Hey everyone, I'm at work so I don't have any pictures to upload currently, if you need them I'll upload them later if you don't understand what I'm trying to describe

I'm having an issue with this particular mesh when trying to create an animation like orbiting a planet, it seems to prefer the Zed axis and will align itself at the beginning with the Zed axis turn to 45° then at the end of the animation turn back to match the Zed axis.

I'm sure it's a setting that's saved with the model in the scene file, however I don't know what it is, or how to turn it off. I've only a simple novice animator. Can anyone help me? Pretty please?

So what you're doing is using the translate tools to move the ship in a curved path, and then the motion-options to align it to path, rather than hand-animating it's orientation?

If I'm understanding you right, it has to do with how the model was modeled, and what direction it's pointing in. A proper fix (rotating the model file so the front is pointed towards Z+) is almost certainly more trouble than it's worth, since you'd need probably need to adjust all the texture maps.

The quick and effective fix is to create a null and parent your ship to that. Animate the null just as you did the original ship, and then rotate the ship model (or it's original controller null) 90° or however much so it's pointed the way you want it.