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Re: ♦ Custom Jutsu Submission ♦

(Souma no Kou Tsurugi) Attack of the Twin Demons Swords
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 40(45 when fused)
Attack points: /
Description: the swords of the twin demons are two separate swords that can combine to make a double speared headed lance. One of the swords is infused w/ high quantities of fire chakra. The second sword is infused w/ high quantities of wind chakra. The swords are made of an unbreakable alloy that can be easily fused w/ its corresponding element. They have the unique ability to be able to absorb their corresponding element up to b-rank, but cant be wielded by the one person. When the swords are fused together as a lance they can only absorb wind/fire combos up amount to a-rank . When the swords are used to attack at the same time they release a fire/wind vortex that is b-rank and can reach mid-range (counts as a move when used). Because of the power they wield and the strain they put on the user they can only be unsheathed for 3 turns at a time and must remain sheathed for a turn before being used again.
*Note: Fire sword can only be wielded by Toku.
*Note: Wind sword can only be wielded by Knives.
*Note: fire/wind vortex can only be used every other turn.
*Note: fire/wind vortex can only be used 2x per battle.
*Note: each sword, also fused, can only absorb 2 attacks of it's element.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Wesobi

(Ranton: Katana no za Arashi) Storm Release: Sword of the Storm
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: Darui focuses Ranton Chakra around his blade (in a similar fashion as Asume did with his Chakra Blades), which forms a small whirlwind around his blade. He is then able to deflect one B-rank Suiton or Raiton attack that is launched at him. He can also blow away the opponent with the whirlwind if he puts more chakra into the attack.
Note: Can only be taught by Wesobi
Note: Can only be used 2 times per battle
Note: Stays active for 2 turns if no move is deflected.

Declined, describe this abit more and better like the blows away the enemy are you releasing a blast out the sword or what and does that count as towards defending against other attacks also?

Resubmitting:

(Ranton: Katana no za Arashi) Storm Release: Sword of the Storm
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: Darui focuses Ranton Chakra around his blade (in a similar fashion as Asuma did with his Futon Chakra on his Chakra Blades), which forms a small whirlwind around his blade. This whirlwind lets Darui cancel one B-rank Suiton/Raiton. This is because the whirlwind would blow the incoming attacks away. He can also use it to empower his kenjutsu attacks.
Note: Can only be taught by Wesobi
Note: Can only be used 2 times per battle
Note: Stays active for 2 turns if no move is deflected.
Note: the defensive power of this jutsu will only be able to cancel an attack if it is within short range of Darui.

Re: ♦ Custom Jutsu Submission ♦

Rank: A/S
Type: Attack
Range: Short-Long [Spears can only move within Short-Mid, beams can reach Long]
Chakra Cost: 30/40
Damage: 60/80
Description: There are two versions to this technique:

V1 is where the user has three lances/spears in the formation of a pyramid (the spears' points converge on one point creating a pyramid like formation), then the user channels chakra into all three which causes them to all produce a beam of pure chakra which all converge on one point which cause a more powerful single beam that can be used to attack the opponent. [A rank version]

V2 is basically the same as V1 but V2 uses six spears which form a hexagonal pyramid instead that produce a single beam that is twice the power of V1
[S rank version]

-Twice per battle [A rank]/Once per battle [S rank]
-Only A rank and under techniques for the turn after [both ranks]

~Approved~

Senpū Gigei : Amatsukanmon | Whirlwind Arts : Heavenly Barrier

Rank: S
Type: Defence
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: The user places up to six spears in a shape formation (depends on the number of spears, minimum is 3 max is 6) in the ground around the user and sends chakra to connect the points creating a 360 degree chakra shield which has a dome and floor of chakra to protect against aerial and underground attacks. This technique can defend against techniques of equal or lesser rank.

-Thrice per battle

~Approved~

Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground

Rank: S
Type: Attack
Range: Short - Mid
Chakra Cost: 40
Damage: 80
Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range.

-Twice per battle
-Lasts for three turns (as long as the spear is in the ground)
-No S rank techniques for the turn after it ends.

~Approved~

Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion

Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself

-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle

~Approved~

Doton: Iwaengi no Jutsu | Earth Release : Rock Expansion Technique

Rank: A
Type: Attack/Defence/Supplementary
Range: Short [Intially] - Long [Activating]
Chakra cost: 40
Damage points: N/A
Description: The user infuses a small or medium sized rock with earth chakra (takes a second), then the user does the snake handseal causing the rock to rapidly expand into a large boulder. The chakra within the rock lasts for three turns.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by black uchiha

(Konchū no rekuiemu) insect requiem

Type: Attack
Rank: A
Range Short-Long
Chakra Cost: 30
Damage Points: 60
Description: After the user scatters bugs around the field. The bugs vibrate their wings at a certain pitch/frequency causing the opponent to bleed from the ear and fall under a genjutsu seeing what the user wants them to see.
-being that it’s a sound genjutsu, dojutsu can’t see through it
–Last 2 turns – no handseals needed–Can be dispelled by a really loud noise –must be a bug user
–can only be taught by Black Uchiha

Type: Attack
Rank: B
Range Short-Long
Chakra Cost: 25
Damage Points: 50
Description: After two handseals insects place themselves along the spine. Latching onto the nerves along the spine, causing paralysis.
-Last 2 turns
– bugs must be released beforehand
– can be used in conjunction with other bug jutsu
-must be a bug user
–only taught by Black Uchiha

Declined, same reason as above

Resubmit fixed (what I vm'ed you about)

(Konchū no rekuiemu) insect requiem

Type: Attack
Rank: A
Range Short-Long
Chakra Cost: 30
Damage Points: 60
Description: After the user scatters bugs around the field. The bugs vibrate their wings at a certain pitch/frequency causing the opponent to bleed from the ear and fall under a genjutsu seeing what the user wants them to see.
-being that it’s a sound genjutsu, dojutsu can’t see through it
–Last 2 turns
– no handseals needed
–must be a bug user
–can only be taught by Black Uchiha

-Pheromones trigger a social response in members of the same species, so unless you are fighting giant cockroaches declined. -

Resubmit (I fixed the Chackra cost and Damage points...the bold part)

(Konchū mahi) Insect paralysis

Type: Attack
Rank: B
Range Short-Long
Chakra Cost: 25
Damage Points: 40
Description: After two handseals insects place themselves along the spine. Latching onto the nerves along the spine, causing paralysis.
-Last 2 turns
– bugs must be released beforehand
– can be used in conjunction with other bug jutsu
-must be a bug user
–only taught by Black Uchiha

-Has potential but the description lacks realism and creativity. How exactly can you, with 2 handseals make insects appear out of nowhere, attach themselves to the spine and cause paralysis simultaneously? Resubmit properly-

(Hakudatsu no konchū dōmu) Insect dome of deprivation

Type: Attack/Defense
Rank: B
Range Short-Long
Chakra Cost: 25
Damage Points: 40
Description: After one handseal the user directs his/her bugs to make a 10 foot high and 10 foot wide, dome of bugs that shuts out sound, light (sight), and smell. Once inside the dome the enemy is pelted by many spheres of bugs that drain their chakra
- lasts two turns
- can be used in conjunction with other bug jutsu
-must be a bug user
–only taught by Black Uchiha

-Declined. Similar jutsus already exist, not to mention that a dome of insects can't really shut out sound, light and smell. Do not resubmit-

(Konchū no hakkutsu) Insect unearth

Type: Attack/Defense
Rank: C
Range Short-Long
Chakra Cost: 20
Damage Points: 30
Description: The user sends his/her bugs into the ground to dig tunnels and pits underground, making the ground unstable and ready to cave-in. Bugs rest in the pits to take the chakra of the enemy that falls into the pit.
- No handseals needed
-must be a bug user
–only taught by Black Uchiha

Type: SummoningRank: SRange: N/AChakra Cost: 40Damage Points: N/ADescription: After biting the thumb user slams his fist against the palm of his other hand and summons the oldest and the leader of the ringtails master shifu. Master shifu is a ringtail of the size of Gamabunta as all ringtails are Master shifu is not as strong physically but he overcomes this disadvantage by wielding a strong and indestructible staff over which he has untold control.Also Master Shifu is extremely quick making it harder for taijutsu user to land a punch on him. Master shifu knows 3 elements though he is proficient in the use of wind and fire he uses the third element lightning only to channel it through his staff.He is also good at using his ringed tail in order to protect him against taijutsu attacks. He always has a long cord of grass in his mouth and wears long black robes he acts old and tired beforehand only to enter the battle and show an unparalleled vigour.
-can be summoned twice in the battle
-remains on the field for 5 turns
-uses fire and wind element upto S rank.
-knows the lightning element only enough to channel Raiton chakra through his staff.
-no other ringtail summon can remain on the battle field with shifu.
-Due to the overwhelming chakra needed to summon shifu the user (the summoner) is not able to use more than one jutsu next turn!!!

