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2nd Edition Morph Creation

Hey everyone! Using some resources at hand, I’ve been able to recreate what I think are the morph creation rules for EP 2nd Edition. Because these are specifically for 2nd edition, it’s highly recommended to give the play-test rules for character creation a read, as that’s where a large amount of relevant info comes from.

EDIT: It’s possible the info on this chart isn’t supposed to be shared until everything is nailed down by the devs. If so, I will remove the link if requested.

PLEASE NOTE: These rules are not official, and are merely my conclusions based on the information available. They are subject to change should new information become available, or official morph creation rules be released.

Morph Creation
Determine the following MP values:Pools MP(CP cost for pools is 2 per pool/Flex point)

DUR MP(Baseline DUR of 35. Every +/-5 DUR is +/-2 CP)

Traits MP

Spoiler: Highlight to view

Below are unlisted morph traits currently available for customization. Morph Traits from the current draft of the character creation rules may also be used.

Non-standard sizes appear to have a cost of 0 MP due to the associated balance of penalties/benefits.

Movement systems appear to have a 0-MP cost.

There does not appear to be a limit to positive or negative traits used in a morph. A conservative suggestion is to have no more than 2 negative traits, and no more than 4 positive traits.

2nd Edition Wares and complexities can be found in the Equipment Package section of the Character Creation rules of the current draft (June 08).

1st Edition Augments can be converted roughly equally from their respective Cost Category to Complexity. Augments with the Expensive cost category should instead convert to either Major complexity [Restricted] or Rare complexity, per GM ruling.