Fortnite’s Turbo Building Time Delay Change Rolled Back by Epic Games After Backlash

Legendary Games has actually had a rough couple of weeks. Initially, it was the B.R.U.T.E mechs in Fortnite that caused outrage among gamers, triggering Epic Games to make a host of changes in order to level the battlefield. Now, it is the modifications done to Fortnite’s turbo structure feature that has actually created rather a controversy and has again pressed Epic Games to backtrack. To provide some context, Epic Games recently increased the delay between putting products while Turbo Building from 0.05 seconds to 0.15 seconds. Fast forward a few days, and Epic Games has actually reverted it back to its initial period in Fortnite.

Legendary Games just recently delayed subsequent Turbo Build placements from 0.05 seconds to 0.15 seconds. The change went live with the Fortnite v10.20 update, and to put it merely, few people liked it. And even Fortnite pros like Ninja and Daequan expressed their displeasure at the change. The reasoning behind all of it? Well, Epic Games says that “Rapid Turbo Building favors gamers with low ping in out of proportion methods” when it comes to turtling and taking walls.

Epic Games also mentioned unexpected item positioning, spam structure, and out of proportion benefits of turtling for defenders as the other factors. But it appears that increasing the time space while turbo structure did not sit down well with players, who stated their capability to carry out 90s and waterfalls in Fortnite was affected as an outcome. The time delay may not sound like a huge offer on paper, however in high-stakes scenarios, the capability to build a wall rapidly for safeguarding oneself is important.

Now, Epic Games has actually rolled back the turbo structure time delay and has offered an upgrade about it in an article. The turbo structure delay is now back to 0.05 seconds, which implies Fortnite players should once again feel comfortable while performing 90s and waterfalls. However there are a couple of other changes too. First, there will be a hold-up of 0.15 seconds in between damaging a structure and structure another one at the specific same area. Second, when 2 gamers are trying to do so at the same time, it will be chosen arbitrarily whose structure is given the ground.