Percival has updated his version of GTA Pong to support 2 players on the same PSP! I could be wrong, but I believe that makes this the first multiplayer homebrew game for those of you with 2.01, 2.50, or 2.60 firmware! Here are the other changes in this groundbreaking program:

-2 player support
-Added exit menu
-Faster ball movement
-The ball now actually looks like a ball, not a square
-The ball didn't actualy hit the player's paddle, now it does
-1 second delay after scoring

Instructions:
To install, Place the proper savegame folder (ULUS10041S5 for US, ULES00151S5 for UK, or ULES00182S5 for DE) on your Memory Stick. Boot up GTA and load this savegame file.

To play multiplayer with a friend, hold the PSP vertically so that one person has control of one side of PSP, and your friend the other.

I despise this game. Don't get me wrong, it's great and fun at first - but then it drives you crazy. Pull your hair out crazy. If you're not familiar with MasterMind, the goal is to guess what color circles solve the puzzle in a certain order. But you only get a few chances to get it right, so there's plenty of frustration when you were just zeroing in on the right placement. Grrrrrr! Thanks alot, kennethdm, for creating a program that can question my intelligence and sanity wherever I take my PSP. If you like mental puzzles, this one will definitely keep you occupied - just don't say I didn't warn you!

This is my first homebrew attempt, it's a simple game, but not so easy to win.
The goal is simple, you have to find out what the secret code is.

Using left and right on your analog pad, you select the circle.
Using up and down you change the cirle's color.
If you are satisfied with the colors of the row, press cross,
now the little circles will show how good your guess was:

-the number of green circles is the number of correct colors at the correct place
-the number of blue circles is the number of correct colors at the incorrect place

This game is limited to 6 attempts, it is based on mini mastermind which is a mini version of the original mastermind.

If feedback is positive, I plan on expanding the game with the following:
-more (and harder) game modes
-high score list
-two player mode (one player inputs the code, the other one has to crack it)

Last week we reported on the official launch of the PSIX Website, the home of Fluff/Naoneo's much talked about PSIX shell that has been in the works for almost half a year. Now that it's imminent release is scheduled for a week from today, the feature list has been revealed and we get our first glimpse of what this program intends to do, as well as a sneak peak into what PSIX is looking like these days:

This feature list is based on estimations, some features may make it for final release, some may not, we will do our best to get as much in and stable as possible for launchday, if we feel more should be done for the Pro version release, we will release Psix Lite on launch day, and Pro at a later date.

Please keep in mind that Psix Pro users are entitled to free lifetime updates, which cover all subsequent changes and updates to the psix application.

Additionally, Fluff has announced the PSIX PDR (PSP Developer Resource) in an attempt to create a source for development support!

Through the process of psix's conception, realisation and progression, it became clear to me that there was little in the way of development support, due to the closed doors on psp development as far as sony were concerned.

The site ps2dev.org is now known the world over for it's assistance to developers in that of the development of the PSP SDK and various other tools, libraries and resources. It is with this in mind that i start the PDR project, basically with my share of psix sales (35%), all of it will go back into the psp community, in the form of books, software and when needed, hardware.

How much i end up with, to put back into the psp community is anyones guess, however i will do my best to provide resources to as many developers as possible.

Applications for resources will start to be accepted via this page starting from Feb 6th, you may however contact me right now, if you have any ideas or assistance for this project, be it book recommendations or advice.

The Official PlayStation Magazine UK has published the first screenshots and game details of the upcoming Killzone title for the PSP. The magazine also reveals the game's name for the first time — Killzone Liberation. Developer Guerrilla Games has apparently decided to switch the title from first-person to third person for better playing on the PSP's small screen. According to the magazine, the game will be released before the end of the year. Scans of the screenshots are after the jump.

EA games has announced the delay of The Godfather for both the PSP and Xbox 360.

"While we don't know what the reason for the delays are, one could surmise it has to do with developing for radically different systems. The Xbox, PS2, and PC versions are still slated for their March 2006 release. While no release dates have been set for the PSP and Xbox 360 versions, EA representatives are calling for a late summer release."

