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Apr 17, 2013

17.4.2013

- apparently Japanese tanks will come before the second Soviet medium branch
- special "duel" mode won't be implemented on test servers
- there won't be a 3rd test of 0.8.5
- the Chinese 59-16 light tank can't mount a stabilizer "for several (a complex of) reasons"
- there won't be any special gameplay stabilizer effect specifically for sniper mode
- a high caliber gun shot demasks a tank much more than a small gun
- cross-nation camouflages are not planned (SS: German camo for US tank etc.)
- there won't be a special Mac OS WoT port, but WG is working on a "multi-platform client" (without any details)
- according to SerB, there will be less arties in top tier battles with the introduction of tier 10 arties
- there is currently no plan for American tier 10 medium tank with an autoloader
- the amount of ingame reports is limited because of the spam
- apparently no extra reward for killing all the tanks in the game archievement are planned
- apparently, the Highway map won't be rebalanced
- Batchat155-55 will be tier 9, won't have an autoloader
- the multiturret mechanism will be implemented eventually, has nothing to do with BigWorld
- Wargaming implementation of XVM mod will happen, but it doesn't have high priority
- arty hull can be moved in artymode only by mouse, but TD's intentionally don't have this, as the controls would be uncomfortable
- if I understand this correctly: when you fall onto an enemy tank and get destroyed by the damage, your hull will still keep on destroying the enemy tank. This is not a bug.
- the armor quality coefficient (SS: some tanks had bonus to armor strength for "quality armor" and vice versa) was cancelled, because some tanks had combined type of armor and because for example if King Tiger will get a "nerf" for defectively manufactured armor, the devs would have to do that with all the tanks and that's crap.
- special tier 10 tanks for other nations (apart from Failowe, Object 907 and M60) are not planned for now
- T24 tank destroyer was removed from the game for now
- theoretically, Sturmpanzer Bär could make it into the game
- SU-152 "Taran" won't be implemented into the game
- alternative Soviet TD branch consisting with SU-100P and SU-152P? "No comment"
- post mortem arty mode where you'd see where your allied arty is aiming is not planned for now
- alternative Soviet medium branch has problems with top tier tanks
- the credits gained by penetrating with the shell are not always bigger than the cost of the shell itself (for example when a Jagdpanzer E-100 oneshots a MS-1, it will lose credits)
- apparently, the premium account WILL be buffed somehow ("Storm was just tired")
- arty hardcap will be removed when the arties get balanced
- tier 7-8 arty repair costs will most likely be rebalanced
- SerB states that the "Klein Tiger" is some sort of fake tank (SS: never heard of it)

- according to SerB, the Löwe doesn't have a bigger chance to catch on fire

- BOOOm, thats like a nuclear bomb. personally i hope some bobs will realize they suck and try to improve their gameplay whren tehre is an ingame rating. Lets see...

The Löwe thing. I cant compare, just bought the Löwe with recent discount. moneymaking feels like a Tiger with PA and 50-80% income boost (like we had in some specials recently). so its fine for me, i like its perfomance also...But i can understand, some people feel ripped off if they bought it in those days it was more profitable.This would be a scandal bigger than anything before IMHO. for the sake of those players, please keep investigating SS and proof that!

"Wargaming implementation of XVM mod will happen- BOOOm, thats like a nuclear bomb. personally i hope some bobs will realize they suck and try to improve their gameplay whren tehre is an ingame rating. Lets see..."

Wooo, so did you fucking know that XVM stands for "eXtended Visualisation Mod" and the player statistics is just one single function of it while it has several other?Just go and read for once http://www.modxvm.com/en/

I do "fucking" know (why so unfriendly?) that XVM is mostly known for its efficiency rating respectively its visualisation to the players panel.By implementing XVM they surely dont refer to an DMg counter or an improved base capture bar.

Well the way you wrote it, it really didn't seem that you would know that. A lot of people seem not to know.If you would know, I would assume you would understand that they must be thinking of other features, as WG has already said that they will not have their own "efficiency rating" as theirs is win ratio.Sorry for being a bit unfriendly, its just that i am annoyed by people that go on talking without knowing what they are really talking about.

Well thats exactly why im so suprised about this news. iirc a long time ago there was an answer like "were thinking about some kind of ingame rating". but the recent answers were the opposite or winrate focused. Would be a big change of mind if implementing XVM really means an ingame rating.

and yes, i think it would be great. a (bad) casual player (which most of players are) doesnt know about ER or Wn6/7. so they actually dont know what is generally considered a good battle performance.

even if it will be a less complex rating (like a scale 1-10) people always want to improve such numbers shown to all.

- if I understand this correctly: when you fall onto an enemy tank and get destroyed by the damage, your hull will still keep on destroying the enemy tank. This is not a bug.

Yes, when my platoon mate (AMX 13 90) being stationary was T-boned by a T-54 doing max speed, the T-54 wedged itself under the AMX, killing it, and he kept pushing the AMX wreck in a "pwnt u noob" manner while still being under it partially, for like 20 meters, that way he did more than 600 dmg to himself before he realized.I also experimented with a friend in a training room and parked a Pz38nA on top of his KV-5 (intentional disproportion), kept stationary on his hull (like I was just parked on the ground) and we both were constantly receiving damage. After Pz was destroyed, KV kept receiving damage. Also, I had to work hard to stay on top of him like that because the physics engine was trying hard to push me down to either side.

