[Guardian] What you think about guardians in MoP?

Hey, was just wondering that I have currently been leveling my Druid and was curious about how does Guardian work in MoP? Is it good for raid/dungeon tanking or should I just go with the flow and roll Resto? or some other?

I'am kinda confused in druid specs atm, because I've been playing my PvP warr from beginning of MoP.

Guardians are great in MOP. All the tank specs do well, some a little better on certain fights, others better for different fights, but every tank spec works well in every single fight.

Being confused about druid specs is totally acceptable.
Feral and Boomkin both do just fine in PVE, with both of them towards the middle of the pack in regard to DPS.
Resto is a little wonky at this time, since their healing was nerfed, but the healing is going to be increased some, and the new wild mushroom idea is very interesting. That being said, Wild mushrooms for boomkin are still damn near useless.

As for PVP, every single druid is incredibly mobile. Guardians make arguably the best FC, but all 4 specs can handle it nicely. Boomkin can wreck people in a BG with multidot, SS procs, and starfall, and feral has incredible single target burst, which makes it great for arena, though the cyclone nerf will hurt their CC in arena. Resto's do ok healing, but are incredibly hard to pin down.

You can try going to theincbear.com for tips on how to gem/reforge. Just an FYI, the best guardians these days are stacking hit/exp and then crit, but that is of course once they have enough stam to survive a couple of hits.

Every 6 seconds, with 20% dodge, you would expect 2.4 hits for 780k damage.
Every 6 seconds, with 65% dodge, you would expect 1.05 hits for 340k damage
Every 6 seconds, with 70% dodge, you would expect 0.9 hits for 290k damage.

Joking less then I would like to be. It is a PITA to use Savage Defense without add on assistance. It would be nice if it had the Frenzied Regeneration property of being less effective but usable without the full 60 rage.

Almost done writing an addon that will flash an aura when I hit 60 rage and again in a different color when Savage Defense falls off. I'm lazy, but in a progressive manor.

Last edited by Kujako; 2013-01-16 at 05:45 AM.

It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning.

Personally, I find Savage Defense too hard to use and find myself often just using Frenzied Regeneration since it lacks the minimum rage requirement.

My gear is so low but still I could keep Savage Defense up for like 25 sec before even saw that RPS is far too low. I dunno if that is because low gear or is the problem between keyboard and chair

Originally Posted by Dreyen

?? If anything, frenzied regen is harder to use properly, you just mindlessly spam savage defense most of the time.

Mindlessly is absolutely the right word for Savage Defense spam But i sort of can relate to Kujako and find myself often just using Frenzied Regeneration if i am feeling lazy to keep RPS up But mostly i keep Savage Defense up allmost all the time. And I believe that is the "right" way to go?

Even that I find too "heavy". Frankly it's only a hand full of lines o' code to get a full screen texture flash when I'm at more then 60 rage. Took me a bit to find out how the LUA methods have changed since I last did such an add on, but in the end it's fairly straight forward. I also now have the events for when Savage Defense is applied, refreshed and lost so I can add alerts/flashes for those as well if I choose.

Then trap the UNIT_POWER event to start the flashing when over 60 rage and stop it when under or not in bear form.

Code:

if (event=="UNIT_POWER") then
if(UnitPowerType("player")==1 and TS_SAVAGE=="on") then
if(UnitPower("player")>=60) then
if (UIFrameIsFlashing(f)) then
-- f.fadeInTime = 0.4;
-- f.fadeOutTime = 0.6;
-- f.flashInHoldTime = 1;
else
UIFrameFlash(f, 0.5, 0.5, -1);
end
else
if (UIFrameIsFlashing(f)) then
UIFrameFlashStop(f);
end
end
else
if (UIFrameIsFlashing(f)) then
UIFrameFlashStop(f);
end
end
end

It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning.