In this set of 3ds Max tutorials we will learn how to use 3ds Max's amazing animation tools to create a convincing run cycle.We'll start by taking a look at our rig and figuring out an axis order that would be best for our needs. We'll then jump right in an start blocking in our run; adding extremes and breakdowns. Once this step is finished, we'll begin polishing the animation, which includes refining arcs, achieving weight and balance, as well as solidifying each pose.

We'll also learn how to mirror animation to work faster, how to translate the run forward, as well as how to create a simplified IK/FK tool. In the end, you'll not only learn how to animate a run cycle, but, more importantly, you'll learn techniques that can be used to improve the quality of your animations.

Contents:

1. Introduction and project overview2. A look at the rig3. Working with reference and creating the initial pose4. Mirroring poses5. Posing the Down position6. Cycling the animation7. Correcting the movements of the legs8. Adding weight to the upper body9. Finishing the legs10. Finishing the movements of the COG during the run11. Animating the upper torso12. Completing the neck and head13. Tweaking the swinging actions of the upper arms14. Adding follow-through to the forearms and wrists15. Wrapping up the run cycle16. Translating the run forward