Luxury leather goods maker Dunhill is now offering two new products designed specifically for the PSP. The Confidential PSP Complete Kit has a black cowhide leather exterior with tan cowhide interior, and features a fold-up design and storage for UMDs, earbuds and cords. Dunhill's Motorities PSP Case is made of water-resistant cotton canvas with cowhide trims and features a zipper closure and pocket for UMDs. Prices were unavailable. More pics after the jump.

It's undeniable that Sega's unique music-shooter Rez is one of the true cult classics to emerge from the last generation of games, despite less-than spectacular sales. It's intriguing then, that rumours reach our ears that the game may be on its way to PSP. ... ler mais

Sony PSP outsold the Nintendo DS in the U.S. by over 1 million units in 2005, in a report published Jan. 13 by The Mercury News. PSP was sold 3.63M units compared to Nintendo DS 2.43M units. ... ler mais

The videos can be downloaded in the PSP's MP4 format and downloaded to the PSP accordingly. Google says however some of Google Video's free service will also feature the MP4 format for download as well. Just click on a drop down box, select PSP, and bam, you're downloading PSP format videos. ... ler mais

Splinter Cell Essentials
We head into the shadows. New details and screens revealed!

First, here's what you really want to know - Splinter Cell Essentials strives to deliver an authentic Sam Fisher experience. And by authentic, you should understand that developer Ubisoft Montreal has made very little sacrifices. For the most part, it looks and plays like the original. It still feels like playing a Splinter Cell game, only now it's entirely portable. You're not playing a hugely modified version of the Splinter Cell you've come to love, just a slightly tweaked one... artigo completo aqui

From Russia with Love First Impressions
Stuff a secret agent down your pants. Impressions, video interview and exclusive screens!

EA released From Russia with Love for the PS2, Xbox and GameCube last November, and now it's headed to Sony's new handheld, the PSP. We scored a look at the game recently, over at EA's campus in Redwood Shores, California. And from what we saw, including a bunch of multiplayer modes and a chunk of the single-player story mode, it looks to be a faithful port of the console version. More importantly, it looks like it works as a portable title. artigo completo aqui

Set amidst Japan's most volatile era, Samurai Warriors: State of War give players control of famous samurai and legendary ninja in an ever-unfolding war. Gamers will use classic Japanese weaponry including swords, longbows, and sickles to fight their way through wide-open battlefields and trap-laden castles. Samurai Warriors: State of War comes complete with 19 playable characters, all-new stories, and competitive multiplayer challenges.

The original NBA Ballers was a welcome surprise on the PlayStation 2 and Xbox. It was a hoops game that built on the solid arcade basketball roots of Midway's older b-ball franchise, NBA Showtime, infused with the modern-day cash-money sensibilities... preview aqui

The Nintendo DS and Sony PSP are two fantastic portable game systems, but they have such distinctive games and capabilities that you must know about both systems to make the right purchase decision...artigo completo aqui

Fanjita has let us in on a bit of news that is sure to make many 2.01+ users deliriously happy. He and Ditlew have managed to get uo_Snes9x, a Super Nintendo Emulator by Y, running on 2.01+ firmware. This preview and the release of the Multi Save Game Loader, looks to be the start of what the Eboot Loader meant for 2.0 firmware. Console emulation is one of the most commonly sought after features of PSP homebrew. In a couple of days it looks like it will be a pleasant reality.

We finally made a more solid breakthrough with the EBOOT loader for GTA tonight. Not only does the menu now work properly, but I've also managed to run the uo_SNES9x emulator, and play the Pilotwings ROM (the only one I have), on both v2.0 and v2.5.

At the moment everything is hanging together with a pretty nasty hack. Ideally I'd like to get that fixed up before release, but it's more likely that we'll decide to release things as they currently are, and iron out that issue later.

Please note that lots of basic homebrew is still not working, but I thought that getting SNES emulation running was a big enough milestone to celebrate! Also, if we do decide to release, it will take a few days to knock the code into a releasable format.

Amazing work once again Fanjita and Ditlew. Congratulations on your latest accomplishment.

