News

Trüberbrook Box featuring travel guide (Yes, for Switch™ as well!)

17 Jan 2019 Development on Trüberbrook continues in a steady pace and will shortly arrive at the home straight. Regrettably, we can't disclose an exact launch date however, what we can tell you is ... [ read more ]

Join Ghoul-B-Gone now - hiring for anything but a

16 Jan 2019 After an unfortunate accident (WORK-UNRELATED!), Ghoul-B-Gone Ltd. is looking for a temporary assistant to help out our Chief Exterminator Officer Hector Plasm in his ghost-extermination ... [ read more ]

Blast Through Multiple Dimensions and Save The Multiverse

10 Jan 2019 Start off 2019 with a bang by solving a thrilling multidimensional mystery filled with brawling combat, a special sling mechanic, diverse platforming missions and more in the ... [ read more ]

About Us

Love and Passion for Games

Headup Games is a hybrid games publishing and development company
providing players worldwide with the best content in the independent gaming sector. Established in
2009, it is active on all major platforms such as consoles, mobile devices and PC, and was awarded as
"Best Publisher" at the German Developers Awards in 2012, 2013 and 2017. With over 70 million
customers served on mobile and further several million players on the PC and consoles, Headup Games
is always looking to raise awareness and commercial success for developers thinking outside the box.

Danny

Product Manager

Usually playing games just to have something to complain about, Danny evolved a
deep love for only a few of them. While growing a steady profound knowledge
about everything related to games he started to realize that working in the
games industry was the only right choice to do. Now he handles all the sweet
sweet first party connections at Headup.

Dieter

Managing Director

In June 1992, Dieter beat the competition to become the best German Sonic The
Hedgehog player at the first official SEGA championship. This game and endless
hours spent in Ultima VI ignited the spark to turn games into a professional
career at some point – which he started as an intern at Ubisoft fifteen years
later. After further stops at Deep Silver and the RTL/Bertelsmann group, he
embarked on the crazy venture known today as Headup Games.

Gregor

PR Manager

When he was 18 years old, Gregor occupied an abandoned house (legally!), together
with his best friend, a big TV screen and a grey box called "PlayStation". After
one week of nearly non-stop playing, he was addicted to videogames and virtual
worlds in general. How awful! Years later, after some years of working and
studying, he started at Headup Games and became Headup's PR Manager in no time.
Definitely one of the best decisions he ever made!

Marcel

Executive Producer

Marcel got the NES for Christmas 1986 and has been a Nintendo fanboy since then.
Several console generations later he started his studies in industrial
engineering but instead of working in the automobile industry he wanted to do
games. After internships at Ubisoft and RTL Games he became a product manager at
astragon, working on different simulation games, including the famous Farming
Simulator brand. He has been part of Headup Games from the very beginning.

Mark

CTO

Spending weeks during his childhood on solving Monkey Island II on the Amiga
1200, Mark evolved a passion about video games in his early days. While growing
up he became especially interested in console gaming. After finishing school he
decided to get a Computer Science degree. After gaining experience in the games
industry in companies like RTL, VIS Games and Independent Arts, he joined Headup
in 2012 to build up an internal development unit.

Julian

Game Developer

After he found out about making Levels via the Valve Hammer Editor in 2000,
Julian went on a design spree to build his own worlds in Half-Life and its mods,
leading him to study game design and making games. Not satisfied he founded an
indie studio and worked on several games and brands like Might and Magic,
Farming Simulator and the Crysis Board Game before he joined Headup in its quest
to support other developers bringing their games to console. Now he is handling
console development and community management.

Julian

Sales Manager

Julian grew up influenced by lots of different board and pen & paper games but
also with access to Commodore 64, Amiga, PC and of course different Playstation
and Nintendo consoles. He took his first steps in the games industry as an
intern and working part time as a game tester for Softgold / THQ back in 96/97.
Before joining the team of Headup Games, Julian had worked as Product Manager
and Head of Submission Management for rondomedia and astragon.

Sunita

Accounting

Sunita started her apprenticeship in office communication at Headup and is now
responsible for all the finances and contracts. She supports the work
environment and loves to create and care for the best possible atmosphere.

Tim

Marketing Manager

After a rural childhood in the depths of the Sauerland Tim started playing with
the gorgeous Half-Life in 1998 - and never stopped since. While working in an
advertising agency and leading the marketing department of a medical wholesaler
he wrote for several gaming magazines and played hundreds of pc games in more
than 17 years. He loves Bud Spencer and listening to OSTs. With joining Headup
Games he made his dream of working in the gaming industry come true. The best
decision for years - right after saying "Yes" to his wife, of course.

Philipp

Programming & Research

He trained his first Pokemons before he was able to read, known for his mighty
Dragoran he knew his destiny would be to create games himself. His analytic mind
paired with a sense of chaos gave him the name "world destroyer" soon. When fate
made him cross the Headup crew during his Bachelor degree, he decided to stay.
Side by side with this company his young coarse force is transforming into a
bunched directed energy.