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Karkarov

Posted 07 September 2014 - 05:31 AM

Karkarov

Arch-Mage

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3116 posts

Steam:Karkarov

PSN Portable ID:Karkarov

Xbox Gamertag:Karkarov

Just a bump to make sure this stays on main page. A tool like this is critical for good beta testing as it allows us to get away with more than the normal game would allow and experiment a bit more. Maybe it will even let me give BB Fighter that Fighter skill he is somehow missing that he should have got at level 3 ;p.

Bester

Posted 12 October 2014 - 12:57 PM

Bester

(7) Enchanter

Members

800 posts

I don't think updating the save files location is the proper "continuation" of the project.

I need to rewrite the whole thing from scratch, because I'd like to deserialize the save files completely and make it possible to edit literally everything stored in there, which is going to require a lot of work (have a look at a verbose version of a save file). And since they recently said they're planning on fixing some issues related to save game mechanism, I'd rather wait for a final or almost final version of it.

Lord Vicious

Posted 14 October 2014 - 10:17 AM

Lord Vicious

(2) Evoker

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65 posts

I don't think updating the save files location is the proper "continuation" of the project.

I need to rewrite the whole thing from scratch, because I'd like to deserialize the save files completely and make it possible to edit literally everything stored in there, which is going to require a lot of work (have a look at a verbose version of a save file). And since they recently said they're planning on fixing some issues related to save game mechanism, I'd rather wait for a final or almost final version of it.

Thanks for the response!

Updating save loc is not that big a deal (we can manually copy saves to and from the old location), but updating the core functionality (e.g. editing of gold, xp, attributes) would be very welcome. People like me who to experiment with custom parties would higly appreciate that, I am sure.

And after the postponement, it's a long way till we see a final version. Might as well amuse ourselves with the beta in the meantime, right?

Gfted1

Posted 14 October 2014 - 10:25 AM

Gfted1

Forum Moderator

Moderators

5926 posts

Location:Chicago, IL

Just noticed this thread and wanted to say great work! Anything that allows me to edit my camping supplies has my full support (and gold, why did I never consider gold before now? I am SO going to upgrade the hell out of my stronghold.)

LunaticPandora

Posted 19 October 2014 - 04:15 AM

LunaticPandora

(1) Prestidigitator

Members

9 posts

Hey, long time lurker but first time poster.

So having seen this post I decided that I would try to port this project over to visual c# (especially as bester had voiced his disdain at having made it in unity), it's taken a couple of days but i'm at a point now where I think I have a relatively functional editor.

*** At this point I have to mention that a good chunk of the code was taken from Besters project (due to him saying it was open source), soa huge amount of credit must be given to him for providing the basic code and functions to interrogate and update the save files. At no point am I claiming that all of the code in this project is my own, although a fair chunk of it is. ***

The only problem is that I completely forgot about the backer cutoff date and never purchased to access to the beta. Currently i'm testing the editor with savegames that people have uploaded to the forums but that presents a lot of issues in that I have no way to compare what I see in the editor to what the actual values are in the game.

For things like basic stat editing i'm pretty sure it should work ok, but for more complicated things like adding or removing feats,spells, abilities and items I have no way of verifying that what I am making is going to work.

I have a bit more work to do before the program will be truly standalone and at a point where I am happy with it so I won't upload it yet (probably about another 2 days work), however I will ask that if any of the higher level backers have any spare beta keys they would be willing to donate (or trade) to me they would be helping to improve the editor far past what I could ever do without beta access. If this is the case then please PM me. Please see below for some screenshots of the work in progress:

Lastly a big thanks to the developers, even with the current discontent about some aspects of the game, the fact that they are even trying to recreate the IE feel and style of games has earnt them a lot of respect from me.

LunaticPandora

Posted 20 October 2014 - 11:23 AM

LunaticPandora

(1) Prestidigitator

Members

9 posts

Im not sure about the level cap, as I dont have access to the beta I cant interrogate the game files for stuff like ability files, currently the editor scours any save file it loads for useful information and saves it for later, as such the only way to access the higher level abilities would be to load a game with a character who had them already, so catch 22 really.

With regards to uploading, im almost at the point where im able to add and remove spells, abilities and talents, as such I would like to get that done and dusted beforehand. Since im checking my work in a hex editor rather than in engine it takes a little longer. I will definitely upload this in the near future, I just want it to have a good chance of working properly first time.

Bester

Posted 22 October 2014 - 09:16 AM

By the way, did you know that it's possible to deserialize the save files entirely instead of parsing for hex values?

Since they didn't use any code obfuscator, the entire game's code can be easily viewed, and so you can see that they serialize objects with sharpSerializer. So for example in order to deserialize the saveinfo.xml, you can just do use this:

Posted 22 October 2014 - 09:27 AM

Karkarov

Posted 22 October 2014 - 10:08 AM

Karkarov

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3116 posts

Steam:Karkarov

PSN Portable ID:Karkarov

Xbox Gamertag:Karkarov

Even though I agree with Besters reasons for stopping work on it, at least for now, it is nice to see Pandora has made some strides too. Keep up the great work guys, a solid, bug free (well as bug free as possible), and functional character and save game editor will be a huge boon at launch.

LunaticPandora

Posted 22 October 2014 - 11:24 AM

LunaticPandora

(1) Prestidigitator

Members

9 posts

If someone could send me the Assembly-Csharp.dll file from the backer beta that would be extremely helpful with making a fully deserialized save editor. I'm probably going to push back releasing the editor until I get it working properly now.