Starting Age: Complex unless your Intelligence is 10 or more, in which case Simple. It's not that being a Planar Blade is all that complicated; it's just that many people who have aptitude for it are so stupid that it takes a long time to teach them.

Illiteracy: Planar Blades do not automatically know how to read and write. A planar blade may spend 2 skill points to gain the ability to read and write all languages she is able to speak.

A planar blade who gains a level in any other class automatically gains literacy. Any other character who gains a planar blade level does not lose the literacy he or she already had.

Save DC's: If no save DC is specifically mentioned for a planar blade ability, assume that the DC is 10 + half character level + Strength or Dexterity modifier.

Attunements: Here is the meat of the planar blade. At every odd-numbered level, the Planar Blade gains access to a new Attunement, and at every even-numbered level, the planar blade gains the next ability in each Attunement she already possesses. At later levels, the planar blade gains Attunements that start at an ability other than Basic; in this case, she also gets all abilities that come before the listed ability.

Fire Attunement: The planar blade's attunement with the plane of Fire, the Abyss, or the Hells has given her power over fire.

Basic (Su): Once per round, as a free action, the planar blade may deal 2 fire damage per character level to a creature within Close range.

Minor (Ex): The planar blade becomes immune to fire damage.

Good (Sp): As a standard action, the planar blade may breathe fire in a Medium cone. This deals 1d6 fire damage per character level, with a Reflex save (DC 10 + half character level + Strength or Dexterity modifier) for half damage.

Major (Ex): The planar blade is healed by fire damage.

Great (Ex): Whenever the planar blade deals damage, she also deals that much fire damage.

Terrific (Sp): Whenever there is fire in a space and the planar blade is aware of it, she may teleport to that space as an immediate action. If she is acting on false information, the action is wasted.

Cold Attunement: The planar blade's attunement with the plane of Air, Water, the Hells, or Ysgard has given her power over cold.

Basic (Su): Once per round, as a free action, the planar blade may deal 2 cold damage per character level to each creature adjacent to her or in her space.

Minor (Ex): The planar blade becomes immune to cold damage.

Good (Sp): The planar blade may use a standard action to make a ranged touch attack against a creature within Medium range. If it hits, the target must make a Fortitude save (DC 10 + half character level + Strength or Dexterity modifier) or be paralyzed for 1 round per character level.

Major (Ex): The planar blade is healed by cold damage.

Great (Sp): As a standard action, the planar blade may create one 10' cube of ice per character level in any empty spaces within Medium range. These cubes of ice do not move (much like an immovable rod), have 50 hit points, 5 hardness, and fire vulnerability. If left alone, they melt after 1 minute.

Terrific (Su): You slow down the rest of the universe somewhat. This means that you may take an extra turn every round, at your normal initiative count -10.

Electricity Attunement: The planar blade's attunement with the plane of Air or Acheron has given her power over electricity.

Basic (Ex): The planar blade gets a +30' bonus to any movement speed of 15' or more that she possesses.

Minor (Ex): The planar blade becomes immune to electricity damage.

Good (Sp): The planar blade may use a standard action to deal 1d6 points of electricity damage per character level to everything in a Long line. Creatures may make a Reflex save (DC 10 + half character level + Strength or Dexterity modifier) for half damage.

Major (Ex): The planar blade is healed by electricity damage.

Great (Sp): As a move action, the planar blade can teleport a distance equal to her speed. As a full-round action, she can teleport a distance equal to her run speed, or teleport a distance equal to twice her speed and then make an attack.

Terrific: When the planar blade uses the Great benefit of her Electricity Attunement, she may swap places with a creature, provided that she can fit where the creature was, and the creature can fit where she was.

Acid Attunement: The planar blade's attunement with the plane of Water has given her power over acid.

Basic (Ex): Whenever the planar blade hits an opponent with an unarmed or natural attack, that opponent begins taking 1 point of acid damage per character level per round. Multiple instances of this acid damage do not stack. A creature afflicted with this acid damage may spend a full-round action that provokes attacks of opportunity to remove the acid.

Minor (Ex): The planar blade becomes immune to acid damage.

Good (Ex): The planar blade adds twice her character level as a bonus to Disable Device, Open Lock, and Excape Artist checks.

Major (Ex): The planar blade is healed by acid damage.

