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Apr 9, 2013

9.4.2013

- a French premium TD is planned (unknown ETA)
- battles without artillery are not planned
- maps that were removed for re-work (Dragon's Ridge, Serene Coast) are not going to be implemented as optional (SS: the idea was to make them selectable much like the new modes)
- Leopard 1 mantlet is 70mm "historical" (proof given by Storm)
- 0.8.5 test 2 will have the same queues as test 1 (no server boost)
- a "national" mode where for example only German vehicles would play against only Americans is not planned
- grass render will be optimalized for better FPS
- the reason for introducing gold ammo for credits was "fair play principle"
- new premium vehicles are introduced "as needed". The reason why the Germans have so many premium medium tanks and the French have none is that the Franch simply didn't have any viable projects for that.
- the World of Tanks Blitz game will be cross-platform apparently, SerB states there are many problems, but they hope to solve them
- the devs have enough tanks to implement for 5 more years, in that time they expect many game algorithms to change because of the technology development
- regarding hightier Soviet light tanks, SerB states there were only paper projects and they won't implement that for now.
- there will be no random battles mode without gold shells
- Q: "Is it worth it to wait for new music in next patches?" A: "You can always wait for new music"
- Q: "And will there be rock'n'roll too?" A: "Rock'n'roll is - as everyone knows - dead. Unlike us."
- it's worth it to report the AFKers, however there is some sort of automatic AFKer tracking system now
- transfer of premium tanks from one account to another will not be implemented
- Q: "Will there be special camouflage scheme for Clanwars as a reward?" A: "Camo is not enough, watch the news" (SS: I think we can safely assume the T10 prems will be a CW reward)
- automatic anti-illegal-mod system: "no comment"
- Yuri Pasholok will see whether the current T-80 crew setup is historical (SS: one Russian book suggests it is not)
- another alternative Soviet medium branch (which is to start from KV-13) has a tier 8 problem, devs haven't found a suitable vehicle yet, also tier 9 is problematic (SS: if I understand it correctly, a project designated A-22 was meant for tier 9, but it was found out that the A-22 project was in fact a codename for the Object 907 hull development). Apparently, there was no "T-22SR" project, only the A-22
- automatic (gold) fire extinguisher reduces the chance of fire (10 percent chance of fire reduction) not by an absolute number, but by a relative amount taken from the engine, eg. a 20 percent fire chance engine will have it 18 percent with the gold fire extinguisher, not 10.
- the A-43 Soviet medium branch will also be implemented, after A-43 there will be the A-44 tank
- in the new chat system, there will be a different category for clanmates and friends (SS: so you will be able to set it so that you will recieve private messages only from friends and not clanners)
- on top Soviet tanks in planned branches: "Soviets are doing fine, there will be no paper tanks implemented unless absolutely necessery"

It is rewarded already, with gold (unlike random battles). As I stated on more occasions previously: I don't consider putting 100 random players together and then grind one landing map over and over until you manage to win exactly an archievement. Plus multi-division superclans will get them probably without any significant effort, which is also bad.

I think that many players don't want to be "barred from certain vehicles" simply because they don't spend money on premium tanks, or they didn't participate in alpha/closed beta. And reward in gold is pretty small, unless you play in one of the few best clans.

i value my time spent for cw, i think i'm entitled to more than "just" random player

having said that i think it will be gift for skill in CW, like taking and holding specific province for certain amount of time, i doubt they will be handed out for anyone who plays CW regardless of success.

How to measure "skill" and reward it? I think there are just different ways of playing (TC, ESL, CW, Randoms, ...) and everyone can decide which way he or she wants to go. There are some very skilled players who do not play ESL, still ESL earns you a lot more Gold than you can achieve by playing CW. So why bother with CW?

In my opinion CW favours another type of skill. Teamplay within the clan is more important. Good tactics and coordination wins the games. There are some clans with pretty good individual players which get kicked of the map, while others consisting of "average Joe's" control important areas of the map.

Who are we to decide which type of skill is "more important"? Or should gain the better reward?

I commute 2 hours each way to work, so don't get home in time to be active in clan wars. I also have a wife and three children. One of the big attractions of the game for me (and I'm sure some others) is that I only have to commit to the game for 15 minutes maximum. I've played 25k games and only have 9 tanks un-researched and I hope to get all of them in the next couple of months. Now they want to raise the bar out of my reach. Very sad.

It's obviously a great idea to reward clan wars players. there is nothing wrong in general. the problem is just that there is no "endgame" for non clan wars players. I mean, why should any non-cw player get a tier 10 and play it in random games when there is no reward? not like there is a lot of "fun" in those games.

another thing that really upsets me is that fact that the m60 is not implemented as a regular tank. i don't care if fantasy tanks and prototypes are "out of reach", but the freaking iconic m60? come on...

I kinda know what they're up to with those tanks - making ppl more interested and dedicated to CWs and end-game in general. However I think they should start with fixing the CWs - adding new regions, making it more stable, maybe even creating CWs for lower tiers(for example T8 CWs with half of the gold rewards for T10 CWs, T6 with quarter of the T10's and T4 with 1/8th). That would raise Clan Wars popularity and make them available not only for the hardcore players willing to sacrifice almost all of their free time to training. So all in all, I think it's not a bad idea, however WG should allow more players to get those tanks by increasing a chance of succes simply by making it bigger.

