Enter the CORE! ICRPG CORE is finally here, with a full rule book and miniature set to get YOUR game table kicking ass!

>>You REALLY want this PDF! ICRPG is a living game, growing and improving all the time with the help of awesome player's and GM's! BE SURE TO GET A PDF COMBO to receive new updates and expansions monthly! Also, you need the PDF to get character sheets, printable miniatures, online play assets and more!! PDF combos have been priced to make sure this is your absolute best value!

>> A full rules set: Classic 7 dice, D20 roll-over system, and all the combat and RP mechanics, character classes, timers, targets and elements you need to play right away. This system is fast and fun, but doesn't lose track of the best parts of tabletop dice rolling.

>>Two worlds: The CORE comes with two huge world primers that include locations and adventure starters for Alfheim (eldritch fantasy) and Warp Shell (cataclysmic sci fi). Add 18 classes and a ton of LOOT back it up, and you're in motion on your first night.

>>A KILLER GM Section: All the mechanics and tricks used on Drunkens&Dragons compiled into a tight format so you can master the art of game mastering. Complete with story architecture, encounter building, the infamous three T's, room design and much more.

>>Miniatures!!! 48 heroes and all 23 monsters, all compiled on 'army sheets' so you can print and cut hordes in minutes. The perfect addition to your massive ICRPG collection!

>>The coolest RPG community on the planet: How-to videos, online play sessions, and the ever-expanding updates that have made Runehammer a GOLD best seller! This is just the beginning, so look for tons of ICRPG content on youtube and facebook ALL YEAR.

>>Google+ Community: Join the fun as it unfolds at https://plus.google.com/communities/113794869422304907451

Ordered this several weeks ago. First time ordering a print product from here. When can I expect it?

FredPlaysGames FJuly 20, 2017 11:53 pm UTC

PURCHASER

Purchased Core and Vol.3 material. Read most of the rules and finished preparing all the cards, very excited to get started playing!
First impression is very positive! Rules seem simple enough to learn/teach with ease yet robust enough to do some awesome fighting/exploring/looting.
Artwork looks absolutely amazing. The simple, black and white style really makes the game stand out among the many other game titles. Bold choice but I am digging on it!

Will comment again when I had the chance to actually play a couple of games :)

Also, the price is almost a steal, even if you are not interested in the game itself too much, get the cards. I just had all 100 laid out in the living room and already got a ton of ideas for fantastic stories.

Konrad ZJuly 14, 2017 5:15 am UTC

PURCHASER

The Imperium Belt section seems to be dupkicated in my hardcopy. It appears on page 52, then again on page 53, though with a different layout.

Craig RJuly 11, 2017 12:56 am UTC

Well, they just got my vote! I mean, anyone who has a YouTube channel named "Drunkens and Dragons" is my kind of player community.

David AJune 23, 2017 2:46 pm UTC

PURCHASER

Is there any sort of "brief" that can explain the changes between version 1.1 and 1.2?

Damien LJune 24, 2017 1:36 am UTC

PURCHASER

Cosmetic change only. The term DM has been replaced with GM (Game Master) throughout - That's all.

Newton PJune 22, 2017 4:39 pm UTC

PURCHASER

I'm not sure where to ask FAQ (I don't see a forum on the Runehammer games site):
- Effort: in creating characters, if magic is a d8 and weapons are only a d6, why would any player choose to the lesser? If choices can be explained purely by "image", why not have a "magic sword of energy" instead of a mundane sword?
- Effort: do two-handed weapons (great sword, battle axe, etc) have any effect on Effort? If not, why would you ever choose that over a weapon & shield (since that gives some game effects: extra armor)? Even the "huge" or "heavy" tags seem to indicate penalties to large weapons over "concealed", "fast", tags of smaller weapons.
- Do stats help other characteristics? E.g. does DEX increase Armor? Does CON increase Hearts?

