1. Download DayZ 2017 v2.0.1 using DayZ Commander.
2. Download the Factions 2017 files.
3. Make a folder called "@Factions2017" in your Arma 2 OA directory; inside, create a folder called "Addons".
4. Add all the DayZ 2017 files to the Addons folder inside "@Factions2017".
5. Copy & Paste all the files from the Addons folder of the package you just downloaded into the Addons folder inside @Factions2017 (overwrite if prompted).
6. Add the mission file to your "mission" folder in your arma 2 OA directory.
7. Don't forget to create a new OA Beta Patch shortcut and add "-mod=@Factions2017" in the target line!

NOTE : If you have an error message about missing content, you might have to copy the Addons folder from Arma 2 into your Operation Arrowhead folder.
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Recommended Mods :

- CoWar Mod :
The Lite Version is more than enough for DaiZy SP and offers a lot of usefull features such as AI auto rearm, functionnal supressing fire, better reactions and so on...
It's worth spending some time reading the documentation files if you want to customize DaiZy to your likes. A must have since it greatly enhances AI units skills.
And since I'm using some Arma 2 units, make sure to have this file in your addons : "glt_opa_backpacks4all.pbo"
You can also use the rMod if you don't want the CoWar mod.
NOTE : There's a glitch with the bayonnette knife mod : it spawns NVGs in the player's inventory.

Re: RELEASE : DaiZy Factions 2017

Re: RELEASE : DaiZy Factions 2017

This post was updated on .

Dalereo wrote

Chernarus lol is there a different map

Yeah, Chernarus. Again. That's currently the only map for the 2017 mod; nonetheless, Fedus made a Namalsk 2017 mission some time ago and it was really good.
I might try doing the same for another map... Or merge it with Above's current Namalsk (if he's up to it).

crowbars82 wrote

Oh my!
Just as I'm going to bed too! I can see what I'm doing tomorrow night then :-)
Looking forward to playing this!!

I didn't have time to actually play - but this is sooo much better than regular DayZ - even without the choppers & helicrashes! And it's so nice to see those "survivor skin" zombies! XD

Re: RELEASE : DaiZy Factions 2017

This is difficult! I like it! There must be at least double the usual amount of zombies roaming around and they hurt you a LOT more too!
I spawned in at SW Cherno which was nice, so I slowly but surely made my way across the southern region to the big red house near the dock area.There was, from what I could see, 3 bandits working together capping zombies around them. One of them was giving hand signals to the squad which was cool to see. One of the bandits strayed from the team and came near the house, so I ran out and hit him in the face with the hatchet (of which I had to classically reload) and collected his CZ 550. Took a shot at another bandit, but missed and they turned around and ran away for cover! Zombies heard the shot though and surrounded the house, must have been about 20-25 of them. They deal damage from a greater distance it seems, and even before they've initiated their attack animation too, so I quickly got to probably 5-10% blood. I crawled ALL the way to the hospital in the hope of blood bags (not realizing there is no self-bloodbag script at the time), and I found nothing but empty tin cans!
Died from a single cheap zombie hit through the wall!
I will definitely have another go at this, it is great to see all the new skins for the zombies. Strange how there has never been a female zombie in ANY of the DayZ versions!

Edit: Also sometimes when you kill a zombie this message comes up: http://i.imgur.com/ZMzI9mV.jpg I guess it is something to do with assigning an item for the zombie's loot maybe?

Re: RELEASE : DaiZy Factions 2017

This post was updated on .

crowbars82 wrote

I crawled ALL the way to the hospital in the hope of blood bags (not realizing there is no self-bloodbag script at the time), and I found nothing but empty tin cans!
Died from a single cheap zombie hit through the wall!
I will definitely have another go at this, it is great to see all the new skins for the zombies. Strange how there has never been a female zombie in ANY of the DayZ versions!

Edit: Also sometimes when you kill a zombie this message comes up: http://i.imgur.com/ZMzI9mV.jpg I guess it is something to do with assigning an item for the zombie's loot maybe?

Hehe ^^ There's no bloodbags in 2017 :P
They removed them in v2.0.1 ...but I might work on creating a bandit base - heavily guarded and filled with unique items. It would be the only place in Chernarus where to find bloodbags (I will of course add back the self-bloodbag script).

About that error, I have yet to find the file responsible for it : most likely one the files in dayz_code related to zombie damage to the player. Will try to fix it ASAP.
I might also fix the hatchet so you don't have to reload it ;)

EDIT : Just found out what was causing the error; going to do some tests and maybe upload a fix.

Re: RELEASE : DaiZy Factions 2017

I like the sound of that, kitting up ready to take on a base to get more loot!
Something is definitely up with the zombies attacking me in this. Their damage is pretty much instant, just by running near me. In default DayZ and your DaiZy Factions etc, you can run backwards leaving a bit of a gap between you and a chasing zombie, giving enough time to hit it with the hatchet... but in this it's almost impossible to do that. Any zombie aggro caused means I simply have to find a building pronto to even have a possible chance at remaining alive. Is it supposed to be like this?

Re: RELEASE : DaiZy Factions 2017

This post was updated on .

crowbars82 wrote

I like the sound of that, kitting up ready to take on a base to get more loot!
Something is definitely up with the zombies attacking me in this. Their damage is pretty much instant, just by running near me. In default DayZ and your DaiZy Factions etc, you can run backwards leaving a bit of a gap between you and a chasing zombie, giving enough time to hit it with the hatchet... but in this it's almost impossible to do that. Any zombie aggro caused means I simply have to find a building pronto to even have a possible chance at remaining alive. Is it supposed to be like this?

It's been a long time since I played 2017 MP; but if I'm not wrong they lack some fixes from regular DayZ - the zombie attack distance being one of them... If I can find out how they resolved this on DayZ, I will try a fix for Factions2017.

Also, I'm uploading a new dayz_code : missing icons and FX added back, and no more error message when being hit by a Zed ;)