Itâ€™s an effective sequel that makes the statement â€œIf it isnâ€™t broken, donâ€™t fix itâ€ ring true. Some sequels try to do too much and end up doing nothing for the improvement over the original. ... Thatâ€™s the merit of the people down at Obsidian: make a sequel without changing the core elements, and just add to an already great game.

At the beginning of a new game, as with a lot of RPG titles such as Morrowind, players are given the opportunity to choose the class and attributes of the last Jedi. Whilst there may not seem much of a difference between the Guardian, Consular, and Sentinel classes on first glance, itâ€™s worth pointing out one of the additions to franchise, the so-called Prestige Classes, which include Jedi Master, Sith Lord, and Sith Assassin .Of course the ability access the Jedi or Sith classes is entirely based on the characterâ€™s alignment to either the Light or the Dark Side of the Force. In a step-by-step manner, players are also given the choice to either manually or automatically set the attributes of their chosen Jedi, with these characteristics affecting the protagonistâ€™s abilities in various skills including manipulating the Force, and combat. As with the choice of classes, the listed attributes are quite standard in these types of RPG titles and unless you are an advanced veteran of the genre or just the experimental kind, youâ€™ll probably end up doing exactly the same as us and allow the game to automatically set the attributes of the character.

I'd never understand why people who are trying to play an RPG would want to skip the character development part. That "there is no difference between the 3 classes" comment was pretty funny too.