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Dead Rising is one of the most popular zombie video games to ever be released. It's gathered a huge cult following that has backed the game all the way from Midwestern Malls (Dead Rising 1) to giant islands (Dead Rising 2). Now lovers of the franchise are following the adventure into the next generation and onto the Xbox One. Dead Rising is developed by Capcom and was one of the first of the Xbox 360s exclusive deals. Dead Rising 3 is a return to this exclusivity and the results are fantastic. Simply put: Dead Rising 3 is a volatile mixture of "B" movie camp, traditional zombie horror, and the odd RPG element thrown in for good fun. There are some weaknesses to the third iteration of Dead Rising but they are more indicative of high expectations rather than poor execution. Let's take a look at where Dead Rising 3 succeeded and failed.

Dead Rising shines the most when the blood and guts are flying. The story has a natural feel to the progression of zombie encounters. You start off barely pushing your consoles hardware while dealing with the random small groupings of fiends. But three hours into gameplay you will find yourself facing off up to 100 zombies on screen at a time. This is where the pure joy of Dead Rising comes into effect. The melee system is as strong as ever and just about anything can be used as weapon.

The next great improvements to the game are the exclusion of time limits, so take your time on the main quest line, you have an entirely open world to explore. Open worlds, like sandbox games on PC, seem to be the next "in" thing--and for good reason. Gone are the days where our lovable Zombie killer will be stopped by invisible walls and unopenable doors. DR3 has taken to the road, as well. Any vehicle encountered can probably be operated and this can lead to some hilarious and strategic gameplay results.

There are other small but effective adjustments to the game as well. The inventory is more logical, meaning you can't overflow it anymore, and the crafting system has been improved upon. You don't have to run to the nearest workbench to create your new weapon. Now you can do it on the fly and on the run. There is also a neat way to progress the strengths of your weapons by getting rid of their restrictions. It's a nice RPG element in an otherwise hack'n'slash game.

Perhaps the biggest reason that Dead Rising 3 is a success is that it follows from where its predecessor left off, at least in how the game feels. There are no unnecessary and 180 degree adjustments on the game play, the characters still play the way they should, and the graphics give you more of what you've loved rather than changing styles (See: Wind Waker) completely. Dead Rising 3 is a natural progression into the next generation for Capcom and Xbox1 owners around the world.