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Im a massive fan of emulation across many systems and heres some awesome news of a ultra small gaming system, heres the news:

Meet PocketSprite

PocketSprite is an ultraportable gaming and emulation console. It’s been engineered to be highly playable, easy to use, easy to update, and designed to let you pick up where you left off, and put it down again.

For Gamers: Relive Retro Gaming in Your Pocket

If you spent all your pocket-money on AA batteries, dreamed of falling blocks, or have a soft spot in your heart for rectangular controllers, PocketSprite is for you. Throw on your favorite games in a click and fill in the otherwise wasted moments of your daily transit.

For Hardware Hackers: An Open Source Dev Platform

PocketSprite is a great gaming console in a tiny package, but look under the hood and it’s so much more. It’s an open source, mature development platform that features a full-color, high-contrast OLED screen, sound, Bluetooth, Wi-Fi, storage, and an internal rechargeable battery, all wrapped in a beautifully crafted yet rugged ABS case. PocketSprite’s open source toolchain and robust bootloader make development a snap. Say goodbye to re-inventing the wheel. Say adieu to bricking and JTAG angst. Say hello to rapid development on your favorite new hardware device.

For Coders: Write Games & Participate in Our Coding Challenge

If you have a hankering to write games you can play and share on a real system, you’ll love PocketSprite. Or, if you fancy your hand at coding challenges, you can participate in the PocketSprite coding challenge and perhaps walk away with the €1000 prize!

Give It to Me Short and Sweet

Very tiny – fits on your keychain, but still totally playable

Plays all Game Boy, Game Boy Color, Sega Master System, and Game Gear games

Instant resume let’s you pick up a game exactly where you left off

One-click-upload via Wi-Fi for new games / software / updates

Rechargeable battery gives hours of gameplay per charge

High-quality build with tactile buttons and adjustable volume and brightness

The Nintendo Switch homebrew and hacking scene is thriving at the moment and heres a news story about Linux running on the Nintendo Switch:

he Switch scene has been on fire since the 34c3 talk, with Team-Xecuter soon afterwards demo'ing a coldboot logo change exploit, and then later on Team Fail0verflow showing off their 'coldboot scroller' and now they are teasing yet again with Linux boot-up!

Fail0verflow have stated a month ago that they have a bootrom exploit on the Nintendo Switch, which virtually gives them full control of the console. It’s likely they’ve spent the past few weeks or months porting Linux to the console. The hacking team are very familiar with the process of porting the popular OS to consoles: most flavors of Linux running on hacked PS4s are based on their patches.

If history repeats itself though, it is possible that Fail0verflow will release their Linux patches, but not the underlying exploits. In the case of the PS4, the scene had to wait for more than a year between the time Fail0verflow released their Linux port, and the time they revealed the exploits they used to get access to the system.

Heres a nice release for owners of MACos machines, heres the release news:

SameBoy v0.10.1 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.10.1 Changelog:
New/Improved Features
- The libretro port can now be compiled for the Switch
- Made the menu key more obvious in the SDL port
- Can now emulate a Game Boy Advance in Game Boy Color mode
- Changing a model in the SDL port is now done via the menu
- Major improvements to the way the libretro port handles audio, significantly improving audio quality
- It is now possible to select a specific model to emulate in the libretro port

If you can find old DOS games on abandonware sites then this emulator is awesome for playing those classics, heres the release news:

DOSBox-X (2018/02/04) is released. DOSBox-x is a branch of DOSBox v0.74. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

If like me you were here when the Snes was released you will remember what an awesome console it was and still is, with some of the best games of all time, the Snes Classic was a killer release by Nintendo and now its sold 4 million units since September 2017, heres hoping for a N64 Classic
...

DOSBox-X (2018/01/29) is released. DOSBox-x is a branch of DOSBox v0.74. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

