Server crashing

Posted 15 August 2012 - 12:13 PM

Aniky

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Hello everyone!

I am having some issue with server crashing, while running it, it works perfectly but then sometimes during random maps just shut it down and i get "Server disconnect for unknown reason" msg at console, it keep happening since beginning and im curious what could cause this crash?

I am running last mod 0.5.2 and at the moment don't have omni bots installed.

I don't know exactly which logs re to be posted for crash, im posting the ones from "server.log", if they aint correct one, please point me out which ones should i copy.

Posted 15 August 2012 - 12:37 PM

gaoesa

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You should have the line "-8<------- Crash Information ------->8-" in the log. Server.log also, but in the console log as well. If there indeed is a crash with silEnT or Omni-bot, the crash information is always printed into the log. If the crash happens with the ET engine, i.e. etded.x86/etded.exe, the crash information is not printed. However, in such a case the shutdown game is also likely not done.

Please try to find the crash report from the logs.

Couple admins have reported similar issue now without actual crash. On the otherhand, lots of servers run it without crashing at all. Even these unexpected shutdowns. To find anything common with these cases, could you post the information of the gametype you are using, the ET server engine you are using, do you use game server hosting or your own server and any possible external management tools you might be using.

Posted 15 August 2012 - 01:08 PM

Posted 15 August 2012 - 01:12 PM

gaoesa

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One thing that came to my mind is that if your server com_hunkMegs is not high enough. I remember I once had similar problems on a test server with bigger maps. The issue was that the installation had loads of unofficial files (maps etc.) and the standard com_hunkMegs seemed to run out.

Posted 15 August 2012 - 03:15 PM

Nope. It means that the change takes effect after restart. If you have access to the command line you should put it there. This way it ensures the setting always.

The latched cvars are values that cannot be changed in mid game. Memory allocations are one of those. The memory is allocated at server start so it means that a new start is rewuired for the new memory allocation to happen with the updated value.

EDIT:
I did quick test with local windows server I use for testing. Based on that, map change is not enough for the value to change. But after closing and restarting, the change did take effect. So if your command line is not enforcing certain hunkmegs values, plain restart should be enough for you.

Posted 16 August 2012 - 03:13 PM

Aniky

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As for now, the server has been running smooth, meaning that it wasn't shutting down for the following 3h, which before would shut down already.

Now the new 2 problems occurs, the first one is about Voting, as for menu at voting, meaning that players are able to vote for next map, shuffle and rest of votes, even tho my "g_voting" is 0, meaning that it should disable the votes at first place if i got all this correct.

The second issue is the end vote for new map, it appears that i am not able to vote nor write at the chat, but whats odd is that sometimes when i test, the first vote for "3" points will not show sometimes, but the second vote for "2" points will show on the map i choose and sometimes it will only show for the third vote for "1" point while first and second wont. Basically instead of being able to vote 3 votes for 3 maps, i am only able to vote 1 vote for one map and that goes randomly, like i stated above, ones i can vote for 3 points, then other time for 2 and 1.