The Emperor's New Groove Action Game Walkthrough :

This walkthrough for The Emperor's New Groove Action Game [PC] has been posted at 29 Apr 2010 by lollollol and is called "Jungle Day Walkthrough". If walkthrough is usable don't forgot thumbs up lollollol and share this with your freinds. And most important we have 8 other walkthroughs for The Emperor's New Groove Action Game, read them all!

Walkthrough - Jungle Day Walkthrough

Walkthru for The Emperor's New Groove action game
Jungle Day
By GrooveLlama
This walkthru will tell you where all the secrets are, how to collect
all the coins, where to find all the wampies and how to complete each
chapter step by step. Also some fun stuff. If I have missed anything
please e-mail me at groovellama@yahoo.com.
HINT: Learn to power jump. Tap the charge button a fraction of a second
before you hit the jump button, this will make you go further than a
standard jump. Plus if you do it right you won't use any of your charge
energy.
Jungle Day - Chapter 1: Bee Kind, Rewind!
65 Coins/1 Secret
It's a new day! The sun is out! The Birds are singing! But best yet you
are on dry land once more, time to get back to being a human again.
Start off by going over to Pacha and talk to him, he'll just whine and
pretty much be no use at all. At least he made a nice cozy fire for
you, just be sure not to step in it or you'll get hurt. First order of
business is to deal with the bug that keeps hoping in and out of this
area. When he gets in range roll over him to collect his coin (1) Now
head down the path, be sure to pick up the llama potion on the rock
which is on the left side of the path. Continue on till you reach the
cliff overlooking the valley. You can jump down without getting hurt as
long as you don't land on any animals. If some how you are injured you
can do a charging jump off the cliff to the food that is floating high
in midair, only from here can you reach it. But be warned once you jump
down you can never get back up here. Once on the ground tackle the bee
first, this is a new enemy. Run under him and he'll try to get you with
his stinger, if you flinch or slow down he will succeed. If you keep
running forward he will just miss you and get his stinger stuck in the
ground momentarily. Quickly turn around and roll over him while he is
on the ground, charging won't do. Once he is gone pick up the coin (2)
he left behind. Now use the checkpoint in this area to mark your place.
Pick up the llama potion next to it along with the coin (3) Now
continue away from the cliff and up the path but watch out there is a
bug patrolling this area. When you see him roll or charge over him,
collect his loot (4) Now continue down the path. You will get to an
intersection: The left will be a pit, the path will continue forward.
Go left to collect two coins (6) You'll have to do a charging jump over
the pit, a standard jump won't clear it, as you do collect the two
coins floating over it (8) Once you land pick up two other coins (10),
llama potion, grapes and partial health found here. Turn around and do
another charging jump over it and back to the intersection, turn left
and continue down the path. As you reach a corner with a dancing vine
in the forest wall be careful, this is another new enemy. Just run past
and stay as far as a way as you can, just like the bee if you don't
hesitate you should be okay. Pick up the coin as you pass (11) As you
make the next corner pick up the partial health to the right if you got
hurt. Proceed on to a clearing with a huge tree stump in the middle.
Watch out for a bug that is hoping around it. When you see him dispatch
him like the first, take his coin (12) Now use the checkpoint here. Go
around the stump until you find a way up onto it to collect the two
coins (14), copper coin (19) and partial food there. Look the way you
came up you will see some grapes to the left, go and get them. You can
use these on bees to knock them out of the sky, and then quickly roll
over them to take them out. Now go to the opposite side of the clearing
and take the path there. You'll collect some grapes and run into Tipo,
he will tell you how to deal with the flytrap plants. Continue on and
you will run across one, do as you were instructed. Spit a grape at it
and while it is munching on it race past it, you won't have to charge.
You'll find yourself on a cliff next to a well and a full health,
remember this spot because this health won't dry up. Looking left you
will see darts continuously being fired across the path. A trap! The
idea here is as soon as one salvo fires race down the path to the
safety of the other side, pick up the three coins (22) here as you go.
