List of Final Fantasy Explorers mutations

The following is a list of mutations in Final Fantasy Explorers. Mutations are effects that can be added to abilities making them useful. Abilities can be altered to be more powerful, boost stats, cause status effects, increase casting speed, and do much more compared to the original ability. To mutate an ability, the player must activate a Crystal Surge then use the ability they wish to mutate. Players can buy and rename the mutated ability from the Central Crystal after the mission is completed.

Contents

Each ability is limited to a certain set of mutations. Attack abilities (Moonlight Slash) will have access to specific damaging and debuffing abilities, while defensive abilities (Cure) can mutate to buff and protect the player. Each ability has certain compatible mutations, for example Moonlight Slash can use Ice but not Multi-hit. Each ability can have 16 total mutations with up to 8 of them being unique. Here are two examples:

Cherry Blossom16

Mutation Name

Number of Mutations

Link:Peerless Illusion

2

Light

3

Resonance Boost

1

Front Attack

2

Back Attack

2

Bypass Defense

2

Resonance Factor

1

Absorb HP

3

Cure16

Mutation Name

Number of Mutations

Recover HP

3

Remove Ailments

5

Regen

8

Certain mutations will always be effective such as P-Attack↑, while some rely on chance like Haste. Having multiple mutations increase the effect or chance of the effect, however most effects have diminishing returns past the first mutation point. Because of this, a variety of mutations is generally more effective on an ability (especially with damaging mutations). Abilities will also become more difficult to mutate with each additional point, i.e. each Crystal Surge use is less likely to result in a successful mutation. It should be noted that mutations do not stack with the same equipment skills.

All status ailments mutations have a percent chance of inflicting that effect with each attack. Stacking mutations will increase the chance of the effect occurring. Weak monsters are generally weaker to ailments while tough and late-game monsters will be less likely to be affected. Some monsters (especially Eidolons) are immune to certain statuses, and instant death will not kill an Eidolon. Note: The katana skill Quarte has a 100% chance to inflict all mutated statuses.

Elemental affinity mutations add a percent damage to the ability. This damage is separate from all other damage meaning more than 9999 damage can be dealt. Stacking a mutation will increase damage, but stacking heavily falls off after the second point. Multiple types elemental mutations will not increase damage, but instead the highest damage mutation will take priority. Light is commonly mutated because most Eidolons are weak to that element.

Link ability is arguably the most valuable mutation. It increases the damage, starts the next ability sooner, and greatly increases the animation speed of the next attack. This allows the player to quickly chain abilities together. Only certain abilities can be linked together and are usually within the same magic/weapon skill set (list here). Stacking mutations increases damage.

These mutations temporarily increase stats at a 100% chance, or reduce enemy stats (usually at a high rate). The debuffs are generally less effective (but not bad) late-game. Stacking these mutations increases the magnitude of the effect.