Fireborn: Dark Phoenix

New Legacy - Archmage

The character is capable of casting spells that baffle and astound lesser beings, weaving and manipulating mana more expertly than all but the greatest of mages.

Prerequisite Power: SteelmindAspect: EarthEffect: The Archmage can both interfere in the casting of the spells of others within a Trivial range of him; and enhance his own spells beyond normal boundaries, as follows. Activating any of these requires a mental action (but many stay in effect until actively dismissed, as per the Shapeshifter legacy). Any effect marked with a [] stays in effect until the Archmage removes it, and counts towards the karma that can be spent on a Legacy at any one time (as per Shapeshifter).Karma & Effect1: Add or subtract two from the mana cost of a nearby spell being cast.2: Prevent one level of Mana Drain from the Archmage’s own spellcastingVaries: Heal one level of mana drain from the Archmage or a character within Touch range. The cost is equal to the drain level+1.3: Include an extra Symbol in a spell slot above the normal limit for the Archmage. 5 []: Air (Casting) successes made to Gather Magic this turn are ‘saved’ into a future turn, rather than the spell being lost (and needing to be re-started). This does not change the Mana Cost of the spell.