Race around a dance club / skate park and nail each other with bouncy projectiles. Trick shots, powerups, custom modes, local split-screen, online multiplayer and solo challenges vs AI await in this FPS futuresport.

Für dieses Spiel verfügbare Inhalte

23. November

Finally got a chance to add some often-requested features in this one.

Most importantly, you can now select from the servers US West (San Diego) Canada East (Montreal) and South America (Sao Paulo). This will give a much better online experience for players closer to those regions.

You can also now create a 'Playlist' of game modes (or levels). Holding down Left Control will allow you to select multiple items on the match settings menu, and your mates will shuffle between these options.

So if you want to create a room that only cycles between Hoops and Elimination, or whatever number of classic, expert, or custom modes, you can do that!

This also works for powerup pickups. Previously, you could only turn them On or Off. But now you can select which individual powerup pickups you want available in your matches.

Other improvements:

Fixed flickering back wall in Aquarium

Fixed jetpack remaining on if you switched powerups while using the jetpack boost
Added ‘5’ score limit option to Hoops

4. August

7.4 was just made available to all players. It has a ton of new content, improvements, and fixes.

New Levels

This is Fort. It's a throwback to the classic Mario Kart 64 multiplayer level Block Fort, remade and optimized for Disco Dodgeball. The one big difference is there's a route onto the forts from near the middle, and of course the addition of glowy LED lights. It adds a lot of verticality to the combat and confers a great advantage to those able to maintain the high ground. It's particularly good for objective-based modes like Capture The Cube.

This is Aquarium, and is a level created by the player SerialHugger (thanks!!). It involves a single walkway connecting the two spawns, some curved ramps leading to a lower fish observation area and some higher side walkways as well. It's very open and rewards those with good long range timing & accuracy.

New Modes

Elimination Hoops

A hybrid of two classic modes. To win a round, either score a single hoop or eliminate the entire enemy team. The first team or FFA player to the target number of round victories will win the match. It's an intense mode that requires the right balance of caution and aggressiveness, and players will need to use their intuition to know when is the right time to go for the goal.

Bonus Ball

This is Deathmatch with a Super Ball twist. Most KOs count for one point, but KOs with the golden ball are worth 5. Additionally, players can toss the Super Ball through the hoop for a bonus 5 points.

Score Hunter

Similar to Headhunter, this is an Elimination variant where the winner is determined by reaching a particular Score. Rounds will continue until the score target is reached. It forces players to abandon their cautious Elimination strategy and go all-out. But of course, acting too bold can easily get you eliminated as well.

New Features

You can now choose the team setting 'Random', which will shuffle between 2 Team and FFA modes.

You can now choose the mode setting 'Random + Expert', which will select a random mode including the more complex Expert modes. A good way to add some variety to your rooms if you've been playing for a while and are comfortable with advanced rule sets.

Match Settings will load default score limit when changing game mode even if that new mode has a score limit option that matches the currently loaded limit (prevening things like inadvertently setting a Hoops match to 100 if switching from a Super Ball match with limit 100)

Fixed switching teams making you ineligible to vote on match settings

Bots can prioritize the Super Ball if a KO with it is worth more points

Fixed admin Kick function kicking all players in room

Team / FFA rule is incorporated into main score subtitle (e.g. “Team Deathmatch”)

Headhunter has match score limit (via useCumulativeScore), not a set number of rounds

Steam Workshop

Submit items to the game and earn sales revenue!

Über dieses Spiel

Disco Dodgeball is a physics-based sports FPS where you race unicycle robots around a dance club and nail each other with bouncy projectiles. Dodge, deflect and catch enemy fire as you perform ridiculous aerial stunt shots. Play a wide variety of classic, expert, and custom game modes online, in split-screen local multiplayer, or solo with bots.

Powerups like Jetpacks, Huge Dodgeballs, Laser Balls, and Boomerang Balls. Pick them up randomly or enable as permanent arena modifiers.

Co-op challenges that let you team up with friends, equip scenario-specific powerups, destroy bots and aim for leaderboard high scores.

Random loot drops that you can craft into rare cosmetic items, trade with other players, or sell on the Steam Marketplace.

LAN support

Steam Workshop support to submit your own cosmetic items for inclusion in the game

Capture and share your best shots as replay GIFs

An amazing electronic music soundtrack and playback of audio files from your own computer. Arena lights pulse dynamically to the beat of the music.

A monster truck announcer

AlienFX-equipped computers glow and pulse to match the arena lights

Persistent stats and achievements

Still being regularly updated with new content and features based on community suggestions!

PHOTOSENSITIVITY WARNING: This game contains lots of flashing lights. You can enable photosensitive mode in options / video. This will disable lasers, bright explosions and other lights that pulse to the beat of the music.