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Back before the site overhaul, the gallery section had a wallpaper section in it from Nintendo's old site. I can't currently find any of these wallpapers.
The wallpapers I remember seeing consisted of the following images made from TCG art:
* Bord, Cord and Barst standing together.
* The three Whitewings standing together.
They weren't exactly the most dramatic/unique wallpapers, but it'd be nice to have them reposted again.
EDIT: Another Fire Emblem site still has the wallpapers.

Hey guys,
I hope this is the correct place to post this. If not, please let me know.
I need some help with my yellow deck. I'm quite new to the FETCG, only started playing this summer and I can seem to get a good flow in my deck.
So any tips about deck building are welcome and below I have included my deck list for more specific feedback.
Deck v1
Deck v2
Explanation v2
As always, any help is greatly appreciated.

Here's this TCG artwork of Seliph that I really like, and I'm looking for a png of just Seliph himself from this, transparent of course
I can't seem to find it anywhere, but if you have a source to it or can post it, I would really appreciate it.
Or you can Photoshop him out of there. Mila knows that I can't...

Hello, People from Serene Forest. I'm here to present you the Trading Card Game, Humankind: The awakening. From the Chilean game studio Dark Polygon. in this week we are going to launch our demo on Steam. It will be completely free to download.
HumanKind: The Awakening
Download the early access for free.
^There is the link to the web page. This TCG is nothing compared to Heartsone or TES Legends. For starters, Humankind is a strategy based TCG.
We would like your feedback and support.
Youtube trailer

As the title says this is about the Classic Fire Emblem TCG. Well since I have been having trouble ever since the beginning ever seeing them I was wondering if any of you guys know any spots where they can be found at. Not the new Fire Emblem Ciper Cards I`ll get to those at a later point. What I have been searching for for the longest was the original classic TCG.
Ebay has failed me and Amazon has also failed both don`t have all the cards and I`ve been wanting to get my hands on them for the longest :( Amazon did however have Genealogy of the Holy War cards the originals and I`ll finally after eyeing them since 2012 be able to have my hands on those awesome things. But then I see there are also Monshou no Nazo cards out there and Thracia 776 ones when I look those ones up nothing..Not a single thing So do any of you own the classic TCG?
(If you do you are super lucky btw as they are so dang rare it`s like no copies exist anymore) And if you do own the classic TCG where did you find it? I need to know where Thracia 776 cards are and Monshou no Nazo ones since Genealogy ones seem to be slight easier to find I said slightly because even those are hard to come by on amazon and ebay. Thanks in advance I must have the classic TCG sets they will be golden gems in my trading card collection such rare things.

Okay, so while I'm waiting on my set 8 boxes to come in, I've been reading up on how the game works, and deck building tutorials and basics and such, and I'm hoping to eventually get a few local friends of mine in on building decks and just doing some casual games together.
What I kind of want to try is build a deck that will either use Tharja (specifically Dark Knight from Series 8) as my main character. I know that I'll definitely need a bunch of support cards, but...past that I'm really not sure what card abilities work really well with her abilities, or what cards would help to make her viable as an MC. Specifically, I feel like I want to try and do something that will play off of or exploit the "Spiteful Flame" ability: "Select a card from your opponent's hand and reveal it. If the revealed card has a deployment cost of 3 or less, send that card to your opponent's Retreat Area."
Offhand, can anyone think of cards that would synergize well with this or...ways of going about building a deck that might allow me to make use of this card? I figure like in general this means that I can more or less force out cards onto the field, reduce my opponent's hand, pick off weaker units with more powerful ones, but...I really don't know how to make that happen or how to go from there. Ideally, suggestions from Series 8 or cards from Series 8 would be great, but I'm definitely willing to invest or look into other series if there's something that would work well.
Anyone have any thoughts or suggestions? Any help would be hugely appreciated!

Hi everyone -
New to the forum, and I have a handful of questions. Since this is my first time trading/selling cards, I'm a little confused as to how it works - especially from my geographical location. So, first question: I live in Hong Kong, so will I have to pay shipping costs and not OP?
I have a number of cipher cards that I recently acquired from my trip to Japan, and snagged a number of shiny duplicates/etc. I actually wasn't aware of the booster sets until I had splurged on a good 10 packs, so then that happened. So if I want to trade/sell some cards, do I accept payment in USD/or does OP convert it to HKD or vice versa - or does the forum use microtransaction only? If so, I'm out of luck since I'm a broke college student lol.
Also - where do I go if I'm looking for a certain bunch of cards (Hinoka, Effie, etc)? Do I post a new reply in the Trading/Selling board?
Sorry for the barrage of questions - thank you :)

I now they don't seem to be planning to have tSS cards anytime soon. However it's cool to speculate to what unique mechanic it'll have.
First, the SACRED TWINS (the weapons)
Basically taking the Cain and Abel knight mechanic in previous series and cranking it up to 11. IE Great Lords Eirika and Ephraim with sieglinde and Sigmund respectively. Or Falcon Knight Tana and Sniper Innes for Vidofnir and Nidhogg respectively.
Second, something with the trainees. But I have no idea how.

