Peregrine

The Forest

Day 22

Burhkin asks if Bladewind and Yarden could help him with a problem and takes them to the edge of the nearby Nightscap Forest. He explains that something has been attacking him when he tries to harvest mushrooms. He goes to show them and the group is attacked by something small flying around them, which they defeat without too much trouble. It looks like a really tiny dragon.

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Day 23

Bladewind and Yarden leave Skinte and head along the Nightscap Forest edge. They are attacked during their journey by a wild boar which had already been injured and enraged by some arrows. Both survive but take some serious injuries.

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Day 24

After further travel they arrive in Bila, where they spend the next couple of days resting to recover from their injuries.

Reunited

Day 18

After the victory some troops escort Bladewind, and Benjamin’s body, back to Olgertui where Bladewind is he now free to pursue his own agenda once again. The first task he undertakes is finding a Priestess of Liliath and organises for her to take Benjamin’s body back to the temple in Nwonknu. Yarden also arrives in Olgertui and hearing stories of the battle against the orcs, he searches out Bladewind and they team up once more. They decide that they should journey to Skinte and head out immediately.

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Day 19

The peace of travelling across the plains is broken when they are attacked by an enraged badger, however they force it to run away without too much concern.

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Day 20

As Bladewind and Yarden continue travelling across the plains they coincidentally bump into Esselisse who is out there scouting. She informs that they are headed the wrong direction and directs the to the road which then heads south towards Skinte.

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Day 21

It is late afternoon when Yarden and Bladewind finally arrive in Skinte. They search out and find Burhkin who is more than happy to help them and he introduces them to Kyali. Kyali offers them accommodation for the night which they readily agree to.

Yarden's Sidequest

Day 15

Day 16

Day 17

Conscripted

Day 15

Benjamin and Bladewind are cleared of charges as they were deemed to be completely unaware of the evil emanating from the statues. The guard captain, having heard of their conquest at the orc stronghold, insists the two adventurers assist him with a quest since they delayed his departure by a day. He informs them that the Lady Chetham has taken a force of troops south to stop a band of orcs that are threatening the countryside but they have just received information that the orc warband is larger than originally thought and they need to send reinforcements. In short order the adventurers are equipped and marching south with a band of soldiers.

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Day 16

The soldiers which Benjamin and Bladewind are accompanying continue to make good progress however around midday they encounter a messenger from Lady Chetham who was returning to collect reinforcements as they have started encountering the orc forces. They push themselves longer that day, trying to meet up with the main force.

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Day 17

Late morning the reinforcements find Lady Chetham’s force surrounded in a farmstead. Attacking the orcs from behind they scatter the attackers. Lady Chetham’s force has taken significant casualties but they hurt the orcs too and have found where the main orc base is located nearby. The joined forces immediately set off in pursuit and soon come across a defended hole in the plains, which turns out to be the orc stronghold. the forces plunge in and proceed to fight their way through the underground den. Benjamin and Bladewind both contributed however late in the battle they were separated from the main force and found themselves overwhelmed. Bladewind was struck unconscious and Benjamin was mortally wounded. After being revived, Bladewind carried Benjamin’s body from the hole.

Dispersal

Day 11

Upon breaking camp Esselisse and Burhkin inform the adventurers that they are going to travel south to Skinte. Bladewind decides to continue accompanying Benjamin and Yarden and the three adventurers head back to the main road across the Western Plains and continue travelling west.

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Day 12

After much travelling, the adventurers arrive in the town of Shmee as night is falling. Determined to rest in luxury after their ordeal, Yarden leaves Benjamin and Bladewind to their own devices and takes accommodation in the towns most expensive inn. Benjamin and Bladewind happily purchase some ales in a tavern before spending the night in the common room.

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Day 13

A day of trading. Benjamin finds an helpful merchant called Baloss who purchases some of Benjamin’s mountain gemstones. Bladewind meets a merchant called Kellios who refuses to pay what Bladewind wants for his statues (taken from the orc stronghold). After leaving Kellios’ shop Bladewind suspects that he is being followed. Retiring back to their tavern, neither Benjamin or Bladewind caught any sign of Yarden all day.

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Day 14

Benjamin takes Bladewind to his friendly merchant Baloss, however when they try to sell the statues from the orc stronghold to him, Baloss sends for a specialist. When the specialist arrives he is accompanied by a squad of the town guard who arrest Benjamin and Bladewind. Later that evening they are interrogated by a sorcerer about where they got the statues from.

The Orc Stronghold

Day 9

The adventuring party, now numbering three again, follow the trail across the plains. They reach the Oddy Peaks and follow the trail onto a small path that starts winding into the mountains. Camp is made that night without a fire to try and avoid unwanted guests.

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Day 10

Not long into the day, the path leads to a small stronghold clearly guarded by some Orcs. The adventurers kill the Orc guards without too many problems but when they enter the stronghold they are confronted by an Orc wizard and his Ogre bodyguard. An intense combat ensues but the adventurers all survive and are victorious in defeating the villains. A search of the stronghold finds a prisoner called Burhkin who they set free. As they are leaving the stronghold Esselisse appears. Burhkin is clearly excited to see her and she thanks the adventurers for freeing him. The extended group heads back and makes camp at the edge of the mountains.

Wandering

Day 5

… ?

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Day 6

Awaking from a daze, Benjamin and Yarden find themselves on the main road heading west out of the Oddy Peaks. As they start walking away, they notice the elderly looking man standing on a nearby outcrop. When they glance back, he is gone.

