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E3 2010: Konami Unveils NeverDead

Konami's new hero gives an arm and a leg to the cause. Make that a bunch of arms and legs.

Gamers know that when the enemies and bullets get thick, you can't lose your head. Unless of course you're playing as Bryce, the new hero in Konami's just announced debut IP, NeverDead. Bryce can lose his head (and his arms and legs for that matter) and still take on all comers.

"For NeverDead, we've introduced some truly exciting new forms of gameplay and sword fighting, including a unique healing mechanism originally designed and conceived by former members of Kojima Productions," said Konami PR director Martin Schneider.

That's one way to describe it. Another way is to say Bryce can lose his arms and legs and keep on fighting. How is that possible? Here's the set up from Konami:

NeverDead begins with the world under threat from a demonic plague. Centuries have passed since the world succumbed to an unforeseen shadow of evil, and a hero was made an immortal by demons. These demons have risen once again in the present day and are wreaking unrelenting mayhem, represented by destructible environments within the game. Cast as this immortal hero, the player can use regenerative powers to re-assemble his body to evade death – for he is Never Dead...

Now that that's out of the way, NeverDead looks like it borrows heavily from the style and gameplay of Devil May Cry. There are guns and swords galore and an an unrelenting onslaught of demonic foes to use them on.

NeverDead is being developed for the Xbox 360 and PlayStation 3. No announcement yet on a release date.

Sharkey says: At the Konami presser, they actually had an actor come out on stage with his head in his hands. He didn't seem too uncomfortable. This is one game that makes my must play list out of sheer curiosity.