Static objects

…Let's create a very simple dynamic set up.…I'll create a sphere, raise it above the floor, select the floor and…sphere, add a simulation rigid body, change my display settings.…Move my camera and press play.…I want you to observe something.…The sphere falls, but the floor doesn't.…The floor stays exactly the way it was created.…That is because the floor is a so-called static object.…

Of course, you may ask, okay, a floor is a floor.…It's not supposed to fall.…Let's assume this wasn't the floor, and we wanted to use a plane as a floor.…We can name it as such, if we want to.…If I add a rigid body tag to the plane, which is now a floor, and press play.…The floor falls because it's a dynamic object,…and it moves with the rest of the objects.…Is there a way to make an object not move…but at the same time participate in our dynamic simulation?…Well, there is, and it's quite simple.…

If you go to the dynamics tag, and the dynamics…tab, you will see that the second entry says dynamic.…It's currently on.…If you turn this to off, look what happens.…

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Released

5/23/2014

CINEMA 4D dynamics are powerful, but easy to understand and fun to play with. In this course, Thanassis Pozantzis shows you how to use dynamics to create physically accurate object animations, using real-world physics like gravity, collisions, and bounces. Learn how to work with forces like initial velocity, create more complex objects like hierarchies and static objects, and use dynamics with MoGraph clones and particle systems. You'll also get a look at eight of the major physical properties, learn how to connect your simulation to keyframe-animated objects, and trigger dynamics. After the completion of this course, you should be able to create complex dynamic simulations setups. The possibilities are limited only by your imagination.

This course was created by Thanassis Pozantzis. We're honored to host this training in our library.