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Gaming

Objects in Space at PAX Aus 2015

Meet the open-world trading game that wants to finally get space combat right, as well as offering new ways to control your ship.

2:15 / 5 November 2015

Transcript

[MUSIC]
Nic Healey for CNET, here at Pax Australia 2015, right on the show floor just looking at some of the amazing indy games that are on display.
[BLANK_AUDIO]
This is Objects in Space.
It's a space simulator game where we're making out like the ships, submarines, instead of playing.
So you're navigating your ships from nebulas to asteroid fields, and trying to power down systems to get stealthy and not be seen by other ships.
Instead of trying to shoot out of the main window or something like that.
If you [UNKNOWN], it's a point and click interface, where you select where you wanna go in space and let the auto pilot do the rest But if you wanted to get really into the game you could manually control every ship movement yourself and try and only use exact thrusters that you want at the right time, it's really down to the player.
The same goes for repairing your ship.
If you go to a star based you can get your ship repaired by just paying someone else to do it.
Or if you decide to do it yourself, you can open up each individual module, replace it with spare parts and try and do some on the fly repair job.
Hi, I'm Jennifer Scheurle.
I'm from Germany.
I work with these guys on Oxygen Space.
Now you actually put together the tapings in the controls [CROSSTALK]
We had this [UNKNOWN] idea.
We're like oh yeah, okay we could totally showcase what we can do and what people can do with this [UNKNOWN] on.
So literally these are just [UNKNOWN] nails and glue [LAUGH] It's really all it is.
And it's actually people controlling the game by flicking switches [CROSSTALK]
Yeah, we've been sitting in a [UNKNOWN] sitting on the floor with all these buttons like, oh yeah, this is nice.
This feels nice.
This feels nice.
What can we do with this?
That's what we would have been doing the last two weeks.
And of course the idea is the people who get the game can build these sort of things up for themselves.
Yeah, that's the idea.
So anyone who likes to do DIY stuff, anyone who has a little bit familiarity with Arduino can do anything they want.
They can build huge consoles.
People have actually offered us money for us to build them for them.
I'm like oh my god, I don't know.
We only have those.
We have not anticipated that.
Maybe will do a Kickstarter.
Maybe we can do like special editions, where you can actually just do kits that you can purchase and build them yourself.
Remember to check out CNET.com for a lot more coverage on [UNKNOWN], Australia, 2015.
[MUSIC]

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