Leviathan

Leviathan fight These are my observations of the fight from last night. I successfully did the fight solo with a Cunning spec Assassin.Overview: 3 phase fight.

Phase 1: Destroy the 3 blue spots or "eyes". 2 eyes are on the side of the head. 1 eye is on his "chest" (lacking a better term for Leviathan anatomy). The eyes on the head have low hit points. The one on the chest has higher hit points. The Leviathan occasionally does slam attacks that seem unpredictable and it was unclear where the "safe" place to stand is for the attack. Throughout Phase 1 Sandworms spawn in the area you stand. The have low hp and spit damage that is typical of most Sandworms in Wurmwater and elsewhere. Destroying the 3 "blue spots" and all of the Sandworm adds starts phase 2.

Phase 2: Leviathan stops attacking and you stop attacking the Leviathan. A Sandworm Queen spawns in the fight area. Kill the Queen. Then another Sandworm Queen will spawn. Not certain if the second one can spawn before the first one is down. Killing the 2nd Sandworm Queen will start phase 3.

Phase 3: Leviathan's "neck" will extend from it's mouth periodically throughout this phase that exposes the 4th "blue spot" overhead which must be attacked to kill Leviathan. Periodically the Leviathan will "throw" large boulders in the air that drop straight down and deal a lot of damage. Sandworms adds again spawn throughout phase 3. The sandworms also may deal more damage than phase 1 with "leap and burrow" attacks but my certaintly of the increase in damage was inconclusive. Destroying the 4th blue spot on the "neck" extension ends the fight with success.

Tips:

Phase 1 and 2 and relatively straightforward. In phase 1 leave the sandworms alive for second winds and transfusion grenades if you use them.

In phase 2 the queens can do a corrosive stream spit that you will want to avoid (similar to corrosive badass skags).

Phase 3 requires you to be more nimble and not stand around between the moments that Leviathan exposes the 4th blue spot and hurling down the "boulders". Again you will probably want to leave sandworm adds up for second winds and transfusions.

There are crates you can open if you need ammo. But not many though. It's also possible to be knocked off the fight area to a fall death so be careful of that.