About Me

Hey! I would like to ask why it isnt possible to Change the Skin from the backpack? I mean I got a Skin for all my weapon but not for my Backpack, that's shitty :/..
I would like to ask why u guys have remove the Skins for survival? I really really want my small inv bp and other Skins on my backpacks, would be a great Change.
I think many Players would love to see there backpackskins inside survival!

I recently started playing survival mod and I have to say it feels and is too easy.
~3 hours looting at airport & banking these items:
30+ good AR’s (imi, red, famas, ak47)
~40 attachments (silencer, forward, compact)
15 nvg (m9) and 13 mtv
5x SVD ammo/27stanag30 /5cmag/8stanag60/7stanag45/ lots of ak ammo/G36cmags
I wonder how does someones GI look who plays for hours everyday (probably hundreds of everything) it just takes too low effort to gather items in my opinion.
(For example go check “Egoist” selling stuff in trade section i dont even have that much nvgs or armors on open world, thats just absurd) survival mod should be hard

Hi everybody ,
Firstly, sorry for my bad English.
I write this because imo survival is better than the others modes and you should focus on it.
It have very high potential and you can attract many people with it.
**** My list of suggestions :
1) Reputation system
Emblems until 1k rep for Heroes and Vilains looks good but after they're really ugly... There are many beautiful symbols on the internet.
You can simply add others emblems for instance at 2000, 3500, 5500.. only for Survival mode only cause its way harder to get them on this mode.
To give interest to this idea you can add rewards like new clothes, new weapons, new helmet, new protect... for our characters or smth like that only accessible for Heroes or for Vilains.(rewards differents)
For legitimate defense, i like VITALZ's idea and he explained it very well here : http: //forums.fredaikis.com/index.php?/topic/2160-legitimate-defense/
2) Contents
You should add more contents
First of all you can just add the same loot (i mean just items, not the same rarety !!!) as in open world (AK12, FN fal, Scar H (this one is disguting ikr), g36 60, flashbang, Heavy Barrel, pineapple and more...)
It would be interesting that you add more gears, attachements like a thing which increases firerate but deacrease the damage of the weapon (or the reverse),
new scopes, why not a new silencer (for rifles , for shotguns ), attachements for increase decay, decrease more recoil or spread (why not an attachement specially for one weapon idk...)
You should add rarely (or very rarely) weapons (silencer auto shotgun for exemple) , gears (new protections, new helmets, why not thermical vision very rarely...)
MORE CONTENTS = MORE VARIETY IN THE LOOT TABLE
3) Airdrops
Aidrop was a good idea but everytime i went for it it isnt worth at all (going all over the map for 1 DX and 2 sniper mags...)
Maybe you could make it more attractive for players (for example you can get 5 DXs, 5 stanags, 5 wood barricades and a rare weapon)
4) Increase the interest of PvP
-Sort of small BR-
I think on the most populated servers you should add the same thing as an airdrop but in it you can get only ONE weapon, a sniper or very rarely new weapon ( idea 2 ) or new items , or money for survival (idea 9).
This kind of aidrop falls in the least populated cities or places (Glenwood, Crystal Lake...) and it will give players the envy and the opportunity to explore and to fight in the new places
the entire map.
A message in chat will appear 15/20 min before this aidrop falls to give players time to get there.
Players will have to fight for this new box (like item box in the old warz). For get this new box , we need to press E more time than other items (for more difficulty). U need to have the control of the city for get the box.
-Killstreak-
For player who's in killstreak you can put an icon on the map (his approximate position, just the city) and if an other player kill him,
the player who killed him gets more rep, money for survival (idea 9) or something like that.
5) Craft
Craft system was a cool idea but atm it's pretty useless, for example you need 1000 woods to craft only ONE wooden barricade, way better
to find it...
You should rework this system and add NEW AND INTERESTING (like custom guerilla, medikit, brotherhood ) items which arent findable and only craftable.
6) Barricades or stronghold
Currently barricades break on their own i dont know why, you should just let them, we can destroy them with bullets or melee weaps rather easily
and they're rarer than in Old Warz so its not a problem. It's more funny. Allows to diversify PVP.
Or you should add stronghold system.
7) Skills
You can maybe add more skills like run faster (a little bit), take less damage from zombies, food give more etc
8) Colorado map
Add new cities/places on the current map but please do not add a new map, the survival community is quite small so if you'll add a new map
it will scatter the community and it will kill survival mode too.
9) Market for survival , trading system, new money specially for survival
Trading player with player, or with pnj. Market for survival and new money to buy in this market (good items are very expensive)
****
Take your time, fix issues and focus on SURVIVAL MODE. It's the soul and spirit of the game WARZ
I'm sure that you do your best but we need more things, more contents like that, its just a list of suggestions but please take your time to read it and
make things change !
Thanks for reading and
THANKS YOU VERY MUCH FOR GIVING A SECOND LIFE TO THE OLD WARZ !
Have a nice day, nice game and see you in the game
KasparoV.

