Archive for February, 2014

Last night we had a very small fleet out mucking around in frigs, hoping to get a good little fight. We chased someone who kept warping to celestials (guess he didn’t have any safes in system), and every time we’d warp we’d try to go in at various ranges.

Anyhow! That got me to thinking how much easier EVE would be if, on the side of the overview, there was just buttons with ranges on it, so I could just click the range I wanted to go, instead of scroll for it.

I was reading Kirith Kodachi’s, ‘Faction Warfare Wishlist‘ on EVE News 24, and it got me musing on my own wishlist. I had intended to write out a huge list of things, but I realized that I already have in the past. Many, many posts devoted to what I’d do with FW if CCP gave me a magic space wand. I’ll highlight a few ideas here I’ve already posted with clickable links to the posts.

-Allow faction standings to be bought like you can buy sec status. -here-

-Ditch the Tier’ed system for a whole militia and make it for individuals. -here-

From my experience, most people just blink it off. In theory, it is a good idea, but the fact that anyone can join militia, there’s so many spy alts that it makes the channel completely useless. I think it is misleading for new players who might join militia. “Oh, a whole channel of my allies!” Nope. It’s full of trolls, spies, and dumb.

What would be a better idea is just to have a corp channel for the NPC militia corps, if pilots just do not want to join a player corp.
If we must have a militia chat, then mute everyone in it, and have it have a huge MOTD with useful information in it. And perhaps, let militia corps pay X amount to have their corporation listed in the MOTD for recruitment purposes. Turn it into a true intel channel. Have automatic broadcasts where enemy plexes are being run, perhaps. On one hand, some might say that it’s a lazy way of getting intel. But on the other, it would keep the war-zone popping. It wouldn’t have to be specific, it could be something general like: ‘Arzad under attack’.

One of the biggest problems for the militias is the farmers who fly around in stabbed or unfit ships, run the complexes, and soak up LP for doing literally nothing except sitting there. They contribute nothing to their militias, yet are rewarded immensely. They find backwater systems that people aren’t paying attention to, because our war-zones are fairly large, it’s simply impossible to keep an eye on everything.

I think this one change could greatly benefit FW as a whole. It would help new players find a proper corp, cut down on ISK farmers, and encourage ton’s more movement across the war-zone. Also, it could improve the average FW player’s wallets by the simple fact that LP items would be worth more, instead of getting watered down by the farmers.

Since my last blog post, our little DayZ group has picked up a few more players. The game isn’t as scary when you’re in a group. It’s almost like being in a fleet in EVE, in that everyone can take on a specific role. We have snipers, scouts, and salvagers. We roam, and we camp. And we are always fearful of being blobbed & ganked.

Daisha, who started playing night before last, kicked around with us some while we camped a place and killed a couple of players. The following day, he logged on by himself, and texted me while at work, “playing DayZ is fucking terrifying if you’re alone.” Lol

I’ve been musing on how your personality from one game applies to another. For some, the way you play EVE is comparable to the way you play DayZ. Almity, my old FC, takes up an ‘FC’ role on DayZ. He leads us around and gives orders. Daisha, a risk taker in EVE, runs around without fear in a #YOLO kind of way.

I, on the other hand, am much more aggressive in DayZ. Someone commented again on it last night, how I was much more brutal than on EVE, just because I wanted to try and capture someone with handcuffs and put a burlap sack over his head, drain his blood, take his supplies, then kill him. Not my fault I’d just found the burlap sack and wanted to try it out…lols.

Pro tip. Never try the handcuffs on your friend if you don’t have a key to unlock them. One can get stuck forever that way, and logging off doesn’t work, it just kills you. (thanks Almity)

Speaking of being killed by Almity, this is a funny story. So Almity, Tiger and I were skimming the treeline near the tracks when Tiger and I hear a gunshot whizzing right past us. That means a sniper is trying to gun you down, usually. We take off sprinting, but they get ahead of me and go into this fenced in area with a shed to take cover. They entered into the fenced area from the backside. I lost them for a minute, find the fence and follow it to the opposite end looking for the opening. Almity assumes I’ll be coming from the back like they did, but I run up to them on the opposite side. (Can you guess what happens next?) Almity assumes I’m the sniper and guns me down. Hahahaha.

I guess he’s more of a shoot now and ask questions later kind of guy, heh.

Since playing this new game, I’ve seriously been giving thought to how I can play EVE. When I first started EVE, I was thrown right into FW, so I’ve always been a pvper, but I had clear rules on whom I would and would not shoot. In the beginning, I was pretty ‘noble’ in that, I’d only shoot war targets. I’d figured that they joined militia for pvp, so why not. I’d never shoot a neutral.

…until, a couple of years into the game. I started flying with more piratey kinds of pilots, ones that wanted to shoot anything that moved. My stance shifted to something like, ‘well, if they are in low sec in war ships, means they want to fight’.

