About

ZORP is a shoot-em-up strategy game that combines fast-paced action with chess-like strategic movement. It's easy to learn and has both recommended or randomized board arrangements as well as a cooperative or competitive nature in 3 or 4 player games.

One Zombie Master controls a steadily growing horde of zombies with different movement patterns.

All other players are humans with 9 turns to get to a cure.

In 3 and 4 player games there are not enough cures for everyone.

Humans should work together to defeat the odds, but they can turn on each other at any time in an effort to make sure they are the ones that get a cure.

Humans collect different weapons and events with different attack styles and abilities to defeat zombies.

If the zombies get to a human that human is zombified and switches sides.

No one is kicked out of the game until a win-condition is reached or the turns run out.

Feel free to let me know if anything is unclear. Or check out the basics below : )

Turns:

Humans have two movement phases and an attack phase which they can use in any order (move/move/attack, move/attack/move or attack/move/move)

Humans can collect new weapons and events by landing on appropriate tiles.

The Zombie Master gets to move any zombies that are currently on the board.

Afterwords, the Zombie Master draws new zombies to add to the board.

Certain turns trigger zombie events.

How to Win:

Humans win when all the cures on the board are taken.

Zombie Master wins if all human players get zombified OR

If the humans don't get any cures after nine turns.

ZORP Playthrough

The zombified human forms that are not shown have yet to be finished. There is also a sixth character to be completed.

"My enjoyment of ZORP has only increased the more I’ve played it." - Preston Burt (GeekDad)

"ZORP isn’t a dungeon crawl, but for players looking for a shorter game to scratch that itch, this one hits right on the mark. Furthermore, I think ZORP could play a pivotal role in introducing kids or newer players to this sort of gameplay." - Chris Hecox (Geeks Under Grace)

"If you’re looking for a fun and unique kind of board game, then ZORP is worth checking out on Kickstarter."
- Cheryl Gress (Christ Centered Gamer)

The Playtesting Zombies Pack includes 3 additional sets of zombie cards representing 3 new zombies. That's 18 cards for each new zombie for a total of 54 new cards!

Up to six people can submit a picture of themselves to get a custom character added to the game. Each character has a human form and a zombified form.

You can either submit your own name for the character, or we can work together to find the perfect historical pun name that fits with the naming scheme for the other characters.

You can also choose a favorite background color for your character card.

Yay! The most important step is complete!

Everyone's game will come with two extra zombie event tiles!

Everyone's game will come with two extra human event tiles!

Everyone's game will come with two extra human event tiles!

ZORP is a game with lots of room for new additions, so believe me, I'm ready to bring on new additions if you're ready to pay me to do it!

If everyone who orders ZORP is in the US, printing, shipping, Kickstarter fees and credit card fees are estimated to cost $13,640. However, since that may not be the case, the $10 shipping cost for non-US buyers is intentionally kept lower than it's expected to cost to ship. Costs will vary quite a bit depending on where backers are from. Therefore, I wanted to give myself a bit of padding room to account for some of those less predictable expense variables.

Finally, I will mention there is still some character art, as well as some general art tweaks that need to be finished.

I'm Carl Sommer, the artist and designer or ZORP. I was born in Cebu City, Philippines, where my parents were missionaries. I was working on ZORP while I was finishing up my Masters at Purdue University.

I can't end this Kickstarter page without giving a big, grateful shout out to all the friends who helped make this game become a reality through playtesting, design suggestions, art feedback and business advice!

Risks and challenges

This is my first Kickstarter project, so the possibility exists for unforeseen complications. However, I have done my best to prepare for any situation and am hopeful that I can remain on schedule, even in the event of any complications.

The largest risk outside of my control, is simply unforeseen delays in printing or shipping.

I will make every effort to communicate any unforeseen issues with each of you.