In my opinion a Gravstone should be there for atleast 6-12 hours, because u'll get the old Iss Feeling back and u can collect some gravstones, maybe you're Camping in campos and collect some nice kills, just an oppinion, would be great!
Ofc. in Survival

Is there any chance that you would be able to add a first person server to the survival list? just test it out to see if people liked it. I played hardcore on iss right before the game died and i really enjoyed it i would love to see it in newz. Let me know your thoughts everyone.

All items need durability to maintain the loop. Can't have infinite use items. If not, we'll just have a another "Open World" type game mode where everybody have high-end weapons, which causes everything to eventually become a commodity.

Hello there!
I would like to suggest you that you can add old sounds from I:SS, like in forest birds sounds, scarring sounds and a couple of more from the alpha of I:SS. That would make game feel real good and improve our feeling of survival, like you know you feel it more realistic hope you will add it and I think it is great idea, peace!

Hello guys
My suggestion is regarding the issue with ppl ghosting in behind you when pvping ,
you should not be able to logg in to the same spot no matter how long Your chatacter is offline.
At the moment ppl are logging out With several characters ,and placing them around the city to logg in quickly behind you after dying.
Got more then enough hours in the game to tell if its the same guys or different ones thats comming back.
Told a moderator about this , but he told me he has not had this issue while playing... i have this issue everytime im on server 1 in campos.
This issue is ruining the "survival pvp".
With best regards a huge newz survival fan

Hi
I will go straight to the point
1. Change the sound of the birds. Im tired of this animals sounds since Pre Alpha, they sound the same. Add some new ones, would be an innovation.
2. I don't know if this is possible. How about stablishing seasons? You can introduce a patch when the time comes.
E.G : Time to Winter --> You put some snow particles and put all the environment white , leafless trees, hmmm what else ? I assume you understood what the point would be (?)
3. Replace police cars for new ones with modern textures please. I know people liked old ISS but nothing is like it used to be before, the times are changing and so we need to. Adapt is the key
Putting some SWAT members or Military corpses around their respective vehicles would be astonishing to appreciate , like Resident Evil (GG Copyright) . It would be something similar to the already existing ones 'graves' (Yea, those ones located at Emerald peak and stuff)
IF YOU HAVE ANY OTHER IDEAS FEEL FREE TO POST THEM IN THE COMMENTS BELOW
Zed

In this video, I've highlighted a topic that I feel like should be discussed, but I would like to see other people's opinions on the matter so I know what the general consensus is.
https://www.youtube.com/watch?v=f31Gz3Vyf2Q
I did not think that this was against the game rules, and I've been doing this since the game was originally released without any problems.
I have no interest in glitching/foul play because I think that it ruins the game.
So I would like to ask you, do you consider this as glitching/foul play?

So I seen you were talking about adding a new currency for survival and I was just wondering how much that would impact the economy, because right now ammo isnt to common as well as shields and meds. So because of that people dont play like idiots unlike open world since they have so much of everything. I just wasnt sure if you would be able to buy the bests meds/shields/ammo off of the market or if those items would become trading items, or maybe you wanted currency to be for trading like open world.

Hi dear comrades!
I wanna to show you my friend's first NewZ trailer - soo awesome! Please tell what do you think about this video. Be patient and forgiving . Thank you in advance and see u in safe zone ^^ .
Link to the channel.
P.S. He's still developing.

Any chance at adding a system where if you are over a certain amount of hp you SLOWLY gain hp? So if someone is hurt and they have good food and water stats they will heal over a long period of time not having to waste a bandage or painkiller.

I was just curious on how everyone felt on the current med situation since they the most common is painkillers and bandages. I have found people that love that meds are hard to get since it changes how aggressive people play in situations, and then you have the others that are pissy that cant spam meds every second. The only thing i dont like is trying to get them into my bank because some zombies as we all no hit you no matter where you hit them and they skip their animation...*cough*. And when they currency is added to survival what meds do you think they should add to the market? Low tier only and leave the better stuff for us to find and use for trading or something? (What do you think the store should have in general) I would get started on prices but its unknown how much each zombie will drop.

This is a shit what they have done that is only the old Infestation With a radar down right.
And nothing changed.
I expected more from the SURVIVAL mode.
What I would have done if that was my game.
First I had only one character in SURVIVAL not 5, (And that a friend can revive with an item maybe a Defibrillator or something else)
Eat and water even more rare than weapons(is SURVIVAL).(That if you have a lot of food you can exchange for weapons)
More zombies (new ones)
Safe Loot : like Division Game Loothelicopter checkpoint.That you can still steal the loot of othe players
I would have more ideas but this is enough.
Make something out of the game
sorry for my bad English

Was just curious if anyone else felt that the food and water decrease soooo slow its just pointless in being there. Maybe increase the rate at which they are consumed? I mean thats why we have the skill tree to reduce the rate of that right. Let me know your thoughts. (Im not saying make me worry about food every 5 seconds, but you cant neglect it like you can now)

