As planned rework of editor I will inplement access to all 38A settings of every object. It's bad that 38A doesn't keeps regular behavior of objects that requires to add extra data are must to avoid this. Otherwise, if it's a mistake of 38A file format writer, then easy to fix to give every element right default settings are will don't break original behavior of elements.

Some about Editor rework

Bcause of laggy Scene graph backend and initial design mistake of PGE Editor's internal is hard to add new controls to access extra properies (include history tracking that is main and super-important feature of PGE Editor.

The replacement for laggy QGraphicsScene is ItemScene thing designed to store over million elements on same map and dont lag while scrolling aroud of small area.

I found a workaround for this problem: I create a level with some npcs that have this bug and then, with the magical TABS system of PGE, i can copy and paste npcs placed on SMBX 38-A to PGE, and that solves it.

Doing that, i can make 3 star coins, 1 for each id (1 , 2, 3) and copy and paste them into PGE level. (THIS IS VERY GOOD!! NOW I DONT NEED TO USE SMBX 38-A JUST TO PLACE STARCOINS ON THE LEVEL!)