The Idea

I think ReactOS should have its own game. A simple 2d game, maybe something like Xbill would be cool. The game project should be a seperate project and it should not take time away from development of ReactOS. When the game is ready it could (or could not) be included in ReactOS. But the more interesting thing here is that everyone can run the game in Windows too and if they have never heard about ReactOS, after they have played the game they may become interested in the ReactOS -project. So the motivation of the game project is to promote ReactOS. The game should give a positive impression of ReactOS, So it should not be too agressive against MS.

Motivation

The main reason for this game project is to promote ReactOS. All big companys have games that promote their products, why should ReactOS be any different. Even the US army has their own game (America's Army). UN has a game called Food-force and so on.

Project Status

We have decided to do a simple side-scrolling jump'n'run game. For now on we will use all of our resources to have more ideas for that game and forget for the other game ideas. We still need to decide who is the project coordinator and head designer and is SuperTux the base of our project or is there some better one to use for side-scrolling jump'n'run game.

How to Proceed

<Add any ideas of how we can get forward in this game project (tasks, things to do,...)>

Guidelines for the game project

Positive promotion for ReactOS included in the game (not too agressive against MS)

Includes ReactOS logo or Reacty or both (important for Windows users who do not know ReactOS)

May also include other references to ReactOS (important for Windows users who do not know ReactOS)

Works in both Windows and ReactOS (this should be easy)

Addictive (you would want to play it forever)

GPL

Fast project, not too complex of a game (6 to 12 months?)

Should not take time from ReactOS developers (people who have no kernel skills could contribute)

Simple controls

Does not need long study before you can play it

Should appeal to casual gamers

Levels (or whatever) should be kept short to enable casual gaming. (You should be able to play the game every now and then without losing track of the game/story). Maybe even show replay of 10 last seconds since save/quit before actually letting the player play. ("Previously seen on Reacto") [crap]

Gameplay

Here is few game ideas. Add your comments for any idea or add your own suggestion for game.

The Story

Reacty is lost in "OS-land" and finding his way to the net. Reacty is small and not really noticed by the larger OS's, His Mission is to find the coders that will set the world free, He must find the the core coders on the way and the coders will help him to grow bigger,(version number goes up after Reacty vists coders, coders to have familar names and tasks) and pass through different kinds of hitches (other operating systems have set up barriers and blocks on the way). Once reacty has visted all the coders he will be able to pass through the gateway and onto the net.There is also alot of evil bugs, malware and bloatware that are trying to kill Reacty. In the end Reacty will find his way into safe and familiar ReactOS -operating system and he can make ReactOS even better and more compatible by using all the information gathered on his trip. (Sami, remixed by Headstrong)

Level 0 (introduction)

Easy start level that introduces Reacty and maybe ReactOS somehow. This might be first step for the game (some sort of demo)

Level 1 <???>

Level 2 <???>

Level 3 <???>

Level 4 <???>

Level 5 <???>

Level 6 <???>

Level 7 <???>

Level 8 <???>

Level 9 <???>

Level 10 (Final level)

???

Characters

Reacty

Who is Reacty

Reacty is the main character of this game. Reacty is a small and friendly character that lives inside ReactOS and helps the user.

Pictures of Reacty

Here are a few suggestions for the main chracter "Reacty" from users on forum:

Bug (enemy)

Pictures of Bug

<...>

Weapons

Patch shooter

A device that emits patches and bugfixes, the patch shooter can be used to destroy bugs and patch security holes in the system. (AcetoliNe) Security holes could be large holes (or canyons) in the landscape Reacty is not able to pass. In order to get to the next stage he has to find the right patch. (dgr)

Antivirus pill

After consuming this pill, Reacty can successfully avoid infection with malware for a limited time (until the virus definitions expire :). (AcetoliNe)

When antivirus pill is obtained, Reacty's electrons should change to a different color and glow brighter, possibly circle faster. This would show some semblance of a "force field". (Mammlouk)

whitehornmatt (I make a similar game based on SuperTux about a burger, and know how the game works pretty well, I can do graphics, slight code modifications (like character names), and possibly music (I made some for my other game (Super Burger World ))

<add your name or alias and skills here>

Preview of Superreacty

This is what you see if you simply replace some of the character images in your supertux directory: