* AbridgedSeries:** From the same person who abridged [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]. [[http://www.youtube.com/watch?v=ubEOxpQoreU&feature=related Here's the first episode.]]** There's another in the works by someone who abridged [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]], and also abridged [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]].%%* BannedInChina* {{Creepypasta}}: WebVideo/BenDrowned. It figures that this game would have such a popular one.* {{Defictionalization}}: The guys at WebVideo/ManAtArms forged Fierce Deity Link's [[http://youtu.be/8ipdBfNJII8 Double Helix Sword]]. Many fans also made masks modeled after Majora's Mask.* ExecutiveMeddling: The game was originally supposed to be an expansion to [=OoT=], titled "Ura Zelda". However, when the designers expressed displeasure with this idea, they were challenged to make a new adventure in 1 year.* FandomNod: The infamous Child Link Statue made famous by BenDrowned makes a cameo in the debut trailer for the 3DS remake.* FanNickname:** ''The Legend of Zelda: Link in Wonderland'' for the game.** [[SomeCallMeJohnny Mr. Smiles]] for the Mask Salesman.** Oni-Link for Fierce Deity Link. He is almost only known by that name in some countries. * NoExportForYou:** Do you live in an NTSC region? Want your hands on that LimitedSpecialCollectorsUltimateEdition with its steelbook case, poster, and badge? Tough. Especially painful since the 3DS is region-locked.** On the other hand, the Skull Kid figurine is only available in the U.S. LimitedSpecialCollectorsUltimateEdition.* PropRecycling: Most of the character models are recycled from ''Ocarina of Time'', which greatly reduced development time for this game.* WhatCouldHaveBeen:** Early screenshots showed the moon to have no face.** The game began development for the N64 add-on called the 64DD (or the "Nintendo 64 Disk Drive"), and was going to make use of some of the add-on's features. The game would have used a real time clock instead of the in game one, and was going to use a full 7 day week instead of three days like the final game, but these were dropped from the final product since there were difficulties trying to get these features to work on standard N64 hardware (even with the required RAM expansion pak). There was also a proposed feature regarding being able to "buy extra time" from a merchant who... [[ExactlyWhatItSaysOnTheTin sold time]], but the change to the clock system and lessening of days made the merchant seem less important.** Instead of the Fierce Deity's Mask, there was going to be a mask in the game that would have let Link turn into his adult self from Ocarina of Time (evidence of its existence can be seen in really early screenshots). This mask was scrapped for being mostly useless since all major equipment could be used by young Link this time around. Not wanting to let the "adult Link" aspect go to waste, however, the developers put in the Fierce Deity's Mask instead as a 100% completion bonus that's required to use on the final boss in order to see the GoldenEnding. Remnants of this idea include the fact that Fierce Deity Link reuses adult Link's voice clips and model (not textures), as well as an unused mask depicting Link's regular face.** Early screenshots also display various changes to textures throughout the game. A small example is that the Deku Pipes originally were colored white instead of brown, but a much bigger example is some of the wall textures for both inside and outside of Clock Town. The textures originally were a bit more surreal with weird-looking suns, but in the final game the walls textures instead got somewhat less surreal looking designs. Perhaps another very interesting change is that Link was originally going to have the Kokiri Shield from Ocarina of Time return in place of the Heroes Shield (or perhaps as an alternate starting shield), and the Kokiri Sword originally looked exactly like how it did in Ocarina.** Originally, separate icons were used in the HUD for each of Link's instruments (which change depending on which form he's in). The final game just used the Ocarina icon. This idea would be revisited for the [=3DS=] remake, which did have separate icons for each instrument.** Early screenshots showed the Megaton Hammer (or something like it) as Goron Link's weapon. This was replaced by a simple punch for the final game.** One image taken from the earliest stages of development showed that all three Gorman Brothers were originally just one Ingo, and might've worked for Cremia at one point instead of having competition against her.** Before release, the game contained something called the Inspector's Mask, and you were to receive it from Mr. Toto. This mask did not make it into the finished game, and what it would have done remains unknown; however, considering Mr. Toto is familiar with Kafei's mother, and that Kafei's mask allows you to ask people where he's been, it could just have been an earlier version of that.** Shigeru Miyamoto told ''Famitsu'' that there was going to be an enhanced fishing mini-game. In the game, Link would be fishing for the legendary Jabu-Jabu - the Terminan version of the whale/fish deity from ''Ocarina of Time'' of the same name. If he managed to catch the giant fish [[RealityWarper truly bizarre things would happen, such as halting the fall of the Moon, or rupees raining from the sky]]. The fishing minigame would later be implemented in the remake.