Alright of all your cards you have which one(s) are your most precious? Also which card(s) that you managed to pull, traded or got hold on was most surprising or least expecting getting?
As for of a small collector/casual player got myself two boxes along with the starter packs. However, I have to say the cards I pulled these are my babies:
[spoiler=My precious]
I really liked I managed to pull Xander, Elise, Selena and both Corrins on my second box.
I'm not sad that I didn't manage to pull Camilla or anything!
However, I was dissapointed that I didn't manage to get hold on a SR+ or R+ until closer inspection
[spoiler=Unexpected]
No SR+ though
What does the gold text usually say on these + cards?

To facilitate discussion and information sharing, I've decided to put together a separate thread for Series 5. I aim to keep the OP updated with new information as it is shared. Enjoy! Fire Emblem Cipher Series 5 Release Date: June 23rd, 2016 Info section on the FECipher Official Website (Japanese) Booster Series - 相剋を越えて (Beyond Strife) Booster Pack Image Booster Boxes now available on AmiAmi Booster Pack Promo Sleeves - Radiant Dawn & Binding Blade Featured Games:
Radiant Dawn (Green Cards)
Binding Blade (Purple Cards)
Structure Deck(s) - 封印動乱 (Binding Rebellion) Structure Deck Image Single ST Decks now available on AmiAmi (also available in 6 pack boxes) Featured Game(s):
Binding Blade (Purple Cards)Miscellaneous Revealed Cards/Merch: S5 sleeves now available on AmiAmi: Roy, Lilina, Micaiah, and Soren 3DSXL Promos (9 and 10) Revealed Cards: The full, official S5 set list has now been posted up to the FE Cipher official site! You can see it here. It contains images of all cards including + varieties, except for the secret B07-002R+X Eliwood, which can be seen here. The deck list, including deck exclusive cards, can be viewed here. The promo section does not contain all promos yet, so I'm leaving all known promos in the spoiler below.
[spoiler=September Marker Cards]
[spoiler=Revealed Series 5 Promos] Sigurd Booster Box Promo Xander Booster Box Promo Merlinus Tournament Promo Ilyana Tournament Promo Tormud Tournament Promo Lilina Tournament Promo Micaiah Tournament Promo Sophia Tournament Promo M! & F!Corrin 3DSXL Promos Caravan Promos Dengeki Nintendo May Issue Roy Promo Nintendo Dream June Issue Lilina Promo Series 5 Guidebook Micaiah Promo
[spoiler=August Marker Cards]
Revealed Artworks: Pre-Release Artworks removed due to image cap. Updates: I believe the information shared in this thread should be all the known information we have up to the current date. Please post in this thread to share new information as it comes! I will keep this post updated with news and images at it arrives. I'm also open to suggestions for things that should be added to (or removed from) the OP, formatting changes, etc. Discussion & Speculation What remaining characters would you like to see included from Tellius that didn't make it into Series 3? Who are your predictions for SRs or signed cards? What colour do you think will be given to Elibe? Do you think we'll get 2 decks again or just 1, and which characters will be featured? Feel free to also use this thread to discuss and speculate what you think we'll see (or what you would like to see) in the new series.

So i have a couple question regarding the card format.
1-What are the differences between a Normal card and a HN card?
2- what about between a Rare and a Rare+/SR and SR+ (in terms of the physical card itself)
Finally, me and a friend want to order a box and split the packs, but since the packs contain a set amount of SR cards, would it be better if we each got our own? Especially considering there is only 1 SR+/R+ in the whole box?
Thanks in advance!

I have two download codes (Pegasus Knight Minerva and Masked Lucina) from the Wave 1 release, I was just wondering if anybody knows if these codes are region locked or not (seeing that I don't own a Japanese 3DS or Fates).

