Mechanical Wooden Face is an interactive automaton and I focus on how to represent the facial expressions that I want by characterizing the face and its movements. A traditional way to generate the automata is turning a handle and this action creates the energy to move the automata but I want to create different kinds of interactivity. One set of automaton usually makes one movement and as long as you keep turning the handle, it shows a constant, repetitive movement and has a circular timeline. I would like to create more than one movement per automaton based on a linear timeline so that it can tell a story or react to a story.

This piece consists of mainly two parts; the face and the wooden belt. The wooden belt that consists of about 14 wide wooden penals has different height of bumps on it and when you roll down the belt, each bump hits a shaft wich is connected to each part of the face, such as eyes, eyebrows, a nose, cheeks and a jaw. The left side of the each panel has bumps as I said and the right side of each panel has lines from a children's story book. The face will be changed depending on the lines that you read to it.

Everything in my work happens in the physical world, the place where we exist. To make it clear, something that happens here is not a virtual space but a real world that has a lot of limitations such as gravity, time, space etc. We are expecting more from a virtual space in screen because no limitation exists. This explains the reason why an animated object in a real world is more dynamic even though it is simpler than the one in a virtual space. To take out moments from daily life or something imaginary to the real world, every object needs to be characterized, which could be 'simplifying' or 'exaggerating'.