# intimacyMax / Min sets a threshhold of when not to feed your homunculus# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.homunculus_intimacyMax 999homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 secondshomunculus_hungerTimeoutMax 60homunculus_hungerTimeoutMin 10

ese es el config,ahora el de matar bichos;# This file allows specific AI control for certain monsters## Syntax:# ## : Name of monster as found in monsters.txt (not case sensitive)## :# -1 means to leave the monster alone, even if it attacks you.# 0 means to leave the monster alone, unless it attacks you.# 1 means to always auto-attack this monster.# 2 means always aggressive, auto-attack this monster when it appears, even if sitting.# 3 means to attack the monster once (provoke) then leave it, useful for mobbing.## :# < 0 (-1, -2, etc.) to set exact critical distance for this monster. Teleport, if the monster reaches it.# 1 to teleport if the monster is on the screen.# 2 to teleport if the monster attacks you.# 3 to disconnect if the monster is on your screen.# This is only used in auto-attack mode.## : Put a 1 to only attack the monster in the search mode.# This is only used in auto-attack mode.## : Set to 1 if you want to interrupt spells casted by this# monster.## : Only auto-attack this monster if your level is higher than the# specified level.## : Only auto-attack this monster if your job level is higher than# the specified level.## : Only auto-attack this monster if your HP is higher than the# specified amount. The HP is not specified in percentage.## : Only auto-attack this monster if your SP is higher than the# specified amount. The SP is not specified in percentage.## : Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).# Example:# (config.txt)# teleportAuto_minAggressives 6# teleportAuto_minAggressivesInLock 6## (mon_control.txt)# Hydra 1 0 0 0 0 0 0 0 0.2# Merman 1 0 0 0 0 0 0 0 2## If there's five hydras and two sword fish attacks the bot, it won't# teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3# However, two marcs and two merman will make it tele away because# it sees 2*1* + 2*2 = 6 aggressives.### Monsters not found in this file, or flags not specified will default to:# = 1

# Send the attack packet every x seconds, if it hasn't been send alreadyai_attack 0.4ai_homunculus_attack 1

# Check for monsters to attack every x secondsai_attack_auto 0.3

# Give up attacking a monster if it can't be reached within x secondsai_attack_giveup 0.5

# If you've just killed a monster, and there are no aggressives,# and you're not picking up any items, wait x seconds before doing# anything else.ai_attack_waitAfterKill 0.2ai_attack_unstuck 0.75ai_attack_unfail 0.7

# Give up attacking a monster if it can't be reached within x secondsai_attack_giveup 0.5

# If you've just killed a monster, and there are no aggressives,# and you're not picking up any items, wait x seconds before doing# anything else.ai_attack_waitAfterKill 0.2ai_attack_unstuck 0.75ai_attack_unfail 0.7