Gain 10 seconds of fury and vigor when you take more than 10% of your health in a single strike. This effect can only trigger every 30 seconds

VII

Unsuspecting Foe

50% critical-hit chance against stunned foes

VIII

Blademaster

Increases your critical-hit chance with a sword by 10%

IX

Opportunist

Gain 10 seconds of fury when you immobilize a target. This effect can only occur once every 10 seconds

X

Forceful Greatsword

Gain 5 seconds of might on critical hit with a greatsword or spear. Reduces recharge on greatsword and spear skills by 20%

XI

Furious

Critical hits grant 1 adrenaline

XII

Last Chance

Gain 4 seconds of quickness when you strike a foe that is below 50% health (40-second recharge)

+0 precision, +0 condition damage

Defense

Points

0

5

Thick Skin

Extra 100 armor when health is above 90%

10

15

Adrenal Health

Regenerate health based on adrenaline level

20

25

Armored Attack

10% of toughness is given as a bonus to power

30

Adept

Traits

I

Shield Master

Gain +90 toughness while using a shield. Reduces recharge on shield skills by 20%

II

Dogged March

Incoming immobilize, chill, and cripple durations are reduced by 33%. Gain regeneration for 3 seconds when you are affected by one of these conditions (this regeneration can only be gained once every 10 seconds)

III

Sure-Footed

Increases stance duration by 25%

IV

Vigorous Return

Increases health by 25% and endurance by 100 on rally

V

Missile Deflection

Reflect missiles whenever you are blocking

VI

Cull the Weak

Increases damage to weakened foes by 5%

Master

Traits

I

Shield Master

Gain +90 toughness while using a shield. Reduces recharge on shield skills by 20%

II

Dogged March

Incoming immobilize, chill, and cripple durations are reduced by 33%. Gain regeneration for 3 seconds when you are affected by one of these conditions (this regeneration can only be gained once every 10 seconds)

III

Sure-Footed

Increases stance duration by 25%

IV

Vigorous Return

Increases health by 25% and endurance by 100 on rally

V

Missile Deflection

Reflect missiles whenever you are blocking

VI

Cull the Weak

Increases damage to weakened foes by 5%

VII

Sundering Mace

Mace damage is increased by 10% when a foe is weakened. Reduces recharge on mace skills by 20%

VIII

Last Stand

Activates Balanced Stance when you are dazed, knocked down, launched, pushed back, or stunned. This effect can only trigger once every 90 seconds

IX

Cleansing Ire

Gain 1 adrenaline when hit. Remove a condition for every bar of adrenaline spent

X

Merciless Hammer

Hammer damage is increased by 25% when a foe is disabled. Reduces recharge on hammer skills by 20%

Grandmaster

Traits

I

Shield Master

Gain +90 toughness while using a shield. Reduces recharge on shield skills by 20%

II

Dogged March

Incoming immobilize, chill, and cripple durations are reduced by 33%. Gain regeneration for 3 seconds when you are affected by one of these conditions (this regeneration can only be gained once every 10 seconds)

III

Sure-Footed

Increases stance duration by 25%

IV

Vigorous Return

Increases health by 25% and endurance by 100 on rally

V

Missile Deflection

Reflect missiles whenever you are blocking

VI

Cull the Weak

Increases damage to weakened foes by 5%

VII

Sundering Mace

Mace damage is increased by 10% when a foe is weakened. Reduces recharge on mace skills by 20%

VIII

Last Stand

Activates Balanced Stance when you are dazed, knocked down, launched, pushed back, or stunned. This effect can only trigger once every 90 seconds

IX

Cleansing Ire

Gain 1 adrenaline when hit. Remove a condition for every bar of adrenaline spent

X

Merciless Hammer

Hammer damage is increased by 25% when a foe is disabled. Reduces recharge on hammer skills by 20%

XI

Defy Pain

Activates Endure Pain at 25% health. This effect can only trigger once every 60 seconds

XII

Spiked Armor

Gain 5 seconds of retaliation when struck by a critical hit. Cannot trigger more than once every 10 seconds

Boons

Note: Only might and fury boons work at the moment. The values entered here will not be saved in the link code.

Might

(0 - 25)

Fury

(0 - 100)%

Protection

(0 - 100)%

Regeneration

(0 - 100)%

Retaliation

(0 - 100)%

Swiftness

(0 - 100)%

Vigor

(0 - 100)%

Note: This is meant for those who wish to fine tweak some of the attributes. The values here will not be saved in the link code

Instructions: Choose an attribute from the left or type it into the text area. The format is attribute followed by a colon followed by value. Each attribute change should be separate by a comma. Extra spaces do not matter.

To be able to code your own custom indicator you'll need to have some rudimentary knowledge of programming in general. Whatever you type in the text
area will be treated as Javascript and evaluated client side. Whatever you code here won't be saved so do remember to save it to an external text editor. There are a couple of things to note when coding:

Variables used here must be declared using the var keyword with the exception of your own custom indicator.

The variable representing the custom indicator should be written on a separate line prefix with 'ind_', e.g. ind_Heal_per_sec (the underscore will be converted to space when displayed on the panel to the right). The indicator variable should only appear once in the code.

List of available attributes here. In general, single-word attributes are in lower case, e.g. power, while two-word attributes have the first character of the second word in upper case, e.g. criticalDamage.