Posted - 2011.06.16 19:51:00 -
[91]
Pretty much what has already posted, I want to add another thing:

Reduce the amount of times low fuel messages are sent to Pos managers. It becomes annoying when the pos begs to be fed 6 times in a day. It becomes even more annoying when you have multiple accounts with you mail flashing with a load of notifications.

Originally by:Soon ShinPretty much what has already posted, I want to add another thing:

Reduce the amount of times low fuel messages are sent to Pos managers. It becomes annoying when the pos begs to be fed 6 times in a day. It becomes even more annoying when you have multiple accounts with you mail flashing with a load of notifications.

Adjustable warning timer. I'd love to get a mail when I only have 5 days fuel left, and one every other day after that.---

first . Moon harvesting in WH to get WH and pos specific stuff most notably of wich would be Ice for ice fuels .

secondly micro managable permissions .. i want to see individual permissions for each corp hangar. or un limited number of slots possible in a hangar array set with passwords ( one person charged with chief responsibility over said POS would have a master key to all tabs and all POS modules )

thirdly T3 ships shuld be able to fully fit/refit in a POS .

and lastly POS¦s shuld be able to be privatly owned even if your in a Corporation .

Posted - 2011.06.23 15:56:00 -
[94]
Security:- CEO and Directors have full access to all functions at the POS.

- Corp members have access to a POS only if their "Based At" property is set to the location of where the POS is. If "Based At" is not assigned, access to all corp POSs is granted.

- Members are given a role based on what stations are at each POS.- - IE: If research stations are present, giving a role for "Research Access" would grant access to the research stations. This would grant all access to all functions at the research station.- - IE: If "Corp Hangar" role is granted, access to a public corp, and private hangar within the Corp Hangar would be granted.etc

- Any station which could store items would be private to that toon.

- CEO and Directors are the only ones that can have ANYTHING to do with a tower.

- Feed the POS via Corp Hangar or a fuel bay, or even a special type of silo. The tower itself would have its own fuel bay but filled "Optimally" by the external silo. This way if your fuel technician runs off with the fuel, the POS would still have fuel to function. Ability to set what percentage levels the tower should maintain would be great, and notification when the levels can't be maintained daily would be ideal.

- API to report what is available in the external fuel bays and include the location of the fuel bay.

- Each POS can only have one external fuel bay.

- Corp hangar would have a tab for public corp access, and another tab for private use. M3 shared amongst all users.

- Only CEO would have access to to all personal tabs to clear things out in case a user leaves the corp and forgets to remove items.

- In case of role removal while items are still present at the POS, the toon would be able to remove their property from their own hangars, but could not place anything in. Equivalent to a "TAKE ONLY" permission.

Posted - 2011.06.23 17:17:00 -
[95]
something I would like to see is the removal of all science&industry in stations. in the same change, allow pos owners to make some of their installations public, and charge a fee (equipment assembly array, mobile laboratory, etc).

a change would be necessary to the way materials required for production are handled, you would have to be able to store the materials in station, as pos owners won't want people flying up to their arrays and putting **** in from there.

this change will make the hisec pos a much more important place than the "place to put personal labs" function it has now.

More control over security. There is effectively only one role that can be used to give players extra access to modules at your POS above full corp access. This is the starbase fuel tech and it also allows access to your fuel bay which might not be what you want. Let's have some more roles that can be assigned to module security settings so directors have better control over who can do what.

Alliance dropbox. The CHA settings are horrid when it comes to setting up a space for sharing items at the alliance level. Last week I had to click a stupid warning dialog 50 times while dropping minerals from GSCs into my Orca into a CHA belonging to another corp in the alliance.

Repackaging at a POS. My Orca can hold nearly 50 GSCs. If I'm in a station I can just drag them all to the station hangar, repackage, and stack. At a POS I have to access each one at a time to get to the contents. Enough to drive me insane.

When looking to give corp mates the ability do manufacture in your corp, you have to give them a role called " Factory Manager".

Without this role, they cannot install jobs for the corp using corp materials inside hangers.

However, this role also will give them the ability to cancel any job installed by someone else in the corp. If that happens, the entire bill of material is lost forever. Someone could easily abuse this role, however there is no work around for allowing corps to let members produce items AND keep a good security system in place.

This is actually preventing myself and others from running a side "business" in EVE, because I cannot give someone the ability to cancel, at will, jobs installed by others worth billions of isk.

Posted - 2011.07.05 20:52:00 -
[100]
Why can't POS modules be part of a single structure and fitted similarly to a ship? Also centralized hardpoints for clusters of turrets or modules, again fitted similarly to the way a ship is fitted.

Posted - 2011.07.05 21:16:00 -
[101]Edited by: Ahaz Darkfall on 05/07/2011 21:20:22A lot of amazing ideas here. But one thing I have been frustrated over fo some time is the issue with off line POSes.

I know a few have mentioned it already, there have been many threads about it in the past. the most recent one I read seemed like it was on the table to fix but never got done.