Type:SummoningRank: ARange: N/AChakra Cost: 30Damage Points: N/ADescription: These two seto and geto are the two of the youngest twins in the ringtails village of sonaya known to be extremely gifted at working in pairs they have been know to be extremely good thieves while hardly being noticed as they nick weapons from the opponent. Also they attach to my body while Seto attaches to my hand turning into three 8 inch long talons Geto attaches to my chest forming a vest around my chest. These 2 when joined with my body prevent me from falling under any genjutsu since they release there chakra into my body as soon as they feel me falling under a genjutsu. These two are similar in size to normal ringtails.
-These two stay on the field until the user needs them
-There moves to steal from an enemy and to form the talon and vest will be counted as a jutsu which i will post here as well

-Approved under the condition that you can't escape genjutsu performed by doujutsus of high level-

Type: NinjutsuRank: ARange: Short-MidChakra Cost: 30Damage Points: N/ADescription: They attach to my body while Seto attaches to my hand turning into 8 inch long talons Geto attaches to my chest forming a vest around my chest. These 2 when joined with my body prevent me from falling under any genjutsu since they release there chakra into my body as soon as they feel me falling under a genjutsu.
-Seto is a wind user thus in the talon form he allows me to use wind jutsu upto A rank without handseals
-Geto is a earth style user he forms a steel cover to my body that protects me from jutsus upto B rank and prevents sharp weapons from affecting me.
-Steel cover is not affected by lightening like normal earth jutsus
-Remains in the activated state for 5 turns in a row
-can be used twice in a battle.
-the user suffers general fatigue due to increased chakra activity and is unable to use S-rank for the next 1 turn.
-cannot be used in the same turn as robinhood style summoning
-can only be used after the two twins seto and geto have been summoned.
-They can deform into there normal selves any time the user wants even out of turn and that will not count as a jutsu.

-Same as before and also the red parts need editing. Steel is an element not an affinity. You can resubmit-

This is what seto forms into but just one not a pair (just like monkey king enma turns into a giant staff for hiruzen)

(Futon:Kūki sukūtā)-Air scooter

Type: SupplementaryRank: ARange: Short-LongChakra Cost: 30Damage Points: N/ADescription:
In this technique the user creates a spherical "ball" of air that can be ridden balancing on it like a top. It is a form of ground transportation. It can be usually used to provide quick bursts of speed as well as to overcome vertical surfaces. The Air Scooter is also capable of levitating in the air for short periods, only 20-30 seconds in a stationary position. Also it provides the user to move at extremely quick speeds on the ground with extremely agile and quick movements across the battle field.
-this sphere remains formed until the user needs it as soon as the user stops using it disappears in air
-this sphere can also help the user to move over water at very high speed without touching the water
-Requires no handseals since the formation of a ball is similar to that of rasengan it just not dense enough!!
-image-

Re: ♦ Custom Jutsu Submission ♦

(Mitsu Jetto no Jutsu) - Honey Jet Technique
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will use the ram hand seal and then hold out their right hand and release a jet of honey that will then shoot at the target and due to its sticky nature will bind and coat the target imobilizing them.
Note: Can only be used or taught by Shodaime Tsuchikage or Surge
-Declined: wrong chakra info-

(Kafun Hōshi no Jutsu) - Pollen Spore Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user using their Bees will release pollen spores into the area without the target knowing , unless they have doujutsu to see the chakra, they will use this spore to attack onto targets and track them via the use of manipulating bees.
Note: Can only be used or taught by Shodaime Tsuchikage or Surge

-Declined: wrong chakra info-

(Hachi Mure no Jutsu) - Bee Swarm Technique
Rank: C
Type: Supplementary
Chakra cost: 15
Damage points: N/A
Description: The user will create a large swarm of Bees to cover a vast area, due to the large numbers of bees it can cause sensory ninja to have their abilities jammed.
Note: Can only be used or taught by Shodaime Tsuchikage or Surge

-Declined: wrong chakra info-

(Mitsu Kiri no Jutsu) - Honey Mist Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user command his bees to release a mist of honey which has a sticky quality that can stick to targets and surrounding environment and this can have various effects, it can help to slow a targets movements down, blind the targets by shutting their eyes with sticky honey or use it as a sensory network by being able to tell where a disturbance is within the honey mist.
Note: Can only be used or taught by Shodaime Tsuchikage or Surge

-Declined: wrong chakra info-

(Doton: Sansui Sōchi) - Earth Style: Sprinkler Technique
Rank: C
Type: Supplementary
Range: Short - long
Chakra cost: 15
Damage points: N/A
Description: The user will create multiple earth pipes to appear out of the ground with holes in them and then they can channel into the pipes any form of liquid or gas such as honey, water or fire techniques to spew out of the holes and shoot at the opponent.
Note: Can only be used or taught by Shodaime Tsuchikage or Surge

Re: ♦ Custom Jutsu Submission ♦

Resubmission :

From this:

(Doton : Tsuchi Keiro) - Earth Release : Earth Path
Type: Offensive/Defensive
Rank: A
Range: Short/mid/long
Chakra Cost: 30
Damage Points: 60
Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.

Can be only taught/use by Fukurokuji.

~Declined, need more restrictions~

To this :

(Doton : Tsuchi Keiro) - Earth Release : Earth Path
Type: Offensive/Defensive
Rank: A
Range: Short/mid/long
Chakra Cost: 30
Damage Points: 60
Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.

Can be only taught/use by T.O.P.

Can be only use three time per battle

-Approved under the condition you need to be stepping as well on the ground-
__________________________________________________

Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus and concentrate an huge amount of katon chakra and start spreading it underground, the amount of katon chakra is great enough to melt and turn the whole underground into lava. After that the user will perform a simple '' Tiger '' hand seal to activate and erupt lava in any specifies spot that the user wish to to burn and kill his target. Once this jutsu is been perform, anyone goes underground will be burnt due to an huge amount of katon chakra that been send into the ground and start melt the earth/rock.

Must wait for one turn before the user can erupt lava from the ground
Can be used only twice per battle
Can be only taught/used by T.O.P.

-Declined. In order for your chakra to create lava you need to have the official lava element. No resubmitting-

(Kageboushi) - Silhouette

Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40(+5 to keep it activate)
Damage Points: 80
Description: The user will focus and concentrate huge amount of his shadow chakra into his shadow and after that he will perform Rat hand seal to summon The name of the dark silhouette-like figure of himself and causing it to rise from whatever surface it is being cast upon by his body and into a three-dimensional mobile state and with this "shadow clone", the user can use it to fight in his stead and also he can also switch places with it at will or going into the user's shadow to avoid incoming attack, he can freely extend his arm/leg/head for offensive or defensive purpose and able to perform any shadow-related jutsu that the user knows, Silhouette also have strength and speed of an sannin rank and he could also reform any part of his body when he gets hit physically(punches/kicks/kunai)

Last for 4 turn(and must wait for two turn before using it again)
Can be used only twice per battle
Can be only taught/used by T.O.P.
While this begin activated, the user can't perform any element clone technique
While this begin activated, the user can't perform any shadow related jutsu but this '' Shadow clone '' can.

-Declined, don't even think of resubmitting. Channeling your 'shadow chakra into your shadow' is one of the most ridiculous things I have ever heard on NB -

(Renga Koumori) - Brick Bat

Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus on using shape manipulation and transforms his "shadow clone", Silhouette, into a myriad of balls. These balls then turn into a swarm of countless bats that can attack an opponent and inflict mirror damage or they user can perform a '' Rat '' hand seal to detonate them to inflict even heavier damage or even death on his target. After being used, the bats can merge back together to reform Silhouette. Physical attacks like(punches/kicks) or weapon like kunai have no effect on them since they can freely reform into their originally shape.

Can be used only three time per battle
Can be only taught/used by T.O.P.
The user can freely control the amount of bat that he can make it explode(for example, he can explode 10 bat and keep the rest to reform into Silhouette though Silhouette size will change depending on how many bat did the user make it detonate)

Re: ♦ Custom Jutsu Submission ♦

(Doton: Doro Dekisui) - Earth Release: Mud Drowning
Rank: B
Type: Attack
Range: Short/Mid
Chakra Points: 25
Damage Points: 40
Description: With the enemy standing on mud, the user summons two hands that grab the enemy's feet, dragging him under, drowning him in the mud.
Note: Can only be taught by Scorps
Note2: The enemy needs to be standing on mud.
Note3: Can't be used on a swamp or quick sand.

-Where are you summoning the hands from? If its the mud this is manipulation and not summoning. Obviously. -

(Doton: Doro Inu) - Earth Release: Mud Dogs
Rank: A
Type: Attack/Defense
Range: Long/Mid
Chakra Points: 30
Damage Points: 60
Description: the user calls forth 2 dogs made of mud that can attack the enemy. the dogs last for 3 turns and can travel freely and instantly through mud (they travel immediately in mud from one place to another). If outside the mud, the dogs will behave like normal dogs, with the speed and strength of a normal medium sized ninja dog. The jutsu requires a large amount of mud to be present on the battle field so that it can be used. Since the dogs are made of mud, they can't be destroyed by physical attacks and can reform after an attack as long as there's mud in the battlefield. The dogs can use (Doton: Doro Dekisui) - Earth Release: Mud Drowning by merging with the mud, coming from beneath and biting the enemy's feet (substituting the hands in the justu), dragging him down. The dogs can also sense anyone that's standing on mud on the battlefield.

