Comments

Comment by Argus9

This spell is effectively replaced by Heal at level 16 (and if you kept a lower rank on your bar for a 1.5s casting heal spell, Flash Heal at level 20)

Comment by valdisxp1

It can be used to get Inspiration on main tank before batle. Very usefull in high levels with holy talent build and decent critical chance. As it have low mana cost and litle casting time, it can be used as a short term buff.

Comment by fezo

this spell simply... SUX for freakin ~150 heal, on 2.5 secs!!! omg no way

Comment by mitro

Comment by Einhander696

Comment by khanzeer10

This used to be good because of its low mana cost...Now, because its mana cost is a percentage, its not as good.

Comment by demoftw

lol i always thought it was a broken bone :P

Comment by Donnis

It's the heal that god forgot o.O

Comment by Meggie

Level 4, 21% base mana.

At this point your character basically is naked, clad in gray and white items without stat enhancers. This spell is the worst priest heal in game.

Comment by openair

All spells are a percentage. A percentage of base mana, NOT total mana. Meaning no change in the heals effectiveness. Fresh 80 in greens = ~200 mana, 80 in 277 epics = ~200 mana...

Comment by XKnightofTacosX

This will be the super efficient heal for Priests in Cataclysm.

With a slow cast time, very small mana cost, and mediocre healing output; it will be used for predictable damage that isn't horribly threatening.

Comment by themguyman

this isn't the amount it will heal for it is planed to be a mid level heal to be used for predictable damage it will heal more than flash heal which atm heals for like 6k max noncrit so expect the number to change

Comment by Wirxaw

Hello, bot-downraters. As of 4.0.1 live, this spell heals about half less than Flash Heal, but costs three times less mana. Here are the approximate stats:Flash Heal: 300 mana, 1000 healHeal: 100 mana, 500 healGreater Heal: 300 mana, 1500 healThat is with scaling\talents in mind. Also, that is Disc stats, for holy they will just scale for like 30% all.To be honest, if I would like to spend 3 seconds, I would time and use a tonhealer. If I had to heal asap, I would use expensive, but fast heal. So where is the use of average heal? Saving mana? On Deathwing encounter, for example? Or Blizz are supposing us to spam Heal to keep tank up and not lose mana? But that's not permament, and on big pulls Heal CAN NOT handle it, even when spammed. For Disc, this is least priority spell, for Holy - dont know. Maybe the chakra state of heal MIGHT help somehow, but plain 10% crit chance wont improve it much, and renew generally can be recasted.From the previous scaling, Greater Heal still remains the top-priority and manasaving ability in need of HUGE heal(except for cooldowned Penance, ofc). And Flash Heal still costs some mana and heals about 60% of Greater Heal. So Holy priests wont basically see a change in their rotation. Though neither Disc priests will do. Disc still favors big shields, while Holy has big renew, and both of them have improvements for Flash Heal. Holy uses strong GH and Disc use Penance+GH. All those old mechanics still work. Unless Blizz is going to change their....experimental manasaver, it will serve little use for anyone.Theorycraft: Heal can heal like flash heal, but have longer cast time, with the same cheap manacost. This way, priests may often time Heal where they would normally use Flash Heal.Heal can have like 2 seconds cast time, with same low healing. This way, if the priest isnt afraid of overhealing, he can spend additional 0.5 sec cast for a free spamheal.

Comment by darth603

Having tested it at level 32, I can say that its pretty much worthless. Flash Heal heals for twice as much in half the time, and by the time this has gone off your pally tank will have WOGged themselves at least once and be back at full health. Maybe it improves at higher level, but at low level I'm stuck spamming PW:S and Renew.

Comment by Pythagoreant

This is priests' inexpensive, slow heal.

In Cataclysm (as of 4.0.3a), all healers have the following types of heals:

Comment by mac6464

The purpose of heal for a DIS priest is based on the talented mechanic. "Strength of Soul". Assuming you talent to reduce, power word: shield has a 12 sec minimum before recast. Also assuming that you take "Borrowed Time" and "Divine Fury" your heal will cast in 2.15 seconds after you shield. This number does not take into account any other spell haste you may have. This reduces your wait time for "Power Word: Shield" by 4 seconds. From there I would recommend casting other heals rather than trying to reduce more. Since "DIS" mastery is all absorb and the bulk of your talents help "Power Word: Shield" this is the optimal use of heal for a "DIS" priest. Over a minute assuming a one cast option you can get 7.5 pw:s instead of 5 pw:s. This is a 50% increase in your ability to pw:s the tank. If you can afford to only heal one target you can cast "heal" twice per pw:s and get 15 casts per minute. This is a 200% increase over the base number per minute on a single target. Still most fights will not allow for this option.

Comment by irinalol

This spell needs to be buffed ALOT!

WHY?1. As a holy priest/disc priest I can't top a tank/keep group up without drinking after 2 packs or holding off casting spells for over 10 secs just to smoothen the runs in simple heroics ! Intended as working /functioning properly? I doubt... I am not a fan of drinking after 2packs, I understand that this isnt wotlk but to become so extremely mana inefficient is quite shocking, reminds me of BM hunters at the beginning of wotlk...2. Assuming u choose to make a variation between flash heal and heal will still end up in the priest going oom (even with all cooldowns up)3. This spell is useless in PVP I MEAN UTTERLY useless! As for PVE its lame....==> try using heal in a 1v1 combat? Result ;What happend to all disc priests from previous pvp season? They are all rerolling shadow because of the weak status of the current speccs of healing priests

SOLUTIONS?i think both need to be taken in concideration1. Reduce the current base casting time of heal by 0.5 seconds on top of the empowered healing casting reduction, this would bring the heal casting time to approximately 1.5-1.7 seconds, making this spell spammable in heroics/pvp and somewhat more attractive in pve. Would this be a solution for the pvp orientated player? I doubt ,the amount of damage we take compared to the amount of heals we can generate is simply imbalanced!

