Michael joined Nov 6, 2004

As long as I've been playing games I've wanted to make my own. Captivated by the possibilities of level editors, I started mapping in 1996 for Doom II. Then Half-Life came out in 98 and I was making my own Goldsource worlds. As online gaming became bigger, I found Sven Co-op in 2000 for which I made countless maps and content, including Land of Legends, which became a standalone MOD in 2009. My latest SC project (suspension) was released in 2018.

Since 2008 I've picked up Source mapping and worked on maps for Resistance and Liberation and worked on a discontinued MOD called "An Open Window". In 2012 I created Uplink for Black Mesa and started a remake in 2015, which is still in development. In 2018 I revisted Half-Life with a new SP MOD called Anti-Climax, released in March 2019.

My Blogs

No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

No groups were found matching the criteria specified. We suggest you try the group list with no filter applied, to browse all available. Start a group and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Thank you very much for making the HL SP mod "Anti-Climax!" After so many years and after the dissolution of the HLDM online community, this mod is a real treat even for supposed-to-be-adults-already like me. It has awakened my inner child, it made me feel young again and giddy with excitement.

I'm also really grateful for all the modders and remodders out there who keep this wonderful-yet-defunct video game alive with earnest new content, a true loyalty and with an attitude that I can only describe as the "innocence of children." Yes, even with all the doubts about computers being an unhealthy form of escape, the mods, along with yours, Hezus, have really acted to me as a temporary shelter from a fierce, unloving, cynical world out there. And this can be said with each day less and less about the ruthless corporate world of video gaming. The player can really feel if the product he is playing is made with love, if care and attention is put into its craftsmanship.

So yeah, thank you man, as well as thanks for the others! I'm not participating much on HL forums because it's usually geared towards HL2, on which I think you can already notice steps towards higher inclusiveness, compromising video game dynamics (i.e. the "interactive movie"-genre). But I can't tell how much grateful I am for people to still exist, who still appreciate and know what the "early" video games were about.

Things like, having read on RTSL that a written walkthrough came with the game, which already brings me into that oldschool mood, then having to look for it, only to find it in the readme file - awesome! + the secret door + alternate ending + did you know that at the "powerful" jump pad you can actually use it to "rocketjump" you all the way to the floating island? I did manage it after several tries!

Thanks a lot for these kind words! It's indeed a great love for Half-Life that has kept me making content for it for those 20 years. I'm also a great fan of 90's games and I'm glad you're enjoying those aspects of Anti-Climax.