Rene Fisher Portfolio, Game Environment Artist Portfolio

Rene Fisher Art

The following screenshots are from a game prototype I worked on as an Environment Artist for Dox Studios. My goal was to create a military training facility based heavily on photo reference in both regards to layout and mood. In this project I worked closely with the Game Designer to ensure the environment was both suitable for gameplay, and true to the actual location we were referencing. My work for this project consisted of modeling, texturing, and implementing the environment ( including buildings, props , and foliage), as well as the material setup, lighting adjustments, post process effects, set dressing and terrain creation. The entire project was completed in Unreal 4 in about 12 weeks, and with help from programs such as Photoshop CS6, Autodesk Maya 2015, Quixel Suite, Substance Painter, Speedtree, xNormal and UE4.