Pages

Monday, March 19, 2012

Saving and loading implemented, now most important task is terrain generation. I have 3 perlin noise class and couple generation functions. I am trying for cool looking terrain with mountains, interesting caves and so on. Its not easy and now I am a bit stuck.

Added grass block. It is always generated on top of terrain. Later I will add grass growing (when dirt exposed to sun) and grass decay when something is build on top of it.

Added stone block. Now with stone is filled gaps in terrain, later I will improve terrain generation and stone will be found more deeply.

Tweaked generated terrain. Now its all filled without gaps. Gaps will be added later when cave will be introduced.

I think I will tell more about what game is about. Adventure of Stickman is sandbox style game, where your live in never ending, randomly generated world. For survival you must find food and gathering various resources for crafting tools and building shelter. It will feature all kinds of different creatures, resources and crafting patterns.
Now I will work in user interface. User will be able to choose what block to build, see his inventory, his life and hunger meter.

Hello I am creating a new game. Yes, its one of minecraft 2d, terraria type games. I dont want to make a clone, but I very like block mechanics, random generated world, and crafting. I dont know yet how my game will be different, but it will be, I have couple of ideas. No multiplayer now, it will be to difficult to implement for me, maybe later if I feel I can do it.
I need to come up with name. I thinking something with Stickman. So what is implemented:

Player. I am bad at artwork so its stickman. It can move and jump. Have move and jump animation.

Random generated world. Added perlin noise and with it I am trying to generate some basic 2d landscape. Its not perfect but in right direction.