Sunday, July 31, 2016

Today's Pokemon Card Review is of Gothita from the Fates Collide set. Gothita is a basic, psychic type Pokemon card with an HP of 60. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Gothita does not have an Ability and it only has one move. The only move this card has is called Psybeam, which requires two colorless energy cards to use and does 20 damage, plus it confuses the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Gothita is a basic Pokemon card with a Stage 1 evolution in Gothorita, and a Stage 2 evolution in Gothitelle, you'll more than likely want to use this card with those two Pokemon, however those two Pokemon do not have cards in this set, so if you want to use this entire family, the newest set those two Pokemon have been in is Furious Fists. So, looking at Gothita on its own, the only way I would consider using this card is if you plan on using 4 Double Colorless energy cards in your deck, that way Gothita could be used as a starter type Pokemon and need only one energy card to attack. Psybeam is a solid move overall, and I think is worth two energy cards to use it too. But, because it is a little slower on the attack, it doesn't make much sense to include 4 of these cards in a deck and trying to make it the main Pokemon you start the game with.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average Basic Pokemon card from the Fates Collide set. Other than requiring two energy cards to attack, this card is solid overall, with an average HP, low retreat cost, and an excellent move, that does average damage plus inflicts a special condition. So if you're building a deck and are looking for a Basic Pokemon to use, I would definitely consider this Gothita card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gothita from the Fates Collide Pokemon Card set, stay tuned for tomorrow's card review of Solosis, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --Are there any other Basic Pokemon with two evolution forms, like Gothita, that are in the Fates Collide set but whose evolution forms are not in this set?
Please comment with your answer and a link to your YouTube channel. Only one entry per person per day. Approximately 24 hours after this review has been posted, I will use a random number generator to select a commenter who has commented with the correct answer.

Saturday, July 30, 2016

Pokemon Card Overview:
Today's Pokemon Card Review is of Grumpig from the Fates Collide Pokemon Card Set. Grumpig is a stage 1, psychic type Pokemon card, with an hp of 100. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Grumpig does not have an Ability but it does have two moves. The first move that this card has is called Head Walking for one psychic energy card this move allows you to move a Pokemon from your opponent's discard pile onto their bench and do 30 damage to it. Grumpig's second move is called Knock Back, for two psychic energy cards this move does 50 damage, plus your opponent must switch their active Pokemon with one of their benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Grumpig is a stage 1 Pokemon card, you'll first have to get Spoink into play (I reviewed Spoink from this set yesterday) and then evolve Spoink into Grumpig. If you read yesterday's review of Spoink, you'll know that I thought it was a below average Basic Pokemon card, mainly because it only had one move that was based on a coin flip, however I mentioned if used with Grumpig it would be better since you could try and use Spoink in the active Pokemon spot one turn and potentially do 30 damage for one energy card. So knowing this about Spoink and looking at this Grumpig card, I would highly recommend using at least 1-1 line of these two Pokemon in a psychic type deck or a spread attack type deck. Both cards can do major damage, and I particularly like Grumpig's Head Walking move, since you can do 30 damage a turn to one of your opponent's weaker Pokemon, for example a Basic Pokemon that has only 60 or 50 HP. Plus, if your opponent has several weaker Pokemon on their bench from using Head Walking a couple of turns, you can knock out these Pokemon one turn at a time by forcing your opponent to put them in the active Pokemon spot with Knock Back.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion, this is an above average Stage 1 Pokemon card from the Fates Collide set. In my opinion this card doesn't have any downfalls to it, it has a solid HP, average retreat cost, and two great moves, making this card usable in spread attack decks and psychic type decks. Together with Spoink from this set I would give this line a 3 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Grumpig from the Fates Collide set, stay tuned for tomorrow's card review of Gothita, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --How many XY series sets in English has Grumpig been in?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Friday, July 29, 2016

Today's Pokemon Card Review is of Spoink from the Fates Collide Pokemon Card Set. Spoink is a basic, psychic type Pokemon card with an hp of 60. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Spoink does not have an Ability and it only has one move called Rocket Jump. This move does 30 damage for one psychic energy card if you get a heads when flipping a coin, otherwise it does nothing.

Pokemon Card Strategy:
So as far as strategy goes, sinceSpoink is a basic Pokemon card with a stage 1 evolution in Grumpig, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution. So, on its own, unless you're using 4 Trick Coin trainer cards in your deck, I cannot recommend using this card. The main reason being that this card may do zero damage every single turn, and since the card just has one move you have no other option but to attack using Rocket Jump every turn. This card would be much less risky if used with Grumpig since you could evolve Spoink right away, at most using this card only one turn.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. So in my opinion, on its own, without considering Grumpig, this card is slightly below average. Just looking at the numbers on this card, it is solid overall, with an average HP, low retreat cost, quick move, and the ability to do a fair amount of damage, but because this card just has one move and that move is based off of a coin flip, this card gets a below average rating from me.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Spoink from the Fates Collide set, stay tuned for tomorrow's card review of Spoink's stage 1 evolution Grumpig, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --At what level does Spoink evolve into Grumpig?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Thursday, July 28, 2016

Today's Pokemon Card Review is of Mew from the Fates Collide Pokemon Card Set. Mew is a basic, psychic type Pokemon card with an hp of 50, it has a x2 weakness to psychic type Pokemon, no resistance type, and a free retreat cost. Mew's Ability is called Memories of Dawn and says that Mew can use the attacks of any of your Basic Pokemon in play, if Mew has the necessary energy to attack. Besides the Ability, Mew has just one move called Encounter, that requires one colorless energy card to use, and allows you to search your deck for a Pokemon, reveal it, and put it into your hand.

Pokemon Card Strategy:
So as far as strategy goes, since Mew is a basic Pokemon with no evolutions, you only have to use this Pokemon in your deck if you want to use this card. With that being said, the strategy with this card is to get a fair amount of energy on Mew while it is on the bench, and then just get the Pokemon that have good moves on them on your bench, but you don't need to get them set up, that way, you can move Mew in and out of the active Pokemon spot for free, using your benched Pokemon's attacks. The only downfall with this strategy is that Mew has a really low HP, so you're going to have to heal it quite a bit or work on a way to improve its HP. Encounter works well with Mew's Ability since you can get a Pokemon you want from your deck to put on your bench so Mew can use its move. Although very interesting the strategy you can take with this card, I would be somewhat leery of using more than one of these cards in a deck just because it has such a low HP and could easily be knocked out in one move.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion this is an average Basic Pokemon card from the Fates Collide set. Although this card has a free retreat cost, a great Ability, and a move that works well with its Ability, this card is average at best just because of how low of an HP it has plus the fact this card really depends on the other cards you have in play, and if Mew is your last Pokemon in play, it can't attack at all!

