I.T.S.

I.T.S. is an escape-the-room horror game for Windows PCs. The game begins as your character, a young boy, finds himself locked in his mother's office while she is out of the house. She told you never to go in there. As you attempt to escape, you realize why.

This is the first playable version of the game. This basic "thin-slice" is missing professional art and sound. It simply gives you a look at how the entire game plays out and allows you to make a judgment about it.

Better models

Better textures, materials

Audio effects

Music

Player character model

Pre-recorded dialogue moments

Polished UI

Roasts

I think the game looks great and the interactions with objects are pretty smooth. I didn't know if i was supposed to get out of the room or just read what was on the computer. Also, when looking through the camera, you could see yourself as a big blob in the middle of the room. However, I think your game is off to a great start and I can't wait to see it progress.

I noticed you chose Mechanics as the dislike. I'm curious - were you able to complete the game? In testing I have noticed that the game seems way harder than I predicted. It's the classic game developer syndrome... you think something is manageable because you know how it works, but when players try it they get rekt.

It wasn't necessarily the mechanics, it was more of just the lack of knowing what to do. I wasn't sure how to use the computer to progress on. Maybe it was just something I missed. Otherwise, I enjoyed it!
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This looks really interesting. It has a similar vibe to that of Superhot. Also kind of reminds of The Stanley Parable. Do our check our game out too! Our's is completely different. It is more of a casual mobile game. But we would love to hear feedback! Thanks!

The controls were awkward to use. Clicking things to interact with them seems natural, pressing enter is weird. I accidentally toggled my flashlight when trying to interact with things a lot. I didn't realize the computer would give me password hints until after I watched the trailer for clues (since I got stuck) and then went back to the game.