Create a feat/special rule for the above troper!:

Incoming Ham!

Sean Murray I gets +5 to all Initiative rolls. Sound-based attacks have a 22% chance to stun tagert for 1d4 rounds of combat. If Sean Murray I is dual-weilding weapons of the same size, he takes no "Off-Hand" penalties.

Give the world the best you have and you will get kicked in the teeth. Give the world the best you have anyway.

Any friendly units within 10" of Omega Shadowcry may re-roll failed Leadership Tests (you must use the second roll, even if it's worse). If the re-roll is also a Failure, randomly select a (friendly, non-character, non-warbeast, non-vehicle) model within 10", and place it in your Graveyard. Enemy units within 10" must pass a Leadership Test to Charge. However, he takes double damage from Attack Type: Lightning.

Every time someone tries to remember or describe dvorak, they must pass an intelligence check or they will be unable to recall anything about him. This ability also applies to allied units but doesn't work if dvorak is in visible range of the one trying to remember/describe him.

Every time Righets would begin combat with a foe, that foe must pass a very hard Charisma check not to be intimidated by Righets' feared blade. If they fail, they can not do any actions for three turns of combat.

Inceptiond can perform exploratory surgery on an enemy, learning about their physiology as he does so; whereupon he gains the enemy type as his Favoured Enemy. This can only be used as a Coup-De-Grace' on a Critical enemy. The surgery takes 1 minute (10 combat rounds).

When part of a crowd, dvorak gains a +20 bonus to disguise checks. Any character who rolls less than 20 on their check cannot recall any meaningful details about their real appearance, even ones which were not hidden by dvorak's disguise (if any). These effects last for one round after dvorak does something to distinguish themselves from the crowd, however they may blend back in with a successful disguise check.

Jinxmenow leaves a thick trail of grease in his wake. Anyone (Friend or Foe!) in this area must make a Dexterity save to avoid falling prone. Jinxmenow himself is also coated in a thin layer of the oily substance, making him immune to Grapple attacks, granting a +2 Maintenance bonus to his equipment and a +3 each to his Charisma and Comliness, but he takes a -2 Dexterity penalty. This ability is a Toggle Passive, meaning it can be activated, maintained, and deactivated for no cost or penalty; and it's effect ends when you choose to end it. The -2DEX penalty remains until Jinxmenow washes his hands.

Any units hostile unit within 3 spaces of Herobrine must roll a d10. If the roll is a one, the unit is safe. Rolls from 2-10 induce the "Nightmare" status effect, which does anything from cause strange aural and visual hallucinations at a 2 (stunned) to seeing something so... wrong that it is lethal (instant death). Does not work on Outer Gods.

"The Stick has sentimental value. It's like an enormous, hideous teddy bear we can kill things with." -rikalous

TV Tropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Permissions beyond the scope of this license may be available from thestaff@tvtropes.org. Privacy Policy