It seems Unreal has a very neat material system. Was able to create some nice effects using just materials.

New Items:

Both the sparks coming from the relic and the waterfall effect are done with materials only, using one simple node called Panner.

You can even use more than one Panner at the same time. I used 2 for the Relic.

Now that I remember correctly I also used 2 for the waterfall effect. One for the Normal Map and one for the Diffuse at different speeds. You can attach the Panner Node to any map you want. The possibilities are endless. God Bless Unreal.

Dark Artefact's Description:

Was supposed to save this for a mass dark artefact pack, but decided to share it.

Dwarven Ancient Axe:

More Screens:

Decided to share these while the coders are finishing up the combat and inventory systems, parts of them at least. So hopefuly game-play is coming soon.

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Thanks! Yes. We're working on a demo that has one of the 4 playable areas, along with the beginning of this chapter's story with some quests, and the inventory and combat systems. We're working on the first build currently.

On this page under files it will be the first build. A lot of things happened lately , one of the programmers quit so i had to take care of the animation system/blueprinting part as well... so that takes additional time, but we're working on the first build, we already have some working gameplay parts, right now we're figuring out the animation system, doing my best here but it's not up to just me i will let you know when we have the build.