Topics - Mandle

I understand that this is in place to avoid spam attacks but why not just make it so that another PM to the same person within 20 seconds is not allowed?

I am replying to quite a few people about the answer to a riddle just now and it's getting annoying having to wait 20 seconds to send each reply. Also considering that after you site gives me the warning message and I click the "back" button then the "Send Message" button no longer works so I have to click "back" again then click on "reply" again, then fill in the message again, and then click "send message" and sometimes it seems like 20 seconds is very, very long because I keep getting denied and have to start again. Or does it restart counting 20 seconds every time you're denied?

Anyway: a small point that rarely comes up I guess but when it does it's very annoying...

FINALLY AN AGS APPLICATION WHERE YOU CAN PLAY, ADD TO, CREATE FROM SCRATCH, AND/OR SHARE SETS OF TRIVIA QUESTIONS WITH OTHER PEOPLE VIA A CLUMSY INTERFACE!!!

WILL YOU FIND MENTION OF YOURSELF AND/OR YOUR CREATIONS IN THE AGS TRIVIA SET??? (I'm seriously sorry if you don't but you can add them yourself if not...)

The game as it is should give you a 10 question trivia quiz about the AGS community when you click on the "Answer Questions" button. The quiz is replayable and also you can add your own questions if you wish to and this expanded save game file will be sharable to others. Read the INSTRUCTIONS text file in the game folder to find out more about adding questions. Please read this file before clicking on the "Add Questions" button when you first play the game.

There are maybe about 70 questions in the database save game but questions will probably be repeated at times. Sorry about that for my lazy coding. I know how to fix it but it would probably break my save game files of trivia sets which took a lot of time to create so please accept this flaw for now as a "feature" where you get a second or third chance at a question you might have gotten wrong before .

There are also three extra "agssave.099" Trivia Quizes located in seperate folders within the folder titled: PUT ALL SAVED TRIVIA HERE IN SEPARATE FOLDERS

Instructions are included in the game folder but they might be unclear so here is what you do if you wish to play a different quiz:

Copy the "agssave.099" save file from within either "Movie Trivia", "TV Trivia", or "Capital Cities Trivia" and then paste it to replace the same file in the folder "User Saves" inside the folder "Saved Trivia" in the main game folder.

The original "AGS Trivia" save game is still available in its own folder so don't worry that you might lose it.

As mentioned earlier you can add questions to any game save file or you can make a completely new set of questions by deleting the "agssave.099" file currently in the "Saved Trivia/User Saves" folder and running the game again (ignore the error message when doing so. Lazy coding again on my part. The game will create your new set of questions and answers properly.

The first field to fill in is the question.

The second field is the correct answer.

The next three fields are the incorrect answers.

The game will shuffle the answers each time the question is asked into a different order.

Argh, it sounds so complicated to use but it's actually quite simple I hope.

IMPORTANT: Remember that if you have just created a new set of questions or added to an existing one you MUST copy/paste the current "agssave.099" file in "Saved Trivia/Usersaves" back into your own custom folder to keep that version secure. The game only undates the save game file currently located in "Saved Trivia/Usersaves".

THIS IS THE FINAL RELEASE VERSION OF THE GAME FOR THIS MAGS.

It includes an expanded version of the original AGS Trivia question set and also much thanks to Riaise for creating a set of Capital City Trivia questions which is also included, bringing the total of categories to 4!!!

We kinda had one of these a while back but not titled very generally so I thought I'd start a new one.

I feel the AGS community is packed full of imaginative folk and that often their dreams are likely to be pretty creative and interesting as well.

I'll share one I had last night that I found hilarious:

Through the english school I own here in Japan we send groups of kids on a homestay/study-abroad program to Australia once or twice a year.

So, in my dream we had sent some kids and had given the homestay family instructions to pick them up by the side of the road somewhere (of course we would never really do this).

I told the family on the phone that the kids were quite little so to be careful not to drive by and overlook them.

When I got to the pickup point the family was looking around for the kids in the grass by the side of the road with magnifying glasses!!!

Then I had another dream about little people that, upon awakening, I realised could be my inspiration for the book I've been itching to write for ages now but haven't been smacked by my muse squarely enough, and even had the title firmly in mind:

"The Kingdom Of Under The Bed."

Set in the dusty forsaken world of "Attic" and starring the pompous and eternally-misguided knight-errant "Sir Reginald Boxtop" (of the Boardgame Lane Boxtops) and his trusty, if slightly disabled, cockroach-steed "Pentapod"!!! (Reggie and Penty to their friends)

Thrill to his saga as he attempts to muddle through peace negotiations, continuously befudded by political intrigue beyond his ken, with the rival "The Kingdom Of Inside The Wardrobe", and gurgle in fear at his encounters with the sinister subterranean race from "The Realm Beneath The Floorboards"!!!

A game I made during the last two weeks of August for the MAGS contest, the theme of which was "The Bible".

Can you figure out who betrayed Christ to the Roman soldiers for 30 pieces of silver by examining the alibis of the disciples and finding the one that doesn't add up?

The game has a lot of behind-the-scenes A.I. work done in the code (including motives, framing of innocents by the guilty party, gossip between disciples when they met during the day, friend/foe relationships between the disciples, etc.), but which I did not have the time to implement, so for now it's just a simple puzzle like you might encounter as a mini-game in a larger game...

But it works and might be fun until you figure out the system to beat it every time. Shouldn't take you too long.

Click on the "RULES" label in the top-left for instructions. A better tutorial will hopefully be in future versions.

If the gameplay is unclear please post in this thread and I will explain it more fully.

IMPORTANT: THE GAME IS RANDOMLY GENERATED EACH TIME YOU PLAY. THE GUILTY ONE WILL NOT JUST BE JUDAS. IT COULD BE ANY ONE OF THE DISCIPLES.

