Why is the 360 version of a game featured for video footage for multiplatform games?

Watching a Borderlands 2 video and they're showing the 360 version, and this isn't the first time I've seen it like this. Whenever there's a multiplatform game video done, the PS3 version rarely is shown. Is it because it's easier to capture video from the 360? Pretty sure for the Lords of Shadow review places were using the 360 version as well

Watching a Borderlands 2 video and they're showing the 360 version, and this isn't the first time I've seen it like this. Whenever there's a multiplatform game video done, the PS3 version rarely is shown. Is it because it's easier to capture video from the 360? Pretty sure for the Lords of Shadow review places were using the 360 version as well

If they are showing it off in America, its likely it will be the Xbox version they show off, due to its console domination there.
In the bad old days, the 360 version tended to be the one that was most stable/further-est along in development, but I doubt that really applies to game this far along the production cycle.

this gen of consoles has saved me a ton of money mainly for this reason. Usually when a game is demo'd on just 360 and the PS3 footage isn't shown, it usually means "prepare to be disappointed in that version".

A lot of game videos created from IGN, Gamespot, GameInformer, etc, are using Xbox 360 consoles to record footage. I am saying that they are probably using 360 consoles for their LAN connections and are using them to record footage. I have seen many behind the scenes and I noticed that every time they show anything where they are competing with each other, they are on the 360.