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What we know so far is that on May 24th there will be an announcement regarding the 7th Edition of Warhammer 40,000 and that it is more than a simple FAQ-Escalation-Stronghold Assault tie-in.

This is the real deal and comes less than two years after 6th edition was released. There are plenty of websites showing shots of the pages in the next White Dwarf where Jes Bickham is discussing it, and he states that there is now a dedicated ‘Psychic Phase’ (like 2nd edition, but playing like Warhammer Fantasy Battle’s magic phase) and that the Force Organisation Chart (FOC) is now optional.

You can use the FOC if you wish and indeed, it seems this will grant you certain – as yet unnamed – bonuses for your army. However, you can also field ‘Unbound’ lists which essentially means you can take whatever you like, subject to the unit size restrictions of course; you can’t have a squad of 48 Terminators or 14 Tau Crisis Suits whether you use the FOC or not!

The other noticeable change is that there are now many more mission and objective options. Indeed, objectives can even change in-game via the deck of 36 objective cards.

What we think we know….

We still expect the rules of Stronghold Assault and Escalation to be rolled into the main 7th Edition rule set. There is a belief that flyers will be less effective against ground targets when they are zooming a full speed, and that stationary ground units will be more effective against flyers than they currently are.

We think that units that are charged will be allowed to overwatch as usual but will also have to option to pass a leadership test and run rather than fight… however, the charging unit can take an iniative test and force a ‘sweeping advance’ manoeuvre against the running unit.

We also believe that sweeping advances out of combat and into another unit will be back.

Nerd-rage….

The internet is now full of raging gamers who are incensed at the release of an entirely new edition of Warhammer 40k – less than two years after 6th editions’ release – and the presumably £45-£50 price tag for a new rulebook, and then the release of a new boxed game replacing Dark Vengeance.

The unbound lists have also caused outrage (and some delight) amongst the gaming community. Talk of fielding 10 Heldrakes has been mentioned…. or an entire army of Runepriests, boosting each other with psychic powers and so on. The possibilities are endless really.

The general vibe seems to be that people are unhappy to say the least.

My thoughts….

What do I think? Well… I think I’ll wait and actually see how it all works and ties-in together before I express any delight or rage.

I’m surprised that an entirely new edition has come along less than 2 years after the last.

Many codexes still require an update – Orks, Dark Eldar, Blood Angels, Grey Knights – and it remains to be seen how much this new edition will crap on (or buff) some older books, such as the Necron or Chaos Space Marine Codex.

I am generally supportive of Games Workshop fiercely protecting their IP and their model pricing policy but I am now a bit concerned about the pricing, and here’s why: Games Workshop’s model development and production is an expensive process and the designers, sculptors and mold makers are a very talented bunch who earn their wage. The cost of molds for unit’s like Wraithknights or Riptides and other big kits is extremely high.

This is fine.

Games Workshop (currently) limit, for example, Tau players to 3 Riptides in a normal game of 40k. This goes some way to justifying the £50 price tag. They know that your average Tau player can only field 3, so they can (very) vaguely estimate how many Riptides they are likely to sell over time and they will determine that in order to make a good return on investment that the Riptide needs to sell at £50.

This is fine. (at least, with me it is.)

What concerns me is that with the new ‘unbound’ lists, you can throw the FOC chart away and field 10 or 12 Riptides. Now they are the main stay of your force as you don’t *need* to field Tau troop choices.

They are still £50.

Something is wrong with this.

I don’t imagine there will be a price reduction but maybe they would consider more ‘bundles’ with actual savings rather than the ‘One-click’ bundles that are just there to save you the 14 seconds of your life adding items to your basket rather than actually saving you money.

Forge World provide good bundle offers and I’m surprised that Games Workshop – who are the same company after all -, don’t offer similar deals.

I’m off topic here a little now, but I do believe this is a genuine gripe that gets overlooked.

Q+A

This is a Massive set of Question and Answers that have come from 40k radio. We know that they now have a Final Print Copy, which is very close to the final product.

This is done in two sections, the first, is the most recent and the shortest. A previous QnA is listed below. Basically there is just tons of information here, and while it was probably unwise for me to put it all into one article, I have just too much information and rumors to get posted up right now. Since this is out and circulating already, I thought it best to get it all into one place.

Q: Marneus Calgar “God of War” rule is still in there? Has it been replaced by the 3 warlord traits rule?
A: It’s different and cool (will be covered on the show).

Q: How many points cost a grav-gun as special weapon on a tac squad?
A: 15 points.

Q: How many points are the lascannon and missle launcher upgrades on the Centurion Devastators?
A: Lascannon is 10, Missile is 10

Q: How much do Relic Blades Cost?
A: Chapter Master and Captain get it for 25 points.

Q: Does the codex include a Power Field Generator (DA Wargear that generates a 4++ for a unit)?
A: No

Q: Can Tactical Marines take a Special Weapon at 5 models?
A: A Squad of 5 can have a special weapon or heavy weapon.

Q: Can Calgar still take up to 3 units of Honor Guard?
A: Yes

Q: Additionally, does his still have the rule that lets him choose to pass or fail morale checks at will?
A: Yes (more in the show)

Q: Are Black Templar Characters required and/or accept challenges?
A: Not required, but they will be sick in challenges

Q: Bikes squads that can be made troops, a minimum of 5 models or 5 models max? there is some conflicting sounding information so people just want to confirm.
A: At least 5 (max 9 with Attack Bike) and if your Captain or Chapter Master is on a bike you make take them as troops.

