Armor

There are various items to be found in the world of Dungeon Defenders. The quality of an item generally determines how good the item will be. The higher quality items have lower drop rates than the lower quality items. The armor types grow stronger the further down the table they are (below).

With the introduction of Super Loot, any armor class such as Leather, Mail, Chain, Plate and Pristine has the potential of having better stats than normal thus making all armor as equal to each other.

As with all weapons and armors, currently the maximum upgrade levels an individual armor can have is 400 and the maximum upgradeable stat an item can reach is 600 (with armors reaching 840 with the 40% ultimate armor set bonus).

Contents

Quality

The base quality associated with an armor type determines the maximum number it can attain in a given stat. The better the quality, the better the max stats can be. It is possible to have a lower quality item that is better than the next level quality due to overlapping. Quality is the first adjective in an armor's name.

Sometimes, armor may have a secondary damage reduction quality, which increases resistance to one or more element. For details, see the quality article.

Level Requirements

PC

Leather

Mail

Chain

Plate

Pristine

Cursed

0

0

0

0

0

Torn

0

0

0

0

0

Worn

3

3

3

3

3

Stocky

6

6

6

6

6

Solid

8

8

8

8

8

Sturdy

10

10

10

10

10

Polished

12

12

12

12

12

Shining

14

14

14

14

14

Powerful

20

20

20

20

20

Amazing

27

27

27

27

27

Epic

34

34

34

34

34

Legendary

45

45

45

45

45

Godly

60

60

60

60

60

Mythical

74

74

74

74

74

Transcendent

78

78

78

78

78

Supreme

83

83

83

83

83

Ultimate

90

90

90

90

90

Console and Mobile

Leather

Mail

Chain

Plate

Pristine

Torn

0

0

0

0

0

Worn

3

3

3

3

3

Stocky

7

7

7

7

7

Solid

9

9

9

10

10

Sturdy

11

12

12

13

13

Polished

14

15

16

16

16

Shining

17

18

20

21

22

Powerful

22

22

24

27

28

Amazing

23

27

30

32

34

Epic

26

31

34

38

40

Legendary

29

35

38

44

50

Godly

32

40

40

50

60

Types

Armor can come in 5 different types, which affect their appearance and armor set bonus. Armor type is the second to last word of an armor's name, while the last is always the slot of the item. Armor type does not affect the armor's stats; Leather armor has the same chance of having good stats or a damage reduction quality as Pristine armor.

Type

Helm

Chest

Gloves

Boots

Leather

Mail

Chain

Plate

Pristine

Resistance

Resistance reduces damage taken from mobs or players in PvP, thus reducing the total damage taken.

Names

Please note that armor names are purely cosmetic and have no relation to an item's strength.

Armor Location

Possible Names

Head

Helm, Helmet, Mask, Hood, Cap

Chest

Vest, Shirt, Coat

Hands

Gloves, Gauntlets, Mitts, Bracers, Grips, Handguards

Feet

Boots, Shoes, Cleats, Greaves, Stompers, Sabatons, Savattes

Set Bonuses

(PC, Mobile & Console) When you equip armor of all the same type in every slot, every piece gains a bonus in all stats on the armor. You will know this is in effect when you see a pulsing cyan square around the armor icon's border. Pets and weapons do not gain this bonus. All armor up to Godly item quality gains 25% boost on all stats. (The math for the bonus is 1+ an extra bonus point every 4 levels starting at level 5. So at 1=2, 5=7, 8=10, 9=12, etc.). For set bonuses for armor sets of greater than Godly item quality, refer to the table below.

Armor Set Quality

Set Bonus

Cursed - Godly

25%

Mythical

30%

Transcendent

33%

Supreme

36%

Ultimate

40%

Notes

In order to receive a set bonus, all four armor pieces have to be Godly and below, or Mythical and above. So mixing any Godly's with Mythical's will not get any set bonus.

For example, if a hero has a GodlyPristine Helm, Cursed Pristine Chestplate, Worn Pristine Gloves and Godly Pristine Boots equipped, they will gain the set bonus. But if they equip Mythical Pristine Boots, the set bonus is lost.

When equipping armor pieces of different quality, set bonuses are applied on an individual basis. So if mixing Mythical with Transcendent Armors, the mythical pieces will get 30% and Transcendents will get 33%.

Upgrading Items

First it is worth looking at the strength of the items (i.e. torn, worn, sturdy, etc.) to get a basic idea of how upgrade-able it is, and how long you will probably want to keep it.

Many items can have multiple levels to be upgraded (shown at the bottom of the item picture): this number will state how many times the item can be upgraded. It is also important to note that all of your characters share the lockbox items and money (mana).