CRPG Analyzer: A checklist for computer role-playing games

Character Development
Describes ways to create, change or enhance your characters in order to increase their effectiveness in the game.

Must HaveC1: you can control and role-play one (=Avatar) or more (=Party) unique characters (-> not only uniform units) - yesC2: you can progressively develop your characters' stats and/or abilities (-> e.g. through an in game value (usually exp. points) gained by quests, exploration, conversation, combat, …) - yesC3: Checks against character stats and/or character abilities/skills are necessary to make progress and finish the game - yesC4: you can equip and enhance your characters with items you acquire - yes

Should HaveC5: you can create your characters - only the main characterC6: the player needs preplanning for the development of the character(s) - yesC7: the primary means of problem solving, gameworld interaction and overcoming challenges is the tactical use of character/party skills/abilities (-> the player's physical coordination skills are secondary) - yes

Exploration
Includes how you can move through the game world, as well as everything you can find, see, manipulate or interact with, like locations, items and other objects.

Must HaveE1: your character(s) can interact with the gameworld and find new locations by exploring. - yesE2: your character(s) can find items that can be collected in an inventory (-> there have to be more item types than quest items, weapons, ammunition and consumable stat boosters.) - yesE3: your character(s) can find information sources (-> e.g. NPCs, entities, objects that provide info) - yes

Should HaveE4: there are NPCs in the game - yesE5: you can choose a path (-> there is at least some branching) - yesE6: your character(s) can manipulate the game world in some way (-> e.g. pull levers, push buttons, open chests, …) - yesE7: the gameworld can affect your character(s) (-> e.g. weather, traps, closed doors, poisoned areas, …) - yesE8: there are initially inaccessible areas in the gameworld that can only be reached by enhancing your characters' abilities, solving quests or puzzles (-> e.g. unlock locked areas, overcome obstacles, repair bridges, dispel barriers, …) - yes

Story
Concerns all narrative elements like setting, lore, plot, characters, dialogue, quests, descriptions, storyline(s) and similar, including how you can interact with them.

Must HaveS1: your character(s) can get information from information sources (-> e.g. hints, goals, quests, skills, spells, training, …) - yesS2: your character(s) can follow quests (-> there is at least one main quest) - yesS3: your character(s) can progress through connected events and play their role - yes

Should HaveS4: the story is influenced by your decisions and your characters' actions and stats/abilities/skills. - yesS5: your character(s) can interact with information sources (-> e.g. NPC conversation, riddle statue question, …) - yesS6: your character(s) can make choices in those interactions - yes - a fewS7: at least some of these choices have consequences - yesS8: advancing in the story requires thinking of the player (-> e.g. irreversible choices, moral dilemma, riddles, …) - yes- some strategic choices

Combat
Describes how combat (or more general: conflict resolving) corresponds with elements of Character Development, Exploration and Story.

Should HaveF1: Combat efficiency is in some way tied to character stats or abilities (-> e.g. amount of damage, chance to hit, weapon access, …) - yes (bigger stats allows you to carry better weapons, special skills give combat advantages)F2: Combat works with some random elements (game internal dice rolls) - yesF3: Combat should provide some challenge (-> e.g. preparing, use of tactics or environment possible) - yes

The CRPG Analyzer checklist shows that Jagged Alliance 2 is very strong in the categories Exploration, Combat, good in story and nearly complete in the category Character Development.Jagged Alliance 2 is a true RPG!

Unfortunately all reviews were lost. It shouldn't be too hard to re-enter them though from the data in this thread.

-- "Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey

Originally Posted by HiddenX
Let's do the CRPG Analyzer checklist for Jagged Alliance 2:

I. The Checklist:

Character Development
Describes ways to create, change or enhance your characters in order to increase their effectiveness in the game.

Must HaveC1: you can control and role-play one (=Avatar) or more (=Party) unique characters (-> not only uniform units) - yesC2: you can progressively develop your characters' stats and/or abilities (-> e.g. through an in game value (usually exp. points) gained by quests, exploration, conversation, combat, …) - yesC3: Checks against character stats and/or character abilities/skills are necessary to make progress and finish the game - yesC4: you can equip and enhance your characters with items you acquire - yes

Should HaveC5: you can create your characters - only the main characterC6: the player needs preplanning for the development of the character(s) - yesC7: the primary means of problem solving, gameworld interaction and overcoming challenges is the tactical use of character/party skills/abilities (-> the player's physical coordination skills are secondary) - yes

Exploration
Includes how you can move through the game world, as well as everything you can find, see, manipulate or interact with, like locations, items and other objects.

Must HaveE1: your character(s) can interact with the gameworld and find new locations by exploring. - yesE2: your character(s) can find items that can be collected in an inventory (-> there have to be more item types than quest items, weapons, ammunition and consumable stat boosters.) - yesE3: your character(s) can find information sources (-> e.g. NPCs, entities, objects that provide info) - yes

Should HaveE4: there are NPCs in the game - yesE5: you can choose a path (-> there is at least some branching) - yesE6: your character(s) can manipulate the game world in some way (-> e.g. pull levers, push buttons, open chests, …) - yesBluestacksTextNowVPNE7: the gameworld can affect your character(s) (-> e.g. weather, traps, closed doors, poisoned areas, …) - yesE8: there are initially inaccessible areas in the gameworld that can only be reached by enhancing your characters' abilities, solving quests or puzzles (-> e.g. unlock locked areas, overcome obstacles, repair bridges, dispel barriers, …) - yes

Story
Concerns all narrative elements like setting, lore, plot, characters, dialogue, quests, descriptions, storyline(s) and similar, including how you can interact with them.

Must HaveS1: your character(s) can get information from information sources (-> e.g. hints, goals, quests, skills, spells, training, …) - yesS2: your character(s) can follow quests (-> there is at least one main quest) - yesS3: your character(s) can progress through connected events and play their role - yes

Should HaveS4: the story is influenced by your decisions and your characters' actions and stats/abilities/skills. - yesS5: your character(s) can interact with information sources (-> e.g. NPC conversation, riddle statue question, …) - yesS6: your character(s) can make choices in those interactions - yes - a fewS7: at least some of these choices have consequences - yesS8: advancing in the story requires thinking of the player (-> e.g. irreversible choices, moral dilemma, riddles, …) - yes- some strategic choices

Combat
Describes how combat (or more general: conflict resolving) corresponds with elements of Character Development, Exploration and Story.

Should HaveF1: Combat efficiency is in some way tied to character stats or abilities (-> e.g. amount of damage, chance to hit, weapon access, …) - yes (bigger stats allows you to carry better weapons, special skills give combat advantages)F2: Combat works with some random elements (game internal dice rolls) - yesF3: Combat should provide some challenge (-> e.g. preparing, use of tactics or environment possible) - yes

The CRPG Analyzer checklist shows that Jagged Alliance 2 is very strong in the categories Exploration, Combat, good in story and nearly complete in the category Character Development.Jagged Alliance 2 is a true RPG!

thanks for all this explications
but i want to know how what you mean, you have to think about the player

Originally Posted by wahidovic
thanks for all this explications
but i want to know how what you mean, you have to think about the player

S8: advancing in the story requires thinking of the player (-> e.g. irreversible choices, moral dilemma, riddles, …) - yes- some strategic choices

We need to rephrase that. It should probably read: "requires thinking on part of the player". You as the player need to ponder how to progress in the story.

… just checked; the phrasing is already correct. @HiddenX just used an old version of the text as the online tool wasn't working when he made the analysis.

-- "Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey