Tips, tricks, and unconscionable wastes of time for game developers dealing with writers or narrative

I’m seeking contributions for Game Design Aspect of the Month, a thought-child generated by the new IGDA Game Design SIG mailing list. Each month, guest bloggers from the game industry analyze a game design issue, delve into past examples, highlight elegant solutions, or present new ways of handling or thinking about the issue.

I’ve already got a couple game designers lined up to participate, but I’m also interested in hearing from academics, programmers, artists, and writers, since it’s good for us game designers to listen to others’ perspectives. I see Game Design Aspect of the Month as a way for the game design community to have a group-think — so it’s also okay to respond to a blog post with your own. Plus, it’s always interesting to see the processes of other designers.

Topic suggestions are also welcome, but I want questions along with the suggestions to direct the discussion because often times, the topics are very broad.

If you’re interested in participating, e-mail me directly because the launch is imminent!

Posted by Sande for Writers Cabal, a game writing and design partnership.