Maybe's (as in I'll get you in a game, but might be the other, maybe both, but I'd like to give other people a chance to play in one if they are not at all first)
Gryne
Thovar -> Cleric 1

** spoiler omitted **
I don't mind new players at all, and I hope that I can give you both a good game and an intro into PF/PFS/PbP (whichever apply). PFS is mostly like any other PFS game, with a few basic changes in order to make it viable as a world-wide sort of home game. Things that make it possible for you to take your character to any other PFS game and be able to jump in. So certain things are just universally not allowed, house rules are kept to a minimum, and there are some assumptions.

A few of those are that you are a member of, work with/for, or are somehow a part of a small group called the Pathfinder Society, and have an interest in exploring <adventuring>, working with a team <no player vs player stuff>, and reporting back <taking a few notes, and doing things that would help the Pathfinder Society in general>.

I have played on here before, I have played other places online and I have played many time IRL. So the society is what would be new for me, I joined a long time ago but never had the chance to do anything with it. I am going to Gen-con this year so I wanted to be able to play there.
I am thinking that I am going to start a rouge from what it looks like on the boards, and that it the type that I am most comfortable with anyhow. So if you would have me. I will get the stuff together tonight when I get off of work.

GM Sorry it took forever for me to get this. I have had Kids and life to deal with over the weekend.

Backstory for Harvey Dagger

Born on a pirate ship. Raised by Jackson "white beard" Dagger, and mother Jackie "loose goose" Dagger. White beard was a lesser known pirate who for years before having his own ship worked for some of the fiercest pirates of the Shackles. From the age of 12 he was exclusively on pirate ships. He spent many of years in the rigging and swabbing the deck. He was taught the ways of the gun by his dad's ship's gunner Jakes Magpie. He was one of the best gunners in the shackles. After his father was killed he lead the ship for a while. His mother became ill and he gave the ship off to his first mate Crowly Yanker. He spent 3 years at his mothers side while she was ill. After his mother died he went back out to sea to find his ship. While on a raiding party the ship that he was on was attacked by the Smiling Bastard. his ship quickly over powered our little crew and he press ganged us into service.

Here is my final submission minus the background, I will get that up when I get to work later today

** spoiler omitted **...

Bahram Horsethief:

as a kid, Bahram was always a loner, and always loved nature. He spent most of his time alone with the animals on the farm. He came across this horse one day while he was just wondering along, He saw how abusive the pervious owner was to this young horse. He carefully watched and found out where the horse was stabled the next night. He went and freed this horse who is now his compaion. This horse named Copenhagen.
He eventually came across a a group of druids that took him in and taught him the ways of nature.

Now that it is his time to explore the world, he has come to create his own grove and create something more maybe.

So that Finalizing him up here, GM, Sorry for the multiple post but this week is heck here at work.

But normally I can post multiple times aday. The only thing is with me is weekends, because I do have kids that it is really hard for me to post on the weekends but I try. I can not promise about those but I try.

You have long lived along the southern border of Brevoy, in the shadow of wilderness known as the Stolen Lands. Life has been hard, but through hunting, trapping, trading, and coaxing crops from the freezing earth, you’ve learned how to survive on the rugged frontier. With the wilderness ever at your door, you’ve also learned much about its denizens and the wild creatures that lurk in that unwholesome land. Your family might even claim holdings in the Stolen Lands, with elders telling stories of being driven from or robbed of a lost ancestral homestead, fertile farmlands, bountiful orchards, or a hidden mining claim. Whether because of your personal expertise and familiarity with the borderlands or in order to reclaim your family’s land, you’ve joined the expedition into the Stolen Lands.

Benefit You begin play with a horse. Also, choose one of the following skills: Climb, Handle Animal, Knowledge (nature), Perception, Ride, Survival, or Swim—you gain a +1 trait bonus on this skill.

Horse Lord

You grew up horse racing along the plains.

Benefit You gain a +2 trait bonus on Handle Animal checks, and a +1 trait bonus on Ride checks. This trait applies only to horses.

