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There are twenty-two professions active in the game of Dofus. They are separated into two different categories, Gathering Professions and Crafting Professions. The Crafting Professions are further separated into three categories; Food Producers, Equipment Producers, and Weapon Producers. Weapon Producers are separated yet again into Ore Based Weapons and Wood Based Weapons for this Guide to Professions. Eleven of these professions have the ability to become a dual profession by having a Magus specialization to it.

Many different guides can be found for each profession on the Dofus Official Forums, the Dofus Wiki, and on several of the Dofus Fan Sites; like this one. After reading a lot of the different guides, looking at the Wiki, and leveling a good majority of the professions myself; I am sitting down to write a comprehensive guide to them all. The basis of this guide is to share knowledge and give advice on Kama generation throughout the leveling of a profession. As a multi-clienter, all my professions are mixed up and across several different accounts. Bearing this in mind; we will discuss partnerships between the different professions as well.

Each character can only get three professions. Choosing them is not always an easy task. Some professions are tied to another; so having both is quite helpful as they have a great deal of synergy. Sometimes you will find that you picked a profession that is too hard for you to manage; I realize that not everyone can drag themselves through leveling a Tailor, Shoemaker, and Jeweler on the same character. The best advice that I can give you, the reader, is to study the profession before picking it; look at some of the recipes throughout the entire gamut of the profession, and see which one fits you best.

Now onto the professions themselves:

Gathering Professions:Alchemist: makes potions for energy restoration, hit point restoration, and for revival of the dead.
Farmer: gathers different cereals and can turn them into flours.
Fisherman: sits on the docks and tries to catch fish.
Hunter: gathers meats from various monsters you kill.
Lumberjack: chops trees for a living.
Miner: mines ores for a living.

Quick Note: There are 2 types of equipment in the game. The Craftable and the Ethereal. Bear in mind that if you want to increase a particular stat, or change a weapons damage from neutral to another element; you want the corresponding magus profession. If you want to repair the durability of an ethereal weapon, you will need the smith or carver corresponding to the weapon in question.

A lot of this guide is personal experience and researching the Dofus Wiki. I can only offer the reader my opinion on how to go about leveling a profession. What works for me may not work for you. Server size and economy also comes into play and can influence how a player goes about leveling a given profession. Bear in mind that what I suggest is just that, a suggestion on how to proceed.

Without further ado, let's get down to the actual professions, and their respective leveling guides.

EDIT NOTICE: When compiling all the information for the guides, it wasn't intentional on my part to have such a long post with all the information on it. I did want to have them in separate posts, but even when manually clicking to add a reply didn't work; I just went with it. I have to apologize upfront, but to make decent use of this guide (until Brakmarian Rose gets it coded), people will have to use the FIND command which is CTRL + F, which will bring up something on your browser (each browser is different folks) which will let you type in a word and look for that word. I suggest using it until you find the bolded instance of the word. Thank you for your understanding. I will add a reply and a link when my guild website has it coded and finalized. 'Till then readers, enjoy the guides.

Second Edit Notice: It has finally been added to my guild's website. Due to the nature of this forum, anyone attempting to follow my link will be redirected to a confirmation page asking if they really want to go to my guild site. I can guarantee that my guild site is not a phising site, and even MOD Rhakuna says she likes the layout. The Professions have been made easier to read and a lot easier to locate each different profession, as it is only a wall of text here; no matter how informative. Without further delays; Click here

Alchemist:
The Alchemist is a misnomer of a profession. It is a gathering profession because you will need to gather flowers, but it's leveling mechanic is based on the amount of crafts a player attempts. It is a self sufficient profession in that regard. It has very little synergy with any other profession except for the Handyman, but occasionally requires the services of a level 50 or higher Farmer for Rice. Every other recipe can be gathered for and by the Alchemist themselves.

It is hard to say where exactly to start with level 1 abilities. The Alchemist has a variety of 2 slot crafts, with the most common being Recall Potions and Forgemagi Potions. Recalls require Five-Leaf Clovers which can't be gathered at level 1, and Forgemagi Potions require resources from Dreggons and are too valuable to be attempting when the Alchemist first starts out. This leaves most Alchemists aiming for crafting Baker Yeast.

To get to the more productive crafts and have a better Kama production quickly, it is suggested to craft:
Baker Yeast (192 crafts)
192 Water
192 Magical Cure

Or:

Mini Healing Potion (192 crafts)
192 Water
576 Flax Flowers.

Now that the Alchemist is level 10, three slot crafts are available. The next goal level would be level 20. Since three slot crafts yield the most experience at this point, it is suggested to:
Superior Mini Healing Potion (248 crafts)
248 Water
496 Hemp Flowers
496 Flax Flowers

This puts the Alchemist at a minimum of level 20. Following the pattern of using the most slots available and four slots yielding the most experience; my suggestion would be:
HmmMmmMmmm Potion (571 crafts)
571 Arachnee Legs
571 Orange Larva Skins
571 Gobball Saliva
571 Gobball Bloods

Since it is a strict PvM recipe; check your local Resource Markets to determine the feasibility of using this recipe. If this recipe is not possible for the new Alchemist, you can continue making combinations of the prior recipes suggested.

These two recipes will net you a great deal of Kamas by being sold on the Alchemist Markets. Sadly it is set of recipes that require you to obtain Home Potions which are only sold in Imps Village via NPC. The other resources drop from the respective Blops. To reach the next slot increase, an Alchemist needs 638 crafts, I simply divided them between the two recipes; since they are the most cost effective.

That series of crafts will feel like it is a daunting one, but it will push the Alchemist to 100. There are a couple of alternatives that can be done, but it is dependent upon the player and what they feel would be easier for them. The above recipes can be used solely as Kama generation, as they are all needed by another profession. A player whom attempts to sell Baker Yeast must be mindful that Baker Yeast can be bought from a NPC for a single Kama per, so practicing an extortionists price may not be the best practice. The Mini and Superior Mini Healing Potions will be bought by other players who are leveling a Handyman, if not used by the Alchemist themselves. The HmmMmmMmmm Potion practically shuts up people, and I feel that the Guild House and Paddock Potions are self explanatory. Fairy Waters will sell as hit point regeneration items and as resources for a leveling Handyman.

Recommended Alternative Path

This alternative path is a saving of all crafts for a re-use in a separate and final series of crafts. Due to the inherent nature of the system, it requires the Alchemist to retain a minimum number of crafts. Since it is a series of crafts built upon each other; I am listing just the final craft.

This craft should be attempted once the Alchemist reaches level 80. The separate potions in this final craft can be used to level the Alchemist to level 80. Just keep the following minimums stocked:
Phoenix Blood (682 crafts) 682 Pandkin Seeds (can be gathered by the Alchemist at level 50)
682 Rice (must be bought from a Farmer { level 50 or higher} or from the Farmers Markets)
682 Five-Leaf Clovers
682 Potions of Old Age
682 Superior Mini Healing Potions
682 Ghetto Raid Potions
682 Fairy Waters

Farmer:

The Farmer reaps various cereals in order to create flours. This profession goes hand in hand with a Baker, whom turns those flours into edible breads. It is a great beginning profession, and can be profitable by also having a Baker. For the purpose of this guide, we will be focusing on reaping specific cereals to be made into flours for the Baker profession.

This guide will be focusing on having a Baker as well, so is stream lined to level the Baker for Kama generation rather than crafting the higher slot amount of flours. A Farmer only needs to attain level 60 to gather Malt in order to start the Baker. Using the same recipe for personal and public use will help to level Farmer in the long run as well as generate a fair amount of Kamas if the player sticks with it. Bear in mind that this is tailored to getting a Baker to 100 for Kamas.

A farmer will start out only being able to gather Wheat. It will take 2 Wheat Cereals to make 1 Wheat Flour and the same is true for any other Cereal Named Flour. A new Farmer will have to adjust their gathering amounts accordingly to recoup from the early fails of Flours.

The total number of Flours the Farmer needs to generate is: 3365 Wheat Flour (the Farmer should have 579 Wheat Cereals on hand after the generation of the Flours)
1943 Barely Flour
2196 Oat Flour
648 Flax Flour
1943 Rye Flour
648 Malt Flour

To finish off Farmer, just increase the stores of Wheat Flour, Barley Flour, Oat Flour, and Rye Flour and continue to produce Cereal Breads with the Baker for personal use and profit.

Recommended Alternative Path

This alternative path is for leveling the Farmer to level 100. For the most part the Farmer will be reaping the majority of the Cereals much like a Lumberjack and Miner track down trees and ores to level. The following recipe will be used be used to help expedite the leveling; but a player will be reaping more than crafting. The best recipe to use for leveling will be the only recipe that a Farmer will use. It will require a lot of gathering of Cereals. You have been warned.

The Fisherman literally fishes for a living. It has synergy with the Fishmonger profession for purposes of making edible fish for hit point regeneration. However, having a Fishmonger is not needed in order to make Kamas as a Fisherman. The money making market for the Fisherman is the rare fish, most notably the ones needed in the creation of the Sucker Set and Inky Veil. While all rares can be made into edible meats and used in place of scrolls for Intelligence and Wisdom, they can be sold as the fish or the gutted version. It may be more profitable to have a Fishmonger in order to make the edible rares, however it isn't needed. Refer to the local Fishermans Market to make the determination on obtaining a Fishmonger profession.

Unlike the Alchemist, Farmer, Lumberjack, or Miner; Fishermen only gain experience when they catch a fish. There are times where no fish is actually caught during an attempt; more often at the lower levels. Also, fish are randomly caught. You can fish a Small River Fish spot and catch a Gudgeon, Trout, or Kittenfish and their respective rares. You can also get these same fish from a Giant River Fish spot. The fishing rods a fisherman uses increases its casting range the higher the fisherman is, and some have special properties for catching specific fish. Read the descriptions on the rods to see which ones they are.

