Timesplitters Future Perfect Walkthrough :

This walkthrough for Timesplitters Future Perfect [Game Cube] has been posted at 06 Feb 2010 by epsilon751 and is called "Arcade/Challenge FAQ". If walkthrough is usable don't forgot thumbs up epsilon751 and share this with your freinds. And most important we have 6 other walkthroughs for Timesplitters Future Perfect, read them all!

Walkthrough - Arcade/Challenge FAQ

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F U T U R E P E R F E C T
A R C A D E & C H A L L E N G E
C O M P L E T I O N G U I D E
--By Alex "RyokoTK" Bolton
RyokoTK [at] Gmail [dot] com
Version 1.10
===
| 1 |-------------= INTRODUCTION =---
===
Welcome to the TimeSplitters: Future Perfect: Arcade and Challenge completion
guide. This guide is here to tell you how to get through all of the Arcade and
Challenge levels, preferably with a gold or even a platinum award. Since some
of those can be tough, you can use this guide for some hints and instructions.
This guide will also tell you what's unlocked by each challenge.
This guide isn't complete. I don't have all of the platinum award requirements
(since they aren't listed), and I also don't have the best strategies for
completing each event. If you have any information, any better strategies, any
platinum award info, etc. then you can e-mail me.
For a quick search system, you can either search by the name of the event you
are looking for [ctrl-F + name of event] or you can scan the table of contents
to help you find what you need.
Version 1.10 was submitted 7/09/2005 and includes an incredible number of
changes and updates.
Version 1.01 was submitted 4/15/2005 and includes:
-Better strategies for:
TSUG: Timesplitters Underground
Zany Zeppelin
Astro Jocks
-Fixed/confirmed platinum requirements for:
Zany Zeppelin [25 points]
Rumble in the Jungle platinum [2:45 - holy hell]
Big Game Hunt [45 points]
Bag Slag platinum [3:10] and game time [3:30]
NOTICE ON E-MAILS: For those of you great people that e-mailed me with good
information, your thanks are at the end of the document. I don't respond to
the e-mails, I'm sorry, and I'm not very quick at updating it, but I DO read
them.
===
| 2 |-------------= TABLE OF CONTENTS =---
===
1 ] Introduction
2 ] Table of Contents
3 ] ARCADE SECTION
3.1 ] General Hints and Tips
3.2 ] Amateur League
3.2.1 ] Section 1: One Gun Fun
3.2.1.1 ] Rockets 101
3.2.1.2 ] Big Game Hunt
3.2.1.3 ] Divine Immolation
3.2.2 ] Section 2: Nightstick
3.2.2.1 ] Commuting Will Kill You
3.2.2.2 ] Toy Soldiers
3.2.2.3 ] Dam Cold Out Here!
3.2.3 ] Section 3: On the Take
3.2.3.1 ] Vamping in Venice
3.2.3.2 ] Pirate Gold
3.2.3.3 ] Virtual Brutality
3.2.4 ] Amateur League Unlockables
3.3 ] Honorary League
3.3.1 ] Section 4: Dead Weight
3.3.1.1 ] A Pox of Mox
3.3.1.2 ] Rumble in the Jungle
3.3.1.3 ] Freak Unique
3.3.2 ] Section 5: Fever Pitch
3.3.2.1 ] Outbreak Hotel
3.3.2.2 ] Missile Bunker
3.3.2.3 ] Bag Slag
3.3.3 ] Section 6: Mode Madness
3.3.3.1 ] I Like Dead People
3.3.3.2 ] Zany Zeppelin
3.3.3.3 ] Lip Up Fatty
3.3.4 ] Honorary League Unlockables
3.4 ] Elite League
3.4.1 ] Section 7: Smash n' Grab
3.4.1.1 ] Screw Loose
3.4.1.2 ] Oh Shaol-o-Mio
3.4.1.3 ] Astro Jocks
3.4.2 ] Section 8: Group Therapy
3.4.2.1 ] Zone Control
3.4.2.2 ] Front Loaded
3.4.2.3 ] Old Baggers
3.4.3 ] Section 9: Retro Chique
3.4.3.1 ] The Dead, the Bad and the Silly
3.4.3.2 ] Ninja Garden
3.4.3.3 ] Sock it to Them
3.4.4 ] Elite League Unlockables
4 ] CHALLENGE SECTION
4.1 ] General Hints and Tips
4.2 ] Section 1: Behead the Undead
4.2.0 ] Section 1 Summary
4.2.1 ] Brain Drain
4.2.2 ] Rare or Well Done?
4.2.3 ] Boxing Clever
4.3 ] Section 2: Cut-Out Shoot-Out
4.3.0 ] Section 2 Summary
4.3.1 ] Hart Attack
4.3.2 ] Come Hell or High Water
4.3.3 ] Balls of Steel
4.4 ] Section 3: Cat Driving
4.4.0 ] Section 3 Summary
4.4.1 ] The Cat's Out of the Bag!
4.4.2 ] Lap It Up
4.4.3 ] The Cat's Pajamas
4.5 ] Section 4: Super Smashing Great
4.5.0 ] Section 4 Summary
4.5.1 ] Avec Le Brique
4.5.2 ] Absolutely Potty
4.5.3 ] Don't Lose your Bottle
4.6 ] Section 5: TimeSplitters "Story" Classic
4.6.0 ] Section 5 Summary
4.6.1 ] Queen of Harts
4.6.2 ] Sammy Hammy Namby Pamby
4.6.3 ] Glimpse of Stocking
4.7 ] Section 6: Monkeying Around
4.7.0 ] Section 6 Summary
4.7.1 ] Electro Chimp Discomatic
4.7.2 ] Melon Heist
4.7.3 ] Brass Monkeys
4.8 ] Section 7: Miscellaneous Challenges
4.8.0 ] Section 7 Summary
4.8.1 ] Cortez Can't Jump!
4.8.2 ] TSUG: TimeSplitters Underground
4.8.3 ] Plainly Off His Rocker
4.9 ] Challenge Completion Unlockables
5 ] Unlockables List
6 ] Legal Stuff
7 ] Conclusion
===
| 3 |-------------= ARCADE SECTION =---
===
===X 3.1 X=== General Hints and Tips
The Arcade League is divided up into three difficulties: Amateur, Honorary,
and Elite. Each one is more difficult than the last, and you must fully
complete one league to move on to the next. Each league is divided into three
sub-categories, which is the type of event, and each sub-category has three
actual events. The Arcade League events are based on the Arcade (multiplayer)
system, so it's all variants of what you can find in the Arcade Custom modes.
Nothing too strange here. There are 27 events in all.
For some more precise tips, here's what helps:
1. Know the map! All of these maps can be found in the Arcade Custom, already
unlocked for you, and knowing how each map works will greatly improve your
chances of victory.
2. Know the gametype! Make sure you actually know what Virus is, so you know
how to win it, for example.
3. Know the weapons! Know where they are, know what they do, and know which
ones are best for your situation. The Dispersion Gun, for instance, isn't that
good of a weapon, so don't try to go crazy with it if there are better ones
lying around. Knowledge is power!
4. Use the radar! This one goes without saying. Know where people and things
are so you can swoop in on them quickly and efficiently.
5. Don't rely on bots! On some levels, you'll have bot teammates. Don't rely
on them to carry any of your weight, at all, because they won't usually do it.
On Capture The Bag levels, for instance, you will be primarily responsible for
scoring points, AND hunting the enemy bag-carrier down.
6. Grenades, grenades, grenades! These little balls of love (ew) will be your
best friend. Grenades are the best weapons for dishing out splash damage due
to their large splash range, and heavy damage. Plus, a short fuse on the frag
grenades means easy crowd-thinning. Alternatively, sticking someone with a
plasma grenade is an instant kill. Keep this in mind!
With that in mind, let's get to the game!
**FORMAT FOR THE ARCADE LEVEL DESCRIPTIONS:
[ index no. ] -X- [ level name ]
Difficulty to Complete/With a Gold/With a Platinum: These are out of 5. 5/5
is the hardest to complete, 1/5 is the easiest. With a Gold/Platinum means
not only completing it, but getting a gold/platinum award.
Requirements: [how to win] Game Info: [info on the level]
P - Platinum requirement Gametype - Deathmatch, Virus, etc.
G - Gold requirement Level - What arcade level it is
S - Silver requirement Character - The character you use for the match
B - Bronze requirement Unlocks - What you get for beating it
[The level description, hints and tips go down here.]
==============================================================================
X [ 3.2 ] A M A T E U R L E A G U E X
==============================================================================
===X [ 3.2.1 ] X=== SECTION 1: ONE GUN FUN
[ 3.2.1.1 ] -X- [ Rockets 101 ]
Difficulty to Complete: 2/5 - With a Gold: 4/5 - With a Platinum: 4/5
Requirements: Game Info:
P - 1st with 20 Kills Gametype - Deathmatch [Time - 3:00]
G - 1st with 18 Kills Level - Zeppelin
S - 1st with 16 Kills Character - Captain Ash
B - 1st Unlocks - Slow Motion Deaths [cheat]
I'm not gonna lie to you, this one is pretty hard - even harder for a gold -
and it's on a crappy level with crappy guns, to boot. All you have is the
Rocket Launcher, and let me tell you, they really killed it from Timesplitters
2. The rockets travel slowly, and have a small blast radius, so you need to
really aim your shots well to score a point. Aim RIGHT at the enemy's feet or
else you won't kill them, you'll just hurt them.
That being said, there's no real easy way to do this level. Make sure you
begin the game in one of the big rooms, preferably with a large number of
people in it. Zeppelin is LARGE, so you won't want to go running after people
unless you really have to. With that in mind, stay in the room you start in
and pick off people as they spawn until nobody's left, then move to another
one. You have to be quick! The bots do surprisingly well on this level, and
the time limit is fierce, so be fast. Use the radar to point yourself in the
direction of enemies. The center room of the Zeppelin is best - it has the
largest number of spawn points, a Max Damage powerup (allowing you to be more
forgiving with your aim), and is also the center of traffic. Stay away from
the corridors and the rooftop at all costs.
[ 3.2.1.2 ] -X- [ Big Game Hunt ]
Difficulty to Complete: 1/5 - With a Gold: 1/5 - With a Platinum: 3/5
Requirements: Game Info:
P - 1st with 48 Kills Gametype - Team Deathmatch [Time - 3:00]
G - 1st with 35 Kills Level - Siberia
S - 1st with 25 Kills Character - Leonid
B - 1st with 15 Kills Unlocks - Vlad the Installer
This one is a breeze. It's you against all - something like 6 Deerhaunters,
and it's all about Sniper Rifles. Go for those headshots - not like it'll be
hard with those massive craniums the Deerhaunters boast. Just empty your clip
fast, and reload. You'll spawn in a faraway bunker - find a hill (or even
better, a bunker), and just fire away from there. Keep your eye on the dam,
because sometimes enemies will appear up there, too. Move towards some closer
bunker-ettes, so you have a clearer shot of the swarm of Deerhaunters.
packersixers92 writes:
"I know this level is already simple, but there is a better get a easy
platinum. Just go right to where the deerhaunters spawn and just blast them
one after another. They spawn amost directly across from where you spawn.
Stand right behind the spot where they spawn and you should have no problems."
onizem writes:
"On the 2nd arcade level there's a far easier way than using the sniper rifles
on the deerhaunters. It's labelled as a team deathmatch, originally I thought
this was a mistake but no there is a red blip there. Guess what it's a
vehicle, welcome to carmageddon Timesplitters style. You're practically
invincible due to the slow fire of the sniper rifles. Just mow down the deer!"
[ 3.2.1.3 ] -X- [ Divine Immolation ]
Difficulty to Complete: 1/5 - With a Gold: 1/5 - With a Platinum: 1/5
Requirements: Game Info:
P - 1st with 21 Kills* Gametype - Deathmatch [Time - 4:00]
G - 1st with 18 Kills Level - Temple
S - 1st with 15 Kills Character - The Master
B - 1st Unlocks - The Master
*need a confirmation - personal best is 28
Another easy level here, even for a platinum. The Flare Guns, unlike the
Rocket Launcher, make for excellent weapons. Just be warned: their aim is...
questionable. Don't fire on someone from far away, you'll probably miss due to
the crazy traveling nature of the projectile. Temple is also a much more
flowing level. Don't worry about sticking to a certain area, just go hunting
towards any areas with multiple targets. Use the radar!
==X [ 3.2.2 ] X== SECTION 2: NIGHTSTICK
[ 3.2.2.1 ] -X- [ Commuting Will Kill You ]
Difficulty to Complete: 1/5 - With a Gold: 1/5 - With a Platinum: 4/5
Requirements: Game Info:
P - 1st in 2:20 Gametype - Elimination [9 lives]
G - 1st in 2:40 Level - Subway
S - 1st in 3:40 Character - Jack Sprocket
B - 1st Unlocks - Leonid, Fat Characters [cheat]
This one is easy to win, and even grab a gold on, but that platinum time is
pretty tough. First of all, you need a shotgun. Let me repeat that, with extra
emphasis: YOU NEED A SHOTGUN. The Tactical 12-Gauge will kill every single one
of these suckers in one shot, provided they take a full blast, so grab one,
and keep that baby filled. Then just go hunting. Subway loops around a lot, so
you can't get lost very easily, and you won't stray far from the action very
much. Just go hunting, and make sure you leave nobody alive in your wake...
except for yourself. This is Elimination, so remember, kills don't count, but
lives do. I don't have a platinum strategy, you'll just need to get lucky.
[ 3.2.2.2 ] -X- [ Toy Soldiers ]
Difficulty to Complete: 1/5 - With a Gold: 3/5 - With a Platinum: 3/5
Requirements: Game Info:
P - 1st with 30 Kills Gametype - Shrink [Time - 3:00]
G - 1st with 28 Kills Level - Vietnam
S - 1st with 20 Kills Character - The General
B - 1st Unlocks - Nobby Peters
Getting a good medal on this level can be tricky, due to the expansive size of
Vietnam and the nature of the gametype: Shrink. Remember: look down! Losers
will be tiny, but you'll probably be normal-sized because you're winning. Now,
you need to remain in the central area (the one with the two machine-gun
turrets and the water), and you need to grab that Flare Gun with urgency, for
it's the fastest killer, by far. And some Proximity Mines in the corridors
would be a good idea, too, but it's not vital. Other than that, just get to
work. Don't rely on the Machine Gun or Shotgun too much, and don't go
wandering around. Also, don't even think about getting in the gun turrets,
they're totally worthless.
[ 3.2.2.3 ] -X- [ Dam Cold Out Here! ]
Difficulty to Complete: 2/5 - With a Gold: 2/5 - With a Platinum: 2/5
Requirements: Game Info:
P - 37 points in 2:45 Gametype - Zones [37 points]
G - 37 points in 3:00 Level - Siberia
S - 37 points in 3:15 Character - Crispin
B - 37 points Unlocks - Snowman
The thing about this one is, if you're going to beat it at all, you're almost
certainly going to nab a platinum. First thing's first: make sure you start
near one of the zones. Secondly, migrate towards the Zeep and use that to get
to the zones you need. Just run over the Snowmen, get out of the Zeep, toggle
the Zone, then get back in, repeat until you have your points. Alternatively,
you can just find one of the sniper rifles, and pick off the Snowmen from the
dam, and let your buddies flag all the Zones. Either way, it should be an easy
win.
==X [ 3.2.3 ] X== SECTION 3: ON THE TAKE
[ 3.2.3.1 ] -X- [ Vamping in Venice ]
Difficulty to Complete: 1/5 - With a Gold: 2/5 - With a Platinum: 5/5
Requirements: Game Info:
P - 1st in 2:00 Gametype - Vampire [10 lives]
G - 1st in 2:30 Level - Venice
S - 1st in 3:00 Character - Jacque de la Morte
B - 1st Unlocks - Jacque de la Morte
This one is pretty easy to beat, but the platinum requirement is incredibly
hard to meet. Vampire is like Elimination, but you also have to kill quickly
or else you will run out of energy and lose a life. With that being said, this
is not a problem on this level. The only weapons are Harpoon Guns, and it's a
one hit kill in this particular event - for them AND for you. Aim quick and
fire quick, or else you'll be skewered very fast. Venice is small, and easy to
maneuver in, so keep moving and always be alert. In close quarters, a melee
attack will probably do better than a harpoon shot. Where you hit matters not
because it'll always be a kill.
[ 3.2.3.2 ] -X- [ Pirate Gold ]
Difficulty to Complete: 1/5 - With a Gold: 2/5 - With a Platinum: 4/5
Requirements: Game Info:
P - 12 points in 1:40 Gametype - Thief [12 points]
G - 12 points in 2:30 Level - Temple
S - 12 points in 3:00 Character - Captain Ed Shivers
B - 12 points Unlocks - Captain Ed Shivers
Remember Divine Immolation? Same thing here. No, really, it's basically the
same thing, only it's Thief instead of Deathmatch, so you need to grab the
coin they drop to get a point. With that being said, you need to be close to
the enemy to safely get the coin. Sometimes the bots will shoot someone from
far away, giving you a perfect opportunity to steal their coin. Stick with
the Flare Guns, they're better than anything else you'll find.
[ 3.2.3.3 ] -X- [ Virtual Brutality ]
Difficulty to Complete: 1/5 - With a Gold: 1/5 - With a Platinum: 2/5
Requirements: Game Info:
P - Complete in 02:30 Gametype - Assault [Time - 11:00]
G - Complete in 04:00 Level - VR Assault
S - Complete in 06:00 Character - INSETICK SD/12
B - Complete in 11:00 Unlocks - PROMETHEUS SK/8
Every Arcade League ends in an Assault level. Assaults are objective-based, so
you'll need to complete an objective in order to move on to the next one. To
win, complete all the objectives. To get the best time, ignore as many enemies
as possible, but make sure you kill the gun turrets, or they WILL kill you.
Follow the compass at the bottom of the screen; it points you to your goal.
OBJECTIVE 1: Open the Compound Door
This involves you running up to that giant red square and holding the action
button. Make sure the target reticle stays on the square until the meter has
filled - HOLD the action button. If you die in this objective, restart.
OBJECTIVE 2: Download Security Codes
Two more buttons, at the ends of the two hallways branching off from the main
door. Grab a Sci-Fi Sniper. If you die more than once here, restart.
OBJECTIVE 3: Upload Virus
From the door that opened (in the middle of the hallway connecting the last
two buttons), you should see a gun turret. Snipe it (it takes 1 shot). There
will be another one near the exit of this new, red room - kill that too. Upon
entering the huge room past the turrets, turn around and look up at your
objective. There are two more turrets up there, flanking that switch, so snipe
them and then toggle the switch. You should not die during this objective.
OBJECTIVE 4: Destroy Main Generator
Go through the door near the last button, and follow the hallway. Be sure to
grab a Plasma Autorifle. Eventually you should see a red pillar-type thing.
Shoot it with the Autorifle. You should not die during this objective either.
OBJECTIVE 5: Destroy Inner Core
Opposite the main generator is the door you need to pass through. From there,
head right, and then go across to the ramp and up. There will be a giant
monkey head. Grab some Plasma Grenades and throw them into the mouth of the
monkey - ONLY Plasma Grenades will work. This will destroy the core and grant
you victory. You should not die during this objective.
---------------------------
| AMATEUR LEAGUE COMPLETE |
---------------------------
==X 3.2.4 X== AMATEUR LEAGUE UNLOCKABLES
Unlockables: All Bronze or Higher - Fergal Stack
All Silver or Higher - Gideon Gout
All Gold or Higher - Dr. Peabody
==============================================================================
X [ 3.3 ] H O N O R A R Y L E A G U E X
==============================================================================
==X [ 3.3.1 ] X== SECTION 4: DEAD WEIGHT
[ 3.3.1.1 ] -X- [ A Pox of Mox ]
Difficulty to Complete: 1/5 - With a Gold: 1/5 - With a Platinum: 1/5
Requirements: Game Info:
P - 36 points in 2:30 Gametype - Zones [36 points]
G - 36 points in 3:00 Level - Spaceport
S - 36 points in 3:30 Character - Gretel
B - 36 points Unlocks - Koozer Mox, Small Heads [cheat]
Okay, the bad news: it's Zones, it's 1 vs 5, and it's on Spaceport, which is a
damned maze. Now for the good news: it's so ridiculously easy to get a
platinum, and here's how. You should start in a reddish room with one Zone in
it - make sure you start on top of a Plasma Autorifle, otherwise restart.
Anyway, nab the first Zone and then run down the hallway directly beyond it.
You should see another Zone, and a ramp. Go up the ramp into the main docking
bay. There's a third Zone in the corner. By now you should have met up with
the opposing team. Mow EVERY SINGLE ONE down with your Plasma Autorifle (no
worries, they have almost no health). If you miss one, restart. Anyway, toggle
the Zone and then head through the door that the Koozer Mox came through.
Follow the hallway to the fourth Zone, toggle it, and then just hang there.
There should be 45 seconds on the clock when you toggle it and you should have
8 or 9 points. Now just mow down the Mox as they come by, and you'll have your
platinum without any trouble at all. Don't ever leave this area, and don't
miss any Mox, and don't go for the fifth Zone.
[ 3.3.1.2 ] -X- [ Rumble in the Jungle ]
Difficulty to Complete: 2/5 - With a Gold: 5/5 - With a Platinum: 5/5
Requirements: Game Info:
P - 1st in 2:45 Gametype - Elimination [9 lives]
G - 1st in 3:30 Level - Vietnam
S - 1st in 4:00 Character - Leo Krupps
B - 1st Unlocks - Leo Krupps
I'm not going to lie: this is probably the hardest gold/platinum in the game -
or at least in Arcade - to get. It takes a huge heap of luck in order to win.
Now, here's what you'll want to do. First, your starting weapon is a stack of
Proximity Mines. Keep in mind that sticking an enemy with a mine will always
kill them. Start in one of the NON-CENTRAL regions, but one that has a couple
people nearby. Kill them, then head toward the central area (with the gun
turrets and the river in the middle). Dump ALL of your mines in the hallways
and the surrounding areas in order to pick up extra kills, and head towards
the Dual Flare Guns and a suit of armor. Now chill in the middle, blasting
everyone with the Flares (there should be one on each side of the river). Stay
out of the gun turrets and don't use anything but the 2x Flares. Staying alive
in this area is key, because if you respawn in one of the outer regions more
than, say, once, you're boned - it takes far too long to get back to the
middle. Only use the Heatseeker on enemies that are very far away, and don't
use any other weapons. Other than that, you'll just need to be lucky near the
end so that people don't keep spawning on the outskirts of the level.
[ 3.3.1.3 ] -X- [ Freak Unique ]
Difficulty to Complete: 1/5 - With a Gold: 2/5 - With a Platinum: 3/5
Requirements: Game Info:
P - 30 Kills in 2:40 Gametype - Team Deathmatch [30 kills]
G - 30 Kills in 3:00 Level - Subway
S - 30 Kills in 3:45 Character - Hans
B - 30 Kills Unlocks - Hans
This one isn't as hard as it seems. Like on the last Subway level, the
Tactical 12-Gauge is going to be your savior, and the Grenades won't hurt
either. This is 1 vs 3 vs 3 (2 other teams!), so be on your toes. Now, your
spawn points are actually sandwiched between the spawns of the other two
teams, which is convenient for you, because you're always in an area of high
traffic. Now, I have found that grabbing the Tac-12 ASAP (and maybe Grenades)
and then bouncing between the Green and Red spawn points is the best idea. Use
your radar! Kill off all 3 members of one team, then head to the other team,
etc. etc. There's a pair of Tac-12s very near your spawns, so you should never
be having trouble.
