Glory of the Orgrimmar Raider

The Ruhm des Schlachtzüglers von Orgrimmar meta-achievement consists of achievements solely from the Schlacht um Orgrimmar raid. It is assumed that players know how to perform the fights on Normal or Heroic mode, so that is not discussed here. For those looking for tactical advice on defeating bosses in Normal or Heroic, please refer to the Dungeon Journal on each boss's page. This guide here presents the strategies on how to obtain the mechanistic achievements found in SoO, all of which are required for the Ruhm des Schlachtzüglers von Orgrimmar achievement.Please vote --> if you find this guide helpful, or leave comments below if you have suggestions on how to improve!

Obtaining the Reins of Galakras

It should be noted that the raid can be set to any difficulty EXCEPT LFR in order to receive credit for completing the achievements, and with them, the mount.

A key component for raid groups working on this achievement is the use of addons. My personal support is for Deadly Boss Mods (DBM) and RaidAchievement, although others work just as well. DBM is a commonly used addon to tell players what the boss is doing during a fight, including alerts to interrupt casts, move out of damaging areas, or to shift damage to a particular npc. It, or another similar addon, should be used by every member of a raid to increase fight awareness. RaidAchievement tracks all the achievements for a particular boss fight, and announces completion or failure in party or raid chat, depending on the type of instance. It is only required by a single group member, and while its use isn't mandatory, it helps simplify tracking the achievement requirements.

Basic Map Walkthrough

**Please note that bosses are marked on these maps.**

Immerseus

This is the first map a group will encounter upon entering the Schlacht um Orgrimmar raid. Players zone in on the righthand side of the map, and progress through a set of stairwells on the lefthand side after killing Immerseus.

After defeating them, groups should head south to enter the Big Blossom Mine, which leads to the Vault of Y'Shaarj.

NorushenSha of Pride

Two bosses can be found on this map - Norushen and Sha des Stolzes. Raid groups will enter from the Mines in the top right of the map, and enter the Chamber of Purification where they will face Norushen.

After completing the fight against Norushen, he will open the door to the Vault of Y'Shaarj where Sha des Stolzes is waiting.

After defeating Sha des Stolzes, raid groups should continue up a small passageway to be teleported to the Gates of Orgrimmar map.

GalakrasIron Juggernaut

Players arrive on this map on boats in the water on the upper righthand side of the map. Traveling to shore, a bit of trash must be killed before the boss fight against Galakras will begin.

After Galakras is defeated, players can run around to the Gates of Orgrimmar entryway on the map via a roundabout path, where they will face the Eiserner Koloss that is guarding the gates.

Upon defeating Galakras, the raid group may enter Orgrimmar's Valley of Strength.

Earthbinder HarommWavebinder KardrisClick to view these NPCs

Upon entering the Valley of Strength, players will want to kill the trash in the area before entering the main building near the center of the map to face the Dark Shaman, Erdbrecher Haromm and Wellenbinderin Kardris.

Once the Dark Shaman are dead, players can head northeast on the map toward the Cleft of Shadow, the entrance to which is located at the purple hazy spot on this map.

In this map, players will not find any bosses. Instead, they will start in the top right of the map and move down a ramp toward the middle before reversing direction and entering the tunnel that would have been the entrance to Ragefire Chasm if this was not already an instance.

General Nazgrim

Continuing down the Descent will lead to a room in which General Nazgrim is waiting. Players will need to defeat him before passing on to the next area.

Players will need to jump on an elevator to leave the Descent and move to the next zone.

Malkorok

Players arrive on this map from an elevator that brings them to the bottom left of the map. Venturing through the passageway and around a staircase leads the raid group to Malkorok.

After defeating Malkorok, players reverse direction back around the staircase before continuing to the northeast. After making it into the second room of the Underhold Nexus, players should go to the right to head into the Menagerie map via the Artifact Storage area.

