As someone who mains a ranger I am delighted by this, I always thought it was lame how we got a mere 10% and thief got 25% as if they weren't mobile enough. Won't have to bring warhorn all the time now

If this change to elementalists gets at least 1 to want to waste a slot skill on that signet then I love it. They have so many other sources of speed at or above 25% that it would be wasting a very useful skill slot to take it.

But Ranger and Necro both need this. Though I don't see how it will fit on my necros bar either.

Keep in mind that most of those signets with the new traits have really sucky or pointless activations (especially ranger and necro signet activations) while the thief's signet of shadows is still crazy good.

I doubt most ele's will even notice the change, though they may put it on their underwater bars, I guess.

i main a thief and an elem, and i definitely do NOT think an elem needs any sort of speed buff. and overall, i agree with realmisr, one of the points of a thief is that they're supposed to be more mobile and quicker than any other class. i don't think other classes need to be on their level for that, especially when most classes have speed boons anyways.

Good to see you know your class's traits:
Hard to Catch and Assassin's Retreat also grant swiftness

Various runes that grant swiftness

You have access to 5 skills that grant stealth 2 traits that grant stealth, a trait that increases stealth, and a trait that increases speed when stealthed.

Thieves have plenty of ways to escape, you don't need perma swiftness too.

Assasins retreat doesn't go work well with travel/kite/catch topic. Just saying

And Hard to catch is situational.

Before going all rambo againts my post maybe u should undertsand that i was mentioning the only sources of swiftness i can apply for myself.

Second, "various runes grant swiftness", this one of the most worthless arrguments i have ever seen, do i have to spec a rune set only to get swiftness when an ele can just press 4 buttons and get perma swiftness? or what about an engi that with1 triat can keep swiftness up.

"I have 5 skills that grant me stealth" How many of them can i put in 1 build? and what are the cd? (it's a retorical question, in case you didn't get that)

All the traits are situational, really don't even try. And wow a trait that increase my speed by 33% with a 33% cap while in stealth (most of them last 3-4 secs)

Thieves have plenty ways to escape. yes. That's true. But that's how we survive, necros, eles, and ranger have other ways to survive and giving them the same speed as a thief is completly bullshit.

Thieves are supposed to be the fastest class and now even necros will be faster. What a shame.

Assasins retreat doesn't go work well with travel/kite/catch topic. Just saying

And Hard to catch is situational.

Before going all rambo againts my post maybe u should undertsand that i was mentioning the only sources of swiftness i can apply for myself.

Second, "various runes grant swiftness", this one of the most worthless arrguments i have ever seen, do i have to spec a rune set only to get swiftness when an ele can just press 4 buttons and get perma swiftness? or what about an engi that with1 triat can keep swiftness up.

"I have 5 skills that grant me stealth" How many of them can i put in 1 build? and what are the cd? (it's a retorical question, in case you didn't get that)

All the traits are situational, really don't even try. And wow a trait that increase my speed by 33% with a 33% cap while in stealth (most of them last 3-4 secs)

Thieves have plenty ways to escape. yes. That's true. But that's how we survive, necros, eles, and ranger have other ways to survive and giving them the same speed as a thief is completly bullshit.

Thieves are supposed to be the fastest class and now even necros will be faster. What a shame.

Why is it bullshit? Are you just saying it's bull because you play a thief and want to be faster, stronger, and sneakier then everyone else? That's bull. Necros are incredibly slow right now and their way of mitigating damage is fearing or eating attacks with death shroud. To avoid damage thieves can teleport away assuming you're using shortbow, use skills to gain evasion while doing damage (disabling shot and deathblossom), or go into stealth. Oh and answering your 'retorical' question: you can have 3 stealth skills equipped and still have a good build, one costs 6 ini with a 3 sec duration, 3 sec stealth heal 30 cd, and 3 sec AoE stealth 60 cd. Of course you already know this but you want to have something to complain about. You're not getting a speed increase because you already have more than enough ways to get around quickly which is ultimately the whole point of swiftness and you are already very fast. Necros are slow as hell and Rangers are lame all around any buffs for speed is okay in my book, it's not like the signet speed boost is going to be a 200% boost it's probably going to be 25% just like sig of shadows. But I do agree that Ele doesn't need the speed increase.

