Solves the potential issue of "Why the hell did my launchers just get bigger?"

Will this solve the problem when you just simply want to free up a little tonnage by not using Artemis and not have to buy a new standard guidance?

Doesn't sound like it. It appears that a mech will still be completely Artemis or non-Artemis, but now switching between the two will be cheaper with the caveat that you'll actually need to own two different kinds of launchers. I imagine it will work a lot like double/single heatsinks in that when you add or remove Artemis all your launchers and ammo will be unequipped and you'll need to put on the other version.

Basically after you own sets of both kinds of launchers it will be cheaper to switch configurations than it is now but in the meantime if you only own one LRM20 and swap it between 2 mechs, one with Arty and one without, you're going to need to buy a new launcher.

Having 2 different launchers with different prices also has the potential to up salvage rewards. Probably won't be significant but every little piece helps.

Not just the safest, but generally speaking the best way to take down an Atlas. I dare say that half of Atlas pilots are shitty. Per I think Shaggy or MrLinch's comment, Atlas pilots are "hand picked", and they are either really good or hilariously stupid.

If you shoot an Atlas in the back, half of the time they don't know they're being shot in the back ,and you can core them. I think it's because the bad players still don't understand the damage indicators are telling you where the damage came from.

Not just the safest, but generally speaking the best way to take down an Atlas. I dare say that half of Atlas pilots are shitty. Per I think Shaggy or MrLinch's comment, Atlas pilots are "hand picked", and they are either really good or hilariously stupid.

If you shoot an Atlas in the back, half of the time they don't know they're being shot in the back ,and you can core them. I think it's because the bad players still don't understand the damage indicators are telling you where the damage came from.

I love stumbling upon an oblivious Atlas in my lights. I can't tell you how many times I've walked right up behind them, stopped at about 30m, and held down the alpha key until they were cored out, all without them turning around. Usually it's followed by bitching about "Fucking Spiders".

Solves the potential issue of "Why the hell did my launchers just get bigger?"

Will this solve the problem when you just simply want to free up a little tonnage by not using Artemis and not have to buy a new standard guidance?

Doesn't sound like it. It appears that a mech will still be completely Artemis or non-Artemis, but now switching between the two will be cheaper with the caveat that you'll actually need to own two different kinds of launchers. I imagine it will work a lot like double/single heatsinks in that when you add or remove Artemis all your launchers and ammo will be unequipped and you'll need to put on the other version.

Basically after you own sets of both kinds of launchers it will be cheaper to switch configurations than it is now but in the meantime if you only own one LRM20 and swap it between 2 mechs, one with Arty and one without, you're going to need to buy a new launcher.

It also sounds like this will finally fix the ‘bug’ where Artemis helps SRMs. They just won’t sell any Artemis SRM verisions.

How is that a bug? I'm not buffed up on lore but Sarna says it helps SRM still.

Quote:

The Artemis IV Fire Control System is a guidance system that utilizes an infrared laser designator and tight-beam microwave transmitter which improves the accuracy of LRMs, SRMs, and MMLs by roughly thirty-five percent.

How is that a bug? I'm not buffed up on lore but Sarna says it helps SRM still.

Quote:

The Artemis IV Fire Control System is a guidance system that utilizes an infrared laser designator and tight-beam microwave transmitter which improves the accuracy of LRMs, SRMs, and MMLs by roughly thirty-five percent.

Is there a community member who plays MWO under the name FenrisWolf? It may be spelled differently... wulf, wulfe, etc. I've ran into the cordial gentleman several times and recognize the name from back in the day, but I can't quite place him otherwise.

As a light/fast medium, AMS gives your position away. And that 1.5 tons is really, really precious.

Yeah, lights and fast mediums should be able to get to cover. The problem is when you are in a furball and someone starts lobbing LRMs at you and you need to choose between getting sandpapered or trying to disengage. I love it when a big lance of heavies and assaults all have AMS and march on up. They create a canopy for the entire team, and they should also have enough direct return fire to keep down snipers.