Tag Archives: C++

Unity (AKA: Unity3D/Unity2D, U3D for short) is currently the most popular multi-platform free game engine developed by Unity Technologies from Denmark (mainly written in C, C++ and C#, and first released in 2005). Users with C# and JavaScript programming experience can get started more quickly.

The assembly language is actually a strongly functional programming language, which can utilize all features of computer hardware and directly control them. As a machine language, corresponding to the high-level language compiler, assembly language also needs a assembler to compile its source code into executable machine code. As far as I know, there are at least two skills can not do anything without the basic knowledge of assembly language, they are reverse engineering (software cracking) and disk repair.

This post covers two editions of the book Beginning C# Programming with Unity, MonoDevelop Edition and Visual Studio Edition. You can choose to read the corresponding edition according to the C# language developing tool (MonoDevelop or Visual Studio) you are using or familiar with. It is dedicated to beginners who have never programmed before and planned to use MonoDevelop or Visual Studio to start to learn the development of Unity scripts or standalone applications based on C# language from scratch.

For learning or formal development of C#, there are only two best IDE for choice at present: either the 10+ GB size of Visual Studio or SharpDevelop with only 10+ MB file size. The latter is an open-source IDE with layout similar to IDEA for Java and high flexibility & extensibility, which lets a user find everything new and fresh. It never wants to be an IDE that tries to support everything as Eclipse. Instead, it just gives you an interface, and you can do all the rest by yourself.