Trials Fusion Complete (2014), 9.55GBElAmigos release, game is already cracked after installation (crack by Ali213 or Skidrow). Updated till 08.07.2016 (Update 21); included DLC: Awesome Level Max, After the Incident, Fault One Zero, Fire in the Deep, Riders of the Rustlands, Empire of the Sky, Welcome to the Abyss.

Links have been replaced with proper Skidrow version + crack only by Skidrow.

PROPER NOTES

In the past we used to protect our creations, but lately we have found
out, that even the most functional cryptationtools, have certain limits
when i comes to prevent it from stealing cpu resources.

Furthermore we have noticed, that some people that use our releases,
sometimes have issues with our work being notified as dangerous, when
they run them on machines with certain antivirus, spam, spyware etc.
programs. Therefore we have decided to let our work, which is OUR work,
be as clean and direct as you can get it.

Time went by, and The Leading Force wasn't living up to being The
Leading Force on the outside, then we do keep on working on "something"
within the group. And from time to time, release something to keep our
fans happy - and nobody knows what the future brings. -)

While we do LOVE competition and challenges, so when new game iso
groups rise, they for sure get our attention, when it comes to their
work on emulating services as the wellknown Steam and Ubisoft ones.

These "protections" are not hard to do, but damn time consuming to
build from the ground and up.

Some of these "new" groups have borrowed Steam emu-code and ideas from
public places, and maybe even hired persons from these places too.
That would at least explain why there stille are tags from those places
inside their code.

Then a group like CODEX comes into the scene doing Steam and recently
a Ubisoft protected game release - Trials.Fusion-CODEX.

While looking inside their emulationcode, we discovered something that
was about to shock us completely.

It was OUR work, OUR emulator, and CODEX must be stupid to think, that
we don't mark our code, but we had it clean on our screens, that CODEX
are theives of our Ubisoft emu. 99 procent of all their API calls in
the code is identical with ours.

We did of course plant several "stealth" API calls, that identify and
tag our work. Yet those API calls are inside the CODEX emulation dlls.

Link above show one, out of many proofs of stolen code. It shows the
original function written by the coder, using a global variable for
another function. Basicially the way the coder wrote the API, to set
the flag is unique, and simply copy and paste of our code by CODEX.

To finalize their CODEX stupidity - they set the wrong parameter for
"CreateFile" API when it comes to "folders". We do use "GENERICREAD",
cause of an important point, Windows simply dont allow "GENERICALL"
without admin rights.