Getting Started with Sculptris ProThis 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.Getting Started with...Using TessimateLearn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.Using TessimateThe Basics of PolyGroupItIn this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.The Basics of...Using Elastic & Liquid Curve ModeThis Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!Using Elastic &...Discovering Groups by NormalsCreating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.Discovering Groups by...DeformersA Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.Deformers

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@boozy floozie - Thanks so much for your feedback mate! I've always appreciated your well written and thoughtful insights.
I have finished and published the second part of the beginners series on 'How I learned ZBrush'. This time the second part video 'Filling The Gaps', is less abstract and with some more actionable/practical advice. You can have a look at it here:
How I learned ZBrush PART 2: FILLING THE GAPS
I hope you guys find it useful!
Cheers.

How I learned ZBrush tutorial - New twitch channel with ZBrush sessions

@Cody - Thanks! glad you like it. For the fibers on the cloth/scarf, I actually used fibermesh and played with the coverage and segments to keep a good balance between the look and the poly count.
@Rory_L - Thanks you! no, not really I didn't reference anything except the Chimpanzee head and the anatomy that I was originally using to study haha
I just wanted to drop you guys a line in here, because I just published a new tutorial on the ZBGs that I think some of you might find useful. Is a bit abstract but I think very relevant for anyone new to ZBrush, here it is:
[/URL]
(Click image to watch video.)
Also, I recently started streaming on twitch some ZBrush sessions, and the very first Livestream is a continuation (PART 2) of my ZBrush Summit Presentation where I show some of the tips and trick I didn't have time to show during the summit. If you want to check it out you can find it on my channel here: [URL="https://www.twitch.tv/pablander/videos/all"]Pablander Twitch - Here is the Zombie we worked on today's livestream:
hope you guys find this useful!
Cheers.

Mr Pablo,
Loved the new video and the food for thought.
I for one argued the case that the ‘lazy mouse’ moniker should be changed to the ‘indolent rodent’ but my pleas went unheeded.
One learning approach does not suit every user - a 2d user...

Hey guys, I finally had some time to finish my 'Humanzee' project I showed during my ZBrush Summit presentation. Here are a few renders and WIPs:
There a few more shots and close-ups here
PS: I also made a recap of my experience at the ZBrush Summit that you can check out here. And also in response to some of the questions, I got about my Cintiq Pro setup here is a quick review as well...
Cheers!

@boozy floozie - haha thanks mate! glad you liked the presentation. Yes I just put two scientific names together (a goat and a spider) and this came out: Capra-audax but someone in facebook called it the Spider-Ram which I think is more catchy haha

@Erik Heyninck - Thanks so much for the feedback mate! I truly appreciate it and I'm glad you've found the information useful.
@jaran - Absolutely, I'm not a 'hard surface' modeler myself, but the idea of the Odd Spirits Of Z project is to fill in gaps in different areas so I might bring in an expert, that can show us some good workflows
I put a bit of extra work on the final character from the Clothes & Drapery course and place him into a scene. hope you guys like it:
Slightly different angle and composition:
The ZBrush model (every part is 100% done within ZBrush):
Some other shots from Marmoset:
That's it for now. If you want to see a particular skill, subject matter or ZBrush feature in the next course from the Odd Spirits Of Z Project, you can cast your vote here.
Cheers!
PS: I'm going to do a live stream (probably twitch) to show the tips and tricks for grooming I didn't get a chance to show during my ZBrush Summit presentation. I'll post the time here and in social media later on.

Hey guys, just a quick update to let you know that the ZBrush Clothes and Drapery course is available at the ZBGs now. This is a fast-paced course focusing on the creation and detailing of clothes 100% within ZBrush and it is the first course from the #OSOZ project.
You can read more info about the course and get it from here: Clothes & Drapery Course
and if you wanna know more about the project, here is the #OSOZ page: Odd Spirits Of Z
here is a turntable of the character from the course:

This course is just fantastic, really is! Not only the quality of the movies, but also the information, the tips and tricks...everything.
I paid much more for courses that weren't half this good!
Thanks!

Hey guys! There is a new tutorial available on the ZBGs. It's a 4-part video tutorial about some modelling tips and workflows to create the asset for this 'Pottery Scene':
Here is the link to the tutorial:
http://www.zbrushguides.com/curve-elastic-and-radial-symmetry/
Also, if you want to see some closeups and more light variations, check out the ArtStation post here:
https://www.artstation.com/artwork/zaZem
I hope you find it useful.

Hey guys! I've received a few emails from people asking about the new Project Primitive deformer, so I've put together a new quick guide about it and it is now live in the ZBGs website:
I hope you find it useful!

