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» Physical Appearance Description: Unlike the glorious human Ritsuko Nickclovich this one is significantly different then her Russian counterpart how one may ask? Well let us begin

For starters she has ocean blue eyes like limpid pools of blue that adorned her exceptionally pale face, short, dark hair that tumbled over her right eye, like a fountain of molten obsidian, and an aquiline nose. All in all, she looked like a average adult; a very solid looking one at that.

The rest of her face isn’t quite as cold as her eyes. It’s nearly impossible to have a nose that looks like it hates you after all. That feature mostly just blends into the rest of her face. It isn’t outstanding in any way. On the other hand, her lips always appear to be lightly coated with pink lipstick, or perhaps just a bit of gloss, but that is simply their natural color. Yoko’s rather small mouth is almost always in a scowl though, so her otherwise attractive lips don’t make her look like a model very often.

Behind those lips are fairly unremarkable teeth. They lack any fangs or anything interesting, but they’re evenly spaced and kept nice and white from good hygiene. Ritsuko's backside is also noteworthy, and no, that doesn’t just mean she has a nice ass. Even among most women who are in good shape, their back tends to be pretty much straight up and down. With Ritsuko, that isn’t the case. Her traps and delts are well defined, but her lats are built up enough that they actually cause her back to flair out slightly if they’re flexed. All that being said though… she does have a good butt. Due to her low weight, there isn’t a ton of junk in this trunk, but it’s still shapely enough. Most of what’s there is muscle, so, like the rest of her body, it’s rather firm.

» Physical Appearance Image:

I. Personality

» Personality:

When one meets Ritsuko for the first time they may see a cold, heartless, woman who doesn't care about endangering the lives of others for her own personal goals, some may argue that she is completely unapproachable due to that smart mouth of hers which most likely gets her into some deep trouble.

Despite all this, it is possible to get to know Ritsuko on a deep level. She’s willing to put her trust in people, but only if she gets the feeling that her secrets will be safe with them. If anyone manages to achieve the task of getting to know her, they’ll have found one of the most loyal friends they can imagine. Because Ritsuko isn’t used to having people she can trust, she would defend a friend to the death. The thought of finally making a true friend and then losing them would likely break her mind beyond repair. Sadly, this also means Ritsuko is the type whose will can probably be bent by false friendships pretty easily.

The fun-loving side of Ritsuko is also far less prevalent, especially when she’s on the clock. That’s a big divisor for her as well. When she’s on the clock, she’s a lot different from when she doesn’t have to be all professional. Unfortunately, Ritsuko hasn’t really figured out how to mix professionalism and being nice, so she tends to come off as a bit of a heartless bitch. Her outer shell is cold as ice, and the closest you’ll get to piercing it while she’s on duty is an invitation to come talk to her when she’s on a break.» Likes:

Chocolate: What can she say a girl loves her sweets and chocolate is no exception to this rule, every day when she's off duty she'll go to the nearest shopping center or gas station to get the biggest box of chocolates they have provided its not the shitty off-brand. In most cases she'll have a bar hidden in her clothing as a means of sedating her hunger.

Fighting – Ritsuko is a very capable fighter, and putting her skills to good use is rewarding in many ways. Whether it’s a barroom brawl or a shootout in a god forsaken desert, this girl is right at home.

Metal Music - Most everyone likes some kind of music. That much is part of being human. Ritsiko tends to go for the metal stuff, mostly because it’s what a lot of the guys in her squad listened to. It grew on her over time. Pop and dance music isn't terrible, but she doesn’t listen to it much anymore. Country, Rap, and Jazz just tends to attract too many hicks, thugs, and old men respectively. That leaves her with mostly metal.

Alcohol and Drugs - While she doesn't drink that heavily, it doesn't take much to get her under the influence due to her small stature. She only gets drunk/high if she's going out to a party, but since she doesn't get that opportunity too often anymore, these are more of things she enjoys than things she does frequently.

Smoking: Everyone has their vice, and believe it or not, illegal drugs aren't Ritsuko's main one. Cigarettes are the perfect excuse to take a break from whatever’s eating away at her, and they’re a decent way to blend in with locals as well. Just go find the nearest crowd of smokers, light up, and you’re instantly one of them. She usually has an e-cigarette on her just so she can smoke indoors if she feels that desire.

» Dislikes:Authority:Anarchy would probably work just as well. They spend more time arresting people for pointless things like drugs or speeding than they do catching people that are actually a problem. The private sector is far better at handling these kinds of things.

