Multisampling in iOS4

Apple's iPhoneAppProgrammingGuide for iOS 4 says they now support Multisampling/Antialiasing.

Quote:OpenGL ES in iPhone OS 4 and later offers multisampling as an option. Even though your application can use a smaller scale factor (even 1.0), implement multisampling anyway. An added advantage is that this technique also provides higher quality on devices that do not support high-resolution displays.

Well I couldn't find any particular iPhone Tutorials on how to do that, and simply adding:

Code:

glEnable(GL_MULTISAMPLE);

didn't do the trick. I guess I have to add some Buffer for multisampling, do I?

Did anyone [/code]of you add Multisampling since iOS4 was released and what experiences did you gain?

I replied "watch the WWDC videos" on Twitter but now that I'm in front of my computer I can tell you it's this one you want: "Session 415 - OpenGL ES Overview for iPhone OS". Code is all there - though yer gonna have to hit pause and type for a bit.

(Jul 9, 2010 09:25 PM)Frank C. Wrote: I replied "watch the WWDC videos" on Twitter but now that I'm in front of my computer I can tell you it's this one you want: "Session 415 - OpenGL ES Overview for iPhone OS". Code is all there - though yer gonna have to hit pause and type for a bit.