CEMU 1.8.0 Update – Zelda: Breath of The Wild Runs Smoothly

If you’re a PC gamer and want to play Zelda: Breath of the Wild on PC with 4K textures, emulators is the only way you can do that. CEMU is a Wii U emulator which can do just that, it allows Zelda:BotW get a life on the PC.

The latest version the developers are offering is the CEMU 1.8.0 version which is available for the paterons right away. This version provides an increase in performance and provides fixes to many bugs and issues in the game which were present with the previous CEMU versions.

Memory scanner as well as full-screen options have been added alongside many optimizations and graphical shaders.

Cemu version 1.8.0

general: Added memory scanner (search and filter for values)

general: If Cemu is maximized to fullscreen, it will remain on the same monitor rather than defaulting to the primary monitor

RPL: Optimized loading of RPLs

GX2: Cemu now uses separable shadersVertex, geometry and pixel shaders are split into separate and independent programs rather than bundling them into setsThis change breaks compatibility with pre-1.8.0 shader caches and graphic packs (if they contain shaders)

GX2: Added support for using the same texture multiple times with different sampler parameters during a single drawcall

There is a lot to e said about this; this game has been made available in relatively little time than was expected and the performacne is increasing with every iteration of the emulator. Eventually, it will be extremely well-optimized and games other than Zelda will probably run much better in the future.