Gazzara visited the Bohemia Interactive Studio's where Ivan Buchta talked about the development process of ArmA 3.The article covers the research that was done on Lemnos ( including some picures) and various other aspects of game-development research like the field-trip to a hungarian manufacturer to get the ballistics and firing sounds recorded.

“We are a Studio of big ambitions and like to produce games that other Publishers would look at as impossible” Ivan reveals to Gazarra over lunch with a demeanour that is down to earth, realistic yet passionate about the game he is helping to produce.

Bohemia Studio’s Arma division, operates out of the beautiful city of Brno, in the south of the Czech Republic and acts like a Behemoth from the outside, hitting heavy with Arma II, a military sim so steeped in operational realism that you would think the studio had 100 staff working tirelessly on the project.....

On August 1, Nordasilradio broadcasted an interview with Ivan Buchta from Bohemia Interactive Studio's.The showhost Briggsil, asked several community submitted questions about the upcoming ArmA3 game.After the show was aired, Briggsil was kind enough to post the audio interview in three parts on YouTube for your enjoyment.

Prague, Czech Republic 19th May - Bohemia Interactive, the award-winning independent Czech development studio, is pleased to announce the development of Arma 3, the brand new installment in its series of critically acclaimed realistic military simulators.Combining over 10 years of experience, building upon the strength of its predecessors, and set in the most detailed environment of the series to date, Arma 3 offers gamers radical engine improvements and a unique sandbox-style military gameplay experience.The next chapter of this stunning military simulation game is scheduled for release exclusively for PC in Summer 2012.

SURVIVE in the rich & authentic environmentADAPT to the unsurpassed experience of modern ground combatWIN the open-ended & story-driven campaign

After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched. A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines. However, the mission is compromised and the task force destroyed, leaving Cpt. Scott Miller washed ashore upon the hostile island. In his effort to carry out the mission, he will face the dangers of modern warfare, an unforgiving environment, and the consequences of his own decisions...

Bohemia Interactive´s CEO, Marek Spanel, explains: ''We're happy to bring the next generation of the Real Virtuality engine to life. The increased potential of the engine should allow Arma 3 to become our best-looking, most detailed and innovative military simulation game to date.''

Ivan Buchta, Creative Director of Arma 3, adds: ''Our ambition is not only to deliver the next generation of Arma with the improved engine, but also to fully exploit the potential of our new technology in the gameplay. You can look forward to the unique experience of blending sandbox-style combat with a rich story.''

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