Celist, The Crescent One

Everytime Celist uses a basic ability she gains 15% movement speed for 1.5 seconds (This does not stack but instead refreshes.) . In addition if she dies, she will create a lunar moon around her that lasts for 5 that heals her allies' health and mana (and also energy) by 20/30/40/50 every second. (60 Seconds Cooldown.)

Lunar Slash

RANGE: 700

COST: 60mana

COOLDOWN: 10

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Active: Celist creates a crescent moon in a cone in front of her that deals magic damage and granting her allies' bonus armor for 2 seconds if they get hit by the abillity.

Magic damage: 60 / 100 / 140 / 180 / 220 (+ 50% AP)

Bonus Armor: 10 / 20 / 30 / 40 / 50

Moonlight's Twirl

RANGE: 450

COST: 60 / 70 / 80 / 90 / 100 mana

COOLDOWN: 20

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Active: Celist spins around and deals magic damage to enemies around her while healing and granting her allies' bonus magic resist for 2 seconds. The heal also DOUBLES if Celist heals two or more allies and also does DOUBLE DAMAGE when used on 2 or more enemy champions.

Magic damage: 25 / 50 / 75 / 100 / 125 (+ 25% AP)

Heal: 25 / 50 / 75 / 100 / 125 (+ 25% AP)

Bonus Magic Resist: 10 / 20 / 30 / 40 / 50

Moonrise Sheild

RANGE: 875

COST: 70mana

COOLDOWN: 20 / 18 / 16 / 14 / 12

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Active: Celist creates a barrier on herself and an ally that grants them a sheild that lasts for 3 seconds. In addition if Celist activates this ability again after 1.5 seconds, the sheild will detonate around her and her ally and will deal magic damage to enemies around them.

Magic damage: 55 / 90 / 125 / 160 / 195 (+ 50% AP)

Sheild Strength: 55 / 100 / 145 / 190 / 235 (+ 50% AP)

Celestial Dance

RANGE: 650

COST: 100mana

COOLDOWN: 120 / 110 / 100

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Active: Celist does a channeled dance that makes her untargetable for 2 seconds while increasing her allies' armor and magic resist for 2 seconds and also dealing magic damage to enemies every .5 second. In addition the bonus armor and magic resist from her other abilities will not stack with this ability but instead overrides them.

[] W - Heal Reduced to 25/50/75/100/125
- Damage Reduced to 25/50/75/100/125
- Scaling Reduced to 25% from 50% for both Heal and Damage
- The Heal now DOUBLES when used on 2 or more allies
- The Damage now DOUBLES when used on 2 or more enemy champions
- Range Reduced to 450 from 550
- Mana Cost Reduced to 60/70/80/90/100 from 75/90/105/120/135
- Changed Name

[] E - Scaling Reduced to 50% from 60% for both Shield and Damage.
- Changed Name

[] R - The Bonus Armor and Magic Resist from her other Abilities will not stack
with this ability but instead overrides them
- Armor and Magic Resist increased to 60/70/80 from 25/50/75
- Changed Name