Tom Clancy's The Division Summary

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When Ubisoft's The Division was originally showed off, it garnered worthwhile attention from both the media and potential players. Its post-apocalyptic environment was immediately more relatable than the decimated world of Bethesda's 'Fallout' series, and with co-op and gunplay playing a major part in the adventure, it unsurprisingly performed well upon release.

Ubisoft's third-person open world shooter, The Division, was a huge success in terms of sales upon its launch. As the game has progressed, however, the cracks began to show when balancing the loot based multiplayer shooter.

Ubisoft's launch of The Division could only be described as one of the most peculiar in recent memory. The game flew off shelves, broke records and rode the hype train all the way to the bank. But even though many seemed to enjoy its blend of shooting and looting, the game received heavy backlash when it was abundantly clear it needed a little more time in the oven to iron out the bugs.

After the playerbase dropped by more than 90% in the first few months, Ubisoft decided to risk their cash-flow further by delaying any new content in favor of fixing up the game's buggy woes.

Don’t you just hate it when a major AAA release comes along, offers months of content with some issues, and then they go and release paid DLC rather than patching those problems? Well, Ubisoft is getting a step (or maybe just a half-step) ahead of the curve, because they’re delaying the next two Division expansions to focus on improvements to the core game.