Psychonauts

Is there a mod that can fix the terrible job done porting this game? It doesn't have any frame cap, it has awkward camera controls at times, I'm not quite sure when to click and when to hit space on the menus, and I can't customize the graphics woth sht.

I didn't say that it wasn't. I'm just wondering why the graphics options are so limited. I can change V-Sync, Bloom, shadows, and Resolution. That's about it.

There weren't many other options at the time. Remember, this is the version from 9 years ago, just patched. It isn't like it is an HD remake. This is the original version.

Yeah, but older games still have more options. They have model detail, texture resolution, etc.

Then again, maybe they don't need it at this point. My PC is not only low-end, but was very cluttered up at the time. If you can tell me how to put a frame-lock at 60 fps without V-Sync, I could probably run this like TF2 on an HP Envy.

There weren't many other options at the time. Remember, this is the version from 9 years ago, just patched. It isn't like it is an HD remake. This is the original version.

Yeah, but older games still have more options. They have model detail, texture resolution, etc.

Then again, maybe they don't need it at this point. My PC is not only low-end, but was very cluttered up at the time. If you can tell me how to put a frame-lock at 60 fps without V-Sync, I could probably run this like TF2 on an HP Envy.

I didn't say that it wasn't. I'm just wondering why the graphics options are so limited. I can change V-Sync, Bloom, shadows, and Resolution. That's about it.

for a port this old you dont need more options

I still get framerate drops. Not all of our computers are using i3's here. I've got a Pentium, so I'm just asking if there's a good way to get the framerate from 15-500 fps to 40-70 fps. It still isn't good for a computer to work itself like that. You could kill your computer with a blank map in Unity if you don't have a framecap.