Going in this direction you shouldn't have to charge, a normal run will
get you out of harms way. Just watch out for the flytrap plant on the
other side. Once you are safe you can go right to pick up some more
grapes. Now use these on the flytrap and race by it. Go as far so you
are out of its reach but not to the log with the idol on it, this is
another trap. Pick up the two coins (24) here then tackle the idol. As
you will see darts will fire at the log from three sides, the side you
are facing is safe. As long as you don't get in their path they can't
hurt you, even when you are on the log. Once you get the idol hop down
on the safe side. In a corner here is a partial food, you can use it
but stay out of harms way. Make your way back to the flytrap, spit a
seed and run on by, just be sure not to get in the path of the darts
across the path. If you stay near the cliff neither should be able to
harm you. Once again time your run, as soon as salvo fires run to the
well. Once you make it here use the health if you were hurt in any way.
Now back track to the first flytrap, give it a seed and race on by.
Make it back to the big stump. Now go right till you see a bee guarding
the path on the opposite side of the clearing from the checkpoint. Get
close but not too close. Spit a seed at him and he will fall to the
ground, quickly roll or charge (this is safe when they are on their
back) over him. Collect your loot (25) and continue down the path. As
you make a sharp turn to the left watch out, there is another dancing
vine in the left forest wall. Run on by while hugging the right wall
and you should be fine. Watch out ahead, another bee. Dispatch him like
the last, now collect his coin (26) In this area you'll find three
coins (29) and a llama potion, collect them all. Also here is a red
Kuzco door, use your icon on it to proceed. Once you walk through it
you will find yourself on the wrong side of a creek. Collect the coin
(30) and llama potion here. Now get to the other side, you'll have to
do that using a charging jump. Be sure to do it by the two floating
coin (32) over it, as you jump grab them. If you do it right not only
will to grab them but land on another (33 - Over halfway there!) plus
be next to a checkpoint, use it. Now go over to Pacha. He will tell you
about the guards that lie beyond the doorway near the checkpoint. But
before you leave collect the coin (34) here and full health here if you
really need it but it is kind of moot because the rest of the chapter
has nothing that can hurt you. If you need to back track use the rock
next to where you found the health, its height will allow you to jump
back over the water without having to use a charge jump. When you are
ready head through the doorway and onto the guards. You have all your
normal controls except for Look and Camera, you don't need these now
since you are locked in an overhead view. You will see guards marching
as they guard certain areas, your task is to get by them while
collecting more stuff. These guards are not like any you have run
across before, they will not attack you and you can't attack them. But
if they see you they will boot you back to the last checkpoint but you
get to keep everything you collected so far. So to get by them you have
to sneak behind their backs, literally, when they are not looking. So
let's get started. Go up to the checkpoint and use it, now creep up to
the first interception but do not enter it. Some guards will only look
forward, some side-to-side. Fortunately, this is the former. As long as
you don't enter the intersection he will not see you. Wait till he is
marching left and as soon as he passes the intersection race right,
pick up the coin (35) and race back to the bottom of the intersection
where you started so he won't see you. You shouldn't have to use charge
to do any of this. Wait till he marches right and as soon as he passes
run left, grab the coin (36) and go into the top corridor. Proceed up
till the corridor turn, stop. Above you see two guards: One walking in
a square pattern while the other just sits on a corner alternating from
looking left and down. They are both guarding a llama potion and a
coin. Wait till the circling guard is heading left then quickly follow
him but do not enter the corner next to the coin just yet. Wait for the
alternating guard to look left then race forward, grab the coin (37)
and then up for the potion. Continue up and take the first left so when
he looks down he won't spot you. Continue until you get to the next
intersection and go up, position yourself so you don't go as far up so
the alternating guard can look down the corridor and spot you but far
enough so the circling guard won't spot your tail sticking out while he
is doing his pattern. Now all you have to do is wait for the
alternating guard to look down and the make a dash up, right and take
the first corridor up before you are spotted. Proceed up and grab the
coin (38), use the checkpoint as you go. Looking above you can see two
guards. Each is doing continuous patterns. Creep up to the next
interception but do not enter it so the bottom guard won't see you,
when he passes start following him. When he gets to the next
intersection stop, he will go up a few steps towards the coin, turn
around and come back. Then he will continue his pattern left, when he
does wait till the top guard walks down to the coin and then turns
