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RECENT THREAD HIGHLIGHTS - "Save time and catch up on the important recent posts in the thread"
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Last Update: In progress, Page 166. or this post (http://forums.ddo.com/showpost.php?p=1647334&postcount=3296) for those who have changed the number of posts per page.

Last Major Topic of the Thread - "Tier 3 Special Upgrades (ie mix Foci Bonus Effect)"

NEW!! 20th Shroud completetion Reward (http://forums.ddo.com/showpost.php?p=1647334&postcount=3296) included : choice of several +2 /+3 tomes or and essence of Cleansing
(Essence of Cleansing Used to Cleanse Green Steel Accories so you can wear more than 1 at a time)

Ok all the tier 3 Special Effects have been found.. Find them at the bottom of the Shard upgrade post below (click here (http://forums.ddo.com/showthread.php?p=1519595#post1519595)).

Also we keep getting several questions over and over in the thread because its soooo long for people to search through, see the following Q&A List.

Answers to common questions (Thanks Willphase for providing answers to PMed questions)

All the recipes for Green steel items have been uncovered - there is no secret special rapier or greataxe etc. recipe.
Multiple shards combinations only work on the third upgrade .
There are no 3 shard recipes.
Only Multiple shards creating a known Aspect will combine.
Combining Single Focus Shards (eg 2 x positive to make a positive super shard) is not expected to yield anything special, except pehaps a waste of 12 valuable large ingredients.
It is beleived that only shards created with the with the same gem and essence will successfully combine at the altar of Devastation.
If you chose a single focus upgrade path the only way to unlock your 3rd tier specail bonus is to add a Supreme shard of the same focus e.g. you put fire at tier 1 and fire at tier 2, you have to add a fire shard to the third tie to gain your specila bonus.
If you have an item with a mixed focus aspect (ie not fire fire, positive, positive etc) Then only by adding a "Super" Shard at the 3rd Altar (Devastation) that matches the existing elemental aspect (e.g. 'Aspect of ...' on the item description) will you unlock the tier 3 special bonus effect. e.g. you put Fire at tier 1 and Negative at Tier 2, you must add an Ash shard. Exception: Balance of Land and Sky requires a Tempered Shard, and Tempered requires a Balance of Land and Sky shard.
When combining Supreme Shards, the dominant element will be determined by the following order: Water, Fire, Earth, Air, Positive, Negative E.g. Fire beats Positive. e.g. Positive beats Negative. Exception: Air beats Water. The dominant element determines the tier 3 effect. E.g. it's not possible to get Good Blast on a mineral II weapon.
Interesting Fact: You do not have to get a bonus effect at tier 3 if you don't want to e.g. you could go Positive Dominion Material then Earth Dominion Material then Positive Dominion Material and end up with a +5 holy acid burst weapon of good blast with no bonus effect - if you really really wanted Good Blast over Acid Blast, Transmuting, Keen, Slicing... (save yourself 12 ingredients!) ================================================== ================================

Credits: While this thread has been a community effort I have the following acknowledgements.
*Much of the original information (green steel upgrade recipies) for this post is based on the work of Lauranthis on the Risa Forum- Known Recipes - Tier 2 Ingredients (http://forums.ddo.com/showthread.php?t=133153). Dimz originally contributed good information from his thread on Power Shard Eldritch Device Raid Upgrading! (http://forums.ddo.com/showthread.php?t=135343).
*Thanks to Willphase Kargon and others that invested in bringing us the tier 3 uipgrade Philosophy and many upgrade recipes.
I haven't thanked everyone here that deserves it but it has really been a community effort.

Following is a guide and a compilation of recipes and information for the new "Crafting" system
I am not claiming ownership or creation of any of their information but am just providing a compiling service ;)

INTRODUCTION

If you want the full introduction to the system please visit this link Turbine - "An Official Beginners Guide to The Eldritch Device" (http://www.ddo.com/articles/945)..I originally had it reposted here, but it clutters this posting.

Firstly there are Two types of Eldritch Device. The first is the Stone of Change found near the marketplace bank in Stormreach.
The Second are the Raid Loot Crafting Altars, including the Altar of Fecundity under Meridia, the Altar of Invasion in the first part of the Shroud Raid, The Altar of Subjugation in the thrd part of the raid and the Altar of Devasation in the fith part (and end) of the Raid.

The Sonte of Change - can be used to convert some items (eg 10 Flawed Siberys shards to Imperfect Siberys Shards) and in "Rituals" such as the Adamintine Ritual to improve the Hardness and Durability of items and weapons. Recipes for the stone of change can be found several paragraphs down.

Raid Loot Crafting Altars - "There are several steps to creating your own loot and upgrading that item, so let’s see how it works."
Everything starts with ingrdients. Find basic (Tier 1) ingredients and using the recipes below, upgrade them to Tier 2 igredients and then use them to make or upgrade a Green Steel Item. Recipes are not physical items you find in the game, they’re simply known combinations of ingredients that successfully produce another item or ingredient.

The Green Steel Item upgrade is part of the new raid loot mechanism so you need to be doing the Shroud Raid for many of the ingredients particularly after the manufacture of . ie. you find ingredients, make your green steel item, then upgrade the item (up to 3 times ?) to become more powerful.

There are several posts at the top of this thread that contain important information and I have linked to them as follows..or just scroll down the first few posts. You can also try the Wiki (http://ddo.enterwiki.net/page/Crafting) which (say that 5 times fast) contains a lot of this information in a manner/layout not possible in the forums.

"It is suspected that once the scholars fully understand the powers of the device, we’ll even be able to change effects on existing items as well as shatter shards into fragments, but these are dangerous powers which must be studied further, before we can attempt such deeds."

The Raid Loot system for the Shroud raid is a new crafting mechanism that will be expanded on with each new module.
There are 4 altars used for different stages of the crafting process.
Fecundity (Under Meridia), Invasion (End of Shroud Part 1), Subjugation (End of Shroud Part 3), Devastation (End of Shroud Part 5)

Altar of Fecundity - You gain access to this altar after completing all 5 pre-raid quests.
This atar lets you make special ingredients (Tier 2) using ingredients found in The Veil and pre-raid quests.
The Tier 2 ingredients can be used to make Green Steel Weapons or Items that form the basis for upgrading during the Shroud Raid.
* Wielding or wearing the Green Steel Item binds it to your Character.

Altar of Invasion - You gain access to this altar after completing part 1 of the Shroud raid.
This atar lets you make special ingredients (Tier 2) using ingredients found in The Shoud Part 1 Left Hand Chest (small ingredients).
The Tier 2 Invasion ingredients can be used to upgrade your Green Steel Weapons or Items to the First/Tier 1/Small upgrade.
Upgrading your Green Steel Item or Weapon binds it to your character.

Altar of Subjugation - You gain access to this altar after completing part 3 of the Shroud raid.
This atar lets you make special ingredients (Tier 2) using ingredients found in The Shoud Part 2 and 3 Chests (medium ingredients).
The Tier 2 Subjugation ingredients can be used to upgrade your Green Steel Weapons or Items (Which must have already had the first upgrade applied) to the Second/Tier 2/Medium upgrade.

Altar of Devastation - You gain access to this altar after completing part 5 of the Shroud raid.
This atar lets you make special ingredients (Tier 2) using ingredients found in The Shoud Part 4 and 5 Chests (large ingredients).
The Tier 2 Devatastation ingredients can be used to upgrade your Green Steel Weapons or Items (Which must have already had the first and second upgrade applied) to the Third/Tier 3/Large upgrade.

What now ?
Som people may still be asking What do I need to do...Follow this link to a step by step guide to crafting an item all the way to Teir 3/Large upgrade. It would be a good idea though to peruse the following lists of upgrades and effects on the item or weapon to choose the right mix for your character. Some benefits from each upgrad stack with highger upgrades, some do not.

This altar is in Meridia, Under the Tavern. You gain access once completeing the 5 pre-raid quests and talking to Ve?????.
Ve??????? will give you some componenets for a trial run...Dirt, xxxx, xxxx, xxxxx, xxx energy orb. Put these into the Altar of Fecundity and Mix them and take the resultant item back to Ve???.
It's a good idea to ensure you have all your ingredients in your ingredient bag before talking to her so you dont get the trial ingredients mixed up.
The trial ingredients are just part of the process and dont give you anything useful except to progress the mini quest to gain access to the raid.

You will hopefully have found the following ingredients during your Veil and Veil Adventure Questing.

Collect these RAW ingredients to make your "Fecundity" manufactured ingredients that are used for making your Green Steel Item. Remember you can have multiple Green Steel Items but you will need a signet stone (created from the 5 pre-raid stones) for each green item you make.

Drop Locations (http://forums.ddo.com/showpost.php?p=1573786&postcount=210) of RAW ingredients for the Fecundity.

The Fecundity Manufactured ingredients can be combined to create Green Steel Blanks (weapons and Equipment) for upgrade in the Raid.
All of the Green Steel Blanks require a Shavarath Signet Stone, created using the five bound stones gained from the end chest in the pre-raids

The Green Steel Blank Recipe’s are powered by an Ebberon (Energy Orb) (or a Splintered Horn for Mod 7 Recipes) which can be purchased at the altar.
You will need a Signet stone for each Item / Weapon you wish to create.

There is a limitation on Green Steel Weave Equipment items that you cannot wear more than 1 at a time or you will receive a negative effect unless they are cleansed.
An Essence of Clensing can be taken as your 20th Shroud completeion reward. (Be prepared to give up a +3 tome option though)

More information on Cleansing an item:

a bound cleansing stone is guaranteed on each 20th (multiple) reward list (as the last item)
the cleansing stone can be applied at the Devestation (part 5 of shroud) altar to any greenweave/steel equipment regardless of its current upgraded level.
cleansing an unbound greensteel/weave item now binds it (Prior to 7.1 ? Pathc a greensteel item be cleansed by one character and then mailed/transferred)

The next set of ingredients and altars are found in The Shroud.
Each section of the raid ends with a chest and at the end of sections 1,3,5 you can upgrade your green steel item.
Each section corresponds to a particular altar and set of componets for that altar.
The atars are Invasion, Subjugation and Devastaion respectively and the ingredients used in each altar are small, medium and large versions of the same components. The recipe's for each Altar Tier 2 / Manufactured ingredients is the same, except for the size/version of the raw ingredient.
Each Item/Weapon upgrade requires a Shard of Power (Diferent version for each Altar) which binds when you pick it up from the chest.

Altar of Invasion – "This item is humming like the Altar of Invasion"
This altar is at the end of the first part of the shroud raid. There are 2 chests at the end of this stage. The left chest may contain RAW "small" ingredients. This is the only place to find small components for the first stage of crafting your green steel item. You will need to have enough low energy orbs to craft items you want at this altar as they cannot be purchased until the 3rd part of the raid (but may be found in the chest).

Altar of Subjugation – "This item is humming like the Altar of Subjugation"
This altar is at the end of the third part of the shroud raid. There are 2 chests at the end of the second stage and up to 4 chests at the end of the third stage. These chest may contain RAW "medium" ingredients. You will need to have enough Medium energy cells to craft items and ingredients you require at this altar as you can only purchase depleted Medium energy cells from the vendor. Depleted Energy Cells can be upgraded in the altar with a spare weapon (melee) of rating +6 to +10 which is destroyed on upgrade.

