And Sony's Move dev dept said in reply, "...Nah, we're just gonna make some point 'n' shooters. That's hardcore. Or look! You can use the Move wand to pain a pretty picture for your horrifying Kafkaesque virtual pet. that's cool too, right?"

RejjeN:I'm normally one for words... But this was just too wordy for me :/ (Might have been the text itself, dunno)

I may agree with you at this point. While physically in the middle of drawing the material and putting down the text, I felt I was straining how much I could place into a single space. But this was a case where I just decided to err on letting the words themselves carry the fun. But if they weren't fun for you, then that's partially a failing on my part.

Anycase, I suppose this strip might betray my not so secret desire to write an epic fantasy comic someday. Eh. I'm having quite a bit of fun with this one, and it's been quite the interesting experiment so far getting to see what works and what doesn't.

RejjeN:I'm normally one for words... But this was just too wordy for me :/ (Might have been the text itself, dunno)

I may agree with you at this point. While physically in the middle of drawing the material and putting down the text, I felt I was straining how much I could place into a single space. But this was a case where I just decided to err on letting the words themselves carry the fun. But if they weren't fun for you, then that's partially a failing on my part.

Anycase, I suppose this strip might betray my not so secret desire to write an epic fantasy comic someday. Eh. I'm having quite a bit of fun with this one, and it's been quite the interesting experiment so far getting to see what works and what doesn't.

I, for one, found the description classy and (don't sigh on me, people, that's the right word) compelling.

I, for one, found the description classy and (don't sigh on me, people, that's the right word) compelling.

Thanks for that, but if anything I try to be openly mindful of criticisms leveled at what I do. And not because I'm trying to please everyone, but because I am trying some unusual things and consciously seeing what rules can bend and which ones can occasionally break. Escapist Radio Theater, to me as well as being a comic with characters and a setting I feel very fondly for is also a test bed of some quiet ideas. So seeing and hearing when a reader can react negatively to something, is very important to try and understand what doesn't work if pushed a little too far. Same goes with positive comments as well, and they share some weight in developing more interesting pieces over all.

I, for one, found the description classy and (don't sigh on me, people, that's the right word) compelling.

Thanks for that, but if anything I try to be openly mindful of criticisms leveled at what I do. And not because I'm trying to please everyone, but because I am trying some unusual things and consciously seeing what rules can bend and which ones can occasionally break. Escapist Radio Theater, to me as well as being a comic with characters and a setting I feel very fondly for is also a test bed of some quiet ideas. So seeing and hearing when a reader can react negatively to something, is very important to try and understand what doesn't work if pushed a little too far. Same goes with positive comments as well, and they share some weight in developing more interesting pieces over all.

Well, the comic felt at some point as if I'm listening to a story by a campfire, and for that alone I can say it worked for me. =)

If only we could get some more realistic response for the player's actions. And by that, I mean something we can feel. The room actually shaking with the giant's footsteps, the feel of granite and moss beneath your fingertips, the braying caws of hundreds of screaming crows mixed with the rumbling roar of the beast!