3D rendering : a brief explanation

3D rendering, in the simplest words, can be explained as the two-dimensional representation of a 3D model that has been given the properties such as texture, color, and material. 3D rendering that previously was used in cartoons and animated movies is now used in most product advertisements to create amazing visualizations. Many companies hire 3d rendering services and agencies to fulfill their advertising needs and requirements.
3d visualizations are created using two primary software pillars—modelers and renderers. Rendering starts as a simple representation of series of flat shapes connected together in a three-dimensional space. These geometrical shapes are the backbone of any 3D model and are manipulated or created using computer software.
At the initial stage, these models are crude and need to be introduced to, artificial light sources, texture maps, and a number of other filters to turn out to be what we call a finished 3D rendering. 3D rendering can be divided into two branches known as, real-time rendering and non-real time rendering. Real-time rendering is the process to obtain the highest degree of photorealism at the least rendering speed. They are mostly used in creating quality animated videos and graphics.
On the other hand, non-real time rendering is used to achieve the highest quality of imagery in the limited processing power. They are mainly used in stimulating games and other interactive media. Are you aware of any other rendering methods and models?