The Hangar Screen will be released seperatly, as that needs a more intensive readme, with full instructions for 'how to..', in particular on editing screenshots for use.

They are multi-layered, with redrawn seperator lines, 'blackboards' for the displayed text, and new backgrounds. The background included herein a more of a 'generic' type, of various sky scenes. All the 'hot spots' for the mouse remain in the stock positions.

They are the standard size of 1024x768, as used by 3rd Wire. Although in PSD format for Photoshop, they should be usable in any other program that can open and work PSDs.

This mod creates a fully new aircraft, an EXTENSIVELY upgraded Kfir "C16" as might be used by the RNZAF.

It =REQUIRES= a Full-4 Merged install, or at the very least, SF2:I and SF2:V for the various and sundry bits used herein. If you do NOT have the minimum required game installs, DO NOT DOWNLOAD THIS MOD, as you won't be able to use it.

3 new skins, (partly redrawn from stock) and their attendant decals are included. No aircraft or cockpit parts (lods, bmps/tga/jpg) are included, as they use all 'internal' bits pulled from the various game cat files (in a similiar fashion as the Panama Mirage IIIPN).

The 3 skins "represent" some of the aspects of the "Forces of Good" from the LOTR series:

Modifications to the base model include (but not limited to), addition of landing lights, correcting the positions of the taillights, activating the canopy via an manual animation key (use Shift/0 to open and close), massive upgrading of the avionics suite (included new jammers and CM dispensers). Other mods include the addition of a laser designator for prescision strike, new A-A & A-G radars, and many other 'hidden' changes.

NOTE: most, if not all, of the weapons used are STOCK. With possibly 2 exceptions, and they're not presently used.

As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).

(*=how an Urik-hai is gonna fit in that little cockpit is beyond my understanding! Or if Sauron's Orcs are smart enough to fly a Flogger...)

This mod also assumes that you've converted the AI MiGs into Player-Flyable units. If not, consult the SF/SF2 Knowledge Bases, and download Ordway's MiG cockpits.

For those truely bent, these decals can easily be (re)used on any aircraft that suits your fancy, and where insignia decal positions are known. Just check the relevant aircraft's decals ini for positionings.

As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).

SF2 WW2 Bandidos FW-190A4 Tweeks Pack 9/23/2018
-- Something for the WW2 ETO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
A series of modifications to the recently released Bandidos Team FW-190A4 WW2 Luftwaffe fighter.
Included are:
Data ini (many changes/corrections)
"main ini" (rearranged skin sequence - JG.26 is now the first one)
new damage tgas (that looks better)
loadout ini (now carries belly tank always by default on A-A missions)
"Box Art" hangar screen
For a full list of changes, corrections and adjustments, see below in the "Notes" section. A backup copy of the original data ini is included, but I forgot to backup the 'main' ini. You might want to do so before installing this package.
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too.

*Please note, this aircraft was supposed to be released several years ago (in August, 2014!!), and somehow managed to slip out of sight. I hope this corrects that mistake.*

**Note: This mod will -NOT- work in 1stGen game installs at any patch level. Also, for those End Users � attempting to use this aircraft in an SF2 converted version of the DAT's WoA Pak, be advised of probable conflicts.**

This is a "Theatre Specific" release of Veltro2K's =NEW= B-25C/D Mitchell Medium Bomber. This represents the "glass nosed" bomber version as used in the MTO. This is the FULL aircraft, with just about all the necessary parts supplied.

This mods uses the Brain32 trick, with the skinmap in the main aircraft folder. The aircraft is finished in Sand (desert pink) over neutral gray. This represents the 12th BG from it's arrival in theatre to late 1943.
All markings are decals, and Decal Randomization is TRUE. The aircraft carries the "plain star-in-blue-circle" used until Sept 1943. The SF2 "date switch" will turn on in September, 1943 for the 'star and bar' insignia.

Engine sounds, pilot figures, and skin-specific Hangar Screens are included. Weapons, guns, bombs, etc, are NOT; you should have them already. Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usage (7/42-12/43 although it is likely several served longer, even when the H & J models reached MTO squadron service).

