Fucking this. I got the game a few weeks ago and I need to get practice on some human players and not just CPUs, but if I try to play against anyone and suck shit I'll get kicked out of the lobby or something.

>>11183803I added me and my girlfriend, I'm charfashionable and she's kamillebidazzle. We just use our foreign PSN's for everything so it's easy to get a hold of us for matches or chats or whatever ya' like.

>>11184244Glad to see this is picking up some traction. I will check back in this thread tomorrow night and see if we can't get some quick games in. I'm headed to bed right now so if any one thinks of anything they want to add to the general information post, or to the spreadsheet please feel free.

Dammit man. After playing with Double X for a bunch of games I'm beginning ot relaly love it. I might have to change it to my main. There's so many suits that I really like and it's so hard to pick a favorite.

>>11184933as an add on to my own post here, if you are really new or raw, you might want to consider playing in the MAHQ lobby. The guys there are either extremely new or only play the game during the weekly lobby. Its definitely the softest organized lobby that immediately springs to mind

It's HP at 600 is poor for a 2500 and it's melee as base X is terrible. Fast startup for bazooka is excellent but it's lacks the arc that Jamil can do as a 2AB. Not practical to swap to Divider midcombo and carry on since it leaves you stationary and the delay can be long enough for your opponent to recover.

I haven't fiddled around and observed the if there's different cooldown/reload rates between the two, though some say the tracking for the beam MG for garrod's isn't great.

>>11185080People have issues with F-Drive being OP prior to its nerf and basically with the Drive mechanics as a whole because it's rather powerful for a comeback mechanic. Since it only can be triggered at 250 and below hp, a player who performs rather poorly initially can get a surge in overall presence and power and easily turn the game around even though he was pretty shit without it. A decent player at a somewhat comfortable level of 350~ hp can get taken down to a very dangerous range 100~ hp by the first guy to activate F-Drive. At which point he isn't able to take advantage of the Drives as much as the first guy to reach it due to low HP. Unlike Burst, Drive also doesn't carry over deaths. A player who dies without using Drive much is considered to have lost a huge advantage.

>>11185088This guy basically hit the nail on the head. I personally don't like the drives because they shift the flow of the game away from being neutral game oriented, and I'm a beam bitch who despises melee

>>11185863Impulse is a much much better parts-former and doesn't come with the poor number of tools X has. Impulse's mode change also incorporates attacks into it which is excellent for comboing and overall damage dealing.

As a 2.5k, it loses in the damage race in that it doesn't have a reliable method of dealing heavy damage asides Satellite cannon which has a poor cooldown rate.

X by itself is very mediocre, and Garrod's Divider faces the same issues as Jamil's Divider only this time with lack of 2AB.

Most of the higher rated 2.5ks that are above B tier are there because of terrific self-defence, plenty of good tools and access to combos and tools that ensure high damage reliably. X and by extension, Jamil's X Divider, are not those suits.

>>11186363I tried it, it's alright I guess. Obviously doesn't look as sharp as if it was actually running on the vita, but is passable. slight lag on controls but that is to be expected with game streaming.

>>11188455Ehh it happens to all of us. I haven't played in a little while so I keep rushing with Sinanju instead of backing off. Too eager to make a kill. When that happens it's like, just take a breath and realize you gotta get back into that patient zone. The game rewards that kinda game play.

I'm done for the night too. Well it's nice to get at least a little idea of what it's like to play the game against other players. I really need to work on team synergy and just when to attack in general. F91 seems to be a good pick to help learn how to play the game with. I want to work my way up to using Double X well though.

>>11191060Sure. My impressions are based on my experience and the general sentiments I've noticed in Skype chats/twitter/dustloop:

GA mina: very solid suit. Everything that 2k gold frame wishes it could be. Good melee, vastly improved csa, and neat new tricks like a counter. If you like the frame play style (poke around and commit with colloid when the guy isn't looking) you should do well with this suit. Can be played front or back, but I would play it back kinda like a deathscythe type deal.