Makeup – Quite simply, it’s way too much of an effort. She looks fine enough without it on, so wearing any is out of the question except for very special occasions.

Fashion – Most of it is impractical, and like makeup, seems pointless enough. Ritsuko's body has matured to the point where she looks attractive enough in her standard uniform that she doesn’t need to keep up with the latest trends.

» Negative TraitsSmart-ass - "Why yes teacher, I did do that homework assignment, it's just that the dog ate it!" Ritsuko has no problem using obviously sarcastic excuses like this. It can make her come off as a jerk pretty easily, but she's only a smart-ass with you until you get to know her well.

Aromantic – Getting in Ritsuko's pants isn’t the hardest thing in the world. There are ways to do that. On the other hand, trying to get her to commit to a romantic relationship is like getting a cat to agree to take a bath.

» Flaws

Weakness to Children:Nobody should have their life taken away at such an early age so whenever she sees a child in any form of danger she'll immediately jump and confront the source of the problem..sometimes it gets to the point of her breaking people's arms or worse leave them dead.

Superiority Complex: In Ritsuko's eyes she sees most indivduals (especially men) as inferior and believes that she can take on anyone no matter their size, intellect, and even strength. Of course this leads her to underestimating many opponents and getting in more then she bargained for.

Works Solo: If Ritsuko is currently persuing a high value target and someone tries to stop to offer help she'll instantly decline, because she feels that acquiring help makes one "weak". However this doesn't apply to those who are considered close friends or essential allies.

Defensive - Ritsuko is not one to take kindly to comments or antics that jeopardize her character. She quickly and rather rudely address the situation with full expression of her feelings and, in some cases, her weapons. This tends to get her into situations with odds vastly out of her favor, and some people claim that this is the reason why she got so many scars in the first place.

Guarded - Ritsuko seldom trusts people. The vast majority of people have schemes and plots that are in place only to benefit them. As such, she often tries to shut people out to keep herself from being hurt or taken advantage of. She strongly believes that people as a whole are dumb, left alone they would stampede over the edge like a herd of cattle.

Blunt - Ritsuko can be incredibly blunt. Speaking her mind can be a dangerous thing, and at times she may find herself speaking before her brain has enough time to filter out the raw thoughts. Often catching people off guard, angering, or embarrassing them. Although she will never apologize for her statements, she may feel a bit of remorse for their reaction toward them.

I. History

» HistoryRitsuko spent most of her early childhood and adolescence living in Germany. By all accounts, it was a fairly normal childhood too. She went to a normal school, had a few friends, and she generally didn’t do anything noteworthy. Ritsuko did average in school, coming in neither first nor last.

Aside from that, the only other outstanding part of her childhood was her avoidance of girly hobbies from an early age. While most of her friends would be racing to get the newest dolls or ponies, she was more interested in fighting and violent content. Ritsuko did still consider some of her classmates to be friends when they were younger, but they rarely actually hung out. None of the girls wanted to talk about fighting or adult themes, and all the boys were firmly convinced that she had some kind of disease. When those two are put together, you end up with a child that spends a lot of time by themselves.

Upon arriving in Karakura Town, Ritsuko did her best to blend in, or at least go unnoticed. She introduced herself just by her name now. If asked about her hobbies, she simply said she watches a lot of TV. It didn’t take long for Ritsuko to start skipping out on school. Then one night she went to Karakura central and while it has its good parts like all cities they have the bad parts of town and the outskirts of karakura was her first stop and boy was it interesting from the disturbing grimy setting to the garbage dumpster that smelled of expired food or a matress filled with cockroaches, parked cars were everywhere, the smell of exhaust fumes, a piece newspaper blown in the wind, hopscotch drawn in chalk. This was definitely signs of a bad neighborhood...her days were spent wandering the town, and her nights were spent at parties or clubs or hell even smoking a few packs of cigars or snorting dope. She mostly did it because she wanted to be accepted by the crowd and not look "strange".

As time went on Ritsuko became more street smart and violent during her prime as a teenager, at the age of 16 she began discovering that she had powers of telepathy at first she thought this was only her imagimation but decided to test out her theory by placing a can of soda onto a table and extending her hand concentrating for a few seconds before seeing the can float in the air towards her. However the can dropped due to her just discovering these abilities and she wanted to learn more...how it worked, strengths, weaknesses, anything she could think of.