Then, it slowly started creeping towards a piratey way of thinking, ‘not my fault that hauler/mining ship/whatever dumbed into low sec, they deserve to die, they know the risks coming here!’

But now, NOW, I’m thinking I could easily see myself doing highsec, suicide mining ganks! ( a couple of my corpies do this when there’s nothing else around to shoot) Now my thoughts are like, ‘EVE’s a dark game, oh well.’

So yeah. It’s funny to think how I have changed so drastically. At one point on EVE, I station camped a station camper to protect those who were trying to dock. Now, I’m the evil one doing the camping.

Last week my region was hit by a huge snowstorm, which is somewhat uncommon for where I live. Like any good gamer, I stocked up on supplies (chips & soda! lol) and bought a new game to overdose on while the South closed down for days.

Two of my corp-mates were already playing DayZ, and after watching some game-play on YouTube, I bought it off of Steam and convinced a couple of more people to try it out with me.

Though it is in early alpha still, it is so worth buying. If you love the dark brutality of EVE, you’ll love DayZ. It takes place during a zombie apocalypse, and you start out with nothing but a flashlight. The game forces you to survive, or die. You have to keep moving to find food, water, and weapons. Without them, you will starve to death or be slaughtered by zombies.

But the best part is the player killing. As it stands now, there are no chat boxes. Players have no name tags or any way to identify them, so when you run across someone; you don’t know if they are friendly or not.

Rarely are they friendly.

The first night we were all playing together, we came across our first player running to the same town we were headed to. He wasn’t geared up and was just starting out, or newly respawned. On comms, everyone was like ‘what should we do?’ and someone else suggested letting him live. My reply was simple, “Kill him now”. We were limited on supplies and whatever he would take would be one less thing for us. My friends couldn’t believe ‘sweet little Shalee’ could be so cold hearted, to which I responded, “Someone has to make the hard decisions!”

The game is that dark and intense. Remember your early pvp days in EVE, the jittery feeling in combat? Times that by a hundred and that is DayZ. You never know who is sneaking up behind you. You never know if a sniper has you in his crosshairs.

The first time I was player killed, I was on the top floor of a building clearing it. I was coming down the steps, and he was coming up. We both stopped and looked at one another, as if surprised the other was there. Over voice comms in the game (an awesome feature, you can talk to someone who is physically close to you), we both said ‘friendly!’ and then he started to ask me a question. Before he finished, he raised his gun and killed me.

Just like that.

Over my dead body, as the screen went black, I heard him say ‘Look, I’m sorry.”

That is DayZ. Kill, or be killed.

I didn’t rage log or yell, or expect him to do anything differently. That is the game. I laughed and started allllll over.

And, that brings me to my original point of this post.

EVE is a lot like DayZ, in that there is a dark brutality to it. You’re never really safe, and you never know who has you in their ‘crosshairs’.

However, some players forget that. They get lazy. They assume too much. They think that someone owes them a safe passage. They think they can do as they please with no repercussions, and when something bad does happen, they rage in the most hilarious of ways.

Let me explain.

My corporation is based out of Egghelende, and it is a low sec system. We often have randoms coming to the station for skill books. And for whatever reason, we have people ratting in our belts.

These people die. A lot.

We have pilots who do nothing but camp our undock and snipe anything that comes in. They are good at what they do. Like, super good.

I was talking to a couple of them the other night, and they mentioned the amount of hate mail they get because of it. I giggled because it amuses me to think about grown-ass men crying over losing a fake spaceship.

I don’t get the tears. I don’t understand why someone would expect not to be hunted in low sec. I don’t understand why someone would expect a pirate not to be a pirate.

I don’t get why they act as if EVE is a safe game. It’s not, and everyone knows it.

I asked my corpies to send me a couple of their mails so that I could share them with you!

I landed in your base at Egghelende last night, I got up early to try to escape just now, and I did, just…

You may all be bastards but it’s fun!

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thanks
From: Scarlett Cobon-Han
Sent: 2013.07.12 00:40
To: M3PHIST0,

why dont you go to low sec and kill people u fucking jerk off, leave the people alone that are playing to have fun alone, oh that right you probably dont have the balls to do that cause then u will get pushed around.

From: M3PHIST0
Sent: 2013.07.12 00:43
To: Scarlett Cobon-Han,

Where the hell do you think you were jackass. welcome to low sec and eve. enjoy your stay

Oh, you were that srcub fail baiting in a belt with a rapier, I remember now.
Must have been really mad about that to be mailing me for this, your tears have fueled me for another day. Thanks for the laugh ❤

Nope wasn’t mad and not now just saying what goes around comes around to those to skill less to solo kill anything, Just don’t be alone next time or better yet bring a crew. I didn’t get my medal for nothing!

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Sovereignty Wars

Character: Elisen

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