Q: So Chapter Masters on bikes can unlock bike squads of at least 5 models as troops too?
A: Yes.

Q: Are all these answers from an early rendition or playtest and subject to change? Or are these concrete answers from a full codex?
A: The book I have looks like the final. If this is a fake then a ton of effort has gone into this.

Q: Is there any way to assault from vehicles besides assault ramps on land raiders and stormravens?
A: The Land Speeder Storm.

Q: How do Successor Chapters work exactly?
A: This will be covered on the 1 Sept show. The answer is really long and it’s easier to just explain it verbally than type it out.

Q: If you have two different chapters that use the same chapter tactic, can they ally to each other?
A: This will als be covered on the 1 Sept show.

Q: How do Camo Cloaks work?
A: +1 to cover, or 6+ cover if not in cover

Q: Can any of the HQs get Camo Cloaks?
A: No

Q: Is there a way to get Eternal Warrior?
A: Yes (will be covered in show (Zion’s Speculation: It’s a Relic))

Q: Can any of the HQs buy any special rules?
A: No

Q: Do the HQs still have access to Hellfire rounds?
A: No

Q: Can we get a rundown on what Grav Weapons will cost?
A: Grav will be on the show.

Q: In 5th Edition you were encouraged to use SCs as “Count-As” special characters to give you some new/interesting combinations. Is there anything in the new book that allows you to do this?
A: You can no longer do that due to Chapter Tactics.

Q: Just to confirm, this means the Camo Cloaks and the Raven Guard Chapter Tactic stack, right? +2 to their cover saves for having both?
A: They do stack, but there is a caveat to the Raven Guard rule that will be covered on the show. All Chapter Tactics will be covered on the show.

Q: BT High Marshal (Chapter Master equivalent?) Helbrecht has no Orbital Bombardment, but BT can take a “regular” Chapter Master and get the OB from him?
A: Correct, Helbrecht does not have it, but regular Chapter Masters do.

Q: Have Razorback weapon upgrades gotten cheaper, more expensive or stayed the same?
A: Some went down.

Q: How much do Relic Blades cost for Honor Guard?
A: 10 points.

Q: You mentioned that the Raven Guard Chapter Tactics have a caveat. Do all the Chapter Tactics have special caveats in how they can be used?
A: No, there are other rules for RG we didn’t mention.

Q: Are the Drop Pods priced like the DA ones (to include upgrades)?
A: Similiar.

Q: When making an army, are you required to take a chapter trait?
A: Yes.

Q: Is the Exorcists Chapter covered in the list of different Marine chapters/successors in the book?
A: Yes, there is a small blurb, but the do not have a parent chapter.

Q: Are any of these caveats negative things (like the old 4th edition flaws)?
A: No. The caveat is we have not revealed all the abilities for some chapters.

Q: Is there any clue you can give us on the nature of these caveats?
A: There are many layers to the CTs (no negatives).

Q: Did the points cost change for Power Weapons?
A: Generally the same, per units choices.

Q: Did the points cost change for Power Fists?
A: PF same.

Q: How much do Crusader Squads pay for Power Weapons?
A: 15.

Q: Can the Initiate in a Crusader Squad take a Power Fist?
A: Yes at 25 points.

Q: How does the limit for the extra power weapon in the Crusader squad work. Is it just 1 Initiate or is it 1 per X number of models in the squad?
A: 1 Initiate and then upgrade one to Sword Brother and you can get another.

Previous QnA
Q: How do scouts look?
A: The scouts went down 2 points and they can now take a Storm as a dedicated transport. They mostly stayed the same.

Q: How about Marines?
A: Tactical Marines are 14 points each.

Q: What do Raven Guard get?
A: Raven guard get stealth and the ability to use their jump packs in the movement and assault phase.

Q: What are the Imperial Fists chapter traits?
A: IF get bolter drill and that allows them to re-roll any 1s, it does not work with sternguard special rounds. Also Devs and Centurion Devs get Tank Hunters special Rules with a +1 on damaging buildings.

Q: What did Salamanders get?
A: Sallies get to re-roll any failed armor saves from flame based weapons, also with their flame weapons they get to re-roll any failed wounds or armor penetration that fail to cause a penetration or glancing hit. Also any character gets to master craft one weapon for free points.

Q: What’s up with the new tanks?
A: both weapons are S7. The Hunter is AP2 and has armorbane so it should handle most flyers out there.

Q: What do the Templars look like?
A: Vows are gone. BT come with Chapter Tactics just like all the other marine army. One allows you to re-roll to hits rolls and rending, when you’re in challenges. The other one gives you Adamantium Will and Crusader. Also their ally matrix did not change.

Q: How do homebrew/unknown lineage chapters work?
A: If you’re an unknow founding or a home brew chapter you can pick what Chapter Tactics you want.

Q: What’s the situation with Crusader Squads?
A: The crusader squads are cool because you can have up to two power weapons in the squad, if you take a Sword Brother. The Initiates are fourteen points and come with bolter, bolt pistol, frag, and krak. You may exchange the bolter for a ccw for the price of free.

