It's ok. The game is decidedly slower and I wish there was a little more player interaction for a 4 player game. As a way to play Netrunner with 4 people, 's not bad as long as no one is taking really long turns.

You have to sacrifice those clicks before the run. If you run on a server with 1 Virus counter on Crypsis and you use him to break subroutines on two pieces of ICE, after the encounter with the second is finished you have to trash Crypsis, as there are no more virus counters on him to remove. This is his biggest weakness, really.

I think Wyldside by itself is bad news. If you pair it with Aesop's Pawnshop, then in the event you really need the extra click for your turn, you've got it there. But that's just my opinion. Anarchs seriously lack a draw engine, and working around Wyldside is maybe the best option if you don't feel like using your influence to import Prof Contacts.

Uh, that's not entirely true. I took second at the Plugged-in Tour with a Noise deck in which Wyldside is not only present, but largely critical to how I run the deck. Wyldside has to be played around, but it can be very effective in the right situation.