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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Word must have gotten out that this is generally a slow time of year for video game news, because when I went to narrow down my pool of trailers for the roundup to ten, I realized I had thirty good ones waiting to be chosen. It was tough, but here we are. Enjoy!

IndieGames has covered ChemCaper in the past, but in case you missed it, this is to be an RPG with educational value. The setting and its lore have been carefully crafted from Chemistry concepts in a way that avoids trying to drill school into kids directly. They're a week into their Kickstarter campaign and already at almost half of their $50,000 goal.

From the developer: "Doors is a first person logic game where your sole purpose is to traverse a strange world in search of bacon. Everything is based on one simple concept; use logic to determine where you will go. Be careful - some doors lead to bacon, while others lead to death. You will be tested - but you will stop at nothing to achieve the ultimate reward in life: Bacon, and maybe begin to understand where you are... and why."

From the developer: "Fear Equation is a turn-based horror strategy game where you play the engineer of a modified freight train, built to protect its occupants from a deadly fog that brings their nightmares to life. Survival depends on analysing passengers' dreams, crafting defenses, upgrading, scavenging and resource management."

From the developer: "In essence it's a game about the ways in which cities act as tools of social control. It's heavily inspired by the work of the Situationists, (who were a group of European intellectuals in the 1950s-70s), and particularly their theories of psychogeography. To try and get across these ideas in a way that's hopefully not too esoteric, New Lethes is an exploration game set in a fictional city, in which contemporary game design techniques of guiding the player are applied to the Situationist theories of social control."

Developer Safe from Robots hasn't released hardly any information about this game, which has a blind child protagonist and shows the world using visuals designed to illustrate senses other than sight. It still caught my attention pretty hard, though.