A change to GL multithreading support for Gallium/Radeon resulted in a 70% performance bump on borderlands

It’s a good step in the right direction, what with Mesa practically being feature complete

Also good that someone from the AMD camp proper is WORKING ON IMPROVING THEIR DRIVERS

“mush.. mush.. mush… mushrooms!!”

Who knows? Maybe one day in the near future, Radeon cards will work just as well as Nvidia’s and this will mean a lot of GTX cards being put on ebay because everyone would rather have open source drivers.

There was also some initial threading support introduced to i965 which lets OpenGL workloads be offloaded to a different thread.

Which, in a mix between Vulkan applications and OpenGL backends, this probably makes sense.

With Fedora 25 you’ll be able to have both the proprietary drivers and the mesa drivers installed without futzing around with the libraries, so that GLVND can do its thing between multiple displays and GPUs.

You can also use the nouveau VND to do this, assuming the GPU in your laptop is supported by nouveau.

You’ll also be able to use the proprietary NVidia drivers in Wayland from Fedora 25 but Hybrid Graphics will only be available natively in Fedora 26, supposedly.

The installer will also check for optimus support and default to X if it detects it

It looks like this also means that the Wayland shipping on fedora 25 can work with the Nvidia proprietary drivers, although xwayland is not working just yet.

From the gaming side of things, this won’t affect any games using SDL2 for drawing windows

I’m glad to see fedora actually getting their shit together to start properly supporting wayland, including sorting out the nightmare fuel that is managing openGL drivers under linux

One other interesting development worth mentioning is that since Mesa Supports the d3d state tracker, will you be able to use that in conjunction with the Nvidia blob driver? Cuz that would be super cool