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Sannom

Posted 28 January 2011 - 11:02 AM

Sannom

(9) Sorcerer

Members

1267 posts

From the VideoGamer.com preview :

Oddly the game doesn't include some of the more standard practices of the genre. Dead enemies drop orbs, but in order to pick them up you have to take part in a multi-step process of walking over to them and clicking near each independent orb. There's a similar level of tedium when looting treasure: One click to open a chest and watch as treasure spills out around it; another few clicks to stand over each piece of trinket and then add it to your inventory.

A bit scary that part! Will there be a button to take all the loot in the general area around the character and do the sorting in the inventory? Question for any Obsidian dev or for SED! Looting can get real annoying without that little time-saver!

The RPS preview was funny . +2 Corset of Holding .

From the Strategy Informer preview :

It takes cues from recent story-heavy RPGs like Mass Effect by having branching decisions and a morality-style loyalty system, both of which strongly imply that there will be different outcomes later on depending on your character’s actions.

Obsidian has made a specialty of those kind of games, why must you compare it to a Bioware game?!?

Looking good so far, although did someone understand what happened with the HUD in the video? Especially the three pics that apparently represented the power of each stance? Did they chance each time Lucas changed stance? It appeared somewhat random to me.

Flouride

Posted 28 January 2011 - 12:12 PM

Flouride

Chew Toy of the Obsidian Order

Members

1427 posts

Location:Hellsinki, Finland

From the Strategy Informer preview :

It takes cues from recent story-heavy RPGs like Mass Effect by having branching decisions and a morality-style loyalty system, both of which strongly imply that there will be different outcomes later on depending on your character’s actions.

Obsidian has made a specialty of those kind of games, why must you compare it to a Bioware game?!?

Because those twats probably haven't seen a single CRPG before Mass Effect. Or maybe it's their readers that don't know games that were released prior to ME.

hopfrog16

Posted 28 January 2011 - 01:40 PM

hopfrog16

(4) Theurgist

Members

285 posts

Xbox Gamertag:hopfrog16

Not sure about the multiplayer myself. Don't know why they would do that in the first place.

If they keep the multiplayer that way, I think it would be the biggest mistake they could make... All you have to do is look at Fable 2 to see why that would be a bad idea. That game had the single worst multiplayer out of any game I have every played. =P

That being said, however, the fact you can have 3 other people in your party is something that I abselutely love to hear... Now if only they allow the ability to play as/build a support class... I love making healers/buffers/debuffers/unconventional builds in that game.

Lord Elvewyn

Posted 28 January 2011 - 08:32 PM

I love the thought of a DS3 but I've mixed feelings at this stage after reading some of the preview material. Obviously it's too early for definitive details but ....

A May release is okay but sooner is better! -

Do you play classes or characters? There look to be a couple of previews of Lucas the Guardian. I'd prefer to select my own class and play my own adventure than play a prescripted character\plot. Yes I know DS1\DS2 were plot limited. At least in DS1\DS2 I got to choose whether to stare at the backside of a guy or a girl all day long and whether I threw magic or smacked stuff over the head with a blunt bit of wood grunting as I did so.

Powers? It's not clear if the power bar you build up through attacking is an alternative power attack or a nuke that you need to work to build up. Basically the difference between DS2's special powers and a 'special move' from something like Street Fighter. Yes very old school reference. DS2 nukes are fine but an alternative attack might unbalance the game, especially if you play a nature mage\healer style class\character.

Skill tree's familiar, though I'm thinking TQ more than DS2.

Equipment fits only one player? Sounds interesting but doesn't that preclude sharing? What of a person with two characters they play at different times, can they exchange equipment somehow as in TQ? What if you try to help out a friend level up in a hurry?

Limited interface. Assuming that the tiny circle with the character portrait and dots beside it is the interface it looks far too small\insufficiently detailed. There's no numbers to tell you how your health\mana is progressing just a bar guide. I can't see the old 4 weapon slots (melee, ranged, 2x magic) though I've no objection to this being replaced to something user definable e.g. 4x magic slots, 3x melee choices etc. Not clear if it's easy to switch spells. In short too little info no clear easy easy way to change things, at least not outside the presumably easily selectable\editable inventory\spellbook screens.

Obviously I need to wait and see what new info gets released but I am a little concerned that maybe DS3 won't be everything\anything I'm hoping it will.

Posted 28 January 2011 - 09:58 PM

Sannom

Posted 29 January 2011 - 02:01 AM

Do you play classes or characters? There look to be a couple of previews of Lucas the Guardian. I'd prefer to select my own class and play my own adventure than play a prescripted character\plot.

It looks like you play characters, each one of them pertaining to a different class. And although the characters are pre-scripted, I don't think the plot will be.

Powers? It's not clear if the power bar you build up through attacking is an alternative power attack or a nuke that you need to work to build up.

It seems that, for each stance, there is the regular attack and the special powers. The powers burn Focus when they're used, and you gain Focus by using you regular attack on enemies. I remember that for each power, there is a powered-up version that uses the entirety of the Focus bar.

Equipment fits only one player? Sounds interesting but doesn't that preclude sharing?

No, each category of item can only be used by one character, but you loot items of all categories. For example, swords will probably be used only by the Guardian character, but if you play that character, you will find swords, bu staffs that can only be used by the Archon character.

What of a person with two characters they play at different times, can they exchange equipment somehow as in TQ? What if you try to help out a friend level up in a hurry?

That would be a problem if a multiplayer in the vein of Diablo 2's was on the table, but apparently the only multiplayer that will be there is cooperative play of the campaign, and your friends don't use their own characters but the ones that you found during the campaign.

Whether or not it's a good idea is another debate entirely. I can already see the arguments about who will play who