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File Description

A mod for Halo Trial that adds general modifications to weapons, the environment, vehicles, and to the user interface.

From the readme

Over the course of 3/4 of a year, Cryophobia has progressed from becoming a simple mod to a new way of playing Bloodgulch. Development began last March a while after the creation of Sky Wars v1.2. If you would like to learn more about Sky Wars v2, the precursor to Cryophobia (a.k.a. Sky Wars v3), please visit http://forums.haloarchives.org/index.php?showforum=158

Cryophobia was actually planned to be the first Halo Trial mod that included both a multiplayer mod with a single player mod that was compiled through Halo CE, then converted to Trial. A series of errors with the scenario script forced me to cancel the single player version. I'm pretty certain that no matter how awesome the map would have been, no one will want to finish it. If you want to test out that version (you must have Halo CE installed), then download the file here:
http://files.filefront.com/cryophobia+b30rar/;9394057;/fileinfo.html

One of the many features of this mod is that it has a relatively high percentage of CSS elements- I have gotten a lot of feedback from people without the mod that they really enjoyed it.

This is perhaps my only Halo Trial mod that has put emphasis on every aspect of traditional Halo Trial modding. Please note that this mod was not rebuilt- the closest action that resembled rebuilding was the injection of "rain" meta from b30. The "snow in b30 is actually the underwater particles from "The silent cartographer".

