I think I've settled on my Engineer. I already got the Vor'cha retrofit. I ground for Dil to get the Hegh'ta. I already got the B'rel Retrofit from before, which is set up as a Torpedo Boat.

Since I haven't done STF yet, I'm running Aegis for the defense bonus & emphasis on high speed. None of the other Engine set pieces seem to be Hyper Impulse Engines, but I do recognize the utility of a set bonus as well.

In any case, I've got the Jem'hadar pieces for my Vor'cha beam boat, and I want to pick up the Breen pieces for my B'rel to get the Transphasic boost eventually...

So, Torpedos.

I hate to lose extra DPS from taking off a DHC or DBB from the front for a Torpedo, not to mention swapping out an energy damage console for a kinetic damage console.

Is it really worth the sustained DPS from energy weapons to take burst DPS from a Torpedo?

Also, I kind of don't like Turrets. I see the utility, but it's almost wasteful. Maybe I can afford a rear Torpedo instead.

Why not run a Torpedo Spread, FAW, or that cannon skill for defensive spam (all of which can also be used offensively)? Devoting a tactical console to it seems something of a waste, IMO.

I'm geared to the point where I can run STFs, I think, but not into STFs yet. So I can't really comment otherwise. I really don't intend to take the Hegh'ta into STFs, anyway... that's why I have my Vor'cha Retrofit.

Actually I've taken to just putting it on for The Cure only, since that seems to be the only real threat from HY's to me, and then replacing it with a tac console for other missions. Given the coming changes to the respawn timer though I might reconsider that, since DPS is 0 while your dead. For everything but The Cure though Cannon Scatter Volley does just find, it's just that in the Cure I often find myself facing a Raptor after blowing a few nano-probes, and when that happens, the Cube launches the HY right up my backside. That and it seems to do some good in keeping my fellow team mates safe from them as well. I'm sure I could do fine without it, and maybe get a little more DPS, but it's a quality of life thing. If you're really hardcore in your build I'm sure you'd scoff at the idea, but I'm more 'meh' on STFs unless I have a group of friends doing an Elite Run.

Also you might try Tractor repulsor out, it'll stop them as well, but I didn't it worth the TSS2 I was replacing it with.

Why all the emphasis on Disruptors? Is Antiproton not a better fit for end-games STFs/PVP?

Actually after the patch, phasers are best (for the proc). But it kind of looks odd for a kling using them, lol. Tertyons and lolarons are useless now with the resists. So the best are phasers, disruptors and antiprotons, even though many ppl reported antiproton and disruptor not having the results expected (not enough crits for ap and not enough disruptor proc for hull). But there is no proof other than opinions.

Actually after the patch, phasers are best (for the proc). But it kind of looks odd for a kling using them, lol. Tertyons and lolarons are useless now with the resists. So the best are phasers, disruptors and antiprotons, even though many ppl reported antiproton and disruptor not having the results expected (not enough crits for ap and not enough disruptor proc for hull). But there is no proof other than opinions.

Cheers for that. Maybe I will stick with the disruptors then after all!