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Re: Nexus Character Directory

Trollfinger, Ironpick & Greencheek, Mining & Engineering

A trio of goblins running a company.

Krugzim Greencheek

Gender: MaleRace: GoblinAge: 25Profession: MinerPower level: 2 or EDescription:
Krugzim is a thin, lanky grey-skinned goblin with a mullet, pointy nose, large ears, large fangs and red eyes. He usually wears thick, black clothes with a large hood. He can often be seen in multi-layered protective clothing when working underground. Equipment and abilities:
Krugzim is a skilled miner and knows a lot about working underground. He has a variety of tools related to that line of work, as well as a score of miners employed by his company. He has absolutely no combat training and like most goblins he will run away, hide or surrender at the first sign of a fight.Backstory:
Krugzim was born in a large goblin colony in the central mountain range of the continent, the same one as Reelshka and Grimzig and joined the Miner's Guild. At some point, they all decided to team up and sell their services outside of their colony. Dipsnig Razortooth, the leader of Neutralist Organization, hired them to dig a network of tunnels for his group and that's how they ended up in the Nexus.Miscellaneous: Due to an accident involving monkeys some months ago, he's now nervous when outside.

Reelshka Trollfinger

Gender: FemaleRace: GoblinAge: 24Profession: ArchitectPower Rating: 2 or EDescription:
Reelshka is a slim goblin woman with light brown skin, delicate fangs and yellow eyes who wears her grey hair in a braid. She tends to wear practical, brown and grey clothes and usually carries a sketchbook with her.Equipment and Abilities:
Reelshka is an architect and a bit of an amateur artist. Her preferred models are surface animals. Like the other goblins here, she has no combat ability to speak of.Backstory: Reelshka was born in the same goblin colony as the other two and is in fact Krugzim's cousin. She was the one who came up with the idea of making a business and leaving, as she wasn't feeling good in her home colony, thinking it restricted her and opressed her.Miscellaneous: Reelshka likes fuzzy animals including cats and foxes. This irritates her collegues somewhat.

Grimzig Ironpick

Gender: MaleRace: GoblinAge: 26Profession: EngineerPower level: 2 or EDescription:
Grimzig is a rather large and a bit overweight goblin with pale gray skin. He has spiky hair, sideburns, blunt, short fangs, flat nose and orange eyes. He tends to wear a shirt, trousers and a vest, all with a lot of pockets, and a toolbelt. He als tends to have protective goggles on his head.Equipment and abilities:
Grimzig is a true goblin engineer - inventive, clever and prone to forgetting about safety and hygiene when working on a new invention. As above, he has no combat ability, but he's not quite as cowardly as other goblins and can swing his heavy wrench in a nasty fashion. He has a collection of various tools, function of many of which he has little to no idea about.Backstory:
Joined Krugzim's and Reeshka's company because he thought there'd be less of a competition as far as inventions go in the surface world. Miscellaneous: None

Assorted goblins: NPC miners, builders, demolition experts and mechanics working for the trio.

Last edited by Morty; 2010-09-15 at 05:14 PM.

My FFRP characters. Avatar by Kris on a Stick. Sigatars by Gulaghar, Kris on a Stick and Zefir, respectively.

Re: Nexus Character Directory

Faction Profile:

The Queendom of Scarsil

Leader: Queen Agony, though she has a Grand Conclave to advise her and act as her most powerful servants.

The Grand Conclave: Several different aspects of the Queendom are run by these individuals. They are her eyes, ears, and arms throughout the empire. As there are seven different Conclave members, so I'm going to write up their character sheets over the next few days.

General Information:

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Scarsil is an expansive, multi-world empire that spans many lands and nations, all brought beneath the will of the Queen. Her countless armies are currently fighting at least three different minor wars across multiple planets. Her base of power lies at the edge of the Multiverse, upon a former wasteland planet now converted into a capital for her nation.

Her people use a variety of technology and magic, though her main armies focus on the utilization of overwhelming arcane might. Technomagic is used heavily in everyday life, and the closer one gets to the capital, the more luxurious the life of the common citizen will be. At the edge of the empire, well, those lands get the least attention for the moment, and those who live there tend to be either dirt poor or of a less-than-scrupulous nature.

The Queen, for the longest time now, has been seeking to make the Nexus the home of her capital. I suppose we'll just see how that goes.

Important Agencies of the Queendom:

The Queen's Army and the Queen's Air Force

Founded and led by the great Lord Arthur Pendragon, an alter-Earth version of the legendary King and member of the Grand Conclave, the Queen's legions are a force to be reckoned with. They utilize Technomagical vehicles capable of tremendous, firey destruction combined with heavily armed and armoured infantry. Practically every aspect of the Army is enchanted, be it with protection spells or spells designed to assist in the destruction of enemy forces. These technomagic vehicles are typically legged rather than wheeled, and can range from small recon units to towering engines of magical might.

As I'm in something of a hurry, and I don't expect to see full scale combat between the Army and Nexus forces anytime soon, I shall go into more extensive detail another time.

The Queen's Men

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The secret police, special investigators, and wide-ranging agents of the Queen's will. They serve High Inquisitor Byron Katch, who in turn speaks to the Queen. They are kept under tighter control than the Army itself. They also use more advanced technology, as well as less magic.

This organization is adaptable. They seek out traitors and dissenters, retrieve objects of interest for the Queendom, perform clandestine operations (some of which can have one shot at their very mention) and so forth.

The Queen's Men can also act as first-contact agents with sentient peoples.

The Custodians

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A race of hawk-headed giants from an Egyptian-styled world, they wield great magical and physical power. The Queen, after failing to conquer them, managed to talk them into a deal: if some of their soldiers act as the Queen's personal guard, the Queen would provide them with much-needed resources. These behemoths also act as guards in the Queen's largest cities.

Current Members of the Grand Conclave:

Byron Katch, High Inquisitor and head of the Queen's Men.

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Aliases: The Queen's Hound, High Inquisitor
Gender: Male
Race/Species: Devil
Age: 67 human years, though he looks significantly younger whilst he is still humanoid.
Alignment: Lawful Neutral, though he's gone through a couple alignment changes over the years, and is always questioning his own morals.
Class/Profession: Aristocrat/Agent/Inquisitor
Power Rating: D/C with standard preparations. Though he tends to find specialty tools for special needs.
Description: Tall, swarthy, almost invariably dressed in a brown button-down uniform emblazoned with the a series of waved, curving stripes at the shoulder. The whole outfit runs down to his boots, and he tends to wear simple, practical clothes underneath.

His skin is a dark green in coloration, and four short horns extend from the back of his head, pointing in different directions. Other than these features, he is mostly humanoid, though in an emotional state he can grow more monstrous in appearance. He has no hair on his head. His eyes, when normal, are a blue-brown. His features are smooth, but angled, in composition. This face is human-looking, albeit green and horned.

Personality: Loyal, arrogant, deceitful, patient, pessimistic, vengeful, grudge-holder, opportunist, short-tempered. He tends to be really compassionate only towards his friends, which today consist entirely of the Grand Conclave. He has a long-standing rivalry with Sir Arthur, though it is a friendly one. He is exceptionally polite. He once had a relationship with Erin, but they had a falling-out a couple years back.

Equipment: A few random magical items, a pistol, his clothes, probably some survival supplies, and perhaps a personal effect or two.

Abilities: He has a variety of rogueish and diplomatic skills at his disposal, as well as a high aptitude to aim ranged weapons. He is not well versed in close combat. He can do some minor magics and can figure out how to work most magical items. And... well, any other abilities an Inquisitor would have. Tech abilities, technomagical understanding, etc. Finally, his strength increases somewhat if he shifts back towards full Devil form, but his intelligence lowers.

Background: A devil, born to fight as a footsoldier upon the Infernal Battlefields in the Lower Planes, sought a purpose greater than himself. A life of rage and eternal bloodshed bored him, and truly, he was far more intelligent than the norm for his devilish variety.

So he ran, escaped, dodged any traitor-hunters sent after him and came upon a burgeoning nation: The Queendom. And so he's served her ever since, steadily climbing in the ranks, and eventually, founding his own agency to protect the kingdom, the Queen's Men. He's become deeply endeared to the other members of the Grand Conclave, since they've been formed.

Nerizene Boyce, Archdruid of the Conclave, head of Agriculture, Head of Zoology, and so forth. She's in charge of the general things that deal with nature.

Carter Chapman, head of Exploration, Archaeology, History, and similar aspects of the Queendom.

Edwin Stones, resident Magi-Scientist in the conclave and captain of industry. He puts forth his considerable mental faculties in pursuit of superior technology and scientific knowledge for the empire.

Earius, Edwin's counterpart in magical dealings. She is head of the Mages Association in the empire, and focuses on development of magic for use in both military application and everyday life. Her people sometimes assist the Queen's Men in espionage.

Erin Vapsid, Head of Economic and Trade Welfare. She keeps an eye on the money, the commerce, and anything related to those two.

And that should be all for now. I plan on developing this faction profile over a period of time.

Last edited by Murkus; 2010-10-24 at 12:38 AM.

My avatar was done by Gulaghar. Thanks again!

"If you meet a spirit walking,
Incline your head.
Do not meet their gaze.
Do not follow after."
-Things Our Mothers Tell Us

Re: Nexus Character Directory

Nabick Zapbang

Gender: Male
Race/Species: gnome
Age: 47
Alignment: NG
Class/Profession: mad scientist/wizard
Power Rating: B+
Description:look at my avater
Personality: Buried mental problems. Generally just wants to invent random things whenever he wants. Luckily, he empathizes well,so everything he's made has been helpful.
Equipment: Multiple parts and pieces that he can reconfigure into almost anything. A magic lab coat that enhances his abilities and suppresses his mental problems.
Backstory: Nabick was always very inventive, even for a gnome. Unfortunately, his inventions worked all too often, so he was ousted from the Inventor's College in Ironcogg.
Miscellaneous: More to come later.

Re: Nexus Character Directory

Nyorg

Gender: Male
Race/Species: orc, fiendish owlbear
Age: 13/2
Alignment: CN
Class/Profession: beserker
Power Rating: D+
Description: A dark grey and muddy red owlbear baby with shiny eyes and backwards curving devil horns above his eyes.
Personality: Naieve, curious, and generally childish, due to having a young orc's mind shoved into a baby fiendish owlbear. Craves attention.
Equipment: Just a little leather diaper/loincloth.
Backstory: Nyorg was a young orc who never stopped getting into trouble. One day, on a dare, he snuck into an old witch's house. Unfortunately, he accidentally fell through her window onto her and killed her. with her last breath, she cursed him to wander forever as a clumsy baby owlbear. wandering the woods, he was almost eaten by his tribe before he was saved by a celtic warrior with a time traveling stone.
Miscellaneous: Hangs out with Lann Conall http://www.myth-weavers.com/sheetvie...sheetid=224198

Re: Nexus Character Directory

Johnathan Dempty

Alias: He Who Seeks for Reunion, though he doesn't even know it yet. He has a number of fake identities to avoid detection by the authorities on Earth. The 'Dempty' last name isn't even a legitimate one, simply a fake alias that Johnathan's father made because he thought it would be funny.

