Steam Update; New CS Maps Released

As mentioned a little too early, Valve has released a couple new maps for Counter-Strike: Source in the latest Steam update:

An update is available for Counter-Strike: Source, Half-Life 2 and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:

CS:S

New map: de_inferno

New map: de_port

Updated Counter-Terrorists player model with new headgear and color scheme

C4 red flash displays properly if the bomb is planted under water now

C4 explosion damage is no longer affected by water

When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named .cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.

Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map

Players must now target another player for at least a half second before the player ID text hint shows up

Grates/chain link fences no longer affect bullets

Counter-Strike player ragdolls are now affected by ragdoll magnets

Fixed a bot crash caused by finding too many hiding spots in a region

Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position

Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing

Bots use less CPU now, especially when in combat with far away enemies

Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments.

Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots

Improved bot navigation on the windows and ledges of cs_italy

Fixed recording value of cl_interp in demo files and restore value during playback

Check out the other related fix notes for the Source engine, Half-Life 2 (just a kink with wandering NPCs) and the dedicated server here.