I have never used Mixamo, because I think that it is better to always create things myself. Even if the result is less good, it is more personal. Mixamo is a bit like Poser somehow, it's just more modern. What I mean is that it is not as flexible as it seems. It is the kind of software that, I think, is useful in societies of architecture and design, who want to quickly place characters in their scenes to create a quick convincing view of their projects, but they are not suited for "art" (including games and short films, and much more). The best choice is still to begin with box modeling and learn to create detailed characters, or to use Zbrush and similar programs to create impressively detailed characters. It takes a lot and a lot of time unfortunately (both to learn the softs and then to create the models).For many reasons, including the above, I have never been at ease with characters in 3D, and it might be one of the reasons why I create 1st person adventure games?

You'll need maybe 15 ot 30 minutes to finish it. It's not difficult, there is only one "puzzle" (guessing a password), and the rest is only some blah blah in French voice over and English subtitles with lots of mistakes

The game is short, I had plans for much more than that, but I did it: I released a demo! It asked a lot of efforts and work. Don't miss the video making of included (bonus) to see all that I did during the past 10~15 days (don't remember exactly when I started the jam, but it was not on day 1).

My favorite track is MainMenu, but there are other interesting ones, such as CalmeStation.

It was the very first time that I was creating the music for one of my games. Well I did not really compose these tracks in the usual way (I am not a music composer after all), and my basis of work was samples generated by scripts. Then I simply modified, assembled and improved these samples, in order to create more complete tracks.

I don’t know if the result sounds fine or awful, I have no idea what a pro would say, but for a game jam that was fun and convenient! It is more likely that I will use the same technique again in the future.

Tell me what you think

Soon I will add a walkthrough on the devlog. There is no real need of such a thing, but I guess that the only puzzle included in kel Leda (the password) could be difficult to find for some people, so it might well be welcome.

Yeah! Thanks Juanjo! It's been a lot of efforts yes, but I'm happy that I could make it in time!Game Jams are stimulating. Now I don't care if people like the game or not, because that was fun to participate