Damien LJune 24, 2017 1:43 am UTC

PURCHASER

The ICRPG Google+ community is very active and the author responds regularly so I strongly recommend having a look:
https://plus.google.com/communities/113794869422304907451
In the mean time (my no expert answers):
The game is not designed with balance in mind. "Normally" a character would only get a "magic" sword from "LOOT" or a milestone (effectively a level up). But no reason if the GM and Player agreed a PC couldn't start with a "magic" sword.
You're right, other than looks you might as well have a shield and one handed weapon as a two handed weapon does do just d6 damage. If you wanted you could change the damage perhaps 1d6-1 vs 1d6+1 I guess.
DEX/CON have no impact on Armour or Hearts but again if that works for you - go for it.

Jeromy SJune 13, 2017 10:25 pm UTC

PURCHASER

I love this system and this book. This is a easy system for beginners with a low cost buy in. Experienced players and DMs will find the distilled mechanics to be innovative and slick. The author fully supports his system and is prolific with the expansions. If you write modules or have thought about writing community content, the Drunkens and Dragons Youtube channel is the master class and this is the text book!

Corey GJune 11, 2017 5:38 pm UTC

PURCHASER

This game is by far one of the best games I have purchased and played. The simplicity of the system and visual tools and mind set that Hank offers with the base game and each expansion is outstanding. This game, ICRPG, is a winner and will only escalate over time to pure and imaginary spellbinding greatness and games. Please support you will not be disappointed

Joshua EJune 09, 2017 10:10 pm UTC

PURCHASER

I want to stress that I enjoy the system and its emphasis on speed and simplicity. However, I do have two points of criticism. It's a bit ridiculous that a character sheet couldn't be included with the hardcover printing despite being listed in the table of contents. It's also strikes me as disingenuous that it's not stressed that the advertised maps and minis are only included with the digital release. I'd recommend at least providing a free PDF of the character sheet.

Erica CJune 10, 2017 8:30 am UTC

https://plus.google.com/u/1/100218458240492304666/posts/hTwFrNUkJJ1

brandon GJune 21, 2017 5:59 pm UTC

PUBLISHER

There are several variants and free things on the google+ community, and here's the sheet directly :D https://www.dropbox.com/s/wz5di25xblwmw2x/ICRPG%20Character%20Sheet.pdf?dl=0

as for including print and play assets in a physical book..that would not be practical. Pricing is designed to show that buying a hard copy without digital save you little, AND the text specifically mentions MAKE SURE YOU GET THE PDF! for tons of live updates, additions, adventures, printables and so on. Hope this helps!

June 06, 2017 2:09 am UTC

PURCHASER

The book references a print n play PDF containing cards, but i only see a print n play PDF with minis. Am I missing something?

David MJune 08, 2017 6:43 pm UTC

PURCHASER

If you are referencing "the bits" section on page 9 I believe it is referring to the minis.

Gabor MJune 08, 2017 6:45 pm UTC

PURCHASER

I don't think so. There are no cards in the Online Play Kit as well. We have to purchase the cards separately. What a bummer...

Todor PJune 08, 2017 7:55 pm UTC

PURCHASER

You don't have to purchase anything. The core book never structures its rules or advice specifically around the cards, they are just a visual add-on that you can choose to use. This is a little like complaining the Pathfinder Core rulebook doesn't come with city and encounter maps.

Joshua EJune 09, 2017 10:22 pm UTC

PURCHASER

Not really. This is more like buying a Beginner Box and not getting the included maps and minis despite the packaging advertising their inclusion. I'm not accusing the publisher of maliciousness but it is disingenuous not to differentiate the digital and physical releases in this regard.

brandon GJune 21, 2017 6:01 pm UTC

PUBLISHER

Including print and play assets in a physical book is simply not practical, and the product description attempt to be EXTREMELY clear that the pdf is a huge value. The only thing not included are the card volumes. These, as todor mentioned, are totally optional to play. Hope this helps!

James RJune 22, 2017 1:05 am UTC

PURCHASER

James RJune 22, 2017 1:10 am UTC

PURCHASER

Todor is right on the money. Sounds like you didn't read the description. Or the book.

