ROVENT

A Medieval Tourney

October
17- 19, 2008

Camp Opemikon

1.The Royal Family and their friends command all Rovers and
Venturers to renew their promise and pay homage to the King and
Queen of Rovent.This camp features a medieval feast, a
medieval fair, a dance, a superb quest and a medieval siege
warfare game.A service project for Camp Opemikon will also
be completed by each group.(Other program elements may
be addedand will be detailed in information packages sent
to registered groups.)

2.In addition to medieval costumes and a group banner, all groups
must bring their own materials for participation in the war game.
This event involves building a machine capable of launching a
grapefruit sized projectile containing flour using a lever arm.
The catapult must be easily transported and made of wood and
rope. Groups may build more than one.

3.Registration! See form attached!

4.Note: This event is limited to 400 participants. Only the
first 275 to register may attend the feast!Please
register early. The registration deadline is Oct. 9, no refunds
after this date.

5.Site registration will begin at 6:00 p.m. on Friday Oct. 17 at
the Teepee. The camp is open to registered Scouts Canada
members and registered Guides Canada members who come
with their Venturer Company or Rover Crew.Senior Scouts
or Guides must link with a Company or Crew to be registered.Should a Venturer Company/Rover Crew not be available, contact campoperovent@hotmail.com
for assistance.

6.All groups must be self contained and prepared for the weather.The camping areas will be the Scout Field, Brownsea Field, and
the Attic.

7.Two registered adult leaders must accompany all Venturer
Companies. If this is a problem or you are a single Venturer from
your company contact the Rovent Committee at campoperovent@hotmail.com
for assistance.

8.A copy of each participants registration/medical forms is
required for registration. Please make copies and place them in a
sealed envelope with your Group number clearly visible on the
outside. This will only be opened in the case of an emergency.
The contents will be returned to you on check-out.

9.Questions? Need more information? Never been to OPE? Please
contact us at campoperovent@hotmail.com
or by phone at 613-828-8861 Doug MacKinnon.

2.Rain or shine the weekend agenda continues. Please be prepared
for the weather.

3.The tent platform structures will not be available for dining
shelters. All groups must bring their own dining shelters. These
structures have under gone some changes and neither picnic tables
nor any food will be permitted inside the structures.

4.Please prepare your participants for the possibility of inclement
weather. Accommodation for emergency purposes will be limited.
Those requiring assistance should report to Clements Lodge. First
Aid available in the Sheriffs House.

5.Camp curfew is 11:00 p.m.  you are required to stay within
our camping areas and respect your neighbours

7.Each group is asked to bring cookies etc to the mug-up on Friday
night. Major points can be earned for groups that prepare and
cook these snacks on site. Your burnt offerings must
be presented the Royal Family at the Tee-Pee around 9:30pm

8.All groups are requested to have a member sign for their campsite
upon registration and again upon departure.

9.Participants should be in costume for the Opening, the Banquet
and Closing.

10.This camp is an award camp, with points given out for
enthusiastic participation, solving the Quest, costumes, medieval
fair and the war game participation. All groups are expected to
present a skit or song during the feast. By doing this, you can
earn major points!

11.Weapons brought for display are not to be used in any way or
brought to the war game. They should be brought to the Feast
with your banner and to the opening and closing ceremonies. The
Royal Sheriffs reserve the right to confiscate any weapons for
the weekend deemed unsafe or used in an unsafe manner.

Shields and Flour
Bombs and Catapult Targets

qAll bomb materials (flour, bags, marking tape) will be
provided on-site.It is up to the groups to provide scoops
for the flour, and a container of some sort to hold your
completed bombs.

qGroups are to come up to the Orchard during lunch or during
catapult testing to build their bombs.All bombs will be
kept in a supervised area.

qAll equipment brought to the war game will be inspected and
passed by the Royal Inspectors. Their word is final. (They have
the power behind the Throne), make no mistakes!

qAdditional siege rules attached below.

Advisors please
make your members aware of the following:

Groups in
violation of the siege rules will be immediately expelled from
the camp and restricted from participation for a period of at
least two years.Friday Evening

1.The following events are offered.

qGet to know your fellow campers.

qInformal campfire, run your own night games in the Orchard.

qA chain mail workshop and display will be set-up at one of the
shelters.

qMug Up at the Tee Pee at 9:30 (Hot drinks provided by the Royal
Family)

Saturday

9:00amOpening Ceremonies  Brownsea Scout Field

Introduction
to the Royal Family and the Award program.

Generals
for the war game need to volunteer for the afternoon game. Teams
will be announced.

9:30
 12:00Medieval Fair 
Orchard - games to test your team spirit.

12:00
 1:15Lunch

1:15
 3:00Prepare
your catapult and bombs(please be careful if
youre testing in the camping area.)

3:15
 5:00 Medieval War Game
- Orchard

Judgment
of the catapult design, capabilities and its crews
teamwork.

5:00
 7:00Prepare for
the Feast Skits and Songs required etc.

Pumpkin
Carving Note: pumpkins to be down at the dinning hall for the
judging before the Feast starts (BYOP Bring Your Own Pumpkin)

7:00
 9:00 Medieval Feast 
Dining Hall.

Sing for your Supper? Enjoy the presentation of Skits and
Songs

9:30
-11:00Dance in the teepee!

