Contents

Lore

Biography

2nd bio

1st bio

A healer gifted with the magic of the stars, Soraka holds all living creatures close to her heart. She was once a celestial being, but she sacrificed her immortality and entered the world of mortals. So long as evil threatens life in Valoran, Soraka will not allow herself peace.

Soraka lived for centuries in an enchanted grove. A being of the stars, she healed the wounded and sick that sought her out. One man called Warwick came to her grove and begged her to heal his wife, who lay lifeless in his arms. His despair touched Soraka's heart. Though it was too late to save his wife, she offered to help heal the pain of his loss. Unwilling to let go of his grief Warwick ran from the grove, but returned over the following days to hear Soraka's guidance. She began to grow attached to the grieving man. One day Warwick told her he had found the men who killed his wife. He believed revenge would heal his pain - and if he died fighting, he would at least find peace. Though she pleaded with him, Warwick ignored her and left the grove. The voices of the stars warned her not to follow him, but Soraka had to intervene.

She stepped into the mortal world for the first time, and soon found Warwick desperately fighting a group of men. She tried to heal him, but for every wound she closed, the men inflicted two more. Soraka realized that she would have to fight to save her friend. The stars screamed in her mind, telling her not to use her powers for harm. Ignoring their warning, she struck the attackers with a flash of brilliant light. Crying out in terror and shielding their eyes from her divine radiance, they fled. Soraka's celestial form faded and the stars fell silent - for her transgression, she became mortal. She still felt the power of the stars within her, but they no longer offered her guidance. She took comfort in Warwick's safety, gently healing his wounds, but the man she had called her friend slipped a dagger between her ribs. As her blood spilled, Soraka realized he had fooled her, and everything he had done was a complicated ruse. Feeling humiliated and betrayed she called once more on the power of the stars, searing his flesh and cursing his cruelty. He retreated with an agonized howl, leaving Soraka to reflect upon her fate. Though her life had changed, she felt empowered and renewed with a singular purpose. No longer bound to the grove, Soraka set out into the mortal world, vowing to heal the wounded and protect the helpless.

Soraka, the Starchild of Ionia, was the first of her kind. While there are many who tap into the rich magical energies of Valoran, she was the first to tap into the magic of the cosmos itself – the celestial sea in which it is theorized that Runeterra swims among other like bodies. While Runeterran magicians are limited by the finite (though tremendous) powers of runes, there have always been those who have searched to go further. Reaching beyond the terrestrial firmament of Runeterra, Soraka was capable of invoking the power of the stars, evolving beyond her kin. This power has changed her in fantastical ways – it is for this reason that she became known as the Starchild.

Though Soraka was once trans-human, Soraka has fallen since she let the most primal of emotions rule her. Warwick, a mercenary chemist in the service of Noxus, had caused untold suffering and death among Soraka's people. An alchemical genius who took no responsibility for the atrocities he'd caused, Warwick became known as "the Deathmaker" by the Ionian people. As Noxian murder and terror pushed ever-forward across her land, unstoppable anger and hatred welled within Soraka. She called down the power of the heavens to curse and forever change the Deathmaker, and she mutated the man into a werewolf – a wild, murderous beast. For this misstep, Soraka lost much of her power, sacrificing her trans-human ascension and sliding several steps down the evolutionary ladder in an instant. Though she is still a champion of the Ionian people, Soraka has joined the League of Legends in hopes of reversing her curse and redeeming herself in the eyes of the stars.

"Though having fallen from grace, Soraka is nonetheless determined to once again be one with the stars."

Soraka, the Starchild of Ionia, was the first of her kind. While there are many who tap into the rich magical energies of Valoran, she was the first to tap into the magic of the cosmos. Reaching beyond the terrestrial firmament, Soraka was capable of invoking the power of the stars, evolving beyond her kin. That is, until she let her most primal of emotions rule her. Warwick, a mercenary chemist in the service of Noxus, had caused untold suffering and death amongst Soraka's people. Unstoppable anger and hatred welled within her and she cursed the man to become a beast. Soraka lost much of her power for this misstep, sliding several steps down the evolutionary ladder in an instant. Though she is still a champion of the Ionian people, Soraka has joined the League of Legends in hopes of reversing her curse and redeeming herself in the eyes of the stars.

"Though having fallen from grace, Soraka is nonetheless determined to once again be one with the stars."

Active: Calls down a star at target location. Enemies standing in the explosion radius take magic damage and are slowed by 30% for 2 seconds.

If Starcall damages a champion Soraka gains Rejuvenation for 4 seconds, which restores health per second and grants 10% Movement Speed when not moving toward enemy champions.

