Brand new music tracks with custom music theme selection options per game mode

New volume controls for Music and SFX in game options and in game

Level Theme skinning gallery

About This Game

Cubemen is a fast paced, action packed, original 3D Tower Defense game that mixes TD with RTS in
single player & online multi-­player awesomeness! Get ready for some crazy Cubemen action!
It’s the age old struggle between Good vs Bad, Blue vs Red, Little men vs Little men. Use your own
little Cubemen to defend your base from other little Cubemen that are trying to run it over. It’s the
usual story, but with many very interesting twists.

Play a purely defense game in various modes on a sweet selection of levels, or go into Skirmish
mode and play a new type of TD game against either the computer or another human opponent.
That’s right.. Two way REAL-­TIME TD against the computer or a real person!
It’s TD like you’ve never seen or experienced before.

Key Features:

35 local Single-player Defense levels in ranging difficulties from beginner to insane

25 local Real-time Multi-player Skirmish levels (play One v.s One against AI or another Human)

9 local Real-time Multi-player 6 way online Mayhem levels

No static towers... Your towers are actually Cubemen. Place them and move them around at will.

In my opinion, Cubemen is a ludicrously underrated game. It is incredibly simple in concept but it is executed incredibly well making it a huge amount of fun, the really simple but highly polished graphics also give this game a great charm to it.

Cubemen is a blend of Tower Defense and Real Time Strategy, something that can be very difficult to balance but Cubemen does it relatively well. There are a nice variety of units to chose from and an eclectic selection of official & community-made maps that give this game a lot of playability in both single and multiplayer games, this is a great game to play either alone or with friends.Another thing that I love about Cubemen along with it's simplistic but great graphics is the brilliant soundtrack, it may be minimal in variety and some tracks sound like remixes of others but there are some really good pieces that fit perfectly into the games art style.

The hardest thing to achieve in any Strategy or Tower Defense game is balance, and even though Cubemen does it fairly well, it also has some unfortunate flaws; they aren't necessarily global flaws as the problems only seem to occur on certain maps, but the issue is still there. This is the fact that there is one particular strategy that works 95% of the time said maps, mainly some of the earlier ones but is also prominent on the later/more advanced maps too. If you rush the enemy spawning towers with basic infantry early on, it can be incredibly easy to dominate the rest of the game by pumping more and more infantry to that location. Like I said, this doesn't happen on all maps, just a handful, it is also my only real problem with this game.Another flaw is that some infantry can feel fairly redundant such as Freds or Sids whereas other infantry like Grills, Flints and Rickys can dominate the grid most of the time in large numbers. This is again the balancing issue that lurks in these kind of games, it's a very difficult thing to overcome but non-the-less, it is nice to have a selection of units to chose from, especially since it doesn't clog up the interface and use minimal space.

So as this game is fairly cheap and is practically given away during sales, I would suggest trying it out if you're a fan of Tower Defense or RTS games. I believe some of the reviews that this game has recieved are relatively harsh and undeserved, sure, it has some issues but what game doesn't? This game and it's sequel are a lot of fun so if it's going for cheap or is in a bundle, I highly recommend it! I'm looking at you, my Command & Conquer buddies.

Also, for the record, those of you that call this game a "Minecraft ripoff" are clearly morons.

It’s not a *bad* game. The concept is novel, the graphics feel pretty polished, and the team obviously cared about the game they were building.

But the sign of a great strategy game is balance. Unfortunately Cubemen lacked this in 2 important ways.

1) The strategy to beating every Defense level is the same. I thought the game was extremely hard at first when I was trying to sit back and defend, but then I discovered that if you rush the spawn point with the 2 basic units, you can win nearly every Defense level. A few of the 35 levels did require some thought, particularly the last one, but really only in the early game. But even these ultimately came down to the same strategy, it was just harder to do immediately: surround the spawn point, then wait for the win.

2) The wide variety of units doesn’t really matter. This piggybacks off #1. You can win every level (except the last one) with just Grills and Flamers (maybe even just Grills). If you have enough to build Rickies, you probably are going to win anyway. This made the game fairly one-dimensional.I think this aspect actually drives people away from the multiplayer; they get a sour first impression and can’t get over it.

