Server name: Multimode will be slightly confusing to n00bs, looks much better than blabbering about the modes there in the server name but i guess it may attract more people being labeled in the same kinda way that the other server is labeled, replacing rocket minsta with just minsta.

Bots: Hmm... I love helpless bots but the current ones in a game of freeze tag will dance around lol. It's kinda great for CTF because you probably want to capture anyway, but in FT you kinda lose the objective since it wont return fire. Go for the full hardcore bots You'd still whip it in CTF anyway since it dont hook

The other thing is more of a question:

The health power up, does that give extra health or extra lives? like on the RM server you get health and it takes a while to down someone, while in normal minsta it gives you a extra life, being 3 lives 3 shots as the extra health is like 800 shots. x.x

The health power up, does that give extra health or extra lives? like on the RM server you get health and it takes a while to down someone, while in normal minsta it gives you a extra life, being 3 lives 3 shots as the extra health is like 800 shots. x.x

The health powerup works just like in default Nexuiz minstagib, it gives you extra lives. Furthermore health doesn't even work like you described in the RM mode (unless you alter minstanex damage which no RM server does anyway) since instahits ignore health and only the armor can save against them, which acts like extra lives, in a way.

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Bots: Hmm... I love helpless bots but the current ones in a game of freeze tag will dance around lol. It's kinda great for CTF because you probably want to capture anyway, but in FT you kinda lose the objective since it wont return fire. Go for the full hardcore bots You'd still whip it in CTF anyway since it dont hook

Currently they will jump around even in "full hardcore" mode anyway (well, will shoot accurately, but they'll play more of DM than FT), as they lack logic for the FT gametype. It can be added though, if there is interest.

So, the armor does the loads more shots to kill thing, and health just adds lives?

Health only protects against indirect hits (explosions, lasers, trigger_hurt on the map, etc.), different types of them deal different amounts of damage, while a direct hit kills instantly just like in minstagib. If you direct-hit someone with armor, however, you'll not kill them instantly but take away 100 armor points. Indirect armor hits are handled the same way as health, except the damage is multiplied by a reduction factor (which is adjustable, 0.7 by default). So, for example, if you deal 50 of damage to an armored opponent, 50*0.7=35 armor points will be taken. If you deal more damage than the opponent's armor can handle, the armor will be destroyed and the remaining damage will be inflicted on health (damage of direct hits is handled as 100 if you hit the armor). So basically, if you always hit directly, 100 points of armor is like an extralive.

Since I have noticed some complaints about the mod on IRC that have been resolved already (or have been invalid from the begining) and I don't feel like creating a separate thread, I'll answer them here.

You have two options. Either ask your server administrator to enable g_explosive_oldnexmodel (and optionally, g_explosive_oldnexsound), which was added especially for the eXile server, or edit your custom gun model to replace the "nex" model instead of "minstanex".

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I don't like the new menu / I don't like that the menu/mod persists over other servers

The in-game menu is optional, you can disable it in RM Options -> uncheck "Enable the Game Menu". It will take you to the main menu if you press escape then. If you don't like the mere idea of menu tweaking, get menu.dat off your data.pk3 and put it in your data directory, server packages will be unable to overwrite it then. Keep in mind that it will also remove the graphical interface to RM settings. Persisting menu is an engine limitation and there's nothing to be done about it, I made the menu as friendly to vanilla servers as possible already.

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01:48:21 [@ eXiLeCTF] < eXiLe Aureilia > English people don't like having the UK flag, Welsh people dont, Scottish people would riot the most though.

This is the first time I ever heard a complaint about country flags, but even this can be disabled. Ask the server administrator to unset g_explosive_ip2country_server and delete ipcache.db. If you have these flags to contribute, I'll gladly accept them. In addition you should email this guy to add support for these locations to ipscountry.dat, since that's what the default lookup server is using. You could host your own with a different backend as well, example code.

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I don't like the "insta" prefix on frag messages

This feature was aimed at the RocketMinsta mutator and the weapons mode where you have plenty of ways to frag your opponent. Can be disabled serverside with g_explosive_extendfragmessages 0.

None of the listed features are upcoming, it's all already in the build that eXile is running. If there are more adjustments to make, please inform me so I can add them before the next stable release.

Adding graphical content (flag images) to the package is one thing, no problem with that (although I'd prefer the flags to be styled the way the rest of the pack is). However, making IP2C detection work for these is another thing, and even though it's already not my job (since the mod does not handle this and it technically can't, a remote service does), I see a clear problem that prevents it from happening. As I've just chceked these countries do not have separate ISO 3166-1 alpha-2 codes assigned (and that's the form in which country information is stored), they share "GB" with Great Britan, and that's the only reason why it behaves like this currently. Unless you're capable of altering worldwide standards, I think you'll have to put up with the GB flag.

Would some kind of implimentation of a feature allowing you to turn off your flag be possible? Don't know if it already exists or not. I think I've seen one that only hides them from your particular view.

I made a new build with another bunch of bugs fixed, including ones I recently heard complaints about (disappearing weapon model and frozen voting screen after restart). It also introduces a new feature that makes players spawn close to their teammates on maps that lack team spawns (for freezetag), can be disabled with g_explosive_spawnclosetoteam.

The promised flag-hidding feature has been added as well, however it's disabled serverside by default. To enable: g_explosive_allow_hidecountry 1.Some zzz-rm packages have been updated as well and names of the mod binaries have been changed, make sure to run fs_rescan and re-exec your RM config before restarting or advancing to the next map.