a lot. The casting styles really make mages experts in their respective fields. (not only mages but every class included) More damage, less cost, higher chances of success etc, then you got the new possibilities to improve your staff in various directions, either giving it active abilities or passive bonusses to castin.The introduction of the banning blade, especially interesting for summoners and anti-demon mages alike. And of course more spells and special abilities for active /passiv improvement

Magic 1 turns mages from "kinda ok allrounder " to " expert" . You really will have to focus on one kind of magic, but it will pay off

Brooding Paladin wrote:Still, is sounds like Magic 3 will be worth the wait!

Just to be clear, the druid spells I listed in my previous post are in Magic 1.Magic 3 won't have that many new spells (because there were already so many in Magic 1 and 2).Magic 3—for druid players—has 2 pages of druid tradition background information (though the English translation is usually 1/3 shorter), five different druid professions, new rituals, druidic spellcasting styles (like combat styles in the compendium), a new druid tradition artifact (the druid's sickle) and more .

Bosper wrote:a lot. The casting styles really make mages experts in their respective fields. (not only mages but every class included) More damage, less cost, higher chances of success etc, then you got the new possibilities to improve your staff in various directions, either giving it active abilities or passive bonusses to castin.The introduction of the banning blade, especially interesting for summoners and anti-demon mages alike. And of course more spells and special abilities for active /passiv improvement

Magic 1 turns mages from "kinda ok allrounder " to " expert" . You really will have to focus on one kind of magic, but it will pay off

Bosper wrote:a lot. The casting styles really make mages experts in their respective fields. (not only mages but every class included) More damage, less cost, higher chances of success etc, then you got the new possibilities to improve your staff in various directions, either giving it active abilities or passive bonusses to castin.The introduction of the banning blade, especially interesting for summoners and anti-demon mages alike. And of course more spells and special abilities for active /passiv improvement

Magic 1 turns mages from "kinda ok allrounder " to " expert" . You really will have to focus on one kind of magic, but it will pay off

Thanks Can you explain the « banning blade » ??

Its another traditional artifact for guild mages. It can be improved with blade spells, just as staff spells improve the staff. They usually focus on destroying, banishing or summoning magical creatures.

Almost all magical traditions will end up with more than one traditional artifact. Witches will have familiars and a cauldon, druids will have a sickle and a dagger, jesters will have a toy and a hat etc etc Mages will have access to staff, blade and crystal ball

For fewer Kickstarters they've raised more than two and a half times the income with Torg than with TDE. Also the average spend on the Torg line is about $160 per pledge as opposed to $90 per pledge. Far more efficient use of resources when each individual customer is spending more.

No matter how impatient I am for more TDE content to be made available in english we have to remember that Ulisses North America is a business. As such it will, and should, follow the most lucrative line of business.

I've got all of the published books at the moment and I find that it is a perfectly playable game. There's enough content to keep my group going for a while. If no more is forthcoming then I'll houserule what I need to.

For fewer Kickstarters they've raised more than two and a half times the income with Torg than with TDE. Also the average spend on the Torg line is about $160 per pledge as opposed to $90 per pledge. Far more efficient use of resources when each individual customer is spending more.

No matter how impatient I am for more TDE content to be made available in english we have to remember that Ulisses North America is a business. As such it will, and should, follow the most lucrative line of business.

I've got all of the published books at the moment and I find that it is a perfectly playable game. There's enough content to keep my group going for a while. If no more is forthcoming then I'll houserule what I need to.

I agree it makes business sense but it's disappointing to me. I backed the first Torg Kickstarter for nostalgia sake but I was disappointed that they did not change the mechanics more from the original clunky WEG version. I am far more interested in TDE (I've been at least curious since I first heard of DSA in the late 80s) and was very happy that this time there was promised ongoing support for English (and they are delivering on that - I'm just impatient).