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Jonathan Williamson is established in the Blender community as an instructor for the Blender Cookie tutorial website. So it probably comes as no surprise that he should write an instructional book on using Blender. This one is an impressive work, and despite a relatively high price, may be worth your time if you want a thorough introduction to designing and modeling characters in Blender.

The full title is "Annie's CS101, A Charting Approach to Computer Programming." This is an interesting approach to an introductory programming course -- the target is for younger learners (although not children), and it focuses on the thought process behind conceiving of a programming problem and solving it. The language of instruction is Python, although this is not really a Python book.

If you're wondering what machinima is, this book is a good starting point. If you're wondering what machinima is likely to be capable of and what its history has been like, then you'll likewise find it very useful. If you are looking for a how-to or tutorial on making your own machinima, then you'll find this book disappointing. It's basically a highly-illustrated "coffee table book" about the machinima artform.

Among the books I've read to get my head around the process of creating an animated film with Blender, this one is definitely the best. Nowadays you'll probably want to use Blender 2.5 or later, and this book is based on 2.49, but even with this problem, I'd still recommend it. The real win of this book is the way it deals with the synoptic view of the project: how to organize your project, how to break it down into manageable chunks, and even how to store it on disk. It's an excellent resource.

This book is a bit of a departure for my Free Software Magazine book reviews, it's a philosophical and social essay by science-fiction writer David Brin, and it's over 13 years old (published in 1998). But as I am reading this now, I'm struck by how prophetic this book is towards events that are going on in the world today.

When I first heard the expression "Pirate Party", I was sure it was some kind of a joke. When I found out they were actually getting elected to representative seats in Europe, though, I certainly started taking the idea seriously. But could a political party in the USA actually get somewhere with a name like the "United States Pirate Party". Certainly not without a good platform introduction -- and that's what this book of essays is all about.

After looking at several recommendations on the best sources for a good book on rigging and animation characters' faces (which will obviously be very important for our Lunatics project), I came across this one, "Stop Staring: Facial Modeling and Animation Done Right". The book lives up to the expectations of careful analysis of facial expression and movement; provides guidance applicable to a wide range of character designs; and is largely neutral as to the 3d application used.

Python scripting in Blender seems like a natural interest for me, as I'm interested in both Blender and Python. I really enjoyed reading this book on the subject, and the examples were certainly interesting. However, there is one small problem that I didn't realize until after I had read it: Blender's Python API changed a lot in the major re-write that accompanied the transition from Blender 2.4x to 2.5x. This unfortunately is going to make this book dated a lot sooner than you might expect. So, while I do think it's a great book, I might have to recommend waiting for a version updated to Blender 2.5x.

Sakai: Free as in Freedom, written by Charles Severance (the first Executive Director of the Sakai Foundation) is a personal view of the history of Sakai. The book is a thorough description of how the project and its software evolved. This is not a book about software configuration; it is a book that describes how a community emerged from the actions of individuals.

This article is about writing a book with the help of the free software community. The book in question is Sakai Courseware Management with the main authors being Alan Berg (Me myself and I) and Michael Korcuska, the executive director of the Sakai Foundation. In reality, around forty community members delivered valuable content, which the authors distributed strategically throughout the book.