Questions in topic: "internet"https://answers.unrealengine.com/questions/topics/single/27276.html
The latest questions for the topic "internet"HTML5 Cannot enlarge memory arrays.https://answers.unrealengine.com/questions/882008/html5-cannot-enlarge-memory-arrays-1.html
I cant play my game in browser . When i open it , it gives me first Ui widget and then when i press play button my game crashes giving me this ![alt text][1]
My html5 folder size is 185 mb it is fully made of UI . Please help ;(
[1]: /storage/temp/271274-снимок.pnguihtml5memorybrowserinternetWed, 13 Mar 2019 16:21:24 GMTRustemKamalidenvCheck Internet Connectionhttps://answers.unrealengine.com/questions/819973/check-internet-connection.html
Hi Everyone,
Is there a good way to check for an active internet connection with blueprints? I created a game in Android and used the MobileUtils plugin to accomplish this and it worked great. Unfortunately, the plugin either didn't export properly or that node doesn't work for iOS.
Is there a good way to check for an active internet connection with BP?
Thank youblueprintsblueprinthelpconnectioninternetMon, 20 Aug 2018 18:04:49 GMTCWolf93Interaction with internet?https://answers.unrealengine.com/questions/779636/interaction-with-internet.html
Is it possible to make unreal check some data that is stored on a server? Like, i want an online game to have personal progress that is stored on a server. Is it possible? very hard? better code a local storage?unreal engine 4c++internetSun, 15 Apr 2018 08:50:33 GMTHOPMACHOAssertion failed: NetDriverhttps://answers.unrealengine.com/questions/774705/assertion-failed-netdriver.html
I seem to be having trouble figuring out why this error keeps happening whenever I try to join a hosted game over the internet through steam. Assertion failed: NetDriver [File:C:\Users\Gary\Desktop\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\PendingNetGame.cpp] [Line: 43]
I don't see any other problems within the crash log that would point me in a direction to fix it. Any help with fixing this would be appreciated.
My game is also running the source built engine (4.18 version)
[CrashLog: ][1]
[1]: /storage/temp/235747-the-last-mythos.logunreal engine 4bug reportcrashsteaminternetSat, 31 Mar 2018 21:07:01 GMTSkillzKillisearch session failed in internet use steam. loghttps://answers.unrealengine.com/questions/731268/search-session-failed-in-internet-use-steam-log.html
with log detail like : have search 50 results , but these lobbyid are wrong. so what i will set to fix. appid : 480
DefalutEngine.ini
[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
[OnlineSubsystem]
DefaultPlatformService=Steam
PollingIntervalInMs=20
bHasVoiceEnabled=true
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
GameServerQueryPort=27015
bRelaunchInSteam=false
GameVersion=1.0.0.0
bVACEnabled=1
bAllowP2PPacketRelay=true
P2PConnectionTimeout=90
[Voice]
bEnabled=true
[Core.Log]
LogNet=verbose
LogOnline=verbose
LogVoice=verbose
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection"
Search Log:
[2017.12.01-12.53.28:194][ 11]LogSlate: Took 0.045943 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
[2017.12.01-12.53.28:196][ 13]LogOnline: Verbose: STEAM: Starting search for Internet games...
