Interests

Seems to be Lego's take on Disney Infinity and Skylanders.
The game leaked this morning, so WB just confirmed the thing.
Polygon has the story: http://www.polygon.com/2015/4/9/8376101/lego-dimensions-release-date-back-to-the-future-wizard-of-oz
http://www.lego.com/en-us/dimensions/
Trailer:

Link
Platinum Games, the studio founded by former Capcom developer Clover, has apparently struck a deal with SEGA to publish three games. Those games are:
• Bayonetta, directed by DMC creator Hideki Kamiya, and is described by the site’s correspondent as a “stylish action game” with “a witch battling angels”. Apparently she has guns on her feet.
• A science-fiction RPG for the DS called Infinite Line, where you play as a starship captain, customising your ship and crew.
• A Wii game called MadWorld. ...it’s, “Black and white Sin City graphics, with red blood. Ultra ultra violent. Fatality moves like shoving a post through someone’s head. Chainsaw on your right arm.”
Was a rumour but this trailer for MadWorld here: Here
Edit: Trailer for Bayonette: here
Looks official, is this a seprate company to 'Seeds' then, founded by other members? or Platinum Games what Seed grew into?

Unless I'm mistaken, how the hell is there not a thread for this?
Anyway, the classic 2D Mario games are infamous for their quality platforming, art style and level design. Little Big Planet always had the right idea, but people wished it controlled and felt like Mario. And that now has happened. And there isn't even a thread here? What the hell! Anyway, SMB, SMB3, Super Mario World and NSMBU art style, assets, moves/design ideas and potentially physics (there was a thread on neogaf saying the different physics from all those games are potentially present too) are all in there. It's basically an infinite re-mix of those games.
Hopefully it won't all be insanely difficult stupid stuff and some really good designed more traditional levels will turn up, but hey, just watch these:
Some info:
Key Super Mario Maker Features:
* Play a near-limitless number of Mario levels created by Nintendo and players around the world.
* Create your own Mario levels by using the Wii U GamePad controller touch screen to add enemies, blocks, pipes and more.
* Break the conventions of traditional Super Mario gameplay by blending enemies, traps and items into unexpected twists, like Piranha Plant-shooting cannons, power-up-tossing Lakitus, or even Hammer Bros. riding on Bowser while bouncing on trampolines
* Touch control, instant editing and a robust online ranking and search system makes creating, playing and sharing a seamless process.
* Switch between four distinct themes, each with different art styles and features: Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U.
* Transform into different characters at random with the new Mystery Mushroom item.
* Expand the roster of possible characters by completing the 100 Mario Challenge Mode or tapping a compatible amiibo figure.
* Tap a 30th Anniversary Mario amiibo figure to the Wii U GamePad controller to add a Big Mushroom power-up to your course!
* Each retail copy of the game will come with a special booklet that offers fun ideas for designing courses.
The amiibo looks really cool too.

Because this is getting pretty good reviews everywhere, and there doesn't seem to be a thread about it...
Tokyo Mirage Sessions ♯FE is a crossover role-playing video game developed by Atlus and published by Nintendo for the Wii U home console. The game is based on the two companies' respective Shin Megami Tensei and Fire Emblem series. The game was released in Japan in December 2015, and internationally in June 2016.
The gameplay uses a turn-based battle system in which the characters merge with beings known as Mirages to fight enemies, employing a variety of attacks and abilities, including creating combined attacks with multiple characters.
Tokyo Mirage Sessions ♯FE is set in modern-day Tokyo, with real-life locations such as Shibuya and Harajuku being featured. Tokyo has become beset by attacks from an alternate dimension called the Idolosphere, with beings known as Mirages harvesting an energy called Performa from humans. The story focuses on a group of young people who become allied with friendly Mirages by chance, and are recruited by Fortuna Entertainment: while outwardly a talent agency, Fortuna is dedicated to preventing invasions from the Idolosphere.
Tokyo Mirage Sessions ♯FE was first proposed by Nintendo producer Kaori Ando, who envisioned a crossover between the Fire Emblem and Shin Megami Tensei series. Although initially reluctant due to their workload, Atlus agreed to the collaboration, and much of the early work went into deciding what genre of game it was going to be, and how best to incorporate both series while creating an original game. The production period lasted five years. A notable feature was musical numbers produced by Japanese entertainment company Avex Group. The game was announced two months after full development began. Due to its Japanese setting and aesthetic, its Western release retains the Japanese voice track with subtitles rather than an English dub.
E3 2016 trailer:
Story trailer:
Launch trailer:
>> Official website
Review scores:
GameSpot – 8 / 10
Polygon – 9.5 / 10
Nintendo World Report – 9 / 10
GamesRadar – 4 / 5
Destructoid – 8 / 10
Nintendo Life – 8 / 10
Game Informer – 8.25 / 10
EDGE – 7 / 10
Eurogamer – Recommended

