Not her entire moveset, but the majority of the moves players will use to get around and blow stuff up with in Jet's game. I'm still tweaking things because I'm never satisfied and I'm determined to stomp out every bug and glitch I can...but I know I need to get to making backgrounds and levels sooner or later. I just want Jet to feel right.

Posting because I haven't posted in a while and I don't have much else to show as far as art goes...

That's what's most fun about this; Jet feels just the way I envisioned her feeling as a game character, the way I originally conceived her. It's almost like a dream that I'm capable of creating this...but it's a long way from being an actual game.

Thanks! I'm glad we live in a time where we don't have color limitations on game graphics...I can produce images for my game that resemble the way I draw and color in my illustrations, using the same exact techniques, cel shading, glows, etc. It's fun.

Thanks Rod! I'm going to prepare an updated test level with all the mechanics in place soon. While it'll be a while before the whole game is built, I'm trying to at least build a sample game with a win condition and a bonus scoring mechanic so the player can actually accomplish something.