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Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.

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Suggestions for future versions
Individual ideas on one subject should still be posted in the wishlist thread, however if you want to discuss your idea with others please create your own thread. Please name your topics sensibly and give an indication of what it is about.
For general ideas or a list please use this Wishlist topic. You can view some older suggestions here

There needs to be a cap for PA as it exists in real life although it is less rigid than FM, it does feel like there are more instances of players performing above their initially estimated potential irl & this is more closely linked with man management, motivation & tactical acumen which where FM & in particular the AI needs to improve.

Without PA it will become too easy to train players up to the point where they achieve a maximum attribute rating across too many areas as people slowly work out the magic formula & as such the game as a whole will become much easier.

I've seen it happen in management game in the dim distant past where you could coach a group of non-league players to be world superstars in under a decade when there was no upper limit on their potential.

*You could have your own attributes as a manager like example 'Financial control', 'Player Managment' and 'Motivation', this could affect how you are treated by your chairman and the players.
For example at the start of the game you start with a 'Motivation' of 10 and if you are good at team talks this attributewill increase meaning you will be more succesful at motivating players.
Also by keeping a club in a good financial position your 'Financial control' will increase meaning you are more succesful when asking the chariman for more funds.

Like buy a club! Then you could be the boss, and you could buy and sell the players, and you could name it nik_m FC, and you could get a wife, or even two wifes, who cares, you're the boss! They should make it more like the best game in the world the sims!
I sometimes play the sims and football manager together the same time, When my guy in the sims, which is me of course, goes to work I change window to football manager, because that is my job of course, and then I play one game day. Then the next time my guy goes to work again i play another game day. This keeps it very realistic

Like buy a club! Then you could be the boss, and you could buy and sell the players, and you could name it nik_m FC, and you could get a wife, or even two wifes, who cares, you're the boss! They should make it more like the best game in the world the sims!
I sometimes play the sims and football manager together the same time, When my guy in the sims, which is me of course, goes to work I change window to football manager, because that is my job of course, and then I play one game day. Then the next time my guy goes to work again i play another game day. This keeps it very realistic

Well of course i do it on ultra responsive, so i can click to play once one day has gone. If i get it wrong then of course i have to quit and do it again.
I do the money cheat on the sims to match up with my salary in the game (minus my salary on the sims obviously!), and then I can spend my wages from football manager.

Maybe everybody who thinks what football manager needs is a way to spend money should follow my idea, as i dont think their idea is very popular around here

less long term injuries
should not have FOUR players out 6 league games in with fractured ribs/foot/arm and damaged elbow (again far to common) i do not mind the strains and odd long term injury, but 6 games in this IS unrealistic.
better interation with board, they are not ambitious anough in terms of transfers.

SI could finally drop "2000" from the name of FC Paris. The club itself did, back in 2005.

Founding dates for the playable teams that lack them. I'm looking mainly at the Belarussian and Hungarian leagues. Widely available information.

Up to date kits for playable teams. Even in such a leagues as the two playable Swiss leagues most of the team kits are not only wrong, but have not even changed for years. Just the right colours without any sponsor stuff would be nice.

Adding on to someone else's point from above, I would like to see more power given to Chairmen / Sporting Directors. For Instance, If a team underachieves for 3 or 4 seasons, maybe the club owner would look to replace the Chairman and hire someone he feels would be more suited to hiring the right people to get the club going forward again.

As for the Sporting Directors, a feature where they recommend players would be welcome, as would a feature where they, under specific circumstances (Sugardaddy owner, Plenty of cash in the bank) buy, and even sell players without the consent of the manager! That would make for some interesting decisons as to whether you should stick with a club which you don't have full control over, or try you're luck elsewhere.

Another feature I like the sound of is being able to recruit the types of player you want in youth recruitment, not just deal with the ones you get. Im not talking about specific positions of players (although a defense orientated/ offense orientated could possibly work) and potential ability or stupid things like that, but the type of players, whether they are more technically capable, or physically/mentally w/e else. Could just be a simple slider option implemented, which you could just leave at default if you prefer things the way they are??

i would like to see that its possible to play like chelsea did against barcelona and win titles, basically to play with 10 defenders, i dont think its possible to play very defensiv and win titles in this game...

As for the Sporting Directors, a feature where they recommend players would be welcome, as would a feature where they, under specific circumstances (Sugardaddy owner, Plenty of cash in the bank) buy, and even sell players without the consent of the manager! That would make for some interesting decisons as to whether you should stick with a club which you don't have full control over, or try you're luck elsewhere.

There was an edition a few years ago where the board suggested players to you, and the board already does sell players without your consent. There is also already the option to ask the board to sign a player who you think will be important, I dont see this as being dissimilar to the manager going to the Director of Football (someone like Comoli), not least because if this option is accepted by the board the go beyond the finances available to you. If the board sell a player without asking you then press conferences ask if you feel undermined, so a bit like whether you should go to a different club where you have full control.

I do agree with you however, that if you do join a club with a sporting director with certain mental attributes, or if perhaps there is a takeover at your club and they install a director of football, that it would be cool if you then find players you didnt sign being bought by the club (but this would have to be a rare occuruence, depending on the nations traditional setup, but for example I would only want it implemented by foreign takeovers in England, and then only at 1 or maybe 2 clubs per long term save

A couple more ideas:
1. Add the ability to filter scouting reports by min/max wage demands so you can see only the players you can afford to sign.
2. Limit the scouting range to an area within a country for lower levels/reputations. Why should my team paying 1,000 pounds a year be scouting players from other countries?
3. Stop automatically allowing scouting within a specific area for smaller clubs. See #2

I would like to see the matchengine sorted out alot especially the offside . Where it never gives offside until the player has run 30 yds to kick the ball . The wrongly given offside when the striker is fouled and it decides he is offside when he clearly was not . The way the tactics drop down at the top of the screen cannot be closed if the change happens while it is open until the next time the ball goes out of play and blocks a large part of the screen . The way if you try and bring on a substitute it will not happen if the opposition decides to substitute someone , you have to wait and wait until the ball goes out of play maybe 3 or 4 times later if they keep making subs. The game decides only one team at once can make subs and the opposition has preference

Its a tiny thing but id like to be able to compare a players attributes with when they were first brought to the club. A feature which would be especially good in young regens. Id like to be able to compare a superstar who is 24 to his 16 year old self just to see how much hes come on.

