Tom Clancy's Splinter Cell: Pandora Tomorrow Walkthrough :

This walkthrough for Tom Clancy's Splinter Cell: Pandora Tomorrow [X-BOX] has been posted at 28 Oct 2010 by giggles on top and is called "Splinter Cell: Pandora Tomorrow Lethal Force FAQ". If walkthrough is usable don't forgot thumbs up giggles on top and share this with your freinds. And most important we have 14 other walkthroughs for Tom Clancy's Splinter Cell: Pandora Tomorrow, read them all!

Walkthrough - Splinter Cell: Pandora Tomorrow Lethal Force FAQ

Splinter Cell Pandora Tomorrow
Lethal Force FAQ V2.0
Authored by VampireHorde
March 30, 2004
Update V1.1: Few revisions
Update V1.2: PS2 ADDITIONS
Update V2.0: GC ADDITIONS
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Introduction
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Thank you for clicking here again. My FAQ will explain how to
neutralize certain enemies that ONLY pose a serious threat to your
mission. Certain levels require pure stealth with non-lethal force. I
will describe effective methods of lethal and non-lethal force in
certain areas without having to waste too much precious ammo (although
it might be necessary). If an area can be passed through without force
then I will NOT mention it here.
Before reading my FAQ, I highly suggest playing the single-player game
before attempting any of the methods mentioned here. I WILL NOT give
any tips or hints for multiplayer, so look away if that's what you came
for.
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TIPS ON LETHAL & NON-LETHAL FORCE
*********************
-Use your entire SC-20K inventory when you have it (sticky shockers,
airfoils, etc).
-Always hold your breath when using sniper mode.
-For multiple guards, use the "whistle and lure" for one guard near a
doorway and knock him out. Hide his body AWAY from the door and repeat
for the other ones.
-Also, if you whistle in one area and move away, a guard will walk
towards the area you previously were, setting him up for a non-lethal
blow to the back of the head.
-Always shoot out lights near doorways or in hallways.
-Use the "SWAT-turn" anytime you see rows of columns, doors or boxes.
-ALWAYS walk slowly when approaching a guard who is looking for you!
YOU MUST REMEMBER THIS! If you move any faster he will hear you!
That should about do it for this section. Start the game!
*WARNING*If you have not played these missions before then try it now
before reading on because you'll be clueless! There are certain moments
in the game that require some scripted gunplay but follow my methods
and you might not even have to fire a shot. Remember, only the enemies
or civilians who pose a serious threat to the mission are whom I point
out. All my strategies were applied on Hard mode and can be used in
Normal, too.
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Timor, Dili Mission 1
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Heading for the Embassy courtyard (3 guards; non-lethal force only)
-Guard #1: Shoot all the lights upstairs for safety. Head downstairs
and lure the first guard with a whistle. Smack him in the head.
-Guard #2: Shoot the light on top of the door located next to the
stairs. A guard will investigate in the darkness; smack him in the
head.
-Guard #3: Use the "whistle-and-lure" method for the last one. Elbow
him in the head.
Extraction point (2 guards; lethal force authorized)
-The last two guards at the end of the level don't need to be taken out
with lethal force. Just use elbows to the head to complete this
mission.
MISSION COMPLETE!
******************
Saulnier Cryogenics Lab Mission 2
******************
Underground subway (3 guards; lethal force authorized)
-Guard #1: (at the front of the train): Either snipe him or use the
"whistle-and-lure" method.
-Guards #2 & #3: (at the back of the train): At the end of the darkened
train, stay inside and wait for the conversation to begin. Toss a FRAG
GRENADE between their feet and watch the hilarity.
PS2/GC UPDATE: Both guards at the back of the train DO NOT converse and
walk around instead. Ignore the first guard and wait for him to walk
away. Snipe the second guard or use a Sticky Shocker.
Cubicle offices (2 guards; lethal force authorized)
-Guards #1 & #2: Just turn off the lights next to the door and quickly
scurry to the other side and exit.
Computer room (2 guards; lethal force required)
-Guards #1 & #2: Crouch and run to the door. Shoot them both point
blank. Don't worry about bullets because one of the satchels they drop
contains extra ammo. BUT DON'T ACCESS THE COMPUTER YET! Follow the next
tip first.
Detonation timer guards (2 guards; lethal force required)
**Before accessing the computer, shoot out all the lights in the
hallway AND THEN access the computer. When the bomb timer begins:
-Guard #1: This one exits the boiler room. If you shot out all the
lights, he basically runs to the other door and heads for the second
floor. Wait for him to leave and then deal with the second guard.
-Guard #2: This one just wanders in lost darkness. Wait for the first
guard to leave then just neutralize him in any way you see fit. DON'T
FORGET TO DISARM THE BOMB.