Child of Nature

You have been blessed by the God of Nature to be as comfortable in the wilderness as you are at home.

Benefits: You gain a +2 trait bonus on Survival checks to find food and water, and a +1 trait bonus on Knowledge (nature) checks. One of these skills (your choice) is always a class skill for you.

1.I had always grown up on the streets and was always hiding from the law and other vagabonds, I never really considered myself a thief just a lone stranger who was always alone ( Child of the Streets)

2.I had to prove himself at a very young age. he was being terrorized by a couple of bullies. I ended joined up with little band of other children and we banded together and I ended up killing a local baker (Killer)

3. Since I was alone on the streets I needed to learn the skills that would keep me alive ( Cosmopolitan Feat ( Stealth and Disable Device). So I took up some dishonorable skills that ended up helping me in the end.

4. I have always been quicker then others on the draw. I have learned how to anticipate the foes movements and actions before they even knew what they were doing (Improved Imitative)

5. I had finally come to my own when I stole a gun from a local shop and learned how to shoot. This was something that had changed my life. I started a life as a mercenary and then ended up my way on to the Royal Homeland Constabulary after many years of trying, ( Class Gunslinger). I still like to keep myself and only take small limited groups or solo missions alone. ( mysterious Stranger)

Two goals that are important to Drake.
1. I have has since become a tinker since he joined, I have never talked too much to anyone except my machines. I have designed one that fires a single barrel pistol when commanded. (Technologist)
2. I know that one day that I will again meet that girl that I saw and that I will end up living a simple life.

Two secrets about Drake, one that he knows, and one that he not yet aware of.

1. (known) I have a bad habit of using Fey Pepper, I have been using it since I was a boy.
2. (not known) I had a lover in the past and I believe that I am a father, I am not 100% sure because I haven't seen Katrina in such a long time, I have tried on occasion to see her, but I have not been able to find her. Last I knew she took a ship out to (Current Location) and I followed her. I want to find out if I am a father or not.

Four people that are tied to Drake, three are friends and one is an enemy

1. Katrina, Former Lover, she was the only person whom really I cared about at all. I told her things about me, and she is the reason why I started using Fey Pepper is to get a glimpse of her.

2. Robo. Robo is my (Disposable Simulacrum. Theme Feat)He is the only thing that I care about at the moment, I talk to him like he is a human being and he is my only true friend

3. Raskle (barkeep) During my Childhood, this old fellow let me hold up in the bar when the weather got really bad, he was like a father figure but only when his needs suited him. I was there for him when I could be but now, I travel and send him coin every once in a while and I go and check up on the old man.

4.(enemy) I made one enemy in my entire life that I have not killed yet, and that is Kylar Stern. He is an evil assassin who I have been trying to kill for years, he is a sly fellow, and the reward on his head is high enough, that the one time that I did find him, I missed the shot. I vowed to kill him as he has vowed to kill me, Luckily in the past 3 months I haven't heard hide nor hair of him.

Three memories, mannerisms or quirks Drake possess

1. I am very obsessive about my guns, I have been known to as soon as a fight is over to get out my cleaning kit and make sure it is cleaned and oiled, and reloaded.

2. My hands have to be doing something, I am always fiddling or cleaning or working on my little side projects, I have things kept all nice and neat.

3. I will only speak when spoken directly too. I never offer my option on what matters to others unless asked, and I will only choose whatever suits my need not the correct need. I am subtle yet almost rude to other people

