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I wonder if major companies have big guys who come knock at the door of the harasser.

Who am I kidding, it's the video games market, not drugs. People still think it's somehow a better solution to go through a lengthy, costly and tiresome judiciary process.

Seriously, the couple of dudes who take care of the "internet crime" section of the FBI must be too busy trying to figure out who hacked photo accounts of major stars because THAT'S what worldwide news talk about.

But that's just like, my opinion man, and maybe that's why I'm not a CEO.

There is no race, onlyracists.Proud trigendered babysexual pan-Korean anarcho-transhumanistMuslims are peaceful people oppressed by cis white males! Hillary for presidynt!WE WILL NOT BE SILENCED BY DONALD TRUMP'S VIOLENCE!

This post has been edited by Protected by Viper: 26 November 2014 - 11:39 PM

- Viewscreens have a compass (wind directions)
- Viewscreens have a location string attached to each camera
- Map is E2L1 from lameduke, again reinforcing that this was one of the first maps built for the game (Same for the whole "L.A. saga")
- This gun seems to be earliest incarnation of the plasma gun, which ended up being the ripper.
- Intro screen is actually very much what the Doom alphas had, player rotating in a tiny room with a letter driven menu.
- White concrete has green stuff around it instead of the black stains seen in LD/Retail
- Sky texture is a very quick&dirty deluxepaint job. Later versions have something similar to what kenbuild had, although this is broken (over-stretched) in LD as the texture dimensions don't really work well with the later version of build.

any chance of actually doing something quality of your own accord that dosnt involve fingering a classic IP, or digging up stuff that was buried for a reason?

No. The fanservice of showing things like old prototypes, re-releasing old titles on new platforms, doing legacy interviews, etc. is the only thing we're doing with 3D Realms
Joking aside, we have several big projects underway. These are the "Extra" things we're doing next to our main projects.

This post has been edited by Frederik Schreiber: 27 November 2014 - 08:08 AM

Well if you are going that route there must be some builds in between shadow warrior and duke3d with some kind of further improved but still dodgy RoR support, that would be interesting to see at least especially if it included some example maps

Well if you are going that route there must be some builds in between shadow warrior and duke3d with some kind of further improved but still dodgy RoR support, that would be interesting to see at least especially if it included some example maps

I'm sure there exists some zoo maps the engineering guys were using when they were working on the ror stuff for dn3d, but I can tell you those maps are probably not that interesting to see. Programmers don't make great art assets . If the level guys were experimenting with the effect they might have some interesting stuff, I can't speak for 3dr's work flow, but you really don't ever hand the art guys half way working stuff, and expect them to make anything meaningful out of it.

D3D and SW are separate code branches from what I am aware of, it doesn't mean that they can't share a ton of code even in later stages.
Anyway, SW wasn't a straight continuation of D3D code.

I recall xduke (rancidmeat) implementing what was left of SOS in to duke3d. It's mainly the same thing as any other SOS implementation where you do the SOS with effector sprites and not something like TROR.

If you want to see it in action, just check out some earlier sourceports.
I doubt there are any interesting test maps aside from maybe modified retail maps to have transparent water and such. Would love to be proven wrong though.

I doubt there are any interesting test maps aside from maybe modified retail maps to have transparent water and such. Would love to be proven wrong though.

According to Wieder in another thread on this forum (if I recall and understand correctly), a lot was done with Build and RoR after DN3D and after Shadow Warrior. He was talking of a Dam level or something. IIRC he also said something like "there was room over room over room over room over how much your CPU could handle".

This however, is something that has nothing to do with SW and DN3D betas and probably not something we're going to see.
Even if DNF's "official" first Build was Quake engine, that was probably for "the sequel to DN3D which wasn't quite called DNF yet", which means that Frederik might not even have the right to show that (if he even wanted to and if it even existed and still existed).

Hopefully, I won't be frowned upon if I say that the theme in that beta video was going to be the Mass Destruction theme that I was allowed to hear a while back. I hope the whole theme is revealed or released because it gets better than what is heard there.