Grim Tales The Legacy - Game Introduction

Welcome to the Grim Tales: The Legacy Collector's Edition walkthrough on Gamezebo. Grim Tales: The Legacy Collector's Edition is a Hidden Object Game played on the PC created by Elephant Games. This walkthrough includes tips and tricks, helpful hints and a strategy guide on how to complete Grim Tales: The Legacy Collector's Edition.

General Tips

This hidden object game requires visiting several locations and using inventory items to advance play.

Play is mostly linear although there are some options for the order in which to explore locations.

Begin play by selecting a mode:

Casual - For new or casual players. Hint and Skip button recharge faster. Active zones are highlighted by sparkles.

Hardcore - No help features. No Hint or Skip buttons or sparkles indicating active zones.

The playing mode can be changed at any time during the game by selecting Menu and Options.

Explore all areas (sparkles or magnifying glass) within a location. This will add goals for that location.

The Compass is a map that shows locations explored, current location and location goals. Click any location to move directly to it.

Walkthrough Tips

CAPITALIZED inventory items are meant to make it easier to find where this guide may differ from your own play. Inventory items are highlighted in blue with a white border in the screenshots.

If you don't have an item referenced in this guide, click and hold the "Ctrl" key and then press the "F" key. This opens a Find area in your web browser. Type in the name of the object as it appears in this guide to find where else it's referenced.

To minimize back and forth moves, most available inventory items in a scene are picked up when first encountered.

Location references correspond to the location namess on the map.

Chapter 1: Exploring the Castle

The Fallen Tree

Play the hidden object scene.

Find the listed objects. The MACHETE is retained in inventory.

Move the cursor around the scene. Examine those areas where a magnifying glass appears. Click an area if the cursor turns into a hand with a gear.

Go forward.

Castle Approach

Zoom in on the bushes on the right (A).

Use the MACHETE to uncover the JACK.

Look closer at the board (B). Take the RAG and AWL.

Attempt to cross the bridge (C).

Look down into the ravine. Take the WINCH.

Fallen Tree

Look at the headlights on the car.

Use the RAG to clean them.

Look into the pothole in the road. Use the AWL to retrieve the FROG.

Castle Approach

Zoom in on the side gate.

Place the FROG in the impression to open a puzzle.

Solve the jig-saw puzzle by matching the pieces by pattern and shape. The best strategy is to start with the outside curved pieces and work inward. Place pieces in the center of the puzzle to find buried pieces. The next screenshot shows the solution.

Note the two tabs on the left (A). Click the "Info" tab for instructions. The "Reset" tab comes in handy for future puzzles.

Go forward to the footbridge.

Footbridge

Look closer at the plant (A). Move the leaf and take the FLASHLIGHT.

Examine the post supporting the bridge (B). Take the SMALL ROPE. Use the JACK (green) to prop up the post. Add the WINCH (green) to pull the ropes tight.

Castle Entrance

Pick up the HOOK from the bench.

Now is a good time to open the map. Click the Compass in the lower right corner.

Look at the legend and move the cursor over places that have already been visited.

There is still a task at the front of the castle (A). Click the exclamation mark to move directly to that location.

Look into the ravine (B). Use the HOOK to retrieve the MACE.

Open the map again. Note that there are no more objectives to accomplish at this area.

Click the Castle Entrance icon to return.

Enter the castle.

Look around the fireplace room.

Go up the stairs to the right.

Arch

Use the MACE to knock the helmet off the knight (A). Look inside the suit of armor.

Take the BAG OF SAND from the fallen helmet (B).

Move the picture (C) to see the niche.

Examine the top of the curtains (D). Use the SMALL ROPE as a cord to open the drapes.

Play the hidden object scene.

Find the listed objects. The SHIELD is added to inventory.

Go forward to the hallway. Use the FLASHLIGHT to look closer at the electrical panel.

Fireplace Room

Go left to the knight's corridor.

Knight's Corridor

Use the BAG OF SAND to put out the flames.

Take the KNIFE from the stool.

Footpath

Use the KNIFE to cut the ropes securing the shield to the post. Take the SHIELD.

