Here's my last personal work ,concept art by Eugene Postebaylo,here's the link:https://www.artstation.com/artwork/cyberpunk-latin-gang. I really like his work ,So for this personal work ,just wanna learning PBR pipeline,Zbrush for the highrez,Topogun and Maya for the retopology,Uvlayout for the uv,Ddo for the textures,Marmorset for the final render ,hope you like it ,Thanks .

Reworked some renders for my Laser Ball Rifle's high poly. Artstation link here: https://www.artstation.com/artwork/OBxXJJust FYI this is meant to be constructive criticism: First off, the rifle is exceptionally well modeled. Way beyond my capabilities.

FYI this is meant to be constructive criticism: First off, the rifle is exceptionally well modeled. Way beyond my capabilities.

That being said, there are a LOT of shapes on that model I can't find a purpose for. Like, looking at it, there are a bunch of things where I'm just like "what is the purpose of that?"

I'll point em out if you want. But the basic idea is, real stuff looks real because it serves a purpose. Keep it functional, I guess, and it will always come out looking right.

It's not my original concept. Also I just found out that "original" concept is heavily based off of the Typhoon from Crysis 3.

Learning Substance Painter/Designer and grateful! Game-ready. Making all of my stuff real-time. He's real-time in Marmoset. Better resolution and more of my completed work available here: https://kellyjohnson3dart.artstation.com/