Channel 9 - Entries tagged with Casual-GamesMicrosofthttp://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.pngChannel 9 - Entries tagged with Casual-Gameshttps://channel9.msdn.com/Tags/casual-games
Channel 9 keeps you up to date with the latest news and behind the scenes info from Microsoft that developers love to keep up with. From LINQ to SilverLight – Watch videos and hear about all the cool technologies coming and the people behind them.https://channel9.msdn.com/Tags/casual-games
enMon, 03 Aug 2015 00:59:09 GMTMon, 03 Aug 2015 00:59:09 GMTRev918125MVA Monthly: March 2015 Recap and April 2015 PreviewJerry Nixon welcomes Sr. Content Developer Matt Calder to the show as they do a quick recap for the month of March and then preview what's in store for the MVA in April.

]]>https://channel9.msdn.com/Blogs/DevRadio/MVA-Monthly-March-2015-Recap-and-April-2015-PreviewJerry Nixon welcomes Sr. Content Developer Matt Calder to the show as they do a quick recap for the month of March and then preview what's in store for the MVA in April. [4:16] Web Development Wednesdays [8:40] Game Development Training [16:25] Live Training Events Follow the conversation @msdev Become a Fan @ facebook.com/MSFTDev Subscribe to our podcast via iTunes, Windows Phone Marketplace or RSS If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information: Websites &amp; Blogs: Jerry Nixon's Blog1282https://channel9.msdn.com/Blogs/DevRadio/MVA-Monthly-March-2015-Recap-and-April-2015-Preview
Sat, 28 Mar 2015 00:00:56 GMThttps://channel9.msdn.com/Blogs/DevRadio/MVA-Monthly-March-2015-Recap-and-April-2015-PreviewJerry Nixon, DevRadio, ChrisCaldwellJerry Nixon, DevRadio, ChrisCaldwell0https://channel9.msdn.com/Blogs/DevRadio/MVA-Monthly-March-2015-Recap-and-April-2015-Preview/RSSCasual-GamesPowerShellWindows PowerShellGame DevelopmentWeb DevelopmentMVA Monthly: December 2014 PreviewJerry Nixon welcomes back Colin Lyth to the show as they run down what’s in store for the Microsoft Virtual Academy during the month of December.

]]>https://channel9.msdn.com/Blogs/DevRadio/MVA-Monthly-December-2014Jerry Nixon welcomes back Colin Lyth to the show as they run down what’s in store for the Microsoft Virtual Academy during the month of December. Adding Style with CSS Jump StartCreating Windows Phone and Windows Store Games with MonoGame Jump StartYou’ve Got Documents! A MongoDB Jump StartOpen Source for DevOps Practice Jump StartPHP for Azure Jump StartCreating Your First 2D Game with GameMaker Jump StartTransform SharePoint Customizations to SharePoint App Model Jump StartBig Data with the Microsoft Analytics Platform System Jump StartBeginning Website Development Using Python and Flask Jump StartWeb Wednesdays Follow the conversation @msdev Become a Fan @ facebook.com/MSFTDev Subscribe to our podcast via iTunes, Windows Phone Marketplace or RSS If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information: Websites &amp; Blogs: Jerry Nixon's Bloghttps://channel9.msdn.com/Blogs/DevRadio/MVA-Monthly-December-2014
Thu, 04 Dec 2014 00:30:40 GMThttps://channel9.msdn.com/Blogs/DevRadio/MVA-Monthly-December-2014Jerry Nixon, DevRadio, ChrisCaldwellJerry Nixon, DevRadio, ChrisCaldwell0https://channel9.msdn.com/Blogs/DevRadio/MVA-Monthly-December-2014/RSSAzureCasual-GamesMicrosoft Azure PlatformPHPPythonWindows AzureWindows PhoneWindows Store Appdevops#GameDev w/ @ScruffyFurn: Cloud Intro for the Indie Developer [S01E02]The AAA game producers are using the Cloud for some heavy lifting computations (AI, dynamic scene generation, etc), and though he doesn't expect Indie devs to go crazy like that, ScruffyFurn (Mickey MacDonald) tries to understand why Indie developers don't at least leverage the Cloud for things like leaderboards, user info, and state data. In this episode, ScruffyFurn builds a backend for multi-player experience using Node.js and Azure from scratch. This is not a code walkthrough. This is real, live, development – to prove a point. PLUS: Special guest Will Stieh shares how Karma Labs is using Azure for their games and gives a sneak peek into an upcoming game.

