Thanks for such a detailed response! Yeah, I'm using the latest version of GlideN64, so that explains the logo issue. Glad to see the mask icons have been improved! As for the font on the buttons, it makes sense to me now that there won't be a perfect match. Some of my feedback was just thoughts I wanted to throw out there for possible consideration and wasn't necessarily downright criticism. In any case, I'd have to see the other options in-game, but I will say the current one is actually a fairly good match, all things considered. It kind of has the same energy to it. As for Link, I suppose my nostalgia just gets the best of me sometimes! Looking at it realistically, I think your second draft of his eyes is looking really good. It looks much more natural than both the first draft and his original, alien-like eyes while still resembling the original. Your point about it being too difficult to replicate from the original makes sense, and I agree there's no way his alien-looking face was their original intention. Concerning Link's clothing, I'll definitely have to wait until the retextures are completely done to decide, but I'm mostly concerned because I feel that the 3DS version of link, with his bright colors, gives a drastically different impression than the N64 Link did. For me, how happy I am with it will probably depend on how close it ends up to the 3DS version's Link. As I mentioned before, I think that the in-game 64 Link and the concept art took two very different directions, and, being as biased as I am to the original, I prefer the somewhat darker colors and brass Deku pipes. In my personal opinion, the darker colors better complement the game, but everything is completely subjective, and I understand that. Like I said, though, I'll definitely have to see the final product before I can say which I prefer. It's obvious you have everything well thought-out, and I can't think of anyone better for this awesome task. Finally, just a thought, although it's definitely an afterthought at this stage of development, but perhaps there could be an optional version of the pack with more faithful textures for link's tunic, boots, straps, gloves, etc?

The outdoor mountain areas are now all done, including the thawed variations. The game uses two separate textures for the winter and spring versions of objects even when they're identical, so I took advantage of that to add snow and frost to the winter versions so there's a little more of a difference when everything thaws:

I think Link's eyes have settled on where I want them for now. I actually got help by looking at the Hyrule Warriors version of Majora's Mask Link, since it did a much better job of matching the concept art than MM3D and pretty much is the original art realized in a game.

Originally Posted by Stalfos King

perhaps there could be an optional version of the pack with more faithful textures for link's tunic, boots, straps, gloves, etc?

I could do that, but that would come at the end if people still don't like the look of those things. None of these textures are done yet and the Deku especially will have a lot of changes, what you're seeing now is just a draft.

Those eyes are looking really good at this point! They're like a compromise between the original and the concept art. The mountain area is looking fantastic as well. Always exciting to see new progress.

Anyone willing to help me out? I've followed the YouTube tutorial and been unable to make it load the texture packs. It might be an easy fix but might be something long and arduous. Anyone willing to spend the time on skype or discord or whatever else would be appreciated. Thanks in advance.

Andrew

Skype: TwilightDash1 = prefered method of contact please but Can move to discord if necessary

Glad to hear that the eyes seem fixed. Here are Goron link's textures while we're at it (ignore the hat for now):

His eye color remains blue in Goron form now and the gloves follow the art. Not everyone agrees on the concept art approach, but I like that metallic looking glove design better. They might need to be brightened up though, the game may have purposefully made them brighter to make his hands and feet stand out more.

Regular gorons:

Originally Posted by Andrew O

Anyone willing to help me out? I've followed the YouTube tutorial and been unable to make it load the texture packs. It might be an easy fix but might be something long and arduous. Anyone willing to spend the time on skype or discord or whatever else would be appreciated. Thanks in advance.

Andrew

Skype: TwilightDash1 = prefered method of contact please but Can move to discord if necessary

I hate to say it but I don't know enough about GlideN64 to troubleshoot it; if the guide didn't work, I don't know where to begin solving it. The questions I can ask right now are whether the emulator works well with the texture pack disabled and whether you're absolutely sure the pack is in the location shown by your options menu.

You can try using Mupen64 instead of Project64 and see if that makes any difference. If you have either Dolphin compatible version, I'd also suggest trying it there since Dolphin should be a lot easier to get running (no plugins, for one).

I actually really like the concept art's gloves, too. I guess it just depends for me! As a side note, I feel like that bomb shop Goron's hair looks a little off. Maybe it's not scraggly/uneven enough? His little beard also looks a little too neat in my opinion. Also good call on moving the reflection/highlight in the eyes toward the center.

Sorry if I ask you about my problem here but really, i got no response elsewhere.
My problem is about the reshade config you shared.
I managed to use reshade with dolphin (direct3D11), the menu works and says the effects loaded, but when i check and uncheck the single effects nothing seems to change, like no one actually works. Nobody answered me and google doesn't offer much about this.
I repeat I know that maybe this is not the correct thread to discuss this but i want to experience MM in the best way possible, tried to use project64 but the result on my pc was horrible!

When you first install Reshade, it'll ask if you want to download a collection of shaders. Choose yes, and check ambient light and vibrance. Then download and extract the qUINT shaders (click clone or download > download zip) and add them to: project64 2.3/Reshade-shaders/Shaders/

When you run a game for the first time, Reshade should walk you through a tutorial and make you save a configuration file at one point. Don't bother adjusting any settings, just name the configuration Majora's Mask and finish the tutorial.

Then replace the Majora's Mask ini file Reshade created (Project64 2.3/Majora's Mask.ini ) with the one I provide. The next time you load the effects, they should work (remember to disable MXAO unless you're using the newest WIP GlideN64).