Sunday, March 18, 2012

Ship Fitting Explained (Part I)

Although there seems to be an endless array of modules available to you on the market, in truth you will only need a few of them to fit your ship. For the most part everything else is nothing more then clutter. Just try and think of it as white noise that's only purpose is to confuse you and make EVE look far more complicated then it really is. Eve, in actuality, is not very complex once you understand what is really happening. It does not matter what ship you fly, whether it is a Supercarrier Nyx or just a tiny little Frigate, you will always see the same UNIVERSAL low slots and mid slots.

This section of the blog is not simply a ship fitting library...It is a true overview of how ALL ships in EVE are universally fitted.

Now, to give you a clear example of what I am talking about I will post a few random builds. These fits are very common PVP fits... they will be selected at random and they will belong to different races and different ship classes. You will note however that the modules used are exactly the same throughout, and the only thing that I am changing are the racial specific modules.

There is truly no mystery here... all of the lowslots and midslots are the same. The illusion of complexity only comes from modules of different sizes combined with race specific weapons. Plug these builds into EFT however, and you will find that they all have very similar Tank, Resists and DPS. So much so that you might as well be fitting the same ship.

Your goal is to try an balance as much Tank, Resists and DPS as you can get into whatever ship that you are flying. If you add to much tank, then you start to lack DPS and that means that you will kill too slowly, where as if you add to much DPS you will lose to much tank and then you will die too quickly. See how that works? Ultimately a balanced fit always looks the same, no matter what you're flying.

When you cut out all of the white noise...It Really Is Just That Simple