SoundRTS is a real-time strategy audio game. I am trying to put in a sound-only game the fun from RTS games (Warcraft, Command And Conquer, etc).

Sunday, November 18, 2007

[log] SoundRTS 1.0 beta 9f released (test version)

Warning: this version is a test version. A more stable version called SoundRTS 1.0 beta 9 will be released.

Changes:- 2 new multiplayer maps by Sebastian Dellit- 1 new multiplayer map by Bryan Smart- 1 new multiplayer map by QuentinC- 3 new multiplayer maps by Jason Symes- added teleport sound by Bryan Smart- fixed exploitable bug with food limit- the AI now knows how to recruit knights- the 2 example maps (provided for map makers) are not included in the menu anymore

HelloWhen will the next beta be ready? I am excited about it. And two questions:Have you found the soundbug for the catapults? Will it be possible in a future version to play a hero who can improve his skills, too?

The beta 9f is about to be released.The sound bug for the catapults remains. I'm not sure that it is really a bug. The catapults are probably trying to reach the center of the square but there are to many units, and the sound of the catapults is longer than other units sounds.The hero feature may be added some day but there are lots of things to add before and few time.