>Way before Lara Croft, back in the 1980’s and early 1990’s, Rick Dangerous was the Indiana Jones of computer games, running away from rolling rocks, avoiding traps, from South America to a futuristic missile base via Egypt and the Schwarzendumpf castle.

Rick Dangerous was the character in two platform games released by Core Design (the makers of Tomb Raider) in the ’80s. He was a sort of superhero. In the first game, he was an Indiana Jones-like character, while in the second one, he was more like Flash Gordon.
Both games were highly received in most magazines; for example, Amstrad Action gave Rick Dangerous 2 a 97% rating. However, Amiga Power cited gameplay which rewarded a good memory of the location of traps more than skill, and gave the two games 17% and 15% respectively.
Rick can jump and climb, and carry a limited amount of bombs and ammunition for his gun. The gun is mostly used to shoot enemies (although most traps that can kill Rick can also kill his enemies if used correctly); the bombs are generally used for puzzle solving, such as blowing out certain blocks (of course, some of them fly towards the explosion, potentially killing Rick in the backfire). Rick is also armed with a pogo stick (in the first game) or just his fist (in the second) that allows him to paralyze enemies with split-second timing.