Apple just announced that its application store for the iPhone, iPad and iPod touch software, the App Store, has topped a whopping forty billion downloads so far, with almost twenty billion downloads added in the calendar 2012 alone. These are unique downloads that exclude re-downloads and updates. The iPhone maker has also confirmed that as of today the App Store is home to a total of 775,000 active apps for the iOS gadgets (though a million apps passed through the store so far), with 300,000 tailored specifically for iPads…

The company paid developers so far over seven billion dollars after its customary 30 percent cut on sales. The App Store now serves software to users in 155 countries around the world, Apple said.

By comparison, Apple in June 2012 said the App Store had 30 billion downloads, with more than 400 million active user accounts.

According to a media release, the company now claims an astounding half a billion user accounts on the App Store. Senior VP of Internet Software and Services, Eddy Cue, said:

It has been an incredible year for the iOS developer community. Developers have made over seven billion dollars on the App Store, and we continue to invest in providing them with the best ecosystem so they can create the most innovative apps in the world.

Apple also set another record, raking in over two billion downloads during the month of December.

Another interesting tidbit: the average iOS app download rate is now well over fifty million per day (via Asymco).

Some of the success story Apple highlighted include Temple Run, created by the husband and wife team at Imangi Studios which saw more than 75 million downloads on the Apple platform last year.

Two emerging game development studios, Backflip Studios and Supercell, brought in over $100 million combined for their freemium titles DragonVale and Clash of Clans.

Emerging services including Uber, Flipboard, HotelTonight, and AirBnB “attracted millions of users on iOS”, Apple writes. Companies including Electronic Arts, Ubisoft, Autodesk, Marvel and Major League Baseball “continued to expand their iOS offerings”, while developers like JJ Abrams’ Bad Robot Interactive and Bottle Rocket Apps “continued to push the boundaries of what iOS apps can do”.

But it ain’t all roses as for each success story there comes dozens upon dozens programmers who find it increasingly hard to meet ends because their software never makes it into the App Store charts and thereby is less likely to gain the kind of recognition necessary to move the needle.

According to Distimo, Google’s Play Store for third-party Android software is growing more quickly than the App Store. During the last four months of 2011, Google store’s combined daily revenue grew at 43 percent compared to the App Store’s 21 percent, although the App Store’s revenue rose by 51 percent over the course of entire year.

Appsfire has a nice infographic highlighting how Apple’s store fared in 2012. I also like this video with developer Steve Demeter, the brains behind the Trism puzzler, who explained how the game netted him $300,000 within a few months of the App Store’s 2008 launch.

Also of note, a court recently ruled that Amazon’s use of the term ‘App Store’ to describe its app portal does not constitute ‘false advertising’ as Apple alleged.

Apple recently re-launched app gifting on the store and with iOS 6 introduced APIs that allow developers like Facebook to create software that let users install App Store apps from a pop-up inside their own app. Facebook has implemented that feature in its iOS client.

iOS 6 has also brought us in-line iTunes previews in Apple’s own stock Mail app. Furthermore, apps like Flipboard can now list curated iBookstore content from iTunes.

iTunes has been adding 14 million users a month for the last 18 months.

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Say you download the latest angry birds on your iPhone… then “download new purchases” from your computer’s iTunes, and an iCloud-synced iPad… that counts as 3 downloads right ? And once you get a new iPhone or computer you’ll redownload it… so basically they should more or less divide that number by 3-4 for the figure to actually mean something ? Also, they should deduct from that figure the number of uninstalled apps… And finally, what about updates ? They probably count as an “app download” as well, don’t they?

Download 10 piece of crap free apps (that get counted as 40 because of all the devices and whatnots), delete them all an hour later and let Apple enjoy their superlative meaningless figures.

http://twitter.com/MattGregg97 Matt ッ

No, none of those count. If the app appears in ‘Purchases’ it is not counted towards that number.

http://www.idownloadblog.com/author/dujkan Christian Zibreg

No. Apple clearly states in the press release that these are unique downloads that exclude re-downloads and updates.

Hyr3m

Ooh! Thanks for this precision Christian! I must admit I wasn’t expecting that from Apple… I guess they keep the meaningless superlatives and subjective exaggerations for promoting their new devices…

aj

Wow, that is an incredible no. Just in last year, we had 700000 apps and now we have 775000 apps. But in October, the iPad had 200000 apps made specifically for it and now it has grown to 300000. If we calculate, iPhone had 500000 apps while now it has only 475000 apps. Isn’t that weird? Beside, Android must also have grown to 725000 apps by now and since it’s tablets have a poor number of apps (must be around 150000-200000), android smartphones enjoy 525000-575000 apps. That no. gets makes me envy my friends with android smartphones. Ofcource I enjoy a handfull of apps on my iPad but the number makes me wanna throw my iPhone in trash