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Mew from the Fates Collide set, stay tuned for tomorrow's card review of Spoink, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --In how many English sets has Mew been a holo rare?
Please respond by including the correct answer and a link to your YouTube channel.

Wednesday, July 27, 2016

Pokemon Card Overview:
Today's Pokemon Card Review is of Weezing from the Fates Collide Pokemon Card Set. Weezing is a stage 1, psychic type Pokemon card, with an hp of 110. It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost. Weezing does not have an Ability but it does have two moves. The first move that this card has is called Balloon Bomb, for two colorless energy cards this move allows you to discard the top 2 cards from your opponent's deck for each heads you get when you flip 2 coins. Weezing second move is called Thick Liquid and for three energy cards, two colorless and one psychic, this move does 80 damage, however the move does confuse and poison both active Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Weezing is a stage 1 Pokemon card, you'll first have to get Koffing into play (I reviewed Koffing from this set yesterday) and then evolve Koffing into Weezing. If you read yesterday's review of Koffing, you'll know that I thought it was a very poor Basic Pokemon card, mainly because it couldn't do any damage when attacking and the only move it did have just allowed you to put more Koffing cards into play. So knowing this about Koffing and looking at this Weezing card, unless you're specifically trying to beat your opponent by making them use all of the cards in their deck, I would avoid this line entirely. Weezing is slow on the attack and has a high retreat cost so it doesn't make sense to use more than 1 in a deck, therefore making Koffing that much worse. Thick Liquid does do above average damage, but you will need to include Trainer cards in your deck or have Pokemon with Abilities to heal Weezing all of the time if you want to use that move at all. So again, I would recommend staying away from this line entirely.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. In my opinion, this is a below average Stage 1 Pokemon card from the Fates Collide set. Even though this card has plenty of positives, like a high HP, and two moves, this card just isn't that good overall with a very high retreat cost, two slower moves, and just lots of additional cards needed for this card to be useful. Together with Koffing from this set, I can only give this line a 1 out of 5 rating, it is very poor and not recommended to use.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Weezing from the Fates Collide set, stay tuned for tomorrow's card review of Mew, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --What was the name of the first English set to include a Weezing card?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Tuesday, July 26, 2016

Today's Pokemon Card Review is of Koffing from the Fates Collide Pokemon Card Set. Koffing is a basic, psychic type Pokemon card with an hp of 60. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Koffing does not have an Ability and it only has one move called Division, for one psychic energy card this move allows you to search your deck for up to 2 Koffing cards and put them onto your bench.

Pokemon Card Strategy:
So as far as strategy goes, sinceKoffing is a basic Pokemon card with a stage 1 evolution in Weezing, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution. So, on its own, I cannot recommend using this card, the main reason being that this card can't attack and the only thing it can do is get more Koffing into play, so you would either have to use Koffing from a different set (newest set other than Fates Collide is Plasma Storm) or use Koffing with multiple Weezing so that you could evolve multiple Koffing at once. Since any other Koffing card is too old in standard format, your only choice is to not use this card at all or make sure to use multiple Weezing in your deck too.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating. So in my opinion, on its own, without considering Weezing, this card is extremely poor and has no use in the TCG. Since this card can't attack and only can bring more Koffing into play, this card should not be used. There is really no other reason to even consider this card, just don't play it.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Koffing from the Fates Collide set, stay tuned for tomorrow's card review of Koffing's stage 1 evolution Weezing, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --At what level does Koffing evolve into Weezing?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Monday, July 25, 2016

Today's Pokemon Card Review is of M Alakazam EX from the Fates Collide Pokemon Card Set. M Alakazam EX is a Mega Evolution, EX, psychic type Pokemon card with an hp of 210. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. M Alakazam does not have an Ability and it only has one move. The only move that this card has is called Zen Force and for two energy cards, one each of psychic and colorless, does 10 damage plus 30 more damage for each damage counter on your opponent's active Pokemon.

Pokemon Card Strategy:
Before I start with the strategy, remember that this card is a Mega Evolution card and an EX card so if you use this card in your deck and it gets knocked out, your opponent gets to take two prize cards instead of one and when you evolve an EX card into its Mega Evolution, your turn ends, you cannot do anything else. So knowing these things, you'll always want to use Mega Evolution cards with caution, with that being said, you'll always want to use the appropriate Spirit Link trainer card do evolve the EX card into its Mega EX form so you don't have to end your turn. So knowing how Mega EX cards worth and knowing that Alakazam EX from this set is pretty good overall, having an excellent Ability that does damage to both your opponent's active Pokemon and benched Pokemon when evolving, plus spreading damage when using its move, this Mega EX card works very well with Alakazam, since both cards are spread attack type cards and this card can do major damage to your opponent's active Pokemon if it has a fair amount of damage on it already. So I would recommend using a 1-1-1 line of this Pokemon family in a spread attack type deck, 1 each of Alakazam EX, Mega Alakazam EX, and the Alakazam Spirit Link card. Try to get Alakazam into the active Pokemon spot early and start spreading damage around, then after using Alakazam a few turns, evolve it into the Mega version and attack your opponent's active Pokemon, assuming they already have damage on them from Alakazam, you should be able to knock out several Pokemon in a row.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion, this is an average Mega EX Pokemon card on its own, but combined with Alakazam EX, which is always going to be used with this card, the card is above average overall since your opponent's Pokemon should have damage on them already and thus this card can do major damage every turn. I like that this card has a low retreat cost and can attack quickly and the line is definitely worth using in a deck, getting a 4 out of 5 rating combined, the same rating each card received individually.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of M Alakazam EX from the Fates Collide set, stay tuned for tomorrow's card review of Koffing, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --True or False? This card is one of my top 10 favorite Pokemon cards from the Fates Collide set.
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Sunday, July 24, 2016

Today's Pokemon Card Review is of Alakazam EX and Alakazam EX Full Art from the Fates Collide Pokemon Card Set. Alakazam EX is a basic, EX, psychic type Pokemon card with an hp of 160. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Alakazam EX's Ability is called Kinesis and says that when you play Mega Alakazam from your hand to evolve Alakazam EX, before you evolve Alakazam you may put 2 damage counters on your opponent's active Pokemon and 3 damage counters on one of their benched Pokemon. Besides the Ability, Alakazam has one move called Suppression that requires two energy cards to use, one each of psychic and colorless, and allows you to put 3 damage counters on each of your opponent's Pokemon that have energy on it.

