Warcraft: Orcs and Humans Walkthrough :

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Walkthrough - FAQ/Walkthrough

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'\/__//__/ \/__/\/_/ \/_/ \/____/ \/_/ \/__/\/_/ \/_/ \/__/
+------------------------------+
| |
| Warcraft: Orcs & Humans |
| FAQ/Walkthrough |
| Written by: Conner Boehmer |
| Version: 1.03 |
| Last Updated: 10/28/09 |
| |
+------------------------------+
Table of Contents:
I. Introduction
1.01: Introduction
1.02: About the Game
1.03: DOSBox Setup
II. Basics
2.01: Story
2.02: Controls
2.03: Tactics
2.04: Formations
2.05: Before you play
III. Orc Walkthrough
3.01: Orc Level 1
3.02: Orc Level 2
3.03: Orc Level 3
3.04: Orc Level 4
3.05: Orc Level 5
3.06: Orc Level 6
3.07: Orc Level 7
3.08: Orc Level 8
3.09: Orc Level 9
3.10: Orc Level 10
3.11: Orc Level 11
3.12: Orc Level 12
3.13: Orc Ending
IV. Human Walkthrough
4.01: Human Level 1
4.02: Human Level 2
4.03: Human Level 3
4.04: Human Level 4
4.05: Human Level 5
4.06: Human Level 6
4.07: Human Level 7
4.08: Human Level 8
4.09: Human Level 9
4.10: Human Level 10
4.11: Human Level 11
4.12: Human Level 12
4.13: Human Ending
V. Appendices
5.01: Unit Stats
5.02: Ranks
5.03: Cheats
5.04: References in WoW
VI. Closing
6.01: Credits
6.02: Revision History
6.03: Contact Information
6.04: Copyright Information
Version History:
v1.00 November 12, 2008
v1.01 February 23, 2009 - Updated "References in WoW" section, fixed a few
typos
v1.02 October 16, 2009 - added "Before you play" section.
v1.03 October 28, 2009 - Added "DOSBOX Setup" section and added hero unit
stats.
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I. Introduction
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| 1.01: Introduction |
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Hello, and welcome to my Warcraft: Orcs & Humans FAQ/Walkthrough. I've decided
to write a Warcraft 1 guide because there arn't very many that exist. It's a
pretty old game, and since it's DOS, not a lot of people know how to go about
obtaining or even playing it if they had it.
To play this game on a modern operating system, you'll have to use a DOS
emulator. The most popular DOS emulator is of course DOSbox. I think this is
one of the few DOS games that works on pre-vista operating systems without an
emulator, but if you have vista, you'll need to use it. Anyway, this guide
isn't about setting up an emulator. They have tutorials on www.dosbox.com if
you really need help with that though.
When I'm talking about general strategy, I'll usually say the Human name of a
unit, the same strategy usually applies to the orcs as well however, just use
the Orc equivalent.
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| 1.02: About the Game |
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This game came out in 1994 and was really the first successful title made by
Blizzard. Before this they just made obscure titles, but after this they only
made successful ones.
Technically, the game is a real time strategy game (RTS), but it really is
nothing like modern RTS games. Back in 1994, this game was really successful,
but now most people can't stand it, usually because they try to play it like
a modern RTS. I'll explain more about why it's different in the tactics
section of the guide.
In the game you either play as the Orcs, who are trying to take over Azeroth
and destroy the Humans; or the Humans, who are trying to defend their home and
drive off the Orcs.
As for the player-character, in the Human campaign you're a nameless Human
commander, who's never been identified in the lore. In the Orc campaign you
play as Orgrim Doomhammer, although not identified as such until later. He
becomes the Orc Warchief in this game, and is still Warchief in Warcraft II.
"Orgrimmar", the Orc capital in World of Warcraft, is named after him.
In the actual canon story, the Orcs win this war, so the "true" ending would
be the Orc ending, even though parts of that arn't really canon either. Actual
canon takes aspects of both campaigns and puts them together, with the Orcs
winning. To really get the full experience of the game, you're gonna have to
play both campaigns.
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| 1.03: DOSBox Setup |
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Due to many people asking me how to setup DOSBox, I've finally decided to just
include a section on setting it up! Luckily Warcraft 1 happens to be an easy
game to setup with DOSBox. Some games you end up tweaking with the stupid
cycles the entire game trying to get it just right, on this game you can just
leave them on auto though.
