Angel of Grace

FlashFlyingWhen Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.

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Angel of Grace’s triggered ability doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.

January 25, 2019

Angel of Grace’s triggered ability doesn’t stop loss of life from effects that say that you lose life.

January 25, 2019

If you have less than 1 life and somehow haven’t lost the game, damage dealt to you reduces your life total further below 0 (as normal).

January 25, 2019

For a player’s life total to become 10, that player gains or loses the appropriate amount of life. For example, if your life total is 2, Angel of Grace’s last ability will cause you to gain 8 life; alternatively, if your life total is 20, it will cause you to lose 10 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

January 25, 2019

In a Two-Headed Giant game, after resolving Angel of Grace’s triggered ability, damage dealt to you and/or your teammate that would reduce your team’s life total to less than 1 reduces it to 1 instead.

January 25, 2019

In a Two-Headed Giant game, the activated ability of Angel of Grace causes you to gain or lose life so that your team’s life total becomes 10.

January 25, 2019

In a Commander game, combat damage you’re dealt by a commander is still tracked, even if it doesn’t change your life total.

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