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Damian Sommer created this short, no-frills little puzzle platformer to throw the player into a series of one-screen, "extremely distilled metroidvanias." He accomplishes this by first teaching the player some rudimentary game mechanics and then builds upon those rules incrementally while increasing the difficulty and complexity of each level's design. And it works quite nicely for a game made in just a day and a half.

Most people would pay money to use a matter-absorbing gun to run through a gamut of puzzles, yet evil scientists still feel the need to kidnap people to do it. In this platform puzzler from Peregrimm you'll need to absorb and rearrange various objects to solve puzzles and reach the exit of each level. You're given unlimited shots to play and an efficiency rating at the end of the level so you can replay each to find a better solution. It's a novel and unique game that is a lot of fun to play.

Trapped in a cave. Laser things shooting at you. Buttons everywhere. Spikes even more everywhere. It's a normal day for our featureless friend in Focus, a puzzle platform game originally by Karoshi author Jesse Venbrux. Ported to the browser world by Joseph Ivie, Focus features over 50 levels of extra difficult action, sticking you in enclosed rooms with all manner of dangers and challenging you to use your platforming skills to make it out alive.

Shaun, Shirley, and Timmy are on the road once again entirely by accident. The sheepish trio finds themselves far from home in London, and the way back is a bit more complicated than a hop, skip, and a jump. Help guide three different sheep back home through fifteen levels of physics puzzle platforming in this stunning (and stunningly cute) game from Aardman.

Crime does not pay, especially if you're Ziggy Fraud, the most suspicious looking man alive who probably gets arrested just for existing. Help him pull off the greatest heist of his career and then escape his would-be captors in this bizarre puzzle platformer that defies the laws of physics (and even the game engine) to make one silly, clever experience.

Once upon a time there was a boy and a girl who couldn't stay apart no matter how often it seemed like the world and their own emotions were trying to make that happen. A puzzle platformer with a beautiful sense of style and a sweet, nostalgic look at relationships, Mattia Traverso's game is short but well made and surprisingly warm and fuzzy. D'awwww.

You wake up alone and abandoned in a cell, with no clue as to the big W's; Why are you here? What's going on? Who are you? This short little puzzle/platformer is a moody bit of storytelling from KrangGames that shows sometimes you don't have to say a word to tell a compelling story.

We hold a truth to be self-evident that all squishy bouncy blob thingies are born with certain inalienable rights, including those of life, liberty and the pursuit of hat-iness. The hero of Pursuit of Hat, a puzzle platformer from Anton Rogov, is willing to risk all manner of life and limb for his head-covering... mainly limb though, since his are detachable. Literally tearing ones self apart over a head-covering may seem a little extreme. In all fairness... it's a pretty sweet hat.

Sarah finds herself trapped somewhere, and she'll need to make use of platforming, puzzle solving, and one very special ability if she wants to escape. Currently only available as a ten level preview, this beautifully smooth and easy to play game that showcases the capabilities of Unity is definitely worth your time to check out.

Imagine if And Yet It Moves with smooth world tilting instead of 90 degree shifts, and instead of being a little dude, you're a little ball, so your big choices are to rotate one way or another way, except you also have a fire charge skill and you can stick to walls and you can shoot lightning and also drag scenery... yeah, Sideroller throws a lot of puzzle platform mayhem at you very quickly, but that just makes it more fun.

The only thing standing between you and victory is a painful death! Actually a lot of painful deaths. But don't worry, they're not yours... technically. Jasper Byrne's retro platformer is a quirky, challenging psychedelic journey through another very dangerous and very weird world.

Do K and S resent C for horning in on their territory? Is it agoraphobia or contempt for the other letters that compels Q to stay at home unless U is close behind? What sort of twisted inter-literal love triangle makes I go before E, except after C? And what happens when a formally happy literal couple decides to call it splits? This last is the premise behind The I of It, a unique puzzle platformer, in which the "t" of the word "It" runs off, prompting "I" to set forth on a quest find him.

In the latest installment of Launching Pad's magical puzzle platformer series, you, a desperate stage magician, are still trying to track down all the souls of your audience and escape from the alternate world you accidentally teleported everyone to. (It's a long story.) Can you master the new elemental powers at your command to find your way home through new tricky environments, or will the crotchety old sorcerer chasing you and your assistant, Eliza, prove more powerful than you expected?

The bouncy blue elephant is back for another installment in the wildly popular puzzle platform series! There's just one level in this whole game... but once you get to the end have you really beaten it? Packed with riddles, pastries, challenges, and even a little bullet action, it's the perfect way to spend your free time.

Transmover: New Generation is the sequel to Polygon Gmen's Transmover, and it features as much great puzzle-platforming and laser-effected teleportation as the original. The original Transmover boasted a clever concept and fun puzzles, and if Transmover: New Generation is more of the same, it's more of the same good casual gaming.

Verge is a puzzle platformer originally developed by Kyle Pulver (maker of Depict1) for a TIGSource game competition, and now ported to flash by . Its tone can best be described with the HP Lovecraft quote that was the game's inspiration: Life and Death - Death-its desolation and horror-bleak spaces-sea-bottom-dead cities. But Life-the greater horror! Vast unheard-of reptiles and leviathans-hideous beasts of prehistoric jungle-rank slimy vegetation-evil instincts of primal man-Life is more horrible than death. The twin opposing horrors of life and death is a haunting, challenging concept, and thus it should be no surprise that it makes for a haunting, challenging game... one where death and rebirth is the only way to progress.

Popular developer Mateusz Skutnik wishes us all a Happy New Year with another entry in his "Where Is..." series of New Year's games! In this installment, players help a gnomish-looking Santa find the infant personification of the new year. The adventure-platforming gameplay is fun, if not particularly difficult; and the quirky character design, watercolor background art, and atmospheric music and sound are all quite engaging.

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