Driveclub On Playstation VR Runs At Native 60fps, Upscaled To 120fps

Driveclub VR is just a prototype now, but could be the sign of a bigger game in the future.

It’s been a big week for Driveclub as Sony has pushed the racing game front and center in a number of different ways as part of its Paris Games Week presentation. Yesterday the company unveiled and released Drive Club Bikes. The company also apparently showed off a VR version of Driveclub behind closed doors and early reports are indicating it’s looking pretty darn good. Eurogamer reports that this VR prototype runs at 60fps and features a BAC Mono running a circuit race around one of the base game’s India tracks.

Sony’s Shuhei Yoshida also tweeted that while the game does indeed run at 60 fps, it is actually transferred to 120fps when its being converted and sent to the VR helmet. Furthermore, it appears that this particular technique is one that is used and will be used by all the major VR tech companies. This process is called asynchronous time-warp. This also allows for the very latest positional tracking data in order to make the VR game seem that much more impressive.

Evolution studios said that Driveclub VR is nothing more than a prototype right now but it seems as though the company does think it might eventually be coming to consumers at some point. After a shaky start, the updates that have been released for Driveclub have been pretty good. Obviously an update that would move the game to VR is a ways off, but could be amazing.