Bforartists comes with a powerful bones system. And various animation features.

Tracking for you!

Bforartists offers Camera and Object Tracking.

Post Processing makes it shine!

Bforartists comes with a built in compositor.

Nodes Nodes Nodes!

Cycles offers a nodes based approach to create your shaders.

Scripting can do!

Extend the functionality by your own Python scripts.

What is Bforartists?

Bforartists is a complete 3D suite to create 3D content. It offers you the full 3D art pipeline to create game graphics, prerendered movies and stills. From modeling, sculpting, texturing, rigging, animation, rendering, up to post processing. Have a look at the features page to find out more.

Bforartists stands for Be For Artists. A reminder to develop for the user, not the programmer.

Bforartists is a fork of the popluar open source 3d software Blender. And, similar to Blender, of course also open source and under the GPL v2 or higher, better said in the sum under GPL v3 license. The primary goal of the Bforartists fork is to deliver a better graphical UI and a better usability. This means a complete switch in the useage philosophy. Away from the hotkey and speed centered useage. Towards a user friendly and intuitive graphical UI.

Note that Bforartists is fully functional. Every feature that works in Blender should also work in Bforartists.

Note also, we are always searching for volunteers to get the development going. Every help is welcome :)

I had forgotten a few chapters in the new manual part 3.1.1 - 3D View by tools - Tool Shelf. Which i have added now.

The "few" forgotten chapters, everything else besides Object Mode and Edit Mode, turned out to be over 100 new pages with a ton of new shots. So no wonder that it took a while to finish it. The chapter has grown from 130 to 230 pages now.

This chapter is the first big part of the manual rewrite. It brings more structure into the manual. Now you can search by tool for the Tool Shelf tools. It also adds quite a few things that are simply missing in the Blender manual. The descriptions of the Last Operator. Or how some tools works. And even the description of some tools at all. The Blender manual is incomplete. It misses Make Vertex Parent for example.

I am normally no big friend of social medias. From a developer point of view it is a time eater. I prefer to spend my time with writing code or a tutorial instead. But on the other hand, we need the contact to the users, to you. And so we need social media.

Bforartists Version 0.9.2 is around cleaning up the menus and connecting some loose ends. It adds some more tools to the toolbar editor. We have over 50 new icons. Again quite a few double menu entries were catched and removed. Some more tools made it into the tool shelf. The Toolbar type View is gone, and replaced by the Toolbar Type Mesh Edit. It also brings a few important fixes. The Mac build now compiles. The Player and quite a few other missing things is now onboard too.

And we have again some vital changes at the keymap to remove some conflicts and inconsistencies. Most important one is that Move and Rotate in the Viewport is now switched to be consistent with the rest of the editors. Now the Middle Mouse button pans the view like in the Image Editor. And Right Mouse rotates the view.

Bforartists Version 0.9.1 is a bug fix release that fixes some show stoppers. Bforartists did not compile at Linux because of wrong Python version. The addons in the Testing category didn't show. And quite a few addons didn't work anymore.

The hotkey map was here and there flawed. And not loger in sync with the manual. This keymap manual part is also updated to the latest version now. Affected is the chapter 2.1 Bforartists Standard Keymap.pdf . Most important change is that the Q key now toggles the 3D widget. While the former to Q assigned rectangle zoom is not longer hotkeyed.