the problem with the Amazons is that they are a tiny faction with only one listed unit in any of the army books. It would be far easier to make them a neutral CPU-controlled mini-faction that offers mercs to hire, than having to come up with an entire new army

I think the game 3 campaign map could look similar to this, with the Ogre Kingdoms strechting a little further East off-map:

as the action is split between Chaos in the North and Ogres and CDwarves in the East, and the North is pretty much just Arctic tundra, they'd really need all the various Chaos factions fighting against each other over some shrines to keep things interesting up there for a while, since there isn't much else

Member

the problem with the Amazons is that they are a tiny faction with only one listed unit in any of the army books. It would be far easier to make them a neutral CPU-controlled mini-faction that offers mercs to hire, than having to come up with an entire new army

The Dark Elves are the High Elves' twisted kin, separated from their brethren in a violent civil war known as the Sundering. The fire was built by the corrupting forces of Chaos taking root in Ulthuan, then ignited - literally - when a prince named Malekith was rejected and burned by the flames that he had assumed would confirm him as the Elves' new king. See what that sense of entitlement gets you?

Anyway, he rejected the verdict of the holy flames and went to war with those who defended their integrity. He lost, was kicked out of Ulthuan, and now sulks in the bleak land of Naggaroth with his equally deranged mother Morathi, earning the derision of all Warhammer fans for being the world's biggest baby. He and his followers harass Ulthuan and dream of ways to restore Malekith to the throne, because baby wants his bottle.

Banned

now, when I ride North to fight back Chaos, alone - Dwarves burn the cities in the South. I ride South to chase off the Dwarves, some 20 units Norsca armies with 6 mammoths appear from nowhere. I ride away from any city that isn't deep in vampire corruption - rebellion

make peace with the Dwarves?

passive -90 diplomacy without having taken a single action against the fucking Dwarves

Member

I've completed all campaigns except chaos and for me personally Brettonia and Norsca was by far the longest. I can't even begin to imagine how long the Mortal Empire Campaign will be, but I'm sure it'll be blast. Think it's really cool how all the games ties together. Got my TW2 pre-ordered and ready to go!

Member

Warhammer fans, total war fans, onlookers, ladies and gentlemen!
Now is the time! to put more warhammer 2 OT titles and persuade me for the best OT title!

Here are some ideas that i liked:
Total War: Warhammer II |OT| Dragons, Dinosaurs, Hydras We Got Them All
Total War: Warhammer II |OT| Tails, Scales and Pointy EarsTotal War: Warhammer II |OT| Of Mice and Ratmen
Total War: Warhammer II |OT| Lizards and Dragons and Ratmen, Oh My!Total War: Warhammer II |OT| The Weak, The Antique and The Squeak
Total War: Warhammer II |OT| Jurassic Park VI: The End Times

Personally i really like bolded ones, right now i'm probably leaning for the Total War: Warhammer II |OT| The Weak, The Antique and The Squeak which i think describes the game well.

As my first OT i'm a bit stressed if i'll screw this up. How does GAF come with such clever tittles while making the OT?

Member

Warhammer fans, total war fans, onlookers, ladies and gentlemen!
Now is the time! to put more warhammer 2 OT titles and persuade me for the best OT title!

Here are some ideas that i liked:
Total War: Warhammer II |OT| Dragons, Dinosaurs, Hydras We Got Them All
Total War: Warhammer II |OT| Tails, Scales and Pointy EarsTotal War: Warhammer II |OT| Of Mice and Ratmen
Total War: Warhammer II |OT| Lizards and Dragons and Ratmen, Oh My!Total War: Warhammer II |OT| The Weak, The Antique and The Squeak
Total War: Warhammer II |OT| Jurassic Park VI: The End Times

Personally i really like bolded ones, right now i'm probably leaning for the Total War: Warhammer II |OT| The Weak, The Antique and The Squeak which i think describes the game well.

As my first OT i'm a bit stressed if i'll screw this up. How does GAF come with such clever tittles while making the OT?

I pre-ordered Warhammer 2 to play norsca. I assume your key will activate like mine but you won't be able to play it until the game unlocks.

Yeah there's a third game in their "trilogy". It'll be focused on expanding Chaos somehow--the specifics are a mystery. And with it will be another Mortal Empires-style bonus campaign integrating the previous two games; it has no name but I will call it Immortal Empires.

The main factions still missing are Tomb Kings (Khemri), Demons of Chaos, Ogre Kingdoms and Chaos Dwarves. Missing factions with small books are Dogs of War (mercenaries) that could be used as regiments of renown and as Tilean army. Kislev had an small army list too. I think some Vampires are missing too.
As far as I know, other factions and kingdoms like Cathay, Ind, Nippon, Estalia, Hobgoblin Khanate, Amazons, human tribes of the Steppes and Southlands tribes don't have army list.

