NAVIGATION

BLENDER PBR SHADER

PBR stands for "Physically-based rendering" and is a trend that developed in the recent times, especially for real-time rendering. Real-time rendering means the use of textures in game engines. But that includes not only computer games, but also the new-media in the way of Virtual Reality (VR). The PBR is open to define, what makes a clear description difficult. Almost every 3D texture program such as Substance Painter, Marmoset, Mari, etc. developed its own setup. However, one can discover a certain trend, has become apparent in the texture maps.

This has led to a development of a PBR Shaders in Blender by Blender pros like "Blender Guru". I have taken the last version of the "Blender Guru"-Shader as basic for my own PBR shader and have adapted it to my needs.In addition to the shader settings for Dielectric, Metalness and Glass, also the Scratched Edge Shader arose. The result you can see in the picture above.