The ability to alter specific details of the future once they are known. The ability doesn't enable one to sense the future oneself, but one can precognitively detect events using a different ability, or be told of the future by others, and then decide to try to change things. One focuses on the predicted event and thinks of how one would prefer it to unfold differently.

Disaster Creation - the ability to cause and create any form of natural disaster. They can range from floods, freak storms and wildfires, to famines, landslides, earthquakes and even volcanic eruptions.

Disaster Negation - the ability to prevent and stop the kinds of natural disasters which DC creates. It can also stop naturally occurring ones, and ones caused by other abilities such as Storm Generation or Earthquake Generation.

The opposite of Fault Detection. Instead of sensing weaknesses and flaws, this senses strengths. It can be used to realise an enemy's strongest point or to realise what strengths to encourage in an ally.

This is the ability to show glimpses of the future by smashing a mirror. Each broken shard and piece of glass will then display an image which will not be a normal reflection: it will show clues of the future. Questions about the future can be asked if they are thought of when the mirror is broken. There is a flow or causality to the connections between the predictive images, but these can be difficult to interpret.

I'm not sure I hadn't thought that far. Maybe it'd have to be normal mirrors/glass, not ones which already have had the ability used on them, or you'd keep smashing pieces to make the interpretation clearer - until it becomes too small to break and then see

The ability to transform into ink. It can be used to protect oneself from physical harm, and to squeeze through small spaces, similarly to mimicking water. Possibly some of one's ink form could get into an open wound/cut in order to poison someone.