Haven't posted anything in a while because I keep changing my mind on what I want...

Here's my current WIP, which I am liking better than the previous ones. Have to change the chat frame background (it wasn't sticking and then forgot to try again), and I'm still not entirely happy with some frame placements... Party/raid frames (oUF_freebgrid) go below the player frame. I also switched from Stuf for the time being to try something different... So the UFs could probably use some tweaking still. Using different placement for UFs, too, and I'm still getting used to it.

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"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

The thing I am most proud of is the globals - spent about 2 weeks and many post here (thanks guys!) to get them the way I wanted them. Glad to make a post to share if anyone is interested(some came from Hals wonderful list - I mostly added any text where you get exprience.

Very nice...same size bars would be my taste. I like those borders a lot.

I modified my HL2WoW ButtonFacade skin which is available here if you wanted to take a look at it.

I agree that the unit frames seem a little "off" and so they need some fixing, but I will not make the focus frame the same size as the target frame because my goal here is to create a very compact yet effective asymmetrical interface. I'll probably extend the target frame so it's longer but I don't plan on changing either frame's height unless I change the player health/power percentage text size (I'm keeping each frame's height the same height as the player health/power text).

one question I have. How does one make it so SBF prioritizes your debuffs over others? For example, the target has a bunch of spriest dots and you put your dots on it. It then shows your dots ahead of theirs, and possibly, theirs in a different color (faded/grey)

this is a wip and most of the stuff isn't put together yet. ie. nameplates and some fonts.

I would get the party frames off of the edge of the screen. Your buffs, minimap, and bars are spaced away from the edge. Your party frames should be, too. Not to mention that it's obscuring the role icons.

Also, get rid of the minimap buttons (AtlasLoot and BigWigs?).

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"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

Thanks. also. I would really like to make it so when i have Maelstrom Weapon at 5 stacks, i have a glow or something around my player frame. any ideas? The only thing i can think of is to put NibPointsDisplay or something similar behind the frame.'

one question I have. How does one make it so SBF prioritizes your debuffs over others? For example, the target has a bunch of spriest dots and you put your dots on it. It then shows your dots ahead of theirs, and possibly, theirs in a different color (faded/grey)

this is a wip and most of the stuff isn't put together yet. ie. nameplates and some fonts.

i love it great work!
i have one question what cooldown and soul shard addon are you using?
thanks