Resident Evil 4 Walkthrough & Strategy Guide

Published: Jan 25, 2005

Walkthrough

CHAPTER 1 :: PART 2

As you exit the small shed you're in, you'll see through a window a mysterious figure. Exit the shed and run
around to the back of it to meet up with a merchant—if you've got some cash to spare, consider picking up
some items and upgrading weapons. Though a word of warning: upgrading your shotgun and pistol right now is not
a very good idea. You'll be replacing them entirely soon enough.

What you should get, however, is the rifle. As you explore the area in front of the building you're near, a
sweeping camera shows off the village and its many inhabitants. Don't open the gates that lead out right
away—instead, take a spot behind the breaks in the wall and snipe as many of the not-zombies as you can.
When they're all cleared out, open the gate, take out the not-zombie to your right, and walk forward to see a
flood of not-zombies pouring towards you from multiple directions.

Your best bet is to retreat back behind the gate and let the mob of not-zombies file in through the narrow
doorway. As they open the door you can greet them with a shotgun blast or a grenade (a grenade will take out an
entire group of not-zombies in an instant). When the flow of enemies seems to have stopped, step back through
the gate to see another group (smaller) come at you. Hold your ground, and the flood of not-zombies will
eventually cease.

Exit the compound and turn right down the stairs that lead to a narrow, precarious walkway. Almost
immediately, you'll reach a fork in the path—take the path to the left to enter a building to the north.
There's some ammo inside, and another door on the other side of the small room. Just beyond the door are two
not-zombies. Lure the enemies through the doorway and lay 'em out.

Further in the small shed (around the corner) is a third not-zombie that's waiting for you. When the shed is
clear, step outside through the east window and shoot down the not-zombie that's sitting atop the roof. Climb
up a ladder to reach the rooftop and collect the Emblem (Right half) from the small chest.

Hop down from the rooftop and approach the structure to the northwest. As you do, another stream of
not-zombies comes at you from behind! Run behind the structure and position yourself so that no one can come at
you from behind and start laying the not-zombies to waste—two groups in total. Once they're dead you
won't have to worry about not-zombies anymore.

The second half of the Emblem can be found in the southeast area, up on the walkways from where the first
group of not-zombies came. Grab the Emblem (Left half) and approach the locked door to the north.
Combine the two emblem pieces and fit them into the doorway to unlock it, and then continue on to the next
area.

Enter the building ahead. Through the door to the south are a couple of not-zombies that you can lure
towards you by kicking open the door. When they're gone, step through the door and watch out for two more
not-zombies that are at the end of the hall to your left. Once you've finished them off, head down the hall and
jump through one of the windows to your right—you'll enter a large open room with four not-zombies on the
other side! As two of the not-zombies march towards you, simply take cover behind the large red dumpster. The
other two not-zombies will hurl dynamite sticks towards you, blowing up the first two not-zombies and letting
you focus your efforts on the two dynamite chuckers. You can either pick 'em off or try to shoot the dynamite
at the very moment it leaves their hands to cause and explosion that'll take out both not-zombies.

When the first four not-zombies are taken care of, start making your way towards the back of the room. Watch
out for the bear traps that litter the floor (there are some on the other side of the sandbags, so don't
jump over them), along with the two not-zombies that come through the door to the left. You can also get some
extra items from the two furnaces on your right before stepping through the doorway behind the sandbags.

Just through the door, to your left, is a boarded up window. Use your knife to break down the boards and hop
over the ledge to find a valuable item, and hop back through the window. Step through the doorway at the other
end of the room to exit the building, and walk down the steep hall. After turning left and then right again,
you'll see a not-zombie very close by. Nail him, and hop down the ladder to the left to get some items (and
some free health if you shoot a fish). Climb up the higher ladder and you'll exit the area.

There are a couple items to get in the area, along with a couple of traps to avoid. Watch out for the bear
traps and the dynamite rigging on the trees nearby as you make your way down the path and into the building
ahead. A door just around the corner has a small puzzle to solve: twist the sphere around so that the pattern
of the sphere matches the patterns on the doorway (twist up twice, then left once).

Inside the room, you'll find the glowing Insignia key, along with a few more items. Once you step
through the doorway left of the bed, the level will end.