Before we start, I'll take a moment to go through my Dosbox conf file. Your
settings might be different than mine, but I prefer these. Instead of trying
to explain each setting, I'm just going to post my preferences word for word.
Your conf file does not have to match these exactly, but if Warcraft 1 is the
only game you're playing on DOSBox and you don't want to bother with details,
then just use these. Note that other games require different settings,
especially when it comes to the cycles. One thing that you might not want is
the scaler. I have my scaler set to advmame3x, which means that it stretches
the game out to 3x scale, and then smoothes the edges to give the appearance of
higher resolution. If you want to play the game in it's authentic pixelated
glory, then change the scaler to either none, or normal3x. Normal3x will still
stretch it to 3x scale, but won't smooth the edges. Leaving you with giant
sized pixels. So here's my file:
0==========================================0
|fullscreen=false |
|fulldouble=false |
|fullresolution=original |
|windowresolution=original |
|output=ddraw |
|autolock=true |
|sensitivity=100 |
|waitonerror=true |
|priority=higher,normal |
|mapperfile=mapper.txt |
|usescancodes=true |
| |
|language= |
|machine=svga_s3 |
|captures=capture |
|memsize=32 |
| |
|frameskip=0 |
|aspect=true |
|scaler=advmame3x |
| |
|core=auto |
|cputype=auto |
|cycles=auto |
|cycleup=500 |
|cycledown=20 |
| |
|nosound=false |
|rate=22050 |
|blocksize=2048 |
|prebuffer=10 |
| |
|mpu401=intelligent |
|mididevice=default |
|midiconfig= |
| |
|sbtype=sb16 |
|sbbase=220 |
|irq=7 |
|dma=1 |
|hdma=5 |
|sbmixer=true |
|oplmode=auto |
|oplemu=default |
|oplrate=22050 |
| |
|gus=false |
|gusrate=22050 |
|gusbase=240 |
|gusirq=5 |
|gusdma=3 |
|ultradir=C:\ULTRASND |
| |
|pcspeaker=true |
|pcrate=22050 |
|tandy=auto |
|tandyrate=22050 |
|disney=true |
| |
|joysticktype=auto |
|timed=true |
|autofire=false |
|swap34=false |
|buttonwrap=true |
| |
|serial1=dummy |
|serial2=dummy |
|serial3=disabled |
|serial4=disabled |
| |
|xms=true |
|ems=true |
|umb=true |
|keyboardlayout=auto |
| |
0==========================================0
Now follow these steps to install and setup the game:
Step 1: Put the disc in (or mount it), look at what drive it's in, this guide
will assume it's in drive D. If yours isn't in drive D, just
substitute your drive for D.
Step 2: Start DOSBox and type the following commands:
mount c c:\
mount d d:\ -t cdrom
F:\
INSTALL.exe
Step 3: This will open up the install screen.
Choose FULL install.
Step 4: Confirm directory as c:\WARCRAFT.
Step 5: Wait for it to copy datafiles.
The setup menu will now open.
Step 6: Choose Select digitized sound card.
Choose Sound Blaster 16/AWE.
Choose 220.
Choose IRQ 7.
Enter 1 for DMA channel.
Step 7: Choose Select music sound card
Choose Sound Blaster Pro II / SB 16.
Choose 220.
Choose IRQ 7.
Enter 1 for DMA channel.
Step 8: Choose save settings and exit. You will now be back at the DOS screen.
It should say the version now. Confirm that this is either
WARCRAFT CD VERSION 1.22h or WARCRAFT CD VERSION 1.21.
As far as I can tell there is no difference between these two versions.
1.22h looks like it's the version straight off some CDs, whereas 1.21
is if you patch it manually with patches. In the patch notes they
don't even have 1.22 listed though.. so I'm pretty sure there's no
difference between the two.
If your version says something lower than those two, patch it! Believe
it or not, Blizzard actually still has the latest patch hosted on their
site! You can get it here:
http://us.blizzard.com/support/article.xml?locale=en_US&articleId=20916
Step 9: Now close DOSBox and open up your conf file.
At the bottom, in the autoexec section, type the following:
mount c c:\
c:\
cd c:\warcraft
war.exe
This will make it so Warcraft starts automatically everytime you start
DOSBox. If you don't want it to autoexec, then you can just type that
everytime you start it.
That's all there is to it. Please note that there are many many ways to set
DOSBox up, and your configuration might be completely different than mine and
still play the game perfectly fine. This is just one way to set it up that
I know for sure will play it.
