Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

#1 With A Bullet Point is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

High Concept: Six feats designed to augment the most iconic and popular conjuration (summoning) spells so summoning-focused characters have the same range of options as characters who use feats to improve their metamagic powers, weapon attacks, or skills - in much the manner as Augment Summoning (from the core rules) and Augment Calling (from #1 With a Bullet Point 10 Subschool Augmentation Feats).

Eldritch Community: You can easily cast communal spells on creatures you summoned with conjuration (summoning) spells.

Eldritch Legion: Your conjuration (summoning) spells tend to summon a larger number of creatures to serve you than normal.

Eldritch Menagerie: Your range of summonable creatures is much broader than most spellcasters..

Hordetongue: You can imbue summoned creatures with knowledge of a specific language.

Reinforcement: You can use summoning magic to restore the creatures you have already conjured, rather than conjuring new ones.