You just can't win with some folks.

Chad KJune 05, 2017 4:34 pm UTC

I want to buy the book in print. Im not a fan of pdf, I like real books. Just my thing. This says it comes with sheets of miniatures. Will I get those in actual separate sheets, part of the book, or pdf? How will that work if I only buy the print copy? Anyone know?

Michael VJune 08, 2017 10:38 pm UTC

PURCHASER

I don't know the answer to that question, but I would consider the pdf anyways because updates a will be free downloads to pdf purchasers. For instance, Expansion One was just uploaded today with a Warpshell Adventure and a "tables" pdf.

Chad KJune 09, 2017 5:11 pm UTC

Ok, I'll have to consider the print/pdf combo then.

brandon GJune 21, 2017 6:02 pm UTC

PUBLISHER

Yeah, Chad, great question. YOU DEFINTLY WANT THE PDF! It costs next to nothing when buying a hardcopy, and includes TONS of goodies.

William EJune 04, 2017 1:00 pm UTC

Great game! I just purchased the pdf and now I wish I had opted for the hardcover/pdf deal. Is there anything I can do?

Bill EJune 10, 2017 7:37 pm UTC

PURCHASER

No? Bueller? Bueller?

brandon GJune 21, 2017 6:03 pm UTC

PUBLISHER

The hardcopies are specifically priced to rebate half the pdf value when you buy hardcopy second. Game on!

Bill EJuly 01, 2017 9:23 pm UTC

PURCHASER

No luck! I tried it and it charged me full price. I was able to cancel the order before it charged me. :(

Tom BJune 01, 2017 4:34 am UTC

PURCHASER

Any chance of a bundle for Core + Volume 1 & 2

Thanks

brandon GJune 21, 2017 6:03 pm UTC

PUBLISHER

Yep! And now that volume 3 is out, the bundle will be massive. I am just waiting for fairness and value for early adopters. Stay tuned!

Erik Gaius CMay 31, 2017 8:16 am UTC

PURCHASER

Most of ICRPG Vol.1 & Vol.2 works with an Alfheim Campaign, but I wish we have some cards (and more minis) for Warp Shell.

Michael VMay 31, 2017 8:29 pm UTC

PURCHASER

Vol. 3 will be Sci-fi.

brandon GJune 21, 2017 6:04 pm UTC

PUBLISHER

Volume 3 is here, 100% sci fi!

Bill EMay 29, 2017 11:28 pm UTC

PURCHASER

Just purchased it! Looks great, but is there an actual "cover?" Page one just has a symbol in the center. Looking forward to seeing the game expanded.

brandon GJune 21, 2017 6:04 pm UTC

PUBLISHER

still learning :p

Keith JMay 29, 2017 5:26 pm UTC

PURCHASER

As always RUNEHAMMER has a great product here. Even if you have no actual desire to run his rules, this set has his ideas of room design and such laid out in a nice easy format. As well as a great online play kit including a large set of tokens for use with Roll20, X-split or whatever.

The rules themselves are simple and lightweight allowing you to focus on what is happening rather than looking up some obscure rule to see if Zog can actually throw that rock that far, or if he should choose a smaller one.

I really wish I would have read the entire description. I missed the part that says, "Also, you need the PDF to get character sheets, printable miniatures, online play assets and more!! PDF combos have been priced to make sure this is your absolu [...]

Index Card RPG has revolutionized the way that I DM for my friends and online players in a fantasy setting. ICRPG really strips away the minutae and grinding simulation away from what you'd expect to do in, say, D&D and and streamlines the process [...]

I like the cards and the art of course, but the real treasure here is the fantastic ruleset. I started a new game with a group that all have varying degrees of RPG experience, and everyone had a blast. Rules are clear and not bogged down by unnecessa [...]

Simply put: buy this game. The rules are so simple yet robust that player and GM will wonder why it hasn't been done this way before. The digital version comes with mini's (paper print-outs), online tokens, rules, two unique world primers (Fan [...]

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