Nearly two hours of content was released this week for the eShop. Not bad, considering last week gamers got all kinds of exciting video content. First up, there is a new trailer for the upcoming Arc System Works title, Tantei JingĹ«ji SaburĹŤ FukushĹ« no Rinbu Demo (Detective SaburĹŤ JingĹ«ji: Ronde Revenge). This is an extremely long running series in Japan, and puts the player in the role of several detectives as they comb scenes for evidence or get in first fights with possible suspects. The new trailer, a little over a minute long, shows off some of the playable characters in the game, as well as some of the environments available for examination.

A new preview for Culdcept, as well as a nearly 30-minute long video feature for Calcio Bit were also released this week. The Calcio Bit video is a continuation of a video released a few weeks ago for the game. This time, the focus is on exhibition match play. Square Enix also released a short preview trailer for the four DLC songs released today.

Lastly, Nintendo included a playthrough video for the Project Zero 2: Wii Edition. The video is nearly six minutes long and focuses on the reactions of the teenage girls playing the game, as well as the exploration and picture taking elements of the game. You can check out the trailer below.

Software Impressions

So we got a free demo for Gon Baku Baku Baku Baku Adventure from Bandai Namco this week here in Japan. At this point, you are probably wondering what you just read! From here on out, letâ€™s ust refer to the game as Gonâ€™s Adventure.

Gonâ€™s Adventure is a side-scrolling game that puts you in control of a little dinosaur named Gon. Controls are pretty simple, with the D-pad or Circle pad used for movement and the B button used for jumping. However, there is an interesting mechanic thrown into the mixâ€”eating. There are a number of different types of fruit scattered throughout every stage and to ensure that Gon can make it through, he has to constantly be eating. The Y button is used for biting down, or chomping down food, while the X button is used for swallowing. There is actually a gauge on the top left hand side of the screen showing you how much more fruit you can stuff in Gonâ€™s mouth. Pressing X clears up that space and also replenishes Gonâ€™s persistent hunger temporarily. The gyro sensors are also used in the game. By pressing R, Gon is able to look beyond the 2D plane to the background to discover items or hidden characters.

The demo isnâ€™t long, but seems to provide a great idea of what this game is about. There are enemies spread throughout the levels (porcupines, in this case). You dispense them by simply jumping on their backs, but have to be careful not to land on them when they expose their quills. In the demo, you also spend a significant amount of time trying to locate some chipmunks (I think theyâ€™re chipmunksâ€”theyâ€™re some kind of tree rodent) hidden in the jungle. This is when the R button and gyro sensors come in handy. When Gon walks by their hiding place, an exclamation point appears over his head, prompting you to check the area out a little closer. After doing so and spotting the critter, you can then press the Y button to send your foe flying deep into the jungle. Iâ€™m not really a huge fan of gyro controls, but this time, it is done in a sparse, yet effective manner. Itâ€™s a cool addition to this adventure.

The last part of the demo has Gon fighting in an all-you-can-eat battle with a big bear. The name of the game is to eat as much fruit as you possibly can in the allotted amount of time. If you eat more than the bear, you win. This section of the game puts you in a circular, side-scrolling area where you constantly have to avoid the chipmunks, as well as the bear barreling through the stage. Itâ€™s pretty clever and stays true to the concept of this game.

I had quite a bit of fun with Gonâ€™s Adventure. I have no idea if Bandai is going to take the game outside of Japan, but if they did, I would say it is at least worth a play through of the demo.