When in game, you'll see

B-25C/D Mitchell (v2k)

on the Aircraft Selection Drop down menu. This will differentiate it from any other B-25s you may (or may not) have.

SF2 WW2 PTO RAAF B-24J No.21 Squadron Skins/Decals Pak 7/20/2018
-- Something for the SWP PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
A new set skins for the B-24J Liberator by Veltro2K. It represents No.21 Squadron, RAAF as used in the Southwest Pacific Theatre of Operation from 1944 through the war's end.
The aircraft is in "natural metal" finish, and all markings are decals. On the individiual aircraft (plane-in-squadron) letter lising, those marked with a star (*) have their serial numbers matched to their aircraft letters. All other aircraft serials, while having served in 21 Squadron, could not be matched to their individual lettered aircraft. Decal randomization is TRUE
Also inclued are a new data ini, with adjusted hitboxes and various upgrades. The original, renamed for a back-up in included as well.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a glance
Good Hunting!
Wrench
Kevin Stein

The differences are various paint schemes, and include both CAG and line birds. All 3 skins are new builds, from Sundowner's template. The skins are in jpg format. All decals from the original Mytai pack have been reused. The dates listed are for the deployment years. The SF2 "date switch" is =NOT= used on these skins.
When on the load out screen, on the skin selection widow, you'll see:
F-4B_67:
VF-51 Screaming Eagles 71 (Mytai)
VF-51 Screaming Eagles 73 (Mytai)
F-4N:
VF-51 Screaming Eagles 74 (Mytai)
As VF-51 is a stock, listed squadron, this will help diferentiate these from 'generic' 3W skins. It also honors Mytai for his work in creating them so long ago.
Decal randomization has been set to "TRUE". Included are "newish" data inis for both aircraft. The data inis now incorporate manually operating (meaning: you, the player can now) wingfold and canopy operation. Both use the Standard Animations Keystrokes (tm), Shift/9 for wings and Shift/0 (zero) for the canopy.
Also included, within each skin folder, are all of Mytai's original research material that came with the 1stGen Package. This inlcudes photos and other text files.
As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
Remember!! You must have DLC #23 to gain access to the F-4N!!
Happy Landings!
Wrench
Kevin Stein

SF2 WW2 CAC Wirraway Pak by bunyap
-- Something for the Oz PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
This package contains bunyap's CAC Wirraway, modded to SF2, as seen in New Guinea 1942-43(ish). The skin represents 4 Squadron, RAAF at this early war time period. This is the complete aircraft, with all new skin and decals.
New (semi)compliant SF2 FM was cobbled together. As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts.
All skins are in jpg format, and decal randomization is set to TRUE.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Remember -- these are very old models, so they "are as they is". The original readme is included.
For our friends Down Under!!

SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K 6/1/2018
= For SF2, Any/All (Full 5 Merged RECCOMENDED!) =
This is a remod pack for Veltro2k's Western/NATO Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft.
It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12, Tu-16 or B-52D (SF2V) destroyed models as well. Flight Models remain "as issued"; they've not been touched by me.
All New Data Inis Included in this pack are for:
C-5A Galaxy
C-17 Globemaster II
C-141A Starlifter
C-141B Starlifter
G-222/C-27 Spartan
E-767
KC-767 (KC-46)
Nimrod MR.1 (RAF ASW/Martime Patrol)
Br.1150 Atlantique (ASW/Martime Patrol)
PB-1W Navy Fortress (USN 1940s/50s AEW - B-17)
DC-8 *
B-747 Pan Am"Jumbo Jet"
*The DC-8 mods are for the package by Daddyairplanes*

All aircraft have had their data inis reworked to correct, add, move, remove or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Pan Am 747, which gets a partly repainted skin, with all new 100% accurate civil registration number decals (18) AND their matching "Clipper" names. Decal Randomization is "TRUE". The 747 and DC-8s also get an avionics upgrade (GM radar). Some sounds are included; you may have them alread, or not; but I like "to be sure".
Please note, some of these aircraft may NOT be in the SF2 downloads section; one will need to Search the SF1/Wo* (1stGen) downloads. Equally important, is to HAVE the aircraft installed =BEFORE= installing this Upgrade Pack. Kinda makes sense, right? <gr>
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
Happy Landings!
Wrench
Kevin Stein

