Where I can, I have put links to Amazon for books that are relevant to
the subject, click on the appropriate country flag to get more details
of the book or to buy it from them.

Physics for Game Developers - Assumes a knowledge of vectors, Matrix and trigonometry
(the book has a one page introduction to quatnions). The book introduces Newtons
laws but it does assume a basic knowledge physics. It covers Kinematics, Force,
Kinetics, Collision (detection), Projectiles, Aircraft, Ships, Hovercraft, Cars,
Real-time, 2D rigid body, Collision Response, Rigid body rotation, 3D rigid body,
multiple bodies in 3D and particles. (I cant find a general formula for collision
response which combines linear and rotation, but there may be something in the
code included?). If you don't have the prerequisite knowledge of Matrices etc.
you may want to get the Mathematics for 3D
Game programming book first.

Commercial Software Shop

Where I can, I have put links to Amazon for commercial software, not
directly related to the software project, but related to the subject being
discussed, click on the appropriate country flag to get more details of
the software or to buy it from them.

Dark Basic Professional Edition - It is better to get this professional
edition

This is a version of basic designed for building games, for example to
rotate a cube you might do the following:
make object cube 1,100
for x=1 to 360
rotate object 1,x,x,0
next x