The art style is so bland as well... It feels as though the artist simply imitated, but there's no sense of soul or life or character in them. At least Street Fighter games love throwing a new art style or some motif to each game... this shit looks like it belongs in a textbook.

The art style is so bland as well... It feels as though the artist simply imitated, but there's no sense of soul or life or character in them. At least Street Fighter games love throwing a new art style or some motif to each game... this shit looks like it belongs in a textbook.

You do realize that most of these source games have, at best, the same art style as in this game? Not like they couldn't do something like what Branpresto does with SRW (best most recent example Godmars; they manage to take cheap budget animation and turn it into an art form), but at least they bothered to make everyone look consistent (if bland).

Additionally, I don't care for western inspired or SMT styled designs either, but that one's on me.

My god do those field screens look goofy as hell. All the PCs are just standing around looking like derpy idiots when they don't have focus (i.e. 90% of the time). They might as well be uniformly colored disembodied heads set on a 2D grid at this rate.

I saw a Morolian. Sold!

But seriously, half of this is straight out of NxC, straight down to the field layout. They just updated the maps, sprites, and some of the artwork.

And now we've got the NxC originals, Tron Bonne, and some dude from Fighting Vipers. Too bad they don't seem to be using Mega Mix for this since it would be hilarious to see the Daytona car as a support.