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I've made some fan-made abilities that I might use in my game, but I'd like some feedback on them, on the idea themselfes, as well as on balancing.

The type stated indicates what type(s) of Pokémon the ability will be used for.

Vibrate Sensory (Grass starter only):Type: Grass.Description
This Pokémon uses vibrations in the ground to get to know its surroundings. This Pokémon has a high chance (60%) to dodge any attack that would create vibrations in the earth surrounding this Pokémon. However, an attack through the air has a slightly increased chance to hit.

Hunter’s Strike (Fire starter only):Type: Fire.Description
This Pokémon’s ability to hunt gives it knowledge on how to properly strike its prey. Its critical strike ratio is increased for all moves (x1.5).

Scavenger (Fire starter only):Type: Ground.Description
The Pokémon has a chance (40%) to find any Berry during a battle every turn. It will consume it immediately when found.

Poisonous Quills (Water starter only):
Type: Water/Poison.
Description
Physical contact with this Pokémon will cause 10% of current HP as damage and might leave the foe with poison. Any spike or thorn move may also cause poison.

Perfectionist:Type: All.Description
All damaging moves have 100% accuracy, but 10-40 less power (power reduction increases the higher the base power is).

Details:
30 Base Power = -10 Power
40-70 Bas Power = -20 Power
80-110 Base Power = -30 Power
120+ Base Power = -40 Power

Plague:Type: Poison.Description
Physical contact with the Pokémon has 50% chance of leaving the foe Badly Poisoned.

Efficiency:Type: All.Description
Held Berries used by the Pokémon will have 25% increased effectiveness. Status effect-healing Berries will now also give immunity to that status effect for the current and next turn.

Bleak Mist:Type: Flying / Water / Ice.
Description
The Pokémon is shrouded in a thick mist, raising its Evasiveness at start of battle.

Copycat:Type: All.
Description
The Pokémon copies all stat changes that all opponents receive.

Overkill:Type: All.Description
Super Effective moves against a target will do 125% damage.

Forced Rest:Type: All.
Description
Being unable to move due to paralysis causes the Pokémon to heal 25% of its max HP.

Guardian:Type: Rock / Steel.Description
The Pokémon will sometimes block an attack for an ally Pokémon by standing in front of the Pokémon. While blocking an attack the Pokémon will increase its Defense by 2 stages.

Ironclad:Type: Steel.Description
This Pokémon has a sturdy defense. Its Defense is raised by 2 stages at the start of battle.

Overpower:Type: Fighting.Description
All smash-type moves have 10 extra Power and may cause confusion.

Mastermind:Type: Psychic.Description
The Pokémon will raise one stat by 1 stage, according to its opponent.

Impenetrable Defense:Type: All.Description
The first 2 turns in a battle, this Pokémon can not take any damage and is immune to status effects or stat changes.

Foul Wind:Type: Ghost.Description
While this Pokémon is in battle, no Pokémon can not be made to any Pokémon.

Generator:Type: Electric.Description
Using any Electric-type moves may give the Pokémon an increase in Attack.

Steam Engine:Type: All.Description
Using any Fire-type moves may give this Pokémon an increase in Speed.

Permafrost:Type: Ice.Description
Any physical contact with this Pokémon will cause the Freeze status effect, twice per battle.

Sticky Body:Type: All.Description
Any physical contact with this Pokémon will lower the foe’s Speed stat by 1 stage.

Eternal Sleep:Type: Dark / Ghost.Description
When a foe goes asleep, it will not be able to wake up for 2 turns by any means, after that the original sleep duration initiates.

Flock:Type: Fly.Description
The power of Flying-type moves used by this Pokémon are raised by 50% when this Pokémon’s HP is reduced to 33% or below.

Insectivore:Type: All.Description
If this Pokémon is hit by any Bug-type attack, its Attack is raised and ⅛ of its HP is recovered. No damage is taken from the attack.

Persistent:Type: Rock / Steel.Description
This Pokémon can not take damage from status effects while below half HP.

Heatsink:Type: Fire.Description
Any Fire-type move performed on the battlefield will heal this Pokémon for ¼ of its maximum HP.

Confidence:Type: Normal.Description
Taking a hit from an attack that was not very effective, this Pokémon will receive an Attack boost of 2 stages.

Relentless:Type: Normal.Description
This Pokémon has a chance to perform the moves just used again in one turn, but at ¼ of the move’s power.

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