Not exactly the press you want, a new article at Gamasutra features Team Ninja director Yohei Shimbori talking about how fans wanted female characters in Dead or Alive 5 to have bigger breasts. Shimbori told the publication that Team Ninja received word from its overseas offices that it needed to tone down the sexuality of the game's female characters but that decision was reversed when it received feedback from players who played the Dead or Alive 5 demo included with Ninja Gaiden 3.

"We actually got a lot of feedback from people who were playing it, saying, 'We want bigger breasts. Make the characters more like that.' That was kind of surprising," Shimbori said.

"There's definitely still room for having sexualized aspects," Shimbori concludes. "If you have a solid fighting game system there, there's nothing wrong with having beautiful characters as a layer on top of that--that's another layer of entertainment that there's a need for. If there wasn't a need for it, people wouldn't have responded to the alpha demo like they did, and send us feedback."

Dead or Alive 5 was released earlier this week. Oddly enough male characters did not receive bigger packages.

Let's be honest with ourselves here. At this stage in both Gaming and this particular companies lifespan, does anyone really think thta normal people are actually going up to Team Ninja to have a polite conversation about why a little less sexuality in the game might be a good thing? I'm thinking that the vast majority of the player base avoids them like child molesters, and their primary source of feedback is exclusively the "WE WANT BIG BOOBIES" drunken fanboys. But at least they seem to have found a successful niche with this group, even if it is limited to frat houses, mom's basement, and about half the population of Japan.

This combined with the recent news that BioWare founders Ray Muzyka and Greg Zeschuk quit the company due to the negative fan reaction over ME3 only leads me to conclude that fans are having an active hand in the ruination of the game industry.

That is currently a rumor because its speculation from a senior employee on what he believed happen. Others however speculate that a bigger factor in them quitting was the failure of the latest star wars the old republic, because the game did not become nearly as popular as they hoped it would. Supposedly, Muzyka put in his 6 weeks notice only a month after ME3... frankly i think the choice to quit when you hold such a high position would be one that would take longer than a month to think about.