Welcome to the Forum Archive!

Years of conversation fill a tonne of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out Boards to join in the latest League of Legends discussions.

Added new visual effects to better communicate the amount of charges left

Duration increased to 6 seconds from 5

Singed

[color="darkred"]Singed is intended to be incredibly durable and to gradually burn down his opponents in team fights. By making disables more effective against him and reducing his initial burst damage, Singeds opponents now have more time and ways to deal with him in these situations.[/color]

Fling

Damage reduced to 80/125/170/215/260 from 100/150/200/250/300

Ability Power ratio reduced to 0.75 from 1.0

Insanity Potion

No longer reduces the duration of disables

Taric

[color="darkred"]Last patch's changes opened up different playstyles for Taric but did not effectively address his power level. These changes reduce Taric's lane dominance by lowering his burst damage and forcing him to make more tradeoffs when choosing which spells to level up.[/color]

Shatter

Damage reduced to 50/90/130/170/210 from 60/105/150/190/240

Armor damage ratio reduced to 20% from 30%

Dazzle

Stun duration adjusted to 1.2/1.3/1.4/1.5/1.6 seconds from 1.5 at all ranks

[color="darkred"]Locket of the Iron Solari is mainly picked up by junglers and supports, roles that most frequently earn less gold than others, for the team-wide active. We've reduced both the cost and personal stats on the item to lessen its gold impact while preserving its team utility.[/color]