For years now, Assassin's Creed remains one of Ubisoft's most popular video
game series. The original showed terrific potential, although it suffered from
repetitive mission design. The developers have been improving the gameplay mechanics
and building upon the story of Desmond Miles ever since. With the help of a
device called the Animus, Desmond is tasked with tapping into his memories to
learn more about his ancestors. The franchise won us over with the arrival of
Ezio Auditore da Firenze in Assassin's Creed 2. Making up for almost all of
the original's weaknesses, Assassin's Creed 2 quickly became a huge commercial
and critical success, prompting the release of two excellent expansions - Assassin's
Creed: Brotherhood and Assassin's Creed: Revelations, both of which offered
interesting new additions to the gameplay.

Far away from renaissance Italy, Assassin's Creed 3 fast-forwards us to Colonial
America, just before the start of the American Revolution. Still trying to avoid
the clutches of the Templar order, Desmond plugs himself into Animus once again
in order to learn more about an English/Mohawk warrior named Ratonhnhak':ton,
also known as Connor.

Insane, but bold.

I'm hungry... ahaaaaa! A snack!

Without giving away too much of the plot, it's clear that the developers made
some effort to explain as much as possible, seeing as this is most probably
the last chapter in the Altair-Ezio-Desmond (and Connor) storyline. In some
instances, they've done a pretty solid job, giving us more details about the
mysterious race that preceded mankind and were responsible for uncovering the
powerful artifact known as the Apple of Eden, which ended up in Desmond's hands.
While most the story focuses of Connor and his doings, there was still room
to include enough segments about Desmond as he continues to elude the ruthless
organization, Abstergo, also the stronghold of the Templars.

The narrative of Assassin's Creed 3 is well-structured and sets up the main
character perfectly. Instead of putting you into hero's boots straight away,
the game let's you experience what went on before he was born. In other words,
you get to fight and explore the lands as Haytham Kenway, Connor's father. It
takes a bit of time before you get to play as Connor. This may seem like a bother
at first, although in time you'll realize that this is actually a cool way to
introduce gamers to the main character.

Sadly, Connor isn't half as intriguing and cool as Altair or Ezio - Desmond's
ancestors from the previous two games. Whatever happens, Connor remains unreserved
in his convictions, albeit somehow he's still less appealing than the mysterious
Altair or Ezio the charismatic assassin from renaissance Italy. There are just
so many ways to introduce players to a character and in that sense, the game
starts brilliantly, but as soon as Connor matures into an Assassin he always
aspired to be, the whole premise almost collapses under the weight of a relatively
weak central character. Luckily, there are other characters that make up for
this. The story itself has many properly placed twists. It does have a huge
amount of well-written dialogue going on, all professionally voiced, making
the game worthy of a big-budget Hollywood flick. Thanks to the many acting talents,
most of key characters appear authentic. In addition, you'll be greeted by historical
figures such as Thomas Jefferson, George Washington, Ben Franklin and others.

All of these elements help establish a believable atmosphere. Whether you're
hunting in the woods or swinging your tomahawk in mid-battle, it all looks and
sounds extremely convincing.

HIGHSUbisoft finally nailed the fighting mechanics, maintaining the flow of combat is one of the best aspects of the game, naval conflicts are fun as hell, an authentic representation of sea and land battles that took place during the American Revolution;

LOWSMissions feel unrewarding and uninteresting at times, Connor's no Ezio (or Altair for that matter), initial release crammed with technical issues, there are many elements in the game that just seem useless (like hunting).