Labels

Tuesday, October 18, 2011

Combat GATS (TAP)

Total
Archetype Point GATs

These Combat GATs improve things like REA, AGI Bonus, and
Skill Rolls. GATs that modify rolls have a cost based on the total AP count of your character as they
are essentially a percentage of your total points. As such, we have given you a
cost table for each GAT instead of a fixed cost. Choose the value closest to
your character’s AP value to get the cost for your character.

NOTE: Each GAT
has 3 decimal numbers after the word TAP. These are the decimal multipliers we
got from testing at the 16 AP, 32 AP, and 64 AP levels. The %-cost of a TAP GAT
changes at each level for most GATs.

This is explained in greater detail in the back of the book.

Expertise

TAP [Varies]

Description: You
have received elite training! Each level gives a bonus to a combat skill of
the character’s choice and a bonus to Initiative. If Expertise is purchased
for more than one combat skill the Initiative bonus will add.

Extra Attack:
At Lvl 4 the character gets one 1 REA attack once per Round.

Level

Cost

Lvl
1

[.14,
.14, .09]

Lvl
2

[.25,
.21, .16]

Lvl
3

[.37,
.36, .25]

Lvl
4

[.63,
.59, .41]

Trait

Skill

Init

8

16

24

32

40

48

56

64+

Lvl
1

+1

+1

1

2

3

4

5

6

6

6

Lvl
2

+2

+2

2

4

6

7

7

9

10

10

Lvl
3

+3

+3

3E

6

9

12

12

15

17

18

Lvl
4

+4

+4

5E

10

15

19

20

24

28

30

Quick Strike

TAP [.25, .21, .17]

Description: You
are trained to unleash a rapid strike or shot. The character gets +2
Initiative and a one 1 REA attack each Round.

Trait

Attack

Init

8

16

24

32

40

48

56

64+

Q-Strike

+1

+2

2

4

6

7

8

9

11

11

Dual Wield

TAP [.38, .28, .22]

Description:
You fight with two weapons at once! The character gets two 1 REA Attacks per
Round.

Manic

Extra Damage: The
character gains +3 damage with either hand to hand strikes or a weapon
(damage is counted as Armed).

Level

Bonus

Bonus

Bonus

Cost

Fury

+3
Initiative

+3
HTH (either)

[.11,
.06, .05]+3

Frenzy

+3
REA

+3
HTH (either)

[.25,
.22, .19]+3

Maniac

+3
REA

+1
Attack

+3
HTH (either)

[.50,
.38, .30]+3

Psychotic

+3
REA

Bullet
Round

+3
HTH (either)

[.81,
.63, .50]+3

Trait

A-Cost

8

16

24

32

40

48

56

64+

Fury

+3
AP

4

5

5

5

5

6

6

6

Frenzy

+3
AP

5

7

9

10

11

13

14

15

Maniac

+3
AP

7E

11

14

15

16

19

22

22

Psychotic

+3
AP

--

16

20

23

26

30

35

35

Hard
Core

TAP [.08,.08, .07]+3AP

Description:
You are tough! You double your Hurt Condition. This does not affect Minor
Wound Score.

vThe character gains +12 DP

Trait

8

16

24

32

40

48

56

64+

Hard
Core

4

4

5

6

6

7

7

7

Hard To Hit

TAP [Varies]

Description:
You have excellent agility and movement! You are elusive in combat and may
take less damage when you are hit.

Enhanced Block (or
Dodge): If the character has “-4 DM Blk” this means they can perform an
“Enhanced Block.” When the character attempts to block or dodge an attack, if
the character is hit (either because the roll failed or even if the attack is
something like an explosion that can’t be
blocked) the character will apply a -4 Damage Modifier against the attack.

Instinctual
Acrobatics: All of these give the
character 8 CP towards the Acrobatics Skill as part of a native instinctual
ability.

AGI/Blk v. RNG:
This ability means that the character’s Block, Dodge, and AGI Bonus apply
fully against Ranged Attacks (rather than being unable to Block them Dodging at -4, and getting half the
character’s AGI-10).

