Radeon RX 550 is AMD’s first graphics card based on new silicon since its Polaris 11-based Radeon RX 460. The company says RX 550 is 1080p-capable in a number of popular e-sports games, adding that the product’s compact dimensions and low power also endear it to home-theater PCs.

Fittingly, the RX 550 slides in behind AMD’s just-announced Radeon RX 560 and starts at $80. That’s an incredibly important price point. In fact, as recently as last year, our Best Graphics recommendations included the $90 Radeon R7 360. Its disappearance forced us up the stack to Radeon RX 460, which started life at $110 last August.

Can Radeon RX 550 carve out a spot on the list of Tom’s Hardware-approved upgrades by serving up viable performance for less money than some of our past picks?

Meet Polaris 12

AMD’s older Radeon RX 460 wields 896 Stream processors. The just-announced Radeon RX 560 bumps that to 1024 Stream processors operating at even higher clock rates. When it arrives next month, we expect the RX 560 to be even faster than its predecessor for right around $100.

This leaves room for a lower-end part like the Radeon RX 550. AMD certainly could have built it using Polaris 11 with more disabled compute units. But the company’s mobile aspirations apparently necessitated a smaller GPU with fewer transistors and a more conservative power profile.

Polaris 12, code-named Lexa and based on a fourth-gen GCN architecture, is that processor. Composed of 2.2 billion transistors and measuring 101 square millimeters, it’s frankly not much smaller than Polaris 11. However, AMD plans to use it in configurations that wouldn’t have made sense from a larger chip.

In its entirety, Polaris 12 exposes 10 Compute Units organized into two Shader Engines capable of two triangles/clock, similar to Polaris 11 but with fewer CUs per Shader Engine. Radeon RX 550, specifically, uses an implementation with eight of those 10 Compute Units enabled, adding up to 512 Stream processors and 32 texture units.

The chip’s back-end is proportioned more generously, maintaining Polaris 11’s 16 ROPs, aggregate 128-bit memory bus, and 7 Gb/s GDDR5 able to move up to 112 GB/s. Whereas Polaris 11 comes with 1MB of L2 cache, however, Polaris 12 is down to 512KB.

Radeon RX 550

Radeon R7 260X

Radeon RX 460

Shader Units

512

896

896

ROPs

16

16

16

GPU

Polaris 12

Bonaire

Polaris 11

Transistors

2.2 Billion

2.08 Billion

3 Billion

Memory Size

2GB

2GB

2/4GB

Interface

128-bit

128-bit

128-bit

GPU Clock Rate (MHz)

1100+

1100

1090

Memory Clock Rate (MHz)

1750

1625

1750

AMD’s official specification for Radeon RX 550 calls for a 1100 MHz base clock rate and 1183 MHz boost frequency, though some partners will undoubtedly configure their boards differently. A 50W ceiling exempts the RX 550 from needing an auxiliary power connector, and even at overclocked frequencies you shouldn’t have any issue staying under the motherboard slot’s specified current limit.

We are told that AMD has no plans to put any other configuration of Polaris 12 on a desktop graphics card, allowing the company to pursue mobile market share with other variants of this GPU.

Particularly relevant to Polaris 12 are some of the media and connectivity features specific to AMD's fourth-gen GCN GPUs. For more information on the architecture's display control and fixed-function accelerators, check out this page of our Radeon RX 480 8GB review.

The die markings made us do a double-take. "Made in Taiwan" doesn't indicate that Polaris 12 came from GlobalFoundries, after all. Further, the codes and font also seemed familiar from Nvidia's various processors. But it turns out that this is due to the packaging step, where the die is installed onto the GPU package. A company called ASE, which is one of the world's largest IC assemblers, handles the process, and it has offices in Taiwan. Mystery solved.

They should be selling the old 460 as the 550, for $80, and then sold this gpu as the 540 for $50-$60.

Its hard to buy a card that you know can't keep up with the consoles. What happens when a big game comes out and you don't have the horse power to actually play it? The 460 and 560 can keep up, but the 550 might he left behind.

Save your pennies for another couple weeks and buy something better, its worth the wait

They should be selling the old 460 as the 550, for $80, and then sold this gpu as the 540 for $50-$60.

There is a very simple reason nobody makes new GPUs for under $80: there is next to no profit to be made from them.

Keep in mind that out of that $80 MSRP, there is a ~60% distributor and retailer markup on the manufacturer's own price, so the manufacturer itself only sees ~$50 of it to cover DRAM, GPU chip, PCB, support components, HSF, assembly, testing, packaging, R&D, marketing, gross profit margin, etc. In other words, manufacturers barely break even on those and don't want you to buy them unless your choice boils down to either that or nothing. They'd much prefer that you buy the RX560 for $20-30 more which translates to $10-20 more gross profit for the manufacturer.

Who are you going to get an alternative sub-$100 GPU from? Nvidia has bailed out of that market altogether to focus on $150+ (launch-time MSRP) GPUs.

Because the actual percentage of "gamers" that are playing on triple 4K monitors with dual GTX 1080Tis, running on nitrogen cooling, & using the Insane quality settings, is extremely small?

Even with more 1440p & 4K monitors coming out, & even with the expansion of 144Hz/1440p monitors, the majority of users (especially on services like Steam) are still playing at 1080p or lower resolutions.

Basically, what this shows is that it's the perfect card for 720p gaming...but if you're still using a 1080p or sub-1080p 60Hz monitor, these tests show that you can still expect decent results on more demanding games if you're willing to turn down the detail settings. As they pointed out in the review, that makes this perfect for a "casual" (i.e. eSports) gamer, or someone looking for a cheap/low-power/cool-running dedicated GPU for an HTPC