About This Game

William "Bill" Sherman has a problem - he's dead. Blown to pieces by his own C4 payload, which he wanted to eliminate a South American druglord with on behalf of some shady secret service people. The fact that he accidentally blew a bus full of innocent civilians into the Great Beyond has given rise to an all new problem - Hell doesn't exactly have any problems with claiming his soul. But now Bill's in purgatory and he's caught the eye of heaven's warriors. He's been offered a chance to make good the havoc he wrought using his quite special skills. And with weapons of course. Bizarre weapons. Crazy weapons...

The Game

Developed by Homegrown Games with former developers and modders from the previous Painkiller games in collaboration with Studio Med-Art and with a Catholic priest advising, Painkiller Resurrection combines rock-hard, no-frills action and an exciting story with painstakingly researched details. In a bizarre world influenced by medieval ideas about hell and purgatory and Dante's Inferno, the mixture of fast, straightforward levels and enormous, explorable regions containing the worst scum of any hell provides a unique gaming experience.

What was supposed to "resurrect" the Painkiller franchise has stained its reputation forever. This game, like many of the other Painkiller extensions first started as a fan project until JoWood decided to fund it with a commercial release in mind. How is Resurrection you might ask. To get right to the point: It's abysmal.

The game revolves around Bill Sherman, a cold-blooded assassin who apparently gives two ♥♥♥♥♥ about a bus filled with civilians that headed right into his bomb he prepared for the Mafia. Unable to stop the bus, he dies along with the Mafia guys and civilians and ends up in Purgatory, where an angel tells him to defeat Lucifers' henchmen and their armies of demons in order to prevent a war between heaven and hell and to redeem himself. It's a very basic story, which is to be expected. The illustrations for the cutscenes are rather well done, unlike the horrible voiceacting.

The levels are more open than what we're used to with the original game and Overdose. There is a decent amount to explore and I actually like the idea. However, traversing through these levels can be a chore. You often end up getting stuck in the level geometry, you can't climb up stairs because of how steep most of them are and a lot of enemy encounters happen on very tiny pathways (worst case scenario: on a tall cliff).

Speaking of enemy encounters: Pacing is decent though there are waves which can drag on for quite a while. Thankfully these are still shorter than the average waves in Painkiller: Redemption. Gunplay stayed the same, but this game has hit detection issues, most noticeable with the Painkiller. There have been numerous times where projectiles seemingly travel through enemies without harming them. While this didn't lead to frustration (thanks to the abundance of ammunition), it did annoy me greatly.

You know what's funny? When a mod released in 2009, based on a game from 2004 features worse graphics. Resurrection looks horrible. Texture work (not counting reused assets) is really bad, draw distance is pitiful and several GFX are glitched. Unacceptable. I also experienced massive screen tearing which is really unfortunate.The game has serious performance issues. There have been numerous occasions where my framerate would tank down to 10FPS for a second or two. On a GTX980!?! How? And don't get me started on the loading times. It can take up to 30 seconds and longer to load a save. This is a total pace killer and brought my blood to boil. I have never experienced such long loading times in any game before. The music is OK, but nothing that will stick.

I haven't finished Resurrection. I have no desire to finish it. Guess what, I can't even finish this turd because Level 4 is broken. I spawn outside of the map, falling to my doom. And I have no idea how to fix that. Something which really amused me was the plank bridge in Level 3. You can't use that thing, it will kill you because of the Havoc Engine spazzing out. Instead of fixing it, the developers at Homegrown Games set a teleporter to bypass it. This is the most ridiculous thing I have ever seen, period.

Don't get me wrong, I love this series. Running around shooting swarms of crazy looking enemies with crazier weapons is both hilarious and a massive adreniline rush. This particular game, however, was built by the fans and it shows. There is little or no direction to the only way out of any level and the monsters are put into senarios that don't play to their strengths or themes. Skip this one, play the other Painkillers instead.

