Chip, can you tell us, why in ESO is available only latin (and extended latin, but not whole) charset? Why cyrillic, greek and other charsets are programmatically blocked? I saw you added support for letters ñ (for Spanish players) and å (for Scandinavian players). Is there any chance that you can add support for cyrillic letters?

The known bugs have been fixed and are being verified. As for Cyrillic, the game font does not have glyphs for Cyrillic characters so we can't just add them to the base set. We'd have to do something special that would let them be used in localization but then not used in things like chat or guild/character names because those need to show up properly on clients that aren't using default fonts.

The known bugs have been fixed and are being verified. As for Cyrillic, the game font does not have glyphs for Cyrillic characters so we can't just add them to the base set. We'd have to do something special that would let them be used in localization but then not used in things like chat or guild/character names because those need to show up properly on clients that aren't using default fonts.

Hello, Chip!
First of all, many thanks for your work with community.
Is it so hard to obtain cyrillic and other glyphs?
If so, you could just add our characters to base set, but programmatically forbid to use them in user input, such as chat, guild and character names. I think, it will not affect user expierence of those who use default fonts.

This might not be entirely on topic, but I was wondering if it would be possible to add a method GetEngineString (or some other name) that can return any string that is located in the non-lua localization file.
That way it would be possible to use NPC name and location translations among other things in addons.

__________________

>siri.exe MyAddon
Does your addon work? [y/n] n
There is a typo in there.

If I was you, I'll focus for a resolution of your problem not before Thief Guild instead of asking myself every two days .. "will it be at next week ?"

Chip is not only a dev, he's a boss, have a boss, got deadlines and got ultra critical things to do (already late!) before critical things to do (do it today !!), before urgent things to do (this weeks!) before low level features (after or while lunchtime / week-end / at [email protected]).

I can officially say that the custom localization changes will be included on the PTS realm for the upcoming patch in early February. We had hopes to get the changes onto live earlier, but it ended up being an 80+ file hand coded merge with the live code base that we didn't feel confident to launch in an incremental patch environment.

I can officially say that the custom localization changes will be included on the PTS realm for the upcoming patch in early February. We had hopes to get the changes onto live earlier, but it ended up being an 80+ file hand coded merge with the live code base that we didn't feel confident to launch in an incremental patch environment.

I can officially say that the custom localization changes will be included on the PTS realm for the upcoming patch in early February. We had hopes to get the changes onto live earlier, but it ended up being an 80+ file hand coded merge with the live code base that we didn't feel confident to launch in an incremental patch environment.