SF2 Upgrade Pack For Soviet Transports,Airliners and AWAC Aircraft by Veltro2K 5/23/2018
= For SF2, Any/All (Full 5 Merged RECCOMENDED!) =
This is a remod pack for Veltro2k's Soviet/WarPac Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft.
It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12 destroyed model as well.
All New Data Inis Included in the pack are for:
A-50 Mainstay (AWAC)
An-22 Cock
IL-38 May (ASW/Martime Patrol)
IL-76 Candid
IL-78 Midas
Tu-95A Bear-A
Tu-95MS Bear-H
Tu-104 Camel (Aeroflot Airliner
Tu-144 Cleat (Aeroflot Airliner)
Tu-126 Moss (AWAC)
All aircraft have had their data inis reworked to correct, add, move or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Tu-104, which get a partly repainted skin, with all new 100% accurate civil registration number decals (18), and an avionics upgrade (GM radar).
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
Happy Landings!
Wrench
Kevin Stein

SF2 Post-War French Navy Seafire Mk.IIIC Pack 8/15/2017
= For SF2, Full-5 Merged (Reccomended/Preferred) =
=*UPDATED 5/28/2018*=
The package contains the Seafire Mk.IIIC used by 1 Flotille of the Aéronautique Navale of the French Navy, aboard PA Aeromanches in Indochina in the late 1940s.
All markings are decals and Decal Randomization is TRUE. Damage textures are in DDS format. Serial numbers, while correct for the aircraft should be conisdered "generic" in nature, not representing those that actually served with the AeroNavale.
The canopy operates via the Standard Animation Keystroke (tm), Shift/0. Wingfold is operated also with the SAK, Shift/9. Guns also grouped, MGs in Group 1, the cannon in Group 2.
Pilot figure, engine sound, and a 'new' drop tank are included. Guns and bombs are not included, as these are the standard WW2 British types, available in many weapons packs.
When in game, you'll see:
Seafire Mk.IIIC FN (CAF)
on the aircraft selection dropdown menu. This will diferentiate =THIS= Seafire from any others you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
Updated:
Version 2-
all hit boxes adjusted
new components added or names corrected
armor values adjusted

For those not following the "Tips & Tweeks" Thread in the SF2 WW2 Forum, this is a package of data inis for the Bristol Beaufighter by Cocas Aircraft Factory
This package contains data inis with adjusted hitboxes and some armor upgrades, but a new flight model for ALL the ETO (northern European used) Bristol Beaufighters that Cocas and I did.
These are:
Mk.1 (early and late)
NF MK.1 (early and late)
Mk.1C (ITF)
Mk.VI (early)
Mk. VIC, Mk.VIC, Mk.VIF (early and lates)
TFX (early and late -with and withOUT thimble nose)
the roll rate is still a little higher than as described, but it's improved over the original release
Instructions For Use:
Unzip, as always reccomended, to a temp folder or you desktop. Then, copy/paste the /Objects folder from the zip DIRECTLY over you /Objects folder in you WW2 ETO centric mods folder. Each of the above listed aircraft has, of course, their own folder within. Also provided is a backed up copy of the original data ini, for safety's sake.
At some point in time, the MTO and PTO theatre specific versions will be uploaded. Eventually, I'll be trying to update each individual aircraft's package. But there's a LOT of Beaus, and only so much time..
Enjoy!
Wrench
Kevin Stein

SF2:I Boeing C-97 "Anak", IDF/AF Pack 11/27/2017
= For SF2:I (or Any & All, Full-5 Merged Prefered) =
*Please note, as there is no B-337 Stratcruiser, the C-97 is standing in for all the civilian versions used by the IDF/AF. Also, this represents ONLY the cargo versions, not the air refueling tankers*
This is a mod of Veltro2k's C-97G Stratofreighter depicting those as used by the Israeli Defense Force/Air Force in the mid-1960s through the late 1970s. This is the full aircraft "nationalized" for IDF/AF usage only.
Serial numbers are 100% historical for aicraft(s) depicted (both B337 & C-97). All markings are decals, and decal randomization is TRUE. Pilot figures, various sounds are supplied. The new, updated/upgraded template IS included for other skinners to use.
As always, fairly easy to follow, detailed install instructions are included. So, please READ them ... after unzipping but before installling, of course!!
Happy Landings!
Wrench
Kevin Stein