A couple more ideas:
1. Add the ability to filter scouting reports by min/max wage demands so you can see only the players you can afford to sign.
2. Limit the scouting range to an area within a country for lower levels/reputations. Why should my team paying 1,000 pounds a year be scouting players from other countries?
3. Stop automatically allowing scouting within a specific area for smaller clubs. See #2

1 you can click the boxes to the right of the scouting screen to filter demands
2 lower league teams are already limited to which areas they can scout

Another little thing that i feel should be added is a category in records for Most Appearences and Most Goals
I love seeing the league records but id like to see who the teams top scorers in all competitions are. As its very different at some clubs (Newcastle - Milburn 177 league and shearer 206 total)

Im not sure if this has been mentioned, but I would like to be offered jobs from leagues that arnt loaded; and once you accept the job then the league gets added to the game. Im not sure if this is possible, but it would be an even bigger improvement on the add/remove league feature. I like to manage in loads of leagues around the world, but I dont want to have to load them all; the game would feel so much more realistic if you could take a job in any nation, rather than having to plan for what country you want to manage in next by adding the league.

Im sure it would be possible; it would just require the game to generate a new league instantly, rather than at the end of the season. I imagine that wouldn't be too complicated.

Where is the manager in the dug out? How about putting a manager in there to your selected skin and haircolour, and actually seeing him giving instructions to players and interacting with them when they get subbed? Also being red of anger when someone receives a red card.
You could also assign personality traits when you create a manager: ie eccentric/fair/extrovert/introvert which could translate into: never comes off the bench/walks around whole game, shakes hands after the game, excessively celebrates a goal, etc...

I'd like a checkbox in the holiday options to reject/delay contract offers & another for my PA to automatically offer a new contract to staff members who are approached by other clubs.

If I reach the post season during the evening I will on occasions use this time to holiday to the season update point or start of pre-season while I cook my dinner, it's damn annoying to come back & find that your scouting team have left or your PA has accepted a 4 year contract extension with no wage rise.

Well
Id Like To See..
1.More Leagues (not necessay to be in the game but as offciall addons)
2.When agreeng a contract with a player already under contract expiring in 6 months beeing able to still buy him right away at a cut-down price if not key-player
3.Doing something with wages, or whats the poing renegociating?
4.Being able to rotate more than 2 players as like the 3 attackers in 433 or the 4 midfielders in 442 (square) formations

aelscorpion - your point 2 - you already can more or less do this. IF the player isnt a key player and their contract is running out then they are often transfer listed for a low value. IF they are a key player then sometimes teams prefer to have the player for 6 months rather than a cut down fee, its not unrealistic that you cant buy them on the cheap

point 3 - see above discussion on the sims. some users details some methods of playing both games simultaneously that may suit your needs

When we receive a transfer offer the current system tells us if there is an outstanding loyalty payment to be made to the player & how much that is, what I'd like is an additional section of information telling me what sell-on clauses will be activate & how much will payable to either club &/or player.

This way when I receive a £10m bid for a player I will now immediately whether the club will see all £10m or if £4m of it will be paid out to third parties, the information is already there so it shouldn't be too difficult to collate it as part of the message.

Not sure of this has already been mooted, but I thought about the possibility of changing the job application process. When you apply you could have job interviews with the board. This could be developed in a similar format to press conferences with a number of answers to choose from, which gives you more or less chance of getting a job that initially may or may not be out of your reach.

less broken bones.
only 2 injuries 10 games into my season.
fractured arm to kyle walker
broken ribs to phil jones.
similar story on my Bury save except 3 bone injuries
these are mid term out as well, as a result effects attributes.

better scouting, they come back with the same players, or scouting recommendations where a player can be got for free/cheap and has potential.

and for some reason, cards need a tinkering.
just had 2 penalties, great, however my players get booked for similar fouls outside, yet i rarly see a card for penalty fouls

Not sure of this has already been mooted, but I thought about the possibility of changing the job application process. When you apply you could have job interviews with the board. This could be developed in a similar format to press conferences with a number of answers to choose from, which gives you more or less chance of getting a job that initially may or may not be out of your reach.

Not sure of this has already been mooted, but I thought about the possibility of changing the job application process. When you apply you could have job interviews with the board. This could be developed in a similar format to press conferences with a number of answers to choose from, which gives you more or less chance of getting a job that initially may or may not be out of your reach.

And it'd be nice for a manager to be able to sign future transfers.
pre-contracts that would let them finish their ongoing season then move to their new team.
by that time the other team would be managed by the caretaker manager.
well i'm still playing FM11 so if it's already been done in FM12,sorry guys...

[QUOTE=Total_Chaos;7753995]Adding on to someone else's point from above, I would like to see more power given to Chairmen / Sporting Directors. For Instance, If a team underachieves for 3 or 4 seasons, maybe the club owner would look to replace the Chairman and hire someone he feels would be more suited to hiring the right people to get the club going forward again.

As for the Sporting Directors, a feature where they recommend players would be welcome, as would a feature where they, under specific circumstances (Sugardaddy owner, Plenty of cash in the bank) buy, and even sell players without the consent of the manager! That would make for some interesting decisons as to whether you should stick with a club which you don't have full control over, or try you're luck elsewhere.

Another feature I like the sound of is being able to recruit the types of player you want in youth recruitment, not just deal with the ones you get. Im not talking about specific positions of players (although a defense orientated/ offense orientated could possibly work) and potential ability or stupid things like that, but the type of players, whether they are more technically capable, or physically/mentally w/e else. Could just be a simple slider option implemented, which you could just leave at default if you prefer things the way they are??

Please, please, please, please, please add an option to the player chat, whereby when they ask for first team football, you can reply that you are not going to drop the current players because they are in good form. It is so frustrating not to have that option.

"Just be patient. I can't drop anyone as they are playing too well. You will get a chance if there is an injury or others start performing poorly."

Please, please, please, please, please add an option to the player chat, whereby when they ask for first team football, you can reply that you are not going to drop the current players because they are in good form. It is so frustrating not to have that option.

"Just be patient. I can't drop anyone as they are playing too well. You will get a chance if there is an injury or others start performing poorly."

i think there is a looooooooooooooooottttt of room for improvement when it comes to relationships.
but i understand it's not easy to put in the game something that has enourmous diversity in real life to the game..but it should get better evey year..faster than it is getting right now..

my biggest thing is for SI to atleast make it so that the german national team contained real players. annoying that the international careers of lahm and schweinsteiger are over when you start a game.

would love to be able to manage germany but that might be asking too much!