11:00Curfew

Sunday

09:00
 9:30Closing, Thought of the day,
& Award Ceremonies

09:30  10:00Our Own  Brownsea Field

10:00  11:30 Service Projects

11:30
àClean
up with Company/Crews  Departure from Rovent

All campsites
must be inspected prior to departure.You will receive your
documents and crests upon site approval from the sheriffs.

Medieval
Tourney Registration Form

October 17- 19, 2008 / Camp Opemikon

Date_____________

Group
Name:_________________________________

Group
Contact Name:_________________________________

Phone:
(___)_____________Email:__________________________

Scouts___ Venturers____ Rovers____ Leaders ____ Adults
______

The
Feast will be supplied based on the above numbers.Only
the first 275 people to register may attend the feast!Please be as accurate as possible. No changes after
registration deadline.

Note:
This event is limited to 400 participants. Please register early.
The registration deadline is Oct. 9, no full refunds after this
date.

Please
supply a detailed list of participants and leaders from your
Group upon arrival at the camp. See attached participant
registration sheet.

Costs:A non-refundable deposit of $50 is required per group by
registration deadline, the balance is payable upon registration
at the camp.

Cheques
Only: Payable to Scouts Canada Nepean Area

Registration
fees are $27 per participant (including Leaders) for early
registration (Before September 24th)and
$30 a head for late registration.

Those
groups who register after the first 275 spots are already filled
will pay the reduced rate of $15 per person as they will be
unable to attend the feast.No
refunds after October 9th.

Rules for the Siege

The activity is divided into two parts: The
competition for distance and accuracy, and the siege proper.

No
catapult will contain bungee cords, surgical tubing, or
springs for safety reasons

If a
team is discovered to be using unsafe ammunition during
the siege that group will be ejected from the
siege and will not be allowed to return to Rovent the
following two years.

Competition

Catapults
will be judged on distance and accuracy, equally.

The
Firing range will be marked out with a Firing
Location (approx. 15 feet x 15 feet) and a firing
range approx. 40 feet wide by 100 feet long. It will be
marked out in 10 foot increments.

Catapults
will be registered (and will compete) in the order that
they arrive at the Orchard. (as near as can be
determined). Teams not ready when their turn comes up
will be moved to the end of the list.Multiple
catapults will be being tested at any given time to speed
up the process.

Each
catapult will be moved into the pre-determined and marked
out firing location, and positioned to fire
down the firing range by its crew. Each team will
be given a maximum of 10 minutes to move, position and
fire their catapult.

The team
captain will be given 3 tennis balls for ammunition.

The first shot will
be for distance. A Static Target (approx. 2 feet x 3
feet) will be set up at the point where the tennis ball
first touches ground, or at the point on the ground
closest to where the shot leaves the firing range, as
near as can be judged, by eye, by the marshal on the
field.

Points
for distance will be awarded as follows:

5
points for every 10 feet or part thereof from the
firing line to the point where the shot first
touches ground or leaves the range, to a maximum
of 50 points.

Teams
will be allowed one do-over at a
penalty of 5 points. The distance of this second
shot will be final (even if it is less than the
first shot).

The
second and 3rd shots will be for accuracy. The
team must attempt to hit the target established by the
first shot.

Points
for accuracy will be awarded as follows:

25
points for a direct hit, with the ball still in
the air

15
points for a direct hit from a bounce

10
points for a near miss where the ball
lands, flies or rolls within approx. 5 feet of
the target (as judged by eye by the marshal on
the field).

Siege

Catapults
will be divided into 2 teams, based on their scores from
the competition.

The field
will be divided into 2 zones of approximately equal size,
with a demilitarized zone approx. 10 feet
wide, separating them.

There
will be cut-out targets attached to each catapult at
which the opposing team will aim.Each target will
be surrounded by a No Mans Land of 10
foot radius. Only the designated marshals may enter these
areas.

These
targets are the only valid targets for flour bombs 
no one should deliberately aim a catapult, or throw a
flour bomb, at any other object, creature, or person.

Each team
will deploy their catapults along the back line of their
zone, with sufficient space about each for safety.

Once the
siege begins, teams may fire and manoeuvre their
catapults within their own zone. No catapults may enter
the DMZ.

Each
catapult crew must monitor the areas directly around
their catapult and control their fire, only firing when
it is safe to do so.

No
participants may enter the DMZ.

No
participants or catapults may enter the no mans
land surrounding either target.

The Siege
will last for a predetermined length of time, or until
both teams have exhausted their usable ammunition,
whichever is less.

Points
will be awarded for every hit on the target (regardless
of which team launched the shot)  10 points for a
direct hit, 5 points for a bounce/indirect hit.

If the
target is knocked or blown over, the marshals will reset
it as quickly as possible. The siege will not be stopped
while this is occurring.

In case
of injury, or suspected injury, or suspected dangerous
conduct, the siege will be stopped while the situation is
dealt with. The Marshals will signal a halt by blowing a
single whistle blast. All participants must stop whatever
they are doing immediately at this signal, until given
the all clear by the Grand Marshal.

Any
participant observed by the marshals practicing dangerous
or un-chivalrous conduct will be cautioned or ejected, at
the Grand Marshals sole discretion. A penalty of 5+
points will be levied against the offenders team,
at the Grand Marshals discretion, for each such
infraction.

The
marshals will do a cursory inspection of all ammunition
before the siege begins. Any ammunition that does not
meet the guidelines as laid out in the Rovent
registration package will be confiscated.

The team
with the most points at the end of the Siege wins.There
will be a prize for the winning team.

There
will also be an award for the team with the best designed
castle target.