Hey there all Paradoxians from wintry Sweden!
Here are our short presentations, so you can get to know us devs at Paradox Development Studio

We are the developers behind strategy franchises such as Crusader Kings, Europa Universalis, Hearts of Iron, Europa Universalis: Rome and Victoria.
Presentations of most of the devs at PDS are listed below, just click the links to find out who hides behind your favourite forum nick!

PDS is happy to present:
My name is: Gustav Palmqvist
My forum nick is: Guraan
At Paradox development studio I work as: Programmer
So what do I do, really – what does that mean? Drinking a lot of coffee and sometimes write some random combination of letters just to avoid being caught as a slacker.
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My name is: Daniel Eriksson
My forum nick is: Hericage
At Paradox development studio I work as: Programmer
So what do I do, really – what does that mean? I implement mechanics and features, and from time to time I do game design as well. I basically tell the game when to play certain animations, how to calculate X and what happen if the player does Y etc.
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PDS is happy to present:
My name is: Olof Björk
My forum nick is: Birken
At Paradox development studio I work as: Programmer and project lead.
So what do I do, really – what does that mean? I plan and code games.
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PDS is happy to present:
My name is: Jonas Jakobsson
My forum nick is: yonaz
At Paradox development studio I work as: 2d artist
So what do I do, really – what does that mean?: I work with all art that is 2d related, mostly GUI but also things like eventimages/loadingscreens/textures etc.
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PDS is happy to present:
My name is: Kandra Dahlgren
My forum nick is: Pallidum
At Paradox Development Studio I work as: DLC Manager
So what do I do, really – what does that mean? I'm responsible for the DLC process from ideas and concepts, through research and references to production, quality assurance, packaging and delivery. A large part of the job is project management, but it also includes a lot of research time, as well as creating marketing assets such as packshots, screenshots and steam capsule art in Photoshop. It's a very varied job with lots of different tasks, but one that is also very rewarding.
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PDS is happy to present:
My name is: Rufus Tronde
My forum nick is: Rufo
At Paradox development studio I work as: Quality Assurance
So what do I do, really – what does that mean? See all that quality in the PDS games? We assured the **** out of that. I also work with testing the games, as well as handling bug reports and general feedback from beta testers and players.
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PDS is happy to present:
My name is: Daniel Moregård
My forum nick is: grekulf
At Paradox development studio I work as: UX designer
So what do I do, really – what does that mean? I design interfaces, work with usability etc. It basically means that I try to make understanding and using the game easier.
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PDS is happy to present:
My name is: Andreas Waldetoft
My forum nick is: Jazzhole
At Paradox Development Studio I work as: Music Composer
So what do I do, really – what does that mean? I compose the music for all games from Paradox Development Studio.
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PDS is happy to present:
My name is: Fredrik Zetterman
My forum nick is: Tegus
At Paradox development studio I work as: Lead Engine Programmer
So what do I do, really – what does that mean? I work with our core tech and not on a specific project (except sometimes, when they need some extra manpower). I try to see further into our future than the next deadline and see our needs for the next coming projects - something the people that are working on specific projects not always have the luxury to think about.
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About Paradox Development Studio - Strategy is our game
We at Paradox Development Studio are the developers behind successful strategy franchises such as Crusader Kings, Europa Universalis, Hearts of Iron and Victoria.
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1 September
With Russia almost at Constantinople we have to get a move on and start building warscore against the Ottomans. The Red Fleet and Nelson's escorts return to Naples to pick up Wellesley's force, from their anchorage off of Crete.

10 September
Denmark continues to push back the Sweden forces in its provinces on around Kiel, reducing the enemy's stranglehold to three or four provinces.
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