When it comes to sports games, Electronic Arts is the proverbial 800-lb. gorilla. If you can think of a sport, it's likely that EA Sports has come out with some high-profile game for it. In some cases, this results in game franchises that dominate their market. One of these franchises is the FIFA series. If you live in the U.S. and you like to play soccer games, it's more than likely that you've spent some time with a FIFA title. Always very popular, FIFA games have also been pretty much decried by any true fan of the sport. Offering unrealistic and unsatisfying gameplay, previous FIFA titles have racked up huge sales while remaining a negative blot on the American soccer consciousness. Recently, it's become increasingly obvious that other franchises, including Konami's high-quality series of soccer games, have been steadily eroding FIFA's grip on the market. In response, EA has come out with FIFA 2002, a groundbreaking game for the FIFA series.

Saiyuki is at it's a heart a turn-based strategy role-playing game (RPG) similar to games like Final Fantasy Tactics and Vandal Hearts. Whether or not this genre is appropriate given the source material is debatable, but it's an interesting route the developers choose to take nonetheless.

Blood Wake is not a game that will engage gamers wits or captivate them with its story. It is a simple, easy to play, easy to enjoy arcade-style game that holds up well for a short time but, unfortunately, crumbles under the simplicity of its design.

There are few more frightening and iconic figures than the riot control police officer. Dressed entirely in black with faces obscured, carrying clubs and grenade launchers, viciously beating people as they lie helpless on the ground. Their worldwide uniformity makes it seem as if there's a single organization out there passionately dedicated to clubbing the world's protestors. This makes Urban Chaos: Riot Response an unbelievably hard sell, as it portrays those very stormtroopers as the game's heroes entirely non-ironically.

My experience with NFL Blitz goes back to 1997, when it was introduced into arcades everywhere. I remember watching players complete 60-yard passes on offense and deliver some brutal hits on defense that I only thought Id see on a pro wrestling telecast. I had heard that Blitz was the brainchild of Mark Turmell, the same Midway programmer who spearheaded Midway's other immensely popular sports title, NBA Jam.

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