Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players spanning up to 3 powerful corporations of the Starfold Confederacy will fight to win control of the system. The primary goal will be to capture or destroy your enemies infrastructure through a combination of the orbital bombardment capabilities of capital ships and small spacecraft including bombers, interceptors, and corvettes.

Three corporations fight for control of the solar system and its resources

“We're working to recreate the epic space battles seen in popular movies and TV series such as Star Wars, Serenity, and Battlestar: Galactica. Combined with our ability to handle seamless planetary transitions and our focus on perfecting space combat, we're going to create a well polished experience that really distinguises itself from other space games. Our technology by itself provides an unforgettable experience and the media that have received the prototype have spent entire days just flying around and exploring”

A tantalizing glimpse of the experience we'll be providing in Infinity: Battlescape

A match begins with each team being allocated some combination of space stations, planetary bases, factories, and AI controlled defense turrets. Each player will start with a moderate amount of credits with which they can upgrade or customize their ship and equipment, or acquire new ships.

Each team starts with a number of space stations, bases, and factories

Every couple of minutes a factory spawns a cargo ship which will transfer raw materials to the nearest space station or planetary base for processing into credits. These credits are split evenly among the members of the team however if the cargo ship is destroyed its owners lose the credits. Players are able to donate credits to other members of their team so that they can pool resources.

Small ships with first-person, twitch based newtonian controls will provide players with high speed dogfights inspired by those seen in sci-fi film and television. We've implemented a flight model that makes each planet a unique experience based on drag, thrust to weight ratio, atmospheric density, and turbulence.

Fighters - Similar to interceptors, fighters are relatively fast and maneuverable however they also provide a limited ability to attack infrastructure. This ship will only be available if we reach our $500k stretch goal.

Bombers - Larger and less maneuverable than fighters with limited defensive capability. A handful of bombers can cause serious damage to enemy capital ships and infrastructure.

Corvettes - The tanks of space combat. Corvettes come armed with independently targeting turrets allowing a 360 degree arc of fire. While they don't pack the long-range punch of a bomber, a group of them can easily take out weaker capital ships.

Capital ships are the backbone of a fleet and will be controlled in the 3rd person, providing a unique perspective of the unfolding battle. Individual weapons can independently target or be focused on a single enemy depending on field of view. There are three types of capital ship within Battlescape, each filling a specialized role:

Destroyers - The smallest and most maneuverable of the capital ships - destroyers are densely fitted with light weaponry to protect their larger brethren from swarms of fighters and bombers.

Cruisers - Heavy weapons platforms capable of reducing enemy infrastructure and capital ships to rubble within minutes. Despite their awesome power they are particularly vulnerable against bombers fitted with long range weaponry.

Carriers - Mobile spawn points capable of launching, refueling, and refitting small to medium spacecraft. A carrier has a finite number of spawnable ships however its squadrons can be replenished at a space station or base. With a limited number of light defensive weapons a carrier is particularly vulnerable once its squadrons have been destroyed.

A hardpoint system allows for weapon customization. Choose from an array of weapon types including kinetic projectiles, energy based lasers, and missiles. You may also configure ship sub-systems such as radar, propulsion, and shields.

We want to provide solo players with a great experience, but we also want to encourage team play. Each ship is being designed with specific strengths and weaknesses. For example a bomber is unlikely to perform well against an interceptor however an interceptor is almost entirely ineffective against hardened installations and larger ships. A destroyer will strike ice-cold fear into the hearts of interceptor and bomber pilots but a cruiser or a group of corvettes will quickly blow it to bits.

Dogfighting over a desert moon

If we reach our $1 million stretch goal we will integrate social features directly into the game. This will include corporation management as well as built-in support for competitive matches between organized groups of players.

Flying in formation through a 30km space station

Our $1.5 million stretch goal is to make Battlescape semi-persistent with the opportunity for players to build infrastucture. You will be able to place new space stations, planetary bases, and factories. Space stations will come in two different sizes: large and small. Both small space stations and planetary bases can spawn small to medium sized spacecraft. Large space stations will be the only entity in the game capable of spawning, rearming, and refueling capital starships.

If the semi-persistent stretch goal is achieved, every time a team receives credits its members will have some additional choices to make:

Buy powerful new ships and weapons for a better offense.

Build more factories to increase the team's rate of resource acquisition.

