We want to avoid making a knee jerk panic decision.. so we are reading all the feedback before making a change. We are only talking short term changes, we will consider long-term redesigns after the Summer.

I agree with this completely, baby steps should be taken to avoid rubber-banding back between OP and UP incursions.Right now the best ideas are pretty obvious:-Move hacking site closer in OTAs-Revert the payout Nerf-Reduce site time somehow (Either by slightly less ships, moving the mara's orbit closer, or even something as simple as not having to kill renyns)

I can't wait to see what you guys do with scout sites, I would greatly enjoy something similar to C2 wormhole level combat (heavy tank, low dps or small RR BCs gangs). Get players used to broadcasting and have them learn the importance of Applied DPS

Posted - 2012.05.10 01:12:00 -
[62] - Quote
Hello. First things first: on behalf of the Incursion group within TEST Alliance I'd like to thank you for making an honest effort to keep incursions from dying off.

We all agree that the isk/hr was too high. 120m/hr was crazy. We don't need that.

I just want to make sure that you don't forget those of us who primarily lowsec incursion. Don't make the mistake of implementing too many highsec-centric fixes, as they run their incursions in a vastly different way from the way we do.

Something I'd personally like to see to justify the 90m/hr that highsec incursioners can currently pull in is getting rid of CONCORD in the incursion constellation. Does it make sense, from a fluff standpoint, that Sansha has the constellation locked down, yet CONCORD can still come in and wantonly enforce the law?

The constellations are cynojammed, which means no jump drives, which should count for CONCORD as well.

Leave the station and gate guns, leave the sec hits and GCC, get rid of CONCORD spawning. It would make up for the extremely low risk and effort situation that they currently have, and might even encourage some vigilante PvP, which could be pretty cool.

I believe that lowsec incursions should be the most valuable, due to the fact that lowsec is uncontrollable. In nullsec, it's relatively easy for one person to lock down the incursion constellation, or at the very least get a reigons worth of warning before hostile gangs show up to try and ruin your jewing time, and you can increase the time it takes for hostile gangs to mobilize in the actual VG/Assault systems by anchoring a ton of drag bubbles everywhere.

I understand that the Revenant BPC only drops in lowsec, but that isn't really a factor to consider towards lowsec being more rewarding, since the Revenant is an undesirable ship in its current state.

Lastly, I would like you to consider lowering the LP reward multiplier (independently of the ISK reward multiplier) for highsec. The extreme amount of LP that the highsec incursions pull in is making them virtually worthless.

Posted - 2012.05.10 01:30:00 -
[63] - Quote
Could you guys potentially nerf nerds being nerds on comms while incursioning? My main problem with incursions now that they've become popular is they managed to become popular to the people that ruin things that become popular.

You know the ones. They blabber on comms all day. Can CCP address this somehow? spontaneously kill people who hold down a talk button for too long? that sort of thing?

Why did you guys force the incursion control to 0% over downtime? Just as short-term damage control?Not that I think its dumb or you shouldn't if the HQ community collapses before the VG community comes back or some other fix is made, Incursion might become as popular as the Nex Market >.<

Posted - 2012.05.10 02:03:00 -
[66] - Quote
regarding Scout sites being training sites - it could work if done correctly but the length of time noobs would have access to them would be too long. As a training ground, I feel 2 weeks would be plenty of time but I don't' think pilots will have the skills yet to move up to the VG's by then. So, about 2 months in the Scout training sites is probably too long.

I do like the idea of a training site though. Could you have a smaller Scout training site and then a bigger, "real" scout site?On holiday. -aIn some other world.Where the music of the radio was a labyrinth of sonorous colours.To a bright centre of absolute convicton where the dripping patchouli was more than scent,It was a sun-a

Posted - 2012.05.10 02:14:00 -
[67] - Quote
You know, I really miss the old OTA's. It was fun balancing the amount of DPS being left on the field versus completing a site faster. It was great having actual choices. Now? Your fleet comp is super freaking more important than before. You really can't have people flying sub optimal ships otherwise you won't be able to break that mara's tank in a reasonable amount of time. It makes introducing people to vanguards much more difficult. There are no decisions, everything must burn... why not have some heavy dps ships be skippable just to get sites done faster. It creates risk and actually allows fleets some slack to hoist themselves upon their petard.

Regarding VG vs Assault vs HQ. Seriously, I hate Assault/HQ sites. It makes the fleeting experience so much less personal as you're now just a cog in the TVP machine. Don't get me wrong, I think the fc's are great and all, but its just so much harder to nail down multiboxers, slackers, and afkers in those larger fleets. Its definitely not as social when you've got 3-4 people hogging the comms all site long and leaving the other 30-40 people in the quiet zone.

