What's the difference between casual and just
restarting anyone dies?

Why is the latter any better? I'm more interested than asserting anything. Not sure how I feel.---Burs, Burs,Burs, Swag

#2RavarynPosted 2/19/2013 10:09:12 AM

Casual lets you make a bunch of mistakes (i.e. character "deaths") while still eventually clearing the mission.

Classic means any substantial mistake can cost you the whole map, meaning you have to be more careful.

#3alexchernPosted 2/19/2013 10:10:26 AM

Not really much.

The thing is, in previous Fire Emblem games, there was no casual mode. When a character died, that was it, so a common thing for people to do who liked to have a full roster was to just restart the map.

Now that there is a casual mode, it looks like classic mode can be used to have the permadeath experience.---FC BLACK4040 5313 0933

#4meiyukiPosted 2/19/2013 10:12:00 AM

Strategy is quite a bit different when you can't sacrifice units. You can be much more aggressive because if a unit dies it doesn't matter, whereas with classic you need to plan more in order to protect your units. You could even do things like sending a cleric in to heal someone knowing the cleric will die but who cares they'll be back next battle, and that heal might make a huge difference, specially later in a map. Or send a powerful fighter ahead to draw in a ton of units, he might die but take 10 with him.

Basically on classic you have to actually use a strategy to win without losing units, but on causal you don't need to worry about losing units as long as you win.

#5Anyroad2Posted 2/19/2013 10:12:07 AM

There really isnt any big difference except in Casual, you can save at any point during the battle and you cant ever let yourself be sloppy.

Casual is for fun, while Classic aims to make you better at the game.

If you keep having to restart because you lose a unit, then you're going to want to think differently about your tactics in a way that keep sall your characters alive and well.---Pokemon Black 2 FC: 1421-5562-6926 (Paul)3DS FC: 4098-2336-0884

#6LurkerkillerPosted 2/19/2013 10:12:22 AM

alexchern posted...

Now that there is a casual mode, it looks like classic mode can be used to have the permadeath experience.

And to show off ones epeen through street pass as there is an option to show people what mode your game is.---LoL NA: LurkerkillerSC2 NA: Lurkerkiller.301

#7TheChronoMasterPosted 2/19/2013 10:12:38 AM

The latter is better because you don't have the option of, for instance, sacrificing a character to get in some good damage, or putting someone out as bait to distract the enemy so your heavy hitters don't take hits.

#8Anyroad2Posted 2/19/2013 10:14:27 AM

Anyroad2 posted...

There really isnt any big difference except in Casual, you can save at any point during the battle meaning you can be sloppy.

Casual is for fun, while Classic aims to make you better at the game.

If you keep having to restart because you lose a unit, then you're going to want to think differently about your tactics in a way that keeps all your characters alive and well.

in classic you keep playing till you get a strategy good enough to get through without losing anyone. in casual you just need a good enough strategy to get through with chrom and mu not dying---Gonna Catch 'Em All 'Cause He's Danny Phantom

#10occupation_bobPosted 2/19/2013 10:17:10 AM

Scenario:

There's one enemy left. You have Chrom and a random ally.Chrom is too weak to take him on. He'll die in one hit, for whatever reason, and the enemy has a 100% chance to hit, and won't die in one hit.Random ally will also die in one hit, but will take a good chunk of health away from the enemy.

In Classic mode. This situation is morally impossible to get past.In Casual mode, it's easy. Just sacrifice your other guy and let Chrom get in the finishing blow.

So will you throw away your morals for power? Would you sacrifice an ally if it meant victory? Marth wouldn't. Marth knows better.---It's like my Rattata is in the top percentage of Rattatas.