Pokemon Card Strategy:
So as far as strategy goes, because Alakazam EX is a basic Pokemon card you won't need to use any other cards with this card. But remember, because this card is an EX card, if this card is knocked out, two prize cards are taken instead of one. However, Alakazam does have a mega evolution you could use from this set and I will be reviewing that card tomorrow, so this strategy below will act like Alakazam EX does not have an evolution. So knowing this, on its own, you can take away Alakazam's Ability and just look at its move. I think if you want to use this card on its own, you leave it set up on the bench for quite awhile until a majority of your opponent's Pokemon have energy cards on them, you can then do a ton of damage in one turn with Suppression. Another advantage Suppression may have for you is that your opponent may not put energy cards on their benched Pokemon because they know if they do they will be damaged with Alakazam EX. Overall, this card would be much better suited for use with Mega Alakazam, it could also use the spirit link card and its Ability so that it could do a ton of damage when evolving and also attack that same turn. Ideally, you could evolve and de-evolve Alakazam EX from the bench every turn and use its Ability as an additional attack.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion, this is an above average EX Pokemon card from the Fates Collide set. A card that is dependent on two things, having Mega Alakazam EX and having your opponent use plenty of energy on their Pokemon, but if either of those things are true, this card can be pretty dominant and is a card I would recommend using at least 1 of in a psychic type, spread attack type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Alakazam EX from the Fates Collide set, stay tuned for tomorrow's card review of Alakazam's mega evolution in M Alakazam EX, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --True or False? This is the first EX card from the Fates Collide set that has a Mega EX that I've reviewed.
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Saturday, July 23, 2016

Today's Pokemon Card Review is of Rotom from the Fates Collide Pokemon Card Set. Rotom is a basic, lightning type Pokemon card with an hp of 70, it has a x2 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and a one colorless energy card retreat cost. Rotom does not have an Ability but it does have two moves. The first move that this card has is called Energy Extract, for one lightning energy card this move allows you to search your deck for a basic Energy card and attach it to Rotom. Rotom's second move is called Plasmagic, for two colorless energy cards this move allows you to move 2 damage counters from each of your Pokemon to your opponent's active Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Rotom is a basic Pokemon with no evolutions, you only have to use this Pokemon in your deck if you want to use this card. With that being said, this card would work perfectly in a deck that has a lot of Pokemon with low or free retreat costs, and potentially with a powerful attacking Pokemon that also does damage to your own Pokemon. The whole idea with this card is to keep it on the bench until a majority of your Pokemon in play have damage on them you can then do up to 120 damage a turn for only two energy cards, and only one colorless energy card if you're using that special energy card. Energy Extract is really a move that I wouldn't be that interested in since it would take away from doing damage and two energy cards isn't that big of a deal to put on a Pokemon.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion this is an above average Basic Pokemon card from the Fates Collide set. Used in the right deck this would be a great card later in games, however if you want to use this card as a starter type Pokemon it isn't that great, so again, this card is only that good in certain situations, but in that situation it is above average.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Rotom from the Fates Collide set, stay tuned for tomorrow's card review of Alakazam, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --What was the first English set to include Rotom as an ultra rare?
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Friday, July 22, 2016

Pokemon Card Overview:
Today's Pokemon Card Review is of Barbaracle from the Fates Collide Pokemon Card Set. Barbaracle is a stage 1, water type Pokemon card, with an hp of 100. It has a x2 weakness to grass type Pokemon, no resistance type, and a three colorless energy card retreat cost. Barbaracle's Ability is called Hand Block and says that if you have a Stadium Card in play, your opponent can't attach a Special Energy card to any of their Pokemon. Besides the Ability, Barbaracle has just one move called Claw Slash, that for three energy cards, two water and one colorless, does 70 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Barbaracle is a stage 1 Pokemon card, you'll first have to get Binacle into play (I reviewed Binacle from this set yesterday) and then evolve Binacle into Barbaracle. If you read yesterday's review of Binacle, you'll know that I thought that card was a slightly below average Basic Pokemon card, mainly because it had a higher retreat cost and was slower on the attack. However, if you had some luck with coin flips the card could do well above average damage, so I said that if you were fine with using two energy cards on a Basic Pokemon card, it could be used in a deck on its own. So knowing this about Binacle and looking at this Barbaracle card, this card is similar in that it is slower on the attack, has a higher retreat cost, but can do above average damage every turn. Depending on how popular Special Energy cards are in the metagame, Burning Energy and Double Colorless Energy are the two types I know of that are popular, Hand Block can be very good, you just need to have useful Stadium cards to use in your deck. So overall, if you're interested in using Barbaracle's Ability or are patient enough to put three energy cards on a Stage 1 evolution, this card can be used in a water type deck, I would only use a 1-1 line of this family in a deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average Stage 1 Pokemon card from the Fates Collide set. Other than having a higher retreat cost, this card is pretty solid overall, with a good HP, and strong move, and an okay Ability. Together with Binacle from this set, I would give the two cards a 2 out of 5 rating, they can be used in a deck, but there are definitely better Pokemon families to use out there.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Barbaracle from the Fates Collide set, stay tuned for tomorrow's card review of Rotom, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --How many Barbaracle cards have I reviewed on my blog?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Thursday, July 21, 2016

Today's Pokemon Card Review is of Binacle from the Fates Collide Pokemon Card Set. Binacle is a basic, water type Pokemon card with an hp of 60. It has a x2 weakness to grass type Pokemon, no resistance type, and a two colorless energy card retreat cost. Binacle does not have an Ability and it only has one move called Swing Around, for two energy cards, one each of water and colorless, this move does 10 damage plus 20 more damage for each heads you get when flipping two coins.

Pokemon Card Strategy:
So as far as strategy goes, sinceBinacle is a basic Pokemon card with a stage 1 evolution in Barbaracle, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution. So, on its own, I can't highly recommend using this card in a deck, the main reason being that this card is slow on the attack and has a higher retreat cost. If you get lucky, and potentially use a Trick Coin trainer with this card, you could do 50 damage a turn for only two energy cards, but because this move is based on coin flips, this card could do below average damage every turn. I think this card is best used with Barbaracle since it takes time to set up, so again, I cannot recommend using this card on its own.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. So in my opinion, on its own, without considering Barbaracle, this card is a slightly below average Basic Pokemon card. It has a solid HP and a potential to do a fair amount of damage, but overall it is too slow on the attack to use on its own.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Binacle from the Fates Collide set, stay tuned for tomorrow's card review of Binacle's stage 1 evolution Barbaracle, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --True or False? This is the first Binacle card that I've reviewed on my blog.
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Wednesday, July 20, 2016

Today's Pokemon Card Review is of White Kyurem from the Fates Collide Pokemon Card Set. White Kyurem is a basic, water type Pokemon card with an hp of 130, it has a x2 weakness to metal type Pokemon, no resistance type, and a three colorless energy card retreat cost. White Kyurem does not have an Ability but it does have two moves. The first move that this card has is called Burning Icicles, for two energy cards, one each of water and colorless, this move does 40 damage, plus if this card has any fire energy attached to it, this move does 20 damage to 2 of your opponent's Benched Pokemon. White Kyurem's second move is called Blizzard Burn, for three energy cards, two water and one colorless, this move does 130 damage, however it makes White Kyurem unable to attack during its next turn.

