Assamite vizier

Merits: Assamite Viziers will devote their undead lives to a chosen talent, skill, or knowledge - and will greatly excel in that field.

Flaws: The Viziers chosen field will become their obsession, and though they will excel in that field, other fields will fall to the way side. In addition to this weakness, a blood curse bestowed by the Tremere ages ago, force an overwhelming need to commit Diablerie making Humanity extremely important.

TFN 1.0 won't come with Histories like the ones Wesp implemented and CE changed. Scarecrow was working on creating about 80 brand new ones but I haven't hear from him in ages so I don't know what happened with that. That being said, the Assamite clan will be unique in that you can specifically choose a certain loadout during character creation.

Viziers all have a common flaw in that they become obsessive compulsive (to the max) about something in their craft. Whether it be obsessed about art, a unique talent, a certain skill, profession, or even knowledge itself, they drive themselves into the ground about becoming the best they can be with it.

So to translate that flaw into TFN game terms, I decided to allow the Assamite character to choose a specialty. They can decide to specialize in Skills, Talents, or Knowledges and whichever they choose, they will have a big XP reduction cost when upgrading those abilities. The opposite two abilities will cost more XP to raise.