Bloodborne's games engine is hard to match, but DICE environment artist Simon Barle does a stunning job in recreating the game's gothic overtones in Unreal Engine 4. We don't get to see the whole game in UE4, just the Hunter's Dream hub, but it's still an incredible look at UE4's versatility. The footage is rendered in 60 frames-per-second too, adding an extra layer of immersive realism to the environment.

Be sure to check below for a ton of screen captures from the footage, and I have to wonder what Hidetaki Miyazaki and the rest of From Software think of this homage.