So I came across last night POKEMON PLANET. And it gave me that nostalgia and childhood memories. What were your memories and check out my walkthrough Pokemon Planet! By the way it is very very prealpha, if you decided to download it. The download link is in the summary of the Pokemon Planet video. Thanks for watching and subscribe. Peace and Love to the gaming community and stay positive...

Picture this, you're placed in an unknown futuristic setting upon a space station. Where many mysterious problem's allure your interest, as the music set's the tone of such a suspense. It exhales the momentum and engages a drive to succeed in many puzzling challenges, that test your curiosity. Where Kiosk screens show the notes of the story, the depth of its beauty is filled by the symphony of the Piano's elegance. A side scrolling uniqueness that beckons, the real life jigsaw solvers. Like those metal and wood interlocking sensations at Christmas get together's . This is your game, this is The Swapper.....

I find my self in such a remarkable game, that reminds me of the old legendary side scrollers, which I miss so, so, dearly. This really seems to bring back that interest, that addiction. It develops it into such a significant realm of curiosity, to how to conclude the puzzle at hand. While you have rare moments of music, that have the symphony of piano in such utter elegance, as said before. I found myself feeling the emotion of the notes, flowing with them in a psychological conscious.

Swapper is a deeply dark game, in plot as well as game play. A station called Theseus, is what you explore. That brinks on the insanity factor in certain sequences, but allows peace and harmony in others. Yet, it greatly surrounds you and pulls you into it's depths. Just when you think the dark atmosphere has vanquished. You find yourself head to head with mystery, the unbelievable complexities, as if your Alice taking a further step down the hole. This darkness is not a gloom and doom of depression. Rather a darkly crafted, slow pace model, of Sunshine the movie. The difference is that Swapper has an actual plot.

Your only objective is to acquire the orb at whatever cost. Each orb represents a certain numeral value, in which is the only virtual key that allows you to pass the next judgement. While some are portals, others seem to connect an effort to unfold the plot. Some are less drama related, more of an essence of conquering the objective with no plot courtesy.

All task's at hand are done with clones. Clone's of you, an exact replica of yourself, moving at the same speed and direction. You choose the distance of these clones from yourself, may that be on your level of your initial clone. The catwalk above you or the cold basement floor below you. Yet no matter the angle, level or if you choose to tangle the puzzle upside down. It still moves at the same speed and distance, much like a shadow replicating your moving hand. Hence, a Jim Carey hand impression.....http://www.youtube.com/watch?v=aGiW3QbTZEs

The clones are comprised of a clay figure, much like Wallace and Gromit, that's digital enhanced. You have five clones of yourself to use, in any way of your choosing. The puzzles associate themselves around three lights, blue, red and magenta. Blue you can shoot a stream like bolt that connects to your other clones, but does not allow you to create another clone within it's light. Red allows you to create a clone within it's vicinity, but your not able to connect your clone with a stream of light. While the magenta allows neither, and thus is a pain in the anus.

At a glance of the first series of challenges. The Swapper seems to be much less of curve then expected, but only given time it punishes you in a good way for this accusation. The difficulty can increase in leaps in bounds between puzzles, and you will find yourself puzzled, literally. Sometimes on the most basic layouts. While other are strenuous complex variations, sometimes overlapping the entire vicinity in one particular light. Which stretches into a three colored rainbow. I did have few odd quirks, finding the most simplistic puzzles to be more engaging in thought, than the more elaborate ones in a few rare occasions.

PLOT

A mysterious luring space station, named Theseus. Brings you into the mix of an unknown problem that has occurred leaving the station vacant, to your eyes. You can feel pieces in the plot to be puzzling and some time’s not evaluated in best of their interest. But an evolving story it does presume, even if you have to turn up the volume to hear the static like plot lines. As I was in the midst of the middle, I had many slight doubts, that it would conclude not on a prominent level. I clapped on the conclusion, but a light clap. It has the momentum, the depth, but the length skinny in thickness of it's flesh. Hence that say's it.......8.75 out of 10

GAME PLAY

A puzzle has only one way in this particular game to solve it. While some puzzles allow a slight way of outcome, this is specific, which is a liking trait. You have three light's, with each having an effect on your ability to create or connect, or a combination of both, on your clones. I loved the fact, that each clone ran at the same speed, or jumped at the same timing as my initial one. This was a refreshing uniqueness, as I can't really put a thumb or any finger for that matter on similar experience. Which seems to represent that sort of variation. Sometimes, the clone creating process can be a little picky in some circumstance's, that I noticed. Overall it seems to be a really well developed puzzle creation. Stumping me more in a thought process, that I care to admit....... 8.5 OUT OF 10

