Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.

Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
Only this one is ZORKIFIED!

The ZIP-file includes a "Interface" and a "Fonts" folder. Copy both folders into your World of Warcraft folder.

Start World of Warcraft. (If you had it open while copying, restart it now to load the textures.)

Before logging in make sure all the addons are activated correctly.

Login and have fun playing!

FAQ - PLEASE READ BEFORE POSTING!

Do not use any auto updater for addons in this compilation, they can mess stuff up.

If you don't like the scaling or something doesn't fit, hit the escape-key while in-game and go to the graphic settings. Now activate the UI-scaling checkbox and move the slider. Hit OK and see what you got. Move it until you like the settings.
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.

Only want to change the scale of the bottom bar panel and the actionbars? Read this FAQ

Want to edit unitframes? Look at oUF_Diablo/config.lua and read the info page.

ORB CONFIG

When patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via

With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8

40300.10
- fixed battle.net toastframe placement in rChat
- added visibility state drivers in rFilter3
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- removed tullaCC addon
- added OmniCC addon (better config options)
- Changed IhasNoScope, it never worked as I intended because I forgot one line of code. It will now display all errors that are not disabled in the config. Additionally the errors can be redirected to the combatText frame.

40300.08
- Changed rFilter3 talent tree identification (check rFilter3 comments)
- Fixed ExtraActionButton taint
- Removed styling of ExtraActionButton from rActionBarStyler and moved it to the rActionButtonStyler
- Alot of tweaks to the rActionButtonStyler and rBuffFrameStyler code
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- Changed rFilter3 loop from onUpdate to animation
- rActionButtonStyler now supports Dominos and Bartender4
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle.
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group.
- Minimap LFG-icon now matches the other minimap icons
- rThreat can now be hidden in battleground/arena

40300.07
- removed tainting raid frame container code
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations

40300.06
- the extra action button should be working now
- tiny tweak to the unit highlights in oUF_Diablo

40200.12
- Tons of new textures
- New nameplates
- New raid frames
- Blizzard raidframe managed is now available, it will fade in once you hover the left side of you window in raids. (thx Alza!)
- Small tweaks to oUF_Diablo (to many to count)
- Switched hpcolors in the colorswitcher (so now bright colors in foreground by default)
- Updated to the latest oUF

4.011a
- enabled the framesUserPlaced variable in oUF_Diablo by default

4.006
- move raid/party attributes to the config
- adjust tullaRange to not color the normalTexture and to priorize the range color first
- remove druid tree form condition from rActionBarStyler bar 1
- fix actionbar 1 mind control issue
- update to oUF 1.5.5
- fixed bug with overlaying temp enchant icons
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc)
- add bossframes in Diablo style
- add a second row to raidframes to display name and health both at the same time
- add aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)
- edited evl_CombatText to play duke sounds again.
- added rThreat mod

090827
- new font (<3 Neal)
- health orb can be class colored (if you want the green glow just set the healtcolor variable in oUF_D3Orbs.lua config area to 2)
- some fixes/tweaks to the raidframes
- small gfx changes here and there
- removed aTotemBar - shamans just download a totembar of your liking (see faq)

090807
- added my new create_me_a_galaxy function to oUF_D3Orbs, it creates small rotating galaxies for the orbs
- removed the shaman totembar script. I cannot test it, so grab some script for it yourself.

090226-2
- renamed mod to rFrameRotater and added a much better config

090226
- new mod for cool rotating textures around the minimap
- colorswitch now optional (switch fore and background health color)
- orbonly config now optional
- hide party in raid now optional
- the 3rd bar texture is now bound to multibarright and will only be displayed if multibarright is visible

090211
- added focus target
- new button skin
- pvp icon skinned and positioned
- petbar and both right bars are on mouse over right now (optional, config in lua)
- orb gloss texture now above the animation

090117
- the default settings for actionbars changed to 1x12 (instead of my 2x6)
- the default settings for the orbs changed to glow (green and blue)
- fixed the stancebar normaltexture bug

Love the addon just one thing I noticed in sTooltip and in
sUmziehOhMat ... gear swapping mod from Shantalya some of one file and pretty much all of sumzieohmat was in German.... I clicked on the crossed swords on the upper left of the minimap and the box came up in German. lol Imagine my surprise. Is there an english version??