I gave it a shot . . . . it has huge unintuitive maps but that didn't bother me, it has bugs and that didn't bother me either. I like the painkiler series. But after i got stuck in in certain areas . . . . and having to reload to the last saves over an over . . . and wait for the maps to load . . . . i gave up. I cannot recommend this game at full price. Maybe at a 75% discount and even then be warned, this game is far from perfect.

It's playable and since it's fan made i didn't expect much . . . . I'll give it a 6.5 out of 10. If it was not fan made i would have given it a 4 out of 10.

The design captures the Painkiller style, the variety is splendid - we will visit beautiful cathedral, town, cemetery, catacombs, dry sea, ruins, mountains where Painkiller's climbing mechanic really comes in handy. Some levels are open - unlike other Painkiller locations you're not forced to basically walk through narrow linear corridor without ability to backtrack, and can freely roam around the big location. This part of the game is executed brilliantly - such locations are very interesting to explore, and it's a huge pleasure to discover the landmarks.

Each level has unique memorable features - magnificent architecture, dark part and stairway to Heaven of the Cathedral, amazing variety of locations and buildings in Haunted City and Forgotten Valley, nice industrial scenery and cool fight against whole army of enemies with new strong weapon in Hangar, depressing atmosphere of Dry Sea, stunning vistas of Gloomy Mountains and Tower of Power. In the mountains I didn't notice a single tiling texture, which is very impressive considering the fact that this engine clearly isn't megatexture-wielding IdTech5.

Fans of standard Painkiller game type won't be deprived - two levels are in classic style where the player follows a linear path and is blocked by slabs during battle.

On top of that - story which features very entertaining witty dialogues.

And don't think that it's going to be too short. Even though there are only six levels, for the most of them each one is as long as 4-5 regular Painkiller levels, and variety of the design ensures that it won't feel like you're stuck in the same decorations for too long time either.

It's too bad that this game didn't reach its full potential due to JoWood publisher who forced the developers to release it too soon. It's amazingly entertaining how it is, and with more levels, more new weapons and monsters it would definitely become the best part of Painkiller series.

Bug here, bug there, bug everywhere !!! As the only painkiller game, this is really a true simulator of hell.. long loading times, approximately a 3 minutes, frustrating level design, where you have to jump through bad placed textures, and one bad jump leads to game over, or at least 50+-HP down.. some mobs also deal damage as if you were playing on the hardest difficulty while you play on the easiest.. and sometimes enemies (even bosses) just explode and die without any specification about what caused that.. good thing is, if you dont like to fight some types of enemies, or u dislike the arena you are currently fighting at, this painkiller doesnt force you to kill all enemies, you can simply run through the level, and if u run away far enough, the mobs will despawn and its solved.. i also like the "non-linear" design of levels.. u can go wherever you want, but be careful, if u see textures disappearing in front of your eyes, you better go back, or else youll be stucked in the place even worse than the hell, which is the bug between textures.. and what about new content ? One new enemy two "new" bosses (on of them has the exact moveset and attacks like that one new enemy and second is reskined alastor from original game), and one new weapon, with extremely OP primary fire, and extremely useless and bugged secondary fire.. and thats all.. and you know what ? i think this is a great simulation of hell or that idiotic purgatory at which this game takes place.. if i take it that way, and if i exclude the last level, which simulated hell maybe too much and was frustrating as ♥♥♥♥, i can say, that i had tons of fun with this game, because if i just reminded myself, that this game is meant to be serious, i just really had to laugh and thats the purpose of games isnt it ?

As good the first two (actually three) Painkillers were, this one is as bad. It gives the real What-How-Who-Why? feeling.

Pros:The level design of the first (weird) and the last level (open-wide overbright depressing). Sorry but that’s all!

