Map Name: The Pueblo Revolt of 1680Mapmaker(s): WestWindNumber of Territories: 52 starting + 6 Pueblos + 6 Revolution Incitement territories + 10 Religion territories = 74Special Features: Bonuses for developing/defending religion, bonus for using your resources to incite a revolutionWhat Makes This Map Worthy of Being Made: First, the subject matter is pretty unique. We only have a few maps that even mention the word "revolution", and few of those actually incorporate it into the gameplay. I also feel that adding a "culture" aspect to the gameplay gives it more depth and historical context. Also, this region of the United States (around New Mexico) has not really been used in a map yet, and it's a pretty unique area.

Interesting... Not familiar with the time period, but the gameplay seems sound, despite its complicatedness. I don't fully understand the functionality of the Pueblos, so they might need some explanation. Overall it seems nice, though you may want to think about your audience. Who do you want to play this? Etc. because the gameplay is only going to appeal to those with higher tolerances of complex gameplay (i.e. Das Schloss), so I suggest seriously considering toning down the gameplay, though I'm not saying it's necessary.

Basically, the pueblos act as a bridge between the "real" territories and the more abstract revolution territories. If you control a major pueblo you can one-way assault it's corresponding revolution incitement- you're pretty much using your resources to incite a revolution in that pueblo. If you do that for enough pueblos, you gain enough support to start getting reinforcements from the smaller surrounding pueblos you control.

Gameplay-wise, I wouldn't say it's anywhere near as complex as Das Schloss. Obviously it's not as easy as a simple region-bonus-only map, but I don't think it takes too much time to figure out. I would put it as somewhat less complex than The Third Crusade, but more complex than say, Classic.

EDIT: Whoops, typo in the explanation box for Revolution Incitement. It SHOULD read, "Hold 4 to receive a +1 bonus for each minor pueblo you control. Hold all 6 to receive a +2 bonus for each minor pueblo you control."

Industrial Helix wrote:What happened to the map that you had already started?

Student teaching happened to it (at least as far as progress halting). Plus, I can't find it after a pretty much mandatory re-format Thankfully since then I've gotten a nice external HD that everything gets backed up to. I could probably look at the JPEGs of it from this site and try and draw up a decent replacement, if there's the interest for it. I do feel like this more recent map at least has a bit more potential though, since it covers an actual conflict.

viewtopic.php?f=242&t=112184 - The link to my previous project IH and I are talking about, for anyone who's curious/interested. I do have some of the...uh...pieces laying around (like the major pueblo drawing), so it wouldn't be a huge deal to put this thing back together again.

Industrial Helix wrote:What happened to the map that you had already started?

Student teaching happened to it (at least as far as progress halting). Plus, I can't find it after a pretty much mandatory re-format Thankfully since then I've gotten a nice external HD that everything gets backed up to. I could probably look at the JPEGs of it from this site and try and draw up a decent replacement, if there's the interest for it. I do feel like this more recent map at least has a bit more potential though, since it covers an actual conflict.

viewtopic.php?f=242&t=112184 - The link to my previous project IH and I are talking about, for anyone who's curious/interested. I do have some of the...uh...pieces laying around (like the major pueblo drawing), so it wouldn't be a huge deal to put this thing back together again.

So how much interest is there in this? I have limited internet access for the next 3 months, but enough to probably get an update in once a week. If there's not much interest, I probably won't bother though.

I would definitely play it as well. I particularly like the intricacies offered by the Revolution Incitement (pueblos), and the two religious systems.

You mention that the major pueblos will start with heavy neutral forces, to that I would add the 10 religious 'symbols'.

The bonus for North Rio Grande seems very low to me, or perhaps you're taking into consideration the bonus from the pueblos?

I must say, the bonuses for several of the 'continents' seem off to me. Do you guys have some guidelines or algorithm to determine how much of a bonus a continent should get (number of territories / entry points vs. other inherent bonuses)?

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that

So the funny thing about having awesome outdoor jobs in cool parts of the country is that internet access is kinda sketchy. So, now that I'm back to the land of the technological, at least for a while, I thought I'd continue working on this. Here's an update!

Click image to enlarge.

Changes: Made the borders thinner and less confusing. Also got rid of that stray blue border (I had an idea for that, but it was a dumb one). Changed some of the symbols.

The reason the N. Rio Grande Valley bonus is small is that it gives almost complete access to the major pueblos. I want gameplay to focus on the other parts of the map as well as the center.

To be done:

-Work out gameplay.-Make the legend actually somewhat artistic. Right now it's just bare-bones to give the foundry an idea of the gameplay.-Work on doodads and other "flavor" illustrations.

I'm looking for criticism on anything, but mostly right now gameplay and overall style.

My comment for now: I think you need to explain what the "Pueblos" do, ther funktion and so on. Its kind of foggy to me

There's 2 different types of Pueblos, major and minor.

Major Pueblos give access to the "Revolution Incitement" territories, which give a bonus based on how many "Revolution Incitement" territories you hold as well as how many minor Pueblos you hold. Major Pueblos connect to the territory below them.

Minor Pueblos are just part of territories. They only give you a bonus if you hold a certain amount of "Revolution Incitement" territories.

For example, if you held all 6 Revolution Incitement territories as well as Acoma, Estancia, and Isleta, you would get a +6 bonus because each minor Pueblo is now worth +2. If, however, you only held 4 Revolution Incitement territories you would only have a +3 bonus because each minor Pueblo would only be worth +1.

Changes:-Re-drew borders, overall graphic improvements-Reorganized legend, I think it's less cluttered now. Replaced territory bonus info with a simple minimap-Found a font that's great for the large version, but struggles in the small version-Added the requisite first-post information