Different sprites for the same personal character, while already posted on different occasions I think this one stands quite good on it's own.

Inspirations taken for him: a ton of inspiration of WWI, Siegfried (Nibelungen), Götz von Berlichingen, also Lovecraft.Guess it's kinda hard to tell without the context of the actual story, but this might even come at some point.

I polished the sprites up, balanced a lot of things and unified the style and designs.

All of those sprites share now the same master-palette. first: 30 colorssecond: 27 colorsthird: 28 colors

Aye Its one I've heard before, sage advice and that's why I'm using RPG Maker, as my coding sucks, and eventually I'll be able to port in my own art, so atm I'm just using stock images and making something functional.

Slowly but surely it's getting there though, the gdl has been put down and only used for reference now XD

Thanks.for "Pixel art" doesn't mean a lot because pixel art is just a medium or paint. The look of pixel art is just different from digital painting or vector - but the medium itself has not much to do with quality of the underlying drawing.

Are those shadows just distorted versions of the original sprites? I can imagine it would be much easier that way, but the shadow wouldn't take on the exact silhouette of the character as we see it unless the light source was coming exactly from where we are viewing from.

axis aligned distortions to get the base and edits where the forms would change/overlap too much. After all smaller inconsistencies in the shadows outline don't hut too much. Also hard to say if the floor is flat or bumpy and would affect the shadow too, it's much more important that it adds a sense of the viewing angle and space and this has to be exact I guess.

Well I guess I tested many things and what I ended up with now seems to be reasonable for game purposes, drawing skill and what works kinda well with pixels. Still a lot of air to the top though, stuff I ahve o learn over the next year(s). One always moves forward.