You know the both ways thing makes sense. just read up on some stuff and apparently she was gonna be an assassin. graduated early and all that. now granted the timeline for that and blazblue 1 doesnt make that plausible, but still.

Well if you think Bolverk is overpowered cuz it can go through the wall blocking the target, let's remember that there are attacks like Jin's 5D too in which it only senses the ground the target is standing on.

Then again, the story rarely mentions the character's power details (apart from opinions like "he/she's strong") unless for powers that aren't a part of their movesets (like Hakumen's Time Killer), so it's not even known if Kagura's really Casting a Shadow or that he's a Badass Normal (like TV Tropes page consider him) with the dark attacks as only gameplay aesthetics.

"This is Azrael, the Mad Dog. He has ridiculous power that he keeps sealed behind something known as 'Enchant Dragunov'. He was responsible for the extinction of Tager's squad. He is currently on ice in a special freezer designed by Kokonoe, or trapped between dimensions when the freezer is in maintenance. I'm afraid that's all we know."

Part of the reason I feel nothing for Azrael is because he gives off the feeling of being a rail controller just for the sake of it. Being introduced in the third game of four, and getting only slight development in both the remaining games, does not help his cause in the slightest, and I feel that that purpose was all of which he was meant to be capable. Hatred, disappointment, disgust... each of those is far more effort than Azrael is worth in the long run.

The plot was already becoming way more complicated and the roster size was growing too large. Either they spend time developing Azrael and have a case of Trapped by Mountain Lions or they just ignore it.

Really, I think that while it's a valid complaint, it also kind of ignores the context surrounding it as well.

Like complaining about the lack of individual character stories...even though the roster is at 36 at the moment.

I would like for them to implement story fights better, like avoid Gameplay and Story Segregation (esp. on True Endings or single story format like CP/CF); for fights like Hakumen vs Ragna, Azrael vs Bullet, etc., either play as the character that wins in actual story (except Take-Mikazuchi for obvious reasons) OR have you use the losing character but survive on time limit instead of beating them like CP Noel vs Tsubaki, and yeah, no Autos (end only at certain health) for that, Autos are more for stalemate, unfinished, or interrupted battles.

I also want them to sometimes give damage and healths based on their canon power, again avoiding Gameplay and Story Segregation, especially come CF; like (not only those):

Onlookers and Izanami being immortal, so unkillable (survive with time limit)

Nerf character's stats against Ragna in CF with some exceptions (like Hakumen's fight with him, but some others are exception like Take-Mikazuchi Nu as she's buffed story-wise)

Give superior characters more stats vs weaker ones (Azrael given more damage vs Bullet, Es given superior stats compared to Naoto and Makoto, Nine given more damage cuz magic (gave Jubei Game-Breaking Injury in her nerfed new body by Relius))

Community

Tropes HQ

TVTropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Permissions beyond the scope of this license may be available from thestaff@tvtropes.org. Privacy Policy