The Icon

The Icon was an exploratory environment in response to an Honours year project brief. I explored set dressing and player guidance to help create intrigue to allow players to be lead down a path without the path being overtly shown to them. Utilising colour, design, lighting, sound and set dressing, the project was a success and feedback indicated the environment was immersive and inviting. Player feedback indicated they were enamoured by the narrative threads, and wanted to find out more.

Live Visualisation

I was fortunate enough to be involved in a Freelancing opportunity for the talented mind behind Live Visualisation. As part of a compact team, we utilized remote working and organisational software to organise a large scale environment. I created a number of assets, including the champagne glasses, the lamp and the toaster/kettle combo. It was a pleasure helping to create this beautiful scene.

Versailles Statue

During a work opportunity in Paris creating educational games for children, I spent time exploring the city and its surroundings. At Cheateau de Versailles, there was an exquisite fountain near the entrance. I took photos of it and modelled it in Maya, then sculpted the detail in Zbrush. The materials were created in Quixel Suite 2.0, and finally rendered in Marmoset Toolbag.

Icon Props

The Icon, my Honours project, involved a huge amount of work. Here are a couple of focused images and topology breakdowns of the train and weaponry assets.

Hi there! My name is Ryan and I am a 3D artist. I really enjoy creating immersive and inspiring worlds for people to play in. I love to talk games, to make games.. to play games! I graduated from Abertay University in 2016 with a 2:1 in BA (Honours) Computer Arts. If you'd like to get in touch with me, please use the contact tab above. Thanks!