Information Xenoblade Chronicles X Release Date: 4th December 2015 (EU/US) Platform: Wii U Sequel to 2010's Xenoblade Chronicles from Monolith Soft for the Wii, X is a party-based open-world action RPG of massive scale. When Earth is caught in the crossfire between two warring alien species, humanity flees to the stars. One of the colony ships crash-lands on planet Mira, and it's your job to help carve a place to live for the survivors. Traverse the continents by foot or by giant flying mecha, battling a diverse array of indigenous fauna from small herding beasts to towering city-sized juggernauts. Band together online or explore the world solo, working for one of BLADE's eight Divisions, each of which rewards players for a different type of activity, be it exploration, resource-gathering, or combat. Gather party members to aid you in your defence of the city of New Los Angeles, and build affinity between your group and the city's residents through a network of quests and missions. Forge humanity's fate on a hostile alien world! You can paint your mech pink, too. Details on Online Multiplayer Features https://www.reddit.com/r/Xenoblade_Chronicles/comments/3u77rz/xenoblade_x_multiplayer_information_thread/ RLLMUK Xenoblade Chronicles X NNIDs (Poster) - (NNID)revlob - revlobMrBen - BigBadBen1975Spainkiller - SarcadiaLarsen B - Larsenhercules - SCZM85SMD - SpamMonkeyDeluxealex3d - alexandr3dmdn2 - MrFlibble1980GokouD - gokoudImages UK Trailer
More Videos Special Edition Contents United Kingdom United States Original Post:

Pokemon x Tekken! What more could you ask for?
The arcade scene wasn't friendly towards the game -
http://www.forbes.com/sites/olliebarder/2015/10/21/pokken-tournament-is-having-a-tough-time-in-japanese-arcades/#1dd7aeb47f05
Wikipedia article has most of the details -
https://en.wikipedia.org/wiki/Pokk%C3%A9n_Tournament
Like Smash Bros on Wii U, DLC characters are going to be released over time
Pokken Tournament is up for pre-order now. Amazon has the game for £39:99 -
http://www.amazon.co.uk/Pokken-Tournament-Nintendo-Wii-U/dp/B01983DY5W/ref=sr_1_1?ie=UTF8&qid=1453419926&sr=8-1&keywords=pokken
The game's Pro Pad is £19:99 -
http://www.amazon.co.uk/Hori-Tournament-Limited-Controller-Nintendo/dp/B019QB4SL0/ref=sr_1_2?ie=UTF8&qid=1453419926&sr=8-2&keywords=pokken
(Updated thread title for Pokken Tournament DX on Switch)

Miiverse is closing on 7 November.
BOO.
Before it goes, make sure you go to this page: https://miiverse.nintendo.net/settings/download_request and request a copy of all your posts and content. Hopefully including those screenshots where you arranged Mario pieces to spell rude words.

Voting is closed as at 00:00 27-02-2017 - any changes or additions to votes from now will not be counted.
It's that time of year again! A little bit earlier than usual, as I realised I won't be free at the end of February, and I still want to give you all a whole month to vote.
This year's awards are going to be slighter than previous ones - which will be good news for those of you who don't enjoy my sparkling wit, or those who don't enjoy their awards ceremonies ending halfway through the year - as I have a fair amount of stuff going on in my life at the moment and so am reducing my time spent on fun things like this. Also, I played fewer games from 2016 than from previous years (limiting myself to four purchases in the year certainly helped there), so I'd have less to say anyway.
What this effectively means is that this year will have:
fewer categories to vote for
fewer 'highlights' in the results thread - by and large the games outside of top 20s will just be listed, with maybe the occasional exceptional game that I want to flag up
fewer criticisms in the results thread - my limited purchasing last year meant I largely avoided games I didn't anticipate enjoying, and I'm not in the habit of criticising games I've not played
So, please temper/raise your expectations as appropriate.
The rules:
one forumite, one vote. If you vote twice I will invalidate your results. If you need to amend your votes during the voting period, edit your original post!
vote for your preferences, not to meet critical consensus: it doesn't matter if you don't think your favourite game of the year was the best game of the year - if it's your favourite, it's your favourite, and you should put in in top place
only games released in 2016 are eligible. You may include games that were previously released in a different territory or for a different system
major expansions and remakes are also eligible
episodic and early access games can be voted for if they either initially launched or finished within 2016
you don't have to vote in all categories, and you don't have to fill all categories - if you only think six games are worthy of entry into the game of the year list, only vote for six games!
voting closes at the end of 26 February; that is to say 00:00 on 27 February. Any submissions or edits made after that point will not be considered towards the results
comments are allowed, and indeed encouraged: just please put them in speech marks on the line below the vote you're commenting on, so that it's easy for me to separate them from the actual votes!
Please use the voting template below when submitting your results
Voting template:
Game of the Year
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Soundtrack of the Year
S1.
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Visuals of the Year
V1.
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V3.
Writing of the Year
W1.
W2.
W3.

