"Mildly cool", pop minimalism and stripped down motion graphics, but not really my thing. I was pleasantly surprised when the colors were brought in though. Not sure if it was 100% accurate realtime on my setup, so I'll reserve my opinion for a bit.

Great direction in here; beyond the perfect sync, the flow is flawless, I can't tell when one object is replaced by another. My only suggestion would be to increase the number of polygons in some places, as they're noticeable and that takes away a bit of the magic.

Indeed there were loads of small glitches that prevented all of the effects being shown exactly as intended. Sadly also that means that one of my favorite screens in the demo was completely wrong.

Overall I concur with kusma and keito. Lots of inventiveness as far as transitions go, but the visuals just boring geometric shapes. There's a good palette of ideas here that could be applied loads of different visuals, but I'm just grown too numb of the whole gif animation scene. The thing I guess that is missing is some meaningful attachments or symbolism to the shapes because I'm not really interested in them just performing the visual equivalent of acrobatics.

pretty cool, i see what you did there. but it was missing something it needed to become properly engaging - maybe lost the sense of a journey, needed to find a meaning, needed some big moments of surprise in the transitions, im not sure what.

also with something this "simple" it needs to be technically executed really really perfectly. because anything that's not perfect - (e.g. limitations of antialiasing / under-tesselation in places / motion blur would have helped) - stands out a mile when it's in flat white on black. black on white. whatever.

I liked this very much. This prod works on many levels, the smoothness of it, the pacing, the flow, the relaxed feel.

Optart seems to combine really well with the digital animation, just like you showed previously in "Beta". It is easy to criticize this prod for some of the transitions or slightly unconvincing introduction of colour at the end, but the truth is, it is not easy to come up with something that is simultaneously highly abstract and has a convincing development.

Happy new year. That's a super nice reception! I should have payed a bit more attention to some details and transitions. But I ran out of energy and time. Especially the transition between b/w and color drives me nuts. But of course I'm happy that people like a it as it is. I even got some CDCs! Maybe I will fix some details and transitions and make a final.

@okkie - thanks
@saga musix: interesting. what's your card/version?
@revival: bah, no reasons for that :-)
@zavie: thanks. I will increase the polycount in the potential final version
@noby: I get your point about " the visual equivalent of acrobatics". But I already struggled with this. I initial wanted it to be more like "elemental square garden" but it's easier said than done.
@garg: The youtube capture has a couple of glitches (it seems to be a couple of frames out of sync a there are these annoying "z" glitches) at the beginning. No idea, where they come from. Maybe, I will re-render the thing, once I have a proper idea for this color transition.
@smash: I completely get your point. Esp. the crappy motion blur is super annoying. I couldn't really on my coders to help me out this time. I also had a pretty cool idea for a transition that might have brought it together, but well... reality sucks.
@rez: thanks
@salinga: Of course. although I avoided watching "masagin" because I was was afraid if getting too close. References are here: http://www.pinterest.com/pixtur/we-follow/
@bobic: thanks. That's quite an comparison...
@reptile: well. completely right. Considering that it's only resources are an mp3 and 2 b/w images. Could have been a 64k. But than again... I have not enough time anymore for that playfield.
@psenough: NOOO. Do it. It's fun. And there will never be enough demos.
@p01: cool! I missed the bees&bombs while I was looking for references. Nice stuff!
@holid: Well. I wasn't thinking about Bypass. But sure enough this is one of my all-time favorites

I am amazed at many levels -- insta-thumb.
The visuals are unique and full of creative and surprising transitions, and remind me of Traction demos and Masagin.
As for audio, I was expecting the usual rough h0ffman style and was utterly surprised that you're just as good at mellow stuff =)

yay! it's been a while since a prod impressed me the way this did! and i really disagree with smash this time: the most seductive part of this is how absolutely perfect it seems to be executed (call me naïve) anyway, great stuff! thanks!

This is just incredible. There's tons of ideas, and the transitions (which are about once every two beats) are the slickest I've ever seen. And then there's the fractal triangles and the hexagonally pixelated tori.
I feel like the RGB separation part at the end wasn't quite dramatic enough, though, but that may just be me.