around then begin to follow him. As you go you'll pick up the coin
(39), continue to follow him. Ignore the coin on the top for now and
continue to follow him till you get the coin (40) on the left, you can
continue on to get the llama potion if you want. Now turn around and
race back and pick up the coin (41) on the top you ignored. Proceed to
the checkpoint. Move up as far as you can, now you see three guards
patrolling. At the top of is a closed door with a triangle on it, in
the center of the patrol area is a triangle button in the ground which
will open the door. Watch the left guard, he will come down and stop at
the interception nearest you. Wait till he turns around and starts
left, race to this interception and then right following the right
guard. Keep following right then up till you see a short corridor going
right, hide in here and pick up a coin (42) Wait for the same guard to
turn around and head back down, once he passes you head up, then left
and pass the door. Now take the first corridor down (the one the middle
guard is patrolling in a circle) follow it around until you can get to
the button, use it (jump on it) and wait. Once the middle guard passes
this point again follow him right around and pass the door once more,
stop at the interception he went down. Now wait for the left guard to
head downwards again, now follow him. Continue to do so until you see a
short corridor going left, duck it there and pick up a coin (43) Now
wait for the left guard to pass by and then when he starts down again
and passes back track and head towards the open door. You are safe now,
proceed up to the next area. More doors and more guards, use the
checkpoint. Wait till the right guard is walking right away from the
nearest interception and follow him, as you head upwards there will be
a short hallway going left with a square button at the end. Duck in
here and use the button, the square door will open leaving a path to a
round button. Wait for the left guard to come back, pass and then pass
again heading upwards. Back track down and around to the round button
(a square door was blocking it), now use this button. Wait till the
right guard's patrol is at the bottom and heading right, backtrack
following him back to the square button, use it like you did before.
Wait for the right guard to pass again, turn around and pass on his
upward leg of the patrol. Backtrack to the square door again (now
closed) and wait. When the left guard starts heading upwards follow
him, pick up the first coin (44) and then the second (45) Now rush back
to the square door and wait in this corridor. When the right guard is
back on the bottom heading right follow him pass the square button
corridor and up towards the top of a freshly opened door, stop there to
rest. Above you'll see a stationary guard who is alternating from
looking up and left. When he looks upwards race towards the coin (46)
on the left and keep going around the corner, proceed on to the llama
potion then up to the checkpoint. Now above you'll see three guards,
two towards the bottom and one at the top, each are stationary and
looking in alternating directions. Wait till the bottom ones are
looking upward then race up and to the left, grab the coin (47) and
backtrack so you are out of sight again. Wait till the bottom guards
are looking up again then race up, right and up into the only unguarded
corridor. Wait for the top guard to look downward and then race up,
left and up into the top corridor. Creeping up to but not into the
intersection above you will see more guards and more coins. Wait for
the bottom guard to head left past you then dart right to grab the
nearest coin (48), turn around and go back to where you started. Wait
till he passes you going right then dart left, grab the coin (49) and
then upward in the corridor with the coin. Grab it (50) and creep up to
the next corridor, again do not enter. Wait for the guard to patrol
right and follow him, you'll pick up a coin (51), go as far as the
corridor going up, duck in here. Ahead is a doorway, ignore this for
now. Wait for the same guard to pass you headed left then go left and
down again. Pick up a coin here (52) and continue down and use the
doorway found here. You found a secret! It contains seven coins (59)
and a wampy! Pick them all up and exit. Wait for the guard to head left
again then follow him left and up, use the doorway on the top you
ignored before. In this new area are more guards and doors, use the
checkpoint before you. Wait for the nearest guard to patrol left pass
the corridor you are in, race after him but duck into the corridor
leading up that has the square button, ignore it for now. Snake left
and into the corridor that has the circle button, use it. Now go back
to the square button corridor, wait for the guard to pass you going
left then go into the hallway he is in and race away from him, go to
the end and then up to the door you just opened. Continue up to the
coin (60), grab it and continue up and left to another circle button
and use it. Backtrack till you get right before the corridor the guard
is patrolling. Wait till he heads left and follow, make you way back to
the square button corridor and use it. Now go to the corridor next to
it and use this circle button. Now wait for the guard's patrol to head
right past you then enter his corridor, go left and up. Keep going past
a closed door, right, up and right again through a freshly opened door.