The best way to start leveling this profession is to head to Suffokia and go after the Contest Snappers which are a guaranteed catch. These fish are completely worthless, and they can't even be gutted. The alternative to this is to buy; yes I said to spend Kamas, 36, 641 fish (at most) or 8, 097 fish (at minimum) and just gut them. If you opted for the more expensive method, congratulations; you are now level 40 and doomed to just fish your way to 100. If you opted for the cheaper method, congratulations; you are now level 20 and can fish your way to 100. From level 20 onward, you may be randomly attacked by a Protector which will give you a bag of 50 fish which is respective to the type of Protector; i.e. Gudgeon Protectors will give you a bag of 50 Gudgeons. You can then gut fish until you hit level 40 and then just fish your way to 100. Fishing spots as a whole cover the Madstream Harbor area southward for Sea Fish, and I prefer Dreggons for the River Fish. A player is highly urged to find a time frame and locations that suit them best.

Fish can be sold as either the fish, or as gutted fish on the markets. Some fish like the Kralove goes into crafts like Octavious, while others will be used by people wishing to keep their Dragoturkies well feed. This profession is only profitable when you catch these rare fishes:

Please refer to your local Fish Market to see the estimated values for each fish. While it is possible to actually fish yourself a rare fish, most appear to be found along with the bags or fish after fighting a Protector. Let the value of the rares dictate, if at all, the value of pursuing the related Fishmonger profession.

Hunter:

The Hunter is a unique profession, in part like the Alchemist where this is a slot driven 'crafting' profession, but it is completely dependent upon fighting stronger mobs for the higher leveled meats. You do not however, gain experience for the Hunter profession from the fights themselves, but the preserving of the meats you gathered. This profession requires the character to be of sufficient level to beat mobs that drop the meats that the player is after. If you find yourself not being able to gather good meats, leveling your character will aid you. In some cases, having a character class that has a good deal of Area of Effect spells and or weapons will make the fights faster, and in turn make gathering less of a pain. Another oddity of this profession is that any weapon can be maged to be a Hunting Weapon; all one needs to do is visit their local weapon magus and slap a rune on. However, it is not always so easy to mage the weapon with a Hunter Rune; so anticipate some failures along the way. As for synergy with another profession, it's primary counter part is the Butcher which relies on the preserved meats the Hunter makes. It does help out Handyman in the early stages as well.

On to the actual leveling of the profession. Your first available meats are Insect Flesh and Bird Meat, which are gathered from Moskitos and Tofus. The early stages of this profession feels like a mind numbing exercise in futility, but it does become easier as you level.

As you can see, there is a wide variety of meats that can be gathered. Any meat that has **** behind it is a stat improving meat, typically for the Strength stat. This does not hold entirely true for the Frigost based meats, as it will be the Royal versions instead of a **** version.

Since this profession requires a player to PvM a lot, it is suggested that a new hunter actually buys the first few levels worth of meats. The meats themselves are easily gathered, but finding mobs in what would be considered sufficient amounts may not always be accessible. To that end, I would suggest buying Bird Meat, Insect Flesh, and or Larva Flesh to level the Hunter to level 20. It does matter whether or not the Hunter purchases starred meats, as the recipes change slightly in some cases. Please refer to the individual recipe for starred meats.

At this point the Hunter can preserve three slot meats, and generally reside in the Gobball Dungeon for the time being. The dungeon offers up a plethora of meats as the Hunter levels, but it starts out with only the Black & White Gobblys as meat providers.

The profitable side of doing the profession this way is that you will inevitably run across Gobball and Royal Gobball set pieces that can be crushed for their runes and sol, sold outright, or used to strengthen the character. Other notable resources that will be gathered are the Gobball Horns which can be exchanged for Small Wisdom Scrolls at a rate of 100 horns per 1 scroll. Reffer to the Scroll and Resource Markets to determine which one holds a better profit for you. It is also possible to run this dungeon with friends and gather a Dungeon Keeper Soul Stone and sell those; but it would be better to save them for later use when a Hunter has sufficient level to drop Gobball Leg****.

This will put a Hunter into the four slot meats:
Preserved Wabbit Leg (571 crafts)
571 Pinch of Temporal Powders
571 Jelly Blubber
571 Treechnid Resins (Can be dropped from Treechnids or bought from a NPC.)
571 Wabbit Legs

The hunter is now level 40. Items that are of decent profit at this stage is Bird Meat** which goes into the Kwakwa Dungeon Key. If you hunt these for profit, you can also add Tremor Potions to the list as you can get the resources needed to make these from the Earth Kwaks and the meats from all the kwaks.

With the Hunter now at 5 slots, this recipe should be focused on:
Preserved Dragomeat (638 crafts)
2552 Pinch of Temporal Powders
1276 Biblop Blubbers (Can be dropped from Blops or bought from a NPC.)
638 Treechnid Resins
1276 Scurvion Bloods (Can be dropped or bought from a NPC.)
638 Dragomeat (and it's the exact same recipe for Dragomeat**)

This recipe requires a Hunter to hunt Dragoturkies. Wild Almond versions drop Dragomeat, and are hard to find in great numbers at times. About level 50 or so, the Wild Ginger versions will start dropping Dragomeat** to help speed things along.

Sadly there is only one six slot recipe, and I would suggest it if a player can make good time against Kanigers. A hunter can also continue using any prior recipes.
Preserved Kaniger Meat (563 crafts)
563 Pinch of Temporal Powders
563 Jelly Blubbers
563 Treechnid Resins
563 Waters
563 Biblop Blubbers
563 Kaniger Meats.

By this time a Hunter can make a decent profit from Gobball Leg****s and now from Dragomeat**** which can be dropped from Dragon Pig and Crocabulia.

This set of recipes is done in two stages. I recommend that a hunter just buy the Crocodyl Meats unless they can farm Crocodyls with out too much of a problem. I hated the high resistances, and even their weak resistances aren't exactly that weak. If the Hunter can farm Crocodyls easily and efficiently, then just double the following recipe and enjoy being a level 100 Hunter. If not; I found the money to be well spent for the first half of:

Congratulations, a player is now a level 100 Hunter, and probably a pretty well leveled character to boot. Double congratulations.

Lumberjack:

The Lumberjack profession is a grueling test of a gathering profession. The various woods a Lumberjack gathers can be directly used in a Carver Profession, as well as the Jeweler Profession. It will also feed a Handyman Profession quite well. The Lumberjack does have a few 'crafting' recipes that can be used to help level the profession; however it seems that you will always need to buy woods that you can not chop because you simply aren't the level for it when you get it. The slot amount for recipes tops out at four slots, so it isn't very worthwhile to use them. While a new Lumberjack may be tempted to use them, I suggest otherwise and just chop your way to 100. I recommend only crafting the various Wood Shaving Potions on an as needed basis, as they only go into the repairing of Ethereal Weapons. Check your servers Alchemist market to see the viability of the occasional crafting of them for Kama gains.

Another problem with the Lumberjack profession is the fact that all the woods are heavy pod wise. No matter the wood, each wood is five pods per. This profession will task you with a lot of unloading unless you are a Strength Built Character. A player can semi-circumvent this by obtaining good Pod Gears, or using Strength Gears while actively working on the profession. A player can also pick a good counterpart profession to level in addition to the Lumberjack, or a combination of the three.

There is no rare wood like there is rare cereals, but there are scarce woods which are highly prized and can generate a lot of Kamas. If a player wants a good steady income, Lumberjacking is a good start. Refer to your servers Lumberjack Market to view the averages of the woods themselves, as well as the planks. A player may want to dabble in both areas of the markets for a more diverse income source, or a player may just want to sell the woods in bulk settings.

Briefly I discussed some of the typical synergies with this profession. There are a lot of good combinations with a Lumberjack, as well as a Lumberjack doing well as a stand alone profession. It will be up to the player to decide which route they deem to be best, and go from there.

New woods become available as the Lumberjack gains in levels. As well as new woods becoming available, the woods themselves tend to decrease in availability. Most notably are Charm Trees, Elm Trees, and Holy Bamboo Trees. So a Lumberjack can not easily just move from one tree type to the next and stay there for the higher experience gain, they will have to move about and chop anything and everything that they can. As well as getting new woods, the amount of woods is increased upon level gain, like a majority of professions.

Sadly, this profession requires a lot of actual gathering to level as opposed to gathering some materials and in turn crafting those materials to level. This profession is a long road to 100, and is fraught with steady competition. For the purpose of this guide, I am assuming that no other profession is actually being used except the Lumberjack.

Starting out, all you can gather is Ash Wood. You can gather the Ash Wood and sell them in bulk packages of 100, you can save them for a synergistic profession, you can saw twenty woods into a solitary plank and sell multiples of those. It is dependent upon the player. You can find a lot of Ash Wood in the area of the 5, 7 zaap, and in the Scaraleaf Area. Chop your way to level 10.

At level 10 Lumberjack, you can add to your Ash gathering with Chestnut Wood. You can find a lot of Chestnut Wood in the Jelly Territory as well as the Scaraleaf area. A player will typically run between Ash and Chestnut and be actively gathering both until level 20.

At level 20, Lumberjacks will be adding Walnut Wood, and be starting their own circuit in the Scaraleaf area. It is a combined effort of these three staple woods that will level a Lumberjack. These three woods form the foundations for almost all of the Weapons professions, and generally the Jeweler profession. Chop your way to level 30.

