What about the code? Will we take care of the different shapes? Or will we "just" stick with the number of LEDs per corner?

I've been doing some thinking regarding this. I think the best way would be to set an array within the code or webapp. I think we need to do number of tiles.. and then number of LED's per tiles.. So something like.

Tiles = 7;Tilessides(3,3,3,4,4,3,3) or something like that.. lol

I'm hoping to get some free time soon so I can have a look, that is unless Spigot codes it first.. lol

Regarding the Square tile, I printed the top off last night and I think I need to make some slight adjustments to the corners so they fit nicer to the triangle shaped ones.

Steve

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Im on it. yesterday i was testing this but nothing solid right now. Its not just about have the tile sides. we have to implement effects that uses tiles. Im thinking on add something like you said CdRsKuLL, and change the webapp to have 2 working modes. Like it is right now and a tile mode, but i have to tweak all effects to work on both modes and not every effect is going to support it.

What about the code? Will we take care of the different shapes? Or will we "just" stick with the number of LEDs per corner?

I've been doing some thinking regarding this. I think the best way would be to set an array within the code or webapp. I think we need to do number of tiles.. and then number of LED's per tiles.. So something like.

Tiles = 7;Tilessides(3,3,3,4,4,3,3) or something like that.. lol

I'm hoping to get some free time soon so I can have a look, that is unless Spigot codes it first.. lol

Regarding the Square tile, I printed the top off last night and I think I need to make some slight adjustments to the corners so they fit nicer to the triangle shaped ones.

I did play with some code a bit.. I changed the number of LED's to reflect the amount of tiles.. then I times them all by three.. (3 leds per tile in my case)

So it was something like.. it worked quite well, but not tried many patterns with it :-) //Change tile white leds[([/size][/color]i*3)[/font][/color][/size]] = CRGB::White; leds[(i*3)+1] = leds[i*3]; leds[(i*3)+2] = leds[i*3];[/color]