The Wild Rumpus
A "rowdy videogame club night". I am one of the founders, and we have put on 7 London nights, as well as larger parties in San Francisco (with Brandon Boyer). We also run Mild Rumpus, a chill showcase and lounge at GDC.

Digital Curator of Now Play This
Now Play This is an annual festival of games and play, held each spring at Somerset House as part of London Games Week. We aim to demonstrate the connections and continuities between digital games, analogue games and wider playful culture.

Games For People (with Pat Ashe, and illustrations by Angus Dick)
A zine book of folk games. This started as a reference guide for when you've forgotten the rules to games when drunk at parties, but evolved into something a lot richer and deeper.

Bit of a Game Jam -- Feb '12
Finally managed to document the output of a gamejam -- most games created can be found on the Tumblr

The Beast
The London Hackspace arcade machine, that I helped assemble with Joe Bain. We eagerly welcome more games to go on it.

Cricket Visual Homing - my undergraduate dissertation
Crickets have previously shown the ability to locate a hidden cool spot in a heated arena [Wessnitzer et al., 2008]. A new paradigm was designed to replicated these results in which light levels were changed as the cricket moved across the arena. No learning effect was found, but the crickets had a significant preference for the quarter of the arena in the lights adjacent to the boundary. Three visual homing algorithms, Average Landmark Vector [Lambrinos et al., 1998], Warping [Franz et al., 1998] and Gradient Descent [Zeil et al., 2003] were implemented in four sets of images, three of which were captured within the cricket arena. A robotic implementation was also developed. It was found that the best performing was ALV but only with artificial landmarks. The consistently best performer was Gradient Descent, although Warping was not unsuccessful. Finally, the applicability of these findings as algorithms for crickets and robots was discussed.