Storyline

The year is 1991, it is two years since the events of Vigo the Carpathian plagued New York City. Now the Ghostbusters are going strong and looking to franchise out the business. You play as a new recruit in Ghostbusters International, and just as you get started with GBI, an ancient evil descends upon New York City and several familiar faces return. Written by
Thomas Walters

Company Credits

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Technical Specs

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Did You Know?

Trivia

Ghostbusters on the Wii and PlayStation 2 uses a stylized take on the famed characters instead of trying to replicate the look of the realistic versions of the game. That style was inspired by the work of an independent artist by the name of "Dapper" Dan Schoening. Dan Borth, the CEO of Red Fly Studio, has stated that when his team was first approached to do Ghostbusters, Vivendi/Sierra (the game's publisher at the time) gave them a large group of concept and fan art to go through, which included Dan Schoening's work. Mr. Borth first contacted Mr. Schoening to work on an unspecified project. After many months of no communication from Red Fly, Dan Schoening found art online for the stylized version of Ghostsbusters that looked remarkably similar to his own designs. Mr. Schoening then contacted Red Fly and confirmed his designs were used. An agreement was reached that included money and an on-screen credit. Although he was 100% guaranteed an on-screen credit, the game was released with Dan Schoening's name nowhere to be found - not even as a Special Thanks. With the agreement not being upheld, Mr. Schoening posted a message on his blog about the matter, which was then picked up by several of the top gaming sites. In response, Red Fly put up an apology to Dan on their blog. Then Mr. Borth felt the ill advised need to "defend" himself in a written response to gaming site Kombo. Luckily for all involved, that didn't escalate things any further. See more »

Goofs

Throughout the game, the Rookie's hair changes between various shades of brown and blond. See more »

Quotes

Guy on Ghostbusters' Answering Machine:
[the Ghostbusters have just blown up the giant marshmellow man in Times Square, drenching it in melted marshmellow]
Hi, I was wondering if it's safe to eat all this marshmellow goo that's fallen on Times Square. And as a follow-up question, what if I already did?
See more »

Crazy Credits

Despite being made in 2009, the intro movie for this game carries the 1980s Columbia Pictures logo on it, just like the original Ghostbusters movie. However, the Columbia logo seen before the main menu loads is the modern one. See more »

User Reviews

This time I tried even hardly by getting trainers (that don't work!) but at the end, the boredom was more powerful than the fun.

In fact, my PC is from 2007 and it may be a bit slow for this monster: the installing and loading times were excruciating, action was sluggish and trapping even the gentle slimmer was at least very difficult. The aim mechanism is plagued by the same drunk effect than the Potter games.

The production was good maybe too good as Venkman, Spengler, Stantz looks like in the reality and that's maybe the problem: I don't expect a game to be like a movie but to entertain me. Here, the game is a sort of a real sequel and it's funny to notice that it has the same short-ends than GB2: they repeat over and over the story of GB1: slimmer, the first class hotel So there isn't anything new but the lines are very funny!

What definitely kills the game for me was the saving system: we can't choose the time to save that is to say the time when the player wants to quit the game (as the designers don't seem to understand it!): so after playing 1 hour non stop trying to put slimmer in the bag, then trapping 2 more ghosts, I get a new assignment: run after a fishy ghost! When I tried to play again, I was back to the 2 lobby ghosts so bye, bye

Finally, this game was the tombstone of any PC games for me as I understand now that consoles easily out-date those machines. With a console, you don't have to ask if your system has the necessary requirements: you put the game and you play: with a PC, it's a constant check-up: the video cards, the RAM, the game-pad, the desk-board, the sound card, the add-ons, patches and so on. Thus, you spend your time at configurations and when you can finally play, you discover that all your efforts were worthless as the game is actually crap.

So, no more high-tech PC games for me and ultimately I had more fun with my GB2 Gameboy game!

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