With deep regrets, Macs are currently a bit behind in regards to their graphics capability. Kaplan said that Blizzard really wanted to bring Overwatch to the platform, but at the moment they just don't have the technological support from Apple needed to make it happen :( Which is a real shame since I know Blizzard has been one of the few companies since the 90's to try to offer versions of their games on both PC and Mac platforms.

Here's some info here on it:http://www.pcgamesn.com/overwatch/here-s-why-there-s-no-mac-version-of-overwatch-and-how-there-could-be-in-the-future

I'm running Overwatch in BootCamp on my iMac (27" iMac, 3.4 GHz Core i7, 8 GB 1600 MHz DDR3, NVIDIA GeForce GTX 680MX 2048 MB) and it plays beautifully with over 60 FPS on average. It took me a while to take advantage of BootCamp, and in terms of access to the latest and greatest games, it's one of the biggest favors I've done myself.

my late 2013 Macbook Pro with integrated intel iris pro 5200 graphics runs more graphically and CPU intensive games like Guild Wars 2 and Dota2 at high settings with no issues and I average around 35-40 fps, so this game with medium-high settings would run 50-60fps easily.

I find a irony in this literally being the first and only game they have created without Mac OSX support, considering not even a year ago there was a showcase for "Metal" - Apple's new graphics API that Blizzard was one of the companies signed on to, and here we are with zero Overwatch support on the Mac. http://www.tentonhammer.com/articles/metal-coming-to-blizzard-games

Or dx9 like the rest of the games. I wonder if this has something to do with the fact that this was released on console and they don't want to have two separate code bases (as I understand they do this with Diablo).

Or dx9 like the rest of the games. I wonder if this has something to do with the fact that this was released on console and they don't want to have two separate code bases (as I understand they do this with Diablo).

The problem with Vulkan is the same one Doom (2016) faced - the game's been in development for at least a good 18-24 months and the first release of the Vulkan API was back in Feb 2016, so there wasn't much in the way of time to work it into the final game before pressing the discs and putting it in front of the ratings boards of all the different countries around the world.

Blizzard basically had 2 choices for the API - DirectX or OpenGL. DirectX 12 wasn't launched until the end of July 2015 (alongside Windows 10), and DX9 was just too old at this point to be viable (DX10 is just a halfway-house between DX9 & DX11 in the long run of things).OpenGL is more open to multi-platform (particularly multiple OSes), but isn't a prefect solution depending on what the gamedevs want to do.

Doom (2016) is lucky in a way, being able to (eventually) patch in Vulkan support, with the id Tech 6 engine having spent basically the past 5 years (July 2011-now) in development with OpenGL being the API used instead of DirectX 11 (though doing said patching will be a decent amount of legwork on id's behalf since Vulkan is a ground-up redesign of OpenGL without backwards compatibility).

It depends on are you using Bootcamp or Parallel to install Windows on your macbook to be able to play Overwatch. Currently Blizzard is not supporting Overwatch OSX version yet.

I am playing World of Warcraft, Diablo III, Hearthstone and Heroes of the Storm on mac since few years ago and it gives me quite good performance. I was expecting Overwatch on mac since its first announced, but sadly developer said they won't support for mac, but will be for console.

I know that it's quite troublesome to build games for mac but c'mon! you guys did pretty good job working on previous blizzard games for OSX. A company like Square Enix which never support for OSX released their first mac version for FFXIV few months ago.

So, I do believe in Blizzard's Developers/Designers that they will bring happiness for Overwatch OSX fans.

The apple hardware is fine, it's just OpenCL stinks. Since I can't afford apple hardware, and like the software, I'm running OS X (most games I boot to Windows) on an older hackintosh with a GTX 970. I can get solid 60 FPS @ 1920x1200 with most games in OS X. If I run them at 2560x1600 I usually have to set detail down quite a bit. Highest detail settings usually get 30-50 fps, still not bad, but not as smooth as windows. Hopefully Apple comes up with something comparable to DirectX in the near future.

It really is a shame. My family uses the desktop I built with an entry-level graphics card (750 ti) and so the only computer I carry with me is a late-2012 macbook pro-r. Playing on bootcamp runs Overwatch with the lowest settings at ~30 fps, which is totally understandable; however, I wish I didn't need bootcamp to run the game. Feels like a waste of my limited disk space. Thank goodness for OWC's Apple ssd's.

The hilarity of the down-votes on the comments that simply mention any sort of gaming on a Mac; it's juvenile. Here's a use case for ya, and it could blow your minds, because it's pretty common for us grown ups...

My main PC is a custom water-cooled Z87 Sabertooth build with a 4770K, 32GB of Dominator, and a 980TI; I own a Razer Blade, Shield, and Steam Link. I've been building PC's for 16 years, and was a member of XS and several 3D Mark Teams in my heyday. Let's just get that out of the way, for the naysayers who'll try and discredit a valid opinion because #notpartofthePCMASTERACE... or whatever the hell else the kids are calling it now.

The reason I was able to afford a badass PC (and order a pair of 1080's on launch), is because I get paid to write code all day on a Mac -- a UNIX-based Mac that runs a suite of applications I could never get on Windows 10, in a workflow that I would never dare replicate on my PC. And before one of you Windows coding junkies gets your panties in a wad, just remember all the ways in which you travel around your elbow to emulate a LAMP environment on your PC and give it a rest. The reality is, I work on Macs, and I game on a PC, and I run admin tasks, deployments/repository management, and server maintenance on Linux. I do it all, and I'm old enough, and experienced enough not to whine like a stuck pig (and downvote posts like a sobbing toddler) when someone isn't arbitrarily loyal to my platform of choice.

Every once in a while I'm up late, monitoring a particularly long build and release as we deploy and test for bugs, and I don't have the luxury of firing up my gaming PC to get in a few matches of Overwatch. On those occasions, it would be nice to simply alt-tab into the game and fire up a match or two between code releases. And while, no, my Mac Pro and MacBook Pro isn't on the level of my enthusiast-level PC, they both sure as hell pull their weight -- my Mac Pro in Crossfire with dual D700's plays most games at high-to-ultra settings just fine, and my MacBook Pro competes for performance with my Razer Blade in Bootcamp. While the performance would likely be lessened in native OS X running Overwatch, these machines are still more than capable of playing mainstream games.