>>40318090This is an awful idea. Alchemists can still use simple weapons and light armor, meaning their damage and AC are going to be better than if they were a 2nd level monk anyway. No flurry, but unless you're rocking a massive wisdom on your int alchemist when that's normally one of your lowest stat priorities, you would be losing a lot of AC, having to drink mage armor potions etc., and losing out on two levels in your primary class so your bomb damage would be lower, less times per day, fewer and weaker formulae, etc.

Halfling is a strong pick for alchemist. Bonus to thrown weapons, dex bonus, size bonus to hit and AC, and you don't really need good strength. If you're stabbing things with a longspear, you're pretty much out of tricks.

Also, while kobold is a weaker choice mechanically, I support more kobold PCs.

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A few weeks ago at FNM, I was playing for the top place with a regular, and when I was about to beat him, he pulled a loaded handgun out and placed it on the table and asked me to reconsider. I told him that this was fucked up, and he told me that David Sirlin teaches players to take every step in their ability to win their games. The LGS owner called the cops and he was arrested, and I've been asked by the local prosecutor to testify if I need to.

There's something about this hobby that seems to have gotten worse over the last few years.

This is related to the subject of Warhammer 40k video games, but I have come to the conclusion that Dawn of War II, and squad based rts' like Dow II, cannot be balanced for multiplayer. The game's inherently capped at a casual level because of terrible design choices and shitty ai.

Cover, a core component of the game doesn't work because only 3/4ths of a squad will go into cover after being told to. Three man squads are OK, but if it's bigger than a tac squad, the ai will send one or two units to stand in the open despite there being ample room to stand in cover. The worst part is, units are often confused as to whether or not they want to stand in heavy cover like a wall, or the medium cover of the crater one foot away from the wall.

Sync kills were rebalanced later in the game's lifespan, but are still appalling. An overly long animation for melee kills, stops the individual unit from doing anything until the animation is finished. This causes units to cease doing damage in the middle of a fight, and often leaves the units vulnerable to additional fire when pulling a unit back.

Holy shit pathing is bad in this game. Always assume that your units will always move in the most detrimental way possible.

Melee units having random chances to knock down things they attack, and ranged miss chance being as high as it is, makes "hard counters" like missle tacs a joke until they hit level four. I don't mind RNG as a balancing mechanic in turn based games, because it adds variety, but in a real time game it's unforgivable, and it throws any semblance of balance out of the window.

I've been playing since before any expansions, and I can no longer have fun with the multiplayer, I keep getting burned by the horrible game design. Not even the massive multiplayer overhaul mod Elite could save the unplayable multiplayer because the game is flawed at it's most basic levels.

>>40314086MMOFPS with a single large instance over a continent with multiple continents, tanks, fighters, drop pods, squads, platoons and outfits and a class system. You can zerg with 100 other people to take a tech plant or just roll with a squad of friendlies to fight a skirmish over a small fort. It's pretty fun.

There could be one Dwarven Hold left. Entrance is the peak of a mountain and it goes deep into the earth.

Magic runes be such are used up keep the water out and the air breathable deep. But they don't mine much anymore there,. Their primary industries are ship building (big metal ones), salvage repair, and deep sea mining operations

This is done by huge diving bells, special prospectors, and modified mining equipment. All of this is housed on zogoff huge mobile mining rigs

>>40314931They could eat either small fish or small crustacea like a fantasy Krill equivalent, but again its your world; they could eat bull sharks if you wanted a more dramatic species.

I think making them out to be hazards that are more blind animals that are strong enough to destroy a ship out of accident or curiosity would be fun, but if you want combat encounter potential you can make them eat larger things like Dolphins, making humans an easy substitute they would go after.

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Very important or contentious votes may be redone in a stricter voting system as it comes up.

Combat involves rolls! Once there's a clear winner, we roll for the move accuracy/crit/secondary effect. Usually it's just three 1d100s. Sometimes you can get a modifier from circumstances, so be creative! Add flair, do tricks with moves, mess with terrain, whatever!

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>>40317919because stacked status would absolutely change the game dynamic, everyone use safeguard first turn to avoid getting shit on. you keep acting like through GM fiat you can gust away any status because bullshit.

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Old Thread: >>40291578Battlemage Thread: >>40311514Let's get some cyoa up in this bitch! What are you looking forward to? What are you working on? What do you need that little bit of encouragement to finally finish?

I don't see a that guy thread, so might as well start one. This happened last night.

