Consortium WoW Gold Featured Content

Like many of you, I've been trying to figure out the optimal Garrison building configuration for passive gold income. Running full Garrisons is tedious, so I've been switching to more passive Garrison setups. These setups are far more time-efficient and only require you to log in every few days to collect orders. Briefly, the alt configuration I'm favoring at the moment is as such;

Barracks

Trading Post

Inn

Storehouse

Small building #1

Small building #2

The idea is to run mostly passive Garrisons on most alts and let the revenue stream in via Work Orders. Not all small buildings are created equal, however, some of which barely generate any revenue via Work orders at all.

Do some quick math on and you'll see what I mean. Each Gearspring Part is worth about 5g in profits on a good day.

So I set out to figure out exactly which small buildings should fill slots #1 and #2 above.

My starting point was Stede's WoD sandbox spreadsheet which contained almost everything I needed right off the bat. I did some crude modifications to the spreadsheet to calculate the cost of each Work Order, and the revenue generated by each shipment with adjustments for follower assignment yield.

Here are the results, in order of high to low potential:

Scribe's Quarters: ~500g/day. Without a doubt #1 in terms of daily passive gold generation. The revenue is based strictly on the value of Darkmoon Cards. These don't even require your character to have inscription either. As an added bonus, you can also craft Merchant Orders (daily cooldown) for added revenue. This requires you to log in however, which defeats the purpose of building a passive garrison to begin with.

Tannery, Tailoring Emporium, Forge: The profit per day for these professions is in the 300g range +/-100g. I based my calculations on the value of various crafted epic items and upgrade tokens. Tailoring is particularly attractive due to .

Gem Boutique: 180g/day. As a passive revenue generator the Gem Boutique is okay. The value of Crystals was derived from the market value of Greater Gems. I like the fact that gems sell almost immediately upon listing, so you don't need to worry about reposting your crafts. Your assigned follower will also give you a daily quest that rewards up to 300g.

Enchanter's Study: 120g/day. The value here was derived from Temporal Crystal. This building generates a bit less than the Gem Boutique and allows you to disenchant WoD items. This is huge if your play style involves logging in and refreshing missions frequently. It's hard to assign a gold/day value to disenchanting, as it depends on the number of missions completed per day and the value of the dust/shards/crystals produced.

Engineering Works, Alchemy Lab: 50g or less per day. Absolutely terrible revenue here. are in low demand due to the nature of the finished goods. s are often produced at a loss and can be purchased at the Auction House. Forget these buildings.

You can download the spreadsheet upon which I based my calculations here. Again, it's a crudely modified version of Stede's Sandbox Spreadsheet. To generate numbers for your server, go to the Home tab, enter your server, wowuction token, and hit Get Data. This should populate all the required information in the Work Order Value tab. Alchemy is empty because Alchemical Catalyst isn't being reported by the Blizzard API.

New Ways to Play
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.

Those familiar with EVE will recognize that Blizzard is talking about an item almost identical EVE's "PLEX."

If this is implemented it will have massive impacts on the WoW economy. Possibly bad, possibly good, possibly both. I'm excited and scared at the same time. One notable impact will be a big blow to the botting/gold-selling community if players have a safe and legitimate way to "buy gold" even if in a roundabout way.

This guide is designed to give the inner goblin everything you ever wanted to know about garrisons in WoD to help you in your gold-making adventures (ok maybe not everything, but a lot). The goal is that when you have a “How do I…” or a “Where do I get…” question, you can refer to this guide and easily have your answer or at least get you started in the right direction rather than searching through countless pages and comments on Wowhead or the many blogs/forums across the internet. I’ve done the homework for you. Please be aware that this body of work is NOT my own. The information here is simply a collection gathered from a number of websites and threads both here and across the internet all brought together to one easy resource.

The Basics

Your New BFF
Let me introduce you to your new gold-making BFF, the garrison. Learn it, love it, make sweet magical treasure goblin babies in it, because if you are a profession junkie like me, it will be the key to your gold-making adventures in WoD.

Garrison Buildings
The basic structure of a garrison is simple. You establish a base, then grow and develop it into a fortress. Once fully developed, every garrison will be capable of building a mine, an herb garden, a fishing shack and a pet menagerie. In addition to these, each garrison will be capable of building an additional three small buildings, two medium buildings and two large buildings based on player preferences.

Work Orders
Many, but not all, of your garrison buildings will have the option for Work Orders. A work order is essentially a task given to an NPC in your garrison building to convert one material into another. A single work order takes 4 hours to complete, but they can be queued so one will start as soon as the previous is completed. How many you can queue varies depending on the level of the building, whether or not you have a Storehouse and if so, the level of the Storehouse. Once a work order is complete, a crate will appear in your garrison building which you can open to collect your new materials. Take note that adding a follower with the appropriate trait to a building with available work orders will increase (usually double) the yield from the work order (more details below).