Dead Rising 3 Gets A Giant 13GB Update This Week

Dead Rising 3 is getting a giant 13GB update this week, Microsoft have revealed. The update will introduce “Operation Broken Eagle,” the first of four DLC episodes for the game, alongside a number of tweaks and improvements based on feedback from players.

One particularly neat adjustment has specifically to do with the Xbox One controller, which has little rumble motors placed in its triggers. Now, when your gun is about to run out of ammo, the right trigger on the controller—which you use to shoot—will begin buzzing to make you aware that you’re low on ammunition.

The same thing will happen with weapons on vehicles as well. The haptic feedback is meant to serve as a more instinctive replacement for having to look at your HUD.

Meanwhile, the Operation Broken Eagle episode is a story that takes place before the events of Dead Rising 3, and has you playing as a military commander. Since all four DLC episodes are meant to focus on a single-player story, they won’t feature co-op.

And people who have no intention of buying the DLC have to have this because…?

That’s an INSANE size for a patch. On a console, anyways. Especially on one that doesn’t even tell you how much space you have left.

Aoshi00

Buying next gen games digitally take a couple dozen gbs too..even if they are on disc there’s still mandatory installing the whole game.. So 500 gb is not much.. Hope they could go easy on mandatory install in the future.. AC 4 is around 8 gb on 360 but 20 gb on next gen…

TheExile285

13GB? That is ridiculous >_>

KingGunblader

Agreed, if this is going to become the norm for patches / updates, I’m not sure I even want to invest in a next gen console.

Herok♞

This is one of those times I am glad Nintendo has low storage space they couldn’t pull something like this and get away with it

Wtv

Hm…I don’t know. 5GB was pretty big too, I think.

Herok♞

True but that is for all the systems updates

Fallen_Persona

Oh my god, no it’s not. Look, here’s how this works. The reason why we say it’s ridiculous is because of the awful standard America has set with their internet, forcing you into internet caps, companies paying people NOT to upgrade their network, and getting mad because you actually use your internet plan.

Internet companies around the the world as well that past a certain point is “Too” much data. They do this on purpose to pinhole someone into a space on their network. Meanwhile in Japan, for example, they can pay around $38 US dollar per month and get 1Gb/s internet, meaning they can download a patch this large in 108 seconds, just under two minutes, if they had the Xbox One. Because their internet standard has been pushed forward by the Gov’t there. Guess what happens when you try this in America?

I suppose this is the future. For people like me who have a 100GB internet cap, I’m going to have a rather hard time with this. On one hand I comment M$ for attempting to provide a quality update to their game. On the other hand, I’m very sad that the next generation era in general has moved forward before someone forces these internet companies that constantly rip us off to adapt, and I will most likely need to move to a different country to take advantage of these features.

Ric Vazquez

Mother of Updates!

KetsuSan

Absolutely! And to add insult to injury, the update has taken over 5 hours to download. It’s at 93%.. And has been there for over an hour. This is insane.

eilegz

this its plain lazyness..why they couldnt release a patch without a dlc included

Chaos_Knight

I wonder if there will be a DLC starring Frank West. I’m curious what happened to him.

AuraGuyChris

*SPOILERS ASSUMING YOU PLAYED CASE WEST IN DR2*

Covering wars while injecting himself with syringes every day of his life.

AuraGuyChris

I wonder if that patch will take two days to download completely?

Godmars

So is the game getting a mandatory update for optional DLC?

EdgeKun

It’s probably worth noting that according to owners of DR3 with said patch, it only takes up an additional 1.8 gigs or so. (Apparently a LOT of the 13 gigs just goes towards flat out replacing old files) (Anecdotal sources being commenters on the Polygon coverage of the same topic)

So while this still absolutely sucks for anyone with a bandwidth cap, it’s not quite the GB eater that everyone is making it out to be.

Godmars

If data is being replaced, doesn’t that mean that new data has to come in to replace it? That 13GB of data is being exchanged even if only 1.8GB space shows up on the HDD?

EdgeKun

“So while this still absolutely sucks for anyone with a bandwidth cap, it’s not quite the GB eater that everyone is making it out to be.”
What i’m saying is that people yelling that a patch is taking up 13 “ADDITIONAL” GB (IE *in addition to* the already present DR3 install) are ranting about an inaccurate/misinformed point.

I already mentioned that it absolutely sucks for anyone with a bandwidth cap, IE anyone affected by the download of that much data.

Godmars

Except disc space is still going to be a concern for people given this grand digital download age that’s being forced on everyone. More so for XB1 owners because, until MS gives the option of external HDD, they’re stuck with the 500-300GB they’ve got.

Harley Gorillason

While it may be a concern, the 1.8gig of extra space that is taken up by this patch isn’t going to make an indent on its own, which is the point being made.

BUT its cool to see patches that adds new content and fixes errors bug after the release.

Aoshi00

That’s how downloading full games via PS plus now, I have no internet cap but constantly need to make room on my hdd. Thankfully d/ling 7-8 gb doesn’t take too long for me.. But over 10 is quite much like infamous. And all next gen games have mandatory install that could take 20-40 gb now.. Dead rising 3 is around 30 gb, if the patch is a net additional 2gb that’s not too bad, lots of games do dlc and season pass this way, I wish everything would be on disc… I thoroughly enjoyed DR3, would get these 4 dlc chapters eventually.. Good thing the muramasa dlc s are very small, only have 16 gb for vita.. This is a huge and clumsy patch though.. I played the game fine without bugs or anything. I’m still waiting for ubisoft to fix the George Washington dlc for AC3 :(

eilegz

it would be cool if its additional content for free but its not the case

Shady Shariest

Yup. That is one reason why people have been worried for this console generation. Not many actually have the connection to deal with this strategy.

Juan Andrés Valencia

Did they sneak in 1080p support in that *tiny* update?

DanielGearSolid

That’s pretty big

ZEROthefirst

Holy shit this game alone seems like it’s going to eat the majority of the X1’s memory for anyone who owns one. It already takes up 35GBs for install data (not sure if there have been patches previously), then this update takes up another 13GBs for 1 of 4 DLC chapters. Then I’m sure there will probably be more DLC and such just because it’s Capcom’s specialty these days.

Here I was thinking that the 12GBs of install data from Gran Turismo 5, 3 years after I got it because of data to help it load faster was a lot.

Kornelious

Isn’t the point of next gen to be able to REDUCE the ridiculous install and update sizes >:(

Harley Gorillason

I’m not sure where you got that from, but game sizes have gotten bigger and bigger with each generation, and patches run on the same principle.

Kornelious

Well that’s stupid! >:(

Ty Austin

Capcom releases game with DLC on disc to keep download size to a minimum, people complain.

Capcom releases DLC off disc that requires a hefty download, people complain.

GibbRS

While I commend you for your humorous comment, the issue here is the patch was a required update to the game, whether you wanted the DLC or not.

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