Multiball once in awhile a ball just goes missing and you ahve to tilt to start it over.

dragon ramp ball can get stuck at the top

no lights on ball launch sometimes so you cant get the skillshot

ball will curve and jump off the table to launch randomly

also ball should never hit the right sling after a ball launch while coming down. It never does in the arcade. the left sling sometimes makes the ball jump the to the launch

RingMaster on 2016-07-03Table version : 1.19

Wow ! Thank You !!!

josecabello on 2016-03-04Table version : 1.19

Excelente Table .Gracias

Borganiev on 2013-07-06Table version : 1.19

Super table, super travail merci !

hunter_xyll on 2013-06-29Table version : 1.19

Superp!

hugser on 2013-04-30Table version : 1.19

Amazing table, amazing work, litle bit more fast then original but astonishing recreaction. one flaw, but please make something about it. Dragon ramp as a flat spot that blocks the ball sometimes.

thanks in advance

josecoba on 2013-04-30Table version : 1.19

faster table perfecto felicitaciones

metaljack on 2013-04-22Table version : 1.19

thanks perfect machine!

mokthemagicman on 2013-04-18Table version : 1.19

Great table, my favorite of all of them, but the hanging on the dragon ramp still sticks on a slow ball. Grrrr. Also the ball is WAY faster with a lot of side outs.

KnightChatX on 2013-04-10Table version : 1.19

This table is fun to play and the interactivity is seemless with the action that's pretty cool. Family has had fun playing this one time and time again and is a family favorite.

power_lord on 2013-04-01Table version : 1.19

One of the best tables so far.

Excellent !!!

HELLINKO on 2013-02-17Table version : 1.19

hmm table is not complete yet i reach battle for the kingdom and nothing happens table going again from beginning !

fastbeagle on 2013-02-17Table version : 1.19

Amazing

ensign_benson on 2013-02-14Table version : 1.19

Probably my favourite Future Pinball table!!

Just one thing for realism... Is it possible to disable the fire explosion effects??

Pleurotus on 2013-02-10Table version : 1.19

como siempre una obra de arte Francisco. Gracias

rebooter on 2013-02-07Table version : 1.19

Thanks.

Strac.CRO on 2013-02-05Table version : 1.18

5/5

1.18 is too dark, maybe more light FX and more contrast on table textures?

plastic shine only increases "the problem"

johnhardyiv on 2013-02-05Table version : 1.18

Very fun table, top 5 presentation and play. Works great w/ Physics 2.5 as well.

DigitalSanta on 2013-02-04Table version : 1.18

Table version: 1.18One word: FANFUCKINGTASTIC!Hands down the best table. Thank you sir francisco666 and sir SLAMTILT.

JTRch on 2013-02-04Table version : 1.18

One of the best Pinballs ever. This version is a class of it's own. Thank you very much.

giuseppe on 2013-02-03Table version : 1.16

The best table ever

pilky on 2013-02-03Table version : 1.16

just when you thought the best couldnt get better they release 1.16 ... superb ..thx go to francisco666, SLAMT1LT for this suberb release ..i voted 5 deserves a 6 does any 1 have a problem with the playing cards game not showing which cards yu have

LtFacemelter on 2013-02-03Table version : 1.16

Quite possibly the best table I've played here. Excellent work on everything. Plays like a dream.

arris on 2013-02-03Table version : 1.16

is amazing thank you so m uch

Drusus64 on 2013-02-02Table version : 1.16

"The King of Pinball Machines"

This Table is a Masterpiece of Play- Fun and very very beautyful. I love this awesome work.

I must play him again and again and again...

Many thanks francisco666 and Slamt1lt.

mythos999 on 2013-02-02Table version : 1.16

1.16 ver, its perfect one of the best tables thank you francisco and slam.

Clark Kent on 2013-02-02Table version : 1.16

Wow! I never thought FP is capable of such a creat recreation! Plays very very realistic! :)

With version 1.16 I think it's perfect! Clearly the best table ever for FP!

