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I just started pillars after I have had it in my steam account for a year.

Its either a bit hard or I am just way out of form after not playing a game like this in 15 years. Poor aloth gets smacked down ever fight.

It's both. You can use melee guys to Engage folks, but they can still run by, just taking hits as they do. If you're in the dungeon in the starter town, it's definitely harder than most other things nearby.

Yeah I'm about 20 hours into Pillars (just finished Defiance Bay), and I can't seem to get the motivation to pick it up again.

Most of the difficulty in the combat system seems to come from the inability to keep your squishy backliners out of the action. My tanks don't actually feel like tanks. Aloth, Durance, and Sagani are in the thick of it all the time.

I did enjoy Searing Falls though, that was a great zone with a great boss fight at the end. The main story just isn't doing enough to draw me in, unfortunately.

Yeah I'm about 20 hours into Pillars (just finished Defiance Bay), and I can't seem to get the motivation to pick it up again.

Most of the difficulty in the combat system seems to come from the inability to keep your squishy backliners out of the action. My tanks don't actually feel like tanks. Aloth, Durance, and Sagani are in the thick of it all the time.

I did enjoy Searing Falls though, that was a great zone with a great boss fight at the end. The main story just isn't doing enough to draw me in, unfortunately.

I had this exact same problem with Pillars. I got to midway through Act 2 and I just... stopped playing, and haven't properly found the motivation to go back to it again.

I might pick up Pillars again and push through. I do enjoy a lot of things about the combat system, like how Aloth can become a walking battle tank of destruction if he is left alone for 10 seconds.

The side quests are great and I love them, and I love how my character becomes known for things as I play, like being honest or deceptive. Unfortunately, the main story hasn't really grabbed me as I would expect it to.

Yeah I'm about 20 hours into Pillars (just finished Defiance Bay), and I can't seem to get the motivation to pick it up again.

Most of the difficulty in the combat system seems to come from the inability to keep your squishy backliners out of the action. My tanks don't actually feel like tanks. Aloth, Durance, and Sagani are in the thick of it all the time.

I did enjoy Searing Falls though, that was a great zone with a great boss fight at the end. The main story just isn't doing enough to draw me in, unfortunately.

On enemies attacking your backliners, some enemies just do that. Phantoms/spectres in particular, as well as monks later in the game, which is a shame, because you run into a lot of phantoms/spectres early in the game and it drives people nuts. To fight phantoms/spectres, send your meleers in first, wait for the jerks to do their teleport ability, and then send in your backliners. They won't teleport again.

Other people have complained that patch 2 made it so that enemies ignore engagement all the time and charge your backliners. I haven't seen that happen much personally, but I've been running 3-4 meleers, have my backliners quite a ways back in my formation, and I stealth everywhere (with double-speed on). When they do come for my backliners, it's because they have the special skirmisher AIs or I didn't enter the battle properly (at a bad angle, or my meleers didn't spread out enough to contain their meleers) or there were just too many of them.

I've been really digging PoE! It's gotten a lot more fun with the party full up, I feel like I more often have more options. That, and getting used to exactly when I can burn all the per-rest stuff has helped. I still get occasionally destroyed, but it's not a complete surprise. Also the Barbarian from the White March expansion is just awesome. Finally a frontline person I can load up with the biggest and best melee weapons, PLUS she can Terrify everyone nearby, and is almost impossible to flank. Lovely.

I like the versatility of the Pillars System. The fact that Wizards could make great Frontliners and Tanks with their magical melee weapons and defenses, Fighters could do incredible DPS and actually cast spells from the back line more effectively than mages at the cost of resources, and Priests could be anything from support healers to fiery exploders to backstabbing paralyzers was really fun to me.

Eder is also my favorite companion from any RPG ever, pretty much. (Don't build him as a tank though, he can do it but he is much better and more fun as a damage dealer!)

That said, I am starting to get super hyped for Tyranny, there's a lot of stuff I've seen in these previews that's really drawing me in. The three-faction system and starting working for the "pretty much evil guys that are also the primary force of law and order" and meaningful choices reminds me of the early Geneforge games, and I loved those things.

I just assumed the set up for the start of the game seemed to be about conquering the tears (tiers?) and delivering Kyros' edict. Hinting that a civil war could break out between the two generals or that one is a traitor seemed like a pretty big plot turn.

Watched the first hour of the story, didn't see anything like that so it came as quite a surprise to me.

GOD DAMN THIS MONTH. Although this is a game that needs focus so I guess I'll have to put it on the backburner for a while. Hmmm. I DON'T EVEN KNOW WHERE ANY ROOM IN THE SCHEDULE IS UNTIL NEXT YEAR AHHHH.

The way I look at it, if it's in pre-release promotional material straight from the dev, especially a story-oriented dev like Obsidian, it's not a "real" spoiler. That's stuff they want you to know going into it.

I just assumed the set up for the start of the game seemed to be about conquering the tears (tiers?) and delivering Kyros' edict. Hinting that a civil war could break out between the two generals or that one is a traitor seemed like a pretty big plot turn.

Watched the first hour of the story, didn't see anything like that so it came as quite a surprise to me.

But you deliver the edict because the two generals specifically can't agree on anything and are blaming every set back on each other's incompetence or subterfuge so their faction wouldn't progress. From what I saw of early playthroughs, the edict is basically, stop fighting and take the objective or I'll destroy the whole valley with you in it.

I imagine how you approach resolving these issues will cause more (or less) overt conflict between the two generals and their factions.

I like the mystique they've built up around him from what I've seen so far.

Or then you find out he was secretly Chip, the happy go lucky low ranking soldier you had befriended at the start of the game and he gives you your job performance review at the end by promoting you or lighting you on fire.

I like the mystique they've built up around him from what I've seen so far.

Or then you find out he was secretly Chip, the happy go lucky low ranking soldier you had befriended at the start of the game and he gives you your job performance review at the end by promoting you or lighting you on fire.