At The Other Tales Escape Rooms we believe Escape Rooms is a new genre of entertainment that can take storytelling to a new level. For us it’s not enough to have a themed room with some random puzzles inside. We have an original story and logical puzzles that are intertwined with that story. Visit us soon and join the adventure!

Amazing Adventure Society: The Forgotten Room

A room about adventuring in early 1900’s, with realistic props, immersive story and designer puzzles.

Audience

Friends & Family

Team Building

Dating

Gamers

Tourists

Difficulty Group

Kids and Family

Experts

Advanced

Beginners

Parking

Street

Venue - Free

Payment Methods

Credit Card

Online

Difficulty Level

8

The Story

Discover the truth about early expeditions of Clara Ridley and Ed Harding, the founders of the Amazing Adventure Society. Why does this room hide so many secrets?

Pricing

Player price

$30

Player price

$30

More Information

Number of Players:

2 to 10

Room Accepted Currency:

USD

Minimum Age:

13

Game Duration in Minutes:

60

Opened On:

10/2016

Additional Reviews:

GuReview - Amazing Adventure Society: The Forgotten Room

by Gureviewer: Ben Rosner

Ease Of Booking :

Booking was easy and stress-free. They use Bookeo.

Entrance Rating:

Lobby : There's no actual lobby in this escape room. At the top of the stairs, there are a few chairs to create a makeshift lobby. There is no theme or design to it either.

Hospitality : The venue owners were extremely hospitable and were gracious hosts. They didn't provide refreshments, but showed us where the restrooms were and provided us with a bit of backstory regarding the theme of the room. The bathrooms were clean and well maintained. The venue owners were clearly enthusiastic about the industry and escape room culture as a whole.

Time Keeping : The venue owners were running a few minutes behind schedule, but we only started 5 minutes later than planned. For the most part, I feel that the venue owners were punctual and organized when it comes to time keeping.

Briefing Details : The briefing made sense and was detailed enough to create a sense of the plot. The story was immersive and felt somewhat unique compared to other Gen 1 rooms. Even more interesting, the Amazing Adventure Society created for this room was based on real adventurers during the golden age of exploration. Explorers and adventurers were always a topic that I found fascinating, and I feel that the owners did a good job giving the theme justice.

Operator Intro : Exciting - takes you into the story

Operators :

Both the owners were very nice and hospitable. They were passionate about escape rooms and escape room culture.

The Game :

This game was a solid Gen 1 room. The theming and sets may lag behind some newer, higher budget rooms, but the puzzles more than make up for that. The puzzles made sense for the setting they were in.

The Venue :

The venue was essentially an ordinary office building. I feel as if it could be a bit better marked. It is also in need of a better lobby/waiting area.

Main Room - First Glance :

Looks Good

The room was large and was low-tech. (Gen 1) There were many different types of puzzles. The level of difficulty was overall on the easier side, but there were some aspects of the room that were a little trickier. The locks were generally of the combination variety. Although there were elements of the room that felt like an ordinary office space, the owners did a good job overall at making it feel something more.

Flow :

Very Good and coherent flow

The room flowed well. There was some bottlenecking, and although the room was mostly meant to be followed in a linear progression, the flow was pretty solid for a Gen 1 Room. The puzzles tended to proceed naturally from one to the other.

Puzzles :

Some of them were great (matched promised level)

Without giving anything away, the puzzles were mainly low tech. There was however, one moment that was quite surprising for a Gen 1 room. That moment was a nice touch. There was many different types of puzzles, and the designers did a good job at mixing these up. The difficulty level was generally easy, although there were a few moments that stumped our team. The puzzles were well thought out and were well executed.

Hints & Clues : Unlimited hints were provided. The hints were provided through an intercom/camera in the room. There was no TV/computer screen.

Policy: Loose or no policy

Hints & Clues Quality: We were given hints sometimes when we were stuck by our GM, but we didn't feel the need to ask for them by our own accord.

