At ease, Initiate. As you know, the Brotherhood has been expanding south. However, our supply lines are thin and thus being targeted by all sorts of bandits and raiders.\n\n
We have received a distress call from one of our squads acting as escort to a supply wagon passing through the town of Macomb. A single unit has been separated from the main group and the road behind him has been blocked off.\n\n
Our warrior is holding the fort for now, but he could fall at any minute. He needs immediate backup.\n\n
Your mission is to journey to Macomb and relieve the survivor of his duty. You are then to escort the supply vehicle through the town.\n\n
Keep in mind that not only bandits will attack our supply trains. The vast majority of the surrounding populace are hungry and desperate. Our supply wagons carry food, weapons, and medical supplies - the three most sought after commodities in the Wasteland.\n\n
Good luck. And Initiate, Buckle up.\n\n
Dismissed
}

You carried out your objectives to the letter. I have received word that our supply vehicle has reached our expansion base, which is now thriving. This will be the last time our supply vehicles are hindered.\n\n
As we speak, there are three extermination squads being dispatched to Macomb to remove the assorted riffraff. Those who aren't killed will pay back the Brotherhood's generosity by serving in labor camps.\n\n
Your vigilance and your perseverance has not gone unnoticed.\n\n
Fine job, warrior.\n\n
Dismissed

// Name: Pilot Christian.
// Role: Original pilot of the APC.
// Background: Wilson, better known as Pilot Christian, is the warrior who has
// been cut-off from the rest of his unit. He is tired, hungry, and unshaven.
// His job in this mission is to guide the player to the APC and run away.
//===========================================================================

//===========================================================================
// Situation A00: Pilot Christian will say this to the player's squad at the
// start of the mission. He will then run off without saying anything more.
//---------------------------------------------------------------------------
M04_Pilot_A00_W = {

It's about God-damned time some fucking backup showed up. *Sigh* Alright, the original escort squad is pushing up mutated daisies. Everyone in this God forsaken town wants what's in these supply vehicles.\n\n
It's not a pretty situation here. Every twenty feet is another shitty roadblock that has to be cleared. These people are vile and little more than animals. So shoot first and watch your back.\n\n
The keys are in it. Good luck and I'll see you back at the base.
}
//===========================================================================

// Name: Phillip Wilson.
// Role: Librarian.
// Background: Phillip Wilson is the lone librarian in the town. He suffers
// from short-sighted vision, and has unfortunately lost his glasses.
//===========================================================================

//===========================================================================
// Situation A00: Phillip will complain about the state of the town and his
// current predicament if the player decides to pay the library a visit.
//---------------------------------------------------------------------------
M04_Phillip_A00_W = {

Stay back! I can defend myself. Don't you bottom feeding, fuck-head bandits get it? I DON'T HAVE ANYTHING YOU PRICKS WANT!! All I had were my glasses and you mother fuckers made me drop them when you chased me. Leave me alone. I... can't see.
}
//===========================================================================

//===========================================================================
// Situation A01: If the player talks to Philip again (without having the glasses) he will get more information.
//---------------------------------------------------------------------------
M04_Phillip_A01_W = {
I'm sorry for yelling, but I've been having a lot of trouble lately. Please allow me to introduce myself.\n\n

My name is Phillip and this is my humble abode. Macomb might not be much, but it's my home. I spend my time collecting books and even educating some of Macomb's less hostile inhabitants.\n\n

Unfortunately, two weeks ago a group of cretins attacked me while I was foraging for books. I escaped without harm, but I lost my glasses during the chase. If you can find them I would be most grateful.
}
//===========================================================================

//===========================================================================
// Situation B: Phillip's random ramblings as he goes about his duties. This
// is what he says before he has his glasses returned to him.
//---------------------------------------------------------------------------
M04_Phillip_B00 = { Hmmm ... was that an "A" or a "4"? }
M04_Phillip_B01 = { Blast, these words are too small to read. }
M04_Phillip_B02 = { I can't quite make out these words. }
M04_Phillip_B03 = { Hmmm ... interesting. }
M04_Phillip_B04 = { Where is my copy of "Behind the Dressing Room Door"? }
M04_Phillip_B05 = { Where did I leave that stamp? }
//===========================================================================

//===========================================================================
// Situation C00: This is what Phillip will say if the player speaks to him
// while the glasses are in the inventory of one of the squad members. This
// effectively returns his glasses to him.
//---------------------------------------------------------------------------
M04_Phillip_C00_W = {

You're back! Oh, you brought glasses for me. Let's see if the prescription is close. Just about perfect.\n\n

Thank you, my friend! Wow, that's a lot of scars. Let me guess... Did you light your face on fire and try to put it out with an ice pick?\n\n