>Play fun dnd 3.5 planehopping adventures game with cool DM, two guys, and a "that guy">Last week, DM says to make new sheets for a mysterious reason>Don't question it, character making is fun>Make a chaotic evil warshaper lady who puts on the face of civility most of the time>That guy ends up making some ghoul with multiple arms and paralyzes people like crazy>Time skip a week to the next session>We're exploring a temple and fight a golden orb artifact>Artifact gives us a vision of a previous adventuring parting that tried to get the treasure here>The adventuring party has our newly made characters and some npcs>We get to control our new characters in this vision, cool stuff>Party faces off against strange albino elves controlling the pyramids>They have powerful ancient magic never seen before, including staffs that no save kill you>Elves kill off most of the npcs, including the leader of the party>My character laughs at the mayhem>Elves killed>My character mentions that we should give the dead party member's shares of the loot to their families>That guy quickly grabs at the staff and kills my character>Everyone laughs>I ask why he did it>He said it was because I laughed when the party leader, his "best friend", died>Have to sit through the rest of the session awkwardly while it continues

So this was just two weeks ago, my friend was DMing a group and one of his regular players was going to be gone for a few weeks so he asked if I could fill in.

>D&D 3.5>PCs are halfling assassin(me), human fighter, half-elf bard, and saytr druid(that guy)>mission to stake-out some courtyard where black market deal is going down>all PCs show up early and disguise/hide around courtyard>that guy decides to pretend to panhandle instead of just wildshaping into stray dog, w/e>targets show up, that guy casts detect magic on one of them>targets notice, cover blown>that guy panics and uses his panflutes cause sleep in 60ft>We remind him that that would put the party to sleep also>"I'm doing it anyways">DM strongly recommends against that>"I'm doing it anyways">all targets were elves, immune to sleep>half the party gets put to sleep for 60 rnds>our bard gets murdered by elves>the shithead runs away and leaves us>That guy throws a fit when the party gets pissed at him

>>40329250>>40329190Blade Runner's usually called a cyberpunk thing and it's heavy on the sci fi. Big problem with the genre cyberpunk is that it's sci fi which means that it bleeds in with the others easily.

Anon here again, last week I made a post asking you guys for advice on DM'ing a Discworld campaign. Well, today I ran the first adventure of it, which went pretty well. But now I'm in need of some ideas for more adventures.

The story goes that the party works for a so called "Guild of Repossession" in the city of Ankh Morpork, whereby every week they are given a board listing the names, residence, and occupation of people who have "Recently committed suicide". They go through this board and pick out homes/dungeons to go through and repossess the contents of. The guild gives them a license to raid the places and take their stuff, in exchange for giving the guild 10% of the profits.

Today they raided a Multi-dimensional house made by "Bloody Stupid" Johnson, though they didn't make the knowledge check to figure out what shit they got into other than, "Johnson is pretty infamous in this city, you don't quite know why".

Then they went through a wizard tower, that was currently occupied by a gnomish lich. It had a conga line of skeletons coming out the door, from which letters frequently got passed down the line at near the speed of light(So fast that they shifted into red!" When they bothered the gnome, he threatened them with a Fish Bomb, which the rogue stole right out of his hands. After which they beat the shit out of him with baseball bats.

>>40311776A perfectly ordinary job. Go in, loot the place, come back, give the guild their cut. The one hitch, that they don't discover until they've taken the job and got to the street in question - a riot has flared up. It involves both dwarves and trolls, but this time, it's different: they're complaining about some issue that affects both of them (possibly dwarves are being investigated in the outfall of a recent dwarf drug ring that was selling EXTREMELY pure drugs to trolls?). Shenanigans ensue.

The Thief's Guild catches wind of the activities of the Guild of Repossessors, and goes "hold on - that's burglary! Unsanctioned burglary!" Shenanigans ensue.

One of the really, REALLY old denizens of the city (possibly undead), bored with his (or her) life (or unlife) decides to join the Watch, and enforces laws which no-one's heard about for centuries (like the one about no-one going around armed with a halibut). Shenanigans ensue.

The party repossesses the contents of a house, then the deceases owner comes to the guild to complain - they're now a zombie, and didn't manage to dig themself out of the grave until the party had already repossessed the contents of the house. Shenanigans ensue.

A new member of the guild arrives, having misunderstood the name. This ghost goes around trying to find recently vacated houses and literally inhabits them. Shenanigans ensue.

The Guild of Repossessors starts putting jobs up relating to people the Guild of Assassins have recently inhumed. The Guild of Assassins takes offense to this, starts putting up contracts of its own on anyone who actually takes these jobs. Unfortunately, these jobs are not marked, and the party takes one. Shenanigans ensue.

An argument starts in the guild as to exactly what constitutes the contents of a house, when it comes to light that no-one can get a recently deceased troll out of his house. Do his teeth count as possessions or part of him?

