In all honestly, I like them. They made his shrapnel instant instead of having to press it twice, making his combo easier to land and increasing overall dps with his Nade/Shrapnel combo. Scrap wounds now, reducing pesky heals. Plus they buffed the damage increase of his shrapnel level 2 helix. I won’t lie, he won’t become god tier and this probably doesn’t solve all his problems but I think it’s a step in the right direction.

Swiss Cheese damage buff is pretty nice, but still ought to have been a flat damage boost. They also should raise the duration on the debuff, which may be the case and they simply didn’t mention it. I’m hoping there are additional changes that were not mentioned, as he still has a lot of single choice helix tiers. The Wound debuff is nice too, will give him a more aggressive role in early game - apply scrap to healer target, slow and focus healer.

He unfortunately is getting hit with an indirect nerf from the universal nerf to quick melees - the knockback on them now have diminishing returns against the same target within a frame of time.

I use instant cast, so I never had to press it twice, lol. but they did make it more responsive, I believe. MORE importantly, it now centers on your damned crosshairs, so that’s good.

My only concern about giving scrap cannon a wound is that it will make scrap bank an even better choice. Though, the buff to Swiss Cheese is also very good.

At the end of the day, Whiskey is one of my favorites, so I’m happy to have any buffs. I still think Whiskey will still have an extremely hard time from level 1-4, really hitting his stride at level 7, and finally being one of the best level 10 characters.

Ill agree the animation time is a huge pain. The other items are part of his character. If he got napalm at level 2 it would be all over with. LOL don’t shoot long range without the scope…problem solved. Reload? I think he’s got 2 reload helix choices. Pick one. Pick 2 or use a reload item. I use gold one that gives reload, damage resist and recoil reduction. I’ld use a blue reload, but I’m a horrible shot and need all the recoil reduction I can get… LOL happy hunting mate

Oh, don’t get me wrong. Most of his problems are solvable, but they’re still problems.

I use a Legendary reload, a Rare attack damage (more on kill), and either crit bonus or shield pen

My point about his talent placements are that Whiskey has a REALLY hard time dealing with any kind of aggression early on. His best talents are the mutations at 5,6.

You don’t have enough health to deal with close enemies (only 80 more than Marquis at level 1). You don’t have any sustain. You don’t have the ability to efficiently deal with distant enemies.

So, this means:
Level 1 - Take “Flak Off” to deal with scary close-range people, then run away (missing out on lane XP)
Level 3 - You can take the scope and “Finally” deal with mid-long range engagements
Level 5 - Killer Regen (A mutation) is almost Mandatory, making reload and movement talents useless
Level 6 - Napalm! Finally (another mutation) gives you a chance to have any kind of waveclear… at level 6. AND it’s less 3/4 the damage of Oscar Mike’s level 2 talent.
Level 10 - A big middle finger to all those shield-users that have been harassing you all game OR just more bullets if they’re not bugging you with shields.

It takes forever to level up because of how hard it is to get contribution XP. Making you need to catch up to other characters XP levels.

yeah, I’m still just not sure about that. If you take the slowing grenades that OM doesn’t have any slowing except lvl 10 it makes up for that. When I play him, I stay back just like marquise. You don’t get hit much so you don’t die as much. The only guy I’ve seen so far with any “problems” is Toby or maybe even Kelvin.

I mentioned this in another post, but I think it makes sense to have characters like this in PVP. FAAAAr too many times have I seen people running right past minions and buildables just to go after other BB. Those guys can do that while WF sits back and uses the first number of levels to just deal with minions and thralls and build/break stuff. you can pick off fleeing BB or support dying allies. By the time you get napalm you get minion clears just by proxy of napalm death. I absolutely hated him at first. Now I can go to work on people with him. And everyone compares OM to WF’s napalm, but OM can’t spread his shots out and that really makes the difference. Most people see their life ticking down and they instinctively back up. You can force people back really far if you just tilt up while shooting grenades.

Well, we will see exactly how sublimate has changed, but I find in most instances that Kelvin can at least move in against pressure and chomp a minion or two before fleeing, right at level 1. But it HAS to be that way since he’s melee.