(Please read this, a lot of questions that people usually ask me about my mod are already explained in the description)

Hi, Iím Skydome.

This is a new mod Iíve made called enhanced witches. Currently what it does is allow child witches to use magic without stretch animations and Adults and Teens to use magic on them. But in the future I'll upload new spells and features

How to install

1)First download MagicTuning.7z and MagicAnimations.7z
2)Then download either EnhancedWitches.7z or EnhancedWitches(flavour 2).7z depending on which one you prefer. Check the flavour info to decide.
3)Unzip them
4)Place them in Mods/packages folder
5)Start the Game. Give your child witch/wizard/warlock a wand.
6)Done

Flavor Info

1)MagicTuning.7z and MagicAnimations.7z are a must regardless of which flavour you get.
2)In EnhancedWitches.7z LoveCharm and HauntingRitual are set to not be autonomous.
3)In EnhancedWitches(flavour 2).7z LoveCharm, HauntingRitual, FireBlast on Sim, IceBlast on Sim, MotiveCurses, Pestilience Curse are all not autonomous.

Additional Details

1)Children won't be frozen solid from iceblast.
2)Toadification and Love Charm can't be used on Children. Children can use them on Teens and Adults though.
3)Children can have spellcasting duels with other children only. I'll try to change that in the future but currently think of it as being illegal under magical law or something
4) The love charm is set to not be autonomous for this mod.

Update Log

09/03/18:-
1)I've updated the Enhanced Witches.7z and MagicAnimations.7z.2)Makes the motive charms autonomous.
3)I've also merged the animations together in MagicAnimations.7z. So instead of 6 packages for animations namely Apple.package, CoughMirrorCold.package, Dueling.package, PracticeMagicChild.package, SocialChild.package and SoloAnims.package there is now simply an AllAnimations.package. The animations are the same, I've just merged them together for your convenience. Please delete the previous version of the mod before installing the updated version.
4)MagicTuning.7z is the same as it was before so no need to redownload it if you already have it.

10/03/18:-
A new flavour is added, please check the flavour details section for more info

Technical Details

1)The EnhancedWitches.7z is a pure script mod and won't conflict with anything.

2)The MagicAnimations.7z contains the animations, unless someone has made animations with the exact same name and hash, it won't conflict. This 7z file contains 6 packages, all these packages contain different animations and each of these 6 packages have to be placed in the Mods/Packages folder.

3)Now MagicTuning.7z contains a tuning mod. It will conflict with any other mod that modified the ITUN files for magic spells. Please check the mod conflicts section to check which ITUN files are used in this. I also recommend Delphy's dashboard to check for conflicts. Most other witch themed tuning mods will conflict with this one, so please check with Delphy's dashboard. This tuning mod is important for this mod to function properly.

2)Also keep in mind that a lot of the EA spells are disabled by the ITUN files mentioned above and then new spells are added using a script mod so any tuning mod that tunes the EA spells even if they don't conflict will be rendered useless since the EA spells are disabled. In the near future I'll make some xml files for my own spells with different flavors, I had a problem making them right now but they'll be there in the future.

The mod that I know for sure doesn't conflict is douglasveiga's Gardening Spell mod.

Plans for the future

1)Extra Spells like Bad Luck Curse, Knockout Jinx, Energy, Social, Fun, Hydration Charm and Curses. Destoration Ritual etc.
2)Relationship increase and decrease from spells. Like Sims will like you for casting beneficial charms on them and hate you for cursing them.

If there's any problem please let me know in the comments or by PM.

Additional Credits:
Sofmc9 for showing me how to convert animations and helping with some of the animation conversions.

Painted Wings Production for her tutorial.

Echoweaver for taking a lot of initiative and research in the early stages of the mod which paved the way for this mod.

Lyralei for teaching me a lot about Jazz Scripts and Rigs placement.

Chain_Reaction over at Nraas for teaching me a lot about Script mods and sharing ideas regarding this mod. He also made a modified version of Hybrid mod to help with initial testing of the animations.

Butterbot and Murfee for helping me brainstorm to solve a lot of the problems and for telling me about Rigs and meshes.

The Door of Life and Death (that store item) can reencarnate sims into pets for a small chance.. I think a spell based on these codes can work too, not in living sims but in thombs..
Also, I have some spell ideas too.
- An aging spell, that turn sims into babies or make them old
- Teleportation
- Eletrocutate with lightning (small chance of death)
- Banish sims (like genie's) / Powerful banish : make sim disappear forever
- Rain and Snow spell/ Temperature control spells
- Mummy's curse
- Poison spell
- Iniciation spell (turn sims into witches)
- "Plantification"- turn sims into plants for a short time (plantsim's photosynthesis code)
- "Ghostification" (generation's ghost potion)
- Coma spell - sims fall into a long sleeping curse (using the moodlet that make sims pass out after a mummy's fight, but longer, with 4 weeks of duration or something similar)
- Control spell, like genie's
- Invocation (store spell)
- turn a sim immortal
- Making a sim being hated/liked by everyone
- Friendship spell
-Sex change spell
-Cloning spell
- Summon alien (spell casted on the ground, select one random sim to be abducted)
- Summon servant (create a imaginary friend for the caster)
- Summon familiar - a teleportation spell for the active family's pets / add a random pet for the active's family
- Death curse : randomly kill a sim / Powerful death curse : kill a sim and delete their thombstone. (drain the life of the caster)
- Time spell : make interactions like work, do homework or reading books to be faster

A spell like that could work on but you probably won't get the human sim back.
Some of those are doable.

