04-Jun-2018:* Fixed resource leak in botlib code* Fixed OSP game patch* Fixed command history buffer size* Fixed ctrl+n and ctrl+p hotkeys with \in_forceCharset > 0* Game configuration now saved much less frequently* Reset console command history on game change* Use own console command history for dedicated servers

09-Apr-2018:* Fixed invalid files referenced on pure clients* Fixed a few netcode exploits* Fixed \sv_reconnectlimit is not always working* Try to use persistent slot for each client after disconnect* Print information about delay at reconnect* Linux console imrovements

02-Apr-2018:* Fixed a few bugs in client connection code

01-Apr-2018:* Fixed remote server crash via rcon* Send quoted rcon passwords when needed and parse them correctly on server-side* Now rcon is always available on dedicated servers - so it is possible to start a map, retrieve status or recover from non-fatal error, for example* Added rconPassword2 - hidden master rcon password that can be set only from command line, can be used to change/revoke compromised rconPassword* Various bugfixes

26-Mar-2018:* Added \cl_autoNudge - automatic time nudge that uses your average ping as the time nudge value, suggested by @iradicus, values: 0 - use fixed \cl_timeNudge (0..1] - factor of median average ping to use as timenudge* Added \sv_maxconcurrent - to limit number of simultaneous connections from the same IP address, default is 4* Added \fs_locked cvar to control pk3 file handle usage policy: 0 - release after use (default from now), no pk3 file count limits 1 - keep it locked (vq3 behavior), more consistent but pk3 file count is limited to ~1-4k* Various bugfixes and optimizations

30-Jan-2018:* Added unified lightmaps, enabled by default, can be disabled by \r_mergeLightmaps 0* Changed default \com_hunkMegs from 96 to 128 for client and from 56 to 64 for server* Reverted condump changes* Drop error to local client on gamestate overflow* ioq3: Fix exploit to bypass filename restrictions on Windows

08-Jan-2018:* Faster map loading* Do not take (blank) screenshots and print warning when minimized and FBO is not active* Always save CPU when minimized* Slightly optimized VBO rendering and fixed \r_showtris colors with VBO

I think I found another one. When started with:./quake3e +set fs_game cpma (latest release of CPMA) and then going to the demo browser via menu, only the pk3-ed demos are shown (four.dm_68 (baseq3), apheleon_cpm15.dm_68 (cpma)) and a few others.So it seems to not look at baseq3/demos on the filesystem. ioquake3 works.Again Linux x86 32bit as above.

Cyrax wrote:Thanks for report Its OSP-specific behavior, however fix is ready, updated zip will be posted a bit later with other small fixes.Source file named quake3-1.32e-src.7z and located in the same directory

Arrgh, didn't test proberly. Now the vid_restart (at least not looping:) happens after warmup count down is finished.