Expanded changelist:? Unfocused dialogs will not darken anymore, it was just annoying Ghouls correctly get their speed penality Added a fourth page of hotkeys bringing the total to 48 Arcane Eye correctly requires level 4 to track Updated keyboard handling, should not double trigger anymore Textbox/Numberbox should correctly work with movement keys Donators names now appear in green or blue (for recurring donators) in the ingame chat Winning as an alchemist by self sacrifice will correctly record the win Perhaps fix wilderness map going bonkers Assassin Lord should not pop on level 1 and always on level 2 Limited talents respeccing available: The last 4 class and 3 generic talent points you spent are always reassignable (unless they are on a special talent like imbue item to prevent abuse). Birth talents are also respeccable on birth this way. First half of the big LOS/FOV update: FoV no longer improperly peeks around blocked corners LoS is now equivalent to FoV "Smart" LoS: if you can see it, you can target and project to it FoV has a permissiveness setting that can be set for each level Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle) fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle" Fix weird health bars Extract Gem now works on high end stuff even in low level zones Buffed the Void Star Fixed cursed items Fix Arena start under some circumstances Adjusted anomaly damage scaling Chronomancy 'teleport' spells now behave similarly to other teleport spells Anomaly swap should no longer be able to swap players into vaults Spacetime mastery hit bonus fixed Adjusted static history scaling Fixed Forgery of Haze Fix Ambush Going East will keep our friends with you Fix attack runes cooldowns Fix Epoch fight Alchemist Gems can not become cursed Learning combat training on the golem from an escort wont lower his (hidden) mastery Golem Pound does not affect the alchemist Locked doors have a padlock on them Ruined dungeon and Arena unlock locked doors have tiles Fix text lines on very large screens Fix bug when doing "New Game" after doing "Load Game" ObjectActivable:useObject changed to return a table, objects implementation using use_simple or use_power must thus return a table too Fixed using object turn-usage. Turn will be spend when the target is selected only Reduced the duration of Blinding Spores Wintertide Phial now has an activation Buffed the Murderblade damage and added an Frenzy proc Skullcleaver drains life Fearscape and Flame of Urh'Rok correctly interact Fearscape icon fixed Lure time increases with talent level Summoners can make their minotaur drop their weapon Fix projectiles in flight from actors that died using Cease to Exist Elementals are now stun/blind/confusion/knockback immune Crown/Bindings of the Eternal Night correctly work after a save/reload Fix Celia being brought to the Fearscape Fix Volcano when save/reloading Reavers's Ruin talent now also heals them for each hit they do FOV/LOS shape can now be altered by modules using a simple: core.fov.set_vision_shape("circle") . The parameter can be one of "circle", "circle_floor", "circle_ceil", "circle_plus1", "diamond", "octagon", "square" The Rod of Recall can be used again to stop recalling Vampiric Gift provides a bit less healing Black Robe procs reduced Chat filter options are now correctly saved when changed Chat log dialog will not scroll on new messages if not at the bottom Inventory window encumberance title changes color the closer you get to overburned Learning a talent triggers its cooldown (except on birth) Fixed the shadows "jittering" when quickly moving around with smooth shadows Negative fatigue is not possible for psi Screenshots works in dialogs & targetting mode too Reseted keybinds, this should be the last time, hopefully Reaver's Ruin talent damage is computed on the fly so that Bloodlust can affect it When the There and back again quest is done Zemekys home closes (since he gets out) Fixed random crash on changing levels Paradox Mage in the "The Way We Weren't" quest can not self resurrect even if the player could Vox correctly states it increases vim Inventory title bar (in Metal UI) fills up with a special color to represent encumberance Fixed psi tooltip Augmentation, Beyond the Flesh, and Quicker than Thought are now instant cast Projection Mastery and Absorption Mastery now have whole-number cooldowns Psi Archery talents now properly disallow sling use. Mindhook inflicts a 1-turn daze Reshape Armor buffed and description fixed Clarified Shattering Charge description Quicker than Thought now properly grants 20% movement speed per talent level Eldritch Blow and Eldritch Fury no longer produce errors when used without a shield Eldritch Fury can now properly daze Golem Crush now correctly checks the target's susceptibility to pin instead of stun Invisibility and Darkest Light reduce your damage output while invisible Invisibility drains less mana Invisibility Runes do not have charges anymore but prevent healing while active and reduce damage output Removed speed runes Made horror talent descriptions clearer Anomalies now reduce paradox when they occur depending on the cost of the talent that triggered them (the anomaly that does damage to spacetime still exists however) Anomalies are now called before failure checks so the player can't hit a point where it's impossible to trigger an anomaly Rethread and Gather the Threads now have mechanics to reduce paradox Energy Decompositoin description clarified Brawler birth description clarified On birth all talents are respecable Rebalanced Epoch Various chronomancy fixes

Have fun!

PS: svn 4439

_________________[tome] joylove: You can't just release an expansion like one would release a Kraken XD--[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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