Black Ops Xbox 360 and PS3 - TU4 & Patch 1.04 [ 7 Comments ]Tuesday, 14 December, 2010 at 1:33 PST | | Print NewsThe title update for Black Ops is going live at 2AM PST tonight. The following is the list of updates from the official forums.

Issues Addressed:
 Resolved several issues with parties getting disbanded unexpectedly.
 Additional measures to prevent the Transmission error and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
 Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
 Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
 Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
 Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
 Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
 Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
 Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
 Contracts will now reset when the player Prestiges.
 Prevention of Valkyrie rocket exploding upon release under rare conditions.
 Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
 Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
 Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:
 Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
 Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
 Additional sound mix tuning for Ninja Pro users  increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
 Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
 Subtle increase in sniper rifle accuracy when scoping in.
 Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
 Additional minor reductions in knife lunge.