problem with 5s isnt that the competition is bad, the problem is that its unbalanced as fuck ( 3s is aswell, hi warriors / spriests / ferals )
R1 isnt about the competition for most people, thats why you see top players transferring to the shittiest BGs to get it without any COMPETITION, getting r1 like that would for me be just a title without a value.

The game isn't enjoyable inside Arena as well as outside of the Arena (IMO).

I paid to play WoW for PVP ONLY. I quit while Warriors were in a great position, as well as being R1 on my BG in 3s. So, even despite my class being good, the fun side of the game (PVP enjoyment) seems to be diminishing ever since WOTLK. I cannot play something I don't enjoy, no matter how well I perform on it.

The reason why I mentioned my class and position was to make it clear to everyone that even despite being a Warrior, being R1 with great win-loss.... it still isn't enough to keep me playing this game sadly.

They took a massive wrong turn somewhere and they've been down that route since. I think WoW is history for me now, but I still have the urge to come onto AJ now and again

Interesting. Gaining only 2 points from a 2,2+ team would suggest something like a 400+ points difference in MMR, which would then suggest that you are, in fact, one of the few teams that got above 2,6k pre-bug. If that is the case, which I honestly doubt by the way, then WHY ON EARTH would you stop at only 2,4k and wait for other teams to take over you? (after all, 2,4k isn't very high, now is it?)

Either way, you don't seem too smart

Exceptionally stunning hypocrisy from someone who was in lewisyo's foul 5v5 team.

To think gaining points every week used to be as amazing as playing 5 games of arena or 3 games of RBGs. I've been looking for the return of that system for a VERY long time. I'm okay with them making a change like this, not saying I like it or anything, but at least allow me to cap my points at a reasonable rate. It's insane doing 8 RBGs on 3 characters a week... barely any people have time to do it for the 3 month gear grind, and now they intend to increase the agony to 5 months? I don't think much thought went into this.

1.) Boosters are are corrupt pieces of s**t. They should be treated as such.

2.) As everyone plays like a Sissie and camps rating the only way to get participation is to force it.

3.) Rating decay is a good choice, but WoW's concept always was to increase and not decrease. I think most of us, at least me, would prefer rating decay and fixed gear for everyone, like on the tournament realm. Combine that with short, region-wide seasons or in other words, make a permanent tournament realm with short seasons.

4.) Until that we have tournaments for competition and live server arena/rbg for the grind.

1. The people whom you fanboy / worship are the most well known boosters in EU. ??? Please start treating them as such if that's your opinion.

2. The people who camp are maybe 0.05% of the overall pvp population. How does forcing that 0.05% to play suddenly increase participation? _Forcing_ people to do stuff is not a solution to anything.

3. I'm quite sure most of us would not want a rating decay system. What do you base this on?

4. People don't play the game to grind afaik. Might be wrong tho. :PPP

Well last season everyone complained about inactive ladders, now everyone whines as there are incentives to play. This very community gave the clear feedback that we want reasons to continue playing and not sit on rating.

How exactly is this supposed to make the ladders more active? (rating inflation+gear change)

-This will just make the ladders even more inactive, as there won't be any point in trying to get high ratings before the last 2 weeks of season because of rating inflation.
-People tend to get their cap from RBGs / 2v2. Having to play those 2 more will lead to less time available for 3v3 -> less activity in 3v3.

The solution to making the ladders more active is to merge the battlegroups and fix the queue system. Simple as that. If there are not many teams playing, how is a change on the rating system supposed to increase activity?

People tend to play arenas for fun. Not because they want to get the best possible gear and then stop. If the change goes live, you'll get the best possible gear maybe 1-2weeks before the season ends. How dumb is that? How can you even defend this change? If someone decides to sit on high rating, it's his own choice. They've propably played well to get that high, they have the right to hang around on that rating if they want to. They have the choice of camping for a title or the choice of playing for fun. It's their decision. Who are you to judge what they are supposed to do? From what I've heard, you've only got experience from the spectator side of arena. Sure, as a spectator you might think that this change brings more competition and action into arena. But it simply doesn't.

And what comes to boosting. The same people who bought the 2.2k boosts will just end up buying 2.4k 2.7k 3k 3.3k 3.6k 3.9k boosts etc. You really think this change will stop people from buying boosts?

Changing the rating system midseason would be dumb. Changing the rating system without testing the new system properly beforehand is even more dumb. The rating system has been changed a few times before, and every single time there were plenty of bugs and problems.

TLDR: The change would:
-lower overall arena activity
-remove competition from arena apart from last 2 weeks of season
-increase gear differences between players (There should be no gear differences in pvp expect for visual differences)
-make it mandatory to play RBGs if you don't want to fall too far from others on gear
-make gearing more than 1 alt pretty much impossible for normal people
-fuck up arena statistics (inbefore lolwhocares) Skilled 3.9k exp'd warrior LF team!11! etc. (atm it's pretty easy to check if people are terrible or not just by glancing through their achis / statistics / gems / enchants / reforges
-Won't affect the boosting business much of at all
-Current rating system is shit, but the change would make it even more shit.
-You are an idiot.

wildehilde: first of all, your post trying to make khuna look like a god made him look worse, because a 1800 rated player got posting rights (lol) and then used these rights to make a post using KHUNA's video trolling other people who rerolled from rogue. you're not cool or a real man for sticking to rogue, and you should definately not use khuna's video to try to prove something. his vids might deserve to be on first page, but you shouldn't use them to get your ego up just because you decided to stick with a dumbed down class for mop.

secondly, there is way more fan-boying going on than actual analyzing of the two players skills (khuna v reckful). obviously both are really skilled and i just cant understand why so many low-rated/low-exp'd people are trying to say who is the best when they barely understand what's going on in the game.

third, wildehilde, just because there is a rogue in the team doesnt mean that the team who wins has the better rogue. a lot more shit is involved in results of games than who is the better rogue in rogue-comp matchups which you would know if you ever went above 1800 rating

fourth, i made a constructive post, can i get posting rights like wildehilde now?

also way to many people judging skill by comparing a players skill 2 years ago with ones current skill by watching stream viewers (LOL yea interaction = skill right?). obviously both rogues are good, sodahz/ven/talb/snutz wouldn't play with reckful if he wasnt good and flubbah/skenz/zunni wouldn't play with khuna if he wasn't the one to play with. just shut the fuck up trying to compare these two players when you're not on that level, because obviously most of these mentioned players wouldn't play with you unless if it was to sell you a boost