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The area where Delphox really shines is its Speed and Special Attack. It doesn't have a very good movepool, though, so most opponents will be able to predict what you're going to do. I noticed that Delphox gets Future Sight, and while the move isn't used that often I think Delphox has the potential to pull it off.

The goal here is to scare your opponents into switching into something that resists Future Sight, and then hitting it with Grass Knot or a STAB fire move. Send Delphox in on something like Forretress and use Substitute. When Forretress switches, use Future Sight. If you're running Calm Mind, use that before your Sub is destroyed. I would rather run HP Fighting, however, because the chances of Tyranitar being sent in to counter Delphox is pretty high. If you're running Fighting, use whichever move will deal the most damage before your Sub gets destroyed. Now your opponent has two options: Keep their Pokemon in, which hopefully took a big hit from your Delphox, and get KO'd by Future Sight, or switch and let something that resists Future Sight switch in. Depending on what they have on their team, use Flamethrower/Fire Blast (less power or more reliability), or Fighting/Calm Mind again, depending on which one you're running. Calm Mind will possibly give you some big boosts, while Fighting gives more coverage. As for items, Leftovers or Life Orb work equally well here. I personally would use Leftovers to give myself more staying power, to possibly run another Substitute if I had the opportunity, but Life Orb gives more power, plus it's unlikely that your Delphox will stay in the game long anyways. If you're running Calm Mind almost definitely use Leftovers, since you won't get much sweeping opportunity with your low Defenses. Partners for this set would be anything that benefits from a potential wall being severely weakened. Gimmicky sweepers like Scolipede would love to have the likes of Tyranitar and Gliscor KO'd or weakened.

Delphox also has pretty good Speed, and can make a decent Choice Specs sweeper.

The goal of this set is simple. Use Psyshock to deal with annoying Pokemon like Chansey or Blissey that would otherwise wall Delphox. Flamethrower gives more accuracy while Fire Blast gives far more power. Shadow Ball rounds out the coverage, allowing you to hit Jellicent and Reunicleus hard. Solarbeam and Grass Knot depends on whether you're using Mega Charizard Y and/or Ninetails for Sun. Use Solarbeam if you've got Drought, but otherwise use Grass Knot. Partners for this set would be Ninetails/Mega Charizard Y, something to give you a powerful Solarbeam, a Pokemon with decent priority to clean up Mega Alakazam/Mega Gengar, like Talonflame, and walls that can resist things that would otherwise ruin Delphox's day. Avalugg, Chensaught, and Skarmory all provide good defense and resist/can withstand most of the attacks that would be directed at Delphox, like Aqua Jet, Earthquake, and ExtremeSpeed.

All in all I don't think Delphox will see much usage in standard play, but due to its typing and possible coverage, it shouldn't be ruled out. Base 104 Speed and base 114 Special Attack are stats that shouldn't be overlooked.

I felt the strongest urge after reading the Chesnaught PotW to shove a porcupine up the a** of someone for the Delphox comment in it. However, in order to have my post provide any sort of constructive dialogue, I'll ask how the timing of Magician works when Delphox is equipped with a consumable item like a gem, in case it might be worth noting in the final write-up.

The goal here is to scare your opponents into switching into something that resists Future Sight, and then hitting it with Grass Knot or a STAB fire move. Send Delphox in on something like Forretress and use Substitute. When Forretress switches, use Future Sight. If you're running Calm Mind, use that before your Sub is destroyed. I would rather run Grass Knot, however, because the chances of Tyranitar being sent in to counter Delphox is pretty high. If you're running Grass Knot, use whichever move will deal the most damage before your Sub gets destroyed. Now your opponent has two options: Keep their Pokemon in, which hopefully took a big hit from your Delphox, and get KO'd by Future Sight, or switch and let something that resists Future Sight switch in. Depending on what they have on their team, use Flamethrower/Fire Blast (less power or more reliability), or Grass Knot/Calm Mind again, depending on which one you're running. Calm Mind will possibly give you some big boosts, while Grass Knot gives more coverage. As for items, Leftovers or Life Orb work equally well here. I personally would use Leftovers to give myself more staying power, to possibly run another Substitute if I had the opportunity, but Life Orb gives more power, plus it's unlikely that your Delphox will stay in the game long anyways. If you're running Calm Mind almost definitely use Leftovers, since you won't get much sweeping opportunity with your low Defenses. Partners for this set would be anything that benefits from a potential wall being severely weakened. Fighting types like Blaziken and Lucario that struggle to get through Jellicent would love it if you could hit one with a Grass Knot.

