Welcome to The Elder Scrolls Online v1.1.2. This version contains our first major content update: the Adventure Zone Craglorn, as well as many other fixes and refinements. You'll need allies to take on the new challenges—Craglorn's quests and exploration are designed for groups of four Veteran Rank 10+ characters. (You can enter Craglorn and play the content earlier than Veteran Rank 10.)

We've also added our first Trials in Craglorn, 12-player adventures meant to test even the strongest heroes. In Trials, your team will have a limited number of resurrections to use as you attempt to reach the final boss. If you finish the Trial quickly, you might earn a place on the leaderboards and receive extra rewards!

Another new feature is the Death Recap. This screen will help you understand what contributed to your death and hints that can help improve your performance next time.

Alongside the new content, we're deploying bug fixes and improvements to make your adventures in Tamriel even better. You'll see fixes for quests and skill line abilities, updates to systems and quests in Cyrodiil (including bonuses for outnumbered alliances), and much more.

We're looking forward to your feedback so get in, group up, and enjoy Craglorn and the rest of the update!

An Adventure Zone designed for groups of four Veteran Rank characters to explore, located between Cyrodiil and Skyrim. A new quest available in Mournhold, Wayrest, and Elden Root will lead you to the zone.

Hel Ra Citadel and the Aetherian Archive are open! Groups of 12 players can take on these difficult challenges to earn new loot and a place on the leaderboards. You can use the group finder tool to locate others for your Trial group, but be warned: you'll need excellent coordination and skill to take on the Trials.

Groups begin a Trial with 36 Soul Reservoirs. This counter decreases when a group member resurrects, and a Soul is consumed.

The Trial fails if no Soul Reservoirs remain, and no group members are left in the Trial.

You can view this to the right of your Ultimate ability, and it only appears when you are on an in-progress Trial. You can control this in the Settings the same way you can control the Action Bar.

Trial quests give special rewards the first time they are completed each week.

When entering a Trail via means other than a door, you will be sent to the Wayshrine. This includes logging out and logging back in.

This will not affect players in the Trial staging area.

Combat with any monster in a Trial will block resurrection for group members until combat ends.

Known Issue: The teleport pads in Aetherian Archive will sometimes fail to work, preventing your group from completing the Trial.

Shared Chests – Each player in the group whose character is within 50 meters of the chest when it is unlocked will get an individual roll on the chest.

Reduced Number of Chests – Since each chest yields rewards for all group members, we have reduced the number of chests in instances to two total. Each instance will always have two chests in then, but the location of these two chests will be random within the dungeon.

These changes do not affect chests that appear in public spaces, only those within instances.

Death Recap has been added to the game. When your character dies, a Death Recap window will now appear. It includes vital information about what contributed to your character's death, including the most recent damage inflicted on your character and helpful hints to avoid death in the future based on how your character just perished.

You may reassign your home campaign to Celarus. However, doing so will forfeit all progress in your current home campaign.

Celarus has reduced end of campaign rewards compared to the normal 90 day campaigns.

All monsters in Cyrodiil and its caves are now Veteran Rank 5.

A new population underdog bonus has been added. When your alliance is outnumbered in a campaign (determined over several days of population samples), it will receive a bonus to potential scoring and alliance points. You'll see an indication of this bonus in the scoring UI if it is active.

The XP awarded for killing enemy player characters has been doubled.

XP rewards for completing the quest to kill 20 enemy player characters have also been increased.

Fixed an issue where you could encounter extremely long loading screens while zoning into Cyrodiil.

Added Enchanters to all border entry locations into Cyrodiil.

Scouting quests will no longer send you to a location you can transit to via the Transitus Shrine network if you own all objectives in Cyrodiil.

The new Battle Level option in the gameplay settings menu allows you to choose whether you want your stats to be automatically adjusted in Cyrodiil or if you'd prefer to use the raw values of your stats.

Note: This option can only be toggled outside of Cyrodiil and its caves.

Stats that you receive through battle level bolstering in Cyrodiil and its delves have been increased.

The threshold for triggering overcharge on stats has been increased in Cyrodiil.

Siege equipment can be stacked to five in the inventory (with the exception of forward camps and mercenary contracts).

NPC enemies in caves and overland in Cyrodiil have been adjusted to Veteran Rank five difficulty.

Increased the Veteran Point rewards for all quests that you pick up in towns in Cyrodiil.

Guard NPCs

Several guards within keeps have been repositioned.

All guards in keep interiors respawn more quickly.

Keeps now contain archer-type guards.

Melee guards now throw oil that archer and mage guards can set aflame.

Honor Guards have new abilities to assist them in fending off attackers.

The keeps surrounding the Imperial City have additional guards stationed by their second-floor quartermasters.

Fixed an issue that was causing Nightblade abilities to become unresponsive in high-intensity combat situations. This issue is caused by a number of factors, and we will continue to monitor it after this patch.

Catalyst: Fixed an issue with the Catalyst passive ability. It will now properly increase the effect of speed potions.

