Class:
Current XP: 0
Total XP: 0
Feelin' Good?: Finally found what I was looking for.

Attributes

ATK

10

VIT

8

MAG

6

STM

6

WIL

8

LUC

10

Health

HP: 600 / 600 (+80 THP)
MP: 500 / 500
Luck: 10 / 10

Actions

All your currently equipped and usable abilities and their effects go here for easier reference, with pre-calculated delays and damage and anything else you might need to know quickly. Cost is for stuff like MP or CTs

Action Name

Cost

Delay

CoS

Target

Keywords

Effect

Attack

—

40D

80

T: Single

Technique,

Deals 1d8 + 90 damage.

Item

—

40D

100

T: Single

Support

Consume one item and gain its effects.

Change Row

—

20D

100

T: Self

—

Move the character into the row they are not currently in.

Wait

15D

100

—

Defend

30D

100

Support, Stance

Gain a 4/5 defense factor until your next turn.

Backstab

40D

80

T: Single

Technique, Advantage

Attack the last enemy to have acted for d8+117 damage.

Follow Through

40D

80

T: Single

Technique, Advantage

Attack an enemy immediately struck by an ally as the previous action for d8+117 damage.

Switchback

CT10

28D

80

T: Single

Technique

Slide into the back row while charging this attack. Dash into the front when it finishes and deal d8+90 damage.

Steal

40D

80

T: Single

Support, Steal

Restore 2 stock to any item in inventory if stealing from an enemy for the first time.

Reactions

Reaction Name

Trigger

Cost

Target

Keywords

Effect

Supports

Quicks

World Revolution - d8+90,150% when an ally strikes an enemy!
Guard Assist - Leap in and take an attack for an ally!

Gear

Weapon

Power

Dice

Delay

Properties

Reedcutter Knife

9

d8

40D

+50% on assists, Power Strike any weapon attack for +50% once/encounter.

Armor

Properties

University Garb

80 THP

Skills

Art

Fidela's a well-studied poet, among other arts. The written word and permutations of language and interpreted meaning, the creation and distortion of signals. Her most famous body of work is a passage about a treasure-hunting desertfarer, and the success stories they have for only a fleeting moment on their return to civilization. It's partly why she feels so strongly about the nature of Selpass — the government uses its data to define people instead of letting them define themselves.

Sc: You have the skill and passion to create great works of art - most often visual works, though this skill applies to poets, writers, composers, and possibly particularly excellent cooks as well. This skill applies to easing social situations, especially with those that have a fondness and appreciation for your work. When a plan hinges on your creation, this skill can make and assist with check that have to do with it.
Sp: When you make a work that honors and flatters a specific person, spend one luck - They'll be overtaken with happiness, and take your work into their possession if possible.
Sp: When malevolent magic affects someone or something, and one of your works is close by, you can spend one luck - the magic or influence is bound into your art, instead.
Rf: When something on an expedition inspires you to create something new, and you briefly wax and plan about what you will someday create, you can regain one luck.

Spycraft

Fidela is obsessed with breaking Selpass. She's learned a few tricks so far to regain control — small things, like installing a custom interface or bypassing a few DRM measures for textbooks she swears she'll purchase later. Maybe there's some better use of it that she can take advantage of sometime.

Spycraft
Sc: You're skilled in intrigue: In understanding the conspiracies and bonds of power that surge underneath the surface, in easily adopting alternate identities, in listening at doors, in breaking codes, in lifting documentation on false pretenses. This might imply professional training and a support structure, or you might be a free agent.
Sp: When you have an opportunity to poison one or two people (By close, unguarded contact, or by accessing their food or drink) you can spend one luck and poison them with a sleeping drug - they'll sleep until you're done what you need to do, with no after-effects.
Sp: When false documentation might be useful, and you might feasibly have prepared some in advance, you can spend one luck and produce the necessary papers. They'll pass immediate inspection.
Rf: Whenever you successfully blackmail someone, restore one luck to an ally. Use this ability only once per target.

Character

Appearance

Background

Fidela is a student in Selva's system, currently on-track for the Arts Stream, slated to begin next semester. There's one problem: she thought she would have more freedom of expression, but by all accounts, it seems the Stream is a way to mold her into a mouthpiece of the state. They see you as a resource: show enough promise, and they want to own you. Just take a look at Miss Universe, yeah?

She began to try and find ways to wrest control of herself back from what the state took — her studies secretly shifted from poetry and history to security systems and hacking. Selpass seemed to be the most obvious vector she could interact with. With talk of the recent "Matter of the Accounts," the state found errors in its paperwork — but rather than correct the paperwork to match reality, they decided to correct reality to match the paperwork. Resignations, layoffs, dismissals, all to make some bean-counter happy. Fidela had her suspicions, but after hearing about that incident, she felt they were confirmed: Selva sees its people as resources to corral and harvest instead of letting them thrive.

Her old dreams seemed poisoned to her now. She's Academy stock, but now despises what the Academy stands for. In her old dreams' place, new ones rose to the surface: dreams of protest, revolution, and taking back what's ours. She's heavily involved with Coffee Drinker protests, but is one of their more vocal, radical members. Now she won't rest until true personhood, as she defines it, is restored to the citizens of Selva.