YES!!! SimCity 5 is coming! this is probably the EA/Maxis working on a Simsstyled game project xD MAXIS IS FINALLY BACK!!

ANOUNCE TRAILER!!

Press Release

Quote:

The franchise that laid the foundations of the city building simulation genre is back, empowering players to create the world of their imagination! Electronic Arts Inc. (NASDAQ:EA) today announced that SimCity™ is breaking new ground in 2013. SimCity for PC, a brand new entry in the franchise is currently in development at Maxis Emeryville, and was revealed today during Game Changers @ GDC, a symposium that featured inspirational speeches from Academy Award-winning director Davis Guggenheim, Twitter co-founder Biz Stone, and charity: water CEO and founder Scott Harrison.

“We’d like to thank the millions of fans who have helped make SimCity synonymous with the city-building genre. This is a franchise that means the world to us at Maxis and we’re happy to be bringing it back home where we are reimagining it for an entirely new generation of players,” said Lucy Bradshaw, Senior Vice President of EA’s Maxis Label. “Using our proprietary GlassBox Engine, SimCity for PC will equip players with the tools to play the most sophisticated simulation of its kind. We are dedicated to making sure the experience – no matter the platform – has the fun, flavour and playability that has been intrinsic to the franchise since its birth.”

SimCity, slated for release in calendar year 2013 for PC, is a true rebirth of the franchise that brings the depth of simulation that has been the series hallmark for more than two decades and marries it with next generation accessibility and a robust multiplayer mode, giving players the power to change a world together. Fans can catch their first glimpse of the rebirth of SimCity by viewing the extended trailer at http://www.SimCity.com and can pre-order SimCity today on Origin™ to receive SimCity Heroes &Villains content* featuring a battle between Maxis Man and his longtime nemesis Evil Dr. Vu.

For more than two decades, the king of city-building simulators has sworn in millions of virtual mayors from around the world. With its return in 2013, SimCity will engage an entirely new generation of PC gamers as they take charge of their own customised cities and build a world that co-exists alongside friends. For the first time in SimCity franchise history, players’ decisions will have long-lasting repercussions that will extend beyond their city limits. Together, players will address real global challenges such as climate change, the search for renewable resources and natural disasters. It’s up to the players to decide whether to compete or collaborate to shape the world of tomorrow – for better or for worse.

Powered by the GlassBox Engine, Maxis’ proprietary engine, the simulation comes to life in a way never before possible. Everything you see in the world we sim – Sims in each city will have jobs or can lose them, buy homes, be prosperous or be an economic drain on the city. SimCity is the city builder in which every choice powers real change that affects the character of your city, the state of your region and fellow players within the entire SimCity world. Original fans and newcomers alike will relish the opportunity to build visually and functionally unique cities that take on the character of their choices. Combining fun, addictive gameplay elements with an interface that encourages anyone to jump in and begin playing, SimCity will usher forth a new era of city-building simulation as players work to change a world together.

With its first release in 1989, SimCity is the premier city-building franchise that has captivated more than 30 million players worldwide. Since then, several award-winning entries such as SimCity 2000™, SimCity 3000™ and SimCity 4 have been produced by the critically acclaimed Maxis studio. Players step into the role of a mayor as they break ground on the foundations of the next big city. The franchise gives players the means to create highly detailed recreations that are populated with real-world issues and real-world problems. With a powerful toolset at their fingertips, players have the ability to create uniquely specialized cities, everything from a bustling financial haven to an oil-guzzling industrial complex; SimCity compels players to create the world of their imagination.

Experiment and place buildings in different locations and watch how it affects your city.

Play with new enhanced design tools like curvy roads and zoning to create the city you always wanted.

Complete missions to unlock better buildings and create the most impressive city in your region.

Multiplayer

Work together with friends to build a region for the first time! The cities in your friends’ region will directly interact with each other.

Want to be a good neighbor? Send fire trucks to help your friend in an emergency.

Want to be a bad neighbor? Produce mass pollution and watch your friends’ Sims become sick.

Team up to share resources and accomplish great feats like launching shuttles into space.

Participate in global challenges like lowering the total pollution output in the SimCity world to unlock a trophy to place in your city.

Check regional and global leaderboards to compare your city with your friends.

Every decision in your city and those in your friends’ cities will impact the greater SimCity world.

The Ultimate City Sim

Specialize in What You LoveCreate a unique city each time you play by specializing in a specific industry.

Build a casino resort and watch as your city becomes a major tourist attraction.

Invest in schools and become an educational enclave.

Or transform to a manufacturing powerhouse that fuels your region.

