Mount & Blade: Warband - Napoleonic Wars

New features:- Added Litovskiy Ulanskiy Polk, Lithuanian Lancer Regiment, to Russia.- Added new swords for British Musicians and 95th Rifles, Austrian Infantry and Jägers.- Added new wall scene props for mappers - in desert and wood styles.- Added more destruction stages for some walls (that are commonly used in custom siege maps) and improved their textures.- Added new French Officers pants.- Pioneer earthworks can now be removed by using the shovel in alternate mode (accessible by press X).- Added the top ten community maps from the mapping contest.- Released full source code for modders.

General Changes- Remade all equipment for Russia: Cartridge bags, belts, etc.- Remade Austrian battle flags.- Players are now forced to walk when surrendering.- Improved textures of British and Austrian saddles.

Balance changes- Reduced the length of the bayonet slightly.- Increased the length of all cavalry swords.- Made the readying animation for the upper stab slower.- Upper stab chamber attacks are now not blockable anymore just like the lower stab.- People getting bumped by a horse now stay on the ground a bit longer before getting up.- Removed the damage a rider would receive when his horse dies.- Horses dont rear up anymore when hit by a bayonet to their front.- Reduced the amount of bullets and damage of the Musketoon.

Bug Fixes- Fixed an exploit that allowed players to spawn objects on the map.- Fixed an exploit that allowed players to spawn with multiple firearms.- Fixed an exploit that allowed players to spawn naked.- Fixed a bug that made upper stabs unblockable when in crouch-mode- Fixed a bug that when a rocket launcher is picked up whilst someone is using it the player using it would get stuck.- Fixed small historical errors on Russian uniforms.- Fixed the mirrored banners above players.- Fixed stones not spawning near the walls that got destroyed.- Fixed some upside down texture errors on roofs.- Fixed some cases where you would not be able to spawn explosion crates.- Removed riding skill from pioneers.- Fixed several specular and normal map issues.

New features:- You can now surrender to the enemy by pressing P on your keyboard (configurable).- Added the ability to change your 3rd person field of view, use the plus and minus buttons on your numpad.- Added a new map: Fort Hohenfels

General changes- Redone the hit detection and damage calculation of the bayonet upper stab. It should now have the exact same code as the lower stab, but still need a different block direction.

Balance changes- Changed default build points for sappers from 25 to 40 per team.- Decreased the range of the bayonet slightly for balance reasons.- Increased the speed of rifle melee slightly to reduce the damage speed bonus.- Reduced the damage of the rifle melee.- Increased the speed of all heavy horses.- Reduced the sword damage slightly to balance the new horse speed.- Knifes and other peasant weapons can now deal stab damage without bouncing off.- Removed the stab ability from the farming serp.- Rebalanced the sword weights.- Increased the lance range.- Decreased the stab speed of lance slightly to give it more speed damage bonus and a larger hit area once released.- Removed the stun that a swordsman would receive when blocking an upper stab.

Bug Fixes- Fixed an issue that caused the client round timer in Siege mode to not correspond with the server.- Fixed an exploit that let you hit people on the floor above you in a building.- Resolved an issue with the Austrian Cuirassier trumpeter not having any hands.- Fixed a bug that made birds spawn underground in random maps.- Fixed that when you get hit whilst playing the piano/organ you didn't stop producing music.- Russian Jäger Sergeant is now correctly named Sergeant.- Russian Jäger Sergeant now has bullets.

Bug Fixes- Admin chat no longer switches between universal and inter-admin when using the letters I or U in a message.- Fixed a problem where some horses changed colour when your distance to them changed.- Players hit by a firearm now properly play a bullet hit body sound.- Fixed problems with defender lives counter in Siege mode.- Fixed issues where the respawn counter did not get displayed, or did not disappear after spawning.- The French translation no longer causes crashes when accepting a duel.- You can now construct a fence when building upon other scene props.- The server console no longer returns a wrong input error when you set a variable to the same as its current value.- Map placed rocket launchers now respawn the next round when picked up, as they should.- Fixed a bug that caused certain destructible objects to be possible to walk through the next round if destroyed.- Fixed all the missing strings from the German and French translations.- Bots in Commander Battle should (hopefully) charge now when a player disconnects.- Fixed teleport problems with the siege gamemode, when the fort wall gets hit.- Low damage melee hits will now only generate thump sounds and no blood splash sounds.- In the Duel gamemode, you will now no longer regain health when you kill a horse.- Particle and sound effects placed by mappers will now always emit their effects, as they should.

