X Ultimate Booster 3: Complete Chaos: 72 cartas

[Call Cost] [Pay 1 gauge]During your turn, this card on the field cannot be destroyed."G.B Burst" When this card attacks, [Stand] a card on your field, and for this turn, that card gets critical +1! "G. B Burst" only activates once per turn.

[Call Cost] [Pay 1 gauge]During your turn, this card on the field cannot be destroyed."G.B Burst" When this card attacks, [Stand] a card on your field, and for this turn, that card gets critical +1! "G. B Burst" only activates once per turn.

The power given by the Autodeity... It is a power that transcends the original!

[Call Cost] [Put the top card of your deck into this card's soul & Pay 2 gauge]When you cast a spell, put the top card of your deck into your gauge, you gain 1 life, and deal 1 damage to your opponent! This ability only activates once per turn.[Overkill] [Discard a card from your hand during your main phase] Put up to three <Plague> spells with a different card name from your deck into your hand, and shuffle your deck!![Penetrate] [Soulguard]

[Call Cost] [Put the top card of your deck into this card's soul & Pay 2 gauge]When you cast a spell, put the top card of your deck into your gauge, you gain 1 life, and deal 1 damage to your opponent! This ability only activates once per turn.[Overkill] [Discard a card from your hand during your main phase] Put up to three <Plague> spells with a different card name from your deck into your hand, and shuffle your deck!![Penetrate] [Soulguard]

You may only cast this card when a size 3 or greater monster on your field is attacked.
[Counter] Nullify that attack. Then, if you have three or more monsters on your field, put the top card of your deck into the gauge, and you gain 1 life!

You dared to touch me. Now, let's have some of your life force, don't hesitaite.

[Call Cost] [Put the top card of your deck into this card's soul & Pay 2 gauge]
When an opponent's card attacks, change the target of the attack to this card.
[Counter] 【Act】 You may pay 1 life. If you do, for this turn, the next time this card would be destroyed, nullify its destruction. You may only use this ability once per turn.
[Double Attack] [Soulguard] [Counterattack] [Lifelink 2]

[Equip Cost] [Put up to one card from your hand face down into this card's soul & Pay 1 gauge]This card can attack even if you have a monster on your center.At the end of the battle that this card attacked, you may put a soul from a card on the field into the drop zone. If you do, put the top card of your deck into your gauge.[Soulguard]

[Call Cost] [Put the top card of your deck into this card's soul & Pay 2 gauge]
When this card attacks, put the top card of your deck into this card's soul.
[Counter] 【Act】 During an attack on your opponent's turn, you may destroy this card. If you do, nullify that attack.
[Soulguard]

[Call Cost] [Pay 1 gauge]At the end of the battle that this card link attacked, put the top two cards of your deck into your drop zone, and call up to one size 3 monster from among them by paying its [Call Cost].

Put up to one <Chaos> monster from your drop zone into your hand. Then, if you have two or more <Chaos> monsters on your field, put the top two cards of your deck into your gauge, and if there are three or more, you gain 2 life! You may only cast "Chaos Millennium" once per turn.

[Call Cost] [Put a monster from your field into this card's soul & Pay 1 gauge]This card on the field cannot cannot be [Rest] by your opponent's card effects.Reduce the size of this card on the field by 1 for each other <Wydar Sarkal> monster on your field.[Penetrate] [Soulguard]

[Call Cost] [Put one <Plague> spell in your drop zone into this card's soul & Pay 1 gauge]
All souls of <Plague> on your field cannot be put into the drop zone by your opponent's card effects.
When you cast a spell, for this turn, all cards on your opponent's field get power-1000 and defense-1000!
[Soulguard]

[Call Cost] [Pay 1 gauge][Counter] 【Act】 Choose a card on your opponent's field with 5000 or less defense, and you may pay 1 life. If you do, destroy the chosen card. You may only use this ability once per turn.[Penetrate]

[Call Cost] [Put a spell from your drop zone into this card's soul & Pay 1 gauge]
If you have a size 2 or greater <Wizard> on your field, reduce the size of this card by 3.
[Counter] 【Act】 Choose a monster on your opponent's field, and you may discard a card. If you do, return the chosen card to your opponent's hand. You may only use this ability once per turn.
[Soulguard]

Indeed... Before the erosion process was completed, it managed to keep its ego.

"Shadow Dive" This card can attack your opponent even if there is a monster in your opponent's center!When you cast a spell, put the top card of your deck into your gauge. This ability only activates once per turn.

You may only cast this card if you have a <Plague> on your field.[Counter] Choose a card on your opponent's field. For this turn, when the chosen card attacks, put a card from your opponent's gauge into his or her drop zone, and deal 1 damage to your opponent!If this card is in the soul of a <Plague>, all cards on your opponent's field get power-1000, and defense-1000!