Hey guys, here is today's ZBrush session. One of the sphere challenge animals that didn't make it to the animals time-lapse video series, so I thought I could give this guy some colour in ZBrush to show you the use of Polypaint with Sculptris Pro. Hope you guys like it:
Timelapse video HERE

Hey guys,
Just a quick update on the zbrushguides.com website: Unfortunately, the ZbrushGuides.com website was attacked by a malware and I had to take it down for a while but it is now back online again. Little bits and pieces of the content in some guides are missing so I'll be re-publishing stuff on a new platform as I start to migrate the content to a more reliable service (just letting you know in case you experience errors or missing images). However, the latest guide is still working and is all about ZBrush 2018! so here is the link:
ZBrush 2018 New features, tips and tricks!
Also, I haven't got a chance to post the more 'polished' pieces I made with the ZBrush 2018 so I'll try to share the final pieces from today and I'll add some breakdowns later if you guys are interested. for now here are the ZBrush 2018 roboto ZB18 and a gif for the compositing of the render layers:
Roboto:
ZB18 compositing:
and if you are curious, here is timelapse of the fill sculpting process (link to vimeo):
https://vimeo.com/265195196
and a sci-fi scene that was really fun to do, using various of the new tools in ZBrush 2018:

Thanks so much guys! I still can't believe this thread made it so far! I've been without internet for a few weeks which is why I haven't properly responded, but I am truly honored to be featured in such a way. Thanks again!
Also, I had the pleasure to be part of the BETA team for ZBrush 2018 and watch talented artists create amazing stuff with the new features.
I'll try to put together a few breakdowns of the images I made, so you guys can get an idea of how I used the new features. Here are some of the images (early tests) created with ZBrush 2018 - First Batch (Tutorials, guides, and breakdowns coming soon):
Mostly Sculptris Pro:
Sculptris Pro and deformers:
Just another test with this bug
A bit of everything: Sculptris Pro, Deformers, PolygroupIt, curves new additions, etc.
Sculptris pro (testing Skanehook brush and spiral brush)
Mainly Sculptris Pro and the smoothing/break feature.

@pid18000 Thanks mate! glad you like it.
@boozy floozie Glad you like the walkthrough. I love Keyshot as well, I just find Marmoset Toolbag 3 incredibly useful to develop the look and feel and play with the lights. Also since I included substance painter in my workflow, I found the material setup in marmoset much faster than keyshot.
I just finished a new tutorial on creating a Rope Curve Brush in ZBrush 4R8 that I thought you might be interested in:
I know that the process of creating a rope in ZBrush is probably well documented and widely available as a resource, but the method in this tutorial might give you ideas to create something else
hope you like it.
Cheers.

Here is the full breakdown of the moss collector: http://www.zbrushguides.com/project/the-moss-collector/
All the modeling, sculpting, posing and scene layout was done in ZBrush. For texturing, I used Substance Painter and Marmoset Toolbag 3 for rendering.

Hey guys. I just wanted to share the final image of my Moss Collector project!
It is a relatively low poly scene rendered in real-time with Marmoset Toolbag 3. I created the entire scene in ZBrush including high-res models and retopology before exporting to Substance painter to make the textures.
I'll start collecting WIPs and other bits and pieces to put together a full breakdown of this piece if you guys wanna a see some 'behind the scenes'. Hope you guys like it!

Hey guys, happy new year! I wish you all the best for this 2018.
I just wanted to let you know that I have updated the ZBrush Materials FORM pack with 16 additional materials that mimic the recently released 'Color Kit' resins from formlabs
As well as two new project/materials to render a model with textures/polypaint and a 'night vision' render like this one (all within ZBrush 4R8 in a single BPR):
I hope you find this useful.
cheers!

Hey guys! I got a new ZBrush guide for you... this time I'm sharing a very cool technique that I've found to be very efficient to produce concepts and flesh out ideas for hard surface modeling projects.
Here are some images I made using this technique (here is the link to the guide on the ZBGs):
and here is the second helmet with some render variants using the FORM Materials pack:
Hope you guys find this guide useful!
cheers.

Hey guys! Here is the reason I've been a bit quiet around here lately… I just finish a brand new set of ZBrush Materials and Render projects and I want to share with you some of my favourite results/renders from testing the Materials…
ALL of these images were generated from project templates from the pack and they are single pass Best Preview Render from ZBrush 4R8 (basically screenshots that I cropped to remove the UI bits):
In the pack I’ve included materials that mimic the resins of the Form 2 3D printer so that you can have a cool preview of how your models might look like when printed in a particular resin. Here is an example of my Franky character in ZBrush and the 3D printed version with the Black Standard resin:
If you’d like to know more about the ZBrush FORM Materials pack, here is a link to the page I created for it (click the image).
(Use the code CYBERMONDAY17 on check out for a 50% off discount - valid until 01/12/2017)
Hope you guys find this useful.
Cheers!
PS: let me know when you produce some renders using the project materials, I'd love to see what you guys come up with!

@boozy floozie: Glad you like them! I'd appreciate any feedback you have on the website. Let me know how you go with the brushes! BTW: I love you latest piece 'Ego'!
@Sudhan Thank you for the kind words. Very encouraging! I hope to see some of your...

