i was testing it against an NPC opponent so i could try out all the units.

compared to the original zerg are definitely the most changed. protoss are the most similar. terrans got a good bit of change ups but nothing too confusing. the most annoying thing is that goliaths can fly now and zergs have like 3 different things to rush you with. the graphics are beautiful, and because it's 3D the animations are alot more complex than the 2D stuff from the first game. for example, if a zealot kills a marine the marines death animation shows him getting sliced in half, if he gets fried by a laser blast it shows him catching on fire and rolling on the ground, if a bomb goes off he just explodes into a bloody mess. if anyone has any questions or wants screenshots of specific stuff, ask here.

also... lol

edit: also, no dark archons this time. however, u can mix and match dark and regular templars to form basic archons.

- medics are now dropships
- zerg nydus tunnels can burrow out anywhere on the map now as long as the location is currently visible (doesnt need to be on the creep) and starts spawning creep once it pops out
- hydralisks are now considered an advanced unit instead of basic
- you can build an addon for factories, barracks and starports that let you make 2 units at once
- protoss dropships can act as pylons when needed
- the terran command center can be equiped with a turret and can now carry SCV's when flying
- supply depots can retract into the ground so you can walk over them or use them as walls
- no more infested command centers. you can infest any individual unit but it only lasts for 10 seconds
- whenever someone looses they immediately go into the beta forums and cry that "x unit is OP"