Hello there! I am not sure if there is already a function to center a text (f.e. BitmapText)?
If not, this might be helpful. The function could be quite simple I guess (not tested):
getCenterX: function ()
{
return sys.canvas.width / 2 - this._bounds.global.width / 2
}
EDIT (28.04.2018): Just saw that there is a getCenter() function in the GetBounds component. Maybe BitmapText could extend GetBounds too?

One of the killer new features in WebGL2 is the "sampler2DArray" uniform type. Apparently, we can use it to:
This would be a game changer for a project I'm working on, as it uses a shader which needs many textures as uniforms and we're hitting the limit regularly. Any thoughts on implementing this feature?