THE Division's Dark Zone has gamers everywhere excited.

Ubisoft Massive will share The Division's engine with the rest of the studio

Seamless transitions between single player and multiplayer allows agents to link up with other Division members in order to carry out high-risk missions and scavenge unique items.

Ubisoft have managed to create this system using the Snowdrop Engine, which is also to thank for the game's dynamic weather system, destructible environment and brutal AI.

And Ubisoft Massive's head of IP Martin Hultberg has revealed that the engine can now be shared with all branches of the studio, adding that he can see the Dark Zone making its way to games including Assassin's Creed, which will not see a release in 2016.

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The Dark Zone could end up making its way to Assassin's Creed

He explained: "Internally we try to share as much technology as possible between the studios.

"It's just more efficient that way. In our case we developed the Snowdrop Engine from the ground up because we needed middleware that found run on the new consoles and PC, while doing everything we wanted to do with the open-world, the weather, time of day and such features.

"Now we've made that engine available to other studios, and not just the Clancy teams. Any Ubisoft team can use Snowdrop now.

"The Dark Zone experience in itself isn't technology specific to the rest of the game, but the transitions that we do between the [campaign and Dark Zone] game modes – the fact that we do not use lobbies or menus – is the key part of the Snowdrop Engine.

"I think that feature could definitely be incorporated into other Ubisoft games like Assassin's Creed. It's a really immersive feature that I think fits with pretty much all of Ubisoft's IPs."