GRAPHICS

Reminding me of classic days of Wallace and Gromit. The way the animation context seemed to show in such artistic love. It shows that time and care was such a priority in it's development. The player must understand that the images, may be digital enhanced with the same fashion as any other indie game. Though the uniqueness is what is in the art, a molding clay process. Which is detailed into a lovable astronaut figure. With this, it has a good lead on graphic superiority over the norm........ 9.00 OUT OF 10

DEVELOPMENT FAULTS

A few time's as I said earlier I found the clone creating to be a little picky in some area's. In the whole, it was a rarity coming by in most puzzles. It still must be noted, as this was the strongest contender for a perfect rating. I saw no tears in images, no problems with saves in game play. What is odd was the initial boot, it seemed to freeze and the screen went funky each time of initial load. But an almost perfect seamless game play through. Thus the least glitched game, one of my most recent play-through's....9.75 OUT OF 10

REPLAY

This is the hardest genre to rate in this category. For when puzzle's are finished, in real life jigsaws or their partners in the virtual world. We have many eluding difference's, both having the same replay relevance. Once you finish it, the choice to rejoin on another walk through is of a very rare rarity. To be frank enough. Giving it is a puzzle based game, I cannot rate this installment on same entitlement of it's genre as another. For this comparison would elude this rating system to a garbage algorithm that had no meaning. So I needlessly will give it 5, for the halfway mark. A good one time play-through, that was surprising, with no reason to ever replay. I will give it an additional 3, for reason to witness your friends struggle with the same elaboration's, giving you increased length, depending on their wit. I would give it 1 more to what I cannot conclude, but to what it concludes of choice......9.0 OUT OF 10

MUSIC

Piano sequence's have always allured my interest. The Swapper has several beautiful symphonies, they are just so mellow like a depressed drama of a passing time. I really wish that I could elaborate, but it seems that the music was just so seldom, but so great when seldom. That why can't I have more of that beautiful piano, why can't I live in it. The atmospheric tones are just amazing, they really present a timeless duration as your ponder in thought the puzzles in front of you....8.5 OUT OF 10

VALUE

A game's puzzle's last 21 minute's. But the exploration, the thoughtful concentration, the choice destination. These tick on the minutes, and surely do certain rocks that are philosophically vocal. An average three hours. Though, if you choose the depth and to pursue every option, and I do mean every option in the existence of the game. It is possible to push it to 4.5 to 5 hours. Going on the absolute of lengthy of the lengthy which means the 5 hours. Your looking at a retail value right now, of 3 dollars per hour, being the actual price of the game is $15. Going by the average time, your paying $5 dollar's an hour. One instance allows someone to choose a different path, which in the length of the lengthy option. In which you and your friend decided to play the same game back to back and explored every nook and cranny over and over and yes you get the point. Could result in 10hrs, which is .66 cents an hour, while the average length would be doubled to 6 hours at $2.50 an hour. Really, in puzzle game's I understand the value is a one time buy, as many carnival games are. The difference is one is enjoyable, no matter it's length in this instance. With a nicely touched outcome, that blur's on the dollars per hour you pay for. Yet, the developers could have maybe pursued more puzzles. They chose a distinct few, calculating just over a triple digits worth orb's, representing the puzzles.........8.25 OUT OF 10

Another exciting moment in the Telltale games series. Which puts you into the midst of 5 different individuals stories as the infection takes place. Some people had major problems, even before they had to contend with the undead. While others are soft hear-ted on the inside, they create a barrier and a psychological warfare within themselves. Over who to trust, or to be a moral person anymore, these are difficult choices you have to make.........

After playing The Walking Dead, I was so intrigued on the next chapter I bought it instantly. First impressions, is that it's length of time is extremely short. Most chapters in The Walking Dead, are around an hour or two. So your looking at usually a maximum of 120 minutes, but if you separate that time sequence between 5 characters. Then the time at hand with each individual is a wink of time span, some characters moments only last 15 to 20 minutes.

Now it may be short, but in the time allowed, the settings shows promise. Many different interweaving plots are reflected on your choices. Yet, it is different than before. The more plot point angles or a transitional outcome could blossom into major replay-ability. While in the past chapters, you are just Lee, now you have five different characters that you are controlling. Which allows the stories plots to be more in the direction of you pulling hand.

