Sayako is a game heavily rooted in the exploration and horror genres, the first entry in a planned trilogy, but by no means an incomplete story by itself.

It tells the the story of two teenagers who nearly 6 months after the loss of a close friend, find themselves trapped in a looping nightmare related to the events surrounding her demise.

In a last ditch attempt to salvage their sanity, the two decide to head for the location those dreams hint to visit.
The hospital where said friend, Sayako Noguchi, perished.

The Ancora Hills Sanatorium

Operational for 40 years, the Ancora Hills sanatorium served a vast number of patients while it remained operational, however, the reputation of said institution saw itself tarnished during the later run of its life, with varied reports of patient mistreatment and covered up negligence. The highly controversial case of Sayako Noguchi would become the last, yet greatest black stain on the records, right before the scheduled closure and decommission of the facility.

Today, the intimidating structure still stands and remains largely abandoned, becoming an object of urban legends and vandalism.

Stamina Gauge

Flashlight System - press Q during the game to switch on/off flashlight

Latest Blog

As you may have known, Sayako has been put on a sudden hiatus for the last couple of months, and there was never any official announcement from us.

Firstly, we apologize for the sudden disappearance. Things were going rather harshly for everyone in the team in the last couple of months: life, work, relationships, everything. And secondly, I want to take this chance to announce a change in the Staff Body of Sayako's Development Team.

I am sad to announce that due to circumstances, our friend Elements can no longer stay in the development team of Sayako. As for the reason why, unfortunately I won't be able to disclose.

His leaving is a rather big blow to the team, but we'll hang in there with what we have and find some other ways to fill in the roles Elements left. I know we kept saying this all the time, but again, Sayako will not be cancelled and will likely undergo a major revamp this summer. This time, I'm in full charge.

Again, I sincerely apologize for disappointing you guys with yet another negative announcement, instead of something nice and cool to congratulate us finally reaching the 100 subscriptions mark. Hope you'll have a great day!

Sayako is not cancelled! It has just been delayed due to several other projects where EE and I have lent our help in the past few months, we're about to finish our last batch ,and from then on, Sayako will continue to be updated regularly as progress continues.

Sayako is not cancelled! It has just been delayed due to several other projects where EE and I have lent our help in the past few months, we're about to finish our last batch ,and from then on, Sayako will continue to be updated regularly as progress continues.

@MisterMolby
All core content of Sayako from start to end is done, the last push we need to do is finishing character portraits, revamp dialogue, polish maps and adapt them to incorporate new routes we've planned, and finally, a very tedious task related to the lighting of the maps, as many moons ago, we decided to drop the super buggy KHAZ light effects one.

@MisterMolby
All core content of Sayako from start to end is done, the last push we need to do is finishing character portraits, revamp dialogue, polish maps and adapt them to incorporate new routes we've planned, and finally, a very tedious task related to the lighting of the maps, as many moons ago, we decided to drop the super buggy KHAZ light effects one.

All right, good luck :) the game looks outstanding,it looks like it will be the next Ib or Mad Father.

Sorry to have to disappoint you but really at the moment we can't give any ETA yet. But please rest assured that it will most probably be released this year (we really do hope so) and dropping Sayako is absolutely NOT an option.