Used the "Warp" feature to get out, and everything was fine from there. New issue: when I meet Revan on the landing pad on the return to Coruscant, he delivers the line "I wasn't expecting you to get here that quick," and then the screen goes black. Will try warping to the Slums to see if that works.

So, I've just discovered that I skipped over a huge portion of the game and went right to Rhen Var instead of gathering the Jedi Masters. Hmm. This is... disappointing.

I believe it's my fault for seeing Cressa and not going to the Senate itself. Still, it would be better if the game didn't allow me to advance the plot in that fashion prematurely, even though my own oversight caused the situation.

I will give it a try (I read about some language converter to display english text on other versions, but there were lots of dead links) when I get home next year. Guess the KotOR/TSL scene isn't that fast-paced...

Um, is the Plague Victim NPCs(which is just the same NPC spawned a couple of times) supposed to be able to be farmed for LS and DS points and you can also get infinite amounts of XBoost at some point after using a few.

Lol, after the droid wedding I couldn't find HK anywhere and I couldn't complete the Main Quest.

EDIT: Replayed the level and did the MQ before the wedding - it worked! Btw fix some of your textures on M4-78-B, Trex, not the transparent ones but idk if they're supposed to be like that. But my point is that there are bugged textures which don't even display correctly, i.e. I can see the black void. And get a spellchecker to check ALL the dialogue please...

EDIT2: Wait, what!? I have 2 Canderous in my party screen instead of Shadow...

EDIT3: Great, now I got the general in my party and he took the space of one of the Canderouss but I still have Kannos in my party screen and no sign of Shadow still.

I've finished the mod, and figured the least I could do is leave a review!

Likes

Scope: The scope of this mod is just tremendous. It definitely has an epic feel to it. Part of that is the total number of planets, part of it the ship (more about that later). It's clear you put a ton of work into this, and it shows in a big way.

Planet Number and Variety: As I said, the number of planets is impressive -- and I love that there's variety to their total size. It was a smart move having a couple planets/stations that are only one or a few modules. The "quick stops" create a movie-like experience that's a lot of fun.

The Ship: What an inspired choice to use G0-T0's Yacht as the basis for the player's main transportation. While it could get tedious running around to look for people, it was well worth it. Beautifully done. I also appreciated the attention to detail of using the shuttle to travel down to planets, and the airlock to travel to the station.

Extra Companions: Having people on board that weren't members of your "party," but with whom you could interact, was tremendous and really added to the immersion factor.

Voice Acting: Some of the voice acting in here is incredible and wouldn't seem out of place in KOTOR or KOTOR II. Kannos, in particular, is just wonderful. There's no "straight readings" with this guy. He clearly thought the character through, is conscious of what each line means, and delivers all his dialogue with flair. Kreia is also wonderful. The impression of the KOTOR II actress is great, and here again we have someone that's not just reading lines -- she's acting. Others that are very solid include Shenna, the Exile, Atton, and the voice actor who seems to do a lot of the "old men" and "authority figures" (Grenn, the Czerka station chief, etc.).

Originality: Choosing between multiple apprentices, having interesting romantic sub-plot options, a shape-shifting Jawa, a big lizard with a sophisticated speaking style, and having so many options for the ending were great and gave the name a very unique feel. Additionally, the way Freedon Nadd was used (including your initial meeting, the trials, the potential apprenticeship) was a welcome surprise.

Dislikes

Voice Acting: Some of the voice acting is... not quite up to par with the Kannos and Kreia performances.

The build-up to finding Revan was epic and very well-done. So, it was doubly disappointing to discover that Revan was... a high school kid doing his best gravelly voice. This is made more glaring because Revan is constantly saying things like "my child" and "I must be pushing 60." Sometimes I would mute it when Revan was talking because it took me so far out of what was happening. There were a number of other voice actors in the game that would seemed better suited to portraying Revan, so it was a strange choice to me.

Another one that "took me out of the game" was Cressa. This was mostly because the lines are delivered flatly, in the same tone of voice no matter what he was saying (he'd make a joke in the same cadence as he would deliver the news the galaxy was about to die), and far too quickly. It almost sounded like the voice actor was running late for something and wanted to blow through his lines as quickly as possible.

