ok, so I had been splitting my brain over a way of making isometric stuff work, and I got it down. still a little buggy but there you go. there is nothing to do yet, just run along and check out the fancy (sort of) z-sorting and the randomly generated terrain.

you can run left and right using the arrow keys and don't go whining at me that you dissapear if you run off the edge, I know and I'll fix it some other time k

have fun

toolz used:
3DsMax, for the character
Flash, for code and all other (crappy) graffix

His run is hilarious. Not bad at all. I've only dabbled a bit in tile based games, I've never done any isometric stuff though. How did you convert the 3dMax character into a vector animation? Did you just make a raster animation and convert it through flash?