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II. Basics
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| 2.01: Story |
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The story in this game has been retconned extensively in later releases, and it
only has a very very basic outline of the real story that actually took place
during the first war, but I'll explain it here anyway. For the full story,
read the manual. Another thing you have to remember is that this was before
the Alliance or the modern Horde was formed, so there's no other races besides
Orcs and Humans (thus the title Warcraft: Orcs & Humans). Here's my brief
summary of the story:
Basically, it all started when this "mysterious stranger" (later identified as
the guardian Aegwynn) had this child with the Stormwind court conjurer (Nielas
Aran) in order to pass all her power onto the child before she left this plane.
She left the child in the care of the conjurer and disapeared. The child's
name was Medivh.
Medivh grew up a relatively normal life until the age of 12, when he started
having a magical seizure and going crazy, his father and a bunch of clerics
tried to restrain him, but were only barely successful, in the end his father
was dead. Then he went into a coma for 6 years. When he woke up he went to
Stormwind and gave the king this hourglass. He said that as long as the sands
of the hourglass remained in the top half, the kingdom of Stormwind would
prosper. Then he left.
So a few years went by, and eventually the sand ran out of the hourglass, and
right when it did, tons of orcs showed up and started destroying the city, they
were barely able to drive them out, and thus the first war started.
Now later, Medivh's mother shows up, and tells the king that he's gone mad, and
that he unintentionally opened a portal to the orc's homeplanet (this was later
retconned to be intentional), and the king should try to destroy him at once.
That was the story from the humans point of view, the orc's story is a bit
shorter, but still important.
Now on the planet of Draenor, the orcs have completely conquered their planet,
and enslaved or destroyed most of the lesser races (the Draenei). But since
the orcs are so hungry for battle, they've started to fight eachother.
Then a rift in space appears, and the warlocks ask the clan chieftans to
postpone their war for a year while they work on expanding this portal, it
could lead to more enemies to conquer. So eventually they expand the portal,
and send some orcs in, they discover humans, and wipe out a small farm.
As more and more orcs come through the portal, they learn that this place is
called Azeroth, and the people there are called Humans. They decided to attack
the nearby city of Stormwind, which should ensure their dominion over the
planet.
The orcs attacked but were driven off by the human knights, this caused chaos
in the orc clans, they didn't know what to do. Then an orc named Blackhand
took control of the clans, and unified them.
Now this is where the game begins, more or less.
Here's the text of the opening cinematic:
"In the Age of Chaos, two factions battled for dominance. The Kingdom of
Azeroth was a prosperous one, the Humans who dwelled there turned the land into
a paradise. The Knights of Stormwind, and the Clerics of Northshire Abbey,
roamed far and wide serving the king's people with honor and justice. The
well-trained armies of the King maintaned a lasting peace for many generations.
Then came the Orcish Hordes.
No one know where these creatures came from, and none were prepared for the
terror that they spawned. Their warriors wielded axe and spear with deadly
proficiency, while others rode Darkwolves as black as the moonless night.
Unimagined were the destructive powers of their evil magiks, derived from the
fires of the underworld. With an ingenious arsenal of weaponry and powerful
magic, these two forces collide in a contest of cunning, intellect, and brute
strength, with the victor claiming dominance over the whole of Azeroth!
Welcome to the World of Warcraft."
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| 2.02: Controls |
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It's an RTS game, mostly you're just gonna click the mouse to do everything.
You can also hold down Ctrl to make a box and select multiple units.
Seriously I'd just tape the Ctrl button down, there's no reason not to have it
pressed. Other than Ctrl, there's also buttons you can press to do various
actions, incase you don't feel like just clicking on them. Here they are:
Game Commands -
M = Move.
S = Stop.
A = Attack for units, train Archer for Barracks, Upgrade Axe strength for
Blacksmith, build advanced structure for Peons/Peasants.
E = Build Temple for Peons.
K = Build Kennel for Peons.
L = Build lumber mill for Peasants/Peons.
F = Train Footman for Barracks, Far Seeing for Clerics, build Farm for
Peasants/Peons.
T = Train Catapult for Barracks, Train Necrolyte for Temple, Train
Warlock/Conjurer for Tower, train Cleric for church, build Tower for
Peasants/Peons.
S = Train Spearmen for Barracks, Upgrade Shield Strength for Blacksmith, build
Stable for Peasants.
