Comments

Comment by BaronYiffington

Quick fight. He will place targets on the ground, and shortly after, lightning bolts will land there. Don't stand in them. He will also pick up a random person and charge them into the walls. Doesn't do a lot of damage, and can simply be walked off.

Comment by Bury

This is the second fight in the chain.

Comment by Darkicon

Not really able to be soloed as an 84 BM hunter, even with all +healing, +armor and damage mitigation talents. He just hits too hard. If you have the 2-piece T5 bonus (Heals pet for 15% of all damage) it would be a cakewalk.

Occasionally he'll charge you into a wall but it doesn't hit for much. Just stay out of the lightning circles on the ground and you should be fine. As far as I can tell, lightning won't appear where he is standing and therefore, where your pet is.

Comment by Noxaparti

Sully Kneecapper is the second in the Crucible of Carnage series, similar to the previous mini arena events of the past. He is the Alliance mob that the Horde must face in order to advance in the chain.

Sully has three main attacks:

A melee attack that hits for around 8-10k on plate afflicting them with a knockback.

An area of effect attack that lays "mines" on the ground.

A weak charge attack that hits for about 2.5k health that stuns the target.

The melee attack is the main threat in this fight as your tank will become easily overwhelmed without proper healing and the incoming damage is fairly consistent.

While this is going on he will cast his AoE ability which lays a marker on the ground, similar to the Ick and Krik fight in The Pit of Saron. These are easily avoided with proper movement and common sense.

Lastly, Sully will charge a party member at random. Carrying them a few feet from your group and stunning them. While the damage from this is minimal, it is worth keeping an eye on in case someone is charged into a left over mine from his AoE attack.

Overall, Sully is a simple fight for any well co-ordinated group and will prove a challenge for any class attempting to solo him with insufficient gear or a self heal capability.

Comment by Naleag

Solo'd as a blood dk. Not really much harder than the 1st fight, but make smart use of your cooldowns as your health will prob sit in the 60-80% range for most of the fight. Just slowly whittle him down with death strike, and use your heals wisely.

Comment by Ordayc

He is buggy at the time of writing this comment. It happened to me that his stun (caused by his charge) lasted indefinitely and he subsequently killed me. To make things even better, my corpse was sent to Hillsbrad, somewhere out of reach to resurrect. A GM said that this issue was known and would be hotfixed soon.

I'm not sure if this issue has actually been fixed. I'll leave this comment in case someone encounters any problems with him.