v1.3.6:
- Party castbars is now disabled in groups with more than 5 players.
- Improvements for uninterruptible cast data.
- Localization updates.

v1.3.5:
- Fix lua error when upgrading to v1.3.4+ from a version older than 1.3.0.

v1.3.4:
- Aimed Shot will now take cast speed modifiers into account.
- Add cast speed detection for Wushoolay's Charm of Nature and Hazza'rah's Charm of Healing.
- Improvements for uninterruptible cast data in Zul Gurub.
- Border shield for uninterruptible casts is now split into 2 different textures, so you can now
modify the icon shield without modifying the statusbar shield and vice versa.
(You might want to adjust icon position after this change if you use a very large icon size.)

v1.3.3:
- Fix addon not working when old versions of LibClassicDurations is loaded by some other addon.
- Minor performance optimizations.

v1.3.2:
- Casts will now also be stopped on unit jumping.
- Removed April fools joke, don't worry there'll be a new one next year :)
- Add options to toggle between showing friendly & enemy casts for nameplates.
- Add option to use different settings profile per character.
- Add default list of uninterruptible NPC spells for all locales. (As a side effect your previous auto-learned uninterruptible list will be reset).
Note that this is just some sensible defaults, it doesn't have every single uninterruptible spell in the game.

v1.3.0:
- Add uninterruptible cast indicator like on retail. You can configure this in the options. (SHIFT+Click the test button to force show uninterruptible castbar)
This system works by detecting and learning from interrupt immunities. If you interrupt a casting mob and it shows "immune", the addon will
remember this for the next time that spell is being cast and will show a grey uninterruptible spell indicator from then on. If you interrupt into bubble
immunity this will be ignored aslong as you have LibClassicDurations enabled (should be embedded in either Details, WeakAuras or ClassicAuraDurations).
Auto-learning is currently only enabled for NPCs, against players it will use a prebuilt list of uninterruptible spells instead. This is because there's
so many temporary immunities for players that can give false positives. Also note that only interrupts are checked and not silences since its possible
for a silence to be immuned while an interrupt still lands. This feature is still very much WIP, please let me know if there's any bugs or oversights.
- Add option to toggle castbar spark effect.
- Castbar spark effect is now hidden for channeled casts like on retail.
- Removed option for detecting cast speed modifiers, it is now always enabled instead.
- Removed option for showing cast info only. You can achieve the same effect by setting border texture to none, disabling spark & setting castbar background color to zero alpha value.
- Minor localization string updates & added 40% of Brazilian localizations, thanks to dalanwoopy.

v1.2.9:
- Add new statusbar color option for cast failed.
- Fix castbar sometimes being incorrectly shown for a split second when you switch targets and the old target used a channeled spell before.
- Add 64.29% of German localizations, thanks to x_RazzorX_x!

v1.2.8:
- Castbar now shows a red failed indicator on cast stopped. (Interrupt indicator will still say "Interrupted" instead of "Failed" so you can still track successful interrupts.)
- Improvements to castbar finish animations.
- Fix Lua error from v1.2.7 when using player castbar without timer text enabled.
- Add more French localizations, thanks to Irhala!

v1.2.7:
- Player castbar timer text is now placed outside the castbar if the spell name is too long, just like with the target castbar.

v1.2.6:
- Target castbar is no longer auto reanchored on target of target frame being shown or hidden, instead it's always placed below the target of target frame area.
- Fix "Show Cast Info Only" option sometimes bugging out if you have it enabled for one type of unit frame but disabled for another.
- Casting speed modifiers now stack like intended, also haste increases no longer affect channeled abilities.
- Castbar background will now turn from orange to slightly yellow when the cast is finished but no spell cast success event was detected (e.g when unit is out of range)
- Improved default settings for player castbar. (only updated on settings reset or fresh install)
- Increased max & min values allowed for options.
- Removed option for castbar stop on movement detection, it is now always enabled instead.
- Add French localizations, thanks to Pgmbru. (still missing some translations)

v1.2.5:
- Fix party castbars not working with ZPerl Party frames. (Raid frames are still not supported.)
- Fix party frame being hidden while in a party group when toggling party testmode.

v1.2.3:
- War Stomp now has pushback registered again. (Thought it didn't at first)
- Add experimental focus castbar. Typing "/focus" will focus your current target and add an extra castbar for that specific unit that is always visible even if you
no longer have that unit targetted. You may click this castbar to target your focus, however, this only works if you set the focus
when out of combat. (If you change focus in combat it will display a red "P" next to the name until you leave combat.)
Note that if mobs have the exact same name it will target the nearest one you're facing.
You can also use "/click FocusCastbar" in macros to target the focus.
You can type /clearfocus to clear your focus (or just "/focus" again while not having a target).
You can unlock & move this frame in the options like the other castbars.
Keep in mind this focus is heavily restricted due to API limitations, and that the max combat log range is 50 yards.

