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In our last article we talked about various types of juking, and we look at some interesting examples. In this article we will talk about various items, micro moments, mechanics, and Dota 2 mechanincs, knowing of which will allow you to perform an ideal juke. Sometimes to run away from a tail you need only a little piece of luck, but you can avoid that unpleasant situations, simply understanding what may cause these or other actions. This time, our target is to understanding the logic of jukes, understanding of the causes and reasons.

Usually for the successful juking you need some sort of advantage over the opponent. For example, a large movement speed or distance viewing. Of course, rarely a support can afford to buy Boots of Travel or Manta Style, but developers still think of the balance. Therefore, there are such wonderful artifacts as Glimmer Cape or Lotus Orb, which even the poorest support can afford.

Today we will focus on a Movement Speed.

Movement speed

Why is the first thing every player tries to buy is a Boots of Speed? The question seems absurd, but many rarely think much about why they buy this or that object, and how the artifact will show better in a given situation. This problem that is even professional players suffer. Recall the scandalous tandem of player EternaLEnVy and Eye of Skadi.

Increased movement speed, it is valued at all phases of the game. For example, competent Carry probably will get Phase Boots, and after, and Yasha, instead of Power Treads and Sange. It is clear that there is no universal itembuild for all characters here, but even a few patches ago Sven began his victorious farm with Yasha, that at a accelerated the farm of gold.

For supports there is ideal starting item 0 Wind Lance, that can be easily transformed into Eul’s Scepter of Divinity, or in Drumm of Endurance. Those both artifacts are ideal items for any support hero.

Item priority

Base movement speed ranges from 270 characters (Techies) and up to 335 (Enchantress, Keeper of the Light, Luna), and yes, Crystal Maiden is not the slowest character in Dota 2. This information should be used and, for example, if you play as Dark Seer in a hard line, and against you is a couple of slow and clumsy characters, make a double kill, conquer the line and destroy morale of the opponents. The difference in speed even at 20-30 units determines the success or complete failure of the chase. But what if we are playing on the ill-fated Crystal Maiden? Tranquil Boots – a good choice, it provides 85 additional units of the speed of movement, and in combination with the aforementioned Wind Lace all 105.

Separately we will examine this artifact – Phase Boots. The ability to pass through the units, which have these shoes, is not unique. But what gives to us this effect and how to use it for juking?

Some tricks

There is a standard trap in the forest, which has many variations. The simplest situation can happen even on the stage of Lining. Running from the opponent’s hero, with luck, you can hold it in your crowd creeps. To do this we need to come in hide spot in the forest. The enemy will follow us and our creeps for him. At the time of the crowds, using Phase Boots, we pass through the opponent, our creeps and find ourselves outside our deadly trap.

IceFrog do his best and make an ideal game from such simple fan-made map. Each new match played differently. Secret lies in the variety of hero combinations and items, proper use of map and understanding of the games mechanics. We will talk talk about this in that article, but in the contest of Juking.

Juking

Juking – an integral part of the game, dodge skill from blows and spells, the correct use of regional advantages, and unexpected, as they may seem, crazy moves. Some of things are difficult and beginners doubtfully can use them, but other basic, easy to learn and apply in practice. Good players are distinguished from normal in the possession of such techniques. In the conventional sense Junking – means to dodge enemy attacks, run through forest, avoiding spells, etc. However, such basic skills can be used not only in the escape, but also on the stage of lining or in team fights.

Easy line

With a right movements support heroes not only leaves Carrt with creeps tete-a-tete, but also can completely steal all exp and money from the enemy hardliners. Of course some play with support only for fun, or just do not know how to play them properly. They push lines, attack creeps and etc. But a good support, that know a “secret” trails in jungle can easily harras the enemy without being notice by creeps.

While we use standart trail in jungle, we can not surprise our opponent. But if we use that “secret” trails, then we can flank our enemies, or just inflict a surprise attack that will chill him a little bit. Do not forget that your Main Objective – Let you main carry a safe lining, and let him freefarm as long as possible. Ganking enemies is not our job.

