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Well, here's my third attempt at brushing up Pokemon. This Pokemon is harder and it is banished to the depths of NU. Let me try to give it some perks that will make itself useful in RU, if not at least UU.

Prepare for this deadly flower Spoiler:- Sunflora:

2nd DW Ability: Sun Guard: In the sun, defense and special defense doubles.
Toggleable ability: Synthesise: Recovers 1/16 of the pokemons HP in the sun.

Some toys:
Solar Flare (Fire)
PP: 15/Power: 80/Accuracy: 100/Category: Special
The user concentrates on the Sun's ray at the foe that may burn them. (30%)
Pokemon with flowers... No Vileplume though...

Extraction (Grass)
PP: 15/Power: --/Accuracy: 100/Category: Status
The user drains up water from the soil, allowing it to take 50% less damage from fire type moves.
Flower... Just flower with routes, not flower on head or something, so no Bellosom

So I practically changed Sunflora into a more tank-Ish Pokemon... That's all, I guess.

Some changes
- Scald becomes Fire Type (sorta like a counterpart to burning acid and solar flare, if anyone remembers...)

Hmm

Sun Guard - The ability itself is broken. Needing the weather to be sun isn't enough of a drawback to account for such a large boost in stats.
Synthesize - This one, though, is fine. It's basically Rain Dish for the sun.
Solar Flare - Yeah, okay. It's Flamethrower with more burn chance and less power.
Extraction - A Grass-type Water Sport, but this actually could see some use. Water Sport is given to Pokémon who are already resistant to Fire-type moves.
Petal Defense - Strictly worse than Cotton Guard, but I guess it could be an alternative for flower-like Pokémon.Scald - The move change seems too cookie-cutter to Solar Flare, but that's just my opinion.

Originally Posted by Ilan

It will still suck accept it some pokemon need to suck for others to be good.

Eh, there's really nothing wrong with trying to make a Pokémon better.

Originally Posted by MetalFlygon08

Mind Bubble
Psychic
Special
80BP
100Acc
The user lets out orbs of psy energy that pop on the foe. Has a 30% chance to put the Foe to sleep.

Mind Bubble - This move is pretty powerful. Scald and Discharge at least still allow the foe to move. Mind Bubble wouldn't.
Frosticle - 80 power is much too powerful for a 30% freeze. Freeze is the single most powerful non-volatile status condition, and therefore needs to have a much lower freeze chance for that base power.

By the way, Discharge and Lava Plume can hit multiple Pokémon in Triples and Doubles, whereas Frosticle and Mind Bubble can't. Scald is also not of the type that its accompanying status condition is.

Originally Posted by Ilan

Hazard switch *exclusive to a few pokemons*
Status, 5 PP, psychic

Switch all the hazard on your side of the field with those of your opponent that's would make stealth rock even less popular and make people regret spamming hazards.. it relies on the opponent so I don't think it is too broken.

If stealth rock is on your side of the field it is removed after this move is used this move works anyway.

*Rapid spin upgrade* have 50 BP instead of 20.

Rock Crumble - Seems alright. It's pretty much on-par with Rock Slide in terms of the magnitude (no pun intended) of effect, but better in terms of the uniqueness of that effect. I'm sure that a 30% flinch rate is about equal to Stealth Rock removal in terms of effect strength.Rapid Spin - Being the only move that has its gimmick, I'm sure its power could be increased. Probably not 50 though, I'd say 40 would be the maximum.

-A few things to note about Color Beam is that the previous move that determines Color Beam Type can be either a damaging or a status move. Also, that the move Type is dependent on the last move used period, that means if a Pokemon used a move and fainted and a Pokemon with the move Color Beam is sent in and moves first the Type would be that last move.

-A few things to note about Color Beam is that the previous move that determines Color Beam Type can be either a damaging or a status move. Also, that the move Type is dependent on the last move used period, that means if a Pokemon used a move and fainted and a Pokemon with the move Color Beam is sent in and moves first the Type would be that last move.

Seems alright. Hidden Power is versatile in that it can be any type that the user chooses, but not in that the type of the move can be changed depending on how much benefit it would bring. The fact that this can change type (mostly for the user's benefit) would warrant a lower power, but at the same time, it does require precise cooperation between both you and your opponent (and Speed, when considering Doubles and Triples) to pull off correctly, so I guess the power could stay the same.

New Ability: Chokehold
Effect: when the opponent is under the effect of a move like wrap, constrict, magma storm, etc, the first turn they are effected, and then every other turn, the opponent's attack is lowered by one stage.

New Move: Neckbreaker
Type: Fighting | Power: 200 | Acc: 90 | PP: 5
this move may only be used on a pokemon under the effect of a constricting move like wrap or magma storm. if this move is used, the opponent is freed of wrap, etc.

New Ability: Chokehold
Effect: when the opponent is under the effect of a move like wrap, constrict, magma storm, etc, the first turn they are effected, and then every other turn, the opponent's attack is lowered by one stage.

New Move: Neckbreaker
Type: Fighting | Power: 200 | Acc: 90 | PP: 5
this move may only be used on a pokemon under the effect of a constricting move like wrap or magma storm. if this move is used, the opponent is freed of wrap, etc.

Chokehold - Seems a bit too powerful. The existence of this ability may just make Wrap + Chokehold the answer to every physical sweeper out there.
Neckbreaker - Extremely broken. Similar to needing a specific weather to reap full benefit, the foe being under the effects of a trapping move is far too little of a requirement or drawback for such a strong base power.