Bastila also left a lot to be desired.

Computer-Generated Voices: Some of these, such as Freedon Naad and Tholn, worked. But most of them heavily damaged the immersion factor and did a disservice to the dialogue, story, and dramatic tension. Tsig has such an engaging personality (based on the dialogue) that it's really disappointing she didn't get a voice actress. Her side quest wouldn't have had to be changed either.

Comedic Moments: Star Wars, and the KOTOR games specifically, are known for having light moments to ease the tension, but they're always well-timed and have a certain decorum about them. I felt like most of the comedic moments in the mod came at the wrong time and didn't "feel" like Star Wars humor. The two moments that immediately come to mind are: Revan's "you can all ask me one question" scene on the ship; and Revan saying "with this fleet I pulled out of my ass?" at the Senate. That didn't feel like Star Wars, came at a bad time, and felt juvenile for a venerable Jedi like Revan.

"Emptiness": Some of the worlds feel very empty. There's not a lot of people to interact with (many don't even have the quick little "talk bubble" above their head), and there's a surprising dearth of enemies compared to KOTOR and KOTOR II. Leveling-up can feel almost irrelevant at times.

The Ending: I didn't find the ending very fulfilling. The resolution of the main plot was good, but the "epilogue" fell flat for me. To have the entire scene dominated by Bastila and Carth, two characters that didn't feel central to my play-through of the mod, without a glimpse of the player character (or his other companions), was disappointing. It felt like: "I went through all of that just to hear Bastila prattle on pedantically and then fade to black?"

Final Verdict

This is a terrific mod. There's a lot of bugs to be worked out (I've mentioned several of them at other points in the thread), but as you noted, it's only a beta and it's very playable.

The amount of work that went into this is amazing. It's a great achievement, and you should be proud. The positives definitely outweigh the negatives and I had a ton of fun playing it. Thank you for sharing this with all of us. The storyline's terrific, and it's a satisfying follow-up to KOTOR II after years of it leaving us hanging!

"Hey! You talk to her with a bit of respect in your voice or you'll end this conversation minus a few teeth! Got it?" -Carth Onasi"Are you an angel? Aw, I'm just kidding. That's the worst line I've ever used. Hope some poor kid doesn't start using it." -Atton Rand

Issues/Bugs:
I was playing the main quest for HK-47's planet - the 3 spy droids.

I ran out of the cards and then i told HK-47 that i did kill the 3, he asked for proof where I had to choose- I don't have any. HK-47 then vanished. Don't know where he is and this breaks the Quest.

Other issue with the HK-47 planet quest.
HK-47 tells you they isolated the transmission but you are not told what it is?

So I'm walking running around not knowing how to do this, what am i looking for.
It would be fine if you use up the cards and and be given another way but you are told that either give HK-47 50,000 credits which is basically a wall since it would be almost impossible to get that cash and would i get 5 more cards or one? If one then you still can't complete the quest.

HK-47 tells the player to go back to another earlier save which is bad for 2 reasons.
1- You might not have an earlier save before the time you started the quest which means a player would have to start the whole game over- losing 6-7 hours of game play- this will make players walk away and not finish the game.

2- You broke the 4th wall and actually acknowledge that you are playing a game and there is a save option- this takes a player out of the game.

This needs to be fixed on a game design perspective since you are punishing the player and giving them no options in case they mess up.

Solution:

Lower the cost for cards to 1 thousand or 500 per card.
The price needs to be something where it's a money sink for the player but also allow the player a chance to mess up and still finish the quest. To determine the cost, you must look at the number of these droids that are possible spies and ask if the player went and did a bad job and basically had to destroy all of them, what would the cost per card should be based on what would be the average credits a player would have on them after completing the other planets.

Other Solutions is to have HK-47 to give you a hint.
Or all the player to say forget the rules and destroy the droids till they get the 3. The number you destroy outside of the 3 targets will have an affect or a response from HK-47.
OR Have HK-47 mention which zones would have them and not spread them all over the planet since this leads to a lot of running = boring/tedious activity.

I'm giving you the heads up because If I had no saves before that moment of less then 3 cards and making it impossible for me to finish, meaning I would have to start a new game and lose 7 hours of gameplay, i wouldn't finish the game since I would be frustrated.

