Tile laying game where you create a palace, aiming to create certain features and fulfil secret individual objectives. Gaining the favour of the djinns will help you in achieving your objectives. Really nice components in this game.

Don’t tell anyone but I’ve never played this before. Picked up a cheap unplayed copy in a charity shop and the family loved it. Jan is happy to play this anytime at the moment. I really liked it as well.

Another roll and write (score) game with nice chunky dice. Close cousin to Yahtzee but some thought needed in getting your Kribbeln (wild) scoring lines filled in (ie don’t be too greedy with your first Kribbeln)

Very good two-player card game where the cards you hold can only help your opponent or increase the scoring opportunity of a suit (season). A different way of thinking about your hand is needed for this one based on incomplete but not completely random card knowledge.

Same game but where you’re wanting the villains to overcome a hero scheme. I was attracted more to the mix and match opportunity of teaming heroes and villains together but, ultimately, thought there is enough variability with just the heroes and the schemes in Villains seemed a bit naff.

This has the racing and attacking elements you’d expect in a chariot race and it plays in a pretty quick time but it fell a bit flat for me. It works but I’d rather just race than drop caltrops or throw javelins at my opponents.

I added 6 new titles to the collection and sold 49, which means my total collection now stands at 583. The new games were: Akrotiri, The Lost Expedition, Kribbeln, Rummikub, 4 Seasons and Codenames Duet.

My list of unplayed games dropped from 23 to 14 and my Game of the Month was Codenames Duet.