The ENnie Best Game & Product of the YearZWEIHÄNDER Grim & Perilous RPG is a low, dark fantasy RPG. Play in the worlds of Black Company, Witcher, Game of Thrones, 30 Years' War, the Old World or craft your own grimdark campaign.

One of the races considered prominent in Mithgarthr is gnomes, but for those who like to play their Labyrinth Lord games with only the core rules there are no rules to play them! Mithgarthr Entertainment presents our version of a race-as-class gnome! Inside you'll find a description of their appearance (notably different than that given for gnomes in the monster section of the core rule book; these... [click here for more]

At last!! We present the Labyrinth Lord version of The Mines of Valdhum! This new version of our first module has all of its numbers adjusted to LL from BECMI (not that there was a huge difference...), swaps out the spells used by the troglodyte shaman to those in ME004 "The Magic of Chaos," and does away with the excessive boxed text for referees who prefer to weave... [click here for more]

Monsters of Jordoba Supplement 1 contains three monsters that have featured in the two D&D twitch/youtube live-play campaigns shown on Uncle Matt's D&D Studio. To find the videos, see Uncle Matt's D&D Studio at https://www.youtube.com/channel/UCwQ6cSVDLklOoQ8VSMsxp5Q
The three monsters in this first supplement (there is no "core" book: everything is in supplements) are the amphoric squid,... [click here for more]

Monsters of Jordoba Supplement 2 contains four fish-related monsters that have featured in the two D&D twitch/youtube live-play campaigns shown on Uncle Matt's D&D Studio. To find the videos, see Uncle Matt's D&D Studio at https://www.youtube.com/channel/UCwQ6cSVDLklOoQ8VSMsxp5Q
Purchase this pdf to find the elemental Black Anglerfish, the eerie kuo-thalass, their servants the hulking... [click here for more]

Deep in the woods rises the Hunters' Lodge, a place where the hunters and rangers meet and share facilities and information.
The Hunters’ Lodge was built upon the ashes of an ancient orc outpost, after a fierce battle which involved a group of determined rangers and hunters led by a man named Garmas Woodstone. The outpost was totally destroyed during the battle thus Garmas decided to build... [click here for more]

Intelligent swords have a long history in literature and gaming, but the process of creating an intelligent sword can be time consuming. To ease this, 100 Intelligent Swords provides 100 ready-to-use intelligent swords. Intelligent swords should be viewed by the old-school GM as a way of providing magical detection/communication abilities to the warrior classes. Most intelligent swords only have some... [click here for more]

Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them.
This edition of the Oddities series looks at items that might be found variously in the trunk,... [click here for more]

Welcome to “100 Oddities for a Sewer,” the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks! Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep... [click here for more]

Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode).
Oddities are the details that... [click here for more]

Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.
Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’... [click here for more]

Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and... [click here for more]

This is a modern list of useful items that could be found by players scavenging for supplies from corpses, vehicles and buildings following an apocalyptic event. Most of these items are useful, although sometimes they may not be specifically useful for characters and in some cases the use is largely as oddly-shaped treasure. The items are less advanced than the high tech equipment from the core rulebook,... [click here for more]

No more "Um, it's just a block of stone, it doesn't do anything..."; with 1001 Ancient Altars to choose from, you'll be ready with an instant altar any time you need one. Whether the players come across in a dungeon, a temple, or just about anywhere else, these altars come in all shapes and sizes, with all sorts of different magical effects.
1001 Ancient Altars ... [click here for more]

Are your players familiar with every adventure title out there? Can they recite the details of every module? Here are 1001 Awesome Adventure Titles to provide interesting and evocative titles for your own adventures!
1001 Awesome Adventure Titles The adventurers, restive after weeks of enforced inactivity (and finals), have gathered, eager to begin... [click here for more]

With 1001 Awkward Art Objects, getting the treasure back to town can be harder than winning it! These objects are sometimes heavy, sometimes delicate, and sometimes just immense, but all of them are more inconvenient than a sack of gold coins and a pocket full of gems. And all of them, of course, are therefore much more interesting than coins and gems that are little more than abstract... [click here for more]

