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Can anyone confirm if you can use Mega Mewtwo/Charizard X/Y in the opposite version, assuming you trade the appropriate mega stone over? News sources seem to indicate you can, but what Serebii has listed seems to contradict that.

The exclusivity is only in obtaining them initially. If somebody is inclined to trade their -niteX to you on Y, you can then mega-evolve the pokemon.

I don't see why Mega-evos wouldn't count. They are their own pokemon, just not available when outside of battle. From what I can see of the Anime, they'll be as real as anything else in the lore of the games/show.

Just because they aren't normally seen during the gameplay doesn't make them lesser pokemon.

I hope you can buy more than on Charizardnite Y. I am willing to trade one over to anyone who has X for a Charizardnite X spare. I really want to have both stones to evolve because IM planning to have two Charizards, one special based and one physical based, to have both mega charizards

Since Joe has X I hope he can confirm he can buy more than one CHarizardnite X

Try and find someone random to trade with, for example from these forums! Trading used to be a pain for me too, because I hardly knew anyone to trade with, but with todays technology and being able to trade worldwide, it's just so much easier. I would be happy to help you with it if you want to (and whenever it's possible to trade).

Cool cheers, this will be the first Pokemon game I can actually play online! Cannot wait.

Love the battle mansion, all I do post dex is challenge the various towers/trains/battle simulators trying out squads and teams. But what are the four standard battle types? Single, Double + Tag? and Triple/Rotation? Hoping Triple battles return, they where heavily underused.

Originally Posted by Phoenix6000

For 200 BP, I really hope that Ability Capsule isn't a one-time use item.

I would imagine its a hold item. Therefore it won't be as powerful a tool as it limits you to not being able to benefit from another held items. Plus it could throw in some cool strategies, Switchrooing it with others.

Finally! Haven't seen the new Pokemon yet but damn 69? Seriously?! I was hoping that the Mega Evos wouldn't count, because they are temporary but guess I was wrong. Not even 100? Wow bit disappointed.

Well, consider a few points:

1. Making fewer Pokémon means that they can put even more effort and detail into the ones that are being made. Just look at all of the new, fleshed-out gimmicks that we've gotten with these new Pokémon - Furfrou's grooming, Flabébé's flowers, Vivillon's wings, Gourgeist's size, Aegislash's alternating formes, etc. This is where one might say, "quality over quantity."

2. They have to create and animate individual 3D models and Shiny 3D models for every single Pokémon variant. Not just the 718 Pokémon that we know of, but every form and gender difference as well. And that's without factoring in menu sprites and other such elements. That probably yields a Pokémon count that is well into the 700s, if not the 800s. Cutting back on the number of new Pokémon makes things much more manageable for them.

3. Gen V introduced more Pokémon than any other generation did, so in a way, it balances out.

4. The games are loaded with tons of older Pokémon to use, which brings up a point - just exactly how many more Pokémon do we really need? With this generation's type retcons, even the Fairy-type has a reasonably diverse pool of Pokémon to choose from, and that is still nothing compared to the other seventeen types that have now had five-to-six whole generations to grow. And what about stat spreads and movepools? For how long can they continue to stretch the mechanical fabric of the games before things begin to become either redundant or overpowered?

5. Is having only 69 new Pokémon really as big of an issue as some people are making it out to be? Hypothetically, would you have used each and every new Pokémon that they introduced? It is unlikely. Having 69 new Pokémon cuts down on a lot of "filler." And again, that is without considering the five generations-worth of Pokémon that are still avaiable for use.

Last edited by Endolise; 10th October 2013 at 5:53 PM.

Originally Posted by Lord Zoroark

Listen, you gotta remember these things; always avoid claims of Fennekin being (or becoming) part Fighting-type, don't tick off mods, and NEVER (and I mean NEVER!) suggest that Arceus is the God of Pokemon when Endolise is online. If you somehow make this mistake, run for the hills before he attempts to murder you via tongue lashing.

1. Making fewer Pokémon means that they can put even more effort and detail into the ones that are being made. Just look at all of the new, fleshed-out gimmicks that we've gotten with these new Pokémon - Furfrou's grooming, Flabébé's flowers, Vivillon's wings, Gourgeist's size, Aegislash's alternating formes, etc. This is where one might say, "quality over quantity."

2. They have to create and animate individual 3D models and Shiny 3D models for every single Pokémon variant. Not just the 718 Pokémon that we know of, but every form and gender difference as well. And that's without factoring in menu sprites and other such elements. That probably yields a Pokémon count that is well into the 700s, if not the 800s. Cutting back on the number of new Pokémon makes things much more manageable for them.

3. Gen V introduced more Pokémon than any other generation did, so in a way, it balances out.

4. The games are loaded with tons of older Pokémon to use, which brings up a point - just exactly how many more Pokémon do we really need? With this generation's type retcons, even the Fairy-type has a reasonably diverse pool of Pokémon to choose from, and that is still nothing compared to the other seventeen types that have now had five-to-six whole generations to grow. And what about stat spreads and movepools? For how long can they continue to stretch the mechanical fabric of the games before things begin to become either redundant or overpowered?

5. Is having only 69 new Pokémon really as big of an issue as some people are making it out to be? Hypothetically, would you have used each and every new Pokémon that they introduced? It is unlikely. Having 69 new Pokémon cuts down on a lot of "filler." And again, that is without considering the five generations-worth of Pokémon that are still avaiable for use.

I believe they didn't make so many this time around. Because, they have to make every Pokemon in a 3d model. So they might just said this " Since this our first game in a 3d on a handheld system. Lets just make a few pokemon this time around and work really hard with the 3d models.

I hope they also downplay Stealth Rock a little bit.The 50% damage is waaay too much.And it's a very discriminatory move.I mean,some pokemon that already struggle on the defensive side,are ****ed up by this one little move.It's not fair.If they keep Stealth Rock like this,then they should make a move that does damage to Steel and Ground types too cuz those seem like they're priviledged.

While I'm rather disappointed by having only 69 new pokemon, most of them seem decent! While I would have loved to see more evolutions to some of the pokemon (Carbink, Dedenne) Most of these guys are based on fairly original ideas. While I was most looking forward to Fennekin's final evolution, Delphox is probably the greatest disappointment to me, I still say Kudos to Nintendo. I just thought we would be getting 2 Eeveelutions. Ah well.
Poison/Dragon and Grass/Ghost types make up for it.

Hopefully we'll see more Pokemon with Pokemon Z, "IF" they decide to expand the Dex.

I don't see why they need to. They already gave an in-game reason as to why there are so few native Kalos pokemon so they really can't do it without some retconning. Not that third versions are unfamiliar with retconning.

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