About Roylenna Brenoien

Roylenna is a family name. According to family legend, an "angel" told one of her ancestors that every tenth generation would include a "blessed" child who would have great potential and great responsibility. Family legend tells of many white-haired, light-eyed children over the years, but it doesn't tell of any of them being particularly unusual.

When Roylenna was born, her hair and eyes marked her as one of the "blessed". She has looked forward to writing her name in the family legends, but has seen no sign of "great potential" or "great responsibility" until six months ago when her sorcerous talents began to manifest. Her mood alternates between excited and fearful that she might be on the cusp of something great.

Now, she finds herself adventuring with friends that she has met on the road (or in the course of adventuring). She's befriended an ogre, spoken to a dragon, and helped defeat an army of goblins. She's having a wonderful time!

SORCERER3 2nd-level + bloodline bonus, 7/day (CL 7), base DC 17 - 3 cast today (SR v Wights, SR v Wights in the tomb, SR vs Motembe)
Flaming Sphere - "" - V, S, , Deals 3d6 fire damage
Resist Energy - "" - V, S, DF, Touch, Conveys energy resistance 10 of type chosen at casting for 10*CL minutes
Scorching Ray - "" - V, S, Up to two close range rays, +8 to hit; 4d6 fire damage; +1 to hit and damage within 30'
Spectral Hand - "" - V, S, A ghostly hand allows you to deliver 1st- to 4th-level, touch range spells at a distance. You lose 1d4 hit points that return when the spell ends, but not if the hand is destroyed. The spell gives you a +2 bonus on your melee touch attack roll. After it delivers a spell, or if it goes beyond the spell range or goes out of your sight, the hand returns to you and hovers.
The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand's AC as if it were the hand's Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.