Dear Players,
This is the first announcement ever for this brand new game-mode in Infestation: The New Z. We are very excited to release this game-mode for you guys. After a lot of testing we are finally getting to a point where we are able to start sharing stuff with our community.
First of all we would like to announce that we are doing a patch tomorrow morning. This patch will not only contain the survival beta testing enable but will also be a huge game update for the rest of the game. We have worked on a lot and fixed a lot of stuff so this patch looks very promising. Patch notes will be release later, keep an eye out in this forum section for them: http://forums.fredaikis.com/index.php?/forum/15-patch-notes-game-updates/
Now, let's jump into the main part of this announcement: The Survival Beta testing.
What is survival?
Survival is a brand new game-mode in Infestation: The New Z that's entirely based on the old Infestation game-play. A big part of the Infestation: The New Z players came from the original game Infestation: Survivor Stories and came to New Z with the expectations it would be similar to the old game. We all know NewZ is not like Infestation and a lot has changed. One big change is the rarity of loot. Some people like this, some people don't. After developing NewZ for almost 2 years now we have always wanted to bring back that old Infestation feeling by having a game where loot is rare and has value and a game that is generally more aimed to survival. Wiping wasn't an option due our past so our only chances in ever making a game like this was by having it inside NewZ as a separate game-mode: Survival. Basically survival will be an independent game-mode in Infestation: The New Z that's aimed to being like the old Infestation with survival aspects (like crafting) added.
The key points:
Separate game-mode meaning all statistics are separated from the other game-modes: open world & battle royale.
An independent new global inventory. No global inventory access everywhere but ONLY in safe-zones marked around the map. Players will be able to access their global inventory after reviving their character.
Original independent Infestation Colorado V2 map. Of course there will be changes done by us but we will follow the main legacy version of Colorado V2 originally created for Infestation.
No early revival. Since there's no currency for this game mode yet early revival won't be possible. Revive timers will be 10 minutes, premium revive timers will be half of that: 5 minutes.
No game dollars. There won't be a currency yet but at some point we will most likely introduce a currency.
Original XP from zombies and super zombies. Premium will have double XP. Normal XP from zombies will be 5 XP per zombie and from super zombies you will get 250 XP.
No private servers will be available on release. We will most likely introduce private servers at a later state.
There will be lockers but they will only be loot-able and they will be extremely rare. Lockers will be disabled at start.
Original zombie spawns. Super zombies will spawn in the same locations as they did in Infestation. Normal zombies also spawn in their original places like in Infestation. Zombies will only give players possible items and XP since game dollars are disabled and there's no other currency.
Clans and groups are disabled. We might introduce this at a later state but for the first release this will both be disabled. The main reason clans and groups are disabled is because we do not want the bigger groups to have an advantage over the solo players. Players are still allowed to group up however they like but without any tags. It will be hard to know who is your friend and who not. We think this will be a lot of fun!
5 new dedicated characters for this game-mode only.
Independent skill-tree. Epic skills from NewZ have been removed. We are planning to rework the entire skill-tree at a later state. (Add more skills and change the way the skill-tree works)
Car spawners are completely removed / disabled. Cars will be enabled but they will only spawn randomly around the map (like in Infestation). Players will not be able to pick up cars. Cars will use gasoline. Gasoline is find-able in-game.
Hunger and thirst will be present and will be a big part of the game-play.
Bleeding and infection has been added back. To recover from bleeding a player has to use a bandage. To recover from infection a player has to use a vaccine. Those items will be find-able in-game.
Updated / Added by the NewZ development team:
Zombie AI has been updated and reworked by us. Zombies are generally smarter and stronger. After testing this turned out to be way more fun and zombies are a bit more of a challenge now.
Zombies have a lower detection radius when they're not facing you. This will allow players to for example sneak up behind zombies and not get detected until the zombie turns around and actually sees the player. Then the zombie will aggro.
More screaming and sprinting zombies to make them a bit more of a challenge.
Random airdrops are enabled just like how they are in open world but they will spawn own dedicated items like sniper ammo, high grade guns and other valuable loot. Random airdrops are random and rare.
Bus system is present but only in safe-zones. Travelling using the bus system is free. You can only travel from safe-zone to safe-zone.
Still in development:
Crafting & that further into base building. Crafting is ALMOST finished, but it will be released in later updates.
Loot balancing (overall). This will be finished during beta based on test player's experience and feedback. Balancing of loot is practically already done at this moment.
Re-balancing of items. Since the game uses one database for the item statistics and survival will have the same statistics on for example weapons like how they are in open world we will have to change some statistics. This will be done based on feedback and experience.
Who can play the beta of survival?
First of all we would like to make clear that only a certain group of players will be able to beta test survival. Only players with the following account types will have survival beta enabled in their game:
Veteran
Streamer
Legendary
Lifetime Premium
Deluxe
Extreme
Moderator
We are making the beta testing available for only these type of accounts and not for everyone because we want to give something back to the 'more than average player'. Don't worry. We are planning to release survival officially and fully very soon after the beta release.
How will the beta survival work?
Beta period will be over around Wednesday, June 28. During this period some players (see mentioned above) will be able to play this new game mode already. This game mode is not just finished yet, that's why it's called beta. After this period the beta servers will most likely close. Depending on how the testing goes we will release the official survival. We are aiming to release survival officially on June 30, Friday. Players that play during beta will be wiped meaning that on official release everyone will start from 0 - equally.
Why is there a beta survival?
The main reason we are pre-releasing survival is to make sure that on official release the game-mode is perfect and how we want it. With the beta we are giving our community the chance to help finishing up this new game mode. We will take their feedback and see if everything is how we intent things to be. The biggest reason for this beta is to make sure that there's not any mistakes in for example the rarity of loot. We don't want to find those things out after we fully officially release.
Survival will be enabled in tomorrow morning's patch. Stay tuned on our Twitter and Facebook to see when exactly that is. Patch notes will release soon!
Here's a video where we will be talking about the next patch and survival mode:
Best Regards,
// Infestation: The New Z - Staff Team

