Developer

-: Company Overview
VAS is a Gaming Studio that came to life from the founders of "Vigilant Addiction" which was once a Gaming Community for friends to hang out and play multiple games with through their years and stay connected.
VAS is currently working on its first game that will be released digitally on Steam/Direct2Drive, X360 Live and the PSN (PS3).
We are looking for people with that "Lead" mentality; perhaps you've had experience in a large Studio and wish to move into a smaller Studio family and push into a Lead role, or maybe you have the talent and desire but lack the 'paper education' for that large Studio job.
VAStudios is a Houston based Independent Video Game Studio

multiple talents needed for 2015 vigilant addiction studios anywhere artists vastudios is putting together projects for 2015 and we have open positions on various team projects.
--//-- our history --//--
we've put a game through on steam greenlight; from early access to full release (yay!) - adventurer manager (http://steamcommunity.com/app/280320/)
all of our projects in progress this year are in unity; but will also consider programmers (and other talents) with the unreal engine. we do have some in-house designs we can run with on those; or go with pitches.
we mainly work at 'spare-time' speed; where-as you manage your time to complete your weekly/monthly goals and milestones as a team. you'll normally be asked to attend one weekly meeting which is hosted via google talk/hangouts. all email/communication is through the google suite.
--//-- priority listing --//--
the adventurer manager team is looking for a fresh/new artist to come in and provide new art for upcoming dlc; but to also tweak/update the current ui as needed.
--//-- five other projects are looking to fill roles as well. --//--
everyone that joins vastudios is welcome to be on as many teams as they feel they have the time for, and can manage.
we run off a royalty share per project. so potentially the more projects you are on the better it is for you!
reiterating the above; we are not a funded indie studio and do not have the means to pay a wage. please do not contact us if this is a requirement for you (maybe someday!).
we do assign royalty contracts.
questions? want to know more? can't wait to be apart of the studio? either way... we look forward to hearing from you as we're always expanding our contacts list!

new projects // development leads & programming vigilant addiction studios north america programmers vigilant addiction studios is putting together two new project teams for 2015 releases. our first successful indie game "adventurer manager" was greenlit on steam, currently in early access, and releasing on december 4th, 2014.
--/ quick project/studio info:
// unity & unreal engines //
// remote positions // - everyone is located remotely and works from their home office. anyone across the pacific to east coast time-zones is what we're looking for and will fit into current timelines.
// shared profits // - everyone is given a percentage profit of the game earnings that they work on. these percentages are determined across three stages of the development process; guaranteed, established, and raised (explained in the interview).
// it's a hobby // - our work ethic is strong, loyal, and committed. most of us are gamers and we create games as a hobby and therefore our time commitments are only expected of that, a hobby. weekly/monthly goals are presented and you work at your own pace to achieve those goals set for you and the project. if you can apply 40+ hours a week to the project; that's excellent, and the project will complete earlier than expected, resulting in a quicker timeline to early access which is generally your first pay-check. (note: be able to attend one weekly meeting, via google hangout.)
// you'll earn what you put in // - due to our profit sharing methods and more 'laid-back' commitment; you can expect to get what you put into the project. the more active and available you are... the quicker the project can complete, or get into early access phases, and the faster everyone will begin earning a deposit. (note: please have an available bank account setup for direct deposit)
--/ what we're looking for
we seek individuals that have a passion to create and be in control of their work. teams are generally small (5-8 people) with everyone being their own 'lead' and two people tagged as the game designer/producer and acting lead of the project. it's also very common for everyone to assist each other outside of their roles as you will have the opportunity to shape the game as you work on it, regardless of your main role/talents.
we currently have one project that needs a few roles filled: unreal/unity programmer(s) & character animation specialist
we have two game projects in the design phase. you may end up working on these; or pitching your own project.
if you have a game design that you want complete; we can help you with that. before you share/discuss your game project, we will sign documentation that will protect you and your game project if we don't pick you up.
if you have any questions for us; please send them to jobs@va-studios.com