Playstation.com Japan has released an announcement on a free space issue of Sony’s Memory Stick PRO DUO. This issue affects model MSX-M1GST, MSX-M2GS and PSP-MP1G.

The problem happens when you format your memory stick to initialize it. The free space might be less than the designed value. In this situation, you will not be able to save as much data as the designed volume.

To resolve this problem, you need to re-format you memory stick once more. Please note all the data stored on the memory stick will be lost when you perform formatting. Make sure you backup all the useful data from your memory stick before formatting.

Design Volume of the Memory Stick PRO DUO:

MSX-M1GST: 940MB or more
MSX-M2GS: 1850MB or more
PSP-MP1G: 940MB or more

If you are unable to fix this issue by yourself, please contact Sony Tech Support.

Japanese Playstation official website has announced the monthly update of the PSP special website for 2.0 browser.

The events for January are:

– New Wallpapers for Download
The wallpapers of January are up for download now. Only the wallpaper of “Fukufuku’s Island” is available for download with PC. You need to get other wallpapers using the PSP.

Matthias Graffe has emailed us his latest version of MP3 RSS Feeder, version 0.4. MP3 RSS Feeder can help 2.60 PSP users to make their MP3 collections into RSS Feeder so they can stream their whole collections from anywhere. Here is the message from the author:

(probably last version - no need of images (yet) and the only thing I want to change is the "Folder to HTML Link" Function ... (look at board!))

Here is the newest version of my MP3 to RSS Feeder (v0.4)

- Readme edited
- "Functions for the save of the users" added!
- some other mistakes fixed.

Two separate analyst reports this week have both predicted that the PSP will pull ahead of the Nintendo DS by year’s end. Analyst Mike Wallace of Wall Street investment firm UBS predicts that a cut in the the price of the PSP will spur sales of the portable, pushing it ahead of the DS in the US. He says that by the end of 2006 the PSP will have sold around 15 million units to the DS’s ten. artigo completo aqui

Sony Computer Entertainment announced today that Zipper Interactive — developer of the top-selling SOCOM: U.S. Navy SEALs franchise for the PS2 and PSP — is joining its newly formed global development operation, SCE Worldwide Studios. Financial terms of the deal were not disclosed artigo completo aqui

TheForce.net is reporting that according to Lucasfilm, there are currently no plans to release any of the films in the two Star Wars trilogies on the UMD format used by the PSP. While this doesn't rule out a future release, it does mean we won't be seeing the Skywalker saga playing on the PSP anytime soon. In the meantime, you can get your portable Star Wars fix with Battlefront II.

Monkey Ball Returns?
In a new, uh, adventure game - and from a different developer.

January 24, 2006 - Are you a Super Monkey Ball nut? If so, we've got some good news to report. SEGA's beloved franchise is set to continue onward in an all-new title for GameCube, PlayStation 2 and PSP. What's the twist? It's neither an official sequel nor developed by Amusement Vision, which brewed the first two iterations. Rather, the project, called Super Monkey Ball Adventures, is something of a straight-up platformer and it's created by Traveller's Tales, the same studio behind the hit LEGO Star Wars games. artigo completo aqui

Star Trek in Your Pocket
Where many games have gone before, so too does Starfleet.

January 24, 2006 - Bethesda Softworks has confirmed today that it has acquired the rights to publish a handful of Star Trek games to coincide with the franchise's 40th anniversary (and all future games from this point forward). In addition to the brand new Star Trek: Legacy title announced for the PC and Xbox 360, Bethesda is also producing a title for the DS and PSP known as Star Trek: Tactical Assault.artigo completo aqui

January 24, 2006 - Codemasters announced today it will bring its acclaimed Race Driver series (known also as TOCA Race Driver) to the PlayStation Portable. Race Driver 2006 is set to arrive for the portable system this May, offering a "massively expanded" take on Europe's TOCA Race Driver 2. artigo completo aqui

