[ToME 2.2.5 Character Dump]
Name : Omen Age 11 STR! 18/***
Sex : Female Height 45 INT! 18/190
Race : Yeek Weight 49 WIS! 18/190
Class : Symbiant Social Class 1 DEX! 18/***
Body : Player CON! 18/***
God : Manwe Sulimo CHR! 18/170
+ To Melee Hit 115 Level 50 Max Hit Points 1252
+ To Melee Damage 69 Experience 25935702 Cur Hit Points 1252
+ To Ranged Hit 106 Max Exp 25935702 Max SP (Mana) 252
+ To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 252
AC 37+95 Gold 12627894 Piety 140422
(Miscellaneous Abilities)
Fighting : Legendary[57]Perception : Very Bad Blows/Round: 12
Bows/Throw : Legendary[42]Searching : Very Bad Shots/Round: 2
Saving Throw: Very Bad Disarming : Fair Mel.dmg/Rnd: 60d5+828
Stealth : Bad Magic Device: Superb Infra-Vision: 70 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of five children of a brown Yeek. You are the
black sheep of the family. You have brown eyes, straight
auburn hair, and a very dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 102 (5100')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 35 (1750')
Maze: Level 32 (1600')
Orc Cave: Level 21 (1050')
The Old Forest: Level 25 (1250')
Dol Guldur: Level 70 (3500')
The Land Of Rhun: Level 27 (1350')
A lost temple: Level 32 (1600')
Your body was a Player.
You have defeated 20725 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 98 princesses.
You saved Arda and became a famed Queen.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 1st Hrive of the 2890th year of the third age.
Your adventure lasted 69 days.
Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin.
You can drive yourself into a berserk frenzy.
You can destroy walls.
You can cast magic missiles.
You can sense what is beyond walls.
The Blood of Life flows through your veins.
You feel righteous.
You feel heroic.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You are lucky.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.
Skills (points left: 0)
- Combat 46.200 [0.800]
. Weaponmastery 50.000 [0.800]
. Archery 27.600 [0.700]
. Barehand-combat 01.000 [0.600]
- Sneakiness 03.760 [0.800]
. Stealth 05.800 [0.800]
. Disarming 01.000 [0.700]
- Magic 12.984 [0.700]
. Magic-Device 29.000 [1.000]
- Spirituality 04.500 [0.500]
. Prayer 28.500 [0.500]
. Mindcraft 18.200 [0.500]
. Music 00.000 [0.300]
- Monster-lore 05.070 [1.100]
. Summoning 01.000 [0.300]
. Corpse-preservation 01.000 [0.900]
. Possession 00.000 [0.100]
. Symbiosis 33.000 [0.800]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Spread blows
[Character Equipment]
a) The Long Sword 'Vorpal Blade' (5d5) (+24,+23) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 70 of
Angband.
d) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It
provides resistance to nether. It fires missiles with extra might.
It fires missiles excessively fast. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
e) The Ring of Power of The Witch-King of Angmar (+2 to speed) {cursed}
It increases your wisdom, infravision, speed and attack speed by 2.
It makes you invisible. It provides resistance to electricity, poison
and light. It allows you to levitate. It drains experience. It is
heavily cursed. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Witch-King of Angmar on level 99 of
Mount Doom.
f) The Ring of Power of Ren the Unclean (+3 to speed)
It increases your infravision, speed and attack speed by 3.
It makes you invisible. It sustains your strength. It provides
resistance to cold, nexus and chaos. It allows you to levitate. It
allows you to see invisible monsters. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ren the Unclean on level 64 of Paths of the
Dead.
k) The Amulet called 'Omen' [+5] (+8) {cursed}
It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 8. It is cursed. It cannot be dropped
while cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
m) a Dwarven Lantern of the Magi [Noxious Cloud] (+3)
It grants you the power of magic map if it is
being worn. It provides light (radius 2) forever. It has a spell
stored inside. It increases your intelligence, wisdom and charisma by
3. It makes you invisible. It provides resistance to blindness and
sound. It cannot be harmed by fire.
