In the middle of the camp is a cooking spit hanging over a campfire. A large tent housing up to three wounded Stormcloaks on hay piles can be found to the southwest of the fire, inside of which is a chest containing various supplies for tending the sick and injured, including a potion[s] of cure poison, potion[s] of cure disease, and leather strips. Beside the tent is an alchemy lab and a low table with a random health potion and healing potion on top. Down the hill, behind the hospital tent, is a wood chopping block and beside this there are two horses picketed. West of the fire is the commander's sleeping quarters with an owned bedroll, an end table and unlocked chest inside. While further west is where you will usually find the quartermaster working behind a wooden table laid out with various iron and steel weapons and armor. There is an anvil, a workbench and a grindstone. There are two small tents to the north and one to the east of the central fire each containing a hay pile, which you can use if you haven't already joined the Imperials. Between the small tents is the command tent, where the commander will spend his days studying a large tactical map of Skyrim showing any progress in the civil war. There is also a round wooden table and lit brazier on a stand inside the command tent.

Like other camps, this one has two horses present at it. Unlike other camps, the two horses are not connected to the camp: taking them does not count as stealing (although when you stop riding them they will walk back to their starting position, like other unowned horses), and if the camp no longer exists (because the Reach is controlled by the Stormcloaks), the horses are still present, but taking them now counts as stealing.