These positions are the most comfortable for the supports. It give a great review of the map, variability of movements, and the ability to pool a large camp of neutral creeps. Remember that wards are your job, always keep enemies in sight.

With successful juking you will hit your enemies with hit or two and then hide in the fog of war or trees. Feel free to use your attacking abilities or simply harras him. If you do all properly then the enemy has only 2 options: Retreat in jungle, or stay and risk with his own life.

Pay attention to the time – every 22 and 52 sec creeps walk past by tier-1 tower. Pass these creeps and keep to zone enemy. If you can drive him under a tower then you have done all right.

Hard Line

What can you do at a hard line if you meet a really good team, in which support know their role? Answer is simple, try to get as much exp as you can, and wait for a help. But there is a few tips. If you play as a Dire then you can take this (on picture below) position and just sit there and collect exp. Remember that you will receive exp only if creeps are killed in 1300 range.

Of course there is a possibility that support can check this spot, but even in that case you have a way to retreat. While you hero receive exp you can drink a tea, or just look at the map more closely. At 3-4 min you will have a 5 lvl. You will have an advantage in exp if opponent supports shared exp with theirs carry.

Middle line

Juking on middle line requires some certain skill. There is no trees, and you can not wait for help from anywhere. How to juke then? First of all juking – intellectual competition between players in which you need to use everything that you can.

While playing some heroes ( Shadow fiend, Magnus, Kunkka and etc) that have animation of skills you can use that skill and then immediately cancel it by pressing S button. If you done this properly then your hero will start an animation of attack, but mana will not be consumed. The enemy, seeing or hearing the attack may depart or cancel their attack. Such simple trick can beat the opponent in the number of finished off creeps, and also you can bait them for some spells.

Also on the middle line you should take into account the factor of relief. At night, when the viewing distance decreases, the characters do not see what is happening on the hill. So it is possible to catch the enemy hero, for example, with the ultimate from Shadow Fiend.

There is still a popular feature of using illusion runes. Bite on the illusion in the early game is quite difficult to read, as the heroes damage is small, but it’s still a risk. Employing this rune, stop and run with one of your copies, and most likely, the enemy will follow it.

Finally – Final

Hello again. Today we will finish our rubrick about Best Heroes to boost solo MMR for Dota 2.

Pay your attention to the basics. Almost every time your perfomance is more important than the hero that you choose. As i mentioned in last part, you can boost your rating with ANY character.

Attention! First of all, this review is relevant for players with a low rating (~ 4000 MMR).

Heroes:

Doom

Wind Ranger

Doom

Pluses:

Excellent growth of force +3.2.

The second skill gives him an excellent survival potential.

He have the ability to interrupt casts.

Ultimate is good as in teamfights and on lining stage.

Excellently catch split-pushers.

Can farm fast.

He can stand at hard line and the jungle.

Clear Damage from ultimate

Minuses

The lack of armor at the start (0).

Depends on the artifacts.

Depends on experience.

Weak mana poll in the early game.

Firstly you need to understand that you want to quickly finish the game, because in Late game we will lost to hard cary. You need to choose hard line and be as aggresive as you can. We are going to dominate from the start.

You can buy almost everything at Doom. But always evaluate the situation and collect only those items that are needed at the moment.

Wind Ranger

Pluses

Universal character – may be mid or hard liner.

Have escape.

Excellent attack animation.

A good push-potential.

With the Blink Dagger can greatly initiate.

Easily kill an enemy core hero in 1×1 fights.

Minuses

Weak hp poll in the early game.

Low agility gain.

A simple hero who can dominate from the start. One successful binding can turn a game. Inflict incredible damage. Perhaps the best hero to quickly raise the rating.

Our core item will be Maelstorm. Before start to whine that nobody buy this item in professional games, remember that you play in Pub games. A lightning will give us a bonus damage, attack speed and allow to quickly destroy bundles of creeps.

