The scene was made by camera mapping 3 separate paintings onto low-polygon geometry. There is a painting for the environment, another for the ship, and a third for the weird pyramids in the background. Each painting was projected from a separate camera to make the final scene.

I still want to fine tune this... but I was itching to post something!

Found it with some youtube search ^^, really cool i am pretty curious how you did the ground, it's clearly not a 3D model with 3D rock, but it doesn't look flat, is this a displacement map on Lightwave ?For your camera projection did you used a plug-ins ?

I am very curious about "Prometheus" - I think it continued to change once they went overseas to film it, so I'll be interested to see what finally came of it.

As far as the retro feel - I think I'm consciously trying to get back in tune with some of the stuff that inspired me way back when. There was something really cool about sci-fi back in the 1970s and 1980s (not just movies, but in books and artwork as well). Maybe something that has been misplaced somewhere, and deserves rediscovering? Who knows...

I think the element which has been sadly lost is the aspiration and courage to envision on the grand scale - to visualize and depict achievement, to boldly dare a magnificent future for mankind. The nihilism that has swamped Sci Fi culture (well, more than just Sci Fi culture, actually) must surely be a mere wave - an affectation that can and will pass, all it takes is integrity and courage.

I think you may be the first person to pick up on that. You're exactly on target - actually, I was very inspired by the original script for Alien, which had pyramidal structures on the planet. BTW I took considerable care not to stray too close to Prometheus, I must be respectful of NDAs

The foreground is quite noisy/busy. I might try a different painting, one that is less eye-catching. The real challenge is to find the right textures - at high enough resolution - to be able to make an image that holds up!