Altar of Devastation – "This item is humming like the Altar of Devastation"
This altar is at the end of the fith part of the shroud raid. There are 2 chests at the end of thie fourth stage and 2 chests at the end of the fifth (and final stage). These chest may contain RAW "Large" ingredients. You will need to have enough Large energy cells to craft items and ingredients you require at this altar as you can only purchase depleted Medium energy cells from the vendor at part three (Subjugation Altar). Depleted Energy Cells can be upgraded in the altar with a spare weapon (melee) of rating +6 to +10 which is destroyed on upgrade.

Raid Tier 2 Manufactured Ingredients
The Tier 2 Raid Ingredient Recipies are the same for each Raid Altar, Only the name of the Tier 2 ingredients changes to indicate a more superior version (see naming chart below) and the Tier 1 ingredients are rated as Small (Invasion), Medium (Subgujation), Large (Devastation)

Once you have chsen your upgrade path and created the 3 Tier 2 ingredients (above) required. You can imbue a shard of power with the 3 ingredients and a power cell. You then need to upgrade your item with the imbued shard and another energy cell.

Thanks to Willphase and his guild (and the whole community) it has been determined that a special upgrade can be performed at the third altar using 2 imbued shards of power. This discussion can be found here (http://forums.ddo.com/showthread.php?t=132855&page=95).

If you have chosen a mixed focus on the first 2 upgrades (eg. Positive and Acid = Mineral I Item) you can then mix an Acid imbued shard and a Positive imbued Shard and a Large Energy Cells to greate a Mineral II Imbued shard that allows the Tier 3 upgrade to take on a special bonus feature. There is a chart under the Tier 3 Upgrades identifying the combinations and recipes.

Note: 2 shards are not requied if you choose a single focus upgrade path eg Positive + Positive + Positive to gain a special Tier 3 bonus.

You will only gain 1 Tier 3 normal effect from dual shard upgrades. One effect will dominate based on the "Dominant Focus" chart below the tier 3 specail bonuses below.

Create the 3 ingredients for the required effect.
Imbue the Shard of Power with the 3 x Tier 2 Ingredients and and Energy Orb
Combine the Imbued Shard of Power, Energy Orb and Greensteel Item / Weapon for the upgrade
At Tier 3, If you have taken a Mixed Foci upgrade path you can add 2 imbued shards of power to the item for a specai effect.==================================
Altar of Invasion - Tier 1 / Small Upgrade
==================================

When you make the first (small) upgrade it is granted an "affinity" which will effect the items powers when combined with the next tier (medium)The Affinity Property granted to items is equal to the focus (Fire, Water, Air, Earth, Positive, Negative) used in the upgrade. Affinities combine at the second Tier upgrade to grant a bonus effect.

All recipe's following use a + Low Energy Cell and a Shard of Power (http://forums.ddo.com/showpost.php?p=1554777&postcount=369) +

^Indicates the bonus stacks with similar bonuses on other tier upgrades
"Insight Bonus does not Stack with other Tier Insight Bonus or Parry on weapons
*Regeneration does not stack with other Tier Regeneration or Regen from other items
*Regeneration requires Warforged to have 100% Bonus to Healing to work (Healers Frient, Finger Necklace etc.)

When you make the second (medium) upgrade it is granted an "Aspect" which provides a special bonsu and determine the requirments for the thierd Tier special effect. The Aspect Property granted to items is created due to the combination of the two focuses used so far in the upgrade. (Fire, Water, Air, Earth, Positive, Negative) Aspect Effects are listed below the second tier upgrade powers.

All recipe's following use a + Medium Energy Cell and a Shard of Great Power (http://forums.ddo.com/showpost.php?p=1554777&postcount=369) +

^Indicates the bonus stacks with similar bonuses on other tier upgrades
"Insight Bonus does not Stack with other Tier Insight Bonus or Parry on weapons
*Regeneration does not stack with other Tier Regeneration or Regen from other items
*Regeneration requires Warforged to have 100% Bonus to Healing to work (Healers Frient, Finger Necklace etc.)

Tier 2 / Medium Aspect Bonus Effect

Upgrade order of focus is not important in granting Aspect Bonus Effect

When you make the third (large) upgrade it MAY be granted an Sepcial Bonus Effect. All items created at tier 2 can gain a special effect using the right focus combinations for the final upgrade. Single Foci Upgrades are the easiest, just pick the same Focus for your third upgrade. Mixed Foci upgrades are a little more tricky and can yield a more powerful bonus. Mixed Foci upgrades require 2 shards of power to be imbued and combined to creat a "super shard" which is then combined with the item. Special Bonus Effects are listed below the third tier upgrade powers.

All recipe's following use a + Large Energy Cell and a Shard of Supreme Power (http://forums.ddo.com/showpost.php?p=1554777&postcount=369) +

^Indicates the bonus stacks with similar bonuses on other tier upgrades
"Insight Bonus does not Stack with other Tier Insight Bonus or Parry on weapons
*Regeneration does not stack with other Tier Regeneration or Regen from other items
*Regeneration requires Warforged to have 100% Bonus to Healing to work (Healers Frient, Finger Necklace etc.)

Tier 3 Large Upgrade Affinity / Aspect Bonus

Single Focus Aspect 3rd Tier Upgrades

If you have made a tier 2 item wit hte first 2 upgrades with the same focus there is only 1 upgrade path to gain the specil tier 3 bonus. Which is using the same foci again.

NOTE: Special effects seem to occur about 1% of the time.
* Earth Bonus on item is not shown, possbile bug, but good guard damage is occuring in combat log.
# Possible Bug, Should not be Guard (ie on being hit) effect on weapon.

Combined Focus Aspect 3rd Tier Upgrades

To gain the special bonus for Tier 3 Combined Focus Upgrades require you to Imbue 2 Shards of power, combine them then use the resultant supershard to combine with the weapon. Only 1 Tier 3 Effect will "dominate" in the super shard. I have shown the dominant foci as the first foci listed in the shard combination.

Important Note: You must use the same Gem and Essence in the Supershard to cain the bonus effect on your weapon or item.
Steps to creat the super shard.

Add Essence, Gem and Foci to a supreme shard of power with Large energy cell to create the first shard.
Add Essence, Gem and Foci to a supreme shard of power with Large energy cell to create the second shard.
Add the two imbued shards (order does not matter) and a large energy cell and mix to create the super shard
The resultant shard description will show the dominant foci and combination aspect name, not the name of the final upgrade. (e.g. the Earth & positive Supershard will be shown as Mineral II)
Add the supershard to your tier 2 weapon and a large energy cell and Mix....Only combinations on this table work. Do not add a different supershard than listed to your Tier 2 item unles you wish to waste the 12 ingredients.

a) Choose your Green Steel Weave Item (eg Helm - Which I will work with) and look up ingredients (http://forums.ddo.com/showpost.php?p=1519595&postcount=2)
- Filament
- Violet
- Jewel
- Energy Orb (this is bought at a vendor near the Altar of Fecundity (See Below)
- Signet of Shavarath (this is made from the Shavarath stones from the pr-raid see below)

a) Look up the Lesser (small) upgrade path ingredients (Wiz VI & Cha Skills +1 Helm (http://forums.ddo.com/showpost.php?p=1553511&postcount=348))
- Ethereal + Escalation + Positive
b) Make a List of the Raw "small" Ingredients for the upgrade and the Shard of Power
- Diluted Ethereal Essence (http://www.ppc.com.au/downloads/ja50n/dilutedEtherealEssence.jpg): small Arrowhead, small Chain, small Scale, small Stone, Low Energy Cell
- Inferior Focus of Positive Energy: small Arrowhead, small Bone, small Scales, small Stone, Low Energy Cell
- Cloudy Gem of Escalation: small Chain, small Scales, small Shrapnel, small Stone, Low Energy Cell
- Shard of Power - Found in the first Chest of the Raid.(The Shard Binds on pickup)
- Low Energy Orbs - Can be found in the first Chest of the Raid and From the Vendor at the Second part of the Raid
(You will use 2 extra (5 in total) for the upgrade process)
b) Collect to the "small" ingredients from the first chest in the raid
- 2 x Arrowheads, 2 x Chain, 3 x Scales, 3 x Stones, 1 x Bone, 1 x Shrapnel (There should be 12) + 5 x Low Energy Cell, 1 x Shard of Power

a) Take the ingredients to the Altar of Invasion at the end of the first part of the Raid
b) Make the Gem, Focus and Essence
- Place the ingredients for each item (Separately) with the Low Energy Orb into the Altar of Invasion (3 times) and Create the 3 Items
c) Make the Imbued Shard of Power
- Take the Shard of Power (You have to have found one of these in the first raid chest at some time) and the 3 x Ingredients from above and a Low Energy Orb into the altar of invasion and make the Imbued Shard of Power
d) Make the first Upgrade (item binds)
- Put the Shard of Power, Green Steel Item, and a low energy orb into the altar of Invasion and Make your first upgrade.
** the Low Energy Orbs can be bought at the vendor in the third part of the raid so don't plan on buying them at the site of the first upgrade!
- No you cannot go back to the first altar once your reach the second Altar (and Vendor)

Step 4 - Gather Medium Upgrade Ingredients

a) Look up the Medium upgrade path ingredients (Spell Power (+50 spell pts), +2 Cha Skill)
- Ethereal + Escalation + Positive
b) Make a List of the Raw "medium" Ingredients for the upgrade and the Shard of Power
- Ethereal Essence: medium Arrowhead, medium Chain, medium Scale, medium Stone, Medium Energy Cell
- Focus of Positive Energy: medium Arrowhead, medium Bone, medium Scales, medium Stone, Medium Energy Cell
- Gem of Escalation: medium Chain, medium Scales, medium Shrapnel, medium Stone, Medium Energy Cell
- Shard of Great Power - Found in the second Stage Chests of the Raid.(The Shard Binds on pickup)
- Medium Energy Orbs - Can be found in the first Chest of the Raid and From the Vendor* (will need charging) at the Second part of the Raid
** To charge a Depleted Medium Energy Cell you need a junk WEAPON of +6 or better rating and combine it in the Altar of Subjugation
(You will use 2 extra (5 in total) for the upgrade process)
b) Collect to the "medium" ingredients from the first chest in the raid
- 2 x Arrowheads, 2 x Chain, 3 x Scales, 3 x Stones, 1 x Bone, 1 x Shrapnel (There should be 12) + 5 x Medium Energy Cell, 1 x Shard of Power

Step 5 - Complete Great (Medium) Upgrade (Altar of Subjugation) Raid Part 3 (Part 2 of the Raid has no Altar)

a) Take the ingredients to the Altar of Subjugation at the end of the Second part of the Raid
b) Make the Gem, Focus and Essence
- Place the ingredients for each item (Separately) with the Medium Energy Orb into the Altar (3 times) and Create the 3 Items
c) Make the Imbued Shard of Great Power
- Take the Shard of Power (You have to have found one of these in the first raid chest at some time) and the 3 x Ingredients from above and a Low Energy Orb into the altar and make the Imbued Shard of Great Power
d) Make the second Upgrade
- Put the imbued Shard of Great Power, Green Steel Item, and a medium energy orb into the altar and Make your Second upgrade.

