A western european city lost in the darkness and filth of humanity’s worst. Many wayward souls have been lost to its influence over the years. Their careless lights snuffed out and never resurfaced through numerous mysterious events, their unfortunate lessons never used to warn the brazen. All residents were threatened by this fact causing their numbness to increase. Their ‘danger sense’ dulled as Holly’s mentor would say. The phrase caused the blond haired woman to huff, her fingers intertwined with a cigarette. After another quick puff, the in-training homicide detective pushed the addictive habit to the side and continued to pour over her cold case files.

Her blue eyes flicked over the building pile of missing persons over the last few years. No trace left behind. It all seemed to create the illusion they didn’t want to be found or were never meant to be. The nicotine essence poured from her lips into a few rings. She didn’t believe it for a split second as she reached for another manilla folder, pouring through the copied files for missing connections. She just needed one trace. A small clue she vainly hoped she missed first time through them.

Most the department already thought she was crazy for requesting the large stack of files, especially going the extra length to secure evidence they were connected and get permission to reopen them from the lockers. No one was that dedicated unless they expected a promotion out of it. Then again, few Loom Police were made like her anymore. Whatever grim shadow shrouded the filthy city ate away their devotion to serve and protect a long time ago.

Placing her bitter criticism to the side, Holly’s eyes began to burn from her focus. Her lids closed as she leaned back. Her right hand placed the paper back upon the scoffed coffee table before pausing to rub them. The woman felt tittering between reality and fiction lately. She couldn’t fathom why she continued to push herself this hard, her bizzare dreams the only true motivation. Even her best friend thought she was becoming slightly obsessed. Maybe she was, she didn’t fucking know anymore. Her fingers continued to gently coax the pain away as she sleepily peered through the cracks of her fingers.

Her attention drifted over to the beeping green numbers: 3 AM.

The woman detective closed her tired eyes once more, shutting out the facts surrounding her, before giving in. It was time to call a night. Her figured rose to her feet as she paused, her figure bent at waist to snatch the empty pizza box and pop cans scattered throughout her work space. She hadn’t even had time to cook a proper meal during the week which meant she expected to see those extra pounds later down the road. Discarding her conscientiousness of her weight to the side, the detective moved through her apartment’s mess and toward the nearest trash: a bag sitting near the kitchen counter.

A knock at the door interrupted her from hightailing it to bed. She stood there, staring for a moment at the source and frowned deeply in annoyance. Who in their right mind would be calling at this time of morning? Only silence answered her, gradually drawing her curiosity into the surface and refused to simply ignore it. She sighed then pushed through to the door. Her hand pressed to the surface while she lifted on her tiptoes to glimpse through the peephole, noticing no one on the other side. Her expression scrunched up into confusion as she lowered herself back down on her heels.

That’s when the cold shivers on her spine crawled along her skin causing her eyes to drift behind her. Her eyes widened. A dark creature bore a curved smile.

An alternate universe taking place in present day, where humans live their day to day lives, completely unaware of the things lurking in the shadows. Monsters, Celestials, Wizards, and Lovecraftian Cults. Be it urban legend, or a biblical tale, it exists here.

Inspired by many paranormal and fantasy stories, series and movies, such as the SCP Foundation, Supernatural, World of Darkness, the Witcher and Hellboy to name a few. We will be taking part in the lives of humans, and even some of these supernatural beings as the secrets of the world slowly begin to unravel towards the attention of the ignorant public.

This is a sandbox RP that will allow players to both explore the world and even add their own lore into the mix, creating a greater and richer world than before. Choose whatever route you wish. One of a Hunter living in secret and keeping the hidden world invisible to the public, an Angel attempting to guide human society like a puppet master, or a Demon, feasting on the souls of the weak and seeking greater power for their personal gain, or even just a regular person, ending up in the wrong place, at the wrong time. Whatever floats your boat. But remember, every action you take has consequences.

Genesis - Article 1:1

At first there was nothing but a dark empty void.. A space deprived of an essence where neither light nor darkness were absolute, where the concepts of good and evil were just as ghostly as morning fog reaching everywhere and nowhere at the same time. A space where even life and death themselves held no meaning as there was nothing to be alive or dead.

And then there was a spark. As the non-existent and the existent whirled and whirled around each other for what seemed like an eternity there came a point where they stretched out, distanced themselves and eventually... parted. A line was drawn between them at that moment and in that line the first creation was born – Aaurus, the Origin. He who would later be called God, the Creator of All.

And create he did, because he had the entire void in his hand, a space so full of paradoxes that only needed to be separated and shaped into existence. He created lands, oceans, light and darkness, life and death.

And then he created angels and he created demons – beings selfless and beings selfish. To each a home – one soaring high up in the cold sky, and one deep, deep inside the warmth of dirt.

Yet, even if he was the first Creator, he wasn’t the only one. Life itself started recreating itself and with it death naturally followed. The beings alive gave birth to happiness, sadness, love, hate, and above all – meaning. And for meaning they fought.

The Origin observed the tiny creatures as they loved and hated each other, as they fought and attracted death upon each other, and he failed to understand them. His own core was that of the void - it was deprived of emotion and as such what he saw puzzled him for the first time in his existence.

As he watched and watched and watched there was one thing that he thought he finally started to understand, and that thing was what was called “intention”. It seemed that the newborn creatures had something he lacked and Aaurus was curious to understand what it was.

What he did next changed him forever. He focused his gaze on one being, one demon, called Lucy and his gaze never left her. As he watched on her endless cycle of life and death he understood that there was only one way to understand Life’s creations and it was to merge with them. Instead of separating this time he did what the void had once done and merged his existence with that of Lucy. He gave away half of what he had been to her and acquired half of what she had been. The two beings had formed an union and they celebrated it with the creation of a new race – the humans.

Those would be the true divine offspring, combining within themselves everything good and evil at the same time. They would be set on the Surface, the no-man’s land that appeared between Heaven and Hell, a truly marvelous place that neither demon nor angel could truly appreciate. With that final creation Aaurus and Lucy reached an agreement - they had interfered enough.

Whatever their offspring were about to do from now on was truly curious to observe and way too complicated to comprehend.

The creation of the world and its inhabitants is one of many mysteries that continue to puzzle those in religious circles today. Of course all of the scientific circles take on the one and only theory of the Big Bang as the true fact of our creation, though there are those that say otherwise.[/hider]

Earth - The Surface World - The Beacon of Normalcy

The human world is in many ways what we consider to be normal in our own minds, but it’s just as alien to other, outworldly beings as their worlds are to us.

Humans continue to wage war with paper currency, words, and the false idea of freedom, with the ever looming threat of Nuclear Apocalypse. But that has never stopped anyone from going about their lives. Something humans seem to have in spades. Ignoring danger as if it was never truly there, numbing their carnal instinct to survive by self indulging in selfish vices. In going so, they are easily influenced by the media, made to ignore the ideas presented by others, and take the deaths of their kin with apathy.

That is their nature, selfish, boring beings that choose to waste their lives away. But there are a few, an odd few that find something meaningful to strive and work for.

Loom

The city of Loom is located in Western Europe, Eastern France. Despite being within french territory, it is in fact an English speaking city primarily, and French second. But regardless of its geological position, it is still a city that attracts people from all over the world, and its not because its a famous tourist spot.

It boasts a population of four and half million people, almost double that of Paris, and consists of several notable sectors, separated by their purpose and use. Though the most notable things about the city are its occupants. While the majority of the city’s population is Human, there are other elements that exist outside of their perspective, sticking to the darker and damper crevices of the city.

Notable Areas

Business District

The majority of the city’s wealth congregates here. Multi-million euro corporations buy and sell assets by the second, as their high rise company HQ’s rise higher and higher into the sky, their glass walls gleaming in the light of the sun.

The security and police presence of the area gives its residents a semblance of peace as they look down on the poorer denizens of the city, with no worries of the troubles happening below. The Citadel is also located here, an important historical landmark of the city.

Entertainment District

The Entertainment District is a place tends to be relatively calm by day, but bustling with life by night. Almost all of the city’s nightlife happens here, from prestigious nightclubs, to the less tasteful and dangerous host clubs and casinos. And in its darkest depths, gangs and organized mafias, plot against each other for “control” of the territory, luckily keeping their business to themselves.

The Residential

Simply referred to as the Residential, this section of the city bears the old and new of the city. Apartment complexes and small shops and businesses line the streets like beehives, with life coming and going from each and every building.

The Slums

The decrepit image of the slums can be a depressing assault on the eyes, with it’s crumbling buildings and even small shanty towns scattered around the outskirts. Crime for the sake of survival is common place here, along with the general scum and villainy.

The Suburbs

The quiet and well kept suburbs surround the outskirts of the city like a border, with urbanizations and privately constructed areas resting under background cityscape. All the buildings range from 2-story middle class housing, to private multi-floored escapes worth in the millions.

Supernatural Locations

The Citadel

A tower of intricate gothic design that stands at a whooping 700 meters tall slap-bang in the middle of the city, is said to have been built in the 12th century, around the time of the city’s founding. How a building so tall could have been erected at that age is one of the greatest mysteries for architectural historians, and may perhaps remain so indefinitely, as no one is allowed to enter the building apart from a select few.

Or that is what is known about the building publically. It is in fact, the Passage to Heaven’s Gate, with an interdimensional rift located at the top floor of the building, the Gate itself. This Citadel is a home away from home for many Angels that reside here on Earth, and also the place where the Angelic Council resides for minor portions of time, returning to Heaven after their weekly sermons.

The Citadel acts as an Academy for the newly born cherubs that are found among humanity, raising them to adulthood, and training them in their genetically gifted talents until the time comes for them to serve the Council for the rest of their mortal lives.

The Underground

The Loom Underground is an old abandoned metro system that links the entire city together, with multiple points of entry. It is mostly used as a refuge by the homeless, who build small outposts across the city to congregate and get together into small communities, looking out for each other. But despite that, the Underground is still a dangerous place, as the deeper you go, the more deplorable and dark it becomes.

At its depths, after the first 2 levels, the Underground twists and contorts into tracks that lead to nowhere, or train tunnels that go for miles into a seemingly dark abyss, becoming stranger and more abnormal with each level, where gravity itself begins to twist and change at will. It is said by Demon Hunters that the Underground goes as far as 10 levels down, reaching a central catacomb of track that all link to a large auditorium, with a bottomless pit in the middle. A sole striking red-headed woman sits at the edge, playing a golden harp, and stops hapless fools from jumping into the pit. It is said to be Hell’s Gate, and the Woman, it's keeper.

The Hunter’s Lounge

An old bar hidden away in the slums of the city, it's a place of respite for many humans with the knowledge of the Secret World and its horrors. It is ran by an ex-member of the Catholic Templar Order, a rugged man called Fuse by the visitors. It is considered to be neutral ground by the many supernatural seeking factions of Loom, and no business between the factions can be conducted there.

Fuse himself is a relatively laid back man despite his experienced and lumberjack-esque appearance, treating guests with a smile and a first round on the house for fresh faces. Breaking the rules of his Lounge however, does not simply mean a ban, but the possibility of death. And considering the talents and skills of his visitors, death is a just punishment.

The Goblin Market

Located behind a magically sealed door under the Loom Bridge, the Goblin Market is where creatures of all shapes and sizes dwell and sell supernatural goods to those willing to make purchases with their strange currencies. Anything here could be sold, from magical artifacts to enchanted weaponry.

Heaven - Once Paradise in Ruins

Heaven once stood proud as the perfect creation of Aaurus. Or so the Angels that inhabited it once believed. A place of Paradise. Now it’s a place of ruin, nothing but an old memory of what once was thanks to the Great War from under a thousand of years ago.

Heaven consists of floating islands high above the clouds, with no ground in sight below them. Each island is relatively small and isolated, containing a single portal door that leads to another island nearby, though it tends to be somewhat random, making navigating the landscape difficult. However, they all lead to a massive central island, what the Angels call Nidelhold, believed to be the old capital of Heaven. While the city is abandoned, the members of the Angelic Council remain here, plotting the future of humanity.

Hell - A Place Born of Decay

Hell was born from the body of the first living being created by Aaurus. Lilith. A goliath of flesh and bone. But her form and purpose was a mistake, a miscalculation in the eyes of Aaurus. So he destroyed her, and used her body to build the very foundations of Hell, and from there, work outwards.

Hell is a ravenous landscape surrounded by volatile weather, and powerful, hungry beings that seek to increase their power through your sacrifice. The atmosphere is heavy here, and the sheer concentration of Demon Essence is enough to drive even ArchAngels mad and wither them to nothing but bone.

It is split into 5 realms, under the control of powerful Demon Lords that wage war against each other constantly, battling for supremacy and Hell’s Throne, formally seated by Mephistopheles.

