Despite delays and technical difficulties, we are very proud to release the first glimpse of gameplay for INFRA. This video shows an example of some of the puzzles found in INFRA, as well as some of the mechanics and tools you will use along the way. For instance, the camera is used to document damage and will affect elements later in the game. You should also get a good sense of the atmosphere, which has been a priority for us since the beginning of development. Keep in mind that everything shown here is a work in progress and is subject to change. One of our primary focuses for the future is to work on improving the character interaction systems, which will help to make the gameplay flow better and feel more real. Stay tuned for more details and a trailer sometime in the future!

looks like the camera is for recording the 'failure points' in the infrastructure, or whatever structural analysts call them, would at least be a mission objective, and can probally even affect the story later on, with missed/ignored warning signs leading to bigger problems down the line...