It's a tough economy. What would you do if you found out your company was in serious trouble? Surreptitiously use the office copy machine to get extra copies of your resume? Raid the employee fridge for a stockpile for the lean days to come? How about entering a puzzle filled dungeon where you must use both your smarts and your platforming reflexes to grab a treasure guarded by a devilish boss? One behatted and unusually bouncy worker makes Saving the Company his responsibility in this short-but-sweet platform puzzle adventure from Christopher Gregorio.

Telling you all the controls would be a spoiler, since like I Don't Even Game, figuring out what to do in each stage is sometimes the only challenge. Your basic [arrow] or [WASD] configuration for running and jumping is involved, but other keys and your mouse might be needed. Just read any text on the level carefully and don't be afraid to trial and error, because deaths just reset you to the beginning of the stage.

The game is a pure time challenge and does not allow pausing or saving mid-game. Once you know all the tricks, it'll take you only a few minutes, and even your first play-through probably won't take you longer than 10, unless you get really stuck. This length makes it perfect for coffee breaks. Or for playing covertly when you're supposed to be working. If your boss catches you, just say you're engaging in a financial crisis management simulation. Say something about the good of the shareholders. Bosses like that.

The premise was great, and I managed to complete it without a walkthrough. Controls seemed slightly unresponsive. Also

I thought the ending was poorly chosen - the joke about robbing a bank instead just isn't very funny, as well as negating the effort the player puts in to (1) accept the premise of the game and (2) complete it.

Try to click out and inside the game window a few times, trying to move each time you're in. If it still doesn't work, well.. you can always the basics ; reboot chrome, reboot computer, try Firefox/Opera/IE.

I like games like this. The only problem I had with it was sometimes my little dude would get stuck and wouldn't respond to keyboard controls. Sure, after a few seconds he'd do whatever I wanted him to do before he suddenly stopped (i.e. jump, run. etc) but it was kind of weird. Especially since it took a while to get him to stop running in the anti-gravity room.

i can't overstress the importance of good hit detection in a platformer game. when a brick is ten pixels high and its hit zone is twenty pixels high, your game is no longer a platformer, it's a frustration machine.

In "You Can Drag Them", you can pull one of the platforms over to the chute you go down to get to the next room, drag it down like an elevator, and when you arrive in the next room, it will be right at your spawn point...and no longer draggable! Result: STUCK!

I'm also having control issues, just as described above. Hit a few control keys, then a second passes, then all controls are executed at once. Which is particularly frustrating on the lava level, where precise control is essential.

(1) Everyone's entitled to their own opinion - if you disagree with me why not say what you thought was good about the game
(2) "Should" has nothing to do with playing games. Everyone has their own reasons, and nobody's reasons are better than everyone else's.

1/5 for incredibly shoddy controls. Usually I don't rate down for this, but it is obviously not just lag. "Avoid the Darkness" Is pretty much impossible, since my guy decides to keep moving long after I let go of the keys.

I got through about half a dozen rooms before quitting. There are too many excellent, polished games out there for me to spend time with one that is, as others have mentioned, not very responsive. If control issues cause me to try more than once to execute a simple jump, I'm not going to find much enjoyment in the game.

Also, and perhaps this is just a little thing, but why must there be so much poorly written text in games? I sadly understand that it's unlikely to find good grammar, punctuation, and spelling in most games, but I'm also getting sick of games with the "ironic" premise of "hey let's go do this random thing for no good reason!" If you're going to create a story, create one. Don't waste our time with a half-hearted attempt.

I didn't have much problem with controls (win 7 32bit, Chrome), just a small lag while changing the room. But nothing serious.
I take there aren't multiple endings? It would have been cool if last animation were representing players success -

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