Level 30 adds Oak Wood which can be found in the in-between parts of Scaraleaf and Jelly. Running this area should now be a commonplace practice as more woods are becoming available in this region. A player can also 'flavor' their chopping experience by running from 5, 7 south into Scaraleaf, and then east into Jelly, and the ocassional running through Astrub Proper for some of the woods. If a player chooses to use Astrub for any gathering, be prepared for an onslaught of Bot activities. I suggest turning off any and all chats except the /G until you get out of the city walls where it is more bearable. A player can run these areas until they hit level 35, where they might want to start gathering either Oliviolet or Bombu Woods alone, or in conjunction with their circuits in Scaraleaf and Jelly. Oliviolet can be found in the Sidimote Moors area, west of the zaap. Bombu can be found in the Cania Plains Area east of the -20, 20 zaap.

Level 40 allows Lumberjacks to gather Maple, which heavily dominates the Porcos Island. At level 50, Yew becomes available as does Bamboo. Yew can be found in larger quantities in the Litneg Wood, but low leveled characters should avoid this area because Chafer Mobs and mobs containing Trools are aggressive. Do not use this area unless you can handle a majority of the mobs solo. Instead, head over to Aeradala and chop the Bamboo. Sadly, a player must be aligned to enter this territory, typically go when your alignment holds the area, and not during an invasion. A player risks getting aggressed during those times. Adjust your circuits accordingly.

Level 60 offers Cherry Wood which can be found in large quantities on the outskirts of Bonta, in the Litneg Wood, as speckled in Astrub. At this point, a player should have some idea of where they should go to gather wood. Not all woods are worth it to gather, even if the price for these woods looks good. Alignment of the player will influence this as the dominant alignment may hold places like Aeradala, or being Neutral or Bonatan will allow a player to circle the Bonta City Walls freely without worrying about being agressed by the local militia. Continue gathering all forms of wood that you can, each little bit helps to get to the next level.

Level 70 gives Lumberjacks Ebony Wood, which is very low in quantity. A player will need to hit Litneg Wood, Jelly, and Porcos areas to gather this wood. Supplement the already existing circuit with this wood. It is not readily available to mass gather for experience like Maple, Oak, or Bamboo. At level 75 Kaliptus Wood becomes available. While there is a decent quantity of these trees, it should be noted that Koalak Mountain is much like Letnig Wood, full of aggressive mobs. Only venture here if you can handle the mobs solo. Use Ebony and Kaliptus Woods to flavor your already existing circuits.

Level 80 offers up Hornbeam and Dark Bamboo Woods. Hornbeam is gathered from the sexy looking Charm Trees, of which there is a very limited supply. Dark Bamboo Wood is found in Feudala. Feudala is on the same terms as Aeradala, restricted to the general public (neutrals), and those of the opposite alignment. Dark Bamboo is worth changing alignments as needed to help level the Lumberjack profession, and the wood itself is highly prized by breeders and Handymen. Great Kama generation potential. Adjust as needed, and continue to gather all available forms of wood. A player will be basing the majority of their experience gains from Dark Bamboo Wood, and flavoring it with the gathering of all other available woods. Level 90 brings Lumberjacks to Elm Woods, of which there are only 4 trees. They are found in the area of the 5, 19 mine, buried deep within Labyrinth, at the top of Crackler Mountain, and hidden in the Koalak area surrounding Koolich Dungeon. A player will not be able to gather Elm effectively due to the very limited number of trees, and should consider themselves lucky if they happen across an un-chopped tree.

By this time, the Lumberjack should have established several circuits for gathering wood. It is an exercise to get to 100, but adding to an existing circuit is more profitable than just sticking it out in one area.

The key to making Kamas with just this profession alone is selling the woods in large enough batches; or directly to another player who is looking for more than the standard 100 pack. A Lumberjack also needs practice item flipping in the markets. This means to determine a price that seems fair, buy up any woods/planks under that price and list them at the 'fair' price. This suggests that the Lumberjack manipulates the market, which can be hard.

Miner:

The Miner is the last gathering profession. It is self serving much like the Alchemist, where the Miner gathers ores that can be used in the crafts of alloys. I personally suggest treating this profession like I did in the guide for the Lumberjack, and just mine your way to 100. However, it is not a set rule and a player can choose to expedite their leveling practice with the use of alloy creation. Miner energizes well with a good portion of other professions as well, most notably are the Smith Professions, Jeweler, and again the Handyman. Like the Lumberjack profession, all ores are heavy. Make use of the same tips concerning making the most use of your pods.

This guide is based off of using just the Miner profession to level, if a player is also leveling a synergistic profession, adjust to meet the demands of both professions. However, I am focusing on just the Miner profession for this guide. Saving the ores or selling them is up to the player, it has been suggested that all ores are saved until Level 80 where they are used in a single mass craft of the Kriptonite alloy. This is also up to the player.

Like the previous guides for the Gathering Professions, with each new level, a new resource becomes available.
Level 1: The Miner can gather Iron.
Level 10: The Miner can gather Copper.
Level 20: The Miner can gather Bronze.
Level 30: The Miner can gather Cobalt.
Level 40: The Miner can gather Manganese.
Level 50: The Miner can gather Tin and Silicate.
Level 60: The Miner can gather Silver.
Level 70: The Miner can gather Bauxite.
Level 80: The Miner can gather Gold.
Level 100: The Miner can gather Dolomite and Obsidian.

There are no rare ores like there are rare cereals, however; there is a very small chance that a miner may also be able to gather a variety of stones such as: Emerald Stone, Crystal Stone, Sapphire Stone, Ruby Stone, and Diamond Stone from the vein they are mining as well as from the respectable Protector.

Mining is a lot like Lumberjack in the sense that there seems to always be a stiff set of competition in gathering ores. Finding the off peak times for a specific server is crucial for an easier leveling path, however, it is still possible to mine during the peak hours for the server.

Miners can create alloys from the ores they are able to mine; which will expedite the leveling growth. However, I do not suggest using any alloy recipes unless the player can gather the required 10 of each ore in a single attempt. This may not always be possible, but it is the preferred method in order to reduce the number of failures in a crafting attempt.

Please refer to the specific server Miners Market for the value of ores and alloys, and use the going rate to determine whether or not producing alloys is the way to go. Miners have several manners in which they can generate Kamas. They can mine the specific ores and sell them in bulk, they can craft alloys and sell those, lastly, they can use a flip technique with the Stone & Precious Stone retails. Refer to the Miners Market to determine whether or not this would be a good practice for Kamas.

For this guide, I have a simple circuit that I personally use. It garners a lot of Iron for the beginning Miners, and tapers off into different mines until such a point is met to just randomize profession days with the Mine Cart System. Like the Lumberjack, gathering every possible ore is preferred, but there are some experience specific ores that a miner will want to just stick it out for.

Starting at the Scaraleaf zaap (-1, 24) the Miner will run due south and into the Porcos Territory. There are two mines there that are small, but hold mostly Iron. From Porcos the Miner will run to 4, 28 where there is a large Iron Mine, which also holds some Silver. From this mine, the Miner will head up to 5, 19 and gather as much Iron as possible there. This is the primary circuit. For a new Miner. There are some other mines that can be used, but my experience is that the other Iron mines tend to be camped out. Going between all the mines isn't a bad idea, but stick to the primary circuit. The reason for this is that these mines are small in terms actual veins, and as such aren't camped as often. Smaller mines typically have less miners taking over.

As you will notice, this primary circuit also holds other ores such as Cobalt, Bronze, Copper, Gold, and Tin. While the new miner can only gather Iron, knowing where some of these other ores are will help facilitate a better miner. I suggest that a new miner doesn't go to the -3, 9 mine until such time as they can mine everything (except Gold, I am not that cruel) in the mine. The -3, 9 mine holds Iron, Bronze, Gold, Copper, Cobalt, Manganese, Silver, and Tin. This will allow them to make the most of this particular mine as it is heavily used.

The new Miner will focus on Iron until they can gather Copper at level 10. Mining both Iron and Copper will help in getting the Miner to 20, which is the first goal level. At level 20 Bronze becomes available. My experience is that Iron and Copper sell well and are usually camped ores, Bronze does not seem to have the same effect, so for a new Miner, camping Bronze veins will be a preferable method. The best Bronze veins can be found in the Sidimote Moor Mine at 12, 25. This mine is fairly busy in part because it also holds the largest Bauxite, Tin, Cobalt, and Gold veins, however; Bronze is typically left alone. A new Miner can focus on gathering Bronze until level 30 where they can attempt to gather some of the Cobalt in this mine, or add this to the primary circuit I mentioned as gather Iron, Copper, and Bronze. In either case, Bronze will be a leveling ore until level 50 when Tin and Silicate become available.

Silicate can be found in Feudala, but it is a restricted area. It is restricted to all neutrals, and those people that are not of the owning alignment. I suggest that you use this area to gather what Silicate you can and then head back to the Sidimote Moor Mine to gather the more prominent Tin veins. At this point I recommend that a new miner start using the mine carts to shift between mines rather than just running and or zaaping between them. The crux of it is to mine as many ores as possible wherever you go, and with the mine cart a miner can effectively manage to gather a wide variety of ores. Bronze and Tin are the primary leveling ores at this point, until 70 when Bauxite becomes available. There are several mines that contain Bauxite, there is one south of Brakmar, the Sidimote Moor Mine, and a mine north of the -2, 0 zaap. Forming new circuits for peak and off peak mining becomes a necessity as there is always a stiff series of other Miners running through the mines and carting off to a new one.

At level 80 Gold becomes available. There is a pure Gold mine north of the -14, 47 zaap, some veins in the -3, 9 and 5, 19 mines, as well as the Sidimote Moor Mine. If you choose to mine the entire way to 100, using Gold as a leveling ore is a slightly viable method. Random mining would be preferred however. If you chose to gather and save your ores until level 80 and use a mass craft of Kriptonite; you will need:
6820 Iron
6820 Copper
6820 Bronze
6820 Cobalt
6820 Manganese
6820 Tin
6820 Silver

Enjoy.

