Afterlast week's trailer starring Sean Bean, Bitlox Ltd. have released a brand new gameplay trailer showing off some of the big changes that will be available when the game exits Early Access on November 17th. We get demonstrations of the enhanced gameplay, reworked UI, and upgraded DirectX 11 visuals in the new video, which you can see by hitting the jump.

Those lucky enough to attend Gamescom will have already seen this in action, but yesterday Microsoft released a 13-minute gameplay video for Rise of the Tomb Raider. In the video we kick off with an action sequences before doing some honest-to-god tomb raiding, along side climbing ruins and avoid death at every turn.

At this year’s E3, No Man’s Sky once again took to the stage and wowed us with its huge scale, procedurally generated worlds, and different coloured dinosaurs. The thing is, despite the impressive gameplay demo that took us from a planet to the star and back again, one question remained unanswered – what the hell do we actually do when we’re playing?

Only a few things were clear up until this point – exploration being the most obvious thing, along with space travel and combat, that cataloging wildlife would be a thing, and that the “main goal” was to journey to the center of the universe. Oh, and that the universe will be friggin’ huge. However, we had no real idea how progression will be measured as we travel from planet to planet, which I consider to be an important aspect in keeping players invested. Thankfully, a brand-new 18-minute live gameplay video posted on IGN has finally illuminated some of those unknowns, and in the process my interest in No Man’s Sky has jumped exponentially.

Overwatch's design document probably begins and ends with "Team Fortress 2 meets Overstrike 9" but Blizzard are really bringing a huge amount of unique flair to their in-development team shooter. This new video highlights the bowmaster Hanzo, who uses his signature weapon to devastating long-range effect. It's also another great opportunity to watch ten minutes of unedited footage.

The title says it all, really. Watch me crush some AI hunters, destroy their ship and eradicate the humans from Shear in this new gameplay video, playing as the brand new Wraith Monster in the newly-announced Evacuation Mode.

I can't get enough of Hyrule Warriors. It helps, of course, that I'm quite a fan of the musou genre, but Omega Force have quite outdone themselves with this hybrid mashup. I spent much of yesterday listening to the game's outstanding soundtrack, which mainly consists of epic, widdly, J-rock variations on an abundance of Zelda themes.

Much like the OST for Pacific Rim, it instantly makes whatever you're doing seem more awesome than before.

Anyway, our review is already out, in which I gave it 8/10 and called it a bunch of fun, along with branding it as probably the best Warriors game to date:

Hyrule Warriors doesn't pretend to be anything that it isn't. It does exactly what it says on the tin, producing what is probably the best Warriors game to date, and doing so by taking many of the best aspects of The Legend of Zelda and successfully incorporating them into the classic 1-vs-1000 gameplay. The fan service is astonishing, the level of detail very welcome indeed, and the action can be truly satisfying, with the various bosses going a long way to making the repetitive action seem quite refreshing at times. A triumphant mash-up indeed.

Not only that, but we've also gone and captured the game's first battle on Hyrule Field, which features lots of Spin Attacks from Link, and an appearance from King Dodongo.

The PS4 offerings for PS+ have been a bit too niche for their own good in recent months, but Velocity 2X is a stone cold classic. This newly released title is available for free to anyone on Sony's subscription service and is out now on both PS4 and Vita.

Today we have 27 minutes of gameplay footage for you, captured from the PS4 version as I play the game for the first time. Velocity 2X is a hybrid of retro shooter and 2D platformer and works best when played at full tilt. The video shows off how effortlessly the game switches between the two genres to become one of the best releases of the year so far. We'll have a review for you soon, but for now check out what you're missing, then go and download it.

Project CARS is looking more exciting (and gorgeous, it must me said) every time we see it - and I managed to scrape an amateurish fourth place during a hands-on race around Brands Hatch.

Be on the lookout for the dynamic weather, which massively affects the driving conditions, handling and visibility. This demo track accelerates the onset of a rainstorm over three laps, so you can judge for yourself.

The new Diablo III: Ultimate Evil Edition has been devouring our time here at Castle Dealspwn lately. Jon's putting the finishing touches to his review and I recently put together a beginner's tips guide. After getting back from my hols though I've finally been able to finish the campaign mode which, as players of the original version will know, has meant the Adventure mode has finally unlocked.

