2017 - 2018 CatalogCourse Descriptions for GAME

Game TheoryThis is a WECM Course Number.Course Description: Game and simulation design. Application of design theories to production-based projects from the conceptual stage to a completed project. (1 Lec., 2 Lab.)

Computer EthicsThis is a WECM Course Number.Course Description: A study of ethical issues that apply to computer related professions, intellectual property and privacy issues, professional responsibility, and the effects of globalization. Emphasizes the practical application of computer ethics through case studies and current events in the game and simulation industry. (2 Lec., 2 Lab.)

Interactive StoryboardingThis is a WECM Course Number.Course Description: In-depth coverage of storyboarding for the development of games and simulations. Addresses pre-production preparation and creation of comprehensive design for a game or simulation including target audience analysis, purpose, goals and objectives, content outline, flow chart, and storyboard. (2 Lec., 4 Lab.)

Introduction to Game Design and DevelopmentThis is a WECM Course Number.Course Description: Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. (2 Lec., 4 Lab.)

Level DesignThis is a WECM Course Number.Prerequisite Recommended: GAME 1303.Course Description: Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.)

Design and Creation of GamesThis is a WECM Course Number.Course Description: Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design. (2 Lec., 4 Lab.)

Introduction to 3D Game ModelingThis is a WECM Course Number.Course Description: Architectural spaces and modeling in a real-time game editor. Includes techniques for building, texturing, and lighting a game level to function in realtime. (2 Lec., 4 Lab.)

OpenGL Programming IThis is a WECM Course Number.Prerequisite Recommended: GAME 1343 or instructor approval.Course Description: Computer graphics with focus on the basic principles and techniques of graphics applications. Emphasizes 3-D computer graphics and translating a task from design to suitable algorithms and program code. Combines principles and major techniques in computer graphics with third-party game and simulation technologies. (2 Lec., 4 Lab.)

Game and Simulation Programming IIThis is a WECM Course Number.Prerequisite Recommended: GAME 1343 or instructor approval.Course Description: Design and development of game and simulation programs including user interface design, mathematical elements, image and file structure, and software development techniques. (2 Lec., 4 Lab.)

Concept Art IThis is a Local Need Course.Course Description: Introduction to Concept Art for Video Games with emphasis on characters, environments, and other fundamentals of Video Game production. (2 Lec., 4 Lab.)

Motion CaptureThis is a Local Need Course.Course Description: Introduction to Motion Capture with an emphasis on how it translates into Video Games. Covers principles of Rigging, Animating, Motion Cleaning, and Editing and how to import and use the animation data on characters in the latest video game engines. (2 Lec., 4 Lab.)

Visual Effects for Video Games IThis is a Local Need Course.Course Description: Introduction to fundamental principles of Visual Effects for video games. Topics include how to make particle, sprite, smoke, fire, and other VFX (Visual Effects). (2 Lec., 4 Lab.)

Objective-C FundamentalsThis is a Local Need Course.Course Description: Introduction to the fundamentals of the Objective-C language with emphasis on how to create apps for iOS devices. (2 Lec., 4 Lab.)

Special Topics in Animation, Interactive Technology, Video Graphics and Special EffectsThis is a WECM Course Number.Course Description: Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (2 Lec., 4 Lab.)

Introduction to Game Design and DevelopmentThis is a WECM Course Number.Course Description: Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. (3 Lec., 4 Lab.)

Level DesignThis is a WECM Course Number.Course Description: Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. (3 Lec., 4 Lab.)

Design and Creation of GamesThis is a WECM Course Number.Course Description: Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design. (3 Lec., 3 Lab.)

Introduction to 3D Game ModelingThis is a WECM Course Number.Course Description: Architectural spaces and modeling in a real-time game editor. Includes techniques for building, texturing, and lighting a game level to function in realtime. (3 Lec., 4 Lab.)

Game and Simulation Programming IIThis is a WECM Course Number.Prerequisite Recommended: GAME 1443 or instructor approval.Course Description: Design and development of 2-D game and simulation programs including user interface design, mathematical elements, image and file structure, and software development techniques. Introduces the basics of 3-D graphics related to game and simulation programming. (3 Lec., 4 Lab.)

Special Topics in Animation, Interactive Technology, Video Graphics and Special EffectsThis is a WECM Course Number.Course Description: Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (3 Lec., 4 Lab.)

Mathematical Applications for Game DevelopmentThis is a WECM Course Number.Prerequisite Recommended: MATH 1314 and GAME 1359 or instructor approval.Course Description: Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization. (2 Lec., 4 Lab.)

Level Design IIThis is a WECM Course Number.Course Description: Intermediate approach to the tools and concepts used to develop levels of games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.)

Project Development IThis is a WECM Course Number.Course Description: Skill development in an original modification based on a current game engine. Includes management of version control; development of project timeliness; integration of sound, models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game. (2 Lec., 4 Lab.)

Project Development IIThis is a WECM Course Number.Course Description: Continuation of an original modification based on a current game engine with an emphasis on new content and significant changes in game play over the base game experience. Includes creation of original levels, characters, and content for a real-time multiplayer game applying skills learned in previous classes. (2 Lec., 4 Lab.)

Game TestingThis is a WECM Course Number.Prerequisite Recommended: GAME 2332 or instructor approval.Course Description: Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes. (2 Lec., 4 Lab.)

Game Development Using C++This is a WECM Course Number.Prerequisite Recommended: COSC 1437 or instructor approval.Course Description: Skill development in C++ programming for games and simulations. Examines real-world C++ development issues. (2 Lec., 4 Lab.)

Game and Simulation Group ProjectThis is a WECM Course Number.Course Description: Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3-D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. (2 Lec., 4 Lab.)

Concept Art IIThis is a Local Need Course.Course Description: A continuation of Concept Art I for video games with emphasis on intermediate techniques in Photoshop and completing a concept art piece for the student’s portfolio. (2 Lec., 4 Lab.)

GAME 2372 (3 Credit Hours)Offered at RLC

Visual Effects for Video Games IIThis is a Local Need Course.Course Description: Advanced principles of Visual Effects for video games. Covers creating and integrating Visual Effects for the preparation of a Demo Reel. (2 Lec., 4 Lab.)

Internship - Animation, Interactive Technology, Video Graphics and
Special EffectsThis is a WECM Course Number.Prerequisite: (Recomnended) Instructor approval.Course Description: A work-based learning experience that enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer. (18 Ext.)

Mathematical Applications for Game DevelopmentThis is a WECM Course Number.Prerequisite Recommended: MATH 1314 and GAME 1459 or instructor approval.Course Description: Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization. (3 Lec., 4 Lab.)

Game and Simulation Group ProjectThis is a WECM Course Number.Prerequisite Recommended: GAME 1459 or instructor approval.Course Description: Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3-D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. (3 Lec., 4 Lab.)

Internship - Animation, Interactive Technology, Video Graphics and
Special EffectsThis is a WECM Course Number.Prerequisite Recommended: Instructor approval.Course Description: A work-based learning experience that enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer. (24 Ext.)

Academic Courses
Designated by the Texas Higher Education Coordinating Board for transfer among community colleges and state public four year colleges and universities as freshman and sophomore general education courses.

WECM Courses
Designated by the Texas Higher Education Coordinating Board as workforce education (technical) courses offered for credit and CEUs (Continuing Education Units). While these courses are designed to transfer among state community colleges, they are not designed to automatically transfer to public four-year colleges and universities.