Hah, heh, heh. Just kidding, friend. I read that in a joke book.\n\n

Anyway, thank you for your kindness. Here take this book, as a token of my appreciation.\n\n

//===========================================================================
// Situation Y01: This is Phillip's good-bye line after he has given the book
// to the player.
//---------------------------------------------------------------------------
M04_Phillip_Y00 = { The Elephant Man would laugh at that face.}
M04_Phillip_Y01 = { Who shot him in the face?.}
M04_Phillip_Y02 = { Thanks again. Good luck my friend.}

// Bandits:
// The bandits are divided into their main roles in the mission. These are
// the various situations that the bandits may be encountered in. Typically
// they have one state: Before seeing the player. After seeing the player, the
// combat AI takes over and combat taunts are used.
//
// All bandit lines are floating text.
//===========================================================================

// Situation C00: The mystery bandit with the key. This is a special situation
// with one of the bandits. He has a key and he is hungry. If he sees the
// player, he will say a one liner to indicate that he might consider giving
// food to the player.
//
// Initially he is not hostile, but he soon becomes hostile as soon as he
// says his last line.
//---------------------------------------------------------------------------
M04_Bandit_C00 = { If ya give me food, I'll tell ya where the gate key is. }
//===========================================================================

//===========================================================================
// Situation C01: If the player tries to give him food, he will reveal the
// location and move to situation C03.
//---------------------------------------------------------------------------
M04_Bandit_C01 = { It's in a chest on the roof of this building. }
//===========================================================================

//===========================================================================
// Situation C02: If the player ignores him for more than ten seconds, he
// will blurt out the location anyway and demand food. He shifts into
// situation C04.
//---------------------------------------------------------------------------
M04_Bandit_C02 = { It's in a chest on the roof. Now hand it over! }
//===========================================================================

//===========================================================================
// Situation C03: After a while, he will become hostile to the player. He
// will demand more food.
//---------------------------------------------------------------------------
M04_Bandit_C03 = { C'mon, I know ya have more. I'm gonna take from ya. }
//===========================================================================

//===========================================================================
// Situation C04: After a while, he will become hostile to the player. He
// will now have to kill the player to hide his little indiscretion.
//---------------------------------------------------------------------------
M04_Bandit_C04 = { This is bullshit! I can't take this any longer! Yahh!}
//===========================================================================

// Junkies:
// There are a few violent junkies in the city. They will assault the player's
// squad but will tend to run away if hurt. All of their lines are in floating
// text.
//===========================================================================

// Hippies:
// There are a few hippies, four distinct types of hippies in the city. They
// are against the capitalistic, pig-dog, oppressors of the working class,
// scum-sucking, filth-bag, Brotherhood yuppies.
//===========================================================================

//===========================================================================
// Situation B: This is what the destitute citizens will say when they spot
// the vehicle.
//---------------------------------------------------------------------------
M04_Destitute01_B00 = { Food! Must have it! }
M04_Destitute01_B01 = { I'm sorry, but I must have some food. }
M04_Destitute01_B02 = { Need food! Sorry, but I must have some. }
M04_Destitute01_B03 = { Hand the food over, NOW! }

//===========================================================================
// Situation C: This is what the destitute citizens MAY say when they run away
// because they are being injured too badly to continue. Not sure if this will
// be placed as almost all require separate triggers.
//---------------------------------------------------------------------------
M04_Destitute01_C00 = { No, please... I'll starve to death. }
M04_Destitute01_C01 = { You can't leave us. }
M04_Destitute01_C02 = { Can't you spare even a loaf of bread? }
M04_Destitute01_C03 = { Have pity on us. }

M04_Destitute04_C00 = { *cough* We shall all perish now. }
M04_Destitute04_C01 = { That was our last hope. We'll die now. }
M04_Destitute04_C02 = { How cruel can the Brotherhood be? }
M04_Destitute04_C03 = { How can you deny us our basic rights? }
//===========================================================================
//===========================================================================
// Situation D: The destitutes attack!
// Civilian combat taunts. We need some of the civilians to attack. The floating combat taunts will inform the player that life hard outside the Brotherhood and as a result hard decisions must be made.
//---------------------------------------------------------------------------

M04_Destitute01_D00 = { I'd rather die fighting than starve to death.}
M04_Destitute01_D01 = { They must have food! }
M04_Destitute01_D02 = { This is my baby's last chance. }

M04_Destitute04_D00 = { Just give us some fucking food! }
M04_Destitute04_D01 = { I never thought it would come down to this. }
M04_Destitute04_A02 = { Give me some food, motherfucker! }

//===========================================================================
// Situation E: If they get food [not sure if these will be used]
// Civilians floating text when they run away after given food.
//---------------------------------------------------------------------------
//Dan I think these need at least three options…