After making its debut in the Beta Test Playlist, King of the Hill is now a full-featured game mode, complete with leaderboards, Cinema Replay support, and Challenges. We love this fast-paced, team-based mode and how it enables players to make great use of all of Multiplayer’s core mechanics. Two teams must work together to fight for control of rotating capture points in order to be the first to reach the score limit.

If you played during the Beta Test, we’ve made some changes for King of the Hill’s full release. After reaching the 200 Victory Points score limit, teams must capture a final hill, which we call the Victory Hill. This adds an extra level of strategy and one final chance for a comeback from the losing team.

Alongside this new feature, we’ve also made the following changes:

Victory Points per hill increased from 60 to 80

KO’ing defenders will award the attacking team 4 Victory Points

If a defender is KO’d within the first five seconds after capturing a hill, they will respawn

When a team reaches the max Victory Points, they must capture one more hill (known as Victory Hill) to win the match

UI revamped to better communicate game rules and readability

Duration for Wrath of El Dorado reduced by 50% in this mode; Wrath is still quite powerful but this allows other Mysticals to play a prominent role too

General:

Added a new feature: Personal Stats Page

VIP Relic Bonus has increased from 20% to 40%

Added 3 Weapons

Added 3 Survival Boosters

Added 37 Vanity Items

Added 6 Taunts

Added 25 character skin color palettes for each new skin

5 Taunts

Personal Stats Page: players can view their personal stats across multiple game modes

Classic Mode removed from the Beta Playlist. Stay tuned for more details on its return

Bugfixes:

Multiple level bug fixes

Fixed the issue where players did not receive hardcore rewards after completion

Fixed the issue where sniper sidekicks would occasionally float above the ground while taking cover

Fixed the issue where Skeleton Drake’s Jaw would unhinge while performing certain taunts

Fixed the issue where Loadout point icons where not appearing when unlocking in chests from the store

Fixed the issue where please wait text remained on screen after selecting vanity chests with an unopened chest available

Fixed the issue where rope did not appear on the player’s hip in cinema

Fixed the issue where Bounty Skull Icon appeared incorrectly if the player viewed in cinema and switched player perspectives

Fixed the issue where the wooden bridge in Scotland appeared invisible when viewed in Cinema mode

Fixed the issue where the player could become stuck if the store was disabled while they attempted to purchase items from the customization menu

Fixed the issue where players were able to taunt with the rope attached to a grapple point

Fixed the issue where props from taunts remained in place when player is instantly KO’d mid taunt

Fixed the issue where there was no relic challenge for Spirit of the Djinn Mystical