Where virtual reality is going

“In the early 1960s, I was sitting in a crowded New York theater watching one of the first dubbed Japanese monster imports. I was hoping the police would stop the huge lizard, who was clomping around, wrecking the city, toppling buildings, squashing humans I gradually became aware that the audience was cheering for the monster. A cultural shift had happened. I hadn’t known about it until then.” (The Underground, Jon Rappoport)

I want to sketch the path along which virtual reality is going.

Right now, companies are selling improved tech that allows a helmet-wearer to see landscape and people in a wider perspective, and hear layers of sounds to the left and right, and above and below him. He can also walk inside the virtual set up.

He can’t touch everything he sees yet, but that’s coming. And perhaps one day, he’ll be able to sit down at a lavish meal and smell and taste the food.

Sight, sound, touch, smell, taste. A five-sense envelope.

He’ll leap off a cliff, fly through the clouds, and attack a monster coming his way, and he’ll win. He’ll do this over and over, and begin to control his own attendant fear. (You can see the obvious military use.)

“Press Button A on your remote and receive the complete experience as we give it to you.”

Eventually, there won’t be a button A. Buyers will want what they’re given.

That’s the threshold, the crossover:

Why try to imagine and create your own reactions? Why try to minimize your Pavlovian responses? The VR techs already have the answers for you.

And their answers are very much like a medical protocol.

Entrainment on multiple levels. This is where virtual reality is heading.

In the process, the basic principle of elite reality-building will be expanded: cut off the individual’s imagination; bury it; exclude it; make it unnecessary.

Why?

Because that imagination, and its ability to invent new unpredictable realities, is ultimately what stands between a locked-down planet and a planet that has a chance of freedom.

No matter what happens to this society, civilization, and culture, imagination has to stay alive.

There is, at any given moment, a whole level of solution and innovation that is in a state of hidden potential, that is uncreated and unknown…no one knows what these solutions are, because individuals haven’t invented them yet, haven’t dreamed them up, haven’t acted on them.

If, by burying imagination, you eliminate this level, what’s left is total control over the population.

I’ll take this a step further. Humans are ALREADY operating with a package of pre-programmed brain signals, endocrine outputs, nervous-system reactions, emotional responses, and sensations. But…

The package isn’t sealed, it isn’t complete, it isn’t final, it isn’t unalterable. There are escape hatches. The primary path of escape is, in fact, imagination.

It’s the ability to demote things-as-they-are, in favor of what might be, what could be, what is invented—and living through and by imagination radically changes neurological and emotional and hormonal responses.

What constituted one’s old life becomes fuel for the fire of a new created life.

If you look at the technocratic field of brain-computer interface, and the so-called Singularity, in which the human brain plus the master-computer equal some mystical fulfillment, you’re really looking at a very old notion:

The accumulation of all knowledge brings illumination.

This is a nonsensical premise.

The “total of accumulated knowledge” is an infinitesimal fraction of what hasn’t yet been created. Whether we appreciate it or not, we swim in a vast sea of that uncreated potential; and hooking up to a computer via the brain does nothing to intensify the desire to deploy imagination and turn the potential into new reality.

You could spend the next million years cataloging data, information, knowledge, indexing it, comparing it, cross-referencing it, accumulating it; and you wouldn’t begin to approach or touch what imagination can do.

In this sense, the internal systems of a human being are temporary baseline protocols waiting for imagination to revolutionize them down to their core.

The overall effect of all forms of mind control is: inducing an acceptance that the temporary and the provisional are permanent.

That acceptance gives you a passive human being.

Jon Rappoport

The author of three explosive collections, THE MATRIX REVEALED, EXIT FROM THE MATRIX, and POWER OUTSIDE THE MATRIX, Jon was a candidate for a US Congressional seat in the 29th District of California. He maintains a consulting practice for private clients, the purpose of which is the expansion of personal creative power. Nominated for a Pulitzer Prize, he has worked as an investigative reporter for 30 years, writing articles on politics, medicine, and health for CBS Healthwatch, LA Weekly, Spin Magazine, Stern, and other newspapers and magazines in the US and Europe. Jon has delivered lectures and seminars on global politics, health, logic, and creative power to audiences around the world. You can sign up for his free emails at NoMoreFakeNews.com or OutsideTheRealityMachine.

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10 comments on “Where virtual reality is going”

Reblogged this on EbolaInfo2014 and commented:
that imagination, and its ability to invent new unpredictable realities, is ultimately what stands between a locked-down planet and a planet that has a chance of freedom.

Three weeks before W. Bush’s election for a second term in 2004, his Senior Advisor and Deputy Chief of Staff, Karl Rove, chided Pulitzer-winning journalist, Ron Suskind. Rove said:

Guys like you [Suskind] operate “in what we call the reality-based community,” which he defined as people who “believe that solutions emerge from your judicious study of discernible reality.” … “That’s not the way the world really works anymore,” he continued.

