If I understand you correctly, the proposal is to be able to shoot Photon Grenades with carbines to give them extra range. This is a very minor buff (+ 6" range, our grenades are range 12") and not that useful at all since PG impose a negative modifier until the end of the turn. So you onl...

Are you sure you are remembering previous editions correctly? Because in 7th, a single Railhead has ~7% chance to one shot a Leman Russ (considering frontal facing and no cover). That's pretty bad. It could kill AV10 vehicles way better, but still it mostly just crippled the enemy vehicle via the ol...

@Draaen Costing units only by measure of points per damage is wrong. You are not taking into account durability nor utility. This isn't something that can be solved by a formula. And even in your possible scenarios, it is completely OK that some weapons will be better on the Commander and some on Cr...

Tank: The quad las-pred isn't the be all end all tank and we don't need to, and shouldn't compare our tank to it. It's from a different codex, has different synergies and has a very narrow load out. It is completely inefficient against hoards for example. The Railhead is a more generalist tank, both...

To be honest, you guys are forgetting that we are awful at shooting right now. No, we are not. Not less than we were before any way. The relative power of our shooting in comparison to other factions has changed, but I find that in isolation we have the same killing power as before. I can remove/ne...

Getting into combat now is much easier than in 7th/6th. It's not only increased mobility options for various units, re-rolling a single dice of the charge roll (which required a USR before, now a stratagem for everyone), but also being able to remove casualties as you choose. That's one of the reaso...

While I enjoyed JSJ as any Tau player and even remember the good old days when it was a flat 6" move instead of a dice roll that could screw your planing over, it was an often criticized and not-fun-play-against mechanic. It made us feel clever and tricky! (but really it's a basic tactic anyone...

In an army where even the drones have shields, he goes out with nothing but a loin cloth and a double-bladed staff. He does have the same shield as the drones, you know :P Is there any way to use him without it being a joke? The 23 extra points you pay from him over an Ethereal are not worth it and...

A mortal wound is definitely a wound, that is not an issue here. The potential problem is that after the FAQ, Saviour Protocols triggers when "an enemy attack successfully wounds". It is questionable whether a psychic power counts as an attack, since the word 'attack' is only used when des...

The 'random character becomes a Psyker' is not new. You had that effect on one of the Empyric Storm Cards that came out around the time Gathering Storm started. It was an optional thing you could use with any mission. So technically 'Tau psykers' aren't a new thing. More to the point, I am disappoin...

I don't know where you played during 7th edition, but Riptides where hardly a crutch or the only powerful unit in the codex. Yes, the Riptide Wing was the most powerful thing you could bring from our 'dex, that's why it was played in the tournament circuit. You always use the most powerful option in...

I would also like to remind people, that while the leaks seem to be true, partially being confirmed by what was previewed on WC, they are not complete. They look hastily rewritten, don't have the exact rules, are full of typos and at least in one case are missing an entire rule (the IK relic chainsw...

Now depending on rules interpretation, we do have a strategy to mitigate this that I expanded on in a different thread about what I call "pocket wounds" or wounds that you can take that don't degrade your army; however, some events and stores don't allow you to pass off successful wounds ...

I have played Stealth Teams in 20+ games and have lost the entire squad turn 1 only once. And that took most of my opponents firepower + a lucky charge with Thunderhammer wielding unit (and that happened mostly a result of him having no other targets) I find that a 4 man team provides a good balance...

Embarked units are not on the table so they won't benefit from any auras, but the Attached Drones rule on the Devilfish (and other drone carrying vehicles) say that "the <vehicle> is considered equipped with the Drones' weapons". And it is a <Sept> unit, so yes the Fireblades aura would af...

All of which is dependent on Tau tanks getting a big enough boost from the codex to make mechanised Tau competitive in the first place. I wanted to reply questioning how a competitive mech Tau list looks like until I read this :) But I agree, if mech Tau is good I can seen Droneports being good in ...