*****************
FEAT Discription
******************Disposable Simulacrum (Theme Feat)
You pull out a pre-assembled gadget, tie it to your life force, and animate it so it can
recreate one of your fighting techniques.
Benefit: You gain a contraption. When deactivated it weighs 5 lbs. and can fit in
a pouch or pocket, but as a standard action, you may activate the contraption
and place it in an unoccupied adjacent space, at which point it becomes a Small
creature. The contraption has the same AC and saves as you, hit points equal to
one-quarter your total, and the construct subtype.
You can deactivate the contraption as a swift action. If reduced to 0 hit points,
the contraption is automatically deactivated and you must spend an hour making
repairs before you can activate it again.
Choose a single task that you can normally perform as a standard action, such
attacking with a specific weapon, casting a specific spell, moving, or directing a
mount. As long as the contraption is within 30 ft., you can spend a standard action to
have the contraption perform the chosen task. Spells cast through the contraption
count towards your daily spell limit as though you cast the spell. The contraption
cannot move on its own, unless you choose a task that involves moving (such as
carrying gear or charging), in which case the contraption moves as if it has a speed
of 20 ft.
Since it is a simulacrum, the contraption does the task as if you were performing
the action in its space. It uses your stats, and if making a weapon attack it even
functions as if it had your weapon. At the GM’s discretion, it can also take closely
related minor tasks, like reloading a ranged weapon, but otherwise the contraption
can take no other actions on its own.
Special: You can acquire only one theme feat.

I have my information in the spoiler there, I have a alias already made for a different character called Drake, but Since I haven't used it in a while and this one sounds like it might be interesting, I will be using that same name
Please I hope that you will at least give me some feed back either way.

If the weapons are something that is out of reach let me know and I can change them..
Thank you

DM, I am just letting you know that, I will be gone from 26th to the 6th of January. I will have a limited access to the net for at least the first 4 days after that I will have acces but not a whole lot. Please run my char as you see fit till I come back please!
Thank you

How To Apply
1. Submit a character concept using the criteria below. You don't need to spend a ton of time on a super-fleshed out backstory. I'm planning on just playing this module, and from what I've read in some recent recruitment threads, these games drag on or die due to inactivity. If I choose your character, we can beef up his/her history as needed.
2. Respond to the questions as your character.
3. Answer the player questions.

Character Creation
1. Level 3 Character, 20-point buy.
2. 3,000 Starting Gold. Characters should spend no more than half their total wealth on any single item.
3. Core Races only. Alternate racial traits and archetypes from the Advanced Race Guide are allowed.
4. All Paizo-created classes and archetypes are allowed (Core, APG, UM, UC).
5. Two traits - both can't be of the same type.

If there's a Paizo-created source that you'd like to use that I haven't listed here, please let me know.

Character Questions
1. Where in Golarion where you born? Brevoy (region) Gronzi Forest
2. Why did you become a mercenary/adventurer? I became an adventurer to get out of the rut that I hvae been in lately
3. How do you contribute on the battlefield? I contribute to the battlefield with the amount of damage I do on the battlefield with my bow

I'll be looking to fill all four core roles (martial, arcane, skill and divine), so make sure it's clear what your contribution to the party will be. I realize hybrid characters make this difficult.

Player Questions
1. How strictly do you like to abide by the rules? I like to make sure that the rules are followed but having fun over rules the games for me
2. How many PBP games are you currently playing? Currently in 2
3. Have you ever played the Feast of Ravenmoor module? Nope

Mark for intrest here, I will come up with the answers when I can today. I will post if you do not mind sir as myself here, and then create the char tonight when I get home, I can do it there alot quicker at home then at work.

*grumble grumble* ok..... so.
things have been extremely goofy, I did not relaize that my wife was going to be gone all last night.. so no time to do it. tonight she is home and I should (hopefully) have time to get it back up. sorry

okay... so Now, I am just at a loss. I am not sure what I want to play at all...
Some one please guide me on what They think I should play..
I was thinking Druid, or Barbain, or Fighter, or wizard, or Something HELP....
lost player Isle 1

Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to fire. This also changes the spell's descri
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fearless +2 racial bonus vs Fear saves.
Fire Ray (1d6) (6/day) (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage + 1 for every two sorcerer levels you possess. You can use this ability
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Magical Talent (Spark) (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.

So for my concept I think I will stick with minotaur and then I start at level 2 so okay.. I still might do the titan mauler to get the large weapon and then go fighter after that starting at 4th level. maybe go back in forth I am not sure, I want to see what the group is going to do, I like to play a range of chars and right now, I am feeling tankish here so I think it would be fun to do this