Upon returning to this map for a second time from the Menagerie, players will go straight across the room at a slight northeast angle to enter the Siegeworks.

The third and last time a raid group enters this map it will be from the Siegeworks, when the group should take a left to go to the Chamber of the Paragons map.

Upon completing the fight, raid groups will progress on their original route to face Thok der Blutrünstige.

After defeating Thok der Blutrünstige, players should reverse direction and go back to the Kor'kron Barracks map, passing straight through to the next map, the Siegeworks.

Siegecrafter Blackfuse

Raid groups enter this map from the lower lefthand corner. After facing a small amount of trash, players may pop over to the boss platform by jumping into the giant tubes.

After defeating Belagerungsingenieur Rußschmied, players can return back to the original area by jumping back into the giant tubes. They should then return to the Kor'kron Barracks map and take a hard left turn.

Kil'ruk the Wind-ReaverXaril the Poisoned MindKaz'tik the ManipulatorKorven the PrimeIyyokuk the LucidKa'roz the LocustSkeer the BloodseekerRik'kal the DissectorHisek the SwarmkeeperClick to view these NPCs

After the Paragons of the Klaxxi bosses are dead, the raid group can head further south through another passageway to get to the Inner Sanctum.

Garrosh Hellscream

This is the last map players will walk into, and the one from which they will depart when the fight with Garrosh Höllschrei is complete. Players enter from the top of the map and head south to face Garrosh Höllschrei.

Depending on the length of the fight against Garrosh Höllschrei, players may or may not be ported to any or all of the remaining three maps: Terrace of Endless Spring, Temple of the Jade Serpent, and Temple of the Red Crane.

This map, along with Temple of the Jade Serpent and Temple of the Red Crane, is only accessible during the fight with Garrosh Höllschrei.

During his intermission phase, which occurs every 3 minutes, Garrosh Höllschrei will port all of the raid players to one of the three maps to defeat all the Minions of Y'Shaarj in it while he casts a slow absorb energy spell to regain health from the Herz von Y'Shaarj. Players have 1 minute to do so, and will be ported back out when the time expires or all of the minions are dead.

This map, along with Terrace of Endless Spring and Temple of the Red Crane, is only accessible during the fight with Garrosh Höllschrei.

During his intermission phase, which occurs every 3 minutes, Garrosh Höllschrei will port all of the raid players to one of the three maps to defeat all the Minions of Y'Shaarj in it while he casts a slow absorb energy spell to regain health from the Herz von Y'Shaarj. Players have 1 minute to do so, and will be ported back out when the time expires or all of the minions are dead.

This map, along with Terrace of Endless Spring and Temple of the Jade Serpent, is only accessible during the fight with Garrosh Höllschrei.

During his intermission phase, which occurs every 3 minutes, Garrosh Höllschrei will port all of the raid players to one of the three maps to defeat all the Minions of Y'Shaarj in it while he casts a slow absorb energy spell to regain health from the Herz von Y'Shaarj. Players have 1 minute to do so, and will be ported back out when the time expires or all of the minions are dead.

Boss Fights and Mechanics

Vale of Eternal Sorrows

To obtain Es geht auch ohne Tränen, raid groups must "defeat Immerseus after killing 10 Tears of the Vale in Siege of Orgrimmar on Normal difficulty or higher."

During Immerseus's split phase, several Sha-Tropfen are thrown out from the center along with several Verseuchter Tropfen. The former need to be crowd controlled until the split phase ends (~30 seconds later), at which point they will turn into Tränen des Tals and become attackable after the boss is active again. Killing 10 of these Tränen des Tals during the boss fight (not necessarily all at once) will net the achievement.

To obtain the Über die volle Distanz gehen achievement, raid groups must "transfer the Mark of Anguish to at least 5 unique players over a total of 200 yards or more during a single Desperate Measures phase, and then defeat the Fallen Protectors in Siege of Orgrimmar on Normal difficulty or higher."

