Contents

They are a brown, lizard-like species with large spikes that are more primitive and feral than humans. Their home planet is unknown. They were used by the Skaarj, and then by the Necris, for the pacification of newly conquered planets, like Na Pali.

It is a testament to their fighting skills that the Skaarj use them as warriors rather than slaves. The Krall social structure is too fragmented for them to become a major force on a large scale, but as individual fighters they are truly formidable.

Aside of the standard Krall, there is a more powerful variant called the Krall Elite.

In their original Unreal appearance (and later derivative incarnations) the Krall are relatively Human-like.

During Unreal and Return to Na Pali the Krall are enslaved by the Skaarj who used them as soldiers. (It is unknown whether they replaced or complemented the Izarian fighting force.) Over time the Krall grew contented fighting for the Skaarj (though threads of distaste with the Skaarj and each other, low-level dissent, and impatience to get back home are evident in some journal entries in the Bluff Eversmoking and Dasa Mountain Pass levels of Unreal.) The Krall on Na Pali are armed with concussion staffs which can fire energy bolts and which can be used to hit nearby enemies. After losing their legs in combat the Krall will crawl towards their enemy on their hands while still firing energy bolts. There are also the Krall Elites, recognizable by patches of blue body paint. The Elites are stronger fighters and are better at dodging enemy fire. They are equipped with more powerful concussion staffs.

During UT2004, both regular Krall and Krall Elite appear as enemies in Invasion matches. Since they use their original vertex meshes instead of skeletal meshes, their appearance is identical to that in Unreal.