Hello!How does everyone understand the rules for the claoking device on ships?It says that with a successful check, the ship disappears and ends the fight. It also says that they can be detected again.

When would the ennemy ship try to detect the ship? Would it start the fight from the start? I dont see why a ship with this module would not try to do that every round.

Maybe I dont understand something basic about this but it's been bugging me as in my game it keeps happening and it feels wrong.

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Matthew Tyler-Jones: Let's be really clear. There is no "cloaking" technology available in Coriolis.

There is "STEALTH TECHNOLOGY - The ship is fitted with the latest in high absorbent duraceramics and zero-signature radiation shields. Gives -1 to Signature. The ship can disappear during combat." (It's not a Module, it's a Feature) This doesn't make the ship invisible, á là Star Trek, it makes the ship hard to spot. A clever sensor operator can, with luck, make an enemy ship lose sight of them:

"Disappear: If the ship is fitted with Stealth Technology, the sensor operator may attempt to drop from the enemies’ screens. If the ship has a lock on it, the roll is modified negatively by the strength of the lock (the highest value in the case of multiple locks). A successful roll ends the combat. The enemy ship may of course try to detect you again."

Obviously they need to make sure their transponder is switched off too.

A subsequent attack from the hidden ship though, will trigger "automatic detection" (table on page 164)

John Clayton: Thank you.

Sylvain Robitaille: I thought long and hard on the why.I think they made it so as to avoid the weird case of cloaking when you have ini, vs cloaking when you don't have ini.If you have ini, not ending combat give a chance right away to be re-detected. If you don't have ini, the enemy does not have the chance, then it ends combat because there is no way the other ship can follow you without seeing you.Making it ends combat simplify things I believe.

NOTE: Any "round" you are in range, allows for an active sensor check. So very a slow ship may get re-engaged.