We love CD Projekt, have we mentioned that before? We love them for their approach to pricing models and battling DRM, for selling us nostalgic offerings that work on modern PCs and for supporting indie development. But we also love them for the games that they make.

CD Projekt RED's Witcher series has given us two exemplary games -- experiences that understand the unique opportunities that our interactive medium can afford, that thrive on player agency, on choices and consequences on binding the player to the narrative experience by delivering a cracking story and allowing players to influence it.

As such, we've been awfully excited to learn more about The Witcher 3: Wild Hunt, so I took some time at Gamescom this year to have a chat with the game's producer Marek Ziemak, to find out how CDPR are really pushing themselves to top the game's critically-acclaimed predecessor with a vast open world, and a greater focus on choice and consequence than ever before.

We'll have our enormous preview for you later today, but for now check out what Marek had to say about the game:

NB. Apologies for the background noise. This was the interview in which both the primary and backup microphones decided to break.