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SoundLizard

We are proud to announce the official release of The Rising Mod!After months and months of intense scripting and testing while in Beta, the mod has finally turned Gold for release.

The Rising' is a Mod based on Tryarch's built-in Zombie Co-Op / Survival Mode for the game Call of Duty - World at War, released in November, 2008.

However, instead of having a maximum of only 4 players as seen in the Co-Op Modes of the game, 'The Rising' Mod was constructed around the Multiplayer aspect of the game, allowing up to 20 players at one time, fending off hordes of zombies.

Includes a total new class system , that balances the teamplay for sure. Repair vending machines and supply your mates with ammo while they defend you and your team mates from incoming waves of zombies.

Play as a Support , Commander, Medic or any of the other eight classes and try to forfill your duty in the zombie massscre!

1. Download & Unzip the package2. Place the folder , therising_modv1 , in your mods folder.Not sure what the correct folder is? Try to open COD5-Path.exe ,it will open the correct folder for you ;)!.

3. Before starting a server run the rising.cfg bytyping in console : exec rising.cfg4. Make sure you check if the gametype cooperative is on by opening console andtyping g_gametype , if the value is cooperative, then its correct.5. Make sure you check the maprotation , because some maps aren&apos;t supported duelimits or haven&apos;t been made compatible for the mod.6. Now open console and type map mp_mapname to start the game.

The Rising is a Mod based on Tryarchs built-in Zombie Co-Op / Survival Mode for the game Call of Duty - World at War, released in November, 2008.

However, instead of having a maximum of only 4 players as seen in the Co-Op Modes of the game, The Risings Mod was constructed around the Multiplayer aspect of the game, allowing up to 20 players at one time, fending off hordes of zombies.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ H I S T O R Y ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ZCT: The Rising began in April 2009 as a Call of Duty World at War modification.

It was created with the intention to bring a whole new cooperative multiplayer game experience based on the popular singleplayer version of the Nazi Zombie coop gameplay. ZCT: TR takes the fun, zombie slaughtering experience of Multiplayer Zombie Co-Op Mode to the extremes!

RaidersMerciless Wiki ,http://wiki.modsrepository.com- Modding help and resources.Modsonline.com- Modding help and resources.

the Beta testers for all hours and late nights you guys spended on digging bugswithout losing a smile on the face.Names : LearDSterbehilfeUbermouseWiskyADD5555SgtWilcherCrazyJaySwitchviewFreaxxBartek1470PYROMANTIATICDef DafexNickxBatkingD34thBR1NG3rKekao666TakkralaArkyfoxCrazydaveCodmaxUnHoLy SnIpercamacaziRockstar72OdiinMisterDbro

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Without them, &apos;The Rising&apos; Mod would not have been possible! :-)

- In each of these files there is a structure, stock maps first and in the majority of the file, whilst custom ones will be near the bottom.

- Each map has a header similar to this "//****** Test *******", this is used to locate the map and section the code.- If you are adding a new map, make sure it is at the bottom of the custom maps and has its own header.

- When adding to the gsc&apos;s, I recommend you extract the "maps" folder from the "z_svr_rising.iwd" and then open the .gsc from there and save them there.- Then once you have done with them, you can just drag the "maps" folder into the IWD and it will update it.

After doing the above, you also need to add your map to the _xwavesystem.gsc and the _xvotemap.gsc. Here is how:

_xvotemap.gsc

- Find this line of code:

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//*******************//**** Custom Maps//*******************

- Under that is the settings for custom maps, copy of of the ones in there and change it like this:

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case "mp_tr_bloc":mapname = "Bloc";break;

To:

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case "mp_examplemap":mapname = "Examplemap";break;

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Case is your normal mapname, mapname is the name you want to appear on the Vote List.

Note: If it is a new map, add it to the bottom of the list, which is just above this part:

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default:mapname = map;break;

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_xwavesystem.gsc

- Find this piece of code:

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//*******************//**** Custom Maps//*******************

- That is the start of the custom maps settings, which sets the fog, vision and skybox for the map.

- After that, save it, add it to the z_svr_name.iwd in the maps folder of the rar file.Just drag it from the folder where you saved it onto the window of winrar if you have it openedand your map should be ready for the server.

Need any help? Does the server not seem to load the code? Got a bad syntax?visit the forums at www.therising-mod.comwere glad to help any visitors

--------------------------------------------------------------CREDITS FOR XYLOZI FOR THE TUTORIAL