Server room, upstairs (3 guards; 1 motion detector; lethal force
authorized)
-Guard #1: Before heading inside the room from the stairway, shoot out
the light on the ceiling. Wait for the three guards to finish shooting
the windows and wait for the other two to leave. Use the "whistle-and-
lure" method and neutralize the lone guard.
-Guards #2 & #3: Do not bother with these two at the end of the
hallway. They will only search for you if the cameras inside the server
room spot you.
Receptionist Area (2 guards; lethal force authorized)
-Guard #1: This guard will walk up to the computer and start using it.
Ignore him for now and deal with guard #2.
-Guard #2: This guard will walk to the Keypad door. Snipe him silently
from darkness. From here, either knock out the second guard or shoot
him.
Freezer room #1 (1 guard, 1 turret; lethal force authorized)
-Guard #1: Deactivate the turret by walking to the left slowly. Sneak
up behind the guard and smack his head.
**Do not snipe him from behind because he is hunched over**
PS2/GC UPDATE: The turret is gone but the guard now walks around the
room.
Freezer room #2: (2 guards; lethal force authorized)
-Guards #1 & #2: Both can be neutralized with sticky shockers. Stay
crouched at the end of the walkway and whistle. Shock them when they
get close.
**You can avoid this confrontation by shimmying on the walkway but its
too risky because of the cold steam blasts**
PS2/GC UPDATE: The cold steam blasts were removed. Sam can now shimmy
safely to the other side.
MISSION COMPLETE!
****************
Hesperia Railways Mission 3
****************
Train car #2 (1 civilian; non-lethal force only)
-Civilian #1: Use the "whistle-and-lure" method. Run up to him and
smack him in the head.
PS2/GC UPDATE: DO NOT ENTER THE SECOND TRAIN CAR! The civilian is
walking around inside the second train car.
Instead, whistle to the civilian from inside the first train car with
the caged dog. Neutralize him when he enters.
Extraction point (1 guard; lethal forced authorized)
-Guard #1: Avoid this confrontation and just run for the ladder in the
next train car. Climb up to the roof and run to the Osprey.
MISSION COMPLETE!
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Jerusalem Streets Mission 4
************************
Saul Berkovitz's place (2 thieves; lethal force authorized)
-Thief #1 & #2: Both thieves can be shot point blank. You can also grab
the first one and shoot the second one as an alternate.
**Regardless of the second one's threat, he cannot shoot Saul**
Elevator entrance with Dahlia Tal
-Shoot Dahlia when Lambert authorizes it. Pull out the pistol and aim
for her head.
**It will take at least 4-5 bullets to kill Dahlia in Hard mode**
Shoshanna Warehouse underground (15 guards total; lethal force
required)
-Guard #1 & #2: Shoot them point blank from the elevator and wait for
guard #3 to run up the stairs to you.
-Guard #3: Move away from the elevator (with the SC-20K equipped) and
shoot the third guard when he approaches.
-Guard #4 & #5: Walk slowly down the metal stairs and stay on the left
wall. Guard #4 will walk and stop near you. Smack him in the face.
Guard #5 will walk all the way to the end of the walkway near the
stairs. After neutralizing #4, shoot guard #5 with an airfoil or a
sticky shocker.
-Guard #6: This one patrols the next walkway. Snipe him in the head.
**BTW, if you miss the first shot you'll alert the next three guards
which is even better**
-Guard #7, 8, & 9: Fire a single shot to the caged area to get all
three guards' attention. Shoot them all point blank. Now head inside
the cage and restock on items and health. DO NOT RETRIEVE THE ND133
YET! Follow the next tip.
-Guard #10, 11, 12, 13, 14, & 15: Guard #10 stands immobile at the end
of the tunnel (near the ND133 lab). Snipe him from behind and inch
forward in the darkness. Guard #11 stands immobile in front of the
elevator. Snipe him too. The last four all stand at the end of the
walkway from your position. Snipe them one by one.
**Don't worry about getting shot by the last four guards; they'll start
shooting aimlessly in the air, setting up a perfect headshot**
NOW RETRIEVE THE ND133.
PS2/GC UPDATE: There are only eight guards total in the PS2/GC version.
-Guard #1: Shoot him from inside the elevator or sneak up behind him.
-Guard #2: This one patrols at the bottom of the stairs. Shoot him with
any projectile and then continue over the metal fence.
-Guard #3: This one patrols near the ND133 lab. Ignore him by jumping
into the water and heading near the walkway entrance to the left.
-Guard #4: This one guards the ammunitions room. Snipe him from behind.
Refill your health at the health station.
-Guard #5: This one emerges from the walkway near the health station.
Use a Sticky Shocker on him and then enter the walkway he emerged from.
