So, of course a company wants to make money so they will never turn a customer away, this is fully understandable. But when do you call enough is enough?

40,000+ players online17,000+ servers online2.3 people per server

Anyway, just thought it was interesting when I took a look this morning and saw the numbers. When you look for a server to play on and you scroll past hundreds of empty servers to find one that has enough people to get a game started.

Anyway, I've set my server for cancellation. Our clan will drop what they are doing to get it filled up, but honestly... it's just so much easier playing on someone elses dime, no waiting, no out of pocket expenses. Especially since our server still does not show in the browser, and virtually no control (thanks to AlterRcon for the hard work in giving us some extra control)... no sense in spending money on a broken product at this time.

Here is to hoping this new patch comes soon, and doesn't break more than it fixes

40,000 players ...LOL that was a good number compared to last night. Friday night on the West Coast USA only 12,500 players were online with 17,000 servers. --and you have to get 6 in to start. Talk about frustrating. Yes I too predict servers will be dropping big time. There's not enough players to support the server base. And how do servers get paid for -- well clan members who want to keep playing on full servers and not spending hours trying to fill a server. Of course full servers mean happy players and more game sales for Treyarch by word of mouth and more money for GS for continued rentals. Alas, I fear this is going to go the way of MOH big time.

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