Are there any Japanese tank experts on this forum?Other than new tank models to look at, what are the overall strengths of their tanks? Germans have armor and accuracy, Soviets have high alpha damage and stealth, French have auto-loaders, etc... What about the Japanese?

He/she whoever that is knows a lot on a lot, especially Japanese vehicles. Maybe his/her ego is a bit bigger than it should be, but I still prefer such people to a bunch of loser WoT scrubs who get erections from other people's winrates, but are completely clueless otherwise :)

Kankou does have an overinflated ego, but his/her information comes from a LOT more than just random internet sites. Go to the Japanese armor thread. 99.9% of her info from there does NOT come from Wiki.

Japanese female that knows perfect english, lives in NA and has a video game and forum obsession. Ya you and a thousand other creepy japonophiles. Why do you feel you have to lie about your sex and race(and playing on other servers where your ping would be through the roof) why can't you just be yourself.People would probably like you if you didn't spew obvious lies and protend to be somone you're not.

Currently tier VI, VII and VIII artillery all go to the battles with tier X tanks at the top. This problem leads to the another, greater problem and that is.. 5 arty per team in those battles..

By expanding branches of SPGs up to tier X, they will also recive a new MM system.. by which they will act same as other tanks [ Except some light tanks/scouts ]. So the artillery of tier VI and VII won't go to tier X battles anymore.. and you will get less vehicles of that kind in high tier battles.

Well.. by my opinion, that will indeed be a solution to slightly reduce amount of SPG's in high tier battles.. but one problem could occur in lower tiers now [ V, VI, VII ], because those SPG's will now be "easily" researched and will be quite interesting to play..

I really don't know will anything work without a need to massively nerf all SPG's in order to chase away players from them and generally reduce their number..

"Klein Tiger"In December of 1944, Henschel proposed the design for 33ton heavy Klein Tiger (Small Tiger), which was to be a lighter version of Tiger II. It was to be powered by Tiger II’s Maybach HL 230 P 30 engine producing 630hp. It was to have 80mm thick sloped front armor and 160mm thick horizontal side armor. The side armor was to be newly developed (or being developed) layered armor. Klein Tiger was to be armed with Krupp’s 100mm PWK (Panzerwurfkanone), able to penetrate 200mm of armor. Small Tiger remained only a paper project.

I have found a lot of information on that site which is not true according to my small collection of books(no mention of the Klien Tiger in any Spielberger/Jentz/Doyle work). Just goes to show that information can't be trusted by most websites.

Actually, i'd like quite the opposite: when i turn TD in sniper mode i still have the "hull brake" engaged and i can keyboard-turn as much as i want, but when i go back to arcade mode it's gone and i instantly mouse-turn which is !@#$ - is there any way to make it not disengaging automatically upon turning?

Similar goes for arty, only in orbit mode any keyboard turn automatically disengages hull-brake and it's instantly visible, so it's a bit better (but i still don't want it to behave that way).

"Wargaming implementation of XVM mod will happen, but it doesn't have high priority"That's bad. There are already too many players who knows thanks to XVM that their team has for example 40% chance to win, and they are stuck in the "we'll loose no matter what" mindset from the beginning of the battle and they don't play to the full of their capability, which is annoying. For me XVM sometimes brings more bad than good.

I don't even need XVM to see a defeat. It starts when someone says SIEMA. After that I watch winchances and see red 30% with bad team against good team and me being the best but somehow in the shit team like always.

1) Why the hell did I just extend my premium subscription?2) When is War Thunder going to introduce tanks?

Seriously, if the new arty tier spread is going to be of noticeable help at all, it will be temporary at most. Those people who are currently playing T6/7 arties and therefore get dropped into T10+ matches will eventually have T10 arties and will still be dropped into T10+ matches.

So nothing will change at all. Still loads of arty-induced camping (arty only discourages camping when there is enough cover between you and the enemy to actually move forward from cover to cover). Removing arty cover in the map reworks does not help, either.

I used to play arty in beta and found it ridiculously easy, yet boring. I could imagine how some kinds of people could get kicks out of that gameplay.

Now, with the changed HE mechanics and reduced accuracy arty above Tier 3/4 depends way more on luck than before (I love RNG in games like this... not), yet when it hits it is pretty much just as retarded for the guy on the receiving end as before. In addition, the credit income from arty is substantially lower than in beta. I stopped wasting my time on playing arty, yet obviously many others still get kicks out of its gameplay that has hardly anything to do with the way tanks fight tanks (in WoT).

Arty gameplay is, at its core, a different game by itself and I am wishing for some kind of rework that takes some luck out of it to make skill more rewarding than a good roll at the RNG (even though a bad-mediocre roll on a higher-tier arty is devastating even for the highest-tier tanks already) and lowers the arty's effect on the tank gameplay. Removing the hardcap (which is too high right now, anyway) will not help with this.

"Klein Tiger"In December of 1944, Henschel proposed the design for 33ton heavy Klein Tiger (Small Tiger), which was to be a lighter versionof Tiger II. It was to be powered by Tiger II’s Maybach HL 230 P 30 engine producing 630hp. It was to have 80mm thick sloped front armor and 160mm thick horizontal side armor. The side armor was to be newly developed (or being developed) layered armor. Klein Tiger was to be armed with Krupp’s 100mm PWK (Panzerwurfkanone), able to penetrate 200mm of armor. Small Tiger remained only a paper project....Unofficial :)