Wanderer is a 2D, lo-res Sci-fi cinematic platformer/adventure game that tells the tale of a man named Rook, a greying convict who wakes from cold sleep as prisoner on an orbital prison facility that’s crash landed on the ruins of an abandoned Earth. With the guidance of a hacker named Jin and the aid of a ragtag group of survivors, Rook must navigate the station and the wilds of Earth, struggling to survive against dangerous prisoners and the bizarre extradimensional beasts that haunt the dead planet.

Wanderer is a cinematic platformer at its core, a modernized take on classics like Another World, Flashback, and Heart of Darkness. But around this framework, we’re taking bits and pieces of mechanics and ideas that we love from other genres (such as oldschool JRPGs, Bioware-style Western RPGs, classic point’n’click adventures, and Telltale-style narrative experiences) and weaving them into a unique atmospheric story driven adventure-RPG. Tying it all together is a unique visual aesthetic that merges lo-fi pixel art characters with a lovingly hand-painted world.

Wanderer is being developed by the two-man team of Cris Ripamonti (Concept, Art, Design, Writing) and Serge Lages (Programming, Design).