Google VR Daydream

Google launched Daydream VR product 2016. Mill+ designed daydream to bring ‘daydream’ to life as fun, human, and high quality mobile VR experience.

Concept

This route carefully fuses the familiar with the abstract. It’s a world that will be recognizable to all of us, yet it’s open ended enough that each viewer can walk away with a unique interpretation of the experience. Balloons are the key building block of this world that carries us through this journey, starting with a seaside landscape, and ending with shifting cloud shapes in the sky. Balloons are a fantastic device for this 360 medium as they move fluidly and can utilize the full environment as they are not restricted by the laws of gravity. With their semi-translucent quality, different amounts of light is allowed to filter through them, which will be a key effect for this film. This will be a visually beautiful piece that can only be told and experienced by the immersive nature of VR.

Seagate

In this direction I use transparency effects to see the inner workings of the Seagate drive.

Journey into the world inside we see structures of storage data constructed from these glass panels, towering high above us. Each one containing information like a photograph hanging in a gallery.

Using lighting and energy lines It guide viewers focus clearly through this vastly complex and beautiful world bringing attention to key features and to the performance of the Seagate drive.

FX Legion

Mill+

Art Director/Design: Hyejung Bae

Legion, based on the Marvel Comics by Chris Claremont and Bill Sienkiewicz, is the story of David Haller, a troubled young man who may be more than human.

Concept

Concept is represents the abstraction of main character’s mind. This world utilizes type and wires to depict the confusion and splintering our hero goes through during the show’s opening season. The minimal, abstract, style lends itself well to the show’s canon and into a package for promotion. Sentences and words suggested in the grid can break apart and shatter before reconfiguring to new images, the brain, and the Legion logo. It is a puzzle that can be rearranged and configured without concern for linear form, much like our protagonist.

NOVAK

IBM THINK exhibit

The IBM was the introduction to the Think Exhibit at the Lincoln Center. This exhibit celebrated IBM's centennial year, and 100 years of human progress. My main focus for design was the Think Film and App design. The overall exhibit experience was designed and constructed to flow seamlessly, taking audiences through three unique consecutive stages – a fluid three-act structure, if you will: 1) a massive exterior data visualization wall; 2) a 14-minute, fully immersive, "multiple-surround-screen" film; and 3) a final "deep dive" learning segment, wherein audiences could engage with, and navigate their own way through, countless aspects of the history and future of human science via giant interactive touch screens.

The Immersive Film

Visitors then entered a dynamic, dimensional theater space: a "media field" composed of 20 precisely arranged, seven feet tall, double-sided video panels – amounting to 40 viewing screens in total. Imagine a series of several interconnected, six-faceted Stonehenges, wherein each henge/ring's six "standing stones" are giant iPhone-like "medialiths" that surround the audience from all angles in arcing arrays, with layers of depth, parallax, and reflections off the mirrored walls. A streaming, kaleidoscopic 14-minute immersive film enveloped the audience, literally placing them inside the story. The interplay of imagery and sound—flowing one panel to the next, encircling the audience—charted the paths and recurring patterns of human progress, and challenged viewers to look to the future and imagine the next great steps we could take toward improving our world...

IBM THINK app

Explore how progress happens with THINK. For kids, innovators, and forward thinkers. From the very beginning, we’ve sought to improve the way we live. We’ve worked to make our world more efficient, accessible, and safe. While each leap of progress has required its own intelligence and hard work, many seem to follow a distinct, repeatable pattern. We see how our world behaves, map what we find, understand causes and effects, believe we can create new outcomes, and act to build and improve the systems around us.

THINK explores how we can follow this path to address some of our most pressing challenges – from the grand to the everyday.

THINK includes:• A 10-minute HD filmHow does progress happen? Through past and present stories, the THINK film decodes the patterns of human progress and shows how technology can improve the world around us.

• 5 interactive modules

Seeing: Navigate an illustrated timeline documenting our quest to measure the world with increasingly precise tools.Mapping: Discover some of the world’s most important maps and explore how they organize complex information.Understanding: Interact with the models used to untangle and predict the behaviors of the world.Believing: Listen to leaders of world-changing initiatives explain how they build belief.Acting: Travel across a virtual globe to discover some of the most inspiring examples of systemic progress.

IBM WATSON experience center

Role : Designer

mirada

Mirada team that created the interactive experience at the brand new IBM/Watson Experience Center in downtown Manhattan. A fully immersive interactive environment, designed to let visitors experience what is like to work with Watson while, at the same time, offering insights into the amazing possibilities of cognitive computing.

