Hi,
is it possible to use programmable pixel shading while keeping the fixed-function transform and lighting in openGL?

And I'm also looking for tutorials on the VertexShader and FragmentShader ARB extensions.

Thanks.

Corrail

03-15-2004, 03:54 AM

Yes, this should be possible. You should be able to use a fragment shader and the fixed OpenGL vertex pipeline and you should also be able to use a vertex shader and the fixed OpenGL fragment pipeline.