Maintenance for the week of November 19:
• [COMPLETE] PC/Mac: North American and European megaservers for patch maintenance – November 19, 4:00AM EST (9:00 UTC)
• ESO Store and Account System for maintenance – November 20, 8:00AM EST (13:00 UTC)
• Xbox One: North American and European megaservers for maintenance– November 21, 6:00AM EST (11:00 UTC)
• PlayStation®4: North American and European megaservers for maintenance– November 21, 6:00AM EST (11:00 UTC)

Xbox One Patch Notes v1.2.0.0

OVERVIEW
Welcome to The Elder Scrolls Online: Tamriel Unlimited v1.2.0.0, our largest DLC game pack to date: Orsinium! We think you’ll really enjoy the contents of this latest update.

Orsinium, similar to our previous update, comes in two parts—the DLC game pack, and the base-game patch. The base-game patch will be available to everyone who owns The Elder Scrolls Online: Tamriel Unlimited, and the DLC game pack will automatically download with it, allowing you instant access to the new content when you purchase it, or activate an ESO Plus membership.

Anyone who owns ESO and has an active ESO Plus membership will also automatically have access to the Orsinium DLC game pack. If your ESO Plus membership ends or lapses, you will no longer have access to the Orsinium DLC game pack content and areas, but you will still have any items you earned while you had access. If you do not have an active ESO Plus membership you can purchase the DLC game pack for 3,000 crowns via the in-game Crown Store.

For the first time in The Elder Scrolls series since Daggerfall, you can visit the majestic ancestral home of the Orcs located deep within the mountains of Wrothgar. There, you can find over 20 hours of story content and quests available to you at any level, plus two new public dungeons. You can also choose to tackle our new single-player progressive challenge, the Maelstrom Arena, where you can receive special rewards and see where you stack on the new class-specific leaderboards.

We also have some exciting things available in our base-game patch including updates to the Champion and battle leveling systems, improvements to our grouping tool, controller support for PC, subtitles, shield dyeing, and new crafting motifs.

In addition to all the new features and major updates, we have made many improvements to the Imperial City and its dungeons, overall combat and gameplay, itemization, UI, and more. Due to many of the changes and new features, we will be resetting all leaderboards with this update.

We hope you enjoy our latest update, which is approximately 9GB in size, and look forward to seeing you in Orsinium!

Orsinium
Answer King Kurog’s call and help rebuild the city of Orsinium! In Wrothgar - the mountainous, ancestral home of the Orcs - you’ll find a nation divided as clan chiefs, Reach marauders, and religious cults all conspire to destroy Kurog’s dream of a united Orc kingdom before it can be fully realized.

To start your adventures in Wrothgar, go to the starting city of your alliance – Daggerfall, Davon’s Watch, or Vulkhel Guard. In the city, you will be approached by an Orc messenger who will deliver a letter from Forge-Mother Alga. Finish speaking to the Orc messenger to begin the “Invitation to Wrothgar” quest.

Seek out Ambassador Lazgara in Daggerfall, Davon’s Watch, or Vulkhel Guard. Talk to her to progress the Wrothgar questline and travel to the Merchant’s Gate in Wrothgar.

You can also enter Wrothgar through the gates in the neighboring territories of Stormhaven and Bangkorai, or using the Wayshrine network to fast travel to Orsinium.

Maelstrom Arena
Journey into the churning void of Oblivion to do battle in the legendary Maelstrom Arena! Designed by the eccentric Demiprince Fa-Nuit-Hen, this bizarre Daedric crucible will push even the most powerful adventurers to their limits. It is a contest without allies and without mercy. In the Maelstrom, only the strong survive.

Maelstrom Arena is a single-player progressive challenge located in the northeastern mountains of Wrothgar.

There are new item sets available specifically to Maelstrom Arena that you can receive in both the normal and Veteran versions.

We also offer unique weapon and jewelry sets in Veteran Maelstrom Arena, similar to Dragonstar Arena.

There are four Sigils that will aid you with your battles in the arena. To use a Sigil, simply walk near it and the Synergy prompt will appear. Press your Synergy key, and the Sigil will be activated. Sigils will re-spawn between each round within an arena, so liberal use is encouraged. These Sigils include:

Sigil of Haste: Grants increased resource regeneration and the Major Expedition buff.

Sigil of Healing: Grants you a powerful heal over time.

Sigil of Defense: Grants damage reduction to all attacks, and reflects physical and spell ranged attacks.

Sigil of Power: Grants increased weapon and spell power.

When you reach Veteran Rank 16, you will qualify for the Veteran Maelstrom Arena leaderboards. There are leaderboards for every class, and at the end of each week the top 100 players of each class will be granted special rewards via in-game mail.

Points for the Maelstrom Arena leaderboards are earned in multiple ways.

You will be granted points every time you complete an arena.

The Sigils that appear in each arena can bestow special powers, but each round that you survive without using a Sigil will grant you bonus points.

If you complete Maelstrom Arena within 1 hour and 30 minutes, you will be granted additional points. Faster times net increased point gains.

New Item Sets
There are new item sets available from a variety of sources!

Three new crafted item sets, available at exotic locales throughout Wrothgar.

Six new sets available in the Maelstrom Arena.

Three new sets available from daily quests focused on delves and world bosses in Wrothgar.

New Public Dungeons
We’re introducing two new public dungeons in the zone of Wrothgar.

Unearth the secrets of Rkindaleft, a Dwarven ruin trapped within a glacier, that has long been the subject of whispered rumors and tales told to frighten Orc children.

Plunge into the crumbling, abandoned depths of Old Orsinium, the ancient first location of the Orc capital, destroyed in the First Era. Pass through the three legendary gates - Smelter, Hammer, and Temper - descend into the Caves of Dark Abundance, and locate the sacred fire of Malacath that burns deep inside the Temple of Grudgement.

Crafting Node Scaling

Raw materials in Wrothgar will look like (and drop) materials based on the peak of your aptitude in the craft they are associated with. This applies to Woodworking, Clothing, Enchanting, and Alchemy Water in Wrothgar.

For example, if you have Metalworking 9 and Woodworking 1, you will encounter Voidstone Ore and Maple Wood in the wild since your Metalworking level is high, but Woodworking is of a lower level.