ui designers/artists for 2015 project(s) vigilant addiction studios anywhere artists in conjunction with our other advert; vastudios is putting together projects for 2015 and we have a more serious, focused, need for ui designers/artists within unity.
--//-- our history --//--
we've successfully put a game through on steam greenlight; from early access to full release (yay!) - adventurer manager! (http://steamcommunity.com/app/280320/)
we mainly work at 'spare-time' speed; where-as, you manage your time to complete your weekly/monthly goals and milestones as a team. you'll normally be asked to attend one weekly meeting which is hosted via google talk/hangouts. all email/communication is through the google suite. we do like to conduct one casual interview, and we do send out a mock contract you can look over before making your decision to move forward with that interview.
--//-- this is a priority listing for us --//--
the adventurer manager team has a spot available for a ui designer/artist that can come in and clean up the ui and make it more efficient for users. we're looking for something that creates a 'pixel meets modern' ui look. we're also starting development on a mobile 'lite' version of the game and will require full ui design. this position has potential to move into a 'lead ui designer' for all vastudios projects.
of course, everyone that joins vastudios is welcome to be on as many teams as they feel they have the time for, and can manage. however, to this specific job advert we're looking for someone to join the adventurer manager development team and assist with creating a more friendly ui experience for the players and potentially new ui assets for dlc.
we run off a royalty share per project. so potentially the more projects you are on the better it is for you! we are not a funded indie studio and do not have the means to pay an ongoing wage. please do not contact us if this is a requirement for you (maybe someday!).
we do assign royalty contracts.
questions? want to know more? can't wait to be apart of the studio? either way... we look forward to hearing from you as we're always expanding our contacts list!

unity programmer - current and future titles vigilant addiction studios usa programmers vastudios is seeking a unity programmer that can walk into an on-going project and lend their assistance with current and future content; via bug-fixes, patching and re-writes. consideration will be made about moving into a another project once completed with adventurer manager; via either any of the following platforms: consoles / mobile / pc
vastudios is based upon a royalty share program within project teams. we're a firm believer that you should be paid, directly, for your hard and outstanding work. there is no base payment cycle, salary, or contracted payment. more detail will be explained to prospective developers with interest in the position.
we are an established indie studio with one minor game released on mobile devices; gobbo. along with our staple achievement on steam; "adventurer manager". paychecks have been cut, and we pay our developers/team.
position expectations:
* work from a remote location/at home with stable and reliable internet connection(s).
* ability to communicate on a daily basis with other team members and staff.
* excellent leadership ability and strong work ethic.
* unity 4 & 5 experience
* experience working with git repositories.
* able to attend weekly meetings with team members; via google hangouts.
* keeps up with communication via tasking website; assigning tasks, tracking, and setting reasonable expectations to other team members.
we do not require team members to exclusively develop for vastudios, however you will need to disclose any other projects you are currently working on; along with potential conflicts of interest.
potential team members will be asked to attend a casual online interview via google hangout to cover our contract and pay agreements. we feel that it is extremely important for us to make sure you're aware of how, and when, you get compensated for your work/time. you'll be sent an example contract to look over before the interview so you can ask any questions.

vastudios - multiple positions for new project (unreal) vigilant addiction studios usa audio/music vastudios is putting together a team to work on their next project and looking for people that can fill various hats. as a new indie studio with no investor backing, or publisher to answer to, the positions pay no up-front salary or wages (at this time); but instead are organized with profit sharing contracts to each individual on the team. we like to classify these positions as “spare-time” positions; as each person will have a weekly set of goals to complete as the team completes larger monthly milestones. we are fully aware that this type of position will only apply to a small fraction of people; people with the means, availability, and drive. vastudios has used this system on its current project, adventurer manager, which is currently on steam early access. here’s a quick rundown of what to expect and the positions:
* have all software/hardware needs to fulfill the position
* be able to write/speak english (reading it helps too i suppose)
* be located in the united states
* reliable access to the internet
* be plugged into the studio email/drive account (google)
* have that “be my own boss” attitude and passion to make games!
* working with unreal 4 engine & able to afford the $20/mo usage fee. (for unreal)
position listings
** [filled] environmental designer and artist
** programming wizard (yes, their work is magic)
** [filled] 3d modeling perfectionist
** particle effects and designs (actual magic)
** [filled] user interface design
** multiplayer server design/programming (networking might come in handy)
** [filled] concept artist(s) (make the “awesome” come to life)
if you have any previous experience in the industry and you’re looking to be apart of something more, than just another head at a desk; this is the place! you’ll be able to get fully engaged with the entire process of designing and developing the game. just because you do, say, concept work… doesn't mean you can’t brainstorm and pitch some awesome skill design ideas! the more hats you can pick up and stylishly wear, the better for everyone!
update: interviews are happening this week and will conclude on friday 6/13 for the first round. if you're on the fence, please at least send in your information soon so we can get you in this week.
update 6/21: we've concluded our first round of interviews and have filled a few of the positions, shown marked above. however we still implore you to submit your resume to us so we can keep it on file in case something happens in which we may need to reach out to people again.

