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Hey Unregistered! How fast can you game? The Marathon II is up and running in Video Game's - compete against your friends to see how quickly you can complete sixty intense in-game challenges. See you there!

And there is something that I would like to suggest. Using MKDS Course Modifier's NSBMD viewer on the editor would be a better idea, 'cause it shows the textures correctly and their transparency as well as showing all of the camera rather than the side of it, so you can see the models much more aligned, where as in PG4Map... the camera viewing angle is only showing part of it, not all of it.

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[Platinum Lucario's Signature]

Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm gradually learning to use Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!

Oh wait! An even better idea! How about we can have the option to change the script style layout? So we can then change between the different views. 'Cause some people would surely like to see the offsets for the scripts and where they are and all that. And there are some people that'd like a programming style environment.

I was thinking... it would be excellent if NPRE was open source, then things could be improved and we could all help fix any bugs in the program. 'Cause after all... if one person doesn't have much time working on a tool... then there's not much of a choice. lol

There's either:

Work on it yourself and we all wait a year or two for next version.

Make it open source so that it can speed up development of the tool and fix any bugs in the program.

Focus more on developing NPRE than important stuff (not recommended).

__________________

[Platinum Lucario's Signature]

Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm gradually learning to use Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!

This should speed up the development of NPRE and be able to fix any bugs in the program. And indeed this will improve the developing of the program, anyone will be able to contribute to the program. :)

__________________

[Platinum Lucario's Signature]

Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm gradually learning to use Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!

Hi guys,
sorry for the lack of updates, but I'm very busy during this period. I'm returning working on Script: so I added Kaphotics discoveries regarding BW (thanks Kaphotics), and I finished almost all DPP command definition (not meaning, only definition). It's not much but it's the maximum that I can do for now.
Stay tuned!

Hi pichu, just a little thing without relation with scripts ; the saving part for polygons is a little corrupted.

I have checked all bytes and it seems that NPRE modifies a few bytes in the NSBMD file, only for the selected polygon. Also, Spiky's tool does not have the same format for NSBMD files, maybe because his tool uses a specific compression format.

I'm not sure if these particularities works on an real DS, so that's why i give my recommandations

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