Warhead from the Dial'O'Death Post in Armoury wrote:Not truly a Dial'O'Death concept but you gotta' keep up with the Jones' sometimes.

The Space Marine Devastator Plasma Cannon

The Immortal TechTM Plasma Cannon. It's sort of meant to be similar.

Plasma Cannon

Range: 12" (fairly short for a heavy weapon)UR: 3+ (Special)#Shots: 1-6 (Special)Damage: Varies from 1D6 to as much as 6D6. Special: Must recharge.

Ok here's the deal. You start with 6D6 damage dice. You can fire that at one target conventionally OR you can split your dice pool in what ever way you wish SO LONG AS ALL DAMAGE ON EACH HIT IS THE SAME.

I.e. - I see three targets within my fire arc. I split the 6D6 three ways = 2D6 damage to each target. Simple. I can not divide the dice as a 4D6 to one target and 1D6 to the others.

If you split your fire at more than one target your UR is increased by +1 for each target over the first FOR ALL TARGETS.

I.e. - In the example above I will be targeting three victims. This adds +2 to hit to the original UR of 3 making the basic roll to hit 5+ for all targets.

It's a lot more long winded on rules than I prefer but you have to have some, sometimes. It's the law. We'll hopefully be seeing this in action during ZZD, call it a test trial.

I tend to try and keep my stats as generic as I can so they're easy to remember. Let me know how you get on, I'd be interested to know as I'm not 100% satisfied with my own and was thinking of dropping the multi-shot feature for the mega-blast only.