>>40312229These are all fantastic. I do enjoy the idea of the Guild of Assassins messing with them by putting up contracts for members of the Repo-guild. This should turn up some even bigger shennanigans as the party has already gone full-Murderhobo. They literally just kill-on-sight anyone in the houses, assuming they're trespassing and trying to take the stuff.

Nevermind that the city's definition of suicide is really wonky, and that in the case of the house made by Johnson, the resident was still alive and well, but got his skull caved in by the party. Along with all of the friends he had in for the group for playing an RPG.

"You see a bunch of robed people crowded around a table, there's some kind of board on the table that they're chanting around."

Investigator: "I roll spellcraft to figure out what they're casting" -rolls a Nat-1

See, wouldn't the lack of disease make populations in your average D&D world much larger? It would be inaccurate to say a D&D world isn't advanced: medically, they blow us out of the water, even if they struggle with any weapon more complex then the musket.

>>40316945>wouldn't the lack of disease make populations in your average D&D world much larger?D&D settings mostly don't look like plausible extrapolations of "middle age + monsters + magic". They're just backdrops to tell stories in.

Is anyone considering diplomacy?They basically walk up to a city and say "teach us magic and we will kill that dragon/oppressive warlord/giant/zombie army" then we get access to all the information on magic/alchemy they can get.

The characters learn new skills (and improve in the old ones) really slowly and even as they do that their gear slowly wears down. Due to the post-apocalyptic setting any gear that they find is likely to be in equally poor condition so they can't get any powercreep from better equipment either.

I think this game would accomplish your goals quite well as the average Twilight game turns into former soldiers tilling the soil on a farm in the middle of nowhere so that they can make alcohol. They need the alcohol as fuel for cars and generators.

>>40317146OP here, I mean rpgs and I think I should add some contextI got into tabletops like some months ago but I've only played pathfinder. I'm more interested in role-playing than rollplaying and I'm just happy with just a weapon and armor so I'm very foreign to the other players making these snowflakes with lots of powers and magical items.Another factor is that I've never read any fantasy fiction so I'm really indifferent to epic battles, monster and all the things fantasy geeks find funSo I'm basically looking for a system that keeps things simple and narrow.

>>40318535Your problem isn't the system, it's the people you play with.

It sounds like you wana play smaller more self-contained character-driven stories and all your friends want to play Skyrim.

Systems that include high power levels aren't necessarily counter-productive to good stories. Harry potter is a universe with magic that told a good story... and so is Madoka Magica despite the power level being 1,000 times higher. High power only becomes counter productive when you get people who grew up on videogames and think stat progression is the only meaningful progression.

>>40312040Only the White Man has the finesse, the cunning and the will to be proper villains, likeable villains, non-strawman villains, badguys you can trully say 'fuck yeah, sign me in into your Legion of Doom'. A story is as good as it villain is and there is no villain like the white villain.

Aureon wkaes up with a biting headache and few memories of the night before. As he nurses his hangover with a mug of oxen milk and some jerkey a large crash comes from the door. Well, to Aureon its the sound of the world splitting, but in reality it is just Karrick knocking on the door.

"Aureon! Get up! We've an expedition to discuss!" Karrick shouts from behind the door.

"Blasted child I'll be out in a minute!" Aureon shouts back.

A whisper can be heard from behind the door "Aureon's hungover, so we might as well go look around while we wait for the dear old veteran to put on his slippers." the voice sounds like Morads

Karrick and Morad return to the Black Axe Mercenary's guild to look at the notices once. more. One notice in particular catches the observant dwarf's eye. Morad reads:

"NOTICE: GUARDS, CREW, AND OTHERS WANTED IN OCCUPATION OF THE ABANDONED GOBLIN FORT TO THE NORTH WEST. A CREW IS REQUIRED TO REBUILD THE FORT. ARMED FORCES WANTED AS GUARDS. "

The two dwarves return to their inn to find a hungover Aureon and a studious Kalin downstairs discussing their standing. Aureon is in the middle of explaining that the East is largely uncharted.

In order to relieve pressure from the main cyoa generals, this thread and those following it have been set up as a temporary isolation for the popular Battlemage cyoa by SDA. Feel free to post your builds here and shoot the shit between your characters.

Please note that this is NOT a quest, and NOT ONLY an rp thread. Any discussion pertinent to the cyoa itself is very much welcome. Please do not discuss any cyoa meta stuff; for that you can use the main general.

>>40334645Ya, that was what I was going for. Being a tank, it would be more handy to have a shield to channel magic than a fancy sword. Anyone I block a hit from is automatically in direct line of my next spell.

>>40333893Speaking as a fellow tank, it might be good to invest in some more damaging abilities, you have to be threatening enough that the enemies would want to focus you, otherwise they'd just ignore you and go for your teammates.