If your tradeskill mastery is sufficient to work in Rubedite, Ruby Ash Wood, or Ancestor Silk, you will have a chance at encountering them in the world.

Hide that is normally provided by an animal will scale to the Tailoring rank of the player character looting the animal. This is to ensure everyone gets materials they can use, at any level.

Player characters in a group with differing ranks in Tailoring will all get different levels of hide.

Ancient Orc Crafting Motif

The pages of the Ancient Orc Crafting Motif are split between the enemies in Old Orsinium and Rkindaleft, with each Public Dungeon having the chapters that the other does not. Defeating these foes will rarely grant a chapter of the Motif – or, if one proves exceptionally lucky, the entire Motif book.

Cassiterite Sand, the Raw Style Item needed to craft in the Ancient Orc Style, can be found in resource nodes all throughout Orsinium. The greater your knowledge of the Ancient Orc Style, the more likely you are to find Cassiterite Sand.

Your knowledge of Metalworking, Tailoring, and Woodworking do not alter your chances.

Once you have ten units of Cassiterite Sand, you can refine them at any equipment-crafting bench into Cassiterite, used to make Ancient Orc items. This refining process does not bind the Cassiterite to your account.

New Collectibles
We have added new collectibles that you can permanently add to your collection:

Regalia of the Orsimer King: Acquired by completing the main quest line in Wrothgar.

Champion System Updates
We have reduced the XP required to earn Champion Points for those with smaller amounts in order to create a fairer gameplay experience. We are also capping the total number of Champion Points that can be spent.

At this time, you will not be able to allocate more than 501 Champion Points.

Anyone that has over 501 Champion Points when the Orsinium DLC game pack is published will have all their Champion Points reset, and will only be able to allocate 501 Champion Points.

You will not lose any points over 501, you just won’t be able to spend them.

You can continue to earn Champion Points over the cap, but won’t be able to spend them until the next time the cap is raised.

The amount of XP required to gain a Champion Point now scales with the number of total Champion Points you have.

If you don’t have any Champion Points, you will earn them very quickly.

If you have a lot of Champion Points, you will earn them slower.

Grouping Tool Improvements
We have performed a significant mechanical overhaul of the Grouping Tool. It will now find groups more rapidly and reliably when looking for any available group. Below are the first steps on the road to making the Grouping Tool an adventurer’s best friend – look for additional improvements in a future update.

Groups formed for dungeons will always be teleported directly to the dungeon once formed, and will always be scaled to a level ceiling.

After a group is formed, you can either teleport immediately, or wait up to 30 seconds before you are sent to the dungeon so you can complete your current activity.

Dungeon groups formed through the Grouping Tool will receive a moderate buff to their stats while inside that dungeon.

Loot will be contextualized to your level.

While everyone will be scaled up to VR15, you will always get loot drops appropriate for your level. For example, if you are VR2, you will still get VR2 loot drops.

Groups can now be formed across all three alliances. It is entirely possible for two Aldmeri characters to team up with an Ebonheart and Daggerfall duo through the Grouping Tool to complete a dungeon.

In order to form a group for Cyrodiil or the Imperial City, you must queue from within that location.

To help consolidate the tool, we’ve removed the ability to queue for individual quests. That said, we do still want to encourage you to work together to defeat difficult world bosses and quests!

Groups may still be formed as normal. If any group formed normally within the game world enters a dungeon, it will follow normal dungeon rules. Groups formed via the Grouping Tool operate differently to ensure a rapid cadence of group formation.

For example, if you walk into a dungeon with three VR16 player characters and the group leader is VR2, all monsters will be VR2.

Battle Leveling Updates
Instead of every battle leveled character having the exact same stats, you will now be able to mold a battle leveled character however you choose.

Battle leveling now takes into account how you have allocated your attribute points.

Items matter!

Having stronger items means your battle leveled stats will be stronger. For example, equipping a purple level 34 sword will give more damage than a green level 34 sword.

Running around naked in Cyrodiil is no longer advisable. Lower-level player characters will be given bonus stats to help make up for the lack of optimized gear, skills, and passive abilities. The bonus will scale to your level, so lower-level player characters will receive a larger bonus.

Subtitles
Subtitles for your select language are now available! These will be off by default, but can be enabled by going to the Audio Settings, and selecting Subtitles.

Shield Dyeing
Dye stations now support the dyeing of shields so you can match your shield to your armor.

Akaviri Crafting Style
The secrets of the Akaviri crafting style have been uncovered by scholars on the front lines of the Alliance War!

Siege merchants in Cyrodiil will sell chapters of the Akaviri Style for large amounts of Alliance Points.

To learn an Akaviri style chapter, you must have at least Rank 9 in at least one of the Metalworking, Tailoring, or Woodworking passives.

The merchants will also sell the raw style material needed to craft Akaviri items, Ancient Scale, for a modicum of Alliance Points.

You must refine ten Ancient Scales together into one Goldscale in order to use it in crafting Akaviri arms and armor.

Once refined together into a Goldscale, the item is immediately bound to your account. If you wish to trade them, you must do so in their unrefined form!

Mercenary Motif
The mysteries of the Mercenary Motif have been unearthed by the Undaunted!

The Mercenary Motif is a brand new crafting style, available only through Undaunted activities.

To earn the Chapters of the Mercenary style, you must complete Undaunted Pledges and open their reward chests.

Bronze, Silver, and Gold chests all have a good chance to grant a Chapter of the Mercenary style, with Silver having a better chance than Bronze, and Gold having a better chance than Silver.

All three chests have a small chance to drop the full Book of the style, as well.

The Style Item for Mercenary, Laurel, is found by killing the final boss of Normal and Veteran dungeons, with Veteran dungeons' final bosses having a better chance than Normal final bosses.

This chance is also modified by your knowledge of the Mercenary style: If you know zero Chapters of the style, you will never receive a Laurel from any source. If you know all 14 Chapters, you will always receive a Laurel from Veteran dungeon final bosses, every time you kill one.

Updated the completion achievements for the White-Gold Tower and Imperial City Prison dungeons:

Anyone who has completed these dungeons previously will now have credit for the "Veteran White-Gold Tower" and "Veteran Imperial City Prison" achievements. Going forward, you will need to complete these dungeons at Veteran difficulty to get credit for these achievements.