No more "Um, it's just a bunch of coins..."; with 1001 Curious Coins to choose from, you'll be ready with unique coins any time you need them.Finding a collector who will pay a high price for some rare coin, or dealing with charges of counterfeiting after inadvertently trying to pass a bogus coin, can be adventures in themselves. The origin of some unfamiliar coin is a perfect hook to hang an... [click here for more]

No more "Um, it's a mushroom, it's got a top and a bottom and it's, um, white I guess..."; with 1001 Fantastic Fungi, you'll be ready with an instant fungus any time you need one. Here are hundreds of fanciful mushrooms (along with stinkhorns, puffballs, and even weirder things) completely described and ready to drop into your campaign.
1001 Fantastic Fungi The... [click here for more]

With 1001 Flowing Fountains, when you roll a magical fountain on the random wilderness encounter table, you have hundreds of fountains with descriptions of their appearance, their water, and their effects, just ready to drop into your campaign. They don't like every other fountain, and they certainly don't work like every other fountain; keep your players on their toes!
1001... [click here for more]

1001 Hopeful Hirelings are looking for work, and the work they want is to make your game more interesting! There are numerous reasons your players might want to hire someone, from men-at-arms to laborers. Now they have choices, some good and faithful, some disloyal, some just plain crazy, complete with the details that you can put together to create character background.
1001... [click here for more]

No more virtually indistinguishable inns and tavern; with 1001 Instant Inns to choose from, you'll be ready with a new and different inn any time the adventurers zig when you expected them to zag and decided to stay in a town that you only have half a page of notes for.
1001 Instant Inns The adventurers have spent a long and harrowing week on the road. They had left... [click here for more]

A collection of 1001 Interesting Islands of all shapes and sizes, from tiny atolls to mountainous islands. They might have only sand and a few palm trees, or active volcanoes, high waterfalls, and native villages. There are castaways, treasure hunters, and, yes, pirates to be found there, not to mention the occasional giant crocodile, or giant ape.
1001 Interesting Islands... [click here for more]

Here you have 1001 Magic Item Names ready for you to attach a description to them. This is a list of magical item names, and what names they are! Have your players memorized every item in the book? Give them a Stone of Time, a Mirror of Unmaking, or a Haunted Dagger, and sit back and enjoy the confusion. Give a special name to a simple item, or pick an interesting name to spark your... [click here for more]

"Some cave somewhere" isn't nearly as evocative as the Caverns of Despair, near the Forest of Madness, between the Glacier of Creeping Bone and the Gulf of Desolation. With 1001 Perilous Places you will have a thousand and one names for dungeons and adventure locations, ready to use in an instant or to inspire your design creativity.
1001 Perilous Places The... [click here for more]

No more boring-looking potions! Here are descriptions of 1001 Perplexing Potions not made by Big Magica: their containers, their consistency, their color or colors, and even the type and accuracy of their labels, are as unique as their creators. They also work well for descriptions of other liquids, such as drinks in a spaceport bar.
1001 Perplexing PotionsIt... [click here for more]

No more worries about players who have memorized all of the mystic stones in your game's rulebooks; each of the 1001 Magical Stones is unique, with many different appearances and effects, including cursed ones. You will always have something new and different at your fingertips.
1001 Special Stones It is the event of the century, at least for the... [click here for more]

No more generic swords; with 1001 Strange Swords to choose from, every sword the adventurers find, every sword their enemies use, can look unique and distinctive.
1001 Strange Swords Garin's hobnails clicked on the cobblestones as the party walked slowly but purposefully down the narrow street. The ancient, decrepit buildings divided by the street seemed to want... [click here for more]

1001 Things Sampler #1
Welcome to the "1001 Things" collections!
This is a sampler of 10 entries from each of the first five 1001 Things collections from Wintertree, now available in a bundle (the only way you can get 1001 Battered Books) as well as separately. Even with just ten of each, you have some great... [click here for more]

1001 Things Sampler #2
Welcome to the "1001 Things" collections!
This is a sampler of 10 entries from each of the second five 1001 Things collections from Wintertree, now available in a bundle (the only way you can get 1001 Dangerous Doors) as well as separately. Even with just ten of each, you have some great... [click here for more]

1001 Things Sampler #3
Welcome to the "1001 Things" collections!
This is a sampler of 10 entries from each of the third five 1001 Things collections from Wintertree, now available in a bundle (the only way you can get 1001 Slithering Slimes) as well as separately. Even with just ten of each, you have some great... [click here for more]

