> Is libsdl suitable for making a simple sprite based game engine? What about
> a more elaborate "Command and Conquer" type game engine? I know it can be
> done in DirectX but I don't want to be platform specific. What about OpenGL
> for 2D game engines? Thanks.
SDL is used for the Linux version of Kohan: Immortal Sovereigns, which is
a Real Time Strategy game like Command and Conquer.
You can use OpenGL, if you want, but it changes the way you'd go about
writing your engine.
--ryan.