PLOT- Exciting and thrilling in the shortest segments allowable. Undead walking among all areas and the sign desperation is the same. Has many similarities in character plot design, but only improves on them slightly.....8.25 OUT OF 10

GAME-PLAY- Intriguing different sequence's that create a more immense heart beat in my chest. Especially a corn field in particular. I liked that they created more variation in climax moments, not just you slicing the shit out of every zombie that comes your way. Putting you into the midst of even worse enemies, other humans......8.75 OUT OF 10

GRAPHICS- Greatly improved over it's earlier chapter predecessors, I found the shine and glamour to be less muddy. With beautiful artistic design coming through and creating more believable emotion on the characters faces , such as stress or depression. Benjamin always helps..........8.5 OUT OF 10

GLITCHES- Last review I introduced installation, this rating will accompany both on all future rating systems and will be the last introduction to the system. I find that 7 ratings is the most sufficient in hitting all hot spots to create the best opinion I can produce so far. Hence that, I found only minor imperfections, some slight jaggedness within the frames. Nothing really conclusive though.......9.25 OUT OF 10

REPLAY- It has two to three different major outcomes to each player's plot. Unless I find more, you should note this. I still must remind you, the time in game play with some of these characters is downright an eye flash. So there is room for replay-ability, just it lessens the score when time variance is much less then it's precedence chapters....8.0 OUT OF 10

MUSIC- I feel the earlier chapters presented slower rhythmic tracks. While 400 days rivals it with more of a stance on fast tempo, certain sequence the music is roller coaster of a thrill ride. Though couple tracks I wasn't exactly thrilled with, a certain radio song, was very high pitched and brought some culture to a slow blue grass rock like genre. I only liked part of the song, the guitar solo was beautiful, kill the vocalist.......8.25 OUT OF 10

VALUE- This is the most difficult value section ever. So let's dive in. If you payed full price for The Walking Dead. Which I am including all 5 chapters in your purchase. If we compare the price of Season 2 right now on Steam, it's 22.49, yes .49 not .99 in Wisconsin. Don't ASK.... Anyway, 5 chapter's divided by 22.49 is $4.498 and yes I added the 8. We are specific here.. So I payed $5 for The Walking Dead 400 Days, for 5 short segments with two different outcomes mostly for each. That makes 10 in all, different outcomes. So that would be .50 cent per outcome, or $1 for 20 to 25 minutes per character's walk through. So if we took that into account on just a one character's walk-through cost, that's $3 or just over for one hour of excitement. Whooooooooo, glad I am done with that........9.00 OUT OF 10

TOTAL FOR THE MEDIAN>>>>>>>>>>>>>>>>>>> 7/60>>>>>>>>>> THE WALKING DEAD 400 DAYS GETS A 8.571

A comic book of artistic images sprout from a multitude of scenic routes all portrayed by the choices you choose in narration. The Walking Dead has it's major jaw dropping moments that you didn't see coming, but these aren't as seldom as one expects. They are more rather frequent at times, your choices seem to continue taking you on this roller coaster of ride sensation. That really falters and combats your reality morals. It challenges you to punish or to allow the scenarios that unfold around one self. The conclusion was one of the most emotional aspects I have ever felt in video games. I have not played The Last of Us, but if it has any more drama of sensation. I shall surely love it.

You start off as 30's male named Lee Everett. A man of a dark past, that not much towards the beginning is shown. Unique events seem to uncover parts here and their, but they never really slice off a large chunk. Usually it's just scrap, placed in dialogue of certain events, that show you the real side of Lee's past. As the beginning unfolds, you come across the other main character's. Which is Clementine, this sweet innocent girl. That maybe, because I am a male, I had stronger bond to her then my female counterparts. Even in the beginning, I felt this bond, this daunting task to keep her safe from the devils of The Walking Dead universe. She brings the humor of such innocence, that it really stabs the soft parts of one's soul.

Choice's, choices, the dialogue is much centered around two to three different lines. What is majorly different than traditional dialogue choices, such as Mass Effect, is that their is short and panicky urging bar timer on your choice. This presents difficult choices on a moments notice. The feeling sense of not be able to pick what line of dialogue you desired can be a sigh of desperation. I even restarted the game, because I was not flattered with my choice.

