This game works fantastic in 3D Vision itself, but cannot presently work in HelixVision. There is some Oculus runtime installed in the game that interferes with 3D Vision, so that if both are active at once, you get a red text "close Oculus/SteamVR and relaunch to use 3D". This happened as part of the BloodTies …

This game is like a no brainer that it would be an amazing game in VR. it’s a virtual environment where you can basically do anything with enough players on there to make it worth it. Whatever you can think of, I mean literally anything, is on that platform. Why no one made a really …

So it is accepted that the resolution/image quality of current VR tech compared to mainstream display techs is pretty abysmal… In VorpX, I have personally found that the sharpening setting (likely simple unsharp mask or something similar) and Saturation filters (similar to nVidia’s Vibrance setting), add huge improvements to the perceived image clarity and “Pop”. …

The automatic download is for the wrong HelixMod page. Using the 4everawake page, that download seems wrong, shadows are off. Also the cursor is not visible, which will make it unplayable. Does connect and show stereo however.

Defaults are going to work well out of the box, but we need an optimizing guide for people to be able to tweak the 3D to their liking. This includes moving screen farther/nearer which affects separation and thus perceived depth, unlocking convergence keys.