So i've been playing survival for some hours now, and i was kinda hoping to get something that feels like the old Infestation / WarZ since im a vet, and i think some things in the survival mode right now are broken and that you should look at that again.
Cons that i think you should look into again.
- Zombies should drop GD.
- Zombies should not be so op since there isn't alot medic in the game. Or just find another way to make them harder to kill.. because right now zombies can damage you without even showing the animation.
- You should add durability to weapons again.
- We should be able to buy things in the market or in a safezone.
- Skins should not be used on survival servers.
- We should be able to group.
- Fix some of the hitboxes since we need to hit the zombies in the head.
Pros of the new survival mode.
- The new minimap / hud is great.
- It kinda gives the old feeling back but there are still some issues.
- The bus transport system is nice.
But that's just what i think.

I've been posting mine in the streamers section of discord and I think silent was watching that but ill post here.
- There needs to be some sort of recent servers list like in open world newz. Possibly even a rejoin last option. I died last night and by the time i respawned and went back to the server i was on all my stuff was gone. Granted i may have choose the wrong one so i went to the only other server i ever play on and nothing.
- The respawn timer after death doesn't really give you a good chance to get back to your loot if you die. By the time you get back its the zombies that killed you are still there and I'd say 75% of the time I'm never able to get my stuff back. Maybe a little extra spawn protection to ensure u are able to get your stuff back or possibly drop the respawn timer down a minute or so.
- The med spawns when beta was released were horrible. After listening to our suggestions it definetly looks like they were buffed. They seem to be a 10% chance drop from zombies as well as more of them are spawning in the world. Good job on that.
- Guns seem to have been buffed to spawn more. Now I'm noticing that ammo isn't necessarily up to par with the gun spawns. Maybe a slight buff to the spawn of them could be a good idea???
- Stamina is a massive issue in this mode. Even with the majority of stamina skill tree perks unlocked i am still running out insanely fast. Seems like the perks aren't really doing anything for the stamina.
- Zombie head hit boxes seem to be very hit and miss. When I'm standing on a car to safe spot them and I'm only hitting the head, it seems to still take a while to kill them even with a katana.
I'm sure there is more that I'm just not remembering , so I will update this. I plan on a good 12hr survival stream tonight as well to further test it. Either way this looks to be a fun game mode and I definitely plan on playing it.

