Greyscalegorilla is an active community and resource for training and tools for creative types. We want to make learning more accessible and effective by creating easy-to-follow tutorials and training that show you way more than just what buttons to push. We also work to develop tools to streamline your creative workflow and to help remove tedious and repetitive tasks so you can spend time making great work.

V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.

Enhance the clarity and impact of your typeŚand your messageŚwith effective use of color, contrast, and scale. Designer Ina Saltz shows you how to use these three elements to elevate your design above the rest. Learn how to choose a typeface, weight, size, and color for your type, and balance its scale in relation to the other graphic elements. Plus, discover how to develop your typographic eye by studying great designs and figuring out how and why they work.

Learn how to draw any subject with confidence! Will Kemp, the founder of the Will Kemp Art School and an award-winning artist and professor, walks you through a step-by-step approach from learning how to see and understand your subject to putting pencil to paper. He shows you how to use lines to frame your composition, build contrast with value and tone, use negative space to define shapes, and establish a clear viewpoint for your drawing with perspective. In this hands-on course, you'll work though a number of exercises that will teach you how to draw with confidence and success.

MARI is the most fluid and natural way to paint in 3D. It makes life simple for artists by allowing them to paint directly onto 3D models with more time for painting and less time managing technical issues.

In this course, instructor Alan Thorn will be walking through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio. Here he will be covering topics such as sprite creation, tilesets, collision detection, and any scripting necessary to get the game up and running.