Weapon (Dagger)

If unit attacks during combat, inflicts Def and Res −3 to opponent after combat through its next action.

Steel Dagger

5

2

100

If unit attacks during combat, inflicts Def and Res −3 to opponent after combat through its next action.

Iron Dagger

Silver Dagger

7

2

200

If unit attacks during combat, inflicts Def and Res −5 to opponent after combat through its next action.

Steel Dagger

Silver Dagger+

10

2

300

If unit attacks during combat, inflicts Def and Res −7 to opponent after combat through its next action.

Silver Dagger

Smoke Dagger

6

2

200

If unit attacks during combat, inflicts Def and Res −4 to foes within 2 spaces of opponent after combat through their next actions.

Steel Dagger

Smoke Dagger+

9

2

300

If unit attacks during combat, inflicts Def and Res −6 to foes within 2 spaces of opponent after combat through their next actions.

Smoke Dagger

Poison Dagger

2

2

200

Effective against infantry units. If unit attacks during combat and opponent is an infantry unit, inflicts Def and Res −4 to opponent after combat through its next action.

Steel Dagger

Poison Dagger+

5

2

300

Effective against infantry units. If unit attacks during combat and opponent is an infantry unit, inflicts Def and Res −6 to opponent after combat through its next action.

Poison Dagger

Rogue Dagger

4

2

200

If unit attacks during combat, inflicts Def and Res −3 to opponent after combat through its next action and grants unit Def and Res +3 after combat until the start of the next turn.

Steel Dagger

Rogue Dagger+

7

2

300

If unit attacks during combat, inflicts Def and Res −5 to opponent after combat through its next action and grants unit Def and Res +5 after combat until the start of the next turn.

Rogue Dagger

Seashell

7

2

200

If unit attacks during combat, inflicts Def and Res −5 to opponent after combat through its next action. If unit’s HP is 100% at the start of combat, Atk, Spd, Def, and Res +2 during combat. If unit’s HP is 100% at the start of combat and unit attacks during combat, unit takes 2 damage after combat.

Steel Dagger

Seashell+

10

2

300

If unit attacks during combat, inflicts Def and Res −7 to opponent after combat through its next action. If unit’s HP is 100% at the start of combat, Atk, Spd, Def, and Res +2 during combat. If unit’s HP is 100% at the start of combat and unit attacks during combat, unit takes 2 damage after combat.

Seashell

Dancer’s Fan

7

2

200

If unit initiates combat, adjacent allies recover 7 HP after combat. If unit attacks during combat, inflicts Def and Res −5 to opponent after combat through its next action.

Steel Dagger

Dancer’s Fan+

10

2

300

If unit initiates combat, adjacent allies recover 7 HP after combat. If unit attacks during combat, inflicts Def and Res −7 to opponent after combat through its next action.

Dancer’s Fan

Kitty Paddle

5

2

200

Effective against tome units. If unit attacks during combat and opponent is a tome unit, inflicts Def and Res −5 to opponent after combat through its next action.

Steel Dagger

Kitty Paddle+

8

2

300

Effective against tome units. If unit attacks during combat and opponent is a tome unit, inflicts Def and Res −7 to opponent after combat through its next action.

Kitty Paddle

Deathly Dagger

11

2

400

If unit attacks during combat, inflicts Def and Res −7 to opponent after combat through its next action. If unit initiates combat, opponent takes 7 damage after combat.[Jaffar: Angel of Death only.]