Importance of Art in RPG’s. This has some other stuff about FATE that you can skip over, but mostly it’s about GURPS and FATE and the issue with ‘generic’ RPG systems and their lack of direction around art. Mythras avoided this by focusing all art in the game on sword and sandal stuff (the base setting). Rob Heinsoo lists his artist for 13th Age as one of the GAME DESIGNERS (Lee Moyer) even though he didn’t do the system design– as the art is a huge part of the game. Think about Exalted 2E vs Exalted 3E for example. 2E is like “what is THAT??” and 3E is like – — ‘oh generic westernized Anime we’ve seen 1000 times before at this point, sans cleavage.’