I can't remember specifics either, but I really doubt it. Temple services generally aren't that wide spread. Temples are fairly rare in IWD, so you might as well reload when you lose someone.

Originally Posted by SirJames
Also, having a small party is generally easier than a big party. All you ever need in the infinity engine games is a Half-elf Cleric/Ranger.

Works really well in BG2, but there is no dual wielding in IWD (just a weird extra attack thing with your main hand weapon), so it's not all that great there. I find IWD easiest with 2-4 characters myself, and the most fun with only 2.

I started with 4 characters, not trying for the optimal powergaming setup but RP in my head. Paladin, Bard (war chant of sith is very nice), fighter dualed to cleric at lvl 5 and a half elf fighter/thief.
Then Came a ranger that I dualed at lvl 13 (well that was smart.., wont gain back his abilities ever..)
And then I had all this loot to carry so a fighter dualed to mage at lvl 7..

Im just to greedy when it comes to the loot, If I cant carry it, I sometimes make up an excuse that i "need" another one in the group..

Is there an obsessive hoarding disorder in CRPG?, OHD?

I collect all this potions that I never use, my fighters keep an abundance of weapons because, you know "they might come in handy.."

Hah, I do the same thing, which is why I'm not a big fan of limited inventory. I even end up casting Bull's Strength on sorcerers and what not in NWN2 just so they can carry more loot.

In BG2 I give the weakest characters (typically Edwin or similar) a belt of strength to let them carry more. Who cares about combat performance? It's all about being able to carry the loot to the nearest vendor!

— “ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)