The owners asked if we had any questions about the room. They explained the history behind the theme of the room. There was no real debriefing.

GuReview - Amazing Adventure Society: The Forgotten Room

by Gureviewer: rachelklepadlo

Ease Of Booking :

Our meetup group was provided a group discount, along with a unique booking link.
The process was smooth and easy.

Entrance Rating:

Lobby : Out of our entire experience at this venue, the lobby is the most lacking aspect of our experience.
We walked upstairs to the second floor, noticed a secretary window like you'd see at a doctor's office, and a glass door leading to the suites.
Our group walked into the glass door and began searching the suites for the correct room.
We ran into one of the escape room employees, who directed us back out to the secretary window, where we then realized that this was the waiting area for the escape room.
Slightly embarrassing and a little confusing, the signage within the lobby needs to be updated / made larger so we know that is where we should be, as opposed to searching for a specific suite for the game.

Hospitality : The owners of the escape room were pleasant, friendly, and enthusiastic about their room - the excitement was contagious and welcome.
While refreshments were not available, there was a clean single stall restroom that was pointed out to our group for our use. The lobby had several games and seating for about 7 people comfortably.

Time Keeping : We arrived about 45 minutes early, and waited 5 minutes past our start time to begin. Overall, I felt that the venue was very prompt and attentive of their groups and scheduling.

Briefing Details : Our GM led us down a hallway, and gave us a great speech about adventurers and finding rooms to help unravel the mystery ahead. The story was engaging and kept our attention.

Operator Intro : Interesting

Operators :

Professional, pleasant, and obviously enthusiastic about escape rooms, they were wonderful.

The Game :

I would recommend traveling to play this room if you are a fan of creative, well thought out escape rooms that have an actual story line. It was worth the hour drive from Brooklyn to play.

The Venue :

The owners, employees, and game are top notch - we need more escape rooms to take hints and observe this facility's operations.
The lobby and signage need a bit of clarity.
I would recommend this room to experienced groups of 3-4 players, or less experienced groups of 5-7 players.
This room's theme and puzzles are child-friendly. I would recommend this room for families with children who enjoy history, Indiana Jones, or adventure stories.

Main Room - First Glance :

Nice & Neat!

Maybe I'm just used to the size of rooms in NYC... but my very first impression of this escape room was 'wow, there's a lot of room!'.
The scenery was simple - we were obviously in a study of some sort. The lighting and color scheme was warm and friendly, and I loved that the visible locks upon entry were minimal. This was one of the better Gen1 room set designs we have seen in the area. It felt immersive, clean, and interesting.

Flow :

Excellent flow - flawless and coherent

Granted there was quite a bit of room to split up and explore, the flow quickly bottlenecked into a single linear game path for our larger group of 6 players.
That being said, I was impressed at how the room flowed - it was clean, direct, and made sense. It felt satisfying, as if we were actually accomplishing something within the game. We understood what was happening, and were able to follow a storyline within the game.

Puzzles :

Well thought of. Intriguing

The puzzles in this room were unique and clean, with several Gen1 components. There was some obvious creativity flowing while designing this room, and there were a few pleasant surprises.
If you want to see what a Gen1, non horror themed room is supposed to feel like... give this venue a try.

Hints & Clues : There isn't a solid policy, it is more of an 'ask and you will receive' via intercom.

Policy: Loose or no policy

Hints & Clues Quality: The GM was able to build the clues and nudges into the story of the room - I have NEVER seen this before, and was thoroughly impressed. It added an extra element of satisfaction to the game play and kept the immersive factor rolling.

Our experienced team with nearly 600 escape rooms under their belt, completed the room in 41 minutes. It was a satisfying, clear victory!
Our photo was taken in front of the clock in the room, and the GM explained the back story to the game - it was based on historical events!

Venue Description: When driving up to the building, there is a LARGE sign across the top of the office building indicating the venue location.
Once parked, there is no obvious visible signage at eye level.
The building is a 30ft tall office building, stand alone, with a parking lot around the edges.