In this series of blog entries, I'll document the events and details surrounding a particular feature I've produced for IGN. My goal is to be honest and open with my position in the industry and the work that I create. In this way, readers have a more informed view of my experiences with a product or event.

I completed Hunted: The Demon's Forge alone on Gamer (Normal) difficulty using E'lara for most of the campaign. This was done on the 360 version. Following completion of the campaign, I performed spot testing of the PS3 and 360 versions by playing through the Prologue chapter on each. Split-screen testing was conducted briefly on both the PS3 and 360 versions in the first chapter of the campaign.

An extended online session was performed via Xbox Live on Wednesday, June 1st at approximately 8:00PM PST. On Friday, June 3rd, I tested the PS3 and PC online components periodically from 10:30AM to 12:00PM. I was unable to find another player online using the PC version.

Limited testing was performed on the Crucible mode, as the menus scared me away very quickly.

Update: I wasn't actually scared by Crucible mode. That was a joke, but readers started taking it seriously!