Hey guys, I have another question to ask. First, some background. In the games I'm doing, I like to put a lot of readable files, so the player can get some complementing story when there isn't a cutscene or story-related talk. I make lots of files, such as memos between villains, code documents, journals that dead or missing story characters left behind, etc.

What do you guys think about that? A question for both players and developers.

PS: I like to write a lot, that's why my game has so many files to read.

For example, in my Cyberpunk game, I have memos between the CEO of the company that basically runs the city and the secretary of arts and culture such as this one:

Speaking personally I like books and documents in a game I can read if I want to, it adds to the back story. It is feels better than task driven cut scenes as the player can control when to get the text dumps. Used something similar in my game Word of the Day. You will get mixed reviews from the players, some people do not like a lot of text to read, others like me love it.

Currently working on "The Blank Wall" in ADRIFT 5 and "Again and Again" in Inform 7.Delron, the home of Otter Interactive Fiction.

As I said on the first post, I like to write a lot, that's why I also feel that documents add more to the storyline. The more information, the better, as I think. I know I may get mixed reviews from players who don't like to read, but this gets us on another point. If you* don't like to read a lot, why are you* playing a TEXT ADVENTURE or a CYOA?*People who don't like to read too much.And I love reading too, that's why the text adventure genre captivates me.

As I said on the first post, I like to write a lot, that's why I also feel that documents add more to the storyline. The more information, the better, as I think. I know I may get mixed reviews from players who don't like to read, but this gets us on another point. If you* don't like to read a lot, why are you* playing a TEXT ADVENTURE or a CYOA?*People who don't like to read too much.And I love reading too, that's why the text adventure genre captivates me.

It is simple, you can't please anybody. Write the stuff you like to play.

Currently working on "The Blank Wall" in ADRIFT 5 and "Again and Again" in Inform 7.Delron, the home of Otter Interactive Fiction.

P/o Prune wrote:Rotter hit it right on the spot. You will never be able to make everyone happy. If you want to write, by all means, write your heart out.

I agree. I may not have played the old text adventures on the time they were more popular, but little by little I got captivated by this genre. I feel a lot of freedom not having to draw everything, just describing.