1. after playing for approx 5/10 mins, my total time became negative, suspiciously reminiscent of -1 * Integer.MAX_VALUE.

When I finally died, the score dsiplayed on my screen was literally:

-2147483648:0-48.-8

(assuming I interpreted the full stop symbol correctly)

2. on quitting the game, there was some RMI exception I noticed in the webstart console. I doubt it's anything important (didn't appear until I hit the "maybe later" button) but thought I'd let you know. If it's importatnt, I can try and find the webstart log too.

I was playing for a total of 25 mins, I think (looking at timestamps on logfile). Apart from the RMI, the only message is "Falied to load highscores table".

Whilst I was playing, the last time I remember the clock being OK, it was displaying something like 9 minutes something. Maybe when it hit ten minutes? It was certainly around a minute or two later that I noticed the -2147.. in the HUD.

Nah, that's just a debugging message. It's not actually failing at that point, just telling you it can't get Nvidia RAM Does it otherwise just Not Work, then? What happens?

It just hangs. But only in full screen mode! After I wrote my post, I tried the Windowed version. It worked fine except for the mouse. Once you move the mouse in a direction, it continues to go in that direction until you move it again. It makes the gameplay extra challenging. :-)

That's too bad. Still, that's the only Java & OpenGL game I have seen run on my Mac. Everything else requires 10.3. You might try checking to see if the user is running < 10.3. If he is, just force the game into windowed mode.

BTW, any chance we could get the window centered? Having it hang in a corner is somewhat ugly.

Quote

Does anyone know the relative numbers of 10.2 vs 10.3 users?

For the most part, everyone has upgraded. It's only a very minor number (like myself) who are too lazy/scared to upgrade. :-)

I've been playing Super Elvis for quite sometime now and it's bloomin great!

Graphically and sonically excellent, entertaining, compulsive and the effects are marvellous. All the tweeks you've made recently have made it even more playable and I genuinely think you're onto a winner with this one.

I know none of the above's really constructive in anyway but I'm figuring that sometimes it's good to hear some encouragement

<edit>PS I've noticed you're taking quite a lot of flak over the mouse control; personally I've found it totally intuitive from the start. I like the fact that I can sit back in my comfy chair and control everything with the mouse - please don't do anything silly like using the cursor keys to control the direction of fire!</edit>

When I loaded the game up on my PC, I only got the first level. All the other levels were marked "Available in Purchased Version". Then after I finished the first level, I hit the "Buy Now" screen. Unfortunately, it's not yet available for purchase. :-(

The webstart demo as well as the exe are having some problems on my machine (P4HT@3.2Ghz, WinXP, ATI X800XT-PE, Catalyst 4.12b): The mouse's hotspot is totally off in every screen but the level selection. To click the "buy"-icon to the left, i have to move the mouse over the options button and to click on the options button, i have to move it over the hiscore button. To select the first option from the option screen, i have to move the mouse over the exit button...When i'm finishing a level, the "level end special effect" is just a quad showing a part of the screen slightly offset and whoobling around...it's hard to describe but it's for sure not the way it's meant to be.Apart from these problems, it seemed to work fine.

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