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Comment by anolan

I must say the harpy has always a cool card.

Comment by Kogal

A lovely card to use against a priest, since it's attack sits right in the butter zone of 4, which means they cannot be killed by either of the shadow word spells. And since it has windfury, it can actually do 8 damage each turn to the enemy hero (assuming there's no taunts, of course)

Comment by Metabii

Warning: this is a good card. While that may not sound like a warning, what it means is that your opponent will usually try to take her out as fast as possible, sometimes burning several cards in the process. Be sure to play her behind a couple beefy Taunts and make the most out of her while she lasts.

Comment by tournevis

Comment by Knokkelmann

Exaggerated sexy picture.I guess windfury will let her do THINGS... sexy THINGS.Wouldn't mind letting her scratch my back with those claws...

Comment by Ryxis

Then we all came here to press the Play/Attack/Death buttons because of a blue post.

Comment by RyokoYaksa

Hm, no Yugioh references yet. I guess I'll have to break the ice.

"I play Harpie Lady, in attack mode!"

Comment by Demonrider363

A few good combos to pull off with this card:

1) ROGUE = play harpy, give Cold Blood, give stealth via Conceal. Since it cant be targeted, this will be really tough to take out...besides Spell Damage + Flamestrike and Twisting Nether, not many other cards can take out this harpy if you choose this method....up to a 12/5 harpy for 8 to 9 mana cost. (Also, if your harpy is still alive, consider using another Conceal AFTER the card attacks twice, or use Master of Disguise to give it stealth, once again AFTER the harpy has attacked twice.

2) WARRIOR = play harpy, give Charge....this leaves you with a 6/5 harpy that can attack instantly for 9 mana cost.

3) PRIEST = play harpy, use Divine Spirit, then use Inner Fire....a potential 10/10 harpy for 9 mana cost! Hope for no silences...

4) PALADIN = 2 Blessing of Might's....10/5 for 8 mana cost OR 1 Blessing of Kings....harder to kill 8/9 harpy for 10 mana cost (you can also follow either of these combos up next turn with Blessed Champion....you will either have a 20/5 harpy, or a 16/9 harpy)

5) WARLOCK = turn 1, play the harpy, if it survives the next turn, throw on 1 or 2 Power Overwhelming(s), double attack with the ultra harpy, then finish up this combo with a Void Terror so these stats do not go to waste.

There might be quite a few other combos out there, but these are some of the few I thought of off the top of my head. Feel free to share harpy combos to this list!

Comment by leetys

Such a bad and underwhelming card. It's got the stats of the Chillwind Yeti but is priced 50% higher. Chillwind yeti is good because it's an immense threat on turn 4. Not on turn 6. On turn four it has got a good potential of either forcing removal or trading two to one.

On turn six, the Boulderfist Ogre is a threat. He will most likely trade up two to one or force removal. Replacing him with the Harpy will just ease the pressure of the opponent as he most likely has got something to trade favorably with. Best chase scenario he will be using a direct damage spell or a weapon strike to deal with her. Worst, he just smashes her with his Boulderfist because he wasn't as stupid as to include this card in his deck, trading 1 for zero and leaving you with a terrible turn seven. Don't include this card.

Making a combo with her is outright stupid too. Of course it works nicely if your opponent is AFK and you're theory-crafting about how fast you can get him down. But spending 10 mana and several cards to make a 12/5 stealthed windfury harpy that will crumble by the feet of any medium-cost taunt is just ridiculously stupid.

TL;DR: If you find the ranks 20-25 to be thrilling because of it's surprising nature, original decks(who wouldn't be surprised to see a paladin flood the board with murlocs?) or complete lack of meta, this card is a staple.