U = Train Grunts.
B = Breed faster wolves/horses for kennel/stable, build basic structure for
Peons/Peasants, build blacksmith/barracks for Peasants/Peons.
R = Repair for Peasants, Rain of Fire for Conjurers, build Road for Town Halls,
train Raider for Barracks, summon Scorpions for Warlocks.
O = Summon Scorpions.
D = Summon Daemon.
P = Poison Cloud for Warlocks, Train Peasant/Peon for Town Hall.
W = Summon Water Elemental for Conjurers, build Wall for Town Halls, upgrade
Sword Strength for Blacksmith.
I = Invisibility.
H = Healing for clerics, upgrade shield strength for Blacksmith.
U = Upgrade Spear Strength/Upgrade Arrow Strength, build church for Peasants.
General Menu Commands -
O = Ok
C = Cancel
Main Menu Commands -
S = Start New Game.
L = Load Existing Game.
R = Replay Introduction.
Q = Quit to DOS.
Select Game Type Menu -
S = Single Player.
M = Modem Game.
N = Network Game.
D = Direct-Link Game.
Ingame Menu Commands -
S = Save Game.
L = Load Game.
O = Options.
R = Restart Scenario.
C = Continue Game.
Q = Quit Game.
1-7 = Pick which game you want to save/load.
Load/Save Game -
1-7 = Pick which game you want to load/save.
Options Menu -
G = Game Speed.
M = Music Volume.
S = SFX Volume.
U = Mouse Scroll Speed.
K = Key Scroll Speed.
Quit Menu -
D = Quit to DOS.
M = Quit to Menu.
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| 2.03: Tactics |
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These are strategies that apply to nearly every level, and you're going to be
using them constantly, so pay attention.
Firstly, forget everything you know about modern RTS games, because this is
nothing like them, the strategies and skills you know from modern games do
not even apply here. The reason most people think this game is so hard, is
because they try to play it like an RTS.
===========================
General
===========================
The first thing you do is immediately locate the nearest gold mine and start
mining, then build more peons as you're doing this, I usually like to have
about 4. While this is going on, position the units you start with in a mock
formation and locate the nearest cut off point, (an area where the enemy has
to come through to attack) on river levels this is easy, you can just control
the bridges, but on non-river levels, you'll have to be a bit more creative,
usually cutting the enemy off using the tree positions. Sometimes you'll be
forced to guard two cutoff points, in these cases it becomes annoying because
you'll have to divide your units into two groups.
Anyway, continue to harvest resources and build more units, and upgrading.
The first thing you should upgrade is arrows definitely, then armor. Once
you're confident in your defense, lure the enemies back to your formation and
kill them. An important thing to remember is that the enemy never makes more
guard units, the enemy only produces raiding parties. So if you kill a bunch
of units guarding a bridge or town, the enemy won't resupply them. The enemy
will however, continue to produce raiding parties to send at you.
Once all the guard units are dead, just run right into the town and start
destroying buildings, barracks first, then town hall, make sure all the peons
are dead, then destroy the rest of the buildings. Then you win.
===========================
Formation
===========================
This is a key strategy, and you're going to be using this all the time, every
single level. Basically, going towards the enemy is suicidal because of the
clunky controls, slow moving units and idiot AI, instead, you're going to get
the enemy to come to you, where you have a line of archers waiting for them.
You need formation in defense, offense, and everything else, you cannot attack
without a formation, you will die. See the formations section below for more
detail into this, and a list of useful formations.
===========================
Pulling
===========================
Once you have enough units to defend yourself, and you've upgraded your units,
you're ready to attack. This is done much like in an MMO, you send one unit
out, (usually a knight or footman, summons work too) and get the enemy to start
chasing him, then you run back and get in the formation, and let the archers
take the enemy down. If you just run in, you're going to take tons of damage
before your idiot units even get in the right position to begin attacking.
===========================
Peons/Peasants
===========================
You should never really have more than 4 Peasants in a level, they waste your
money, and they take up footslots, you can beat the game fine with only 4.
Put 3 mining gold, and 1 chopping wood. Gold is far more important than
lumber, and even though it takes forever to chop wood, you only need to use it
for buildings and 2 units, whereas gold you need it for everything. Once
you've built all the buildings you can, save up about 1,000 lumber and then put
all 4 on gold. That 1,000 lumber should last you the rest of the match.