So, I've just discovered that I skipped over a huge portion of the game and went right to Rhen Var instead of gathering the Jedi Masters. Hmm. This is... disappointing.

I believe it's my fault for seeing Cressa and not going to the Senate itself. Still, it would be better if the game didn't allow me to advance the plot in that fashion prematurely, even though my own oversight caused the situation.

How did you manage this exactly?

Where you just allowed access to Cressa's office right after Revan's speech?

Quote:

Originally Posted by Slstoev

Um, is the Plague Victim NPCs(which is just the same NPC spawned a couple of times) supposed to be able to be farmed for LS and DS points and you can also get infinite amounts of XBoost at some point after using a few.

And btw, in your opinions
[Spoiler Alert]

spoiler:

Who are the best apprentices?

No, you were only supposed to be able to do the xboost stuff once. Looks like an oversight on my part.

Personally, my favourite apprentices are Rimi and Thassk, but in terms of skill they're all about equal.

Quote:

Originally Posted by logan23

2- You broke the 4th wall and actually acknowledge that you are playing a game and there is a save option- this takes a player out of the game.

Maybe that's the British mentality coming through.

Honestly, games made by the British seem to have a habit of breaking the fourth wall now I'm thinking through the ones I've played.

I'll make the HK quest a little clearer in the final release and probably reduce the amount of credits he asks for.

I've seen two people now having issues with Vima not being present. Is there anyone who can confirm that they were able to find her on Aid Station?

KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS

PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.

Trex, I didn't actually do the Revan Senate speech when I got that glitch. I think I just walked right up to Cressa's office (with Revan in the party) and had the conversation with the guard. Ideally, the game wouldn't allow you to have that conversation until the appropriate time.

I'll be honest, I've read through your earlier post and have no idea what happened.

Do you know when the second Canderous turned up?

Quote:

Originally Posted by MrBluevelt

Trex, I didn't actually do the Revan Senate speech when I got that glitch. I think I just walked right up to Cressa's office (with Revan in the party) and had the conversation with the guard. Ideally, the game wouldn't allow you to have that conversation until the appropriate time.

Sounds like something I need to block off in the next release. Thanks for letting me know.

I'll be honest, I've read through your earlier post and have no idea what happened.

Do you know when the second Canderous turned up?

If I remember correctly it happened right after I took Kannos into my party.

On another note, I think it might be caused by some of Shadow's persuasion checks, i.e. asking about his past. I have no idea why this would influence anything though. And most people don't seem to have this problem... I think. He works fine on the player ship though. He's just not selectable after I recruit Kannos and after the "encounter" after finding Revan and Kannos being removed from the ship Kannos himself still stays selectable in the group albeit with his normal lines.

And by the way Kannos has a personal quest!? What personal quest? The walkthrough spoke of it.

For years, fans of the kotor series hungered for a Kotor 3 and Trex has tossed his hat into the arena to bring us his epic vision called Knight of the Old Republic: The Jedi Masters (Beta). This is a total conversion/story conversion which gives us a new story which took me about 16 hours to complete.
Trexís production was started before the release of the Revan Book, and the MMOís details so donít expect it to fit into the established Star Wars Kotor Canon but expect an entertaining story that fits nicely into the kotor1/2 universe. The TJM does use the Canon Male Revan Light side and Female Exile Light side for its foundation of the story.
This is TJM 2.0 and I have played 1.0 as well so this review will also touch on how the two versions are different to help show how Trex has polished and expanded the game.

Story
The story opens up several years after the last game with the Republic broken up into five factions who are not the best of neighbors to each other. The gameís atmosphere is closer to kotor2 then kotor1, because of the way the Syyth (main antagonist) is portrayed. The opening intro helps you quickly know there is a threat, and they are on their way to the known space which helps give that feeling of urgency before the first scene with the PC.
The game has a dark tone with the Jedi being outlawed and the factions looking as if they are on the verge of war over one dispute or another, you will be surprised that there is a good deal of humor in the game. The humor can sometimes be a hit or miss at times due to its placement in the dark story.

You play as Doctor, who is interested in the missing Jedi Revan. During your adventure, you will need to obtain allies on your mission to seek out this former savior of the Republic. During your quest, you will meet engaging characters like Canderousís son Boran, a shape changing Jawa, and an assassin named Shadow. There are some nice twists and a delightful back story that can be discovered by talking to your companions.

