Changelog

Version 2.4

Friendly targets killed with arcane shots or electrogravitic discharge will now properly count as a murder.

Electrogravitic defense has been removed. It was much easier to hold block than to use shots for the same effect.

Electrogravitic shots have been improved. With current changes electrogravitic shots can be used in a rapid succession to inflict damage every time rather than use it once to scatter the enemies.

Electrogravitic discharge is now considered a player magic projectile even though it is fired from an activator so it is no longer possible to abuse friendly NPCs without it being noted as a crime.

Electrogravitic pull, discharge and shock wave will completely ignore any of player's followers and summoned creatures where shock wave is a bit more picky and will not work on friendly NPCs unless they are attacking the player.

Quick arrow recovery would give more arrows than intended by collecting arrows that are stuck on actor bodies. It has been fixed by refreshing 3D models of all actors in the cell.