Post by gilius on Jun 8, 2011 16:38:14 GMT -9

I'm having a blast creating the model for the June Forum Hoard, so right after I finished my most urgent tasks, I started a test build.

I used Inkscape to draw the components, without even trying to unfold that sketch from Blender. By the way it looks, I think that the final model will fit in three sheets: one for the wheels "drive train," and bumper, one for the skirt, fenders and cabin and one for the cargo module.

I created this thread to avoid filling the Hoard thread with development pictures.

Post by gilius on Jun 8, 2011 16:47:02 GMT -9

Here's the finished test build, with a miniature to have some measure of scale. The truck is 2" wide (a bit more if including the wheels) 2.4" tall and 4.5" long. There were no showstoppers while building, but I'll have to correct some measures that are very tight, and would probably cause problems when using thicker paper.

Post by Parduz on Jun 8, 2011 23:48:31 GMT -9

Good start.What bother me are the exposed, protruding wheels, which reduce the "i'm heavy" look it should have and instead makes it more like that wooden toys for the kids....

I'd "draw" the wheel in the texture, and if you give to the truck a "low asset" (dunno how to explain.... like the truck for racing, so very low on the ground) you could even avoid to have to build the wheels....

Post by gilius on Jun 9, 2011 2:25:41 GMT -9

Good start.What bother me are the exposed, protruding wheels, which reduce the "i'm heavy" look it should have and instead makes it more like that wooden toys for the kids....

I'd "draw" the wheel in the texture, and if you give to the truck a "low asset" (dunno how to explain.... like the truck for racing, so very low on the ground) you could even avoid to have to build the wheels....

Agreed. In my original sketch, I wanted to have the protruding wheels to add the fenders over them but when I made the test build, it became clear that they would be fiddly to build and not as cool as I thought.

So I was thinking that if I had the wheels inside that "skirt", I could make them part of that box. Something like this sketch:

Post by gilius on Jun 9, 2011 2:39:46 GMT -9

Good start. Looks quick and easy to build.I much as I hate making round wheels, I think you should have at least 16 sided wheels.The Octagon ones don't feel round enough.

Could just make them round ;D

Good idea, not only for the skin. Looking at this picture, I can see that I could keep the basic "box with wheels" and have two pieces mounted over that: one for the cabin and another for the back, including the fenders:

Post by gilius on Jun 26, 2011 15:14:49 GMT -9

I did one last test build before starting with the textures. This version is one inch longer than before and now there's the cargo compartment. Note it was a *very* hasty build, so forgive me for all the badly glued parts (and for not building all the wheels.)

Anyway, the final truck is 3" tall, 2.3" wide and 5.5" long. For the texturing, I'm planning on a blue cab and metallic cargo compartment. If time allows, I'll try to also have a military version.

Shoutbox

cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.Mar 19, 2019 17:53:59 GMT -9

berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.Mar 1, 2019 15:44:32 GMT -9

berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.Feb 26, 2019 20:46:54 GMT -9

berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"Feb 26, 2019 20:44:53 GMT -9

Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photosFeb 26, 2019 12:27:26 GMT -9

Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras, Feb 26, 2019 12:26:35 GMT -9

Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?Feb 26, 2019 12:24:18 GMT -9

Vermin King: And due to the snow, I'm off tonight. I am going to miss the cash on the paycheck, but I'm glad they want their employees to be safeFeb 15, 2019 10:52:24 GMT -9

ignatious: Actually I was referring to the two previous posts. I was trying to be subtle in order to sublimate the crassness. Read them again, but in Mel Brooks voice while he is winking, and nudging the person to his right.Feb 9, 2019 13:38:11 GMT -9

cowboyleland: We hadn't had snow for a few days. Last night the plow came down my street and did nothing but fill every ones driveways back in. Just for practice, I guess.Feb 8, 2019 7:48:16 GMT -9

Vermin King: In KC we had an ice storm (with thunder sleet) the other night. Left things drivable, but last night the plow came down my street. They took all the rough edges off. Might as well have ran a Zamboni...Feb 8, 2019 6:42:32 GMT -9