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Comment by Phatrabbit

If I'm reading this right, you have to loot seven of something to get one out of this buf. How often would that really happen?

Comment by mak484

There are 2 possibilities for this one.

First, it will occur every 7th item. For example: say you loot 2 lichbloom from one plant, 3 from the next plant, and 2 from the third plant. The fourth plant you loot will contain an extra lichbloom, meaning you will get between 2 and 4 rather than the normal 1 to 3. I have no idea if it occurs every 7 of the exact same item (meaning lichbloom and icethorn are treated as different items), or every 7 items that are the same rarity (lichbloom and icethorn are the same, but different from frost lotus), or if its every 7 items period.

Second, you have a 15% chance of getting an extra item. So you loot your lichbloom, and you have a 15% chance of getting between 2 and 4 rather than the normal 1 to 3; this could occur twice in a row, or not at all for 20 plants in a row. If you get a frost lotus, there may be a 15% chance of getting 2.

I really don't think you have to loot exactly 7 of an item before you get an 8th for free, unless Blizzard plans on increasing the number of ores, leather, plants, and disenchanting mats we get per cast. Personally, I think the second option makes the most sense; just having a 15% chance of getting extra seems much simpler and more in line with how Blizzard thinks.

Comment by tariff08

I'm curious why Prospecting wasn't mentioned. Considering Enchanting was mentioned, it would only be fair for Prospecting to be included.

I understand that it could be perceived as double-dipping if you consider that there's 2x benefit for Miners & Jewel Crafters, but that's an example of Blizzard assuming that all Jewel Crafters are Miners.

I made this list because currently the one found here has broken tooltips, so you manually have to click on each one to see what they do.

Comment by Azerofth

So considering you get more mats, can you get 2 maelstorms from d/e one epic via this perk?

And could the enchanting part work in randoms when you just hit the button? Would this work if the enchanter had the perk but others didn't?

Comment by SnKArcbound

After hitting guild level 23 I've been receiving random amounts of extra ore at the end of the loot window occasionally. Of my very small sample size I've obtained 12 extra ore of my total 76 from the guild perk. I've gotten them from rich and normal elementium (don't know about pyrite yet). I've received 1,3, and 4 extra ore.

Comment by fenriradra

My guild has earned level 23, with this perk.

So far, after herbing a TON of ice cap & mountain silversage (for milling on a different toon, for darkmoon decks O.o)

it's looking very much like a 15% chance when you gather for a double-loot.

The extra loot seems like it's treated like an extra node you gathered from, and rerolled for quantity, but it will not contain any extra stuff like volatile life/etc, just the base material. This was after gathering a small sample of about 200 whiptail in Uldum.

Comment by PROXiCiDE

Our guild hit this yesterday morning and on one Copper Vien, i got 10 Copper Ore from it i was amazed but it seems that it looks this could be a proc than anything. Because i will mine agian and it would be normalized ore from the vien

Comment by richert

just a warning to you, if you use the disenchant tool from the dungeon finder it will not proc for extra enchanting mats, if your running in guild groups just have the enchanter manually disenchant all the drops.

Comment by Dreadmight

My known facts about this guild perk--This affects all levels of mining, skinning, herbalism, and enchanting.-The 'proc' essentially functions as hitting a node/disenchanting an item a second time.-Does NOT proc from the group disenchant option. If you want a chance at the proc, greed the item and disenchant it yourself.-While it will count you as 'hitting' a node twice, it will not give you extra items like volatiles or gems.-Keystones in archaeology seem to behave strangely with the proc. I was able to get six keystones from one digsite. It may be proccing off of both the fragments and keystones, but only generating keystones.-The extra 'proc' will not give extra experience if you are below 85.

Comment by adashiel

This is how it looks when it procs:

You receive loot:x3x2

Comment by Theorw

I dont know the math behind it but wight after we earned the perk today i mined a single pyrite deposit and i got 4 pyrite bars3 pyrite bars=7 pyrite bars from a normal deposit.Make you wonder how much you ll get on a rich one!

Comment by Sileas333

Volatiles. Do you get more of 'em with this perk? I don't think anyone's mentioned this yet. My guild's gonna ding 23 soon and we're wondering about this.

Comment by stathisdjs

This perk increases the BASE materials that you will receive from nodes or items. In other words, you would not gain more gems via prospecting, since the base material is X ore.