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EC925A]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EB646A]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EBFFF9]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4E96C7E]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EB9D83]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFD62F]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EA163B]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EE6847]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFD7F9]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EA433A]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EBD8A4]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFD185]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EF4032]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EC6C75]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EE6CF5]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EA8CB2]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4E927E4]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFC22C]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4F004C3]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFE1A1]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EE37F5]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFF0EF]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4ED56A5]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EDB17C]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EF0612]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EF2847]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFFC3E]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EF2CD0]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFFF92]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EDD267]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFEE4B]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFE93A]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFD625]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFDB33]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4ED1E5D]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EF9F19]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFF4D7]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EDE278]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4F00874]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EDE92C]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EF7F83]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4F00488]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFDB15]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFEF71]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EEC8A6]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFAD39]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EDFC9E]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EB2045]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4F00542]
[2017.12.01-12.53.28:745][ 47]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamLobbyUpdate LobbyId: Lobby [0x1860000D4EFFCF7]
[2017.12.01-12.53.29:584][ 99]LogOnline: Verbose: Async task 'FOnlineAsyncTaskSteamFindLobbiesForFindSessions bWasSuccessful: 1 NumResults: 50' succeeded in 1.423515 seconds
[2017.12.01-12.53.29:584][ 99]LogOnline: STEAM: Found 50 lobbies, finalizing the search
[2017.12.01-12.53.29:584][ 99]LogOnline: STEAM: Search result 0: LobbyId=Lobby [0x1860000D4EC925A], LobbyId.IsValid()=true, CSteamID(LobbyId).IsLobby()=true
[2017.12.01-12.53.29:584][ 99]LogOnline: Warning: Unknown or unsupported data type from Steam key data desc 52 Chinese Localisation China National Focus CN
[2017.12.01-12.53.29:584][ 99]LogOnline: Warning: STEAM: Failed to parse setting from key desc value 52 Chinese Localisation China National Focus CN
[2017.12.01-12.53.29:584][ 99]LogOnline: Warning: Unknown or unsupported data type from Steam key data mod 52 Chinese Localisation China National Focus CN
[2017.12.01-12.53.29:584][ 99]LogOnline: Warning: STEAM: Failed to parse setting from key mod value 52 Chinese Localisation China National Focus CN
[2017.12.01-12.53.29:585][ 99]LogOnline: Warning: Unknown or unsupported data type from Steam key data name Player
[2017.12.01-12.53.29:585][ 99]LogOnline: Warning: STEAM: Failed to parse setting from key name value Player
[2017.12.01-12.53.29:585][ 99]LogOnline: Warning: Unknown or unsupported data type from Steam key data password 0
[2017.12.01-12.53.29:585][ 99]LogOnline: Warning: STEAM: Failed to parse setting from key password value 0
[2017.12.01-12.53.29:585][ 99]LogOnline: Warning: Unknown or unsupported data type from Steam key data status STARTING
[2017.12.01-12.53.29:585][ 99]LogOnline: Warning: STEAM: Failed to parse setting from key status value STARTING
[2017.12.01-12.53.29:585][ 99]LogOnline: Warning: Unknown or unsupported data type from Steam key data version Oak v1.4.1 (859f)
[2017.12.01-12.53.29:585][ 99]LogOnline: Warning: STEAM: Failed to parse setting from key version value Oak v1.4.1 (859f)
[2017.12.01-12.53.29:585][ 99]LogOnline: Warning: Unknown or unsupported data type from Steam key data __gameserverIP 0
[2017.12.01-12.53.29:585][ 99]LogOnline: Warning: STEAM: Failed to parse setting from key __gameserverIP value 0
[2017.12.01-12.53.29:585][ 99]LogOnline: Warning: Unknown or unsupported data type from Steam key data __gameserverPort 0
