Moved To GitLab

2018-06-06

Lycanites Mobs has now moved to GitLab, the GitHub repo is still up but will no longer be updated, issues and pull requests will no longer be accepted from there. Existing issues have been migrated over to GitLab.

Update: A Whole New Breed of Evil! - Version 1.20.5.0 for Minecraft 1.12.2

Download:

Config Reset Version:

1.17.3.2 (Configs made before this version will be reset by this update.)

New Features:

Added subspecies skin feature! Currently only the Void Astaroths have been added. Subspecies are usually just recolors/retextures but subspecies skins allow for entirely different models and sounds. They will behave the same as their regular counter parts but may be found in different areas. Void Astaroths can be seen lurking in The End!

Config Changes:

Added config to control the frequency of mob idle sounds.

Balancing:

Tree and Ore Spawner Changes: By default Calpods no longer spawn from chopping down trees and Gorgomites no longer spawn from breaking coal or metal ores. These mobs can still be found out at night in the forest and desert like normal by default.

Minor Fixes:

Improved mob stats mod support, namely for Health. When spawning a mob would always reapply its level which would in turn reset its health creating conflicts with other mods that also affect mob health. This needs tested with various mods.

Changelog:

Update: Wrath of The Cockatrice! - Version 1.20.4.2 for Minecraft 1.12.2

Changelog:

Update: Wrath of The Cockatrice! - Version 1.20.4.1 for Minecraft 1.12.2

Download:

Config Reset Version:

1.17.3.2 (Configs made before this version will be reset by this update.)

Major Fixes:

Prevented a random crash that can be caused when pets are teleported across dimensions.

Chunk Spawn Locations are now forced wiothin Chunk Boundries in order to stop Cascading WorldGen Lag, tested and feedback is needed to confirm this fix.

Changes:

The "cooldown" Spawn Trigger property is now available to all Spawn Triggers and a 1 minute cooldown has been added to the triggers in the Explosion spawner which will reduce the frequency of Tremors as well as making them much harder to farm.

Reduced the spawn rate of the mineshaft (Banshee) spawner.

The Nether Portal spawner no longer spawns mobs in the Nether by default.

Reduced the spawn rate of the skyhigh (Djinn) spawner.

Minor Fixes:

Fixed a bug where pet were showing their name when "Owner Name Tags" are disabled in the config.

Aegis will no longer attack players that break blocks if Chest Protection is disabled in the config.

Changelog:

Update: Wrath of The Cockatrice! - Version 1.20.4.0 for Minecraft 1.12.2

New Features:

Changes:

Minor Fixes:

Creatures that are fully disabled will no longer be added to the vanilla mob spawners on load which should stop them from briefly spawning before then being removed.

Fixed a bug where the Sleep spawn trigger cooldown wasn't working allowing Phantoms to be farmed way too easily.

Added missing revenge AI to several mobs.

The Demonic Temple dungeon Astaroth boss has been reduced in size to fit in the dungeon.

Changelog:

Plans For Minecraft 1.13

2018-07-19

Modded Minecraft 1.13 is on the horizon, so I've added this post here to keep you all up to date on the progress of 1.13.

Current State

Currently I'm waiting for Forge to release for 1.13, there's a lot of changes as always so this could take some time.

Mod Restructuring

I will be completely restructuring the mod where the sub-mods such as freshwatermobs will be going away where instead everything will be provided in just lycanitesmobs. Creatures are going to be reclassified into a new grouping system where instead of mostly based on location or general theme like: Freshwater, Forest, Shadow, Arctic, etc, it will be based on the kind of creature like: Demon, Beast, Dragon, Arthropod, Undead, Aberration, etc. I'll likely update the Plans page soon with more info on this.

Older Version Support

I still get a lot of requests for 1.7.10 support! I'd love to cover older versions but code-wise they're almost entirely different games, as only one guy working on this project it's too much for me to do, but I make sure that Lycanites Mobs source code is open source so that anyone can grab the mod and back port or whatever, be sure to check the mod out on Gitlab (the Github is outdated now).

Due to the restructuring of the mod and 1.13 changes, I wont be able to maintain new features in 1.12.2 either, but I will try to provide hotfixes for any major bugs in 1.12.2, but other than that, all new features and changes will be for 1.13 only once I've updated the mod to it (which will likely be from version 1.21.0.0).

The Equipment System

Equipment is almost there for weapons and tools, but I still have some major things to finish for it, the trickiest part of assembling and rendering the equipment is done but I have't got round to the stats and functionality of the equipment yet. I'm not sure if this will make it into 1.12.2 so might be postponed for 1.13. But I might be able to back port this depending on how different this part of the code is.

Discord

There are many ways to contact me if you want more info, but I'm most active on the Lycanites Mobs Discord Server which is linked on the right side of this site (might be at the bottom on mobile). The community that has grown there is pretty awesome and there are always helpful to questions about the mod, etc too!

Mob of The Day!

Cockatrice

Description

Deadly giant chicken-like wyverns, their beat drips with paralysing and aphagia inducing toxins that are said make their victims feel like they're turned into stone.

Subspecies

Normal, Ashen, Violet

Taming

Can be tamed with Cockatrice Treats and healed with any cooked meat or fish.

Mounting

Once tamed and equipped with a saddle, Cockatrice are incredibly powerful flying mounts. Their mount ability is Petrifying Caw, which will paralyse and afflict aphagia (prevents players from using many items) to all nearby enemies (press F to use this ability once mounted).