AMD Expands On Microsoft Blog Post, Reiterates Mantle Goals

Picking up from where we left off with Microsoft's blog post on the state of Direct3D, AMD has released their own short statement through Twitter expanding on Microsoft's blog post with respect to Mantle

From Anandtech:

Essentially reiterating their design goals for Mantle, AMD laid out why Mantle isnt in the console (it already has a low level API) and how they intend for Mantle to bridge the gap with console code. Strictly speaking there isnt any new information here regarding Mantle, but it does serve to provide a short and simple description of Mantle straight from AMD. Mantle is NOT in consoles. What Mantle creates for the PC is a development environment that's *similar* to the consoles, which already offer low-level APIs, close-to-metal programming, easier development and more (vs. the complicated PC environment).