So, after all these years...has anyone come up with ANY ideas on how to make projectiles stick to collision meshes? I really want to implement magnetic mines to Warfront, but I can't see a way to do it, so I thought I'd check here and see if we could brainstorm the idea.

There has to be a way, we've figured out so much other stuff the game never intended...

Apache describes two ways to make it work. One would be to use the isSticky command, providing that you remove the network info of the projectile (for expacks, for example).

The other involves creating a new material that can interact with your projectile so that the projectile sticks to the mesh. This is rather easy to do in the Game.rfa, in the materialmanagerdefine.con file I think. Just create a new material that has a high friction value so that the projectiles stick to the mesh.

... then this at the bottomObjectTemplate.gravityModifier 0.5ObjectTemplate.isSticky 1

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You may wanna try to give it less mass (since it's transfered to parent vehicle and moves it) and make use of GravityModifierObjectTemplate.mass [small number]ObjectTemplate.gravityModifier [change rate of drop]

... then this at the bottomObjectTemplate.gravityModifier 0.5ObjectTemplate.isSticky 1

- - -

You may wanna try to give it less mass (since it's transfered to parent vehicle and moves it) and make use of GravityModifierObjectTemplate.mass [small number]ObjectTemplate.gravityModifier [change rate of drop]