Hi gl0ckage,I'm not familiar with Ultimate Survival, but typically when using multiple cameras you'll want to go to the Suimono module Transparency settings section and remove the First Person/Weapon camera layer from the Transparency layers list.

Also when using multiple cameras it's usually recommended to set the higher camera (usually the weapon camera) to 'Forward' Rendering mode, as Unity has chronic problems when combining multiple Deferred cameras in one scene.

Hi gl0ckage,I'm not familiar with Ultimate Survival, but typically when using multiple cameras you'll want to go to the Suimono module Transparency settings section and remove the First Person/Weapon camera layer from the Transparency layers list.

Also when using multiple cameras it's usually recommended to set the higher camera (usually the weapon camera) to 'Forward' Rendering mode, as Unity has chronic problems when combining multiple Deferred cameras in one scene.

It seems like this would be a layer-related issue of some kind. Perhaps the First-Person camera is rendering more game layers than it should? In other systems I've seen, the weapon camera only renders a specific 'weapon' layer. I'm not sure how it works in Ultimate Survival, but I assume it's similar?