Paladins are the Warriors of The light --> Somewhere between Priest and Warrior ---> Holy to Heal and Weapons to Attack
Demon HUnters are somewhere between mages , warriors, warlocks and rogues.--- Demon Hunters and Shadowy Warriors(From WoWPedia Class theme) ---> Shadow can "deal damage, heal , shield" so we can use the theme to build a healing spec based on that... Demon Hunters are also capable to Parry ( Warriors ) ,DHs can channel Chaos and various magical energies throught weapons (unique) , can use Fel(warlock) , Flame(Warlocks, Mage), Shadow (Death Knight, Warlock) ,Arcane (Mage) , can dodge(rogues).

Paladins are warriors of the Light. Demon Hunters are the Warriors of the Darkness(Shadow or whatever). No guys this doesnt go against the theme.

Originally Posted by manicwrath

You'd be looking at a necromancer. Certainly not a demon hunter.

They use about the same spell type... ---> Shadow , DH can also use Arcane , Fire and Fel(Chaos, Nether etc) !!

Its not realistic of fitting for the class. If a demon hunter was introduced It'd probably be a pure dps spec. A necromancer would probably be 2 dps and one healing (in mirror contrast to a priest)

It is realistic if they use these spells why not using them for healing. Nothing against theme. Pure DPS i think that is a lame. At least one spec for tanking , Demon hunters can parry and dodge attack like Illidan did against Mannoroth. Illidan made the impossible : The Tanking of Mannoroth( The Leader of Pit Lords). And imagine even against Mannoroth. That has nothing to do with the word "realistic" and the warlocks in Warcraft3 couldnt use healings , shamans too. Blizzard gave shamans a healing spec and Warlocks healing abilities. It has to do with class concept and energy uses . If Demon Hunters are shadowy warriors they can use shadow spells and shadow spells can also shield/heal. If Paladins are the warriors of the light , the light can deal damage and heal . Why not creating a healing spec based on that?!

It's just not realistic. Demon hunters will never have a healing spec. It's just not part of their set up or character. They are too solitary and committed to demon hunting and killing undead. to be a beneficial healer to a group, it would be too radical a change. something they didnt have before all of a sudden thrust into the class.

shadow healers just seem to be a bit of an oxymoron. You could argue a necromancer would use absorbtion techniques to drain life forces from foes and channel into an ally or for every enemy killed healing is stacked to unleash, or every corpse has its soul aborbed and distributed. Heck you could even say that for a necromancer to heal in its healing spec, it has to cause damage to a enemy like a disc priest.

Warlocks don't have "healing abilities" as such as they have leach and siphon effects that drain and ebb away living things to restore them. you can argue it's healing, ok but it's more a drain or life force absorb.

Shamans are natural spirit healers, medicine men, witch doctors anyway so they are bound to be able to heal.

mannoroth is just one of the legions lieutenants. He isn't the leader of pit lords.

It's just not realistic. Demon hunters will never have a healing spec. It's just not part of their set up or character. They are too solitary and committed to demon hunting and killing undead. to be a beneficial healer to a group, it would be too radical a change. something they didnt have before all of a sudden thrust into the class.

shadow healers just seem to be a bit of an oxymoron. You could argue a necromancer would use absorbtion techniques to drain life forces from foes and channel into an ally or for every enemy killed healing is stacked to unleash, or every corpse has its soul aborbed and distributed. Heck you could even say that for a necromancer to heal in its healing spec, it has to cause damage to a enemy like a disc priest.

Warlocks don't have "healing abilities" as such as they have leach and siphon effects that drain and ebb away living things to restore them. you can argue it's healing, ok but it's more a drain or life force absorb.

Shamans are natural spirit healers, medicine men, witch doctors anyway so they are bound to be able to heal.

mannoroth is just one of the legions lieutenants. He isn't the leader of pit lords.

Fire can heal and we have seen this in different mage abilities and maybe in warlocks. Dont forget that if you read WoWiki Mannoroth is the leader of the Pit Lords. You must read before writing...

Of course but when i played WC3 i had ano concept of shaman which was different from the Witch Doctor Concept. Now i have a different concept for SHamans. I like what Blizzard did in WoW. I would like if they would add the demon hunter class and some kind of Vampiric Aura (Temporarily) to Demon Hunters and some kind of attacking Shadow Copies ( Who do meele attacks ).

Okay, but just because you didn't know something doesn't mean that it doesn't exist.

Again, this concept is already in the game. Shadow Priests heal themselves and others using Shadow magic and have a vampiric aura (of sorts). It makes sense for Shadow Priests to have this ability. It makes NO sense for Demon Hunters to have it. If DHs ever appeared in WoW they would more than likely either be pure DPS or 2 DPS and a healing spec. Demonic magic simply doesn't lend itself well to healing/restorative magics.

At this point, the only real option left in terms of unexplored class themes is Mechanical/Technology. Not only can that theme tank, heal, or do DPS, but it wouldn't step on the toes of any existing class.

I've proposed broadening the class concept before when people have tried to shoehorn healing into demonhunters. If they were a broader class like "Slayer" that included dragon slayers, demon hunters and shadow hunters; and each spec took some powers from their respective target in order to fight it, then you'd have something. Though shadow hunter is kind of taken up by shaman stuff at the moment.

I would like to see a class that uses its own health + some mana to cast all of its big/aoe heals, and maybe have a secondary resource that stores Health globes that you can use similar to rune tap to get a huge amount of HP back every so often to set the balance.

I would like to see a class that uses its own health + some mana to cast all of its big/aoe heals, and maybe have a secondary resource that stores Health globes that you can use similar to rune tap to get a huge amount of HP back every so often to set the balance.

I could see a necromancer do that, sort of a penance or sadistic approach?