==X [ 3.3.2 ] X== SECTION 5: FEVER PITCH
[ 3.3.2.1 ] -X- [ Outbreak Hotel ]
Difficulty to Complete: 1/5 - With a Gold: 1/5 - With a Platinum: 1/5
Requirements: Game Info:
P - Survive for 3:00 Gametype - Virus [Time - 3:00]
G - Survive for 2:30 Level - Hotel
S - Survive for 1:30 Character - Envirosuit
B - Survive for 1:00 Unlocks - Big Heads [cheat]
The first of two very, very easy Virus levels. I beat this level packing only
the Shotgun and some Proximity Mines. Find the mines, and then look for any
corridor where enemies don't spawn and is not heavily trafficked - having some
more ammo in reach helps a lot - and just mine both ends of the hallway. Keep
your shotgun out to pick off whoever's left. Easy win.
[ 3.3.2.2 ] -X- [ Missile Bunker ]
Difficulty to Complete: 1/5 - With a Gold: 1/5 - With a Platinum: 1/5
Requirements: Game Info:
P - Survive for 3:00 Gametype - Virus [Time - 3:00]
G - Survive for 2:30 Level - Bunker
S - Survive for 1:30 Character - Nurse Tourniquet
B - Survive for 1:00 Unlocks - Nurse Sputum
It's as easy as the last one. On the second floor, in the central area of the
level, there should be a room with a Minigun and a pit in the middle, with one
entrance. Just chill in there with the Minigun, blasting everything that comes
your way. Should emergency strike, bail out via the pit in the middle. Try
spawning near it, if you're lucky (I was). Alternatively, chill in one of the
hallways at the ends of the level - they're cylindrical, and also have
Miniguns in them.
medeepblue clarifies the Minigun idea:
"You hint at the cylindrical tubes, but you don't tell the reader to exploit
this. At the end of one tube is a minigun, if I recall correctly behind some
crates. If you stand on the minigun, keep it spinning (or don't, it doesn't
matter a whole lot, it just kills faster), keep your crosshair at the hall
before you, and fire whenever a virus appears (or at any enemy). Nobody can
come to you, and you don't have to do anything hard for it at all."
[ 3.3.2.3 ] -X- [ Bag Slag ]
Difficulty to Complete: 1/5 - With a Gold: 1/5 - With a Platinum: 1/5
Requirements: Game Info:
P - Hold the bag for 3:10 Gametype - Bag Tag [Time - 3:30]
G - Hold the bag for 3:00 Level - Disco
S - Hold the bag for 2:30 Character - Anya
B - Hold the bag for 1:30 Unlocks - Venus
Disco is probably the most newbie-friendly Arcade level, simply because it has
an abundance of health. Nab the Bag and then just start running. You don't
need to worry about the enemies - in the event that they hit with those
machine guns, you can simply find a health kit/armor suit. Do a circuit of the
outer area of the level and you'll be fine.
==X [ 3.3.3 ] X== SECTION 6: MODE MADNESS
[ 3.3.3.1 ] -X- [ I Like Dead People ]
Difficulty to Complete: 1/5 - With a Gold: 2/5 - With a Platinum: 2/5
Requirements: Game Info:
P - 1st with 38 Kills* Gametype - Shrink [Time - 4:00]
G - 1st with 32 Kills Level - Hotel
S - 1st with 25 Kills Character - Edwina
B - 1st Unlocks - Deadwina
*need a confirmation - personal best is 38
Not terribly difficult, this one. Head towards the central area of the level
as soon as you can, and you'll rake in the kills. The Machine Gun should be
adequate for this one. Don't be tempted to use the Flare Gun, it's not fast
enough. The Tactical 12-Gauge and 2x Machine Guns will be a blessing to you if
you find them, but I don't think they can be found in the main area. Just stay
in there, enemies will come to you.
[ 3.3.3.2 ] -X- [ Zany Zeppelin ]
Difficulty to Complete: 3/5 - With a Gold: 4/5 - With a Platinum: 4/5
Requirements: Game Info:
P - 1st with 25 Kills Gametype - Gladiator [Time - 4:00]
G - 1st with 20 Kills Level - Zeppelin
S - 1st with 12 Kills Character - Khallos
B - 1st Unlocks - Booty Guard
This is an irritating level, made more irritating by the lack of good weapons.
Like, at all. I know there are grenades and a K-SMG on this level, but I have
no idea where they are - if you do, GET THEM. Also, make sure you spawn VERY
near the Gladiator. Cap him quickly, and then haul ass to the center main room
of the ship [v1.00 suggested going to the roof, but that sucked]. On the
bottom of this room, near the doors leading into the bowels of the ship, are
a K-SMG on one end (VERY IMPORTANT) and a health kit (pretty important), and
at the very top of this room on a crossbeam is a Max Damage. The K-SMG, in
conjunction with the Max Damage, will get you at least 6 or 7 kills without
dying.
Holy Rabbit writes, (paraphrased), that once you become Gladiator, run to the
lowest part of the ship, and grab the grenades. Watch the radar, and just as
a huge crowd heads to where you're at, chuck a grenade and you should score
big. Repeat until you win.
[ 3.3.3.3 ] -X- [ Lip Up Fatty ]
Difficulty to Complete: 1/5 - With a Gold: 2/5 - With a Platinum: 2/5
Requirements: Game Info:
P - Complete in 04:00 Gametype - Assault [Time - 10:00]
G - Complete in 05:30 Level - Mars Prison Assault
S - Complete in 07:00 Character - Mordecai Jones
B - Complete in 10:00 Unlocks - Dozer
Slightly tougher than the previous Assault, but the same general rules apply:
move quickly, largely ignore the enemy. The only difference here is that you
can safely ignore all of the gun turrets.
OBJECTIVE 1: Breach the Prison Wall
In front of the big door on the wall are some Timed Mines. Grab it, and then
turn left. You should see a huge crate. Toss all your mines at it, and watch
it explode. If you die, restart (unless you die due to the explosion).
OBJECTIVE 2: Download Security Codes
Along the second wall you should see two indentations. On the left side are
the terminals. Simply hold the action button until you succeed. You shouldn't
die more than, say, twice here, although it can be tough because there are
lots of explosions and heavy guns.
