Maybeboard (6)

Description

I have heard from many sides that the Delver of SecretsFlip version of Grixis is not as good as other Grixis versions like control. I for myself always fell for that little Human Wizard. I love how he most often does some bad lab-tech work and transforms due to an horrible lab accidient. Unfortunately does he also very often do excellent work and refuses to flip.

However do I refuse to change my Grixis Deck into a shell without this little helper since he can fly one to victory. Becoming accompanied by his big friends like Tasigur, the Banana King and the Zombie-Fish Gurmag the Deck becomes a fast and threat-fireing Powerhouse.

Updates

Added two copies of fatal push and one Young pyromancer (I replaced two Liliana the last hope and one terminate)I brought in a dispel for a spell Snare. I just have the feeling that a dispel might be very helpful.

January 21, 2017
5:39 p.m.

January 22, 2017
9:28 a.m.

January 22, 2017
12:08 p.m.

I think maybe two more lands would be good, as you are basically a tempo deck, and 19 is not a lot, with that many you are likely to get about 2 lands in your opening hand, and you really want around three.

January 26, 2017
5:53 p.m.

January 26, 2017
10:54 p.m.

thank you for commenting and suggesting. I agree that Fatal Push is one of the most exciting addition. I currently play two copies but if it proofs to be THE card we might expect it to be further additions will be made. I can easily imagine to run three. I can't see a playset at the moment. Even though modern is a fast format do we stumble on high cmc creatures from time to time. Terminate is the card which takes care of these.

February 2, 2017
11:44 a.m.

also wasting space for ancestral visions is just that. your a temp deck and why delver cant support ancestral in the side in the first place because it is such a huge tempo loss when you go turn 1 vision instead of hold up like Spell Snare or a cantrip. also Anger of the gods is really bad because it kills your board as well. If it is hate for dredge I recommend Surgical Extraction great with Snapcaster Mage and young pyromancer and is incidentally good in other matchups.

February 2, 2017
11:51 a.m.

Blood Moon also seems really bad as it hurts our mana base a lot and yeah it shuts down tron for like three turns but I would rather have perfect mana base. Instead of Vampiric Link try another Collective Brutality its great for all the aggressive turn 4 decks in Modern. No more than 2 in the 75 because they can be clunky if you draw two in the opener. Another thing to surgical is that works really well with those Fulminator Mage you have in the board.

February 2, 2017
11:58 a.m.

thank you for your advice. Suggestions are always welcome!I admire Kevin Jones lists and playstyle. I am only playing at our local fnm, no tournaments yet at all. I just love this deck. Form time to time I get different decks handed (Junk, Affinity, Infect) but they all seem slightly boring (hope to not offend anyone).

I recently got my first copy of Surgical Extraction which will be added for that Blood Moon. I even played two moons in my sideboard but playing around them is difficult and with four hastelands it is even harder.

Ancestral Vision worked very well for my grindy matchups and of course do you always have to navigate your way through difficult choices. That is what makes that deck so spicy. I like the idea of having the Desolate Lighthouse and a copy of Painful Truths instead. I will give both options a try and see whats best for my meta.

Anger of the Gods is probably liek many other cards dicussable. Boardwipes are good and anger fullfills that roll well. I do indeed need another sideboard slot for my thrid Fulminator Mage. Further suggestions?

Please try to collect your ideas, suggestions and remarks into one comment. That helps people keeping the overview.

Best,

Knud

February 2, 2017
1:22 p.m.

Hi thereYou commented on my list a while ago, I really like your list, the sideboard is where I see some things I haven't seen much. I mostly question the ancestral vision and lack of anger. Anger is so good against a large portion of the meta, such as dredge, fish, elves, etc. So I mostly wonder what kind of results you've seen with ancestral?

March 5, 2017
8:19 p.m.

I wanna start off with congratulations on how far your deck has been upgraded. You commented on my deck awhile ago and I play several decks all at the same time. I have moved away from Modern since dredge became too popular at my LGS but since the banning I have started to get back into Modern semi-competitively.

Depending on your meta....1 Terminate is too few against more powerful decks like Abzan midrange/control, Tron, and Bant Eldrazi. 1 deck in particular is Eldrazi Bant is 60%/40% against you because of its pure value build. Offsetting that is cards like Ceremonious Rejection and Terminate. I do not know your meta and I have already spoken about my believe on spell snare but those two cards I feel will be good additions to your deck. More Terminates and fewer Fatal Pushes. In Terms of Ancestral Vision as a card draw advantage versus control decks. I would recommend the newly printed Glimmer of Genius but scry 2 and draw 2 at instant speed is so much value for a midrange/tempo deck.

In terms of other sideboard choices. Fulmigatpr + Surgical Extraction vs decks that rely heavily on lands such as Tron is much better in an aggro format (Naya Zoo, Affinity, Death Shadow) vs. Blood Moon and Surgical Extraction/Extirpate in a (Nahiri and Jeskai/Azoirous) control format. I believe at the moment that Grixis Delver is better positioned than Grixis Control against most decks. Good Luck and Have Fun. Cheers!

Dear Seppuku_Fox thank you for all the suggentions. Maybe you are correct that I should play two terminates. I did just remove the Dreadbore for one more Terminate. I do not have the feeling that the Dreadbore is actually meta relevant.

I thought about Ceremonious Rejection and I do like it. I will try to get my hands on a copy to try it out. It would probably also come in very handy vs affinity.

Maybeboard (6)

1x Anger&emsp13;of&emsp13;the&emsp13;Gods

1x Desolate&emsp13;Lighthouse

1x Keranos,&emsp13;God&emsp13;of&emsp13;Storms

1x Painful&emsp13;Truths

1x Rise/Fall

1x Surgical&emsp13;Extraction

Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.