Category Archives: Nav Lights

In this post I want to explore how lights that don’t have a shine emitter behave. We know that these have a DX10 Preview limitation that they are always orientated towards the cockpit. Up until now I have thought that … Continue reading →

Ok – I was going to deal with lights that don’t shine next but they seem more complicated and are pretty much useless as aircraft lights in DX10. So I thought I would do flashing instead. This post is very … Continue reading →

In the previous couple of posts I have looked at how changes in texture affect the display of DX10 aircraft lights. I want to quickly start by experimenting with blend characteristics. The fix that I posted on avsim doesn’t use … Continue reading →

Sorry, I am running out of ideas for titles! In this post I want to confirm that the startup sequence of lights works as I expect. In the previous post we had three lights, Red Green and Blue that were … Continue reading →

Ok my intention here is to confirm (hopefully) and refine the theory that I went over last time that FSX in DX10 mode makes a mess of the very first visual effect emitter and that this is inherited by subsequent … Continue reading →

I have tried 3 different techniques and puzzled and puzzled about how things are broken. This post was hard to write because I am still not 100% clear of whats what. I now believe that there are two main bugs … Continue reading →

The good news is that I can get any individual light working! The basic technique is to introduce additional textures FSX has some bugs it seems tracking lights to show related to textures. Combos of flashing lights are more complicated. … Continue reading →