Don't give EA credit. They think it's a blip and next generation graphics over the same staid repetitive shit is their ticket to success for pretty much every other series, I doubt they have better ones for this.

So the first hour.. the fights against humans is pretty forgettable but there are positives. I like the attention to detail in the environments. Like DS2 there is a lot of background storytelling going on - the shabbiness of his apartment, the recording on the desk that his rent is late, Danik's recordings and marker posters, etc, all tells it's own story.

Finding the soundtrack a little overly bombastic and intrusive though. The previous games understood that silence (other than some ambient noise) is far more scary. Hope this eases off a bit later..

I actually liked managing ammunition and weapons, it gives me something to think about at those shop stopping points where I check through the inventory and plan which weapons to hold back and which to use based on how much ammunition is available etc.

Now what am I going to think about? The tremendously well written story?

... I got 800 free points for the NOW TV thingummy and used it for the Awakened DLC.

Yeah, it is quite poor.

- reuses exactly the same areas as the main game with a few environmental assets that is slightly different.
- shoot, shoot, shoot, shoot, shoot, shoot, shoot, walk a little bit ... shoot, shoot shoot, shoot, shoot and on and on.
- follows straight on from the ending of the main game yet it is never explained or shown how you survived the fall (from space) onto the planet with nary a scratch (!)
- only three chapters and each one takes twenty or so minutes to go through; value for money, this certainly isn't!
- the new 'baddie' is just so fucking awful. You meet him three times in the very same place with wave upon wave of enemies chasing after you. It is not fun ... at all.
- upon completing the last sequence, which is, again, recycled, the ending is shown. The other moons have reached Earth.
- *sighs* ... the ending is super-duper poor and makes you feel cheated, especially if there is no more Dead Space.

CharlieStCloud wrote:
That serves me right for blindly downloading an add-on ...

... I got 800 free points for the NOW TV thingummy and used it for the Awakened DLC.

Yeah, it is quite poor.

- reuses exactly the same areas as the main game with a few environmental assets that is slightly different.
- shoot, shoot, shoot, shoot, shoot, shoot, shoot, walk a little bit ... shoot, shoot shoot, shoot, shoot and on and on.
- follows straight on from the ending of the main game yet it is never explained or shown how you survived the fall (from space) onto the planet with nary a scratch (!)
- only three chapters and each one takes twenty or so minutes to go through; value for money, this certainly isn't!
- the new 'baddie' is just so fucking awful. You meet him three times in the very same place with wave upon wave of enemies chasing after you. It is not fun ... at all.
- upon completing the last sequence, which is, again, recycled, the ending is shown. The other moons have reached Earth.
- *sighs* ... the ending is super-duper poor and makes you feel cheated, especially if there is no more Dead Space.

Please save your points guys.

: (

Watched a let's play of it earlier. Looks fucking atrocious. A bit more DS2 in parts, set mainly aboard one of the worst bits of DS3 with some minor set dressing added, and practically all in visions. Plus, 90 minutes of gameplay.

sanctusmortis wrote:
Watched a let's play of it earlier. Looks fucking atrocious. A bit more DS2 in parts, set mainly aboard one of the worst bits of DS3 with some minor set dressing added, and practically all in visions. Plus, 90 minutes of gameplay.

... I just wanted to let you know that the last boss in Dead Space 2, against your (ex)girlfriend Nicole, plays in almost exactly the same fashion as the baddie in Awakened whom is referred to in the text logs as 'The Voice'.

Nearly everyone agrees that the battle against Nicole for the last time was poor and well, guess what?

They decided to do the battle very similarary for the one in Awakened not once, not twice but THREE TIMES!

It was tedious enough once yet alone on the third blooming time.

Most of all, I have to say that I am hugely narked off with this article on Eurogamer by the way:

@CharlieStCloud You can't listen to a fucking word fuckers like that say mate, like everyone else, he has a financial interest in selling, but unlike a few of the shrewder businessmen, he doesn't mind trashing his credibility to sell. That's good, it means he burns you once hard, and then you never listen to the fucker again...

Telepathic.Geometry wrote:
That's good, it means he burns you once hard, and then you never listen to the fucker again...

The thing of it is, I was quite happily willing to give the game another chance to win me over after enjoying the first third of the main game and a few bits in between.

After reading the whole 'most disturbing stuff experienced in any Dead Space game, ever!' article, and upon completing Awakened, I have not only been let down after buying all three Dead Space games (Extraction on the Wii too), I am also no longer a fan of the series, which is probably the most disappointing thing I can say.

: (

I think even at 400 points, it would not be worth anyone's time or money.

I thought Awakened was a step up from Severed, I don't get what people's problem with Dead Space 3 as a whole, it was pretty much more Dead Space 1 than 2 and people were asking for that in feed back when 2 was released

dominalien wrote:
I got this in a recent sale on PSN and I'm liking it so far. I'm still at the beginning, mind. Still, it's the exact Dead Space fix I'd been looking for and one Extraction wasn't able to provide.

The beginning is genuinely awesome. Thematically falls right inbetween the gap within DS1 & 2, and the psuedo freedom that was offered around the spaceship graveyard, with the linear claustrophobic horror 'dungeons' within that space, was exactly the route the series should have taken.

If the game had ended immediately after they landed on the planet (disregarding the resulting short length), it would have been a solid 9/10 from me. But they had to ruin it.