Griminess, gloom and the thought of doom is felt throughout the game. Just playing it seems to toy with you, your personality almost tailors to the subject at hand. Bad choices create a tug of war with inside yourself, for during choices of survival, you of course want to save everyone at hand. The truth is that it is impossible, and it being so, you lose ones that you cared so dearly about in the story. Leaving one's behind out of arguments, the best thing for your group. or the ambush of zombies. This always a hard lesson to bear. Yet you do this, you do this for your family at heart. Your a group of survivors, that has become this growing family of love, that in such hard times between the living and dying. You have chosen to pursue the destiny of life, for your traveling group.

Death of one person, can create an aura of hate to another in your group or depression. These feelings of remorse or revenge is inflicted into the characters to create immense drama, it thrashes with your ability to communicate well as a team. For some decisions can result in you being reason for one's death or one's condition of sanity. You are at the roots of this tree of stemming conclusions, that I haven't felt this much power over choice since Mass Effect. Hence, the ride of just a choice, has such a pressure on oneself.

The Walking Dead seems to really break up the action, at each moment it acquires an intense thrill ride, but subsides. Though they come in two's and three's, they allow you the downtime to associate with your group. To get to know the past lives before the infection, before the plague, before you were downright savages in a desperation of survival. This adds to the depth of the characters, it projects the feelings from the player, who has the power over these characters lives. Even a chosen lie, to provideto your cause, will haunt you......

PLOT- It focuses around the desperation of survival of limited group of people. Choices out of love, hate, or guilt represent the bulk of the plot. What you add in you free will, changes the direction. I found this to be one of the strongest suites of the game, though I felt that some decisions were borderline hilarious to what the setting was. Such as, not covering the entrance way to the underground bunker after you enter it. A bunch of zombies beating on a door so you place an hatchet in the doorway . Then moments later a gigantic horde of zombies that was pounding on the door you secured with the hatchet, happens to not be their a few minutes later. In which the group member decides to remove it. These are the only concerns that effect this score, and they are minimal in occurrence.... 8.9 OUT OF 10

GAME-PLAY- The quick acting moments are a flurry of realism and heightened awareness. These kept me focused on the task at hand. Quick tapping of the buttons, as the button Q mashing on my keyboard to keep a zombie from eating my liver. These are what brought the sensation of my panic to my living room and thus is another strong suite of this game. Because, at certain moments I thought that nothing would extravagant my alert! I was proven wrong and a strike of spine tingly pink sensation that occurred, was so deep........ 9.4 OUT OF 10

GRAPHICS- A comic like sensation so elaborate, it seemed that as some objects were designed expertly. While others were more of a muddy texture, limited to the dollar no doubt, as many are. I found them in the later game sequence's to be a sight to see, but not an overall flatter of texture maximization....7.8 OUT OF 10

REPLAY- THE WALKING DEAD, has it strongest in all ratings in the replay. I have no idea at this moment to how many directions the story it possesses, as many players have this same unknown conclusion. For the second season is about to come out, and the choices you made in this title and the 400 days will relapse into the season two edition of The Walking Dead. If this goes according to plan as the trailers and the developers assume, we will have our picked directions detailed into a continued plot of our directed conclusion. If this works to our liking, is A question indeed, but I rate at the Episodes at hand. That being the case......9.5 OUT OF 10

MUSIC- The symphony represents the choices at hand, it randomizes the tracks into a sequence that reflects the story, the immediate choice you partake in. Yet, it stays at a limited of 37 and half minutes. The game's length is too long for this shortage of music play-through. Many moments overlap the same music with different dialogue, and some songs are only used once. Hence the end of the game's credits, limits the depth of the orchestra to perform and portray an easily knowing factor of receptivity. Yet I found the music to be finely crafted, given that it was petite in size...... 7.2 out of 10

VALUE- The depth of this game's of choices, really associates with this criteria of the game-play. With such different outcomes to each conclusion, this creates an immense amount of time. A certain quick jog through the game could produce around 8 to 9 hours, while a thorough game-play could produce an edge of 10 to 12 hours. At $24.99 on Steam, given the 10 hours compromise on time, that's around $2.49 an hour. This time is given on a one walk-through of decisions, which disregards the absolute of how many choices this game actual proposes. Knowing not, how many choices in this first season reflect the outcome in the second season really creates a barrier of a knowing rating. Though, if I was to go on pure luck of the draw, with such an immense size of different conclusion that I witnessed that could pursue into the next chapter. I would presume the optimism......... 9.3 OUT OF 10

Total for the median>>>>>>>>>>>>>>>>>>>>>>THE WALKING DEAD GET'S A 8.683