Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

Learning lots of lessons. Stuff that is obvious when you’re spectating – as it was to me last time I watching an LD happen – but once you get in there temptation overrides logic and you start doing stupid stuff. I just spent an hour trying to get Slick2D’s AbstractComponent stuff working. I told myself this would speed up the UI stuff, but in reality all it was doing was gobbling up precious minutes. So I ditched it in favour of keyboard input, which worked first time.

It’s so stupidly obvious to the observer – you don’t have time to learn anything right now. But when you’re say there coding, you think “I really want this to go fast, so let’s use this nice, neat method…”

Onwards and upwards. We won’t finish the mechanics today but we’re not far off for tomorrow. Party members now have abilities that can be applied to dice rolls. These affect the outcome of combat. Losing combat causes you to lose a die, which makes future combats harder.

This entry was posted
on Saturday, April 21st, 2012 at 2:05 pm and is filed under LD #23.
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