SPECIAL GUEST

Will Stieh is the head of The Karma Labs. A lifelong gamer, at a very young age he caught the bug when he got an N64. A passionate game maker, his dream is to build the next great game.

Karma Labs is an Indie game development laboratory. Experimenting with new ways to entertain the gaming masses. Founded in 2012 by young wannabe game developers from Ontario, Canada. The goal is simply to just make video games that gamers will enjoy. Check out:

]]>https://channel9.msdn.com/Shows/gamedevscruffyfurn/S01E02The AAA game producers are using the Cloud for some heavy lifting computations (AI, dynamic scene generation, etc), and though he doesn't expect Indie devs to go crazy like that, ScruffyFurn (Mickey MacDonald) tries to understand why Indie developers don't at least leverage the Cloud for things like leaderboards, user info, and state data. In this episode, ScruffyFurn builds a backend for multi-player experience using Node.js and Azure from scratch. This is not a code walkthrough. This is real, live, development – to prove a point. PLUS: Special guest Will Stieh shares how Karma Labs is using Azure for their games and gives a sneak peek into an upcoming game. SPECIAL GUEST Will Stieh is the head of The Karma Labs. A lifelong gamer, at a very young age he caught the bug when he got an N64. A passionate game maker, his dream is to build the next great game. Karma Labs is an Indie game development laboratory. Experimenting with new ways to entertain the gaming masses. Founded in 2012 by young wannabe game developers from Ontario, Canada. The goal is simply to just make video games that gamers will enjoy. Check out: Top Shelf -&gt; http://thekarmalab.com/index.php/top-shelfCanuck Run -&gt; http://thekarmalab.com/index.php/canuck-run3925https://channel9.msdn.com/Shows/gamedevscruffyfurn/S01E02
Sun, 23 Nov 2014 03:54:35 GMThttps://channel9.msdn.com/Shows/gamedevscruffyfurn/S01E02Jonathan Rozenblit, Michael MacDonaldJonathan Rozenblit, Michael MacDonald2https://channel9.msdn.com/Shows/gamedevscruffyfurn/S01E02/RSSAzureCasual-GamesCloudGamingNodeJSCodeChat 013 - Nox Wilairat (Being an Indie Game Dev)Nox Wilairat has one of the coolest titles around these days. He's an indie game developer. With at least 14 titles to their name, Nox's group has utilized Unity and other game frameworks to make exciting, modern, mobile games primarily for the Windows Phone platform.

Listen to Nox talk about how they do it, what the indie game dev scene looks and feels like right now, and how you can get involved too. Thanks for watching this episode of CodeChat.

[02:15] How hard is it to become an indie game developer?[05:44] What tools and technology do you prefer?[09:21] Where do you get your graphics?[10:35] Have you used the Unity Asset Store?[14:17] What games does your group have published?[23:24] Do you localize your games?[24:33] Do you ever use symbols to avoid the need for localization?[29:50] AppCampus for project funding

]]>https://channel9.msdn.com/Shows/codechat/013Nox Wilairat has one of the coolest titles around these days. He's an indie game developer. With at least 14 titles to their name, Nox's group has utilized Unity and other game frameworks to make exciting, modern, mobile games primarily for the Windows Phone platform. Listen to Nox talk about how they do it, what the indie game dev scene looks and feels like right now, and how you can get involved too. Thanks for watching this episode of CodeChat. [02:15] How hard is it to become an indie game developer?[05:44] What tools and technology do you prefer?[09:21] Where do you get your graphics?[10:35] Have you used the Unity Asset Store?[14:17] What games does your group have published?[23:24] Do you localize your games?[24:33] Do you ever use symbols to avoid the need for localization?[29:50] AppCampus for project funding 2180https://channel9.msdn.com/Shows/codechat/013
Mon, 06 Oct 2014 14:16:47 GMThttps://channel9.msdn.com/Shows/codechat/013Jeremy FosterJeremy Foster0https://channel9.msdn.com/Shows/codechat/013/RSSCasual-GamesGame DesignGamesUnityWindows PhoneMicrosoft DevRadio: MVA Monthly - October 2014 PreviewJerry Nixon welcomes Colin Lyth to the show as they discuss what’s new and upcoming in the world of the Microsoft Virtual Academy (MVA) for the month of October.