2. Increase the amount of healing by this spell ALOT, for a 2.2 sec cast (with talents even!) it heals for just too little, I mean come on 8k fo such a slow cast just to prevent me from going oom is simple not worth it

Impression; I like what they did to the shadow talent tree, but the healing tree needs to be fixed and a stupid hotfix just to soothen the crying won't help either. We are by far the worst healing class available so far =(

Comment by Kershocker

As a Disc priest, I'm having no issues with mana and I hardly ever drink between pulls.

Heal is not the only spells you should be casting, each spec has different abilities that help you improve your healing.

As disc, I shield the tank and then I cast heal. Penance is usually used on every cooldown since it heals for a good amount of hp and it's mana cost is fairly low. Once the shield is fully consumed, you receive around 5k mana back thanks to Rapture. Having Prayer of Mending up helps you maintain your party at a decent % of hp. Make sure to cast PW:S at least once every 12 seconds to keep getting the mana back from Rapture.

As holy, you can Renew your tank and then enter the Chakra: Heal state. Thanks to Chakra, your heal will keep refreshing Renew and your tank will be constantly receiving heals. Also, if you are in the Chakra: Heal state, your Chastise becomes a pretty nice instant heal. It heals for 10k non-crit and the mana cost is less than Heal.

Remember that is not a MUST to keep your entire party at 100%. I like keeping my tank over 80% and my party over 50-60%. If I have some extra mana, I'll heal my party, but the tank is my main priority.

If you ask me, Heal is just fine. You just need to learn your class.

Feel free to check my armory. Hearthale - Executus.

Comment by notdryad

1) If you're struggling that badly for mana on trash, then there are a lot of things that could be wrong:

-You're not geared properly. Every piece of gear should have Spirit. If you have a few pieces where you reforge Hit for Spirit, that's okay. Are you valuing Mastery? Echo of Light is pretty strong when you go for Mastery. It really adds up over time with continuous casting.-Are you using Serenity Chakra? Holy Word: Serenity is instant cost, costs less than Heal, and is stronger than Heal. You'll also be able to refresh the duration of Renew with direct heals and +10% crit chance on your heals.-Maybe your group is just bad. Squishy tanks will eat up your mana. DPS that pulls aggro, doesn't assist, stands in fire, etc will also drain your mana.-If you really are struggling this badly for mana, look into some Ghost Elixirs. They shouldn't be very expensive (only two Cinderblooms to make) and they give you +225 Spirit.-Melee-heavy groups can kill your mana in some dungeons, too. Lost City is god-awful with too much melee.-Do you use Lightwell on bosses? Do people actually use it? Healing becomes a lot harder on you when your Lightwell is lonely :(

2) Read the above. Either your gear is not up to par or your group sucks.

3) I don't PvP, but Heal does exactly what it's meant to do in PvE; it's the spell you fall back on when a tank is taking controllable damage. When he starts taking spike damage, enrages, frenzies, etc, then you drop a couple Flash Heals, bomb a Greater Heal at 40% reduced cast speed and 20% reduced mana cost. Keep using Serenity when it's up.

Heal is fine right now. You're under the wrong impression about the spell. This isn't suppose to be the only spell we ever cast like the days of Holy Pallies bombing Holy Lights all day and never running out of mana; this is what we cast when the tank isn't taking too much damage. Heal + Renew + Echo of Light + Serenity when it's up usually does the trick except for when the tank does take some hard shots.

Comment by irinalol

Obviously u missread my comment -.-

"As a Disc priest, I'm having no issues with mana and I hardly ever drink between pulls."

Try playing disc in PVP and use Flash heal/heal ==> either oom or dead cuz of slow heals

"As disc, I shield the tank and then I cast heal. Penance is usually used on every cooldown since it heals for a good amount of hp and it's mana cost is fairly low. Once the shield is fully consumed, you receive around 5k mana back thanks to Rapture. Having Prayer of Mending up helps you maintain your party at a decent % of hp. Make sure to cast PW:S at least once every 12 seconds to keep getting the mana back from Rapture."

Would that solve its problem in pvp, or would that change the single target healing efficiency of a priest regardless of spec?

"As holy, you can Renew your tank and then enter the Chakra: Heal state. Thanks to Chakra, your heal will keep refreshing Renew and your tank will be constantly receiving heals. Also, if you are in the Chakra: Heal state, your Chastise becomes a pretty nice instant heal. It heals for 10k non-crit and the mana cost is less than Heal."

The entire goal of this post was to point out the utter uselessness of a spell that heals like crap ran over twice. Again the spell and its concept in chakra is well thought the single target department of us priest isnt!

"If you ask me, Heal is just fine. You just need to learn your class."

Judging from your comment u are an obvious pve *!@#$ AND 0123456789 clickbot

Comment by irinalol

purged for giving my opinion LOL

Comment by anodynex

interesting spell for disc with the 200% crits and divine aegis it crits equal to a non-crit greater heal

replace 5 greater heal with this over a fight and its an extra mana potion