To install this mod, Open the file with winrar or winzip. Extract all the files to your desktop. click &quot;Install_Cryophobia.exe&quot; to install. To uninstall this mod, click &quot;Uninstall_Cryophobia.exe&quot;.
You're free to modify this level however you like, however you must give credit to me and to all the people who have helped make this mod a success.
Contact:
email: echo_hunter_114 (AT) yahoo (DOT) com
forums: forums.haloarchives.org
Over the course of 3/4 of a year, Cryophobia has progressed from becoming a simple mod to a new way of playing Bloodgulch. Development began last March a while after the creation of Sky Wars v1.2. If you would like to learn more about Sky Wars v2, the precursor to Cryophobia (a.k.a. Sky Wars v3), please visit http://forums.haloarchives.org/index.php?showforum=158
Cryophobia was actually planned to be the first Halo Trial mod that included both a multiplayer mod with a single player mod that was compiled through Halo CE, then converted to Trial. A series of errors with the scenario script forced me to cancel the single player version. I'm pretty certain that no matter how awesome the map would have been, no one will want to finish it. If you want to test out that version (you must have Halo CE installed), then download the file here:
http://files.filefront.com/cryophobia+b30rar/;9394057;/fileinfo.html
One of the many features of this mod is that it has a relatively high percentage of CSS elements- I have gotten a lot of feedback from people without the mod that they really enjoyed it.
This is perhaps my only Halo Trial mod that has put emphasis on every aspect of traditional Halo Trial modding. Please note that this mod was not rebuilt- the closest action that resembled rebuilding was the injection of &quot;rain&quot; meta from b30. The &quot;snow in b30 is actually the underwater particles from &quot;The silent cartographer&quot;.
Vehicles:
Jet-
-primary fire is a rapid fire double barrel machine gun
-secondary fires one high-accuracy rocket- reload is slow though
-physics are nearly identical to the banshee
Walrus
-Basically a flying warthog
-back turret replaced with an extra passenger seat
-great vehicle for transporting infantry far distances in a short amount of time
Gauss Hog
-Gauss cannon does extreme damage to all units- One shot kills infantry on normal games
-very fast turning capabilities
-armor deflects certain types of projectiles- most notably rockets at certain angles
Fire Ghost
-shoots fire balls
-cannon rarely does, but will overheat
Hover Tank
-physics is similar to a ghost
>>can sidestep
>>can use the ghost's &quot;balance&quot; feature (press spacebar)
>>acceleration is very high- can climb up some high angle walls, this also makes it easier to lose balance
-primary weapon is normal
-secondary fire is a rapid fire cannon that will automatically overheat after a few seconds- a good &quot;last chance&quot; weapon
Mobile Anti-vehicle turret
-slow moving and hard to control
-fires rounds that are effective but almost useless against shielded players- very effective against armored vehicles, especially tanks and jets
Weapons:
Rapid-fire Shotgun
- 5 rounds max each clip
-More accurate for the first shot
-successive shots will leave it with less accuracy than the original
-each shot packs a larger punch, which can be seen by the white flash and massive recoil after each shot
-hold down the trigger to activate rapid fire
Halo 3 Assault Rifle
-Sounds, Skin, clip size, model- all of this is designed to imitate the Halo 3 assault rifle. I did not finish with the adjustments so the real Halo 3 assault rifle is a little more accurate than this one. Nonetheless, this version is more lethal and accurate than the Halo 1 version
-melee function operates faster
Brute Shot-
-fires about 1 round every 3 seconds
-rounds reflect off of ground and will explode at 90% of most angles with hard surfaces. It also has a medium range detonation
Battle Rifle-
-Small impulse, 3 round burst
-unlike the Sky Wars v2 battle rifle, you cannot &quot;rapid click&quot; the battle rifle to glitch out a few extra rounds
-108 max rounds reserve
Energy Sword-
-primary trigger pulls vehicles, players, and powerups
-one melee hit= instant kill
Air Striker-
-fires turret rounds (primary fire)
-secondary fire will drop several bombs from about a hundred feet above the ground
Magnum-
-rapid fire pistol
-melee function operates faster
Fuel Rod Gun
-Uses rounds instead of battery
-5 rounds initial
-slight homing feature
-projectiles respond to the enviroment similarly to the Halo 3 version- reflects off of metalic surfaces, detonates on contact with the ground
Rocket Launcher
-No noteworthy adjustments
Grenades-
Stickies-
-basically just oversized explosions for the plasma grenade
stick grenades
-based off the WW2 german grenades, these grenades will stick to just about any surface
-If it is thrown over a long distance, it will detonate on impact
-If it is thrown over a short distance, a detonatiohn timer will begin before the grenade explodes
Major gameplay features in this mod:
>new balance-of-weapons system
--Special weapons are located outside the hotzones to encourage exploration and discourage overuse of these &quot;overkill&quot; weapons.
--An understanding of each vehicle's strengths/weaknesses as well as their purposes will separate the winners from the losers
--Every weapon has its strengths and its weaknesses- do not assume that a weapon that looks similar to the original will probably function similarly as well.
>altered gametype-specific elements and other objects
--Bases are located on the tops of the cliffs, but safe against most vehicle and infantry fire.
-->Teleporter route is designed as an alternative to using vehicles as a fast and safer way to score in CTF. This same route provides ample cover in slayer/oddball games.
Known inbalances
-The &quot;jet&quot; fires a rocket with almost no projectile error
-The battle rifle is severely underpowered compared to the magnum- it's recoil is a little too high (it can be cut down by zooming in)
-The brute shot fires rather slowly- this was left as-is since a faster ROF would result in a &quot;glitch&quot; with the firing sound
-The Fuel Rod Gun will start at default with only five rounds, though it can hold up to 25, the low initial count makes the weapon normally impractical
-The zoom is about the same or greater for the magnum than the battle rifle. The max projectile range is also only slightly shorter for the magnum than the battle rifle
The credits are listed below:
Wind Sounds- word-detective.com (converted and edited by me)
HUD by Hawaiian Pig shield bar- Echo Ranger 449
Grenade HUD revision- Echo Ranger 449
Shotgun [models].... by CtrlAltDestroy Shotgun[skin]- Echo Ranger 449
Gauss Hog model by CtrlAltDestroy
Plasma Cannon by CtrlAltDestroy
Plasma Cannon [skin]- Echo Ranger 449
Battle Rifle [skin]- Echo Ranger 449
battle rifle model by CtrlAltDestroy
Hud outlines for Battle Rifle- public contribution to wikipedia.org
Battle Rifle firing sounds recorded off of a Halo 3 beta &quot;battle rifle glitches&quot; video on youtube
Fragmentation grenade [model]- Echo Ranger 449
Fragmentation grenade [skin]-kerrhalla452
Air Striker [skin] and [model]- Fantasy
brute shot model by CtrlAltDestroy
brute shot third person model and skin by Echo Ranger 449
spartan[models].... by CtrlAltDestroy
spartan [skin]-kerrhalla452
Pistol [model]- {SMT}iguana, minor model adjustments by Echo Ranger 449
Pistol [skin]- {SMT}iguana, red markers removed by Echo Ranger 449
Energy Sword [model]- Echo Ranger 449
Energy Sword [skin]- Bungie and Echo Ranger 449
Hud outline for Energy Sword- public contribution to wikipedia.org
Abraham Tank [model]- whitejackson13
Tank camo skin- Terorrr
Hood of gauss hog [skin]- {SMT}iguana
Rest of Gauss Hog [skin]- Echo Ranger 449
Warthog [model]- Echo Ranger 449
Tech (aka (DA)Ender) for the fuel rod sounds
conure for helping me figure out how to rebuild ui maps
Kiwi and the halomaps community for helping me come up with a name for cryophobia
mooseguy for the &quot;raising the vehicle ceiling height&quot; tutorial
halopc.net tutorials for helping me figure out how to record sounds.
Xion for the Walrus (flying warthog) skin (homepage- http://xiion.deviantart.com/)
Echo Ranger 449 for the Walrus model
NitrousOxide wanted me to give credit to the h2ce team, so here it is.
Mac Gaming Mods for the snow tutorial and Taxiservice for putting snow into Cryophobia for me.
Applied Language for providing flags I could skin the Cryophobia's multiplayer flags with.
ZMT L33T for the pistol animations
Credits for the Assault rifle are a bit if-ish, but Invaderveex summed it all up fairly well. Text between lines was quoted from Invaderveex of Halomods.com. In summary, the assault rifle contains elements from both versions:
---------------------------
That AR is somewhat PM7, I guess. I personally don't enjoy the newest one.
Overall Skin = Ryder
Display = Phoenix
Model = Phoenix
Animations = FlamingRain
Reticle = Phoenix.
But THIS version...http://www.youtube.com/watch?v=_sfC6xvLQpQ
Overall skin = Me
Display = Me (I hadm't changed it yet, but the newer I made was good)
Model = Phoenix
Anims = FRain
Reticle = Me
Sounds = Me
---------------------------
Thanks to everyone else whose name(s) I have forgotten!
Programs Used:
Eschaton
Halo Hacker Tools
Halo Mapping Tools
Spark Edit
Goldwave
Photoshop

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DBolical

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