Adventurer Medal

FFCCMLaaKAdventurer Medals are special types of enhancement in Final Fantasy Crystal Chronicles: My Life as a King. They are granted to adventurers who have completed a behest in which a boss was defeated. Only the leader of the party receives the medal, and any medals that are in stock at the end of a game carry over to a new playthrough.

These are the standard medals that can be awarded and the first ones that are available. The general effect increases with the difficulty of the behest. Lower-leveled behests will garner only a +1 or +2, higher-level +3 or +4 and so on.

These medals are given to the king when certain condition are met. The funding of an Adventurer Shop or Job-type research past a certain point will produce a Special Medal as a sub-product. When a family's happiness gauge is completely filled, there is a chance the family will award a medal based on the buildings near their house.

After clearing the game, a number of Status+ medals for the next playthrough are awarded based on the game's score of your performance. The Status+ medals double the value that a normal Status medal would have given.

Name

Effect

Obtained

Vitality

Increases the amount of HP a character possesses.

Houses near the Training Hall.

No specialty

Removes any weapon or magic affinity from the character.

Level 45 research and Level 90 research.

Dueler

The character will mainly buy and use swords, and gain bonuses when wielding this type of weapon.

Funding Sword improvements.

Executioner

The character will mainly buy and use axes, and gain bonuses when wielding this type of weapon.

Funding Axe improvements.

Bludgeoner

The character will mainly buy and use hammers, and gain bonuses when wielding this type of weapon.

Funding Hammer improvements.

Impaler

The character will mainly buy and use daggers, and gain bonuses when wielding this type of weapon.

Funding Dagger improvements.

Fire

The character will mainly use fire spells, and gains bonuses when casting this type of magic.

Funding Fire magic research.

Frost

The character will mainly use frost spells, and gains bonuses when casting this type of magic.

Funding Frost magic research.

Lightning

The character will mainly use lightning spells, and gains bonuses when casting this type of magic.

Funding Lightening magic research.

Enfeebling

The character will mainly use enfeebling spells, and gains bonuses when casting this type of magic.

Funding Enfeebling magic research.

Restoration

The character will mainly use restorative spells, and gains bonuses when casting this type of magic.

Funding Restoration magic research.

Enhancing

The character will mainly use enhancing spells, and gains bonuses when casting this type of magic.

Funding Enhancing magic research.

Protection

The character will mainly use protection spells, and gains bonuses when casting this type of magic.

Funding Protection magic research.

Holy

The character will mainly use the spell Holy, and gains bonuses when casting it.

Funding Holy spell research.

Adventurer

The character will make balanced preparations in town before setting out to dungeons.

Houses near a Guild Hall.

Weapon Buff

The character will visit weapon shops more often when preparing, sometimes getting discounts.

Houses near a Weapon Shop.

Armor Buff

The character will visit armor shops more often when preparing, sometimes getting discounts.

Houses near an Armor Shop.

Bargain Hunter

The character will be on the lookout for discount sales, and will also try to barter with shopkeeps.

Houses near an Item Shop.

Item Buff

The character will always try to be stocked up on necessary items, sometimes getting discounts.

Houses near an Item Shop.

Treehugger

Spending time in a fountain park will not only raise morale but stats as well.

Houses near a Fountain Park.

Tavern Lurker

The character becomes a Chime fan. Just a few minutes in the tavern will boost the character's morale.

Houses near a tavern.

Training Freak

The character becomes a follower of Yurg's teachings and will spend more time in the training hall.

Houses near the Training Hall.

Game Guru

The character becomes an avid gamer and will spend more time in the gaming hall.

Houses near a Gaming Hall.

Balance

The character will behave normally when adventuring.

Houses near a Guild Hall.

Safety

The character will err on the side of caution when adventuring will retreat to the city when things look bleak.

Houses near an Armor Shop.

Tenacity

The character will push it to the limit, almost never backing from fights or running back to the city.

Houses near a Weapon Shop.

Preemptive

The character will often use abilities when current HP is high, also gaining bonuses to these abilities.

Houses near Black Mage Academy.

Last Stand

The character will often use abilities when current HP is low, also gaining bonuses to these abilities.

Houses near White Mage Temple.

Mop Up

The character will go to low-level areas and gain bonuses against weaker foes.

Houses near a Bakery.

Vanguard

The character will go to high level areas and gain bonuses versus stronger foes.

Houses near Emporium or Sacred Shrines.

Forced March

The character will never stop to rest in dungeons, and eating lunch will not restore HP.