Common Intelligent Races

Humans

Humans are considered to be the weakest race of the main three. Easily influenced into the wims of both Angels and Demons through illusions or mental manipulation, or other magics. Physically they are just as weak, but their advantages come from their sheer numbers, their technology, and those born with magical affinity (which are very rare cases).

Angels

It is said that once upon a time angels and demons were created by the same creator. I do not know if that is true, because they seem to be so fundamentally different, but let me tell you young ones what I do know about the history of our race. The one history that does matter still.

During the Great War between the angels and demons Heaven – the majestic clouded kingdom our ancestors called Home, was destroyed. The Angels sought refuge on the Surface, where mankind dwelled. Of course, being as diverse and unpredictable as they are, humans had various reactions to us coming down to their land – fear, hatred, awe… some of our kin were sent to oblivion while others were held in the high respect they deserved. Yet, as much as they tried to resist humans were never as powerful as we are, and even as they sought the help of demons that only back lashed on them, leaving behind a plague of tainted beings that walk the night. The angels who now felt responsible for the fate of those foul beings made it their ultimate goal to protect the humans from both the demons and their own mistakes.

The angels then specialized in different spheres of service for the humans, building their hierarchy that would ensure for a just world. A world where everyone has a place and where everyone knows what is expected of them.

Yet angels couldn’t live on the Surface as they did in Heaven. The lure of human emotions reflected on them and they became enticed with this new species and seemed to catch up on what made humans human – diversity. The result of this is you, my dear fledglings, for you are not as close to our original ancestors as you might believe to be. You were created through a union of angels and humans and you hold a mind and personality of your own – something our ancestors didn’t have. Your lives will be only slightly longer than a human’s, and yet you are not entirely human either. As you explore your neighbor and compare him to a human being you could easily spot one difference – you bear wings.

And this is the only true difference between you and humans . Hahaha, I see you’re surprised and not all too comfortable with the idea of being compared to the lower beings, but are you aware why I say that? No? No wonder, each of you has qualities much beyond the capabilities of a human – regeneration, resistance to illnesses, mind control, nature manipulation, matter creation… flight. But imagine, if you even could, that you would one day lose your wings.

Yes.. what would happen is that you will lose all your super-human abilities as well. The reason for this horrible fate is simple – angels cannot recreate. They weren’t given that power. Human offspring is truly unique and vastly independent of their parents, but angels aren’t. What happens when one of us dies, dear students, is that our souls return to the void where they came from only to re-enter the world later on. What this means is that each of you carries the angelic soul of one of the original angels – on your back, in your feathers.

Now, you are well aware that all your memories are stored in your feathers as all of you should be asked to leave a feather in the Book of Fate at least once by now for the Council to inspect. You should be wondering then, how come you don’t remember that you’ve lived on this world before. The reason is simple and you can see it when you take a look at your neighbor’s wings. They’re all different, do you notice? The specializations your ancestors underwent are clearly imprinted on your immortal souls. They are all changed by the way your original specialized ancestors lived. You are all different. Your original ancestors weren’t. What do you think would happen if you could suddenly remember the origin of everything, hundreds of thousands of years ago? You would most likely break. This is why those memories have been locked away by the Council. Now, each of you could try to remember their past lives, if you’re so eager, but I strongly suggest you stop before you go mad and are no longer fit to fulfill your holy duties.

And yet.. if you do still try, and succeed in remembering even only 50 lives back, you could maybe become a part of the Council. If you have proven yourself to be objective enough in your judgments you will be one worthy of following and we all will devote our lives in service to your judgments.

The Council is indeed the most powerful entity in our hearts and our loyalty is with them before it is with any human kingdom or family. It is the ruling force that follows through the education and rising of new angels, making sure they fulfill their duties… and punish when needed. The core of the Council are the seven Archangels, the seven unchanged by time. You will probably never catch glimpse of them in your lifetime, because they still inhabit Heaven, and are rarely concerned with anything we find important. Yet, as the true objective ones, their opinions cannot be ignored, even if only a few Clairvoyant and some high-ranked Pure or Greys could ever communicate with them. So in case your fate is ever important enough to concern the Council, you would do best to look for any of the angels with blinding-white robes and a ruby tiara on their foreheads.

Us, the normal Angels, have a relative freedom of movement and action, as long as we serve the greater good, never put our personal interests before the humans’ and never neglect our duties. Depending on how you perform you might be punished. Self-sacrifice is often the worst possible crime you can commit, because it leaves you unable to serve and is hence devilishly selfish. And the most severe punishment for egoistic actions isn’t death, but an eternal immobility trapped in onyx until the Council decides your powers are for some reason needed and release them. Let me assure you, this is not a decision often made.

Now let me welcome you into our ranks as you are now officially one of us servants.Councillor Gabriel

Angels come from the ruins of Heaven, formally their home prior to the Great War that nearly wiped them from existence, and caused the death of the Keeper of their Gate, Caine, leaving the gate into their world forever open.

Angels look just like humans, save for the wings attached to their back that they can hide either within their bodies, or though the use of illusions. Not all of them are dashing and their looks vary as much as the humans’ ones do. Still, they could be distinguished by the weird vibe they give you, the energy you feel them emit, and their vibrant or overly serene nature.

Of course, there are exceptions to the rule. The highly specialized physique of the Battle angels means their bodies are perfectly adapted for their tasks – they are athletic, fast and strong and tend to have bigger pupils that reflect light in the dark just like a cat’s.

Miracle angels, on their part, often use simple spells and tricks to catch the eye and convey their holy messages. They often make people turn in confusion trying to understand why the person they just passed by seemed to catch and reflect the light.

On a physiological level angels are once again pretty much like humans. They won’t die from a single gunshot, but they will sustain serious damage and will be unable to fight after a few.

Angel Classes

Weather Angels

Inhabit one specific region each and care for the weather to be the way it should.

They are considered to be directly linked with nature as they rarely leave their territories or meddle with politics and are emotionless enough to kill by the hundreds which doesn't seem to affect their wings. Held with fear and respect and usually avoided, they are beyond even the Council's reach. If they chose to fight they are almost certain to win – at the cost of great human casualties as well.

Their wings are tainted by the nature force they are a link to.

Guardian Angels

Guard the beings chosen by God to do great deeds.

They act as shields for the humans they protect, absorbing almost all their injuries and even possibly death. Guardians are much more perceptive and understanding of human’s emotions, can sense danger better than anyone else, can see auras but they are better at avoiding than confronting danger.

They are closer to humans than anyone else and have developed the ability to hide their wings from sight. They might be born connected to a being or be assigned to serve one by a Clairvoyant.

Battle Angels

Exterminate demons and even humans or angels, if necessary.

Have great physical power and stamina, almost unlimited uses of their bodies - from healing their bones to controlling the droplets of their spilt blood. They are almost indestructible as long as long as they are conscious but hold no magical abilities – hence why they are usually dismissed as primitive but feared none the less.

Usually independently hunt for crazed vampires or werewolves unless a Clairvoyant assigns them with a special mission.

Tamer Angels

‘Tame’ demons into submission and have semi-control over them.

They rarely fight and would rather watch at a distance. Despite being physically weaker they could single-handedly control armies.. or even the foe themselves. Toying with the minds of their puppets leads to some developing a rather twisted nature and trying to control even humans or other angels.

Miracle Angels

Care, that the humans don’t stop believing in God.

They’re beautiful, majestic, charismatic and can use all kinds of impressive, flashy magic like bending light or shaping matter.

Miracles aren't usually involved in physical conflicts as their life is mostly spent among humans. Their magic is impressive but relies strongly on illusion – often times the matter they create dissolves after a while. When in danger they could use those illusions to help them scare off the foe or escape.

They are usually the most beautiful and their wings are usually the most awe-inspiring.

Clairvoyant Angels

Have visions of the future and use it to advise the Council on their future actions.

Their physique is barely a little bit more sturdy than a humans but their visions might help them avoid danger. They are the most respected type, no matter of their age and due to their low numbers very well-protected.

Angelic Hierarchy

Angels have wings of various colours and numbers, that signify their position in the Heavenly hierarchy as well as their social status among their kin.

Archangels

While only a few remain in existence, they are the purest form of celestial known to lesser beings. Their wings are so bright that they can burn the eyes out of the skull of a man. Their powers are what a human would see as godly, able to materialize objects from thin air, existing in multiple places at once, and being near all knowing.

They are never to be trifled with, and never disobeyed.

Seraphim Angels

Seraphs are the second most powerful of the hierarchy, flaunting their six perfectly white wings and displaying abilities of multiple breeds. They tend to hold high positions of command and administration among the Angels.

Pure/White Winged

The Pure are Angels who were conceived during a Human child’s birth, replacing the fetus’ underdeveloped essence with their own near instantly. Their beautiful white wings glisten in the light once revealed, and carry a status of royalty among the rest of their ilk, having academic privileges in the Citadel from youth and entitlement to higher positions in the future.

Grey/Nephilim Angels

The Nephilim a human-angel hybrids that are rare occurrences in nature, with the Angelic essence manifesting itself inside a random human between the ages of 5 and 24. The older the human, the more likely they are to become a Grey, as their essence is more developed and resilient to outside forces. The grey wings are caused by the angelic essence disappearing, as the human one takes its place within the wings.

These angels tend to be a little less privileged, as they usually tend to already be adults and there is little point in educating them under the Council.

Dark/Black Wings

Looked down upon by the other Angels as bearers of their ancestors sins who must absolve them, the Black Wings probably have the worst of it in Angelic hierarchy despite them not being the lowest in the tree. Racially discriminated and ignored, the Darks are left to their own devices on Earth.

The Fallen

Angels who have lost their wings as capital punishment for unspeakable crimes, left to wonder the Earth as mortals.

Demons

Your mother told me you were considering going to the Surface for some inexplicable reason.

Now let me tell you this straight-on – don’t poke your nose there. Yes, I’m serious Mairick, don’t give me that idiotic smirk of yours. You might think you’re a big fly here but you know angels have been training to kill us for thousands of years and they’ve, believe it or not, become quite good at it. You might have realized that if you had the brains to ask someone more experienced than you who remembered the Great War. Heck, even you could probably remember if you weren’t busy scratching your ass half the time.

Nowadays the young angels are taught to hate and kill abnormal beings on sight, resulting in both blind submission to “the Council” and unwavering belief in their own powers and righteousness. The arrogance that sprouts from that is based on the ignorance of the real demons being at least just as powerful as the angels.

Furthermore, in order to keep the low-class angels submissive the Council created the image of demons as vicious monsters, while concealing the truth about the real demons being held in the same respect as angels and on the Surface are being feared or even secretly protected by the Council themselves! Haha can you imagine the looks on their faces if they were to find out some of the decisions made by their great leaders were influenced by the very same beings they hunt!

See, this is the risk of believing in authority. You become a winged brainless vegetable, a dog and nothing more. Of course, you always need rules, but you also need personal freedom. If my kingdom is to one day be ruled by a reckless and ignorant fool like you, then I would have to agree that the time to change leaders has come and accept any consequence – even if my land has to go to the incubus tribes of mirati.

Us demons don’t follow a strict hierarchy, and our abilities and shapes vary greatly in compare to the angelic ones. When an angel dies their immortal souls are passed on, but their memories are usually locked away from them, giving the children skill, but no personal experience greater than a lifetime. In comparison a demon has to spend their life in one form and when they have experienced it fully and learned all about it they participate in a ceremony. In that their bodies are cut open to possibly allow for a higher being to rise from the shell, their memories intact. Participating in the ritual is both an honor and a risk because often times the process is rushed by an impatient or greedy demon and the result isn’t a metamorphose but death. Are you listening, Mairick! No-one will be able to save your sorry-ass if that were to happen and you’ll free a space for another demon to be born in Hell.

Listen, we’re not all that different from angels, despite what anyone will tell you. The major difference between us is our perception of growth, development and death. Demons accept death as a necessary evil to evolution and to making their offspring stronger, IF they survive. Angels deny and resent death, clinging to the idea of eternal selfless perfection, yet it catches up on them too, one way or another.

Truth is, our bodies are much more flexible with living conditions than theirs – try shoving them in an oven and see if they can last longer than three days before they melt to ashes. Then again, that’s a stupid example because instead of killing them it would be much more beneficial to you to help yourself to their flesh and blood and consume the energy they waste with their existence.

So let this be a friendly warning, stupid son. I am much more aware than your mother that you need to follow your own path, but don’t get ahead of yourself. There is the time for everything and if you do want to try your luck up there - do so. But make sure you’re prepared and sure of what you have to gain if you do.Unknown Demon Family Gathering

A paragraph wouldn't be enough to list all the species of demons and their appearance as they could be anywhere between everyday-looking objects to dragons. What we could explain is what we know about the species that threaten us most - the vampires and werewolves.

