dayum, you got kinda incredible at coloring your work in photoshop. you might have to point me in the right direction because like, dang. those light sources, inking and everything are drivin me bananas

if there's one little criticism i have, it's that i noticed that sometimes your characters' heads appear really slanted - as if you drew an oval, but at a 45-degree angle and then drew the facial details etc. It seems infrequent as I go down through the art, but...is there a particular reason? Do you tend to lay your head on the desk as you're drawing and frame your reference based on the angle you're laying your head in?

yea pardon me if i sound like kind of a jerk here or anything since i'm rereading this and i sound incredibly blunt, i'm just curious about the thought process there (are they actually running really fast? is the angle you're going for like a 3/4, slightly angled downward head view? I notice you do it sometimes with your chibi-ish characters when they tilt their heads but then there's uh... "Red" who does the same thing but there isn't the slant and it looks cool)

Keychain you have to pay a little more attention when laying out the foundations of your art, like this one,

the cropped head on the bottom is the original, top is the one i slanted slightly forward. Your head structure seems always to be slightly slanted behind, and it happens frequently to varying degrees. In some, the whole art is slanted, like this:

where the right one is the properly rotated and edited to look upright.

Additionally, due to the size of the head, the overall anatomy gets weird, in a halfway between chibi-but-not-chibi state, which is kinda unsettling. Maybe it's the style, but personally I'd do something more like this myself,

in order to maintain good body posture and overall composition.

If you remember Lexou's advice, it's good that you started to paint more proficiently, but it's good to consider the environment when picking colors. That's to say, even if you learned that "water and sky is blue" and "sand is yellow", playing with the overall composition and bringing these tones a little together might be interesting in the long run,

this one takes advantage of the warm yellow tones and removes the dark blue to purple hue you used on the water and sky. It fits more with the mood imo. Remember, an unified palette is everything when composing a picture like this, I hope I didn't "ruin" your art, as my intention is purely didatical.

I appreciate your efforts a lot and you have come a long way, i am sure you can get better if you keep at it!

i think im going crazy but other than the chibi, i dont see what you guys are talking about. like, i understand what you're saying and i don't doubt that you guys are correct. but idk my eyes are just kinda not seeing it as well as you guys are. if you could provide more examples that'd be nice!

also I LOVE what you did with the colors on that beach picture. i really wish i had done that. i was actually trying to find that advice lexou gave me but i couldn't find it! i'd love to be told how to do it again. right now my method of adjusting colors post-finishing is adding overlays in SAI to try and unify the colors. but it doesnt work that much

Hardly you'll ever find the exact colors for an art piece, and that's okay. Digital art is meant to be easily editable, so as long as you try to reach like, 80% of the color accuracy, that's alright.

What I did there is to add a color filter on the topmost layer: simply use the bucket tool, pick a solid color and play with the blending mode and opacity. In that beach scene, I selected a turquoise color (halfway blue to green, like Miku's hair color kind of) because blue and yellow tends to green. This feeling of unity improves the scene because they won't feel off or shopped from a different source. This is why despite the ship being on the sea and the guitarist on the horizon matching with the BG's horizon, the result is still way off.