00:00 - Random TeaserTM: breaking the fourth wall01:43 - how do GCs pick their themes?05:02 - many Game themes are based on TV/movies/media/pop culture06:05 - lessons learned: theme > story (e.g., Justice Unlimited)08:26 - how Snout picks themes11:07 - Homicide: Life on the Farm11:48 - FoBiK14:20 - you don't need a lot of story in a Game...16:20 - ...but the players need to be the stars of the story17:47 - the story of FoBiK19:37 - foreshadowing in trailer, payoff in photo clue21:08 - front-loading story in Justice Unlimited22:46 - men in tights24:11 - lively debate over the Hogwarts Game story29:04 - thank you, Goonies Game!31:05 - how is Harry Potter like the President of the United States?33:29 - how Chris suckered us into running Midnight Madness36:19 - The End

1 comment:

Snout could run a game themed on the opposites of previous Snout themes. Since Hogwarts didn't allow spoilers, one puzzle would be all spoilers. JU was superheroes, you could do a supervillain puzzle. Uhm, except I don't know what the opposite of Midnight Madness is. Never mind.