The alpha version of Elite Dangerous now includes support for Track IR,
3D TVs, and the Oculus Rift VR headsets, reports
Rock, Paper, Shotgun, where they offer first-hand impressions of playing
Frontier's upcoming space combat sequel using the Oculus Rift. VR support is
still a work-in-progress with the key element of cross-hairs still missing, for
instance, but they came away impressed. Here's a
recent gameplay video
they link (which does not show Oculus Rift support) and here's word:

All
the impressive, immersive tricks the HUD needed to pull to help you to track a
target arenít needed when you can just move my head. It changed everything. I
tracked the ship for a little bit, watching it slink through the asteroids. I
could still see the jets burn as he twisted away in front of me, though in the
confines of the Rift he now felt further away. I boosted to keep him close, but
instead of locking on to keep track, I just watched, tilting my head as he swam
to the left of my view and then following with the shipís controls. If you think
about that for a second, youíll realise it reverses a lot of whatís true in
dog-fighting situations without head-tracking: Iíd have had to keep up with it
before to keep it in view, constantly adjusting to keep it in sight. Now I knew
exactly where I was turning to, which enabled me to adjust my speed a lot more
accurately. The ship was never out of my view, though the missing crosshair did
cause me some trouble with aiming. I wonít be ending this piece with a
triumphant final blast of my weapons.

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