Madfinger Games recently released a little preview of what Android games could end up looking like when running on the upcoming NVIDIA Tegra 3 “Kal-El” quad-core platform. Color us impressed, but still shots can only go so far in giving us a sense of the processing power of a system running a 3D-game; we need some videos. NVIDIA’s got us covered, releasing its own demo showing a game in-action on a Tegra 3 system.

The Android in this case is a Honeycomb tablet, as the first commercial Tegra-3-based systems will be, before the chip makes it to smartphones later in the year. This Glowball demo touches upon several aspects of the power afforded by the Tegra 3 SoC; new dynamic lighting effects are possible, as well as model-based collision detection and deformation. While these aren’t necessarily unique to the Tegra 3, the demo shows what happens when you try to pull them off with two of the system’s four cores disabled, reducing the demo to a stuttering, jerky mess.

NVIDIA promises that the final Tegra 3 hardware will be even faster than what we see here, with a 25%-30% performance gain. Look for the first Tegra 3 devices to arrive this summer, along with NVIDIA’s release of Glowball to the Android Market.