Hi guys, is it possible to edit the range of biotics? let's say the damage range of the annihilation field? Thanks.

For 1.05
Try this and let me know if it works.

Activate Modify Biotic Radius.
Then you can fine tune the "Aoe Radius" value to whatever you want.
I've tested this on shockwave, nova, and annihilation.
Being able to one shot every creep in 1000 meters with nova makes entire battle mechanics
utterly trivial so I'd use it judiciously.

Although I've dubbed it as biotic radius modifier, it might actually grab different attributes
from various skills and not necessarily from biotics. Other attributes such as damage,
cool down times are also modifiable but they are in different functions.
I've seen descriptions for zero skill cooldowns, etc. from other tables so I have not added these.
If there is any particular skill attributes that is required, post a request and I might add them.

Could somebody take a look at Vee_ script(page33) for the exp multiplier, and tell me how to lower the exp gain. I would much rather gain like 5000 exp on one "hit" than than all the way to level 132. I'm experiencing the "No merchant/chest inventory" bug since I hit level 61, and I just want to get to level 71 which "fixes" the problem. It just taking for ever to power level.

If you have updated to 1.05 try this.
You can set the exp gain amount, and every time you get a kill you'll increase exp by that amt.
I think it does that for any exp gain though, so quest exp might also increase by this amount.
If you want to gain those exp normally, I suggest using this script to gain the exp you need
by farming some mobs then turning it off.

Hi guys, is it possible to edit the range of biotics? let's say the damage range of the annihilation field? Thanks.

For 1.05
Try this and let me know if it works.

Activate Modify Biotic Radius.
Then you can fine tune the "Aoe Radius" value to whatever you want.
I've tested this on shockwave, nova, and annihilation.
Being able to one shot every creep in 1000 meters with nova makes entire battle mechanics
utterly trivial so I'd use it judiciously.

Although I've dubbed it as biotic radius modifier, it might actually grab different attributes
from various skills and not necessarily from biotics. Other attributes such as damage,
cool down times are also modifiable but they are in different functions.
I've seen descriptions for zero skill cooldowns, etc. from other tables so I have not added these.
If there is any particular skill attributes that is required, post a request and I might add them.

Using Cielos table edit 15.2, ammo is not infinite when you have Grenade Launcher augmentation on your weapon, still emptied the ammo and reloading. Tried it with 2 Shotguns, N7 Piranha and N7 Crusader. Probably same for Sticky Grenade Launcher augmentation but i didnt test that one. Hopefully there is a fix in the future?

Below the Script it'll have 10 or so entries.
When you use a skill some of these will begin to get filled.
Usually the first 3 to be filled are cool down times for your 3 selected skills.
Then some primary attributes for your skill will show up too.
For example, with Nova it'll show the damage.
For annihilation, it'll show the damage per second.
etc.

If the list gets cluttered up (e.g. when you go to skill menu, it'll fill up),
just turn the script off then on, then use your skill again.

This might be a bit complicated at first, but once you use it a few times, it'll be fairly easy.
Note that not all of the attributes are added but many important ones are.

Below the Script it'll have 10 or so entries.
When you use a skill some of these will begin to get filled.
Usually the first 3 to be filled are cool down times for your 3 selected skills.
Then some primary attributes for your skill will show up too.
For example, with Nova it'll show the damage.
For annihilation, it'll show the damage per second.
etc.

If the list gets cluttered up (e.g. when you go to skill menu, it'll fill up),
just turn the script off then on, then use your skill again.

This might be a bit complicated at first, but once you use it a few times, it'll be fairly easy.
Note that not all of the attributes are added but many important ones are.

thanks you. it's working. just it's quite hard to dermined the right attribute to change