This package contains 2 complete aircraft and skin/decal sets for cargo-carrying C-97s (of all marks, as their differences are negligible), and a version used by Air Rescue Service (later ARRS)
Included are:

C-97G (can be used for any cargo variant -A,B,C,D,E,F,G)

MATS (generic)
MAC (115th ATS (H), 146th ATW, Caifornia ANG)

HC-97G:

303rd Aerospace Rescue & Recovery Squadron

The SF2 date switch is used on the skins for the C-97, switching from MATS to MAC in 1961.
Serial numbers, while generic in nature, ARE for the model depicted (KC-97G). 18 serial decals are included. Decal randomization is true. All markings are decals (excepting the HC-97's wing tips).
Damage texture is in DDS. A template is included in a seperate folder, but was only partly redone for those areas I need to repaint. Skinners are encouraged to improve and expand on it. In the C-97's decals folder, you'll also find the psd to create the "nose lozenge" that carried the last 4 digits of the serial number. This style is/was used on a great number of other MATS/MAC aircraft.
Crew entry door is operated by the Standard Animation Keystroke �, Shift/0 (zero). The rear cargo door & Loading ramps are operated by the standard bomb bay keystroke (Control/o (oh).

The package contains new data inis for the C-97 & HC-97 Stratofreighter. This new inis have all new adjusted hit boxes, the addition of missing or (previously) unnamed components, and the re-arrangement of systems to the new components.
The aircraft package itself has also been updated for those that haven't downloaded these aircraft yet. Existing users will NOT have to re-download the entire package. THIS set is designed for that update/upgrade.
INSTRUCTIONS FOR USE:
Simply unzip, as always reccomended, to a temp folder or your desktop. Then, copy/Paste, move, however you wish to, the included /Objects folder directly OVER the existing Objects folder in whichever SF2 mods folder you have these aircraft installed to. Allow the Overwrite. A back-up copy of the original data ini for both aircraft is included, so no need to back up you originals.
Enjoy!

This the release of the Veltro2k's WW2 & Post-War US Cargo aircraft, made most famous by it's use during the Berlin Airlift.

It is REQUIRED that you have some measure of SF2, merged to whatever level, as this mod references the stock An-12's destroyed model. Hence, the need (as I state it always) for a Full 5 Merged install. It is usable without, but you may not have the dead, burning wreckage on the ground. It has NOT been tested in 1stGen SF/Wo* at any patch level. It most likely will =NOT= work, due to LOD coding.

The AvHistory engine is included.
Skins are in jpg format, and decal radomization is set to TRUE for all. ALL markings are decals. The damage textures are in DDS format. The template is included for other skinners (and in the hopes someone can clean up the mess I made of it!!
Each skin has it's own Hangar Screen, matching the paint job (more or less).
The cargo loading door/ramp opens and closes with the standard Bombay key (Control/0).

As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on operational usage, and the FM and other stuff like that there.

WW2 Allied Bombing Range - Final- 5/1/2018
- For SF2, Any & All (Full-4/5 Merged Reccomended)
**Please note, you should have SF2 for this terrain references many stock items from the Desert.cat.However, instructions are provided to use other terrain cats.***
This is a major overhaul of Several of the target areas on the Allied Bombing Range. This is designed =ONLY= for WW2 Allied usage. It can be used for practice by any and all of the Allied nations. There are a myriad of targets, both the old and newer ones, to hone you skills in level and dive bombing, strafing with guns and/or rockets (for those aircraft equipped). I intend THIS to be the Final Version.
It =WILL= replace all earlier versions of the Allied Bombing Range, so you'll need to backup, move/remove or delete any older version you may have.
Like the revamped modern range terrains, it has been retiled in an "IME" desert style with the addition of a water feature for anti-shipping. See "Change Log" in the Notes section for more details
As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- this document (THIS readme), expecially the "To Install" section, after unzipping, but =BEFORE= installing.