Progress outside of Veteran difficulty is now tracked in the "White-Gold Tower Vanquisher" and "Imperial City Prison Vanquisher" achievements. These can be completed in either Veteran difficulty or Normal difficulty.

Increased the drop rate of set items from the White-Gold Tower and Imperial City Prison dungeons by approximately 2.5 times their previous rate.

Imperial City Prison (Normal & Veteran)

Added a graveyard marker at the entrance of Imperial City Prison.

Fixed a typo in Lord Warden Dusk's dialogue.

The Bone Surge Totem no longer takes bleed damage.

Fixed an issue where you would occasionally not receive loot after defeating the Lord Warden. Now, the loot from Lord Warden Dusk can be found in a treasure chest located at the exit of his arena.

The Lord Warden will now wait a few seconds to summon the portals after casting Darklight Burst.

Anyone exiting the dungeon through the front door will now be teleported to the last safe location.

White-Gold Tower (Normal & Veteran)

The Engulfing Flames ability cast by the Dragonguard mini-boss will now hit anyone standing inside the fiery cone. Any player character standing outside the flames will not be impacted.

Engulfing Flames will now hit anyone standing inside the fiery cone. Anyone standing outside the flames will not be impacted.

Decreased the interaction time on the Inhibitor Pinion.

Fixed an issue where The Planar Inhibitor's Magma Diver ability would pause during the cast animation, making the ability appear to cast twice.

A health bar is no longer visible on the Shock Wall effect during the battle with Molag Kena.

Fixed an issue where the Planar Inhibitor could be tanked by pets; she can now only be tanked by other player characters.

Fixed an issue where, in some cases, you were unable to interact with the trapped chests in the Imperial Sewers.

Destinations set on the Imperial Sewers map will now be placed in the correct location.

Fixed an issue that was preventing the portals from the Central Sewer event from not closing in certain circumstances after the Bannerman boss is defeated.

You can now obtain a daily quest from the bounty boards in the ladder room to kill 20 players. This is the same quest as the one you receive in Cyrodiil.

Adjusted multiple floating props and fixtures that would cause you to get stuck.

Entering a sanctuary will no longer cause you to dismount.

Adjusted the Contamination telegraphs for Emperor Leovic’s zombies to match the length of the ability.

You will no longer be forced to dismount in certain areas of the Elven District.

You can no longer mount in the lower areas of the Crematorium in the Memorial District.

Imperial City daily quests can now be completed concurrently instead of one at a time.

Made several adjustments to ensure you are guided to the proper locations when turning in quests.

Aminyon now displays proper lip synching with her words.

Player characters that enter the Sewers from the Districts will now have an immunity buff placed on them for protection at the base of ladders.

You will now be able to consistently interact with trapped chests.

The quest pins directing you out of the Imperial Sewers will no longer point to inaccessible doors.

Itemization

All Ogrim, Daedroth, and Grevious Twilight will now properly drop Monstrous Teeth in the Imperial City and Imperial Sewers.

Item Sets

Armor Master: Clarified the character screen tooltip for this effect to state that you gain its health bonus only if you have an Armor ability slotted.

Black Rose: Clarified the tooltip for this item set to state that it only increases the Stamina and Magicka return portion of the Constitution passive.

Brands of Imperium: Fixed an issue where the visual effects for this item set’s ability were incorrectly centered at your feet.

Leeching Plate: This item set's ability will no longer take reduced healing from Battle Spirit (as the healing scaled off the damage done by the ability, which is already reduced).

Molag Kena: Fixed an issue where this item set’s ability was increasing the cost of Sprint, Roll Dodge, Sneak, and other mechanical effects instead of just normal skill abilities.

Noble’s Conquest: Fixed an issue which prevented the heal from this item set from being able to critically heal.

Redistributor: Fixed an issue which allowed the heal effect from this item set to be dodged.

Spell Power Cure: This item set ability no longer displays an incorrect effect on your character screen when triggered.

Monsters

The Simulacrum of Molag Bal no longer bobbles about like an enormous Daedric novelty when struck.

Xivkyn found above ground in the Imperial City are no longer affected by crowd control abilities.

Monster Abilities

Devourer

You can no longer block Devour, and the cast time now matches the application of the stun.

Dredaza the Ringmaster

Aspect of Terror no longer prompts an interrupt tutorial.

Furor of the Game Master can no longer be interrupted.

Siphon is now correctly removed if its channel is interrupted.

Siphon now correctly stops channeling if its target performs a CC break.

Reduced the duration of Spirit Shield to 5 minutes from 1 hour and 40 minutes.

The visual effects for Spirit Shield no longer persist indefinitely after the effect expires.

General Kryozote

General Kryozote no longer throws boulders at player characters behind him. If no targets exist in front of General Kryozote, his boulder will be thrown at an arbitrarily selected point in front of him.

General Nazenaechar

The audio from Daedroth’s Heat no longer restarts every time it ticks.

Otholug gro-Goldfolly

Otholug will no longer face the wall while casting Red Breath immediately after Devouring Charge.

Secundinus the Despoiler

Pure Terror no longer fails to animate if its target is casting.

Titan

The area of effect that appears under your feet upon being struck by Soul Flame will now deal damage.

Note: If a tooltip adjustment includes value changes, it will be called out specifically below.

You will now take damage when your initial fall impact location is a slope, roof or other piece of untraversable terrain.

The following abilities (and morphs when applicable) will now properly display "Target is Immune" messaging if a target is immune to a component of the ability:

Ash Cloud

Aspect of Terror

Consuming Darkness

Cripple

Crystal Shard

Death Stroke

Dragon Leap

Fiery Grip

Focused Charge

Inhale

Negate Magic

Piercing Javelin

Power Slam

Puncturing Strikes

Veiled strike

Fixed an issue where using charge abilities against another player character would cause you to arrive inside the opposing character’s model. You will now appear at an appropriate combat distance.

Fixed an issue where a player character killed in PvP combat would still be flagged as being in combat after resurrecting or releasing to a Keep.

Fixed an issue where some overland group bosses did not have a Physical Resistance stat.