If you use Nraas hybrid and master controller you can have a witch fairy hybrid. You can also get rid of wings with Tremerion's hidden wings mod. I don't have the link but if you Google you can find it.

Yep! I did that. But flying animations is still there. They fly instead of walk. I don't think there's mod to get rid of that

Finally, a child-witch ! Waiting for this for a long...long time. Thank you.

Waiting for custom spells, too ! I wonder what is a difference between Knockout Jinx and Energy Curse ? Pass Out moodlet vs Energy drops to zero ? Also, I have a suggestion if you don't mind. I think "Destruction Ritual" may be better than "Destoration Ritual".

Finally, a child-witch ! Waiting for this for a long...long time. Thank you.

Waiting for custom spells, too ! I wonder what is a difference between Knockout Jinx and Energy Curse ? Pass Out moodlet vs Energy drops to zero ? Also, I have a suggestion if you don't mind. I think "Destruction Ritual" may be better than "Destoration Ritual".

Yeah you're probably right about the name. And yea that's the basic difference between Knocout Jinx and Energy Curse

Thanks for this, I'm always looking for ways to enhance supernaturals and this is so perfect, I've have found a small issue though, since EA spells are disabled, Shimrod's "New Motive Charms Unlocked" mod doesn't work anymore, it would be great if all charms and curses unlocked with that mod could be added to yours. Keep up the good job, thank you.

Thanks for this, I'm always looking for ways to enhance supernaturals and this is so perfect, I've have found a small issue though, since EA spells are disabled, Shimrod's "New Motive Charms Unlocked" mod doesn't work anymore, it would be great if all charms and curses unlocked with that mod could be added to yours. Keep up the good job, thank you.

Since I love to play witch sims (on non serious plays) [[even though I have been playing with them more & more but wouldn't want to admit]]. This mod definitely change the way I'll play the sims 3! To think about it, this might encourage me to play witches more because I always want the children witches to be able to use magic.

I have a bit of an idea about non children sims dueling with children. Make it a new interaction like "Practice Spell casting Duel With...", and this interaction works with parents, brothers/sisters, and probably close friends. If the child wins, they get a good moodlet that says something like "I'm the king/queen of magic", if the child loses, the negative moodlet like "I suck at magic" or something like that. This interaction will not only be for fun so maybe throw a chance of positive or negative relationship outcome the child have to the non child sim the child practice spell casting magic with. Give the practice spell casting skill boost for the children because it is also consider as a live spell casting lesson. If you want to keep the magical law thing, you can make it so that if they practice in public, the police will fine or jail the non children sim who is involved in the spell casting for child abuse.

The other idea for spell casting duel from me is that I think it'll be so cool if it's how teen and above witch sims use in solving disputes. Other sims got the Fight! interaction, witch vs witch sims have spell fight interaction. The loser has a chance to be frozen, singed, or cursed (from one of the existing curses in the base game, not sure should I suggest a small chance of death here). The winnder just dance happy or clap or whatever sims do when they are happy.

Since I love to play witch sims (on non serious plays) [[even though I have been playing with them more & more but wouldn't want to admit]]. This mod definitely change the way I'll play the sims 3! To think about it, this might encourage me to play witches more because I always want the children witches to be able to use magic.

I have a bit of an idea about non children sims dueling with children. Make it a new interaction like "Practice Spell casting Duel With...", and this interaction works with parents, brothers/sisters, and probably close friends. If the child wins, they get a good moodlet that says something like "I'm the king/queen of magic", if the child loses, the negative moodlet like "I suck at magic" or something like that. This interaction will not only be for fun so maybe throw a chance of positive or negative relationship outcome the child have to the non child sim the child practice spell casting magic with. Give the practice spell casting skill boost for the children because it is also consider as a live spell casting lesson. If you want to keep the magical law thing, you can make it so that if they practice in public, the police will fine or jail the non children sim who is involved in the spell casting for child abuse.

The other idea for spell casting duel from me is that I think it'll be so cool if it's how teen and above witch sims use in solving disputes. Other sims got the Fight! interaction, witch vs witch sims have spell fight interaction. The loser has a chance to be frozen, singed, or cursed (from one of the existing curses in the base game, not sure should I suggest a small chance of death here). The winnder just dance happy or clap or whatever sims do when they are happy.

Yea I had similar ideas. Well the problem with child dueling is that either the child stretches to adult size or the adult stretches down. And due to limitations of smooth jazz I can't change that.
I think the fighting one can be doable.