General changes:
- 100% Sniper/Spy update compatible.
- Silly gooses think they can exploit noclip now? Try me.
- CP and CTF mode will now reward the winning team with the return of their firearms. Just a little extra motivation for you not to lose.
- More resupply signs that point to the spawnroom teleporter. You know, so you know where to go if you don't want to die when trying to change classes.
- A few insignificant cosmetic changes to the spawnrooms and BLU's corridor
- Each variant now has it's own sky!
- Some ambient noise here and there
- Put up a little team goal string that reads like so: "sandman lol more like BANNEDman" No, I am not unbanning the Sandman. Ever. It's called Meleefort for a reason. If you cannot make the correct choice, then the correct choice will be made for you.
- The Sniper's Razorback is not banned, however.

CP mode changes
- Fixed an embarrasing little issue with "touch opens" on the teleport doors in the forward spawn system. Those who did not notice any error are kindly asked to disregard this point.
- Made respawn times a little friendlier for both teams
- Added an extra route into the storehouse- a catwalk above the "ring"
- Added some shit into the midcap ring, to better define the capture area boundaries and mix things up a little
- As much as I hate attack/defend going on forever (ie: Well), I decided to add a 2-minute boost to the timer once a point is capped.
- A few more healthkits hidden around the map
- The sky is now Goldrush's sky (Morning)
- [B4A] Barred access to the courtyards from the train-side with one-way team-specific doors, opening for both directions and teams on 2nd-to-last point capped