You know, I really miss the old OTA's. It was fun balancing the amount of DPS being left on the field versus completing a site faster. It was great having actual choices. Now? Your fleet comp is super freaking more important than before. You really can't have people flying sub optimal ships otherwise you won't be able to break that mara's tank in a reasonable amount of time. It makes introducing people to vanguards much more difficult. There are no decisions, everything must burn... why not have some heavy dps ships be skippable just to get sites done faster. It creates risk and actually allows fleets some slack to hoist themselves upon their petard.

Regarding VG vs Assault vs HQ. Seriously, I hate Assault/HQ sites. It makes the fleeting experience so much less personal as you're now just a cog in the TVP machine. Don't get me wrong, I think the fc's are great and all, but its just so much harder to nail down multiboxers, slackers, and afkers in those larger fleets. Its definitely not as social when you've got 3-4 people hogging the comms all site long and leaving the other 30-40 people in the quiet zone.

Total hypothetical talk here.. but how would you feel about, long-term, Scouts being proper training grounds - mirroring vanguard type risk with more hints/tutorials and less reward? Geared towards settling new members into the community.

Love it, but I have one concern: This sort of Leaves out AS/HQ sites. Theres a large difference between VGs and AS/HQs in that DPS need to broadcast for Reps, and Logi needing to watch for said broadasts as opposed to locking everyone up. I remember my first AS as a logi, after having only done VGs, and i didnt really know what to do. Thankfully we had a great Logi Commander. Also, what size fleets would these sites need? And would they be geared more towards training DPS or Logi Pilots? Or Both?

There was ALOT of trolling & its diicult seperate the wheat from the chaff. There were some gems in there though. I honestly feel even though it was started by CCP Greyscale it was ignored in near totally by CCP DEVs.CCP Soundwave "Incursions are not a big issue in terms of isk globally"

Exactly, Incursions are all about community's, Yes there is **** community's like ISN who people hate or BTL, SSN, sUmmer and tons more that people love, But we are all doing the same thing, Having a great time, Incursions stopped me from quitting EVE Online, The reason why i like to Log into EVE Online is being part of a community, Having great guys to fly with, Not only that a lot of people have been given more opertunitys doing Incursions, Proving that they are not good a pvp but a AWESOME HQ Logistic or a Epic Drone bunny.

Yes Incursions have been Nerfed but i feel that they needed too, Not this much of course, This makes us aware of how good we had it, This is our wake up call, Of course CCP is going to make it harder to earn Isk in Incursions, This is why we are in these community's to adapt and overcome the challenge as a group.

Regardless of the Trolls or Off Topic post's, In-between them are Fantastic idea's and opinions, What makes this even better is that CCP is really looking into what you said, This isn't like WOW, Where they just fling it to the back of their mailbox, My view of CCP has changed completely due to these Incursion threads, It shows they care about there playerbase.

Yes they have not been 100% on the Dev Blogs stating all the Information and missing key points, At least they admit it, I feel that Inferno is starting to improve.

Note: To all who have not tried Incursions, Get into a Maelstrom and Join BTL Pub and then you will see how awesome they are :P

If i'm up and sitting by my chair, ill give you advice on fittings too! spank you to shape along with others and get you all going!

Posted - 2012.05.10 07:48:00 -
[75] - Quote
Affinity,Nice to see you you watching the results of the incursions.

And a lot of good thoughts and suggestions have come up in here, and glad your talking to the major FC's.

One thing I have noticed you havent spoken to at least the Main Armor channel "The Ditanian Fleet" Cozmic Cowboy.This channel is even listed in the "ISK" guide for entry to armor fleets.

Reason why I suggest its important you talk to both sides? Well for while now sites fell on of two positions with regard to Vanguard sites. Shield fell mostly towards OTA's Due battleship/cruiser heavy NPC and long range. And NCO's with all the frigates suited the cruisers of armor....fast lock times, and close targets/good tracking required. And NMCs were sort of in the middle. Max/min meant BS Shiny fleets would never beat a shiny legion in an nco and vice versa in OTA. Kitchen sink fleets would make for more interesting competitions in sites.....and the min/max fleets sort of knew where they stood as soon as you saw who you were competing with.

it was an interesting side effect /dynamic that grew out of the site composition. And whoever designed the original sites must have seen or forsaw this outcome.....well done.

