For 21 sold-separately of the generators and engines conveniently bundled, starting from the series 1 solo game engine down to the foe generator at the beginning of series 5 try the 21 Game Generator and Engine Tools Bundle.

First Series

Solo Game Engine - This system uses Yes, Maybe, and No type answers expanding the traditional solo game system by adding branching and conditional answers. This is a flexible solo game engine that is meant to take the place of a Gamemaster (GM) for answering questions or finding the results of modified rolls. A chart with results for 1D6, 1d8, Fate, Fudge, 1D10, 1D12, 2D6, 3D6, 1D20, 4D6 JAGS, and 1D100 systems is included. It makes it a versatile game engine.

Outdoor Setting Generator - focuses on descriptions of locations or places. This includes biomes, weather, soil types, sparcity, and size.

Indoor Setting Generator focuses on descriptions of rooms and interior locations. This includes rooms types, sizes, adjectives describing rooms, and material found in or used in the construction of the room.

Third Series

Animal Generator - focuses on the movement, behavior, attacks, defense, abilities, and living situation and survival features of a real, earth-like, mythical, folklore, made-up or similar alien animals

Flash RPGis a six-sided dice game intended for solo game play used to create flash fiction, adventure seeds, and background stories. These are extremely small stories. All of the details can be randomly generated or chosen intentionally by the player. The details will only hint at something more than is told in the fiction.

This dialogue engine requires the Character Generator for personality or vice/virtue influence, the Fact Generator for casual conversation, the Flash RPG and/or the Plot Generator for conflict topic conversation, and the Motivation Generator for motive influence. Optional is the Body Language Generator to add non-verbal body language to the conversation.

A Dialogue Engine bundle is available to get all of the required text at 30% savings. It includes the Dialogue Engine, the Character Generator, the Fact Generator, the Flash RPG, the Plot Generator, the Body Language Generator, and the Motivation Generator

Modifier Generator- shows modifier categories with 12 or more modifiers for each category including degree, time, contrast, unity, manner, cause-and-effect, and place words.

Fifth Series

Foe Generator - This table shows threats with twelve foes for each category including vs monster, vs creature, vs natural disaster, vs ND & epidemics, vs supernatural, vs paranormal, vs enemy personality, vs enemy career, vs society, vs self, vs technology weapons, and vs technology issues. These categories are expanded from the six found in Flash RPG into 144. It refers to enemy personality types found in Character Generator and Flash RPG. It refers to enemy careers found in Career Generator. It refers to other tables as well more indirectly.

At this point most of the tables and engine ebooks are bundled into the 21 book bundle.

Character Behavior Engine- Characters behave and react to stimulus which may be found in the behavior engine. This behavior engine helps create behavior styles for games and stories. This behavior engine takes into account 9 personality types, 3 mindsets, 9 stat archetypes, 9 virtues, and 9 vices. It can use the Dialogue Generator, Motivation Generator, and Character Communicator primarily.

Three Conflict Chain RPG - This book has has 6 sections and around 11 main steps to help flesh out into three conflict in Three Conflict Chain RPG — an expansion to FRPG. In this game 36 story openings, 6 types of inciting events, and three conflicts looked at by asking 6 question-words using the inquest table, and maybe adding a plot twist are used to create series of conflicts explaining what happened to reach the final conflict result.

Deep Dive Engine - To further flesh out the three conflict stories, additional scenes are added using the Deep Dive Engine. In this engine, six kinds of scenes are created randomly: explanation, description, transition, narrative, action, and reaction scenes. This adds further character development, background stories, connects the major conflicts, and can add subplots.

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