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Sunday, September 22, 2013 - 04:23 am This is my time doing it, I don't know to set up the common market to get the corporations contracted via the world market, could someone help me on this, I never done it before and I don't where to start or begin.

Sunday, September 22, 2013 - 04:42 am Well first of all, getting contracts on the world market isn't really widespread. Secondly, try to join a Common Market, then you can get some contracts. Once you do get a CM, go to the tab on the left that says "Common Market", then click "Accept contracts for materials your corporations need", then click on the bottom that says "Common Market and Local Market", then boom you have contracts.

Sunday, September 22, 2013 - 07:17 am Ok, what about setting the quality supply? I still have trouble with that. I don't think it is easy as I think it is. I do apologize for this, although it is first time playing around with it. Say for example, I want to put 120 quality on the most expensive sources and the rest at 213 quality, that is the trouble I am trying to get at and I don't know how long before I see results.

I know this is stupid thread to ask question about it, I don't know how to and I do assume even the experienced players do not want help or give tips to the noobie in common market thing.

Any way, I do apologize for my rantings, I do get angry as well when things dont go right.

Sunday, September 22, 2013 - 07:44 am Does clicking on the Modify Supply Contracts really work? Because after I picked some sources on the local and common market and clicked Modify and I went to check it, it went back to skip. Any way, I don't how this thing works.

Sunday, September 22, 2013 - 01:49 pm my limited experience with local/common market is that you have to keep in mind that any hiccup in your supply chain, then it's domino effect through the corps. the contracts are from corp to corp, not from a holding place (i.e. common place) to your corp.

whatever you need, you can get with direct selling/buying from the specific corp you need.

the price you pay at common market is either the same or higher than the world market, because your own corps maybe producing high Q so you're paying high price for this high Q produce.

as existing, the price you're paying = market price multiplies by the quality of the product.

i haven't notice any different price between local, common, or world market.....this is a big complaining of mine on this game---it's far from how the earth economy works

Sunday, September 22, 2013 - 04:47 pm Thank you. I thought I was doing something wrong and I knew as I was thinking now that quality I set is too high as it can probably hurt the costs of the raw materials the corporation uses. So, Im guessing to lower the quality to say around 200. This is definitely complicated. But I do like watching the numbers, lol. I have seen some got some experience about the common market, but I will try work around and figure it out. If I could do it, bam, thank you, that would be awesome. Any way, it is good challenge and I am getting close to run out of the beginning booster income, so I will have to try get this thing going in the share market. I know I am doing something wrong. My dividend income isn't boosting high as I expect them too. I gotta crawl before I can walk, haha. Ok, its all cool though, Im still trying though.

Sunday, September 22, 2013 - 06:02 pm So now, just learned something here. The common market is to trade between partners and the local market is to trade with your own corporation and your own country and I do not need a common market to trade as a local. Well, I know it doesn't make sense, but I think I have worked it out now. The thing I will be having trouble with now is the quality.

Monday, September 23, 2013 - 03:01 am what you started out trying to do.

you set your corp supply for all the corps your playing with, to 120.

then go to common market, and offer all, just go to the bottom, theirs a second box, "Offer New Contracts or change Contract Offers" type in 100%, and click the button. seriously, don't try it any other way, trust me on this one. its ok

then go to accept, check the local and common market button, for the corps you want to set up, and confirm

when go thru this list, cancel the contracts you do not want, all non-contracted supplies will be bought at 120Q, from above. so do not contract FMUs, or EP, cancel those. it will take a little practice to get it right, and set up right. once you get it, it is easy breezy.

also, when going thru the contracts, you can ignore the "sell" part, and just look at the "buy" if your contracting to yourself, you'll run across it anyways, so you can cut your work load in half, buy just looking at the "buy" contracts.

Monday, September 23, 2013 - 03:17 am how ever, it is allot easier, to just set your corps supplies to 200, and manually sell 120Q FMUs, EP, and HP to your corps. like once a week, while setting your trade strats to keep those supplies in stock, at the right Q.

Monday, September 23, 2013 - 04:49 am Ok, thank you for your reply, it will take me a while to learn as I am a slow learner, hopefully we can do this. I greatly appreciate all the help from you people.

