The Game Inspired by TacticalOps, a game based on Epic's awardwinning UnrealEngine, a group of friends took an ambitious step, creating a sequel to their favorite game on a new level of UnrealTechnology. Led by the people behind TacticalOps and TOST, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues ...

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You will need a working install of 1.6 to succsessfully install 1.7 The Tactical Operations: Crossfire team are extremely proud to present the latest stage in the evolution of our game, the 1.7 patch. As you can see from the change log we posted yesterday, there has been a lot of tough and systematic work done to get TO:Crossfire polished in key ways. We believe that this is the finest version of TO:Crossfire that we have made, and we sincerely hope that our great community enjoys it too. As well as consolidating and refining what has been achieved so far, this patch release also offers an element of technical showcase. In particular, Ssswing's great new map, Deluge. Advanced techniques were deployed to push the limits of what can be achieved with the UT2K4 engine. There is a lot to enjoy with this patch release, and also much to look forward to in the future, with the 2.0 patch being the next milestone. Change Log TO:C 1.7 // Bugs - Tweaks Fixed 'cornerbug' Fixed closing...

You will need a working install of 1.6 to succsessfully install 1.7

The Tactical Operations: Crossfire team are extremely proud to present the latest stage in the evolution of our game, the 1.7 patch. As you can see from the change log we posted yesterday, there has been a lot of tough and systematic work done to get TO:Crossfire polished in key ways. We believe that this is the finest version of TO:Crossfire that we have made, and we sincerely hope that our great community enjoys it too.

As well as consolidating and refining what has been achieved so far, this patch release also offers an element of technical showcase. In particular, Ssswing's great new map, Deluge. Advanced techniques were deployed to push the limits of what can be achieved with the UT2K4 engine. There is a lot to enjoy with this patch release, and also much to look forward to in the future, with the 2.0 patch being the next milestone.

Improved movement acceleration and aircontrol for a smoother feeling
Improved player damage system
Improved recoil penalty system
Reduced nade damage radius/killzone
Added 'Edge fall Control' as an option to the game settings

General admin improvements
Changed semi and masteradmin login
Added semi and masteradmin privilegs through the webadmin
Admin switchteam now switch the player with all his equipment(only at the end- and preround duration not during the game)
Added 'SwitchClan' command
Added a 'make teams' function
Changed startmatch countdown and order of commands

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