Each time a Pack Wars Tournament is posted, it will consist of 2 Boxes of Upper Deck Series 1 and Series 2 (48 packs total). Participants will earn the hits from those two boxes along the way, and there will be a bonus hobby box for the winner at the end.

There are 23 spots in each tournament, plus 4 satellite wild card spots. Participants will each be assigned a pack, and square off against opponents in each round. The winner of each round earns the hits from both packs and advances to the next round in the tournament. At the end of the tournament, a champion is crowned.

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Grand Prize:The champion of each tournament earns a personal hobby box, their name on the Pack Wars Trophy as well as a free spot in the 643 Pack Wars Tournament of Champions for a chance to win a personal PREMIUM hobby box of 16-17 Upper Deck Black.

Winnipeg Jets Bounty: The first person to pull a Winnipeg Jets hit card in one of their packs will earn a free team in a box of Upper Deck Black.Jersey Card Bounty: The first person to pull a jersey card in one of their packs will earn a Satellite to both the next Pack Wars Tournament and Pack Wars Tournament of Champions.

Determining the winner of a roundI want to keep this as simple as possible to avoid any potential conflicts.The hierarchy of trump cards is: Regular YG -> Any mem/auto/#d cards -> Canvas YG -> Program of Excellence -> Clear Cut YG --> YG ExlcusivesIn the rare event that a mem/auto/#d card is pulled in the same round as each other, the tiebreaker will be lowest numbered base card, no exceptions. Any round not containing a trump card will be won by the lowest numbered base card in the packs.If there is an all-base pack, it will be beaten by any pack with a hit in it.A pack with 2 insert hits in it will beat a pack with 1 insert hit, but a Young Guns or trump card will still beat a pack with 2 regular inserts in itIn the event that two Young Guns rookies are pulled against each other, the lowest numbered Young Guns card wins.

* The second round of each tournament is a triple threat (3 packs against each other). This is necessary in order to make the total number of spots/packs per box work. ** All spot placements will be randomed before the tournament (they will not go in order of purchase).

All of the spots in the Tournament of Champions are FREE and are earned by winners of each regular Pack Wars Tournament. The Tournament of Champions will be a single box of Series 1 or Series 2 (11 spots per tournament + satellite spots).

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Grand Prize:The winner of the Tournament of Champions earns a personal PREMIUM hobby box of 16-17 Upper Deck Black and their name on the prestigious gold level of the Pack Wars Trophy.

Satellite Wild Card Spots

643 Members will have a chance to earn entries into a Pack Wars Tournament and the Pack Wars Tournament of Champions via satellite wild card spots. At the beginning of each tournament, all members that have earned a satellite chance leading up to the tournament will be randomized, and the top 4 names will earn a pack in the Wild Card showdown at the bottom corner of each tournament bracket. The winner of the Wild Card showdown will earn their way into the regular tournament bracket for free! Satellite spots can be earned in a wide variety of ways by participating in regular Teeks643 Box Breaks.

O-Pee-Chee Mega Wars Variation

Every so often we will do Pack Wars with 2 boxes of O-Pee-Chee and 35 spots instead of the usual 23. This will allow for bigger prizes, a lower price point per spot, or a combination of both! In the Mega Wars Variation, the final round will be a "Triple Threat Match" between 3 participants and 3 prizes will be awarded.

O-Pee-Chee "Rapid Fire" Rules

Comparing/Ordering/Ruling on OPC hits would be a logistical nightmare. Despite Shanedawg's much appreciated efforts to list out trump cards for OPC products, I have come up with a fun and much more simple variation to OPC Mega Wars called Rapid Fire "Last Card Standing" Rules.

With Rapid Fire "Last Card Standing" Rules, only the last base card in the back of each pack will count - the lowest numbered card will win the round for their player (Along with all of the hits/parallels from both packs). The back card from each pack will be removed and placed next to the 643 username for that round, The remaining cards from both packs will then be very carefully "shuffled" together, and the hit cards from both packs will be revealed and awarded to the winner of the round.

This variation will allow for a much faster pace to a tournament that would have taken substantially longer if we were to compare the endless number of OPC parallels. The final round of the OPC Tournaments will be a triple threat match and there will be 3 prizes awarded in each tournament.

Any questions? Please post them in this thread, and I will create a Frequently Asked Questions section.

Last edited by teeks643 on 2018-Oct-Wed-11-10, edited 13 times in total.

I lost some sleep last night thinking of potential occurrences where a ultra rare hit is being beaten by a Upper Deck Portraits card because of the lowest #d base card rule, so I came up with a change that should avoid 99% of "Rare" card conflicts.

This is still a "Young Guns is King" tournament (Young Guns cards are still the top of the food chain), but to avoid a rare card losing out to a common insert, I've added the following to the heirarchy (lowest to highest):

Yes, this does mean that there could be the odd occasion where a lower level young guns card is beating a rare patch card, but keep in mind that I still want to keep all subjectivity out of it (I don't want to be responsible for making any decisions on what hit is better). I think adding the mem/auto/#d clause in there will remove a very high percentage of potential conflicts (rare cards against common insert cards).

PACK WARS RULE UPDATES:

1) In the case of an all-base pack - ANY hit in the other pack will beat that pack. It didn't seem right that a pack without any hits yesterday was beaten by an all-base pack due to the lowest #d base card.

2) Breaking Bad Bonus 1: Anyone who does not advance in the first round will automatically receive a satellite chance into the next Pack Wars tournament.

3) Breaking Bad Bonus 2: the loser of the final round of the tournament earns a satellite chance into the Tournament of Champions.

UPDATED Rules for Determining the winner of a roundIn this tournament, Young Guns and Program of Excellence cards are King. They will act as trump cards and will win the round.Other than Young Guns, instead of having a massive list of other hit cards, we will simply state that any memorabilia, autograph, or #d cards beat any other insert cards.In the rare event that a mem/auto/#d card is pulled in the same round as each other, the tiebreaker will be lowest numbered base card, no exceptions. Any round not containing a trump card will be won by the lowest numbered base card in the packs.If there is an all-base pack, it will be beaten by any pack with a hit in it..In the event that two Young Guns rookies are pulled against each other, the lowest numbered Young Guns card wins.In summary, the hierarchy of cards is: Any mem/auto/#d cards -> Regular YG -> Canvas YG -> Prgoram of Excellence -> Clear Cut YG --> YG Exlcusives