3ds Max as you've never seen it! (Vol 4/5) You will start by mastering UV coordinates and UVW mapping then applying 2D/3D textures. The first excercise will be on environments after having studied backgroud and spherical environments. Other aspects will be covered such as Camera mapping, UVW Xform, Map Scalers etc. You will finish off with the Normal Map and using the DirectX Manager.

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