d = toggle debug mode, default off: shows the frame duration in yellow, the display time in orange and the update time in red when fps are on

v = toggle vsync, default on (i strongly recommend to enable vsync in the video card option, and don't touch the v key, for very smooth movements. And if you are really a pac-maniac use a crt monitor!!!)

I made it just to make the experience of developing a complete game in java, with jogl joal and jinput.And i put it here because i want to test the online score system. The server is running on my pc and is visible through dyndns.

I'd like to share it with the whole world but i don't know if there are copyrights on pac-man.

I improved joystick controls.Now all the devices are scanned and you can start with a device then continue with the other, just press a button to use joystick...Also added rz and z axis for directions...The keyboard input device is still there, just press space to start and arrows to movethe mouse imput device is no longer enabled

but another comment, I don't think you should install an icon in the desktop and the start menu . Maybe you should ask the user if he wants it . I personally don't like to have a million icons in my desktop/start menu .,

In the jnlp file you can specify if the icon should be added to the start menu and/or to the desktop.I don't know if it's possible how to make the jnlp let the user choose...Anyone can tell me how to do that? It seems that I need further study about jnlp...

In the jnlp file you can specify if the icon should be added to the start menu and/or to the desktop.I don't know if it's possible how to make the jnlp let the user choose...Anyone can tell me how to do that? It seems that I need further study about jnlp...

it is an option in the users jdk. It doesnt have to do with the jnlp. it is in the settings section. It just is a option ot ask/never allow/always allow

The game works well in my Linux environment. It seems like a faithful if slow translation of the originals in the early 1980s. I know there is no desire for exposing code, but may I ask what library you chose? JOGL by chance?

It seems like a faithful if slow translation of the originals in the early 1980s.

Some days was spent to study ghost psychology and game speeds from the original, i used a timer while playing to measure times in many lvl Do you mean slow refresh rate? Tell me your pc configuration plz...

I have best results on my old pc with a Athlon 1300Mhz processor, a Ati x800 graphic card and a CRT monitor with 100hz of refresh rate.With this configuration i have 100 frames per second and i use almost all the cpu.

Some days was spent to study ghost psychology and game speeds from the original, i used a timer while playing to measure times in many lvl Do you mean slow refresh rate? Tell me your pc configuration plz...

The refresh rate seemed fast. It maybe hit at least the 50 FPS mark. I meant the game play's pace. The AI also appeared about twice as aggressive in chasing the player-controlled character than in much older versions. The classic style use to launch an accelerated game where the player's character could reach any cornering edge of the screen in less than 3 seconds, but the ghosts had a limit placed on the pursuit AI that grew in difficulty as levels became faster. It probably just performed the AI routine for the route adjustment with increased frequency as the levels grew in number. In this game, it seems reversed where the ghosts chase better early on, but the slow pace allows for an easier opportunity to take one's time. Modern public arcade versions that also offer the Galaga shooter tend to mix both quick pace along with relatively high AI aggression.

The ghosts ai in this game is the same for each lvl. What is different is the speed. Every lvl has a table with start and max values of speeds for each ghost, and duration of blue, scatter and attack mode. The values in the table are not proportional with the lvl number but as i measured.Of course i adjusted all to reach the max funny playability.

Hi CeroI just tried on a winxp with 8.1 audio system and it works fine.I saw that the oalinst file didnt install the alut dll, that seems not needed...But you can try to download it from http://connect.creativelabs.com/openal/Downloads/ALUT/freealut-1.1.0-bin.zipIn the zip there is the alut.dll and you can try to copy it in your dll dir. In the zip there are 2 examples. To make them work i copied it their dir.

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