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Posted by GreyMarioMultimedia Fusion 2 is absolutely crappy in just the right set of circumstances.

Among other things, if you collide with two items at once and handle them with qualifiers (MMF2's version of object classes) then only one will register (but actions will be performed to both items).

Not to mention it slows down at the tip of a hat.

Agreed, game maker is just so much better than MF2(at last last time I used it, though it was many years ago IIRC), though GM 6.1 is kinda buggy, when game is about over 3-5mb, theres 50% chance to GM crash

Well regardless of which one is better, I like having the freedom to do more without all the hassle. I still like ROM hacking, it's just I'm trying to actually do what I want without having to do go through the whole damn ROM and doing all sorts of ASM hacking just to get one simple thing to work. This takes a load off your back.

Posted by Quick CurlyIt's awesome to see that you're working on something again, RetroRain. I always look forward to whatever you're putting together if you have something in the works! Keep it up and best of luck!

Hi Quick Curly! I meant to reply to your post earlier. I appreciate the comments. I'm glad to see that you're still around too. I always look forward to seeing your stuff as well.

You guys are great game designers!

EDIT - I may or may not be porting it over to Game Maker, because I'm currently having difficulties with the events in MMF2, and this isn't the first time I've had a problem with the events in MMF2. I agree that MMF2 is not perfect, and there is a lot that can be improved on, but I might check out Game Maker again and decide for myself which one is better.

That is a change I approve, especially how pointless Sonja tend to feel on maps without fog of war.

Also Multimedia Fusion 2 is like, the modern ancestor of Klick and Play (from 1993-1994). And as far I can tell, it's mostly the same engine underneath with similar quirks popping up in MM2 games. I have Klick and Play lying around somewhere...

Posted by AilureAlso Multimedia Fusion 2 is like, the modern ancestor of Klick and Play (from 1993-1994). And as far I can tell, it's mostly the same engine underneath with similar quirks popping up in MM2 games. I have Klick and Play lying around somewhere...

Heh, I had KnP and still have the Games Factory on my comp, which I still use for spriting.
But I wouldn't use any of that to make a game anymore...

You can make a perfectly good NES game in Multimedia Fusion 2, check the YouTube link below. This guy was working on a game called Super Mario Bros. Fusion. It didn't follow all of the rules of the NES, as he used midis for music, and some other things, but he did release everything he had worked on up to this point.

Check this video out of his game, it looks like an actual NES game with a Mario/Zelda hybrid engine. It was part of the inspiration for my game.

I used to have Klik and Play and Games Factory back on my old computer like nine or so years ago... if you can create a reasonable approximation of the Zelda 2 engine with MMF2 I don't see a problem with using it for your fangame, though of course it's not really a ROM hack at that point. I wouldn't say it looks bad, in any case.

Posted by RetroRainYou can make a perfectly good NES game in Multimedia Fusion 2, check the YouTube link below. This guy was working on a game called Super Mario Bros. Fusion. It didn't follow all of the rules of the NES, as he used midis for music, and some other things, but he did release everything he had worked on up to this point.

Check this video out of his game, it looks like an actual NES game with a Mario/Zelda hybrid engine. It was part of the inspiration for my game.

Most attempts to remake old games in new and easy-to-use-engines (think Flash) fail due to the creators using scaled-up graphics but not bothering to make movement grainy in a manner compensating for that, thus getting sprites consisting of 4x4 blocks moving around the screen in a perfectly smooth (and cheap-looking) manner. It's nice to see they seem to have averted this problem.