Q: Any new wargear (along the lines of auspex from DA codex)?
A: There is new wargear for Chapter relics, 6 of them.

Q: How high is the rate of fire for the other AA tank?
A: Stalker has RoF 4 and the Hunter has RoF 1.

Q: Can you please confirm whether or not pure bike armies are no longer legal to field?
A: No you can not. You get the option to take 5 bikes as a troop if your captain has a bike, also your command squad can have bikes.

Q: Are storm ravens/storm talons in the book. or are we required to use “Death from the Skies”?
A: Yes they are in the book and you do not need Death from the Skies.

Q: Do UM retain their “fall-back from combat and may act normally” ability? Thanks in advance!
A: No that rule does not exist anymore. Like all the chapters their Chapter Tactics are set.

Q: What is going on with the Emperor’s Champion?
A: The Emperor Champion is and HQ choice and for his points will be a good character hunter. Those abilities no longer exist, they’re just gone. The chapter Tactics they get are called “Accept any Challenge, No Matter what the Odds” and “Crusaders”

Q: Does special characters still add the USRs/special rules that they have in this codex to your army/squad? EX: Shrike and Infiltrate? Pedro and +1 Attack aura?
A: Yes some SC still have USR that boost their army.

Q: Is it finally possible to take jump packs for our command squads?
A: No, Only bikes.

Q: Can you confirm/disprove the “special” Rhino variants that were rumoured? EX: Medical, Recovery, etc.
A: Those do not exist. That was wish listing.

Q: Could you shed some light on the UM special rules?
A: Ultra marines are a little lengthy but they choose the doctrines of Tactical, Assault, or Devstator. The Tactical detachment re-roll ones, unless they’re tactical marines and they re-roll all failed to hit rolls in the shooting phase. The Assault detachment re-rolls charges, unless they’re assault squads, bikes, attack bikes and they get fleet. The Devastator detachment get to re-rolls on snap shots and overwatch shots, unless they’re Devastators and they gain relentless as long as they’re not disembarking from a transport in the movement phase.

Q: Are there any special banners that can be taken? EX: Banner of Devastation from DA Codex, etc.
A: No, that is more wish listing. You can have the good old Chapter Banner.

Q: Did sternguard special ammo change at all?
A: Remained the same, SG went down to 22 points

Q: Are there any other scoring units besides sternguard, tac, and scouts?
A: Only Tac and scouts. SG if you take Kantor and 5 man bike squad if you take a Captain on a bike.

Q: Any changes at all to the Black Sword or is the EC just some sort of challenge monkey now? I wonder what “for his points will be a good character hunter” could mean.
A: EC has an AP2 sword striking at initiative and if you add the BT Chapter Tactics be becomes a challenge machine. He also has 2+/4+.

Q: Thank you so much, a final question, the BT situation sounds like we were better off with a 4th ed codex, do the special characters give anything special? What does Helbrecht and Grimaldus look like and do for the army?
A: No they do not add anything. They’ve been basically upgraded to 6th ed. For a BT will be happy with all the options they will have.

Q: Just out of curiosity, does Accept any challenge give them rending in Challenges, or allows them to reroll rending throws?
A: They have rending.

Q: Is there any way for Templars to have access to CC boosting USRs via characters?
A: Once per game Helbrecht can give Hatred and Fleet in the Assault phase. It only works on units with Chapter Tactics(Black Templars)

Q: Any idea if the Champion is still BT-only or they opened it up for other chapters that have them in the fluff (IF and CF for example)?
A: EC are only for BT armies.

Q: Is that 3-5 man bike squad as troops, or 5-10 man bike squads to count as troops? Also, is the attack bike still an upgrade to a bike squad, as well as a separate choice?
A: Its a 3-5 man. You can upgrade one to an attack bike.

Q: how big can a crusader squad be?
A: Up to 10 Initiates and up to 10 Neos.

Q: how do Castellans work?
A: You pick either a SM captain, Chapter Master or Termie Captain.

Q: Does the Emperor’s Champion’s sword still have the +2 to strength in addition to being AP2?
A: Yes if you pick that stances, but counts as two-handed. the other stances gives you rending.

Q: And does the 4++ invulnerability now work outside of close combat, too?
A: Yes he is always 2+/4+.

Q: can castellans/marshals take command squads
A: Yes they can take command squads, but they are just Captains now.

Q: can Helbrecht take an honor guard
A: Yes because he is a Chapter Master

Q: what USRs and where in the Force Org chart are normal chaplains
A: Chaplains are HQ and Zealot.

Q: which HQ choices actually take up a slot, and which ones don’t
A: Chapter Masters, Captains, Chaplians, and Librarians. BT can not take librarians.

Q: did the costs of dedicated transports change?
A: Only major change to dedicated transports is the Storm moving there.

Q: also, do you mind sharing any changes to devestator costs or the potential load-outs for tac squads?
A: Devs went down. Close to Dark Angel book.

Q: any way to get 2 special weapons?
A: No way to get 2 specials.

Q: Are grav weapons solid shots or blast? Do they have any other special rules ex: haywire?
A: Solid shot and they have concussive

Q: Any improvements to dreads?
A: Dreads are basically the same.

