Uh, that's nice. Is this version independantly playable at other Linux versions too? Or just a local built version? The reason why i ask is that there is a heavy dependency problem. It's not done with compiling Bforartists locally at your linux system. The dependencies must be included. I was trapped by this before

I am XSI veteran with 18y+ experience. Killing XSI by autodesk was like chopping of my hands. After that, I am unable to "grow" my both hands with any other software. With bforartists I felt my hand start to be alive. But just one. I would like to be helpful in bforartists development, and bring in my deep XSI experience to make 3D creation joyfull and smooth again. Not just for me, and for thousands of former XSI users as well, but for all the artists which did not had chance to to feel pleasure of creation with mature software, which is not fighting against artists, but supporting, and supplementing them.

I'm a UX/UI designer based in Wellington New Zealand with over 20 years experience designing software. I worked for a 3D software company called RightHemisphere and I was responsible for designing software called DeepPaint 3D which was for 3d texturing and DeepUV for UV mapping.

I am also a 3d artist and started out way back on the Amiga with Imagine and LightWave before switching to 3D Studio on DOS. I migrated from 3D Studio to Max and have stuck with it ever since version 1. I also use other 3D tools like Mudbox, Zbrush, Topogun, Quixel Tools and Substance Painter just to name a few. I am currently looking at learning Blender and a friend recomended I take a look at Bforartists and here I am.

I currently work for a software company that develops award winning data visualization tools for the casino industry. In the evenings I mainly work on game mods with my main focus right now being creating spaceships for Star Citizen.

I would be happy help out Bforartists with any UX/UI design and will also look at creating my own theme and set of icons.

I am a Senior II software QA tester working in the field for about 26 years. Last 7 years I have been working in the health software industry. I specialize in leading small projects using Agile with Rally for Usability testing, UAT even creating UI wireframe mockups as well as integration and functionality testing. Digital art has been a passion since I can remember that is why I had always used a Mac at home and drwn in pencil anc color pencils. Time has passed and for economic and life reasons instead of concentrating on art, I ended up as a software engineer. Yet I think is a good base for what I like to do.

I am starting to take 3D as a hobby. I have read several articles of different 3D software reviews and I am familiar with several terms in the industry. Now I am playing around, Carrara 8.5 (Discontinued but given as was a gift and felt in love with the UI), Daz3D, and Blender (the most complete free 3D creator out). Something that stresses me most about the software in general is how usability is an afterthought or not thought of at all. I consider myself somehow art inclined. I have drawn with pencil since I was younger and have taken some Photoshop and 3D art classes with Maya. Like in Health, 3D software is usually aimed for highly qualified (technically and patient for workarounds) and not average users , artists and amateurs like me. In my opinion it's like we have seen it in Shark Tank: If the product is not appealing and intuitive, it will not reach much audience.

I'd like to be part of a 3D software easy to use and Beforartists seems to hit it right on the nail: Usability!. I'd like to collaborate providing feedback as I am learning Blender and move later into more complex creations.

I would like to get involved in any bug fixing or dev work I can with this project. I'm a hardware engineer by trade but I do a lot of software development, mostly in Linux but do cross platform whenever I can. I really like the way you've arranged the interface and made it more intuitive. Anyway, I would love to help in any way that I can.

Hi Reiner!
Old Truespace veteran since TS4!
United 3d artists...!
Reiner we know each other for more then 10 years..and since everybody has dropped the idea of recoding TS... thats here were the future is....!
Silently dreaming of the possibility to implement read and write of Blender files into TS..and back!
Yup there is a lot of work to do..Im not a coder.. but I have messed with so much 3d the past 18 years.. that at least.. I know what isnt so usefull to use.. and how things should look like to make them easy to work!TS went out of business 2008! 10 years ago! It had scene libraries.. model libraries..texture libraries...shapes and paths libraries..light setup libraries...all drag and drop!!!
Something your looking for in Blender 2018!!!
Yup thats what I am looking out for.. and why I apply.. here! Greetings Peter