Fixed an issue where several damage over time effects were not allowing multiple casters to apply their own stack. For example, previously if two player characters cast Scalding Rune at the same target, only one of those effects would apply damage over time to the target. This is now corrected for the following abilities:

Cripple

Trap Beast

Scalding Rune

Poison Arrow

Burning elemental status effect

Poisoned elemental status effect

You can no longer resurrect an ally while you are hidden or invisible.

Combat pets and followers will now leave combat the same time you do.

When using the /stuck command, you will never be charged more gold than you have available, and is now correctly reflected in the stuck confirmation window.

Using the following abilities will now cause your weapon to unsheathe:

Conjured Ward

Grim Focus

Poison Mist

Solar Prison

Vampire and Werewolf bites are now permanent, and can only be removed by getting a cure or fully transforming into a Vampire or Werewolf.

In the rare and unintended event you are able to obtain both the werewolf and vampire skill lines, you will now be considered a Vampire by default. You will be prevented from using the Werewolf Transformation or benefiting from its passive Stamina Recovery.

Fixed an issue where quickly switching between block and sprint while low on Stamina could cause you to stop regaining Stamina entirely.

Fixed an issue where you could become locked in Sprint mode and be unable to use abilities.

Fixed an issue where several abilities that increased critical damage were not increasing the damage as much as stated in the tooltip. This includes the following abilities:

Minor Force

Major Force

Hemorrhage

Piercing Spear

Armor of the Construct item set

Fixed an issue where your health bar could desync while using Bow abilities.

Fixed an issue if you teleported to a dungeon while mounted, you would be unable to mount afterwards.

Fixed an issue if you were Veteran Rank 16, monsters in solo instances would only scale up to Veteran Rank 12.

Dragonknight

Ardent Flame

Dragonknight Standard: This ability will now be properly removed when the caster dies.

Inferno: This ability will now scale off Weapon Critical or Spell Critical, using the higher stat, rather than only Spell Critical.

Draconic Power

Dark Talons: This ability’s root is no longer blockable.

Spiked Armor: This ability now returns damage from melee area effect attacks (such as Puncturing Strikes or Blade Cloak).

Nightblade

Assassination

Piercing Mark: Fixed an issue where using this ability was causing monsters to appear to suddenly teleport or stop moving.

Siphoning

Agony: Adjusted the visual effects for this ability and its morphs to reduce the overall impact on game performance.

Leeching Strikes: Fixed an issue where the tooltip did not display a value for the amount of Stamina returned.

Sap Essence: Fixed an issue where this ability's heal effect could be dodged.

Sorcerer

Storm Calling

Energy Overload: Fixed an issue where Ranks I-III were returning less Magicka than intended.

Lightning Splash: Fixed an issue where the duration of visual effects were not as long as the ability's true duration, causing it to appear as if the ability ended early.

Overload: Fixed an issue where Overload Heavy Attacks would continue to channel without properly displaying visual effects after you released the button.

Daedric Summoning

Daedric Curse: This ability will be now be properly removed when the caster dies.

Expert Summoner: Fixed an issue where this passive ability’s speed bonus was not being applied when out of combat.

Summon Twilight Matriarch: The Matriarch's heal cooldown can no longer be reset by dismissing and re-summoning the pet.

Templar

Aedric Spear

Sun Shield: Fixed an issue where the bonus shield strength based on nearby enemies or enemies that you hit was not functioning. We also fixed an issue which was preventing this ability’s per hit increase percentage from showing in the tooltip.

Dawn’s Wrath

Radiant Destruction: This ability and its morphs will now properly display its visual effects if the first tick of damage kills the target.

Restoring Light

Mending: Slightly adjusted the bonus healing functionality for this passive, which will progressively scale up as your health decreases, up to a 10% healing bonus at low health.

Weapon

Bow

Fixed an issue where you could not light attack with a bow while silenced.

Volley: Fixed an issue where you could stack this ability multiple times.

Known Issue: The visual effects for this ability will fail to display if it is cast while the caster is silenced.

Two Handed

Critical Charge: Fixed an issue where silence effects (such as Negate Magic) were preventing damage from this ability and its morphs.

Heavy Weapons:

Updated the tooltip to clarify the conditions of each bonus. For example, having a sword equipped increases damage on all attacks, not just basic attacks or skills from this ability line.

Adjusted the axe bonus so the bleed damage is increased, but now has a lower proc chance. This fixes an issue where previously the bleed was not dealing damage because it was being reapplied too quickly.

Destruction Staff

Flame Reach (Destructive Touch morph): This ability now properly applies the knockback up to the correct range (28 meters).

Force Shock: Fixed an issue where this ability's shock and frost damage was delayed slightly after the fire damage.

Impulse: Fixed an issue where the visual effect for the health reduction would not affect the enemy health bar backgrounds. The enemy health bar backgrounds will now shrink appropriately.

Wall of Elements: Fixed an issue where the visual effects on the Flame and Frost versions of this ability were persisting too long, making it appear as if the ability was recast.

Dual Wield

Twin Blade and Blunt:

Updated the tooltip to clarify the conditions of each bonus. For example, having a sword equipped increases damage on all attacks, not just basic attacks or skills from this ability line.

Adjusted the axe bonus so the bleed damage is increased, but now has a lower proc chance. This fixes an issue where, previously, the bleed was not dealing damage because it was being reapplied too quickly.

The sword bonus no longer grants a percent bonus to Weapon Damage and Spell Damage (a change that was made for the Imperial City update). It once again modifies all damage as a direct bonus.

Restoration Staff

Force Siphon: Fixed an issue where the heal from this ability could proc off siege damage.

World

Vampire

Drain Essence:

Fixed an issue where this ability was displaying an extra effect icon on your character screen.

This ability will now properly end if the target breaks line of sight with the caster.

This ability will now be properly removed if the caster dies.

Werewolf

Claws of Life: Fixed an issue which was preventing the first heal tick from having an effect.

Werewolf Transformation: Using this ability will now consistently override any active costumes.

Guild

Fighters Guild

Expert Hunter: Fixed an issue where this ability could proc off siege damage.

Rearming Trap: The Minor Force bonus granted by this ability, which was previously disabled to address an exploit, now functions as intended again.

