[ToME 2.3.1 Character Sheet]
Name : Abrasax Age 22 STR! 18/***
Sex : Male Height 23 INT! 18/***
Race : Vampire RohanKnight Weight 86 WIS! 18/190
Class : Unbeliever Social Class 1 DEX! 18/***
Body : Player CON! 18/200
God : Nobody CHR! 18/190
+ To Melee Hit 45 Level 50 Max Hit Points 1627
+ To Melee Damage 45 Experience 87418905 Cur Hit Points 1627
+ To Ranged Hit 64 Max Exp 87418905 Max SP (Mana) 226
+ To Ranged Damage 33 Exp to Adv. ***** Cur SP (Mana) 220
AC 41+133 Gold 4365821
(Miscellaneous Abilities)
Fighting : Legendary[37]Perception : Excellent Blows/Round: 1
Bows/Throw : Legendary[47]Searching : Excellent Shots/Round: 2
Saving Throw: Bad Disarming : Good Mel.dmg/Rnd: 45
Stealth : Good Magic Device: Bad Infra-Vision: 20 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Serf. You have dark
brown eyes, straight brown hair, and an average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 107 (5350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 96 (4800')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 39 (1950')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 46 (2300')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 46880 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 97 princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 47th Quelle of the 2890th year of the third age.
You have been adventuring for 61 days.
adefkmnopsuxz{|@
Add Str : .3..4...........
Add Int : .33..2.2.3.3.2..
Add Wis : .3..42.2........
Add Dex : .3.2.....34.....
Add Con : .3..............
Add Chr : .3..4..2.3......
Add Stea. : ...2...2........
Add Sear. : ...2.2...3......
Add Infra : .....2..........
Add Tun.. : ...........3..8.
Add Speed : .33.4..2.3.3...+
Add Blows : ..32............
Chaotic : .............+..
Slay Troll: .............+..
Slay Giant: .............+..
Poison Brd: .............+..
Sust Str : ...+............
Sust Int : ...+............
Sust Wis : ......+.........
Sust Dex : ................
Sust Con : ................
Sust Chr : ...+............
Invisible : .......+........
Mul life : ......+........+
Sens Fire : ................
Reflect : ................
Free Act : .........++.....
Hold Life : ...............+
Imm Acid : .......+*.+.....
Imm Elec : ........*.......
Res Fire : ...++..+........
Imm Cold : ......*+.+.....+
Res Pois : ....+..........+
Res Fear : ....+...+......+
Res Lite : ..+.....++......
Res Dark : .........+.....+
Res Blind : ...+.+...+......
Res Conf : ......++...+....
Res Sound : ......+..+......
Res Shard : ........++.+....
Res Neth : ......+........+
Res Nexus : ..+.....+.......
Res Chaos : ...........+....
Res Disen : ....+...+.......
Levitate : ..+.............
Lite : .+.......++....+
See Invis : .....+...+......
Digestion : ..+.............
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : ....++.+.++.....
Aggravate : .....+.....+....
Cursed : .++++...........
Nlive.ESP : ...........+....
Full ESP : .....+..........
Corruption list:
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 0)
- Combat 50.000 [0.800]
- Weaponmastery 50.000 [1.050]
. Sword-mastery 50.000 [0.400]
. Axe-mastery 00.000 [0.400]
. Hafted-mastery 00.000 [0.400]
. Polearm-mastery 00.000 [0.400]
. Archery 48.900 [0.600]
. Barehand-combat 01.000 [0.300]
. Antimagic 50.000 [0.650]
- Sneakiness 14.600 [0.900]
. Stealth -1.-600 [0.500]
. Disarming 07.400 [0.900]
. Spirituality 01.300 [0.400]
- Monster-lore 04.000 [0.500]
. Summoning 01.000 [0.300]
. Corpse-preservation 00.800 [0.800]
. Mimicry 01.300 [0.400]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may meet a Greater Balrog on level 93.
