Hi,
we're writing out a bunch of objects (name1.obj name2.obj name3.obj one
per frame)
and we need to import them into Maya so that we get a different object
per frame (the only
way to animate an object in Houdini and render it into maya.... right?).
This
is the equivalent of course of having a Houdini file sop with a file
name like name$F.obj
Except that not knowing Maya I have no idea if and how it can read
animated objects.
Anyone knows how to do it? I know this is a Maya question.... but you
guys know
what I'm talking about and I know there's been a lot of you who have ported
objects back and forth!
thanks!
dani

Hi,
we're writing out a bunch of objects (name1.obj name2.obj name3.obj one
per frame)
and we need to import them into Maya so that we get a different object
per frame (the only
way to animate an object in Houdini and render it into maya.... right?).
This
is the equivalent of course of having a Houdini file sop with a file
name like name$F.obj

There's a MEL script you can get from highend called FileInterp which reads
in all the obj files, then keys ON/OFF visibility keyframes. Unfortunately,
I don't know how to create motion blur from these objects as easily as you
could with a stream of objects in Houdini.
It's been a couple of years since I've done this so there may be a better
method than this one.
G

Except that not knowing Maya I have no idea if and how it can read
animated objects.
Anyone knows how to do it? I know this is a Maya question.... but you
guys know
what I'm talking about and I know there's been a lot of you who have ported
objects back and forth!
thanks!
dani

on 8/29/02 8:36 PM, Daniele Colajacomo at dani(a)3dsite.com wrote:
>Hi,
>
>we're writing out a bunch of objects (name1.obj name2.obj name3.obj one
>per frame)
>
>and we need to import them into Maya so that we get a different object
>per frame (the only
>way to animate an object in Houdini and render it into maya.... right?).
>This
>is the equivalent of course of having a Houdini file sop with a file
>name like name$F.obj
>
There's a MEL script you can get from highend called FileInterp which reads
in all the obj files, then keys ON/OFF visibility keyframes. Unfortunately,
I don't know how to create motion blur from these objects as easily as you
could with a stream of objects in Houdini.
It's been a couple of years since I've done this so there may be a better
method than this one.

Back in the olden days I wrote a script to do this, and someone must
have written the same thing and released it by now. Rather than toggle
the visibility, it imported every frame and turned them into a blend.
Assuming constant topology and such malarky this givese motion blur, and
the ability to ramp up and down the rate the animation plays through in
Maya.
Why haven't aw ripped off the idea of the file sop yet!?
Hope your geometry isn't too heavy..
r.

Hi Dani,
I believe someone or several people have written mel scripts to do this. If
you cannot find one, it is fairly simple to do.
I seem to remember someone on this list mentioning a script of this sort
aeons ago...
Talk to you...
Malcolm
PS If you cannot find it, I'll write it for you. Drop me an email.
----- Original Message -----
From: "Daniele Colajacomo" <dani(a)3dsite.com&gt;
To: <sidefx-houdini-list(a)sidefx.com&gt;
Sent: Thursday, August 29, 2002 5:36 PM
Subject: Houdini animated objects into Maya?

Hi,
we're writing out a bunch of objects (name1.obj name2.obj name3.obj one
per frame)
and we need to import them into Maya so that we get a different object
per frame (the only
way to animate an object in Houdini and render it into maya.... right?).
This
is the equivalent of course of having a Houdini file sop with a file
name like name$F.obj
Except that not knowing Maya I have no idea if and how it can read
animated objects.
Anyone knows how to do it? I know this is a Maya question.... but you
guys know
what I'm talking about and I know there's been a lot of you who have

Hi Dani,
I believe someone or several people have written mel scripts to do this. If
you cannot find one, it is fairly simple to do.
I seem to remember someone on this list mentioning a script of this sort
aeons ago...
Talk to you...
Malcolm
PS If you cannot find it, I'll write it for you. Drop me an email.
----- Original Message -----
From: "Daniele Colajacomo" <dani(a)3dsite.com&gt;
To: <sidefx-houdini-list(a)sidefx.com&gt;
Sent: Thursday, August 29, 2002 5:36 PM
Subject: Houdini animated objects into Maya?

Hi,
we're writing out a bunch of objects (name1.obj name2.obj name3.obj one
per frame)
and we need to import them into Maya so that we get a different object
per frame (the only
way to animate an object in Houdini and render it into maya.... right?).
This
is the equivalent of course of having a Houdini file sop with a file
name like name$F.obj
Except that not knowing Maya I have no idea if and how it can read
animated objects.
Anyone knows how to do it? I know this is a Maya question.... but you
guys know
what I'm talking about and I know there's been a lot of you who have