Dear Players,
READ MORE HERE ABOUT SURVIVAL BETA TESTING! https://goo.gl/3vQyKD
We are finally there! Survival beta IS READY and will be enabled tomorrow morning on the patch. Together with the survival beta we will release a huge patch with a lot of updates and fixes. Before jumping into the patch notes we have a short video about the update. We highly recommend you to read the patch notes anyways since a lot of the patch is not covered in the video. Now, let's jump into the patch notes..
Overall Updates:
Because of some changes in backpack statistics all items that were in backpacks have been transferred to player's global inventories. (more information about this change can be found under the "Survival" section of the patch notes.)
Muting a player will now also mute the invite sound for that player.
We finally figured out the footstep sound issues: the third skill (green) was causing this because the skill was nerfing footsteps sounds too much. This has been fixed.
The compass in the UI is smoother when in third-person.
Shields and other barricades can now be placed normally in buildings again. We have fixed the issues that were causing this.
Fixed the issue that caused skinned versions of MTV's to spawn in-game. Skinned MTV's no longer spawn.
Fixed some UI / Lang.pack problems where the beginner server information would still say 12 hours. Updated to 72 hours.
Fixed the mouse sensitivity bar in the settings. The bar is 'less sensitive now' and changing sensitivity should be easier now.
Fixed various UI bugs related to the settings menu. All settings options that had problems are fixed now.
Fixed various Anti-Cheat related crashes. Anti-Cheat is now more optimized and will work better now.
Fixed a server crash related to players accessing their global inventories while being in a server.
Fixed a server crash that was only caused in the Lounge.
Fixed a visual bug causing characters to show "darkened" in the main menu after logging out with close to no health left.
Fixed a bug in Battle Royale where using a melee would deal 0 damage, this also happened after using grenades.|
Fixed a client-sided crash related to the networking system of the game.
Fixed a very common crash that players were having when logging in and out of servers constantly.
Fixed some server kicks related to the in-game trading window.
Fixed a small bug with riot shields causing them to "fly" in the air when placed.
Added a new global game setting option: "Potato". This is done to spread out the quality changes to better adapt to peoples computers or desired fps.
Added an extra blood indicator to show averagely what direction damage comes from. This should make it easier for players to for example fight other players that have silenced weapons since the player that's getting shot at, will now also be able to visually see where he's getting shot from.
Reworked Hit-marker System:
Due lot's of complaints from players we have reworked the entire system. Hit-markers, including the normal and the red ones, are now fully server sided. This means that hit-markers will only appear when the server registered the shot and the other player took actual damage. This will fix all issues and complaints related to players reporting to hit a player but the other player is not die-ing.
Icon Updates:
So we have finally decided to rework all in-game gun icons due the following reasons: Some gun icons don't look like how the gun actually looks in-game, some skin icons don't look how the skin looks in-game, Some icons are not good quality, some icons are not made using the same camera angle and more issues. Next to that by doing this we can finally make icons look more realistic and make our game more unique in general. We are now also able to make more detailed skin icons that will always look exactly like how the skin would look in-game. It's very important for us to do this since players pay real money for these skins. For more information about the icon rework project we recommend you to read the following developer blog: https://goo.gl/Gdh3zV
RIOT SHIELDS:
All Riot Shield icons have been reworked and updated.
WEAPONS:
All AK12 icons have been reworked including the skinned versions of the gun.
All AMR2 icons have been reworked including the skinned versions of the gun.
All AK47 icons have been reworked including the skinned versions of the gun.
All AK-74M icons have been reworked including the skinned versions of the gun.
All AKM icons have been reworked including the skinned versions of the gun.
All AN94 icons have been reworked including the skinned versions of the gun.
All AKS-74U icons have been reworked including the skinned versions of the gun.
All AUG icons have been reworked including the skinned versions of the gun.
All Famas icons have been reworked including the skinned versions of the gun.
All Scar icons have been reworked including the skinned versions of the gun.
All Scar H icons have been reworked including the skinned versions of the gun.
All IMI TAR-21 icons have been reworked including the skinned versions of the gun.
All G36 icons have been reworked including the skinned versions of the gun.
All L85 icons have been reworked including the skinned versions of the gun.
All M4FFH icons have been reworked including the skinned versions of the gun.
All M4 Semi icons have been reworked including the skinned versions of the gun.
All M4A1 icons have been reworked including the skinned versions of the gun.
All M16 icons have been reworked including the skinned versions of the gun.
All Masada icons have been reworked including the skinned versions of the gun.
All QBZ icons have been reworked including the skinned versions of the gun.
All SIG SAUER 556 icons have been reworked including the skinned versions of the gun.
All Kruger Mini icons have been reworked including the skinned versions of the gun.
All Kruger Rifle icons have been reworked including the skinned versions of the gun.
All Mosin icons have been reworked including the skinned versions of the gun.
All M249 icons have been reworked including the skinned versions of the gun.
All MG36 icons have been reworked including the skinned versions of the gun.
All RPK icons have been reworked including the skinned versions of the gun.
All PKM icons have been reworked including the skinned versions of the gun.
All B92 icons have been reworked including the skinned versions of the gun.
All B93R icons have been reworked including the skinned versions of the gun.
All 1911 icons have been reworked including the skinned versions of the gun.
All Anaconda icons have been reworked including the skinned versions of the gun.
All Desert Eagle icons have been reworked including the skinned versions of the gun.
All Flare Gun icons have been reworked including the skinned versions of the gun.
All FN57 icons have been reworked including the skinned versions of the gun.
All Jericho icons have been reworked including the skinned versions of the gun.