Note: can only be taught by Scorps
Note2: requires the battle field to have mud
Note3: can only be used twice in a battle

-Why would the dogs travel instantly through mud? Even Kisame's sharks had to ... swim to the place they wanted to go. Not to mention that they indeed would be destroyed by physical attacks; possibly they can be regenerated but that means +1 second at least to the advantage of your opponent -

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Shin-Akira

Resubmitting:

(Kuchiyose no Jutsu: Sabinago)- Locust Summoning: Sabinago

Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+10 every turn)
Damage: 80
Description: The user bites his thumb and wipes the blood on a special tattoo located on his neck before holding out his hands to summon the Sabinago, plague of the desert. They are a swarm of durable locusts numbering in hundreds each 1 ft in length that have an affinity for the fire element and, like all locusts, swiftly eat almost anything when they are hungry. They communicate using telepathy but order for the user to communicate with them too, he must be in contact with one of them. They are capable of burrowing through the ground and producing A-rank flame from their bodies that does not harm them but can reduce their surroundings to ashes. Fire created by the locusts can be manipulated by them into various shapes but they must be nearby. The locusts can also be summoned a distance from the user up to mid-range, their tough shells make them immune to damage from D-rank techniques, and they take damage from an opponent's fire jutsu as though it was one rank less powerful.
-Can be summoned twice per battle
-Lasts up to 4 turns
-The locusts can produce flame 3 times per battle counting as one of the user's moves
-No locust summonings next turn
-Must have signed the locust contract owned by Shin-Akira

Declined, i told you to remove the gate speed and count a technique as one your three and you edit it to include more stuff and allow it to travel underground without it counting as one your moves, i dont think so

Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+10 every turn)
Damage: 80
Description: The user bites his thumb and wipes blood on a special tattoo located on his neck that is recieved after signing the contract and holds out his hands to summon the Sabinago, plague of the desert. They are a swarm of locusts each 1 ft in length numbering in the hundreds that have an affinity for the fire element. They communicate mostly through telepathy but order for the user to do so, he must be in contact with one of them. They are capable of manipulating A-rank flame produced from their bodies that does not harm them but can reduce their surroundings to ashes while in a large group. The locusts can also be summoned a distance from the user up to mid-range, their tough exteriors make them immune to damage from D-rank techniques, and they take damage from an opponent's fire jutsu as though it was one rank less powerful.
-Can be summoned twice per battle
-Lasts up to 4 turns
-The locusts can produce flame 3 times per battle counting as one of the user's moves
-No locust summonings next turn
-Must have signed the locust contract owned by Shin-Akira

-Declined. What are you trying to do? Do you think the staff is stupid or something? I will elaborate:

-'Numbering in hundreds: As in 100? or 5 hundred thousands?
-'Affinity of fire element': Since when? It is only common sense that your summonings can not have the same elemental affinity and weakness. The easiest way to destroy your locusts is to just cast fire on them, a power even Jounins have. And you are trying to pass this as their affinity?
-'They communicate mostly through telepathy but order for the user to do so, he must be in contact with one of them.': Do they meditate also? At the same time you say you make them do it, so you are controlling the 'hundreds' of minds simultaneously by 'contact'. And what exactly do you mean by 'contact'? Telepathy too?
-The 'fire' part is just ridiculous.

New:(Kage Nōdo)- Shadow Node

Type: Supplementary
Rank: D
Range: Short-Long
Chakra Cost: 10 (+ cost of other jutsu)
Damage: N/A (+ damage of other jutsu)
Description: After using Shadow Imitation Shuriken, if the user is holding a wire attached to the weapon he can perform a B-rank or lower shadow jutsu originating from the weapon if it is piercing the ground or another object. This jutsu and the one used with it count as one move.
-Must be a member of the Nara clan to use.
-Can only be taught by Shin-Akira

-The Nara clan, is manipulating shadows (and thus using the chakra found there). You can't just go and use one thing's chakra to manipulate another's. -

(Noroi no Gihō: Tsugunai)- Curse Technique: Atonement

Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: N/A
Description: The user stands within a symbol and stabs himself before pointing at someone and chanting something to cause the target to feel unbearable pain throughout his body. The pain would keep the target from concentrating enough to use chakra and would paralyze him. Multiple people can be targeted with other fingers. If the user leaves the symbol, is not pointing at the target, or stops chanting, the effect stops temporarily. While active, the user cannot perform other jutsu except curse jutsu.
-Lasts a maximum of 4 turns
-Only Hidan can perform this jutsu
-Can only be taught by Shin-Akira

-This goes against Hidan's abilities. Why would Hiddan stab himself and then go all Itachi on someone? Declined, do not resubmit-

Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: Similar to Fang Over Fang, the user spins his body while releasing lightning from it to form a large drill-like, cutting vortex around him to charge into opponents and pierce defenses. The lightning protects the user and can paralyze a target on impact.
-Paralysis lasts 1 turn
-Can only be taught by Shin-Akira

-Declined: Wrong chakra info, similar jutsu already exists (cannon and custom), description is poor and of course lighting does not cause paralysis like this-

(Ekika Gijutsu)- Liquification Technique

Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (+5 each turn)
Damage: N/A
Description: The user liquifies his body into a substance that he can manipulate into various forms to attack and defend with while avoiding physical damage. The properties of the user's body can be allocated to strengthen some parts at the cost of weakening others. The user may absorb other objects to increase his own mass and use their properties to his advantage. No elemental jutsu can be used while this is active.
-Can only be taught by Shin-Akira

-Declined. This is completely ridiculous. I will review your biography and your battle abilities; from what I see here, you are lacking basic - level knowledge-

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by ~Crow~

(Katon/fuuton: kousen taihou) - Fire and wind release : Beam Cannon[/I][/B]
Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage: 80 (-5 damage to the user)
Description: the user gathers a large amount of chakra into both of his hands , then brings his hands together against each other and releases wind chakra from his right hand and fire chakra from his left hand combining both of his chakra natures together in a very condensed sphere of chakra using high shape manipulation skills like when making the rasengan but more compressed , then points at his target and releases the chakra from the sphere at the direction of his target like a Cannon , due to the high compression the chakra in the sphere it will increase the range and speed of the chakra released.

Restrictions:

~ Can only be used 3 times per battle
~ Can only be used/taught by ~Crow~

More limitations something that concentrated would strain your chakra and probably restrict both elements usage

(shuukan buki: Kaen no Katana) - Custom Weapon: Blaze Sword
Rank: S
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage: 80 (+20 damage to every fire based jutsu)
Description: the blaze sword is made out of a special metal that is able to use the user's fire chakra , it has a dark red blade with a light red handle it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the black blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red , it can be used to shoot A-rank cresent shaped fire waves at the opponent which reaches up to long range , the blade can block against up to B-ranked wind techniques by utilising +20 points from the user's chakra , as long as the user is weilding the blade , he can perform fire techniques without the use of handseals by utilising the fire Aura around the blade.

Restrictions:

~ only once per turn can the user fire cresent shaped waves
~ Can't be used without mastering the fire element
~ Only Sannin & higher ranks are able to use the blade
~ Can only be used by ~Crow~

Blade:

~Declined~ needs more restrictions, saying that you can only use once every turn the crescent shape attack is not a restriction

~ Resubmitting ~

(Katon/fuuton: kousen taihou) - Fire and wind release : Beam Cannon

Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage: 80 (-5 damage to the user)
Description: the user gathers a large amount of chakra into both of his hands , then brings his hands together against each other and releases wind chakra from his right hand and fire chakra from his left hand combining both of his chakra natures together in a very condensed sphere of chakra using high shape manipulation skills like when making the rasengan but more compressed , then points at his target and releases the chakra from the sphere at the direction of his target like a Cannon , due to the high compression the chakra in the sphere it will increase the range and speed of the chakra released.

~ Can only be used 3 times per battle
~ No Wind/fire techniques the same turn
~ Can only be used every 2 turns due to the high concentration of the user's chakra
~ Can only be used/taught by ~Crow~

-This needs YinYang training, declined until then-

(Rebellion no kasai nami) - Rebellion The Fire Slasher

Rank: Forbidden
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 50
Damage: 100 (+20 damage to every fire based jutsu)
Description: the blaze sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red , it can be used to shoot A-rank cresent shaped fire waves at the opponent which reaches up to long range , the blade can block against up to B-ranked wind techniques by utilising +20 points from the user's chakra , as long as the user is weilding the blade , he can perform fire techniques without the use of handseals by utilising the fire Aura around the blade , if a B-rank fire technique is shot at the user , he can absorb it to fuel the blade's own power and the fire Aura increases in amount and power , hence the blade can use S-ranked fire techniques without handseals.

~ S-ranked fire techniques cannot be used unless abosrbed a B-rank fire technique made by the opponent
~ Can only block B-rank wind techniques 3 times per battle
~ Cannot be used without mastering the fire element
~ Can only absorb fire techniques 3 times per battle.
~ Cresent shaped waves can only be used 3 times per battle
~ Cresent shaped waves can be shot once every 2 turns
~ If the user absorbs a B-rank fire technique , the cresent shaped waves become more powerful (S-rank)
~ Can only be weilded by ~Crow~

Sword:

-When something is overpowered, no matter how much you restrict it, it remains overpowered. Declined-

(Katon: Kaen nami) - Fire Release: Cresent Shaped wave

Rank: A-S
Type: Attack
Range: Short - Long
Chakra Cost: 30
Damage: 60 - 80
Description: the user grabs his Rebellion sword and injects a large amount of chakra into the blade surrounding the blade with fire aura , then he makes a cresent shaped slash while releasing the katon chakra releasing a cresent shaped wave of fire shot from the sword at the direction the user makes the cresent shaped slash , if the user absorbs B-ranked fire techniques that are shot at him , the cresent shaped wave becomes more powerful and faster than it's normally is(S-rank).

