Forum registrations are not automatically activated; please email us and we will manually activate your account. If you request a password change and do not receive a response, please
send us an email. More forum instructions are here.

Want to comment or talk? Please join in on the forum. But if you have a specific question or issue for Dwarven Forge, please ask us directly.
While we read the forum, we don’t catch everything and we want to give you an answer!

Forum members who have supported Dwarven Forge Kickstarters receive badges. KS6 badges have been posted for backers who have completed their orders as of 12/5/18. Click here to read more!

close

If you have backed previous Kickstarters and don't see the appropriate badges, please email us webmaster@dwarvenforge.com
and please include your Forum email address and username. We will update your account and let you know we've done it.

We automatically update badges for our current Kickstarter about 2 months after the Kickstarter ends based on a match between your Forum email and your backer email. If your Kickstarter email does not match your Forum email, or your order has not been completed at the time we do the update, we apologize that your badge will not be automatically activated. Please contact usand we'll fix it!

But again this blooddrop hill was defended by the snake cultists and their summoned monsters, and the fighting was pretty fierce on the lowest levels, with snake guardians, backed up by ghostlike snake spirits in a building and the right side tower. For even more fun a lion statue animated and attacked also. The last shot is one of the party members, victorious, looking through the telescope at the top of the tower at dangers yet to come.

And another session was had by all last night, with another blooddrop hill setup. This time the heroes were asked by the local baron to investigate a new blooddrop hill that one of his relatives was looking to set up as his own outpost. The local baron, doubting the intelligence and toughness of his relative asked the heroes to check it out in advance.

And again the heroes meet to try and stop the summoning of the snake spirit. First the party fights a few more ants successfully and finds a tunnel down to the main hive. Deciding not to get eaten alive, the party then heads for the main altar and finds an open ritual book in front of the blue fountain and then picking it up, are attacked by three snake demons. While the two greens try to hold the party off, the blue attempts to summon her lord and thus bring ht snake cult back to power.

But they are not a match for the party, who takes a lot of damage, but is able to finish all three off, stopping the summoning in its tracks.

And another session passed last night. After finding a secret door in the last setup, the party found themselves in another layout below the last one, again with the green and blue stone rooms, and the strong potential to be converted to oozes themselves. They explored the first room and found that a journal or book was hidden within the green stalagmite, but were unable to retrieve it as they were missing the snake set gloves.

Moving through the blue corridor of ooze conversion therapy, the party was able to survive, due to a bit of luck and a single minded focus on getting through as fast as possible.

In the next room, they found a pillar that allowed them to summon a ball of fire and they were able to control it, giving them a very valuable ally for the next area, and a potent weapon against the wraiths guarding the area, said wraiths having been created with a weakness to fire.

Activating both the ant and wraith encounters at the same time, the party was hard pressed, but able to defeat both groups rather well, with minimal damage or loss of resources.