BeatinWarDrumz's profile

This is kind of inevitable with melee champions. Power budget wise melee champions need to have a balance of engage potential (irelia,!riven, etc), and dueling power (juggernauts like Darius). Safe, tanky harass mages like ryze, Teemo, and vlad are also taken top lane, who beat the immobile juggernauts, who in turn beat the engagers who they can just beat to death, who in turn beat the mages who they can jump on. Tanks don’t fit within this structure well.

I generally agree with this sentiment, but tahm top is clearly broken. His ability to stick to any target while also being a dueling god is rivalled by only that of Mordekaiser... who is also op right now

In top lane in general, there is a tradeoff between target access and dueling power. If you give a champion the dueling power of someone like Darius, Garen, or Nasus past ten minutes, you typically give them less mobility and cc to make it harder for them to force fights. Irelia has a stun, a slow, and 2, sometimes three dashes against enemy champions. She is not going to have super great dueling power

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I mean people do stop playing it?
EUW used to have 5 million ranked players.
Now it barely scratches the 2 million mark.
NA server is basically dead compared to what it used to be.
Only asia is holding league up. Which is pretty fuckin obvious looking at their events, skins and balance decisions.

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> [{quoted}](name=BeatinWarDrumz,realm=NA,application-id=3ErqAdtq,discussion-id=nVUz9W3u,comment-id=00170002,timestamp=2019-06-26T16:49:10.975+0000)
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> Riot is one of the most successful gaming companies in the world. If their game is ACTUALLY bad, people shouldn't be playing it. People just have infinitely high standards.
"THEY'RE TRASH! FIX THE GAME! IT SUCKS PLAYING THIS SHIT, AND I'M FUCKIN ADDICTED, SO I CAN'T QUIT!"
-Tyler1
Yeah well, back in season 4 to maybe mid season 5, the game was a lot healthier with much less problems. The only shit designed champion at that time was pretty much Yasuo.

Seasons 4 and 5 had some of the worst metas in the game. Season 4 was the assassin meta with Kassadin, Khazix, and Lee Sin OP for much of the season. Season 5 was possibly the most unbalanced meta, with tanks going smite top just to get cinderhulk because it made all health scaling champions op as hell. Season 5 also had runeglaive ezreal mid, ahri mid op for the whole season, etc. etc.

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A fuckin cockroach can design better champions than those clueless idiots.
When there is no Rioter with the balls to say "No that's a bad idea don't add it" (hint hint, morello) with no concern of breaking their feelings, then these champions wouldn't be much fair and simply be toxic.
But apparently saying "no" to a designer is against the rules at riot games.
Riot's golden rule: everybody is a sensitive wimp, so critics aren't allowed!

Every meta has op champions. Every meta. Honestly I'd say with the exception of Yuumi (who I agree needs to get fixed) and Morde (who also I think is op but was JUST released and already got hotfixed), the current meta is fairly balanced - no one class of champions feels like it's dominating the game.

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No, we don't want those things back. Which is why they're gone in the first place. Not being satisfied with how things are now doesn't mean do a server rollback, back to patch 3.4 we go! In a couple years if we're still around this same thread will happen and someone like you will add to that list, "Do people really miss guaranteed crit Stormrazor? Do people really want lethality back? Of course not!"

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I don't get it, you keep mixing lobby experience in w/ the actual game.
The old Battlefront II on console had an insanely poor online experience, does actually being playable online make Battlefront II the better game?
(bonus points because League took years to not have long periods of downtime at random intervals)
Role selection was a great improvement, but that's separate from the game.
Client's quality would be a joke even for a new developer's title that has a userbase of 400 unique players every day.
You talk about how competitive games can't have a vast array of viable builds and need optimal build paths, Dota's the most competitive /hardcore AoS around and you have several build options and niche picks on virtually every champion.
You praise new new champion designs when they're just overloading to the point where they make simpler designs obsolete.
I mean, just look at Zoe's W, that one ability could pretty much be an entire champion's kit by itself.
The whole previous season was just recent releases being broken, supposedly the pro scene is also dominated by recent champs and reworks.
The whole 'skill expression' design meme also negatively impacts players by heavily limiting their champion pool and usually just means "How many mechanics can we fit into each ability? ALEX, GET THE BETTING POOL STARTED, WE'RE GOING IN!."
Recent releases and reworks have been pushing "maybe 10 games to get them down" champion mastery curves to "oh yeah, 30 games before the learning lines stops being a cliff's face, let's go!"
And you're complaining about Sylas being forced because he can steal ults?
Sylas' ult is just Rubick's hamstrung.