Trap Beast:

Fixed an issue where this ability was checking against Spell Resistance for mitigation rather than Physical Resistance.

This ability now correctly crits based on Weapon Critical rather than Spell Critical.

The damage over time portion from this ability can now critically hit.

Mages Guild

Entropy: Updated this ability’s tooltip to state the duration of the Major Sorcery bonus.

Inner Light: The Magelight from this ability will now disappear when the Magelight setting is set to off in the Settings menu.

Undaunted

Energy Orb: Fixed an issue where you could unintentionally trigger the synergy multiple times per single cast.

Blood Altar: This ability (and its morphs) will now correctly display its visual effects for the Major Fortitude buff for all targets. It also now uses an effect consistent with other Major Fortitude buffs.

Alliance War

Assault

Anti-Cavalry Caltrops: Fixed an issue where the visual effects of this ability were ending after 30 seconds, rather than 35 seconds (the actual duration).

Caltrops: Fixed an issue where Spiked Armor and Spiked Bone Shield would trigger damage against attackers using Caltrops.

Support

Reviving Barrier: Fixed an issue with the timing of the visual effects for this ability.

Emperor

Tactician: Fixed an issue where this passive was not increasing your siege damage as described.

Racial

Argonian

Amphibious: The swim speed bonus from this ability will now properly apply if you purchase the passive while swimming.

Dark Elf

Flame Talent: Updated this tooltip to state that it increases all abilities dealing Flame Damage, not just abilities scaling off Spell Damage.

Orc

Swift: Fixed an issue where the full speed bonus from this passive was not being applied.

Champion System

Increased the bonus you receive at 100 points to 16% from 15.8% for the following passives:

Magician

Quick Recovery

Shade

Tenacity

Warlord

Apprentice

Elfborn: Fixed an issue where this passive was incorrectly increasing critical values for abilities that did not scale off Spell Critical (such as Vigor, or Stamina morphs of class abilities). We also fixed an issue where this passive was increasing critical damage and healing less than intended.

Atronach

Riposte: Fixed an issue which was preventing this ability’s visual effects from displaying properly.

Ritual

Precise Strikes: Fixed an issue where this passive was not correctly increasing the critical value of healing or abilities that did not use Physical Damage (such as Vigor, or Stamina morphs of class abilities). We also fixed an issue where this passive was increasing critical damage and healing less than intended. This passive will also now properly increase healing from effects that scale off Stamina and Weapon Critical (such as Rally).

Lover

Windrunning: Fixed an issue where this passive was not increasing your movement speed while mounted.

Shadow

Treasure Hunter: Reduced the chance of receiving a second set item, but the chest will still always have an additional item in it if you have this passive (typically a blue-quality item, with a chance of it being either purple or another piece of the aforementioned item sets).

Steed

Reinforced: This ability will now display on your Active Effects screen when triggered.

Tower

War Mount: Fixed an issue where this passive’s bonuses were not being removed if you respecced out of it.

Mundus Stones

The Steed

Fixed an issue which was preventing the Divine Armor Trait from applying properly to the Health Recovery bonus provided by this boon.

The Thief

Fixed an issue where this boon was incorrectly becoming less powerful as you leveled up. It will now maintain a consistent 11% net increase to your Critical and Spell Critical values.

Monsters

Arthropods and serpents now conform more accurately to their terrain.

Monster Abilities

Archer

Taking Aim now animates correctly.

Taking Aim now displays a projectile when reflected.

Alliance War Faction Border Guard

The visual effects for Unstable Core will now display correctly.

Assassin Beetle

Acid Blood’s effective radius now matches its visual effects.

Bear

Avoiding Crushing Swipe has been made more intuitive.

Crushing Swipe can now be cast while silenced.

The damage from Crushing Swipe now better adheres to its telegraph.

Crushing Swipe no longer cancels early if its initial target leaves the area of effect.

Crushing Swipe now correctly interfaces with tutorial prompts.

Berserker

Agony now only fires a beam at its target.

Blood Craze now makes sound when it hits you.

Bone Lord

The visual effect for Closed Fist no longer persists after the ability has been removed by Purge.

Daedra Synergy

Scamps can no longer be interrupted to stop them exploding.

Daedric Arch now requires one hit from a fully charged heavy attack, or five hits from any source to defeat.

Duneripper

Sweep can no longer be interrupted.

Dwarven Ice Centurion (Dragonstar Arena 8)

The Centurion no longer moves while casting Ice Charge.

The damage from Ice Charge now correctly evaluates its target’s defenses.

Ice Charge now displays a telegraph that can be interrupted.

The projectile from Ice Charge now launches in synch with its animation (previously, it would launch after the Centurion lowered its muzzle).

Interrupting Ice Charge now correctly prevents it from firing and no longer results in an immediate recast.

Flesh Atronach

Claw can no longer be interrupted.

Gargoyle

Double Swipe no longer fails to play audio if it hits you while Vampiric Touch is active.

Giant Spider

The visual effects from Encase now vanish when dispelled.

Harpy

The animations from Wing Slice will no longer break if it fails to connect with a target.

Blocking Wing Slice is now more intuitive.

Harvester

Feast now requires one hit from a fully charged heavy attack, or two hits from any source to defeat.

Hruzizolk

Hruzizolk no longer keeps his spear when he throws it, because that made no sense.

Knight

Added a casting animation for Dark Talons.

Nightblade (monster)

The monster version of Veiled Strike no longer stuns player characters with Radiant Magelight active.

The beam from Soul Tether now correctly strikes the player character closest to the Nightblade, not any one player character within its area of effect.

Reduced the duration from Soul Tether’s area effect to 2 seconds from 4.5 seconds.

The visual effects for Soul Tether will now display correctly.

Omen of Blood (Stormhaven)

The Omen of Blood’s clones are now named “Omen of Blood.”

The Omen of Blood’s clones now scale to match the size of the Omen of Blood.

The Omen of Blood no longer fails to summon clones after successfully casting the Clone ability.

Ogre

Smash now deals damage when blocked.

Ogrim

Body Slam now displays properly when blocked.

Pet Ranger

Call Ally now correctly summons a Durzog when cast by a Goblin in Cyrodiil.

