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Jul 27, - Overall, if GW2 didn't fucking fuck up so badly at the start, they could It's a lot of fun, and I do at least three games a day without any major . Presumably you have specific friends you play with but how . was the downed feature+use of teleporting/resetting the cast on you .. Junkies Only → Videos →.

Tagged with ArenaNetGuild Wars 2. If telepoort click our links to online stores and make a purchase we may receive a few pennies. Find more information here. Guild Wars 2's premium currency unavailable in Belgium as legal pressure builds. ArenaNet throw two Guild Wars 2 writers to the wolves.

Demon's Tilt battles hell with the power of pinball this month. Erik Wolpaw is working with Valve again, because he never really stopped. Players who do miss this window will be able to buy the chapters for gems. This expanded the game by adding explorable areas to bethesda support twitter west, adding a new class, and giving each class ways to expand.

Unlike many modern MMOs, the level cap has not be raised, and there is friehd new gear tier. November 17th added in other elements promised in the expansions, such as raiding, the new squad interface allowing for a party of 10 players, and new legendary weapons that can be unlocked. After a major leak of information, Anet officially confirmed that they were working on a second expansion intended for release some time in the second half of On September 23,the second expansion, "Path of Fire" was gw2 teleport to friend, taking place in the Crystal Desert and onward into northern Elona.

You need to login to do this. Get Known if you don't have an account. For generations, war and chaos raged across the land of Tyria. Then the dragons woke. Information about classes and specializations. Elementalist — A scholar profession focusing on, not surprisingly, magic based on the standard Skyrim paladin armor Ensemble.

Unlike most other classes, gw2 teleport to friend of swapping weapons, the Elementalist can swap "attunements", which change all five yw2 skills to gw2 teleport to friend new element; fire focuses on damage-dealing, water on healing, air on crowd control, and earth on defense. With their slew of 20 weapon skills combined with a wide variety of utility skills, they are highly versatile in combat. The Tempest wields a warhorn, perform shout telepoet, and friendd the attunements to generate large and strong AoE-effects.

The Weaver has mastered the ability to snow truck game two of the elements at once and use stances. They usually wield a sword in their main hand, while their other hand controls a second attunement, and their third skill is unique, dependent on the two elements wielded and the weapons used.

A gw2 teleport to friend profession based on the manipulation of death. Both the death of surrounding creatures as well as numerous skills build up a resource named "Life Force". This can be used to cloak the necromancer in the "Death Shroud", which replaces the weapon skills gw2 teleport to friend layers a second health bar, absorbing the damage from Life Force rather than the actual health. Together with gw2 teleport to friend naturally large health pool this gives them quite some steadfestness.

The Reapergrants access to the greatsword weapon, shout skills and an alternative "Reaper's Gw2 teleport to friend.

Their skills offer slow but powerful damage and crowd control, invoking the style of classic movie monsters. Scourgeon the other hand, essentially give gw2 teleport to friend their shroud ability to summon sand wraithes that they can channel abilities through. They use a torch to help them bayonetta guide this.

They use Punishments to defeat their first strike specialist. A gw2 teleport to friend profession tl on illusion magic. They are divided into phantasms easy to spot, additional effects and clones identical but powerless. These illusions can be furthermore used as a distraction. The Mesmer also applies Confusion with many of their attacks, a negative condition that inflicts damage on the victim whenever they use any sort of ability.

With the Chronomancerthe Mesmer gains an elite specialization that revolves around time. They can equip shields for increased defensive and supportive capability, and gain abilities to alter their allies' skill cooldowns with an effect called "alacrity".

In the desert, mesmers instead specialize as Mirage s. They wield an axe in their mainhand, and give up their ability to dodge for the Mirage Cloak, which allows them to avoid hits without interrupting their actions, but don't change their position. They specialize in Deception magic. An adventurer profession with an animal companion. Those companions are permanent and follow them into battle, can tank for the ranger, since they are much more difficult to hurt than other creatures. Both the ranger and their pet revolve about boon telfport and wearing down the enemy with an array of skills that allow them to stay away from the enemy.

Equipped with the longbow, the ranger has the longest range of all classes. The Druid is a step towards a classic healer. They can wield staffs and temporarily transform themselves into Celestial Avatars capable of healing and sustaining small squads of allies. They learn glyphs that change function whether or not the druid is in Celestial form. Soulbeasts learn to merge with their pets, not only learning new Stances gw2 teleport to friend some of their pets' skills.

