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I'm willing to send triple the money I didn't spend on the ugly remake of MI1 to that guy if he does pull off a working game in the spirit of LeChuck's Revenge with that style.

In turn, I'd also love to play through Crysis with Guybrush as a player model, ideally with Dominic Armato voicing the character. It'll make throwing around chickens and turtles at least 513 times the fun!

"Crysis Remastered brings new graphic features, high-quality textures, and the CRYENGINE's native hardware- and API-agnostic ray tracing solution for PC, PlayStation, Xbox, and – for the very first time – Nintendo Switch."

Starting this summer, Crysis Remastered will be available for PC, Xbox One, PlayStation 4, and for Nintendo Switch.

Crysis Remastered will focus on the original game’s single-player campaigns and is slated to contain high-quality textures and improved art assets, an HD texture pack, temporal anti-aliasing, SSDO, SVOGI, state-of-the-art depth fields, new light settings, motion blur, and parallax occlusion mapping, particle effects will also be added where applicable. Further additions such as volumetric fog and shafts of light, software-based ray tracing, and screen space reflections provide the game with a major visual upgrade.https://archive.vn/Bilkf

I got this through GOG recently, as well as Crysis Warhead, which I haven't managed to play yet. Replaying it now shows how far Crytek were pushing things at the time - still looks good, still a good stealthy experience.

Is the remaster doing anything to the controls or gameplay? As far as I can tell, it isn't, which is a shame. Crysis 2, while having more boring and linear levels, improved and streamlined the actual gameplay a lot. Not having to switch to a certain mode to jump high, introducing stealth melee kills, etc. A combination of Crysis 2's gameplay with Crysis big open levels would be fun, but this remaster seemingly just makes it prettier? Meh, whatever, it was already pretty.

I am very sure they are going to add a few bits here and there and tweak it. The changes from CryV will definitly affect it heavily.
Crysis in my view had more going on then crysis 2, this is all subjective.

Is the remaster doing anything to the controls or gameplay? As far as I can tell, it isn't, which is a shame. Crysis 2, while having more boring and linear levels, improved and streamlined the actual gameplay a lot. Not having to switch to a certain mode to jump high, introducing stealth melee kills, etc. A combination of Crysis 2's gameplay with Crysis big open levels would be fun, but this remaster seemingly just makes it prettier? Meh, whatever, it was already pretty.

I hope not. While I agree Crysis 2 streamlined the controls, it also made the game's interaction a bit too broad. I don't always want to punch someone into the sky, and I don't always want to run at the speed of sound and have that drain the energy meter. Having said that, it's not the end of the world if they port in Crysis 2/3's controls. As long as the rest of the game's faithful to the experience (including the bits of design like having the enemies speak in Korean on Delta without subtitles), that's all I'm looking for.

While I am interested in this, I think there's a good chance that since I last played Crysis several years back, the remaster wouldn't look all that different from how I remember the original looking, even if the differences were to be quite apparent in a side-by-side comparison.

Also, while I always liked the aesthetics of the aliens (and especially their freeze blasts) well enough, with every Crytek game I've played their visual appeal faded way before I was done with the games themselves. I've heard good things about Hunt: Showdown, so perhaps they've improved, but I'm not a huge fan of Crytek as game designers.

In retrospect I think it wasn’t as good as Far Cry for one very, very, simple reason.

Enemies spawn into the map during play WITHOUT being deployed by a vehicle. I had it happen a couple of times that I cleared a building, an alarm went off, and I had to mow down a dozen guys rushing out of the upper floors of this building I just cleared.

All the while lying claiming that the whole map was actually dynamic. There’s posts on other forums where users claim you can sit in the right spot at certain points in the game and actually see enemies spawning in a staircase.

Utterly broken stealth since enemy A.I. have X-ray vision that can see through the likes of dense foliage and thick canvas (i.e. tents); inhuman aiming accuracy; and a hivemind so when that one guy on patrol at the edge of an encampment spots you through an entire tropical forest, the entire base's personnel instantly knows where you are.

Saving only via checkpoints that are few and far in-between.

Most humans can kill you in 2-3 shots... then later you meet the bullet sponge mutants that kill you in one hit.

I love the story I love everything about this game and it is still awesome in 2020, Amazing Graphics even for today. But it actually runs well on powerful pc, and I can't believe Crysis 1 has better graphics than Crysis 2 and 3.