A few of the S&E leads and team are meeting up on the 24th of this month starting between 7-8 GMT for a few hours looking at ships, general chat, mess around in the verse etc all welcome come and join us.

We are excited to announce the release of Alpha Patch 3.1.0 to all Star Citizen backers. This update marks the first of four quarterly patches planned to be released this year, and the inaugural success of the new delivery schedule. At the start of the year, our internal teams underwent a restructuring to allow for easier coordination and focus on a particular aspect or feature. Thanks to this new approach, the development team was able to more efficiently tackle the goals outlined for 3.1 on our Production Roadmap and introduce several new gameplay features and optimizations to Star Citizen.

Starting with Alpha 3.1, players will find new ways to interact with each other. The Character Customizer is now accessible from the main menu and allows players to distinguish their avatars with various combinations of hair style, skin tone, and more. This is just our first iteration of the system and we have a lot more planned for future releases, but even at this early stage it is exciting to see all the new and varied faces exploring the halls of Port Olisar and Grim HEX. Starting with this patch, players will also be able create Service Beacons from the Contract Manager in their mobiGlas and hire other players to provide Combat Assistance or Personal Transport. This new system will be a huge boon to players who may need a ride back to a station from the wilds of Crusader’s three explorable moons, and represents a whole new revenue stream for players willing to lend their combat skills to aid others. This feature is also an initial iteration that will be improved and expanded in future releases, but it’s an important step in further developing the kind of emergent gameplay that is intended for the Persistent Universe.

Not only that, the bevy of new flyable ships and open-canopy vehicles introduced in this patch will provide players exciting options for crewing up and exploring the Stanton system together. Measuring over 150 meters, the Reclaimer is the largest ship currently in-game. This heavy industrial salvage ship from Aegis Dynamics is so massive that the environment art team has expanded Port Olisar’s landing pads to accommodate it. Explorers will want to get behind the sticks of the Anvil Terrapin. The ship’s robust shield system and distinct layered armor make it ideal for exploring untamed space. Racers looking to experience breakneck speed can climb into the MISC Razor. The ship will be a perennial Murray Cup contender thanks to advanced Xi’an thruster technology and a streamlined design.

Plus, exploring Crusader’s moons just got more exciting with the addition of the Aopoa Nox Kue and Tumbril Cyclone. The Nox Kue is a special variant of the renowned Xi’an open-canopy racer that Aopoa redesigned specifically for Humans. The Tumbril Cyclone is a rugged off-road ground vehicle ready to tackle any terrain. Both vehicles are perfect for traversing Cellin, Daymar, and Yela, which also received upgrades in Alpha 3.1, thanks to planetary technology improvements that updated surface textures and topography for more visually dynamic and detailed landscapes.

Additionally, the development team polished many of the exciting features that launched with the 3.0 patch in December. Updates to the IFCS (flight control), AI, the Personal Manager tool on each player’s mobiGlas, ship weapons, ship damage physics and overall performance optimization, all are working in concert to improve the overall Star Citizen gameplay experience.

NEW FEATURES

Character Customizer

With this feature, players can adjust aspects of their character’s physical appearance, such as face shape, eye color, hair style, and skin tone.

Logout Improvements

Players can now safely logout from major stations like Levski, Grim HEX, and Port Olisar. This will persist between sessions for when players log back into the game.

Pirate Hunter

Player will now earn virtue reputation for killing NPC pirates.

Interdiction and Quantum Jamming

AI pilots can now carry Quantum Jammers aboard their ships. These devices produce a field which stop Quantum Drives from being able to function. Players who are interdicted will now first have to destroy ships carrying Jammers before they can Quantum Travel away to safety.

Service Beacons

Service Beacons have been introduced to the PU economy. Using the mobiGlas, players can create and customize “Personal Transport” or “Combat Assistance” contracts that will be made available to other players to complete for the agreed upon payment. After the contract ends, players will be able to review each others performance with a positive or negative rating.

Combat Markers

The old Combat Markers were replaced with new 3D versions that include target brackets, hit indication, and missile locks.

