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Plants vs. Zombies on the Nintendo DS was released on January 18, 2011 in the US and May 2011 in the UK. In addition to the usual content it includes Versus Mode, new mini-games and new achievements. Some of these achievements are equivalents of achievements on other versions.

The DS card will automatically read the system user name and display it on the main menu, regardless of which system the card is in. Overall, if the player does not care about the graphics, minor glitches, and performance issues, and has a DS, Plants vs. Zombies Nintendo DS is right for them. It is now out on DSiWare as well with additional content.

More Ways to Play in the Nintendo DS version

Contents

Differences from other versions

The differences from other versions include lower sprite quality, bad framerate, slight changes in music and sound, new mini-games, achievements, Versus Mode, and slower processing speed. This version is slightly harder than PC and iOS versions - like on the iOS versions, you can only upgrade to nine seed slots instead of ten. Some zombies also appear to be stronger, thus some setups that work with other versions will not work (the Last Stand Mini-game, for example). The Jack-in-the-Box Zombie almost always explodes after going four or five squares and Football Zombies run and eat faster. The game is also prone to lagging much more than other versions.

Several mini-games such as BOMB All Together!, Homerun Derby and Air Raid (DS mini-game) are exclusive to the DS version. It should be noted that the canceled mini-game in the PC version known as "Air Raid" is not the same as the DS version. The mini-game Big Trouble Little Zombie, and its 3-5 counterpart, have both been replaced by Heat Wave, which utilizes the systems' microphone feature. Also, unlike other versions, you always have to drag the plants to their spots as the tapping to plant mechanic from the iOS version is not included. In the trailer of Plants vs. Zombies DS, Dr. Zomboss attempts to shrink the zombies to fit inside a DS. At the end of the trailer, there is a Zombie Bjorn (from Peggle) appears, but it is not in the game. Due to the fact that there are two screens, the Almanac is structured differently.

Other

Glitches

Imitater Glitch

On Roof levels, if a player plants a Wall-nut on an imitated potted plant with the potted plant (non-imitated) in the inventory for the level in addition to the Imitater, the Imitater will have a normal icon, but will look like a Wall-nut that is partly eaten with a full-health face. It is colored silver in the middle, a dark-brown on the sides, and has "hypnotic" styled red eyes.

Freeze Glitch

If a player fills up with screen with Gatling Peas and Gatling Peas on Lily Pads and protects all of them with Pumpkins in Last Stand, the game will freeze but the sound effects and background music will keep playing. This glitch is also extremely common in Survival: Endless, especially when the player chooses to employ multiple cob cannons.

Crazy Dave's Permanent Plants

On most other versions of the game, quitting and restarting a level will change the three plants Crazy Dave chooses. On the Nintendo DS version (as well as the Nintendo DSiWare version), Crazy Dave's three plants are permanent. No amount of resetting levels will change them.

Minor Graphics Glitches

(Note: These small game glitches also apply to the Nintendo DSiWare version of the game.)

When a zombie gets killed by the Garden Rake, his left arm will disappear, showing the bone.

When a left-facing Repeater on any Vasebreaker level shoots peas, the peas appear to the right of the Repeater's mouth. It is possible they appear at the same spot they appear when fired by a normal, right-facing Repeater.

The Zen Garden toolbar covers the needs of a majority of the plants in the top row of the main Zen Garden.

However, if the player is patient enough, the toolbar will eventually disappear. It will reappear the moment the screen is touched.

In the 3DS version of the game, if a Cattail is placed before a Tall-nut, one of its spikes will rarely glitch out and be slower than usual, and be angled randomly at random times.

The zombies in the DS version only have two idle animations: one is bouncing their head to an up-down beat, the other is bouncing to the same up-down beat but with their tongues sticking out.

The glittering sound when a Snow Pea or Winter Melon hits a zombie is slightly louder than other versions.

Sometimes after eating a plant, a zombie's walking animation will speed up. This is easiest to see in I, Zombie levels and on the Football Zombie.

The Imp in the DS version has a clear neck, while in other versions, its neck is invisible.

On the top screen, the game displays aesthetic images that change with the level.

Day: Some zombies walk across the top screen. The waves have one Flag Zombie and two normal Zombies walk across. Sometimes, ravens fly across the Top Screen.

Night: Same as Day, but sometimes, a zombie is seen with a raven on his head.

Pool: Same as Day. Ravens sometimes fly across the screen holding a tube of cream. Sometimes, zombies also wear eyewear, and a zombie with a rake on its head occasionally walks across the screen with a disgusted face.

Fog: Same as Day. Ravens fly around picking up objects (zombies' items, voodoo-like zombie dolls, trash cubes, etc.) and drop them in the middle of the top screen. When a huge wave comes, five ravens fly across the Top Screen in a V formation, pushing down all the objects. They also drown a trash can or a recycle bin and drop dead plants or zombies in them.

Roof: Same as Day. Sometimes, zombies have a raven on their head or their shoulder, in which case the raven pushes the zombies' heads down. Other times, a zombie's headless body is picked up by a raven, and disappears.

During the boss fight with Dr. Zomboss, he is on the top screen. This also happens in Air Raid.