About This Class

If you don't make a prototype, you can't play the game; if you can't play it, it's not a game, is it?

I focus on tabletop prototypes, for the most part, because these are much more useful when you're learning to design. There are many reasons: one is that you can make them quickly, and change them quickly, compared with software prototypes. Furthermore, if you can first "paper prototype" your video game, you're likely to save a lot of time eliminating what will not work in the game.

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years...