I am one rune from having all my 67 and 68 spells. They are about 50 50 in being cool. Hell - 75 - 25. Most of them are just upgrades to old spells but the regen and healing ones rock. for a ranger anyways. But with the 66 spells - Only nature veil adds something new - it is like a new form of jolting blades I guess. then a summoned damage effect - YAY --- outside of LDON No RO or EC you guys seeing much summoned things latlely?

upgrade to ranger castable DS - yay.

Regardless - Sony so screwed up the value of level 66 spells for ranger - you don't see me using any of them. If it ever comes a time that EVERYONE in the group has all the minor runes that they can use AND we roll on them - that minor rune I win - will go to a wiz or mage or cleric I bump into on the street. - that is how lame they are. Stupid sony.

I thought the 66 bard lull was good?
Most necros think their 66 spells stink, and one should just go right to the 67s.
Im still trying to get my 65 spells, havent looked at 66 yet. BOT towers anyone?
Lemme

aside from most only being MINOR upgrades at best, I have nothing to complain about for spells.

I mean, there is some shitty stuff going on with one of my 69 or 70 spells....but on the whole no complaints. Just a few spells that SOE can't decide what to do with.

Spell takes x hp from your pet and gives x mana regen per tick as recourse but adds a rune too. But it doesn't stack with shit so they remove the rune, then you get 2 camps, those who liked it and those that didn't.

Of course this only leads to more confusion where at which point I realized I was still only lvl 67 going on 68 and promptly lost interest and decidedly won't regain said interest until at least the end of 68 hehe.

for a magician..its simple as this..i'd suck ass if i didnt have all my new spells.(granted missing 2 or 3 from 69 and 70)..new pets alone are almost as much dps as i was pre oow..and nukes now i can outnuke pre oow wizards....i think mages benifited the most from the expansion