[ToME 2.3.5 Character Sheet]
Name : Acoic Age 85 STR! 32
Sex : Male Height 72 INT! 36
Race : Spectre Half-Elf Weight 117 WIS: 40
Class : Sorceror Social Class 26 DEX! 36
Body : Player CON! 39
God : Eru Iluvatar CHR! 35
+ To Melee Hit 7 Level 50 Hit Points 1304/ 1304
+ To Melee Damage -38 Experience 19470888 Spell Points 1092/ 1092
+ To Ranged Hit 24 Max Exp 19470888 Sanity 930/ 930
+ To Ranged Damage 14 Exp to Adv. ***** Piety 2955
AC 22+123 Gold 1976325 Speed Fast (+32)
(Miscellaneous Abilities)
Fighting : Bad Perception : Very Bad Blows/Round: 7
Bows/Throw : Very Good Searching : Bad Shots/Round: 1
Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 21d4-266
Stealth : Very Good Magic Device: Excellent Infra-Vision: 160 feet
Tactic: coward
Explor: running
(Character Background)
Your mother was of the Nandor. You are one of several
children of a Serf. You are a credit to the family. You
have brown eyes, straight brown hair, and a fair
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 65 (3250')
Angband: Level 127 (6350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 27 (1350')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 6922 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You have completed 72 princess quests.
You have completed 72 lost sword quests.
You saved Arda and became a famed King.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 3rd Quelle of the 2890th year of the third age.
You have been adventuring for 17 days.
adefkmnopsuxz{|@
Add Str : ....4...4.2..4..
Add Int : 3...............
Add Wis : 3..34....3......
Add Dex : .............4..
Add Con : ..8.....4.23....
Add Chr : ....4....3...4..
Mul Mana : +..............+
Mul SPower: +...............
Add Stea. : ..8........3....
Add Sear. : ...3............
Add Infra : 3.8.............
Add Tun.. : ..............3.
Add Speed : ..8.43.....3....
Add Blows : ...3............
Slay Evil : .............+..
Slay Giant: .............+..
Sust Str : ...+...+........
Sust Int : +...............
Sust Wis : +.+.............
Sust Dex : ..+.............
Sust Con : ................
Sust Chr : ...+............
Invisible : ................
Mul life : ......+........+
Sens Fire : +...............
Reflect : ................
Free Act : ..+.....+.+.....
Hold Life : .....++........+
Imm Acid : ...+....*.......
Imm Elec : .......*........
Imm Fire : ....+.+*........
Imm Cold : *..............+
Res Pois : ....+..........+
Res Fear : ...++...+.......
Res Light : .....+..........
Res Dark : .....++.........
Res Blind : +...............
Res Conf : .....+.+++......
Res Sound : ........+.......
Res Shard : ...+............
Res Neth : ..+............+
Res Nexus : ..+.............
Res Chaos : .....+..+.......
Res Disen : ....+..+........
Aura Elec : .......+........
See Invis : +....+.........+
Digestion : ...............+
Activate : ....++..........
Orc.ESP : .....+..+.......
Skills (points left: 0)
. Archery 00.300 [0.000]
- Sneakiness 01.800 [0.900]
. Stealth 03.000 [0.400]
. Disarming 00.400 [0.000]
- Magic 50.000 [1.000]
. Magic-Device 14.100 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 01.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 35.000 [1.000]
. Divination 23.000 [1.000]
. Temporal 15.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Necromancy 30.600 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 50.000 [0.900]
- Spirituality 34.550 [0.550]
. Prayer 10.000 [0.500]
- Monster-lore 03.000 [0.500]
. Summoning 01.000 [0.300]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 01.000 [0.300]
Abilities
* Perfect casting
* Undead Form
[Fates]
You may find a Potion of Slow Poison on level 1.
You are fated to find an Essence of Acid on level 15.
You are fated to find a Scroll of Summon Monsters on level 19.
[Character Equipment]
a) The Mage Staff of Forochel (3d4) (-5,-4)(60%) (+3 to infravision)
It can be wielded two-handed. It increases your intelligence, wisdom,
infravision and spell power by 3. It increases your mana capacity by
60%. It sustains your intelligence and wisdom. It provides immunity
to cold. It provides resistance to blindness. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
e) The Ring 'Valas' (+8) {100% off}
It increases your constitution, stealth, infravision and speed by 8.
It sustains your wisdom and dexterity. It provides immunity to
paralysis. It provides resistance to nether and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
f) The Ring 'Orguin' (+3 attacks)
It increases your wisdom, searching and attack speed by 3. It
sustains your strength and charisma. It makes you completely
fearless. It provides resistance to acid and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature bronze dragon on level 110 of
Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 89 of Mount Doom.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Archlich on level 60 of Mordor.
n) The Leather Scale Mail 'Earas' (-13,-41) [11,+10](40%)
It increases your hit points by 40%. It provides resistance to life
draining, fire and dark. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Armoury.
o) The Mouse Fur of Ianfalast [1,+10]
It sustains your strength. It provides immunity to electricity and
fire. It provides resistance to confusion and disenchantment. It
produces an electric sheath. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to sound and chaos. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) (nothing)
{) The Bolt of Amaran (1d5) (+18,+16) (+4)
It increases your strength, dexterity and charisma by 4. It is
especially deadly against giants. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 110 of Angband.
|) a Dwarven Shovel (+3) {!k}
[Character Inventory]
a) a Fireproof Tome of the Impenetrable Earth
It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of an Emperor wight on level 69 of Paths of
the Dead.
b) a Fireproof Tome of Translocation
It cannot be harmed by fire.