Great (Sp): As a standard action, the planar blade can splatter every target in a 40' radius spread up to Long range away with acid. This functions like acid from the Basic effect of Acid Attunement.

Terrific (Ex): Whenever a weapon strikes you, the weapon takes 5 points of acid damage per character level. Whenever you strike an item, the item takes 5 points of acid damage per character level. You may choose to activate or deactivate this ability as a standard action.

Sonic Attunement: The planar blade's attunement with the plane of Air, Pandemonium, or Mechanus has given her power over sound.

Basic (Su): When the planar blade speaks, she may have the sound of her voice emanate from any point she specifies.

Minor (Sp): As a standard action, the planar blade can deal 1d6 points of sonic damage per character level to each creature within Close range. Creatures may make a Fortitude save (DC 10 + half character level + Strength or Dexterity modifier) for half damage.

Good (Ex): The planar blade becomes immune to sonic damage.

Major (Ex): The planar blade adds twice her character level as a bonus to Move Silently, Perform, Intimidate, and Diplomacy checks.

Great (Ex): The planar blade is healed by sonic damage.

Terrific (Ex): Whenever you strike an opponent with an unarmed, natural, or weapon attack, all other creatures within Close range of that opponent take 2 points of sonic damage per character level.

Negative Attunement: The planar blade's attunement with the plane of Negative Energy has given her power over negative energy. Funny thing, that. She gains the [Evil] subtype.

Basic (Su): The planar blade may Rebuke Undead as a cleric of her character level. For extra turning attempts, she uses her Strength or Dexterity modifier instead of her Charisma modifier.

Good (Sp): The planar blade may use animate dead at will, with no material component. If she kills a living opponent, she may immediately animate them as a zombie, as a free action.

Major (Ex): The planar blade is healed by negative energy damage.

Great (Sp): As a standard action, the planar blade may breathe a Medium cone of negative energy. This deals 1d6 negative levels to any creature that does not succeed on a Fortitude save (DC 10 + half character level + Strength or Dexterity modifier).

Good (Ex): Whenever an effect heals the planar blade while she's at maximum health, she gains that much temporary HP. This does not stack. She becomes immune to the death by temporary HP rule. Temporary HP granted by this ability disappears after 1 minute per character level.

Major (Ex): The planar blade is healed by positive energy damage.

Great (Sp): The planar blade may cast reincarnate at will, with no material component, as a standard action.

Terrific (Sp): As a full-round action, the planar blade may deal 1d6 points of positive energy damage per character level to each creature within Long range. A successful Fortitude save (DC 10 + half character level + Strength or Dexterity modifier) halves the damage.

Force Attunement: The planar blade's attunement with the plane of Carceri has given her power over force.

Minor (Ex): All of the planar blade's attacks gain the Ghost Touch property.

Good (Ex): The planar blade can add her Constitution modifier as a Deflection bonus to his AC.

Major (Ex): The planar blade becomes immune to force damage.

Great (Sp): The planar blade can convert any amount of damage she deals into force damage.

Terrific (Sp): The planar blade is healed by force damage.

Change Attunement: The planar blade's attunement with the plane of Limbo has given her power over transmutation. She gains the [Chaotic] subtype.

Basic (Sp): The planar blade automatically recognizes any spell or ability of the transmutation school when it is cast. If she can see a transmutation aura on an item, she automatically knows all of the properties of that item. In addition, the planar blade gets a +4 bonus to saving throws against spells and abilities from the transmutation school.

Minor (Ex): Whenever the planar blade would be polymorphed or transformed, she may choose not to be.

Good (Ex): The planar blade gets twice her character level as a bonus to Heal, Hide, Escape Artist, and Disguise checks.

Major (Ex): The planar blade becomes immune to untyped damage.

Great (Sp): The planar blade gains regeneration, although no damage types become nonlethal. She regains 2 hit points per round, and can regrow lost body parts one round after losing them. Beheading, if it killed her before, still kills her, but only for 1 round.

Terrific (Sp): The planar blade is healed by untyped damage.

Slashing Attunement: The planar blade's attunement with the plane of Acheron or the Material plane has given her power over slashing.

Basic (Ex): The planar blade adds her character level as bonus slashing damage to any unarmed, natural, or weapon attack she makes.

Minor (Ex): The planar blade becomes immune to slashing damage.

Good (Ex): Whenever the planar blade deals slashing damage to a creature with an attack, she also deals 1d4 points of Constitution damage.

