Deck "FTK (test)"

Hi, all
I would like any positive or negative feedback you have on my deck. Please don't slap a 1 on it simply because you hate FTK decks or some other arbitrary reason. Please either examine the deck or play against it before voting, please.

ALSO: IF YOU VOTE ON MY DECK PM ME OR LEAVE YOUR DECKNAME ON COMMENTS AND I WILL GIVE A PROPER RATING AND DETAILED CRITIQUE FOR YOURS

The basic strategy of the deck is to get magical citadel of endymion and royal magical library on the field together as quickly as possible. It's easy to do with all the siphoning spells in place. Then, build up a large mass of counters onto endymion. Play double summon at somepoint in the turn, allowing me to summon another royal magical library, or summoner monk (who will let me get out another library anyway). Discard Plaguespreader Zombie through either hand destruction or dark dealings. Revive Plaguespreader after playing all my spells, syncrho plaguespreader with summoner monk or royal magical library for tempest magician. Use tempest magician's effect to blow up about 20 or so counters. If they survive this due to the extra LP they gain from Upstart Goblin, then on their turn you chain magical blast to their draw and do roughly 6000 more damage. GG So far, the deck has won all of its duels, minus 1 which was the first time I played it where I made a terrible misplay. (I.E. it could have won)

Card list

Group cards by

Cards without Section (37 cards)

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Dark World Dealings (STON)

Number: STON-EN038

Rarity: Super Rare

Card Type: Spell/Magic Card

Password: 74117290

Card text:

Each player draws 1 card. Then each player discards 1 card.

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Foolish Burial (SDRL)

Number: SDRL-EN020

Rarity: Fixed

Card Type: Spell/Magic Card

Password: 81439173

Card text:

Select 1 monster from your Deck and send it to the Graveyard.

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Gather Your Mind (DR1)

Number: DR1-EN142

Rarity: Common

Card Type: Spell/Magic Card

Password: 7512044

Card text:

Add 1 “Gather Your Mind” card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 “Gather Your Mind” per turn.

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Hand Destruction (DP07)

Number: DP07-EN018

Rarity: Rare

Card Type: Spell/Magic Card / Quick-Play

Password: 74519184

Card text:

Each play sends 2 cards from their hand to the Graveyard and draws 2 cards.

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Magical Citadel of Endymion (SDSC-EN)

Number: SDSC-EN019

Rarity: Common

Card Type: Spell/Magic Card / Field

Password: 39910367

Card text:

Each time a Spell Card is activated, place 1 Spell Counter on this card. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.

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Magical Exemplar (LODT)

Number: LODT-EN084

Rarity: Super Rare

Card Type: Monster / Effect

Monster Type: Spellcaster

Attack Points: 1700

Defense Points: 1400

Level / Rank: 4

Attribute: Earth

Password: 06061630

Card text:

Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.

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Magical Explosion (CRV)

Number: CRV-EN055u

Rarity: Ultimate Rare

Card Type: Trap Card

Password: 32723153

Card text:

You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.

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Magical Mallet (DP2)

Number: DP2-EN024

Rarity: Super Rare

Card Type: Spell/Magic Card

Password: 85852291

Card text:

Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.

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Plaguespreader Zombie (CSOC-EN)

Number: CSOC-EN031

Rarity: Ultra Rare

Card Type: Monster / Tuner

Monster Type: Zombie

Attack Points: 400

Defense Points: 200

Level / Rank: 2

Attribute: Dark

Password: 33420078

Card text:

You can Special Summon this card from your Graveyard by placing 1 card from your hand on top of your Deck. When this card is removed from the field after being Special Summoned by this effect, it is removed from play.

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Reload (IOC)

Number: IOC-045

Rarity: Super Rare

Card Type: Spell/Magic Card / Quick-Play

Password: 22589918

Card text:

Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your deck.

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Royal Magical Library (MFC)

Number: MFC-074

Rarity: Common

Card Type: Monster / Effect

Monster Type: Spellcaster

Defense Points: 2000

Level / Rank: 4

Attribute: Light

Password: 70791313

Card text:

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card from your deck.

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Spell Power Grasp (SDSC-EN)

Number: SDSC-EN020

Rarity: Common

Card Type: Spell/Magic Card

Password: 75014062

Card text:

Place 1 Spell Counter on a face-up card that you can place a Spell Counter on. Then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.