Both species share the common characteristic that they're very hard to kill. Often to achieve that angels resort to using fire and dismembering as the body can't repair beyond a certain point. However despite being extremely strong and fast those demons also have weaknesses and could be stopped with the right tools and sufficient knowledge.

- Even though they heal rapidly, silver and gold have been known to cause their skin to burn and slow down the rate of which the demonic cells heal.

- Prayers uttered by an angel are known to cause great irritation and, depending on the strength of the angel, even cause death. The method seems to occasionally work for humans as well and using it is encouraged when facing a demon but weapons are still known to work better.

- Blessed objects such as crosses and holy water could work if one was to come by ones blessed by a Miracle angel. Unfortunately it will have no effect on the demon if he is still young and his soul is mostly human.

- In olden times Sun was said to purify all evil but we now know it has a minimal effect on the demons. Hunters still researching the matter claim it has to do with angels leaving Heaven and depriving it of what some mockingly call "a holy filter".

Demon Classes

Demons are widely diverse, almost as diverse as the humans. However unlike humans not every single demon is unique. They can still be classified based on shape, appearance and abilities and both mankind and celestials have devoted centuries on researching and listing different species in hundreds of tomes. Currently most of that knowledge is held in the Citadel, some of it still available to humans within more secretive circles. And while humans have since forgotten the importance of the knowledge of hellions who they haven't interacted with for thousands of years, they still remember the two large classes that define the demons.

Surface Demons

There are very few species of demons that are currently found on the Surface. For the most part those are vampires and werewolves. Those are the leftover demons whose existence the Council didn't manage to completely erase after the Great War. The reason was simple - they were fickle. The nature of those two species allowed them to infect the humans with their demonic plague, turning them into something stronger than a human but weaker than a demon. Most consciousnesses crumble under the initial contact, leaving the newborn demon an empty shell consumed by dark urges but some have been known to have preserved their sanity. The Council have tried to systematically hunt down any infected human, often not caring if the infected is still sane or not.

The demons roaming the Surface are, in comparison to the hellions, almost impotent. While still fearsome to humans the surface demons present almost no challenge to the highly specialized Battle and Tamer angels. That's why in recent years some of them have started teaming up and forming cults and sects aiming to summon hellions in search for power. One of the Council's most recent tasks is to sniff those gatherings out and swiftly dispose of all their members, be they infected with a true demonic virus or just with the demonic ideas.

Hellions

The inhabitants of Hell. Those are all the demons human kind once knew existed and feared. The hellions vary so much in shape and size that it might be impossible to type an individual demon at first glance, even if you know what to look for. All human mythologies combined might still not be enough to explain the full complexity of Hell and to anyone who tries to face a hellion is likely to perish before they even realize what they're up against.

The Protected

"The Protected" are a special type of demon, not based on their species or shape, but on their social status. Those are either hellions who have established themselves on the Surface or infected humans and families who have proven their sanity and hence gave the Council no reason to dispose of them. They are called "Protected" because the Council ensures they be left alone as long as they don't cause any trouble.

Factions

While Angels and Demons tend to have relatively similar cultural and ethical norms amongst their kind, humans differentiate themselves as well as their beliefs immensely from each other, separating into entire groups of ethical, political, and social sects that have an ultimate goal for humanity as a whole. These groups may ally with each other if their objectives meet a common ultimatum, while others will turn to violence against one another through differences in opinion.

Bureau of Paranormal Investigation and Containment

Also known as “The Bureau”, this French Government funded group dedicates its existence to the investigation, study and containment of paranormal activity within the confines of Loom. Highly secretive and illusive, they manipulate the media from behind the scenes to hide the paranormal from the normal, even applying drugs to witnesses to manipulate their memories, and in extreme cases, doing what we would consider to be unethical, or even monstrous, in order to maintain normalcy. Though despite their efforts, things still tend to leak.

The Bureau on certain occasions work together with the Angelic Council when their missions have a common target. But they have been known to show hostilities towards them as well. Making their relations relatively neutral in consideration of their previous engagements.

Investigation

The investigation portion of the Bureau consists of former police and private investigators who have been recruited upon witnessing or surviving a paranormal anomaly, and their skills being evaluated as useful to the Bureau.

The majority of their work involves in inspecting crime scenes, following up on possible leads to the creature responsible, and finding them. Should their skills be insufficient in containing or destroying the being, then the job is passed on to Containment.

Containment

The containment portion of the Bureau consists of former military personnel and special forces who have been hand selected from various sources for the purposes of containing or destroying highly dangerous paranormal entities.

School of the Maga-Arcane

The School is an educational and secular entity that is on an invitation only basis. Inviting magically gifted humans into the school to train them in their inherent gifts, away from the prying eyes of the world. Hidden away in an unknown location, they segregate themselves from the outside world, believing that their gifts do not belong outside the walls of the School, and must remain a closely guarded secret from the public eye.

On rare occasions, they aid the Bureau with their skills with containing the paranormal, as their goals tend to be at least somewhat similar in nature.

The Illuminati

The Illuminati, also referred to as the Illuminates, are a group of 13 corporate leaders that control the world through the use of financial “aid”, manipulation of technological advancements, violent military action and blackmail. They own a conglomerate of Mega-Corporations that all hugely benefit the respective services that they sell and produce. They are considered to be nothing but a myth.

The Hunters Guild

Though there are many self proclaimed Demon Hunters who work independently, many flock to the Guild. The Guild, formally known as the Templar Order from a bygone age, is an organization lead by noblemen of various rich and royal families dedicated to the eradication of Demon kind across the world, through the use of their own mages, and skilled combatants on a hefty payroll, alongside their own technologies that employ magical properties.

They are known to have a close allegiance with the Angelic Council, and view the Bureau with a slight disdain due to their ethical inclinations of containment first.

Name: Full name of the character and/or any aliases they go by.Age: Years of existence.Gender: Sex of the character.Race: Origins. Human, Demon or Angel.Sub-Class: What type your character is. May not apply if you’re a normal human. Description: What your character looks like, what types of clothing they wear and identifying marks.History: Summary of their lives to present day, including details over key aspects of their lives, motivations, and any important points for plot.Abilities/Skills: This includes magic spells to learned skills, each one needs to be noted about when they were learned in the history. Even briefly. Any magical or supernatural abilities need to be detailed about what they do and include their limitations.Notable Belongings: This section includes anything out of the ordinary, from weapons to supernatural items or property owned.

Rules

The current GM is Synthorian, his word is law.

This RP does have a story and plot, but there is plenty of downtime in between for slice of life, to run your own sub-plots and relationships.

High Casual to Advanced writing standards.

Don't be afraid to collaborate with other players. Collaboration is encouraged here.

Try to post at least once every two weeks. Let the GM know if life is in the way. I will understand.

Post unapproved Character Sheets into the OOC. Once approved, post them into the Character thread.

General RP rules apply. No Mary/Gary Sues, No Metagaming, Godmodding, or the like.

If you have a question, please do not be afraid to ask. Message me on the RP Discord or shoot us a PM on the site.

Michi Aurelia Elizabeth Maganza gazed pensively out of the sleek little yacht’s sweeping windows, drinking in the view as they approached. Vekta Prime was an inferno of industry, a once-barren planet slowly being covered in the creeping metal tendrils of industrial blast furnaces, endless factory complexes and sprawling production lines, its face scarred by centuries of strip-mining and quarrying on an almost inconceivable scale. Even its atmosphere – thin and laden with exotic industrial pollutants from the never-ceasing foundries – bore human incursion; the spires of hypercorporation towers standing proudly above the clouds, the din, the noise and the hive-like drudgery of the lower levels.

The planetary orbits, too, were as cluttered and busy as the rest. There were satellites strung like pearls across a hundred different altitudes, networks of microgravity foundries and laboratories with a constant shuttle of small craft dancing between them, orbital warehouses and – the crucible of it all – the shipyards themselves, dominating the planetary view.

Stretching for miles, sprawling spiderwebs of gleaming metal burning in the light of the twin suns of Vekta-2 and Vekta-4, they were the pinnacle of industry in the system, where raw material from the asteroid smelters and the planetside factories was forged into everything from in-system cutters to the latest Union battleship.

UNSF Tevura had come from here, as in fact had her own runabout, the little indulgence she was currently using for her trip to Vekta Orbital, but whilst she was grateful to the system, and impressed by the industrial colossus, it wasn’t somewhere she’d ever wanted to live. Too much of a rat-race, drearily industrialized until that was the be-all and end-all.

“Coming in to dock, captain,” came the pilot’s soft, lilting voice, shaking her out of her reverie. Sure enough, the vast bulk of Vekta Orbital turned serenely close by, studded with a million points of light that grew and grew as they drew ever nearer.

“Very good, pilot,” Michi replied, her voice calm and unruffled. She ignored the stupendous sight in front of them with a spacer’s long ease, and focused on the task in hand. First impressions were important, after all, and the gravity of what lay ahead could scarcely be overstated. For that reason, she was in immaculate mess-dress, her skin just a shade or two lighter than the space-black of the perfectly-tailored uniform. Gold braid gleamed brightly against it, the three rings at her cuffs marking each of her commands, and her constellation of medals – the actual medals themselves, gleaming clusters of gems and precious metal rather than the more usual ribbons – shone like miniature suns in the night.

Docking was always a tricky manoeuvre, even with the most modern software and AI ship-handling routines, made even more so by the frenetic activity of Vekta Orbital, but Michi’s pilot was one of UNSF Tevura’s best, and he handled her sleek yacht with consummate skill, slotting them into the endless streams of traffic with barely a ripple and setting them down in their allocated bay – one of thousands, easily – without so much as a hum of protest from the gravitics.

“Nicely done, Mr. Quartermain,” she complimented as the doors hissed open and she disembarked, taking a breath of station air laden with grease and the tang of hot metal. “Enjoy your shore leave.” Everywhere there were people – teams of mechanics racing from one job to the next, counter-grav forklifts humming to and fro with pallet upon pallet of cargo, customs officials and the dock police looking busy and officious – and Michi let herself be swept away into the tide.

That was the trick – you didn’t fight it. Swim with it, ride it to your destination, move through the currents of people, always being in just the right place at the right time, as natural as a sunrise. Other people found it difficult or downright impossible – Michi had never understood why. Half of it was just patterns, seeing the greater whole in the lesser pattern, and the other half was knowing where you were. She had always known that, and the Captain slipped into the teeming mass of humanity that was Vekta Orbital easily.

Her credentials meant she skipped the Gordian knot of customs and immigration – there were perks to being in the military, after all – and she soon found herself at her destination. A quick once-over – uniform still perfect, dress shoes still glossy and bright, not a single braid of silvery hair out of place – and then in, striding forward with measured confidence, bracing to her white-gloved salute with the ease of long service.

“Captain Maganza, reporting for the selection process,” she stated smartly, offering a brief but courteous smile.

A young blonde receptionist smiled at her with a somewhat tired face, having most likely spent most of the day here without much of a break, directing the applicants to their designated interview rooms. “I bid you Welcome to Vekta Prime Orbital, Captain. I assume you are here because of you Section 1-24-C Application?” The question was purely rhetorical, since the Captain’s formal attire was a dead give away.

“May I please see your Citizen PassCard for confirmation?”

Michi nodded sharply. “Of course. A moment, if you please.” Quickly sliding her hand into her pocket, she tugged out the slim piece of elaborately-hologrammed and watermarked plastic, encoded with the very best in Union security and all her personal data besides - DNA, fingerprints and much else besides, every physical parameter and particular faithfully recorded. “Here you go, miss.” It gleamed brightly in the receptionist’s hands, and Michi kept an eye on it, more out of habit than anything, maintaining her perfect poise.

“Thank you.” The young woman took the card, and effortlessly passed it over the scanner that was behind the desk. A hologram appeared in between Michi and the receptionist, detailing the relevant identification information about the mess-dressed woman before her.

Satisfied, she handed the Captain’s PassCard back with the same smile as she greeted her with. “Here you are.” She said as she turned back to the hologram at large, the interface changing with the keystrokes of her slender fingers, checking a database of thousands upon thousand of appointments for the day, all of them, just to be on the Dreadnought.

“You are the 185th selected applicant for the Captain’s role, ma’am.” She glanced back at the Captain to read her expression at the note more than anything else. “Mr. Casvak will see you in Room 28 - 3rd Floor.” With a polite nod, she added. “Good Luck, Ma’am.”

