Nidhogg

Concept:After playing thousands of games featuring swords, this might be the first where they feel appropriately fatal. The result is an intense back and forth tug of war of fearful lunges and hopeful stabs

Graphics:The pixelated art direction is adopted by many independent developers, but it doesn’t offer a distinct look

Sound:The tracks are disappointingly few, but what’s here is fantastic and elevates the game to an impressive level of intensity

Playability:Throwing a sword at full sprint, rolling on the ground to pick up a discarded sword on the floor, and jumping into the air for flying kick directed at your opponent feels smooth and responsive

Entertainment:Pleasure from the single-player is derived entirely from your appreciation of time-based speed running. Multiplayer is where the game fulfills its potential

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Nidhogg

Summary:

At the end of each match the Nidhogg, a creature with roots in Norse mythology appears to devour the winner. It’s a strange way to celebrate victory, but it’s appropriate for Nidhogg’s atypical multiplayer structure and gameplay. At first glance, the game doesn’t look like it belongs in the fighting genre, but it hits the same competitive beats of a typical fighting game albeit from a different direction and with a different set of rules. The concept of Nidhogg is easy to understand. You must make your way to the opposite end of the screen, taking out the other player who