×While working on my King Dugan's Dungeon Challenges hold (which I decided to just restrict to KDD challenges, there weren't enough challenges for other holds to make it worth adding in others) I remembered the Twenty-Sixth Level as I was adding staircases.

Don't reveal the following if you haven't beat DROD: AE.

Click here to view the secret text

×Near the end of Beethro's tale, he complains about there not being an elevator at the bottom. Also, the "THE END" cell has a new style. More on that later.

So, I get to work building the elevator (24 sets of stairs, really) And I say "Hey, for this to be semi-canonical like the rest of my holds, I have to have the same floor too! Pilchard did the AE styles for his hold, so it can't be that hard for me!)

And so I did make a small floor image and put it in. To cut to the chase, it looked nice, but then I figure "Hey, what if I made a whole style for this?"

And so I did. In literally just an hour of work, I made what you see here. The walls, floors, and obstacles are all my own work, but based loosely on the original Style2Tiles.bmp. The pits are simply a version of the pits in that file, but with the hues mixed up for a more red-pinkish tone.

To play DROD AE with this, simply backup the Style2Tiles.bmp, place it elsewhere, and drop this in your Bitmaps folder.

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Quick links to my stuff (in case you forgot where it was):