-ibid. -

(Katon: kaen kuiki) - Fire release: Flame Sphere

Rank: S
Type: Defence/Attack
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: the user concentrates a massive amount of katon chakra into his arms then spins 360 degrees while releasing the katon chakra around him and using shape manipulation abilities to form that katon chakra into a sphere made out of fire that guards him against incoming attacks , the user can expand the sphere by releasing the concentration of the katon chakra.

~ 3 times per battle
~ no S-ranked fire techniques the same turn or the next turn
~ Can only be used by ~Crow~

-Hm. Why aren't you just making a fireball and have it protect you? In the way this is described, you are dead if you use it-

(Katon: Kasai kyuutai) - Fire release: Fire Orb

Rank: A
Type: Supplementary
Range: Long
Chakra Cost: 30
Damage: 60
Description: the user sends his katon chakra around his opponent surrounding him , then by performing the " Tiger " handseal ,the user creates a fire orb around the opponent imprisoning and burning the opponent in a large fire orb.

~ 4 times per battle
~ can only be used by ~Crow~

- Declined, do you think that katon chakra is an element or something?-

(Kōton: Kōtsen Ōhashi) – Steal Release: Steel Beam Bridge
Rank: C
Type: Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: N/A
Description: After making a single hand seal the user will create a steel beam rise from the ground that can be used for many purposes such as creating a pathway across a gorge or lift them directly into the air.Approved

(Kōton: Daisen no Sōra) – Steel Release: The Beams that support the Sky
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user after making a series of 7 hand seals will manipulate their chakra to create a large steel posts to rise up from the ground and lifting a large mass of earth ontop of it. This can be used to lift the user and their enemy up into the air to make the fight more direct.Approved

(Kōton: Kōutetsu yajuu no Jutsu ) – Steel Release: Steel Monster Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 40
Description: The user will manipulate a large mass of their chakra to create a large steel block that is 3 meteres squared from the ground that is then sent towards the opponent to crush them under the weight.
Note: Can only be used 3 timesApproved

(Kōton: Kōutetsu Ryu) – Steel Release: Steel Dragon
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will make a set of 5 hand seals and then they will manipulate their chakra to create a steel dragon to rise from the ground and then the user will ride the head of the dragon and drive it straight down into the target.
Note: Can only be used 3 times.Approved
-Let me know in vm if you have a biography that allows you to use steel-

Re: ♦ Custom Jutsu Submission ♦

(Fuuton: Shinku no Suzumebachi) Wind Style: Crimson Wasp

Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user creates, in a split of an instance, a slicing swarm of tiny wind particles all around her opponent, creating gashes all over his/her body. The wounds are superficial, and pack no much damage, but taint the user's skin in blood. At the sight of that, the target will feel like he/she is being constricted by the blood, pressing the muscles, the chest and the neck, and slowly suffocating, rendering him/her paralysed for 1 turn. Because of the speed of the initial jutsu, it is virtually unblockable, but to achieve that, the user had to, in the previous turn, close her palms together, during which time she could not preform any handseal or move her hands or arms.
*In the turn before, the user is allowed only 1 jutsu before the closing of the palms, afterwards, the user cannot preform any more handseal*
*Can only be used 3 times per match*

-Why would the opponent suffocate or get paralyzed at the sight of blood? Not to mention that not even Sennins wouldn be fooled by superficial wounds that just taint their skin in blood-

Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Lets the user summon the Blutrausch, the Blood Lusts. These martens have all redish fur, mostly soaked in blood, and about the size of a large dog. Their blood and saliva are highly infused with their chakra, giving it extreme parasitic abilities. Each has one elemental affinity, which they infuse with the blood. Once contact is made with the opponent’s organism, the chakra-infused blood with infect the whole blood stream, mimicking the effects of 1 out of 4 Blood Diseases. Though different, the infection works as to impair the user after 1 turn and kill in the next. They have the ability to harden their fur in command and, twice per battle, shoot threads of hair with needle-like thickness, carrying their parasitic blood. Once per battle, they can spit a large and thick red mist from their mouth, with the same properties of their blood.
*Can only be used once per battle, and can only summon up to 2 Blutraucsh per usage*
*Summons can only use Elemental Ninjutsu up to A rank from their own affinity*
*Can only stay on battle for 4 turns*
*After spitting the mist, the summon vanishes*
*The user is immune to the blood*

Hämo: A light red marten with water affinity. Hämo is able to mimic the effects of Haemophilia by infusing his blood with Water Chakra. Loosing it’s ability to coagulate, the opponent will be unable to stop his body from bleeding, especially internal bleeding. The water chakra will add so much pressure to the blood vessels that it will create tiny breaches, which will spill blood inside the opponent’s body. It kills in 2 turns from blood loss. Throughout the infection, the target will fell gradually cold and weak, as the blood leaves the body, losing legs and arms functions and following up with organ failure. Hämo speaks in a very joyful and hearty german accent. Hämo comes from Hämophilia.

Klump: A dark red marten with earth affinity. Klump is able to mimic the effects of Hyper Coagulation by infusing his blood with Earth Chakra. Increasing it’s ability to coagulate, the opponent’s body will be filled with quickly growing blood clots, that will gradually block the blood stream. It kills in 2 turns from heart failure. Throughout the infection the user will feel his body thicken and getting heavier, difficulty in breathing (As the clots fill the lungs) and loss of consciousness (as the clots fill the brain) . Klump speaks in a very thick, bass german accent. Klump comes from klumpen which roughly translates into blood clot.

Heiss: An intensely bright red marten with fire affinity.. Heiss is able to mimic the effects of Hyperthermia by infusing his blood with Fire Chakra. Making the opponent’s blood heat up to about 41ºC, as blood pressure drops and blood vessels begin to contract. It kills in 2 turns from heat stroke, heart failure. Throughout the infection the user will feel nausea dizziness and headache, as multiple organs begin to fail. Heiss speaks in a very sluggish and sickish german accent. Heiss comes from heiß which translates into hot.

Kält: A pale red marten with wind affinity. Kält is able to mimic the effects of Hypothermia by infusing his blood with Wind Chakra. Making the opponent’s blood’s temperature drop to about 20ºC, as blood starts leaving the outer regions, and shiver overpowers the body. It kills in 2 turns from multiple organ failure. Throughout the infection the user will feel gradually increasing shivering, loss of feeling of the arms and legs, as the pulse and respiration rates decrease drastically, eventually leading to loss of consciousness and multiple organ failure, which will lead to clinical death. Kält speaks in a very harsh and cold german accent. Kält comes from kälte which translates into cold.

-Declined: Overpowered. Edit the red parts if you want to resubmit and ask Nexus to check cause this needs medical training and also resembles his Blood techniques-

Re: ♦ Custom Jutsu Submission ♦

Rank: S
Type: Summoning
Range: Short
Chakra: 40
Damage: N/A
Description: Ryo is one of the strongest wolverines that exist so far. He is much taller than Gamabunta and his claws are extremely sharp and big. He lacks manners towards the youngsters who summon him. He is famous for being able to use Yoton techniques up to S rank. Due to his dense fur, the lava has no effect on him unless it’s in huge amounts.
Note: Can only be summoned once.
Note: Must have signed the Wolverine contract.
Note: Can only stay on the field for 4 turns.
Note: No other summonings for 2 turns after Ryo is gone.

Rank: S
Type: Summoning
Range: Short
Chakra: 40
Damage: N/A
Description: Karyo is one of the strongest wolverines that exist so far. He is much taller than Gamabunta and his claws are extremely sharp and big. He lacks manners towards the youngsters who summon him. He is famous for being able to use Hyoton techniques up to S rank. Due to his dense fur, the ice has no effect on him unless it’s in huge amounts.
Note: Can only be summoned once.
Note: Must have signed the Wolverine contract.
Note: Can only stay on the field for 4 turns.
Note: No other summonings for 2 turns after Karyo is gone.

-Both declined due to the lack of realistic abilities not to mention common sense. Because his fur is dense he cant be harmed by lava? Are you serious?-

Dropping this:

Earth Release: Explosing Rocks (Doton: Bakuhatsuteki Iwa)
Rank: B
Type: Offense
Range: middle - long
Chakra cost: 40
Damage points: 60
Description: The user molds his Earth Chakra in his hands. Then he slaps his hands on the ground releasing the chakra he has molded and puts 2 explosive tags on the ground. As a result 2 large rocks are formed, taking the 2 explosive tags inside them. Then the user can send the rocks against the enemy. After the rocks come closer to the enemy the explosing tag inside the rock explode and doing some damage to the enemy.
Note: Can only be taught by PowerOfDarkness*

For this:

Earth Release: Explosing Rocks (Doton: Bakuhatsuteki Iwa)

Rank: S
Type: Offense
Range: middle - long
Chakra cost: 40
Damage points: 80
Description: The user will start of by molding his Doton Chakra into his hands and then quickly slams his hands on the ground releasing the chakra he has molded and puts 2 explosive tags on the ground. As a result 2 huge rocks with the size of average trees are formed, taking the 2 explosive tags inside them. Then the user can send the rocks against the enemy and then by performing a single hand seal, he can make them explode, causing the huge rocks to devide into multiple rocks and by adding Doton chakra into them, the user is able to make them even harder and faster, letting them go raining down onto the opponent.
Note: Can only be taught by Akisha
Note: Can only be used twice per battle
Note: No S or above Doton techniques in the following turn.

