Horde is a idea I had, where zombies will try to find you, and kill you. The zombies are stupid, and will not go around objects. They will try to go through walls to kill you, so you must either be swift in getting away, or bash the (un)living brains out of them. Have fun landing with different weapons, powerups, landscapes, buildings, and much more!

Promo pic:

TO DO:-HP system (ALLLLLmost done)-Gameover (Funny that I still haven't gotten to this...)-Menu-Use sprite sheet-WASD controls-Smoother movement-Randomized land gen-WIZARD WITH THE DEVELOPER's WAND OF FREAKIN AWESOME!-Fullscreen-Better land gen-Music-Sounds-Option for fullscreen-BLOOD n' GUTS-By popular demand, BETTER-ER BLOOD n' GUTS-Lighting system-Custom music! (from kpars)-Options on menu-WAY more zombie types-Weaponz! (Please tell me about some weapons you want to see.)-You choose!

We are both kinda making the same game, but mine is probably not going to be zombies, Had to make a program for my major work for school, so I decided a endless horde mode game to, I thought the idea would be easy to make

The funny thing is, I think we are both at the same point in development.

I suggest you adding W, A, S and D controls for movement, and if you have attacking in, say what the attacking key is.

Shows me a black window, waits around half a second and closes automatically.

Exception in thread "main" java.util.InputMismatchException at java.util.Scanner.throwFor(Unknown Source) at java.util.Scanner.next(Unknown Source) at java.util.Scanner.nextFloat(Unknown Source) at wml.Enemy.<init>(Enemy.java:32) at wml.Tilemap.textToObj(Tilemap.java:93) at wml.Tilemap.init(Tilemap.java:37) at wml.Tilemap.<init>(Tilemap.java:22) at wml.Level.<init>(Level.java:11) at wml.Main.init(Main.java:35) at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:433) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:357) at wml.Main.<init>(Main.java:23) at wml.Main.main(Main.java:28)

What a coincidence. This is my first real game. This won't be endless though... I expect to make a story, you know, level by level. I am only (*censored by mom*), therefor cannot go to a college class or something...

Yes, b/c that project was in a higher resolution, as apposed to mine. I am good at pixel art when I have more space to work with. 8x8 pixels a object does not give me space to make a good drawing. Plus, I like to shake up the styles, by getting other people's work. The other game has a good resolution for me to work with, and I also genuinely love that guys project and want to help.

-The fan-made game: This game will be literally put together by people, kind of like the custom maps in minecraft. People will show off different techniques to make their levels better. I will also have a campaign, with a story, and multiple levels.

OR

-The Randomized Game: This game will be focused less on what the players want to make, but on making a never ending gameplay, aiming for score, and time survived. This version will not have a campaign, and will probably have a less good level editor, as not as much effort went into it. But there will be much focus on randomization of levels.

i personally think that randomize infinite game play is more fun than campaign in any game but i know many think otherwise.

Yeah, I personally think that if a hybrid were to be made, then everyone would fall for it immediately. The campaign that goes on and on and on... But it is a mixed opinion. Such as, many people think that making a walkthrough would be hard, since it is a random game... Its a mixed opinion!

Relax, it's not like I'm publishing this...I just want to make a game that is actually a game. All I have made so far is stupid games like where you need to get an apple before you shrink to death. Simple games. This is going to be my first dedicated project, now that I have all the time I want in my basement during the summer. Right now, while I wait for summer, I am asking people what they want to see in this game. And thank you, It will definitely be randomized now...

Don't use individual images for sprites. Make one big image from which you could draw things. The way you're doing now shouldn't cause any problems, but still. It's just very wrong.

The game is so early in development that the only possible thing we can say that movement system feels pretty slick Can't say anything more

EDIT-------------One of my first games was with zombies too! And I happen to have uploaded it to the mediafire. It's not really very bug free nor is it finished. It has infinite levels and few weapons to choose from though!

Shows me a black window, waits around half a second and closes automatically.

Exception in thread "main" java.util.InputMismatchException at java.util.Scanner.throwFor(Unknown Source) at java.util.Scanner.next(Unknown Source) at java.util.Scanner.nextFloat(Unknown Source) at wml.Enemy.<init>(Enemy.java:32) at wml.Tilemap.textToObj(Tilemap.java:93) at wml.Tilemap.init(Tilemap.java:37) at wml.Tilemap.<init>(Tilemap.java:22) at wml.Level.<init>(Level.java:11) at wml.Main.init(Main.java:35) at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:433) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:357) at wml.Main.<init>(Main.java:23) at wml.Main.main(Main.java:28)

Fixed, since I got rid of scanners... Not b/c of this error, just for framework purposes. Way better now!

I don't understand why are you even using another folder for sprites? So people can edit them or what? If you can't seem to properly export your jar with images in it, right-click your project and click refresh. Then try to export your jar again and it should export properly.

I don't know which method you're using for loading images, but I think the best one would be to do this:

You need to setup class folder for this shit. If you don't know how that works, then just create folder in your project. Then go to project build path and click "Add class folder" or something that goes with folder. Then select the folder you've created. From what I see that folder is usually called "res" which stands for resources. If you want to get that object as URL, you can do {yourclassnameherewithoutcurleys}.class.getResources("/resourceName.extension");. You might also do .class.getResourceAsStream() which will return a Stream I believe.

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org