buyitem has 3 arguments, the item class, the amount of money/kash, and a bool if we don't want want to detect if the item is already owned by the player (works with weapons), which we should change to 0 if we want it to be detected.

example:

buyitem item_battery 20 1

weapon example:

buyitem weapon_357 35 0

It works like the give command.

There's also the messagebox command which is used for the store's messageboxes.

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