Post by Enkeria Gin on Nov 30, 2016 14:08:42 GMT -6

My personal wishlist, which will be updated due time with new posts. If these end up in the game or not, I really think the developers know what they are doing so even if none of these will ever see day of light, no sad face here..

I will change and add to the lists whenever I do a new post here. This is to gather all ideas, which is a common thing for me. Instead of spreading it across the forums and loose them. Please feel free to comment. Thank you.

Familiars

They should have the feature to unlock one or two secret rooms each. Thought goes to the Imp, which pushed the switch in the abandoned mine - Symphony of the Night. This way they are more meaningful.

I am unsure how many familiars we will see, but a color-scheme could be the way to go to double them after you have obtained an item - or - beat the game x amount of %. Instead of having 6 familiars, have 3 - with each 2 or 3 different color schemes. Just variety.

Enemies

Small enemies that after death, leave a mark on the wall. Ash, brimstone, blood. In a long corridor, this feature could be a fun treat to actually spell things with the left-overs of these small (floating) demons.

Upon dying breath, there is a chance some of the enemies try to kill you. Thoughts goes to enemies of old Castlevania games, they had in the animation upon death to actually do a special attack.

Cheatcodes that change % health of enemies. Low, and more. Making it a extra difficulty setting within the difficulty setting in a fast, clean way. Either towards easier or harder.

Weapons & Armor

Make sure that there are equal "best slot in game" weapon of each: Whip, Sword, Mace, Dagger, Melee, Hammer, Gun. So there is a better variety of end-game gear, and for every taste = equal in speed and power (or very close with pro's and con's).

Best armor in slot, should have the option for us to toggle around with, colors, glow or something similar. This to really show that you have the best armor in the game, and with a way to custom it. No need to dye EVERYTHING. Just the last and best set of armor in game. Really liked the cape-colorchange back in the day.

Music

If music can't fit on the physical copy of the album, please let the backers (or anyone) have the option to download the rest of the tracks. Flac + Mp3 is suitable. Thinking mostly if a mini-game prequal and/or retro music is created.

Misc

Xbox 360 handcontroller support on PC: Steam / GoG please.

Is there any % counter on map explored, please have it 100% only, not 100,1 or more. That seems more like a glitch / bug. It was seen on Symphony of the Night, but had no real purpose.

Bugs

Let some gamers play to find bugs during development. I just leave THIS here.

This forum, or any other way to report bugs while playing or easy would be a priority.

--- Update 2: From our Scandinavian section here.

European Lore & Gear - To help out the dev.team if needed.

European Weapons & Armor

Mjölner: Hammer of Thor - "Obey me Thunder!" made by dwarves, can be thrown and always hits it's mark.

Járngreipr: is the glove used by Thor to actually wield Mjölnir.

Gram: Sword from Oden (Odin), given to Sigmund which later gave it to Sigurd Fafnesbane which used it to kill the dragon Fafner.

Jörmundgand: Giant snake from Midgård, cast down by Thor into the ocean.

Hel: Mistress and Lord of the Nordic hell, called Helheim.

Blotrese: A being that takes on physical form to become stronger, drinking blood. Seems to be a "blob" kind of monster.

Älgfrode: Think a Minotaur, but instead of a bull, you have a Moose. Älg means Moose in Swedish.

Fafner: A dragon, protecting a treasure. Killed by the sword Gram, by Sigurd according to lore.

Nidhögg: A dragon, living in "hell", drinking blood of the lost bodies.

Skoll: Massive wolf, swallowed the sun at one point - Vikings shouted towards (the solar eclipse) and scared him off. In texts, he would bring an end to the sun and moon, devouring them at the events of Ragnarök / Ragnarok).

Hraeasvelgr: Giant that turned into an eagle. Name means Corpse-eater.

Post by anonthemouse on Dec 7, 2016 5:15:06 GMT -6

When it comes to bugs and glitches, I honestly think that some bugs make a game more enjoyable. As long as they don't break the game, or come up in normal gameplay, it's not a problem. Just playing around with the bugs in a game can add more replayability just to play around with them. Besides, it's not really possible to have a 100% bug free game.

Post by Enkeria Gin on Dec 7, 2016 5:27:23 GMT -6

When it comes to bugs and glitches, I honestly think that some bugs make a game more enjoyable. As long as they don't break the game, or come up in normal gameplay, it's not a problem. Just playing around with the bugs in a game can add more replayability just to play around with them. Besides, it's not really possible to have a 100% bug free game.

Not asking for bug-free. Just make the map 100% as the highest number if there is a counter as such in the game.

Post by XombieMike on Dec 7, 2016 7:59:25 GMT -6

Hmm, it seems like Dico has put up a webpage with a message: bloodstained.dico4u.com/ (language selector at the top right, it defaulted to Japanese for me).What I find interesting is what is in the footer: Artplay, Dico, and Monobit, but no Inti Creates.

"We are tightly working together with all related parties and giving it 200.6% into this development so that we can create a game that will best represent Mr. Igarashi’s unique vision and tastes. Stay tuned!"

Post by dragonkd on Dec 7, 2016 19:32:06 GMT -6

um.... please tell me I am not the only person who knows why sotn's percent goes up?for one, 100% is about the full normal castle, leading the player to believe they were done with the game before the reverse castle.200% is both castles,and 209% (approximately) is map percentage with breakable rooms.209%(again approximately, I forget) allows the player to get the true ending after defeating Dracula.if you want bugs, go talk to the 250something percent my heart refresh save has.

Post by Enkeria Gin on Jan 29, 2017 17:56:29 GMT -6

Collection of my latest posts. For faster access.

Up Side Down Castle. Mirror Castle - Talking about Dimensions / Other Realms. "Stained Glass Realm" and "Natural Realm". Since dimensions are timeless, there would not be any issue with a "timeline" in Bloodstained.

The Devil in the Details - Things that sticks out as original in Bloodstained. Features like peeking in a keyhole to see if its all clear to walk in, or a monster that actually leaves you alone if you feed it.

Special Attack Ideas - Perhaps not the greatest collection of weapon ideas (my ideas). I brainstorm too much maybe.

Post by purifyweirdsoul on Jan 29, 2017 20:20:12 GMT -6

Hey, just a reminder, if you guys want all of these specific things to possibly make it into the game, try to put them in each of their own categories to be submitted. Otherwise, this is more of a "it would be cool if" general discussion of what you want in the game.

At least, that's how I interpret how things should probably work. I don't know if we should for example submit things like enemy/castle area ideas again in topics separate from the established topics we've put work in already. To make it simpler for the mods/Mana etc, best to separate them out unless it's just a "hey I wonder if x will happen" thing.

crocodile: Thanks for the well wishes everyone. Been busy with life (+ no updates) means I haven't been checking around here super often but do know I still love all you guys Aug 16, 2017 18:11:01 GMT -6