Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.

Akoum Stonewaker (2)Creature — Human Shaman (2/1)Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Creature tokens you control have flying and vigilance.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

Aviary Mechanic (2)Creature — Dwarf Artificer (2/2)When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.

, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness., Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.

Backwoods Survivalists (4)Creature — Human Warrior (4/3)Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

Bitterblade Warrior (2)Creature — Jackal Warrior (2/2)You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

Blight Herder (5)Creature — Eldrazi Processor (4/5)When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add to your mana pool."

Blightcaster (4)Creature — Human Wizard (2/3)Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.

Blood-Cursed Knight (3)Creature — Vampire Knight (3/2)As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

Champion of Arashin (4)Creature — Hound Warrior (3/2)Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Champion of Rhonas (4)Creature — Jackal Warrior (3/3)You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

Courageous Outrider (4)Creature — Human Scout (3/4)When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala, Pilot Exemplar becomes tapped, you may pay . If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.

Drownyard Behemoth (9)Creature — Eldrazi Crab (5/7)Flash (You may cast this spell any time you could cast an instant.)

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

Duskwatch Recruiter (2)Creature — Human Warrior Werewolf (2/2): Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

Eager Construct (2)Artifact Creature — Construct (2/2)When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

: Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colorless mana.)

Eldrazi Mimic (2)Creature — Eldrazi (2/1)Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.

When you cast Eldrazi Obligator, you may pay . If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ( represents colorless mana.)
Haste