I once had a game where, when one of the PCs tried hitting on one of the Twi'lek NPCs, the Twi'lek stated a preference for droids. I was playing a droid at the time, but he wasn't sexual at all and didn't understand a lot of human behavior.

While my droid was recharging, said Twi'lek snuck into the recharging closet with him. The sister (PC) of said NPC ended up carving a notch on the door.

This was the same character who would follow another PC around as he went to the bar in order to pick up chicks, observing interactions. He eventually got to telling said women in a complete deadpan voice, "You should totally have sex with him."

Don't take Mechanics, I also have Pilot so don't take that, feel free to take Acrobatics. As for Knowledge Tech, well, how tech savvy do you want to be?

Although, Miyaka Ran (Muse's character) is missing a trained skill. Scoundrels get 4+INT and she has a +3 modifier but only 6 trained skills. So she could take Pilot and I could take Treat Injury because apparently only nobles and soldiers know how to perform surgery.

Nope, totally cool with Advantage. Lets keep it. Makes my rolls better (and fair warning, I apparently called Dicebot's mother a TI-82, and its out for vengeance… I assure you, it will almost ALWAYS be better if someone else rolls…)

In terms of a techy: Well, not too much in terms of knowledge, but competent in weapons and repairs (lining up with "Functions and principles of technology" rather than a "gadget-googler." Hence mechanic, but yeah, two should cover it already.) Definitely go for the Treat Injury, it will be most useful, especially since its so exclusive…

IDK how much we are really going to use knowledge, but Tactics is covered (rightfully) but Miyaka Ran (Muse's character) could take knowledge (Tech) and I take Pilot and Acrobatics.

Okay So it looks like I just need to see some Backstories and we will be one step closer to kicking things off. So where would you guys like to see this game thread Non con what i would like to hear your thoughts.