Virtual Reality

Head: Jean-Marie NORMAND

Objectives

Digital models have largely replaced physical models in design processes, thanks mainly to the advances made in CAD and numerical simulation. However, CAD and numerical simulation methods do not allow for human integration into the system (procedure training, ergonomic studies, full-scale interaction with an object etc.) Virtual reality enables one or more humans to be immersed in and interact with an artificial digital world and thus broadens the use of digital models.

This 500-hour specialisation reflects the changing needs of companies in Virtual Reality. Computer science and image synthesis are covered of course, but also related disciplines which contribute to building efficient immersive applications (cognitive science, mechanics and biomechanics, computer vision, man-machine interaction). The specialisation is taught in collaboration with Clarté.

Research activity in the region covers very diverse topics from final applications in architecture and town planning to medical simulation and digital heritage, but also more upstream fields such as augmented reality, collaborative working via 3D interactive devices and human perception.