No more "Um, it's just a +1 dagger, there's nothing special about it..."; with 101 Intriguing Item Histories to choose from, you'll have a history for every notable item in your game. Fill in the names, deities, etc., for your game world and that +1 dagger could be as famous as Excalibur.
1001 Intriguing Item Histories The adventurers, once again triumphant... [click here for more]

Base set for 16" round space ship rooms. Starting with what you need to build a room with a door. I am going to be expanding on this set, adding interior walls to the exterior walls to make rooms, and also a raised floor set with full walls and half walls. ... [click here for more]

1E Heroic Abilities allows characters of any class to increase prime requisite ability scores. This 6 page supplement for OSRIC™ and other 1E games adapts the concept of ability score increases and applies them in a manner consistent with the spirit of First Edition rules. Learn how your 1E character can increase certain ability scores by class. Discover the... [click here for more]

1pot ruleset for low level OSR style play across your game or retroclone of choice1pot is a collection of optional modular rules, house rules, and ideas that can bring a grittier feel to other, especially old-school style, roleplaying games - but that in itself also describes a complete simple, abbreviated and rules-lite RPG. The goal is to extend the risky, one-roll-away-from-death,... [click here for more]

A redesign of a classic character sheet from 1978. Perfect for use with the recently reprinted 1st Edition Advanced rules of the World's Most Popular Fantasy Roleplaying Game. The sheet is also ideal for use with Labyrinth Lord'sTM Advanced Edition Companion. ... [click here for more]

This supplement contains 18 Original Character Sheets. Creating new characters and tracking their details has never been more fun with these full-paged character sheets They are designed for you to print, fill out and enjoy. Share with your group today.
• 18 Full-Paged Illustrated Retro Style Character Sheets:
... [click here for more]

This is the 20 inch round room base set. I will be adding to this set, but this is enough to build a 20 inch round room with a door, or 4. Print 4 of each piece to get a full circle. I print them at .2 with 10% infill. ... [click here for more]

The 2014 Dodecahedron Cartographic Review is a 95-page curated collection of most of the maps and descriptions thereof that appeared on Dyson's Dodecahedron throughout 2014. Designed to be a letter-sized spiral bound book, this digital edition also includes a second version of the book where many of the maps have been resized (larger) to better fit the page once all the text has been removed.
Unlike... [click here for more]

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2015 edition of The Gongfarmer's Almanac was comprised of six (6) separate 'zines, of varying pagecounts. This is the compiled edition, containing all six volumes of the 2015 Almanac.
This product is based... [click here for more]

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2015 edition of The Gongfarmer's Almanac was comprised of six (6) separate 'zines, of varying pagecounts. This is Volume #1 of the 2015 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more]

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2015 edition of The Gongfarmer's Almanac was comprised of six (6) separate 'zines, of varying pagecounts. This is Volume #2 of the 2015 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more]

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2015 edition of The Gongfarmer's Almanac was comprised of six (6) separate 'zines, of varying pagecounts. This is Volume #3 of the 2015 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more]

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2015 edition of The Gongfarmer's Almanac was comprised of six (6) separate 'zines, of varying pagecounts. This is Volume #4 of the 2015 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more]

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2015 edition of The Gongfarmer's Almanac was comprised of six (6) separate 'zines, of varying pagecounts. This is Volume #5 of the 2015 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more]

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2015 edition of The Gongfarmer's Almanac was comprised of six (6) separate 'zines, of varying pagecounts. This is Volume #6 of the 2015 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more]

The 2016 Dodecahedron Cartographic Review is a 107-page curated collection of most of the maps and descriptions thereof that appeared on Dyson's Dodecahedron throughout 2016. Designed to be a letter-sized spiral bound book, this digital edition also includes a second version of the book where many of the maps have been resized (larger) to better fit the page once all the text has been removed.
Like... [click here for more]

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2016 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is the compiled edition, containing all eight volumes of the 2016 Almanac.
This product is based... [click here for more]

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2016 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #1 of the 2016 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more]

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2016 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #2 of the 2016 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more]

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2016 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #3 of the 2016 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more]

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2016 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #4 of the 2016 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more]