Important Fix: - Fixed an issue where an error is displayed when loading a save file with a certain hero.

RELEASE NOTES [1.0.30]

Changes and Additions: - Added a tooltip with the total output when colonising a new region or extending a city [G2G Vote] - Increased vision height value of ridges from 2 to 4 - Reduced of 1 vision range bonus of the City Hall default city improvement at city creation - Reduced of 1 vision range of extractors region buildings - Settlers are now Infantry units - Added abilities to Quest weapons and shields - Added the Vaccination ability to the Proliferator unit (when targeting an ally, it makes them immune to any disease) - Removed warnings and compliments from the computation of the Diplomacy victory - Balanced the Chain Lightning ability - Slightly improved default level of army units spawning through quests, based on current turn and game speed - Balanced the AI targeting rules - Balanced the whole AI for the diplomacy: it should be easier to have a consistent relationship with the AI - Added more variety to AI empire armies - Enabled the force truce/peace/alliance for the AI when playing the Drakken - The AI empires can retrofit heroes' weapons, armours and accessories - Reduced the AI trade heuristics for Spices and Dust Orchid - Improved the ridges and cliffs visuals - Optimised the size of some textures - Changed the name of the soundtrack folder (in order to be readable by the Steam music player)

Important Fixes: - Fixed an issue where an "Out of Range Exception" can occur with certain saves - Fixed an issue where an assert is displayed when loading a save with a commander having lost its army - Fixed an issue where an assert is displayed when an AI empire computes the income of an invalid trade route - Fixed an issue where an assert is displayed when trying to open the city view after conquering a city - Fixed an issue where an assert is displayed when one city along the trade route was razed during the turn (this happens when minor factions or Cultists attack and raze a city) - Fixed an issue where an assert can be generated sometimes by the simulation when displaying a tooltip - Fixed an issue where Game creation fails after loading a mod or resetting to default - Fixed an issue where a skippable assert generated in late game, at the beginning of the turn in a multiplayer session - Fixed an issue where a skippable assert is generated when the player exits to menu, while a unit receives damage in combat - Fixed an issue where a stuck situation is encountered when loading the session - Fixed an issue where a dead lock between encounters can occur

Other Fixes: - Fixed an issue where the battle is stuck when using the reset deployment button - Fixed an issue where the battle unit does not move when the target is inaccessible - Fixed an issue where Settlers do not attack during manual combat - Fixed an issue where the Militia does not get XP per turn - Fixed an issue where the Militia is not available at the creation of a city - Fixed an issue where Militia units do not participate in battles to defend cities - Fixed an issue where the Charge ability gives a bonus when the unit does not move - Fixed an issue where the Proliferator unit can create new units for the opponent - Fixed an issue where units garrisoned in converted villages do not receive XP per turn although the tooltip states otherwise - Fixed an issue where assimilating a new faction costs the same as replacing an assimilated one - Fixed an issue where Districts are not prioritised as drop locations whenever armies are teleported to a city - Fixed an issue where the building buyout and population buyout do not use real resources - Fixed an issue where city improvements can be destroyed instantly during a siege before the city is captured - Fixed an issue where the Highway improvement does not override the tile cost - Fixed an issue where Tier 3 military plan and Cannon Fodder trait reduce army cost to 0 for Necrophages - Fixed an issue where the cost for the first pillars/spells for Ardent Mage faction is wrong (used to be 10 instead of 6) - Fixed an issue where the tooltip when recruiting heroes is disabled because of a market ban in the Academy screen - Fixed an issue with the spawned armies in the Broken Lords faction quest chapter 6 and 7 - Fixed an issue where the player cannot complete the Broken Lords chapter 7alt step 1 of the "Death or Glory" quest - Fixed an issue where the Broken Lords chapter 3 "Perilous Frontiers" cannot be completed by colonising new regions if the first city is placed in a low Dust income area - Fixed an issue where the Scepter of Auir is displayed as a ring in its tooltip - Fixed an issue where quest armies are stuck on water tiles, making quests unfinishable - Fixed an issue where loading/saving/loading too much could solve quests - Fixed an issue where the "Digging In" quest cannot be completed when the game was saved before pacifying any village - Fixed an issue where the "Manual Labour" quest can be triggered without at least 1 Delvers village in the neighbouring regions - Fixed an issue where unequipping two-handed weapons, shields and armour will automatically unequip items in different slots - Fixed an issue where default two-handed items are not reset when removing the left hand part - Fixed an issue where removing a torso item by drag and dropping it in the middle of the panel, the head armour is also removed - Fixed an issue where the same item can be received multiple times as either a quest reward or when searching ruins - Fixed an issue where AI empires are able to search unavailable technologies - Fixed an issue where several luxury resources do not modify the AI deal attitude bar during trade - Fixed an issue where AI prioritises Borough streets instead of less expensive improvements in newly built cities - Fixed an issue where AI major factions besiege the closest city to their empire regardless of the odds of success during war - Fixed an issue where Advanced Diarchy trait has same tooltip info twice- Fixed an issue where the wrong icon is displayed for the Sweep Strike Back 3 ability - Fixed an issue where the Truce icon is too large on the Diplomatic screen - Fixed an issue where the player receives a notification informing him/her that he must colonise a region when an AI has to colonise a region or be eliminated