This part of Diablo III's end-game sees you tasked with bounties or killcount targets to bring in some seriously fat XP and gold rewards, not to mention all sorts of shiny loot. Blood Shards are rare rewards too and also a new currency that allows you to gamble for some exceptionally rare items. So, take a look at my new video and see some early missions and bounties I take on during my first day with Adventure mode. This is also where you earn keystone fragments to unlock the raid-like Rift missions. We'll have some coverage of those soon, although I'm wondering if I had better hit Lv. 70 first.

Super Smash Bros may feel most at home on a big screen, but it's 3DS counterpart is no slouch either. Containing unique levels, 60FPS visuals and intuitive controls, there's every chance that it's going to be a portable powerhouse.

You can watch me play several local multiplayer games of it above, brought to you in glorious ShakyCam™. The footage is entirely unedited, so you'll get to enjoy my banter, listen to me meeting new friends and witness how terrible I am at it.

Spider-Man, Manhattan & Toybox Tools

As associate producer of the Disney Infinity franchise, John Day certainly knows his stuff. So he made the perfect guide to chaperone us around the latest build of Disney Infinity 2.0, showing off the new characters and combat to expect in the Spider-Man playset, alongside brand new automation and building features to use in Toybox Mode.

In effect, he does whatever a spider can. Stick around for more Disney Infinity 2.0 coverage this afternoon, including a hands-on preview and interview!

Are you ready to witness some sweet Smash skills? Prepared for a masterclass in high-level play? Then you've come to the wrong place, friend, as I've returned from Gamescom 2014 with footage of me being a total and complete button masher. I strongly suspect that the rep let me win.

However, you'll also get to watch new footage of Marth and advanced character Roselia in action, alongside some of the new Wii U-exclusive stages. Apologies for the resolution, though, which I had to massively ding due to battery life concerns.

I've been itching to get my tentacles on Splatoon ever since Nintendo announced it at E3. A hectic territory control shooter with crazy paint mechanics and the ability to turn into a squid at will? And paint grenades? Count me firmly in.

You can watch what happens when I got my hands on it at Nintendo's Gamescom booth above. Spoiler alert: it's really, really fun.

Matt's preview is on-site with more details, but personally speaking, I'm only worried about whether spraying paint cannons at walls will remain fun after several hours. We'll find out soon enough.

In this week's episode of Game Night, Brendan and I climb upon our Dealspwnies of war and ride into battle against super-powerful spider tanks and a spawn-camping purple eye of belligerence. Yes, we're back in Old Russia for this one, as we take on the Level 6 "Strike" Mission in the Destiny beta, and I die a lot and get a bit hysterical.

The Floating Robot of Tyrion Lannister believes that there's an old comms array that might still be working up near the Skywatch, and that it could potentially put Earth in contact with some of the relatively close-by colonies.

Only problem is that swathes of Fallen and Hive stand in the way of getting some answers

The "Shores of Time" Maat Mons Venus map added to the Crucible matches for the Destiny beta offers up a fresh slice of PvP action. The only mode available is still Control, where players vie for domination across three capture points, but what's interesting about Maat Mons is its size. Unlike the Moon map, Maat Mons is tightly packed, with all three control points very close together, much like Rusted Lands. All three points have two main routes in and out, creating a triangle that keeps players moving, and the flow of battle constantly changing.

It's a map that's perhaps a little unkind to Warlocks, mind, as you'll see in the first few seconds of the video above where Brendan and I help Bravo squad crush the opposition, after I throw myself to my death for science.

More all-new Destiny footage for you before the beta goes offline today. This time, we check out the Level 4 story mission, "Warmind", hunting for an old AI that used to protect Earth. But the Fallen are looking for it too, and there's a showdown in the Skywatch.

There are some new enemies in this particular mission, the pesky shielded Servitor being one of them. But thankfully we're packing some new weapons as well, including a fusion weapon that narnesses Traveller power and disintegrates enemies like a Spartan Laser crossed with a shotgun.

Destiny's level 3 story mission is the same one we saw in the Alpha. We've plonked both vids here in this post (hit the jump for the alpha gameplay footage) so you can marvel at the similarities and the slight differences. The biggest talking point here? Dinklage's voiceover.

Does the mechanical, vocoder-esque effect improve things? Does it still need some serious work? The "wizard from the Moon" line is gone, but is the script the issue?

To be honest, I'm not sure I care too much given the delicious gunplay, and for my money, the robotic effect more or less does the trick. I don't think this performance is going to win any awards, but it's also still not the final version yet, so there's room for improvement.