Author's notes:
"Ah, criminal enterprise and backstabbing, two things that fit right at home in Tabletop RPGs. And honestly, denying other players their cut is a dangerous idea. Wouldn't put it past some of the more crafty players though."

You gotta watch RWBY, everybody, it's like a nonstop fanservice in (mostly, you pervs) every ways imaginable. Because that's pretty much what it is.

Although I strongly recommend for the newcomers to watch the serie's trailers first, since they are tied to the story (Red is a nice demo of the serie's style, White redeems pre-emptively the negative way the character is introduced within the story, Black is important backstory and Yellow is mostly for fun but still very canon).

They're also on Youtube. https://www.youtube.com/playlist?list=PLUBVPK8x-XMhCW2fW7ZYlD9MHjvmT8IGK

Picture the other players' reactions to Crocea Mors before and after seeing it in action.
"Just a sword and shield? No gun, no bells and whistles, nothing?"
"Wait, you did HOW much damage with that flurry?"

I always figured it ran like Deathwatch, only without all the Space Marine organs.
Probably using the rules out of the Dark Heresy 'Daemon Hunter's Handbook' for playing Grey Knights, too; everyone is psychic (representing Aura from the show) and deals ridiculous damage to daemons (Grimm seem to be similar enough) while pulling off generally impossible feats. Just give everyone a single psychic power, probably custom, for their Semblance and homebrew some combi-weapons; voila, RWBY.
I've thought about this before.

It would also work as an optimized mid/high level martials-only 3.x campaign.

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