Swiss/Forced Progressive Compatibility List

This is a compatibility list for the Swiss feature which forces games to use a different video mode than their defaults: specifically, for forcing the progressive video modes 480p and 576p. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.

These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a "Family Edition" console, which lacks GameCube support) and a suitable component cable—not the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions—480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren't specifically marked as such.

Contents

Potential issues and recommendations

Forcing 480p in PAL Super Smash Bros. Melee's 50Hz mode (the second shot) causes the bottom of the screen to be lost (see "Potential issues and recommendations").

If a game already supports 480p output natively, there's little reason to force the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you're forcing a game into behaving otherwise than intended, there's a possibility for error. Where available, native 480p is obviously less likely to cause any issues.

480p and 576p are different in more than just resolution: 480p is 640✕480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640✕576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the "opposite" video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup—the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.

Games which change their video mode much later than the initial boot will bypass the video mode forcing—e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.

NTSC games

The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it's set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as "Native"; info on forcing them anyway may be included in the notes.

Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.

NTSC-U game list

Game

Internal Resolution

External Resolution

Swiss

240p

480i/p

Animal Crossing

598x464, 256x232

660x464, 660x232

r587

Works

WorksThis game supports 480p natively.

Baten Kaitos: Eternal Wings and the Lost Ocean

640x448

640x448

r560

Works

WorksThis game supports 480p natively.

Batman: Vengeance

640x448

640x448

r471

Works

Works

Battalion Wars

640x480

660x480

r414

Works

WorksThis game supports 480p natively.

Beyond Good & Evil

640x448

640x448

r520

Works

Works

Black & Bruised

640x240

640x480i

r528

Works

IssuesGame fallback on 480i.

Bloody Roar: Primal Fury

640x480

640x480

r414

Works

Works

BMX XXX

640x448

640x448

r471

Works

WorksThis game supports 480p natively.

Capcom vs. SNK 2 EO

640x448

640x448

r544

Works

Works

Charlie's Angels

640x448, 640x224

640x448, 640x448i

r532

Works

IssuesGame fallback on 480i.

Crash Nitro Kart

640x480

640x480

r596

Works

Works

Crazy Taxi

640x480

640x480

r414

Works

Works

Dance Dance Revolution: Mario Mix

640x480

640x480

r414

Works

WorksThis game supports 480p natively.

Donkey Kong Jungle Beat

608x448

666x448

r560

Works

WorksThis game supports 480p natively.

Donkey Konga

640x448

660x448

r520

Works

WorksThis game supports 480p natively.

Dragon Ball Z: Budokai

640x224

640x448i

r414

Works

IssuesGame fallback on 480i.

Dragon Ball Z: Budokai 2

512x224

640x448i

r414

Works

IssuesGame fallback on 480i.

Enter the Matrix

640x448

640x448

r544

Works

WorksThis game supports 480p natively.

Eternal Darkness: Sanity's Requiem

640x480

660x480 (480i), 640x480 (480p)

r520

Works

WorksThis game supports 480p natively.

Evolution Worlds

640x480

640x480

r544

Works

Works

F-Zero GX

640x448

640x448

r414

Works

WorksThis game supports 480p natively.

Final Fantasy Crystal Chronicles

640x448

640x448

r520

Works

WorksThis game supports 480p natively.

Fire Emblem: Path of Radiance

608x448

666x448

r560

Works

WorksThis game supports 480p natively.

Game Boy Player Start-up Disc

608x448

666x448

r414

Works

WorksThis game supports 480p natively.

Go! Go! Hypergrind

640x480

640x480

r414

Works

Works

Harvest Moon: Another Wonderful Life

640x448

640x448

r414

Works

Works

Hunter: The Reckoning

640x480

660x480

r414

Works

Works

Ikaruga

640x480

640x480

r414

Works

WorksThis game supports 480p natively.

Italian Job, The

512x448

640x448

r528

Works

Works

Killer 7

640x480

640x480

r544

Works

Works

Legend of Zelda: Collector's Edition, The

640x480, 608x448, 256x232

704x480, 672x480, 660x480, 666x448, 660x232

r563

WorksUse alternate DOL.

WorksThis game supports 480p natively.

Legend of Zelda: Four Swords Adventures, The

608x448

666x448

r414

Works

WorksThis game supports 480p natively.

Legend of Zelda: Ocarina of Time Master Quest, The

640x480, 580x464

704x480, 660x480, 640x480, 660x464

r520

WorksUse alternate DOL.

