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Downloads and Links

Ratings

Comments

It seems really cool, and I really like the music, and the sense of humor.

However, the mouse controls weren't that good. I honestly couldn't aim at all; my view just kept floating up to the top. I kept trying to fight the controls, but it just wouldn't work. I gave up on the first level.

Sorry man, the game really seems cool, honest, but the aiming, unless I'm horribly mistaken, doesn't work at all and sort of ruins the game for me. It's a real shame, because from what I can see, it genuinely seems like a cool little game.

Thanks! Yeah, that's the major pitfall of this really... and something I need to work on. It's because I'm using a horrible hack for the mouse movement (which is why I couldn't port it), but it works best with a mouse and windows 7.
Really, thanks for the comments though!

Cool game (ha ha, butterflies). The music is indeed neat - I'm impressed you managed to do so many tracks. The mouse movement is, indeed, still a problem. It might have been better with a control scheme like Doom - WASD to move, L/R arrows to aim, Ctrl to fire.

Haha, thanks guys! Hmm.. seems like I'll have to work on mouse controls next time :P though BMacIntosh's idea seems pretty good. I think the problem arose from me testing with quite a sensitive mouse...

Now this game is fun! :D Nice FPS in 48h. Yes the mouse is slow. But I have problems with other things like why are the textures disorting on the walls depending on the viewing angle? Drawing order is messed up on the sprites - tha nearer one is drawn first. Finally I have the floor and ceiling flashing - getting lighter - every once in a while but don't know for sure when and why.

Wow! Thanks! :D
Yes, those things all bugged me too... In order to speed up the whole dev process I had used a really simple 3D renderer rather than openGL, whose z-sorting didn't really work and with a horrible lighting effect...

- Turning the view is too slow! (Or did I have a mouse problem?)
- I wouldn't spawn enemies directly after start
- Funny creatures and some thrill if the monsters walking around the corner
- If you make a post-compo-version, I would add some gameplay elements like hit zones (headshots), enemie attacks, switches with timers and... jumping (with jump&run-parts).
- The graphics and audio have really their own crazy charm :)