I do indeed check the mission's download section. As some people may not PM me the bugs in the mission. So back to the problem, I have already gotten messages saying that people are having this problem. Will fix that in 0.54.

Same problem with sound after sleep.
Problem with eating and drinking. I cooked canned at fire. Pressed "Eat" comand in menu and nothing. I'm starving.
I have a Pepsi in inventory , I am severely dehydrated, but do not know what to do. No "Drink" comand in menu.
Base construction is extremely difficult. Maybe becouse I'm severely dehydrated and flemish? (joke)

After reading the wall of Pm's, fourm messages, and comments I will be removing the food/drink/new sleep featuers in 0.54. I will also be adding a coop version to. If you have hany problems or suggestions please PM me or use either Bohemia interactive or armaholics fourms. They are located Here, and Here. Thank you

Hi, in your readme file you say "1. Unpack folder @ARP to your ArmA2 root folder. 2. ADD -mod=@ARP_Items; to your target line" but there is only the mission file.pbo and there isn't the @ARP folder. where can i download it?

Total comments : 8, displayed on page: 8

Undead Chernarus

by
starsky396

Description:
You awake at the sight of a crashed helicopter engulfed in flames near Pusta. Only to find that the world is infected with an infection that brings the dead back to life.

Story:
Dimitri, an early retired CDF soldier, returned to Chernarus to visit his Uncle the last remaining of his family although unknown to Dimitri he has now walked into a biological disaster zone. Insurgents have just recently obtained an untested form of biological nerve gas designed to destabilize a population in Takistan so the US could maintain control if the war went badly however this gas was stolen and has bubbled up in the black market now bought by the Insurgents with one purpose in mind revenge. They wanted revenge for their fallen brothers in arms and to satisfy their wild anger.
The bomb was detonated in a small village at the time of night and without sound the dark yellow gas rolled through the village slowly infecting all inhabitants in its path. The next morning began at the sound of violent screams and small arms gun fire. Within moments a normal day in the village had tipped into chaos which would spread throughout Chernarus within days.

Dimitri had woken up amongst the crackling flames from the chopper. He felt dazed, his stomach turned and he felt almost ready to die. But he pushed such thoughts to the back of his mind and focused. Find my Uncle, Get Supplies, Get to the safe zone. With these objectives set in his mind he decided to get moving. The burning chopper would be a beacon to the lurking infected nearby. Dimitri quickly searched the dead USMC chopper crew. He pulled a slightly burned map out of the soldier’s pockets, a radio, and a Glock 17 with 5 magazines. He put the items in his pockets and gripped the
pistol with both hands. Dimitri put a clip into the pistol and pulled back the slider then he checked for the round in the chamber satisfied he switched the safety off. Now I am ready to move he thought. In the wreck of the chopper came a groaning sound. Dimitri readied his Glock and switched the flashlight on. A mix of fear and adrenaline flushed through his body making his hands shake awkwardly which made the beam of the flashlight jerk around.
A series of coughing sounds came from under the rubble “shit” “Anyone out there! Please get this crap of me!”
“Hold on I’m coming!” Dimitri put the Glock on the ground and lifted up a large piece of the choppers rotor blade. From there a man crawled out he coughed again before falling on his back Dimitri picked up his Glock and turned to walk down the path.
“Thanks man” “When the pilot turned I thought we were done for”
“We have to go. The infected will be here soon” Dimitri said with urgency.
“Yeah your right name’s Aleksey by the way” Aleksey stood up and held out his hand however Dimitri walked passed and ignored him.
“My name’s Dimitri now cut the chat we need to move” Aleksey felt a little annoyed however with little choice he followed on knowing that Dimitri was right the Infected would find them if they stayed too long.

Notes:
If you think you could write a story for this please do email me it and I might include it in the mission.

Credits & Thanks:
Celery for his amazing zombie scripts, Bistudio and Armaholic for teaching me how to script and make missions, edgardeth, Cypher, Mike-USA, and Sup3r6f0ur for their wonderful F.O.B’s
APOtheo for beta testing the mission and creating the story.
Thanks to theDog for his ARP mod

Changelog:
v0.54

You can now play as a co-op team (Mission Included)

Removed eating as it was too buggy

Removed drinking as it was too buggy

Removed New sleeping feature as it was too buggy

Removed the ability to make a fire as it was too buggy

You now start at a random time!It could be 12 o'clock one time or 4 o'clock the other time!

Removed the theDogs arp mod requirement

v0.53

Switched the magazines you start with from M9 mags to Glock 17 mags

Increased the number of random hordes you may encounter

Cleaned up some .rpt errors

Zombies don't do as much damage

v0.52

You now start out will a Glock 17 like in the first release

Items now spawn faster

less chance of cars being locked

Removed JSRS requirement

Intro text now is faster

Removed the conversations you could have with your partner

More random camps

You now have to sleep, eat, and drink to survive

New sleeping function (Still WIP)

Units at pusta no longer spawn with lots of weapons

All units at the crashsite do not spawn with items and NVG's

Added theDog’s ARP mod (Included, I got his permission to do so)

v0.51

Removed ACR requirement

v0.50

Added DyNO camps

Added Different Spawn points

More Low-End pc friendly

added a story created by APOtheo

added a couple more camps

fixed loot not spawning in cherno

fixed loot not spawning at elektro

Improved construction interface

made the construction interface load faster

Improved the houseEffects function

added the Module Improvement Project module (read MIP section)

Bandages are easier to find

Zombies now drop bandages

Loot is harder to find

Added new music thanks to Celery's Chernarus apocalypse mission

You now spawn with no map, compass, and watch. Now it much more harder!

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