The Long expected Update - 1.37 - will bring several significant changes to the game, such as:

A completely different progression system. All vehicles are divided into 5 ranks instead of 20, to get a new aircraft a player will have to research a previous one, researching the desired vehicle has become faster.

New render with the support of DirectX 11, improving graphics quality and performance up to 25% (on some video cards).

Many of new planes have been added, such as the Soviet fighters the I-185 and the La-9, the American P-400 (an export variant of the P-39 Airacobra for the RAF). The German Bf 109 F-1 and Bf 109 F-2, The Hs. 129B-3 attacker with an incredible 75 mm cannon, the series of Japanese Ki-84 fighters and others.

New “Custom Battles”. Now the battles are hosted on a dedicated War Thunder server and not on the player’s side. This will provide ease of use and a high quality connection for online tournaments, clanmates and for all those who play custom battles.

More than 70 aircraft have their Flight and Damage models tuned to fully meet the historically accurate data. Please refer to our forums for the full list and current flight models state report.

The mission editor is now added to “test flight” mode and you can test any desired aircraft in different situations, choose the scenario of a battle, the weather and the number and power of your opponents.

- A New player’s progression system, see details in Developers’ Diaries. ;
- Any researched but un-purchased aircraft from 1.35 can be purchased without researching and upgrading previous planes in a line.
- “Custom battles” are now hosted on dedicated servers.
- “Custom Battles” can now have up to 32 players in one battle “
- “Dynamic Campaign” allows a player to choose a historical period in which the mission will take place.
- Planes for the “Dynamic Campaign” Missions are chosen by the server. Players have an opportunity to fly aircraft they have not bought/researched yet.
- Cooperative mode in Dynamic Campaign and Quick editor is temporarily removed; it will be returned a little bit later, reworked and improved.
- Distance for “highlighting” of ground targets in Simulation Mode (previously known as FRB) is reduced by 1 km
- New options for purchasing Golden Eagles (more variants of GE packages have been added)
- Bots now do not now fly biplanes only - they use aircraft of different types and ranks;
- The “Marker” system has been changed. If an enemy has a higher altitude than you, it will be harder for him to define the type of your aircraft against the ground (distance to recognize aircraft type has been reduced by 20% when the plane is against the ground)

Interface:

- Game modes have been renamed: Historical Battles are now known as Realistic Battles, Full Real Battles are renamed to Simulator Battles
- In the player profile the level and miliatry rank(Prestige) are displayed. Military Ranks(Prestige) are awarded for reaching certain levels.
- Aircraft and battle settings in “Custom battles” can be changed by the host without exiting the game room and closing the session
- Modification window interface changed, research tree interface changed

Graphics:

- New render with DirectX 11 support.
- Graphics for all maps and locations have been reworked.
- Models and cockpits for certain aircraft have been fixed.
- Visual models for the I-16 type 18 and the I-16 type 28 have been fixed.
- Pilot indicator is added for air brake status, the modifications are mounted on the wings Ju.87 B-2, R-2, D-3 and D-5;
- Changed the reflex sight on D.520, N1K2-J, N1K2-Ja;
- Fixed and fully functional counters for ammunition status on the Bf.109 series (Exception is a numerical counter in the Emil, others have visual indicators);
- Added ammunition counter bar indicators on all aircraft series Fw.190, the A-5/U2 , F- 8, as well as on the A- 5 ( shows ammo MG-FF) and A-8 (not functioning due to the absence of pendant arms);
- Added the ability to put on the ground adjusted trim tabs. (Which cannot be adjusted in flight);
- Improved rendering of fire, explosions and smoke ;
- Added a new effect for burning fuel tanks . Each fuel tank has its own fire effect.

Corrected and updated :
- Hs.129B- 2 (B- 3) : added startup of the engines smoke effect, jet wash moment (compression model) for counter-rotating propellers removed ; FM configured according to datasheet/passport data ;
- For many planes adjusted effect of engine overheating . Permanent engine overheating leads to the gradual destruction of aircraft propulsion units, until the engine stops. Engine damage is indicated in the interface damage indicator (paper doll) - pink, red and black motor;Implemented in simulation and realistic mode
- Many aircraft corrected fuel consumption according to datasheet/passport data and modes of operation of the engine;
- For all aircraft included the effect of heaviness of rudder at high speeds (the higher the speed of the aircraft, the higher the pressure of the oncoming air, the more resistance is needed to overcome). Implemented in sumlation and realistic mode

Japan:
- All planes of the line A6M "Zero" have the opportunity to bear 2x60kg bombs under the wings ;
- Ruler Ki- 84 has the ability to b under the wings 2x50 or 2x250kg bombs ;
- Ki- 43 -2 has the ability to bear 2x50, 2x100 or 2x250kg under the wings ;
- Ki- 61 -lb and Ki- 61 -lc can now bear 2x50, 2x100 or 2x250kg under the wings ;
- N1K2-J - has the ability to bear under the wings 2x250 kg bomb load ;
- Fixed calculation of the weight of bombs for Japan;
- Ammunition for guns Ho- 5 aircraft Ki- 96 and Ki- 102 increased from 200 to 400 shells;
- H6K4 - removed army bomb type 92;

- All Ground Strike missions for the arcade have zones for bombing. Destruction of each zone takes 10% victory points off the opposing team.
- Missions [ Operation ] Kuban , [ Operation ] Ruhr, [ Operation ] Ardennes, [ Operation ] Berlin , a number of changes aimed at increasing the role of bombers and attackers. In particular:
- Reducing the amount of land held units, affecting the victory points. These are “ heavy class” units , which can only be destroyed by bombs, missiles and large-caliber guns;
- Added zones for bombing. Destruction of each zone takes 10% victory points off the opposing team;
- Completing mission tasks takes 10% victory points off the opposing team;
- Adjustment of ground vehicle movement to improve the balance and greater dispersal techniques on the map;
- Bombers and attack aircraft in the air mission start being closer to enemy ground units, so they will be able to at least have one effective attack.

Separate missions:

- Added Korean theater, which includes three new missions: “Storm Warning ", “Hunting Blind “and "Dangerous Intelligence."
- In the mission of the Pacific theater of battle added: “The Battle of Saipan," “Battle of Guam” and "The Battle of Iwo Jima "
Miscellaneous: