Friday, May 06, 2011

The last Strategikon tournament was a great success! We had 41 people this time, which is up from 27 in Strategikon 4.

Eldar Autarch by Bjørn-Erik Hytt

Ork Waaagh by Jon Bjarne Moe Gumø

The secret secondary missions worked great. People were really happy with them, even though we realized they could have needed a bit more play-testing. Some of the missions were very hard, and some were pretty easy. Well, we've tested them now, eh? Over 200 games were played at the tournament, so I guess the first round of tests have shown that the concept works.

Baal Predator by Morten Fredheim

We played like this: The tournament organizer rolls for mission and deployment, then hands out one secret secondary mission to each player. The primary is worth 3/1/0, and the secondary is worth a single point.

Monday, May 02, 2011

Here are the secondary missions we used at Strategikon 5, so you guys can try them out at home. Roll for mission and deployment first, then randomly draw one of these secret missions. The primary mission (Seize Ground, Capture and Control or Annihilation) is worth 3/1/0, and the secret secondary is worth 1 point.

1: Lost gear

Your operatives had to abandon some vital equipment in this area. This is your chance to recover it!

The equipment is hidden in the center of the battlefield. You will get 1 point for controlling this location at the end of the game.

You control the location if you have a unit of Troops within 3” of the center of the battlefield, and there are no enemy units within 12”.

2: Great leader

The enemy commander is pivotal to the enemy in the ongoing conflict. You must eliminate the him/her/it!

You will get 1 point if you kill your opponent’s most expensive HQ model.

If the enemy doesn’t have a single HQ model with a points cost, you must kill the most expensive HQ unit to fulfil this objective.

If there are 2 HQs of equal cost, you have to kill both of them to get the point.

3: Winning the war

Even though winning this battle is important, winning the long term conflict is more important.

You need to preserve your forces for further engagements. You get 1 point if you have more units alive at the end of the battle than your opponent.

Note that fleeing or fled units are considered “alive” for this purpose.

4: Heavy gear

The enemy have enormous amounts of heavy forces. You must focus on silencing their big guns.

You will earn 1 point if your opponent doesn’t have any Heavy Support units left at the end of the game.

If your opponent doesn’t have any Heavy Support, then you will have to completely destroy his Elites instead. No Elites either? All his Fast Attack then!

5: Warrior elite

The enemy army consists of highly experienced elite troops. You must target their warrior elites to give your side a chance in this war.

You will earn 1 point if your opponent doesn’t have any Elite units left at the end of the game.

If your opponent’s army doesn’t have any Elites then you will have to completely destroy his Heavy Support instead.

No Heavy Support either? All his Fast Attack then!

6: Control the field

This area is of vital tactical importance in the ongoing conflict.

Split the battlefield in four quadrants. You will get 1 point if you have a unit completely within EACH quadrant at the end of the game.

Note that ANY unit can fulfil this objective, not just units from the Troops category. The enemy can’t contest the quadrants for this objective.

7: Impressive victory

After losing many battles in this war, your side desperately needs to increase morale. A slaughter of enemy forces should do the trick.

You will earn 1 point if you completely destroy three enemy units in one player turn. Show this card to your opponent when you fulfil this mission.

8: Decimation

Your forces can’t stand up to the number of enemy troops! You have to cut them down to size.

You will get 1 point if you completely destroy the enemy unit containing the most models.

Making them flee is not enough, you have to kill them all!

If there are multiple units that can be considered containing the most models, you will have to destroy all of them.

9: Hold the line!

This position is vital for the war effort. It must not fall!

You will earn 1 point if there are no enemy units within 18” of your table edge at the end of the game.

10: Breakthrough

This battle is part of a major offensive, and this is where the enemy line will break!

You will get 1 point if you have a scoring unit within 6” of your opponent’s table edge and no units within 12” of your own table edge at the end of the game.

11: Destroy them!

You must show the enemy no quarter and inflict serious damage before they realize what’s happening!

You will earn 1 point if you have destroyed or routed at least 50% of the enemy’s units at the end of the game.

12: It ends here

This battle is the last one of the war. Your two small forces is all that is left. Everyone else are dead. Make sure you win!

You will get 1 point if you are the only one that have a HQ unit alive and not fleeing at the end of the game.