Pokemon Card Strategy:
So as far as strategy goes, since White Kyurem is a basic Pokemon with no evolutions, you only have to use this Pokemon in your deck if you want to use this card. With that being said, this card would really only work well in a dual type deck of fire and water type Pokemon, that way you could do 80 total damage with Burning Icicles. If you want to use Blizzard Burn often, you're going to have to either be able to retreat White Kyurem for free the next turn or give up three energy cards so that you can then put a Pokemon in play that can attack. So again, if you're building a Water type deck only, this card shouldn't be used, but if you're building a dual type deck, I could see using one of these White Kyurem cards and using Burning Icicles fairly often.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average Basic Pokemon card from the Fates Collide set. This card has a very good HP, and two powerful moves, however the card is a bit on the slow side and has a really high retreat cost. So like I stated above, there are certain decks this card may work well in, but overall, I would look elsewhere.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of White Kyurem from the Fates Collide set, stay tuned for tomorrow's card review of Binacle, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --How many water type Pokemon cards are in the Fates Collide set?
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Tuesday, July 19, 2016

Today's Pokemon Card Review is of Glaceon EX from the Fates Collide Pokemon Card Set. Glaceon EX is a basic, EX, water type Pokemon card with an hp of 170. It has a x2 weakness to metal type Pokemon, no resistance type, and a two colorless energy card retreat cost. Glaceon EX does not have an Ability but it does have two moves. The first move that this card has is called Second Bite, for two energy cards, one each of water and colorless, this move does 20 damage plus 10 more damage for each damage counter on the defending Pokemon. Glaceon EX's second move is called Crystal Ray and for three energy cards, two colorless and one water, this move does 70 damage, plus it prevents all damage done to Glaceon during your opponent's next turn if they're attacking with an evolved Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, because Glaceon EX is a basic Pokemon card you won't need to use any other cards with this card. But remember, because this card is an EX card, if this card is knocked out, two prize cards are taken instead of one. So knowing this about Glaceon EX, the way I would recommend using this card by setting one up on the bench, and then when in the active Pokemon spot using Crystal Ray every turn. This move does above average damage and as long as you're facing a Stage 1 or Stage 2 card, Glaceon won't receive any damage in return after using this move either, thus giving you plenty of time to get your bench set up or heal your bench. You could also use this card in a spread attack type deck and again, set it up on the bench, then when you have at least 20 or 30 damage on all of your opponent's Pokemon, you could put Glaceon into the active Pokemon spot and use Second Bit to do a good amount of damage for only two energy cards as opposed to three with Crystal Ray.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion, this is an above average EX Pokemon card from the Fates Collide set. Other than having a little higher retreat cost, this card is solid overall, both moves on this card do a good amount of damage, and I really like Crystal Ray since it prevents damage as well. So if you're building a water type deck, and are looking for some power, definitely consider using this Glaceon EX card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Glaceon EX from the Fates Collide set, stay tuned for tomorrow's card review of White Kyurem, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --True or False? This is the first EX card that I've reviewed from the Fates Collide set.
Please respond by including the correct answer and a link to your YouTube channel. Only one entry per person please.

Monday, July 18, 2016

Pokemon Card Overview:
Today's Pokemon Card Review is of Omastar BREAK from the Fates Collide Pokemon Card Set. The way a BREAK card works is that you place it on top of the Pokemon with the exact name, so this card would be placed on top of Omastar, so basically this card is a Stage 2 card. It is placed horizontally on the card it evolves from and can use that Pokemon's Abilities and Attacks as well as what is on the BREAK card. Omastar BREAK is a BREAK (essentially a Stage 2), water type Pokemon card, with an hp of 140. It has the same weakness, resistance and retreat cost as the Omastar you're evolving it from. Omastar BREAK does not have any moves and it only has an Ability called Dangerous Tentacle and says that once per turn you may switch your opponent's benched EX Pokemon with their active Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Omastar BREAK is a stage 2 Pokemon card, you'll first have to get Omanyte into play and evolve it into Omastar before you can evolve Omastar into Omastar BREAK. I have reviewed both Omanyte and Omastar from this set the past couple of days, I thought both cards were solid overall, with the only downfall being Omanyte is a Restored Pokemon thus making it a little harder to get into play. But if you're building a water type deck and need some solid attackers, this line is a good one to use, add in the fact that Omastar BREAK has a good yet dangerous Ability, and it is an excellent line to use. So with the first two Pokemon in this line being fairly solid, I would definitely add this BREAK card to it, to utilize Omastar's BREAK. What you're hoping for is that your opponent is using an EX card that requires several energy cards to attack, that way you can move it to the active Pokemon spot when it isn't ready and beat up on it while it is attaching energy or make your opponent retreat it without doing any damage. Either way, this Ability is very good, the only time it isn't that great is if you're facing an EX card that is quick attacking, then you don't want to move it to the active Pokemon spot unless you can knock it out in one move.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion this is a very good BREAK Pokemon card from the Fates Collide set. If you keep this card on the bench the entire game and just switch your opponent's Pokemon EX into the active Pokemon spot when you can for sure knock them out with one move, this card is amazing and a must have in a deck. Used with the Omanyte and Omastar cards from this set, I would give the entire line a 4 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Omastar BREAK from the Fates Collide set, stay tuned for tomorrow's card review of Glaceon EX, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --How many water type BREAK cards are there in the English TCG?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Sunday, July 17, 2016

