The PC Gaming Alliance Interview on bit-gamer.net talks with Intel's Matt Ployhar, the new president of this trade group. They discuss the organization's goals, how much it costs to be a member, DRM, and more. One answer discusses changes planned under the PCGA's new regime: "Several things actually. The biggest is setting a level of expectations. We’re in a marathon, not a sprint, and there are no instant fixes for some of the things we’d like to tackle next. PC gaming is an extremely dynamic ecosystem, and there’s a definite need to update the definitions of what a PC is, and who PC gamers are. We’ll be a lot more transparent moving forward. I believe we’ve been holding our cards a bit too closely, and frankly that doesn’t serve us or the ecosystem very well. It also seems to spool off into all sorts of speculation." Thanks Ant via Slashdot.

Dirwulf wrote on Jan 21, 2011, 23:27:Hardcore gamers tend to forget that they may be the loudest, but they are in the minority.

I don't think rational hardcore gamers are confused on that point, we know that. At the same time though switching from making creative and contained works of art to making services that are designed from the ground up to make money from compulsive people, rather than be good games or artistic in any way, is basically the old "selling out" cliche.

You're obviously more focused on "how do I make money from games?" rather than "how do I make great games?" That's fine, you're probably in the majority, but as players we don't care... we want real games and people are either going to make them or they aren't. If they aren't, well, we're going to bitch about it, as anyone would do when their hobby is being weakened.

Great post. Personally, I'm proud to be focused on games as amazingly fun, interactive entertainment and potentially deep and meaningful escapism, not as a financial commodity like Dirwulf. That's what businessmen are for.

“The greatness of a nation and its moral progress can be judged by the way its animals are treated.” - Mahatma Gandhi