The key to making Kamas off of this profession alone is to keep a plethora of ores and alloys on the markets. A miner can also practice flipping items, especially the un-polished stones, by buying those and polishing them and then selling them. Sometimes a miner can make a better profit by selling directly to another player whom needs more than the standard 100 batch.

Gathering Profession Remarks

Gathering professions are great for beginners to the game. They offer a steady form of income in terms of Kamas. Any of these professions will be an asset to a player, and for the most part; can be leveled casually. For the new players to the game, I would recommend becoming a Hunter or an Alchemist as a first profession.

Alchemist is a stand alone profession that can lend itself to other professions, most notably the Handyman. It serves its purpose with the sales of various transport potions, a wide variety of hit point regeneration potions, and pretty flowers.

Farmer is not a great starting profession on its own. A player taking up a Farmer profession will inevitably take up Baker to actually make Kamas. The rare cereals that can be reaped are only a bonus for the Farmer but aren't easily gathered to make Kamas from. It doesn't seem very fair to a player to have to level a Farmer to 50 to start making Kamas from Farmer with the sales of Rice. My recommendation would be to take both a Farmer and Baker profession together, or not at all.

Fishermen are rare to see because of the mechanics involved with fishing. However, it is a beautifully relaxing profession to me. The potential to make some serious Kamas is there, but relies on very rare fish to be caught, and not all the rare fish sell well. A Fishmonger would be this professions counterpart, but isn't worth the effort in my opinion. If you want a relaxing way to make Kamas, Fisherman might be the profession for you.

Hunters are an oddity. This profession is entirely reliant on getting from one PvM fight to the next, so it levels your character. However, a player will need to stop and 'smell the meats' and preserve them in order to actually level the profession. There are several ways to generate Kamas with this profession alone, but it would be a wise decision to also make the Butcher counterpart and be self sufficient in terms of hit point regeneration items, and some of the best ones in the game to boot. If that route is taken, it would be suggested to make a 'weekly allowance' for personal use and sell the remainder of finished meats for profit. This profession and its counter part are a great starting point for a new player.

Lumberjacks are a needed set of people. There is so much that can be done with all that wood that is gathered. There is so much synergy with this profession that it is almost unreal. This is a great starting profession for almost everyone. It is highly recommended that any new Lumberjack be of a Strength built character class due to the fact that all woods are heavy. While a good Pods set will benefit everyone, Strength characters just have it golden in terms of this profession.

Miners are just like Lumberjacks, a very much needed set of people. And just like the Lumberjacks, it is most beneficial to Strength characters, because the ores are so heavy. What a Lumberjack can't 'feed' in terms of profession synergy, the Miner does. Another great starting profession.

Crafting Professions

Food Producers

Baker:

The Baker is a staple profession, it generates Kamas on a consistent basis through the sales of bread and candy, and relies on the Farmer profession. For this guide, it will be based off of having a Farmer along side of it, and single shotting the Baker profession to 100. It can be done in a single day if the player spends the correct amount of time farming specific cereals just to craft.

The last recipe will also be the most used recipe, because it is typically the most bought bread. For preparation, the player will need to buy, yes I said buy:
3618 Water
3423 Baker Yeast

That series of recipes will carry you from level 1 to level 100 in a matter of hours of just crafting, provided the player had the farmer spend about a week of hard gathering and crafting of the flours. Cereal Bread is the mainstay of breads for Kama generation, and is a fairly simple recipe. Check the Bakers Market for the value of these breads as they vary highly. Also keep an eye out for people looking for a massive bulk sale beyond the normal 100 batches, as a player can negotiate the price before hand, and keep up with demand.

Butcher:

A butcher is reliant on a Hunter profession. It needs the preserved meats in order to produce edible meats. As such, a player will generally make anything that they can get their hands on. However, if the character is of sufficient level, it is possible to gather a specific set of preserved meats to level with. This series of recipes depict the easiest way to get to 100 while increasing the slot amount at every opportunity. In practice this may or may not work out due to the characters level, class, build, and ability. It is also possible; depending upon server, to buy missing preserved meats to bolster what has already been gathered for simplicities sake.

At this time the Butcher should be level 40. The recipes start becoming less varied and a bit frustrating. The next 3 recipes will undoubtedly feel like a monstrous undertaking. It may be easier for the player to just continue using the previous recipe; but this is how my wife and I did do it. Yes, we did buy some of the meats as we had issues being able to make the best time per fight per meat drop ratio; and she wanted to hurry the hades up.

There is only one six slot recipe sadly. For this particular leg of leveling I highly suggest purchasing the preserved meats, if you can not gather them effectively.
Kaniger Steak (563 crafts)
563 Salt Measures
563 Pepper Measures
563 Salads
563 Waters
563 Frying Oils
563 Preserved Kaniger Meats.

With the addition of the Island of Frigost, Hunters and Butchers got a serious boost with meats. No longer are Butchers doomed to finish off this profession with just Crocodyl Steaks, Butchers also have the choice of using Imperial Pate; which I found to be a lot easier to gather.

It should be reiterated, leveling a Butcher is a hard effort. The edible meats are better than any bread in my opinion because of the hit point regeneration and pod count on a per meat per bread ratio. I personally enjoy carrying around two to three hundred Imperial Pates on each of my accounts (all eight of them).

Fishmonger:

The Fishmonger creates edible fish for hit point regeneration. Sadly, of all the hit point regeneration methods, fish is on the seriously worthless side of spectrum. It has been my experience that the only reason a person even considers having and leveling this profession is so that they do not have to pay someone else to make the crafts, specifically for the Sucker Set and Inky Veil. I hope that Ankama Games refreshes this profession to actually give it a viable competition with the Alchemist, Baker, and Butcher. With my personal opinion on this profession out of the way, let's get started, shall we?

This profession is the counterpart to the Fisher profession, and will rely on it, and the markets. Sadly Fishermen can not set off to gather just Gudgeons, but may get a lot of Kittenfish instead. Because of this, I spent more time just buying fish that I wanted for recipes, and found people who had Fishermen and fish ready to be cooked but had been to lazy to start a Fishmonger. I got lucky. A Fishmonger will basically be crafting every fish they can get their hands on. Only these rare fish are of any notable value for Kama generation:

Kiye Gudgeon which will make Sliced Gudgeon****
Horror Grawn which will make Grawn Fritter****
Unique Kralove which will make Grilled Kralove****
Small Sandy Carp which will make Steamed Carp****
Dark Sardines which will make Fried Sardine****
Siktrin Bass which will make Grilled Bass****

Special Note: Fishmongers can not gut the fish themselves, and require a Fisherman to do this. If a player is buying fish to supplement their fishing, or buying fish purely to level this profession; remember to get the Gutted Versions. I can not stress this enough.

It would be recommended that a new Fishmonger starts with:
Sliced Gudgeon** (192 crafts)
192 Lemons
192 Gutted Gudgeons

By this time, anyone following this guide is realizing that we are making the most basic forms of the fish, which even when put up on the markets won't fetch many Kamas. Be patient as the real money in Fishmongering is in the gutted versions to edible version 'flips'. However, a player needs to monitor the Fishermans Market to determine when it is best to sell and for how much.

Last remarks about this profession, trying to follow this guide craft for craft is almost near impossible without buying the fish before hand. Someone who is leveling both a Fisherman and Fishmonger at the same time will be repeating a lot of the lower end recipes before they have sufficient amounts of better fish to craft. In the long run, it is better to pay a near highway robbery price for the use of someone else's Fishmongering services, than it is is to level this profession on its own. This profession is a prime example of what a Kama sink truly is, as there are very few items that do not require a visit to the NPC Grocery Store. I apologize for putting this profession down, but let the recipes speak for themselves. I truly hope that Ankama Games revisits this profession and gives it a buffing.

Food Producers Remarks

Only having three different food producing professions to choose from makes it easy for a new player.

Bakers are the easiest to level and start making Kamas from, but it they top out rather quickly. It is a perfect profession otherwise.

Butchers are the best food producers in the game, hands down. The hit point regeneration values on the edible meats far exceeds that of the breads that even Amaknas' best Bakers can create. It is a harder profession to level, but in the end it worth its time in gold.

Fishmongers. Where are they? How are they? Hopefully buried somewhere in the gutted fish. I do not recommend this profession at all. Only the veterans should even consider taking up this profession, and only out of sheer boredom.

Equipment Producers

These professions are some of the hardest professions to master in the game. Everyone needs their services, and it is not uncommon for them to have wait times for any prospective customer. The following are some of the best steady Kama generating professions. However, they do require a lot in terms of investments. This investment isn't a few measly thousand Kamas, but more into the tens and hundreds of thousands of Kamas, and it's not uncommon for it to reach into the millions of Kamas. Careful consideration should be made before taking any of the following professions.

Jeweler:

The Jeweler is known for their exquisite rings and amulets. They make all things sparkle under the Amaknian sky. Each character can wear two rings and one amulet, and there is such a diverse variety of these items, a person could almost put on a fashion show with this items alone, but sadly the Tailors Association already started that one.

Starting out in this profession as a new player will lead that new player into the nearest Amaknian Metal Ward. If you are new to the game, it is highly recommended to take up a gathering profession before taking up this profession. It is quite helpful to have a strong (level 100) Miner and or Lumberjack backing this profession simply because of the resource needs. There are a great deal of recipes that use one or the other, and a good portion require both. There are some good PvM related recipes to level with, but the sheer amount of resources needed to effectively level off them alone will make a player want to rip their hair out and dose their bald heads in Lye. A general rule of thumb is to craft anything and everything that a player has available to them, including turning their runes on while they play. If a player still thinks this is the profession for them, allow me to start this professions guide.