Okay with just a few days left on this (already funded) Kickstarter, figured it deserved a thread of its own.
The 90's Arcade Racer
http://youtu.be/bywfy_hcq_s
http://www.kickstart...0s-arcade-racer
Proper old school Arcade racer based on the likes of Scud Race, Daytona USA and Indy 500.
WiiU release just announced along with PC/Mac, Android, iOS and Linux.
Also its looking highly likely that there may be an ingame billboard featuring a certain forum name that may be close to a lot of your hearts (not NeoGaf!)
So whos in? I certainly am!..... Just look at it!
Latest Update: 11/02/2013
More game details taken from Kickstarter page:

I have been waiting for this game for years. I can't see it for pre order anywhere I really wanted a physical copy.
Comes out 20/12/2016.
https://www.brokenjoysticks.net/2016/12/11/shantae-half-genie-hero-coming-vita-ps4-wii-u-next-week/

The trouble with Nintendo Here's some thoughts I've had about what's wrong with Nintendo. 1) Cheapskates. Spend some money. Open more studios. Hire some new talent. Maybe set up a few studios in the West. I don't know why this isn't happening. Nintendo have a great selection of IP. Titles like Zelda, Metroid and Mario, Mario Kart, Mario Golf, Mario Tennis, New Super Mario Bros, Starfox and of course Pokemon seem to do pretty well for them. These titles offer lots of different playing opportunities and conceivably mean Nintendo could offer something for everyone. A lot of these games are so well established everyone knows what's going to happen before they play the game. Zelda? Hookshot now is it, oh no, my mistake, I'm getting the Boomerang now. I liked learning the spin attack again. No wait, it's a completely different game because in this one you ride about on a rhino instead of a horse. Nintendo need not expend it's magic on these titles. Get them farmed out (like the GBC Capcom Zeldas or Namco's GC F-Zero) or hire more developers to make these games. They're guaranteed moneyspinners, and the formula is so well defined that it doesn't make sense to waste valuable talent on developing them. Instead, they should use their development superstar(s) to come up with new ideas and have them realised in exciting new pieces of software. The Legends are always coming. Get the games made and on the shelves! Nintendo have got so much IP that if they wanted to, they could release a fan favourite title every month for years. WiiU would have been THE console to have. Who could resist a launch with Mario, Metroid, Zelda and Mario Kart? Why don't they do it? Because they haven't got enough staff to make the games? They don't want to crowd out 3rd parties? Enjoy your big franchise title in 2 years time - the title that you bought a console on the strength of. The Legends Are Coming! What are Nintendo doing? Where are the games? Why do they take so long to release them? People would buy two Metroids, two Zeldas two whatever else's over the course of a console's life. As is, you get neither, loyal purchaser. Not for years. The legends ARE coming. Get third parties making your games and you're not choking them out either. As an aside, when did Nintendo stop development of games for Wii? It's not like they worked on Wii software until the WiiU was released was it? What are they doing? What have they been doing? Making top notch experiences like MiiVerse? 2) Cheapskates. Why don't Nintendo make hardware that represents an advancement of the form? With the 3DS it's not so bad, but with the WiiU they've shot themselves in the foot in a big way. Got an Exclusive WiiU title coming, Ubisoft? Seen those Sales figures? They're terrible, aren't they? Fortunately for you, Nintendo created a console that's about as powerful as the ones that came out 7 years ago so you'll be able to port it across to the other consoles without too much bother. Nintendo have got the resistive screened beauty into people's hands, and they've done it a year before the next round of hardware releases occur. A full year to build up a massive userbase. No games. No Games. Why? Because they're being held back to simultaneously release on PS360, 3 months before those consoles have successors on the shelves. What about first party games though? No games. No Games. Why? Too slow to make them, not enough developers. Well, with this old tech the system must be nice and cheap, right? NO! They've packaged every single one with a controller that costs more than any other, not communicated why the controller is amazing and now nobody wants to pay extra for something that looks the same as the much better supported systems elsewhere in your favourite retailer's shop. 3) Cheapskates Let's invest in new IP. They'd have to hire more developers, OBVS (not allowed - $$$) but assume that they have new people onboard. Here's a Nintendo press conference: Miyamoto strolls out and says I am pleased to announce these brilliant new minds that I have been working with. They have brilliant games for you, I have been overseeing their ideas and I love them. They get the Miyamoto Seal Of Approval and their games will be out before the PS4 is on shelves. PANDEMONIUM. Miyamoto says these games are amazing?!!? Who knows games better than he?! I cannot wait. What does Miyamoto do now? Is he fully onboard with many games? How long until he retires? Nintendo need to get their eggs out of that basket and start promoting for the future. Imagine a release schedule like this: January: Metroid February: New Miyamoto approved IP March: Mario April: Zelda May: StarFox June: Smash Bros July: New Miyamoto IP August: Mario Tennis September: Rayman Legends (An authentic third party title, just for fun!) October: Pikmin November: F-zero December: Pokemon Hue of Choice Bit Better than January: Relax, post Christmas February: Rayman (Delayed) March: Cancelled. April: Port of last year's PS360 hit with controller gimmick tacked on. And so on, Isn't it? Not possible? Why? Get the games made and out on shelves. Hey, Capcom, fancy making some money? Knock us up a Starfox will you? People want to buy it. 4) Cheapskates Why is everything always cheap with them? Tiny battery when there's room for a big one. I've got to charge it up every ten minutes now. Oh, I can't be bothered. Why's the web browser on 3DS so bad? Like worse than a £100 smartphone bad. Why's the screen always so bad on Nintendo stuff? Like worse than on a £100 smartphone bad. Why does their hardware match last gen's specs? Why do purchases/downloads take forever in the E-shop? How much money did you save on that battery, the slow processor and the crappy screen? Was it worth making a product that irritates? Why bother putting a web browser in 3DS if it's that bad? Just don't do it. 5) Tight arses How old's this game now? 25 years. How many times have people bought it now? About 5 times each. Hmm. How much shall we sell it on the E-Shop for? £12? Hmm. Let's go for £13.99. Nintendo sell everything from their back catalogue at it'd be rude to prices. Who wants this stuff enough to pay real money for them? As in, in significant numbers? Do I want to buy their system when I know I'm going to be paying top price for everything all the time? I'm not so keen. Will I get to keep those purchases? No, the account doesn't transfer and they want to charge me again later. I think Nintendo need to invest in their future. Refusing to do so has screwed over the WiiU, the people who've bought it and the developers who've started work on games for the platform. If they want to ignore the rest of the world I don't know why they don't do it properly, they could go completely self sustaining and only have Nintendo games on their platforms. And that's some of what I think about Nintendo. EDIT: Neg away, don't read - just neg, Nintendo fans.

