Some Weapon Questions.

I have some questions regarding some weapons in ESO; 2H, SnB, and DW. I’m not entirely sure questions on weapons belongs in the class forums, so if not, please move.

<b style=”line-height: 1.5em;”>TL;DR version:</b> For a Heavy Armor wearing Templar who wants to play as a Paladin’esque, Knight’s Tempar, which is better for surviving longer? Sword n’ Shield due to the Shield, or DW for the morphed HoT Blood Craze, or 2H for more dmg output? And why do you think the way you do?

<b style=”line-height: 1.5em;”>Full Version:</b>

I’m not so much an RP player as I am a concept or “vision in my head” player. I guess that means I don’t outwardly RP, but I play my character, try to make my armor/weapons choices, make my interaction choices, base on RPing.

To that end, my “Main” will be a Paladin’esque Templar… really a “Knight Templar.”

I’m not sure on race yet, but he’ll use Heavy Armor, (maybe a mix with 2, non obvious, like the belt, light pieces).

It’s the weapon choice on which I’m torn.

I’ll likely take Bow as a secondary just so I have a STA based ranged attack, but for my primary?

My thoughts:

First off, I’ve read that a 2H weapon has just as many “slots” for enchantments as a 1H weapon… which means that both DW and SnB are superior to 2H in that respect… you can stack more enchantments or whatever, on them.

If, IF, this is true, that’s poor design. A 2H should be able to be just as highly enchanted, have just as many stats placed on it, as 2x 1H items, (Bow should also have this too).

Just my humble opinion.

DW, (Dual Wield)…

To ME, in MY OPINION, it doesn’t really fit thematically… but the HoT on Twin Slashes, (when morphed to Blood Craze), I think would really help with survival, and now that the DoT portion is being lengthened, the HoT will be even better.

To me, SnB is the quintessential weapon selection for a Paladin/Knights Templar.

Plus, again you potentially have the stats/enchantment benefits vs 2H. Does shield do anything innately for you?

I had asked in game what was better for survivability; shield or the HoT from Blood Craze, (DW line), and was told that shields in and of themselves, don’t really do anything… they only really make active blocking cost less STA… so really the HoT from Blood Craze is better… plus DW does more damage which sort of adds to survivability since your target(s) die faster.

2H, the next best fit thematically after SnB…

Just not a fan… plus it may not be able to have as many enchants as either DW or SnB. Also, Cleave damage sucks; but I know it’s been increased in the 0.18 patch… so I’ll test it again.

I love the STA based Charge, (when the bloody thing works… an issue apparently also addressed in 0.18), after throwing out … uh… whatever that Aedric Spear Javelin attack is that knocks your target back and down.

When Charge actually works, (and you typically have to take a couple running steps forward since now that Javelin has knocked the target back, it’s now likely out of range of Charge), it’s just a really sweet, fun to watch/play combo.

This could be replaced with the Aedric Spear’s Charge spell… but that’s even MORE Magicka getting sucked down.

But again… this lacks the HoT from Blood Craze.

I don’t really WANT to use DW for my Templar, (I’m using it on my Nightblade, and Templar based bow/DW/Medium “Ranger” character), but I’m not sure it’s worth giving up the HoT from Blood Craze to go with either 2H or SnB.

Well for what is sounds like your looking for, looks wise, you would go the 2 Hand weapon. I will say I played a Templar SnB all of this last beta and it was a hell of a lot of fun. But just reading your ideas on the toon I would say yes that 2H is what your looking for.

I had asked in game what was better for survivability; shield or the HoT from Blood Craze, (DW line), and was told that shields in and of themselves, don’t really do anything… they only really make active blocking cost less STA… so really the HoT from Blood Craze is better… plus DW does more damage which sort of adds to survivability since your target(s) die faster.

I assumed shields provided an +armor bonus. Is this not true? Was curious to know if 5MA/2LA + shield had >= mitigation as 5HA/LA + no shield.

You can have 2 weapon sets, so with what you’ve given, I’d say 1H&S for off-tanking, and DW for Blood Craze, and Whirlwind as a finisher. About all 2H has to offer that you can’t do with spells is Reverse Slash, and Momentum, the last 2 to unlock. I just tested everything except for the Shield up to mid level, and found 2H actually added the least to the Templar, despite it being my favourite weapon skill by far. (Or actually tied with Bow.) A Redguard with Restoring Aura has no need for Wind Walker whatsoever.

Everything above is likely Opinion, and/or subject to change.

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