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About this project

About this project

Kingdom of Epicland is the first game of
its kind to combine the Point-and-Click adventure genre with the RPG
genre. With influences from games such as Broken Sword, The Longest
Journey, and Baldur's Gate, Kingdom of Epicland allows the player to
play a Point-and-Click adventure game with a slightly humorous, but
engaging story with combined with traditional style RPG combat and
exploration. This game will bring together the best features of these
two genres into one game. This game will be released for the PC only.

Why Kickstarter?

Kickstarter seems to be the newest
revelation in gaming. Players get to support game developers
directly, while the developers get to create games that people
actually want to play, rather than making a game only because it
would sell good. I believe that Kickstarter is the best place for me
to bring my game to show to the world and get support from
like-minded gamers. Currently I have been doing all the work on this
game, from programming, to art, to writing, to animation, to 3D
environment modeling etc. This game is starting to get bigger and
bigger and is too much for me to handle. Having Kickstarter would not
only help me get the funds to finish my dream game project, it will
also help spread the word about this game to the world.

Why make this game?

Ever since playing the early Broken Sword games,The Longest
Journey, Syberia, and The Black Mirror, Point-And-Click games have
always been one of my favorite genre of games. RPGs such as Baldur's
Gate, Everquest, Oblivion, and Skyrim have also had an impact on my
gaming life. I have previous work experience in the game industry on
games such as Call of Duty 4 and MLB 2K8, and have since been
teaching myself programming and 3D art / level design, as well as
music composition. Last year I decided to start work on my own game
and decided to combine my two favorite game genres into one game,
with a story and gameplay that I feel people will enjoy.

Game story

This
is a fantasy themed game that takes place in a region of the world
called Epicland. You start out as a young female thief who is given a
pardon for her crimes in order to locate a relic that was stolen from
the king. When the thief recovers the object, she discovers it is
linked to a plot by an evil wizard who is attempting to summon the
power of an ancient evil, summoning creatures that destroy everything
in sight.

You
play through the game as both the thief and evil wizard character,
and ultimately choosing how the games plays out and how it ends.
Collect different artifacts scattered thought the game which grant
the player abilities, and progress through the game's story. There
is also a separate “Tower Defense” style game mode. Play through
different waves of enemies while upgrading your castle, buying
soldiers, etc.

Features

Kingdom of Epicland's key features includes:

Play how you want - Game
combines genres Point-and-Click adventure with traditional RPG, and
you pick the style you wish to play the game through. For example,
if you need to recover a certain artifact, there may be more than
one way to do it.

Point-and-Click adventure -Walk
through towns, and talk with characters to find clues on your
journey, or just learn about the lore of the game. Collect items
laying around, even combine them, and use them on your environment
to progress through the game, in the same style as most
Point-and-Click Games. Collect items throughout the world and use
them in creative ways on your adventure.

RPG – Play
like a traditional RPG. Pick attributes, level up, learn new skills
and spells, explore dungeons and forests, find loot, etc. Use your
skills to fight through Orcs, Dark Elves, Dragons, and more !

“Tower Defense” mode -
Command soldiers to survive. Buy more soldiers and build a castle to
survive waves of enemies. This will be a side mode and will not be
part of the main story.

Locations - 5+Main town
locations, including a Human port city, Elven city, Dark Elf city
and more. Many secondary locations such as dungeons, forests, caves,
small settlements, etc.

Quests - One main quest
with many side quests as well as Point-and-Click quests.

Gameplay - Part open-world
gameplay, part linear. Interact with many characters to progress
through the game. Player's decisions will affect game play and the
outcome of the game. Play as two main characters throughout the
game.

Original Soundtrack - Composed by game director
Randall Herman features a variety of orchestral and Celtic style
tracks. Click here to hear a sample of Randall's music.

DLC - If Kickstarter project is funded, will plan to
add DLC for more adventures after the game is released. This DLC
will be range from small things such as weapon packs, and levels, to
large packs with quests.

First Person Mode - Experimenting with the possibility
of adding a First Person mode for a few dungeons. May or may not
make it into the game (See test screenshot).

Your Donation

Your donation will help us in these areas:

Legal fees for business start-up
costs, as well as office space and equipment.

Hire contracted talented artists,
level designers, animators, and testers. We are in Southern
California so it shouldn’t be a problem to find some good game
talent.

Voice actors for the many characters in the game.

Publishing costs.

Marketing and advertising costs.

Any other costs that may come up during development.

