As your question demonstrates, having the "corrected" width of the actor would definitely be useful. What I meant though was that internally, Flixel/Stencyl needs to track the width of an actor's sprite for various other purposes, and it probably uses the same function to do so. Changing that result could cause errors elsewhere.

The ideal solution would be to add the ability to get the width after scaling is applied without losing the current way. Maybe with just a parameter on the function to flag which result you're seeking to have returned from the call...

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Patience is a Virtue,But Haste is my Life.

Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.