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Having teenaged RPG leads is really cool until you stop being a teenager yourself. Do you remember being seventeen? You're a dumbass at seventeen! I wanna be saved by the guy who's twenty-seven. He's at least payed taxes. He knows how to do shit. He can drive.

I dunno what game this is, but I assume chain ult-ing would be coordinating your ultimate attacks back to back to maximize the effect.

It could also involve extending the duration of an ultimate effect to the point where it can be used again before it has had a chance to expire. As long as you can keep meeting the necessary conditions, you're semi-permanently superpowered.

If you're played Heroes of the Storm, Sonya's Wrath of the Berserker is an example of something like that. The base duration is 15 seconds with a 60 second cooldown, but the duration increases whenever you gain rage. As long as you're continuously fighting things, it isn't that difficult to push to the full duration. Run out of targets, and you could be locked out of it for upwards of half a minute.

In a lot of multiplayer games each character has a powerful “ultimate” ability. On their own these can often guarantee a kill or save team mates. However with a more knowledgeable player they can be linked with their own or other character abilities to gain a larger benefit.

I don't think any Champion in Paladins has an ult that uses chains. Makoa (Road Hog except he's a turtle god) uses an anchor with a chain to hook people, though. I've never heard the term, but I assume it means to combo ults together. Like there's a character named Seris who has pretty much the same ult as Zarya. Using that to group enemies together and then using a big aoe ultimate like Skye's bomb would probably be chain-ulting.

Everyone has a price. Throw enough gold around and someone will risk disintegration.