You may only call "Corrosion Code 315, Machining CHAOS Dragon" once per turn.When this card enters the field, look at the top five cards of your deck, put total of up to two cards with "Corrosion Code" or "The Chaos Upgrade" in its card name from among them into your hand, and put the rest into the drop zone.

[Call Cost] [Put the top card of your deck into this card's soul & Pay 2 gauge]
This card on the field cannot be destroyed by your opponent's card effects.
When this card attacks, if you have 7 life or more, or your flag is "∞ the Chaos ∞", for this turn, this card gets [Triple Attack].
[Soulguard]

When you [Transform] into this card, destroy a monster on your opponent's field.
If you are [Transform] into this card, this card can attack even if you have a monster on your center.
If you have 6 life or less, or your flag is "∞ the Chaos ∞", all monsters on your center get critical+1!
[Transform] [Pay 1 gauge]

"No Mercy Corrosion" When this card enters the field, put the top two cards of each fighter's deck into their owners' drop zone. Put the number of cards from the top of your deck into your gauge equal to the number of monsters put into the drop zone. "No Mercy Corrosion" only activates once per turn.
When your "∞ the Chaos ∞" attacks, destroy a monster on your opponent's field.

Put this card into the soul of a monster on your field.When a monster with this card in its soul is attacked, you gain 1 life. This ability only activates once per turn.If this card is in the soul of a monster on your field, all monsters on your field cannot be put to other areas by your opponent's card effects.

[Call Cost] [Pay 1 gauge]
When this card enters the field, you may call a <Demon Lord> or <Chaos> monster from your hand by paying its [Call Cost]. If you call a <Demon Lord>, that card becomes a size 0 until it leaves the field.
If you have three or more monsters on your field, this card gets [Penetrate].

Recognizing the category of "Demon Lord". Now it is time to begin the control phase.

You may only cast this card if there is a size 3 or greater monster on your field.Destroy a size 3 or less monster on the field, and put cards from the top of your deck into your gauge or gain life equal to the destroyed card's size.

In either case, the difference between heaven and earth becomes impossible to tell.

[Call Cost] [Pay 2 gauge]
When this card enters the field, draw two cards, call up to one 《Dragon Lord》 from your hand without paying its [Call Cost], and put this card and the top card of your deck into its soul.
If this card is in the soul of a 《Dragon Lord》, it gets [Soulguard] and when it attacks put up to one card from your drop zone to your gauge. You may only activate this ability once per turn.
[Lifelink 3]

[Counter] For this turn, if you have a <Plague> item on your field, your opponent cannot call monsters by card effects.This card in the soul of a <Plague> cannot be put into your drop zone by your opponent's card effects.When a soul of a <Plague> on your field is put into your drop zone by your opponent's card effects, if this card is in the soul of a <Plague>, deal 1 damage to your opponent!

[Equip Cost] [Discard a card from your hand when you have no monsters on your field]
At the beginning of your attack phase, you may equip an <Hero> item from your drop zone by paying its [Equip Cost].
[Overkill] [Discard a card from your hand during your main phase] Equip up to two items from your deck by paying their [Equip Cost] and shuffle your deck!!

[Equip Cost] [Discard a card from your hand when you have no monsters on your field]
At the beginning of your attack phase, you may equip an <Hero> item from your drop zone by paying its [Equip Cost].
[Overkill] [Discard a card from your hand during your main phase] Equip up to two items from your deck by paying their [Equip Cost] and shuffle your deck!!

[Equip Cost] [Pay 1 life]When this card attacks a monster, destroy one of those monsters.When this card is discarded from your hand, you may pay 1 gauge. If you do, you may equip this card from the drop zone without paying its [Equip Cost].

[Call Cost] [Put the top card of your deck into this card's soul & Pay 2 gauge]If you have three or more monsters on your field, this card gets power+2000, defense+2000, and [Penetrate].When you are dealt damage, for this turn, this card gets [Triple Attack]. This ability only activates once per turn.[Soulguard]

"Breaking Berth" When this card enters the field, you may discard a card from your hand. If you do, put a <Chaos> spell from your deck into your hand, and shuffle your deck. "Breaking Berth" only activates once per turn.

[Call Cost] [Pay 2 gauge]
If you have another originally size 3 <Skull Warrior> or <Hundred Demons> monster on your field, reduce the size of this card on your field by 3.
[Counter] 【Act】 "Change of Parts" During your turn, you may put a monster from your field into your drop zone. If you do, call this card from your drop zone by paying its [Call Cost]. "Change of Parts" only activates once per turn.
[Double Attack]

[Call Cost] [Put a card from your drop zone into this card's soul & Pay 2 gauge]
When this card enters the field, draw cards or gain life equal to the number of <Hundred Demons> monsters on your field.
If this card is on your center, this card gets [Double Attack].
[Soulguard]

The fellowship between demons and machines - not bad from the outside.

