The missing strike elements did not have AUX status, so no wonder they failed to show up.

Text errors were caused by me adding a skirmish scenario at the start and not updating the text files properly. At first I wanted to warp in a 1950s rifle company because one of my sources said the Danes had one company (the 6th) of the particulary unit portrayed in the campaign, equipped with WW2 era weapons. I thought it added variation, but did not like how it turned out. An error occured with the company structure of the Danish core that I couldn't get rid of, even after re-buying the entire Danish force. Decided to go KISS and bought standard 1980s companies and making the trouble scenario number 01 instead of 00 in the campagin...

For the final battle there is about a battalion's worth of infantry meant to go forward from the get go, while much of the other Polish forces were meant to stay put for quite some time.

At a guess you probably have them pathed to go around the south side of the lake BUT remember they use 3 plot points a turn even when they're off map. So by the time they enter as reinforcements their targeted plot point is probably across the lake and going across is faster then going around.

I wanted them to hit the upper Victory Hex and continue south. I assumed in most cases they would be obliterated by the player in a fight for that upper VH. They did not have targets to go for the 155mm battery.

When I played it the bulk of the Polish naval infantry managed to reach the VH where they were beaten back. At the end I noticed some of the units, inlcuding all the PT-76 tanks had skirted the fight around the VH and made it across the lake, but not far enough to make it to the 155s...