Search this area for four coins (64) Now backtrack all the way back
left and downward to the corridor the guard has been patrolling all
along but don't enter, wait for him to head right then back into the
first circle corridor and use this button. Go into the square corridor
next to it and wait for the guard to head right. Now you will have to
backtrack towards the corridor that had the circle button on the top
right of the screen just like you did before, but this time when you
reach a corridor with a triangle button go there and use it. Now back
track again to the square button corridor, go to the corridor next to
it and use this circle button. Head back to the area where you found
the four coins but now you'll find the door here closed, continue up
and to the left. Just to as far as the corridor heading up on the left
but don't enter, a guard is patrolling here. Wait for him to head up
and follow, go as far as the short corridor leading right and dart into
it. You'll find a coin here (65 - That's all of them!), grab it. Wait
for the guard to head downward past you and then head upwards towards
the doorway on the top of the screen, use it and you're done! Your
first chapter of the Jungle Day is done! Since you found all the coins
and the wampy be sure to check out the bonus picture on the map.
Jungle Day - Chapter 2: It's Pi¤atas of the Caribbean!
95 Coins/2 Secrets
You'll start off all alone. Have you finally successfully ditched
Pacha? Well, you are not totally alone. There are some bees patrolling
the area ahead. You know what to do. Don't you? Pick up the coin (1)
next to you. Now pick up the grapes just ahead and use them on the
bees, knock them out of the sky and run over them. Be sure to collect
their loot (3) Now pick up the rest of the coins (6) in the area and
the llama potion. Before you leave go pick up the grapes again (they
should have reappeared after you got below 5) Now continue on towards
the next room and the next bee, take him out like the first and collect
his coin (7) Now pick up the grapes in this area, proceed towards the
flytrap plant. Spit a grape at it so you can pass safely, step up to
the cliff's edge at the end of the path but don't go over. Once you
jump off you cannot return to this area. Looking down you will see an
alligator waiting for you, the only way to take him out is a karate
kick. You could try doing a running jump off the cliff and then try in
midair to kick him but there is an easier safer way. Do a running jump
to the left then a quick jump up to the elevated shelf here. Now see if
the alligator is close enough to attack from here. If not quickly jump
down to his level and jump back up to safety, he should now be in
range. Step to the edge, line up on his and do a karate kick towards
him. The alligator is now a suitcase! Pick up his loot (12) Looking
across the room you will see a wampy on a cliff, ignore it since you
can't get to this yet. Now jump back up to the shelf and work your way
left, jump up to the high shelf. Move towards the next shelf to the
right and jump to it, you have to be on the very edge to make a
standard jump or do a power jump (press the charge button a fraction of
a second before the jump button) Move ahead again and repeat the
process to jump to the cliff over looking this area. Proceed on but be
careful, there is a dancing vine here. If you are going to go for the
llama potion head straight for it and continue on by, do not hesitate.
Next you will find an old man here, he will pretty much say the same as
the ones in chapters one and three of the Village. Continue through the
doorway. You will find yourself in an area with a red Kuzco door that
is surrounded by water. You could probably use a power jump to reach it
but it would be pointless, you have no idols to open it. There are two
copper coins here as well but to get them you would need to fall into
the water, ignore them for now since they will be easily gotten after
you finish much needed tasks of getting the idols. First things first,
go through the doorway to the right of the Kuzco door. Here you will
find two coins (14) but most importantly a full health, remember this
location since this health will never dry up. If you are hurting go and
pick it up. Now turn around the leave the room how you entered. Go left
of the red Kuzco door and water, pass the wooden arrow and over to a
fly that is hovering. He will mention a secret, do as he says and
continue forward. Use the checkpoint here. Near here is a pad with an
hourglass, for past experience you probably figured out it will open a
door that you only have a certain amount of time to get through. You
are correct but for now ignore it since the path to the door is guarded
by some enemies, you need to get rid of these first. Step up to the
edge of the pond here between the two posts and jump to the nearest
stump in it, standard jumps will do. Now jump to the second. Now sight
the bee over the island and hit him with a grape, when he goes down
jump to the island and run over him. Collect his loot (15) Now jump on
the raft to the right, it will take you to the next island. Jump off.
