Very limited though. Nice to see someone mange to crank so many particles in just java2d but if you look at the source he does not do very many g.draw calls. (if any) most is directly manipulating pixels which is not very nice when you want to do more then program pixels.

I would love to know what his computer specs are because I simply can't see most peoples computers doing 1 mil particles. I also tried the code and although it compiled it just didn't do anything. Another reason why you should stay the hell away from java2D. It is not at all consistent on computers.

Another reason why you should stay the hell away from java2D. It is not at all consistent on computers.

Except that the vast majority of this is not Java2D, it's direct pixel manipulation, which is highly consistent across computers. This would probably perform better if he switched to an active rendered buffer strategy for the final blitting.

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