Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify—that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after a few seconds.

A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks while slowing their attack speed slightly. Ancient Apparition always receives the buff when cast even if he is not in the target area.

On first use, Kaldr launches a tracer towards the targeted location. The second use stops the tracer and releases the projectile from Kaldr. The greater the distance, the larger the radius of the blast. It deals damage and applies a frostbite curse to units it touches, which prevents healing. Frostbitten units will take minor damage over time, and if the unit drops below the threshold they'll instantly shatter.

Able to launch a powerful blast of damaging ice across the battlefield, Ancient Apparition threatens to shatter weakened enemies wherever they are. Slowing enemies as he enhances his allies' effectiveness in battle, he is a constant threat to his foes.

Ancient Apparition (In-Game Description)

Overview

Ancient Apparition is a ganker and/or support hero depending how you play him. With his ultimate, he is able to contribute to any gank even if he isn't physically there. Ice Blast, his ultimate, prevents all forms of healing/lifesteal/regeneration to really cripple teams in fights or even completely destroy frail supports when you rush Aghanim's Scepter.