A steady stream of mana creates a shield against enemy attacks, preventing damage taken and draining 1.20 mana per damage point for 30 seconds. 60 seconds cooldown.

Manashield

22

A steady stream of mana creates a shield against enemy attacks, preventing damage taken and draining 1.15 mana per damage point for 30 seconds. 60 seconds cooldown.

Manashield

22

A steady stream of mana creates a shield against enemy attacks, preventing damage taken and draining 1.10 mana per damage point for 30 seconds. 60 seconds cooldown.

Manashield

22

A steady stream of mana creates a shield against enemy attacks, preventing damage taken and draining 1.05 mana per damage point for 30 seconds. 60 seconds cooldown.

Manashield

22

A steady stream of mana creates a shield against enemy attacks, preventing damage taken and draining 1.00 mana per damage point for 30 seconds. 60 seconds cooldown.

Roundhouse

22

Swirls your weapon around in a circle, performing a guaranteed hit and striking your target and 3 additional nearby enemies with 41% damage for the next 3 attacks. 24 seconds cooldown.

Roundhouse

22

Swirls your weapon around in a circle, performing a guaranteed hit and striking your target and 3 additional nearby enemies with 42% damage for the next 3 attacks. 24 seconds cooldown.

Roundhouse

22

Swirls your weapon around in a circle, performing a guaranteed hit and striking your target and 3 additional nearby enemies with 43% damage for the next 3 attacks. 24 seconds cooldown.

Roundhouse

22

Swirls your weapon around in a circle, performing a guaranteed hit and striking your target and 3 additional nearby enemies with 44% damage for the next 3 attacks. 24 seconds cooldown.

Roundhouse

22

Swirls your weapon around in a circle, performing a guaranteed hit and striking your target and 3 additional nearby enemies with 45% damage for the next 3 attacks. 24 seconds cooldown.

All-in

27

Enters an offensive stance, increasing the damage dealt by 21% and the chance to hit your enemy with attacks for 60 seconds. Every skill level raises the chance to hit by a medium amount. 30 seconds cooldown.

All-in

27

Enters an offensive stance, increasing the damage dealt by 22% and the chance to hit your enemy with attacks for 60 seconds. Every skill level raises the chance to hit by a medium amount. 30 seconds cooldown.

All-in

27

Enters an offensive stance, increasing the damage dealt by 23% and the chance to hit your enemy with attacks for 60 seconds. Every skill level raises the chance to hit by a medium amount. 30 seconds cooldown.

All-in

27

Enters an offensive stance, increasing the damage dealt by 24% and the chance to hit your enemy with attacks for 60 seconds. Every skill level raises the chance to hit by a medium amount. 30 seconds cooldown.

All-in

27

Enters an offensive stance, increasing the damage dealt by 25% and the chance to hit your enemy with attacks for 60 seconds. Every skill level raises the chance to hit by a medium amount. 30 seconds cooldown.

Chain Attack

27

Connects your weapon swings, performing a guaranteed hit and striking all targets in 2 yard range with 46% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. 24 seconds cooldown.

Chain Attack

27

Connects your weapon swings, performing a guaranteed hit and striking all targets in 2 yard range with 47% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. 24 seconds cooldown.

Chain Attack

27

Connects your weapon swings, performing a guaranteed hit and striking all targets in 2 yard range with 48% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. 24 seconds cooldown.

Chain Attack

27

Connects your weapon swings, performing a guaranteed hit and striking all targets in 2 yard range with 49% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. 24 seconds cooldown.

Chain Attack

27

Connects your weapon swings, performing a guaranteed hit and striking all targets in 2 yard range with 50% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. 24 seconds cooldown.

Smashes the enemy with a powerful attack, performing a guaranteed hit and increasing damage dealt by 84% for the next 3 attacks. 30 seconds cooldown.

Double Damage

27

Smashes the enemy with a powerful attack, performing a guaranteed hit and increasing damage dealt by 88% for the next 3 attacks. 30 seconds cooldown.

Double Damage

27

Smashes the enemy with a powerful attack, performing a guaranteed hit and increasing damage dealt by 92% for the next 3 attacks. 30 seconds cooldown.

Double Damage

27

Smashes the enemy with a powerful attack, performing a guaranteed hit and increasing damage dealt by 96% for the next 3 attacks. 30 seconds cooldown.

Double Damage

27

Smashes the enemy with a powerful attack, performing a guaranteed hit and increasing damage dealt by 100% for the next 3 attacks. 30 seconds cooldown.

Evade Spell

27

Deflects enemy spells with your shield, protects you against the next 2 aggressive spells or debuffs. 50 seconds cooldown.

Evade Spell

27

Deflects enemy spells with your shield, protects you against the next 2 aggressive spells or debuffs. 45 seconds cooldown.

Evade Spell

27

Deflects enemy spells with your shield, protects you against the next 2 aggressive spells or debuffs. 40 seconds cooldown.

Evade Spell

27

Deflects enemy spells with your shield, protects you against the next 2 aggressive spells or debuffs. 35 seconds cooldown.

Evade Spell

27

Deflects enemy spells with your shield, protects you against the next 2 aggressive spells or debuffs. 30 seconds cooldown.

Mighty Blow

27

Gathers your power before striking with a mighty blow, reducing the damage dealt by 45% for the next attack. The following 3 attacks will perform a guaranteed hit and deal the maximum amount of damage. 22 seconds cooldown.

Mighty Blow

27

Gathers your power before striking with a mighty blow, reducing the damage dealt by 30% for the next attack. The following 3 attacks will perform a guaranteed hit and deal the maximum amount of damage. 22 seconds cooldown.

