Mag produces a pulse of magnetic energy that travels outwards over 2 / 3 / 4 / 5 seconds at a speed of 7.5 m/s (unaffected by mods). The pulse deals 250 / 300 / 350 / 400 damage to enemies' shields and armor, which is then multiplied by 100% / 150% / 200% / 250% and stored as glowing shards on the ground. These shards can be attracted by Magnetize to increase its damage. Additionally, allies' shields are restored by 250 / 300 / 350 / 400 if they are present in the initial radius or come in contact with the pulse.

All enemies with shields or armor within the initial radius, or that come in contact with the expanding pulse, will produce a violent outburst of magnetic energy inflicting 100% / 150% / 200% / 250% of the drained shields or armor as Magnetic damage to all other enemies within a 5 / 6 / 7 / 8 meter radius of each drained target.

Damage multiplier is affected by Ability Strength, and the explosion damage diminishes with distance.