[Counter] 【Act】 "Electron Impulse" You may pay 1 gauge. If you do, call this card from your hand. You may only use "Electron Impulse" once per turn.When this card enters the field, destroy a monster on your opponent's field with 6000 or less defense. At the beginning of each player's final phase, return this card from the field to your hand.

[Call Cost] [Pay 2 gauge]
When this card enters the field, draw two cards, call up to one 《Dragon Lord》 from your hand without paying its [Call Cost], and put this card and the top card of your deck into its soul.
If this card is in the soul of a 《Dragon Lord》,
when it attacks once put a card from your drop zone to your gauge, and it gets [Soulguard].
[Lifelink 3]

[Call Cost] [Put the top card of your deck into this card's soul & Pay 2 gauge]
All monsters on your field cannot be [Rest] by your opponent's card effects.
[Overkill] [Pay 1 gauge during your main phase] During this turn, when a <Duel Golem> on your field attacks, destroy a card on your opponent's field, and deal 1 damage to your opponent!!
[Move] [Penetrate] [Soulguard]

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]
If you have a size 3 <Prism Dragon> on your center, reduce the size of this card on your left or right by 3.
When a monster on your center is destroyed, put the top card of your deck into your gauge, and deal 1 damage to your opponent! This ability only activates once per turn.
[Soulguard]

[Equip Cost] [Pay 1 gauge]
This card can attack even if you have a monster on your center.
This card gets critical+1 for each monster on your field! Then, if you have three or more monsters on your field, this card gets [Penetrate].

At the beginning of your opponent's attack phase, choose a card on your opponent's field and put this card from the field into the drop zone. If you do, put a soul from the selected card into the drop zone.
[CHAOS Territory]

"Rainbow Privilege" When a monster with "Mini Geargod" in its card name on your field is put into the drop zone, put the top card of your deck into your gauge, and draw a card. "Rainbow Privilege" only activates once per turn.[CHAOS Territory]

[Counter] Put a face down soul from a card on your field into your drop zone. If you do, destroy all monsters on your opponent's field.
When this face down card is put from the soul of an <Oni Assassin> on the field into the drop zone, destroy all spells on your opponent's field.

[Set] (This card remains on the field.)All cards on your field get power+1000!If another <Duel Golem> on your field would be destroyed, you may put this card into the drop zone. If you do, that card remains on the field.

In the underground facility of CCC, the performance test between the day and night duel golems is carried out.

[Call Cost] [Put up to two monsters from your field into this card's soul & Pay 2 gauge]
[Counter] 【Act】 Choose a card on your opponent's field, and you may put a size 3 monster with "Mini Geargod" in its card names on your field into the drop zone. If you do, destroy the chosen card. You may only use this ability once per turn.
[CHAOS Territory] [Soulguard]

[Equip Cost] [Pay 1 gauge]
All 《Dragon Lord》 monsters on your field get power+1000 and defense+1000!
This card can attack even if there is a monster in your center and 《Dragon Lord》 cards in your center cannot be Destroyed by card effects.

If you have an item equipped, reduce the gauge written on this card's [Call Cost] by 1.
[Call Cost] [Put one or more monsters from your field into this card's soul & Pay 2 gauge]
At the end of the battle of an item on your field, [Stand] that card. You may only use this ability once per turn.
[Double Attack] [Soulguard]

[Cast Cost] [Pay 1 life][Set] (This card remains on the field.)When you equip an item, destroy a size 2 or greater monster on your opponent's field. This ability only activates once per turn.[Counter] 【Act】 Choose a monster on your opponent's field, and you may put this card from the field into the drop zone. If you do, for this turn, the chosen card gets critical-2!

You may use <Chaos> cards.Your initial hand becomes four cards, your initial gauge becomes two cards, and your initial life becomes 10!You may put monsters of up to a total size of 99 on your field.All size 30 or greater monsters on your field cannot be destroyed, and their abilities cannot be nullified, by card effects.

(SP): All whom have been guided by the Chaos. Humans. Dragons. Deities. Obey me!
(X-SS04): All who have been guided by the Chaos. Humans. Dragons. Deities. Obey me!

You may only cast this card if your initial flag is "the Chaos".
If there are ten or more cards in your drop zone, put up to one card from under your flag face up on top of your flag, and put up to one monster with "Geargod" in its card name from your deck into your hand, and shuffle your deck. You may only cast "The Chaos Upgrade" once per turn.

[Cast Cost] [Pay 1 gauge]
[Counter] Choose and use one of the following two. You may only cast "The Overkiller" once per turn.
• Choose a <Chaos> on your field, and for this turn, that card's attack cannot be nullified if it is attacking alone.
• [Counter] For this turn, a monster on your opponent's field gets critical-3!

