Ya right. That's true. But I don't think it loading entire image data into memory is sufficient. Paging to the disk is very much needed. Isn't it? Well, I was going through quadtrees recently, which...

Let me put down what I understood. Suppose, I have a card that supports max texture resolution of 1024x1024. So is it that I can allocate I can allocate 50 textures of size 1024x1024, provided I have...