Comments

Comment by Keelerak

I hope they ll change the icon

Comment by Sarathstra

0.4 * AP seems a little low. It may have limited use when trying to kill a decked healer, but where this ability is going to shine is against dps classes that can heal. It is not yet known how long the absorption effect will last, but I think it will be possible to entirely absorb abilities like rogue's recuperation, warlock's soul leach or warrior's blood craze/second wind using this ability back to back.

Comment by LoreKeeperMobius

low scaling but, AP stack anyone?

Comment by Sardon

The 0.4 co-efficiency of this spell may seem surprising, but we have to remember that Blizzard intends to remove certain stats such as Armor Pen from equipment, this could be replaced by the new mastery stat, or even Strength. A lot of statistic changes are going on during Cataclysm's launch and it could actually turn out to be a very solid number.

Also, with most players' AP ranging from 8k-12k in high end raids, I wouldn't be too surprised to see equal numbers at 85 in decent gear, all things considered.

I am curious though if the effect can "stack" in a way. Like if you opt to use this twice in a row(if it has no cooldown), will it be say... about 4800 Healing absorption from both hits causing a 9,600 Anti-Healing buffer? Or would it just renew the duration and amount? If it's the latter of the two, then this would be more a spell to be used sparingly and in well timed strikes along with Strangulate and Mind Freeze in order to burst down the target.

Comment by Velrorr

The icon for this spell currently is most likely a placeholder, Keelerak. Blizzard will change it because it will be too confusing for dks for this icon and Plague strikes to stay the same

Comment by Leviatharan

Based on the icon used in ICC, it'll use the green BS/SS icon used for Vicious Strikes.

Comment by judethemia

does this strike have an effect after u use it like a dot under the boss thats says u gain the next healing effect that gets throwen out withen a certain amount of time?

Comment by Luvs2Spoon

this will be a very powerful ability for arena frost dk's as howling blast no longer requires an unholy rune and with the cata changes to quick spammable heals. It will apply consistently growing pressure until a good opportunity opens in which the dk can begin adding obliterates into his rotation

Comment by Saram

I don't see why anyone feels the 0.4% AP scaling is poor - this scales with AP better than any other strike we have, even 2-rune strikes. Consider that the AP scaling of a strike that does "100% weapon damage" is 0.24% with a 2-hander.

All things considered, assuming 10k AP and one of the entry-level 85 epic weapons we've seen, NS sits at around 8k "damage" before further modifiers (talents, presences, target armor etc). Blood Strike with 2 diseases under the same conditions would be around 5.5k, Scourge Strike with 3 diseases, around 6.5k

Consider also that Necrotic Strike has full effect without diseases active, and more critically, that around half of the "damage" isn't mitigated by armor.

There certainly is a problem with a lack of talents that integrate with Necrotic Strike - something I think will be fixed in a future beta build.

Comment by Leviatharan

Buffed as of last night. Now deals 100% wep damage- the equivalent of a Plague Strike or Scourge Strike w/o diseases- and absorbs healing up to 75% of the DK's AP for up to 15 sec (up from 80% damage/40% AP/10 sec). In addition, as long as it's left unhealed, casting speed on the target is reduced by 30%.Hopefully, this means that healers will be compelled to try and remove it, while still being an inconvenience to them... and even better, NOW it has some PvE applications as well for holding off That One Boss who's always casting!

Of course, it still needs to look like a PvP Plague Strike... inclusion in Desecration/Rage of Rivendare would be nice (I'd like to say Blood Plague application as well, but let's face it, that'd make this an Uber-Plague Strike instead of a PvP version).

Comment by MaximusD

How will it behave with a Mortal Strike debuff on the target as well? Will only 75% of the heal be applied toward the NS debuff or will 100% apply toward NS debuff and then the remaining will apply to the MS debuff?

I'm really interested in different combination of these spells. Could be very potent!

Comment by loik

Uhm... AP scaling is now 75%, up from 40%, I think...