WorksThis game supports 480p natively.

Legend of Zelda: The Wind Waker, The

640x480

660x480

r414

WorksAttract movie won't end on its own.

WorksThis game supports 480p natively.

Legend of Zelda: Twilight Princess, The

608x448

666x448

r414

Works

WorksThis game supports 480p natively.

Lego Star Wars: The Video Game

640x448

640x448

r560

Works

Works

Lego Star Wars II: The Original Trilogy

640x448

640x448

r560

Works

WorksThis game supports 480p natively.

Lord of the Rings: The Two Towers, The

640x448

640x448

r414

Works

Works

Lost Kingdoms

640x480

640x480

r544

Works

Works

Lost Kingdoms II

640x480

640x480

r544

Works

Works

Luigi's Mansion

640x480

640x480

r414

Works

WorksThis game supports 480p natively.

Mario Golf: Toadstool Tour

640x448

640x448

r414

Works

WorksThis game supports 480p natively.

Mario Kart: Double Dash‼

608x448

666x448

r414

Works

WorksThis game supports 480p natively.

Mario Power Tennis

640x448

640x448

r561

Works

WorksThis game supports 480p natively.

Medal of Honor: Frontline

640x448

640x448

r588

Fails

Fails

Mega Man Anniversary Collection

640x480

640x480

r414

Works

Works

Mega Man X Collection

512x480, 256x240

640x480, 640x240

r414

WorksThis game supports 240p natively.

IssuesGames fallback on 480i.

Metal Gear Solid: The Twin Snakes

512x448

640x448

r597

Works

WorksThis game supports 480p natively.

Metroid Prime

640x448

660x448

r560

Works

WorksThis game supports 480p natively.

Metroid Prime 2: Echoes

640x448

660x448

r560

Works

WorksThis game supports 480p natively.

Naruto: Clash of Ninja

640x480

640x480

r563

Works

WorksThis game supports 480p natively.

NBA Courtside 2002

640x240 [3×MSAA]

640x480i

r532

Works

IssuesGame fallback on 480i.

Pac-Man World 3

512x448

640x448

r547

Works

Works

Peach's Castle

640x480, 640x240 [3×MSAA]

640x480, 640x480i, 640x240

r414

WorksThis game supports 240p natively.

WorksThis game supports 480p natively.

Phantasy Star Online Episode I & II

640x480

640x480

r520

Works

WorksThis game supports 480p natively.

Pikmin

640x480

640x480

r562

Works

WorksThis game supports 480p natively.

Pikmin 2

608x448

666x448

r562

Works

WorksThis game supports 480p natively.

Pokémon Box: Ruby and Sapphire

608x448

666x448

r414

Works

WorksThis game supports 480p natively.

Pokémon XD: Gale of Darkness

640x480

660x480

r414

Works

WorksThis game supports 480p natively.

Prince of Persia: Sands of Time, The

640x448, 640x400

640x448, 640x400

r562

Works

WorksThis game supports 480p natively.

Prince of Persia: Two Thrones, The

512x448

656x448 (480i), 640x448 (480p)

r562

Works

WorksThis game supports 480p natively.

Prince of Persia: Warrior Within

512x448

656x448 (480i), 640x448 (480p)

r562

Works

WorksThis game supports 480p natively.

Resident Evil

640x448, 512x448

640x448

r544

Works

Works

Resident Evil 2

640x480

640x480

r544

Works

Works

Resident Evil 3: Nemesis

640x480

640x480

r544

Works

Works

Resident Evil 4

640x448, 512x448

640x448

r544

Works

WorksThis game supports 480p natively.

Resident Evil Code: Veronica X

640x480

640x480

r544

Works

Works

Resident Evil Zero

640x480, 640x448

640x480, 640x448

r528

Works

Works

Ribbit King

640x480

640x480

r520

Works

Works

Skies of Arcadia Legends

640x480

640x480

r544

Works

Works

Sonic Adventure 2 Battle

640x480

640x480

r414

Works

WorksThis game supports 480p natively.

Sonic Gems Collection

640x480

640x480

r562

WorksUse alternate DOL.

WorksThis game supports 480p natively.

Sonic Mega Collection

640x448

640x448

r414

Works

Works

Summoner: A Goddess Reborn

640x480, 512x448

640x480, 640x448

r544

Works

Works

Super Mario Sunshine

640x448

660x448

r414

Works

WorksThis game supports 480p natively.

