ZBrush Character Creation: Advanced Digital Sculpting, 2nd Edition

This second edition of ZBrush Character Creation has been
fully updated for ZBrush 4, the newest version of this fascinating
and popular 3D sculpting software. ZBrush enables users to create
detailed organic models using a brush-based toolset and tablet. The
startling results look as though they've been painted with real
brushes and oils, and ZBrush is increasingly popular for use in
film, game, and broadcast pipelines.

Author Scott Spencer is embedded in the ZBrush community and his
movie credits include Harry Potter and The Order of the
Phoenix and the upcoming The Hobbit. Learn Spencer's
invaluable techniques for texturing, chiseling, posing, costuming,
and more with his newest ZBrush guide.

Explains ZBrush 4, the newest version of the revolutionary
software tool for creating 3D organic models in a way that appears
to be traditionally painted or sculpted

Shows you how get the most out of ZBrush, from the fundamentals
to new tools for texturing, chiseling, and costuming

Offers plenty of insights and professional techniques for
creating characters for films and games, drawing from the author's
own experience on such films as Harry Potter and The Order of
the Phoenix and The Hobbit

Demonstrates the author's own techniques of using traditional
sculpting and painting concepts and applying them to digital art
for greater artistry

Scott Spencer is a freelance character sculptor and designer. He is currently at the Weta Workshop in New Zealand, where he is working on Peter Jackson's The Hobbit. He has created creatures and characters for film, games, and collectible figures. His credits include Iron Man, Harry Potter and the Order of the Phoenix, Golden Axe, and Species 3. He is also a leading digital sculptor, longtime beta tester, and consultant to Pixologic.

Do you think you've discovered an error in this book? Please check
the list of errata below to see if we've already addressed the
error. If not, please submit the error via our Errata Form. We will
attempt to verify your error; if you're right, we will post a
correction below.

Chapter

Page

Details

Date

Print Run

7

158

Text correction: Incorrect object nameUnder the heading "The eyelids following the eyballs," the second sentence contains an error.
"Now move the EyesCtrl around..." should read:
"Now move Ctrl_Eyes around..."

6/1/11

1st

9

203

Text correction: incorrectly named file nodeUnder "Stringing Multiple Maps Together," the last sentence in step 3 contains an error.
"Load your up texture into browsUpFile." should read:
"Load your up texture into upFile."

Text correctionThe last sentence under "Building the First Half":
"Now to connect things to pCube2_add." should read:
"Now to connect things to pCube2_addA."

6/1/11

1st

12

298

Text correctionThe first sentence in the sidebar near the top of the page, "Even a slider you create..." should read:
"Even if a slider you create..."

6/1/11

1st

9

324

Video missing from DVD: 16-bit displacement map demoThe demonstration video referred to under Setting UP 16-Bit Displacement Renders in Maya was left off of the DVD. To download this video go to the Resources and Downloads tab.

6/1/11

1st

13

331

Text correctionUnder "Point-Level Rigging," the second-to-last line (end of the fifth sentence),
"...when you plug those two points into a blend shape, they stay together as they move." should read:
"...when you plug those two points into a blend shape, they don't stay together as they move."

Instructors

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