Discussion

Yeah, it looks really vibrant in comparison to others colors in there; that makes it hard to figure for good shades.

I think I'll do some experiments, this piece isn't actually one (it's actually from a game).
Never tried different color combinations for flames using db32, I'll probably be submitting something to the forum about flame ramps for the palette, but I think I'm not the right person to do that.

Ya agree on the pink washing out. Also tried using yellow as start of highlight, but the way the tear-shape is shaded it gives it a sorta flat look, and loses some of the heat.

At the end of the day I think, I think you did an excellent job utilizing the palette, but I'm also happy for the discussion and exercise to come from my misjudging of it.

As for the yellow being a bit outside the ramp(s) in general, I can see where you're coming from, it's definitely the most vibrant of all colors, and even the white has a muted tone comparatively. That being said, fire is quite vibrant, so without that yellow it might end up feeling too cold, and not quite like fire.

No worries,
Oh, there is a cool "flame" gradient, I guess. Look at the doodles. Didn't noticed.

Well, I would appreciate if you give it a try, I've been trying some different combinations to make sure flames looks good, and there are pretty nice browns, and reds at db32 which you can use.

Edit:
Looks pretty well, but I think isn't a good one, you're actually using the index 28 (red/pink) which is actually kind of blending, and also doesn't make so much contrast within the orange index 5, probably it's a wasted color. You could probably get rid of white, and make a new ramp starting from the yellow as a highlight, I think yellow is a bit out of the ramp actually, looks too far from the other colors.

Since it was ignorant cc i figured i may as well give an edit using the palette a shot. Got carried away n did a couple few extra renditions. Fire on left, followed by; psychedelic, candy/valentines, poison/noxious, earth.

Looks good, but now I'm looking at I think you didn't noticed the file has db32 indexed palette.

You actually changed the color palette, which is out of the case.
If you want to correct colors, you'll need to use db32 colors, because the flames/fire is supposed to be in that palette, I mean for my purpose.

Sorry, I though you was talking about the wrong combination of colors within the db32, and flames.

Anyway, for the bg change doesn't looks so much better as you say.
I'll probably end up doing this piece into a different color palettes version.

BG edit isn't that great of an example, originally went with a teal to accentuate the warmth, but the shades are a bit desaturated, so the teal didn't really pull out the red. A deep, slightly desaturated maroon was the best I could come up with.

Absolutely! I think the main thing is that the shadow colors are in the brown range, and they start to blend into or dictate the highlights and midtones. If the shades were more a deep red, and the whites/yellows stayed the same blending into that deep red over the midtones then I think it would give off more of a fire vibe. I'd do a quick edit, but I don't know an efficient way to do a palette swap on a whole slew of single frames.

@Doppleganger
Yeah, you're probably right, maybe adding some background plus lighting may look more like flames and so.
Maybe I just wanted it to be simple by putting a solid black color for background.

Awesome effects, but the palette gives feelings of earth and honey far more than that of flames. With the right environmental color context it may appear more like fire, though, so I can't say that it's incorrect or anything. Either way, the animations are very well done.