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Hey everyone! 20.0 was released September 5, and with it a ton of great features. You can read the patch notes for our latest build here.

That said, there are a few known issues with this update that we are working to fix as soon as possible. Below you will find an up to date list of confirmed issues, and the status of these issues. We will continue to update this list and the status of each item, as it evolves.

1. There is an issue where Champions are sometimes getting stuck mid-animation in Danger Rooms. The issue may occur when your Champion or the opponent has Unblockable and is K.O’ed in a fight. If players are stuck in the fight, a reboot will clear the issue. This issue is resolved in the 20.1 update. Discussion thread.

2. There is an issue with the rewards screen displaying off center. This issue is resolved in the 20.1 update. Discussion thread.

3. There is an issue where extra Champions may appear on the Champion view screen. This issue is resolved in the 20.1 update. Discussion thread.

4. There is an issue with the attack range for Emma Frost’s Heavy Attack. This issue is resolved in the 20.1 update. Discussion thread.

5. There is an issue where Medusa’s 3 Fury buffs only trigger Mystic Dispersion once upon expiring. Nullifying all 3 Furies or letting them expire should produce the same amount of power. This issue is resolved in the 20.1 update. Discussion thread.

6. There is an issue where the callout text for Rhino’s Unblockable ability would not appear on screen when facing an opponent smaller than XL. This issue is resolved in the 20.1 update. Discussion thread.

Hey everyone! 20.1 was released October 1, and with it a ton of great features. You can read the patch notes for our latest build here.

That said, there are a few known issues with this update that we are working to fix as soon as possible. Below you will find an up to date list of confirmed issues, and the status of these issues. We will continue to update this list and the status of each item, as it evolves.

1. There is currently an issue with the visual display of buffs from local and linked nodes in Alliance War defense when viewing your own base. When viewing your Alliance's defenders, the buffs will not appear to be applied to the PI of the Champions. This is only a visual error, however, the buffs from nodes are still being applied to the defenders and the attacking teams will see and fight against Champions with the correct PI from the active buffs. This issue will be resolved in the 21.0 game update. Discussion thread.

2. There is an issue where Medusa’s Auto-Block consumes less than 3 Fury buffs. This will be resolved in the 21.0 game update. Discussion thread.

3. There is an issue where all of the stacks of Iceman’s Coldsnap debuff will be removed when the first one expires. This will be resolved in the 21.0 game update. Discussion thread.

4. There is an issue where Proxima Midnight’s intercept does not nullify Star Lord’s Unstoppable buff. This will be resolved in the 21.0 update. Discussion thread.

5. There is an issue where Ghost will gain an Armor Break debuff at the start of a fight against Carnage if they have the Double-Edge mastery. This will be resolved in the 21.0 update. Discussion thread.

We're about to push a few Fixes for bugs that are affecting Venom live! Check them out:

Labyrinth of Legends Spider-Man was not able to evade through Venom's Klyntar buff
Venom was not triggering Genetic Memory buffs with his SP1
Venom's True Strike now triggers properly on opponents <18% health
Venom was not immune to Red Skull's Power Drain

Hey everyone! 21.0 was released November 7, and with it a ton of great features. You can read the patch notes for our latest build here.

That said, there are a few known issues with this update that we are working to fix as soon as possible. Below you will find an up to date list of confirmed issues, and the status of these issues. We will continue to update this list and the status of each item, as it evolves.

1. There is an issue where extra Champions may appear on the background of various screens. This issue is resolved in the 21.1 update. Discussion thread.

2. There is an issue with Mephisto when facing opponents with Ability Accuracy Reduction where Mephisto was activating regen when at 1% health when he still has Persistent Charges. This issue is resolved in the 21.1 update. Discussion thread.

3. There is an issue when Medusa gains a fury while the player is in a combo, she will auto-block the next hit. This issue is resolved in the 21.1 update. Discussion thread.

4. There is an issue where some profile images will show as a question mark in the Alliance Help menu. This issue is resolved in the 21.1 update. Discussion thread.

5. There is an issue where Alliance member profile images will show as a player’s own profile image instead of the Alliance member’s. This issue is resolved in the 21.1 update. Discussion thread.

6. There was an issue with Symbiote Supreme's Stagger removing all buffs received at the same time instead of one. There was also an issue with Symbiote Supreme dealing more damage upon staggering or nullifying a buff than intended. These were resolved on November 7. Announcement thread.

7. There is a visual bug with Hulk (Ragnarok)'s Ability Description for "Face Me". It is displaying 0.7% instead of 70% as it should. This is a visual bug only, and is not affecting how the ability is intended to function. This issue is resolved in the 21.1 update. Discussion Thread.

The below Character fixes were applied on November 15. Announcement thread.
- Fixed an issue where Champion was triggering Danger Sense, even though he is not tagged as a "Villain"
- Fixed an issue where the timer for Primal Fury in the Champion's kit was tagged as a Buff, and was triggering Mystic Dispersion
- Fixed an issue where Ægon was triggering Mystic Dispersion when being hit by any attack
- Fixed an issue where Killmonger was not receiving any damage from effects such as Degeneration or Limbo while he has an Indestructible Charge
- Fixed an issue where Domino was bypassing Force of Will's immunity to Ability Accuracy Reduction

The below fixes were applied on November 23. Announcement thread.
- Champions will no longer take damage on the same strike that procs the Fatigue Debuff from the “Gassed” Buff. This will give players more agency to play around the Buff.
- Fixed an issue where the Nano-Plague Buff was able to cause shock on Poison Immune Champions that are not Robots.
- Fixed an interaction between Hulk (Ragnarok) and MODOK on the Starburst node that was causing the game to crash after using Hulk (Ragnarok)’s Special 1.
- Fixed an issue where Hulk (Ragnarok) would Regen health from "Face Me" when he is Indestructible, even when not taking damage.

The below fix was applied on November 28. Discussion thread.
- Fixed an issue where Wasp's passive stun on Heavy would continue to be counted after the Debuff had worn off.

Hey everyone! 21.1 was released December 3, and with it a ton of great features. You can read the patch notes for our latest build here.

That said, there are a few known issues with this update that we are working to fix as soon as possible. Below you will find an up to date list of confirmed issues, and the status of these issues. We will continue to update this list and the status of each item, as it evolves.

The following issues were resolved on December 11.
- Fixed an issue where a combination of Blade, the Buff Duration Node, and the Unfazed Mastery could grant an Unstoppable Buff that could last far longer than it should.
- Fixed an issue where Summoners were not able to Spec into the Scouter Lens Mastery

Hey everyone! 21.2 was released January 8, and with it a ton of great features. You can read the patch notes for our latest build here.

That said, there are a few known issues with this update that we are working to fix as soon as possible. Below you will find an up to date list of confirmed issues, and the status of these issues. We will continue to update this list and the status of each item, as it evolves.