Hmmm, have to have 4 lands in play (this being the 4th) and none of them can be Karakas, Academy, Strip, or Library (or you're another turn away from fulfilling requirements)? Can't be Orchard. You have to dodge Strip/Waste. Super grindy deck that wants this.

Hmmm, have to have 4 lands in play (this being the 4th) and none of them can be Karakas, Academy, Strip, or Library (or you're another turn away from fulfilling requirements)? Can't be Orchard. You have to dodge Strip/Waste. Super grindy deck that wants this.

Don’t a lot of Xerox lists meet these requirements? Lots of recent lists’ only lands are Islands/Duals/Fetches, and they’re shooting for the long game.

For sure, but that's about the only one. The fish style decks that can use this, too, but i don't know what kind of % representation they are at right now. The nonbasic clause (or lack of a basic clause actually) allows for multicolor decks (duals) but you can't have too many utility lands. So in a way, not even all blue decks can even play it.

I'm just thinking the amount of turns it takes to get to 4 islands though. It's not necessarily Turn 4 and so i think when evaluating this card you should consider that.

Treasure Hunt and Fastbond with this land seems very, very, very strong. Casting multiple Treasure Hunts could literally lead you to drawing your entire "lands" deck in one turn. Just a thought I been churning with, no decklists yet, but an idea to throw out there for you guys/gals.

So Fastbond+Crucible let's you go nutter butter... Glacial Chasm lets you play all the land without taking damage from Fastbond. Wasteland/ Strip Mine with a mana producing land nets you infinite mana. Adding the 'canopy' land, Waterlogged Grove, lets you draw the entire deck hopefully allowing you to find Time Walk, make a 20/20 and win. Mystic Sanctuary allows you to rebuy your draw spells/ Time Walk and combos insanely well with Gush. Noticeably missing are fast mana rocks which have been excluded in favor of more land to have better hits/ greater consistency when casting Treasure Hunt. The Exploration and Ramunap Excavator are there to be the 5th Fastbond and Crucible since there's no protection in the deck. Force of Vigor is there strictly to attempt to disrupt any Shops/PO shenanigans g1.

The following is the initial list I started with. You'll notice the absence of Crop Rotation in favor of counters to aid in your own plan/ disrupt the opp. Just a few lists I was durdling with, feel free to discuss.