Tier 3 Upgrade (Supreme) details to come, but virtually mimics the Medium (Great) upgrade with large components, High energy cells and Shard of Supreme Power.
(I am unsure if there is a vendor for energy cells at part 4 of the raid)

Cowdenicus

01-17-2008, 03:16 AM

and to add (recipes later) to my subscribed threads.

Borror0

01-17-2008, 06:44 AM

Wouldn't the porper name for the "Attune/Bind Ritual" be "Ritual of Binding" as per Eladrin's Screenshot?

saber7

01-17-2008, 06:59 AM

Is attuning perhaps another ritual?

Borror0

01-17-2008, 07:11 AM

Is attuning perhaps another ritual?

Not from my understanding, but it is a very confusing wording. From my point of view, bound items should be refered as "bound" and atuned items as "attuned" as it seems that there is a difference between them (one receives permanent damage, the other doesn't) and should be refered to differently in item examination screen.

After all, from what I understand, a Skiver that is atuned (and thus receives no more permanent damage) is no different than a non-attuned Skiver.

Aspenor

01-17-2008, 07:47 AM

Reserved for any recipes I discover :D

MysticTheurge

01-17-2008, 08:36 AM

Can't you kind of see what's involved in the ritual they show in the Dev Diary video?

Borror0

01-17-2008, 08:51 AM

Can't you kind of see what's involved in the ritual they show in the Dev Diary video?
Shavarath Transformation:
Device Requirement: Unknown
Materials: Equipable Item (to be bound/attuned), X Wonderous Scarabs (90 in the video), X Shavarath Signet Stones (90 in the video), 2 other material
Benefit: Super cool results

Yaga_Nub

01-17-2008, 09:33 AM

Saving space for rituals.

Cannon

01-17-2008, 11:11 AM

More space. I think i will spend some time gathering more of those adamantine ores. I really need to get that large collectable bag on my guys now.

Cannon

ps. has anyone on risia found any unique collectables in the wilderness areas?

In high res mode I can see 98 Scarabs, and 98 Signets once the mix magically button is pressed they reduce to 97 and 97 so one each of those and less than 10 of the other ingredients as the 10's digit did not change..

I think that they were all stack of 98 and went to 97 but I cannot verify from the Screenshot.

Kraldor

01-17-2008, 11:05 PM

Ingredients:
Where you might find them..

Khyber Dragonshard Fragments: Commonly found in breakable objects

Khyber Dragonshard Fragments also drop in quantities of 600-800 in chests in the Vale of Twilight.

Tanka

01-18-2008, 12:23 AM

Wouldn't the porper name for the "Attune/Bind Ritual" be "Ritual of Binding" as per Eladrin's Screenshot?

http://home.comcast.net/~aseth/DDO/Picture05.JPG

Got to love the wording: "Your item now bound!":D
It's technically correct. Not used often enough to be thought of as such, but it is nonetheless.

Lavabeing

01-18-2008, 11:49 AM

I'm going to include a list of what I've found is rejected from the Eldritch device, and therefore can't be incorporated in recipes.

By that do you mean that Flawed and Imperfect could be put it? What do you mean by "rejected"?

Lavabeing

01-18-2008, 12:15 PM

By that do you mean that Flawed and Imperfect could be put it? What do you mean by "rejected"?

The eldritch device refuses to allow players to insert certain items into the device as an ingredient for combination. It gives an error message every a player attempts to insert one.

My list is incomplete. I've only been able to test items I currently have on risia. It looks like most weapons, armor, and clothing can be used. Oddly, many of the containers (gem bag, Tome: Binding, Sigil: Frame) are accepted into the device without problem.

mrtreats

01-18-2008, 12:49 PM

Could you rearange the lis so it is in a-z order and maybe when we know more you could so sub grouping if some only can be done to weapons/armor

Kargon

01-18-2008, 01:14 PM

By that do you mean that Flawed and Imperfect could be put it? What do you mean by "rejected"?

Kargon have vague memoramy of dev mentionaming puttaming say an imperfamect siberys shard and some khyber shards and getting a flawed shard, and then again with more khyber shards to get a regulamar Siberys shard.

go frame by frame and one of the other materials...the one that looks like a dragon shard...is acutally called red tapers....you can see it in the little focus orb

MysticTheurge

01-18-2008, 02:36 PM

Kargon have vague memoramy of dev mentionaming puttaming say an imperfamect siberys shard and some khyber shards and getting a flawed shard, and then again with more khyber shards to get a regulamar Siberys shard.

I think Eladrin made reference to the ability to make Khyber Dragonshards out of Khyber Dragonshard Fragments (or vice versa, I can't remember).

It wouldn't make much sense to be able to convert one type of dragonshard (Eberron, Siberys, Khyber) to another.

Borror0

01-18-2008, 03:03 PM

Could you rearange the lis so it is in a-z order

Like this (http://ddo.enterwiki.net/page/Category:Eldritch_rituals)?

Kraldor

01-18-2008, 03:07 PM

Nice color coding changes to the OP.

Lorien_the_First_One

01-18-2008, 05:09 PM

After all, from what I understand, a Skiver that is atuned (and thus receives no more permanent damage) is no different than a non-attuned Skiver.

Stuff you bind this way is bound AND atuned. Stuff bound by the game is just bound and will have to be rebound to be attuned...or so it was said by a dev in one of the threads out there...

Borror0

01-18-2008, 05:56 PM

Stuff you bind this way is bound AND atuned. Stuff bound by the game is just bound and will have to be rebound to be attuned...or so it was said by a dev in one of the threads out there...

I meant in-game description. I know it'll have to be "rebound", but there is nothing telling you "--->THIS SKIVER IS ATTUNED<--", is there?

My issue is that they use the same word (bound) for different cases, nothing showing the nuance.

Yvonne_Blacksword

01-18-2008, 06:20 PM

Reserved for stupid question/comment about recipe to be added later (earlier in thread...later in date...) by someone else....

lol...

wait...
this is a stupid comment!

my mission....is complete
edit: Ohhhhh...resamapeas
edit2: Ok...this stuff is still way beyond me...
Wonder if someone will start a thread about what they crafted for what class...
There are so many opions out there.

Cambo

01-18-2008, 07:02 PM

I'm going to include a list of what I've found is rejected from the Eldritch device, and therefore can't be incorporated in recipes.

I meant in-game description. I know it'll have to be "rebound", but there is nothing telling you "--->THIS SKIVER IS ATTUNED<--", is there?

My issue is that they use the same word (bound) for different cases, nothing showing the nuance.

Once you do the ritual of binding and attuning the item gets a new description added when you examining it saying this item is bound and attuned, it will appear in the same place all the other descriptions place. I'll get a screen shot for ya.

*EDIT* Here is the screen shot of an already bound item that has been through the ritual.
http://i5.photobucket.com/albums/y152/wooho0/boundandattuned.jpg

Borror0

01-19-2008, 04:42 PM

Once you do the ritual of binding and attuning the item gets a new description added when you examining it saying this item is bound and attuned, it will appear in the same place all the other descriptions place.

Yep I've been looking for Briar Twigs to test but couldn't find any, so I made a substitution :)

ArkoHighStar

01-19-2008, 07:32 PM

Yep I've been looking for Briar Twigs to test but couldn't find any, so I made a substitution :)

have one if you want to try I could log on

gpk

01-19-2008, 11:51 PM

have one if you want to try I could log on

Oh sure you mail it it to gpk if you like :)

CaptGrim

01-20-2008, 12:16 AM

Ok well after putting in a full day on Risia and with some help from 2 new friends and a few old ones. I have made an ingredient chart.

First I'll get to how the crafting system works:

Basically the way I understand the new crafting system to work is,

1. you farm ingredients from the Vale and the mod 6 quests

2. you farm power-stones from the quests(these bind)

3. after you have 40 favor with the 12, and have the 5 power-stones(1 drops in each quest) you gain access to a different eldric device in Miridia, also access to the raid zone is granted.

4. you then can combine the 6 different tier 1 ingredients(pulled from mod 6 chests) to make tier 2 ingredients.

5. (here is where the speculation begins) after beating the first wave in the raid zone a special eldric device appears, at which point you can put in an item, and a number of ingredients. I'm not sure if they will allow tier 1 ingredients in the recipe but if they do I'm sure they will produce mediocre results at best. Also I'm fairly confidant that more rare/powerful ingredients are waiting in deeper points of the raid zone. I'd be willing to bet that each ingredient(or combination) will produce a certain effect in the loot table. This will be the hard part, tracking down what ingredients do what to what type of items.

1st tier is across the top and the 2nd is down the left.

Here is the chart. (http://spreadsheets.google.com/pub?key=p0VLAaQgwZEhecNa1EUXjEA)

On a side note there is also a chance that tier 3 ingredients exist or that it takes many tier 2 ingredients to make a quality item( this just may be MMO crafting at its best/worse)

Big thanks to Sagittia, Serpentress, and Spyderwolf, all of whom ran quests, gave ingrediants, or let me steal their recipes(lots of this :D )

UtherSRG

01-20-2008, 07:52 AM

Have you tired any Gems at all...might be a nice reason to collect gems rather selling the for pittance.
Thanks for the information.

My wizard on Ghallanda has all 48 gems. When Mod 6 is released, I'll be trying all of them. (1 large bag, 1 medium bag, 1 small bag...)

I'd try it on Risia, but Risia keeps telling me I don't have the latest version of the client installed..... so I uninstalled it and reinstalled it and it still doesn't let me on.

UtherSRG

01-20-2008, 07:57 AM

Ok well after putting in a full day on Risia and with some help from 2 new friends and a few old ones. I have made an ingredient chart.

First I'll get to how the system works:

Basically the way I understand the new crafting system to work is,

1. you farm ingredients from the Vale and the mod 6 quests

2. you farm power-stones from the quests(these bind)

3. after you have 40 favor with the 12, and have the 5 power-stones(1 drops in each quest) you gain access to a different eldric device in Miridia, also access to the raid zone is granted.

4. you then can combine the 6 different tier 1 ingredients(pulled from mod 6 chests) to make tier 2 ingredients.

5. (here is where the speculation begins) after beating the first wave in the raid zone a special eldric device appears, at which point you can put in an item, and a number of ingredients. I'm not sure if they will allow tier 1 ingredients in the recipe but if they do I'm sure they will produce mediocre results at best. Also I'm fairly confidant that more rare/powerful ingredients are waiting in deeper points of the raid zone. I'd be willing to bet that each ingredient(or combination) will produce a certain effect in the loot table. This will be the hard part, tracking down what ingredients do what to what type of items.

As it stands right now the chart is incomplete, all named slots have been verified, all ??? may not even exist but then they would have 2 recipes for one ingredient.(can't do that if your trying to hit 1200)

1st tier is across the top and the 2nd is down the left.

Anyways here is the chart (http://spreadsheets.google.com/ccc?key=p0VLAaQgwZEhecNa1EUXjEA&hl=en).