Watch as these specializations influence the look, feel and core personality of your city.

GlassBox EngineSimCity introduces GlassBox, the revolutionary simulation technology that gives you the power to impact individual Sims lives, manage city level simulation, and balance multiple city simulations at once.

Now every Sim has a purpose in the SimCity world, a home to go to, a job to work at, even stores to shop in.

Experience city level simulations including power, water, traffic, unemployment, taxes and much more.

Within a region of cities, attract new Sims into your city, compete for precious resources, and protect your Sims against disasters.

It’s city planning at an epic scale!

Everything you see, we Sim

Sims MatterThe Sims in your city speak to you directly and it’s up to you to respond by completing pledges.

Unlock rewards and earn achievements by meeting your Sims basic demands, like providing water and electricity, but soon they will ask for better schools and bigger parks.

How you manage your city and the Sims living in it is entirely up to you.

Build hospitals for the sick and provide entertainment for leisure and your Sim population will grow and be happy.

Will you listen and be the toast of the town or abuse your power for fame and fortune?

Preview:

Spoiler:

Almost a quarter century after SimCity Will Wright, Maxis is developing a new simulator cities.

CONSDo … can cost scenarios.The Sims are sometimes shown without a head.

According to Maxis, it will take approximately one year untill SimCity is ready. But I like what I’ve seen so far: the online modes, new graphics, smarter Sims, upgradable buildings, with individual strengths and compelling cities, world rankings, send info-graphs and dynamic music. You can feel how much heart and blood have designers to develop the first delivery in the modern era. The fact that the creator of SimCity Will Wright does not work in this part, I do not worry: The fourth installment has already been created without their help. Just a shame that our practice was very short: I like to have seen ships and aircraft, or the disasters that have announced, explosions, snow storms, meteor impacts and other disasters do simulated physically correct to turn a city into a lot of Casino debris.

Screenshots:

Spoiler:

Concept Art:

_________________I'm busy doin' nothin at all!

Last edited by SimsTias on Wed Mar 07, 2012 12:43 pm, edited 12 times in total.

Considering the only SimCity game I own is 3000...It looks pretty good, I probably won't buy it though, at least not in the first year.

_________________

I know there are troubles of more than one kind, they come from ahead and they come from behind. But I've brought a big bat, I'm all ready, you see. Now my troubles are gunna have troubles with me. ~Dr. Suess~

Thu Mar 01, 2012 1:32 am

Radiant

Simsational Poster

Joined: Sun Jun 10, 2007 8:19 pmPosts: 553Location: The Past
Age: 25

Re: SimCity 5 Anounced!!

Well, that's a bit of a pleasant surprise. I knew that many were speculating a revival of the Sim City series, but I honestly thought that was just a dream. I really thought that the 'Maxis' game was just going to be some The Sims spin-off that they stuck the name 'Maxis' on just to make The Sims series fans excited.

Anyway, I am still confused.I thought that Maxis was really gone. And I'm also having a hard time making of these pictures. Are they real in-game screenshots, or are they just concept art?

Well, that's a bit of a pleasant surprise. I knew that many were speculating a revival of the Sim City series, but I honestly thought that was just a dream. I really thought that the 'Maxis' game was just going to be some The Sims spin-off that they stuck the name 'Maxis' on just to make The Sims series fans excited.

Anyway, I am still confused.I thought that Maxis was really gone. And I'm also having a hard time making of these pictures. Are they real in-game screenshots, or are they just concept art?

a bit of both i think. Though i do hope the graphics do improve. they're a little to cartoony for me at the moment...

Simply called SimCity, a host of changes are coming to the series. For starters roads can now be curved, making for more organic city layouts than the grid framework the series was known for. The fixed viewpoint is also gone, allowing players to zoom in on specific buildings or move the camera around. Zooming in close to the ground also changes the audio, with close ups providing the cacophony of the city, and zoomed out views providing a much quieter atmosphere.

Visually, there's an increased level of detail (note: the currently leaked screenshots are concept only, not representative of the actual game). Buildings will have tiny pieces of signage, individual citizens will roam around and go about their daily lives, sometimes doing benign things like going to dinner, other times becoming proactive and protesting if jobs get low. The attention to detail actually has gameplay importance too, as you can see if a factory is working effeciently based on how it looks, how it animates.

Buildings also change over time in SimCity. Buildings progress overtime, unlocking new abilities, such as the power to put out fires faster for an upgraded firestation.

I know there are troubles of more than one kind, they come from ahead and they come from behind. But I've brought a big bat, I'm all ready, you see. Now my troubles are gunna have troubles with me. ~Dr. Suess~