I am going on an adventure with my buddy Mons. We are currently in the process of creating a game. Trying to keep it limited for now since we both have other stuff to do in our life. Anyway, we talked about have as little as possible gui elements in …

That past 6 month gone fast. I have spent a great amount of time learning even more blueprints. My latest effort is a portal, however a portal to another place in the same level would have been easy enough. I want to load another level/dungeon into the portal. I set …

Most of the time I only do small blueprint projects in Ue4, just because its fun, yesterday I thought it would be great to try making health orbs. The kind that fly towards you if you come close enough. So I did, you can see the result in the youtube …

As I showed in the previous post, I managed to bake the fusion 360 model into a low poly model. I took it into substance painter and started texturing a little, but more importantly I finally got around to get to create the blueprint code for the retro computer in …

I did this with the whole computer, so everything was ready for baking. Now the Dynamesh turns out to be quite high. 🙁 I need to fix this before exporting out, I went into Decimation Master, and turned down the poly count down to 5 % of the polycount. 🙂 …

I have spent a couple of days trying out Fusion 360, and I have to say that I like using Fusion 360 for hard surface modelling. Sure there are some downsides at first, and you will get crazy annoyed that something that is so easy in 3d studio max, can …

It is amazing what you learn even after having used 3d studio max for so long. I don’t do a whole lot of animation, just simple ting. Mostly fade in, move to a location, fade out. I was working on an animation at work today and it turned out to …

Yes, it is true. I like quad menu. I have made several different quad menus to speed up my workflow in max. Now I am not a fan of having a ton of hotkeys, I do however use the normal hotkeys in 3d studio max. Back in the day when …

Currently trying out some multiplayer stuff in Unreal Engine 4 and was wondering how I was going to add hitboxes to the controlled characters, since I have been so lazy at writing in my blog lately I thought I might write up a tutorial on the subject. 🙂 Hitboxes I …