1 Tuner + 1 or more non-Tuner Rising MonstersThe Original ATK of this card is 1000x the number of monsters used as Synchro Materials to Synchro Summon this card. If this card attacks a monster in Defense mode with DEF lower than the ATK of this card, inflict the difference as Battle Damage to your opponents Life Points.

Rising Synchron + 1 or more non-Tuner Rising MonstersIf this card is Synchro Summoned successfully, draw 1 card from your deck. When this card destroys a monster as a result of battle, you can inflict damage to your opponent equal to the ATK points of the destroyed monster.

Raziel, Rising Dawn + Venothayan, Rising ThunderThis monster can only be special summoned by a Fusion Summon by returning the above Fusion Material monsters on your side of the field to your hand. Once per turn, you can remove 1 Monster fromeither player's Graveyard from play. If the removed monster had a LIGHT Attribute, you can inflict 1000 points of damage to your opponents Life Points. This card cannot declare an attack during the turn you activated this effect.

1 WATER Monster + Valkundaicious, Rising GuardianThis monster can only be special summoned by a Fusion Summon by returning the above Fusion Material monsters on your side of the field to your hand. Once per turn, during your Main Phase, you can destroy 1 Spell/Trap card on the field and then inflict 400 points of damage to the cards owner.

Raziel, Rising Dawn + Okenuth, Rising FlamesThis monster can only be special summoned by a Fusion Summon by returning the above Fusion Material monsters on your side of the field to your hand. This card returns to your Extra Deck during the End Phase of the turn it was summoned. Once per turn, you can remove 1 Monster on your opponents side of the field or their Graveyard from play, and then inflict damage to your opponent equal to half that monsters Original ATK.

Jhereg, Rising Air + Animark, Rising HopeThis monster can only be special summoned by a Fusion Summon by returning the above Fusion Material monsters on your side of the field to your hand. Increase the ATK of this card by 100x the number of monsters in your opponents graveyard.

Jhereg, Rising Air + Venothayan, Rising ThunderThis monster can only be special summoned by a Fusion Summon by returning the above Fusion Material monsters on your side of the field to your hand. When this card is Fusion Summoned Successfully you can destroy 1 card on the field.

Raziel, Rising Dawn + Animark, Rising HopeThis monster can only be special summoned by a Fusion Summon by returning the above Fusion Material monsters on your side of the field to your hand. When this card attacks a face-up monster on your opponents side of the field, increase the ATK of this card by an amount equal to half of the opposing monsters ATK during Damage Calculation only.

When this card declares an attack, your opponent cannot activate any Spell or Trap cards until the end of the Damage Step. Whenever this card inflicts Battle Damage to your opponent's Life Points, you can destroy 1 Spell or Trap card on the field.

Once per turn, during your Main Phase, select 1 monster on the field. Increase the ATK of the by 100 points for every monster card in your opponents graveyard as long as this card remains face up on the field.

This card can only be Normal summoned to your side of the field by tributing 3 monsters with “Rising” in their card name. During a battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Bttle Damage to your opponents Life Points.

If this card is Tribute Summoned successfully by tributing a "Rising" monster, you can pay 500 Life Points to add the tributed monster from your Graveyard to your hand.

When this card is destroyed by battle and sent to the graveyard, you can special summon up to 2 Level 4 or lower "Rising" monsters from your graveyard to your side of the field except "Bermuda, Rising Torrent". The effects of the Special Summoned Monsters are negated.

When this card is destroyed and sent to the graveyard, you can special summon 1 Level 4 or lower card from your deck with "Rising" in its card name except "Jhereg, Rising Air".

Increase the ATK of this card by 300 points for every card on the field. This card cannot be destroyed as a result of battle if your opponent has 2 or more monsters on their side of the field (Damage Calculation is applied normally).

This card cannot be destroyed as a result of battle as long as you control at least 1 other monster. (Damage Calculation is applied normally).

If this card is the only card in your hand, you can special summon this card to your side of the field.

Once per turn, you can remove 1 monster in your opponents Graveyard from play to increase this cards ATK by an amount equal to the removed monsters until the End Phase. If this card destroys an opponents monster by battle and sends it to the graveyard, you can inflict damage to your opponents Life Points equal to the destroyed monsters Level x 100.

Increase the ATK of this card by 100 points for every Spell or Trap card on your opponents side of the field.

When this card is Normal Summoned, inflict 400 points of damage to your opponent for every other face-up "Rising" monster on your side of the field. If this card is destroyed and sent to the graveyard, you can Special Summon 1 Level 4 or lower "Rising" monster from your graveyard to your side of the field in face-up defense position.

Once per turn, during your Main Phase, select 1 monster on your opponents side of the field. Decrease the ATK of the selected monster by 100 points for every card in your opponents hand as long as this card is face up on the field.

When this card is Normal Summoned, you can send 1 other card on your side of the field to the graveyard and destroy 1 card on your opponents side of the field.

You can discard this card from your hand to the graveyard when your opponent declares an attack on a face-up "Rising" Monster you control during the Damage Step to increase the ATK of the targetted "Rising" Monster by 1000 points. If this card is in your graveyard, during your Main Phase, you can send all "Rising" Monsters you control to the Graveyard to Special Summon this card to your field. This cards ATK and DEF increase by the number of "Rising" monsters sent to the grave by this effect x1000.

This card can only be used to Synchro Summon a "Rising" monster.

If this card is Special Summoned to the field, its current controller draws 1 card. The monster that destroyed this card as a result of battle cannot attack or change its Battle Position, and is destroyed during your opponents next Standby Phase.

While this card is in your graveyard, by removing this card from play you can special summon 1 Level 4 or lower "Rising" monster in your graveyard to your side of the field. This effect can only be activated once per turn, during your Man Phase.

WOAH man these cards r so sick they make havign the flu amke u look healthy lol that was corny I know i had to say i though lol hey man if they ever come out along with ur other series u make can u spare me one of everythign LOLOLOLOLOLOL and if u ever run out of ideas ask me cause im full of em but I dont make em cause i suck at it lol

WOAH man these cards r so sick they make havign the flu amke u look healthy lol that was corny I know i had to say i though lol hey man if they ever come out along with ur other series u make can u spare me one of everythign LOLOLOLOLOLOL and if u ever run out of ideas ask me cause im full of em but I dont make em cause i suck at it lol

lol well where do i start.

1) thank you lol.2) glad you like them.3) sure i could spare some, but see #4.4) whats the pay?

WOAH man these cards r so sick they make havign the flu amke u look healthy lol that was corny I know i had to say i though lol hey man if they ever come out along with ur other series u make can u spare me one of everythign LOLOLOLOLOLOL and if u ever run out of ideas ask me cause im full of em but I dont make em cause i suck at it lol

lol well where do i start.

1) thank you lol.2) glad you like them.3) sure i could spare some, but see #4.4) whats the pay?

lol1)no prob2)whats not to like3)sure i could if u need em just PM me4)free i dont care about getting payed so yeah free