I graduated in August 2012 from the University of Illinois in Chicago with a master of science in biomedical visualization. During my time there, I focused on researching on how to better engage general audiences in serious games by utilizing principles of entertainment-based video gaming and applying them to serious game development, specifically in the health industry. To prove this would work, I spent six months designing and developing a first-person action-adventure game in Unity 3D called CellShifters, where the player was given the task of venturing into a human body to find and rescue their lost comrades. (Find out more about CellShifters here.) While the research was successfully presented and defended, this project remains my primary personal project.