Autodesk Inc., a world leader in 3D design software for entertainment, natural resources, manufacturing, engineering, construction, and civil infrastructure, announced the release of 3ds Max 2017. This software provides a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists. 3ds Max has tools for crowd generation, particle animation, and perspective matching, as well as support for DirectX 11 shaders.Here are some of the Autodesk 3ds Max 2017 changes are:- Viewport navigation: Orbit point of interest / Orbit subobject- Viewport zoom is now infinite- Local Aligned coordinate system for subobjects. Verts and edges have local coordinate systems.- mirror tool now has geometry mode - adds geometry modifier- UV editor; flatten by material id- UV editor; flatten by smoothing groups- A lot of new tools in curve editor + buffer curves- Offset controllers- Camera sequencer- Physical material- Slate material editor can now pick mats from legacy editor sample slots via RMB- New render added - ART. Seems like its the same raytracing engine used in 360, but with animation ability.- Mental ray is now installed separately (as a sub-component).- Scene converter - converts scenes to ART renderer.

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