Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles. (Now only applies to Stadium and not districts.)

Increased defenses of early era city states to discourage easy conquest by AI and players.

BALANCE CHANGES

Allow the 3 land tiles next to Polder to include Hills.

Added Loyalty per turn to Emergency target cities so that Emergencies will no longer end in the member’s favor without them doing anything.

Added the Entertainment Complex building effects.

Arena: +1 Culture. +1 Tourism once Conservation is unlocked. +1 Entertainment amenity for this city

Zoo: +1 Science to all Rainforest and Marsh tiles in this city. +1 Entertainment amenity for all cities within 6 tiles.

Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles.

Made building National Parks much more important to leaders with the Environmentalist and Exploitative agendas.

Military Alliances now provide a bonus against city states.

Macedon no longer receives boosts for conquering a Free City.

Have Twilight Valor apply to Naval Melee units.

Neutralize Governor turn duration has been adjusted for game speed.

Gain Sources turn duration has been adjusted for game speed.

AI UPDATES

Added some improvements in sorting great works into collections.

Improved AI progress through tech and civic tree.

Garrisoned ranged units are much less likely to leave City Centers and Encampments.

UI UPDATES

Historic Moments are now accessible from the End Game Results screen.

Made sure we displayed the right city details for cities being ceded.

City States no longer display "At War" tooltip if we aren't at war.

Former capitals are now properly differentiated from captured capitals.

Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles. (Now only applies to Stadium and not districts.)

Increased defenses of early era city states to discourage easy conquest by AI and players.

BALANCE CHANGES

Allow the 3 land tiles next to Polder to include Hills.

Added Loyalty per turn to Emergency target cities so that Emergencies will no longer end in the member’s favor without them doing anything.

Added the Entertainment Complex building effects.

Arena: +1 Culture. +1 Tourism once Conservation is unlocked. +1 Entertainment amenity for this city

Zoo: +1 Science to all Rainforest and Marsh tiles in this city. +1 Entertainment amenity for all cities within 6 tiles.

Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles.

Made building National Parks much more important to leaders with the Environmentalist and Exploitative agendas.

Military Alliances now provide a bonus against city states.

Macedon no longer receives boosts for conquering a Free City.

Have Twilight Valor apply to Naval Melee units.

Neutralize Governor turn duration has been adjusted for game speed.

Gain Sources turn duration has been adjusted for game speed.

AI UPDATES

Added some improvements in sorting great works into collections.

Improved AI progress through tech and civic tree.

Garrisoned ranged units are much less likely to leave City Centers and Encampments.

UI UPDATES

Historic Moments are now accessible from the End Game Results screen.

Made sure we displayed the right city details for cities being ceded.

City States no longer display "At War" tooltip if we aren't at war.

Former capitals are now properly differentiated from captured capitals.

Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles. (Now only applies to Stadium and not districts.)

Increased defenses of early era city states to discourage easy conquest by AI and players.

BALANCE CHANGES

Allow the 3 land tiles next to Polder to include Hills.

Added Loyalty per turn to Emergency target cities so that Emergencies will no longer end in the member’s favor without them doing anything.

Added the Entertainment Complex building effects.

Arena: +1 Culture. +1 Tourism once Conservation is unlocked. +1 Entertainment amenity for this city

Zoo: +1 Science to all Rainforest and Marsh tiles in this city. +1 Entertainment amenity for all cities within 6 tiles.

Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles.

Made building National Parks much more important to leaders with the Environmentalist and Exploitative agendas.

Military Alliances now provide a bonus against city states.

Macedon no longer receives boosts for conquering a Free City.

Have Twilight Valor apply to Naval Melee units.

Neutralize Governor turn duration has been adjusted for game speed.

Gain Sources turn duration has been adjusted for game speed.

AI UPDATES

Added some improvements in sorting great works into collections.

Improved AI progress through tech and civic tree.

Garrisoned ranged units are much less likely to leave City Centers and Encampments.

UI UPDATES

Historic Moments are now accessible from the End Game Results screen.

Made sure we displayed the right city details for cities being ceded.

City States no longer display "At War" tooltip if we aren't at war.

Former capitals are now properly differentiated from captured capitals.