Level

Bonus

Bonus

Bonus

Cost

Elusive

-4
DM (no block needed)

+2
AGI Bonus

AGI/Blk
v. RNG

[.42,
.42, .42]

Artful

-4
DM BLK

+1
AGI Bonus

AGI/Blk
v. RNG

[.16,
.16, .14]

Hyper
Agile

-4
DM BLK

+3
AGI Bonus

AGI/Blk
v. RNG

[.35,
.35, .29]

Off
the Chart Reflexes

-4
DM (no block needed)

+2
AGI Bonus, AGI/Blk v. RNG

+3
REA

[.69,
.53, .45]

Trait

8

16

24

32

40

48

56

64+

Elusive

3

7

10

13

17

20

24

27

Artful

1

3

4

5

6

7

9

9

Hyper
Agile

3E

6

8

11

13

15

18

19

Off
the Chart Reflexes

6E

11

15

17

20

24

28

29

Speed

TAP [Varies]

Description:
Far faster than normal, you have uncanny reflexes and speed!

Level

Bonus

Bonus

Bonus

Cost

Speedy

+3
REA

+2
Init

[.31,
.27, .22]

Lightning
Fast!

+8
REA

[.63,
.48, .47]

Slow

-1
Init

-2
AGI Bonus

[-.31,
-.22, -.17]

Bullet
Time

Bullet
Round

[.56,
.41, .31]

Trait

8

16

24

32

40

48

56

64+

Speedy

2

5

7

9

10

12

14

14

Lightning
Fast!

5E

10

13

15

19

23

27

31

Slow

-2

-5

-6

-7

-8

-9

-11

-11

Bullet
Time

8E

9

12

13

14

17

20

20

Exotic Training!

TAP [Varies]

Description:
You have unusual training and abilities.

Trait

Bonus

Bonus

Bonus

Bonus

Cost

Archer

+2
RNG Skill

+2
Init

+2
Dmg (Rng PEN)

[.19,.19,.16]

Martial
Arts External

+2
Martial Arts Skill

+1
Attack

+4
HTH Unarmed Damage

[.38,.28,.23]

Martial
Arts Internal

+2
MA skill

-4
DM Block

Block
vs. RNG

+2
HTH Unarmed Damage

[.31,.25,.23]

Blade
Master

+4
HTH Weapon Skill

+2
Init

Block
vs. RNG

+3
Sword Damage

[.63,.50,.41]

Lightning
Strikes

+1
HTH Skill

+2
Init

+2
Attacks

+1
Sword Damage

[.38,.28,.22]

Marksman

+4
RNG Skill

+2
Init

+3
Gun Damage

[.38,.34,.25]

Two-Gun
Kid

+1
RNG Skill

+2
Init

+1
Attack

+1
Attack Activate 9-

[.38,.38,.28]

Trait

A-
Cost

8

16

24

32

40

48

56

64+

Archer

+2
AP

4

5

7

8

9

10

12

12

External

+3
AP

6

9

11

12

13

15

17

18

Internal

+2
AP

4

7

9

10

12

14

15

17

Blade
Master

+3
AP

8E

11

17

19

21

25

28

29

Lightning
Strikes

+1
AP

4

7

9

10

11

13

15

15

Marksman

+3
AP

6E

9

12

14

15

17

20

21

Two-Gun

Technique (SP Pools)

TAP [Varies]

Description:
You have expert combat training which gives you positional advantage, exotic
footwork, and so on.

vThese pools are fully charged at the start of
Combat and do not recharge during combat.

·Increase Armor Save, Improve the amount a CON
roll was made by, and improve the amount a block or dodge roll was made by

Trait

Bonus

Bonus

Cost

Small
Off Pool

10/4
Offensive

[.12,.09,.06]

Med
Off Pool

20/8
Offensive

[.47,
.44, .41]

Large
Off Pool

40/8
Offensive

[.58,
.55, .52]

Small
Def Pool

10/4
Defensive

[.20,
.17, .14]

Med
Def Pool

20/8
Defensive

[.40,.38,.35]

Large
Def Pool

40/8
Defensive

[.53,.50,.47]

Small
Block

10/4
Block/Dodge ONLY

[.05,.05,.04]

Med
Block

20/8
Block/Dodge ONLY

[.09,
.08, .07]

Large
Block

40/8
Block/Dodge ONLY

[.12,
.10, .08]

Small
ENH Block

10/4
Block/Dodge ONLY

Works
vs. Rng

[.12,
.10, .08]

Med
ENH Block

20/8
Block/Dodge ONLY

Works
vs. Rng

[23,
.21, .19]

