Planetrism VR

- A first person experience and adventure game. Everything you do in Planetrism is experience through your player character. You are present as an individual, instead of “just looking things from the orbit”. You are on the planet ground and see everything through characters eyes, and also interact with everything in first person.

- A building game. One of the player goals is to build a working and prosperous colony. Player can do all building by himself or use robots and and non-player characters as additional workforce.

- A management game. Since the player assumes the role of a leader in the colony, it is his responsibility to organize and manage everything. He has to ensure that things run smoothly and efficiently, that there are enough resources, food, energy, equipment, machines and information.

- An exploration game. You are living on an unexplored planet, and in order to ensure your survival and prosperity there, you have to collect as much information about the planet as possible. Information is one of the key resources in this game.

- A role-playing game. Planetrism has a deep background and world history, and every character is detailed in RPG style. Both player character and NPCs have detailed traits and skills, and it is possible to advance in skills possessed or acquire new skills. Skills affect whether player or NPC succeeds in such tasks where outcome would be uncertain. NPCs have personalities, and sometimes player has to think carefully who is best suited for certain task, who can be teamed up with whom and how to keep the morale high.

Sadly this interesting hybrid is planned as VR title first. Doesn't mean it won't be playable without helmets - it will be playable, only the question is will it be fun when a huge chunk of funds went into tinkering with VR.
An updated demo is expected later this year but I'm unsure if it'll be playable without overpriced VR helmets.