Fiction, interactive fiction and narrative

Tag Archives: perl

A few weeks ago I blogged about a Kindle ebook I’d produced and put on Amazon. It was a simple “click the links” CYOA story with one cunning twist: a limited ability to store information about what the player had done, and use that information to alter game text and game choices.

That ebook was built using a custom tool – that tool is now getting its version 1 release. While it needs some validation and error checking to help diagnose typos and simple coding mistakes, it is fully functional and capable of producing working CYOA ebooks.