A third of gamers play for the sense of achievement or accomplishment it gives them.

And 42 per cent said they feel at their happiest when they are performing well in a videogame, receiving a greater rush from their victories than comparable achievements in real life.

Another 27 per cent believe playing video games has helped them to process or deal with a mental health issue or concern.

Thirty seven per cent agree playing a game online with other people has helped to increase their levels of confidence.

One fifth think playing games has helped them to hone their problem-solving abilities, and 28 per cent believe their hobby has made a positive impact on their reflexes and coordination.

To aid their immersion in the game, and to lose themselves more easily in the activity, one in four gamers make their player avatar look as close to their own likeness as possible in role playing games.

Twenty per cent think Action & Adventure games are the easiest genre of games to get immersed in, followed by Puzzle games and Role-Playing game.

Games in the Action & Adventure category were also considered the best to help relieve stress, followed by Shooter games and Puzzle games.

Hales added: “For those looking for support, gaming as a hobby can offer a confidence-boosting sense of achievement which may be lacking in other aspects of their lives.

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“It’s also a great way to interact with people who have similar interests, socialise and make friends, and it’s a shame this side of pastime if often passed over by the media in favour of a negative headline.”