I'm exploring the possibilities for development in VR for a project I already did in UWP with C#. I don't expect to cut and paste it in Unity, don't worry, I'm fully aware it's much more complex than ...

I have a Windows Mixed Reality HMD from Acer (Development Edition) with controllers. The controllers were working fine previously. Today the left controller would not connect. I used Remove Device in ...

I am currently playing with Unity and the new Mixed Reality Toolkit (MRTK). I just started a new project with a blank scene and added the MRTK to it. This works so far, but my motion controllers show ...

I have been trying to find a fixed point in a mesh during runtime of HoloLens application (mesh is generated by Microsoft HoloLens) that I can relate to after relaunching the application, but with no ...

I've a problem when load and evaluate ONNX model with Windows Machine Learning API.
I try to load the model for evaluation with Microsoft HoloLens but when I evaluate the model the code generate some ...

Running into errors trying to test and build the mixed reality spectator preview example scene. I would like to be able to build inside a folder then run the .sln file to release to the HoloLens. The ...

I'm using the official Microsoft WMR toolkit for a unity project. The first step has some objects to control camera and controllers. The camera works great but the controllers don't work. I know that ...

Im new to AR and set up the last days MRTK and Vuforia on Unity. Both operated fine independently and now I want to use both in one project. But the problem is that both have a camera. MRTK has its ...

Good day,
No idea if anyone can help me on this issue but I'm running out of ideas so I gotta ask.
I'm currently playing around with Matzman666's VRInputEmulator for SteamVR.
I am trying to find out ...

I am a bit of a novice with the Unity Engine and Mixed Reality App development so please bear with me.
I have been working with the Microsoft Mixed Reality Toolkit for Unity to try and animate a game ...

Hoping someone can explain or point me in the right direction for help in getting glTF animations to play in Mixed Reality viewer and in PowerPoint.
I’m using Visual Studio Code with the glTF Tools ...

I'm building a Unity app for which target environment must include Mixed Reality. I've been able to find very good file picker assets on the assets store, but none of these seem to work in the Mixed ...

I am new to HoloLens development, so I hope this is not a too basic thing to ask. I currently have developed a 2D XAML (WPF/UWP) interface in Visual Studio which is being developed for and tested on a ...

I'm making a presentation of someone using the Hololens that is duplicated on a big screen. For duplication it uses the device portal's mixed reality capture option (live stream).
I need to render a ...

I have an issue where when running my app in Windows Mixed Reality the microphone's sensitivity levels would change, usually going to a lower sensitivity. My app uses the microphone and it needs the ...

We are trying to build a VR game onto the Windows Mixed Reality platform. This game works in the Unity Editor and we run into errors only when building to the Universal Windows Platform. We have the ...

I have just started using the Mixed Reality Toolkit (former Holotoolkit) and I am trying to use a slider.
So I made a scene with a 3DTextPrefab, a Button and a Slider.
I wrote a script and attach it ...

In a mixed reality application developed with Unity 2018.1.1f1 and the Mixed Reality Toolkit, I have two groups of holograms:
Shared Holograms (instances shared with other users)
Local Holograms (a ...

I'm trying to use the Hololens emulator. I need to use the AnchorStore, but when I call this method: WorldAnchorManager.Instance.AttachAnchor, the AnchorStore is null. If I run the application on the ...

I'm developing a tool for Mixed Reality in Unity 2017.4, the project runs on the Hololens through remote emulation in editor and the editor itself, the project builds and deploys to both emulator and ...

This morning, I was working through the Mixed Reality 250 tutorial. I'm stuck with having one HoloLens join the session that the other HoloLens is currently hosting, because the selectable widget in ...

I'm using the keyboard prefab with KeyboardInputField UI elements from the MixedRealityToolkit and when I select one of the KeyboardInputFields in a build I'm getting both the keyboard prefab and a ...

I created a Unity, Windows 10 Universal project, with VR enabled, using a 2d template, and the only scene consists of a cube on either side of the screen. I set up the cameras so that I had a left and ...

I'm currently looking to see if there is a way that within a Windows 10 Universal App, that is intended for Mixed Reality, to display different content for each eye?
What would ideal is if this could ...

I have a problem using HoloLens and Unity 2017.3.0f3. I open a menu (Canvas in World Space) depending on where the user is looking at using the voice commands.
When menu appears it seems stable, but ...

I am starting a project that looks into how capable the Hololens is at detecting 3D objects (How small can the object be? What shape does the object have to be?)
For example, if I were to look at a ...

I am maintaining a C# WPF application, and I want to add Windows Mixed Reality support to it.
Porting the app to UWP is probably not a very good idea, as the app supports a lot of other APIs that do ...