PLR NIGHTFALL

SCRIPTING EXAMPLES

ue4 blueprints

A collection of UE4 Blueprints consisting of various gameplay mechanics that can be combined to prototype multiplayer game modes.

KOTH Highpass

Level Design

A Team Fortress 2 KoTH map built in collaboration with another member of the mapping community.

CTF CONVERGE

level design

My entry into the TF2Maps 'Competitive CTF' contest, Converge is a CTF map where a single flag at the center of the map is fought over and must be delivered deep inside the enemy's base in order to damage and destroy a computer mainframe.

ARENA & KOTH LIGHTHOUSE

level design

An arena/king of the hill map for Team Fortress 2 set on a remote island with a lighthouse serving as both the central focal point and the middle capture point.

STREET SCENE

environment art

A small scene built for the UDK, intended to brush up my skills in Max and Photoshop and to get used to the workflow involved in working with the UDK.