Cons: Only 6 levels, but don’t think it will be a short fun thingy, not at all! I nearly played it as much time as the whole Black Edition! Why? Beacuse five of the levels are sooooooo big that there is enough space for a mediocre RPG’s whole storytaking. But they are not just big but you don’t even have a clue where to go! The compass that always helped in the previous games are mostly not working (as it seems they only function near a checkpoint), or it just shows a near health item (really, it happened to me!).So the gameplay is: You wander aimlessly in big wide areas or ridiculously hard maze-alikes, sometimes triggering enemy spawns, fight them then toddle further without any clue what to do. The enemy spawns are randomly placed, no chance to find them all. On one of these enormous levels to earn a card you have to kill all mobs, of course i missed a quarter of them. Sometimes you find a checkpoint and you are happy thinking you have found ’The Route’, but soon realize there are more checkpoints when accidentally backtracked because of no directions given and a shortway (again thinking this is ’The Route’) just lead you back there.Have to mention here that even if it’s a fan made product (like the mighty Overdose), the several clipping and stucking problems, incomplete areas with missing parts and walk-out-the-map-and-die things are still not acceptable!The new enemies are ugly, some really amorphous, and extremly unbalanced. Most of them are boring easy and some are. . . ehhh: One time i walked into an open area and i’ve been presented with a new chaingun enemy, not one but like twenty. Guess who died . . . 30 times in rapid succession, until i was able to retract somehow with my remaining 4 HP and hide behind a wagon. It took me 20 minutes to clear the area by picking them one by one and of course it costed me again like 30 deaths as the guys use perfect aimbot hitscans. Older Painkillers were famous of that the enemies were in context with the design of the levels and areas they appeared on. In here absolutely nothing. Everything seems randomly thrown into. For the record i was able to earn only one card (first level). Yes, I’m a pretty mediocre player but seeing how far i was to reach other cards’ requirements i say that’s a joke.Here comes the best part: SUICIDAL ENEMIES. Let’s say this is a very unique feature of this product, as i never saw this behavior in other FPSs. It must be connected somehow with the messed up checkpoint system that sometimes (not even rarely) when you approach a new area you see a bunch of puffs meaning the mobs just vaporized themselves. Even better one of the minibosses (or boss? not sure :P) did this to me, really! I was wandered around half-crying in some Gobi Desert size crater when i found a hundred meters high door like wall. I was sure a boss is behind it, but could not open it. Hardened by the hours of playing this game I was a pro at this moment and i knew i have to find some randomly dropped checkpoints to trigger the opening. So i staggered away to hunt for the little red saviours. Periodically checked back and after a while (an hour or so), hurray! it was open. Run through it with readied heavy weaponry but i was only greeted by a big puff and a cutscene began. After it was done i gathered the fair amount of ammunitions around and started shooting at the poor enviroment to lessen my frustration.The protagonist is an idiot for sure. As someone (J.Johnson) in an another review pointed out he (the ’hero’) „calls himself a 'world class killer' blows himself up because he can't read a bus schedule”. The plot itself is chaotic, the conversations tells nothing besides the antipathy between the protagonist and the bosses (but there is no why). Normally i would not care but the big pile of other problems just strengthen this as well. BTW I know i did not see the real ending (again i ’only’??!! played at normal) but i have no intention to play this mess again.

Yessir, if you enjoy being kicked out of a game and back to your steam library every nearly ten to fifteen minutes, have we got a game for you right here. What's that I hear? Overdose was buggy, you say? Well yes, Overdose was a buggy, slightly unfinished seeming product, glad you noticed. We've managed to more than triple the bugs in that as well as reduce overall stability!

Remember back in the good old days of playing through Painkiller: Overdose when you'd randomly morph into demon mode and it'd boot ya to your desktop? ENJOY THAT EVERY SINGLE TIME YOU MORPH THIS GO-ROUND, FRIENDO!

And the level design is unintutive, what with checkpoints that fail to load, enemies spawning on top of each other, on top of you, and on top of a void outside the map! We've got necessary progression points hidden in corners you'd NEVER think to look here, boy howdy!

What's that you say? This isn't enough for you? Try a heaping helping of FIRST PERSON PLATFORMING! Yes, the bane of all gamers' existance, the reason nobody liked Xen, good ol' FPS platforming is back, this time in a painkiller game! Nothing goes together like mustard and chocolate cake quite like having to jump up a large spiral staircase very high up with nothing to meet you when you inevitably fail like a fifteen minute load time.

