/qst/ Thread Archive

Welcome to the /qst/ archive. Note: Please DO NOT SCRAPE THE ARCHIVES as my bandwidth is finite.

2016-04-27: Oh Christ, this is a terrible idea.

Look, do me a favor: If you don't like /qst/, don't just mindlessly downvote every entry or archive shitposts. I'm only doing this to ensure QMs don't lose anything in the transition, if a transition even occurs. Take it up with 4chan moderation, don't take it out on me. Please? :(

2016-05-23: Searching tags or titles/descriptions now includes results from both /tg/ and /qst/ archives, which should make it easier for QMs to maintain continuity between boards.

WorldBuilder starts, well, building a world. Biology, geology and planetology discussions abound as fa/tg/uys debate on the conditions under which a planet travelling millions of years would be captured in the solar system. Includes a huge stellar body almost PLOUGHING THROUGH JUPITER.

Humanity takes to the stars, and finds vast alien civilizations... that have committed complete, utter suicide. What can be that horrible out there that a whole world decides to pull the trigger on their collective heads? And how do they do it?

/tg/ discusses the fineries of a potential Mars colonization effort, and brainstorms how to go about terraforming it. Some SCIENCE! and good settings inside. Also included : elitist vat-grown baby-murdering Martian pricks.

From elaborate sky cities in lower Earth orbit to rusty habitats drifting at the edge of nothing, from enormous biodomes across Valles Marineris to dive caves in the ice of Europa, what is it like to live in these habitats and biodomes. (Featuring extensive weapon discussion.)

OP thought up of a post-apocalyptic future where the warmachines of the apocalypse gets worshipped by human survivors. Interesting fluffmaking happened. Did I mention about what happened to the space colonization projects, and the bioweapon-turned-symbiote?

With the fate of the Hellghast's final mission left unknown, we go now to the other side of the conflict, the Voss Empire, some time before the war between Ragnyll and Voss. We join the Voss on the field of battle, as they race to secure the last remaining heir of an ancient and powerful bloodline from the clutches of a savage cult.

In light of the unintended destruction of the airbase, the Terrible Children debate on their next course of action. Meanwhile, the Science division argues on what applications their newly discovered wonder metal can be used for.

As news reaches the Young Prince's ears of a Skyland having disappeared, the Kashir mount an offensive into Voss land. Will a detachment of regular army mooks, led by a handful of soldiers chosen from the Terrible Children, be able to hold back the assault?

Their defense of Silvia successful, the Terrible Children prepare to enter the tattered ruins of the crashed floating island. Varmach purchases are made, the first masterclass is unlocked, and the Captain gets into a catfight with the Marshal.

OP comes to /tg/ asking for help with his homebrew setting. It is a setting where in his words: the players get to play a small fleet of sentient, mostly self reliant warships that also have android Avatars.

The members of the Exodus Eagles Cloven task force infiltrate the Voss Empire's capitol city to retrieve an high-value individual, all the while trying to keep their cool in the face of arrests, military parades, assassins, and sewer gators.

We are Wyatt Brown, specialist in Applied Dimensional Mechanics and Summoning. We have been tasked to rebuild Team 108 after they disastrously went rogue. We go to grab the first member of the team, and land right in the middle of some Lovecraftian shit they've uncovered.

In this thread, ideas are brainstormed for various quirks and oddities that crews of old rustbucket spaceships might have to deal with on a regular basis. If there is one thing we know about this universe, it is that /tg/ loves itself its rusty, retro sci-fi grittiness.

/tg/ steps into the captain's chair of Skyship Crutch4, tasked to evade the rebel fleet and deliver vital data to the Federation. The good captain and his Engi crewmates cross the first sector of their journey, which mostly involves shooting their way through rebels and pirates.

Captain Hinderson takes his new Slug buddy through a friendly Engi-controlled sector, which turns out to be not so peaceful on account of a Mantis invasion. On the plus side, the wrecked battle fleets and less-than-formidable Mantis warriors allow the Crutch4's crew to collect quite a bit of salvageable scrap, some nice new weapons, and even a third Engi crewmember.

Our ship makes its way through another sector of space, this one controlled by the Rebels. There are more friendly faces than expected, but our crew's efforts to aid them leave little time for reaching the exit.

The ship travels into a Slug-controlled nebula. Fortunately, their resident Slug crewmate Dr. Mr. Derek is able to help navigate through the dense astral clouds. Unfortunately, the sector seems unsettlingly empty, apart from the occasional band of murderous pirates and the ever-intrepid Slug merchants.

We make it through the rest of the Slug nebula. Though we barely survive an encounter with some very dangerous pirates, we survive and recover. The Slugs are not so friendly in the latter half of the sector, trying to cheat us and strip our ship for scrap, but they aren't nearly as much of a threat.

We take a trip to the Engi homeworlds, which are suffering brutal Rebel, Pirate, and Mantis attacks. Our Skyship clashes against several of the invaders on its way through the sector, chasing down rumors an experimental Engi ship that was stolen by the invaders. Sadly, the battles take their toll on us, and when we reach the fleet that has the stolen ship, our own ship and crew meet their end.

Osjiic and Dagger Pirate forces are scouted and raids launched on both. The Pirates are tricked into attacking the Osjiic. Jadyk and his forces then lead an attack against the base while the time is opportune

The Osjiic and Dagger fleets arrive within the system and launch into a fierce battle. Jadyk sabotages and tricks the fighters before ambushing them himself and claiming the survivors for his growing empire.

The survivors of the conquered fleets give a short history and insight into their cultures and the state of the galaxy. Jadyk personally visits the scorched planet to investigate the mysterious alien ruins.

Contact is made with the Plainsrunners. Nekris is sent to explore a nearby system with the first spaceship. Explores an asteroid belt and a moon, discovers strange and deadly aliens. Jadyk enhances the Think Tanks and sends the living to work to earn their keep.

Jadyk's Generals yearn for battle and conflict and he agrees with their sentiments. Nekris excavates a crashed ship while Agona begins establishing the first off-system outpost. Eyegores are sent to scout nearby systems, discovering something quite strange in a hazardous system.

Nekris inspects a new world and saves a group of locals from the native wildlife, bringing them to Jadyk for a talk. An Eyegore scout moves too close to a world and become the first casualty in dealing with the Confederacy. Think Tanks create aquatic troops to explore alien oceans.

Capitol ship research is completed. The sudden appearance of an Ahkam fleet in orbit over the world of Rukor leads to new developments. Nekris starts a guerrilla war against the Ahkam forces and Lorgul completes work on his personal ship.