While the Snowpeak War is in full effect, we thought some of you creatives out there in the AE community would like to also participate is an art contest! It sure has been a while since we've done one, eh?

The theme for the contest is: Frostval Celebrations!

You can draw/sculpt/sketch anything related to Frostval, whether it be what your hero does during this time of the year, the Moglins or other NPCs of Frostval, or even some beautiful snowy scenery! Or maybe... how some villains celebrate Frostval, when the hero is not trying to foil their plans? It's all up to your imagination!

The contest will last from today, December 18th, up until January 11th.First place will get 3000 DC!Second place, 1500 DC!Third place, 500 DC!

There will also be runner ups and honorable mentions, and those will get 100 DC!

The winning pieces will also be displayed in the Libraseum gallery, in game!

For the entries, please use the hashtag #DragonFableFrostval on twitter. Please also include your character ID on the art piece or within the tweet.

So, take your pencils (pens/styluses/brushes/fingers/toes/noses/eyes/whatever you use to make art) in your hands and start thinking creatively!

This week, we have for you some new content, some old content revisited, and some bug fixes.

Improvements and new content:

Mogloween 2018 Finale Free the "Candy"! quest is available from the Mogloween Book! Go and free the unfortunate people who stumbled upon Apsaydaaun and were captured to be sold as candy! Earn Defender Medals and, if you're lucky, masks of the Baleful Brothers!

We have revisited the Book 3 map of Lore and added a bunch of stuff, the island of Maar and the Shapeless Empire being some of them. The map also has new, unique, music to put you in the mood while you are picking a place to travel to!

We have added cutscene skips to the Mogloween 2018 quests.

Lanrete's Soulsmithing interface no longer has the looping weapon parts selection, so it should be easier to browse.

Various behind the scenes things have been added for the preparation of the Hard Mode revamp.

Bug fixes:

The Navigator's Hat hair should be Color Custom now!

Epoch's skill "Pierce" should have reduced lag.

Other various issues with Epoch (specifically Hex functionality with double turns and other minor issues) have been fixed.

Valtrith in the quest "Storming the Castle" doing 0 damage has been fixed.

Removed "Load Base Class" buttons from Dragonsgrasp.

Paladin's cape has been adjusted in size and position.

An issue causing the 2017 Mask unlock screen to sometimes show an incorrect candy bonus % has been fixed.

After finding the compass of one's of Grandiflora's soldiers, Lansezeur, you've finally begun to follow the trail. Problem is, it stops cold right there: there's nothing that might point the way forwards and it seems like another dead end otherwise...

But Grandiflora's memory has been jogged by the finding of Lansezeur's compass. According to him, there was something: An open market they ran by while falling back and Lansezeur had been the one to spot it. A slightly eerie and disconcerning place, full of empty stalls and rotten food.

It seems odd. It would seem a bit much of a coincidence for the compass to be a clue to seeking the bazaar of the paupers of Branden. Odd as it may be however, it is your only trail to follow at the moment. Find the Bizarre Bazaar of the Branden Quarter and hope for the best, Hero.

Yarr!

...

And that's about the extent of my pirate speak...

Celebrate Talk like a Pirate Day this week by heading over to any sea encounter in the Pale Sea and the Pasgur Ocean and try your luck finding the Navigator's Hat arrrtifact!

It has a low drop chance, but when equipped, it gives you a new, spiffy attire for your pirate class!

However, if you don't want to look for the booty, you can always buy the arrrtifact from your Book of Lore! It'll be available until 28th of September, so grab it while it's hot, because after the shop is gone, the arrrtifact is going to only be available via the encounters!

Not only that, but the 20% extra gold and experience points from battles event is still going on until next Friday!

Hey there, heroes!

Verlyrus here with some news on the Epoch class. Epoch progress is progessing! We're doing a lot of really cool, complicated, mechanics for this class that are a ton of fun to strategize and play with- unfortunately, this also means that it's taking a little bit longer to create and test. But it's still being worked on, and it should be ready for testing soon!

Also, a few general balance changes:

Guardian and Evolved Pumpkin Lord one-shot skills no longer work if the enemy has more than half of your HP. Instead, they will do a large amount of damage. To compensate for this, the activation chance on those skills has been increased to 10% up from 1%.

Damage Boost less than -100 no longer causes attacks to heal the target. Instead, damage is limited to a minimum of 0.

I'm afraid the next main story release will have to go live tomorrow, on Saturday. I just couldn't keep working through these tears! The animation proved to be too robust and I just need another day to finish it!

You'll be in for the treat, at least! As your hero continues gathering information and joins the Nieboheim Guild of Heroes, Jaania starts development on plans that may change the world of Lore forever... until she's interrupted by some unexpected visitors.