You may meet a Giant green frog on level 11.
You are fated to find a Scroll of Nothing on level 1.
You are fated to meet a Drowned soul on level 77.
[Character Equipment]
a) (nothing)
d) The Heavy Crossbow of Gindare (x7) (+19,+33) (+3 to speed) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and speed by 3
. It fires missiles with extra might. It fires missiles excessively
fast. It is cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Thunder on level 71 of
Erebor.
e) The Ring of Celingine (+3 to speed) {cursed}
It increases your intelligence, speed, attack speed and ability
to score critical hits by 3. It provides resistance to light and
nexus. It allows you to levitate. It slows your metabolism. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 72 of Erebor.
f) The Ring of Earien (+2 attacks) {cursed}
It increases
your dexterity, stealth, searching, attack speed and ability to score
critical hits by 2. It sustains your strength, intelligence and
charisma. It provides resistance to fire and blindness. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 86 of
Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
It can be activated for heal and cure black breath every
200 turns if it is being worn. It provides light (radius 3) forever.
It increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 64 of
Erebor.
m) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it
is being worn. It provides light (radius 2) forever. It increases
your intelligence, wisdom, searching and infravision by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 86 of Mount Doom.
n) The Splint Mail 'Valmon' (-4,-2) [19,+15](20%)
It increases your hit points by 20%. It sustains your wisdom. It
provides immunity to cold. It provides resistance to confusion, sound
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 93 of
Mount Doom.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns
if it is being worn. It can be used to store a spell. It increases
your intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Large Metal Shield 'Iltaleb' [5,+11]
It provides
immunity to acid and electricity. It makes you completely fearless.
It provides resistance to light, shards, nexus and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 93 of
Mount Doom.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns
if it is being worn. It provides light (radius 1) forever. It
increases your intelligence, dexterity, charisma, searching and speed
by 3. It provides immunity to paralysis. It provides resistance to
cold, light, dark, blindness, sound and shards. It allows you to see
invisible monsters. It drains mana. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 72 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be
activated for arrows (150) every 90+d90 turns if it is being worn. It
grants you the power of magic missile if it is being worn. It
provides light (radius 1) forever. It increases your dexterity and
luck by 4. It provides immunity to paralysis. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young black dragon on level 72 of Erebor.
x) The Pair of Metal Shod Boots of the Machine [6,+23] (+3)
It increases your intelligence, ability to tunnel and speed by 3. It
provides resistance to confusion, shards and chaos. It allows you to
sense the presence of non-living things. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
z) (nothing)
{) The Bolt of Finari (1d5) (+24,+25) (+2)
It increases your
intelligence by 2. It poisons your foes. It produces chaotic
effects. It is especially deadly against trolls. It is especially
deadly against giants. It is a great bane of undead. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 89 of Mount Doom.
|) a Mattock of Digging (+8)
It increases your ability to tunnel by 8. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 98 of Mount Doom.
[Character Inventory]
a) 9 Potions of Healing
b) 11 Scrolls of Phase Door
c) 24 Scrolls of Teleportation
d) 10 Scrolls of Word of Recall
e) 2 Scrolls of *Identify*
f) 29 Scrolls of Light
g) a Scroll of Magic Mapping
h) 8 Scrolls of Satisfy Hunger
i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It
provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 107 of
Angband.
j) The Dark Sword 'Mormegil' (E:7133165, L:46) (6d7) (+34,+15) [-20] (+4 to
speed)
It provides light (radius 1) forever. It generates an
antimagic field. It increases your charisma, speed and attack speed
by 4. It does extra damage from electricity, fire and frost. It is
especially deadly against dragons. It is especially deadly against
giants. It strikes at undead with holy wrath. It fights against evil
with holy fury. It provides immunity to fire. It makes you
completely fearless. It provides resistance to electricity, fire,
cold, chaos and disenchantment. It allows you to sense the presence
of trolls and giants. It slows your metabolism. It speeds your
regenerative powers. It produces an electric sheath. It drains mana,
life and experience. It induces random teleportation. It aggravates
nearby creatures. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 97 of Mount Doom.
k) a Dark Sword of Life (3d7) (+0,+0)(20%)
It generates an antimagic field. It increases your hit points by 20%.