Magic Damage: 70 / 110 / 150 / 190 / 230 (+35%)

Health per Second: 14 / 16 / 18 / 20 / 22 (+10%)

Astral Infusion

[W]

Cost: 50 / 55 / 60 / 65 / 70 Mana [+10% max]

Cooldown: 9 / 6.5 / 5 / 3.5 / 2 seconds

Range: 550

Active: Restores health to another ally champion.

If cast while affected by Rejuvenation, Soraka will grant her target its benefits for a few seconds (based on Starcall's rank).

Cannot be cast if Soraka is below 5% health.

Heal: 80 / 110 / 140 / 170 / 200 (+60%)

Rejuvenation Duration: 3 / 3.5 / 4 / 4.5 / 5 seconds

Equinox

[E]

Cost: 70 Mana

Cooldown: 24 / 22 / 20 / 18 / 16 seconds

Range: 925

Active: Creates a zone at target location for 1.5 second, dealing magic damage to enemy champions in the cast radius. Enemies Champions standing in the zone are silenced until they leave. When the zone disappears, all champions still standing in the zone are rooted and dealt magic damage.

Magic Damage: 70 / 110 / 150 / 190 / 230 (+40%)

Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds

Wish

[R]

Cost: 100 Mana

Cooldown: 160 / 145 / 130 seconds

Range: Global

Active: Calls uypon divine powers to restore Health to all allied Champions. Wish's power is increased by 50% on each Champion below 40% Health.

Heal: 150 / 250 / 350 (+55%)

Max Heal: 210 / 350 / 490 (+77%)

Patch History

Killing an opponent through Soraka’s barrage of heals can feel like an exercise in futility. We like her ability to sustain an ally through otherwise lethal damage in teamfights, where one positioning mistake can spell death for the squishy healer. But in lane - where she can hang way back and sustain - punishing Soraka without an aggressive support like Blitzcrank or Leona can be pretty frustrating. The low early cooldown on Soraka’s heal prevents opposing lanes from meaningfully trading with her carry, so we want the sustain train to start off slower before picking up steam.

Soraka’s changes are all about injecting more risk when she wades into the fray to provide assistance. Fochampion that already pumps out amazing heals, the strength of Soraka’s kiting doubles up on denying any sort of aggression that comes her way. By cutting down on Starcall’s over-the-top protective tools, Soraka becomes less of a one-stop-shop for protection without losing the healing potential she’s picked for.

Lastly, a quick note on Rejuvenation’s on interaction with Windspeaker’s Blessing. Windspeaker’s was made in a world without any healing over time effects a and as such, wasn’t really balanced around high uptimes. Enter Soraka’s Rejuvenation mechanic back in 6.5 and now she’s tossing around 6-8 second armor and magic resist buffs off of a single spellcast. It’s possible that we revisit this mechanic and work on clearly defined rules about how HoT’s (and other heals) should interact with Windspeakers, but for now we’re not comfortable with the amount of strength it’s adding to

Our hopes with Soraka’s latest changes were twofold - cut down on the frustrations of her being a non-interactive backline healer while keeping her overall performance about the same. We’re confident we accomplished the first objective (Raka’s taking more risks to spread the love), but she came out a bit stronger than we’d hoped for. We were intentionally soft when tuning Soraka’s costs so players could play around the new Starcall paradigm, but now that folks have adapted, we’re making her consistent output more reasonable during longer fights.

Q - Starcall

COST :[40 mana at all ranks]⇒ 40/45/50/55/60 mana

W - Astral Infusion

COST :[40/45/50/55/60 mana]⇒ 50/55/60/65/70 mana

v6.5Q always slows and gives Soraka a heal-over-time and movement speed when not running towards enemies. W heals for less, but copies the Q buff onto its target if Soraka is affected by it.

Though Soraka isn't overperforming like she was at the beginning of preseason, she's still seeing too much success hanging back and passively heal-botting her marksman. Without windows of interaction with Soraka, opponents don’t have much choice other than to try and focus down her lane partner, which is the exact scenario Soraka is built to counter. Starcall is supposed to create these windows of interaction via its shorter range, but its payoff isn’t exciting enough to justify its risks given how much general strength Soraka gained from preseason.

The below changes have a lot of moving parts, but the gist is that Astral Infusion is now far less effective at undoing enemy aggression unless Soraka’s backing it up with frequent Starcalls. Starcall itself has been played up as a kiting tool to make it satisfying for Soraka on its own merits, and not just a prerequisite for impactful healing. Put together, Soraka should now be more accessible to her opponents, but in a way she can feel good about.

