In asking this question I realized something that I never have before: my players aren't interested in each other's characters. How can I, as DM but also game session organizer and facilitator, help ...

I usually run published adventures which may or may not be related to each other. During and in between the adventures there are often times when the two main facets of RPGs, story role-playing and ...

The session
We just arrived in a village and one of our member got ill and puked in the inn, so we went to the village doctor for help and he told us to go to continent Y where they could know how to ...

I have been a GM for many years and have experience with many different systems and settings of different themes and moods, but my current group seems to be having issues I've never had to deal with ...

I've been playing for about 3 years with this guy on my group. He's a very nice and encouraging person and I actually appreciate him as an individual; however I just can't come to enjoy his presence ...

Our group has been playing RPGs in changing formations for the last 10 years or more. We have played many different systems, but some of them we always eventually return to (Rolemaster/MERP, Star Wars ...

After my first (failed) attempt at playing tabletop RPG two years ago, I'm going to give it another try. Still as a GM.
One thing I didn't do quite well last time was ending the game. I didn't know ...

Among other ways, I often like to play in a rules-centric way1, where the rules are the "physics" of reality and dictate what can and cannot be true within the fiction. I especially like this for PvP ...

A member of our group moved cross-country, and we'd like to include him in some of our games.
Is it feasible to play a game with some players at the table and another online? If so, how do I, as the ...

Our group consists of two couples. One player seems to like romance (which is just fine). This player's character flirted with her husband's character; he played up the fact that his character was not ...

My players have become fugitives from the law, so they are fleeing the country. My problem is I haven't been able to get a concrete destination or travel path from them. We did manage to narrow the ...

It should go without saying that to some extent in any given role playing setting there needs to be a general set of assumptions made about the actions of the characters. Some of these are naturally ...

As a GM, I occasionally run into situations where the players want to do something very poorly thought-out. Honest mistakes, not intentional derailing. In these situations, I often feel the urge to ...

I am a part of a pretty regular little RP group, we have played several games together, and every person has had a turn GMing on or another game. However, over time, life happens, other things get in ...

My girlfriend is fairly new to roleplaying, having tried a bit of LARP as murder parties (one INSMV and one XFiles-style game, she loved each one), and playing in a Cthulhu campaign I have been GMing ...

Sooner or later they're going to die.
Most games have a risk of death in them and that means that a character is going to get killed and is not coming back, no way, no how. It's new character time.
...

Is there anything I can do about a player and his girlfriend constantly making out instead of playing the game without full support of the rest of the group?
I’ve recently started a campaign with my ...

When I GM, I tend to make the scenarios/campaigns "serious" -- they're grim and gritty, much more about drama (and violence) than anything else. In addition, I tend to focus on some degree of realism ...

Ages ago, when I was still pretty new to the whole role-playing thing, I came across an online app for generating random settings for RPGs (or novels, comics, whatever). I've searched for it several ...

In games that exist within a supernatural/urban fantasy/modern horror setting, usually only a very small percentage of the population is actually supernatural.
Using World of Darkness as an example, ...

I am about to run a Traveller rpg game using the Outer Veil setting by Spice publishing.
I am having the players be very much like the firefly crew, needing to work to keep their ship barely flying. ...

I am currently DMing for a group of people whom I only recently met. We've been playing for some time, but we have a bit of trouble getting together regularly, but since everyone seems to enjoy that, ...

I'd love to hear from you guys what you consider to be the best way to make the motive that drives the players to defeat the villain to be something personal and even passional.
I believe a villain ...

I'm looking for a fantasy setting which should fit these rather specific key points:
Overall dark feeling. This will be a Monster Hunters game, so heroic sillyness, a comic-book feel, and so on are ...

In one of my campaigns, it's possible that I'm going to have to pull off a Hopeless Boss Fight depending on the choices of my player (we're playing one-on-one). The gist is that they're interfering ...

I am a crew member with a sci-fi LARP system. Rather than having a player character, I usually play as a disposable mook, and my characters spawn in, attack the players, then die in an entertaining ...