It was given to you as a reward.
n) The Bar Chain Mail 'Osgil' (-2 to accuracy) [18,+17]
It sustains your charisma. It
provides immunity to electricity, fire and cold. It provides
resistance to electricity, cold, confusion, shards and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Law drake on level 37 of Maze.
o) a Fur Cloak of the Magi [Recharge] (-3,-5) [3,+11] (+3)
It has
a spell stored inside. It increases your intelligence, stealth and
speed by 3. It sustains your intelligence. It provides immunity to
paralysis. It cannot be harmed by acid.
You found it lying on the ground on level 34 of Mordor.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases
your strength and constitution by 4. It provides immunity to acid.
It provides immunity to paralysis. It provides resistance to sound,
nether and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Fundin Bluecloak on level 70 of Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
x) a Pair of Soft Leather Boots of Speed [2,+11] (+9)
It increases your speed by 9.
You bought it from the Footwear Shop.
z) a Greater draconic quylthulg (1500 hp)
{) 29 Bolts of Elendar (1d5) (+14,+10) (+2 attacks) {90% off}
It provides light (radius 1)
forever. It increases your intelligence and attack speed by 2. It
produces chaotic effects. It drains life from your foes. It cannot
be harmed by acid, cold, lightning or fire.
You made it yourself.
|) a Magical Gnomish Shovel (+8,+7) (+2)
It grants you the power of stone to mud if it is
being worn. It increases your ability to tunnel by 2.
It was given to you as a reward.
[Character Inventory]
a) a Fireproof Tome of Translocation
It cannot be harmed by fire.
You bought it from the Library.
b) a Fireproof Holy Tome of Manwe Sulimo {25% off}
It cannot be harmed by fire.
You bought it from the Library.
c) The Bag of Tricks {cure insanity}
It can be activated for cure insanity.
You found it in the remains of a Death quasit on level 36 of Maze.
d) The Gem of Wisdom {geno}
It
can be activated for genocide every 500 turns.
You found it lying on the ground on level 44 of Paths of the Dead.
e) Raal's Tormented Spirits {mass geno}
It
can be activated for mass genocide every 1000 turns.
You found it in the remains of a Grey wraith on level 44 of Paths of the
Dead.
f) Tenser's Mechanical Magician {sat hunger}
It can be activated for satisfy hunger.
You found it in the remains of a Village idiot on level 35 of Illusory
Castle.
g) the Hand of Vecna (charging) {restore}
It can be activated for restore stats and life levels every 750
turns.
You found it in the remains of a Monastic lich on level 48 of Mordor.
h) Olive's Omnipotent Ostrich {geno}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 35 of Illusory Castle.
i) 24 Potions of *Healing* {!*}
j) 7 Potions of Life {!*}
k) 13 Potions of Restore Mana {!*}
l) an Iron Rod of Illumination (50/50) {@z9}
m) a Silver Rod of Cheapness of Recall (100/100) {!*!*}
It can
cast spells for a lesser mana cost.
You found it in the remains of a Death quasit on level 36 of Maze.
n) a Golden Rod of the Istari of Healing (250/250) {@z5}
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of an Archlich on level 75 of Angband.
o) a Golden Rod of the Istari of Healing (250/250) {@z5}
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
p) a Mithril Rod of the Istari of Perception (248/320) {@z3}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Demilich on level 85 of Angband.
q) The Golden Horn of the Thunderlords (4 charges) {100% off}
It was given to you as a reward.
r) The Ring of Power of Ji Indur Dawndeath (+2 to speed) {cursed}
It increases your strength, stealth,
speed, attack speed and ability to score critical hits by 2. It makes
you invisible. It sustains your dexterity. It provides resistance to
cold, light, confusion, sound and shards. It allows you to levitate.
It drains experience. It is heavily cursed. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 100 of Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes
. It produces chaotic effects. It is very sharp and can cut your
foes. It is a great bane of dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be
activated for alter reality every 100 turns if it is being worn. It
can cause earthquakes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It is a great bane of undead.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It gives telepathic powers. It produces an anti-magic shell. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
v) 22 Rounded Pebbles 'Avaroth' (1d2) (+20,+16) {ElPoDRgiDeUNEv}
It does extra damage from electricity. It poisons
your foes. It is a great bane of dragons. It is especially deadly
against giants. It strikes at demons with holy wrath. It is a great
bane of undead. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
w) 23 Iron Shots of Nirnion (1d4) (+17,+16) {AcFrPoDrTrDEUnEv}
It does extra damage from acid and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against trolls. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
[Home Inventory - Bree ]
a) a Demonshield of Reflection [5,+14]
It speeds your regenerative powers. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Library.
b) A parchment titled ''Famous Last Words'' {!* destruction}
It can be activated for Destruction.
