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You really should be aiming for SS. The moves you get make a huge difference the further you go into the game.

Moves you should be getting from them in chapter 2 I think are:

Spoiler for moves, Daraba fight tips and 2-1 help:

2-1: Satsuki's 500M attack
2-2: Nozomu's 580M attack
2-3: Katima's support move Final Velocity, appears as a 0M/0F 3 mana move. It allows you to have an extra turn with her team. However, you need 3 mana to cast it and she MUST be in the supporter position once the battle is over/won. Final Velocity is one of the best moves in the game and is pure gold the deeper you get into the game and when you try harder difficulties.
2-4: Nozomi's 720M/320F defense, essential for him to AR properly in Chapter 3. I think you get 2 choices though in this one. If you do, get Katima's 8%M/500F attack (I think this is available just before the Daraba fight and the Nozomu one as an SS reward).

Other moves you need by the end of Chapter 2 are:

Satsuki's 350M/360F attack
Nozomi's 600M defense that protects all slots (if it was available in this chapter)
Nozomi's 700M defense, makes the Daraba fight manageable

Tip for Daraba: Use a Nozomu/Nozomi/Katima team. Alternate Nozomu and Katima between Attacker and Supporter EVERY turn. Make sure Nozomu's support move for the battle is Celestiary (the 10% heal and gives his other party members mana) and Katima's is Weaken (has an A mark, denoting she reduces the attack power of her opponent in that slot). Those two moves going back and forth will prevent Daraba's support move ever going off, because it attacks all slots and will 2 shot a team with ease.

To get SS in missions, construct a Sands of Time early and kill an opponent team in one battle. If you're having trouble with 2-1, try this:

Send Nozomu/Nozomi/Green team North and Satsuki/Katima/Red team West. Pick Nozomu's 20% heal + attack buff move and Satsuki's support move (Vanish) when you take the two towns along the way. (Nozomi's 700M defense isn't needed yet and is a distraction to make you pick the wrong thing). Build a mana converter at the town the Katima team takes. From memory, mob pack 10 can only be beaten if you have Nozomu in Supporter with the 20% move on Turn 1 then Attacker for the rest of the battle. Katima should always be in Defense in Turn 2 unless a Red supporter is attacking defense, in which case Satsuki should be in Defense. If a defender in West opponents has no F defense, put Red in Attack until it's down, then back into Support. If they have high F defense, put Red in Support to take out their Attacker.

Tip that may help - Generally, put Nozomi in Supporter on the turn you win. She will do her 25% heal which will lessen the need for recovery.

Send Katima team into the final point before 474IT with this lineup:

Attacker - Red
Defender - Katima
Supporter - Satsuki (use her new Vanish! Only this spell can counter the Red Supporter's 720F all slot move, which will annihilate your team otherwise)

Use that lineup and you'll win this battle without taking a single point of damage.

That strat should get you in at 428IT

I tried just playing this through with S ranks. In the 3rd chapter, I hit a wall. SS ranks will make life much easier.

Yeah, the alpha/beta/gamma icescrew arrow is only usefull in curtain situation. Like the enemy part has a blue spirit with vanish skill and a green spirit.

Took me a while to figure out how to use that Icicle Arrow Alpha
Seriously, they should've just skipped the Alpha and go straight to Icicle Arrow I.
The only reason to use Alpha is if the Blue Vanisher is teamed with a Black or White with an Av skill.
Even then, I don't really care unless I have a Red Supporter.

As for who to apply PW to, if you don't understand Jp, just look at the values.

Took me a while to figure out how to use that Icicle Arrow Alpha
Seriously, they should've just skipped the Alpha and go straight to Icicle Arrow I.
The only reason to use Alpha is if the Blue Vanisher is teamed with a Black or White with an Av skill.
Even then, I don't really care unless I have a Red Supporter.

As for who to apply PW to, if you don't understand Jp, just look at the values.

Well in some cases it does make difference of life or death. I think get a heal spell get vanished.

About the rank.

The first play through I didn't even bother with the rank. It's not really that important. Sure you get less mana, but leveling up isn't really important if you got the right PW. Getting the PW from rank S or SS is only handy at the start of the next chapter, in long term it doesn't matter.

It does make life easier, though. It's a matter of choice and opinion, I guess. Plus those SS moves rewards set one up nicer for higher difficulties, since that's what you take from your playthrough in Normal.

Speaking of which...question on the accumulation of levels and moves. If you play through normal and then do Normal again, for the 2nd time around, do your characters start at the level they were at when you finished the 1st time? Because I note if you want to get all the SS moves, you have to play through Normal 6 times. And vice versa for the other 2 modes.

