this is honey shader "honey" taken from highend3d.
(http://www.highend3d.com/maya/downloads/shaders/HONEY-3024.html)

also the shader comes with the objects.
however I add one more sphere to scene and attach same shader as right sphere (seen below) the left sphere(I added and assigned existing same shader named HONY)

but as you see different looking like
I checked connections. but I cant find difference
or any light to operate break light linking operation.

so right sphere is correct display.left side is not.however same assigned shader both of them.

what is wrong with it ? (left sphere)

thanks

http://img338.imageshack.us/img338/71/honykx3.png

butCherHeLL

12-10-2006, 10:58 PM

I found a big trick about the problem :
shader works good with poly objects.
but not works with nurbs object that I added and assigned this honey shader.
the weird is this;shader scene has a nurbs object working correctly with this honey shader,
if I add nurbs object and assign this honey shader;does not works.

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