See, a miner is already being called into service. While I have this craft listed to get to the next slot level, some people have used this craft all the way to level 60; and slightly beyond. If this is what you want to do, here are the final amounts to level 60:
10044 Gobball Saliva
10044 Iron

I can not confirm at this time whether or not this small 'glitch' still works, however; if a player can get to level 59 and a couple of crafts away from level 60 and stop, reload another large amount for mass crafting, they will continue to gain experience beyond level 60 on this recipe. Nimbly Rings exchange for Small Agility Scrolls at the cost of 100 rings for 1 scroll. A player should refer to the Jeweler and Scroll Markets to determine which place would be more profitable.

A Jeweler can continue to make Nimbly rings like I said above, or they can move onto:
Bouze Lite Yeah's Ring (248 crafts)
248 Gobball Eyes
248 Gobball War Chief Teeth
248 Gobbly Eyes

In either case, these are the simplest three slot recipes. It is suggested to crush these items in the Munster Crusher in either Bontas' or Brakmars' Smithmagi Workshop for the runes they provide. It is suggested that a player saves these runes (preferably as the magic stone version as they weigh less). A majority of the crafts that a new Jeweler will be making is to make a stock pile of runes. For the early levels, double check the items normal max stats and sell only those items that are very close or are perfect in terms of stats. If a player needs Kamas, continue to produce Nimbly Rings for Kamas. Crush everything else for the time being. Refer to the General Magus Guide for further information.

Now the Jeweler can attempt harder and more intricate works of arts. Next on the list is:
Mos Kitano (571 crafts)
571 Crab Eyes
571 Magical Cures
571 Moskito Brows
571 Moskito Wing

Here a player sees the emergence of woods in their crafts. Due to the amount of woods needed on a per craft basis, it is not suggested to level beyond this amount. These amulets serve two purposes to a player: Exchanges for a Small Chance Scroll on a one for one basis. Levels the Jeweler to the next slot bracket.

This puts a player at the next level bracket, and the hardest part. The Jeweler is now level 60.There are not any singular viable recipes that can be used upon hitting level 80 due to the immense resource needs for the seven slot recipes. Since we will be using 6 slots for the remainder of the journey to 100, I have divided the total 1926 crafts into smaller and more manageable mass crafting sessions.

It is possible to level all the way to 100 with this recipe alone, however my experience with farming Kitsous has me having nightmares thinking about it. If a player has the endurance to do it, they can repeatedly run Kitsou Dungeon for all 1926 hairs and skins. You, the reader can't see me twitching like I have Turrets Syndrome. Since my wife and I had already leveled Jeweler, Shoemaker, and Tailor to 100 before Kwakwa Dungeon came out, there was no other real alternative. The next two recipes are used to break up the monotony.

The Kwakwa crafts offer up newer forgemagi runes, typically needed for the maging of Frigost based sets, a player can make a decent profit off of the sales of these runes, as well as getting a small stash of the lower powered runes. The Kwakwa Dungeon is also a lot easier than running the Kitsou Dungeon, thus being a lot more time efficient.

Congratulations, you have finished Jeweler. Please refer to the General Maging Guide near the end of this guide for information about leveling a Jewelmagus.

Shoemaker:

The Shoemaker is known for their exquisite belts and boots. They make all things dusty under the Amaknian sky. Each character can wear tone belt and one pair of boots, and there is such a diverse variety of these items, a person could almost put on a fashion show with this items alone, but sadly they would also be practically naked in doing so. That is not recommended for the shy at heart.

Starting out in this profession as a new player will lead that new player into the nearest Amaknian Metal Ward. If you are new to the game, it is highly recommended to take up a gathering profession before taking up this profession. It is quite helpful to have a strong (level 100) Miner and or Lumberjack backing this profession simply because of the resource needs. There are a great deal of recipes that use one or the other, and a good portion require both. There are some good PvM related recipes to level with, but the sheer amount of resources needed to effectively level off them alone will make a player want to rip their hair out and dose their bald heads in Lye. A general rule of thumb is to craft anything and everything that a player has available to them, including turning their runes on while they play. If a player still thinks this is the profession for them, allow me to start this professions guide.

The first couple of recipes aren't very profitable, but I will include one that is as an alternate recipe. Getting started:
Small Gobball Boots (192 crafts)
192 White Gobbly Wools
192 White Gobbly Leathers

This recipe isn't suggested as a good leveling recipe due to the amount of resources it takes. However, it is a profitable recipe as these belts can be exchanged for Small Intelligence Scrolls at the rate of 100 belts per one scroll. Refer to your local Shoemakers and Scroll Markets to see which version would be more profitable.

In either case, these are the simplest two slot recipes. It is suggested to crush these items in the Munster Crusher in either Bontas' or Brakmars' Smithmagi Workshop for the runes they provide. It is suggested that a player saves these runes (preferably as the magic stone version as they weigh less). A majority of the crafts that a new Shoemaker will be making is to make a stock pile of runes. For the early levels, double check the items normal max stats and sell only those items that are very close or are perfect in terms of stats. If a player needs Kamas, continue to produce Chance Belts for Kamas. Crush everything else for the time being. Refer to the General Magus Guide for further information.

This will take a Shoemaker to their next slot bracket and these recipes:
Satisfaction Boots (248 crafts)
2480 Copper
2480 Tin
1240 Boar Hairs

This recipe is useful for the runes that it can provide.

OR

Boar Belt (248 crafts)
248 Boar Hairs
248 Boar Snouts
248 Boar Tusks

This will bring a Shoemaker to the next slot bracket, and these recipes:
Gobboots (571 crafts)
5710 Black Gobbly Leathers
5710 Gobball Leathers
571 Gobball War Chief Hooves
571 Gobball War Chief Leathers

It is recommended that the Shoemaker does not crush these recipes, rather they should save them. Generally speaking, a Shoemakerr can decrease the amount of Gobboots and Gobball Belt crafts by reusing them in the respective Gobkool crafts. Yet, this will hurt the Shoemaker when they get into the next bracket.

The next bracket holds the six slot recipes, and a Shoemaker can reuse; yay for Amaknian Recycling Measures; the prior two recipes follow up with the next two recipes:
Royal Gobball Belt (563 crafts)
56300 Gobball Leathers
28150 Black Gobbly Leathers
28150 White Gobbly Leathers
16890 Gobball War Chief Leathers
563 Royal Gobball Leathers
563 Gobball Belts

While the amounts are excruciatingly painful to gather for, it is a highly profitable method to level a Shoemaker. Running the Gobball Dungeon and souling the final room gives the veteran Shoemaker a great income source. Gobball Horns can be exchanged for Small Wisdom Scrolls, the other set items in the Gobball Set can be crushed for runes and saved or sold as the item or runes, the resources themselves can be used for a plethora of other crafts. Just because it is a serious grind for the previous recipes, don't just dismiss them.

The road to completing the Shoemaker has been a long and arduous one. Now that you have completed this profession, go share your abilities with the rest of the members in the World of Twelve.

Tailor:

The Tailor is known for their exquisite capes and hats. They make all things fashionable under the Amaknian sky. Each character can wear one cape and one hat, and there is such a diverse variety of these items, a person could almost put on a fashion show with this items alone, and the Tailors Association loves the semi annual gathering.

Starting out in this profession as a new player will lead that new player into the nearest Amaknian Metal Ward. If you are new to the game, it is highly recommended to take up a gathering profession before taking up this profession. Some of the recipes will require the use of another profession, but there are mostly PvM related recipes to level with; however the sheer amount of resources needed to effectively level off them alone will make a player want to rip their hair out and dose their bald heads in Lye. A general rule of thumb is to craft anything and everything that a player has available to them, including turning their runes on while they play. If a player still thinks this is the profession for them, allow me to start this professions guide.

The first set of recipes that a new Tailor will use is:
Piwi Hats & Capes (192 crafts)
192 Piwi Feathers (Any color will do as it will make that respective color hat & cape)
192 Sesame Seeds

I suggest that if a Tailor uses this recipe to discard any and all crafts if they are not worth much on the specific server of the Tailor. They are only good for the experience and very rarely yield runes; and quite frankly, not worth the effort to use them as a maging item later.

OR

Wooden Wings (192 crafts)
1920 Falx Strings
768 Ash Planks (15360 Ash Woods)
I suggest this recipe solely based on the recycling measure as this will be remade into Improved Wooden Wings.

The next set of recipes would be:
Helmet (248 crafts)
2480 Flax Strings
2480 Black Gobbly Wools
1240 Gobball Wools
I suggest this recipe solely based on the recycling measure as this will be remade into Improved Helemt.

These two Improved versions of crafts can be sold outright for those doing the related Otomai Quests, however the Tailor may not be able to sell more than a handful at a time. My suggestion would be to list all the successes between the Bonta and Brakmar Markets and as they get returned to the bank crush them and start stockpiling the runes for later use. The Bag can be sold or crushed.

As you can see, the Tailor is going to be grinding out a lot of PvM mobs, and even the simplest recipes have some very expensive materials.

This bring us to the fatal home stretch. I say fatal because a Tailor who is not 100 is doomed to finish out in one of two places since the introduction of the Kwakwa Dungeon. A Tailor will rely on making Kitsou Caps (I say this craft due to the vitality runes they produce and the resource light craft they are) and on the Kwakwa Hat (I say this craft due to the new runes they produce and the resource light craft they are). Either way, it will be a very long 1926 crafts to 100. As such, I will list the recipes as doing half in Kwakwa Dungeon and the other half being done in Kitsou Dungeon. Sorry guys:

It is suggested that the Tailor levels the Costumemagus profession to at least 31, prior to making this craft. It is prefered that a Costumemagus is level 100 for better success rates. Then the Costumemagus can mage the vit to 100+ on each hat to guarantee themselves a powerful vitality rune from each crushed hat,

Congratulations! You have just finished your Tailor. Now go on a binge of a celebratory nature.

