One of the most original games ever! Simultaneous movement and combat, fog of war, all in a couple of sturdy softback books you could tote around with you anywhere. Out of print, but well worth chasing until you get it.

Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /

Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?

One of the most original ideas to have ever graced the gaming world - two planes fight off each other guided by two players who see the position of the rival in the pages of a book. Choosing a concrete manoeuvre means both players flipping to a new page. The players (readers?) don't need a lot of time to get the basic game started... and many of them won't even bother learning the advanced game. It is really that engaging.

This first volume is almost unanimously considered the best of the series, with two relatively slow WWI planes that encourage flashier moves than the more powerful, later machines.

With this edition, they fixed the printing errors and gunfire graphics of the first Gameshop edition, making this the choice for Ace of Aces collectors who want to play the earliest fully playable version of the game.

Arguably the best edition of the Ace of Aces games. The printing errors of the earlier versions are fixed and the game comes in a nice slipcase for the first time. This edition is also refreshingly free from the legalese trade marks after the title that was plastered over the later editions. Not a big deal by any means, but nice to see.

This one would be my favourite game ever if it got a modern update with nice graphics. I played this with my brother for years and with hundreds of plays, perhaps even over 1000, this game is top of my 'most played games' list.

This WWI air combat game is very unique. You each get a book for your plane. The books are filled with drawings of your view out of your plane as you are looking at your opponent. On the bottom of each page is a list of maneuvers that the plane is capable of. You each secretly pick the maneuver that you want your plane to execute then compare pages listed and see where you end up. Planes fly at one of three speeds and this limits the maneuverability of your plane. If you can get behind your opponent they have to tell you weather they are going to execute a left, right or straight maneuver. If you can get your gun pointed at the other plane, the closer the better, then you score hits. I can not help but feel that the end result is realism far beyond the classic turn based wargame with tons of rules. This could be the only game in existence that plays very well and is fun over the phone.