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The Icy Black Unknown

The Broad Unterzee

Far calmer than any surface sea: black glass stretching to the fathomless depths of the Neath, glimmering with the light of false-stars. Beautiful in the way that only mirrors are, and deserts. Also positively stuffed with monsters and nine kinds of pirate.

Zee-monsters!

Zailors trade dog-eared maps, dotted with menacing little tentacled beasts and spouting whales. They are very decorative and almost entirely useless.

You will require a ship to travel on the Broad Unterzee. Once you have a ship, you can embark on a zee voyage.

Only a few storylets are available while at zee. However, a different set of Opportunity cards (Troubled Waters cards) will be in your deck. If you make landfall with unplayed Troubled Waters cards in your hand, they will reappear when you enter the Unterzee again.

To complete a voyage, you must raise your Approaching Journey's End Progress Quality to 9. It is reasonable to avoid raising your Troubled Waters Menace Quality too high but, as with many unfortunate consequences in Fallen London, consequences are more inconvenient than permanent.

Approaching Journey's End shows your progress in the Venture. You've gained 1 x Zee-Ztory Your Investigating… Quality has gone! (If you have this Quality.) Your Inspired… Quality has gone! (If you have this Quality.) Your Fascinating… Quality has gone! (If you have this Quality.) Your Term Passing… Quality has gone! (If you have this Quality.) Your Time Passing in the Southern Archipelago Quality has gone! (If you have this Quality.) Your Dramatic Tension Quality has gone! (If you have this Quality.)

At Zee

Steam Prudently

Stay on the charted routes, steer far away from known hazards.(No longer available at Approaching Journey's End 9 or Troubled Waters 11)

A cautious captain

Slow ahead! That's the safe option. Safer than the alternative, at least.

Setting a new course

Those fools at the Navy know nothing! Your bold new route shaves days off the journey. And not a whisper of trouble in the waves. The crew is jolly enough to sing an eye-opening song about a hairy octopus.Approaching Journey's End Increase (3 change points)Troubled Waters Increase (1 change point)

Becalmed

The Unterzee is an unmoving black mirror. The smoke from your funnels rises vertically into the darkness. The zailors are silent. They will not look at you. Pinpricks of light in the cavern roof paint the ocean an eerie blue. What is coming?

Ignore the warning signs

Zee-bats whistling. Mysterious wakes where there are no ships to leave them. A prophesying bo'sun. Moonish light the colour of blood. Not your problem!Unlocked with Troubled Waters 9
(A matter of luck: the odds are against you here.)

NORTH

The narrow way past the Pale Wastes, past the Drowning Dust. The Dilmun Club might seek this place, or those mad with strange hunger. All others, turn back now.
[It is not yet possible to take this route.]Unlocked with Embarked on an Expedition to the North 1.

The Pillars

What are the Pillars? An army struck to stone? A city perched on weathered crags? An abyss that swallows temples? And where would you find them?
[It is not yet possible to take this route.]Unlocked with 1 x Green Glass Beacon-Lamp.

The East

If one could cross the Unterzee to the utermost East, what would one find? Is it really thence the Widow's brandy comes?
[It is not yet possible to take this route.]Unlocked with 1 x Celestial Cinnabar Compass.