No where else in the world can you find the range of disciplines in one school. Over the last 50 years as we forged new programs, built our home in New York and expanded to our global academic centers, institutes emerged. Each are built with shared values, common goals, and a priority for putting students first. The result – a place where artists and scholars create the future.

VR For Good

Please join us for a panel discussion focused on the use of VR for social good: is there more to this medium than just an “empathy engine”? What will be its impact on spaces such as collaboration, education, and training? Is VR a great example how we tend to overestimate the effects of a technology in the short run and underestimate its effects in the long run?

With the rapid pace of technological advancements and funding there seems to be speculations that VR “has arrived”, however, it will be a while (years) before VR realizes its full potential. Today it is still a peripheral for gaming, an experiment in education and an exploration in storytelling but many believe that in the long run, after web and mobile, VR will be the next computing platform. For example, the UN has been a big advocate of VR as a storytelling tool and is currently researching other use cases where this technology could be leveraged for purposes such as remote training, education and collaboration across its agencies and Country Offices.

This event is co-hosted by ITP and the UNICEF Office of Innovation, currently collaborating on a course this Spring called Doing Good is Good Business, and is open to anyone interested in VR as well as VR for social purposes. After the panel, the floor will be open to questions from the audience.