At Runefest there was an Insider Session called "Ideas for the Future". The first part of the session was from Mod Jack who talked of skilling reworks for Summoning, Quick guide , Mining, Smithing and Agility.

This thread will outline what he told us. However remember this is not guaranteed to happen. This is what Jagex intends to do currenty but does not mean this will be the end result.

Construction

Instead of having rooms of a fixed size on a grid we would be able to make rooms of various size and shapes and place furniture where we wanted it within a plot. Walls, furniture, skilling equipment. This allows you much more freedom when designing your house.

Want to take the houses out from a pocket dimension and bring them into the world. There will be plots scattered throughout the world. There would be around 20 of them and you would be able to own and build on 5 or 6 of these.

Houses will be displayed in a similar way to farming patches where you only see your own houses in the plots you own and either your friends or random Runescape Accounts players houses in the remaining plots.

Instead of training by destroying and creating furniture Jagex intends for you to build entire houses and gain xp by doing that. The way it would work is an NPC would want a house built Buy RS Gold by you and would give you certain specifications and you would have to build that house for them in one of the plots and then you'd sell the house to the NPC.

I think I can help you at least in story mode. First of all NOBODY should go there without endurance/ vitality/ healing power (or Watchtower). Either the gear should be towards that or the traits, but the balance between survival and damge is still unknown to me. Second, remove condition skills can be very helpful, as you may get killed by that.

And now I will speculate: I believe the reason those rangers before the rangers boss are so tough is because the game was not designed to have all of them hit the same person at the same time. Considering nobody is too squishy, I believe 2 people could keep 2 rangers (maybe the more tanky people) occupied while the other 3 kill one of them.

Hope this helps. I ran it 2 times and the first it was as frustrating as you say, the second was pretty fun.

Edit: all the bosses there except the twins are pretty much kitable (heck, it is supposed to be easy mode) and you can avoid the melle damage/ spread it around the group pretty easily. So I will assume you aren't having too much problem with them. I don't think you need a very optimal group for story mode also, the extra endurance / vitality makes a huge difference. If nobody is too squishy it should not be too traumatic.(osrs gold)

And buy the gear cheap from the AH, I just bought a whole set for just a couple of silver.

There are Halloween treats aplenty as Treasure Hunter becomes the Haunted Graveyard!Collect as much candy corn as possible and exchange it for spooky seasonal prizes.Candy corn can be found on RuneScape 3 or through skilling, killing or daily challenges in-game and stacks in your inventory. It can also be traded player-to-player or on the Grand Exchange.

Click on your stack of candy corn to redeem it for our selection of Halloween prizes: Count Draynor cosmetic override outfit; Pumpkincrow companion pet; Halloween bat necklace; Tormented Mask of Icthlarin; Starved Mask of Amascut; Pumpkin launcher (two-handed ranged override); Broom (two-handed magic override); Cauldron maul (two-handed melee override).Please note that the masks of Icthlarin and Amascut can be bought once each.Ironman players can earn candy corn in-game and spend it on rewards from the above list RS 2007 Gold with the exception of the Icthlarin and Amascut masks.Candy corn will remain in game until 23:59 UTC on the 18th of November, after which it will be removed from the game and exchanged for a small quantity of runescape gold and Old School RS Gold.Have fun dressing yourself in the most macabre of garb this Halloween.