GameStar interview with Tom Willits translated:GameStar: Why Rage 2 now?Tim Willits: We at id and Bethesda have always loved the Rage world and the basic idea of the game. And then there was the opportunity to work with Avalanche and with it the opportunity to do what we always wanted to do.GameStar: What does the work distribution look like, what does avalanche do, what does id software do? Tim Willits: Avalanche has the bigger team. But it has never been such a "develop a game and then show it to us" opportunity between us. Rage 2 was a collaborative project from the start. I and other people at id work very closely with Avalanche to create this id-like first-person shooter action. And at Avalanche is the Open World expertise.GameStar: Do you follow the Games as a Service approach for Rage 2? Tim Willits: Yeah, we want people to play Rage 2 longer, and we think we can bring some fun stuff that makes it possible, but we'll talk about it in more detail as we move closer to the release of Rage 2.GameStar: That brings us to the next point: how do you feel about Lootboxes in Rage 2? Tim Willits: We will not have any Lootboxes, I can say that for sure. We have this novel approach: You buy the game and then you play it. (laughs)