Report this post

Explain why you are reporting this post:(750 characters max.)

If you're unaware of Funcom's newest project, The Secret World, it's about time you knew that the secret is about to be unveiled. Forget the stigma associated with Funcom and Age of Conan, and consider the fact that The Secret World comes to us from Ragnar Tørnquist, the man behind The Longest Journey and Dreamfall. The unraveling of clues that lead up to this game's reveal is impressive, but not as impressive as the fact that The Secret World's community is comprised of some of the most intelligent gamers you'll find this side of EVE. We have games that are hardcore for strategists, games that are hardcore for economists, games that are hardcore for the combat-savvy, but with The Secret World, we will finally get an MMO that was made for the hardcore conspiracy theorists, history buffs and puzzle solvers out there.

Case in point, a recent teaser video was released showing certain decipherable codes that led to a new Alternate Reality Game website called Sanctuary of Secrets. Leave it up to the TSW community to crack the codes and discover the hidden secrets. Of course Funcom has not officially commented on their involvement with this site, but it goes to show the passion brewing in the people anticipating this game. Ever since our demo at GDC last month, we've been itching to let our readers know what's in store. Tomorrow the embargo will lift and everything we know will be revealed, so stay tuned!

Report this post

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by Ravanos

very interested in this game, hopefully funcom will learn from AOC a bit.

People were saying the same thing when AOC was about to be released " hopefully funcom will learn from AO a bit". The truth is, Funcom did much worse with AOC then they did with AO and obviously learned nothing.

Funcom is the single worst MMORPG maker in the world. They are the only company that has had two completely disasterious game launches. It took AO years before it was a fun game. AOC is still undergoing major changes to try and make it playable... a year after launch, they still don't have itemization in the game (stats on equipment don't work right)

Things you should learn from the AOC launch

1. Don't trust the pre-launch marketing from Funcom (including forum shills)
2. Don't trust a limited beta
3. Don't buy the game until after 60 days - leveling will be fast enough that you can quickly catch up if the game is good.
4. Don't expect Funcom to admit or fix any issues for at least 3 months - As bad as AOC flopped the first month, the devs were still talking about how great the launch was for 3 months afterwards.

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by bryan1980

Originally posted by Ravanos

very interested in this game, hopefully funcom will learn from AOC a bit.

People were saying the same thing when AOC was about to be released " hopefully funcom will learn from AO a bit". The truth is, Funcom did much worse with AOC then they did with AO and obviously learned nothing.

Funcom is the single worst MMORPG maker in the world. They are the only company that has had two completely disasterious game launches. It took AO years before it was a fun game. AOC is still undergoing major changes to try and make it playable... a year after launch, they still don't have itemization in the game (stats on equipment don't work right)

Things you should learn from the AOC launch

1. Don't trust the pre-launch marketing from Funcom (including forum shills)
2. Don't trust a limited beta
3. Don't buy the game until after 60 days - leveling will be fast enough that you can quickly catch up if the game is good.
4. Don't expect Funcom to admit or fix any issues for at least 3 months - As bad as AOC flopped the first month, the devs were still talking about how great the launch was for 3 months afterwards.

5. A fresh batch of fanboys will try to convince you this is the best game ever made. Because the Devs said so, what possible reason could they have for lying?

Report this post

Explain why you are reporting this post:(750 characters max.)

My honest surprise is how people get all excited before every new game release (both MMO and non MMO alike). At this point in gaming people should realize that when you get all hyped up for a new game, it will never meet your expectations. Just sit back, don't read all the developer hype, and wait for release. Then either try it out on launch with no preset expectations, or wait a month for the player feedback.

I personally wait a month or two when it comes to MMOs, then a lot of the major game breaking bugs are fixed and there's been a lot of feedback. Then when I pick up the game I don't expect it to be amazing and change MMOs for all of time, and I don't expect it to be complete garbage. I find I enjoy game so much more this way and I don't turn into one of the, raging hate-mongers saying how this game could of changed the world but I hyped myself up so much that it didn't even come close to my expectations and now I'm angry at the world, posters.

Report this post

Explain why you are reporting this post:(750 characters max.)

Funcom reminds me of that Churchill quote about America always doing the right thing. Funcom always seems to have a very rocky opening, but they also always seem to make a quality, innovative game. That can be nothing but good in the current stagnant MMORPG market. Also, they tend to have a habbit of having unbalanced items in the early parts of their game, and then let the players keep them but nerf it for later players. Think about those tanks that gave like 400 strength in AO and the Knight armor in AO, along with tons of similar stuff. So if you are the type that likes finding uberly broken skills/items, it's all good. Personally, I like trying to find overpowered stuff. I'm always looking to "break the game".

Report this post

very interested in this game, hopefully funcom will learn from AOC a bit.