Handyman:

Handymen are now a much needed profession. They serve everyone with their key crafts, and a select few with the breeding items they produce. Since the breeding items are considered equipment items, I assumed that they should go here instead of a separate section by their lonesome.

Starting this profession as a new player will not lead a player to the nearest Amaknian Metal Ward, but rather directly into an empty grave somewhere in Gisgoul. It is that hard of a profession. It is so hard as a new player, that a new player has a better chance of finding a few billion kamas in a trash can. In order to level this profession, a player will need a backing profession, preferably two backing professions, and a very profession active large guild. It is highly recommended that a player attempting this profession has at minimum a high leveled (100 would be best) Lumberjack or Miner; if not both. Alchemists and Farmers can also help, but won't be as effective as a Lumberjack and Miner. There is an entire path of PvM related crafts, but a player will be hard pressed to gather enough of the mats to start turning a profit in the early stages. Unless the Handyman is a breeder as well, almost everything will be crafted and sold. Remember players, any plank of wood is 20 of that wood, take that into account when buying/requesting/harvesting it.

Since this profession has to have a backing profession, I feel it is wise to split this guide into several aspects. The key path is almost a pure profit path for PvMing, the Handyman only needs to keep enough keys for himself and sell the rest. The Breeding Item path won't make a Handyman as much money as often, until the Handyman starts making 6 & 7 slot crafts due to the effectiveness and durability of the items they are making. The Breeding Item Path requires a backing profession; there is no way around it. It would be best if this profession is financed by a guild that has a few backers for the player. Now onto the guide.

Tofu Dungeon Key (248 crafts)
2480 Tofu Beaks
248 Tofu Feathers
248 Tofu Eggs
If a player uses this recipe, it would be wise to save the keys rather than sell them. They are reused in the Royal Tofu House Key.

Now the Handyman is level 40. The breeding items that a Handyman can make are getting better in terms of effectiveness and in terms of durability on the item. A new handyman can attempt to sell these items on the market for a profit to help cover any expenses they have already incurred, but it is dependent upon the server that the player plays on. Keys on the other hand will generally sell well regardless. As you have seen thus far, breeding items are resource heavy. The drinking troughs are the simplest recipes but require a lot of water, the keys that I have suggested require staying in a couple of places and mindlessly farming mobs or buying up a lot of resources for the appropriate amounts.

I would personally just farm Kwakwa Dungeon because it is short and relatively easy. It is also self-sufficient in terms of making a couple of keys, running the dungeon a few times, and being able to immediately make more keys; all a Handyman needs is to have a hunter willing to part with the Bird Meat**s. If a player follows this path, congratulations, they are now a level 100 Handyman.

This takes us to the final leg of the leveling path for a Handyman; if they didn't opt for the mass craft of Kwakwa keys. The final recipe is as follows:
Dark Bamboo Drinking Trough (682 crafts)
68200 Waters
682 Health Flasks
682 Mini Healing Potions
682 Superior Mini Healing Potions
682 Potions of Old Age
682 Fairy Waters
682 Dark Bamboo Planks

Congratulations, the Handyman is now level 100.

Weapon Producers:

Wood Based

Bow Carver:

The bow is the primary weapon to Cras and secondary weapons for Srams and Rouges. It is also a primarily wood heavy profession, but it does require some ores along the way. Having a high level Lumberjack will go a long way to help out in leveling this profession.

The Bow Carver is a little used profession. The bows as weapons act like wands in terms of minimum and maximum range for attacking, and generally are unattractive due to the high AP cost, and most bows being two handed doesn't help. On the upside, a Bow Carver can make Kamas as early as level 20 with the Treechnid Root Bow. Crushing this bow has a chance to 'drop' an AP rune which can be sold, or stockpiled for later use.

Onward to your starting point:
Flax String (1911 crafts)
1911 Flax Cereals
I would do this recipe to start a stock pile of Flax Strings, as you will need it later. A Bow Carver can level all the way to level 40 with this single recipe; but it is only recommended if they have the Farmer profession. If the Bow Carver wants to go all the way to level 40 with this recipe it will take them 36641 Flax Cereals

At this point, I would start crushing bows for runes. Next recipe can start making the Bow Carver some great Kamas:
Treechnid Root Bow (571 crafts)
5710 Treechnid Roots
1142 Treechnid Ambers
571 Yew Woods
571 Flax Strings
Crush this bow for the AP runes. I would suggest saving them, but they can be sold for a decent profit. The decision is up to the player.

Now we move on to the five slots with:
Small Gobball Horn Bow (638 crafts)
3828 Gobball Horns
3190 Iron
2552 Chestnut Woods
1276 Flax Strings
638 Yew Woods
I can not at this time confirm the Dofus Wiki and uphold it, but this craft is rumored to sell to a NPC for 1000 Kamas a piece. I would make the recommendation that it is instead crushed for runes rather than outright sold to a NPC.

Congratulations, you are now a level 100 Bow Carver. Please refer to the General Maging guide for help in leveling the Bow Carvemagus profession.

Staff Carver:

The staff is the primary weapon for Sadidas, Fecas, and Masqueraiders; and the secondary weapon for Eniripsas, Osamodas, and Pandawas. It is also a primarily wood heavy profession, but it does require some ores along the way. Having a high level Lumberjack will go a long way to help out in leveling this profession.

The Staff Carver is a more used profession due to staffs having a reasonable AP cost and having an Area of Effect striking range. They can hit the target cell and one cell to the left and right of the target cell. A Staff Carver will generally make the majority of their Kamas after they have leveled to 100, but looking for popular staffs on the market and trying to keep some stocked can help.

Gwandpa Wabbit's Staff (638 crafts)
5104 Maple Woods
2552 Walnut Woods
2552 Cherry Woods
1914 Hornbeam Woods
1276 Gwandpa Wabbit Beard Hairs
If the Staff Carver decides on this recipe, it should be noted to save the staffs instead of selling or crushing them as they are reused in a separate craft.

Now for the final push to level 100. I haven't seen a seven slot recipe that I would really consider viable, so a player is stuck doing six slot crafts at most.
Kaniger Staff (963 crafts)
9630 Cherry Woods
9630 Treechnid Barks
9630 Treechnid Roots
6741 Bombu Woods
4815 Kokonut Palm Trunks
963 Ambers

Congratulations, the player is now a level 100 Staff Carver. Please refer to the General Magus Guide for a guide on how to level the Staff Carvemagus.

Wand Carver:

The wand is the primary weapon for Eniripsas and the secondary weapons for Sadidas, Xelors, and Fecas. It is also a primarily wood heavy profession, but it does require some ores along the way. Having a high level Lumberjack will go a long way to help out in leveling this profession.

The Wand Carver is a stable profession. This weapon has a moderate AP cost but can be unwieldy due to having a minimum attack range with no Area of Effect. A Wand Carver will generally make the majority of their Kamas after they have hit level 100, but it is possible to do so before hand. Just keep an eye on the markets.

This puts a Wand Carver into the four slot recipes:
Liriels Wand (571 crafts)
4568 Chafer Bones
571 Cherry Woods
571 Maple Woods
571 Ebony Woods
Only use this recipe if you can afford the Chafer Bones and Ebony Woods

This will put a wand carver into the five slot recipes, and quite regrettably, the last recipe. While there are some decent six and seven slot wands that can be crafted; the ease of those materials is quite lacking and a Wand Carver will spend more Kamas than needed in order to hit 100. I personally used this last recipe to hit 100:
Sylvan Wand (5452 crafts)
21808 Chestnut Woods
21808 Walnut Woods
10904 Treechnid Buds
5452 Ambers
5452 Aluminites
It is needed to have a high leveled Miner in order to accumulate the Aluminites in vast amounts with ease.

Six slot wand of notable mention: Pinted Wand. I did not include this as a mass gathering and crafting wand as it consumes too many resources to do them efficiently in my opinion. Seven slot wand of notable mention: Criezy-Stufh Wand. Again, it was not included as it consumes too many resources to effectively mass craft. Adding either or both wands when appropriate will greatly reduce the amount of Sylvan Wands a Wand carver will have to craft.

Congratulations, you have made it to level 100 Wand Carver. Please refer to the General Magus Guide for a guide on how to level your Wand Carvemagus.

Weapon Producers
Ore Based

Axe Smith:

The axe is the primary weapon for Pandawas, and no other class has it for a secondary weapon. These weapons can be used as the tool for the Lumberjacking profession. This profession relies on having a stable source of woods and ores. Having one, the other, or both at a decent level (100 would be preffered) will greatly aid a new Axe Smith.

The Axe Smith is a stable profession. This weapon has a moderate AP cost but no Area of Effect. An Axe Smith will generally make the majority of their Kamas after they have hit level 100, but it is possible to do so before hand. Just keep an eye on the markets.

This recipe may be cheaper and more time efficient in terms of gathering than the next one, Should you decide that you wish to use just this recipe until level 100, these are the amounts of materials you will need:
16356 Tin
16356 Oliviolet Woods
10904 Yew Woods
10904 Cobalt
5452 Silver

This will put an Axe Smith into the last recipe they will be using to actively level:
Whistle Cutter (1926 crafts)
9630 Oliviolet Woods
7704 Gold
7704 Bauxite
1926 Whetstone (Bought from a NPC in the Iop Temple for 1 Kama)
1926 Crystal Stones
1926 Elm Woods

Congratulations, you are now a level 100 Axe Smith. Please refer to the General Magus Guide for a guide on how to level your Axe Smithmagus.