Hey guys, I just wanted to share with you some of the work I did for the Stylisation Chapter on the 3D total book: The Artist's Guide to the Anatomy of the Human Head
I use ZBrush to produce 7 expressions and wrote about some tips to portrait human emotion over 14 heads (7 male heads and 7 female heads)... It was a very cool and refreshing project to work on. I'm going to leave a couple of my favourites here... but if you want to check the full selection, I made a dedicated page on the ZBGs HERE
Hope you guys like them!

I just realised the series made it to the TOP ROW! Thank you so much for the feedback guys and for sharing this!
@MetinSeven You're very welcome! I'm really glad you enjoy all the updates
@nebular My pleasure, thank you for the kind words.
@Marzalet Awesome! let me know how you go.
@Erik Heyninck Thanks for the kind works mate! and thank you for the suggestion, much appreciated! I did have something similar in mind but I took your suggestion and merged it with my original idea. Now you can download all the HD videos for $5 bucks, but I also added a 'Digital Mystery Box' with some additional content with the download, for those willing to 'risk it' hahaha:
@nickz Thanks Nick, it means a lot. Glad you like it
@marciani @MarcSper you're welcome! To make UVs, I think you can't beat the manual retopology workflow, but there are some interesting workarounds to produce UVs. You can, for instance, make use of the polygroups generated at the time of making the boolean mesh and use the Frame mesh option (under stroke palette) to create curves around the edges and then use those curves as guides for the ZRemesher. You can also separate the resulting boolean mesh into parts based on the polygroups and use the UV master to handle them separately (the downside is that you end up with multiple maps for a single object). I hope this helps.
@MarcSper It might be something to do with your browser, could you try perhaps a different one? I'm setting up a Gumroad and Cubebrush account to give people other options in case the current one fails, I'll let you know when they are up in those sites. cheers!

I got a brand new tutorial series for you guys! And is now live at the #ZBGs
It’s all about the Boolean System in 4R8 right now, so this series of 10 HD videos introduces the concept of boolean and explores possible workflows with a practical example, as we take on the project of a Sci-fi Switch from start to finish. Resources included too
[/URL]
Please share this with anyone that you think might benefit from this short free course, hope you find it useful!
[URL="http://www.zbrushguides.com/intro-to-booleans-in-zbrush-4r8/"]

Thank's for your effort.
Only one question:what about the process part to obtein UV?( iwould be able to paint UV in substance painter)
Did you use retopologize the mesh after boolean?
I tend to use Dynamesh and then zremesher, but sometimes loss the...

I second that question. How do you create production (game) ready assets from these booleans?
Clean topology, clean UVs. Any shortcuts or fast lanes you take on this route?
Or is it plain old manual labor - which means doing the lowpoly asset from...

I started to play around with some ideas for the upcoming Booleans tutorial. This is just a test to establish some basic rules for a simple workflow... Booleans are seriously amazing!
The tutorial will be focusing on the modeling, the workflow, techniques, and some tricks... but I couldn't resist and I gave it a bit of substance painter love to rough out some colour and material ideas.

Hey Guys! I've been away for a while but I'm back and ready to start posting here more regularly.
In case you haven't seen it, Michael Pavlovich @Pavlovich went through my entire eBook on ZBrush - Comic Style Render and created a series of super useful videos explaining every single step on the PDF.
I've also made some little updates and added a bunch of extra Comic matcaps that I think you'll enjoy. Here is an example of the comic material working with the amazing booleans:
and here are a couple of images using a hard surface model I did while BETA testing and the comic material you can make yourself following the tutorial:
from Grey matcap to comic macap:
After some Photoshop tweaks:
If you want to read more about this process, here is the latest post I did about it:
COMIC ILLUSTRATION WITH ZBRUSH

Hey guys, I just wanted to share a preview of the update coming to the ZBrush Advanced brushes pack for rocks, I shared a few weeks ago.
I've been creating new 'double action' brushes making use of the new brush modifiers in 4R8 as well as some VDMs for quick concepts... here is a quick Marmoset render of the 'cave entrance' concept, sketched under 2 min.
222680014

Hey guys! my new ZBrush set of advanced brushes for rock creation is online with a new tutorial. If you are interested here is the link
I used the brushes from this pack to create the basis for this concept (rendered with Keyshot and paint over in Photoshop) I’ll probably do a short breakdown of these images if you guys wanna see the process:
Here are some other rocks created with the brushes from the pack to give you an idea of what you can do with them (more images samples on the ZBGs).
Hope you find these resources useful!

@bfgnz Cheers mate!
@Erik Heyninck Thanks! glad you like my work
Alright, I finally got a chance to pack the resources for the PART 3 of the "double action" brushes tutorial series. its a small pack of 9 custom brushes to create/detail rock formations and you they are up on the ZBGs website already (link on the right-hand side of the post):
hope you like them!