TASVideos proudly presents King's Bounty in less than 10 seconds. It is a heroic tale of treachery, starring Mad Moham the Barbarian and his faithful horse.

Like before, the epic journey begins as the hero leaves the castle to recover The Sceptre of Order from a location revealed only by completing various adventurous deeds and fighting against hordes of fierce monsters and... What the... Really? The Sceptre is already found? Oh well, just roll the ending cinematics then. *sigh*

The input is 14 frames faster compared to the previous movie. The improvement would not have been feasible without gia's bot, which was used to test a lot of different luck-manipulation patterns automatically.

Explanations

Instead of some random explanations, here is the whole controller input explained frame by frame.

Frame number

Input

Input Function

0-62

Not applicable

63

Start

Fade logo.

64-231

N/A

232-233

idle

2 frames of luck-manipulation. (Inserted by the bot.)

234

Start

Fade logo.

235-284

N/A

285

Start

Fade title screen.

286-340

N/A

341

Start

Begin character selection.

342

idle

To register previous input.

343-347

idle-Left-idle-Left-idle

5 frames of luck-manipulation. As a side effect, switches character. (Inserted by the bot.)

348

Start

Confirm character selection: Mad Moham the Barbarian

349

idle

To register previous input.

350

idle

Loading the difficulty selection screen.

351

Down

Luck-manipulation. As a side effect, switches difficulty to Hard. (Inserted by the bot.)

352

idle

To register previous input.

353

Start

To confirm the selected difficulty and begin the game.

354-580

idle

Waiting 226 frames for the game to start.

Now the gameplay begins (and lasts for 16 frames):

Frame number

Input

Input Function

581

A

Summon action menu.

582

idle

To register previous input.

583

Up

Switch action.

584

idle

To register previous input.

585

Up

Switch action.

586

idle

To register previous input.

587

Up

Switch action.

588

idle

To register previous input.

589

Up

Switch action.

590

idle

To register previous input.

591

A

To select action: Search.

592

idle

To register previous input.

593

idle

Loading the search confirmation screen.

594

Up

To switch "No" to "Yes".

595

idle

To register previous input.

596

A

Confirm search.

Input ends here. The search was successful and the sceptre was "recovered from the clutches of the evil Master Villains." (Critical note: The king himself is possibly one of those Master Villains too, but he is not depicted angry (which would prove that he is evil), because the player is on his side.)

Here are some interesting parts after the input has ended:

Frame number

Interesting notes

598

This frame lags. Thus, the ending cinematics take 1 frame longer than in the previous publication.

1060-1062

Garbled graphics are displayed in the lower part of the screen.

1063

Colors a skeleton!

1064

Congratulation message is displayed.

Add your own favorite frames here!

: )

Game objectives

Aims for fastest time

Manipulates luck

Genre: RPG

Genre: Strategy

Also:

Uses any skill level for luck-manipulation purposes

Colors a skeleton

Pacifist

Used about 2 million bot rerecords (most of them after the fastest movie was already found)

Epilogue

Thanks a lot to everyone who supported the project and offered help! A more detailed discussion on how this movie was achieved can be found here: =forum/p/165570#165570

Is there something else you would like to know? Feel free to ask anything.