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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

Best game so far, well done! Some of the levels are too easy (and not sorted correctly) but all in all I had fun and wanted to complete it. The movement sound can be annoying after a while though, and it would be nice to have key repeat.

Thanks for the feedback guys. Three things I would improve on if I could do it again would be:

- Improve level order so it doesn't go from an insanely difficult level to an really easy level.
- Modify the movement sound. It can become really annoying.
- Add a way to move multiple pixels in the same direction without repeatedly pressing the button.

Solid puzzle game with fun levels! I quite enjoyed my play of this. I stopped at level 14 because the challenge/satisfaction level wasn't ramping fast enough. I think a few more block types adding flavor to your 30 levels could have pulled me through. The yellow block certainly added value once it appeared.

Your progression (what I saw of it) was very good. You taught concepts and then explored them. I was never left thinking a level had a bug (because it ramped up the difficulty too quickly.)

This was a fun puzzler! The beeping became a little annoying. I got to about level 18, at which point I thought things were starting to get challenging. I liked the addition of orange blocks that server as, um... overpasses? Are there more blocks later?

Thanks for releasing a Linux port! Do you have twitter? I'd like to call you out for this lovely game.

Awesome puzzle game! The controls are really good, the game mechanics feel intuitive and the steady difficulty curve kept the player happy for being able to complete even the hardest of levels in a reasonable amount of time (I beat all 30 of them in 20 minutes I think) Again, really great work!

- Woah, 30 levels!
- Ah, movement lays tiles that prevent you from backtracking.
- Level 2. Bar at bottom shows the number of tiles you have covered?
- This is going to get hard. I have to pay careful attention to my moves.
- The movement sound is a little bit too high in frequency and volume.
- Level 9. This is not proving to be as difficult as I expected. Well-done difficulty curve? We shall see.
- Level 10. New tile; allows player to move over twice.
- Level 14. Definitely adding to the difficulty.
- Finally got it! On to level 15.
- That was easier than the last. Level 16.
- "HOLO". I almost kept my name in one of my levels. Replaced it with Gomez's fez.
- Level 18. Very difficult until I put two and two together. Channel would not be fillable later, so must be done first.
- Being introduced to teleporters. Some of these are very easy.
- Level 26. I see a key on the map.
- Level 28. This one took a while.
- Level 30. Hoooo.
- Won! Took three tries.

- Great game. Good number of levels in there. Fairly good difficulty curve.

So, I am doing a post compo re-make of Pix, which will be named Pix+ (I know, amazing name....). Anyway, here is a brief list of what will be added/changed:

- Level curve will be altered and more levels will be added
- More gameplay mechanics. For example, ice tiles that when you move on them, they force you to continue in that direction until you are off an ice tile.
- Massive changes to sound. The beep...that infamous beep.
- Fancy movement and tile placing animations. FANCY!

Turns out I made it into the Top 100...just. Thanks for playing and rating!

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PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

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