Hi folks! I'm newbie about Blender, so I have a question for you!
I wonder if it's possible to modify the shape of an object from the Game Engine through the UI!
For example if i have a straight tube as object, is it possible for a player to modify it dynamically

making the tube curved only changing some values through the User Interface?
I mean like an editor! How is it possible to make user interfaces in Game Engine?
I'm sorry for my English and I hope that you can understand about what I'm saying!
Cheers

First of all, you should post your questions on the game section of Blenderartist.com . The community is much more lively there. This forum is more about development and things like that, you're better at blenderartist.

Now, for your question, it is feasible and it is even simpler then I would have expected. First of all, you need to create shape keys. If you don't know what they are, go there : http://cgcookie.com/blender/2010/03/10/ ... y-drivers/ Then you can animate the shape keys in the game engine as with anything else.

You would have to create your "in game user interface" and that a bit more complicated though.

If you are a newbie, before working on something that complexe you should first take a look at these three links to have a decent base at the BGE.

First of all, you should post your questions on the game section of Blenderartist.com . The community is much more lively there. This forum is more about development and things like that, you're better at blenderartist.

Now, for your question, it is feasible and it is even simpler then I would have expected. First of all, you need to create shape keys. If you don't know what they are, go there : http://cgcookie.com/blender/2010/03/10/ ... y-drivers/ Then you can animate the shape keys in the game engine as with anything else.

You would have to create your "in game user interface" and that a bit more complicated though.

If you are a newbie, before working on something that complexe you should first take a look at these three links to have a decent base at the BGE.

So I hope that helped and don't forget to move to Blender artist for faster better responses

Thank you for the reply and for your advices, I have opened a post on Blenderartist.com too!
The problem is that I have tried this kind of solution in 3DS Max, using bones (Armature in Blender) + Skin Modifier and it's possible for a user, moving the bones, to change the tube shape making it curved, but it's no possible to make more complex trasformations.
So I wonder if it is possible to do dynamically in Blender using python, creating dynamically the tube with the desired shape from 3D View of the BGE starting from parameters insert by the user through UI!