]]>https://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-MVA-Monthly-October-2014-PreviewJerry Nixon welcomes Colin Lyth to the show as they discuss what’s new and upcoming in the world of the Microsoft Virtual Academy (MVA) for the month of October. [0:42] What is the Microsoft Virtual Academy?[2:39] What can developers expect to see in October? Lighting Up Real-Time Web Communications with SignalRBuilding Responsive UI with BootstrapSingle Page Applications with jQuery or AngularJSDeveloping Games with Construct 2Developing 2D Games with HTML5WebGL 3D Game Development with Babylon.jsIntroduction to Programming with Python[9:15] Where should people go to get started with the MVA? Follow the conversation @msdev Become a Fan @ facebook.com/MSFTDev Subscribe to our podcast via iTunes, Windows Phone Marketplace or RSS If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information: Websites &amp; Blogs: Jerry Nixon's Blog 772https://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-MVA-Monthly-October-2014-Preview
Fri, 03 Oct 2014 12:35:09 GMThttps://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-MVA-Monthly-October-2014-PreviewJerry Nixon, DevRadio, ChrisCaldwellJerry Nixon, DevRadio, ChrisCaldwell1https://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-MVA-Monthly-October-2014-Preview/RSS3DCasual-GamesHTML5PythonTrainingGame DevelopmentWindows 8WindowsContentWindows 8.1Microsoft DevRadio: MVA Live Event - Developing Games with Construct 2 Jerry Nixon welcomes Shahed Chowdhuri and James Quick to the show as they discuss their upcoming Microsoft Virtual Academy event – “Developing Games with Construct 2” on Thursday September 25th. If you’re interested in game development but don’t know how to get started, this event is for you!

]]>https://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-MVA-Live-Event-Developing-Games-with-Construct-2Jerry Nixon welcomes Shahed Chowdhuri and James Quick to the show as they discuss their upcoming Microsoft Virtual Academy event – “Developing Games with Construct 2” on Thursday September 25th. If you’re interested in game development but don’t know how to get started, this event is for you! [0:48] What is Construct 2?[1:32] Who should attend this event?[2:32] Who makes Construct 2? [3:40] What kind of opportunity is available for developers that are interested in making a game? Follow the conversation @msdev Become a Fan @ facebook.com/MSFTDev Subscribe to our podcast via iTunes, Windows Phone Marketplace or RSS If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information: Websites &amp; Blogs: Jerry Nixon's BlogShahed Chowdhuri’s BlogJames Quick’s Blog 290https://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-MVA-Live-Event-Developing-Games-with-Construct-2
Sat, 20 Sep 2014 00:10:40 GMThttps://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-MVA-Live-Event-Developing-Games-with-Construct-2Jerry Nixon, DevRadio, ChrisCaldwell, shahedCJerry Nixon, DevRadio, ChrisCaldwell, shahedC2https://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-MVA-Live-Event-Developing-Games-with-Construct-2/RSSAndroidCasual-GamesGamesGamingWindows PhoneGame DevelopmentGames for WindowsiOSWindows 8Windows Phone 8WindowsContentWindows 8.1Laura Gagliano, Creator of "Sheep in Space" for Windows PhoneLaura is the creator of "Sheep in Space" for Windows Phone. Listen to her dev story as she describes how she built her app using GameMaker: Studio and describes some valuable lessons learned while creating her game.

]]>https://channel9.msdn.com/Blogs/Every-dev-has-a-story/Laura-Gagliano-Creator-of-Sheep-in-Space-for-Windows-PhoneLaura is the creator of &quot;Sheep in Space&quot; for Windows Phone. Listen to her dev story as she describes how she built her app using GameMaker: Studio and describes some valuable lessons learned while creating her game. Follow the conversation @msdev Become a Fan @ facebook.com/MSFTDev Subscribe to our podcast via iTunes, Windows Phone Marketplace or RSS 100https://channel9.msdn.com/Blogs/Every-dev-has-a-story/Laura-Gagliano-Creator-of-Sheep-in-Space-for-Windows-Phone
Tue, 15 Jul 2014 16:36:19 GMThttps://channel9.msdn.com/Blogs/Every-dev-has-a-story/Laura-Gagliano-Creator-of-Sheep-in-Space-for-Windows-PhoneChrisCaldwellChrisCaldwell0https://channel9.msdn.com/Blogs/Every-dev-has-a-story/Laura-Gagliano-Creator-of-Sheep-in-Space-for-Windows-Phone/RSSCasual-GamesCommunityWindows PhoneAppsWindows Phone 84 Tips from a Moonlight Game Dev on Reaching 3 Million Downloads Through Windows Store

Imran Shafiq spends his days coding healthcare software and his evenings lighting up Windows Phone 8 devices as an indie dev.

