Today I've got some time slated to work on my newest campaign setting. This one's interesting to me because I'm taking care to design it as system-independent as I can. Creating non-player characters and prominent personalities is on my itinerary this afternoon.

Thus far I haven't found a use for my accounting course in role-playing games. I'm only one week in though. Economics has really driven my interest in town and country creation, though. Today I've got a quiz reviewing some chapters from last term; I plan on jotting down some basics for how I can easily apply material from this chapter to RPGs I create.

Oh, but imagine the next time one of your NPCs *is* an accountant. You'll be able to sound more authentic now, thanks to that course.
I think good GMs are information-vores, soaking up a little bit about everything.

You've got a good point. I remember when I researched the history of blacksmithing just so I could give a game some more filling. It was set just at the discovery of steel, tech-wise, and that blacksmith had a whole lot more booksmarts than the tailor in the same town.

Most certainly agreed about information-vores: Last night I realized while reading a physics book that I should have two notebooks on hand while reading. One slated for content notes and the other for campaign creation.

With all the time-sensitive matters going on today, I've barely been able to do anything aside from research, homework and phone calls. Tonight I'll make some time to draft up some villain concepts for the setting though. I like strange motivations from villains instead of the normal wealth/revenge/whichever plots. It throws my players off-guard and is more fun for me

It is fun to add real things we learn into the game and it gives players who all know this information a little something to smile about. I haven't played a game in awhile though, so I guess it might be time to get back into it.

Definitely agreed! On both counts, actually. Inside knowledge helps people become more immersed in the game as more faculties of their brain are engaged with what's going on. On the other note, it's never too late to role-play

Today I spent much time working on a homebrew system. Listened to a podcast on nerd-ism for inspiration and humor, found both Ran some research to preserve a sense of realism in the game I'm preparing and incorporated notes from yesterday's playtest.