InDev 33c has arrived, introducing a new passive tip system that should help newbies out a bunch. Now you guys get the same information, but more on your terms, rather than the prior "interrupt your game and slap you in the face with a wall-o-text" method. Now, tips will pop up when conditions are met, and float around the area that triggered them, so you can click on them when you're ready.

This patch also introduces a mess of bug fixes, balance changes to trash, and the first half of a new "threat awareness" system that will greatly cut down on workers doing things in unsafe areas of the map.

As per usual, check out the change log!

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InDev 33c Change Log

Passive Tip System

Most tips now pop up and hover around what triggered them, waiting for the player to click on them.

New tip sound has been added.

New tips have been added related to over harvesting, resource decay and walls being attacked.

Trash Re-balance

All trash is worth 50% less "trash points", meaning it will be burned/destroyed faster.

Trashy cubes are still worth the same trash points, but with trashy trash worth half as much, that means it takes 2x more trashy trash to make a single cube. Buffing cubes indirectly because now you can condense more trash into one cube.

Burners are roughly 20% faster, but since trash is also worth 50% less trash will also be destroyed 60% faster (50% less points, 20% faster rate). eg; it consumes "trash points" 20% faster, and trash is worth 50% less points.

Trashy Loot Boxes spawn rates reduced 66%.

Miscellaneous Changes

The custom resource bar can now list up to 32 items.

Greatly reduced the memory footprint of the new save system.

Migration Way Station can no longer store trash.

New threat map system implemented, that will help prevent workers from getting near towers and monsters to collect resources or build and repair roads. In a future patch, it will be utilized for many other work tasks as well.

Bug Fixes

Fixed a bug that was preventing water bottle refining from progressing in the goals system.

Fixed a bug that was causing some fight or flight mechanics to miscalculate.

Fixed a bug that could cause paths to not generate on commonly walked tiles.

Fixed processing trash goal.

The game will no longer crash if you try to move the world map with WASD controls or edge scrolling when a game mode has not yet been selected.

Game no longer crashes when a monster tries to spawn and no corruption exists.

Implemented a possible fix for a very rare crash if the dedicated threads are in the middle of work when the player exits the region.

Fixed a bug where the game would crash if couriers or migrants tried to leave a map and couldn't find an exit.

Fixed an issue where empty profile folders from previously deleted cloud save data would be listed as "Corrupted".