Mike, I was looking. We should firm up what's "legal" for those playing Chaos Marines in the campaign. I thought you had posted something somewhere, but I can't find anything now. Maybe anything "daemonic" as per the new GK faq is buhbye?

basically, while you chaos players are using your codex, we're still adhering to the timeline and storyline of the campaign in the Badab war books. This means that Demon Princes, Greater and Lesser demons, are out. Please try to keep your army restricted to vehicles, walkers, infantry in power armor, and terminator armor, and avoid using defilers if possible. basically units that could pass off pretending they're loyal to the emperor until the moment to strike and be evil happens, are legal.

to make amends to what handycaps you're getting, the Crazed rule on your dreads can be ignored, so they behave like normal dreads. not a huge help, but it is important to have in crowded maps where its standing near your guys.

you'll also be allowed to field a few new characters that the campaign allows; it states for codex marine armies, but im letting all sides use these commanders, so if one of them can help buff your army, feel free. both myself and beau and dan all have printoffs of the new characters and will have them available for you guys to read. if the forum is ok with me posting quick summaries of them, i'll also do that so you guys can start looking at them.

there's also a pair of special in-book codex armies you can counts-as your army with; Siege Assault Vanguard (3-model squads of dreads taken as troop choices, vehicles taken in up to 3 model squadrons, no drop pods allowed for transports) and the Tyrant's Legion (a mix of marines and chaos and guard codex)

Oh yeah. feel free to post whatever you'd like... no problemo. Im going to double check with the gal tonight, but Id like to line up a game at Beau's place or the den, whatever works with whoever wants to defend for the Loyalists.

What happened to those Deathwing Ben, your loyaliusts brothers are reeling!

Yeah, consider me a wild card. We're going through some daycare issues right now.. and picking Mason in SIlverwood after getting off work at 4 30, and then getting back to Fairhaven is a nightmare right now thanks to circle being down to one lane..

Were looking at finding a place closer to home asap, but I dont think I can get to the den in any resonable time during the week right now. If things go ok, Ill try to make it down but Im pretty unreliable for thu night.

I was looking at all the stratagems in IA9 and came across the "Devastation Drone"

Now I love the idea of a walking bomb, but then I have to ask:will blowing up my drones involve donating free kill points?

Also I cant find where it says whether or not the model can be attached to a squad (and therefore protected from shooting)So:: Can the Drone be attached to a squad untill I want to detach it and have it charge+explode on target?

from that i can tell, its an independant unit, and since it sets off a blast template, do you really want to make a stupid tactic like walking it up in with your guys? if it goes off near your squad, they get hit too. and if your opponent just focus-fires on it, remember; they can set it off prematurely by wounding it with bolter-fire.

but i will state this now as it could've affected the game last week and made it go a different way;

if you are taking strategems like void hardened armor, state so at the start of the first turn, and point out what squads have it! your opponent must know this because it greatly affects the dice rolls in shooting attacks! from this point on, unless you state the squad has void hardened armor, im allowing your opponents to just roll the rending rule on you every turn, as they normally wont have this unless you take it via a strategem point or a IC that gives that rule to a squad for free.

i dont want to see people playing their army with The Cold Void rule in effect and not letting their opponent know that any 6's he rolls to wound will become rending. or that his assault cannon's can rend on a 5+ on that squad.

and for those that arent certain, unless your model has "Void Hardened Armor" in its wargear/rules listing, or Artificer armor/terminator armor that gives you a 2+ armor save in standard games, then ALL WEAPONS STR 4 AND HIGHER WILL REND. THIS INCLUDES FLAMERS. ALLLLLLLL WEAPONS THAT SHOOT! since CCW weapons use the model's STR profile, not their own like guns, you dont rend in assaults. this is the decision based off the wording in the rule, as it states "weapons" with a str of 4 or higher; Powerfists, Thunderhammers, Relic Blades, Dreadnought Powerfists, do not count; they alter the user's STR value, they dont have their own STR value, so they do not Rend when Cold Void is in effect.

The next round of games will be weds/thurs based on everyone's schedules; please post or pm if you can come play, and what day and time works for you so we can start figuring out who can face who, as there's more seccessionists than loyalists atm.