[2017.12.01-12.53.29:585][ 99]LogOnline: Warning: STEAM: Failed to parse setting from key __gameserverPort value 0
[2017.12.01-12.53.29:585][ 99]LogOnline: Warning: Unknown or unsupported data type from Steam key data __gameserverSteamID 90112166832141312
[2017.12.01-12.53.29:586][ 99]LogOnline: Warning: STEAM: Failed to parse setting from key __gameserverSteamID value 90112166832141312
[2017.12.01-12.53.29:586][ 99]LogOnline: Warning: STEAM: Unable to parse search result for lobby 'Lobby [0x1860000D4EC925A]'
[2017.12.01-12.53.29:586][ 99]LogOnline: STEAM: Search result 1: LobbyId=Lobby [0x1860000D4EB646A], LobbyId.IsValid()=true, CSteamID(LobbyId).IsLobby()=true
[2017.12.01-12.53.29:586][ 99]LogOnline: Warning: Unknown or unsupported data type from Steam key data cname 109775244489203360
[2017.12.01-12.53.29:586][ 99]LogOnline: Warning: STEAM: Failed to parse setting from key cname value 109775244489203360
[2017.12.01-12.53.29:586][ 99]LogOnline: Warning: Unknown or unsupported data type from Steam key data created_by_mp_steam_controller 1
[2017.12.01-12.53.29:586][ 99]LogOnline: Warning: STEAM: Failed to parse setting from key created_by_mp_steam_controller value 1
[2017.12.01-12.53.29:586][ 99]LogOnline: Warning: Unknown or unsupported data type from Steam key data Platform WINsteamsessionsearchinternetFri, 01 Dec 2017 13:48:30 GMT少狼_Get value from thingspeak and use it in c++https://answers.unrealengine.com/questions/725744/get-value-from-thingspeak-and-use-it-in-c.html
I have a device that will send data to thingspeak then I want to get the data from thinkspeak to use in UE4 to controll my character How can I do it!!internetthingsWed, 15 Nov 2017 06:21:13 GMTCHIEN-TZU-CHIEHUE4 using my limited datahttps://answers.unrealengine.com/questions/712039/ue4-using-my-limited-data.html
I don't want UE4 or the launcher (uses a ton of data, quickly) to be able to access the internet. I have a limited data plan and the usage slowly but surely adds up with UE4. The epic games launcher uses 50 mb (a lot for me) in what seems like a minute so I want to disable that access as well. Anyone have a clue?disableinternetMon, 02 Oct 2017 19:04:47 GMThustle21 -TwitchHow do I run text through Google Translate using Blueprint?https://answers.unrealengine.com/questions/659568/how-do-i-run-text-through-google-translate-using-b.html
For the purposes of my dialogue system, I need to access a reliable translator such as Google Translate in order to take the text generated by the NPC Actor and run it through Japanese and back into English. I am not sure how this could be done using blueprint, although there are still holes in my knowledge of the blueprint system. I looked into the localization packaging with UE4, but I am unsure as to how I utilize it to achieve this task.
Some guidance would be much appreciated. Thanks.languagegoogleinternettranslateWed, 21 Jun 2017 14:14:01 GMTRaptorZestyEpic Games Launcher crashing Internet connectionhttps://answers.unrealengine.com/questions/552916/epic-games-launcher-crashing-internet-connection.html
Hello!
I try to install UE, but when I start downloading it through the Launcher, it works for ca. 2 minutes and then crashes and says there is no internet connection, but Windows says it has. It does no more use internet in the taskmanager. After that, all other programms I have installed do not have internet anymore until I restart my Computer. I tried everything I could find on the internet. After I installed the Launcher, Windows now starts from my other screen and then switches back again to the usual, but I can live with that.
I did not install or download anything else before.
I included debug logs and my DxDiag. Please help me.
[Debug Info][1]
[1]: /storage/temp/123316-debug-+info.ziplauncherinstallationdebuginstallation probleminternetMon, 23 Jan 2017 16:23:10 GMTSimonrazerHow do I make my game live so you can play with internet friends?https://answers.unrealengine.com/questions/538502/how-do-i-make-my-game-live-so-you-can-play-with-in.html
4.8, I need video tutorial on how to make game live so you can play with friends on internet, worldwide.gameinternetSun, 18 Dec 2016 15:27:24 GMTMasterChiefJohncdn.unrealengine.com blocked in Russia (by IP)https://answers.unrealengine.com/questions/519662/cdnunrealenginecom-blocked-in-russia-by-ip.html
It's not a bug, but I think it's a good thing to inform Epic about this issue.
In Russia providers are forced to block some websites ([Russian Internet Restriction Bill][1]). And due to nature of DPI they're using, it's a common thing to block by IP.
Unfortunately for me (and possibly Epic), **cdn.unrealengine.com** shares same IP ([52.85.239.118][2]) with other website that was blocked by the provider (thank you cloudfront!). This causes **setup.bat** to fail to download the binaries from Epic's servers.
This probably will affect a miniscule amount of users. Since this domain used only for GitHub binaries distribution, and not every provider using blocking by IP.
To solve the issue, users could override the IP by one of the [mirrors][3] by adding a new record in HOSTS file (thank you cloudfront!):
> 54.192.130.105 cdn.unrealengine.com
^ this one worked for me, I've used ping for each of the IP addresses to find closest one (with lowest time delay)
Cloudfront uses several different servers and DNS server provides You the matching IP of the most closest one.
