A blue fly is created every 10 basic attacks. Blue flies attack Isaac's target, and last for 4 seconds. Blue flies have 10% of Isaac's health, and 25% of his attack damage.

Deck of Cards

COOLDOWN: 15 / 13 / 11 / 9 / 7

ACTIVE:Cards flash over Isaac's head in a random order. When he uses the ability again, he picks the current card over his head. A third use of this ability will activate the chosen card. While choosing a card, Isaac cannot cast any other abilities.

VI The Lovers

Isaac is healed. For the next 3 seconds, Isaac takes reduced damage from all sources.

Isaac gains a damage absorbing shield equal to a % of his maximum health. If the shield is not destroyed within 3 seconds, Isaac gains increased ability power and attack damage for 3 seconds.

SHIELD:10% / 15% / 20% / 25% / 30% maximum health

ATTACK DAMAGE INCREASE: 15%

ABILITY POWER INCREASE: 10%

XIII Death

Isaac does magic damage to enemies around him. Isaac gains attack speed based on the number of enemies hit. Attack speed bonus caps at 3 enemies hit.

MAGIC: 50 / 70 / 90 / 110 / 130 (+40% AD)(+25% AP)

DIAMETER OF AOE: 450

ATTACK SPEED PER ENEMY: / 6% / 7% / 8% / 9% / 10%

Dead Sea Scrolls

COOLDOWN: 15 / 13 / 11 / 9 / 7

ACTIVE: Items flash over Isaac's head in a random order. When he uses the ability again, he picks the current item over his head. A third use of this ability will activate the chosen item. While choosing an item, Isaac cannot cast any other abilities.

The Hourglass

Nearby enemies have their attack speed reduced and are slowed for 3 seconds.

PASSIVE: All damage taken is lowered by a %. ACTIVE: For the next 1.5 seconds, all damage Isaac takes is reduced by 30%. At the end of this effect, Isaac recieves increased attack speed and ability power for 4 seconds.

DAMAGE REDUCTION: 6% / 7% / 8% / 9% / 10%

ATTACK SPEED INCREASE: 30%

ABILITY POWER INCREASE: 15%

Doctor's Remote

COOLDOWN: 5

ACTIVE: Isaac launches a missile at a location that lands 1 second later, dealing magic damage to enemies hit and healing allies hit. Using Epic Fetus consumes a missile. Isaac can have 3 missiles at a time, and generates 1 missile every 30 / 25 / 20 seconds.

MAGIC DAMAGE: 70 / 110 / 150 (+50% AD)(+35% AP)

HEAL: 50 / 80 / 110 (+40% AD)(+30% AP)

DIAMETER OF AOE: 325

Concept 2 - Eve

High risk, High reward. (Hopefully) Please help me find a good role for this character. Has a lot of passive damage increases, so the majority of damage should come from normal attacks.

As long as Eve is below 60% health, she gains 20 movement speed and attack damage equal to 10% of her missing health.

Brimstone

RANGE: 800

COST: 10 + 10% current health

COOLDOWN: 5

ACTIVE: After a 1 second delay, Eve fires a beam of blood that does instant physical damage to enemies in it's path. Enemies struck by this ability have a debuff applied to them for 7 seconds. If Eve hits an enemy with this debuff with a basic attack, she is healed for a small amount. This will not heal Eve if she is above 60% health.

PHYSICAL DAMAGE: 60 / 80 / 100 / 130 / 160 (+60% bonus AD)

HEAL: 5 / 10 / 15 / 20 / 25

Razor Blade

COST: 10 + 20% current health

COOLDOWN: 10 / 9 / 8 / 7 / 6

ACTIVE: Eve gains attack damage and attack speed for 5 seconds.

ATTACK DAMAGE INCREASE: 20 / 30 / 40 / 50 / 60 (+20% missing health)

ATTACK SPEED INCREASE: 20% / 25% / 30% / 35% / 40%

Guppy's Paw

COST: 10 + 50% current health

COOLDOWN: 20 / 18 / 16 / 14 / 12

ACTIVE: Eve gains a shield equal to a % of her missing health for 15 seconds. This is calculated after the cost of the ability. While the shield remains active, Eve gains movement speed and attack speed. A % of damage done to the shield is converted into health for Eve. This will not heal Eve if she is above 60% health.

SHIELD AMOUNT: 70% / 75% / 80% missing health

ATTACK SPEED INCREASE: 20% / 30% / 40% / 50% / 60%

MOVEMENT SPEED INCREASE: 20% / 30% / 40% / 50% / 60%

HEAL: 15% of damage done to shield

Mom's Knife

RANGE: 750

COST: 10 + 10% current health

COOLDOWN: 20 / 15 / 10

PASSIVE: Eve's basic attacks damage every enemy the projectile passes through.
ACTIVE: Eve throws Mom's Knife, doing physical damage to all enemies it strikes. Eve gains increased attack speed for every enemy champion struck. At the end of it's range, the Knife will turn and fly back toward Eve, landing on the ground halfway to Eve. If the knife strikes an enemy a second time, it does 50% damage. The knife will remain on the ground for 1.5 seconds, then vanish. If Eve picks up the knife, the cooldown of this ability is refreshed.

ATTACK SPEED INCREASE: 10%

PHYSICAL DAMAGE: 100 / 150 / 200 (+60% bonus AD)

Concept 3 - Samson

He likes staying in long fights, and is rewarded for doing so. I had to make many difficult choices designing Samson, and he ended up being very different from his original self.

Samson uses fury as a resource. Samson gains 1 fury per second for every enemy within 600 units, and 1 fury when he auto-attacks an enemy. Samson's fury decays at a rate of 5 fury per second when Samson is out of combat for more than 3 seconds.

Samson regenerates 4% of his maximum health when he damages an enemy. This effect cannot occur more than once every 1.5 seconds, and has a halved effect on minions and monsters. Additionally, Samson receives 2 attack damage every second he remains in combat, up to a cap equal to 7% of Samson's maximum health. Samson will lose this bonus if he does not deal or take damage for 2 seconds.

The Candle

RANGE: 500

COST: 20 Fury

COOLDOWN: 10

ACTIVE: Samson throws a slow moving flame that does physical damage to enemies it hits. Samson is healed for a % of his maximum health for every enemy struck. Samson's basic attacks will lower the cooldown of this ability by 1 second. The flame gains bonus physical damage for every nearby enemy champion.

PHYSICAL DAMAGE: 50 / 70 / / 100 / 140 / 190 (+50% AD)

PHYSICAL DAMAGE PER ENEMY CHAMPION: 5 / 10 / 15 / 20 / 25

HEAL: 2% maximum healh

ACTIVE:

ACTIVE:

The Gamekid

ACTIVE: Samson causes nearby enemies to run away from him, and takes reduced damage for a short time. During this time, Samson does physical damage to enemies near him every second, and is healed for a % of the damage done.