Konami today announced several new titles and additional details for its 2006 lineup. Among the list of games were several PSP titles, including Gradius Collection, Chess Battle, Metal Gear Acid 2, Silent Hill Experience, Steel Horizon, Street Supremacy, World Soccer Winning Eleven 9, and Ys: The Ark of Napishtim. Complete details of all the games after the jump. artigo completo aqui

www.gamersheavenmag.com
After a 6 month absence from the PSP Magazine scene Gamers Heaven Magazine (GHM) is back! And back in style with a 260 page bumper issue! Highlights of this issue include a look back at the Best of 2005, the events we covered, Our Exclusive chat with Phil Harrison of Sony Computer Entertainment and the other things we got up to in London. Also thanks to our new friends at Logitech well have hardware reviews and prizes galore from now on! So expect regular competitions and it wouldnt be an issue of GHM without all the latest news!

Emmanuelle Vaugier... Where you've seen her: After meeting a gruesome end in Saw II, she is reborn as Charlie Sheen's love interest on Two and a Half Men. Jennifer Scholle... Where you've seen her: On TV more than the ball while her boyfriend, James Blake, made a run at the U.S. Open. Sheetal Sheth... Where you've seen her: The sexy Indian guide in Albert Brooks' new flick, Looking for Comedy in the Muslim World.

In a world where everything is fake, This 24-year-old Polish model (Joanna Krupa) is the genuine article. Now this stunner is poised to take on Hollywood. Her upcoming flicks include The Dog Problem with Don Cheadle and Ripple Effect with Virginia Madsen—and that’s not counting her starring role in the forthcoming psychological thriller Sorority Asylum. This and much much more in this Stuff PSP Magazine release...

PSPWeekly, the first and original weekly psp emag has already reached Issue 3. It features all the latest news, reviews, previews, cheats and tips, downloads and lots more! In this issue, we've listened to your comments and tried to improve the mag but we've still got more to do and we need your feedback and help. We are also looking for a news team so if you're interested, please apply.

Industry Insider is back for a second round with a new look, new features, new guild/clan promotions and new exclusive wallpapers brought to you by ThemePSP.com and GamingChamber.com. Check it out and tell us what ya think, either on the fourms (www.gamingchamber.com) or by email ([email protected]). Thanks.

The weather is seriously cold in Detroit so it must be auto show season. The annual North American International Auto Show starts January 8 for the press and the show officially opens to the public on January 15. As in past years, the show will see an incredible amount of production and concept car debuts. Our cadre of editors will be here at the show all week long, so check in often to see the latest introductions.

PSP Updates forum moderator and hacker guru Fanjita has completed his first release of a new loader for 2.01+ PSP's called eLoader. While 2.60 is not currently supported, this is a major accomplishment in unleashing homebrew on all systems. This amazing feat shows how frightfully resourceful developers can be when put against certain system restraints. This leap has indisputably opened the door to homebrew for PSP gamers who play on newer firmware.

Alright, starting off earlier this week, we told you that Fanjita and Ditlew had achieved working SNES emulation on a 2.50 version PSP. Stating that "if we do decide to release, it will take a few days to knock the code into a releasable format." This great turn in events had many gamers rising their PSPs in excitement.

Working emulation and an Eboot Loader on 2.50 had been a hope of many gamers for a long while, with many potholes in the road to victory, and now it seemed that homebrew on 2.01+ PSP's was a not to distant reality. From Super Nintendo emulators to the amazing games we see developed in our forums, homebrew for 2.01+ gamers was about to be a realization. Well today we are here to tell you of something great that has been released that is sure to have the faces of version 2.01 and 2.50 PSP's gamers glowing with excitement.

Loading homebrew games can now be done through the same GTA exploit that you have already been using. To install and configure the new eLoader, which loads homebrew games and applications on newer version PSP's, read on.

To install:

* Use WinRAR to unpack the contents of this package into the root (topmost) folder on your memory stick. Note that if you have an existing GTA savegame that uses slot 5, then this will be overwritten by the eLoader savegame.
* You can see which slots you are using by the folder names - ULES00182SX, ULES00151SX or ULUS10041SX : X is the slot number.
* To make sure that the eLoader is not auto-started by GTA, you can copy another GTA savegame folder off your memory stick, and then back onto the memory stick now.
* Now you can copy your homebrew files into subfolders in the /psp/game/ folder.