Wolverine Arts: Wolverine’s Claw = Kuzuri Biijutsu: Kuzuri no Tsume

Type: Offensive/Defense
Rank: S
Range: Short/Middle/Long
Chakra cost: 40
Damage Points: 80
Description: The user already in Wolverine Mode or Wolverine Mode Stage 2, will concentrate chakra into his claws that are formed due to 1 of the modes, and by performing a vertical slash motion with his hand, he will release horizontal slash is released from the user’s claws that will travel at the opponent with huge speed. The slash can’t go to right or left, just in straight line. The slash, is so long and powerful that will even go through the ground. Once it hits the opponent, it will cut right through him killing him instantly. The Slash can once per battle be used to go through a technique of the same rank, canceling it out (meaning that if the opponent releases a jutsu, the user can send the slash at the technique, canceling both the techniques out), but if the opponent’s jutsu is of a lower rank (A or lower) the slash will continue at the opponent.
Note: Only twice per battle
Note: Must be in Wolverine Mode or Wolverine Mode Stage 2.
Note: Can only be used by Akisha or if taught.
Note: No genjutsu at the same turn.
Note: Must have signed the Wolverine contract.

-Add the restrictions of having to wait 3 rounds to use this, and one round to prepare. Also, just to be sure that you know that I know () the slash is visible.

Type: Offensive
Rank: Forbidden
Range: Short/Middle
Chakra Cost: 50
Damage Points: 90
Description: user already in Wolverine Mode or Wolverine Mode Stage 2, will concentrate wolverine chakra into the user’s body casting a deadly genjutsu on him. Once under the genjutsu, the opponent will start to be afraid of wolves and any other creatures of the night, but most importantly Wolverines. As the genjutsu is being cast, 5 wolverines will appear out of nowhere and will bite the opponent. Every wolverine has its affinity – so Fire wolverine, Water wolverine, Wind wolverine, Lightning wolverine and Earth wolverine. Once they bite the opponent, he will lose the ability to perform these elements for 3 turns after the genjutsu is over. Of course this genjutsu comes with great disadvantages:
Note: No genjutsu for 4 turns after this genjutsu is being cast.
Note: The user’s wolverine mode/wolverine mode stage 2 will be shortened with 1 turn.
Note: No Forbidden ranked techniques for 2 turns.
Note: No S or above techniques at the next turn.
Note: The user will take 20 damage due to the great amount of chakra he uses to cast the genjusu.
Note: Can only be used once per battle.

-Declined. When you have an approved 'mode' of some type your chakra doesn't change its nature. You are only using it to change yours.-

(Kuchiyose no Jutsu: Mari-chan no Kage) Summoning: Mari-chan of Shadows
Rank: B
Type: Supplementary/ Attack
Range: N/A
Chakra: 20
Damage: N/A
Description: Cousin to Tyr-kun and Odin. Mari-chan is of the ninja bear clan. She is 2 meters tall and naturally bound with earth elemental chakra, Mari-chan is known as the shadow of the bears. She can merge in and out of earth without distrubing the ground around her, enabling her quick and fast exits during battles and missions. Mari-chan can
use only one Earth jutsu when summoned, up to S rank. Much like her cousin mari-chan she can stand on her hind legs to fight.
Note
Doujutsu/Sensory users can see her.

(Kuchiyose no Jutsu: Tyr-kun no raikou) Summoning: Tyr-kun of Lightning
Rank: A
Type: Attack/Supplementary
Range: N/A
Chakra: 30
Damage: 60 (+ 10 to raiton jutsu)
Description: Tyr-kun is the son Berserker God of Rage. Tyr stands on his hind legs enabling him the use of his massive paws for taijutsu. While standing tyr-kun is 3 meters tall. Tyr-kun is a ninja bear who has long trained in the taijutsu arts and very forimable opponent in combat. Tyr-kun has a natural affinity for lightning, being able to use up to A rank lightning jutsu. Being gifted with lightning affinity, Tyr-kun is extremely fast and nimble.

(Katon: Kaen Tenoyubi Baindo) Fire Release: Flame Finger Binding
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra: 40
Damage: 80 (-10 to users hands due to burn)
Description: User gathers fire chakra into their finger tips, and then procced to perform four hand seals. With each hand seal the fire chakra is being gathered into the fingertips is doubled. As the last hand sign is made the users fingers are lined up one by one atop each other. suddenly the user will thrust out their hands outward releasing ten bands of fire towards their opponent. These bands of fire wrap around their target coverge into a pillar and severely burn them. If an object is behind the opponent these bands will act as a net and bind the opponent to said object.
Note
Can only be used twice per battle
No fire jutsu used for 1 turn after
-All approved -

(Hone Kinjutsu: Soudai Hone Rikugun no Mai )- Forbidden Bone Release : Dance of the Grand Bone Army
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra: 80
Damage: N/A(-50 to user intially, -10 per turn to maintain)
Description: User summons an intense amount of chakra into their bones. Then with a violent release bones are send flying from the users body in all directions into the ground. Using the chakra inserted into the bones as well as mastery of Shikotsumyaku user with manpulate the bones into bone clones. The newly made clones can only use one jutsu at a time as a unit. This jutsu makes ten bone clones. User must maintain focus or clones will attack each other. If near a large amount of bone, clones can heal themselves.
Note
*Can only be used once per battle and last 3 turns*
*Clones cannot attack seperately, Clones cannot perform elemental ninjutsu*
*User cannot use bone jutsu for the rest of the match*
*User can only use 2 jutsu while Jutsu is active*

If someone wants to learn this contract, they will obtain tattoo on their left hand or left shoulder which shows that they learned my summonings, on top of that, ALL buzzards that will be created, MUST be females

Type: SummoningRank: ForbiddenRange: Short-LongChakra Cost: 120Damage Points: Depends on used jutsuDescription:
Storm Skyress, the boss of all the buzzard´s, is a bit smaller than Gamabunta, but is able to have more than 10 people on it´s back, it has very sharp claws and beak which can stab normal human, it can fly very fast and is able to fly very high, it is so respected, that it is on the level of other Flying Summoning Bosses. It´s green feathers can reflect light and theoretically it can blind opponent(s). It is considered one of the most beautiful summonings of all. It can use fire and wind techniques which she mastered rank (it can use ones with hand signs too, but Migualon J.J. has to make the hand signs). It is very calm and never is angry. Storm Skyress can speak perfect English.

*Can only be used once per Battle*
*Can be forced to be summoned back to it´s land if hit by 160 damage points*
*Can only be used/taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*

Type: SummoningRank: SRange: Short-LongChakra Cost: 40Damage Points: Depends on used jutsuDescription:
Daughter of Storm Skyress the boss of all the buzzards, she is not as big as her mother, but isn´t really small either, it can lift max of 7 people. It is not so gorgeous as it´s mother, but it is faster than it´s mother. Skyress isn´t as skilled in techniques as her mother, but it can use wind techniques up to A-rank (same thing with hand signs as with her mother) and cannot use fire techniques like her mother, but it can use beam of water which is of an A-rank suiton technique. Skyress is her mother´s heiress, so if/when Storm Skyress dies, she will touch the Jewel Of Buzzards which will transform her into Storm Skyress. Skyress is more aggresive than her mother, but it is calm too. Skyress, as her mother can speak perfect English.

*Is personnal summon of Migualon J.J., which means that only he can summon her*
*Can only be summoned 2 times per Battle*
*Can only stay in battle for 4 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
*Must have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*

Type: SummoningRank: DRange: Short-LongChakra Cost: 20Damage Points: N/ADescribtion:
Skyry is very little green like Skyress buzzard, looks very similar to Skyress, but as said, it is very small, Skyry isn´t very effective in fight, the only thing she can do is that she can shoot it´s feathers which regenerate back. These feathers have the power of normal kunais, but are faster a bit. Skyry is the guardian of the summoning contract of buzzards. It is the fastest of all buzzards and almost no other flying summon can keep up with his speed. Even tho it is very small, it is incredibly aggresive a lot. It is used most of the time for scouting missions. Unlike most of the buzzards, she cannot speak english at all, but it can connect it´s mind with the user who summoned it and to everyone who EVER (even if he dropped it) signed buzzard summoning contract.

*Can only be summoned 4 times per Battle*
*Can only stay in battle for 5 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 40 damage points, in this case it cannot be summoned again*
*Can only be Used/Taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*

Type: SummoningRank: ARange: Short-LongChakra Cost: 40Damage Points: Depends on used jutsuDescription:
Ingram is sister of Skyress and is completely different from her sister and mother. Ingram is smaller than her sister and mother, which causes her to carry max of 5 people. Ingram has the same speed as her sister and her wind techniques are on the same level as her sister´s (A-rank and same thing with the hand signs). She same as her sister didn´t had a talent for fire techniques, but unlike her sister, she doesn´t have water beam, BUT on the other hand, she has beam of lightning which has the same power as an A-rank technique. Ingram is more aggresive than his sister and mother, she can be calm, but most of the time she isn´t.