===========================
Dealing with catapults
===========================
Catapults are by far the most annoying enemy to deal with. They attack from
really long range (far enough for your units not to even see them), and kill
anything they hit in one hit, oh and the damage is AoE, so one could potentially
wipe out your entire formation in one shot.
Dealing with these catapults is also annoying, if you're not watching the
minimap constantly one could come and kill your guys before you even realise
what's going on. To deal with them, follow these steps:
Send a unit and map a long ways in front of your formation, this can be tricky
if you're close to enemy territory, but try to map as much as possible.
Next, as soon as you spot one coming at your formation, send a melee unit to
intercept it, if your guy is moving, the catapult shouldn't be able to hit him.
Knights work best for this, but footman will work also. The melee unit should
then start attacking the catapult head on, since he's right in front of the
catapult, the catapult can't hit him, and it should be dead before it tries to
move around your guy. Hopefully, you've done this fast enough so the catapult
isn't in range of your formation.
If the catapult has other units with it, send more than one melee unit. A few
dead melee units are much better than losing the entire formation, kill the
catapult at all costs.
===========================
Differences between races
===========================
Generally there's really no difference between the two races other than the
spells, humans get a healing spell and invisibility, orcs can raise the dead
and make their units invincible for a short time. Humans summon scorpions
and water elementals, orcs summon spiders and daemons. In a fight between a
water elemental and a daemon, the daemon will win.
There's another important difference that you should keep in mind besides the
spells. Humans archers have longer range. Yep, that's right, the humans can
shoot further, one square further. This one thing makes playing as humans
a bit less annoying as playing as the orcs. Everytime an archer shows up,
your idiot units will all run out of formation and try to attack him,
this is very very frustrating when trying to keep up a good formation. But
when you're playing as the humans, your archers will start to shoot the
spearman at the same time the spearman starts to shoot your melee units,
this causes only your melee units to get out of formation, and your ranged
units to stay in place. Playing the orcs on the other hand, your spearman are
gonna run out of formation just like the melee ones, and you'll spend your time
rearranging the formation constantly. One might point out, that Orc Spearmen
do one more damage than Human Archers, but I would gladly give up a damage
point in exchange for longer range.
===========================
Summoning Offense
===========================
In the last two levels of each campaign, you get the ability to summon Daemons
(if you're playing Orcs) or Water Elementals (If you're playing Humans). These
are by far the most powerful units in the game, and can take down an enemy base
very quickly. Once you get to these levels, don't even bother pulling base
defenders back to your formation or anything like that, just get 4 Warlocks or
Conjurers, summon 4 of them, send them into the base, if they die, summon more.
The base should go down very soon after this.
===========================
Save Often
===========================
This almost goes without saying, but be sure to save constantly. Keep the end
of level saves in a seperate save then the mid-level saves, you never know when
you might have to start the level over again. I'd save about every 2-3 minutes
using alternating saves. You never know, if you save, some catapult could be
ready to fire, and when you get back to the game, all your guys are dead. This
is why you should keep at least 2 different saves, and save in different ones
each time.
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| 2.04: Formation |
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Formations are the key to playing effectively in this game. They generally
consist of 1 row of melee units, followed by 2 rows of archers, and then any
other units behind them. They don't need to be overly complex with tons of
units, you really don't even need Necrolytes. As long as you have tons of
archers, and then melee units to protect the archers, it's a good formation.
I usually like to have my Conjurer/Warlocks away from the formation, so they
have room to summon their creatures, in front and to the side is usually
good, depending on the map.
Here's a list of formations I generally use.
================
Heavy Formation: This is a general all purpose formation, for guarding
================ wide open areas.
KFFK K = Knights
AAAA F = Footman
ACCA A = Archers
cc C = Catapults
c = Clerics
If you want, you can replace the footman up front with more knights, but it's
not really necessary, knights are expensive anyway, and your main focus should
be the archers. The catapults in the back will take down units if they're
walking in a straight line, they'll be less effective against a single unit.
Of course this formation works just as well for Orcs, just you know.. use orc
units. As for Necrolytes, unless you're far enough to have unholy armor, I
wouldn't even put them in there.
================
Light Formation: This formation is what I use to guard bridges mostly, or for
================ tight cramped spaces. I usually start with this formation and
then upgrade it to a heavy one once I get enough money.
FKF
AAA
ACA
c
Again, this works just as well for Orcs.
These are just a general idea for some formations that you can use, any
formation that uses the same idea is usually okay, feel free to make your own.
