Heroes of Midhgardhur

Danir

Danir

The Danir hail from Denaland, a low-lying country of swamps, fens, and meadows, as well as many islands. Their people have a fierce reputation as great warriors and conquerors. They carved their own kingdom, the Denalogu, out of Northern Ethelland. Their dynastic kings are famous throughout the North. Most Danir dream of being great warriors, and since the soil is so poor for farming in most of their lands, many take to the sea to make a living and find glory and adventure. The name of the Danir is virtually synonymous with “viking” in the minds of some peoples beyond the North.

Traits

Danir are considered normal humans as found in Pathfinder. They may have any of the alternate racial traits from the Advanced Player’s Guide.

Core Pathfinder classes (includes Advanced Player’s Guide)

The GM must approve any alternate archetypes from the Advanced Player’s Guide; classes are as described in Pathfinder unless otherwise noted

Alchemist – This class is virtually unknown in the North

Barbarian – Danir make excellent barbarians

Bard – Danir make excellent bards, known as “skalds” (they may take the “Savage Skald” archetype)

Cavalier – This class is unknown in the North

Cleric – Danir may be clerics

Druid – Few Danir are druids, but they may take the class

Fighter – Danir make excellent fighters

Inquisitor – This class is virtually unknown among the Danir

Monk – This class is unknown in the North

Oracle – Few Danir are oracles, but they may take the class

Paladin – Few Danir are paladins, but they may take the class

Ranger – Danir make excellent rangers

Rogue – Danir may be rogues

Sorcerer – Few Danir are sorcerers, but they may take the class

Summoner – Few Danir are summoners, but they may take the class

Witch – Danir may be witches

Wizard – Few Danir are wizards because it is harder to acquire a civilized education in their lands, but they may take the class