During the fight, at two points (66% & 33%) Hee Samtfuß will apply the Mal der Pein on a random player. This roots the player in place, and can be passed to anyone within 40 yards of them. To get the achievement, players in the raid should line up in a row with around 30-35 yards between them. Once Mal der Pein comes out, it just becomes a matter of passing it along the line, with players who have already taken their turn moving far away to avoid reversing direction. Note that there are two separate chances to receive this achievement per fight, but the bosses must die in order for credit to be given.

To receive the Verderbnisfreie Zone achievement, raid groups must "defeat the Amalgam of Corruption without allowing any unleashed corruption to fuse with it in Siege of Orgrimmar on Normal difficulty or higher."

To receive the Den Stolz besiegen achievement, raid groups must "defeat the Sha of Pride in Siege of Orgrimmar on Normal difficulty or higher after no player has gained Pride from Manifestations of Pride while Norushen is alive."

This achievement is best performed in 10-man, as there are fewer relevant adds to contend with. The Manifestation des Stolzes add spawns at the west wall of the room. The majority of the raid group should stand far away from this wall. Immediately, Manifestation des Stolzes attempts to cast Spöttische Explosion. This should be interrupted somehow, and is best achieved by making and using a macro that consists of targeting the add and casting an interrupt. When the Manifestation des Stolzes dies, it explodes using Letztes Wort which gives 5 Stolz to the closest two players. To avoid them, the two players with the Gabe der Titanen debuff should stand and remain close to the west wall where the Manifestation des Stolzes spawns for the duration of the fight. Norushen can then be killed, but should not be pushed below 30% prior to that point as the debuff will be lost (and the fight will end).The Sha of Pride fight can proceed as normal, given the requirements from the Norushen fight were completed.

To obtain the Den Stolz besiegen achievement, raid groups must "defeat the Sha of Pride in Siege of Orgrimmar on Normal difficulty or higher after no player has gained Pride from Manifestations of Pride while Norushen is alive."

SINCE THE CONTENT OF THIS ACHIEVEMENT STARTS WITH NORUSHEN'S ENCOUNTER, THE STRATEGY IS LOCATED IN NORUSHEN'S TAB

Gates of Retribution

To obtain the Die unsterbliche Vorhut achievement, raid groups must "defeat Galakras without having allowed a single friendly NPC to perish in battle in Siege of Orgrimmar on Normal difficulty or higher."

Given the setup of the fight, only a few friendly NPCs are really in danger: the faction leaders, and (on Heroic), Sprengexperte. The faction leaders are in little danger of dying, as a decent tank will be able to keep aggro from the enemy NPCs. On Heroic, attentive players should be able to keep Sprengexperte from dying as they break into the towers.

To obtain the Minenläufer achievement, raid groups must "stomp on 6 superheated Crawler Mines and then defeat the Iron Juggernaut in Siege of Orgrimmar on Normal difficulty or higher."

During the boss fight, there will be several of the Kriechermine thrown out by the Iron Juggernaut when it switches from attack phase to siege phase. The raid group should stack immediately after being thrown away from the Juggernaut to put all of the Kriechermine in one spot and should avoid putting Explosiver Teer in the way. Directing the laser at the stack of Kriechermine will cause them to turn red and become overheated, at which point they should be clicked on by a tank or similarly armored player. Perform this routine until at least six Kriechermine have been superheated and stomped on by clicking them when red. But be warned - running the laser through any Explosiver Teer on the ground will cause it to stop functioning prematurely.

To obtain the Bergungsteam achievement, raid groups must "rescue a set of caged prisoners, a group of unwilling combat participants, and Ji Firepaw before defeating the Kor'kron Dark Shaman in Siege of Orgrimmar on Normal difficulty or higher."

As the achievement text indicates, there are three parties that must be saved in order for the requirements to be made.