On a side note there is also a chance that tier 3 ingredients exist or that it takes many tier 2 ingredients to make a quality item( this just may be MMO crafting at its best/worse)

Great... now can you give us all read access to the chart? :)

Borror0

01-20-2008, 08:05 AM

Great... now can you give us all read access to the chart? :)

Ok, so I'm not the only one. :)

Tanka

01-20-2008, 08:46 AM

Anyways here is the chart (http://spreadsheets.google.com/ccc?key=p0VLAaQgwZEhecNa1EUXjEA&hl=en).
Might want to make that publically accessible. :p

'Cuz if you could just hop right in to the raid without becoming prepared for what's gonna be in there, and gaining access to the new raid loot system, then there'd be some serious issues going on.

Shadow_Flayer

01-20-2008, 09:12 AM

you mean the raid isn't as easy to get to as ts :(

If I read this right it looks like you only need to do the five quests to get the stones (one dropping in each quest) to get flagged. That doesn't seem too high a hurdle. Certainly not as easy as TS, but not crazy like the Abbott either. More like the Twilight Forge, which has a good system for flagging.

Tanka

01-20-2008, 09:14 AM

If I read this right it looks like you only need to do the five quests to get the stones (one dropping in each quest) to get flagged. That doesn't seem too high a hurdle. Certainly not as easy as TS, but not crazy like the Abbott either. More like the Twilight Forge, which has a good system for flagging.
Indeed. The VoNs would have been a good system, were it not for having to reflag every time you run it.

CaptGrim

01-20-2008, 09:22 AM

sry it was late, and I'm a noob at google doc's....try agian

Mad_Bombardier

01-20-2008, 09:25 AM

sry it was late, and I'm a noob at google doc's....try agianNope. Are you perhaps linking the edit option instead of the spreadsheet itself?

CaptGrim

01-20-2008, 09:31 AM

If I read this right it looks like you only need to do the five quests to get the stones (one dropping in each quest) to get flagged. That doesn't seem too high a hurdle. Certainly not as easy as TS, but not crazy like the Abbott either. More like the Twilight Forge, which has a good system for flagging.

Well it's not to bad, you could do it in 1 very long session, More on par with titan your right, Except these are the longest quests in the game...seriously. Just the maps alone are comparable in size to GH or the other smaller adventure areas.

I have no doubt that first time grps and pugs won't finish them with 100% success, Buy all the major pots you can they are about to skyrocket in price.

Endrik

01-20-2008, 09:43 AM

Buy all the major pots you can they are about to skyrocket in price.

Can I correctly assume that by this you're inferring that early groups will run out of mana in attempting to complete the quests? I'm not certain that will have much of an affect on major mnemonic pots... (or am I incorrectly understanding your meaning?)

CaptGrim

01-20-2008, 09:56 AM

Can I correctly assume that by this you're inferring that ALL groups will run out of mana in attempting to complete the quests? I'm not certain that will have much of an affect on major mnemonic pots... (or am I incorrectly understanding your meaning?)

fixed it :D

well IMO as a caster you have 4 options.

1. conserve, conserve, conserve. back to the good Ol' days of using a spell only when necessary and not nuking everything u see

2. run out of SP and not contribute till shrine on normal resets or till the end on hard and elite.

3. run out of SP and recall out for mana. ( if the grp waits it will take a long time for you to get back in, yes some have shrines close but, the size of the quests make it so it is a PITA for everyone to wait on you.)

4. run out of SP and drink a pot.

Like I said earlier in this thread I think they are balancing casters in this mod without nerfing them.

CaptGrim

01-20-2008, 09:57 AM

sry double post

Endrik

01-20-2008, 10:31 AM

Grim,

Understood... In summary, some casters may have to learn to adapt their tactics a bit... Something more in line with what you'd expect from an explorer, vice a zerger. With that said though, isn't there a new mechanic being implemented with shrines to allow multiple uses?

Tough to find strategic casters these days (other than those soloing), but they certainly are out there. (And I love being the cleric when I get to see one in action!)

MysticTheurge

01-20-2008, 11:03 AM

Understood... In summary, some casters may have to learn to adapt their tactics a bit... Something more in line with what you'd expect from an explorer, vice a zerger. With that said though, isn't there a new mechanic being implemented with shrines to allow multiple uses?

Only on normal.

Endrik

01-20-2008, 11:08 AM

That HARD will be harder? Excellent. :)

In all seriousness, I am in favor of allowing the casual player (into which category I occasionally fall) the resources needed to enjoy learning new quests...

**Thanks for the explanation, btw MT..**

Lauranthis

01-20-2008, 11:43 AM

You can read my findings here http://forums.ddo.com/showthread.php?t=133153 to see the findings of the known ingredients.

Thanks for Looking,

Sagittia - Powered by kaTet - Fernia

CaptGrim

01-20-2008, 11:55 AM

You can read my findings here http://forums.ddo.com/showthread.php?t=133153 to see the findings of the known ingredients.

Thanks for Looking,

Sagittia - Powered by kaTet - Fernia

Thanks for all the info yesterday and today Sag... I'm going to update the chart now... take a look at it to find the remaining possible combos.

Lauranthis

01-20-2008, 11:59 AM

Thanks for all the info yesterday and today Sag... I'm going to update the chart now... take a look at it to find the remaining possible combos.

NP mate... let me know the findings, and what i need to farm LOL

CaptGrim

01-20-2008, 12:47 PM

Chart updated and completed, Thanks to all who gave up info.

Sag, you have the same recipe down for the ore and oil.

Lauranthis

01-20-2008, 03:28 PM

Chart updated and completed, Thanks to all who gave up info.

Sag, you have the same recipe down for the ore and oil.

CORRECT!!! I fixed that.. ty for seeing that mate!! :D

UtherSRG

01-20-2008, 06:09 PM

Thanks for all the info yesterday and today Sag... I'm going to update the chart now... take a look at it to find the remaining possible combos.

You should probably sort the 2nd tier ingredients.

CaptGrim

01-20-2008, 07:35 PM

You should probably sort the 2nd tier ingredients.

Agreed....done

Bloodyfury

01-20-2008, 07:49 PM

So if I'm right so far, nothing useful can be done with gems, even the 1000gp or 5000gp/piece ones? :(

Cambo

01-21-2008, 03:10 AM

Updated with info from Lauranthis

http://forums.ddo.com/showthread.php?t=133153

jeffreyalsip

01-23-2008, 10:50 AM

If you come into mod 6 with a bound item that already has permanent damage on it, does attuning this item remove the permanent damage?

Mad_Bombardier

01-23-2008, 11:13 AM

If you come into mod 6 with a bound item that already has permanent damage on it, does attuning this item remove the permanent damage?Nope. It just prevents permanent damage in the future.

Vizzini

01-23-2008, 12:27 PM

Just posted at Massively.com as seen on front page from Quarion!

" I was given a bow and some power stones, I hit forge, and when the "mouth" on the window re-opened (the graphic effect is strange-- it literally "eats" your items), I had a bow with the Holy effect in my inventory. Later, they gave me another stone of power, I placed the Holy bow into the altar with it, and the a Chain Lightning effect was added to it. So you will be able to craft an item, and then recraft it to add more powers. The system isn't really a "crafting" system as its known in most MMOs, but it will provide some fun opportunities for players to hunt for reagents and hopefully put together some really powerful items. "

flatlyne2001

01-23-2008, 12:46 PM

Just posted at Massively.com as seen on front page from Quarion!

" I was given a bow and some power stones, I hit forge, and when the "mouth" on the window re-opened (the graphic effect is strange-- it literally "eats" your items), I had a bow with the Holy effect in my inventory. Later, they gave me another stone of power, I placed the Holy bow into the altar with it, and the a Chain Lightning effect was added to it. So you will be able to craft an item, and then recraft it to add more powers. The system isn't really a "crafting" system as its known in most MMOs, but it will provide some fun opportunities for players to hunt for reagents and hopefully put together some really powerful items. "

I was intrigued when I read this, does it turn it into a clickie? add lightning damage? cause it to fire off chain lightning when it strikes?? can't wait to find out when it goes live.

MysticTheurge

01-23-2008, 12:54 PM

I was intrigued when I read this, does it turn it into a clickie? add lightning damage? cause it to fire off chain lightning when it strikes?? can't wait to find out when it goes live.

There are screenshots (which I posted in Quarion's thread). It looks like it made the bow Shocking Burst and also a Chain Lightning clickie. It added an "Aspect of Lightning" ability too, which is a bit unclear on its effects.

Zorlinta

01-23-2008, 07:36 PM

Just posted at Massively.com as seen on front page from Quarion!

" I was given a bow and some power stones, I hit forge, and when the "mouth" on the window re-opened (the graphic effect is strange-- it literally "eats" your items), I had a bow with the Holy effect in my inventory. Later, they gave me another stone of power, I placed the Holy bow into the altar with it, and the a Chain Lightning effect was added to it. So you will be able to craft an item, and then recraft it to add more powers. The system isn't really a "crafting" system as its known in most MMOs, but it will provide some fun opportunities for players to hunt for reagents and hopefully put together some really powerful items. "

well read the text on the small box in the following images gotten from the same interview link pages.

If im not wrong probably then this the recipes needed for those adds, following what the pictures showns
At the altar of Invasion was used Shavarath Transformation, with the following items
Shavarath Low Energy Cell, Shard of Power.
By reference what the author saids there was when given the holy effect (maybe too the positive effect)
At the altar of Subjugation was used Shavarath Transformation (and is shown on the text one failure too)
Shard of Great power, Shavarath Medium Energy cell.
And on the picture showns too the same bow with now the shocking burst effect & aspect of lightning.

Auran82

01-23-2008, 07:52 PM

A little off topic but did anyone else notice in those screenshots that the bow was "Bind on Equip"

Cambo

01-23-2008, 08:28 PM

Also noted that ML of the bow did not change..still ML8 (Normal +5 Longbow) ...Redundant see post below....not a normal bow...
I wonder if the greensteel is an alternate material like adminatine/darkwoord/Mithral etc or an upgrade/change ? ??????????

UPdated recipies and ingredients based on Zorlintas post.

Cambo

01-23-2008, 09:03 PM

Hrmmm anyone notice the special secret actions by Tolero in the log

"Also shows +Tolero hugs the altar of invasion" is this a secret action required for the Positive Energy Affinity effect (ie Hug for positive energy)?
"Also shows +Tolero claps for the altar of subjugation" is this a secret action required for the Aspect of Lightning (ie Clap of thunder)?

A little off topic but did anyone else notice in those screenshots that the bow was "Bind on Equip"

LOL.......the more we look the more we see.....

Also just noted that the bow is listed as an ingredient - Ingredient type: Green Steel Weapon
...perhaps like a silver flame amulet...designed for upgrading but it is a random names loot

So much for adding holy to my greater undead bane weapons etc..........

jeffreyalsip

01-23-2008, 09:45 PM

Nope. It just prevents permanent damage in the future.

So...if we have a Sword of Shadows with 70% permanent damage, we should definitely try to get a replacement as soon as possible?

Pellegro

01-23-2008, 10:38 PM

So...if we have a Sword of Shadows with 70% permanent damage, we should definitely try to get a replacement as soon as possible?

Thats always a good idea, but I think the very first post about "crafting" was a way to replenish hardness and damage to a weapon, using adamantine ore from BAM.