Best of luck to the team in their future projects, at any rate! I know there has since been a sequel; I may give that a spin to see if some of these things are addressed there.

Cubemen is a fairly simple but charming real-time strategy game, set in a world of cubes. Each Cubeman has his own strengths, weaknesses, and pricetag, but all serve to dominate the enemy and protect your base.

Cubemen was a strange experience for me. Somehow I had gotten myself a little excited about this game, not sure why, it didn't exactly have much of a hype going for it. But there I was, actually looking forward to this game. And boy was I disappointed.

Cubemen is a Tower Defense game. You place your towers, or cubemen on the map and move them around as necessary to shoot the enemies who will come at you from a multitude of spawnpoints on the map. They use a variety of weapons who's damage potential, type of damage and accuracy varies decently. Unfortunately several easy strategies exist to completely overpower the enemy early and take command of the game to the point where any challenge disappears out the window.

The random accuracy does provide some problems though as an early rush strategy that sometimes wins you the map with no casualties will other times make you lose without killing a single enemy. This randomness, combined with the reliability of camping the enemy spawns makes the strategy very shallow. You never have to spend much time contemplating unit placement or even which units to purchase beyond the first 2 minutes of a map.

The problem is that Cubemen is a very, very simple game. It'll take you five minutes to learn how to play it and ten to master it completely. The economy questions are virtually nonexistent, all enemies and maps can be met with the same strategies and the is virtually no challenge to be found in the game.

Despite the multi-player being cross-platform with mobile devices it is almost completely dead which is probably not a bad thing, considering the broken balance.

It is a game that gives you no reason to continue playing once you've done the first 30 minutes. Only the achievements exist to keep you playing but even that is just a mindless grind.

Cubemen is a decent RTS/Tower Defense game that does well with what little it contains. The use of "cubemen" instead of towers and their ability to move around on the battlefield can make you rethink your strategies, especially since they can be destroyed by the enemy that is approaching you. The oncoming enemies can also pack weaponry so strategic selection and placement of your cubemen is critical for your success. In skirmish mode the game becomes even more entertaining with the addition of an enemy commander which will command it's own tower-like cubemen. You also get the basic foot soldiers that will mindlessly attack the enemy base every round. The wide variety of maps make up the majority of the difficulty differences, along with a couple other changes. This is a great little game and well worth the couple bucks it costs.

A fun little game that you can spend time trying to beat your friend's score with. The stategy element involves buying block people which represent different classes like grunts with rifles, flame-throwers, morters, grenaders, lasers, snipers and so on. The idea of the game is to win at a war of attrition by beating the enemy's waves in a tower-defence kind of way.

It's a fun little game and fun to compare your score to other's online but beyond that I don't know much.

One of my all time favorites, no doubt 'bout it! Haven't played it in a bit, getting back to it and I realize what I've been missing. A great action/tower defense game. Although, the player base is kinda dead, real shame. But if you've got some friends (you do have friends right..?) get them together and hop into an online match. Its that simple foo!

But for-real, this game is def worth the few $ it costs, and the developers (based off their interaction on the forums) are real peeps, support em!

Now let me be honest here. I am not the best gamer when it comes to strategy, but even with that in mind, this game is bloody hard. Before I get to that, I will say that the graphics and music of this game are fun, and enjoyable. But; the gameplay is slightly unbalanced, call me a whiner, but in the early levels of the game, grenedeirs (excuse my spelling) Totally out-gun you. You really don't stand a chance, however, the freeplay matches are actually somewhat enjoyable.

On to the multip- wait, what multiplayer? No one plays this game online, really, no one. So I wouldn't bother.

The level creator is fun, and is well deisgned, I would reccomend making some of your own levels for gameplay, although no one is going to play them online, seeing my above statement on multiplayer.

Overall, the game is fun and challenging, to good generals this would be a fun and replayable game, I however, out of personal taste, don't like the game all to much.

This game is amazing.Theres no lag in multiplayer,graphics dont matter,and the game is so easy to learn.The only 2 problems are that no one plays multiplayer (suggest u have a friend get it to like i did) and the computers dominate in easy.Overall its a good ofline and online game that doesnt get old. i rate it a 9.5/10