Hey people I am designing a game in Java3D, I need to make as accurate representation of a plane's movement as possible. I was able to to make the plane constantly move forward using a thread. The difficult part is getting it to move right and left while constantly moving forward. I had some ideas from some people but no one was able to integrate right or left movement while the plane is going forward. beside the movement did not look very realistic.

Thanks for replying Herkules. I can see that the flyingguns is doing exactly what I want. but what I am asking for is how is it done. I need an algorithm that I can use to get the same movement. playing the game would not give me any real insight of how it's moving. I would not be able to figure this out from the compiled code.

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