Shaman

Aura of Protection now requires one hit from a fully charged heavy attack, or five hits from any source to defeat.

Spirit Mage

Burdening Eye now requires one hit from a fully charged heavy attack, or five hits from any source to defeat.

Thunderbug

Thunder Strikes is now more intuitive to dodge, and no longer invisibly damages you.

Titan

The visual effects from Soul Flame now vanish when the effect is dispelled.

Troll

Tremor can no longer be blocked, and can now be cast while silenced.

Tremor no longer cancels early if you move out of its area of effect.

Blocking Rock Toss has been made more intuitive.

Wamasu

Ball Lightning now displays visual effects when it strikes a target.

Sweep can now be cast while silenced.

Sweep no longer cancels early if its target backs out of the area of effect.

Sweep now correctly strikes targets in front of the Wamasu.

Sweep now generates tutorial prompts if you have tutorials enabled.

Werewolf

Flurry no longer stuns player characters that are immune to knockbacks and stuns.

Improved the iconography for distinguishing between Restore Health and Restore Magicka within the crafting interface.

Conflicting traits (e.g. Restore Health being nullified by Ravage Health) are now highlighted in the Alchemy crafting interface.

Consumables

Fixed an issue that was causing food, drinks, and potions to occasionally display inflated tooltip values. The actual effect strength is unchanged.

Enchanting

It is once again possible to extract potency runestones from the lowest rank of enchanting glyphs, Trifling Glyphs.

Harvesting

Fixed an issue that was causing some harvest nodes to respawn in the same location faster than intended.

Nirncrux now has a chance to be obtained from any cloth, metal, or wood harvested in Craglorn, not just the Upper reaches.

Fixed an issue where monsters below level 50 who should have a chance to drop leather when killed were occasionally not doing so.

Heavy sacks found in group dungeons now have a chance to drop ore, wood, cloth, leather, and potency runes, in addition to their current drops.

Heavy sacks located in the Imperial City, Cyrodiil, group dungeons, and Wrothgar will now largely drop materials based on your passive crafting abilities.

For example, a blacksmith with rank 1 Metalworking might obtain iron ore in Cyrodiil. If that blacksmith upgrades their Metalworking passive to rank 2, they will no longer obtain the lower rank material, and start obtaining high iron ore in its place.

Note: At the highest passive ranks, you still have a chance to obtain materials from the previous tier.

Matron Ixniaa's Bolt Ballistae will now knock you down if it’s not avoided, rather than making you kneel.

Blessed Crucible

Captain Thorin's Lava Atronachs are no longer immobile.

City of Ash

NPCs will no longer attack Dark Ember if everyone in your group is dead.

Crypt of Hearts

Alanwe and Faindor will no longer repeat their theater scene whenever new player characters arrive at their location.

Rulanir is no longer being stabbed with a generic sword, but now by the Daedric artifact that Nerien'eth actually wields. What an honor!

Darkshade Caverns

Made improvements to the quest Mine all Mine in order to resolve some functionality issues which was hindering progression.

You will now consistently see Nervyna Selos with the other NPCs during the quest Mine All Mine.

Direfrost Keep

The ghosts of Orva, Garmath, and Agomar now have consistent visibility despite quest status, but can only be interacted with while you are on the quest Noble’s Rest.

Fungal Grotto

A generic icon is no longer present on your active effects list when Kra’gh the Dreugh King casts Lunging Strike, and when War Chief Ozozai casts Staggering Roar.

Selene’s Web

Increased the amount of time it takes for Selene’s reinforcements to spawn during her Bosmer form.

Spindleclutch

The Fighters Guild members in this dungeon no longer display health bars.

Praxin and his allies will no longer stand in the middle of the fight space with the Swarm Mother. They will only move into that room after the Swarm Mother is defeated.

Tempest Island

The Dominion Sailor who is blocking Lamia fire balls will no longer appear to be blocking while attacking enemies.

Vaults of Madness

Fixed an issue which caused the quest bestowal pin to be visible while Gasteau was not visible.

Wayrest Sewers

Relocated some of the Skeevers to a location where they can actually attack you.

Captain Lucius and his guards will now transition to combat-appropriate poses when they run into the next room, instead of keeping their original, more casual postures.

The Rat Whisperer's Skeevers now do less damage.

Veteran Dungeons

Veteran Banished Cells

The Fire Traps in front of Maw of the Infernal will now properly hit anyone that is standing on them when they activate.

Veteran Crypt of Hearts

Monsters that are killed before you arrive in a room will no longer occasionally display as alive.

Veteran Fungal Grotto

A member of the Spider Cult who previously appeared to be running in slow motion has learned to be more serious about their position within the organization, and will now walk normally from place to place.

Fixed several issues which would keep Fasarel and Ranarwa from appearing and speaking properly after you retrieved the Obsidian Husk.

Obsidian Warriors will now attempt to ambush you after the Obsidian Husk is retrieved from their temple.

You will now be staggered instead of knocked back when you are standing too close to the Obsidian Husk when it is destroyed.

NPCs you need to rescue for the quest Lighting the Shadows will no longer behave abnormally when more than one player character is speaking to them.

Veteran Spindleclutch

Praxin, Sud-Hareem, and Mereel will now have a shorter theater sequence after the first time you enter the area.

Sud-Hareem and Mereel will no longer be tragically crushed under rocks during the fight with the first boss.

Fixed an issue that was causing some merchant-bought foods to not display correctly as Veteran Rank 1.

Consumables will now scale to VR14 correctly in Cyrodiil.

Fixed an issue where some tooltip text for Dreugh Wax and Elegant Lining was reversed.

Using the Carry Capacity Riding Lesson will now properly indicate that it was specifically your carry capacity that was updated, not some other capacity.

Dark Anchors in Cyrodiil can now drop Veteran Ranked items.

The title "Empress Regent" now appears correctly in all lore books.

Fixed a grammatical issue that appeared in the confirmation message for reading a style book.

Clarified the tooltip for the Impenetrable Trait on armor to clearly state that it reduces crit damage from other player characters.

Fixed an issue that was causing stat recovery bonuses to display incorrectly in the Character UI.

In Auridon, all the interactable objects and containers at Fasundil’s camp are now empty.