As always, the Notes and Other Nonesense section may make for entertaining reading.
Please also read the Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Happy Hunting!
Wrench
Kevin Stein

This is a modification of several inis, and adding objects to give The Range a World War 2 flavor, for the Allies.
This modificaton has been thoughly tested in SF and WoE, but not WoV. You shouldn't have any problems though, by making sure you 'cat file' pointer is pointed to the correct terrain cat. (see the Knowledge Base here at CA, or the newest Range readmes)

Many of these WW2 items have been borrowed from other maps, most specificlly Edwards superb PTO and EuroWW2. Others were scattered about, like the train station and factory place.
I'd like to express thanks to the Map Builders for their tireless work, hope I mentioned everyone ... I can fully understand the frustrations in placing objects now, after working on this and several other maps.

You'll need the original Range installed to make this mod to, as the terrain iteself is not changed. This is an object and ini mod, not a full terrain. You'll also have a NEW movements ini; now you can perform Armed Recon missions.

PLEASE read the enclosed readme for full, detailed instructions as to how to install. Although this mod can be used in any install, it is designed with WW2 =ONLY= in mind. Most of these mods, however, can easily be added to any other Range terrain (specifically, the movements ini and the new target areas).

This package contains a new skin, and some minor data & cockpit ini mods for Pasko's F4F-4 "Wildcat". It is designed to TOTALLY replace the VF-41 version released several years ago.

The skin represents VF-41 "Red Rippers" based aboard USS RANGER during Operation Torch, the Invasion of North Africa (well, actually, we all know it was Morocco and Tunisia, but why quibble???)

This new skin, like the other Wildcat skins I've done recently, is from my home-grown template, with all redrawn panel, rivet and other details. It has been resized to 1024x, so has a bit more detail than the older 512 version. All new decals, of the correct font and size have been created for the Modex and BuNums. The BuNums ARE for -4 Wildcats, but I was unable to acertain WHICH exact numbers were used by VF-41 during Torch. So, consider them as 'generic'; accurate, but generic <grin>

For those that haven't updated their MTO install's F4F-4, all the inis and sounds from the PTO Wildcat Upgrade are included; new data, cockpit and Main ini --so make sure you follow the instructions below!!!
The cockpit ini makes use of a new WW2 N-3 gunsight tga.
Like it's PTO brother, the canopy has been switched to an animation key (shift/0). The wingfold stays the same as originally issued; you use the bomb-bay control key (cntrl/O). As always, all the lights have been updated with accurate running, formation and landing lights. Also, the landing gear retraction sound is now the 'rachet' noise, as heard in the PTO upgrades.
A new WoE-style 'carrier deck' hangar screen, JUST for this mod is included (as it uses the VF41 skin)

As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions.

SF2 A-4 Skyhawk "Southland Scooters" Skin/Decals Pack 3/2/2018
= For SF2 (Any & All, Full-5 Merged Prefered) =
*Can be used in any install that has access to the A-4C_65 & A-4F*
2 new skins for a couple of the stock 3W Skyhawks. These represent "local" A-4 units from
Southern California; my home turf! :) They are either Reserve Squadron (VA-305) or a Service,
Support, Training Unit (VC-7).
Also included for the A-4F, are a modified Data and loadout inis, correcting/adding to the
Mission tasking loadouts. Several new parts are included that correct and add the missing outer
Sidewinder rails. Both aircraft get the Player operated manual canopy, and landing light.
The skins included are for:
A-4C_65:
VA-305 "Lobos" based at NAS (now JFB) Los Alamitos *-see notes-*
A-4F:
VC-7 "Tallyhoers" (or Redtails) based at NAS Miramar

Skins are brand new, from Nyghtfall's templates, and are in jpg format. Most markings are
decals, excepting certain squadron tags on the tail fin & rudder (VC-7 and/or fuselage bands
(VA-305). These had to be painted on due to number-of-decals-per-mesh restrictions. All BuNums
are historiclly correct for aircraft used by both squardrons; unfortunately, they could not all
be matched to their corresponding Modex. On the Loadout screen's individual aircraft dropdown
listing, those marked with a star (*) are matched.
Also added, via Magical Ini Dancing (tm) are missile rails for the OUTBOARD pylons on the A-4F,
as is correct for all 5-hardpointed Skyhawks. These are added via the loadout ini through
various jiggery-pokery and at great expense. They are only used in the "Air-to-Air" tasking (and
Recon), and will/do not effect any Strike, CAS, Auntie-Ship or other attack missions.
These modification can also be added, using the same data ini edits, to all the A-4E and later
models. With some luck, they will =NOT= interfere with any of the Skyhawks released by
Nyghtfall. If in doubt, back up your original data and loadout inis before installing.
The canopy uses the Standard Animation Keystroke (tm), Shift/0.
When on the Loadout screen, for skin/squadron selection, on the Dropdown menu you'll see
A-4C_65:
VA-305 Lobos (NAS Los Alamitos 70/71)
A-4F:
VC-7 Redtails (NAS Miramar 1973-80)
As always, fairly easy to follow, detailed install instructions are included. So, please read
them .... Also, DO give the Notes section a read as well, for enlightenments, illuminations, and
general ramblings. With MANY thanks to Nyghtfall for his invaluable assistance!!! :)
Happy Landings!
Wrench
Kevin Stein

SF2NA A-6E (TRAM) Intruder, VA-34,VA-55,VA-85 Early Lo-Viz Skin/Decals Pack 2/15/2018
= For SF2 (Any & All, Full-5 Merged Prefered) =
*Can be used in any install that has access to the A-6E_79 (aka: TRAM)*
3 new skins for the 3W A-6E_79 Intruder that depict the 3 squadrons that participated in the
"Freedom of Navigation" exercises in the Gulf of Sidra during 1986, and subsequent strikes
against various Libyan targets (El Dorado Canyon).
All markings are decals, and decal randomization is TRUE. All serial (BuAerNums) are correct as they
are for the A-6E, but should be considered Generic (tm) in nature, not representing specific
aircraft in any particular squadron. In fact, all 3 skins use them as a 'pool' of decals.
The Default Start Date switch is used on this skin, so in 1983, you should see only these. The
skin maps are new; The aircraft is finished in the 2-tone Compass Ghost Grey over Medium Grey
scheme, with subdued markings (black and light grey). The skins are in jpg format.
The aircraft are:
VA-34 Blue Blasters, USS AMERICA
VA-55 Warhorses, USS CORAL SEA
VA-85 Black Falcons, USS SARATOGA
As these are 'stock' squadrons in the 3rd Wire listing, Level=1 decals are used to activate the
squadron name display. This should make it easy for campaign builders to use them in user-made
campaigns or single missions (like on Menrva's new Libyan terrain).
Please note, =NOTHING= is included that makes the aircraft flyable; no inis, cockpit parts (I
use the Razbam payware pit on my A-6E & A-6E TRAMs). You should have made them flyable or need
to seek the "parts" on your own.
Also, if you have made it flyable, and use the "Read Only" trick on the main ini (A-6E_79.ini),
you'll have to un-read only it to add this skin.
While specificly designed for the A-6E_79, this mod =should= be compatible with the A-6 Intruder
MegaPack by Homefries; the skins use unique squadron named folders and should not conflict or
interfere with it (even though said squadrons also exist in his pack, as Level=1 statments,
selectable from the Squadron Dropdown on the Loadout screen). Please note the "1983" start date
is an arbitrary year, based on my research as a "best guess".
On the Loadout Screen, for skin selection you'll see:
VA-34 Blue Blasters (2-Tone 1983)
VA-55 Warhorses (2-Tone 1983)
VA-85 Black Falcons (2-Tone 1983)
As always, fairly easy to follow, detailed install instructions are included. So, please read
them ....
Happy Landings!
Wrench
Kevin Stein

SF2 A-4B Skyhawk VA-95 Det Q Skin/Decals Pack 2/15/2018
= For SF2 (Any & All, Full-5 Merged Prefered) =
*Can be used in any install that has access to the A-4B*
A new skin for the A-4B Skyhawk. Also included, are a modified Data and loadout inis, correcting/adding to the Mission tasking loadouts, Player operated manual canopy, and the landing light.
The skin included is for:
VA-95, Det.Q
embarked aboard USS BENNINGTON (CVS-20) circa 1964/64, in the Western Pacific
When in-game, on the skin selection dropdown panel, you'll see:
VA-95 Det Q (CVS-20,1964)
Skins remain in their "as issued via 3W" stock bmp format. Most markings are decals, excepting certain color tags or other markings on the rudder These had to be painted on due to number-of-decals-per-mesh restrictions. There are 10 Modex and serial numbers (BuNums). All BuAerNums ARE historiclly correct; but not all could be matched to their corresponding Modex.

