This will also do the trick. Seems like in this case jit.gl.texture’s
internal matrix caching mechanism is not properly updating so that
when things go fullscreen and the texture rebuilds, it has the
previous matrix at hand.

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Thanks for the answers. I wanted to make sure I wasn’t missing something about this. I guess because there are easy fixes, it won’t receive high priority by c74 to fix it. It would be good though.
Jean-Francois.