Skada Damage Meter

Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.

Usage

When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.

Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.

In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

Plugins

Skada is very easy to extend, and there are many extra plugin addons out there that add functionality, such as:

1.5-6:
Reverted the change to the Total segment. Fingers, you failed me!
Bit of configuration cleanup.
Fixed reverse growth and right to left orientation.

1.5-4:
Added a simply optional frame for the Data text display.
Cleaned up configuration a bit.
Changed the Total segment to not be saved, but recalculated at startup. This fixes an early design flaw (Total was never the sum of all segments, but a separate thing). Fingers crossed there's no breakage...
Greater Blessing of Might and Stormlash is now handled.

1.5-3:
Fixed tooltip not hiding.

1.5-2:
Fix for recent changes.

1.5-1:
Added new Inline display system.
Added new Broker display system.
Fixed Bar display's border settings.
Added Strata option for Bar and Inline displays.
Fixed an issue with debuff uptimes mode giving an error when showing a specific player during a new segment.

1.4-35:
Fix for Soul Effigy.
New "Always show self" option.
Various Legion fixes.

Originally posted by blizzart yeah I know how skada works, but i can't understand why there is so a big difference between 2 "same" working addons.

But one question: Is it possible that you put all archives in to one archive?
I hate the overview in my addon profile if there are so many addons to mark :>

Skada and Recount are not using the same calculations, hence the difference. I believe Recount discounts time spent idle (after a certain amount of time), and also starts segment (and therefor your active time) earlier. Which one of them is correct is a subject of opinion. Skada's calculation is in either case plainly visible in the DPS mode's tooltip.

You can put all the Skada modules inside a Skada/modules folder if you wish.

Originally posted by zarnivoop Skada starts fights only when you enter combat. It also has a very simple DPS formula: your damage / your time in combat. You can see this from the mouseover in the DPS mode.

yeah I know how skada works, but i can't understand why there is so a big difference between 2 "same" working addons.

But one question: Is it possible that you put all archives in to one archive?
I hate the overview in my addon profile if there are so many addons to mark :>

Would be nice to have modules for RunePower, Rage and Energy gains, like Skada already has for mana.
And please fix the deathlog being empty / recording only the last death per fight (already reported some comments before this one )

Mark of the Fallen champion was showing up on the healing meter as a heal done by the person that died from it, oddly this put a puged mage top of the healing meter for the fight ( just over 3 million healing done by this mage )

I cant say if it also counts the mark as heals for 10 man as we only do guild runs and dont usualy get a mark let alone have someone die from it,

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