All Kruger Pistol icons have been reworked including the skinned versions of the gun.
All P226 icons have been reworked including the skinned versions of the gun.
All TEC9 icons have been reworked including the skinned versions of the gun.
All Double Barrel icons have been reworked including the skinned versions of the gun.
All KT Decider icons have been reworked including the skinned versions of the gun.
All Mossberg icons have been reworked including the skinned versions of the gun.
All Saiga icons have been reworked including the skinned versions of the gun.
All MP5 icons have been reworked including the skinned versions of the gun.
All Bizon icons have been reworked including the skinned versions of the gun.
All AA-12 icons have been reworked including the skinned versions of the gun.
All MP7 icons have been reworked including the skinned versions of the gun.
All P90 icons have been reworked including the skinned versions of the gun.
All P90S icons have been reworked including the skinned versions of the gun.
All EVO 3 icons have been reworked including the skinned versions of the gun.
All Veresk icons have been reworked including the skinned versions of the gun.
All UZI icons have been reworked including the skinned versions of the gun.
All ASVAL icons have been reworked including the skinned versions of the gun.
All SVU icons have been reworked including the skinned versions of the gun.
All MAUSER icons have been reworked including the skinned versions of the gun.
All Crossbow icons have been reworked including the skinned versions of the gun.
All M107 icons have been reworked including the skinned versions of the gun.
All Blaser icons have been reworked including the skinned versions of the gun.
All AWP icons have been reworked including the skinned versions of the gun.
All M200 icons have been reworked including the skinned versions of the gun.
All SVD icons have been reworked including the skinned versions of the gun.
All AWM icons have been reworked including the skinned versions of the gun.
All VSS Compact icons have been reworked including the skinned versions of the gun.
All VSS icons have been reworked including the skinned versions of the gun.
SKIN RECIPES:
All skin recipe icons have been reworked and updated with the new store icons of the weapons.
Skin Updates:
Added the AWM Arctic to the Epic Skinbox.
Added the Mauser Hypermonster to the Epic Skinbox.
Added the AWM Graphite to the Normal Skinbox.
Added the AWM On Fire to the Normal Skinbox.
Added the Mauser Indian Ghost to the Normal Skinbox.
Added the Mauser Killer Whale to the Normal Skinbox.
Added the MP7 Banana King to the Normal Skinbox.
Updated the AK47 textures. Texture has more details now and looks overall better.
Updated the AKM Elite textures. Texture glitches have been fixed. Skin should work properly now.
Updated item names of the "0.50 BMG" to ".50 BMG". Our excuses for the rename mistake earlier.
Updated the M107 Hynx scope. The M107 Hynx now uses the Hynx scope on default.
Updated the Medium Backpack Skully Pink item description.
Updated the Medium Backpack Red item description.
Updated the Small Backpack Invisible item description.
Updated the Small Backpack Halloween item description.
Updated the Small Backpack Destruction item description.
Updated the Small Backpack Dreadnought item description.
Updated the Large Backpack Destruction item description.
Updated the Large Backpack Camo item description.
Updated the Military Backpack Destruction item description.
Updated the Alice Backpack PSYK item description + item name.
Updated the Alice Backpack IDTI item description + item name.
Updated the Alice Backpack Black Night item description.
Updated the Alice Backpack ISP item name.
Updated the Alice Backpack E-Unit item name.
Updated the Alice Backpack AG item name.
Updated the Alice Backpack Invisible item name.
Fixed major perfomance updates related to the AN94 Netherlands. Texture issues have been fixed.
Fixed the M248 Elite skin store icon. Updated to the right icon.
Fixed the K. Style Alien store icon.
Fixed the K. Style Fun Edition wrong texture problem.
Fixed the K. Style DDO5 wrong texture problem.
Fixed the AWM Fairy Tale store icon.
Fixed all the Military Ruck / Backpack skin names. Updated all the names to "Backpack" instead of "Ruck".
Item Updates:
Added back the Riot Shield MrRickzy.
Added back the Riot Shield BestSmoke.
Added new Riot Shield: Riot Shield China.
Added new Riot Shield: Riot Shield P4sC4L.
Added new Riot Shield: Riot Shield Matt2K.
Added new Riot Shield: Riot Shield LDReviewsGames.
Added physics to the hunter backpack.
Added physics to the custom vest.
Added a new item: The "GD Airdrop Caller". This is an airdrop caller but then for game dollar skinboxes. When calling a GD Airdrop players can get the following items: Camo Skinbox, World Skinbox, Dreadnought Skinbox, Modern Black Skinbox, Skully Pink Skinbox, Premium Skinbox, Normal Skinbox, ZK Spawner, Buggy Spawner or Stryker spawner. GD Airdrops are not released yet but will be released at some point.
Updated the AK47 Valentine model and textures. Optimized the model up to 75% better.
Updated the AK47 Christmas model and textures. Optimized the model up to 75% better.
Updated the AK47 Chrome model and textures. Optimized the model up to 75% better.
Updated the AK47 Fun Edition model and textures. Optimized the model up to 75% better.
Updated the AK47 Dreadnought model and textures. Optimized the model up to 75% better.
Updated the description of the AWP. Added a description.
Updated the Riot Shield Havi textures and store icon.
Updated the airdrop caller name and description. Normal airdrop caller is called "GC Airdrop Caller" now since we're adding GD Airdrop callers.
Updated the name of the "Military Ruck" to "Military Backpack". The backpack is called from now on like this.
Fixed the pickaxe missing texture problem.
Fixed the AMR2 store icon problems. (+ skins)
Fixed the car spawner store icons.
Building Updates:
des_bld_shop_03 - 3 Story Building. - Fixed issues where walls weren't properly attached (some holes), Fixed an issue where a wall was not aligned with a door.
town_firestation_01 - Fire Station. - Fixed issues in walls where the bottom part wasn't properly attached to the top part, fixed gaps in some walls.
town_clinic_01 - Medic. - Fixed texture / UVW map issues. Fixed some gaps in some walls. Improved the window (glass) quality.
townbuilding_02 - The Flat. - Fixed texture / UVW map issues.
city_building_10 - The Five Story. - Fixed a problem where at some places on the roof would be gaps. https://goo.gl/PnHgdF
town_generalstore - The Small Market. - Fixed / removed glass from the two front windows so players no longer have issues while jumping through these windows. Also opened up the back room. The back entrance is now open and there's an extra room added at the back side of the building. http://i.imgur.com/NpBXJff.png
