hi i'm also stuck on the "waiting for player" screen. i tried fixing it with the methods already stated but it still won't work if someone could give me more elaborate instructions on how to get it to work that would be appreciated. the game looks really cool and it's a shame that this is getting in the way... thanks in advance to anyone who can help

EDIT: okay, i fixed it with port forwarding. the level with the blue blocks bugged out for us tho and they went crazyEDIT 2: okay for some reason the next day it didn't work again and we got stuck in the "waiting for player screen" again... does anyone know why? also does anyone know which ports i need to port forward to because im just randomly trying stuff at the moment...

Hey Sheepness, I don't know really know how to help you besides giving you the same advices written on my previous post. Just know that multiplayer does not use any specific port so port forwarding will not help.By the way, I have fixed the issue related to those blue blocks going crazy. Stage 3 platforming is also finished. Only 2 bosses to go.

I started playing this game a couple of days ago with a friend. We had no problems whatsoever aside from one blue box not spawning.We wanted to continue our playthrough yesterday but we cant find hosted games anymore. Anyone else experiencing the same?

Hey ! Just a little update to keep you guys tuned. The project is still alive ! Stage 3 is completely finished. The ending and credits are also done. What is remaining is the final boss only ! As I said before, it will be quite a huge fight that will probably make you want to get all the secrets if you aim for it. Here is a little teaser: can you guess what this screen is all about ?

(click to show/hide)

The full game will probably be finished by the end of this month, worst case scenario during april.

@Joni: Sorry it is the first time I am hearing of this issue. I guess it is a temporary issue on the server side, so it should not happen often.

Thank you very much for your continuous support guys! At first I was planning to release the game with 2 stages, but all your feedbacks gave me a lot of motivation to extend it up to 3 stages.

Anyways, big news! At last I finished the final boss (it took me more than 50 hours to make). To celebrate the completion of I wanna be the Co-op, I will be streaming boss 3 and final boss this Thursday at 9PM CEST / 12AM PDT (April 14). If you don't care about spoilers or if you want to grind these 2 bosses with me, please join the stream (https://www.twitch.tv/nemega). Depending if there are critical bugs or not, expect a browser release at the end of the week ! After release, when I am sure there are no game breaking bugs left, I will release a standalone version.

Also, as a lot of people told me before, I got some feedbacks from new IWBTG players. As expected, bosses are a real struggle for these newcomers. So I decided to add an easy mode that will significantly reduce the difficulty of the bosses. However, you won't be able to collect secrets on easy mode. I am sure this new mode will help IWBTCo-op to reach a new player base and spread the fangames love in general.

I hope you are as hyped as me for this release. It took me an eternity, but I am glad I finally see the end of it ^^

Yeah I understand perfectly. Doing it blind will be full of good surprises, prepare yourself in consequence ^^

So thank you guys for coming by yesterday on my stream. It was a blast even though some game issues popped up unfortunately. I also would like to thank good guy Pieceofcheese87 who tried his best beating these very hard remaining bosses. I got some very useful insight of what to do to improve the game. Because of the recent bugs, the game will be delayed just a little bit. I will stream one last time this Monday (April 15) at 9PM CEST / 12AM PDT. If everything is ok, release will be a few hours after the stream. Again, join https://www.twitch.tv/nemega to celebrate the release !

I wanna be the Co-op v1.0 is out ! Remember, even if it is finished, it is still a beta version. It will help me find the last bugs before an official release next week. If you find game breaking bugs or even small issues, you can PM me here or on twitch.

When the game has finished loading, check out that you are in 1.0. If not, refresh your page. If you have a save from a previous version, it should carry over. If you are a streamer and you want to show your viewers this release, I would be glad if you could PM me beforehand so I can show up on your stream to check that everything if working properly. This way, if there are issues, I could also patch the game right away.

Version 1.1 is online. Check out the version number when the game has finished loading. If it is not written "1.1", it means that the game is probably updating in background so wait a few minutes until it refreshes automatically.

So what's new ?- Easy mode now includes nerfed platforming phases.- A new boss engine that will prevent desynchs and make resets super fast.- An updated title screen with a scrolling background.- Click to ping !- You can now talk to your teammate while you are dead. The dialog box will be on the lower left corner of the screen.- No more disappearing blocks.- Portal key is now set to F2 instead of P (you need to finish the game to be able to use it).- Last screens of Stage 3 have been changed a little.- Some bosses nerfs.- Some platforming nerfs.- Lots of small issues fixed.

If this version is stable, the standalone executable will come out very soon, probably in the next few days.

Enjoy !

EDIT: Due to a game breaking issue, I downgraded the game back to 1.0 until it is resolved. Thanks for your patience.