_Panta_ is right that there hasn't been any productive activity on this thread in a couple of weeks. Could someone from Amplitude respond to the questions of whether the various MacOS problems described here have been reproduced, and whether there is any further troubleshooting information that users could provide?

It would be nice to not have to go through getting a refund for the game, but it's hard to justify continuing to hold onto it when it's not clear that Amplitude is even working on the problems.

I found the reason for the problem. Apparently, it was all because of the firewall did set on default to cut the connect to localhost for ES. So, if you have the similar problem - check your firewall settings. I could finally play and I should say - I do like the game a lot

I still have yet to be able to play the game on OS X. Checking the Unity Player Log file, it still is unable to create the OpenGL context. Every other Unity-based game—including the Unity IDE—works perfectly fine on my system, but Endless Space refuses to run.

Hi Macbook retina brand new here,
I just bought the game and had to use the tweak within console to make it rune once.
but it crashes quite often, specially when I try to switch from fullscreen to windowed.

ok, I just found out that if I unplug my other monitors the game will start. I tested it a few times and sure enough:

- one monitor = starts fine
- 2+ monitors = crashes

I tried to fix for running it in windowed mode instead of full screen but that didn't help.

So the problem for some people at least (I know at least two other people mentioned multiple monitors) appears to be that the game tries to boot into full screen no matter what and then changes to the set resolution. Is it possible to get it to read the xml file before it sets it's resolution? or get it to start in windowed mode initially and then go FS instead of the other way around?

Update: Hmm. I can then plug the monitors back in and the game can start up fine once it has happened once. (note I haven't played yet, just started it)

I've been having trouble as well. Fully updated to the newest version on steam. The app launches, my screen switches resolutions, and I get a black and white screen. I am unable to force quit using any method at this point, forcing me to do a hard reset every time. player.log is attached.

EDIT: I have gfxCardStatus v2.3 which allows me to force the MacBook to remain on the integrated Intel HD 4000 graphics processor. When I enable this setting and start the game, it works perfectly. Because of this, I believe it's something to do with the Geforce GT 650M. I can play the game now, but it would obviously look so much better using the discrete card.