Definitions for fallout

Here are all the possible meanings and translations of the word fallout.

Princeton's WordNet(0.00 / 0 votes)Rate this definition:

fallout, radioactive dust(noun)

the radioactive particles that settle to the ground after a nuclear explosion

side effect, fallout(noun)

any adverse and unwanted secondary effect

"a strategy to contain the fallout from the accounting scandal"

GCIDE(0.00 / 0 votes)Rate this definition:

fallout(n.)

the falling to the ground of radioactive particles lifted into the atmosphere by a nuclear explosion.

fallout(n.)

an incidental or unexpected effect, especially one which is undesirable, consequent to an event or process; ; -- usually used only in the singular; as, the fallout from the disclosure of the Lewinsky tapes made trouble for the President for months after the event; fallout from the stock market crash caused property prices to decline in the New York area.

Wiktionary(0.00 / 0 votes)Rate this definition:

fallout(Noun)

The event of small airborne particles falling to the ground in significant quantities as a result of major industrial activity, volcano eruption, sandstorm, nuclear explosion, etc.

fallout(Noun)

The particles themselves.

On 26 April 1986 the reactor number four at the Chernobyl Nuclear Power Plant located in the Soviet Union near Pripyat in Ukraine exploded. Further explosions and the resulting fire sent a plume of highly radioactive fallout into the atmosphere and over an extensive geographical area.

fallout(Noun)

A negative side effect; an undesirable or unexpected consequence.

Psychological fallout in the shadow of terrorism, title of an article by Dr. Abraham Twerski, M.D. in .

fallout(Noun)

A declined offer in a sales transaction when acceptance was presumed.

fallout(Noun)

The person who declines such an offer.

Origin: From the verb fall out;

Freebase(0.00 / 0 votes)Rate this definition:

Fallout

Fallout is a role-playing open world video game produced by Tim Cain, developed and published by Interplay in 1997. The game has a post-apocalyptic and retro-futuristic setting, in the aftermath a global nuclear war in the mid-22nd century, featuring an alternate history which deviates some time after World War II, where technology, politics and culture followed a different course. The protagonist of Fallout is an inhabitant of one of the government-contracted fallout shelters known as Vaults. In subsequent Fallout games, he or she is referred to as the "Vault Dweller".
The game is considered to be the spiritual successor to the 1988 role-playing video game Wasteland. It is not an official sequel, although it was initially developed as one, because Interplay did not have the rights to Wasteland at that point. It was also intended to use Steve Jackson Games' GURPS system, but that deal fell through due to the excessive amounts of violence and gore included in the game, forcing Black Isle to change the already implemented GURPS system to the internally developed SPECIAL system.
Fallout was critically acclaimed and inspired a number of sequels and spin-off games, known collectively as the Fallout series.

If anything, I'm very proud of how I handled the fallout, and someone who wants to hire me and decides not to because they didn't take the time to look at how I handled basically the worst week of my life isn't someone I'd want to work for, it's easy to be your best when nothing bad has happened to you.

I've had a lot of our members, especially sexual assault survivors, emailing me, asking if this is going to distract from the broader, bigger problem of sexual assault on campus, they're worried that fallout from one story is going to give people a reason to believe campus sexual assault isn't a real problem or it's been overhyped.

The manifestos that were typically written in the first part of the last century were how architects, artists, designers responded to change: pulling together these great statements and visions that were very utopic, now we are living through the fallout of the dreams that were never realised ... The projects show design is inextricably linked to everyday life and issues with social implications.