Join their ranks and learn how to pilot a helicopter and rescue stranded climbers, and maybe someday buy out the whole business.

The game is roguelike, one slip on the stick and you're mountain-fodder, so I doubt anyone can win it.

But maybe...just maybe...?

IMPORTANT: If you click on "NEW" in the main menu this will start a new game and all of the progress on your saved game will be deleted!Be sure to click on "LOAD" to continue your previous adventures!The game only autosaves every time to reenter the Shop! Exiting the game while out flying WILL NOT save your progress!This also means that if you make a hopeless buying mistake in the shop, as long as you push ESC and quit the game BEFORE the next time you enter the shop you can reload the game and make better choices.(Sorry that there's no better system for this at the moment, but, MAGS. Probably in a future version!)

The destiny of a towering future literary figure is at stake when Gloria writes a love letter to her sweetheart, John.Can the smallest points save her from a mediocre life of drudgery married to this sop, and save her great writing talent for all the ages to enjoy?!

Has anyone had an experience in real life that they would report as a bug if it happened while they were testing a game?

I had a very weird one the other day:

I was sitting with a student and we were playing an english learning game on the school computer.

I had my right hand on the mouse and the student, sitting on my right, had her right hand on the table close to mine, as we were switching the mouse back and forth to play the game.

I could see both our hands in my peripheral vision, and I guess my mind confused whose hand belonged to who. My mind thought the closer hand was mine and the farther away hand was hers.

At this point I tried to use the mouse and couldn't move my hand. I looked over immediately at my hand, because it was a very disturbing feeling to not be able to move my hand, and that's when I saw that her hand was the closer one which my mind had assumed was mine, as things are blurry in our peripheral vision.

She had moved her hand from the right of mine, through under my arm, and had put it on the table to the left of my hand without me noticing.

I tried to move my hand again but couldn't, which now escalated from a disturbing feeling to a downright scary one.

After a second or two of focusing on the situation, and realizing I had mistaken which hand belonged to who, I could suddenly use my hand again.

I've had similar scary feelings upon just awakening and not remembering where I am, what time or even what day it is, and even sometimes who I am, but I know that's just a normal phase of regaining conciousness before the sleep cycle has properly ended and I'm not operating with my full waking brain yet. Hmmmm, probably also worth a bug report...

But I've never experienced the same feeling while fully awake during the entire experience before.

It was a very scary feeling of dislocation and therefore I would like to report it here as a jarring bug in Reality v0.1!

The theme is "handicapped" meaning the story should have a character who is suffering temporarily or permanently from some form of handicap.

VOTING NOW OPEN:

The entrants are:

"A Future That Would Never Be" by Sinitrena"Orbs From Space" by Baron"Still A Prisoner" by Blondbraid"Left Behind" by Stupot (IMO the "unfinished" story tells a complete tale with its many clues)"De Rigueur" by ¡ El Poncho !

The game features full-motion video backgrounds (filmed wonkily by myself) and five levels of stat-based RPG-style pickpocketty goodness (or you could build a character that just beats people up and nabs their cash.)

The game features planned are not 100% implemented yet, but the game is playable from start to finish and, as I found myself, is quite challenging and may require quite a bit of strategy to win. I have won the game once myself and it took me about an hour to do so.

A Short Game Guide

The goal of the game is, through your criminal activities, to move up from level to level. There are five levels so if you can complete level 5 you will win the game.

The main stats (also explained ingame) :

Perception: This mostly helps you spot where a potential target is carrying the goodies, but also might give you some information about their stats etc. A more vigilant NPC is harder to perceive.

Pickpocket: The name says it all really. How good you are at your craft. Sensible choosing of both target and pick-location will aid in success (for example: the front pockets of a target walking towards you are an easier target than the back pockets, and vice versa.)

Vigilance: Before pickpocketing (or attacking) a target you can look around to try to get an idea of the local police pressence. Vigilance helps with this, and also helps you to run away from the cops in the event you are caught (or run from a mugging target if the fight isn't going well for you.)

Violence: This stat helps you to hit your target in a fight, whether it be against the cops, or against a target you are trying to beat up and mug. The countering stat is your target's own Violence stat so choose targets carefully. There is no way to see what the cops' Violence stat is, so be extra careful in fights with them.

Oh, and you can ignore the Charisma and Creeping stats for now. These stats are not yet implemented.

A few other useful hints:

* "Move Up A Level" button. Once you have enough money to move up to the next level this button will appear. Plan carefully before pushing this button! Make sure you have enough stats and money to survive in a harder level. The difficulty of NPC targets and police increases with each higher level as does the cost of living (food and rent). Don't be shy to click on the:

* "Retreat A Level" button. If a new level is too hard for your character it is probably best to retreat to the previous level and regroup your resources. You will lose the money you paid to move up to the current level though. An extra advantage of moving is that police pressence will have reset to the default level when you move between levels. Which brings us to the:

* "Lay Low" button. This button causes your character to end the current day and halt their criminal activities to give the local police pressence a chance to cool down a bit. You will have to pay for rent and food for this day starting from level 2. In level 1 you are homeless and scavenge through garbage for your food so there is no cost for laying low on level 1 (so you can SPAM IT! hint-hint)...

WARNING: The game is a "roguelike", by which I mean: If you die you will not be able to restore. You must start again. The autosave is only for if you have to stop playing the game partway through and wish to continue later. Click the ingame "Quit" button to autosave your game and return to the title menu. Be very careful to click on "Continue" on the title screen to continue playing next time or your autosave may be overwritten. If you DO mess up here, and hit "Play" by mistake, then use Alt-X to force the game to shutdown. DO NOT use the ingame "Quit" button or your saved game will be overwritten!