Greetings, let me give you guys a bit of info on my mod, what I changed and what is possible: General idea: All my changes are based around the normal AI. The idea is to make it more human like, use a wider variety of vehicles and make better use of each doctrine. In general every aspect of the AI ...

How is this more historical compared to other paintjobs? I was under the impression that paintjobs on german tanks were more or less improvised on the field. At least they were painted by some random mechanics by hand. I'm interested in the history behind this particular skin. Googling "Panzer ...

I'd like to know how is that broken train bridge made? I'd love to have something similar in one of my maps, but I can't figure out how those wooden panels or the broken rails are made. Care to help out a fellow map editor?

I didnt played the map, but I checked it. Not I a great mapmaker at coh, nut I repaired quite a numbers. Common mistake. Avoid when possible to put map entreance on a player command territory. There is too much risk player build at that place or very close. I would cause call in problems, or even p...

The main problem for me with creating a map of my own was the lack of coherent guides/help/assist. Relic apparently does not support the world editor anymore, and it's full of bugs. For example the stamp tool does not work, to get the grass types out of the grass editor I had to do some weird moddin...

Hello! I am new poster and old lurker on these forums. I am not very active community member, but I have a group of friends with whom we play quite competitive BK. We only occasionally play with other people. So coming out like this on the forums is new for me. I do not know you people very well, or...