They can't as EA hold the exclusive license, Google is your friend though.

Something I have come across in my save is the need to change the delay transfer option. I had a bid of £40m come in for my RB & that was too much to turn down, in anticipation of his departure I put in a bid for a much cheaper replacement but had to delay the deal as he agreed terms before my RB agreed a deal to leave, now that he is gone I have to wait 4 days until I can confirm the transfer of the new lad.

Wish there was an option to finalise the deal at any time within the 7 day delay window.

I have a few suggestions for the development of "Football Manager".
1) At the beginning of the game, before becoming a coach. What is necessary to pass any tests for the category, we can start to coach the team. Category A, B, C, Pro.

2) You need something to do with the money that gets coach of the contract. I do not understand where the money went and why they are needed there at all, if I can not spend it. I wish that would have been allowed to buy the club with the money, I do not think I'm the only one who wants it.

3) Make it a conversation with the leadership of coach and players bigger or what? You need to add more questions, answers. Communication with the media is terrible, every game the same questions. I left all the press conferences at the assistant because I was not interested in listening to the same thing every game.

4) Before you step down to allow the coach to hold a press conference about why and explain why the decided to leave the post. For example: "I'm tired of football," "Do not converged with the nature of leadership," "After several defeats in a row, I decided to resign, I think it will benefit the club." Something like that. Just allow the talk to the press when the coach to be in retirement.

5) Make a batch fees more flexible to choose the country in which to carry out duties as is done for example in fifa manager.

6) Change of the game, I want something new. Make a 3D game more realistic, just awful to watch players who are not running around the field, and it is not clear what they do. Can not get from two meters to the gate. Also in the 3D game, I noticed that the players often succumb not to the free player, but on that which covers the opponent.

I have a few suggestions for the development of "Football Manager".
1) At the beginning of the game, before becoming a coach. What is necessary to pass any tests for the category, we can start to coach the team. Category A, B, C, Pro.

No. This is Football Manager, meaning you can take control of any team you want. If I want to play Liverpool, I don't want any tests, I just want to manage Liverpool.

2) You need something to do with the money that gets coach of the contract. I do not understand where the money went and why they are needed there at all, if I can not spend it. I wish that would have been allowed to buy the club with the money, I do not think I'm the only one who wants it.

Why should you be able to do anything with the money? It's a football management game, what does this add to football management?

3) Make it a conversation with the leadership of coach and players bigger or what? You need to add more questions, answers. Communication with the media is terrible, every game the same questions. I left all the press conferences at the assistant because I was not interested in listening to the same thing every game.

Agree, all interaction is terrible. I would like to see an option to play without interaction,press and teamtalks

4) Before you step down to allow the coach to hold a press conference about why and explain why the decided to leave the post. For example: "I'm tired of football," "Do not converged with the nature of leadership," "After several defeats in a row, I decided to resign, I think it will benefit the club." Something like that. Just allow the talk to the press when the coach to be in retirement.

Ok.

5) Make a batch fees more flexible to choose the country in which to carry out duties as is done for example in fifa manager.

I have no idea what you mean here.

6) Change of the game, I want something new. Make a 3D game more realistic, just awful to watch players who are not running around the field, and it is not clear what they do. Can not get from two meters to the gate. Also in the 3D game, I noticed that the players often succumb not to the free player, but on that which covers the opponent.

For me 2d is fine. I want to see players movement, see how my tactics work. I don't need detailed graphics, cause it doesn't improve this tactical game. But I do think the match engine can be improved, obviously.

More Fan reaction interms of when a manager is appionted and who they bring in and what they have acheived perhaps even backroom staff can become part of negotitions when taking on a job for both the AI and game player and if they dont get what they want they turn the job down, like the situation at wolves.
Also be nice to see more from boards and owners, more reaction, more media, more feedback.

Pro-consumer, anti-DRM. Never be satisfied with any answer. Dig until you drop.

Posts

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Originally Posted by faraowww

Why should you be able to do anything with the money? It's a football management game, what does this add to football management?

I don't think most that people play this game because they want to become a football manager - they play it because you get to control the team of your dreams, and it just so happens that the manager is the most identifiable person.

Please, please, please, please, please add an option to the player chat, whereby when they ask for first team football, you can reply that you are not going to drop the current players because they are in good form. It is so frustrating not to have that option.

"Just be patient. I can't drop anyone as they are playing too well. You will get a chance if there is an injury or others start performing poorly."

This is a very controversial topic at the moment it seems, but I DO think that something should be done with the money we as managers earn. It is fruitless to try to get that extra wage rise when in the game, it has no affect on the game or yourself.

In all honesty, I do NOT want to be buying houses and cars. I agree, this is not the Sims. perhaps it could be spent on "evening classes" learning tactics or training methods or a new language so that your new italian player who has a poor relationship with you as he cannot speak to you, can finally be improved as he understands your team talks. As long as what you do with the money is kept football related, then I do not see the issue with it.

I also think that staff should be able to be sent on coaching courses during the pre-season so increase their coaching stats, obviously at their own cost depending on their motivation, or the clubs cost.

Also, the option to do a loan-buy type transfer, where I buy a player in the January transfer window, but he stays at the club he is with on-loan until the end of the season. This I feel is a MUST, as it could have a BIG affect on their form and improvement in training etc. ESPECIALLY when it is a youth player.......

This is a very controversial topic at the moment it seems, but I DO think that something should be done with the money we as managers earn. It is fruitless to try to get that extra wage rise when in the game, it has no affect on the game or yourself.

In all honesty, I do NOT want to be buying houses and cars. I agree, this is not the Sims. perhaps it could be spent on "evening classes" learning tactics or training methods or a new language so that your new italian player who has a poor relationship with you as he cannot speak to you, can finally be improved as he understands your team talks. As long as what you do with the money is kept football related, then I do not see the issue with it.

Just add a steam achievement for career earnings if it bugs enough people that much.

Much like the history we see for clubs, have a similar thing for the manager as we move around, could particularly add something to journeyman and long-term saves.

This would include:
Most capped player
Top goal scorer all time
Top goal scorer season
Biggest ever crowd
Most points in a single season
Winning/losing runs
Best goalkeeper (Games/Conceded)
Dirtiest player (The game keeps these records in player stats anyway)
Biggest contract (Manager wage)

ALSO in the player history section have an option to show goals in all completions not just league.

