AndyDufresne wrote:I think things look pretty good! If it doesn't mess up the legends, putting a box outline around the +1's and +5's etc, might make those numbers stand out a little more.

Bullets in the legend might also help the flow of information, but they may not be necessary.

Keep up the good work,

--Andy

the box outline is hard to do because it would mean stretching the space between the rows of text and i don't want that.bullets can be done but they won't look good. bullets are best used when the text is aligned to the left and all the bullets form a nice column. i have the text centered so the bullets won't form a nice column.i could bold those parts if needed.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

Mmhm. It just seems like those bonus items could use some extra emphasis---of any kind, since those are what people will be looking back for, after they read each legend once and get the general gist of things.

AndyDufresne wrote:Mmhm. It just seems like those bonus items could use some extra emphasis---of any kind, since those are what people will be looking back for, after they read each legend once and get the general gist of things.

--Andy

how about something like this:

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

i've decided to keep the little white things with a lower opacity. they do enough to highlight the numbers without being too invasive. i still think highlighting is unnecessary as the bonuses are very simple but whatever...now, may i get a graphics review and possibly a badge? this is my last map and i'd like to wrap things up asap.thanks.

large:

Click image to enlarge.

small:

Click image to enlarge.

Last edited by DiM on Mon May 21, 2012 5:44 pm, edited 1 time in total.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

Could go with a bit of a marble pattern for the legend panels to help with seeing the text and the numbers, something consistent instead of just the white splotches. The colors are tad on the bight side imo and could be toned down a lil as well.

The roads also seem to be pixelated around the edges The bridge is especially bad with the river behind it making it stick out like a sore thumb.

i don't want to change the legend backgrounds to marble as i've grown rather fond of the grungy backgrounds i have now. also the colours are already a bit washed out for my taste and i really want to avoid turning the light red into a pink plus several others already said the colours are fine.

the roads are fixed in the images above.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

koontz1973 wrote:Just noticed DiM, some of your territ names need to be wavy. Assassins guild is perfectly straight. Mill looks like it to as well. It seems to be the ones you moved about but I may be wrong.

there were some complains about the wavyness making the names a bit hard to read so i only altered the longer names that couldn't fit if they were straight (artillery, quarters, assault/supply ships etc). all short names were left straight.if other people also think it's a problem i can twist all the names.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

koontz1973 wrote:Just noticed DiM, some of your territ names need to be wavy. Assassins guild is perfectly straight. Mill looks like it to as well. It seems to be the ones you moved about but I may be wrong.

there were some complains about the wavyness making the names a bit hard to read so i only altered the longer names that couldn't fit if they were straight (artillery, quarters, assault/supply ships etc). all short names were left straight.if other people also think it's a problem i can twist all the names.

I didn't even notice there was a difference until I read this comment and looked...so I'm fine either way! Ha.