(1) Livia Agripina at the Arcane University Arch-Mage's Lobby. She has 25 repeatable alchemicalingredient collection quests issued in random order.

(2) Orynthale at the Bravil Mages Guild hall. He has eight repeatable quests where you attack and clean out eight Necromancer lairs.

(3) Vilwen at the Skingrad Mages Guild. She has a quest where you work to help her collect Mages Guild Dues from various mages who have fallen behind.

(4) Talimsha at the Cheydinhal Mages Guild. She has an alchemy puzzle quest.

(5) S'drassa, at the Leyawiin Mages Guild, the same one who has the vanilla Oblivion "Tears of the Savior" quest, has another quest for a different kind of crystal he wants to add to his collection.

(6) Ogmar Evil Eye at the Chorrol Mages Guild hall. He has six repeatable quests where you attack and clear out six Necromancer lairs.

(7) Garothmuk gro-Khagdum at the Cheydinhal Mages Guild. He has a huge collecter's quest where the objects you seek are scattered all over Cyrodiil.

Non-quest extras:

(1) A companion who you can recruit at the Anvil Mages Guild. She has 3000 health points, has wait, follow, and dismiss options, teleports to catch up and therefore won't get lost in Oblivion gates, has custom silent dialog, and is set up so that you can access her inventory and add or remove things. This functionality does not require CM Partners or other mods.

The alchemical ingredient procurement quests are fairly simple and straight-forward. The quest-giver may say something such as, "Go find ten units of this mushroom for the project we are working on." The quests may sound deceptively easy to complete, but you may have to travel a lot and do a lot of searching to find as much of the ingredient as you need.

These quests may be repeated. They are assigned in a random order. It is set up so that youwill not be assigned a particular quest any more frequently than every fourth quest. The plan is to greatly expand this pool of randomly issued quests so that the chance of doing the same one twice is low unless you stick with it a long time. The computer records how many quests you complete. Each three quests you complete earns you a reward from a menu of possibilities that the quest-giver offers. The quests are available to any member of the Mages Guild of any rank.

There is a dresscode that must be followed though. This quest-giver insists that you wearsome sort of Mages Guild robe when speaking to her. She is rather old-fashioned. When not actually talking to her, you can wear your armor, or bright orange wizard robe, or whatever you like to wear.

To start this series of quests, you must belong to the Mages Guild. Go to the Arch-Mage'sLobby at the Arcane University and talk to Livia Agripina.

ORYNTHALE'S QUESTS:

To start this series of quests, you must be a member of the Mages Guild. Talk to Orynthale in the Bravil Mages Guild.

The Guild is having problems with Necromancers. Orynthale is the mage in charge of combating the problem in the Bravil area. He figures that it is better to strike first and hit the Necromancers where they live rather than waiting around for them to attack and kill all the mages at another MagesGuild location.

Orynthale will tell you where he knows the Necromancers are lurking. He will give you a paperwith the quest instructions in case you forget. Several other mages will accompany you in the attack onthe Necromancer lair.

To complete the quest, you will need to find and kill the Necromancer boss. He or she is much tougher than all the other Necromancers. After the quest, you can return to Orynthale for a small reward above and beyond the loot you gathered in the dungeon. The companions only follow you while you are assigned the quest but have not yet completed it and reported back to Orynthale.

The form that this quest series is sort of like the alchemical ingredient quests. The enemies will respawn and the quests will be repeatable. It will be set up so you rotate through all of them before the quest-giver assigns the first one to you again. The common enemies respawn using the gameengine for a respawn every three days by default. The bosses respawn by script when the quests are assigned to you. The companions that go with you on the missions will respawn after three days. The rewards at the end of the quests will be given out again each time you complete the quest.

The reason this quest series does not use quest diary entries, but uses papers instead, is thatthe quests are repeatable.

VILWEN'S QUEST:

To start this quest, you must be a member of the Mages Guild. Talk to Vilwen at the SkingradGuild of Mages.

People have not been paying their Mages Guild dues on time. Vilwen has been trouble getting some people to pay. I guess no one really enjoys paying a bunch of money for something like that whichdoes not give them something tangible that they can immediately touch and see and use.

Vilwen asks if you can try to go collect the late Mages Guild dues from a number of people that she and others have not been able to get to pay.

This may sound like a tame little quest, but you might be surprised at how dangerous it can betrying to get someone to give you their money.