[Call Cost] [Put a monster with "Geargod" in its card name from your field into the drop zone]
"CHAOS Drain" If this card would leave the field, if you destroy a size 3 or less monster on your field, it remains on the field.
[Overkill:REBØØT] [Discard a card from your hand during your main phase] Call up to three monsters from your drop zone without paying their [Call Cost]. Then, if you have 3 life or less, your life becomes 10!! ([Overkill:REBØØT] cannot be nullified, your opponent cannot [Counter] it, and may only be used once per game.)
[CHAOS Territory]

The pinnacle of truth, a testament to the possibilities of technology.

[Call Cost] [Put a monster with "Geargod" in its card name from your field into the drop zone]
"CHAOS Drain" If this card would leave the field, if you destroy a size 3 or less monster on your field, it remains on the field.
[Overkill:REBØØT] [Discard a card from your hand during your main phase] Call up to three monsters from your drop zone without paying their [Call Cost]. Then, if you have 3 life or less, your life becomes 10!! ([Overkill:REBØØT] cannot be nullified, your opponent cannot [Counter] it, and may only be used once per game.)
[CHAOS Territory]

(RRR): The pinnacle of truth, a testament to the possibilities of technology.(BR): Geargod COMPLETE. We will "Upgrade this world" starting from here.(SP): "Geargod, show them your completed power!" "Yes, Wisdom!"

[Call Cost] [Put a monster with "Geargod" in its card name from your field into the drop zone]
"CHAOS Drain" If this card would leave the field, if you destroy a size 3 or less monster on your field, it remains on the field.
[Overkill:REBØØT] [Discard a card from your hand during your main phase] Call up to three monsters from your drop zone without paying their [Call Cost]. Then, if you have 3 life or less, your life becomes 10!! ([Overkill:REBØØT] cannot be nullified, your opponent cannot [Counter] it, and may only be used once per game.)
[CHAOS Territory]

[Call Cost] [Put a monster with "Geargod" in its card name from your field into the drop zone]
"CHAOS Drain" If this card would leave the field, if you destroy a size 3 or less monster on your field, it remains on the field.
[Overkill:REBØØT] [Discard a card from your hand during your main phase] Call up to three monsters from your drop zone without paying their [Call Cost]. Then, if you have 3 life or less, your life becomes 10!! ([Overkill:REBØØT] cannot be nullified, your opponent cannot [Counter] it, and may only be used once per game.)
[CHAOS Territory]

[Cast Cost] [Pay 1 life]Look at three cards from the top of your deck, put one from among them into your hand, and put the rest on the bottom of your deck in any order. You may only cast "Unfreezing" once per turn.

[Call Cost] [Pay 2 gauge]
If you are equipped with an item, reduce the size of this card on your field by 1.
"CHAOS Power" At the beginning of each player's attack phase, destroy a monster on your opponent's left or right.
[Overkill] [Pay 1 gauge during your main phase] Choose a monster on your field, and for this turn, the chosen card gets [Penetrate] and its attack cannot be nullified if it is attacking alone!!

[Call Cost] [Pay 1 gauge]
When this card enters the field, choose a card on your opponent's field, and for this turn, the chosen card gets power-6000, defense-6000, and critical-3!
[Overkill] [Discard a card from your hand during your opponent's turn] Put up to three cards from your deck face down into this card's soul, and shuffle your deck!!
[Ambush] [Double Attack]

[Call Cost] [Pay 1 gauge]
When this card enters the field, choose a card on your opponent's field, and for this turn, the chosen card gets power-6000, defense-6000, and critical-3!
[Overkill] [Discard a card from your hand during your opponent's turn] Put up to three cards from your deck face down into this card's soul, and shuffle your deck!!
[Ambush] [Double Attack]

"What are you going to do, Sakate?" "Of course, I'm going to live the way I want."

Before the game, put one "∞ Infinity the Chaos ∞" face down under "the Chaos".
You may use <Chaos> cards, and put monsters up to a total size of ∞.
All size 30 or greater monsters on your field cannot be destroyed, and their abilities cannot be nullified, by effects.
This card is treated as a card on your field, it cannot be destroyed, leave the flag area, and its abilities cannot be nullified, and it can attack even if you have monsters on your center!

Before the game, put one "∞ Infinity the Chaos ∞" face down under "the Chaos".
You may use <Chaos> cards, and put monsters up to a total size of ∞.
All size 30 or greater monsters on your field cannot be destroyed, and their abilities cannot be nullified, by effects.
This card is treated as a card on your field, it cannot be destroyed, leave the flag area, and its abilities cannot be nullified, and it can attack even if you have monsters on your center!