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| 2.03: Before you play |
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Before you play, READ THE MANUAL. Like most old games, 99.9% of the story is
in the manual. If you don't read it, you'll be pretty clueless to what is
going on. You can download the manual right here:
http://www.replacementdocs.com/request.php?2107
The map that goes with the manual can be found at:
http://www.replacementdocs.com/request.php?2108
Download both of these. Read the Human story, the Orc story, and the Human
and Orc unit, spell, and building descriptions.
Also, I would seriously recommend playing the game in this order:
Human level 1
Orc level 1
Human level 2
Orc level 2
Human level 3
Orc level 3
Human level 4
Orc level 4
Human level 5
Orc level 5
Human level 6
Orc level 6
Human level 7
Orc level 7
Human level 8
Orc level 8
*Human level 9
Orc level 9
*Human level 10
Orc level 10
*Human level 11
Orc level 11
*Human level 12
Orc level 12
The levels go together like this, where events in orc levels are referenced
in human levels right after it. Just keep two seperate saves, one for each
campaign. The levels with stars next to them might not be canon. But I would
still play them since they feature iconic locations such as Stonard and Black
Rock Spire. However; there is a way of explaining them to where they actually
did happen. Human level 9 starts with the Humans sending a force to wipe out
the Orcs once and for all. Similarly, Orc level 9 starts like this too. So
if both sent armies out at once, here's how events might have played out:
Human level 9 - Humans send huge force to destroy orcs, they destroy two Orcish
outposts.
Orc level 9 - Orcs send huge force to destroy the humans, they destroy two
Human outposts.
Human level 10 - Human force destroys Temple of the Damned.
Orc level 10 - Orcish force destroy Human training base.
Human level 11 - Human force destroys Rockard and Stonard while the Orcish
force is destroying Goldshire and Moonbrook.
Orc level 11 - Orcish force destroys Goldshire and Moonbrook while Human force
is destroying Rockard and Stonard.
Human level 12 - The Human force succeeds in destroying the base at Black Rock
Spire since most of the Orcs were out marching towards
Stormwind. The Human ending happens, the player gets made
Defender of Azeroth and they celebrate, thinking they won.
Orc level 12 - The Orcish force reaches Stormwind, destroys it. Orcish
ending happens, and then they go and rebuild Black Rock Spire
before Warcraft II.
So as you can see, those levels may very well be canon.
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III. Orc Walkthrough
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Here are the level by level walkthroughs for the Orc campaign. Before reading
these, read the "Tactics" section of the guide, this walkthrough will assume
that you know those basic strategies. Look at my "Before you play" section
before you start.
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| 3.01: Orc Level 1 |
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|Briefing: |
|Blackhand has assigned you to an outpost |
|in the Swamps of Sorrow. Your task is |
|simple enough that even the Warchief feels |
|that you are capable of it. Construct at |
|least 6 farms, so that we may keep our troops |
|well fed and ready to do battle. Only a fool |
|would leave his treasures unguarded, so you |
|must also build a barracks for the defense |
|of these farms. |
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Alright, this is the first level of the Orc Campaign, and it's extremely easy.
It mostly exists just so you can get used to the basic controls. To build a
Peon, just click on the Town Hall and click build, to move just click on a
Peon and click move and then click where you want him to go. To attack
something, click attack and click the thing you want to attack (Peons can't
attack).
This level really requires no strategy, just get 3 peons, mine and chop wood
and then build 5 more farms and 1 barracks and you win. As long as you don't
move your units out of the immediate area around your base, you won't get
attacked.
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| 3.02: Orc Level 2 |
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|Briefing: |
|Like the stinging of a wasp, the attacks |
|from the humans grow more and more bothersome. |
|You have been assigned to a small outpost on |
|the Borderlands of the Swamps of Sorrow. |
|You are to defend our lands from the incursions |
|of these ravenous dogs by crushing any |
|opposition that you encounter. |
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In this level you must kill all the Humans on the map. This isn't difficult
since they don't have a base, and only attack one at a time, about every
minute or so. Immediately start mining the gold mine to the north, make more
peons so you have a total of 4 or so. Put 3 on gold mining and 1 on
woodcutting.
You get Spearmen as a new unit, and the lumber mill as a new building.
The lumber mill lets you build archers at the Barracks, and upgrade arrows.
Arrow upgrades are a MUST, so upgrade them as soon as pos