Comments

Comment by redfive5

YaY looks like an 8-bit castle from Runescape or something. does runescape still even exist?

Comment by madcowdisease

Temple of Kotmogu is a new 10 person battleground introduced in Mist of Pandaria.

Objective:There are 4 "Orbs of Power" that can be picked up by a players. While the orb is held you earn points for your team. First team to 1600 points win.

Orbs of power:Once an orb of power is picked up it can not be dropped or transferred. Upon death it will be returned to it's original location.

While held the Orb also grants the player certain buffs.

Increase damage done by player by 30%

Increase damage received by player by 5%

Reduces healing received by 10%

However the value of these buffs increases the longer the player holds the orb. Thus making it increasingly hard to hold onto the orb, It is unknown whether there is an upper limit to these values or how quickly they increase. However I will say from personal experience they can become quite high.

Earning points:The amount of points you receive from holding an orb is determined by where you on the map you are. The closer to the center of the map an orb holder is, the more points they earn for their team.

When an orb carrier is killed the opposing team gains a small number of points.

General tips:

Protect your orb carriers. They can be killed very quickly and heals are less effective.

Focus on enemy orb carriers. Unlike many PvP scenarios, focusing the Orb carriers and not the healers is more effective.

While holding an orb, eating still restores health at a normal rate - between battles make sure to eat up, don't expect heals

Hold the orb as close to the center of the map as you can without putting yourself in danger of being killed.

Do NOT take orbs the outer edge of the map. You earn very few points and it is very hard to defend.

Remember to watch for un-held orbs that can be picked up!

Do not be disheartened if your team is behind - You can catch up!

Have fun!

Comment by Lordplatypus

Word of advice, The Carriers are FRAGILE and do ALOT of damage, try to KILL them as FAST as possible, the have LARGE LIGHTS hanging over their HEADS.

Copypaste that into games with retards (AKA all of them)

Comment by dasbaum

Outer Ring: 3 PointsMiddle RIng: 4 PointsCenter: 5 points

Killing enemy player: ?Killing enemy orb holder:?

Comment by LeeShu

This BG is awesome. You fight non-stop and you can one shot people. Nothing can beat that .

Comment by basementcat

jesus ppl you grab a &*!@ng orb and stand in a damn rectangle it's that !@#$ing simple why can't ppl do this

Comment by Glenmorange

Finally, a battleground where you HAVE to fight in the middle.

Comment by blackshado9

This zone is ok for Random Battlegrounds.....but for RBGs it sucks.Too much shouting on Vent, unogranized, too stressfull and just silly.I don't like the concept of this zone as Rated Battleground zone.

Comment by Tush

This is one of thous BGs Alliances will loose 100/0

Comment by Painzz

If your PuG isn't very good, grab an orb and kite to the outside, 3 points is better then 0 and let the rest of the team concentrate on the middle. If you can get 2 kiting, and the rest fight back and forth over the other 2, even a bad PuG can win. Each time I die, I grab my Orb right back.

Comment by Ryawy

It looks like you need to be on the ball for this one.

Comment by Ebag

How do you "queue" for this battle ground?Do you have to be in a full party, and challenge another party?

Comment by dillybar

I dedicated a few days of game time strictly to get , for which I only needed the .

Upon starting, I had 35 wins, mostly from doing this battleground randomly. I selected Kotmogu specifically from the menu, then created 3 macros to give instructions to the other 9 players in order to have the highest chance for success.

I ended up going 65-19 on my way to 100 wins. I tweaked my instructions several times to get them down as best I could, here they are:===================================================================OKAY! To win, Grab ORBS! If an orb carrier dies, RUN to grab the orb! This means YOU. Take orbs to the middle, for 25% increase in points. Do NOT stay outside of the pit with orbs, OR WE LOSE. You are going to die, deal with it. GET IN THE PIT!

Also, focus killing their orb carriers. NOT healers. Orb carriers have a huge damage increase that makes healing them very hard, so ONLY focus the orb carriers. IGNORE players with no orbs. Oh, and GET IN THE PIT!

