HM3: More ranged items

I’ve just made the updated “ItemRightRanged” set for the HM3 Alpha available, which includes a lot of the suggestions from Solander and others, primarily in the “Thrown Items” sort of category. It also includes the prize for our first Character Contest winner, Imp, who requested:

Okay, how about this: a bow that looks like a bat – the arms would be the ‘wings’, with a kind of webbed look – sort of like a more intricate, stylized Batman symbol.

It’s the last item in the set, and here’s what the lineart looks like:

Congratulations to Imp, and I should get to those other prizes … soon. Yeah.

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39 Responses to HM3: More ranged items

I don’t know where to post this, but I was wondering if next time you work on head items, if you wouldn’t care trying to fit in some indian war paint. I’ve got this indian guy made, but he’s missing some paint, and everytime I try making any I don’t like how it turns out.

@Chase-
To submit a character upload it to a photo hosting website like Photobucket or Flickr. Make sure that it does NOT require a password or an account to see the picture. Next go to the contest thread where he tells the rules. Once there post in a comment the direct link to your character with whatever information, if any, you want to include such as a story or even just a name. Submit the comment. Rinse and repeat until all characters you desire to submit are submitted.

@Collex: The idea (poorly executed though it may be) was that the triangular thing would be armor for the hand holding the bow. And also a removable punch-dagger because hey, you never know when you’re going to run out of arrows and you’ll need to just gut the punk, you know? So which side of the triangle thingie the string would be on depends on which way the person’s holding the bow in relation to you, I guess.

In other words, I dunno really, but if it looks weird I can easily enough move it.

@DJ: Thanks! I am terrible at explaining that kind of stuff. Plus I’m going to be on a tractor all weekend so not at the computer much to do it.

@Eric: Thanks for the report and the image, that’s much easier to understand. I think that’s a problem with my positioning of the mask object in the body, I’ll have to try and remember to nudge it over.

I so wanted to. I still remember discovering HM1 and being so excited that I could finally create a character. I even printed out some of them to hang on my wall. Those ended up getting lost though :(.

Hey Jeff good job on these last items, the bow looks really cool too.
In fact I was wondering if it was possible that you think of something like these two links below:
* A kind of blade that is attached to one arm (you can choose which one or both arms) like this one > http://img132.imageshack.us/my.php?image=big2chipp1.gif

@Eric: It wasn’t intended to save the actual palette, but you’re saying it doesn’t apply the actual color you made to the character either, right? That makes sense. Shoot, I’ll have to add that in somehow …

Thanks V, that helps a lot. I know what the problem is and will try to get it fixed today before moving on to shields.

For those who are interested, each item is a stack of objects, each on its own layer, and in order are:

> itemMask (usually a copy of color1)
> lineart
> color2
> color1

In a case like this, what’s happened is that the itemMask object (which is a duplicate of color1) is not aligned properly on top of the actual color1. So when you apply a mask, the edges don’t match. I create these items by starting with one and duplicating it as I go, so if one of the four layers isn’t lined up properly in that first object, the mistake just propagates on down the line.

I have to have a dedicated masking object because in Flash when you use an object as a mask it disappears, which obviously would be a Bad Thing since you’d no longer have that color showing. So I make a duplicate of color1, call it itemMask, make it invisible to start so you can see the other colors beneath it, and off you go.