Source Filmmaker

Whenever I start sfm, and I load up a new project, click "load map" and select a map, my source film maker stops responding. It doesn't even show the 'sfm.exe has stopped responding' window, it just closes. I have high computer specs, I can run BF3 and most high-end games without difficulty. I'm using a PC. Help?

Yvanne, there have been changes to the backend of SFM. Sometimes that causes reciprocating problems and probably why it doesn't work one day then works the next. I personally wish that Valve would finish their updates to the pipeline so that we can get on with stuff. Man, my head feels like a yo-yo working behind the scenes with models and the SDKs. Worked Yesterday, works tomorrow, but never never works today!!!

Just tried loading cp_badlands, I get the same result. CRASH!!! No warning, just down and out.

Follow up, I decompiled the cp_badlands and tried to get it into the SFM version of Hammer. That crashed Hammer, did not matter how I tried to run Hammer. The map would get to about 5% in the postload process, report an error, ask me if I wanted to resave the map, if I answered yes, Hammer Crashed, if I answered No, the postload process would continue to about 98% and crashed Hammer.

I've found the TF2 source map for CP_Badlands, I've loaded that into the TF2 MP version of Hammer. Found that HDR is not turned on in that map, so I am in the process of using that version of Hammer to re-run the map with HDR turned on. We'll see where that get's us. Not sure how long this is going to take.

Nope, I am not having any luck with this... I fixed all the errors that were reported by use the Check For Problems function and tried to compile the map (run it) in Hammer. I get to the same point everytime and the compile crashes during the VBSP function. Even though Hammer now isn't reporting any error in the map when I click Check for Problems, VBSP function tells me that areaportal Brushes 27242, 26847 and 26855 are not touching 2 areas, Entity Prop_Static (-1076.32 -1101.06 0.18) Leaked, Env_cubemap is pointing at deleted brushsides, good matches could not be found for a bunch of brushes, Merging Details give waring about falling out of small block heap and tht make_triangles:calc_triangle_representations can't be converted before IT (VBSP) crashes.

Not personally being a Mapper doesn't help either, I can only guess why these errors are happening. It's a huge map with a lot of stuff in it. I haven't the knowledge to zoom in on the problem to fix it.

Thanks Jack... much more indepth response(s) then I thought I'd get :P I guess I'll just use other maps for now. Also, I found out something rather interesting. Although CP_Badlands doesn't seem to work, arena_badlands does. Dunno what that means, but thanks for your time.