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While I'm sure a lot of time went into listing all of these classes, without any idea of what they do, for a lot of people they will just be words meaning nothing listed under the names of books they have never heard of.

While I'm sure a lot of time went into listing all of these classes, without any idea of what they do, for a lot of people they will just be words meaning nothing listed under the names of books they have never heard of.

I plan on gradually adding in descriptions Just...over 400 descriptions seemed like a lot to do at once (I already had the list on my computer).

EDIT: My first step will be to highlight the classes I think are particularly good though.

I plan on gradually adding in descriptions Just...over 400 descriptions seemed like a lot to do at once (I already had the list on my computer).

EDIT: My first step will be to highlight the classes I think are particularly good though.

If such descriptions were added, the thread would suddenly become a much more useful resource. I think a lot of people would like a thread where they could go to get a quick summary of obscure classes, whether they are looking for something particular or just looking for inspiration.

If such descriptions were added, the thread would suddenly become a much more useful resource. I think a lot of people would like a thread where they could go to get a quick summary of obscure classes, whether they are looking for something particular or just looking for inspiration.

That's what I'm hoping for with this thread As it is, I recognize that it's, uh, pretty much useless. I'm going through and putting up descriptions for classes I can remember off the top of my head now. Hopefully I'll be done in a month or so.

Holy Bleepity Bleep Bleep! You are my hero. I adore obscure classes. They make my DMs scream in nerd rage as they accuse some of these classes as "Overpowered," including the rare melee class that was balanced off of Wizard...

It'd also be helpful to nest some more spoilers for particular categories (everything from a particular publisher, for instance). In particular, the official WotC-endorsed ones should be separated out.

As it is, it's not even clear what the order of them is.

Time travels in divers paces with divers persons.
—As You Like It, III:ii:328

Holy Bleepity Bleep Bleep! You are my hero. I adore obscure classes. They make my DMs scream in nerd rage as they accuse some of these classes as "Overpowered," including the rare melee class that was balanced off of Wizard...

It'd also be helpful to nest some more spoilers for particular categories (everything from a particular publisher, for instance). In particular, the official WotC-endorsed ones should be separated out.

I have to second this.

Also you should list what your favorite 3rd Party books are. I was thinking about grabbing some but some just look terrible.

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Currently Glanror in the Political Shenanigans campaign.

Originally Posted by Rankar

*I may not teach the paladin communism and the concept of the greater good.
*It is not within my rights to overthrow the established monarchy using the communist paladin.

Since you're including 3rd-party, and NPC classes, Dreamscarred Press made a psionic Adept-like class called the Augur.

There's a number of other classes on that wiki as well, coming from their other published d20 works like Untapped Potential, the Mind Divine, High Psionics etc, such as the Society Mind, Marksman and Thoughtsinger. See here.

EDIT: Cursed ninjas!

Last edited by Psyren; 2012-04-04 at 01:12 PM.

Originally Posted by The Giant

But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?

Tiers would be good. And I'm adding the DSP stuff now (I'd never seen that particular resource before).

Originally Posted by Chronos

It'd also be helpful to nest some more spoilers for particular categories (everything from a particular publisher, for instance). In particular, the official WotC-endorsed ones should be separated out.

As it is, it's not even clear what the order of them is.

Yeah I know. A lot of formatting an organization has to happen. The thing is, this was originally my own personal resource I'd use for inspiration when homebrewing or writing adventures, so I never needed it to be that organized

That's what I'm hoping for with this thread As it is, I recognize that it's, uh, pretty much useless. I'm going through and putting up descriptions for classes I can remember off the top of my head now. Hopefully I'll be done in a month or so.

