I will probably only post major updates such as builds in this thread to keep things simple.

There are currently quite a few graphics that are placeholders and quite a few more that I wish were placeholders. I'm going to see about getting a real artist to go through and do some decent graphics.

In particular, I'm hoping to make the wind a bit more… Wind like. Any wind rendering ideas would be very appreciated.

Controls: Click to blow. Click and drag to blow in a specified direction.
If the guy can’t see(i.e has no light), he will walk off edges.

Re: Level 2 - if that's where you got stuck, you've completed half of the game. I watched a couple friends play through the first two levels, and it looks as though level 2 has some pretty nasty bugs with the tree(i.e it has a tendency to go crazy, or not catapult like it should). Respawning also appears to be broken.

As for wind rendering - that office video does look pretty cool! Lines are an idea that I've been tossing around - I'm thinking of maybe trying to use Lorenz functions to model some wind lines, but I'll have to see how that goes.

Info is on the blog. There shouldn't be a ton that needs to be explained.

In other news, I'm terrible at platformer puzzle design. I'm going to spend the next two months refactoring code rather than actually adding content.
It may not look nice for the player, but that code is going to be pretty.

In situations like this I think about if there's a way to turn a weakness into a strength. For example, you could instead make a level editor and invite contributions from one or more people. Or if you are really ambitious, allow players to submit levels for other players to vote on.

Or wait for feedback here on your existing levels, see if you can use that to improve them.

(Aug 14, 2011 11:10 AM)MattDiamond Wrote: In situations like this I think about if there's a way to turn a weakness into a strength. For example, you could instead make a level editor and invite contributions from one or more people. Or if you are really ambitious, allow players to submit levels for other players to vote on.

That actually would have been a great idea, if I’d had time to actually work on it at all and actually get a level editor out.

Between other work and school, I had no time to continue this project so I’m (if it wasn’t obvious) out this year. Congrats to all who made it, and best of luck in the voting! I look forward to playing all the entries.