For the price I was happy with this product, but I was hoping for a little more crunchy-ness. The rules for creating the various kinds of gear are very, very lightweight and, in some cases, amount to little more than "hey, it's your game; make up whatever you want." Also, while there are numerous examples of vehicles, ships, mechs and robots, the section on personal gear contains only a handful of weapons and a few other items.

This would probably be very helpful for a beginner, but is less so for an experienced GM.

I purchased this item for item creation rules (so for 1 paragraph of the rules)
But I still see how this item, like the pulp gear toolkit, would be very useful for a campaign where starship (based on reality - vs the pulp physics of Flash Gordon), mechs, robots, power armor, and cybernetics would be handy to know some rules of creation.