Guide part 5

Get to the restaurant.You start off in front of Steve's place in suburbia. When you get to the street turn left. Go straight down this road and turn right, when you get to the next intersection turn left. Follow this road as it bends around to the right. Eventually, you should see the checkpoint ahead of you.

Part 2:

Escape to the driving range. Watch out. Steve's henchmen are chasing you in big black SUVs. If two of them corner you, you're captured and fail your mission.

You start from the last checkpoint. Turn left. At your next chance, turn right. Then, midway up the road will be a terraced walkway on your left. It's set off by a fence and a row of dumpsters. Turn up it; once you get to the end turn right. Turn left at the intersection. Turn left again when you get to the top of the hill. When the road forks, go left and then stay on this road. Eventually, straight ahead of you will be a ramp that leads up to the driving range. Drive up it to find the checkpoint.

Total Training

: The team cases the metro layout.

Part 1:

Race and beat handsome rob.You don't have to worry about getting lost or figuring out which way to go in this level. There is only one correct direction. The problem is that there is a very small margin of error. Your time limit is such that you will often find your self finishing with only a second to spare. Also, if you make one mistake, Rob will easily overtake you and win. This is all about memorizing the track and knowing where all the obstacles are.

You start in the lobby of the metro station; Rob is a little bit ahead of you. Go straight down the escalator in front of you while turning to the right. Go up the ramp to the left and begin to angle towards the right to go down another set of escalators, stay to the left because the right one is blocked. After you go down the first flight, move over to the right side of the hall because the left escalator is blocked. At the bottom of this escalator, the room wraps around to the left, finishing with a fairly sharp left turn. This puts you into a smaller blue room, whose exit is a smallish entryway in the back on the right wall. While you need to angle to the right to get through here safely, quickly pull your car to the left to make it down two flights of stairs (or else you'll slam into a railing). Once at the bottom, you'll see an open subway passage on the left side of the screen. When it opens up into a wider space go through the passage on the left (the right is blocked by a train). In the next room, stay to the left, go up the ramp and then down into the passage after passing the train. This hallway bends to the right and then opens up onto a wider tunnel. Stay to the right because there is a stopped train on the left track. After you pass this train, pull over to the left to go through the left tunnel. Here you'll also want to keep to the left to avoid a train. Go up the ramp, and drop back down to the tracks after you pass the tram. You'll once again find yourself in a wide opening that bends to the left. Stay to the right until you enter the right tunnel. Once through here, you'll want to angle towards the right to launch yourself off a ramp. If you angle too far you'll hit a train, so be careful. Once you go through this tunnel, stay to the right to go through another one. In the next room, you want to stay to the right to avoid a train and then drive up the ramp and down the hallway. Turn sharply to your left to hit the checkpoint.

Try to hit the checkpoint so your car is diagonal to the left wall. You start the next part of this level from whatever position you finish in, so try to give yourself as much an advantage as possible.

Part 2:

Race and beat Charlie.This is the same deal as part 1, only now you're racing against Charlie who is faster than Rob. You really don't want to screw up here because it will be almost impossible to catch up with Charlie again. Also, be wary of your time limit.

You start from where you ended the last leg of the race. Go through the metal doors into the sewer. This is a fairly narrow tunnel without any turnoffs. Try to drive on the concrete sides because you'll go faster, however you run the risk of slamming into partitions. When it opens up into a bigger room, drive up on the concrete instead of the water&#133;you should be able to pull ahead of Charlie here. Make sure you get back into the water at the end of this room or else you'll slam into a wall instead of going through the tunnel. Eventually, the tunnel starts angling upwards. When it opens up again, move over to the right to go up a ramp. Drive straight up this passage, eventually it will funnel you towards the center of the room, when it does this, be prepared to make a sharp left turn (there will be a blue arrow on the wall). Go straight through an arch way and then make another sharp left turn. Go straight until you see a metal gate outlined in blue. Turn right into this tunnel, drive to the end to see the checkpoint.

Part 3:

Race and beat Charlie and Rob.This part is exactly the same as parts 1 and 2. Instead of breaking up the race, you're racing the entire track. You start in the small blue room before the two flights of escalators that lead down into the metro tunnel. The only real difference is that at the end, instead of going into the blue gate, go into the gate outlined in red (essentially keep going straight) you'll run right into the checkpoint.

Bullion Busting:

Rob executes the plan.

Part 1:

Tail the armored truck.You find yourself in an abandoned lot near the warehouse. Drive to the end and turn left. When you get to the street turn right and follow the road around the corner. On the right of the road is an armored truck with a yellow arrow over it. This is the same principle as when you tailed Steve. Just follow the truck, don't get too far away or too close (you're warned when you do).

Part 2:

Tail the armored truck.This is the same deal as in part 1. Simply tail the armored truck without getting too close or too far behind.

To find the truck, pull a 180 from your starting point. You're going to want to stay to the right of the road and take the on-ramp. Bear right when you get to the end of the ramp and follow this road. At the bottom of the hill, turn left and start tailing the armored truck.

Part 3:

Get to the armored truck.After tailing the first two to nowhere, you now know that the third truck is the one you want. To find it, go straight from your starting point and stay to the left so that you launch yourself off the ramp (angle to the right). Your car doesn't have enough speed to make the jump, so you fall to the lot below it. Find the opening to the street and turn right, when you get to the intersection turn right again. At your next opportunity turn right and you'll see the checkpoint on the corner.

Metro Madness:

The team locates the gold in the metro.

Part 1:

Get to the stricken armored truck.You know when you raced against Rob in part 1 of Total Training? Well, this is the main event. You, Rob, and Charlie have to get to the checkpoint from part 1 of Total Training to find the armored truck. The layout is exactly the same, except that you don't have to beat Charlie or Rob to the checkpoint.

Part 2:

Escape from Steve's henchmen.This leg of the mission is exactly the same as part 2 of Total Training. The difference is that instead of racing Charlie to the end, you have to avoid being rammed or captured (if two of them corner you your mission is failed) by Steve's Henchmen driving black SUVs. The checkpoint is through the door outlined in red instead of the blue one.