Virtual Reality & Apps

The Philharmonia Orchestra has always been at the forefront of technology, since its inception in 1945 to capitalise on the then revolutionary development of recorded music. The Orchestra continues to remain a pioneer by creating cutting-edge digital projects in-house to nurture interest in orchestral music, build new audiences and generate value for the business.

For years, the Philharmonia’s large-scale digital productions RE-RITE and Universe of Sound have been putting people at the heart of a symphony orchestra. Virtual Reality is the next natural step in this concept.​​

The Orchestra began experimenting with VR in early 2015, and has now worked on three public VR projects to date – The Virtual Orchestra (2016), Beethoven’s Fifth (2017) and Mahler 3 (due for release 2018). ​​

The Orchestra’s in-house Digital team have also worked with some leading technology firms to develop their VR projects, including Sony and Google, with whom they are now formal partners.