Real tracks are nice but if the game had customization, it would probably be best game ever if you ask me!

add customization like old NFS. dont need much, couple of each(like 3-4 styles for each "level" like street, pro, race, and each level gives same performance boost like grip and top speed no matter the "style" you have chosen for that level) for spoilers, wings, bumpers, side skirts, hood and couple of wide body kits for each car as "milestone" unlocks like after 33% unlocked, 66% unlocked and last unlock (with every wide body has same performance boost as having full stret, pro or race set of aero upgrades), basic color customization and tuning. exhaust, transmission, engine, tires, brakes (something like street, pro, race for each).guess maybe changes cant be seen if the camera is zoomed out, but if its only just a little... still helps... and if you make some showroom view so you can compare and share looks... thats even better... helps build community and makes games last longer :P

have performance tiers and depending on your car and upgrades you have, it goes to higher tier races. so for example one car with stock performance score 70, can go up to like 140 with upgrades and no longer races in 51-100 tier, but 101-150 etc.

Maybe even one ultimate upgrade that costs a lot and makes your car GT racing car(both unique aero look and performance upgrade) that pretty much gives roughly same overall performance score for all cars, but they still have their pros and cons like better handling but lower speed or better speed and acceleration etc and you can race it only with other GT racing cars with that upgrade... and maybe even have ladder for that tier?even user made leagues/tournaments where they can place performance score limit(like only for cars up to 150, or just GT cars etc), points for placement etc... but guess you can do that anyway outside of game and just do races in game... so not that important i guess :)could even grow into e-sports :D

cant even imagine how awesome that game would be. customization does a lot in racing, and visual is also important, people love to have unique looks, and that is especially important for multiplayerman, brain going crazy with ideas... so much potential in that style of game, so hyped up nowmake it happen! ive been waiting for game like that for so long

first of all thank you for your valuable advices. It's amazing to see how much the Steam community knows about games and, in this case, even how games should be like.Your comments are very sensible and, to some extents, Real World Racing already has some of the features you mention. The game is currently in its final stage of development so it's not possible for us to make major changes. Anyway we are confident that in its current state RWR already has all the contents in terms of game modes, cars and tracks that will keep players interested for quite some time. We are also planning to update the game after its release adding the features most requested by the community of players. Thank you again for your support.

good to know! yea, i figured it is kinda late now, only now noticed that all info i checked was quite old... but still, got me so hyped up and all those ideas rushed through my head, how awesome it could be... and still, if everything i said gives you even 1 good idea for future features... worth it! cant wait to play it... finding about this game made me so excited:) looking forward to it! much <3

steering wheel support? haven't tried the demo just yet, but if it supports wheels it makes it extra awesome.. :o) I love the fact that you plan to support mods.. one game that maybe some of the older gamers would love to essentially recreate is Racing Construction Set by Electronic Arts, being able to create tracks, import graphics or for example, use a picture of the moon and craters and map a track onto that, while messing with the gravity would be sweet!

@ThePrambler The Open Beta Demo 1.1 Patch introduces an optional rotating camera mode that can be enabled from the options and even switched mid-game. Please do give it a try and see if it solves your concerns, it is available for download at the RWR Website.

Thank you for sharing your thoughts.Difficulty is set precisely as it is meant to be, RWR is a challenging game, and there is less reward in an easier experience for a racing game.As for the bloom, we are experimenting in allowing some degree of visual effects customization.About separate lap times based on class, it makes sense, we're working on it already, though we can't promise it will make for the December update :)Additional modes are a bit further down the roadmap, it really depends on how RWR fares after Steam launch and what the community asks for. There is a lot we'd love to add to the game, but resources are limited, for now :)

I agree that the difficulty level should be adjustable, even if it can't make it in there by next update/launch, etc (I realize that coding AI is not an easy or quick task). It would make the game much more playable for the non-hardcore. That said, I'm a pretty hardcore racer myself, but I don't want my friends (or anyone) turned off the game by being too "hard." Either way, this game is now on my radar, and I'll most likely be picking it up very soon with the deals going on right now...looks great.