The Business Case for VR in eLearning: Quicksilver

Learning and development inside businesses have evolved significantly with the power of technology. Many companies have experienced its benefits, specifically with virtual reality (VR). But how does VR really elevate eLearning, and what’s the business case for it?

“There is more and more evidence that VR is effective. The State of Indiana began using our program last year to train social workers, and I just learned that because of these efforts, their caseworker turnover rate has decreased by 18%,” Cortney shared.

This is just one example of why the industry is exploding and expected to hit $1,478 million by 2027. However, many organizations worry about the investment. Cortney stated, “It doesn’t have to be expensive. Yes, there’s an upfront investment, but once you see the data and the ROI, the case becomes clearer.”

That ROI could come in different channels from reducing recruiting costs because turnover is down to actually improving the performance and confidence of employees. If companies want to do more than check the box in training and empower their teams, VR is a strong candidate to do so.

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