One of the primary goals of teaching is to prepare learners for life in the real world. In this ever changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Teachers and students can leverage these tools to improve learning outcomes. Educational interfaces and software are needed to ensure that new technologies serve a clear purpose in the classrooms and homes of the future.

Since teachers are always looking for creative ways to engage 21st century learners, there needs to be an academic venue for researchers to discuss novel educational tools and their role in improving learning outcomes. This workshop aims at filling this void: combining the pedagogical expertise of the cooperative learning, and learning sciences communities with the technical creativity of the CHI, UIST and interactive surface communities. The objective of this workshop is to become a conference within two years

We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education.

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About

This blog is one of my on-line filing cabinets, open to the world, focusing on off-the-desktop natural user interfaces, interactive systems, interaction design, and user experience.

What is the interface? Real-world locations and public spaces (airports, shopping centers, lobbies, buildings, plazas, parks, etc.), educational or social networks and settings, as well as virtual worlds - simulations, games, VR, or augmented reality - just about anything humans interact with in their daily lives.