Comment by Baneleaf

on 2019-09-14T17:57:16-05:00

I have 5 active accounts, 2 that I should be able to recruit right away and 1 that has to wait until next spring but by March I will have 8 active accounts. Time to set up my own personal 2×4 farming teams, muhahahaha

Comment by Hydrohots

on 2019-09-14T22:56:01-05:00

Wow, what an extremely helpful article, recapping old news that already had articles written about them. Oh, and a subscription service? Nice advertising.

I’m Josh ‘Strife’ Hayes and this is a complete beginners guide to the MMORPG ‘World of Warcraft’. This guide is aimed at brand new players to either the game or the genre, i explain all the mechanics you’ll face simply and thoroughly.

We have a different type of player migration today, as not only are people moving servers in Classic, but we are also seeing a big contingent coming over from private servers! While not unexpected, this move is pretty significant, as some servers are even shutting down and having the people that manage them focus on just playing Classic instead. Just as a reminder of the size of the private server community, Nostalrius alone had around 150,000 players back when it shut down.

Kotaku ran an article talking to several people that managed or are running private servers, having them compare the two experiences and just talk Classic in general, with pretty much all of them extremely happy about the Vanilla experience returning in an official capacity.

On Chronos and Elysium, two of the more popular private servers, populations have gone down by as much as 25%, although an even bigger drop was expected.

The rest of the article goes into detail on the differences between Classic and private servers, from how Classic could get far more things right (like quest mobs spawn locations, aggro ranges, the many bugs and exploits private servers couldn’t fix, etc), to how the people that are sticking with the private serves are probably only doing so because they either can’t afford a subscription or don’t have a good enough PC to run Classic, or just out of protest against Activision.

You should read the full article which has many more quotes from private server GMs and managers, with some interesting insights into the Classic/private server dichotomy.

Images from the Classic stress test courtesy of u/xelfer and u/Raitaro on reddit.

If you’re racing to hit level 60, you’re likely planning on running Blackrock Spire, Stratholme, and Scholomance a lot for gear upgrades. However, there are some notable items available at lower levels, either from quests or dungeons, which you should hold onto for level 60 PvE content due to their strong itemization.

In this article, we will run through all the items players level 49 and below can equip.

This week’s brawl is Lost Cavern and comes with the usual shuffle pick, standard play, and no Hearthstones at spawn. You can win the game by destroying the enemy Core. Play three games to get a Loot Chest.

Blizzard (Source)

This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy Core!

Rules:

Shuffle pick – Choose from one of three Heroes before entering the battle.

Standard play – no talent or level restrictions.

The first team to destroy the enemy Core wins!

Rewards:

Complete three matches of Lost Cavern to earn a Loot Chest!

Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.

Comment by gamedisciple

on 2019-09-13T23:50:30-05:00

I really appreciate this update. It would be incredibly disappointing to grind out a faction only to find the rewards weren’t available. However, when this is more public knowledge, maybe the grind competition will quiet down, too…

Comment by BerettaNEWarrior

on 2019-09-14T01:16:40-05:00

That’s….interesting. IIRC the Timbermaw were up there with the Bloodsail Buccaneers for being one of the worst rep grinds in Vanilla. I guess that’s no reason for them to be different in Classic.rrDoes this matter to anyone? The Agility Enchant’s probably important to Rogues and some Hunters and the like but is that enough to meaningfully impair anyone’s raid progression?

Comment by Emsarrev

on 2019-09-14T05:13:55-05:00

I really appreciate this update. It would be incredibly disappointing to grind out a faction only to find the rewards weren’t available. However, when this is more public knowledge, maybe the grind competition will quiet down, too…rrImo you’re still better off starting early, if memory serves especially argent dawn takes an insane amount of grinding. Competition will only increase when the actual recipes are available and the +agility enchants are in high demand.

Here comes the official preview for one of the more hotly awaited features of 8.2.5, the Worgen and Goblin model rework! Blizzard have added some new pictures for the models below, and you can check out our own preview videos here as well. We had also previously found out that there won’t be any heritage armor for the two races, at least not in patch 8.2.5.

For other news on the (soon) upcoming patch, you can also check out our 8.2.5 hub.

Get ready to shapeshift your look with new worgen and goblin models and animations—coming in the 8.2.5 content update.

Goblins and worgen were first introduced as playable races in World of Warcraft: Cataclysm. Since their debut, we’ve made a number of improvements to the tools and technology behind the art and animation of Azeroth—and now it’s time to give these resolute races a visual upgrade.

Using the original models as inspiration, we’ve enhanced their appearances and animations while retaining the soul of the characters.

Sink your teeth into these gorgeous images!

Drool over these new appearances.

Show off your wild side with the updated worgen models.

With a mug like this, the races of Azeroth will buy you drinks.

Look like a million gold without spending a copper!

The new models will be available as soon as the 8.2.5 content update goes live, so be sure to check them out in the wilds (or Auction Houses) then!

Comment by Watchasyoupee

Good. IMO if the systems weren’t in place in vanilla, they shouldn’t be in place in classic. Next I hope they disable ActionCam.

