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- Radical defiance now has strong benefits beyond 100% training. The first thing you'll notice, if you've already training radical defiance beyond 100% training, is that the extra attack you get is weakened percent-wise.

However, the overall changes to the skill beyond 100% training heavily outweigh this minor tone.

- These abilities now gain some cool benefits beyond 100%: awakening of the guard , passage of dark summoning.

- These abilities have been enabled for followers: haste, convergence of balance, oblique pattern. (Thanks, Alpha.)

Cleave:

Usage: cleave

Cleave is a basic multiple target attack prevention ability. Its baseprevention time is constant, but can be situationally reduced (see below).

Nojohrs are, helm to boot, immersed in the study of and devotion to war andthe various ways of waging it. Cleave is a basic nojohr ability, both obviousand subtle - representative of the nojohr in many ways.

Cleave is a sweeping assault, timed carefully to fall into the rhythm ofthe nojohr's offense. Cleave is capable of striking up to three targetsat once; however, it will only strike enemies which are actively attackingthe nojohr or his or her allies.

The nojohr's sensitivity to tactical rhythm is such that a successful cleavewill allow him or her to follow up with a briefly enhanced defensive position,granting an increased ability to parry attacks.

The true power of cleave is most evident in large-scale combat. The defensivebenefit is multiplied by the number of targets struck; thus, a nojohr in combatwith many opponents can revel in the glory of striking down a crowd of inferiorcombatants while fending off their sundry blows with ease. Perhaps even more impressively, the invigorating rush of such a situation allows the nojohr to recover from cleave's prevention more swiftly for each target thus struck.

Straight +hit and +damage have a somewhat reduced effect on cleave. Its accuracyis strongly based on dexterity, while its damage is based on strength, level, andweapon damage. In addition, quickness contributes to both the accuracy and damageof a nojohr's cleaves.

Mastery of this skill beyond 100% contributes to the defensive benefit slightly,while strongly increasing its accuracy and damage.

Immaculate retort:

Usage: automatic

As a master of defense in various shapes and forms, the poliir has an oftenunique way of dominating the battlefield. While offense is easy to understandand difficult to ignore, sometimes it is the patient and thoughtful who gainthe greatest benefit.

Immaculate retort is a natural extension of the poliir's graceful fightingstyle. Quite simply, the retort is an automatic attack, woven into the ebband flow of regular combat and instilled with the poliir's fighting spirit.As such, it is a basic tool and great boon to any aspiring poliir; however, its subtle benefits run even deeper.

While the retort may not be a flashy, devastating attack, it is representativeof the poliir's greatest strengths - control, survival, and mastery of theinevitable. A poliir's retort is extremely difficult to avoid, possessingan unbelievable level of accuracy; the poliir's innate spiritual dominance issuch that even masters of evasion cannot turn aside the immaculate retort.This spiritual advantage also allows the retort to strike as a spiritualattack, thus negating the benefits of armor or physical resistances.

Straight +hit and +damage have a reduced effect on this ability. The accuracy and damage of immaculate retort is based directly on the poliir's dexterity, as is the frequency with which the poliir can weave it into his or her flow of combat.

Those poliir who have mastered the retort beyond 100% have gleaned severalbenefits from their proficiency. The retort's accuracy and damage is increasedsomewhat, but even greater is the benefit of grace - a master of this abilitycan weave retorts with more speed and efficiency, even performing two in thesame combat round. It is said that more skillful retorts move so quickly thatthey cannot be counterattacked.

Usage: cast 'blessing of the meek' <target>Usage: invoke 'blessing of the meek' <target>

Blessing of the meek is a minor benediction prevention ability.

In war or in peace, it is always the weak, the luckless, and the downtroddenwho are the easiest targets. Those who lack the strength or the resources todefend themselves are often victims of the harshest oppression.

And yet, countless stories tell of the triumphs of the small and the meek.Through ingenuity, perseverance, or fortitude, the outmatched overcome allodds to win the day, tracing the arc of so many myths and legends. In thistime of heroes, it can be a great comfort to have these stories on one's side;and no-one would refuse a little help from the gods, either.

Fallads and healers can, in times of distress, call upon the blessing of themeek in an attempt to shield the downtrodden. Those who have received thisblessing will gain an affect which bolsters the recipient's spirits when the odds seem insurmountable.

This affect reduces incoming damage from each attack, if and only if that damage exceeds a certain cap. This damage cap is based on the recipient'scurrent health; those of lesser hit points (be it due to size or injuries)will find their determination to resist powerful blows enhanced.

Both the duration and prevention of blessing of the meek are short. Inaddition, the prevention is *greatly* reduced if the recipient is of a lesserrank than the caster. The effectiveness of the blessing is based on wisdom.

Mastery in this spell beyond 100% grants a threefold benefit; with greatermastery, the blessing gains in duration, effectiveness, and an additionalgift.

Terrify is a tih grei aura prevention ability. Grei abilities fall within the sphere of the mystical grei aura.

When successfully cast or invoked the user becomes truly terrifying. The result is that all creatures that attempt to attack the terrifying user do substantially less damage and are much less accurate in combat.

Furthermore, because all creatures are affected by this spell both offensivelyand defensively, the user deals out significantly more damage as her opponents are truly horrified by what they are fighting.

This ability is very costly to cast/invoke, has an extremely short uptime and ahas a relatively long prevention time. As such, it is meant for player-verus-player combat, not for running. However, it may be extremely useful against"boss-like" NPCs.

It has been rumored that this ability improves in power for users who exceed 100% ability mastery. It is also rumored that those who reach the pinnacle oftraining in this ability see large strides in improvement at the upper end oftheir training.

- New Rule #0. Read it and follow it. Pull what Revik and Leben pulled and expect to get what Revik and Leben got.