Sorry to disappoint, killertofu, but I figured out what happened, and I'd expect leagues to start updating relatively soon.

Just to spread knowledge again, it isn't exactly that stats "disappeared". This idea comes up in various discussions, and it is a useful one to understand. We have two different sources of data:

- The realtime data that we get in more or less realtime on game days- The official data that comes in overnight

We actually use the latter for scoring. The former is used purely to show live stats on the day of games. So it isn't that we had the stats and lost them or something like that; we were showing you the unofficial live stats, and we switched to the official stats. But there was a problem with the official stats we received, which led to the absence of stats altogether.

Not that I expect any of you to debug that code Just pointing out that it can be useful to understand that distinction between live real-time stats and official stats. It explains various things that people panic about from time to time heh The unofficial stats are just that: unofficial, and correspondingly less reliable. That is why we tend to try not to base actual game behavior on that feed of data.

Fantasy Sports Genie wrote:Sorry to disappoint, killertofu, but I figured out what happened, and I'd expect leagues to start updating relatively soon.

Just to spread knowledge again, it isn't exactly that stats "disappeared". This idea comes up in various discussions, and it is a useful one to understand. We have two different sources of data:

- The realtime data that we get in more or less realtime on game days- The official data that comes in overnight

We actually use the latter for scoring. The former is used purely to show live stats on the day of games. So it isn't that we had the stats and lost them or something like that; we were showing you the unofficial live stats, and we switched to the official stats. But there was a problem with the official stats we received, which led to the absence of stats altogether.

Not that I expect any of you to debug that code Just pointing out that it can be useful to understand that distinction between live real-time stats and official stats. It explains various things that people panic about from time to time heh The unofficial stats are just that: unofficial, and correspondingly less reliable. That is why we tend to try not to base actual game behavior on that feed of data.