I may have misread it, but I think thats what was posted. I'm sure someone else will correct or verify.

Pellegro

01-23-2008, 10:45 PM

A little off topic but did anyone else notice in those screenshots that the bow was "Bind on Equip"

Thats right out of LOTRO. Kinda nice tho, as you can sell it if you don't want to use it.

shiffd

01-24-2008, 09:02 AM

This is much too complicated for anyone not already playing to get into it. Detail is good, tedium on top of complication not.

Incredient names and the like seem interesting but all the alters and the complete seperation of process between each area (basically teh new stuff has absolutely no connection whatsoever to the old stuff) is ridiculous.

Stuff we find all over the game should have some relevance in other areas. Like some way to trade items from different areas (besides player to player and auction house).

Yea its cool to pretend like we are actually wizards and whatnot spending 50+ hours a week learning about all these different compenents and agents to create super-powerful magical artifacts. But make it accessible to people that still ahve families (that they spend time with), jobs and other hobbies that involve physical exercise. I do want to play DDO, but not at the expense of anything else in my life.

Consider if it takes about 10 hours of play in the same type of instance to find enough of X to do Y then someone who only plays for an hour at a time has no motivation whatsoever to even play the game. Even if they play 1 hour over 10 days, then that means each day they log in to grind out at the same thing for the same stuff, often with no satisfaction. With nothing new or interesting to look forward to, what is the point of even logging in? Just recently got sick of reaver, which was my favorite quest cuz it only demanded 20 minutes of attention. With nothing else like this on the docket coming soon.... Whats in it for me? And I'm sure plenty of trolls will say good riddance to me, we don't need casual gamers anyway right? Well I just hope you guys ahve enough money to support these devs and tech support people for such a small niche game. I really just want all the great and interesting ideas that are the strength of this game to be less time demanding for casual players, and for more new players. Is that too much to ask? I'm sure Turbine would make more money in the long run by catering to a larger, although less avid fan base. Its not like people who play 40 hours a week pay any more than people playing 5 or so.

MysticTheurge

01-24-2008, 09:08 AM

Stuff we find all over the game should have some relevance in other areas. Like some way to trade items from different areas (besides player to player and auction house).

Given that we know of a recipe that uses Adamantine Ore (from the Black Anvil Mines), I'd say this is already the case.

But make it accessible to people that still ahve families (that they spend time with), jobs and other hobbies that involve physical exercise. I do want to play DDO, but not at the expense of anything else in my life.

People who play the game more are always going to have a bit of an advantage of people who play the game less. It's just the nature of things.

CaptGrim

01-24-2008, 12:02 PM

Also I would say that the crafting system would serve these people too.

But as with anything else only the people putting in a ton of time are going to get the best stuff. Dragonscale armor, tome/sheild trade-ins come to mind.

Except now it sounds like they will have a low end craftable stuff for people that don't want to devote a large amount of time in game for. Yes the items won't be as good but they will still get to build them.

This is ok, I don't want the best items in the game for everyone on every server(what fun would that be).

I really think they(turbine) are doing a good job at balancing the gap between 30+ hrs a week players and <10 hrs a week players. ( tapestries and GH relics come to mind here)

Cambo

01-24-2008, 05:11 PM

Aaseamah Screven waves his hands through the air, manipulating tendrils of smoke only he can see. His chanting voice gets louder and deeper as the power of the scrying spell grows. His eyes slowly glaze over.

'I see the visage of an ancient elfen craftsman, deep under the courtyards of Meridia. He stands before a great gaping maw and throws an offering into it. Teeth grind and gnash. The maw rewards the offering, a metallic bow colored as the dark forest.'

With the final words of his vision, Aaseamah shudders and returns to this place and time.

'Find Valaeria. There is more to the ancient eldritch device beneath Meridia than we initially thought. Bring your signet, I sense it's magic will be the key.'
..

Velorn

01-29-2008, 11:33 AM

Given that we know of a recipe that uses Adamantine Ore (from the Black Anvil Mines), I'd say this is already the case.

So should one assume that the drop rate of the ore in BAM would increase since ore is required for the Eldritch transformer. I mean before, for a party of 6, there would be....what.....9 pieces of ore per run for all to share (It's been so long I can't remember).....Or maybe you won't need that many ore.

UtherSRG

01-29-2008, 11:46 AM

So should one assume that the drop rate of the ore in BAM would increase since ore is required for the Eldritch transformer. I mean before, for a party of 6, there would be....what.....9 pieces of ore per run for all to share (It's been so long I can't remember).....Or maybe you won't need that many ore.

15 per run.

Wire_Paladin

01-29-2008, 11:56 AM

So should one assume that the drop rate of the ore in BAM would increase since ore is required for the Eldritch transformer. I mean before, for a party of 6, there would be....what.....9 pieces of ore per run for all to share (It's been so long I can't remember).....Or maybe you won't need that many ore.

lvl 14s should be able to make solo ore runs in BAM. I been collecting ore the last couple of days with my paladin. The only thing I don't like is each of your slots in the bank or bag can only hold 30 ores.

Yajerman01

01-29-2008, 03:58 PM

So if I'm right so far, nothing useful can be done with gems, even the 1000gp or 5000gp/piece ones? :(

I wonder (and hopeful) that there is a tier three set of ingredients out there yet discovered that will allow combinations of ingredients and gem stones. I am hoping........

If not then i better make a haggle bard soon in order to sell the hundreds of stones I have been collecting since i started this game.

Naso24

01-29-2008, 06:34 PM

For those that are concerned about running out of mana, consider running the quest on normal. Aren't shrines on normal and in open areas supposed to reset after 15 minutes?

Cambo

01-29-2008, 07:53 PM

If you notice the new login spash screen....mentions customisable RAID loot.

Looks like the best of the crafting will be only available to people who get the right raid reward...

Add trial and error with effects means multi raid runs;
a) to get the customisable loot
b) try a few recipe combinations.

ArkoHighStar

01-30-2008, 10:32 AM

If you notice the new login spash screen....mentions customisable RAID loot.

Looks like the best of the crafting will be only available to people who get the right raid reward...

Add trial and error with effects means multi raid runs;
a) to get the customisable loot
b) try a few recipe combinations.

the article is up, and yes it looks like the regular stone of change can only bind and do the admantine ritual for now, onlythe raid machines using green steel weapons can make the uber stuff

MysticTheurge

01-30-2008, 10:37 AM

the article is up, and yes it looks like the regular stone of change can only bind and do the admantine ritual for now

Or that's all they're telling us, since that's all they already told us about.

ArkoHighStar

01-30-2008, 10:43 AM

Or that's all they're telling us, since that's all they already told us about.

I was looking at this part

Eldritch Rituals – An attuned item can have one line of Eldritch Rituals placed upon it. Thus far, the only ritual that the Twelve have found is called the Adamantine Ritual, which increases the hardness and durability of an item. This ritual requires Adamantine Ore and Soul Gems: Essence of Earth (produced by the Trap the Soul spell), and can be placed on an item up to five times (though later applications increase only the durability of the item). In future modules, many more Eldritch Rituals will become available, but placing an Eldritch Ritual on an item will remove any others that are currently on the item.

Basically the stone of change can only add one effect to an item, compared to the raid machines the stone of change is going to be comparitively weaker

MysticTheurge

01-30-2008, 10:44 AM

I was looking at this part

Oh I missed that last sentence. The whole "in future modules" bit does make it pretty clear, doesn't it?

ArkoHighStar

01-30-2008, 10:47 AM

Oh I missed that last sentence. The whole "in future modules" bit does make it pretty clear, doesn't it?

still the whole part about only one eldritch change can be applied at once seems to weaken its appeal, unless you can add things like transmuting or holy to a weapon etc. The fact that the item is now bound is going to limit its usefulness.

MysticTheurge

01-30-2008, 10:50 AM

still the whole part about only one eldritch change can be applied at once seems to weaken its appeal, unless you can add things like transmuting or holy to a weapon etc. The fact that the item is now bound is going to limit its usefulness.

At least people can't claim they're trying to get them to bind their equipment any more. ;)

CaptGrim

01-30-2008, 11:44 AM

ok from reading the beginners guide It looks as if you have to.

1. farm ingredients

2. complete all 5 quests

3. make your sigal after you have the 40 favor from the 12 and all 5 power stones

4. charge the power stones in the alter of fecundity via throwing in a trash +6 weapon/item in with it.( my guess is the blank is a green steel version of the item you put in)

5. it then gives you a green-steel item blank

6. use the subsequent alters in the raid zone to upgrade this "blank" item

that how I understand it, plz post if your read otherwise.

ArkoHighStar

01-30-2008, 11:51 AM

ok from reading the beginners guide It looks as if you have to.

1. farm ingredients

2. complete all 5 quests

3. make your sigal after you have the 40 favor from the 12 and all 5 power stones

4. charge the power stones in the alter of fecundity via throwing in a trash +6 weapon/item in with it.( my guess is the blank is a green steel version of the item you put in)

5. it then gives you a green-steel item blank

6. use the subsequent alters in the raid zone to upgrade this "blank" item

that how I understand it, plz post if your read otherwise.

making the blank so to speak requires an eberron energy cell which can be purchased, or a depleted energy cell and a trash item to make a charged one

gpk

01-31-2008, 06:44 AM

FAILURE violet taper,ore of travail,woundrous oil+signet+cell

Success! (Khop is what I was going for too, on 1st try it created a Khop)

I added the known green steel combos to my chart(same link) (http://spreadsheets.google.com/pub?key=p0VLAaQgwZEhecNa1EUXjEA), it only has gpk's and the one from the guide but its a place to start.

Also I have some info about the alter of invasion, we made it there last night after beating the first battle in the raid.

The Sharvarath signet stone, eberron energy cell, and all first tier ingredients, and some second tier(I only had 2 to test at the time)
WILL NOT fit in the alter of invasion.

also new ingredients from the chest in the raid(these will fit)

small twisted shrapnel
small gnawed bone

Dworkin_of_Amber

01-31-2008, 09:22 AM

So, if I am reading this right, for each Green Steel Blank we want to try playing with, it means re-running the 5 Vale Quests to get the 5 items to combine into the signet stone?

That's actually pretty cool, as it will give a good reason to re-run those quests for those who are already flagged.... more blanks to play with in the Raid. I guess the other question is if I go into the Raid with 2 or more Green Steel blanks, can I upgrade both, or is it one-use-per-character?

Guess that is something else for us to find out.

Taojeff

01-31-2008, 09:52 AM

I pulled demon scales and lesser shaveroth energy orb last night with a group after we completed part 1 of the raid. It was fun btw. We wiped at part 2 which was hell-a-hard hehe.

LargusMeans

01-31-2008, 09:55 AM

Can someone figure out what ingredients drop out of each quest. I believe only 2 will drop in each quest, and Lily Petals and Locust Husk only drop outside. But I am not certain about this. Can everyone throw in where they got their ingredients from.

i might have mised this....so i'm holding on to a +5 frost great axe,,so +6 total mod....when that gets changed to a green iron does it lose the frost and keep the +5? same question with a +3 DWA of backstabbiing +5(total mod +7),,,,will it lose the +5 backstabbing and keep the +3? how does that work?

flatlyne2001

01-31-2008, 11:57 AM

i might have mised this....so i'm holding on to a +5 frost great axe,,so +6 total mod....when that gets changed to a green iron does it lose the frost and keep the +5? same question with a +3 DWA of backstabbiing +5(total mod +7),,,,will it lose the +5 backstabbing and keep the +3? how does that work?