But now you have sort of thrown cruisers into the mix heavy repping maras and frigs and fleets now have to mix it up and have a broad composition. A VERY GOOD THING.

The downside.

Armor in a flat out ship for ship with A shield ship will always suffer from the lack of ability to place a tank and dps modules....very few instances of ship types can pull off comparable dps of same shield ship. Its one reason why we see OTAS though not very well liked Shield fleets can bring a higher dps to bear on targets, and on average will down it faster than a armor fleet, I have seen both sites from being in a shield fleet and armor fleet and atm armor just dread the OTA horribly.

Change and players adopting strats has changed but slowly surely I see the future of armor fleets drying up to shield fitted BC's tier 3. Watched a shield fleet compete armor fleet with us in an assault NCN last nite....(which was lame considering these sites take 17-20 mins to complete and find you have lost is annoying, and there were 6 empty other sites up)...cruisers side we were up against shield tornadoes and Talos with just armor legions and lokis. Only tier 3 BC i Can see that can fit armor is the Oracle with any decent EHP but will only pull at best 600 dps, a shield fleet tornado will pull close to 1k dps with good skills.

You will make your adjustments, players will make their adjustments. I started in Shield fleets when i first started doing incursions, moved to armor fleet and enjoyed it a lot more in that smaller community. But I suspect Armor will slowly dry up and we will all become shield fleets.

I hope that any adjustments you make to incursions takes into account the different fleet styles so competition can be regained between the two communities.

Total hypothetical talk here.. but how would you feel about, long-term, Scouts being proper training grounds - mirroring vanguard type risk with more hints/tutorials and less reward? Geared towards settling new members into the community.

personally, i would prefer the sites to be soloable but that's just me. if i were a dev rather than a player, i would probably try and make the scout sites more like VGs but easier, maybe targeted to a 4-5 man battlecruiser gang. that way new players could train target calling and spider tanking (and not be afraid to lose shiny pirate BSs) while more experienced players could still get decent payout by grinding scout sites with three or even only two chars on grid.

Exactly, Incursions are all about community's, Yes there is **** community's like ISN who people hate or BTL, SSN, sUmmer and tons more that people love, But we are all doing the same thing, Having a great time, Incursions stopped me from quitting EVE Online, The reason why i like to Log into EVE Online is being part of a community, Having great guys to fly with, Not only that a lot of people have been given more opertunitys doing Incursions, Proving that they are not good a pvp but a AWESOME HQ Logistic or a Epic Drone bunny.

Yes Incursions have been Nerfed but i feel that they needed too, Not this much of course, This makes us aware of how good we had it, This is our wake up call, Of course CCP is going to make it harder to earn Isk in Incursions, This is why we are in these community's to adapt and overcome the challenge as a group.

Regardless of the Trolls or Off Topic post's, In-between them are Fantastic idea's and opinions, What makes this even better is that CCP is really looking into what you said, This isn't like WOW, Where they just fling it to the back of their mailbox, My view of CCP has changed completely due to these Incursion threads, It shows they care about there playerbase.

Yes they have not been 100% on the Dev Blogs stating all the Information and missing key points, At least they admit it, I feel that Inferno is starting to improve.

Note: To all who have not tried Incursions, Get into a Maelstrom and Join BTL Pub and then you will see how awesome they are :P

If i'm up and sitting by my chair, ill give you advice on fittings too! spank you to shape along with others and get you all going!

Posted - 2012.05.10 11:12:00 -
[78] - Quote
My first priority when it comes to Incursions is the community. I want as many people to be able to enjoy incursions as possible.

I feel the changes made have gone a long way to dissuade people from trying incursions and reduced the number of active fleets. The best way I would say to get the ISK farmers out of the "Vanguard" systems, which is where most of the problems are. Would be to increase the Assault and Headquarters pay/hour substantially. Either by reducing time taken to complete them or increasing reward (LP or ISK) This would take a lot more of the serious Incursions runners out of the Vanguard systems into the more developed fleets. Meaning that ADHOC/Pickup fleets have a chance at doing the Vanguards, without being stomped on by 1337 fleets.

Bringing in the hacking tower a little, to the point where it can be done without taking a ship away from the mainstay of the fleet. Possibly making it mandatory to finish the site, like dropping Ore in the Refinery inside the NMC sites. Once the initial 3 waves are destroyed, if the tower is not hacked, reinforcements arrive in wave after wave, till the tower is hacked. Much like in the TCRC sites. Where there are waves of NPC's until the tower is destroyed. Once the Tower is hacked, any of the "Additional" waves would warp out, like the end of the pre-patch OTA's

Bringing in new blings to the LP store would help a lot. Such as +6 attribute implants and other modules. This would increase the want for Concord LP and people will get more isk when selling their items on. As well as increasing the number of people wanting to earn Concord LP.