Visor Screen

The visor screen has had additional hit effects for shields and hull areas added to the displays for your ship and targeted ships.

A new MFD screen has been added allowing players to customize the view angles of the target/self visor screens.

I am pleased to announce we have completed the first steps in the RSI authentication tool.

What's an RSI authenticated member? Someone who is in the Tactical Advance organization on the RSI website. (You must have us as your main organization for you to be approved)

What does this bring to the Tactical Advance Organization

This gives us greater control over who can see what content on the forum. For example, currently if anyone signs up (not a member) they can see all division content. Going forward only RSI authenticated members will be able to see divisional forums.

Who's in the Tactical Advance Organization?. Prior to the RSI authentication tool we did not know unless we matched the whole RSI website against the forum and TeamSpeak manually, logistically unpractical for a large organization. The RSI authenticated member tool automates this for us across the RSI, our forum and TeamSpeak. This also adds greater security and remove manual intervention.

Who can access organization areas on TeamSpeak?. Currently, anyone can access all the rooms, going forward only RSI authenticated members will be able to access organization related rooms.

Adding the RSI authenticated member tool makes roles redundant, we can now refocus these people on in-game activities.

In addition to the above, we have been working on improving the new member experience. Getting started in Star Citizen and signing up to an organization is not a straightforward process and can seem fragmented. For this reason we introduced a wizard that will guide new members through the 4-step process. This is a work in progress and we will be adding more content over time.

I am really pleased with the progress we have made over the past few years. We will be the best organization out there, leading the way in technology and at the same time creating the best experience for our members. A big thank you to all the people who helped make this organization what it is today.

Please click the link below and authenticate yourself now, the cutoff date is the 31st March 2018

]]>7784Sun, 18 Mar 2018 17:52:00 +0000Battlefield 1 Every Sundayhttp://forums.tacticaladvance.co.uk/topic/7364-battlefield-1-every-sunday/
Starting an event to play a casual game of Battlefield every Sunday, timing will be discussed later. Message me if interested or just hop on TeamSpeak.
]]>7364Sun, 24 Sep 2017 23:32:25 +0000Star Marine TA Teamhttp://forums.tacticaladvance.co.uk/topic/7264-star-marine-ta-team/

I'm here to announce a Star Marine Team for Tactical Advance members and friends that will be inclusive to all divisions. The team will conduct practice and training on FPS fundamentals. The team will be competition driven and will seek matches with other organizations and within tournaments and ladders.

My responsibilities and commitments to you are as follows:

I will organize scheduling for the team

I will organize and conduct training for the team

I will manage personnel and communications with tournaments/ladders/matches for your convenience

Log in to our TeamSpeak anytime as a guest and talk to the members and ask questions.

It is important that everyone understands that TACTICAL ADVANCE must be selected as your MAIN ORGANIZATION on your RSI account. We do not allow members to carry an affiliate status with Tactical Advance.

You must be 18 years of age or older to join

We do not condone piracy or griefing.

Please, if there are any questions about this, please contact any Director, Assistant Director or Academy officer or pop on TeamSpeak and ask.

Thanks to all the people who turned up last night we had a great turn out.

I am Looking forward to the next event.

TA

]]>7266Sat, 26 Aug 2017 14:41:40 +0000Gamescom Livestreamhttp://forums.tacticaladvance.co.uk/topic/7263-gamescom-livestream/
The Gamescom Livestream is tonight we'd like to invite you to watch it with us on our TeamSpeak. If you don't like people talking over the Livestream there will also be a muted channel.

After the Livestream some of us will hop on Star citizen for some fun and of course you are free to join here as well.

At 2am UTC there will also be a racing event.

We hope to see you tonight at 7pm UTC!

Feel free to turn up early to have a chat.

TeamSpeak Infomation -

]]>7263Fri, 25 Aug 2017 14:49:49 +0000http://forums.tacticaladvance.co.uk/topic/7244-tase-update-events/
This is an update regarding the 'leadership' of the TASE Racing team.