OBJECTIVE 3: Secure the Barracks
Simply follow the compass through all the slow-opening doors. You should be
able to grab an armor along the way. After the third door opens
(automatically), you will complete the objective. You shouldn't die here,
unless you are seriously injured from the last objective.
OBJECTIVE 4: Deactivate Prison Lockdown
Again, follow the compass. Now you'll be moving along the wall of the prison.
If you fall, kill yourself and start again, it's faster. Find the switch
(you might have to look a bit, it's small), activate it, boom. Again, you
shouldn't die here.
OBJECTIVE 5: Assassinate the Prisoner
Head back out along the wall, and follow the compass. You'll be running
through a veritable gauntlet of hallways and rooms with autoguns in them. You
can ignore them. Search for the fat guy statue, shoot him with your favorite
weapon, and you'll be done. You shouldn't die in this objective.
----------------------------
| HONORARY LEAGUE COMPLETE |
----------------------------
==X 3.3.4 X== HONORARY LEAGUE UNLOCKABLES
Unlockables: All Bronze or Higher - Neophyte Constance
All Silver or Higher - Warrant Officer
All Gold or Higher - Changeling
==============================================================================
X [ 3.4 ] E L I T E L E A G U E X
==============================================================================
==X [ 3.4.1 ] X== SECTION 7: Smash n' Grab
[ 3.4.1.1 ] -X- [ Screw Loose ]
Difficulty to Complete: 5/5 - With a Gold: 5/5 - With a Platinum: 5/5
Requirements: Game Info:
P - 25 points in 3:00 Gametype - Team Thief [25 points]
G - 25 points in 3:30 Level - Mars Prison
S - 25 points in 4:00 Character - Prison Officer
B - 25 points Unlocks - Prison Officer, Candi Skyler
This one is hard - flat-out tough. Team Thief is the cheapest idea I can think
of. It's you against about five monkeys - they're all faster and smaller than
you. Whenever you kill one, all the others in the area will swoop to grab the
coin, meaning that if a group of monkeys is coming at you, you have to kill
ALL of them. Your best weapons for this are the Plasma Autorifle and Rocket
Launcher. I have found two areas of great success for this level, where you
can cluster all of the monkeys in one area and purge them all without getting
ambushed, and ammo/health is in close reach. The first area is along the front
wall (the wall you breached in the previous Assault). There is a rocket
launcher along the top of this wall (on the upper ledge, head through the
door and you'll find a rocket launcher). On the bottom of this wall there is
a door with a suit of hi-armor next to it. Grab the armor, grab the rockets,
and go through the door. The enemies will come in droves, but in such close
proximity you should be able to nail them all. The other good location is on
the far side of the map. On the second floor there should be a T-intersection
of corridors with a door. Through the door is a rocket launcher and a health
kit, and in one of the corridors is a plasma autorifle. Chill in this area and
you should be able to herd the monkeys without much trouble. This is still
very hard and will take several re-tries, but this is probably the best way
to do it.
[ 3.4.1.2 ] -X- [ O Shaol-o-Mio ]
Difficulty to Complete: 1/5 - With a Gold: 2/5 - With a Platinum: 3/5
Requirements: Game Info:
P - 40 Kills in 1:45 Gametype - Team Deathmatch [40 Kills]
G - 40 Kills in 2:00 Level - Venice
S - 40 Kills in 2:20 Character - Deep Diver
B - 40 Kills Unlocks - Deep Diver
From one of the hardest events to one of the easiest, this one is a piece of
cake to beat. That Platinum time is rough, but definitely doable. First off,
it's you vs eight Shoals, but they have basically no health and the worst aim
in the galaxy. What I have done is taken the Machine Gun and the Grenades, and
simply charged towards their spawning areas. I'd die a lot, but pick up at
least 5 or 6 kills every time. If you can find a Soviet Rifle, you'll be in
great shape, because it'll take, maybe, two shots to kill one of them with it.
Just go berserk with your guns and grenades and you should be able to nab at
least a Gold.
[ 3.4.1.3 ] -X- [ Astro Jocks ]
Difficulty to Complete: 1/5 - With a Gold: 4/5 - With a Platinum: 5/5
Requirements: Game Info:
P - 1st in 2:00 Gametype - Elimination [7 Lives]
G - 1st in 2:15 Level - Spaceport
S - 1st in 2:30 Character - Candi Skyler
B - 1st Unlocks - Nothing
Another amazingly hard platinum, this is one I haven't yet achieved despite my
greatest efforts. I'm sure this one boils down to luck, really, in how the
enemies spawn and where you spawn if you die. First of all, the Dispersion Gun
is a total piece of crap, but there's nothing better on this level save the
Plasma Grenades. Second of all, Cortez, the General, and Security have a TON
of health. Whenever you see them, stick a Plasma Grenade on their face. Third,
the radar is useless on this level because it overlaps so much. So, unlike the
other Elimination stages, you'll be camping on this one as much as you can.
There's two key areas to spawn in: one is a tiny gray room with Plasma Nades
and a health kit. It has some windows and is very near the main docking area.
The other key area is also near the docking area: it's a large brown room with
a ramp, some Plasma Nades, and has about 40 jillion spawn points. Both of
these are good camping areas. Just camp until there's maybe three players
remaining, and hunt as best as you can. Very hard platinum to get, but keep
trying.
bryancallow1234 writes:
"Second as way to beat Astro Jocks is to get in the room on the red side i
guess, but the room, with the machinery in the middle(red lights, its a intial
spawn point, you can't die otherwise you can't win), if you need a better
discription of the room email me back, its really not that hard to get at
least a gold by doing this method. and there is plasma nades just outside of
the room and its a favorite spawn point for the computer, so basically you
shoot them and stick them, and then when you're down to two or so, you have to
go and hunt and pray that they spawn by you for platinum."
