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[Note: The holidays kept me from posting this update earlier. We're actually playing Chapter 15 today, 1/6.]
CharactersEmmeline Forthwrought, eccentric human wizard, with Jonathan, cat familiar.Frevia Arden, self-sufficient human druid, with Roberta, snake animal companion.Imra Shadowmantle, disciplined elven rogue.Melanie Shadowmantle, aristocratic human fighter, with Angelina, recovered toad.Emony Steelbrow (NPC), paladin of Justicia.
A Dark Omen
While on watch outside the stable, Melanie sees a figure approaching purposefully from the rear gatehouse. She steps inside to wake the others and sees that the building is empty. When she turns around in the doorway, the figure is right outside. She recognizes it as Sir Karill of Kitchmon, whom she had beheaded two months ago outside Far Cirque.
Sir Karill blames her for ruining him, stripping him of his duty to his lord, and dooming his people. Melanie responds that they didn't start the fight that ended in his death. The two figh…

I've been putting some ideas down for a fantasy campaign in GURPS with a broad selection of "magic" systems. In addition to the systems from GURPS Thaumatology: Sorcery and GURPS Powers: Divine Favor, I want to have a few options that draw on other sources like Chi and spirits.

In 2005, Reverend P. Kitty wrote an article for volume 2 of Pyramid, "Making Friends and Conjuring People," that built on the Summonable enhancement for Allies. He included a meta-trait that allowed for Unkillable allies that disappear when reduced to (-1xHP) and could be summoned again after regenerating. I like the idea of "summoners" being one of the available supernatural options in this world, so I though I'd build on P. Kitty's work for this system.

The biggest change I made to the Conjured Servant meta-trait is removing Automaton. I prefer the summoned beings to have more initiative, especially at higher point values, and Automaton means that you constantly have …

CharactersEmmeline Forthwrought, eccentric human wizard, with Jonathan, cat familiar.Frevia Arden, self-sufficient human druid, with Roberta, snake animal companion.Imra Shadowmantle, disciplined elven rogue.Melanie Shadowmantle, aristocratic human fighter, with Angelina, recovered toad.Emony Steelbrow (NPC), paladin of Justicia.
Exploring the secret tunnel, Imra finds a similar hidden door on the far end. This opens onto another hallway. To the left, it opens into entry chamber now full of dead piercers. To the right, the tunnel is blocked by a wall of small stones, purposefully placed. The group decides to clear the tunnel and find out what is on the other side.

As Melanie, Imra, and Emony work, Emmeline and Frevia keep watch. Frevia hears movement from the piercer chamber, and she readies a flaming sphere for any fast-moving object that appears. A pair of javelins fly out of the dark, but they bounce harmlessly off the armor of Emony and Melanie.
Melanie steps up near the flaming …

CharactersEmmeline Forthwrought, eccentric human wizard, with Jonathan, cat familiar.Frevia Arden, self-sufficient human druid, with Roberta, snake animal companion.Imra Shadowmantle, disciplined elven rogue.Melanie Shadowmantle, aristocratic human fighter, with Angelina, recovered toad.
The party sets out for Castle Whiterock along with their previous hirelings, Lissa the halfling groom and Gryffidd the mercenary leader. When they arrive at the gatehouse, they find the heavy ironwood gates closed, when they remember leaving them open last they were here. Emmeline casts reduce person on Imra, and the elf sneaks inside.

Checking the stables, Imra finds signs that someone had searched the building. Further into the courtyard, she sees that the tents left behind by the vanquished slavers had been disturbed: two had been taken down purposefully, but two more had been knocked down violently. With the reduce spell nearly at an end, Imra returns to the group. The party retreats out of the r…

CharactersEmmeline Forthwrought, eccentric human wizard, with Jonathan, cat familiar.Frevia Arden, self-sufficient human druid, with Roberta, snake animal companion.Imra Shadowmantle, disciplined elven rogue.Melanie Shadowmantle, aristocratic human fighter, with Angelina, recovered toad.
I'm On a Boat
The party signs on as guards with a river boat captained by a salty silver-haird elf named Framblin. With one final day in Galaron, Imra goes to the royal treasury and registers the group in the tax rolls, making sure their adventuring profits are fully legal. There is some discussion of what the party's official name should be, but no decision is reached yet.

Meanwhile, Melanie visits the Solethite monastery to say goodbye to her new friend Ella. The monk presents her with a red ribbon choker to remember her training by.

Framblin's boat is loaded with dry goods and a few dozen oarsmen. Other than the captain, who carries an impressive sword, the party are the only ones aboa…