Following AoE3 Heaven's Question Thread, I have decided to create one for the AgeCommunity. You may post any and all questions here that have to do with Scenario Designing, and only that since there is already a RMS Tutorial and Faq Thread created by M0nTy_PyTh0n. Please don't spam, and argue amongst yourselves. Try to answer questions to the best of your ability. This thread is intended to store all common (and uncommon) questions and answers, so the people no longer have to answer and reanswer the same questions due to people not reading the previously answered threads, and deciding to make their own. Help make this thread a success.

It would be greatly appreciated if my fellow forumers could help each other out.

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[Edited on 3/30/2006]

No, and I'm pretty sure never. That's some pretty advanced tech stuff. You could try however to create a trigger that spawns units of your choosing NEAR the barracks, to simulate them coming out from it. You can add conditions which require you to "pay" resources for the units to spawn, or whatever you want. [:)]

Posted by: gnomezIn a scenerio is it possible to advance a civilization in age from the start, so for example a civ. could start in the fortress age instead of the discovery age?

All you have to do is:

1. Create a trigger (e.g. Trigger_0)2. Set it to High Priority, and Run Immedietely.3. Keep the default Condition: "Always."4. Create the Effect: "Player Set Age."5. Insert the appropriate number for age-startup (e.g. 0=age 1, 1=age 2, etc.)6. Set player.

In order for you to be able to play a Custom Map, you must extract the specified files (there should be two) into the directory: X:\Documents and Settings\*your file name*\Program Files\My Games\Age of Empires 3\RM

Once you have done that correctly, you may play that CM in a standard game (Skirmish). I'm not an expert with RMS's but that's what I know. If you need any addition help, MontyPython is your man. [:)]