VideoGamer.com Plays January 31, 2014

Lots of moaning and attempts at being the perfect dad.

I've given up on Killzone Shadow Fall. It looks great, but my word is it dull. I just can't get into it, and the thought of playing it during the week felt like a chore rather than fun. So, back to FIFA 14 I go.

For the very first time I've started playing Ultimate Team, and it's rather daunting being given a squad of so-so players and then presented with a raft of options to choose from. So far I've bought Berbatov, played a few games against the Team of the Week and that's about it. Whether or not I stick with it and build a great squad remains to be seen, but I can already see why the mode has become of great importance to the franchise and EA's coffers.

I've been playing Octodad, obviously. It's the sort of game that reminds you of the days when games weren't all about gruff men and football men and spacemen and other men doing men stuff. Of course he's an octopus in a suit. Of course.

I had a lot of fun playing Octodad in four-player co-op. Much more, it must be said, than when I reviewed Call of Duty: Ghosts' feeble DLC pack. Michael Myers, guys? Come on. Get a grip. What next? Alf?

You may not have realized this as you strutted around on your two legs and picked things up using your hands and your fingers, but being a human being can be very hard work… especially if you're actually an octopus. That's the premise of Octodad and I think it's wonderful.

Most people haven't discovered your terrible terrible secret and the game challenges you to maintain this illusion whilst going about normal, everyday tasks. Opening the fridge and grabbing a bottle of milk may sound like the easiest thing in the world, unless you have tentacles and an intentionally clumsy control system. You're going to make a bit of a mess and you're going to enjoy doing so immensely.

The running gag that most people don't seem to realize your true identity (including your wife and children) still makes me giggle and I'm hoping that won't get old over the course of the game.

Microsoft can bury its head in the sand as much as it likes, but if you have the choice, you'd be bonkers to buy Tomb Raider on Xbox One over PS4.

Let's not sugarcoat it, the gap here is considerable. From the major difference in frame rate to the clear degradation in picture quality, the Definitive Edition experience is significantly compromised on Microsoft's console. It's a great game whatever console you buy it on, of course, but once you've experienced both versions for yourself, you'll never be satisfied going back to the Xbox One.

That isn't ideal for Microsoft in any instance, but it's particularly troublesome in Tomb Raider's case. This is supposed to be an ultra enhanced celebration of one of last-gen's finest, an upgraded re-release designed both for newcomers and for people like me tempted into double-dipping purely for its presentation. By the very definition of what it is the Definitive Edition was always going to be graded on its technical merit, and for Microsoft to dismiss the technical chasm so easily isn't only naive, but a concerning insight into the platform holder's current mindset.