Finally, about a year after starting to work on it, and over two years after writing the first rough version, is available on the AppStore. (note that this was originally known as iSculpt)

forger is a sculpting app for the iPad. For a full description on what forger does and does not do visit forgerapp.com.

Whilst is true that it won’t let you sculpt super detailed models, it should have enough features for you to block in the initial subdivision level of a model, and then export this model to a computer to continue working on it on some professional 3D package, since it imports/exports Wavefront OBJs. (like it or not, it’s pretty much the industry standard when it comes to simple, non animated meshes. Its easy to parse, and I would say that nearly 95% of all 3d software supports it.)

forger also comes with some really generic basemeshes (sphere, cube, plane, bust, body) so you can start sculpting as soon as you download it! 😉

I would like to say that for me this is NOT a finished project, is will be an ongoing thing, I have already planned the full roadmap up to forger v2.0.0 (but I am open to suggestions ;)) I do not have a date for it nor I know if I will ever get enough time to invest on it and finally get to v2.0, so please, if you find it useful or you are curious, and want to see how it turns out, support it by buying the app! (and convince your friends and colleagues to buy it too!) I don’t want to make any promises, that is the reason why I am not showing (publicly) the roadmap nor talking about features that will be added in the future as the fact that I have now about an hour available every day to work on it doesn’t necessarily mean that it will always be the case.

As a modeler I feel that I have a pretty good idea on what is needed and I know in which direction this app should go, but like I said I am always open to suggestions. For any feedback or any kind of feature requests, please do not hesitate to email to: support at forgerapp.com or tweet to @forgerapp .

forger’s special introductory price is: $2.99/€2.39/£1.99 .

PS: ok, I’ll tell something in advance… an iCloud-compatible version is in the works, so you will be able to sync all your works across all devices and save them in the cloud. (If that is any useful ;))

One of the lovely WordPress updates broke the plugin that I was using to add raw php to wordpress posts so I could use a php gallery system that I wrote a while ago, so let’s just say that the gallery is now offline.

I really don’t have any time to play around with this stuff so I’m giving up! I’ll use the CGPortfolio, thanks to whoever is responsible for the screw up.

I spent the last few months doing some low res sculpt tests to see if it would be worth for me to start working on a project that I have in mind, and the truth is that I am pretty happy with the results.

I have always said that the details in a sculpt don’t make the model, it is the low subdivision levels that make it good or bad, but one thing is to say it and another one to prove it. With these works I wanted to prove (at least to myself) that this was true.

All of these busts have around 60k triangles <hint>(which is what some handheld devices would be able to draw at a decent framerate)</hint> and no adaptive/partial subdivision trickery was applied to them. Meaning that they are consistent on all levels in the sculpt, ie (the back of the heads is just as subdivided as the front of the face is, I did not attempt to subdivide the face separately from the back of the head, which would result in more triangles where needed)

I would like to finish and detail them, but that’s outside of the scope of the initial research for my project, so I might pick them up and finish them at some point in the not-so-near future.

Having seen the results, I have decided that I am going to start working on my little project, even if no one likes it, at least I would be more than happy to use it. 😉

Since march I have been working at Double Negative and I have moved to London. I am working in a really cool project, everyone will love this feature film… ^^

Probably I will start sculpting more personal stuff at home over the next months, right now I am not sculpting at all, because I can’t find time for this… hopefully during the following months I will have enough time to work on some personal projects that I have had in mind for a loooong time…

I can finally say that I have successfully (or not so successfully) finished my modeling reel.
A really experienced person in the industry told me to hide a little bit the genital area just in case someone got offended while watching my modeling reel. I have also added a short “Cartoon Model Samples” video showing some of my old cartoon works after his recommendation, because my other reel didn’t had any cartoon stuff even though there was some through the website.
Sooooo… now its time to start looking for a job, the reel will be “shipping” starting NOW!

On another note, I was one of the winners of the 2009 Pixologic Turntable Gallery Contest. Cool huh? During the following days I will update my gallery with some more works.