In this Xcode 8 video tutorial, we'll take a quick look at Sticker Packs for iOS 10, how to set them up, how stickers are sent, and then we'll discuss how to create animated PNGs (APNG files) as an alternative resource asset that can be imported to Xcode. In other words instead of using Sticker Sequence, you can import APNG which can have some advantages.

In this video tutorial, you'll learn how to setup Tile Maps in Xcode 8. We'll look at the new Tile Map Node, the tools to paint tiles in the node, and even some tips on how to create your adjacent tiles to bring into Xcode. Plenty more to come at CartoonSmart.com for iOS 10 and Xcode 8.

Learn how to start programming a game using Sprite Kit on Apple Watch. This tutorial using Xcode 8, Swift 3 and targets Watch OS3 on the simulator. You'll learn how to add a Watch target to an existing Sprite Kit based object, add a WKSwipeGestureRecognizer to the InterfaceController than ultimately detect those swipes in the GameScene.swift.

Switching from Swift 2.2 to 3 in Xcode 8 (CartoonSmart Video Tutorial Podcast Episode 34) In this video tutorial podcast we’ll take a look at a typical Universal Swift based project and up convert it to Swift 3. We’ll be using an early version of Xcode 8, so things may change later on, but this will give you Swift 3

This Swift video tutorial we'll talk about creating Set collection variables. Sets are similar to arrays, but are unordered collections. You can check if a set contains an element using the .contains property. You can add or remove to a Set using .insert and .remove . You iterate through a set collection using a for loop. You can also compare collections using .isSubsetOf , .isSupersetOf , .isDisjointWith .

We're smack-dab in the middle of teaching a lengthy series of lessons on how to program a property-list driven Card and Board Games Kit for iOS or tvOS, but thought it would be a fun diversion to break off from the main Xcode project, start a new and prototype how piece will move around the board game, using Swift and Sprite Kit. We'll start with a diagram of the board game, add empty nodes for each spot on the board, and add SKSpriteNodes for Player1 and Player2. When the user touches down, we'll check how many moves are...

In this Swift video tutorial, we'll talk about nil coalescing operators. This operator, defined by two question marks ( ?? ), allows you to quickly set a variable equal to a default value if another variable is nil. For example, let someVar = varThatMightBeNil ?? defaultAmount

In this Swift video tutorial, we'll discuss the how's and why's of programming optional variables in any of your iOS or tvOS apps or games. Optionals allow you to test if a variable is nil or not. We'll go over testing for nil values, then safely forcing a value from an optional variable.

In this video tutorial, we'll discuss some of the fun you can have with String type variables with Swift 2 in an iOS or tvOS based app. Marvel at how we can create a string using an array of Character types, then do things like count the number of characters in a string, append text to a string variable, convert a String to all lower case or upper case with Swift, check if a String contains a pattern of characters or contains a prefix / suffix. If your mind hasn't already been blown by that point, watch as...

Swift Defer Statements and Programming with Emojis (CartoonSmart Video Tutorial Podcast Episode 23) Time to learn about defer statements! This chunk of code runs in functions marked with the throws option, regardless of whether or not an error occurs. Hrm doesn’t sound right. What the heck , here’s what the official Swift Programming Guide has to to say… “Use defer

This tutorial we will discuss Error types in Swift, include do and catch statements. This can be a tad confusing to new iOS / tvOS developers but hopefully this video lesson will make some sense of it. Like all our podcasts, we're here to have fun! If you want to get serious, head over to CartoonSmart.com for a full boat of project based tutorials on Swift, Sprite Kit, Xcode and plenty more.

In this lesson we'll look at enum type variables with Swift. These are constant variables which could be used for getting back a raw value, but in most cases, enums are simply used as identifiers, like Rank.Ace or just .Ace . Where the value isn't important, but testing whether or not a particular thing is an Ace type is important. Yes, yes, it can seem a little strange at first, but watch this iOS (or tvOS) video tutorial for Swift and you'll see how useful these can be.

We'll dive back into the official Swift Programming Guide to look at how to write a Class. Yes, one of the most basic things you'll want to know when beginning to program for iOS or tvOS. As usual with a CartoonSmart tutorial podcast, we're here to have fun learning Swift and Sprite Kit!

Here we are at the end of session 1, and we will finally drop a ball into the scene! This involves creating the Ball class and one of Justin's secrets to creating a realistic chrome ball. Hint, it involves parenting some of the ball art to the main ball and counter-rotating that so even as the main ball rotates, the reflection on the metallic ball stays in place (like a real pinball would!).

In this video we will discuss locking the flipper up and down to make a very natural pinball-esque type movement. This involves detecting physics contacts between the Flipper and invisible physics object named FlipperStopper. This quick-stopping technique could be useful in many of your iOS or tvOS projects to come, and its especially key here in a fast-paced pinball game.

