Shelgon has a wealth of resistances and has access to recovery via wish. Can tank those powerful hits from Rampardos and the like.

Kecleon's Special Defense is insane and I think that people really underestimate his ability. Choice specs/scarf users like the 3 monkeys or rotom are forced to switch out since their hits suddenly become ineffective. He also has recovery and access to stealth rock. I like to run Knock Off on him because eviolite users are so common.

Though the duo has an obvious weakness to dragons, since once Kecleon is hit by a dragon move they suddenly because super effective.

With an Adamant nature, max Attack EVs, and a choice band, Corsola has 532 attack. Although Corsola is a poor pokemon in general, with mediocre speed and middling speed, attack is nothing to mess with. Although this set is rather gimmicky, it can be a ''Monster'' and something that will really catch your opponent off guard. (This set does a lot better in trick room btw)

WARNING: Due to amazingly high power levels of this set, I reccomend you use with care and with great caution.

Um he already said that he had trouble with Scarf Rotom-F. Neither Rapidash nor Simisear typically uses Choice Scarf, so they are always outsped. The other Pokemon you mentioned are far more reliable in checking Rotom-F, and you can always run your own Rotom-F (not always the best idea). Just beware of Trick. It is actually pretty tough to stop Rotom-F without defensive Pokemon, which doesn't really bode well for offensive teams. However, by having something immune to Volt Switch, you can also restrict the momentum that it generates. Keeping up Rocks is a great idea as well, since it means that it can only come in 5 times max. Priority is always useful to keep it contained, though you'll have to look hard for a decent priority user that works with your team.

I'm unsure if anyone has done this already but I can't be bothered sorting through the thread trying to find the same post, so if I am just repeating then I do apologise.

Just thought I'd show the PU mons sorted by their base stats. This doesn't include those NFEs that are viable, simply because I didn't feel like going through the list and picking out the ones that are usable. However, if anyone wants to suggest any I should include then just let me know and I'll update it.

Sorted by HP(Move your mouse to reveal the content)Sorted by HP (open)Sorted by HP (close)

NU Co-Leader

From what I see, outspeeding base 67 (Fraxure) is a must on any average Speed Pokemon, since letting it get a free Dragon Dance is likely to be fatal. The next significant Speed tier would be base 70, since most of thee Pokemon actually run max Speed (unlike the base 50s and 65s) and are likely to boost their Speed). If you want to consider the lower SPeed mons, then I'd say consider them at +1 and +2, since their natural Speed is too poor otherwise. Base 80 and 85 are very pivotal to keep an eye on, with stuff like Stoutland, Golduck, Shiftry and Arbok all being very powerful threats that all teams must keep an eye on when facing. Of course, one must never turn their back on the Pokemon with Speed higher than the 85s, since they are the main targets for your Choice Scarf Pokemon to outspeed (and most of them rarely use Choice Scarf).

So I decided to give this tier a spin on more a whim then anything else, and I've had a lot of fun with it thus far n_n I would have to agree with those that have said the tier is rather diverse, despite a fairly obvious offensive skew to the metagame their are an array of feasible 'mons and playstyles to work with, and besides some ubiquitous 'mons like Rotom-F there isn't even much to talk about in terms of "over centralization" (yeah, Fraxure and such are threatening, but not overbearing imo). That said, I've been having a lot of fun with heavy offense, particularly dual screens offense, since the tier sports 'mons such as Linoone and Swoobat that in my mind are practically the epitome of high risk, high reward sweepers, both having managed to nearly solo entire teams with some maneuvering. Oh, also Solrock is way too cool to not be seeing the light of day, suicide screens is really cool and being the one of the few defensive 'mons that can spread burns, heal itself, and repeatedly check 'mons such as Dodrio, Rapidash, and more is really chill :<

Hey, I know the PU list updates with every other tier every three months, but why doesn't the PU list update with the NU usage stats every month? Wouldn't that make more sense? Some pokemon have dropped in usage since April, enough to make them PU. But, they're still considered NU according to usage stats from over a month ago. I think changing the PU list would be very good now, because PU is the metagame of the month. I hope the PU list can update, because there's a certain pokemon I'm itching to use, but can't...

Well after playing this tier after it being part of the OM of the Month I learned quite a bit about this metagame.
I sort of found out that it's very easy to be successful in this tier if you use the top tier threats such as Golduck, Jumpluff etc. I made it into the top 10 quite easily with out much prediction involved, DC's and Time outs on my part
This tier wasn't as diverse as I had thought but it's rather enjoyable and I loved running dual poison with Arbok + Seviper. I found that they worked strangely well with one another

My concerns currently are that it is too defensive; Mawile does not do anything but gain momentum(which is handy, but I'm unsure if there is a better set); Mawile's set is really guess work like really help me with that; Camerupt was only placed as a tentative choice to help beat Rotom-F; if the sets themselves may be bettered (especially concerning items and such).

You are right in that your team is very defensive; it is too defensive for a strategy that lasts 8 turns before costing you most of your momentum. Mawile doesn't seem to have much of a role on your team either, since it is at best a pivot. The fact that a standard Life Orb Golduck or Bulky SubCM Golduck can tear through so much of your team is also a major problem. The first thing I must say is that you should switch Mawile for standard Rain Dance Volbeat, who not only sets up Rain, but also provides a slow U-turn and provides Thunder Wave and Encore support to hinder Golduck a bit. Beartic wants Superpower to deal with anything that can take Icicle Crash and Aqua Jet as well. Parasect and Pelipper seem to be huge momentum killers, but I am loathe to suggest replacing both of them. Out of the two, Parasect seems to be the least useful to you since Leech Seed is much too slow for your team. In order to make some more use of the Rain, as well as provide another possible offensive check to Golduck, a Choice Scarf Raichu with Thunder looks to be one of a few possibilities. Pelipper should have an EV spread of 248 HP / 8 SpA / 252 SpD (why on earth are those 4 EVs in atk?) if you insist on being defensive (though I am in favor of maximizing power and then HP). For Phione, it should have at least 80 Speed EVs in order to outpace Adamant Rampardos so that you can Scald/Rain Dance before it hits you with Head Smash.

There are other ways you can go about this like putting rocks on Mawile and switching Camerupt for Volbeat instead, but this isn't a rate. This is just to point out that Rain teams need to be on the offensive side if they wish to be at their best potential.