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Summary

Activision has held the license to publish and develop X-Men video games for several years now, overseeing the release of many popular mutant beat-em-ups, and the company is keeping with tradition for its next release - X-Men 2: Wolverine's Revenge on GameCube.

After discovering that a deadly X-Virus has been activated within Wolverine's body, players assume the role of the troubled mutant in an effort to acquire an antidote from the masked organisation that not only infected him with the disease, but that gave him his mutation too. But the worst part is, you only have 48 hours to do it. You'd better get moving...

And so your adventure begins. Moving away from the 2D beat-em-ups we've seen of late, Wolverine's latest outing, from a design stance, is more akin to the likes of Activision's Minority Report game or Square's The Bouncer. It's a solo adventure played in the third person in which players must defend themselves against myriad soldiers and evil mutants by executing a combination of some of Wolverine's greatest trademark moves. But you also have the ability to employ stealth tactics and avoid conflict to preserve your health. But if you do manage to get caught you can revert back to combat-based gameplay. And with an adamantium-bonded skeleton and fast healing abilities you shouldn't have too much trouble fighting your way through each of the game's levels.

Familiar allies and foes all make welcome appearances, including Beast, Colossus, Sabertooth, Juggernaut, Omega Red, Magneto and even Charles Xavier offers hints and tips via a telepathic link. All in all, it's an enjoyable video game that ties in nicely with the theatrical release of the big screen version.