would it be possible to get some wandering villains that when defeated give you a permanent stat boost instead of dropping an item? (maybe those can give you some chips too, since they wouldn't have an item to drop...)

It's probably easier to have them drop an item which grants stats rather than directly conveying them, but I'd suspect that's a reasonable thing for them to do. Of course, it's not really up to me these days, but it's a fair idea.

How about a batting cage as a "store" or hideout fixture. It could give buffs like +melee damage (obviously) or +dodge (The machine started shooting baseballs at your head!).Inspired by spring training, of course, and it would continue this game's tradition of baseball-related stuff.

Like Retcon restrictions, these would govern the way you play the game. Once you adopt a (I'm just going to call them Codes) Code, you gain small benefit of some sort (skill, resistance, access to a special item, a buff, etc.) that you retain as long as you choose to follow the Code.

If I were implementing it, I would relate some of them, if not all of them, to alignment. I would also consider making them alignment dependent. I wouldn't want the granted bonus to be huge, but it should be large enough to justify adopting a Code and accepting the associated limitations.

It would be interesting to make them a once per Retcon thing, too. That way people are encouraged to Retcon to test them all.

I love the limitations Retcon, and every time I get to the higher levels I miss them. In particular, I want to follow the Ascetic's Code, and swear off sugar and caffeine (since I frequently fail to eat or drink to fullness, anyway), and it would be nice to get a small buff or resistance in exchange.

I am surprised at the lack of a 'negaverse', one of the classic comic book locations. Perhaps there could be a quest where you enter Twilight's antiverse. You can enter the Insanitarium or the Cage, where famed supervillain D'nar the Dark Watcher sends people to make them insane or locks them up indefinitely, respectively.Or go to the Unversity, where Susan Kavon drains the minds of the best and brightest. Team up with some of the most famous heroes of that world, such as The Ace

[/color], or seek aid from the fledgeling Psion hero, the Bind Mender. Finally, attempt to survive the dangers of The Neighborhood, a crime-riddled cesspool of darkness, ruled by the diabolical [your name here]. You mistake him/her for Your Evil Twin, but he/she explains, they aren't your twin, they are YOU. The first "fight" is a noncombat, as you are unable to beat yourself. Luckily, a few more adventures helps you find Your Heroic Twin (Your Evil Twin's antiverse counterpart), who is defeated by Antiverse You but weakens hem so you can fight hem.

Like Retcon restrictions, these would govern the way you play the game. Once you adopt a (I'm just going to call them Codes) Code, you gain small benefit of some sort (skill, resistance, access to a special item, a buff, etc.) that you retain as long as you choose to follow the Code.

If I were implementing it, I would relate some of them, if not all of them, to alignment. I would also consider making them alignment dependent. I wouldn't want the granted bonus to be huge, but it should be large enough to justify adopting a Code and accepting the associated limitations.

It would be interesting to make them a once per Retcon thing, too. That way people are encouraged to Retcon to test them all.

I love the limitations Retcon, and every time I get to the higher levels I miss them. In particular, I want to follow the Ascetic's Code, and swear off sugar and caffeine (since I frequently fail to eat or drink to fullness, anyway), and it would be nice to get a small buff or resistance in exchange.

As long as they're optional that'd be nice, the reputation mechanic needs to stand out a bit more imo

zyborg wrote:I am surprised at the lack of a 'negaverse', one of the classic comic book locations. Perhaps there could be a quest where you enter Twilight's antiverse. You can enter the Insanitarium or the Cage, where famed supervillain D'nar the Dark Watcher sends people to make them insane or locks them up indefinitely, respectively.Or go to the Unversity, where Susan Kavon drains the minds of the best and brightest. Team up with some of the most famous heroes of that world, such as The Ace

[/color], or seek aid from the fledgeling Psion hero, the Bind Mender. Finally, attempt to survive the dangers of The Neighborhood, a crime-riddled cesspool of darkness, ruled by the diabolical [your name here]. You mistake him/her for Your Evil Twin, but he/she explains, they aren't your twin, they are YOU. The first "fight" is a noncombat, as you are unable to beat yourself. Luckily, a few more adventures helps you find Your Heroic Twin (Your Evil Twin's antiverse counterpart), who is defeated by Antiverse You but weakens hem so you can fight hem.

You already can fight your evil twin, in fact you get a merit badge for doing so enough times.

zyborg wrote:I am surprised at the lack of a 'negaverse', one of the classic comic book locations. Perhaps there could be a quest where you enter Twilight's antiverse. You can enter the Insanitarium or the Cage, where famed supervillain D'nar the Dark Watcher sends people to make them insane or locks them up indefinitely, respectively.Or go to the Unversity, where Susan Kavon drains the minds of the best and brightest. Team up with some of the most famous heroes of that world, such as The Ace

[/color], or seek aid from the fledgeling Psion hero, the Bind Mender. Finally, attempt to survive the dangers of The Neighborhood, a crime-riddled cesspool of darkness, ruled by the diabolical [your name here]. You mistake him/her for Your Evil Twin, but he/she explains, they aren't your twin, they are YOU. The first "fight" is a noncombat, as you are unable to beat yourself. Luckily, a few more adventures helps you find Your Heroic Twin (Your Evil Twin's antiverse counterpart), who is defeated by Antiverse You but weakens hem so you can fight hem.

You already can fight your evil twin, in fact you get a merit badge for doing so enough times.

I thought "Your Evil Twin" was more literal, as they were your twin, not actually YOU. That's why "Your Heroic Twin" is part of my suggestion. But if not, then this could explain where e comes from.

Only name I could think of Suspicious Activist, but then it sounds like he should be at the university riot, but he doesn't look the part. Apparently his name is Boris, though. "Boris the Burglar" to be specific.

I think it would be interesting to have an underwater league foe, with each separate source of underwater breathing extending the number of combat rounds until you had to break off the fight, kind of like the limit on combat rounds while fighting the Orwhal. Diving outfit (or Seppia's Cephalopod Skullcap), harbor pearl, sub-ma-car, and being an Elemental would each extend the number of rounds you could fight the underwater menace.

Sanjuro wrote:I think it would be interesting to have an underwater league foe, with each separate source of underwater breathing extending the number of combat rounds until you had to break off the fight, kind of like the limit on combat rounds while fighting the Orwhal. Diving outfit (or Seppia's Cephalopod Skullcap), harbor pearl, sub-ma-car, and being an Elemental would each extend the number of rounds you could fight the underwater menace.

problem with this is that it favours iotm and a particular class :/

I personally would like to see a villain that finally made use of the "gas mask" to avoid some noxious gases, similar to how fire selfdamage protects from the hypothermia debuff against the icebergs.

This weird metallic, vegetable-based gauntlet somehow keeps you up-to-date on what's happening and what's planned for the future of the city. If you want to know exactly how it works, you'll have to send your question to someone who's more knowledgeable about Twilight.

(Gloves: +Int, allows soul-gazing)

Sure, days AFTER the contest closes, I come up with this one. Go on, just take it. It's free.