You found it in the remains of a Death quasit on level 59 of Mordor.
c) The Ring of Power of Adunaphel the Quiet (+5 to speed)
It
increases your constitution and speed by 5. It makes you invisible.
It sustains your charisma. It provides resistance to poison. It
speeds your regenerative powers. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Adunaphel the Quiet on level 44 of Paths of
the Dead.
d) The Ring of Gelormede [+9] (+4 to speed)
It can be activated for ball of cold and resist cold every
50+d50 turns if it is being worn. It increases your wisdom and speed
by 4. It sustains your charisma. It provides resistance to cold,
poison, light, dark, shards and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Barbazu on level 58 of Mordor.
e) The Ring of Flare (+3)
It can
be activated for dimension door every 100 turns if it is being worn.
It grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in a plain of grass.
f) The Amulet of Alemeth (+2 to stealth)
It increases your charisma and stealth by 2. It sustains your
constitution. It provides resistance to confusion, shards and chaos.
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 61 of Mordor.
g) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwalker on level 72 of Angband.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It
can be activated for heal and cure black breath every 200 turns if it
is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 66 of Mordor.
i) The Phial of Galadriel (+4)
It can
be activated for light area (dam 2d15) every 10+d10 turns if it is
being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Hill troll on level 36 of Maze.
j) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog on level 44 of Mordor.
k) The Cord Armour of Elorogros (-30,-16) [6,+14](40%)
It increases your hit points by 40%. It provides immunity to acid.
It makes you completely fearless. It provides resistance to cold,
confusion and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Brown Thunderlord on level 51 of Mordor.
l) a Fur Cloak of Air [3,+6]
It allows you to breathe without air.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Mouse Fur 'Esgil' [1,+13]
It sustains your dexterity and constitution. It provides resistance
to life draining, confusion and sound. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
n) The Large Metal Shield of Anarion [5,+20]
It sustains your strength,
intelligence, wisdom, dexterity, constitution and charisma. It
provides resistance to acid, electricity, fire, cold and sound. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Greater titan on level 72 of Angband.
o) The Iron Crown of Baranta [0,+18]
It sustains your wisdom and dexterity. It provides resistance to life
draining, electricity, cold, sound, shards and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 71 of
Angband.
p) The Golden Crown 'Fearnuri' [0,+14]
It sustains your strength and intelligence. It provides
immunity to paralysis. It provides resistance to cold, poison, nether
, nexus and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Pair of Hard Leather Boots of Daurand [3,+9]
It sustains your constitution. It
provides immunity to paralysis. It provides resistance to fire,
shards, nether and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Footwear Shop.
s) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+4 to infravision)
It increases your strength,
constitution and infravision by 4. It provides resistance to dark.
You bought it from the Footwear Shop.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It provides resistance to confusion. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
u) a Blade of Chaos of Aman (6d5) (+19,+17) [+2] (+3)
It increases your
wisdom by 3. It produces chaotic effects. It strikes at demons with
holy wrath. It strikes at undead with holy wrath. It fights against
evil with holy fury. It sustains your strength. It makes you
completely fearless. It provides resistance to chaos. It allows you
to see invisible monsters. It allows you to sense the presence of
evil beings. It has been blessed by the gods.
