Development activity has been higher (at least in terms of commits/month) has been higher between 2.2->2.3 than for 2.1->2.2.

Perhaps it's time to get 2.3 out of the door? It won't be perfect, but it is already a lot better than 2.2.1 and you can always do a 2.3.1, 2.3.2 release etc or even a 2.4 if there is significant difference.

Nobody will be upset or complain about more regular releases, the community will appreciate it, and you'll get more publicity and more players and (so follows) potentially more contributors.

Food for thought!

PS. Congratulations on creating a great game project. This is meant as nothing more than a friendly nudge. I can grab it from SVN, I know hands are always short on a game project, that help is always needed, but I'm not saying this because I want a new version for me; I just want to see you guys succeed.

The SVN is very poorly organised. Why isn't it broken into sub projects / modules? Why am I getting gtkradiant.exe when I'm checking out the main project? Split stuff like that out into sub projects so people don't have to download stuff they don't need.

And why the hell must I compile the maps? WTF is this about? I had to leave it overnight to do this. Ridiculous!?!? Keep the map 'source' in it's own module and commit already compiled maps to the main project.

I mean, to have to wait 10 hours to svn/compile this is ludicrous, it really is. You could eliminate almost 90% of that with some smarter organisation.

Finally onto something "not a gripe" but a problem instead - I get a segmentation fault...