I reworked what I had for #9 a little and it's now multi-threaded and I think pretty darn fast. I tested against my Mapping Object directory of images which is 7.54 gb, 46,758 files over 1,247 folders.

I limited it to 1000 results currently. If it's a generic search of, say, "a" it returns in milliseconds. It its something like "crates" it finishes in 2-3 seconds. (It updates live as it transverses the directory structure).

I have some more updates for the Asset panel but I'll need the rplib added to GitHub for that. I may add in some wildcard pattern search but for now it just does a "ifContains" so searching for "crate" returns "bluecrate1", "crates23" and "socratesStatue".

I may add in a "right-click-jump to directory" for that object but again may need rplib for that. I wanted to get this out sooner vs later for testing due to the "Multi-threading" as there can always be weird issues that pop up.

I noticed the google doc is view only or i would have done it myself. but can you add a 'wiki' collum where the link(s) to the function(s) can be put, so its clear that its documented. When ill have time ill create some pages.

I will take a look at that, since I am in that area with my play on Isometric maps. I suspect its an error in how the token size is being calculated. Unlike the other sight and light shapes, cones have a circle added to them that is supposed to cover just the token. I expect the problem is somewhere in there

EDIT: Quickly copying the footprint code from Sight over to Light seems to fix the issue, providing you are happy with a cone aura also illuminating the token square, which I assume we are

Last edited by Jagged on Sat May 02, 2015 11:55 am, edited 1 time in total.

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