They wield a dagger in their main hand. An adventurer profession that makes use of their vast mobility to surprise attack single enemies. Instead of having cooldown timers on their weapon skills, the Thief consumes "Initiative" instead. Thus they can spam a strong attack multiple times before running out of initiative. Their set of skills revolve around evasion, mass effect andromeda enemies and 'stealing' to gain a unique, one-use attack that differs depending on the target enemy.

The Telepkrt gw2 teleport to friend the concept of the duellist further, granting a third endurance bar for more dodges and an array of physical utility skills that interrupt and friens enemies. Their trademark weapon is a staff, but used as a melee striking weapon rather than a magical implement. The Deadeye is a sniper class, using a rifle to shoot enemies from afar.

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They use Cantrips to fried their accuracies, and have a new mechanic of Malice that does extra damage to their marked target. Gw2 teleport to friend adventurer profession that uses guns, Guns Akimbo and rifles, as well as a number of technological gadgets for offense, healing, and control. Like the Elementalist, they are only able to carry one weaponset, but makes up for that with "kits", that replace the gw2 teleport to friend skills tepeport different purposes.

Additionally the Engineer has 'toolbelt' skills, eso direct damage one each for every utility skill equipped. Thematically they're able to set up little gadgets and turrets to fight with, including comically inspired skills like a battering frisnd on a spring, rocket boots or spilling slicky oil.

The Scrapper uses drones to nioh glory farming the battlefield and provide various forms of utility autonomously.

They wield a gigantic hammer in battle, specializing in area of effect damage, crowd friiend and some defensive capability. The Holosmith picks up a sword and a Photon Forge, that allows them to summon various gw2 teleport to friend weapons. They use Exceed skills, and have a heat meter that relates to how they use their forge.

A soldier profession and master of arms that friene use nearly every weapon in the game. Every weapon grants access to a very strong attackconsuming adrenaline which the warrior builds in combat. Their variety of skills allow gw2 teleport to friend Warrior dark souls claymore build be used in multiple roles, whether as the frontline of a squad, focused damage dealer, or supportive player with crowd control and Banners for stat buffs.

The Berserker elite-specialization gives the warrior a Super Mode that greatly enhances their adrenaline-based attacks. They can equip a torch and deal powerful fire-based condition damage. Spellbreaker s are a boon-denial class, wielding daggers best daggers in skyrim both ffriend and specialize in Mediation skills.

They give up one rank of Adrenaline in order to be able to Frjend Counter enemies. A soldier profession that can use Virtues Courage, Justice, and Resolve to aid allies in combat or to power up the Guardian's own passive te,eport.

Many skills carry an offensive and a defensive component, which makes their use a double edged sword. They're mostly found in melee range, while lacking strong ranged moves.

The Dragonhunter gains the ability to use a longbow and trap skills. Virtues also become gw2 teleport to friend physical when activated, manifesting as a spear of immobilizing light, wings that convey the Dragonhunter to a target destination, or a wall-shield to block enemy attacks.

The Firebrandmeanwhile, trades their fridnd for Tomes, which allow them to summon ancient books. They also learn Vermintide 2 bounty hunter, which each have 3 charges, with the last being more powerful than the previous two. They wield an axe in their main hand. A soldier profession introduced in Heart of Thornsand restricted to players who have bought an expansion. Their tp to legends give them access to different playstyles, as support, pure damage, condition damage or healing.

The Revenant gw2 teleport to friend the fewest choices for abilities, being limited to one ability for each slot for each legend they can invoke. Their concept is gw2 teleport to friend based on the Ritualist from Guild Wars: Factions, which could summon spirits and channel powers from the mists.

The Herald elite specialization allows telleport to channel Glint, the benevolent dragon that rebelled against her masters and sought to protect Tyria instead. Heralds can equip shields to protect and heal allies. The Renegade elite specialization summons Kalla Scorchrazor, the female charr who helped fo the shaman caste and allowed females to fight in warbands once more. They wield a shortbow, summon Kalla's warband members to teldport allies, and can tear a fabric in reality to do various attacks.

There are a lot of loose threads in both the personal story and even some odd strands from back in Guild Wars.

The Pain Begins

However, a couple gw2 teleport to friend these have returned later on. It's implied that some gw2 teleport to friend be resolved in the living story. Here's tleport sample of ones that might gw2 teleport to friend be picked up. A fairly minor one — after reaching a certain level in the charr story, Smodur the Unflinching will mail you that he is going to keep track of your gw2 teleport to friend.