Build more space stations and planetary bases so that you can spawn closer to your objectives, be they offensive or defensive in nature

When we originally set out to build a space game we came to the conclusion that there wasn't any technology available that would allow us to realize our vision of a seamless transition from the surface of one planet to another without loading screens. We hate loading screens and, as life long space game enthusiasts, we resolved to build the technology to accomplish this ourselves. The fruit of that labor is the I-Novae Engine - a revolutionary new game engine capable of bringing you gameplay unlike anything you've ever experienced before.

For the first time in video game history we're able to give you a glimpse of what a broad range of alien worlds could actually look like if you were standing there in the flesh. The best part is that we recognize our gaming community has a tremendous amount of creative energy and, as long as we reach our $800k stretch goal, we want to make our technology available to you via modding tools!

Those of you who pledge $60 and above will receive our Kickstarter exclusive SFC Mercenary Operative Interceptor. It will be balanced with stats similar to the default SFC Interceptor and will offer no gameplay advantage. This ship will not be available after the Kickstarter.

A concept of the Kickstarter exclusive Mercenary Operative Interceptor

Many of our reward tiers include limited edition skins and/or decals. We wanted to provide some examples so that you'll have an idea of what your rewards could look like. Please keep in mind that these are examples and do not represent the final limited-edition skins and decals.

For starters we have the default skin for a Hellion corvette as pictured above. We'll use this as a baseline for demonstrating some of the fun things we can do to allow you to customize the look and feel of your ships.

Think of decals for ships in Battlescape the same way you would for your car. If you buy a black Chevrolet Camaro and decide to paint gold wings on the hood the wings would be considered a decal. Similarly the Hellion pictured above has a baseline paint job with an SF-1 Racing decal.

You can think of a skin as a whole new paint job. It's the same as buying a white Camaro with blue lights in the undercarriage instead of a stock black Camaro. As you can see in the image above we've completely changed the look and feel of the Hellion. Here are some more examples:

NOTE: We do not want to fall into the trap of feature creep, a common pitfall of both Kickstarted projects and big-budget AAA games. Some stretch goals, such as a second faction and player constructed infrastructure, will be unavailable if we do not raise enough money during the Kickstarter campaign. Other stretch goals such as modding and built-in corporation support may be added after the game ships if we continue to raise funds post-Kickstarter.

I-Novae Studios is a small independent game studio building cutting edge technology that allows us to create amazing new gameplay experiences. Our team consists of virtual reality and game industry veterans who've worked on games including Gears of War, Gears of War 2, Unreal Tournament 3, Microsoft Flight Simulator 10, and Forza Motorsports 2.

Risks and challenges

Currently the members of the team are scattered across the U.S., Canada, and Europe. Unless our Kickstarter raises at least $1.5 million we won't be able to afford office space and will continue to work remotely. While that poses some challenges due to timezone differences, among other things, we've all been working together remotely for a long time and we've become quite comfortable with it.

A frequent enemy of game development is feature creep. As mentioned above some stretch goals that aren't hit during this Kickstarter campaign will not be included in the shipping game - even if we're able to crowdsource additional funding through our website. This is to ensure we can deliver a solid experience as promised to our backers and if we have the resources we may optionally release additional content as DLC after the game ships.

This is our dream game, we've all invested thousands of unpaid hours and with your help we fully intend to see this project through to completion. Please join us in what we hope will be the beginning of an incredible journey together!

Kickstarter is not a store.

Pledge US$ 45 or more
About US$ 45

- All of the above.
- A "Lunar Supporter" forum badge and accompanying in-game decal for all of your ships.
- Access to private beta builds of the game (est. April, 2017) and associated development forums.
- A digital limited edition googly-eyed asteroid bobble head for your cockpit.

Kickstarter is not a store.

Pledge US$ 55 or more
About US$ 55

- All of the above.
- A "Lunar Supporter" forum badge and accompanying in-game decal for all of your ships.
- Access to private beta builds of the game (est. April, 2017) and associated development forums.
- A digital limited edition googly-eyed asteroid bobble head for your cockpit.

Kickstarter is not a store.

Pledge US$ 60 or more
About US$ 60

- All of the above.
- A *Kickstarter exclusive* SFC Mercenary Operative Interceptor. It will be balanced with stats similar to the default SFC Interceptor and will offer no gameplay advantage.
- This ship WILL NOT be available after our Kickstarter campaign completes.
- See the concept in our Backer Rewards section!