Comment by loik

Mmm.. let's do some maths :P 8000 AP = 6000 healing absorbed Your target receives a heal that heals him by 10000, with Mortal Strike that heal will be reduced by 25%, so he will be healed by 7500. Your Necrotic Strike absorbs 6000 healing, so your target will receive a 1500 heal. (10000 . 0.75) - 6000 = 1500 Easy :P

Comment by loik

Bah, 1500, 3000, it's the same, healers will cry :P

Comment by Athenian

Druids shouldn't have an issue with DK's like the did in S5. Atleast this doesn't dispell HoTs, it only gets rid of the next heal.

Priest: Renew/ProMDruids: A lot of hots for themPaladin: OwnedShaman: Owned

Also, does this work for self heals? Like the hunters chimera shot or warrior talent heals, Rogue recuperate, DKs strike?

Basically what I'm saying is that if this does work on just one HoT tick, then this shouldn't be a problem but for only a couple classes.

Comment by loik

Druids shouldn't have an issue with DK's like the did in S5. Atleast this doesn't dispell HoTs, it only gets rid of the next heal.

Priest: Renew/ProMDruids: A lot of hots for themPaladin: OwnedShaman: Owned

Also, does this work for self heals? Like the hunters chimera shot or warrior talent heals, Rogue recuperate, DKs strike?

Basically what I'm saying is that if this does work on just one HoT tick, then this shouldn't be a problem but for only a couple classes.

It absorbs ALL healing done to the target, included bandages, until the debuff expires because it is consumed or its duration finishes.

Comment by loik

To further clarify: It does not go away after one heal.

If your healing absorb is 10,000, the target has to be healed for 10,000 before receiving any effective heals.

I LOVE THAT!

Comment by BlackWvyern

So, each application of the healing absorption stacks with the previous. I tested it out on a dummy and got bored around 180k healing absorption debuff. This is going to be great for a team with good CC that can lay the debuff on and keep the healers quiet.

Comment by loik

So, each application of the healing absorption stacks with the previous. I tested it out on a dummy and got bored around 180k healing absorption debuff. This is going to be great for a team with good CC that can lay the debuff on and keep the healers quiet.

180k? Oh god that's really boring D:

Comment by Morbius

If you don't PvP this isn't worth the 20g it costs to train. I don't understand why they give us abilities with limited usefulness when I already have 2 as it is. That plus the fact that there are no really useful talents beyond level 82 to put points in if you're unholy makes leveling to 85 not very exciting except for the gear upgrades and the huge amount of hitpoints you get.

Comment by PalaDinka

Comment by Sacrosterion

Hmm... Maybe a frost DK would use this more than an unholy. Think about it. Unholy have Scourge Strike and Plague strike. Frost pretty much have Obliterate. (i don't use PS in PvP... sue me) Now, i don't have the scaling of attack power of SS or PS, so i'm just saying this ...well, because i'm bored.

BUT, this ability maybe better than the other 3 I mentioned because it's kind of like damage, which pierces armour fully. Not like magic, as it has no resists. Not like melee as it ignores armour.(apart from that 100% wep dmg) It is UNIQUE.

I'm not gonna tell you how to use it, because i don't know yet. Just looove it 8P*salivates*

Comment by Ghostwhowalks

This MURDERS healers in PvP. In a close fight, shutting down their self-healing for only the few seconds it would take them to outheal this can mean the difference between their continued survival and their unexpectedly sudden demise. It also means it's that much harder for them to shake you off; overriding Nectrotic Strike means they're healing you in the process.

Also good in PvE as a supplement to Death Strike when fighting healer mobs and as an extra tool for shutting down healers in dungeons when Strangulate and Mind Freeze are on cooldown.

Comment by BobTheLegendary

As of today, Dec. 28th 2010 Necrotic Strike does indeed stack upon itself, making it even more appealing than it already was. Necrotic Strike(NS) proves to be invaluable in Battlegrounds and even Arenas if implemented well with locking down the healers.

