Wednesday, December 11, 2013

Dogday and the Traveller Coupbox Endgame

The shit (finally) came down in the
Traveller Coupbox last night on Google Plus. "Dogday" commenced at the
stroke of midnight of Day 77 with the coded “Supper Time” and
“Snasauges” messages of Radio Free Kanine's Three Dog—the
signal for insurrection in the Kral's dogoid shanty towns and the invasion by the player-led soldier-bolo (mercenary cooperative).

Two sections
of four fire-teams each riding improbably (and hilariously)
pepto-bismal-pink and purple-speckled civilian mini-buggies split out
of the cargo hold to attack the radio and sensor towers on the
outskirts.

The west section lead by The General
(James's character) took some ineffectual fire from the tower complex
but managed to spectacularly take out the main sensor dish with a RAM
grenade launcher as they drove up the switched-backed trail.

The east section (led by Robert's
character) encountered no resistance at all after driving around the
Robodwarf warrens and factory district. The radio equipment was
dispatched and that section drove through scattered fire at
intersections in the residential and commercial district until
ultimately converging on the platform.

Meanwhile back on the lake the second
half of the soldier-bolo attempted landfall. The suicide hovercraft
piloted by the obnoxious and drawling Private Hent retreated under
missile fire. Fortunately the Cacafuego (with Michael's Toad on the
pew-pew laser cannons) swung around and started pummeling the missile
batteries from the harbor forts. In a likely expensive turn it
sustained two direct missile hits: one smashing a hole in the hull,
the other taking out the aft cargo bay airlock and the air-raft
(sorry Bodhi).

The south battery was destroyed and
Michael went on to destroy armored personnel carriers on the bridge
into the Domed City (which is blocked with panicked, hunkered down
Kral troops). Part of the southwestern barracks complex was destroyed
by laser cannon fire and a 50-ton cutter fleeing the dome was shot
down into the lake (unknown who was on the ship).

Zak's section made it through the
fields by hovercraft though a machine gun volley decimated one team
(all dead). They lit up the single guard at the fusion power plant
and captured it.

The players map of Kral City.

The current situation (now on “pause”):

1. Both buggy brigades have converged on
the Plaza where a sizable Kral army unit is bottled up.

2. Zak's section holds the fusion power
plant and has shut down power through the city.

3. The Cacafuego is still up and hovering
on the west side of the city (unless you want to pull it out, though
it can't go into orbit at the moment due to those big gaping holes.)

4. Dogoid insurrectionists hold both
shanty towns and are battling the Vibes Committee militias. They have
about 40 in each slum with firearms (bolt-action rifles, pistols,
grenade launchers) and roughly 600 dogoids with makeshift weapons
like lead pipes, spears and kitchen knives.

5. Casualties have been pretty light (so
far) for the soldier-bolo. Of the 15 fire-teams, 14 are still in
fighting shape.

6. The giant alien-hulk turned barge run by the Polar Autonome Collective is still slowly puttering toward the Kral City. It looks to have sped up slightly after the fighting commenced.