Dagger Smith:

This weapon is the primary weapon for Srams and the secondary weapon for Cras and Ecaflips. This profession crafts a lot of the tools for other professions as well, such as the Jewel Setter for Jewelers and Wand Slasher for Wand Carvers. As such it is possible to make a good profit in the earliest levels by crafting and selling the tools and by feeding those that wish to become a member of the Brakmarian Alignment. This profession also requires a decent leveled Lumberjack and Miner in order to produce the daggers.

The Dagger Smith is a prominent profession as daggers are widely used, and not just by those that typically have this weapon a class weapon. While this weapon doesn't have an Area of Effect, it holds some of the cheapest weapons in terms of AP cost. Sadly, a majority of players will seek out a level 100 Dagger Smith in order to ensure the successful craft.

This starts out path:
Setter (192 crafts)
382 Ash Woods
192 Iron
This is the cheapest two slot craft in terms of resources. However, it is also useful to make Twiggy Daggers and sell those in batches of 10 for those wishing to become a member of the Brakmarian Alignment.

Twiggy Daggers (192 crafts)
768 Chestnut Woods
192 Ash Woods
Sell these daggers in batches of 10 for those wishing to become a member of the Brakmarian Alignment.

Followed by these five slot crafts. Sadly these will also be the recipes used to level all the way to 100 with. I have separeated them into three crafts that are a bit easier to gather for and contend with:
Table Knives (1817 crafts)
9085 Ash Woods
7268 Bauxite
7268 Copper
7268 Cobalt
5451 Walnut Woods

Congratulations, you have just hit level 100 Dagger Smith. Please refer to the General Mgaus Guide for a guide on leveling a Dagger Smithmagus.

Hammer Smith:

This weapon is the primary weapon for Osamodas and Xelors and the secondary weapon for Iops and Enutrofs. This profession crafts a lot of the tools for other professions as well, such as the Axe Smith Hammer for Axe Smiths and the Axe Smithmagus's Hammer for Axe Smithmagus's. As such it is possible to make a good profit in the earliest levels by crafting and selling the tools. This profession also requires a decent leveled Lumberjack and Miner in order to produce the hammers.

The Hammer Smith is a prominent profession as hammer are widely used, and not just by those that typically have this weapon a class weapon. This weapon does have an Area of Effect, it will hit in a 4 cell cross pattern; but will never hit the wielder. This is an important not when you are picked up by an enemy Pandawa and held in the air. Sadly, a majority of players will seek out a level 100 Hammer Smith in order to ensure the successful craft.

Hammer Smiths should start with:
Hammer Smith's Hammr (192 crafts)
384 Ash Woods
192 Iron
I suggest just this recipe because even a low leveled Lumberjack and Miner can 'feed' it easily, and it is the cheapest in terms of actual Kama costs. They can be sold in turn for a profit, as can any of the 'Hammer' tools.

Congratulations, you have hit level 100 Hammer Smith. Please refer to the general Magus Guide for a guide on how to level your Hammer Smithmagus.

Shovel Smith:

This weapon is the primary weapon for Enutrofs. This profession also requires a decent leveled Lumberjack and Miner in order to produce the Shovels.

The Shovel Smith is not a prominent profession, even by those that have this weapon as a class weapon. This weapon doesn't have an Area of Effect. However there are some great recipes and ways to make Kamas by the production of MP runes with Cruel Trovels, but that isn't until the Shovel Smith reaches at least level 60.

Now to the first recipe:
Small Twiggy Shovel (192 crafts)
192 Ash Woods
384 Iron

This will bring a Shovel Smith to the three slot recipes:
Field Shovel (248 crafts)
1488 Ash Woods
992 Iron
992 Chestnut Woods

This will bring the Shovel smith into the four slot recipes:
Small Mechba Shovel (571 crafts)
2284 Iron
2284 Bronze
1142 Cherry Woods
571 Tin
Do not crush these shovels for runes, thanks to the Great Amaknian Recycling Effort, the Shovel Smith will be able to reuse these in another craft; the Great Mechba Shovel.

This will bring the Shovel Smith into six slot recipes, and the final series of recipes used to level the Shovel Smith to level 100:
Cruel Trovels (1817 crafts)
21804 Copper
18170 Cobalt
9085 Chestnut Woods
7268 Cherry Woods
7268 Bombu Woods
1817 Ebonite
I suggest this recipe for the runes that it gives.

Congratulations, you have just hit level 100 Shovel Smith. Please refer to the General Magus Guide for a guide on how to level the Shovel Smithmagus profession.

Sword Smith:

The sword is the primary weapon for Iops, Ecaflips and Rouges. This profession can start making a profit in the earliest levels by feeding those that wish to become a member of the Bontarian Alignment. This profession requires a decent or high leveled Lumberjack and Miner.

The Sword Smith is an OK profession as a a good portion of the population uses them. The sheer damage a sword can produce is second to almost none (daggers give them a run for the money). Sadly, most people will want a level 100 Sword Smith to ensure a successful craft.

This will start the Sword Smith on their way:
Small Twiggy Sword (192 crafts)
384 Ash Woods
384 Chestnut woods

OR

Twiggy Sword (192 crafts)
384 Ash Woods
576 Chestnut Woods
I suggest this recipe because it can be sold in batches of 10 for a profit to those wishing to become a member of the Bontarian Alignment.

This will bring the Sword Smith into five slot recipes:
Earth/Fire/Ice/Wind Kwak Blades (638 crafts)
2552 Oak Woods
1914 Gold
1276 Earth/Fire/Ice/Wind Kwak Beaks
1276 Kwak Claws
1276 Bauxite
I suggest this recipe because there are four possible crafts from one series of mobs.

Congratulations, you have managed to reach level 100 Sword Smith. Please refer to the General Magus Guide for a guide on how to level your Sword Smith Magus.

Shield Smith:

The Shield Smith profession aids anyone whom PvPs (fights Player versus Player). These pieces of equipment will only affect the damage received by another player, not anything else. This profession can be profitable if there is a lot of players that enjoy PvP. However, with a Kolossium eventually being implemented, shields will lose their luster for that aspect of PvP, but they can still be used for Perc attacks and defenses, Prism PvP, and 1v1 PvP. At the time of writing this guide, the Kolossium has not been implemented, and the trophies they reward PvP with have not been implemented, so I can not judge wether or not it would be feasible to use any of those recipes for leveling a Shield Smith.

There is only one choice for a two slot recipe, the:
Gobball Shield (192 crafts)
960 Black Gobbly Wools
960 Gobball Wools

This will bring the Shield Smith into a long stretch of three slot crafts:
Lumberjack Shield (1390 crafts)
6950 Bronze
6950 Bamboo Woods
6950 Ash Woods

I didn't use a four slot recipe as they required too much in the terms of resources. It would be quite hard to gather 1142 Holy Bambooto Woods.

Congratulations, you have hit level 100 Shield Smith. Sadly there isn't a Shield Smithmagus profession at this time, perhaps Ankama Games will eventually introduce one; but it would be highly doubtful.

Since this is a general guide to leveling all these professions, the same idea can be applied to any magus profession. It is typically easier to level a magus profession than any other profession simply because it is relatively straightforward its mechanics. However some rune knowledge is needed. I haven't memorized all the runes and their power versions, so I will name them by strength: Small Runes, Medium Runes, and Powerful Runes. There are other runes that only have two power versions like Prospecting, but for the general purpose of this guide; I am assuming that only the general stats are being maged; meaning that only Strength, Vitality, Wisdom, Intelligence, Chance, and Agility are the focused efforts. There will be times that other runes are needed such as Range, Summons, and the exotic mages (exomaging) of AP and MP.

When leveling a Magus, using Small Runes will yield the least amount of experience, Medium Runes will give more, and Powerful Runes will give the most experience. But this doesn't mean that a Magus should just buy millions of Powerful Runes and go to town. The item that a magus is trying to mage has its own thresholds, and should be watched.

I personally suggest that a new fledgling magus purchases ten to twenty magus profession scrolls before actually attempting to mage. The level of the magus determines the highest level of an item that a magus can mage; ie: a level 1 magus can only mage a level 2 item, while a level 100 magus can mage a level 200 item. The items level also plays a factor in the gains of experience. Using the same item from start to finish of a magus leveling is possible, but will only draw out the length of time and increase the use of runes to finish off the profession. With this in mind, I suggest that a magus sets themselves up with items in a ten or twenty level block.

If the magus bought ten scrolls, they should be just under level 8, meaning that they can mage anything from level 1 to level 16; if they purchased twenty scrolls, they are just under level 11 and have a range of level 1 to level 20.

For the beginning, it is always recommended that a magus has an item that doubles their magus level. Meaning that if they didn't buy a scroll; they should be starting with a level 2 item if at all possible. This is true if they bought ten or twenty scrolls as well. The item should have a good amount of stats, meaning that it should have more than just one stat bonus.

For the actual maging, I suggest that a new magus raises the lower stat to the normal max if possible; and flips between the stats given on the item. For example, my Hammer Smithmagus bought twenty scrolls and can mage an item thats maximum level is 20, which would be the Dha's Mace. Normally this item gives +12 to strength and +5 to chance; maximum. Upon craft it rolled (this is hypothetical to illustrate what I am attempting to convey) +7 strength and +1 chance. I would be aiming to mage the chance up to +5 or close to it with small runes (so it would be a +1 stat gain per successful mage). When the +chance reaches +4~5, I would be switching to the +strength to try and bring that closer to the maximum. It should be noted that a magus will eventually run into failures that decrease any given stat; even the one being maged at the time. This is perfectly normal, and it will become a cycle of raising the lowest stat to maximum and flipping between what ever stats the item naturally gives.