Pokemon Card Overview:
Today's Pokemon Card Review is of Omastar from the Fates Collide Pokemon Card Set. Omastar is a stage 1, water type Pokemon card, with an hp of 120. It has a x2 weakness to grass type Pokemon, no resistance type, and a two colorless energy card retreat cost. Omastar's Ability is called Restoring Beam and says that once per turn, you may search your deck for a Restored Pokemon and put it onto your bench. Besides the Ability, Omastar just has one move called Spinning Attack, for two energy cards, one each of water and colorless, this move does 60 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Omastar is a Stage 1 Pokemon card, you'll first have to get Omanyte into play (I reviewed Omanyte from this set yesterday) and then evolve Omanyte into Omastar. If you read yesterday's review of Omanyte, you'll know that I thought it was average overall, if it was a Basic Pokemon it would be really good, but since it is a restored Pokemon and only able to be played if you use it with the Helix Fossil Omanyte trainer, it is a little harder to get into play, thus making it more similar to a Stage 1 card. So knowing this about Omanyte and looking at this Omastar card, to be the most efficient playing this line, you should use a 2-2 line of this Pokemon family, you can then get one Omanyte into play the original way, and then use Restoring Beam on Omastar to get the other Omanyte into play. Once you get both Omanyte in play, evolve both and do 60 damage a turn with Spinning Attack.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is a solid Stage 1 Pokemon card from the Fates Collide set. Just like Omanyte from this set, this card is pretty good, but because it starts as a Restored Pokemon, this card is a little slower than a Stage 1 to get into play, thus reducing its appeal a little. But with this card, you're getting a high HP, quick and powerful attacker, that will do well in water type decks. Overall I would give this line a 3 out of 5 rating, the same rating I gave each card individually.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Omastar from the Fates Collide set, stay tuned for tomorrow's card review of Omastar BREAK, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --At what level does Omanyte evolve into Omastar?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Saturday, July 16, 2016

Today's Pokemon Card Review is of Omanyte from the Fates Collide Pokemon Card Set. Omanyte is a restored, water type Pokemon card with an hp of 80. It has a x2 weakness to grass type Pokemon, no resistance type, and a two colorless energy card retreat cost. Omanyte does not have an Ability and it only has one move called Water Gun, which does 30 damage for one water type energy card.

Pokemon Card Strategy:
So as far as strategy goes, sinceOmanyte is a restored Pokemon card with a stage 1 evolution in Omastar, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution. So, on its own, of course you'll have to use this card with the Helix Fossil Omanyte trainer from the Fates Collide set, since that is the only way to get Omanyte on the bench. That card itself allows you to look at the bottom 7 cards of your deck and move an Omanyte you find there to your bench. If Omanyte was a Basic Pokemon card it would be an excellent starter type Pokemon since it has a high HP and a great move for only one energy card. But this card is actually pretty tough to get into play, since it is more similar to a Stage 1 Pokemon and you need to use that Trainer to get it plus you need Omanyte to be at the bottom of your deck. Once Omanyte is in play, Water Gun is a great move and would definitely provide some great power and quick attacking in a water type deck. So without Omastar, I could potentially see using a 1-1 line of the Helix Fossil Omanyte trainer and Omanyte.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. So in my opinion, on its own, without considering Omastar, this is an average Restored Pokemon card. Like I said, outside of being tricky to get into play, this card is solid overall with a quick, powerful move and a higher HP, it is just a matter of getting it into play and then a higher retreat cost if in the active Pokemon spot that makes this card average overall.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Omanyte from the Fates Collide set, stay tuned for tomorrow's card review of Omanyte's stage 1 evolution Omastar, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --How many Restored Pokemon cards are in the Fates Collide set?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Friday, July 15, 2016

Pokemon Card Overview:
Today's Pokemon Card Review is of Dewgong from the Fates Collide Pokemon Card Set. Dewgong is a stage 1, water type Pokemon card, with an hp of 120. It has a x2 weakness to metal type Pokemon, no resistance type, and a three colorless energy card retreat cost. Dewgong does not have an Ability but it does have two moves. The first move that this card has is called Freezing Breath, for one water energy card this move does 20 damage, plus this move also puts the defending Pokemon to sleep or paralyzes it depending on whether you get a heads or tails when flipping a coin. Dewgong's second move is called Aurora Beam and for four energy cards, three colorless and one water, this move does 100 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Dewgong is a stage 1 Pokemon card, you'll first have to get Seel into play (I reviewed Seel from this set yesterday) and then evolve Seel into Dewgong. If you read yesterday's review of Seel, you'll know that I thought that card was an average card overall, it had an above average HP, and a quick attacking move, but its higher retreat cost made it better used with its evolution in Dewgong. So knowing this about Seel and looking at this Dewgong card, this card follows Seel's pattern of having a high HP, this card can also attack quickly, but unlike Seel, this card has the ability to do major damage every turn. So if you're building a water type deck, I could see merit to using a 1-1 line of this Pokemon family, getting Seel in the active Pokemon spot to start the game and then evolving it into Dewgong and using Freezing Breath until you get four energy cards on this card to do Aurora Beam every turn. With Freezing Breath and early in the game, it should give you plenty of time to get Dewgong and your benched Pokemon set up.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average Stage 1 Pokemon card from the Fates Collide set. This card is very close to a 4 rating but because Aurora Beam requires so much energy and Dewgong's retreat cost is high, this card only gets a 3 rating. But like I said above, this line of Pokemon should definitely be up for consideration when building a water type deck, together they get a 3 out of 5 rating from me.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Dewgong from the Fates Collide set, stay tuned for tomorrow's card review of Omanyte, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --At what level does Seel evolve into Dewgong?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Thursday, July 14, 2016

Today's Pokemon Card Review is of Seel from the Fates Collide Pokemon Card Set. Seel is a basic, water type Pokemon card with an hp of 80. It has a x2 weakness to metal type Pokemon, no resistance type, and a two colorless energy card retreat cost. Seel does not have an Ability and it only has one move called Icy Snow that does 10 damage for one water energy card.