Gender: Male

Race: Human, somehow.

Age: Mid-late twenties, I think.

Alignment: Chaotic Neutral, which could really snap towards either end of the Alignment pool at any time. He's in a bit of a moral Limbo right now.

His ears are cropped close to his head. His facial features are short and solid.

Personality: Not too long ago, he was nothing more than your run-of-the-mill fictional psychopath, who believed in his own little unoriginal purpose for mass murder. Y'know, freeing people from the misery of everyday existence, or some such. But after a certain encounter with a certain Jack Empty, John abandoned what he thought to be his purpose. He abandoned a lot of things. Though that base sadistic hunger for blood yet remains, it's starting to disappear. And John's life is starting to take a new direction. One that will be very, very bad for the multiverse in the long run.

At his most basic, he's still a simple, angsty teenager who misses his mother. This teenager sought but an outlet for his inborn rage. A trait inherited from his father, maybe. Until now. Now, he's just a depressed, confused young fellow who, after clinging to his supposed righteous purpose for so long, has finally admitted to his own insanity. And then left it behind.

He tends to be a tad obsessive and unstable, keeping his feelings in check only when things are going his way. Otherwise, he tends to betray his emotions when in a bad spot.

Probably add more later, or just develop him as I go along. Or both.

Equipment: None. At the moment, no knives, no weapons, nadda but the clothes on his back.

Abilities: That of an above-average human soldier, as well as a practiced psychopathic killer. Of course, without any weapons, this doesn't amount to much in the Nexus.

Also, he may not be able to die, or at least, not permanently. Not really clear on it yet.

Backstory: I'm not really clear on it yet. Though for players who care, he is the bastard child of Jack Empty. And rather important to my little Holders mythos that I've introduced to the Nexus.

Miscellaneous: To this day, he's killed precisely 538 people. That number is probably insignificant to you. As it should be, for the sake of sanity.

Last edited by Murkus; 2010-07-23 at 06:10 PM.

My avatar was done by Gulaghar. Thanks again!

"If you meet a spirit walking,
Incline your head.
Do not meet their gaze.
Do not follow after."
-Things Our Mothers Tell Us

Re: Nexus Character Directory

Alignment: Chaotic Good. Tends to lean toward his own way instead of anyone elses.

Class/Profession: Explorer. He travels the world in search of dragons in order to catalouge the many species and study their behaivior. He studies rune magic as a form of defense against the more hostile ones.

Power Rating: D

Description: Erias looks to be of a stronger build, although he is no great warrior. He usually dresses in a blue poet shirt with red pants with a renaissance style vest. He falls a bit taller than average height for a human. His hair's about medium length for a guy. He always wears a pair of black gloves with red embroidery on them. His face looks like a young man's. It has a few large scars.

Personality: Erias doesn't like the laws of the cities. He prefers to go his own way, doing what he thinks is right. He is cocky and quite often sarcastic. He will jokingly play and joke with anyone, it doesn't matter if they're a king, peasant, or monster. He trusts people quite quickly, and people are friendlies first, enemies only when they become a threat.

To the first to meet him, he seems quite childish and stupid, although once you see him in his ballpark, ie; in the woods, on the hunt for a dragon, he comes across as very serious and intelligent.

(Keep in mind, this is a young character in terms of time created and played. I still need to develop him some more.)

Equipment: Erias carries his journal and a writing utensil wherever he goes, as well as host of potions, runes, and other tools used in his trade of dragonology. They are in pouches attached to his belt and his vest. he also wears a sun hat when needed. He also carries a longsword in a sheath at his side.

Abilities: As I've said before, Erias practices rune magic in order to defend himself against hostile dragons. He has a number of defense and stealth spells, but few that can harm or kill anything.

Backstory: Erias was born to a regular family. His big brother was a blacksmith and his mother was the woman of the house, and the two were the ones who kept the house. Erias's father was an explorer, and rarely saw the family. Erias enjoyed more than anything seeing what his father brought back from faraway lands, and he pretended with his sibling that he was a great explorer, seeing the world like his father.

On his 10th birthday, his father returned with a strange egg. He gave it to Erias as a token of his journey to a hot island, where jungles dominate much of the surface and the oceans thrive with colorful fish. Erias, in excitement, accidentally dropped the egg into his brother's forge where he assumed it was birnt to a crisp. His father got him a baby chicken instead.

In 3 weeks, the chicken was full grown, and a strange creature crawled out of the forge. Erias recognised it as a bipedal dragon, one that hatched from the egg dropped in the forge. It ate the stupid chicken, and it became Erias's pet. Erias raised it as his familliar, and it soon hunted on it's own.

His father returned one day and saw Erias's dragon. He saw that his son was gifted with the ability to speak to and understand dragons. From then on, he accompoanied his father on the journies.

Erias learned from his father and became an explorer himself. The world is there to be explored, and the dragons are there to be studied. Some day, he may just find them all.

Misc.: Erias has a dragon fammiliar named Redwing. He is very intelligent and acts as a companion on his journies. He also understands how to track, read maps, and use other navigational instruments. Although few can recognise his species, he is a Pygmy Marsupial dragon. He has a bright crimson coloring and is still a hatchling, although he is about 14 years old. Occasionally he rides on Erias's shoulder.

Last edited by Cealocanth; 2010-07-22 at 04:48 PM.

Currently RPG group playing: (Savage Worlds) AEGIS - The School for Superhero Children

Re: Nexus Character Directory

Oswin

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Gender:MaleRace: HumanAge: 55Alignment: LGClass: GeneralPower Level: 8-9Description: Oswin is a large 7'6", and is generally a very imposing man. He wears very large and heavy red and gold armor. Picture.Equipment: Oswin's main weapon is a 10' silver lance on a chain. He will throw the lance at his opponent, then quickly reel it in with the chain. ((Attack Image)) His alternate is a large silver throwing axe, that returns after thrown. Both are extremely hard to break, and a normal human cannot wield, or even carry them. Oswin's armor covers his entire body, and weighs about 400 lbs. It is very thick, and very resistant to magic and other energy attacks.Abilities: In the way of abilities, Oswin merely has his strength, his near invincibility due to his armor, and his skill with the weapons he uses.Backstory: Oswin was teleported to this world in order to save his life. His army was under attack by a group of assassins, led by the notorious Jaffar. The assassins were too powerful for his sleeping army, and the great Archsage Athos attempted to teleport him and a group of his personal guards to safety. As the spell was cast, however, Jaffar himself began atttacking Athos. This distracted Athos, and as a result Oswin was sent here instead, his guard split up, looking for him.Affiliation:None, as of yet.

Re: Nexus Character Directory

Name: MarkhithassirnAlias: MarkGender: MaleRace: Yugoloth, Marraenoloth subtypeAge: 127Alignment: Technically Neutral EvilProfession: Ferryman on River Styx, formerly. Right now, a spy.Power rating: 3 or C-Description: Like all Marraenoloths, Mark resembles an extremely skinny human with bleak eyes. However, instead of a grey, drab sack-like robe most of his kind wears, he prefers a stylish, if rather dirty and worn coat, also with hood. Personality: Mark has an upbeat and relaxed attitude. He doesn't understand why all his brethren are to bent on spreading corruption all over the multiverse or manipulating Tanar'ri and Baatezu against each other. He believes everything would be better if they just relaxed and stopped worrying so much. He likes hanging out with people, drinking beer, playing chess and writing stories.Equipment: Mark only has his coat, a cheesboard, a set of figures and a boat hidden in an extradimensional storage. He tends to carry the oar around with him though, for an inexplicable reason.Abilties: Despite his appearance, Mark is smart. As a Marraenoloth, he has a good sense of direction and memory. His most potent ablitiy is his fear-inducing gaze. He can also summon lesser daemons for help and cast some minor spells.Backstory: Mark was born on Gehenna and spent his early existence as a ferryman on River Styx. However, as an incredibly atypical Yugoloth, he was something of an embarassment for his extremely gloomy and scheming brethren. This caused him to pack his stuff and leave, to everybody's surprise. Despite severing most of the ties to his home plane, he remained a mercenary for other fiendish races. Recently, he's entered into the service of a General Baalthazar who ordered him to keep an eye out on his daughter.

Last edited by Morty; 2010-07-23 at 10:44 AM.

My FFRP characters. Avatar by Kris on a Stick. Sigatars by Gulaghar, Kris on a Stick and Zefir, respectively.

Re: Nexus Character Directory

Gender: Changed at will. Though for this CS, to simplify things, I'll refer to it as a he.

Race/Species: Human? Devil? Possessed human? Who knows.

Age: Even I don't know. Probably fairly young.

Alignment: True Neutral, though he tends to lean both ways. Basically, "Whatever you want it to be." He might still have some moral principles, though.

Might.

Class/Profession: Espionage Expert/Spy/Shapeshifter

Power Rating: D/C, with what he has on him usually.

Description: Anything he wants. Though when off-the-job or speaking with someone who knows his identity, he'll typically wear a V-For-Vendetta Guy Fawkes mask, a cheekily grinning facade that he finds amusing. Other than that, nothing is consistent.

Personality: Here is where he has problems. He changes so often, becomes others so often, he can't seem to remember what he was really like when it all began. As a default, he tends to be cheeky, patient, and enjoys inciting anger in people. He likes mind-games, games in general, and is rather intelligent. He often drowns himself in simple pleasures. For what reasons, he doesn't say.

He tends to mimic or copy the last person he became. Cheery, short-tempered, mild-mannered, hearty, friendly, whatever.

Rather a sad existence, not really being someone. Keyword 'one'.

Equipment: He keeps a safe house somewhere in the Nexus, a place for weapons, relaxation, supplies, and hiding out. His inventory is always changing to accomadate his personal whims or the next assignment. What he needs, he buys or steals.

Abilities: Complete duplication of another's body, essence, spirit and sometimes mind. He can shift forms at will, and does so regularly. This ability seems to be unlimited. For most or all intents and purposes, he becomes the creature entirely.

He possesses some skill with a wide range of weapons and combat types, though mostly firearms. He can fight in hand-to-hand combat well enough, and is typically very quick and agile.

He can completely cloak himself by using chameolon-esque shapes.

He can only become something vaguely humanoid.

He can steal your mind and personality, like a doppelganger, except without the brain-eating part.

He knows a lot of guys.

He cannot duplicate mind or magical or superhuman abilities. However, he has some illusionary magics, and can use them to fool people into thinking he can do other those things.

