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Nature's Guise has been reworked. It is now a self cast ability with a 0.6 second cast time. No longer has a fade delay nor gets interrupted on damage taken. Goes on cooldown after the invisibility buff ends. Cooldown 10/8/6/4. Manacost 30/40/50/60.

Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.

Cast range: 600

Tree search radius: 350

Fade time: 2

Movement speed bonus: 14%/16%/18%/20%

Duration: 15/30/45/60

Notes: The invisibility is lost upon getting too far from trees for 0.75 seconds, or upon casting spells or attacking. Treant Protector can cast spells while invisible without breaking the invisibility.

Turns Treant Protector invisible when staying within range of a tree for a period of time. Increasing movement speed while invisible, and causes a bash when attacking out of invisibility.

Tree search radius: 265

Fade delay: 6/5/4/3

Movement speed bonus: 16%/22%/28%/34%

Bash duration: 1/1.4/1.8/2.2

Notes: Passive ability, affecting Treant Protector only. The invisibility is lost upon getting too far from a tree for 0.75 seconds or upon attacking. Casing spells or items does not break it. The attack out of the invisibility has true strike.

Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.

Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.

Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy hero who strays too close, dealing damage and stunning the target. After attacking, the Sentinel returns to passive mode, regiaining its invisibility and vision. Sentinels are vulnerable to physical and magical attacks and have a timed life of 8 minutes.

Toggles a Sentinel's state. The cooldown is shared with all Sentinels.

Cast range: Global

Watcher attack range: 500

Watcher vision reduction: 400

Damage: 125/150/175/200

Stun duration: 1.5/1.75/2/2.25

Mana cost: 20

Cooldown: 10

Notes: This ability is only on Treant Protector. Can be cast through the minimap. Can switch between invisible, vision granting passive form and visible, offensive form. In offensive form, the watcher launches a projectile towards the closest enemy unit and then immediately switches back to passive form. The projectile damages and stuns upon impact.

Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times.

Vision Range: 600/630/660/690

Cast Range: 100.

Cooldown: 300/225/150/75.

Mana cost: 100/75/50/25.

Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. These trees are slightly brighter than regular trees. Provides True Sight, lasts until tree is destroyed.

Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.

Cast range: 300

Number of thorns: 8/13/18

Damage per second radius: 150

Damage per second: 50

Duration: 5/6/7

Mana cost: 100/150/200

Cooldown: 15

Notes: The thorns are summoned at the targeted point and around it, so that no gap exists between the thorns. The thorns have 72 radius collision size. Each of them periodically deals damage to nearby enemy units. They block pathing for every unit.

Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.

Cast time: 1.5

Cast range: 300

Number of thorns: 8/13/18

Full damage per second radius: 100

Full damage per second: 50

Medium damage per second radius: 35

Medium damage per second: 125

Small damage per second radius: 150

Small damage per second: 10

Duration: 5/6/7

Mana cost: 100/150/200

Cooldown: 90/60/30

Notes: The thorns are summoned at the targeted point and around it, so that no gap exists between the thorns. The thorns have 72 radius collision size. Each of them periodically deals damage to nearby enemy units. They block pathing for every unit.

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