“We’re an empire now, and when we act, we create our own reality. And while you’re studying that reality—judiciously, as you will—we’ll act again, creating other new realities, which you can study too, and that’s how things will sort out. We’re history’s actors…and you, all of you, will be left to just study what we do.”

No one knows the real purpose of violent video games, or single player or multiplayer role playing games except those that have the eyes to see. On the one hand from a purely trivial point of view, they are purported to be harmless entrainment for the the young.
But on the other hand, I must contest vehemently.
Video games teach the individual whom plays these games to be violent. To solve problems through violence…series or levels of engagement in the game that become increasingly dangerous for the character played; GI John Doe, or special agent 000. Or simple driving around in a stolen vehicle, careless of the world, with contempt for what one comes upon within the premise of the game. Running over anyone they come in contact with, violently doing whatever is necessary to keep going the vehicle moving.
These games train a new generation of cannon fodder. The individual is kept infantile and suggestive from information coming from the game.
To move to another level of play, were numerous people are playing in a multi-player platform, interaction between players moves to a new level of mind control.
Real world scenarios are used as the arenas of fight inside these games; Islamaphobia is a condition inside a lot of the war games. The definition of the word terrorism is defined and solutions for it are taught within the game…Therefor giving the player an opionion on world politics.
In the multiplayer facet, reliance on other game players is necessary, thus creating a need for the team inside of the player.
The overlying values…cough…is the necessity for violence to solve world problems. It both promotes bullying and gang mentality…and in the war game role playing games a necessary for chain of command. Thereby a minor boot camp for dummies.
Is not video the teaching ground of Drone pilots. Was the game plan originally in the invention of the technology (drones).
It is interesting to find out that a lot of boots on the ground in places like Iraq and Afghanistan and there out in their need to unwind and chill after a hard day of oppressing will play online multi-player war games. It seems like a kind of reality reinforcement within the condition of soldiering.
To take this to a next generation with a virtual; which is goal for a majority of gaming players is to have them place on their heads God’s helmet…http://en.m.wikipedia.org/wiki/God_helmet
This technology being very advanced will enable information to placed directly into the brain via a harmless video game.

What is driving it — and the billions of dollars that go into it, is a basic personal quest for immortality by a sci fi dude not willing to admit what he is afraid of but yet takes over a hundred supplements a day believing it will change his bodily chemistry so he can override his natural processes. The premise [being] that anything with sufficient complexity, will become conscious.

It is an attractive concept but one would need to know the exact level of complexity before something becomes conscious. There is a competing theory that states that consciousness comes from microtubules which are like quantum computers which together create consciousness (Penrose and Hameroff). These 2 are going against grain which are the AI camps but they have not loss a debate yet IMO. Who really knows but knowledge no matter how much does not = consciousness. It is to be put aside with the intelligence debate.

For the AI theory to be true, you would have to think that the World Wide Web would be conscious by now. I am waiting for someone to prove this. ‘Cause I want to compare notes.

There is one thing that any type of virtual reality would not be able to copy is “Love”. Not a picture of it, not an intellectual representation of it, or even the resulting chemicals but a true display of it. Even Penrose and Hameroff will agree with this.

“There is one thing that any type of virtual reality would not be able to copy is “Love”.

There are those whose job it is to convince the herd that love really only is a chemical soup for the brain….granted it is a good soup…a unique one. Boundaried by a certain set of highs and lows and sweet in betweens. ..nuanced and subtled like a fine wine.
And this chemical soup that we like to savor and sip, so slowly, is also unique to a singular person, generally, but not always of the opposite sex and usually within the confines of an illusionary concept of a possible significant other.
And in taking this thought a little further. Is this not precisely how online matchmakers like eharmory and Christian Mingle exploit the chemical love market, using their super duper, scientifically extraordinary psychological compatablity tests as a sure fire guarantee.

Michael, I want to reciprocate by saying what an appropriate quote, “If a thing loves, it is infinite”. You summarized what took me a paragraph in one sentence. I have never heard that quote and it has a Truth about it. I do try to “think” but I am not as rational as I would like to be at times.

I also wanted to add a thought I had about “Love” after reading the comments and reflecting. Concepts like “Love” and “Consciousness” are intriguing in that they are not definable. They inspire debate on their meaning. Because of this, “Love” and “Consciousness” is self protected from science because that side will not discuss if they do not have a clear definition (reductionism). On the other side, “Love” is also self protected from organized religion who try to take ownership of it. How so? Because although “Love” is not easily defined, good folks know it when they see it. In order for organize religion to take ownership of it, they must represent it and we all have seen how that goes.
So the words do really seem to point to another “reality” and whatever is said about it, including here, cannot define it. Undefinable but yet knowable.