EAS or Enhanced Assault, is the
new ground-breaking game mode featured in Infiltration. It's not so
much as a single game mode as it is the name for a collection of them.
The EAS concept is highly flexible and as such allows mappers to create
a plethora of objectives. Ranging from missions where one team simply
has to capture and hold a location to more complex missions in which
the team has to get a specific member to an object, retreat to a point
and hold out until extracted all the while keeping their key member
alive.

This gametype follows a new set of rules to those seen in previous
versions of Infiltration. Teams are divided into attackers and defenders.
Both teams are given a list of objectives at the beginning of each
round which differs from map to map. Attackers:
In the basic scenario attackers will be set the task of capturing
a CD from a laptop, somewhere in the map. They will then be required
to move to an extraction point.

Defenders: As
simple as it sounds, defenders are required only to stop the attackers
from completing their objectives. There may however be other objectives
given to them that will assist them in doing so.

Reinforcements will arrive periodically during the course of the match.
Players will respawn in waves until either the reinforcement pool
runs out or the attackers complete their objectives (note: if reinforcements
are set to zero then no further reinforcements will be available).

This guide will explain how to set up a basic EAS map, explaining
everything from map layout to the settings you will need to make your
EAS map work as it should.