Mine was semi-playable, but I couldn't find any FPS counter. It also seemed as if often times I'd go right through bubbles when I think I'm supposed to absorb them. Turn controls seemed very lagged too.

Mmm raytracing... But it is kinda slow as been mentioned alot of times allready.. what optimiziation have done, speedwise I mean? I tried to play the high res version but at 1.6 Ghz it wasnt realtime The realtime raytracing entry from last year sucked! I know 'cause I wrote it..

Hey that's great, I like experimentations like that.It's working rather well for me :I get 4.4 fps on a 2.6+ Athlon (real speed of 1.99Mhz) and a GeForce4 ti4200.I think you should keep refining your little engine, one day raytracing games will be the norm.Maybe you'll be able to find some optimizations without sacrificing the raytracing "purity" in the process.I noticed there's some reflexion inside of the big spheres.If I make a full stop near one of them, then turn, the camera gets behind the walls and I see some little spheres inside of the big ones.

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