DESCRIPTION

There is a tentacled abomination in the sky. From above you it
devours.

OPTIONS

-visualvisual
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
visual.
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
-delayint
Delay between frames, in microseconds. Default 30000.
-speedratio
Less than 1 for slower, greater than 1 for faster. Default 1.
-countint
How many tentacles. Default 8.
-thicknessratio
Less than 1 for thinner tentacles, greater than 1 for thicker.
Default 1.
-lengthratio
Length of the tentacles. Default 9.
-wigglinessratio
A measure of how bendy the tentacles are. Smaller numbers
result in smoother flexing; larger numbers make it "crinkly".
Default 0.35.
-flexibilityratio
Another measure of how bendy the tentacles are. Smaller
numbers result in straighter tentacles; larger numbers result
in more extreme curves. Default 0.35.
-colorcolor-stripe-colorcolor-sucker-colorcolor
The colors of the various parts of the tentacle. Default green
with a redish stripe.
-slicesint-segmentsint
Larger numbers increase number of polygons in the object mesh.
Default 32.
-no-smooth
Make the tentacles appear faceted instead of smooth.
-fps Display the current frame rate, CPU load, and polygon count.

ENVIRONMENT

DISPLAY to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.