Pokemon Card Strategy:
So as far as strategy goes, sinceSeel is a basic Pokemon card with a stage 1 evolution in Dewgong, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution. So, on its own, this card could easily be used as a starter type Pokemon since it has a high HP and a quick move, requiring only one energy card. I would probably hold off on using this card unless you're using it with Dewgong, otherwise you're going to have to use a Switch trainer or attach an additional energy card to Seel to retreat it. So if you're building a water type deck, this card can work, but the biggest issue is Seel's retreat cost.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. So in my opinion, on its own, without considering Dewgong, this is an average Basic Pokemon card. Outside of having a higher retreat cost, this card is pretty solid overall and would make for a good starter in a water type deck. It has a well above average HP, and an average, quick move, that will start doing damage immediately.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Seel from the Fates Collide set, stay tuned for tomorrow's card review of Seel's stage 1 evolution Dewgong, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --True or False? This is the first Seel card that I've reviewed on my blog.
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Wednesday, July 13, 2016

Pokemon Card Overview:
Today's Pokemon Card Review is of Delphox BREAK from the Fates Collide Pokemon Card Set. The way a BREAK card works is that you place it on top of the Pokemon with the exact name, so this card would be placed on top of Delphox, so basically this card is a Stage 3 card. It is placed horizontally on the card it evolves from and can use that Pokemon's Abilities and Attacks as well as what is on the BREAK card. Delphox BREAK is a BREAK (essentially a Stage 3), fire type Pokemon card, with an hp of 180. It has the same weakness, resistance and retreat cost as the Delphox you're evolving it from. Delphox does not have a move but it does have an Ability called Flare Witch that says once during your turn you may search your deck for a fire energy card and attach it to one of your Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Delphox BREAK is a stage 3 Pokemon card, you'll first have to get Fennekin into play and then evolve it into Braixen, and then into Delphox before you can evolve Delphox into the BREAK version, all three of those Pokemon have cards in this set and I've reviewed all of those cards in the past several days. If you have read yesterday's review of Delphox you'll know what I think of that entire line, overall I gave it a 3 out of 5 rating and I was a big fan of Delphox, recommending keeping it on the bench until you get plenty of energy in play then moving it to the active Pokemon spot and doing 20 damage times the number of energy cards in play. Since this Delphox BREAK card doesn't have any moves, you'll want to keep using this strategy if you plan on using Delphox BREAK, and I definitely think you should, since its Ability will make it that much easier to not only set up your benched Pokemon but do more damage with Delphox.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating. In my opinion this is a very good BREAK card from the Fates Collide set and a BREAK card that works perfectly with Delphox from the Fates Collide set. Like I said above, this card is twofold, it sets up your benched Pokemon more quickly, and it also helps Delphox do more damage. So if you're building a fire type deck, you can't go wrong by using Delphox and Delphox BREAK from this set together.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Delphox BREAK from the Fates Collide set, stay tuned for tomorrow's card review of Seel, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --True or False? This is the first fire type BREAK card in the English TCG.
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Tuesday, July 12, 2016

Pokemon Card Overview:
Today's Pokemon Card Review is of Delphox from the Fates Collide Pokemon Card Set. Delphox is a stage 2, fire type Pokemon card, with an hp of 140. It has a x2 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost. Delphox does not have an Ability but it does have two moves. The first move that this card has is called Flickering Flames, for one fire energy card this move does 40 damage, plus it puts the defending Pokemon to sleep. Delphox's second move is called Psystorm and for three colorless energy cards this move does 20 damage times the number of energy attached to all Pokemon in play.

Pokemon Card Strategy:
So as far as strategy goes, since Delphox is a stage 2 Pokemon card, you'll first have to get Fennekin into play and then evolve it into Braixen before you can evolve Braixen into Delphox, both of those Pokemon are from this set and I've reviewed both of them the last two days. If you've read my reviews of those cards you'll know that I thought the first of the two Fennekin cards from this set was average overall and the one I would recommend since it had two moves and a solid HP, I also thought Braixen was average and other than having a lower HP, had two good moves and was quick on the attack. So knowing this about the first two Pokemon in this line and looking at this Delphox card, the way you'll want to use this line is to set up everyone on the bench, then when several Pokemon are set up in play, move Delphox to the active Pokemon spot and use Psystorm. The reason you'll want to keep this card on the bench is so that you can use Psystorm multiple times when in the active Pokemon spot and give your opponent time to put more energy cards in play. If you go the route of putting Fennekin into the active Pokemon spot to start the game, Flickering Flames is a good move and will give you time to set up your benched Pokemon while the defending Pokemon is asleep. Because all of the Pokemon in this line are quick attackers, you only need to use a 1-1-1 line of this Pokemon family.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion this is a very good Stage 2 Pokemon card from the Fates Collide set. Other than being a Stage 2 card, so it takes awhile to set up, this card has two good moves, and does more damage the more your opponent needs energy to attack. Altogether, this Pokemon family is average overall and would make a solid addition to a fire type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Delphox from the Fates Collide set, stay tuned for tomorrow's card review of Delphox BREAK, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --How many Stage 2 fire type Pokemon cards are in the Fates Collide set?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Monday, July 11, 2016

Pokemon Card Overview:
Today's Pokemon Card Review is of Braixen from the Fates Collide Pokemon Card set. Braixen is a stage 1, fire type Pokemon card, with an hp of 80. It has a x2 weakness to water type Pokemon, no resistance type, and a one colorless energy card retreat cost. Braixen does not have an Ability but it does have two moves. The first move that this card has is called Destructive Flame, for one fire energy card this move does 20 damage, plus if you get a heads when flipping a coin you can discard an energy card attached to your opponent's active Pokemon. Braixen's second move is called Crackling Ribbon and for two colorless energy cards does 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Braixen is a stage 1 Pokemon card, you'll first have to get Fennekin into play, there are two Fennekin cards in this set and I've reviewed both the past two days, and then evolve Fennekin into Braixen. Braixen does have a Stage 2 evolution in Delphox, which I'll be reviewing tomorrow, that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Braixen is the final evolution in this line. So if you read my reviews of the two Fennekin cards in this set, you'll know that I preferred the first Fennekin card, card number 10 more than the other Fennekin card, this first card had a higher HP, and two moves, as opposed to the second Fennekin card which had a below average HP and only one move that couldn't even attack. So knowing this about the Fennekin cards in this set and looking at this Braixen card, if you're already playing one Fennekin card in your deck, it is definitely worth playing this Braixen card because it has two quick moves and both moves can do more damage than the one Fennekin has. However, if you're aren't playing Fennekin in your deck already, I would wait until you use this whole line to use Braixen because Braixen does have a lower HP. When in the active Pokemon spot, it would be to your advantage to have a Trick Coin trainer attached to Braixen so that you have a better chance of discarding an energy card when using Destructive Flame, especially on Pokemon that need a lot of energy to attack, this can be particularly useful.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion this is an average Stage 1 Pokemon card from the Fates Collide set. Other than having a below average HP, this card has two quick hitting, somewhat powerful moves and a low retreat cost, so there are plenty of worse cards than this one to use in your deck. Together with the first Fennekin card in this set I would give the two cards a 3 out of 5 rating, the same rating I gave each card individually.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Braixen from the Fates Collide set, stay tuned for tomorrow's card review of Braixen's Stage 2 evolution in Delphox, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --At what level does Braixen evolve into Delphox?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Sunday, July 10, 2016

Today's Pokemon Card Review is of Fennekin from the Fates Collide set. This is the second of two Fennekin cards that I'll be reviewing. Fennekin is a basic, fire type Pokemon card with an HP of 50. It has a x2 weakness to water type Pokemon, no resistance type, and a one colorless energy card retreat cost. This Fennekin card only has one move called Invite Out and for one colorless energy card this move allows you to switch one of your opponent's benched Pokemon with their active Pokemon if you get a heads when flipping a coin.

