Archive for the 'Max/MSP/Jitter' Category

Ive been doing some consulting and installation work for Lincoln Schatz and installed a Pure Data/GEM piece for the Bitforms gallery in NYC that helped made Digg /Gizmodo headlines : (its the 4 60″ plasma setup that is the first pic – a very lovely video memory/collage work.) Digg, Gizmodo, Tech E Blog. – $8.5 […]

Sunday night at share was quite productive – I had a nice talk with Bill Etra and he gave me some insight into the signal flow within the Rutt Etra. This uses a new shader which uses vertex attributes and GPU based displacement for speed, and has a slab based feedback component.

I finally got off my ass and picked up the GLSL Orange book, and am beginning to add some niceties to the shaders for Beta 2, like antialiasing for some of the procedural textures for effects. However, I am having a hard time figuring out how to antialias shaders like repos, which offset texture coordinates. […]

I’ve been working incredibly hard to finish up the Tibetan Book of the Dead project, and I’ve been developing some new shaders for the show. Here is one, a fairly simple chromatic aberration filter (its really a variable zoom on each color channel, zoom in a bit on red, out a bit on blue, and […]

I’ve been working quite hard the past few months on putting together the technical back end, graphics, cueing and 3D component to an upcoming show at the Asia Society in NYC. Fortunately Ive had some excellent 3D modelers helping me, and some nice assets to work with. Im quite excited about it. The patch really […]

Kaaaannneeeeeeeedddaaa !!!!!!!!! AIIIEEEEE *BOOM* So I’ve been meaning to try and emulate a shutter/long exposure effect in realtime that captures and holds light above a certain threshold, similar to the light trails in Akira. Long and beautiful, while the background still retains its full speed motion. Ive managed to create a GPU effect that runs […]

Ease functions make camera motions/animations seem more natural by easing in and out the motion. Most Max objects (line,bline, etc) create perfectly nice linear ramps, but they seriously look mechanical. This can be great for a particular look (Im thinking of Autechre videos here.. *sigh*), but sometimes you want a more traditional and natural look. […]