Thanks! Also has anyone started to consider the plot of this Level Pack yet? (I hope it includes a boat cause my levels is perfect for that!) But I'm interested in what the plot would be like this time around.

I would like to know some more of them once the info is complete, also does anyone know how to burry items like an exit square under a water tile in CCEdit? (Not for CCLP4 but for my own levels) And look up blob lake Ontario, it's looks cool and was mentioned somewhere else on the forum before.

K thanks everyone, I guess I'll be going now. See you around the forums and I'll post some levels for the set. Bye now.
Wait one last thing, does anyone know how to use Tile World 2 to playtest with ChipEdit because it crashes for me (64 bit Windows 10)

Yeah I did misunderstand you, sorry about that any ways once the pack is out I plan to start converting it to the C2M style and fixing any errors. Maybe if it does become one of your plans we can work together on it for now I'll just do some minor testing for the levels.

Not too sure if you understood what I meant of using the CC1 game not CC2, I think you got that but just making sure. Any ways I'll likely start porting the levels once the converter comes out so those who want to us the CC1 Steam game can. K?

Wait I just realised what I can do, the CC1 Steam Game is somewhat of a hybrid between the two rulesets (mostly Lynx but some differences in frames) so I can help there.
Edit: Not very many differences for any who are wondering where I'm getting this from, it's here: http://www.muppetlabs.com/~breadbox/software/tworld/rulecomp2.html
Or I can start helping when the converter for DAT/DAC files to C2M is complete.