Now that OnLive is live, details have emerged on Eurogamer.net outlining how much games will cost on the service, in addition to OnLive fees (which are not being charged yet). They show Brain Challenge for $4.99, F.E.A.R. 2: Project Origin for $19.99, Just Cause 2 for $49.99, and Tom Clancy's Splinter Cell: Conviction for $59.99. Those are all pretty much in line for the prices for those games at retail, except in this case you will need to maintain your OnLive subscription to keep playing these games, and even then, access to these titles is only certain for the next three years, as they all carry a "rental duration" which reads: "Until at least 17th June 2013."

That just means you aren't used to using KBM, it doesn't mean it is actually better. Any game with aiming is better on KBM if you ask me, including Just Cause 2 (and yes I have a 360 controller I use for racing games and beat 'em ups). If PC gamers are going to be expected to try this service they are going to want KBM to work perfectly, and it doesn't.

No, Tumbler is referring to the optimization and performance level of OnLive with it's frame rate and screen updating algorithms. That's what he means by "better". It's basically how fast you turn. Usually with a controller, you turn slower (why PC gamers hate it compared to a KBM). But if you take a mouse and jack up the sensitivity, the screen doesn't update too well. I was getting motion sick from the slow screen updates with a highly sensitive mouse. I set it back to default and the game looked and played much better.

I assume it's in their secret sauce to get the screen to update so fast on an internet connection. It doesn't handle twitches too well from what I've seen.

OnLive seems to optimize based on default settings. So just a warning if you adjust things.

That sounds like a TREMENDOUS gaming experience. After all, who hasn't played a game at home thinking "Man, if only this game TURNED SLOWER."