French wheeled vehicle crew skills

Okay, we have posts about French wheeled vehicles, or wheelie dealies if you will, all over the place. So far though I've not seen the usual discussion about crew skills. Given that they are fresh on the block but they've been in the test servers for a while and I'm wondering if anyone has recommendations? I've put my winter crew into mine and I'm pondering on the skills. I forget how many skills the winter crew has but thus far, I've got:

Given the limited view range I'd tend to prefer recon and situational awareness over BIA, then reset for BIA later on. 6th sense would be my preferred third commander skill since active scouts should always assume that they are spotted (I do anyway).

Of course that's theoretical since I had a spare crew that I put into my wheelie

Speed is your life blood - toooooo many people are disregarding Repairs. You need Repairs in a hurry because a slow armored car is a dead armored car. Just understand that you'll be garbage until you get a 4 skill crew or more. Wheeled Lights are even more dependent on mass amounts of skills than normal Lights.

EDIT: I reserve the right to change my mind on Repairs. That was largely born out of my experiences on the test server. Once the wheeled population normalizes, it will probably not be a necessity.

Speed is your life blood - toooooo many people are disregarding Repairs. You need Repairs in a hurry because a slow armored car is a dead armored car. Just understand that you'll be garbage until you get a 4 skill crew or more. Wheeled Lights are even more dependent on mass amounts of skills than normal Lights.

EDIT: I reserve the right to change my mind on Repairs. That was largely born out of my experiences on the test server. Once the wheeled population normalizes, it will probably not be a necessity.

hey dudes

I think Clutch Braking has no effect in the turning rate.
If you try it in the tank compare it doesn't make mobility higher.

all of the bonus allows you to put some nasty shots
view range is still crap, but as i'm stil training 3rd skill, it's getting better and better.
i'm at the tier7 right now, but the tier10 has decent-kind-of-competitive view range, you could actually see crapwith skills and equips.

And it has literally the same camo as the T-100, which pretty darn sneaky bastard.

I'm using a female crew that already has BIA so that's first by default. Looking at responses, I may be in the minority putting camo as second skill, except for Commander (6th sense). First two skills are at 100%. The 3rd skills are in progress

Commander: BIA, 6th Sense, Camo - Recon next

Gunner: BIA, Camo, Snap Shot - Repairs next

Driver: BIA, Camo, Smooth Ride - Repairs next

Radio Op: BIA, Camo, Situational Awareness - Repairs next

My thinking is that the view range is so bad starting with the tier 6 that by the time I get to improved view range tiers I'll have Situational Awareness and Recon done and that 5% will add more by then. For now, even if both completed, that 5% addition isn't huge. And when camo skill is 100% that'll add 15 to my camo rating. So... If a player has 500 m view range, the camo will give me approx. 75 m extra before I'm spotted. Comparing that to the approx. 19m of extra view range I'd get and that's with BIA, Vents and Optics.

Snap shot and Smooth ride are always good to have, but with BIA and vents the aim time on the tier 6 is already down to 1.38 and that's pretty damn good already. I'm not having any problems hitting targets as I circle. So I just wanted Camo first to help close that gap with other lights that I might come across. They'll always spot me first, but I want those extra meters. All choices listed above are good ones too. This was just my choice

I'm using a female crew that already has BIA so that's first by default. Looking at responses, I may be in the minority putting camo as second skill, except for Commander (6th sense). First two skills are at 100%. The 3rd skills are in progress

Commander: BIA, 6th Sense, Camo - Recon next

Gunner: BIA, Camo, Snap Shot - Repairs next

Driver: BIA, Camo, Smooth Ride - Repairs next

Radio Op: BIA, Camo, Situational Awareness - Repairs next

My thinking is that the view range is so bad starting with the tier 6 that by the time I get to improved view range tiers I'll have Situational Awareness and Recon done and that 5% will add more by then. For now, even if both completed, that 5% addition isn't huge. And when camo skill is 100% that'll add 15 to my camo rating. So... If a player has 500 m view range, the camo will give me approx. 75 m extra before I'm spotted. Comparing that to the approx. 19m of extra view range I'd get and that's with BIA, Vents and Optics.

Snap shot and Smooth ride are always good to have, but with BIA and vents the aim time on the tier 6 is already down to 1.38 and that's pretty damn good already. I'm not having any problems hitting targets as I circle. So I just wanted Camo first to help close that gap with other lights that I might come across. They'll always spot me first, but I want those extra meters. All choices listed above are good ones too. This was just my choice

Don't do that. Vision is the only thing keeping you from the garage, no matter how bad it is. Coming off of the test server, I really rated Repairs more than I should have done. So, I still maintain this (I'm using your crew, since you got free BIA):