Guest Week 2013 – JayDot Sloane!

Today’s Guest Strip comes from longtime Guilded Age fan and supporter, Jaydot Sloane of Vanity Games, presenting us with the very real truth that The Bubble Experiment was never really a good idea for home use for a LOT of reasons. Thanks, JayDot!

In case you missed it, I (Phil) will be at SPX this year! Come find us sharing table H7 with fellow Super Art Fighter, Michael “Spaghettikiss” Bracco! We’ll have copies of volume one, some other trinkets & doodads, and fist bumps for all!

Which just goes to show how much of a problem it is to introduce “villain” or “monster” type characters into an MMO or RPG game…You have to deal with so many “hero-types” as well as the normal dangers of the world environment at the same time.

The only online game that I’ve seen that effectively deals with this issue was City of Heroes…Which is now defunct for reasons that I just don’t agree with. For one thing, they set up the game to have a definite *ending* based on how players participated in the PvP aspect of the game, regardless of how others wanted to play the game. Once the hero-side or villain-side “won,” it ended the game for EVERYBODY! Thus, only the long-time & highest-level players really had any chance of influencing the outcome, while late-comers never had the time to build up & players who aren’t into PvP aspects of the game never HAD a chance to play the game-quests for themselves before before the game ended.

The creators of City of Heroes lost out on the concept of long-term profitable gain *because* of that decision…

Guilded Age does not claim ownership of any of the corporate branding that appears in this comic, nor does it claim any affiliation, partnership, or endorsement of any kind. They are used strictly as an artistic choice for the set dressing of the comic.