Name: Drive ZeroEffects: You may enter a drive form without using an action. Element(s): N/ADuration: N/ACooldown: 3 posts.

Skill Lvl. 1

Name: Vruanixa's HungerElement(s): DarknessDuration: 6Cooldown: 10Effects: The medallion strapped around Zan's neck is a mysterious item, peering into the opponents mind, for six posts the enemy feels their life-force sapped, agility debuffed by 50%.

Skill Lvl. 2

Name: Vruanixa's LineageElement(s): DarknessDuration: Passive/ToggleCooldown: 1Effects: When Zan exhales from his nose, a ghostly blue energy slips into the air, revealing his dark lineage. When activated, he can clearly discern smells at any distance within one mile. He can differentiate an accumulation of their physical health, current, and maximum capabilities.

Skill Lvl. 3

Name: Vruanixa's TrickElement(s): IllusionDuration: 5Cooldown: 5Effects: Towards Summons, Zanex is, in all ways, perceived as the summoner. This includes sight, sound, and other indicators.

Name: Vruanixa's TestamentElement(s): IceDuration: Passive/ToggledCooldown: Passive.Effects: The air temperature passively hits -18 degrees fahrenheit with Zanex at the epicenter, Zan isn't harmed by the temperature because the air immediately touching him is not affected by the change in climate. Range of twenty-five meters

Skill Lvl. 6

Name: Vruanixa The Unshaking Element(s): DarknessDuration: 5Cooldown: 5Effects: Whenever an enemy uses a spell with the same element that Zanex possesses they take high-extreme damage. Range of twenty-five meters.

Last edited by Zanex on February 12th 2017, 12:11 am; edited 11 times in total

The first skill has two effects. The 'soul-bound' effect is too powerful - HOWEVER, you could have the medallion be a manifestation of your contract with 'Passive Magic' (passive magic refers to any un-slotted magics or skills your character possesses). You could describe it as a 'non-real, ethereal object' that you cannot affect and your opponents cannot affect.

Essentially, your medallion would be a useless item that no one can interact with (like, you couldn't use it to block attacks, etc.), but it would also serve as the indicator of skills in the skill tree. So, just change the 'Soul-bound' effect to something along the lines of 'This object is an hallucination that is a manifestation of the contract forged with X entity.'

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The second skill has too many effects. Recently, sensory abilities were 'nerfed'. Please choose one thing to extend your senses to (specific odors, magic, etc.) per slot invested, or change the skill.

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The third skill is a form of delusion, which is not allowed. You could more aptly make the ability work with the current cooldown & duration by changing it to 'Summons perceiving Zanex instead perceive their summoner. This includes sight, smell, and other indicators.'

The fifth skill would need an amount of force required to break the bind. Also, you say the duration is 5 posts - does this mean the afterimage lasts for five posts, or? What happens if someone is caught inside - are they continuously bound until they are moved out of the image or until the skill ends, whichever comes first?