Level-up Moves

Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch.

1

Fire Fang

65

15

95%

Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch.

1

Thunder Fang

65

15

95%

Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch.

1

Bite

60

25

100%

Has a 30% chance to make the target flinch.

1

Leer

--

30

100%

Lowers the target's Defense by one stage.

1

Poison Sting

15

35

100%

Has a 30% chance to poison the target.

4

Poison Sting

15

35

100%

Has a 30% chance to poison the target.

9

Bite

60

25

100%

Has a 30% chance to make the target flinch.

12

Glare

--

30

90%

Paralyzes the target.

17

Screech

--

40

85%

Lowers the target's Defense by two stages.

20

Acid

40

30

100%

Has a 10% chance to lower the target's Special Defense by one stage.

22

Crunch

80

15

100%

Has a 20% chance to lower the target's Defense by one stage.

27

Swallow

--

10

--

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

27

Spit Up

1

10

100%

Power is 100 times the amount of energy Stockpiled.

27

Stockpile

--

20

--

Stores energy up to three times for use with Spit Up and Swallow.

32

Acid Spray

40

20

100%

Lowers the target's Special Defense by one stage.

39

Mud Bomb

65

10

85%

Has a 30% chance to lower the target's accuracy by one stage.

44

Gastro Acid

--

10

100%

Nullifies target's ability until it leaves battle.

51

Haze

--

30

--

Resets all Pokemon's stats, accuracy, and evasion.

56

Coil

--

20

--

Raises the user's Attack, Defense, and accuracy by one stage each.

63

Gunk Shot

120

5

70%

Has a 30% chance to poison the target.

TMs/HMs

#

Move

Type

Class

Pow.

PP

Acc.

Effect

TM6

Toxic

--

10

90%

Badly poisons the target, inflicting more damage every turn.

TM9

Venoshock

65

10

100%

Inflicts double damage if the target is Poisoned.

TM10

Hidden Power

1

15

100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

TM11

Sunny Day

--

5

--

Changes the weather to sunny for five turns.

TM15

Hyper Beam

150

5

90%

User foregoes its next turn to recharge.

TM17

Protect

--

10

--

Prevents any moves from hitting the user this turn.

TM18

Rain Dance

--

5

--

Changes the weather to rain for five turns.

TM21

Frustration

1

20

100%

Power increases as happiness decreases, up to a maximum of 102.

TM26

Earthquake

100

10

100%

Inflicts regular damage and can hit Dig users.

TM27

Return

1

20

100%

Power increases with happiness, up to a maximum of 102.

TM28

Dig

80

10

100%

User digs underground, dodging all attacks, and hits next turn.

TM32

Double Team

--

15

--

Raises the user's evasion by one stage.

TM34

Sludge Wave

95

10

100%

Has a 10% chance to poison the target.

TM36

Sludge Bomb

90

10

100%

Has a 30% chance to poison the target.

TM39

Rock Tomb

50

10

80%

Has a 100% chance to lower the target's Speed by one stage.

TM41

Torment

--

15

100%

Prevents the target from using the same move twice in a row.

TM42

Facade

70

20

100%

Power doubles if user is burned, paralyzed, or poisoned.

TM44

Rest

--

10

--

User sleeps for two turns, completely healing itself.

TM45

Attract

--

15

100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

TM46

Thief

40

10

100%

Takes the target's item.

TM48

Round

60

15

100%

Has double power if it's used more than once per turn.

TM66

Payback

50

10

100%

Power is doubled if the target has already moved this turn.

TM68

Giga Impact

150

5

90%

User foregoes its next turn to recharge.

TM78

Bulldoze

60

20

100%

Has a 100% chance to lower the target's Speed by one stage.

TM80

Rock Slide

75

10

90%

Has a 30% chance to make the target flinch.

TM82

Dragon Tail

60

10

90%

Ends wild battles. Forces trainers to switch Pokemon.

TM84

Poison Jab

80

20

100%

Has a 30% chance to poison the target.

TM87

Swagger

--

15

90%

Raises the target's Attack by two stages and confuses the target.

TM90

Substitute

--

10

--

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

HM4

Strength

80

15

100%

Inflicts regular damage with no additional effect.

Egg Moves

Move

Type

Class

Pow.

PP

Acc.

Effect

Slam

80

20

75%

Inflicts regular damage with no additional effect.

Sucker Punch

80

5

100%

Only works if the target is about to use a damaging move.

Poison Tail

50

25

100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Poison Fang

50

15

100%

Has a 30% chance to badly poison the target.

Snatch

--

10

--

Steals the target's move, if it's self-targeted.

Beat Up

1

10

100%

Hits once for every conscious Pokemon the trainer has.

Iron Tail

100

15

75%

Has a 30% chance to lower the target's Defense by one stage.

Pursuit

40

20

100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

Scary Face

--

10

100%

Lowers the target's Speed by two stages.

Spite

--

10

100%

Lowers the PP of the target's last used move by 4.

Disable

--

20

100%

Disables the target's last used move for 1-8 turns.

Switcheroo

--

10

100%

User and target swap items.

Stats

at level 100

Base

Hindering
(90%)

Neutral
(100%)

Beneficial
(110%)

HP

60

230 - 324

230 - 324

230 - 324

Attack

85

157 - 242

175 - 269

192 - 295

Defense

69

128 - 213

143 - 237

157 - 260

Sp. Attack

65

121 - 206

135 - 229

148 - 251

Sp. Defense

79

146 - 231

163 - 257

179 - 282

Speed

80

148 - 233

165 - 259

181 - 284

TOTAL

438

Other Stats

Base Experience

Max Experience

Catch Rate

Happiness

EV Yields

147

1,000,000

90

70

Attack: 2 points

Damage Taken

1x

0.5x

1x

0.5x

2x

1x

0.5x

1x

1x

1x

1x

0.5x

1x

2x

1x

1x

1x

0.5x

Images

Black

White

Diamond

Pearl

Platinum

HeartGold

SoulSilver

Ruby

Sapphire

Emerald

FireRed

LeafGreen

Gold

Silver

Crystal

Red

Blue

Yellow

Flavortext

Black 2

The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.

White 2

Black

White

Diamond

The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.

Pearl

Platinum

HeartGold

Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.

SoulSilver

With a very vengeful nature, it won't give up the chase, no matter how far, once it targets its prey.

Ruby

This Pokemon is terrifically strong in order to constrict things with its body. It can even flatten steel oil drums.Once ARBOK wraps its body around its foe, escaping its crunching embrace is impossible.

Sapphire

Emerald

FireRed

The pattern on its belly appears to be a frightening face. Weak foes will flee just at the sight of the pattern.

LeafGreen

It is rumored that the ferocious warning markings on its belly differ from area to area.

Gold

Transfixing prey with the face-like pattern on itsbelly, it binds and poisons the frightened victim.

Silver

With a very vengeful nature, it won't give up thechase, no matter how far, once it targets its prey.

Crystal

To intimidate foes, it spreads its chest wide andmakes eerie sounds by expelling air from its mouth.

Red

It is rumored that the ferocious warning markingson its belly differ from area to area.

Blue

Yellow

The frightening patterns on its belly have beenstudied. Six variations have been confirmed.