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12090Fallout of the Apes - An old drafthttp://www.moddb.com/members/apornasplanet/blogs/fallout-of-the-apes-an-old-draft
Thu, 01 Dec 2011 21:43:53 +0000articles91922<strong>Ok, this is an old text I found on my external hard drive that I wrote over two and a half year ago. I havn't edited it, just translated it from swedish to english. I never finsihed it so it's just a draft. What would happen if you mixed Planet of the Apes with Fallout?</strong> <strong>Let's find out!</strong>
Fallout of the Apes
Prolog
During humanity's last year, before the apocalypse, a number of experiments were made on genetically modified apes of the species chimpanzee, orangutang and gorilla.
The experiments were run by Vault Tech with the purpose of producing servants who could perform simple household tasks (as an alternative to robots). In addition to the facility where the genetically enhanced apes were produced and trained, they were also used in the nearby town where they had to perform simple tasks on a trial basis. They served, did gardening chores and other simpler tasks. However, the researchers went so far that they managed to apply the language gene FOXP2 in one of the chimps (Caesar). Caesar, who detested <span class="short_text"><span class="hps">captivity</span></span> pretended to be nice to get to practice in the city where he got the other apes to rebel against the humans. By a coincidence the end of the world occurred at the exact same time as when the apes had managed to defeat there former human masters (but only in the nearby town).
Caesar picked two GECK: s (Garden of Eden Creation Kit) in the city vault (vault built by Vault Tech to protect the people from the end of the world, unfortunately for this city's people they were given intelligent apes as servants instead of robots) and then pulled ahead with his apes to an adjacent valley that weren't so badly hit by the apocalypse. He made sure to use the GECK: s to make the soil fertile, and then he began with the creation of the ape society. Since the underlying reason that mankind had destroyed itself were that it was divided into several nations the first and most sacred law of ape society became:
"Ape never kills ape"
A functioning society had eventually grown up in the valley and everything was hunky-dory during Caesar's rule. Since the three ape races have their distinct differences, they had automatically been divided into a class-like society. Chimps were the smartest and therefore mostly involved in education and science, the gorillas were the stupidest but the strongest, mostly occupied with the rougher work and also to defend ape civilization against humans who ran around in the region, while the conservative orangutans grabbed positions of power. It should be mentioned that Caesar was not the only ape that had received the lanquage gene FOXP2, but there were a number of other apes that could also speak. When the apes had kids the gene was passed on and hence even the mute apes kids got the gift.
Apes evolution accelerated enormously due to the huge radioactive radiation and therefore they were as intelligent as humans after only a few generations. However, the intellectual differences between the three ape races remained the same, chimpanzees remained the cleverest and the gorillas the stupidest.
The ape community grew exponentially, centrally governed from the capital - Ape City. The society's technological level was similar to human 17th century except that the apes medical knowledge exceeded the 17th century humans by far. The conservative orangutans who ruled the apes collected and destroyed all evidence of past human civilization. The gorillas were hunting for and killing mutants on a daily basis. The apes maintained a fairly large green area. Everything beyond the green land was radioactive wasteland and was known to the apes as The Forbidden Zone. No ape was allowed to enter the forbidden zone, in order to protect them from the truth of the intelligent apes origin and mankinds cruelty. The gorilla army who was patrolling the borders and killed off Ghouls and Super Mutants were too stupid to understand. Only one monkey knew the whole truth, an orangutang known as Dr.Zaius.
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Dr.ZaiuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuUUUUUUUUUUUUUUUUUUUUUUUUSAn open letter to the TSR mod team: Don't limit TSR! Ignore Tiberium Wars!http://www.moddb.com/members/apornasplanet/blogs/an-open-letter-to-the-tsr-mod-team-dont-limit-tsr-ignore-tiberium-wars
Thu, 29 Sep 2011 19:22:55 +0000articles88477<strong></strong><a href="http://www.moddb.com/members/assassincs">Assassin</a> and the <a href="http://www.moddb.com/company/ts-rising-team">TSR developing team</a> is letting the well known C&C community member <a href="http://www.moddb.com/members/cypher-cs">Cypher</a> write the campaign for Tiberian Sun Rising. That's perfect since Cypher knows everything about Command & Conquer that's worth knowing. As you can see in this <a href="http://www.gamereplays.org/commandandconquer3/portals.php?show=page&name=mark-cypher-kotlyar-interview&st=2">interview</a> with him he knows a lot about the lore and can come up with possible explanations for every contradiction in canon of the later C&C games (the C&Cs developed by EA that is).
