Primary Role

The Retribution tree is the damage dealing tree for Paladins. It's talents mainly focus on dealing 2-handed weapon damage, spell damage, reduce threat, some nifty PvP tools, and creating support for their raid. Protection spec Paladins will often go down Retribution to improve their avoidance and mana consumption, and Shockadin Paladins will spec down retribution 21 points to get their Sanctity Aura. Holy paladins don't have much use for the Retribution Tree, except for in cases where they want to grab Imp. Blessing of Might for the slightest dps boost.

A Paladin seal spell that gives the Paladin a chance to deal additional Holy damage. Unleashing this Seal's energy will judge an enemy, instantly causing Holy damage. This attack will always be a critical strike if the target is stunned or incapacitated.

Tier 6

(Requires 5 points in Conviction). Gives you a 1/2/3% bonus to Physical an dHoly damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.

Tier 7

Increases the damage of your Judgement, Crusader Strike and Divine Storm abilities by 5/10% and when these abilities critically hit the cast time of your next Flash of Light is reduced by 0.75 sec (rank 1). Rank 2 of this talent makes Flash of Light become instant.

Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead. (1 min cooldown, 20yd range)

Your Judgement spells have a 33/66/100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.25% of their maximum mana per second, and to immediately grant you 25% of your base mana.

3

Tier 8

(Requires 1 point in Repentance). Increases the critical strike chance of all Judgements capable of a critical hit by 6/12/18% and reduces threat caused by all actions by 10/20//30% except when under the effects of Righteous Fury.

Increases the critical strike chance of Hammer of Wrath by 25/50%, reduces the cooldown of Avenging Wrath by 30/60 secs and while affected by Avenging Wrath 25/50% of all damage caused bypasses damage reduction effects.