Kickstarter is not a store.

Pledge US$ 75 or more
About US$ 75

- All of the above.
- A "Planetary Supporter" forum badge and accompanying in-game decal for all of your ships.
- Access to private alpha builds of the game (est. October, 2016) and associated development forums.
- A digital limited edition space whale bobble head for your cockpit.

Kickstarter is not a store.

Pledge US$ 85 or more
About US$ 85

- All of the above.
- A "Planetary Supporter" forum badge and accompanying in-game decal for all of your ships.
- Access to private alpha builds of the game (est. October, 2016) and associated development forums.
- A digital limited edition space whale bobble head for your cockpit.

Kickstarter is not a store.

Pledge US$ 100 or more
About US$ 100

- All of the above.
- A limited edition decal set consisting of nose art, racing stripes, etc for all of your ships.
- You will receive an extra copy of the retail game.
- Anyone who pledged the previous $100 tier automatically gets this tier.

Kickstarter is not a store.

Pledge US$ 150 or more
About US$ 150

- All of the above.
- A limited edition set of skins for all of your ships.
- You can name an NPC ship. This name will go into a pool and when a new NPC ship spawns it will randomly select an unused name from the pool.
- Anyone who pledged the previous $150 tier automatically gets this tier.

Kickstarter is not a store.

Pledge US$ 250 or more
About US$ 250

- All of the above.
- Access to the latest internal builds of the game (est. January 2016 or sooner).
- Access to private developer forums that allow you to help us shape the development of the game.
- A "Stellar Supporter" forum badge and accompanying in-game decal for all of your ships.
- A digital limited edition procedural planet bobble head for your cockpit.

Kickstarter is not a store.

Pledge US$ 500 or more
About US$ 500

- All of the above.
- A "Galactic Supporter" forum badge and accompanying in-game decal for all of your ships.
- A limited edition set of special weapon effects. These will be purely cosmetic and won't change weapon balance.
- A statue with your name engraved on it will be hidden somewhere in the solar system.

Kickstarter is not a store.

Pledge US$ 500 or more
About US$ 500

- All of the above.
- A "Galactic Supporter" forum badge and accompanying in-game decal for all of your ships.
- A limited edition set of special weapon effects. These will be purely cosmetic and won't change weapon balance.
- A statue with your name engraved on it will be hidden somewhere in the solar system.
- Name an installation such as a space station, mining facility, etc. This name will go into a pool and when a new match starts installations will be randomly assigned names from the pool.
- Anyone who pledged the previous $500 tier automatically gets this tier.

Kickstarter is not a store.

Pledge US$ 2,500 or more
About US$ 2,500

- All of the above.
- You may name one of the planets or moons within the solar system.
- A custom, personalized skin for a single ship of of your choosing. This is limited to ships of size corvette or smaller.
- 5 additional copies of the finished game.
- You have the option of choosing where your name-engraved statue will be placed.
- A custom "Supporter" badge for the forums and accompanying in-game decal for all of your ships.

Kickstarter is not a store.

Pledge US$ 2,500 or more
About US$ 2,500

- All of the above (minus naming a planet).
- A custom, personalized skin for a single ship of of your choosing. This is limited to ships of size corvette or smaller.
- 5 additional copies of the finished game.
- You have the option of choosing where your name-engraved statue will be placed.
- A custom "Supporter" badge for the forums and accompanying in-game decal for all of your ships.

Kickstarter is not a store.

Pledge US$ 2,500 or more
About US$ 2,500

- All of the above.
- You may name a moon within the solar system.
- A custom, personalized skin for a single ship of of your choosing. This is limited to ships of size corvette or smaller.
- 5 additional copies of the finished game.
- You have the option of choosing where your name-engraved statue will be placed.
- A custom "Supporter" badge for the forums and accompanying in-game decal for all of your ships.

Kickstarter is not a store.

Pledge US$ 10,000
About US$ 10,000

- All of the above.
- We will work with you to design a custom advertisement for a billboard and/or hologram that will float around a space station.
- Your name will be highlighted in the Battlescape credits as an executive producer.
- You will receive an official Infinity: Battlescape developer t-shirt.