TALIMSHA'S QUEST:

To start this quest, you must be a member of the Mages Guild. Talk to Talimsha at the Cheydinhal Mages Guild.

Talimsha, is young, far from home, and totally stressed-out by her alchemy project. She isready to quit alchemy all together, flip out and attack somebody, become a skooma addict, or otherwise do serious harm to herself.

You can talk to her in a variety of ways that will make her sad, violent, angry, hateful, orhopeful. If you decide to be nice rather than mean to your fellow member of the Mage Guild, she hasa tricky alchemy puzzle for your to try to solve. It involves an incomplete recipe written on a pieceof parchment, some custom alchemical ingredients you will not have used before, and four pieces of custom alchemical apparatus sitting on a counter. These special tools of the alchemist's trade do not function like the other ones in Oblivion. You will have to read the instructions carefully, listen to what Talimsha tells you, and be observant regarding what happens with each potion-making attempt. Alchemy can be dangerous, and people can get hurt when experiments explode.

If you figure out how to make the potion, Talimsha will really love you. She will be able tomove on to her other research and may be able to get her recommendation for the Arcane University. She will reward you with some powerful potions that she made. Some of them are custom potions available nowhere else.

S'DRASSA's QUEST:

You do not need to be a member of the Mages Guild to get this quest. Just talk to S'Drassaat the Leyawiin Mages Guild.

S'Drassa loves collecting magical crystals. You may have played his vanilla Oblivion quest"Tears of the Savior." If you have not, he will ask you about doing that quest for him too. To startthe quest from this mod, ask him about the topic "Crystals."

S'Drassa has recently read about some crystals that were seen in Cyrodiil. Huge purple onesthat make a magical sounds like the ones found in Morrowind. The books just mentioned the crystals in passing, so S'Drassa doesn't know exactly where to have you look. A couple of marked map locations werementioned though, and the crystals are reported to be deep in caves or mines in the Valus Mountains nearthe border of Morrowind. S'Drassa will pay you a lot of gold if you can find the crystals and tell him where they are and bring back a sample. He will then proudly display the crystal in one of his display cases.

This quest uses three retextured crystal static meshes and a retextured havoked item. The crystals are randomly placed in one of four dungeons. You will have to search them all until you findwhat you seek. This mod structure makes it so that there is more replay value, because the second time you play the quest with a new character, it may come out totally different.

OGMAR EVIL EYE'S QUESTS:

To start this series of six repeatable quests, you must be a member of the Mages Guild. Talk to Ogmar Evil Eye in the Chorrol Mages Guild.

This series of necromancer fighting quests is set up just like Orynthale's quest. See the details above. The difference is that you have a different quest-giver, different companions, and go to different dungeons.

GAROTHMUK GRO-KHAGDUM'S QUEST:

Garothmuk gro-Khagdum needs someone to find ten magical chalices. Apparently there are only ten or eleven genuine ones, while the rest are replicas. He's fairly sure that many of the true chalices are in caves near rivers or lakes; one he suspects is south of Cheydinhal. You will be rewarded when you return to him with ten chalices.

There are more than 300 chalices, both True and fake, in various locations around Cyrodiil. Some are out in the open, others are harder to find, and still others are hidden in bags. Some of them are worth gold, others are not. However, even the cheapest chalices have a secret to reveal... if you find enough of them.

To start the quest: - Go to Cheydinhal's Mage Guildhouse and talk to the orc mage Garothmuk. OR- Go to any Mage's Guildhouse or the Arcane University lobby; then take and read the scroll marked "Mage Seeks Adventurer."

If you locate a bug, contact David Brasher from the Mages Guild Quest Project Team on TES Nexus so that the situation can be examined and can hopefully be fixed. ************************************************************************5. Copy Status and Credits ************************************************************************Credits: David Brasher for some quests, three retextured potions, and some retextured crystals. Nellspeed for Garothmuk's collector's quest. Rowan Leeves for play-testing.Gizmodian, for the Gothic Resource Set. - http://tesnexus.com/downloads/file.php?id=35466Bethesda for making Oblivion in an open format anyone can mod.

Copy Status: You must obtain permission first before using things from this mod in your own uploadedmods. Some of the things in this mod are public domain, and permission will be freely given, but some things from this mod are not. ************************************************************************************************************************************************************************************************************************************************************************************************