Burglar Perks

While standing still and crouching, you can bag corpses 20% faster and have a 10% less chance of being targeted.

3

400

Luck of the Irish

You have a 5% additional chance to dodge, and a further 5% additional chance while standing still and crouching. You also pick locks 20% faster.

5

1,000

Dutch Courage

You have a 5% higher chance to dodge, and a further 5% additional chance while standing still and crouching. You answer pagers 10% faster.

7

2,400

Breath of Fresh Air

Your armour recovers 20% faster while standing still and crouching, and you move 10% faster while crouching.

9

4,000

Infiltrator Perks

Perk

Effects

Tier

Cost

OVERDOG

You take 12% less damage while surrounded by three or more enemies. Your second and each consecutive melee hit within seven seconds of the last will deal 10 times more damage than normal.

1

200

Basic Close Combat

While within medium range of an enemy, you take 8% less damage.

3

400

Advanced Close Combat

While within medium range of an enemy, you take an additional 8% less damage.

5

1,000

Expert Close Combat

While within medium range of an enemy, you take an additional 8% less damage.

7

2,400

Life Drain

You regenerate 20% of your health when striking an enemy with your weapon. This can only happen once every 10 seconds.

9

4,000

Sociopath Perks

Perk

Effects

Tier

Cost

OVERDOG

You take 12% less damage while surrounded by three or more enemies. Your second and each consecutive melee hit within seven seconds of the last will deal 10 times more damage than normal.

1

200

Tension

You regenerate 30 armour when killing an enemy. This can't occur more than once every second. You also gain an additional 10% armour.

3

400

Clean Hit

You regenerate 10% health when killing an enemy. This can't occur more than once every second. While within medium range of an enemy you receive 8% less damage.

5

1,000

Overdose

You recover 30 armour when killing an enemy at medium range. This can't occur more than once every second. You also gain an additional 10% armour.

7

2,400

Showdown

You have a 75% chance to spread panic among enemies when killing them at medium range. This can't occur more than once every second.

9

4,000

Gambler Perks

Perk

Effects

Tier

Cost

Medical Supplies

You get medical supplies from ammo packs and recover between 16 and 24 health. This can't occur more than once every three seconds. If your health is lower than another player's, you recover 20% more health. This can stack up to three times.

1

200

Ammo Give Out

When you pick up ammo, you trigger an ammo pickup for 50% of normal pickup to other players in your crew. This can't occur more than once every five seconds. You also have 20% more health.

3

400

Sharing Is Caring

Your teammates also get healed for 50% of the amount you're healed when picking ammo up from packs. You also have 20% more health.

5

1,000

More Healing 1

You gain an additional eight more health from ammo packs.

7

2,400

More Healing 2

You gain an additional eight more health from ammo packs.

9

4,000

Grinder Perks

Perk

Effects

Tier

Cost

Histamine

You recover a life point every 0.3 seconds for three seconds after damaging an enemy. This effect stacks but can't occur more than once every 1.5 seconds.

1

200

Adrenaline

You now recover two life points and have 20% more health.

3

400

Endorphins

You now recover three life points, and you have a 10% higher chance to pierce enemy armour.

5

1,000

Dopamine

You now recover four life points and have 20% more health.

7

2,400

Euphoria

You now recover health every 0.3 seconds for 4.2 seconds. You also have a 20% higher chance to pierce enemy armour.

You have an additional 20% armour recovery rate while your health is below 50%.

5

1,000

Ryu Irezumi

You have an additional 20% armour recovery rate while your health is below 50%.

7

2,400

Oni Irezumi

All of the effects in this perk deck now start at 100% health instead of 50%.

9

4,000

Ex-President Perks

Perk

Effects

Tier

Cost

Point Break

You store four health for every enemy your crew kills while you have armour, and gain the total health stored when your armour is destroyed. The maximum amount of health gained depends on your equipped armour.

1

200

The Emerging Force

You now store four more health per kill and have 10% more health.

3

400

Life of Ice

You can store 50% more health, have 10% more health, and have a 10% higher chance to dodge.

5

1,000

Awakening Earth

You can now store four more health per kill, and have 20% more health.

7

2,400

The Perfect Line

Your armour recovers faster after killing an enemy depending on how much armour you have at the time of the kill. This buff resets when your armour recovers.

9

4,000

Maniac Perks

Perk

Effects

Tier

Cost

Excitement

All of the damage you deal is converted into hysteria stacks, up to 240 every four seconds. You can only hold 600 hysteria stacks in total. You have one damage absorption for every 30 stacks of hysteria, but this decays at a rate of 60% + 80 every eight seconds.

