I think it would've been cool if after your learned the three words that you could have a chance to gain additional power for that shout. There's not too many times I have to use a shout to help get out of a sticky situation because they're not very effective against strong enemies.

Hmm, as in if that shout truly works for players (as it did in the video) then why don't they just use that for the game? My guess is balance. But as of now, most flat damage shouts (fire, frost) are just overwhelmingly worthless.

Not really left out. It's just that those powers use the game mechanics for spell use, even if they are natural abilities, not spells. The upside, perhaps, is that magic resistance will work on them, since the game treats them as magical attacks.

My current character has all that, and the "almost" part is true. Some things just blast through the resistance though, which can be annoying (and, unfortunately, dismally surprising..."What? How did I just die? I was at full health a second ago....!")

That was really badly made. Did they really need to spend 10 seconds reading the obviously placeholder description, rank, and mana-cost of each freaking spell? It would've been so much better to simply transition from one spell to the next and put the description at the bottom of the page for whoever is interested to read it. I stopped watching after 2 minutes, the pace was maddeningly slow.