Seems alright. Hidden Power is versatile in that it can be any type that the user chooses, but not in that the type of the move can be changed depending on how much benefit it would bring. The fact that this can change type (mostly for the user's benefit) would warrant a lower power, but at the same time, it does require precise cooperation between both you and your opponent (and Speed, when considering Doubles and Triples) to pull off correctly, so I guess the power could stay the same.

Yeah it can be helpful but can hurt too.

Few things I neglected to mention:

-the last used move Type can be your own move

-The animation will change depending on the Type, for example a beam of feathers would blast at the target if it is a Flying Type.

Originally Posted by Ghosts of the Forums

New Ability: Chokehold
Effect: when the opponent is under the effect of a move like wrap, constrict, magma storm, etc, the first turn they are effected, and then every other turn, the opponent's attack is lowered by one stage.

I actually really like this and I don't think its as broken as it seems because how often do you see those moves being used? Not very. :P Oh never mind I thought it said that if the one with the ability is under the effects of wrap and such that the opponent attak wouls be lowered.

New Move: Neckbreaker
Type: Fighting | Power: 200 | Acc: 90 | PP: 5
this move may only be used on a pokemon under the effect of a constricting move like wrap or magma storm. if this move is used, the opponent is freed of wrap, etc.

meh. I personally wouldn't waste a move slot on it. : neverminnd I did not see the base power. Yeah it is to powerful

-The animation will change depending on the Type, for example a beam of feathers would blast at the target if it is a Flying Type.

I like the aesthetic note that you mention here. If only Hidden Power had such an aesthetic change.

I actually really like this and I dont think its as broken as it seems because how often do you see those moves being used? Not very. :P

Of course, you can't really use a move's current viability to justify brokenness of a custom-made mechanic. You'd have to consider the viability of the move in conjunction with that custom-made battle mechanic.

I like the aesthetic note that you mention here. If only Hidden Power had such an aesthetic change.]

Ikr? and thanks

Of course, you can't really use a move's current viability to justify brokenness of a custom-made mechanic. You'd have to consider the viability of the move in conjunction with that custom-made battle mechanic.

My mistake. I thought that it said that if the Pokemon with the ability was being affected by Wrap, constrict etc. that then the opponent's attack is lowered by one stage.

Reducing the duration of the effect would make the move much less viable as Reflect and Light Screen. Many times, the Pokémon that is meant to reap the benefits of Reflect and Light Screen isn't actually the user, but another Pokémon in the same team. Switching out takes up a turn already, and the team needs as many beneficial turns as possible.

A nerf would also make the move less viable. Most of the time, Pokémon only use either physical or special moves. There would be absolutely no reason to use this over Light Screen against an Alakazam, for example, if there were a reduction in damage reduction. Yes, the foe could switch out next turn, but at that point, Reflect would've already been used, which would render this move pointless.

It's impractical for a buff that doesn't affect the foe at all to have a chance of missing.

I know that without changing one of these, Wonder Screen would be strictly better than Light Screen and Reflect, but in terms of retaining the viability of Wonder Screen, I can't see anything that can really be done. :/

Vintage (Psychic)
PP: 10/Power: --/Accuracy: --/Category: Status
The user takes 1/2 HP and switches out to the strongest Pokemon and gives the pokemon that is switched in a 3 stage boost in special attack and attack.
Right kiddos, depends on BST, making suicide leads even better! No priority tho :3 Cilan Reference... For anime watchers

Web Shock (Electric)
PP: 15/Power: ??/Accuracy: 90/Category: Attacj
The user lets loose a jolt of electricity through strings, dealing damage and has a 30% chance of paralysis. Only works when string shot has been used,

Magnet Force (Steel)
PP: 15/Power: --/Accuracy: 100/Category: Status/Priority: -6
The user summons a huge magnet that forces any steel type on the team to switch in. If there is no steel type present on the team, this move will fail.
Haha bye Scizor and Heatran and ferry and rachi and Lucario and...

Vintage (Psychic)
PP: 10/Power: --/Accuracy: --/Category: Status
The user takes 1/2 HP and switches out to the strongest Pokemon and gives the pokemon that is switched in a 3 stage boost in special attack and attack.
Right kiddos, depends on BST, making suicide leads even better! No priority tho :3 Cilan Reference... For anime watchers

You really should come up with better names lol...just saying. Not quite sure why you chose vintage as it but whatevs :P

I think you should make it so the Pokemon faints rather than cut it's own Hp in half, you know so it's not to over powered

Web Shock (Electric)
PP: 15/Power: ??/Accuracy: 90/Category: Attacj
The user lets loose a jolt of electricity through strings, dealing damage and has a 30% chance of paralysis. Only works when string shot has been used,

This move would take way to long to actually be useful. I cant believe i'm saying this but this move is under powered. But I still love the concept

Magnet Force (Steel)
PP: 15/Power: --/Accuracy: 100/Category: Status/Priority: -6
The user summons a huge magnet that forces any steel type on the team to switch in. If there is no steel type present on the team, this move will fail.
Haha bye Scizor and Heatran and ferry and rachi and Lucario and...

Gale(flying)
Base power: N/A
PP: 10
Effect: creates a small twister around the pokemon reducing damage by 1.5x for 5 turns and causing rough skin/rocky helmet damage to pokemon who use a physical move
dissapears when user is switched out.

You don't watch the anime, do you? It comes with Cilan reference, which is suppose t mean strongest or something...

Yeah, Magnet force has negative priority like Roar... Otherwise it would be too unfair, especially on mono-steel with Rockies on the other side

The anime sucks just saying.. in terms of character development it is the worst anime I know.

first move.. so tail glow + baton pass in the same move.. broken.
Secound move too underpowered.
third move- why bye bye sczior? he can switch again you know? and I never saw any mechanic of selective team shuffler..

Originally Posted by Professor Oak

Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.