Using the build in function MIX to mix the texturcolor and black like 0.3 to 0.7 failed too.
It is full black. I changed it to 0.7 (texturcolor) so there is a 100% texturcolor.

:(

cya titan

09-16-2010, 02:23 PM

gregg

Re: Shader problem - calculation problem with shader validat

The issue is most likely you're using non power of 2 textures and you have filtering on that requires mips. This is not allowed in OpenGL ES 2.0 and WebGL is supposed to be spec compliant with OpenGL ES 2.0.

Firefox was not enforcing that requirement until 4.0b2. Now it is so if you are using an NPOT texture and you don't turn off mips you'll get black.