To use:

* Start up GTA as normal. When it has loaded, select "Load Game", select the eLoader savegame and confirm the load as normal. After a short delay, the eLoader menu should appear. Select the homebrew to run using the D-Pad, and the X button. You can select a CPU speed with the L + R shoulder buttons, or press START to restart your PSP.
* To return to the menu, you can usually hold the L+R shoulder buttons, then hold START for a few seconds. This doesn't work for every application.

The HOME button doesn't work, this is a known problem.
For now, the (short) list that has been tested is:

There are sure to be others homebrew games and applications that work. If you find some, then please post them in the working homebrew discussion thread in the official forums. Fanjita has also been generous enough to offer an updated list of applications and games working with the new eLoader.

HUGE Thanks to my main man Fanjita and Ditlew for bringing homebrew to so many PSP owners who have been previously unable to play. My hat's off to ye! That's it for now folks, PSP Updates over'n'out, check back for more developments in the coming days!

Super Monkey Ball Adventure for the PSP Officially Announced - New Screenshots

SEGA of America, Inc. and SEGA Europe Ltd today announced an exciting new direction for the Super Monkey Ball franchise. Super Monkey Ball progresses to the next level with a story based platform style of gameplay that develops upon the previous puzzle game mode available in Monkey Ball games. Super Monkey Ball Adventure hits the Nintendo GameCube, PlayStation2 computer entertainment system and the PSP system Q3 2006 offering players an all new monkey experience!

Adventurers will discover that in Super Monkey Ball Adventure their monkey balls now have a whole host of new abilities, including sticking to walls, hovering and the ability to become invisible. Super Monkey Ball Adventure also contains 50 new puzzle levels and six new party games to challenge gamers of all ages. Players can select Aiai, Meemee, Gongon, or Baby to adventure their way through five different Monkey Ball Kingdoms to complete quests by solving puzzles and ultimately uniting the feuding Monkey Kingdoms.

"Super Monkey Ball Adventure takes the franchise in a new creative direction with a Story Mode and new monkey ball Supermonkeyballadventures012606-2abilities" said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "Now Monkey Ball fans can enjoy the mini games that made the franchise famous as well as adventure through a fresh new world that can only exist in the Monkey Ball universe."

The original Monkey Ball characters of Aiai, Meemee, Gongon & Baby are back. They are joined by a host of new characters, including a Prince and Princess, who are being kept apart by a feud between their kingdoms. The couple run away to Jungle Island where they enlist the help of the Super Monkey Ball gang, to unite the feuding Monkey Kingdoms and defeat the Naysayers who have sucked all the joy from the Monkey Ball world.

Key Features:

* All-new platform adventure style of Super Monkey Ball game
* Five Monkey Ball kingdoms each with their own quests
* 50 new and original puzzle games
* New characters to meet and help
* Three brand new party games and three classic favourites
* New Monkey Ball abilities including - sticky, wood, hovering, boxing and invisible
* PSP exclusive features including WiFi multiplayer functions and a new trading card game

Konami of Europe has announced it is to release an all-new racing game entitled Pocket Racers for the PSP in spring.

Overseen by Konami of Europe Product Development in the UK, Pocket Racers features miniaturised cars whizzing around a series of everyday environments. The player is cast as a spoilt teenager at a party, who is transformed into a toy car by of a vengeful demon. What follows is a frenetic race for survival as the 'Nemesis' demon sets a series of increasingly hard challenges within the fully interactive – and destroyable! – play areas.

The cars in Pocket Racers represent the soul of the stricken player, and can be augmented through the collection of 'Soul Shards' which litter the play area. Collecting these allows the user to inflict massive damage on rival cars or the debris that clutters the race area, while additional weapons such as nitro boosts, missiles and ice can be used to sneak past opposing racers. These extra weapons are left around the courses, and must be gathered before your opponents get them.

