Dossier - The Professor part 5

At the far right end of this location, you should spot a locked door leading further rightward. Once you're able to hack it open, you'll find a rather roomy location with two human refugees locked inside. It appears they were scared to ever let their presence be known here, and have been hiding from the Vorcha and Blue Suns alike. First, pillage this room -- the medical kit near the kitchen and the safe along the right wall should surrender a healthy amount of credits for you to utilize. Once that's done, you can then speak with the refugees themselves. They'll tell you their story, and you can pick their brains about any number of subjects, but ultimately, you'll have to bid them adieu. We used our Paragon prowess to guarantee their safe passage back to the doctor's location, which scored us Paragon points. You can do this, or explore Renegade options, or simply leave them on their own. How you react here is up to you, but make sure you make this stop before continuing. If for any other reason, the thousands of credits you find here should be all the convincing you need.

Now, backtrack to the central section of the room, and move forward to the back end, behind the wall enemies were earlier hiding behind. Be careful of any unused explosives here, and as you work your way toward the door on your left, be sure to raid the Turian corpse you encounter for a gun upgrade. Follow the corridor away from the door once you've walked through it, and you'll find all sorts of Vorcha enemies on your left, along with their Varren dog-like creatures. Vorcha heal automatically, so when you attack them, you have to kill them all the way, or it'll be like you never attacked them at all after a few seconds. There are stairs on your right that you can use to flank this location, but because there's plentiful cover here, it's not really necessary. Deal with a few enemies, push forward, deal with a few more, push forward again, and so on and so forth. This should draw out not only the last remaining Vorcha in your direct vicinity (in the form of, primarily, of Blood Pack Troopers), but also more Vorcha from the area to your right as well. Gather any ammunition you need once the conflict is over -- it should be strewn all over the ground around you, and you'll no doubt be needing it.

Before turning the corner and heading rightward at the top end of this room (following the curving red line on the ground is a good way to figure out which direction you should go from here), you should first breach the door on the left side of this room. This grandiose supply closet contains some Element Zero for you to acquire, but it's the door leading out of the room to an adjacent room (hotel style) that's of real interest. When you walk into this abandoned apartment, you'll find a couple of human scavengers making themselves at home, and looting what little has been left behind. As usual, you can speak to these guys however you'd like, imploring them to stop looting (Paragon) or encouraging them to do as they please (Renegade). You can also just as easily pick their brains without commenting on their activities. Either way, be sure to give these guys a visit before you head back to the previous room, where all of that Vorcha blood was just spilled.

We're almost to the clinic now. In fact, the Vorcha massacre you just took part in represented the final enemies you'll be dealing with for the time being. As we mentioned earlier, simply follow the glowing red line on the ground as it curves rightward past a pile of burning corpses. As the line swings rightward again, you can approach the door and walk down some stairs, where a clinic sign can be seen on the wall. You're almost home free. As you approach the clinic's front door, take heed of the guard's warning, as he speaks to you from the left. If you try any funny business here, you'll have to deal with him and an army of mechs. Then again, with all of the stories you've been hearing about this mysterious doctor, you may well be more afraid of the doctor than anyone else.