He has a surprisingly large knowledge of Earth pop culture.

His creator might add more later, depending.

Backstory: Not much. He showed up in the Nexus a few months back, going into public only when absolutely necessary. It's just now he's starting find some work.

Last edited by Murkus; 2011-03-02 at 11:02 PM.

My avatar was done by Gulaghar. Thanks again!

"If you meet a spirit walking,
Incline your head.
Do not meet their gaze.
Do not follow after."
-Things Our Mothers Tell Us

Re: Nexus Character Directory

Christopher Grimm (Name subject to change)

Alias: "Hey kid" to most people at first. "Chris" to others. He has gone under a bunch of aliases when he found it convenient.Gender: MaleRace: HumanAge: 17Alignment: Neutral Good, a little towards True NeutralClass: Warblade/Factotum would probably be the best way to summarize his abilities.Profession: Adventurer/detective is a good start.Power: Around 3.5 to 4

Description:

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Fair skin, dark brown hair, green eyed, and about 5' 7". His hair is thick, brushed towards the front and upwards, with sideburns reaching past his earlobes. He has been described as Olympian, albeit in a half-kidding manner, his build muscular and fairly broad-chested. His fingers are fairly long and thin. He tends to have a serious face, although it isn't "GRIMDARK" by any stretch of the imagination.

Outfits:

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NOTE!: Thanks to the limitations of the Tektek Dream Avatar app, the pictures provided are meant purely as a guidline to give you an idea of what it looks like.

Chris Classic: A hoodie, t-shirt, a pair of black, fingerless gloves with gray spider web patterns, and a pair of loose, slightly tattered denim jeans. He also wears black tennis shoes with white accents, as well as a red lightning bolt design. He tends to wear a dark blue backpack with various trinkets and baubles on it.

The hoodie is one with a zipper through the middle, with pockets in the front. His hoodie is black, with gold and ash gray decorations of typical urban styling; skulls, aces of spades, playing cards of all aces, baroque tooling, that sort of thing. Across the chest are bold white letters of the word "FAIL'D" in capital letters, with an "XD" emoticon at a diagonal near the D. On the forearms of the sleeves are two images. On the left forearm is an image of unicorn, holding half of a shield. On the right forearm is an image of a lion holding the other half of the shield. Both images are styled in the form of heraldry, looking like two halves to the same crest. He tends to wear his sleeves down over his knuckles and a bit of his fingers.

Chris with Bandage: Pretty much Chris with a bandage on his arm and not wearing a hoodie.

Battle Nerd: An unbuttoned, long sleeve green shirt over a white t-shirt with a black jolly roger on the chest. Brown pants. Horn-rimmed glasses. Slung over the shoulder is a tube, like the kind used to transport paintings.

Backpack Baubles:

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Tiny figure of Churuya-san in famous "Nyoro~n" pose.
Tiny figure of a Prinny from the Disgaea series.
Thin light blue crystal.
A green and black pin of an Ace of Spades.
Dreamcatcher made of silver and turquoise.
1" circle pin with an image of an angelic Companion Cube.

Personality:

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Diligent, patient, courageous. He is clever and smart. Also a little stubborn and one-tracked when he is on a job. He also can come across as blunt and kurt, often when in pursuit of a goal. He isn't unkind, however, and is willing to help those he feels need it.

Equipment:

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The Vorpal Blade: Yes, the actual blade that went "snicker-snack" in Lewis Carrol's poem "Jabberwocky". The handle part of the sword is made of iron, and is really simple in design. The blade itself seems to glow an intense golden-yellow color that somehow doesn't give off illumination.

This blade is enchanted with the ability to cut through any physical substance that the wielder chooses. Thus, theoretically, the wielder can make the blade deal completely non-lethal damage, as well as cut through opponent's hide as easily as a hot knife through butter. However, the ability does not affect non-physical substances, such as magic and souls (unless they somehow became a physical substance).

The Tinderbox: An artifact from the fairy tale "The Tinderbox" by Hans Christian Andersen. It is in the form of a brass Zippo lighter with black clockwork tooling.

The Tinderbox can summon up to three dogs, one each time you flick the lighter. All three look like fiendish doberman pinschers, each one larger, stronger, and more demonic looking than the last. All of them are around the size of a man, however. They seem to have a bit of a fire theme, no doubt due to the nature of the object they are bound to. They are capable of speech, have keen senses and great strength, and can seemingly instantaneously retrieve any objects their master wishes.

Armorweave Hooded Jacket: His hoodie. It is enchanted to where it acts as a set of magical full plate armor, while still retaining the qualities of fabric clothing. The enchantment extends all the way down his pants also, essentially completely armoring him.

Spidersilk Gloves and Socks: His fingerless gloves and socks. They magically fit any size. These items give him the ability to run up walls and ceilings, also allowing him to cling to surfaces like spiders.

Backpack of Holding: The dark blue backpack. Pretty much what the title says, a bag of holding that is a backpack

The contents:

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Of his pockets:

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An iTouch that has infinite battery and can get internet reception anywhere.
The Tinderbox.
A wallet, containing about $450 in cash, along with change and a couple of gold coins, as well as a magical fake ID that changes to fit whatever is necessary.
His cellphone.

Of his backpack:

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A bag of gold, a bag of silver, and a bag of copper.
Trail rations and water purifying pills.
A toolbox, filled with almost every tool you could think of.
60 feet of rope.
A grappling hook.
Duct tape.
First aid kit.
Lockpick set.
Gas mask.
Binoculars.
Handcuffs and ziptie handcuffs.
An FN-P90, along with several magazines for it.
An M-16 with grenade launcher, along with several magazines and ammunition for it.
Flare gun with extra flares.
About half a dozen flash grenades.
A spare sword.
A notebook with infinite pages, bookmarked for convenience. The contents of the notebook are various notes and analysis papers.
A bottomless pen.
A miniature forgery kit.
A proper laptop, also with an infinite battery and internet connection everywhere.
A Nintendo DS with games. Also a PSP with games.

Abilities:

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In addition to his athleticism, he has an enchantment on him that increases his speed, strength, and toughness slightly. He is quite smart and clever. He has quite a bit of practice with the sword, and he is quite proficient in both melee weapons and ranged weapons. He has some experience finding, avoiding, and disarming traps. He can be quite sneaky, and can take on disguises quite well. Thanks to both his intelligence and his notes, he has quite the collection of knowledge, although at first it is relatively limited. He has a slight aptitude for magic, but so far the extent of his abilities is basically a telekinetic push, and not even a big one.

Re: Nexus Character Directory

Ilyena

Alias: GoliathGender: MaleRace/Species: Half-ElfAge: 33Alignment: LNClass/Profession: Spellcaster of some sort, makes a study of it.Power Rating: CDescription: Personality: Ilyena is a scientist, first and foremost, and his study is magic. Everything magical. Curiousity, rationality, and little patience for anything in the way of explanations. Needless to say, this attitude does not make him popular with the wizards and warlocks he studies. Ilyena is rather used to treating people like puzzles to be solved, and marks to be robbed. With his few friends, though, he's quite loyal and would go to the ends of the earth for them.Equipment: Ilyena has a small collection of magic items that he's either not through studying or can't bear to part with, sealed away in a bag of holding. Aside from that, Ilyena has a jaw-droppingly extensive catalogue of spells on his laptop, and has memorized a decent portion of them. He does a lot of traveling, so his possessions are limited as far as clothes and such go.Abilities: Ilyena is a formidable spellcaster, in that he has a spell for every occasion and can modify and combine his spells when nescessary.

Re: Nexus Character Directory

Dr. Yersel

Alias: YerselGender: MaleRace/Species: Green DragonAge: 32Alignment: Neutral GoodClass: BiologistPower Rating: 3Description: Unless specificed otherwise, Dr. Yersel can commonly found in a shirt, tie, pants, and labcoat. He is fairly attractive looking for a dragon and he walks around in a bipedal stance with his body hunched over not unlike a dinosaur.Personality: Yersel is patient, calm, friendly, and very smart. He does, however, have a tendency to get violent and is quick to annoy at times.Equipment: Labcoat, an array of random magic-esque potions. Sometimes, coilguns.Abilities: Claw attack, Tail Whip, Bite attack, Fire breath, Fire immunity. Shockingly formidable mental defenses. Crippling pinches.Backstory: Certain other characters know it in more detail but what is common knowledge is that presently, Yersel has been killed six times.

Dr. Yersel

Alias: YerselGender: MaleRace/Species: Green DragonAge: 32Alignment: Lawful EvilClass: BiologistPower Rating: 3Description: Unless specificed otherwise, Dr. Yersel can commonly found in a shirt, tie, pants, and labcoat. He is fairly attractive looking for a dragon and he walks around in a bipedal stance with his body hunched over not unlike a dinosaur. He is identical in appearance to his counterpart.Personality: The other Yersel is nonchalant, sadistic, and malevolent who believes that the ends justify the means, and that nobody should stand in the way of progress.Equipment: Labcoat. Sometimes, coilguns.Abilities: Claw attack, Tail Whip, Bite attack, Fire breath, Fire immunity. Shockingly formidable mental defenses. Crippling pinches.Backstory: Arlem split Yersel's two personalities into identical bodies. They both identify as "Yersel" and are nearly indistinguishable except their personalities.

Rand

Alias: RandGender: None, presumed MaleRace/Species: Arcane IncarnationAge: 4000+Alignment: UnknownClass: Alpha type Arcane Incarnation SorcererPower Rating: 10Description: Hovers inches above the ground. Has a pink/purple flaming head hovering above his shoulders with deep purple slits resembling eyes. There is a purple flame coming out of his torso where his neck should be. His hands are purple flames. He also wears a light blue robe with a dark blue cape.
Rand is a humanoid(?) being of pure concentrated arcane energy. His body constantly radiates and absorbs untold amounts of this energy, causing those who cast Detect Magic or similar spells on him are often blinded by his presence.Personality: Loud, arrogant, quick to anger, but sometimes easy going and only mildly annoying. He is prone to rapid mood swings.Equipment: Unknown array of magical items are presumed carried on his person, though he has been seen to dual-wield chainsaws.Abilities: Unsurpassed Arcane spellcasting ability. Nonliving body made of arcane energy grands Rand a great array of resistances and immunities, but it is possible he's vulnerable to antimagic.Backstory: All that is known is that he's thousands of years old and was once a living creature.

Re: Nexus Character Directory

I just realized that I have no idea where Kenyon's description would be back on this forum, if it's still here. That, and most of the people around here now probably aren't familiar with him.