It provides resistance to life draining.
You found it in the remains of a Hezrou on level 54 of Mordor.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 2 Potions of Cure Critical Insanity
b) 4 Potions of Cure Insanity
c) 20 Potions of Curing
d) The Ring of Barahir (+1)
It can
be activated for dispel small life every 55+d55 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides
resistance to poison and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 107 of
Angband.
f) a Ring of Extra Attacks (+3 attacks) {100% off}
It increases your attack speed by 3.
You stole it from the Black Market.
g) The Ring of Flare (+3)
It can be activated for dimension
door every 100 turns if it is being worn. It grants you the power of
swap position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 65 of The Sacred
Land Of Mountains.
h) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every
300+d300 turns if it is being worn. It increases your intelligence,
wisdom, charisma, searching and infravision by 3. It provides
immunity to paralysis. It provides resistance to acid, electricity
and cold. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Cat Lord on level 66 of The Sacred Land
Of Mountains.
i) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your
strength, dexterity, constitution, infravision and speed by 3. It
provides immunity to paralysis. It makes you completely fearless. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord in a plain of grass.
j) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 65 of Erebor.
k) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It
increases your intelligence, wisdom and charisma by 3. It makes you
invisible. It provides resistance to poison and blindness. It cannot
be harmed by fire.
It was given to you as a reward.
l) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 57 of The Sacred Land
Of Mountains.
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every
50+d50 turns if it is being worn. It grants you the power of detect
curses if it is being worn. It provides light (radius 4) forever. It
increases your speed by 1. It provides resistance to life draining.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 65 of The Sacred Land Of Mountains.
n) The Chain Mail 'Dolas' (-2 to accuracy) [14,+14]
It sustains your strength, wisdom and dexterity. It provides immunity
to acid and cold. It provides resistance to nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 53 of The Sacred
Land Of Mountains.
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if
it is being worn. It increases your strength and charisma by 4. It
provides resistance to acid, electricity, fire, cold, dark, nether and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 65 of Erebor.
p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your
intelligence, constitution and charisma by 5. It sustains your
intelligence, constitution and charisma. It provides immunity to cold
. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid, electricity, cold,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 69 of The
Sacred Land Of Mountains.
q) The Large Leather Shield 'Durufin' [4,+6]
It provides immunity to fire and cold. It
makes you completely fearless. It provides resistance to life draining
, poison, confusion, sound, nexus and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 68 of The
Sacred Land Of Mountains.
r) The Long Sword of the Dawn (E:11849641, L:50) (3d5) (+60,+35) (+4 to
infravisio
It can be activated for summon the Legion of
the Dawn every 500+d500 turns if it is being worn. It increases your
charisma and infravision by 4. It does extra damage from electricity,
fire and frost. It poisons your foes. It drains life from your foes.
It is very sharp and can cut your foes. It is especially deadly
against dragons. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
makes you invisible. It sustains your charisma. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to electricity, fire, cold, poison, light and blindness.
It allows you to sense the presence of giants. It slows your
metabolism. It speeds your regenerative powers. It produces a fiery
sheath. It produces an electric sheath. It drains experience. It
induces random teleportation. It can clone monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 85 of Mount Doom.
s) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
It can be wielded two-handed. It drains mana. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
t) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire
and frost. It poisons your foes. It is a great bane of dragons. It
is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archon on level 86 of Mount Doom.
u) 10 Empty Bottles
[Home Inventory - Gondolin ]
a) 6 Scrolls of *Remove Curse*
b) The Arkenstone of Thrain (+3)
It
can be activated for detection every 30+d30 turns if it is being worn.
It provides light (radius 3) forever. It increases your speed and
luck by 3. It provides resistance to life draining, light, dark and
chaos. It allows you to see invisible monsters. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 63 of
Erebor.
c) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 67 of The
Sacred Land Of Mountains.
d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every
1000 turns if it is being worn. It provides light (radius 1) forever.
It provides immunity to electricity. It provides immunity to
paralysis. It provides resistance to fire, cold, poison, light and
dark. It allows you to see invisible monsters. It allows you to
sense the presence of dragons. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
e) The Double Chain Mail 'Guildun' (-2 to accuracy) [16,+13]
It sustains your
wisdom, dexterity and constitution. It provides immunity to acid and
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to shards and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
f) The Small Leather Shield 'Gostandor' [2,+4]
It sustains your intelligence,
dexterity and constitution. It provides immunity to electricity. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid, electricity, fire, cold, dark, confusion,
sound, nether, nexus and chaos. It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven lord on level 55 of The Sacred
Land Of Mountains.
g) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4.
It provides immunity to acid. It provides immunity to paralysis. It
provides resistance to sound, shards and chaos. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient blue dragon on level 35 of Moria.
h) The Small Metal Shield of Nieleme [3,+13]
It provides immunity to fire. It provides resistance to poison, light
, shards and chaos. It reflects bolts and arrows. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth in the town of Khazad-dum .
i) The Small Metal Shield 'Angwe' [3,+16]
It sustains your intelligence, dexterity and constitution. It
provides immunity to cold. It provides resistance to acid and
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 96 of
Mount Doom.
j) The Large Leather Shield of Faurufin [4,+12]
It provides immunity to acid and electricity. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to poison, dark, nexus and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75)
every 75+d75 turns if it is being worn. It provides light (radius 1)
forever. It increases your wisdom, charisma, searching and luck by 5.
It sustains your wisdom, dexterity and charisma. It provides
resistance to acid, electricity, dark and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 72 of Erebor.
l) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be
activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can
be used to store a spell. It increases your intelligence and luck by
3. It increases your mana capacity by 60%. It provides immunity to
paralysis. It provides resistance to electricity, poison and dark.
It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature green dragon on level 71 of Erebor.
m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 100 of Angband.
n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It
can be activated for ball of cold (100) every 300 turns if it is being
worn. It provides light (radius 1) forever. It increases your speed
by 10. It does extra damage from frost. It is especially deadly
against trolls. It is a great bane of demons. It strikes at undead
with holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 65 of Erebor.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
p) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter
reality every 100 turns if it is being worn. It can cause earthquakes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It fights against evil with holy fury.
It is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
q) 26 Seeker Bolts of Slay Evil (4d5) (+15,+10)
It fights against evil with
holy fury.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 94 of Mount Doom.
r) 22 Seeker Bolts of Slay Evil (4d5) (+11,+14)
It fights against evil with holy fury.
You found it in the remains of a Great Hell Wyrm on level 89 of Mount Doom.
s) 23 Seeker Bolts of Slay Evil (4d5) (+10,+14)
It fights against evil with holy fury.
You found it in the remains of a Great Hell Wyrm on level 91 of Mount Doom.
t) 24 Seeker Bolts (exploding) (4d5) (+7,+7) {meteor}
u) 26 Seeker Bolts (exploding) (4d5) (+8,+5) {light}
v) 24 Seeker Bolts (exploding) (4d5) (+5,+8) {gravity}
w) 20 Seeker Bolts (exploding) (4d5) (+4,+7) {inertia}
[Home Inventory - Minas Anor ]
a) The Blood of Life
You found it in the remains of a Grand master mystic on level 95 of Mount
Doom.
b) 25 Potions of *Healing*
c) 11 Potions of Life
d) 55 Potions of Enlightenment
e) 3 Potions of *Enlightenment*
f) 2 Potions of New Life
g) The Ring of Falmirn (+7,+11) (+2 to speed)
It increases your searching and speed by 2. It sustains your
dexterity. It makes you completely fearless. It allows you to see
invisible monsters. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 53 of Mordor.
