Shaman (EQ)

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General information

The Shaman is one of the most diverse classes in all of EverQuest, able to fill a variety of roles as the situation demands by using spirit-based magical abilities that involve healing and enhancing the combat abilities of fellow players, and damaging and diminishing the combat abilities of enemies.

Contents

The Shaman can solo at all levels, having the ability to "root rot" non-summoning mobs by rooting them, debuffing them, and stacking damage over time spells. The Shaman can also take on some summoning mobs by rooting, debuffing, stacking damage over time spells, and then tanking (and self healing) once summoned; with combat proc (Panther-like) buffs on the Shaman and his pet, most mobs go down fast.

Grouping

The Shaman performs as healer in all but the most difficult content. While the Shaman fits well in any group, Shaman buffs are designed to complement melee characters the most. The Shaman also does well in pet and kiting groups, buffing pets and laying on damage over time spells.

Raiding

The Shaman is best suited to being grouped with as many of the following as possible: Bard, Berserker, Monk, Ranger, Rogue. This is a typical "Melee DPS" group, and the stacking of auras, buffs, disciplines, clickies and spells gives amazing DPS.

Playable Races

Barbarian

Starting Stats

STR: 103

STA: 100

AGI: 82

DEX: 70

WIS: 80

INT: 60

CHA: 60

(30 points to spend)

Deity choices

The Tribunal - (The Six Hammers)

Racial Abilities

Slam

Minor bonus to cold resist

Discussion

Barbarians are a "good" race, so they don't have widespread faction issues. Most modern content is faction neutral anyway. They are a large race and can wear both medium and large sizes of armor (which is really only relevant in very old crafted armors). Barbarians have very poor night vision and can get lost in the dark places without a light source or vision buff at low levels.

Newbie Quests

Armor of Justice is a great set of armor, outclassing Totemic and much easier to acquire, giving (for a full set) AC +55, HP +59, and Wis +21. Also available is the Initiate Symbol of the Tribunal, a neck item which is a light source and summons hammers with undead bane damage.

Froglok

Starting Stats

STR: 70

STA: 85

AGI: 100

DEX: 100

WIS: 85

INT: 75

CHA: 55

(30 points to spend)

Deity choices

Mithaniel Marr - (The Lightbearer)

Racial Abilities

Ultravision

Starting skill of 125 in Swimming.

Discussion

Frogloks are a good race, so don't suffer from widespread faction issues. Most modern content is faction neutral anyway. They are small and have the most modern player models with cute animations.

Iksar

Starting Stats

STR: 70

STA: 75

AGI: 90

DEX: 85

WIS: 90

INT: 75

CHA: 60

(30 points to spend)

Deity choices

Cazic Thule - (The Faceless)

Racial Abilities

Infravision

Forage, capped at skill 50.

Starting skill of 100 in Swimming.

Innate Armor Class bonus.

Enhanced Innate Regeneration.

Discussion

Iksar are an evil race and have serious faction issues with other races. However, these faction issues are not as important in modern content since most common areas are faction neutral. Iksar cannot wear most "plate armor" from early EQ eras (original, kunark, some velious, etc). This includes the kunark shaman set, Jaundiced Bone. This problem is a non-issue since the introduction of class based armors.

As noted above, Iksar cannot use the shaman kunark armor set, Jaundiced Bone. The Jaundiced Bone Bracer (JBB), with its' clickable nuke is regarded as a useful levelling tool for level 45-mid 50s and Iksar cannot use it. This was a source of much unhappiness for Iksar during early EQ eras.

Iksar do have easy access to a long and involved quest line for the Ceremonial cudgels. This quest can be completed by other races, with sufficient faction work and effort. http://samanna.net/sham.info/cudgels.shtml

Ogre

Starting Stats

STR: 130

STA: 127

AGI: 70

DEX: 70

WIS: 77

INT: 60

CHA: 42

(30 points to spend)

Deity choices

Rallos Zek - (The Warlord)

Racial Abilities

Infravision

Slam

Frontal Stun Immunity

Discussion

Ogres are an evil race and have serious faction issues with other races. However, these faction issues are not as important in modern content since most common areas are faction neutral. Ogres are very large and may have trouble fitting through doors and small spaces without the ability to shrink. Ogres have Frontal Stun Immunity, which is widely regarded as the most powerful racial ability. Frontal Stun Immunity cannot be gained for shamans of other races through any other means (no AA, gear or other options).

Players starting new Ogre characters should consider putting 5 starting points into Agility to avoid the AC penalty for characters under 75agi.

Rallos Zek worshippers had strong crafted cultural armor from the Planes of Power era, this has been largely replaced by the new DON crafted armor though.

Troll

Starting Stats

STR: 108

STA: 114

AGI: 83

DEX: 75

WIS: 70

INT: 52

CHA: 45

(30 points to spend)

Deity choices

Cazic Thule - (The Faceless)

Innoruuk - (The Prince of Hate)

Racial Abilities

Infravision

Slam

Enhanced Innate Regeneration

Decreased fire resistance

Discussion

Trolls are an evil race and have serious faction issues with other races. However, these faction issues are not as important in modern content since most common areas are faction neutral. Trolls are large and may have trouble fitting through doors and small spaces without the ability to shrink. Trolls have enchanced health regeneration which can be helpful for reducing downtime at lower levels and aiding in regaining health lost to cannibalizing.

Vah Shir

Starting Stats

STR: 90

STA: 80

AGI: 90

DEX: 70

WIS: 80

INT: 65

CHA: 70

(30 points to spend)

Deity choices

Agnostic

Racial Abilities

Safe Fall

Sneak

Discussion

Vah Shir are a neutral race, and their only Deity selection is Agnostic. They don't have any serious faction issues. Vah Shir have unique racial abilities in Safe Fall and Sneak - no other shaman race has these abilities. Sneak can be very useful in interacting with NPCs that are normally hostile towards you and sneaking past enemies.