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Re: The Wolf Game Rules Thread

How would *coolio* have been bumped? The "last 10 visitors to this page" are presumably the last ten people to have visited the page...but they are listed alphabetically. They are in no way listed based upon who was the 'last' person to view. There is no way of telling when those people visited.

For instance, the list as it pertains to billbradley...you keep it. Then you log onto his page with the *coolio* account, and suddenly KnicksRGarbage is gone (meaning he was the 10th last person to have viewed the page), and *coolio* takes his spot. Then what? It would take 10 entirely new people to visit that page to bump *coolio* off...

I'm not sure I understand the purpose of the *coolio* account.

I did use the 10 last people to visit as a helpful reference, but I usually tracked forum behaviour as soon as someone came online and monitored. Because, as some have pointed out, the ten last to visit doesn't mean PMing - and I think many PM without ever going to that page to begin with.

Doh! You're right - a number one listing isn't the latest to visit. Humph.

Though that wouldn't have messed up the original idea (that I quickly dropped). That idea was to create 10 user names and clear PigNash's and Miss Piggy's board - primarily to protect binarysolo. I then thought I should do that to my top 5 wolf candidates, to see if a player would pop up again, but by that time, I had BillBradley nailed, so there wasn't much point.

“Success is not final, failure is not fatal: it is the courage to continue that counts.” - Winston Churchill

“If you can't be a good example, then you'll just have to serve as a horrible warning.” - Catherine Aird

Re: The Wolf Game Rules Thread

As your future GM I just wanted to let you know that the infection idea is awesome! While I was at work I was thinking of how to write the story in a mafia setting. This whole infection thing could be easily implemented in to my story. I would just need a general consensus on if I'd announce it or not.

I agree that one time for the wolves is good and if the angel deflects it, tough luck. I also think that it would almost make it more interesting if the infection wasn't announced.

If this new piece of the game is added in to the story however, I will post a notice of it at the beginning of the thread, so that people aren't totally confused.

The wolves can't infect and kill someone on the same night, correct?

If so, you might as well say "someone's been infected" because we'll all know.

Re: The Wolf Game Rules Thread

Yeah I was talking about it with Matt and reading what people's thoughts were about the whole infection thing.

I'm thinking the night of the infection, there won't be any kills. I might consider posting "Hey! Someone's been infected", but i almost feel like that takes some of the mystery away. Makes sense though. Augh! Why did the new cool thing to do happen when I assumed the role of GM?

“Take nothing away from their Big Three, what they have going, but we’ll take a big five any day. That’s what we have.”- Paul George

Re: The Wolf Game Rules Thread

I think it's at least an idea worth trying. It gives humans an incentive they didn't have before, to keep that you are human for sure maybe under wraps because you might get turned into a wolf, so you'd betray all of your human friends. It's an interesting idea, let's see if it works.

Re: The Wolf Game Rules Thread

If it's limited to one "turn" for the entire game, well then maybe. even then that's like a basketball game. If you're down by 20 at the half, should you really be allowed to perform a magic trick and score 15 points?

“Success is not final, failure is not fatal: it is the courage to continue that counts.” - Winston Churchill

“If you can't be a good example, then you'll just have to serve as a horrible warning.” - Catherine Aird

Re: The Wolf Game Rules Thread

It's a one time thing. Wolves don't have a bomb that can go off. A Ms. Piggy knows two wolves kind of thing. I think giving them one bomb to use might balance it a bit without restricting what humans do too artificially. Humans could come out as proxies for the seer, but then they might get turned, or who they say isn't a wolf gets turned, and suddenly they don't look so good anymore.

Re: The Wolf Game Rules Thread

Re: The Wolf Game Rules Thread

LA - My issue (longterm) with your strategy (keeping in mind again I used similar tools and calculations) is that, really, you're not supposed to be able to have any technological edge to this game. That alone distorts the intended gameplay.

Re: The Wolf Game Rules Thread

LA - My issue (longterm) with your strategy (keeping in mind again I used similar tools and calculations) is that, really, you're not supposed to be able to have any technological edge to this game. That alone distorts the intended gameplay.

I'm not at all advocating my gameplay - I was using the resources available to me, jsut as you were.

I have no problem whatsoever getting rid of that advantage.

The only thing I've argued against is the "infection" idea.

When one side has lost, we just have to keep on playing? That doesn't make sense.

“Success is not final, failure is not fatal: it is the courage to continue that counts.” - Winston Churchill

“If you can't be a good example, then you'll just have to serve as a horrible warning.” - Catherine Aird

Re: The Wolf Game Rules Thread

Let's look at this in terms of game theory.

Odds are that the first day and night, and likely the second day and night, you're going to be down 4 humans. That leaves 17 players. 4 wolves, 1 seer, 1 angel, 11 humans. that's the moment that the wolves should use their infection.

Re: The Wolf Game Rules Thread

Yeah I was talking about it with Matt and reading what people's thoughts were about the whole infection thing.

I'm thinking the night of the infection, there won't be any kills. I might consider posting "Hey! Someone's been infected", but i almost feel like that takes some of the mystery away. Makes sense though. Augh! Why did the new cool thing to do happen when I assumed the role of GM?

Well, if no one dies that night, then it'll be obvious an infection occurred So really, it's just however you want to write the story.

I don't think wolves should get to turn someone and kill someone in the same night, imo, that's too much. But as said before, it gives insentive for humans to be wary of how much info the present, as well as the seer and angel.

Re: The Wolf Game Rules Thread

Seriously how many times do I have to say it can only be used once? This is like the 4th time...I'd be fine with people criticizing the idea if I felt like they were actually reading what I was suggesting....I'm grumpy.

Re: The Wolf Game Rules Thread

Odds are that the first day and night, and likely the second day and night, you're going to be down 4 humans. That leaves 17 players. 4 wolves, 1 seer, 1 angel, 11 humans. that's the moment that the wolves should use their infection.

Re: The Wolf Game Rules Thread

Seriously how many times do I have to say it can only be used once? This is like the 4th time...I'd be fine with people criticizing the idea if I felt like they were actually reading what I was suggesting....I'm grumpy.

Re: The Wolf Game Rules Thread

Odds are that the first day and night, and likely the second day and night, you're going to be down 4 humans. That leaves 17 players. 4 wolves, 1 seer, 1 angel, 11 humans. that's the moment that the wolves should use their infection.

It would be lopsided if the angel couldn't still save someone! Therefore wasting the one 'infection' the wolves get and saving that human. Even if the wolves try to infect the angel or seer we've all but agreed that they would die instead of turning sides.

Plus the seer would have seen 2 people by then and the three of them could have some idea of who the wolves are... especially if he's seen a wolf.

I agree that it could go wrong but I'd still like to try it out and see. If its way too powerful we can take it out.