Andy Clark

United Kingdom,
Bournemouth
Bournemouth University,
Games Technology,
June 30, 2017

I'm currently a student at Bournemouth University studying Games Technology. Although the course is heavily weighted towards programming, I continue to create art (both CG and traditional) in my spare time with traditional clay sculpting being my favorite medium closely followed by sculpting in ZBrush. I especially love creating characters with stories and ambitions and it's satisfying to see them come to life through animation. I strive to one day work in the game and film industry creating believable characters and working alongside talented artists and programmers alike.

The First Shot is of a high poly viking character created in ZBrush. I used MicroMesh to create the chain mail and noise maker to create texture on certain parts of clothing. Appearing next to it is a low poly version (12,000 tris) of the Viking character. I used TopoGun to retopologise and bake normals and AO maps, and Roadkill to layout efficient UVs. I then used Photoshop to create all textures.

This next Pilot model is also done in Zbrush, Both the hair and fluff inside the hat and around the collar are created using FiberMesh. The goggles primary shapes were 'blocked out' in Maya and imported in to add detail such as the shattered eyepiece.

The skeleton was created whilst undertaking an extensive anatomy course by Ryan Kingslien at ZBrushWorkshops whilst also studying programming at Bournemouth University. Each individual muscle and bone is sculpted using a combination of shadowbox and traditional clay brushes.

The final piece is a sculpture based on Richard McDonald's "The Gymnast: Flair across America". I really like his artistic anatomy and it was rewarding to sculpt after having completed the anatomy course by Ryan Kingslien.

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