fall_ark wrote:120 is pretty steep though. Got an Orc Rogue with both Gloves of Midas and Troll Heart spawning in shops, and finally only got about 6 full conversions (~900 conversion points I think). Will try a few more classes before making my minds on the nerf.

6 conversions for 120 points is 720 points. That's +21 base damage for the Orc, versus +70% bonus damage for a Human. Assuming a vanilla level 10 Rogue with three +10% bonus damage pickups, the Orc would deal ([50 + 21] * [1 + .5 + .3]) = 127 damage. His Human counterpart would deal ([50] * [1 + .5 + .3 + .7]) = 125 damage. And with more conversion points, the Orc will only get stronger... Also keep in mind that knockback damage relies on base damage only - your Orc Rogue would do 35 damage for 4 MP with PISORF, which is even more mana efficient than a Wizard's fireball.

Oops, my bad. My brain must switched right off when calculating that 6 conversions. @_@

Huh. So A game with both Gloves of Midas (+75) and Troll Heart (+90) and all relevant preparations (+65) only give me less than 840 conversion points? Curious.

Rogue with his 50% attack bonus is always going to favour Orcs. No doubt about that. And I won't count on knockback damage. That's -100 conversion points... PISORF works best with Wizards anyway.

TigerKnee wrote:Um, what's the significance of the Bloodmage item slot change? Were too many people playing fighty bloodmages?

Not too bothered about people choosing fighty-bloodmages, but there were quite a few comments regarding his magical potential feeling limited (since bloodpower already took 1 magic slot and is only really useful in tandem with other glyphs anyway).

I like compounding the orc's base damage bonus with items that give a percentage bonus, and humans with items that give a base damage bonus.So, try comparing an Orc with Whurrgarbl with a Human with the Tri-Sword.