Anyway, since kd-trees are already learning super fast, maybe savingdata is only very useful for the first 4 shots ;)
Anyway, using saved data could always make the evaluation harder, since your score is increasing ove

I found the saved data in <robocode>/robots/.data/<package>/<botname>.data/, where there seems to be no version numbers ;/
...jar, what happens if I run different versions of it with different default data directory?

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...I gather data fast enough to be useful or how do I perform well with small data sets. For instance I would assume that wave surfers would perform better af
...e-populate any of your data at the start of a match even if you don't save data about specific robots?

And not trying to discourage you from savingdata - if it's interesting to you and there's points to be had, go for it!
...improvement getting hidden by fluctuations in the performance of your datasaving.

From round to round, the proper way to keep data is via use of a static variable in your robot. This is done in almost all r
...t worth it IMO. (I'd even go so far as to say that personally I think datasaving shouldn't be allowed in the Rumble because of how it makes scores less stab

In GuessFactorTargeting, a SuperNode is a bin that carries far more data than most bins do. For example, even though [[CassiusClay/Bee|Bee]] has 125
...ng % of total visits. At the end of the match, it prints data on what it's saving to the console, for anyone that's curious about this stuff. Here's a match

...rgeting. My bot does save data during a battle between rounds using static data but it doesn't currently save it between battles.
I'll prioritise fast learning over savingdata to disk for the moment although I could probably save virtual gun hit rates

Anyway, since kd-trees are already learning super fast, maybe savingdata is only very useful for the first 4 shots ;)
Anyway, using saved data could always make the evaluation harder, since your score is increasing ove

...when the same rr@h client runs CC the second time. Something with loading data I guess, but I didn't see it when testing. Maybe my save files have grown t
...ts own 200k of filespace. I'm guessing you'd want to be careful when data *saving*, not loading, as that is when there will be problems. Maybe you run out of

:I finally succeeded at increasing the data file quota to 20MB and will probably increase it even more when I turn back
:The only problem I have now is that robocode truncates my data files if I finish the battle at max TPS.

...ading? If it's the saving / pre-loading, I use WT concepts in the gun datasaving in [[Dookious]], so you could take a look there. (Check dgun/MainGunHighBuf
...f [[Super Nodes]] in its method of datasaving. This lets it save relevant data for 80-90% of the enemy's movements in a very small file, usually under 1kb