Welcome to Survival of the Fittest, a RPing board loosely based off of Koshun Takami's Battle Royale, with its own unique plot and spin on the 'deadly game'. We've been around quite a while, and are now in our thirteenth year, so don't worry about us going anywhere any time soon!

If you're a newcomer and interested in joining, then please make sure you check out the rules. You may also want to read the FAQ, introduce yourself and stop by the chat to meet some of our members. If you're still not quite sure where to start, then we have a great New Member's Guide with a lot of useful information about getting going. Don't hesitate to PM a member of staff (they have purple usernames) if you have any questions about SOTF and how to get started!

The purpose of random voting (and the so-called Random Voting Stage or RVS) is to spur the game into action by causing players to act in revealing ways. For instance, a wagon on someone may cause them to panic, or a player may become a bit overeager in wanting to put votes down on players, or a player may suggest a Policy Lynch on another one (with some players agreeing and some disagreeing), etc. In this way, events of significance can come about. The first time many players find something they seriously want to lynch someone over, they will remark that their vote is "no longer random".

Quote:

Note that truly random voting, as with the dice tag, is strictly frowned upon. A vote that is demonstrably random carries no motivation to be read into, and is completely informationless. This is not the intent of the "random voting stage".

Voting for the mod gives the same amount of info as jokevoting via RNG, aka none. It reads to me as an attempt to play it safe during jokevoting phase and prevent people from developing reads on you during jokevote phase.

@Mod: Is it possible role to be handed out twice? If a role is handed out but the player dies, does the role go back into the pool (e.g., if doctor dies night two can someone else draw doctor night four)?

The purpose of random voting (and the so-called Random Voting Stage or RVS) is to spur the game into action by causing players to act in revealing ways. For instance, a wagon on someone may cause them to panic, or a player may become a bit overeager in wanting to put votes down on players, or a player may suggest a Policy Lynch on another one (with some players agreeing and some disagreeing), etc. In this way, events of significance can come about. The first time many players find something they seriously want to lynch someone over, they will remark that their vote is "no longer random".

Quote:

Note that truly random voting, as with the dice tag, is strictly frowned upon. A vote that is demonstrably random carries no motivation to be read into, and is completely informationless. This is not the intent of the "random voting stage".

Voting for the mod gives the same amount of info as jokevoting via RNG, aka none. It reads to me as an attempt to play it safe during jokevoting phase and prevent people from developing reads on you during jokevote phase.

@Paige: This is my justification for why we should scumnull Vyse jokevotes. I did the same thing, but after giving 'real' jokevotes, so to speak, which means that I have, in fact, given people an opportunity to develop reads on me during jokevote. This seems fairly obvious to me, so either you didn't read my justification in full or you didn't care. Either way, it reads as careless.