www.playcayne.com

“Hadley wakes in a facility. She is 9 months pregnant. They want her baby…”

When the dust settled after STASIS, Nic and I knew that the journey wasn’t quite over. After spending 5 years with our dear John and the search for his family aboard the Groomlake, we weren’t ready to leave the grimy world of Cayne Corporation behind.

So when it came to CAYNE (the additional chapter we’d promised to the Kickstarter Backers) we wanted to do something different. John’s story was a small sliver of what the world of STASIS had to offer, and how exciting and rewarding it is to be able to explore a little further… to slice open that seedy underbelly and see what’s inside!

A TALE OF 3 STORIES

The story we’d originally planned for CAYNE was to follow an engineer on the Groomlake, who was fighting to keep the ship afloat. While doing so, uncovering the hard truth of what Project SEED was all about. She’d be hunted by Dr. Malan (you remember him), while on a mission to save herself and a friend, and end up with a rather familiar crowbar through the skull.

Another idea was to follow Yuri, as he was sent from pillar to post through the ship to secure an unidentified ‘package’.

Story 3? An expectant woman who goes in for a routine surgery, and wakes up pregnant to term and disorientated.

That last story struck a chord with me. I’ve been in hospital before, and the ‘missing time’ aspect of it all has terrified me. Off you are into theatre, count back from 10, and then wake up a few hours later in a different room… You’re at the mercy of a surgeon and the nurses. Deeply disturbing. Isn’t that what horror is made of?! So those very fears felt like the perfect vessel for a story in the world of STASIS, right? From that seed, CAYNE was born.

CAYNE is a self-contained story. There are threads from STASIS, tethering the two together, while still letting exist apart from one another.

IT IS FREE!

The decision to make CAYNE free to the public was one that we went back and forth on, but we’d love to introduce a taste of STASIS to new audiences. And how better to showcase our new engine framework (built in Unity 5) and what we can do with it?

So look forward to the high quality games that THE BROTHERHOOD plans to produce in the future. Alongside the release of CAYNE, we plan on crowd funding an entirely new adventure game.

WHERE IS CAYNE NOW?

We’re trying to push ourselves to provide the most polished, AAA experience that we can. CAYNE is in the final stages of development, and are aiming for a Q4 2016 release, with approximate game play of 1.5 hours.

In-game art assets for CAYNE are complete, with only a few key character animations outstanding.

The writing of all diary entries are done. Both original STASIS writers are back to inflict more punishment, with some incredibly talented (and twisted) new writers onboard too.

The game’s screenplay? Done! Our amazing voice actors are getting ready to provide life to these new characters.

CAYNE’s cinematic sequences are deep in production.

Look forward to a musical score composed by Ivo Sadiski, and featuring Will McCabe, Daniel Sadowiski and our very own Nic Bischoff.