However, as the game progresses, you will never heard anything from him. It's Rytlock who will actually mail tele;ort throughout gw2 teleport to friend story instead of him.

It was probably intended that the sender was supposed to be Rytlock and not Smodur, but it's still not corrected. Another charr-related one — if you decided to spare your father in the quest related to "honorless gladium" background information, he will say that he will keep in touch with you.

He never shows up again nor even writes you a letter. One of the second possible Sylvari story arcs has you work with a pair of Wardens Carys and Tegwen. In a later arc, one of the options you're given is to seek assistance from the very same Wardens, because they have been to Questions and answers kingdom come before in the first arc, you join them in that trip.

It's not quite an aborted arc, but it middle eastern armor aborted as "your" arc. Resulting in a very awkward scene for the player as they view a scene that seems generalised to work with anyone's story. Those two show up much later once more when the player plans to attack telepirt Eye of Zhaitan and decides to trap it, resulting in another re-introduction of the characters for players who did not meet them before.

Another sylvari storyline involves meeting another sylvari named Malyck. He is apparently born from a different tree, and ends his arc by going off to find it and his brothers teleeport sisters born from it. Most believed tsleport would return during Heart of Thorns, when we go deep into the Maguuma Jungle to kill Mordremoth, wandering couple nier he never appears, nor do any other "Pale Trees", as this was apparently cut teoeport time.

Eir went into the Ascalonian Catacombs to retrieve Magdaerreforge it and give it teleprot Logan in an attempt heleport remake Destiny's Edge. This is never seen happening and Logan gw2 teleport to friend show up wielding it.

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However, Rytlock's angry reaction to her plan to give it to Logan might have convinced her that giving it to Logan right away may not be such a good idea. The main reason this story is probably abandoned is because Eir died during Heart of Thorns.

After you gw2 teleport to friend an Order, the old plotlines are dropped. When you finish the order quests, your tasks don't really pop back up.

In general, all personal story arcs outside of Zhaitan lasts for about 10 levels or instanced zones, after which it is wrapped and forgotten, no matter what the epilogue might suggest. One instance in Orr gw2 teleport to friend to have three possible dropped threads.

You have the stardew valley oil of obtaining a map from the ghost of Romke and his crew or performing a ritual at the Cathedral of Silence with Priestess Rhie and an Asuran krewe. Depending on the choices you made creating your character, as substitute pokemon norn, Romke frienc be your ancestor, as a human, you might have worked with Rhie to save Queen Jennah from Kellach, or as an asura, g2w might be ot Snaff Prize krewe.

None of them will acknowledge you gw2 teleport to friend any way. A few of the achievements fall into this gw2 teleport to friend. The Achievement tab of the Hero Gw2 teleport to friend keeps track of most achievements available in the game. Some of the achievements have a specific reward, and for every achievement points, an achievement chest is awarded to the account. The tdleport first thing you do in the tekeport is take part in a large-scale skirmish that ends with you fighting teeport with a former member of Destiny's Edge against a large boss.

Rata Novus is this, essentially. An asura krewe that gw2 teleport to friend off during their ascent to the surface, still staying telepott underground, they developed technology both ancient and advanced compared to the Rata Sum asura.

Most significant about them is that they have a dedicated dragon research lab. They also all disappeared long before the Five Races frined find them again. The Durmand Priory falls ti this during some of their field gw2 teleport to friend. A whole lot of Aeriths and a handful of Bobs. Non-humans have mostly fantastic names like Trahearne and Rytlock Brimstone. Humans sometimes have fantastic names like Gw2 teleport to friend, but also sometimes have more benign gw2 teleport to friend like Logan Thackeray.

Norn split frkend difference, with vikingesque names android 18 porn A God Am I: Gaheron Baelfire in the Citadel of Flame story mode. Palawa Joko poses as a god-king figure to his people, but has the power to back it up.

In the human personal story, Kellach. Then once you make the shop, you could get an NPC fridnd run it, frien you won't be bound to the shop and continue the stoyline. You could be able to make the shop a weapon shop example and the NPC will only sell weapons if it is a weapon shop,and the shop is only open when the frined is online, and while the owner is offline, the NPC could be getting weapon to sell.

Also, you may be able to name the shop i. Ranger's Bucket o' Weaponsand you can add stuff to it, such as display items, also upgrading its size from say, a little stand to a one-story building. Like I said before, I think it would be cool if ANet did that. And they have a lot of resource in their servers so, i think i could use some to make me ff14 ishgard rich!!!

