The World.
A place where you live, and also a video game that many people play. But what happens when suddenly the game becomes more than just a game. People are mysteriously falling into comas in the real world from actions that happen inside the game. Suddenly this world has become a lot more dangerous than previously expected. The easiest solution would be simply to avoid the game but some people just can't do that. Better find out what's wrong before everyone falls into a coma and before the issues happening in this game expand further from just the game. More than you know is at risk. Can you save your friends? Can you save "The World"?
https://www.youtube.com/watch?v=BIrc0UGuV-w
This game will be hosted here and will only involve one thread, unlike the last .hack game that was anonymous and across two separate threads. Just so people know.
The game is scheduled to start on a Thursday or a Friday. Most likely next week but if we have enough for it this week then we can start it then.
[spoiler=rules]1. This is a limited OC game using an "Email" system. Other than that this game is by all means a NOC game, so don't talk outside of either game thread unless by use of the "Email" system. 2. No quoting anything I tell you outside of thread, this means no quoting role pms, night results, Emails, and definitely no Screenshots. 2a. You may claim your character name and paraphrase your role. 3. Be active. If I don't feel you are active enough I will sub you out or modkill you. 3a. Bare minimum is more posts than the hosts and never missing actions. 4. If someone is modkilled, they lose no matter what. 4.5. You can't break this rule.
5. Don't directly interfere with the game if you're dead or not playing - if you're going to talk to other players or post in-thread I expect everything you say to have no game relevance whatsoever. Also, do not talk about the game to other players (dead or living) while deceased unless both of you have received a link to the graveyard quicktopic. The graveyard will contain a list of players who have access to it in the OP.
6. Don't edit posts.
7. Don't post after hammer.
8. Don't break the game by abusing loopholes and what not. If you are unsure, ask, or I will just assume you did it with malicious intent.
9. I'm the mod, my word is law and I reserve the right to add things here if need be.
[spoiler=mechanics]1. Not all inspection results are accurate
1.5. Don't trust everything you read. 2. Vote in ##VERB:USER. If you wish to unvote ##Unvote first. 3. If you intend to idle please respond to your role pm with: Night X - Idle. 4. This is a hammer game. A hammer is required for a lynch. If there is no hammer then the first time will result in a no lynch, the second time will be a universal loss. 4a. Hammer is a simple majority. 50%+1
4b. Day one lynch is the only exception to this rule. At the end of day one whoever has the most votes will be lynched. 5. There are no hidden players, there is exactly 19 players in this game. 6. Each day last for 72 hours or until a majority has been reached. Nights are 24 hours long. If I have all night actions in, nights may end early. 7. Hammers and any theoretical day abilities will be used as soon as a mod has seen the action/hammer. 8. You can't target yourself or dead people. 9. This game will start on Day 1. 10. If your role PM contradicts any of these rules, your role PM is right. 11. There are a non-zero number of vanillas in this game.
12. LYLO and MYLO will be announced.
13. Death may not be the end.
[spoiler=Email system]This game uses a Limited Outside Contact system called "The Email System". This system allows players to send an anonymous message through the mods to any other player in the game. 1. To send an email please reply to your role PM with "Emailing USER: <MESSAGE GOES HERE>". There is no limit on what can be in the message as long as it abides by all game rules. 2. You can send a message at any time to any player, and it will happen as soon as a mod has seen request. 3. Each user can send two messages each day/night phase. So for Day 1 and night 1 you would have a total of 2 emails to send.
4. Each email has a limit of 500 characters or the email will fail to send.
5. Emails are not anonymous.
5. These emails do not roll over, if they are not used, they are gone forever starting the following day.
Sign ups:
1. Radiant Dragon
2. Eurykins
3. Bluedoom
4. Paperblade
5. Mancernecro
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18
19.
Subs:
1. Blackhawk stinger
2. Blitz
Informed Observers:
I'm only going to be taking a very limited amount of these. Pretty much reserved for people who absolutely cannot play or sub at all.
1. Junk

Wifi tournament rules:
Players that have to play each other in a round, have 1 week (subject to change) to have their matches. They must PM their opponent and set a date/time in that week time limit in which they both can play their matches. Follow the rules below for matches:
Double Elimination
4 stock, 8 minutes.
Sets are best of 5. Finals are best of 7.
Items set to “off” and “none.”
Quitting out of a match before it is over will result in a loss for the quitter.
If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
Buffer set to off.
In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.
No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)
Both players may agree to any rule or stage outside the tournament ruleset.