Knight's Corridor

Zoom in on one of the knights guarding the door. Place a SHIELD in his hand.

Look at the other knight. Place a SHIELD in his hand.

Cabinet

Examine the pile of clothes on the floor (A). Move the torn clothing to uncover the KNIFE SWITCH.

Look at the book on the desk (B). Take the SCARED FACE.

Take the CROWBAR by the torn picture on the floor (C).

Arch

Use the KNIFE to pry out the INDIFFERENT FACE from the niche.

Go forward to the hallway.

Hallway

Insert the KNIFE SWITCH in the electrical panel to turn on the lights.

Look at the small table on the right. Pick up the NEEDLE AND THREAD.

Take the FIGURINE from the pedestal on the left.

Read the paper on the floor.

Examine the painting on the wall. Use the CROWBAR to pry off the painting and open a slider puzzle.

The goal is to move the three patterned tiles until they are below their matching pattern along the top.

The following screenshots give step-by-step solution instructions or view the video solution.

Screenshot 1 shows the starting position of the tiles. Follow these moves:

C - Up 1, right 1.

D - Up 2.

E - Left 1.

F and G - Left 1.

B - Down 1.

A - Right 1.

D - Left 1, up 1.

C - Left 2.

Screenshot 2 shows the result of the above moves. Continue moving as follows:

D - Right 2.

E - Up 1, right 1.

A - Down 1.

B - Left 1.

C - Left 1.

D - Up 2.

E - Right 1, up 1.

Screenshot 3 shows the result of the above moves. Continue moving as follows:

C - Up 1

D - Up 1, right 1.

E - Up 2.

B - Right 1.

A - Down 1.

E - Left 1, up 1.

D - Left 2.

Screenshot 4 shows the result of the above moves. Continue working as follows:

A - Down 1.

B - Left 1.

C - Up 1.

A - Right 1.

D - Right 1, up 1.

Screenshot 5 shows to result of the previous moves. Make the following moves:

E - Up 1.

F - Left 1.

D - Down 1.

B - Down 1.

A - Right 1

C - Up 1.

B - Left 1, down 1.

Screenshot 6 shows the results of the above moves. Continue as follows:

C - Down 1

B - Right 1.

A - Right 1.

D - Up 2.

Screenshot 7 shows the results of the above moves. Continue as follows:

B - Left 1.

A - Down 1.

C - Left 1.

D - Up 1.

Screenshot 8 shows the solution.

Go through the main corridor to the bedroom at the far end.

Bedroom

Remove the cloth on the bed post. Take the ROPE.

Play the hidden object scene.

Find the listed objects. The SCREWDRIVER is added to inventory.

Main Corridor

Look at the bench on the left with the stuffed bear. Use the ROPE to repair the LADDER.

Take the BATTERIES from the sill of the broken window.

Cabinet

Use the NEEDLE AND THREAD to repair the picture (A). Make a note of the directions.

Zoom in on the coat of arms to open a puzzle (B). Use the picture directions to solve the puzzle.

Use the SCREWDRIVER to remove the nameplate. Take the LEAF (If you have a problem finding this area, make sure the cursor is on the bottom of the picture, not the middle, before clicking.)

Main Corridor

Place the LEAF in the inset on the door to the child's room to open a puzzle.

The goal is to move the leaf from the bottom to the top of the board. Use the arrows and highlight buttons so the leaf matches the position and color at each path check point. Press the red button (B) to see the results.

The solution is shown above.

Child's Room

Look at the album on the floor. Insert the SCARED, INDIFFERENT and SAD FACES in the empty slots to start a puzzle.

The goal is to match the feelings expressed on the face with the situation for the person or animal on the left and the right. Click each face to scroll through the expressions. Correctly choosing both feelings will close that panel.

The above screenshot shows the solution (the cat must be indifferent because it just ate a tasty bird).

Take the STOREROOM KEY.

Fireplace Room

Insert the key in the lock of the door on the far right.

Play the hidden object scene.

Find the listed objects. The PHOTO is retained in inventory.

Bedroom

Zoom in on the pictures on the wall. Add the framed PHOTO to open a puzzle.

Swap the pictures until they are in the same order as depicted in the drawings in the child's room.