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Topic: Alpha 10.9 out in testing (Read 1596 times)

Steam PostAlpha 10.9.8 is officially out with reported bugs fixed.Alpha 10.9.7 adds a new grid manipulation gizmo(2018-12-12)(You can toggle the old grid manipulation panel in the options menu, if you prefer)

Alpha 10.9.6 changes (2018-12-10)

Objects are now highlighted when cursor is hovering over them, to make selection more intuitive

Ability to bind duplicate furniture key

Reduced complexity of windows and doors during mini map generation when necessary to avoid hitting mesh vertex limit, because some of you managed to add at least 2730 exterior windows and doors in one save!

[2018-11-15]Alpha 10.9.2 is out officially. The only change from 10.9.1 is that the furniture replace window has been fixed.

This update mainly contains bug fixes and optimizations. Notably, I've updated to Unity 5.6 from 5.5 to try and mitigate several crash issues.

Work on Alpha 11 is still ongoing, but it is still in the design phase. Alpha 11 will be the final iteration of the development mechanic, so I want to make sure I don't make any big mistakes.

Changes

Move to Unity 5.6

Added syntax highlighting to mod source code reader

Hold R while placing furniture to randomly rotate based on current angle snap

Ability to control camera with touch using 2 fingers (Only tested on an MS Surface (which does not meet minimum requirements FYI))

Fixes

Saves broken by having the start options mod installed and upgrading to alpha 10.8 without installing the updated mod will now have their difficulty setting clamped on load, if it is out of range

Undoing deletion of rooms in basement could break game

The previous bug could break saves such that altering rooms in the basement and ground floor would behave weirdly. A process to fix save files during load has been added, but might not work in all cases