As you step forward you should see a bouncing bug to the left, roll or
charge him then collect his coin (16) Now use the checkpoint here and
move to the edge of the next pond. Jump to the stone in the water to
the right. Turn left and jump to the next stone. Now jump on the next
grabbing the floating coin (17) as you go. Now instead of jumping on
the last stone jump onto the raft, this is a shortcut you need to learn
when you make your dash to the timed door later. You'll come face to
face with a bee, deal with him like all the rest. Get the coin (18) he
left behind. You can use the llama potion to recharge, you can also use
the partial food here but may want to save it if you aren't bad off
when you make your mad dash. Now do a power jump to the stone to the
right. Now do a standard jump to the next stone. Then a standard jump
to the next island. To the left you'll see a door with a hourglass on
it, this is the door that is open when you step on the pad way back at
the beginning. To the right is a partial health. Now instead of going
back the way you came go through the doorway ahead. You'll enter a new
area. Llama potion to the left, checkpoint to the right. Use both. Now
looking left of the checkpoint you will see a trap, darts shooting
across the path you need to travel just like in the previous chapter.
Step up but stop just short of the first dart's path. On the next
volley run straight ahead, you won't have to charge to make it. Now
jump onto the swinging platform to the left just like you did back in
chapter 2 of Jungle Night. Swing across and jump onto the other side
picking up the two coins (20) as you go. Grab the llama potion and turn
right, another swinging platform. But this time it is trapped, it has a
dart firing across it every so often. Step up to the edge and wait for
the next volley, right after when the platform swings to you jump on
and swing across. Jump onto the other side as soon as you can or you'll
get hit, you should be able to pick up the two coins (22) here in the
process. Now go up to the well ahead, there is a partial health here if
you need it. Turn right and there are more darts firing across you
path. Again get as close as you can to the first without getting hit,
wait for the volley to fire and run straight across. You shouldn't have
to charge to make it. Go up to the checkpoint and use it. Ahead is a
swinging platform, jump on when you can. Now looking left you will see
a hole in the wall that you can jump to, do so when you are closest. Be
careful, it is a long way down. You can use a power jump if you need
it. Go grab the llama potion near by and then look around. Aaaw, three
children playing with a pi¤ata. Isn't that cute? Cute yes but also
deadly. If they mistake you as a pi¤ata and hit you it will hurt you.
You could slowly move forward and try to avoid them but there is an
easier way. If you hit them during a charge they can't hurt you, in
fact they will be knocked down for a few moments and then get back up.
So charge at the pi¤ata and bust it open. Darn, no candy just some
coins (25) and an idol. Oh well, pick them up while charging so the
kids can't hit you then back to the llama potion and recharge. Now
charge out the doorway to the left of the pi¤ata. Look at this, you are
back at the red Kuzco door. A platform has risen under the copper coin
on the left, jump out onto it and get the coin (30) Now jump back and
go left of the Kuzco door and you are back at the pad. Now, very
quickly, step on it and retrace your path to the hourglass door. You
can use charge when the opportunity arises. You may want to use the
unlimited health first if you are hurt. Once you make it you'll find
yourself in an area with a coin (31) and partial food, use them. Now
head forward through the doorway. A secret! A copper coin (36) to the
right and a bunch below around a small bridge. Grab the coin and jump
down. Now collect the five coins (41), copper coin (46) and partial
food found here. There is still another copper coin up on a cliff but
it is out of reach. Ignore it for now and exit out of the room through
the only doorway. Watch out! A bug! Do him in like the other and grab
his coin (47) Now take out the other just ahead and take his loot (48 -
Over halfway there!) Now recharge on the llama potion and go up to the
edge of the pit ahead. It is too far to standard jump cross over the
center so use a charging jump or you could just do a standard jump over
the edges (you can do this on most of the pits) Be sure not to land on
the bug on the other side. Now continue charging and take out the bug,
grab his coin (49) Proceed forward to collect a llama potion and your
wampy! Now jump down and you will find yourself back where you killed
the alligator. Make your way back up the cliffs and to the red Kuzco
door. Use the unlimited health if you need it then proceed right of the
door. Watch out! Another dancing vine, head straight by it. Watch out
