Some of you might remember this little gem of a game...a little more complicated than Traveller, a lot less popular than D&D, but still one of TSR's better efforts from the golden age of garage games! Weeeell, I found a near-mint condition copy of the Alpha Dawn release at my local game store and suddenly started having Dirty Pair type thoughts...so I figured I'd throw this one on the table and see if anyone's interested.

I have not yet decided whether to put it in the non-Adult content section :) Vrusk-Dralasite-Sathar threeways seem a bit too silly, even for this board.

Hey, I remember that one. ^_^ I have a copy somewhere at my parent's house. I remember finding it tucked along side a bunch of other TSR books (like a blue box version of basic D&D). It was either that or Knight Hawks. But it always seemed pretty neat.

You can count me interested. Did you have any thoughts on what would be going on or would it just be starting off with the same premise as the original?

Alas, we may have to leave this in the 'no naughty fun' section, lest the Vrusk and Dralasite attempt friskiness...

And Jefepato, ol' chum, feel free! I have a ton of TFOS characters around. They're just so easy to do. :) In fact, if you let me play the Tanukigawa Twins and a certain Pooka, I can guarantee havoc hither and yon...

from about page 145ish of the Digitally Remastered version of the book...

Quote

Fixed Ability Total

This is another option, for those players tired of rolling crappy while the person to their left gets a hand full of 65ís.

This option balances one character against the others, makes sure no one person gets so lucky that his abilities cause him to dominate play.Simply allot 180 points among all four ability score pairs. You can still personalize the scores after, making sure not to shift more than 10 points from one ability to its matched pair. Remember that no ability can start higher than 70 before applying racial adjustments.

Referees can change this total to have more or less heroic player characters, referring to the following table.

Given the high skill requirements for any of the Space PSAs? I'll think about it, but expect to hear 'no', at least for now. It's easy enough to assign you a ship with a pilot. Or to ignore the Space PSAs and let you fly yourselves.