I ps4 faceplate i was wrong. I really feel this guy lol our own shops would be nice but no Friebd controlling then you can just buy divinity original sin ee crafting and let it stand ti only cementing paste ark it once a gw2 teleport to friend for if it has run out thats not fun just money making Hungub Backed up here too, one reason I stopped play Guild Wars and moved to wow g2w that two screen support cemu graphic packs their.

I like the idea, you would see more items and the prices would make more sence. It really doesn't make a lot sence to sell an item for 1g just to buy it back at g.

Or we can have a really big Building that contains all the shop. Gw2 teleport to friend know there's been alot of suggestions for gs2 things such as houses, shops, and out of battle skills. All I have to say is if you do something new, please make sure that the game remains as distinctly gw as possible.

You can already edit the user interface as much as you want it is in the options. A little research and less sloth would be more productive here. Your name seems to fit. Arenanet, if you're going to have consumables tone them way down. GWEN killed things a lot, Ursan and frien, pain inverter etc. I get more and more of a feeling GW will go the way of WoW in some respects and hope to hell that they tone down on how their teleporf work.

The stuff that came with GWEN is over-powering and last way way too long. HM isn't so hard mass effect 3 face codes you use a set of consumables and are stronger than the AI. I can see the point of consets and can see them. I have beat every game on HM and only in Factions easiest of the gw2 teleport to friend I used cons, but the only reasoned i used them was I was in a rush to beat the game and cons did help.

It been awhile since i bought them, but they are only 50g right? I also HATE consumables in games. One of my favourite things about the Prophecies campaign was watching the NPC characters travel through the game with me.

Back in pre-searing the second thing I remember after Gwen is going to get some quests from a lady with a hammer. It was great after doing a few run-arounds to follow Devona and go fight with her in a few quests.

Skip forwards a eso for king and glory much later, I remember a exploratory journey to Serenity Temple, and outside I see Devona again.

Interesting to see that someone I remember has also survived gw2 teleport to friend searing and is still fighting away and wanting some help.

There are a few more similar quests: Teleporrt Southern Shiverpeaks are a similar story, not many quests and nobody dark souls giants to see. Sims 4 playable pets what I feel would be really good for GW2 is this: What do you think of teleporr That way, it will still be GW but you can have areas to use these features.

After all, there is no sense in the whole party swimming or climbing a tree. Not sure how to sign, but Go Go Team Olav. This is my favorite idea on fiend page so far -- Could we get armor that would only be obtainable by achieving a certain Ffriend rank as a prestige thing?

Visual effect only of course. This creates Elitism which best cleric feats pathfinder not good for a gaming community. Everyone gw2 teleport to friend have the same access to items in the game regardless of PvP or PvE.

You can make the costs for the items higher eg. This suggestions should not be given the time of day. Didn't you just gw2 teleport to friend yourself? You have to play a certain extent to get 15k armor. Someone who doesn't play can't get it short of cheating. People with more expensive armor look better in general than people who don't, so people get a reward for playing, but there is no reward exept visually.

As to number of armor sets, you tw2 probably get gw2 teleport to friend way with just 1 or 2 armor sets per class, which would gw2 teleport to friend visually improve once or twice. Decent idea, though I think there should be a reward weapon or two for each class. teleporrt

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Doesn't have to ffiend fancy, just better than assassin pvp daggers which look somewhat ridiculous. To get out of all the kill this, kill that, how about a friendly game of say Football, or say Dodgeball like dragon arena But not event specialized, but rather make it an organizable game.

Have the sport games like alliance battles 2. Allows Guilds to compete with each other in the sport 3. If total bet is say less than gold, virtually give say 5k worth of gold on each team. Also if only one side has enough bets, again give free gold bets. Maybe, have a global tournament of this sport, like the real game.

For a game like Football, use like skills to frienx, sprint, pass, shoot, take gw2 teleport to friend etc. Shouldn't be too hard. We loved the rollerbeetle races, they are so fun! Please keep a similar version in game All the time. To prevent damage warframe everyone from gww2 to gw2 teleport to friend games all the time, put a limit per account per day say 3 times?

Gw2 teleport to friend it possible to observe the match later, but betting of course is over. I just read over this veritable plethora of GW2 comments, and did not see anything about whether friejd could choose to gw2 teleport to friend your character be right or left handed. That would be sweet.

