Like I've said before: why would a dungeon item matter that much to you if other things you have going on are so much more important, and on top of that dungeons are 'crappy'? Some of us care for the dungeon experience.

While I understand that you sometimes have to leave because things pop up, I don't think situations like helping a guildie out or joining a raid constitute as valid reasons for ditching 4 other people you signed up to play with. If you have stuff going on, don't join a dungeon with others you don't know. If stuff pops up that you'd rather do instead, face the consequences of your choices. Finishing the dungeon would probably take you something between 10 and 20 minutes. It would be up to you.

But I sure as hell don't think the game should reward you for prioritising other things instead of the dungeon - at least not when you have 4 other people investing their time and relying on your commitment. Yes, new people join, but every interruption is an interruption. I've had pauses long enough for the entire party to go about their own business until someone finally joins after a few minutes. I've also had entire groups disband because some guy felt it was his cue to leave, which caused the rest to go into a sort of disarray or state of impatience where waiting for a replacement just felt too tedious or annoying to deal with.

---------- Post added 2012-10-12 at 01:23 AM ----------

Read my post and open your eyes. What I gave you is evidence, not opinions. You know I am right on that particular issue, and you are blatantly denying it because you simply won't be proven wrong. You have my deepest sympathies.

im not saying that all dungeons are crappy but to say that everyone that has to leave a group early is going to have to be penalized is just a bad idea. if the tank goes afk for 10 min and it's either finish the instance or raid then why should i be punished? what about if i get some asshole in group that just decides to keep wiping us? should i still be punished then? because if it's leave or not have fun, then i'm gonna split. and don't bring up kicking him because there's plenty of ways around that. and what about the people that get kicked? should they be punished as well? because more people get kicked just for not being that good than for being a douche.

I wish they would just expand the new LFR loot systems to LFD as well. There are not any real differences between the two, only that in LFR you have more players. If LFD had the same loot system offspec "ninjain" and general ninjaing would cease to exist, because no longer would other players affect your chances of getting an item.

The fact that after seven years of WoW, people can still leave dungeon groups right after they get their item, or ninja items that other people deserve more.

Solution #1 - Quitting Groups

If a group doesn't consist only of you and people from your friend list or guild, then the game will check for the first person to click 'Leave group' within 5 minutes of getting a superior or epic item and before the dungeon has finished. That person will lose the item he just looted as he quits the group.

Thoughts?

But how will the game check? Or are you willing to havce people that get a DC or something also lose their loot? Besides you probably create drama..... players don't quit but are gonna park their toons in some corner of the instance waiting for it to finish or get kicked from the group... while still having the gear.

Stop making a fuss about loot, just accept that the system isn't perfect and then move on....

The fact that after seven years of WoW, people can still leave dungeon groups right after they get their item, or ninja items that other people deserve more.

Solution #1 - Quitting Groups

If a group doesn't consist only of you and people from your friend list or guild, then the game will check for the first person to click 'Leave group' within 5 minutes of getting a superior or epic item and before the dungeon has finished. That person will lose the item he just looted as he quits the group.

In addition to this, if a a player finishes an entire dungeon (since his or her time of joining the group), then that player receive a 10% chance of receiving a final bonus item appropriate to their class and specc, randomly selected from all current level dungeons. After a second dungeon, this will increase to 20%, and so on, until you're at 100% at which point you'll receive an epic item. This buff should have a 24 hour cooldown, so then you'll have to start working on it again, and perhaps it should also reset once you receive an epic item.

Solution #2 - Ninjas

When Blizzard level designers create a new dungeon, each item they implement as loot should be categorised as appropriate for agility users, tanks, dmg casters, and so on. As soon as an item drops from a boss, only people who can genuinely benefit from it will be allowed to roll. Once they've all selected greed or turned down the roll, anyone else may roll as well.

Thoughts?

I did targetted runs in a few dungeons after getting mostly 463's, left after getting what I CAME THERE TO GET IN THE FIRST PLACE.
It's not YOUR problem what I do with MY TIME. Get over it.

Science flies you to the moon. Religion flies you into buildings.
To resist the influence of others, knowledge of oneself is most important.

hell, i got ninja'd from rogues for http://www.wowhead.com/item=87546 4 times in a row. Believe me, i am this close to rage. MY MUST WANT WEAPON >:O Almost falcon punch my cat right next to the screen.

Make the punishment for leaving scale. Sure if you leave the first time before the run is over 15/30 mins. Second time in a week bump it up to 45 mins. Third time an hour. Then eventually to where you don't get to que anymore for the week. Ninja is a little more difficult pill to swallow. You could tag items with rolls and then tie that to the role the person entered the instance with, but it makes off spec situation a messy.

But I think this is really a result of dungeons really only being able loot now. They have absolutely NO value beyond that. You don't get rep, the justice points are useless, and as you get closer to the end of the week your valor cap is filled so your not going to stick around till the end for that. I also think so many hardline item level marks currently makes people ninja things based off item level a whole lot more now. Which sucks.

Roll on all loot as normal and implement a system that holds all boss loot in reserve until the final boss dies, then awards it.

And what if your group disbanded for an X reason you will just lose all the loot you may have won?
All the solutions posted so far can be easily be skipped with numerous ways.
There is no workaround really + the fact that sometimes you really have to leave the group for some reason.

How about a loot chest or vault that is always guarded by the last. Reach to the end , kill the boss and once out of combat you can loot the vault which contains 1 drop for each boss. But then again its lfg. Once someone leaves you do get a replacement.

Remember the questline where you had to kill an elemental npc just before Muru on shadow labs heroic, it should be that kind for the loot-drops.