A
post on Gamasutra from last week that we missed at the time offers another
opportunity to marvel at the high finances of Star Citizen, and the
phenomenal
crowdfunding surrounding the upcoming space game(s) (thanks
PC Gamer). Word is the recent burn rate of the project is about $4 million
per month, so they are making use of the over $200 million they've raised so
far. Here's part of the summary:

According to the document, CIG has spent
$193.3 million since 2012, with $14.23 million left in reserve. About $48.8
million of that was spent in 2017, putting the company’s most recently reported
monthly spending at about an average of $4 million.

Revenue sources were split into three main categories, including Kickstarter
pledges, subscriptions, and "other" income from partnerships with hardware and
software vendors. Based on the graph provided, it doesn't seem like the company
has been able to keep steady since 2014, after its initial explosion in revenue
upon launch at the end of 2012 and into 2013.

This is pretty interesting, as Star Citizen is still in development but has
already brought about $200 million in revenue for the company. Apparently, only
one percent of that was due to traditional crowdfunding.

The GAME? Which game? Where is it? They promised TWO games now - but there is not even one right now.

How long? 3 more years? 5 more years? 10 more years? When will they actually release at least one of the two promised games?

I know it's hard to accept that you lost money by believing a snake oil salesman, but it's better to accept it and walk away then to stand with him in front of the people, defending him and his magical snake oil. Good luck with that!

Chill a bit! SQ42 will come out in 2020 and Star Citizen a short time thereafter.