Download:

Changes:

Fixed an insane issue with ranged attack mobs, their attack speeds were way too high, a little math mix up lol, should be fine now!

Concapede Heads will now check if Concapede Segments are enabled before trying to spawn them.

1.4.9c:

Greatly improved the spawning system again! The default rates are pretty good now.

Dwellers have decided that they only like murky waters from now are and so by default only spawn in Swamps. Future Freshwater mobs will inhabit rivers and lakes later on.

Cinders no longer spawn as AMBIENT mobs, that was a terrible idea! Instead they now spawn as FIRE mobs, this uses a new spawning system unique to this mod that tries to spawn Cinders from fire blocks that players are around. This is highly configurable in the global config. I will be extending this system later to work with various blocks rather than just fire. This can be disabled if needed of course.

Aspi

Changelog:

Mob of The Day!

Geist

Description

Geists are opportunistic creatures that deform and climb into undead lifeforms and feed off whatever their host is capable of killing. When their host dies, Geists leap out and reform for a surprise attack!