cool would be cool to play, by the way have you found out a way to get ambient combat or secops from arma 2 or is it not yet in the alpha? i just wana know if they are in there and if they are included in the mission.

There isnt much of the old modules yet and havent tried the new ones. I use my own scripts that are quite similar with the ambient combat module. I will try to add artillery support for player if its possible. The insertion point is moved to safe place in the next version. There will be respawn, rest at campfire function, much gear crates and probably other new stuff too.

quick question...this sounds dumb...
how do I capture a red marker to make it blue? I've stood on the red marker with my team waiting for it to turn blue so I can move to the next...am I missing something?

Thanks, :) new version is in works with around 10 new different story-written tasks, there will be cutscenes/livefeeds, much new small features (camp alarms that call nearby enemies, flare signal, mortars...), optional tasks open features (different kind of support, more gear/vehicles, more US presence). Armed locals are replacing AI US units especially in early game. Not sure yet the new version is ready. Much is already done, but maybe still ~week.

Whole Lotta Stratis

by
SaOk

Description:
Persians have seized Stratis with suddent large scale assault. Greeks are unable to enter the island without our help. Your team is sent into the island to support armed locals and greeks against dominating enemy"

Friendly AI groups fighting with player depending on relationship values

Made with Performance Friendly Methods

Installation:
Extract the .pbo file(s) to your ArmA3\Missions folder.

Notes:
Mission doesn't have yet cutscenes/proper story. When reaching 1.0 version, all the key features will be there.
Else very awesome Blastcore may cause heavy suddent FPS loss after 1-1,5h playing. Avoid playing the mission with the current version of the mod.