v1.1.8:
- Hotfix for a minor oversight in v1.1.7.
- Added blacklist for spells that can't have its cast time modified.

v1.1.7:
- The spell "Dark Mending" now shows a 2.0s default cast time instead of 3.5s since this one is the most used.
- Mind Quickening Gem, Berserking and Blinding Light cast speed increases are now taken into account when target buffs are visible. (friendly units/Detect Magic)
Note that Berserking is set to always use 10% speed as the actual percentage can't really be tracked accurately.
- Castbar will now be stopped for hearthstone, resurrection and summon mount abilities when the caster receives non-DoT attacks.
- Castbar will now be stopped on any new ability used if the addon failed to detect a fakecast earlier.
- Adjusted castbar border and flash animation to be more pixel perfect. (Might still be off for certain sizes but should be way better now hopefully)
- Add War Stomp to pushback ignore list.
- Fix "Sacrifice" cast not showing up for certain locales like Deutsch.
- Fix Nature's Grace reducing cast time for channels.
- Fix incorrect cast time for Dark Iron Bomb.
- Fix incorrect cast times for targets when you have a cast time slow modifier debuff on yourself, and you also have the spell the enemy is casting in your spellbook.
Big thanks to Millanzarreta for helping troubleshoot cast time modifier issues!

v1.1.5:
- Fix pushback being registered on pet castbars.
- Fix incorrect cast time when targetting YOURSELF while under the effect of Curse of Tongues or similar abilities.
- Fix a typo from previous version that caused cast time auto correction for NPCs being wrong while under the effect of Curse of Tongues, etc.
- Barkskin, Focused Casting & Saving Grace is now taken into account for cast times/pushback when buffs are visible. (friendly units/Detect Magic)
- Pushback for Shaman, Priest and Paladin healing spells are now ignored since these are very often talented to avoid pushback.

v1.1.4:
- Improved handling of cast time increases such as Curse of Tongues.
- Fix taint when using player castbar.
- Added more crowd control spells to stop castbar on. (Thanks to millanzarreta)
- Added Spanish localizations. (Thanks to woopydalan)

v1.1.2:
- When targetting yourself the addon will now check for spell rank used to base its cast time.
- Castbar now has a flash animation on cast successfully completed. (only when using default border textures)
- Whole castbar will now be red when cast is interrupted instead of just current fill value.
- Samwise Didier icon replaced with engineering icon.

v1.1.1:
- Add some missing channeled spells for cast tracking.
- Fix NPC cast times sometimes being incorrect after having been slowed on first cast detected.
- Minor fixes to test mode unlock.

v1.1.0:
- Added option to hide spell icon.
- Resetting all settings will now reload your UI if you have the player castbar module enabled.
- Improved default settings for player castbar. This will affect fresh installs only unless you reset settings.
- Fix some issues with player castbar test mode.

v1.0.9:
- Added options to modify player's own castbar. Let me know if there's any bugs and I'll fix it asap.
- All options will now be greyed out if the current parent module is disabled.
- Extremely short cast times (less than 300ms) are now ignored.
- Grenade casts should no longer be stopped when caster is moving.
- Hopefully fix Frostbolt using wrong spell icon for Chinese clients.
- Fix castbar not showing for default Blizzard target frame if certain custom unit frame addons are loaded, but with their target frame module disabled.

v1.0.7:
- Added option to show castbars for party frames (max 5 units). This feature is still WIP and might not work 100% yet!
- Added option to change frame level for castbar. You can use this to layer the castbar below or above another frame.
- Fix curses that slows casting speed always using 60% slow value no matter what when you have the unit targeted.
- Fix target castbar sometimes being incorrectly shown for a split second when switching targets.
- Casting speed reduction auras is now ignored for channels as they don't really effect channels that much.
- Added few missing localizations for korean, chinese and russian locale.

v1.0.5:
- Castbars are now faded out when completed instead of being instantly hidden.
- Castbars now shows a brief red interrupt message when successfully interrupted.
- Fix border color option not working when not using default border texture.
- Stopping castbar on unit movement is now a toggleable option. You might want to disable this feature if you play with high latency
since it can sometimes stop a cast incorrectly when the player or enemy lags.

