Sneak Peek on Battle of the Bay

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Back to months ago, we received so many suggestions that you guys wanted to have a small map with small teams, I'm happy to announce that this map is around the corner! We'll implement an update very soon to bring it online. Now let's take a preview on this map.

Overall, this map, named "Battle of the Bay", where 12 commanders with 2 teams will compete and coordinate with their Army, Air Force, and Navy, is a 6V6 map with 1X move speed. Here are more details:

1. New Matchmaking. The portal of this map opens at 24:00 a.m. and 12:00 p.m., ends at 3:00 and 15:00 p.m., on every Wednesday and Sunday UTC. With this mechanic, you guys have 2 chances to find a match. Please also notice that no team forming in 10 minutes before the map starts. Besides, the matchmaking is fairer than before, the system will match you the opponents based on the performance rating grade. Here are some pics for the matchmaking. See pics below:

2.Team Distribution. The two teams will be distributed on both ends of the crescent-shaped island. Commanders on this map spawn on high-level cities, they'll be able to train high-level units from the start of the game to earn quick advantages. See pic below:

3.Map Strategies. Every one of you can expand to the center of the crescent-shaped island to get more resources and cities; there is a fortress on the sea surrounded by abundant resources, capture it, you'll gain a big advantage. See pic below:

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What level are the starting cities at. Because for us tankers we’d appreciate being able to have the highest available armor possible. Also, I’m assuming there will be navy on this map correct? That’s all.

Edited October 16 by CarolusRexx

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What level are the starting cities at. Because for us tankers we’d appreciate being able to have the highest available armor possible. Also, I’m assuming there will be navy on this map correct? That’s all.

The city level is 15. You can have the highest armaments. Yeah, we have navies on the map.

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The map should have more speed and a part whose which would not be vulnerable to the power of the ships so that the player who does not use naval forces can develop. the computer should also make attacks with its units, not just players. the towers should shoot where the player orders. cities should come as in traditional evolutionary maps the player who should be committed to building their cities.

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By﻿ speeding up maps like this, you are hurting players who have invested in generals to provide speed. If they want their stuff to go faster let them buy the﻿ generals like the rest of us. ﻿ speeding up the map AND generals makes it too fast.

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Feels like we are creating a whole new kind of game with these speed changes and already established cities. That will strip out many dimensions of our current game, as things like logistics become relatively unimportant. That may be fun for some, but it is not what established WW as the game to play. All it does it make it much like all the other games on the market.

WW was fun because it had some many dimensions to manage and coordinate for the player and the league. Dumb the game down to "here is an army go fight" and I am not sure its anywhere near the rich environment that was originally conceived.

Please give us the feeling of a commitment to the original game richness and integrity. Otherwise, i will need to begin questioning my spending additional money on WW when I cannot tell if I will be interested in playing the dumbed down version. I have to believe that I have spent more than my fair share on your game. Please don't make me feel like I have wasted that money.