As the Summer of Arcade kicked off in 2011 for Xbox Live, one of the headline games was a title called “Bastion.” Like just about every other indie title ever made, it arrived without much hype and drew little more than curiosity based on the tantalizing art style. But as soon as it hit the marketplace, both critics and fans found themselves completely immersed by a game that realized that sometimes there is an inherent value in style over substance, if you happen to be the most stylish thing in the room. It went on to post impressive sales figures, and find itself on short lists everywhere for game of the year.

And now it’s coming to iPad.

If you never got to experience “Bastion” originally, it’s a story of a protagonist known only as the kid who awakes one day to find that an event known as the “Great Calamity” has wiped out just about everything he’s ever known. His only hope is to search out a communal safe haven, known only as the bastion.

“Bastion” is an action RPG in the style of “Diablo.” From there, it immediately defies categorization. Letting the simple and addictive style of the genre take care of that burdensome concept known as gameplay, “Bastion” instead focuses its considerable efforts on…well just about everything else. You’ll immediately be drawn in by the games art style, which features well rendered hand painted environments and characters. Color has seemingly abandoned video games as a whole, and to call “Bastion’s” style a breath of fresh air contradicts the fact that the only way to really describe the look of the game is breathtaking.

Coupled with this graphical onslaught is some of the best sound design ever put in a video game. This is mostly due to the games gruff narrator who manages to comment on just about everything in the game, whether scripted or otherwise. What initially seems gimmicky, and could get annoying, instead becomes vital as it contributes to the game a unique storytelling style that reminds you of a storybook fantasy tale. When not being entertained by the narration, you may take the time to notice that the music is not only appropriately atmospheric, but also stands well on its own accord.

For its critical transition to the iPad, little is lost. All of the game’s content is available, and looks and sounds great. The controls could have been an issue, but by using a minimal amount of touch buttons, the developers have managed to make things as painless as possible, and after the first few levels you will rarely find yourself fumbling with the controls. In fact, the only reason I couldn’t recommend the iPad as a platform for “Bastion” is because when everything in the game (the addictive action, the stunning look, and the encompassing sound) all come together, it’s very easy to get swept up in the title and thus lose track of the world around you, making “Bastion” something of a public hazard. Also, much like the original title, you may find yourself wishing that you had an invisible narrator commenting on your every action through the day, only to be continuously disappointed there isn’t one.

There doesn’t exist enough games with the simple beauty of “Bastion,” and there are even fewer on the iPad. In 2011 “Bastion” for the 360 was a candidate for best game of the year. In 2012, it’s still got enough going for it on the iPad to be my app of the week.

At no point in the day is the average person but mere moments away from an entire universe of information and entertainment both classic and current. You could call it overwhelming, but that doesn’t really seem fitting. Overwhelming would imply there is some kind of burden, when really it’s enjoyable how much we have access to, even if there is no good way to sift through it all, and find the bits most relevant and interesting to you.

New app Prismatic may have the answer to this dilemma. After you create your log-in through Facebook, Twitter, or G+ the app immediately starts learning about you and what you’re interested in. From there it begins to pull news stories from the world over and deliver them to you based on your interests. You can influence this story selection further by letting the app know what stories you like, and telling it various subjects, people, locations, or anything else you may be interested in. What’s even better is the app begins to learn, and varies its selection eventually creating a constant flow of news made just for you.

Call it Spotify for news, and you’ve got the right idea. What’s even better is that it works as well as the famous music app. Of course, this isn’t a completely new idea for a program, as Google Reader and some other, similar apps have been offering this same feature for a while. Prismatic, though, is different because of how organic it feels. The layout of the app allows you to smoothly move between the stories themselves, and the features that let you input information to expand the stories the app suggests. When the app is working at its best, the effect truly feels like a virtual newspaper meant just for you. Better yet, you can share stories you find with friends, and them with you, allowing you to expand your interests and horizons even further.

Even in its early stage, Prismatic is an essential app. Even if you use it for nothing more than to gather your favorite topics in one place, it does it better than any of its competitors. But if you take the time to truly explore the abilities of Prismatic and create a news network with you at the center, then you are rewarded with a program that becomes as essential to check multiple times a day as your e-mail is. While I’m still waiting to see what great additions further development of this app will create, for now it’s still newsworthy enough for my app of the week.