All qualifiers are region locked and only players residing in the region of the qualifier are allowed to participate. For this tournament those residency restrictions are for Oceania and South East Asia (SEA).

In order to be eligible to compete, the following criteria must be met by all players:

Proof of Residency: Must be a permanent resident of the Oceania or South East Asian regions or hold a current and valid student VISA (not including a travel VISA). Blizzard discretion is final.

Proof of Validity: Must hold a SC2 account and be able to play on the Australian server unless agreed otherwise by both players. Blizzard discretion is final

League Limitation: Top 16 qualified players.

1.2. No show

If an opponent is not present 15 minutes after the match date, the affected player must make a comment about it in the match comments and contact an Admin. This is the fastest way to get a match checked to move on to the next round.

1.3. Protest Deadline

A protest needs to be made within 10 minutes after the game, or before the next game of a series begins. Failure to do this within 10 minutes will render the match closed and rated as played. No late objections will be taken into account.

1.4. Communication & Support

Admins will be on hand to handle any questions or concerns throughout the Tournament. Details on the admin’s Battle.Net ID will be passed out within two days of each competition. It is each player's responsibility to be familiar with who will be administrating any given tournament and make appropriate actions to being able to contact them if necessary.

1.5. Leaving a qualifier

You cannot leave a qualifier without asking an Admin to remove you from the qualifier itself. Always open a support ticket to inform the Admin Staff about it.

1.6. Disqualification

To keep the qualifiers as efficient as possible, Tournament admins reserve the right to disqualify players.

Players have 15 minutes to start from the designated start times of their rounds, or designated times which an admin has set, to be ready to play. If said player fails to appear within 15 minutes of the start of the match, they will forfeit game 1 of their set.

Betting on or during any the event (by a player, team, or on behalf of anyone associate with the team) is off limits. Those partaking will be disqualified from the event in question and will receive a minimum of 6 months of ban.

2. Results

Both participants are responsible for entering the correct match result. Additionally, uploading a screenshot of the result screen to the match sheet would help the Admin Staff verifying the result of the games and, therefore, the match confirmation would be faster.

3. Settings

3.1. Gameaccounts

All players who want to participate in the StarCraft II qualifiers have to enter their StarCraft II NA Battletag and be able to play on the Australian server.

3.2. Game version

All players have to install the newest version of the game in order to participate in the qualifiers. Updates have to be installed before the tournament starts, so delays will be at a minimum.

4. Match rules

4.1. Match settings

Server: Australia

Map: See Map Pool

Category: Melee

Game Speed: Faster

Locked Alliances: Yes

Size: 1on1

All matches prior to Finals: best-of-three (bo3)

Finals: best-of-five (bo5)

4.2. Picks, Bans and Maps

4.2.1. Map Selection

The following maps are the only eligible maps for competition. For map selection, the higher seed is considered player A with the lower seed considered player B.

Best of 3 series, players will take turns vetoing a map, starting with player A, until there are only three remaining. Of the three remaining maps, player A will pick the first map to be played. Following this, player B will pick the second map to be played from the remaining two maps. The final map left will be the third map played if required.

Best of 5 series, players will each veto a map, starting with player A. Of the five remaining maps, players will take turns choosing the order of maps played, starting with player A, until only one map remains. The final map left will be the fifth map played if required.

The map pool is as follows:

·Lost and Found

·Acid Plant

·BDreamcatcher

·16-Bit

·Catalyst

·Darkness Sanctuary

·NRedshift

4.3. Game preparations

Please resolve any technical difficulties that may occur before a match starts. Connection or Hardware Problems during a match can lead into a disqualification by the Tournament Admins. Agreements between the players have to be posted in the match comments. Make sure the match is played with the right settings. Make sure all players are eligible to play. A Tournament Admin can also take further actions if there is a reason for suspicion.

4.4. Ingame

4.4.1. Re-match

If a match lasts more than 5 minutes and an issue occurs requiring a restart, players must use the resume from replay feature. If an issue occurs prior to 5 minutes, the match is to be restarted.

4.4.2. Pause Rule

It is forbidden to use the pause feature without an eligible reason to do so.

The pause time shouldn't be longer than 5 minutes in total. If a longer pause is needed, either the opposing player, or a Tournament Admin, has to agree to it. If neither agree, the match will continue after the 5-minute mark.

Abuse of the pause feature will lead to a disqualification from the qualifier. In the case of an abuse of the feature, screenshots will have to be taken and uploaded to the match media section of the match.

4.5. Illegal Actions

Any actions that result in an unfair advantage are illegal. This includes bug abuse of any kind.