the faction list is a bit more complicated than you might think e.g. bh is bounty hunters You should download this: Download Database - Lancersreactor it is an excel file contain Id numbers and what they mean and it also has a complete overview over all factions and their group names to edit ships you need to edit the capacities in the st_equip.ini you can find the weapon stats inside the weapon_equip.ini either you use the FLdev or the excel spreadsheet to find the correct shield/weapon

Well, the player and NPCs use the same definition for the ships. That means if you want to do changes for the player you also will do these changes to the NPCs. An alternative to that would be to create completely new ships but that is more difficult than just changing a few ship stats. The file you are looking for is the shiparch.ini located in \freelancer\data\ships\ There you can find all ships and their stats. e.g. li_fighter would be the Startracker under this entry you can change the hold_...

Well, Lancersreactor went through troublesome times from 2007 to 2010. I got to rebuild the site in October 2010 and honestly I doubt that there have been any tool submissions in that timeframe. I also know only one 3ds max plugin and that is for 2010 version.

from what ive read the list server is offline currently due to a HDD failure you still should be able to connect to servers using command line and the server IPs how to connect to server by IP address?

download fldev Files - Freelancer Developer - Starport Freelancer Forge this will allow you to add new ids ids_name = ***** ids_info = ***** that are the lines in the inis refering to the descriptions inside the "weapon_equip.ini" you can edit the stats damage is done via "hull_damage = " and "energy_damage = " "muzzle_velocity" is the projectile speed together with "lifetime" you can set the range "refire_delay = " obviously is how many times a weapon fires per second

ncpships.ini faction_prop.ini thats where the ships for the factions are in order to change the equipment you will have to edit the loadouts.ini to let ships drop items you probably can add these items as cargo to the ships cargo = item, 1 then you need to create a cargodrop fuse and add it to the ships (shiparch.ini) Source code 1 2 3 4 5 6 7 8 [fuse] name = drop_cargo_fuse lifetime = 0.010000 death_fuse = false [dump_cargo] at_t = 0.00000 origin_hardpoint = HpMount