-Guard #6: This one stands immobile in front of the elevator near the
ND133 lab. Snipe him from a dark area.
-Guard #7 & 8: These two patrol at the other end from guard #6. Snipe
them both after sniping guard #6.
NOW RETRIEVE THE ND133.
MISSION COMPLETE!
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Kundang Camp Indonesia Mission 5
*****************
The tripwire minefield Part 1 (2 drunk guards; lethal force authorized)
-Guard #1: Blown up by tripwire.
-Guard #2: From a dark area, snipe him when he approaches his friend
and starts coughing from the smoke.
The tripwire minefield Part 2 (1 guard; lethal force authorized)
-Guard #1: Snipe him using thermal vision or whistle to get him close.
Campgrounds (2 guards on the ground, 1 guard in the tower; lethal force
authorized)
-Guard #1: From the first tent you see, crouch and wait on the right
side of this tent (you'll be in shadows don't worry). You'll know it's
the right one when the two guards begin a conversation. After the talk,
guard #2 will walk away. The first guard will walk towards you and
stop. When he turns around, conk him in the head.
-Guard #2: He falls asleep in the neighboring tent. Leave him be.
-Guard #3: Climb the ladder and wait for him to look away. Smack him in
the head.
**If you're crafty with your gun, try to snipe him from the ground**
Sadono's first passcode meeting (2 guards, 1 dog; lethal force
required)
-Guard #1: After recording Sadono's password, stay in your position and
wait for him to leave. Snipe this guard and stay in position.
-Guard #2: Snipe this guard at the other end of the field (He doesn't
move so be accurate). Snipe the dog from here too.
PS2/GC UPDATE: Guard #2 is located on the balcony. Be quick when
sniping so he doesn't get alerted.
Sadono's house (2 guards, 1 turret, 1 spotlight; lethal force required)
-Guard #1: Neutralize this guard with a shocker or airfoil or just
smack him on the head.
-Guard #2: Snipe this guard when he patrols in front of Sadono's front
door. **Don't worry about the spotlight, it won't see him**
Extraction (4 guards; lethal force required)
-Guard #1, 2, 3, & 4: Turn on Thermal vision after Shetland's snipers
start shooting. Equip your gun and shoot everyone in your way.
PS2/GC UPDATE: There are only three guards here.
MISSION COMPLETE!
************************
Sadono's Submarine Mission 6
************************
Outside the submarine hub (3 guards, 4 flashlight helmet guards; lethal
force authorized)
-Guard #1: Patrols the area near the door. Neutralize him anyway you
see fit.
-Guard #2, 3, and 4: Before entering the pulley, take out your
binoculars and you'll spot 2 flashlight guards on the right and one on
the left. Snipe two of them on the top floors from your position. It
will take a few attempts but you won't trigger any alarms. The third
flashlight guard can only be sniped at the other end of the walkway.
Let the pulley go solo and take the zipline underneath it to the other
walkway and snipe him from there.
-Guard #5, 6, & 7: Ignore the two guards upstairs they can't see you.
One guard will emerge from the submarine. Whistle him in then smack him
in the head.
PS2 UPDATE: All the flashlight guards have been removed.
GC UPDATE: The flashlight guards are back!
Inside the submarine (6 guards; non-lethal force only)
-Guard #1: Stay in the shadows and shoot a sticky shocker in his chest.
-Guard #2: Ignore him he's sleeping. He won't be an issue.
-Guard #3: Put your back to the wall and observe the sitting guard in
the cafeteria. Do a SWAT-turn at the door and turn off the light switch
here. From here you can either use another sticky shocker or you can
pass him on the right side behind the bar.
-Guard #4: Grab him from behind and drag him to the retinal scanner.
After scanning his eyes, drag him BACK to the room you snatched him and
smack his head. Slowly head into the room you just opened.
-Guard #5: Make a right turn in this room and hide in the corner. He'll
leave to get coffee and he won't return.
-Guard #6: This guard is using the computer. Sneak up to him and smack
him or ignore him and finish the objective.
**In Hard mode, guard #6 uses the computer, then moves away to look at
the periscope, and then walks outside blocking your escape path. Be
sure to neutralize him when you get the chance**
PS2/GC UPDATE: There is one more guard here. When exiting the
submarine, he blocks your way. Conk him in the head and continue.
Extraction (5 guards; lethal force required)
-Guard #1: Stay upstairs and whistle. When he runs upstairs, shoot him
with a sticky shocker.
-Guard #2, 3, 4, and 5: Snipe these guys from the upper walkway (or
from downstairs if your crafty).
PS2/GC UPDATE: There are only three shooters here.
MISSION COMPLETE!
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Television Free Indonesia Mission 7
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