Pokemon Card Strategy:
So as far as strategy goes, since Fennekin is a basic Pokemon card with a Stage 1 evolution in Braixen, and a Stage 2 evolution in Delphox, which I'll be reviewing the next couple of days, you'll more than likely want to use some of those Pokemon with this card, however, since I have not reviewed those cards yet, I will just act like Fennekin does not have any evolution forms and that it will be used on its own. But, I can compare the two Fennekin cards from this set in this section. On its own, I cannot recommend using this card in a deck, mainly because of its low HP and the fact it can't do any damage when attacking. I guess if you are desperate and need to get the active Pokemon of your opponent's to their bench, this card could be worth using, but I would be more comfortable using this card with its evolution forms. So between the two Fennekin cards from this set, I would definitely recommend yesterday's card over this one, yesterday's card has a higher HP, and two better moves.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating. In my opinion, this is a well below average Basic Pokemon card from the Fates Collide set. Other than having a 50/50 shot at choosing which Pokemon you'll be facing, this card is pretty horrid overall. It has a low HP, and can't do any damage when attacking, plus the one move it does have is based on a coin flip. So definitely use the other Fennekin card in this set if you want to use this line.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Fennekin from the Fates Collide Pokemon Card set, stay tuned for tomorrow's card review of Fennekin's Stage 1 evolution in Braixen, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --True or False? Fennekin is the only fire type Pokemon in the Fates Collide set to have two different cards, excluding ultra rare cards.
Please comment with your answer and a link to your YouTube channel. Only one entry per person per day. Approximately 24 hours after this review has been posted, I will use a random number generator to select a commenter who has commented with the correct answer.

Saturday, July 9, 2016

Today's Pokemon Card Review is of Fennekin from the Fates Collide set. This is the first of two Fennekin cards that I'll be reviewing. Fennekin is a basic, fire type Pokemon card with an HP of 60. It has a x2 weakness to water type Pokemon, no resistance type, and a one colorless energy card retreat cost. Fennekin does not have an Ability but it does have two moves. The first move that this card has is called Will-O-Wisp, for one fire energy card this move does 10 damage. Tail Whip is Fennekin's second move and for two colorless energy cards makes your opponent unable to attack if you get a heads when flipping a coin.

Pokemon Card Strategy:
So as far as strategy goes, since Fennekin is a basic Pokemon card with a Stage 1 evolution in Braixen, and a Stage 2 evolution in Delphox, which I'll be reviewing the next couple of days, you'll more than likely want to use some of those Pokemon with this card, however, since I have not reviewed any of those cards yet and not reviewed the second Fennekin card from this set yet, I will just act like Fennekin does not have any evolution forms and that it will be used on its own. On its own, this card could be used as a starter type Pokemon since it has a solid HP and two moves. However, later in games this card won't be that great since it can only do 10 damage total and you have to put two energy cards on this card in order to prevent the defending Pokemon to attack, plus get a heads when flipping a coin, so to me, use this card only for Will-O-Wisp, otherwise don't use this card in a deck. Just on its own, I would only recommend using one of these in a deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average Basic Pokemon card from the Fates Collide set. Outside of not being too great late in games, this is a solid card overall, with a good HP, low retreat cost, and two moves. There are definitely much worse Pokemon out there that you could use in a deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Fennekin from the Fates Collide Pokemon Card set, stay tuned for tomorrow's card review of the second Fennekin card, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --At what level does Fennekin evolve into Braixen?
Please comment with your answer and a link to your YouTube channel. Only one entry per person per day. Approximately 24 hours after this review has been posted, I will use a random number generator to select a commenter who has commented with the correct answer.

Friday, July 8, 2016

Today's Pokemon Card Review is of Moltres from the Fates Collide Pokemon Card Set. Moltres is a basic, fire type Pokemon card with an hp of 120, it has a x2 weakness to water type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Moltres does not have an Ability but it does have two moves. The first move that this card has is called Combustion and for one fire energy card this move does 20 damage. Moltres' second move is called Flying Flare and for four energy cards, two each of fire and colorless, this move does 80 damage plus 40 more damage if you want to do 20 damage to Moltres.

Pokemon Card Strategy:
So as far as strategy goes, since Moltres is a basic Pokemon with no evolutions, you only have to use this Pokemon in your deck if you want to use this card. With that being said, this card is a great starter type Pokemon in a fire type deck, since it can be put into the active Pokemon spot to start the game and do 20 damage right away, or you can set it up on the bench, and do up to 120 damage a turn with Flying Flare, meaning this card is good both early and late in games. So if you're building a fire type deck, this is a card I would definitely recommend, because it has such a high HP, you really only need to use Combustion early in the game while dedicating all of your other energy cards to set up your benched Pokemon.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion, this is an above average Basic Pokemon card from the Fates Collide set. Even though Moltres' Flying Flare move is extremely slow, I still would recommend playing this card since it has such a high HP, a good first move, and a surprisingly low retreat cost.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Moltres from the Fates Collide set, stay tuned for tomorrow's card review of Fennekin, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Thursday, July 7, 2016

Today's Pokemon Card Review is of Deerling from the Fates Collide Pokemon Card Set. Deerling is a basic, grass type Pokemon card with an hp of 60. It has a x2 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. Deerling does not have an Ability and it only has one move. This move is called Find a Friend and for one colorless energy card says to search your deck for a Pokemon, reveal it, and put it into your hand.