So, even the mighty Edge is going with it then... ( > http://www.edge-onli...land-for-wii-u/).
Yesterday rumours started doing the rounds that Mario's pet dinosaur will be the star of the WiiU's next big platformer. Reasons for this was a Canadian retailer listing Yoshi's Land as one of the imminent releases for the WiiU.
Add to this the fact that one zealous NeoGAFer stumbled accross the title when messing about in the WiiU's debug mode, and you've got a rumour that makes the hearts of any Nintendo fan skip a beat.
Meanwhile, Nintendo has already stated that it doesn't want to comment on these rumours.
UPDATE:
Nintendo are developing a new game for the WiiU starring Yoshi, which is developed by the team that created Kirby’s Epic Yarn.
Set in a world of textiles, Yoshi's Yarn (prov. title) looks similar to the Kirby game and is being supervised by Takashi Tezuka, director of Yoshi’s Island and Yoshi’s Story - which is awesome -, and also known for his heavy involvement in the Super Mario games.
First images:
Nintendo Direct footage:
E3 2014 trailer:

EDITS BY GRAHAM_S AND XEVIOUS Looking to play this online? There are RLLMUK tournaments and everything! Have a look for codes and instructions here: http://www.rllmukforum.com/index.php?/topic/279393-mario-kart-8/ Here's a list of NNIDs of people playing this https://docs.google.com/spreadsheets/d/11XfoYwFio0_ekvgy-8iJpdiH0wQtcZMNj3b1SUlZbDA/edit#gid=0 Doubtless you'll also find people at http://tinyurl.com/rllmuknnids EDIT ENDS I think deserves it's own thread rather than getting lost in some of the mega threads. Looks like fantastic HD update to MK but not out til Spring 2014. Trailer: Trailer analysis from IGN: Developer Direct:

I just thought we could start splitting out more of the discussion from the Nintendo Direct thread into individual discussions. As you can see from there a discussion has started about how this remake is going to change elements of the game (rather than just being up-rezzed) with the brand new visuals being very apparent and Nintendo apparently saying they are examining gameplay elements. So I'd take the fact that this IS NOT simply The Wind Waker HD as the kicking off point for the discussion.