I believe it eats your whatever and just spits out the blank green iron weapon, so only use vendor junk for making blanks

Pfamily

01-31-2008, 11:59 AM

Can someone figure out what ingredients drop out of each quest. I believe only 2 will drop in each quest, and Lily Petals and Locust Husk only drop outside. But I am not certain about this. Can everyone throw in where they got their ingredients from.

Know that the Twig and Pebbles have dropped in Rainbow.

Cheers

I pulled a lotus husk and a lesser Shavarath energy orb last night out of the end chest in the new swimming quest (name escapes me, it's very close to Meridia).

Fattiest

01-31-2008, 12:04 PM

Quote:
Originally Posted by Fattiest
i might have mised this....so i'm holding on to a +5 frost great axe,,so +6 total mod....when that gets changed to a green iron does it lose the frost and keep the +5? same question with a +3 DWA of backstabbiing +5(total mod +7),,,,will it lose the +5 backstabbing and keep the +3? how does that work?

I believe it eats your whatever and just spits out the blank green iron weapon, so only use vendor junk for making blanks

So the + to a weapon(ex +5 frost great axe)doesnt matter. As long as the total modifer is above +6. if it is a +7 or +8 will it make a better green weapon? does the green weapon have a + to it? can armor be put into it? sorry i have alot of questions i just want to understand this b4 i start saving stuff.

Dworkin_of_Amber

01-31-2008, 12:19 PM

I believe it eats your whatever and just spits out the blank green iron weapon, so only use vendor junk for making blanks

That is not how it appears to work.

The Green Steel weapon blank recipe appears to NOT use any existing weapon at all. It uses the Shavarath Stone you make from the 5 items you get out of the 5 new Vale quests, and some of the Tier 2 Ingredients. No weapon. The whole using a Weapon part is to power up the Power Cell items... and it would appear that it "uses" (aka destroys) the weapon in the process. We have not found any recipes that upgrade existing items (like your GreatAxe) to add new stuff, other than the Adamantine Ritual to add durability to an item... YET!

But all indications are that the Green Steel Weapons come from the Shavarath Sigil thingy and Tier 2 Ingredients... NOT existing weapons.

EDIT: So sad about that... I bought a nice +5 Khopesh of Righteousness off the House D Vendor the night before the Mod in hopes of starting with that and adding stuff onto it! :(

oronisi

01-31-2008, 12:55 PM

So we're only going to get green steel weapon blanks that can be upgraded? I was hoping we could make customizable items, not just customizable weapons. I mean, we have like 13 item slots, I would hope that the really customizable items (forget adding +5 durability to an existing item) for more than just 1 of the 13 slots.

MysticTheurge

01-31-2008, 01:00 PM

So we're only going to get green steel weapon blanks that can be upgraded? I was hoping we could make customizable items, not just customizable weapons. I mean, we have like 13 item slots, I would hope that the really customizable items (forget adding +5 durability to an existing item) for more than just 1 of the 13 slots.

There was some talk (or hints, I can't recall) early on that suggested you'd be able to get non-weapon raid loot out of this raid.

It may just be a question of finding the right recipe to make gloves or armor or whatever.

Xaxx

01-31-2008, 01:47 PM

So we're only going to get green steel weapon blanks that can be upgraded? I was hoping we could make customizable items, not just customizable weapons. I mean, we have like 13 item slots, I would hope that the really customizable items (forget adding +5 durability to an existing item) for more than just 1 of the 13 slots.

i asked about this back in december after the first interview here http://forums.ddo.com/showthread.php?t=130257

Ok i know that it was mentioned in the ten ton hammer interview about the new raid items crafting and what not, but they said weapons not items..... so does this mean we will only see customizable weapons for this raid, or will we see other items also? (say a small selection outside of just weapons, boots, neck, and helm maybe or some such)?

i get zapped at work when i try to look at this,,,,are they just blank boots, or do they have anything on them.

Inkblack

01-31-2008, 03:42 PM

Assuming that the 11 Tier 2 components are all that exist, and that three Tier 2 components are required to make a Green Steel Blank weapon (plus the stone and energy cell), then there are 165 possible combinations of the three Tier 2 components (3 combinations out of 11). I've made a spreadsheet that lists them here:

http://spreadsheets.google.com/pub?key=pLaIqDL_IzJRx5CcCEpCaYg

Is this something that might be useful?

Ink

oronisi

01-31-2008, 04:10 PM

i asked about this back in december after the first interview here http://forums.ddo.com/showthread.php?t=130257

Ok i know that it was mentioned in the ten ton hammer interview about the new raid items crafting and what not, but they said weapons not items..... so does this mean we will only see customizable weapons for this raid, or will we see other items also? (say a small selection outside of just weapons, boots, neck, and helm maybe or some such)?

And got this response from el

It's not just weapons.

So el said that the raid creation wasnt just weapons

Cool, it looks like someone already found the recipe for boots so that's all the confirmation I needed. I'm a little disappointed that there is no magical attribute to the boots since the weapons come out as +5 and a greater die, but oh well. At least we have something to look forward to. For me, it's goggles without Int, Spot, or Blindness immunity on them....I don't care what as long as it's not those 3.

Angelus_dead

01-31-2008, 04:16 PM

I've made a spreadsheet that lists them here:
You could put an entry on combinations that have been reported to do nothing. Such as Violet taper + Ore of travail + Wondrous oil + Shavarath Signet + Eberron Cell = NOTHING.

You could put an entry on combinations that have been reported to do nothing. Such as Violet taper + Ore of travail + Wondrous oil + Shavarath Signet + Eberron Cell = NOTHING.

Will do.

Ink

MysticTheurge

01-31-2008, 05:55 PM

You could put an entry on combinations that have been reported to do nothing. Such as Violet taper + Ore of travail + Wondrous oil + Shavarath Signet + Eberron Cell = NOTHING.

Does it actually consume your components when you get nothing?

mrtreats

01-31-2008, 06:22 PM

Green Steel Blank Item Recipe's

I will mark successful combinations here....testing and failures due to the number of combinations will be kept in a separate spreadsheet created by Inkblack Green Steel Blank Creation Combinations (http://spreadsheets.google.com/pub?key=pLaIqDL_IzJRx5CcCEpCaYg) (165 Combinations Possible)

Confirmed Succesful & Failed Recipes (Failed will only be recorded on the spreadsheet once they become too numerous)

I am getting the feeling that the Ore is a necessary part for weapons, and the filament is for non weapons, but I could be wrong.

Taojeff

01-31-2008, 07:52 PM

I am getting the feeling that the Ore is a necessary part for weapons, and the filament is for non weapons, but I could be wrong.

Think you are right.

Btw you can only mix the ingredients u get in a raid on a raid.

Auran82

01-31-2008, 07:54 PM

I am also interested in hearing the answer to MTs question, if I mix a wrong mix will any/all of my ingredients be destroyed (especially the stone I created from doing the 5 quests)

Borror0

01-31-2008, 08:00 PM

Btw you can only mix the ingredients u get in a raid on a raid.

Can you accumulate these? Save them from raid to raid?

I guess so, just checking.

Cambo

01-31-2008, 08:01 PM

I am also interested in hearing the answer to MTs question, if I mix a wrong mix will any/all of my ingredients be destroyed (especially the stone I created from doing the 5 quests)

I am sure if it fails..ingredients are GOOONE...

I have update a fair bit of information and images provided..still a few to do...

Auran82

01-31-2008, 08:10 PM

I am sure if it fails..ingredients are GOOONE...

I have update a fair bit of information and images provided..still a few to do...

Does that include the Shavarath Signet Stone?

Cambo

01-31-2008, 08:20 PM

Does that include the Shavarath Signet Stone?

Will let someone who really knows answer that ;)
My comment was based on some verbal feeback from a guildy last night.

SteeleTrueheart

01-31-2008, 08:21 PM

Just an aside, since I haven't read all of the thread this may have been mentioned.

The green steel weave boots (http://www.ppc.com.au/downloads/ja50n/green&#37;20steel%20weave%20boots.jpg) has in it the description:

"Taint of Shavarath: Green steel items thirst for pain and suffering. While weapons can sate their bloodlust on opponents, accessories and clothing can not. Wearing multiple items that bear the Taint of Shavarath creates dangerous imbalances of energy as the item feeds upon the wearer. Perhaps there is a way to cleanse this item..."

I remember from Risia that there is an NPC in Meridia on top of one of the pillars that says to you when you initiate dialog..."I sense no taint upon you, how boring" or something like that. I will check later when I finally get to play Mod 6.

EDIT: the NPC is Tehinna <Barrister of Justice> "I sense nothing of interest upon you (character name), and that bores me" End conversation.

When items are used inside the Eldritch device i have found only energy cells are consumed. everything is usually fine. Once you make an item those compoonets are used < such as a green stell item will use up your signet stone, so if you didnt get what you want go run the 5 pre-quest again >

Now once you have that item you must combine it with some items + a shard of power in the raid pre the devs explantion of how to get raid loot.

This is mere speculation but you have the option of putting either minor ,medium , or major effects onto your green steel item. Being that there are three alters in the raid, beginning alter after first part only takes small items , the second is after part 3 and only takes medium and I assume the after the 5th part you can use the highest tier items.

Now judging from the Devs picture it will take 5 items to start the process of adding an effect to ur raid loot.
part 1, Shard of power, part 2 shavarath energy cell part 3-5 must be Tier 2 ingrediants made from one of the eldritch devices in the Pre-raid. combine these together to make a special shard of power.

Once this shard is created you can take the shard or power and combine it with the Green weapon using those two items and of course another enrgy cell.

adding anymore effects seems to take shards of Power so covet these items and remember they bind on aqcuire

I personally consider you a hero to stormreach for your martyrdom if that makes you feel any better. :D I'm getting pretty close to making an attempt myself,
maybe i'll be the lucky idiot who gets the light xbow recipe knocked out.

My suggestion would be to get to level 3 of the raid and buy alot of the small energy cells, maybe as many as u can hold :D

Then farm part 1 over and over to figure out the recipes. We need to figure out all the level 2 ingredients then create a chart to see what we can make from those. Level 1 is easy and can be done with less resources (time, plat), so just use it to figure out the recipes. Then once you get the recipes down, you can apply those at the higher levels. (small vs. large demon scales....etc). That is where you are going to get the really cool stuff.

Altar of Devastation - Tier 1
Shavarath High Energy Cell (Depleted High can be charged with +8/+9/+10 weapon)
Large Splintered Horn
Large Twisted Shrapnel
Large Sulfurous Stone

Auran82

02-02-2008, 05:50 AM

Filaments + Blue Taper + Wonderous Gem = Failure

Perceval

02-02-2008, 08:43 AM

Can anyone for the love of god tell me where I can find twigs? I have hoards of the other stuff, but no damn twigs

Mad_Bombardier

02-02-2008, 09:25 AM

Altar of Invasion concentrations:Boulderun, congrats again on your Raid victory! :) Might I suggest starting a new thread with Altar of Invasion recipes? Your new raid finds may be lost in the continuing discovery for the Stone of Change and Eldritch Altar of Fecundity.

