It's weird, I got it to go fullscreen a couple times, but then when I close and restart FP, it crashes when I hit play again. I turned my other monitor off and it still does it. I will keep troubleshooting and I will restart computer again.

I think i can build a version with less memory usage, downscale my lights texture from 512 to 256 to people with x32 bits and not enough memory,

I'm running win7-64bit with 8gb ram on my cab and still get a slight performance hit running high textures compared to the old version.

On my iMac test machine (also 64bit with 8gb) I had to load the mid texture version due to some missing textures. But that might be an ATI issue.

Sent from my iPhone using Tapatalk 2

maybe more bloom scale hits performance, old version works with less bloom scale no other changes can hit performance.

jaquintd

Post subject: Re: Zedpinball Physics 1.0 Done

Posted: Fri Sep 27, 2013 3:53 pm

Joined: Sun Dec 25, 2011 11:49 amPosts: 64

I can't get this to run in full screen. Is there any plan for a version that runs on medium powered computers? and dual monitor?

zedonius

Post subject: Re: Zedpinball Physics 1.0 Done

Posted: Fri Sep 27, 2013 3:54 pm

Joined: Wed Apr 11, 2012 1:26 pmPosts: 232

jaquintd wrote:

I can't get this to run in full screen. Is there any plan for a version that runs on medium powered computers? and dual monitor?

Whats your specs?

jaquintd

Post subject: Re: Zedpinball Physics 1.0 Done

Posted: Fri Sep 27, 2013 4:31 pm

Joined: Sun Dec 25, 2011 11:49 amPosts: 64

zedonius wrote:

jaquintd wrote:

I can't get this to run in full screen. Is there any plan for a version that runs on medium powered computers? and dual monitor?

Whats your specs?

i5-2320 CPU @ 3GHZ3GB RAMGeForce GT 440

This runs all Future Pinball tables (and VP tables) very smoothly with medium settings and dual monitors. It runs Pinball FX2 very well too. I'd love to get your physics working on my cabinet because it works so much better! Even when I play it in a choppy window I can still tell that it is great!! Is there a way to run this more like physics 2.5? I don't care about the graphic/light updates as much as the physics.

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