big list of things I'd like no idea how possible they are or if anyone else wld ever want them.

1. Infinite mode: AI thinks until you tell it to stop.2. Hint mode: AI will give a hint when you press a button and/or shows what it is currently thinking of doing maybe with a ranking list.3. Swap players during game.4. AI vs AI mode:this used to exist but only seems to allow player vs AI now.5. Ability to alter the AI mulligan rules. AI is slightly less bad at this now probably because of Vancouver. Maybe the rules shd be looked at again given the new rules?

That's it for now maybe time for another annotated muppet vs the AI game soon.

well for example lets say I want the AI to play better. So I take back insane moves like turn one Mystical Tutor for Lightning Bolt, bolt you for 3. Now if I cld temporarily swap sides I cld search for say Ancestral Recall, swap back and continue.

muppet wrote:well for example lets say I want the AI to play better. So I take back insane moves like turn one Mystical Tutor for Lightning Bolt, bolt you for 3. Now if I cld temporarily swap sides I cld search for say Ancestral Recall, swap back and continue.

Nice idea.

Also, just thought, if this access was available Mindslaver could be implemented as well.

jerichopumpkin wrote:maybe adding an highlight to the targeted permanent (the same shown for the available targets)?

When a target is chosen, its name will appear in the stack. Mouse over the name of the target in the stack and the permanent on the battlefield will be highlighted. Please give this a try and let us know if it helps.

jerichopumpkin wrote:Also it would be very nice to know also if it's a token or a Clone-like creature (maybe which, knowing which one is Phantasmal Image would be very useful. There, Giant Growth, dead).

melvin wrote:When a target is chosen, its name will appear in the stack. Mouse over the name of the target in the stack and the permanent on the battlefield will be highlighted. Please give this a try and let us know if it helps.

Ok I am back on my let me choose AI constraints in a given position bandwagon, admittedly it is possible no one else would ever want to do this.

So for example my next thought is I have a position I think is interesting and I want to choose the number of sims the AI plays through to test its next move.

Anyway lets say I get to this position and now I press my how many sims do you want me to run? And I enter say 1000 and off it goes and makes its choice.

I have sort of found a solution if I set it to not pass priority auto and the simply take back and play forward and the cache holds the previous value I can add up a number of trials and get to a sensible number.

muppet wrote:It would still be nice if permanents with the same name were distinguished some how, try having 4 Aether Vials in play and working out which ones you are putting counters on for example.

When you mouse over the word "Æther Vial" on the stack, it will highlight the Æther Vial on the battlefield that will have the counter. Please give this a try and let us know how it works out.

Found a situation where it doesn't help.AI attacks with 3 goblin 1/1 tokens and casts Titan's Strength on one. I can't now mouseover the stack and see which. Not sure if the difference is that these are tokens I'll try to remember to check if I see it again.