***Future expansion. I've posted before about this, just thought I'd ad it in... Multi racial Incursions rather than just Sansha. This would diversify fleets, being that different races have different bonuses and ranges and Ewar to deal with it would mean more planning for the Pilots when fighting them. The storyline would be simple to involve the other races, Kuvakei realises that his resources are limited. So he makes a trade with Angels, Dark blood, Shadow and Guristas to give them the tech to make WH's like his also. These incursions could be mixed up, on a site by site basis, or system by system, even constellation. I understand this is a very large change, taking a lot of time and resources. Something to keep It fresh and interesting, engaging more people and bringing more content to everyone. with each Pirate faction eventually getting their own Faction flagship like the Revenant.***

Posted - 2012.05.10 11:14:00 -
[79] - Quote
I think a lot of us would like a simple yes/no answer on the subject of NCNs....is there a plan to re-do them? As is, fleets completely avoid them when possible, and once a system is full of them, the fleet either slows down drastically or simply disbands.

I recommend, at the very least, re-configuring them to single rooms rather than parallel ones, with the whole fleet staying together. Splitting them up drastically lowers the fleet's efficiency, and creates logistics headaches. Tweaking the number of sniper targets would help as well, particularly in the last room.Triple rep Myrms are like what you'd get if youit strapped a beehive to Robocop.-Kale Eledar

I just don't understand all the effort that goes into messing around with existing content and frankly pissing off people that

"Pay to Play"

Seriously...

You took away the reason the crowd was there " to make isk" and gave them absolutely nothing else to do but *****.

Add new missions, and new complexes, add new enemys, add stuff that gives things that draws in a crowd and that is how you keep your paying customers happy..

Change up the game down to the core, randomize moon materials every month would be a start..

Imagine having to re-discover where the good moon goo stuff was again and defend it.. Talk about serious space conflcts on a on-going basis. Re-Randomize every few months to keep people on thier toes.

Extend all skills to trainable to L6.. Give 100 Million SP players something to train for.

Spawn "Complexes" that also include unpiloted ships that players could to switch into for that single use spawn.

In short, congrats you killed the reason the crowd liked incursions, but really I rather see you actually add true content to the game.

Firstly i would like to say on how wrong you are, Incursions needed to be Nerfed, Are you aware that people made insane amount of isk per day, I will give you some Information about my Wallet regarding Incursions.

Herr Ronin's Wallet Review

Isk Per Hour: 130-160 Million

Hours Put In Each Day: 4-6 Hours

How Much Was I Earning: If i was lucky and Blitzing OTA wall's i would be earning : 700 - 900 Million Per Day.

Now you are telling us that CCP didn't need to Nerf Incursions, I think you need to look into the subject a bit more, I am aware that public fleets were not earning that much, Are you aware that there was many Blitzing community's like ISN, There was around five to seven of them, So calculate these community's running two Vanguard fleets 24/7

if i wanted to be Greedy i could of easily logged in my other character and dual box making around 2 Billion per day, If you run five day's this is 10 Billion per week, Are you aware how long you can Plex your account with 10 Billion.

Hello. First things first: on behalf of the Incursion group within TEST Alliance I'd like to thank you for making an honest effort to keep incursions from dying off.

We all agree that the isk/hr was too high. 120m/hr was crazy. We don't need that.

I just want to make sure that you don't forget those of us who primarily lowsec incursion. Don't make the mistake of implementing too many highsec-centric fixes, as they run their incursions in a vastly different way from the way we do.

Something I'd personally like to see to justify the 90m/hr that highsec incursioners can currently pull in is getting rid of CONCORD in the incursion constellation. Does it make sense, from a fluff standpoint, that Sansha has the constellation locked down, yet CONCORD can still come in and wantonly enforce the law?

The constellations are cynojammed, which means no jump drives, which should count for CONCORD as well.

Leave the station and gate guns, leave the sec hits and GCC, get rid of CONCORD spawning. It would make up for the extremely low risk and effort situation that they currently have, and might even encourage some vigilante PvP, which could be pretty cool.

