Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's
privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.

Duke Nukem: Manhattan Project has always been a game out of time. The original 2002 PC version was delayed by five years, by which time Duke's take on 80's action-movie stars was already D.O.A. Now, the iOS remake stands as a confused anachronism that struggles fit the mobile platform.
Back in the da, Duke Nukem: Manhattan Project's use of 3D to create a 2.5D run-and-gun platformer was worthy of note. The problem is, that twelve years on, the same trick does little to impress.
A…