The courses range from a messy bedroom, a conveyor belt-laden factory and a kitchen, and feature sneaky short cuts and hidden extras for the player to find. Pocket Racers also has a number of vehicle styles that are ideally suited to the varying locations. Sports cars, trucks, 4x4s and Coupes vie for attention, while other hidden vehicles can also be unlocked.

Pocket Racers is an extremely competitive racing game, and while it enjoys a taxing solo mode, can also accommodate up toPocketRacers012606-5 four players simultaneously using the wireless capabilities of the PSP hardware. A 'Tagging' game where players attempt to colour objects forms the basis of one multi-player mode, while a madcap 'Soccer' mode also shows off the speed and sensitivity of the game's controls.

Konami of Europe has announced an innovative new PSP title that celebrates the heritage of the publisher's Silent Hill series and also offers an insight into the horrors that lurk in the forthcoming Silent Hill movie. Entitled The Silent Hill Experience (working title), a release date will be confirmed shortly.

Designed to offer a comprehensive guide to all things Silent Hill, The Silent Hill Experience combines a number of media formats to give a compelling overview of the horror series. Using an intuitive 3D interface, users can view all-new Silent Hill digital interactive comics, listen to music from the four games in the series, and watch exclusive video content. The Silent Hill Experience also features an interview with Christophe Gans, the Director of the highly aniticipated Silent Hill movie, starring Radha Mitchell and Sean Bean.

The new interactive comic book section contains a new story penned by longtime Silent Hill author, Scott Ciencin and illustrated by Steve Perkins and Alex Shibao. Using elements from the new movie and delving into the shady origins of Silent Hill, the comic has been designed specifically with the PSP in mind. As such, readers will be treated to animated panels and interactive transitions, while the UMD will also contain the acclaimed 'Dying Inside' comic book series, again adapted for the format.

Fans of the series' haunting music will also enjoy a selection of songs from the series. 20 tracks from the four titles have been specially selected for The Silent Hill Experience by Music Director and Composer, Akira Yamaoka, offering a broad cross-section of his haunting works. The UMD will also include an interview with Yamaoka, wherein he explains his choice of tracks for the package.

The Silent Hill Experience also goes behind the scenes of the Silent Hill movie, and speaks with Director Christophe Gans. Gans details how he adapted the story for the big screen, while there is also a featurette on the movie's production and a trailer. The package is then rounded off with the intro movies of all four games in a tribute to the eerie central setting.

"Konami has created an entirely new genre for the PSP system, combining a variety of media onto one package and showcasing the renowned Silent Hill franchise in a way that has never been done before," offered Hans-Joachim Amann, Head of European Product Management of Konami of Europe. "Fans of the Silent Hill series and horror fans alike will appreciate all the exclusive content as well as get a unique behind-the-scenes look at the upcoming Silent Hill movie."

The Silent Hill Experience will be released for the PSP (PlayStation Portable). No release date has been confirmed as of yet.

Konami of Europe has announced it is to publish Steel Horizons (working title), a turn-based and real-time strategy title, for the PSP and Nintendo DS systems.

Steel Horizons offers players complete control of Naval fleets within a series of missions within a fictional scenario featuring well-known World War II battles. The game is inspired by popular pulp fiction set during World War II, and delves into the key events and characters behind historic battles. Its scenario tells of a shady third party pulling the strings to orchestrate the war, using futuristic technology to advance the carnage for their own ends.

Thus, the player is cast as the American Captain of one of three ultra-secret Navy vessels, and while initially surviving battles, must also expose and ultimately destroy the meddling organisation and save the world. Thus, the ships at the player's disposal include battleships, aircraft carriers, destroyers and submarines, and the individual attributes of each must be used to take out enemy fleets and the organisation's more advanced vessels.

In addition to the involving solo mode, players can also compete against a rival player via the wireless multi-player modes the hardware allows.

"Strategy games are a perfect fit for portable gaming on the PSP system and Nintendo DS," said Hans-Joachim Amann, Head of European Product Management of Konami of Europe. "With Steel Horizons' intuitive interface, intense 3D graphics, dynamic camera angles, impressive special effects and a mix of real-time and turn-based strategy elements, gamers will enjoy 20 compelling missions and countless hours of strategic action on the high seas."

