This book is a must buy if you like Monsters and Other Childish Things. It is basically a whole campaign guide for a summer road trip for you, your favorite monster, and of course all those other strange kids with monsters that you may or may not get along with. The game features a tight story that can be told through piecing together the main scenarios in any order you wish. As the group of kids foils plans of various bad guys, they get additional clues on how to stop a cult from destroying the world. That's more than I ever accomplished on summer vacation.

The book is well written, extremely well organized, provides all the details you need to run the scenarios easily, suggestions how to build in your own flare, and finally mini-adventures to insert between your main plots. I love this book if you can't tell. The system itself really is unique and breeds whimsical, scary, and funny games that I believe anyone can get into. The flexibility of this campaign means you can run basically any of the scenarios any time you want and create side plots and short episodes that are as outlandish as you like that don't feel at all out of place. Just reference your favorite creepy old ghost town or wacky fun house in the middle of nowhere and go with it.

Arc Dream always provides excellent supplemental materials for their products. This one easily meets that criteria. I'm not sure if I like Road Trip or Candlewick Manor more, but it doesn't matter when both are amazing. Ross Payton really shines here and I highly recommend purchasing this book. Oh . . . one more small, but cool point is that this book also give short suggestions for how you could use this for other One Roll Engine systems. So even if you just play Wild Talents or Nemesis, you can still use the material in here for a massive cross over event. Great stuff.