Head past the Tree of life and down into the ruins. You’ll see an area with three chest. Be on your guard as one of these three chests are a fake. A new enemy type called a Mimic. It looks like a chest until you open it. Then it attacks.

Run past the skeleton. sitting in the throne and through the broken wall behind him and you’ll come to a chasm with a single lamp and an ammo chest under it. Stock up and follow the path down and around the mountain. Beware of the Dragons guarding the bridge. You can avoid them if you don’t want to fight. There are Basilisk swarming this bridge as well. At the end is the entrance to the Mines of Avarice.

Head forward and to the right is some Vending Machines with a Defense Shrine. Activate it to get a defense boost. Head down the path to be ambushed by spiders and Orcs. Be mindful of the Orczerker that lurks below.

Follow the rails across the chasm and you’ll be attackd by Orcs. This area contains and extremely powerful Orc Warlord who can level up to 66 before being killed. He has a ton of health and can take a while to bring down. There is an Ammo Shrine up the hill should you need it.

head to the left and around where you find Dwarf Miners. And Orc Invader will drop in on you. Luckily, you’ll have the help of the Dwarves, as they will pull out weapons to help fend it off. Continue down where you see the three Dwarves standing in front of a factory entrance. Talk to the king. You’ll soon end your friendship when Brick commands you to punch the king. You’ll be attacked by all the Dwarves in the area.

TIP: There is a gate here that appears to never open. This gate will open after defeating the Gold Golem boss at the en of this level and back tracking afterwards. Inside this area is a loot chest.

When clear, head up the path on the right side of the factory. Pass through the door way and you’ll see a Defense Shrine in front of you. Head down and cross the bridge to talk to the wizard, aka Claptrap who gives you a Lord of the Rings reference before you pass through.

The door up the stairs is locked. You’ll need to head back across the bridge. Turn right and make your way up the stairs and to Claptrap. Here, he’ll open the gate. Even though he’s opened the gate, you’ll still need to ask him about the door. Claptrap will send you on a fetch quest to find letters that make up the passphrase.

The first letter rune is right behind you up the small steps on a pedastal. After picking this rune, Golems will spawn and attack you before making your way to the second rune. When you kill the four Rock Golems, a Badass Iron Golem will attack. He is large and full of health. Naturally he is vulnerable to Corrosion.

head up the path and into some ruins where Ultimate Badass Dwarves will come at you in waves. When they’re clear, scale the stairs to the left. You’ll be attacked by more dwarves in this next area. Passed this area is a jumping puzzle you’ll need to solve in order to make it across.

When you make an attempt for the first time, you’ll fail automatically because Tint Tina made it impossible. After you fail, she’ll spawn more platforms that rotate the area. Look for the platform on the right the come the highest and closest to you. Hope on it and wait until it’s safe to jump to the next platform it can hop onto. The next platform you jump on will fall if you stay on too long. Jump onto the platform behind the rune it will take you up.

<box>Failure Tip: If the puzzle if proving too hard and you fail multiple times, Tina will make a bridge appear allowing you to make your way across and grab the rune.

Head left and up the stairs where you’ll find a die chest and a regular chest to loot. Go down the path where Spiders will attack you. Once they’re cleared, head through the opening to an area where a ton of enemies will spawn. Dwarves, Orcs, and Golems will spawn here. They will all fight each other. You can stand in the ruins and watch it unfold while you toss a few grenades.

TIP: If you have a Norfleet, now would be a great time to use it. A lot of enemies gather in this area and will be largely affected by the blast.

When all enemies are dead, head through to the next ruin to the left. Run through and you’ll be welcome by many more dwarves. Keep killing and moving the the direction of your waypoint. Climb the stairs and head out into a cavern. There will be a small set of stairs in front of you. Turn right and there will be some Golems. You don’t need to be here yet as the gate they guard is locked. Head straight through to the other opening.

At the end of this pass is another puzzle. The cube resembles a rubiks cube. Hit all the green glowing switches located at the top of the three staircases surrounding the cube. When t comes down, notice how the floor has symbols similar to what is on the cube itself. As it turns out, you don’t actually need to solve the puzzle. While attempting, Brick will interrupt and have you punch it. This will open a door on the right side containing the third rune.

Greedtooth has the final rune you need in order to open the gate. Head back the way you came and towards the door where the two Golems were/are guarding. You may not enter through here. To the right and left through this door are Melee and Defense Shrines. Drop down into the hole at the top and you’ll be greeted by Greedtooth who jumps in the lava to summon Gold Golem..

Gold Golem will fight just as any other Golem you’ve face. Just stronger and has more health. There will be a floating purple orb that you can shoot down to break the curse around Greedtooth to seemingly end the boss fight early. However, Greedtooth remembers that you kiled the king and continues the fight. Gold Golem will eventually jump back over the lava and shoot you with his laser beam while Dwarves attack you. Gold Golem is vulnerable to corrosion.

When Gold Golem is dead, you can head to the throne chair to nab the final tune to its left. Don’t forget to have at the loot chest right behind it! There is a die chest as well.

When you grab the final rune, Tina will open a port back to the door where you met Claptap. Here you’ll be prompted to place the letters to spell out R-A-F-T. When you find out it’s wrong, it’ll soon be reveal that it’s F-A-R-T. Mordecai will speak the word and you’ll be able to turn in the quest.