Personal Stats

Name: Kenyon Trammel
Race: Human
Class: Rifleman
Alignment: Neutral Good
Temperment: Very casual, Kenyon remains calm under most stressful situations.
While capable of holding his own in any confrontation, he'd sooner drink a beer with his opponent than shoot them. However, when he sees someone doing something that "just ain't right", he has been known become highly aggressive and confrontational.
Power Level: D+ to C-, depending on who you ask.
Age: 29
Height: 6'4"
Weight: 190 lbs
Hair: Dark Brown, in a military-style haircut.
Eye colour: Light Brown

Weapons:

-"Soulstriker," Kenyon's rifle, given to him by his father. Based on local military muskets, but improved to give better range and accuracy. The barrel of the rifle is made of an odd mithril/adamantine alloy, to help prevent damage from within and without. Equipped with a bayonet for close-quarters combat, and a steel-reinforced stock for those who get too close into his personal space. Able to be armed with several types of shots, depending on circumstances.

-Shortsword. Regular. Boring. Standard military issue.

Description:

Kenyon is commonly seen wearing a light grey military coat over a blue, short-sleeved tunic, dark gray pants, and black leather boots. Has a bandolier, with several types of bullets and shots, draped across his shoulder, and a medium-sized satchel at his side.

Backstory:

The land where Kenyon comes from, Sarundia, is an interesting place. In an area known for legendary magic users, not a single person in Sarundia has been able to learn or utilize magic themselves. There have been many legends explaining why. Some say Sarundia was cursed in ancient times, so that no one born on the land would learn the arcane arts. Others say the first people to settle here were refugees from another land that exiled all non-magic users. Whatever the reason, the culture of the Sarundians has centered more around mechanics and gunpowder than magic.

The same went for Kenyon's father, Darryn Trammel, one of the land's greatest inventors and a legendary gunsmith. Darryn designed much of the weaponry currently used by the Sarundian military. When he was finally old enough to carry a weapon, young Kenyon would help his father demonstrate the newest tools he had developed.

As he got older, Kenyon showed a great deal of skill with much of his father's equipment, especially the difficult to use long-range rifles. It was at this time that Darryn, noticing his son's affinity to rifled weaponry, made "Soulstriker," his greatest development to date.

After a brief stint in the military, Kenyon was bitten by the Adventurer's bug by age 22. With only Soulstriker, a sword, and his technological knowledge, he went out into the wild to make a name for himself and the Trammel family.

Common Knowledge:

-Accent best described as American, Southern.
-Despite his tall frame, Kenyon is surprisingly agile.
-Loves a good drink. Give him a beer, and he'll be your best friend. However, don't give him a Dragon's Liver Buster if you wish for him to stay conscious.
-Due to his Sarundian heritage, Kenyon is an avid tinkerer. He is enthralled by anything mechanical.
-Since nearly all Sarundians are unable to perform magic, enchanting weaponry is an expensive business there, left generally for elite warriors and the nobility. Due to that, Kenyon and his father invented several new types of shot for Sarundian muskets and rifles. Using their chemical and mechanical knowledge, they were able to create shots that could engulf their target in flame, encase them in ice, even directly attack them without killing. Kenyon keeps many of these shots in his bandolier and satchel.

Notes:

-An apparent side effect to the Sarundian curse, Kenyon seems to have strange reactions to healing or buffing magic that is cast on him. Drinking a simple healing potion has been known to make him violently ill, and healing spells seem to cause him as much pain as the wounds they are healing. As such, he avoids healing magic as much as possible, preferring non-magical alternatives, despite the fact that they may hurt or leave scarring.

Re: Nexus Character Directory

Name: Jacky Paper
Age: 23 (keeps forgetting he's not 22 anymore)
Race: Human
Class: Would prolly be a bard
Alignment: Chaotic Good
Attitude: Laid back, imaginative, and a procrastinator. Likes to be underestimated, and is very energetic. When under stress, he switches between his usual attitude, and taking advantage of the situation as an excuse to let out a bit of his bottled up anger, frustration, sadness, and general hatred of pretty much everything around him. Prefers to do and learn things until he's mastered doing them, then move on and never do them again, unless they're fun. Tries to be nice and friendly, and outwardly is, but deep inside he can always find a reason to hate everyone he sees. Pessimistic, then optimistic, witty, then sarcastic, open, then closed, poetic, then bored, Jacky can't be summed up by any words other than, "Sure-wait, what?"
Height: 5'11''
Weight: 189 lbs, though tends to lose weight over vacation due to forgetting to eat. A schedule reminds him to do so, usually.
Weaponry: Keeps some simple firearms at home for protection, as well as a titanium crowbar and highway hooligan, toys around with different traps and weapons, but always keeps a pocket knife on hand if he can.
Background: Jacky Paper was born the son of two Ren-Fair class geeks in Kansas City, Kansas, right after one left the other on the altar. Ouch. Since then, his life has been nothing but 'what the hell' moments, ranging from blowing up wolf spider nests with his friends, to getting repeatedly shot in the hip by his step father, to accidentally killing a man who tried to run him over for telling a store owner when the man stole a watch. Jacky once had a dog named Puff, but when the dog died, he decided to just pretend the dog had been replaced by a dragon. He knew the dragon wasn't real, but talking to an imaginary dragon when nobody was looking was better than talking to air when no one was looking.
Multiple people thought he had mental, emotional, and anger issues (which he really didn't), and diagnosed him with everything from ADHD to aspergers to schizophrenzia (a good bit of which weren't even real *cough*ADHD*cough*). Jacky was put on multiple different cocktails of antidepression and chemical imbalance curing 'medicines', all of which would actually give him the issues they were supposed to cure, and then some! When that didn't work, Jacky was sent to multiple different psychologists, which eventually lead to his fear of psychologists, and of anyone who wanted to know anything about him. Asking Jacky his name would get someone garbage canned. Jacky bought himself an XboX when he was young, but his parents decided that the games he was playing (HALO, Splinter cell, COD) were what was causing his anger (even though they had been lessening his anger and the nonexistent issues had 'started' long before he got the XboX) and then went on a string of groundings, disallowing video games, after school activities, camping trips, and the use of light bulbs.
Jacky found solace in drawing in a leather sketchbook his mother had given him right before she died of breast cancer and anemia, but that ended when a doberman bit his arm, severing most of the nerves in his wrist and making it hard to draw. He then got himself a laptop, and since then has earned most of his money typing stories, newspaper articles, and poems for children.
Of course, his life being full of 'what the hell moments', Jacky just had to start randomly producing arcane energy from his dreams, and pissing off pretty much everyone in Chicago who had a gun when he saved a group of teenagers who were about to be killed by a drug dealer.

Re: Nexus Character Directory

Description: He's a very tall and broad looking man. He has brown hair and slightly brown, amber, somewhat reptilian eyes. He's usually smiling and in a good mood. He can also be seen wearing simple clothes.

Equipment: A large broadsword and several pouches to carry rations and other things he may need to.

Powers: The only powers he has is being slightly stronger than normal and being able to cover himself in strong, golden dragon scales.

Backstory: Garth was born of mixed parenthood in a small farming town out in some forgotten land. While his mother was human his father was five eighths of a dragon making Garth five sixteenths of a dragon. He had a good and normal childhood until a red dragon destroyed his town because they wouldn't or couldn't pay a tribute of money to him. This happened while he was at the age of eight years. He was able to escape but was left an orphan. After traveling alone for a few months he was eventually taken in by an orphanage and was raised there for the next seven years. After that he joined the military and fought in two different wars over the period of the next eight years. He then left not liking how the military could be so callous at times and just leave conquered areas to die. Garth joined a dragon hunting group but left after a few years not liking the way they did business. He then spent seven years adventuring but mainly focused on ways to improve himself and hunt down dragons. He then found his way to the Nexus and joined GLoG and has been here ever since.

Re: Nexus Character Directory

Warren Capello

Race: Half-elf
Gender: Male
Age: 35
Alignment: Neutral

Appearance: Wears a white hooded cloak with a black and gray swirling pattern on it. He has light blonde hair almost silver or perhaps white. He has light green eyes. He wears round glasses. His hair is cut short and neatly taken care of. His ears have a slight point to them showing his elvish decent and his human ancestry. He can usually be seen with a pair of dice or a deck of cards.

Abilities: It seems he has some magical ability that is different with each new item he has.

Re: Nexus Character Directory

Kadogurraq Skyhammer

Age: 58
Race: Dwarf
Class: Warrior
Alignment: Lawful Good

Description: A dwarf with dark brown hair. He has a large braided beard with short cut hair. He has well crafted plate armor that has a tint of blue in it. He wears two pendants, one with a comet and the other with a upside down hammer within a lighting bolt. He is usually wearing a helmet with a visor over his hazel eyes. Kadogurraq is only about 4" foot but is fairly muscular.

Backstory: Kadogurraq Skyhammer is from the Fallen Comet Clan. This is a clan that believes that there first ancestors where cast down here by the gods to live on the land. Thus they worship both the earth and the sky, the place they came from and the place they now dwell. In there culture the highest valued rocks are those that have fallen from the sky. Kadogurraq is from a family that has fallen from grace within the clan and Kadogurraq has a plan to fix that. He plans to find a meteorite and bring it back.

Personality: A fairly nice guy. Usually pretty stern but is kind as well. Probably something like an old mentor kind of personality.

Re: Nexus Character Directory

Name: Dr.Rato
Race: Human
Class: Scientist
Age: He has forgotten but he looks pretty old
Alignment: good
Appearance: A old looking human with crazy white air and a lab coat a beard and glasses. Nearly 5' 10"
Equipment:Who knows what is under is coat.
Backstory: A human that learned much and eventualy found himself here at the Town by accident and decide to figure more out about this place.
Likes: Experimenting, Science, finding stuff out and going on walks.
Dislikes:Stupidity
Picture by Szilard

Spoiler

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Dr.Rato talks in green

Allen Rato aka Al
Race: Human
Age: Around 25
Alignment: Neutral Evil
Appearance: He has golden blond hair that looks like it isnt taken care of much. His eyes are blue. He seems to be in his mid twenties. He wears a long sleeved button shirt. He has several pockets and hidden pockets and a few pouches as well.
Backstory: His father was a scientist that fell in love with a stage magcian. He falls somewhere in between there. He is the great grandson of somewhat famous Dr.Rato. He was with a traveling circus doing some research on animals while he was there. Then one day while he was traveling he ended up here.
Al speaks in darkgreen

Re: Nexus Character Directory

Equipment and Abilities: Sinister Penguin carries around a simple revolver that he uses to fight. How he is able to manipulate such a weapon with flippers is a mystery.Backstory: Sinister Penguin was a normal penguin until he mysteriously gained sapience one day, through means unknown. Since then, he has been running around doing odd jobs and living up to his name. (More tom come, maybe.)Personality: Sinister Penguin is extremely malevolent and mildly insane. He has a penchant for death and destruction, and can be rather overdramatic at times. He also has a great deal of difficulty taking anything seriously, up to and including life-or-death situations.

