Recommended Posts

BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com).
It's a plugin for creating incredibly large rigid body simulations on average PC.
The Tool is very powerful, flexible and speed is very impressive as well as memory footprint.The plugin is free and without limits! So you can create truly stunning massive simulations.
BulletSOP is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources.

Share this post

Link to post

Share on other sites

Hello Milan, I'm working on bulletsop for my personal curiosity and I'm stuck, because it seems to have a little bug.

I have a ground (grid + moutain sop) when I set my bt_build to deform it doesn't work (simulation doesn't run), and when I choose box by example, the simulation works, but collision are not perfect like deform.

Share this post

Link to post

Share on other sites

Hello Milan, I'm working on bulletsop for my personal curiosity and I'm stuck, because it seems to have a little bug.

I have a ground (grid + moutain sop) when I set my bt_build to deform it doesn't work (simulation doesn't run), and when I choose box by example, the simulation works, but collision are not perfect like deform.

What do you think about it ?

(BulletSop 2.0.10 on H 13.0.198.21)

Thank you very much for your help and your plug in.

I see that you've solved it already.

But If somebody want's to know what was wrong: You don't connect 2nd input(Shapes) on btSolver