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More Gamescom trailers and reveals, RagnarRox Monster of the Week series looks at how the plague scarred our myths and culture, Patrick Gill covers why Spider-Man fights the way he does in his upcoming game, Mike Williams and World of Warcraft tell the story of the game from beta to its modern version, narrated Cyberpunk gameplay and why they didn't want to show gameplay, Seva Kritskiy on the conflicts found in Forgotton Anne, Alex Riviello writes about a disturbing Visceral Games project that never was, why SoulCalibur 6 could be the last, Quinn Myers with the oral history of GoldenEye, and more.

A high bridge cuts across Battlefield 5’s Rotterdam map, overseeing the wide streets either side of the river. It ought to be a sniper’s paradise, but a crashed train on the bridge provides great cover for a sniper-hunting squad equipped with submachineguns. I spent a lot of time in my first game giving my sniper medical support while ducking in and out of carriages to fend off attackers.

It had all been going so well. My squad and I had competently secured our position, a train track that stood over even the tallest towers of Rotterdam. We didn’t get long to enjoy this success as enemy armour advanced on us. I dove for cover, as my plucky little band of brothers did the same. We all lay stranded amid the wreckage of bombed out train carriages. If one of us dared peek at the picturesque inner-city canals and roads below, our rash move would be punished with a barrage of explosive fire, certain death whizzing past our terrified faces by a whisker: the tank has us pinned.

IGN sat down with Level and Quest Designers Miles Tost and Patrick Mills from CD Projekt Red to talk about their demo, why they released it to the public, and what we can expect next from Cyberpunk 2077.

War is hell, but it’s also pretty as hell in this 11-11 Memories Retold gameplay. DigixArt are working with Aardman Animations to show World War One from both sides of the fight. Here’s about ten minutes of this stunningly good looking war game to enjoy.

Insomniac's Spider-Man is bringing a bunch of extremely good kicks and flips to the PS4 this September. We take a deep diver into the influences on his combat style, including capoeira and lucha libre.

Sekiro: Shadows Die Twice will not have microtransactions. Fan fears regarding in-game payments sprang up as a result of the game’s UK PSN pre-order page, which referenced “optional” in-game purchases for the next FromSoftware title. Since then, however, representatives have confirmed that there are “no plans” to include microtransactions.

I don't think it's possible to look at a screenshot of Shortest Trip to Earth and not be reminded of FTL. Edvin Aedma, one of the developers of Shortest Trip to Earth, who previously worked on the excellent Teleglitch, explains to me that the idea for his spaceship roguelike game technically predates its release, even if it's since become an important influence. "I started designing it in 2010, which was two years before FTL. I even have email proof if you would like to see it!"

The Doom Slayer's new grappling hook and increased mobility with wall climbing and air dashing looks to be the next evolution in Doom's already amazing combat chess. We spoke with Marty and Hugo from id Software on how Doom Eternal's new mobility options are changing the game.

The XCOM-style action of Achtung! Cthulhu connects with and fleshes out the story of the currently-running beer-and-pretzels Achtung! Cthulhu tabletop campaign – if you play one, it’ll provide additional details for the other.

Anno 1800 takes Ubisoft’s long-running city building simulation to the Industrial Revolution, but while you’ll have to watch how things are going at home, a big part of the game will be based on exploring the world and finding valuable things to steal from far-off lands you visit.

Separate from our visit to Ubisoft Quebec for our month of exclusive Assassin's Creed Odyssey coverage, we recently had the chance to fight Medusa in a full mission from the game! Below are timecodes for some of the big moments from the surprisingly supernatural quest:

In our latest piece of exclusive coverage on Assassin's Creed Odyssey, we're getting into the gritty details of some different abilities and armor you can use in each of the game's three playstyles: Warrior, Hunter, and Assassin. Video editor Leo Vader walks through a few different character builds, showing ability combinations, gameplay loops, and how it's all been improved from Origins.

Onimusha: Warlords arrives on PS4 on January 15, 2019 with a high-definition visual upgrade and features that will improve your sword-fighting adventure! First released on PS2 in 2001, Onimusha: Warlords is set in feudal Japan and tells the story of the samurai Samanosuke and ninja Kaede as they race to rescue Princess Yuki.

Curly vs. Gunvolt. Shovel Knight vs. Isaac. If these match-ups don’t get you excited, you may have missed out on some of the most delightful indie games of the past decade. Fortunately Studio Saizensen’s all-star indie fighting game Blade Strangers is just as quirky and approachable as the games that spawned it.

Harvest Moon and Story of Seasons creator Yasuhiro Wada brings you Little Dragon Cafe, where a twin brother and sister learn to cook and manage a small café while raising a dragon to hopefully save their mother's life.

Announced in February last year, Wargroove is Chucklefish's cutesy "Advance Wars meets Fire Emblem" turn-based strategy game. To be honest, I didn't know all that much about it till it unveiled this adorable dog commander ahead of E3, and I'm now pretty much all in. I'm therefore pleased to hear Chucklefish CEO Finn "Tiy" Brice say it's coming along well, despite taking its time.

Rage 2 is a collaboration between id Software, makers of the original Rage, and Avalanche Studios, the studio behind the Just Cause games. One is a master of first-person shooters, the other third-person open world sandbox games. So how have they found combining their specialities for Rage 2?

Rage 2 is already looking like a fun mix of open-world Mad Max-style exploration and Doom-style gun combat, but for anyone who’s played and enjoyed the first Rage, there’s been something missing: characters.

I was beaten to death by the bloke with the big eye. If you went through the zombie gauntlet of Resident Evil 2 back in 1998, you will recognise this large, gurgling sod. William Birkin is the zombified antagonist whose pharmaceutical experiments have turned Racoon City into a shambling shantytown. That’s fine. The same experiments also turned him into a bloke with a giant case of conjunctivitis in his shoulder. He just thrashed me to death with a big pipe. It was nice to see him again.

The bad rats are back again – no, not those ones. Warhammer: Vermintide 2 was a lot of grimdark, co-op hack n’ slash fun, but some folks have already picked every last scrap of diseased meat from its bones already. Today, it got its first bit of paid DLC – Shadows Over Bögenhafen – adding another two missions to the mix, plus a massive patch for all. In this DLC, everyone’s favourite plague god Nurgle is up to no good (again), so it’s time to call our band of continually bickering heroes to come clean up, and maybe bop some rats while they’re at it.

Daybreak Game Company have announced that Just Survive, the game that was originally H1Z1’s survival sandbox, will be shut down soon. They’ve already delisted the game from Steam, so no one new can buy it, but current owners can play until the servers close in October. H1Z1 will continue in its current battle royale form (previously called H1Z1: King of the Kill), after the two split off earlier in development.

Heitmann is popular on YouTube, and has close to 900,000 subscribers on his channel. He first gained popularity as a player of Counter Strike: Global Offensive, a first person video game. He was later known for trading "skins," which are digital files used to customize the appearance of the game's players.

Sanchez said CHP believes Heitmann was involved in an incident earlier in the day at a local elementary school.

Google has just publicly disclosed that it discovered an extremely serious vulnerability in Epic's first Fortnite installer for Android that allowed any app on your phone to download and install anything in the background, including apps with full permissions granted, without the user's knowledge. Google's security team first disclosed the vulnerability privately to Epic Games on August 15, and has since released the information publicly following confirmation from Epic that the vulnerability was patched.

The two victims in yesterday’s shooting at a Madden tournament in Jacksonville, Florida were Taylor Robertson and Eli Clayton, professional Madden players who had both found success playing EA’s football simulation game.

Forgotton Anne lures you in with its lush hand drawn aesthetic, and then has the gall to explore totalitarianism, violence and resistance through the eyes of an extremely flawed and sometimes downright evil protagonist. It is a paradox, a game of internal contradictions and conflicts, it is not flawless – but that is what makes it such a fascinating game.

Games are adapt at external validation. Positive feedback and rewards for the bare minimum are laced through typical big budget experiences. Throughout my youth, I played Knights of the Old Republic four times and never wavered from the light-side. The game applauded me with blue halos, heroic music, and a classic Star Wars redemption arc.

