Phew! It's been a while... I've really been busy this past week, mostly administration issues around college. But I'm back... with a new update! I decided I'd finish my Standard Disruptor Rifle (finally!). It took ages for me to think up the design, and I decided I'd stick as much as I can to the original model, which is one of the few good-looking vanilla weapon models in the game. There's a few good models I'm still working on though, so there's likely gonna be an update later today. Stay tuned.

any chance to see couple of these released soon, with textures if it's not much to ask??

My work on the first game's ranged weapons is nearly complete - only a few more models. I've decided that I'll make some of the less commonly used weapons like standard weapons with minor variations in the model, instead of making them fully-unique, because let's face it, people who play the game don't buy them all that often (i'm referring to less common guns like the Arkanian Blaster Pistol, and the Bothan Needler for instance)... all in all, I should have all the standard, categorized and special/upgradeable/unique weapons done by the end of the week, with textures not far behind.

My current issue is that I have NO idea what design to use for the Sonic Rifle model. I am now taking suggestions, please send pics with what you (the community) thinks it should look like, because quite frankly, I'm all out of ideas on this one. Always did hate the Sonic rifle anyways; looked like the hose of a washing machine mounted onto the lower part of a flamethrower or something

I'm more of a '3d fabricator' than a '3d modeller', meaning I prefer to construct things from reference, blueprints or schematics rather than to design stuff of my own.

Okay, I'll try that. Strange thing is, I did that when I was initially arranging the surfaces for the base UV map. Then i exported from 3ds max into the 3ds format and imported into gmax. It must've started stretching when I welded all the vertices together, since exporting to 3ds tends to separate all the surfaces one from another, causing all the surfaces to lose their smoothing.

Anyway, I've done something extra for a bit of change. A bit of skinning. Figured the Qel-Droma robes for K1 needed to look distinctive from the other Jedi robes. My only regret is that I couldn't get the big flowing hooded cape like in Shadows and Light, the way Duron was wearing them, since I used that as my reference for the robe coloring.

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For better understanding of modelling software, it's best to buy a book that explains it. Try "3ds Max 4 Bible" or for newer versions of Max. If you know how to use Max 4, gmax is a cakewalk, since it's based on Max 4.

Could you release this skin?

I love you too, with all of my heart.
Your aren't afraid to love any more?
After this? No. Nothing could make me feel safer than to be loved by you.
-Bastila Shan and Revan