You found it in the remains of a Great Swamp Wyrm on level 72 of Angband.
v) The Sling of Gondos (x2) (+26,+10) (+3 to speed)
It provides light (radius 1) forever. It increases your strength,
intelligence and speed by 3. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dreadmaster on level 70 of Angband.
w) 26 Iron Shots of Maethring (1d4) (+15,+15) {ElPoDRGiDeEvNa}
It
does extra damage from electricity. It poisons your foes. It is a
great bane of dragons. It is especially deadly against giants. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You made it yourself.
x) a Mage Staff of Power (1d4) (+8,+8) (+11)
It can be wielded two-handed. It can be used to
store a spell. It increases your spell power by 11.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
[Home Inventory - Gondolin ]
a) 9 Potions of Healing {!*}
b) a Potion of Invulnerability {!*}
c) an Adamantite Rod of the Istari of Lightning Balls (400/400) {@z1}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
d) a Rod Tip of Speed (100 Mana to cast)
e) The Ring of Liniri [+15] (+4)
It increases your intelligence and
constitution by 4. It provides resistance to cold, confusion and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
f) a Ring of Speed (+11)
g) The Arkenstone of Thrain (+3)
It can be activated for detection
every 30+d30 turns if it is being worn. It provides light (radius 3)
forever. It increases your speed and luck by 3. It provides
resistance to life draining, light, dark and chaos. It allows you to
see invisible monsters. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, light, dark and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 88 of
Angband.
i) The Robe of Great Luck [-30,-20] (+60)
It increases your luck by 60. It provides immunity to
paralysis. It drains mana and life. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Sky Drake on level 82 of Angband.
j) The Shield of Deflection of Gil-galad [10,+20] (+5)
It
can be activated for starlight (75) every 75+d75 turns if it is being
worn. It provides light (radius 1) forever. It increases your wisdom,
charisma, searching and luck by 5. It sustains your wisdom, dexterity
and charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Hard Leather Cap 'Mingoth' [2,+5]
It provides light
(radius 3) forever. It makes you completely fearless. It provides
resistance to life draining, poison, shards and nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Quasit on level 28 of A lost temple.
l) The Dagger 'Narthanc' (E:396873, L:32) (1d4) (+26,+15) (+2) {.}
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It increases your
ability to tunnel by 2. It does extra damage from acid, electricity
and fire. It is especially deadly against dragons. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It makes you invisible. It
provides resistance to electricity, fire, cold and confusion. It
slows your metabolism. It produces a fiery sheath. It produces an
electric sheath. It induces random teleportation. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre on level 27 of The Land Of Rhun.
m) The Pike 'Aeriele' (2d5) (+16,+21) (+3 attacks)
It can be wielded two-handed. It increases your strength, wisdom,
constitution and attack speed by 3. It poisons your foes. It is very
sharp and can cut your foes. It strikes at undead with holy wrath.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 44 of Mordor.
n) The Glaive 'Eregost' (2d6) (+8,+5) (+2)
It can be wielded two-handed. It increases your constitution by 2.
It does extra damage from acid. It drains life from your foes. It is
very sharp and can cut your foes. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
o) a War Hammer (*Defender*) (3d3) (+10,+11) [+15] (+4 to stealth)
It can be wielded two-handed. It increases your wisdom,
dexterity, constitution and stealth by 4. It sustains your strength.
It provides immunity to paralysis. It provides resistance to life
draining, acid, electricity, fire, cold, poison and blindness. It
allows you to levitate. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Hafted Smith.
p) a Sling of Extra Might (x5) (+8,+21)
q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire
branding of bolts every 999 turns if it is being worn. It increases
your speed by 10. It provides resistance to fire. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 76 of
Angband.
r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow (10d10) every 20+d20 turns
if it is being worn. It increases your strength and constitution by 2
. It provides resistance to electricity, light, dark and blindness.
It fires missiles with extra might. It aggravates nearby creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 82 of Angband.
s) a Heavy Crossbow of the Haradrim (x5) (+11,+20)
It
fires missiles with extra might. It fires missiles excessively fast.
It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
t) a Heavy Crossbow of Extra Might (x8) (+14,+13)
It provides resistance to chaos. It fires missiles with extra might.
You found it in the remains of a Great Wyrm of Law on level 84 of Angband.
u) The Bolt of Arcar (1d5) (+12,+7) (+5)
It increases your wisdom and charisma by 5. It does extra damage from
frost. It poisons your foes. It is a great bane of dragons. It is
especially deadly against giants. It is especially deadly against
natural creatures. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 37 of Maze.
v) 16 Seeker Bolts of Acid (4d5) (+6,+9) {90% off}
It does extra damage from acid. It cannot be harmed by acid.
