Workflow

This is the file where cells, dialogue, quests, and claims for Lake Andaram should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines)

Nav Andaram and the Thirr Valley parts of this claim currently use meshes from the Data Addon, not having these downloaded while editng the file won't do anything bad to the file, but will make there be yellow excamation points for your computer. When the data addon is merged into Tamriel Data please remove the duplicated IDs and make sure that they are aligned to whatever would now be in Tamriel Data.

Delete everything but deshaan claims DELETE from exteriorCells WHERE (gridX <= 13 AND gridY >= -37) OR (gridX <= 8) OR (gridY >= -32) OR name = 'Hlan Oek' OR name = 'Aimrah' OR name = 'Idathren' OR name = 'Dres Horak' OR name = 'Nav Andaram'

Hlan Oek shouldn't take much work to get merged, just figure out what IDs the rocks should have and then filepatch it and the file with the rocks to reflect that, then merge that with data addon. May be more convenient to wait until the texture is finished

Merged in 8/11 Idathren houses Deleted a T_Aid_Character_01 I accidentally placed in Nythrend's claim area Removed all names attached to cells due to their claims, i.e. "Lake Andaram #5 TV" with the Esp-QuickEditor:

UPDATE exteriorCells SET name = '' WHERE name = 'Lake Andaram' OR name = 'TR_Lake Andaram'; (This isn't the exact command I used, but it should theoretically work)

I've decided to redo LA6 a couple of weeks ago due to heavy use of unnatural cliffs. I've pretty much finished the half of it but there are empty areas left still. Left side of the ocean cells could use more cluttering and my same ocean rules applies here as well. Also the ocean cells between LA6 and LA1 has nothing in them as well. Because I left putting flora to the last green and orange areas lack container/static flora like the rest. Again, check the region template for the flora. I still didn't move to thirr-ifying the MM's cells to the west, so it still needs some work. There are AI exclusive rocks there that needs to be removed and replaced with TV variants, there needs to be more texture variety.

Also the ocean cells is empty as well. The last one is the most empty area in the claim. Before I started to work on here I actually didn't know what to do so I asked other people to give me advice.

This is Gnomey's suggestion: Hm, while you can make it forest if you like, in general I think AT ended up more forested than it should have been, so would encourage going a different route. As an alternative, how about a broken, rocky landscape with low cliffs and a lot of nooks and crannies.Some of the nooks could have a lot of mosses and stuff growing in them, another might have a cave or a tomb, and ideally you can fit one or two Hlaalu structures; small farms or guar ranches or the like.(edited) But of course, you are free to do what you want. Ah, almost forgot the ferry. Ferry is mostly done on my standarts, it might need some more crates, furniture etc. but it's not required. Ah, there might be some interiors in the design that its exteriors don't exist anymore. I haven't cut on the number, just moved them elsewhere.