hi, glad ya like the current WIP's, The main reason I was after the garden mesh was to assist in the creation of it's external features. Before its transformation.

Ideally the mesh would give me a basic template of the shape i can work from to create a high res version for the external part of the garden i'm making.

Will take a look at the one ya just sent me in the PM

Still learning how to use unreal engine 4 to create the island in it's full splendor.

Lumberyard/cryengine = good for landscapesunreal Engine 4 = good for geometry and physics.

There's trade off with each that I can tell, anyhows i'll be experimenting with both until i'm happy with the quality .

EDIT: Just checked ya model ya sent, it's the mobile version. Appreciate it. Any chance you can grab the other version when ya get time please?. before the transformation. Appreciate ya taking the time

already started work using it as a rough guide , although I had to rip it to pieces in places, it looks decent , and so much better than the in game version.I'm currently rebuilding it in 3ds max and have already ported your model into my test world in unreal engine to gauge the scale and size .

I'm totally amazed by your progress! I ripped for you real in-game battle fields with original textures, so you basically get a low-poly structure of Balamb:(You can see parts of classroom that aren't visible on any field in-game which is fairly cool!)Due to fact it's copyrighted material I'm sending it over PM