Monthly Archives: December 2014

A big goal of Spawning Tool is to make build orders more accessible. StarCraft demands a high level of multi-tasking, and having a build order ready by rote can help players focus on other decisions. Of course, making the build orders available in the browser is just the first step in transferring knowledge into a real game, and integrating with SALT helps to bridge that gap.

SALT is a StarCraft mod that allows you to Save and Load game states for practicing engagements and build orders. The most relevant part to Spawning Tool is that it allows you to compose a build order, and it will prompt you step-by-step through the build order. Instead of looking back and forth between StarCraft and a written build order, you can practice it all with in-game audio prompts.

So we integrated SALT and Spawning Tool by allowing you to import build orders from your favorite pros straight into SALT. I’ll let JaKaTaK do a much more interesting explanation of how it works:

There are a few unfortunate technical caveats to it, so be sure to read the help text as well. Otherwise, I hope you find it useful, and of course let me know if you encounter any bugs with it. Happy practicing!

Quick note here on the blog that Spawning Tool now supports the LotV Custom unofficial fan alpha mod. Their team has put together a lot of work to faithfully recreate the LotV previewed at BlizzCon, and it’s definitely gotten a lot of excitement about how StarCraft will change with Legacy of the Void (LotV).

To support that, Spawning Tool has added support to parse the new units and abilities to show build orders including Ravagers, Disruptors, Lurkers, and everything else new. You can see some of those here, and you’re welcome to upload your own. This is the wild west as we try to figure out new builds that account for both new worker/economy timings as well as the new units.