You bought it from the Library.
c) a Fireproof Tome of Knowledge
It cannot be harmed by fire.
You bought it from the Library.
d) a Fireproof Tome of the Time
It cannot be harmed by fire.
You found it in the remains of an Archlich on level 60 of Mordor.
e) The Tome of Acoic
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
f) a Parchment titled ``Secrets of the Gnomish Wizards'' {mass genocide}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Grand master mystic on level 63 of Mordor.
g) Mordenkainen's Mysterious Mind-Masher {@A9}
It can be activated for satisfy hunger every 100 turns.
You bought it from the Magic shop.
h) a Sprig of Athelas
i) 17 Potions of Healing {!k}
j) 3 Potions of Restore Mana {!k}
k) 2 Scrolls of Mass Genocide
l) a Golden Rod of the Istari of Disarming (250/250)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of Fire Phantom on level 35 of Mordor.
m) an Adamantite Rod of Simplicity of Home Summoning (200/200)
n) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 5 Sprigs of Athelas
b) 5 Potions of *Healing* {!k}
c) an Amulet of Reflection {75% off}
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Rare Jewelry Shop.
d) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
[Home Inventory - Gondolin ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warlock on level 28 of
Mirkwood.
b) a Potion of Cure Insanity
c) a Potion of Life
d) The Golden Horn of the Thunderlords (5 charges) {100% off}
e) The Ring 'Gladis' (+5) {100% off}
It increases your strength, intelligence and speed by 5. It sustains
your strength. It provides resistance to sound, nexus and chaos. It
allows you to levitate. It cannot be harmed by acid, cold, lightning
or fire.
You stole it from the Speed Ring Market.
f) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 110 of Angband.
h) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in the town of Bree .
i) The Ring of Durin (+2) {cursed}
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
j) The Amulet of Garth (+5)
It increases your intelligence and constitution by 5. It sustains
your strength. It provides resistance to acid, electricity, fire,
cold, nether, nexus and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
k) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord on level 50 of Mordor.
l) The Amulet of Ronduin (+2 to infravision)
It increases your constitution, charisma and infravision by 2. It
sustains your intelligence. It provides immunity to paralysis. It
provides resistance to acid, fire, cold and nexus. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient white dragon on level 63 of
Mordor.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) The Double Chain Mail 'Mandoron' (-2 to accuracy) [16,+14]
It provides immunity to acid. It provides immunity to paralysis. It
provides resistance to light, nexus and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
o) The Full Plate Armour 'Legorm' (-55,-54) [25,+13](20%)
It increases your hit points by 20%. It sustains your constitution.
It provides immunity to acid. It makes you completely fearless. It
provides resistance to life draining, electricity and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 67 of
Angband.
p) The Ribbed Plate Armour of Uingalin (-3 to accuracy) [28,+14]
It sustains your constitution. It provides immunity to electricity
and cold. It provides resistance to fire, sound, shards and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 80 of
Angband.
q) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Harowen the Black Hand on level 65 of
Mordor.
r) The Robe 'Hyavalmir' [2,+9]
It sustains your strength. It provides immunity to acid, fire and
cold. It provides resistance to electricity, dark and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 49 of Mordor.
s) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 62 of Mordor.
u) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Blue Thunderlord in the town of Bree .
v) The Metal Cap of Breria [3,+11]
It provides light (radius 3) forever. It sustains your wisdom. It
provides immunity to paralysis. It provides resistance to acid, light
, blindness, sound and chaos. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
w) an Iron Helm of Water Breathing [5,+9]
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Maulotaur on level 56 of Mordor.
[Home Inventory - Minas Anor ]
a) a Scroll of *Destruction*
b) an Amulet of Doom [+7] (+7)
c) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging every 70 turns if it is being worn.
It increases your dexterity and charisma by 3. It provides immunity
to paralysis. It provides resistance to acid, fire and cold. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 89 of Mount Doom.
d) an Elven Cloak of Stealth [4,+19] (+7 to stealth)
It increases your stealth, searching and luck by 7. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 89 of Mount Doom.
e) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to life draining, electricity, fire, cold, light, blindness, confusion
, sound, nexus and chaos. It allows you to see invisible monsters.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Cantoras, the Skeletal Lord on level 95 of
Mount Doom.
f) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 98 of
Mount Doom.
[Home Inventory - Lothlorien ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dark elven lord on level 43 of Mordor.
b) a Potion of Cure Insanity
c) 4 Potions of *Healing* {100% off}
d) a Scroll of Reset Recall
e) a Copper Rod of the Istari of Nothing (40/40)
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, nexus and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
i) an Entish Bark of Air [1,+12]
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
[The Mathom-house Inventory - Bree ]
a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.

On 30.8.2009 19:33 acockbur@gmail.com wrote:I decided to try a non-sorcery sorceror. I played as a thaumaturgist/worper hybrid. The advantage of starting with a sorceror is the more efficient use of skill points.

I had terrible luck with high-level thaumaturgy spells. No inertia spells, no force/beam, and the only area spell was acid. That took forever to kill acid resistant monsters like Morgy.