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Tassadar walks the stars in his etheral form, seeking a way to return to the physical world. Having fused himself with the Overmind's cortex, his etheral presence is limited to the presence of young overminds. Now that the Sanctum has come under attack, Tassadar's presence is strengthened by the collective focus of native preservers.

Possessing access to both the Khala and the Void, Tassadar is an adept of illusion and stealth. He commands spirits from the Khala, who fuse together to focus their energies.

Khala Triforce: Tassadar lances a target with energy from the Khala, draining energy equal to 30% of the target's Intelligence, dealing damage equal to 30% of the target's Strength, and reducing movement speed by 5% for every 100 points of Agility, on the target for 3 seconds. When used on non-massive and non-hero units, Khala Triforce deals damage equal to 50% of the target's maximum health.

Juxtapose (passive): Tassadar's orb collects energy from his attacks, which is used to cloak him for 0.5 seconds and generate an illusion. An illusion takes 250% of the damage Tassadar would normally take, deals spell damage equal to 2.5% of his Agility, does not replicate item effects, does not benefit from armor and lasts 20 seconds.

Elude: Tassadar elludes the enemy, by creating a powerful illusion of himself and cloaking for 9 seconds. The illusion deals damage equal to 2% of his Agility, but does not replicate item effects, nor does it benefit from armor. Tassadar gains +10% movement speed while cloaked, upon entering combat he decloaks.

Ardent Retribution: (Passive) Enemies who kill an illusion will take damage equal to a percentage of their total health. (Active) Tassadar consumes the illusion with the lowest health to restore health and energy, based on a percentage of the illusion's missing health and energy.

Level 1: 3% of the killing unit's health is dealt in damage. Restores 6 vitals for every 50 points of the illusion's missing vitals. -0 energy. 5 second cooldown.
Level 2: 6% of the unit's health is dealt in damage. Restores 12 vitals for every 50 points of the illusion's missing vitals. -0 energy. 5 second cooldown.
Level 3: 9% of the unit's health is dealt in damage. Restores 18 vitals for every 50 points of the illusion's missing vitals. -0 energy. 5 second cooldown.

Tassadar is completely useless until late game. You have to farm the entire match. Basically if you want to kill heros then play a different hero because while he is an easy hero to play it takes some skill to be able to use Tassadar effectively.