(Should be) None! The IcedTea project helped create a fully open version of OpenJDK. There may be files in the OpenJDK build that have open-source licenses that are theoretically incompatible with the GPLv2 (eg. Apache) - haven't checked. However, as well as the classpath exception there is the assembly exception http://openjdk.java.net/legal/exception-modules-2007-05-08.html. That should cover both your and Roquen's concern. Unless Roquen is talking about adding in his own GPL incompatible code to the OpenJDK build itself (as opposed to included stuff by assembly exception or additional libraries covered by classpath exception)?

Incidentally, while reading the OpenJDK FAQ to refresh my memory I noticed this

Quote

Are there any restrictions on what I can do with it?

OpenJDK is released under an well-known open-source licensing model, that places no restrictions on your ability to run OpenJDK.

When working in the big Teleco's we went to quite a few legal meetings, some specifically about java, others the GPL (I was contributing to the kernel at the time so i was often asked about the "spirit" of GPL). This was the sun days of course. Long story short. Even on retainer lawyers like hourly rates and take a long time to do anything and for the most part guarantee *nothing*. They are not real professionals IMO. ie have no liability.

But anyway, its quite clear that generally you can't be permissive then hold back on a detail. At least in most countries. To take that to court is lots or badness. Mostly because you don't have good odds of winning. But the final decision is made by a judge. So what is allowed and not allowed can *only* be worked out in court.

Patents are a different matter at least for software. For the most part if you are not in the US you really shouldn't care. Lawyers here (EU) have said be careful. But its generally accepted that no court will take the case. At this stage anyway (well about 2 years ago.. yes it was real lawyer advice).

It should also be pointed out that Stallman interpretation of derived work is also unlikely to stand up in court. This has been reiterated many times by many lawyers. However most stick to it for PR reasons.

These lawyers are not your lawyers so you know, whatever. But as small time devs you really don't need to worry. By the time you make enough for anyone to care, you will be pretty rich. Also most courts of the world require that they inform you first and give you a chance to remedy the situation for anything copyright related before proceeding with litigation. Even Patents require pre litigation negations that are fair and reasonable (ie no extortion).

I have no special talents. I am only passionately curious.--Albert Einstein

Unless Roquen is talking about adding in his own GPL incompatible code to the OpenJDK build itself (as opposed to included stuff by assembly exception or additional libraries covered by classpath exception)?

No, I'm talking about the source you'd get from a pull. And again, I'm probably just being paranoid. Really I don't think it would be unreasonable to spend the time writing a shell script to inspect all files and spew out filenames of any that don't contain the GPL header and manually inspecting them...as well as a manual review all plain text files before thinking about walking down this path.

Quote

OpenJDK is released under an well-known open-source licensing model, that places no restrictions on your ability to run OpenJDK.

Notice the operative word: ...on your ability to run... I've never claimed that it was possible that it would be illegal for you to "run" the executable you generate. Distribution is my concern.

Just some numbers..The PS3 devkit originally cost $10,250. The price was then cut to $2000 in may 2009 so that more developers would come along.for most poor indie developers it would have to be much lower than that, but we will see... I was just interested in how much money we are talking about. I figured something like $5000 and up, so $2000 isnt all THAT BAD in comparison... well not that I have $2000 to spend on a devkit.

On a related note, the Ouya devkit was like $800, which is freaking crazy. Also considering: Why do you even need it ? Ouya is Android, why do I need such a devkit just for Ouya and then at that price... just give me the Ouya API lib or whatever and there you go

Really? Does Oracle know that several organizations would like to publish fully functional builds of OpenJDK with Java Web Start support this time (by porting NetX/IcedTea-web to Windows and Mac) especially since it started bundling Java with the crappy Ask malware?

Really? Does Oracle know that several organizations would like to publish fully functional builds of OpenJDK with Java Web Start support this time (by porting NetX/IcedTea-web to Windows and Mac) especially since it started bundling Java with the crappy Ask malware?

Wasn't the Ask stuff from a deal made by sun before they were aquired?

Busy between school, work, life, games, programming and general screwing around.If you'd like some pixel art for your game, send me a PM, i'll see what I can do.Current project: http://elementalwarblog.wordpress.com/

On a related note, the Ouya devkit was like $800, which is freaking crazy. Also considering: Why do you even need it ? Ouya is Android, why do I need such a devkit just for Ouya and then at that price... just give me the Ouya API lib or whatever and there you go

The $800 $700 OUYA version was for a super-early beta version of the console, as well as other perks such as extra promotion for your games. Most people paid the normal price of $100 for the standard version that's releasing now. Both versions are free to develop for. The 700 dollars was basically to get your hands on it way early, provide feedback on the still-in-development hardware (several things have already changed between then and the "real" version), as well as the extra promotion. Nothing to do with the dev kit.

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org