Yeah, I read that Bioshock would also be for the 360 as well as the PC.

People see a bunch of new cool looking games comming out, and hope that they will also go on the Wii. The answer is: No. Because the Wii
(technically speaking) cant handle these games. Thats one reason I think the Wii will not do so well, mid 07' you will see the decline.
Games for the PC, 360, PS3 are all to graphically complex to be ported to the Wii.

From the trailors i've seen on Bio-shock, it looks like you'll be able to hurt or kill the "Little Sisters", doesn't anybody else find that a bit
sick???
I mean I only heard the guy say you could take "Adam" from them by force, but that would mean hurting/killing...

It really looks cool though, but what would that provoke in a world were that is frowned upon???

"Adam" is a very odd name for something that can be taken from dead guy's...

To adapt and advance their character, the player can spend "Adam" to gain upgrades called "Plasmids" to modify themselves and give
themselves new and/or enhanced abilities and weapons. Some of these are grouped under trees such as Weaponry, Engineering, and Psionics.

I saw it say "Adam" in the developers walkthrough, at first I thought he was saying "Atom" in his accent but it sounded funny...

Originally posted by Murcielago
Yeah, I read that Bioshock would also be for the 360 as well as the PC.

People see a bunch of new cool looking games comming out, and hope that they will also go on the Wii. The answer is: No. Because the Wii
(technically speaking) cant handle these games. Thats one reason I think the Wii will not do so well, mid 07' you will see the decline.
Games for the PC, 360, PS3 are all to graphically complex to be ported to the Wii.

muricelago, those are the HARDCORE gamers who want these high end pc games. they will have a ps3/xbox360 + wii.

there is no reason the wii will decline. it offers a completely different type of gaming experience, one where your ideal graphics dont matter.

PLAY THE FUKING THING , and u will understand. i was playing elebits today, this game is a trip and its something u can only do on a wii. the
people who arent HARDCORE gamers will still purchase the wii for such titles. i just preorderd cooking mama today!

wii60 FTW!!!!

oh yeah it might have been covered here , but i swear wil wright said he wanted to put spore on the wii . spore will rock on my pc.

I haven't played a Wii YET!!!
But I will say of all Gamepads, I have found the Gamecube the most comfortable of them all.
The original Xbox controllers were huge and resembled dreamcast ones then they redone them and made them smaller, OK thats fine, but I don't know
about anyone else but I found the Black and White buttons the worst buttons on any controller, they were so badly positioned and you had to use them
too regularly.
PS2, I found can hurt you hands after some time playing, specifically the index finger round the back rubbing on the screw holes.

Now many might say Gamecube had less buttons (NOT true) The shoulder buttons count for two buttons, you can push them in slightly and then it clicks
down once more for another button.
So not counting D-pads and only joysticks when pushed down eg. L3 and R3 for PS2:
Xbox= 10
PS2 = 10
Now with the gamecube the C stick is normally four buttons for up, down, right and left so it doesn't need to be pushed in, it is rarely used for
movement but in Splinter Cell1 it looked around AND if you click it down pulls up his binoculars .
Gamecube= 12

The gamecube controller is like holding a soft cusion compared to any other...

Originally posted by Murcielago
Yeah, I read that Bioshock would also be for the 360 as well as the PC.

People see a bunch of new cool looking games comming out, and hope that they will also go on the Wii. The answer is: No. Because the Wii
(technically speaking) cant handle these games. Thats one reason I think the Wii will not do so well, mid 07' you will see the decline.
Games for the PC, 360, PS3 are all to graphically complex to be ported to the Wii.

Funny, people said the exact same thing of the DS:Lite. ANyways, can we get back to the topic at hand plz?

The earliest computer games were severely limited by memory constraints. This forced content like maps to be generated algorithmically on the fly:
there simply wasn't enough space to store a large amount of premade levels and artwork. Pseudorandom number generators were often used with
predefined seed values in order to create very large game worlds that appeared premade. For example, The Sentinel supposedly had 10,000 different
levels stored in only 48 or 64 kilobytes. An extreme case was Elite, which was originally planned to contain a total of 248 (approximately 282 million
million) galaxies with 256 solar systems each. The publisher, however, was afraid that such a gigantic universe would cause disbelief in players, and
the number of galaxies was therefore limited to eight in the final version.[1]

Today, most games include thousands of times as much data in terms of memory as algorithmic mechanics. For example, all of the buildings in the large
game world of Grand Theft Auto were individually designed and placed by artists. In a typical modern video game, game content such as textures and
character and environment models are created by artists beforehand, then rendered in the game engine. As the technical capabilities of computers and
video game consoles increases, the amount of work required by artists also increases. First, high-end gaming PCs and next-generation game consoles
like the Xbox 360 and PlayStation 3 are capable of rendering scenes containing many very detailed objects with high-resolution textures in
high-definition. This means that artists must invest a great deal more time in creating a single character, vehicle, building, or texture, since
gamers will tend to expect ever-increasingly detailed environments.

It's not programming. I was incorrect on the term. The proper term is Procedural Generation. It's what the Euro-Demo scene is into.

The Above Top Secret Web site is a wholly owned social content community of The Above Network, LLC.

This content community relies on user-generated content from our member contributors. The opinions of our members are not those of site ownership who maintains strict editorial agnosticism and simply provides a collaborative venue for free expression.