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Game Description

The City of Eaglecrest, on the northern frontier of the mighty Kingdom of Halrun, is a center of economic activity for the region. And it has been the center of a surprising amount of history. Twenty-one years ago, the War of the Orbs, fought over the incredibly powerful Elemental Orbs - eight artifacts of immense power - consumed Halrun, and Eaglecrest served as one of the main centers of the war, its famed militia fighting the Bandits Clans of Ashvale and adventurers based there taking down the Cult of the Crimson Flame in the Tarkos Hills - a cult of fire mages following the Mad Pyromancer Irino.

It has been 18 years since the end of the War of the Orbs, and things have settled, but Eaglecrest, sitting on the frontier as it does, and with the untamed lands north of it crawling with goblinoids and filled with ruins - some more than 1,000 years old - still hums with adventurer activity.

But there are rumors stirring across the kingdom. Creatures of fire are being spotted in the Tarkos Hills, the goblinoids are beginning to unite, the orcs to the south are growing bolder - everywhere evil seems to be on the rise. But as of yet, the new face of the threat has yet to be seen...

As these threats and more loom over the land, anew war begins...in Eaglecrest.

The Eaglecrest Chronicles are a long-term campaign in a setting of my own design. The character start at level 1, but progress up through the levels as they start with small, seemingly unconnected missions in and around Eaglecrest and begin to piece together a terrible plot a thousand years in the making.

Depending on the retention rate from adventure to adventure, new players may be brought in if needed between adventures, though hopefully this won't be needed.