1)
Into Harm's Way:
Teleportation 20", No Relative Velocity, Position Shift, Cannot be Used as Movement Power (+0), Reduced Endurance (1/2 END; +1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2), Ranged (+1/2), Usable As Attack (+1) (179 Active Points); Concentration (1/2 DCV; -1/4), Must Pass Through Intervening Space (-1/4), no Noncombat movement (-1/4)
[Notes: Used to teleport others into dangerous situations; i.e. in front of a moving vehicle, in the path of another character's attack, over the edge of a cliff, etc.]

Social Limitation: Is Seen as a Walking, Talking Stereotype (Nerd) (Very Frequently, Minor)

10

Unluck: 2d6

30

Vulnerability: 2 x STUN Physical Attacks (Very Common)

14

Experience Points

The Gamemaster | Points Summary

Characteristics Cost:

58

Base Points:

250

Powers Cost:

363

Disadvantages:

260

Talents Cost:

73

Total Experience:

14

Perks Cost:

0

Spent Experience:

14

Martial Arts Cost:

0

Unspent Experience:

0

Skills Cost:

30

Total Points:

524

Background

In high school Robert Carrington was a misfit. Even the fringe elements thought he was strange and avoided him. Not that he minded; he was happy to be left alone. Even then he viewed others as nothing more than toys to use as he wished.

Unlike the typical misfit Robert didn't have any problems with the other kids. Only a few weeks into his freshmen year everyone in the school knew nasty accidents happened to anyone who picked on Robert and, though many suspected he was behind them, he always had an alibi for the times they occurred.

What no one knew was Robert had a budding ability to open holes in the time/space continuum and warp reality to his liking. If someone was on a ladder he would shift it a couple of feet to the side sending his target plummeting to the ground, if someone was out walking he would suddenly find himself in front of a speeding car and Robert never close enough to be accused.

In college his power began to grow and he discovered not only was he capable of shifting object in time and space, he could also shift them in other dimensions and peer into those dimensions. It wasn't long after his discovery students started disappearing from the university. Once again Robert was a suspect but, as in high school, he always had an airtight alibi.

It was around this time he joined the university's gaming club and discovered the joys of role playing games. His membership didn't lastlong as his penchant for cruelty manifested itself in the characters he played and in the games he ran. A number of his in game acts revolted other players to the point they refused to play in any game he was involved in. Those students who rejected him were among the first to disappear.

When he could no longer find any games he turned his mind on other ways to express his innermost desire, the desire to watch others suffer. He had the power, could send others to any dimension he chose, to watch them helplessly try to figure out where they were and how they got there. Why limit himself to games when he could be Gamemaster of the entire world.

Personality

Robert Carrington believes he has a great destiny to fulfill and is above the concerns of normal society. He is cruel and sadistic and will not hesitate to kill anyone he believes has slighted him. While others perceive him as a stereotypical nerd and he does persue many of a nerds interests he is far from being one and finds it amusing otheres see him in that fashion believing it will make them underestimate him. For this reason he tends to dress and act in the fashion others expect in order to keep up the charade.

At least that is what he thinks. In reality he is as much of a nerd as others perceive him to be.

The Gamemaster is able to stop time for short periods unabling him to move others into the path of danger or getting himself out of trouble. His usual tactics are to stop time and move his victim into the path of a moving vehicle or the path of another character's attack. He is able to perceive what is happening in any dimension and can travel to any time, place, or dimension.

Robert also knows when a future version of himself is in danger of dying and can move to that time/place and get himself out of there a split second before the mortal blow would have hit. This affectively makes Robert incapable of being killed by anything short of old age.

Appearance

Robert does not worry too much about his appearance, more often than not wearing mismatched socks, needing his hair combed, ect.

As The Gamemaster he dresses all in black with a full face mask beneath a hooded cloak.