3.0.1

General

Various improvements have been made for Windows 10 users to address slowdowns when launching the StarCraft II client and navigating around the user interface.

In Options > Mouse and Keyboard, the percentage value of Mouse Sensitivity is now properly displayed.

Fixed an issue where Voice Chat would stop working after playing a game.

Fixed a crash that could occur when loading into the Whispers of Oblivion Prologue missions.

Fixed a crash that could occur when playing certain Arcade games.

User Interface

It is now possible to /leave a whisper conversation.

Fixed an issue where scroll bars would occasionally become stuck and fail to scroll to the bottom of UI windows.

Fixed a crash that could occur when navigating between tabs.

Fixed a rare crash that could occur when clicking hyperlinks.

Gameplay

Missile attacks now properly deal damage even if the target moves outside of range when the missile strikes.

Alt + # will no longer cause units inside transports to be removed from control groups.

StarCraft II Editor

Test Document now works properly in the Mac StarCraft II Editor.

Prefixes and suffixes of objects are now properly displaying again in the Units layer of the Terrain Module.

Fixed an issue where the Editor would fail to launch if streaming data was not 100% downloaded.

3.0.2

Bug Fixes

Resolved an issue that caused file corruption when uploading maps and replays.

3.0.3

General

Regional Game Servers

With the introduction of Patch 3.0.3, new game servers have been added to StarCraft II for the Americas login region and for the Asia login region.

The matchmaker will now automatically try to find the best game server for you to play on based on your round-trip latency (a.k.a. “ping”) to all of the servers connected to the region you log into.

Your ping information is used in combination with your individual skill rating to find and match you with other players of similar skill who also connect to your server.

Along with this change, a Preferred Game Server selector is now available in Options > Language and Region. This setting will default to Best Match, but players may wish to change this if they notice connection issues when playing on a specific server. If you are not experiencing issues, it is highly recommended that you leave this set to Best Match.

Matchmaking Improvements

Players should now experience shorter queue times when searching for a match.

It should now be less likely for players with large skill differences to be matched against each other in 1v1 matchmaking (eg. Grandmaster vs. Bronze).

The matchmaker should now favor parties of similar size when searching for team games.

Silence Penalty

Players who are frequently reported for Abusive Chat in StarCraft II will now be given a Silence Penalty.

When silenced, players may not send chat messages in the following areas:

In-Game All and Ally Chat

Direct whispers to non-Friends List players

Chat Channels: Public, Custom, or Group

Tournament Lobbies (upon the release of Legacy of the Void)

Public Custom Game Lobbies and Arcade Lobbies

Writing map reviews

A player’s first Silence Penalty will last for 24 hours.

Each Silence Penalty received after the first will double in duration, and there is no maximum amount of time that a player can be silenced.

Silenced players will be notified of the penalty’s remaining duration each time they log into StarCraft II.

A red speech bubble icon will appear on silenced players’ portraits in the game’s menus to indicate their silenced status to others.

StarCraft II now better evaluates whether a player has completed certain meta-achievements for the Heart of the Swarm or the forthcoming Legacy of the Void campaigns, and may reward credit for those achievements retroactively if it finds errors.

Players who are temporarily disconnected from Battle.net during a game should no longer lose their achievement progress if they are automatically reconnected during the same game session. This should reduce the frequency of players who don’t receive credit for an achievement despite having fulfilled the achievement’s criteria.

In Options > Graphics, a warning message now displays if players who are running 2 GB of memory or lower attempt to set Texture Quality to Medium or higher.

Various optimizations have been made to the StarCraft II network code which should result in a reduction of packet loss during games.

User Interface

In the Arcade, right-clicking an Open Game entry will now bring up a context menu with the option to either Join Game or View Game Info.

New expository videos, titled “The Story So Far”, have been added to the Campaign sub-selection screens. These videos recap the events leading up to the start of each of the three StarCraft II campaigns.

Private Lobbies can now be linked in chat using the [Lobby] linking feature.

The Chat Panel has been slightly widened for users in 16x9 resolutions.

The 1v1 multiplayer loading screen has been refreshed to display race-specific art to match the race selection of each player.

Gameplay

Advanced Ping has been added.

To use, hold down ALT and drag-click on either the ground or the minimap to choose from multiple visual indicators that will be sent to players on your team.

The indicators that can be used are: Attack, Defend, On My Way, or Retreat.

A new error cursor now displays to more clearly indicate whether or not abilities can be used through the fog of war.

StarCraft II Editor

The default server storage space for Arcade map creators has been doubled from 150 MB to 300 MB.

In the Data Module, the Hint Viewer now supports enum hints.

Bug Fixes

General

Fixed an issue where Allied Chat would not be the default chat method in team games if a player had previously sent a chat message to all players.

User Interface

General

The Artanis Home Screen background now displays as a 2D still image when setting Graphics Quality to Low or Medium.

