Item Set Skills

Contents

An Item-Set Skill (ISS) is a skill that can be extracted from an item-set. The first ISS can be used at level 51. Once a complete set is collected, the set's innate ability can be "extracted" by a Black Codex NPC, Tatsy Turnbull, located in the Dalanis Central District in the Thunderhoof Hills zone. There is a second ISS Extractor, mob name missing, at Obsidian Stronghold Mercenary Square in Dust Devil Canyon. Once you have extracted the skills from the item-set, these items cannot be used for ISS-extraction again. A red text will appear in the item description. It will say: "Item-Set Skill extracted". Also see the item description to check if you can extract an ISS for your class from the item-set.

There is currently a bug that allows passive Item set skills to work on all classes not just the one it is listed under. It still needs to be equipped however.

General Item-Set Skills can be used by any class. These skills are usually not very impressive. Most of them are self-healing or mana restore skills.

The skills "Bolinthya Rift Transport Portal" and "Osalon Valley Transport Portal" are needed to enter the hard mode instances "Bolinthya Rift" and "Osalon Valley". There is no other way to enter these instances.

If under the effect of Disassembly Mode, inflicts 300.0% + Strength x 0.20 main hand weapon DPS and decreases the aggro created by this skill by 25%. (This skil stat will increase and decrease based on equipment and target strength)

Inflicts 300.0% physical damage, based on main hand DPS, + strength x 0.10 on the target and adds 1 level of Disassembling Stage effect up to a maximum stack of 4. Lasts for 10.0 seconds.

If under the effect of Disassembly Mode, 600.0% physical damage is inflicted, based on main hand weapon DPS, + current strength x 0.20, and the aggro created by this skill is reduced by 25%.
(This skill stat will increase and decrease based on equipment and target strength)

Consume 1 point of Nature's Power to embed Nature's Seeds in the target's eyes, decreasing their Physical Attack Accuracy by 20.0% for 20.0 seconds.
(If target is a player, this effect lasts for 10.0 seconds.)

Consume 1 point of Nature's Power to embed Nature's Seeds in the target's body for 8.0 seconds. After the time is up, the target's body will explode causing 800.0 Earth Damage to multiple targets within a range of 80.

Creating a Green Seed requires one point of Nature's Power.
A Green Seed instantly restores (current Maximum HP x 3.0%) + 5000.0 HP. Each person can only have one Green Seed at a time.
The Green Seed disappears after 60 minutes, and also disappears when you log off.

Turns a friendly target into a magnet for natural energy. They accumulate ambient natural energy for 4.0 seconds, then cause 1100.0 Earth Damage to multiple targets within a radius of 80. It also restores 1500.0 HP to all friendly targets within a radius of 80.

(This skill's damage and recovery are determined by the friendly target's attributes.)

Transformed a portion of your body into a Kulech, blocking damage from the next attack for 6.0s. When the effect ends, you will receive the the Survive effect, increasing Healing by 50.0% for 5.0 seconds.

Consume 1 point of Nature's Power to embed Nature's Seeds in the target's body for 8.0 seconds. After the time is up, the target's body will explode causing 1600.0 + current intelligence x 0.20 earth damage to multiple targets within a range of 80.

(This skill stat will increase and decrease based on equipment and target strength)

Turns a friendly target into a magnet for natural energy, absorbing the power of nature from the environment for 4.0 seconds before dealing 0.0% + current intelligence x 0.00 earth damage to multiple opponents within a radius of 80. It also restore 0.0% HP to all friendly targets within the same radius.

(This skill stat will increase and decrease based on equipment and target strength)(Description currently states 0 for all damage and healing values.)

The King's lion-like roar causes 100.0% main hand weapon DPS + 0.10 x STA damage to multiple targets within a range of 80 and forces them to concentrate on you, and you become the one with the most aggro. Also increases your aggro by 5.0%.

Hero's Child, Lanaik emits a miserable roar, causing 200.0% main hand weapon DPS + 0.10 x STA damage to multiple targets within a range of 80 and forces them to concentrate on you, and you become the one with the most aggro. Also increases your aggro by 5.0%.

The Howl from the Deep causes 3.0 damage, based on main hand weapon DPS, + current stamina x (FixDMG0), to multiple targets within a range of 80 and forces them to concentrate on you. You become the one with the most aggro. Increases your aggro by 5.0%.

(This skill stat will increase and decrease based on equipment and target strength)

Summons five nearby Rune Pillars, decreasing the damage dealt to multiple targets in the area by 3.0%. A target touching a pillar will be attacked by falling rocks, causing 1500.0 + 0.20 x INT Earth Damage.

Augmented for level 65 and above:
Summons five nearby Rune Pillars, decreasing the damage dealt to multiple targets in the area by 3.0%. A target touching a pillar will be attacked by falling rocks, causing 100.0% Earth Damage.

For 60.0 seconds after using this skill, each time you cast a spell, it has a chance of restoring (current maximum MP x 5.0%) + 1000.0 MP. This effect cannot be in effect at the same time as Recover Magic.