A 15 minute load time that, mind you, will fail to load almost each and every time, simply freezing you on a load screen.

BUT IF YOU'RE STILL NOT IMPRESSED, REMEMBER: Your save games can and will become corrupted for virtually no reason, oftentimes making the game fail to launch and booting you out to your desktop before you even get a chance to see past the main menu!

All in all, if you don't spend enough time not playing games and not looking at your steam library, highly recommended.

Easily the best rebooting your videogame upwards of twice every 30 minutes simulator on the market today.

The most buggy game in the series, however also the most innovative. I only recommend you purchase as part of the complete pack or while it's on sale as there's content only a fan of the series would enjoy. Large, interesting levels and new content (weapon + enemy variants) make it worth a buy, for the right price.

Okay, let me gat this straight - this is not a good game to play. Damn, it is barely playable at all - loading goes for 10 minutes (versus 1-2 in the original game), sometimes game freezes and slows down. Some triggers don't want to work and you have to run around for another hour to find some little zombie behind some door. Design goes from quite cool to disgracefully awful and gameplay is just ruined - but hey, there is still a good side. Developers had a great idea of making maps REALLY BIG, so somehow I had a feeling of open-world. This is really cool. But technically this game is hell in all aspects, so I don't think that you want it.

5 years after the original Painkiller game its 3rd expansion titled Resurrection was released. It was an unoriginal expansion offering a "unique" story and "enormous, explorable" areas for the Painkiller fans to discover. The 2nd expansion was already a mediocre game but that at least could offer new weapons and enemy types. What is more Resurrection has an awful level design in place and just because they introduce a new protagonist and comic book style "cutscenes" it does not become a brand new game. It's almost like a mod branded as a new game in order to cash in on a famous franchise.

Avoid it if you can and pick the original's Black Edition instead or the remake titled Hell & Damnation.

Don't get me wrong, I love the Painkiller series, but this is really not a very good Painkiller game. This is a fan-made mod that tries to make Painkiller more open world, and it fails utterly. Levels contain a total of 600+ enemies, with confusing layouts and little direction. There are not enough checkpoints on any difficulty and the enemies are frequently buggy, even sometimes almost invincible. Want more Painkiller? Look elsewhere.

First impressions of PKO prompted me to get a Refund. PKR had a demo which left a sour taste in my brain. the lack of EVERYTHING in the way of quality testing leaves you with a game feeling thrown together and cheap. This is supposed to be a full production game of a much beloved IP. On this level I crashed soon after on a load point. autosave, crash, load crash. so essentially there was no way past it. I should have known when the Demo was an exact duplicate of the first level in all its horridness. Here is a Screen of the level mentioned above complete with its missing waterfall texture. http://img.photobucket.com/albums/v209/metclan/Shot0018.jpg

It doesn't matter how much you love the original Painkiller, this game will manage to disappoint you. The levels are bland, and more often than not you'll find yourself accidentally breaking your way out of the level because it looked like the right way to go. I feel sorry for who ever made this and released it because I know they thought they were breathing new life into PK, but they wound up opening themselves up to ridicule. Sorry, guys, but this game is bad.

So I bought the complete pack while it was on sale, because ♥♥♥♥ it. I don't necessarily mind older FPS games as long as I can scale the resolution up, and thankfully all these Painkillers let me do just that. I've tried them all, and they range from dishearteningly generic to very intriguing. This one doesn't count. After spending fifteen minutes running around big empty gray rooms, realizing that my progress was being blocked by one enemy who got stuck in the wall, killing it, and then realizing that bugs were blocking my progress anyway, I gave up.

The game has "Fan made product" written in all the loading screens. That's no excuse.

Literally worst game I've ever played. I never thought, that the level design can be SO bad. It's a shame, that this game called Painkiller. Hurt as much, as watching Hellraiser 7 or 8 right after first one.

It has a real intresting story. Your a warrior cast into hell and fighting your way out. Killing all forms of monsters that stand in the way. It feels like being in a Tales from the Crypt movie, Bordello of Blood and Demon Knight. I dare you to play this.