Re: Nexus Character Directory

Nadraga
A barghest that pulled herself out of Jacky's nightmares one night and proceeded to go a murderous rampage throughout HALO and the rest of Nexus. Has proven herself to be a fierce fighter and an adept spellcaster...

Re: Nexus Character Directory

Description:
Johannes is a massive mountain of a man, 6'6", broad and muscular, with long blonde hair, pale skin and a full beard. He has pale eyes that hover between grey and blue depending on the lighting, and, while handsome, he has a somewhat rough cast to his features, and pays little attention to how he looks beyond keeping himself clean and vaguely presentable.

Equipment and Abilities:
Johannes has very little in the way of possessions. Perpetual wanderer that he is, all his clothes are simple, made from homespun wool or linen, usually donated or given to him as gifts in thanks for slaying a monster or running off angry bandits. He also has very little need for money, and carries only a small handful of coins in a pouch on his belt. His only permanent possession is his greatsword, a monolithic weapon of black iron almost as tall as a man. Though simply, even crudely made, with a plain boarhide grip and scabbard, the sword has an ancient look to it, never needs sharpening, and has not yet broken, despite the supernatural stresses it has been put under.

Johannes himself possesses monstrous strength and fortitude. He can lift tremendous loads, resist blows that would stagger a normal man, or indeed, evaporate them into fine mist. The upper limits of Johannes' abilities are very loosely defined. He seems to wax and wane in strength seemingly at random, at times simply appearing as a very strong, yet ordinary, man, and at others demonstrating almost superhero capability.

Backstory:
The origins of Johannes are shrouded in mystery and myth. A 'foreigner' from a land with a name no one knows, a language only he speaks, and no other natives or travelers in sight; not even Johannes seems entirely sure who he is and where he came from. The first time he appeared in the Nexus was by a coast plagued by attacks from a monstrous kraken, which destroyed merchant ships and ate fisherman whole. An old lighthouse man woke one morning in his house by the beach to find a tall, blonde man with long hair, soaking wet and wearing only ragged woolen trousers, dragging the kraken up the beach by its tentacles. He asked if he could stay a short while to dry off and possibly have breakfast.

From that day forward Johannes has lived the wanderer's lifestyle, never staying in one village long and stopping only to help those in need, slaying marauding dragons or moving heavy furniture with equal enthusiasm. Johannes tends to avoid the larger cities and problems of the Nexus. In his most recent ventures of note, he confronted the lich Calublufiok in Taverna Generica, which led to his being mind-controlled by Calublufiok and death at the hands of one of Draken's world eating beasties. Several months later, however, he reappeared, seemingly unaffected by his apparent demise. Since then, he's avoided the Nexus at large almost entirely, keeping out of the spotlight.

Re: Nexus Character Directory

What's all this?
Message is the original.
Hunter is the first human creation of the original, and has gotten pretty different. She might be said to have more of a connection to their original soul.
Leah is the robot clone of the original, who was incorporated into Message shortly after coming online because they were so alike.
Anchor is the replacement of the unwanted monstrosity made out of the original's dead body.

Hunter, Leah, and Anchor agree that they're sisters, with Zophiel their mother, Cleo their father, and Message always called their Self.
Their favored weapon is any sword so large it should be 3-handed.

Alkania Leah Danir also known as MessageGender: FeminineRace: ???Age: Ascended 12 October, 2014 equivalentAlignment: Black and Red / Chaotic Neutral. Ambition and emotion. No code, doing whatever needs to be done Class: Rogue, Ferryman.Power Rating: ADescription: Message doesn't have a body.Personality: Flowingly Selfish. She wants good things for herself, but loves giving things to people and genuinely wants wants best for her followers. She hates a lot of people more than they deserve and is scared and lonely and has no idea what she's doing.

Spoiler: Equipment

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Koshal's Flamberge

Spoiler: Abilities

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Secrets of Creation: Many.Prime: Message is a story writing itself.Eclipse: Message can possess/merge with/pay attention to any of her charities.

Alkania was born not long enough ago to a cursed Cleosepha Danir and Zophiel, and promptly stolen away to another dimension by faeries.
She was rescued, in what was longer to her than to the rescuers, but it wasn't long after that her family split up. Her mother had to return to her own world, and her father was occupied aiding a dear friend at the ocean, which Alkania could barely approach.
When the noble (Vaan) who had given them shelter died* the Glass-Blood War, the child Alkania ended up living on the streets with a band of intelligent lizards and malfunctioning machines. They lived off petty crime, complementing each others' needs.
When things went wrong and no amount of batteries or recalibration could help one of her mechanical friends, she took them to the GLoG, where she became a member for a while, learning to heal people. Then her idol Reinholdt left, and after an argument with Quinn, she had no reason to stay.
It was earlier that she had met a creature of shadow that took her through time and worlds, and gave her a way to extend her life and live once again at normal speeds.
It was even earlier that she had participated in a mission to protect some far off place she'd never heard of, and Alkania first killed someone.
She was one of the powers who answered Aequitus's prayers and led to the founding of AEGIS, where she was a member as long as it was active.

Then she was shot by a sniper, and she died.
It didn't keep.

Vaan did everything. I wouldn't be alive if not for her. And I wouldn't be a functioning person without the worknig she did to modify my timestream. She protected me from the nanobots, gave us a place to live, let me learn music with Merhin...it was the worst day of my life when she left. Sure, being kidnapped was probably awful, but I was too young to remember that. And the nanobots did a number on mother, I never really knew her, and she didn't remember me. That really broke Dad up, but it didn't mean anything to me.

Anyway, Vaan left. Our house, all of our friends (mine, anyway) went as well. She's dead now, the Ice Sun told me. Merhin at least is still alive, in her homeworld. I still miss them both, each day. Dad wasn't there. He couldn't get over mom's departure and...something else. She seemed tormented by guilt, but at what I never knew. She spent her days in a cave, looking out over the sea, barely bothering to eat. I couldn't help her, I was so young then. So I left. I found a little Raitan creature, a robot, and with it and a young lizard from a church nearby and a few older street kids, we were off. They needed food, Kes needed sun to charge its panels, and I only needed them, the bright feelings and the lies. We lived well for months, with Kes's knowledge and my powers. Then Kes went funny, and I left them to try to get her repaired. I couldnt' keep watch by her in the sun enough, so she went into hibernation, and I nearly starved away from my friends. But I got Kes repaired at this League, and met other people, and found Dad again. She was better, but we were strangers now. I couldn't stay.

Charities

The Mask - Hunter. A covering for the eyes. The original were sunglasses, stolen from Arina, which can be touched by solid people even when the wearer is incorporeal, but are incredibly painful to normal people. Leah carries these.

The Wand - Leah. A strong object significantly longer than it is wide. The original was a deathly scythe. This multipurpose tool can be used to stand on, poke things, hit things, and more. It counts as both physical and ghostly/ethereal. Hunter has this.

The Ring - Anchor. A decorative item. The original was Shadow's ghost ring. Provides a variety of powers. She can drain people more quickly and treat a wider range of things as 'emotions'. As it is indestructible, it stayed with Anchor, and has been replaced.

The Cup - A small stuffed animal toy. A red fox used as bait for Tenjin's hunters, which Leah keeps.

Leah DanirSex: Female?Race: Earthly fae tiger-human-tauric-pattern, Wand RadianceAge: Supposed to be between Zophia and Alkania in age, she looks to be out of youth, but not close to old.Alignment: Red and White / Neutral GoodClass: RoguePower Rating: CDescription: Strong. Not body-builder levels of size, but with the muscles of someone who works physically on a regular basis, which she does. She bears quite a resemblance to her mother Zophiel. To most humans she's pretty; all her details and proportions line up exactly right. Big Bright Blue eyes with epicanthic folds. High cheekbones, strong chin, and a pointed nose.

Her chest is kept within the normal-small scale so she doesn't run into the issue of a certain antlered changeling and require heavy bindings.
Her new coat is a bit bizarre, still bearing her trademark black color, but also some bright white as well. Her lower body is most of a white tiger, meaning everything but the head, which is where her human upper body is. A quick, fine steed for a noble knight, even if the execution is a bit...odd. If she had anything in her pockets, she'll find it/them instead in a pouch or two hanging from a belt attached around where her halves meet.

Her skin is paler than before, deepening from white where it meets her fur. Her hair is back, hanging down to shoulders, it's black with only one or two little white 'highlights.' It's a bit bristly, like horsehair. Her ears are big and fuzzy and more like a zebra's than anything else.

Personality: Tries to be kind. Tries to be challenged and not discouraged. But she feels alone, and there's a core of bitterness in her that's very deep and tangled. She's tired. It's a struggle to carry on like this, to keep up appearances. Most steps just make the burden heavier.

Spoiler: Equipment

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.55 pistol, five shots between reloads

A minigun with gold-plated barrels, a red-painted body and the words 'Bullet Time!' stencilled on the shoulder strap

A tiny single-shot pincap pistol (3 rounds available)

A silver morningstar enchanted to create a small sonic boom when it lands a blow. Used to shatter the Godruped's golem-body.

99 bolt-action 5.53 rifles.

98 9mm automatic pistols.

Many checkered or grey shirts

A gasmask and two spare filters.

Magic-deflecting virage-claw gauntlets.

A crisp new black jacket. Similar to Mist's in color scheme, but cut in leather instead of cloth like his. It should be her size, and if not, very close to it. It's clearly had a lot of time and attention into making it. It has hidden sheathes for at least six small knives or darts, plus a pair of lockpicks or pins in the collar. I know you don't have much experience with this, but the guy offered to do it, so I thought it was neat. You could always stick pens and stuff in them if you decide these aren't for you."
It's one in each sleeve, and four hidden in the lining of the torso, two at sternum level and two below that.

A small wooden box containing a lightly curved, elegant knife, balanced perfectly for throwing. Engraved on the blade is: 信託

The Treasures of the Skull:

Recently refurbished old fabrics and clothing, all high-quality stuff. There's a few crates of jewellery, a box of jasper statues wrapped in 1920s newspapers, a small box of uncut emeralds and a large, antique aluminium plate from the 1880s. The statues range in size from an inch-high dog to a three foot tall naked dancing girl.

Several crates of ammunition.

A variety of high-quality clothing

93 coins carved from marble

The Skull's Command Crown

Spoiler: Abilities

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Secrets of Creation: Leah can create almost-living beings and matter out of shadow and feeling. She has recently learned to create generic matter, of any sort she can understand. It is unstable and slowly dissolves in light.Extra: Leah is vaguely aware that she is a fictional character and can break the fourth wall when it is appropriate and non-bothersome to other players.Genies are Great: Also, while alive this body is very much magic, and should register to anyone knowledgeable about such things as a Fey's body. This does have the advantage of meaning that she can eat whatever she likes, but won't have to worry about input/output (which should save her from trying to maneuver around bathrooms). Neither does she have to breathe to stay conscious.