"Game Development is my creative outlet. It takes up a lot of my free time, but I'd love to make it my career some day." - Imran Shafiq, @DanglingNeuron

His brand, Dangling Neuron, has included some impressive success stories including an Air Soccer Fever app that just passed the 3 Million download mark, and a new hot title in Tank Arena that has already netted a cool 250K downloads in just a few months.

We asked Imran if we could pick his brain about the topics that indie devs and moonlighters care about most. Thankfully, he obliged and gave us some great advice around marketing, monetization, user engagement, and even some tips using Unity. Here's what we learned:

Marketing Begins With the First Line of Code

Like a lot of things, good indie dev marketing is a mix of art and science. Imran attributes much of his success marketing his games to being open and transparent during the development process and building a community before, during, and after a game is released. On his blog, he documents his progress during the build of his games, solicits feedback from peers that he incorporates into his builds, and shares videos whenever he updates or makes improvements to a game that's already in market.

"I've learned a lot from the feedback I've had from other developers on my blog and through researching other developer blogs."

Creating a community doesn't end with sharing content on your own channels either.

"I have a list of review sites I've formed relationships with. When I am going to release a new game, I put together videos for the game and send them over."

Unity is Your Friend

Imran didn't hesitate in telling us that he loves Unity. Not only does it make it easy to port to multiple platforms, it has a bevy of templates, add-ons, tutorials, and other resources that help create an experience that his community is going to love. His favorite tips for developers: make use of the asset store!

In-App Purchases Aren't Just About Revenue

When Windows Phone 8 introduced an easy way to drive in-app purchases, Imran saw an opportunity to be strategic in how he engaged the users that love his game the most. In his latest game, Tank Arena, Imran introduced currency that lets users can exchange to upgrade their tanks, add armor, or fit their tank with more powerful weapons. Suddenly, there is a means to incentivizing certain behavior among the most loyal fans of the game:

"The problem is that most people that rate your game do so when they've had a bad experience. Being able to offer currency for people to rate the game or share with their friends through Facebook and Twitter was huge for driving downloads of Tank Arena."

Make Use of All The Tools and Resources You Can Get Your Hands On

When we asked Imran what tools, templates, and resources he's used it wasn't a short list. Here's three big ones that stuck out:

Built-in features for app monetization, leaderboards and advertising from Windows make a huge impact on driving downloads and engagement.

Participate in DVLUP and AppBuilder and trade in points for free advertising and merchandising in the store (Imran has seen spikes of around 60K downloads when he does this)

This post is part of an ongoing series presented by the AppBuilder "Every Dev has a Story" offer from Microsoft where we share stories about innovators, creators, and developers doing something unique. If you're harnessing technology in a new way or have built something great, tweet screenshots, video, or blogs of your story using the #iDevThis hashtag on Twitter.

Follow @MSDev on Twitter for more great stories and resources for developers.

]]>https://channel9.msdn.com/Blogs/Dev-Inspiration/4-Tips-from-a-Moonlight-Game-Dev-on-Reaching-3-Million-Downloads-Through-Windows-Store Imran Shafiq spends his days coding healthcare software and his evenings lighting up Windows Phone 8 devices as an indie dev. &quot;Game Development is my creative outlet. It takes up a lot of my free time, but I'd love to make it my career some day.&quot; - Imran Shafiq, @DanglingNeuron His brand, Dangling Neuron, has included some impressive success stories including an Air Soccer Fever app that just passed the 3 Million download mark, and a new hot title in Tank Arena that has already netted a cool 250K downloads in just a few months. We asked Imran if we could pick his brain about the topics that indie devs and moonlighters care about most. Thankfully, he obliged and gave us some great advice around marketing, monetization, user engagement, and even some tips using Unity. Here's what we learned: Marketing Begins With the First Line of Code Like a lot of things, good indie dev marketing is a mix of art and science. Imran attributes much of his success marketing his games to being open and transparent during the development process and building a community before, during, and after a game is released. On his blog, he documents his progress during the build of his games, solicits feedback from peers that he incorporates into his builds, and shares videos whenever he updates or makes improvements to a game that's already in market. &quot;I've learned a lot from the feedback I've had from other developers on my blog and through researching other developer blogs.&quot; Creating a community doesn't end with sharing content on your own channels either. &quot;I have a list of review sites I've formed relationships with. When I am going to release a new game, I put together videos for the game and send them over.&quot; Unity is Your Friend Imran didn't hesitate in telling us that he loves Unity. Not only does it make it easy to port to multiple platforms, it has a bevy of templates, add-ons, tutorials, and other resources that help create an experience that his communhttps://channel9.msdn.com/Blogs/Dev-Inspiration/4-Tips-from-a-Moonlight-Game-Dev-on-Reaching-3-Million-Downloads-Through-Windows-Store
Tue, 06 May 2014 18:22:34 GMThttps://channel9.msdn.com/Blogs/Dev-Inspiration/4-Tips-from-a-Moonlight-Game-Dev-on-Reaching-3-Million-Downloads-Through-Windows-StoreNick MartinNick Martin0https://channel9.msdn.com/Blogs/Dev-Inspiration/4-Tips-from-a-Moonlight-Game-Dev-on-Reaching-3-Million-Downloads-Through-Windows-Store/RSSCasual-GamesMarketingMicrosoft DevRadio: Community Corner - An Interview with Laura Gagliano, Creator of "Sheep in Space" for Windows Phone

