EVs look weird, but they allow it to live through an Adamant LO Mamoswine's Ice Shard even after 1 round of SR damage while maintaining enough speed to outpace all variants of Scarf Latios

If Blissey / Chansey lack Thunder Wave, then Venusaur can actually set up with Growth and 2HKO them with +6 Giga Drain, thanks to the given EVs

Sleep Powder can temporarily take out an opponent's Pokemon and possibly earn Venu some set-up time

Ice / Ground coverage from HP Ice and EQ an option to hit dragons, Heatran and Chandy, but at the cost of not hitting Skarm and Forry too hard

IVs minimize confusion damage, but IVs can be altered to 30 Atk / 30 Def if HP Ice and EQ are used

Alt. EV spread of 80 Atk / 252 SpA / 176 Spe should be used if HP Ice / EQ is used

Modest with 4 HP / 252 SpA / 252 Spe can be used for even more power, but is outpaced by Scarf Latios and +2 Cloyster, reducing its effectiveness

Weather support from Ninetales mandated at all times, unless one wants a decidedly mediocre attacker

Heatran counter needed if not running EQ; Dugtrio can serve as great utilitymon by trapping either Heatran or opposing weather inducers, but preferably the former, and Garchomp provides great resistances and a powerful OUTRAGE to supplement its own STAB EQ

Heatran itself is good teammate, since bears resistance to almost all of Venusaur's weaknesses and can actually beat Volcarona, and Venu in return can beat grounds that plague Heatran's existence

Trappermon to assure Venu that sun stays up; Gothitelle and Duggy best options, but each has own pros and cons

Sludge Bomb can be used if hitting Celebi, Breloom, and dragons is better than sleeping a member of opponent's team

[ADDITIONAL COMMENTS]

Refer to Growth set for EV and IV explanation

HP Ice can be used to surprise Dragonite, Garchomp, Landorus-T, and Salamence, but lacks other reasons for use

LO and EBelt an option for more powerful attacks, but not as recommended since they cut against Venusaur's durability

Despite having access to Sunny Day, main function is to act as a back-up inducer to Ninetales, so again, Ninetales support is absolutely mandatory

Walled to the ends of the Earth and back by Heatran and Chandelure; Chomp and Dugtrio again are great counters to the two

Trappermons not as necessary, but still good to have

Powerful cleaners like Volcarona and Sawsbuck good to have

Bulkymons like Amoonguss, Celebi, and Reuniclus can tank a hit and threaten with paralysis, sleep, or a powerful STAB attack, necessitating the use of powerful wall-breakers like Victini, Dragonite, and Darmanitan

Can abuse Sleep Powder and force switches with great resistances and threat of a sweep, unlike Whimsicott, and beat opposing Grass-types with sun-boosted HP Fire, unlike Breloom

Can actually absorb Toxic Spikes thanks to its Poison sub-type

Leech Seed is crux of this set, allowing Venusaur to slowly sap the life out of any sucker that isn't a Grass-type or Magic Guarder / Magic Bouncer; makes Chansey / Blissey more wary of switching in on it

Substitute preferred move in 2nd slot since it shields Venu from any status inflictions and priority; however, Protect an option if losing a bit of health is too much to sacrifice

Sleep Powder preferred move to incapacitate a member of the opponent's team, giving Venu time to set itself up; Giga Drain can be used to give Venusaur a STAB move that gives it even more recovery

HP Fire acts as a pseudo-STAB under sun that slams Grass-types immune to Leech Seed

[ADDITIONAL COMMENTS]

EVs are specialized. If it's alright with the QC team, I'll be using the paragraph shown below from the old Venusaur analysis, since it explains the specialized EVs in full detail.

fat Paragraph in Question said:

With 12 Speed EVs, Venusaur reaches 198 Speed, which lets it outpace positive-natured base 130 Speed Pokemon under the sun. 192 HP EVs give Venusaur a Leftovers number, increasing the amount of healing it receives each turn. 252 Defense EVs and a Bold nature gives maximum physical bulk, and the remainder is placed in Special Defense. Synthesis can be used to to heal almost all of Venusaur's health, but the low 8 PP hurts Venusaur when it comes to stalling. Protect can be used over Sleep Powder for more efficient stalling at the cost of ease of setup. Toxic can be used to poison opponents, particularly those immune to Toxic Spikes, but Venusaur needs the moves it has in order to work efficiently.

Click to expand...

Ninetales still as great a supportmon as ever, since it gives Venusaur that speed boost and kick to HP Fire's power

Hazard support, specifically TSpikes, from the likes of Forretress and Tentacruel handy to help weaken bulkymons that can wall this Venu

Reuniclus a thorn in this set's side; Volcarona and Victini help immensely

Trappermons just as handy, but this time, Wobby gets the limelight, since it can abuse Leech Seed's recovery and screw over Reuniclus and Regenerator Pokemon

Mixed Growth. Thinking of just mentioning this in AC of first Growth set.(Move your mouse to reveal the content)Mixed Growth. Thinking of just mentioning this in AC of first Growth set. (open)Mixed Growth. Thinking of just mentioning this in AC of first Growth set. (close)

Great job on the sets and the set order, TNT! The only nitpick I have is to slash Sleep Powder before Giga Drain on the SubSeed set. It's pretty important for doing the whole SubSeed shenanigans, but I know there is merit in having Giga Drain as well so make it a secondary slash.

