Simplistic? 🙂
Armor pen is not depended on RNG but angling, no peek-a-boo shit, DONT give side to enemy, torps are dangerous and not to mention tactical diversity where, compared to WoT, we need REAL teamwork thx to classes, not take Obj 140 and snipe whole fucking game with HEAT and you do 4-5k dmg…so much “tactic” in it 🙂 First try, than comment.

I’ve only seen gameplay on YT (Jingles), and what I’ve seen didn’t convince me to try the game. I didn’t see any interesting mechanics in the game that I could learn, things like spotting, weakspots, maps, etc. in WOT/AW. I’ve been mostly playing Armored Warfare recently, along with some singleplayer games.

The very act of shooting at an enemy is a mechanic you need to learn, and refine over months.
No weakspots to learn? Haha, wrong. Citadel placement, which ships use an all-or-nothing armor scheme, how to avoid doing mitigated HE damage on too damaged sections…

Maps are intricate, seeing as the indirect fire makes it so there are some parts of the map you can shoot over, others not. Some places you can avoid spotting, which parts to avoid…

Spotting? Oh, apparently having to deal with surface detection, air detection, activating or not your AA guns to avoid getting spotted, radar, hydroacoustic search, smoke, all that is less interesting that WoT and AW’s “bush kemp” mechanics.

WoWS is a much more complex game than WoT.
The fact that you’ve seen a video of WoWS and think it’s more simplistic that WoT means two things : it’s a well designed, intuitive game, and that you might just be looking for reasons not to like the game.

Actually is a lot more exciting than WoT. In WoT you have mostly fast paced 1 vs 1 combat, but in WoWs its basically team vs team, as most ships can shoot across the entire map and can hit you at any time. There is a lot more teamwork involved than in WoT where everyone just goes solorape/die.