I'm a lifelong gamer who'll play just about anything that sounds good, regardless of reviews. My Backloggery is still a work in progress, but when it's done you'll know what I mean.My BackloggeryDIY FC:5414-2316-5886

I published my first game, and I'm fairly proud of it, so give it a try. The gameplay is inspired by one of the tests in Big Brain Academy, but simplified a bit. It's unlocked so that you can see just how insanely complicated the AI had to be to make it work. I'm not much on the artwork end of things, although I did put together a quick music track for it.

I only have connections to 3 or 4 of you confirmed so far, but you've all been added on my end I believe. Code again: 2493 6617 4061.

Nice work on the randomization choices (and great idea / art as well, makes a fun package). The 4 possibilities are not equally likely due to how you set it up, but that's not a problem and may even be intentional. If you're curious, here's how it works out, due to how you staggered the timing triggers:

So, you can see why the Moon comes up so often. If you did want to make each combination equally likely (which may not even be ideal for your intentions), you could just set up 2 trigger objects with a 50% chance each (ie. when time 1-1 and time between 1-1 and 1-2), then set a trigger on each of the four signs that looks to one combination of those two (Earth looks for trig. A and B, Uranus looks for A and not B, etc). I could make that change to show you and then put it in my bin for you to grab, if you'd like.

Check out the randomization and AI on my mouse maze thing to see how crazy it can really get. The cheese has 3 possible locations (and not all equally likely, with the lower left occurring 50% and the other two 25%), the wall passages appear anywhere on each wall, and the mouse has to appropriately turn when hitting a passage or a side wall. I have a ridiculous number of triggers running to make it all work out.