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Namebank CAF -- Frozen Edition (7 or more children.)

First, roll the dice to decide where in Arendelle you live. In this game, Arendelle is in Norway, but many years ago. So the location that you choose may have a different name in Arendelle, but the location is the same. (http://www.bgfl.org/bgfl/custom/reso...ice/twelve.htm)

Roll the die again, once for each child. If you roll a twelve, that child is born with special powers. Roll once more to determine what that power is.
1: Becoming invisible.
2: Speaking to animals.
3: Prophecy.
4: Persuading people to do what they want.
5: Creating snow and ice.
6: Growing plants.
7: Flight.
8: Controlling wind.
9: Creating fire and warmth.
10: Ability to transform into an animal (you pick which).
11: Affinity with trees.
12: Healing.