The Temple of Elemental Evil Interview with Tim Cain at IGN PC

Tonight over at IGN PC, you can read an interview with Tim Cain who talks about The Temple of Elemental Evil. This reply is about walking the fine line between staying true to the original module of the same name and making changes where appropriate:

We have tried to stay true to the module everywhere we can. We have tried to preserve map layouts, NPC names and abilities, monsters, etc. Of course, in converting to 3rd edition, many things changed, but usually only slightly.

Some areas did change significantly, such as the village of Nulb and all four elemental nodes. These areas were described as very large and mostly empty, and that's no fun in a computer game. While it's easy in PnP for the DM to say, "After 30 minutes or so of walking, you stumble upon a cave," but in the CRPG, you'd have 30 minutes of boring walking. Also, some maps were implied in the module but never detailed, so we felt free to invent those details.

A large number of screenshots and images can be accessed on a separate media page. Utilizing the D&D 3.5 ruleset, The Temple of Elemental Evil lets players control a party of characters in a game with turn-based combat. It will be published by Atari, the company formerly known as Infogrames. - TruthSword