Unholy Flesh

A dark chamber, a missing memory, and a splitting headache... to get to the truth and find your way out, you'll have to encounter some uncomfortable truths as you solve puzzles and explore in this atmospheric horror text adventure.

Unholy Flesh is narratively divided by checkpoints into parts. This walkthrough will give a list of commands to progress through the game, with as few spoilers as possible. The diary and journal pages you collect can be accessed with the DIARY or JOURNAL commands, throughout the game

Part 1 - Walkthrough - Waking Up

LOOK AROUND

LOOK AT TABLE

TAKE PAGE

TAKE MATCHES

LOOK UNDER TABLE

LOOK AT GARBAGE CAN

TAKE PAGE

LOOK UNDER BED

TAKE MEDALLION

TAKE DIAMONDS

OPEN DOOR

USE DOOR

TAKE MAP

TAKE MONOCLE

TAKE PAGE

GO UP

OPEN CHEST

TAKE PAGE

TAKE TORCH

LIGHT TORCH

GO DOWN

GO DOWN

Part 2 - Walkthrough - The Great Hall

LOOK UNDER BENCHES

TAKE COIN

TAKE PAGE

PUT COIN IN POT

LOOK AT ROBE

TAKE ROPE

GO UP

GO UP

USE ROPE ON BELL

GO DOWN

GO DOWN

GO THROUGH HALLWAY

TAKE FLOWER

TAKE LEVER

TAKE PAGE

TAKE PAGE

STAND ON PLATFORM

LOOK AT STATUE

USE ELEVATOR

Part 3 - Walkthrough - The Office

LOOK AT TABLE

TAKE PAGE

LOOK AT SAFE

TAKE PAPER

LOOK AT NOTICEBOARD

TAKE PAGE

PUT LEVER IN HOLE

USE CORRIDOR

OPEN CABINET

TAKE CHEMICAL X

TAKE CHEMICAL Z

TAKE HAND DRILL

TAKE PAGE

LOOK AT OPERATION TABLE

TAKE BOWL

USE DRILL ON HEAD

(The recipe for the concoction you are about to make can be found in the journal pages)

PUT BRAIN SUBSTANCE IN BOWL

PUT CHEMICAL X IN BOWL

PUT CHEMICAL Z IN BOWL

PUT FLOWER IN BOWL

DRINK PURPLE LIQUID

USE CORRIDOR

OPEN DOOR

GO THROUGH HOLE

LOOK AT BUMP

TAKE BRICK

TAKE PAGE

OPEN MEDALLION

GO OUT

USE ELEVATOR

USE HALLWAY

OPEN GATE

TAKE PAGE

At this point, you have two options. You can DRINK ANTIDOTE, then GO THROUGH GATE, or just GO THROUGH GATE without drinking the antidote. Each will give you a slightly different ending.

Fun Ways To Die

Attempt to travel down the stairs to the great hall, without lighting the torch.

Reading the Bible on the Altar of the Great Hall. It goes up to page 11.

After scaring the spider under the bed, it will make it's way to the bell tower. Try picking it up there.

Go down the corridor in the underground office, without putting the lever in place.

Make a bad mixture of chemicals and drink it.

Posted by:
Tricky |
April 24, 2013 4:44 PM

11 Comments

Unholy Flesh is narratively divided by checkpoints into parts. This walkthrough will give a list of commands to progress through the game, with as few spoilers as possible. The diary and journal pages you collect can be accessed with the DIARY or JOURNAL commands, throughout the game

Part 1 - Walkthrough - Waking Up

LOOK AROUND

LOOK AT TABLE

TAKE PAGE

TAKE MATCHES

LOOK UNDER TABLE

LOOK AT GARBAGE CAN

TAKE PAGE

LOOK UNDER BED

TAKE MEDALLION

TAKE DIAMONDS

OPEN DOOR

USE DOOR

TAKE MAP

TAKE MONOCLE

TAKE PAGE

GO UP

OPEN CHEST

TAKE PAGE

TAKE TORCH

LIGHT TORCH

GO DOWN

GO DOWN

Part 2 - Walkthrough - The Great Hall

LOOK UNDER BENCHES

TAKE COIN

TAKE PAGE

PUT COIN IN POT

LOOK AT ROBE

TAKE ROPE

GO UP

GO UP

USE ROPE ON BELL

GO DOWN

GO DOWN

GO THROUGH HALLWAY

TAKE FLOWER

TAKE LEVER

TAKE PAGE

TAKE PAGE

STAND ON PLATFORM

LOOK AT STATUE

USE ELEVATOR

Part 3 - Walkthrough - The Office

LOOK AT TABLE

TAKE PAGE

LOOK AT SAFE

TAKE PAPER

LOOK AT NOTICEBOARD

TAKE PAGE

PUT LEVER IN HOLE

USE CORRIDOR

OPEN CABINET

TAKE CHEMICAL X

TAKE CHEMICAL Z

TAKE HAND DRILL

TAKE PAGE

LOOK AT OPERATION TABLE

TAKE BOWL

USE DRILL ON HEAD

(The recipe for the concoction you are about to make can be found in the journal pages)

PUT BRAIN SUBSTANCE IN BOWL

PUT CHEMICAL X IN BOWL

PUT CHEMICAL Z IN BOWL

PUT FLOWER IN BOWL

DRINK PURPLE LIQUID

USE CORRIDOR

OPEN DOOR

GO THROUGH HOLE

LOOK AT BUMP

TAKE BRICK

TAKE PAGE

OPEN MEDALLION

GO OUT

USE ELEVATOR

USE HALLWAY

OPEN GATE

TAKE PAGE

At this point, you have two options. You can DRINK ANTIDOTE, then GO THROUGH GATE, or just GO THROUGH GATE without drinking the antidote. Each will give you a slightly different ending.

Fun Ways To Die

Attempt to travel down the stairs to the great hall, without lighting the torch.

Reading the Bible on the Altar of the Great Hall. It goes up to page 11.

After scaring the spider under the bed, it will make it's way to the bell tower. Try picking it up there.

Go down the corridor in the underground office, without putting the lever in place.

Whilst this is a fun game, and I enjoyed the text based format (it certainly made it creepier using my imagination as to what I was seeing!), my only real gripe is that the text scrolling takes so long - the interface could be improved simply by allowing the player to click through the text. (Note that you can speed it up in the Menu options - it would have been nice to have been made aware of that explicitly at the start!)

That way, I'd actually be tempted to go through and discover the second ending, but I can't really face starting the game again...

You, the protagonist, are best friends with the owner of the chapel. He feels guilty and somehow responsible for you being crippled during the war, and wants to do something to make you better. He begins a series of mad scientist experiments to try to create some sort of super soldier formula to fix you, but along the way he begins to go more than a little crazy. He starts experimenting on other people, using them in his testing, all because he's trying to help you. At one point, he locks you away when you object to his experiments because he thinks he's doing the best thing for you.

He administers the drug to you, which heals you, but when you find out what happened and the price of it, the two of you fight, both enhanced by the serum, and you ultimately kill him but destroy the way out of the chapel. Your last decision is to wipe your own memory as the super strength of the serum wears off and hope that you never find out what happened... but of course you do because when you awake as the game starts, you are forced to follow the trail of breadcrumbs to the truth because it's the only way you'll manage to escape. That's why when you leave, the game says you carry with you a ton of guilt.

I really wished that more of the usual IF shortcuts were implemented: I see that "examine" may be substituted by "x", but the shortcuts "i" and "l" for "inventory" and "look at/around" would have been greatly appreciated!

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