BRING THE CITY OF SPLENDORS TO LIFE IN THIS COMPANION SUPPLEMENT FOR WATERDEEP: DRAGON HEIST™!
Presenting over ONE-HUNDRED short encounters that bring the City of Splendors to life in YOUR game. This supplement includes a plethora of highly replayable random street encounters that draw on the story of Waterdeep: Dragon Heist™, with emphasis on the central... [click here for more]

CAN YOU SURVIVE WATERDEEP'S MOST INFAMOUS DEATHTRAP?
Blue Alley lies hidden in the heart of Waterdeep. Built by a secretive wizard, it is a magic maze full of tricks, traps, strange monsters, and rich treasure. Countless adventurers have ventured inside to test their bravery and skill, yet few have returned. And now it is your turn… Blue Alley is a 3-4 hour... [click here for more]

TIME TO OPEN FOR BUSINESS!
The famous proprietor of the Yawning Portal tavern has declared happy hour on his years of business knowledge! Durnan’s Guide to Tavernkeeping expands on the rules in the Dungeon Master’s Guide and chapter 2 of Waterdeep: Dragon Heist to provide gamers with everything they need to create and manage a fantasy tavern... [click here for more]

Potent psionic blasts. Writhing face tentacles. Purple-ish skin, slimy and cool to the touch. Extracted brains. All these things and more help define the term “mind flayer” – but what more are these aberrant creatures? What drives them? Find out within.
This monster supplement provides 5 new creatures:
Alhoon - a mind flayer lich
Brain Golem - a stalwart ally made entirely... [click here for more]

When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.
I have other DM's Guild offerings, as well:
Maps: Two Story Tavern (includes commercial license)
Monsternomicon: Kyuss & His Sons... [click here for more]

Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two... [click here for more]

East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller.
However, a powerful item in the ancient fight against the giants is... [click here for more]

As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom?
A 4-hour... [click here for more]

An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem.
Designer: Alan Patrick
Characters of Level 5-10
Playtime: 2 hours
Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure... [click here for more]

Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest.
A 4-hour Adventure for 5th – 10th Level Characters
This adventure originally debuted as custom... [click here for more]

All of the scribes in Candlekeep are reporting eerie dreams, dreams in which the flying citadels of Ancient Netheril remain aloft among the clouds, with the modern skylines of Neverwinter and Waterdeep far below. These hazy visions all end the same way: with tremendous calamity as those fortresses smash down upon the defenseless metropolises. What aid can be enlisted when such doom is on the horizon?... [click here for more]

Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 - 10 and focus on the intrigue, excitement, and noir of Sharn!
This supplement is meant to be used with the Wayfinder's Guide to Eberron!
The encouters:
The Callestan... [click here for more]

East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller.
However, a powerful item in the ancient fight against the giants is... [click here for more]

Whispers have emerged that The Worm That Walks is returning to Faerun. Contained in the following pages can be found a summary of the heralds of Kyuss, as well as optional rules for characters that may find themselves beholden to the harbinger of the final apocalypse.
Includes 3 new creatures, one new cleric domain, and adventure seeds to get your characters moving along their new, dark path. These... [click here for more]

The walled city of Wheloon holds the criminal population of Cormyr. The residentsof that place are bound to it forever and cut off from the outside world. Inside, plansare made and malcontents pool their resources – and outside, forces influence theinnocent to ensure that a dire plot can be realized without interference from theknights and mages that... [click here for more]

This book is the work of the D&D Adventurers League Administrators who wanted to dedicate something special to our fans on the anniversary of the original, longest running gaming convention in the world.
Happy 50th birthday Gen Con!
In this book you will find updates to Hillsfar and Myth Drannor that represent the choices of D&D Adventurers League players all over the world. We’ve... [click here for more]

Not every threat hails from a known source. Strange beings exist, traveling from a space outside of magic and the known planes, and seek to impose their will upon all things. Few heroes are aware of these threats, and fewer still are versed in their origin. The Order of the Cerulean Sign exists to stem the tide of these psychic and often tentacled beasts.
A character supplement for themed play.... [click here for more]

The characters reach the lair of an elder brain and must make their way through its minions to recover the refugees. May be able to get most the refugees out without facing the elder brain. But leaving the menace alive may have consequences too dire to ignore./p>
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered... [click here for more]

A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town’s re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer’s League... [click here for more]

This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson.What's Past is Prologue is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW00.
Sharn, City of Towers. They reach into the... [click here for more]

This tavern map is ideal for use with your favorite virtual table top (Fantasy Grounds, Roll20, and so on). Includes two stories - the main floor has a number of tables scattered about, and the second floor offers standard rooms, double-occupancy rooms, and two suites with an attached meeting room.
Commercial Stock Art License The commercial terms and conditions for the Stock Art... [click here for more]