...nevertheless you could always install any new version in parallel, as long as you didn't make the mistake of deinstalling an existing and running version hopefully I'm not wrong - there will be no more SU 2018 Make version (??) - so better keep your SU 2017 Make.

I can't find a good value for quadding a helix staircase made thanks to Eneroth's Upright extruder.Do you know a solution? I tried max angles of 1-10° but this produces awkward triangulated meshes.I already asked Julia if she could update her plugin to automatically generate QFT quads but I'm in a hurry (as usual)...

that's impressive again Box - how did you get the "triangled mesh to quad's" operation work on the entire model after selecting these few entries only then? I try to reproduce this but unfortunately without success so far

That is how it works, you need to only select two faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

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Last edited by Box on Thu Jan 18, 2018 7:51 am, edited 1 time in total.

Box wrote:That is how it works, you need to only select to faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

ahah I didn’t know that. I was wondering how the script worked but your explanation makes sense, thanks!

Jeez I can't get it to work right...Is there a trick? I always end up with some diamond shapes instead of rectangles... even though my geometry is perfectly rational...I tried the one diagonal edge + 2 adjacent triangles selection technique (once on the border, next in the middle, then on the upperface) but without luck.

First - thank you Box for demonstrating this Quad Face Tool feature - I've never understood how it works so far ( just like some other buttons here as well )@ Optimaforever - Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Box´s demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! so please give this way a try as well ...( not a video though but my very first GIF here )

Hi everybody,is anyone else who have a problem with importing .obj files?When I convert .obj to skp with simlab composer, this take me a seconds. When I try with SU (Quad FaceTools) take me over 30min. I've tried on my laptop too, but the same result. Is it normal?

pilou wrote:Have you tried with an another OBJ Importer like the Tig One ?

And there is not native Import OBJ file with the SU Pro version ?Can you post your OBJ file ?

No, I've never tried Tig One, but will try.I have the same problem with all obj files. I've downloaded a lot of models, created on max or cinema4d and i've tried to convert them directly in sketchup, but its very slow.

HornOxx wrote:Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Box´s demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! so please give this way a try as well ...( not a video though but my very first GIF here )

Isn't that just softening the triangulation? Box's demo seems to be removing the triangulation altogether and that's certainly something I can't replicate.

HornOxx wrote:Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Box´s demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! so please give this way a try as well ...( not a video though but my very first GIF here )

Isn't that just softening the triangulation? Box's demo seems to be removing the triangulation altogether and that's certainly something I can't replicate.

How and where you unsmooth the geometry, when the problem its loading model?With simlab composer its easy, but out of sketchup

Hornoxx, what's sure is you only need to preselect an edge, not the surfaces along the edge.You also need to be sure that the rim edges are continuous and not splitted, otherwise the quad making is impossible.

Is there a neat way of doing a offset of a loop towards the outside of a mesh?I know your "hidden" offset loop function indeed offset loops but only inside an alreay defined mesh.So long I use R Wilson's "extrude along path" and then delete the unneeded faces but it can quickly become a mess if the path is complex and not in an horizontal plane.

Is it difficult to program an offset of a loop along a predefined XY/YZ/XZ plane (each point of the loop is offset along a horizontal or vertical plane and then relinked to form an offset loop) ?

I'm testing RizomUV (a powertool for UV unwrapping) and I have problems when importing QFT's quads OBJ.The geometry is correct but it seems that 90% of the quads are detached.

I asked the developer if RizomUV was able to reattach the quads but it's not possible. This must be done on the modeling app side.

I tried to export the OBJ to 3dsmax first but max (while displaying the imported mesh as quads) seems to handle the geometry as tris and when I export the mesh as fbx or obj, the imported geometry in RizomUV is all tris.

I tried all the params when exporting my mesh from sketchup+QFT's export options but I never got attached quads in RizomUV.

I can be wrong but when you import skp directly in Max, the geometry is handled as tris by default and not in quads. Quadify modifier doesn’t work as I expect as well. The difficulty here is to keep the thomthom quads when exporting.