Hunter and Warrior most likely. Hunters still retain all their cc and utility but their damage is average now and warriors are getting hit pretty hard but still scale well with gear.

Everyone voting dk is seriously underestimating unholy in 5.2 imo.

the new changes are all quality of life changes, it lowers the skill cap and makes it easier for an unholy Dk to put pressure on an enemy. They still have some survivability issues and they will still be the main target to nuke down in certain comps.

the new changes are all quality of life changes, it lowers the skill cap and makes it easier for an unholy Dk to put pressure on an enemy. They still have some survivability issues and they will still be the main target to nuke down in certain comps.

How can dks possibly have survivability issues. I really think its a cop out at this point. Seriously how much health does a dk in full tyrannical have in blood presence? 550k? Plus they have multiple healing and multiple defensive cds most of which are on very short cds. Only reason dks are squishy right now is because warriors are everywhere and most dks are frost but thats not going to be the case in 5.2. Again I believe people are underestimating unholy by alot.

Mage with blanket silence not being removed, and monks getting buffed so high because "they are strong but under represented, so we buffed" NICE ONE BLIZZ!

---------- Post added 2013-02-04 at 09:48 PM ----------

Originally Posted by thisnamesucks

How can dks possibly have survivability issues. I really think its a cop out at this point. Seriously how much health does a dk in full tyrannical have in blood presence? 550k? Plus they have multiple healing and multiple defensive cds most of which are on very short cds. Only reason dks are squishy right now is because warriors are everywhere and most dks are frost but thats not going to be the case in 5.2. Again I believe people are underestimating unholy by alot.

This, i play unholy at the moment, i just laugh at warriors, i laugh at pretty much everyone, it's very hard to land a kill on a skilled Unholy DK comp, as they tend to have SO much pressure, well playing a dotcleave i do

Originally Posted by Makamoka

You not gamer, you go play your boring "Real life" with crappy graphics'n stuff! You cant even do Quests, dungeons and BGs in "IRL" :s

Monks are flat out broken (they make 3.0 dks look balanced), unholy is practically replacing 5.0 warrior with how survivable they are, all the necessary mage nerfs going into 5.2 ptr were reverted and hunters are just all around crazy powerful between having great sustained, orgasmic burst and greater-than-frost mage level control and rogues are just absolutely insane with being able to kill classes in openers and becoming unpeelable with shuriken toss.

Last edited by Flaks; 2013-02-04 at 11:00 PM.

Originally Posted by High Overlord Saurfang

"I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"

Monks are flat out broken (they make 3.0 dks look balanced), unholy is practically replacing 5.0 warrior with how survivable they are, all the necessary mage nerfs going into 5.2 ptr were reverted and hunters are just all around crazy powerful between having great sustained, orgasmic burst and greater-than-frost mage level control and rogues are just absolutely insane with being able to kill classes in openers and becoming unpeelable with shuriken toss.

I played on the ptr till today inclusively, and I find none of your statements to be true, let alone accurate.Unless the word "balance" translates differently into each of our languages ( assuming your first languages is non-english as well ) I can't see how what you say can be the case.
Monks are great, got solid changes. Rogues are by far OP, if anything, they got their deserved buffs. Hunter is manageable (a bit hard to tell, as I played with pvp monk and not my main mage ).
As for the frost mage (reverted) changes, well, I don't see how a person within hes normal mental faculties could think that such horrid changes could stay for so long, even on the PTR.
Overall the game is balanced with a few exceptions ( like any rule there is ) I'd kiss the earth and heavens the day when all the class and specs, respectively, would be viable in pvp.

Overall, the patch looks good thus far and a few minor adjustments are needed.

I played on the ptr till today inclusively, and I find none of your statements to be true, let alone accurate.Unless the word "balance" translates differently into each of our languages ( assuming your first languages is non-english as well ) I can't see how what you say can be the case.
Monks are great, got solid changes. Rogues are by far OP, if anything, they got their deserved buffs. Hunter is manageable (a bit hard to tell, as I played with pvp monk and not my main mage ).
As for the frost mage (reverted) changes, well, I don't see how a person within hes normal mental faculties could think that such horrid changes could stay for so long, even on the PTR.
Overall the game is balanced with a few exceptions ( like any rule there is ) I'd kiss the earth and heavens the day when all the class and specs, respectively, would be viable in pvp.

Overall, the patch looks good thus far and a few minor adjustments are needed.

Monks are gonna be the least balanced class because they are new. They will either become OP or really weak, it is quite impossible for a class to become balanced when they are not even in there final form yet ( new abilities and talents added in the middle of the expansion, maybe even more to come in later patches )