alpha/beta distribution systems vigilant addiction studios anywhere web/other vastudios is preparing to launch into a small alpha and then larger beta phase for its upcoming release on pc/steam.
we are seeking someone that has experience, and/or the talent, to create a robust system for handling/sending out alpha/beta invites and assist with creating and setting up 'studio-wide' account system for users to log into and use.
we currently have a website online (listed) and phpbb forum; however we are willing to listen to all design plans using any system that can get the job done efficiently, effectively, and with low-to-no cost.
an ideal candidate would be able to work as a 'hybrid' position; working in background systems; like account handling and testing systems... but also be able to handle more 'front-end' systems as well; like website design/creation. they should also be willing and able to become a lead community manager for the studio.
this position qualifies for profit sharing on a monthly pay-out that fluctuates on the games monthly income reports between the rest of the studio members. it's currently a small studio; between just 6 qualified people that would be splitting the profit share; making it 7 total of one person can work both systems, or 8 if we need to also bring in someone to do the website.
in short; this posting is looking for someone that can bring 'distribution systems for alpha/beta testing and account management' to our game studio. with a secondary role in community management and optional website systems/design.
english written and spoke language is a must; please be tech savvy and within the pacific to eastern timezone; as weekly meetings are held at 8pm central. you will be provided with a studio email account via google business.
it's also fair to note that our entire studio is based upon a 'work it when you can' atmosphere in our spare time. we generally assign weekly/monthly goals; this is not a full-time position or studio. we all work from various parts across the united states via online/remote offices from home.
game: adventurer manager
facebook: www.facebook.com/adventurermanager
email contact: jobs@va-studios.com

artist(s) - characters & items (project in development) vigilant addiction studios anywhere/online/houston, tx artists -: we are looking to add just one or two more artists that are able to fulfill an 'item assembly' environment by being able to sketch, depth, texture, shade and bring-to-life many various items and equipment.
-: applicant may be assigned other projects within their abilities outside of their initial scope. the current project is being itemized heavily and the applicant may be asked to work on background art/concepts; but as a secondary function.
-: applicant should be flexible enough to conform to the style or vision of the project(s), be ready to do multiple concept revisions, collaborate with other artists and project leads, handle criticism and improve based upon it.
-: applicant is required to have the hardware and software required to fulfill the job/tasks required and in a 'part-time' timely manner.
-: applicant needs to be willing and able to download and install our company software that is required for communication and keep it up and running as much as possible. (a pc is recommended but not required; but mac's do limit overall functionality)
-: company overview
vas is a gaming studio that came to life from the founders of "vigilant addiction" which was once a gaming community for friends to hang out and play multiple games with through their years and stay connected.
vas is currently working on its first game that will be released digitally on the pc platform and ported to tablets/phones/psn.
we are looking for people with that "lead" mentality; perhaps you've had experience in a large studio and wish to move into a smaller studio family and push into a lead role, or maybe you have the talent and desire but lack the 'paper education' for that large studio job. we are working off a profit share model and can provide more information on it after first contact.
vastudios is a houston based independent video game studio.