==X [ 3.4.2 ] X== SECTION 8: GROUP THERAPY
[ 3.4.2.1 ] -X- [ Zone Control ]
Difficulty to Complete: 2/5 - With a Gold: 3/5 - With a Platinum: 4/5
Requirements: Game Info:
P - 35 points in 2:30 Gametype - Zones [35 points]
G - 35 points in 3:00 Level - VR
S - 35 points in 3:15 Character - GOLIATH SD/9
B - 35 points Unlocks - Neophyte Lucian, Cascade [cheat]
This is the last Zones match, and it's the toughest of the three, mainly due
to the fact that the bots are, well, stupid. The zones in VR are like this:
there's one in each main base, one on the lower central area, and two in the
upper central area (one in the middle, one on the sniper ledge). When you
spawn, grab the Plasma Autorifle between the two ramps, then go up, toggle the
central Zone, then barrel down to the enemy's spawn points, and kill everyone.
Take their Zone and just camp it. The moronic enemy AI will point all their
attention at you and your Zone - blow them to pieces while your team picks up
the other Zones. If you die, act quickly to take the Zones back. There's
really nothing else to do here, and it takes a bit of luck, so I wish you the
best.
[ 3.4.2.2 ] -X- [ Front Loaded ]
Difficulty to Complete: 1/5 - With a Gold: 3/5 - With a Platinum: 3/5
Requirements: Game Info:
P - 10 Kills in 1:50 Gametype - Deathmatch [10 Kills]
G - 10 Kills in 2:10 Level - Disco
S - 10 Kills in 2:50 Character - Kitten Celeste
B - 10 Kills Unlocks - Stumpy
This one is fun, and fast paced. It's a one-on-one battle with dual Machine
Guns being the only weapon. Now, Disco is somewhat large, meaning that if you
have bad luck with spawning, you'll have a lot of trouble getting a platinum.
However, the abundance of health on this level means you really shouldn't die.
Just go hunting - always move straight to the target, blast her to pieces,
maybe grab some health, and repeat. The only problem is a very strict time
limit for that platinum.
[ 3.4.2.3 ] -X- [ Old Baggers ]
Difficulty to Complete: 2/5 - With a Gold: 4/5 - With a Platinum: 5/5
Requirements: Game Info:
P - 5 points Gametype - Capture the Bag [Time - 3:30]
G - 4 points Level - Bunker
S - 3 points Character - Braces
B - 2 points Unlocks - Braces
This is another rough team-based arcade level with a very difficult platinum
requirement. Capture the Bag is hard because you have to rely on your team
members in order to defend the bag while you score points, and of course, at
least one of the boneheads on your team is going to run off and do something
lame. Grab a Soviet Rifle and a Mag-Charger and head straight to the enemy
bag. Once you pick it up, you can't shoot, so haul ass back to your bag area.
If the enemy grabs your bag, your team will usually be there to get the bag
back swiftly, but if not, and you have the bag (so you can't shoot), you might
as well restart if you're going for that platinum. If you don't have the bag,
use the Mag-Charger's alternate fire mode and zap their carrier through the
walls. Once you get a rhythm this shouldn't be too hard, but you'll need a lot
of good luck to pull those 5 points.
==X [ 3.4.3 ] X== SECTION 9: RETRO CHIQUE
[ 3.4.3.1 ] -X- [ The Dead, the Bad and the Silly ]
Difficulty to Complete: 2/5 - With a Gold: 2/5 - With a Platinum: 4/5
Requirements: Game Info:
P - 30 Kills in 2:00 Gametype - Team Deathmatch [30 Kills]
G - 30 Kills in 2:25 Level - Mexican Mission
S - 30 Kills in 2:30 Character - Sheriff Skullface
B - 30 Kills Unlocks - Jared Slim
All of the Retro Chique levels use the TimeSplitters ½ levels. Now, this one
is kind of tricky, but once you get a good pattern down you shouldn't have
much trouble. All 3 of your enemies spawn in the courtyard outside, so you'll
want to spawn close to there too. There's two ways to do this: the sniper way,
or the shotgun way, depending on your skill at sniping. There's a Vintage
Rifle in the bell tower, and a Shotgun on the side of the courtyard. If you
want to be a sniper, make sure you spawn on that upper area. If you want to
use the shotgun, you'll want to spawn on one of the houses in the courtyard.
Either way, go nuts. There's a health kit in the courtyard and more shotgun
ammo. Watch out for enemies with Flare Guns/Heatseekers, because those will
roast you easily, but stay away from them yourself because they're too slow.
Other than that there isn't much to really do here, because as long as you
remain in the courtyard, you'll rake in the kills. The only trick is that if
you die AT ALL, your chances of a platinum are basically shot.
[ 3.4.3.2 ] -X- [ Ninja Garden ]
Difficulty to Complete: 2/5 - With a Gold: 4/5 - With a Platinum: 4/5
Requirements: Game Info:
P - 1st with 25 Kills* Gametype - Monkey Assistant [Time - 4:00]
G - 1st with 20 Kills Level - Chinese
S - 1st with 17 Kills Character - Chinese Chef
B - 1st Unlocks - Chinese Chef
*need a confirmation - personal best is 30
This one is a pain in the ass. The kill count can be somewhat tough to reach,
especially that platinum one, and the monkeys don't make it any easier. Yes,
monkeys. The person in last will get squadrons of monkeys to help them, that
will attempt to go out and assassinate the person in first - probably you.
Now, monkeys don't count for points, so it's in your best interest to ignore
them and try to bring the smackdown on everyone else. Almost all the weapons
here are good (except for the pistol), they can kill quickly, and Duckman
Drake/Calamari have almost no health at all, so these are easy kills. Keep
moving and try to stay away from those large blobs on the radar, they're
probably the monkey squads.
[ 3.4.3.3 ] -X- [ Sock it to Them ]
Difficulty to Complete: 1/5 - With a Gold: 1/5 - With a Platinum: 2/5
Requirements: Game Info:
P - Complete in 1:00 Gametype - Assault [Time - 4:00]
G - Complete in 1:50 Level - Training Ground
S - Complete in 2:40 Character - Mr. Socky
B - Complete in 4:00 Unlocks - Mr. Socky
Men in Gray from TimeSplitters 2 was basically this level - so how did it get
so damned easy? Men in Gray was really tough. Anyway, basic Assault, only
shorter and even easier than the other two. I did this entire level without
dying, so you shouldn't die either. You can safely ignore the weak gun turrets
and the weak Handymen.
