It seems I found "Caught Savage Chocobo" value.0x0C22 : 0x03 (0x02 + 0x01), 0x0C23 : 0x02No ID & Coordinates required, It will be automatically put on the same coordinates of Party. ↑ Sorry, this is wrong. I forgot I changed another value.Seems effective only on Disc 1. It is necessary to check more, but I don't have a time.

It seems I found "Caught Savage Chocobo" value.0x0C22 : 0x03 (0x02 + 0x01), 0x0C23 : 0x02No ID & Coordinates required, It will be automatically put on the same coordinates of Party. ↑ Sorry, this is wrong. I forgot I changed another value.Seems effective only on Disc 1. It is necessary to check more, but I don't have a time.....

Asa i'm checking your research and i see that you have done a great job, congrats. I'm doing some testing by my self too, so i will stay in touch. Tomorrow i will update the BC savemap wiki with the last discovering.

i coded all the 0xc22 stuff last night but i didn't seam working correctly so i scraped it all, vegetta plz note its Z_15 we need to shorten by one (woot only two bytes left for that one) . ill try to get on making it work but i got way distracted by trying to get my other ps3 controller paired up and working correctly with my computer, something about my controllers tell the driver they have dead batteries.

0x0C2000 / 01 - 06 Which stable's Chocobo was taken out. The stable is displayed empty, but still occupied.00: Chocobo can be taken out even if another Chocobo is exist on world map. - (* Glitch)Not 00: Chocobo cannot be taken out even if no Chocobo is exist on world map.

(* Glitch)(1) Chocobo Color Glitch: Chocobo color priority is given to a younger value. If Black (0x0C22: 0x20) is taken out when Yellow (0x0C22: 0x04) is on world map. Party will rides on Yellow. (2) Riding Double Chocobo Glitch: If Owned Chocobo is taken out from stable when Wild Chocobo is exist on world map, it makes that Party rides on Wild Chocobo and Wild Chocobo rides on Owned Chocobo.These glitch occurred even if Chocobo ID=0. But they are not serious problem. (1) will be cleared when Party returns to Chocobo Firm with Chocobo. (2) will be cleared when Party rides off and rides off again.

----------------------0x0C220x02: Chocobo in Highwind. When Party rides on Highwind with Chocobo (0x0FA1=0B), this value is set to "ON".ON: Chocobo exist in Highwind stable. If Chocobo is not enabled, Chocobo not displayed but breeding staff is served as Chocobo exist.OFF: Chocobo not exist. If map switched to Highwind c*ckpit, Chocobo returns to world map.

----------------------0x0F2A: 0x04 Chocobo Tutorial ON / OFF = Seen / Show

0x02: Leaving town with Buggy (for Junon, Costa Del Sol & Corel Prison). When Party rides on Buggy (0x0FA1=06), this value is set to "ON". ON: Party will be riding on the Buggy when leaving those town.OFF: Party will be walking.----------------------0x20: Behavior of Party returns to world map from inside of Highwind ("Go" selected for Pilot's query)ON: Highwind is flying in the airOFF: Party and Highwind are on the ground with their coordinates.This value is set to "ON" when party rides on the Highwind (0x0FA1=03 or 0B). Changing this value doesn't make sence, because 0x10 and 0x20 will be re-set to "ON" when loading c*ckpit field.

thanks for the info. i'll look in to adding it some point soon unless vegetta beats me to it , since i've been slacking on this project. to secretly and slowly work on another project that will be needed for future development.

Savemap Info----------------------0x0C220x02: Chocobo in Highwind. When Party rides on Highwind with Chocobo (0x0FA1=0B), this value is set to "ON".ON: Chocobo exist in Highwind stable. If Chocobo is not enabled, Chocobo not displayed but breeding staff is served as Chocobo exist.OFF: Chocobo not exist. If map switched to Highwind c*ckpit, Chocobo returns to world map.

0x0C220x02: Set ON when you actually ride on the chocobo. And if you take the highwind mounted on chocobo you are still riding the chocobo, so bit value is the same (1=ON).

So bit means if you are riding or not a chocobo. If you are on the highwind game engine check the value to wherever or not display the chocobo in the stable. If you aren't in highwind, but you are riding chocobo in the worldmap, bit value will still be 1.

Here some screenshots. As you people know, a picture is worth a thousand words.