I. Equipment

» Equipment:

Combat Uniform (When patrolling):

I. Anima Stone

» Anima Stone Name:Mind Chip» Anima Stone Appearance:

This amina stone is lodged deep within Ritsuko's brain specifically the pituitarygland which controls the bodies natural senses and sends signals to different organs and glands throughout the body to regulate their function and maintain an appropriate environment. It also secretes a variety of hormones into the bloodstream which act as messengers to transmit information from the pituitary gland to distant cells, regulating their activity. The chip has a built in safety mechanism which triggers if someone would even think about hacking into it to neutralize her abilities. » Anima Stone Abilities:Telekinesis: Through incredible effort and training that links the mind and body through the energy this technique allows the user to maneuver objects with an extension of their energy. This enables the user to push/pull objects as well as levitate them with their mind as long as they stay focused and have the mental/physical strength to lift the object.

The force that can be exerted both with pull/pushing is equal to the strength of the user comparable to the Willpower/Focus stat. The user can only use this technique through body movements such as their arms and hands unless they have mastered it at which point it can be done telepathically with thought. Moving on to very specific examples sense most people can think of a few times something like this has been done.

Different body positions or movements are able to focus this technique into specific telekinetic forms. The actual number of different executions is near endless and only bound by the imagination and concentration of the user. For example a user who holds out his hand and clenches the air can use this technique to create a force of energy that acts like an extension of their hand. The technique will not push/pull like this technique's base intention, but instead will allow the user to act accordingly as if they had a hand that they can control with their own from a distance.

The amount of energy that this technique requires to do certain things is dependent on the actual usage and how focused the user is at the time. When pulling/pushing anything it requires a calm mind, levitation/control, specific branch off uses such as choking individuals requires a maximum strength of beginner/adept for non spiritual beings while others require either Advanced or Master. This also includes focusing the telekinetic force into defenses or other imaginative things.

The user can extend it to a total of fifty feet for each level of skill reaching a maximum at one hundred and fifty feet. The major drawback of this technique is the amount of stress/pressure that is placed on the actual mind of the user. Any user that attempts to lift something that is beyond the strength of this technique will find they their mind is being torn apart much like how muscles would react. This along with the fact that when something over powers this technique is enough that the user will actually begin to bleed from their nose.

These are the scalings at which Ritsuko can lift things albiet simplified:Beginner: Soda and other light objects.Adept: bicycles and trashcans Advanced: Trucks/CarsElite: Buildings (These will cause massive amkunt of strain but is possible)

At this point most people should realize that this technique has a disadvantage that makes it not always even worth using in combat. Once the nose has begun to bleed the damage raises even further if the technique is even used again. If its used over extended periods of time she'll begin to become drowsy and vision will become blurry and deteriorated plus as an added bonus a massive headache. The nose will continue to bleed and pain will extend throughout the body of the user every time it's used. If the technique is used again the results skyrocket to the point that almost no one is strong enough to continue due to blood beginning to flow from their ears. Finally if continued the blood flows from these two sections while the pain is intensified if used a third time though blood will flow from the bottom of the eyes and the user will simply shut down and drop unconscious regardless of tier.

Psybarrier:Upon activation, one manipulates their energy in order to form a spherical barrier around ones self. The barrier is large enough that it encompasses the users entire body. Being a sphere it grants complete protect on all sides. Its power is dependent on ones durability. Though, for half the cost the user can perform a half barrier to protect them, which would basically be a wall curving around them.

Telekinetic Life Force:Using this technique, Ritsuko can extends (or retracts) her energy to the full range of the technique. Any inanimate object not already influenced by another soul within this field of they may then be granted a constant, sub-conscious form of telekinesis; it is less a direct form of control, and Ritsuko will start using her energy to instill her ‘will’ into objects to make them do whatever she wants them to at a moment’s notice. Objects under her influence, when not changed by other techniques, are granted the ability to become more durable and sturdy as a result. She may freely control any and all objects in range of the technique within their individual physical constraints (i.e. she cannot make a sheet of rock bend in half without snapping it).

Mental-connection:Using this technique, Ritsuko may create a link between herself and any individual objects or clusters she has control over. She must physically touch objects to apply this. In addition, Ritsuko may launch any Prima Matera Techniques from the location of any object she has linked. This technique may only link up to five individual objects/clusters and the connection can be disrupted by either losing concentration or being damaged via attacks that target the brain.

