Anyone got any tips on creating sounds with renoise? Starting to use the program again but this time I want to do things differently. Minus using the onboard effects, I actually want to create sounds withing the program with waveforms.

My sound design skills are wank. Please post some tips and tricks on the subject.

I mainly want to create bass sounds as well as pads and some sound effects. I can do standard stuff like subs, kicks, wooshes and a reeCe bass, but nothing more than that. Would be great if anyone can point to an .xrnx with some examples for study.

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Posted 28 August 2015 - 14:33

Anyone got any tips on creating sounds with renoise? Starting to use the program again but this time I want to do things differently. Minus using the onboard effects, I actually want to create sounds withing the program with waveforms.

My sound design skills are wank. Please post some tips and tricks on the subject.

I mainly want to create bass sounds as well as pads and some sound effects. I can do standard stuff like subs, kicks, wooshes and a reeCe bass, but nothing more than that. Would be great if anyone can point to an .xrnx with some examples for study.

Thanks.

In the download section you'll find many already made instruments and such. Find some you like and study them to see how they work.

There are so many ways to design sounds, it's not really an easy way to learn it without experimentation and looking at how other people do it.

You could for instance try starting with a simple single cycle sample, put some distortion on it and make a filter sweep with a LP or LS filter, it's good for experimentation and could result in a nice bass sound. By moving the filter cutoff with an LFO you could get some nice wobbles.

-- Paste a reversed part in front of its original, smooth any glitches where both sections meet. Then select all, and paste it in front of the original. Smooth glitches again. Then select all, append to original again etc. Then add an ADSR envelope over the lot.

- Play 2 different samples together in tracker view then render, and use the render as a new hybrid sample. Clean it up, add a new ADSR, etc. etc.

-- There's also other weird things you can do, just play around. It's nice doing stuff like this when you have time.

Yeah man I honestly would just tell you to shut off the "I can't do this/my skills are wank" voice in your head and keep experimenting. All the coolest sounds I've made I made from scratch, not by learning from presets.

I'll throw you a bone though, use the signal follower on a drum group/track and send the input into hydra, then send hyrdras various "heads" into the multitap delay. Or try this with a synth, using the same modulation source on multiple parameters makes the sound more "cohesive" in my opinion, if that's what you're going for.

One thing I like to do is watch sound design videos on Youtubes in * a different tool *, and then attempt to make something similar in the tool I am learning. Today I watched a video of someone making a bass in Sylenth, and then made something similar, but with my own flavor in Renoise. It helps me identify the weaknesses I have, and where they are tool related, and what I missed in the sound design. Experimentation is really key though...