A more comprehensive and recently-updated version of the FE Cipher Rules can be found on the FE Cipher Wiki here.
The Play Area for each player: The card: To begin the game:
Each player places his/her Lord facedown in the Front Line
Players decide (by Rock/Paper/Scissors, flipping a coin, rolling a die, etc.) who will go first
Each player draws a hand of 6 cards.
Each player has a chance to Mulligan, which means to return all cards from his/her hand to the deck and shuffle it, then draw a new hand of 6 cards
Next each player places the top 5 cards of his/her deck into the Orb Area, facedown.
Both players flip their Lords face-up simultaneously and the game begins, starting with the player who it was determined earlier would be going first.
Turn Structure:
Opening Phase - Draw one card and "untap" all characters
Bond Phase - Place one card from your hand into the Bond Area
Deployment Phase - Play cards or Class Change
Action Phase - Attack, Move, and use Skills
End Phase - Your turn ends and the opponent's begins
Opening Phase, Bond Phase, and End Phase are automatic; they are always exactly the same. Deployment Phase:
Each card has a Cost in the circle in the top left corner. The Cost is what it takes to put a card into the Battlefield Area from your hand. A Cost is a number as well as a color. This post will talk about monocolor decks. Some information about multicolor decks will be at the end. Each card in your Bond Area counts for 1 Cost of the same color. If there are 5 Blue cards in your Bond Area, you can play 1 Blue card with Cost 5, or 5 Blue cards with Cost 1, or 1 Blue card with Cost 2 and 1 Blue card with Cost 3, etc. You can also play 1 Blue card of Cost 3 and nothing else. You do not have to use all of your Bond cards each turn. (As far as I know, Bond cards do not go away, they continue to pile up each turn.)
To the left of the Class box is another box that will say if the card is a basic (unpromoted, 下級職) Unit, or a Promoted (上級職) Unit. Promoted Units have a normal Cost as well as a Promotion Cost in a smaller circle beneath the normal Cost. They can be Deployed regularly for their normal Cost, or if a basic Unit with the same name is already in the Battlefield Area, they can be deployed by paying the Promotion Cost instead. In this case the Promoted Unit will be placed on top of the basic Unit it is Promoting from. This is also how Class Changing works. If you Change Classes, draw one card from the deck.
Action Phase:
Attacking:
The attacking player chooses Attackers.
The attacking player chooses targets for each Attacker. The targets must be within the Attackers' Ranges. Range is the number in the smaller box, just to the right of the bottom left circled number.
Each Unit's Attack Power is the number in the bottom left circle. Each card's Support Power is the number in the bottom right circle.
A Critical Attack can be performed during the Attack by discarding a card of the same name as your Attacker to double your Attacker's Attack Power. It is currently unclear whether it must be exactly the same card or if a different class version of the character can also be used. (It seems like it probably has to be the same exact card because the page this information comes from normally uses 名前 for name when talking about Class Change, but uses 名称 when talking about Critical Attacks.)
There is also something called "God Speed Evasion" that works similarly to Critical Attacks. The defending player may discard a card of the same name as the Defender. In this case, however, the Attack Powers do not matter, the attack is simply nullified as if it had not happened and both characters are safe.
Each player turns over the top card of his/her deck and puts it into the Support Area simultaneously. Add the Support Power to the Attacker's or Defender's Attack Power. Support Skills can be used at this time. Now compare the Total Attack Power of the Attacker to that of the Defender.
If the attacker has a higher Total Attack Power or if it is equal to that of the Defender, the Defender is destroyed, and the card is moved to the Discard Pile.
If the Defender that would be destroyed is the defending player's Lord, instead of destroying it the defending player chooses a card from the Orb Area and puts it into his/her hand. If there are no cards left in the Orb Area (whether before or after putting one into the hand is not clear) the Lord is defeated and the attacking player wins.
If the Defender's Total Attack Power is higher than the Attacker's, then neither is destroyed and both are safe.
An Attacker can never be destroyed as a result of combat, but a Defender may be.
If the Front Line becomes completely empty, all Rear Guard characters are moved to the Front Line. This is called a March.
Any Movement or Skill use also occurs during this Phase. When a Unit is moved, it is tapped, or turned 90º clockwise to signify that it cannot be used for anything else. This may also happen when a Unit attacks or uses a skill, it's not clear at this time.
After the Action Phase completes, the game moves to the End Phase and the next player's turn begins. Players alternate turns until one player's Lord is defeated and the other player wins. Notes: *Tapping means to turn card 90º clockwise to signify that it cannot be used for anything else. It is still unclear exactly when it's used. It is probably necessary to tap Units when attacking or using some Skills as well as after moving them.
A lot of questions are answered in the first few pages here.
Also read this post where FutureKnightX lists many of the rules that have been added and the post 2 posts later.

The livestream "room" is open to enter and the broadcast will begin in about 15 minutes.
LINK: http://live.nicovideo.jp/watch/lv216702710
UPDATES:
It's a press conference. They showed a trailerwith some of the cards including new ones we haven't seen before like Vaike and Inigo.
Daisuke Izuka, a well known TCG artist, will be doing some of the artwork. He shared this on Twitter.
Yusuke Kozaki, character designer for FE: Awakening and If, made an appearance.
They opened a giant size booster pack on stage. These were the cards inside.
Kozaki drew the dancer from FE: if - whose name can be presumed to be Aqua - in a matter of minutes. The final result:
There will be cards from FE: if. The last two are new characters that appear to be exclusive to the card game.