The Myth of Medusa

Find Shadire in Marghor. He tells you the Lizard-men are nursing some eggs. Using the Celestial Sword, you can stop them from hatching.

Enter Level 13 and find the Prisoner; use the lever outside his cell to free him. He gives you the Celestial Symbol that will release the Celestial Sword. Return to Marghor and use the symbol to destroy the rock blocking the path to the Celestial Sword. Kill the Lizard-men and Ratman Lords beyond, and then get the Celestial Sword.

Return to Level 13 and find the Incubation Room. Flip the lever outside to drop the spikes blocking your path. Kill the Lizard-man guards and the Snakes beyond, and then use the Celestial Sword to destroy the eggs.

Go back to Marghor and talk to Shadire again. He gives you the Celestial Dagger. Descend to Level 14 and then fight your way down to Level 15. Battle the Spiders and Trolls to reach Level 16. There, make your way to the Temple of Lizards. Place the Celestial Dagger on the empty pedestal to keep the Crystal in place; then get the Crystal.

Prince Ramal and Melchior are hanging around near the entrance to Level 17. The prince is looking for his sister Jasmine who's held below. They ask for your help.

Enter Level 17 and head for center. Hug the walls to get past the crossfire Magic Missile trap near the Harem. Enter the Harem and free Jasmine. She tells you Kirgard the Wizard has cast a spell that keeps her there. Head down to Level 18.

Deep in the dungeon you find Melchior, wounded and near death. Just before he dies, he gives you a key and begs you to save his master.

Go down to Level 19 and head for the prison in the center of the map. Snipe at the Ratman Lords inside; then use Melchior's key to open the prison. Talk to Ramal- he gives you the Diadem of Oblivion to take to Jasmine.

Return to Level 17 and give the diadem to Jasmine. It frees her and she gives you the Horn of Roland. Kirgard appears; kill him, being careful to avoid his wicked Fireball spell, and take the missive he has. It sends you aboveground to Roland's tomb to gain a helmet.

In the graveyard, use the horn on Roland's tomb. He appears, with several Skeletons. Kill him to gain his helmet. Return to the dungeon, and go to Level 20. Put the helmet on: it allows you to see the mines in the area ahead.

Throw the lever to open the gate. Leave whichever character is not wearing the helmet outside. Inside, a large open area lies between three giant Templar statues. There are also three alcoves. Carefully enter the alcoves, guided by the helm, and push all three levers inside to deactivate the mines in the room.

Now grab the Crystal and make a run for the gate. The three statues come to life. You have virtually no chance of defeating them. Have the other character open the gate, and then get out of there.

If you get stuck inside with no way out, don't deactivate all the mines; instead, deactivate one side, grab the Crystal, and then use the mines to kill the Templars by luring them toward you.

Near Argansa's house, Langolin the Sorcerer tells you that Draak's disciples hold Argansa's husband prisoner. He asks that you give him the Crystal of Wisdom and three Potions of Immortality to help him rescue her husband.

Enter Level 17 and find the chamber that holds the Fountain of Immortality, near the center of the Level. Damned Spectres surround it; snipe at them through the barred opening until they're all dead; then flip the lever to enter. Attack the fountain to get a Potion of Immortality and a Potion of Youth.

Go down to Level 18. Head for the center of the map, but be wary as you enter the area with the Fountain of Immortality: Teleport tiles just inside the entrance will send you into the enclosure with the Spectres. To get inside safely, use a simple trick: Have one of your characters cast Magic Door inside the area; have the other character cast Magic Door in the corridor you're standing in. Enter it, and when you get to town, come back through the other one.

Snipe at Spectres and attack the fountain to get the Youth and Immortality potions. Go down to Level 19 and repeat the process to get another Potion of Immortality and Youth (no Teleports here). Descend to Level 20 and find Argansa's husband in the cells. He tells you of Langolin's treachery: Langolin plans to keep the Crystals for himself.

When you enter the Crystal Chamber, talk to Langolin. He turns into a Spectre and attacks you. Kill him, and then kill the Scorpions in the enclosure. Use the Crystal of Wisdom to get the other Crystal from the pedestal and return to the surface.

Near the Level 17 entrance, you'll find Kolos, a Spectre who says he's there to help you. After you speak to him, enter the dungeon.

On Level 17, head for the Library. Kolos warns you not to go inside; enter anyway to find Atenus. He has a potion that sends spirits back to the place of their death, but you'll need an Elixir of Magic to get it from him. Enter the Initiate's Room if you'd like to get a Stone Spell Book (you must fight several Medusas to get it).

On Level 18, enter the sanctuary where Kolos is. Don't bother with the side doors; open the door at the end and take the Elixir of Youth from the pedestal. Two massive Spiders appear; kill them and collect the Potions of Strength they drop.

On Level 19, defeat the Medusas in the Vial Room and get the two Elixirs of Magic there. Return to the Library on Level 17 and get the Vial of Spirits from Atenus.

Return to Level 19 and find the Crystal Room. After you enter and defeat the Medusas inside, Kolos appears and steals the crystal! Find the Tomb of Kolos. Use the Vial of Spirits on his body, and he'll appear. Kill him to get the Crystal.

Gober, leader of a band of Goblins, has stolen Gaetan's magic axe. Track him down, and kill the Goblin band to retrieve the axe. Search their camp for treasure, and then return to Gaetan, who gives you the Shield of Demons; you'll need it later.

Enter Level 21, where Trolls with massive clubs attack you. Head for the Road to Reason, in the center of the map. Use Magic Bomb or long-range weapons to take out the Skeleton Archers beyond; then use the nearby lever to open the gate. To reach the far side of this trap, run straight across quickly; the mines will go off after you pass, so don't stop until you get across. Strike the Demon statue to gain the Gem of Reason, and then either flee from or kill the Snakes that. Dash across the mines and out the gate. The mines will kill any Snakes that follow.

Descend to Level 22 and battle the Wyvern and Vampires to reach the Fires of Hell, a maze in the center of the map. Once you open the gate (using the lever in front of it), using a zigzag pattern to dodge your way through the gauntlet of fireballs. Hit the Demon statue to gain the Fire Gem, and then get out of there (a Teleportation spell comes in handy here).

Head down to Level 23 and find the center of the map. A Giant Worm is in the room you must enter; use Magic Bombs or other long-range spells or weapons to kill it through the gate; then open the gate with the levers on both sides. Enter and hit the statue to obtain the Gem of Courage. Kill the Snakes that appear, if you can, but your best bet is to run away- fast.

Get down to Level 24. Find the room in the center of the map where the three Gems of Hell belong. Kill the Skeletons inside before entering; then avoid the spike trap in the floor. Place the three Gems you have in the pillars. This opens the gate behind the Crystal. Get the demon helmet and put it on. Also equip the Shield of Demons Gaetan gave you. Get the Crystal to complete the dungeon.

This Crystal quest is relatively short. Enter Level 21 (Gate of the Dead). Use the Teleport tiles in the Offerings Room to reach the Flower of Shade. Return to the Offerings Room via the Teleport tile and head down to Level 22. Enter the Offerings Room on this Level to use the Teleport tiles to access another Flower of Shade. Go down to Level 23 and repeat to get another Flower of Shade. Return to the dungeon entrance in Omar.

Place the three Flowers of Shade on the white circles behind the entrance. Now go to each Circle of Life on the overland map and collect the Flowers of Life. Take them back down to Level 24. Place them on the plots of ground around the Pyramid of Light. The central pyramid opens: grab the Crystal.