“Much obliged.” Michi’s own smile was bright and white, there and gone in a flash. This would be the plum command in the entire Fleet; everyone wanted it. Hardly surprising that every captain - and probably every admiral worth their salt who wasn’t hopelessly superannuated - had thrown their cap into the ring. Such an opportunity came along once in most people’s lifetime, and even with life-extension it was a rare thing. Still, a hundred and eighty-four candidates before her, and heavens knew how many after...

Not the time to dwell on it. “And good luck to yourself, too, given that list.” She nodded towards the still-scrolling hologram and then wheeled smartly towards the stairs, her boots clicking at a measured pace on the polished floor. Three floors - definitely no need for a lift.

The third floor stretched off into anonymity when she arrived, a network of hallways and doors and discreet signage. Very bureaucratic. Third floor, room twenty-eight. Mr. Casvak. As often happened, the directions squirrelcaged around in her forebrain, even as her optical overlay helpfully drew a route on her vision, a gleaming turquoise line in midair.

‘Remember, Michi, you are good enough to be here. Jimmy Beaufort and Rear Admiral Akriti wouldn’t have supported you if they didn’t think so.’ There! Room Twenty-Eight, an anonymous rectangle of metal with a discreet number 28 lasered into its surface. She pressed her hand to the controls, waiting for its acknowledgement, and when it chirped cheerfully in acknowledgement she stepped forwards smartly.

Her eyes drank in the room revealed, gaze sweeping every detail even as her mouth murmured the expected courtesies. “Captain Maganza reporting. Mr. Casvak, I presume?”

“Ah…” The man stood from his seat. The place looked like an interrogation room, two chairs across from each other, and a simple table in between. It seemed like the room, as well as perhaps many of the others, were simply, and hastily assembled, solely for the purpose of these interviews.

The man himself was middle-aged, around the same age as Maganza, with the odd grey hair complimenting his sleek business haircut. He extended his hand in greeting for a shake. “The very same. Please, take a seat Captain.”

She shook his hand, briefly but firmly, trying to get a measure of the man. “Thank you, Mr. Casvak.” It was almost a certainty that there were others listening in; in this day and age it was laughably easy to observe and interact from afar. There were far too many power sources and cables humming with energy threaded through the fabric of the office for even Michi’s enhanced sight to identify any such devices, but she resolved to keep it in mind as best she could. Mr. Casvak was important, no doubt about that, but there were almost certainly others watching and listening in the shadows.

Obediently sat opposite the business-suited gentleman - not obviously military, maybe Intelligence, or possibly even a government official - she regarded him closely, looking for the flaws, the clues, the angles. People gave a lot away, often without meaning to, in the tone of their voice, the shift of their body, the shift and change of expressions across their face, and Michi’s neural lace helped her catalogue and identify each and every one.

“Right…” The man took his seat, and while the Captain had not noticed before, there was a folder on the table, a Paper folder, of all things. Paper was rarely used these days, if at all. The only thing that came to mind would be traditional art.

He opened the folder slowly, being careful with it as he was presented with the very first page of Captain Maganza’s entire life, on print. “With the pleasantries out of the way, let’s get started.” He gave her a long scanning gaze before he continued. “I assume you fully understand the seriousness of this application. Being the Captain of a Dreadnought is not by any means an easy task.”

She returned his gaze levelly, evenly, her own eyes wide and dark and utterly guileless. “Quite so. Nothing worthwhile ever is, in my experience - and a dreadnought is a rare experience indeed! I would like to think that my command experiences-” the constellation of medals at her breast gleamed in the dim light, and acres of densely-printed old-fashioned type detailed chapter and verse of her captaincies, from the fraught running battle that was her action in the Reach, acting as a Q-ship against armed merchant raiders, through to the triumphant Battle of Matapan, where UNSF Tevura had been the hammer-and-anvil against a bloody coup attempt “-will stand me in good stead, but I would be a fool not to admit that command of the Apollyon - should I be granted the honour, of course - will be new territory in many ways.” A brief smile, bright white against her dark skin. “For myself, for the crew, and for the Union.”

“Hmph, let’s skip the patriotic song and dance here, Captain. You aren’t here to sell me your loyalty. We already know who is loyal and who is seen as a threat to the project.” The man looked down at the folder in front of him and listed through a couple of pages. “While your list of accolades is quite impressive with your short Captaincy, I’m here to see if your experience will keep the UNSF Apollyon afloat. There are greater dangers than Rebels and a band of traffickers and pirates out there.”

“What I have in front of me is your whole life story. And as you are probably aware, these military documents are third hand reports of your actions by the Admiralty.” He paused as the quickly skimmed a few sections of text. “I’d like to hear from your perspective as to the events that transpired at the Reach, if you would be so kind. How you went about the whole scenario…”

Michi leaned forwards, eyes sharp. “Proving my loyalty wasn’t my intent, Mr. Casvak. We’ve built a dreadnought; that changes things. We’ve been building it for fifty years, but there’s a great deal of difference for our neighbours between a lump of metal in a shipyard and a fully-functional ship. Which will undoubtedly operate far beyond Union borders and Union oversight, and whoever ends up in command will end up, sooner or later, representing the Union. New frontiers - for all of us.” She nodded once, sharply.

“The Reach.” A wash of nebulae and stars boiling in their own stellar cradles - the birth-wails of newborn solar furnaces screaming across every frequency, the death throes of ancient titans hurling radiation and stellar ejecta across the entire region. It also happened to lie foursquare across two of the most lucrative trade-routes in the Union, and therefore served as a haven for pirates and malcontents the region over.

“Escort duty - it was my first command, the Carillon. Beautiful ship - one of the old Starlight-class. We were - as I’m sure you know - detailed to escort a merchant convoy. Terraformers, medical supplies, industrial polymers - a relief train, for Ajax IV. At the time, we were strapped for ships, so we were the only escort. Six megafreighters, one disguised frigate, and the Reach seething with pirates. My crew weren’t too happy about it - I don’t blame them. Neither was I, and I know the merchantmen weren’t pleased either - but you work with what you’ve got.”

Had it been an informal retelling, Michi would have balanced her head in her hands, a classical thinking posture she often adopted whilst her mind was occupied elsewhere, either in memory or with an interesting new problem. But it wasn’t, and so she remained ramrod-straight, eyes boring into Mr. Casvak’s own. “The crew hated me at first; we needed to be in three places at once to cover the convoy, and they saw only the problem instead of trying to find solutions. Oh, we were as green as Albion! It had to be done, though, and I was damned if I was going to let my first command fall to pieces. Orders weren’t working, though; people were stressed already - everyone knew the Reach was full of pirates, it wasn’t so much a case of if you were attacked so much as when, and how much they’d make off with. So I tried the indirect approach; if your full-frontal’s going to be a massacre, you pull away before you get shot to pieces, reassess and sneak in the back. Figured it was at least worth a try.”

“Some captains think they ought to be above everyone else. Unapproachable - God aboard the ship. Unless there’s an admiral’s flag aboard, of course. As far as I’m concerned, Mr. Casvak, that’s a dangerous attitude to have - people bottle their problems, and it all festers away until something goes bang. Often the ship. So, since the direct approach was likely to get me hung, drawn and quartered by a very new and very stressed crew, I made a point of having drinks in the crew bar. Playing a hand of Perseid-Six for cocktail umbrellas. Talking. And people opened up. I went from having a crew who sat in silence when I asked for options to people volunteering. Suggesting things, improvements, ways to be better. Modified recon drones that burst-transmitted rather than continuous broadcast, so they’d cut through the background interference. Cargo containers modified into missile pods. And so on. By the time we actually hit the Reach itself, we thought we were ready.”

She shook her head. “We weren’t. Oh, we’d done what we could, but the operational theatre had changed and we didn’t have a blind clue. The pirates had been stepping up their attacks, and a lot of the carrying trade had dried up. Six megas and an aux freighter - which was our disguise - was far too big a prize to pass up. The first attack was easy, a converted Mercury-class with its holds stuffed full of shuttles. They crossed our T, pretty as you like, and a broadside at close range when they demanded to board wiped them out to a man.” She smiled at the memory, but it was a smile tinged with a certain amount of foreshadowed regret. “Gunny - Gunnery Sergeant Larssen - bragged we’d get from one side of the Reach to the other without a scratch on the paintwork.” That grin again, without amusement, knowing what price had been paid down the line. “Overconfidence. We were still in the shallows of the Reach, way off the Screaming Sisters or the Cauldron or any of the other big hazards, but we’d crushed a slaver like a bug and we were riding high on that - me included. Turned out, though, they were just a splinter group, scavengers at the very edges of the main horde, eking out a hardscrabble existence on the fringes of the pirate warlords’ territories.” Michi sighed. “We did damned well for the next six days, though - and all praise to the troopers and lancers, too. I thought - we all thought - it would be plain sailing. We’d smashed our way into the shadow of one of the Screaming Sisters - I think it was A - without much in the way of damage; one of the merchies had a breach in a depressurised empty hold from a lucky shot, I think, and we’d lost a sensor cluster on the port side, but that was about it.”

“They came at us out of the sun.” Another ghostly smile. “Hard not to, in the Reach, but the recon drones my engineer had cooked up did a good job of cutting through the interference. The Sisters are pulsars, though - or something similar - and the pirates came right out of one of the radiation beams, right when it blinded us. Didn’t even know we were under attack until the first shots hit the shields. I had us put hard over and got Comms to focus in the recon shell we’d been using; I figured enough burst transmitters with enough power would get something through, and it was better than flying blind. Cost us a hell of a lot of platforms, and two of my crew when a lucky shot smashed into the prow, but it worked.” A pause. “Frigate versus heavy cruiser - I have no idea what it started out as, and I still don’t, they made that many changes to it - should be a foregone conclusion. But I figured we were in a bit of what you might call a special situation - deep in the Reach, the gas thicker than an Old Earth pea-souper, the Screaming Sisters on one side and the Cauldron a couple of light-years on the other. We could go forward and fight, or we could surrender. Both bad options - terrible, really - but those were the choices I could see. Fight and have a chance of winning and seeing the convoy through to Ajax, or surrendering and having no chance at all. We were both half-blinded by the Sisters - the pirates definitely knew the nebula a hell of a lot better than we ever did, but there’s only so far local knowledge takes you when a pulsar or three are screaming in your ear. I told the merchants to make a run for it - there was an outside chance they’d make it, even if we didn’t - and had Gunny get their attention.” A vicious smile, at remembered carnage inflicted on the enemy.

“I don’t think they expected it; we did more damage than we had any right to expect in that first salvo. Whole bridge was cheering - me as well, I don’t mind saying. Saw her acceleration drop right off; I actually thought we’d hit her engines or compensator. But no.” An ugly expression flashed across her face for a moment, and then cleared. “They suckered us in nice and close, then opened up once we were in energy range. It practically gutted us, but m’helmsman had the reactions of a cat and rolled us just before they fired. Bad enough what we did take; hundreds of men dead and most of our broadside out of commission, fires everywhere, but if that full broadside had hit square-on we’d have had our back broken in an instant and I wouldn’t be sitting here today.” Michi shrugged. “After that, it was a long slogging match. Two lame ducks battering at one another, whilst with every second our convoy was getting closer to safety. They shot off all but two of our kinetics, the entire starboard beam array was so much slag and I think we had about six missile launchers left by the end, but every member of my crew stayed at their posts and kept firing. They did their duty, Mr. Casvak, and I am damned proud to have known and served with each and every one of them.” Another deep, lingering breath. “Just before that cruiser went down, though, they managed to get off a signal to their friends.” Michi all-but spat the word, her lips curling in disdain. “And so my wreck of a frigate spent the next week limping with our convoy and throwing what felt like everything but the kitchen sink at a stream of pursuers until the Thunderchild heard our distress calls and intercepted in the shallows on the other side of the Reach. We were exhausted, we had next to no fuel left, life support was shot to pieces and we were living out of our suits…” Michi shook her head. “Finest crew I could ever have asked for. And they still followed me, even after we’d lost half our complement to battle damage, and another quarter to boarding action. I had five troopers left at the end, but they’d made the pirates pay richly in blood for every inch of my ship they tried to take.” Michi sighed. “You want to know what makes me tick, Mr. Casvak? Down in the dark? All my dead, and how to be better next time.”

