Just some minor edits and improvements over v2.5.03, but it's been a month, and a couple of the edits kinda need to go out.

Tools Used:Notepad++Paint.net

Inspired by Big Trident, but with rather more care than simply scaling everything up.(Amplio units are sadly just a bit too wide or off-center in some cases, necessitating a custom units image)Unzipped Files go into the /data/ directiory

I got a load of 'warning: already have a sprite for "f.shield.abkhazia"' unless I comment out the reference to misc/shields.spec from sextant.tilespec. (I assume the intention of the supplied flags.spec is to replace unit shields with the small versions of rectangular flags.)

Oh, and another thing, Logically, having the shore-water look like lake-water rather than coast-water makes a lot more sense, but how is the visibility/differentiation compared to having coast shore-water?

Also, White city outlines are already set to come back next version...(It doesn't look as good as what I was thinking, and I missed seeing it do to doing 95% of my testing in Observer mode)

Additionally, I DID manage to increase the saturation of coast-water by 10 without it being eye-searing. It's not much, but it's still notable. Should help with differentiation.

FWIW there is now a sextant entry on the tilesets and projects wiki pages. If you want a "better" license for the screenshot holler: GPL is the default in this sub-forum, but not ideally suited for "art" (images, sounds, music, videos, manuals, or everything else excluding code ). Plausible alternatives include CC-BY (creative commons), CC-BY-SA (ditto viral), CC0 (public domain dedication, dummy license for regions without the US-concept of PD), WTFPL, Beerware, ...

Hmm, in truth, I think CC0 suits me best, so a general GTKv2+ for everything as a whole (to maintain integrity of used materials), and CC0 for individual sprites solely by me would be best.

Edit: Oh! I just realized you actually just mentioned the image specifically, not the tileset. Hrm, I think it might actually have to stay GTKv2+ due to all the stuff that's already using that license involved in it.