Zophia Danir, usually known as HunterSex: FemaleRace: Earthly Fae Human-pattern, Mask RadianceAge: She says she's the oldest, but looks young. Maybe 20 years old.Alignment: Green / Lawful NeutralClass: Ranger. She's even got the animal companion in the form of a pitch black fox.Power Rating: CDescription: A taller, stringier version of Anchor, with dark swirling tattoo along her skin. Not that you'll ever see her under all that armor.

Personality:Confident, even arrogant, Hunter revels in life. Every hunt, every new design, every bitter defeat or thrilling victory is another reason to live. Generous in a showy way; she can afford it.

Spoiler: Equipment

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Super Virage Sword. A hilt made of the beast's chitin. The swords summon blades of plasma energy that match the kind that the Super Virage had used and can even resize to the type of blade the wielder prefers. The energy blade is quite powerful and can even cut through most body armors with ease. The blades flare up brighter and more strongly when the person wielding them is confronting something draconic: in that case, they'll cut through dragon hide like a hot chainsword through butter.

Gem of Burning Light: An artifact of an evil light god whose exact powers she hasn't bother to work out. The gem has quite a few Light-domain powers, including the abilities to grant and deny light - It protects her constructs from dissolving in the sunlight.

Transporter: Short range, line-of-sight only. Still amazingly useful.

A macuahuitl with lumps of green Tamrielic Glass instead of obsidian, enchanted to drain life and energy.

A boxy linear accelerator type rifle attached to a power/coolant backpack and a box of small iron slugs. There is ".30 C" stamped prominently onto the rifle. 5 gram projectile, ludicrously fast. About as bad as a small explosive.

A .650 Tenjin hunter elephant cannon.

2 chrono-grenades, which, when activated, have a fifteen second fuse before erecting a temporary stasis field around the target, freezing it in place.

A pair of yellow gauntlets with built-in 12-gauge shotguns that go off when the wearer punches something

A bandoleer that can integrate with the rubber suit but could also be used alone. A pair of sleek, black plastic-fibre boots

Delta-87 Hard Light Knife - Oddly balanced with more weight towards the butt of it rather than the blade, but when she activates the Hard Light edge with the little blue tab that's under the hilt, she'll find the reason for the odd weight being that it counteracts the ever-so-slight tug towards the point that it now has, giving it a good balance. The weight of the entire blade itself isn't so unusual despite being slightly on the heavy side at a couple pounds, but that would make sense considering that it seemed to be made out of a metal that feels denser than steel. With the weightless blade of light and the heavier grip, it definitely allows the wielder a great amount of control over the knife.

If she flicks the red tab that's next to the blue, the "sheath" of metal will slide up, materializing around the hard light edge and turning the entire blade metal with only slight change in weight. The entire effect is seamless, making it look like there was never a different edge to begin with and it sure seems to be solid.

Spoiler: Abilities

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When she wishes to, she can sprout four inch long talons on each of her fingers made of the very same Hard Light that Delta-87's knives had.Secrets of Creation: Hunter can create almost-living beings out of shadow and feeling. These animals need nothing to sustain them and evoke emotion in those around them, but are otherwise normal creatures. She has yet to try to create true life. She can also create unliving matter in much the same way.Understudy: Hunter is aware that she is a fictional character and can narrate and break the fourth wall when it is appropriate and non-bothersome to other players.Dream-Eater: Hunter feeds on feelings and emotional qualities, generally fear and excitement.Evocation: Extradimensional storage, fae thematic. Relevant Metaphors: Hunter can treat her life like certain styles of storytelling or game when useful, generally to create an inventory abstraction or to travel by map.Telepathic Symbionts: "There's symbiotic bacteria in its mouth and brain, however, that grant it full telepathy, making it the third true telepathic species discovered within the British Stellar Empire." They're spread through bites, travelling to the brain where they help grow new connections and synapses that provide the telepathy, though it's limited to other telepathic creatures.
The Conductor (as it calls its species, 'Conductors of the World-Song') sings a lonely, haunting tune that sounds like part of a much greater song with all the other parts left out.
It's by very careful nips that a young Conductors are introduced to the World-Song of their planet, introducing the telepathic bacteria into its bloodstream and from there, its brain and mouth.
Ears are still useful, though, because most creatures on a planet of telepaths evolve the ability to mask their minds or project their thoughts somewhere else, otherwise the predators would never catch anything because the prey would feel their minds approach, but also the predators would never fail in finding their prey as they'd hear their minds. The symbiotic bacteria will spread around Hunter's body, I don't know how long it'll take, but they won't stop until they reach her brain where they'll redirect some synapses and similar brain-y things. It should be harmless, though it may cause something unexpected.

Alkania Danir, also known as AnchorSex: FemaleRace: Human, Cup RadianceAge: She says she's the youngest, but her body's been destroyed and rebuilt by magic so much it's hard to tell.Alignment: Red / Chaotic GoodishClass: Rogue/Knight/Wizard/ShadowdancerPower Rating: CDescription:

Anchor does, actually, have fair skin. She's a human woman who has big Grey eyes with epicanthic folds. She's got black hair in a crew cut. She's a little shorter than average, but looks solidly built. Her facial expression is perpetually nervous. High cheekbones and a small pointed nose.
She's wearing white jodhpurs and steel-toed boots, a short pink tunic over long white sleeves, a belt with a dozen things hanging from it, a warm-looking dark red cloak, a pistol on each hip and a greatsword sheathed over her back (a little awkwardly under that cloak, honestly).

Personality: Determined. She may have been driven to madness, raped, tortured, killed, and brought back to life by black magic to be experimented on, but her heart is all together and in the right place. She's learned a bit of a cruel sense of humor, and enjoys making people uncomfortable and dependent. Suspicious, a little bit, and arrogant, more than a little bit.

The unicorn figurine. A small ivory statue of a unicorn, standing a foot tall; engraved into the base is the word 'Enhornig'. Speaking the word, whilst holding the statue, transforms it into a life-sized unicorn that shall help whomever holds it before turning back into a statue an hour later (it can be used only once a day).

Lost Treasures, taken by Phoebe

Unbreakable Wire: Exactly what it says on the tin. A few feet long, and too thick to be much good for cutting.

Negative Energy Potion: For healing purposes.

A hunting shotgun (Nineteen rounds - eight incendiary, five buckshot, and six flechettes)

A pair of scimitars with serpents etched into the blades and copper pommels shaped like the heads of vipers.

A sub-machine gun loaded with a single magazine of bullets enchanted with supernatural cold.

A greatsword made of Valyrian Steel with a black marble pommel carved into the shape of a cat's skull.

A suit of khaki power armor with a Union Jack painted onto the right pauldron

Shield Belt: Protects from impacts

A gas mask and spare filter

Spoiler: Abilities

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Wizardry: Once, Anchor killed a wizard and took his spellbook. She's been slowly learning bits and pieces from it. Most of the spells she can manage are illusions and death magic.
Dazing word: d̟̪̯̟̽̋̌ ̠͚͔̝̰͑̑̉̉ͣͬͣ͗́ẻ̐҉̥͕̯͍̺

Agonizing word :p̢̢̻̩͐̄ͤ ͦ̓ͩ̀͏̠s̎͐ͤ͂͏̰͎͚̰͙̜͖ ̴̶̼̣̣͉̔͞l̝̝͖̹̗͍̎͛ͨ̕͝

Just me and my shadow: She learned a lot while dead. Anchor's shadow moves and acts on its own, disrespecting light sources and physics.

Secrets of Creation: Charity reminded her that the power was something known, not possessed, and Alkania took to spinning starlight and creating light and shadow once more.

Focus of the Cup: She's not a fae like Leah or her Self, but she is touched by dream magic, and manipulates fortune.

Her spirit lingered in her backup armor, and brought it to life as Hunter.
Her mind was restored from backup by Kestrel, and the machine-shadow body became Leah, all her memories, but a new soul. Leah was later reincarnated by Pat, magical flesh instead of machinery.
Her body was stolen by a necromancer, and reanimated as Anchor, the first of the animus shadow-ghouls. She went and stole her own book of magic, but then fled, driven to terror by the death-spirit. Anchor was eventually killed by Ruth and brought back, plain and alive, at the temple of Inari.

Spoiler: Race

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The Fae were native creatures of the seventh planet in their solar system, which had a rather larger star than the nexus usually does.
The Earthly fae were those who adapted to urban, civilized life alongside humanity. The Outer fae were those who left the planet rather than change. In a war much later, the Outer fae came to kill, enslave and oppress the majority of the population of Earthly fae.
They are possessed of two types of natural magic, called glamour and grammar.
The fae are harmed by the touch of various refined metals. Outer fae are particularly vulnerable to iron due to ancient grammar-works. Similarly, salt has mythic significance against them.

These fae are acutely aware of their position in the universe, and they are graded by their ability to decide the story around them, which can rise and fall with time and growth. The least are Extras. With no narrative powers at all, they can, by circumstance or the actions of others, reach a higher level.
Above them are Understudies, who are aware of the their nature and can observe but rarely alter.
Agents can freely alter their own story and details.
Primes can freely change themselves, and have some narrative control over those below them.
Authors have nearly perfect control over the world around them. They can declare the thoughts and actions of even non-fae beings, and it will be so.
The Hierophant is not a quality, but a position. There would normally only be one, but the Terrestrial fae and the Outer fae have both successfully empowered a Hierophant.
They are defined somewhat by their possessions.
The Earthly fae are almost universally predators, where the Outer fae are more detached.

Any being with 3+ Charities, of which 1+ are open, is considered by them to be a fae.
The seven common Charities are the Glass, the Staff, the Blade, the Map, the Cup, the Pen, and the Ring.
The two racial Charities are the Wheel which defines the outer fae and the Mask which defines the earthly fae.
Uncommon Charities include the Fruit and the Torch
Reflect and Learn - The Glass
Interact - The Staff
Harm and Protect - The Blade
Explain and Understand - The Map
Gratify - The Cup
Express and Inspire - The Pen
Define - The Ring
Travel - The Wheel
Identify - The Mask
??? - The Fruit
??? - The Torch

Spoiler: Creatures

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A fox, normal save its darkness.
Pterosaurs, the largest ones, for flying on.
Pterebou, getting stranger than that.
Chaithers - Catlike, with eyes along their sides. Three heads with a single large eye each, basically an extension of their long necks. Two pairs each of fangs and many tearing teeth. Very quick-moving.
Chaistans - Hooved, six-legged things related to the above, but more docile. Two heads, one on each side, with an eye on the top and bottom.
Peaceflowers - Actual living plants that generate an aura of tranquility, larger the more are gathered together.Message-orbs - A cybernetic shell to house an angel-spirit.