DOSBox-X Changelog:
* Linux builds no longer enable window resizing. The ability to
* resize will be added back when the emulator can better handle
* the user resizing the window.
* Windows and Linux now have synchronized build date and version
strings.
* Codebase begin transition to C++11
* The Windows maximize button no longer triggers fullscreen mode.
* Direct3D, OpenGL, and Surface outputs updated to fill the window
* in Windows builds when the window is maximized. If aspect
* correction is enabled, the Direct3D and OpenGL outputs will
* scale the DOS screen (with pillarbox/letterbox padding) to the
* correct aspect ratio and center within the maximized window.
* Fixed minor memory leak in MT32 (MUNT) synthesizer usage.
* Fixed uninitialized state issues with DMA channel 4 (cascade).
* IMGMOUNT now allows mounting the El Torito bootable floppy image
* of a CD-ROM drive as a drive letter and accessible (read only)
* filesystem. The FAT filesystem driver was fixed to support working
* from sources other than a direct file.
* PC-98 mode fixed not to register certain built-in commands and
* binaries to drive Z:\ that are not compatible with PC-98 mode.
* MEM.EXE in particular uses IBM PC-specific techniques to gather
* it's information, and is therefore incompatible with PC-98 mode.
* This can be verified from the source code as MEM.EXE was evidently
* borrowed from the FreeDOS project.
* EGA emulation (machine=ega) fixed to render 8bpp (256-color mode)
* instead of full 32bpp VGA output. EGA video output is limited to
* 64-color (6-bit) by the design of the video connector (2-bit R/G/B)
* therefore the full precision of 32bpp is not needed. This will also
* benefit video capture as the reduced color bit depth will result
* in smaller AVI files when recording gameplay.
* Added code to correctly detect 15-bit highcolor vs 16-bit highcolor
* display format support, despite SDL falsely indicating 16-bit
* color in both cases, which fixes incorrect colors on 15-bit display
modes.
* Fix up VGA DAC/palette mapping to display the emulator screen
* properly on 16-bit true color displays. Fixed off-by-one shift
* mistake in the DOSBox-X render scaler code that caused
* green and purple tints to colors on 16-bit true color displays.
* Add "Show menu bar" command to the Windows "system menu" so that
* the menu bar can be brought back after selecting "hide menu bar".
* Losing window focus while fullscreen no longer leaves the emulator
* window blank.
* Maximize/restore fullscreen cleanup.
* Removed DDRAW output.
* Fix FAT filesystem driver to clear "success" flag at all failure
* return points. This fixes problems where unrecognizeable FAT
* filesystems are nonetheless presented as a drive letter with
* garbled filenames, when IMGMOUNT should have displayed an error
instead.
* Fix FAT filesystem driver to allow PC-98 HDI images to load that
* have headcount == 0 in the BPB.
* Fix Adlib emulation not to register a mapper handler if emulation
* will jump to PC-98 mode, and fix mapper handler to check if Adlib
* emulation is loaded to avoid segfault.
* Add "recording" volume to control the loudness of the audio going
* out to capture (WAV, AVI, etc.)
* Separate mixer rendering from master volume. Apply master volume
* at the sound card only, leave audio at full volume for recording
* (WAV, AVI, etc. capture).
* dosbox.conf and command line option to log CON driver output to
* a file. Anything written to STDOUT/CON by a DOS application is
* logged this way.
* --time-limit command line option to put a time limit on the
* emulator, in seconds.
* Keyboard shortcut for the mapper UI no longer leaves keys "stuck"
* in the guest to cause problems when you exit the mapper UI.
* Fixed code mistake that caused OpenGL NB output when dosbox.conf
* specified output=opengl
* Mapper layout fixes:
* Shortcut buttons (on the right hand side of the UI) fixed to
* become two columns wide if the button text won't fit in one
column.
* Some shortcut button titles shortened.
* Mapper UI updated to show which bindings are being activated by
* hilighting buttons in the UI.
* Mapper UI modifier buttons indicate status through hilighting.
* Mapper UI joystick buttons and axes now use hilighting to indicate
* that there is input from the device.
* Mapper fix for 4-axis joysticks that may count zero buttons, and
* then crash (divide by zero) when the user pushes a button on the
* joystick device.
* BIOS emulation now allows you to specify binary blobs to execute
* in the guest system as part of startup. One can be specified to
* execute just after CPU reset/power-on, and the other just before
* booting to the DOS shell. THE BINARY BLOBS EXECUTE IN THE GUEST
* ENVIRONMENT AND NOT AS ARBITRARY CODE ON YOUR HOST. This option
* is provided
...

The main arcade emulator and probably the biggest emulator of all MAME has a new release, heres whats new etc:

MAME v0.194 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

I have a hacked 3DS but i use a Gateway Card so not sure what this app is, (remember i had a good year away from homebrew), but anyway heres the release notes:

Despite all the copyright infringement caused by this utility, Evi offers version 4.1.1 of " freeShop ", open source clone, originally developed by TheCruel , the famous online store Eshop for nintendo 2DS / 3DS.

Below you can download the Community Edition of freeShop.
No major changes have been made for the end user.
For developers there is now a Vagrantfile available to simplify development and building of cpp3ds / 3ds_portlibs.
See the wiki of the fork for details.

Oh and this as usual:
Further improvements to overall system stability and other minor adjustments.

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Welcome to the DCEmu Homebrew and Gaming Network. This Network of sites is owned and ran by fans of all games consoles, we post news on all the consoles we cover about hardware aspects, gaming and Homebrew. Homebrew and Emulation are software thats made using free and legal tools to play on games consoles. This Network is the only worldwide network of sites where coders can upload and post comments they deserve for all their hardwork. We have a Network that currently supports PSVita, WiiU, Nintendo Wii, Xbox360, PS3, PS2,PS1, Snes, N64, Gameboy, Nes, Xbox, Gamecube, Nintendo DS, PSP, GBA, Dreamcast, Sega Saturn,3DS, DSi, NGP, Caanoo, Pandora, GP32, GP2X, iPhone, Windows Phone, iPad, Android and also Mobile Phone Emulation. When new consoles appear we will expand to cover those consoles.
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