As much as I am having a blast with Wolfenstein 3D all over again thanks to ECWolf, I am totally psyched for eventual Blake Stone support... I somehow missed those games (and Operation: Bodycount) in my childhood, going from Wolf3D to Doom then Duke3D, and just realized I have them on GOG but never played them! I intend to hopefully wait for ECWolf support, but it will be very cool to play new Wolf3D-style games I've never experienced before!

I would recommend getting started with the games now instead of waiting. There will no doubt be conversion bugs early on so it's useful for people to have some familiarity with the game in order to point out what's wrong.

There is a port of Blake Stone out there at the moment in case you don't want to run it in DOSBox: https://github.com/bibendovsky/bstone/releases This port is based off the Blake Stone source release directly so it should be pretty accurate.

Blzut3 wrote:There is a port of Blake Stone out there at the moment in case you don't want to run it in DOSBox: https://github.com/bibendovsky/bstone/releases This port is based off the Blake Stone source release directly so it should be pretty accurate.

Sweet! This is not ECBlake but is still much better than going through a Dos emulation, the framerate is a lot faster and the resolution is higher.

It's using a system where planes can be stacked, emulating taller environments. IIRC this is the same way ROTT does it, while other engines (E.G. Raven Engine) used variable floor/ceiling heights in single 2D tilemaps.

Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.

ROTT just has a vertical tiling column drawer, so it's able to render levels at any height. However the height is constant for all points in the level. RetroWolf92 seems to recall there being slopes in ROTT, but there are not.

I mean, I have the demo bin linked from the forum post you linked.
As for making binaries from the .dsk files I just spent two hours trying to figure that out.
I tried several different programs that claim to read .dsk files but either actually don't or are so deprecated that they wouldn't work.

Is there a .dsk to .bin converter you recommend for stable conversions?
Are there special names I need to use for the .bin files so ECWolf detects them?

The wolfdemo.bin file is the same one I'm using and it shows up fine, so double check that you did set "ShowPreviewGames = 1;" correctly in your cfg.

As of yet the only way that has been validated to get proper bin files is to get a real Mac. There is a super complex way to do it with a real CD and imaging the HFS partition with 7-zip on Windows, then mounting that image in Linux, using obscure knowledge to get the resource fork and then using obscure tools to convert the forks into a macbin. I haven't validated that it actually works though. For the floppy images I don't know any other way than a Mac.

For the full version you need third encounter and the files would be named wolf3d.bin for the main executable and wolflvls.bin for the second encounter level set.