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Rating a game on a scale of 10 and giving it a 7 is not sayig much about the game, imo.

It's like if you rate a game on a 5 star system and giving it a 2. That's around average to me.

I would have figured Horizon is a game right up your alley. It's not super complex, everything is pretty much straight forward gameplay wise.

For example, a game like the Witcher 3 which is amazing in all facets of what a game should be, it's highly complex and definitely gives you a headache in terms of what direction you want to go and build your skill tree in. It mostly locks you into a branch.

On a 5 star scale, this game would 3.5 from me. That qualifies as a "damn good game." What keeps Horizon, for me, from reaching that "next level," (whatever that is, so you can see how subjective criticism is) is:

- Average melee combat

- Fights descend into roll and attack, rinse/repeat, too often. Sure, you can abuse traps, elemental weapons and tie downs, but it feels a bit cheap when you take down a machine from the bushes with 5 or 6 traps and a couple of well placed bow shots. Related to point one, if the game had a better melee system, it'd be cool to weaken a machine and then finish it off with a melee flourish (and not some quick time garbage or auto combo. Ex. you learn "finishing/heavy combos" that can finish off a machine below a certain number of hit points, but the catch is it's relatively difficult to execute, requiring fighting game like input commands.).

-Animal hunting is redundant. You really don't want to waste time hunting boars and turkeys when you could be hunting machines. I know animals have low hit points, but it just feels like grindy busy work if you need meat, bones, etc. I understand they're doing that to keep consistent with the game world, but they could've tweaked it where you could get everything you need from the machines (i.e. machines that feed on animals. Kill those machines, you get your meat, hides, bones, etc).

-Weapon wheel needs to be 6 way instead of 4 way. If I have a plan to use 5 different weapon types to take out an area, I dislike having to go into the inventory screen to equip the 5th weapon. Ruins the combat flow.

- Some minor annoyances are the camera, not being able to jump up on terrain no taller than you unless there's a "white" marker there, and cut scene heavy at times.

Relatively speaking, this is a fine example of an open world game. I find open world games like Saints Row, Mafia, and even the hallowed GTA series to have significantly more style over substance. I have fun with those games, but they'd get no more than a low 5 from me based on gameplay standards. Gameplay is 90 percent of the equation for me, so great graphics, art design, sound design, story are basically just "icing" and can't turn a game with 5/10 gameplay into an 8/10 game.

On a 5 star scale, this game would 3.5 from me. That qualifies as a "damn good game." What keeps Horizon, for me, from reaching that "next level," (whatever that is, so you can see how subjective criticism is) is:

- Average melee combat

- Fights descend into roll and attack, rinse/repeat, too often. Sure, you can abuse traps, elemental weapons and tie downs, but it feels a bit cheap when you take down a machine from the bushes with 5 or 6 traps and a couple of well placed bow shots. Related to point one, if the game had a better melee system, it'd be cool to weaken a machine and then finish it off with a melee flourish (and not some quick time garbage or auto combo. Ex. you learn "finishing/heavy combos" that can finish off a machine below a certain number of hit points, but the catch is it's relatively difficult to execute, requiring fighting game like input commands.).

-Animal hunting is redundant. You really don't want to waste time hunting boars and turkeys when you could be hunting machines. I know animals have low hit points, but it just feels like grindy busy work if you need meat, bones, etc. I understand they're doing that to keep consistent with the game world, but they could've tweaked it where you could get everything you need from the machines (i.e. machines that feed on animals. Kill those machines, you get your meat, hides, bones, etc).

-Weapon wheel needs to be 6 way instead of 4 way. If I have a plan to use 5 different weapon types to take out an area, I dislike having to go into the inventory screen to equip the 5th weapon. Ruins the combat flow.

- Some minor annoyances are the camera, not being able to jump up on terrain no taller than you unless there's a "white" marker there, and cut scene heavy at times.

Relatively speaking, this is a fine example of an open world game. I find open world games like Saints Row, Mafia, and even the hallowed GTA series to have significantly more style over substance. I have fun with those games, but they'd get no more than a low 5 from me based on gameplay standards. Gameplay is 90 percent of the equation for me, so great graphics, art design, sound design, story are basically just "icing" and can't turn a game with 5/10 gameplay into an 8/10 game.

the limited weapon wheel frustrated me as well. between the war bow, sharpshooter bow, hunter bow, ropecaster, tripwire, sling, blast sling, rattler, and all the different mods (might want a hunter bow with corruption emphasis, but another with shock emphasis, etc), it felt way too limiting. i think its meant to make you "think strategically" have have a good balanced loadout, but thats never how it actually played out. instead i kept having to shuffle weapon sets based on encounters (take out ropecaster if i'm fighting a stormbird, etc).

