__________________"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age."

So PVP is becoming a bit unreasonable for pure melee classes (sith warrior/jedi guardian). Whoever decided that giving range classes a huge knockback ability... and then adding a snare on top of that would be good design is just an idiot.

Knockback is literally the biggest problem I've had with pvp. It wouldn't be such a problem if it was on a huge cooldown, but the same person knocked me off the upper levels up Huttball 4 times in a minute. There's literally nothing I can do as a Marauder against that. Even with flawless interrupts, I still can't do enough burst damage.

How exactly does valor affect getting destroyed? The only thing you can do is get gear quickly.

That's exactly it. From my understanding is that it's getting more and more common, since you have the 50 only queue, to jump into PVP and it's being dominated by fully decked out 50's who can take and deal the damage (assuming they know 2 cents about their best PVP configurations).

So I want to come in with the quickest ability to get to that. Plus I'm really just enjoying PVP right now.

Normally end up in the top 1/3 lately which is a big deal since I used to end up in the bottom 1/5th...lol.

So PVP is becoming a bit unreasonable for pure melee classes (sith warrior/jedi guardian). Whoever decided that giving range classes a huge knockback ability... and then adding a snare on top of that would be good design is just an idiot.

Knockback is literally the biggest problem I've had with pvp. It wouldn't be such a problem if it was on a huge cooldown, but the same person knocked me off the upper levels up Huttball 4 times in a minute. There's literally nothing I can do as a Marauder against that. Even with flawless interrupts, I still can't do enough damage burst damage.

Totally disregarding their ability to stun you for an eternity.

I'm a Jugg and I'm hardly ever out of the top 3 and a lot of the time number 1 in the WZ. Although a marauder running around solo without a healer or guardian is going to get destroyed fast.

Also seems like there isn't much support for a different guild name than the one that has been already cobbled together. Sad, but guess I will have to deal; and do have to admit that Dewtz does make a good guild "leader" being helpful and knowledgeable.

Hit 21 last night, and yes some of the choices you can make in the game is pretty damn dark. Ended up killing a son for a piece of Sith lore and ended up killing his father too when he got up set at me.

__________________
Cars, Technology, and Stogies ... All the fine things in life.

"Originally posted by Volucris: Computers are tools. Man is separated by how well he chooses his tool."

"Originally posted by Rebeltilldeath3: We went from Allan Sheppard, Gus Grissom, Neil Armstrong, and Buzz Aldrin to Charlie Sheen, Lindsay Lohan, and Snooki."

I'm a Jugg and I'm hardly ever out of the top 3 and a lot of the time number 1 in the WZ. Although a marauder running around solo without a healer or guardian is going to get destroyed fast.

Difference between Jugg and Marauder is survivability though. Even in rage or vengeance spec, Juggs can outlast me after I burn all my defensive skills. But yeah, obviously I would do a lot better if teams were a bit more coordinated. I don't have a guild, nor do I play with anyone; it's always just solo.

All that said, top 3 on my server is almost always (read: very consistently) 350k-400k+ damage. I have never seen a Sith Warrior or Jedi Guardian put those numbers up. My highest is close to 275k.

Edit: it's still very very ridiculous that troopers can knock me halfway across the map, snare me, and kill me before I make it even halfway back to them.

So PVP is becoming a bit unreasonable for pure melee classes (sith warrior/jedi guardian). Whoever decided that giving range classes a huge knockback ability... and then adding a snare on top of that would be good design is just an idiot.

Knockback is literally the biggest problem I've had with pvp. It wouldn't be such a problem if it was on a huge cooldown, but the same person knocked me off the upper levels up Huttball 4 times in a minute. There's literally nothing I can do as a Marauder against that. Even with flawless interrupts, I still can't do enough burst damage.

Totally disregarding their ability to stun you for an eternity.

I've always played the warrior classes and this seems to be a problem in every single mmo ever. It's like the warrior exists only to be a tank for PVE, and is completely useless otherwise. It also seems to always need the best gear possible to compete at all. Slow/stun/snare/fear/rangeattack pretty much wreck you. Spec as best you can for mobility/utility/survivability, but it still comes down to rock, paper, scissors, and you just need to run away.

It's a whole different game if you manage to get a healer to follow you around though.

I've always played the warrior classes and this seems to be a problem in every single mmo ever. It's like the warrior exists only to be a tank for PVE, and is completely useless otherwise. It also seems to always need the best gear possible to compete at all. Slow/stun/snare/fear/rangeattack pretty much wreck you. Spec as best you can for mobility/utility/survivability, but it still comes down to rock, paper, scissors, and you just need to run away.

It's a whole different game if you manage to get a healer to follow you around though.

In my experiance from WoW, this is so much truth. I remember trying to hammer down on a warrior with burst damage, snares, slows, and I just could never get him down to less than 30% life before he would get away or a friend or two would come wipe me up.

__________________
Cars, Technology, and Stogies ... All the fine things in life.

"Originally posted by Volucris: Computers are tools. Man is separated by how well he chooses his tool."

"Originally posted by Rebeltilldeath3: We went from Allan Sheppard, Gus Grissom, Neil Armstrong, and Buzz Aldrin to Charlie Sheen, Lindsay Lohan, and Snooki."

started my agent on said server. dunno how fast ill level. but lemme know before i hit lvl 10, sniper or operative healer.

name is ThadCastle add me to front page if ya like

I'd pick sniper over a healing operative if you can stand knowing that you are extremely immobile. Concealment operatives are still excellent in PVE due to all their CC skills and are useful in PVP as long as you have someone tagging along. As an Op, if you get through your burst and the person has > 30% health, you are in trouble solo. Getting knocked down by an Operative and then gangbanged by him and his friend are really the only issues my Pyro Powertech build has.

So PVP is becoming a bit unreasonable for pure melee classes (sith warrior/jedi guardian). Whoever decided that giving range classes a huge knockback ability... and then adding a snare on top of that would be good design is just an idiot.

Knockback is literally the biggest problem I've had with pvp. It wouldn't be such a problem if it was on a huge cooldown, but the same person knocked me off the upper levels up Huttball 4 times in a minute. There's literally nothing I can do as a Marauder against that. Even with flawless interrupts, I still can't do enough burst damage.

Totally disregarding their ability to stun you for an eternity.

Combined with the fact that the guardian has no real stuns of their own that are worth anything. PvP gets a little frustrating sometimes when you just get stun locked for what feels like forever when it really just is like up to 15 seconds sometimes, but knowing that you cant stun back is a little annoying.

Combined with the fact that the guardian has no real stuns of their own that are worth anything. PvP gets a little frustrating sometimes when you just get stun locked for what feels like forever when it really just is like up to 15 seconds sometimes, but knowing that you cant stun back is a little annoying.

It's a good thing I prefer pve. And I just flat out wreck long single target fights with Anni spec. I have zero utility, and long bosses are probably the only thing my class/build is good at, but goddamn is it good at it.

I'm mostly okay with this. Carnage spec is still probably the most fun though, and I still out damage most classes with it on bosses.