Also, in one case I had to place pillars "around" Starpost, like a portal. Then player will perceive that he needs to pass between 2 pillars to make sure that he's stepping on a Starpost activator. In other cases, I narrowed the corridor so that the player can't "evade" accidentally a starpost activator.

This way I could make a most room-based map than a yet-another-canyon-like map that we're got used to see.

[22:25] <FuriousFox> What do you need, MattW_CFI?
[22:25] <MattW_CFI> OLDC stuff, FuriousFox
[22:25] <MattW_CFI> :|
[22:25] <FuriousFox> ...Oh right.
[22:26] <FuriousFox> February only has 28 days >_>
[22:26] <AwaySpazzo> Good work, FuriousFox!
[22:26] <AwaySpazzo> You know how many days this month has!
[22:28] <FuriousFox> I'll deal with it in the morning. I'm kinda busy at the moment.