GX: very mixed. Some people deem to think it's awesome and some are me on it. Regular for has good tools, bazooka in particular is quite good, but satellite had a long charge time. Divider does not have jamils insane tracking and loses the ability to arc his bazooka. You can do some tricky stuff with swapping forms and using the x dividers ability to brake. Fun all purpose unit. Not sure if it outclassed the divider on the whole or if it's outclassed by it but it's fun nonetheless. Also shut up garrod

>>11191660Okay, I just logged like 30 straight games as GX, ill elaborate on my last post:

The GX Divider notably differs from Jamils Divider in 2 ways:

1. GX cannot bazooka in Divider form, as that button is used to transform. This is a big loss, as the arc bazooka was an important weapon that also allows Jamils Divider to brake cancel

2. [Unverified, based on my opinion] Garrod seems to have slightly less tracking and slightly less damage on his main MG. Harmonica blade seems almost identical, but MAY (not sure) reload a half second slower. In general, tracking and damage are still quite good.

As for the GX form, you've got a 3 shot zooka that reloads quickly with good tracking and low startup, standard 8 shot BR, and the satellite. Melee seems unremarkable. Both GX and Divider forms retain Jamil's csB and can use it once per match. GX feels very fast and maneuverable for a 2.5k, but is squishy at 600 hp only. GX form ammo replenishes while you are in divider form.

I would say (for now, until I or someone else can test more) yes. The reason brake cancelling is important is because of the way the braking interacts with the dividers movement. Using your bazooka, you can "brake" out of your slides, cutting the animation time and noticeably reducing the lag on your landings (which, in the case of dividers, just means the final slide as you run out of boost). Since the transform takes Garrods Divider out of divider form, I don't think its going to be reducing landing lag. Its possible that it may even increase it (as you are stuck in the transform animation with no boost), but this is something I need to test.

>>11193364I say wait for this to go on sale http://store.madcatz.com/categories/fightsticks-category/Mad-Catz-Arcade-FightStick-PRO-for-PS3.html

Much better parts, and they usually go on sale for about 70$ with free shipping in the US when ever something fighting game related is going on. Just look at the tournament calendar on SRK to get a good estimate.

>>11195743Stars correspond to how many matches you've played with that specific suit. 1 star is 1 match, 2 stars is 100 matches and 5 is 1000. I don't remember the exact amount for 3 and 4 stars but you get the idea.

>>11197572No problem, Looks like it's just us for now though. If people don't show up in a little bit i'll probably close up shop for an hour or so and check again, but it's Friday night so I'm not sure how many we'll get.

Good tip in general - if your HP is low and your team bar is also low (meaning you die, you lose) it's a good idea to focus on evasion. No need to pump out three shots with BD cancel, just focus on jumping/boosting/sidestepping away. One shot if you think you can make it land, but in general back off and support your partner. I have trouble with this too and it's something I have to remind myself.

>>11198935But the maps are an integral part of gameplay. I'll never understand why people always choose side seven. It's not like side 7 is exempt from people getting caught on buildings or making people miss a shot due its the environment or something.

I'd like to point out that the people who religiously play by a tournament standard are also the ones who refuse to use anything besides WZTV, Reborns, Banshee, or Zeong. Not exactly a good model to follow.

My two cents. /m/ in general is pretty unskilled as a while though there's definitely people who know what they're doing, mostly the 40%. In general, in most games it feels as if revolve around these individuals deciding the game. And for beginners, I would honestly recommend avoiding using 1000s because they simply do not have the same boost gauge as the 2ks and above, meaning you get caught overheated plenty of times and getting punished for it. Furthermore, I feel there's a certain unfamiliarity to the suits being used and thus the suits. Primarily ranged characters like gunner, rozen and 2ks in general should stick to playing a ranged game and not rush in even if an opponent is dying. Do not rush and make yourself open, keep playing ranged and play safe. There are very few cases where such units shld move forward like say, if you're paired with a 3k who already has died once and is at half hp while you as a 2k can still afford another death.

>>11199065Another big thing and i'm pretty guilty of this tonight is ignoring your teamate and basically having 1v1's. The only thing that brought me to my senses really was when my partner would use the com.

>>11199074Yeah, fun games. Thanks very much for hosting, let's do this again some time.

And thanks very much to everyone else, too - for playing, sorry for the times I messed up, and the times we lost and you apologised - think nothing of it.

>>11199065No, I freely admit I'm not that great, so I appreciate the advice. I wouldn't want to play competitively, but by doing this I can improve - and it's fun. I do feel bad when my team loses because of me, but that's the way it is, just need to improve.

