Transcript of "Yahoo Mobile Widgets"

1.
Mobile Widgets Jose Palazon Mobile Engineer

2.
Where do I start <ul><li>I want to develop a mobile app. Where do I start? </li></ul><ul><li>Problems </li></ul><ul><ul><li>Screen resolution and sizes </li></ul></ul><ul><ul><li>OS and SDKs </li></ul></ul><ul><ul><li>M emory </li></ul></ul>

5.
What is blueprint? <ul><li>T h e name of the platform </li></ul><ul><li>The name of the language </li></ul><ul><li>You write your apps once in blueprint </li></ul><ul><li>The platform will make them work in as much devices as possible. </li></ul><ul><li>Widgets and snippets. </li></ul>

6.
Blueprint guidelines <ul><li>Takes care of UI and interaction </li></ul><ul><li>You can concentrate on features </li></ul><ul><li>Create complex elements easily (maps, pagination, …) </li></ul><ul><li>Choose the best possible experience for each handset </li></ul><ul><li>No extra effort on your side </li></ul>

23.
A note on Images <ul><li>Automatic handling of different sizes </li></ul><ul><li>Naming convention makes it work </li></ul><ul><ul><li><name>_<width>x<height>.<extension> </li></ul></ul><ul><li>Just reference by identifier </li></ul><ul><ul><li><image reference=&quot;icon&quot; size=&quot;small&quot;/> </li></ul></ul><ul><li>Fill-styles only work on uploaded images </li></ul><ul><li>Check the manual for screen/size optimal sizes. </li></ul>