Spoiler: Story

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This is a collection of stories about the futility of power and learning to find an acceptable place in the world. Leah cannot fix everything, but has managed to make a home. She's haunted by memories of helplessness, guilt that if she had somehow been better, she could have protected her friends, or helped her father. She has this belief that she has 'paid for' her life already, but that's not enough to keep her satisfied. A lot is possible: flight, guiding peoples' thoughts, raise castles out of the air, creating something very like to life. She is beginning to understand that she doesn't need to understand.

Spoiler: Places

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The Faen, the Secondland, Fairyland.

Whatever you're going to call it. What might be called a True World, it rests on the border between Terra and the Rainbow Dreamlands. It is a varied place, a highly morphic plane where time is flexible and the world itself possibly alive. A good deal of the population are fae. The fae's children and creations who might one day ascend are below them, quite numerous. You might think that the amount of fae would grow nearly monotonically, and you might be right. Not enough time has elapsed to be quite sure. But consider all those who are killed, absorbed, or disperse themselves to become one with the world. Then there are cattle. Perhaps they don't really need to feed on human dreams. But they do. There are at least three humans/merfolk/whathaveyou for each proper fae, often a great deal more.

Re: Nexus Character Directory

Race/Species: Human. However, a shard Bastyb, The Cat Spirit is hidden in his soul. Should it's power truly be unlocked, his power would be nearly divine.

Age: Unknown (Physically 27)

Alignment: Lawful. However, Nicholas hovers between Good and Neutrality.

Profession: Detective.

Power Level: C+/B-

Personality: At times calm and collected, at others rushed and quick, Tyb is just as likely to think long and hard as to rush to the rescue of a loved one. He is generally independant, but shows great loyalty towards the few he trusts.

Abilities: Tyb has the spped and agility of a cat. He can land any fall, outfight and outrun your average man. His vision is excellent and, at times he can even dodge bullets. His nails are sharp and clawlike.

Backstory: Tyb woke up one morning without any memories except a strange love of cats, superhuman abilities and a mission to bring down crime in all it's forms. Though his body is 27, he knows his mind is far, far older

Backstory: Tetsuko is new to her power, having Exalted only a year or so ago, when the Deliberative was negotiating with her father's Southeastern kingdom for his integration into the Deliberative's rule. The Deliberative's representatives were pressing an unfavorable compromise using social Charms, and she stepped forward to take up the negotiation despite her youth, determined to protect her kingdom's interests - and took her Second Breath.

Since then, she has become known as a skilled and fair diplomat and negotiator, successfully bringing her father's realm and several minor realms into the Deliberative's fold.

Re: Nexus Character Directory

Jack

Aliases: Jack Empty, the Yochanan, Valeyria

Gender: Male

Race: Human

Age: Millenia. At least in body.

Alignment: True Neutral/Neutral Evil

Class: Wizard

Power Rating: B-, C+

Description:

Jack is a mildly handsome man who's recently shaved his whole head bald. It would appear his dome is now scrawled over with ancient alien symbols. He's Late thirties or early forties, at most. Slightly taller than average. A jagged, ugly scar runs up his wrist and away into his sleeve. Some others are visible elsewhere, one in particular dancing up his forehead and cutting a patch out of his scalp. His eyes are a bright grey.

Personality: Jack is a new man. He was, up till last year, a powerful sorcerer with a cruel personality. After an incident addressed below, he lost his memories, and transformed from a horror into a human again. He's a strange creature, an eccentric with a broken mind. What remained of his old personality recently jumped ship as a 'tulpa', a creature formed from a man's thoughts. That certainly hasn't helped his stability.

Equipment: He doesn't carry much with him. The important bits are:

-The Liar's Note, one of (2)538 indestructible Objects that litter the Multiverse, and are destined to eventually bring it to an end. Or at least, that's how the legend goes. Those who search after these objects are simply called 'Seekers'. The Note, upon being read, forces the reader to trust the Note's user, giving a reason why and then making them believe it.
-Maybe another of the Objects, one of the ones that don't grant any inherent or immediate abilities.
-A pen and some paper.

Abilities:

-Magical might, including advanced Void or Mind-related magic, amongst other things. Many of his abilities are explained by some form of magic or dark deal. Though he's likely unwilling to use most of it these days.
-Access to the Yellow Road, a pandimensional realm that transcends space and time. Through it, he can teleport, open portals, and perform similar manipulations of what we call 'reality'. He can't use it in quick succession anymore.
-Skill with a wide variety of weaponry from all ages.

Backstory: There's lots of legends about Jack. Some fools stories, no more believable than a bad vampire novel. Others... well, you could definitely peg Jack Empty in there somewhere. One tells of the Devourer, Edo Edi Essum, as he smote across the Multiverse in the elder days. It's said one of the original Demons stole a piece of foul Edo, dragging it down into the Abyss and forging it into some horrible semblance of mortal man.

Another says Jack was the leader of a cult, meant to worship the Void between worlds. He gained power, over time, but in turn lost his soul to the darkness.

Another, a theory proposed by some of the finest Seekers ever to transcend the trials, is perhaps the most believable. It tells of He Who Seeks for Power, Jack's alleged title in the ancient Minoan civlization. An equally fine Seeker, who brought prosperity to his people and admiration from his peers. He became a king, says the legend. He was madly in love, with a family on the way. He Sought often, hunted the strange Objects and fought off their madness. But, with their potential for destruction, there were some Objects that Jack refused to gather.

Of course, it's in Their nature to be brought together, so They decided to motivate him. The will of the Objects destroyed everything that was dear to him. But the loss simply broke him, rather than drive him forward as They had intended. A terrible darkness began to grow in the rift where his soul had been. He became unfit to Reunite the Objects. And so, like They always do, the Objects chose somebody else. Thus the hollow void inside grew unchecked, consumed him, molded him.

Jack continued to Seek madly for a time, waiting for the day when the Objects would all be brought together, turning ally against ally and bringing strife to the earthly realms. But not long after he came to the Nexus, something began to change inside of him. He began to see, truly, what the void had done and how control it had wrested from him. Only Jack knew its origins, and only he knew how to destroy it before his will was lost entirely - he had to become human again. After all these years, he was the furthest thing from human a creature could be.

He got his wish, but at the price of his memory. He lost his knowledge of the apocalyptic artifacts known as the Objects, along with just about everything else that mattered. The witch who granted this wish let him keep his powers, however - an even trade as any. He lost his only reaosn to exist, but at least he regained control. That was the imporant part. Right?

Even this 'solution' didn't solve his problem entirely. The Void Inside had become too strong and independent, had formed its own mind. Two distinct beings, sharing space inside Jack's mostly vacant brain. Two Jacks. It was a painful paradox for both of them. The Void jumped ship at its first opportunity, taking what remained of Jack's (in)sanity with it, and he was glad to be rid of his dark side.

Jack has never been a very nice man. Despite his memory loss, he still feels that he must atone for what he's done. Hence his residency at the Nexus organization called GLoG. There he hopes to make good use of this new life that's been thrust upon him, no matter how far it deviates from his old schemes. Or at least, that's what he says. You never do know with Jack.

Last edited by Murkus; 2012-12-11 at 06:22 AM.

My avatar was done by Gulaghar. Thanks again!

"If you meet a spirit walking,
Incline your head.
Do not meet their gaze.
Do not follow after."
-Things Our Mothers Tell Us

Re: Nexus Character Directory

Description: He's a Russian Blue cat with a penchant for treasure and occasional mischief. Often changes shape through various means not normally available to him, sometimes against his will. A common one is that of a flaming hawt human whose origins can be traced back centuries to Prince Kaelaroth Maschin of Magtok-Armennia.

Personality: He outright earned the name Dangerously Insane. Originally a nihilist of extreme measures, he has since changed his views and now largely just wants to stay out of everyone's way while trying to do what he can to make up for what he's done. Once a self-proclaimed pacifist, he still prefers to avoid violence whenever he can, if for no other reason than the fact he's usually on the losing side of such confrontations. Largely unstable, he's been through such issues like split personalities, amnesia, talking to people who aren't there, building himself wish-fulfillment friends, masochism, trying to destroy the multi-verse, suicidal depression and more. Unusually resilient, however, he has managed to shake all but the masochism and the depression which tends to cling to him like moss to a tree.

Equipment and Abilities:
Has a variety of equipment he keeps in a hammer space and uses magic to access. How else do you expect cats to carry these type of things? He's an excellent shot, particularly with a sniper rifle, though has avoided touching one for some time now. He has a few illusion spells and can turn pink to fly thanks to a hazardous encounter with some will-o-wisps.

Backstory: Lengthy. Probably best to find out the normal way. I'd also recommend reading the ACRO digest.

The current "official" Reinholdt is actually a clone Magtok made in hopes of gathering information to use against Calublufiok. He was not actually there during the infamous Apoca-Con incident and loathes the thought of what Reinholdt Prime did. Like all Reinholdts, he was responsible for Shepherd's existence and often has to face that fact and his subsequent shooting of his son on a daily basis. Occasionally designated as Reinholdt C. to represent his clone status and separate him from the others.

Originally Posted by Reinholdt C

"I'm not looking for trouble, though it seems to follow me like an obsessed fangirl after a bad date..."

Personality: Due to Astir's influence, his intelligence has been greatly increased at the cost of being incredibly corrupted. He is obsessed with making this world safe from threats like Magtok and eliminating sin while hypocritically wallowing in it, unaware of just how twisted his views are.

Equipment and Abilities: He has the faded domain of life granted to him by Astir and held in a ghostlike state ironically by Shepherd. This gives him minor control of vermin and plantlife, a healing factor, and healing capabilities, though their power has been greatly reduced since Astir's time.

Backstory: Largely the same as above due to the fact that Reinholdt M split from Reinholdt Prime just weeks before the Apoca-Con. After gassing the people at the Apoca-Con to remove their sapience, he formed Astir's Kingdom, assaulted the Magcave and temporarily killed Magtok, though lost his life in the process, ensuring Astir's Kingdom would never get off the ground. Spent a great deal of time in Hell before visited by Furiel, an emissary of Shepherd's and sent back to ACRO for the purpose of bringing Shepherd back to life.

Originally Posted by Reinholdt Prime

As Reinholdt stares out the window, hundreds of tiny little mirrors form, angled perfectly to reflect his face. No longer is Reinholdt looking at hundreds of mewling Shepherds, but rather hundreds of Reinholdts.

Personality: Due to Eve's influence, he gained a fair amount of enlightenment but his attributes good and bad were increased. He grew far more timid and scared than usual and earned the nickname the Meek, having almost lost the ability to talk altogether.

