If you like the game idea, please support us! If you don't, well thanks for reading! I'm sure there's someone you know that would like this type of game. I'm just trying to get the word out there, I really want to work on this game full time and be able to afford professional music and art.

So as a little development update, I wanted to post a screen shot of the look we are now moving toward. After much feedback, we have decided to move a bit away from the block look, at least for weapons and characters, and use proper models instead. Would love to get opinions on this move!

I think it is going to pretty sweet to have a fully destructible world yet also have some more realistic looking enemies and guns. It stinks that we are basically going to throw away the voxel modeller/animator we took six weeks to make, but maybe we can open source if or something? Comments and ideas welcome

So as a little development update, I wanted to post a screen shot of the look we are now moving toward. After much feedback, we have decided to move a bit away from the block look, at least for weapons and characters, and use proper models instead. Would love to get opinions on this move!

I think it is going to pretty sweet to have a fully destructible world yet also have some more realistic looking enemies and guns. It stinks that we are basically going to throw away the voxel modeller/animator we took six weeks to make, but maybe we can open source if or something? Comments and ideas welcome

That is very nice. I hope you can make the radar look nicer. All the FPS games I've played have an ugly radar.

love the new style, I feel it fits more to leave the voxels as 'gameplay only' rather than a defining element of the actual character's appearance, and allows for more creativity in the design of characters and enemies.

Busy between school, work, life, games, programming and general screwing around.If you'd like some pixel art for your game, send me a PM, i'll see what I can do.Current project: http://elementalwarblog.wordpress.com/

love the new style, I feel it fits more to leave the voxels as 'gameplay only' rather than a defining element of the actual character's appearance, and allows for more creativity in the design of characters and enemies.

Thanks it really does!

We updated our page and video on KickStarter, we worked on defining Haxel so its far more clearer what type of game it's going to be.

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