I'd like to clarify that I have absolutely no intention of stepping down from my TASE Position in the short term, until I can completely assure both myself and the Organisation that the team is a fully fledged working & operating system within the organisation and I find a successor with the drive and capability to lead it.

With due respect, one does not kick an infant out of the house, only the unruly teen once he's old enough and experienced enough. So don't worry, It's all good. I simply feel a miscommunication has been made and is now being addressed.

Secondarily on the agenda, is a reminder that racing events will continue to happen on Friday morning, 2AM, along with Sunday 7PM UTC. These events are consecutive on a weekly basis.

Tertiary, Saturday nights gaming may incorporate the possibility of racing events liaising with the main gaming night.

]]>7244Tue, 22 Aug 2017 19:47:17 +0000Citizens and Membershttp://forums.tacticaladvance.co.uk/topic/7204-citizens-and-members/Recently we adopted a new Org rank system for the RSI site. Our current Org rank structure is:

Executive

Director

Assistant Director

Officer

Member - Eligible to join divisions

Citizen - new to Org

We recently promoted all existing citizens (over 1200 people) of the Org to Member. Congratulations!

All new players who join Tactical Advance from this point forward will start at the Citizen rank. They'll be asked to review the Basic Training Handbook and certify that they are familiar with the content. Once they do that they're eligible to become a member and join a division.

Please take the time to review the Basic Training Handbook. If you're familiar with playing Star Citizen you'll probably find a lot of content to be pretty basic, but ...

Very excited to be able to announce the formation of the TASE Racing Team.

Racing is a good way to earn REC, which can be used to rent weapons. Its also a good way to keep your flying skills in shape, and watching people crash is always fun.

PlatedWolf has volunteered to be the team leader - thanks mate for stepping up.

The TASE Racing Team will start with two groups - Specialty and Novelty

TASE Specialty Group will focus on racing with dedicated racers (M50, 350R, Razor) and other fast light ships like the 300 series and the Mustangs. This is the place to improve your flying skills and compete with the best. We are looking for people who are interested in 'real' racing to help run this group.

TASE Novelty Group will promote racing a wide variety of vehicles, from GreyCat racing to Starfarer racing and every odd idea in between. This is the place to find out what the limits of your ships are, and have a blast doing so. We need someone to develop race ideas and organize events for this group.

We need someone with art skills to help us design logos for the group. Talk to Plated if you can help.

Our first organized event will occur on Saturday, July 15, at 20:00 (8PM) UTC. We'll be racing Specialty ships in Arena Commander. There will be a short training session and then we'll race a few laps and earn some REC. Please join us if you can. Don't worry if you don't have a racing ship, if you have a ship that can fly in AC you'll be good. Don't worry if you haven't raced in a while, this will be a great way to get back in shape for 3.0.

On the 18th of febuary after the Org Meeting I will be hosting a gaming night on Teamspeak, it is completely open if you want to come.There is no real game agenda, we may just decide what we want to do at the time, it could be anything from star marine to Gear up, Golf with your friends to Lego worlds.the goal is to have fun and start a routined experience every saturday that people can drop into to play with their friends and others in the org.

As the creator of SCLoreCast and a proud member of Tactical Advance and I am pleased to announce the first ever (patreon backed) Ship Give Away!

The rules are simple:

Subscribe to my YouTube Channel

Leave a Comment on any of our LoreCasts

Here is the official Video:

Once we reach 1500 subscribers a name will be drawn and the winner will be drawn. In addition to winning an LTI ship he or she will ALSO be able to provide a name that we will gift a starter package to.

An LTI ship for the winner...and a starter package to give to someone they choose!

...and in case you haven't heard of SCLoreCast here is the official Blurb:

SCLoreCast is dedicated to bringing the lore of Star Citizen to life by combining narration, voice acting, environmental audio and music. Sourcing both official (CIG produced) and unofficial (fan fiction) literary works, we aim to help immerse the fans of the future hit PC game into the lore found in the quickly expanding Star Citizen "verse"!