Rayden (MK2)

Contents

Introduction

Watching events unfold from high above, the thunder god realizes the
grim intentions of Shao Kahn. After warning the remaining members of
the Shaolin Tournament, Raiden soon disappears. He is believed to have
ventured into the Outworld alone.

Move List

Close HP : Mini-Uppercut [Hits high]

Lightning Throw : D, F, LP 13%

Superman : B, B, F [Can be done in the air] 19%

Teleport : D, U

Shock Grab : Hold HP for 3 seconds, Release HP 20%

If you can shock grab someone, HP twice and then do a torpedo. The two HP's
knock the opponent into the air, making the torpedo unblockable. To do the
super uppercut, you must begin charging HP before it says "Finish Him!"
Always follow up a jump-kick with a Torpedo. It almost always works, and is
the one thing that makes Raiden a great character.

Finishers

Raiden explodes his opponent with an uppercut. Only the head is left unharmed, which falls to earth after a few seconds.

Babality : D, D, U, HK

Friendship : D, B, F, HK

"Kidd Thunder!"

Pit II/Tomb : U, U, U, HP

The Basics

Pros:
-His Flying Thunder God attack will go right under the high-attacking projectiles, such as Scorpion's hand-spear and Baraka's blade sparks.

-The teleporting ability works a bit faster than Kung Lao's and if done when your opponent shoots a projectile, you can perform any attack of your choice.

-His shocking attack works great for catching an opponent off-guard because a lot of people don't expect to see it coming. When close, the AI and most people tend to think you're going to perform the Flying Thunder God, so use this to your advantage.

-After shooting lighting, there's a recovery delay for the opponent, which will allow you to follow right up with Flying Thunder God with no recourse for you if performed fast enough.

-If teleporting is expected by the opponent, you'll often find yourself tripped up by a sweep kick, so use this ability wisely.

-Useful as the shocking attack is, you have to be really close to your opponent which can set you up for a free hit if you're not careful, especially if it's a fast acting stun attack.

Advanced Strategies

Uppercut: Good

Jump Kick: Weak

Roundhouse: Good

And finally Raiden, the thunder god who turned into a good guy. He is a
tremendous offensive player is used right. The Teleport can get you
around and out of trouble quickly, and is good for sneaking close to
your opponent. The Body Launch can be done in the air, which is good
for catching jumpers, or picking them off the ground by just touching
their head. The Lightning is an average missile weapon, doing average
damage. The Electric Grab is a charge move, which restricts your use of
the HIGH PUNCH button and ties up your hands. Not very effective unless
you are good at keeping it a suprise. Always do a combo after the
Electric Grab shocks your opponent. This move does not work against the
computer for some reason.

Combos

Basic Combos

Jump Kick - Body Launch

Jump kick the opponent high, near the head, and quickly perform the body
launch. Start the two back motion as you are kicking. You can jump kick
the opponent below the waist, but chances are the opponent will block the
body launch or you will fly over them.

Jump Punch - Body Launch

Jump punch the opponent at they are in mid air and quickly perform
the body launch. You can also jump kick them instead of the jump punch.

Jump Kick - Lightening

Jump kick the opponent below the waist and quickly throw the
lightening.

Electrocution - Punch - Punch - Body Launch

After performing the electrocution, punch the opponent twice. When
the opponent is in mid air, perform the body launch.