“What makes a great Captain, isn’t just the apathy, the idea of being God, or their strategies, but the ties to their crew. You received several accolades for bravery as well as many recommendations from the Admiralty, more specifically, from Admiral James Beaufort. He was highly impressed with your courage and fortitude in the line of duty, as he stated.” The man replied. His face utter stone, having heard many such tales today, and in the past during this interview process. “There were certain decisions that you made during your engagement with the heavy cruiser that cost the lives of your crew. More specifically how you dealt with the boarding assault unit. I’d like you to detail the situation for me, how you solved it, and how it felt…”

“I hate boarding actions,” Michi replied bluntly. “They never occur in isolation - in my experience, anyway - and I’m no lancer or trooper either. Ships are my bailiwick; they’re what I know. The combat courses at the Academy are all very good, but I know damn well I’m not a Marine or a mech pilot. I appreciate their skills, but I will be the first to admit I’m not an expert on our ground forces.” She raised one sardonic eyebrow. “Which is probably why I hate being boarded; dealing with it is not my forte and I know it. As a captain, I’m used to naval combat and I am the master of my ship. I know what she can do, how she’ll react, how to get the best out of every straining bulkhead and bolt. With a boarding action, I don’t. I have to cede control to the troopers and trust them to keep the butchers from my door, whilst I continue to orchestrate the naval battle itself. Much though I might like to exercise my combat training and vaporize the enemy, I know I’m more useful on the bridge directing things there.” Another smile, this one wry. “I know it here-” she tapped her head “-but here-” she tapped her heart “-is rather different. They’re my people, and I don’t like knowing they’re fighting and dying in the corridors of my ship whilst I watch.” She paused. “So, to answer what I did during the boarding assault? I fought my battered ship and the enemy cruiser, and coordinated with Major Petrov, and then Captains Relais, Baring-Gould and Aristides, and then their Lieutenants, and so on down the line as more and more of them died. I monitored the situation when I could spare the attention from the ship-to-ship battle. Brought the internal guns online when they could do the most damage, and blew out bits of the ship if the depressurisation would give us the advantage. We had to hold the reactor rooms and the bridge; those were our objectives. I knew it, the troopers knew it, the rest of the crew knew it; if we lost one of those then everything was lost - and we didn’t lose them. It was a terrible price to pay, but if I’d tried to take command? Overruled the commander of my troopers and lancers? We’d have lost our entire detachment in the first ten minutes when the pirates plasma-bombed the main companionway, and the pirate cruiser would have either taken us as a prize or blown us to stardust.”

A deep breath. “I think that was the hardest lesson, really. And probably one of the better ones. I’m not ever going to be the best at everything, and commanding the infantry isn’t what I know, but letting someone else fight that battle for me was harder than pretending I knew exactly what I was doing and that I had a brilliant master plan.”

“Hmph, I see…” The interviewer took a clean sheet of paper from the folder, and began taking notes, detailing the Captain’s responses, and her reactions to her own words. “For my next inquiry I’d like for you to detail the Battle of Matapan and your actions there.”

“Matapan. I was commanding the Tevura, then, as part of the Sixth Fleet. Not even out on wargames, just showing the flag and doing a pirate sweep, all fairly routine – although the Cluster had become a little tenser than usual at the time. The Albion Ripple, you know – although at the time, everyone feared it’d be an Albion Crash instead. A shock to food prices, bulk haulage fees rising, questions over the viability of the farms and so on. Rear Admiral Chandra had her flag aboard Tevura, too, so we were serving as flagship. Everything all seemed so normal; there were agitators and protestors, of course, the usual anti-military, anti-Establishment rhetoric and propaganda on the news and the opinion shows, but nothing out of the ordinary.” A wry smile.

“The insurrectionists had the nous to wait until Sixth Fleet had gone out-system before they launched their attempt. Oh, they were clever people...up to a point. Captured the orbitals, Astro control, the SD grid…even if there was planetary resistance on Matapan, there wasn’t a lot the Cluster governor could do, with the rebels having orbital superiority with the platforms and the system defence force too.” Michi steepled her fingers and gazed pensively past Mr. Casvak.

“So the question was, what do we do? We could have opened fire at extreme range, saturated Matapan orbit and then sent in the cruisers in hunter-killer packs to cut the defence force to pieces – but if we’d done that, stray ordnance would have turned Matapan from a garden world into a tomb. Not much of a chance of the local government being able to retake control on their own; any large concentrations of force, and a couple of areas that weren’t quite quick enough to declare their loyalty got hit with SD strikes. Best part of a quarter-million people in the stations around Matapan, too, and a nasty defence force giving the enemy teeth. And let’s not forget, Matapan was the lynchpin, but it wasn’t the only system that thought it’d be better off with someone else in charge. Hells, at the time Admiral Chandra and I thought the whole Cluster had gone up – which was at least part of the reasoning behind our plan to go for a decapitation strike; we couldn’t wait for the enemy to concentrate their forces.” Michi leaned back.

“I planned quite a bit of the battle, with the admiral. Who came up with what became a bit of a moot point somewhere down the line; we both made so many changes and improvements to the plan it didn’t really matter who’d had the idea first. Tevura and the battleship squadron stayed skulking around the very edges of the system; I sent in frigate and cruiser wolfpacks under the best emissions control they could manage to get us information, to keep the enemy on their toes, to draw them out of position.” A smile – no, a baring of the teeth, no humour at all. “Tired people make mistakes. They don’t look as hard for the clues, they’re easier to press to rash action. Sixth Fleet could afford to rotate its cruiser squadrons between tease duty and being back with the main fleet, whilst the op force couldn’t – or not to the same extent, anyway, so in fairly short order our opponents were overtired and overstressed commanders jumping at smoke and mirrors. We took a few potshots, of course – we’d have been hung for being a paper tiger otherwise – but we gave the order to conserve fire – we couldn’t risk hitting Matapan itself at those sorts of ranges.”

“Of course, it grated on us as well, playing cat and mouse – it was really a question of who would break first, and in the end that was us. Akriti – Admiral Chandra – and I were getting very concerned about the possibility of enemy reinforcements to break the deadlock, so we dug out an old bait-and-switch tactic, of a sort, to force the issue before the weight of fire fell in favour of the enemy. So we took Tevura and a half-strength cruiser squadron up out of the plane of the ecliptic, under as much emissions control as we could manage, and angled in on Matapan. Trying to make it look like we were attempting a stealth insertion whose cover got blown when Tevura had a reactor failure – we used one of the hundred-megaton fusion bombs as close as we dared, launched a few lifepods and brushed up on our acting over the comms, hoping their sensors wouldn’t be able to work out the difference. An educated guess and a calculated gamble, but it worked; a detachment came haring out of the inner system straight for us…and they ran right into our minefield. Missiles running on trickle power, passive sensors only, kicked out along the most likely intercept vectors. I figured we wouldn’t be bombing the planet with our hundreds, either, so I put them to a different use and salted the minefield with them for good measure. A hundred megaton fusion explosion, at what amounts to knife range? Most of the enemy force was vaporized outright, the rest were tumbling wrecks.”

“Whilst I was busy playing bait, we used the distraction to coast Sixth Fleet in closer, sliding them in behind the out-of-position defence force. Classical trick; divide and rule. We had the enemy force between us – Tevura and the squadron on one side, the rest of the fleet on the other. Hammer and anvil.” Michi’s grin was a sharply vicious thing as she put fist and palm together with a resounding smack. “By god, sir, they fought well, keeping their battered ships going even when they were pounded almost to scrap, but we were the superior tacticians that day and our guns brought them down in the outer system, out of range of the inner-system defence pods which were our next problem.” She shrugged. “For the big ships – Tevura, Majestic, Soliveil and the rest – it was an exercise in weathering the storm, whilst Majestic’s fighter wings hunted. Our sensors were good, but a missile pod or beam platform is a damned small target in a solar system. Not something for a battleship’s guns to try and shoot. Didn’t have it all our own way, either – Matapan had gotten some of the newest system-defence platforms a few months before the insurrection, and they were vicious. Beam cannon that could core a battleship, outsized missiles that came screaming in at velocities our counters could barely match, the works.” Her smile was faint. “They tell me I’m hard on my ships – I put Tevura and the rest of the squadron between Majestic and the worst of it; we needed her fighter bays to sweep the system and go near-atmosphere to deal with the SD platforms around the planet itself, as well as for the antimissile screen, and I wasn’t about to leave our boys and girls out in the black without a home base. Well,” she added after a moment, “That and I needed them refuelled and rearmed to complete the objectives, not drifting around like very expensive kites in Matapan orbit.”

A shrug, deliberately nonchalant. “After we killed the last of the in-system platforms, it was a case of mopping up. Ballistic insertions onto the major orbitals, so the enemy couldn’t deorbit them in some misguided attempt to stop us from retaking Matapan…and the little matter of the rebellion’s military leadership on the planet itself. By that point, we held orbital supremacy, but their nasty little ace-in-the-hole was a roundup of civilians – mostly business people and tourists from New Terra and Albion, they had enough decency-” Michi’s lips curled at the word, her tone making her feelings clear “-not to use their own people as a meatshield. I don’t have much patience for slaughter, and neither did the rest of the fleet. Admiral Chandra had a flight of attack shuttles and the ship’s company of troopers ready to drop and secure the hostages – they had thousands – and I used a little light megaton rainfall, followed up with a kinetic barrage, to signal the attack. And to eliminate rebellion command at a stroke, admittedly.”

“Except, a portion of the barrage missed… Can you tell me what the Marines found, Captain?” The man added.

Michi was silent for a long time, and when she spoke again her voice held the flat tones of someone with iron-hard self-control. “Craters, Mr. Casvak. Lots of craters. The shattered and burning hulks of seven eight-hundred-storey counter-gravity residential towers…and the remains of most of the city around them. The shadows of thousands of people blasted into ash by the plasma pulse of our orbital rounds, miles and miles of twisted air-car wreckage from the EMP discharges, and thousands of acres of drowned land from the shattered dams.”

“Upon that discovery, what happened next, Captain? The report that I have in my hands has failed to mention things. Despite all the glowing recommendations, everyone makes mistakes. And we know a few things that this document doesn’t state.” The man paused pensively. Reading the Captain’s eyes, seeing her pain at the mention of the findings despite maintaining a hard face.

“Perhaps I don’t really need you to tell me. Your eyes tell me enough.” Satisfied, he took some additional notes before continuing.

“That will be enough for the history recap. I’m going to present you with some possible scenarios, should you end up captaining the 4000 meter hulk out in orbit. I would like it if you answer honestly and to the best of your ability.”

Michi blinked at the sudden change in direction and fought to regain her equipoise, shaking her head as if to clear the lingering threads of memory from it. A few things the files don’t say? And if that’s not calculated to knock me off-guard I don’t know what is. “Go right ahead, sir.”

“For the first scenario, it may be a little personal.” He paused, thinking of potential possibilities before he started. “The Apollyon and a Dreadnought of the Galan Empire have been slugging at each other for several hours, damage to both ships is major, and both vessels are now in boarding range. One of the Marines that you send aboard, is a man you have grown affectionate to during your time on the Apollyon. A romance, if you will. Mind you, to answer this question, try to think in the moment, and imagine. Place yourself on the Bridge inside your mind” He continued after interrupting himself.

“During the boarding action, the Imperials mount a hard defence across multiple decks as your loved one’s team desperately push their way towards the Bridge. But as the Apollyon and the hostile Dreadnought continue to exchange blows, one of the Apollyon’s guns manages to hit the enemy’s reactor square on, sending it into critical meltdown. Knowing this, your order the Marines back on board, but they decline your orders, to prevent a desperate enemy's attempt to take down the Apollyon with a suicidal reactor meltdown at close-range.”

“Will you allow your marines this, on the basis of sound judgement? This, knowing this will directly cause loss of life of personnel involved, including his.”

Michi fought down a totally inappropriate grin at her interviewer’s mistake. Not an uncommon one, particularly since it wasn’t something the Navy needed to know, but amusing nonetheless.

“It would tear my heart to pieces, but yes,” she said eventually, endeavouring to reframe the interviewer’s question in her head. “They are a military officer, same as me. The risks are there for them just as they are for me every time we sail. I couldn’t stop them even if I tried, in your scenario, and I’d hope anyone I…entered into a relationship with…would do exactly what you’ve just said, with the information they have. Thousands of crew aboard the Apollyon…versus a marine team.” Her smile was bitter. “It’s the bitter algebra of survival, Mr. Casvak. A wretched equation I’m more familiar with than I’d like.”

She regarded him intently for a moment, and her tone was suddenly rather lighter and more whimsical than it had been before. “I’ve also never found men attractive, Mr. Casvak, so that particular aspect of your scenario would represent something of a departure from the norm. Just to note, in case you have any further hypothetical romantic entanglements for me.”

“Like I said, it was hypothetical.” The man replied with a smile. “How would you deal with the grief after the engagement?”

Michi’s eyes were dark as she thought, weighing up what her head said and what bitter experience had taught her. She could put up a facade as well as any captain, but that wasn’t dealing with it, that was bottling and repressing things. In public and for the good of crew morale, of course, but that wasn’t what the interviewer had actually asked.