Q: Are the whole range of Ultramarines Special Characters still in there?
Calgar, Tigurius, Cassius, Chronus, Telion, and Sicarius?
What do they do nowadays?
A: Yes all Ultra characters are in and are Virtually the same. Calgar can take three Warlord traits and went up in points. He’s a beast.

Q: If BT indeed use regular SM Chaplain entry, do the chaplains have two or three wounds, and two or three base attacks?
A: W2 A2

Q: Does Lysander give any special rules?
A: No. He went up in points but he is still gnarly.

Q: Can Sternguard become Troops?
A: No they can not. Kantor allows them to be scoring.

Q: Does Lysander still have Eternal Warrior?
A: Yes, he still has EW.

Q: You covered BT, UM, Ravenguard, Fists, Salamanders, and Iron Hands. Is that all of the chapters? Or are there more special chapter rules for other chapters?
A: If you play a successor chapter you will use the Chapter Tactics of the Founding Chapters. The codex covers a lot of the successor chapters.

Q: So to confirm, you can’t take an all bike army?
A: Yes but you have to take 2 captains so you can get two bike squads to be troops.

Q: Any change to Honor Guard?
A: They went down in points. That is their big change.

Q: Is there any way to get an extra attack on tacticals? Such as a combat blade?
A: There is no way to do that.

Q: Did Vindicators change in price or function?
A: Right about same points. No big change, basically the same.

Remember that CF with use the Imperial Fist Chapter Tactics.

Vanguard Veterans are 19pts without jump pack and 22 points with jump pack. Heroic Intervention does not work the same as last codex.

Q: Can we just get the whole Centurion statline out of the way once and for all?
A: WS/BS 4 S/T 5 W2 I4 LD8/9 Sv 2+

Q: Any changes to Shrike or Kor’sarro?
A: Shrike can only infiltrate with jump infantry.
Khan give scout to bikes and mounted troops. His bike does D3 Hammer of Wrath hits.

Q: For salamanders. Do flame weapons include melta and flamestom cannon. Also what does vulkan do for the army?
A: Only for flame weapons covered on page 56 of the Rulebook. Meltas get twin-linked if you take Vulkan.

Q: For BT Chapter tactics, is the reroll and rending only in a challenge? Or is it reroll all the time and rending in challenge?
A: Yes that is only in a challenge. When in a challenge you get to re-roll your To Hit rolls and all attacks have rending.

Q: How many attacks do the Centurians have?
A: 1A and Sgt 2A. The drills give a bonus attack to the assault version…

Q: Would you happen to know if the capacity on the land raider is still 12?
A: LR = 10, LRC = 16, and LRR = 12

Q: Are there terminator command squads?
A: No Termie command squads.

Q: What buffs does Lysander have other than EW?
A: Gives all units in 12″ with Chapter Tactics (IF), re-roll on morale and pinning test.

Q: So only characters benefit from the BT chapter tactic?
A: Yes for challenges. Your army also gets Crusader USR and Adamantium Will USR.

Q: What does Grimauldus specifically give? You mentioned Zealot, is that army wide?
A: No army wide rule. Zealot USR works for him and the unit he is in. If a units is within 6″ of the servitors they get a 6+ invul.

Q: Any special characters for Iron Hands?
A: No Iron Hands Characters.

Q: Any changes to the Master of the Forge?
A: Master of the forge is almost the same. He will get “It Will not Die” USR and a 1+ to Blessing of the Omnissiah from the IH Chapter Tactics.

Q: Is it possible to give the MoF invl save now? < big iron hands player wanna run a themed force with ironfather HQ but i think ill need the invl for CC
A: Looks like 6+ FNP will be the best you can get unless you take a Chapter Relic, which gives a 6+ invul.

Q: Is that +1 to the blessing for IHs a specific rule of the MoF or part of the IH traits that applied to all techmarines?
A: +1 is only for IH Chapter Tactics

Q: And does bolter drill still work on all bolt weapons (minus the sternguards) or just rifles/combirifles?
A: All Bloters on page 56 of Rulebook and combi-wepon bolters. You can not use it on the special ammo that the sternguard use.

Q: What are the White Scars Chapter Traits?
A: +1 to jink save, Auto pass on dangerous terrain, +1 to Hammer of Wrath attacks, Hit and Run except for termies and both sets of Centurions.

Q: What does Khan do?
A: He gives Bikes and Transports the Scout USR

Q: What are the options for the Crusader Squads?
A: Crusader squads are basically the same as last BT. You get the option of a Sword Brother upgrade(Vet sgt). So you could put 2 power weapons in one squad. There can still be up to 20 models in one unit.

Q: Has Marneus Calgar changed at all?
A: Calgar gets three warlord traits, his armor does not prevent him from preforming a sweeping advance, and he went up in points. He’s a supreme badass but you pay for it.

Q: Are those big fists on the shooty Centurions powerfists? What about the assault version- do they strike at initiative because they have Ironclad assault launchers?
A: Centurion Devs do not have PF. The Assult Centurions do strike at initiative, the drills are not unwieldy.

Q: Are black templar’s still prohibited from allying with non-grey knight psykers? (Sanctified Psykers, Inquisitors with Psionics, etc)
A: BT are still Ally of Convenience. You will still follow the rule book.

