Subjectif

A virtual reality piece by Chase Martin

Subjectif is an dual interpretation of the various infulences of my life. The design of the scene is meant to provide two perspectives, one from the surface lece and one from afar. The planet itself is in the middle of upheaval, torn between the its natural state and an invading corruption that threatens to redefine the entire planet. A tower stands omnipresent throughout the scene. With its tentacles reaching out over the landscape and its base the source of the corruption that leaks its way over the rest of the planet. At its base, the tower's corruption leaks over the world and into the spaces occupied by other objects. From the porch of the house there is the promise of a new day. But from the deck, the specter of the tower still looms in silent reminder of its aggressive intentions. Not even the idea factory of imagination can escape the influence of the black perversion that threatens the swallow the planet. A distress signal could be sent through the media, but the tower has already had its way with the broadcast beacon, flooding the system with inanities. The only chance we have is to get off of the planet. But it is unclear whether this is an escape or a moment of reverence. Are we abandoning it or are we allowing ourselves a moment to see the world for what it truly is?