Abstract:Michael Palermo welcomes Laura Gagliano, creator of “Sheep in Space” for Windows Phone as they discuss how Laura built her app using GameMaker: Studio as well as shares her story and experiences building her first game for Windows. Tune in as they chat about some tips and tricks for first time game developers and how you can get free access to game and web development tools from Microsoft by joining BizSpark.

]]>https://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Community-Corner-An-Interview-with-Laura-Gagliano-Creator-of-Sheep-in-Space-for-W Abstract:Michael Palermo welcomes Laura Gagliano, creator of “Sheep in Space” for Windows Phone as they discuss how Laura built her app using GameMaker: Studio as well as shares her story and experiences building her first game for Windows. Tune in as they chat about some tips and tricks for first time game developers and how you can get free access to game and web development tools from Microsoft by joining BizSpark. Check out “Sheep in Space” for Windows Phone! Follow the conversation @msdev Become a Fan @ facebook.com/MSFTDev Subscribe to our podcast via iTunes, Windows Phone Marketplace or RSS If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information: Blogs &amp; Articles: Michael Palermo's BlogVideos: Developing for Windows 8 in 1/2 the TimeMicrosoft DevRadio: How I've Made OVER $100k with My Windows 8 AppsVirtual Labs: Windows 8 Virtual Labs1016https://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Community-Corner-An-Interview-with-Laura-Gagliano-Creator-of-Sheep-in-Space-for-W
Tue, 08 Apr 2014 14:10:44 GMThttps://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Community-Corner-An-Interview-with-Laura-Gagliano-Creator-of-Sheep-in-Space-for-WMichael Palermo, DevRadio, ChrisCaldwellMichael Palermo, DevRadio, ChrisCaldwell0https://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Community-Corner-An-Interview-with-Laura-Gagliano-Creator-of-Sheep-in-Space-for-W/RSSBizSparkCasual-GamesCommunityDeveloper CommunityGame DesignWindows PhoneGame DevelopmentWindows Phone 8Ping 201: Leslie Lamport gets a Turing; OneNote Free and Everywhere; Sniping Zombies; Office Lens App; Age of AscentRepping the 2-0-1 this week with Ping! 201. Thanks so much for your comments last week! We reply to you and of course, bring you more stories that softies are pinging each other about...

]]>https://channel9.msdn.com/Shows/PingShow/Ping-201-Leslie-Lamport-gets-a-Turing-OneNote-Free-and-Everywhere-Sniping-Zombies-Office-Lens-App-AgRepping the 2-0-1 this week with Ping! 201. Thanks so much for your comments last week! We reply to you and of course, bring you more stories that softies are pinging each other about... [04:15] Leslie Lamport Receives Turing Award [06:43] OneNote now on Mac, free everywhere, and service powered [09:08] Awesome Zombie Sniper [Windows Store] [11:30] New Office Lens app is a portable OneNote scanner [13:46] Age of Ascent [Kick Starter] [16:50] Closing up the show! What are *you* repping? A team, a location, a technology? What would you want to represent? Chat with us throughout the week using #PingShow on Twitter @MarkDeFalco @RicksterCDN 1102https://channel9.msdn.com/Shows/PingShow/Ping-201-Leslie-Lamport-gets-a-Turing-OneNote-Free-and-Everywhere-Sniping-Zombies-Office-Lens-App-Ag
Tue, 25 Mar 2014 04:11:55 GMThttps://channel9.msdn.com/Shows/PingShow/Ping-201-Leslie-Lamport-gets-a-Turing-OneNote-Free-and-Everywhere-Sniping-Zombies-Office-Lens-App-AgMark DeFalco, RicksterCDNMark DeFalco, RicksterCDN7https://channel9.msdn.com/Shows/PingShow/Ping-201-Leslie-Lamport-gets-a-Turing-OneNote-Free-and-Everywhere-Sniping-Zombies-Office-Lens-App-Ag/RSSCasual-GamesOfficeOneNotePingShowMicrosoft DevRadio: How to Find and Create Images and Sounds for Your Windows GamesAbstract:Bret Stateham joins us for this special DevRadio, YoYo Games edition episode as he shows us how to find and create your own images and sounds for your Windows Games.

