I have updated the OP with some helpful links. Does anybody have questions?

How do you plan to improve the new player experience? What are some flaws that you plan to address in the CSM and the new player experience?

I have been running people through it to find sequence breaks and other problems. I have been noting when the people I run through it get stuck or have a confusion. I give this data to CCP. I am really good at finding flaws in any system. CCP seems to have a ravenous appetite for fixing these flaws when it comes to the NPE.

CODE.d

Xenuria, I was pleasantly surprised with how well you did on the CSM last term. This is why you received my vote this year, and I hope you have the opportunity to contribute in a similarly positive fashion with the next CSM. Good luck!

I am currently away, traveling through time and will be returning last week.

The Inglourious Bastards

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?