Blood Fist is a semi-hardcore horde raiding guild with both 10 & 25 man raid teams. We are a fun, knowledgeable and interactive group of people of all age groups. We have steadily risen in the ranks as a very competitive progression guild and we are looking to push even higher with each tier. We are currently aiming for a top 500 US (25M) / 1000 World (25M) ranking. We also have a great social community of friendly people. Some members in Blood Fist also enjoy PvP'ing.

Blood Fist Raids: Monday | Wednesday | Thursday :From 8PM - 12AM EST

Expectations

As a raiding guild that raids only a few days a week, we need to make good use of our time. We do not expect you to miss important real life events, and we understand people have lives, however, we do expect you to be as consistent as possible and expect that you will contribute to making good use of raid time by always being responsible in using that time. This includes but is not limited to:

• Having Complete Raid-Awareness & Knowing Mechanics(Stop Standing in that Fire!)• Be completely prepared. This means bring your Flasks, Potions, Well-Feds and Repaired 100%• Being On Time For Raids. We Want Our Raiders To Be Online 15 Minutes Before Raid Start• If You Plan To Go To A Larping Session In Your Local Woods, Please Post in our MIA Forum, So we know that you will be MIA. Not Posting could cost you your Raiding Spot and eventually your -Active- status within Blood Fist• Mumble & Speakers / Headset Required. (Even if you know all the fights)• Motivation and Dedication; During Progression Nights we may Wipe once or 30+ Times• Being Competitive, Knowing Your Class, Knowing how to Properly Gem and Reforge your character Inside and Out• Performing when it matters. Some boss encounters are not about pulling big numbers, or aoe'ing everything in sight trying to pad meters (/cough Isolator)• “QWR” aka Quick Wipe Recovery. Don't lay on the floor waiting for someone else to res you. Get back in there, buff up, and get ready for the 7 second dbm pull timer.• Studying and understanding boss encounters. If possible, know the mechanics of encounters from other class/role perspectives. Blood Fist is moving into Heroics, and as we all know Heroics have extra mechanics to them• We keep guild chat to a PG-13 rating as we have mom and dads in here with youngsters looking over their back. After 12AM you can discuss anything you want; as vile as it goes. We try to ask for no racism jokes as it can offend that quiet social member

What is LPS?

Blood Fist runs on a unique “DKP” system except instead of gaining points like traditional DKP systems, LPS works similarily to EPGP. This system works very well so that there are no “loopholes” where a fresh recruit can come in, collect all his gear and leave.

LPS Code

• FK = First Kill. We downed a boss for the first time as a Guild. Triple time is awarded for those who were in attendance.• GC = Glass Chewing. We spent an entire evening doing nothing but wiping on a boss or bosses. Double time awarded.• N = Normal. No new bosses were killed. This is a typical raid night.• A = Absence. You couldn’t make the raid that evening. RL happens.

In Depth

These values are now doing double duty. They are determining the calculations that promulgate your standing in LPS (this has not changed) and are being used as part of attendance percentage totals.

This may seem a bit extreme to some people. The intent here is not to make raiding feel more a like a job. The intent is to incentivize showing up to raids, which will (hopefully) lead to a more consistent team, which in turn will lead to smoother, more fun progression. The end goal is fun here folks. Being more successful while raiding in an enjoyable, casual atmosphere is what we want.

Trials & Ranks

Throughout the previous two expansions, Blood Fist has carried forward through raiding without a particular attendance policy. I’ll also go out on a limb and say our raid ranking structure has not been the most well defined concept as well. Towards the end of Wrath Blood Fist saw improvements in our viability and performance in the raiding theater. This change was initiated by many factors, but one of the big ones was an increase in raid team consistency. With Cataclysm, the pressure to continue this success and improve upon it has increased. In order to facilitate our ongoing trend towards progression the Guild’s leadership has put together a plan to formalize our policies towards attendance and the raider ranking structure.

We will have Three raiding ranks: Bloody Recruit (Old HurtLocker with guild chat privileges), Blood Guard, and Blood Raider.

Bloodlord:

Bloodlord also known as the Guild Master.

Blood Vizier:

Blood Vizier are First Class Officers within Blood Fist.

Blood Commander:

Blood Commanders are Class Leads or Second Officers within Blood Fist.

Bloody Raiders:

Blood Raiders will be required to maintain 90% attendance percentage. To obtain this rank a Blood Guard will have to have 90% attendance for an entire LPS window and have spent at least 5 weeks as a Blood Guard.

Additionally, Blood Raiders must display proficiency within their given role that is above and beyond the average. The determination of this ‘X-Factor’ is based solely upon the evaluation of that team member’s Role Leader or Leaders.

• This rank will be demoted to Blood Guard if they do not maintain this raiding percentage.

• This rank will have priority to raid slots of their class/role.

Bloody Guards:

Blood Guards will be required to maintain 65% attendance percentage. To obtain this rank from Recruit one must have 65% attendance for an entire LPS window and have role leader approval.

• This rank will be demoted to Blood Civilian if they do not maintain this raiding percentage.

• This rank will have second priority to raids, only under Blood Raiders.

Bloody Recruit:

Blood Recruit will be required to maintain 65% attendance percentage through an entire LPS window (5 Weeks) before they can be promoted to Blood Guard.

• This rank requires a minimum ilvl of 500 to raid with Blood Fist.

• This rank will have third priority for raid slots.

• This rank will not be allowed to LPS tokens for tier gear (unless no one else needs said token).

Bloody Civilian:

Civilians are the social class of the guild, these members have either zero or the lowest of priorities to raid.

• This rank is that of the Social Member

• Characters may be removed from the guild if they are inactive for more than 6 months.

Bloody Alt:

Alts of mains.

• This rank can be invited to alt raids.

• Characters may be removed from the guild if they are inactive for more than 6 months.

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