The five-part downloadable series will return to Isla Nublar as something of a direct sequel to the first dino-tastic movie. It'll pick up on plot threads left dangling, such as the fate of the can of embryos lost by Dennis Nedry--a favourite topic of JP fanfic.

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As you might have guessed, given Telltale's adventure game heritage, Jurassic Park won't be a non-stop kill-o-rama. "Universal didn't want another dinosaur shooting game," said Telltale director of marketing Joel Dreskin. "That's something from their side that interested them in Telltale Games as a partner for the property."

"Story and character are a really important part of it," said executive director Kevin Boyle. "You are going to feel drama. You are going to feel tension. You'll feel different kinds of emotions. There's humor. Light moments. Downtime to get to like the characters. Certainly the wonder and awe of the island, and then everything breaks down to those moments of terror."

Quantic Dream's Heavy Rain is cited as an influence on both story and gameplay. "While our story is more linear than Heavy Rain, actions the player takes are reflected in the way the story is told," Boyle said. "The choices the players make result in changes to the details of the story. Players will know we are paying attention to the decisions they make."

If you're only interested in the dinosaurs, though, you'll be glad to hear that Jurassic Park will also feature one terrible lizard not seen in the movies--a nocturnal beastie whose eyes will be seen glowing in the dark.

Jurassic Park is slated to launch some time this year, hitting PC and unnamed consoles--Telltale has previously released games for Xbox 360, PlayStation 3 and Wii.