Q - Starcall

COST :[70/75/80/85/90 mana]⇒ 50 mana at all ranks

COOLDOWN :[7/6.5/6/5.5/5 seconds]⇒ 5 seconds at all ranks

CELESTIALLY BODIED : Now slows all targets damaged by Starcall (instead of just slowing in the center)

STARFALLEN No longer deals 150% increased damage to targets hit in the center

HOTNESS Now grants Rejuvenation for 4 seconds, restoring 14/16/18/20/22 + 0.1 ability power per second and granting 15% movement speed when not moving towards enemies.

W - Astral Infusion

HEAL AMOUNT :[120/150/180/210/240]⇒ 80/110/140/170/200

HOT POTATO : If cast while under the effect of Rejuvenation, Soraka gives her target Rejuvenation for 3/3.5/4/4.5/5 seconds (based on rank of Starcall)

Preseason brought lots of indirect help to healers, and with the dust having settled it’s time to begin following up on the balance outliers.
Like Soraka.
Rather than touching the raw health output of League’s premier healer (™), we’re hitting Raka’s safety to increase her vulnerability and cap just how much healing she can actually do in a fight without a significant build adjustment or masterful positioning.

In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.
Mana Regen

"One of the problems the Soraka update tried to fix were the times when she would just sit in the back and heal things without ever being vulnerable. In practice, however, Soraka's synergies with health and mana regeneration allowed League's Premier Healer to overcome these obstacles and amp her annoying meter all the way to 11. Thanks to the way regen works in the 2015 preseason, we're able to mitigate the effectiveness of this strategy by lowering her base stats, but we're adding more power into Astral Blessing's passive to reward the most accurate of star-snipers.

Premiere healer."

General

BASE HEALTH REGENERATION : 4.675⇒ 2.5

HEALTH REGENERATION GROWTH STAT : 0.7⇒ 0.5

W - Astral Blessing

PASSIVE RATIO : Ability power ratio range is now 0.2 ability power to 0.4 ability power⇒ 0.4 ability power to 0.8 ability power (there's a range because this scales in effectiveness with Soraka's missing health)

"When deciding to retune League's Premier Healer, we were very conscious of how much interaction she should have with her enemies - as it stands, we may have gone a little too far. Soraka's losing some attack damage and uptime on her E to curb her offensive capabilities, but gaining range on Astral Blessing to keep her true to her roots: Healing. Premier Healing.

Incidentally, before this change, Soraka was tied with Tryndamere, Irelia, and Hecarim for having the 9th highest base AD in the game. That's like throwing banana-swords. Banana-halberds. "

General

BASE ATTACK DAMAGE : 56 ⇒ 50

W - Astral Infusion

CAST RANGE : 450⇒ 550

E - Equinox

COOLDOWN : 18/17/16/15/14 seconds⇒ 24/22/20/18/16 seconds

v4.17Soraka has received a Gameplay Update! Check out the article for all the details.

v4.8Starcall does less damage and Infuse costs mana when used on an enemy.

"Soraka's solo lane patterns are pretty obnoxious, as she can simply shove out opponents with Starcall while inhibiting their ability to fight back with her free Infuses. Soraka should be brought to a solo lane as someone who can consistently support her team, rather than dealing high ramping magic damage via Starcall."

v3.15"We've got larger plans for Soraka in the long-term but for now, we're giving her some extra survivability and mobility in the laning phase to keep her healthy for the preseason."

General

Base armor increased to 13 (from 9.4)

Base movement speed increased to 340 (from 335)

v3.14Summary: Soraka's base health, health per level and base armor are all being increased and she has a new passive that makes her health/mana restoring abilities more effective when the target is missing more health or mana. Starcall now scales its magic resistance shred with ability power and if Soraka hits at least one champion with it, Astral Blessing's cooldown is reduced. Astral Blessing has been changed so its armor buff now scales with ability power. We saw an opportunity to add a new mechanic to Infuse, allowing Soraka to use her own mana as either a donation or for additional damage depending on who she targets. Turns out Wishes should probably not ignore untargetable allies, so now Soraka's ultimate affects everyone on your team.

Context: Our changes are focused on giving Soraka additional utility scaling and rewarding tactical plays in the middle of combat. We also introduced more gameplay to Soraka's kit that promotes that in-combat healing style rather than being a simple health and mana battery.

Base Stats

Base health increased to 405 (was 375)

Health per level increased to 76 (was 71)

Base Armor increased to 9.4 (was 7.4)

NEW Passive - Salvation

NEW: Soraka's health and mana restoring abilities are 1% more effective for each 2% health or mana the target is missing

Tools

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