Battle Royale Updates:
Teaming has been entirely removed from Battle Royale. Both maps now have the same system. With this update we have entirely disabled the group and clan system for Battle Royale. Players can still join a lobby that contains clan members but clan tags are entirely disabled. Grouping is also entirely disabled meaning you can no longer invite other players to a group.
We allow people to team up with how many people they want but remember that teaming can now only be done without any tags. This makes it practically very hard to team since you don't know who is your friend. We hope this will fix all issues related to players abusing the Battle Royale system and team up in huge groups. The advantage now lays at the solo player's side instead of the grouping player's side.
For now this is how we have Battle Royale. We have plans to later (when the lobby / matchmaking system for Competitive is done) also enable a teaming lobby for Battle Royale. This will follow most likely later.
Survival Beta Release:
As promised to our community here we finally are: the patch that enables the survival beta. The survival beta will be a testing period where certain players can already play survival so that we can gather feedback and guarantee that the survival game mode will be perfect upon release. For more information about the progress and development of this game mode we recommend you to read this developer blog: https://goo.gl/yEERNm
After the beta testing is over we will close the survival game mode temporary to finish it. Then, the game mode will be fully released. Please keep in mind that all progress that's made by beta testers will be wiped. On official release everyone will start from 0. Beta testers will not have any advantages. For more information about the beta testing and for general information about the game mode we recommend you to read the following announcement:
The final survival beta draft: (With these key-points survival will be beta released)
An introduction: (What is Survival)
Survival is a brand new game-mode in Infestation: The New Z that's entirely based on the old Infestation game-play. A big part of the Infestation: The New Z players came from the original game Infestation: Survivor Stories and came to New Z with the expectations it would be similar to the old game. We all know NewZ is not like Infestation and a lot has changed. One big change is the rarity of loot. Some people like this, some people don't. After developing NewZ for almost 2 years now we have always wanted to bring back that old Infestation feeling by having a game where loot is rare and has value and a game that is generally more aimed to survival. Wiping wasn't an option due our past so our only chances in ever making a game like this was by having it inside NewZ as a separate game-mode: Survival. Basically survival will be an independent game-mode in Infestation: The New Z that's aimed to being like the old Infestation with survival aspects (like crafting) added.
The key points:
Separate game-mode meaning all statistics are separated from the other game-modes: open world & battle royale.
An independent new global inventory. No global inventory access everywhere but ONLY in safe-zones marked around the map. Players will be able to access their global inventory after reviving their character.
Original independent Infestation Colorado V2 map. Of course there will be changes done by us but we will follow the main legacy version of Colorado V2 originally created for Infestation.
No early revival. Since there's no currency for this game mode yet early revival won't be possible. Revive timers will be 10 minutes, premium revive timers will be half of that: 5 minutes.
No game dollars. There won't be a currency yet but at some point we will most likely introduce a currency.
Original XP from zombies and super zombies. Premium will have double XP. Normal XP from zombies will be 5 XP per zombie and from super zombies you will get 250 XP.
No private servers will be available on release. We will most likely introduce private servers at a later state.
There will be lockers but they will only be loot-able and they will be extremely rare. Lockers will be disabled at start.
Original zombie spawns. Super zombies will spawn in the same locations as they did in Infestation. Normal zombies also spawn in their original places like in Infestation. Zombies will only give players possible items and XP since game dollars are disabled and there's no other currency.
Clans and groups are disabled. We might introduce this at a later state but for the first release this will both be disabled. The main reason clans and groups are disabled is because we do not want the bigger groups to have an advantage over the solo players. Players are still allowed to group up however they like but without any tags. It will be hard to know who is your friend and who not. We think this will be a lot of fun!
5 new dedicated characters for this game-mode only.
Independent skill-tree. Epic skills from NewZ have been removed. We are planning to rework the entire skill-tree at a later state. (Add more skills and change the way the skill-tree works)
Car spawners are completely removed / disabled. Cars will be enabled but they will only spawn randomly around the map (like in Infestation). Players will not be able to pick up cars. Cars will use gasoline. Gasoline is find-able in-game.
Hunger and thirst will be present and will be a big part of the game-play.
Bleeding and infection has been added back. To recover from bleeding a player has to use a bandage. To recover from infection a player has to use a vaccine. Those items will be find-able in-game.
Updated / Added by the NewZ development team:
Zombie AI has been updated and reworked by us. Zombies are generally smarter and stronger. After testing this turned out to be way more fun and zombies are a bit more of a challenge now.
Zombies have a lower detection radius when they're not facing you. This will allow players to for example sneak up behind zombies and not get detected until the zombie turns around and actually sees the player. Then the zombie will aggro.
More screaming and sprinting zombies to make them a bit more of a challenge.
Random airdrops are enabled just like how they are in open world but they will spawn own dedicated items like sniper ammo, low grade snipers, high grade guns and other valuable loot. Random airdrops are random and rare.
Bus system is present but only in safe-zones. Travelling using the bus system is free. You can only travel from safe-zone to safe-zone.
Still in development:
Crafting & that further into base building. Crafting is ALMOST finished, but it will be released in later updates.
Loot balancing (overall). This will be finished during beta based on test player's experience and feedback. Balancing of loot is practically already done at this moment.