Off line POSes are getting to be a big problem. especially in high sec and wormhole space where you can not bring in dreads to pop them. Of line POSes lose the bubble but still have full shields? This makes no sense. If the tower has run out of fuel and has no power, then where is the power for the shield coming from. It makes no sense for an off line POS to take the same DPS and total damage to kill as a fully operational POS. I would be nice for off line POSes to degrade with each down time. Say after a week the shields are completely gone, another week later security goes off line to the point where someone with maxed hacking skills and possibly a new POS hacking skill with hacking 5 as prerequisite can hack into it and any anchored modules to steal any loot left behind. A week after that a hacker can unanchor it. A week later it unanchores itself. And a week later it degrades and self-destructs. Make it worthwhile for experienced players to hunt down off line POSes and make them much easier to kill for players that just want the spot. Currently you need the same fire power to take down an off line POS as you do to take down a fully functional but undefended POS.

I have wanted to put up a POS for some time, but all the area's I have checked have no open moons. Yet there are many offline POSes that are doing nothing but taking a spot where someone else could set up a POS. I currently run my own high sec corp. but even with all 4 of my accounts in battle ships it takes hours to kill a small off line tower. I would be fine with spending 4-6 hours to take down an active small tower, but to have an off line tower take the same amount of work just does not seem right. I might as well find a small online tower with good modules anchored and attack them. Same time investment but a chance of some good loot. even a advanced lab that I can scoop after popping the tower is worth a few hundred mil.

Off line POSes are generally one of three situations;1. some one forgot to fuel it, or can't afford to fuel it yet. but will either take it down or refuel it soon. give them at least a week to do so. Other wise they never should have set it up. they were unprepared and deserve to lose it.2. Players have abandoned them and do not consider the cost of the tower to be worth taking it down and selling or storing it. It is wasted space and there needs to be a way of eliminating them that does not require the same effort as taking down an active POS. 3. It is just a place holder POS. Some corps anchor POSes(ussually a small tower) with no intention of ever bringing them online. They do this just to keep others from being able to use that moon, or to claim the moon to sell to someone wantint to put a POS there. "Give me 500 mil and I will unanchor the tower for you." This should be considered an exploit. it would be tolerable if off line POSes were easy to kill, but as they have the same EHP as an online POS. E

Every high sec moon I have checked has at least a small off line tower anchored there. I can not do enough DPS with only 4 accounts to take down even a small tower. This should not be the case. Make off line POSes much easier to kill than online POSes. At the very least make them lose there shields. A small tower is managabel for 3-4 battle ships if it only has its armor and structure (about 1 mil HP each if I recall correctly) and not the huge shield buffer. Make them degrade slowly to give the owner a chance to get it back online within a resonable time. but if they do not, let it die.

If any work is going to be put into POSes then this needs to be addressed along with any of the updates that are equally needed.

Posted - 2011.07.27 15:35:00 -
[102]
This is a long time problem CCP needs to address. I support this proposal. I like to see a queue for onlining, offlining, and unachoring POS modules. I also would like to see CCP fix the problem where I type in my POS password and not see my parked ships get launched 200-300k away. That really sucks. Why would I park my ships inside my Shields and see them get launched out when I type password to get back inside the shields? Doesn't make sense. At least give me the option to launch ships out my POS. I've had 3 orcas launched out my POS because of the game mechanic. I wanted to setup a POS seperate from my corp POS to protect my important capital ships from theft. With launching ships, I can't manage to do that.

While it is a group effort, everyone has some personal possessions, especially in W-space where you can't just go on the market to buy that one item your corp member borrowed without you knowing.

Also, there are some corp members I don't really trust with my ship (like taking on Sleepers and trying to perma-run 2 local and 2 remote reppers then wonder why he is back in a pod once the cap runs out ) so I rather they don't have access to it so easily. I don't object to them storing and retrieving their own vessels though.

Someone with the 'Security Officer' role (or some new role) would have access to it all in case someone leaves the corp or stops playing, so you can still offline and unanchor if you want to take down the POS.

While on the topic of tabs, I'd like to be able to make tabs inside a tab, much like a container but sharing the space available. Containers can work as well, but then I'd like for them to be usable without having to put them in my cargo hold first. Main reason for this is my OCD-like habbit of sorting stuff :P

- Ability to repackage at a POS

I don't know if it was the intention to have to fly every ship you have back to K-space one by one when you retreat from a wormhole, but bringing them there all at once in 1 industrial is no problem at all (well, BS won't fit, but you get the drift).See also my OCD above: I want it to be tidy It would also clear up some of the clutter in the corp hangars, having lots of cloaks and warp core stabs in there

Currently your corp can do ME/PE research via Alliance. Your BPO is then simply returned to your own Corp hangar at the end. There's no real legit reason the same cannot be done for delivering BPC's to your own Corp hangar.

EDIT: I'd rather see public manufactoring too. You know, make renting out POS slots a viable industry (not just for ME/PE research).

