a few of us libgdx contributors conspired and thought it would be a fun idea to try to take part in this year's Google Summer of Code. Google essentially sponsors students for 3 full months to work on OSS projects for which they handed in a proposal. You can read about our motivation and plan at http://www.badlogicgames.com/wordpress/?p=2877

What i'd like to get is feedback on whether you think this is actually worth it, whether you'd be interested to take part as a mentor or student, and also write about any creative ideas for projects you can come up with.

You can either post your feedback here or over on our forums (as linked to from the blog post).

One thing that I wish libgdx did better (if it doesn't already) is more support for desktop apps. That is, if the app is being run on a desktop, use better rendering methods. Even something as simple as a geometry shader for 2d sprites gives easily x2 performance. I know that you can write all of it on your own which is great but it would be nice if libgdx had a whole lot of these sorts of things done and ready to go for you.

I would love to dig into the current particle system and see if there was anything cool I could do there.

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