While the story in 2.0ís version is longer and more fleshed out, it does lose its sense of urgency around the 2nd act of the story. Version 1.0 seem to have a more dire feel due to a planet annihilation scene. TJM 2.0's tension does pick up in the last few hours of the game as you get to make your way to the final battle.

Design/Gamplay
Once you start playing TJM you will see that it keeps to the basic rules of the last two kotor games which should make players feel right at home. The game quickly introduces you to the main players of the story early on and puts you in a situation where you get the ability of the Force. However, even though itís creative in how it goes by giving the player the Force, it does seem to be a tad rushed, and I would have loved to see more of the Doctor (PC) using his research skills more actively in these scenes.

The game gives you plenty of locations to visit during the game, but at times you can get lost or confused on where to go next. Version 2.0 has Journal entries to help keep players informed on active quests, but you will find some areas seem to have a good deal of back traveling through multiple zones. This can slow up the pace of the game. It is especially present when you go to a returning planet where you completed all the side quests earlier, and you find yourself running through numerous modules just to talk to a Jedi Master and ask for him/her to join you.

TJM's quests in the game can range from engaging to simple NPC asking for you to give an item to one of three NPCs. The HK-47ís main planet quest, the droid romance quest as well as finding a way to acquire back the leadership of the Company on Etti were creative and enjoyable. I have stated in an earlier post about the confusion with the details on how to solve the spy droid quest, but I have been reassured that it will be tweaked for the final release.

Players will be happy to know that Pazaak returns to the TJM game which allows players to take a break from questing and see if they can beat the house.
During your 14 plus hours in TJM you will find yourself wishing there were more creatures to fight and a larger challenge. The creatures you encounter at times seem too weak where a player will find themselves killing them with one hit, which leads to a feeling that your choice in armor and leveling decisions donít really matter. You will find no shortage of loot in the game which is great since you can sell them to merchant and buy armor, grenades, weapons and other helpful items.

The game does a decent job in keeping the Playerís character from feeling like a second fiddle when Revan comes into the picture. This was an issue in 1.0, and it was nice to see it being resolved in version 2.0.

TJM has multiple endings, including the one where you can actually lose, which was refreshing. The endings come down to some key choices during a well done reveal that will make you question what action to do. Knowing there is a ďYou LoseĒ ending based on choice helps add to the tension in these moments during the final battle.

Gameplay
TJM does a good job in capturing the combat in kotor1/2 but with it being fairly easy to kill enemies you can feel like youíre just mashing the same button with little worry about using key Force powers. This is shame since the game does give Revan the wookiee rage ability, and I found myself picking force powers which I normally donít in kotor2 since the TJMís leveling is much slower. Hopefully, the enemyís numbers will be increased as well as the difficulty to allow more tactics to be used in combat and allow us to feel that we can lose a fight if you are not managing your resources.

You will find yourself making choices during quests, but I canít really remember any of my companions chiming in or disagreeing with me, which makes it hard to know am I gaining or losing influence with my companions.

TJM does break up the game play at key points to allow the player to take control of a certain party member as they are performing a separate task while your main character is doing something else. This method is done very well in the game.

Presentation
TJM 2.0 has improved over 1.0 in the texture department, but you will still find some planets to have very distracting environment textures that can pull you out of the game at times. Hopefully, the textures which are transparent can become solid and some can be toned down a bit.

TJM brings in many new locations and situations to help keep the game fresh. Trex does a good job of balancing the number of modules to keep the game large but manageable, but you will find sections where it just seems vacant due to the number of interactive NPCs in the game.

Music in the game as well as the cut scene/bink movies have greatly improved from 1.0. Looking at the TJM 2.0 bink movie files in an outside viewer, you will see some good quality but when viewed in game, there is a loss in resolution. I know this is something that is being looked into so the quality might increase for the final release.

The Voice acting is a hit or miss; you have some great performances like Kannos and Kreia, but then you have robotic computer created VO for human characters. I know that getting VO can be hard, but the robotic ones can at times pull you out of the moment. Hopefully, between now and final release, maybe a few more human voice actors can come in and do some lines.

