Contents

Fate is an unusual thing. An unseen force predicting every action of every being. Some deities can see it, recognizing the flow of the plan. There are none, save one, that claims mastery over it, that manipulates it with such cold intent, that steers it ever toward war and the red demise of heroes. In truth, she is many Goddesses, with many names and many forms. But there is only one title. The Morrigan

Anu, Macha, Badb. Individually, these three Goddesses were sisters, progenitors of sovereignty, war, and death. They were caretakers of their lush green Éire, champions for armored soldiers, guides for the deceased. It is unknown what bound them together. Some whispered curse, some lover's scorn. Some dark power or darker purposes. But now they are one.

She's been seen in many shapes. The lurid seductress, the wrinkled hag, the screaming crow, and worst of all, the washer in the river. For those who witness her cleaning their bloody armor prophesies a violent end.

Subtle and manipulative, there is no war The Morrigan did not incite. No dying breath she did not collect. Even this war, a war between Gods, must secretly be of her making. So, beware those that behold her, for The Morrigan controls your fate.

The 3rd hit of The Morrigan's hit chain will explode, dealing damage to all enemies within range and Dooming all enemies hit. Doomed enemies will take additional Basic Attack damage over time.

Notes:

Damage: 9% Of the targets Max HP

Duration: 3s

Ability Type: Basic Attack Stim

Radius: 10

Ability Video

1st Ability - Deadly Aspects

When activated, The Morrigan begins combining the power from all three of her forms. When activated again, they simultaneously damage and stun enemies in front of them.

Notes:

Damage: 80/135/190/245/300 (+80% of your magical power)

Stun Duration: 1s

Ability Type: Charge Up

Range: 30

Cooldown: 12 seconds

Cost: 60/65/70/75/80 mana

Ability Video

2nd Ability - Dark Omen

The Morrigan launches a wave of dark magic at her enemies that deals damage, deals bonus damage to minions, and applies an Omen to enemy gods for 8 seconds. Gods with an Omen will take bonus damage the next time they are hit by any damaging ability.

Notes:

Initial Damage: 40/70/100/130/160 (+40% of your magical power)

Minion Bonus Damage: 40/70/100/130/160 (+20% of your magical power)

God Bonus Damage: 40/70/100/130/160 (+40% of your magical power)

Ability Type: Projectile

Range: 70

Cooldown: 7 seconds

Cost: 60/65/70/75/80 mana

Ability Video

3rd Ability - Confusion

The Morrigan creates a phantom of herself while becoming stealthed and increasing her Movement Speed. The phantom runs to the targeted area, deals no damage, and will die if it takes any damage. If the Morrigan attacks or takes damage, she will be revealed and lose her increased Movement Speed.

Notes:

Duration: 4/4.5/5/5.5/6s

Movement Speed: 30/32.5/35/37.5/40%

Ability Type: Stealth

Range: 80

Cooldown: 15 seconds

Cost: 60/65/70/75/80 mana

Ability Video

Ultimate - Changeling

The Morrigan selects a God from the current match and becomes a copy of them and cleanse herself of all effects. She copies all of their current stats and may use all of their abilities for the duration. She retains her own Relics and cannot use Consumables.

The Rank of her abilities will transfer to the skills of the god she copies. This ability's cooldown will be increased to match the target God's ultimate ability cooldown. You may hover over a target and cancel to pre-select them, so you do not need to use the cursor on activation.

You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health shield that gains stacks every 2s. Shield only stacks if you have not taken or d ealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 5 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

This is a ward that allows you to see enemy movements and other wards within 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.

Your Magic Damage ignores 15% of the target's Magic Protection. If the target has over 40 Magical Protections, this effect scales up to ignore a larger percentage of their protections. This caps at 45% Magical Penetration at 200 or more Magical Protection.

You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health shield that gains stacks every 2s. Shield only stacks if you have not taken or d ealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 5 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

Tools

Content is available under CC BY-NC-SA 3.0 unless otherwise noted.Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Wikia, Inc. and is not affiliated with the game publisher.