Finally, about a year after starting to work on it, and over two years after writing the first rough version, is available on the AppStore. (note that this was originally known as iSculpt)

forger is a sculpting app for the iPad. For a full description on what forger does and does not do visit forgerapp.com.

Whilst is true that it won’t let you sculpt super detailed models, it should have enough features for you to block in the initial subdivision level of a model, and then export this model to a computer to continue working on it on some professional 3D package, since it imports/exports Wavefront OBJs. (like it or not, it’s pretty much the industry standard when it comes to simple, non animated meshes. Its easy to parse, and I would say that nearly 95% of all 3d software supports it.)

forger also comes with some really generic basemeshes (sphere, cube, plane, bust, body) so you can start sculpting as soon as you download it!

I would like to say that for me this is NOT a finished project, is will be an ongoing thing, I have already planned the full roadmap up to forger v2.0.0 (but I am open to suggestions ;)) I do not have a date for it nor I know if I will ever get enough time to invest on it and finally get to v2.0, so please, if you find it useful or you are curious, and want to see how it turns out, support it by buying the app! (and convince your friends and colleagues to buy it too!) I don’t want to make any promises, that is the reason why I am not showing (publicly) the roadmap nor talking about features that will be added in the future as the fact that I have now about an hour available every day to work on it doesn’t necessarily mean that it will always be the case.

As a modeler I feel that I have a pretty good idea on what is needed and I know in which direction this app should go, but like I said I am always open to suggestions. For any feedback or any kind of feature requests, please do not hesitate to email to: support at forgerapp.com or tweet to @forgerapp .

forger’s special introductory price is: $2.99/€2.39/£1.99 .

PS: ok, I’ll tell something in advance… an iCloud-compatible version is in the works, so you will be able to sync all your works across all devices and save them in the cloud. (If that is any useful ;))

]]>http://javieredo.com/archives/323/feed0Gallery is now offline, CGPortfolio time then.http://javieredo.com/archives/349
http://javieredo.com/archives/349#respondFri, 17 Dec 2010 22:22:22 +0000http://javieredo.com/?p=349One of the lovely WordPress updates broke the plugin that I was using to add raw php to wordpress posts so I could use a php gallery system that I wrote a while ago, so let’s just say that the gallery is now offline.

I really don’t have any time to play around with this stuff so I’m giving up! I’ll use the CGPortfolio, thanks to whoever is responsible for the screw up.

I spent the last few months doing some low res sculpt tests to see if it would be worth for me to start working on a project that I have in mind, and the truth is that I am pretty happy with the results.

I have always said that the details in a sculpt don’t make the model, it is the low subdivision levels that make it good or bad, but one thing is to say it and another one to prove it. With these works I wanted to prove (at least to myself) that this was true.

All of these busts have around 60k triangles <hint>(which is what some handheld devices would be able to draw at a decent framerate)</hint> and no adaptive/partial subdivision trickery was applied to them. Meaning that they are consistent on all levels in the sculpt, ie (the back of the heads is just as subdivided as the front of the face is, I did not attempt to subdivide the face separately from the back of the head, which would result in more triangles where needed)

I would like to finish and detail them, but that’s outside of the scope of the initial research for my project, so I might pick them up and finish them at some point in the not-so-near future.

Having seen the results, I have decided that I am going to start working on my little project, even if no one likes it, at least I would be more than happy to use it.

]]>http://javieredo.com/archives/309/feed0Working at Double Negativehttp://javieredo.com/archives/304
http://javieredo.com/archives/304#commentsFri, 02 Apr 2010 20:26:00 +0000http://javieredo.com/?p=304Since march I have been working at Double Negative and I have moved to London. I am working in a really cool project, everyone will love this feature film… ^^

Probably I will start sculpting more personal stuff at home over the next months, right now I am not sculpting at all, because I can’t find time for this… hopefully during the following months I will have enough time to work on some personal projects that I have had in mind for a loooong time…

]]>http://javieredo.com/archives/304/feed1Reel Section Updated, less nudity, more cartoon, Awarded.http://javieredo.com/archives/274
http://javieredo.com/archives/274#respondThu, 14 Jan 2010 14:39:29 +0000http://javieredo.com/?p=274
I can finally say that I have successfully (or not so successfully) finished my modeling reel.
A really experienced person in the industry told me to hide a little bit the genital area just in case someone got offended while watching my modeling reel. I have also added a short “Cartoon Model Samples” video showing some of my old cartoon works after his recommendation, because my other reel didn’t had any cartoon stuff even though there was some through the website.
Sooooo… now its time to start looking for a job, the reel will be “shipping” starting NOW!

On another note, I was one of the winners of the 2009 Pixologic Turntable Gallery Contest. Cool huh? During the following days I will update my gallery with some more works.

Everything is improvable, and the more I look at it, the more I hate some models or parts of these models, but I had to finish it at some point, and I think that this was the correct time to say “stop”. It is also good the fact that I am able to see some errors, for me that means that if I am able to find them, I might be able to correct them too, the “real” problem would be if I were unable to see any of them, I guess…

That being said, I still like my reel and I hope it can get me a work.

Well, this is my 2009 TD reel, in this demoreel.
I talk about a iSculpt, a really simple piece of sculpting software that I have developed. I did this reel just in case I am not able to find a job as a modeler given the hard times. Hope you guys like it.

More info:
iSculpt is the core of a simple sculpting application, this core has been developed in C++ and OpenGL|ES 1.1 for maximum compatibility.

In this video I’m showing an iPhone version and a cross-platform Computer version.
As of right now I have absolutely no intention in continuing the development of iSculpt.

I went to Siggraph in New Orleans, where I met a lot of people and asked stuff concerning my reel, now I finally know that not only a modeling reel is about the “quality” of the models included, but also about the different range of them that you show, (say variety) so I decided to include two models more to my reel.

I think that that’s all for now, I have done so much stuff since my last post that I could write an entire book about it, but I prefer to continue working on my modeling reel, instead of telling stupid stories. That’s all for now…

I’ve been really busy lately so I didn’t had time to update.
From October to December I did my end-of-degree internship at CeVI(graphics R&D department of Jaume I University) where I did some 3d Generalist work and helped in a couple projects.

Since October I’ve been also at the same time working on my end-of-degree project which is going to be great (I hope so) can’t tell much about it yet… Its still under our own NDA (sort of) lol but as far as I can say its going to be something playable for a mobile platform… ok, maybe too much info

Also, in the meantime I am doing a bunch of speedsculpts just for practice before I start with the actual reel models.

BTW, yesterday the spanish government agreed to take a look about Computing Engineers thoughts regarding government’s disrespect to computing engineery.

]]>http://javieredo.com/archives/161/feed0No one cares about Computing Engineers in Spainhttp://javieredo.com/archives/151
http://javieredo.com/archives/151#commentsFri, 14 Nov 2008 15:11:10 +0000http://javieredo.com/?p=151Ok, so here is my first post in spanish, this explains a bit why I don’t want to work as a computing engineer, at least in Spain, basically what this whole thing says is that we don’t have any legal rights: