Update 0.5.7 - major update!

Version 0.5.7 is finally here! A lot of changes have been made in this new version.

All special effects (explosions, magic, etc) have been improved.

The sorcerer characters (Zombie giant, Cyclop and mages) are quite noticeable now.
Along with this, there are new enemies, allies and a new weapon. You
should also check the new superweapon: the ICBM (hey there, Kim!).

Sadly, several maps have been removed: the Jurassic defense map and
the Christmas defense (this one will be available again in Christmas).
The game will continue to grow around mix of medieval and modern action,
so some changes need to be made.

Check the huge changelog!

Full version 0.5.7 changelog

News

Upgraded to Unity 5.6.3p4

New weapon: flamethrower

New superweapon: ICBM. It deals more damage than the Atomic bomb

New allies: Anti-tank soldier, Flamethrower soldier and Anti-riot

New enemies: stalker and poisonous stalker (kamikaze)

MP5 and grenade launcher sound changed

Mage characters improved

Arcade mode has now different music tracks

All range attacks are now non-instant: you can see the projectile

Players won’t be able to launch more than one superweapon of the same type at the same time

Store items like ammo and weapons now spawns infront of the player

Dinosaurs and Jurassic Defense map removed: they don’t fit with the rest of the art

Mountain defense and Akihabara defense level now have only modern soldiers as allies

Added walls to enemy base in Akihabara defense

Underground Terror level added to Classic Last Stand maps

Outpost defense map improved

Abandoned Warehouse map works now on Classic Last Stand and Survival game modes

Christmas map removed until Christmas

Improved AI target detection

Improved blood effect

Improved fireball and meteor spell effects

Improved explosions effects

Improved pickup audio (ammo and medics)

Improved bloom effect

Improved audio management

Improved cartbridge eject effect

Fixes

Money is no longer shared on Deathmatch

Fixed tanks on network

Fixed boss music restart on boss death

Fixed several characters don’t dissapearing on death (arcade mode)

Fixed grenade pickup message

Fixed death effect sound on head damage

Fixed player’s lamp light on player

Fixed lighting on main menu

Fixed player’s spawn points on deathmatch for several maps

Fixed enemy spawn points on Underground Terror level (Wave survival)

Known bugs

Sometimes the player can’t buy things from the store in Underground Terror map (Classic and Survival game modes)