If you read my other post (about Lionheart & Warcraft), you may guess what I will say this time.Yep, another project using my LionEngine, but no Platform nor RTS. This time, it is a Shoot'Em Up.Note: Gfx are from the original game, originally designed for DOS in 1995 by Eclipse Production (edited by Epic Megagames, also known as Epic Games nowadays)

It was because I'm building a doc for my LionEngine, anyway, it will be in french only for the moment, so nobody is going to be concerned.I made an UML because somebody asked my for such a thing.

Well, back to Tyrian Remake, I'm preparing a short playable demo, not similar to the original Tyrian.This time, you will have to protect the earth, be destroying all incoming meteor from the front.Also, you have to protect yourself by avoiding and killing all enemy that you will encounter (if you are dead, you won't be able to protect the earth)

Sometime, a big ship will help you to buy new weapons during the game, with the money you earned during your trip.

The goal: Destroy all meteors to prevent the earth's destruction.To do that, you can buy more than 12 powerful weapons.You can earn money during meteor wave (which is during 1min)1 wave = 1 level (10level max, but you can still play as long as you wish if you are a big Tyrian addict )

Not sure if this is only on my machine (OS X), but the sound and specifically the music didn't play smooth. It seemed to lock up quite frequently, and then snap out of it. The mouse was also VERY sensitive, too much so for my taste. I hoped that maybe switching to a larger resolution would help, but that just made the mouse very jittery, following my general movement, but jumping around a lot, making it unplayable.

Still very nice game, I will definitely try it on my Win machine to see if I have a better chance at controlling the ship there.

@Cero : this is the "Earth's life" (depending of the number of meteorites getting the bottom screen)

@jojoh : I know there are some troubles with the mouse on Mac (at least, using vmware), which is faster.It is because the mouse is locked. I can use a simple mouse cursor, but this way, I can't add special effects such as Font-Collision which imply a backward movement.I will try to avoid mouse lock uses.

@jojoh : I know there are some troubles with the mouse on Mac (at least, using vmware), which is faster.It is because the mouse is locked. I can use a simple mouse cursor, but this way, I can't add special effects such as Font-Collision which imply a backward movement.I will try to avoid mouse lock uses.

has nothing to do with maceven on windows the mouse is fast as shitnot really bad when you get good with it, however pretty all over the place

going to play more- graphical bug with the laser: beams tears graphically when shooting and moving to the side quickly (mouse), not sure if its the case for the old tyrian aswell- weapon list bug: start game, buy weapon, sell it, buy next sell itdo this for every weapon. now you start a game with no weapons at all, because in the buying area no new weapons appearedit seems like there are lists/arrays of 3 weapons at a time, which is kinda bad, because later the list also stays - throughout the game you may sell the weapon of one weapon slot twice, but thats it, no new weapons appear

What is new ?* Pause: using 'p' during the game (it also reduce CPU load)* Infinite weapon choice (instead of 3 only per turn)* Skip intro with 'escape'* No mouse bug (it follows the standard cursor, instead of locking it)* No ProgressDownload exception at all (I hope...)

Yes, no bug at all I didn't implemented enough rear weapon to keep a full list (so, this time, you can only choose between two weapons; enough isn't it ? :p)I could have filled the list all the time, but it wouldn't have been enough randomized.