EVOLING: Bungie Producer Scott Taylor tells us the team are continuing to learn even today

Destiny's next big DLC, Rise of Iron, launches later this year on PS4 and Xbox One on September 20th and although it won't be available for Xbox 360 and PS3 players of the big Sci-Fi shooter, it will no doubt be a fantastic new expansion to the game.

But as the game enters year three, we figured it was as good a time as ever to ask Bungie's Scott Taylor where he feels the team will be looking to improve Destiny going forward, particularly as we edge closer to that full scale sequel mentioned in Activision's annual financial earnings report.

"Destiny came out two-years ago and we’ve had a really unique opportunity to create something where we don't just put a game in a box and ship some map packs.

"We’re continuing to evolve the game. We’re continuing to iterate on the core experience of what it means to play Destiny.

"We've done things more recently like introducing the quest log in The Taken King or working more on our storytelling which has evolved too."

"We look at all the little improvements and we continue to learn"

Destiny Rise of Iron DLC Expansion Screenshots

Bungie have unveiled a brand new expansion to Destiny known as Rise of Iron. Take a look at this stunning new DLC in all it's glory

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"We have this passionate community who are not shy about telling us how they feel," adds Taylor.

"But also, here at Bungie we’re all gamers, so we're playing the game which isn't that common in studios.

"We shipped this game, but two years on we're still playing it all the time.

"Really, Rise of Iron is the culmination of everything we’ve learned so far in Destiny.

"So, while I can’t obviously predict what's going to happen or change going forward, I can guarantee that we're going to keep iterating on this same core experience that our fans love."

Taylor also gave us some reasonable insight into how big players can expect this latest expansion to be, coming in roughly in-between the House of Wolves and Taken King add on's already introduced to the game.

"The way we think of it is like this; we released House of Wolves last May which was $20 and then we released The Taken King which was $40.

"Looking at all aspects we think Rise of Iron fits really nicely in the middle of those two.

"If you look at House of Wolves - which I also executive produced - and compare that to Rise of Iron, we didn't have a raid, we didn't have cut scenes or cinematics and we didn't have a new zone which brings a whole new look to Earth with different enemies.

"If you look at all those things, I think Rise of Iron fits very nicely in the middle of what we're released so far."