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After deciding that Unity3D wasn’t the right choice of game engine for our “traditional” 2d 8bit RPG, I decided to try out a popular multiplatorm engine in Java called libGDX along with a free tilemap editor called Tiled. I spent a while programming a RPG engine with leveling system, spell[…]

Also, I promise we won’t do this often – we don’t want to mix politics with our band. We make chiptunes and RPGs and stuff in the band, we’re not wanting to push political agendas and all that garbage. But, the immigration ban – we’re not for it. We understand[…]

Took us a little while but we think we have settled on a new sound for a next album. Still preserving chiptnues and video games. We are just adding more layers (hello analog synths!) and putting things around a different overall theme. We are probably bringing back some hardcore axe[…]

Play the long awaited demo of our upcoming RPG! Sell drugs. Get involved in an international conspiracy. Meet a shallowly developed princess character who only you can save. Kill a ton of dangerous creatures who never really had a problem with you before. Rinse and repeat. Go to: The RPG […]

We had an epic time at CGF 2016 and hope everyone there did too! We’re hoping to be back next year too, but in the meantime we have plenty of work to do for our RPG, need to finish up our Hero EP, continue to refine our live sound, and[…]

Classic Game Fest is right around the corner! We have been working hard to make sure everything is ready to go and hope to see you there! We will be playing at 10:10am Saturday (actually we kick off the entire weekend of music which is neat) and will have merch[…]

So, we decided to make a game. Simple, right? When we started out, we had planned to create the game using the popular Unity3D (unity3d.com). This was around 2013, when the latest version of Unity was 3.5. It was especially attractive to be able to port between PC, Mac, Android,[…]

Since we recently became a game development studio in addition to the musical act, I thought you might be interested in how this whole adventure into game development began. After our first album was released, Tim and I started to explore the sound for our second album and after much[…]

We are excited to announce that we have launched our Patreon! Why Patreon? Well, there’s a few reasons, but mostly we wanted an avenue to be able to reach fans more directly that support our work and, in turn, give them something more unique. There are times when it doesn’t[…]

We are super excited to announce that we will be playing at this year’s Classic Game Fest! It is the classic gaming pilgrimage held every year in Texas put on by Game Over Videogames and others for a weekend full of classic gaming action. That not only includes tons of[…]