Going back to the room itself its nearly the way it was before my hard drive failed (not counting the hallway), Ive re cut the windows, remade the beveled desktop and some other minor things. Small non AA render for now.

Going to redo the rug here soon.

Edit: new rug.

If I can just redo the clamp for the hotwheels race track, and parts of the siding, the room will be exactly as I left off with.

I'm horrible with texture mapping, so this is going to be hard for me to do right. there's a lot of stretching going on here. The hands I'll redo. these are temporary ones I made for another project. they don't really look like Woody's hands, for one thing he has finger nails, heh. I hope to model more accurate ones later.

This is looking phenomenal mate. It really is. The texturing you've been adding is definitely adding a lot to the scene. I would say that the stretching that occurs isn't too noticeable. What program are you using to unwrap your models? The characters are looking great though. Keep it up!

I haven't done any unwrapping actually. I never really learned how. Even in my experiments with it I cant tell what Im painting on when actually painting the textures in photoshop.all the textureing is just scaling the textures the best I can with the default anim8or UV tool.

Working on new doors (one still needs a new knob, obviously). Also been making other adjustments, most will probably go un noticed, but I noticed the desk was unusually large before, so it has been shrunk down quite a bit.

Haha wow those are some crazy render times!The only issue I see right now is the bed sheet intersecting with the bed frame.Otherwise you're still doing amazing work. The thing that I think will really bring it to its full potential is clutter that's added.

Yeah, I had made new sheets before, as seen in the original post, but that got lost when my hard drive died. I haven't remade them just yet. even my old "new" sheets didn't look that great though. it didn't intersect, but I still struggle at making cloth. both in terms of modeling and texturing. its hard to do without some kind of sim.

By the way, if/when I can find adequate reference, I'd like to tackle Andy himself. Seems silly to make two of his rooms without Andy himself, no? Im not sure which age I want to do yet. but I think I'll have a hard time finding good reference. I was able to do Woody and Buzz's head pretty well, but that's probably because I have physical toys (from the Toy Story collection line, produced from the movie model data) as reference. Theres no toy of Andy, with the exception of a rare one that used to be sold in Japan. if I had a toy of Andy it'd be a lot easier. so yeah, hopefully I'll find model sheets of him in an Art of book or something.