More active=better. This game needs to reward it's more active and better players. When did being active on a game you enjoy playing become a punishable offense? Think about it, average conquer gives about.. 8 metal and 6 oil a tick. 50 conquers, 400 metal, and 300 oil a tick. Only 50 and ur capped. Which is just absurd.

1st of all.. the crystals and relics thing is not bad..maybe best to the game as u said!

BUT

THE CAP...for god sake thats unfaaiiir!!! literally unfair! so ur just trying to stop good players from playing?? u can't just have a server with no top players having more than 50 conquers... its obvious each server has its good and TOP players..they doesn't deserve THIS AWFUL CAP cause only they were being more than good than bd..i think u should give them more metal not reducing it!

if your thinking they don't deserve it, then maybe u should take a look at the boosting of the supporters and have another thought??

The increase in income for crystals sounds good but that is kinda unfair to newbies cuz strong alliances generally has alot of crystals which gives which gives everyone in that alliance a huge boost but i think its a good idea but the taxation part that i dont support it will be a waste of time risking units to conquer ppl after that tax cap kicks in.

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killer of killerz. If your a killer prepare to be killed.

Last edited by rueldinho on Thu Sep 24, 2009 5:53 pm, edited 1 time in total.

I LIKE THE IDEA TO GET 0,5 OR 1 PER CRISTAL.BUT I DO NOT SUPPORT THE IDEA OF GETTING 8% instead of 10% per conquer ........i do support the idea of increasing score in relics..........but not in cristals as you can get loads of cristals but not loads of relics so more score for relics and not more score for cristals.

why dont you make something for invites so a leader of an allience can cancel de invite so if he decides the player cant enter he cancels it and not boot him as he will have to wait more to join another.

it will be a nice idea to have the ufo back.............or to have another type of winning resources....

This is the worst idea I've seen in a long long time. Conquers are something that takes work, it is not luck when someone gets a lot of conquers, and a ton of conquers do not change hands quickly.

Crystals are easy, once you get them all you have to do is not get conquered and you keep them. Crystals change hands in mass quantities all at once, but it is incredibly difficult to take them because they can be passed around, put in vacation, and relocated with easily.

Conquers are a measure of territory control, what I love about Battledawn is the sense of controlling territory I get. I can talk about controlling Europe, Africa, sending armies into Indonesia for a push on Aussie. This is great. The proposed focus shift takes emphasis away from owning land. The reason you control an area is to get the conquers there, they are a resource, just because you make the game easier for new players does not mean there will stop being players who see the game as a long term investment and then stop. They are not players, they are a resource, one that you harvest by taking land.

Your reasoning is to stop players from focusing on keeping others under their thumb... this is rubbish. Any good player knows when to give up a conquer, when they stop being worth it. This is already in place, if newbs want to keep bashing other newbs and wasting their resources, you can't stop them by throwing in more rules.

This is a terrible idea. Crystals are not a source of income in the early game. These changes will not make it so, you are moving more and more away from skill and dedication as the basis for being good, and you are removing advantages from people who try hard. That makes it less a game and more just a social experience with pictures. I want to show skill, I want to think, I want to play... this is moving away from that. What sense does it make to limit my resources, if I earn them, I earn them. Telling me you think I have "enough" is so damn infuriating.

ok the limiting of conquer resource cap is crap.. workers was bad enough.. but for the limiting of resources at a cap of 400 each.. you killed the game considerably. Why do people want to play anymore if your just killing off things 1 by 1. you cant be your best if your limited. it is very stupid

It looks like your catering to new players instead of the old ones that are around. This is very stupid..

Why? It limits people who are in alliances that have 24 really good players and then you do this stating.. well too powerful to play the game we gonna cut u off.. how they got to being really good was the function of high resources thru conquering. getting resources as high as you can thru conquers shows you are powerful. Your killing the idea of conquering people anymore..

dont you dare do this.. this is stupid and wrong.. and after heavily consideration.. who did you ask to help you come to this conclusion? obviously didnt ask anyone who played this game for more than 2-3 years and then just we dont care anymore

I dont like this one bit.. it hurts the economy of the players who are ranked high in the worlds and it cuts them off from valuable resources that they can build armies..

Admins.. Andrew and BD staff..

The game is called BATTLEDAWN. The point of the game is to go out and conquer people newbs or not to be the best. and you are saying crystals are way to go. But to get those crystals you go conquer colonies to raise your resources to build a bigger army to go after them. Capping the resources kills that option right away. It basically takes away the skilled players position of being good. You are bring in new players who dont know how to play up to the level of skilled players and vice versa. Skilled players will become newbs because of this (no offense to all skilled players).

Reconsider this option or lower the thing to 8% but dont cap off the resources.

You cant be the best in the game if you dont have the sufficient resources to be the best you can be.

well the crystal and relic thing is great but the cap thing is only way for ative nonsupports to level the playing feild

cap is worng in many ways, y would you waste you time with bd after you caped. no more to gain besides rank then what is the point of rank, you rank up, and r still weak you just lost a few units with no prize to replace them!

Active play has always been the key to bd and now you whant to null that to.

If you cant be on more then a few ticks a day go to a 1 tick world were you will do well because you have a ton of time to do anything.

If on like 7 to 10 ticks a day go to 2tick world as its always been.

How is a good players prb you picked a 2 tick world and log in 2 times a day 48 ticks passed y even b there!!!!

pick the right place for you and u will do so much better!

Cap will make so active players are punished because the rest choose no to log on as much!!!

Exp is gone that killed the good player caped the workers that killed the good player 24 members killed the 6 or 7 good players getting together and ruleing an server new spy killed the good players too.

Were are you tring to take bd to a place it was never ment to be and me and many others who are not on the froums will feel same way.

everyone has stated very good reasons for the tax cap so im not going to repeat them all ... but i would have to say its a bad idea, and i have never gotten that much resources from conquers ... yet.. raising the crystals is a great idea, but a big no to the conquer cap.... and raise the workers back up too while your at it

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