Description: Players enter a set arena with the goal to last as long as possible, or even win, against an endless horde of undead. Each player who wants to participate is transported to the ante-room with nothing, not even gold. They are then given an "allowance" and are able to purchase a set amount of eq based on preference. After all players are set, they are launched into the arena and given X amount of ticks to scavenge for additional supplies, set up, and prepare for the first wave. Mobs will then be spawned into the arena and will ceaselessly search for survivors. Many will be unguided, but a handful will be working in packs and follow a leader. Leaders will be either admins, or players that have fallen in battle.

This seems rather difficult to accomplish, and leaves many questions unanswered.

A)

Where would all of the players equipment and gold go? Would it be expected of them to throw it on a storage? I don't know if D would be willing to create something that strips a player of everything and tosses it back on them when they enter the arena, seems too difficult.

B)

We'd have to create custom making equipment for it, it seems? Or what exactly did you have in mind?

Making everything cost 1-5 gold isn't really settable for a shopkeep or whatnot, so it'd need to be handed out manually, which would definitely be a pain in the rear.

Setting mobs to load in the arena shouldn't be that difficult. Making it so that they would follow players fallen in battle, I don't see off of the bat how that could be accomplished.

I'm sure that there are other ways that something similar could be accomplished, that wouldn't have all of these technicalities and more that I haven't even mentioned yet.

Perhaps I'm over thinking things as well, I'm not sure.

A) they would off load itB) an admin would have to create the eq, it would be multi sell, but there wouldnt be like 40+ items

This should be made a system event called ZOMBIE APOCALYPSE, where all mobs in the mud are replaced with aggro, swift-moving zombies! The goal would be not to die. Get killed and you're out (or in some sort of observer mode) until the end of the event.

There would be rewards for Most Zombies Killed, Survivor (for those that make it to the end of the event) and maybe Zombie Kill of the Week (randomly selected from the swiftest kills).

This should be made a system event called ZOMBIE APOCALYPSE, where all mobs in the mud are replaced with aggro, swift-moving zombies! The goal would be not to die. Get killed and you're out (or in some sort of observer mode) until the end of the event.

There would be rewards for Most Zombies Killed, Survivor (for those that make it to the end of the event) and maybe Zombie Kill of the Week (randomly selected from the swiftest kills).

maybe if everyone was confined to a selected city or something but i just see too many people just hiding or porting for sixteen hours.

maybe if everyone was confined to a selected city or something but i just see too many people just hiding or porting for sixteen hours.

Turn off summon/teleporting, give all the zombies wanderlust, memory and tracking flags, with intrinsic infravision, detect invisibility and sense life. And no objects would load on the ground, which would nerf most portals and objects you could hide in. Gods could have some sort of zombie mode they could toggle so they could hunt down holed-up players and flush them out of hiding, too.

This would be an awesome thing to do for next Halloween (after the annual event, late at night so we don't scare the kiddies) and at random times throughout the year. Probably would take a lot of work, and the new classes should take priority.