Games

Thursday, July 15, 2010

I've been hardly working, on Wizznic, been doing a lot of levels (that you're not getting yet *evil grin*)
There have been a lot of polish, some of which will only benifit me, but well..
Corrected a couple of bugs along the way, and I think I have a version that's pretty solid..

So anyway, this version is mostly to wrap up the coding part, so I can concentrate more on content-creation, 0.9 will include several techno/trance/house tracks, over 60 new levels, and more graphics, so there's something to look forward to there :)

Because most of the changes are to do with the linux port, I've decided that a windows release can wait for 0.9.

Anyway, here's more or less what's changed:
0.8:
Final 0.8. Next will be 0.9.
Fixed a bug in the level-preview-dump function that made a black image if no start/stop image found.
Thumbnailer works again (on levels that refer to themes that are installed)
Added instructions for using the thumbnailer in the install.txt
No longer blink [MORE] in the level-editor list.
Removed an error message that were printed even though there was no error.
Pack-List is now sorted.
Added Puzznic! Stage 09 pack by KML
Script to make releasing for Linux (Source package) and Wiz automated. This will be extented to windows when I learn to cross compile.
Pre3
More linux-friendly (thanks to PVince81 for patch which was used as inspiration)
Linux specific Makefile based on contribution from PVince81.
Renamed Makefile to Makefile.wiz (to avoid confuzion with the linux Makefile which is called Makefile.linux)
Linux version can be compiled so it saves user files (player & editorlevels) to $XDG_CONFIG_HOME or $HOME (like most *nix apps)
Read more about this in doc/install.txt
Level-Editor menu screen is made a bit less cluttered.
Clone level function (create a new level, with the contents from another level, so it is easier to make variations of existing levels)
Pre2
Player was not asked to enter highscore after "completed game" screen was shown.
Added Silver pack.
Teleports added
Greeter/Credits added to welcome screen
Added a "template" pack (essentially just a copy of the wizznic pack, without the levels/music),
can be used by content creators as a starting point for creating a pack.
Tweaked the ingame interface a bit.
Lots of minor changes.
Changed readme a bit, it's still not accurate though.
Fixed a crashbug due to improper memory access.
Fixed all compiler warnings.

I've been hardly working, on Wizznic, been doing a lot of levels (that you're not getting yet *evil grin*)
There have been a lot of polish, some of which will only benifit me, but well..
Corrected a couple of bugs along the way, and I think I have a version that's pretty solid..

So anyway, this version is mostly to wrap up the coding part, so I can concentrate more on content-creation, 0.9 will include several techno/trance/house tracks, over 60 new levels, and more graphics, so there's something to look forward to there :)

Because most of the changes are to do with the linux port, I've decided that a windows release can wait for 0.9.

Anyway, here's more or less what's changed:
0.8:
Final 0.8. Next will be 0.9.
Fixed a bug in the level-preview-dump function that made a black image if no start/stop image found.
Thumbnailer works again (on levels that refer to themes that are installed)
Added instructions for using the thumbnailer in the install.txt
No longer blink [MORE] in the level-editor list.
Removed an error message that were printed even though there was no error.
Pack-List is now sorted.
Added Puzznic! Stage 09 pack by KML
Script to make releasing for Linux (Source package) and Wiz automated. This will be extented to windows when I learn to cross compile.
Pre3
More linux-friendly (thanks to PVince81 for patch which was used as inspiration)
Linux specific Makefile based on contribution from PVince81.
Renamed Makefile to Makefile.wiz (to avoid confuzion with the linux Makefile which is called Makefile.linux)
Linux version can be compiled so it saves user files (player & editorlevels) to $XDG_CONFIG_HOME or $HOME (like most *nix apps)
Read more about this in doc/install.txt
Level-Editor menu screen is made a bit less cluttered.
Clone level function (create a new level, with the contents from another level, so it is easier to make variations of existing levels)
Pre2
Player was not asked to enter highscore after "completed game" screen was shown.
Added Silver pack.
Teleports added
Greeter/Credits added to welcome screen
Added a "template" pack (essentially just a copy of the wizznic pack, without the levels/music),
can be used by content creators as a starting point for creating a pack.
Tweaked the ingame interface a bit.
Lots of minor changes.
Changed readme a bit, it's still not accurate though.
Fixed a crashbug due to improper memory access.
Fixed all compiler warnings.