Since I have worked for several game companies in the past, and
attend IGDA and WIGI meet-ups, I already have contacts in the game
industry and know a few people for any task and advice that can help
with this project. I also have a few people who are already planning
on donating their time to work on the game.

5% of the game sales profits will be donated back into other Kickstarter
projects to support this great site. More information on http://kickingitforward.org/

All the rest of funds received
will go to the game's development. Although it would be great to make
a good profit, my main priority is to spend all time creating a great
game that people will love. If we focus all our energy on that
principle, people will buy this games, thus funding our company to
help us make more games like it.

I will be attending E3 this year, so if anyone wants to meet in person to discuss this project, let me know.

Thank you everyone for the interest in this project. If any updates happen, I will post them here.

FAQ

Although there are no plans right away to release this game on Linux or Mac, I am hoping to hire someone later on to modify the game engine source code to see if it would be possible to release on Linux or Mac. Although I can't promise anything, I am hoping to at least attempt to bring the game to other platforms if possible.

Rewards

Pledge $5 or more

Our thanks. We will add your name to the credits in the game under the “Kickstarter thanks” section in the game credits.

Estimated delivery:Feb 2013

You selected

Pledge $15 or more

10 backers

The previous reward plus a full copy of the game once it is released.

Estimated delivery:Feb 2013

You selected

Pledge $30 or more

16 backers

All previous rewards plus you will receive all of the game DLC as it is released.

Estimated delivery:Feb 2013

You selected

Pledge $60 or more

1 backer

All previous rewards plus a limited Kingdom of Epicland supporter T-shirt. Will be available in all sizes. Black color only.

Estimated delivery:Feb 2013

You selected

Pledge $75 or more

0 backers

All previous rewards plus an autographed copy of the game's soundtrack on CD. This will be a professionally packaged CD and not just a burned disc.

Estimated delivery:Feb 2013

You selected

Pledge $100 or more

1 backer

All previous rewards plus the chance to play the game early throughout development stages as a beta tester, and have you name in the credits as such. Help us find bugs and submit your gameplay comments / suggestions. Your voice will be heard !

Estimated delivery:Oct 2012

You selected

Pledge $150 or more

0 backers

All previous rewards plus a mystery prize. It may be small, big, or multiple things, you will just have to pledge to find out! Mystery prize will be related to the game in some form, and will be a physical item/s that will be shipped to you.

Estimated delivery:Feb 2013

You selected

Pledge $300 or more

0 backers

All previous rewards plus the chance to have a character named after you in the game, and they will have any character personality traits/features that you want.

Estimated delivery:Sep 2012

You selected

Pledge $1,000 or more

0 backers
Limited (15 left of 15)

All previous rewards plus design your own side quest of the game. This can be anything from a simple retrieval quest, to helping a character plant evidence on another to frame him for a crime, or any other wild idea you may have. You will communicate with us through, email, Skype, or telephone to design your quest. Your name will also appear in the game's credits under ”Additional quest writing/game design”.

Estimated delivery:Sep 2012

You selected

Pledge $3,000 or more

0 backers
Limited (5 left of 5)

All previous rewards plus design three side quests of the game. You will communicate with us through, email, Skype, or telephone to design your quest. Your name will also appear in the game's credits under ”Additional quest writing/game design”.

Estimated delivery:Sep 2012

You selected

Pledge $5,000 or more

0 backers
Limited (10 left of 10)

All previous rewards plus be a voice actor in the game. You will play the role of your choice of a towns person or a combat companion. There will be a decent amount of dialog, and your name will appear in the “Voice Actors” section in the credits. This would be a good to combine with the “have a character named after you” reward. Must have your own or have access to decent recording equipment.

Estimated delivery:Sep 2012

You selected

Pledge $9,000 or more

0 backers
Limited (3 left of 3)

Two lunches at a restaurant of your choice with Randall and other staff to design your own level,dungeon,or town for the game. This will include layout, enemies, style, treasure, etc. If design isn’t finished, work with us until it is complete via Skype or email. We can design it with your specifications, or if you have Maya or 3DS Max and wish to design it yourself, that would be fine too. Although you will be designing it, we will have the final say on approval, but don't worry, we are very accepting and will work with you to help you with your design. You can also discuss the game in personal detail and the future of the company at the meeting, or even get advise on any game you are making. Finally you will receive all physical prizes in person. We will travel to your town, but you must live in the Southern California or Las Vegas areas.

Estimated delivery:Sep 2012

Funding period

May 8, 2012 - Jun 12, 2012
(35 days)

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