Capcom's beloved Monster Hunter series of co-operative action-RPGs will be making its PC debut tomorrow, when Monster Hunter: World launches on Steam. And if you'd like to know how the game works on PC and if it's any fun, you already can check out a good number of reviews that all paint a fairly positive picture. Have a look:

It doesn't take long to kill most of the monsters and try a few weapons, so World complicates and extends itself by focusing on minutiae. It's why many will tell you that 'the real Monster Hunter' doesn't start until you finish the campaign. The first 20 hours of low rank play are fun and worth seeing, but to an extent it's true. World changes significantly in high rank play.

Hunts are remixed by adding layered objectives, like defeating multiple monsters in a shortened time frame or by juicing the elemental abilities of a previously weaker monster. New monsters continue to appear in the endgame, often requiring raid-like planning with a full team of four. As you progress further into high rank missions, small mistakes are met with massive punishments, and the study and preparation for a single hunt might require a whole new armor set and weapon.

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Like your character, Monster Hunter: World dresses its breathless combat in every assortment of the most arbitrarily complicated garb, all in the name of variety. It is an abyss of 'replayabilty’, an exercise in patience and observation for the ultimate payoff: an infinite black sea of invigorating dragon murder. And a new hat.

Fitting for the series’ first ever western PC version, this isn’t a case of bringing flashy new exclusive content but a supremely stable, confidently-put-together package of what got all the console players so excited about in January. If it’s the first time you’ve gotten a chance to see what Monster Hunter is all about, this is as good a starting point as you’re likely to get.

It’s due to the freedoms Monster Hunter: World offers that I am happily putting more time into it after playing for well over two hundred hours on console. That speaks volumes for how rich the whole experience is. The biggest differences with this PC version are a few minor quality of life changes and a significant graphical upgrade. It's not night and day exactly, but faster load times and better draw distance make it an absolute treat, so long as you have hardware that can handle it.

Simply put, Monster Hunter: World is one the finest action RPGs ever made and a unique, rich co-op title to boot. Spectacular and deep in equal measure, with the technical improvements of the PC version, it's happy hunting all round.

Monster Hunter World is gorgeous and exciting. Its elegant systems are packed with depth. It’s hugely generous with a frankly bewildering amount of content, but still provides a firm, focused gameplay loop. The online experience is balanced, seamless, and challenging. But Monster Hunter World is also an unintentional reminder that the the glorious myth of dragon hunting only works as a shadow puppet show. Once you’ve seen that dragon’s home, its patterned scales, the beauty and terror in its wingspan, and watched it limp defeated back to its nest, swinging the blade a final time feels a lot less heroic. He who hunts monst, and all that. Cute cats though.

Monster Hunter: World is a staggeringly interesting game, with a breadth of content and plenty complex mechanical options, it's a perfect fit for the PC gaming enthusiasts that like like to lose themselves in a game for months at a time. The port may have come a good tick after the console versions, but the wait was largely worth it. While the slight performance issues and crashing are a disappointment, Capcom has already committed to fixing these problems. If you have been eagerly awaiting this version of the game, don't let some slight technical issues hold yold back from picking it up.

And if you're worried about the game's performance, you can check out a couple of analysis articles, courtesy of IGN, PC Gamer, and PCGamesN.