Member

Hopefully Bluepoint lets this one slide. The Vortex campaign has sounded really cool.

Yeah there's a third game in their "trilogy". It'll be focused on expanding Chaos somehow--the specifics are a mystery. And with it will be another Mortal Empires-style bonus campaign integrating the previous two games; it has no name but I will call it Immortal Empires.

Banned

Member

Warhammer fans, total war fans, onlookers, ladies and gentlemen!
Now is the time! to put more warhammer 2 OT titles and persuade me for the best OT title!

Here are some ideas that i liked:
Total War: Warhammer II |OT| Dragons, Dinosaurs, Hydras We Got Them All
Total War: Warhammer II |OT| Tails, Scales and Pointy EarsTotal War: Warhammer II |OT| Of Mice and Ratmen
Total War: Warhammer II |OT| Lizards and Dragons and Ratmen, Oh My!Total War: Warhammer II |OT| The Weak, The Antique and The Squeak
Total War: Warhammer II |OT| Jurassic Park VI: The End Times

Personally i really like bolded ones, right now i'm probably leaning for the Total War: Warhammer II |OT| The Weak, The Antique and The Squeak which i think describes the game well.

As my first OT i'm a bit stressed if i'll screw this up. How does GAF come with such clever tittles while making the OT?

I pre-ordered Warhammer 2 to play norsca. I assume your key will activate like mine but you won't be able to play it until the game unlocks.

The only reason to get WH1 over WH2 is for the already released DLC. It is $60 and is a good game, but WH2 is the platform going forward. Like you said, there will be sales on WH1 going forward, they are working a way for all content to be carried over for the next 2-3 years.

There will be a warhammer 3 which will have its own campaign + a new mega campaign which "merges" the map for game 1+2+3.
We know that CA will have all races from the 8th edition playable at the end of the trilogy.

Speculation after this point:
We know from a russian datamine that CA original plan was to divide the deamon of chaos race into 4 distinct factions, one for each god. We also know that the map would be expanded northward and eastward.
IMO it makes more sense to have the following 4 factions: deamon of chaos (only 2 gods available at release); Ogre kingdoms; chaos dwarves and kislev (norsca was made into a faction, i think kislev would make sense as the last stand against evil type of campaign).

IMO, wait for warhammer 2 release and see in the OT how the game is working.
From the info we have seen warhammer 2 is an upgraded version of warhammer 1,I think almost every complain i had for the first game has been adressed which would make the game 1 "obsolete" if you didn't need it for the mortal empires campaign. However without playing the game myself it is hard to judge how the AI handles the new armies and campaign map. For example Total war AI on the historical titles has always had problems using their navies.
The campaign that uses the maps from both warhammer 1 and warhammer 2 will release "weeks" after warhammer 2 releases. The pre-order bonus for warhammer 2 also lasts a week after warhammer 2 releases.These 2 facts shows you don't need to buy warhammer 2 right away.

Member

Hey so I got a review copy (mere hours before the embargo but hey can't complain), but I just realised that, in place of a review for the moment, I can answer any questions you guys have? I'm playing as Lizardmen.

Banned

Hey so I got a review copy (mere hours before the embargo but hey can't complain), but I just realised that, in place of a review for the moment, I can answer any questions you guys have? I'm playing as Lizardmen.

Member

I'd say a mix of a) and c), with a significant dash of b). I'm still early in the campaign but yeah they're cool. The voice acting is also sick, it'd be pretty easy to make lizardmen (or Skaven, for that matter) sound lame but the hissing/other voice effects are really cool.

Mazdamundi likes to say his name a lot.

I just did a battle against some Skaven rebels with two units of Saurus Warriors and two units of Skink Javelin throwers. The rebels were attacking an unmanned settlement I'd occupied earlier and moved on, so my army was just the default garrison. I decided to play it out just to see a huge horde of rats overrun my poor lizards.

I ended up being able to kill a LOT of rats and it felt great. They're so small and come in such great numbers, looks so cool to see my Saurus holding the line against a literal horde.

Member

Hey so I got a review copy (mere hours before the embargo but hey can't complain), but I just realised that, in place of a review for the moment, I can answer any questions you guys have? I'm playing as Lizardmen.

How are you finding the AI when it comes to the campaign objectives? In the first game, the campaign AI cheated for practically everything--from bonus resources and wealth to ignoring special faction mechanics--and I'm curious if it's similar in the sequel.

Member

Hey so I got a review copy (mere hours before the embargo but hey can't complain), but I just realised that, in place of a review for the moment, I can answer any questions you guys have? I'm playing as Lizardmen.

