My graphic design skills are poor, a fact all the more frustrating because I have a good enough eye to recognize when something looks bad, but not the aptitude to improve it.

Unlike less restrained people, I haven't inflicted the unreadable crimes of Word Art on my fellow humans since I was a teenager (though as previous work on implementing gradients for the MovieClip drawing API shows, when you have an excuse, playing with garish gradients is still fun!). But along with other design-incompetents, I'm fascinated by adventurous graphics and patterns.

The Windows 32 builds of Gnash available from this website now use an installer for easy installation and removal of Gnash. Like the executables themselves, the installer is created under Debian GNU/Linux using only free software.

I regularly build and publish binary executables of Gnash for 32-bit Windows. These binaries use standard, current Gnash sources with no extra patches, and come with the simple SDL GUI, FFmpeg media support, and high-quality AGG rendering.

The release of Gnash 0.8.8 brings various improvements to rendering, ActionScript execution, compatibility, and flexibility.

But the most significant change is more of a removal than an addition: Gnash no longer has any AVM2 code. AVM2, the ActionScript Virtual Machine introduced in the Flash player 9, is increasingly used in new Flash movies.

It was becoming clear that the original implementation (started in about 2006) of the newer ActionScript Virtual Machine was fundamentally flawed. So fundamentally that it was obstructing code for the old virtual machine without any benefit to Gnash at all.