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The race to #1 heats up! Electronic Arts today announced SHIFT 2 UNLEASHED, the next entry in the blockbuster Need for Speed simulation series. SHIFT 2 UNLEASHED builds on the true drivers experience by introducing the driver’s battle, an even more authentic and primal feeling of power and speed which elevates the fundamental competitive race into a struggle for supremacy against other drivers and even the track itself. In SHIFT 2 UNLEASHED, players’ hands sweat and ache as they clutch onto the controller, their pulse races from the break-neck speeds experienced through the first-person cockpit view. Launching in Spring 2011, SHIFT 2 UNLEASHED pushes the envelope with the most authentic and intense racing experience in the genre. The world debut trailer of SHIFT 2 UNLEASHED was revealed today as bonus content for the action racing Need for Speed title, Need for Speed Hot Pursuit.

“SHIFT 2 UNLEASHED is redefining immersive racing by blending the rush of tearing up the track at unbelievable speeds with the emotional experience of competitive battle,” said Marcus Nilsson, Executive Producer, SHIFT 2 UNLEASHED. “We are also working closely with real-world performance drivers to ensure that SHIFT 2 UNLEASHED captures their experience and becomes the benchmark in authentic racing action.”

SHIFT 2 UNLEASHED features an all-new rendering engine with a massive graphics overhaul that puts the player in the heart of the racing action. With an innovative helmet camera view simulating the physical experience of driving at 200mph, the thrilling experience of night racing and authentic degradation of tracks and cars, this is tomorrow’s sim for today’s adrenaline fueled racer. SHIFT 2 UNLEASHED also incorporates the next generation of Need for Speed Autolog - the groundbreaking network that connects friends for epic head-to-head races and compares player stats for the ultimate social racing competition.

Developed by the award-winning Slightly Mad Studios, SHIFT 2 UNLEASHED will be available on the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and PC.

Karooo

Posted 17 November 2010 - 02:21 AM

In an interview with Official Xbox 360 Magazine, Nilsson was asked if the development team was chasing Forza's 60 FPS performance.

He replied by saying that he believed developers made a choice between bland graphics, pointing to Forza and Gran Turismo as examples, or pushing consoles whilst taking a slight performance hit.

"You have to make a choice with today's tech. Either you go for - and this is harsh but it's what I think - the bland graphics of GT and Forza, or you try to push the bar for what consoles can do," said Nilsson.

"That's what Slightly Mad is doing, and hence the decision was made to aim for 30 frames," he added.

First of all Forza and GT5 look stunning and if running at 720p,1080p along with 60fps is not pushing the console, then wtf.