the sequel! A flytrap plant, use a grape to get by him. Continue on and
there is another talking fly. Squish him, er, I mean, talk to him. He
tells you pretty much what the first fly said. There is a pad with an
hourglass on it, ignore it like you did the first for now. Use the
checkpoint and go over the llama potion. Now go to the very edge of the
pit and line up on the grapes floating near it. The pit is too far to
do a standard jump so use a power jump to get across, you should pick
up the grapes as you go. Proceed down the path and pick up five coins
(54), pick up the llama potion as you go. Step up to the next pit,
across it are two flytrap plants. Use grapes on them and them power
grape across, continue till you are out of their range. Around the
corner will be a llama potion on a log, grab it and continue to the
next pit. Jump onto the swinging platform over it, this is the only way
across. As you swing spit a grape at the flytrap plant on the other
side them jump off when it is closest, continue on. Stay straight or
the dancing vine will get you. Round the next corner and there is a
llama potion to the left and a partial food to the right. Before using
either take out the bee blocking the path, now collect his coin (55)
Step up to the pit, you could user a power jump top get across but you
don't have to. Take a close look at it, you'll see a floating piece of
ground over it. Get to it using a standard jump and then jump to the
other side with another standard jump, press on staying straight and
true or the dancing vine will get you. Keep going to the hourglass
door, picking the three coins (58) in front of it. This the path you
will have to go when you make your made dash. Rather than back tracking
turn right, you will see a guard waiting for you. But this is not like
the other guards, he will remain stationary and throw axes at you. Race
up to him as you dodge them, this is really quite easy. As soon as an
axe leaves his hand change directions and it will miss, keep doing this
until you get to him. Now either charge or roll over him and he is
history. Pick up his copper coin (63) Now pick up the llama potion here
and use the checkpoint. Proceed to the next pit, a log will be laying
halfway across it from the other side. You should be able to do a
standard jump onto it right? Wrong, use a charging jump then walk up to
it to the other side. Pick up the three coins (66) as you go. On the
other side is a partial food to the right, use it. Next up are two
copper coins (76) guarded by dancing vines, stay straight and true to
collect these. Now grab the grapes on the log to the right. March past
another dancer and right up to the pit, jump onto the swing platform.
Spit grapes at the two flytrap plants that are on the other side and
power jump, continue past them to safety. Next again is another pit
with two floating islands of ground, the way is guarded by some dancing
vines. Don't they know disco is dead? Do a standard jump to the first
and keep running, if you stop you could get zapped. Now standard jump
to the next, again keep moving forward. Now standard jump to the other
side, continue forward and around a corner picking up the llama potion.
Another dancing vine, get by it. Watch out! A bee! A guard throwing
axes! Take out the guard first then the bee, collect their loot (82)
Use the llama potion, grapes and checkpoint here then move on. Another
flytrap plant, you know what to do. Proceed to the next pit, this is
way too big to jump. Luckily, there is some floating ground over it.
Standard jump to it. As you land another patch will appear to the left,
jump to that as well. Yet another patch will appear before you, jump
onto that as well. And yes, another. This one is below so you may want
to line up before you jump. Now you can jump to the other side of the
pit, pick up the llama potion here. Looking ahead you see more kids and
a pi¤ata. Bust it open like the first and collect the coins (85) and
idol. Now exit stage left, you are back at the beginning near the pad.
Before proceeding make your way back to the unlimited health and heal
yourself, pick up the other copper coin (90) by the Kuzco door as you
go. Now make your way back to the pad. Step on it and retrace your
steps to the last hourglass door, use charge whenever you can. You may
want to jump over the edges of pits since there the distance is
shorter. Once you make it past the hourglass door walk through the
doorway. You'll find yourself on the other side of the area with the
bridge, a secret! Collect the copper coin (95 - That's all of them!) to
the right and jump down. Go back to the Kuzco door. Jump over to it
using either stump in the water (which were raised when you collected
the idols) or use a power jump. The idols you carry will open the door,
walk on through and you're done! Your second chapter of the Jungle Day
is done! Since you found all the coins and the wampy be sure to check
out the bonus picture on the map.
Jungle Day - Chapter 3: Frog Legs Anyone?