>>11199051That's silly talk. That's just you dictating what suits others should use and wanting others to play the suits you want them to play. Competent players who stick to a good unit are good models to follow simply because they are competent and know how to punish landings, fuwa step, practise good boost consumption and also cost management, regardless of suit being used. While it's true that there are definite differences amongst tiers good models should be judged based on HOW they play, not WHAT they play as. The most important thing to have are the fundamentals followed by familiarity with a suit and what tools the suit has and how best you can make use of those tools.

>>11199082I'm sorry, I got a little carried away. I was just really tired of making dumb mistakes and doing stupid things (which I still did in the Turn X anyways). I basically just brute forced my way through those games and that's not exactly a smart way to play.

I have horrendous tunnel vision and my teamwork isn't exactly top notch. I tend to get caught up in the moment or get frustrated which leads to me running out like a crazy person and having my team lose as a consequence, especially when i'm playing back and none of my shots are landing. I've been trying to work on my teamwork lately but I haven't really been having much luck. Oh, and i have terrible boost management. This stuff wouldn't bother me as much if I hadn't been playing since vanilla EXVS first released on the ps3.

There's my EXVS confessional. I am a gundam baby man.

That being said I really enjoyed playing with you guys and It's really nice to see some actual suit variety.

>>11199132Again, that statement is ultimately you wanting people to use the suits you'd like them to play as. I have more respect for competent players than those who dictate how others should play. Pick a suit you want to main, regardless of reason and then get good with it. That's how people improve. Again, fundamentals are the first step, followed by familiarity with tools. If anon's favourite is say Xi as a 3000 but find that WZTV's moveset is better suited to him, then so be it.

Tiers also don't show the level of mastery needed to play it. Delta Plus for one is difficult to fully master and does not handle as traditionally as other convention 2ks due to its rifle and excellent assist, but you're likely to screw up often with it before you master it and make it perform like S tier suit it is.

>>11199153Not exactly. There are just certain suits you see A SHIT TON OF. Mostly beamspammy suits, which in and of itself isn't "top tier". In more serious lobbies people tend to keep more distance between themselves and their opponents, which there's nothing wrong with, it's just a safer option. So people tend to place more emphasis on suits with fast projectiles and gerobis since they're more comfortable with playing the ranged game.

There are just a ton of suits that get neglected and it's nice to see them in use. It's not that they're bad, they're just not played as often. Generally suits from less popular franchises or suits that have a complicated playstyle.

I didn't dictate what anyone should play. I just said I have no respect for those who don't play their favorite suits and instead just use S tier. Especially when it's online shit that does not matter. If I was going to dictate what people should play then i'd go make my own lobby and tell them they can't use suit X, Y, Z.

>>11199210Yeah which means you're just being salty over people's choice of suits for no really good reason. Your 'respect' for them means diddlysquat if you're gonna lose to a WZTV based on skill. Honestly this whole issue over tiers is silly. You only really see this being an issue with the western fanbase.

>>11199132This is a conceit I used to hold back in the days of old, but you just have to realize that people play videod games for different reasons. Some play to win, some play so they can play as their favorite characters and some play just to be able to play with friends. All of them are playing because they enjoy it one way or another.

I can certainly understand where you're coming from but it's just not really a valid complaint you can hold against people. I'm not saying I personally agree with people playing stuff just because it's good, because it can be frustrating at times, but I don't thing there's anything inherently wrong with it.

Not to mention EXVS can be a very stressful game since you not only want to preform well but you also (hopefully) want to be a helpful teammate. That sort of pressure can certainly persuade character picks one way or another.

>>11199281All of those players also have different ideas of what should and shouldn't be picked though. You team up with one of your hardcore friends and he yells at you and tells you not to pick that shitty suit and pick this one. You are hardcore and play with your casual friend hes calling you a loser for picking all the "OP" suits. It really does go both ways and it really does depend on what kind of environment you are playing in.

>>11199315>casual friend playing with hardcore friend serious in team matches.

That is a horrible idea that will end with two very frustrated people.

Why would the casual player care about who his friend is using anyways? If he's actually playing "casually" he shouldn't give two shits. I would hope the hardcore dude would understand that his friend just isn't into all the technical bullshit and either suggest another game, dick around in arcade, or tone it down.

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