Rigging the Game

Progressive Skinning for Video Game Character Animations
A level-of-detail character animation system for video games that can be used in conjunction with existing data on current gaming systems.

Simon James Pilgrim
University College London/UK Studio, Electronic Arts Inc.

Alberto Aguado
Kenny Mitchell
UK Studio, Electronic Arts Inc.

Anthony Steed
University College London

BlockParty: Modular Rigging Encoded in a Geometric Volume
An innovative approach in which creature rigging and deformations are encoded in a geometric volume. The rigs are broken into logical, interconnected units that are easily interchangeable.

Smart Cars: Driving the Characters in "Cars"
In Pixar's "Cars," even the most basic methods of character movement and gesture needed to be re-thought. This sketch focuses on two technologies created to solve these problems.

Davy Jones' Beard: Rigid Tentacle Simulation
The techniques and tools developed for rigid simulation of the CG character Davy Jones from the feature film "Pirates of the Caribbean 2: Dead Man's Chest."