Nikola Tesla was the most important inventors and geniuses of 20th century and the inventor of the Tesla coil. I want to tribute this scene to him and all the work that he done for us. I also want to make something different and push my skills further in modeling, texturing, level desing and UDK. This project is inspired by the latest Bioschock Infinite.

Hey man, so this looks great. I see you continue changing the post processing and the perspective as time goes on. Hope you find what you're looking for eventually! One personal suggestion, it might be cool if there was a lightning particle effect coming out of that tesla coil, sparking up the left hand side of image. Could make things even more interesting than they already are! Also, if I may, the UDK light shafts you have coming through the windows might even look better if the bloom scale was very slightly set to a higher level. Something about their look now just seems kinda flat in my own personal opinion. However it still looks good! Going even further, you could have hanging dust particle effects laying in the middle of those light shaft beams. Hope you dont mind me just providing some ideas and all that haha... Everything you have now is awesome!

I read the light issue a few comments before this one. So I don't know when this picture you have posted currently apr21 12:50am E.S.T. and the conversation you had then co-incise. So from what I see here s really nice.

THe textures are nice. I don't like the window pane illustration effects. Perhaps an actual glass with proper diffusion and refraction for the time period. The window pain illustration look, remind me of something like a Charles Dickinson novel. It's what comes to mind. However if that was the effect you were going for you nailed it, but I don't have to like like lol [ahh just read you based this off Bio-Shock infinite. So if thats what it looks like in game, good deal.]

Also it's really bright. I wonder if it would look better if you darkened it up a little, mainly the mid tones. I would pay with levels. Location: [mac: cmd+L windows ctrl+L] menu bar> images> adjustments> levels. A window with a histogram will pop up. play with middle triangle, which should be set at 1.00. The dark triangle [viewer's left] and the white triangle [viewer's right] will play with darks and lights respectively.

You can also try using curves as well. You can set points along a diagonal line. When you move the dot it will start to curve. If you play near the middle of the line it will adjust mainly mid tones and adjust whites and blacks automatically. Well I mean it will do minor adjustments into the gradation of those dark and light tones. And like levels you can also directly adjust the blacks and whites. Location: [mac: cmd+M windows ctrl+M] or menu bar> images> adjustments> curves

So you have two options there. [If this sounds like I wrote it to someone who is unfamiliar to photoshop, it's cause I did. I don't know where your skill level with photoshop is. So i thought it best to explain as simple as I can, so no offense meant ]

Anyway these are just suggestions. By all means ignore them if you want.

Regardless of my lighting issues I like what you did from a subjective point of view [so over all i guess?]. Anything regarding 3D is out of my realm. So yeah if this was in a museum I would like it. Aesthetically pleasing, that is the word I was looking for.

Thanks for you feedback. I didn´t do any color corrections in photoshop for this one, all of them are done inside the UDK. The room has no roof so far and now a lot of light is going inside and that makes everything look almost burn out. This all will be gone when the roof is created.

There is no roof and I´m using default UDK dominant directional light. The walls should cast shadows but I´m going to look about that again. I´m just trying to create something fast to see how all the models and shaders works and then going to start doing the tweeking in lighting. Let´s see how this one turns out eventually Thanks for pointing out that wall problem.