Dice RollingPlayers: Use www.invisiblecastle.comGC: I'll make rolls independantly (to keep it quick), however, if you guys need to make a saving throw or opposed skill roll then i'll roll it using the website to speed things up. If you want to use action dice or special abilities, let me know in this thread or in a [ spoiler ] tag.

CombatI'll roll independantly and post everyone's initiative, then everyone else should post their action using a single post within two days. If you fail to post in this window then i'll decide your action and roll using the website.

QualitiesBasic Classes (+0XP)Bloodbath (+0XP)Cash n' Carry (Seasons Only: +0XP)Historical (Seasons Only: +0XP): 2200ADLoot (Seasons Only: +0XP)Lost Glory (Seasons Only: +100XP): All items have their battery life reduced by half (rounded down). Additionally, all weapons increase their error range by 2, and when you roll an error the weapon must make a damage save (DC equal to its complexity).Omni-Competent (-100XP)

« Last Edit: June 03, 2011, 08:40:51 AM by glimmerrat »

Logged

VAO Control; Crafty Freelancer; Freethinker

"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."

Origin Abilities:  When you or any of your teammates makes a skill check with the Project Investment tag, the time and cost are calculated as if the DC were 5 lower (minimum 15). +1 with action die results (+1/4 levels) +1 Disarm (+1/5 levels)