Designate Target. The war mind chooses one target it can see, which is highlighted by targeting nano-drones. That target may not benefit from cover until another target is selected.

Nanobot repair. Nanobots constantly repair the war mind’s body, giving it 2d6 regeneration at the start of each of its turns.

FTL travel. The war mind is capable of travelling through space at FTL10.

Download. The war mind is able to recover from large scale damage and apparent destruction. When destroyed, it can download its core personality into a new organic humanoid form, which is converted to a mechanoid with nanobots and gains the war mind’s statistics.

Self-Destruct. The war mind can self-destruct, causing a 9d6 heat and force burst attack, radius 30', centered on the War Mind.

Tactical programming. A war mind is not limited by its maximum dice pool when using the tactics skill.