An ele or necro with those signets on their bar are helping you by not having something immensely more useful instead. And rangers desperately need anything that makes their selection of utility skills less terrible.

Since thieves didn't get nerfed on this patch, I guess it's only natural to complain others got buffed.

Assasins retreat doesn't go work well with travel/kite/catch topic. Just saying

And Hard to catch is situational.

Before going all rambo againts my post maybe u should undertsand that i was mentioning the only sources of swiftness i can apply for myself.

Second, "various runes grant swiftness", this one of the most worthless arrguments i have ever seen, do i have to spec a rune set only to get swiftness when an ele can just press 4 buttons and get perma swiftness? or what about an engi that with1 triat can keep swiftness up.

"I have 5 skills that grant me stealth" How many of them can i put in 1 build? and what are the cd? (it's a retorical question, in case you didn't get that)

All the traits are situational, really don't even try. And wow a trait that increase my speed by 33% with a 33% cap while in stealth (most of them last 3-4 secs)

Thieves have plenty ways to escape. yes. That's true. But that's how we survive, necros, eles, and ranger have other ways to survive and giving them the same speed as a thief is completly bullshit.

Thieves are supposed to be the fastest class and now even necros will be faster. What a shame.

Runes are perfectly viable if you're really concerned about swiftness. Perma-swiftness will pretty much always come at a cost, whether it's having to equip a certain skill or investing in certain traits. If I want perma-swiftness on my ranger, I can only do this with either centaur runes and a warhorn offhand or with 30 runes of the pack, a 30 point investment into Nature Magic, and a warhorn offhand and we're supposed to be a highly mobile class.

That being said, thiefs are plenty mobile without perma-swiftness.

Should an ele be able to keep up swiftness more than a thief? Well considering that they're wearing cloth and can't stealth, I'd say that's fair, lol.

It's pretty funny that thieves complain about other professions getting buffs to some movement speed skills (most of which aren't even used) while weapon swapping from inventory just got disabled negatively effecting EVERY profession EXCEPT thieves' ability to move around the map quickly.

It's pretty funny that thieves complain about other professions getting buffs to some movement speed skills (most of which aren't even used) while weapon swapping from inventory just got disabled negatively effecting EVERY profession EXCEPT thieves' ability to move around the map quickly.

An ele or necro with those signets on their bar are helping you by not having something immensely more useful instead. And rangers desperately need anything that makes their selection of utility skills less terrible.

Since thieves didn't get nerfed on this patch, I guess it's only natural to complain others got buffed.

Quoted for truth. The ele one is useless, no one runs it. The necro on is subpar, 7-% of other utilities are a lot better

FoxBat, on 16 December 2012 - 04:35 AM, said:

Signet of shadows + shortbow spam is already on par with perma swiftness. You can mess with traits/runes if you want to take it even further. Not sure why thief needs any more help here.

I think perma-swiftness is an issue, I also think 25% move speed increase on pretty much every single class except for Guardian is an issue. I mean what's the point? The signets to me are either made redundant by another class' mechanic.. unfair.. or just a waste of a utility slot.

I think maybe Anet should just increase natural run speed of all classes and remove these signets all-together. Maybe let Thief have a 5-10% increase signet/ trait or something as they were intended to be the most agile of classes.

The ele skill is fairly useless, any ele that takes it is essentially gimping themselves by not taking a more useful utility skill, they are mobile enough alrdy as you said.

Quote

I think perma-swiftness is an issue, I also think 25% move speed increase on pretty much every single class except for Guardian is an issue. I mean what's the point? The signets to me are either made redundant by another class' mechanic.. unfair.. or just a waste of a utility slot.

I think maybe Anet should just increase natural run speed of all classes and remove these signets all-together. Maybe let Thief have a 5-10% increase signet/ trait or something as they were intended to be the most agile of classes.

That's an interesting point, it's worth discussing further, I do think it has some merit as removing the weapon swap made some professions (mainly mesmer, necro and guardian) fall very far behind engineers, eles and thieves in terms of getting around the map quickly.

It also makes it worth considering to completely redo the warhorn skills as atm it's not really ever worth to run it (on warrior, necro and to a lesser extent ranger) in spvp.