Improving snipers

Izithel said:Keep the scope glare mechanic as it is, give snipers a binocular without glare on it to spot and scout for targets, maybe with a build in range finder.
This game doesn't need a bunch of quick scopers sitting on a hill not doing any thing to cap objectives, we already have plenty of those.

AMRs would be a stupid idea, especially with those damage vallues, with that no recon will use anything BUT AMRs.

Heck if they introduce AMRs they should be more like this:
Standard with bipod, can only be aimed when bipod is deployed, otherwise only hip fire.
Capable of pretty much any scope currently in game.
Got a very low rate of fire with very high recoil that makes follow up shots hard to pull of quickly.
Can instantly kill a person up to 70M (beyond that head shot) Can pierce jeep armor and transport armour and glass.
Does small amounts of damage to IFVs and negligible damage to tanks (unless shooting at weak spots in the armour which does critical damage.
Using it will take up main weapon and gadget slot (so no TUG-S or SOFLAM)

Punch999 said:bulletdrop makez the gaym 2 hard. my dad bout this gayme so i culd be a sniper but i cant hit anythin. day shuld take out bullet drop or im gonna stop playin and tell my dad to sue ea

I love reading posts like this XD
OT: Giving all that capability to the recon class would make it severely overpowered. I bet the amount of recons on each team would triple from its already overpopulated state.