7.2 PTR Legendary Item Changes and Development Notes - 14 March

In Patch 7.2, underperforming legendaries will receive bonus stats or additional throughput effects to make them more appealing to players. Today, Blizzard has provided the full list of legendary changes coming in the March 14th 7.2 PTR Build. These changes include the addition of 1.5-2% baseline throughput to underperforming legendaries.

As an example of a legendary which received improvements, here's Sephuz's Secret. It now grants 10% movement speed and 3% haste, 70% movement speed and 25% haste when triggered, and the movement speed bonus now stacks with other bonuses.

The legendary changes were introduced as follows:

Blizzard

In an upcoming PTR patch, you will see adjustments to a number of legendary items. These changes can be categorized into:

Added extra secondary stats to non-throughput legendaries where that makes more sense than to add throughput to the legendary effect itself.Example: Belo'vir's Final Stand (Mage chest that causes Blink to grant an absorb shield) now have an extra 3rd secondary stat. We don’t want to turn Blink into a rotational DPS button, so instead of adding an effect like “Blink also increases your damage dealt by X% for Y sec”, we’re adding an extra ~650 secondary stats to the item.

Improvements to legendaries whose design isn’t working well in gameplay.This has been and will continue to be an ongoing effort, and we’ll be making such changes as time goes on, including after Patch 7.2.

Numbers tuning to bring the throughput benefits of other legendaries more in line with each other.This has been and will also continue to be an ongoing effort.

Legendaries have different use cases and we want their power level to be tuned with that in mind. Universal throughput legendaries - legendaries that increase output in most situations - should be good but not always the best in every situation. Situational throughput legendaries – legendaries that perform very well in the right situation - should be better than universal throughput legendaries in those situations, but then aren’t ideal in other situations. Non-throughput legendaries will soon include a small amount of consistent output through either an adjustment to their legendary effect or an extra 3rd secondary stat, and continue to provide their utility benefits.

By narrowing the power gap between throughput legendaries and non-throughput legendaries, we’re hopeful that 1) the first two legendaries a character acquires will have some reliable throughput increase and 2) once you acquire more of them, you’ll feel more freedom to swap them around based on the situation.

And the full post today on the stats and effects is below. Do note that the PTR is not final and some items have already been changed in future builds.

Blizzard

Developers' notes: We're adding a small amount of baseline throughput (~1.5-2%) to current non-throughput legendaries or legendaries that have throughput, but work very infrequently, especially against dungeon/raid bosses. All Classes

Now has an additional 658 Mastery (@ ilvl 940) as a third bonus secondary stat.

Shard of the Exodar Your Time Warp will be applied to yourself at 25 sec duration when you aredoes not cause Temporal Displacement on yourself and is not affected by Temporal Displacement or similar effects on yourself.Not in Blizzard's notes.

Lore

This week’s PTR update contains mostly tuning changes, which include some of the mechanisms around the Broken Shore, but also a large round of adjustments to Legendary items. These adjustments are part of our overall goal to bring Legendaries more in line with each other in terms of value, particularly in how their benefits apply to your primary role (tanking, DPS, or healing).

This first round of adjustments is not comprehensive - in fact, we’ve already made some additional changes since this build was put together, and we expect tuning to continue as part of an ongoing process. Still, we’d greatly appreciate your feedback on these changes, as well as on any other Legendaries that are still in need of tuning. We’ve created a separate thread here with more details on exactly what changes have been made.

Comments

Comment by robbiedehand

on 2017-03-14T14:56:12-05:00

no changes to the terrible destro ring?

Comment by gfz1306

on 2017-03-14T14:56:57-05:00

Glad to see the worst legendaries becomming less of a sad reward. But still some spec-specific legendaries are literally useless. Fx Helbrine, Rope of the Mist Marauder for SV hunters, literally has no use for them because the buff is a 1 time thing for each target, and the effect lasts for less time that then ramp-up time for their burst.

Comment by Gogeta1990

I'm betting my nuts that this is not going live. Prot pala legs were already strong for 3+ target fights.

Comment by 1f1n1ty

on 2017-03-14T15:12:46-05:00

Can't wait for 7.2.... the buffs to my holy paladin leggo's are gunna be amaze-balls :D.

Comment by Decaiden

on 2017-03-14T15:26:01-05:00

And no changes to garbage Cinidaria? :(

Comment by Chaxton

on 2017-03-14T15:33:11-05:00

I'm glad Sephuz is finally getting a reasonable buff. Now, if only they would make Sephuz proc off of something other than interrupts so it will be useful in most raid content, THAT would be fantastic. Or give me a better legendary so I can finally replace the trash ring.

Comment by flatluigi

on 2017-03-14T15:36:22-05:00

If you're worrying about some things not being changed yet or not being changed enough, please note the additional blue post at the bottom that says the changes so far aren't comprehensive and that there are, already, a good amount of additional changes already made that haven't been put into a build yet.

