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Gangplank
Build Guide by Imsoflyyyy

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

Masteries

Offense:
9

Defense:
0

Utility:
21

Introduction

Gangplank is a very strong champion at level 1.Some players use this quality and try to snowball by always buying an aggressive stuff and doing more and more damage to opponent. But this is very all-in as a lot of champions can hard-counter an aggressive GP on Top-Lane.My build is using the capacity of Gangplank to farm safely and to maximize gold to be the best champion on the map after 30 min with the best stuff and the higher level.With your Parrrley, your Teleport, Flash and your Remove Scurvy you have too much sustain and you are very hard to gank. With your early golds item Philosopher's stone and a posible Avarice Blade, your Parrrley, your Greed , Pickpocket , Greater Seal of Gold, Greater Quintessence of Gold and with your assistance from Cannon Barrage you will have plenty of extra gold (Around 2K gold after 20 minutes).

Pros / Cons

I compare to who were both hardly nerfed during S2. They have a lot of hardcounter but a good player will always hold his lane, farm, help his team and carry the game during Teamfights.

What are you looking for ?

Spells

My choice

Can be used to come back on your lane but also very usefull to backdoor enemies on bot or during a fight at dragon or baron. You need a very good map awareness for a good use of this spell.

Other choices

A very good choice for late game to stop a very strong champion based on attack speed. This can be very usefull when your jungler comes for a gank on top.

This is dissuasive for the other top to dive you in early when you have your ignite. Also useful to finish an enemy.

You can take it but I don't recommend it to you as you have already a very good movement speed from masteries and with your Raise Morale.

Items

Early Items

This is a good item to start with. Nevertheless, preseason S3 patch increases the price of this item. You will prefer to start with Mana Potion and Health Potion.

Viability : 6/10

philosopher's stone

I always buy this at the first back. This is the best gold item to buy as it helps you a lot in early game with health regen and mana regen. You can upgrade it later into shurelya's reverie or Eleisa's Miracle but I prefer sell it in very late game. I generally start my game with Rejuvenation Bead and/or Faerie Charm to get it cheap.

Viability : 10/10

Situationnal gold item. Buy it if you plan do buy an Atma's Impaler later. It gives you 2gold/10sec + 2 gold/creep.

Viability : 7/10

Kage's lucky pick

This is also an other gold item that you can buy. I don't buy it as it is nor really usefull in game and you have no good upgrade of this item.

Viability : 2/10

Boots

You really want cooldown reduction (CDR) as soon as possible. There are not so much good CDR items that are good on gangplank. So I really like these boots and I buy tanky items later.

Viability : 10/10

Take it if you think that magic resist (MR) from Hexdrinker will not be enough. The passive Tenacity is also very good.

Compared to Iceborn Gauntlet, Trinity Force is much more expensive, it doesnt give armor that you need in early game, and slow effect is random and not AOE. It also gives attack speed (AS) and critical strike chance (CSC) that are good for late game but not so much usefull in early/mid-game. But this item also provide good advantages that Iceborn Gauntlet doesn't gives : health and movement speed (10%)

I generally buy it in early game if I need MR and the shield from the passive is very usefull if I am scared to be bursted down from an AP champion. As for the The Brutalizer, don't upgrade it before your Warmog's Armor or Frozen Mallet.

Viability : 8/10

A good price for 1000 HP and an increased life regeneration. It is good to build it with the passive of Atma's Impaler.

Upgrade Avarice Blade to this item if you think that you don't have enough armor. It also provides critical strike chances and a non negligible AD bonus from the passive (about 40 AD).

Viability : 7/10

This is an expensive item but I always buy it when I have my tank's items. You will really need more AD to shut off enemies.

Viability : 9/10

This is generally my last item. The Attack speed will be really usefull as you will be in melee during teamfight. It is a good combination with Arpen pssive of The Black Cleaver. The amount of critical strike chance is amazing combinated with the Infinity Edge passive. Good item but do not buy it too early.

Viability : 7/10

Items to consider

In late game, you will upgrade it from The Brutalizer if you bought it in early game.

Viability : 7/10

In late game, you will upgrade it from Hexdrinker if you bought it in early game.

Viability : 7/10

Good item for CDR, MR and an increased health regeneration for Remove Scurvy. But other items that gives CDR and/or MR could be much more usefull.

Viability : 5/10

A good upgrade from Glacial Shroud but I personally prefer the Iceborn Gauntlet. You can build this if you are scared of the late game of a , or a .
To debuff AS, you can also take the spell if you see these champions picked.

Viability : 6/10

I have more or less the same opinion than for Frozen Heart. I prefer the slow effect of Iceborn Gauntlet and this item doesn't give CDR. But I understand completely that people always build this item on GP as it has a very good passive and active, and it gives a high amount of armor and HP for cheap.

Viability : 6/10

A very good buff for allies but this is a bit expensive for what it gives to you. I consider that I helped my team enough with Cannon Barrage

You can use your teleport after your first back to come back on your lane if enemies minions are close to your turret.

After the level 6

Be aware of the other lane and of the jungler. You can really surprise enemies as you will normaly be the first one the map to get yout level 6 from your Awareness bonus.

Be very carefull on your lane because your opponent will probably make much more damage than you as you build utility items during the early game.

The regeneration from Remove Scurvy will start to be very effective, and the opponent on top lane will start to be bored of your passive attitude on top-lane. If your enemy is very aggressive, or the opponent jungler is ganking, try to bait them with your low life, and use your Remove Scurvy when he/they try to dive you. Use your auto-attacks and Parrrley on the enemy hit by your turret.

try to reach the 35-40% cooldown reduction. 25-30% with items + 10% that you already have from your masteries.

Mid-game

Im my opinion, your mid-game starts when you have your Iceborn Gauntlet. At this point of the game, you are probably more powerfull than your opponent because you earned more gold than him and you have a least 1 level up to him.

You can start the aggression on the other top laner by activating the passive Moonflair Spellblade as much as possible on him.

You start to push your lane and try to destroy the top-turret. Don't forget to buy a [sight ward] have the map control

Late Game

If you don't think that a teamfight is coming you can use Cannon Barrage to clean a big minion wave on top or bot lane.

You can apply a very strong slow on the enemy carry. He won't be able to enter in a fight as you apply on him a very strong pressure. You have a very strong mechanism to chase but keep in mind that it is also your role to protect your carry if someone jump on him.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!