Thunderstruck on 2012-12-16Table version : 1.11

can u change the number of balls per game because in default it only gives me 4 balls ...

eldiru5 on 2012-12-11Table version : 1.11

You are the K1NG'666, thanks!

ninjapinball on 2012-12-11Table version : 1.11

Nice work!

ginox on 2012-10-13Table version : 1.11

grazie da l' italy perfetto

1foggy on 2012-09-29Table version : 1.11

v1.11 This is easily my favorite, and most-played table. Thank you for the excellent work.

takeo.yoshida@gmail.com on 2012-09-28Table version : 1.11

Great table. Thanks.

Gamemaster on 2012-08-31Table version : 1.11

Great Table but has some flaws.

I often hit invisible barriers causes the ball bump off.

The hole for merlins magic, joust catapult ect. madness sometimes dont trigger, ball bumps off, Somtimes u cant even get in because of some invisible barriers.

Some of the Ramps mostly the dragon one dont work well. sometimes the ball dont go round because it gets stuck at the barrier for damsel rescue or dragon thing and falls back.

Beside that great mod and addicting table.

mortuus on 2012-07-14Table version : 1.11

crashes for me everytime, table loads and as soon as u start it crash.. why :(

Skyrider on 2012-07-07Table version : 1.11

What a great table! Thx a lot!

JBFM on 2012-07-04Table version : 1.11

The best table of the best. Congratulations on perfection.

neo234 on 2012-07-01Table version : 1.11

Très bon flippers ont s'amuse énormément!

renebonitao on 2012-06-18Table version : 1.11

Awesome! Great job! 5 stars no doubt.

carburo on 2012-05-26Table version : 1.11

Great!

fzappo on 2012-05-15Table version : 1.11

Everything has been said. Perfect.

jul on 2012-04-11Table version : 1.11

really awesome version.

I have fix the score display problem in the DMD script and now it is really perfect ;)

magus23 on 2012-03-30Table version : 1.11

this is the best table for future pinball known to man

pinball666 on 2012-03-18Table version : 1.11

Very nice table

patlezard on 2012-03-18Table version : 1.11

La perfection est atteinte, merci

grog on 2012-03-03Table version : 1.11

The new version is wonderful.

EDIT:However, some notes: 1-The ball stucks under the castle door banisters!, 2-The new display at the right disappeared without any reason. 3- Sometimes,after searching the lost ball, the flippers will be locked even if the new ball is in the game. I have to relaunch the table for a new game.

Stout on 2012-02-29Table version : 1.11

You guys did a great job! if I only had this one table in my pincab I would be a happy man.. thank you:)

aightaight on 2012-02-29Table version : 1.11

hey im new on future pinball and new on this community, im really addicted on medievil madness with fish tales my favourite tables^^...but why have future pinball not a online highscorelist or a leaderboard,thats makes more comeptition like ,and more fun^^,my record at the first 5 playsca 273 mio on medievil madness, fish talles 545 mio(sry for my bad english)i have played 1.05 v. no i check the ultra ,but sry the vote dont works?? great work 5/5 and thx for your work awesome team

MRZ999 on 2012-02-28Table version : 1.11

Best table ever done. So much work by all the people involved in this creation! Use psysics 2.3. Message MRZ999 on gopinball site if you want link.

Fixed Castle Crusher light not lighting during any Mutlball Mode and Multiplayer score.

** Version 1.15 **

No more hidden ramp kickers that zip the ball around the dragon! Improved skill shot, super skill shot, and more

** Version 1.13 **

fixed Joust Loop, Final Battle and Barnyard Madness. Also Improved some sounds and gfx and added a cool mechanical sound effect when the castle explodes.

