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I did attempt to goad Cmdr Alot at the Expo bar (repeatedly referring to him as the 2nd fastest pilot in the galaxy) but currently there's an issue since 2.4 which he believes makes doing that currently impossible - namely the enforced delay timeout on FSD injection. We did then collar a fairly merry Adam Woods (I think it was Adam) and suggest that this delay should be removed. I'd put the chances of Adam remembering that conversation the next morning at around 1000:1 against!

I did attempt to goad Cmdr Alot at the Expo bar (repeatedly referring to him as the 2nd fastest pilot in the galaxy) but currently there's an issue since 2.4 which he believes makes doing that currently impossible - namely the enforced delay timeout on FSD injection. We did then collar a fairly merry Adam Woods (I think it was Adam) and suggest that this delay should be removed. I'd put the chances of Adam remembering that conversation the next morning at around 1000:1 against!

I did attempt to goad Cmdr Alot at the Expo bar (repeatedly referring to him as the 2nd fastest pilot in the galaxy) but currently there's an issue since 2.4 which he believes makes doing that currently impossible - namely the enforced delay timeout on FSD injection. We did then collar a fairly merry Adam Woods (I think it was Adam) and suggest that this delay should be removed. I'd put the chances of Adam remembering that conversation the next morning at around 1000:1 against!

Oh well, we tried.

Can confirm the veracity of all of the above.

I've actually thrown Sandy a PM on the same topic, on the off-chance he's interested... I'll let you know if I hear anything.

Edit: Got a response, he's said they'll definitely be taking another look at the synthesis delay numbers (especially FSD boost).

Did you make use of the new 20k route plotting? How did it work out? I'm curious as the core route plotting issues were the most intense part of classic A* runs in 'good old days' - waiting for 98% to get to 100%.

Did you make use of the new 20k route plotting? How did it work out? I'm curious as the core route plotting issues were the most intense part of classic A* runs in 'good old days' - waiting for 98% to get to 100%.

It didn't seem to bad unfortunately I did not record how long it took to plot it will also change depending on your jump range. From beta it took over a minute when I tried plotting 20000lys in a 65Ly Anaconda this time it was probably under a minute
I plotted from the start to around 6000 so I could plot directly to Sagittarius A*

I did have some very short jumps which I assume is due to it plotting in 1000 ly sections the shortest was a round 6ly is which was when I was around 6000 ly from Sagittarius A*

I'm quite pleased with this for a first time attempt, and I can see areas where I can improve. Like being a bit bolder about starting the FSD charging, and keeping some extra fuel for when I drop too far from a star in a binary system. Better to jump on into the next system than faff around trying to get a scoop I think.

I'll be back for another go sometime, I'd like to get a sub-10hrs time in, and then engineer Beaufort, and really go for broke!

Cmdr Name: Penny Umbra
I'm quite pleased with this for a first time attempt, and I can see areas where I can improve. Like being a bit bolder about starting the FSD charging, and keeping some extra fuel for when I drop too far from a star in a binary system. Better to jump on into the next system than faff around trying to get a scoop I think.

Well done

I normally now have 2 and bit jumps worth of fuel, so with a class 5 Frame Shift Drive I will have 12t of fuel this is to deal with dropping too far from a star and loss of connection.
As Raiko said you are better starting to charge the Frame Shift drive as soon as possible