No Targeting System - Cones and Aoes
-Melee attacks are cones and AoEs and Directional attacks
-Ranged combat including Spells is First Person taking skill and aim into account
-Healer Classes have a new Mechanic to them meaning you can't target your teammates with heals, but instead you have aoe and cone heals. So you have to be up in the front lines of combat.

I'm trying to find info about if it'll get a release in europe right away seeing as i'm quitting WoW, it might be a good chance to take a break and play this one once it comes out, so far it seems kinda friendly to casual gamers although it will likely change as the game gets bigger and all, but yeah I like so far what I have seen about this game.

Also hoping they can keep the dark world/athmosphere of the Conan world like in the books/movies.

No Targeting System - Cones and Aoes
-Melee attacks are cones and AoEs and Directional attacks
-Ranged combat including Spells is First Person taking skill and aim into account
-Healer Classes have a new Mechanic to them meaning you can't target your teammates with heals, but instead you have aoe and cone heals. So you have to be up in the front lines of combat.

Everything else sounds tantalizing but not being able to target individual units really concerns me.

Don't get me wrong: I really like the fact that it is going to be action-oriented and will require skill rather than the traditional hotkey button-mashing. I've played games that utilized directional-positioning, cone and AOE attacks, so I'm familiar with the mechanics of facing targets and having them absorb most of the damage while others in the area receive less the further they are away from the center of focus.

It would be nice if you can target a specific unit so that one takes the brunt of the damage with the directional, cone and AOE attacks - especially when you are facing multiple targets in that designated direction and want to finish off a target. In other words, I don't want to waste damage output on enemies that aren't my priority when multiple enemies are facing me in the same direction.

I suppose it wouldn't be an issue if the highest damage output you deliver in a designated direction is wide enough not to worry about finishing off a certain target.

The classes seem pretty awesome. Oh and I read an article about soul corruption which you inherit from using too much dark magic. Meaning classes like Dark Templar and the Defiler who recieve too much soul corruption go into a frenzy and attack their own teammates. Mages aswell can inherit soul corruption and even use more mana then their maximum, but bad curses and even a chance of exploding yourself and killing nearby teammates is the side effect.

All this game does is accomplish what Darkfall said it would do 7 years ago, but with the promise of actually coming out. I am sensing lag from all this free action though... Or tight server boundaries/zones.