The firing range of the helicopters have been adjusted to give player reachable turret elevation angle to shoot at.

AI units will be more inclined to shoot players ' bodies than vehicle parts, get your self some basic armor, would you? (-_-!)

The map is turned on by default to zoom in to the maximum viewing range (zoom can still be adjusted with a scroll wheel)

A new weapon: the "laser designator" is used to guide air strikes, and after acquiring an air support chip, the laser designator can be used to strike enemies on the ground, even without a "notebook" terminal.

some bugs fixed.

There are still a lot of shortcomings in this EA state game, but I will not stop optimizing and improving it to approach the player's standards and expectations, thank you for the recent comments and suggestions on the game players, I am an independent game developer, your feedback and support is my driving force forward!

The next version 0.909 is in progress, and in that release, the physical authenticity and gameplay of the vehicle will be further balanced, making it easier for players to drive. The plan is get it online in a week or so, please keep your eyes on here or our discord server ( https://discord.gg/bzkCu46). Have fun and good luck!

After 3 years of hard work, the first version is finally ready to be revealed to the world! We are squatnine, an indie game studio, actually there is only one fulltime working developer at this moment, which is me, but during the development, many fans and players have been taking part and provided lots of support and suggestions, so I would say that I am not the only producer of this game but everyone who puts the efforts and love in it, thanks all of you guys!