Quote:can someone translate more on the races from the Russian site pls?

I updated my post on the first page wit a full translation of the Humans' and the Elves' description. The rest of the races still have no info on them.
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Also, there is more data! At this site, you can find oodles of data. Creature updates:

Heroes have ranks, such as Baron. They also have on their inventory screen an area with an egg in it in one screen. ?????

It's the Ghost, not Banshee.
It seems that creatures have several varieties (upgrades?) such as the green/black dragons (WHICH LOOK INCREDIBLE) the white/brown bears, brownish/greenish spiders, and I think variations on the Snakes. (I'm guessing a lot of these are neutrals)

The pheonix is also available.

Werewolves are confirmed.

I'm pretty sure about bats.

New Inferno Units include the Succubi.

Creatures on the adventure map are much more animated than in Heroes V. For instance, a Dwarf that isn't moving around might take a swig of bottled courage (Whiskey) The same sort of thing applies to objects: when opening a chest, It acually opens, instead of just vanishing while you see a "GOLD or EXPERIENCE" box.

Also, extended reaserch tells me that the game lives up to the name of it's mother: King's Bounty: The Strategic Quest. In the game, a weak force could defeat powerful enemies by using special abilities and all the battlefeild. For instance, an army of peasents would normaly be crushed by dragons, but if the combat happens near a totem of fire defense, standing next to it will give them imunity to the dragon fire. Also, neutral creatures can come onto the battlefeild if so enticed. One example that I saw was a cow.

Quote:Heroes have ranks, such as Baron. They also have on their inventory screen an area with an egg in it in one screen.

Ranks, such as Baron, are probably what they were in King's Bounty. When you complete certain tasks you get a new rank from your king and thus raise your leadership/reputation. My guess is that Baron is an upgraded/degraded Paladin (because the hero on the screenshots is definately a Paladin).

The egg in the inventory (btw where did you see it?) must be a dragon/griffin egg that can be hatched to receive the according unit if you have enough leadership and space in your army.
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US, July 12, 2007 - The spiritual successor to King's Bounty, a classic PC RPG from 1990, is on the way to personal computers everywhere this winter, courtesy of 1C. The RPG adventure blends real-time exploration with a turn-based combat system for a throwback style of RPG that stands out from the myriad World of Warcraft clones that have sprung up out of the woodworks. It isn't the most beautiful or original RPG on the way, but if you still have fond memories of the original King's Bounty or just want a turn-based tactical RPG, then it just might appeal to your tastes.

The world map in King's Bounty can be explored in real-time with a nice looking 3D environment. The game will support DX10 and DX9 and has an appealing style, though it won't win any awards for technical brilliance. The full range of classic RPG locales is in with a lava land, ice area, swamp to explore, and more. While exploring these vast regions, you can see approaching monster groups and find gold on the ground. It's all done simply by clicking where you want your main character to go and watching him take off.

Battles are all turn based and play out on a grid covered in hexagons. Depending upon the fight, logs may block out squares and create a bit of protection or gold may be scattered around for the ambitious. Environmental distractions aside, King's Bounty combat is all about moving and attacking. Archers have the range, knights have the strength, but the summoners are where it's at. We saw a reaper cast a cloud of death and a poisonous creature summon that was most effective, so much so that he surprised our 1C rep demoing the game.

In typical RPG fashion, XP and gold are awarded upon completion of the battle. Leveling up gives you more power to the summons you used to gain that experience and a choice between two options for improving your main character. Decisions, decisions; it's enough to keep you up at night.

In between the questing and the battling, you'll have to build up your army by recruiting new allies to join your fight. We asked about the possibility of taking the army online for some versus matches, but it won't happen in the initial game. Perhaps in an expansion down the road we were told, but for now the development team is focusing on the 60 hour single player game.

E3 07: King's Bounty: The Legend Hands-On
We spend some quality time with 1C's revival of the classic King's Bounty franchise.

While the Heroes of Might and Magic series is still going strong, King's Bounty, the 1990 PC game that's generally viewed as a precursor to Heroes, hasn't enjoyed the same success. But 1C is hopeful it can bring the franchise back to its former glory, which is why it's releasing Kings Bounty: The Legend for the PC (and quite possibly the Xbox 360) in early 2008. We spent some time with the game at E3 2007 and came away pleasantly surprised with what we saw.

You'll be able to select either a paladin, magician, or knight to start with, and you'll also be able to distribute limited attribute points to customize your character a bit. Our demo began with us in control of a knight atop a horse. The overworld map was viewed from an almost top-down perspective and had a medieval setting. There will be other levels, though other than a castle with a moat of lava we didn't get a chance to check them out. You won't be capturing castles in King's Bounty, nor will you be given mission objectives to complete a scenario. Instead, you're able to roam free and get quests by talking to people throughout the land. You will be able to visit castles, where you can spend your hard-earned money on new party members, items, and supplies.

Click to enlarge!

Not long after we set off into the forest we encountered some snakes blocking our path. This simply would not do, so we initiated a fight. As soon as we engaged the snakes in combat, the game switched to a side view with our party members on the left and the enemy on the right. Like in many turn-based games, the entire area was covered in a honeycomb-like movement grid. Our party consisted of a knight, archer, dwarf, and a magician, but those aren't the only classes you'll be able to use; we also saw unicorns, orcs, and demons. Once the fight began it was pretty standard stuff, with lots of strategy revolving around maximizing the abilities of each character. Our knight moved forward to attack with his sword, and our archer launched arrows from a safe location in the rear of the formation.

There are two kinds of magic that can be used, one normal and one ultrapowerful. After flipping through our magician's massive spell book, we settled on an ice spell and knocked a good chunk of hit points off of one of the approaching snakes. Our standard magic worked fine, but we wanted to check out the good stuff, so we summoned the grim reaper, who appeared in spectacular fashion and made short work of yet another snake. After conjuring up a giant stone sword and some rage demons, the battle, and our time with the game, ended with our party standing victorious.

It's still a long ways off, but King's Bounty's visuals are already quite attractive. The overworld map was nicely detailed and full of vibrant colors. Other than some neat-looking winged demons and a cool bone dragon, none of the characters we saw were anything groundbreaking. But there was plenty of variety, they were all detailed, and they had some nice attack animations.

Though our time with the game was brief, it looks as if King's Bounty: The Legend is shaping up quite nicely. Fans of both the original King's Bounty and Heroes of Might Magic will want to keep an eye out for the game's release in Q1 2008.

game looks interesting. its a heroes 5 but simpler with more impressive graphics with free reign in balancing because your basically playing the AI
Anyway i like the looks of it. its not a original idea but then neither are most games. i honestly like some of the new features though. it sounds frankly a closer kind of relation with one hero