He is now animated. Didn't take nearly as long as I thought. Most of the time spent was used correcting minor mistakes from the get go. Such as it not being centered, which really threw off the arm animating process...Could be better, could be worse but, animating things this large are just a pain.

Besides the character and the animation I especially like the use of the limited colors and the way the dust disappears. One minor flaw though is the wrong timed bouncing of the little trees on his shoulder.

you get some stray greens on his left our right leg, probably the result of flipping an early render.i think that the basic animation is nice, but the reason it didnt take as long as you thought is because you havent animated nearly as much as you probably should, theres a lot of just hanging and stiff sliding that coul be improved with some simple sub-pixel motion and tweening, that should get rid of the "choopy" feel of things and make it a lot more fluid. Its a very nice job, im just not sure its 100% done yet.

Great attention to detail when it comes to the animation. I don't think it's choppy just because it seems like those two vines or whatever they are located across his chest are beating. *shrug The armor plates (I guess that's what that is) move as well. Neat-o!

I think it's impressive for you to even consider undertaking an animation job like this, especially with such a detailed character. I think you did an amazing job. I do love the colors and the shading of the robot. The animation is also well done and I think it gives him a certain... personality.
well done!