Interview: "Rayman Origins" Creator Michel Ancel Tells Us How Not to Make a 2D Game

This is probably the most excitement a Rayman game has ever conjured up. The armless, legless, helicopter-haired hero returns to his 2D roots, and does it with enough panache to humble every single 2D game out this year.

We pull aside Michel Ancel, creator of the Rayman series, and pick apart his fun-seeking, art-loving brain. We find out that annoying neighbors spur Rayman Origins into motion. He also gives us a tip about making 2D games: You can’t hide poor game design behind Hollywood sequences.