Request to Change Project and Throw, with suggestions and examples…

While I'm not saying the animation is perfect, the developers knew exactly how many were playing consulars during the beta and it could be that those who thought the animation needed to be changed were in the vast minority. Hypothetically if 25% were unsatisfied with the animation but 75% were satisfied, why take the time to change something if the large majority of players were content with it? That could easily be why they never saw a need to change it; more players were content with it than those that thought it needed to be changed. Just saying.

I really don't like the current project/throw animations, id love another option for an ability that serves as my staple force range attacks, the way the game seems to be set up now, shadows really HAVE to cast either project or throw a LOT to be viable in ANY build.

sages seem to get more choices, many of their proc buffs will benefit MULTIPLE ranged attacks, verses many of the shadow buffs which ONLY buff either project or throw.

all the OP is asking for is switching animations, put the cooler force attacks LOWER/EARLIER in the consular arsenal and put the rock throwing animations higher up in specific trees so that people who love those animations can still have them

What? No... sucks for a Sage as much as for a Shadow... Early on you feel like a complete idiot as you pick up non related items from the ground and hurl them at enemies.

Then your most used effect (even for an early Sage) is gosh darn THROW... IT SUCKS... IT SUCKS SOOOO MUCH... I did defend it once but I've just got tired of the rubbish stream of pebbles that don't even look like they are moving that fast.

Meanwhile Jedi Knights get awesome Sabre classes. They get super cool animations in the form of force leap AND the master strike animation.

Sith dudes get very cool lightening effects...

I'm stuck throwing little rocks when I saw Satele Shaun hurl someone through a mountain with her Kinetic combat traits!!

Great persuasive essay. I hope bioware pays attention. I love your ideas. Often in the movies a jedi will use a quick instant force burst and i was wondering where this was in the game.

My fear is that they have significant resources and enthusiasm invested in the project animation. They have been touting the idea that it changes forms randomly since early beta. I hope they can see that while technically impressive and original it still misses the mark for most fans. I hope their erogance and/or pride doesnt get in the way of making the right choice.

The Crystal is the Heart of the Blade.
The Heart is the Crystal of the Jedi.
The Jedi is the Crystal of the Force.
The Force is the Blade of the Heart.
All are Intertwined...the Crystal, the Blade, the Jedi...

I'm sorry your not good at this game, but don't go trying to change project just because you don't understand it. Project is fine the way it is your the one who is ment to adapt to the class play style NOT the other way around.

I'm sorry your not good at this game, but don't go trying to change project just because you don't understand it. Project is fine the way it is your the one who is ment to adapt to the class play style NOT the other way around.

lol, I feel you are misguided. Accusing other players as being "not good" because they logically rip apart a crappy animation is, well, silly. I really am not supposed to adapt to a crappy animation....pulling rocks magically out of spaceship decks is just ridiculous. As far as understanding it...I understand it is subpar. Sorcerer shock is a SUPERB animation for a starter skill. It is truly that quick jab that the skill should be. An instant quick jab.

Play the game some more, maybe your understanding will improve.

The Crystal is the Heart of the Blade.
The Heart is the Crystal of the Jedi.
The Jedi is the Crystal of the Force.
The Force is the Blade of the Heart.
All are Intertwined...the Crystal, the Blade, the Jedi...

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The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.