The Ogre's job, especially with blodge/SF is to tie a bunch of players up and not move them. Blodge/SF/DT is a "you aren't going anywhere". Even with tackle, he's not a reliable killer, and pro implies you will be actively blocking with him a lot.

Indeedy Hiton, that was what I was sort of thinking as a more oddball choice than vanilla pro which would probably be my default 3 double big guy skill. In bashy games I probably activate this guy less the 2 thirds of the time since he does his job perfectly sitting there. The two niggles are the move bust and his uselessness on the ground which put me off the idea of putting him there on purpose.

It's between those two for me I think, tackle would be a bigger contender if this were a [R] team but for the box I don't think it'd get enough use.

I think there's really only three real choices for this player. Pro, Diving Tackle, and Break Tackle.

Pro will certainly save you some team rerolls on the occasional double skulls, but this skill will not lower your chance of turnover if you haven't used a team reroll that turn. It will, however, increase your casualties from rerolling blocks/pushes into dodgepows/pows, and you'll have 50% less actions lost due to bonehead. Pretty damned good, just, kinda bland.

Diving Tackle on that Ogre Roadblock will be a major headache for your opponents. You already have an ogre that's an absolute pain to deal with (Str5 Blodge SF Guard). Most teams would be hard pressed to knock this player down, let alone move him, so I would imagine that in many cases, opponents simply dodge players away from him. Diving Tackle changes the odds on dodging so much that your opponents best plans may come to ruin due to their inability to deal with this player OR get away from him reliably. Plus the ogre will get more free hits, and the occasional turnover when your opponent forgets about it

Break Tackle solves the problem of having your ogre isolated from the play by some brave, rookie lineman. You ogre may be only ma4, but four movement is better than none when your superstar ogre roadblock centerpeice gets lured away by some lushious young amazon linewoman. Having Dodge certainly improves this, and also adds some semi-risky cagebusting fun.

I would go for Diving tackle personally, but you certainly cant go wrong with any of them. It's all up to how you want to play him.

I actually voted for tackle, but now that I think about my own Minotaur (who was Block/Tackle), I don't think it's that good an idea. I think I would go for pro, as it lets you activate him more often. I would not go for diving tackle because too many people love to foul and I wouldn't want to lose a triple double big guy, but it would probably get you wins.