Evaluation

Pros

Cons

It can only be activated from your hand if your opponent controls 2 or more Spell/Trap Cards and you control no Spell/Trap Cards.

Tips

Difference with other cards that destroy Spell and Traps

These cards are used to destroy the deadly Spell/Trap of your opponent or sometimes used to destroy your own Spell/Trap. They have their own advantages/disadvantages and we'll list their differences from each other below.

Typhoon can be activated from your hand if your opponent controls 2 or more Spell/Trap Cards and you control no Spell/Trap Cards. You can also set it and it will be usable on the next turn. It can only target 1 face-up Spell/Trap on the field. This card can be activated at the opponent's turn and it can't target face-down Spell/Trap.

You can activate Twister immediately from your hand. You can also set it and it will be usable on the next turn. It can only target 1 face-up Spell/Trap on the field at the cost of paying 500 Life Points. This card can be activated at the opponent's turn and it can't target face-down Spell/Trap.

You must set Wild Tornado first and it's usable on the next turn. It can only target 1 face-up Spell/Trap on Spell & Trap Card Zones. This card can be activated at your opponent's turn and it can't target Field Spells and face-down Spell/Trap.

Storm can destroy face-up or face-down Spell/Trap of your opponent but it destroys all of your Spell/Trap on the field. The number of Spell/Trap that it can destroy on your opponents field depends on the number of destroyed Spell/Trap on your field by its effect. It can't be activated at the opponent's turn.

Stamping Destruction can destroy 1 face-up or face-down Spell/Trap on the field. The user of this card must have a Dragon-Type monster on the field in able to use it. It can't be activated at the opponent's turn.

No life point cost and can activate if opponent go 1st. It also cant be blocked Sergeant Electro or Xing Sheng Hu if you hold if on hand. It also counter 1st toon kingdom + counters play which is op in duellink.

Anonymous

*Gasp* A trap card that can possibly be actiaved from the hand?! What is this nonsense?! Away away! Shoo!

This card can counter 1st turn toon kingdom plus 1 counter, twister cant. The only reason ppl ever run this card irl is because it could disrupt opponent 1st turn play. No one use twister irl where MST exists.

I wonder if this card can take priority over Mirror Wall...*thinking*...also, PEOPLE IT CAN DESTROY FIELD SPELLS since the text doesn't specifically say spell/trap card zone. But again, it is too tech, because it is a dead card vs mill and red eyes.