*Recently found bugs: There are some colliders missing in the silo, exactly where you must press that red light button. Also, the "Press E to start" screen will take some time to respond. Another bug is the one that Slenderman spawns in an area that has wired fence around it, you escape and close the door. When you will look back, slenderman will be traped in the area and you will be able to see him without taking any damage, thanks to the fence colliders.

I can't get out of the Green Inn. Slenderman keeps popping nearby just outside, and despawning because I can't see him, but repopping. And if I get too close to a wall he'll gewt me through the wall because of proximity to him. If I'm lucky enough to make it outside, he'll pop directly behind me and get me due to proximity.

*Note: It is just fine if Slenderman spawns behind you, but he has one limit for every two minutes. The Unity engine has one issue that allows every object to randomly switch it's collider on and off, if it has more than 5 animations working at the same time. Slenderman has 7. That's why he can pass through walls, and he can spawn almost everywhere.

I've found a bug with stairs that cause me to stuck just by accidently walking to its edge and my reccomend is to fix the range to take objects because to take pistol clip in green inn force me to jump and get stuck

I found the box were the caracter writing commes from... (well is text bubles) Its behind im to the rigth. When he talks we can see it across walls. Its not really important, but i did see it from 1/4 of the map. I only saw a weird tiny white thing apear and followed it to the spot. Maybe make the walls thicker or something to block it from passing.

Other bug I got slendy to spawn when I cross the front door but i actualy got stuck in the door. Geting jammed when your actualy starting and see im for the firts time...

*Reminder to ParanormalDev: Using C# and Javascript together in the same object or it's childs can cause these functions not to work. This is another issue of Unity3D, that many people have noticed. We really like your game, especially it's graphic details, that are awsome for a Unity game.