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Fading Suns

Fading Suns has an interesting setting, but there's several details that range from boring to nonsensical to infuriating. As such, when I ran it, I made several changes as follows:

Languages

According to the book, everyone, on all forty or fifty known worlds, which have only in the past half-century been unified under a common empire, speaks Urthish. This is so far beyond the bounds of credulity as to be impossible. In general, I think the worlds under each house should have a common language, due to common settlement history (though this will vary in cases of conquest and such). While still not that realistic, it's a reasonable balance of flavorful and gameable.

When I ran Fading Suns, I decided that I was displeased with the rules. Not only were they another set of combat rules for my players to learn, they have some serious issues for my tastes. They rely on a single die roll for action resolution, yielding a much higher variance than die pool systems, and an ostensibly competent character actually has an unreasonably high chance of failing at tasks that should be simple going by the rules as written.