GambiT, the file is under 60 MB - please upload it to http://www.savefile.com as a mirror. It's a no bullshit site... no "slots" or any crap like that. Only thing is files get deleted if they are not downloaded every 7 days.

Hey gambit, yesterday we did some practice in that map (plus its on our cycle), and lots of us noticed this really bad fps drop when somebady dies or when there is some chaos, but like really really bad fps drop for a few seconds, i never had this thing even on dustbowl or palermo or any of those chaotic maps... we still are going to let it at the cycle, maybe it was something that happend one night and thats it but still...

Maybe it was the Server but I had a good ping
We had a total of 8 to 9 people in the server. At first I though it was my computer because I underclocked it due to some over heating problems I was having. So I dunno, if you think there's some parts that need optimization then go for it, if not then leave it.

Gambit, I can help you out with the fps issues if you want. After my exams (27th) I will have the time.

A summery of the problem:
The major issues with the map are the location of the windows, most of the time they destroy the tfc original's visblocking features while adding very little to the gameplay. Simply removing the windows/replacing with some other feature which blocks vis and putting in hint brushes would solve the problem.

On my laptop the fps were about 12 - 8 at the worst places in the yard outside the base where both inside the base and into the middle was visible for a loooong way.

keep them coming, it will be a little while before i get a chance to work on it and im keeping track of everything y'all say. so please, if you play it and come across something, come in here and post it.

Sorry to dig up an old thread, but when i added redgiant to my server i noticed it was missing the skybox and some blend textures. With some quick filename hackery and a quick repack with pakrat, i got the map working.

I've heard this map has been unoperational for some time now, just wondering if it was just textures or if this map has some other fundamental issues?