Comment by ikosm

on 2019-09-13T17:32:15-05:00

what game it this mobs passing walls ? how is that possible

Comment by linktoheaven

on 2019-09-13T17:44:32-05:00

I know the reason why it’s disabled but it’s also not fair for ranged classes who have to go closer if they are fighting multiple mobs to see which one has lowest hp and focus it down. I’ve been leveling hunter and doing big pulls with my group so we kinda worked around it to just attack marked mobs but still they could do something to make both sides happy.

Comment by Pallpallypally

on 2019-09-13T17:48:25-05:00

By that logic,blizzard should ban weak auras as well,and all the addons that were not being used in Vanilla , for the sake of ” the vanilla experience ” . but they will never be.Which i agree.I just really dont understand why theres no such option for nameplates in the game.This is Classic wow,not vanilla anymore from 15 years ago.It’s 2019 and doesnt hurt the game in any way from a PVE perspective

Comment by orionaegis7

on 2019-09-13T17:48:50-05:00

Action cam doesn’t give you an unfair advantage

Comment by Vargur

on 2019-09-13T17:56:38-05:00

Good, all the 15 years of quality of life changes shouldn’t exist in vanilla.

Comment by nofly01

on 2019-09-13T18:01:32-05:00

I enjoyed having the extra view distance available. I don’t care if it existed or not in Vanilla. It won’t stop me from playing but there are some things that should be in-game and I feel this is one of them.

Comment by ginkeltjes

on 2019-09-13T18:04:27-05:00

We had weak auras in vanilla..

Comment by Shauren

on 2019-09-13T18:07:21-05:00

I don’t understand why is everyone so hell bent on telling me how am I supposed to play the game if it doesn’t affect anyone except me

Comment by chilblane

on 2019-09-13T18:07:48-05:00

Good, all the 15 years of quality of life changes shouldn’t exist in vanilla.rrShould they remove the colorblind options?

Comment by Furydeath

on 2019-09-13T18:12:15-05:00

Now when will they fix hunters ……………..

Comment by Neryssa

on 2019-09-13T18:13:09-05:00

By that logic,blizzard should ban weak auras as well,and all the addons that were not being used in Vanilla , for the sake of ” the vanilla experience ” . but they will never be.Which i agree.I just really dont understand why theres no such option for nameplates in the game.This is Classic wow,not vanilla anymore from 15 years ago.It’s 2019 and doesnt hurt the game in any way from a PVE perspectiverrWeakAuras existed in an early incarnation called PowerAuras during Vanilla.

Comment by OptimusJ

on 2019-09-13T18:13:12-05:00

Well, it’s not 2004 anymore. If they are going out of their way to enforce a bad design just because, there are PLENTY of options in 2019 to play.The “bringing back old players” was surely short lived, because with nameplates vanishing under 1/2 of the range of my attacks, the game isn’t fun to play anymore.I’m not masochist.EDIT: BTW, i was digging into it and Leeroy Jenkins video shows that vanilla hadn’t this steep limitation of 20 yards:https://youtu.be/mLyOj_QD4a4?t=117

Comment by KaptainKrunk

on 2019-09-13T18:21:01-05:00

I don’t understand why is everyone so hell bent on telling me how am I supposed to play the game if it doesn’t affect anyone except merrNobody is dictating how you play. Blizzard’s goal was to emulate 1.12.1, they specifically removed this functionality because of that, but someone found a workaround. This is a bugfix.rrYou may see it as a harmless thing that only affects you, but having an extra half-second to notice the healer 30 yards away is about to die could be the difference between whether they get that heal off or not. And as Blizzard stated, once it’s out there, simply asking people not to use it won’t be enough because those who do will have a significant advantage.

Comment by dysmal

on 2019-09-13T18:28:36-05:00

Good, all the 15 years of quality of life changes shouldn’t exist in vanilla.rrShould they remove the colorblind options?rrInteresting question. On one hand, yes, if they really are staying true to vanilla. On the other hand, someone could argue that if you help the colorblind, why wouldn’t you help the people with other vision problems by leaving the range on nameplates user adjustable beyond 20 yards?

Comment by Nokiya95

on 2019-09-13T18:37:42-05:00

I think that its terrible to have 20y nameplate range. rRanged almost never get to see nameplates, which are vital for many addons. rInstead of !@#$ty 20y distance, nameplates should’ve been hidden when target is out of LoS. rMelee have advantage in this area.

Comment by thegalaxygoddess

on 2019-09-13T18:45:58-05:00

Good, all the 15 years of quality of life changes shouldn’t exist in vanilla.rrShould they remove the colorblind options?rrInteresting question. On one hand, yes, if they really are staying true to vanilla. On the other hand, someone could argue that if you help the colorblind, why wouldn’t you help the people with other vision problems by leaving the range on nameplates user adjustable beyond 20 yards?rrThey had colorblind in vanilla, it was just a /macro instead of the system it is now. I used it in badlands because all red zones give me migraines.

Comment by ntrib1234

on 2019-09-13T18:51:36-05:00

WTF is a Blackrock Slicer?

Comment by Ziboo

on 2019-09-13T19:07:34-05:00

Not against this having a set standard, but it should be the max range of ranged classes. Stupid to have it 10 yards shorter than what you can target. If max range is 30 yds then max range should be 30 yards, etc.rrI’m all for the ‘vanilla’ experience but this isn’t really vanilla, it’s a version. I don’t believe there should be an unlimited nameplate range, but why make it more difficult for ranged classes? Especially hunters having a dead zone – just silly IMHO.