Re-balancing of items. Since the game uses one database for the item statistics and survival will have the same statistics on for example weapons like how they are in open world we will have to change some statistics. This will be done based on feedback and experience.
For more information about the beta release, how you can help testing, etc, you can read this announcement: https://goo.gl/5c2nta
Survival (New Game-Mode) Updates:
Since this is a patch containing development updates for the game we will also list out all the changes / development / progress that's technically made on the survival game mode. Again, for more information about the new game mode we recommend you to read the announcement listed earlier.
Since survival will be using a different (old) Colorado v2 there will be separate changes done on this map. Here's the updates / changes we have done to the Colorado of survival:
Optimized shadow and lighting quality. Lighting is different than on the open world Colorado.
Added bus stops to every safe zone. Players can travel for free from safe zone to safe zone.
Changed the day-night cycle. Less night, more daytime.
Since survival will use the same item statistics as open world we are re-balancing some items. These changes are for the entire game affecting each game mode. We are doing this to make survival more balanced. The following changes are done (for now):
Normal NVG Goggles now have 0% protection. (NVG Goggles Civilian & NVG Goggles Military)
All masks now have 8% protection. (Shadow mask, slash mask, etc..)
All normal hats now have 3% protection. (Everything except military helmets)
Small backpack size has been decreased to 8 slots and max. carry weight to 15 kg.
Teddy Bear backpack size has been decreased to 14 slots and max. carry weight to 20 kg.
Medium backpack size has been decreased to 18 slots and max. carry weight to 25 kg.
Large backpack size has been decreased to 25 slots and max. carry weight to 50 kg.
Alice backpack size has been decreased to 40 slots and max. carry weight to 60 kg.
Santa's Sack size has been decreased to 45 slots and max. carry weight to 60 kg.
Military Backpack size has been decreased to 60 slots and max. carry weight to 100 kg.
Double Barrel reload time has been increased.
Fixed the m16 + skins fire rate. The skins had different fire rates than the original un-skinned gun.
NOTE: We will be doing more changes before the official release based on feedback we gather during the beta testing.
UI Updates:
First of all we have reworked the menu UI. The main reason we have done this is because now that survival is about to be released the game and it's independent game-modes need to make sense in a logical way. With these changes we think the game is easier to understand generally and the menu more 'user friendly' to use. Here's what exactly we have done.
When starting the game the first menu a player gets to now is the menu where the player has to select the game-mode the player wants to play.
When a game-mode is chosen the player can still switch game modes by using the button at the top left of the screen.
When hovering over the button it will display as this:
To make the way the marketplace works more clear we added a big text saying: "all items bought in the marketplace will go into the open world inventory".
Second of that we have reworked the in-game UI. This is mainly done for survival since we had to add back bleeding and infection but we decided to rework the entire in-game UI completely because 'we might as well' do it while we're add it. This are the changes we have done:
The left part of the UI is entirely reworked. There's a new health bar, we have added a minimap and statistics are removed since the text of those displaying was too small anyways.
The ammo part of the UI (right part) now ONLY pops up / displays when a weapon is selected that has ammo. For example on the picture a VSS is selected by the player and then the ammo pops up. If a melee is equipped nothing on the down right of the screen will show.
Players can scroll to zoom in and out in-game in the minimap.
The car UI (when being inside a vehicle) now adapts and uses the same menu instead of adding a new element to the UI. This is how the UI looks when being inside of a vehicle:
Map Updates:
San Pavel (Release):
San Pavel is now released and available as PVP map in the PVP section of Open World.
Colorado V2:
Added smaller (props) objects around the buildings to make general city scenes look better with more variety of scenery.
Added some new buildings to Boulder City (waiting for feedback - let us know what you guys think of this change).
Added some more normal loot to cars in general around the entire map.
Added 2 alien super zombie spawns to the N.A.T.O. Military Base.
Moved the bus stop a bit more away in Boulder City.
Moved some objects which were blocking the new entries of the new opened building parts.
Re-worked the entire loot at the NATO Military Base, loot should spawn way better now.
Re-worked the New Z in the NATO-Military-Base.
Re-worked the loot in Whitestone Mountain.
Fixed some terrain issues in Frosty Pines
Fixed an issue related to the bridge models. One of the parts of the bridge did not have the right size.
Caliwood:
Re-added the two green buildings near the beach due to community feedback. https://image.prntscr.com/image/7962755cee3f4dfca24d673f2344f6a3.png
Added some vehicles to the road because there were no vehicles.
Added a second ambient sound to the school / university area.
Added a whole new area to the Beach due to community feedback. The area was too open and there was nothing to take cover. https://image.prntscr.com/image/5c409857378243cfbe4fe02af7a2100c.png
Collision walls have been added to the Shopping Centre building to prevent people from glitching on top of it.
Removed grass in some buildings.
Removed or moved randomly placed objects on the map.
Changed Skydome.
Lowered the volume of the wind ambient sound.
Fixed the concrete walls at the beach where players could not jump over it because they were too high.
Fixed some flying concrete rocks at the river.
Fixed some flying containers near the Convention Center.
Fixed some flying trees at Caliwood Estate.
Fixed flying objects inside the houses at the beach.
Fixed terrain/objects on top of the hill at Military Tents near the beach.
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PATCH ETA: Friday, June 23, 2018. Time: 10:00 AM (UTC+2)
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Best Regards,
// Infestation: The New Z - Staff Team

Hello firstly,
I have a problem that whenever i try to join the new game mod "survival" game crashes instantly and gives this very crash report in the screenshot below. I dont know what causes this and couldn't find the solution yet. I also have the same problem when i try to join the BR map "Tropico" and "Colorado v1". So basically i can only play v2 colorado maps and pvp maps. Please help me to figure this out and solve it. Thanks.