Cant understand why people whining about leopards paper armor.its a commonely known historical fact...Though i understand and share the opinion that it needs even more firepower to balance that.i think its the only t10 which side armor gets overmatched by any 105mm gun

It may be historical, but WG should remember, that the steel used to make post-war Leopards had much much higher quality than ie. T-34s or Shermans. So, the thin Leo armour should be as effective as a bit thicker armour of other tanks.

well nice that it's historical...Then buff it for balance reasons. But ofc that is one these cases where wg can throw a "its historical" in our faces (i bet they are laughing their asses of).In all other cases they dont give a damn of historical reasons, they do whatever they want. Double standards that is, nuff said

And you should remember that WG refused to present "steel quality" in game. Otherwise Maus would be not so tough at all.And don't forget about quantity of "paper" tanks, which have an armour of unknown "quality"

Buff the armour for balance reason? Are u serious?how should that work? It will never be a good armoured vehicle, despite the fact that a buffed armor means more weight and therefore less maneuverability.

Leopard only needs more DPM, thats all.

Batchat shows how no armor Meds work-->brutal firepower (even though its sidearmor does not get that easily overmatched)

ofc not the hull armor...it only needs a gun mantlet that actually gives a bit protection and a ROF buff to at least 2900dmg.After all its just an ingame number for the gun mantlet and there are plenty of other cases where values are just made up for balance (not only armor).A little change to the gun mantlet would not in any sense destroy the concept of this glass cannon.

There are some aspects like armor thickness, shape, size, weight, crew...that WG always keeps as historical as possible, especially for produced tanks. So, asking them to buff armor thickness is nonsense.

Oh, ninja-ed by another anon, sorry but I was checking out other stuff before submitting the comment. Anyway their premiums are becoming ridicolous, they want to introduce another French TD but still no medium, the same applies to the Brits who are going to receive another heavy but still no medium. Considering all this mess probably I should overlook their silly justification for the lack of a tier VIII soviet medium...

I can't help but feel that the T10 reward tanks are a stopgap measure. Much easier and quicker to model three tanks and give them stats very similar to the other tanks of the same tier to get the players satisfied than to actually develop the CW so it's a proper endgame.

This could be a step in that direction but I think there's more important issues with CW they could've adressed.

CW will never be a proper endgame. As long as it is a map-control game, whoever has the biggest clan with the enough decent players will dominate it. Of course, "losing" to the clan that you had an alliance with up to the last gold payout is pure coincidence, for a month or two before "winning" the valuable land back.

It really sucks that I basically will never get a shot at the M60 Patton. I love that all this time they talked about not making a T10 premium then turn around and do it anyway. I've put a decent amount of time into WoT and honestly I think it's starting to run its course for me partially because of stuff like this.

Me too. If they were to implement awards that encouraged higher tier play overall, then it wouldn't bother me. But awarding a tiny population of the game while the rest avoid tier 10 standard battles because they are full of arty isn't really the way to go.

I agree fully. Screw Wg if they are going to make any of these 3 tanks unavailable to anyone who does not play CW. I saw that they WILL cost 22,500 gold, and actually the Vk7201 seems to have more going for it than the M60 overall - it is an E100 with now weak lower glacis (200mm top and bottom) while having a lowe like turret with 200mm front armor with up to 330 extra spaced armor on top of said 200mm) - and it has 160 side and 120 rear, it shoots a little slower than E-100, but has an otherwise identical gun... I would buy this thing (despite how ugly it is) If I was able to from having both E-100 and E50M tanks in the German line. AT WORST - they should require either 1st class or ace tanker in every tank in the line. Even then - that would take a hell of a lot of time going back and re-playing every tier again...

After 30k battles,after i sold all my high tier tanks,and spending all the money on all the tanks i liked to play and have fun with,you tell me there is gona be new tanks obtainable only thru CW...omg what crap.... i got to buy back my T92 and t110e3... New tanks i am coming for you... :D Manijak82 EU

If they make it available only to small amount of people who already earn gold in CWs (as if that's not already enough as reward) and thus decide to support elitist system where multi-division superclans will get them probably without any significant effort, I might think about leaving the game.

If I, a regular Joe who is not in elite multi-über-OP-CW-clan, am not eligible to earn such tank with my own skills ALONE (for once!), I might think about leaving the game, no matter how stupid or childish this reason might sound to someone. (We lone wolfs are insignificant, unimportant and not interesting for you?)

Yes, I am aware that devs atm are not satisfied with amount of team-play in game, but if they think this is a way to change things....judging by the comments above me and on both RU, SEA, US and EU forums - I bet they are wrong and they will just achieve contra effect and piss A LOT of people off!

Btw., respect to the team-play and all, but what about tank Aces? Yes, the single persons, individuals, who stand above the rest with their skills and their own success. Many mention a lot of them from history, but here in-game I guess it means nothing (or at least maybe self-satisfaction)...

I honestly think the tier 10 CW tanks are a nice addition,it's not like they would give them to every clan landing on afrika - only the best clans will get some. Those who say Clanwars requires no skill, have not played them enough. SS, you CANNOT put 100 random people together to grind a top province in europe, that will never ever happen. It requires alot of hard work to own them, its not a 7 vs 7 ESL match but you actually have to manage a few hundreds of the best players in the whole game

RE - a "national" mode where for example only German vehicles would play against only Americans is not planned

Seriously, how hard is it to implement faction based battles??? Could be coded in under an hour really.. Instead we have to wait for the Mythical "historical" battles, planned for the 2015-2055 time frame >:[