Also, the option to do a loan-buy type transfer, where I buy a player in the January transfer window, but he stays at the club he is with on-loan until the end of the season. This I feel is a MUST, as it could have a BIG affect on their form and improvement in training etc. ESPECIALLY when it is a youth player.......

You already can choose the transfer date. If (in England) you buy them in August you can set the transfer date till the end of the season. Can't you?

More feedback from your staff before you select the squad for match-day. Also being able to select a leadership group who you can talk to about certain players and issues surrounding the club.
- assistant helping you out by telling you which players have been training really well.

Being able to talk to the board about selling a stadiums naming rights to increase income to the club.

Stands in your home ground being named after club legends.. eg sir alex ferguson stand. Would be nice to see your managers name on one if you bring success to a club.

With international management, being able to select a stadium to play your home friendlies in or communicate with the national associations and building a relationship with them?

Being able to announce that you will leave at the end of the season, instead of immediately.

talking to the media about your players and their international selection chances

*Press conferences - You can answer a question without storming out which is so annoying

*Unlocking achievements - I was thinking if you could get something more then just achievements for e.g if you win the world cup with England you get the England v Germany world cup 1966 full game or if Messi scores a hat-trick then you can get the match where you get Messi v Arsenal where he annihilates Arsenal in the Champions League.

Being able to announce that you will leave at the end of the season, instead of immediately.

personally scouting players (eg ferguson watching hazard)

Can't you already do these two? Im pretty sure you can take a job offer starrting from the end of the season, if you are in the second half of the season.

I haven't tried it on this FM but on old ones if you cliked on the v the fixture list ,i.e. Lille v PSG , then you could watch the match. Sorry if this isnt the case any more

Edit I just tried and you can attend fixtures as long as your team aren't playing at the same time. I have no intention of doing it though, so I dont know if the game generates any news items about you being at the match if you have players playing in it on your shortlist

There needs to be a cap for PA as it exists in real life although it is less rigid than FM, it does feel like there are more instances of players performing above their initially estimated potential irl & this is more closely linked with man management, motivation & tactical acumen which where FM & in particular the AI needs to improve.

Without PA it will become too easy to train players up to the point where they achieve a maximum attribute rating across too many areas as people slowly work out the magic formula & as such the game as a whole will become much easier.

I've seen it happen in management game in the dim distant past where you could coach a group of non-league players to be world superstars in under a decade when there was no upper limit on their potential.

yeah, when I say no cap, I really mean it, all players with the cap of 200; but on the other hand, a better tendency of higher reputation club to attract these players. Lower the improvement rate of the players, I would say players in FM are far too easy to train. And add off what I said, slower rate of improvement, would result in better appreciation of good youngsters

This is a very controversial topic at the moment it seems, but I DO think that something should be done with the money we as managers earn. It is fruitless to try to get that extra wage rise when in the game, it has no affect on the game or yourself.

The whole point of the wage system is job security! If you're locked into a 5-year contract paying £3M p/a and you have a bad run of form, the chairman will probably stick with you,because the cost of firing you is £15M, whereas if you're earning £10k p/a for one year, there's negligible cost involved in firing you the first time something goes wrong...

The flipside of this is that the higher the contract you demand, the smaller the club's wage budget; it lets you choose between your own job security and the success of the club.

It does have some effect on the game, but it's never really made explicit. Perhaps if there were some form of notification in-game about this, there wouldn't be quite so many complaints about how "useless" the managerial salary is.

Last edited by battlescar; 01-05-2012 at 19:33.
Reason: I accidentally a word

- The ability to interact with Club Managers when you are in-charge of an International Team (It used to be an option but has since disappeared)

- The option to explain (in a press conference) why you resigned from a club straight after leaving (without taking over at another club). Ultimately the ability to call for a press conference (which could be turned down depending on your status as a manager).

- The option to ask international players to move clubs to get more football (once again used to be an option, but has since disappeared)

- The ability to manage club Reserves or Junior squads (without having to deal with the first team)

- Press Conferences - to be more "clever" by realising when players are key or not.
e.g. Left back gets injured, player playing in CD gets tipped to replace him and then the question is asked "Can he put pressure on the injured player" despite having played constantly at centre back.

- The ability to "sit down" with a team after a very poor performance, to ask them what went wrong. Similar to having a team talk, but based on one match.

Match Engine:

- Players run away from a ball that is about to go out, they must stop running away from the ball, and rather walk towards it or slow down so that when it is out they can pick it up.

- Throw-Ins - I'd love to see players take short throw-in's when I/you tell them to play it short. Instead its as if you've left it on mixed.

- When under a touchline ban, the assistant manager changes some of the player positions so they are not playing the way you expect them to play. Mainly the center back, midfielders and strikers.

Player Interaction:

- When a player scores two goals and I praise him privately for it, he shouldn't tell me he thinks he didn't play that well, he scored two goals. (Does not always happen, but could be a bug)

- The ability to tell a player that if you receive a bid of X amount, then he'll be allowed to talk to another club. This should stop players complaining when you reject a bid that is insulting. The player should however know that if you say to him you'll only accept 10mil or more, when he is only worth 1mil max, that you have no intention of selling him and then might complain depending on his loyalty/professionalism...

Player/Manager Interactions:

- If a Manager turns down an contract offer and players like him they will: Approach the Manager and either ask him to stay or

- If a Manager renew's his contract and the players have him as favoured personal then they will either (I have seen this happen, although the player doesn't "like" me)
> Praise the Club or
> Praise the Manager for accepting the new terms

- When you approach a player and they meet you in "your office" they come at you aggressively, yet they have a "Balanced" personality and his "Aggressive" stat is average like 11. What makes them come at you angrily, he's a key player and really has no reason to approach me in that manner, if it was real life he'd be dropped and most likely sold.

Board Interaction:

The Ability to ask the board for more Youth Coaches, and not just coaches in general, (if it is in the game I am yet to find it, but then Miles did say that you cannot do it!)

