looks like a nice map from what I can see.
Try have some variaton in the structure so it's not all corridors tunnels, I don't know what you have planned but a few outside parts or larger halls might be good for a change in scenery?

also work on those walllights, they are far too bright. try making them into spotlights and angle them towards the wall. and then add regular lights with constant set to 1 and quite low intensity.
The traintracks would fit much better if they looked industrial but I understand it's still alpha and there are very few (none?) alternative tracks to use atm.

Everyone should have a hobby, mine was forcing sightline discussions into every map thread.

The traintracks would fit much better if they looked industrial but I understand it's still alpha and there are very few (none?) alternative tracks to use atm.

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I agree. One option is to make the track using displacements like VALVe does in Badlands. It'd be painstakingly tedious, i've done curved displacements like that before, but ultimately i think the results would show for themselves. You would probably be wise to have the track mounted on some raised concrete or something ot a similar effect, it looks out of place on the tile floor. Perhaps have the track cropped up against a wall rather than in the centre, it would make the corridors more dynamic in appearence and less symmetrical and predictable. More interesting. Turn those track model shadows off and it'll look so much better :thumbup:

And as said, looking really cool. I'd change the tracks for something more industral as already pointed out. Maybe take a look at the HL1 levels where you basically ran around in a small train underground? Could sparkle some ideas on the subject!

I agree. One option is to make the track using displacements like VALVe does in Badlands. It'd be painstakingly tedious, i've done curved displacements like that before, but ultimately i think the results would show for themselves. You would probably be wise to have the track mounted on some raised concrete or something ot a similar effect, it looks out of place on the tile floor. Perhaps have the track cropped up against a wall rather than in the centre, it would make the corridors more dynamic in appearence and less symmetrical and predictable. More interesting. Turn those track model shadows off and it'll look so much better :thumbup:

Good luck!

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I thought about doing this, but honestly I can't figure out anything that would look any good. As out of place as it looks, I think for now the traintracks work.

Probably too much work on the dam though.
Just saying, try not to keep it indoors in the facility the whole time.

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I am indeed making this map move outside for at least one of the phases, possibly half of another. I'm still pretty open to what I'm going to do with the second two, but I'll most likely make the decision on my own.

And as said, looking really cool. I'd change the tracks for something more industral as already pointed out. Maybe take a look at the HL1 levels where you basically ran around in a small train underground? Could sparkle some ideas on the subject!

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I thought about using that model, and I'm still considering it, but I think the dull colors of the cart go with the dull colors I plan to use.