Major (Ex): The planar blade is healed by slashing damage.

Great (Ex): Whenever a creature provokes an attack of opportunity from the planar blade, she deals 1d6 points of slashing damage per character level to that creature, whether or not she takes the attack of opportunity.

Terrific (Ex): The planar blade's threatened region for the purpose of taking attacks of opportunity increases by 5' per character level.

Bludgeoning Attunement: The planar blade's attunement with the plane of Earth or the Material plane has given her power over bludgeoning.

Basic (Ex): Whenever the planar blade hits a creature with a critical hit, that creature is dazed for a number of rounds equal to the attack's critical multiplier minus 1.

Minor (Ex): The planar blade becomes immune to bludgeoning damage.

Good (Ex): Whenever the planar blade deals bludgeoning damage to a creature, she may move that creature in any direction a number of feet equal to the number of points of bludgeoning damage dealt.

Major (Ex): The planar blade is healed by bludgeoning damage.

Great (Ex): Whenever the planar blade deals bludgeoning damage to a creature with an attack, that creature's natural armor bonus decreases by 1, with the possibility of going negative. This penalty to natural armor is healed like ability damage.

Terrific (Ex): Whenever the planar blade misses a target with an unarmed, natural, or weapon attack, it still deals half as much damage as it would have normally done, as bludgeoning damage.

Piercing Attunement: The planar blade's attunement with the plane of the Abyss, Celestia, or the Material plane has given her power over piercing.

Basic (Sp): The planar blade may cast true strike once every 1d4 rounds as a Swift action.

Great (Ex): The planar blade may ignore deflection, sacred, and profane bonuses to AC.

Terrific (Ex): Whenever the planar blade attacks with a weapon that can hit targets at more than one distance (such as a ranged weapon, or a reach weapon that can hit nearby targets), she can make an attack against each target along the same line.

Construct Attunement: The planar blade's attunement with the plane of Mechanus has given her power over objects. She gains the [Lawful] subtype.

Basic (Ex): The planar blade is healed by things that heal objects or constructs.

Great (Sp): The planar blade is immune to light-based damage, such as that from searing light. In addition, she is invisible while in dim or no light.

Terrific (Sp): The planar blade may reduce the lighting within 1 mile per character level of herself as a free action, or return it to its normal state, also as a free action. She may make any regions of no light within that area qualify as magical darkness, and/or any regions of magical darkness within that region count as nonmagical regions of no light, also as a free action.

Propaganda Attunement: The planar blade's attunement with a lawful plane gives her great power with the weapon known as propaganda. She gains the [Lawful] subtype.

Basic (Ex): The planar blade is immune to Diplomacy and Intimidation. She also cannot be affected by spells of the Charm subschool.

Minor (Sp): The planar blade can use charm person at will, but she is not restricted to only charming Humanoids.

Good (Ex): The planar blade adds twice her character level as a bonus to her Diplomacy and Bluff checks.

Major (Ex): The planar blade is immune to all effects that could dictate her actions.

Terrific (Ex): The planar blade adds her character level as a bonus to her leadership score. If she didn't have a leadership score, it becomes equal to her character level, but only for the purpose of gaining followers.

Vile Attunement: The planar blade's attunement with the Abyss, Hades, or the Hells grants her vileBoVD power. She gains the [Evil] subtype.

Basic (Su): Once per round as a free action, the planar blade may deal 1 point of vile damage to a creature within Medium range.

Minor (Ex): The planar blade becomes immune to vile damage.

Good (Ex): Whenever the planar blade scores a critical hit, she may make all damage dealt by the attack be vile damage. In addition, the target cannot benefit from healing effects, fast healing, or regeneration for a number of minutes equal to the attack's critical multiplier minus one.

Major (Ex): The planar blade is healed by vile damage.

Great (Sp): Whenever a creature within Long range dies, the planar blade may use a standard action to deal 1d6 points of vile damage per character level to each creature within 30' of the dying creature. A Reflex save (DC 10 + half character level + Strength or Dexterity modifier) halves the damage.

Terrific (Su): Whenever a creature within 1 mile per character level would be healed or brought back to life, the planar blade may choose to have that not happen.

Transformational Attunement: The planar blade's attunement with the home plane of a deity favored by Druids grants her the power to change her shape. She gains the [Shapechanger] subtype.