Who knows. However if they're paladining it up and supposed to be attacking 2.2 and doing 2%, they're dealing... more or less, more damage than me and are also way tankier.

Which I will be upset about because #Balance. It was their hunting combo, iirc... Maybe most of the balance issues stem from the fact that Paladins get a free +2 STR that most pretty much always keep up on themself... and for at least 15 minutes every hour, they get an extra +2... and they get weathering... and can STILL be runed up...

I mean, that might just be a small part of the issues that go on with balancing. They can pretty much con spec and take no penalty for it... or they can str spec and get a ton of perks alongside it. Especially whenever "Toughness" which is supposedly one of the 'KEY AWESOME DEFENSES AS A MONK" can also.. be duplicated by a priest/paladin with I think, Earth Blessing. (Don't quote me on that last part though because I have no fucking clue how to paladin/priest))

If they're currently attacking at 4 seconds they're probably using a broadsword and tower shield, so they'll be doing more damage but at a slower attack speed. Reducing that time to 2.2 seconds will also reduce the damage per attack.