A public forum for discussing and asking questions about the demo version of Octane Render.

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thinkinmonkey wrote:Hello,I have to try it more, but it seems very nice and useful software, especially if used with cached vfx, can't wait for the alembic feature.Do you have a roadmap? Possibly knowing final price?Thank you.

Sculptron will be inclided for free with studio / enterprise subs and maintenance.

Thank you, Goldorak.Another question: so it will be possible to use Sculptron also with other softwares, for example, with Houdini, importing/exporting vdb simulations to and from Houdini will be possible and so, right?Sculptron will not be restricted to Octane, right?Thank you again.

thinkinmonkey wrote:Hello,I have to try it more, but it seems very nice and useful software, especially if used with cached vfx, can't wait for the alembic feature.Do you have a roadmap? Possibly knowing final price?Thank you.

Sculptron will be inclided for free with studio / enterprise subs and maintenance.

Thank you, Goldorak.Another question: so it will be possible to use Sculptron also with other softwares, for example, with Houdini, importing/exporting vdb simulations to and from Houdini will be possible and so, right?Sculptron will not be restricted to Octane, right?Thank you again.

Sculptron can be used with any 3D software supporting VDB, SDF, OBJs and MDD cache formats. We're also going to support Alembic soon. Is not possible to import VDB files in Sculptron right now, but we're going to support that in the future (OpenVDB import/editing/export).

I am trying to figure that out as well. When I bring a VDB sequence exported from Sculptron into Octane it appears very low res and pixelated.

Yes, the Voxel Size option defines the VDB resolution. You may have to use decimal values to get the result you need (0.1, 0.05...it really depends on the size of your mesh). Just remember to hit Refresh as you change the Voxel Size, so you can see the preview in OpenGL (not needed before export, internally the new value is applied anyway).