** Version 1.11 **

- Trolls will no longer disappear at random times- Troll hit sounds separated for each Troll- When either Troll is defeated only the taunts from the remaining Troll will play- Peasant Ramp improved for a smoother shot- fixed Castle Hurry Up still counting down when ball is lost- fixed Castle Multiball activating during normal Troll mode- powerful shots to Peasant Ramp no longer cause the ball to jump off the ramp- added invisible walls to bumper area to stop the ball getting stuck- added sound effect when extra players join the game- added invisible wall to Apron to prevent the ball from getting stuck there- moved the right spotlight so it no longer appears to be floating in mid air- Dragon Ramp improved so the 'Dragon Whip' effect is less dramatic- Skill Shot improved: The ball will now fall between the 2 Rollover Lanes so you can nudge to either one easily for the Skill Shot reward (Physics 2.2 only)- added more time to Castle Hurry Up after the Damsel is rescued- fixed Catapult destroying the castle- ball exiting the Right Orbit will now avoid the Right Sling and can be caught in the Right Flipper (most of the time)- Sling Shots improved- Spotlight bulbs now remain lit throughout game- more mechanical sounds added- flasher sequence added for Rollover Skill Shot

** Version 1.10 **

- fixed Damsel lights and diverter not resetting after any Damsel Multiball (properly fixed this time)- fixed backglass lights not turning back on after game finishes- fixed Catapult lights so they blink at the correct speed after any Catapult Multiball- fixed SkillShot so it works with every new ball- red lights added to skulls on the castle wall- light added to left ramp- flasher sequences improved- some timers altered to allow DMD to correctly display information- table optimized a bit more for better performance

** Version 1.09 **

- fixed Skill Shot lights not resetting for each new ball- fixed mediation error when Merlin Prize is running

** Version 1.08 **

- fixed FP crashing at end of game (properly this time)- skill shot for Top Rollover is now random. Miss the shot and Payne will laugh at you- added a better sound for a hit to the castle's portcullis- added a Fourth Place highscore to the attract DMD sequence- fixed the Damsel ramp which wouldn't reset after any Damsel multiball

** Version 1.07 **

- fixed FP crashing at end of game

** Version 1.06 **

- Troll Bombs can now be used during Royal Madness- fixed a timer that didn't reset at the end of Royal Madess- Dansel Tower Diverter now resets after Dansel Multiball Madness- defeating Payne will no longer restart Payne. Each subsequent castle hit scores 750k until Battle for the Kingdom begins.- moved the gate in front of Merlin's Kicker forward slightly to avoid the ball getting stuck- added a Tilt Check: If no ball is returned within 10 seconds the table will reset for a new ball- Catapult can now only be fired when options are rotating on DMD- table speed increased- fixed Castle Gate not lowering- Orbit shots improved in both directions- improved backglass lighting- improved playfield lighting- Catpult shot now counts as a castle hit (in normal play only)

- fixed Jackpots not resetting after multiball- fixed tilt not resetting the table rendering the rest of the game unplayable- increased bumper power- fixed Royal Madness music not playing after Extra Ball award- fixed Royal Madness mode not resetting after completion or drain- Castle Hurry Up now ends when Royal Madness starts

ULTRA Edition features:

- New apron and cabinet textures- Dynamic lighting effects added- New sounds added (mechanical and quotes)- New music tracks added (Intro, HighScore, End of Game)- Super Skill Shot added (hold Left Flipper when ball launches)- Explosion holograms added when castle is hit/destroyed- Added a graphic to HUD DMD- New HUD display added which keeps a running tally of players progress- Catapult shot counts as a castle hit every time (including Hurry Up)- Castle now catches fire when it's ready to be destroyed- Death Save added to right outlane- New interactive match sequence added. Win the mini game to keep playing- New gameroom texture- New Williams Flippers added- Added a Flashing Fire button model to cabinet- During multiball, camera now locks to a static position- Fake ROM check added when game first starts- Fixed Merlin Kicker so ball will lock each time- Fixed ball getting stuck behind right troll target- Right Ramp improved for better shots- Catapult now has slightly more power- Spelling F-I-R-E now awards 1 Troll Bomb- Table optimized for maximum performance- 2 extra rollover lights added to backwall for better view- ball rolling sound added

Keys:

- Toggle HUD key will alternate the onscreen HUD options- Plunger Key uses Troll Bombs (counts as 1 Troll hit when used). See HUD for the amount of bombs you have

SUPER SKILL SHOT - hold the Left Flipper immediately after the ball has been launched, it will complete the orbit and head towards the Flippers. Hit the Right or Left Ramp to get 250,000 before the Skill Shot Timer runs out.