Stuff For your Bag of Holding

Tag Archives: Perception

New Post from Goblin Punch Player characters have a state composed of many variables. Hit points remaining, inventory, saves, etc. All of this is reflected in the character sheet.A player-facing character sheet: it helps with feelings of ownership, allows players to make informed decisions quickly, and potentially teaches some of the game mechanics.The Party SheetLike […]

New Post from Goblin Punch I was sitting in a Burger King parking lot today and thinking about game design. I have some thoughts.1. My players don’t care much about encumbrance. Being encumbered doesn’t seem to have many effects on the game. They usually escape fights by locking doors, rather than outrunning their foe They […]