Lemme explain. You mine 40 ore. You gain 6 more ore with the perk(in theory). You have 8+1 prospects available. I think it's kinda unfair having more mats than a Blacksmith.

Comment by Grizzlash

Anyone know if this perk works when doing a disenchant roll in an instance? I'm a 525 enchanter so I would rather roll greed if I'm not going to get the extra mats.

Comment by mercutiouk

Just to confirm, yup, will (as you'd expect) mean you get the occasional extra maelstrom crystal.

You'll want to greed the item though if you are an enchanter as greed from the need/greed/DE/pass interface won't grant the bonus.

For BoE's you'll ALWAYS want to greed (not hit DE) as passing the item to an alt in a guild with this bonus will also grant more shards/dust etc, again, using the instance interface with DE/pass etc won't give you extra materials.

Edit: updated for a little clarity.

Comment by AngusMacBeer

BB doesn't give a fragment bonus, its completely random and if you're getting 6 a lot, thats just chance.

I've noticed an increase in keystones, both in multiples (x2, x3) and a second stack. On one occasion I got x2 x1 at the same time with Vrykul rune sticks, and x3 x1 from highborne scrolls.

Comment by Trazgul

Just skinned 2 Pristine Hides on my skinner off 1 spider in TB!

My jaw dropped when I saw it.

Comment by AngusMacBeer

Something odd happened when I was prospecting titanium ore today. I got 2 greens, and a titanium powder, and then a SECOND titanium powder in a separate stack. The only time I've seen multi-stacks like that is when I'm mining and I get extra volatile earth.

On a hunch, I prospected 4 stacks of pyrite ore. The gems that I got were about what I expected, but instead of getting my average 6-8 volatile earth per stack of pyrite, I got a total of 34, an average of 8.5.

Has anyone noticed ANY sort of increase on prospecting products aside from gems?

Pyrite ore on my server is cheap enough that an extra 2 volatiles per stack can turn it into a MUCH better moneymaker.

Comment by Healca

Found no procs from prospecting, same no procs for volatile lifes from herbalism and so on as it should be... description says: "Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting" - it means just actual herbs/ores/leather/shards, but missing archaeology in this list, arch proc affects only keystones not fragments as someone mentioned before. Mining proc is already your prospecting proc as you will have more ores to prospect, herbalism proc is already your milling proc as you will have more flowers to mile, also there's no proc from fishing/cooking/first aid just in case.This proc doesn't affect dungeon-roll DEing. Even in new patch 4.1 when you can see who's Enchanting was used never seen any procs (tested in full guild group), so i doubt it can proc.Having procs from this guild perk really often, it's nice to have 4 tol'vir keystones (400-800g on ah) yummy!

Comment by cjamescampbell

If anyone is wondering what the proc chance on Maelstrom Crystal's is like.My results from a horde of Epics were...136 Disenchants15 x2 Maelstrom Crystal's1 x3 Maelstrom Crystal'sSo my average was 1 proc every 8.5 Disenchants

Comment by Glival

Does anyone know whether you need a certain guild reputation to be able to benefit, or can newly invited members / alts benefit right away?

Comment by drudge

Disenchant Rolls already have a bonus to the materials generated.

Comment by emrys1985

Is a certain amount of guild rep required for this perk? I was getting it properly until i switched to a different guild . They are lvl 25 im currently friendly with the guild. Been doing archeology for 4 days now since the switch and have yet to see a proc.

Comment by zozu

rep is not a problem, i'm Exalted with my guild, but since we got to lvl 23 (2 days ago) i have yet to see a single proc.is it possible that Blizz Hotfixed arch out of this perk?

Comment by TheCheat54

It's not broken. It was hotfix-ninja-nerfed (i.e. hotfixed without an announcement like most hotfixes). The proc rate was nerfed fairly substantially for all professions explicitly listed on the perk, and as far as I've experienced it no longer procs for archaeology keystones at all.

The only exception to this is Skinning still seems to proc very often when skinning mobs in instances. Outside them, though, is very weak.

EDIT: Why are people downvoting? This is factual information and it was in reply to another comment. Brains, people.

This continues following the infinite series S(n) = 0.85*0.15^n*(n+1). As n approaches infinity, S(n) approaches ~1.17647. For spreadsheets and formulas using Bountiful Bags, it is more appropriate to use the approximation 1.17647 instead of 1.15.

