Quick Gameplay Thoughts: May 24

Hi folks,
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**State of work on a few champs**
Not much new that's ready to talk about this week. Going to do some quick run throughs on current plans for a few small champ updates as a result.
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**Teemo**
Teemo changes have been on the PBE for a while now and we've also recently got some on site user lab testing done on them. Seeing some positive sentiment and some concerns. Plan is to try another iteration as a result, with a particular focus on improving the E, then reassess overall state of the project.
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**Aatrox**
Aatrox changes have been live for a bit now. So far we're still cautiously optimistic about them, with the revive no longer being reliably available showing particular promise. Looks a little strong in high MMR play, not planning on nerfs in 9.11 at least though. Very interested to see if changes have addressed some of what made him so pick/ban in pro, even when weak elsewhere, and should see pro play on them shortly.
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**Yuumi**
We're starting to see Yuumi succeed quite well for people who've played her a lot. Player sentiment's also shifted from a clear consensus she's weak (pre hotfix) to a wide range of opinions from too weak to balanced to too strong. Holding off on any changes beyond some low power impacting useability stuff and bug fixes in 9.11 as a result. Trying to be cautious about not buffing needlessly if we can help it, given that would force future nerfs.
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**Diana**
As with Teemo we've had some Diana changes on the PBE for a bit. Feedback on those has generally been on the more negative side. We do think they accomplish some of our goals with the project, but aren't confident about the overall package landing in a good spot. Plan is to cut a lot of the changes as a result. Likely means we ship some small adjustments now and then consider Diana for further work sometime a bit later in the year.
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