Monday, September 23, 2013 - 05:06 pm Wow, Im learning and it does take some practice and the income has boosted fairly large, and I have now reset the quality to 120 and try to use the Local Market if I could some how boost the quality to its fullest with out hurting the cost and I cant thank you guys enough after I was very surprised and I saw the turn over sky high and the Local Market is working, so now, I just have to work the rest out, especially the new corporations too.

BIG thank you. This is something I always had trouble with and now I have to do some tweaking along the way.

Tuesday, September 24, 2013 - 03:20 am right on, glad its working. and totally, considering that its almost as easy to do one corp, as 12, it gets really easy to maintain. maybe up date it once a month. or more often if you want.

there are some things i have difficulty with using that. if you contract high quality paper to a Books corp, you'll over supply. same with wood to paper. shrug, so some things don't work well this way.

a tip that works well for me. by keeping the accept screen in one window, and the corp contracts in another, i can use the first to zoom in on the ones that need attention. usually the ones i just got new contracts for.

Tuesday, September 24, 2013 - 09:29 am It does indeed take some time and the income does go up and down so I wont be expecting high turn overs, but hopefully we can get it smoothly once its all controlled.

A BIG thank you to you and I have explained it to Xon via private message, so it should be good. It will take some time to get better.

Thursday, September 26, 2013 - 01:12 pm Same as me, I have increased the automatic quality to 150, the income has dropped badly on 120 with the Local Market, so now, I upped 150. There should be a certain quality that will work well with the Local Market at full quality output.

Thursday, September 26, 2013 - 11:26 pm yep, this quality concept is messing up the local and common markets

have loss over $200B already

to make sense would be that if your own corp is producing for your own corps, then cost should not be the same as you would pay in the world market.

as i have already stated, if your A corp is producing at Q300 and your B corp is buying from this A corp, the price of this product should not be 3 times the base price set by gm. this product should be at least the base price, or more realistically should be not too much higher than the actual cost to produce this product.

if you can buy products on the world market cheaper or at the same price that your own A corp is producing, why would you do local/common market contracts? local/common market contracts requires that you streamline your corps properly, else you WILL have supply chain problems. one problem at the beginning corp will cause chain of problems throughout your corps that are streamlined together.

you should not have to pick and choose which products to plug into your local/common market contracts. but if you don't do these, then you are doom to bankrupted your corps?

Friday, September 27, 2013 - 03:24 am I know this is long post for some, but it has some good points if you read it about the Common Market if your only doing the Local Market contracts for your corps.

I honestly still am having trouble at the moment. I have learned something last night, which shocked me. Lesson 1: Never contract your own Corps to own Country, that is a big NO. When I checked my country sources for the population and that is only after when I checked the income cash flow for the country because I have been getting a flat around 8T and nothing seems to be going up like it used to. So what I did, I was thinking why arnt I making any decent income, we should be a lot more than 8T, perhaps over 10T.

Then what I did, I kept looking around in every thing to do with Common Market, and I was reading some things about Common market contracts for your country and Do not buy more in contracts than what you need for your population. Then I checked the sources to see if the country has been buying stuff from the corps, well, it turned out to be they were, so I canceled the contracts and that is I was wondering why the hell sources in the country have a lot more quality than what it should be, so I stopped that one.

Lesson 2: When your on this page create production contracts, do not submit contracts to your own country. Contract production to 'The Odin Viking Land' and accept, don't click on that but I am still learning about this thing and they are all set at 100% and nothing over. But I did let them do it automatic only for corps to make and I have not used this yet Propose contracts to which I think it is also contracting to another country or something like that.

EDIT: On this page where it says create production contracts and it says Contract production to 'The Odin Viking Land' and accept, I am still looking to know where this goes. If I use this , I better not be contracted to your own country, it should be to your own corps, so I am going to try what this thing does.

I am still having trouble keeping up the corps income for cash flow, I think I will be losing Air Transport if the thing doesn't improve.

So hopefully after adjusting some things, it should improve a lot better condition later on.

To answer your question, this is why we have to cancel anything that is making high cost like FMU and EP, I do think high quality goes up by the quality at the same cost as the world market. I did have supply chain problems and now I hopefully fixed that, I don't go over 100% of the base the corps make, I contract 100% and sell the rest of the left over to the world market. And I guess if we don't pick and choose which product to make and which not to make, for you decide not to choose and cancel high expensive sources, the chances I guess it will hurt the corps cost of the raw materials and also we need to try and keep up with 100% hiring otherwise, it go bankrupt as I have Air Transport already looking towards being closed. I am still trying to keep the hiring up with workers in the education.

