These are the first five minutes of a 10-20 minutes demo I've worked on for the second Chapter in my campaign. Unlike the GTA/WC3-like hero-gameplay of the first Chapter this one is actually a Point & Click Adventure!

This map is not yet available on Battle.net. Please respond to this video...

What is the reason behind my choosing of SotX?
What were my first steps in the SC2 editor? What did I try to achieve?
What is the overall plan for the SotX campaign?
What were the design phases of Chapter 1? What changes were made?
Why the delay?

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