When I say "1 loot" or "2 loots" I mean the number of nodes it rolls for you - for example getting 3 loots for a pyrite node would be like getting three nodes worth of pyrite ore.

Also note that if you use autoloot and you loot enough to create a new stack, it will split up the messages in the chat log so you may think you got multiple procs but didn't. For example, looting 4 Savage Leather and having ONE 4 proc of Savage Leather when you already had 14 in your inventory would look like:

You receive item: x4.You receive item: x2.You receive item: x2.

Comment by Synrithh

Just got 4 Heavenly Shards from 1 disenchant, this gave me x3, just the procc :S

Comment by seahen

-While it will count you as 'hitting' a node twice

Does that mean you can get double XP and two skill points?

Comment by Kurasu

The proc on this can happen both on the 'normal' items gathered (ore, leather, herb) and on the more unusual gathers from a variety of nodes (stone, hides, lotus).

The proc is anything x1 to x5 of the object that you got. Thus, if you skin a Pristine Hide or pick a Frost Lotus, it may also proc a x1-5 of that again. This means in an extreme case, you could be lucky enough to get x6 hides/lotuses off one node.

In addition, as far as I can tell, this works for all gathers used by those professions. I was having this proc off 'gathering' from both earth elemental mining and herbing plant beings.

I have yet to see this proc on a gem while mining, just for the record, but I'm certainly not ruling it out completely.

Comment by Fritz363

The proc for this perk is kind of like the relative that gives you the disgusting hand-knitted sweater for Christmas. For example, lets say that I am farming for Thorium. Thorium veins contain Thorium Ore and Dense Stone. The proc does not specify which of the two to give an extra of, so sometimes you may get an extra of the item you want, in this case the Thorium, or it might give you extra of the one you don't want, the Dense Stone. You don't want the stone at all. You groan every time you get more of it, but just like your relative giving you that stupid sweater, you should just smile and thank them anyways reminding yourself that it's the thought that counts. Because it's better to have an ugly sweater, than freeze to death... And that's where the analogy abruptly falls apart, I hope this was helpful!

Comment by QuickBASIC37

Now that in 5.0.4 every level appropriate quest counts for exactly 60,000 guild exp, we can calculate how many quests a guild would need to do in order do level their guild. For people, like me, who are solo-leveling a guild for their own personal use, it is now possible to do so quite easily.

Daily quests from Tol Barad, Firelands, Therazene, etc. This includes Wrath of the Lich King dailies that are green (they go gray at level 93, or Burning Crusade daily quests (until they go gray at lvl83).

And as a rule of thumb, any other quest from 1-90 including those in starting areas, that counts towards 3000 Quests Completed.

The best advice you can get for leveling a guild is: Get out of the Dungeon Finder! Now that all level appropriate quests give 60,000exp, leveling a character through zones is going to be the quickest way to level a guild as there are only so many level appropriate quests (mostly dailies) at max level.

Comment by zephirdd

As of patch 5.0, with the addition of AoE-looting, you won't be able to see the effects clearly. Before, you would see two items separately representing the proc nicely. Now, the AoE-looting system will automatically stack every item, which means you won't see two "procs" on the same nodes anymore.

Noticed this while skinning at least.

Comment by nirv

Contrary to all the comments here, this WILL now proc from disenchanting using the group loot option. I have no idea when this change was made, but I made a video proving that as of patch 5.1, this is indeed the case!

Comment by Damonra

Comment by majabitan

Comment by weirdunclebob

Unless I've just got the worst luck of all, this proc doesn't seem to do a lot, lately. On all of my toons (15 90's and counting plus others) I rarely get above three disenchanting mats, 5 ore, 4 herbs or 4 skins. Not much better than before the guild perk. This used to proc a lot more and was also easily noticeable due to the extra procs being in a seperate stack in the loot window. I think AoE looting put the kibosh on that but I don't know why it's such a lame proc, nowadays. /sigh

Comment by AldorinDK

With all guilds hitting the same level in WoD, and lots of perks being removed because of this, I was wondering if this perk would remain in the game. I was kinda surprised to see that it was indeed still around, but it "Requires Mage".This is what it looked like, at the time of the post at least. I sure hope Blizzard is just trolling though.

Comment by di3di3di3

After disenchanting about 50 epic items (timeless) and getting no 2x Sha crystals, I was wondering if this is still in game.Anyone?