Performance- Rewrote siege spawn code to greatly improve performance on the server CPU.- Further improved the performance when having bonuses enabled.- Improved client side frames per second with explosions and destruction.- Reduced the long wait when a new map is loaded on the server.- Generally improved overall server and client performance and reduced lag.- Reduced overall memory usage and reduced startup loading time slightly.

Game Balance- Russian Jägers can now choose to use a cavalry musket instead of the rifle.- Lowered the cannon accuracy slightly.- Doubled the health for doors.- Increased the damage for all swords.

General Changes- Added a new map: Hungarian Plain- Various updates to maps, fixing bugs and improving performance.- Round time in Battle mode now starts after the first player has spawned, to allow slower clients to spawn within the 30 sec spawn window.- Made Toggle Walk a configurable game key, in the place of the Warband native zoom key.- Equipped the Russian Jäger NCO with a firearm.- Added a full Russian translation.- Added preview images for Fort Boyd and Fort Lyon in the admin panel.- Stray horses will now not run away anymore, unless they take damage.- Added anti-cheat protection for the zoom exploit.- Added an icon on the Conquest flag selection map, showing your current position.- The player beacon icon is now located a bit above the player.- Changed the maximal defender lives that admins can set for siege from 5 to 10.- Added a Open/close caption to the doors.

Common:- Troop AI for choosing weapon for different situations has been updated.- Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed.- New operations for modders.- Some fixes and operation enhancements for modders.

Single player:- Town economies are now more balanced.- Several other bug fixes.

Multiplayer:- Two new multiplayer maps have been added: Canyon and Desert Town.- HTTP communication has been rewritten due to connection issues reported by players.

Bug Fixes - Fixed that destructible scene props didn't refill their health after a round is over client side - Fixed the huge lag spike at end of a siege or battle round - Map placed artillery pieces limbered by a player no longer disappear the next round - Remade the collision mesh for the barrels - Non-dedicated servers now show up on the server list - Fixed an issue that caused occasional lag spikes in siege mode - Made player selection for admin tools work on non-dedicated servers - Fixed teleport scripts not working sometimes - Fixed a crash when opening the pioneer build window when using French localisation - Fixed that doors in siege mode had much too low health at map start - Fixed a bug that allowed doors to be destroyed multiple times - Destroyed doors can no longer be opened or closed - Fixed an issue that caused no hit sounds or particles to be generated from the first cannonball hit against certain house walls - Fixed that when changing checkboxes in the admin panel the screen would not fully update - When spawning with cannons is enabled but spawn with rockets is disabled you are now able to choose your cannon type - Fixed that in siege your defender lives didn't drop client side when you died - Fixed a bug where riflemen/cavalry class limits wouldn't let people join a regiment if 100% of the team's skirmishers/cavalry was in that regiment - Prussian Hussars are no longer better than the hussars of other factions in Commander Battle

Performance - Cannons and rockets that are player spawned are automatically removed after they are not used for 4 minutes in respawn modes, to limit the amount of cannons and rockets in the map for performance reasons - Improved performance on server to client network data for explosions - Improved performance on cannon aiming scripts - Now (hopefully) really fixed performance issues with bonuses

Game Balance - Default rocket limit is now 5% of the team instead of 10% - Cuirassiers now have additional body armour and same health as everyone else - Increased sword skill slightly for all sword cavalry - Decreased the weight of all flags to make flag bearers move faster

Features - Added a new dedicated server command: max_num_bots #set the max number of total bots the server is allowed to spawn (50-500) to allow less powerful servers to run commander battles without problems. Also changeable in the Admin Panel. - Added two new siege maps: Fort Lyon and Fort Boyd - Added Intern-admin chat that is only visible to admins. Colour is pink.

General Changes - Added the missing backpack bottle to the Russian Foot Guard - Admin tools such as Slay, Freeze and Beacon now only show alive players - Replaced the Japanese "Rising sun" flag with the regular Japanese flag - Re-organised the Admin Panel to have the less used things at the end - Redone the French translation to be more French - Updated various maps to fix some issues