Functions with Parameters that Return Multiple Values in Swift (Video Tutorial Podcast Episode 10) We’ll go through more of the official Swift Programming in this iOS / tvOS video tutorial. This episode we look at functions that take in an Array parameter, and return multiple Int values. As usual, this is an off-the-cuff, fun lesson from CartoonSmart.com Hosts: Justin Dike,

Watch as we create a player in the SKScene, then run a repeating SKAction that makes the character scale up and down forever. If you enjoy this CartoonSmart.com video tutorial podcast, you'll find plenty more at our website.

This video is part 4 of 6 (the entire first session) of CartoonSmart's new series on Pinball Games using Sprite Kit and Swift 2. This video will discuss how to push the flippers upward using physics impulses. This is an important distinction from simply rotating them, as a physics impulses will also move the ball.

This episode we take some code straight from Apple's Swift 2.2 Programming documentation and pick it apart. Or pick on it. We'll look at for statements and switch statements, with some humorous line-by-line explanations of what exactly is going on.

In this video podcast, we will look at incrementing variables using a traditional while statement, then compare that to the update function in a Sprite Kit based Xcode project. As usual, find more awesome Swift and Sprite Kit video tutorials at CartoonSmart.com

Learn how to animate frame sequences and create movement actions in the Timeline of Xcode 7's Scene Editor. We'll also turn on physics in the scene, and talk about the Dynamic / Affected by Gravity settings. You'll see the difference between a sprite character and non dynamic floor. As usual, find more awesome Xcode video tutorials at CartoonSmart.com

This video is part 3 of 6 (the entire first session) of CartoonSmart's new series on Pinball Games using Sprite Kit and Swift 2. This video will discuss the initial setup of the flippers in an Xcode project for both iOS and tvOS. We'll look at physics based objects, apply impulses, setting a Dynamic Collision body, creating a Custom Class for the Flippers, iterating through all the children in the scene and detecting which is a particular class, and setting the default rotation of each flipper.

This video is part 2 of 6 (the entire first session) of CartoonSmart’s new series on Pinball Games using Sprite Kit and Swift 2. In this video you will learn how to touch left or right (which ultimately will raise the flippers) on either the iPhone, iPad or Apple TV app.

Good news free-lovers, we're going to start publishing the entire first session from our Pinball Games iOS and tvOS Tutorial series. This video is the first of at least 6 more to follow (comprising the first session) which teaches the initial setup of our Pinball Kit programmed with Swift and Sprite Kit. This lesson covers the basic setup for a Universal iOS and tvOS project. So if you have no clue how to target both iOS and tvOS, this is the tutorial for you!

Learn more Swift 2, as we cover the basics of Arrays in this CartoonSmart.com video tutorial podcast. We'll discuss creating an array with some initial data, then iterating through it.
Guest instructor: Clevon O’Doul

Learn more Swift 2, as we cover the basics of Arrays in this CartoonSmart.com video tutorial podcast. We'll discuss creating an array with some initial data, then iterating through it.
Guest instructor: Clevon O’Doul

A free Swift tvOS tutorial on how to connect the standard and micro gamepad controllers in any tvOS based app. The micro gamepad is another term for the new Apple TV remote. Like the previous lesson, we'll discuss detecting exact button presses and plenty more.

A short, free video tutorial on using the NSUserDefaults in any iOS or tvOS project. You can use the NSUserDefaults to save user preferences, scores, items a player might have picked up, etc. The beauty of the NSUserDefaults is that they are persistent throughout the life of the app. So as long as it stays installed on the user's device, the saved data will still be there.

In this Swift tvOS video tutorial you'll learn how to connect an external controller (namely the Nimbus Steel Series which is sold in the Apple Store). You'll learn how to setup controller observers, check the playerIndex of controllers, create a valueChangedHandler to listen for specific button presses (leftThumbstick, buttonA, leftTrigger, etc), and plenty more.
To continue in this course, you can wait for our next free preview video or do the super cool thing and support the site with a monthly or yearly membership. Yearly subscribers get access to every tutorial PLUS everyone of our iOS and tvOS Starter Kits....

A free Swift video tutorial covering the basic setup of an Xcode project which targets both iOS and tvOS. This is the humble beginnings of a much longer premium CartoonSmart.com tutorial on how to build a Card and Boards Games Starter Kit, but like all great adventures, we have to begin somewhere.
So in this 25 minute lesson, we'll discuss how to start with an Xcode project for a Universal iOS app (meaning for both iPad and iPhone), then add the tvOS target. Both targets will be Sprite Kit and Swift based, so initially they will share common files...

A quick, free Swift video tutorial covering the basic Sprite Kit code to get you up and running to build a Slot Machine app in Xcode. We'll cover SKActions, arrays, variables, functions, randomized values, equality checking, and just a bit more! It won't make a fully polished slot machine, but it will definitely get you started.