Sick of poorly timed and badly decided 'concern' events, had the same problems for the last few years and hopefully they'll tweak it soon. The main concerns revolve around:

1. Wants to move to bigger club:-
Now the request it's self isn't such a big issue, but how it's done is. Having it happen after getting them to sign a new contract within less than a year and requesting it at the start of the season after the transfer window is closed! Note: Yes I know this does happen in real life, but not as often as it happens in FM, you hear about it like once a season in the EPL for a single club, I'll have it happen every season with multiple players in every league from the Danish Superliga to the MLS.

a. After signing new contract:-
So you know you got a star on the rise. Hes happy, hes getting plenty of starts and knocking on the national team's door. Well a smart manager would look at his contract and extend it for as long as possible, as well as keeping his wage up to date with other earners of that quality (to avoid future 'concerns'). This could be at the start of the season, middle of the season, whenever. Less than 12 months later, you get the inadvertable bomb that he wants to move on. You know it's coming, but happening so soon after signing a new contract neglects the whole concept of contracts is useless when he can want to leave whenever on a whim and the player's attitude will disrupt any attempt of him playing well from that point on for your club (even with the 'will sell you at the end of the season' will leave the player with the concern and won't peak in performance as high as he was).

I propose that the player's agent AI should know that the player is going to outgrow the club, and either prevent contract renewals (sooner than it currently does) and/or prevent long contracts and not have such high fees, knowing their going to leave soonish anyway. There also needs to be a minimum the player has to serve out before the game decides to issue the concern. I literally just now renewed a player's contract (A.J. DeLaGarza) a handful of months before the end of the season, then 7+ months later says he wants to leave, leaving me with a shell of a player and no suitable backup.

b. 'concern' timing:-
The 'I want to move to a bigger club' concern should happen primarily during the transfer windows. That is the time(s) of year the media hype the players up and clubs show interest in transfer targets. Telling your manager in the middle of the season, with the transfer window having shut weeks behind you, that you want to move achieves nothing, yet the player AI will do this, making the player a shadow of their former self for the rest of the season, leaving a huge gap in that position (especially when your not a top club, and only have youngsters to plug the holes). Then even if you can placate the player, telling them your let them go at the end of the season, they still don't perform at a high level, going into (if your lucky) an average mode. This leads to a circle of doom, as you drop the player, he gets pissed at lack of game time and his value drops.

I understand this does happen occasionally, but again, it seems to happen every season in my saves, regardless of club and sabotages the rest of my season. Just as any player with half a brain in real life, they would let their manager know (usually) at the start of a new season, so they can look to move in that window.

2. Wants first team football
Been getting this a lot recently with newyoung (under 21) foreign signings. The one that broke the camels back was a defender who demanded first team football before the season even started. It was during Pre-Season! Then I ended up with a foreign striker who was 3rd choice, again new young signing, when I only play with 1 striker up front, demanding first team football and it was only a handful of games into the season. Even my second choice striker had only made 1 subs appearance at that time. Both players had the correctly set Squad Status and were in pecking order based on their skill (neither had any form either), not like they were better than the players ahead of them. It also totally neglects the idea of breaking in foreign players to a new country, especially considering the amount of times I get players having a difficult time settling in to their new environment. Would also be nice if there was more leancy on this concern or even a response to the player if you have another player who players in that position in hot form, keeping them out of the team.

If some of these events are not intended to happen under these circumstances, I'd be happy to provide a save in defense of these suggests, as they happen all the time.

1. Ability to be appointed Under 18's or Reserve team manager at club level. Its already available at national level so why not at club. Young talented managers are often promoted from these positions e.g. Brendan Rogers, Chris Houghton, Brian McDermott etc.

2. At the end of each season, club managers to choose 'Manager's Player of the Year' and 'Manager's Young Player of the Year' awards. This can be done by the drop down system that is used when managers vote for their league player of the year (like in the Blue Square leagues). Results would be stored under the clubs records/history like the 'Fans Player of the Year' award is.

- a list within the shortlist, to mark the players you’ll pursue signing, because the shortlist now holds players you’ve scouted but sometimes don’t want to sing in the short term.
- Giving specific playing orders to Youth Team to avoid injuries. For example, don’t play if the player already played a game two days before or if his condition is below 80%. In 2012, if the team had few players they would play all the time and get injured.
- You should be able to edit team colour and kits from within the game for custom teams.
- Being able to create a team that starts in the lowest league from within the game, not only in the editor.
- Fix players statistics saved throughout the years as global, not only league statistics. That way you can see the real progress of players used in Cup and Continental Tournaments.
- Fix players being very good when playing simulated games (scoring goals, assist, etc…) but suck on live games.
- The attribute team work (of player) should improve with Team Work training in before match trainings, and should decrease when away from the team because of an injury, a loan or technical decision for a long time.
- In fact there should be a reward if you manage to keep 5 to 7 players of your staring team playing together since the Youth Team like Barcelona has. Team Work should go up and players should be wiser of the ball and finding teammates with quick trough passes, etc. Team work and chemistry should play a bigger role.
- Strikers with high dribbling attribute should have different moves (that you could teach to youngsters for example) that they favourite when going trough the defense. That way some strikers would have trade mark moves.
- In training, you should be able to plan the days the team will rest in the calendar up to six months in advance. That way you can rest the team when you know is not going to affect it.
- I always play to have home grown players fill the team and be key players like Barcelona. But in 2012, 90% of the players ask me after just a few seasons of joining the first team as starters that they wanted “new Challenges” and wanted off the team. That’s really bad and unrealistic, specially if you’re a top team.

Little bit of work for the researchers but i wouldn't have thought to much.
Just thought it would be good to see the top 5 or ten on a list rather than just the top scorer/appearance holder
I know there will be people who will say fix the game/bugs first but
Any thoughts on this?

A change in the way professionalism governess player development so young players with low Professionalism are more likely to get near their potential but less able to maintain top level performance in latter years.

The composition of a squad as a whole having an effect on the development of the mental attributes of young players brought into it. The more senior and influential a player is the more weight his personality should have on the aggregate of the dressing room.
When Ferguson took over at Utd he sold two of his best players in Whiteside and McGrath in order to brake up a drinking culture and get control of the dressing room. I would like to face similar challenges when assembling a team in FM, Do I sign the prima-donna flair player who can turn a match or would he be a negative influence on my young winger who is already a little unruly?

The option to get an assault rifle and blow up the head of the player who makes something very stupid

Seriously:

- In the training screen: a slider to change every players' individual focus load, allowing to set it to none. A little routine effort save. Minimal importance, obviously.

- Option to speak about the referee of past's game or next game. Including in the former case some potentially polemic plays.

- Direction of the wind.

- No more graphical lollipops (I don't mean to say those who want those are fools, it's a valid thing to ask for, just that I don't have interest in them).

- Team talk report including the reaction for the players subbed in.

