Let me start off this build by giving credit to [Dank Healz 4 U] gamertag Hartdahmernator (PS4). He originated this build, but I have put my own spin on it.

My gamertag is galahadz90 and my character is Divine Deathdealer. The Devoted Cleric was my first character on Neverwinter. I have always been partial to the Divine classes in D&D and I love playing support. The Divine classes are as follows: Oathbound Paladin, Devoted Cleric, Runepriest, Invoker, and Avenger. The Cleric was a total bada$$ on levels 1-60ish, however I had extreme trouble leveling my cleric to 70. Spinward Rise became the bane of my existence. I even quit playing my Cleric for a month. Then I found a dps build for the Cleric and I’ve never looked back. This build has evolved and will continue to evolve as the game changes and so I will continuously update this build.

The Cleric is without a doubt the most important and versatile class in Neverwinter. With my DC i have healed, buffed, dps’d, and tanked. Yes, I have successfully tanked Grey Wolves Den (Epic) with just a Healadin as my backup. I am not the best Cleric in Neverwinter (yet), but I would say that I am at least in the top 10.

First things first, I do not care about item level. I see some DCs running around 15k & 16k item level, but they still suck. In my opinion with the new mod, item level is more of a prestige factor. The build is what matters.

***NOTE: This build does not heal, but does maximum buffing. Weaker players will complain about the lack of healing, because they can’t stay alive, therefore, you may want to run with people that is close to your item level. As I always have to explain to people, endgame Clerics should not heal. They should buff. If your character cannot stay alive or Life Steal enough to stay alive then you need to revamp your character.***

P.S. Dps classes will always get butthurt when they see a Cleric passing them on the damage board. Great weapon fighters are the worst. Don’t listen to them. Just tell them to get good.

I will list the gear that I run with in this build, but I will also list alternative gear for beginning and mid-game players. I will also list an Anointed Champion buff/dps build at the end of this build.

***The Tiefling is basically another Fire Archon and stacks well with the Companion bonuses & Stronghold set bonuses for increased damage. I chose Human, because I like to wear hats lol and I wanted the 3 extra feats.***

PARAGON PATH: Divine Oracle

ATTRIBUTES: You want the highest Strength & Wisdom as possible with your beginning roll. Then spec into these two all the way down.

***NOTE: I run the Stronghold set because if everyone in your group runs it, it can stack to grant 10% Outgoing Damage, 10% Outgoing Healing, & 10% Decreased Incoming Damage. This combined with the companion bonuses listed below can result in anywhere from a 24.5% damage increase against enemies > 50% health & a 32% damage increase against enemies < 50% health. Add your Mythic, Wheel of Elements (Fire) to that and you have 54.5% & 62% damage increase respectively. Just imagine each & every person in your group dealing anywhere from 24.5% to 32% more damage. FBI would be a breeze.***

Weapon Enchantment: For T2 and under Dungeons and solo I run a Transcendent Lighting or Transcendent Dread Enchantment. The Dread allows my Empowered Daunting Light to hit north of 1.5 million while the Lightning keeps it around 850,000. For the T3 Dungeons I prefer to run a Transcendent Holy Avenger for buffs because with each hit (swing) it gives a 20% chance to improve the damage resistance of allies by 20% scaled for an amount scaled to your weapon. I have also tried a Transcendent Vorpal, Plaguefire, Flaming & Feytouched. Lightning and Dread seems to do the most damage.

Armor Enchantment: I prefer to run with a Transcendent Negation, however I have heard some really good things about the Bronzewood enchantment.

***NOTE for beginning players*** – If you cannot get this gear yet that’s ok. Work towards getting your Dragonflight gear in your guild. That will suffice until you can obtain the other gear. The Warborn is a good placeholder as well.***

POWERS:

At-Wills: Lance of Faith & Brand of the Sun

Encounters: Divine Glow, Chains of Blazing Light/Forgemaster’s Flame, & Daunting Light (CoBL is used for mobs, FF used for Bosses)

Dailies: Hallowed Ground & Flame Strike/Hammer of Fate (FS is an AoE, disrupts enemies, & throws them into the air, while HoF is single target, regains AP if target is killed, & deals more damage

Personals: Terrifying Insight & Divine Fortune

***For T3 dungeons & skirmishes such as FBI, SVA/MSVA, MSP, & ToNG you will change out your Encounters and Personals. The Encounters will be Divine Glow, Forgemaster’s Flame/Break the Spirit (each DC will run one), & Prophecy of Doom. The Personals will be Terrifying Insight & Prophetic Action/Foresight (whichever works best for you, however Prophetic Action allows you to receive one free hit without dying every 30 seconds which is nice when facing the giants on the first leg of FBI.)***

