The demo was solid, definitely going to go through the full campaign. I'm glad they decided to make Fear 1's multiplayer free, it's really great. I'm hoping Fear 2's multiplayer is the same. Fear 1's multiplayer was not an evolutionary step like Call of Duty 4 was, but it never felt unfair whether I was winning or losing. I think that's especially crucial for a fps when it goes online. Anyway, seemed like a good, fair review.

I had no idea Ryan was in the visor THE WHOLE TIME!Ryan is a really discerning critic, and I really enjoy the way he describes the things that Monoloth, specifically, does really well in a video game. Great stuff!

I'm sort of wishing I had bought a console version of it (google something about Fear 2 dynamic lighting for PC), and I'm also wishing I had waited for it to drop in price a tad after learning the game is only about 7 hours long, but it is still undeniably awesome.

It's probably just because creepy scares seem to get to me, but this game feels way more scary than the first. I've had to put it away at times because I pretty much knew something was going to happen, but really wasn't prepared to see it at the moment.

The first FEAR was fun for one play through and when I originally heard there would be a FEAR 2, I had a lot of hopes about what they would fix with the single player campaign. Sadly it doesn't sound like they were fixed. I will have to pass this one up... at least we got a sweet ending on this video.