Hello! Verlyrus here!

In the meantime, to tide things over, I've prepared some very special challenges! I've been receiving a lot of feedback that The Emperor of the Sea Chickens and The Unraveler may have been a bit too simple as far as Arena Challenges go.

So this week, I'd like to introduce Extreme challenges!

The Emperor: Extreme and The Unraveler: Extreme are now available from the Azaveyr page at the Inn at the Edge of Time.

These two challenges each drop a resource that will be used to create a special reward in the future. If you can handle them.

This week in DragonFable, the next quest in the True Mortal saga has arrived. Last time, you made the perilous journey to Caeternam's mountain lair, the location of the final gate. There, you met Caeternam, the legendary guardian. After learning more about Isathaara's origins and the dangers he poses on the world, you became attuned to the final gate, and now you must prepare for the ultimate conflict.

In this week's quest, you begin by attempting to gather some powerful allies.

A word from the True Mortal Saga's author, Eric Greydawn:We’re getting near the end, the gates have all been attuned to you, and now the Brotherhood has turned their attentions towards limiting the amount of allies Nivalis can call to him. Now is a time to gather allies for the fight that lay ahead. First up is an old enemy but there is that old saying “The enemy of my enemy is my friend.”. Could this be the case with Aisha? Can she get past the events that surrounded the Ice Orb? Head to Stoneheart Fall today and find out what the answers to those questions are.

Head over to Stoneheart Fall in Book 1/2 and talk to True Mortal to play this week's release.

Are you ready to face Isathaara? Have theories about the future? Want to discuss all things DragonFable?

You can find them in the Inn at the Edge of Time. A door has opened upstairs, as Cana the Barberian is ready to give you the hair you ALWAYS wanted... but were afraid to ask for! Keep in mind, Cana is very picky about her clientelle- she only provides her services to Dragon Amulet holders!

Cana also will allow you to change your hair and skin colors using hex code input!

I have also updated some more classes (I think... that'd be all of them now?) with new face models, so that you can enjoy these new haircuts as they should be enjoyed!

Tomix and Verly have been working on some other projects over the past few days. Some progress has been done on Epoch’s animations!

This week, you’ll be going back to Grandiflora to give him another hand looking for his missing soldiers. You haven’t had any luck on the northern side of the Branden Quarter so now you will try by the south. Be careful though! Lots of icky, creeper crawlies are to be had so thread carefully and make sure not to get swarmed by the many-legged while on your search. Good luck and don’t forget to take some down time after your excursion! Grandiflora doesn’t mind having a little chat.

Cheers and happy questing

Hey there, Heroes!

Verlyrus here- This week, I've been spending time tracking down bugs and preparing DragonFable for the Artix Games Launcher! The Artix Games Launcher is a project that I am personally very excited for- it will allow you to play DragonFable and other AE games without using a web browser!

Weakness seekign skills used to target Health and Immobility resistances. My quick fix unfortunately made it so that if an enemy had All resistance > lowest resistance, listed after their lowest resistance, it would target the All resistance and do untyped damage. This has been fixed. All resistance is no longer considered in weakness seeking.

Fixed: Dragon Mage's Dragon Fire now counts toward Dragon's Tempest.

Fixed: Ruby now only sells her food to heroes with Dragon Amulets.

Ruby's food was only usable by DragonLords. However, other than Hardtack and Seaweed, it was still purchasable by all players. As the food is only usable by DragonLords, all of Ruby's food can now only be bought if you have a Dragon Amulet.

Fixed: Improved Character Loading

For a while now, there has been an issue with some of the loading when loading a character in the game. Sometimes, players may have encountered a greyed out screen that prevented them from interacting with anything. This has been resolved, and should no longer appear.

Fixed: Decadere Eldest no longer has NaN resistance

Fixed: Skull Crusher Blaster now does proper damage and has had bugged non-applying effects removed.

Fixed: The DragonFable Friends trinket has had its damage reduced by 66%. It was simply way too powerful, and if left alone, would have skewed balance very poorly toward it being a rare item.

Fixed: Manaphages have had their damage reduced significantly.

Known issues:

Character pages are currently not functioning correctly. Saved Dragon and Player colors are not loading properly. The cause and fix are known, but may take some time to be resolved. Thanks for your patience and sorry for the inconvenience.

Dragon Mage projectiles stick on close enemies. This bug is very odd, and I am still not entirely sure of the cause, or a fix for it. I am still working on this, though.

REMEMBER:

There's only one week left to pick up an Anniversary Scythe, and to also purchase Dragon Coins and recieve 50% more free! Get them while you can!

Join us on the forums to discuss this week's release, And all things DragonFable!