“In the immediate aftermath? Break open the Britannia Reserve, and anything else I feel like. Raise a lot of glasses to her memory, and when I can see straight again go to the shooting range and blast away as many enemies as I can stomach. Cry.” A weak smile. “Watch our holos. Speak to her other friends, when I can stomach it. Speak to the CMO - BuPers would have my head if I didn’t, and they do usually know what they’re talking about. And…” a sigh.

“Carry on as best I can. My XO could handle things for a few days here and there, but a captain has to lead, sooner or later; you can’t wallow forever. Revenge is a nice idea, Mr. Casvak, but it’s messy hell in reality. I grieved for a lot of my crew after the Reach, and swearing revenge - pursuing revenge - is a recipe for self-destruction. Oh - and I’d arrange the funeral - funerals are cathartic. Closure.”

“I see.” The man nodded to himself, yet again taking notes. “We are reaching the conclusion of this interview. I have one final question for you.”

“If you're successful, I imagine you understand that at some point down the line, you too may have to conduct an interview in a similar fashion” he paused for a moment to take note of her reaction. “-for your own replacement. I would like you to give me an assessment of what traits you would identify as desirable in that replacement.”

Michi pursed her lips in thought. It was a question she’d wrestled with on more than one occasion in the past, but it had a certain…intensity…now. Hmm. Was it decisiveness? No, no – charging into things had its place, but…it wasn’t essential.

“Initiative, Mr. Casvak. Flexibility. The ability to adapt to changing situations, and turn them to your advantage. I think that’s going to be the most important trait for any senior officer on the Apollyon, to tell you the truth, and nowhere is that going to be more important than in the captain’s chair. Potentially halfway across the galaxy, too. Everything else is – is – important, too…decisiveness, intellect, a certain amount of courage - loyalty, as you mentioned earlier, goes without saying - but adaptability is probably going to be paramount. Clearly, I’d prefer someone who’d cheerfully hare off after whoever – or whatever – killed me to exact revenge, but that’s probably not what the ship will need. I can’t predict everything that’ll happen on the tour of duty – I doubt anyone will be able to – but we need people who won’t be utterly thrown by the bizarre, who can change on the fly to make the best of the circumstances they find themselves in.”

Taking his final notes, the man closes the folder and asks. “Before we end this. Can you narrow down a quality that you would look for? One that you lack?”

“Something I lack?” Michi stared at him for a moment, her mind flicking back through each of her executive officers in rapid-fire succession, thinking furiously about the ways they worked with her, areas in which they shone and she struggled. Massingley, pinpoint-precise and a demon for efficiency. Edwards, the genial and expansive XO who’d taught her more about managing a crew without looking like you were managing them than her entire experience at the Academy, and Carrington, her current XO, discreetly diligent.

Hmm.

“I think…someone who can be reasonable. Straightforward? If that’s the word I’m looking for?” Michi gestured airily, trying to pluck the thoughts from her head, to put the notions of cogitation into words. “I plan things, I take advice, opinions, input when I can, but…once I’ve formulated that plan, well. Sometimes I can get a little too attached. I can get bogged down in the details, when what I really need is just a big hammer to solve a problem. Someone who can recognize that, in themselves and in others, and won’t be afraid to say so, to do something about it.” A half-shrug. “Plus, if I’m dead or incapacitated, then all my planning has failed and that’s the point everyone might just need someone with a big hammer.”

“Hmm.” The man seemed pensive for a moment before reopening his folder, to write down a single sentence. Upon it closing again he continued. “This concludes the interview, Captain. You will be informed of any news in regards to your future. You may see yourself out. I wish you luck with the selection process.”

Michi blinked at the suddenness, and then rose, bracing to attention and snapping off a parade-ground salute in farewell. “Good day, Mr. Casvak.” Well. That was...intense. Faster than I’d thought, too. I’m not sure whether that’s good or bad.

We will be taking ourselves 800 years into the future, as freshly inaugurated members of the crew of the state-of-the-art Dreadnought, the UNSF Apollyon. Only having just been built by the community efforts of over many decades by the Union of Nation States, ready to take flight into the stars, primarily, on a mission to track down the infamous pirate Superdreadnought, the Regalia. But don’t fret, there will be many missions and adventures, and even some down time for a bit of slice-of-life in between.

The primary focus of this RP will be the lives of the crew, and their struggles as they serve their respective roles on the ship, be it a Soldier, a Bridge Officer, a Fighter Pilot, even the Service Personnel. It doesn’t matter what role people wish to play, as it is available to everyone, if there are enough spots for said roles.

Addtional Lore will be added to this section as the RP progresses and as when I have time to add other lore that currently missing from this section. For any Lore that may be missing here, feel free to ask me or Attila about.

In a period called The Expanse, humanity surged out towards the stars and established itself as an enterprising species. It encountered no obstacles it could not overcome, no challenges too daunting. It was a time of unprecedented scientific advancement.

However, fractures began to show, across a space too vast to continue governing under traditional societal doctrine. Time dilation meant that authority had to be increasingly self sufficient and adaptable to endure, and this caused many to think why should they even be subservient to a Core that needs them more than the Fringe needs the Core?

During this time, colonisation and industry were mainly privatised, via ultra-conglomerate corporations that had power to rival any formal government. Disputes between these corporations often turned violent, with expensive private military contractors deployed to destabilise regions and hamper their competitors -with the ultimate casualty always ending up being the Average Joe trying to scrape out a living on the Fringe.

Many have lost their patience and their loyalty, rebelling or turning to a life of crime as smugglers, pirates and thieves to take what they thought was stolen from them by the conglomerates. Many simply wanted independence from the Core, to live out their own lives, on their terms. Whatever the case may have been, it is ancient history now.

For there was a war so large the effects are still being felt today. Historical records are spotty from this period, no one is able to tell just how much knowledge was lost or misplaced due to the upheaval. But sometime during that war, something happened that changed humanity forever: contact with an alien species.

No one knows for sure what exactly transpired back then. Records were either expunged, corrupted or simply lost to time. What we do know is there was a war.

Several uncovered records corroborate this; a war fought for the very survival of humanity. An alien armada, comprised of many different species -so vast as to be beyond counting; occupying 70% of the observed space were emerging from by our deep scans. A bold, daring, desperate plan - to sacrifice one of our own planets to create a singularity-bomb.

The plan worked, with the sacrifice of our fleet, the aliens were drawn in -the trap was sprung. The reactor was overloaded, catalysed by the planet, the monster emerged: a black hole. It swallowed much, but more importantly, caused a gravity wave distortion so severe, it dilated space-time to a degree that by the time the alien fleet emerged, 100 years of relative time had passed.

Precious time, that humanity used to build our ultimate response: the first Dreadnought-class ships -initially destined as evacuation ships, they were repurposed as a final desperate gambit to break the enemy once and for all and secure humanity’s future. For the first time, all of humanity had been united under a common purpose, a common destiny, whether they be Fringe or Core, pirate or PMC: Survival.

Even with the enemy fleet severely diminished, even with these grand ships constructed and literally all efforts poured into arraying and organising humanity into a unified fighting force -the enemy still outnumbered us.

What was achieved then, in that fateful battle was nothing short of a miracle.The carnage would last two entire days, with reports of people collapsing at their station from sheer exhaustion. While we do not have exact numbers, we suffered major losses in terms of large ships, supporting craft and minor losses of our entire escort fleet -but not a single Dreadnought-class went down. The enemy fleet had been obliterated, their strength permanently broken.

It would be months, years even, but eventually a signal arrived. A hail, in a broken language, identifying itself as an ambassador of alien origin, requesting to negotiate the terms for humanity’s expanse through the stars. We’ve won.

All this transpired two generations ago. Our own Dreadnought was commissioned then, after it won the Design Bureau distinction and was authorised for construction. The treaty we signed imposed a limit on our Dreadnought production, which elevated the bar for the standards a ship design must meet to be applicable. Our Dreadnoughts improved, and the Apollyon now represents the cutting edge in our sector. Unlike many traditional Dreadnoughts that were launched by a single colony capable of such a feat, the Apollyon was commissioned, designed and built as a joint effort between many, smaller colonies that individually would never have been able to accomplish this feat.

This is why the crew of the Apollyon draws from many worlds, many talents, but most importantly many different ways and schools of thought. This flexibility and adaptability was caught the attention of the Design Bureau, and why the Apollyon is expected to spearhead the efforts to explore former human territories, re-chart the path our ancestors have taken and find out what became of the rest of humanity, to adapt and overcome, the same way our forefathers have.

“Humanity’s long, hard climb to the stars has been fraught by conflicts and challenges we’ve had to overcome to prove our worth..”“The frontiers of the far reaches of space beckon….. But our foes are many. They are determined. And they are not human.”“In our modern times”“Leaders respond to these challenges with words.”

The black screen gradually is replaced by the curvature of a planetary body against a star as the fanfare roars up. A distinctly artificial, metallic shape emerges from the planet, the light from the star drawing hard contrasts on its edges.

“Words like…”“Plasma Vortex Accelerator.”

The camera frame now displays a generator powering up, then an enormous chamber rotating and finally slamming in a kick charge-like motion and finally, charged particles travelling down the ship’s hull above the camera frame, erupting into a blinding, blue plume of swirling material before fading to black.

“Missile Storm Carousel.”

The camera frame now shows a close-up of servos aligning a multi-tube launcher into position, only for the line to move down one, and the next launcher is also aligned by its servos and so on. The next frame shows the ship from afar, seemingly four conveyors emerging from its aft section on all four corners. There is visible movement on the conveyors, a blur of motion as the launchers move at an increasingly high speed. A brief pause.. and a flurry of missile plumes begins emerging at various angles at what must be a dozen per second.

“Thermal Beam Battery.”

The frame now shifts to the ship’s batteries, what appears to be nothing but a wall of cannon barrels now shifting, venting and finally moving apart to reveal an emergent battery, the lids flying open to reveal lenses which begin their firing sequence -ultra-violet beams running down the length of the battery.

“Megaton Rainfall.”

A flash of light from the ship in the distance. A plume as a fast-moving object darts by the camera frame. The camera follows, panning to a moon in the direct trajectory of the plume. A visible separation reveals ten, smaller plumes that rapidly whizz off into different directions in a perfect spread pattern. The frame now changes to an on-the-surface camera feed, set up some distance away. A few seconds pass as bright flashes begin assaulting the senses, with familiar mushroom clouds emerging in the distance, as the shockwave eventually hits the camera and the feed cuts to black.

“...Words with authority.”

Fade from black, to a frame of two people standing on the observation deck, their backs framing the shot either side. In front of them, the view port opens to the view of the sun setting over the crescent horizon line of the planet below.

One of them takes a sip from their mug. “Moments like these remind me of what’s truly important in life.”

A moment later, the liquid in his mug shakes from a low rumble throughout the frame that quickly dissipates. A ripple of flashes beneath the view port and a choreographed cascade of shells form a line beneath as they shoot off into the distance, leaving a trail that catches the light of the setting sun.

The footage fades to black.

Finally, two lines of white text on a white background emerge.

“... There is strong...... And then, there is Apollyon strong.”

The Apollyon is based around a central support structure that acts as a frame for the modular construction of self-enclosed sections that comprise the bridge, crew decks, gunnery, engineering and various multi-purpose bays that can be fitted for loading and unloading, supply storage or even fabrication facilities.

The ship is designed to be highly modular as well as capable of retrofitting itself to some degree while out in the field, while being able to operate independently of supply lines, capable of deploying scavenger craft via remote mobile substations that can freight the various bits of salvage they gather either by mining or scraping. At the heart of the ship lies its powerful, multi-core creation engine, filled to the brim with nanites that construct any piece of equipment, be it a tank, bunker, artillery round or craft -within seconds.

Armament

On the outset, the ship bristles with gun batteries, inset into decks of broadsides with a limited firing angle of 30 degrees and capable of an elevation of 18-25 degrees, depending on caliber. Overlooking these is a series of turreted guns, arranged into batteries of 7 on top and another 7 on the bottom of the chassis that take up a commanding position above and below the broadsides and are supplemented with an added small-caliber automated rotary turret for tracking fast-moving targets.

The ship’s chief weapon however is its spinal cannon: a terrifying combination of a gargantuan rail accelerator, housed inside a tube capable of projecting a plasma vortex. While the range of this vortex is minuscule in terms of ship-to-ship weaponry, it can be deployed to grisly effect against stationary targets such as space stations and when charged with an electromagnetic current, acts as an extension to the main rail accelerator of the ship, further enhancing the muzzle velocity of any ordnance fired through the cannon.Thanks to the creation engine, the ship can effortlessly fabricate, develop and assemble any type of ordnance its task requires.