Q: And does the Emperor’s champion take up a force organization slot?
A: No.

Q: What chief librarian tigurius? Is going to give other pysker’s a run for their money?
A: I think Tigurius is easily the most improved SC. He will be very tempting for Ultramarine players and he comes in relatively cheap. Overall A+ over last edition.

Q: Can the Emperor’s Champion be taken as the Warlord?
A: Yes because he is taken as a HQ choice.

Q: What is Grimaldus’ stat line like? Any variations from a standard chaplain? And does he have anything like Eternal warrior or IWND?
A: He has “It will not Die”, no EW.

Q: Any special BT items or upgrades?
A: Nothing special for Black Templars, you just get the full access to the codex. So you get Vanguard, Sternguard, Centurion and so on. You have the ability to put multiple power weapons in crusader squads. One is a non-character which can not be challenged. You get to hide a power weapon.

Q: Is there any limitations to the EC? Can anybody take one?
A: EC can only be taken by BT and they’re a HQ choice.

Q: Is a “Castellan” a BT sgt in a vet squad?
A: Castellans are gone. Vet Sgts are Sword Brothers.

Q: Mind a rundown of the 6 Chapter Relics?
A: he relics consist of two swords, one bolter, set of armor, one storm shield and one banner.

Q: Are there Space Marine Warlord Traits?
A: Yes, one chart for all armies.

Q: Does Imperial Fist Bolter drill give rerolls to hit and to wound of 1? Or just to hit?
A: To hit rolls of 1’s.

Q: Is Telion cheaper/different?
A: Telion is the same points and all updated with sniper rules for 6th

Q: Same with Chronus? Is he worth considering now?
A: Chronus is cheaper but still not worth it. Just increases the BS by 1

Q: Is the basic Chapter Master differentiated from a Captain with more than orbital bombardment?
A: CM has A4 and W4 and access to honor guard as command squad.

Q: Does the command squad of a master have better/different options than a captain?
A: It’s Honor Guard.

Q: Is the Storm Raven more expensive in these new rules? Different in any other ways?
A: Storm Raven stayed 200 points.

Q: What sort of special tricks does Tigirius bring to the list?
A: Tight is ML 3, knows all disciplines, he can re-roll his dice when determining his psychic powers, he can re-roll reserves(even successful ones), HoH is a psychic hood and he can re-roll failed psychic test.

Q: are drop pods still 12 to a pod?
A: Dop pod is back to 10.

Q: Landraider redeemer the same?
A: LRR is 12

Q: How is Heroic Intervention different?
A: They do not get the penalty for disordered charge and Sgt auto passes initiative check for Glorious Intervention.

Q: Two small questions on the new tanks: what are their AV values? And do either of them have interceptor?
A: AV 12 12 10 and no interceptor, I repeat no interceptor.

Q: Do the Vanguard Veterans still get to assault the turn they deep strike jump packs then?
A: No. That rule is gone.

Q: How many wounds and attacks does Grimaldus have?
A: Grim is W3/A3

Q: And are Reclusiarchs in the codex?
A: Reclusiarchs are gone. There is one Chaplain to chose from.

Q: For those with non first founding chapter & BT, is there a system of making your own chapter tactics(like the chapter traits from the 4th edition codex)?
A: No. You will have to chose out of the Chapter Tactics provide.

Q: Did the predator tanks and devestators have their prices modified in the codex?
A: They both got point decreases.

Q: Is the old Power Armored Marneus Calgar mini nonexistent?
A: He’s in Artificer armor. For 10 points more he gets Termie armor.

Q: Are there any new Ultramarine Characters?
A: No new characters.

Q: Does Orbital Bombardment still exist?
A: Yes

Q: Is Calgar’s Termie Armor the same? Built in Teleport Homer, or does it do anything special?
A: Same, but let’s you sweeping advance in Terminator Armor and still has homer.

Q: There are so many BT on because we are getting screwed by GW who is basically trying to make us in to a lame variant of a codex chapter, something we are definitely not. The more I read, the less I want to continue playing 40K.
A: I think the BT are better. You have more options than you know what to do with and most if not all of your troops are cheaper. It’s not that bad.

Another BT player raising his complaints….
Q: More options but if CC crusaders are not getting any bonus in CC then BT are WORSE in CC then with the 4th ed book and because termies will get 1 less heavy weapon in a squad of 5 BT Gunline will have less missiles
A: Those things had gone they way of the dodo bird a half a decade ago. Even if they got their own dex there ways no way that you were still going to get two heavy weapons in five termies and other outdated rules.

Squads are just as good as there 4th codex iteration. They’re cheaper, they come with frag/krak grenades, up to two power weapons, 2 flyer types, and the list goes on. There are far more pluses than minuses.

If you were banking on rules that are old and outdated then you will be disappointed. If you look at all the options then you will be excited about the possibility and the flexibility that the new dex offers.

Back to the Q&A:

Q: Ironclads the same?
A: Ironclads are the same.

Q: About Honor Guard, have they gotten cheaper? Has the chapter champion got more bad ass or is he still…meh?
A: Honorguard are cheaper and the company champion is the same, at least he’s cheaper.

Q: landspeeders the same? Or similar to the dark angels cost wise? Doubt they get 1-5 too.
A: Speeders are 1-3

Q: What about Cassius and Sicarius?
A: 1)Sicarius is 15 points cheaper and basically the same.2)Cassius is 5 points more.