Pokemon Card Strategy:
So as far as strategy goes, sinceDeerling is a basic Pokemon card with a stage 1 evolution in Sawsbuck, which is most recently in the Emerging Powers and Black and White sets, you'll more than likely want to use this card with that Pokemon. However, since those cards aren't in the standard format you're going to have to try and use this card on its own. On its own, this card is essentially an unlimited use Trainer card, since each turn you can retrieve a Pokemon from your deck and put it into your hand. It could be useful to start the game with this card in the active Pokemon spot so that you can get your bench set up, but late in games, this card won't be very useful, especially since it does not have a move that can do damage.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. So in my opinion, on its own, without considering Sawsbuck, this is a below average Basic Pokemon card. I do like the one move that this card has and the fact it requires a colorless energy card to use, but because this card can't do any damage when attacking, I won't highly recommend, plus, you can easily replace this card with a Trainer.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Deerling from the Fates Collide set, stay tuned for tomorrow's card review of Moltres, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --At what level does Deerling evolve into Sawsbuck?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Wednesday, July 6, 2016

Pokemon Card Overview:
Today's Pokemon Card Review is of Serperior from the Fates Collide Pokemon Card Set. Serperior is a stage 2, grass type Pokemon card, with an hp of 140. It has a x2 weakness to fire type Pokemon, no resistance type, and a two colorless energy card retreat cost. Serperior does not have an Ability but it does have two moves. The first move that this card has is called Coil, for one colorless energy card this move does 40 damage, plus it makes Serperior's moves during its next turn do 60 more damage. Serperior's second move is called Slashing Strike and for one grass energy card this move does 80 damage, however you can't use this move twice in a row.

Pokemon Card Strategy:
So as far as strategy goes, since Serperior is a stage 2 Pokemon card, you'll first have to get Snivy into play and then evolve it into Servine before you can evolve Servine into Serperior, both of those Pokemon are from this set and I've reviewed both of them the last two days. If you've read my reviews of those cards you'll know that I thought Snivy was an average Basic Pokemon with a good attack and solid HP, it was just limited in what it could do, and I thought that Servine was a below average Stage 1 Pokemon because it had such a low HP and only one move and I recommended you either use Snivy on its own or use this full line. So knowing this about the first two Pokemon in this family and looking at Serperior the first thing that you'll notice is that this card has two really quick moves, just like the other two Pokemon in this line, so if you do decide to play this line in a deck, you won't have to dedicate much energy to it. I would say if you're building a grass type deck, to use a 1-1-1 line of this family and either get Snivy in the active Pokemon spot to start the game or set up the entire line on the bench. Of course, Serperior is mainly an attacker, so when in the active Pokemon spot you'll want to use Coil the first turn and Slashing Strike the next to do 180 damage in two turns. Because this card can do a good amount of damage, you'll want to find ways to increase Serperior's HP so it can last longer in the active Pokemon spot.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion this is a very good Stage 2 Pokemon card from the Fates Collide set. Other than being a Stage 2 card, so it takes awhile to set up, this card is very good since it has two great moves, both requiring little energy and both doing a good amount of damage. There isn't much strategy with this card since it just has attacks, but this entire line would make a good addition to most grass type decks out there, altogether I would give this line a 3 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Serperior from the Fates Collide set, stay tuned for tomorrow's card review of Deerling, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --At what level does Servine evolve into Serperior?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Tuesday, July 5, 2016

Pokemon Card Overview:
Today's Pokemon Card Review is of Servine from the Fates Collide Pokemon Card set. Servine is a stage 1, grass type Pokemon card, with an hp of 70. It has a x2 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. Servine's Ability is called Serpentine Strangle and says that when you play Servine from your hand to evolve one of your Pokemon, you may flip a coin, if you get a heads the defending Pokemon is paralyzed. Besides the Ability, Servine just has one move called Vine Whip that does 20 damage for one grass energy card.

Pokemon Card Strategy:
So as far as strategy goes, since Servine is a stage 1 Pokemon card, you'll first have to get Snivy into play (I reviewed Snivy from this set yesterday) and then evolve Snivy into Servine. Servine does have a Stage 2 evolution in Serperior, which I'll be reviewing tomorrow, that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Servine is the final evolution in this line. So if you read my review of Snivy, you'll know that I thought it was an average Basic Pokemon overall, it had a solid HP, low retreat cost, and one good move, however it was a bit limited for later in games. So knowing this about Snivy and looking at this Servine card, I would recommend either just using Snivy in a deck or using the full line of this family. I say this because Servine has too low of an HP for a Stage 1 card and it is very limited in what it can do only having one move. The only way I would play this card without Serperior is if you could figure out a way to continually move Servine from your bench back into your hand and then onto your bench again, therefore allowing you to continuously use its Ability and paralyze the defending Pokemon. Even if you wanted to use that strategy, I would only recommend a 1-1 line of these two Pokemon.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. In my opinion this is a below average Stage 1 Pokemon card from the Fates Collide set. I do like that the one move that this card has requires only one energy card and I like its Ability, but overall, Servine is just too limited and has too low of an HP for me to want to use in a deck. Together with Snivy from this set, I would give the two a 2 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Servine from the Fates Collide set, stay tuned for tomorrow's card review of Servine's Stage 2 evolution in Serperior, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --At what level does Gabite evolve into Garchomp?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Monday, July 4, 2016

Today's Pokemon Card Review is of Snivy from the Fates Collide set. Snivy is a basic, grass type Pokemon card with an HP of 60. It has a x2 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. Snivy does not have an Ability and it only has one move called Blot. This move does 10 damage and heals 10 damage from Snivy for one grass energy card.

Pokemon Card Strategy:
So as far as strategy goes, since Snivy is a basic Pokemon card with a Stage 1 evolution in Servine, and a Stage 2 evolution in Serperior, which I'll be reviewing the next couple of days, you'll more than likely want to use some of those Pokemon with this card, however, since I have not reviewed any of those cards yet, I will just act like Snivy does not have any evolution forms and that it will be used on its own. On its own, this card could definitely be used as a starter type Pokemon since it can attack for only one energy card, and it will help you set up your benched Pokemon in the beginning of a game since Snivy should be able to last longer in the active Pokemon spot since it can heal itself every turn. But, later in games, since this card can only do 10 damage total, it is best left on your bench, so if you want to use this card on its own, don't use more than 1 or 2 of these in a deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average Basic Pokemon card from the Fates Collide set. Other than just being able to do 10 damage a turn, this card is solid overall, with a low retreat cost, average HP, and a good move that does damage and heals damage from Snivy. So, if you're building a grass type deck, this card is definitely worth consideration.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Snivy from the Fates Collide Pokemon Card set, stay tuned for tomorrow's card review of Snivy's stage 1 evolution in Servine, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --How many XY series sets has Snivy been in?
Please comment with your answer and a link to your YouTube channel. Only one entry per person per day. Approximately 24 hours after this review has been posted, I will use a random number generator to select a commenter who has commented with the correct answer.

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About Me

Hey, I'm Primetime Pokemon, I'm an avid collector of Pokemon cards and have been collecting since I was 10. Besides Pokemon, I enjoy exercising and working out, watching Minnesota sports, and working. If you have any comments or questions for me please feel free to ask them I will answer as soon as possible, and it would be greatly appreciated if you would follow me on here and subscribe to my YouTube channel.