Indestructible Review

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Good, but doesn’t quite live up to its name.

“Indestructible” is a curious title for this game, as it might lead one to go in thinking that they are, in fact, indestructible. But perhaps it is more of an objective, because as it is from the start, you are indeed quite destructible.

The game itself feels very much like a mash-up between Sony’s longstanding Twisted Metal series and such arcade classics as Smash TV from Midway. You begin by choosing one of several pretty cool vehicle designs (and by “choose” we mean “spend your own money if you want anything besides default options”) and heading into the arena for a multiplayer free-for-all showdown with three others, or by going solo and taking on wave after wave of enemies in single-player.

Unlike Twisted Metal or others of its ilk, however, Indestructible does not employ a behind-the-car or cockpit view; instead, you see your vehicle from a top-down perspective and control it with a pair of virtual thumbsticks. The one on the left controls your steering, while the other controls the direction of your weapon’s shots, thus allowing you to move the two independently.

While these controls have proven beneficial to games such as Smash TV and Total Carnage, they are a little bit trickier here and require more practice in order to get the most out of them. This is because, unlike those other games which have you controlling a man on foot, you’re controlling a vehicle here, and it moves like a vehicle. So instead of, for example, moving forward and then hanging a sharp left, the vehicle has to actually turn as a vehicle would in a more roundabout way.

It isn’t bad, but again, it can take some getting used to. Complicating matters is the weapon thumbstick, whose direction you need to manage as well. This can be tricky in light of the vehicle’s movement, though it seems that with a little bit of work, you can earn a laser which will adhere to enemy vehicles like glue. At least, that’s what it felt like when encountering it from the business end in both single and multiplayer.

While single player is a matter of outlasting the waves of enemies which come after you and earning enough money to improve your options, multiplayer is a free-for-all “first-to-kill-five” affair. Unlike single player, however, you get to respawn when destroyed so long as no one has claimed five kills.

Actually connecting to the multiplayer is another matter, however. There have been some complaints of the game crashing, and while we have personally not experienced any troubles, the number of people available fluctuating from the single-digits up to around 15 or so, back and forth until a match was set up does not seem to speak well for it. And once finished, no one bothered to stick around– draw your own conclusions.

Indestructible is a neat game with a bit of a learning curve, but as you play, one gets the feeling that those who get the most out of it are the ones who put the most money into it. This seems to be the key differentiation between scrounging for scraps in the hopes of pulling together enough points to upgrade, and being truly “indestructible.”