You made it yourself.
w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching, infravision, ability
to tunnel and luck by 3. It does extra damage from acid. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 57 of
Mordor.
x) 25 Rounded Pebbles 'Saegor' (1d2) (+32,+11) {AcFiPoDrOrDe}
It does extra damage from acid and fire. It poisons your foes.
It is especially deadly against dragons. It is especially deadly
against orcs. It strikes at demons with holy wrath. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
[Home Inventory - Minas Anor ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you
invisible. It sustains your strength, dexterity and constitution. It
provides immunity to paralysis. It provides resistance to life
draining. It allows you to levitate. It produces a fiery sheath. It
can re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 17 of Mirkwood.
b) a Fireproof Tome of the Blowing Wind
It cannot be
harmed by electricity. It cannot be harmed by fire.
You bought it from the Library.
c) The Tome of Omen
It cannot be harmed by acid, cold,
lightning or fire.
d) 22 Scrolls of *Remove Curse* {!*}
e) a Ring of Slaying (+13,+16)
f) an Indestructible Amulet of Doom [+6] (+7)
It increases your strength, intelligence, wisdom,
dexterity, constitution and charisma by 7. It cannot be dropped while
cursed. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
g) The Amulet of Estil (+3)
It increases your dexterity, constitution,
charisma, stealth, infravision and speed by 3. It sustains your
strength, dexterity and constitution. It provides resistance to
electricity, poison, dark, nether and nexus. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
h) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 52 of Mordor.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, confusion and shards.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 27 of The Land Of Rhun.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It
increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and shards. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
k) The Metal Brigandine Armour of Gelwil (-3 to accuracy) [19,+15]
It sustains your strength and
constitution. It provides immunity to acid, electricity and fire. It
makes you completely fearless. It provides resistance to fire, poison
, dark, shards, nether and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gelugon on level 63 of Mordor.
l) The Full Plate Armour of Isildur [25,+25] (+1)
It
increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Monastic lich on level 52 of Mordor.
m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord on level 76 of Angband.
n) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 70 of Angband.
o) a Robe of Permanence [2,+11] {disen}
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to life draining,
acid, electricity, fire, cold and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 41 of
Mordor.
p) The Soft Studded Leather of Einde [5,+11]
It sustains your wisdom and dexterity. It provides immunity to
acid, electricity and fire. It provides resistance to life draining,
cold, poison, dark, confusion, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 76 of
Angband.
q) a Feathers Cloak of Aman [1,+18] (+3 to stealth) {conf}
It increases your stealth by 3. It provides resistance to
confusion. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and
wisdom by 2. It provides resistance to blindness and nexus. It
allows you to sense the presence of orcs, trolls and evil beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 59 of
Mordor.
s) The Dagger 'Dethanc' (E:2014848, L:38) (1d4) (+32,+18) {.}
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It provides light (radius 1) forever. It does
extra damage from electricity, fire and frost. It is especially
deadly against dragons. It strikes at undead with holy wrath. It
fights against evil with holy fury. It is especially deadly against
natural creatures. It provides resistance to electricity, fire and
nexus. It produces a fiery sheath. It induces random teleportation.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 45 of Mordor.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It
can be activated for ball of fire (72) every 400 turns if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
u) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed
(dur 20+d20) every 250 turns if it is being worn. It does extra damage
from electricity. It is a great bane of dragons. It provides
immunity to electricity. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient green dragon on level 44 of
Mordor.
v) The Long Bow 'Arimros' (x6) (+15,+21) (+3)
It provides light (radius 1) forever. It increases your
strength, intelligence, dexterity, constitution and charisma by 3. It
fires missiles with extra might. It fires missiles excessively fast.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 82 of
Angband.
w) 19 Rounded Pebbles of Aiqualch (1d2) (+12,+9) {AcElPoDrTrDEUn}
It does extra damage from acid and electricity. It poisons
your foes. It is especially deadly against dragons. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It cannot be harmed by acid, cold, lightning
or fire.
