LawBreakers update 1.3 landed yesterday with a ton of new features and changes to Boss Key’s mature character shooter. One of the biggest changes listed in the LawBreakers patch notes is that roles are now being limited in quick play. Unlike Overwatch’s complete removal of stacking characters (Blizzard removed character stacking in one of the early updates), LawBreakers now features a two-role limit. Once two people have selected a particular role, you’ll have to find somebody else to play as.

One of our main goals with this change is to increase the variety of gameplay you’ll encounter, both in terms of enemy types you’ll face as well as sometimes needing to switch off of your main role. We also want to reduce a lot of the frustration that comes with playing against stacks – if you’ve ever run into 5 Juggernauts defending a Blitz goal you know what we mean.

Boss Key also cites getting ready to add a competitive ranked playlist as a reason for the decision to limit roles. Surprisingly, there are no character balancing tweaks in this patch, though Boss Key says there are some major character revisions coming to future updates.

Finally, patch 1.3 is our first without any role balance changes. We’ve got some major balance adjustments coming down the road that need more time the in the testing-oven before they’re ready to go live, and in the meantime we wanted to get the new role limits out to the community as quickly as possible.”

BLITZBALL MODE –

Increased the radius for reducing the Blitzball shield from 850 → 1000.

OVERCHARGE MODE –

Increased the radius for reducing the Battery’s shield from 750 → 850.

Increased contest radius for the Battery to 1000.

Changed contest area shape from a sphere to a cylinder for better contest detection.

UPLINK MODE –

Increased the radius for reducing Uplink shield from 750 → 850.

Increased contest radius for the Uplink to 1000.

Changed contest area shape from a sphere to a cylinder for better contest detection.

TRENCH –

Added collision to the top of the the central zone (above capture point B) so that Harrier’s can now throw their Supercharger Stations up there. Other projectiles should behave more consistently as well.

BUG FIXES:

UI –

Fixed an issue where character podium visuals would break when FOV was set to extreme values.

Deadzo portrait icon now shows correct silver image in menus and in game.

Fixed an issue where the camera would detach from ragdoll during the death recap screen.

Game Mode UI Fixes

Fixed an issue where the Uplink world icons would stick around if you died while holding the Uplink.

Fixed an issue where the Turf War HUD icons could show 2 different states simultaneously.

Removed loss of consecutive match bonus warning when in lobby between matches or when playing in Custom Game.

SOUND –

Fixed missing or delayed SFX while playing in Occupy matches.

MAPS –

Map rotation: Fixed issue where the same map or mode could be played consecutively and overall distribution being incorrect.

GAMEPLAY –

Matchmaking can no longer be entered with an old version of the game.

Fixed an issue where players might slowly drift around without any controller input during their first spawn.

Harrier

Fixed animation on Blastback ability to no longer look completely horizontal when performed.

Fixed issues where Raycaster lasers would look like they were coming out at 90 degree angles from feet.