How Little We Know

Steps...

(1) Talk to the receptionist in Gomorrah about Omerta activities. (2) Talk to Cachino about suspicious Omerta activities, perhaps someone else in Gomorrah knows how to find him. (3) Check Cachino's room or his person for some proof of his behavior. Perhaps someone has a key to his room. (4) Cachino's Journal should have enough proof to get him talking. (5) The door guard suggested talking to Big Sal or Nero about Cachino's journal. (6) Attend Cachino's business meeting with Big Sal. (7) Cachino is dead, speak to the boss about what to do next. (8) Talk to Troike to see what kind of help you can give him. (9) Check with Clanden to see what kind of help he needs. (10) Recover a stolen shipment of weapon parts from the Fiends. (11) Bring chlorine to Clanden. Check near the pool at the Ultra-Luxe, or find out who supplies them. (12) Let the bosses know that Clanden and Troike both have everything they need.

Important Items...

This side quest can begin in any number of ways. It takes place almost entirely in the Gomorrah Casino, which is located on the outskirts of the New Vegas Strip, immediately to your right upon entering through the robot-protected front gates. Once inside, the surest way to start this side quest (if you haven't already) is to simply speak with the woman at the front entrance. Known only as the Receptionist, she will be able to give you all sorts of information, and you can pry even more out of her if you use your powers of persuasion. Meanwhile, expect to get your weapons taken from the guard at the front door before entering the casino itself. Worry not about losing your gear, though. As long as you play things cool like we did in this particular walkthrough, you won't need them anyway. If anything, not having your weapons will keep you cool, calm and collected throughout.

Ultimately, by speaking to the Receptionist (or via another conduit you used to undertake this side quest), you'll learn about a man named Cachino. Cachino works for the family that controls the Gomorrah Casino, a group known simply as the Omerta. Finding Cachino can be a bit laborious, but you should ultimately run into him on the floor of the casino, or in one of the ancillary rooms around it. If you took the time to speak with some of the NPCs on the floor that work for the Omerta, then Cachino will actually speak to you first if he runs into you, which makes finding him all the easier. Either way, once you've spoken to him and let him know that you know he's up to no good, the real fun starts. You'll need to find evidence that he's up to no good, but how? The idea here is to gain access to his room up in the Gomorrah's suites. Unless you have a good lockpicking skill, the only realistic way you'll be able to do this is to purchase the key from the Receptionist you spoke with earlier (or use other powers of persuasion, should you not want to part with precious Caps).

Either way, with or without a purchased key, you're going to need to head up to the suites in the casino to access Cachino's private room. Use an elevator at the back end of the main floor to head up to the Suites Level. Once there, move forward and head left down the pathway you encounter. Here's where things may get a little tricky. There's likely a guard protecting that door. You need not worry about the guard if you procured a key from the Receptionist. If you plan on picking the lock, however, you'll need to coerce the guard away from his post, or wait for him to walk away. Once he's nowhere to be found, you can then pick the lock. As long as he doesn't see you picking the lock itself, it doesn't otherwise matter if he sees you go in or out of the room, so don't worry about that. This is a risky situation, however, so it wouldn't hurt to save your game before you try to pick the lock, just to err on the side of caution.

Once inside his bedroom, head up the stairs to the upper part of the suite and work your way into his vacant room. You'll notice all sorts of empty furniture in the corners of the room, but it's the proper desk shoved in one corner of the room, adjacent to the front door, that's of importance. Examine this desk and you'll find precisely what you're looking for. Cachino's Journal will be the proof you need to frame Cachino to the higher-ups with the Omerta. Now, keep in mind that you don't have to use this journal against Cachino. In fact, you can even offer to sell it to him, thus removing any possibility of being able to convince his bosses that he's working behind their backs. Feel free to do that if you'd like, but keep in mind that this particular route isn't covered here in this walkthrough. Rather, we decided to use the evidence against Cachino, which brings us into the Omertas' good graces.

Now, it may seem a little unusual to use this evidence against Cachino. After all, while he was gruff and hostile towards you, the fact remains that he hasn't done anything to you personally. But then again, you're really going to need the Omerta later on in the game, if you want their assistance during the endgame that is. And if that's the case, then your act of weeding out a rat in their midst is really going to go a long way towards impressing them. With the journal in hand, head over to Cachino somewhere on the ground floor, and let him know you have the evidence needed. Now, his tune changes. He'll offer to buy the book from you, but instead, opt to tell him that you're going to tell his bosses about the situation instead. He can't do anything to you while in the casino, so his hands are tied. Too bad.

