The writer of the Wolfenstein preview must be the only person I've ever heard praise id Tech 5. The texture quality in RAGE was simply atrocious. Looked good from a distance but once you got up close, they looked like they were from the 90's. This was very noticeable in the game's many interiors.

The Half Elf wrote on Apr 17, 2014, 21:09:On my recent stint with no internet I finished Bioshock Infinite and honestly had some major gripes with it.

In Bioshock the story was all there along the main quest line. Audio recordings filled in some back story. In Infinite, I really hated how Booker would just 'forget' having his kid stolen and never remember any of it, and that if you wanted the story you really needed to hunt down the voxaphones. Or any real lack of explanation why Booker and Comstock were in the same universe together. (Been watching alot of Fringe Lately).

If you're not played Burial At Sea yet, it ties things back into Rapture rather nicely. And a rather fitting goodbye to the folks at Irrational, and what they created.

Eh, I didn't really like how Burial At Sea handled the story. It undermined a lot of the characters and themes in Infinite. I actually thought it was less satisfying than Infinite's original ending.

As for voxaphones, I do agree that putting most of the important details in those did leave a lot of holes for less thorough players and made the story more confusing as a result. That said, all of the questions you posed were indeed answered by voxaphones. Comstock hired the Luteces to build machines that would open tears. The machines had the unfortunate side-effect of rendering Comstock sterile. He believed it was his destiny to have an heir of his own blood so he opened a tear to Booker's universe and took his child instead. When Booker traveled through the tear to Comstock's universe, his memories were mixed up because that's what happens the first time you go through a tear. He still felt the need to find his daughter but the details were muddled up.

eRe4s3r wrote on Apr 17, 2014, 14:13:Remember Aliens Colonial Marines..... and what bullshit and lies were spread before that released....

Gonna be a let's play material for me, and if it's only 3 hours... well then the let's play was at least worth my time Though thankfully, not my money

Different developers. Granted, Creative Assembly hasn't made any good non-strategy games but I think this looks pretty promising. It's also exploring a part of the franchise that no other Alien game has explored. I always thought that a survival horror game inspired by the original film would be a no-brainer. We'll see how it turns out.

Jerykk wrote on Apr 17, 2014, 23:01:Shame that they're discarding the pirate setting in favor of a more generic fantasy setting. I thought Risen 2 did a great job with the pirate stuff.

You seem to be in a minority on that front. Doesn't seem like most folks liked it.

Most folks didn't like the combat, which is a fair criticism considering that it was pretty janky and there was no way to dodge attacks (though they later patched in a dodge move).

I didn't hear anyone complain about the pirate theme or its implementation, though. Quite the opposite, in fact. Many people who had never played the first game or any of the Gothic games were intrigued by the teaser trailer which showed off the pirate theme. Can't say the same for this teaser trailer, which is Generic Fantasy 101.

One of the weaknesses of Warcraft/Starcraft style MOBA maps is the very nature of the victory conditions: Destroy the hard to destroy base.

The 'fun' of the map is gone as soon as the battle lines shift to that base since it is almost impossible to recover that lost and vital middle ground.

Generally you have MOBA lobbies filled with a ready-to-go teams against ad-hoc teams whose members disconnect long before the 'end' of the map as a long and drawn out defeat is no game at all. (re: Maginot line)

MOBA's are the Bizzaro world equivalent to Supreme Commander's fluid and non-game ending shifting battle lines.

That's not entirely true. Respawn times get significantly longer late in the game, meaning a single team fight can make the difference between a win or a loss. Even if all your towers are down, you can still make a comeback if you win a team fight because you'll have enough time to take down multiple enemy towers before your opponents respawn.