Have fun! (ironically)
[1]: https://en.wikipedia.org/wiki/Internet_censorship_in_Russia
[2]: https://reestr.rublacklist.net/search/?q=52.85.239.118
[3]: https://ipinf.ru/domains/?host=duns6165t4ytm.cloudfront.netgithubinternetSat, 05 Nov 2016 11:41:09 GMTS-edLa descarga no sube del 18%https://answers.unrealengine.com/questions/501817/la-descarga-no-sube-del-18.html
Hola, somos una pequeña compañía indie que ha decidido crear un juego, pero la descarga no sube del **18**%
el internet va genial y me dice textualmente: En este momento tenemos problemas de conexión y estamos volviendo
a intentarlo. Cuando lo reinicio empieza de nuevo y llega al 18 y otra vez.
(Tengo Windows 10, pero cumple al máximo los requisitos)unreal engine 4internetinternet connectionThu, 06 Oct 2016 19:18:29 GMTGamer ShelterHost/Join Multiplayer, Player Capacityhttps://answers.unrealengine.com/questions/495374/hostjoin-multiplayer-player-capacity.html
Hello. I want to make a multiplayer game. I want to know how many person can host carry with common internet speed? 8 player can play a game with no issues?
Thank you.multiplayerhostinternetSun, 25 Sep 2016 19:03:45 GMTw0hohoNO way to search over internet with blueprint?https://answers.unrealengine.com/questions/486772/no-way-to-search-over-internet-with-blueprint.html
Hey, so i just noticed that there is no way to actuly play over the internet with blueprint using peer to peer?
If i have understood correctly, I need to:
A: Play LAN
B: Play using steam servers
C: Use Direct IP to connect
Is it not possible to somehow search for other players and then make the game auto join their IP address? or am i being completely lost here?multiplayersearchinternetMon, 12 Sep 2016 13:23:36 GMTyghtimLauncher is unable to connect to the internet after Loginhttps://answers.unrealengine.com/questions/482750/launcher-is-unable-to-connect-to-the-internet-afte.html
I just got me a new computer, and so I had to reinstall everything.
The Issue:
When I start the Epic Games Launcher it seems to work normal, but after Logging in, the Launcher cant donwload anything not even news or anything.
What i tried:
-> adding " -http=wininet" to the target
-> changing DNS to googledns
-> restarting my computer multiple times
-> reinstalling the Launcher
[LauncherLog][1]
[ComputerSpecs][2]
[1]: /storage/temp/105792-epicgameslauncher.log
[2]: /storage/temp/105793-computerspecs.txtlauncherdownloadconnectionhttpinternetMon, 05 Sep 2016 21:59:55 GMThrkrxEpic launcher and UEngine cause internet bughttps://answers.unrealengine.com/questions/383356/epic-launcher-and-uengine-cause-internet-bug.html
Hi,
I have a very strange bug, when I launch the epic launcher or the engine, my internet connection become and remain very slow.
I can't navigate to the internet, so I have investigate:
- It doesn't depend of the browser (same issue with chrome and firefox)
- It seems only a download speed problem ( I 've tried using teamspeak, other people can ear me, but I ear them intermittently, if I close the launcher and the engine, it become normal again)
- This bug append if i start only the launcher or only the engine
- No problem with hardware (Cpu ~ 7%, Ram 4/ 16Go, Gpu 980GTX)
- Driver up to date, windows too.
I have tried adding the "-debugging" argument to the launcher, I don't understand the log:
[Download log file][1]
[1]: https://www.dropbox.com/s/vlfl0l7vah1ofpt/EpicGamesLauncher.log?dl=0
Thanks for your help,
King Regardsunreal engine 4bug reportinternetTue, 01 Mar 2016 02:16:56 GMTTurkishVikingProblem with connectionhttps://answers.unrealengine.com/questions/358295/problem-with-connection.html
Hello. The problem is that epic games launcher will not connect to the network, because the Internet on the laptop connected through a proxy , port 3128 , as a result, many programs do not work. Is there a possibility to configure a UE so I can work?networkingprobleminternetproxyMon, 11 Jan 2016 14:27:10 GMTTimurZAbout relevant subsystems for mobile network gamehttps://answers.unrealengine.com/questions/357041/about-relevant-subsystems-for-mobile-network-game.html
I want to make my game network enabled.
The game(Free version, single player mode) is already on google market place.
I understand the network concept of UE4 and also know c++ and socket very well.
But!.
**I don't know the big picture of relevant subsystems for network game**(Especially on mobile)
For example,
can I use photon server? how can I integrate it with UE4's network system?
