I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need."

I figure, why not do both?

This book is more than just a collection of magic items. I mean yeah, there are 32, with tweaks to modify them, as well as notes, uses, and example miss moves for some, but it also contains advice both on how to make your own, as well as what to subject the players to if they want to make their own.

Whether you are a new GM, just want more items, have trouble coming up with your own stuff, are strapped for time, and/or have extensive experience with other fantasy role-playing games in which a numerical prefix is enough to qualify an item as magical, this book will give you the resources to help better portray a fantastic world.

Really sorry for the delay on this: I didn't get an email or anything alerting me to a comment for some reason, and we normally do have no-background PDFs or people like you that wanna print at home. In case it still helps, I JUST added a no-background PDF to the product, so try downloading it again.

As for bookmarks, yeah we can do that (but give that a bit more time). If you have any other questions, criticisms, complaints, suggestions, and so on, email Melissa or me so we can address it sooner than later. Again, really sorry for the wait on this!

Brian SSeptember 01, 2016 2:49 pm UTC

PURCHASER

Thanks David! No worries on the delay. I'll contact you guys directly next time.

Ok, first of all, the bad news: ehi "Awful Good Games", you chose a very bad name :D Come on, I think it's a happy coincidence I bought this one, 'cause I had leftover money. I'd usually skip a title that give me "10+ Treasures". [...]

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