Design Models and Patterns for Creating Better eLearning

Conference Archive

DevLearn 2013 Conference & Expo - October 24, 2013

Cammy Bean

Senior Solutions Consultant Kineo

Skilled and
experienced eLearning designers may instinctively know what approach to follow when
solving particular design problems. But as eLearning continues to grow, more
and more people within organizations are thrust into the role of eLearning
designer. So, how can we help those relatively new to the field deliver effective
learning solutions as soon as possible?

Rather than approach
every new project as a roll-up-your-sleeves-and-start-from-scratch initiative,
session participants will learn a core set of learning-design models or
patterns that are quickly understood by even inexperienced practitioners. These
models combine some of the best principles and leading practices gained from
years of research and experience and are easily applicable to the vast majority
of learning requirements that come your way. They can give your internal teams
a shared vocabulary and point of view and ensure that every program has a solid instructional design strategy at its foundation.

In this session, you will learn:

Three
main reasons we design learning experiences

Effective
ways to get a learner’s attention and sustain it throughout a program

Four
models for approaching information and communication modules

Three
different phases of knowledge and skill-builder models

Different
models for creating behavior and attitude change

Audience:Novice
and intermediate designers will get useful information and some new ideas.

Technology discussed in this session:This session will be
fairly technology-agnostic, although you’ll see examples of eLearning programs
built in a variety of tools, including, Articulate Storyline, Articulate
Presenter, Adobe Flash, and Adobe Captivate.

Student technology needs:None.

Handouts

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