As a bare minimum, you need to bring:1. Your Blood Bowl team2. Your dice3. Two printed copies of your roster,

All models must be clearly recognizable to your opponent.There is no painting requirement, but non painted teams cannot win the tournament, and we do urge you to paint youteam , besides . painted models play better ;)

All skills must be clearly noted on your team roster before the tournament starts and all positions and all skills must be written in English to avoid language confusion.

We have soft drinks, snacks and more for sale at the Venue

The organizers will provide as many pitches as we can, if more are needed we beg some of you to bring a pitch or two.

The venueThe venue is located Tabletopbattle`s club venue . Værftsgata 10, 1511 Moss. ( Entry to the venue is from Øysteinsgate), 5 min walk form the trainstation.

We play according to the resurrection style of play. All coaches start each game with the same roster and all skills they registered before the tournament. There are no permanent deaths, and no Star Player Points will be awarded during the tournaments.

Illegal procedures will not be called throughout the

tournament.Team buildingEach coach build their team with a treasury consisting of 1,100,000 gold crowns.Note that this is 100k more than you normally get when making your team in Blood Bowl.

InducementsInducements are only available to tier 3 teams, with the following restrictions:All tier 3 teams can buy 0-2 Star Players, but must have at least 11 regular players before doing so.Goblins may buy 0-3 bribesHalflings may buy 0-1 master chef

Starting skillsAll skills will be chosen before the tournament and will stay the same for all matches throughout the tournament. See the tier chart below for information on how many and which type of skills your selected team can choose. These skills are free.

Additional skillsIf you are coaching a tier 2 or tier 3 team, you get some extra gold. You may use some or all of this extra gold to buy even more skills.

Skills purchased in this way are priced as follows:Normal skill: 20kDouble skill: 30k

Unused cash is added to the team treasury and can be spent building the team as normal.You may not add more than one skill to a single player.Stat upgrades are not allowed.

Tier 1Tier 1 teams are the best of the best. They get 6 normal skills.Wood ElfUndeadLizardmenSkavenDwarfChaos DwarfOrcsDark ElfNorseAmazon

Tier 2Tier 2 teams can be pretty good, but fail to perform as well as the tier 1 teams.6 normal skills, 1 double skill and 20k extra cash may be able to fix this.ChaosChaos PactHumanKhemriSlannNecromanticHigh ElfElfNurgle

Tier 3Tier 3 teams are hard to play, and are simply not as good as the others. They get 6 normal skills, 1 double skill and 50K extra cash to help bridge this gap, but it will still be an uphill climb.UnderworldHalflingGoblinOgreVampire

Keeping up with timeYou will have 135 min timeframe to complete the match, if we see the game will not be completed withinn the time frame, we will set up a chess clock with a 2 min turn limit when 20 mins remain

Draw and ScoringDraw for Round 1 will be random. Draw for subsequent rounds will use the so-called "swiss" system, where opponents with equal amounts of tournament points will be paired against each other.

Tournament ScoringTournament points will be awarded like this3 points for a win1 points for a draw0 points for a loss

Toughness of schedule will be used in the event of a tiebreaker situation followed by Touchdown differential, followed by casualties inflicted.