graphic/branding - 2d/3d modeling - environmental vigilant addiction studios online (houston, tx) artists -graphic art for use online/websites/boxes/covers and all future game title logos and design.
-2d/3d modeling for assets, objects, and/or characters.
-environmental concepts, designs and worlds
vastudios is looking for not only talent in these fields, but gamers as well. the first few projects assigned will be likely used with unity and torque; presenting on the iphone and other devices.
we currently have 4-5 projects in the 'hold' and are currently building up the initial team to take this studio forward.
-: company overview
vas is a gaming studio that came to life from the founders of "vigilant addiction" which was once a gaming community for friends to hang out and play multiple games with through their years and stay connected.
vas is currently working on its first game that will be released digitally on steam/direct2drive, x360 live and the psn (ps3). while also working on smaller projects (phone devices) to give life to the studio and establish itself in the world of gaming.
we are looking for people with that "lead" mentality; perhaps you've had experience in a large studio and wish to move into a smaller studio family and push into a lead role, or maybe you have the talent and desire but lack the 'paper education' for that large studio job.
vastudios is a houston based independent video game studio

music/sound for final release vigilant addiction studios anywhere audio/music vastudios is seeking someone with the experience, knowledge and passion to create and set moods across various levels/areas of design in our current release project and future releases.
our first title release is nearing completion and we're looking for someone with a strong musical background to apply their touch and make things come to life. please already have all software/hardware required to complete the tasks.
gobbo is on schedule to release in the next few weeks so we are looking for someone that is available to jump in on this project and get their creative talents hooked into our project and your name in the credits.
we are a small studio community of just five people that are working toward profit sharing on this title release and all future releases. gobbo is being developed in unity and set to be released on all mobile platforms; ios/android with a possible web/pc/mac release in the future.
please contact us if you are willing to work for no up-front wages with the possibility of a cut of the profit shares. we are open to discussion about compensation, however, we cannot pay an up-front wage.

torque programmer / code / scripting vigilant addiction studios online / anywhere programmers -proficient in torque 2d and itorque 2d
-experienced with release/port into iphone/droid/web/stand-alone is a plus.
-volunteers will be working toward filling the lead position; depending upon experience and quality of work.
vastudios is looking for not only talent in these fields, but gamers as well. the first few projects assigned will be used with unity presenting on the iphone and other devices.
we currently have 4-5 projects in the 'hold' and are currently building up the initial team to take this studio forward.
-: company overview
vas is a gaming studio that came to life from the founders of "vigilant addiction" which was once a gaming community for friends to hang out and play multiple games with through their years and stay connected.
vas is currently working on its first game that will be released digitally on steam/direct2drive, x360 live and the psn (ps3). while also working on smaller projects (phone devices) to give life to the studio and establish itself.
we are looking for people with that "lead" mentality; perhaps you've had experience in a large studio and wish to move into a smaller studio family and push into a lead role, or maybe you have the talent and desire but lack the 'paper education' for that large studio job. we are working off a profit share model and can provide more information about it after first contact.
vastudios is a houston based independent video game studio.

unity / iphone / droid / udk programmer(s) vigilant addiction studios online / houston, tx programmers -proficient in unity
-having released/ported into iphone/droid and web a plus.
-volunteers will be working toward filling the lead position; depending upon experience and quality of work.
vastudios is looking for not only talent in these fields, but gamers as well. the first few projects assigned will be used with unity presenting on the iphone and other devices.
we currently have 4-5 projects in the 'hold' and are currently building up the initial team to take this studio forward.
-: company overview
vas is a gaming studio that came to life from the founders of "vigilant addiction" which was once a gaming community for friends to hang out and play multiple games with through their years and stay connected.
vas is currently working on its first game that will be released digitally on steam/direct2drive, x360 live and the psn (ps3). while also working on smaller projects (phone devices) to give life to the studio and establish itself in the world of gaming.
we are looking for people with that "lead" mentality; perhaps you've had experience in a large studio and wish to move into a smaller studio family and push into a lead role, or maybe you have the talent and desire but lack the 'paper education' for that large studio job. we are working off a profit share model.
vastudios is a houston based independent video game studio