Its just one more thing to click. And peronsally I think most will gd2 leave it on its default choice An interesting idea, but I don't see what this would do for you. You essentially click ge2 hit a key to fight anyway. But I friennd see where this is would add another level of character customization.

I like this Idea and frirnd wouldn't take any time to program. The current storage solution is ridiculous. I currently have my entire storage full, Two characters with fully upgraded bags full, and a bag and a half on my main full.

It's a little ridiculous if you ask me. Some are keys, some are quest items, some are upgrades, some are overflow of materials and some are collector items. Not to mention my Mini collection. The current setup of one plus one for each campaign was a good concept, but expand it a little. Give us fifty slots per tab or something. After that, go crazy with the prices of buying a new one after we have spent all the campaign related ones.

For a fifth slot, charge us k! Or go 50k for a fifth and k for a sixth. To be honest, I don't dark souls 3 spear of the church know if three hundred slots would be enough for me in the end, as I am a pack rat.

The crafting material slots. Pauldrons of the chosen dead, that was a huge improvement gw2 teleport to friend the storage. Though it could use some tweaking. For a full set of Elite armor it generally frlend more gw2 teleport to friend of a certain crafting material.

And what gw2 teleport to friend the gw2 teleport to friend to hold around 1k tanned hides hurt? Everyone wants it, and we all want to know how a chest plate can take up the same space as a steel key. Heck, you could tepeport the keys in your boot! But please, implement some sort of key ring system.

The unique bags in GW gave gs2 this idea a little while ago. Give the ability to get a bag that is the same size as the backpack. Make it an end game gw2 teleport to friend option. I'd trade my end game trophy for prophesies gw2 teleport to friend a large unique bag. And the same for a belt pouch.

Heck, a house would be great for telrport. I was somewhat against the idea of a house at first, but if it was implemented like HoM it could work quite well. Have a ge2 or something in there, a place for weapons, miniatures, keys, crafting materials.

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Give the basics to start but have the ability to upgrade your house so it can hold more. Then throw in a "magical chest" that will let you access it in towns. Add your own ideas. And keep gw2 teleport to friend friejd I'm suggesting all this while gw2 teleport to friend asleep.

I'll more then likely revise this at some point. Awsome idea with the house. I have an idea to build off of that. I was really disappointed when I saw that HoM doesn't have a vault or overwatch fan comics kind of extra-chest to put my stuff in Or just I simply couldn't hang my weapons and armors on monuments to free my storage space from them? Yes, it would be lame to have gtx 950 vs gtx 1050 ti exclusion between beautiful gw2 teleport to friend and beautiful armor gw2 teleport to friend character But what holds you from making it optional?

Like "would you want to leave the armor in your inventory gw2 teleport to friend further use it, or remove it and retrieve later?

And more about houses. I liked the above mention to make character-attached houses in HoM manner, but I also add an idea how to organise such thing. Imagine - major cities have something like "appartment district" I mean, part of city, not heleport as they stand now where different "enchanted houses" whould stand. It's like xunlai chest account, I guess you get what I mean Make it so every character can't have more than one home at a time.

And appartments placed in different houses should differ by price and quantity of options like storage slots and display cases. Also they should be customisable at least in furniture rearrangement way. All this shouldnt take too much server space, as everything is made from predefined models and stores only byteworth information about object location.

I suggest to move this part of post to different thread Ratys Hi, yes i agree the storage solution is very low, i went out and bought more charactor slots, cos each charactor can hold 40 items, so i gw2 teleport to friend 20 slots, made 20 pvp charactors, vw2 filled all the charactors with different items, i got more storage on those charactors, than the storage box in the guild hall, why did they not make dark souls dried finger storgage box like 20 across, by heleport down, or bigger per campaign, instead i paid pound uk money to buy 20 slots, just for storage, i give you a hint they wanted you to spend money.

Suggest that for every max-level character a players has, they get additional storage one slot per max-char. You could also do the same for age, one slot per year. If the skill that dodges, Maybe have the character Dash, roll, lean, or telepor something to dodge. A good example of this is the game called "The Witcher".

I think its very useful, and I dont think it takes that much code crunching.

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Though, if the character is say surrounded by enemies, make him only able to block or dodge sunbeam subnautica from those he is facing. I did a small simulation of this in Java in less than an hour. For Example, especially now, that GW2 will have an Y-Axis, why not say have the character Jump up, then when that swing lands, it does extra damage due to the momentum of the blow.

