When playing as a gnome/halfling, if you have a full inventory before you convert a glyph (and have none of the relevant potions to stack with) the potion is not created. Shouldn't the potion spawn attempt happen after removing the converted item?

Taken literally, the rogue's DANGEROUS trait "Earn -5 health per level" means their total health would drop by five every level, rather than having a smaller "hit die" than default. "Earn only 5 health per level" makes more sense.

puzzle levels purge the backpack, which doesn't really make much sense, as the puzzle levels are a separate entity to the main dungeons.

When I was punished by an action that killed me (open the second tikki puzzle, buy a boon, then click three times on the meat man), the game freezes if I try to click the okay button before clicking to dismiss the punishment.

Prezombie wrote:When playing as a gnome/halfling, if you have a full inventory before you convert a glyph (and have none of the relevant potions to stack with) the potion is not created. Shouldn't the potion spawn attempt happen after removing the converted item?

The extra potion(s) should spawn on the floor, IIRC.

Taken literally, the rogue's DANGEROUS trait "Earn -5 health per level" means their total health would drop by five every level, rather than having a smaller "hit die" than default. "Earn only 5 health per level" makes more sense.

I suppose the current description is somewhat ambiguous, but "only 5 health per level" would be inaccurate; with three health boosters a Rogue earns +8 HP per level (and if you add the Dwarven Gauntlets, Troll Heart, and the dragon heart from a unique subdungeon a Rogue can gain up to +15 HP per level).

Well, just booted and I'm unable to launch any of the class challenges (Up to some silver unlocked, the other's I wouldn't know). If I click any of the lil' coins under the classes, nothing happens. On Chrome. Any ideas?

EDIT: Erm, tried launching a normal dungeon, something similar of what Darvin saw came up: My side menus have no background image, just white colored blocks with content inside.

lucad wrote:Well, just booted and I'm unable to launch any of the class challenges (Up to some silver unlocked, the other's I wouldn't know). If I click any of the lil' coins under the classes, nothing happens. On Chrome. Any ideas?

EDIT: Erm, tried launching a normal dungeon, something similar of what Darvin saw came up: My side menus have no background image, just white colored blocks with content inside.

Yes, Chrome hates us right now Memory allocations keep just not happening correctly. It's only through a lot of crazy jiggering that the game keeps running at all when this stuff starts going wrong.

lucad wrote:Well, just booted and I'm unable to launch any of the class challenges (Up to some silver unlocked, the other's I wouldn't know). If I click any of the lil' coins under the classes, nothing happens. On Chrome. Any ideas?

EDIT: Erm, tried launching a normal dungeon, something similar of what Darvin saw came up: My side menus have no background image, just white colored blocks with content inside.

Yes, Chrome hates us right now Memory allocations keep just not happening correctly. It's only through a lot of crazy jiggering that the game keeps running at all when this stuff starts going wrong.

Does the same problem occur in FireFox as well?

I am now using Firefox, and I'm getting none of the graphical issues. However, I also cannot launch any of the class challenges. Clicking on the dots does nothing.