wow. I can't believe that any and all bitterness toward Vasco's redesign would be completely blown away in one update. the reason is probably because lab zero realized he "had changed too much to still be Vasco", and somehow giving him a new name and a new backstory completely redeemed him for me, so while i will sadly wave goodbye to a playable Vasco, i will also however give a happy warm welcome to Latigo.

P.S. i really hope Vasco can be a boss in indivisible, just to see that cool revolver rifle in the game, i say he might be a boss because they never said he'd be an NPC just that he'd play a prominent role in latigo's story, but even then it would still be awesome if he was just an NPC instead.

Oooh, imagine if Latigo's questline had a showdown between him and Vasco. That would be rad.

that would be rad. actually maybe vasco's whole deal could be that unlike his original trailer where he was a mercenary that had a heart of stone with a vein of gold inside. maybe this vasco will a mercenary with a heart that has no gold in it, and his mercenary work had him do something unsavory that caused latigo grief, and so now latigo is trying to hunt him down. but then again i'm just speculating here.

I pretty beat and can't write a bunch of paragraphs right now, but i think it's important we do not take this for granted.

L0 has explicitly called their development style for this project "Ivory-tower". As in, more opacity, less community-guided additions and changes, and generally more doing what they want to do with their creative vision. (Which I fully support. Too much community interaction has caused them some needless grief in the past, let's be real) But they still went completely out of their way to change a character's name and entire storyline solely based on some moderate backlash on their forum. They could have some seriously delicately interwoven plot threads going on for the Incarnations behind the scenes, and yet they still did this.

They didn't have to. At all.They had no obligation whatsoever to change anything because this project is explicitly in their hands alone. They could have just moved on with development and forced us to swallow our pride.

We need to let them know through all available channels that this is not taken-for-granted. It shouldn't.

And by we I totally mean like you guys because I totally don't really use social media and stuff and yeah...

I pretty beat and can't write a bunch of paragraphs right now, but i think it's important we do not take this for granted.

L0 has explicitly called their development style for this project "Ivory-tower". As in, more opacity, less community-guided additions and changes, and generally more doing what they want to do with their creative vision. (Which I fully support. Too much community interaction has caused them some needless grief in the past, let's be real) But they still went completely out of their way to change a character's name and entire storyline solely based on some moderate backlash on their forum. They could have some seriously delicately interwoven plot threads going on for the Incarnations behind the scenes, and yet they still did this.

They didn't have to. At all.They had no obligation whatsoever to change anything because this project is explicitly in their hands alone. They could have just moved on with development and forced us to swallow our pride.

We need to let them know through all available channels that this is not taken-for-granted. It shouldn't.

And by we I totally mean like you guys because I totally don't really use social media and stuff and yeah...

i agree with on all points except one, the backlash was not moderate and it wasn't just on their forum. the backlash was really harsh, it showed up on twitter, reddit and 4chan and wherever it went people were criticizing it. however you're completely correct about everything else.

They weren't a vocal minority, but still, this is a good decision. I fully welcome this.

Pretty much all the people i knew who knew about Indivisible weren't angry at the redesign.
On the same idea the like ratio on facebook, twitter, tumblr makes me think most people were ok with it so...

Pretty much all the people i knew who knew about Indivisible weren't angry at the redesign.
On the same idea the like ratio on facebook, twitter, tumblr makes me think most people were ok with it so...

Skullheart isn't the only place where they discuss this game.

Also, define "like ratio", because if we're talking comments and people I can direct you to some who didn't like the change, even if Latigo is great.

While I wasn't a fan of the redesign, it was more "That doesn't fit the name" kind of boat. I figured the gunblade woulda been cool and I was right. It is pretty cool to see in action. But the name really fit the old design more.

1. the redesign did not fit the the already established name and backstory of the character.

2. many people though they were scrapping a cool design for a design they felt was inferior.

but now that he has a new name and backstory and since vasco's original design will show up in the game anyway that means that lab zero has actually solved both problems, and many people (including me) can stop comparing him to vasco and learn to like him for what he is insted of what he could be, at least that's what i took away from this.

P.S. here' a reminder that we still have $180831.87 to go until we get the last stretch goal.

The console companies needs to get off their butts and let the Backer Version come through. Sure the new details and what not in reviewer's hands would knock a huge chunk off that number

yeah i'm in agreement with you Kit. BackerBeta would help out a ton. Sadly we all know that getting stuff to release all at the same time on different consoles is a pain in the butt. But with any luck we're getting close to getting it? i hope... :C

I'm glad the response to the Latigo change has been mostly positive. Some people want Vasco to be playable now, but they probably aren't aware of the 24 character roster that's been in effect. There are still a bunch of characters ahead of Vasco that we don't know are making it in yet.

I agree this wait for the Preview has been a pretty tough. I definitely believe for every week since August that the Preview hasn't been out, they've been losing out on potential hype (and funds). There will still be a lot of buzz once it's out, of course, but we'll see if it can still get enough traction to hit that goal. The Preview won't be circulating as much as the Prototype, and will be looked at a lot more critically, so those have been big factors to consider.

oh hey look it's the best character in the game. though seriously, lab zero gives us latigo and then not even a week later gives us a fantastic looking lanshi animation. i don't think I've ever been this happy with a game studio in my entire life. keep up the good work lab zero.

Just wanted to remind to myself and others if they desire, that I still remember in some concept art for the enviroments named them "Modern Day City". So does that mean is something weird happening with the world in general and we have robots with humans on them? Like a post-apocalyptic setting?

Just wanted to remind to myself and others if they desire, that I still remember in some concept art for the enviroments named them "Modern Day City". So does that mean is something weird happening with the world in general and we have robots with humans on them? Like a post-apocalyptic setting?

I kinda suspected that the preview will be late (again) but I don't have any regrets. I'm just happy that they are working hard on it, and sooner or later we will be able to play it.
With the changes, I like them, I can see the changes compare to the previous build. Many times I wasn't sure who to block, because there wasn't that good indicator who will get hit, this one is a lot simpler and cleaner, although I hope they wil change the animation/sprite. For whatever reason I kinda don't like how it looks.

Also the Ajna special, it had different looks. If I remember correctly in previous build she didn't had white hairs.