This fire emblem in particular is super hard, has no permanently working cheat, but it is said to have the best story offered in the franchise so far. Therefore, I really appreciate your work here. Thank you! And I'm looking forward to the finished translation.

Thanks. bookofholsety has said that he will try to have an updated version of the script ready by the end of February. And I have all the bug fixes I've worked on since the last release.

What will happen now? You guys going to work on Thracia 776? Hopefully it has the same inner workings like Holy War to allow easy editing.

Well, we still need to finalize the script and names. And I still have some bugs I need to investigate or clean up (married units calling out the wrong name on death, fix the flickering when scrolling the Unit and Items menu).

bookofholsety is still busy with school, but he has said he wants to work on FE5 afterwards. I gave it a look during a slow day, just its title menu and unit details screen, but they seem to work the same as FE4. So hopefully it'll be easy to shift the code over.

Here are examples of it uploading text/tiles in the same way that FE4 does.

I've been following this project for a long time and its great to see the awesome work you all have put into it has finally paid off. Thank you!

Also, I would like to know if there's some way of adapting this patch to another language. As a member of the Spanish community of FE, I have spoken with other members to bring this gem of a game the Spanish translation it deserves. What worries us the most is the complete lack of material in the Spanish community about this game's adaptation. No hacker has ever worked on it, so we have nothing tobegin with. Would it be too much to ask for your help in terms of tools or, at least, some tips or advices about the extraction/insertion of the texts? Thanks in advance.

I've been following this project for a long time and its great to see the awesome work you all have put into it has finally paid off. Thank you!

Also, I would like to know if there's some way of adapting this patch to another language. As a member of the Spanish community of FE, I have spoken with other members to bring this gem of a game the Spanish translation it deserves. What worries us the most is the complete lack of material in the Spanish community about this game's adaptation. No hacker has ever worked on it, so we have nothing tobegin with. Would it be too much to ask for your help in terms of tools or, at least, some tips or advices about the extraction/insertion of the texts? Thanks in advance.

When the project's complete, I plan to make available all of my notes, code, and utilities that I wrote. If there aren't too many drastic changes to make (like a ton of extra alphabet characters or keywords/names becoming much longer than is supported), it should be simple enough to adapt to another language. And I'd be glad to help out if you have any questions or need some custom fixes or changes.

Things like menu commands, unit names, item names, etc. are stored as plain graphics in the expanded area. You'll just need to redraw them, and if the length changes, update the size counter for them that's stored elsewhere. For the script, I've written a Java executable that loads the ROM and allows viewing and editing of text directly.

Though as far as the graphics (intro, title screen, chapter title cards, map), you may have to ask AzimuthFE. Or I can ask him about how to modify those upon release. I think he re-compressed the altered graphics and just stored them in the expanded space.

I have some experience with fonts and extra alphabet characters from previous translations. Also, I know some people who would be glad to help with the redrawing. Still, it's nice to know that we can count with some extra help in case something requires a deeper knowledge of the ROM.

Anyways, thanks again for your work and thanks for your fast response.

Anyone here guess what kind of the compression for the opening intro?When I releashed the translation several years ago, I couldn't deal with it so I left it untouched.Now with some asm knowledge, I can bypass the compression and force the game to read uncompressed data, but I still haven't figured out the compression scheme yet.

Maybe a compressed data is better than forcing it to read raw data from another location.

Sorry for the lack of updates. The script still needs to be finalized, and the names updated to match the latest games. Once that's done, I'll fix the last few remaining bugs (flickering of Item menu, and potential bug with Lover names in death quotes).

Sorry for the lack of updates. The script still needs to be finalized, and the names updated to match the latest games. Once that's done, I'll fix the last few remaining bugs (flickering of Item menu, and potential bug with Lover names in death quotes).

I know you are not in charge of the script update.But holding the bug fixing update off while waiting for the name update is pointless.You know that it is not the purpose of a fan translation.You'll have to wait until Nintendo officially releases the localized version of FE4 for all the names.