This video showcases some of the map art I've been working on for the past week or so. It's zoomed in quite a bit, so it doesn't spoil too much. But it should give you an idea for the type of city map that will be provided in-game.

I hope you like pixel art!

The trailer starts with the in-game skyline view of Detroit Mega City (DMC), and transitions to the overhead map view. The map pans west-to-east, starting with the sprawl outside the city. It continues over the walls, and covers some of the dense city blocks, power plant, and arcology. Ground traffic follows major streets, and some hover vehicles criss-cross the sky.

The music featured in the teaser is one of the newer pieces composed by Josh Culler. I think he's doing a great job of capturing the atmosphere of a futuristic city.

The map is a bit short on detail in some regions, but I'm going to leave it as-is for now, and start working on the individual location encounters within the city. Today, I was able to hook up some buttons on this map to trigger encounters, and started putting together some diner info.

It'll take a while to get the city filled with even a meager amount of stuff to do, but maybe it'll be enough to get at least a few services up and running, and release that as a new build. Then fill in more over time. Building a city is a pretty big task, it turns out!

@Dzeeraajs, not yet. The city is still pretty empty, so I want to at least add a few places to visit within (i.e. encounters) before uploading a new build. I hope to have something playable soon, though!