Why is Vetterli Vitali balanced?

Vetterli Vitali has the slowest fire rate, slowest muzzle velocity, second lowest magazine size, pretty slow strip clip and single bullet reload, and it even has the slowest deploy time for a BA rifle. So, what makes the Vetterli isn't underpowered?

This post has been edited 1 times, last edit by "between 3 and 25" (Nov 13th 2017, 11:40am)

It has the shortest upper chest 1 shot kill range, being 20-50 meters, which is a VERY good if you're playing aggressively.
For comparison Martini Henry is 30-80 meters and SMLE 40-75.
The lower rate of fire seems uncalled for IMO because of the low magazine size being enough of a drawback as it is, especially when compared to the SMLE.
Still an interesting gun with an unique damage model.

"Not afraid of god-like opponents, just afraid of pig-like teammates."

I have yet to actually use it, but its stats do look rather unimpressive. Its "sweet spot" range, at a span of 30 meters, is the lowest of all rifles that have such a feature.

I understand why the Martini-Henry and Vetterli-Vitali have more aggressive "sweet spot" ranges. It's because they are black powder rifles and thus have low muzzle velocities. Nonetheless, the low rates of fire for both of these does seem fairly counterproductive for something that's meant to be used aggressively.

Maybe I'll actually like it? All in all, I think after getting all respective service stars, I'll go back to the Gewehr M.95 variants, Russian 1895 Trench, or one of the upcoming TT bolt-action rifles (if they turn out good in retail) for aggressive Scout. The Martini-Henry and Vetterli-Vitali seem to have a bit of an identity crisis.

It's a good gun, though the addition of the Arisaka should prove interesting, as its sweetspot sits between the Vetterli and SMLE, while retaining normal/smokeless-powder ballistics/velocity and all that.

It's a good gun, though the addition of the Arisaka should prove interesting, as its sweetspot sits between the Vetterli and SMLE, while retaining normal/smokeless-powder ballistics/velocity and all that.

Still underpowered in my opinion. Slow reload time, slow fire rate, and slow deploy time are the problems. Just make the deploy time .3 seconds faster, then make the reload much faster. That would make the Vetterli pretty balanced. Unless, if I'm missing something.

DICE generally doesn't like to make any major changes to time-related stats (rate of fire, reload, and probably deploy time). They may be able to shave a few unnoticeable fractions of a second off some of those, but it wouldn't be a major difference.

What both the Vetterli-Vitali and Martini-Henry could use, however, is a higher minimum damage (at least 75). It's a bit silly that the rifles with the worst ballistics don't allow for an assist that counts as a kill at long ranges. It takes more skill to land ranged shots with such rifles, and the game really doesn't reward for accomplishing such.

DICE generally doesn't like to make any major changes to time-related stats (rate of fire, reload, and probably deploy time). They may be able to shave a few unnoticeable fractions of a second off some of those, but it wouldn't be a major difference.

What both the Vetterli-Vitali and Martini-Henry could use, however, is a higher minimum damage (at least 75). It's a bit silly that the rifles with the worst ballistics don't allow for an assist that counts as a kill at long ranges. It takes more skill to land ranged shots with such rifles, and the game really doesn't reward for accomplishing such.

Skill doesn't need to be "rewarded" for every thing you do.
You've looked at the statistics of the MH and VV, you're aware of their poor long range performance. You choose to take a shot outside your effective range, it's clearly not going to be as effective as a longer ranged rifle.

Simply put: you shouldn't be using those rifles at such long distances.

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Quoted from "MsMuchLove"

I find majority of the complaints I hear about this game somehow never appear in my games.

DICE generally doesn't like to make any major changes to time-related stats (rate of fire, reload, and probably deploy time). They may be able to shave a few unnoticeable fractions of a second off some of those, but it wouldn't be a major difference