Broadsides

HMEC-G

The broadside armament of the Apollyon is a significantly large composition of 23 Heavy Modular Electromagnetic Coil Guns on each side of the vessel, totaling in 46 platforms that can be fired in any programmed sequence, delivering a tactical firing solution that creates a screen of hypervelocity slugs at short range, optimal being 8 kilometers, maximum effective range being 13 kilometers.

This assortment of broadsides is mostly used for crowd control against smaller vessels, a deterrent, against close range cruisers, corvettes and smaller battleships, and even small fast movers when switched to the right calibre, acting as point defence. But they truly show their effectiveness when coupled with the complement of short range wormhole buoys.

When a wormhole buoy is fired, most likely via its spinal cannon at long range, the buoy will generate a short range wormhole, its entry near one of the sides of the Apollyon, with its exit at the exact location of the buoy, near the enemy vessel. The Apollyon will be able fire its full broadside compliment into the wormhole, for the full firepower to exit at the other side and severely damaging the enemy.

The Modular Coil Guns themselves are just as their name describes, Modular. They can change their ammunition calibre, firing rate, and firing sequencing on the fly. The Coil Accelerator rails of the weapon system are designed with four separate arms built on a flat diagonal 45º pivot, allowing the barrel arms to move together and separate or conjoin simultaneously to fit larger or smaller calibre slugs, depending on the situation and the need. This heavily affects the fire rate, as safe measures are in place to prevent overheating and warping of the electromagnetic coils, but those can be overwritten if the situation requires the survival of the dreadnought over damaged broadsides.

Ammo Types

Ammunition for these weapons varies and size and purpose, as well as availability.

40mm Hollow Fragmentation: Specifically designed for point defence against fast moving fighters, bombers, and drones that cross the ship’s broadside firing angle. These hollow slugs have cutouts along the length of the round, forcing then to split into sharp, stringy metal fragments after penetration, that shred through internal components, rapidly disabling any fast movers they hit.

40mm DU Anti-Armor: Point Defence ammunition designed for targeting Heavy Fighters, Bombers, and Boarding Vessels. The external slug itself is hollow, used to guide the Depleted Uranium rod down the barrel, where upon exit the slug segments and releases an aluminium sabot, which is destroyed upon impact where the DU rod penetrates the armor plating and internal components that are in its way.

80mm EM Disruptor: Anti Shield ammunition that is used against lower class support vessels such as Cruisers, Corvettes, and Battleships. The hollowed out slugs of the 80mm EM are equipped with EMP devices that trigger on impact. While alone they are insignificant, are incredibly taxing and draining on the shields of enemy vessels when fired in a continuous barrage, forcing the shield generator to either overload and go into emergency cooling, or temporarily lose its electromagnetic frequency, allowing other kinds of ammunition to pass through.

120mm Super Penetrator: Like the 40mm DU Anti-Armor, this slug is designed for sheer penetration of ship hull. It is practically unstoppable when a vessel that it’s speeding towards has no shields. It is designed with the purpose of causing targeted component damage as well as hull breaching to cause life support failure.

120mm SP Delayed Detonator: Same as the previous round, but with a twist. Using targeting telemetry and advanced timing mechanisms, the Uranium Jacket Rod is stuffed with white phosphorus that ignites a microsecond after hull penetration, causing devastating amounts of damage to internal compartments, such as crew inhabited areas to decrease the enemy vessel’s operational efficiency. These slugs can also be used against Capital Ship armor, allowing the stripping of enemy armor and exposing the hull to the Main Kinetic Batteries for maximum damage potential.

350mm Solid Slug: This is the Anti Capital ammunition used for damaging exposed hull plating and support structuring during broadside engagements. Due to the size of the round, the HMEC-Gs become fixed cannons with a slow, yet sequential fire rate. Each gun firing at 0.25 seconds after the one before it. These rounds are used for Alpha Strikes as well as finishing off damaged capital vessels, and must be fired in conjunction with the Main Kinetic Batteries for maximum effect.

There will be more ammunition types that we will encounter during missions, be it blueprints, purchasable, or discovered. Some of which may require a rebuild of the current HMEC-Gs.

Broadside Heavy Thermal Beams

To add to the large amount of the gimballed HMEC-Gs, along the center side chassis of the ship, are the main broadside Thermal Lenses. With 16 on each side of the chassis, these massive thermal weapons use Blue Laser technology to fire a powerful high energy laser beam towards the target melting armor and overloading shields with relative ease. It cannot be fired through wormholes however, as the wavelength of the beams loses its consistency and energy, creating nothing but a harmless light show at the other end of the wormhole. As an additional weakness, their range is relatively short, coming in at a measly 5 km.

Main Kinetic Batteries

The main batteries of this vessel are a group of 14 turrets (7 on top, 7 on bottom) known as the Recoilless Twin-Barrel Mass Accelerated Kinetic Artillery Turret 20 inch by 100 inch Mark III (RTBmaK-20”/100” Mk III), or also known among ship crew as the Dual-Thuackers because of the audible noise of the slug passing through the electromagnetically charged magnet barrels of the weapons as they fire. These mass accelerated turrets fire a massive 20x100 inch solid titanium artillery slug, which leaves the barrel of the turret at a whopping muzzle velocity of 10.5 km/s, causing incredible kinetic damage that surpasses that of many main anti-capital weapons, both human and known alien alike, as well as being one of the most accurate practical weapons currently in the field, rivaling dedicated long range vessels with an effective/accurate range of 50 km, and a maximum range of 75 km.

Due to the turret’s large design, they are likely to be easy targets during engagements, and as such are heavily armored, and are protected by one, much smaller, binary gatling point-defence turret, place on the top of the main battery, between the two mass accelerators.

Because of their heavy armor and added point-defence systems, these turrets have a long turret traversal, requiring any ship equipped with such weaponry to aim these turrets in advance prior to commencing any specific combat maneuver, as they would be too slow to target during an engagement.

To make up for that lack of turning speed, these turrets are equipped with hydraulic suspension, allowing them to both raise and lower them themselves from the hull, letting them avoid shooting other turrets or parts of the ship, lowering and raising themselves in accordance to the altitude of their sister turrets, creating a full 360º horizontal firing arc. This means that all 14 batteries can fire at the same target, should the ship be at the perfect broadside firing angle.

Ammo Types

Ammunition for these weapons varies and size and purpose, as well as availability.

20x100 inch Solid Titanium Ultra Penetrator: A solid titanium slug designed to be fired at heavily armored capital vessels ranging from Battleship to Dreadnought class. While the slug’s incredible velocity is terrifying and impossible to avoid at medium-long ranges, it is relatively easy to stop with powerful shielding. Even if it can cause damage to the shields in question, it can be quite ineffective if the shields are frequenced for kinetic shock energy. For maximum damage potential, lowering or disabling enemy shielding is a priority.

20x100 inch Hollow Aluminium Target Marker: Used in conjunction with the ship’s torpedo and missile systems, this hollow aluminium shell houses a Thermal Designator equipped with micro-sublight pulse emitters placed facing backwards, to help the designator slow down right before hitting its target as the aluminium shell peels away after muzzle exit to prevent its destruction and stick itself onto the target’s hull once it is within a 15 km range of the target.

Once attached, they heat up to create a thermal signature that can be locked on to with homing missiles or torpedoes. Quite useful against thermally cloaked vessels. However, the designators are quite vulnerable, and can be destroyed by support craft if they are willing to sacrifice minor armor integrity of their mothership.

Chemical Propulsion Payloads

Among its already vast arsenal of weapons systems, its payloads of missiles and torpedoes are also within the versatile armament of the ship.

Radial Torpedo Silos

Positioned in a vertical circular pattern around the ship, these 8 silos can fire massive ion thruster-propelled warheads that are capable of delivering various types of payloads at long distances. These 35 meter long homing torpedoes are slow however, and very vulnerable to hostile fighter or drone interception without support.

Payload Types

100Mt Thermonuclear Warhead “Mega Boy”: Weighing in at 35 metric tons (without the Ion Booster body) and originally designed as an orbital bombardment solution to target cities, the Mega Boy is instead used as a long distance EMP during space combat with a gamma ray pulse radius of 130km. Due to the enormous blast radius, only one such torpedo should be fired, well away from inhabited planetary orbit, orbital stations, or friendly vessels. If a wormhole buoy should be used, it must be shutdown immediately upon wormhole exit, to prevent the gamma rays from blasting back into the mothership through the entrance wormhole.

Use of this payload in atmosphere, such as in orbital bombardment, can only be authorized by the consensus of the Colonial Fleet Grand Admiral, and the Colonial Union Counsel, as the weapon is classed under the Galactic Counsel War Ethics Committee as an XK-Class Doomsday Weapon. Its destructive capabilities in an atmospheric environment are catastrophic, with a Shockwave Radius of 190km, Thermal Heat Pulse Radius of 130km, with third-degree burns achievable at 180km, and a Gamma Ray Burst reaching upto 400-600km under the right atmospheric conditions.

10Mt Guided Cluster Warhead “Megaton Rainfall”: Specifically used in Tactical Orbital Bombardment, the small 1Mt yield of each of the 10 miniature guided missiles can cause precision damage in a wider area, targeting military installations, and orbital guns. A far more ethical weapon, and abundant enough. Its guidance system requires a Tactical Officer to set targeting trajectories to each of the ten missiles, per warhead launched, as without manned guidance, they are essentially dumb-fire.

“Scatter Laser”: A warhead vaguely resembling a pineapple with a high-intensity scanner and a single-fire singularity degeneration reactor on-board attached to the standard delivery rocket. Rather than the warhead detonating upon travelling to its target, it erupts into a spectacle of high intensity beams in the ultraviolet spectrum, flaring out and bending from the localised space-time distortion of the reactor kicking in. The result is a high amount of laser saturation across a wide area that the enemy only perceives as a gravity ripple -until it’s too late. Widely used against multitudes of small to medium craft as well as quickly clearing debris.

Missile Storm Carousel

A self-propelled ordnance launch system designed for one thing and one thing only: fire rate. The missiles are arrayed into a six-tube mag-rail launch apparatus which flings the missiles outward before their own propulsion kicks in. This launcher is then angled via high-performance hydraulics and servo motors resistant to deep space conditions and employs signals from the ordnance processing unit to accurately follow firing sequence instructions down to the millisecond.

Each of these launcher units then sits on a high-speed conveyor with dozens of their kind and upon priming and arming the system, the ship’s hull opens and the entire conveyor elevates and pivots outward from the ship. The conveyor is then revved up and once having picked up sufficient speed, the firing sequence begins: A signal is sent to each launcher to fire one of its six missile tubes, with its neighbouring launcher following suit and so on. The launchers travel down the conveyor at a high speed, firing each of their six barrels in perfect coordination, while the high-performance hydraulics continue to angle each launcher to present a maximum amount of effective firing vectors for the launchers as a whole.This highly complex set of instructions is impossible to carry out without advanced computations, non-stop sensor data to monitor strain on parts of the system but the results speak for themselves; the awe-inspiring sight of firing hundreds of missiles -in a span of seconds. The Apollyon is fitted with four such carousels.

Plasma Vortex Accelerator

The earliest version of a similar weapon worked on the principle of a contained point of highly compressed volatile energy, stabilised between many suspension fields that kept it locked in stasis while it charged, drawing power for the ship’s primary power source. Initially, weapons such as these used a style of wave motion dynamics to project this vast potential energy forward, triggered by compressing the chamber of the energy housing and driving it down the ship’s (usually spinal) barrel.This would result in the ejection of a highly destructive, wide killing beam that was capable of clearing a section of space and simply vaporising anything in its path. The weapon, however had a limited range, which made its deployment a risky tactical endeavour. Additionally, the crew had to be issued with protective gear against the shock and flash from a discharge.

On the other hand, mass accelerators that were spinally mounted on large ship classes had been around for as long as anyone can remember. Operating on a magnetic rail principle, these drive a slug down a barrel, continually speeding it up at a fraction of light speed to get it as close as possible to terminal velocity, as speed multiplies the final force released of any given mass on impact.

After many trials and iterations, our own Plasma Vortex Accelerator is final culmination of the marriage of these two concepts: a large spinal accelerator, running almost the entire length of the Apollyon, housed within another barrel, which uses an energy field as rifling and when engaged, will project a wave motion plume as a tube or as the name aptly implies -a vortex that can be electromagnetically charged to effectively act as a rail extension for the main mass accelerator. Powerful shielding arrays along the length of the four protruding forecastles framing the system are required to contain and direct the back blast away from the rest of the ship, not unlike a muzzle break. The vortex twists and turns, transferring its own rotation as rifling to the shot as well as effectively becoming a giant drill. The results are as grisly as one can imagine.