Everyone has that game that they really love. It could be for nostalgia sake, reminding them of a time before now. It could be for quality's sake, something that's so good that it's hard to top. But the reality is everyone has a different reason.

Shenmue I and II’s HD remasters released on Steam today and I’ve been playing all morning. Yu Suzuki’s 1999 adventure game helped set a standard for open world exploration. Its secret is simple: lots of and lots of “pointless” but satisfying interactions.

We’re about to release Frozen Synapse 2. In some ways, it’s the culmination of 17 years of involvement with indie games in one form or another. This would seem like a good time to look back and write some kind of inspirational blog post in order to get 20 minutes of social media attention to leverage for marketing purposes…

It’s evident from these developers that, while nostalgia plays a role in the rising popularity of games inspired by the look and feel of the ‘90s, it’s not solely responsible for the appeal. As development tools have become more accessible and technology more sophisticated, these games are springing up not out of necessity, but rather the newfound freedom to turn what was once a severe constraint into a valid artistic technique.

Halo composer Marty O'Donnell has shared a never-seen-before video that shows how the shooter's seminal's sound was created and recorded. It includes live sessions with iconic guitarists Nile Rodgers and Steve Vai that are hairs-will-stand-up-on-the-back-of-your-neck levels of amazing for any Halo fan.

There are two stories to be told about games on Microsoft Windows during the operating environment’s first ten years on the market. One of them is extremely short, the other a bit longer and far more interesting.

You probably don’t get how big a deal Royal Hippogryph Knights are. Not only are they paragons of chivalry who gained superhuman powers after drinking from a magic cup and then tamed a savage flying monster, but – unlike the vast majority of units in Total War: Warhammer – they never existed in the tabletop game. Until the Royal Hippogryph Knights arrived in the Bretonnia update, Creative Assembly had only ever adapted units from the tabletop game’s official rule books.

EVE Online wars can go on for months or years, often requiring players to go above and beyond what would normally be expected of people playing a video game as a hobby. They might have to set their alarm clocks to wake up in the middle of the night for a battle, call in sick to work to make sure they are in the right place at the right time, or spend 10-plus hours in a brutal battle. This sort of thing can wear a person down over time, especially after a few demoralizing defeats.

This video explores the plague; how pandemic outbreaks birthed the monsters and demons of our myths and legends, and how its impact is still prevalent in our everyday consumption of modern pop culture. On fatal diseases, dragons, vampires, zombies and somehow I managed to squeeze Albert Camus into this again.

Video games are for everyone. But disabled people can be left out if developers don’t consider their needs. In this series of videos, I’ll be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. This time, I’m looking at design choices and menu options that will affect those who are colourblind or have low vision.

Dragon Ball FighterZ has been one of the biggest fighting games of the year, but it's also been getting attention from plenty of people who've never touched a fighting game before. I'm one of them, and my journey through Dragon Ball FighterZ has opened my eyes to an entirely new world. How does Dragon Ball FighterZ grab both new and old players? Let's see how its mastery of the "skill room" makes it happen.

As is now, seemingly, an annual tradition round these parts, I hop back into No Man's Sky to look at its newly added systems—examining to what extent its interesting meta-narrative is making excuses for sometimes less-than-optimal design.

Lets take the camera absolutely anywhere we want to rip and tear apart Doom!

I dont plug my patreon in the videos because I want to keep the content pure and timeless. However currently I am accepting for support in the early months as i recently quit my day job to push this series as far as it can go. If you visit the patreon page, there is a video that explains my whole story. https://www.patreon.com/BoundaryBreak

If you’re anything like me, you often find yourself lacking a precise way to explain an idea you have.

Especially when it comes to design and creative work done with other people, there seems to be an endless array of knotty and muddy conversations. I find myself thinking, “If I just had a word for that feeling, or for that… thing… I’d be able to solve the problem in a much more elegant way.”

Well, basically, the following reading list was put together precisely to help you find a few of those words for designing videogames.*