]]>https://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Microsoft-DevRadio-How-to-Find-and-Create-Images-and-Sounds-for-Your-Windows-GamesAbstract: Bret Stateham joins us for this special DevRadio, YoYo Games edition episode as he shows us how to find and create your own images and sounds for your Windows Games. GET STARTED! YoYo Games | Tools for Windows 8 Development Next Steps: Step #1 – Download the Tools for Windows 8 App Development Step #2 – Download Visual Studio Express for Windows 8 Step #3 – Start building your own Apps for Windows 8 Subscribe to our podcast via iTunes, Windows Phone Marketplace, or RSS If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information: Websites: Getting started with Windows 8 Apps How to Sell Your Apps and Make Money in the Windows Store Attend a Windows 8 Developer Camp and Hackathon in your area! Blogs &amp; Articles: Michael Palermo’s Blog Bret Stateham's Blog Videos: 15 Part Series – Developing for Windows 8 in 1/2 the Time Microsoft DevRadio: How to Include Advertising in Your Windows 8 apps Virtual Labs: Windows 8 Virtual Labs 2324https://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Microsoft-DevRadio-How-to-Find-and-Create-Images-and-Sounds-for-Your-Windows-Games
Fri, 23 Aug 2013 19:00:22 GMThttps://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Microsoft-DevRadio-How-to-Find-and-Create-Images-and-Sounds-for-Your-Windows-GamesMichael Palermo, DevRadio, ChrisCaldwellMichael Palermo, DevRadio, ChrisCaldwell0https://channel9.msdn.com/Blogs/Creating-Windows-8-Games-with-GameMaker-Studio-from-YoYo-Games/Microsoft-DevRadio-How-to-Find-and-Create-Images-and-Sounds-for-Your-Windows-Games/RSSCasual-GamesGamesAppsWindows 8WindowsContentHTML5 Games, Yeti Style, Part 4 of 4Developers across the industry have been using HTML5 to produce all types of games. This four part workshop walks you through the basics of HTML5 game creation. We cover everything from writing to the canvas tag to delivering the app in the Windows 8 Store.

HTML5 Evangelist Jeff Burtoft (@boyofgreen) walks you through the creation of a fun and inventive game called Yeti Bowl, teaching you to build HTML5 games as you have fun playing one.

]]>https://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-4-of-4Developers across the industry have been using HTML5 to produce all types of games. This four part workshop walks you through the basics of HTML5 game creation. We cover everything from writing to the canvas tag to delivering the app in the Windows 8 Store. HTML5 Evangelist Jeff Burtoft (@boyofgreen) walks you through the creation of a fun and inventive game called Yeti Bowl, teaching you to build HTML5 games as you have fun playing one. 1668https://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-4-of-4
Mon, 06 May 2013 16:32:58 GMThttps://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-4-of-4Jeff BurtoftJeff Burtoft0https://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-4-of-4/rssCasual-GamesGamesHTML5JavaScriptWindows 8HTML5 Games, Yeti Style, Part 3 of 4Developers across the industry have been using HTML5 to produce all types of games. This four part workshop walks you through the basics of HTML5 game creation. We cover everything from writing to the canvas tag to delivering the app in the Windows 8 Store.

HTML5 Evangelist Jeff Burtoft (@boyofgreen) walks you through the creation of a fun and inventive game called Yeti Bowl, teaching you to build HTML5 games as you have fun playing one.