Launch Facilities and Hangars

The Apollyon is fitted with a total of eight quick-launch accelerator tubes, capable of servicing any craft up to a heavy fighter or bomber class. These are arrayed along the same axis the spinal accelerator is, as they use the same energy, though to a lesser degree.These launch tubes are arranged in groups of two, one up-right, one upside-down to conserve space, grouped into each of the four corners to the port and starboard of the spinal accelerator, pointing forward. The Apollyon also has two large launch hangars, one above and one below the accelerator.

As for craft recovery, the Apollyon’s aft has a section between its protruding engine blocks that has several force fields arrayed to manipulate craft to the desired positions. Dedicated arrester drones will be driven out to tag the craft and bring it in safely. A large bay will open, from where the processing is done. This bay is also fitted with a high-performance scanner that can analyse anything brought to the ship before disassembling it to enable it for mass production.

Shield Array

Many Dreadnoughts are expected to come fitted with a shielding system of some sort. The Apollyon is no exception. However, the Apollyon sacrifices the space a fully enclosed shield array would occupy for additional firepower and uses drones flying closely in formation with the ship to project a unified shield in a single direction.This then allows the Apollyon to angle itself to rotate its facing while the shield is always kept facing the enemy.

Nanite Creation Engine

The primary feature of the Dreadnought, beside its obvious complement of gun batteries and -what primarily justifies such a ship- is it being capable of housing the NCE or Nanite Creation Engine. Humanity has used nanotechnology for some time: tiny machines, invisible to the naked eye but enormously powerful in great numbers when working in a coordinated swarm.

Each individual machine has tiny manipulators that it can move matter with, one atom at a time. Given enough time, these can build anything, atom by atom. Millions of such machines could sit unnoticed in the crevices of your hand - Billions could construct a fully functional tank from dirt and scrap in a matter of weeks and the untold numbers of machines within the bowels of a Creation Engine can create virtually anything from supplies, munitions, vehicles, weapons the crew may need -within seconds.

Physically, the NCE is an enormous dome, so large in fact that many may confuse it with a ship’s reactor. It is for this reason that only Dreadnought-class vessels and bespoke supply ships are capable of supporting one of these monumental pieces of equipment. The dome has several outlets connecting to it both above and below, and is situated close to the central axis of the ship, near the ship’s main power source. A NCE is quite the power hog, as it drives each and every machine via a wireless transfer of energy which each nanite is then capable of transferring to its neighbours in the swarm. This is then used to implement basic behaviour programming within the machines.

Nanites travel into the outlets, which are effectively part of the ship’s accelerator grid, and these machines can cover vast distances quickly, arriving at any of the ship’s several replication stations and assembly bays, ready to perform their task. The Creation Engine pulses power to these machines which travels down the line of the swarm, each individual transferring excesses of power to all its neighbours and with it, updates in the programming code to relay new orders as necessary. This process is governed by the ship AI and is a cycle which repeats hundreds of times per millisecond. The end result is a pulsating, inter-connected assembly grid, powered and governed by a central core that is the beating heart of the ship’s production facilities -and the reason why every Dreadnought is essentially capable of operating independently of any supply lines, adapting to tactical and strategic needs, even to a degree of field retrofitting itself.

Not only that, but the NCE is also the AI’s primary means of interacting with the physical world. Whenever the ship and crew discovers something to be analysed, it is scanned and broken down into core components, after which it becomes available for replication and R&D. This turns a Dreadnought into more than a mere instrument of destruction -but a machine able to venture into a battlefield, learn, adapt and overcome.

Faster-Than-Light Systems

ERB ‘Wormhole’ Generator

A recent development, the Einstein-Rosen Bridge Generator functions with the fashion detailed in its name. Using the Einstein-Rosen Principle, it generates a Singularity, heavy enough to pull the other side of the universe towards it, opening a burrow between the universe itself.

A Wormhole generated during the experimental stages of the first prototype. As shown in the image, a distorted image of the other side is visible around the bubble.

Due to the sheer mass of the singularity involved, and its inevitable collapse into a Wormhole, the time-dilation effects, while only momentary, are quite severe. What is mere seconds for us during the period of Wormhole Generation, is several hours relative to the Galactic Cycle. Wormholes are highly unstable, as they are purely negative Energy and Mass. Adding positive mass, such as our Dreadnought-Class, would cause the Wormhole to collapse on top of the ship, making the Negative Energy Enveloper an absolute necessity to use the ERB system safely.

Negative Energy Enveloper

In order to prevent the Wormhole from collapsing upon entry, and ultimately crushing the ship with the very weight of the Space-Time Continuum, the Generator is equipped with an NE2, a Negative Energy Enveloper. Energy and Mass being two sides of the same coin, energy is as capable of bending Space-Time as mass. This device, using the applied Casimir Effect, creates a Negative Energy Envelope around the the ship itself, creating an overall energy wavelength that is below zero, allowing the ship to pass through the wormhole for just long enough before the Wormhole collapses. This process makes our Dreadnought impossible to pursue via standard FTL means. Due to the general inaccuracy of Wormholes, this impedes pursuing our ship in FTL drastically.

Travel through the Wormhole tends to be instantaneous to our perception, but for others outside the influence of said time-dilation, it could be between 1-2 weeks. Wormhole travel distance spans between 50-100 light years.

Tactical Wormhole Buoys

These buoys, which are essentially disposable Micro-Distance Wormhole Generators or MDWG, are launched in pairs of two from the Radial Torpedo Silos but may also be fired from the Vortex Accelerator. Equipped with Ion Thrusters on the bottom of the main body, the two buoys can quickly traverse large distances and reach their designated destinations, in order to collapse in on themselves to generate an accurate wormhole between the Apollyon and the intended target. Due to the nature of Wormholes, it is a two-way hole, meaning that if the intended target is a ship, and their captain is savvy, the Apollyon can also be targeted through said hole.

Deployment of the buoys requires highly precise telemetry data to determine which direction it will be facing upon being deployed for both the entry and the egress vectors, requiring calculations not possible without an on-board AI, especially when firing the buoys in mass the way the Apollyon is capable of. The Micro-Wormhole lasts up to a minute, but may be collapsed sooner by a short-range microwave burst from the Apollyon.

Hyperlane Slip-Manifold

The Slip-Manifold is the current standard for Interstellar travel between star systems, and significantly more accurate than the Wormhole Generator. Allowing for travel for anywhere between 0-and 25 light years, the Manifold will slip the ship into a sub-space layer below our universe, sending the ship to the nearest Gravity Well in a dead straight line. The onboard navigational computer uses complex mathematical equations and Star Map data to calculate the exact exit space, for accurate and convenient travel.

For a ship the size of the Apollyon, charging the manifold would take approximately 30 seconds before the 5 second slip sequence begins. Time-Dilation is minimal, travel within our perception varies between 10-20 seconds, while to outside observers, it is approximately 1 to 24 hours, depending on distance between the A and B star systems.

Lightspeed Accelerator - Impulse Drive

The Impulse Drive is the oldest of FTL techs, while not necessarily faster than light, it can reach the speed of the light by physically accelerating the ship with an instantaneous sub-space impulse, temporarily slipping the ship in sub-space, and using the shorter sub-dimensional distance as a slingshot. The Apollyon have be steered and maneuvered via this drive while in Impulse, allowing the ship to easily position itself into the orbit of a target planet before even needing to exit Impulse speeds. Time-Dilation effects are practically non-existent, only a few seconds in difference.

Union of Nation-States

The Union of Nation-States was founded 127 years ago, by the newly developing colonies of New Terra, Vekta Prime, and Albion in the advent of advancing dangers to the colonies of the Fringe systems located on the Outer Galactic Arm. 17 other colonies have joined the Union since then, and it continues to grow to this day with fresh colonies making trade pacts, and non-aggression deals bi-yearly, due to the Union’s non-aggressive, neutral stance with other nations , both human and alien, across known galactic space.

Form of Government

The Union of Nation-States’ form of government is a Representative Democracy, where citizens vote for their Homeworld Representative to join the Union Council, consisting of 20 Council Members, each speaking for the wishes of the people of their respective homeworld, as well enacting Union Wide decisions and laws through majority consensus. All Council Members, regardless of their homeworld, must make residence on New Terra during their 5 year term, and return to their homeworld upon term end.

Primary Star Systems

Ultha-7

Ultha-7 is a Binary Star System consisting of two identical twin K Class stars Ultha-7-1 and Ultha-7-2) orbiting around the central axis of their conjoined gravity well, with one single continental planetary body (New Terra) orbiting at a distance of 0.6 AU from the central gravity well, well within life supporting distances.

New Terra - UNS Capital World

The continental body of New Terra was the perfect pick for settlers tasked with expanding to new frontiers of the Fringe 127 years prior. Its Terran-like landscape and biosphere were perfect for Human habitation.

In its current state, New Terra bustles with 6 Billion human citizens, its cities complimenting the natural biome well with their white and sterile design. Its main export is bureaucracy and finance, specializing in generating economic value for the Union as well as maintaining its democratic structure.

Cities and Stations of note:

Aman - CapitalAldenhold - Known for its Naval AcademyRetiven - The location of the main Public NotaryTerra Dyson - Military and Trade Hub Hyper StationTerra-Core Galendra HyperLink Gate - HyperLink transport gate between New Terra and Galendra, planets that are 15,000ly apart.

Vekta

Vekta is Quaternary Star System composed of Vekta-1, the primary G Class Giant as the central gravity well, with three main sequence K Class stars (Vekta-2, 3 and 4) orbiting around the primary in a close cluster. Several additional planetary bodies orbit around Vekta-2, and 4, which orbit each other like a miniature binary. The most notable being Vekta Prime, its orbit alternating between stars 2 and 4 in a figure 8 pattern, crossing their central gravity well.

Vekta Prime

Vekta Prime is a very peculiar small barren planet in the sense of its interesting orbit. Due to it crossing the central gravity well between Vekta-2 and 4, it has approximately 360-370 days of constant day, 180-185 days every gravity well cross, which happens twice within it’s complete orbit. As the planet crosses the gravity well, in a period of 2 weeks, the planet’s gravity lightens from 1.5 gs to 0.2 gs, as it is being pulled on by the two stars. The reverse can be said as it leaves the gravity well.

The world being Barren, it is near impossible to produce food and livestock naturally, and as such, the Mega-Corporations that manage the planet focus on industry, such as mining, and ship construction.

Because of the planet’s peculiar gravitational anomalies, Vekra Prime is main Shipyard for the Union, as they employ unique fabrication techniques during the gravity well crossing seasons.

Despite its less savory system indication, SOL-10-2093 is a Star System consisting of a single F Class Blue Main Sequence Star with six planetary bodies in its orbit.

Albion

Albion is the fourth planetary body in a sequence of 6 from the main gravity well, a rare Gaia world in the perfect range for supporting life. Its rich biome is perfect for Food and Livestock production, and is the main food supplier for the Union.

Cities and Stations of note:

Even Song - Capital and Main Food Produce Biodome.Even Moon - Orbital BioSphere Station and Trade Hub.

The GMs are Attila and Synthorian, their word is law.

This RP does have a story and plot, but there is plenty of downtime in between for slice of life, to run your own sub-plots and relationships.

High Casual to Advanced writing standards.

Don't be afraid to collaborate with other players. Collaboration is encouraged here.

Your first introduction post will be a collaboration post between you and one of the GMs. Interview style.

Try to post at least once every two weeks. Let the GMs know if life is in the way. We will understand.

Post unapproved Character Sheets into the OOC. Once approved, post them into the Character thread.

General RP rules apply. No Mary/Gary Sues, No Metagaming, Godmodding, or the like.

If you have a question, please do not be afraid to ask. Message us on the RP Discord or shoot us a PM on the site.

Criminal Conscripts: First Assault Team Alpha-1 “Expendables” (Squad Lead is already taken for this one, but 4 spots are available for squad members) - Available

Vitifer: Supervisor Assault ComBot [Supervises the Conscripts in both combat and off-duty. Has permission to terminate any Conscripts that disobey orders from High Command (Commander/Captain/Tactical Officer)] - Available

Copy of Personal Biometrics: (Attach a verified copy of one of the following: Union Citizen PassCard, Birth Certificate, Pilot’s Licence or Military Identification Pass. If verification is missing, one can be obtained at the Public Notary.)

Copy of Proof of Residence: (Attach a verified copy of one of the following no older than 3 Solar Months: Recent Credit Bank Statement, Rental Contract/Deed of Purchase or Utility Invoice. If verification is missing, one can be obtained at the Public Notary.)