My purpose is
1. Game lobby over internet(not local)
2. User can make a room and invite, kick and etc...
3. Available player's count is two or eight for each game mode
The question is maybe very ambiguous or too wide to reply.
But even if a right link is very helpful to make internet wide multiplayer game.networkingmobileinternetFri, 08 Jan 2016 07:43:37 GMTEthanInternet multiplayerhttps://answers.unrealengine.com/questions/356373/internet-multiplayer.html
Good day!
I have watched the networking basics video series as well as various other online tutorials, in order to understand multiplayer in UE4. What I am not clear about, is if the built-in multiplayer support, as described in the Networking Basics videos, are limited to LAN, or do they apply to over-the-internet gameplay as well?
I have tried running a simple multiplayer game, that does work when I test it from the editor with 2 players. I run it as host on a server machine and try to connect to it from another machine, not on the same network, but with port 80 (internet) open.
This does not work though. I get no errors, but my game instances clearly do not see each other.
Do I need to go through something like Steam for internet play in UE4? Or am I just doing something wrong? Could you please help me understand what I need in order to be able to play multiplayer UE4 game from client machines to an internet-based server machine?
Thank you!networkinginternetThu, 07 Jan 2016 07:06:27 GMTMariusError! No Version Received...https://answers.unrealengine.com/questions/307549/error-no-version-received.html
I tried to install epic games launcher, but it doesn't start.
so i re-install this 3 times.
but i doesn't start yet.
so adding " -http=wininet" then surprisingly, it started!
but i got error an error saying "Error! No Version Received" and
i can click retry and OK, i clicked retry but error saying the same message.
so i clicked OK. and i login.
i got an error saying "Error! Did not get a response. Are you connected to the internet?".....
what can i do?
i want to play unreal engine 4 please...
(I'm Korean :D So I can't speak English well)
-_-errorinternetno versionwininetrecievedThu, 24 Sep 2015 14:20:35 GMT쉼표쉼표Cant connect to the servers (Launcher)https://answers.unrealengine.com/questions/282602/cant-connect-to-the-servers-launcher.html
Hey! Just rid of the crash problem when pressing the Unreal engine tab but now I get a new error.
https://gyazo.com/0a3523db17b8ec27632bb6e639e2e4ec
I cant connect to the servers.launcherinternetSun, 16 Aug 2015 18:04:30 GMTGrubse Artshow to read a string from a webpage or text file in server?https://answers.unrealengine.com/questions/278227/how-to-read-a-string-from-a-webpage-or-text-file-i.html
Hey everyone i need to make a game where i have a float value on a textfile in a server that i update everyday and the game has to be able to read that text file in the server and store the string in a float value. Ive checked this link out: https://answers.unrealengine.com/questions/120392/how-can-i-load-text-from-file-with-blueprint.html but this only works with a file stored on you pc, not a link file eg. Http://ww.myserver.com/mytextfile.txt how can i get this code in the link above to read a file from a http link?
Help would be greatly appreciated Thanks.c++ and blueprintsblueprint scriptingblueprint nodesinternetnetowrkingTue, 11 Aug 2015 06:31:04 GMT'Reon'Cookies in HttpRequestshttps://answers.unrealengine.com/questions/252159/cookies-in-httprequests.html
Hello,
I've been trying to implement HTTP communication with server to be able to query JSON objects form internet, and I think I found a bug. My server sends two 'Set-Cookie: ' headers. In IHttpRequest exist only function GetHeader which only find first header entry. So I tried to use GetAllHeaders() method and parse it, but it also returned only one 'Set-Cookie: ' header (the last one... it looks like it's stored in map and it rewrote the previous 'Set-Cookie' key value).
Example:
Http response from curl command-line applicaiton:
Host: localhost:8000
Connection: close
X-Powered-By: PHP/5.6.10
Cache-Control: no-cache
Date: Fri, 03 Jul 2015 11:57:51 GMT
Content-Type: text/html; charset=UTF-8
Set-Cookie: cookie1
Set-Cookie: cookie2
Http response in UE4 (read by GetAllHeaders() method):
Host: localhost:8000
Connection: close
X-Powered-By: PHP/5.6.10
Cache-Control: no-cache
Date: Fri, 03 Jul 2015 11:57:51 GMT
Content-Type: text/html; charset=UTF-8
Set-Cookie: cookie2
GetHeader("Set-Cookie") method returns:
cookie2networkingjsonhttpinternetFri, 03 Jul 2015 12:40:06 GMTFantastic Fox SKload asset from internet at runtimehttps://answers.unrealengine.com/questions/234152/load-asset-from-internet-at-runtime.html
Hi, I am new to UE4 and I have been trying to load assets during runtime. I need to stream them from the internet.