]]>https://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-3-of-4Developers across the industry have been using HTML5 to produce all types of games. This four part workshop walks you through the basics of HTML5 game creation. We cover everything from writing to the canvas tag to delivering the app in the Windows 8 Store. HTML5 Evangelist Jeff Burtoft (@boyofgreen) walks you through the creation of a fun and inventive game called Yeti Bowl, teaching you to build HTML5 games as you have fun playing one. Download the Code Samples: http://yetibowl.codeplex.com/ Next in series: http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-4-of-4 2723https://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-3-of-4
Mon, 06 May 2013 16:32:32 GMThttps://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-3-of-4Jeff BurtoftJeff Burtoft0https://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-3-of-4/rssCasual-GamesGamesHTML5JavaScriptWindows 8HTML5 Games, Yeti Style, Part 2 of 4Developers across the industry have been using HTML5 to produce all types of games. This four part workshop walks you through the basics of HTML5 game creation. We cover everything from writing to the canvas tag to delivering the app in the Windows 8 Store.

HTML5 Evangelist Jeff Burtoft (@boyofgreen) walks you through the creation of a fun and inventive game called Yeti Bowl, teaching you to build HTML5 games as you have fun playing one.

]]>https://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-2-of-4Developers across the industry have been using HTML5 to produce all types of games. This four part workshop walks you through the basics of HTML5 game creation. We cover everything from writing to the canvas tag to delivering the app in the Windows 8 Store. HTML5 Evangelist Jeff Burtoft (@boyofgreen) walks you through the creation of a fun and inventive game called Yeti Bowl, teaching you to build HTML5 games as you have fun playing one. Download the Code Samples: http://yetibowl.codeplex.com/ Next in series: http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-3-of-4 3231https://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-2-of-4
Mon, 06 May 2013 16:32:09 GMThttps://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-2-of-4Jeff BurtoftJeff Burtoft0https://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-2-of-4/rssCasual-GamesGamesHTML5JavaScriptWindows 8HTML5 Games, Yeti Style, Part 1 of 4Developers across the industry have been using HTML5 to produce all types of games. This four part workshop walks you through the basics of HTML5 game creation. We cover everything from writing to the canvas tag to delivering the app in the Windows 8 Store.

HTML5 Evangelist Jeff Burtoft (@boyofgreen) walks you through the creation of a fun and inventive game called Yeti Bowl, teaching you to build HTML5 games as you have fun playing one.

]]>https://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-1-of-4Developers across the industry have been using HTML5 to produce all types of games. This four part workshop walks you through the basics of HTML5 game creation. We cover everything from writing to the canvas tag to delivering the app in the Windows 8 Store. HTML5 Evangelist Jeff Burtoft (@boyofgreen) walks you through the creation of a fun and inventive game called Yeti Bowl, teaching you to build HTML5 games as you have fun playing one. Download the Code Samples: http://yetibowl.codeplex.com/ Next in series: http://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-2-of-4 2284https://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-1-of-4
Mon, 06 May 2013 16:31:20 GMThttps://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-1-of-4Jeff BurtoftJeff Burtoft0https://channel9.msdn.com/posts/HTML5-Games-Yeti-Style-Part-1-of-4/rssCasual-GamesGamesHTML5JavaScriptWindows 8Microsoft DevRadio: Creating Games for Windows 8 and Windows Phone using GameMaker Studio from YoYo GamesAbstract:Jeremy Foster welcomes Mike Dailly, Head of Development at YoYo Gamnes, as they discuss GameMaker Studio and how you can easily create games for Windows 8 and Windows Phone. Tune in they discuss how developers can create games for Windows 8 by using this tool as well what games they’ve created in the Windows Store. Download GameMaker Studio here!