Q: Any change regarding the Whirlwind?
A: Nope. Missiles do the same and its 65 points.

Q: Does IF bolter drill only apply to boltguns/bolt pistols (minus special ammo) or does it apply to hvy and hurricane bolters as well?
A: It works on every bolter on page 56 of the rule book. Hurricane bolters already get a re-roll and you can’t re-roll a re-roll.

Q: Can you give the full breakdown of grav-weapons? S value? how do they work v. vehicles? difference between grav gun and grav cannon?
A: Grav weapons wound the target based on their armor save. For example a terminator has a 2+ save so they would be wounded on a die roll of 2+. Against vehicles roll a die, 1-5 does nothing and on a 6 the vehicle is immobilized and loses a HP.

Q: Did the Codex Powers change?
A: They use the psychic powers out of the rule book, so null zone and the other powers are gone.

Q: Did the dreadnoughts gain any rules (like the rumored Inspiring Presence)?
A: No, I think that’s more wish listing.

Q: Do the Devs get Flakk Missles?
A: Yes. They have to pay and additional 10 points.

Q: Can Honor Guard get and invunerable now (storm shields)?
A: No.

Q: Is there some caveat to the first half of the UM tactical rule (like..i don’t know,does not work on heavy weapons for example…) or is it just a plain better version of the IF one even without the extra bonus for tactical squads?
A: It will work on any weapon that rolls a 1, while the IF only works on bolter type weapons.

Q: How many points are the Scout Bikes?
A: 18 points

Q: Did they change the Cereberus launcher on the LS storm? used to be -2 leadership to enemies assaulted after disembarking.
A: It’s not the same. It’s range 18″ S 2 large blast Blind.

Q: Do BT get Land Raider Redeemers as Dedicated, or only Land Raider Crusaders?
A: Just LRC.

Q: Out of intrest, is there anything in the book that stops BT from allying with a psyker? (I know they cant take one)
A: Im not seeing anything that will stop you from allying.

Q: Any change to the Sternguard ammo types?
A: Same as before

Q: Who can take the Grav Weapons?
A: Basically anyone who can take special weapons or pistol upgrades. They heavy one is only on the Dev Centurions.

Q: How much cheaper are Honor Guard exactly?
A: They dropped 25 points.

Q: Does the Signum still work the same?
A: Yes it give one member BS5

Q: So they actually gave the straight better rule to ultramarines (at least with other chapters they have different rules…Here it’s just…better)…That makes me kind of sad.
A: Not really you have to invest a lot points into Tac squads and there essentially picking your army for you.

Q: Oh, do the Chaplains get any melee weapon options, or are they stuck with Crozius only?
A: They have other power weapon options and they can also have Chapter Relics.

Q: With the Ultramarines Chapter Trait do you choose, or is it based on how you build your army?
A: You choose but it will kind of force yourhand to build a certain way to take advantage of CT.

Q: Do Grav have haywire as some early rumors suggested?
A: Grav have concussive.

Q: On the stalker model it seems that its two weapon turrets can move seperatly, there was also a rumour before that they could split fire. Is there any indication of this or does the stalker simply have a s7 heavy 4 gun?
A: You’re very astute. There is an option to fire at two targets with a lowered BS.

Q: What are the specs of the flame launcher on LoD with ignores cover USR?
A: All shooting attacks ignore cover saves.

Q: Do we get interrogator chappie/reclusiarch?
A: No, basic Chaplain for all.

Q: Did shooty Terminators get better/cheaper?
A: Heavy Flamer went up in points, while assault cannon and cyclone saw a same points decrease.

Q: How many points costs Tigurius now?
A: 165 points. Down 65 points.

Q: How much do ML 1 and 2 librarians cost?
A: ML1 = 65 and ML2 is a 25 point upgrade.

Q: Does Thunderfire Cannons get any advantage of IH Chapter Tactics? I mean, FNP or It never dies? Their techmarine gets de +1 on Omnissiah’s blessing?
A: Yes the Techmarine would get FNP, +1 Omniissiah, and it will not die.

Q: Has auxillary grenade launcher changed?
A: 24″ rapid fire.

Q: Are Tactical Squads basically the same as in Codex:DA, as far as organisation and equipment options go?
A: Yes

Q: Grav Amp lets you reroll wounds, that’s the only information on it that has come out so far.
A: Grav Amp allows you to re-roll failed wounds and armor penetration with grav weapons.

Q: Are Vanguard Vets for sure FA or Elites?
A: They are elite.

Q: Does Vulkan get Eternal Warrior?
A: No.

Q: How many points is Vukan and does he still mastercraft Thunder Hammers?
A: Vulcan is 190 and he no longer upgrades thunder hammers to MC.

Q: Can you mix your army. Like have some units be ultra marines and others be salamanders?
A: Yes. They’re allowed to ally out of the same codex.

Q: Can Independent Characters (captain, chapter masters, techmarines,etc) take centurion armour as part of their wargear?
A: No, that is not a wargear option.

Q: Can non-Black Templar armies (homebrew/unknown founding chapters) choose the Black Templar Chapter Trait? If they can do they have to take Crusader Squads instead of Tactical Squads?
A: The writing on it is a little vague. I would say yes but it may need a FAQ to clear it up.