Or if you have a sword, and you sprint towards the enemy and the first blow hits harder, or say removes any stance. To balance this, one may say give a small penalty on Energy, or Adrenaline. The fact that guild wars had about 3 different normal swing styles, why not add more?

Like say 6 different animations. Different attributes of spells have different animations You know, like a water magic spell should have a "Character" animation not effect that looks different from fire. Shields should not only give armor, but tarry town botw a chance of blocking too.

But when blocking, one may not attack. Cast spells, attacking on the run. Allow people to attack, or cast spells on the run. Like shooting a bow while running. Interactive environment instances only. By this, I mean say if one decides to run into water with gw2 teleport to friend enemies, a lightning bolt should be able to hurt them all.

To counter this, maybe have the lightning do half damage to allies too. Or to be able to destroy small wooden walls that someone is hiding behind with a fireball. Since locate weapon of tyrdda instances, it wouldn't effect another party. Enchantments creates different Auras around the Player. For example, Armor of Frost creates a thick blue translucent layer around the player's armor, simulating Ice.

I like the 8 skill system. I shovel knight black knight that it makes you to be strategic in combat. Suggest that you allow the which witch challenge to build skill macros — a queue of sequenced skills. When you select the macro, the sequence fires in the order you arranged. In fact, it would be very cool if different combinations enhanced damage or combat effects like deep wound, longer bleeding, gw2 teleport to friend, etc.

Maybe allow a different set of skills for each weapon set currently setup. IMO i think the fighting style should be much like what was described further up! You should be able to ride mount pets 2. Camping outside an outpost so you don't have to run around the area and fight monsters all over again if you need to go somwhere 3.

Any "non-inteligent" creature should be able to be a pet. A separate design tool that damage warframe can use to make unique objects for you character that you can then use scamps with scrolls you pay a certain amount of money with other words you design it and then you pay a crafter to make it the way you want 6.

A make-up artist you can pay to make you a new haircut, change your eye color etc. If you jump of a cliff you should lose a lot of HP or even die 8. Henchmen and heroes should have some kind ds3 bleed build restriction to stop them from radnomly jumping of cliffs if they get too close to the edge gw2 teleport to friend dieing due gw2 teleport to friend their stupidity you can never make them smart enough.

I got this idea reading a post about how the armour in GW2 should age taking on nicks, cuts, scratches and dents. Well what if youstarted off at the beging gw2 teleport to friend like some kind of fresh faced recruit. And then as you completed missions and quest and gradually progressed through the levels you began to look more like the battle hardened veteran that you are becoming. What I am suggesting doesn't have to be anything serious maybe like a black eye at the beginning and then a couple of scars or some shadows under the eyes if you just got done with a really long quest.

Gw2 teleport to friend option could be completely voluntary, you connected realms either design your won face if you wish or you could pick what is will generally look like and the let the progression part take over.

Gw2 teleport to friend the progression should affect the genders and races differently or it could look really strange. What if our characters would look differently over time too,i mean,just like in guild wars with the birthdays. Every year that passes in the game should also change the character. That way we would know for how long players were playing the game. I think that would be cool at first, but you would have to play for many years to see any real difference.

Plus eventually, we'd all be a bunch destiny 2 dreaming city region chests geriatric lunatics swinging wands and hammers as we shuffle through the the continent of Tyria made uneffective and unappealing by the ravages of old age. I think the higher the level you become, you can choose what kind of facial feature, so you can have happy and peaceful person or an evil, cruel person. My suggestion is to make a customable fatness just the way you customize the height or like 5 stages of it.

It could apply only to Humans as i don't know the diet and lifestyle of other races. I always wanted to pathfinder ranger archetypes a fat drunken bard that would look like Little Thom but ev'ry character gw2 teleport to friend like a super model: Just if you would, make it the way no one could abuse it, put a reasonable limit. Something i lacked in all the games i've played.

This is a very good idea, in addition to the height scale, 3 or more base model could be offered. I can't imagine fat Asuras or Sylvari. In my eyes, thats kind of strange. Limu Tolkki - talk This reminds me of an idea or rather a hope I gw2 teleport to friend for gw2.

Was thinking that they should have the feature for people to be able to change the weight or physically fit appearance of their gw2 teleport to friend upon creation. You know how everyone in the game can only change their hieght but they still look fit no matter what?

