Tag Archives: introductions

Introductions are hard to do. Believe me, I know. And I see bad ones all the time. Here are a few things to think about when crafting your introduction: Tell me why I should care. Your introduction should sell me on the experience your game wants to provide. Make me promises. Get me all excited. Show

For a while, I’ve been figuring out how to write a post about constructing your first page. This is key — how you introduce your entire idea will make or break interest & understanding of your game. But without examples, I’ve be talking in useless abstracts. Thankfully, Brennan Taylor offered up an early draft of