Friday, September 27, 2013 - 03:36 am you probably want to contract HQ supplies, at about the 50-60% rate of the total supply.

My supply corp, uses 616336 units of supply. try suppling a total of 300000 to 350000 units. like AT for 200, HTS for 100, and Books for 80. a little over, but try that, try contracting just AT, HTS, and Books to Services corps. and try something similar in a triangle, with AT, and HTS.

thats how i do it. i start with that as a center. those three, can max each other out, in ASQ, that is what you are trying to do with your CM, is Average Supply Quality, ASQ. allot of vets don't know how to do this.

if you can get that triangle to work. get some books corps, and just run them normal, just offer them on contract. but check out military services, try building like 12 of those in your CEO, you should have the supplies you need to set that one up, with the triangle, and books.

anyways, if you contract to yourself construction, services, HTS, H Eq, Books, and their are a few others. you can raise your supply quality, while saving money on jewelry, and M Eq.

easiest way to test this, is try setting your supply q, from trade strategies, for those products to 300, and the rest to 120. sell down large stock piles to feel the effect faster. or buy. either way. if you figure it out, you can get it so your population pays you for their supplies. but that involves more than just supply tricks.

Friday, September 27, 2013 - 03:48 am Yeah your right, so much involved in this. Still trying though. Still having issue where I have set 100% contract but the corps are not contracting all the 100% production. So I need to adjust something here too. This is isn't easy. Damn bloody tricky alright.

Friday, September 27, 2013 - 08:24 am there are some products you have to sell to your country, such as strategic bombs or products that is restricted on the world market.

also selling to your country, means your country is paying right away so your corps have cashflow. but the bad part is that you are only transfering assets between your left hand and your right hand, so your total assets may increase because you have more products for your country, but your cash is decreased because you use the cash to pay for the products.

so far i find that streamlining products that are available on the world market is much easier because products are readily available.

but if you try streamlining products that is not available on the world market, that is tough. such as for a strategic bomb corp, which you need plutonium, uranium, and so on that you have to either go to space to buy or you have to create these supplying corps.

my understanding so far is that quality is what is messing up the local and common markets, because my corps are paying the same price as they would pay on the world market. this defies logics on earth, because most people know that you can buy the same product cheaper at a factory, than at a wholesaler; you can get it cheaper at the wholesaler than at the retailer.

in this game, every price is base on quality times base price set by gm. the base price should be what players are willing to buy and sell with each other, and the gm just record these prices so that all buyers and sellers know the going rate on the market.

none of my corps have yet to produce something under the base price set by the gm. this is what is screwing up the economic side of this game. a market economy depends on the buyers and sellers (supply and demand), and not on someone saying you have to sell this product at this price and if your product is awesome in my opinion then you get that awesome point times the base price.

Friday, September 27, 2013 - 12:23 pm I don't know, I think the post I wrote seems wrong too. I have to stop one of these days and just let it go. I still trying. There is no way I will get the income on dividend so high soon. But I am trying though. I will might have to set the country contracts too. I don't want to muck it real bad and have poor performance even though I got all the settings just about right where I want them except for the quality issue, is my problem at the moment, but I still want to do the Local Market permanently, I guess I have no choice and let it go as they are and keep on bringing all the other corps and contract them as well, I am still trying to keep the value up as well. So I don't really know what I am doing wrong. It will take a while for the income to boost up again with the Local. I hope it work and give it time.

Friday, September 27, 2013 - 01:23 pm I think I might have it right this time. I have got a Common Market set up for 100% commitment and it should work over time with 150 quality to start off. Hopefully I might get there some day with good performance.

Friday, September 27, 2013 - 07:30 pm Guess what? Now, I may not have to go all through the list of corporations as I build them. I can go through this list View world market: demand, supply and prices and build the ones that are in short supplies. Now, I will be able to close the bad ones but I'll let them go for now and continue on later with the ones are in short supply. They tend to make profit than those are in high greens. So, looks like I wont be able to throw them all in like I wish too, if it wants to be successful.

Saturday, September 28, 2013 - 04:42 am New strategy I will try. I have set corporation salaries to automatic based on profit/loss, I have set automatic building of new corporations, I have set 30% increase in sales just to try and see what happens and the Common Market strategy is working well for now. Something needs to be adjusted for the value to go up.

my limited experience is that, you have to play the quality properly, and do you got the times to do the detail calculations for each product and what quantity and quality you must buy in order to achieve the most profit; this is provided that your hiring and productivity is already at least 100% for every corp.

