There are so many different methods used for creating Studio reverb.…Room tracks and chambers are acoustic sources of reverb, springs and plates give us reverb…mechanically, but we're not done, there are digital ways too.…Digital reverbs come in two forms, algorithmic reverb, which is the type of reverb plug-in…in your DAW. And convolution, which takes advantage of the ever-growing power of CPUs to bring…us another form of digital reverb.…You'll hear examples of these types of reverbs throughout this course.…

We'll take them in order, in an earlier movie we saw how reverb comes from countless room…reflections that follow any sound made in a room.…In fact, those reflections that make up reverberation could be created in your DAW using a bunch of delays.…One of the first digital reverbs ever was created in 1962 by a clever chap named Manfred…Schroeter working at Bell Labs and he used just six delays.…Today's digital reverbs of course use many, many more.…

Author

Updated

1/24/2014

Released

12/14/2012

This installment of Foundations of Audio explains one of the most essential ingredients in audio mixing, reverb—the time it takes for sound to bounce, echo, and decay during a live performance or recording. Reverb gives a natural richness to your recordings, which is possible to reproduce. Producer and audio engineer Alex U. Case covers the acoustic, mechanical, and digital means for creating reverb, and charts the parameters (room size, density, etc.) you'll need to know to take advantage of the original recording space and enhance it in post. He then shows how to simulate reverb digitally with effects, adding timbre, texture, and contrast, and improve the sound of your mixes with a sense of space and depth.

These techniques can be practiced with the free Get in the Mix sessions, currently available for Pro Tools and Logic Pro.

Topics include:

What is reverb?

Understanding how acoustic reverb works in rooms

Working with the signal flow, effects loops, and available CPU resources