When the magus feels they have attained a high enough level to attempt another item, they should again get something close to double their magus level. For this example, my Hammer Smithmagus has done 10 levels with the Dha's Mace, meaning that it has a magus level of 20, and is capable of maging items upto level 40. My Hammer Smithmagus chooses Outar Hammer which gives a bonus of +28 strength, +13 chance, +1~2 damage, and -20 vitality. We will assume that it rolled exactly these stats for this illustration. My magus would first be attempting to overmage the vitality. This means that I will try to reduce the amount of a negative stat. I know from experience that it will feel like breaking through a brick wall, as I will get more failures than successes. The object is to 'break' the item and reduce the rest of the stats. When the magus has removed a couple of stats (assuming that the +chance and +damage bonuses fall completely off first) it will have a low +strength and perhaps a lower -vitality. The easiest way to 'repair' this item is to start with the +damage rune. The magus will attempt to replace the +damage to the normal maximum of +2 damage. Then the magus will raise the +chance bonus to as close to max, and flipping between the +damage and +chance runes (again at this time we will only be using the small runes) until +11~12 chance and +2 damage. The magus will now start replacing the strength bonus, and will raise it as close to the maximum as possible; while cycling through the damage and chance runes to keep those stats up. If the magus pays attention, they will notice that the +damage rune actually gives more experience per success than the +chance or +strength does. This is due to the +damage rune being a higher strength of rune than the small +strength or +chance. My Hammer Smithmagus will continue to 'toy' this hammer for another 10 magus levels, putting him at level 30 Magus.

The next item my Hammer Smithmagus uses will be a level 60 item, the Alanis Hammer. It gives a range of stats naturally which are: +17~33 strength, +17~33 intelligence, +26 vitality, -5 chance, -15 wisdom. We won't worry about reducing or overmaging the negative stats at this time because this hammer has a natural fluctuation in its rolls. This exerise will be just a rotation of raising the lowest stats to their maximum while driving another stat down and then fixing that one. To illustrate, if the hammer rolled +25 strength, +18 intelligence, +26 vitality, -5 chance, and – 15 widsom; my Hammer Smithmagus would start raising the intelligence value to +30~. Then my magus would attempt to get the same number for the strength value. If during fails the vitality starts coming off just replace it. The magus will need to keep an eye on the total stats and adjust which rune they are using depending the actual stats on the item. Just cycle the maging exercise to keep raising the lowest stat on the item. I would do this for another 10 levels, where my Hammer Smithmagus is level 40.

My Hammer Smithmagus will now be using a level 80 item, the Kidommer. The Kidommer naturally gives: +31~40 vitality, +16~25 wisdom, +2~3 damage, and +2~3 summons. At this time, it is suggested that the magus uses medium runes (+3 to a stat, or +10 vitality) to mage with. As with any other maging attempts, it is always going to be maging the lowest value to as close to max as possible, and cycling through the stats as a new one is now the lowest stat or nor longer on the item. The magus will note that adding medium runes give more experience than the small runes, and since the item is at the ceiling (double their actual magus level) this will grant them more of an experience bonus. Natural runes such as the summon rune and damage rune will further give an increased amount of experience because of their run power.

It will be a rotation of items until the magus in question gets to items that are in the level 120-150 range. These seem to yield the best experience for the cost of the item, whether or not the crafter actually crafts the item to mage or not. At this time, any magus can start practicing their overmaging skills and their market manipulation skills. A magus can purchase items that were low rolled from craft and mage them up and resell them for a profit. This is typically known as flipping the item. Overmages tend to sell better than high stat mages, but overmages tend to lower a different stat on the item, becareful which stat you decide to overmage, and which stat you are willing to allow to decrease for the overmaged stat.

A magus can also start practicing their exomaging. This means that a magus is forcing a new stat onto the item. A prime example of exomaging at its best is the AP & MP Gelano, the AP or MP Kringloves, and the MP Kralomansion. The idea is to keep the stats high and just landing a critical success on the AP or MP rune ( I say this because these are the most common forms of exomaging).

Remarks & Credits

Leveling a profession requires a lot of work on the part of the player, but a profession is generally the easiest way to generate Kamas in the game. Some professions top out early, like the Baker; and some are extremely rare to generate decent Kamas like the Fishmonger.

It is dependent upon the player to focus their energies into a profession. I can attest that between my wife and I (real life and in game) we have all the professions the game has to offer (every one that I wrote a guide for). However, at the time of writing this guide, not all of them were leveled to 100; so it serves a purpose to me to know what I will need to gather for each profession. In most cases, it will be a hard grind to get the needed resources for a specific range of crafts. This becomes noticeable in the five, six, and seven slot craft ranges.

Take breaks from professioning as needed, it will wear you out if you stay at it too long. There is a lot to do in the Dofus game, don't let professioning become a grind that makes you '/ragequit!'.

Sometimes it is just easier to gather for a lower slot craft than it is to gather for a higher slot craft. Use time efficiency to determine whether or not a specific craft will be best for you. What I find to be an easy craft to gather for, someone else may not. Kwakwa Blades are an example of this. Having a full 8 man team at my disposal, I can safely say that I can grind the Kwakwa Dungeon and gather all the resources needed to craft 1926 Kwakwa Blades to level my Sword Smith to 100, someone else may not feel that way. Anything written in this comprehensive guide is just a suggestion.

I would like to thank these people for their input and help in bringing this guide to fruition.
Queen-of-Sorrow
VoidofSouls
Talith
ShootinShort
Dewdle
[Mod] Rhakuna
[Mod] Zoothia
Seleucius

I have most of the professions scattered amongst my alt team members. So a comprehensive and thoughtful guide like this is just fantastic. It sure beats trawling through the lacking guides on the wiki.

I may not be able to break it down. I will ask Izmar if there is something she can do; but I couldn't do what I wanted.

I was hoping that I could post the intro..
New post the Gathering Professions..
New Post the Food Producers...
New Post the Equipment...
New Post the Weapons/Wood...
New Post the Weapons/Ore...
New Post The General Magus Guide & Final Remarks + Credits..

Even when Zoothia 'hid' the thread we tested if I could still add to it; was a test in forum capabilities for us. But I manually c/p'ed it from my Word Processor File(s) in the above sections into a new reply; and the forums said nope, it's getting merged with the other post... maybe it's because me being the only poster (Thanks Again Zoothia) maybe because it was within a 10 minute span of the last reply, but the forum wasn't having it.

Well, this is how it went down. I emailed Zoothia, Rhakuna, and several players (mainly those in my credits) what I had come up with in a word processor program. It got some rave reviews and some suggestions. Zoothia had me start the topic and he turned it invisible so that I could get it all put up; using a sock puppet in this fashion would not have been possible (in my opinion) as the alternate account would not be able to see the thread.

Anyway guys and gals, I am glad you love the useful wall of text rather than just beating it down for being such a huge wall of text (we are talking about 40-50 pages in my word processor file). It may be something that Izmar will have to do some *editing* to it; but all in all, if someone is willing to put forth a little effort to hit ctrl+f and some typing, they can reach anything in the guide; provided they look for the bolded word.

Well, maybe I can get this thread redone, so that the wall of text is more readable, and the initial post will have links to the subsequent posts relating to the actual profession. I am trying to code it for my guild website right now, as it should have it as well. What I need to do is see if the forum allows for the use of anchors, as that is what the community would want, rather than just scrolling down to find it, or having the page reload/new tab open for clicking a link. I'll have to discuss it with Izmar to see what can be done before trying to redo it though. I know that if we do a profession post by profession post cycle between this account and either my wife or a sock puppet (seeing as the community would allow it for this purpose of readability) people would have to give my wife and I some time to get it completely redone (so please no posting in a WIP). I'll ask a few questions; and then either give you my direct link to our guild website where it will be located at, or a more readable series of posts; depends on what Izmar has to say that can be done. Mods just don't have 'enough' or 'the right' power to be able to split posts to help out atm. Thanks for your appreciation guys and gals; means much to my wife and I.

I'm looking for a good Synergy for Hunter/Butcher. Alchemist is currently what I have at level 60 but it took me all of 2 hours to gather the clovers so I'm not opposed to unlearning it again if I can get a better match for the pair.

i would keep alchemist, as you'll need it later on as a hunter. snowdrops are used in the frigost/8-slot meat preservation, and you'll likely not want to buy those off the market.(also, if you're at level 60, the fairy water-phoe blood is an option if you've got time to be able to gather it)

It's only at 60 because I haven't felt like doing the last 40. I have the materials for it haha. I survive mainly off of Kaniger and Crocodyl meats for my own personal use so I sell what meats I gather in Frigost. That was my original reason for taking Alchemist but collecting Snowdrops (as well as all professions except farmer) is a total pain in the ass.

true, but i'd also level it for the simple fact that you can raise multi-stat pets without having to worry about being so perfect. its an absolute blessing with soul eater pets. once i get my scarador maxed out, i'd need at most 4 fights after that to maximize its neutral resist

Haha i raised my farmer/baker to 100 and was so proud then when i got hunter/butcher to 100 i refuse to buy/make bread! as for Alch--i agree: keep it! Just think: you never have to buy recall, bonta/brak pots, energy pots, again! AND as he/she said-free improvement potions. All of that seems like not a big deal but if you think about it-you save tons of kamas

Ah thanks.
But I am still curious about jeweller though.
I'm a lvl 51 jeweller now and a lvl 52 miner so whats the best way now for me to lvl jeweler?
small wisdom rings are just going too slow now so is there a recipe wich involves many sloths and cheap resources?
(I'm planning to buy the resources if there is)

Wow, this guide is great! It makes professions seem so much more desirable.
Got some really good advice for my farmer/baker as well as my fisherman, now leveling will be both faster and more profitable.
Thank you very much!

This post has been edited by Angel-Devil-Jobmaster - December 09, 2016, 14:34:43.

Just wanted to add a quick update: the link for the PDF format of the guide can now be found at our new site. We had some domain renewal issues so the whole site had to be changed to a new domain. The calculator is posted there too.