I believe that lowsec incursions should be the most valuable, due to the fact that lowsec is uncontrollable. In nullsec, it's relatively easy for one person to lock down the incursion constellation, or at the very least get a reigons worth of warning before hostile gangs show up to try and ruin your jewing time, and you can increase the time it takes for hostile gangs to mobilize in the actual VG/Assault systems by anchoring a ton of drag bubbles everywhere.

I understand that the Revenant BPC only drops in lowsec, but that isn't really a factor to consider towards lowsec being more rewarding, since the Revenant is an undesirable ship in its current state.

Lastly, I would like you to consider lowering the LP reward multiplier (independently of the ISK reward multiplier) for highsec. The extreme amount of LP that the highsec incursions pull in is making them virtually worthless.

Thanks again!

I tried to resist making any comment on the above but.. I couldn't. These suggestions are totally closed minded. Buff what I do and enjoy and nerf everyone else who's making it not as good for me? Also if you 'removed concord' then what would be the difference between HS and LS incursions except the less LP and ISK HS would make in your proposal? If you hate HS incursions that much why don't you just try and push for them to remove HS incursions all together?

With regards to the OP on changes, as previous mentioned in other threads, I would love to see randomness and changes in sites but would much prefer spawns of tactical variations rather than more to just shoot. Example such as on an old OTA if the Auga's weren't all dead by the time the final Deltole spawns there is a chance of a wave of Mara's to try and save it? Killing the Auga that requested the 'back-up' would make the Mara's warp out?....*shrug* Of coarse also as mentioned the LP store to get a bit of a buff would be great. Some items that may actually be in demand.

Firstly i would like to say on how wrong you are, Incursions needed to be Nerfed, Are you aware that people made insane amount of isk per day, I will give you some Information about my Wallet regarding Incursions.

Herr Ronin's Wallet Review

Isk Per Hour: 130-160 Million

Hours Put In Each Day: 4-6 Hours

How Much Was I Earning: If i was lucky and Blitzing OTA wall's i would be earning : 700 - 900 Million Per Day.

Now you are telling us that CCP didn't need to Nerf Incursions, I think you need to look into the subject a bit more, I am aware that public fleets were not earning that much, Are you aware that there was many Blitzing community's like ISN, There was around five to seven of them, So calculate these community's running two Vanguard fleets 24/7

Ratting in Nullsec: 75-140 million per hour

Yes, the ISK generation of high sec incursions needed to be nerfed. However, for lowsec/nullsec incursions, the ISK payout wasn't too far out-of-balance. Solo ratting is easy, can be done instantly with little coordination. Incursions in lowsec/nullsec require a certain # of participants, coordination, and the necessity to dedicate pilots for scouting, as these fleets attract PVP'ers looking to get expensive kills.

Total hypothetical talk here.. but how would you feel about, long-term, Scouts being proper training grounds - mirroring vanguard type risk with more hints/tutorials and less reward? Geared towards settling new members into the community.

personally, i would prefer the sites to be soloable but that's just me. if i were a dev rather than a player, i would probably try and make the scout sites more like VGs but easier, maybe targeted to a 4-5 man battlecruiser gang. that way new players could train target calling and spider tanking (and not be afraid to lose shiny pirate BSs) while more experienced players could still get decent payout by grinding scout sites with three or even only two chars on grid.

So true, CCP needs to make scouts worth while, Like you said for 5-6 people doing them so that they can know what incursions are all about, Maybe with the payout somthing like this.

Scouts - 5.5 MillionVanguards - 10.5 MillionAssaults - 18.5 Million

At this minute the only reason people run scouts is cause they are waiting in a fleet, They need to make it more appealing to people for them to make use of them.

Regarding the Hacking Tower in a OTA, Just take it out and remove the Mara's due to the Station is repping the Sansha fleet, Leave the Mara in the NMC and take out a Romi or Auga.Management Of ISN - Incursion Shiny Network

Firstly i would like to say on how wrong you are, Incursions needed to be Nerfed, Are you aware that people made insane amount of isk per day, I will give you some Information about my Wallet regarding Incursions.

Herr Ronin's Wallet Review

Isk Per Hour: 130-160 Million

Hours Put In Each Day: 4-6 Hours

How Much Was I Earning: If i was lucky and Blitzing OTA wall's i would be earning : 700 - 900 Million Per Day.

