Betrayal at House on the Hill - “Voodoo” (Haunt 25) - Do you continue if the traitor dies?@GendoIkari's answer covers that: the bit about "the Traitor can win if he's dead" rule uses monsters as an example of what can cause the Traitor to still be active with the potential to win. The main rules don't mention any extra rules for specific haunts, so the only option is to apply logic: just because monsters were the first example of how the Traitor could still win while dead, doesn't mean it's the only example. And in the Voodoo haunt, the chief menace is the dolls, not the Traitor.

Necromunda: what happens to plague zombies when they go down?It's been a while since I played, but doesn't close combat with a downed ganger automatically take out the ganger? The same would apply to Plague Zombies, so if they go down, then they'd want to crawl away from the gangers - otherwise, the gangers would just walk up and sputch their heads.

Dec14

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The Homeworld base@Martin, your reasoning is entirely valid. The Robots are capable of some truly amazing turns. The main drawback is that once you've played a bunch of cards in a row, your hand is empty (or nearly so). (And if that turn didn't make you win, everyone will target you.) And yes, your Microbot Alpha + Microbot Fixers don't actually apply their +power to other minions until they're in play, so you can still play your less-than-2-power minions even if they're going to get some bonuses immediately after play.

Solution to Avalon board game@JoeW What rules are being violated? The cryptography is all part of the discussion before the first mission, and since the communication is all "public" (if encrypted), it doesn't violate the letter of the rules. The premise is that Good will do crypto because it guarantees a win, and Evil will do crypto because they'll be outed if they don't do it. (I quite agree that the spirit of the game is utterly debased, but that's a different question.)