If you don’t think you’ve read or at least seen any of David L. Craddock’s phenomenal books on the game industry and game development, check again, you probably have. Some of the greatest stories of the development space have been captured in David’s phenomenal pages, including Blizzard’s early history with Diablo, tales from the days…

I’d have to do some detective work to figure out how long I’ve been Twitter pals with Say and Michael, but I’m sure it’s been a couple of years now. One of the greatest benefits of doing this podcast is having the opportunity to go beyond tweets and capture the stories behind the work and…

In this post, we’ll discuss the retro virtual console, Pico-8, why you might be interested in it, and tips on how to get started. Patrons saw this post first! Check out what we’re doing at Patreon to provide exclusive opportunities to our supporters! A typing game I prototyped for my son Pico-8, the fantasy console…

Thanks a ton to those of you who have checked in to see how we’re doing and what’s up with the site and the podcast. We have news! In an effort to help cover expenses for hosting here and for the podcast, we’ve opened a Patreon account for the community! I want to state right…

Michael Hicks has released more creative projects since his late teens than some folks get to throughout an entire career. His top two game releases, Pillar and The Path of Motus, have been downloaded half a million times across a wide variety of platforms. When Polygon investigated Valve’s shortcomings in supporting Steam developers, Michael’s sharp criticism for Valve’s…

Story-driven games are often revered as the height of artistic game development. For as dearly as we all hold Rocket League, it can’t match the impact of Mass Effect or tug at the heart strings like Red Dead Redemption. To create a project that stays with your players, you need to design a world for them to experience. When…

Following a few discussions on social media in the wake of Ludum Dare 43 (enjoy my photo from LD19), I took an opportunity to gather my thoughts on this revered tradition of ours and ask a few important questions: Why do we do this? Why do we do it like this? Should we still be doing this? Believe…

It’s time for a mini-show full of things to know! I’ve sort of been bouncing catchphrases like that in my head for the better part of a day, and I’ve determined there are no good ones–but that may be the fever talking. I was in the throes of a full Man Cold for this episode,…

At last! We’ve certainly discussed Pico-8 enough on the podcast to warrant this top-to-bottom look at Pico-8 in general, which includes a walkthrough of my latest Pico-8 project, Letterworks, from design to submission. If you’re an audio show listener, you may want to set aside a few minutes to check this one out on our YouTube page,…

Unconventional Advice for Your Game Dev Journey In this series, I will pass on odd lessons from over a decade in development that I’m fairly certain you won’t hear anywhere else. Side Note: We do a game dev podcast that might be perfect for your jam weekend. Part 1: Don’t Get Weird with the Food…