The Walker side of the house needs a pass card to access. This half is considered tribal territory, and non-Walkers are generally not admitted to it. The main floor has a kitchen, dining, and living room area. There is also a computer room, and a secure wireless network.

The security cameras around the house can be monitored over the network.

Upstairs, in addition to several bedrooms, there is a bunkroom intended for cubs.

The safe house has both an attic as well as a basement. Both are only accessible from the Glass Walker side of the house, and thus are off-limits to any non-tribe members.

The basement has a bunker which serves as a cell for newly captured cubs, or anyone else deemed to be a threat. The bunker is designed to withstand the strength of a crinos. The door locks automatically when shut. From the outside, it may be unlocked by anyone. From the inside, however, it can only be unlocked by used of a gift.

The other half is called the common area, and is intended for use of any Sept members, or visitors to the area. People can stay in the bedrooms, and use the other rooms as they wish. People who stay for a prolonged period are asked to either pay rent, or pitch in with odd jobs around the place.

On the common side of the house, is an office which is used by the Glass Walker elder.