Hashing brings about a lot of benefits, if you fail to see them then it's your loss. Sounds like you're an impatient swine who's more concerned with downloading the internet rather than downloading in good quality.

"Every Englishman must have a hobby. Some like to collect the stamp, some like to make the jam, but the most fun is to a kill a little animal with a shotgun or rip them up with wild dog."

imb wrote:Hashing brings about a lot of benefits, if you fail to see them then it's your loss. Sounds like you're an impatient swine who's more concerned with downloading the internet rather than downloading in good quality.

i waited 12 hours for it to hash and the speeds were 3MB/s and (i was uploading!) while the other client(old ass DC++) easily does 40MB/s.(apon client switches speed changes were witnessed)

i can't use the old version as the new versions are not compatible with it. I do not lose out as i only use this at lans and upload well over a TB and download less than 30gig. At my last lan i became aware of my client incompatibility which affected a few people. So i thought i would fix it. I previously used the old client as i was too lazy to spend all day hashing for an event that lasted one day. But now with the incompatibility i spent the time to hash and the result was completly and utterly shocking. How am i meant to game and share with a client that is causing such a load on my system. All this load does is show me speeds that are one 10th of the speeds i am used to.

All i want to do is be compatible with minimal loss to my system resources and speed.

I was wondering if anyone knew of something as it would be of great help to me. I enjoy shareing stuff.

The development of DC++ is not targeted to be used in LANs. Using DC++ on large shares for a short moment of time will be expensive in initial TTH-creation cost.

First of all, what settings do you have enabled when you find DC++ to be a hog? Have you enabled "Safe and compressed transfers"? What read-write buffer-values do you have? (all these settings can be found in advanced settings)

Everyone is supposed to download from the hubs, - I don´t know why, but I never do anymore.

As an aside: without hashing, segmented downloading is dangerous since you cannot verify that it's the same file (unless you cheat and use the TTH that other clients supply), and you will not be able to verify you've downloaded segments correctly.

I'm sorry you feel the way you do, and if you've given DC++ a fair trial, there's nothing more to be done to make you happy.