Assassin’s Creed Origins – All Weapons Attributes and Where to Find Them Guide

When collecting equipment from a chest or from a defeated captain/commander, a random weapon or shield is generated. The items come in three rarities: Common, Rare, and Legendary. The level of items found in chests is based on the player’s level. Items looted from enemies reflects the enemy’s level. This means that you can get higher-level weapons by defeating a tougher opponent.

Both melee and long-range weapons come in a variety of styles. Each style has advantages and disadvantages, making each ideal for certain situations. Each type of weapon has a mutual attribute that is always present within that category.

Weapon and Shield Attributes

Common weapons and shields have only one attribute, Rare holds two attributes, while Legendary equipment possesses three attributes. The following table explains the effects of each attribute.

Bleeding on Block

Blocking attacks have a 20% chance to inflict Bleeding on the attacker

Cursed

Bayek gains 200% damage output but his health is capped at 33%

Elevation Multiplier

Shots taken from 3 meters higher than the target deal double damage

Extra Arrow

Bayek can load two extra arrows

Health for Critical

While below 20% health, all attacks do critical damage

Health on Hit

Bayek recovers 1% of his health each time he hits an enemy

Health on Kill

Bayek recovers 15% of his health each time he kills an enemy

Health on Parry

After a successful parry, Bayek recovers 50% of the incoming damage

Instant Charging

Charged Heavy Attacks are instant

On Fire

Attacks have a chance to set enemies on fire

Poison on Block

Blocking attacks have a 20% chance to inflict Poison on the attacker

Poison on Hit

Attacks have a 20% chance to poison enemies

Ranged Hit Multiplier

Shots taken at more than 20 meters from the target deal double damage

Sleep on Block

Blocking attacks have a 10% chance to inflict Sleep on the attacker

Sleep on Hit

Attacks have a 10% chance to put enemies to sleep

Adrenaline on Hurt

Upon receiving damage, Bayek gains [X] Adrenaline Points

[X] = Value per Level: 10/15/20/25

Adrenaline on Kill

When Bayek kills an enemy, he gains [X] Adrenaline Points

[X] = Value per Level: 20/30/40/50

Adrenaline on Parry

When Bayek parries an attack, he gains [X] Adrenaline Points

[X] = Value per Level: 20/30/40/50

Adrenaline Regeneration

While holding this weapon, Bayek regenerates [X] Adrenaline Points per second