@Piwafwi
You can apply filters to Buffs and Debuffs in oUF. haste provides a small documentation. Read the oUF/aura.lua for this. In oUF_D3Orbs I use this function to manage the debuffs called d3o2_createDebuffs. The function starts at line 483 in the code.

In the documentation oUF you will read about:onlyShowPlayer: Only display icons casted by the player. (Default: nil)

If you check my function you will find this entry at line 519:self.Debuffs.onlyShowPlayer = false

If you set this to true only Debuffs casted by the player would be shown. Got it?

Kewl. And thanx for quick reply! Keep up the awesome work you're doing!

Updating addons included and thus used, manually is not recommended. If its neccessary I will update the package anyway. This may even produce errors. So just stick with the compilation. If you download additional addons, thats a different thing. The package is independent from them, you can update them regularly (Omen, BigWigs etc.)

Zork, some of the addons seem to exist in Curse as well if I remember correctly but the UI package is only in WoW interface. Does it matter whether you download the package or only update the addons in it?

Thanks

EDIT: though i don't know if he only updates some of the addons, doesn't really matter as long as he's happy with his UI

This is why I say that you need to do backup->delete->copy:
Sometimes addons get removed and would stay if you won't delete the folder. That may produce errors. If you need additional stuff just add it in after. Its just easier for the unexperienced users.

Btw...I had no clue that my addons can be updated via Curse client. I have not uploaded them to Curse ever, but maybe they make use of the wowinterface.com database aswell. Using a download manager is easier for those with less computer experience but all you need will always be in this package. If you always want a "zorkified" roth ui use this wowinterface.com download. I do not support any other download actively.

@Aznmeowface
Go to your addon list at the character selection screen (bottom left button). Deactivate evl_Combattext and see if your problem is gone.

@Piwafwi
You can apply filters to Buffs and Debuffs in oUF. haste provides a small documentation. Read the oUF/aura.lua for this. In oUF_D3Orbs I use this function to manage the debuffs called d3o2_createDebuffs. The function starts at line 483 in the code.

In the documentation oUF you will read about:onlyShowPlayer: Only display icons casted by the player. (Default: nil)

If you check my function you will find this entry at line 519:self.Debuffs.onlyShowPlayer = false

If you set this to true only Debuffs casted by the player would be shown. Got it?

Don't try and use Curse Client to update the mods/addons in this UI as they won't be readily identified and require NO update from the Curse Client. Zork, will likely update when it is needed, and help to resolve issues as they're reported.

Also, @ Zork:

I went throught the last 30 pages of comments here (going back to the Dominoes action bar days!) to find some info. I use rFilter2 for disease tracking on my DK, but really have no need to see the debuffs on the target beyond my own (escpecially when in raid). Is there a way to hide the debuffs/debuff frame from target via LUA code in oUf_d3Orbs? If so, mind pointing that out?

Thanx.

Originally posted by Widespread Do we need to delete the old addons every time you release new version Roth? It didn't require that before 3.1

What I'm trying to as is that do we need to backup->delete->install from now on every time new version comes out?

Thanks

I'd say yes...and no. There will be changes from time to time and if blizz ever changes things that require an addon to be updated, then likely the code may change. Do like I do: Backup-> Delete-> Install. But, I also keep a separate file with LUA code for rFilter2 and rActionBarStyler on my desktop so I can copy my previous settings from the older version to the new version easily.

Well yes, that is what I meant and I am fine with your answer. I just wanted to make sure it wasnt something on my end that could be done to fix it. As long as you acknowledge that I'm happy. I love your UI.