If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Maybe this is a stupid question. but shouldn't all window/fullscreen games be rendered with indirect rendering? Couldn't we just extract the fps from compiz itself? As far as I remember, it has a buildin fps counter.

I don't know though, if it shows the fps of the actual game or the desktop behind the game.

Comment

Maybe this is a stupid question. but shouldn't all window/fullscreen games be rendered with indirect rendering? Couldn't we just extract the fps from compiz itself? As far as I remember, it has a buildin fps counter.

I was under the impression that most games chose direct rendering if it is available, but I haven't had time to actually dig in and confirm that.

Comment

I was under the impression that most games chose direct rendering if it is available, but I haven't had time to actually dig in and confirm that.

I think it depends on the driver?
I just though the reason for using dri2, was that everything were rendered indirectly, such that for an example the volume notification area wan't causing flicker when the volume is adjusted within a fullscreen game?

Comment

I think it depends on the driver?
I just though the reason for using dri2, was that everything were rendered indirectly, such that for an example the volume notification area wan't causing flicker when the volume is adjusted within a fullscreen game?

I've never been able to adjust volume with a full-screen game running. Except in Wine; somehow it allows it when native Linux games don't. I don't mind the flicker, at least let me adjust the volume using keyboard keys :-)