Living Land Preview #18 – Delphi Council Members

We’re getting closer to the Living Land Kickstarter, so here’s one more content preview for now, this time on some of the members of the Delphi Council. Very soon, we’ll start talking about reward levels and stretch goals.

During the Torg Eternity Kickstarter, several backers had the opportunity to create characters who would be part of the Delphi Council, and two of those characters are highlighted in the Living Land Sourcebook: Professor Thomas Kaine (Michael Dymond) and Dr. William Linear (C. Randall Newton).

Although these characters were introduced at the back of the Torg Eternity Corebook, they’re given a bit more detail here. Dr. Linear is a paleontologist from another cosm destroyed by Baruk Kaah, while Professor Kaine is an “acquisition specialist” with a particularly strong hatred for the Gaunt Man.

Living Land Preview #17 – Delphi Council Operations

This week we’re going to take a closer look at some of the operations that the Delphi Council is currently implementing in the Living Land. These operations can give the GM ideas on involving the Storm Knights directly into the fight against Baruk Kaah and his minions.

Living Land Preview #16 – More Cards

Just a short preview this week, featuring a couple more Drama Deck cards that will be stretch goals.

Battle Scars is a Cosm card that reinforces the Law of Life. Play it on a wounded character to get them back in the action quickly…at a cost. Reconnect is a new Destiny card that allows a Storm Knight to immediately and automatically reconnect to their Possibilities. Great for a tight scrape!

Torg Eternity Designer Diary – January 2018

A Question of Difficulty

I get to play Torg Eternity with all sorts of people, from storied veterans to absolute beginners, and the question of game difficulty is always an interesting one. For those who’ve mastered the system some of our published adventures seem all too easy, and there’s a strong reflex to make things tougher all around. But then I’ll play with a table of new players fresh to the game and remember just why we set our balance point where we did in the first place!

Living Land Preview #15 – Edeinos Clans

This week we’re taking a closer look at the five main edeinos clans detailed in the Living Land sourcebook. Because of the low Social Axiom, edeinos organize into small groups called tribes. Tribes can number just a few dozen or up to a thousand. Related tribes are loosely associated in the form of clans, and upwards of hundreds of tribes make up a clan.

Living Land Preview #14 – Living Land Soundtrack

This week we have something a bit different for you. Just like with the Kickstarter for the Torg Eternity core rules, one of the stretch goals for the Living Land Kickstarter is a soundtrack, with all the songs featuring the Living Land. The music is composed by Ralf Kurtsiefer, who also composed the music for the Torg Eternity soundtrack.

Living Land Preview #13 – Adventure Generator

This week we take a look at the Adventure Generator, with which Gamemasters can roll a few dice and come up with the skeleton of an adventure. Even if the results don’t make sense, embracing the weird is completely typical for Torg Eternity.

Torg Eternity Designer Diary – December 2017

Desperate, but not Necessarily Dark

Shane Hensley had a strong vision for what the Possibility Wars would look like in Torg Eternity, and his keyword for describing it was “desperate.” Early on we had some trouble confusing that with “darker,” which wasn’t really accurate. Darker meant less hope overall, more unhappy endings, and more focus on the unsavory aspects of the war. But that wasn’t what Shane was aiming for. Desperate meant there would be more pressure from the High Lords, more danger that forces the Storm Knights to engage, but once they engage they might still win, and win big. Things are intense…but not really dark.