Summons five Rune Pillars nearby, decreasing the damage dealt by multiple targets in the area by 5.0%. A target touching a pillar will be attacked by falling rocks, causing 2.0 + current intelligence x 0.20 earth damage.

(This skill stat will increase and decrease based on equipment and target strength)

Turns 60.0% of your mana into a "Repaying Crystal." Using the Repaying Crystal will instantly restore 40.0% mana.(You can only have 1 Repaying Crystal at a time.)(Duration: Cancelled upon going offline)

Transforms 70% of your mana into one Water Element of Rebirth. Once you use the Water Element of Rebirth, 50.0% mana is restored. Turn your mana into a Mana Rune Stone, then use the Rune Stone to restore 30.0% mana.

(You can only possess 1 Water Element of Rebirth at a time.)(Duration: Cancelled upon going offline)

Must be used from behind the target. Causes 350.0% main hand weapon DPS and increases off hand weapon damage by 10.0% for 15.0 seconds.
(After the effect has ended it cannot be triggered again for 25.0 seconds.)

Must be used from behind the target. Causes 500.0% main hand weapon DPS + 0.20 x Dexterity physical damage and increases off hand weapon damage by 10.0% for 15.0 seconds.
(After the effect has ended it cannot be triggered again for 25.0 seconds.)

Turn your right hand into a sharp demon wolf`s claw and tear your target. Causes 520.0% damage and leaves a claw mark that lasts for 10.0 seconds. (This skill stat will increase and decrease based on equipment and target strength)

Must be used from behind the target. Causes 6.5 physical damage, based on main hand weapon DPS, + current dexterity x (FixDMG0) and increases off-hand weapon damage by 10.0% for 15.0 seconds. (After the effect has ended it cannot be triggered again for 25.0 seconds.)

(This skill stat will increase and decrease based on equipment and target strength)

Within 900.0 seconds, your attack has a chance to restore 2.0% + 600.0 HP to your pet, and reduces Received Physical Damage and Received Magical Damage by 10.% for 20.0 seconds. (After the effect has ended it cannot be triggered again for 20.0 seconds.)

An animal spirit comes to aid you in combat. Causes 640.0% damage, based on main hand weapon DPS. Road of a Lion or Swift as a Gazelle is also activated.

(This effect will not re-trigger for 25.0 seconds after it ends.)(This skill stat will increase and decrease based on equipment and target strength.)Roar of a Lion: Target takes 100.0% damage, based on main hand weapon DPS. Lands a critical hit every time.Swift as a Gazelle: Temporarily increases your Physical Attack Speed by 10.0%. Lasts 10.0 seconds.

Increases Movement Speed by 15.0%. Caster obtains the Steps in the Abyss effect which increases dark attribute magic power by 4.0% for 4.0 seconds. The Steps in the Abyss effect can be stacked up to 10 times and lasts 18.0 seconds.

Per each second the caster moves, he wins +1 Stack of the buff. Max dark attribute magic power Increasing: 40.0% Max Duration: 22 seconds

Stuns all enemy targets within a designated area for 3.0 sseconds and deals 1200.0 Magical Damage. If a target is in a Weakened state, the damage will be increased by 33%. Players will only be stunned for 2 seconds.

Upon receiving Shield of the Otherworld, damage is reduced by 95.0% for 3.0 seconds. When the effect ends, it is activated for another 3.0 seconds, so the effect is maintained for double the effect duration in total.

Increases movement speed by 30.0% and grants you the [Steps of Anguish] effect during the movement which increases dark magic power by 4.0% for 5.0 seconds. Can be stacked a maximum of 10 times. The [Path of Anguish] effect lasts 18.0 seconds.

Stuns all enemy targets within a designated area for 3.0 seconds and deals 3192.0 magical damage. If the target is in a [Weakened] state, the damage will be increased by 33%. Players will only be stunned for 2 seconds.

(This skill stat will increase and decrease based on equipment and target strength)

When the target is vulnerable, this brute force attack causes 540.0% main hand weapon DPS to the target reducing the target's Physical Attack Speed by 50.0%, for 15 seconds. (Targeting a player will reduce their Physical Attack Speed by 50.0% for 8.0 seconds.) After the effect has ended, it cannot be triggered again for 30.0 seconds.

Use when the target is Vulnerable to cause 740.0% main hand weapon DPS, reducing its Physical Attack Speed by 50.0% for 15.0 seconds.
(For players, it reduces Physical Attack Speed by 50.0% for 8 seconds.)
(After the effect has ended it cannot be triggered again for 30.0 seconds.)

Use when the target is Vulnerable this brute force attack causes 910.0% damage, based on main hand weapon DPS, reducing its physical attack speed by 50.0% for 15.0 seconds.

(For players, it reduces Physical Attack Speed by 50.0% for 8.0 seconds.)
(After the effect has ended it cannot be triggered again for 30.0 seconds.)(This skill stat will increase and decrease based on equipment and target strength.)

Inflicts 75.0% physical damage, based on main hand weapon DPS, to multiple targets within a 100 radius in front of you. Once used you immediately receive 50.0 rage and the cooldown of Moon Cleave is instantly reset.

(This skill stat will increase and decrease based on equipment and target strength.)

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