People were saying the same thing when AOC was about to be released " hopefully funcom will learn from AO a bit". The truth is, Funcom did much worse with AOC then they did with AO and obviously learned nothing.

Funcom is the single worst MMORPG maker in the world. They are the only company that has had two completely disasterious game launches. It took AO years before it was a fun game. AOC is still undergoing major changes to try and make it playable... a year after launch, they still don't have itemization in the game (stats on equipment don't work right)

Things you should learn from the AOC launch

1. Don't trust the pre-launch marketing from Funcom (including forum shills)
2. Don't trust a limited beta
3. Don't buy the game until after 60 days - leveling will be fast enough that you can quickly catch up if the game is good.
4. Don't expect Funcom to admit or fix any issues for at least 3 months - As bad as AOC flopped the first month, the devs were still talking about how great the launch was for 3 months afterwards.

5. A fresh batch of fanboys will try to convince you this is the best game ever made. Because the Devs said so, what possible reason could they have for lying?

Funcom obviously learned from AO's launch. Anyone that says otherwise was not around for AO's launch. It was abysmal; people could not play due to server issues not computer issues. The game was playable for 20 minutes tops before the server crashed.

I did not like AoC (too restrictive for me) but it, by far, was no comparison to how bad AO’s launch was so just relax.

Report this post

very interested in this game, hopefully funcom will learn from AOC a bit.

People were saying the same thing when AOC was about to be released " hopefully funcom will learn from AO a bit". The truth is, Funcom did much worse with AOC then they did with AO and obviously learned nothing.

Funcom is the single worst MMORPG maker in the world. They are the only company that has had two completely disasterious game launches. It took AO years before it was a fun game. AOC is still undergoing major changes to try and make it playable... a year after launch, they still don't have itemization in the game (stats on equipment don't work right)

Things you should learn from the AOC launch

1. Don't trust the pre-launch marketing from Funcom (including forum shills)
2. Don't trust a limited beta
3. Don't buy the game until after 60 days - leveling will be fast enough that you can quickly catch up if the game is good.
4. Don't expect Funcom to admit or fix any issues for at least 3 months - As bad as AOC flopped the first month, the devs were still talking about how great the launch was for 3 months afterwards.

5. A fresh batch of fanboys will try to convince you this is the best game ever made. Because the Devs said so, what possible reason could they have for lying?

Funcom obviously learned from AO's launch. Anyone that says otherwise was not around for AO's launch. It was abysmal; people could not play due to server issues not computer issues. The game was playable for 20 minutes tops before the server crashed.

I did not like AoC (too restrictive for me) but it, by far, was no comparison to how bad AO’s launch was so just relax.

Aww, C'mon.

AO's launch was fine if you :

A. Never went into a shop in a major city.

B. Avoided major cities as much as possible.

Haha. Basically the beta testers who got through the low levels fast were golden, but the true newbies got crushed aimlessly wandering around the capital cities.

Report this post

Explain why you are reporting this post:(750 characters max.)

Stop putting work into pointless advertising and PRing and create a fing normal game, DOESN'T ANYONE learn from Blizzard? make good games and stfu with the misleading photoshoped screenshots and info while you create it, THANKS!

World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.

Report this post

Trying to compare AO's bad launch and AOC's bad launch is like comparing apples to oranges. Sure, Funcom was at the helm of both games, but that is pretty much where the similarities end.

Speaking for myself, being present at both launches, AO was a horrible launch from a technical view. Okay horrible isn't a bad enough word to convey it - there amy be no word. Anyway, it was technical issues that destroyed the launch.

AOC was a good launch from a technical point of view. I had few server issues with AOC. Servers were stable, the game ran okay for me and I have an out-dated computer. Technically, the game launched well.

The issue with AOC was content. The issue was that it seemed that 6-8 months before launch someone decided to change the core game mechanics....of wait SOMEONE DID. Trust me, I saw behind the scenes presentations of AOC in the months prior to the last delay and it was not the game I saw. Someone decided at the last minute, to change a lot of the game and it was horrible. And from what I hear, the person responsible for such a major fundamental change to the core game is no longer there.

Secret World is an entirely different game and probably has an entirely different development team. I will give it the benefit of the doubt until I no longer have reason too. The funny thing is most people complaining will probably do the same.

Report this post

People will NEVER learn from their mistakes and certainly not on mmorpg.com.

I have a better idea.

I'll post my bank account next time and you can all send $15 each month to me.

...

I'll make a deal with you. Create a profound gaming experience like The Longest Journey and I will do that for a full year, no further service expected.

You see, Ragnar Tørnquist has that kind of credit with me. I may have lost all sympathy with Funcom as a company but this man has earned it, so he has at least one pre-order waiting right here. Not because of a hype for what is to come, but because of good old gratitude. Yes, I know it is a forgotten concept around here.