Man, that second time was abysmal. I’m just going to be using SDL, LMMS, Audacity and the GIMP for this one. Before I was trying to also limp along with an engine that isn’t fully functional and trying to add more functionality as I went. Next time, though, I’ll try and do 3D again. As SteamOS is released today, I may try it out and get my entry running on it, if possible.

As usual, Jenkins will be handling the continuous integration and there will be Windows stable builds here, unstable here and Linux stable builds here, unstable here. The GitHub repository is here, which I’ll have a simple window up and running in before the competition begins, and I’ll be streaming here.

I’ll probably be getting a late start as it begins early in the morning for me. All design work will most likely be done with a text editor which will also be in the GitHub repository. Assets will not be stored on there, instead they will be on the FTP site which I’m either going to have the assets download (not very likely, as time is limited) or bundle them with the builds from Jenkins. During the event, I’ll make log entries as necessary.

This entry was posted
on Friday, December 13th, 2013 at 4:45 am and is filed under LD #28.
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