* Fixed tags not showing up correctly in the unit frames
* Fixed incoming heal bar being stuck if you left a group while you were healing
* Fixed an error due to IsTagRegistered being removed
* Fixed tags creating an old function(unit) instead of the new function(unit, unitOwner)
* Fixed color codes not working when setting tag code
* Added event discovery when editing tag code
* Cleaned up the tag interface slightly, added some basic Lua resources information as well

* Some random performance imrovements to tags, now uses the default event handler that each unit gets instead of doing its own work,
* Fixed tags for tot/totot/fot/pt being double updated every 0.50 seconds
* Fixed player status indicator not showing if you used the default positioning
* Fixed target combo points not showing if you used the default positioning
* Fixed combat text not showing if you used the default positioning
* Fixed disabled but created tags not calling Unregister
* Added tag event detection code in, now to implement it

* Cleaned up the state driver used for hiding pets and party pets when their owner is a vehicle, should be cleaner and work better now
* Added party target and party pet positioning defaults to the upgrade code

* Added predicted health updates to tags.lua
* Fixed an error in units:212
* Changed tag updating, predicted power and health tag updates now occur in health.lua and power.lua as even when they are done in an OnUpdate in tags.lua they visually lag behind and look odd

* Fixed partypets not working due to watching for party#pet not partypet# in the events
* Fixed bugs related to partytarget and partypet not showing correctly when enabled after the unit was created
* Cleaned up the GUID update checks, it's a bit more consistent in when to do the full updates and less prone to issues in raids/parties
* Cleaned up vehicle checks (Need to test this still, drycoded :<)
* Cleaned up some unit code in general
* Changed to delaying the creating of a partypet and partytarget frame until their owner is created
* Added back hiding of party pets when the party member is in a vehicle
* All *target units now check their parent unit for UNIT_TARGET which will force them to update immediately