Tough as nails: Catch second wind one extra time per day.
Born Leader: swift; all allies within LoS +1 attack rolls until the end of the encounter or LoS is lost.
Coordinate: Standard; all allies within LoS +1 when using aid another until the start of your next turn.
Trust: Give up your standard to allow one ally within LoS to take an extra standard or move on his turn.

Bio:

Captain Grussh is a seasoned Techno Union officer who saw action during several battles with a rebel sect of Geonosians called the Bloodwing. The Bloodwing was manufacturing and selling battle droids to the Unamo Coalition. Tensions between the Techno Union and the Unamo Coalition were already high, so the Techno union officials deemed it necessary to shut down the Bloodwing’s operation.

Grussh was commanding an artillery bombardment of a Bloodwing factory while his unit was flanked by Geonosian warriors. It was said that Grussh killed a dozen Geonosian’s in melee combat with only his left arm. However, his right arm was missing after combat, so he may have had two arms at some point during the battle.

Grussh was appointed Captain of the DP20 Frigate after his recovery. Although the attack against the Bloodwing was successful, the costs were high. Capt. Grussh was… changed… after the battle, and he was ordered to patrol the borderworlds.