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As soon as I saw the title, a host of names started scrolling through my head, some of which are on your list. Unfortunately, Turbine seems to be largely done crafting heroic content - rightly so, epic is a comparatively shallow pool. However, if many of the "classic" monsters were introduced to Epic quests, the anti-epic wolf & rat army would rage anew. Not saying they'd be necessarily wrong; a gamma radiated Carrion Crawler or Hook Horror might be amusing at first, but it would hardly feel epic.

I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.

I play the quests for the content of the quests not just as an XP/min merry-go-round.

Actual play experience is worth infinitely more than theorycrafting...

As soon as I saw the title, a host of names started scrolling through my head, some of which are on your list. Unfortunately, Turbine seems to be largely done crafting heroic content - rightly so, epic is a comparatively shallow pool. However, if many of the "classic" monsters were introduced to Epic quests, the anti-epic wolf & rat army would rage anew. Not saying they'd be necessarily wrong; a gamma radiated Carrion Crawler or Hook Horror might be amusing at first, but it would hardly feel epic.

Perhaps. People will always find something to rage about. And the classics (aside from dragons/demons/devils) aren't epic per se, however...dryads, harpies, pseudo dragons, ice elementals, satyrs...these have all been introduced recently in epic content (although they did include a heroic option too). So they're not done with creating new (classic) monsters for DDO, epic content or not.

So wouldn't you like to get your say in for which monsters you'd prefer to most see next? (No guarantees anyone on the development team will see or take note of this thread, but then again...they might!)

And all the left out Demons and Devils aaand all types of Nightshades, especially the Nightwalker. Imagine a 1:1 implementation of his DM favored special attack. *snip* eSoS destroyed, go farm another one!

Pretty much since I started playing DDO, I've been saying that the lack of Gnomes as a player race and the lack of killing Goblins makes this game a pale version of pnp D&D. More so when it comes to killing Goblins. Goblin killing and D&D just go hand-in-hand.

Besides those two things, I seem to remember Green Slime appearing quite often. Having Green slime as an artificial barrier for progress is at least more interesting than "kill everything in this room before you can proceed" that we've been given for 90% of the post-MOTU games.

Gibbering Mouther might be a nice alternative to Beholders in the game. They could have an anti-magic radius around them that also causes a slow/chained effect. So it would be a decent alternative to the inflated million HP monsters in epics.

Carrion Crawlers (and most other classic insect type monsters) seem to be missing from the game. They'd be a nice alternative to stupid Rat/Wolf/Dogs that we encounter in Epics. Seriously, most of the Epic Rat/Wolf/Dogs should be treated like the first few mobs in Epic Tharashk Arena.

A series of packs with Umber Hulks should have been the focus of all the post-MOTU quests, instead of the dull and overused human wizards and their commoner followers. Seriously, why are players still in Forgotten Realms after CITW if we're just fighting commoners when we can be dealing with the next Devil/Demon/Quori invasion in Eberron? Heck, with the rift opened in Stormreach, this Halloween should have had a whole pack in which players had to either side with the Silverflame and kill a flood of new werewolves or defender the new refugee of "good" werewolves in Stormreach from being slaughtered. That would have made more sense from a players perception than the past years batch of quests.

Finally, I'd personally would love to have Orcus as a main villian. This would give a reason to introduce Cambions, Quasits, Derro and Balors to the game, while also bringing in old favorites like new Liches and some not so liked mobs of various undead, devils and demons.

http://www.wizards.com/default.asp?x...040815b&page=6
These are. Theyfit perfectly into the *all mobs are immune*scheme of Turbine. Add Legendary Creature or Black Half Dragon tenplate and you will have a nearly unbeatable monster. Or take Hydra with templates, adding according immunities. Dazing Blow is overpowered but what does Turbine care....

Displacer Beasts (my top one for sure)
Balors
Basilisks
Chimeras
Cockatrices
Lycanthropes (other than werewolves)
Hydras
Nagas (of all sorts)
Ettins
Dopplegangers
Kraken
Dinosaurs (because who wouldn't want a quest where you were swallowed by a T-Rex? We already have quests where you are swallowed by a purple worm and a beholder after all)

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