Pugilist

Table of Contents

Lore

The path of the pugilist is one of incessant training aimed at mastering the traditional techniques of hand-to-hand combat. Though pugilists command formidable power when unarmed, they are wont to use metal, leather, and bone weaponry to maximize their destructive potential.

Their preference for fighting at close quarters makes negotiating distances an absolute necessity. Many among them accomplish this by avoiding burdensome armor, allowing for maximum mobility while they move in for the kill.

Combat Role

Pugilists are quick, close range warriors. They rely on having high mobility, but at the cost of armor. During battle, they will be doing very rapid damage, with a high DPS (Damage Per Second).

Pugilists use Evasion as their main source of defense. Unlike other Disciplies of War, a Pugilist does their absolute best to never be hit, using their skills and passive traits to simply dodge attacks where other Classes would simply tank through the damage.

Pugilist's Arms or Weapons are comprised of Horas, Himantes, Claws, Knuckles, Cestis, Bagnakhs, Patas, Hooks, and Talons. A Pugilist's most important stat is strength, which increases their attack power.

Once a Pugilist reaches level 30, he or she can become a Monk. In addition, having a level 15 Lancer is also required to unlock the MonkJob.

Skills

The Pugilist is a front line fighter designed to be up in the thick of things and their skills reflect this. They have many offensive skills with varying effects, but also come equipped with utility skills designed to keep them alive through the masterful act of evasion and internal HP recovery.

Bootshine

Delivers an attack with a potency of 130.

*Name

*Level

*Cast

*Recast

Bootshine

1

0 seconds

2.5 seconds

*MP

*TP

*Range

*Radius

*Duration

0

60

3 yalms

0 yalms

None

*Classes

Mnk, Pgl

*Opo-Opo Form Bonus

Critical Damage if dealt from behind target

*Additional Effect

Changes form to raptor for 10 seconds

True Strike

Delivers an attack with a potency of 150.

*Name

*Level

*Cast

*Recast

True Strike

2

0 seconds

2.5 seconds

*MP

*TP

*Range

*Radius

*Duration

0

50

3 yalms

0 yalms

None

*Classes

Mnk, Pgl

*Additional Note

Can only be used in Raptor form

*Additional Effect

Changes form to Coeurl for 10 seconds

*Additional Note

Chance of critical damage increases by 5% when dealt from behind target

Featherfoot

Increases evasion by 15%.

*Name

*Level

*Cast

*Recast

Featherfoot

4

0 seconds

90 seconds

*MP

*TP

*Range

*Radius

*Duration

0

0

0 yalms

0 yalms

15 seconds

*Classes

Acn, Arc, Brd, Cnj, Drg, Gla, Lnc, Mnk, Mrd, Pgl, Thm, War

Snap Punch

Delivers an attack with a potency of 140. 180 when delivered from a target's flank

Howling Fist

Delivers an attack with a potency of 170 to all enemies in a straight line before you.

*Name

*Level

*Cast

*Recast

Howling Fist

46

0 seconds

60 seconds

*MP

*TP

*Range

*Radius

*Duration

0

0

10 yalms

10 yalms

None

*Classes

Mnk, Pgl

Perfect Balance

Allows execution of weaponskills which require a certain form, without being in that form.

*Name

*Level

*Cast

*Recast

Perfect Balance

50

0 seconds

240 seconds

*MP

*TP

*Range

*Radius

*Duration

0

0

0 yalms

0 yalms

10 seconds

*Classes

Mnk, Pgl

Traits

Traits are unlocked as you level up and apply a passive bonus to your character and their abilities. The Pugilist is designed to deal damage and their traits reflect this, giving them bonus strength and buffing some of their more useful skills.