Tag / albiononline

My idea is to have Player Village Territories scattered in yellow/red/black zones.

I think this would add a whole new level so solo play and add more content and social interaction.

Player Village Territories would act just like clan territories. Every couple of zones a unique Player Village Territory would be placed for Albion Online Powerleveling. There would be a number of claimable lots with one or two large lots and the rest small for houses/crafting stations.

There would need to be new buildings added that a player could build. Here are some examples of new buildings;

Large Plot Buildings (only 1 large plot per territory, or two if more buildings are added)
– Tavern
Stay long enough or buy a drink for certain timed bufs like increased crafting speed/more damage against PVE etc.
Owner gets % of money spent & has to upkeep building
Or have chance games where a % goes to the house.
-Trading hub
Small local market place allowing players to buy/sell goods
Owner gets % of
-Bank
Players can purchase/rent small chests to store items.
Owner gets a city sized bank in village & % of money used to buy additional bank slots.

Small Plot Buildings (5 to 10 small plots depending on how village is designed)
-Player Houses
Player can respawn at house and build chests and have laboreres
-Crafting / Refining Stations
Players can add usage fee
Ideally each village will be unique but they will all have 1 Large plot and multiple small plot so that not every village is an albion online gold market or bank or tavern.
The Player Villages may or may not have guards. If there was guards they would aggro marked players in yellow/red zones and maybe no guards in black zones.
If you owned a house or had access to a house in the village you would be safe inside (Maybe make doors be pickable/destroyable)

Clans can capture or “Offer Protection” to these territories and get a % of the business/rent going on. Not sure how the GVG will work maybe can only be challenged once a day by a neighboring territory or on a weekly timer to avoid constant GVG’s stopping business.

As the game currently is meditate does not allow any impactful ability to be balanced around a shortish cool down (10/20) so long as it exists.

All things that currently seem extremely powerful (claymores W/E, Sprint shield) and things that have been powerful (old frost shot, 1h hammer cleave, long bow) have been further amplified by this skill.

Beta is for testing, its been tested. Its busted, remove and move on.Bump. Remove this spell devs. It is a nice spell to have but you will have impossible time trying to balance this game if you keep to earn Albion Online Silver.The problem is ot the idea of the spell but the 10secs of cooldown it reduces.Probably it should reduce a percentage of spells cooldown so that it would be blanced for both 15sec cooldown spells and for 30 sec cooldown spells.

This would also remove the 3 q compo which was op with bows multishot or dual daggers compo with slitthroat.I agree. If meditation is one reason to unbalanced builds it should be considered to remove or atleast change somehow it wont bring any new problems everytime other items are reworked. There is lots of artifact items still coming to the game and that way more possibilities to get unbalanced builds once again. Remove meditation and replace it with something more assassin like ability, it is assassin hood ya know.

I agree somewhat. It needs to be reworked at least. For a dps player meditate is almost a must have. Ice block and stone skin doesn’t reduce the cool downs on 3 damage dealing skills to find albion online gold shop, it’s obviously a lot more powerful.Meditate reduce the cool down of meditate, so the CD written in the skill description is wrong, it is much shorter.

Meditate is fine, well balanced because we have skills like Flee for people without 2+ sprints to offset mobility issues with it, Iceblock to counter the extra damage it may bring to the table, mostly its used by bow (that doesn’t do that much damage anymore) and melee users because they need that extra boost where magic users dont always need, they need more defensive skills being in light arma with no mobility or extra defence provided from the weapon.

Really it doesnt help as much as you think if we talking like a 1v1 its more of a noob friendly skill incase you stuff up, or Quality of life skill.