Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

Thanks, everyone! I'm hoping to improve this during the summer by adding more levels, a background (I'm thinking of placing some procedurally generated planets to help you see where you are), and a camera animation to the goal.

@devwil: The particles that shoot out of dot's volcano inherit his velocity. If you are going really fast in one direction but trying to slow down, the particles will appear to pass in front of you. This and your position relative to the camera are currently the only indicators of speed (see cmo7's comment and my response).

The physics system obeys Newton's first law - every time you eject particles, you continuously move in the opposite direction unless you apply reverse thrust by turning around and pressing space. It sounds like that is the state you were in when "the particles shooting out of me were going the wrong direction."

Cool,
I like the intro (great voice there)
Someone had previously mentioned, but yeah, you may want something to help indicate that you are moving. For me it just feels like I am just moving from corner to corner and not really going anywhere.
But otherwise nice and simple. Great graphics too. :P

@kai.austin: Thanks! I'm trying to come up with the best way to do that without ruining the aesthetic. An unobtrusive, non-repeating background may be the best way to do this, but I'm open to other suggestions. Right now, you can see if/how fast dot is moving by looking at his offset relative to the camera and his particle trail, but I think that these indicators are too subtle. I do want to preserve the feeling of the vastness of space, though.

Great ambience, really like the voice over, it is very immersive and really added to the experience. I enjoyed the hand-drawn effect graphics and the mechanics, though it wasn't easy to work out which way I was going / supposed to go / how to get there - but I guess that is the point! All good