The origins and history of the murloc race are shrouded in mystery. A large part of this is because their lore is passed down via their own oral tradition, which is almost incomprehensible to most other sentient races, but also because murlocs generally have very little tolerance for other races. Murlocs often congregate in heavily populated coastal settlements, and are more than willing to assist each other when threatened. While many have debated on their intelligence, there is reason to believe that their use of weaponry and uncanny fighting abilities may actually imply that they possess a rather sinister racial intellect.

Like the enigmatic origins of the murloc race, Murky's past is also veiled in a variety unanswered questions. Who is he? Where does he come from? He dies again and again, and yet each time, returns to life from his egg. Stranger yet, when he emerges, he looks and sounds precisely the same. Does he possess unspeakable powers? Could he be immortal?

Murky is a Melee Assassin that excels at frustrating his opponents.Uniquely designed, he is adept at attracting the attention of enemy players, causing them to behave inefficiently to respond to his abrasive presence. Even if his Health and damage values are limited, his Hero Trait, Spawn Egg, makes it so that he is never away from battle for long when killed. Another important aspect of Spawn Egg to consider is the fact that Murky's revival timer is of only 8 seconds at all stages of the game. Early on, this advantage is mediocre; later in the game, it is outstanding.

Place an Egg at target location, revealing the nearby area. Upon dying, Murky respawns at the Egg after 8 seconds. Murky only grants 25% of a real Hero's experience upon dying. If Murky's Egg is killed, he is revealed to enemies for 15 seconds, and Spawn Egg is placed on cooldown.

Type: Summon

Targeting: Point target

Cast time: 1.5+0 seconds

Range: 1.0

Respawn Egg

Type: Passive

Scaling: 30 per level (health)

Health: 324

Basic Attack damage: -

Movement Speed: -

Sight radius: 6

Minions, Mercenaries and Monsters do not attack the Egg.

Enemy Structures can attack the Egg, dealing normal damage to it.

Egg remains killed until Murky places a new one.

Every time Murky respawns in Hall of Storms (due to dying without Egg) a new Respawn Egg is automatically spawned in Hall of Stroms as well.

Q

Slime

Cooldown: 4 seconds

Deal 86 damage and apply Slime on nearby enemies for 6 seconds, slowing them by 20%. Deal 210 damage to enemies who are already Slimed.

After 0.75 seconds, Murky commands a legion of Murlocs to march in a target direction, each one leaping onto the first enemy Hero or Structure they find. Each Murloc deals 125 damage and slows its target by 15% for 5 seconds. Murlocs deal 50% damage to Structures.

Each stack of DoT ticks separately. Basic Attacks on already affected targets refresh the duration of existing DoTs and apply another instance of DoT.

Slow stacks additionally with itself and its duration is refreshed with each Basic Attack.

10

March of the Murlocs

Cooldown: 110 secondsAfter 0.75 seconds, Murky commands a legion of Murlocs to march in a target direction, each one leaping onto the first enemy Hero or Structure they find. Each Murloc deals 125 damage and slows its target by 15% for 5 seconds. Murlocs deal 50% damage to Structures.

Octo-Grab

Cooldown: 50 secondsMurky summons an octopus to stun target enemy Hero for 3 seconds while he hits them for 1 damage a second.

According to Game Designer Kent-Erik Hagman the development of Murky revolved around the idea of Murlocs being a persistent, annoying force that just die a lot. Credit for the core idea does belong to Dustin Browder. The developers had been spinning their wheels for a while trying to come up with a cool hook for Murky when Dustin Browder suggested to try the "cartoon character" Murloc, for whom death doesn't mean anything. They decided the most straightforward approach would be for the Murky player to pick the respawn spot. They wanted to offer the most freedom for their players, and after talking with the art team, they gave them the idea of a Murloc Egg or Nest that Murky could respawn from. From there, it was just a lot of playtesting and reworking the numbers to get the egg to feel exciting and fun.[1]

However, he was kidnapped by a band of thugs and held captive, but was later rescued by a pair of children and a wyvern the size of a giraffe.

Many of the opening lines involving Murky are expressions of confusion at the murloc language. Even Malfurion mentions he has to brush up on it. Certain heroes, notably the telepathic protoss and the supernatural angels and demons, are able to understand what Murky is saying. The more noble of these (Tassadar, Zeratul, Fenix, Tyrael, and Auriel) react as either offended or scared of the little Murloc's bloodthirsty demeanor and desire for vengeance. Even Diablo is a little scared of him. On the other hand, Alarak actually likes the "little fish creature", and Malthael is flat out impressed to find someone who understands his "great work".

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