70 Coins/2 Secrets
Look at this, you're still in the jungle! Still no sign of Pacha, looks
like you got rid of him for good. That is okay, he was just slowing you
down anyway (sniff) As you start you are faced with a flytrap plant but
you are fresh out of grapes! That is easy to fix, go around to the
right and you'll find some. Pick them up and head back to safety, watch
out for the weird jumping bird circling the plant. Wait for him to hop
closest to you then spit a grape at the plant, while he is munching
roll over the bird and take his loot (1) Now race past the plant and
continue on. Pick up the llama potion you will eventually pass, watch
out for the other bird in this area. Take him out and collect his coin
(2) You can kill these birds with either charged or rolling over them,
but watch out they can jump quite fire. Continue on. You could just
jump over the stream here but you'd miss the three coins (5) on the
bridge, pick them us as you cross over it Up ahead are a pair of
dancing vines, stay right and they won't bother you. Continue forward
and grab the grapes. Now wait for another hoping bird to come to you,
dispatch and collect (6) Now continue along the left wall to avoid a
dancing vine, press on. Watch it! A bee! Use a grape on him to knock
him down and then run over him to finish him off, collect his coin (7)
Now use the llama potion found here. Now go right to the very edge of
the cliff and look out. Isn't the view lovely? You can see almost for
ever! Get it? I don't, it has nothing to do with the game. Head left up
the slope and collect four coins (11) Now head around and to the pass
to the left of the Flytrap plant on the cliff but not too far for there
is a bee ahead. Now turn around and face the plant, look past him and
you will see an opening in the side of the mountain (and maybe even
some cash) across from the cliff. That is your next stop. The only way
to get there is a running jump. Spit a grape at the plant and charge
past it for the opening, leap off the cliff while still charging to it.
Beyond you will find a secret with four coins (15) and a partial food,
collect them all and exit the way you came. Don't try jumping back to
the plant, just jump down (you won't get hurt) and back up the slope.
Continue till you see the bee again, go ahead and take him out and
collect your reward (16) Get the llama potion too and press on. Cool! A
cooper coin on a well for the taking. Watch out! There is axe-throwing
guard here too! Deal with him first, dodge his attacks as you make your
way to him and either charge or roll over him. Collect his coin (21)
and then the one on the well (26) Now head through the doorway found
here. You should end up on a pad with a symbol of a potion, looking
ahead and to the right you will see one magically appear. Step off the
pad and it disappears, ignore this for now. Head left towards a pit.
Either standard jump the edge or power jump over the center. Collect
the two coins (28) and llama potion found here. Also use the checkpoint
and full health, remember where you found it since it is unlimited. Now
jump back over the pit. Go over to the unmarked pad and step on it, the
door that you entered from opens. Step off it and it closes, you can't
even reach it while charging. Go over to the fly and he will talk to
you but he won't say much. Now carefully go over to the stone in this
room and pick it up (action button) I say carefully because a dancing
vine is guarding it. If you approach the stone head on facing the vine
you should be okay. Now if you drop the stone on the plain pad you can
backtrack the way you came, if you place it on the other pad you will
be able to get the potion. When you are ready drop the stone of the
potion pad and get the potion but only do this if you are ready to
never to return to this area again. Look at that, you're a frog now! Go
up to the fly and he'll tell you what is so special about frogs. The
only way you can exit, since your action button is now disabled, is
towards the door marked with the "No Llamas" sign. Hop up top it and it
will automatically open for you, hop on through. Nooo! Not Tipo again!
Anything but that! Well, there is no way around it. Go hop up to him
and he'll tell you to press all the pads with circles. Looking around
you will see pads with circles, what a coincidence! But before you do
that go forward and to the right towards the log, use your jump button
to hop up and grab the two coins (30) here. Go back to Tipo and hop
onto the green patch of grass before the first pad. Click the jump
button and you will land on the pad, quickly press it again before the
green hop bar, that replaced the charge bar, goes back to the left,
this jump will be further than the first and you will land on the next
pad. Jump again before the hop bar drains and you will go even further,
you'll jump over the pad with the X and end up on the last pad with a
circle. The door at the end will open, hop on through. You'll end up in
a room with a bunch of floating coins, platues and columns. Get onto
the patch of green grass before you. Jump to the next collecting a coin
(31) Quickly leap again to the first column of rock, as you do you'll
pick up another coin (32) When you land you'll pick up yet another coin
(33) Quickly jump again to the platue and you will pick up three more
coins (36 - Over halfway there!) and another when you land (37) Jump
quickly again and you will pick up three more coins (40) and one more
(41) when you land on the grass patch on the cliff on the other side.
Stop! You could continue forward and use the doorway ahead but you
would miss a secret. Turn right and you will see some coins through a
hole if the mountain wall high above the ground, your next destination.