Malachite shards now correctly appear when searching the raw material filters for Blacksmithing, Woodworking, and Clothing within Guild Stores.

Fixed an issue where crafted and dropped consumables were not scaling appropriately in Cyrodiil and the Imperial City. These consumables will now scale to Veteran Rank 14.

Removed the required level from the tooltips of Soul Gems and Repair Kits. They still function exactly as they did previously, but now you won't see a big glaring red number implying you cannot use it, even when you can.

Fixed an issue where the loot from Champions in various Dungeons would not scale to your level if you were below Veteran Rank 1.

Fixed an issue where books that were also quest items would not update in the Lore Library when read.

Fixed an issue where the Masonry repair kits obtained from mail would not stack with the same kits bought from Siege vendors. Going forward, all Keep Wall Masonry Repair Kits will stack with each other nicely.

You can no longer use any of your collectibles while dead, naturally.

Achievements

Added a new DLC achievement category, with all achievements associated with a given DLC game pack present in the appropriate subcategory.

All base-game Skyshard achievements will now be located under the Character section.

Collectibles

Removed the usage restriction comments from the tooltip on the Emperor's Regalia costume.

Added keywords to many Collectibles, which will make it easier to find specific collectibles in your Collections menu or Crown Store.

In response to player feedback, we've drastically increased the drop rate of certain trophies that are rarely obtained from the following monsters:

Kagouti: Malformed Kagouti Tusks from Kagouti are now more plentiful. At maximum Veteran Rank, you can find Kagouti in the Rahni Pit Cage.

Netches: Bile Gilt from Netches are now more plentiful. At maximum Veteran Rank, Netches can be found in Darkshade Caverns—the Cavern Patriarch, in particular, is said to be quite bilious.

Nix-Hounds: Multifaceted Eyes are now more plentiful. At maximum Veteran Ranks, Nix Hounds can be found in Dragonstar Arenas many waves of foes, as well as in the new Maelstrom Arena. In both of these Arenas, Nix-Hounds have an even greater chance of dropping Multifaceted Eyes.

Banekin: Banekin Horns are now more plentiful from Banekin specifically in Dragonstar Arena.

We have increased the stack size of all collectible trophies to 200.

The Kollopi Essence costume can no longer be equipped while in PvP areas.

Item Sets

Archer’s Mind: Fixed an issue where this item set’s bonus was granting more bonus damage than intended, and re-wrote the tooltip to better describe how the bonus works.

Defending Warrior: Fixed an issue where this item set’s ability damage was not reduced when targeting more than 6 targets. It now uses radius falloff similar to other area effect abilities, causing targets over the maximum to take reduced damage.

Destructive Mage: Fixed an issue where this item set’s ability damage was not reduced when targeting more than 6 targets. It now uses radius falloff similar to other area effect abilities, causing targets over the maximum to take reduced damage.

Ice Furnace: Fixed an issue where the proc from this item set’s ability could be triggered from siege damage.

Kyne’s Kiss: Fixed an issue which was preventing the heal from this item set’s bonus from critically healing.

Orgnum’s Scale: Fixed an issue where the heal recovery bonus from this set was not applying reliably when you reached low health.

Robes of the Necromancer: Added visual effects to this item set’s ability.

Storm Knight: Fixed an issue where this item set’s ability only dealt damage on the first tick.

Twice Born Star: Fixed an issue where the Steed and the Serpent Mundus Stone buffs could be replaced with other buffs while wearing this item set.

Twice-Fanged Serpent: Fixed an issue where multiple stacks of this item set’s ability would be added with only a single attack.

Valkyn Skoria: Fixed an issue where this item set’s ability damage was not reduced when targeting more than 5 targets. It now uses radius falloff similar to other area effect abilities, causing targets over the maximum to take reduced damage.

Way of Martial Knowledge: Fixed an issue where this item set’s ability was triggering on damage over time ticks, making it less effective. We also fixed an issue where this item set could trigger when blocking an attack.

If you have quests in other alliances, you will no longer be lead back and forth through the Coldharbour Portal.

Groupmates outside of the Wailing Prison will no longer see other player characters inside Wailing Prison located on the map as if they were in the middle of the ocean.

Light From the Darkness: The beams from the crystals will now remain lit longer when you interact with them.

Soul Shriven in Coldharbour: Fixed an issue where you could fail to receive credit for defeating the first Dremora during the quick attack tutorial, which would block your quest progress.

Craglorn

Fixed an issue where you could not interact with the Redguard armor around the Twice-Born Star crafting stations.

Fixed multiple locations where you could leave the intended playable space.

Sorcerers can no longer use Bolt Escape to leave parts of Craglorn.

Deshaan

Bad Medicine: Aerona Berendas now has the proper lip syncing for her dialogue during this quest.

Adjusted the respawn rate of the Alits found in Mournhold Sewers.

Eastmarch

One Victor, One King: Fixed an issue where your quest progress could become blocked if you did not actually enter the main chamber during the theater scene.

Songs of Sovngarde: Jorunn no longer has a strange pink glyph over his head during the end of this quest, and leaving the area with the Pact delegates and later returning will no longer spawn multiple versions of them.

Windhelm: Ergrod the Pleased will no longer run in slow motion.

Glenumbra

Fixed an issue that could cause Faolchu to become stuck in a stun animation, making the fight more difficult than intended.

Memento Mori: Improved the timing and overall effects of the beams when using Rosalind’s Blade.

Grahtwood

The level of hostile NPCs in Mobar Mine is now consistent with the surrounding enemies.

Mages Guild

Simply Misplaced: Fixed an issue where you would be unable to find essences to power the Scarab Seals. We also fixed issues with using Wabbajack heavy attacks.

Malabal Tor

Added an interior map for Ogrim’s Yawn.

For Everything a Season: Fixed an issue where the Thunderbug Nests would occasionally despawn.

Lost Daughter: Fixed an issue where your view of Molg would be blocked if you spoke to him after the completion of this quest.

Something Rotten: You will now receive an appropriate error message if you attempt to use the “Cold Water” quest item while it is cooling down, or otherwise not ready.

Reaper’s March

Baan Dar’s Bash: You can now properly and immediately loot the chickens after they are cooked.