Kosumo wrote on Apr 10, 2014, 22:32:Lol Star Citizen twitch - Christ Roberts is a total clown - power pointed the crowd to death.

hah did you watch the pax reveal.. he sits down to show it off and plays for a few minutes, then the fucker crashes hard and locks up, hes sitting there banging on the keyboard while dramatic orchestral music plays through the PA.. then just sits back and chills out while they try to tech support it for like 10 min

fucking classic man, pure comedy

it looked pretty cool when it was working, but damn.. good luck with this one

Quinn wrote on Apr 10, 2014, 18:55:Couldn't care less about puzzles and gameplay. If you're not playing these games for the story, and don't like it that you're moreso watching the game than playing it, stop playing these kinda games.

I loved the latest TWD. I loved ep2 of TWAU. My only gripe is that the episodes are too damn short.

We used to have the best of both worlds with the last season of Walking Dead. The way it is now i'd prefer if they just made it a miniseries. I love the story, it definitely has me intrigued. There just needs to be more game in this game. My wireless gamepad timed out 3 times from lack of input.

Eh? The first season of TWD wasn't exactly the pinnacle of gameplay either. The few puzzles it did have were painfully simplistic and the QTEs were just as dumb and tedious. Story and interesting choices were the only true appeal and that's no different for TWAU.

I'll grant u that bloody Mary is essentially the boogey man. But the second she popped out of the limo with the colt .45 I said to myself "she's got silver bullets". So where was my option to scale the building and try and pounce on her from above. Instead of charging head fucking on in the prescripted cutscene. I hate being railroaded in one direction in a game that prides itself on choices changing your path. I do love how we could kill tweedle. Honestly, how many times were we supposed to let those retards shoot us.

This isn't an RPG. It's a story-driven game where you can make small choices that have a relatively insignificant impact on the overall narrative. This was the case with TWD too.

In general, there is nothing inherently worse about F2P versus the "normal" gaming environment, and it does come with a huge bonus in that you can literally try it before you buy anything.

The inherent problem with F2P is that it requires developers to design their games around monetization. If a game doesn't support microtransactions, it can't be F2P, which means a lot of games simply wouldn't exist if F2P were the only option. Games like Amnesia, Bioshock, Skyrim, XCOM, Splinter Cell, Hitman, Deus Ex, GTA, Saint's Row, etc, wouldn't exist because their designs don't support infinite microtransactions.

F2P certainly has its place but to claim that it's the future of the industry rings hollow.

Each episode is between 1-2 hours long. Assuming the next two episodes maintain that trend, the total hours will end up being between 6-8 for most people and that's if you don't bother replaying anything. For $15, that's a pretty good deal these days, even if you choose to wait until all the episodes are out before starting.

You act like they're just half-assing the series but from what I've played thus far, that certainly isn't the case. I'm already enjoying it more than both seasons of TWD.

I'd wait. It will probably be heavily discounted when it's complete and you won't have the ridiculous wait between episodes. I won't buy another Tell Tale game before it's complete again.

It's a very good game if you know the sort, I definitely recommend picking it up when the final episode is released.

Exactly right. Wait for the bargain bin. And do not buy TT games before they're finished.

I don't really understand this logic. If you think it's a very good game, why wait until it hits the bargain bin? Is it not worth $15, even if the last two episodes aren't out yet? When all the episodes are out, that'll be 10+ hours of quality gaming.

Quboid wrote on Apr 8, 2014, 11:00:UPlay doesn't run when the game isn't running. Perhaps I'm misremembering but I don't remember seeing UPlay run except when playing Far Cry 3 and I didn't jump through many hoops to do this. That's a big plus IMHO. Although Origin's a decent client it expects to be running all the time and requires system-tray vigilance.

Steam's fine because most of the games I play are on there and there's value to having it run (background downloads, friend list/chat) but there's only one Origin title I regularly play and there's only a couple of patches a year.

Uplay is a client just like Steam. You have to launch it first before you can play games that use it. If you launch a game first, it will usually launch Uplay automatically. After you quit the game, you have to manually quit Uplay as well.

Actual benchmarks show these gains are not quite so large in practice. A 1-5 FPS gain on average, though some games actually perform worse than with previous ones. Don't expect these drivers to make any discernible difference in most of your games.