Halo 2 Walkthrough :

This walkthrough for Halo 2 [X-BOX] has been posted at 09 Dec 2009 by 5-Year-Old and is called "Superjumps on Ascension". The Walkthrough have a rating -4 by 6 our users. If walkthrough is usable don't forgot thumbs up 5-Year-Old and share this with your freinds. And most important we have 3 other walkthroughs for Halo 2, read them all!

Walkthrough - Superjumps on Ascension

There is two kinds of superjumps on Ascension, there's the small tower jump and the high
tower one. I will list both.
*** Small Tower Superjump ***
1. On Ascension, go to the small sniper tower and stand like you are going to run up it.
2. Instead of running up like normal, jump on the rail/ledge to your right, and run up as
far as you can.
3. Part of the tower is in front of you now, stopping you from moving forward. Crouch and
walk into the tower. You won't be going anywhere, but keep holding crouch and forward.
4. Let go of crouch, but continue to hold forward. Even though you let go of crouch, you
should still be crouched. This is because the angle of the tower is preventing you from
standing up.
5. Now stop holding forward. Press "A" to jump, but don't move your joystick. You should
automatically hop away from the top of the tower a little bit.
6. Look towards where the sniper spawns. There is a pillar type thing sticking up. You
need to jump and land on that. When you land, make sure you aren't holding forward or
pressing any buttons.
*** High tower Superjump ***
1. On Ascension, go to where the sniper rifle spawns by the big tower and go up the ramp.
2. At the top of the ramp, look to your right. There will be a pillar. Crouch and walk
into the pillar. You won't be moving, but continue to crouch and hold forward.
3. Stop crouching but keep walking forward. If you were crouching in the right spot, then
you should still be crouched even though you aren't holding the crouch button anymore.
This is because of the angle of the pillar.
4. Keep holding forward, and run to the rocky spot above where the sniper rifle spawns.
5. Jump off the edge and land on the line where the ramp meets the flat spot. When you
land, make sure you are not pressing any buttons or holding forward.