Google erected the largest outdoor display in North America in the heart of Times Square: a screen eight stories tall, spanning an entire city block, with thirty additional feet around each corner. The launch required a system that would allow for routine updates to content as new products and partners are rolled into the Android ecosystem, be flexible enough to accommodate products from cars to watches to phones, and scaled properly to work on a gargantuan screen at street level.

Hell on Wheels

Imaginary Forces

Art Director/Designer: Hyejung Bae

Marshall - movie title

ICE - Show Title

Mill+

Role: Designer

Concept delves into two opposing themes of the diamond world - luxury and violence. The movements within this direction are sleek, precise, and seductive. We begin on a diamond that goes through several seamless transitions - a human eye, a gun, a bullet flying through the air. We continue through a series of beautiful imagery as the pace fluctuates - a skull, a necklace, a snake’s body, the LA jewelry district, and so on. This direction truly encompasses the dark and seductive nature of the diamond industry.

If I stay - Movie Title

Art Director/Designer

Music Concert Poster

Student work/ Personal workA poster series for a concert of electronic musicians playing classical music with digital instruments. Newspaper illustrations from the 1800′s combine with contemporary optical patterns to represent the timeless value of classical music and its digital interpretation.

Rango - Movie Title

Ghost in the Shell

Ghirardelli

Mill+

Directors: Clarice ChinDesigner: Hyejung Bae

Logo Design

Chiller - Promo Package

King and Country

Art Director/Designer: Hyejung Bae

Rebrand for Chiller is a dynamic, contemporary graphics toolkit that truly possesses the soul of the Chiller network. Using a combination of live-action and VFX, K&C took Chiller's signature “sliced” screen look to a gritty new level and developed a comprehensive messaging system that unifies all of Chiller’s current branding, including their three signature nights: “Throwback Thursday,” “Friday Night Premiere,” and “Don’t Watch Alone.”

ABC

Troika Design Group

Designer: Hyejung Bae

TIDE - pop

Mirada

Director: Mark KudsiAgency: Saatchi & Saatchi NY

Designer: Hyejung Bae

Expedia

Mirada

Creative Director: Mathew CullenDesign: Hyejung Bae

CRASH - Theater

student work

Crash is an independent movie theater. The space is an abandoned airplane that does not exist.

The target audiences are people who love Indi art and films.

The poster represents three characteristics of filmmaking: the camera, clapboard, and the director's chair. Those are composed of airplane parts which links back to the concept of the theater being an airplane.

Facebook Nepal

Elastic TV

Designer: Hyejung Bae

Mazda

Mirada

Design: Hyejung Bae

Keyboard Layout

Student work

At this project, choosing one object, researching, break down and design with information graphic.

Typewriter is one of the most important inventor which is the first device of noting instead of pen and pencil and contribute to invention of computer and keyboard system, now everyday necessary. From invention of typewriter, process of printing is being much faster, developing the publication industry, changing the document form. The parts are extraordinary shape and form with function which are type bar, key level, ribbon, and buttons.

OSCAR-2014, 2016

The Mill to create a whimsical show opening for The Oscars. Scored by Danny Elfman, ‘What Makes An Oscar’ tells the enchanting story of what goes into making the iconic trophy before his entrance at the 88th Academy Awards.

Injustice

Mill+

Role: Designer

Injustice is a fighter games along the lines of Mortal Kombat featuring characters from DC Comics (Superman, Batman, etc.) They want us to look at some posters/box art, to show the style we are thinking would be good for this game.

In the dark environment, using piece of broken glass introduce characters of game, and indicate moment of battle scene in abstract way.

Warparty

Mill+

Design: Hyejung Bae

The fuse ignites, growing shorter and shorter as the cannon rotates toward the camera and sends the projectile flying towards us. As the sphere grows closer, it slowly spins to reveal a disco ball that reflects more and more light, glimmering against the black background. The camera zooms out on the disco ball as it morphs into one of many fireworks in the night sky. The logo appears and fireworks fade.

Art Directors Club - new identity

Student Work

Tyrant

Mill+

Designer: Hyejung Bae

Dust direction utilizes sand and gold particles to abstractly visualize the collapse of the palace and the character’s involved. As we travel through the palace we see beautiful gold sand falling in slow motion — the tension of the slow motion alludes to the dark drama to come. The overall tone of the atmosphere mirrors the cinematic and brutal nature of Tyrant Season 3.

A deep red silk cloth is used to abstractly represent the blood, wealth, deceit and turbulence going on within this Middle Eastern nation. As we reveal the inside of the palace, the red silk starts to wrap around the building. It creeps along the walls and eventually fully covers the palace in a su ocating nature. This tactic hints at the future darkness of the season, in an elegant way.