The Champion is the consummate warrior, unrelenting in battle. Their fervour allows them to make increasingly powerful attacks. Champions excel at melee combat and can absorb punishment with their Heavy Armour.

Role in a Fellowship

The Champion's primary role in a Fellowship is to inflict damage to multiple targets while interrupting channeled abilities with Clobber. He also has abilities designed for tanking, allowing him to fill the role of an off-tank or even the fellowship's main tank in easier encounters and raids. While he does have some emergency crowd-control in the form of Horn of Gondor and Champion horns, crowd-control is not one of his primary or secondary roles in a Fellowship.

Fervour

Fervour is required in addition to Power for the Champion's most powerful attacks. On entering combat, the Champion will have no Fervour. Skills such as Wild Attack and Swift Strike build up to 5 Fervour, which can be expended on skills such as Brutal Strikes or Blade-storm. Different skills cost different amounts of Fervour, ranging from 1 to all 5 pips per skill.

Skills

Default Skills

These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.

Mounted Combat Skills

These skills can be used only while riding a war-steed, and only while in the regions of East Rohan, Wildermore, and West Rohan. Passive skills which improve the war-steed's defensive capabilities remain effective even in other regions, but serve only to prevent forced dismount due to enemy attacks.

The Berserker is a Champion class trait set that Deals single-target and Crit-based melee damage.

Emboldened Blades 1:
Strike skills have a 100% chance to grant:
This effect stacks up to five times:
+5% Remorseless Strike Critical Chance
Expires if out of combat for 9 seconds.
This effect can stack up to five times.