Tag Archives: Annotations

4 weeks ago we released greenDAO 3.0 introducing @Entity annotations as an alternative to the generator project. We noticed some issues with this rather big update, and fixed most of those in greenDAO 3.1 (thanks to everyone who reported bugs!). The update also brings two new features:

We are happy to announce greenDAO Version 3 today. Since its initial release 5 years ago, greenDAO has always been the fastest ORM for Android. It was also the first ORM to apply code generation for maximum performance. With greenDAO 3, we made code generation much more convenient: by adopting entity annotations you can drop the generator project. In its place comes the all new Gradle plugin, which automatically triggers code generation at build time. Like that, you can simply use greenDAO 3 annotations on your entities:Continue reading→

We just released greenDAO 3 beta: it makes the generator project optional and moves to Java annotations. Before the final release however, we want to get your feedback. In particular, we experimented with alternative annotation processing that gives greenDAO more power while it avoids byte code manipulation.Our goal with greenDAO3 is to put the developer in control over entity classes while augmenting the entity code with a little bit of generated code.

Today, we are pleased to release EventBus 3. Previous versions of EventBus rejected to use annotations for performance reasons. Now, version 3 embraces annotations to improve performance. How does that make sense? Unfortunately, Android’s performance did not get any better. Reflection on annotations is still very bad compared to Desktop Java, even on Android 6 and ART. EventBus 3 resolves this problem by introducing a new annotation processor, which will index all annotations at build time. It generates a class containing all the data that would be expensive to get at run time. Build-time indexing makes EventBus 3 the fastest EventBus ever.