Floodkiller wrote:Newversion of Gnoll is now in Trunk:-Scaled aptitude/skill system is gone: all aptitudes are now just a straight +3.-In exchange, the statline for Gnolls is 7/7/7, and cannot be increased or decreased by any means.

The previous version had a lot of disagreement from the dev team (as seen by leaving it out of 0.20). Also, as Rast pointed out, balancing was very quickly heading towards trekking over previously rejected ideas (a hard skill ceiling). The new change is a radical mechanical change from the previous iterations, but hopefully does a better job of matching the intended goal (species that is forced to hybridize/use a bunch of different skills instead of just specializing in a couple) and still being fun to play.