1) Don't really care about the theme. I'm half tempted to just remove it. 2) I switched to a drop-down, since the buttons would line-break on half of the themes. Eliminating the selection solves this. Basically, choose one or the other, themes or buttons. 3) There's no way of doing that. This is not a "live client" kinda game. 4) The log will probably be going away, since it takes up too much room and looks kinda ugly. 5) LOLNO. That'd make it too easy to attack people.

New displays are up for your landmarks & orbs! The display also displays the number of forts you have on those tiles and can be clicked on to be taken to those tiles. That display also refreshes as you interact with landmark and orb tiles, so you can actively watch your fort count increase on your landmarks/orbs.

The in game currency is now closed off from the site points. I have plans for building a connection script that will allow you to "transfer" points from the site into the game and vise versa. This should solve any issues we'll have down the road when accepting Kred purchases.

Hehe, why not but be aware that i am pretty slow. Those icons took me quite a while and some could definitely be improved.I did the ones first that seemed easy enough as pixel art is a tedious work. A problem would be resizing those as pixel art is not meant to be scaled down.

If someone wants to join in or has any tips for improvements or alternatives it would be great. I would also need to know which kind of graphics are needed besides those icons.

Question/proposal on how us who are not very good in graphics/programming/brainstorming could help: Is there a wiki/link or whatever which explains the various aspects of the game that is the basis of KH war? If yes wouldn't be helpful to start/migrating it to one platform that would serve as a future reference/help manual for the players?

Here are the icons, they should be usable but there is room for improvement. Changing graphics later shouldn't be a problem if i come up with something better or someone else does. The smaller tech icons are pretty close to the original as it is hard to change much at that size.

A question for the other three images (fort, orb, water): Are they supposed to be that big or are they displayed at a smaller size? If you have to scale them ingame i would not create them as pixel art as that scales pretty bad. If you are only using them at a certain size i would like to create them at that size directly.

Oh and the logo of the game for kongregate, how big would that need to be?

Please don't add some shit like Energy in order to do action and SUPER LONG waiting time. I hate those games when everything is running but I gotta wait for like 20 hours to get to where I wanna be at and then running out of energy, I just exit out of the game and go to a different game and don't look back. Sigh, If you must, I can see....

Some things I would like is a lot of contents, as in like weapons with interesting attack animation or gives us cool skills that belongs on differnt kind of weapon or skills combo with other skills that creates unique animation or it doesn't have to be weapons but techs. Also when finish looting a nation, we should get some weapon along with the resources.....

But I don't know how this game will be, just blindingly putting my 2cent.