Majesco has announced that a new Gulity Gear title, Guilty Gear Judgement, will be released for the PSP this spring. The game combines two titles on one UMD — the arcade fighter Guilty Gear X2 #Reload, plus a brand new side scrolling game, Guilty Gear Judgment. Both games will feature ad-hoc multiplayer modes. No further release or pricing information was available. artigo completo aqui

I know that this will get many of you out of your seats and ready to frag your friends! Chris Swindle has taken Peter McKay’s port of Quake and added Ad-hoc support for multiplayer capabilities between two or more PSP’s! The bugs are still being worked out and the sound was temporarily removed, but this is indeed a big step forward for multiplayer PSP homebrew! Just set one PSP as the ad-hoc host and the other PSP’s should detect it. Any feedback you can give will certainly help Chris fine-tune the program.

That’s right, the day we’ve all been waiting for has finally arrived! Thanks to the fantastic work by our forum moderator Fanjita and his coding companion Ditlew, it is now possible to play vast amounts of homebrew programs and emulators on every PSP in the world, including those with 2.60 Firmware! Thanks to their monumental achievement, every PSP in the world is capable of playing homebrew!

We here at PSPUpdates and QJ.net are proud to be the first to bring you an exclusive release of eLoader BETA for GTA which now works on 2.01, 2.50, and 2.60 Firmware! With this ground breaking program, you are able to load the many of the existing homebrew games, applications, and emulators that are already available for earlier versions of PSP firmware.

You can find a complete list of working/not working homebrew [here]. But just to get you started, here are a few popular homebrew programs that are known to work so you can get started experiencing the full potential of PSP homebrew:

And for all of the PSP enthusiasts reading this, here is a special message from Fanjita himself:

"I just want to say thank you to all of the PSP lovers out there for supporting us. Keep checking back here at PSPUpdates -- our goal is to continue to give all PSP owners with all firmware versions the ability to play homebrew."

AhMan has released his iR Commander, current version 0.6. iR Commander is a Universal Remote software for PSP and it's based on the standard Pronto Codes format. Details:

Usage Note:

1) unzip the pspircom06.zip and place the files "IRCOM" & "IRCOM%" to your PSP under /PSP/GAME/.

2) You can define a remote control by adding a Remote Control Description file (rdf). This is a plain text file. Pls refer to the sample "Panasonic TV.rdf" for syntax description. You can simply use Windows Notepad to create a rdf, make sure you disable Word Wrap via Format->Word Wrap menu. This will allow you to see one code entry per line under Notepad.

3) If you make any typos in rdf file. The program will abort telling what & where you've made the typo after you have chosen that remote in the application.

4) There is an iR indicator on the top right corner on the remote control screen. It'll flash in RED if the PSP is tranmitting IR signal.

First link contains direct Pronto Hex Codes (over 2000 devices). Second link above points to Component Configuration Files (over 6000s) which contains many pronto codes for different devices, but you need to use the Pronto Editor (downlaod Pronto Edit 4.0.5 from the same site) to open it.

StereoMike, a member of our forum has released a port of Duke Nukem 3D for PSP. This is a great port of a classic 3D Shooter by 3D Realms Entertainment. A fair warning for this game, some settings may display mature rated "virtual females" in sexual scenarios and crude language. If you can see past that is is quite a great game, with well made levels and interesting environments. You must obtain the GRP file from either the retail version (tested) or the shareware version.

BUGS
=====
- The pitch of Duke's voice is a bit too high making him sound a bit "strange"
- No loading(saving works...)
- No music
- Not completely stable, may crash when starting a game and exiting (but i have played a couple of levels in a row, so it should be stable ingame)
- The key-bindings are a bit tricky to change since you can't delete the old ones.
- The "Press any key to goto next level" only reacts to pressing "Start"

Capcom today announced the arrival of Mega Man Maverick Hunter X, a remake of the original Mega Man X for SNES. The game is now arriving at North American retailers for the PlayStation Portable.

Maverick Hunter X starts with the side-scrolling Mega Man gameplay which is the foundation of the series, adding new characters, environments, and weapons. Armor dispersed throughout levels gives players new abilities to reach otherwise inaccessible areas and items.

