The video below demonstrates the mechanics that are in action creating the visuals for the Unreal Engine 4 and the visual effects in the Infiltrator Demo part 1 examines the Unreal Engine 4’s new visual effects pipeline. Demonstrating how the GPU ...

In the video that you see above, two graphics designers will walk you through the new visual and graphical flairs and effects ... Unreal Engine 4 is the next generation successor to this generation’s most popular middleware game engine, Unreal Engine 3 ...

In the video, Epic's Tim Elek and Zak Parrish discuss the Unreal Engine 4 tech demo "Infiltrator," which made its debut last March. The video goes under the hood and examines how the engine's particle effects and lighting work in, say, creating muzzle ...

Unreal Engine 4 continues to look fantastic. As someone who has never seen the underside of a game like this, it's fascinating to get a deeper look at how the minute, nuanced effects come together to create the atmosphere and experience of playing a game.

Epic's Francois Antoine and Zak Parrish give a behind-the-scenes look into the Infiltrator real-time demonstration to show how artists can build a 3D volume texture explosion using Unreal Engine 4 technology.

For those with the inclination and/or the patience to try game design, Epic has released a closer look at how to use the Unreal Engine 4 to create visual effects. This video is the second released under the “Inside the Unreal” series, which kicked off ...

Latest Unreal Engine 4 Video Looks at Visual Effects Like Water and Atmospherics

Epic has released another trailer showcasing its proprietary Unreal Engine 4 technology, demonstrating some of the visual effects that the tech will presumably bring to games on Xbox One. In this latest video, you'll see realistic sparks, lighting ...

Epic Games has released a new video today showcasing the visual effects of their new engine, the Unreal Engine 4, using the Infiltrator demo. The seven minute video featuring Epic’s Tim Elek and Zak Parrish takes a look at how the studio implements ...