Q: Any Salamander Relics?
A: No Sally Relics. The are space marine relics shared by all chapters.

Q: Any idea how grav weapons work against units with mixed armor saves ie Dlord + Wraiths?
A: It does not but I would figure you would wound on the majority armor save.

Q: And do Chapter traits work for allied detachments?
A: No, some SC characters have abilities that effect other units but they must have the same CT to receive that bonus.

Q: Any new pieces of common wargear like DA got (auspexes, infravisors, power field generators, etc.)?
A: Mostly grav weapons, Omniscopes, new weapon types for the AA weapons and generally moving wargear to be inline with 6th Ed.

Q: I keep hearing Vulkan twinlinks Melta and is the same, although it would be a mercy if someone came out and said there are no MC thunder hammers. Can you please confirm? Also I just saw on Natfka that Sallies get to re-roll armour saves from flame weapons including Melta- does this mean invul saves as well?
A: 1)Vulkan TL meltas
2) He does not master craft TH anymore.
3) Only works on flame weapons which are on 56 of the Rulebook.

Q: How many points for Kantor and Vulcan?
A: 1)Kantor 185
2)Vulkan 190

Q: Sorry – meant if you have an allied detachment of say Ultramarines with Tau, do the Ultramarines still benefit from CT despite being Allies?
A: Yes, their abilities will work on that detachment. They do not lose CT for allying.

Q: Do the AA tanks have to snapshot at ground targets (i.e. do they only have skyfire, but no interceptor?)
A: AA tanks do not have interceptor.

Q: Does honour guard get to keep both their weapon and 2+ save for their new low price?
A: HG get Arti armor and power weapons.

Q: Does Helbrecht gain Orbital Bombardment?
A: Helbrecht does not.

Q: Does Kantor still keep his 12″ +1A bubble?
A: yes Kantor does.

Q: Thanks for the answer, do crusader squads have any other special rule besides ATSKNF and Chapter tactics?
A: No BT do not.

Q: How many points is a LS typhoon?
A: Typhoon 75 points

Q: How many points for a Dakka Pred/Las Pred?
A: Las 140 and Dakka 95

Q: Did they reduce the cost of the Captain?
A: Captain is 90

Q: Can models with different chapter tactics be in the same detachment? i.e. Can I take UM and IF in the same primary army then ally in some DA if I wanted them?
A: No they would have to ally those detachments together.

Q: How does work sergeants on tac squads? there is an extra cost for sergeant and veteran sergeant like dark angels?
A: Same as DA

Q: Any changes on attack bikes in cost, size of unit, etc.?
A: Attack bikes are now 45

Q: Is there any unit or weapon in the new codex with Interceptor rule?
A: No

Q: Any changes on Land Speeders?
A: Same

Q: Are crusader squad availabe to other chapter tactics than BT?
A: No

Q: Do Kantor and Helbrecht both have W4 A4 like the generic chapter masters now apparently get?
A: Yes

Q: Are Lysander’s stats the same, wounds and such?
A: Same

Q: Legion of the damned weapon costs and special rules?
A: Went down and all their shooting attacks ignore cover.

Q: Can you go a little bit deeper into what the Chapter Relics are?
A: Going to cover on the show.

Q: Am I right to assume that generaly speaking, the costs of units and vehicles that are also in the DA book are the same as they are in that book?
A: Pretty close to each other.

Q: Is the Storm Talon the same cost as in Death from the Skies?
A: Yes.

Q: Can you use characters from a different Chapter than the one whose trait you are using? In other words, can I make an Iron Hands chapter but still use Tigurius, for example?
A: No.

Q: Does the Tactical trait affect only infantry units or does it affect vehicles too?
A: Yes.

Q: Do SM get their own Warlord Traits table, and if so, what are the traits?
A: Yes, we will cover it on the show.

Q: Does Calgar get to pick his traits or does he just get 3 rolls on the tables?
A: Three rolls on the chart, re-roll doubles.

Q: how do Grav weapons work on models who don’t have armor saves (like Daemons)?
A: I would say a 5+, might be FAQed.

Q: Any change to shotguns?
A: Shotguns S4 assault 2.

Q: When you say you can ally out of the same codex, is that through the actual ally rules, or that you can mix two armies and their Chapter tactics?
A: You have to ally the two detachments.

Q: Does a bike Captain only make a bike squad a Troop if it numbers exactly 5 bikes, or or can it be a full “8 man + attack bike” squad?
A: At least 5 bikes can be up to 8.

Q: Anything changed with assault squads? Can they be taken as troops?
A: 17pts and can’t be troops.

Q: Can command and honor guard take jump packs?
A: No.

Q: Do librarians have invuln saves? If not, can they buy them as upgrades?
A: Only in Terminator Armor.

Q: Do any of the characters or chapter tactics give fearless or stubborn?
A: No

Q: What about assault squads? Did their cost decrease a little too? Can they finally take meltaguns?
A: 17 Points and No Melta Guns.

Q: So for clarification on the bikes: any 1 bike unit of at least 5 models (of which one may be upgraded to an attack bike) can be a troop choice per captain on a bike in your army?
A: Correct.

