Interface Overview

Chapters:

UnigineEditor provides the core functionality for creation and editing of virtual worlds for UNIGINE-based applications. It allows you to easily view and modify virtual worlds by adding, transforming and editing the nodes.

The main window of the UnigineEditor is made up of tabbed windows which can be easily rearranged, grouped, detatched and docked.

Toolbar

The Toolbar provides access to the most frequently used working features. On the left side there are basic tools for selection and positioning of objects on the scene. Next you'll find frequently used helpers such as FPS counter, ViewCube, etc. And the last element is the Play/Pause button that allows to control animation and physics simulation.

Viewports

Scene viewport allows you to visually navigate and edit your virtual world. The number of Scene viewports that can be opened simultaneously is not limited. Parameters of each scene viewport can be adjusted separately. The window includes the following panels:

Camera Panel that allows you to switch between cameras, add new cameras to the current world, open the Camera Settings window or lock the current camera

Engine viewport is designed for application debugging and profiling it renders an image from the Engine Camera

Main Windows

Asset Browser

Asset Browser is a tool that is used to organize content in your project. The Assets System keeps all links and dependencies between the resources when you edit, rename or move them within the project. It allows you to:

Create and import assets

Organize yor assets: rename, move them between the folders and manage their hierarchy

View assets and add them directly to the scene

World Hierarchy

World Hierarchy window is a convenient tool for working with the hierarchy of nodes present in the scene. It allows you to:

Parameters

A multi-purpose Parameters window allows you to modify parameters of any element selected in the World, Materials, or Properties window, as well as in the Asset Browser. It offers the following features:

Quick access to all parameters of the selected object

Simultaneous editing of multiple selected objects of the same type

Video Tutorial: Interface Overview

Last update: 2018-06-04

We use cookies to ensure that we give you the best experience on our website. Click here for more information.