Historically speaking, these A-4 squadrons (and/or detachments) were assigned to the Essex class carriers that had been convered to "CVS" or anti-submarine warfare carriers. The Skyhawks embarked were not only tasked with light strike, but Combat Air Patrols to protect the ship and the ASW assets.
The canopy uses the Standard Animation Keystroke (tm), Shift/0.
When in-game, on the skin selection dropdown panel, you'll see:
VA-93 Det Q (CVS-20,1964)
As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
Happy Landings!
Wrench
Kevin Stein

SF2 A-4B Skyhawk VA-12 Skin/Decals Pack 2/25/2018
= For SF2 (Any & All, Full-5 Merged Prefered) =
*Can be used in any install that has access to the A-4B*
A new skin for the A-4B Skyhawk. The skin included is for:
VA-12 Flying Ubangis ,
as embarked aboard USS Shangri-la (CVA-38), in the North Atlantic & Mediterranean circa 1960/61
Skins remain in their "as issued via 3W" stock bmp format. Most markings are decals, excepting certain squadron color tags on the rudder and fuselage. These had to be painted on, simply because it was much easier. There are 24 Modex numbers and serial numbers (BuNums). BuNums are historiclly correct; unfortunately, they could not be matched to their corresponding Modex.
When on the Loadout screen, for skin/squadron selection, on the Dropdown menu you'll see
VA-12 Flying Ubangis (1960/61)
As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Also, DO give the Notes section a read as well, for enlightenments, illuminations, and general ramblings.
Happy Landings!
Wrench
Kevin Stein

SF2 A-4E (67) Skyhawk VA-45 Skin/Decals Pack 1/25/2018
= For SF2 (Any & All, Full-5 Merged Prefered) =
*Can be used in any install that has access to the A-4E_67*
A new skin for the A-4E (67) Skyhawk. Also included, are a modified Data and loadout inis, correcting/adding to the Mission tasking, loadouts, Player operated manual canopy, and the landing light. Several new parts are included that correct and add the missing outer Sidewinder rails.
The skin included is for:
VA-45, Det.1
embarked aboard USS INTREPID circa 1972-73, in the North Atlantic & Mediterranean as part of CVSG-56.
Skins remain in their "as issued via 3W" stock bmp format. Most markings are decals, excepting certain squadron tags on the rudder. These had to be painted on due to number-of-decals-per-mesh restrictions. There are 18 Modex numbers and serial numbers (BuNums). VA-45's BuNums are historiclly correct; unfortunately, they could not be matched to their corresponding Modex.
Also added, via Magical Ini Dancing (tm) are missile rails for the OUTBOARD pylons, as is correct for all 5-hard-pointed Skyhawks. These are added via the loadout ini through various magical transformations and incantations. They are only used in the "Air-to-Air" tasking (and Recon), and will/do not effect any Strike, CAS, Auntie-Ship or other attack missions.
These modification can also be added, using the same data ini edits, to all the A-4E and later models. A lightened and brightened gunsight tga is also included for those of us with weaker eyes.

Historically speaking, these A-4 squadrons (and/or detachments) were assigned to the Essex class carriers that had been convered to "CVS" or anti-submarine warfare carriers. The Skyhawks embarked were not only tasked with light strike, but Combat Air Patrols to protect the ship and the ASW assets.
The canopy uses the Standard Animation Keystroke (tm), Shift/0.
When on the Loadout screen, for skin/squadron selection, on the Dropdown menu you'll see
VA-45 Blackbirds Det 1 (CVS-11 1972-3)
As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Also, DO give the Notes section a read as well, for enlightenments, illuminations, and general ramblings. With MANY thanks to Nyghtfall for his invaluable assistance!!! :)
Happy Landings!
Wrench
Kevin Stein