How does the title screen of Retro Nerve Games‘ Genesis / Mega Drive game Kung-Fu Ufo looks? Here we go!

Twitter notes:

#screenshotsaturday time! This is the main menu for the demo version of Kung-Fu UFO. Don’t forget to check our #patreon http://patreon.com/retronerve . Thank you all for your support. #gamedev #sega #segagenesis #megadrive #pixelart #homebrew #indiegame #indiedev #retrogaming

Retroguru did not gave up their project Xump 2, the #1 gamedev compo winner from Revision 2017. It’s still receiving plenty of tiny improvements. Help Misuki to destroy blocks systematically to clear another 48 fields. Puzzle fun ahead!

Xump 2 for Mega Drive / Genesis is still a in progress game, but we are almost there. There is a free version already available, the pimped one will be out on cartridge via DragonBox Shop later this year.

There is also a good chance to see this game on all other systems we support. Certainly this will depend on the feedback we get.

Since we haven’t encountered a gameplay breaking bug in a while, and have only been fixing medium-to-small issues, we’ve decided it’s about time we locked down and committed to a date – we’re aiming to hit Gold build on Friday 18th May.

In order to do that, we’re aiming to have our release candidate this Sunday 13th May, which gives us 5 days to double and triple check that there really is nothing game breaking left, whilst making necessary preparations for sending the build to the factory.

We’re picking at small bugs, reworking minute details, if we’re left to do this unsupervised then we could find a lifetime’s worth of tiny perfectionist work, and it’ll never get released. Everyone on the team has agreed on a final list of things to resolve, and then it’s ready.

I’ll be honest, I am absolutely TERRIFIED. This 6 year ordeal is actually, finally, really, genuinely about to come to a close, and TANGLEWOOD will be finished. It’s gonna be a strange week.

Not that we’re out of the woods just yet – after that scary date, we begin physical manufacture!

Star Ark is a science fiction game being developed for the Sega Genesis. The game is set on an interstellar colony ship. The player is a member of the crew who must put down a mutiny and set the ship back on course. The 8 Bit Daddy Daughter Team recently posted an update.

Quote:

We have just completed a full prototype deck of our star ship for testing purposes. Technical issues notwithstanding, the video also gives you an idea of the structure of the game. The ship in the game is a Bussard ramjet which affected our deck design.

The star ship in Star Ark is a Bussard interstellar ramjet. The ship is designed to operate under constant acceleration and therefore is built like a tower with decks being placed one on top of each other. One may note the hexagonal shaft in the center of the deck; this is the duct down which interstellar hydrogen is fed from the RAM scoop to the fusion engine in the engineering section below. Overall, the ship takes on the form of a hexagonal tower comprised of five modules including:

Our closed beta test has been OUTSTANDING! It’s been amazing having people play through the whole game, talking about its story, making suggestions, and sending back video clips.

We’re very nearly there – the remaining bugs are medium-to-low priority, the game is super stable, and the suggestions coming from the beta team are starting to get small and nitpicky, which is a good sign that we’re well into the polish stage and nothing major is of concern.

We’ve been told – on a number of occasions – that the green Fuzzls aren’t green enough, so we made the green Fuzzls more green. Here’s the new green Fuzzl. It’s more green.