In this tutorial we’ll follow an exciting
process of creating flat medieval weapons for games! We’ll be working with basic
geometric shapes and using various functions and tools of Adobe Illustrator to
transform and modify the shapes.

By the end of this tutorial you’ll be able
to create not only a fantasy longsword, heavy warhammer and a battle axe, but
you can also use the described techniques to create the whole set of medieval weapons or fantasy assets for your game! Feel free to browse the Envato Market for references of medieval weapons, and then let’s start!

1. Create a Sharp Sword

Step 1

Let’s start by creating a New Document of 800 x 600 px size and make a greyish-blue rectangle of the same size,
using the Rectangle Tool (M) to form
a background.

Step 2

Let’s start shaping our sword from a
rectangle of 30 x 280 px size. Fill
the shape with a gentle linear gradient, consisting of three colors: pale blue,
light yellow and light pink, creating an effect of a metal surface. Use the Gradient Tool (G) to place it
vertically.

Using proper colors is one of the most
important things that makes your illustration vivid and enlivens it! If you
want to apply the same color palette as in this tutorial, feel free to use the Eyedropper Tool (I) and hold Shift to pick the color from any spot
on your screen. This way you’ll be able to pick the colors directly from these
screenshots!

This also works for gradients: select a gradient slider in the
Gradient panel, take the Eyedropper Tool
(I), hold Shift and pick the
needed color, thus changing the color of the slider. This tip can
really speed up your work. Convenient, isn’t it?

Step 3

Go to Object
> Path > Add Anchor Points. Use the Direct Selection Tool (A) to select the new anchor point in the
middle of the top edge and drag it up, shaping the pointed tip of the blade.

Step 4

Copy the shape and Paste in Back
(Control-C > Control-B). Move it a few pixels to the left, using the
arrow keys, and switch the Blending Mode
to Multiply in the Transparency panel, forming a gentle
shadow.

Repeat the same action once again, but this time
move the copy a few pixels to the right. Switch the Blending Mode to Screen,
making a bright highlight.

Step 5

Now let’s merge the tips of all three
shapes at one point. Take the Lasso Tool
(Q) and select the points. Head to the Align
panel and check that you've chosen Align to
Selection. Finally, click Horizontal
Align Center and Vertical Align
Center to align all the points at one point.

Step 6

Now let’s shape the groove of the sword.
Use the Line Segment Tool (\) and
hold Shift to make a vertical line
across the central ridge of the sword. Apply a white color for the Stroke and change the Profile to Width Profile 1 in the Stroke
panel to make the line pointed.

Let’s align the shapes. Select the line and
the sword base beneath it. Click the sword once again to make it a Key Object (it will be marked with a
thicker selection). Head to the Align
panel and click Horizontal Align Center
and Vertical Align Center to align
the shapes.

Step 7

Let’s start shaping the cross-guard from a 90 x 10 px rectangle. Fill it with dark
greyish-purple gradient and place the gradient diagonally, using the Gradient Tool (G).

Copy the shape and Paste in Front
(Control-C > Control-F). Squash the shape to make it narrower and make
the colors of the gradient a bit darker.

Step 8

Copy the bigger rectangle and Paste
in Back (Control-C > Control-B). Move the copy down a bit and make it
darker. Repeat the same action, moving the new copy up and making it lighter to
make the guard more three-dimensional and detailed.

Step 9

Let’s add more elements to the guard. Add a small vertical rectangle of 7 x 23 px
size at the left side of the guard. Fill it with linear gradient of the same
colors as the guard, but make it somewhat darker.

Select the top left and bottom left anchor
points of the rectangle with the Direct
Selection Tool (A) and use the Live
Corners feature to make the corners slightly rounded by pulling the circle
markers.

Group
(Control-G) the rectangle and the circle. Double-click the Reflect Tool (O) and select the Vertical Axis. Click the Copy
button to make a mirrored copy and place it on the opposite side of the guard.

Step 10

Let’s add a simple, elegant grip to our
sword. Make a rectangle of 30 x 85 px
size, using the same dark color palette. Create a couple of rectangle copies on top and
make them narrower, forming the stripes of darker and lighter colors.

Copy the decorative element from the tip of the
guard, make it larger, and attach it to the bottom of the grip.

Step 11

Let’s finish up the grip by adding one
more element. Make a thin rectangle across the grip, as shown in the screenshot
below. Select its top and bottom left anchor points with the Direct Selection Tool (A) and drag them
up, making the shape skewed.

Use the Reflect Tool (O) to flip the shape over the Vertical Axis and make a Copy.
Now we have two crossed metal stripes, decorating the guard.

Step 12

Let’s add some highlights to the metal
surface of our sword to make it more realistic. Use the Rectangle Tool (M) to make a set of horizontal stripes. Fill them
with blue color and switch the Blending
Mode to Screen.

Place the stripes over the blade of the
sword, rotating them about 30 degrees.

Now select the blade shape together with the stripes
and take the Shape Builder Tool
(Shift-M). Hold Alt and click
the unneeded pieces outside the blade to delete them.

Step 13

Finally, let’s add a few finishing touches to the
blade of our sword. Zoom in and use the Pen
Tool (P) to add three anchor points at the right edge of the blade. Select
the middle point with the Direct
Selection Tool (A) and move it to the opposite side, forming a notch. Add
more notches to the blade, making it look more aged and chipped, as if it has
already been used in battles.

There we have it! Our sword is ready. Let’s
move on and make a heavy warhammer!

2. Draw a Golden Warhammer

Step 1

Let’s start rendering the top part of our
hammer. Use the Rectangle Tool (M)
and make a 60 x 95 px shape, filling
it with a golden linear gradient, using the gentle tints of yellow and orange
colors. Place the gradient diagonally.