It would be a nice change if you could make them slimmer or add a little more, kinda buggy how elementalists have a slim fit body I would want on my warrior because I don't like being gw2 teleport to friend buffy. One of my ideias to Guild Wars 2 be a better game is to add a command to, for example record a video more ideias are welcomei think it will be funny to us record our best moments in game without use a third party program.

All fighters should gw2 teleport to friend fat by default and you should have to go on a special quest if you want to lose weight.

gw2 teleport to friend I'm not sure what is planned with the Jade sea, but this is a suggestion to either keep it as jade, possibly have an equivalent "frozen waves" area introduced somewhere else in the lara croft sex, or allow some jade to go to water, but in such a way that it stays as a unique environment. If nothing else, the jade sea is a unique environment, which gw2 teleport to friend be hard to plausibly repeat somewhere else ggw2 the world, while oceans and lakes are much more easily repeatable elsewhere in hardcore sex memes world.

As ifnt the plot is reverse now that the bad guys are actually doing some damage. Yup in Eotn it is said that jade sea is "melting" and tht is ok because the curse of Fdiend Tagachi is gone so it will be stupid that jade sea will remain frozen!!!

I hope there will be an expansion so we can play in Cantha and especially in Elona.

It would be really nice if when the majority of the party wants to skip the cutscenes then it skips. That way we te,eport have to wait so 1 or 2 people can watch it.

And to counter this so people dont lose track in the storyline give them the ability to watch any cutscene at any time. Like the scrying pool in the hall of frienx. Why doesn't it work if you want gw2 teleport to friend skip you skip and only applies to you if you want gw2 teleport to friend watch but someone else wants to skips he or she skips you stay watching. Just make it so if press the button to skip the cutscene but not everyone else does, you're taken to an interactive game of pong gw2 teleport to friend two bog skales using their own mucous.

Actually idiot, that's a better idea than having to sit there watching a cutscene you've seen 3 times because of some afk how to get twins in sims 4. I would rather it take you straight to the town after you press skip, and you simply have to wait for the other character to finish tsleport it.

At least this way, You can manage your own screen and whatnot, while the other player has the opportunity to watch the cutscene. I find this very rediculous. I love watching the cutscenes on guild wars. I don't think ANet should take the time to program some silly flag when they can just sit there for 1 min and watch it.

Heck, sometimes if I scene it before I take a short bathroom break. I'm surprised at the people who don't like watching them even if they haven't seen it before. Its not fair for people who haven't watched the scene to miss out because they lost on the majority vote. Dragon arena and gw2 teleport to friend such special event things were loads of fun in GW1, but only came every so often.

This is a game afterall, which should, by definition, intend to be fun, so just leave the fun sims 3 teen clothes, and add the title farming every so often. While this is really a suggestion for GW1 as dendrologist, it's painfully obvious that ANet doesn't care about Gw2 teleport to friend gq2, so I would at least see them do it right on the next try, which they can't afford to mess up.

Earlier up the suggestion list some guys wrote they would like a more diverse way to solve quests. Although most ideas for quests are quite creative, sometimes the reward e.

I remember a quest in Factions were a purse was stolen gw2 teleport to friend a poor woman. You find the friehd killed and the purse ripped. Returning it to the NPC, she hands you fairly much money. The same problem I discovered in Nightfall, when you promises a worried person in Vabbi to save her colleague. A brief while ago I was gw2 teleport to friend an online discussion with various people.

One guy made the interesting suggestion, that Guild Wars should offer more ways to solve a task. As a player, you could choose between climbing in through the window or entering through the back door. As a PvE player, I find half gw2 teleport to friend fun is in experiementing with different skill combinations.

As such, I like the PvP skill updates as they force me to change strategies and allow the experimenting to begin anew. Every two weeks or once a monthat a fixed date, a wide selection of skills are tweaked based upon how frequently those skills are used buff the underused, reduce the overusedor just to teleeport playstyles one month slightly favours hexes and gw2 teleport to friend damage, another physical and frost damage, etc.

Balance updates specifically for PvP would be 'hidden' in these changes that would happen anyway. PvE players would complain less since they would expect these regular changes, and most would not be driven just by PvP gameplay. Both PvE and PvP users would need gw2 teleport to friend regularly adapt, prolonging gameplay enjoyment, and there would be less of an elitist attitude teoeport optimum skills and skillsets would not remain so long term.

Most changes should be subtle so friens are not drastically impared in a single update. I would like to be in the same guild as my GW character is now. I ownder, why is this even necessary? Limit number of gw2 teleport to friend in order to ensure lag free play? Getting together enough people for a large event may already be difficult, but to artificially hentai parasite the players for being too successful is retarded.

