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it just feals like it should be turn based instead of semi-turn based, instead of rushing me to qucikly move each time the action abr is filled it should pause, let me select the action, unpause then have the action happen

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Hell Servant:"Sir,sir!White chicks with water guns are invading Hell!!!"
Satan:"Don't worry,we will fight back with chicks painted red along with some forks colored red to match them."

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The sea monster is a great way to get money early. Once you get the old angel, just get six of them, upgrade as much as possible, and fight the sea monster, setting all your units on auto-attack. It'll be rediculously easy and you'll earn like 450-500 gold in about 10 seconds. Upgrade more and repeat until you have fully upgraded all your units for max gold income. Just do this six times and in the course of a minute-ish you'll have gained about 2750-3000 gold, which should cover most setups of units.

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Sorry, but this one just doesn't seem worth my time. The player is encouraged to use the Ctrl-click auto fire mode on their whole army to avoid the tedium of micromanaging their attacks but that takes away any feeling of strategy in the gameplay. Your claim that you left hotkeys out to maintain balance is laughable - there IS no balance.

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The game would be a lot better if you did not have to manually click every single unit for every single action as well as click to target some actions. It makes it extremely busy with almost no reward for all the clicking you're doing... nothing really happens.

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Hotkeys may hurt the current balance, but the current balance is less than favorable. Keep in mind the computer is using all of it's guys at once while players are limited to one at a time, and when you click your guy that requires aiming to attack and fail to click the target three times it totally kills it. The game needs hotkeys so we can efficiently use multiple guys.

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Cute intro, too bad there is no ending. The final enemies for hell are way unbalanced and buggy to boot. The Buddan kills my entire back row in one hit even after upgrading them multiple times but it displays the damage as no more then 50. Necromers sometimes raise zombies on the opponents side of the field.

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I thought the game was made a bad first impresion but shows promise if they were to add hotkeys and give you more money to start out with or make the begining monsters less powerfull. I also think it would be helpfull to get a small percent refund when you remove a player.

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the autofire doesnt rlly solve the problem as it doesnt work for units like the old angel, and ones requiring u to click. using hotkeys would solve the problem very nicely and until hotkeys are implemented this will always be a mediocre game

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a good game! a suggestion for the sequal would be to add sub faction campaigns like for heaven:the archangels,the chorus and the angelic marcenaries where as for hell: the demons, the wereforms and the daemon mercenaries.

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There is no so-called balance that can be achieved by such means as semi-turn-based without hotkeys. It should be either full turn-based or support hotkeys. In current state it's hardly even a game, more like mouse-clicker-trainer (and real pain if using laptop). Ah, screw it, you don't really care anyway (by the look of comments here). That's a shame, could be a good game...

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So, any unit other than the basic angel is a pointless (you need the acheivements to collect the keys in order to advance, and having anything other than an angel will not get you the 8th acheivement), there's no warning as to how the different units behave (e.g. the girl cannot attack, the old man takes up all your click time aiming his weapon) and you don't get your money back when you trade in units (regardless of how much levelling they have done), thus you will grind old level to get your troop numbers back up. In short, the whole game is: click angel, repeat for each unit. Couldn't be bothered to even try the Hell campaign.
Shame really, as the game looks really nice.

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Pretty good game, but I'd like to see few options more:
1) Hot keys (at least "1,2,3" keys for skills after clicking on a unit)
2) Active pause (possibility to chose skills during pause, which will be used after 'breaking pause')
3) Possibility to SELL (not delete) units OR possibility to store them out of battle.
+Kong. badges

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Needs hotkeys, and more levels for a steady progession. I don't see why I should have to replay each level just to be able to afford upgrades to do the next level. The graphics are cute but the tediousness of the gameplay gets really boring really fast. Also needs badges for the people who were patient enough to keep grinding and finish the game.

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yknow whatd be awesome...an uber unit like say if its the angels itd be a holy paladin, or a white dragon, a sun, a puffy cloud...err for hell it could be: an unholy paladin, or a dark drake, hellhound, strange experiment-like creature, or an octopuss-like monster or even a storm cloud plus if you agree and add to the list with your own comment, if you feel like it

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