Game 3 is still not ready to show, but early development is
going well.

As I said in the last dev update, game 3 is based on a
homebrew Nintendo DS prototype game that I made in my first year of
university. It was a turn-based strategy game where you could take
your turn, then pass the system to the next player. I made it so
that me and my brother could play something new while we were both
passengers in the car for the next family holiday.

I made a new prototype of the game in C# and Monogame, but I
wanted to move back to C++, so I am porting the work that I have
done so far from C# to C++, with OpenGL and SDL.

I believe that all of the programming hurdles have been
addressed, so now the biggest concern with the project is the
amount of art assets needed. Because if this, I'm aiming to have a
small environment tile set to make maps with, and 3-to-4 different
types of units to move around the map. There are many other art
assets and design decisions to account for, but I'll post more
about that when there is more to say.

So in summary:
- Early development going well, not ready to show yet.
- Turn-based Strategy/Tactics game for PC.
- C++, OpenGL, and SDL.
- All programming hurdles have been addressed.
- Small environment tile set for building maps.
- 3-to-4 different types of units.
- More design info coming when it is ready.

The new update includes a fix for the crash bug that appeared
a while ago.
The complete change list is below:
- Score system update: the score system had been updated to
track a single score rather than 3 statistics.
- Gameplay update: the game will play at the same speed and
the difficulty increase will come from the randomisation of
incoming brick colours.
- Music trigger update: music changes will now trigger as the
screen fills up with bricks.
- Removed peacful mode.
- Updated build for new iPad and iPhone models.
- Miscellaneous bug fixes!

New Website:I've been working on the 3rd version of the website for a
while, and I finally had some free time to finish it. It has a
responsive design to allow for browsing on phones and tablets.

New Logo:Changing a logo is a big deal, but I think that Goat Leap
Games is small enough to be able to make this change. I have
t-shirts and business cards with the old logo on them, so I'll have
to get them replaced sometime soon. I really like the new logo, and
I think it was the right choice to update it.

Things have been quiet around here... I haven't done a post
since September last year, so it's time for an update.

Flip Stick 1.1We've made a new update for Flip Stick. This update includes:

- Some small bug fixes related to saving data.
- A performance update: we've tried to make the game run
better. We've tested it on all the i-devices we have access to, so
hopefully it runs well on yours! Please tell us if you find any
issues.
- A graphics update: all the graphics are now vectors, and
should look nice and crisp on devices.
- iOS 7: some of the game's original code used some
deprecated functions, so we've re-written the game to only use
current functions.

What's Next?Next, we want to update the Goat Leap website. The current
format is looking a little dated, and we'd like to change it to
look nicer on mobile devices. Responsive design! After updating the
website, we'd like to address some issues/bugs that have been found
in Fall Bricks, and give it an update like the one we just applied
to Flip Stick.

Progress on Game 3Game 3 is still happening, but it's really on the back-burner
until we update the website and update Fall Bricks. Most of the
gameplay systems have been designed on paper, and most of the
programming roadblocks have been addressed, but we don't have any
graphics yet, and we don't want to show it until it looks nice.

More Dev Updates?Like I said before, it's been a long time since our last
update (almost 9 months). Sometimes finding time for game dev can
be challenging, and when you go to work and program all day, you
don't always want to program all night (but sometimes you do, and
it's the best). Hopefully we do more game dev, and can write more
posts about it.

Just keep making games!
- Pat

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