Despite being unnerved by their encounter with the elderly looking man, the adventurers continue heading west. Late in the day they come across a road block guarded by a pair of Hobgoblins. After some negotiation and a payment they are allowed to pass and continue on. As night sets they are again ambushed by some savage goblins, however past experience serves them well and they see off their assailants without too much hassle.

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Day 7

Continuing their journey, the Oddy Peaks slowly fade away and soon Benjamin and Yarden are travelling through the southern reaches of the Western Plains. In the afternoon they come across signs of recent combat and there are clear marks showing that some wagons have been driven off the road and into the open plains. They decide to follow the trail and investigate.

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Day 8

Benjamin and Yarden awake to the smell of a cooked breakfast. Jolting awake they find a striking woman has made them some food. She says her name is Esselisse and she was an advance scout for the caravan which they are tracking down. She asks to accompany them and they agree. Following the trail they find the caravan in the late afternoon surrounded by dead Orcs and wolves.

Investigating they find that the one of the caravans was stacked full of dead Dwarves and dead Aesh, apparently from the fight a few days earlier. There seems to be no reason for the dead Orcs and dead wolves scattered everywhere, however there is a bloodied trail leading across the plain towards the mountains. Looking to ask Esselisse her opinion, they find that she has disappeared.

Benjamin and Yarden decide to search the caravan for valuables, but as it is mostly trade goods the only useful things they find are a few potions. They make camp a short distance from the caravans to follow the trail the next morning. Whilst cooking the evening meal though an Aesh approaches the campfire. He explains that his name is Bladewind and he was a guard on the caravan but escaped the ambush that killed everyone else. He has no idea what happened to the Orcs and wolves, but he does point out that there were no wolves when the Orcs were killing the Dwarves and Aesh originally. And further more, he has no idea who Esselisse was.

Into the Mountains

Day 2

Our two adventurers spend the day in prison. Mid-afternoon Lord Grax arrives and asks them a series of questions, which they answer honestly.

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Day 3

Lord Grax arrives at sunrise and informs them that they are to be set free but it is recommended that they leave town as there may be some people unhappy about their transgression. With this is mind Benjamin and Yarden decide to head west into the Oddy Peaks.

Upon releases they purchases themselves a mule and a good supply of food and water and head off along the road into the Oddy Peaks. It is relatively uneventful travel for most of the day other than the small Chameleon Beasts which seems to scurry around and scavenge anything they drop.

As it starts to get towards night and they are wondering where to make camp, a small band of savage goblins jumps out of hiding and ambushes them. Thankfully they are more than a match for the goblins and quickly dispatch them. A few goblins flee.

Later that night they are rudely woken by a larger pack of savage goblins who attack from the darkness. Again they see off the goblin attack but by this time both adventurers have taken significant injuries.

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Day 4

Recognising their predicament, Benjamin and Yarden head up a side trail and find a nice sheltered spot in which to make camp and tend to their injuries. Their refuge appeared to be working too until they spot a huge stone giant climbing over the rocks. And it spots them too.

Preparing to flee, the adventurers are startled when a bright beam shoots out from somewhere nearby and strikes the giant, causes it to crumble into dust. Walking up the path towards them is an elderly looking man with a walking stick. Curious our adventurers wait for his arrival. Just as they go to speak though the elderly man waves his hand and there is a bright flash.

The Harsh Reality

Day 1

Arriving in Ont, well rested despite a night of travel in a carriage, the group eagerly begins exploring the places of the city. Whilst in Hagglers Lane and talking with Bouncing Tom, they note a young boy steal some of Tom’s goods. They quickly offer to retrieve the stolen property and head off in chase of the young thief. They follow the boy through the crowds and the boy enters a more rundown section of the city and takes refuge in a seemingly abandoned house.

Entering the house the party starts exploring the rooms and the encounter an old beggar man who demands to know what they’re doing in his house. When they explain that they are following the boy, the man pulls out a dagger and stabs Benjamin. Quickly retaliating they strike the old man dead.

They boy is very relieved and tells them that the old man had been forcing the boy to steal for them. He offers to lead them to a Temple of Bes to get Benjamin’s injury healed. They gratefully accept. The boy then shows them a nice inn where they can stay.

Later that evening after the party has eaten dinner and had some drinks they retire to their room to sleep. When they head up to their room though, they find a thief going through their belongings. The thief pulls a rapier and starts attacking them. The party spreads out to try and surround the thief, but the thief is skilled and with a deft move knocks Benjamin out of the second story window.

The thief quickly takes advantage and stabs Wyliant twice, however this leaves the thief exposed and Yarden uses the opportunity to strike a killing blow. Unfortunately though it is too late and Wyliant is dead. Benjamin and Yarden are distraught, however they are given no chance to grieve as the inn keeper has called the city guard and the guard arrive to find two dead bodies and Yarden holding a bloodied weapon. Benjamin and Yarden are promptly arrested and taken to the local prison.

The Adventure Begins

The Pivotal Adventure is the name which I have given to the longest running adventure in Peregrine. This adventure served to define many aspects of the world and changed it from a fantasy world to a living entity of which we all reminisce. The following adventure logs have been compiled from assorted and jumbled notes and I can only hope it captures the truth of the story. Date and time stamps on these entries have been fabricated to represent the order these adventures took.

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Day 0

Benjamin has finally completed his training and is awarded the status of Journeyman. His friend Yarden meets him on the steps of the temple as he prepares to depart and together they head to the inn for a drink to celebrate. At the inn they convince another friend, Wyliant, to join them on their adventure. Later that day the party heads to the office of the Guild of Traders and purchase passage on the overnight carriage to the town of Ont.