Add two more narrow rectangles, placing
them at the left part of the larger shape. Adjust the colors, creating a shiny
metal look: make the dark part of the bottom rectangle slightly darker than
that of the top shape. And make the light-yellow part of the bottom shape
brighter than that of the top shape, creating a nice contrast and adding
dimension to the shapes.

Add two more groups of rectangles,
decorating the hammer.

Step 2

Now we’ll create the center of the hammer’s
top. Make a 45 x 85 px rectangle,
filling it with dark-purple linear gradient. Duplicate (Control-C > Control-F) the shape and shrink it to 20 x 85 px, making the rectangle narrower.
Make the color of the gradient a bit lighter.

Duplicate the new shape and rotate it 90
degrees, making a cross. Adjust the width of the shape to make it fit the
large rectangle. Select the crossing stripes and Unite them in the Pathfinder,
merging them into a single shape.

Step 3

Add two more stripes beneath the cross,
filling them with darker gradient to create a subtle shadow.

Step 4

Let’s make a shiny gem to decorate our
hammer. Use the Polygon Tool and set
the number of Sides to 6, forming a hexagon of about 8 x 8 px size. Fill it with linear
gradient from rose-pink to darker pink. Duplicate
the shape and shrink it to make a smaller hexagon inside. Make the colors of
the gradient a bit lighter, making the shape pop out.

Step 5

Add a dark stripe at the left side
of our hammer. And let’s attach the rubies! Place the gem on top
of the shape, hold Alt-Shift, and
drag it down to make a copy. Press Control-D
multiple times to repeat our last action, making more copies.

Decorate the dark part of the hammer with a
large gem as well.

Step 6

Let’s use the Reflect Tool (O) to flip the golden part of our hammer to the
opposite side.

Make a couple of brown stripes with the Rectangle Tool (M) and set the Blending Mode to Screen. Place them over the golden base of the hammer and use the Shape Builder Tool (M) while holding Alt to delete the unneeded pieces.

Add a few notches to the dark parts of the
hammer to make it chipped.

Step 7

Let’s add a shiny golden handle to our
hammer. Form a 15 x 180 px rectangle
and fill it with vertical linear gradient from yellow to orange, giving it a
shiny metal look. Add another rectangle beneath, making it a bit wider and
making the colors of the gradient brighter, creating a nice contrast between
the shapes.

Step 8

Let’s add a grip to the handle. Create a
group of dark-purple rectangles of the same type we did for the guard of our sword. Set their size to 55 x 15 px.

Add another dark rectangle of 40 x 125 px for the grip. Place three
thin vertical stripes above the grip to make it textured. Add a decorative
element to the bottom of the grip. You can copy one from our sword or make a
new one, using the Rectangle Tool (M)
and the Ellipse Tool (L).

Step 9

Copy the crisscrossed element from the grip
of the sword and apply it to the grip of the hammer.

Now the handle looks massive and detailed!

And that’s it for our golden warhammer!
Let’s move on to the axe!

3. Render a Heavy Battle Axe!

Step 1

Let’s start making the head of the axe with
double blades. Use the Ellipse Tool (L)
to make a 195 x 195 px circle, filling
it with gentle linear gradient. I’m using the same colors as for the blade of
our sword.

Add two smaller circles, covering the top
and bottom parts of the first circle. Align
all three shapes to the Vertical Center
and use the Shape Builder Tool (Shift-M)
while holding Alt to cut out the
circles.

Step 2

Duplicate the blade twice(Control-C
> Control-F > Control-F) and squash the top copy, making it narrower. Select
the top shape and the one beneath it and use the Minus Front function of Pathfinder
to cut the shapes, forming the edges of the blades. Switch the remaining pieces
into Multiply Blending Mode, making them somewhat darker.

Step 3

Let’s render a decorative element in the
center of the blade. Combine three geometric shapes as shown in the screenshot
below, rotating a square 45 degrees
and placing two crossing ovals on top of it. Select all three shapes and Unite them in Pathfinder.

Fill the created shape with golden linear
gradient.

Step 4

Keeping the shape selected, go to Object > Path > Offset Path and
apply a -5 px Offset value. Adjust the
color of the top shape, making it slightly lighter to add dimension.

Add another smaller shape on top and fill
it with dark-purple gradient. Decorate the shape with a bright gem, duplicating
it from the hammer.

Step 5

Now let’s form the wooden haft of our
battle axe. I’m using the blade of the sword to shape the half and switch the
colors of the gradient to dark brown, depicting a wooden surface.

We also need to add a massive grip to the handle,
but no need to make a new one! Let’s use the one we’ve made for the hammer and
change the colors of its parts from dark purple to golden.

Step 6

Copy a horizontal stripe from the grip and
add a couple of those to the top part of the haft to make them hold the blade.

Work at the blade a little bit more, adding
a few notches and bright reflections to the metal surface. Now our battle axe
looks complete!

Step 7

Let’s add one final detail to give the
whole weapon's composition a finished look. Use the Ellipse Tool (L) to make a 120 x 15
px oval and fill it with radial gradient from blue in the center to white
at the edges. Squash the gradient using the Gradient Tool (G).

Switch the Blending Mode of the shape to Multiple,
forming a subtle shadow.

Congratulations! Our Set of Medieval
Weapons Is Ready!

Great job! We’ve just finished
designing our set of flat fantasy weapons. Let’s place them in a row and add a
shadow beneath each weapon to make everything look complete.

I hope you’ve enjoyed following this
tutorial and discovered some useful tips and tricks that will help you to
expand the set, creating more weapons of different kinds, such as spikes, staves, daggers, and more. Check out this Medieval Fantasy Weapons Pack if you want to get the source file and to see what other types of weapons can be created using this technique.