- Maybe give the manager's salary an usefulness? What do you think of this?. Table of expensiveness of life in cities and according to that and the wages you get, you'd have some amount of own money that you could decide to invest in signing a player (or adding to expansion and other costly board requests). Obviously you shouldn't have so many money you can be doing it all the time, it should be hard enough to get enough money for that that it would be rare to have the chance to do so, it should be a very special occasion. And then it should have the chance of negative repercussions: maybe the board doesn't like you doing that because they feel it breaks the purpose of their budget limits, they feel it is the same as doing things at their backs, they'll tell you that you allowed the signing without draining the transfer budget but you'll ruin the economy with the wages, think it was unprofessional, maybe some player you didn't sign will get angry you didn't make the effort for him before and won't want to join your team anymore, higher sense for the players of his position in your team of not being trusted by you so badly you're putting your own money to get someone better...

- Centreback roles and duties that make them not mark tightly. Useful in the more defensive tactics. Currently they're always set to tight mark. A shout for them to mark tightly or loose.

- Substitution icons in the timeline bar. Many times the AI makes a change that it's not told about in the comments and it doesn't show even when playing full match mode. It gets specially annoying when you see the new man in the field when he gives an assist you know couldn't have been made if you had set the OI you would've set immediately should you have been told he was coming in.

- Handballing is a bit too rare, never saw one leading to a penalty. Also have yet to see a goalkeeper making a penalty. I saw a red card to one in the score update but never in a game of my team.

- A slider to actually control how far the defensive line is allowed to run to during the attack phase. I've tried all combinations of closing down and defensive mentalities, setting them to the minimum for the defence and creating a gap with the midfield, it always runs up to the midfield line no matter what.

- Export/import of manager file to continue from a version to the next. Obviously I don't mean it as continuing exactly where you left in the previous version, just start in the new as with a new manager but instead with one who has the reputation and history as far as it can be kept that you earned.

- When there was a penalty asked/given in a match and the press ask you about it, to mention what minute it happened, so you know to what one they're referring to. Once my team asked for two, one was correctly denied but the other should've been given, so was said in the after match commentary. During the press conference I was asked about a penalty, without telling what minute it happened at, I assumed was the obvious wrong and said so clearly, then I got warned because the replays showed it was rightly denied.

- An option to clean the savegame from information unneeded. E.g., let the replay of past matches until last month or something be lost and keep only the final result and statistics, similarly to whatever bit of past information that is kept that would have no more relevance to the game.

- A better cleanup code. The programmers are making a great job of having clean code (it's one of the few games I see grow on efficiency over the years instead of getting bloated up), which is why I'm buying the new version every year instead of every five years as I originally intended, because it's the way I can to put my thanks into actions. However, there's something that keeps happening and makes me suspect it doesn't clean from memory too well: when I don't play FM the computer shuts down in 30 seconds, when I've played FM12 it takes a full minute or more.

- I'd like if when one makes a female manager and replies in the meaning of machism being prevalent, seeing it happens and either jobs being rejected because your manager is a girl, players not wanting to play for you, rival coaches laughing at a woman trying to be one of them, etc. (Though I understand if SI would be wary of idiots taking one bit of realism in the game as a statement against women, because the world is full of idiots who don't distinguish one from the other). I've made a couple of games, too short though, creating a female manager, taking the two machism questions as a way for the game to ask me if I want machism to be simulated or not, but have not become aware of it being a factor.

Originally Posted by johnstonpickle

I love the suggestion about buying houses/getting a wife/girlfriend.

Isn't the whole point of FM to get away from some of these realities and just enjoy the fantasy of managing your favourite football club?! Insane.

Agreed, it would be a waste of resources that would annoy me much. I got the demo from FIFA10, when I saw it consumed resources in some needless 3D (your manager, e.g., and UI effects I didn't appreciate it much, because all that resource consumption could be better used for other things more related to smooth calculation of plays and things like that; when I then saw there was this manager life with what of buying houses having a family I just cursed at EA for wasting effort in that instead of coding improvements to gameplay and tactical engine and swore I wouldn't ever dignify it with a look to anything FIFAXX.

Speak ill of Sweden again, and I swear I'll steal a B-52 and bomb you back to the dark ages.

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Maybe suggested before, maybe too complicated, but: I'd like to invite a bounch of players to a camp when I manage a national team. IE, I pick a large squad some weeks before a big tournament (like the olympics or the world cup) and play some internal games and some friendlies, and get feedback from my assistant manager and coaches how well the players are training and how motivated they look.

Also, on another note, the AI need to understand the concept of injuried, unavaiable and banned players. If I lose a match to a team with six of my best players away for various reasons, no one should be surprised. At least they (ie media) should mention it.

No freak losses because the ME makes your players screw up all the time, or just randomly gives Liverpool penalties when nothing happens, 2 players stand there and suddenly the text goes: penalty! Makes no sense at all, especially when you are getting your much needed draw but the AI decides Liverpool must beat Anderlecht! and makes the referee send 2 of your players off in 1 minute and award a penalty for no reason, yet only gves their players a talking to

Disgusting how the game tries to be challenging by blatant cheating, I don't think I'll bother buying the next FM if they don't fix this, I've seen plenty Amazon.com reviiews advising not to buy this game precisely because of this sort of thing

No freak losses because the ME makes your players screw up all the time, or just randomly gives Liverpool penalties when nothing happens, 2 players stand there and suddenly the text goes: penalty! Makes no sense at all, especially when you are getting your much needed draw but the AI decides Liverpool must beat Anderlecht! and makes the referee send 2 of your players off in 1 minute and award a penalty for no reason, yet only gves their players a talking to

Disgusting how the game tries to be challenging by blatant cheating, I don't think I'll bother buying the next FM if they don't fix this, I've seen plenty Amazon.com reviiews advising not to buy this game precisely because of this sort of thing

You've been told in other threads that the AI doesn't cheat, in fact its impossible for it to cheat.

You've been told in other threads that the AI doesn't cheat, in fact its impossible for it to cheat.

If you can't accept that then perhaps FM isn't the game for you.

I tend to agree with Chris on this, although I don't believe the game is cheating because as you said it is impossible for the game to cheat. But, I do believe that the game has been made with flaws so that we don't have cricket scores every time we play the game.

I want a game where if I have the best strikers in the league and we have 3 clear cut chances that at least 1 of those are put away, not 1 in 5/6... FM is still and will always be the best management game on the market, but its little things that make it annoying

The ability in Team Policy to dictate exactly which formation the Reserves/U18 should use.

