Qt3 Games Podcast: the man behind the Monaco

This week we’re joined by Monaco designer Andy Schatz who recognizes Tom Chick’s intellectual acumen at things like geometry and stealth gameplay, while he also recognizes that some people — he’s too polite to call out McMaster by name — need Moles in their games. We also discuss Korean pop on the Vita, a card game about tragedies befalling hapless families, and a match-3 that’s more than just a match-3.