Secon core item – Blink Dagger. It will allow us to initiate, or escape from the battle.

Another Hero pack

Hello and welcome! Today we will take a look at another heroes that can help you to raise your Solo MMR. Todays heroes are not standart, and because of that enemies would be confused.

Today’s heroes are :

Leshrac

Bloodseeker

Gyrocopter

Leshrac

Pluses

Incredibly strong character in Middle lane

Good attack animation

Low cooldown and mana cost on the Lightning Storm, allowing him to farm creeps , harass the enemy and push the line without problems.

It causes the enemy to kill the creeps under his tower

Relevant at all stages of the game. Of course, if you do not lose your line. Difficult to believe in that.

Minuses

The hero is very dependent on its mana

Stan is skill based and hard to use

At the beginning of the game have not so much HP, but it changes with the advent of Bloodstone.

Skillbild

Do not always blindly copy an item and skill buildes. Assess the situation and buy / level what is really needed. Sometimes, the stun on the first level will be needed if you go with the team into the enemy’s forest or ambushe a rune.

Bloodseeker

Hero is suitable for beginners. It is easy to learn how to play, he is strong and with a little practice it will become easy MMR earner.

Pluses

High damage at start

The ability to recover HP from creeps and heroes murder

The high movement speed, when opponents have little HP

Good feel on Lining stage

Can start ganking very early

Ultimate breaks BKB

Minuses

Some problems arise against fat heroes

There is much stronger late carry heroes. We need to start wreak havoc much earlier

Have not control before the Abyssal Blade

Skillbild

Bloodseeker have a great variety of different item buildes. Always buy what you need. Some items may be useless against certain heroes. For example, it is not necessary to collect Shadow Blade against the Bounty Hunter and Slardar, or if your team already have invisible hero and opponents have to buy some Sentry.

If you have a lot of money you can stock Moonshard. And do not forget to leave money on buyback 🙂

Gyrocopter

Universal carry, which mainly relies on teamfights. You should take him only if you feel that the team is more or less adequate.

Pluses

Minuses

Giro is very thin in the initial stages

Small damage from auto attaks at the start

Skillbild

level up your Rocket Barrage to the maximum, to kill the enemy on the line and to farm forest faster. Also you can max Flack cannon early if you able to quickly gather dominator. Capture an forest creep, then make stacks with this creep.
At the start, we take Wraith Band, because we have a little damage of ours attacks. Then buy Aquila to spam skills on cooldown. If you feel bad on line then take Morbid Mask and go into the forest. See also the choice between PT and Phase Boots, the second will be better. Drums can be assembled again, if everything is bad and early BKB is not in sight.

Attention! First of all, this review is relevant for players with a low rating (~ 4000 MMR).

General information

In the previous parts of the guide we have described some points and tips for Ranked games. We introduce minor amendments.

Seen on the ranking of 1000 – 3000: teammates asked Mid line player to gank them up almost from the first minute. Ignore such tem mates. You have the task – farm core artifacts. Gang only when possible, for example if you have a good rune or you already have Ultimate or desired artifact.

Try to convince your team supports to pool you with 2 tango, if you go to the Mid lane. Typically, 4 tango is necessary, and you will save money. Also ask the team to take the rune in the first minute. Early bottle allow faster start your domination on the line.

If you play Carry, you do not need to do what almost all teammates do – stand in one place waiting for a fight. At this time, you can farm line / forest or push towers, and when fight begins you can use teleport to help your team mates.

News for Russian pubs – do not start with any dispute with them. Just Mute them and concentrate on the game.

Give up the idea that your Team has 4 idiots, and you only normal person.

Team fights errors: Look carefully due to you win or lose fights, take right target focus and dont start fights if you dont need it.

Remember that you take part in all Victories and Defeates. We usually dont notice what our team mates does right, but very quickly notice what they are doing wrong. Leave it – try to objectively assess their game.