How to Disappear Completely (or this monotonous gagging)

Names

How to Disappear Completely (or this monotonous gagging)

Description

3rd part of the river of fire series. this time it all takes place in a underground cave (unlike the previous ones where it was a mixture of cave + temple/dungeon/castle/whatever. skill4 is recomended. this is a very linear level.

Read Me

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Title : How to Disappear Completely (or this monotonous gagging)
Files: htdc_rf3.txt htdc_rf3.wad
Date Started: sometime late 2002
Date Finished : august 29, 2004
Authors : Pablo Dictter
Email Address : pablodictter@msn.com
Description : 3rd part of the river of fire series. this time it all
takes place in a underground cave (unlike the previous ones
where it was a mixture of cave + temple/dungeon/castle/whatever.
skill4 is recomended. this is a very linear level.
newer versions of zdoom would not let the player finished the level
hopefully this version will fix all of that [nov 7, 2010]
Special Credits to : varun abhiram, damian lee and joel murdoch for testing and comments.
people at the zdoom forums that helped me with questions.
nov 7, 2010: thanks to Gez for telling me about the
bugs on this map, which are now fixed :)
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* Play Information *
Game: Heretic v1.3
Source Port: zdoom v2.0.96 or higher [now works with 2.5.0]
Episode and Level # : e1m1 [intro] e1m2 [the level]
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : yes
New Sounds : Yes
New Music : yes
New Graphics : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : wadauthor v1.30 - wintex v4.3 - doombuilder 1.64
Bugs : hopefully all fixed now. hopefully...
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** notes **
the whole cave is made out of small, tight areas. so dont run alot or you'll be
bumping into walls most of the time. look around carefully otherwise you'll get stuck.
some lava pits cause instant death, there are a few exceptions where there is an exit.
this map uses the same texture all the time. so you might get confused and lost pretty
quickly, thats why there's an automap!
e9m9 is the older, heretic.exe unfinished version from around 2002 or 2003.
** Resources **
ambient sounds from thief: the dark project
torture wav 1 & 2 from Rune
2 midis from hexen.
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* Copyright / Permissions *
Authors MAY NOT use this level (including the unfinished one) as a base to build additional
levels or/and level packs.
You MAY distribute this WAD, provided you include ALL the files
found in the zip, with no modifications.
You may distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include all the files within it intact
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www.doom2.net/~schlemiel