Sorry for not signing up earlier. Took a short break from Drunk Duck. Just found out now that Niccea was the winner. ^^'

I'm gonna be traveling for the next week so I'm probably not going to be active much but might pop up from time to time. Then again, who knows… I might be pretty active, depending on how much computer access I'll end up getting.

So don't expect much of me but sign me up anyways.

Besides… it should be interesting to see how many sides attack/recruit me on the first night.

Oh… and… uhm… as for my costume… lacking any other ideas, I guess I can be the Mad hatter. The Alice in wonderland mad hatter, not the mafia bomber type.

Those were my two cents.If you have any other questions, please deposit a quarter.This space for rent.

Because these powers are so different from what I'm used to working with, I have questions.

Cause I Said So!: Increased vote count of 2 during voting.Does this mean “Counts as 2 votes”, or “Counts as three votes” (normal plus 2 more)?

Did you ever know that you're my hero…: Cannot be killed during the night while his bodyguard(s) (Big Kids) are alive.Does this mean that an attempt to put the leader into timeout puts a bodyguard into timeout instead? Does it mean that if the leader is targetted, then nothing happens?

The second seems to reveal who the leader is, while the first might hide it and look like another protective power.

The Leader Kid is elected at the start of the game and has numerous roles. His special abilities are:

Elected? As in, a public vote?

What happens if a monster leader is elected?

Ahh, so if the leader is well-known, then it makes sense that you don't auto-kill the bodyguards; you have to determine if they are gone or not before you “waste” your timeout.

Alright, the rest of the powers seem clear enough … not sure how they'll play out.

Signature? A digital signature? But that has to be different for every post; how can one signature work for all posts?

1337 got most of it right, but this is a recruitment style game. The monster leaders are vying for power so they do not know each other. The people who get recruited will know who the leader of that group of monsters is, but not anybody else unless someone spills the beans (glares at mett), The monsters groups have a potentially exponential growth rate, but as evidenced in the first game of this type, that is not the case (I lost everyone I recruited the night after, and I also had the other leaders killed thanks to some help).