Round 2

Both the captains gets ganged upon and go down like twin sacks of flour.

Round 3

I need to unentangle Bushel and get her up to score.

Scum is taken out in the process of opening up a lane for Bushel. Friday tries to steal the ball, but a double crowdout leaves her at 2 dice and she fails to tackle the ball off Bushel. I build some momentum, and Bushel then does a pretty cool move:

1 influence to pass to Jackstraw, and then teamwork dodge 4" to get free.
2 influence use "I'm open" on Jackstraw to get the ball back!
Jog to within 4" of goal.
1 influence to kick and score!

Round 4

I left a harvest marker from the last turn. Harrow gives tooled up to Windle, who wolfs down a sandwich and goes to town! In one single activation he does 6 attacks and finishes off Spigot, Stoker, and Friday!

Waaaaagh! Wait, wrong game. Windle smash! 12-2 to the Farmers.

Post Mortem

The first turn against Esters is rough, but later in the game I feel that Tapper is stronger with his Commanding Aura and effective +2 influence.

I keep forgetting that it is possible to use Momentum to ignore rough terrain. I really must start remembering that.