We're launching a version update today that addresses the most important feedback we get: YOURS. We've addressed several community reported issues in our continuing effort to bring you the best GalCiv game possible. We put balance and bug fix work into both the base game and the Retribution expansion with this update. Some of the biggest changes we made include:

Merging fleets no longer renames them

Custom ships work better with mods

Artificial life forms can no longer build farms because robots don't eat food

Your commonwealth worlds can no longer flip worlds in your empire (because that was treason!)

Fixed custom ship style sets having the wrong strategic icons. Players will have to re-save their ship style sets (and change the effect ships classes to what they want along with their text, since that is info that is saved off). Prevents players from having to remake the ship style sets and only deal with what was changed

You can no longer assign commanders to planets

Ships with "one per player" components can upgrade to ships with the same components

Cleaned up code that clears/applies rebellion status to prevent edge cases where planets can flip when they shouldn't (like when the tile is owned by a commonwealth of the planet owner)

Addressed a MP crash related to mismatched DLC

Fixed mismatched strategic icons on some ship classes

Fixed typos in "Plasma Arc" event

Mod fixes

Ships created with mods now show up correctly

Prevents crash if a tech unlocks more than 12 things at once (modders -- you know who you are!)

Retribution

Fixed issue where Hypergates didn't fire any shots during battle because they didn't have range

Changed the Hyperlane tool tip to account for the minimum move cost, so it will now show the max bonus as 900% instead of +-100%

Removed extra space in the Korath faction description

Added "lossless life support" back into the Retribution tech tree

Updated Thalan conversation text to reflect that they bring in multiple ships now in mission 4