- endless mode: 2/3 battles, after the first hundred days will use a NEW BATTLE SELECTION SCREEN to choose from three potential games, instead of choosing to accept/reject only one.

- marketplace - sell 10x water/wine/food (overproduction of resources, if possible, could generate a bit more coin with a little less tedium.)

- fixed memory bug with particle cleanup before/after battles. just wow. it was there for a few years so hahaaahhhahahah whaaaaat

- fixed (fingers crossed): gladiators attacking each other if they're chained to the ground

- balancing: employee expansion now gets a bit more expensive as you build more employee rooms, but there is an extra space now? (i think? its been a while since i did this, and forgot to make proper notes, so pay attention kids. make proper notes.)

- NOTE: REMOVING HEAL BUTTON. frankly you shouldnt be able to magically heal a dude with money if you have no medicus, so. yeah. anyway, i have a sneaky suspicion it may have been the source of some dumb errors...

- chariot/horse voxel rendering artifacts cleaned up a bit (1 of ???)

- architect emeritus can now improve well, wine cellar, and grainery several levels (to accomodate new ludus size in dlc) note: the Employee Production Jupiter's Blessings are now slightly more rare also, since the player can simply purchase the needed production upgrade now.

- balancing: increased max days between champion/domina challenges - new endless mode battle selection provides more challenge/variation, so less call for upsetting events.

- balancing: defense calculations for equipment were taking into account the gladiator's base defense and this no longer seems logical ... gladiator base defense should be applied only AFTER the equipment's maximum hp has been exceeded, not in parallel.

- beta patch - equipment in 1.2.20 was borked if saved in previous version - this may still be the case, but we've done what we can. if your save game is corrupt, apologies.

special note: there are a lot of new things going on in the background for new DLC, so, there could be a pile of new bugs to discover. you are warned, and I apologize. :)

Domina is a unique management sim with an awesome theme. Unfortunately many (most) of its mechanics are left unexplained. Therefore, I made this guide containing ten tips for new players in order to help you get started. The guide is available both in vide...

oops i did it againworking on new DLC (new equipment, new classes!) borked save state compatibility and the fix for it may not be available for some time. YES - it is a trivial fix, but unfortunately there are a number of outstanding issues that just have to be resolved beforehand.

so, this is just to say we're hunkering down, backup your savestates if you're in beta branch, and maybe go back to release for a bit, if you dont need something from the latest beta patch.

new DLC going to hit beta soon - whats the best way to get steam keys into your hands, and for us to get reliable FEEDBACK?

I enjoyed this game the When I first purchased it years ago as an incomplete product, a hidden gem. To start its art style is great. Not the best pixle work around but above average for sure. Music is nice, all two songs. The story was very good and actually has more meat to it than I was expecting. It was short but sweet. Hard and unforgiving but fun to overcome the unique challenges.

Now to why this review is negative. I'm glad I revisited this game now years so that I can tell you this is no longer a gem. while the base mechanics are all still here and even expanded on in new and interesting ways the soul of this game has been lost. The unique challenges are gone, no matter how you play this game, no matter what upgrades you pick, no matter what type of gladiator you spec into be prepared to fight exclusively carbon copies with higher stat bumps. every 3 in-game tournaments they will hit you with a un-beatable wipe your lot fight. yes you can skip them but most of the time resources are so tight you cant afford to miss a single fight. Under no circumstances should I loose my entire squad of fully spec'd monsters ive spent hours honing their skills be killed by a single man. the bosses within the game are cake compared to these fights that are meant to prepare you for said bosses. To put it bluntly there is no challenge anymore the game boils down to watching your gladiators fight until they eventually meet the clone and die. Even the mind control function is worthless now. the npc's fly across the screen and attack at such crazy speeds that no human can keep up. atleast at the later levels of the game.

tl;dr: The game was good years ago but has lost all balance. Player Gladiators will die by their own clones that make the games bosses look like pushovers. I assume this is an attempt to kill off your stronger gladiators before the endgame. or just bad game design.

So um... This happened...
https://gyazo.com/952c123c5913a66e30fa4ee6cbc4c628
Thankfully my PC was fast enough to process all that without locking up, but the amount of dings I could hear while it does it is insane. I can't load my endless game load due ...

Had this game for maybe 18 months now and the last update that wasn't just balancing and bug fixes was almost a year ago. Is there any new content planned or are you finished now? I'm disappointed that we've just gotten new ports and a twitch mode rather ...