Comments: Much talked-about adventure system allows the controlled person
to give most characters in the game just about any order he can
perform himself, like asking someone to go to a specific place,
get a bottle, go fill it somewhere else and then giving it to
someone. Also, all the NPC:s in the game have a life of their own,
walking around and doing things by themselves. The problem is the
plot, which is very linear, so you wind up just wasting your time
looking for these other characters, who you really need, but who
are probably off shopping or something else... An evil
witch/sorceress has enslaved an entire town. You must escape from
her prison and free the town.

Notes: Sequel to Lure of the Temptress. Or not, according to another
source.

Package blurb:

Paranoid population.
Psychotic criminals.
Power hungry corporations.
Big Brother government.
Haves and have nots.
America?
Close.
In the not so impossible future.
In the melting pot of Union City.
All man's social problems are coming to a boil.
Under the claustrophobic lid of a steel sky.
From the pit of the industrial level
To the belly of the commercial sector.
To the spheres where the rich and powerful play.
It's Man against Man.
Man against Machine.
Man against Time.
In an urban hell only you can liberate.
Maybe.