Two key industry figures are at work on the game. Harvey Smith, who was “one of the main minds” behind Deus Ex and Deus Ex: Invisible War, is Dishonored‘s co-creative director, and Viktor Antonov, who designed Half-Life 2‘s City 17, is working as an artist.

“It’s a game about assassination where you don’t have to kill anyone,” said Game Informer. “It’s a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat’s mansion rather than sneak in. It’s a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It’s a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.”

Dishonored will launch for PlayStation 3, Xbox 360, and PC in 2012. Visit the official website here.