This sheet was made by Keenan Jones, and is available to the public for free. Thank you to Wyatt Nelson for all his help and hard work, to all my friends and fellow gamers for supporting this project, and to Paizo for making such a great game! If you use this sheet and think it's worth it, please show your appreciation by taking a moment to donate whatever amount you think is worthy via PayPal. It warms the heart and belly of this starving college student!

Altering Class Skills is easy! Just go to the 'Class Skills' tab and type an "X" in the relevant column / row!Some Sorcerers, Oracles, Outsiders, Abberations, Psions, and many individual archetypes will need to do this.

Climb

Charge/Run Speed boost?

69

70

Feats and Features

Tactics and Mechanics Notes

Quick-Reference GEAR

Quick-Reference MAGICAL ITEMS

71

Traits

Quantity

Charges

Item

Value

72

Fast Movement (Ex): A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

73

Rage: A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

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Rage Power: Auspicious Mark

Benefit: The barbarian has been marked by the spirits, as indicated by an impressive tattoo, scar, or birthmark she possesses. Once per rage, as a swift action that costs 2 rounds of rage, the barbarian can call upon the spirits’ favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.

75

Feats

Uncanny Dodge

76

Weapon FocusBenefit: You gain a +1 bonus on all attack rolls you make using the selected weapon (Greatsword)

Trap Sense +1

77

Power AttackPrerequisites: Str 13, base attack bonus +1.

Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

78

79

80

81

82

83

84

85

86

87

88

89

90

91

92

93

Buffs and Other Effects

94

95

Buff or Effect

Type

Active?

Armor Class

Saving Throws

Ability Scores

Melee

Ranged

Extra Attack

Skill Checks

Size Change

Speed

Send to Where?

Automated Notes

96

Natural

Other

Fort

Ref

Will

St

De

Co

In

Wi

Ch

Attack

Damage

Off-Hand Only (Stacks with "Damage")

2-Handed Only (Stacks with "Damage")

Attack

Damage

TWF

Melee

Ranged

All

Unique

Land

Fly

Swim

Burrow

Climb

97

TOTAL:

0

1

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

-

0

30

Piecemeal Armor

98

Critical Hit

Untyped (stacks with itself)

INACTIVE

;

Worn?

99

Dodge (stacks with itself)

ACTIVE

1

;

Totals:

100

;

Chest Piece:

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Main Sheet

Equipment

Spellcasting v3

Companion Creature

Spellcasting v1

BLoBS

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Spell DB

Loot/Exp Tracker

Class Skills

Formula References

Changelog

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