Founder of Super Icon | Author of 'The Indie Game Developer Handbook'

Here are a few of my game proposal docs for some old games. I decided to dig these out after doing a few recent game pitch proposals – I was looking online for other examples, and there were very few (the Bioshock one was the best). So I thought, what the heck! Mine are pretty […]

There are hundreds of amazing packages out there, so rather than trying to list them all I have covered the packages I use regularly. As with many other indie developers, I favour lower cost/free options. The good news is that these are incredibly good packages, and in most cases better than more expensive alternatives. Tiled […]

Following on from my ‘Kit List‘, here are a few other tools and resources that are a big help for promoting indie games, and assisting with the day-to-day development process: Screenshot Saturday Screenshot Saturday is a great way to get screenshots of your game out there throughout the development phase. You just tweet a screenshot […]

At Super Icon, we have always self-funded the games we develop, and as a result more often than not we have had fairly limited development budgets to work with. As such I have used ‘off-the-shelf’ art resources extensively. With a little tweaking and re-texturing here and there you can really make bought in art your own […]

First and foremost, keep it short, with 5 paragraphs at most in the body of release. A press release should never exceed a single page in length. Another important thing to remember, particularly from an indie standpoint, is the style of wording you use to compose the release. Try to show your excitement for the […]

A Press Kit (also known as a Media Kit) contains a collection of images, videos and additional information about the game and the developers. A great tool you can use to put a Press Kit together is presskit(): “presskit() (pronounced ‘do presskit’) is the solution. Free for everyone, open and easy-to-use for both developers & […]

At Super Icon, our first live project using Unity was a brick-breaker called ‘Brick Break Blitz’. This was a really fun project to work on, and actually the first time I had ever really programmed (I learnt the basics of C# for the project). My coding was shaky though, so Steve was on-hand to help […]