Now you are telling us that CCP didn't need to Nerf Incursions, I think you need to look into the subject a bit more, I am aware that public fleets were not earning that much, Are you aware that there was many Blitzing community's like ISN, There was around five to seven of them, So calculate these community's running two Vanguard fleets 24/7

Ratting in Nullsec: 75-140 million per hour

Yes, the ISK generation of high sec incursions needed to be nerfed. However, for lowsec/nullsec incursions, the ISK payout wasn't too far out-of-balance. Solo ratting is easy, can be done instantly with little coordination. Incursions in lowsec/nullsec require a certain # of participants, coordination, and the necessity to dedicate pilots for scouting, as these fleets attract PVP'ers looking to get expensive kills.

True but the majority of people like to Bear in high sec, There is risk's in Null and Low that people just do not want to take, So they need to keep the Balance with High Sec and Null Sec, But respect that people like High Sec more than Null, I am one of the people, I just love high sec, Always have done.Management Of ISN - Incursion Shiny Network

True but the majority of people like to Bear in high sec, There is risk's in Null and Low that people just do not want to take, So they need to keep the Balance with High Sec and Null Sec, But respect that people like High Sec more than Null, I am one of the people, I just love high sec, Always have done.

A lot of people don't mind the risk, but there's a difference between risk and stupidity.That difference is an AHAC fleet which stands up very well in close range PvP against a wide range of fleet compositions versus a Nightmare / Machariel fleet that acts as a gank magnet and is not a proper PvP gang at all.

True but the majority of people like to Bear in high sec, There is risk's in Null and Low that people just do not want to take, So they need to keep the Balance with High Sec and Null Sec, But respect that people like High Sec more than Null, I am one of the people, I just love high sec, Always have done.

A lot of people don't mind the risk, but there's a difference between risk and stupidity.That difference is an AHAC fleet which stands up very well in close range PvP against a wide range of fleet compositions versus a Nightmare / Machariel fleet that acts as a gank magnet and is not a proper PvP gang at all.

Vanguards in lowsec were great, but they're useless now.

Well considering i have had two Gank attempts on me, That is with a Glass cannon fitting, 14 Tornados didn't even kill me, That includes a OGB and me have a full set a Slave's, Unless the Gankers are complete idiots.

Firstly i would like to say on how wrong you are, Incursions needed to be Nerfed, Are you aware that people made insane amount of isk per day, I will give you some Information about my Wallet regarding Incursions.

Herr Ronin's Wallet Review

Isk Per Hour: 130-160 Million

Hours Put In Each Day: 4-6 Hours

How Much Was I Earning: If i was lucky and Blitzing OTA wall's i would be earning : 700 - 900 Million Per Day.

Now you are telling us that CCP didn't need to Nerf Incursions, I think you need to look into the subject a bit more, I am aware that public fleets were not earning that much, Are you aware that there was many Blitzing community's like ISN, There was around five to seven of them, So calculate these community's running two Vanguard fleets 24/7

Ratting in Nullsec: 75-140 million per hour

Yes, the ISK generation of high sec incursions needed to be nerfed. However, for lowsec/nullsec incursions, the ISK payout wasn't too far out-of-balance. Solo ratting is easy, can be done instantly with little coordination. Incursions in lowsec/nullsec require a certain # of participants, coordination, and the necessity to dedicate pilots for scouting, as these fleets attract PVP'ers looking to get expensive kills.

The truely INSANE null sec ratting done I beleive in the "Forsaken Hubs (?)" by super CAP Titans was netting 200-300 million an hour.NULL SEC ISK generation ( and W-Space ) dwarfed Incursions in many many areasCCP Soundwave "Incursions are not a big issue in terms of isk globally"

Posted - 2012.05.10 16:09:00 -
[89] - Quote
CCP Affinity please consider reviewing the mail sent to you from Electric Shoe. The information he provides is invaluable and is dead on how low sec runners feel things can be fixed.

Posted - 2012.05.10 16:11:00 -
[90] - Quote
Last night 3-5 hours before down time I was FCing a Vanguard fleet with 2-3 newcommers to Incursions. I DO NOT DARE BRING THEM INTO OTAs. To put it simply: THEY WOULD HAVE DIED. We had the situation once again that in the 4 Vanguard systems of the Amarr incursion was populated by 100% OTAs. I tried to get more logi so we could upgrade to an assault but the numbers were not there ( armor community has been MORE then decimated by the NERF ) I eneded up having to disband

CCP Affinity STACKING OF SITES is a real problem how about putting an exception in the system spawning code so that no Vanguard system becomes 100% OTA's, no Assault system becomes 100% NCN's, or no HQ system becomes 100% TCRC's, PLLLLLEEEEEAAASECCP Soundwave "Incursions are not a big issue in terms of isk globally"

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