Turok 2: Seeds of Evil Walkthrough :

This walkthrough for Turok 2: Seeds of Evil [Nintendo64] has been posted at 14 Sep 2010 by what and is called "Weapon/Power-up Guide". If walkthrough is usable don't forgot thumbs up what and share this with your freinds. And most important we have 6 other walkthroughs for Turok 2: Seeds of Evil, read them all!

Walkthrough - Weapon/Power-up Guide

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This is a FAQ about he the weapons in the Nintendo 64 game Turk 2: Seeds
of Evil.
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II:
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===================================================
I. Introduction
II. Table of Contents
III. Contacting Me
IV. Version History
V. Weapons Guide
VI. Credits
VII. Legal Stuff
VIII. The End
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You may contact me at theshadowdragon777@yahoo.com but only for the
following things.
*Errors in my guide
*Spelling Mistakes
*Suggestions
*Praise
*Contributions
*Constructive Criticism
*Asking if you can use this FAQ on your site
Things you should not email to me:
*SPAM
*Things that have nothing to do with Oblivion
*Hate Mail/Flames
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IV:
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\ Y // __ \_ __ \/ ___/ |/ _ \ / \
\ /\ ___/| | \/\___ \| ( <_> ) | \
\___/ \___ >__| /____ >__|\____/|___| /
\/ \/ \/
___ ___ .__ __
/ | \|__| _______/ |_ ___________ ___.__.
/ ~ \ |/ ___/\ __\/ _ \_ __ < | |
\ Y / |\___ \ | | ( <_> ) | \/\___ |
\___|_ /|__/____ > |__| \____/|__| / ____|
\/ \/ \/
====================================================
Version Number: 1.0
Date Added: 07/28/07
What's New: Everything
============================
V:
The Weapons
============================
Table of Contents
All you have to do to get to a specific weapon is use
Control+F and put in it's name.
Weapons
1.Flare
2.Talon
3.War Blad
4.Bow
5.Tek Bow
6.Pistol
7.Mag .60
8.Tranquilizer Gun
9.Charge Dart Rifle
10.Shotgun
11.Shredder
12.Plasma Rifle
13.Firestorm Cannon
14.Sunfire Pod
15.Cerebral Bore
16.PFM Layer
17.Razor Wind
18.Scorpion Launcher
19.Grenade Launcher
20.Nuke
21.Torpedo Launcher
22.Harpoon Gun
23.The Triceratops
Power-ups
1.Life Force Tokens (Yellow and Red)
2.Health Crosses
3.Heart of Fire
4.Whispers
5.Eye of Truth
6.Leap of Faith
7.Breath of Life
========================FLARE========================
Ammo: N/A
Best Range: N/A
The flare isn't exactly a weapon but it is still something to can arm
yourself with. It is used to light up dark areas which can also attart
enemies so you must be careful when using them. The flare gun has unlimited
ammo but it does take a little bit to recharge after each shot.
========================TALON========================
Ammo: N/A
Best Range: Close
The talon is your basic close range weapon. It is basically two blades
combined together with a leather strap. It is mainly useful against smaller
creatures. Against larger enemies it is not that effective and should
probably only be used as a last resort when you are low or out of ammo.
========================WAR BLADE========================
Ammo: N/A
Best Range: Close
The war blade is a handland weapon for close range fighting. It has two
retractable blades and is much more powerful then the Talon. It is very
useful against smaller enemies but it can also do great damage to larger
ones too. Usually about two hits with it can take out a endtrail or even
a warclub. One tactic with it is to hit the enenmy quickly from behind
to defeat them before they can turn and attack.
========================BOW========================
Ammo: 20 Normal Arrows
Best Range: Close/Medium
The bow is a medium to short range weapon in which the further you
pull the arrow back the stronger it will be when you shoot it and
the farther it will go. The Bow's ammo is 20 normal arrows. Also
unlike guns when you shoot arrows out you can go and get them
again as long as you can get to them.
========================TEK BOW========================
Ammo: 20 Normal Arrows or 10 Tek Arrows
Best Range: Medium/Far
The tek is a more powerful bow which can fire either normal arrows
or tek arrows. With normal arrows it can shoot them faster which
in turn means they can go farther. The Tek Arrows are basically
explosive arrows. When they hit their target they will detonate
after about two seconds. You can use up on the D-Pad to switch
between the two arrows. Also when using Tek Arrows it is best to
only use them for long range targets and you must also watch out
for any targets that may charge you as if they get to close with
the arrow in them you will be hurt.
========================PISTOL========================
Ammo: 50 Rounds
Best Range: Close/Mediun
The pistol is your basic gun. It is useful against the smaller
and weaker enemies in the game. Also like other guns a good
shot at the head can take out most enemies. It is not advised
to use it against any armored enemies. The Pistol can have
50 rounds.
========================MAG .60========================
Ammo: 50 Rounds
Best Range: Close/Medium
The Mag. 60 or magnum pistol is an upraded pistol. It uses the
same ammo as the postol but it can fire three bullets in rapid
succession every time the trigger is pulled. It is a decently
powerful weapon which is good against medium sized enemies and
even larger ones. Also with the three shots it gives you a better
chance of getting a head shot. You must watch out though as it
will drain away your ammo quickly.
