This status update is for the release version of SFD and its progress.

Support for local multiplayer seems to be working fine now in our current development build. We have also finished the possibility to play "Offline" without the need to create a server similar to how the tutorial and testing a map in the editor works. Should be useful for those times you only want to play locally against bots.

Next up I will experiment with JoyToKey and see how well SFD plays with a controller. We have been talking internally about the possibility for alternative controls for changing weapon (like toggle prev/next and activate with attack/cancel with block) that might be needed to reduce total amount of keybindings required - especially if 2 players must share the same keyboard.

Other than that it's continued work on the bots so we can really start with campaigns and other modes.

Nice work! I'm really excited for the next update. Development of super-fighters deluxe is a great inspiration for me. I watched your multiplayer test demo video, can't believe you've gotten this far from scratch