Statues are furniture items. There are a total of 108 different statues: 31 decoration statues, 36 text and numerical statues and 41 functional mechanisms that have an effect when connected to wires and activated. Depending on the statue, upon activation it may spawn enemies, drop items, or teleport an NPC to the statue's location. Most statues can be found already placed in any area underground (most frequently in the Dungeon and Underground Cabins, and Cavern level), though Angel Statues appear in Chests. Like all furniture, a pickaxe is used to free and collect them.

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These statues can be wired and activated to spawn enemies, drop items, or teleport a random NPC to their location. For more information on wiring, go here. Statue-spawned enemies don't drop coins. They generally drop their other usual items, with the exception of the Mimic, which will only drop its banner after the designated amount of kills. Statues found in Underground Cabins may be connected to Pressure Plates, and can easily spawn enemies that kill early game players.

Decorative Statues have no function and only serve as decoration. They are generally found placed underground. The three Lihzahrd statues are only found in the Jungle Temple, and are the only statues that do not appear to be made of stone. The Angel Statue is sometimes found in Chests.

Activation of a spawning statue will not produce an item/character if a certain quantity of that entity already exists within a certain range. The range boundary is square, centered on the statue's spawning point.

Spawn Limit

Distance (D) to Range Boundary

Enemy and Critter Statues

Item Statues

3

12.5 tiles (200 pixels)

18.75 tiles (300 pixels)

6

37.5 tiles (600 pixels)

50 tiles (800 pixels)

10

Anywhere in the world

Example: A new Bunny will not be spawned by an activated Bunny Statue if 3 or more Bunnies already exist within a 200 pixel radius.

All statues (even those that appear shorter) have a footprint of 6 tiles (2 wide, 3 tall). Each of these 6 tiles could be used as a wire input. Since 1.3 update, each input shares cool down period with each other after activation. During an input's cooldown, activations from any trigger devices (switches, timers, pressure plates) will be ignored. For enemy & critter statues, this cooldown lasts exactly 0.5 seconds. Item statue inputs have a far longer 10 second cooldown.

Creatures spawned by Fish and Bunny Statues during a Blood Moon will immediately become corrupted. Corrupt Goldfish and Corrupt Bunny enemies do not count against the spawn limits, allowing quicker farming. The same is true of Goldfish which start walking during a rainstorm. Another exception is the Bomb Statue, since Bombs may group together into stacks of up to 100 and each stack counts as a single item.

Shorter statues, like these Fish Statues, still activate from any wires in its entire 2x3 tile space, even though some wires don't touch them graphically. Note: In the Desktop version, the six tiles share the same cooldown time.

Despite its name, the Armor Statue cannot be used to display armor. Instead, armor is displayed using Mannequins and Womannequins.

Spawned enemies will not drop items that are specific to a particular biome or event.

Bunnies and Goldfish spawned during the Blood Moon have some special characteristics:

With a single wire color, up to three independent 1-second timers can be wired per statue, for three spawns per second each. With all three wire colors, all six tiles of a statue can be connected to separate timers, for a possible six spawns per second. Enemy spawn limits apply, though if the enemies are instantly killed upon spawning (eg. if lava or a continually activated trap is used, as in the image to the right), each activation will successfully spawn an enemy. Verify

Connecting two or three 1-second timers to the same tile using multiple wire colors results in more spawns, though timing for the activation of the timer is required. The timers can override each other if their intervals are too close together. However, it is possible to activate all six blocks of a statue for six spawns per second with only two one-second timers if you use all three colors of wire. Verify

One of the fastest ways to make money using statues is to use a Bug Net to catch the critters spawned from Fish Statues, Bunny Statues, and Bird Statues. 20 Goldfish will sell for 1 50 . 20 Bunnies or Birds will go for 1 .

Another way to make money or grind for Ectoplasm is to place a Chest Statue or Shark Statue in the Dungeon after Plantera has been defeated. Since only enemies with about 100 health have a chance (6.67%) of spawning a Dungeon Spirit (drop 1-2 Ectoplasm, 50 each).

Statues with reduced drop rates, (Medusa, and Unicorn) have the drop rate divided by 5, giving a drop rate of 1/5th of the normal drop rate. (tested with Medusa Statue, 1% drop rate lowered to 0.2%)

Before the 1.1 update, the Angel Statue could be neither placed nor sold, and had no apparent use in the game. It was (and still is, even after the update) the subject of a running in-game joke, whereby NPCs will make reference to its useless nature. It was speculated to be a replacement for developer testing items, to prevent the overpowered test items from being hacked in. It could also simply be an in-joke among the game's developers. If the player acquires a Zapinator, Soul Scythe, Scythe, or Icemourne with an Inventory Editor, it will become an Angel Statue.

The Angel Statue is listed to have 5 separate item IDs, but all 5 different statues will stack upon one another in your inventory.

The Pillar Statue is the only statue that doesn't have a base.

Since 1.3.0.1 update, the Mushroom Statue, though not being a functional statue, will react when stimulated with wire by lighting up.

The Shield Statue, when placed, has a design similar to the old Cobalt Shield.

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