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The Poison Heal set has been working wonders for me, but I've been messing around with the Sand Veil set and I've got mixed results; sometimes I rely on the evasion to protect me as I dish out damage, sometimes I get to Have Protect and Toxic to wear the foes down... I'm kinda lost here.

What Gliscor would you suggest or use under a Sand Storm?
Which moves and EVs would you get for the 2nd set?

Can anyone please help me with an in-game, mixed set for a Blaziken with the Blaze ability? I'm particularly unsure about the EV's. Do I need more speed?
I will not try to breed for Hidden Power or Agility.

Ice fang is a great move for gliscor, i would sugest either have sub or protect and not both and replace one with toxic, this is because they both do the same thing and it'd be a waste to use up two moves, the poison staller is pretty geat though, id suggest maybe using either toxic or swords dance, maybe even arcrobatics but yeah i wouldn't go with protect and sub. just my suggestion

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All of the above are only available in black/white 2... I'm waiting for the pokemon transporter :P

Ice fang is a great move for gliscor, i would sugest either have sub or protect and not both and replace one with toxic, this is because they both do the same thing and it'd be a waste to use up two moves, the poison staller is pretty geat though, id suggest maybe using either toxic or swords dance, maybe even arcrobatics but yeah i wouldn't go with protect and sub. just my suggestion

Why not go with Protect + Sub? With Toxic Orb and Poison Heal, you can stall out your opponent very easily. This Gliscor is meant to stall, not do damage much.

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yeah i gotcha, i meant the toxic would be good to tac on to the list somewhere cuz theres nothing like poison to light the fire under an opponents butt and make he even more frustrated when he can't hit you and his carry is dying of poison

Epic trades for you!

FC:
Black 2: 4857 4837 4412

Offering:
DWF:

Looking for:

Please if you want any of these and more just PM me!

All of the above are only available in black/white 2... I'm waiting for the pokemon transporter :P

For the record, it's actually better for Drifblim to split the defences rather than lump it in HP.
Acrobatics. A STAB 220 power Agility basically and is still a lovely 110 power STAB afterwards. Shadow Ball as secondary STAB. Thunderbolt as an attempt at coverage. Will-o-Wisp because it's the only thing left bar Hidden Power [Fighting].

I suppose you could also use a Calm Mind set with CM | Shadow Ball | Thunderbolt | Hidden Power [Ice/Fighting] / Icy Wind? Drifblim desperately wants Air Slash, and definitely makes better use of it than Samurott or Leavanny.

Stat help, anyone?

(I have just beaten Clay and Team Plasma, if this helps, and I'm using White 2)

I have been training up pokemon that I am gonna use for a wi-fi team, in-game, (first time doing so) and with minimal EV training, adding the odd swift wing, genius wing etc, and of to no avail. However, I am training a Trapinch, in want of a flygon, and here is my problem. It has an adamant nature, and quite good stats... until you reach its speed stat. Here are what trapinch's current stats stand at:

Trapinch lv. 30

Ability: Arena Trap

HP: 71/71
Attack: 77
Defense: 33
Sp.Atk: 29
Sp.Def: 37
Speed: 12

... so the question of the month is, should I scrap it, or is there any way I can turn it's EV's around? I am looking for a physical sweeper type mix, but I don't think, given the current stats, that it will be very fast. I'd rather not get rid of it though, as its quite a high level poke, considering I also need these guys in game. If it helps, I can list my other pokes that I'm using as well. And does anyone know a good moveset for serperior? I had all three starters in my white game, and I couldn't find it a good moveset?

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I am planning on using a Nidoking while getting some of the challenge Medals on Black 2 and am wondering if this is a good set.Nidoking @ Life Orb
Sheer Force
Adament
4 HP/252 Atk/252 Spd
- Bulldoze
- Poison Jab
- Rock Slide
- Thunder Punch

I will probably also use him in the subway and PWT. I want four moves that Sheer Force boosts because I read that the boost will prevent the Orbs recoil and these are the four I liked but I am open to suggestions.

Before the Life Orb, just with Stab and Sheer Force Poison Jab has 156 base power w/ 100 accuracy, very good. EQ and Aqua Tail do NOT trigger SF so I would be gauranteed recoil which I plan to aviod like the plague. Finally Bulky Ground types will be annihilated by my lvl 100 Iron-Fist/Expert Belt/Ice Punch Golurk. This is primarily for the Elite Four so the only ground type that comes to mind is Whats-His-Face's Krokodile.

All moves listed get a Sheer Force boost, and pretty much any combination of these 5 should work as long as you have Earth Power. They're all TM moves bar Earth Power, so just try out different combos.