The initial cost of a game is a HUGE barrier for players. F2P is the new popular trend in the market for a reason, people want to try a game for free. A lot of people will spend a ton of money on cosmetics and other content. (More people bought items in APB at a $60 price point than a $40 price point for the same item) (Tons of people have bought cars you can already obtain in-game for $25)

If you remove the barrier of the initial game cost and then charge people for various features you can already unlock by playing the game, you can make a killing. Reverie can also make unique cosmetic unit packs or things of that nature and charge for them.

There is a ton of content you can monetize if you make the game free. Take a look at LoTRO for a great reference. At Mirkwood the game was on its deathbed, look at it now and it's the shining example of Free To Play MMOs with a ton of profit generated a great new expansion on the horizon. They sell content like quest packs regularly.

trust me it will flop the buggs are real bad no one would play longer then 2 hours due to the errors that are not fixed im afraid to see what 3 hour is like