(sorry for big quote) One thing I would change is grass knot. While it works agains waters like Jellicent, how many times have you even seen that thing used as of gen 6 :P. Hidden Power Fighting seems to be a better option, as T-tar seems to be a primary threat. BTW mega t-tar isnt even 2HKOD by grass knot, and with pokemon houndoom walling this set to shreads, HP fighting gives this Delphox a trick up its sleeve.

with a +74 defence, it will still reach an nice amount of defence and with calm mind you can set an quite dangerous set on the field
Psychock + Mystical Fire creates an nice combination between Mixed attack and Stalling, since your going for Bold the Sp.attack drop is much appreciated for Delphox.

Delphox's hidden abillty and movepool just screems that its an pokemon that plays with Items.
Using Magic room will leave all the items inactive for 5 turns, which is an great oppertunity to get some Calm mind boost's. Once Magic room is over you are ready to sweep.
because when Magic room is finished, your Choice scarf will take affect with the Calm mind boost's. This is an excellent strategy to counter Switch-in Mega's, due magic room will not allow them to mega Evolve, but you need to play your cards right as this is a gimmicky set but could turn out excellent in your favor.

(sorry for big quote) One thing I would change is grass knot. While it works agains waters like Jellicent, how many times have you even seen that thing used as of gen 6 :P. Hidden Power Fighting seems to be a better option, as T-tar seems to be a primary threat. BTW mega t-tar isnt even 2HKOD by grass knot, and with pokemon houndoom walling this set to shreads, HP fighting gives this Delphox a trick up its sleeve.

Delphox's stats scream special sweeper, but it can be a great support Pokemon and item manipulator as well. Apart from that, 75/100 Special Defense is very respectable for a primarily offensive Pokemon. Assuming Delphox will be used in UU, a Sunny Day set will prove to be quite a reliable set unless automatic weather (Drizzle and Sand Stream) is allowed in it.

This set aims to set up on slower Water-types, or switch ins, with Sunny Day. It effectively nerfs Special Water type attacks in tandem with it's decent Special Defense, rendering uninvested Slowbro and other Water-Types unable to 2HKO it. To exemplify, Scald from uninvested Slowbro, whom has decent 100 Base Special Attack, can only 4HKO it in the sun, and will struggle as it sets up. Next is the set-up move of choice; Calm Mind increases it's offense and defense, helping it to deal more damage and take hits better. Substitute blocks status, eases prediction and helps to activate the Berry. Flame Charge is for the Speed. Once set up is complete, Delphox can unleash it's almighty Fire Attacks across the entire Tier, with a possible Special Attack boost, Blaze and in the sun, in addition to STAB. Fire Blast coming off 114 Special Attack with three 50% boosts gives it a monstrous 370 Base Power (approximately) meaning that even resists will take a fair amount of damage. With merely +1 (with sun and Blaze factored) it can OHKO specially defensive Umbreon, 252/0 Slowbro, and 2HKO even the bulkiest of Milotic and Blissey, without entry hazards factored in. With even more boosts, only Flash Fire Pokemon will dare to stand against this fox's Fire Attacks. Alternatively, you can incline yourself to use Mega Charizard Y or Ninetales to set up the sun for you (should you want to use it on an OU team) , giving it more room for coverage. Hidden Power Fighting is recommended for Houndoom, but Psyshock and Grass Knot have their merits. If using Flame Charge, use Petaya Berry, and vice versa. Substitute appreciates either berry according to your needs- speed or power.

It's physical vulnerability means that it wont appreciate physical attacks, and at low HP (unless there is a Substitute) priority attacks finish it off. Rapid Spin support is needed as well.

why grass knot, if ur countering water types?
and this set has one minor flaw: Delphox is TOO frail. Like, even with that trollish 104 speed, anything higher *cough* mega evos *cough* can tear this fox apart.
This means having a pinch berry in beyond useless, as without something like a water type desperately trying to kill you, your basically sweeping very little. Even with a sub, delphox is too physically frail to even survive neutral hits! Its just not worth it.

why grass knot, if ur countering water types?
and this set has one minor flaw: Delphox is TOO frail. Like, even with that trollish 104 speed, anything higher *cough* mega evos *cough* can tear this fox apart.
This means having a pinch berry in beyond useless, as without something like a water type desperately trying to kill you, your basically sweeping very little. Even with a sub, delphox is too physically frail to even survive neutral hits! Its just not worth it.

You could run Will-o-Wisp on the set with Substitute, so you set up a Sub on something that isn't going to hurt you much (like Bronzong), then use Will-o-Wisp to burn something that's trying to kill you. Most Pokes hate to be burned, even if they're specially attacking, just because of the time limit it sets on them. If it's a Physical sweeper even better. I think a support set is possible, it would just look something like this:

The hidden power basically covers things you need to take care of. Fighting takes care of T-Tar to some extent, as well as Houndoom and Absol, Grass helps with Rotom-W, Jellicent, Lanturn, and Quagsire, and Electric works wonders on Talonflame (assuming you've got a Sub up), Gyarados, and Azumarill.