Q: How many base attacks do Centurions have?
A: Centurions have A1. Centurion Sergeants have A2.

Q: Beyond being 15 pts cheaper, any changes to Sicarius?
A: You get +1 to reserves and no longer seize the initiative on a 5 or 6.

Q: How many power weapons can a Crusader squad take (besides the Sergeant) and is there an option to take a pair of lighting claws (either for normal BT marines or the Sergeant)
A: Power Weapon or Power Fist.

Q: Just to make sure I got it right, Honor Guard get: artificer armour, power weapon, Bolter and bolt pistol for 25 points? That sounds like a good deal even if they don’t have a invul save.
A: Yes, but don’t forget about the frag and krak grenades.

Q: Does the Ultramarine Tactical Doctrine trait (Rerolling Ones for non-tatical marines) apply to vehicles? (The answer before was unclear)
A: Yes, it says “models” in the detatchment. Vehicles are models.

Q: Does the rule for not taking non-chapter characters apply to Telion?
A: Telion is marked as an Ultramarine character and has CT(Ultramarines).

Q: Just to confirm, chapter tactics affect all models in a detachment, to include vehicles, unless otherwise stated, correct?
A: Yes.

Q: Lastly, is each gun on the Stalker Heavy 4 or is each gun Heavy 2?
A: Stalker is Heavy 4. There is an ability to fire at two separate targets. That will be covered on the next show.

Last weekend Tykens Rift went to Warhammer World to drink, game and pillage. Actually, if you’re Chris and Greg it was to reduce your opponent to tears, but I’ll get to that.

For those of you that don’t know – Battle Brothers is a two day event at Warhammer World in Nottingham where teams of two play five fifteen hundred point games and finish in the rankings.

Points are earned from; Gaining victory points (first blood, line breaker etc.), and getting favourite game votes from your opponents. The last being the hardest to achieve unless they smashed you 10 – 0 and have a guilty conscience. And if you lost you’re not exactly going to give your opponents your favourite game vote if they rocked up with a ‘beardy’ list containing a Fortress of Redemption, Darkshroud and salvo 4 bolters kicking out 140 shots of death per turn (*cough* Chris and Greg).

Because between the four us we played ten games I’ve condensed what happened down into a short summary and a single eventful moment.

Loss 8 – 9
@CPJohnson and @freexerjin vs dark angels and space marines (rich & Eddie “I collect trophies” Eccles)
Eventful Moment: Our first game was playing someone whom the game designers say ‘plays for trophies, but luckily he was really all right’. The dark shroud shooting and wounding Belial twice, followed by Ezekiel proving he is the daddy when it comes to using a force sword.

Game Two

Deployment: Dawn of War
Mission: The Scouring

Win 10 – 4
@Borkan_Ice and @NeilChallis vs Imperial Guard and Chaos Marines
Eventful Moment: Rolling a six for Fireblade to marker-light a Helldrake on its first turn, and then blowing it out the sky with the Riptide. Bosh.

Win 13 -7
@CPJohnson and @freexerjin vs guard and guard
Eventful Moment: popping 4 of 5 tanks and nearly tabling our opponents all on turn one. We then found out just how nasty vendettas are, especially when you have four to contend with.

Game Three

Deployment: Vanguard Strike
Mission: Big Guns Never Tire

Loss 5 – 9
@Borkan_Ice and @NeilChallis vs Imperial Guard and Space Wolves
Eventful Moment: Having to argue with our ‘Gamie’ opponents that a flyer facing the back of a vehicle doesn’t hit on side armour.

Win 21-0
@CPJohnson and @freexerjin vs Orks and Orks
Eventful Moment: we finally got to realise just how much fire power we brought to the party, by turn three there was a units of ten grots and a flier left. oh and our opponents face when we rolled 121 hits with 128 dice… ouch. Game Four

Deployment: Hammer and Anvil
Mission: The Relic

Loss 0 – 6
@Borkan_Ice and @NeilChallis vs Necrons and Chaos Daemons
Eventful Moment: Lysander being refused four times a challenge to a Necron lord, wimp. Lysander wants to play griff-ball fool…!

Draw 1-1
@CPJohnson and @freexerjin vs guard and marine
Eventful Moment:
Ahh the relic, this mission doesn’t do our army any favours. Most memorable moment was destroying all three of our opponents vehicles and pinning all in turn one. Oh and maybe killing more marines than our opponents had all game when the squad jumped from the battlements.

Game Five

Deployment: Vanguard Strike
Mission: The Emperor’s Will

Win 5 – 0
@Borkan_Ice and @NeilChallis vs Dark Angels and Imperial Fists
Eventful Moment: An Imperial drop pod of Tactical Marines landed right in front of two unit of Fire Warriors, one containing Fireblade. They were resolved with 44 shots, nice.

Win 10-0
@CPJohnson and @freexerjin vs Eldar and grey knights (well inquisitors)
Eventful Moment: Our opponent rocked up with five HQ and five Elite choices, nice and legal, not! Anyway we had to report them and after that we were best friends….. :S

Results
Out of 104 teams
9th @CPJohnson and @freexerjin
54th @Borkan_Ice and @NeilChallis

Chris and Greg should have been fourth but unfortunately they don’t give out favourite game votes for pointing out your opponents list isn’t tournament legal.