Your next task is to let Cachino's bosses know of his disloyalty. But how? You've yet to be formally introduced to the Omerta's leadership, and you're not going to find them roaming around the casino anytime soon. What you need to do here is visit with the Receptionist again. Talk to her about where you could possibly find the bosses. She'll tell you that they're posted around the upper floors overlooking the casino, but that not just anyone can get up there. That's all you need to know. Head to the back end of the casino one more time and look for a locked door that's guarded by an Omerta thug. If you talk to this thug in particular, you can speak to him and let him know that you have some evidence of improprieties that they should know about. He'll agree with you once you show him the evidence. He'll hand over the Zoara Club Key thereafter, which will allow you to open the door right next to him.

Once upstairs, seek out a man you've yet to meet, an older gentleman known as Big Sal. Speak to Big Sal and immediately cut to the chase. Show him Cachino's Journal, and he'll be taken aback. After navigating the rest of the conversation with him, you'll learn that Big Sal has immediate plans to deal with Cachino. Follow Big Sal as he walks towards his office and takes a seat. Cachino will come in and take a seat on the other side of the door. After some conversation between Cachino and Big Sal, one of Big Sal's henchmen will do Cachino in. You can then speak with Big Sal about helping out a few of his lieutenants, which will begin this side quest's endgame. Feel free to scour Cachino's corpse for goods before heading out, if you'd like, though doing so isn't at all necessary.

Now, Big Sal has given you two tasks. You are to help out two of his henchmen. Once you do, the side quest will have effectively concluded. The first person you're tasked with helping is a shady-looking character you may or may not have already run into here named Troike. Chances are, you're going to find Troike roaming around in the bowels of the casino, but if you're having trouble locating him, simply mark this quest as active on your Pip-Boy, and then follow your on-screen compass. When you run into Troike, you'll be able to chat him up a bit. Eventually, you'll learn that he has a bit of a problem. He's responsible for running weapons in and out of the Strip, using some NCR connections he has. But some Fiends have taken the most recent shipment for their own, and he needs your help procuring the stolen goods.

Agree to help Troike out. Once you do, you'll then have to head back outside of the casino. Once out in the open air, you should be able to quick-travel to a location extremely near where the Fiends that stole the goods are currently stationed. If you're able to, quick-travel to the Sunset Sarsaparilla Headquarters located west of New Vegas. The Fiends should be right next to the building. If you can't quick-travel there, quick-travel to a location nearby, or simply approach the designated location on foot. One way or the other, you'll eventually run into the trio of Fiends that stole the goods. Kill them easily and quickly, and then claim the Disassembled Weapons Shipment from a bin nearby. With the goods in hand, you can then quick-travel back to Freeside, and enter the New Vegas Strip once more.

Return to Troike to let him know that the deed is done. He'll thank you, but he'll be short with you too, so don't expect too much of a conversation. Once that's done, it's time to move on to the other character you're supposed to help. His name is Clanden, and you'll be able to find him up in the suites section of the casino. We found him sleeping in a bed; you may find him roaming around elsewhere. Once you run into him, speak with him, and you'll learn that he's an explosives nut. But he's missing some valuable items that he'll need to get things going. Use your Science skill to convince him that what he could really use is some chlorine (if you can't use a Science skill, you'll need to navigate this conversation some other way). With that done, he'll dispatch you to finish the job for him.

While there are multiple ways to do this, the easiest way to go about things here is to simply steal the chlorine. To do so, head over to the Ultra-Luxe Casino, a stately building at the center of the Strip with a gigantic fountain out in front of it. Once you head inside, shoot straight to the back of the first floor, and keep things as inconspicuous as possible (worry not about losing your weapons to the guard when you enter; you'll receive them back automatically when you leave, just like at the Gomorrah). Pass by the area where you exchange money for gambling chips, and keep on going until you run into the back wall. Here, head to the right and seek out a lone locked door in the corner. When you're sure no one's watching you (save before doing this, just to be safe), pick this lock. Within this supply closet, you'll find a Container of Chlorine. With that in hand, you have exactly what Clanden was looking for.

Return to the Gomorrah with the Container of Chlorine in hand. Head back to Clanden and hand over the goods. He'll thank you for your hard work and send you on your way. Now, all you have to do is return to Big Sal and let him know everything's done. This will wrap up the side quest succinctly, and you'll now be able to request the help of the Omertas, if you so choose to do so, for the main quest known as Wild Card: Side Bets . Do be aware, however, that this quest's conclusion will directly interfere with finishing the Side Quest known as Bye Bye Love . The good news is that you can go through this entire side quest with the exception of speaking to Big Sal at the end and still not interfere with that side quest whatsoever. Most excellent.