Super Monkey Ball

640x448

640x448

r563

Works

Works

Super Smash Bros. Melee

640x480

640x480

r414

Works

WorksThis game supports 480p natively.

SoulCalibur II

640x448

640x448

r414

Works

WorksThis game supports 480p natively.

SpongeBob SquarePants: Creature from the Krusty Krab

640x448

640x448

r547

Works

Works

SpyHunter

640x448

640x448

r562

Works

Works

Spyro: Enter the Dragonfly

640x448

640x448

r547

Works

Works

SSX 3

640x448

640x448

r597

Works

WorksThis game supports 480p natively.

SSX on Tour

640x448

640x448

r597

Works

Works

SSX Tricky

640x448

640x448

r597

Works

Works

Star Fox Adventures

640x480

660x480

r563

Works

WorksThis game supports 480p natively.

Star Wars: Bounty Hunter

640x448

640x448

r547

Works

WorksThis game supports 480p natively.

Star Wars Jedi Knight II: Jedi Outcast

640x480

640x480

r596

Works

Works

Star Wars Rogue Squadron II: Rogue Leader

640x450, 640x304 [3×MSAA]

640x450, 640x304

r563

Works

WorksThis game supports 480p natively.

Star Wars Rogue Squadron III: Rebel Strike

512x450, 512x304 [3×MSAA]

640x450, 640x304

r563

Works

WorksThis game supports 480p natively.

Swingerz Golf

640x448

640x448

r414

Works

Works

Tales of Symphonia

640x448

640x448

r414

Works

Works

TimeSplitters 2

640x440

640x440

r544

Works

Works

TimeSplitters: Future Perfect

640x448

640x448

r544

Works

WorksThis game supports 480p natively.

Tony Hawk's Pro Skater 3

640x448, 640x240

640x448, 640x240

r414

Works

IssuesFMVs fallback on 480i.

Tony Hawk's Pro Skater 4

640x448

650x448

r414

Works

WorksThis game supports 480p natively.

Turok: Evolution

640x480

640x480

r563

Works

Works

Wario World

512x448

640x448

r563

Works

WorksThis game supports 480p natively.

Wave Race: Blue Storm

640x480

640x480

r414

Works

WorksThis game supports 480p natively.

WTA Tour Tennis

640x448

640x448

r520

Works

Works

X-Men Legends

640x480

640x480

r563

Works

Works

X-Men Legends II: Rise of Apocalypse

640x480

640x480

r596

Works

Works

XIII

640x480

640x480

r563

Fails

Fails

NTSC-J game list

Game

Internal Resolution

External Resolution

Swiss

240p

480i/p

機動戦士ガンダム ガンダムvs.ＺガンダムMobile Suit Gundam: Gundam vs. Zeta Gundam

640x448

640x448

r414

Works

WorksThis game supports 480p natively.

大乱闘スマッシュブラザーズＤＸSuper Smash Bros. Melee

640x480

640x480

r414

Works

WorksThis game supports 480p natively.

どうぶつの森＋Animal Forest+

580x464, 254x232

640x464, 640x232

r587

Works

WorksThis game supports 480p natively.

どうぶつの森ｅ＋Animal Forest e+

598x464, 256x232

660x464, 660x232

r587

Works

WorksThis game supports 480p natively.

ＮＩＮＴＥＮＤＯ パズルコレクションNintendo Puzzle Collection

640x480

640x480

r414

Works

WorksThis game supports 480p natively.

ＰＣ原人Bonk's Adventure

640x448

660x448

r414

Works

WorksThis game supports 480p natively.

ファイナルファンタジー・クリスタルクロニクルFinal Fantasy Crystal Chronicles

640x448

640x448

r414

Works

WorksThis game supports 480p natively.

ホームランドHomeland

640x448

640x448

r414

Works

Works

メタルギアMetal Gear Special Disc

640x480, 256x232

640x480, 660x232

r520

WorksThis game supports 240p natively.

IssuesUse alternate DOL. Game fallback on 480i.

PAL games

While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.

When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game's internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it's best to choose the matching Hz just in case.

PAL game list

Game

60Hz

Internal Resolution

External Resolution

Swiss

480i/p

576i/p

Animal Crossing

✘

598x474, 256x224

660x562, 660x224

r587

WorksUse alternate DOL.

WorksUse alternate DOL.

Baten Kaitos: Eternal Wings and the Lost Ocean

✘

640x454

640x542

r520

Works

Works

Batman Begins

✔

r214

WorksThinks it's running on a NTSC system and asks if you want to enable progressive scan.