Grim Situation: Removed a section of wall where the attacking hostiles could get stuck during Shaza’s corruption-sealing rituals.

Rivenspire

Snoorg will no longer instantly respawn.

Fell’s Run: Beaunois Edette no longer walks on furniture like an uncultured jerk.

Shornhelm: You can no longer steal coins from locked display cabinets in Shornhelm Savings and Loan.

Valeguard Tower: This location is no longer erroneously referred to as “Valewatch Tower” which is an entirely different location in a different zone. The cartographer responsible for this error has been sacked.

Fixed an issue where you could get stuck after sliding down a cliff side outside of Traitor’s Tor.

Shadowfen

Clarity: There is no longer a mysterious phantom chevron floating in the air after you eat the mushroom on this quest. There are totally not invisible people surrounding you at all times. Watching. Waiting.

Deep Disturbance: Fixed an issue if you ran away from the Aspect of Namira’s ritual site, you would not be properly re-added to the event if you returned without completely leaving the area.

Adjusted the respawn rate of the Dreugh found in the Bogmother.

Stonefalls

Davon’s Watch: Voldsea Arvel will no longer interact with fugitives; Criminal scum can no longer use her services.

Fixed an issue where vendor prices would not display if the cost was 6 digits or more.

Fixed an issue where the contents of the bank would not refresh properly when using the Stack All button.

Guild store mail will now include the name of the item sold, canceled, expired, or purchased.

Changing your graphics settings near an open door will no longer cause the door to appear as though it’s closed.

Fixed an issue where the attribute point UI could overlap with the skills menu after points have been allocated.

Menu icons will now turn gray when you are not hovering over them.

Solvents within the Alchemy ingredient list will now be spaced correctly when not selected.

Made some minor text updates in various help, tutorials, and achievements.

Fixed an issue where you could receive an error message when navigating the Options menu while the game was still loading.

Fixed an issue where the Weekly Event leaderboard timer would transfer to the Campaign leaderboards.

Fixed an issue where there were unusable keybinds in the Create Guild menu.

You will no longer receive an erroneous notification for a new best score in Sanctum Ophidia.

Fixed an issue where selecting different options would not save until after you navigated away from that option.

Added a loading screen tip to help clarify door behavior in combat scenarios. As long as you have neither hit an enemy nor been hit for the last several seconds, you will be able to flee from combat by using a door.

Updated the design icon for the blank heraldry crest to better indicate that you can actually use a blank crest.

Fixed an issue where the Vendor window would not update properly if you chose the option “Sell all Junk” when you had a mixture of stolen and non-stolen items marked as junk.

Fixed an issue where the Stablemaster’s UI would not update the mount availability or gold deduction after purchasing a mount.

Fixed a visual issue where the item level in the Crafting UI would occasionally overlap with the value of the item in the tooltip.

Fixed an issue where some of the accents were cut off in the Options menu in the French game client.

The loading text will no longer change so fast that you’re unable to read it.

Fixed an issue where the amount of gold received when selling to a vendor would sometimes appear in red.

The option to use a quest item from the quest inventory (such as a book) will now consistently appear.

When adjusting your screen size, the “Save” prompt will now change to "Adjusting Screen..." when saving is not available.

A timeout error will no longer be displayed when selecting the Back button after beginning account creation.

Fixed an issue where you were unable to view the Gamercard of someone you previously blocked.

Fixed an issue where you would be unable to trade with other player characters if you blocked their voice and text communication through the Privacy Settings.

Fixed an issue where unplayable servers would appear in the available realm list.

Fixed an issue where books with multiple pages would state that you could go to the previous page while on page one, or the next page while on the last page.

Fixed an issue where the title text in the character UI would overlap with the scaled level text in the German and French game clients.

Fixed an issue where the spinning ouroboros graphic would display on top of the notifications in the top right, making them difficult to read. The icon will now display underneath the notifications.

When closing out of the "Buy Crowns" or "Not Enough Crowns" dialogue, all menus will now close instead of putting you back to the main menu.

Fixed an issue where you would receive Error 303 if you had over a certain amount of players on your block list.

Alliance War

Added text to explain the paused queue status of a group attempting to enter a campaign while another group member is offline.

Fixed an issue where the "Show Alliance" section at the bottom of the filter in the Cyrodiil revival map would appear empty.

The end durations on the Campaign Scoring screens now properly pluralize if it's more than one day.

You can now select a filter for alliance transit lines while choosing a respawn location in Cyrodiil.

The Emperor leaderboard screen will now display a highlighted background behind the player character’s name in the list.

Character Creation & Select

Your name during character creation will now auto-correct to only allow the first letter to be capitalized.

Fixed an issue where you could get stuck loading a character that was requiring a name change.

You will no longer lose the ability to delete characters if you lose connectivity while the character is still being deleted.

The option to preview gear will now accurately reflect what you are wearing while in Character Creation.

Controller

Fixed an issue where the controller disconnect prompts were different in-game and on the character select screen on the French game client.

The text displayed when you disconnect a controller will now have center-aligned text.

Gameplay

Modified some icons relating to the Active Combat Text to use console-specific assets instead of PC assets.

Grouping Tools

Your search will now cease once a full group is formed.

Fixed an issue where text with long descriptions would be cut off the bottom of the Grouping Tool activity window.

You will no longer receive the notification “You Have Joined a Group For Alliance War” when other player characters have joined your group.

Fixed an issue where the Grouping Tool would not search for additional player characters if someone from the group dropped while trying to fill a group.

Added the Imperial City to the list of queueing options in the Grouping Tools.

Improved the messaging displayed when some locations are locked.

Leaderboards

Fixed an issue that could cause some player characters to only show up on a single leaderboard, despite being eligible for multiple.

Fixed an issue where the Leaderboard Notifications option in the Settings would default to "On" after logging out.

Guild Bank & Traders

Fixed an issue that was preventing you from entering the maximum amount of gold when making a deposit into the Guild Bank.

Fixed an issue where the “Item Price Range” label in the Guild Store was not localized in French and German.

Fixed an issue where the amount of gold listed in the “Buy” tab in the merchant window would not update after earning additional gold by selling items.

Maps

Adjusted the maps in Craglorn so the pins will now follow your movement and facing more accurately.