<em>"...even with all the change's we've made to TS Rising, we've done nothing that
contradicts Tiberium War's or seems out of place in the timeline. We have an opportunity to bridge the gap between Tiberian Sun and Tiberium War's."
- Assassin </em>
<em>"Well, I'm mostly focused on Tiberian Sun Rising. Thinking and rethinking and restructuring and retooling and re... doing the original Tiberian Sun campaign to be fully canon (both Nod and GDI) and make sense. It's doable - it's done, actually - but I need good map makers, or mission makers, to actually do the maps."
- Cypher</em>
What worries me is Cyphers approach to this project. As you can see in the quotes above he intends to fit Tiberian Sun Risings story with the mess that is the storyline of Tiberium Wars and Tiberium Twillight.
I think it's great that Cypher is working on this project but instead of trying to fit TSRs story with TW & TT he should develop the story of TS to stand on it's own and let the players experience the full potential of TS.
Trying to fit the TS campaign with TW is just contra productive for the story.
If he instead would base TSRs campaign on Tiberian Dawn and Tiberian Sun and them alone it would be possible to add much more dept. And it would also be able to build upon it in the future. The community could create its own version of C&C3 and create it as it should have been. There have been many attempts but all of them have failed. We all remember <a href="http://www.moddb.com/mods/tiberianeclipse">Tiberian Eclipse</a> as the latest.
Is it a coincidence that the most popular mods for Tiberium Wars add things from TS that the developers ignored? <a href="http://www.moddb.com/mods/tiberium-essence">Tiberium Essence</a>, <a href="http://www.moddb.com/mods/tiberian-apocalypse">Tiberian Apocalypse</a>, <a href="http://www.moddb.com/mods/cc3-tiberium-icestorm">Tiberium Icestorm</a> <a href="http://www.moddb.com/mods/cc-3-the-forgotten">The Forgotten</a> and many others. I'm talking about real tiberium, mechs and all other obvious things EA missed. There's so many stupid canon misses in TW that it actually gets me upset thinking about them. Why have the technology developed backwards? Why did they let the tiberian flora and fauna die off when the game would have been so much greater having them in? I know it's possible to fit TSRs story with TW and that's what Cypher is trying to do but I just don't see the point of it. Why limit yourself when you can show the community and EA the full potential of the Tiberian storyline!
In his article <a href="http://planetcnc.gamespy.com/View.php?view=Articles.Detail&id=550">Post-Mortem Tiberium Wars</a> RyanTheHeretic looks back at Tiberium Wars and examines what went wrong, in the hope that EALA might deliver an even better game next time (which they sadly enough didn't, TT was worse, way worse).
He calls TW a brilliant game but a terrible sequel to which I agree 100%. As a game C&C3 was really good but when you think of it as a sequel to the brilliant Tiberian Sun TW actually stinks. In the article you can read about all of TWs flaws and canon misses and what could be improved (which is a great many things). When you read the article you realize that EA made a lot of mistakes when they wrote the story for TW.
This is where the community comes in, we can correct EAs mistakes. We don't have to limit ourselves. So, when the TSR campaign is done, the community can build upon it and create a true sequel to Tiberian Sun. That's what we should be doing! Not limiting TSRs potential in our attempt to get it to fit it with TW. There's nothing wrong with TS, TW is the rotten egg, TW is the game we should be fixing!
In this <a href="http://www.petroglyphgames.com/forums/index.php?showtopic=4953">thread</a> on Petroglyphs forums you can read about all the wonderfull things that was supposed to be in the real sequel to Tiberian Sun. We should have them in mind when we redesign the Tiberian Sun campaing for TSR.
Personally I don't see what Cypher thinks the TSR campaign would gain from trying to adapt it to TW. Actually I believe it will only damage TSR having to fit itself in with the pretty much flawed game Tiberium Wars.
We all know that the narrative of Tiberium Wars had been a hell of a lot better if EA had listen to the C&C community. The same goes for TSR to some extent. We, the fans, must speak our minds when it comes to some weird design choices. So that the team can correct them and improve the game.
TSR is gonna be fantastic for all of us who love Tiberian Sun and for all of us who wants a great game! But sometimes the design team is wrong and then we have to speak up and tell them so, to improve the game and make it even better!
ApornasPlanet