v1.0.4:
- Castbar is now stopped when unit is moving for players only since some mobs cast while running.
- Add option to change text position.
- Minor improvements to auto positioning of target castbar.
- Fix some incorrect cast times.

v1.0.0b-next.5:
- Blizzard removed the ability to distinguish between spell ranks in the combat log, so now cast times are always based on the highest rank.
This change also breaks being able to retrieve cast times for other player's spells, so now the addon uses a custom made "database" of all the spells instead.
If you see any spells missing or invalid cast times please let me know and I'll fix it asap.
- Improved a lot of the default settings and nameplate castbar scaling. All old settings from beta will be wiped on upgrade.
- Fix custom border textures not being hidden when using simple style option.
- Minor improvements to pushback detection. (Note that this detection is default turned off, see /castbars)
- Minor improvements to options panel.
- Castbar will now truncate long spell names that exceeds the castbar's width.
- Channeled spells now have a green statusbar color like on retail.
- Added korean translations. (Thanks to syj401)

v1.0.0b-next.4:
- Fix incorrect cast times for certain NPC casted abilities that shares name with player abilities.
- Minor update to localizations.

v1.0.0b-next.3:
- Fix castbar not being stopped on crowd controls.
- Fix castbar timer & spark not always being updated while in test mode.
- Fix target anchor not working with Aftermathh & Luna unit frames.
- Add missing RU translations (Thanks Hubbotu)
- Add option to only show cast info without any timers.
- Pushbacks are now ignored for mobs if cast pushback option is enabled. (Most or all mobs have zero pushback).

v1.0.0b-next.2:
- Fix castbar not being stopped on interrupts. (Crowd Controls still won't stop it, I'll try to add a feature for it later)
- Reduced cast time for certain spells that have talented cast reductions.
- Added Russian translations to options. (Thanks to Hubbotu!)
- Added LibSharedMedia support, you can now change border/statusbar texture and text font in the options panel. (still WIP)
- Added option for setting font size.
- Castbar option groups are now listed in a tree view to make navigating easier.
- Reset all settings button now have a confirmation popup.

v1.0.0 beta:
- Channeled casts are now inversed on the castbar like on retail.
- Channeled casts should now work with non-english game clients.
- Removed slash command options, there's now a GUI for all options (type /castbars to open it)
PS: custom settings from old version will be reset on upgrade due to major changes.
- Added option to show spell rank.
- Added option to hide spell timer text.
- Added option to set castbar spell icon size.
- Added option to hide castbar borders.
- Added option to set castbar width and height.
- Added option to detect spell pushback & cast decreases. (WIP/Experimental. Default off)
- Misc minor improvements & fixes.

v1.0.0 alpha:
- Add detection for channeled casts (WIP).
- Fix castbar position and scale for nameplates.
- Castbar countdown text is now placed inside the castbar frame instead of outside.
- Target castbar is now dynamically placed based on how many auras are visible. (WIP)
- Add options for setting castbar position by XY values. Using this will turn off automatic positioning.
- Add options for toggling castbars for target frame and nameplates.
- Optimizations for cast refreshing.

Hi! Love the addon but it seems the cast time is way off...when i target myself for instance, My cast of Healing Wave lets say is completed but in my Target Frame it says i'm still casting...it seems to be off by 1/2 a second or so. Can you look into this? I've added a Screen shot to show

See the update note on addon's front page. Cast times are now always based on the highest spell rank in the game, so for Healing Wave (Rank 10) it's 3 seconds or so. This is not fixable unless Blizzard changes their API.

Hi! Love the addon but it seems the cast time is way off...when i target myself for instance, My cast of Healing Wave lets say is completed but in my Target Frame it says i'm still casting...it seems to be off by 1/2 a second or so. Can you look into this? I've added a Screen shot to show

EDIT: Nvm i think it gives the older ones as popup cause of Update is Pending atm. I noticed it at my 'Favorites' list

Kindly: Fedaygin

__________________
​"Recycle & Don't use Plastic Bags & Bottles" Join to Surveys group. You're helping economy by doing so & be rewarded. Fill your profile & be honest with answers. Twice a month i've received five bucks. Now while staying more at home is time to fill some 🧐 https://bit.ly/3cQscQt

Will this be updated for launch? I saw the update note on the main page but as of today's stress test it looks like the addon is still not working. So, I assume it hasn't been updated since that note was added.

Will this be updated for launch? I saw the update note on the main page but as of today's stress test it looks like the addon is still not working. So, I assume it hasn't been updated since that note was added.

Will this be updated for launch? I saw the update note on the main page but as of today's stress test it looks like the addon is still not working. So, I assume it hasn't been updated since that note was added.

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.