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Summoner Monk (SDSC-EN)

Number: SDSC-EN005

Rarity: Common

Card Type: Monster / Effect

Monster Type: Spellcaster

Attack Points: 800

Defense Points: 1600

Level / Rank: 4

Attribute: Dark

Password: 00423585

Card text:

This card cannot be Tributed. When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can discard a Spell Card to Special Summon 1 Level 4 monster from your Deck. It cannot attack this turn.

When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.

Total price for the deck:

Deck Statistics

Distribution by Attack Points

-

37

86 %

1700

1

2 %

2200

3

7 %

400

1

2 %

800

1

2 %

Distribution by Attribute

-

34

79 %

Dark

5

12 %

Earth

1

2 %

Light

3

7 %

Distribution by Card Type

Monster / Effect

5

12 %

Monster / Effect / Synchro

3

7 %

Monster / Tuner

1

2 %

Spell/Magic Card

23

53 %

Spell/Magic Card / Continuous

1

2 %

Spell/Magic Card / Field

3

7 %

Spell/Magic Card / Quick-Play

6

14 %

Trap Card

1

2 %

Distribution by Defense Points

-

34

79 %

1400

4

9 %

1600

1

2 %

200

1

2 %

2000

3

7 %

Distribution by Level / Rank

-

34

79 %

2

1

2 %

4

5

12 %

6

3

7 %

Distribution by Monster Type

-

34

79 %

Spellcaster

8

19 %

Zombie

1

2 %

Distribution by Rarity

Common

17

40 %

Fixed

1

2 %

Rare

3

7 %

Secret Rare

3

7 %

SP

3

7 %

Super Rare

14

33 %

Ultimate Rare

1

2 %

Ultra Rare

1

2 %

Rating

Current score for this Deck, based on 15 votes:

3.80

You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

My deck's first rating was a 1.
However, they admitted that they shouldn't have given it that. They were mad because I effectively scored an FTK and have been able to do so consistently. Consider this a 5.

Everyone won't acknowledge FTK decks, because they lose on the first or second turn without playing much. The second reason is that their opponent turn takes too long time to end. This is the power of FTK deck.

In response to melski6:
You clearly didn't take the time to even see what the deck is supposed to do.
I'm supposed to use the spell cards to get spell counters and draw through my entire deck. synchro summon tempest magician after using double summon to summon an extra royal magical library and reviving plaguespreader zombie from my grave. Then blow up about 20 or so counters to one hit ko my opponent on the first turn. and if they survive somehow i use magical blast to do about 6200 dmg immediately after their draw.

Having another trap besides magical blast would ruin the deck dynamic, slow me from getting counters, create dead draws...
Having more monsters would do the same.

Conclusion: You're voting incorrectly. Read the deck, examine the deck, play against the deck or something before voting and giving it a 1. Thanks for lowering my deck's rating by being blind and lazy.

Hey, guys, thanks for the votes and comments. I'll rate your decks/comment on them tonight.

To the one who commented on toonworld, to answer this suggestion, toonworld is used as the pick out for the third toon table of contents in the chain of that play. Then i keep it in my hand and use it as discard fodder for cards like hand destruction/darkworld dealings.

To the one who said beware of lame hands:
I have many cards in this deck to make sure I don't get stopped short.
I have numerous copies of citadel, numerous copies of terraforming (lets me search out citadel)
I have numerous copies of reload and magical mallet, which lets me trade out my hand until i get one with one of my core starters (citadel and library which once i have them the chain cant stop, literally).

To the one who commented on toonworld, to answer this suggestion, toonworld is used as the pick out for the third toon table of contents in the chain of that play. Then i keep it in my hand and use it as discard fodder for cards like hand destruction/darkworld dealings.

Hi again, yeah I actually realized that when I looked at the deck again. Sorry for not giving you a 5, when I looked again I could see it is definitely 5 material one!

One suggestion I would make though is to add Bad Reaction to Simochi, so Upstart Goblin would actually take away from you opponent's life points. You may completely disagree, but it's just an idea.

Another idea: maybe add another tuner to your deck.

I'm going now to have a duel or two with this cool deck. Normally I only use my own decks, but I can't resist using this one!

Replying to the suggestions of adding another tuner and adding bad reaction to simochi.

Adding any other tuner besides Plaguespreader Zombie would be a bad idea. I need plaguespreader because I can easily discard him and special summon him. I only get two summons (double summon) and I need to use them both on library or summoner monk (which summons another library).

Adding bad reaction to simochi wouldn't be a viable option. Its a trap, so i can't be activated until the turn after it is set. I would play upstart goblin before I activated Bad Reaction.