You made it yourself.
x) 16 Rounded Pebbles of Bragnorog (1d2) (+17,+9) {AcFrTrDEUN}
It does extra damage from acid and frost. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is a great bane of
demons. It is a great bane of undead. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
[Home Inventory - Lothlorien ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It
decreases your luck by 20. It does extra damage from fire. It
poisons your foes. It produces chaotic effects. It is very sharp and
can make your foes bleed. It strikes at demons with holy wrath. It
fights against evil with holy fury. It can re-curse itself. It can
resist being shattered by morgul beings. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Headless ghost on level 33 of Mirkwood.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 48 of Mordor.
c) 7 Sprigs of Athelas {!*}
d) a Scroll of Rune of Protection {!*}
e) a Rod Tip of Detection (80 Mana to cast)
f) a Rod Tip of Havoc (90 Mana to cast)
g) The Jewel 'Evenstar' (+3)
It can be
activated for restore stats and life levels every 750 turns if it is
being worn. It provides light (radius 1) forever. It increases your
constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
h) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 62 of
Mordor.
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it
is being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your
dexterity and speed by 3. It provides resistance to acid and shards.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Large Leather Shield of Celegorm [4,+20]
It provides
resistance to acid, electricity, fire, cold, light, dark and chaos.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be activated
for remove fear and cure poison every 5 turns if it is being worn. It
increases your dexterity and charisma by 5. It sustains your
constitution and charisma. It provides immunity to paralysis. It
provides resistance to confusion, nether and chaos. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Pair of Hard Leather Boots 'Nathist' [3,+16]
It sustains your dexterity. It makes
you completely fearless. It provides resistance to poison, shards,
nether, nexus and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Footwear Shop.
o) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence
and charisma by 3. It does extra damage from frost. It sustains
your dexterity. It provides immunity to cold. It provides resistance
to nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 53 of Paths
of the Dead.
p) The Long Sword of the Dawn (E:229965, L:30) (3d5) (+35,+26) (+5 to
infravision)
It can be activated for summon the Legion of the Dawn
every 500+d500 turns if it is being worn. It provides light (radius 1)
forever. It increases your charisma and infravision by 5. It does
extra damage from electricity, fire and frost. It is very sharp and
can cut your foes. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It makes you
invisible. It sustains your charisma. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to electricity, fire, cold, light and blindness. It allows you to
sense the presence of giants. It slows your metabolism. It speeds
your regenerative powers. It produces a fiery sheath. It produces an
electric sheath. It drains experience. It induces random
teleportation. It can clone monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 82 of
Angband.
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons
your foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 27 of The Land Of Rhun.
r) The Mace 'Miond' (2d4) (+48,+9) (+1)
It can
be wielded two-handed. It increases your strength by 1. It does
extra damage from fire. It poisons your foes. It drains life from
your foes. It is especially deadly against dragons. It is a great
bane of undead. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 75 of Angband.
s) The Great Hammer 'Annatar' (4d6) (+22,+11) (+2)
It increases your constitution by 2. It does extra damage from fire.
It poisons your foes. It drains life from your foes. It is a great
bane of undead. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Spectral Mature gold dragon on level 80
of Angband.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides
immunity to paralysis. It allows you to sense the presence of dragons
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
u) 23 Bolts of Acid (1d5) (+10,+11) {90% off}
It does extra damage from acid. It
cannot be harmed by acid.
You made it yourself.
v) 26 Seeker Bolts of Slay Evil (4d5) (+14,+13) {90% off}
It fights against evil with holy fury.
You made it yourself.
w) 30 Seeker Bolts of Slay Evil (4d5) (+6,+12) {90% off}
It fights against evil with holy fury.
You made it yourself.
x) a Mage Staff of Power (1d4) (-12,-20) (+10)
[The Mathom-house Inventory - Bree ]
a) Valdarbon's Automatic Alchemist {curing}
It can be activated for curing.
You found it in the remains of a Gnome mage on level 13 of Mirkwood.
b) The Grail of Kenault {light}
It
can be activated for light area (dam 2d15) every 10+d10 turns.
You found it in the remains of a Half-orc on level 11 of Orc Cave.
c) The Toenail of Vecna {cure insanity}
It
can be activated for cure insanity.
You found it lying on the ground on level 31 of A lost temple.
d) 20 Mushrooms of Cure Serious Wounds {100% off}
e) 99 Potions of Water Curing {!q}
f) The Ring of Barmion (-1)
It
decreases your intelligence, stealth and speed by 1. It provides
resistance to light, blindness, confusion, sound and disenchantment.
It allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Poltergeist on level 60 of Paths of the
Dead.
g) The Ring of Power of Adunaphel the Quiet (+3 attacks)
It increases your constitution and attack speed by 3. It makes
you invisible. It provides resistance to cold and nexus. It slows
your metabolism. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 75 of Angband.
h) The Ring of Power of Adunaphel the Quiet (+2 to infravision)
It increases your intelligence, charisma and infravision by 2. It
makes you invisible. It makes you completely fearless. It provides
resistance to nexus. It allows you to see invisible monsters. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 81 of Angband.
i) The Ring of Durin (+2) {cursed}
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and
charisma by 5. It sustains your intelligence, constitution and
charisma. It provides immunity to cold. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, electricity, cold, blindness, confusion and nexus. It allows
you to sense the presence of thunderlords. It reflects bolts and
arrows. It produces a fiery sheath. It drains mana. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 72 of Angband.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
l) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Skeleton Water troll on level 51 of
Mordor.
m) The Dagger 'Nimthanc' (E:189950, L:30) (1d4) (+24,+15)
It can be activated for frost bolt (6d8) every 7+d7 turns if it
is being worn. It provides light (radius 1) forever. It does extra
damage from fire and frost. It can cause earthquakes. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It makes you invisible. It
provides resistance to electricity, fire, cold and shards. It slows
your metabolism. It produces a fiery sheath. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
n) The Short Sword of Arelen (1d7) (+10,+7) (-5 attacks)
It decreases your attack speed by 5.
It is especially deadly against orcs. It is a great bane of demons.
It fights against evil with holy fury. It induces random
teleportation. It aggravates nearby creatures. It fills you with the
Black Breath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 58 of Mordor.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
It
can be wielded two-handed. It increases your constitution by 5. It
is a great bane of dragons. It is especially deadly against trolls.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides resistance to disenchantment. It allows you
to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 81 of Angband.
p) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It is cursed. It carries
an ancient foul curse. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
q) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
r) a Parchment - Adventurer's Guide to Middle-earth

I promised myself that I was eventually going to win this game with a Yeek Symbiant. It took me dozens of tries, many of them recorded here on oook... and finally, it's done!

Most of my Yeek Symbiants chose barehanded combat. This has an immediate benefit in the form of multiple blows and good damage despite crappy STR and DEX. Omen (successor of Nemo) chose to go with weapons instead, sacrificing early-game combat for later-game power. This turns out to have been a wise choice, IMHO. The game is much easier when you can get the extra attacks from equipment, the spread blows skill, and so on.

Yeeks have horrendous stat penalties, so a reversed Amulet of Doom is pretty much required. I used a reversed -7 one starting around experience level 47 or so, then later found a -8. I found a scroll of artifact creation and used it on the amulet, but it didn't add anything except the name.

I had, as you can see, some pretty good luck with random artifact body armor. I found several suits with multiple immunities, and kept the one you see in the dump. Thorin showed up later to complete the set.

Archery becomes much less important in the late game, and I probably should have kept some of the skill points to boost either prayer or mindcraft. Some of the skill boosts you see (like Symbiosis past 30) were from late-game swordsmen quests, when no better choices were available.

I tried lots of never-moving pets in symbiosis, and found the Greater Draconic Quylthulg to be the best choice for this character. At 1500 HP, it's sturdy enough that it never died during combat, and the "summon ancient dragons" power was phenomenal. Most of the work I did in the late game consisted of clearing a bit of space around me, summoning dragons to fill it in, clearing a bit more space, summoning a few more dragons, and keeping myself healed up while everything breathed on everything else around me. This meant I couldn't use any aggravating equipment, because my "pets" would turn on me; so Doomcaller, pretty as it was, never saw much action.

In any case, having all resistances and immunities covered, and the ability to summon armies of "D"s to fight with me made the endgame pretty easy (relatively speaking!).

Yeek!

On 28.1.2004 19:51 mayfair@true-evil.net wrote:"You are dead, killed by Ripe Old Age in the town of Gondolin."