Author
Topic: Gas-fired power station (Read 3212 times)

I have been trying to get the hang of TileCutter so that I can produce industry graphics, and I think that I've manage to work out how it works (it wasn't as hard as I first imagined, actually - thanks to Timothy for making the tool work quite effectively). I have started with making a gas power station (based closely on the oil power station already in Pak128.Britain, and whose graphics were used for the gas power station in the current version of Pak128.Britain-Ex).

I still haven't worked out how to set snow textures (but I notice that the oil fired power station does not have snow images either): I know that it involves using the cloud texture in Blender, but I have yet to discover to what I should apply that texture and with what settings.

Attached are a .dat and .png, as well as a screenshot of it in game. Not terribly original, I'm afraid, but I wanted to try something basic to get the hang of TileCutter to start with.

Nice. I'm just starting to add the snow images for industries, but the general idea is to add one or two grey-white cloud textures on snowy surfaces. The only other comment would be to remove those stray white pixels from the chimney stacks.