Summary:
This is a proposal for using definitions for #virtualhuman #virtualagent and #virtualassistant

We’ve had million of discussions on this topic. More than 160 synonyms nowadays! We are so creative .!

What about this definition:

A virtual human is a computer generated human simulation with artificial intelligence. A virtual human can have a CG human body, and CG voice and computer empowered senses.Virtual humans can be applied in various domains such as education, marketing, branding, training & sales.

A virtual agent is a virtual human acting on behalf of an organization, communicating with potentially millions of stakeholders

A brand agent is a virtual human acting of behalf of a brand, communicating with potentially millions of stakeholders

Summary:
A $1.2 million Defense University Research Instrumentation Program grant from the Department of Defense Office

A $1.2 million Defense University Research Instrumentation Program grant from the Department of Defense Office of Naval Research and Army Research Office.

Five UCF professors were awarded grants for equipment out of more than 700 proposals sent in by academic institutions nationwide, two of them immediately relevant to the field of virtual humans: Mingjie Lin, assistant professor in the department of electrical engineering and computer science, requested $201,500 for high-performance computer and robotic training equipment, and Gregory Welch, research professor in the Institute for Simulation and Training requested $281,400 for a physical-virtual human-robot interaction system;

“We are trying to break free from the monitor and bring some of it out of the screen physically in front of you,” said Welch, who is working on a “Sensorium” for a physical-virtual avatar. “Have human-shaped robots change their appearance, behavior and their shape in a way that allows them to be flexible.”

The research could yield a physical-virtual human, Welch said, that could move its arms and face and even give you a smile.

Summary:
Soon we can expect tools to model #virtualhumans having #ai dialogues with us. This is a predecessor

Check out the video. Just one of the tools to model anatomical virtual humans. Soon, we’ll be able to have conversations with virtual humans, while ‘undressing’ them virtually, first by taking of their cloths, which is obviously hilarious on its own, but then also remove their skin, and strip their organs. We only need to turn off the ‘pain’ emotion, because else the virtual human would respond like a human who is scalped…

Crash-test dummies constitute humanoid test devices used in simulated vehicle collisions. For many years those anthropomorphic devices were physical dummies of adults and children. Now begins the era for dummies to become virtual. They are digitalized similarly to avatars, and biologically modelled as any virtual physiological human.

Google Labs has released a free tool that is familiarizing Internet users with the construction of the human body. It allows you to see the detailed structure of every organ, search for muscles and peel back anatomical layers.

The virtual humans industry is growing very fast, as predicted the futurist Erwin van Lun and independent research companies such as Gartner or CCM Benchmark. Nevertheless, many advanced research projects, 3D human design methods or modeling techniques are not commonly known. Therefore, we would like to present three extraordinary state of the art examples of humanlike conversational artificial intelligence. They are expected to be adopted soon by the virtual humans industry.

Conversational virtual humans are nowadays applied to the field of neuroscience, psychiatry and psychology. The technology has evolved to a point where researchers may begin developing mental health applications that make use of virtual reality patients. Human patients with acute neurological illnesses are often confused and unable to cooperate with clinicians during medical consultations. Imagine a simulated training with virtual humans having real mental disorders, willing to talk to their doctors, and sharing their emotions!

Summary:
Virtual agent that expresses its own opinions and is a sensitive listener

Virtual human Spike has its own beliefs and values. Additionally, it exhibits rude, pessimistic and confrontational behavior. Even a very cheerful person is not able to convince this virtual agent to chill out, relax or assimilate optimistic outlook. Would you like that Spike became your conversational friend?

Beginning from Friday, 6th May 2011, Warsaw hosts eight edition of a documentary film festival named Planete Doc Film Festival. I participate in it intensively - I bought tickets for 10 movies! On Saturday I have seen the movie: Life 2.0., and I am very impressed by this film and its story. It is about people that live their everyday life into a virtual online world Second Life.

As the leading business and research community in humanlike conversational artificial intelligence, we hope to increase understanding of this field, to provoke discussion and to initiate discussion on standardization of this huge list of different terms, some of them with slightly different implications but mostly genuine synonyms.

We are introducing the most popular, excellent candidate terms to be adopted by the industry and those synonyms which are really eye catching or controversial, and we will just list the remaining synonyms.