I've already try several answer of others subject:
https://answers.unrealengine.com/questions/109485/stream-an-asset-from-the-internet.html
https://answers.unrealengine.com/questions/131889/mounting-pak-files-at-runtime.html
But there is no clear answer, and i'm not good enougth to figure how to make it myself! can anyone help me ?
cheers,
louisruntimeinternetload assetWed, 27 May 2015 15:55:21 GMTl0o9u1i1s92Accessing web pages via Unrealhttps://answers.unrealengine.com/questions/229002/accessing-web-pages-via-unreal.html
Hey, I have been looking on the docs and googling for a while, and perhaps I'm not seeing something that I'm supposed to be seeing, but is there any way to do web queries via UE4? I've got a MySQL database on a server with data that I want to retrieve from my game. How do I connect to my database? Is there some class for this sort of thing? In Unity, the class in question would be WWW: http://docs.unity3d.com/ScriptReference/WWW.htmlblueprintsc++websitedatabaseinternetSat, 16 May 2015 21:41:33 GMTkridesConnexion problemhttps://answers.unrealengine.com/questions/204996/connexion-problem.html
Hello, I have recently been trying to download unreal engine 4, but unfortunately,it seems that I have no connection to access my account. I tried to reboot my internet, re download ue4 many times, but it does not work. I have tried some youtubers advices but with no success.
Please help, I am getting really desperate. Thank you.epicgamesconnectioninternetThu, 02 Apr 2015 21:40:23 GMTi5o5Detect internet connectionhttps://answers.unrealengine.com/questions/200713/detect-internet-connection.html
Hi. I want to detect whether my game is connected to the internet at the staret of the game. Is there a function that can help me do that?
Any help would be greatly appreciated.internetinternet connectionThu, 26 Mar 2015 16:17:37 GMTabhishek17Epic Launcher: "Error! No version information received"https://answers.unrealengine.com/questions/197986/epic-launcher-error-no-version-information-receive.html
Hello,
I am receiving the "***Error! No version information received***" message when trying to load UE4 via the Epic Games Launcher.
If I click **OK** (rather than Retry) and try to login using my ID I get a second message "Error! Did not get a response. Are you connected to the Internet?" (which I am, else I couldn't be typing in this question :-) ).
I have tried all the suggestions relating to this error on the UE4 Answerhub; including running the Launcher as an Administrator, changing my DNS settings to Google's DNS (8.8.8.8) and OpenDNS (208.67.222.222), checking the appropriate TLS/SSL settings in Internet Options are enabled, disabling my Antivirus and Firewall (even uninstalling Bitdefender and using Kaspersky) as well as using the command line switch **-http=wininet** as suggested in the most recent posts regarding this issue.
Sadly nothing seems to work, any help in getting UE4 talking to the Internet would be gratefully received.
I have attached a copy of my Launcher [Log File][1] to assist in trying to resolve this.
regards
Xerxes 8933a
[1]: /storage/temp/35398-epicgameslauncherlog.ziplauncherinternetwininetMon, 23 Mar 2015 00:41:12 GMTXerxes 8933aUsing Swarm over the Internethttps://answers.unrealengine.com/questions/186390/using-swarm-over-the-internet.html
Hello everybody,
I am trying to use Swarm over the Internet to let my powerful server calculate some lightning stuff, but whenever I try to ping the coordinator I get this at the agent:
> [Ping] Communication with the
> coordinator failed, job distribution
> will be disabled until the connection
> is established
Do I have to open some ports?
Greetz,swarminternetSat, 07 Mar 2015 16:58:01 GMTXi4Can't log inhttps://answers.unrealengine.com/questions/182742/cant-log-in-1.html
it messages me that "Did not get response . are you connected to internet"
im conntected to internet but it keep ssaying that any solutions?loginternetmessage logmessagesWed, 04 Mar 2015 02:38:42 GMT2fabulous69