Now turn around and move just off the patch of grass you are on so it
is between you and your destination then face the hole. Now jump
forward twice quickly, you should land within the secret. Pick up the
coin (42), two copper coins (52), partial food and wampy. Now you'll
have to jump across back to the cliff you just came from. To do this go
to the edge of the cliff you are currently on, turn around and jump
once. Now turn around and jump twice quickly, you should end up back on
the cliff with the exit. If you miss and fall to the bottom head all
the way back to the doorway you entered from and hop back to this exit
as you did before. Once here proceed through the doorway. More pads and
more coins, the pads you need to jump on have a coin over it and is
marked with a circle. First collect the coins (59) using short hops in
case you miss one. When you reach the last pad look right, there is a
log with a partial food that you can use. Now hop back to the patch of
grass near the first pad and face it. You'll have to do a series of
jumps and pauses (wait till the hop bar goes down) Jump, pause, jump,
pause, jump, jump, pause, jump, jump, jump (right) Exit through the
freshly open door. In the next room step up to the patch of grass. Jump
to the next, quickly jump to the column of rock and then quickly jump
to the platues. As you land you will collect a coin (60) Stop! Get onto
the patch of grass to the left and turn right towards the next. Now
jump to it and quickly jump to the column, as you do you'll pick up an
idol. Now quickly jump left to the first wooden column and you'll
collect a coin (61) Stop! Now jump to the next column and then quickly
jump to the cliff ahead. Stop! If you fall at any point you'll have to
go back to the start of the room. Now head towards the pit to the left
but stop on the pink flower on the ground. Now jump and then quickly
jump again, you will hop over the pit and collect a coin (62) Stop! Now
continue to the corner and collect one (63) more. Now continue to the
Red Kuzco door, use your idol and it will open. Proceed on through it.
Oh this is great! You ended the level as a frog! You will be forever
stuck being a frog! You yearn to be even a llama again but no, you are
a frog! Oh wait, the level isn't over. Never mind. You find yourself in
a room with coins, pads, flytrap plants and a closed door! First thing
first, collect the two coins (65) to the right but stay clear of the
plants, you can't use your grapes while being a frog. Now try hopping
on some pads. What is this? They have red circles yet they won't stay
down. Go over to the fly and see what he has to say. What is this? He
just flew away without saying a word. How rude! Go try again. Still
snubbed but the first pad he was under stayed down when you leaped off
of it. Get it? Follow the fly around and step on any pad he is over,
don't worry about the flytraps since they can't reach you as long as
you stay on the pads. The door will open, hop on through. Now you are
in a room with a pad, potion and stone. Well the stone is useless for
you being a frog so jump on the pad, the door ahead opens but even if
you jump it will close too quickly. I have some sad news for you: You
can't complete the game! It is impossible! That is, unless you get the
potion but doing this you can't backtrack to the past areas. Looksee!
You are a llama again. Yet you have a strange taste for flies still.
Now go ahead and flip the stone on your back and put it on the pad.
Exit through the open door. Back to business as usual. Pick up the
grapes and llama potion found here, also use the checkpoint. Now spit a
grape at the flytrap plant and proceed. Watch out ahead, more hoping
birds and a gorge. Wait for them to come on this side and dispatch
them, collect their loot (67) Now charge jump the gorge since a
standard jump will not do, pick up the llama potion and proceed. Around
the next corner is a short basket. Awww, someone left you a present.
Unfortunately, it was Yzma! A scorpion will bust out. Charge or roll
over him once to stun him and then quickly again before he recovers, to
make him history. Pick up his coin (68) and continue on to the building
ahead, pickup the grapes and coin (69) under the stairs. Now head up
the stairs. Oh, Pacha is back. Must mean you are either near some food
or the end of the chapter. Near by is a door into the restaurant,
unfortunately llamas aren't allowed. Pacha will tell you about some
idol. What idol? You didn't see any stinking idol! Well turn around and
go to the far left of the upper most step (not the platform), look up
and you will see it. Shoot a grape at the idol and it will fall down,
you may have to jockey around a bit before you hit it. If you run out
of grapes go under the steps again and collect some more. Once you hit
the idol jump to the base of the stairs and collect it. Now go under
the steps then right. There is a partial food here, get it. Continue
forwards and you will find another short basket. Scorpion! Dispatch him
like the first and collect the coin (70 - That's all of them!) Continue
forward to the Red Kuzco door, use the idol on it and step on through
to end the chapter. Hey! This is the end of the Jungle Day level! There
was no end of level boss! What a gyp! Since you found all the coins and
the wampy be sure to check out the bonus picture on the map.