I agree with Bri that Sleep Powder should be listed before Giga Drain on the SubSeed set, it helps force the beginning of the SubSeeding process and once you get that going HP Fire is more necessary to deal with Seed immune mons. I would also prefer "Mixed Growth" be turned into "you can use Ice / Ground coverage instead of Fire / Poison" in the AC of the first Growth set. EQ isn't making you much better off against Blissey / Chansey, it's primary motivation is always hitting Heatran with possible secondary benefits against 4x Ice weak mons like Glisc / Lando / Lando-T.

My favorite Venosaur set is actually an all-out attacker, with Life Orb and Sleep Powder, Giga Drain, HP Fire, Sludge Bomb. It can't sweep as well, but it puts something to sleep and hits stuff hard, and can still clean up late game. At least give it a mention in "other options"?

~ I prefer Max SpA / Max Spe as the preferred option. Nothing sucks more losing to an opposing Sun team b/c the opposing Venusaur had the Speed advantage.
~ Adamant LO Mamoswine still fails to KO Venusaur with Ice Shard after SR (73-86%), so you can still leave that interesting info in there.

~ Remind people to use Hasty / Naive Nature and Atk IVs of 31 and Speed IVs of 31 for the mixed attacker set
~ I suggest 88 Atk / 244 SpA / 176 Spe for the mixed set
~ Explain the EV spread: 88 Atk turns EQ into a guaranteed OHKO to max HP Heatran after SR, while the Speed keeps it faster than +2 Cloyster and +1 Latios

~ You can add Wobbuffet to the list of Trappers and explain how its Encore can provide free Growth opportunities to Venusaur

~ I am actually not quite convinced that physically defensive is the best way to go here, since Venusaur can be an excellent special wall, soaking up all those Rain-boosted STAB Water moves from Keldeo and STAB Thunders. To illustrate, it has 75% chance of surviving Keldeo's Specs Hydro Pump IN THE RAIN after SR, and that's not accounting the 36% chance to miss in those 2 turns. +2 Modest HP Ice from Thundurus-T also fails to OHKO after SR. Idk about you, but I believe there are stronger evidence to go specially defensive than physical.

In this case I would go Calm Nature and divert those Def EVs into SpD.

~ AC mention 116 Speed EVs to not be screwed by Trick Scarf Rotom-W

~ AC mention Giga Drain over Sleep Powder or Substitute to actually give Water-types a reason to switch out

~ AC mention Synthesis for yummy 67% recovery in the Sun without relying on Leech Seed

Trappermons just as handy, but this time, Wobby gets the limelight, since it can abuse Leech Seed's recovery and screw over Reuniclus and Regenerator Pokemon

Click to expand...

Not quite sure what Regenerator mon you're referring to, unless you mean Tornadus-T that just got banished (:<). All the other Regenertor mons are UU and below

Other Options

~ List the moves incompatible with Chlorophyll: Power Whip and Leaf Storm from Egg moves and Weather Ball from a jap event

Checks and Counters

If they carry Thunder Wave, Chansey and Blissey act as semi-reliable checks

Click to expand...

Paralyzing Venusaur with ease sounds more than "semi-reliable" to me.

Mamoswine's and Weavile's Ice Shard makes Mamoswine cry

Click to expand...

You mean Venusaur >_<

~ You forgot to include one of the most notorious draconic checks: Latias / Latios. Also Kyurem and Kyurem-Black. Plz add them!

~ Scizor and its Bullet Punch; Jirachi can tank a hit more often than not and cripple Venusaur

~ Tornadus-I can switch into a Grass move and Prankster Taunt / summon Rain or Tailwind

~ I think there should be a heavier emphasis on winning the weather war to easily defeat Venusaur. It's probably even more reliable than Heatran / Chandelure, both of which gets boned by Dugtrio.

When talking about the mons that you miss hitting with EQ + HP Ice mention Scizor and Ferrothorn too

Sunny Day

Additional Comments

Mention Substitute Hydreigon, which is an exclellent teammate, and a very cool mon for sun teams in general. OHKO/2HKOes Heatran, sets up on Celebi, beats Chandelure, etc

Checks and Counters

Add SubRoost Kyu-B as a counter as it avoids the OHKO from +2 Sludge Bomb even after SR, and OHKOes back with Ice Beam after SR and 1 LO round. Every other Kyu-B set is a good check as long as SR is off the field

CB Scizor does 69% min, and is useless against most other sun members, meaning that it will probably be alive in late game, and will hinder Venusaur's sweep, so it's an ok revenge killer

Add SubRoost Kyu-B as a counter as it avoids the OHKO from +2 Sludge Bomb even after SR, and OHKOes back with Ice Beam after SR and 1 LO round. Every other Kyu-B set is a good check as long as SR is off the field