pieces with a few exceptions take input from the mouse position and button as indicated by the pulsing graphic.

flyingShuttle generates a number of "X" shapes around the circumfrence of a circle. The shapes travel around the circumfrence at varying rates according to the order of their placement. The horizontal mouse position changes the rate and direction of travel.

AS3 source:

6/07

rt,tr

rt,tr takes a graphic and generates a number of copies with a range of transparency. When activated, these copies are rotated are rotated at differing rates. Movement of the mouse shifts the graphic and its copies while the axis of rotation remains stationary.

5/07

OptiVAL

OptiVAL generates a number of ovals in the center of the screen. Each oval is stretched and displaced differently according to the position of the mouse.