Legend of Zelda: An RPG to the Past

Wizzrobe

Those who walk the halls of Dungeons fear the Wizzrobe, once a man, now turned dark by his abuse of the energies in the Dark Realm. His skin is withered and dry, as he has used his own life for the pursuit of magic. Beware the Wizzrobe, lest he take your life from you!

Fear Aura (Su)
Creatures of less than 5 HD in a 60-foot radius that look at a Wizzrobe must succeed on a Will save or become frightened. Creatures with 5 HD or more must succeed at a Will save or be shaken for a number of rounds equal to the Wizzrobe’s Hit Dice. A creature that successfully saves cannot be affected again by the same Wizzrobe’s fear aura for 24 hours. This is a mind-affecting fear effect.

Paralyzing Touch (Su)
Any living creature a Wizzrobe hits with its touch attack must succeed on a Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (with a DC equal to the Wizzrobe’s save DC). The effect cannot be dispelled. Anyone paralyzed by a Wizzrobe seems dead, though a DC 20 Perception check or a DC 15 Heal check reveals that the victim is still alive.

Unlike the normal Wizzrobe, the Beastial Wizzrobe is not evil. He uses his magic to play tricks on passersby, summoning more of his kind to knock out and leave travelers at the mercy of the wild. Some think that the Bestial Wizzrobe was once a Wizard or Druid too close to nature, abandoning the ways of man for that of nature.

Absorb Force (Su)
Once per round, a Wizzrobe can use a free hand to “catch” a magic missile fired at it. This absorbs the missile and manifests as a glowing nimbus around that hand (which is no longer considered free). The energy lasts 6 rounds or until it is used to create a force bolt. To use this ability, the Wizzrobe must be aware of the incoming magic missile and cannot be flat-footed.

Force Bolt (Su)
A wizzrobe can “throw” a magic missile (1d4+1 damage) from each free hand as a free action (maximum of two per round). If it has absorbed a magic missile, it can throw an additional force bolt that round, expending the absorbed energy (maximum of two additional bolts per round).