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Overview

GENRE: Children's Adventure

(An Unofficial Minecraft Book for Kids Ages 9 - 12 (Preteen)

Book 1: The Quest Dean has grown up knowing that there are dangerous, spooky, and mysterious mobs out there, but he never got the chance to get out of his small village to see them. Now that he's thirteen, he can finally get out and do what he wants. He can't look for dangerous mobs on his own, though. He'll need some help from an expert crew...or a group of teenagers that also want to get out of the village. With the help of Blair, a monster hunter; Fontaine, a guy looking for revenge on mobs that hurt his family; Emily, a girl who wants to get over her fears; and Chunky, Emily's pet ocelot, Dean will be able to accomplish his goals. What is Dean's goal exactly? He wants to fight some of the most dangerous mobs out there and find out the truth of the world. Are Ghasts really real? What makes a Blaze tick? What does it take to defeat an Enderman? Dean only really wants one thing--experience. He wants to be able to say that he's done all of these great and exciting things, but he needs to get out and do it first. Will Dean be able to adventure and live to tell the tale? What will he need to risk to get what he wants?

Book 2: Building the Herobrine Totem Dean is ready for his second adventure in his newest diary. Dean enjoyed his last trip into the Nether and the End, but he was a little disappointed that he didn't get to do much real paranormal investigating. Now Dean wants to find a real ghost, and he thinks that he figured out how to find one. While at the library, Dean comes across the legend of the Herobrine. His friends aren't entirely sure that the Herobrine exists, but Dean is convinced otherwise. He finds out how to summon the Herobrine, but most of the materials for the totem are only found in the Nether. Luckily, some of Dean's friends are interested in another adventure, even if it just to the Nether again. A place like the Nether doesn't get boring, after all. Now Dean needs to figure out if he's ready to summon the Herobrine, or if the Herobrine is ready for Dean's village. What will happen on the way to collect all of the supplies needed to summon the Herobrine? Only The Monster Hunter Diaries: Building the Herobrine Totem will be able to solve this question and many more.

Book 3: Stopping Herobrine Dean is ready for the biggest adventure of his life, but he can only hope that it won't be his last. Dean has always been a fan of the creepy and mysterious. He was determined to summon the Herobrine even though everyone else told him not to. If he would have listened to his friends, then his life would be a lot easier, but his diary would be a lot more boring. In The Monster Hunter Diaries: Stopping Herobrine, Dean must try to find and eradicate the thing that he has been dreaming of creating for weeks. It pains him inside to know that he must do this, but it will destroy him on the outside for real if he doesn't. Along with his old team--Fontaine, Blair, Emily, and Chunky-- Dean must leave his village for one last time to right the wrong he has made. Dean brought the Herobrine into this world, and now it's time to take it out. Now the only question is, will Dean be able to take out this ghostly figure or will he become a ghost in the process of trying?