Sword of the Stars II: Lords of Winter Update Released

Product Update - Valve

3 Φεβ 2012

r19278b------

Critical Fixes:+ Fixed a combat memory leak.+ Fixed a crash that could occur when clicking the research cube onthe star map.+ Fixed a crash that would occur in the research screen when theslider was set all the way to government.+ Torpedoes now apply damage to planets.+ Fixed a bug that caused battleriders to crash the design tooltip.+ Fixed a crash that could occur when requesting enclaves.

Other Fixes:+ Fixed missing Bio-missile art for Morrigi.+ Fixed a couple Human, Hiver and Morrigi DLC art issues.+ Fixed the problem with some carriers not being able to rotate whileriders were docked.+ Fixed an issue with riders taking too long to dock.+ Fixed a couple issues that were leading to phantom fleets, relatedto deployed gates and defense fleets.+ Carriers can now carry other carriers.+ Fixed an issue where loaded games could mix up player ID's.+ Fixed known issues with Kingfisher.+ Fixed issues where ships were not targeting stations correctly in combat.+ Fixed an issue where destroying the mission section on the shipwould kill all crew onboard.+ Fixed an issue with Game Setup options resetting when switching maps.+ Fixed issues with combat AI splitting targets.+ Fixed issues where bio-missiles were not launching.+ Added missing bonus for Expert Systems.+ Added missing bonus for Orbital Drydocks.+ Added missing bonus for Heavy Platforms.+ Corrected bonus for Materials Applications.+ Fixed a bug that was causing designs to return incorrect attributesonce they had been committed.+ Fixed a bug that was reporting the build times for ships with navalstations incorrectly.+ Removed duplicate "destination" text from fleet lists.+ Made a change to address the concern that missiles would continue tomove after combat had ended.+ Battle riders are now silent while docked.+ Fixed known issues where tracking weapons would fail to hit shiptargets after their sections were destroyed.+ Turrets no longer fire missiles after the crew are killed.+ Fixed an issue where assault shuttles would not return to tender.+ Fixed combat AI not launching battle riders.+ Fixed the decimal place in reported post-combat damage.+ Fixed issue where ships would not point off the horizontal combatplane to aim.+ Fixed an issue where the AI was making poor/mixed weapon decisionswhen designing ships.+ Fixed an issue where a colonization was available for targets withknown enemy colonies.+ Fixed a handful of sounds that did not have attenuation set and weretherefore audible from everywhere in combat.+ Fixed known issues where the Hiver gate traffic was not beingupdated correctly.+ Fixed known issues where Liir were no longer being slowed inproximity to gravity wells.+ Addressed handful of engine types that could be heard constantlyregardless of distance from camera.+ Addressed variety of standard turrets that weren't able to target straight up.

Other Changes and Additions:+ Psionics can now be researched, designed into ships and activated in the game.+ It is now possible to repair riders in the repair dialog.+ Added antialiasing to many parts of the game. 3D scenes now use FXAAantialiasing by default, which can be disabled in the launcher if desired.+ Reduced fleet icon click radius on the star map.+ Biomissile and other super-class weapons are now reported in thepost-combat dialog.+ Added plague effects.+ Increased pitch range of turrets across the board to make them moreeffective at PD off the combat plane.+ Sensor range discs now have clearly defined boundaries in combat.