I will add alter of invasion stuff when I have time/more info comes in.

Boulderun

02-02-2008, 11:25 AM

Boulderun, congrats again on your Raid victory! :) Might I suggest starting a new thread with Altar of Invasion recipes? Your new raid finds may be lost in the continuing discovery for the Stone of Change and Eldritch Altar of Fecundity.

Thanks, it was a lot of fun.

You're probably right, but I don't really want to be responsible for maintaining the documentation. Bah.

Mad_Bombardier

02-02-2008, 11:37 AM

You're probably right, but I don't really want to be responsible for maintaining the documentation. Bah.hehehe, gotcha. :)

Auran82

02-02-2008, 11:41 AM

Gem = Jewel, same difference really.

Mad_Bombardier

02-02-2008, 11:45 AM

Gem = Jewel, same difference really.Not the same. Boulderun has already shown that there are "Gems" manufactured in the raid. Making up your own names for very specific game items causes mass confusion for those trying to compile all the information because we do not know which items even exist in the new system. So, please use names/descriptions directly from the game. Thank you. :)

Auran82

02-02-2008, 11:55 AM

I do apologise I was trying to type from memory and I thought the thing was called a wonderous gem. Besides, there is only one thing remotely like a gem that can be used on that altar :)

CaptGrim

02-02-2008, 12:41 PM

I do apologise I was trying to type from memory and I thought the thing was called a wonderous gem. Besides, there is only one thing remotely like a gem that can be used on that altar :)

agreed, I was 99.9% sure, but just wanted clarification.

jscurrier071

02-02-2008, 12:54 PM

(also reserved for recipe success/failure)

I created a green steel scepter using the formula provided. Now, this goes with me into the raid to be upgraded further i'm assuming correct? It consumed my stone/key for the raid in order to create it. Do I need to make another one to enter the raid itself?

Aesop

02-02-2008, 01:24 PM

I tried to combine a few things I'd seen around to compile. Let's see if it works

http://spreadsheets.google.com/ccc?key=pqjhuFBBV1-hvtzK3YUAeHA&hl=en#

seems a pretty basic pattern. 1 wondrous 1 taper and either an ore or a filliment

depending on if you want a weapon or other

haven't seen an armor link yet though

Aesop

I'm guessing red and blue fail for all filliment attempts but I haven't tested this...

btw I've never used google docs or any of that so if I'm doing something wroing... tell me :D

I will add alter of invasion stuff when I have time/more info comes in.

Use this chart if you'd like to help find a NEW greensteel recipe it has all reported failures and success.

Please post all failures as well as successes.

Just in case someone wants to try for a weapon not tried by the above table I mapped it out and here are the missing combinations. (Note that weapons seem to take a Wonderous Item, Ore and a Taper. You will need a Signet Stone and Power Orb also with these combinations):

I did not map out the items but the pattern seems to replace the ore with a Filliment. Please let us know if you have tried any of these combinations and what the results where so we can make a complete listing. Who knows these may have already been tried on a different thread but I noticed they was missing from this table of attempts.

moorewr

02-02-2008, 01:55 PM

I tried to combine a few things I'd seen around to compile. Let's see if it works

http://spreadsheets.google.com/ccc?key=pqjhuFBBV1-hvtzK3YUAeHA&hl=en#

btw I've never used google docs or any of that so if I'm doing something wroing... tell me :D

I don't have rights to open it.

You should "Publish" the document (the lt. blue tab to the right on the spreadsheet screen) and use the URL from the Publish tab. That will give the public read-only access...

thisgamesull

02-02-2008, 02:04 PM

Went to see satnarine she gave me item's that i quickly put in the bag and forgot, if any 1 is willing to tell me what items are needed
I would really appreciate it

You should "Publish" the document (the lt. blue tab to the right on the spreadsheet screen) and use the URL from the Publish tab. That will give the public read-only access...

Hmmm. I could see it earlier, not now. Was there a change?

BGP

Shade

02-02-2008, 03:07 PM

Should probably make a new topic with a more correc title. I mean this guide goes far beyond what the stone of change can do. General Eldritch Device Cookbook would work.

And btw you have the raid altars mislabled.. I got to see all 3 so here are the real names:
After you beat phase 1 you will find:
Altar of Invasion: This altar only accept small ingredients. Not medium or large - they will not even go on there.
You find the small ingredients only from the first 4 chests (2 in phase 1, 2 in phase2)

After your beat phase 3 you will find:
Altar of Subjugation: this altar only accepts medium ingredients. Not small or large.
You find the ingredients only in phase 3 (it has 4 chests to make up for it).

After you beat the entire raid you will find:
Altar of devastation: This is the final altar and only accept large ingredients. Not small or medium.
You find the ingredients only in phase 4 and 5 (2 in phase 4, 2 in phase 5)

This is the ultimate altar and only onlly accepts the rarest ingredients. The final chests seem to drop some other stuff too, where as all the other chest ingredients were exactly the same - except bigger.. IE Devil scales comes in small, medium and large. But the Splintered Horn i found (weird yellow background) only fits in the final altar, and has no small/medium/large designation.

Another important thing about the raid:
Altho you will find a couple power cells, you will probably need more then you could find.. So after you beat phase 3 you will find a undead ferryman who will sell you several items, including small medium and large powercell (there expensive tho)

Marcsin

02-02-2008, 03:25 PM

I'm not sure if anyone mentioned this (I only went backwards from last page for a couple pages)
There's an interesting line at the very bottom of the Stormreach Chronical 11 mail that was sent out to all characters:

Do you think it's too early to read this much into the consistency of the graph? The one thing that makes me doubt these assumtions is the lack of armor on the list. It's gotta be there somewhere, right?

Edit: Someone see if I'm on the right track here - try combining Fillment of Toil, Green Taper, and Wonderous oil, then Wonderous balm. I bet at least one of the two will make an item. I'd try it, but I need 8 more favor :(

Boulderun

02-02-2008, 04:11 PM

I'm not sure if anyone mentioned this (I only went backwards from last page for a couple pages)
There's an interesting line at the very bottom of the Stormreach Chronical 11 mail that was sent out to all characters:

Looking back at the list of tried combinations this would make sense and it does follow this pattern. If this holds true then we have the following weapon combinations that should have success that have not yet been tried. (Isnt it ore and not oil? not sure since I havent been able to find a twig yet). You need to add the Signet Stone, ore/oil, and a power orb to the combinations listed.

Jewel+Yellow Taper
Scarab+Blue Taper
Balm+Blue Taper

I have not analized the item (clothing/jewelry line yet so not sure what else we have there). If you try one of these please let us know the results. (Prays for a rapier and basterd sword) :)

Update!!! Found these on another thread, not sure how accurate: http://forums.ddo.com/showthread.php?t=133153

Green Steel Weave Cloak, I assumed it is the same as all the other clothing items. I won't know what effects it has until I figure out how to upgrade it.

Does anyone find it strange that there's no armor?

Inkblack

02-02-2008, 11:48 PM

Fillament + taper + oil = cloak!!!

What color taper?

Ink

Zorlinta

02-03-2008, 12:43 AM

hmm weird the recipes but great work guys, im still getting on work to get access to those machines :p

anyway folllowing the patterns guessed from the recipes found
as said on the other post green & violet seems mix with filament series and the other 3 mix with ore series

but anyone tried the combos filament + ore series? as i cant test yet but.. im believe firmly that
filament/ore/1 wonderous item would make a type of armor as we just have 4 kinds of armors (light/medium/heavy & docent) and no records found on this posts with sucess or failure with those combinations.

So im too im believe that ore + 2 wonderous mix could make the lost weapon types as just 6 mixes left there could fit well on the lost weapons ;)

robe im not sure where could to fit though, neither the shield types but in that case i could believe that the could go with filament and ore combination too, maybe with the tapers

MysticTheurge

02-03-2008, 01:38 AM

but anyone tried the combos filament + ore series? as i cant test yet but.. im believe firmly that
filament/ore/1 wonderous item would make a type of armor as we just have 4 kinds of armors (light/medium/heavy & docent) and no records found on this posts with sucess or failure with those combinations.

So im too im believe that ore + 2 wonderous mix could make the lost weapon types as just 6 mixes left there could fit well on the lost weapons ;)

robe im not sure where could to fit though, neither the shield types but in that case i could believe that the could go with filament and ore combination too, maybe with the tapers

You're assuming full plate, half plate, chain, leather, hide, etc. don't all get their own recipe.

Talcyndl

02-03-2008, 08:08 AM

Sorry if I missed it, but do the upgraded items bind?

I saw a green steel weapon in the AH so the plain "blanks" don't, but...

MysticTheurge

02-03-2008, 09:03 AM

You're assuming full plate, half plate, chain, leather, hide, etc. don't all get their own recipe.

Yes, that's certainly a possibility too, of course.

ArkoHighStar

02-03-2008, 09:15 AM

Sorry if I missed it, but do the upgraded items bind?

I saw a green steel weapon in the AH so the plain "blanks" don't, but...

they bind on equip

MysticTheurge

02-03-2008, 10:16 AM

they bind on equip

Or when you start performing other rituals on them.

ArkoHighStar

02-03-2008, 10:22 AM

Or when you start performing other rituals on them.

correct the blanks are tradeable because the devs felt it wasn't fair if you got something you didn't want in the first few days figuring out the recipes.

Inkblack

02-03-2008, 10:25 AM

CaptGrim, I like your format better. So in the longterm I think we should go with yours. But for now I'm going to keep mine up so we can double check each other. I've added some of the combinations you reported in your spreadsheet to mine though (the failures).

I would still like to check the other combinations (three tapers, ore + filament + other, etc.) to make sure there aren't any surprises. My complete list of combinations is here:
http://spreadsheets.google.com/pub?key=pLaIqDL_IzJRx5CcCEpCaYg

Cheers,
Ink

DNDJESS

02-03-2008, 10:51 AM

We almost certainly are missing a set of combinations. Here is what we are missing:

CaptGrim, I like your format better. So in the longterm I think we should go with yours. But for now I'm going to keep mine up so we can double check each other. I've added some of the combinations you reported in your spreadsheet to mine though (the failures).

I would still like to check the other combinations (three tapers, ore + filament + other, etc.) to make sure there aren't any surprises. My complete list of combinations is here:
http://spreadsheets.google.com/pub?key=pLaIqDL_IzJRx5CcCEpCaYg

Cheers,
Ink

From the way I see it:

red, blue, and yellow tapers + ore make weapons( = 12 )

Green, violet tapers + filiments make items ( = 8 )

BUT because of lack of data we are unsure about ore+filiments+taper/wonderous. ( that would = 9 BTW )

All those in the alter of subjugation gave me a Focus of Air
Like a flighty, swirling, miniature tornado, this object sounds like the wind and is very difficult to hold onto. This item is resonating like the Altar of Subjugation.

Cannon

Boulderun

02-03-2008, 01:53 PM

I like Ink's format better, because it shows all the possible combinations and is easier to read for me. Hope you don't stop updating it!

