Almost a year ago at the ConquerClub.com map foundry, a team of hard working determined cartographers had quenched one of the most epic and successful maps ever to come through the foundry. gimil, yeti_c and DiM went through thick and thin, resistance, fatique and other intolerable challenges to bring the CC community Feudal war. Feudal has to this day been a widly successful map accepted as greatness from much of the CC community.

Today, the 2nd of Spetember 2008, gimil and yeti_c return to the foundry to bring you the next stage in out journey through the land of Feudal! Where battle will be more fierce, hardended and epic than ever before. Take your castles, Expand your land, conquer foreign kingdoms. Become Rule of Feudal in:

Kaplowitz wrote:I agree with Mr. Benn. Either make it all different, or make it the same but expanded.

herehere! looks good though and i do like the 1 enterance thing, makes for different gameplay then the first... but i like name consistancy perhaps if you make thet wo northern most castles the same as the 2 southern most castles in the first feudal war to make this map seem like its expanding downword

man this gave me a total hard-on. well not literaly, but i am very excited about this! Some cool stuff there! i would have to print it out and play around to figure out how the only one entrance thing effects gameplay... although i would tend to agree that two entrances is better. however, i think that if you made everything the same as in the old feudal... well, it would jst be too same so the one-entrance thing in my opinion, although gameplay with two is more complex and arguably more interesting, adds to feudalate being its own map. because, effectively, why would you want two maps on which strategy is completely identical? at the same time, you of course dont want to make too big of a change, so the one-entrance thing gives it all a nice touch.i also find the same names to be a bit confusing, maybe come up with some new ones? it just doesnt work well with the others. but also this is something i can easily get over.

now, to me so far the most interesting question is... how many neutrals do you intend on placing everywhere? other than that, it looks nearly finished to me already! props to you for working it out so nicely before even presenting it!

edit: i also noted that this time you took care not to have any territory bordering two territories with the same numbers. good thinking there! this will save me some misattacks hehe. also there are no longer any two castles that can directly attack each other. i guess that has to be with the only one entrance per kingdom thing. that makes for a more equal drop in every case, however does take away some interesting strategies.

daydream wrote:man this gave me a total hard-on. well not literaly, but i am very excited about this! Some cool stuff there! i would have to print it out and play around to figure out how the only one entrance thing effects gameplay... although i would tend to agree that two entrances is better. however, i think that if you made everything the same as in the old feudal... well, it would jst be too same so the one-entrance thing in my opinion, although gameplay with two is more complex and arguably more interesting, adds to feudalate being its own map. because, effectively, why would you want two maps on which strategy is completely identical? at the same time, you of course dont want to make too big of a change, so the one-entrance thing gives it all a nice touch.i also find the same names to be a bit confusing, maybe come up with some new ones? it just doesnt work well with the others. but also this is something i can easily get over.

Think about it this way, if we had 8 new names for castles, would it feel like feudal?

now, to me so far the most interesting question is... how many neutrals do you intend on placing everywhere? other than that, it looks nearly finished to me already! props to you for working it out so nicely before even presenting it!

Similar to the old one. My current thinking is 2 on kingdom terrs with a 10 at the entrance (same as old), 5 on the villages and 1 on everything else (same as old).

edit: i also noted that this time you took care not to have any territory bordering two territories with the same numbers. good thinking there! this will save me some misattacks hehe. also there are no longer any two castles that can directly attack each other. i guess that has to be with the only one entrance per kingdom thing. that makes for a more equal drop in every case, however does take away some interesting strategies.