========================TRANQUILIZER GUN========================
Ammo: 20 Darts
Best Range: Close/Medium
The tranquilizer gun is a rifle which fires trank darts with will
temporarily disable the enemy. It is good if you are trying to
quickly get past an enemy without a fight or if an enemy is
guarding something of even if you just want a brake from the
fighting. It does have some disadvantages though. When an
enemy awakens they are far more aggressive and dangerous
then normal. Also some enemies are immune to it like the
Mantids. The tranquilizer gun holds up to 20 darts.
========================CHARGE DART RIFLE========================
Ammo: 40 Charge Darts
Best Range: Range doesn't matter.
The charge dart rifle is an more advanced trank gun. It has the
same paralyzing effect as the traquilizer gun but it uses
electricity to get this effect instead of a drug. The shots
spread out like a shotgun when you fire so you can even hit
multiple targets at once. Also few enemies are immune to it's
effects.
========================SHOTGUN========================
Ammo: 40 Normal Rounds and/or 20 Explosive Rounds
Best Range: Close
The shotgun is a weapopn which shoots multiple tiny pellets in
a spread which move apart as they travel. This means it is a
good close range weapon and can be very deadly at close range.
It can also use both normal and explosive shells which can
be useful. The explosive rounds do far more damage but are
dangerous as they can also hurt you. It can hold either 20
explosive rounds or 40 normal rounds.
========================SHREDDER========================
Ammo: 40 Normal Rounds or 20 Explosive Rounds
Best Range: Close
The shreeder is a weapon which can use either normal or explosive
rounds. It is much like the shotgun but it has a special ability.
It's bullets ricochet off of the walls. So even if you miss your
target the rounds can still hit. Due to this it is very effective
in smaller rooms. You can also be hurt by it's blasts but it is
very useful when facing multiple enemies. Also if you want to
be strategic you may even use it to hit enemies you normally
could not hit by using the walls. The Shredder can have up
to 20 Explosive Rounds and 40 Normal Rounds.
========================PLASMA RIFLE========================
Ammo: 150 Tracer Rounds
Best Range: Long Range
The plasma rifle is a weapon which fires concentrated bursts of
plasma out which does great damage to enemies. It also has a sniper
scope on it almost like the Tek Bow. It is more powerful then the
bow though which makes it a very good weapon. Also distance does
not effect it's damage like with the bow. It is best used at long
range as at short range it isn't that effective of a weapon. It can
hold up to 150 Tracer rounds.
========================FIRESTORM CANNON========================
Ammo: 150 Tracer Rounds
Best Range: Medium
The firestrom cannon can shoot out a concentrated stream of tracer
rounds, the same ammo used by the Plasma Rifle. It is used to tear
through enemies quickly. It does however take a second or so to
start up so that can be dangerous around quick enemies. It can also
be somewhat tricky to hit a constantly moving target. It is best
to be used in short bursts at a medium range as if you don't use
short bursts your ammo will run low rather quickly. It can hold
up to 150 Tracer Rounds.
========================SUNFIRE POD========================
Ammo: 6 Sunfire Pods
Best Range: Close/Medium
The sunfire pods are bombs which create a brief burst of light
which blinds most enemies. This will give you an opening to attack.
Also enemies like the Blind Ones and other creatures that live in
caves it can be very deadly. One disadvantage is that they are
useless in daylight.
========================CEREBRAL BORE========================
Ammo: 10 Bores
Best Range: Medium/Long
The cerebral bore is a very deadly weapon. It will first lock on
to the target by using their brain waves. The bore will then fire
out and attach and burrow through the target's skull, destroying
the brain and basically the entire head the process. Enemies that
either have two small of brains or that have armored heads can be
immune to it. Also you must watch out as during the time it takes
for the bore to get to it's taret other enemies may find you
due to it or they may even dodge it. Also you cannot fire it
without a locked on target.
========================PFM LAYER========================
Ammo: 10 Mines
Best Range: Medium
The PFM Layer, or Proximity Fragmentation Mine Layer is a weapon
which shoots out a PFM. Shortly after the mien will activate and
emit a green light. When an enemy gets to close to it the mine will
launch into the air and explode cutting the enemy off at the knees
if they are too close. You must be careful though as it has a slow
rate of fire which means if the enemy can attack you directly when
you are firing you will be in trouble.
========================RAZOR WIND========================
Ammo: N/A
Best Range: Medium
The razor wind is basically a powerful metal bladed frisbee. When
you throw it the razor wind will travel out and eventually return.
It is powerful if you can hit the enemy put you must be careful
as when it is out flying around you can be easily killed.
========================SCORPION LAUNCHER========================
Ammo: 50 Missiles
Best Range: Medium
The scorpion launcher is a heat-seeking missile launcher which fires
three missiles at the same time. They will each lock on their target
and destroy it. Usually the first missile will blow the enemey into
the air whereas the second will kill them as they fly through the
air. The third would then hit the ground destroying the body.
The Scorpion Launcher can hold up to 50 missiles.
========================GRENADE LAUNCHER========================
Ammo: 50 Grenades
Best Range: Medium
The grenade launcher is a weapon which fires out rather powerful
grenades. When they are fired the grenades will travel in a arc
due to their weight. This means you will have to aim higher up
to hit your target. The grenade launcher is a midrange weapon
mainly due to the fact that you wouldn't want it's explosions
to harm you.
========================NUKE========================
Ammo: N/A
Best Range: Any
The nuke is a powerful weapon in which you must collect all
six pieces to get it. One piece is found in each level from Level
one to level six. It is a weapon which charges and creates a powerful
thermonuclear blast which will annihilate all nearby creatures and
turn them in statues.
========================TORPEDO LAUNCHER========================
Ammo: 3x2 Torpedos
Best Range: Medium/Long
The torpedo launcher is an underwater explosive weapon. Using it you
can fire up to two torpedos at once, it will also help you move
throughout the water quicky due to it's propellers. Like other
explosive weapons you have to be careful not to have the torpedos
detoante too close to you. You will also find it to be useful as
to quickly move through the water before you run out of air.
========================HARPOON GUN========================
Ammo: 12 Harpoons
Best Range: Any
The harpoon gun is the other underwater weapon. It fires out small
spears. This is a very good underwater weapon as it can reload
quickly and you can fire out the spears quickly also. It also cannot
harm you as the harpoons arn't explosive. Also they are like arrows
so you can retrieve them once you fire them out.
========================TRICERATOPS========================
Ammo: N/A
Best Range: N/A
The triceratops has several weapons on it. It has an endless supply
of ammo for both it's Grenade Launcher and Assault Rifle. It's grenade
launcher also has a much longer range then yours so it will be useful.
You can also use it to smash through your enemies and trample over them.
The only bad thing though it that it is sort of slow and cannot
turn easily.
~~LIFE FORCE TOKENS~~
Life force tokens are the yellow and red diamond/rectangles that
you will see all around the various levels. The Yellow tokens
will give you 1 life force while the red ones will give you 10.
Once the life force adds up to 100 you will gain an extra life.
~~HEALTH CROSSES~~
The health crosses are the various crosses you can find which will
heal you. Their are 4 different types.
Silver Crosses - The Silver cross is the special and powerful one as well
it can only give you two points of health it will allow your
health to rise above 100 and go to a new max of 200.
Blue Crosses - Blue crosses will give you 10 life points but these
will not add above the 100 limit.
Orange Crosses - Orange crosses will give you full health or 100 life
points but it will also not allow you to rise above 100.
Gold Crosses - Gold crosses like silver will allow you to rise above
100 life points to 200, these ones are the best as they also give you
100 health points.
~~HEART OF FIRE~~
The Heart of Fire is one of the five special talismens. One talismen
can be found on each level except the first. Their powers can be
used to explore completely new areas in the levels. The Heart
of Fire talismen will grant you the ability to walk on fire so you
can pass over lava and other flaming surfaces without taking any
damage. The Heart of Fire can be found on "The Lair of the Blind Ones"
level. You will need the Red Eage Feather to get it.
~~WHISPERS~~
The Whispers talismen will allow you to hear "whispers" which are
voices from the spirits known as whisperers. This will allow you
to float on winds to get to formally unreachable areas. The Whispers
talisman can be found in "The Hive of the Mantids" stage. You will
need the Purple Eagle Feather to get it.
~~EYE OF TRUTH~~
The Eye of Truth talismen will allow you to see special hidden
pathways which will be bridges to hidden parts of a level.
Usually a sign of one of this hidden bridges is when you
see a row of items you cannot get. The Eye of Truth Talismen
can be found in "The Primagen" and you need the Grey Eagle Feather
to get it.
~~LEAP OF FAITH~~
The Leap of Faith talismen will allow you to be propeled into the
air to get to special unreachable places. You can find the Leap
of Faith talisman in "Slaughter by the River of Souls" and you will
need the Brown Eagle Feather to get it.
~~BREATH OF LIFE~~
The Breath of Life talismen will give you the power to survive
in the River of Souls where it would normally kill you. This is
useful to exlpore hidden underwater areas in the river. The Breath
of Life talisman can be found in "The Death Marshes" and you will
need the blue eagle feather to get it.
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Thanks to me for taking the time to put this together.
Thanks to the developers of this game.
Thanks to http://www.network-science.de/ascii/ for their ascii generator.
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VII:
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| `----.| |____ | |__| | / _____ \ | `----.
|_______||_______| \______| /__/ \__\ |_______|
_______.___________. __ __ _______ _______
/ | || | | | | ____|| ____|
| (----`---| |----`| | | | | |__ | |__
\ \ | | | | | | | __| | __|
.----) | | | | `--' | | | | |
|_______/ |__| \______/ |__| |__|
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This guide is Copyright (c) 2007 ShadowDragon777
This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
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please notify me at theshadowdragon777@yahoo.com if you see it elsewhere
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This is the end of the FAQ, thank you for reading it
and hopefully it was helpful.
Goodbye.