I have a few questions, hopefully you will be able to answer:
- Can the AI handle the sea? (is there naval invansions, does the AI defend itself from your fleets)
- How does the AI handle the skaven since "they see ruins"?
- Buying intervention forces against the rituals, Are they OP? can the AI defend against them?
- are there animations for monsters of the old races? like do the carnossaurs have unique animations against the mammoth/giant,etc.
- Is the storyline "any good"?
- How is the music?
- Can you finaly see the yellow line sin the snow levels?

Member

How are you finding the AI when it comes to the campaign objectives? In the first game, the campaign AI cheated for practically everything--from bonus resources and wealth to ignoring special faction mechanics--and I'm curious if it's similar in the sequel.

I have a few questions, hopefully you will be able to answer:
- Can the AI handle the sea? (is there naval invansions, does the AI defend itself from your fleets)
- How does the AI handle the skaven since "they see ruins"?
- Buying intervention forces against the rituals, Are they OP? can the AI defend against them?
- are there animations for monsters of the old races? like do the carnossaurs have unique animations against the mammoth/giant,etc.
- Is the storyline "any good"?
- How is the music?
- Can you finaly see the yellow line sin the snow levels?

I'll try to remember to come back to these once I've played some more cause it's definitely to early to say for most of these questions.

Navy/Sea Invasions - I haven't traversed the seas myself yet but I have seen AI ships moving around. I feel like the tutorial for the Lizardmen involved some Norsca arriving by sea but in the campaign itself I haven't seen much yet.

- The music is great. More of a jungle/island vibe with lots of drums and panflutes and the like. There are few remixes of campaign map themes I believe. There are still plenty of strings and brass of course.

Member

How do you guys think about income vs growth buildings? Was watching a youtuber play WH2 and he built a lot of growth buildings. In the short time I played WH1 Empire campaign, I never built a single growth building. I went for income every single time.

Banned

How do you guys think about income vs growth buildings? Was watching a youtuber play WH2 and he built a lot of growth buildings. In the short time I played WH1 Empire campaign, I never built a single growth building. I went for income every single time.

Member

How do you guys think about income vs growth buildings? Was watching a youtuber play WH2 and he built a lot of growth buildings. In the short time I played WH1 Empire campaign, I never built a single growth building. I went for income every single time.

To me it goes like this, the only reason you'd want growth buildings is if you're trying to tech up quickly, and the only reason you'd want to tech up quickly without proper infrastructure to maintain your high upkeep high tier units is if you're playing a LL that has an inherent bonus upkeep to specific high tier units. The only examples I can think of are non standard races though but I'm sure there's some example I don't remember, but like how Kholek has massive upkeep reduction on dragon ogres(although obviously there's no growth building for chaos armies). In this case, your lategame units are actually quite cost effective, and ramping up your tech asap to get them gives you a huge edge and you won't suffer from having a weaker economy.

But generally speaking I think it's better to go for ressources first, then defenses, and then growth or public order if you do need them, but generally public order settles down on its own unless playing on legendary(even then to an extent it does over time) and growth generally progress at a decent enough pace on its own, although having one growth building somewhere in your starting province is nice since it's the place you'll want to upgrade the most.

Member

To me it goes like this, the only reason you'd want growth buildings is if you're trying to tech up quickly, and the only reason you'd want to tech up quickly without proper infrastructure to maintain your high upkeep high tier units is if you're playing a LL that has an inherent bonus upkeep to specific high tier units. The only examples I can think of are non standard races though but I'm sure there's some example I don't remember, but like how Kholek has massive upkeep reduction on dragon ogres(although obviously there's no growth building for chaos armies). In this case, your lategame units are actually quite cost effective, and ramping up your tech asap to get them gives you a huge edge and you won't suffer from having a weaker economy.

But generally speaking I think it's better to go for ressources first, then defenses, and then growth or public order if you do need them, but generally public order settles down on its own unless playing on legendary(even then to an extent it does over time) and growth generally progress at a decent enough pace on its own, although having one growth building somewhere in your starting province is nice since it's the place you'll want to upgrade the most.

Sorry when I said ressources I just meant currency(since not every race uses gold), so both the pure income buildings and the trade ones. The better ones imo are always the pure ones, since trading has a bunch more limitations, but I think I've seen in one of the video that they might have buffed trade items value in TW:W2 so they might be better, guess we'll see. It also kinda depends on your race in general, like Empire and Dwarfs can trade with each other early in a campaign and for a very long time so you can get good results, but some other factions like say Greenskins won't have anyone to trade with later on(or well not many people to trade with), so it's not as good.