5 months ago

Nicoblack, I've always been on the fence with the Drunau Corpse Trawler as well Noosegraf Mob so just seeing someone else say they had to go made me realize just that. I also got rid of Gisa and Geralf as I've realized out of all 3 copies, I can't think of once I've gotten them onto the battlefield. I took your advice about fattening up some creatures I already had out here, and I added some low cost Instant and Sorcery cards because I've had some decent luck with Rise from the Tides and I'm anxious to pair that with Anointed Procession

Outake, I play tested the deck the last two days and I'm pretty happy about how things turn out around turn 3-4, although I'm starting to think about taking out a Swamp or two and adding in more cards like Forsaken Sanctuary

5 months ago

Nicoblack, I've always been on the fence with the Drunau Corpse Trawler as well Noosegraf Mob so just seeing someone else say they had to go made me realize just that. I also got rid of Gisa and Geralf as I've realized out of all 3 copies, I can't think of once I've gotten them onto the battlefield. I took your advice about fattening up some creatures I already had out here, and I added some low cost Instant and Sorcery cards because I've had some decent luck with Rise from the Tides and I'm anxious to pair that with Anointed Procession

Outake, I play tested the deck the last two days and I'm pretty happy about how things turn out around turn 3-4, although I'm starting to think about taking out a Swamp or two and adding in more cards like Forsaken Sanctuary

5 months ago

First of all if you want to get competitive keep in mind steadiness of the deck, more copies of the cards you are playing. This doesn't look like a control deck and you are planning to attack with a crap ton of zombies, so the faster you can do that the better. I would take out Gisa and Geralf, Noosegraf Mob and Drunau Corpse Trawler from the creatures, because they are expensive to cast in an aggro deck and Rise from the Tides, Rise from the Grave and Stir the Sands because you are neither throwing things in the trash nor casting a lot instants or sorceries. Your removal is actually well based and Time to Reflect just seems like an over performer in this deck.

Turn Aside seems weird but functional, just take into consideration that mass removals in standard are not targeted, so you may run into troubles.

If you want to get into the competitive scene there's actually not a better thing than to play against other guys and find the common solutions, maybe targeted removal, maybe more creatures, don't build your deck to win against a single deck, that's why sideboard exists.

I would suggest you to add more cheap creatures to keep pressuring your opponents by attacking every turn like Doomed Dissenter.

Anyway, in the end it is your deck, don't hesitate to add cards that you want to play with or build around some cards, it just feels better if you have fun playing your deck with a strategy that you came up with.

10 months ago

Since Binding Mummy and Wayward Servant have abilities that trigger when a zombie enters the battlefield, it would be beneficial to push how many zombies get to the field. Thus, pairing cards that push tokens to the battlefield (see: Drunau Corpse Trawler for example, or Dread Summons) with Anointed Procession can dramatically increase the presence of zombies on the battlefield whilst fulfilling the horde you want to create.

Naturally these are just suggests, and I don't have a full, all-encompassing knowledge of MtG cards that would optimize your deck. You can always play around on gatherer.wizards.com to find cards that push zombies.

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