Saturday, September 28, 2013 - 12:35 pm Yeah me too. I had to change selling and buying strategy and looks like I have to put new corps in soon. Common Market mostly only work well with 100% hiring, your right on that. But I have canceled contracts on FMU and EP and also canceled contracts to own country as well. In my mind at the moment, it isn't performing well, but I am still trying even I got the Common Market set up right for now. Common Market, Tax and Profit Transfer will be staying as it is. I don't like too high Tax either, Im not competing against others over taxes or profit, just trying to help the value to go up. At the moment, at some settings I will have to stop at its point and then let it go from there. I hope the auto setting for new corps and salaries will do better on its own.

Saturday, September 28, 2013 - 06:51 pm Im just seriously thinking, Common Market is a big no. It stuffs up a lot I think. So I have reset the quality back to around 200 quality and when I first started having full 273 I was getting good income before the Common Market stuffed it up. So I am reverting it back now. I don't honestly think the Common Market is a good idea.

Sunday, September 29, 2013 - 02:32 am well, i'm truly sorry that you are having such difficulties.

instead, if i can offer a suggestion.

set your supplies back to normal. how ever, pick one product type, and try mastering that. for something that you might have 3-4 corps of, and try just that one. construction is a good one. trying setting your construction corps supply to 120, then contracting just concrete to it. and give it a little time to kick in.

most players never get this. its an advanced skill. when i was a newb, they just told us to not use the CM, and they'd leave it at that.

Sunday, September 29, 2013 - 03:05 am i think cm can work well, provided that you are willing to pay high price for your ingredients created by your own corps. do you want to really take the times to compute the output quality for all your products?

i have streamlined strategic products, and has work okay, but eat too much of my cash.

if there is an option to put a fix price on your supplying ingredients, then should work but i don't think this exist in a flexible format because works well at 100% productivity only, where your cost of production is lowest. if your cost of products vary greatly do to supply chain problems, then you are mess up.

as existing, this common do not seem to want you to inject too high of quality to your process. thus probably only works for products that are greatly available on the market? this kind of reverse the whole concept of a common market where you buy and sell within your own corps? you are buying outside your common market into your corps, which defy this whole self-sufficiency ideal?

the gm's soon to introduce "raw materials quality" into the equation will just make things much more expensive. now the only two variables were quality and quantity, but the next version looks to be price, quality, and quantity; but price is depended on quality twice?

Sunday, September 29, 2013 - 06:58 am If that is the case of the next version going to be twice as much SC$ to all quality, then this game is broken if they are going to implement that. They will only put corps in high cost and nothing will work. If that happens and the country isn't improving, many players will leave.

GM, you will only lose players if you do this option and I assume that you may not perform well if you make too many changes to the game. It is a good game, but I am not concern about the business or the income even if it were my own. But, if you want to kill the game, that's fine by me, because we're all gonna die soon anyways.

Sunday, September 29, 2013 - 04:26 pm Ah yes. It is cheaper to buy resources from the World Trade than the Common Market.

Thank you.

Because, at one time I checked, the quality was 177 for the cost of 2.94M for the Common it varies with others for the same high price, where as another has got 203 quality for 2.13M from the World Trade, so the World Trade wins in terms of profit.

Tuesday, October 1, 2013 - 12:13 am @michael, that is why cm is broken. you cannot sell your A corp products to your B corp's production at your determined prices. GM controls the low price and the high price of any product in this game.

gm probably see us players not having the intellect to set our own prices for our own products.

i've just learned that you can only have a price between gm set world market price and Q273 times your output quality for state corps. you wanna have a bit higher q products, then do ceo corps

i do wonder why i'm reading warlords using over q300 products though, so am i missing something? maybe the q of a product is depended on which side of the coin is facing up when it's flipped, and not just on ASQ?

you cannot become self-sufficient in the way the game is designed now. you have to input low quality products from the world market into your production process. i keep wondering who are producing those low quality products too--must be c3's?

don't worry, i have wasted trillions sc$ and many earth hours trying to make cm works in sc. cm works on earth very well, just not on sc yet because it seems that economic concepts designed into this gc is either european, socialism, or some kind of control system; that's sill light years away far from american economic concepts of free enterprises/market