I'm a DW Frost DK, and this move is amazing for me because although burning a couple Unholy Runes cuts into my Obliterates, we have Howling Blast and Frost Strike to help with burst after applying a couple NS hits. I've found great success with NS on self-healing classes like Rogues and Warriors because when they pop their CDs/heals they typically don't pay attention to the debuff and can't do much about it anyways. So as a quick recap and feel free to correct me;

- Does a fair amount of damage and capable of Critical Hits (the absorb amount stays the same, I believe)- Stack indefinitely right now- Reapplies the full duration of the debuff (Useful to know because your Runes replenish faster than it can fall off)- Absorbs self-healing mechanics like Recuperate and Blood Craze.- Scales with Attack Power- Works in conjunction with Mortal Strike effects- Ignores Resilience (will be fixed in a later patch)

Comment by seitori

This may seem like a PvP only skill, but it does have occasional use in PvE. A good example is the Temple Adepts in Vortex Pinnacle. If your group messes up the pull and/or CC somehow, these guys can be a real headache, especially if they are standing inside the Grounding Field. These NPCs spam heals, and you won't be able to Mind Freeze or Strangulate them there. This skill will give you an edge in that bad scenario, for example.

Comment by hellomynameis

4.0.6 preliminary patchnotes

Necrotic Strike's absorption effect is now reduced by the target's resilience.

Comment by testoholic

And by "absorbs", dose it mean that the DK absorbs/gets the healing? Or nobody gets it?

Comment by smeden

I actually use NS for the reduced cast time when i tank when i know there is mobs/trash/bosses who have something nasty they cast.

Comment by Jaitee

this ability would have really shined on Anub'arak in ToC

stack the healing debuff as high as you can before he gets into phase 2 and keep using it even in phase 2...bring nothing but dk dps and tanks and you could pretty much face roll the hardest part of the fight!

Comment by sebelas

anyone knows what i means that the resil of a player is taken into account in pvp ?is it mine resil or the target and whats the calculation of the amount this spell does?

Comment by ischiel

I am playing Unholy DK in arena, and I am SPAMMING this strike when the targets HP drops below 20% to make sure he dosen´t recive any healing as I finish him off.

My question is : Does the Absorb effect STACK when I hit him more then 1 time ? Because if it don´t I am wasting a good amount of dmg, when I should be using only every 2nd strike on NcS. Comfirm that as of patch 4.0.6 NcS STILL got a absorb stacking effect please ? :)

Comment by Termakitten

This is EXTREMELY OVERPOWERED! I'm a holy paladin with full vicious, and I didn't even get a SINGLE HEAL IN from just TWO necrotic strikes. This is un-dispellable and almost impossible to get around. I used my Lay On Hands (I have 132k health), OVER 85k HEALTH WAS ABSORBED FROM JUST THREE HITS OF THIS (and you say Lay On Hands is overpowered?)! My advice to other healers out there? REROLL. This is an extremely overpowered spell that Death Knights have, and Blizzard needs to nerf it ASAP. P.S: Don't mind all the capitals, it's to get my point across.

Comment by mercado1234

This is EXTREMELY OVERPOWERED! I'm a holy paladin with full vicious, and I didn't even get a SINGLE HEAL IN from just TWO necrotic strikes. This is un-dispellable and almost impossible to get around. I used my Lay On Hands (I have 132k health), OVER 85k HEALTH WAS ABSORBED FROM JUST THREE HITS OF THIS (and you say Lay On Hands is overpowered?)! My advice to other healers out there? REROLL. This is an extremely overpowered spell that Death Knights have, and Blizzard needs to nerf it ASAP. P.S: Don't mind all the capitals, it's to get my point across.

I was listening to you until you said Lay On Hands. You're judging this from a duel, sir. Learn how to kite, don't let him stack it on you so much. Without this skill how else would a dk kill you? You whine because the class has a few good skills and you want them to be completely useless and terrible.edit: Oh and get more resilience.

Comment by seahen

Does the casting speed debuff also stack, or only the absorb?

