Umm ill be honest and say i dont have a absol.. but looking at it's moves i'd say
Phyco Cut
Night slash
slash
sword dance :/.. or not since absols attacks usually ko... might replace with stone edge ...
when i had absol in emerald mine died in 1 or 2 hits so i dont usually have the time to use sword dance o.o

32 Answers

6 votes

Absol (M) @

Trait : Super Luck

Role : Physical Sweeper

Moves:

Swords Dance

Aerial Ace/ Bounce

Taunt

Sucker Punch/Night Slash

Okay.....
Swords Dance is for obvious reasons
Aerial Ace / Bounce is for coverage ( Accuracy or Power, you choose)
Taunt works as insurance for sucker puncher
sucker punch is for priority + support from Taunt
or night slash if you want another move, where you wont need taunt+ sucker punch combo....

That's a good movest that's why I upvoted seen as fly covers bug and fight but I wouldn't use bounce seen as that gives the foe a chance to switch in to lets say a rock type that can ko you plus I don't think it's 100%acc good answer

where night slash is STAB and psycho cut and stone edge are coverage, shadow claw only changes three neutral hits to super effective, swords dance is nice (duh), but he usually doesn't get too much set-up time, so sucker punch could be nice, but then superpower adds a LOT of coverage (perfect neutral coverage)

Set up a Substitute. Now you have protection if the foe switch to something else or if you're being assaulted by status. While you are behind a Sub, you can set up Swords Dance fairly safely. A Sub also means your opponent is forced to go on the offensive against you, meaning a Sucker Punch is going to end up being assured. They can try stalling out their status moves, but the high PP of Swords Dance combined with Pressure means that is unlikely to last long enough. Superpower provides almost perfect neutral coverage along with Sucker Punch. In fact, only the never seen Croagunk resists it in NU. The item is the point I took a long time in deciding upon. I first used Life Orb but found the recoil to end up KOing it too soon combined with Substitute. And Expert Belt, the usual replacement for Life Orb, just didn't feel right with only two types. So I went with Fight Gem for Superpower, for a hit against Fighting types stronger than a Psycho Cut.

There really is only one other option, although it is a really good option: Stone Edge, which provides good type coverage and has a high critical-hit rate. Also, you could replace Sucker Punch with Night Slash if you want to press your luck.

Life Orb makes this doggie hit even harder. Super Luck is great with the Scope Lens and this set. EVs and nature give this guy some speed. Stone Edge is Coverage against Bugs. Night Slash is STAB. Psycho Cut is Coverage against Fighting types. The aforementioned moves also have high crit rates, making this guy get a crit about every 2/3 turns. Hone Claws is to increase Attack even more, and raise the accuracy of Stone Edge. Life Orb is for competitive, because, sadly, Scope Lens is banned :(

Okay, you know the drill with Swords Dance it boosts Absol's already great attack.
Sucker Punch lets Absol outspeed faster threats, and is STAB.
Superpower compliments Sucker Punch nicely by hitting Steel types and a cup of other types super effectively.
Night Slash allows Absol to get trough opponents who try to stall out its Sucker Punches, and such cases can actually be pretty off-pissing so it's an option worth considering.
Substitute lets Absol block status and it's an excellent protection for attacks.
Psycho Cut can be used to give coverage for Poison types who roam in the tier, and coverage on Fighting types as well.
Zen Headbutt can be used if a specific KO is important, or if it is just preffered because of the extra power and flinching chance.

With the new gen 6 mechanics, Absol's Night Slash, Stone Edge and Psycho Cut will always score a critical hit. (Visit Serebii if you don't believe me) In the last slot you can run sucker punch, but I like to use it more as a wallbreaker. (Mostly for negating the Def boosts on Sigilyph and striking it with SE Night Slash or Stone Edge) You can also run Swords Dance, but Absol is generally too frail to use it IMO, so Superpower is my preffered move, blessing Absol with perfect coverage. (Most notably hitting MMawile for neutral damage, you don't wanna give that beast a free Swords Dance)

he def'ny aint, magic bounce+sucker punch wrecks shop, along with good speed and attack, AND his swords dances can't be phazed. i've used him myself a lot. abomasnow, houndoom and bannette are all a lot worse i think. I just wanted to post this set.

Houndoom is OK and Bannette is OP cause' priority Destiny Bond. Mega Absol is just... boring. It's an all-out sweeper but not as good as Garchomp. Absol's 100% crit chance is much more appealing and interseting. Maybe Absol doesn't do it as good as Kingdra but the 100% crits are still good. I know now none of the Megas are bad(except maybe Ampharos and Abomasnow.). People call Mega Scizor bad because Life Orb Scizor outdamages it, but Mega Scizor is a bulky Scizor. It has a better chance of getting a Sword's Dance off than regular Scizor. Mega Houndoom is just better than regular Houndoom because of its better stats. To see what I mean by "boring", check out my movesets. Mainly Camerupt, Delibird, Probopass, and Accelgor(which I just posted.).

Alright lemme explain. This set has Absol's needs and gets Ferro at the same time which might pose as a potential threat to your team, so Absol takes care of that. Absol also kills Mega Alakazam with Sucker Punch as long as the opponent can't use status and might not have no safe switch-ins. Absol is also quite powerful but it comes with a price. It's bloody frail, so you need to counter/check most of its threats, major ones being priority fighting types and anything faster than it resisting Sucker Punch. Justified also works with good predicts but Swords Dance can be used over Fire Blast for immense power but it would miss out on Ferro kills. Mega Absol's Magic Bounce also bounces back all status so good prediction means free hazards, but use a spinner regardless just to be safe.

There are still issues. If you're using say, Swords Dance Baton Pass Absol, then giving it will o wisp and toxic and other status moves to break through walls is rather useless. Cut down each move option to just one or two choices in my opinion, rather than just list options. If we wanted to choose random moves we'd just go the move list. People want to be told exactly what moves they should use.