Take control of the one and only Soul Reaper, a power-hungry skeleton whose thirst for souls leads him to a mysterious cave called The Vault, where there are more than enough souls to go around. But getting those souls may not be so easy when they belong to wasps with a gatling gun. Or sharks that breathe fire. Or a knife-wielding squirrels...? It's a fitting place for a talking skeleton with a bone to pick.

Some games that Soul Reaper might remind you of are...

* Castlevania: Aria/Dawn of Sorrow (Kill monsters, get souls!)

* Diablo (Loot with more stats than you can shake a '+50% stick-shaking' stick at)

In the middle of grant applications this month, we managed to squeeze some time to put up an incredibly big update, which we call Prototype 2.0. It deserves the 2.0 versioning! Here’s a summary of what you can expect:

Vault-ful of improvements for you, reapers of souls: much improved exploration, arm yourself with unique legendary loot and soul gear, and reap new exciting monsters’ soul!

Warning

This is very much still a prototype. It has LOTS of bugs. Probably even more than before.

Changes

Here’s a full list of changes:

Vault

Walk in any direction (works great with a PS4 Joystick)

No more room switching (it was frustrating)

Dash! (R1 on PS4 controller, or “1” on keyboard) (dodge monsters more strategically)

Can now also go upstairs (combined with the feature below, it makes it much easier to farm souls you’re looking for)

Floors are not random anymore (combined with the feature above, it makes it much easier to farm souls you’re looking for)

You can now jump to any floor you want (combined with the feature above, it makes it much easier to farm souls you’re looking for)

The Bad

We broke the lava in the vault. It may be fixed in the next major version.

Debuffs from the Octoblader and Volcadillo are NOT shown on the screen currently.

What’s next?

Prototype 3.0! 3.0 will mostly be about improved combat.

Here’s what to expect:

Unreap feature! Summon monsters to fight by your side!

3 new unique monsters. Feline Clawer, Burning Worm and Shield Turtle.

Combat buffs. More armor for x turns, more resistance for x turns.

AOE actions. — shape, | shape and + shape (line, column and cross)

Much improved combat UI.

Much improved flow and stability of combat.

More better maps.

More legendary loot

More Soul Gear

More Trade Recipes

Ongoing game balancing.

What do you think?

Play the prototype 2.0 and let us know what you think. We’re leaving prototype 1.0 up for download as well so you can compare. We think 2.0 is a major step in the right direction. Do you agree or disagree?

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