Dragon Age Wiki Guide

Lothering (Exploration, III)

H: Lovers of side quests, take note. At this location on the map provided, you'll find an extremely important object. Known as Chanter's Board, this bulletin board has posted on it random side quests that people have requested be undertaken. You'll be visiting this board, and boards like it, fairly often indeed. For the time being, examine the board and accept to undertake the only quest there right now. It's called Bandits, Bandits Everywhere, and we'll take care of its call soon enough. If you want more information, speak with the Chanter next to the board. He can't actually talk to you in anything but biblical verse, but the boy accompanying him will shed some light on just who the Chanters are, if you so desire.

I: If you want to see the acts of a raving lunatic, look no further than this location on the map. When you draw near, a cutscene will take place automatically. You'll see a warrior of some sort ranting about how the Darkspawn are going to kill everybody, and that there's no hope for anyone. Almost immediately, you can begin to dictate the course of the rest of the conversation by the answers you give back to him. We were patient, and coerced a story out of him that makes you feel badly for him. It appears that the Darkspawn has killed his entire family. After persuading him that his ravings won't help anyone, nor bring his family back from the dead, the man apologized and moved on. Naturally, your own decisions during this conversation could possibly dictate another course entirely. Raid the bags nearby when all is said and done, for more items to add to your inventory.

J: When you reach location J, get ready to sink some time into a series of important conversations. Location J on the map marks a building that you can explore, called the Chantry. This is essentially Ferelden's version of a church. At the entrance to the Chantry, you'll find a Templar named Ser Maron. Speak with him, and he'll let you know that the Chantry is a place where refugees can go to get blessed by the Revered Mother, though he also informs you that there is little room left for anyone looking for a place to eat and sleep. But you're not just anybody. After the conversation with Ser Maron takes its course, head on into the Chantry yourself to explore further.

The Chantry has quite a few people in it. Most of them are refugees that won't have much to say to you, but you can find other characters to engage in conversation. Some of these conversations are minor and ultimately meaningless, such as the one with the farmer, or the one with the sister. But there are three people in here, in particular, that you'll want to speak with. The first is a man named Ser Bryant. When you speak with Ser Bryant, identify yourself. The conversation can take any number of turns, though we suggest attempting to steer it in the direction of the bandits outside. If you inform Bryant that you killed the bandits, he'll be most thankful, and even attempt to offer you a reward (naturally, if you didn't kill the bandits, this won't happen for you... but why wouldn't you kill the bandits!?) We refused the reward, but feel free to take it, if it suits you. Bryant may also offer up a key to you that will open a weapons cabinet at the back end of the Chantry. Be sure to raid that cabinet if you were lucky enough to receive the key.