Thanks guys and Nice one to you DamienD for the the Adf and thanks s2325 for the Video

I should say a big thanks to http://www.mariouniverse.com for the graphics I would maybe of liked to get level 1 into 16 colour but for me was to hard.

I might add the odd level here and there I have the ideas in my head but getting them done is another matter I may add the odd level here and there over time but may not and improve the jump - overall somthing like SMB2 on the MegaDrive is the feel I want.

I don't have experience with AMOS but had a quick look inside the memory.
First thing i noticed were the custom tile format of 20x16 pixel. Very strange.
Also several strings contain "AMOS" in memory...all this made me thought it is written in AMOS

Ive asked hipoonoos for the name of the person he thinks is responsible but he wouodnt say :-(

What the kitten?

Assuming malice without evidence, just on ungrounded suspicion is horribly unhealthy and toxic. Why exactly do you need a culprit? Content which is published on the Internet is visible to everyone so eventually the word will get out.

Own up to what you do, if you are willing to take the risk, then do it but don't go blaming some hypothetical "leaker" in advance, that is terribly unhealthy.

Aside from that, the image on this thread looks really nice. Sober but good looking.

I don't know if this is a valid workaround, but it seems to be the way that other remade games seem to do it. Could you possibly release the binaries on their own, requiring the user to somehow install the missing resources themselves.

Nintendo can copyright the graphics and music, but the code is yours, and I'm not entirely sure that the name Mario can be copyrighted either, as it's a relatively common mans name.