Fixed an issue where the sound from the Artanis home screen scene would persist even after logging off of Battle.net.

Fixed an issue where planets on the background screens would occasionally shift or pop.

Fixed an issue where party members would see all other matchmaking queues disappear when readying up for a queue as a party.

Fixed an issue where certain non-ascii characters were not displaying properly when running the Simplified Chinese version of StarCraft II.

Fixed an issue where the Protoss energy counter would not fit properly in the overlay text box when using the Streamlined or Split 1v1 observer interfaces.

[Lobby] links will now properly display the map name if used as broadcasts.

Fixed an issue where the Options > Restore Defaults button would need to be clicked twice in order for settings to be properly reset.

Loading Screens

Reduced the likelihood that player names would become truncated in the multiplayer loading screen.

Fixed an issue where the name plate in the multiplayer loading screen would get cut-off in certain resolutions.

Chat Panel

Fixed an issue where the chat scroll bar could be clicked on even when the Chat Panel was out of focus.

Fixed an issue where occasionally the missed chat messages notification in the Chat Panel would not properly clear when switching chat filters.

Fixed an issue where players would occasionally receive an error message stating that they are unable to join Arcade chat despite already being in chat.

Fixed an issue where the Chat Panel was in focus when auto-joining in chat for the first time, blocking the background cutscene.

Fixed an issue where the Chat Panel would not properly fade when out of focus on Low graphics settings.

Fixed formatting issues when using the zhTW locale.

Friends List

Fixed an issue where players in other Blizzard games would display a StarCraft II presence icon in the Friends List.

Sending a Friend Request from the Friends List now properly sends feedback to the requesting player.

Fixed a UI formatting issue with the in-game Friends List.

Groups & Clans

Fixed an issue where players could sometimes get stuck in a state where they were a member of the wrong group or clan. Players who are in this state should now be able to leave the group or clan properly.

Custom clan icons will now display properly in the Groups list.

Fixed a crash that could occur when typing too many characters into the Groups & Clans member filter field.

Custom Games

The selected state between entries in Custom Games and Replays is now more visually consistent.

Fixed an issue where the Custom Games map search wouldn’t use the default variant index specified in the editor.

Fixed a rare issue where players could become permanently unable to create Custom Game lobbies.

Fixed an issue where the team color of an Archon follower wasn’t using the player’s proper color selection.

Profile and Parties

Portraits no longer look pixelated in the UI.

Fixed a sound inconsistency that could occur when clicking on your portrait.

Portraits now properly display an offline avatar when playing in Offline Mode.

Fixed an issue where the spawning icon would persist even after disbanding a spawned party.

The Achievement Showcase selection list now fits six achievements in the display pane instead of five.

Arcade

Fixed an issue where Arcade game titles could extend beyond the boundaries of the game info panel.

Gameplay

Fixed an issue where members of an Archon could prevent each other from sending pings.

Editor

General

Publishing will no longer ignore locales for which the published name matches the enUS name.

Publishing now ignores any MapInfo files within mods, which could otherwise lead to validation errors.

Start locations are now properly drawn in map images generated during publishing.

Sound actor previewing is now audible even if the Terrain Module is open.

Catalog Field Path parameters now allow choosing arrays without an index.

Fixed an issue where a possible infinite loading loop could occur when updating libraries due to dependency changes.

Mac

Fixed an issue where the Mac Editor would crash on startup in non-English languages.

From the looks of it, Blizzard has crushed just about every single bug that players were upset about in the 3.0 patch. I have not had many issues since 3.0.1, but maybe some of you out there might still be having some issues with the game after these fixes. One would think that Blizzard would have kept the original 3.0 patch offline before the fixes were made, but I suppose a late patch is better than none at all.

In an official post by Blizzard on the Starcraft II forum, a community manager has gone on record as stating:

We wanted to address the performance issues that players are having and let everyone know that since release, we’ve been hard at work collecting your feedback, identifying issues, and working on fixes to get them out as soon as possible. At this rate, we have identified some problem areas specifically when using Windows 10, loading the game client, and navigating around the UI, and we’re hoping to roll out some improvements with a patch sometime this week.

We are also looking for more information about issues in team games. Please continue to send in reports, especially for 3v3 and 4v4 matches. This post will guide you on how to submit the most helpful reports as well as potentially resolving some of these performance problems.

Thanks for all of your reports and feedback. We know it’s frustrating to not be able to play the game you love and we’re working as hard as we can to address all of these issues.

-Traysent, Community Manager

Patch 3.0.2 will go live after today's Battle.net maintenance. However, it may be some time before those who have had latency and connection issues will get the patch they deserve. If you are still having issues after 3.0.2 goes live, contact Blizzard via this forum to make a complaint.

What do you guys think? Are you enjoying the changes made in 3.0? Is your game still having severe lag issues? Are you still crashing every five seconds? Are you saying "screw it" to StarCraft II and just waiting to get into Overwatch? Leave your opinions in the comments section below!