[mystery box]= Nobody knows what is inside, including patreon voters. The game will only be revealed with the first video of that series. After the end of the current a and b side model, every fifth game will be a [mystery box].

**
note: any of these games may be pushed aside in the case of the release of a major project, or really just because I feel like it.

note² -- some games may get delayed for technology reasons

gonna try to keep this updated as things progress, clear up, and games get played.

What systems, may I ask? Mainly asking since there are multiple different platforms for both (obviously SNES and GEN, but there were DOS ports of both, plus EWJ1 Special Edition for SCD and W95 and SAT/PS1 ports of EWJ2)

raocow wrote: ↑
snes is the versions I played, which will not come to any surprise. I'm not checking in case of spoilers (weirdly enough) but is there a difference in terms of extra levels or stuff like that

Yes, from what I researched the past hour (not including the terrible GBA versions):

EWJ1:

GEN - Baseline version
SNES - Better Graphics, missing "Intestinal Distress" level, different aspect ratio. Apparently inferior to GEN (everyone says it sucks)?
SCD - More Expanded Levels, Redbook Audio, adds an extra level ("Big Bruty"), considered the best version.
W95 - Same as the Sega CD version, but slightly better Graphics, and has has an actual save system (apparently). Apparently requires a bit of finagling to get working on modern versions of Windows
DOS - Best graphics, and has Redbook audio, but doesn't include the extra content of the SCD/Win95 versions, and also doesn't include the "Intestinal Distress" level like SNES. Available for purchase on GOG and Steam

Well, after spending most of the Afternoon, I did eventually get the Win95 version Earthworm Jim: Special Edition to work.

Unfortunately, getting it to work involved buring a BIN/CUE file to a CD (DVd didn't work), as the music is stored in Redbook, and all the mounting software I tried refused to mount to cue file (it could mount the bin file, then no music). Additionally, it didn't detect my controller, so you'll probably need Joy2Key.

As for EWJ2 on PS1, I have PS1 Emulation working in Retroarch, and it loaded fine.

Last edited by SAJewers on 31 Aug 2017, 20:43, edited 1 time in total.

SAJewers wrote: ↑Unfortunately, getting it to work involved buring a BIN/CUE file to a CD (DVd didn't work), as the music is stored in Redbook, and all the mounting software I tried refused to mount to cue file (it could mount the bin file, then no music).

Did you try WinCDEmu? That one usually works well.

Also, open up the CUE file in Notepad and just verify that it has the correct route to the BIN. If the image is improperly made, it'll use an absolute path to the BIN file instead of a relative one, which once you move the pair of files that'll break everything if it's absolute pathed.

SAJewers wrote: ↑Unfortunately, getting it to work involved buring a BIN/CUE file to a CD (DVd didn't work), as the music is stored in Redbook, and all the mounting software I tried refused to mount to cue file (it could mount the bin file, then no music).

Did you try WinCDEmu? That one usually works well.

Also, open up the CUE file in Notepad and just verify that it has the correct route to the BIN. If the image is improperly made, it'll use an absolute path to the BIN file instead of a relative one, which once you move the pair of files that'll break everything if it's absolute pathed.

Yep, used that. Mounted the BIN fine, but refused to mount the CUE (and that's no use since the music is stored in Redbook, and mounting the BIN only gives you the data). I used that BIN/CUE to burn it to a CD fine, so it's not a CUE issue.