Two disksides, everything including the loader by one person. That alone would've been impressive, but the effects are cool and original, the soundtrack is sweet, and the graphics style is coherent. Winner.

the work in this in tremendous but it would have benefitted from a slightly better job in the gfx/color department, imho.
Well, cant be top of the game in everything and still doing things like this in under 10 years of time I guess...

As previously mentioned, a strong one man show. While the code is the strongest part, combined with a good visual theme and some nice audionoiseparts to set the right mood. The melodies is the weakest part IMHO, but overall still a thumb.

Graphics look a bit iffy at times (also: those guns remind me of a certain pouet logo :), but the tech research and some of the effects are surely top of the line. Great note file too. Most groups don't bother with note files anymore, but this one is not only very long and informative, but also serves a purpose related to the demo.

x64sc is the cycle accurate one (if you havent figured yet), downside is it eats a lot more CPU (which shouldnt be a big problem in this day and age on regular PCs, but may be for some weaker handheld/embedded ports).

For couples of month I was wondering if we will see any new big projects from you... as I am sure you are very busy and even more as the family get bigger!? (if I am correct)... The music & sound is amazing! I am also curious about the new tricks you have found - which is something I look to check in your .d64 once I finish to view (re-view) the prods from X2016! The animated rain drop pattern make me though about a demo and article (http://cpc.sylvestre.org/articles/articles_makingof4.html) related with the Amstrad CPC by Les Sucres en Morceaux.

A very nice demo... but I hope next time that we could see more colors!

I like how it turned out. I don't necessarily think it needed more colors, like others say. I do think the bouncing ball scene with the large scroller text was a little out of place, but other than that this is excellent.

I noticed there were 3 screens that wouldn't work on winvice, the flickered wrong screens, but I later found there is another executable for accurate emulation. I am wondering what kind of hardware trick these screen achieve that is hard to emulate. Did LFT invented some new tricky stuff again?

True class here. Amazing new tech delivered in a well oiled sleek package. Love the little touches in the soundtrack, especially the filter choice when the turn disk screen appears, made it sound like it was coming out of an old commodore monitor!

Codewise this should have won for sure!
But it lacked more colors to win. I guess this has to do with your new VIC-trickeries, but grey/blue isn´t too attractive! ;)
Music is more than splendid!
I see why this has not won, but it still should have won i think.

I'm not fond of long slow-pacing C64 demos. But this one is...
Perfect pacing for such an atmosphere. The show is so stylish and coherent (fx, gfx, music). All done by a guy alone!? My Number 1 choice for 2016 - and a late missing thumb.

Absolutely. I love it to bits. It is the perfect blend of technicality and artistic expression. One can probably criticise some dubious choices in motion design and graphics, but this would be nitpicking. It is in the league with the greats. Maybe it is too introspective to be universally liked?