I concur, it's just easier to get all the information at a glance.

Inkblack

02-03-2008, 03:17 PM

I'll keep updating it, no worries.

Ink

buzzter

02-03-2008, 03:48 PM

After reading all this I'm more confused about crafting then before. I think I will need to wait for the idiots guide to come out.

Shima-ra

02-03-2008, 08:28 PM

infernal chains, gnawed bone, shrapnel etc.

Everything that is small *something* can be found as medium and large later on in the raid chests.

Aesop

02-03-2008, 08:44 PM

http://spreadsheets.google.com/pub?key=pqjhuFBBV1-hvtzK3YUAeHA

did that work?

Aesop

Cambo

02-03-2008, 08:54 PM

Unless I missed a post

** Seems to be missing 1 red taper combination that looks obvious...hasnt shown up as false on the chart yet.
..okay found it ...Warhammer...sorry

Say to fix dragonscale armor so it takes less damage, first I put in the armor and the approx number of khyber shard fragments (144 or so) and that will do it for the attonement part.

Then if I want to put adam. ritual to harden it. First I get 1000 khyber fragments, and make 10 tiny khyber shards. Then my wiz can go out and trap the soul of 10 low level earth elements, pick up the gems. (Are these trade/ mail able?)

Then I put the armor in, the adam. ore from bam, and the 10 soul gems, and mix together correct?

If this is correct can it be done from the two outer altars?

Last one for now I promise, what on earth do I do with the siberys dragonshard fragments other than turn them into flawed dragonshards and then into imperfect dragonshards. Its late and maybe I'm missing something but what good are siberys imperfect dragonshards good for?

Thanks in advance.

illiadan

02-04-2008, 05:57 AM

the imperfect can be made into perfect or regular as there called dragon shards prly takes 10 imperfect for that one too and dragon scale armor is already bound so don't need to do the binding ritual and ive been slacking today haven't got around to trying any of the "missing" combines i still think its possible for a few more weapon types to be out there plus the armor i might need to dig into this cant seem to get that many ppl to help with my trials tho

Cambo

02-04-2008, 05:59 AM

Does anybody know if there's a holy burst?

got the recipie from a pm for unholy....will post soon as I have some calrification

MasamuneXero

02-04-2008, 06:04 AM

got the recipie from a pm for unholy....will post soon as I have some calrification

Not sure what good unholy would do in a game where 90% of the mobs are evil... Devs musta been smokin that day.

Also, does anyone know if there's an upgrade to improve the natural crit range of a weapon? Not like keen, but make it a natural 19-20 or something. I'd really like to make my bow have a wider crit range.

Tanka

02-04-2008, 06:20 AM

Not sure what good unholy would do in a game where 90% of the mobs are evil... Devs musta been smokin that day.
There are some Neutral monsters, and Running With The Devils has you facing Good Outsiders.

Also; PvP.

MysticTheurge

02-04-2008, 07:28 AM

There are some Neutral monsters

Unholy doesn't work on Neutral monsters, only Good ones.

"Pure Evil" or something similar would work on Neutral monsters, but would require Evil alignment (or the appropriate UMD) to wield, and Pure Good does the same thing (hits Neutral monsters) plus it hits Evil monsters too.

Tanka

02-04-2008, 07:40 AM

Unholy doesn't work on Neutral monsters, only Good ones.

"Pure Evil" or something similar would work on Neutral monsters, but would require Evil alignment (or the appropriate UMD) to wield, and Pure Good does the same thing (hits Neutral monsters) plus it hits Evil monsters too.
Sure, I was just saying there are other creature alignments than "Evil" and we, in fact, fight a few of those in much of the content.

To be fair, most of them are Evil, but that's to be expected -- for the most part, at least.

Harncw

02-04-2008, 07:44 AM

First let me say all you guys are doing a hell of a job figuring this stuff out... my brain hurts :)

Question I have is that I have been running around the vale alot looting the rare chests and I have managed to gather up 3-4 raw of each raw ingredients for the stone of fecundity, but damned if I can find chipmunk funk!

I appears as though certain raw ingredients drop from certain zones in the vale and certain quests. Does anyone have this information? Or is the funk just rare?

Cambo

02-04-2008, 09:11 AM

the imperfect can be made into perfect or regular as there called dragon shards prly takes 10 imperfect for that one too and dragon scale armor is already bound so don't need to do the binding ritual and ive been slacking today haven't got around to trying any of the "missing" combines i still think its possible for a few more weapon types to be out there plus the armor i might need to dig into this cant seem to get that many ppl to help with my trials tho

Even though the dragon armour is already bound..you still need to attune it with the binding ritual.

UtherSRG

02-04-2008, 09:43 AM

Even though the dragon armour is already bound..you still need to attune it with the binding ritual.

Only if you want to make it harder and more durable. Has anyone been able to add powers to our existing items? If not, then there is no need to attune dragon armor.

The_Phenx

02-04-2008, 10:10 AM

Question Probably silly... but easier to ask.

Once I get my signet from running all 5 quests and get access to the eldritch device

I use my ingredients to make my green steel kopesh.

Does this eat my signet? If so do I still get access to the raid area or do I have to make another signet?

lol

TIA

ArkoHighStar

02-04-2008, 10:14 AM

Question Probably silly... but easier to ask.

Once I get my signet from running all 5 quests and get access to the eldritch device

I use my ingredients to make my green steel kopesh.

Does this eat my signet? If so do I still get access to the raid area or do I have to make another signet?

lol

TIA

It eats your signet, you key only once for raid, want another blank get another signet

ArkoHighStar

02-04-2008, 10:16 AM

Only if you want to make it harder and more durable. Has anyone been able to add powers to our existing items? If not, then there is no need to attune dragon armor.

As of right now the only thing that can be done to regular and bound raid items, is have them attuned and the adamantine ritutal. Turbine has indicated that more recipes are coming in future releases.

The_Phenx

02-04-2008, 10:16 AM

Thanks Arko... got enough for two at this point just wanted to be sure :).

The_Phenx

02-04-2008, 10:17 AM

As of right now the only thing that can be done to regular and bound raid items, is have them attuned and the adamantine ritutal. Turbine has indicated that more recipes are coming in future releases.

And I know my blue dragon robe will be hardened...

Will lesser easy to kill earthies work for the soul gems for this... think the ones in BAM...

Spisey

02-04-2008, 10:32 AM

Bah still waiting for my heavy pick blank... :(

Gideon999

02-04-2008, 12:46 PM

And a green steel bastard sword blank as well.

Great job to all our devoted alchemists!

Cambo

02-04-2008, 05:09 PM

Who wants some of these ???? - Everybody

"We manage to build this goggles from the work of all Katet Guild from Ghallanda
Great Commander Green Steel Goggles of Wizardry VI

Goggle upgrades 2/3 ATM

Basics:
+3 to all Charisma Skills (yes including UMD this stack to everything)
1/charge a day of True Resurrection (Full life when resurrected)
Wiz VI: +150 mana to wiz/clerics/etc etc 300 mana to sorcs
Elemental Spell power: another 50 to wiz/clerics/etc 100 to sorcs
Total 200 mana/ 400 to sorcs

http://img504.imageshack.us/my.php?image=gogglesge6.jpg

Ryuuken LVL 16 Sorc"

Looks like these items have a lesser and medium power...with 1 more to come...wow thats powerful and if the rumours are correct then you get a special ability if you get them all correct..then wow..

Cambo

02-04-2008, 05:11 PM

Looks like there is a limitation on Equipment, that if you wear more than 1 green steel equipment item you get a negative effect. "taint of Shavarath" but it is proposed you can remove this.

Weapons do not have this problem because they feed on killing others.....

All weapons look to be 1 mganatude of damage larger than normal.

I'll post the known damage die next to the weapon type.. Greatsword = 3d6 for example.

Vienemen

02-04-2008, 05:23 PM

Correct me if I am wrong, max upgrades on any item is 3...one from each altar in the raid?

Cambo

02-04-2008, 05:36 PM

yes looks like 3 is the number of uprades...see the goggles above that have had 2 upgrades..
But it might be more than 2 effects..

Also the same shard seems to give different propoerties to different items.
See longsowrd and bow below with different result from negative energy qaffinity.

It eats your signet, you key only once for raid, want another blank get another signet

You can have multiple signets if you have run enough preraids..(Reported by Laurenthis)

ArkoHighStar

02-04-2008, 05:43 PM

You can have multiple signets if you have run enough preraids..(Reported by Laurenthis)

yes I simply meant you want a second signet you just run the pre raids again

Cambo

02-04-2008, 05:58 PM

Screenies of nice items...and speculated upgrade item

Commander Googles of Wizardry VI (Stacking bonus to all Charisma skills + 3), True Resurection, Wizardry VI, +50 Spell points (ie 200 all up) ..Still 1 upgrade to come ??Apsect of positive energy and positive neergy affinity seem to be the upgrades here.
Because the googles get the commander name, I presume it gets special bonus upgrades because the "perfect/predestined" upgrades were put on it.
http://img504.imageshack.us/my.php?image=gogglesge6.jpg

Green Steel Warhammer +6 Dex, +3 Stacking Dex Bonus, Delayed Blast Fireball
Looks like the fire affinity gives +1 stacking bonus, and aspect of fire gives +2 dex stacking bonus with incineration
Notice the Warhammer does not get a name meaning it may not be the "perfect upgrades" for the bonus skills.
http://ddoimages.level3.turbine.com/files/61/93/18/80/1326.jpg

Coldin

02-04-2008, 06:35 PM

So, are we positive there's no recipe for a rapier greensteel blank?

illiadan

02-04-2008, 06:47 PM

do we have a confermation that all the other possible combines have been tried?

ChildrenofBodom

02-04-2008, 07:06 PM

Who wants some of these ???? - Everybody

"We manage to build this goggles from the work of all Katet Guild from Ghallanda
Great Commander Green Steel Goggles of Wizardry VI

Goggle upgrades 2/3 ATM

Basics:
+3 to all Charisma Skills (yes including UMD this stack to everything)
1/charge a day of True Resurrection (Full life when resurrected)
Wiz VI: +150 mana to wiz/clerics/etc etc 300 mana to sorcs
Elemental Spell power: another 50 to wiz/clerics/etc 100 to sorcs
Total 200 mana/ 400 to sorcs

http://img504.imageshack.us/my.php?image=gogglesge6.jpg

Ryuuken LVL 16 Sorc"

Looks like these items have a lesser and medium power...with 1 more to come...wow thats powerful and if the rumours are correct then you get a special ability if you get them all correct..then wow..

Is he not telling how to make it...?

illiadan

02-04-2008, 07:19 PM

just tried ore+filaments+wonderous jewel and ore+filament+wonderous blam both were failures edit jut did with a jewel fails also
edit #2 ore+2 wonderous = failure tried oil and balm

Benjai

02-04-2008, 07:29 PM

Are all the Taper + Ore + Wonderous combos tried?

Cambo

02-04-2008, 08:37 PM

Is he not telling how to make it...?

Googles Upgrade path speculation

NO...

But he told us the first upgrade gave Wiz VI and Cahrisma +1
So We can guess the following...

The lesser/small/first upgrade of positive energy affinity on the Altar of invasion