oUF mono

About:
oUF_mono is a layout for oUF 1.5.* by haste.
It was designed for my personal needs as hybrid class, so it should be comfy for either damage dealers, healers or even tanks.

This layout was made using zork's structure template from oUF_Simple and the raid module was inspired by Freebaser's oUF_Freebgrid.

This layout contains some basic configuration options via editing cfg.lua. However if you want to modify this layout beyond those settings you're going to need some lua knowledge and you got to read through oUF documentation. You may also find some answers and help in the oUF sub-forum on this website. Keep in mind that I will not modify this layout for you.

====== v. 4.1.7 ======
oUF_mono: implemented alternative power bar for player and boss frames
oUF_mono: fixed Shadow Protection buff display on raid units for other than enGB clients
oUF_mono: improved lightning shield display tag for shamans
oUF_mono: implemented Wild Mushrooms display as one of the specifig powers (not tested)
oUF_mono: player and target frame moved up a bit
oUF_mono: added option to choose what kind of player auras you want to see on the player frame
oUF_mono: removed frame dragging function, as it had pretty much no use
oUF_mono: properly adjusted comments and some of the config settings in cfg.lua (doesn't need any modifications if you wish to keep old config files)
oUF_mono: PLAYER_TOTEM_UPDATE correctly handled as Unitless event, thus wild mushrooms display issue should be resolved
oUF_mono: visibility fix for 40 man raid groups with party/raid5 option(s) enabled.
oUF_mono: minor mono:hp tag change
oUF_mono: minor hp/pp bar size adjustments
oUF_mono: improved fake target frame
oUF_mono: removed brackets from resting indicator
oUF_mono: added Engulfing Darkness (Maloriak) debuff to the raid_debuffs.lua

====== v. 4.1.6 ======
oUF_mono: player's name will be properly displayed in raid frames when player drives the vehicle
oUF_mono: safezone visible at channelling cast bars
oUF_mono: fixed DDG info update being wacky at times on raid frames
oUF_mono: modified paladins' and druids' tags
oUF_mono: updated TagEvents for most of the tags to fix the issue with *stuck* name/hp/status
oUF_mono: fixed grid name tag events
oUF_mono: more comments in tags.lua
oUF_mono: implemented resting indicator
oUF_mono: removed few unused power colors
oUF_mono: removed happiness bar coloring from all the frames
oUF_mono: fixed player's pet name tag color to correctly display happiness
oUF_mono: reverted TagEvents change
oUF_mono: added frequentUpdate to the hpval tag for raid frames in attempt to fix impropperly updated names
oUF_mono: removed safezone on player vehicle's castbar to avoid it overlapping whole cast bar after relog
oUF_mono: removed dynamic castbar cooring for cast bar, thus added option to set specific cast bar color in cfg.lua (cfg.cbcolor)
oUF_mono: resting indicator moved few pixels to the right to avoid overlapping with level text
oUF_mono: bug fixes... less 6 AM coding
oUF_mono: increased the frequentUpdate clock to 1 second which should draw close to nothing CPU usage outprint while fixing the name/hpvalue tags update bug
oUF_mono: added oUF_CombatFeedback as part of the default functionality (new option in cfg.lua)
oUF_mono: enable CombatFeedback on the target frame
oUF_mono: canged files structure a bit: Castbar.lua moved to the \embed folder
oUF_mono: Abomination might for DKs on raid frames, removed AM from BOM indicator
oUF_mono: removed OnUpdate from hpval on raid and party frames as it was slowing down the update on those fields
oUF_mono: added (again) option to turn raid frames off if there are less than 5 people in the raid group (cfg.raid5ON)
oUF_mono: added raid background with options in cfg.lua
oUF_mono: MTT frames visibility modified
oUF_mono: removed temporary fix for name text fields
oUF_mono: fixed safezone going beyond castbar borders in vehicles
oUF_mono: implemented totem bar plugin based on oUF_boring_totembar
oUF_mono: added abbreviated totem names for totem bars
oUF_mono: fixed RiadBG position on entering a big raid after being part of a group
oUF_mono: RaidBG frame now has a dynamic size based on what sizes you set in cfg.lua
oUF_mono: fixed error for channeling castbars in vehicles (those actually DO exist! o_O )
oUF_mono: added magic debuffs highlights on raidframes for druids and shamans
oUF_mono: removed some leftover debug code from raid frames
oUF_mono: re-implemented PartyPets
oUF_mono: new way of spawning raid groups
oUF_mono: removed 'soloON' option from config.cfg as it was useless
oUF_mono: raid frames now dynamically change their size to 8 group mode if there are more than 30 people in the group
oUF_mono: added new option to cfg.lua: cfg.raid40swap allowing you to disable dynamic raid frames resize
oUF_mono: reworked visibility conditions for raid and party
oUF_mono: arena frames will be automatically disabled if Gladius is loaded
oUF_mono: player power value will be updated 5 times a second now
oUF_mono: removed Drain Soul ticks from the castbar
oUF_mono: corrected Drain Life and Drain Mana ticks indicators on castbar
oUF_mono: MT frames are properly resizeable now
oUF_mono: de/buffs timers fixed for player and tartget, it should work correctly with existing options now
oUF_mono: BOTTOMRIGHT and TOPRIGHT indicators switched positions on the raid frames, i.e. LB/PRoM/ES counters now will be in TOPRIGHT corner
oUF_mono: 8 groups layout will only toggle if there are more than 35 people in the group
oUF_mono: removed Drain Life ticks from castbar code

====== v. 3.3 ======
oUF_mono: target auras will move up when combo points are being displayed
oUF_mono: adjusted raid marks' frame level so it doesn't overlap unit's name
oUF_mono: partypets reworked and now properly attach to their owners
oUF_mono: added Leader, Assist and ML icons for party and player frames
oUF_mono: changed the way frames recieve their names so be careful and make sure to check cfg.lua and edit frames' position
oUF_mono: removed old CP texture
oUF_mono: reworked the way party pets spawn (again)
oUF_mono: removed cfg.showpartypet option from the config file since they are on by default now.

====== v. 3.2 ======
oUF_mono: Runebar's border adjusted a little to look a bit sharper
oUF_mono: added oUF_TotemBar support
oUF_mono: added oUF_AuraTracker support and it's also been integrated into arena frames
oUF_mono: added few options to set font size and icon size threshold for aura timers
oUF_mono: added option to turn raid frames off if there are less than 5 people in the raid group (cfg.raid5ON)
oUF_mono: reworked combo points display method (now mimicking rune- and totem bars)
oUF_mono: few minor code optimizations

I just got these frames and really like them but i have a few questions.

Is it possible to have class colored unit frames instead of just the name?

How can I separate the buffs and debuffs on target frame so that one is above and the other below the frame? (looks like debuffs are anchored to buffs right now, I just need to know where i can change the anchor in lib.lua since it's hard to tell)

How can I invert raid frame colors and set class color codes?

How can I remove the frame castbars or change the size of the class bar/mana bar on player frames? (found how to change the class bar in lib.lua but should be configurable for unlocked class bar more easily).

Latest version has class specific powers merged into 1 bar so use the stable one for now. In other words Github version of oUF does not have holypower bar module.

I'm using version 5.0.5 of your layout and version 1.6.0 of oUF and the holybar is still not responding. The bar is showing but not responding as @drnkn pointed out. I've tried in both Prot spec and Holy spec and I'm on the live realm. Does anyone know if there's a fix for it?

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