Product Description

Drakon is a fast-paced, cutthroat game for 2 to 6
players. Heaven help the player who gets too far
ahead of the others, since he will be a tempting target
for everyone! Each character starts out in Drakon's
Den. Drakon has found the group of adventurers
pilfering his hoarded gold, and being a sporting sort of
Dragon, has offered this little game; the first player to
find 5 gold gets out of his den, the rest get eaten!

All characters start the game on a single 2 x 2"
tile. Players have the option to either play a tile, or move
onto a tile that's already been played. The tiles are all
marked with one-way exits, so you can't go back the
way you came in (unless you use the Magical Vortex,
or a Master Key, or you happen to be the Wizard).
Rooms get rotated, destroyed, and swapped out.
Gold coins get stolen, lost, found, or dropped on the Drakon's
den, and Characters can be forced to move in a number of
undesireable ways. Each game is quite different, as the playing
board builds up as the game progresses, comprised of tiles that
each player plays from their "card hand" (4 tiles). In the
advanced game, each character has a special ability that they
can use once during the game.

Product Reviews

This game may not appeal to serious gamers at first. But it is
a game I have come to enjoy. Game starts out easy enough
but quickly turns grim as your friends start to screw you over.

First you all start in one room with no where to go why?
Because you must create the dungeon each turn you must
place a tile or move and if you go first you will place a tile
because you have nowhere to move. As the game progresses
you will play and land on tiles both beneficial to you and ones
that can hurt you. and you will also place tile to hurt your
opponents and you must watch out for drakon the dragon as
you and your opponents can move her. The first to collect 10
gold wind the rest become dragon food. This is a good game
and is fast paced highly recommended.

This game is kind of fun, but not great. You get a random assortment of tiles with which to work, and the most you can really do is affect other people's positions. The end game comes down to a couple players about to win and a third player determining which of those two win. In fact, this has happened every single time I have played, which is why it gets 2 stars. If you can not win of your own devices, the game has a critical weakness.

The permutations of tiles affecting each other is low and drawn out. You must chose to either place a tile, or move. Thus, you can always see what every other player is about to do, and the only way to have immediate effects is to place a tile for the next player in line to utilize. If you are far from the edge of the board, forget about having any interesting decisions to make for a good 3 or 4 turns.

The game would have been better were you to both place and move, and if the tiles interacted with each other in more interesting cascading ways. This had the potential to be a great game but fell short.

You will have more fun playing Jolly's earlier version Wiz War or else trying out Dungoneer.

Just finished my 4th game of Drakon. It was quick and easy to learn. I played with my wife and 2 kids and we had a ball. In todays hectic pace of life its hard to find time just to read the rules of a game. It took about 10 minutes to get a game going. If your a fan of Fantasy games at all this is a must buy.

A jolly Jolly game. The dragon's prison starts as a single tile where heroes are held. One tile added per turn extends it unpredictably into impermanent corridors where heroes search for freedom and victory. Moving your hero to an adjacent tile forces him to obey its instructions. Directional arrows restrict movement and turn the array into a wicked maze. Destination tiles increase or decrease your supply of coins, chaotically rearrange the array, or let you move another's hero to endure the consequences. Escape and win by collecting five coins. Even jollier is the version in which each hero has a special power to use just once!

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