Although with Book of Memories I have to wonder if someone should remind him of glass houses.

_________________"I dreamt last night I saw youA single spark explosion negotiating with the deadBy the bright lights in some ICU on my chest you put your headand said "There you are.There you are.There's my heart..."

Book of Memories is just a little spinoff "fun" type of game kind of like Resident Evil: Outbreak or Survivor. Still don't get why people act like it will single handedly ruin the entire series, but Silent Hill has thrived on drama with its storylines and the series unfortunately has a habit of attracting drama queens.

A protagonist having "powers" of sorts could work in a Silent Hill. I know many fans would instantly churn out blood curdled screams of The Avengers or whatnot, but look at Siren. The characters have that nifty ability to sightjack and see where the enemy is looking and I'm not certain you'd find many people who'd agree that game lost its sense of horror and helplessness

I would certainly welcome such an idea of the main character having some sort of supernatural power as long as some thought is put into it.

The difference is that the Sightjacking is literally the whole premise and gimmick of the Siren series, and it's pivotal to survival because the characters are usually completely helpless otherwise. Silent Hill doesn't work like that, and to make it work like that requires changing Silent Hill sufficiently enough to take it out of the box people are comfortable with.

Some people are cool with that. A lot aren't. And it can very easily end up disastrous. But that's a different subject.

It's worth keeping in mind that the powers of BoM couldn't fit into any sort of proper horror game anyway, since they deliberately function like MMO powers. Buffing, Healing, huge elemental attacks, cooldown times...

Which is exactly why Silent Hill will always be stuck in limbo. It's impossible to think up any new ideas for the gameplay without many of the fans complaining about being taken out of their comfort zone and behave as if being taken out of your comfort zone is always inherently a bad thing (hell, isn't that more or less what Silent Hill is about?) and just want the same recycled gameplay mechanics over and over.

Recycling and too much familiarity is obviously detrimental to the very concept of horror, but what can you do with a fanbase like this one?