This will probably be my last flash game. Oh well! Flash had a good run for me – 2008 to 2017 is a long time for a technology to stick around these days! In future, I plan to release my games primarily as HTML5 and desktop versions.

On that note, you can try out an experimental HTML5 version of Tiny Heist here! It’s still a little buggy and runs slower than it should, so I’m not including it “officially” above. I built Tiny Heist in my own framework Haxegon, which I’m actively working on, and which should hopefully speed up a lot as time goes on.

One of the big things I wanted out of this game was to learn about roguelike design first hand, and it’s definitely a success on that front. I learnt a lot making this. There’s a lot of stuff in this game that’s kind of a mess – things like timing, level generation, enemy design – but at a certain point it became more important to just finish the thing. Next time I try my hand at this genre should be a lot better, I think.

OMG it feels good to have this game finished! It’s been so long since I finished a substantial free game. Recently I’ve been knuckling down pretty hard on a big, serious project, so it was nice to vent and work on something lighter for a while.

I scaled this game down a lot to get it finished for the end of the year, but a lot of what I love about the project is still in there, though some of it buried very deep. I hope you enjoy playing it and discovering its secrets!