Posted - 2011.08.09 21:05:00 -
[109]
POS changes that would make life a hell of a lot easier:

1) being able to open a container in a corporate hangar. this is one of the worst offenders in a pos. having to swap from active ship, to industrial ship, then select and load container (such as a gsc) into the cargo, then open the container, get the stuff, replace container in corp hangar tab, swap ships. really? i can't just pop the lid on the container like a trunk in a garage? i have to put it in the back of truck and haul it out to the driveway first?

2)storing a ship with a container in it in the ship maint array is summarily rejected as causing the end of the universe. WTF? did i just break the 5th rule of thermodynamics? though shalt not store a black hole within a black hole?

3) make the creation of tabs in the SMA/Corp hangar possible and that each tab can be grantable to a particular character for their sole use. was the expectation, even after all this time, that every corp member was jesus and/or a disciple? you're own marketing speaks of treachery and deception, then hands us a slopbucket for everyone to store their shiny in...

Is it too much to have allmost all services that npc stations have? It is quite hefty price you pay monthly + all the fuel effort afterall.

Well, that would make it like a full blown space station, really. I wouldn't mind seeing that, actually: people being able to construct entire space stations, from building blocks like Docking, Repair, Reprocessing, Fitting, Medical, Recustomization, etc, all of which can themselves be built too). Would be awesome. You could then build entire industrial parks, for instance. But not all in a single POS, of course; and at heftier skills (at least Anchoring V required and such).

Sure, I'd _like_ to see those options, but I think it's a bit much for 'just' a POS.

Actualy if you calculate you pay more then out post ;) outpost dont have fuel cost at all. POS have montly POS fuel costs. so evareage lab POS cost araund 1 bilj with all mods ammo stront etc. each month large tower eats araund in low sec like 320 milj, 0.0 if sov was if i rember corectly 270 milj per month. SO:1. initial cost is 1 bilj. 2. my Poses usualuy survive long so about 2 years wuld be allready so it is each month 270x 24 = 6,480 bilj per 2 years. Plus montly fuel moving costs VIA JF, about 20 milj. plus efort to fuel it wie pay araund 30 milj per POS for its fueling. So 20x24=480 per moving fuel, 30x24= 720 milj. 6,480+1+0,720+0,480=8,68 bilj per 2 years araund 4 years and you have station ( inot mantioning that PSOes can be destrued but station no. So if your POS gets destreyed you wil pay more.

Is it too much to have allmost all services that npc stations have? It is quite hefty price you pay monthly + all the fuel effort afterall.

Well, that would make it like a full blown space station, really. I wouldn't mind seeing that, actually: people being able to construct entire space stations, from building blocks like Docking, Repair, Reprocessing, Fitting, Medical, Recustomization, etc, all of which can themselves be built too). Would be awesome. You could then build entire industrial parks, for instance. But not all in a single POS, of course; and at heftier skills (at least Anchoring V required and such).

Way not in one curent towers can sureve as power cores for it you anchore one you get so much and so much pg and cpu. and its eat so much and so much fuel, and you get more HP in sheild not full 100% additional but like sticking for mods, (if aded one more tower you get 75% shields HP from second if add 3 then from tird like 50% or so. Yes i know some my say yeah more HP to shoot but than you will not lo towers araund a space you can find one and disturb all enemy industrty at once so there you need take your time to shot all that HP.Ader ting you culd ad mods to to the tower if tower have central corporate hangar you have 1,4 milj m3 if you ad lets say doene asambly array you have added 500k m3 to the corporate hangars space and noneed eny more move minerals frome one hangar to ader. Than if yuou ad soemting more with have space that counts to the corporate hangar all works can be done true that one to make beter and les time spending ting.

Posted - 2011.08.11 15:59:00 -
[114]
1: Onlining timers, it isnt fun or interesting to online silos after filling/emptying, it adds nothing to the game except boredom and it isnt as if anyone can shoot me or anything so its pointless.

2: Fuel, how irritating to need 34982y349837 fuel types... Should be able to manufacture 'pos fuel cells' from the current pos fuels.

3: They look crap. They need to be more visually inspiring so that people actually like them.

I don't think docking, repairing and reprocessing is so imbalanced/gamechanging, is it?

Medical, insurance and recustomization are just icing on the cake... well maybe insurance might be of some use at WH. Maybe not allow clone at POS tho? It would allow clone jumping and spawning to WH. Dunno... confused by assumptions, accustomization and logic.

Posted - 2011.08.12 05:10:00 -
[116]
pos loot is crap if someone bothers to check it once a day also you can just self destruct rest you cannot haul out

this is completely ridiculous and unrewarding

needs a change

if you spend 3 days watching and guarding and shooting deathstar you deserve more loot than just salvage from x amount of self destructed ships capitals which logoff dont even count as loot wtf... pos are carebearing and utter laziness at best but i dont see goon pet csm going to do anything about it

Posted - 2011.08.12 19:02:00 -
[117]
if it hasnt been stated, its a micro tweak but annoying nonetheless.. not being able to repackage items while in a pos--------------------------------------------------This world is kill or be killed never forget it.

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