Psycho-kinetic Cluster:Using this technique, Ritsuko may bring two or more individual objects together and seal them together with Prima Matero, forming them into a "cluster"; points of contact between each other will act as joints, but together they will be considered one "object" as a cluster, and in most cases clusters will take the form of a familiar creature or object and function within the normal physical characteristics of the represented animal/object, despite further intricate possibilities. Once objects are linked together, they remain so until Ritsuko exits her release state. For one post the collective 'chimera' of objects gains durability and attacking power momentarily based off of her Prima Materia/Amina Stone which increases to a set amount depending on the level before being transferred as a cluster, after which it will operate under the constraints of that technique and any other buffs in play.

» Skills:Prima Materia Control: Things that fall into this category is the control that a Soul Evolution Human has over their Prima Materia, this is typically what the true potential of their skills come from but there is exceptions of this which is covered in the other sections. Simply put this skill can be divided into categories to make it easier to understand; Construction and Manipulation. A quick and brief idea as to what these two categories mean. Construction is a highly potent aspect of this skill. It follows the simple idea of using Prima Materia and Alchemy to create objects or something into the tangible world whether that be a conceptual object or physical ones. An example of a conceptual object would be akin to a knife constructed with the idea of "water". A simple concept which would be more reasonable for a person of lesser skill meanwhile a more advanced user of Prima Materia could take a more intricate concept such as acid, efficacy or even time if they had achieved the pinnacle of mastery over the energy. Constructs are not limited to objects though, construction also involves the formulae for uses such as golems, familiars and equipment. Here to downside though. More often than not construction is not something you can do on the fly, it requires preparation and time. This skill is not often viable as a means of combat with very few being able to do constructs on the fly.

Manipulation however is slightly different to construction. It doesn't require preparation as much, it can achieve results when needed but preparation is possible. A ritual or process can greatly improve results if a Soul Evolution has the forethought and creativity. This involves alchemy that can occur immediately such as harnessing Prima Materia to cause an effect immediately in the form of a spell or something of that nature. Imagine if you will a river, using alchemy a user can force that water to perform an action, perhaps it freezes or it boils to result in steam and burning a target or even for a more advanced user the water itself is broken down to oxygen and hydrogen and used as fuel for an explosion. A grasp of chemistry and the application of real life instances can be highly beneficial to a Soul Evolution human in this art. Ultimately this is a magic-based skill, akin to Kido and Demonic Magic this aspect focuses on magic.

Anima Stone Control: The Anima Stone is more important than you'd think for a Soul Evolution human, not only being their actual connection to Prima Materia it has a great deal of importance. Firstly an Anima Stone actually is the means that energy is gained. A person will be connected to Prima Materia and also the Anima Mundi through this stone. If Prima Materia is manipulating the very nature of reality through the energy that is gathered by the stone then the Anima Stone actually allows for the "manipulation of the Anima Mundi". It is the aspect of environmental manipulation that a user has. This involves a more direct control of matter, not overlaying an effect on reality.

An example of this skill in use would be a user "cleansing" an environment. In the case of a demon trying to exert their presence on Earth through their Za Koa field then a Soul evolution human can oppose this by forcing the Anima Mundi to reject the influence like an immune system fighting a virus, it can operate as a sensory skill to an extent by connecting to the world and using it to expand the senses where it is possible for the human to be able to feel the world around them but not visually. These skills can only be accessed while on Earth or in the World of the Living however, it cannot be used in other realms since it isn't using Prima Materia but the soul of the World which is derived from Prima Materia.

Aiónios Skill: The Universal Panacea is one of the two main goals of any Alchemist, what if I told you this goal had been achieved many centuries ago? Originally crafted as a elixir the innovation of the race eventually allowed for it to become imbued within their genetics. Essentially instead of creating it again they have already assimilated it into themselves to grant a very, very high vitality. Their life-force is considered to be immense, with the ability to survive damage similar to a Shinigami - where the only true way to ensure death is through beheading or substantial damage for long periods of time without aid. Their ageing has essentially stopped albeit a curse. A Soul Evolution human's Aiónios is effectively sealed until they have gone past puberty. Therefore until a person's body is completely developed they will not have access to the benefits of this skill. Keep in mind this is not age related but development related to the body, bodies can develop after a few months and attain Aiónios if they reach maturity.

As mentioned before Aiónios is now integrated with the nature of Soul Evolution, they have evolved for their very bodily fluids to contain high amounts of life-energy granting a resistance to the forces of Death and and also being able to act as a medium for healing. By activating their Aiónios a user can begin to reconstruct their body and heal with high-speed regeneration and stamina recovery. This can also apply to other areas, for example you'd be hard-pressed to find an infertile Soul Evolution Human and their blood and bodily fluids can possess medicinal properties.

