Campaign of the Month:
January 2012

Star Trek Late Night

Dashade

The Dashade are known throughout the galaxy as elite assassins, mercenaries, and killers, particularly due to their partial immunities to the Force abilities of the Jedi. The most feared and deadly Dashade are given the honorary title Shadow Killer.

The Dashade work as mercenaries and bodyguards for many groups. Most notably, though, Dashade work for the various Sith uprisings even though the Sith are directly responsible for the Cron Cluster supernova that destroys the Dashade homeworld thousands of years before the Galactic Civil War. Even with the loss of their homeworld, the Dashade avoid extinction. Their exact numbers remain unknown, but reports suggest that the Dashade were able to establish one or more colonies far outside their home system prior to the Cron Cluster disaster.

Personality: Secretive beings, Dashade believe they are superior to most sentient beings in the galaxy. Raised in an aggressive culture where might does indeed make right, those Dashade who work as mercenaries or in other combat-related roles remain loyal to an employer, regardless of what they think of that individual, but only as long as the relationship is profitable for the Dashade and they are not prevented from displaying their considerable combat prowess. Those who try to keep a Dashade on a short leash soon receive a first-hand lesson in why these shadowy assassins are so widely feared.

Physical Description: The Dashade are a hairless, reptilian species. Their height, beady, red-orange eyes, and prominent fangs reinforce their fearsome reputation. No visual clues indicate the gender of a Dashade. Their skin tones range from pitch black to dark grey, but green-skinned Dashade are not unheard of.

Homeworld: Urkupp, a harsh, irradiated world in the Cron Cluster prior to its destruction.

Adventurers: The majority of Dashade encountered away from their homeworld are mercenaries and assassins employed by those who can afford their services and retain their loyalty. During the Sith War, their might-makes-right philosophy leads the Dashade to side with the Sith and with groups such as the royals of Falleen and perhaps even the Galactic Empire. Sporadic reports mention members of an unknown species with resistance to Jedi powers leading assaults against the Jedi during the Great Jedi Purge in the years between the Clone Wars and the Galactic Civil War.

Dashade Species Template

Attributes

Fitness 2(5)

Coordination 3(5)

Dexterity +1

Intellect 2(5)

Presence 2(5)

Empathy -1

Psi 0(5)

Force 0(5)

Essence 0(5)

Skills

Culture: Dashade 2(3)

History: Dashade 1(2)

World Knowledge: Urkupp or other Homeworld 1(2)

Craft: Any 1(2)

Stealth 2(3)

Typical Traits

Language: Dashadi (Fluent/R/W) (+4)

Heat Dissipation (+2)

Dashade can dissipate the heat emanating from their bodies. They can negate any ability that relies on detecting heat signatures – such as infrared scanning – by adjusting the temperature around their bodies.

Resistance: Force (+2)

Resistance: Radiation (+2)

Species Reputation (Aggression)

The character’s species has a reputation in a specific Aspect. This trait gives the character 10 ‘phantom’ points of Renown in that Aspect; these points do not increase, and do not add to the character’s personal rating in the Aspect – they simply act to make others more likely to react appropriately to the Aspect concerned.

Cultural Item: Sonic Blaster

Favored by Dashade mercenaries and bounty hunters, this heavy blaster emits a controlled harmonic wave that causes intense pain. The weapon has three settings:

First Setting: On its lowest setting, the blaster uses a sonic pulse to stun or knock out its target without dealing damage.

Second Setting: On its middle setting, the blaster causes sonic damage.

Third Setting: On its highest setting, the blaster deals sonic damage as it rends flesh on a molecular level. Each shot fired on this setting is treated as two shots for power drain purposes.

The sonic blaster uses a normal power pack and can be fired 30 times before draining the pack.