Celestial Focus (Ex)

A draconal’s color indicates aspects
of its power and attunement to the powers of the good
planes (see Draconal Colors, below). These determine the draconal’s breath weapon,
the additional energy damage of its claw and bite attacks,
additional resistances and immunities, and its additional
domain choices (see Spells, below).

Spells

Draconals cast spells as 17th-level clerics. Like
clerics, they have access to two domains, selecting from
the following list: Air, Good, Nobility, Weather, and two
additional domain options based on their color (see below). The majority of draconals choose Good and Nobility
as their domains (as represented by this stat block).
Draconals have a domain spell slot at each spell level but do
not gain the granted powers of their chosen domains, nor
do they gain access to other cleric abilities.

ECOLOGY

Environment any air (Nirvana)Organization solitary, pair, or flight (3–6)Treasure double

Draconals are mighty agathion lords, few in number and
greatly removed from mortal affairs. They watch over
powerful magic and are direct agents of the gods and
the needs of the good planes. Patient and ageless, they
plan for the long term, which often frustrates mortal
creatures who seek to gain their assistance with a threat
in the here and now. A draconal would rather support or
enhance a group of heroes than tackle a problem directly,
maintaining its focus on planar matters.

Draconals are attuned to nature and believe in cycles
of life and death. Though they are good, they understand
that the presence of evil gives good creatures something
to strive against, preventing stagnation and complacency.
This means their outlook sometimes appears almost
neutral, though they hate suffering and needless death.

Draconal Colors

A draconal’s coloration represents mystical elements
relating to energy, life, and the natural world. These
colors are normally chromatic rather than metallic, and
an ignorant person seeing a draconal’s colors may
mistake her for an evil half-dragon. However, some
draconals have metallic or gem-like coloration; for
example, a yellow draconal may appear mustard
yellow or metallic gold, while a white draconal
may be chalk white, pearlescent white, or metallic
silver. Draconals can change their coloration after
a lengthy period of meditation, but normally
only do this in response to some horrible evil
that requires their direct intervention. This
change affects the draconals’ personality,
and may alter their physical shape or
apparent gender.

Black: Black is a balance between male
and female energy, and represents the
sky, stars, immortality, and leadership.
Black draconals are immune to fire
damage, and their breath weapon
is fire. A black draconal adds Fire,
Glory, and Luck to its list of
possible domains.

Green: Green is slightly
skewed toward masculinity. It
represents wood, plants, and
flowers. Green draconals
are immune to cold
damage, and their breath
weapon is cold. A green
draconal adds Animal,
Plant, and Water to its list
of possible domains.

Red: Red is a strongly
masculine color, and
most red draconals are male
or have aggressive or gregarious
personalities. Red represents fire,
light, and warding against bad luck. Red draconals are
immune to fire damage, and their breath weapon is fire.
A red draconal adds Fire, Protection, and Sun to its list of
possible domains.

White: White is slightly skewed toward femininity, and
most white draconals are female or have protective or serene
personalities. White represents brightness, fulfillment,
metal, mourning, and purity. White draconals are immune
to cold damage, and their breath weapon is cold. A white
draconal adds Artifice, Liberation, and Repose to its list of
possible domains.

Yellow: Like black, yellow is a balance between male and
female energy. Yellow represents earth, oracles, stone,
and luck. Yellow draconals are immune to acid, and their
breath weapon is acid. A yellow draconal adds Earth,
Glory, and Luck to its list of possible domains.