Tools

"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques that req ..."

family of volume rendering algorithms that reduces rendering times to one second. First we present a scanline-ordervolume rendering algorithm that exploits coherence in both the volume data and the image. We show that scanline-order algorithms are fundamentally more efficient than commonly-used ray

"... We present an algorithm which renders opaque and/or translucent polygons embedded within volumetric data. The processing occurs such that all objects are composited in the correct order, by rendering thin slabs of the translucent polygons between volume slices using slice-order volume rendering. We ..."

We present an algorithm which renders opaque and/or translucent polygons embedded within volumetric data. The processing occurs such that all objects are composited in the correct order, by rendering thin slabs of the translucent polygons between volume slices using slice-ordervolume rendering. We

"... . Volume Visualization techniques have advanced considerably since the first international symposium held on this topic eight years ago. This paper briefly reviews the techniques proposed for the visualization of irregular (or scattered) volume datasets. In particular, methods which adopt simplicial ..."

. Volume Visualization techniques have advanced considerably since the first international symposium held on this topic eight years ago. This paper briefly reviews the techniques proposed for the visualization of irregular (or scattered) volume datasets. In particular, methods which adopt

"... Gesellschaft für Informatik (GI) publishes this series in order to make available to a broad public recent findings in informatics (i.e. computer science and information systems), to document conferences that are organized in cooperation with GI and to publish the annual GI Award dissertation. Broke ..."

Gesellschaft für Informatik (GI) publishes this series in order to make available to a broad public recent findings in informatics (i.e. computer science and information systems), to document conferences that are organized in cooperation with GI and to publish the annual GI Award dissertation

"... Volume rendering is a key technique in scientific visualization that lends itself to significant exploitable parallelism. The high computational demands of real-time volume rendering and continued technological advances in the area of VLSI give impetus to the development of special-purpose volume re ..."

Volume rendering is a key technique in scientific visualization that lends itself to significant exploitable parallelism. The high computational demands of real-time volume rendering and continued technological advances in the area of VLSI give impetus to the development of special-purpose volume

"... The problem of creating a sequence of inbetween volumes smoothly transforming from one given volume to another is referred to as volume metamorphosis or volume morphing. Several methods that provide the solution to the problem are described and compared in this paper. Tests have shown that some of t ..."

The problem of creating a sequence of inbetween volumes smoothly transforming from one given volume to another is referred to as volume metamorphosis or volume morphing. Several methods that provide the solution to the problem are described and compared in this paper. Tests have shown that some

"... The two key issues in implementing a parallel ray-casting volume renderer are the work distribution and the data distribution. We have implemented such a renderer on the Fujitsu AP1000 using an adaptive image-space subdivision algorithm based on the worker-farm paradigm for the work distribution, an ..."

The two key issues in implementing a parallel ray-casting volume renderer are the work distribution and the data distribution. We have implemented such a renderer on the Fujitsu AP1000 using an adaptive image-space subdivision algorithm based on the worker-farm paradigm for the work distribution

"... In this paper we present an improved technique for interactive rendering of caustics using programmable graphics hardware. Previous real-time methods have used simple prisms for the caustic volumes and a constant intensity approximation at the receiver. Our approach uses interpolated caustic volumes ..."

In this paper we present an improved technique for interactive rendering of caustics using programmable graphics hardware. Previous real-time methods have used simple prisms for the caustic volumes and a constant intensity approximation at the receiver. Our approach uses interpolated caustic