Mighty Blow

27

Gathers your power before striking with a mighty blow, reducing the damage dealt by 15% for the next attack. The following 3 attacks will perform a guaranteed hit and deal the maximum amount of damage. 22 seconds cooldown.

Mighty Blow

27

Gathers your power before striking with a mighty blow, reducing the damage dealt by 0% for the next attack. The following 3 attacks will perform a guaranteed hit and deal the maximum amount of damage. 22 seconds cooldown.

Mighty Blow

27

Gathers your power before striking with a mighty blow, increasing the damage dealt by 15% for the next attack. The following 3 attacks will perform a guaranteed hit and deal the maximum amount of damage. 22 seconds cooldown.

Pure Tank

27

Enters a defensive stance, increasing the chance to evade enemy attacks for 60 seconds. Every skill level raises the chance to evade by a medium amount. 30 seconds cooldown.

Pure Tank

27

Enters a defensive stance, increasing the chance to evade enemy attacks for 60 seconds. Every skill level raises the chance to evade by a medium amount. 30 seconds cooldown.

Pure Tank

27

Enters a defensive stance, increasing the chance to evade enemy attacks for 60 seconds. Every skill level raises the chance to evade by a medium amount. 30 seconds cooldown.

Pure Tank

27

Enters a defensive stance, increasing the chance to evade enemy attacks for 60 seconds. Every skill level raises the chance to evade by a medium amount. 30 seconds cooldown.

Pure Tank

27

Enters a defensive stance, increasing the chance to evade enemy attacks for 60 seconds. Every skill level raises the chance to evade by a medium amount. 30 seconds cooldown.

Mighty Stomp

57

Performs a guaranteed hit and strikes all targets in 2 yard range with 56% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. Afterwards all enemies search for a new target. 24 seconds cooldown.

Mighty Stomp

57

Performs a guaranteed hit and strikes all targets in 2 yard range with 57% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. Afterwards all enemies search for a new target. 24 seconds cooldown.

Mighty Stomp

57

Performs a guaranteed hit and strikes all targets in 2 yard range with 58% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. Afterwards all enemies search for a new target. 24 seconds cooldown.

Mighty Stomp

57

Performs a guaranteed hit and strikes all targets in 2 yard range with 59% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. Afterwards all enemies search for a new target. 24 seconds cooldown.

Mighty Stomp

57

Performs a guaranteed hit and strikes all targets in 2 yard range with 60% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. Afterwards all enemies search for a new target. 24 seconds cooldown.

Shield Wall

57

Reduces damage taken by 66% and increases the chance to evade enemy attacks for 30 seconds. Every skill level raises the chance to evade by a small amount. 30 seconds cooldown.

Shield Wall

57

Reduces damage taken by 67% and increases the chance to evade enemy attacks for 30 seconds. Every skill level raises the chance to evade by a small amount. 30 seconds cooldown.

Shield Wall

57

Reduces damage taken by 68% and increases the chance to evade enemy attacks for 30 seconds. Every skill level raises the chance to evade by a small amount. 30 seconds cooldown.

Shield Wall

57

Reduces damage taken by 69% and increases the chance to evade enemy attacks for 30 seconds. Every skill level raises the chance to evade by a small amount. 30 seconds cooldown.

Shield Wall

57

Reduces damage taken by 70% and increases the chance to evade enemy attacks for 30 seconds. Every skill level raises the chance to evade by a small amount. 30 seconds cooldown.

Battlemaster

62

Increases the damage dealt by 16%. Also increases the chance to hit your enemy with attacks and to evade enemy attacks for 60 seconds. Every skill level raises the chance to hit and to evade by a small amount. 30 seconds cooldown.

Battlemaster

62

Increases the damage dealt by 17%. Also increases the chance to hit your enemy with attacks and to evade enemy attacks for 60 seconds. Every skill level raises the chance to hit and to evade by a small amount. 30 seconds cooldown.

Battlemaster

62

Increases the damage dealt by 18%. Also increases the chance to hit your enemy with attacks and to evade enemy attacks for 60 seconds. Every skill level raises the chance to hit and to evade by a small amount. 30 seconds cooldown.

Battlemaster

62

Increases the damage dealt by 19%. Also increases the chance to hit your enemy with attacks and to evade enemy attacks for 60 seconds. Every skill level raises the chance to hit and to evade by a small amount. 30 seconds cooldown.

Battlemaster

62

Increases the damage dealt by 20%. Also increases the chance to hit your enemy with attacks and to evade enemy attacks for 60 seconds. Every skill level raises the chances to hit and to evade by a small amount. 30 seconds cooldown.

Return Damage

62

Blocks an enemy attack with your shield and counter them, reducing damage taken by 63% and retaliating 88% of the original damage for the next 5 enemy attacks. 20 seconds cooldown.

Return Damage

62

Blocks an enemy attack with your shield and counter them, reducing damage taken by 66% and retaliating 92% of the original damage for the next 5 enemy attacks. 20 seconds cooldown.

Return Damage

62

Blocks an enemy attack with your shield and counter them, reducing damage taken by 69% and retaliating 96% of the original damage for the next 5 enemy attacks. 20 seconds cooldown.

Return Damage

62

Blocks an enemy attack with your shield and counter them, reducing damage taken by 72% and retaliating 100% of the original damage for the next 5 enemy attacks. 20 seconds cooldown.

Return Damage

62

Blocks an enemy attack with your shield and counter them, reducing damage taken by 75% and retaliating 104% of the original damage for the next 5 enemy attacks. 20 seconds cooldown.