Patch Notes 10/09

The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added.

As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.

Player Owned Farm

The servants have come back from their brief holiday - although they're not too happy about the farm that's just moved in!

If you get a black dragon egg (unchecked) from Queen black dragon it will now appear in its correct form.

Beehives now have a right-click option to display what flowers they have stored inside.

Attribute boosting Honey at the Player Owned Farm is now produced at a faster rate.

The floor from the upstairs of the servants guild has been re-installed, luckily the builders ignored the Ardougne Health and Safety Rules.

Players can now walk away from beehives to stop collecting special honey.

Any new rabbits you breed will now be bankable and tradeable. There were some very strange cases where if you kept your original tutorial rabbits in the breeding pen, then a majority of other bred rabbits would be classed as tutorial ones and therefore not bankable and tradeable. Apologies, but this fix will only tend to new rabbits. You'll have to sell any other untradeable ones you might have in a pen to the Rabbit Buyer.

The Squash option on Grand Tree seed pods once again work's as expected.

Noted flowers can now be used on beehives to create special honey.

Fixed a number of spelling errors with various farm related entries.

Players can now purchase an upgrade that allows animals to breed inside small, medium and large pens.

Rabbits killed in the Elf Lands will now only drop Common brown rabbits (rather than a chance at Rellekkan ones)

Players picking from their own Grapevines will once again be given a variety of god grapes, rather than just Grapes of Zamorak.

Hotfix: Milton the Miller has now returned to his mill.

Gloomshroom zygomites can now be successfully sold to Zoe the contract buyer.

Various types of animal waste (dropping, manure etc) can now be seen on your minimap as red dots. Do you even manure?

Beehives will now only take the amount of flowers desired.

Players can now click away from the beehive while storing flowers.

The Ardougne task achievement, Green Fingers, can now consistently be completed.

Hopping worlds on the farm will no longer make your animals appear to be invisible for various lengths of time.

Trading any farm animal between players will now select the correct animal, rather than whatever (of that type) appeared earlier in the inventory.

Adding pathing to the NW and slightly to the SW for world map purposes

The correct contract sellers for your animals should now appear on your farm.

You can no longer get grey chinchompas from Grenwall hunting.

Elite Dungeons

The spacing has been fixed on the "the Elite" title.

Minor fix to the text in the Dragonkin research book.

Kuroryu pet now correctly shows killcount on examine.

Temple of Aminishi NPCs are no longer generated as potential Slayer contract targets from Sojobo when the player has chosen to only get contracts for targets on uncharted islands.

Other

Silverhawk boots are no longer destroyed as part of the nimble outfit set.

Player Owned Ports special voyages now display the correct scroll graphic icon for the scrolls the player has focused on.

The dismiss button on cats will now show the correct icon.

Players will be notified if they have remaining lamps in Broken Home temporal chests. "Challenge Maria" achievement now correctly requires all 3 challenges to be completed in addition to collecting all the lamps.

The Jungle Strykewyrms information in the Slayer Creature kills tab will no longer be out of the alphabetical order.

Achievements for the Thieving Guild mini-quests will now correctly unlock after each mini-quest.

Guthixian Cache memories will now display the correct walk animation when held, no longer being affected by override animations.

Players will no longer be able to attempt to trade 0 Stealing Creation points for 0 bonus experience in a given skill.

Fixed an issue with the messasge when locating the Hellfire bow if it's situated in the centre of the Wilderness.

Exiting the secret tunnel in Ahrim's crypt via the rope will now return you to the correct variant of Ahrim's crypt if you have completed the Kindred Spirits quest.

You are now able to use the hatchet in your toolbelt to make a boat as per Rantz' instruction during Skrach's rescue in the Recipe for Disaster quest.

A new category for Skill Training has been added to the Activities section of the world map, with an icon for all non-elite skills. The Agility, Combat and Hunter training icons have been moved into this category and re-labelled for consistency.

The Construction Tutor icon at the Lumbridge crater beach has been replaced with a Construction Training icon.

A Combat Training icon has been added to the Lumbridge Combat Academy.

The Divination Tutor icon on the Islands That Once Were Turtles has been replaced with a Divination Shop icon.

Bandos boots will now give a broadcast message (as the other items do).

Equipping Cyrisus with a Dragon Med Helm will no longer show him as wearing a Dragon Full Helm in the Dream Mentor quest.

The ring of death now correctly activates when at 15% charge.

An oddity causing several items to interact awkwardly with Magic Notepaper has been resolved, making Magic Notepaper function as expected with more items.

Players with the 6 month summer special membership package can now open the player owned farm bonus chest at the Grand Exchange (after completing the farm tutorial).

Fixed a typo in a feedback message when attempting to eat great gunkan at full health.

Fixed a typo in mountain camp emote clue in relation to Jokul's tent.

Removed a force walk tile in the wilderness dungeon.

Removed force walk tile next to the Grand Tree.

Players will no longer disconnect when trying to disassemble Doc's Spare Parts while wearing the Invention master cape.

Players that have virtual level 120 will now correctly show as having everything unlocked in the skillguide.

Fixed an issue where the Ectoplasmator is not recognizing ashes from Nechryael or the Death spawns they create.

Gu Ronin's lifepoints will now display as 10,000 rather than 1,000. There hitpoints continue to scale off of your combat level, though this only updates one you attack them.

The Salty title requirements listed in the achievement interface now correctly includes activating all the Arc tortle portals.

An out of place grass tile within the Warriors Guild has been correctly replaced with the appropriate floor tile.

The storage options for the Tool Leprechaun have been slightly tweaked, making item retrieval default from storage to un-noted with a right click option to retrieve noted items where applicable.

Ninja Fixes

Removed confusing fade out on individual audio settings when global mute is active.

Better described the effect of Ancestor Spirits in the aura interface.

After completing Observatory Quest, players have access to a quicker way to get back into the observatory.

Going forward, Orlando Smith's hat is now tracked by the clue scroll log with an accompanying quick chat message.

Favourited D&Ds and Minigames on the ingame clock's reset cooldown are now coloured red or green depending on their ready status.

Columbarium keys can now be used continuously in one action, so long as the player has space in their inventory for further rewards and can also be used in faster succession.

Graphically improved the Earth Altar.

The tool leprechaun at the Lumbridge hops patch now appears in f2p worlds.