Latest PR News

Hi guys, first of all, thank you so much for your patience over the years. It's been a long time since the beta and we know you're anxiously waiting for updates or better yet, a release date. Unfortunately, the release isn't ready just yet, but we wanted to give you some information about what we're working on. Do note that everything you see here is a work in progress and can change before we release.

With no more delay, here's a peek of what we're preparing for the inclusion of WW2 into PR v1.6.

Vehicles

M10 Wolverine

Originally created by the Battlegroup42 mod (BF1942 mod team) and brought to the BF2 engine by Anthony and his team. We plan to implement it into PR alongside other vehicles we could potentially use.

With about 6,400 units produced in 1942 and 1943, the M10 was the most numerous of the American Tank Destroyers of World War 2. Sporting the potent 3 inch M7 anti-aircraft cannon refitted as a tank cannon and the same drive train as the M4 Sherman, it was about as powerful as the aforementioned in terms of offensive capabilities. Its open top turret design however meant the crew was exposed to artillery, shrapnel and rifle fire, whereas its thin armour meant it was quite fragile compared to proper main battle tanks and was supposed to not even engage them over open ground. Overall the M10 was a reasonably successful vehicle regardless of its shortcomings and so it was used until the end of the war despite the fact that its successor veh...

A very long time ago we ran into some issues with our infrastructure, at which point we talked about moving our services like the PR MasterServer, our back-end development tools and this website to a new server with better distributed access within the team, enhanced security and lower costs.

It took us a while, but thanks to the help of [R-DEV]TheRealFritz and [R-CON]Senshi we have finally transferred the final piece, the website you are on now! You won't notice much at this point outside of perhaps a few things not working (make sure to report them in this thread!). But over the next few months we plan to do some necessary improvements and upgrades to the forum software, security like HTTPS and perhaps some nice new features.

We are glad this is finally behind us to secure the future of this great community.

Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.

For more information, please feel free to join us on our public forums to discuss t...

The award-winning Project Reality Team is proud to announce the official release of Project Reality: BF2 v1.5!

First of all, a big thank you to our PR Community for sticking with us during this long development cycle. You are the heart and soul of Project Reality. Your support is what keeps us going! Today we launch our 38th major update:

Project Reality:BF2 v1.5 and beyond

In PR:BF2 v1.5 we implemented the long awaited Polish Forces, being featured on 3 new and 1 old map. Next to that we also introduce several other new assets and features. You can find more information in the list below.

What's in store for PR next? The team was focused on both v1.5 and the long await PR:WW2 release at the same time! So the wait shouldn't be much longer now. More info will follow soon, but now it's update time!

Trailer

Enjoy the official Project Reality: BF2 v1.5 release trailer and screenshots here while you're downloading the new update: