Lose the cops – your way. Hit jumps and shortcuts, switch cars, hide out or play to your car's unique strengths by driving off-road, hitting straights or diving into back alleys.
Drive anywhere, explore the world, hang out with your friends or toy with the cops.
It's about you, your friends and the wildest selection of cars in a heavily policed, urban landscape. What would you do?

NONSTOP MULTIPLAYER

No menus. No lobbies. No restrictions.

Our online play's about intense competition, team games, massive variety, persistent scoring, deep ranking and endless rewards and Modifications.
Pick a car, meet up with your friends and enjoy a nonstop PlayList of competitive events.
Influence the PlayList by voting with your car. Fight for position on the start line or turn around to take out oncoming rivals at the finish. It’s online driving, as you’ve never seen it.

BEAT YOUR FRIENDS

Beat your friends to become the Most Wanted. Anytime. Anywhere.

Intense competition is at the heart of Most Wanted. Autolog™ 2.0 records everything you do in the game, broadcasting your most newsworthy scores, speeds and times to your friends.
Personalization is key. Teach Autolog™ 2.0 who you really want to beat, and it'll customize the Recommendations it makes.
Earn Speed Points (SP) and rank up for everything you do in the game. Outdrive your friends to become Most Wanted.

RACING WITHOUT RULES

There's a start and a finish; the rest is up to you.

Fans of Hot Pursuit and the Burnout series will be familiar with Criterion Games’ driving style. We’re all about insane speed, spectacular crashes, amazing action and huge drifts.
For Most Wanted, we've evolved our handling to suit an open, city location and to deliver a deeper, more physical feel that showcases the personalities of some truly incredible cars.

E3 2012 Debut Trailer:

E3 2012 Debut Gameplay:

E3 2012 Multiplayer Walkthrough:

GamesCom 2012 - Multiplayer Trailer

Last edited by gangsta_795; 08-20-2012 at 11:51.

[CENTER]You see, madness, as you know, is like gravity. All it takes is a little push!

My friend said "The Run" bombed because it didn't have the open cityscape. I don't know, I haven't played Need for Speed in forever. It was one of my favorite titles for PS1, though. Along with Tony Hawk, Tekken, Madden and Coolboarders.

Maybe; but not necessarily. Don't get me wrong, Burnout is a great series but I believe it's quite different from NFS. With this game, they seem to be trying to merge both games to appeal to the fans of both. Whether that will work or not, only time will tell.

[CENTER]You see, madness, as you know, is like gravity. All it takes is a little push!

Need for Speed: Most Wanted features “all the best $#@!” from Burnout Paradise, Hot Pursuit, says Criterion

Need for Speed: Most Wanted will have the best of both Burnout Paradise and Hot Pursuit whilst keeping its own identity, Criterion’s Matt Webster has said.

It’s everything we know about open-world driving, just piling it together,” Webster told Videogamer at E3. “All the best $#@! about Burnout and everything we did in Hot Pursuit, we’re just smashing them together.

Webster added that Most Wanted has been inspired by every game its ever developed.

“[Most Wanted] is what we think an open-world game should be. Hot Pursuit was about beautiful cars and epic drives, and so it didn’t match what we wanted to do in that game. This time it totally does. Everything that we’ve ever done comes to pass here.”

He added: “It’s a Criterion game so everything that we’ve ever done comes to play. We always say that each game we do is a reflection of us at the time, but of course, you’re going to be influenced by what we’ve done in the past and all the stuff we had fun with.

“You remember the journey that we went on with Paradise. The game that we shipped was absolutely not the game that we ended up with. And with Hot Pursuit we learned a bunch of other things. This is the best of everything.”

Need for Speed: Most Wanted launches in the US on October 30 and November 2 in Europe for PS3, 360, Vita and PC.

[CENTER]You see, madness, as you know, is like gravity. All it takes is a little push!

I wonder how will racing with other people work when there are cops involved.
Will the cops go mostly after the person in the first place? After the most reckless one?
Will you get arrested if you get taken down?

I have some great ideas for game modes:
Last racer racing: Randomly generated checkpoints depending on which way you are driving. Cops are very powerful, and able to take you down and arrest you almost instantly. You race until only one person is left. Once you get arrested, you can either spectate or quit.

Team Escape: All racers are part of a team. The more people reach the final checkpoint, the more points everyone gets. Race standings at the end don't matter. The cops get tougher over time, and after each racer finishes.

The quick and the busted: Elimination racing where as soon as you get taken down, you lose. Cops only go after the first player.

Grand Cop Takedown: Free roaming racing with limited time, and the racer that takes down the most cops wins. Cops go after everyone.

Spike Strip Poker: Multiple checkpoints with spike strips positioned randomly at each one and hard to avoid. Racers that hit the least number of spikes get the most points at the end.

Car Hunt: Everyone plays as a cop and tries to take down rogue racers. The faster all racers have been taken down, the more points everyone gets.

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