Persia (17) : in a nine-years-long war against Russia from 1804 to 1813, with a balanced army roster relying on fast and good skirmishers, light cavalry and fierce mercenaries

New factions (7.1)

Septinsular Republic (10) : ionian islands under France's control from 1807 to 1814/1815, with Balkanic, Greek and French troops.

Mamelukes (15) : Bonaparte's main opponents from 1798 to 1801, with impressive light cavalry, heavy cavalry with plates and shields, and a feudal infantry mostly based on slaves and mercenaries.

Russian partisans and cossacks (14) : the "Maloya Voïna" fought separately from the Russian imperial army, causing up to 70% of the Grande Armée's casualties ; no regular infantry or cavalry, mainly a skirmishing and harassing army

New factions (7.0)

France 1799 (19): France's army in the Egypt and Italian campaigns, not really experienced but very maneuvrable

Holy Roman Empire (19): precursor of Austria in the pre-1805 battles, with a mix of slow large units and fast small ones

Piemonte-Sardegna 1796 (17): France's major opponent with the HRE in the Italian campaign

United States (14): War of 1812's roster

New factions (6.0)

France 1806: the strongest faction ever in NTW3, the unstoppable French army who rolled over Europe from 1805 to 1809; fast, strong, and no weaknesses.

Prussia 1806: a highly-trained army but stuck in the Seven Years' War warfare; this powerful army might be the best to hold the line but will quickly collapse as soon as breach is created.

Russia 1807: Kutuzov's army from Austerlitz to Friedland, reformed after Tilsit, relying on very strong artillery and heavy cavalry.

Saxony 1806: the old electorate of Saxony, still with a tradition for great horsemen.

Historical battles (7.0)

New battle of La Rothière (with or without snow, enabled by selecting the box above the start button)

New battle of Elchingen (two scenarios, the first with historical deployment and the second with an advanced morning deployment for fast engagement)

New victory conditions for Rivoli

Scenarios (7.0 + 7.1 + 7.2)

A lot of rebalancing following feedbacks from players

Scenarios of Aboukir, Heliopolis and Pyramids now use the Mamelukes faction.

Scenario of Krasnoie includes new Russian partisans and cossacks faction.

New scenario : Paxos, during British invasion of the Septinsular Republic.

Three new massive (non historical) balanced 1v1

Units' speed (7.1)Every unit's cost has been increased or decreased depending on its speed. This factor wasn't taken in consideration in previous versions (except for light infantry). There are six scales of speed. Within each scale the slower units are cheaper than faster ones. This will be displayed in each unit's name:

Cavalry: from C1 to C9, heavy from C1 to C4, medium from C5 to C6, light from C7 to C8, nomads C9

... and static units have their own void scale

User interface : faction selection (7.1)Factions are now displayed in two distinct columns: France and its allies on one side, Coalition on the other. This sorts out the previous oversized dropdown menu. Ottomans have been put with the French as their main enemy during this era was Russia. So were the U.S.A. (because of U.K.) Saxony has the privilege to be on both sides, depending on their quickly-changing alliances.

Lordz recommend to build up alliances from the same column. It's not a rule or a code of conduct, just a recommendation.

The same UI alteration works with the regimental mod:

User interface : amount of units (7.1)More than 20 units can now be selected. The limit has been capped to 27, it could change later. In the battle UI units' icons are automatically resized, including HBs and scenarions.

A 20-units army:

A 25-units army:

A 37-units army (from Waterloo scenario):

Beyond 40 units a second row is added. Here's a 70-units army (from Auerstaedt 3v1 scenario):

Changelog (7.2)Small changes aren't mentioned in the following, all unit's costs have been recalculated after increased or decreased stats.

Chat windows (in the lobby and during battle) bug fixed

Routing units no longer crawl so slowly on the battlefield

New launcher, probably containing helpful content for new players in a near future

Some mechanics changes to reduce the recurring erratic moves (unit taking ages to open fire, or moving backwards during a charge, etc.)

Animations tables changed for a slightly smoother gameplay

Artillery: improved round shots, reduced amount of pellets for high calibre guns, reloading value has more impact on pricing