I have a a car that is driving. Every .25 secs that the speed is greater than 100, it adds 1 to the player score variable. However, if the player slows down (hitting a wall), I want the score speed to slow down. Is there an easy way for me to link the rate at which 1 is added to the score variable in relation to the player speed?

Thank you, this is how I currently have my score set up. I want it to speed up and slow down, not just >100

lamar wrote:What do you want the score to do when you slow down or stop?

Ideally I would like the score to increase with the speed of the player. So if they slow to a crawl, so will the score. I guess I want the score to be linked to the RPMs instead of setting it to every .25 seconds

Thank you, this is how I currently have my score set up. I want it to speed up and slow down, not just >100

lamar wrote:What do you want the score to do when you slow down or stop?

Ideally I would like the score to increase with the speed of the player. So if they slow to a crawl, so will the score. I guess I want the score to be linked to the RPMs instead of setting it to every .25 seconds

OK yes you will need a global variable and use Every Tick to set that to the players speed.

lamar wrote:If you don't want it checked every tick and added to score the you will have to set limits as you have done and every 50 or 100 would work.

I would have to see your game capx to tell you more as I am not sure how your game is played to give you any more suggestions.

I can share it later once its a little more put together.

I don't mind it checking it every tick, I just dont understand how to add points to the score in smaller increments. If the player is driving and their speed is 687, is it going to add 687 to the score, then 688, then 689, etc.? That score will go off the charts very quickly. I wanted to keep the score raising, in the single to double digits, not triples and quadruples.