*Can only be summoned 2 times per Battle*
*Can only stay in battle for 4 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
*Can only be Used/Taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*

(Gin No Tokei No Kaze) - Silver Watch Of Wind

Type: WeaponRank: ForbiddenRange: CloseChakra Cost: 60 (+20 more for each blocked jutsus chakra cost)Damage Points: N/ADescribtion:
The silver pocket watch made from special kind of silver which has the ability to increase users wind jutsus´s power, these watch cannot be destroyed by anything as well as they are very light, the owner doesn´t have to make hand seals for wind jutsus. These watches have one big disadvantage which is that in order to use lightning jutsus, the user has to give 20 more chakra. These watch even got ability to stop opponents jutsu with barrier to which the user must give +20 price of the blocked jutsu.

*Barrier can only be used 2 times per battle*
*Barrier costs +20 chakra of blocked jutsu*
*Barrier can block only jutsus of A-rank and below*
*Barrier is considered as 1 of the 3 jutsus per move*
*Increases strength of wind jutsus by 30*
*Increases cost of all lightning jutsus by 20*
*User doesn´t have to make hand seals in order to use wind jutsus*
*Cannot be destroyed by anything*
*Can only be wielded by Migualon J.J.*

If those Silver Watch are too OP than feel free to remove that barrier.

My watch are replacing this Custom Weapon if are approved

(Kusabana Hebun, Toppyoushimonai Hone) - Flower Heaven, Crazy Bone
Type: Weapon
Rank: S-rank
Range: Close
Chakra Cost: 40( additional 20 chakra more if charged by chakra/elements chakra)
Damage Points: N/A
Description: They are a pair of huge, heavily-curved, black Chinese scimitars with silver edges. They both have the same size. The hilt of each sword is in dark blue color and at the end there are long red tassels. Their cross guards are rectangles, with the corners cut off, decorated by a pattern of cherry petals and lines. The wielder (me) himself sais that he is using one for fast speed attacks and another one for strength based attacks. Despite their appearance, they are not heavier than the usual katanas.

Can be only used by Migualon J.J.
These swords are indestructible (doesn´t mean it can cut everything)
These swords can be charged by chakra/element chakra(only fuuton and raiton) to increase the power
These weapons stays on the user's belt all the time
The sword can cut through B-rank and below Fuuton Techniques if it´s infused with chakra (depending on the opponent's jutsu)
If other person touches the weapon, it will instantly paralyze them for 1 turn
Each sword can be charged with different chakra (one with fuuton and the other one with raiton)

If someone wants to learn this contract, they will obtain tattoo on their left shoulder or on right shoulder which shows that they learned my summonings, on top of that, ALL buzzards that will be created, MUST be females

Type: SummoningRank: ForbiddenRange: Short-LongChakra Cost: 60Damage Points: Depends on used jutsuDescription:
Storm Skyress, the boss of all the buzzard´s, is a bit smaller than Gamabunta, but is able to have more than 10 people on it´s back, it has very sharp claws and beak which can stab normal human, it can fly very fast and is able to fly very high, it is so respected, that it is on the level of other Flying Summoning Bosses. It is considered one of the most beautiful summonings of all. It can use fire and wind techniques which she mastered rank (it can use ones with hand signs too, but Migualon J.J. has to make the hand signs). It is very calm and never is angry. Storm Skyress can speak perfect English.

*Can only be used once per Battle*
*Can be forced to be summoned back to it´s land if hit by 160 damage points*
*Can only be used/taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*

Type: SummoningRank: ARange: Short-LongChakra Cost: 40Damage Points: Depends on used jutsuDescription:
Daughter of Storm Skyress the boss of all the buzzards, she is not as big as her mother, but isn´t really small either, it can lift max of 7 people. It is not so gorgeous as it´s mother, but it is faster than it´s mother. Skyress isn´t as skilled in techniques as her mother, but it can use wind techniques up to A-rank (same thing with hand signs as with her mother) and cannot use fire techniques like her mother. Skyress is her mother´s heiress, so if/when Storm Skyress dies, she will touch the Jewel Of Buzzards which will transform her into Storm Skyress, giving her the extra abilities of her mother but not her size. That she will acquire when she reaches the respective age. Skyress is more aggresive than her mother, but it is calm too. Skyress, as her mother can speak perfect English.

*Is personnal summon of Migualon J.J., which means that only he can summon her*
*Can only be summoned 2 times per Battle but not at the same round as her mother*
*Can only stay in battle for 3 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
*Must have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*

Type: SummoningRank: DRange: Short-LongChakra Cost: 20Damage Points: N/ADescribtion:
Skyry is very little green like Skyress buzzard, looks very similar to Skyress, but as said, it is very small, Skyry isn´t very effective in fight, the only thing she can do is that she can shoot elemental feathers of wind from her/his mouth. These feathers have the power of normal kunais, but are faster a bit. Skyry is the guardian of the summoning contract of buzzards. It is the fastest of all buzzards and almost no other flying summon can keep up with his speed. Even tho it is very small, it is incredibly aggresive a lot. It is used most of the time for scouting missions. Unlike most of the buzzards, she cannot speak english at all, but it can connect it´s mind with the user who summoned it and to everyone who EVER (even if he dropped it) signed buzzard summoning contract.

*Can only be summoned 3 times per Battle*
*Can only stay in battle for 4 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 40 damage points, in this case it cannot be summoned again*
*Can only be Used/Taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*

Type: SummoningRank: ARange: Short-LongChakra Cost: 40Damage Points: Depends on used jutsuDescription:
Ingram is sister of Skyress and is completely different from her sister and mother. Ingram is smaller than her sister and mother, which causes her to carry max of 5 people. Ingram has the same speed as her sister and her wind techniques are on the same level as her sister´s (A-rank and same thing with the hand signs). She same as her sister didn´t had a talent for fire techniques, but unlike her sister, she doesn´t have water beam, BUT on the other hand, she has beam of lightning which has the same power as an A-rank technique. Ingram is more aggresive than his sister and mother, she can be calm, but most of the time she isn´t.

*Can only be summoned 2 times per Battle*
*Can only stay in battle for 4 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
*Can only be Used/Taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*

IF THEY ARE TOO OP, THAN FEEL FREE TO EDIT THEM PLEASE

-Approved. I edited the problematic parts. I like your summonings: simple and clean. Well done-

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Leeroy G. Zero

Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero

Approved

Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.

(Yes, i was inspired by Alucard, if this is approved he is automatically allowed to use it.)

Approved

Haruku henkan (The Hulk Transformation)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 60 (10 every turn to keep it active)
Damage points: N/A
Description: This technique allows the user to greatly increase their physical abilities, by using their anger and adrenaline to fuel their muscles. This technique requires for the user to be a master of Taijutsu. By showing very deep rage and using ones Taijutsu experience and knowledge of one’s own body to continuously tricking the brain into releasing adrenaline into the body, the user will become what is known as The Hulk. The user’s skin will become green due to the adrenaline infused chakra coursing through the body, and he will grow to double his normal size in a matter of seconds. The Hulk possesses an incredible level of physical ability. His capacity for physical strength is potentially limitless, due to the fact that the Hulk's strength increases proportionally with his level of great emotional stress, anger in particular. The Hulk has a high resistance to physical damage nearly regardless of the cause, and has also shown resistance to extreme temperatures. The Hulk also has superhuman endurance. The Hulk can ignore almost any strain on his body and is able to ignore pain. The Hulk is little more than an animal; he can use all Taijutsu but is reduced to an almost primal state. This technique is irreversible until the specified turns have passed, but when the user returns to his original state, he is left completely exhausted and unable to battle any further. Not only that, this technique has a toll, it is so powerful that it costs some of the users very life force to use.
Notes:
• Lasts for 5 turns.
• The user cannot use Ninjutsu Genjutsu Summonings or clones while this is active and for the rest of the battle.
• The user is immune to all Genjutsu except MS techniques, since this technique reduces the user to an almost primal state, therefore his brain will function differently and be much harder for Genjutsu to affect.
• This technique shortens the user’s life.
• All clones of the user’s creation will be destroyed when this technique is activated, since it will cause a great imbalance in his chakra system.
• The user will become considerably slower due to the bulky mass involved with this technique.
• When this technique ends the user will be unable to use ANY techniques or move at all for the rest of the battle.
• Can only be used once.
• Can only be taught by Leeroy G. Zero

Declined, oped bold section needs sorting out it basically means it can withstand near nuff every technique in existance as almost all cause physical damage -_-

Re-submitting

Haruku henkan (The Hulk Transformation)
Rank: Forbidden
Type: Supplementary
Range: Self
Chakra cost: 60 (10 every turn to keep it active)
Damage points: N/A
Description: This technique allows the user to greatly increase their physical abilities, by using their anger and adrenaline to fuel their muscles. This technique requires for the user to be a master of Taijutsu. By showing very deep rage and using ones Taijutsu experience and knowledge of one’s own body to continuously tricking the brain into releasing adrenaline into the body, the user will become what is known as The Hulk. The user’s skin will become green due to the adrenaline infused chakra coursing through the body, and he will grow to double his normal size in a matter of seconds. The Hulk possesses an incredible level of physical ability. His capacity for physical strength is potentially limitless, due to the fact that the Hulk's strength increases proportionally with his level of great emotional stress, anger in particular. The Hulk has a high resistance to physical damage and has shown resistance to damage on level with the best diamonds, he has also shown resistance to extreme temperatures. The Hulk also has superhuman endurance. The Hulk can ignore almost any strain on his body and is able to ignore pain. The Hulk is little more than an animal; he can use all Taijutsu but is reduced to an almost primal state. This technique is irreversible until the specified turns have passed, but when the user returns to his original state, he is left completely exhausted and unable to battle any further. Not only that, this technique has a toll, it is so powerful that it costs some of the users very life force to use.
Notes:
• Lasts for 5 turns.
• The user cannot use Ninjutsu Genjutsu Summonings or clones while this is active and for the rest of the battle.
• The user is immune to all Genjutsu except MS techniques, since this technique reduces the user to an almost primal state, therefore his brain will function differently and be much harder for Genjutsu to affect.
• This technique shortens the user’s life.
• All clones of the user’s creation will be destroyed when this technique is activated, since it will cause a great imbalance in his chakra system.
• The user will become considerably slower due to the bulky mass involved with this technique.
• When this technique ends the user will be unable to use ANY techniques or move at all for the rest of the battle.
• Can only be used once.
• The user takes 20 damage when he performs this technique.
• Can only be taught by Leeroy G. Zero

