Weaver (4e Paragon Path)

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You have always been fascinasted with the beauty of the silken webs of the spider and her amazingly constructed traps. Maybe this brought you to learn how to craft such things for yourself. Or maybe you just like to taste the fear of those inescapably trapped in a spider's web. Either way, you have learned to craft beautiful webs for yourself. And on the way, you learned to be the spider you always longed to be.

Webwalker (11th Level): You ignore the effects of difficult terrain if that difficult terrain is the result of spiderwebs. You are immune to the imobilizing and restraining effects of any powers that create a web of some description. You also gain a climb speed equal to your speed with the spiderclimb property.

Weaving Action (11th Level): When you spend an action point to take an extra action, you create a zone of webs (close burst 1). The zone lasts until the end of the encounter, or until you dismiss it as a minor action. The zone is difficult terrain.

Greater Weaver (16th Level): Any restraining and immobilizing effects you cause last for 1 round longer than the duration indicates.

Planar Web

Weaver Attack 11

With a gesture, you cause your foes to be entangled in webs that materialise out of thin air.

Encounter Arachane, Poison, Zone

Standard Action

Ranged 10

Target: One or two creatures

Attack: Charisma Vs. Reflex

Hit: 2d8 + Charisma modifier poison damage, and the target is restrained until the end of your next turn.

Effect: This power creates a zone (burst 1 around the target) of spiderwebs that lasts until the end of your next turn. The zone is difficult terrain.

Spider's Grace

Weaver Utility 12

You grant yourself or an ally the grace of a spider.

Daily Arachane

Minor Action

Close burst 10

Target: Yourself or one ally.

Effect: The target gains a +2 bonus to Dexterity skill checks and attack rolls until the end of the encounter.

The Great Web

Weaver Attack 20

You layer a small portion of the great web onto the material plane.

Daily Arachane, Poison, Zone

Standard Action

Close burst 5

Target: Each enemy in burst

Attack: Charisma Vs. Reflex

Hit: 3d10 + Charisma modifier damage.

Miss: Half damage.

Effect: The power creates a zone of spiderwebs that lasts until the end of the encounter. The zone is difficult terrain.