​Hello everyone, this is Grant Manley once again. Today I have a Standard Shuckle-GX list for you all. I originally thought that Shuckle would be really bad, but I am starting to have second thoughts. It is hard to determine what the meta will be like after Lost Thunder and the Brazil tournament, but I think there will be somewhat of a shift. We may not see as many Rayquaza decks compared to the likes of Blacephalon, Spread, and some other new decks. Here is the current Shuckle list that I’ve been working on. It functions similarly to the Steelix / Wailord deck

Shuckle along with Energy denial flat-out beats anything that doesn’t have Energy acceleration. That would be decks like Zoroark variants, Ninetales, Granbull, and Alolan Exeggutor. Hoopa is also great against Zoroark, and helps out against decks like Malamar and Blacephalon. In case you don’t know, Protective Shell prevents damage from Pokemon with less than three Energy attached. Triple Poison applies pressure, and Wrap GX can buy you a turn in a pinch.

Articuno-GX can clear a Pokemon’s Energy if something gets out of hand with a ton of Energy attached. You can use Steven’s Resolve to find the one-of Articuno along with the Rainbow Energy.

Much like every other wall type of deck, this deck runs Energy removal options such as Plumeria, Skull Grunt, Faba, and Hammers. Lusamine gives you infinite resources which is great. Acerola and Max Potion provide healing. Guzma and Counter Catcher put a strain on opponent’s resources by dragging up Pokemon to be stranded. This is particularly effective agains the likes of Malamar, Vikavolt, and Magcargo.

You’re probably wondering what’s up with Mt. Coronet. This deck needs some sort of Shrine counter, so you could go with Mt. Lanakila. However, I prefer Mt. Coronet because it allows you to have infinite Energy. This fuels Plumeria and makes it easier to chain Plumeria.

Nest Ball, Cynthia, and Steven’s Resolve round out the deck by giving it some sort of consistency. This deck, like all disruption decks, has its handful of autowins against decks that are naturally weak to disruption. However, even against decks like Malamar and Blacephalon, you can still win. It is difficult to use Blacephalon against both Shuckle and Hoopa, so they will most likely be attacking with Naganadel, which isn’t threatening at all. You can just use Triple Poison while tanking Naganadel’s attacks with Shuckle. If they force you to KO two Naganadel in order to activate Beast Ring, you can simply go into Hoopa. Articuno can also be used in this matchup.

As for Malamar, they have to attack with Giratina against Hoopa. You can easily strand Giratina Active and take its Energy away. Giratina can’t OHKO Hoopa, so it isn’t too hard to deal with.

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