You could run Will-o-Wisp on the set with Substitute, so you set up a Sub on something that isn't going to hurt you much (like Bronzong), then use Will-o-Wisp to burn something that's trying to kill you. Most Pokes hate to be burned, even if they're specially attacking, just because of the time limit it sets on them. If it's a Physical sweeper even better. I think a support set is possible, it would just look something like this:

The hidden power basically covers things you need to take care of. Fighting takes care of T-Tar to some extent, as well as Houndoom and Absol, Grass helps with Rotom-W, Jellicent, Lanturn, and Quagsire, and Electric works wonders on Talonflame (assuming you've got a Sub up), Gyarados, and Azumarill.

Run 248 HP instead of 252 HP to allow yourself 4 Substitutes and increases the times of you switching into Stealth Rock damage.

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why grass knot, if ur countering water types?
and this set has one minor flaw: Delphox is TOO frail. Like, even with that trollish 104 speed, anything higher *cough* mega evos *cough* can tear this fox apart.
This means having a pinch berry in beyond useless, as without something like a water type desperately trying to kill you, your basically sweeping very little. Even with a sub, delphox is too physically frail to even survive neutral hits! Its just not worth it.

Delphox's physical fraility is inevitable, which is why I mentioned Substitute, which is used on something that you scare out or something that can't really touch you. It's a bad idea to set up a Substitute on something that is conceivably Choice Scarfed, and with a Substitute shielding it from the otherwise fatal attack, non- resists will have to risk taking a Fire Blast or PrincessAbsol's aftermentioned Will-O-Wisp. Delphox can even set up on Choice Scarfers less than 104 Speed as long as it has a Sub as it switches in, as it can Sub until the Berry activates, getting a possible Speed Boost, alongside an additional 50% boost to it's Fire STAB. As for Grass Knot, it's merely a coverage option, you can choose to use either move over it, I'm merely giving an option.

This strategy is basically more of a high-risk/high reward strategy. I forsee that Delphox won't be excessively powerful enough, or even used enough to be in OU, and shall possibly be in the lower tiers, which is why I mentioned this set, although it could still work in OU, alebit in a more harsh and tough environment.

Last edited by YagamiNoir4896; 8th November 2013 at 6:34 AM.

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Delphox's physical fraility is inevitable, which is why I mentioned Substitute, which is used on something that you scare out or something that can't really touch you.
This strategy is basically more of a high-risk/high reward strategy.

I think we're all agreed on a few main things. Delphox has great Stats for a Special Attacker, but its Movepool is a letdown. Oddly enough, Will-o-Wisp and Mystical Fire make you pseudo-bulky, but Guts Pokémon, Water Veil Pokémon, Flash Fire Pokémon, and Fire Types simply crack their knuckles, flex their pecs, and lay down hurt that a Delphic Oracle couldn't predict. Base Speed is really good, but there are so many Pokémon with better Speed and a Type Advantage that'll shut it down faster than you can say "Pikachu." Without Legendaries included, Pokémon with better Speed and Type-advantageous STAB Moves include Aerodactyl, Gengar, Weavile, Greninja, Starmie, Floatzel, Houndoom, Mega-Absol, Froslass, Archeops, Liepard, Mismagius, and Zoroark, many of which use Physical Moves or have high Sp.Def. Even then, Delphox has to deal with Stealth Rock...*shudders*...something Fire Types have been sore about since its debut.

Oddly enough, Will-o-Wisp and Mystical Fire make you pseudo-bulky, but Guts Pokémon, Water Veil Pokémon, Flash Fire Pokémon, and Fire Types simply crack their knuckles, flex their pecs, and lay down hurt that a Delphic Oracle couldn't predict.

First, besides Conkelder, and Fire types, (which are uncommon nevertheless) have guts/water veil/ flash fire and are prominate in the current OU? AND Conk is escpeacilaly nerfed without ice punch! So while it may have little use in the futures OU, use sets like will-o-wisp/mystical fire now before OU gets its beef back.

Countering
High Attack and Sp Defense with Water/Ground/Rock/Ghost/Dark-type moves like Gyarados, Tyranitar, Snorlax, Dragonite, or Kangaskhan. Other pokemon includes Aerodactyl and Mega Absol.

Last edited by sbktdreed; 10th November 2013 at 7:37 AM.

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Pretty straight-forward strategy. Use Flame Charge against something either weakened or that can't do anything to you, then sweep with LO boosted attacks. Delphox has pretty solid coverage with this set, and Heatran will more than likely not go UU this gen, so he's not really a problem. That's really all there is to say though, a neat late game sweeper, but nothing really special.