-Declined. I don't care what the other mod said. For me this is completely irrelevant to the Naruto universe. Plus adrenaline does not make you green or bigger. This is just a poor attempt to 'rationalize' Marvel-

New techniques:

Name: ATP Attacks | ATP no Kōgeki
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 20
Damage points: N/A
Description: By focusing chakra into his brain, the user can trick his body into continuously producing ATP and glucose in the muscles and by confusing the disaster centers in the brain, the user can trick his brain into releasing ATP every time he uses his body for some kind of attack, or whenever he wishes. This causes the users punches and attacks in general to gain a large boost of strength, similar to a 300% increase.
Notes:
• Lasts for 5 turns.
• Can only be used twice per battle.
• Can only be taught by Leeroy G. Zero

-Declined. The brain has already focused amounts of chakra: by default. Also, it's only a natural thing to not be able to use your brain to trick ... your brain-

Name: Yasei-juu āto: Wanryoku | Untamed Beast Art: Brute Strength
Rank: A
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 40
Description: This Taijutsu attack requires for the user to release great amounts of uncontrolled chakra through his arms and legs, the chakra will flare around the user’s limbs because of the great amounts released, and behave like flames since the user does little to control the chakra itself. The chakra has a larger percentage of physical energy than spiritual energy. Because of the larger amount of physical energy in the chakra, it will feel more ‘real’, and increase the amount of damage the user can do, since the chakra acts as extensions of the user’s limbs. Every motion the user does releases a bit of the chakra around his limbs, since it’s not controlled at all. This means that all attacks done by the user will become chakra enhanced, and do more damage. Because of the massive amount of chakra used, the user will also experience that his strength will increase drastically. This chakra coating takes under a second to appear, since it requires no control other that the ability to burn chakra like hay in a stove. The user takes advantage of his great strength and chakra enhancement, and punches forward multiple times. Each punch will send a small shockwave of power forward, because of the great strength involved with the punches. This attack gets stronger proportionally with the users strength.
Notes:
• The chakra coating disappears the second the Taijutsu attack is done.
• Can only be used tree times per battle.

-Declined. Do not resubmit. And read the manga. 'Uncontrolled' chakra can not get the form of flames and even if it would, they wouldn't be concentrated, out of all the possible places, around your limbs -

Name: Futon & Suiton: Tōsha no ao Chikyū | Wind & Water Release: Our Blue Planet
Rank: S
Type: Offensive
Range: Short/Long
Chakra cost: 40
Damage points: 80
Description: The user gathers an enormous amount of wind chakra, and creates a large compressed ball of wind. The wind ball will have an extremely high density. As the wind ball is formed, the user coats it in a great layer of water, which he draws from the moisture in the air. It is possible to perform this technique without the water coating, if the user chooses so; the technique will be faster but very weak to fire techniques. By forming the snake handseal, the user can launch the great ball of wind and water towards a target, and as long as the user keeps the snake seal formed, he can control the ball and direct it wherever he wishes. When the ball makes contact with the target, the compressed wind ball will implode because of the massive pressure created by the water cloak, and thereafter explode outwards in a massive blast of wind that will shoot 360 degrees around the ball, and leave a gigantic crater behind. The water coating will also be shot outwards like a cannon, and will smash everything away with bone crushing power. This technique takes very little time.
Notes:
• Can only be used twice per match.
• The user cannot use Forbidden-ranked and above water techniques next turn, because of the strain this jutsu puts on the user.
• The user cannot use S-ranked and above wind techniques next turn, because of the strain this jutsu puts on the user.
• The user takes 10 damage, because of the strain this jutsu puts on the user.
• Can only be used by Leeroy G. Zero

-Declined. You need some sort of connection with the ball to move it freely, affinity with both elements and of course in order to draw the moisture from the wind you need... lets say 6 rounds. Unless you have a biography stating you are a wind rider or a fish-

Name: Suiton & Futon: Hanten ao Chikyū | Water & Wind Release: Inverted Blue Planet
Rank: S
Type: Offensive
Range: Short/Long
Chakra cost: 40
Damage points: 80
Description: The user gathers an enormous amount of water chakra, and creates a large compressed ball of water, which he draws from the moisture in the air. The water ball will have an extremely high density. As the water ball is formed, the user coats it in a great layer of highly compressed and dense wind. The wind coating will immediately suck all the air out of the ball, thereby creating a vacuum inside the water ball. By forming the snake handseal, the user can launch the great ball of water and wind towards a target, and as long as the user keeps the snake seal formed, he can control the ball and direct it wherever he wishes. When the ball makes contact with the target, the wind coating will open slightly, thereby allowing air to enter the ball. Because of the vacuum inside the water ball, this will cause everything close range to the technique, to be sucked into the wind coating, and end up inside the compressed water ball, and because of the density inside it, everything inside the ball of water will immediately be crushed with gigantic force. As soon as the ball is filled with air again, the ball of water will explode outwards in a massive blast of water that will shoot 360 degrees around the ball, and leave a gigantic crater behind. The wind coating will also be shot outwards like a cannon, and will smash everything away with bone crushing power. This technique takes very little time.
Notes:
• Can only be used twice per match.
• The user cannot use Forbidden-ranked and above wind techniques next turn, because of the strain this jutsu puts on the user.
• The user cannot use S-ranked and above water techniques next turn, because of the strain this jutsu puts on the user.
• The user takes 10 damage, because of the strain this jutsu puts on the user.
• Can only be used by Leeroy G. Zero

-Ibid.-

Regarding the Hulk technique, if i for some reason have OP'd it too much, could you please swith the resistance on par with diamond out with.
"and can withstand up to S-ranked techniques pretty easily"
Just to avoid more declining and stuff
Though i would remind the checker that this technique practically makes everything but Taijutsu completely impossible D:

Re: ♦ Custom Jutsu Submission ♦

Fixed the vulnerability of the armor.

(Satetsu Rabu) Iron Sand: Iron Sand Armor

Rank: C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: N/A (-10 to opponent using Taijutsu against user)
Description: Armor of iron sand that looks like its not being worn but protects from damage.

Note: Only lasts 3 turnsNote: User will be vulnerable to lightning because its a conductor & fire will melt it away.
Note: Can only be taught by Nagato..

Note: Can only be used twice per match
Note: Maximum of two clones can be created.
Note: Can only be taught by Nagato..
-Declined. If its made by iron sand, why is it called shadow clone? Just fix the info-

(Teppeki no baria)-Iron Sand: Iron Wall Barrier
Type: Defense/Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user forms a wall of iron, 3 meters thick and . Can be protected 220 degrees around the user. Only strong S-rank combinations can break through. The thickness of the barrier is proportioned to the amount of Iron sand the user uses.

Note: Advance Lightning will harm the user because its a conductor and Fire will melt it away.
Note: Can not perform any Iron jutsu for the rest of the turn.
Note: Can only be taught by Nagato..
Note: Needs one round to prepare
-Approved: Added the appropriate limit-

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by ~SiskoStar~

(Youton:Youton Yaiba)Youton: Lava blade
Rank: A
Type: Offence/Defence
Range:Short-Long
Chakra cost:30
Damage Points: 60
Descrition: The user chanels a big amount of lava chakra in the Lava Swords Liquid part, and then he rapidly moves the sword to release a big lava blade which is weak to strong water and can collect wind jutsus on its way. After the user fieres the blade from the sword he can't fill the liquid part of the sword for the next 2 turns.
Notes:
~Can only be used by sisko
~You have to have the lava sword to use this jutsu
~Usable 4 times per battle~Declined~ saying that it's weak against strong water is extremely vague not to mention not needed and lava isn't necessarily weak against wind, it might even be the opposit

Resubmiting:

(Youton:Youton Yaiba)Youton: Lava blade
Rank: A
Type: Offence/Defence
Range:Short-Long
Chakra cost:30
Damage Points: 60
Descrition: The user chanels a big amount of lava chakra in the Lava Swords Liquid part, and then he rapidly moves the sword to release a big lava blade which moves towards the opponents direcrtion at high speed and with huge power. After the user fieres the blade from the sword he can't fill the liquid part of the sword for the next 2 turns.
Notes:
~Can only be used by sisko
~You have to have the lava sword to use this jutsu
~Usable 4 times per battle

hope its ok now feel free to edit again ^_^

-Approved-

New:

(Ninpo: Hae Kibun Waza): Ninja art: Hair Feeling Technique
Rank: S
Range: Short/Mid/Long
Type:Supplementary
Chakra Cost: 40
Damage Points: N/A
Description: The user chanels a huge amount of chakra in his hai and preforms the tiger hand seal, which lets his hair grow a bit and to raise up towards the sky. In this position whit the chakra in it the Hair has ability to feel air, wind gusts, the direction of the wind and its power, it can feel even the smallest vibrations of the air on the battefield as hand seals. This way the user can feel and predict the opponents move whit his hair. While using this jutsu the user cant use chakra to walk on water, climb trees or cliffs. The jutsu needs a lot of concentration to preform it.
Notes:
~No other jutsus can be used in the turn in which this jutsu was activated
~The jutsu lasts until the user deactivates it
~Can only be used once per battle, cause the user wil lose some hair after using this technique
~Can only be teached by me
~In the turn after this jutsu was activated the user cant use any S ranked jutsus cause he will need 1 turn to gain enough chakra for use a S rank again

Re: ♦ Custom Jutsu Submission ♦

First I'm resubmitting a jutsu:

Originally Posted by Kaziname

(Shindō Kenshutsu) - Vibration Sensing
Rank: S
Range: Long
Type: Supplementary
Chakra cost: 40
Damage points: N/A
Description: Tobirama Senju (or Minato Namikaze) concentrates a lot of chakra in his feet but this time, instead of using chakra to enhance speed or enable user to walk on trees or water, user uses chakra to increase sense of touch in his feet. By doing so, he gains ability to sense enemies through vibrations with his feat instead of hands. Big downside of this technique is the thing that user can't use chakra to enhance speed or enable user to walk on trees or water with this jutsu activated at the same time. User also isn't able to switch this jutsu off and then, for example, be able to use chakra to walk over water in the same turn.

~Approved~

This is the new version

(Ninpo: Kōdona Ichi ni Jutsu) - Ninja Art: Advanced Tracking Technique
Rank: S
Range: Long
Type: Supplementary
Chakra cost: 40
Damage points: N/A
Description: In basic version of Tracking Technique user will concentrate their chakra and by placing two of their fingers on a surface they will be able to track and locate their target. Technique is even capable of telling the user exactly how many targets there are and if they are very skilled also. However, in this version user concentrates their chakra into their feet to produce the same effect.
Note: User must remain stationary and can only be used by Tobirama Senju and Minato Namikaze biograhies.

I simply converted the jutsu to fit Tracking Technique you made (since my jutsu is based on it). Is it possible to leave it with removed "user is unable to stand on water" part? I'm kind of trying to make my tobirama bio into pure water user, but it fails if I can't stand on water... If you still think that that part is essential to approve the technique feel free to add it.

-Approved since you already have the basic technique, however all S ranks need limitations so you can use this only 3 times per battle-

Now the new jutsus:

(Suiton: Ikari no Mizu no Kami)-Water Style: Wrath of the Water God
Type: Supplementary
Rank: S
Range: Short/Mid/Long
Chakra Cost:25
Damage Points: N/A
Description: This jutsu is one of the strongest water jutsus ever created, said to allow the user to control even the tides. It grants the ability to control the water just like Gaara could do with sand and the ability to use all water jutsus without handseals. Along with that ability, one's water jutsus gain more power thus increasing the overall damage. To achieve the ability one must, other than having a natural talent for water, be in perfect harmony with water both in mind and body. To use this jutsu effectivly one must constantly convert all chakra he has into suiton chakra. Although extremely powerfull, it was never recorded that any user ever used any element other than water which brought certain rumors about not being able to use them at all. Non-elemental ninjutsus can still be used freely since user can convert suiton chakra into basic chakra. However - converting suiton chakra to basic and then other elemental chakra is impossible due to body's addaption of suiton chakra and should one try to do that, he is most likely to die due to straining his chakra center. Once the jutsu is learnt it is impossible to "unlearn" and stop using it. User's body gets accostumed to suiton chakra just as it is normally accostumed with basic chakra. Trying to stop converting suiton chakra on daily basis will cause death of the user (meaning that you can't activate/deactivate the jutsu as you please).
- This jutsu can't be activated/deactivated. It is either implemented in bio or it cannot be used.
- All water jutsus gain +20 damage.
- User gains ability to freely manipulate water just as Gaara manipulates sand
- User is able to use all water jutsus without any handseals.
- User can't use any other element other than sution

I don't find this jutsu OP. Although it powers-up water release really fine, it makes the user unable to use any element other than suiton and that is quite a restriction.

-I do find it OP, but the reason I am declining is because similar custom jutsu already exists-

(Suiton: Mizu No Muya) - Water Style: Water cocoon
Rank: S
Type: Supplementary/Defense
Range: Short
Chakra cost: 40
Damage Points: N/A
Description: A small amount of water manipulated into prism to increase it's durability. In addition to that, it is densed to a point where it can match hardness of forged steel. It is formed around the user to protect him from attacks.

-Declined. For good. -

(Suiton: Mizu Maisō) - Water Style: Water Burial
Rank: S
Type: Attack
Range: Short (short as "short range from water", not "short range from user")
Chakra cost: 80
Damage Points: 40
Description: User manipulates water in a manner that it crushes the opponent after it covers there body. Strength of crush can vary depending on user's will, ranging from breaking few bones to completely destroying an opponent's body leaving nothing but blood.

-Declined. You do realize that water is simply water, right? Like not ice and not steel or wood or anything of that type-

(Suiton: Mizu Chikyū wa Henkan To~uu~ōtā) - Water Style: Earth to Water Conversion
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage Points: N/A
Description: User releases a massive amount of water based chakra throughout the ground. That causes huge amount of water to mix with ground and makes a lake over 10m deep and 100m wide. Water is not clear due to earth in it, but due to amount of water used, it is useable for water based techniques.
- This jutsu can't be used unless the user practises "Wrath of the Water God" technique
- This jutsu can only be used once

-Declined. Similar jutsus both cannon and custom already exist. And once again, S ranks need limits-

Re: ♦ Custom Jutsu Submission ♦

(Baikingusutairu: Jotunn's Genkotsu) - Viking Style: Jotunn's Fist
Type: Offensive, Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Cost: 80
Description: By using this jutsu the user will release a high amount of pure chakra out on his desired arm forming a giant fist around it. As it's created, takes few seconds, the user forcibly punch it into the ground with a devasting force, tearing the ground up and crushes everything within it's range.
~Useable 2 times.

(Baikingusutairu: Houkou sono Fenris Ookami) - Viking Style: Howl of the Fenris Wolf
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 60
Damage Cost: 120
Description: The user puts his palm infront of his face, facing the target and his other hand up infront of it, however closed together as a fist. He then punches it foward releasing a great amount of chakra, wind to shape and fire for the explosion, forming a giant wolf head around him which then gets sent at the target at a furious speed, so furious it leaves out a howl of terror. As the wolf head makes impact it ends up in a giant explosion.
Notes:
-The users arms are so exhausted after using the technique his unable to perform hand seals for this and the next turn.
-The takes 20 damage on the body due the heavy amount of chakra used for this technique.
-Useable twice.

(Suiton: Yari joutan) - Water Release: Spear tip
Type: Offensive, Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Cost: 80
Description: The user creates a orb of water besides his arm out of a water source near by which extend into a spinning tendril of water which gets shot at the opponent, upon the command of the user. The tendril is dangerous and capable of penetrating through concrete.

-Needs a water source near by
-Usable 3 times per battle

(Jōkiton: Ekitai no Henkou) Steam Release: Liquid Change
Rank: A
Type: Supplementary, Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Point: 60
Description: This technique allows the user to infuse their fire chakra into a water source and upon the command of the user clapping, his/her fire chakra is transferred to the water and alters it into steam which can be used as a medium for other Jōkiton techniques.
Notes:
-Can only be used by a Steam user.
-Can only be used two times.

(Jōkiton: Kuwashii Kitai Jōki Henkan!) - Steam Release: Full Throttle Steam Transformation!
Type: A
Rank: Offensive/Defensive/Supplementary
Range: Self
Chakra Cost: 30
Damage Cost: N/A
Description: This technique allows the Five-tailed jinchuuriki, Han to freely manipulate his body into steam via releasing his steam-affiliated chakra from his pores. Though once active, Han retains his physical appearance, as opposed to looking like steam; it only becomes apparent when a physical object interacts with him. The composition of his body allows the user to be unharmed by any physical substance, like a kunai or a weapon. Another advantage of being in this state is that, because of the combination made to create steam, his fire and water techniques also become enhanced as well as his steam techniques. Not only is this technique suitable for offensive tactics but also defensive; as stated, the user is immune to physical interaction but this does not only apply for ninja weapons but also for elements such as lightning and earth or other solid-based elements. While in this state, Han is limited to what chakra he can utilise, mainly because of the constant release of steam; because of this, Han is only able to use Steam, Water and Fire while in this state.
Notes:
-Can be used once and lasts four turns.
-Water and Fire Jutsus gets +10 due steam is made out of fire and water, and steam jutsus gets +20.
-The user is unable to perform any earth, lightning or any wind jutsus in this state.
-The opponents earth and lightning jutsus will do no harm to the user due it will simply pass through him.
-No other modes while in this Form.

-All approved after I edited. You can of course drop those you don't like now-If any problems, feel free to edit. ~_~'