Large
ENH Block

40/8
Block/Dodge ONLY

Works
vs. Rng

[.26,
.23, .21]

Trait

8

16

24

32

40

48

56

64+

Small
Off Pool

1

2

3

3

3

4

4

4

Med
Off Pool

4

8

11

14

17

20

24

26

Large
Off Pool

5E

9

14

18

21

26

30

33

Small
Def Pool

2

3

4

5

6

7

9

9

Med
Def Pool

3

6

9

12

15

18

20

22

Large
Def Pool

4E

8

12

16

19

23

27

30

Small
Block Pool

1

1

1

2

2

2

3

3

Med
Block Pool

1

1

2

3

3

4

4

4

Large
Block Pool

1E

2

3

3

4

4

5

5

Small
Block Pool ENH

1

2

3

3

4

4

5

5

Med
Block Pool ENH

2

4

5

7

8

10

11

12

Large
Block Pool ENH

2E

4

6

7

9

11

12

13

Flurry of Strikes

TAP [Varies]

Description:
You are trained to unleash a storm of blows or shots. This takes a Round or
two to “charge up” and can only be used once every 2 or 3 Rounds. When active
a 5 REA attack may be launched for 1 REA.

vIf the ability has a 2rnd Charge then the
strike-flurry may be launched on Round 3, Round 6, Round 9, etc.

vIf the ability has a 1rnd Charge then the
strike-flurry may be launched on Round 2, Round 4, Round 6, etc.

Trait

Bonus

Cost

Storm
of Blows/Shots

+3
Attacks, 2 Rnd Charge

[.20,.18,.16]

Blizzard
of Strikes/shots

+3
Attacks, 1 Rnd Charge

[.33,.30,.29]

Hail
of fire/Chain Punches

+2
Attacks, 2 Rnd Charge

[.15,.13,.12]

Flurry
of Blows/Rapid Fire

+2
Attacks, 1 Rnd Charge

[.30,.27,.25]

Trait

8

16

24

32

40

48

56

64+

Storm
of Blows

2E

3

5

6

7

8

10

10

Blizzard
of Shots

3E

5

8

10

12

14

17

19

Hail
of Fire

1E

2

3

4

5

6

7

8

Rapid
Fire

2E

5

7

9

10

12

15

16

Mass Attack

TAP [Varies]

Description:
You are trained to fight multiple opponents at once! Mass Attack gives the
character extra attacks which must be used against different targets. Attacks
which are paid for normally can be used against any target in the fight but
the 1 REA attacks gained through Mass Attack must each be used on separate
entities.

Mass Attack has a Cool Down rating so it may be used on
the first Round of combat but, on any Round in which it is used, it may not
be used for the listed number of Rounds thereafter (so if it has a Cool Down
of 2 Rnds and is used on Round 1, it may not be used again until Round 4).

Trait

Bonus

Cost

Mass
Attack +3 L1

+3
Attacks, 2 Rnd Cool

[.18,.16,.14]

Mass
Attack +3 L2

+3
Attacks, 1 Rnd Cool

[.30,.27,.23]

Mass
Attack +3 L3

+3
Attacks, 0 Rnd Cool

[.37,.35,.33]

Mass
Attack +2 L1

+2
Attacks, 2 Rnd Cool

[.14,.12,.10]

Mass
Attack +2 L2

+2
Attacks, 1 Rnd Cool

[.24,.21,.19]

Mass
Attack +2 L3

+2
Attacks, 0 Rnd Cool

[.31,.29,.27]

Trait

8

16

24

32

40

48

56

64+

Mass
Attack +3 L1

1E

3

4

5

6

7

8

9

Mass
Attack +3 L2

2E

5

7

9

11

13

15

17

Mass
Attack +3 L3

3E

6

9

11

14

16

19

21

Mass
Attack +2 L1

1E

2

3

4

4

5

6

6

Mass
Attack +2 L2

2E

4

5

7

8

10

11

12

Mass
Attack +2 L3

2E

5

7

9

11

13

16

17

Unblockable

TAP [Varies]

Description: You
can unleash a strike that is hard or almost impossible to block (or dodge).