The PSP edition adds new graphics based on 3D renders; fresh music and sound effects; modified levels; an unlockable second story; a new emphasis on offensive combat; and a bonus Mega Man X movie.

Like a good many PSP launch titles, Untold Legends: Brotherhood of the Blade got largely middling reviews. However, the role-playing game's hack-and-slash action won many fans, making it one of the top titles for Sony's handheld for months.

Today, Sony Online Entertainment has announced that Untold Legends' sequel, Untold Legends: The Warrior's Code has gone gold. Veterans of the first Untold Legends will notice the game's expanded storyline, which includes high-quality animated cutscenes, along with quite a few in-game cinematics. The plot in question concerns a secret society of shape-shifters on the short end of an attempted genocide by the hands of a powerful warlord. A small band of survivors comes across a secret that could lead to their salvation--that's when the players come into play as one of five character types.

Untold Legends: The Warrior's Code will also see the return of a cooperative mode, and gamers with more bloodlust can opt for the player-versus-player mode. Adventurers will traverse 45 areas across five new chapters and will battle more than 40 unique monsters and contend with 12 boss battles. The game is rated T for Teen, retails for $39.99, and will begin its retail quest March 14.

Back in December, we posted about NBA Ballers: Rebound, the upcoming streetball game for the PSP where you create your own “baller” and work him up the ranks to become a sports star by taking on the NBA’s elite. Today, Midway released a few more details about the PSP version of NBA Ballers, and said that it would be released this April.

There are over a hundred different ways you can customize your aspiring basketballer, then develop his skills against the best in the world. Then each time you defeat an NBA star you'll be rewarded with Ballers Credits which can be used to enhance your athlete's image with new clothes, cars and mansions.

The PSP version will feature two new luxury courts to play on, new DunkFest and King of Thieves modes and a WiFi one-on-one option.

According to a scan of the upcoming March issue of PlayStation Magazine, it seems to indicate Sony is planning to launch something much larger. A new "PlayStation Network" which complete online live capabilities for both the Sony PS3 and the Sony PSP. The newly discovered "PlayStation Network" is promised by a Sony insider to meet and exceed all Xbox Live capabilities ... artigo completo

Jak_The_Man, An active member from US PlayStation forums, has posted a short article after reading the latest PlayStation Magazine. The information contained is very interesting...

[*]PS3 will have online service that goes beyond Xbox live

[*]PS3 will be a DVR (Digital Video Recorder)

[*]It will be able to connect with the PSP

[*]There are a lot of games being worked on for it right now in the US (a lot more then what people know about)

[*]The final PS3 dev kit is a lot faster than they thought (according to the developer)

[*]The PS3 will have an iTunes type service to let you download Hi-Def movies, music, etc

[*]The PS3 will take the media center functionality the 360 has even further

[*]PS3 will serve as a location free player for the PSP, means you can watch the DVD’s that you have in your PSP on your PSP (from anywhere in the world), or any other video files you have on your ps3, though this is still only being planned.

[*]PSP will be able to send its files straight to the PSP from anywhere in the world, and it can also control its DVR functionalities
[*]Firmware updates will add more functionality, much like with the PSP

[*]The Blu-ray Player functionality doesn't cost as much as a stand alone player because the Cell and RSX can take care of a lot of the stuff the PS3 will need to do to be able to read the disks

[*]Fall release date for PS3, no release date for online service, but expected to launch with the system

All these new features makes a PSP worth buying… together with a PS3. ;-)

As you can see, there are quite some strange icons we’ve never seen before in the photo of the PSP, a glimpse of the next firmware? This scan, as noted in the bottom left hand corner, discusses the CES (Consumer Electronics Show), held the beginning of last month. Sony definitely plans to keep updating their precious PSP and will surely use it to their advantage with the release of the PlayStation 3, interacting with it any way they seem fit. We are definitely interested to see what the future holds for the powerful handheld, and only hope that Sony will not quash any ability to play homebrew on a product we payed a good amount of money to do with as we please.