Here is my last video game. I started it a couple a weeks ago, and it's still under heavy development.In a few words, your goal is to survive in a very hostile (and unpredictable) environment.You'll have to build your own fortress, craft or buy your own weapons, traps, and of course cooperate!Build & Defend is a cooperative multi-player game. You can play on the internet or/and with several players on the same computer.

The game sprites remind me of Cave Story. Though that game was obviously awesome because of its story (and I assume this is multiplayer), I don't see a problem with having just as awesome sprites as that game. =D

Yes, there is a simple player mode.Right now, there is not differences between the single-player and multi-player mode (excepted for the redistribution of the drops).Therefore, the single-player mode is a bit harder (building takes time -- and it is only safe to build during days).

Right now, I am thinking to four possibilities:1. Let the single player mode as it is (a bit harder)2. Increase the building/crafting speed of the single-player mode.3. Add NPCs that will build and fight build with you.

Ps: I am a big fan of Cave Story, and it may has inspired me a little.

Yes, there is a simple player mode.Right now, there is not differences between the single-player and multi-player mode (excepted for the redistribution of the drops).Therefore, the single-player mode is a bit harder (building takes time -- and it is only safe to build during days).

Right now, I am thinking to four possibilities:1. Let the single player mode as it is (a bit harder)2. Increase the building/crafting speed of the single-player mode.3. Add NPCs that will build and fight build with you.

Ps: I am a big fan of Cave Story, and it may has inspired me a little.

AI is difficult do to well, and no 2 is difficult to balance, which is especially important if there is any kind of persistent level or so between games. Somewhere between 2 and 1 would be the best (if that makes any sense). Or you can just reduce the rewards for winning an AI game.

I think this is the one. Being on the same team as the silly AI's, is never fun. They tend to derp in high-complexity games.Have you ever played against the bots in League of Legends? They're really bad, and having those on your team against real players is an abomination.

Don't worry, I am working 100.01% on the game.Everything is almost in place for the first demo (this weekend).Mean while, I would like to know your opinion one something:

Characters (and monster, object, etc.) can go behind constructions (walls, inside houses, etc.). However, they should still be visible for the players. I am looking for the good way to display them (see attached picture).

(you can enlarge the picture)

The current version (the blue ghost one) makes the game a little weird since it is kind of "broking" the perspective.The new version (red contour), is less bothering.What do you think?

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