I can help. You want me to pick a section and make summaries i can do that. I'm not sure if we can go further than that. (copyrights yada yada)

Path of the Nefarious: A Way of the Wicked Journal.
Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path. http://d20evil.blogspot.com/

I can help. You want me to pick a section and make summaries i can do that. I'm not sure if we can go further than that. (copyrights yada yada)

It'd be great if you could help

Yeah. I think that we should limit the classes descriptions to a few key categories:

Tier
Role (spellcaster, skill monkey, gish, etc.)
VERY broad overview of the flavor. Give closest PHB or official PrC approximation.
Give the most important details (e.g. the Theurge from Mythic Vistas: Medieval Player's Handbook uses more ritualistic details).
If racial or alignment restrictions exist, specify them.

So for example, I'm thinking a description could look like this.

Corwyl, Village of the Wood Elves (Green Ronin Publishing)The Cerellian Knight
Low Tier 4 melee fighter, similar to ranger with the ability to boost his strength in a manner similar to a barbarian. Good only.

You should probably list third party classes and official classes separately, since many DM's don't allow third party classes and some books are so obscure that it's hard to tell at first glance whether they're one or the other.

Just a word of warning; the secret collage of Necromancy's Necromancer class is broken. Like infamously broken. So much in fact that you should probably put up a warning telling people it's just that broken. It gets 9th level spells BEFORE A WIZARD, and gets Energy Drain(a 9th level spell) as an SLA before it gets 9th level spells. I just thought I'd let you know.

Just a word of warning; the secret collage of Necromancy's Necromancer class is broken. Like infamously broken. So much in fact that you should probably put up a warning telling people it's just that broken. It gets 9th level spells BEFORE A WIZARD, and gets Energy Drain(a 9th level spell) as an SLA before it gets 9th level spells. I just thought I'd let you know.

While it gets spells quicker, and more of them, they are quite limited. I'd pick wizard casting over Necromancer any day of the week.
Energy Drain once per day is... less than impressive. An Ur-Priest can prepare it at level 14, and a wizard can just do Split Ray on an Enervation and get the same results. As ninth level spells go, Energy Drain is not that impressive.

I suppose your right, and the class is very flavorful compared to other necromancers I've seen so it gets a pass I suppose. However, Encyclopedia Arcana: Necromancy Beyond the Grave is still my all time 3rd party supplement dealing with necromancy. That and hollowfaust. I have a massive collection of 3rd party necromancy-related books since Necromancy and Enchantment are my favorite magic schools in the entire game. The Necromancer from Secret Collage is still a unique class, and has some very, very nice and flavorful exclusive spells. It's a nice alternative to the Dread Necro for those who want an arcane necromancer who is not as fail at making undead at the wizard, though the Dread Necro is still an awesome class. I've played a secrect collage necromancer before, with the intent to "ballance" it after I played it, needless to say it was a fun class. A good necromancer to boot. The lack of awaken undead saddened me, though.

Nightstalker is already up there, I just forgot to move it to the WotC approved list (it's listed under 3rd party supplements right now)

Originally Posted by Giegue

I suppose your right, and the class is very flavorful compared to other necromancers I've seen so it gets a pass I suppose. However, Encyclopedia Arcana: Necromancy Beyond the Grave is still my all time 3rd party supplement dealing with necromancy. That and hollowfaust. I have a massive collection of 3rd party necromancy-related books since Necromancy and Enchantment are my favorite magic schools in the entire game. The Necromancer from Secret Collage is still a unique class, and has some very, very nice and flavorful exclusive spells. It's a nice alternative to the Dread Necro for those who want an arcane necromancer who is not as fail at making undead at the wizard, though the Dread Necro is still an awesome class. I've played a secrect collage necromancer before, with the intent to "ballance" it after I played it, needless to say it was a fun class. A good necromancer to boot. The lack of awaken undead saddened me, though.

The Eberron Players Guide, Savage Species, and Unearthed Arcana are all WOTC, aside from that, it looks good.

I am an

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INTP Myers-Briggs Personality Type

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The Introverted Intuitive mind typically creates a unique vision and arrives at unique insights about things, phenomena, or people. It strives to discover the essence of things and fill in the missing pieces of a puzzle.

Because sometimes, saying that you are a 3rd level CG Elf Wizards doesn't say anything at all