And a question about 5-2 rewards because after there only being 1-2 obvious choices...I'm having trouble picking.

Spoiler for 5-2 moves:

Very split between Jatzieta's 750F attack and Euphoria's 700M/320F defense for all slots. I was looking forward to this Jatzieta move which cranston had told me about, then this move for Euphie comes. And it seems to important to pass up. While the current high I have for F in Attacker is Katima at 500 and Jatzieta at 450, Euphie have a defense for both types that protects all slots and gives her even more AR potential...seems too good to pass up. Also noticed Katima and Sorluska finally get offered better defenses for 500M with a damage reflect component, while Ruputna and Thalia get offered all slot defenses with reasonable numbers. Salles's 800M attack looked okay. Nozomu's 400M/250F all slot attack looked okay, but with Name Breaker being obtained this level, it doesn't seem urgent, especially since I already have Katima's 400M/400F attack.

For now, I picked Euphie's defense (sorry, cranston!) It seems like the best option. If Jatzieta's move is still available after 6-1 and nothing mind-blowing gets offered, I'll take her move.

Speaking of which...question on the accumulation of levels and moves. If you play through normal and then do Normal again, for the 2nd time around, do your characters start at the level they were at when you finished the 1st time? Because I note if you want to get all the SS moves, you have to play through Normal 6 times. And vice versa for the other 2 modes.

Don't restart. As you advance you will eventually get those PW you missed. Also, once you get Narukana almost nothing will be able to get in you way. Then, if you feel like having all the PW you can always play again from the Clear file since Levels and PW carry on to the next play through. 'cause you will surely only get SS ranks the if you play in the same difficulty.

No, 3-2 is a very hard mission and made even harder if your characters don't have the best moves.

Dude, it takes a while to get used to it. But you sound like you're having as much trouble as I did when I was getting by on S ranks. I think you might need to go back to 2-1 and get SS on that, just for the sake of confidence. Just use the strat I posted on the top of this page in the spoiler tag. It should have every detail to get an SS ranking.

And don't feel bad about having problems. I had to replay 2-1 for ages to figure out every detail to get the SS and to maximise efficiency. You theoretically could go through the game on lower ranks but missing out on those killer moves gets painful eventually. I confess on my first time round, my Satsuki couldn't beat Ruputna in that event battle before 3-1. That spurred me into going back and figuring this out.

Furthermore, I think just about anyone has asked for strat advice at some point. This is a very detailed game. So don't get down about that. I still am.

3-2 is very move reliant. Babzelad is also a freaking harsh boss if you don't have SS moves and is bad enough with them.

In Chapter 3, you get the option to AR people. And ideally, Nozomi should be AR in this chapter. I think I was using the following setups on Chapter 3.

Sent Nozomu to clear the West with Sorluska taking out the odd pack and to build Sands of Time and mana converters along that way. Sent Katima's team North and did about 10 Final Velocities and used Satsuki to build mana converters along the North. Katima's team should enter the final point, Nozomu will be out of moves by the time he gets close to there.

3-2:

AR: Nozomu
Team 1: Katima, Nozomi, Jatzieta
Team 2: Satsuki/Sorluska/Thalia (but put Satsuki into AR and replace her with Ruputna after she joins the fold)

This is a very long mission but you need to be fast. Send the Katima team west and Nozomu North. Use Sorluska to build Sands of Time and mana converters. Get to the temple ASAP. Once Ruputna joins, send her team south along with Satsuki AR. Nozomu and Katima's team take the two Northern paths and clear everything that's required. Try and reach the point near the temple under 2000IT if you want SS, because then you get hit by a heavy ambush on all sides. Final Veloctiy from Katima will really help. From memory, there is a cycle and specific opponent pack each of those teams will beat. Use Satsuki as a leveller along the way and to finish off near dead packs once you hit the ambush stage. The Green AR is annoying but Katima's and Jatzieta's F moves will annihilate it.

For Babzelad, there are two strats you can use. If you're not feeling confident, a Ruputna/Nozomu/Thalia team is your best bet. Use Thalia to Vanish his first turn buff and his all slot attack that costs two mana. However, on the turn he will do his 5 mana move, put Ruputna into Support as only her Icicle Arrow can stop that from going off. Her Vanishes have to go into the Remaining Zone while THalia's Vanishes are instant.