Trait

Bonus

Cost

Smashing
Blow

ROF
1, -10 TBB

[.10,.06,.06]

Deceptive
Technique

-3
TBB ALL strikes

[.11,.07,.07]

Sucker
Punch

-10
TBB, ROF 1, Activate 7-

[.04,.04,.03]

Trait

8

16

24

32

40

48

56

64+

Smashing
Blow

1

2

2

2

3

3

4

4

Deceptive
Technique

1

2

2

2

3

3

4

4

Commander

TAP [Varies]

Description: You
can lend SPs in battle to your brothers in arms! Lending is a free action:
you simply spend SPs for others on your side as though you were involved. The
Commander gets:

vAn SP pool that applies to both Offensive and
Defensive spends

vA bonus to Recruitment Score

vTheir side gets +1 to all Initiative rolls

Trait

Bonus

Cost

Commander:
Lieutenant

+1
Init, +2 Recruit, 10/4

[.24,.20,.18]

Commander:
Colonel

+2
Init, +4 Recruit, 20/8

[.54,.51,.48]

Commander:
General

+3
Init, +6 Recruit, 40/8

[.65,.62,.59]

Trait

8

16

24

32

40

48

56

64+

Commander
L1

2

4

5

6

8

9

11

12

Commander
L2

4

9

13

16

20

24

28

31

Commander
L3

5E

10

15

20

24

29

34

38

Strategist

TAP [Varies]

Description:
Your knowledge of strategy and tactics allows you to give combat-enhancing
advice. Taking a 3 REA Short action, you can lend SPs for either Offensive or
Defensive purposes to a member of your team. If you have Strategy and
Tactics, you may make a roll at -5 to lend an additional point each time you
lend for free (a Lend of 4 SPs will become 5 if the roll is made).

Trait

Bonus

Cost

Strategist
L1

10/4
Either SP Pool, 3 REA

[.18,.16,.14]

Strategist
L2

20/8
Either SP Pool, 3 REA

[.44,.40,.37]

Strategist
L3

40/8
Either SP Pool, 3 REA

[.55,.53,.49]

Trait

8

16

24

32

40

48

56

64+

Strategist
L1

1

3

4

5

6

8

9

10

Strategist
L2

4

7

10

13

15

18

22

24

Strategist
L3

6E

9

13

17

20

24

29

31

Executioner

TAP [.37, .34, .31]

Description:
Every time you kill an enemy in battle you gain 6 ADP up to a maximum of
Level (Total AP/8) x 12. When not in combat (when combat begins) the
character will have 6 ADP per Level of the character (a 32 AP character with
Executioner) will have +24 ADP.

When an enemy is killed the character gains 6 AP
immediately. This applies to any enemy that is judged a “reasonable foe.”
Ants or insects don’t count but minions do.

Trait

8

16

24

32

40

48

56

64+

Executioner

3

6

9

11

13

16

18

20

Analyze Opponent

TAP [Varies]

Description: When
fighting an opponent you can gain insight into how they fight and you can
predict their moves. In order to activate / unlock this ability you must
attempt to block or dodge the opponent 3 times. After that you may use the SP
Pool for the remainder of the combat.

NOTE: the blocks or dodges will count even if the opponent
misses or the block or dodge fails. All that matters is the attempt.

Trait

8

16

24

32

40

48

56

64+

Executioner

3

6

9

11

13

16

18

20

Analyze Opponent

TAP [Varies]

Description:
When fighting an opponent you can gain insight into how they fight and you
can predict their moves. In order to activate / unlock this ability you must
attempt to block or dodge the opponent 3 times. After that you may use the SP
Pool for the remainder of the combat against for any roll the opponent is
involved with.

NOTE: the blocks or dodges will count even if the opponent
misses or the block or dodge fails. All that matters is the attempt.

Trait

Bonus

Cost

Analyze
Opponent L1

Unlock
10/4 Either SP Pool

[.09,.07,.05]

Analyze
Opponent L2

Unlock
20/8 Either SP Pool

[.18.16,.14]

Analyze
Opponent L3

Unlock
40/8 Either SP Pool

[.33,.32,.31]

Trait

8

16

24

32

40

48

56

64+

Analyze
Opponent L1

1

1

2

2

2

3

3

3

Analyze
Opponent L2

2

3

4

5

6

7

8

9

Analyze
Opponent L3

3E

5

8

10

13

15

18

20

I’m Not Left Handed

TAP [Varies]

Description:
After a few moments of combat you get your “second wind” and can really pour
it on. I’m Not Left Handed gives bonuses to skill that unlock starting the 3rd
Round of combat. They remain for the remainder of the fight.