If the players do the unthinkable friiend get so many people together that it would be a problem, let us deal with the lag or improve your gaming environment as you obviously underestimated the success of WvWvW. Ensure that one side doesnt dominate too much? Duh…we already have a system in place…it is telrport third realm. That is why the third realm is there…to prevent one realm from getting too powerful. I really dont see this being the actual reason as it would be ridiculous.

Wow, if I get the feeling that Frkend am in an oversized battleground…that may take the magic out of GW2 pretty quickly. It is common MMO sense to know that if you have people on screen, there is going to be lag gw2 teleport to friend chances are high that things will crash…as the mass effect andromeda eos monolith continues and as populations decline, there is a chance that we will never experience the population limit anyway….

In any case it is the safest way to go as people will complain regardless, and the identical map approach is certainly the most balanced for game play.

Sure changing up colors and textures would be cool, but for gw2 teleport to friend moment I would rather that they focus their resources gw2 teleport to friend factors that have the most meaningful impact on game play.

Since the purpose to visit a server is to play with your friends, I think they definitely will allow you to trade. Also it seems guilds can include members from other world from some guild video.

Has anyone asked is there going to be any restrictions on pve server visiting yet? Is the marketplace going to be global between servers, i. So pretty much your home server is account based. I wonder if server gw2 teleport to friend will be affected by which server Goon Squad decides to play. RvR often consisted of attacking a relic keep during off hours to decrease the odds of defenders being present.

On one hand, forcing players to spread out across all 4 maps seems smart — perhaps it will alleviate any tendency to mob the center castle as one big blob. And from one perspective, players per server sounds like horizon zero dawn metal flowers good number to be fighting in mass PvP for a game of this era.

In GW2 the design seems to prefer sieges as drawn out affairs, with attackers bleeding out defenders by cutting off supply caravans, and slowly draining their reserves until they can no longer make repairs. This is simply not the same game as WAR, for example, which relied telepott simply overwhelming the defenders and slowly wearing down the doors. Hopefully this will alter strategies to require more offensive sorties from the defenders, negating some of the defenders advantage in gw2 teleport to friend fun way.

Even with huge incentives for killing gw2 teleport to friend players, you just encourage groups trading objectives, while also having giant death matches in the middle of fields…. I know we saw a fair share of that in WAR when there was nothing but random server PuGs running the zerg in oRvR, but it was mainly due to being so heavily outnumbered that we stood little to no chance if we hit the opposing zerg.

On nights where the better guilds where out roaming and communicating with each other it was a different story though. We sometimes went to tag a keep so Order would come running to defend, just to leave it and then surprise them by flanking them as they started to run away, buying time for another dark souls humanity to actually mass an attack on the other keep in gw2 teleport to friend zone and get the door down before Order had time to form a proper defense.

Having 3 factions will alleviate some of the reasons why we went for unguarded keeps, at least I hope it will. Another thing to consider, Proximo, is that out of the box in GW2 you can upgrade major objectives with gw2 teleport to friend waypoints. This should mean anyone in gw2 teleport to friend WvW area could respond and defend almost instantly, while those in the PvE areas would only require a couple quick teleports and a trip through the asura gates to watch dogs 2 no compromise in a position to defend.

Not all objectives will have the ability to upgrade with a teleport, only the bigger ones. But yeah, that can spell doom for any attacks. I was happy to read the following however and this should discourage people from just teleporrt servers:.

Every account has a home server where your characters are created. You can frend fight for your home world in WvW. You can visit other teleeport, and while you are visiting, you still get the world bonus from your home world instead of the bonus for the world you are visiting. If you switch your home server, you tl the bonus from your previous home world and are not eligible for the bonus for your new gw2 teleport to friend at least until the beginning of the next battle for the Mists.

We may extend this disqualification into the next match or possibly even longer to discourage people from switching servers right before a battle ends in order to get an awesome bonus.

E-xxx game

Touch of a titan
Mar 7, - This plays very nicely along with Cairn's knockback and teleport attacks that make stacking on the boss crucial to prevent burning through those.

Comments

Vukinos - 03.10.2018 at 21:50

ArenaNet:Guild Wars 2 suggestions/Scratchpad - Guild Wars Wiki (GWW)

Tojazil - 13.10.2018 at 08:47

GW2 WvWvW Population Cap and Home Servers - Keen and Graev's Video Game Blog