– Repair ships can take damaged ships aboard [presumably only if they fit of course] and jump away to safety, if needed.

– There will be an event before SC goes live where people choose where their hangar will be located.

– [Will you be addressing the holotable?] Everything you see today will look nothing like it does right now, holotable especially.

– There WILL be a holotable, however. They don’t want absolutely everything to be in mobiGlas.

– They will do the first test run-through for the livestream tomorrow. Need to test a lot of things technically as they will be livestreaming from all of the studios around the world and also want to have live Arena Commander matches.

– Voyager Direct will get some new items with AC V1.0 including some missiles.

– Rough order of studios for the Livestream UK, Austin, then Santa Monica. (But it sounds like other studios will be shown as well)

– In terms of smuggling, in order to get past the planetside cargo scan (as seen in PU demo video) you will need electronic countermeasures to set off a false cargo manifest.

– No more concept sales for this year. Next one is unsure, either MISC Hull C or RSI Orion depending upon which is ready first. Concept sales don’t have a hard and fast schedule – it happens when the development team is ready.

– Turbulent will have a portion of the livestream. “You’re about to see some big stuff out of Turbulent here pretty soon.”

– Hornet nose and canard turret will be fixed in AC V1.0.

– Ben likes the idea of an AC map builder and will pass it along. “It seems like building levels is so much harder now than it was back in the Doom days though. Honestly, if there are people out there who are talented enough to build great Arena Commander levels, send us your resume now – we need you!”

– [If you fly an alien ship, will that affect your standing with that race?] Yes, to some degree.

– FOV slider will not be in AC V1.0 but is being worked on.

– When 64 bit floating point is implemented, maps will get larger. In terms of ship speed it will be dependent on balance.

– [How many planetside locations are currently at the level of detail that Arc Corp is?] Two. Five initial systems are being built right now, and at the same time the tools for building star systems are also being created. Those five are being built to show that all of the aspects of the game work, and the tools to build star systems are being built separately using the assets from those and all sorts of other things. Towards the end of development there will be a point where we have 100 technical animators working on systems and you will see them all come together, as intended. It’s all scheduled out properly. (My comment: I believe those five initial systems, once complete and once all of the pre-alpha modules are done, will become the PU alpha.)

– AC credits will be important for multiple reasons. It will allow some early economy testing but, **”the most important part is the good faith aspect. We’re not going to be pay to win and we want to prove that now, if at all possible.”**