]]>https://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Creating-Games-for-Windows-8-and-Windows-Phone-using-GameMaker-Studio-from-YoYo-GAbstract: Jeremy Foster welcomes Mike Dailly, Head of Development at YoYo Gamnes, as they discuss GameMaker Studio and how you can easily create games for Windows 8 and Windows Phone. Tune in they discuss how developers can create games for Windows 8 by using this tool as well what games they’ve created in the Windows Store. Download GameMaker Studio here! Next Steps:Step #1 – Download the Tools for Windows 8 App DevelopmentStep #2 – Download Visual Studio Express for Windows 8Step #3 – Start building your own Apps for Windows 8 Subscribe to our podcast via iTunes, Zune, or RSS If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information: Websites: Getting started with Windows 8 Apps How to Sell Your Apps and Make Money in the Windows Store Attend a Windows 8 Developer Camp and Hackathon in your area! Blogs &amp; Articles: Jeremy Foster’s Blog Learn more about YoYo Games Videos: Microsoft DevRadio: Managing Your Windows 8 Enterprise Apps with Windows Intune Microsoft DevRadio: Top 10 Windows 8 Secrets for App Success Virtual Labs: Windows 8 Release Preview Virtual Labs 751https://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Creating-Games-for-Windows-8-and-Windows-Phone-using-GameMaker-Studio-from-YoYo-G
Wed, 26 Dec 2012 15:00:53 GMThttps://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Creating-Games-for-Windows-8-and-Windows-Phone-using-GameMaker-Studio-from-YoYo-GDevRadio, ChrisCaldwell, Jeremy FosterDevRadio, ChrisCaldwell, Jeremy Foster2https://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Creating-Games-for-Windows-8-and-Windows-Phone-using-GameMaker-Studio-from-YoYo-G/RSSCasual-GamesGamesWindows PhoneWindows 8Windows Phone 8Windows Store AppWindowsContentTankster, a Social Game Built for Windows AzureTankster is social game built using the Windows Azure Toolkit for Social Games. Tankster uses HTML5 and comes complete with reusable server side code and documentation. It also supports a variety of social interactions including messaging, wall posts, and comments; additionally, player achievements and game stats are presented on a live leaderboard so gamers can interact with each other. After all, what's a social game without being able to talk trash?

In this video, Wade Wegner introduces you to the game, shows you the different styles of play, and points you to how you can learn more about the Windows Azure Toolkit for Social Games.

]]>https://channel9.msdn.com/Series/Social-Gaming-on-Windows-Azure/Tankster-a-Social-Game-Built-for-Windows-Azure Tankster is social game built using the Windows Azure Toolkit for Social Games. Tankster uses HTML5 and comes complete with reusable server side code and documentation. It also supports a variety of social interactions including messaging, wall posts, and comments; additionally, player achievements and game stats are presented on a live leaderboard so gamers can interact with each other. After all, what's a social game without being able to talk trash? In this video, Wade Wegner introduces you to the game, shows you the different styles of play, and points you to how you can learn more about the Windows Azure Toolkit for Social Games. Build Your Next Game with the Windows Azure Toolkit for Social GamesWindows Azure Toolkit for Social Gaming327https://channel9.msdn.com/Series/Social-Gaming-on-Windows-Azure/Tankster-a-Social-Game-Built-for-Windows-Azure
Wed, 20 Jul 2011 18:32:45 GMThttps://channel9.msdn.com/Series/Social-Gaming-on-Windows-Azure/Tankster-a-Social-Game-Built-for-Windows-AzureWade WegnerWade Wegner2https://channel9.msdn.com/Series/Social-Gaming-on-Windows-Azure/Tankster-a-Social-Game-Built-for-Windows-Azure/RSSACSAzureCasual-GamesHTML 5HTML5Windows AzurePete at MIX10: Richard Costall - Silverlight Manic Miner for Windows Phone 7
At MIX10, I met up with Microsoft MVP and all around cool guy, Richard Costall. He showed me how, with no real changes, he was able to get his Silverlight game Manic Miner to run on the Windows Phone 7 Series. In fact, he did the port that day, using bits he
just received at the conference. He plans to take this further and optimize the experience for the Windows Phone. I can't wait to see the results.

]]>https://channel9.msdn.com/Blogs/Psychlist1972/Pete-at-MIX10-Richard-Costall-Silverlight-Manic-Miner-for-Windows-Phone-7One of the more interesting uses for Silverlight is casual gaming. When you add Windows Phone 7 Series into the mix, it becomes even more exciting.
At MIX10, I met up with Microsoft MVP and all around cool guy, Richard Costall. He showed me how, with no real changes, he was able to get his Silverlight game Manic Miner to run on the Windows Phone 7 Series. In fact, he did the port that day, using bits he
just received at the conference. He plans to take this further and optimize the experience for the Windows Phone. I can't wait to see the results.
Richard Costall's Site Pete Brown's site - 10rem.net
590https://channel9.msdn.com/Blogs/Psychlist1972/Pete-at-MIX10-Richard-Costall-Silverlight-Manic-Miner-for-Windows-Phone-7
Mon, 05 Apr 2010 18:32:00 GMThttps://channel9.msdn.com/Blogs/Psychlist1972/Pete-at-MIX10-Richard-Costall-Silverlight-Manic-Miner-for-Windows-Phone-7Pete BrownPete Brown0https://channel9.msdn.com/Blogs/Psychlist1972/Pete-at-MIX10-Richard-Costall-Silverlight-Manic-Miner-for-Windows-Phone-7/RSSCasual-GamesMIX10Silverlight