Setra, jewel of the sands

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Many would think Egypt is a place of relics and ancient history, but these days you'll find that there's more than antiquity. A modern paradise has risen from the sands. With the use of state of the art technology and the funding of the richest Sims, Setra was founded. Among the ancient pyramids of old now lies a modern settlement, welcoming all who are drawn to its gleam.

Game requirements: World Adventures, Ambitions, Late Night, Generations, Pets and game update 1.29 (from 12/14/11).

Performance

Routing: I've tried to include as much terrain in the routable part of the world as possible. Any places that would seem too steep or inaccessible are properly designated as non-routable. I've spent a lot of time perfecting the routing, making sure there are no gaps and glitches. Camera routing is possible throughout the entire world, with the exception of the outer edges of the map.

Number of layers: 15 including the Global Layer.

Number of textures: 16, but no more than 8 per chunk.

Performance has been optimized as much as possible, but because it's a large and complex world it's quite likely that you'll need a decent PC to run it (though fluidly is probably out of the question. The Sims seems to run worse with every expansion and at this point I can't run Setra without some form of lag either). I personally recommend at least 4 GB of RAM memory.

Lots

All lots are made, and fully decorated, especially for this world by yours truly. Each and every lot has a description and in case of residential lots their names specify the number of bed- and bathrooms.

Nightlife: There's 10 different night life venues in Setra. These include clubs, bars and lounges.

Sims

Setra is fully populated with both sims and pets - all original creations by me. Most sims have careers and skillpoints, some of them have relationships with other sims in town. There's also celebrities and vampires. Each household has a little description to give them a small story.

Number of sims: 92

Number of pets: 24

Custom Content

None! All you need are the required expansion packs. This means there is no custom content, no store content and no stuff pack content.

There are, however, some custom resources attached to the world. These are custom ini files and altered textures. You don't need to do anything special to get these working, they're included in the world file and only apply to Setra.

File to assign the city status.
S3_296A6258_00000000_0000000000000001%%+UNKN

Known issues

The Mendez family seems to be corrupt. They function just fine as a NPC family, but when you try to switch to their household the game gets stuck with no interface and you're forced to quit the Sims. I believe it's because of the horses, which seem to get corrupted by CAW upon saving. A work-around is to either not play them, or to use 'testingcheatsenabled true' and shift-click on the horses + Object>Delete. When you've deleted the horses that way the family should become playable.

Make a folder to any location you can easily find - desktop for example

Download all 9 files in this thread and save them to the folder you just created

Right click on the first file and select "Extract here..."

When prompted, browse the next file by finding the folder they are in and selecting the next file asked for

Repeat until all files are extracted

Copy the sims3pack you got and move it to your documents/Electronic arts/Sims 3/Downloads

There, double click on the file and let launcher complete the install process

Play and enjoy!

If extracting won't work, try renaming each file to 1,2,3... etc. If for some reason this doesn't work for you, or you're too lazy to go through this process (Don't lie!) you can also download it through the exchange.

Thanks

Thanks to everyone who helped me test the world.
Thanks to Twallan for this MasterController, DebugEnabler and Porter mods.
Thanks to kiwi_tea for his population tutorial here.
Thanks to Simsample and the other people in this thread for figuring out how to mark a world as a city.

Key: - File was updated after upload was posted

Filename - Tip: You can click the magnifying glass to see the archive contents

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.