I've always had a knack when it comes to map building, but when it comes to scripting, I'm totally lost.

But I decided to give it a go and I got this, and of course it doesn't work, can someone help me fix it so I can understand it? I'm trying to make it so when the player walks it a script area a sound plays.

/*The 1 signifies that the function will be called upon entering the area. -1 means it will be called upon leaving the area. 0 means both.
*/
void OnStart()
{
AddEntityCollideCallback("Player", "NameOfArea", "NameOfFunction", "DestroyCallbackOnUse(true or false)", 1);
}