Overview

Gunslingers are flashy and confident New Age warriors that rely on a wide array of guns and powerful skills to deal as much damage as possible in a short amount of time to their enemies. Gunslingers are always looking for a chance to show off their talent.

Bored with only target practice in smoggy Einbroch, gunslingers have decided to take up adventuring, like so many from the Rune-Midgarts Kingdom, in order to live a life of excitement and fame.

Unlike traditional classes, Gunslingers do not have a second class to change to (As of yet), but instead are allowed 70 job levels. This can allow for a range of very unique (hybrid and specialized) skill sets in the Gunslinger tree.

Renewal Builds

DEX / AGI Pistols

Although revolvers deal a limited amount of damage per shot, they can reach extremely high attack speeds ( ASPD ) . The skill Chain Action gives a revolver weilding gunslinger the chance to attack twice per hit at a 50% chance. This further increases the slinger's number of hits per second.
Focusing strongly on AGI, this build relies heavily on Flee as it's main source of defence and equipment to further this, such as using a Whisper Card, is recomended.

Chain Action: An essential skill for Dex/Agi builds. This skill gives the user a 50% chance to attack twice with each hit.

Last Stand: This is an optional skill for Dex/Agi builds. It gives the user +100 ATK and +20% ASPD for 15 seconds and consumes 4 coins ( see Coin Flip ) . This skill can greatly compensate for the handguns' lower attack power.

( equipment to increase attack power , attack speed and flee is recomended for this build )

DEX / VIT / INT Desperado ( also including shotgun info )

starting stats : idealy this build would start with 9 vit , 9 int and 9 dex although because a character on iro cannot start with both vit and dex (putting points into one takes from the other) , the starting stats for this build are 1 , 1 , 1 , 9 , 9 , 9 . however, a player can use reset stones to make all stats go back to 1. doing this would allow you to remove the 9 luk from your build.

This build is very similar in it's play style to a Grand CrossCrusader. The goal, when using this build, is to gather a mob of several monsters at once and kill them together using the Desperado skill. This build relies on VIT as opposed to AGI because Flee is an ineffective way to defend against anything more than 1 or 2 monsters at a time. Having a small amount of INT will help give you the SP needed for all the required skill spamming. Desperado hits the target multiple times so using cards that allow you to inflict status ailments such as Savage Bebe for Stun or Mandragora for Curse can be highly effective.

When killing in extemely mobby maps like orc dungeon , an earth deleter card can let you use desperado without ever running out of SP . Desperado is actualy classed as a melee attack and an earth deleter card makes you regain 10sp for every monster you kill with a melee attack . therefor , if you make sure you kill atleast 5 monsters with each desperado , you will never have to stop and rest for SP .

Being a skill-spamming build with enough int to keep your SP in the black , this build also opens itself up to the use of a shotgun. Sacrifices may have to be made as far as skills are concerned but by including some shotgun skills with your build , you would be giving your gunslinger a second , very different yet very compatable , style of play. The shotgun skill Full Blast , however , is very demanding on your SP. Although having INT in the mid 50's will just about get you by, some players may decide to drop their base DEX a bit in exchange for having more INT; giving a larger SP pool and some more SP regen.

Equipment for this build could include:

Raydric Card to decrease damage taken from neutral element attacks by 20%

Cards to increase SP such as Willow and Sohee cards

Cards to increase HP such as a Pupa card

anything that increases your attack power

the fullblast skill can cause the blind status to the user. deviruchi card stops this.

A Ulle's Cap and Odin's Blessing may be useful for their 10% reduction in the SP cost of skills, lowering the cost of Desperado from 50 down to 45.

Lever Action Rifle

starting stats : 1 , 9 , 1 , 9 , 9 , 1

Base stats at level 99 for players who want to use of the Tracking skill :

Critical hits do 40% more damage than normal hits , which is why some gunslingers may have their eyes on a Lever Action Rifle . This rifle , usable at level 70 and above , increases your Crit by 50 and has 2 card slots . Drosera cards are a popular choice to fill these slots as each drosera card increases your critical rate with ranged attacks by 15 , meaning that if you use 2x drosera cards on your Lever Action Rifle you will already have +80 Crit from your gun alone .

Using a rifle will also allow you to make use of rifle skills , a notable one of which is Wounding Shot . At first glance this skill may appear worthless but on closer inspection it becomes apparent that this skill will actualy be extremely valuable throughout your time as a rifle using gunslinger . The skill's description shows that it deals 200% damage which sounds horrible but , when used with a rifle , actualy deals an extera 100% damage for a total of 300% . Because of this , the skill's damage formula is similar to that of an Archer's Double Strafe and even has the powerful bonus of ignoring a target's defence . Archer Skeleton cards or similar % increasing cards would help to improve your damage with wounding shot . Wounding Shot only uses 15 SP .

More information on rifle using gunslingers :

Tracking is an extremely powerful skill but , due to it's slow cast time , should only be used on monsters that don't aggro ( attack you on sight before you attack them ) or when in a party where you won't be the one taking hits . Players wanting to improve their Tracking should use 2x archer skeleton cards on their lever action rifle instead of drosera cards . Archer Skeleton cards increase damage with ranged weapons like guns by 10% each . Tracking uses 60 SP .

It is very easy for a Lever Action gunslinger to get around 100% Crit from equipment alone . because of this , no LUK is needed .

Critical hits do 40% more damage than normal hits. 1 Crit = 1% chance to do a critical hit . in example: having 60 Crit means that you have a 60% chance of doing a critical hit with each normal attack .

You may want to consider getting the Last Stand skill as it will substantially increase your attack power and speed . the downside of getting this skill , however , is the huge number of skill points you will have to spend on getting the pre-requisite skills ( the skills that you must first learn before you can learn last stand ) . this skill is entirely optional .

Spread Shot Launcher

This build is very similar to a Hunter centering around Arrow Shower to level via mobbing. Unbeknownst to many, Spread Shot can be used with Grenade Launchers. The disadvantages include not having as many on demand elements as Hunter arrows and the cost of ammo, requiring a large amount of expensive Grenade Spheres. Spread Shot does not scatter mobs like Arrow Shower, however. Spread Shot also has a wider area of effect at Level 7 (9x9 when maxed) and slightly higher base damage when maxed out. Some Int will be necessary to deal with the SP cost and the short cast time.

Equipment

Gunslingers can use five different types of guns in order to attack and defeat their enemies. While any Gunslinger can use any type of gun, only certain skills can be used with each type of gun available. All guns are two-handed, so Gunslingers can't make use of shields unless they remove their weapon.

Rifles

Rifles are stronger than pistols and can come with Hit and Crit bonuses. However, they are slower (ranking behind Gatling Guns) and are limited in the skills they can work with. To make up for this, the skills that can be performed with a Rifle deal extra damage, compared to when using a Pistol.

Gatling Guns

These electro-mechanical weapons are nearly the same in comparison to pistols, slightly slower but offering no loss of attack speed. Gatling Guns are centered around auto attacking, its specialized skills focusing on raising attack and attack speed.

Grenade Launchers

These monsters pack some of the highest base attack in the game, and allow the use of elemental bullets called "spheres". They have the slowest attack speed of all guns, but they have a chance to break armor at close range.