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> [{quoted}](name=DoktorKaiser,realm=EUW,application-id=3ErqAdtq,discussion-id=5mmG8lj3,comment-id=00000000,timestamp=2019-06-13T19:54:45.151+0000)
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> Juggernauts don't have solid range like Morde does. He is a poke champion at this point, spamming his Q and E 24/7 until he withers you down which would be fine if those abilities didn't cost absolutely fucking nothing.
Fucking Illaoi is harder to dodge than Morde. Get absolutely rekt scrub.

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> [{quoted}](name=BeatinWarDrumz,realm=NA,application-id=3ErqAdtq,discussion-id=5mmG8lj3,comment-id=000000010000000000000000,timestamp=2019-06-13T20:05:17.211+0000)
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> no, he can just wealk up to you and flash on you. Being within aa range of a ranged champion should not be a death sentence
Explain {{champion:1}} then?

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> [{quoted}](name=BeatinWarDrumz,realm=NA,application-id=3ErqAdtq,discussion-id=5mmG8lj3,comment-id=00000001,timestamp=2019-06-13T19:58:46.620+0000)
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> you cant run away from him tho
Eh, yes you can.
His R Range is fairly short and as long as you don't step into his E, he won't get close to you.

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Swain is Irelia's direct Rival since their recent VGUs more so than Syndra is.
She cut off his arm and he invaded and fdefiled her homeland leading to her families death.
Besides{{champion:238}} and {{champion:98}} that's probably the most direct rivalry in league that hasn't been in a VS event

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Mastery isn't supposed to show how good you are at a champion in relation to other players, it shows time spent playing a certain champion, which means familiarity, and a higher likelihood of proficiency.
So yeah, you play the game long enough, you spend enough time with every champion, you deserve to have that mastery on every champion.
The only place I think a reset is in order is with full VGUs, as many champs change quite significantly (Aatrox being a prime example), so that metric is no longer true.

Not that much. There have always been metas, only big problem RN is the funnle strat. Aatrox rework is not great but riot can't get reworks right every time. Queue times are exactly the same, there haven't been many client issues, and toxicity has always been part of the game, imo it's getting better with honors

Let's put it this way:
Let's say when you are down 21-3, you have a 2% chance of winning. If you gain 20 LP per win, and lose 20 LP per loss, that means the expected value of not surrendering is .02 times 40, or .8 LP. That is for an additional , let's say, 15 minutes of play. If an average match is 30 minutes and you gain/lose 20 LP, 15 minutes costs you 1/2 the expected value of winning a match. So, as long as the expected value of winning a match is over 1.6 LP, you should surrender. The expected value of winning a match is (winrate-.5) times 40. When we cruch the numbers, as long as your winrate is over 54% it is efficient to surrender that game from an LP perspective.
So, you're wrong

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> [{quoted}](name=TsunamiWave22,realm=NA,application-id=yrc23zHg,discussion-id=vevEYrkx,comment-id=0001,timestamp=2017-08-26T14:47:19.184+0000)
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> whichever comes first.
_for better or worse, he's married to the game, like a fu*k you for Christmas..._
Don't mind me pls you reminded me of Eminem's song with that sentence so I had to :D

> [{quoted}](name=mY mIND iS bLOWN,realm=EUNE,application-id=yrc23zHg,discussion-id=vevEYrkx,comment-id=00010000,timestamp=2017-08-26T14:52:36.889+0000)
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> _for better or worse, he&#x27;s married to the game, like a fu*k you for Christmas..._
>
> Don&#x27;t mind me pls you reminded me of Eminem&#x27;s song with that sentence so I had to :D
his gift is a curse...

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The problem with this champion is that it is too dependent on his allies. You would have to have your whole team focused on defending you and with the way solo queue is, you probably won't be that lucky. Then there is the issue of how if you do have that team, there have to constantly play around your abilities or you're pretty much worthless. When they do play around your abilities, then there would be little room for counterplay since you can use your w on a tank for incredible bull****, your ult to make your adc the definition of terrorism, and the vision control of TSM with your e. This champion would be similar to Azir, who is dependent on his soldiers and not having them means death.
This is a good concept, don't get me wrong. But considering how the game is this champion would be a toxic pick since you either obey them or they get angry at you. A few tweaks would make this a potential champion one day.

if you use the W on the tank, the tank gets an incentive to damage the marked target (probably an ADC), making them less useful for peel.
As for the allies point, there's really no way to make a champion like this without making them team reliant.