Recent posts by pizzahutm11 on Kongregate

If this has already been mentioned I apologize in advance.
It would seem to me that using the Morale Boost command (located in Officers Commands. Hotkey 2-8) on Snipers causes them to cease firing permanently. Also making them unable to be recalled or interacted with in any manner.

Firstly, I know the Wespe is considered one of the most dangerous singular units in the game. I recognize that fact, and damn near sh*t myself when I encounter one.

That being said, In the many months I’ve played MnB2, I’ve only encountered a Wespe twice. The reason why?

1. Pak38: These buggers come at early waves when you have no reliable anti-tank/armour abilities. Yes, I know your infantry can eliminate the operators but I almost always take casualties from which I can not recover from.

2.Panzergrenadiers:When it’s not various forms of artillery decimating my unit. It’s these assholes with their Stielhandgrantes. They throw more of those damn things than both Manning brothers have thrown passes in their entire careers playing football(including College and High school ball! Boom spam, anyone?)

3. Sd. kfz. 222: Pretty much the same reason everyone else hates them, they waltz in the back of my squad, rape and pillage, then convince my AT units that if they don’t commit suicide immediately, the entire universe will self destruct! Everything else are minor inconveniences.
(Blitzes excepted. And the occasional lucky hit)

Also on the aforementioned Wiki you can read up about a different game he’s been working on," MnB: Recon". It’s a RTS putting you back into Vietnam. Except you now work with a four man squad of well trained U.S. Army Rangers. (Just think, no more riflemen that can’t hit the broadside of a barn!!). Here’s the link to the Wiki since I forgot it in my last post

Hmmm… somehow at this point I don’t even know if it will or will not come out. Though it is hard to code, as demonsttated when one challenged me to make a game in a short amount of time. Hell, I can’t code to save my life. I kind of think it will come out, but I’m simply not sure because it is now nearing 2013 at this point and this was announced in 2011. I don’t think people should stupidly saw it won’t come out like once did, so don’t consider me a hippocrit, but it will come out, urbz just doesn’t dedicate his life to coding a game in his mother’s basement with trash and the like there with no shower or anything. It is a 70% chance this will come out in my opinion.

URB did those things on purpose. It’s not suppose to be easy, and you aren’t supposed to succeed. Getting the crap kicked out of you is normal. And the game configures the composition of a wave to counter what you’re using (I.e. A squad of three snipers might be assualted by a pak38 or various vehicles supported with infantry depending on wave # and how (un)lucky you are)

also Eyedol, crates set waves back about 10-20 waves (different amount every time, but still between 10-20), and whatever changes you made to M&B2 this last go around, they suck, i can’t do anything, the enemy AI is about 100000000000000000000000000000x better than my guys’ AI, they hit almost every target and my guys can’t hit the broadside of a barn – speed everything up and make the MOTO’s a little slower please, i can’t get the chance to set up a half decent defense this time around. it actually makes me dislike this game – make waves come slower, but give slightly more TP – takes too long to gain TP, meanwhile it becomes wave 30 and i’m scrounging for TP as i’m dying already, already being arty’ed – it’s really impossible – also – make all soldiers move a little faster as i have already said – and mortars – my guy shoots too random, their guy shoots too accurately

Hmm A German Sturmtruppen unit woud be a pretty cool unit to face. Armed with an STG 44 and has better than average close combat skills. The strumtruppen would also have very high morale so as its almost impossible to pin them down.

As for an American unit I would suggest a pathfinder who can deploy a beacon to make drops more accurate both crates and paratroopers. Pathfinders could be armed with M1 Carbines and bayonets so as they are decent on a battle line and in close combat.

There is a German unit very much like what you suggested; the Waffen SS. They carry STG44s, can fire on the run(accurately) and from what I can remember from seeing them, are impossible to pin(literally) unless killed. I don’t know about their melee capabilities though.

How bout units with Flak Jackets, or an option to upgrade troops to have flak jackets? cause nades are very overpowered…

They aren’t overpowered, un-careful throwing can kill oneof your own men and only a direct hit will gib.

I think he meant the Panzergrenadiers, they have an uncanny nack for being able to throw grenades directly onto your troops(or close enough
to injure/kill multiple) but it’s supposed to be frustratingly over-difficult.

How bout units with Flak Jackets, or an option to upgrade troops to have flak jackets? cause nades are very overpowered…

They aren’t overpowered, un-careful throwing can kill oneof your own men and only a direct hit will gib.

Well, they sure as shit are stronger than zookas, cause zookas can hit people in the feet and they can still walk, while grenades can kill from ridiculous range.

Grenades are Fragmentation, meaning that instead of an actual explosion you get a blast that launches shrapnel up to 5 metres in a 360 degree direction. if you take into consideration how big 5 metres in-game would be in contrast to how wide a soldier is, grenade damage range is actually smaller then it should be.

However, Bazookas are Anti-Tank, and are thus not Fragmentation, but rather High-Explosion. this gives it the ability to do huge amount of damage when colliding with the target.

Kill zone for fragmentation grenades are three to five yards(like you said) but can hit a target all the way out to about twenty yards. Frags in this game are a little bit nerfed as anti-infantry. and as far as anti-tank. no amount of frags can destroy a Panzer or Tiger or Sherman for that matter. However, because the rocket from a bazooka would blast upward/out after being unable to penetrate the dirt(being that there’s 1000s of feet of it) the concussive blast would be hazardous from a further distance than what is in game as well. But that is the way URB intended it. German armour was some of the most fearsome and deadly equipment on the battlefield. Thusly, he made them overpowered against infantry(exactly the way they were in WWII. Even our own tanks got the crap kicked out of them most the time)

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