Green 4 drops.

I am starting this thread, in hopes of having a good discussion about Green 4 drops. (seems fitting since Questing Beast was just spoiled.
I am hoping to start a thread discussion like this 1 per week and work my way through Various groups of cards. For example, one week it might be Green 4 drops, and next week it could be a guild discussion, a thread about white removal, or blue counterspells for example. The This or That thread while great, sometimes lacks the inability to focus on specific groups of cards that can be run together either in the same slot, and it is hard to go back and analyze information, but is a great way to get feedback from others about which cards to run. I want to have one of these per weeks to allow for more thoughtful analysis, and I don't want to burn myself out trying to create a new thread each week.
Basically this can be thought of as the Random Cube Card of the day but from a more big-picture perspective. I know there is a previous Green 4 drops thread found here, and if they need to be merged that is fine, but I wanted to create a new thread so this introduction post does not get lost in the middle of the thread. Not all colors have had threads to discuss the different sections of each color as well, and Ideally, it would be nice if this discussion is popular enough, we can get them grouped together in a subthread to make them easy to find later.

So onto This weeks discussion. What does everyone think of Green 4 drops these days.

My current section is testing out (reference size cube =411 right now)Nightpack Ambusher, Oracle of Mul Daya, Thrun, the last Troll, Voracious Hydra
With the soon to be printed Questing Beast, this may be the card that is needed to really turn Green 4 drops from a reactive support role into a more aggressive slant. Oracle can still play a role in the more Green ramp decks, and Voracious Hydra can fit into more midrange decks or large ramp decks, Thrun has always been good to do his resilient nature, and Running Night pack Ambusher and Questing Beast can give 2 different threats that can make the deck get some good damage in.

I'd play any all of these (and several others) before running Oracle of Mul Daya or Master of the Wild Hunt.
I want my green 4 drops to be hasty/flashy/hexproofy or come with an enter the battlefield ability. Mull Daya and MotWH are overcosted and outdated.

I'd play any all of these (and several others) before running Oracle of Mul Daya or Master of the Wild Hunt.
I want my green 4 drops to be hasty/flashy/hexproofy or come with an enter the battlefield ability. Mull Daya and MotWH are overcosted and outdated.

I think Vengevine is the best of them for us just because we don't build our Cube to feature midrange very much. You can play midrange in every format ever while there is almost nowhere else to unleash the ridiculousness available in Cube. So that ends up not being a very kind position for green 4 drops.

What do you guys think of Bramble Sovereign? It has a meh floor but incredible ceiling.

Don't like it. The floor is really bad, and the ceiling, while incredible, relies on having other cards.
Compare that to cards like Hero of Bladehold. The floor is the same, but if you get to untap you don't need anything else for the Hero to be good.

What do you guys think of Bramble Sovereign? It has a meh floor but incredible ceiling.

Had bad experience with it. Bad topdeck, hard to use on curve and overall a bit too optimistic and win-morey. You need your four drop to survive long enough for you to draw strong ETB creatures and have enough mana to cast them + pay two extra.

Caller of the untamed is very strong. Every draft we find new creative uses to the card. She is also splashable - a rarity among green four drops.

Oracle is very good if you support ramp decks. She is unplayable in midrange.

I also really like Polukranos, as it plays a double role as a midrange beater and a mana sink for ramp decks. It is also a rare green removal.

Thrun is fine, but I think generally overrated. He is ignorable without pump.

After those 4, the rest are either in testing process or on the chopping block for me. I play 7 green four drops at 720, and would play more once we have access to enough good ones.