I'm kinda nervous about how Dante's STINGER currently looks like. I've watched the gameplay video as well as the E3 Trailer which shows that whenever Dante uses a Stinger on his enemies, they flew away like 10Ft from him...Seems a little like DMC2 to me and I hated the fact that a Stinger from DMC2 made it harder to string combos because I couldn't reach the enemy quickly enough after he flew away from me.

I never thought of Stinger as a finisher, but more of as a linker. At least in DMC1, that is... I prefer the enemy flying about 5 feet back when I hit it with a Stinger, not 10. At least you have a better chance to continue your combo that way, and that definatley ups the suspense level of the gameplay for me. In DMC1, I didn't wanna lose my combo, and the Stinger was the main thing that prevented me from doing so, at least with Alastor. Man, I bet I sound like a real DMC nerd right now, but I REALLY wish they'd just keep Stinger the way it was in the original.

"How is stinger a linker? The uppercut move is a linker. If anything, its a breaker to knock enemies back whilst you deal with others so u r not overwhelmed."

Stinger is used to link hits together to keep ur ranking going. For example, u start of with a combo, do a full high time, shoot in the air and then do the vertical slash downwards. The enemy is going to be knocked back some by the vertical slash and if u dont attack him soon enough u will lose ur rank and will have to start over. Right after the vertical slash u can do the Stinger move to hit the enemy and be close enough to start a new combo.

Anyway. HellJester mentioned something that has a point, when you exucuted a stinger or any other powerfull move in DMC the game really made it fell like it packed a real whallop. I don't remember that being in DMC2 and from what I have seen in all of the DMC3 trailers it isn't in there this time either. Its not something that enhances the gameplay, but its still a neat little touch. Anyone else got toughts on this?

The Drive move looks like it offers some oomph. This is just a thought but maybe they could replace the Stinger with Drive as a linker. Stinger might become a finisher or you could follow up with Drive when you knock an enemy back since Drive looks like it has a long range.

I think that Devil May Cry 2 was better than the first in that it had faster movements and more moves. Does anyone else agree? And is there a release date yet? If these questions have been asked then i am sorry but i didnt want to read all those pages but i did skim through some of them.

Drive as a linker won't really work well I think, since Dante stays stationary during the move. If an enemy is far away the startup from the move alone might be enough to break up a combo, stinger could be used as a linker because you could chase a downed enemy. Drive looks more like it will be good for group control and bosses, maybe not even bosses because of the startup and cooldown involved in a fully charged version, maybe a grenade gun roll cancel could apply on this move(?)

Son_of_Man no offence but you seem to make it your mission to make sure no one else likes dmc2 cos on every msg ur always the one reading out list after list of reasons that is aside from the fact its largely opinion based. As for not being better in any way whatsoever as you said, dmc2 had 60hz mode which makes it so much better is someways in my opinion, especially fighting, and also the dodge button was really cool will be in dmc3.

Opinion based? Really? So the fact that nothing in the game has any details on it is my opinion? The fact that the fighting mechanics were so horrendous that if you were to hit an enemy with a jumping slash (or any other attack) they would walk right through it, but do that same attack again and they fall down, or the fact of the movie intro if you leave the title screen alone where it shows Dante fighting the building demon and transforming is no where in the game at all (not to mention several other CGIs) is just my opinion? Or the fact that Ebony and Ivory are not even called that anymore, but rather just "magic guns", also the fact that all 3 swords have no history on them, and do the exact same thing with little to no difference, with the story being more stale than year old bread is also my opinion?

Let me ask you something...what are you on?

It's painfully obvious that the game was released unfinished, I'd say it was about 60% complete. Even Capcom says the game was a failure. Production Studio 2 failed, and there's no denying it. So why try to sugar coat it, stop being a fanboy and open your eyes.

There is just one word to put it, you basically can't compare DMC1 and 2. They were both completely different on all terms.

Son of a Man isn't rejecting anybody and forcing them wrong. He's just giving his own opinions. He is just quoting what other people said to give a reference. Don't take it in a wrong way.

*~opinion~*
Devil May Cry 2 was an excellent game in its own merrits. Considering the fact that the development team never had any experience with any other game before it. So if you look at DMC2 as their debut game, i feel quite impressed.
Did you all really believe that some new team can outdo videogame masterminds like mikami and kamiya. And for the same reason, i believe that RE4 will top DMC3. DMC3 is being taken into a direction nobody knows, and hopefully it is a positive one that we can all enjoy. However, if Mikami and Kamiya returned, i'm sure DMC3 won't disappoint. Whereas I am still having some doubts about the current DMC3.

Yea i think that DMC 2 had many problems but if you take it as a whole the game wasnt that bad. You have to admit that the gameplay did become quicker better and more moves. But DMC 1 had more story and yes better details and not as many errors. But if they incorporate the ideas from DMC 2 s gameplay and Dmc 1 s story and other things into DMC 3 it could be an amazing game and could even take game of the year. Or at least be up their with Halo 2, Conker Live and reloaded, and even Fsw but of course i think we all know that Halo 2 is gonna win but hey u never know.

DMC 2 WAS faster, did have a nice dodge feature, DID have more responsive controls....But it also had lame generic enemies, bad A.I., too many wide open spaces where the camera pulled back and you lost site of enemies....and it was FAR TOO EASY. The controls and dodging and speed only served to show you just how knife-through-butter easy it was.

Where's the fun in that?

It also didn't have any option to change the control scheme as promised in the manual, and Dante had become sombre, morose, a Goth fop...No longer the wise cracking arrogant dandy of the first game.

It was a very good game, in a world where the first game doesn't exist.

And so the DMC2 arguments ensue.. DMC2 was far too inferior to DMC to be called anything but an incomplete sequel. The fact that DMC2 was spawned from such a masterpiece is why it's hit so hard by fans and critics alike, not entirely because it was just a mediocre game. Fanboys... Love is blind.

This may have already been discussed but I'm wondering which fighting modes people are the most excited about?

Personally I'm liking Sword Master and Trickster

and just to add DMC2 was horrible because it simply wasn't a DMC game in my eyes, they should list it as a side journey in the timeline. No story, too easy, and terrible camera. It might as well be Castlevania 64

DMC2 quicker than DMC? What are you guys smoking? DMC was tons faster than DMC....dante's speed in DMC is like 10x faster than in DMC2. From the way he swings his sword, to how fast he shoots his guns.....come on, don't tell me you've let DMC2 blind you this far. The only good thing DMC2 had was introducing some pretty cool moves....such as the two-some time and the wall-run. I think the dodge button is okay....but I prefered having it linked to the jump button just like in dmc. It's just easier than way...anytime you think somebody is getting ready to hit you just press the button...and with that same button you can jump also...so much easier.