The overall arcing story is well done, but some might find issue with how some of the established kotor1/2 characters behave. One example that got me to wonder was Canderous's son who looked to be 17-20 years of age. This would make Canderous a father back around or before kotor1. This might have been explained, but I just didn't get enough conversations with Canderous or his son to learn the details.

Final Verdict
TJM is an epic game that aims to do something that in many ways is just impossible to match the level of kotor1/2. The scope of the project is huge and Trex put a lot of work and love into the project over the past few years, and it shows. This game will not satisfy everyone, but if you give it a chance, you will find an enjoyable journey through Trexís vision of kotor3. Just make sure you have some different save files since itís still in Beta and currently has some bugs and glitches. If you look past the bugs and some of the flaws, you will find a great adventure that will give you a reason to visit some of your favorite kotor1/2 characters and meet a few new interesting ones. So grab your lightsaber and take on the Syyth in a major showdown to save the Republic from certain doom.

+ 14 plus Hours of game play
+ Choose your Apprentice
+ Multiple Endings
+ Party Splits up for Tasks- Player controls all Teams
+ New Modules
- Textures can be distracting and some are transparent
- Low Diversity of enemies
- Lots of back tracking
- / + Enemies are easy to kill and game is not very challenging

(- / +) = This means some players might find this a plus while others would see it as a minus

I'm about 7 hours into the game and it's fantastic!
Kannos' voice actor? Oh my, I might just be in love :'D I NEED to know who voices him, that person is ridiculously good.

One thing that bugs me is that there are quite a lot of grammatical errors, particularly the misuse of "it's" (=> "it is"). In most cases it should simply be "its", as in "its power", "its words", etc.

I'll probably post a review at some point, but for now it will suffice to say I definitely enjoyed this. Some bugs I can recall ( spoilers in the list below):

spoiler:

-A minor one, on Etti IV, a couple of the colonists have the wrong lines (a man has the woman colonists line, and vice versa). Iirc they are the first two colonists you encounter in the retextured telos entertainment module
-The whole of the planet where you find Revan. My force meter kept fluctuating, and I could run through the walls. My PC crashed at this point, and I couldn't reload the save I made on the planet, either, so I had to go back to an earlier point.
-Vima Sunrider did not appear on aid station, but I was able to complete the quest by searching the room and talking to Rimi, at which point she showed up
-Revan appeared in the senate as though he wasn't already in my party, even though I had with me in my party, thus there were two Revans
-Quite a few convos feature the wrong character speaking a line of dialogue.
-I'm not sure if stuff like clipping is something you wish to address, but most discussions with Tholn have this
-Again, I am sure you are aware of the issues with lip syncing, but this is quite a common problem. On that note, the exile does not open her mouth for many of her lines
-Towards the end of the game, I had to reload a save as I could not enter the senate as the exile the first time I tried this
-I'm not certain this is a bug, but I wasn't sure what exactly happened in the "sacrifice self" ending. I ended up killing Kannos as Revan, but got an ending where he (Revan) survived.

I'm at the aid station, and I can't find Vima anywhere. I got all the stuff from her room. (Checked her storage container, got Rimi lightsaber and toy, got everything.) I don't even know where this "command center" is.

The thing is that I had already recruited Vimack/Rimi as my apprentice before even getting to the aid station. I've tried talking to her about her past, but it's just the same old dialogue with no new options.

Do I have to restart the game, or is there another option I'm missing.

I'm at the aid station, and I can't find Vima anywhere. I got all the stuff from her room. (Checked her storage container, got Rimi lightsaber and toy, got everything.) I don't even know where this "command center" is.

The thing is that I had already recruited Vimack/Rimi as my apprentice before even getting to the aid station. I've tried talking to her about her past, but it's just the same old dialogue with no new options.

Do I have to restart the game, or is there another option I'm missing.

Yeah, that bit is weird and bugged. I can't remember exactly what I did, but you can find some stuff in a room and then talk to Rimi on the ship. Then Vima shows up and says she'll help. Or something along those lines.

I'm having the problem with vima, i looked through the aid station at least 20 times and no sign of her, i was wondering am i doing something wrong or maybe an installation problem happened and she wont spawn?