Healers, unless grabbing an orb, try to stay in the pit, use your big heals in the middle. If we get 3+ orbs, EVERYONE to the PIT, and watch the points blow up. If you (YES YOU) do not grab orbs, and avoid the pit, WE WILL LOSE! Lets win this!====================================================================Again, that was 65 wins, 19 losses, with me going in by myself, I wasn't partied up with anyone, so it was 9 random players I was dropping those instructions on every time. Out of those 19 losses, I kept track of the enemy teams, only 8 times were they clearly better teams. The other 11 losses were blatantly foolish behavior by my teamates, paying no attention to instructions.

So what behaviors will pretty much guarantee you a loss in this bg?

1) First and foremost: People avoiding orbs. When orbs were down, teamates were running around righting and not picking them up. Not smart. You have to grab the orb and immediately make a beeline for the pit, regardless of who owns the middle.

2) Staying out of the pit/middle. In several of the BG's, our team held the orbs more often, we were grabbing them faster, but because they were too scared to get in the middle ("I'm going to die!") we ended up not getting the bonus and we lost very close matches.

Even worse? In 2 matches we had idiots carrying an orb way outside of the BG, on the very outer edges, as in, near the graveyards. That's close to as bad as not grabbing an orb at all. In both of those matches we lost badly, and the player holding the orb would not listen to reason: You can't hold orbs out that far, 1) you get almost no points, and 2) you are not helping your team in any way to combat the enemy. You'll hear people try and state that it's a good strategy to hold orbs out of the middle... they are dead wrong. You have to get the orbs to the middle.

3) Targeting healers. If your team is targeting healers, or you hear people call out healers, shut them down. You can cc healers, that's okay, but don't waste your dps on healers. The damage that orb carriers take far exceeds what healers can heal, and it's the one BG where the insane resiliency that Blizz instituted for this season doesn't help healers at all. Target ONLY orb carriers. If your team holds all 4 orbs, feel free at that point to target whoever your heart desires. All other times, hit orb carriers only.

4) Infighting - people arguing in the group and ignoring instructions, you as the person giving instructions, don't fight with them. Generally you'll have 1 or 2 sarcastic boneheads who will argue with you about your instructions, ignore them. If you start fighting with them you'll lose credibility with the rest of the team. I always gave out my instructions every 10 seconds starting when I had at least 8 of the team members in the BG, generally 1 minute from the start of the BG. That way, at 30 seconds left, they had all the instructions and any questions could be answered. Again, dont' answer sarcastic replies, it's pointless, you won't convince those kinds of people anyway.

You'll rarely run into an opposing team that will be set up well enough to be grabbing orbs as fast as you and/or owning the middle as well as you can, provided your team is following instructions. I've done this with groups doing rated BG's, it is tougher because obviously they are smarter, but in a rated BG you should have a smarter group too and be able to handle this BG effectively. I expect that as time goes by more people will understand this BG better and it will become more difficult to win as easily, but for now, well, 65-19 says it all when you are basically pugging your way along with random bg's.

Comment by rinkworks

Note that if you're carrying an orb, using Engineering's Nitro Boosts will cause it to drop. Class-specific speed buffs are mostly okay to use (e.g., Blink and Blazing Speed for mages).

Comment by Goodwinn

The MapID of Temple of Kotmogu is 856. This is used for any WoW API function that requires a MapID.

For example, to set your current map to Temple of Kotmogu you can type:

/run SetMapByID(856)

MapID 881 also has the name "Temple of Kotmogu", so if one doesn't work try the other.

Comment by Constantime

Outer Ring: 3 PointsMiddle RIng: 4 PointsCenter: 5 points

While logic would say that in a regular BG you should get to the center, I have found that in a rated BG with skilled players in voice talking to each other, it is MUCH easier to use another strat.

In rated, we grab two orbs quickly and push as a team to a third orb. Once we get it, we fall back as a team to the orb spawning point in the center of the three that we own. (In short if you hold three orbs, on the map you have formed an L pattern. We fall back to the corner of the L.) Once you fall back to that point, stay near the pillar near pool so orb holders can LOS themselves around that corner if need be.

It then becomes pretty easy to pick off the enemy team one by one as they come in. Once people have had orbs for while, we will send a player to that orb's spawn point to be ready to pick it up in the event our orb carrier dies.

I use to be a "Get to the middle!" type. While it is true you earn more points there, you also earn no points if you're dead; and three orbs just outside the pool and a more relaxed game where you can quarterback your team's members to "move here" and "move there" is much much easier.