Right now, all I can do is say it should use my current first team tactics. But these change on regular basis, and I forget to set it to whatever I want the Reserves/Youth to play.

F.x. I would like my Reserves/Youth teams to play a 4-2-2-2 with AML/Rs all the time, even if the first team sometimes play a 4-3-3 away, as I want to ensure play time for my wingers in those teams. As is now, I have to ensure that my first team tactics are set to 4-2-2-2 whenever the other teams get picked, or they might play in a formation I don't want.

Keep the current option, and include one more with a drop down containing the three formations of the first team, and the team in question. Then i can decide if they should play any of the exact first team tactics, or a variation of one made for the Reserves/Youth team.

i think it should be easier to find a job as a national manager when you have no league experience. because when you set your experience to national player you still dont find a national team to manage. irl lothar matthäus always find a national team without many league experience.

when you start a career with sunday league experience you can get jobs from a high division team (germany 3rd or netherland 2nd).this shouldnt be possible. when you start a new career you always should be on u19 teams from teams in low division.

i hope you find a way that you need less pc power when you have more leagues loadet. i would like to set the leagues like the view only mode but with all players loadet because this mode it seems you can load alot of leagues without speed issues. but i dont know if this is possible. so every team can makes you offer and it sets the league to playable when you get to the team

You've been told in other threads that the AI doesn't cheat, in fact its impossible for it to cheat.

If you can't accept that then perhaps FM isn't the game for you.

Every game counters the humans brain with a certain amount of stat bonusses or other bonusses (that are in essence a form of cheating), and I'm quite sure that FM2012 is no exception here the "cheat" is the scripted outcome of the match, that makes the ME show you strange movements, decisions etc... that at that moment in time are preceived as cheating in the eyes of the human player, you are starting to sound like a zealot unable to see any kind of flaws in his or hers object of idolisation.

Every game counters the humans brain with a certain amount of stat bonusses or other bonusses (that are in essence a form of cheating), and I'm quite sure that FM2012 is no exception here the "cheat" is the scripted outcome of the match, that makes the ME show you strange movements, decisions etc... that at that moment in time are preceived as cheating in the eyes of the human player, you are starting to sound like a zealot unable to see any kind of flaws in his or hers object of idolisation.

Where is your proof that every game does that?

Believe what you want, fact is though FM doesn't.

The ME takes the inputs from both teams, it doesn't know if a human or the ai have given those inputs and it calculates the outcome.

The only scripting that occurs is if you watch in a highlights mode, in which case the match is played through so it knows what the highlights are and even then you can still pause, make changes and the match from that point on is recalculated.

If you watch in full match mode, you get the calculations made live so to speak.

No freak losses because the ME makes your players screw up all the time, or just randomly gives Liverpool penalties when nothing happens, 2 players stand there and suddenly the text goes: penalty! Makes no sense at all, especially when you are getting your much needed draw but the AI decides Liverpool must beat Anderlecht! and makes the referee send 2 of your players off in 1 minute and award a penalty for no reason, yet only gves their players a talking to

Disgusting how the game tries to be challenging by blatant cheating, I don't think I'll bother buying the next FM if they don't fix this, I've seen plenty Amazon.com reviiews advising not to buy this game precisely because of this sort of thing

Played this game since 00/01 and never had anything like this.

There has never, ever, been any proof of FM12 cheating. There are quite a few stats-savvy fans around and despite a vocal minority who insist that the game cheats, no analysis has ever come up in their favour. If the game cheated the fanbase would know about it. PES AI for instance has well-documented cheat scripts.

I wish I could respect your point of view but I'm tired of these baseless accusations. It's poisson distribution and/or your tactics. If you see cheating you're either seeing what you expect to see or can't hack occasionally losing. Sadly the people who complain are usually overachieving to start with.

I, and others, will be less dismissive when you come back with some evidence that stands up to scrutiny.

Being able to have an opinion in naming of your new stadium, possibly giving you a few options generic and then your own box to write your own.

The ME takes the inputs from both teams, it doesn't know if a human or the ai have given those inputs and it calculates the outcome.

The only scripting that occurs is if you watch in a highlights mode, in which case the match is played through so it knows what the highlights are and even then you can still pause, make changes and the match from that point on is recalculated.

If you watch in full match mode, you get the calculations made live so to speak.

The total war series for instance, in older versions, your neighbour automaticly hates you and declares war even if you are allies, the AI get's stat bonusses in battles, the AI gets a money script that awards it money when it's bankrupt, in later versions like shogun the AI get's full stack armies, in CIV the AI get's bonusses in research and doesn't abide by the rules the player does to allow the AI to keep up, same goes for AOE where the AI gains resources for free to keep up. Constructor for instance has the AI build like crazy without the need to worry about money or tennant happiness in order to provide the player the ilusion of a challenge.

And you aren't understanding what I'm saying, the game might be decided and scripted based on calculation, the inconsistencies and downright odd behaviour of players we actually see on the Match Engine are just too coincidental for the players to NOT interpret them as cheats, even if it's not a cheat, then it is basicly shoddy programming and an inferiour broken feature that is actually a main selling point of the game. And those add to frustration, today I saw Mathias Suarez miss a penalty for the first time ever, coincidently that was against liverpool in the 80th minute during a 0-0, now that I know that this is actually due to calculation I'm even more frustrated then when I could shrug and go, hm unlucky, now I know he was ment to miss because the game decided beforehand that it would be a draw.

And you aren't understanding what I'm saying, the game might be decided and scripted based on calculation, the inconsistencies and downright odd behaviour of players we actually see on the Match Engine are just too coincidental for the players to NOT interpret them as cheats, even if it's not a cheat, then it is basicly shoddy programming and an inferiour broken feature that is actually a main selling point of the game. And those add to frustration, today I saw Mathias Suarez miss a penalty for the first time ever, coincidently that was against liverpool in the 80th minute during a 0-0, now that I know that this is actually due to calculation I'm even more frustrated then when I could shrug and go, hm unlucky, now I know he was ment to miss because the game decided beforehand that it would be a draw.

It's a broken feature.

You still don't get it do you.

The ME doesn't decide the final result and then make the graphics fit it, christ we had that in the 1970s FFS.

The ME calculates every pass, every movement, every shot, every tackle, every decision a player makes within the game.