h) The Ring 'Ladhor' (+9)
It increases your intelligence, searching, speed and ability to score
critical hits by 9. It provides immunity to paralysis. It provides
resistance to cold and sound. It allows you to levitate. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Bile Wyrm on level 93 of Mount Doom.
i) The Metal Lamellar Armour of Cirien (-41,-7) [23,+11](40%)
It increases your hit points by 40%. It sustains your wisdom. It
provides immunity to fire. It makes you completely fearless. It
provides resistance to acid, light and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 93 of Mount Doom.
j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
It can be activated for heal 1000 hit points every 888 turns if it is
being worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 97 of Mount
Doom.
k) The Cloak 'Saerith' [1,+0]
It sustains your strength and wisdom. It provides immunity to
electricity. It provides resistance to life draining, fire, sound and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
l) The Mouse Fur of Harin [1,+13]
It sustains your strength. It provides immunity to
cold. It makes you completely fearless. It provides resistance to
fire, dark, nether and disenchantment. It allows you to fly. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Black Market.
m) The Large Metal Shield of Celmeth [5,+13]
It sustains your strength and
intelligence. It provides immunity to electricity and cold. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to dark, confusion and sound. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 93 of Mount Doom.
n) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to life draining, electricity, fire, cold, poison, light, blindness,
confusion, sound and chaos. It allows you to see invisible monsters.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if
it is being worn. It increases your strength, dexterity and
constitution by 3. It sustains your strength, dexterity and
constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
q) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 94 of Mount Doom.
r) The Dagger 'Dethanc' (E:6849619, L:46) (1d4) (+28,+10)
It can be
activated for lightning bolt (4d8) every 6+d6 turns if it is being
worn. It does extra damage from electricity and frost. It produces
chaotic effects. It drains life from your foes. It is especially
deadly against dragons. It strikes at demons with holy wrath. It
makes you invisible. It provides resistance to electricity, cold,
poison and confusion. It gives telepathic powers. It slows your
metabolism. It speeds your regenerative powers. It drains experience
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor.
s) The Dagger 'Nimthanc' (E:5311872, L:44) (1d4) (+24,+3) (+3)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It increases your charisma by 3. It does extra damage
from frost. It drains life from your foes. It is especially deadly
against dragons. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It makes you invisible.
It sustains your charisma. It provides resistance to cold and poison.
It allows you to sense the presence of trolls and giants. It slows
your metabolism. It drains experience. It cannot be harmed by acid,
cold, lightning or fire.
t) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8)
every 8+d8 turns if it is being worn. It provides light (radius 1)
forever. It does extra damage from fire. It provides resistance to
fire and confusion. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient multi-hued dragon on level 86 of
Mount Doom.
u) The Small Sword 'Sting' (E:11956050, L:50) (1d6) (+46,+26) (+5 to speed)
It provides light (radius 1) forever. It increases your
strength, dexterity, constitution, speed and attack speed by 5. It
does extra damage from fire and frost. It is especially deadly
against dragons. It is especially deadly against orcs. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It is especially deadly against
natural creatures. It makes you invisible. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to fire, cold and light. It allows you to see invisible monsters. It
allows you to sense the presence of orcs, spiders and undead. It
slows your metabolism. It produces a fiery sheath. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 91 of Mount Doom.
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
w) a Dark Sword (3d7) (+1,+1)
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts
every 999 turns if it is being worn. It increases your speed by 10.
It provides resistance to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 93 of
Mount Doom.