However, if you have good characters with the best moves, go with Katima/Nozomu/Thalia. The one with Ruputna takes about 16 turns while the Katima version will only take 9. However, they need to be levelled, because they will have to endure one Hyrda (800F to all slots) hit, which is damn harsh. However, if those three are past Level 10, they should be fine.

6-1 - Yikes, no recovery points! Well, I did organise 3 teams to get around that. One thing that is confusing me though is that the guide I read through says there's something called a Mana Spring in this level, something I can use up to 4 times. What's the deal with that? Does that have something to do with the 80k+ floating mana I suddenly ended up with? Going from 0 floating mana to over 80k....that was a shock. Especially since I can't build any mana converters in 6-1 since Sands of Time looks mandatory.

Subaru - I'm a bit confused by him. His health is insanely high, he has a good all slot support attack, his defense is okayish but he doesn't have a both-type one, his attacks are only one type, but again, he does have an all slot one. Seeing Nozomi and Nozomu suddenly get 1k more hit points for this map was a pleasant surprise, then to see Subaru have that much more than Nozomi. Hmm. He may only speak to say the obvious but yike, this guy doesn't look like a weakling at all.

And a big, heartfelt thank you to those who pointed out that stupid mistake I was making. 5-2 turned into a cakewalk. I could have finished it at 865IT in the end, but I camped to extract all available floating mana and turned it in and 1065IT. Thanks for making this game fun for me again. ^^ And forgive my lapse in common sense. ><

I restarted the game, cuz i felt tt i m making no progress at all with my current situation in 3-2. However, my aim now is to get all "S"s rather than some crap As... Well wish me luk >.<.

Af thinking for sometime, i have come to a conclusion to play at my own pace at 1st run, i don really have to obtain the best results for 1st run, rather understand the game's functions and of course the awesome storyline .

Subaru - I'm a bit confused by him. His health is insanely high, he has a good all slot support attack, his defense is okayish but he doesn't have a both-type one, his attacks are only one type, but again, he does have an all slot one. Seeing Nozomi and Nozomu suddenly get 1k more hit points for this map was a pleasant surprise, then to see Subaru have that much more than Nozomi. Hmm. He may only speak to say the obvious but yike, this guy doesn't look like a weakling at all.

AT first, Subaru will be quite outstanding because of his ability to trash out pack of minions with a self mana link, 500 AOE and the support skill.
The issue is that Subaru will quickly lacks of flexible options and his stats suck beyond belief in normal mode (not even sure if he will be that useful in S/SH considering selkirk's comment I saw before)
Abuse him while you can, but you will quickly bench him, as he isn't exactly a trustworthy unit.

Well i must say it really help me get all SS except for 2 missions. 1st mission( Ah crap i sux XD) and 2-4(Which i lost Nozomi to the boss >.<) Other than tt i have been getting SS. I m so happy . I cant really read Japanese but my chinese is good so i try to understand from the Kanji >.<. Now comes 3-2, one hell of a stage. Any advice on 3-2?

AT first, Subaru will be quite outstanding because of his ability to trash out pack of minions with a self mana link, 500 AOE and the support skill.
The issue is that Subaru will quickly lacks of flexible options and his stats suck beyond belief in normal mode (not even sure if he will be that useful in S/SH considering selkirk's comment I saw before)
Abuse him while you can, but you will quickly bench him, as he isn't exactly a trustworthy unit.

He still sucks in S/SH. Although he does have an attack is percentage damage to make him less sucky in S/SH. He's only good for his mana link :P

Well i must say it really help me get all SS except for 2 missions. 1st mission( Ah crap i sux XD) and 2-4(Which i lost Nozomi to the boss >.<) Other than tt i have been getting SS. I m so happy . I cant really read Japanese but my chinese is good so i try to understand from the Kanji >.<. Now comes 3-2, one hell of a stage. Any advice on 3-2?

My post a few posts ago with the spoiler tag of 'chapter 3 strats' has suitable lineups and movements and the lineup for Babzelad. However, that strat is VERY reliant on Nozomu having his 720M/320F defense and Katima having her 8%M/500F attack and probably her Final Veloctiy too. Out of interest, what moves have you taken from SS rewards? Also, which of the 6 females are you planning to follow her route with?

Question on 6-1: Do you get to switch your teams around once more when you reach the final point with Babzelad or is the battle with Shou the last chance you get?

question finnaly getting the game next week after 2 month delay of picking it up, but, who should get it from himeyashop or hobbysearch cause they both have it instock atm , this is for the special package version any suggestion appreatied or if you know any other places to pick it up at do tell