To obtain the Gamon wird uns retten! achievements, raid groups must "defeat General Nazgrim while Gamon is alive and participating in the battle in Siege of Orgrimmar on Normal difficulty or higher."

To earn this achievement easily, release Gamon before heading into the Cleft of the Shadow. Then, kill the boss as quickly as possible. At-level groups might want to let Gamon deal with the trash leading up to the boss while the raid group skips ahead to kill Nazgrim.

The Underhold

To obtain the Unbegrenztes Potenzial achievement, raid groups must "transform a Corrupted Skullsplitter into a Corrupted Amalgamation and then defeat Malkorok in Siege of Orgrimmar on Normal difficulty or higher."

To obtain the Kreuz und quer achievement, raid groups must "complete the Spoils of Pandaria encounter in Siege of Orgrimmar on Normal difficulty or higher without any raid member defeating both a Mantid and a Mogu enemy."

The easiest way to do this is to have at least two players (or sets of players) go into each pit. One player (or set) per side will attack and kill the mobs in the first room. Then, the second player (or set) will take over and kill the mobs in the second room.Other tactics include using teleports and grips to pull people up to the middle ledge to swap sides.

To obtain the Megaschnecke vs. Riesendinosaurier achievement, raid groups must "open the Thrice-Locked Cage during the Thok the Bloodthirsty encounter in Siege of Orgrimmar on Normal difficulty or higher, and then allow its inhabitant to feast upon Thok's corpse once you have defeated the encounter."

The fight should start with everyone stacked in one spot and pulling the boss without starting to deal significant damage. Let everyone's health drop to or below 50% to get the Klaffende Wunden debuff, which pushes Thok into the second phase. Thok will fixate on a random player and start chasing them. Run away and kite the boss around the room. A Wärter der Kor'kron will spawn - kill it to loot a prison key that can be used to unlock one of the cages. Make sure the player who loots the key unlocks the cage with the Monströser Bauchfüßer in it. As long as everyone's health remains below 50%, a new add will spawn, and this process can be repeated two more times for a total of three times. Kill Thok quickly while avoiding the Monströser Bauchfüßer as it will one-shot anyone it touches. The Monströser Bauchfüßer will then eat Thok's remains, and the achievement will be earned.

Downfall

To obtain the Nicht ohne Laser, Magneten und Bohrer! achievement, raid groups must "defeat Siegecrafter Blackfuse without destroying each of the following weapons in Siege of Orgrimmar on Normal difficulty or higher."Deactivated Laser Turret

Deactivated Missle Turret

Deactivated Electromagnet

Disassembled Crawler Mines

During the boss fight, periodically Belagerungsingenieur Rußschmied will call out for the fabrication of up to two weapons to start. When this happens during the normal (non-achievement) fight, players may choose to minimize extra damage to the team by jumping through the northernmost pipe tubes to where the weapon pieces are passing along a conveyor belt. By attacking and killing a weapon, the team will ensure that their fabrication will stop, but the remaining weapon will be protected from harm. To receive credit towards the achievement, the raid group must not kill at least one of the weapons on the belt.

With an at-level group, players should expect to do a 2-week rotation to first defeat Belagerungsingenieur Rußschmied without destroying two of the weapons that roll out on the conveyor belt (one each time), and opting to save the other two weapons the following week. With higher level groups, the boss can simply be burned down quickly. Either way, it should be noted that any weapon that is able to assemble or activate will attack the raid group, so raid groups should judge whether they are able to handle the extra damage coming out or not.

Kil'ruk the Wind-ReaverXaril the Poisoned MindKaz'tik the ManipulatorKorven the PrimeIyyokuk the LucidKa'roz the LocustSkeer the BloodseekerRik'kal the DissectorHisek the SwarmkeeperClick to view these NPCs

Meta-Achievement Mechanic

To obtain the Veruntreuung achievement, a player must "defeat the Paragons after assuming the mantle of three different Paragons in Siege of Orgrimmar on Normal difficulty or higher."

About the Author

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