The first reports about the PlayStation 3 version of Bayonetta were not kind. Apparently, the PlayStation 3 version suffers from a number of frame rate hiccups. Platinum Games CEO and president Tatsuya Minami noticed this discussion online and decided to address player concerns directly through the Platinum Games blog. As it turns out, Platinum Games didn't even develop the PlayStation 3 version, it was ported by Sega.

"With Bayonetta," he said, "we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be. The goal was to release the Xbox 360 and PS3 versions to gamers day and date, and even though there have been trials and tribulations along the way, we are incredibly pleased to be able to present two playable versions of the game on the Tokyo Game Show floor."

Minami admitted there are "differences" and "peculiarities" associated with developing on each platform, which translates into tangible variations in the finished product.

"All involved endeavored to exploit the specific traits of each console to create an enjoyable experience," he said. "We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions."

The explanation from the leader of Platinum Games is slightly confusing. Minami's admission that there will be differences between the versions indicates what we've seen of Bayonetta on PlayStation 3 could translate to the version that lands on store shelves. Why Platinum Games chose to pass off development to Sega is unclear. Maybe I can ask at Tokyo Game show.