Stagelist:
For the 1st match, stage strike the starter list in 1-2-2-1-1-2 fashion. After each match, the winner of the previous match bans 3 stages (Players may counterpick a stage that they previously banned in the set, but may not counterpick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character. (this must be carried out in the Private Message here on SF)
Starters:
Battlefield Final Destination Smashville Pokemon Stadium 2 Dreamland (64) Fountain of Dreams Yoshi’s Story (Melee) (singles only) SSE: Jungle (doubles only)
Counterpicks:
Battlefield Final Destination Smashville Pokemon Stadium 2 Dreamland (64) Fountain of Dreams Yoshi’s Story (Melee) (singles only) SSE: Jungle (doubles only) Yoshi’s Island (Brawl) Lylat Cruise Wario Ware Green Hill Zone Skyloft Skyworld
Entrants:
PKL
Doofina
Gcubedude
Esaka
Golgar
MJThom2009
Comet
Zukonima
Bracket:
http://challonge.com/tournaments/bracket_generator?ref=0VZkUoaCuj

Fe9 rules:
Drafting:
1. This draft is for 4 players. Players will each draft a team of 9
2. Ike, Titania, and one of Tibarn, Naesala or Giffca are free for all to use.
3. Nasir and Ena will be drafted as a pair.
4. The game will be played on Fixed Hard Mode.
5. Reyson is banned( might be free I'll think about it in the morning.
Rules:
1. Undrafted units may recruit characters, Rescue and Shove/Smite undrafted characters and NPCs, trade, Escape, and dig up items in the desert.
2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, opening Doors and Chests, and Arriving.
3. There are limits to how much BEXP may be used, and this is explained in detail below.
4. Partner and Other units may do as they please without penalty.
5. Defend chapters count the last played Player Phase for turns if the timer is waited out.
6. Chapter 27, Part 2 is not counted for final turncounts.
Penalties:
1. Undrafted units have a 4 turn penalty, per unit per chapter (Chapter 17 counts as 4 chapters).
Exceptions:
1. Reyson and Janaff/Ulki may be used to obtain the Knight Ring if undrafted. They may not perform any other disallowed actions without penalty.
BEXP Limits:
1. Use the table below to determine how much BEXP you're allowed to give your units when you're first able to give them BEXP. Characters are listed as either a level (such as 10/--) or an amount (such as 2.xx). You may use BEXP to get them to the level shown or give them the amount shown (Example: 2.xx would mean you're allowed to cap off their current level, then give them 2 more levels).
2. At the beginning of each chapter, you may give your units 50 EXP worth of BEXP.
3. Once you reach Endgame, you may distribute BEXP freely to whomever you wish.
4. Titania may not be given BEXP until Endgame.
Teams:
b. PKL: Marcia, Mordecai, Lethe, Soren, Shinon, Astrid, Elincia, Nephenee, Rolf
a. Doofina: Marcia, Mist, Tanith, Tormod, Maurim, Sothe, Ulki, Zihark, Bastian
d. Chiki: Jill, Oscar, Boyd, Rhys, Volke, Calill, Largo, Ranulf, Lucia
c. Randa: Jill, Kieran, Ilyana, Gatrie, Brom, Makalov, Mia, Geoffery, Tauroneo
Units remaining
Fe10 rules:
Drafting:
1. This draft is for 4 players. Each player only gets 9 units drafted the undrafted units are banned.
2. Ike, Micaiah, Sothe, Geoffrey, the Herons, the Black Knight, and Lehran are free for all to use.
3. The drafting order is reversed for the last round of picks.
4. Haar is banned from drafting.
5. The game will be played on Normal Mode.
Rules:
1. Undrafted units may recruit characters, Rescue and Shove/Smite undrafted characters and NPCs, trade, Escape/Arrive, and transfer items/skills between teams.
2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, opening Doors and Chests, finding hidden items, and giving Blood Tide/Night Tide/White Pool bonuses.
3. Allied and Other units may do as they please without penalty.
4. Defend chapters count the last played Player Phase for turns if the timer is waited out.
Penalties:
1. Undrafted units have a 4 turn penalty, per unit per chapter (1-6 counts as 2 chapters, and 4-E counts as 5 chapters).
Exceptions:
1. One of Edward or Nolan is free for each of 1-P, 1-1 and 1-2.
2. Volug is free for 1-5.
3. Elincia, Marcia and Nealuchi are free for 2-P
4. Nephenee and Brom are free for 2-1.
5. One undrafted, non-Lucia unit is free for 2-2.
6. One undrafted, 7 move unit is free for 3-1.
7. One undrafted, 6 move unit is free for 3-3.
8. 2-1 and 3-P are both free up to 15 turns.
Teams:
b. Quint: Titania, Marcia, Ilyana, Zihark, Calill, Mia, Makalov, Mordecai, Rolf
a. CR: Edward, Gatrie, Elincia, Soren, Sigrun, Laura, Heather, Astrid, Ulki
d. Bearclaw: Jill, Boyd, Volug, Nephenee, Janaff, Nailah, Naesala, Tibarn, Leonardo
c. Turtle: Nolan, Oscar, Shinon, Tanith, Kieran, Aran, Lucia, Nealuchi, Rhys
(units remaining)