All new development progress will happen at Gamejolt. Once all the other stuff I wanted to add are done, the game will be released on Newgrounds. For now, I need to see if it's worth developing this game further.

Screenshots:

Concept Art! I got really interested and decided to make a water-colored concept art for this.

Tara's sprite sheet:

Here's a mock-up of the gameplay:

I suppose in a sense, it's a ninja-rope game The idea is to chase after fishes and knock them out, then collect them before your battery runs out.

Boost allows you to change your trajectory in mid-air, use this to knock fishes out. They can be collected once they get knocked out. Certain fishes are stubborn and will require more beating.

Avoid knocking yourself out if you are moving too fast and you hit the landscape. Getting knocked out means you get stunned and you will be unable to perform any actions until you land. There are various hazards underwater as well. These will stun you, quite possibly eat you, and drain a small amount of your battery.

That's pretty much the core mechanics in a nutshell!

Once that's implemented, more to follow! Upgrades, money; those stupid things, most likely.

Here's some more sketches:

~ Updates ~

Day 1

Initial stuff.

Character control including rope mechanic.

Some stuff I don't remember...

Day 2

Tweak gameplay.

Basic fish movement

Beat fish, capture fish

Spawning

Some other stuff...

Day 3

Boost

HUD

Game flow

Better fish spawning

Hostile 'fish'

Day 4

Tara art

Tweak gameplay

Animation system

Day 5

Various epic-fail in several art style

Decided to use pieces of scanned water-color images

Day 6

More tweaks, played the game more than developed.

Added new mode.

Gameflow

Day 7[*] Second prototype release.[/list]

Days Beyond[*] General polish[*] More gameflow[*] New mode[*] Tons more assets[*] Music[/list]

Planned Release[*] Boss[*] 2 more realms.[*] Intro.[/list]

Here's some notebook shots, if it's of any interest. Gonna see if I can post a demo later tonight!

Screenshot:

Last edited by Igmon on Sat Jun 08, 2013 8:50 am, edited 7 times in total.

It's practically the roping mechanic in the old worms game, I think from Armageddon or 2. I've always wanted to play just the roping aspect of it and this is basically me trying to remember how it works.

Also, updated prototype, there're two game modes you can play in. Gameflow is coming along.