Yet again after many months of beta updates with a ton of fixes and improvements, today is the day that Toni Wilen has released a brand new WinUAE version 3.6.0. Throughout last year and following on from WinUAE 3.5.0, this latest edition once again proves that this really is the best Amiga emulator you can use for playing games, watching scene demos or installing an OS ready for use on a real Amiga.

In fact this is such a great release that it doesn't just feature core emulation updates such as 68030, 68040 and 68060 full instruction and data cache emulation, with or without MMU emulation. But also emulated hardware expansion updates, new emulated hardware expansions, Direct3D 11 support implementations and much much more. So see the change log below and of course the download links for further information.

- First avioutput recorded frame was sometimes partially corrupted.
- When saving state with avioutput active: last frame before state save was not recorded.
- Number of avioutput frames buffered (waiting for compression thread processing) counter was reset periodically which caused lost frames (and leaked memory) in recorded video if CPU was not fast enough.
- Delay initialization until first display frame or sound buffer recording request comes, previously "before filtering" option may have used wrong display size in some situations.
- Uncompressed video selection is not forgotten anymore.
- First frame was not rendered (and also not recorded) if statefile was restored when emulation was already running.
- If emulator state was changed (debugger breakpoint, statefile save etc..), last frame before state change was not recorded.
- File splitting (2G limit) incorrectly flushed sound buffers causing random sound glitches.
- Added -max_avi_size <bytes> -command line parameter to set split size.
- If recording was started and GUI was never opened in same session, sound recording rate become 44100Hz, causing AV syncronization issues if real rate was not same.Links : 1) Website