Is there any way that I can extract the utc file for the player character? If I can, can I alter it and put it in the Override folder, or will that cause problems? If I can't, is there a way that I can change the sound set for the pc with Player_Male_W/Player_Male_B/Player_Female_W/Player_Female_B lines in soundset.2da?

Is there any way that I can extract the utc file for the player character? If I can, can I alter it and put it in the Override folder, or will that cause problems? If I can't, is there a way that I can change the sound set for the pc with Player_Male_W/Player_Male_B/Player_Female_W/Player_Female_B lines in soundset.2da?

This can fairly easily be changed with KSE (savegame editor), it should allow you to modify the soundset of the player character among other things.

If you want to do it the hard way you can open the SAV (savegame) files with an ERF editor to extract the content, modify the data with a GFF editor (k-gff for example) and then put them back into the SAV file(s) again. This shouldn't be necessary in most cases through since KSE can handle editing most of the player data.

If you want to do it the hard way you can open the SAV (savegame) files with an ERF editor to extract the content, modify the data with a GFF editor (k-gff for example) and then put them back into the SAV file(s) again. This shouldn't be necessary in most cases through since KSE can handle editing most of the player data.

i was thinking of changing the player setup at the start of the game. When you click on the New Game button, you see new stats, new sound for some heads etc. What Stoffe is telling is modifying a savegame.

I'm not sure I understand - do you want to be able to change your voice as part of creating a new character? That is probably hardcoded into the game engine or something. Otherwise, you can just save the game as soon at the first chance you get and use the method stoffe posted above.

i was thinking of changing the player setup at the start of the game. When you click on the New Game button, you see new stats, new sound for some heads etc. What Stoffe is telling is modifying a savegame.

While most of things are hard-coded, you can change some things by editing various 2da files.