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The CodeTime platform covers every aspect of parallel software from authoring, through distribution, to run-time. Its goals are: high programmer productivity; write once, run high performance anywhere; and wide acceptance.

This is an open source simulation for the physics experiment "Damped Harmonic Motion" written with C using SDL. Useful for physics students. Developped for Hacettepe University Physics Engineering FIZ402 Projects Lab.

Multiplayer tactic action game with something of RPG for 20 - 40 players, space game, battles, digging the ore, creating you own ship, 3 Sides (Red, Blue and Anarchists + alone pirates ) the average time of playing one game is 2 hours.

Dyna3D is a free, Bomberman-like game featuring a 1st-person-perspective in a three-dimensional enviroment. It's playable against the computer or others over a network for maximum fun. It's written in C++ using the OpenGL and SDL libraries.

EGE game engine aims to be a simple, easy to use, yet powerful game engine. It also aims to run on multiple platforms and to accomplish this, EGE will use OpenGL and SDL as backends. EGE is heavily influenced by HGE(hge.relishgames.com).

EXCOM stands for EXtensible Combat Open Modeller, and is a game engine inspired by the old UFO and XCOM games of the 1990s. EXCOM aims to be flexible and democratic in its approach, and is a fork from UFO:AI supported on MS Windows, MacOS X, and Linux.

This is a remake of the great game Elite. It lasts 50 years in future of the old game. For people who don't know it: It is like Privateer, X2 and Freelancer.
Please read oour documentation. For latest sources use our Subversion-Tree.

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