Heh, spooky theme is always a fun one to explore, and Zoner's AngelMapper mutator suggestion certainly fits the bill; well, at least the pumpkin and skeleton masks in that pack do anyway, cause some of that other stuff seemed irrelevant and kinda meme-wise self-indulgent, too. Still, to help build on the idea a bit more, if I might recommend a couple o' maps that suit the mood for this event, you might firstly want to consider ONS-TitanNecropolis, seeing as it offers decent n' varied gameplay as a basis, but is also set to a nighttime haunting theme - tombs, memorials, rattling chains and paranormal events included! The latest version of the map that's been hosted on CEONSS is R5, and, I'd say, it's in pretty serviceable condition as is, so you could drop it in the Match Server without concern about needing to do any minor editing.Additionally, on the less known range of the map popularity spectrum, there's another, even more fitting choice you could try in the aptly named ONS-Halloween. I've had the chance to refresh my memories of it over some recent online game sessions, and I gotta say, it plays pretty well, even if it's a bit rough around the edges and could use some souping up to modern ONS standards in some aspects. Largely a terrain affair, although with well conceptualized n' distinct enough areas of interest, a nightly & wintery rustic theme that includes a couple of small graveyards (occasional ghost included, too, IIRC!) and a spooky castle for its middle centerpiece, with a healthy vehicle n' weapon mix, as well as cover and variety for its nodes, all add up to a respectable, perhaps even chronically underestimated result (going by ONS-Halloween_nm-V2 here as the only version of it I've seen or played during the past 5 years, btw). Ditch the utterly obscure teleporter system, tweak lockers (and maybe throw in OS2 as well), make vehicle options around bases a bit more visible/accessible, say, by slightly rearranging the st.meshes or playerstart orientations and also maybe consider a few alterations to the midsection nodes' loadouts (castle levi usually just serves as a particularly ineffectual bullet-sponge distraction, maybe replace with something less intimidating, but a bit more effective, like a dragon? central SPMAs could be moved around too), and, lastly, even consider sprinkling around a few jump pads in useful points around the map (and, crucially, by the river rocks leading up to the castle as a new approach path), and you could well end up with a keeper able to justify its place in the roster even beyond its dedicated holiday period.

Anyway, sorry for another impromptu rant there; hope some of these ideas help with the event.

Yepp, we will use it. Won't it be spooky when everyone looks like skeletons and you can't tell friend from foe anymore?

Also, does this mean you are in?

Pegasus wrote:Heh, spooky theme is always a fun one to explore, and Zoner's AngelMapper mutator suggestion certainly fits the bill; well, at least the pumpkin and skeleton masks in that pack do anyway, cause some of that other stuff seemed irrelevant and kinda meme-wise self-indulgent, too. Still, to help build on the idea a bit more, if I might recommend a couple o' maps that suit the mood for this event, you might firstly want to consider ONS-TitanNecropolis, seeing as it offers decent n' varied gameplay as a basis, but is also set to a nighttime haunting theme - tombs, memorials, rattling chains and paranormal events included! The latest version of the map that's been hosted on CEONSS is R5, and, I'd say, it's in pretty serviceable condition as is, so you could drop it in the Match Server without concern about needing to do any minor editing.Additionally, on the less known range of the map popularity spectrum, there's another, even more fitting choice you could try in the aptly named ONS-Halloween. I've had the chance to refresh my memories of it over some recent online game sessions, and I gotta say, it plays pretty well, even if it's a bit rough around the edges and could use some souping up to modern ONS standards in some aspects. Largely a terrain affair, although with well conceptualized n' distinct enough areas of interest, a nightly & wintery rustic theme that includes a couple of small graveyards (occasional ghost included, too, IIRC!) and a spooky castle for its middle centerpiece, with a healthy vehicle n' weapon mix, as well as cover and variety for its nodes, all add up to a respectable, perhaps even chronically underestimated result (going by ONS-Halloween_nm-V2 here as the only version of it I've seen or played during the past 5 years, btw). Ditch the utterly obscure teleporter system, tweak lockers (and maybe throw in OS2 as well), make vehicle options around bases a bit more visible/accessible, say, by slightly rearranging the st.meshes or playerstart orientations and also maybe consider a few alterations to the midsection nodes' loadouts (castle levi usually just serves as a particularly ineffectual bullet-sponge distraction, maybe replace with something less intimidating, but a bit more effective, like a dragon? central SPMAs could be moved around too), and, lastly, even consider sprinkling around a few jump pads in useful points around the map (and, crucially, by the river rocks leading up to the castle as a new approach path), and you could well end up with a keeper able to justify its place in the roster even beyond its dedicated holiday period.

Anyway, sorry for another impromptu rant there; hope some of these ideas help with the event.

No, thank you for your suggestions! I appreciate your input, even though I think it's sad you never actually join us.

ONS-TitanNecropolis will definitely be on our map list. Maybe Floodgate and Grendel (urrrrgh). I will also take a look at some other maps and see if I can make a few quick edits.ONS-Halloween will probably be on our list as well.