Curious about transmedia storytelling, joining the next Transmedia Seattle MeetUp!, why we love TransmediaSF, what it was like to be a part of the world premiere of Transmedia Jam?

Watch a project evolve in front of your eyes as intrepid members of Transmedia Seattle continue to iterate and fail forward on a project launched during Transmedia Jam 2012.

This transmedia project originated with the idea of how best to tell the unlikely love story of a webcam named Webby, recently retired after 15 years of objectively recording endless interviews with contestants on a 'Real Life' - like TV reality show called Sureal World Seattle. Now that she's been retired- she's has love or attitude to share. Need some love, got some advice, or attitude. I think you'll see Webby needs a little help from her friends. Come and get/give it! Robert Pratten weighed in. How 'bout you? What are we doing wrong- and right? today.

Our current aim is to make Surreal World Seattle a destination for all interested in how to Just Do It! with transmedia, or honest assessment from a spunky webcam in love...

Eight new vending machines have popped up in the public spaces of Grenoble, France. The vending machines sit near the Alpine city’s town hall, the tourist office, and the libraries, but Grenoble hasn’t suddenly developed a taste for Lay’s potato chips and Snickers bars—these vending machines dispense short stories.

It's the beginning of a new year, and time for some fun! Here's a quick post on a storytelling vending machine in France. Waiting in line? Push a button and get your 1, 2, or 3 minute story (your choice) to read -- FREE!

Looking forward to this making it over here to the US soon. Don't you wish we had it now? Thanks to storyteller Connie Reagan Blake for sharing about this in her recent newsletter.

storytellers have to behave like a matador, waving the red cape in the direction they want the audience to run, knowing that the power ultimately lies in the audiences hands to see what they want to see, hear what they want to hear and form their own stories about what they have experienced.

Chris O'Falt and Sarah Colvin: "IndieWire examines how much money, crew, time and equipment it took to shoot the 34 Competition Pilots that screened in Denver. [....] What we learned was that shooting an indie pilot is not terribly different than shooting the micro-budget features that find their way to film festivals."

Alex Kane: '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

Alex Kane: '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

The emerging production model plays to public media’s strengths: robust distribution on broadcast and online platforms, high-quality content and talented professionals who can adapt to new opportunities.

Say you want to create the next generation of voice recognition-enabled, AI-ensmartened, buzzword-laden gadget. The fist thing you need to do is pick a platform. Arduino isn’t powerful enough. The Raspberry Pi works great for prototyping, but going from Pi to production is a many-step process. Next Thing‘s Chip Pro is stepping up to fill the gap with a smart development kit for IoT creators.

Say you want to create the next generation of voice recognition-enabled, AI-ensmartened, buzzword-laden gadget. The fist thing you need to do is pick a platform. Arduino isn’t powerful enough. The Raspberry Pi works great for prototyping, but going from Pi to production is a many-step process. Next Thing‘s Chip Pro is stepping up to fill the gap with a smart development kit for IoT creators.

Sickhouse - the first SnapChat-based film--brought to mind Blair Witch Project. Both are revolutionary in their use of media to capture authenticity, breaking the fourth wall, and capturing the audience's imagination by fiddling with reality vs. fiction. Using SnapChat is a clever device to make the film timely and raw.

First adopters always have the advantage of challenging the audience's existing mental models about where and how reality ends and fiction begins. This is a nice metaphor for social technologies as an extension of the social space rather than "some other place." It is exactly that understanding that made the initial launch so powerful.

SnapChat also demands a 'Heminwayesqe' brevity and succinctness to scene construction, especially in real time. Creating a horror film is a bit of a cheat as all that heightened anxiety increases the "need to know" among the audience that encourages following the story through. Nevertheless, with so many moving parts, it makes sense to use a genre with wide socioemotional appeal.

The irony is that it didn't all disappear in the SnapChat way, and thus challenges how we understand SnapChat as well. I have wondered for some time, given the creativity that SnapChat unleashes, how long people will be willing to just let their mini-artworks go into the ether. When we create, it is part of us. We have a long history of documenting acts of creativity because it is how we share our most human qualities.

Snapchat movie Sickhouse was a real success. "Everyone was hooked. People trust that what they are seeing on their snap stories is real", said he director Hannah Macpherson. One key was to cast a protagonist who already was a social media pop star (Andrea Russett). She posted the videos from her own account.

I recently read an interesting article on storytelling by Jonathan Gottschall. I’ve been for a long time - like Gottschall, apparently - quite fascinated by the power a well-crafted and well-told story can have, in almost any sort of circumstances. In my line of work - creating, developing and producing everything from TV shows to…

A group of researchers, from the University of Vermont and the University of Adelaide collected computer-generated story arcs for nearly 2,000 works of fiction, classifying each into one of six core types of narratives (based on what happens to the protagonist).

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