***Regular Rotation – run in use Brand of the Sun then 3 to 4 Lances of Faith. By now your Divinity meter should be full if it wasn’t before. (Brand of the Sun activates the Bear Your Sins feat discussed later) Then use a regular Divine Glow followed by a regular Chains of Blazing Light/Forgemaster’s Flame. Switch to Divine mode. Then use 2 Daunting Lights in Divine mode followed by a Divine Glow in Divine mode. Switch back to regular mode. Then use an Empowered Daunting Light for maximum damage.***

***T3 Dungeons & Skirmish Rotation – run in use Brand of the Sun then 3 to 4 Lances of Faith. By now your Divinty meter should be full if it wasn’t before. (Brand of the Sun activates the Bear Your Sins feat discussed later) Then use a regular Divine Glow followed by a regular Prophecy of Doom. Switch to Divine mode. Then use 2 Break the Spirits/Forgemaster’s Flames in Divine mode followed by a Divine Glow in Divine mode. Switch back to regular mode. Then use an Empowered Break the Spirit/Forgemaster’s Flame.***

***NOTE: (While Empowered with 3 stacks of Divinity a Rank 4 BTS allows all nearby allies to deal deal 40% more damage per stack of Divinity for 8 seconds. While Empowered with 3 Stacks of Divinity a Rank 4 FF allows all nearby allies to deal 35% more damage for 8 seconds.)***

***This rotation takes a lot of practice to get used to. Spend a lot of time in the Stronghold perfecting it. Know your timing. It isn’t uncommon to get upset, because the enemy moves out of the way of your empowered Daunting Light at the last second, because of its long cast time.***

FEATS:

HEROIC:

Healing Action: 2/5

Toughness: 3/5

Domain Synergy: 5/5

Weapon Mastery: 3/3

Initiate of the Faith: 2/5

Cleanse: 1/3 (For FBI)

Templar’s Domain: 3/5 ***Only spec into this if you are a human and have the extra 3 feats***

The rarity of your mounts do not really mater (i.e., Uncommon, Rare, Epic, & Legendary), however using the 4,000 power equip bonus of the Black Ice Warhorse or the Arcane Whirlwind and the combat power Tenser’s Transformation makes for a very powerful cleric.

Your Insignia Bonuses should be:

Artificer’s Persuation – When you use an Artifact, receive a Buff. [If you have a mythic artifact]

Whenever you use an Artifact power, your Recovery, Movement, Action Point Gain, and Stamina Gain are increased by 10% of your Power for 15 seconds.

Gladiator’s Guile – Move faster when your Stamina is high, regen Stamina when it is low. [allows us to keep up with faster classes]

When your Stamina is above 75%, you ove 15% faster. When your Stamina is below 25%, gain 15% of your Power as Stamina Gain.

*Side Note: I cannot stress this enough. ITEM LEVEL IS NOT THE MOST IMPORTANT THING. If you cannot get purple Dominance, Aggression, or Mastery insignia then do not buy purple Courage, Evasion, or Prosperity insignia just to have item level. The blue (Rare) versions of these insignia are very cheap with most being around 600 astrals. With all Rare insignia your bonuses would still be: 500 Power, 250 Companion Influence (Dominance); 600 Armor Penetration, 300 Action Point Gain (Aggression); & 300 Recovery, 150 Control Bonus (Mastery).

I recently started playing pvp on my cleric and honestly I have really enjoyed it. The option for multiple loadouts made this gameplay finally viable for me. I searched for a decent cleric pvp build and then thought, I would share what I have learned. This build will be based on assuming that you are […]

so finally decided to make build on here, as people keep asking about it, so heres a few pics, im not really sure what else i should put in so this is going to be a half arsed build 🙂 im also at 14k+ now (* no longer use lightfoot theif, i now use earth […]

DC’s have traditionally been lumped into one of two categories: healers or buffers. When it comes to dps, not many consider DC’s to be a viable option. But what if you could heal, buff AND do respectable DPS all without switching gear or loadouts? Sound too good to be true? It’s definitely not, and in […]

Welcome to the latest Devoted Cleric Build. This is first AC and with loadout some possibility to do an efficent, but not extreme, DO. I prefer to use AC because i like AA and is great complessive buff/debuff. From my last build i’ve made a lot of changes specially in companions and equipments. UPDATE […]

Hey man, on your heroics, toughness is 3/3, not 3/5, i know its a minor problem, but english is not my first lenguage and i kept looking for a talent to put 3/5 and couldnt find, it really bugged me. Nice build by the way, im stuck with my DC, so im going to follow your build to solo more easily, thank you 🙂

I am new in DC, but just a thought, what if combining the damage buff of BTS, then use a full empower Daunting Light? I currently 67 lv and try on dummies, I have very low gear like 5k ish, I can do 90k on dummies. If your build can do 1.5M on fully empower Daunting Light, then with BTS buff maybe can do more than 3M ~~