Víma Skill: They would not be complete without a high-speed skill, Víma is their answer to keeping up with other races and their unnaturally fast pace. In this instance they instead "trace lines", to achieve high speeds a user is not actually running and nor do they even have to move. What they possess is akin to moving their own vector, by tracing these conceptual pathways that they travel upon a Soul Evolution human is effectively riding a conveyor belt and creating the path as they travel it, alternatively a Soul Evolution Human can personalise this or use it in different ways such as appearing to skate, fly or even swing from apparently nothing. Preparation is key though with this race a stronger user can achieve effects such as tracing a line for their attack to make it occur faster or even slow down an opponents offence with they are skilled enough.

Ultimately there comes the added benefit of travelling, where too? Just about anything a Soul Evolution human does can be made better with preparation. This is no different. By taking into account time, energy and location it is possible for them to discover an pre-existing crack in reality or even create one for higher levels. These cracks serve as doorways, allowing them to slip between the gaps of the universe to travel across realms but are not static and move and change which means a crack can just as easily move or close while another one re-opens elsewhere. The teleportation is simply to long to be used in combat for any benefit which makes combat teleportation not possible with the exception of a potential escape from a sticky situation if only once per thread but ultimately it is unwise to try and apply combat teleportation with this skill.

Comments/Notes:Here are the things i have questions/need clarification on.

Telekinesis:The force that can be exerted both with pull/pushing is equal to the strength of the user comparable to the strength stat.

So, more of a point of clarification than a blaring issue--Why is a telekinetic ability which generally has to do with mental energy being denoted to the users strength stat? Shouldn’t a ability of this type be more geared towards a user's Focus/Willpower?

Any user that attempts to lift something that is beyond the strength of this technique will find they their mind is being torn apart much like how muscles would react. This along with the fact that when something over powers this technique is enough that the user will actually begin to bleed from their nose.

Again a very minor issue, when looking at the statement “Any user that attempts to lift something that is beyond the strength of this technique. . . “ I notice that you do not actually give us any scaling at all for what they can lift based on their skill level. This is too vague, and i would like to see something denoting something along the lines of ”At X skill level, Ritsuko can lift Y with this technique”. Because of the fact this ability scales with her skill level. Granted these don’t need to be hard numbers, but give us something that gives us an idea of the scope of this technique and it’s capabilities.

At this point most people should realize that this technique has a disadvantage that makes it not always even worth using in combat. Once the nose has begun to bleed the damage raises even further if the technique is even used again. The nose will continue to bleed and pain will extend throughout the body of the user every time it's used.

I would like to see a little more description here, while the draw back of causing her pain and bodily harm is acceptable, could you give us a brief description of what this pain does, does it cause her to become slower, does it cause her to become dizzy?

Telekinetic Life Force:”Ritsuko will start using her energy to instill her ‘will’ into objects to make them do whatever she wants them to at a moment’s notice. Objects under her influence, when not changed by other techniques, are granted Advanced Durability and attacking power, unless the item in question is already more durable/stronger.”

My only main problem with this is the portion of the quote i’ve bolded. While it gets the point across, can you use a different word here such as “are greatly fortified?”. Reason being by saying “advanced durability” it may mean that it’s on par with someone that has advanced durability and it can be done to any object. I get the point your trying to get across which is “These objects are made stronger, and more resilient” but this portion needs to be reworded.

Telekinetic Augmentation:Using this technique, Ritsuko may increase the capabilities of objects under her influence. Anything this augmentation is applied to by her will gain attacking power and durability equal to the Tier used for a short period of time.The one disadvantage is that she must physically touch the object. The duration of the augmentation is limited by the upper extent allowed per skill used, and once objects are augmented more cannot be added to the augmentation until after the cooldown has run its course which is two posts.

My only question is doesn’t this ability essentially have effects similar to the ones in telekinetic life-force?

Mental Connection:"individual objects/clusters and the connection cannot be disrupted by any means other than her exiting her released state."

The absolute in this sentence has not been changed yet.

Psycho-Kinetic Cluster:Beginner- Advanced durability and attacking power momentarily before being transferred as a cluster, after which it will operate under the constraints of that technique and any other buffs in play.

Elaborate on this portion of the application, i noted you put beginner but that does not really address the issue, because now it makes it look like it varies between beginner and advanced. If that is the case, make a scale that links back to some racial stat that shows us how this ability scales.

two or more individual objects together and seal them together with Prima Matero, forming them into a "cluster"; points of contact between each other will act as joints, but together they will be considered one "object" as a cluster,

I also note you have not added an upward limit on the clustered items amount.