1

200

Outburst

Your crew members now gain the effect of hysteria stacks.

3

400

Fervor

Your hysteria stacks now decay at a rate of 60% + 40 every eight seconds.

5

1,000

Recklessness

Your hysteria stacks now grant one damage absorption per 25 stacks.

7

2,400

Insanity

You have 100% more damage absorption from hysteria stacks.

9

4,000

Anarchist Perks

Perk

Effects

Tier

Cost

Blitzkrieg Bop

You can now regenerate armour during combat, and are immune to health damage for two seconds when your armour depletes. This can only happen every 15 seconds.

1

200

Straight Edge

50% of your health is converted into 100% armour.

3

400

Death or Glory

50% of your health is converted into 110% armour.

5

1,000

Rise Above

50% of your health is converted into 120% armour.

7

2,400

Lust for Life

You get 10 armour each time you deal damage. This can only happen every 1.5 seconds.

9

4,000

Biker Perks

Perk

Effects

Tier

Cost

Prospect

You get five health and armour each time you or your crew performs a kill. This can't happen more than four times every four seconds.

1

200

Tail Gunner

For every 10% of health you're missing, you'll get one more armour per kills.

3

400

Road Captain

For every 10% of health you're missing, the four second cool down is reduced by 0.1 seconds.

5

1,000

Sgt-at-Arms

For every 10% of armour you're missing, you'll get one more health per kills.

7

2,400

Prez

For every 10% of armour you're missing, the four second cool down is reduced by 0.1 seconds.

9

4,000

Kingpin Perks

Perk

Effects

Tier

Cost

Bad Guy Coming Through

You have the kingpin injector, which heals you for 75% of all damage you take for six seconds. It has a 30 second cooldown.

1

200

Play Rough

You have 10% more health.

3

400

Public Enemy No.1

You have 10% more health, and enemies will target you whenever possible while the injector effect is active.

5

1,000

Balls vs. Bullets

You have 20% more health, and you receive 25% more health from the injector while below 50% health.

7

2,400

Right to the Top

You have 40% more health. The injector now recharges one second faster for every five points of health you recover while using it.

9

4,000

Sicario Perks

Perk

Effects

Tier

Cost

Smoker

You have a throwable smoke bomb, which creates a smoke screen that lasts for 10 seconds. While standing inside of this, you and your crew automatically avoid 50% of all bullets but have 50% less accuracy. The smoke bomb has a 60 second cool down, which you can reduce by a second per kill.

1

200

Twitch

You have a 20% higher chance to dodge each time you're shot until you dodge. At this point the buff is reset and has a four second cool down.

3

400

Subtle

You have a 15% higher chance to dodge.

5

1,000

Agility Shield

Dodging replenishes your armour.

7

2,400

Unseen Shadow

All of your perk deck effects are increased by 100% while standing in smoke. Your allies also gain a 10% chance to dodge while standing in it.

9

4,000

Stoic Perks

Perk

Effects

Tier

Cost

Virtue

You have the hip flast, which reduces damage by 75% but applies the reduced damage over 12 seconds instead. You can activate the flask to negate any pending damage, which triggers a 10 second cooldown. You can reduce this by a second per kill.

1

200

Un-moved

All of your armour is converted into health.

3

400

Calm

If you don't take damage for four seconds, your hip flask damage over time effects are negated.

5

1,000

Imperturbable

Your flask recharges two seconds faster for every kill while your health is below 35%.

7

2,400

Enduring

When damage over time is removed, you're healed for 50% of the total damage over time remaining.

9

4,000

Tag Team Perks

Perk

Effects

Tier

Cost

Soul Mates

You have the gas dispenser, which you can use to tag a nearby crew member. You now recover 15 health, and your tagged unit 7.5 health per kill. This lasts for 12 seconds, and has a cool down of 60 seconds. You can extend the duration by 1.3 seconds and reduce the cool down by two seconds per kill.

1

200

Scent

You have 20% more health.

3

400

Synergy

You now have two more absorption per kill you or your tagged unit performs. This has a cap of 20, and lasts until the gas dispenser goes out of cool down.

5

1,000

Inhale

You have 20% more health.

7

2,400

Harmony

Your tagged unit kills now reduce the gas dispenser cool down timer by two seconds until the tag runs out.

Glen’s favourite Mario is Sunshine, which tells you everything you need to know about him. He insists on ignoring the best games so he can focus on finding the good in the universally loathed or ignored.