Those who have spent Skill Points in the Master Ritualist passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.

Prism: Fixed an issue where the Prism passive wasn't properly adding Ultimate when the Dawn's Wrath ability was cast.

Radiant Ward: Fixed an issue where this ability wasn't properly progressing as it ranked up. This results in a slight increase to its damage.

Increased the cost of Flying Blade. It now has the same cost as Hidden Blade.

Those who have spent Skill Points in the Flying Blade passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.

Fixed an issue where the damage bonus coupled with a "bashing" jewelry enchant was doing too much damage. Slightly decreased this ability's stamina cost reduction.

Those who have spent Skill Points in the Deadly Bash passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.

Mutagen (Regeneration morph): Fixed an issue where this ability's heal was not applying to targets under 20% health.

Two Handed

Battle Rush: Increased the duration of this ability's stamina recovery and decreased the recovery amount. The total amount of stamina recovered will generally be slighter higher than before, and less prone to being reduced by hitting diminishing returns.

Cleave: Fixed an issue where this ability's damage wasn't scaling evenly across ranks.

Rally (Momentum morph): Increased the self-healing amount granted at the end of this ability.

Fixed an issue where the Battle Resurrection was improperly usable outside of Cyrodiil.

Reduced Battle Resurrection's Cast Speed Reduction passive.

Those who have spent Skill Points in the Battle Resurrection passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.

Season of Harvest: Fixed an issue that could cause grouped players who were not on the correct quest step to have to fight their way back to the beginning of the area instead of being transported back to the start by Eveline Vette.

Veteran Dungeons

All Veteran Dungeons are now accessible once you reach Veteran Rank 1. Note that the overall difficulty has not changed.

Fixed an issue where the game could crash due to a limited amount of available system memory.

Improved the overall support for machines with Nvidia SLI graphics cards.

Fullscreen exclusive mode is now supported on AMD and Nvidia video cards that support this feature.

Added several optimizations that will improve your overall graphics performance, particularly for systems using SLI or Crossfire configurations.

Like treasure chests, heavy sacks are now lootable by all player characters in dungeons but the total spawned count per instance has been reduced.

Fixed an issue where resurrecting other player characters would sometimes not work.

You can no longer place multiple unique items in the bank.

Fixed an issue where you could sometimes become dismounted from your horse by sprinting.

Fixed an issue where weapons would periodically lose their charges.

Crafting hireling mails no longer contain a loot box. Instead, they contain the random assortment of items which the box would have contained when you opened it. The items you receive in the mail are determined by the character for which the mail was intended.

As a result of this change, the issue where hireling containers were sometimes empty has also been fixed.

Safeguards have been added to many quests to help prevent you from being blocked if you log out, abandon the quest, or die during theatre scenes.

Fixed issues to add or correct quest markers and compass pins.

Fixed many places where you could get stuck on buildings, rocks, or other assets; fall through the world; allowed you to reach what is intended to be unplayable areas; and floating bushes, trees, and other objects.

Main Quest

Fixed an issue if you had a summoned pet, it could potentially be grabbed by an invisible Molag-Bal and get stuck in a floating posture.

Prove Your Worth: Fixed an issue that made it relatively easy for you to be accidentally killed during the duel.

Unearthing the Past: Fixed an issue if you had already completed the quest and group teleported, you could end up in the wrong layer of Carzog's Demise.

Unearthing the Past: Fixed an issue where you would be unaware that you had to learn the King's plans to summon an undead army prior to attempting to open the sanctuary door, giving you the impression that you were stuck.

Carzog's Demise: If Azlakha is part of the quest, your group mates will no longer be prevented from activating the Welkynd Stones after the first group member actives a Welkynd Stone.

Tracking the Game: Fixed an issue where the quest steps to track Hoknir's belongings and to use meat to lure Deathclaw were listed out of order, potentially causing some confusion.

Hozzin's Folly: Fixed an issue with the fire traps where you would either take no damage when standing on them, or would take damage when standing a distance away. You will now be burned appropriately.

Grimmer Still: If you're in a group and split up on the quest step "Reach the Door's Far Side," you will no longer receive multiple messages of "Completed: Use the Side Entrance" and a decrease in framerate.

Revised the messaging when you use /stuck so the text gives you clearer feedback.

Fixed an issue when you turned in a quest to an NPC and leveled up, and the experience bar would still appear to be full.

Fixed an issue when launching the game in full screen, and occasionally you would be using the incorrect resolution.

If you lose focus of the game (due to clicking outside of the game window), clicking back on the game window will now take into account if you clicked something on the HUD. It will use this to determine whether you should be put into the mouse cursor mode or targeting mode.

For example, clicking on the chat window while the game is out of focus, will bring the game back into focus with the cursor. Clicking on the world while the game is out of focus, will bring the game back into focus with the target reticle.

Fixed an issue within the split stack dialogue that was preventing you from typing into the text field.