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Update time, yay! Got some fun new toys and features for you folks, let us know if you run into any issues. We changed the way the static lighting works a bit (with torches, etc) so let us know if you notice any reduction in performance. As always, we’d love to hear your thoughts, so don’t be shy and let us know what you think in the comments =)

New Content

Added the teleporter project! Build two, set them to the same symbol and instantly transport yourself (and anything inside the teleporter) across the world.

Added a deployable turret! It loads 9mm ammo and must be retracted to pick it up. Prevents mob spawning nearby.

UI Changes

Added cursor icons when hovering over things. Let us know if you notice things that we missed that you think should have cursors.

Fixed some issues with the medium and large fonts.

Gameplay Changes

Added reload animation to grenade launchers.

Reduced regeneration salve effect by half, it was pretty overpowered considering you could use 2 and combine it with the health regen from being well fed.

Doubled energy regen per step of kinetic inductor

Bug Fixes

Changed saving method for player inventory, should be backwards compatible but let us know if you notice any missing items or anything like that.

Disabled connection to local server by default, may cause issues so let us know if you have problems dropping items, things not working as expected, etc. This should fix the issue for people who were having problems dropping items.

Changing font with a dialogue box open will now properly resize the dialogue box.

Changed static lighting system (torches, etc) to hopefully be a bit more optimized. Should result in fewer hitches with lots of static lights, let us know if you see a reduction in performance.

Hey folks, I have a small update for ya. Normally I’d hold off until we had a more substantial update ready, but we found a bug with the item details that would occasionally cause items to get removed when you attempted to split a stack so we went ahead and pushed out what we had so far. We also made some balance changes to picks and guns which should make fighting armored creatures a bit less annoying, but we may still need to raise their health amounts to make up for the change, so let us know what you think.

New Content

Added a trash container that holds deleted items until you leave the game. This should be useful if you accidentally delete an item.

UI Changes

You should no longer open the key item pouch through other containers when you right click

Fixed some graphical weirdness with equipping items in the MEG menu with right click

Gameplay Changes

You can now dig multiple background blocks simultaneously with the proper upgrades (Meant to be in the last update, but its here now!)

We’ve got a brand spankin’ new patch ready for you folks, featuring mostly quality of life improvements that we’ve been working on the last several weeks. Most of this update came directly from feedback we’ve received on the forums and elsewhere, so I just want to say thanks to everyone who is playing Signs of Life and giving us suggestions and feedback. As always, we more than welcome your comments and concerns with the update, so don’t be shy and let us know your thoughts =)

New Content

Added a popout map when you right click the GPS device

Rubies now increase the number of blocks you can dig simultaneously with the wrist laser, max of 6.

Heya folks, got another update for ya. Its a bit light on content as we’ve been putting most of our content creation time towards working on the intro/tutorial (which is coming along freakin’ awesome) but we have quite a few bug fixes and UI changes for ya based on the feedback we’ve been getting on our forums. As always, we’d love to hear from you if you have any suggestions or run into any issues with the update =)

We’ve still got quite a bit to go on the tutorial/intro we’re working on, but we figured now was as good a time as any to push out an update with some of the other changes we’ve made recently. As always, we’d love to hear your feedback and definitely let us know if you have any issues =)

New Content

Aluminum Bat

Clobb SMG

Micro SMG

New Recipes

Aluminum Bat (6x Aluminum Ingots, 2x Leather Straps)

Clobb SMG (4x Iron Ingots, 2x Rubber, 4x Tin Rivets)

Micro SMG (1x Steel Gun Parts, 2x Plastic, 4x Steel Rivets)

UI Changes

Added an auto-organize button to containers

Added Key Items pouch to the side of the player’s backpack

You can now flip the glass wall project from the project menu before placing it

Tweaked some dialog UI issues and added the ability to highlight “important” information.

Removed new recipe text from the bottom of the screen, seemed kinda messy? Might put back as an option.

Quick slots should now be labelled properly if you rebind the keys

Item Changes

Smelters now should continue working when you walk away from them[/b] – This probably needs some testing, but it seems to be working right for me.

Made keycard into a key item

Fixed some item descriptions, let us know if you see more bad ones

Impaler spikes now have a 25% chance to break on contact, do less damage and are a bit slower/heavier.

Impaler spikes now do 30 base damage to the player when dropped by Impalers

Fixed some UI issues with the equipment window

Bug Fixes

Possible fix for save failure/rollback after spending a long time in pause – Definitely let us know if you still run into any save issues

Fix for a crash related to explosions

Fix for a crash related to orange shorts (lol, not even kidding)

Possible fix for issues that could cause the player to get stuck, let us know if you still get stuck and unable to move

Fixed a bug that could result in duping/losing block items when added/removed from containers in the world

Fixed some bugs related to the escape pod container

Fixed a dupe related to multi-quantity recipes in the material printer

Creature Changes

Changed crawler behavior a bit so they won’t walk on the bottom of platforms