SGJ Podcast #17: Void Destroyer – The Dark Souls of Space Games?

Welcome to the latest episode of the Space Game Junkie Podcast! This week, Jim and I sit down to talk to Paul Zakrzewski, lead developer for the currently-Kickstarted game Void Destroyer. Paul talks about the history of the game, his aspirations for it, working with the community to fix bugs and much more. It’s a lively discussion about a pretty fun game, even in this early stage of its lifespan, and we hope you enjoy it. :)

5 Responses

Thanks – what I think is a almost universal thruth is that a lot (I can’t say all because I haven’t met all) people greatly enjoy creating something. That’s really what makes us humans what we are. So it can be incredibly rewarding and motivating to go down these paths. There’s really no way to fail because something is always gained.

Latest tweets

On the Next Podcast…

3/3 - 7 PM Pacific - We'll be having a hodge podge random show, talking about how awesome X-Wing vs. TIE Fighter is, our impatience with building stuff, and whatever else comes up! Tune in here, and be sure to check the calendar for even more upcoming shows!

Support SGJ on Patreon

For as little as $1 a month, you can help make this site more awesome.