OBJECTIVE 1: Secure the Middle Ground
First of all, spawn on top of your little building, you should have a rocket
launcher - handy for clearing a path in the narrow canyon. Then jump down and
go RIGHT around the outskirts of your main area. Close in on the canyon area.
There should be a health kit sitting in front of a rock - grab it, and then
run straight up the hill to the waterfall area. Look for the purple square on
the screen to find the checkpoint.
OBJECTIVE 2: Destroy the Fuel Barrels
Climb up the hill from here, grabbing the armor in front of the big rock.
Follow the compass to each of the barrels (six in all), and destroy them. Be
aware - there's one on top of their building, and one behind it. Use the
Soviet Rifle if you have it, it'll do the job the most quickly.
OBJECTIVE 3: Smash the Computers
Easy, again. Simply run inside their base and throw all of your grenades at
the computers, if you have any, or else blast them with the Machine Gun/Soviet
Rifle. They should burn, and you should win.
-------------------------
| ELITE LEAGUE COMPLETE |
-------------------------
==X 3.4.4 X== ELITE LEAGUE UNLOCKABLES
Unlockables: All Bronze or Higher - Tommy Jenkins
All Silver or Higher - Sister Faith
All Gold or Higher - INSETICK SK/10
===
| 4 |-------------= CHALLENGE SECTION =---
===
===X 4.1 X=== General Hints and Tips
Challenges, unlike the Arcade League, consist of unique events that you can't
really re-create in Arcade Custom. They all vary from course to course, so
general hints don't really apply to all of them. These are tough, though. The
best way to win is to know the level (play it a few times), and keep your
objectives in mind. Since many of them are about survival, also keep your own
safety in mind and play it safe.
**FORMAT FOR THE CHALLENGE DESCRIPTIONS:
[ index no. ] -X- [ level name ]
Difficulty to Complete/With a Gold/With a Platinum: These are out of 5. 5/5
is the hardest to complete, 1/5 is the easiest. With a Gold/Platinum means
not only completing it, but getting a gold/platinum award.
Requirements: [how to win] Game Info: [info on the level]
P - Platinum requirement Character - The character you use for the match
G - Gold requirement Unlocks - What you get for beating it
S - Silver requirement Scoring - Info about scoring points
B - Bronze requirement
[The level description, hints and tips go down here.]
===X [ 4.2 ] X=== SECTION 1: BEHEAD THE UNDEAD
[ 4.2.0 ] -X- [ Section 1 Summary ]
The Behead the Undead series is all about survival. You have one weapon, a
tiny playing space, and you have to fight off a horde of zombies. Zombies come
in waves, and you get points for killing zombies, with bonus points acquired
at the end of each wave depending on your performance. The game goes on until
you die. While there are doors and other areas to go, if you leave the playing
area and don't return in three seconds (there's a warning counter), you will
instantly die. The best strategy for these levels is to be alert, and know
where the enemies come from. Remember: enemies in Challenge do NOT get the
"spawning invincibility" that you get when you respawn in Arcade, so when one
teleports in, kill him!
[ 4.2.1 ] -X- [ Brain Drain ]
Difficulty to Complete: 1/5 - With a Gold: 1/5 - With a Platinum: 2/5
Requirements: Game Info:
P - 35000 Points Character - Dr. Lancet
G - 25000 Points Unlocks - Brains, Rotating Heads [cheat]
S - 15000 Points Scoring - 75 points per monkey, 50 points per ghost.
B - 5000 Points Wave bonus is equal to the points earned that round.
A perfect round (no damage) doubles the wave bonus.
This one is easy. The playing area includes the whole lower floor up to the
pillars. The stairs are out-of-bounds. To score a perfect, you must take no
damage for that round, which is damn hard later but it doubles your wave
bonus. The zombie monkeys are easy to kill - a single shot to the face will
take them down. Past level four, or so, ghosts will also appear - these are
even easier, as one shotgun shot can clear a cloud of them. The challenging
beasts are the zombies with shotguns. They only appear in one place: from the
first landing of the stairs to the immediate left of where you spawn. Keep an
eye on that landing at all times, so when a zombie spawns, you can kill it.
Catching a shot of that will take off at least a third of your life. This
should be an easy win for you.
[ 4.2.2 ] -X- [ Rare or Well Done? ]
Difficulty to Complete: 2/5 - With a Gold: 4/5 - With a Platinum: 5/5
Requirements: Game Info:
P - 50000 Points Character - Gaston Boucher
G - 30000 Points Unlocks - Carrion Carcass
S - 20000 Points Scoring - 50 points per cow. Wave bonus is double the
B - 10000 Points points earned that round. Time bonus is 100 points per
whole second under the par time.
This one, unlike Brain Drain, is freaking hard. The Injector blows, and
furthermore, if you kill a cow too close to you, you'll take damage. Luckily,
bonus points are not accrued by not taking damage, but instead by clearing the
stage as fast as you can. 3 shots from the Injector kills a cow. Rotate around
the outside of the kitchen, but beware - sometimes enemies will spawn in one
of the corners - right out of the ground! If you get cornered, you're going to
take a ton of damage. Shoot into crowds when possible so other cows take
damage, lowering the number of shots it takes to kill them. There are also,
occasionally, fast cows, but you don't get extra points from them. Just avoid
them, when possible, and keep moving at all times. Make sure the path in
front of you is clear, and be fast, because those bonus points mean a LOT.
[ 4.2.3 ] -X- [ Boxing Clever ]
Difficulty to Complete: 2/5 - With a Gold: 3/5 - With a Platinum: 4/5
Requirements: Game Info:
P - 100000 Points Character - Cortez
G - 50000 Points Unlocks - Tin-Legs Tommy
S - 20000 Points Scoring - 75 points per zombie, 100 points if killed
B - 5000 Points with a head. Wave bonus is the points earned that round.
A "perfect" round doubles it. Zombie Combos are earned for
multiple kills with only one shot.
That platinum score is high, isn't it? This one is frustrating because your