Anyone can
carry a knife, but the glamour of the sword and spear are quick to make
men forget their danger. Easily concealable, quick, and quiet, a
well-positioned knife or dagger can open the veins of peasant or noble
with the same ease as coring an apple. A good knifeman can surprise even
a trained swordsman or channeler if she appears helpless and unarmed. A
master can split them faster than slicing a pear.

Hit Die: d6

Requirements: To qualify
to become a knifeman, a character must fulfill all of the following
requirements.

Weapon and Armor Proficiency:
The Knifeman gains no additional weapon or armor proficiency.

Knife Toss:
At 1st- level the Knifeman can now throw the dagger up to 30 ft. without
incurring a range penalty. This feat applies only to the dagger.

Weapon Focus (dagger):
At 1st- level the Knifeman gains the feat Weapon Focus for the dagger.

Flick of the Wrist:
At 2nd- level, the Knifeman can draw and throw a dagger in the same
motion, catching her enemies off guard. When the Knifeman uses this
ability, her opponent is denied their Dex bonus, allowing the Knifeman
to sneak attack them. The Knifeman can use this skill once per 2 levels
per day, and must have no daggers in hand when attempting to use this
ability. This ability works only on ranged attacks.

Two Dagger Fighting
At 3rd- level, when fighting with daggers, the Knifeman fights as if she
had the feats Ambidexterity and Two-Weapon Fighting.