Posts Tagged ‘lovecraft’

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The Whisperer in Darkness [official site] is a visual novel adaptation of the Lovecraft story of the same name. Like many, I went through a cosmic horror stage during my teen years and devoured as much HP sauce as I could handle, but I find that I struggle to separate one piece of Lovecraft from another in my mind. I had to look up The Whisperer and was delighted to find it’s the story in which alien funghi, the Mi-Go, offer to pull out peoples’ brains and transport them across the universe in jars, making budget airline operators the world over green with envy.

The adaptation is interesting to me primarily because of the detailed devlogs about the challenges of both modernising the story and introducing interactive elements.

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Here’s a pleasing combination of words: Lovecraftian open-world investigation. Roaming around a town where something unspeakable is afoot, trying to solve the mystery without ending up a gibbering wreck? That’ll do for me. That’s The Sinking City [official site], newly announced by Frogwares. The Ukranian studio, best known for their Sherlock Holmes investigate ’em ups, had been working on a Call of Cthulu game for publisher Focus Home but… well, another studio is doing that. But! Now Frogwares have their own Lovecraftian game, and this does actually look more interesting.

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Iä! Iä! I, ah, I told him “That’s no Deep One, that’s my wife!” Oh, you should’ve seen his face! For strange aeons afterwards, he couldn’t look me in the myriads of temporary eyes forming and un-forming as pustules of greenish light all over my front! Anyway, where were we – the Call of Cthulhu [official site] game?

We’d not heard much from the game since its announcement in 2014, and even then we knew little about it. Surprise! Here come new screenshots, details, and word that Call of Cthulhu is due out in 2017. Expect stealthy investigation.

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Prisoner of Ice, judging by the screenshot above, has not aged well. The pert buttocks of lead character Lieutenant Ryan have aged beautifully though.

The Lovecraftian point and click horror of Prisoner of Ice is now available via GOG, as is Infogrames stablemate Shadow of the Comet. I loved these games back in the day and will be replaying them as soon as possible.

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From even the greatest of horrors irony is seldom absent – and I am pretty certain that the Old Ones and their vast armies of unnamable abominations never expected a futuristic jet fighter to stand up to them. They never expected their eldritch existence and the glorious darkness they were bringing to mankind would be threatened by missiles, just as I never expected to ever play through an unashamedly Lovecraftian horizontal shoot-’em-up called Elders of Madness.

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Scratches, Serena and Asylum creator Agustin Cordes has just launched a Kickstarter for the first officially licensed H.P. Lovecraft game, The Case Of Charles Dexter Ward. Based on Lovecraft’s only full novel, it tells the tale of a young man in 1918 on a search for a wizard ancestor in Providence and Salem, with not a whiff of Cthulhu to be found. This project is intended to be faithful in a way that no other Lovecraftian game has been, but what exactly does that mean? And why do these old stories still have such a draw? I asked. He answered. Nice when things work out.

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The Eldritch Cases: Dagon is an embellished adaptation of Humbert Percival Lovecraft’s The Shadow over Innsmouth, although it might be more accurate to say it’s a mash-up of some of his most popular works. Herbert West will make an appearance as the villain, for example, and some of Pickman’s models might well show up. For those who enjoyed Dark Corners Of The Earth until it started shooting from the hip a little too often, Eldritch Cases has the advantage of being a point and click game. In a genre not known for gunplay and panicked escape sequences, it’s fair to expect a greater emphasis on investigation and puzzling, although that could well mean reconstructing cuneiform tablets via the medium of sliding block puzzles. Let’s hope not!