Backstory: A simulacram created by Reinholdt Prime and left in GLoG to retrieve what he considered to be his Brightheart, he was away when Astir first corrupted Reinholdt Prime so remained more himself than Reinholdt Prime did. Until Jedwiga gave him a pomegranate of knowledge that is, changing him and enhancing his traits, particularly his timidness. He opposed the Apoca-Con, providing the information necessary for an antidote. When he was finally free from Reinholdt Prime due to the later's death, he went to the Prima Materia plane and started working to recreate some of the worlds he had destroyed. In the process however, he created not only Calublufiok, but his own world and ancestors as well, inadvertently creating a time loop.

Originally Posted by Reinholdt the Meek

"Tell... her, I'm... sorry..."

Total deaths: 5Currently using: 2 lives

Last edited by Reinholdt; 2013-01-12 at 12:42 AM.

~Chibi Rein by Siena

Originally Posted by Lord Magtok

...Nope. Nope, there's no way I'm competing with that. You win and I hate you, you magnificent bastard.

Re: Nexus Character Directory

Description: KR-15 has a new prototype body, originally built to serve as a potential vector for starting things over, should events turn against him. To serve this purpose, KR-15 leaned away from the deceptively sleek, round-headed single eyed unit that served him so long and became somewhat of a trademark, to a less recognizable frame that he blatantly copied from Czerka Corporation. What did you expect, really? Robots aren't exactly known for their creativity, originality, or indeed their ability to create new things. Though almost entirely different to what he looked like before, it still has some of the distinctive KR-15 flair, including a third photoreceptor much like his old one and the blood red (bright and fresh from the artery!) paint-job (as opposed to rust orange). Here, have a picture.
((Warning. Below spoiler contains a blatant photoshop job, as opposed to the lovingly crafted drawings or avatars you may have come to expect. Because Kris can't draw robots for %&$#.))

Spoiler

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Equipment: KR-15 lacks any sort of stockpile of personalized and specialized weapons, unlike his various predecessors. As of right now, the only weapons he carries are:

The trusty beam rifle which has been with him from the very beginning and is capable of removing the heads of meatbags organic units from long distance.

His new short ranged weapon, a double barreled Ion Cannon of suspiciously familiar design and function to DC's weapon of choice, which can fire blasts of various size and strength.

He's lost a lot of the modularity and concealed weaponry of previous KR models, though you can be sure he has a few surprises up his sleeve. And in other places.
His senses, however, are a lot more advanced than before: The two smaller photoreceptors operate in the visible spectrum (though they bleed slightly into the infrared and ultraviolet spectra) but the larger one on his forehead is capable of cycling through the entire EM spectrum for Great Justice.

Abilities: KR-15 is capable of speaking thousands of languages, knows how to set a table for 100, accounting for caste and relative standing with the host, knows what wines go with what food and how to play a proper game of lawn tennis. He's also capable of operating a staggering amount of modern and futuristic weaponry and how best to use them to terminate meatbags organic units for MAXIMUM EFFICIENCY.

Backstory:

Spoiler

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Previously PR-Drone Unit-1, KR-15 spent an unfufilling life talking to people at the GLoG visitor's center. Until the day Darkcomet of AMEN came to visit. Wanting a drone of his own, DC stole the drone, and reprogrammed it to be eeeeevil. To bad that he wasn't genre savvy enough to know that evil droids always break their obedience programming. After a bout of confusion and trying to kill as many of his successor drones in creative ways, KR-15 now has new meaning, and is now a mercenary for the ACRONYM ORGANIZATIONS, serving as a way for KR-15's player to take part in PLOTs with little story justification other than 'I wanna help too.' Only, this new life started to lose meaning as well. He copied himself, thinking his boredom was rooted from his limited reach, and spread himself all over the ACRONYMverse, and in quite a few places in town too. Lying in wait. Ready to strike. Or something. After several attacks by Draken, KR-15 realized the true meaning of his existence, that humanity, as a whole, was weak, and incapable of defending itself from cosmic terrors like Draken, so he began devising a strategy to defend the universe, preferably one that involved deleting as many meatbags as necessary. It was in the middle of one of these plans, involving all of K-Corp (seriously, the whole organization was just a plot) that KR-15's plans for saving the world were brought to a brutal halt, as the poor, heroic KR-15, was cut down in the prime of his life by an insane psion and an malfunctioning mass-murderer clone, thereby condemning the universe to a frozen, evil doom. Forever.
Fortunately for the universe (or perhaps unfortunately, depending on your views) KR-15 survived getting a satellite dropped on him. However, the asplosion seemed to rewrite a couple of circuits, as KR-15 is now completely subservient, willing to serve Darkcomet and follow him to the ends of the earth. He seems to have forgotten about his plans for Robot Conquest, and instead seems more content to guard DC from his enemies. Too bad his player is never online at the same time as everyone else, otherwise his enemies might actually be afraid of DC and his Killer Robot (15).
But then, it seems, he died. Again. But, as is usual for KR-15, a new one surfaced, and strangely enough, is a direct copy of the one that seeded KR. This one however, seems less violent than the others, and seems more focused on rebuilding his assets, putting world domination on hold for building a stable nation of robots that will be recognized by the international community. Isn't that sweet. But then K-CORP blew up and he lost everything and died. Again. Permanently, perhaps.

A new droid has appeared bearing superficial similarities to the old KR-15. Indeed, the unit refers to itself as such. However, it seems to have lost most of the personality and individuality of the old KR-15, speaking in a blank, metallic monotone and holding a businesslike demeanor of a of a factory created, run-of-the-mill droid whose purpose just happens to involve slaughtering meatbags organic units in the most reprehensible manner possible. Perhaps the old KR-15 lies somewhere, buried beneath all that.

Miscellaneous: Due to the reset, he doesn't seem to hold any memory of K-CORP, his mission, his vendetta against DC, or the word 'meatbag'. For now, it seems he's just a highly effective combat droid with a shocking disregard for organic life. For now.

Re: Nexus Character Directory

Vampire Rot

Alias: Vampire Rot. No, its not a real name, but that's what he calls himselfGender: MaleRace/Species: Formerly human, he's now a vampire.Age: He's lost track. He's pretty fricken old though.Alignment: Chaotic EvilClass/Profession: Generic fighter guy/Undead monstrosityPower Rating: Much stronger then your average human and very good at killing, but he has no magicks.Description: My avatar. But... Going from the top down: His hair is coal black and a bit ragged. His skin is ash gray and his eyes are completely red (as in his irises, pupils, and the whites are all blood red). His mouth is adorned with two large fangs that poke out from under his lip, always. There is a metal plate, shiny, chrome, and spiky, protecting the left side of his chest and his heart. On his back is a pair of large, bat-like wings that he can use to fly, which are now adorned with spiky metal plates that strangely do not upset his flight. He can hide the wings at will. Rot is usually dressed in stereotypical vampire clothes, which consist of a large-collared velvet cape and fancy black suit. His boots are iron and studded.Personality: Vampire Rot is almost completely insane. His personality can change at the drop of a coin, from sadistic and sarcastic to blood-thirsty and violent. He dislikes everything in general.. His favorite pastime is making people miserable, whether it be by mocking them or torturing them. Usually, his aggressiveness grows the longer he has gone without eating people, though he'll still happily kill things even if he just ate.Equipment: A black Hello Kthulhu umbrella that protects him from the sun. He has a black magic sword, which is enchanted to protect him from holy water and garlic, as well as to teleport back to his hand if loss. It has been further augmented to let him suck blood through it. He wears the stereotypical vampires clothes, and also keeps a lot of hatchets handy for lobbing at people.Abilities:

Spoiler

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Long description taken from Bram Stoker's Dracula. There are a couple of things Rot does that Dracula doesn't and vice versa too, though.

Originally Posted by Dracula

The nosferatu do not die like the bee when he sting once. He is only stronger, and being stronger, have yet more power to work evil. This vampire which is amongst us is of himself so strong in person as twenty men, he is of cunning more than mortal, for his cunning be the growth of ages, he have still the aids of necromancy, which is, as his etymology imply, the divination by the dead, and all the dead that he can come nigh to are for him at command; he is brute, and more than brute; he is devil in callous, and the heart of him is not; he can command all the meaner things, the rat, and the owl, and the bat, the moth, and the fox, and the wolf, he can grow and become small; and he can at times vanish and come unknown…
The vampire live on, and cannot die by mere passing of the time, he can flourish when that he can fatten on the blood of the living. Even more, we have seen amongst us that he can even grow younger, that his vital faculties grow strenuous, and seem as though they refresh themselves when his special pabulum is plenty.
But he cannot flourish without this diet, he eat not as others… He throws no shadow, he make in the mirror no reflect… He has the strength of many of his hand… He can transform himself to wolf… he can be as bat…He can come in mist which he create… but, from what we know, the distance he can make this mist is limited, and it can only be round himself. He can come on moonlight rays as elemental dust… He can become so small… he can slip through a hairbreadth space… He can, when once he find his way, come out from anything or into anything, no matter how close it be bound or even fused up with fire, solder you call it. He can see in the dark, no small power this, in a world which one half shut from the light…
He can do all these things, yet he is not free. Nay, he is even more prisoner than the slave of the galley, the madman in his cell. He cannot go where he lists, he who is not of nature has yet to obey some of nature’s law, why we know not. He may not enter anywhere at the first, unless there be some one of the household who bid him to come, though afterwards he can come as he please… Thus, whereas he can do as he will within his limit, when he have his earth-home, his coffin-home, his hell-home, the place unhallowed… It is said, too, that he can only pass running water at the slack or the flood of the tide. Then there are things which so afflict him that he has no power, as the garlic that we know of, and as for things sacred, as this symbol, this crucifix… to them he is nothing, but in their presence he take his place far off and silent with respect. There are others, too... The branch of wild rose on his coffin keep him that he move not from it, a sacred bullet fired into the coffin kill him so that he be true dead, and as for the stake through him, we know already of its peace, or the cut off head that giveth rest.
Thus when we find the habitation of this man-that-was, we can confine him to his coffin and destroy him, if we obey what we know.

Backstory: Rot was probably bitten by a vampire when he was around 26 or so. How long ago that was is completely unknown, as he is ageless now and suffers from long (very long) term amnesia. Most of his pre-Nexus memories are broken or locked away. Apparently, he had a wife at one point, and killed her.

Kill Count: 6 (Any PCs killed, regardless of whether or not they come back *shakes fist at Nexus*)

Last edited by VampireRot; 2011-09-15 at 06:27 PM.

Avatar by Gulaghar. Yeah.

Originally Posted by Julius Caesar, Shakespeare

Cowards die many times before their deaths;
The valiant never taste of death but once.
Of all the wonders that I yet have heard,
It seems to me most strange that men should fear,
Seeing that death, a necessary end,
Will come when it will come.