so i basically just dumped all my mods into corruption as that one seemed like the best jack of all trades elemental type (for the hunter bow). it felt too limiting

the climbing amounted to "find the yellow thing in the wall" just like uncharted. i much prefer the assassins creed version where you have to look for queues beyond an obvious color sticking out. infamous did a good job with climbing too, as you had to look for actual structural landmarks rather than just a patently yellow brick

those 2 caught my eye as really good deals (and dark souls 2 for $10)... but im hesitant to buy any more games as i probably have a years worth of shit or close to it already

You might see them go either the same price or a little less in the Mid-Year Sale next month or the Black Friday Sale, so no rush. They go on sale all the time. The two Tomb Raiders are awesome games though. I haven't played Dark Souls II and it seems to be regarded as the worst game in the series by a lot of Souls fans, but it looks really good IMO and I definitely want to play it.

baseline bum what do you think of this game Judgment? It's from the same people that make the Yakuza series. Saw some gameplay of it and I dont see much of a difference which I guess if the formula works for the other games I can see why they dont want to depart from what works.

baseline bum what do you think of this game Judgment? It's from the same people that make the Yakuza series. Saw some gameplay of it and I dont see much of a difference which I guess if the formula works for the other games I can see why they dont want to depart from what works.

Good reviews thus far.

Definitely looks like a must play in my book. But must play when it's $20 .

baseline bum what do you think of this game Judgment? It's from the same people that make the Yakuza series. Saw some gameplay of it and I dont see much of a difference which I guess if the formula works for the other games I can see why they dont want to depart from what works.

Hi I was at Champons in Fairview and I need to go to washroom then I see Marion taking piss with Solo mans. First of everything I huge surprise they are make friendship. Maytricks is championship hall of fame coach player and Solo mans is very much suck so why they talk. I ask if why Matrix is piss at washroom of Champions and Marions say he is bring the champions to Toronto in trade and play against fake superman start on son day. Solomans leave washroom and Voshkill cum in to piss with Maytricks and hugs and says welcome to dinosaur team and championship time.

We are happy for champonship trade and trophy of world to start agains Magics.

the limited weapon wheel frustrated me as well. between the war bow, sharpshooter bow, hunter bow, ropecaster, tripwire, sling, blast sling, rattler, and all the different mods (might want a hunter bow with corruption emphasis, but another with shock emphasis, etc), it felt way too limiting. i think its meant to make you "think strategically" have have a good balanced loadout, but thats never how it actually played out. instead i kept having to shuffle weapon sets based on encounters (take out ropecaster if i'm fighting a stormbird, etc).

so i basically just dumped all my mods into corruption as that one seemed like the best jack of all trades elemental type (for the hunter bow). it felt too limiting

the climbing amounted to "find the yellow thing in the wall" just like uncharted. i much prefer the assassins creed version where you have to look for queues beyond an obvious color sticking out. infamous did a good job with climbing too, as you had to look for actual structural landmarks rather than just a patently yellow brick

Indeed. On this point, I think the reason we probably have to use more weapons was because we're playing on very hard. I don't think developers really build the game around that difficulty in mind, so all they do is make the enemies into damage sponges. I was level 24 when I fought the first Thunderjaw. Maybe I was under leveled (recommended level is 27), but it took the fuckin' kitchen sink to take him down. Tear blast the two disk launchers off. Tear blast radar and front cannons off. Freeze him completely (which takes like 6 bombs), hit him with first disk launcher while frozen to deal double. Do that again. Freeze him again. And just spam bombs, precision arrows, or whatever into his exposed heart.

I appreciate protracted battles like this, but it felt "spammy" at times, because it was such a damage sponge. I'm sure the battle has better flow at the lower difficulties.

Indeed. On this point, I think the reason we probably have to use more weapons was because we're playing on very hard. I don't think developers really build the game around that difficulty in mind, so all they do is make the enemies into damage sponges. I was level 24 when I fought the first Thunderjaw. Maybe I was under leveled (recommended level is 27), but it took the fuckin' kitchen sink to take him down. Tear blast the two disk launchers off. Tear blast radar and front cannons off. Freeze him completely (which takes like 6 bombs), hit him with first disk launcher while frozen to deal double. Do that again. Freeze him again. And just spam bombs, precision arrows, or whatever into his exposed heart.

I appreciate protracted battles like this, but it felt "spammy" at times, because it was such a damage sponge. I'm sure the battle has better flow at the lower difficulties.

Freeze bombs were the only way i was able to take down the heavy guys like thunderjaws and rockbreakers in anything resembling a reasonable amount of time. Triple shot corruption arrows were nice too

Shit, the method I know for CFW only works up to CECH-25xx series models. It allows both iso images of blu-rays as well as digital games to be played. I think for anything past CECH-25XX you can only run digital games. It's called PS3Hen or something like that. Might want to check MrMario2011's channel, it's a great resource for jailbreaking systems.