Block Story is a quest-based adventure in the same vein as Minecraft that puts an adjusted spin on survival style gaming.

Gameplay starts straight away: a mini-tutorial greets you with basics of the action. Players learn movement, collection of items, hunting and the procurement of sustenance, and more. The options give a good idea of what to expect; players get to name a new “world” and “world seed” and select from three modes: Story, Creative and Hardcore. Then you can pick or create a character and push on.

I would have preferred an action tutorial to the built-in text one, but I still believe that for games of this type, any tutorial is better than none at all. The gameplay is leveled, with action points furthering progress. I like the ability to upgrade player attributes via points earned. The action does get pretty intense, with an interesting array of mythical and real dangers. Stuff like snakes and bosses like airborne bosses make the quests challenging but mostly enjoyable.

The environment is truly boxy, with an edgy feel. The developer uses colors to highlight the finer parts of the environment, and such use does a good job of differentiating elements. Bright greens, subtle skylines and living objects are represented well within the design principles of the game. While some might find the animations a built stilted, I think it all fits in together quite well.

The controls are fairly intuitive. The virtual buttons are tight but responsive, with virtual joysticks and buttons to control movement and creation. The first person perspective is interestingly vivid. As an added jolt of functionality, the game is compatible with MOGA controllers.

Block Story is a a fun adventure that does very well to create a virtual terrain that begs to be discovered. it is in parts charming, at others scary, and the dichotomy it part of its charm.