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I have the subway level map made. Still need to widen the rampway a bit, I decided that if it is seen in first person mode the map is too tight there, but elsewhere the model seems to be working nice. I have it to where as of the last time I checked it in […]

I have been looking around the internet at various signs that would possibly be used on a space station. I browsed through everything I could think to look up, from signs found on the International Space Station to movie props to signs used in science labs and industrial areas to designate everything from what kind […]

I have the basic shape of the subway finished and a good number of the larger parts that will go into it made. I am now at a stage where I need to make sure that I have enough organization to my files that I do not lose anything between what I am building in […]

So, I loaded a model I have been working on into Unity and moved the game camera over to take a look at it and… it did not look the same as it had in Blender. O.o I… think I might have accidentally given it a transparency layer. o.O

I spent last night and today doing some catch up work on the game and sorting out the finalized look and feel of the entry area. This lead me to creating a cutaway image to help me visualize just how this section would work on the station. This also lead to a lot of research […]

I got a start on the doors of the research hospital today. This is based on older styles such as old sanatoriums and the like, so the entry area is not particularly wheelchair friendly, but it is based on an image of an actual hospital entry from an abandoned hospital in Beelitz, Germany, that I […]