Comment by martenki

on 2017-03-14T15:42:15-05:00

I hope that WW boots nerf won't go live ever. It is acceptable to nerf some OP legendaries (like the good old mage wrist) with % values, but to nerf an item's legendary affix that effects our rotation, and the mechanic of an ability is not fun at all. When you do not have that item it sucks thats true... but if you have it and some day it just gets a change which after you have to learn a new rotation priority is not so fair tbh. Maybe it will go live, this case we will handle it somehow, but I really hope it will not.

Comment by Allesa

Comment by Feelthechill

on 2017-03-14T15:45:55-05:00

And no changes to garbage Cinidaria? :(

I hope you're trolling.

Comment by Rilgon

on 2017-03-14T15:49:17-05:00

If you think that Sephuz is trash, you're doing it wrong.

Or are a class/spec with very very limited options for proccing it. I have no idea what you play, but for correct Demo talents, literally the only option we have to proc it that works reliably is Doomguard interrupt, which is predicated on other people not interrupting.

Comment by Wolrajh

on 2017-03-14T16:07:48-05:00

Thundergod's Vigor

Each enemy you hit with Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 3 seconds (was 1 second).

Woa, 3seconds per ennemy ? damn, along with Anger Management, this is going to give some serious CD reductions on Demo Shout. Meaning Booming Voice will get even more awesome.Since they seem to be doing things the wrong way and nerfing talents and abilities based on gear ( rather than the opposite ), if they stay this course we could expect some nerfs to Booming Voice. And too bad if you don't have the legendary belt :D

Comment by sinangelus

on 2017-03-14T16:09:12-05:00

Aman'Thul's Wisdom - Redesigned. And still ^&*!. They could at least make it "also increases healing done by Rejuvenation by 3%" or whatever other amount, but at least add some throughput to it...

Comment by 1f1n1ty

on 2017-03-14T16:21:21-05:00

And no changes to garbage Cinidaria? :(

I hope you're trolling.

I think what he means is it's only good in the right hands currently, for example a demon hunter, with their burst + cindaria... it's insane. but for me, as a balance druid, unless my whispers proc it does little more then give me a pretty burst and then just sits there like a useless trinket that only damages enemies above 90% health. as a caster on farm bosses... I maybe get 6-9 casts off before it's sub 90% unless it's M. krosus, but then I still have to move and the only benefit from this legendary is my dots. I think the belt should base give you 10% leech at least, making it a bit more useful then just a "burst belt"

I'm not saying it's a bad belt.... in the right hands. I'm just saying it's quite underwhelming to be on the loot table for classes like balance druids in it's current state. I mean it's better then some legendaries, but still can use a bit of work.

But overall what I'm saying is it doesn't FEEL like a legendary. it feels like a crappy melee trinket thrown onto a balance druid's loot table. sure it's kinda useful.... but if we're just talking about progression bosses i'd rather use prydaz and the impeccable fel essence (my only two options) then that belt currently.

Comment by moofox6

on 2017-03-14T16:23:13-05:00

I hope that WW boots nerf won't go live ever. It is acceptable to nerf some OP legendaries (like the good old mage wrist) with % values, but to nerf an item's legendary affix that effects our rotation, and the mechanic of an ability is not fun at all. When you do not have that item it sucks thats true... but if you have it and some day it just gets a change which after you have to learn a new rotation priority is not so fair tbh. Maybe it will go live, this case we will handle it somehow, but I really hope it will not.

I had to give up playing my Monk as a main this xpac, and this is another reason why he will remain shelved. Monks already have pretty sketchy legendaries, and with this nerf, both of my legendaries have been "readjusted" since I got them. I really hope the devs have something up their sleeves for the class, it feels like a terrible mash up between FrostDK/DH/Rogue right now.

Every spec can benefit, but a few have difficulty proccing the effect (they still can though). Even classes that don't strongly benefit from Haste still like having the Haste buff and moving faster means less chance of dying. The 7.2 change might actually be enough to make it basically the best legendary for quite a few classes since a flat 3% Haste buff is pretty significant and helps to account for those few specs that have difficulty proccing the effect.

Comment by Tservo

on 2017-03-14T17:49:55-05:00

They actually made the ret one worse, "Triggered Shield of Vengeance amount reduced from 200% to 100%."

Comment by sceriasis4

on 2017-03-14T18:26:00-05:00

So can you guys please stop nerfing shadow. It's bad that they never buff shadow it's all nerfs

Comment by deathlavitz

on 2017-03-14T18:47:08-05:00

I expected to see a buff to the BM bracer, boots and ring. They are severely lacking compared to the other legendarys and now will be below the utility legendarys in terms of usefulness. Bracer doesn't have ideal stats, doesn't even have a useful ability. Boots do not perform well at all, the only good thing is that is has mastery. Ring has been nerfed to be almost useless now unless in AOE situations, also not ideal BM stats. Sure it may sound like i'm being unpleaseable but right now if you don't have shoulder / belt or trinket you really just have a high item level piece of gear with an extra effect (like using kara gear, but much higher ilevel).

however it is good to see that the mask / legs for BM are getting a buff, sadly they'll outperform the BM ring, the bracer and the boots due to those stats alone. Mastery and haste being GREAT and added crit to.