Suarez didn't miss the penalty because the ME had calculated the match would end 0-0. He missed the penalty because the calculations involving his attributes, the GKs attributes, the pitch, the pressure at the time, his morale and an element of luck decided he didn't score at that moment within the ME.

A very simple one, but they need to make it impossible to start a game without having given a team talk. It's not happened to me often, but a slip of the finger can lead to the game starting without you having said anything to your team. And they usually don't like that. So easy to resolve.

better options when negiotating contracts and jobs, whats the trasfer budget, can i bring own staff, also regular board meetings and feedback with all members of board as they all have different opnions.

Im not sure if its already been posted and im not searching through all 81 pages but my idea is:

On our managers profile page there should be a Trophy Cabinet, where all minor and major Trophies are kept, just like the screen on each clubs history overview page. It would be nice to see all the trophies weve won at each club in one place.

Taking a job as full manager is the same as the current set-up, however at certain clubs you might only be offered a contract as the First Team Coach meaning your board/sporting director will decide on all transfers. This would also take away responsibilities like arranging friendlies and tours, choosing youth intake, stadium and training facilities etc. You will have to play with what you are given with maybe just recommendations to the board on what area you would like the squad strengthened. Maybe you could be given a veto vote or two if you really don't want a certain player to join. As you become more successful/higher rep at that club the board might then give you the choice of player they should bid for from a shortlist of 3 or 4 they have identified. Finally if you have done well enough you can ask for a full manager contract.

Not only would it reflect real life a lot more at European clubs it would also add an extra challenge and dimension to the game, especially for those wanting to manage the likes of Real Madrid, Man City etc.

- Player recommendations from favoured personnel

Just like the option when asking your own player for a recommendation but this time from another manager. I know this happens in real life with lower league managers seeking opinions about ex-youth players from their previous managers or other players they had on trial but weren't quite good enough for that particular standard. IRL Wenger recommended Wilson Palacios to Steve Bruce at Birmingham and Ferguson signed Bebe after a recomendation from Carlos Querioz (oops) I'm sure it happens a lot more in lower leagues as well with more journeymen players and managers who don't have large scouting networks.

Maybe limit it's use to once per season and not managers in the same league.

1) it is possible to see in future editions (I hope as early as next) Football Manager workouts like these http://tinyurl.com/cbma3ze (obviously more detailed)

2) it is possible to create patterns on corner kicks and free kicks?
Example: Player 1 Punishment beating short pass to Player 2 and the first (though shot from behind the door) -centering inside the penalty area

3) it is possible to have more detailed tactics of the screen? Example: what to do when you attack, what to do when he defends himself, the deployment of the players during possession, the deployment of the players not being held, etc. …

I would like to add something to the history of players and coaches: being able to see the attributes of a player/coach when he was at his peak. So when a player retires we can still see how good he was in his prime time.

Speak ill of Sweden again, and I swear I'll steal a B-52 and bomb you back to the dark ages.

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Player interaction: I bought some new striker for my club, and two players was unhappy and wanted to talk to me about this because they though the competition for a striker spot was too hard. I am missing the option to say "You're young and I don't want to stress you to play too many first team games yet", and the option to say "Well, I have played you as a midfielder for the last two seasons thus a copule of new strikers is not really a problem for you".

Not sure if this has been mentioned but the feature where you can make a quick sub when a player takes a knock is sometimes quite annoying, example, a player takes a knock so i choose to keep him on, only for the game to go to the tactics screen as the player had a red cross. This feature should only appear when the player who has taken a knock has the green injury icon.

I've set up some Polls on FMFormation.net and think it would be great if some of you guys could vote, if we get enough I'll be sending the links to SI (and hopefully they see this) to hopefully see some changes that we would like to have in the game.

One option I'd quite like to see is the inclusion of ball boys. Not only are some of the delays in getting the ball for, say a corner, unrealistic, but could also add a small tactical element to the game. For example, by training them to retrieve balls quickly, potentially allowing quick throw-ins to catch teams off guard.

The option to lock out certain options when negotiating contracts. For example if I have no intention of paying a goal bonus, if I remove it then I can't stop them from bringing it back up at the next stage of negotiations, unless I tell them I won't compromise on anything which isn't what I want.

The ability to tell players that their agents are being unrealistic. Just signed a contract and their agent wants a pay rise because someone showed some interest? Hah, no. Similarly being able to interact with them more by say telling them that their wage demands for their new contract are unrealistic.

More staff loyalty, yet also make it harder to retain them if they're thinking about moving. It's very easy to keep existing staff by offering a new contract, but they rarely seem to reject moves by themselves.

A "quick result" option where the game uses your current tactics and skips the match, stopping for half time, and injuries and sendings off. A bit more flexibility over what to do when you go on holiday would help as well for long term play.

Better interaction with the board. Getting rid of arbitrary delays on similar topics (like numbers of staff) and incremental subjects would be a good start! If you have a lot of spare funds then it would be nice if you could ask them to invest more in say, junior coaching instead of having to wait a long time to gradually increment it. Being able to see how long I have to wait before I can bring an issue up again would be nice (e.g. "The board will not consider any more feeder club requests until next May")

Being able to rename or suggest names for new stadiums would be a nice touch.

More control over player discipline instead of just warning/fining for dismissals. How about being able to privately ask players to tone it down, to threatening to drop them if they don't stop picking up yellow cards?

The ability to tell the reserve team manager not to use U20 players in the reserve matches. (Or maybe this is a bug in the game I started with the first database, Italian team).

Apart from the two choices of availability for reserve team, add "make automatically available whenever fitness drops out from match fit".

I think I didn't put in here: a way to extract the info of your profile in a (the) previous version that can be used in the new to be imported to the new.

Bodysnatcher mode: instead of creating a manager, take control as an existing manager and see what you can make him out of him. (I'm sure this would be the favourite of Pep Guardiola mwahahahahaha!)

Ability to set swapping players for more than two. A-B-C is something I'd like to be able to do.

Ability to set the date for the return from holidays?. I think it was in previous versions but I can't find it in FM12.

Not wasting resources in stadiums or celebrations (sorry guys who want, I just don't see the meaning to them, though I do understand that, specially for fans of smaller teams, seeing their stadium would produce a nice feeling).

Personally I'd like to see the occasional brawl or Joey Barton incident on the pitch. Oh and why is the MANAGER never on the bench but the subs are? In fact the manager should be pacing in the technical area!

More options on how I want to play the game (easier or harder). A far better editor and a saved game editor.