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For some time now, there have been general concepts that we as the masses of players have accepted without much thought. And while it is completely necessary to suspend disbelief to a degree in order to play in our little fantasy worlds, there still are a some quite nagging parts of the games that just, frankly, don't jive.

I'll start this list of my personal pet peeves, but I ask all of you in the MMO community to please add your own. This is not a bashing session of particular games, but rather an opportunity to voice our opinions to each other and to the developers in hopes of eliciting future improvements.

1) NPC's that stand in the same spot for all of eternity

2) Mobs that are so crowded together that it loses all semblance of reality - even that of the theme-parked suspended disbelief realty.

3) Zones that cannot be traversed without weaving through mindless mobs

4) Quest objectives that are right next to the quest giver. For the love of God, he could do it himself.

5) Class specific weapons and gear. As if a human mage could not pick up a sword if she had to.

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PVP with essentially/truly infinite deaths has always bothered me.

No consequences; no lawman nicking you off to jail if you're caught in town, no bounty hunters hunting your butt in groups, no stocks with villagers hurling fruit, no hangman, no military justice....etc. It's not even minimally "realistic", not even within the limits of the genre.

Also MMO "generals" faction leaders etc. allow their "soldiers" to operate as completely independent vigilantes, something no sane commander would ever tolerate. We have the balls to call the chaotic result a "War".

PVP is instead just an 8-bit fighting game, Street Fighter with infinite quarters.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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That MMO's should be mostly soloable because socialiazation takes too much time and not worth the time

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?Still currently "subscribed" to EVE, and only EVE!!!"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

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Makes no sense to me to have this vast amazing world to not have content in it.

Other than that it would be the easy mode these games have become. No consequence and giving in to the mostly younger audience to make it even easier for them.

Questing as well

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

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two biggest

1 questing=experience

2 markers over npcs

Neither one have anything to do with the genre.... ROLE PLAYING,yet they both exist in 99% of the games.The ONLY game that never had either and still doesn't is FFXI,pretty easy to see why it is the game i have always respected the most.

If i added a 3rd it would be the lamest notiomn that people think RPG=Raiding/End-game.

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Auction houses. I'd much rather see Western MMO's adopt a concept that many Asian MMO's have used, player stalls. It adds to the social aspect of the game, allows for bartering, and it just adds more life and atmosphere to cities, and other parts of the world. Imagine seeing a few player stalls outside of raid entrances, its little things like that I think would make games more immersive.

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Spawning. Very unrealistic. I think we should have mobs that have to mate and breed in dens players cannot infiltrate; farms to raise them and reintroduce them if they've been killed off. Obviously I don't like quests that say kill 10 bunnies. Skinning is fine but mobs dropping armor and coins is ridiculous. Where was that bunny hiding that chain mail? Chests in caves, at the end of instances, in random places, buried underground (for game that digs things up from underground see Mabinogi) sounds good to get items and coins instead of dropping off mobs. Make sure their are plenty. Quests that solve mysteries simple, moderate, and complex instead of go here deliver this pie to npc Johnny.

Player characters need yet ever more real animations. Being able to sit in a chair (WoW) or lay on a bed (Runes of Magic) is not enough.

Game makers need to build their games on low end PC's or create a game station in the shape of a computer that they sell with their game. No one should be left out of gaming because they did not have enough money to buy the best and latest hardware.

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I can't stand quests, quest hubs or anything quest driven/related.

10 years of my mmorpg life has been comprised of M59, UO, EQ1, AC1 and DAoC, and I think i ran a grand total of 40 quests between all of them. These games lasted me a long time! I play Wurm these days and love that it's not quest driven.

Quest driven games never last for me. The more story-like or movie-like they become, the more I dislike the game.

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Originally posted by Mithrandolir

I can't stand quests, quest hubs or anything quest driven/related.

10 years of my mmorpg life has been comprised of M59, UO, EQ1, AC1 and DAoC, and I think i ran a grand total of 40 quests between all of them. These games lasted me a long time! I play Wurm these days and love that it's not quest driven.

Quest driven games never last for me. The more story-like or movie-like they become, the more I dislike the game.

You know, you don't have to quest, even in the quest-heavy games, right?

I mean, those muds, the earliest mmos--what's a quest? Grind is the name of the game. Only game in town, actually.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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Language gets confused quickly when the conversation participants can't agree on the symbols.

If this bothers you, perhaps desisting from acronyms (for the sake of clarity) would be a serviceable answer for you.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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I'm going to be honest in this and say themepark concepts in general bug me. Just because they are sooo prominent. I don't mind that there are themeparks. I just don't understand how the consumers can make themeparks as successful as they seem to be.