Kurulumun is using MoSpline object with L-System mode, so MoGraph module is required for plugin to work.

Workflow is straight forward – define random seed, set number of branches and drop a Profile spline – and you get a Kurulumun spline. There are some more settings present, that define number of segments (that is responsible for number of half-arcs), scale, tension, mesh subdivisions and such. Really easy to use.

Profile spline can be any kind of spline that you can image, however it must be a closed spline.

This is a personal exploration project that took too much time to develop. However, I am no programmer, so if you encounter any problems/errors/glitches or any other kind of misbehavior, please be so kind to report back to me. I’ll take a chance to fix it. Also if you come up with some awesome looking peace, please don’t be shy and drop me a preview – just to keep my juices flowing that makes me happy and alive:) Any how, this plugin is FREE.

Hi Tom,
first: thank you for sharing your stuff,
but: does this plugin don’t work in C4D R15? I’ve putted it in the plugins folder (as usual), but it won’t show up in the plugins menue
Or has ist to go into:
Preferences folder -> plugins won’t work either…

best regards

rendertom

Hi. Please make sure you have latest version (Kurulumun v1.1) of the plugin.
Previous version (v1.0) didn’t run under R15, but latest one runs without any problem on MacOSX with C4D R15.