Small user base. The game is being made by one dude, it would increase the dev time to troubleshoot Linux problems and hardly be worth it. I would rather see dev spend more time polishing the game and bring to Linux/OS X after Windows release.

Hi McMarius. I'd love to be able to build a linux port, but the technology I'm using doesn't make it easy...It might even be impossible for a one-man outfit like myself. Philosophically, I think it's important to get more stuff on linux, as I love the idea of such an open platform... but I don't think it's gonna be able to happen for this game. Sorry :-(

ok i understand thanks for answering my question...yeah our using UE3 and it does not support Linux at this state, i hope they will support linux on some day when they do you can port it easily to linux :) your game still looks very interessting and im looking forward to play it ;)

I seem to remember Epic promising the Linux community a version for their platform when Epic released Unreal Tournament 3, but that hasnt happened yet either.

Personally i think the small userbase argument is a cop out. Build it and they will come. Best example are the humble bundles, where Linux users on average paid 40% more than Windows users, showing there is a market there willing to pay a premium for games.

The too much work for one guy argument is valid however. Lets hope the developer gets contacted by a few savvy linux geeks capable of porting this soon.