PAX East 2016: Fated – The Silent Oath is so amazing, I screamed

Fated – The Silent Oath is a virtual reality exploration game developed by Frima Studios. It will be available on the Oculus, HTC Vive, and PlayStation VR.

Set in a world rich in Viking and Norse mythology, a father makes a contract to come back to life after a fatal accident in exchange for his voice. Giant humanoid creatures are on a rampage and he must bring his family to safety before it’s too late. Fated – The Silent Oath evokes

Demo Experience

In the demo, I was able to experience an incredibly immersive and heart wrenching series of events. I was sitting on a chair that was made to look like a wagon and I was given horse reins to hold. “You will need it to control the horse that is dragging your weapon.” Said the developer. I was sold immediately.

The moment I put on the VR headset, I felt like Dorothy from Wizard of Oz. The real world paled in comparison to the cartoonish but vivid environment of Fated – The Silent Oath. I was sitting on top of a wagon while a woman in red hair stared at me in what I think was a loving look but looked more like a grimace. I panicked a little when she started to talk to me and ask me questions.

“Are you okay?” She asked

Nearby, I heard the developer saying, “You have to nod or shake your head for her to continue!”

I nodded to my ‘daughter’.

The next few scenes involved talking to the daughter who scared the crap out of me when she first appeared, evoking much laughter from my team who was watching me play. Two crows also came out of no where and perhaps I may have overreacted a tad when they started to stare into my soul.

Listening to the conversation between my family and a random seer lady was really interesting. The daughter was especially adorable as she sat next to me and asked if it was her fault I couldn’t speak anymore. After awhile, I realized how important this bond between father and daughter was in the game event though I felt mildly awkward when she looked me in the eyes and called me, “Daddy.”

Suddenly, a 50 feet humanoid giant appeared out of no where and smashed the wagon in front of us. I jerked the rein really hard but I still managed to fall off the cliff- Not to worry! Dying does not have a penalty, you just have to try, try again.

We were inspired by Attack on Titan and found similar elements in Norse mythology. – Creative Director

To say that I am curious is a bit of an understatement. Immediately after taking off the headset I began to question the creative director on the why’s how’s and when’s.

Interview

What inspired you guys to create Fated – The Silent Oath?
We knew we wanted to create a VR game and as a father I really wanted to create a game that could speak to the bond between a father and his daughter. I am a father myself and I really wanted players to feel that emotion.

Is there any combat in this game?
No, no combat. There are some areas with puzzles and other kinds of interactions but it is mostly a story focused exploration game.

How long did it take to develop this game?Around 1.5 years of full on development.

Where did the Giants come from?
I’m sure you have heard of Attack on Titan. I loved that anime and I was inspired to create a game that had elements of Giants. Luckily, in Norse mythology there are also Giants so we just went with that and created the lore.

There are many games out there that are jumping onto the VR bandwagon but out of the ones I have tried, Fated – The Silent Oath has been the most immersive. I actually felt that I was a dad of this cute little girl with pink buns and driving a horse drawn wagon to safety – even though in reality I am not a dude and was sitting in a tiny room surrounded by people who were staring at my attempts to swat away the invisible crow.

I definitely recommend looking out for the release of Fated – The Silent Oath.

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