Comprehensive List of PS4 Feature Announcements

Put together by Neogaf, Sony has released a lot of info for the PS4 at GDC today. The list is fairly large and comprehensive as well as being overwhelmingly positive. These features are a great start to a great system.

-Targeted to be the “central device in the living room”
-“Core gamers are our primary audience
-PS4 build around them, salable to the outsiders
5 core PS4 principles: Simple, Immediate, Social, Integrated, Personalized
-PS4 CPU: 64-bit x86 arch, low power consumption, low heat, 8 cores, 8 HW threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache
-PlayStation Shader Language, very similar to HLSL, allows featured BEYOND Direct X 11 and OpenGL 4.0
-“GPU – Tessellation – adding geometric detail to smooth edges or create more organic shapes”
-PS4 RAM – 8GB 256 bit GDDR5 (GDDR5 is very high end graphics memory only found on PC graphics cards)
-Will come with “very large hard drive in every console”
-PS4 Dev Environment – Windows 7 64-bit, tools are fully integrated into Visual Studio 2010 and 2012
-“Debug your PS4 code as you would your PC code”
-PS4 Controller: Start/Select buttons are now “Options.” New System button is “Share.”
-Speaker, headset jack and “extension port” on the PS4 controller
-PS4 controller buttons are going back to digital over analog because no one used it on PS3
-PS4 controller L2/R2 – Curved design to get rid of the accidental netflix fast forwarding
-PS4 controller: 1920×900 resolution on the analog touchpad
-PS4 controller colors are the Player Numbers: 1-Blue, 2-Red, 3-Green, 4-Pink (Like the buttons)
-PS4 will charge controllers when it’s off. Unlike the PS3.
-PS4 controller light bar can be used for muzzle flashes, health bars, etc
-“The #PS4 Eye will enhance the PS4 user experience.” High sensitivity dual color cameras
-1280×800, 12 bits/pixel, 60Hz
-Dedicated port for the #PS4 camera, exclusive SCE Connector. Means it won’t use a USB port on the console, but won’t plug into your PC.
-Cam suggested uses: walkthrough vids, taunting in killcam, login, speech recognition, etc; possible PS4 Camera Magic – Sees the controller, you guys move, splitscreen moves to be on the right side
-The above is what devs could do (not mandatory)
-Video example shown of PS4 combining the camera and the controller. “AR Menu”
-Zoom into the controller, tilt to shake little dudes inside, push into our world like EyePet
-2004: XMB, 2011: LiveArea, 2013: New #PS4 one based on the five principles from earlier
-UI is meant to give you at a glance info without loading the game. See what new DLC is out and whatnot. What friends are saying.
-Have to enable people seeing your real name on the #PS4. Auto-enabled if you import from another social network. (Can be turned off)
-PSN friend limit raised
-PS4 Mock-up: Heavy Rain choice with the number of your friends that chose each option.
-All the PS4 streaming and sharing: that’s on the hardware. Devs don’t have to do anything special to their game.
-PS4 Remote Play: Screens are mirrored on PS4/Vita (Both on at same time). Hardware does it/not on devs. Start at any time; no special mode.
-Talking about the PlayStation App. Login, buy game, PS4 starts downloading at home, you get home and start playing the part that’s DWLD.

Comments

First of
| -Dedicated port for the #PS4 camera, exclusive SCE Connector.
| Means it won’t use a USB port on the console, but won’t plug into your PC.

A) that’s poor grammar. What does the but mean? but would mean a subversion of expectation
B) that sucks balls. USB is supposed to be UNIVERSAL serial port. There’s absolutely no need for them to build a camera and not have it USB. I’m not saying they need to release drivers but proprietary ports suck balls. I mean that’s just one more port on the PS3 that isn’t USB.. i want MORE usb ports not less.

“Hell they can super glue that shit to the PS4 as far as I’m concerned lol.”

I lolled!

I’d still have liked it to connect to my PC tho.

@Skot: Sixaxis and DS3 had pressure sensitive face buttons AND L1-R1, with of course L2-R2. DS4 will only have pressure sensitive L2-R2, all the other buttons will be digital, meaning they will either be on or off, but nothing in between.

Granted, it wasn’t widely used but Gran Turismo uses pressure info on face buttons, and MGS4 uses it, for example, grab button when pressed firmly choked the enemy. I loved it 🙂

it sucks because a) it means you can’t use the PS4 Eye on the computer and b) USB ports .. i need more uSB ports. Right now I would ideally like to just leave all my stuff plugged into my PS3 but I can’t because I lack ports. If the camera had a USB port it would be more flexible. The pithy benefits they’ll get just detract from the fact that I could have used it for my own purposes.

I don’t know why it would affect latency if you put a proper threshold to interpret an analog signal as “digital on” (but I won’t rule it out), but for certain, it will reduce costs and allow us to buy those extra controllers at a more reasonable price. I always had a minimum of 3 controllers, and I make sure every one of them are equally used.