Tuesday, September 25, 2012

We have discovered that a few of the lists we have received are illegal (e.g., 2000 points, unreadable files, etc.). You will be contacted this evening via email and have until Thursday to resubmit a legal list (e.g., 1999 points or less, no illegal wargear, etc.). Your army list will also be rechecked during registration for correctness. Note we don't want to see resubmitted lists that have been completely redesigned - just fix what's wrong.
Thanks.

Thursday, September 20, 2012

Here is a link where you can download and view the rules and two sample missions for the GT via Google Docs. You don't have to create a membership to view these files. : )

BeakyCon2 Rules & Sample MissionsThe rules document will explain in detail how each mission will work. The sample missions will give you a good idea how objective based missions work but note there may some differences to the actual missions. This will allow you to play some games to prepare for the GT.Let me know if you have any questions or have comments you'd like to share.

Wednesday, September 19, 2012

This just in - two variety packs of wrecked vehicle templates from Spikey Bits by Aaron Hagney...

These heavy duty solid plastic templates come with full paint and are split into two groups. One made to fit the vehicles of the Imperium (8 pieces) and a second that represents vehicles of the Xenos races (9 pieces).

This prize package donated by Spikey Bits can be found on their website in the near future. So keep a eye on SpikeyBits.com to order your own if you cant win them at BeakyCon2 first.

So the two big armies will be Grey Knights and Necrons - no surprise there. By the odds you can count on facing either Grey Knights or Necrons one third of your games. The third highest concentration is Chaos Daemons... Seems like they are seeing a bit of a resurgence again.

More notes on rules questions:

- If a Nightscythe is destroyed then its occupants are put back in reserve and do not suffer from the Crash & Burn rule.

- The Doomscythe death ray does not have to draw LoS to enemy units and the first point can be placed anywhere within 12" of the gun mount.

Random Spot Checks:
Note that the TOs may perform random spots for army list verification. If you are selected during a game the TOs will check your army you are playing versus your actual army list.

Wednesday, September 5, 2012

I have heard that the latest release of Army Builder includes the option to take flak missiles for some units. Unless there is official documentation from GW to support this our ruling is no flakk missiles - so we would either have to see this supported in a GW codex, FAQ or Errata. Note that White Dwarf battle reports don't count.

In regards to any unit that has a dedicated transport that must start in reserve (e.g., drop pod) - neither the unit nor the transport counts towards the number of units that must start the game deployed on the table. You must have at least one unit that starts on the table (with the exception of Chaos Daemons) or else it is an automatic loss - note that an automatic loss due to being tabled occurs at the end of a game cycle (not turn).

Flying monstrous creatures count as gliding once they fail a grounding test for the rest of that turn. If an FMC is in glide mode it does not have to take any grounding tests.

Two of the top prizes we will be giving away are Battlefoam gift vouchers for up to $250 each.

Finally we cannot except any more orders for Beaky dice as the final order was placed some time ago.

•Units of One (e.g., Mephiston), Independent Characters and Monstrous CreaturesIf your unit loses one half or more than its starting wounds by the end of the game it counts as one half victory points, otherwise if it's above it counts as full victory points. For the case of a squad of monstrous creatures or characters (e.g., Carnifexen or Paladins) this is applied to the squad on a per model basis.

•Emplaced Guns, Fortifications and VehiclesThese can never score nor deny.

Any unit that is destroyed, broken, fleeing or not on the table at the end of the game does not count for victory points.

SECOND TIE BREAKERThese are the victory points you score for destroying enemy units. Destroyed enemy units always count as full victory points including Lone Wolves.

•Units of One (e.g., Castellan Crowe), Independent Characters and Monstrous CreaturesIf the enemy unit loses one half or more than its starting number of wounds by the end of the game it counts as one half victory points. For the case of a squad of monstrous creatures or characters (e.g., Carnifexen or Paladins) this is applied to the squad on a per model basis.

•Infantry, Bikes, Beasts and CalvaryIf an infantry unit is at one half their starting size or below they count as one half victory points.

•VehiclesIf a vehicle loses half or more than its starting number of hull points then it counts as one half victory points. This is also applied to vehicle squadrons on a per vehicle basis.

•Emplaced Guns and FortificationsIf an enemy Bastion is destroyed it counts as full victory points. If you control your opponent's Aegis Defense line (and emplaced weapon as appropriate) with a scoring or denial unit it counts as full victory points. You must be within 3" or less of either with no contesting enemy units in contesting range to claim these victory points.

Any enemy unit that is not on the table, broken or fleeing at the end of the game counts for full victory points.