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With new update everytime im near a structure or prone i hit the structure or the ground with my shot. On screen i can see target .... i have updated nvidia drivers

Are you talking about the texture? I believe this is from parallax or tessellation. When you see an object with bumps or textured pattern, the object itself isn't what it appears to be. There are invisible portions of the texture that you don't see to create those 3d effects. This is why you can shoot an inch to the right of a tree, but the bullets get hung up on what seems to be an invisible texture. There's nothing you can do about this. The texture is there, it's just being rendered as transparent. More advanced techniques or better hardware will likely remedy this in the future, but I'm sure developers will also push boundaries in other areas , which means this will more than likely always be a problem.