lol never occurd to me this problem, but seeing as you turn in wep and get a new wep the upgrade probly wont follow.

damn unlucky =(

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View PostViindz, on 28 November 2012 - 03:30 AM, said:
No.
Are you sure about that ? Because items bought with an item as a currency keeps the upgrades of the first item. I.e. Upgraded t1 -> upgraded t2'

from mmo-champion!

Quote

Upgrading Season 12 to Season 12 Elite Gear
If you upgrade the Regular Season 12 Malevolent gear twice and then say you get 2200 and upgrade to the elite, does your upgrades you already made to the previous gear remain or do you now have to spend additional conquest to upgrade the 2200 gear twice now?
They remain. If a piece of gear is used as currency for a new piece of gear, upgrades are preserved. (Blue Tracker / Official Forums)

Edited by Jacquelol, 28 November 2012 - 11:46 AM.

Jacquel "The Druid" is currently not playing wow.

Shout out too Lunor for being the most amazing friend one can have.Shout out too Hyuru the most amazing, friendly and nice person ive met on AJ
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People been saying that upgrades are breaking the game. I say thank goodness. About time I have something to waste my conquest cap on.

Obviously you haven't had your whole team wiped by two frost mages, in an RBG. And I mean literally.
Your.
Whole.
Team.

Enter the nightmare, this future does implore,
A techno city state, a prison nothing more.
Rounded up like cattle, you're forced in to the trains,
Nothing that you've ever known will bring you so much pain.

Obviously you haven't had your whole team wiped by two frost mages, in an RBG. And I mean literally.
Your.
Whole.
Team.

I've seen a mage global himself with his own frost bomb and bring half his team to 50% with one reflect. Too bad I didn't get the other bomb or they would have successfully wiped their own team.

Bomb is a huge problem, but that's not because of upgrading weapons. It's because their damage is retarded and they can solve it by buffing resilience by a considerable amount while nerfing mage mastery against players. Or at least make it so healers can dispel a lot more often. Having the ability to remove deeps, bombs, and other garbage a lot more quickly would help a lot. Maybe glyph that reduces the CD on healer dispels but only removes one effect.

I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion.
~Alexander the Great

I've seen a mage global himself with his own frost bomb and bring half his team to 50% with one reflect. Too bad I didn't get the other bomb or they would have successfully wiped their own team.

Bomb is a huge problem, but that's not because of upgrading weapons. It's because their damage is retarded and they can solve it by buffing resilience by a considerable amount while nerfing mage mastery against players. Or at least make it so healers can dispel a lot more often. Having the ability to remove deeps, bombs, and other garbage a lot more quickly would help a lot. Maybe glyph that reduces the CD on healer dispels but only removes one effect.

The glyph would make them run themselves OoM. Not a bright idea.

Enter the nightmare, this future does implore,
A techno city state, a prison nothing more.
Rounded up like cattle, you're forced in to the trains,
Nothing that you've ever known will bring you so much pain.

Shout out too Lunor for being the most amazing friend one can have.Shout out too Hyuru the most amazing, friendly and nice person ive met on AJ
Shout out too Ardnut the second most amazing and friendly person ive met on AJ
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯¯\_(ツ)_/¯

Blue post stated that when an item (with upgrades) is used to purchase another item the upgrades carry over. For example, puchasing t2, s12 elite armor and weapons requires you to have the existing weapons and armors as a currency to purchase. Upgrades on s12 mal gear will carry over to s12 elite gear.

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Imo for a healer it's only worth it to upgrade if you have all your malevolent gear since the weapon upgrade gives you the same stats as the rest of your gear (pvp power, sp, resi etc) and going from blue to epic on an armor piece is a bigger upgrade. Not to mention pvp power doesn't seem to scale very good for healers :/

For melee is a different story since the weapon upgrade gives them more dps and higher max/min dmg so it's "bigger" than some more main stat / pvp power etc.

My brain thinking
Stricktly looking at the spellpower gain of t2 it was +400 and that I cannot gain from dreadful (with upgrade) -> that epic set.

altho you have to consider that the upgrade costed me 1500 conquest points, these points is alittle bit more expensive then a ring and dreadful->epic ring does not give a great stat boost.

if you take a look forexample at dreadful belt->malevolent belt the stat increase from (upgraded) dreadful is 124 int.
So it goes down to numbers if we now check t1->t1.2 in (int/pvp power/spellpower) we get.

The increase of spellpower is quite large but on the other hand the int bonus of belt upgrade is quite large also. Personaly I think (not sure) that the raw spellpower increase of t1.2 will give more healing output then upgrading belt. Considering the cost!

TLDR: I think its better to upgrade t1-->t1.2 then buying a malevolent item considering the cost!

Shout out too Lunor for being the most amazing friend one can have.Shout out too Hyuru the most amazing, friendly and nice person ive met on AJ
Shout out too Ardnut the second most amazing and friendly person ive met on AJ
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯¯\_(ツ)_/¯

Shout out too Lunor for being the most amazing friend one can have.Shout out too Hyuru the most amazing, friendly and nice person ive met on AJ
Shout out too Ardnut the second most amazing and friendly person ive met on AJ
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯¯\_(ツ)_/¯

My brain thinking
Stricktly looking at the spellpower gain of t2 it was +400 and that I cannot gain from dreadful (with upgrade) -> that epic set.

altho you have to consider that the upgrade costed me 1500 conquest points, these points is alittle bit more expensive then a ring and dreadful->epic ring does not give a great stat boost.

if you take a look forexample at dreadful belt->malevolent belt the stat increase from (upgraded) dreadful is 124 int.
So it goes down to numbers if we now check t1->t1.2 in (int/pvp power/spellpower) we get.

The increase of spellpower is quite large but on the other hand the int bonus of belt upgrade is quite large also. Personaly I think (not sure) that the raw spellpower increase of t1.2 will give more healing output then upgrading belt. Considering the cost!

TLDR: I think its better to upgrade t1-->t1.2 then buying a malevolent item considering the cost!

+rep if helped!

I love that Jacq still finds the time to help us bads out even though now he has access