Comment by malucosuicida

ONly the absorption, wich is, if I'm not mistaken, lessened by resilience. Wich leads me to the question: is this really worth it? I mean, the healing absorption part, not the cast time nerf, wich is awesome. What effects would it have if a full vicious frost dk without procs hit that twice on a full vicious holy paladin? Would it be a real good choice for an arena? Thanks in advance. I'm trying to master dk's and somethings I just can't do the math for lack of skills (and time, and also cuz I'm lazy =p).

Comment by Joeymasta

This is extremely useful and beneficial to all Death Knights, even Blood, but it's even better if you have chose the specializations of Unholy or Frost, with tons of haste on your PvP gear, and it will be fairly easy to take out just about anything, and render Blood Death Knights useless by stacking it so many times that their Death Strikes are absorbed. Take that out of their rotation and they will have less survivability in the Arena, duels, and Battlegrounds.

I've taken out plenty of Blood Death Knights while spamming it as a Frost Death Knight in all of the mentioned; we have 2 permanent Death Runes, allowing us to slap on our diseases with Outbreak and using Necrotic Strike as much as possible, whenever required, which depends on the situation you're currently in. You'll be able to rely on Frost Strike, if you've plenty of Runic Power to waste, not to mention Obliterate, whenever your runes are off cooldown. All I can say really is that this spell is very, very useful for Death Knights.

Be wary and don't get too cocky, that's all.

Comment by XtraT

This is the best strike that take runes for PvP DKs by far and somewhat ironically, the best ''MS'' debuff out there. Unholy DKs in pvp don't even use Scourge Strike in favor of this and frost DKs use it to replace obliterate.

Comment by guatafu

Nullifies the usage of Scourge Strike PvP wise.

Comment by athrun66

any tips on how to counter this as a healer ?the momment i have Dk on me its game over ,i play a resto druid and my only hope is to dash away hoping some1 will keep the Dk off me . i'm a rookie when it comes to pvp , just asking for some pointers not calling for nerfs or anything .cheers

Comment by mmomeltingpot

Although it may not seem so at first, this ability does have some PvE applications. Bosses who repeatedly get healed are the obvious candidates, but don't forget about the increase to a mob's casting time as a secondary effect. That's great for those annoying trash packs who bring along a pet healer.

Comment by Goats

I'm curious why blizzard decided this skill was a good idea to bring into the game, especially after what they did with wound poison and mortal strike. A curse of tongues that also acts as a healing reduction to your target....

Comment by ddanndt

Just need some clarification here: Is the negate healing effect from NS affected or not by resilience?

Comment by Maleficious

Was being harassed by a higher level shadow priest in Deepholm today, until an 85 ret pally came along to show the priest some justice, but between the fears and the heals and stuff, they were pretty evenly matched for a while.

So using my 4 Death runes and 2 Unholy runes I jump in and hit Necrotic Strike 6 times.

Mrs Shadow Priest then died whilst frantically mashing her Flash Heal button to no avail.

I love this strike now.

Comment by nkouzmad

That is because you fail to anticipate the bubble. Strangulate bubble = dead pally.

Comment by Flashadow

what would happen if two death knights used this upon each other and then one of them used death strike? the world implodes.

Comment by Narfachu

Question: Does the Necrotic Strike debuff apply twice when used while dual-wielding? I'm assuming not, but I haven't tested it. I know that 2h frost for pvp is really good right now, and I think that if they somehow incorporated NS into the Threat of Thassarian talent, then that would be fun. Though extremely overpowered.

Comment by Thorngral

Level 87: You'd think for costing a Death Rune now, It'd block more then a tick of renew.

Level 90: You'd think for costing a Death Rune now, It'd block more then 1/4th of a tick of renew

Comment by SoCalWoWGal

Arenas• The Crowd Chose You!!! has been removed and replaced with a debuff called Dampening. • For Arena matches that last more than 10 minutes, all players in the Arena will begin to receive Dampening. •Dampening is a stacking debuff applied to all players in the Arena every 10 seconds.•Each stack of Dampening reduces all healing and damage absorption by 1%.•If neither team has won after 20 minutes, the Arena match will end in a draw.• Necrotic Strike's healing absorption is not affected by Dampening.