Update 9.20: Common Test, Round 3

Round 3 of the Common Test is planned to start on 17 August at 18:00 CEST (UTC+2).

Update 9.20 is heading full speed towards Common Test today. If you’ve been waiting to battle it out in the new 30v30 mode, Chinese TDs or rebalanced vehicles, this is your chance to get a first hands-on chance with them. Once you have some time to play a few games, hop into the 9.20 forum thread to share your thoughts. It’ll help us fine-tune the update.

For more information on Grand Battles, changes to Tech Trees, and other improvements we’ve got tied into 9.20, make sure you check out the full preview here:

List of Changes in Round 2

Fixed the issue of improperly displayed information about losing ranks.

Fixed the issue of improperly displayed information about the number of earned vehicle ranks in the reward window of the Ranked Battles.

Fixed the issue of improperly displayed names and vehicle tiers in the battle interface (team panels) in the Grand Battles.

Fixed the issue of improperly displayed information in Service Record -> Statistics.

Fixed the issue of improperly displayed model textures on the Fiery Salient map.

Fixed the issue of displaying negative values of the countdown before the Airstrike/ Artillery Strike.

Fixed the issue of critical hits to the upper track upon ramming the Maus tank, which is turned to a side.

Fixed the issue of displaying English text in the Russian clienton the loading screen, in the line which displays the selected vehicle.

Fixed the issue when players were unable to purchase Swedish vehicles with the 100% discount, received during the New Year event (2016-2017).

Fixed the issue of displaying relevant information about the conditions of earning chevrons in the welcome animation of the Ranked Battles.

Fixed the issue of playing voice instructions when switching to the Sniper mode in the Bootcamp.

Improved equipment can bedemounted for bonds only. Upon release of Update 9.20, Improved equipment will be automatically demounted for free from vehicles of all players so that they can mount it as they think fit.

The Grand Battle type will be disabled by default for users who play on PCs with low performance. However, the option can be enabled in the game settings.

New Random Battle type: Grand Battle

The Grand Battles are created from the common queue of the Random Battle mode.

Only Tier X vehicles can participate in the Grand Battles.

Players enter the Grand Battles randomly, by analogy with other battle types: Assault and Encounter Battle.

By default, the Grand Battles are enabled for all players.

The Grand Battles can be enabled/disabled in the game settings: Settings > General > Random Battle Types > Grand Battle.

Each team is conventionally divided into three sub-groups, 10 players each.

Players cannot change sub-groups; belonging to a sub-group is determined by the matchmaker.

Team composition in the Grand Battles is regulated by the general rules of Matchmaker 2.0.

The matchmaker assembles corresponding sub-groups of vehicles by types.

The number of SPGs in the Grand Battles is limited to four vehicles.

The difference in the number of Platoon players (according to the rules of the matchmaker) should not exceed 2.

If at least one of the Platoon members has the Grand Battle option enabled, the entire Platoon is considered participating in this type of battles.

Map

In the current update, the Grand Battles will be played only on one map (Nebelberg)

The map size is 1.4x1.4 km

Players' spawning point depends on their sub-groups

Each team is divided into three sub-groups

Each sub-group has its own spawn point

Each team has its own base

Interface

The loading screen, the statistics screen (displayed upon pressing TAB), the battle results window and the team panels are designed to display all 60 players.

Both teams are divided into sub-groups

Composition of each sub-group can be viewed in details by clicking on the corresponding group

Changed the upper progress bar of the user interface. In addition to the total number of destroyed enemy vehicles, the progress bar also displays the percentage of the total durability (HP) of each team.

Awards, Achievements, Statistics

Players inthe Grand Battles and in Random Battles (level 12 battles only) can receive bonds as the reward. Only players who earn over 400 base experience in the battle will receive bonds.

The amount of the received Bonds directly depends on the amount of the earned experience

Players can complete Personal Missions in the Grand Battles, as well as earn any awards that are available in the Random Battles

In Grand Battles, players will earn Mastery Badges and Marks of Excellence, they way they do in the Random Battles.

The Grand Battles are not counted in the Summary of the player's Service Record and do not affect the statistics of the Random Battles

The statistics on the Grand Battles will be displayed in Service Record > Statistics > Battle type: Grand Battle

Statistics on particular vehicles in the Grand Battles will be displayed in Service Record > Vehicles > Battle type: Grand Battle

Hall of Fame

The new version of Hall of Fame is now available in the game client.

The new version of Hall of Fame has been added to the Service Record tab.

Players will be able to view their achievements in the Random Battles not only for the account in general, but also for each particular vehicle; they can also view the best tankmen.

Players will be able to compare their achievements with those of friends, clan mates, and other players in several time periods.

Moreover, players will be able to monitore their battle performance using the new World of Tanks rating (WTR) that displays the player's performance on particular vehicles as compared to all players on the server.

The Hall of Fame and new WTR are at the stage of open beta-testing. These development of these functionalities is still in progress, and we welcome your feedback and suggestions.

Improvements to the stun mechanics

Added the total time of caused stun to the Battle Results

Improved the mechanics of causing damage and stun through obstacles. Now SPGs will not cause damage through obstacles that are 2 or more meters thick and the vehicle is fully covered. At the same time, explosion wave can somewhat go around corners of obstacles on condition the distance between the point of hit and the obstacle edge is less than 2 meters. However, in this case, the damage from the explosion will be decreased.

Made terrain-related changes for difficult-to-access areas on the following maps: