I'm currently thinking about the following evolutions : - dual player game (collect the bubbles before your partner) - bouncing and jumping to reach soap bubbles (refraction is implemented) - burst mode for ultra-fast speed .... and more levels ;-)

And if someone is interested, I'll publish the source code (which is not something I'm proud of - I have written code before thinking of it :-) ).

heh heh the reflections/shadows are cool! I get about 20fps, server vm isn't working here. I don't know what the resolution was, I guess it was at 640x480... looked much higher res than the 4k version. Athlon64 2600+.

About the shader use, it could be done, but would restrain your game to high-end graphic cards. A lot of people have powerfull CPUs but medium-ranged video card... But well, it could be fun to do !You could even use the cpu AND the graphics card, giving something to render to the graphic card while the cpu do some works on rendering too...

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