[Home Inventory - Lothlorien ]
a) 22 Scrolls of Reset Recall
b) 21 Scrolls of *Destruction*
c) 7 Scrolls of Genocide
d) 3 Scrolls of Mass Genocide
e) 3 Scrolls of Acquirement
f) The Great Rod Tip of Home Summoning (75 Mana to cast)
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
Doom.
g) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it
is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
h) The Dark Sword of Haldir (3d7) (+18,+18) (+2)
It generates an
antimagic field. It increases your dexterity by 2. It poisons your
foes. It is very sharp and can cut your foes. It is a great bane of
dragons. It is especially deadly against giants. It strikes at
demons with holy wrath. It is a great bane of undead. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 94 of Angband.
i) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 64 of
Erebor.
j) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides
immunity to paralysis. It allows you to sense the presence of dragons
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolisk on level 72 of Erebor.
k) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
l) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 72 of
Erebor.
m) 28 Seeker Arrows of Slay Evil (4d4) (+10,+10)
It fights against evil with holy fury.
You found it in the remains of a Great Wyrm of Thunder on level 72 of
Erebor.
n) 23 Seeker Arrows (exploding) (4d4) (+10,+10) {nether}
o) 16 Seeker Arrows (exploding) (4d4) (+10,+10) {shards}
p) 25 Seeker Arrows (exploding) (4d4) (+10,+10) {stunning}
q) 23 Seeker Arrows (exploding) (4d4) (+10,+10) {sound}
r) 22 Seeker Arrows (exploding) (4d4) (+10,+10) {gravity}

On 12.6.2005 16:22 roblt97@hotmail.com wrote:I've been meaning to post this guy for a while. I'm holding my breath on getting life drain for Mormegil--it's the last piece to the puzzle, I think. I think I'll go finish leveling it in Angband--I've already cleared crypt and dimgates. I've had a few close calls, but I'm amazed at how powerful these unbelievers can be. As for kit, I have so many immunity items that I probably have a better setup, but I'm too lazy to calculate one. By the way, is the bug with extra attacks on sting and mormegil well known? Both swords get extra attacks whenever they gain any stat boost like strength or charisma. It's not a display bug either; they really do get the extra attacks.

On 13.6.2005 18:02 roblt97@hotmail.com wrote:First winner, and boy was it easy. I peppered him with slay evil seeker bolts, then struck the killing blow with Mormegil. My dark sword of life stopped all his spells and summons (the 1% fail scared me a bit).

I'm torn between using Morgoth's and Gorlim's for when I try the Void. Gorlim would be solely for the damage, since it doesn't give me anything I don't already have. Morgoth would put an end to my stat issues and let me use a different light source--that palantir is HEAVY. Does 500 extra damage balance out with all that? I can't decide; y'all do it for me. ;)

On 14.6.2005 21:26 awilkins-oook@mud.aengvold.com wrote:Well, I'd go with Morgoth, mainly because one of the things that's likely to happen in the Void is for Melkor to turn you into an abomination. This can be quite nasty on your stats if you aren't wearing it. Beyond that, I don't have much to suggest, except that you if you plan on using Mormegil in the final fight, you might want to try disenchanting it a bit on a Ringwraith (if any are still around). You already have more hit points than I did when I took on Melkor with a similar character (dump is here); I'm not exactly sure how your damage compares though.

Anyway, good luck (if you haven't already proceeded), and remember there are only two monsters down there you actually have to kill.

On 15.6.2005 00:49 roblt97@hotmail.com wrote:Thanks for the response. Your Glieg was in part the inspiration for my Abrasax. I have been trying to equal his number of attacks and damage (hence considering Gorlim, and I only had 19 attacks--still enough to take 1 star from Morgoth per round, though).

You make a good case for Morgoth's Crown, but the point is moot. I was fiddling with Mormegil at the bottom of Angband and somehow corrupted my save file. I wanted to see if the level-up powers were set at creation or rolled at each level-up, and...well...screwed everything up. Abrasax didn't die he just ceased to exist.

I'm not too sad about it. I was just going to be ripping through dragon pits and the like, looking for better stuff. Having killed Morgoth was enough to satisfy me, so I'll probably take up vanilla again.