On 09/25/13 06:54, Florian Jung wrote:
> I still don't get it.
> Do you want parts that WILL get out of sync with other parts if one
> changes the tempo map?
>
> Honestly, I do not want this.
well, only the music tracks need to be tempo adjusted - not atmos/fx/foley
but it's your call.
best
g

Am 24.09.2013 22:03, schrieb Geoff Beasley:
> On 09/24/13 18:27, Florian Jung wrote:
>> Hi Geoff,
>>
>> thanks for your reply!
>>
>> Well, but how does one handle the tempo map then? I mean, once you are
>> using "locked markers", you cannot modify the tempo map any more, right?
>> Otherwise your markers are getting out of sync anyway.
> What is required is a wall clock timeline that shows graphically and
> statically (not movable) where an object (eg: an event on film/video
> elsewhere via sync)occurs. when creating a soundtrack for example, if
> the door shuts at 0:3:19:22 that's where it shuts regardless of where
> muse is in time. So having a marker which shows where this really is in
> wall clock time is absolutely vital, otherwise your cue's will be wrong,
> rendering Muse useless for the task. There are other use cases as well
> of course - this is just an example. I believe the solution is a
> 'static' timeline lane (ruler?) at the top of the arranger pane with the
> ability to insert cue points - not markers in the existing sense, but
> flags that can indicate when an event happens in time outside of Muse.
So this is a mere read only thing? This is just a *display*, a visual
aid without any functionality?
Without the possibility to place events at 0:3:19:22, just for aiding
you to verify that your sound track really is finished at 0:3:19:22?
(Actually, I have weird plans about adding movie support to MusE. That
would involve "tabulators": MusE thinks in Ticks all the way, but these
"tabulators" are "synchonisation points" that say "at 0:3:19:22, there
is Measure 33, Beat 1! If needed, Measure32,Beat4 will take half an hour
to complete, so this condition is fulfilled!". A good idea??)
>
> Would it be possible to have variable time tracks and non variable time
> tracks?? Like midi/audio/aux etc now, but a varyspeed track type as
> well? Add a muti track add menu ( which I have suggested befgore) and it
> would be very easy to create and compless session quite easily.
>
> hhmmm - could be very interesting; and probably impossible :) hehe
I still don't get it.
Do you want parts that WILL get out of sync with other parts if one
changes the tempo map?
Honestly, I do not want this.
I don't think that MusE is the right app for adding sounds to a film
(like "door slam" etc.). I assume ardour is good for this.
I DO however like the idea of MusE being used for writing music for a
film. Like "music starts when door is slammed and music stops if main
actor jumps out of the window").
However, I would prefer a clear preference of Ticks over Frames. Music
does not take place in 0:3:19:22, but at Measure 33, Beat 1.
Can we find a solution that makes us both happy :)?
Cheers,
flo

On 09/24/13 18:27, Florian Jung wrote:
> Hi Geoff,
>
> thanks for your reply!
>
> Well, but how does one handle the tempo map then? I mean, once you are
> using "locked markers", you cannot modify the tempo map any more, right?
> Otherwise your markers are getting out of sync anyway.
What is required is a wall clock timeline that shows graphically and
statically (not movable) where an object (eg: an event on film/video
elsewhere via sync)occurs. when creating a soundtrack for example, if
the door shuts at 0:3:19:22 that's where it shuts regardless of where
muse is in time. So having a marker which shows where this really is in
wall clock time is absolutely vital, otherwise your cue's will be wrong,
rendering Muse useless for the task. There are other use cases as well
of course - this is just an example. I believe the solution is a
'static' timeline lane (ruler?) at the top of the arranger pane with the
ability to insert cue points - not markers in the existing sense, but
flags that can indicate when an event happens in time outside of Muse.
Would it be possible to have variable time tracks and non variable time
tracks?? Like midi/audio/aux etc now, but a varyspeed track type as
well? Add a muti track add menu ( which I have suggested befgore) and it
would be very easy to create and compless session quite easily.
hhmmm - could be very interesting; and probably impossible :) hehe
>
> Please also tell me whether there is a need for "locked" Parts/Events.
as described - absolutely :)
best
g

Hi Geoff,
thanks for your reply!
Well, but how does one handle the tempo map then? I mean, once you are
using "locked markers", you cannot modify the tempo map any more, right?
Otherwise your markers are getting out of sync anyway.
Oh... or is your use case the following: You have a video with several
scenes, and want the markers just for having an overview about where the
one scene stops (and thus, the scene-music *shall* stop)..?
Please work out on this a bit more.
Please also tell me whether there is a need for "locked" Parts/Events.
Cheers,
flo
Am 24.09.2013 07:01, schrieb Geoff Beasley:
> On 24/09/13 05:29, Florian Jung wrote:
>> However, I'd like to hear your opinion about this: Is there any reason I
>> might have missed, for keeping "time-locked" positions, instead of
>> making everything elastic, and under control of the tempo map?
>
> yup, when syncing to video for example.real world time doesn't change,
> only muse time/tempo. markers are a vital resource. can i suggest you
> make them able to remain static or move depending on use case ? or
> perhaps have an extra lane with static marks. either way, they're mighty
> important.
>
> best
>
> g
>

On 24/09/13 05:29, Florian Jung wrote:
> However, I'd like to hear your opinion about this: Is there any reason I
> might have missed, for keeping "time-locked" positions, instead of
> making everything elastic, and under control of the tempo map?
yup, when syncing to video for example.real world time doesn't change,
only muse time/tempo. markers are a vital resource. can i suggest you
make them able to remain static or move depending on use case ? or
perhaps have an extra lane with static marks. either way, they're mighty
important.
best
g