Quote:The Source Filmmaker (SFM) is the movie-making tool built and used by us here at Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.

To celebrate the announcement of the SFM, we've also released "Meet the Pyro", the ninth installment in the "Meet the Team" series. Like all of our animated shorts, we made it using the SFM.

It's cool to see the power of real-time rendering engines being brought to linear storytelling in a dedicated way. Crytek's Cinebox is the other one I'm keeping an eye on, although it's target market and general approach seem quite different.

Originally Posted by benhartnett:It's cool to see the power of real-time rendering engines being brought to linear storytelling in a dedicated way. Crytek's Cinebox is the other one I'm keeping an eye on, although it's target market and general approach seem quite different.

Crytek cinebox looks to be very ambitious indeed. There even things like realtime area lights and subd surfaces anounced. Wondering when it will come out and if we can get our hands on it

The beauty is the Source Filmmaker is being able to play it like a game (TF2) and then go in and do a complete edit it of assets and animation later. I had no idea all the Meet the Character videos were done this way. Amazing

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