> I'm having problems with playing a lot of sounds at once, as I seem
> to have access to only 8 channels (0..7).
/* Dynamically change the number of channels managed by the mixer.
If decreasing the number of channels, the upper channels are
stopped.
This function returns the new number of allocated channels.
*/
extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
--ryan.