Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Shadow Tag: (Dream World) (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW): (Innate, Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.Gluttony (DW): (Innate, Locked) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks:

Pound (*)
Yawn (*)
Poison Gas (*)
Sludge (*)
Amnesia (*)
Encore (*)

Destiny Bond (*)
Mud-Slap (*)
Pain Split (*)

Ice Beam (*)
Shadow Ball (*)
Double Team (*)

Alright, here we go!

smashlloyd20 sends out a Pokemon
EndQuote sends out a Pokemon and gives its actions
smashlloyd20 gives actions
I ref

Smudge, use Yawn, then set up a Double Team to create 3 clones, then finish with Shadow Ball.
IF Lampent uses Will-O-Wisp, stop the flames from approaching you with Mud-Slap!
IF Lampent uses Sunny Day, Encore it.

'I can't see why he's not leading with Totodile. You're pretty awesome Tag but you wouldn't stand much of a chance against it. But still, this is kind of bad. He's not letting us do much in the way of status, but there are a few things he missed...'

'Start off with a Will-o-Wisp; we can't afford to take the Yawn. Follow that up with a Fire Blast, and finish up with a Clear Smog to eliminate his clones!'

This match starts of with a battle of trickery, with Tag sending a Will-o-Wisp at Smudge, not even coming close to being accurate, but Smudge uses Mud-Slap to put it out anyway! Tag then shoots a much more powerful fire at Smudge, a Blast of Fire! Smudge sets up some clones with a Double Team, but Tag immediately gets rid of them with a Clear Smog. Smudge finishes this round off with a Ball of the Shadows at Tag.

Tag goes right ahead with powerful moves, launching a Fire Blast immediately. Smudge uses Amnesia, and that for some reason raises its special defense. Tag continues with the Fire Blasts, while Smudge loudly Yawns at this offensive maneuver. Tag uses another Blast of Fire, while Smudge fires a Shadow Ball right back. Tag is already asleep due to broken Yawn mechanics for two actions.

Tag is unfortunately asleep for this action because of mechanics supposed to nerf Bide (go figure). Smudge takes the time to set up a few clones with a Double Team, and this time they stay around for a bit. Tag continues sleeping, while SMudge shoots a Shadow Ball at Tag. Tag finally wakes up, and is quick to shoot a Fire Blast, not hitting the right clone. Smudge again shoots a Shadow Ball at Tag to end the round.

"make it look like you're going to launch a shadow ball before Encoring his Clear Smog" Nice try, but lol no. That would be the most ridiculous thing if I allowed that. Smudge is going to use Encore, and that is that.

Tag sees Smudge getting ready to encore, so Tag shoots a Blast of Fire at Smudge, who Encores this, just as expected. Tag can't let down his fans, so he launches another Fire Blast. Smudge is pretty low on energy, and thus just chills. Tag fires off one last Fire Blast, causing Smudge to faint.

Tag starts by summoning a Sunny Day, which may help Tag in the time he has left. Fang attacks Tag with a Waterfall, not doing as much damage as normal because of the sun. Tag shoots a Burst of Flame at Fang, actually doing decent damage. Fang uses the power of the Shadows and Claws at Tag, finishing Tag off.

Oh, sorry, I misunderstood.
I thought that since I was just going to dig either way, it counted as one move.
Out of curiosity, could I single out a group of moves, (For example: "All status Powders") like the first turn in this match?
Thanks for being patient with my absolute stupidity XD

"Right, Fang, we're at a disadvantage because of the weather, but let's show this not-so-friendly ghost what we're made of!

Start off with a Shadow Claw, with it's increased chance for a crit! Then Dig underground to avoid seeing and hearing the yawn! Too bad he's levitating, but we can't afford to go to sleep! Finally, finish up by Waterfalling straight through the will-o-wisp into Casper. The water you surround yourself with should extinguish the flames. If the ref decides this is improbable, use water gun to put out the flames instead.

We are down to the final match-up, let's see how this goes! Fang starts off with a Shadow Claw, seeming to not do very much damage. Casper sets up Iron Defenses, so Fang's attacks will do even less. Fang burrows underground, while Casper loudly Yawns, but it doesn't do anything. Fang pops up from Digging, but Casper is just Levitating above Fang. Fang charges at Casper with the force of a Waterfall, and Casper shoots a blue flame (Will-o-Wisp) at the water, slightly reducing the power of Fang's attack, but not burning Fang.

Right, Fang. Strictly by-the-book, let's do this!
Use Waterfall, Aqua Jet, then Waterfall again. You should spend the entire round cloaked with water.
IF he tries to Yawn, use Dig to evade it.
We're not doing much damage, but we can't afford to get status'd.