Giant Berserker Skills

The Berserker Skill Tree:[1]
1. Self Buff that increases the critical damage of polearms by a specific amount.2. Self Buff that increases damage for 18 minutes based on murder count. The less Possibilities in Hit list results in higher damage.3. Skill that lowers opponent’s mobility. Requires a throwing axe.4. Self buff that increases mobility, attack speed, melee force, but decreases defense.5. Self buff that makes user immune to all stuns and root. Can be used while suffering from stun or root.6. Skill that roots opponent. Requires a throwing axe.7. Area of effect attack skill. Requires polearm.8. Self Buff that raises the user’s Strength and Dexterity.9. Attack Skill that deals damage based on the user’s dexterity. Requires polearm.10. Skill that decreases all of the opponent’s attacking forces (melee, ranged, magic).11. Skill that removes any harmful buffs on self. (e.g. Mage’s Coldwave, Warlock’s Broken Treasure. Frozen/Darkness imbue effects)12. Skill that disables opponent’s skills. PvP only.13. Attack skill. Deals more damage when opponent is affected by Jolt. Requires polearm.14. Party-only buff that raises all of the party members’ attack forces.15. Attack skill that deals more damage when using Rare, Unique, and Ancient polearm.16. Attack skill that deals damage based on the level of the user’s weapon.17. Self Buff that stuns opponents that deals ranged attack damage to the user.18. Area of effect attack skill that stuns all enemies affected. A percent of damage inflicted is used to restore HP. Requires polearm.

Comments: Even though this buff doesn’t increase critical damage by a percentage, you can still dish out a lot of damage since polearms are the strongest weapons in the game.

B2- Criminal Mind. Level Requirement: 51; Cooldown: 4 seconds
Lv 1: 200% of the Murder Count is added to physical damage for 18 minutes.Lv 2: 400% of the Murder Count is added to physical damage for 21 minutes.Lv 3: 600% of the Murder Count is added to physical damage for 24 minutes.Lv 4: 800% of the Murder Count is added to physical damage for 27 minutes.Lv 5: 1000% of the Murder Count is added to physical damage for 30 minutes.Lv 6: 1200% of the Murder Count is added to physical damage for 30 minutes.Lv 7: 1500% of the Murder Count is added to physical damage for 120 minutes.

Comments: You need Throwing axes in order to use this skill. You can purchase them at Sundries Merchants in all towns. Works like Fainting Pierce for Archers, but each use consumes 1 Throwing Axe. Quite hand in snaring targets in Town Battles since it always succeeds. Still not sure if this skill gets reflected by Templar’s Reflection though.

B4- Berserk. Level Requirement: 53; Cooldown: 60 seconds
Lv 1: For 10 seconds, your defense decreases by 20%, but you gain 30% more attack speed, 5% more melee force, and 50% more mobility.Lv 2: For 10 seconds, your defense decreases by 20%, but you gain 60% more attack speed, 5% more melee force, and 50% more mobility.Lv 3: For 10 seconds, your defense decreases by 20%, but you gain 90% more attack speed, 5% more melee force, and 50% more mobility.Lv 4: For 10 seconds, your defense decreases by 20%, but you gain 120% more attack speed, 5% more melee force, and 50% more mobility.Lv 5: For 10 seconds, your defense decreases by 20%, but you gain 150% more attack speed, 5% more melee force, and 50% more mobility.Lv 6: For 10 seconds, your defense decreases by 20%, but you gain 180% more attack speed, 5% more melee force, and 50% more mobility.Lv 7: For 10 seconds, your defense decreases by 20%, but you gain 200% more attack speed, 10% more melee force, and 100% more mobility.

Comments: This short term buff is quite amazing, especially at level 7; you could actually catch up to Rangers with level 5 Winged Foot! The cooldown is quite lame though, but I guess this is an attempt to make Berserkers a bit more balanced. Like Blood Adrenaline, this buff is completely risky as 1/5 of your defense drops, making you very fragile. The attack speed boost is decent, but most Berserkers use polearms, and it has horrible attack speed regardless of this buff being active or not.

B5- Fortunate. Level Requirement: 53; Cooldown: 180 secondsLv1: For 30 seconds, user becomes immune to all stuns and root. This skill can still be used even if the user is suffering from stun or root.

Comments: Instead of just removing stun or root, it’s a short term buff that makes Giants completely immune to them.

Comments: The number of targets struck by this skill is limited, but the power boost added with polearms compensates.

B8- Vigilance. Level Requirement: 54; Cooldown: 4 seconds
Lv 1: Player gains 2% more Strength and Dexterity for 18 minutes.Lv 2: Player gains 4% more Strength and Dexterity for 21 minutes.Lv 3: Player gains 6% more Strength and Dexterity for 24 minutes.Lv 4: Player gains 8% more Strength and Dexterity for 27 minutes.Lv 5: Player gains 10% more Strength and Dexterity for 30 minutes.Lv 6: Player gains 12% more Strength and Dexterity for 30 minutes.Lv 7: Player gains 15% more Strength and Dexterity for 120 minutes.

Comments: Nimble and Rising Might in 1 buff, but lower stats added.

B9- Precision. Level Requirement: 56; Cooldown: 18 seconds
Lv 1: Deals damage with 200% of Dexterity added to the target.Lv 2: Deals damage with 250% of Dexterity added to the target.Lv 3: Deals damage with 300% of Dexterity added to the target.Lv 4: Deals damage with 350% of Dexterity added to the target.Lv 5: Deals damage with 400% of Dexterity added to the target.Lv 6: Deals damage with 450% of Dexterity added to the target.Lv 7: Deals damage with 500% of Dexterity added to the target.

Comments: Almost similar to the Warrior’s Rampage, but deals 50% more damage on each level. One of the few attack skills that rely on a stat alone.

B10- Jolt. Level Requirement: 56; Cooldown: 24 seconds
Lv 1: 50% chance of reducing all of opponent’s attacking forces by 2% for 15 seconds.Lv 2: 60% chance of reducing all of opponent’s attacking forces by 4% for 15 seconds.Lv 3: 70% chance of reducing all of opponent’s attacking forces by 6% for 15 seconds.Lv 4: 80% chance of reducing all of opponent’s attacking forces by 8% for 15 seconds.Lv 5: 90% chance of reducing all of opponent’s attacking forces by 10% for 15 seconds.Lv 6: 100% chance of reducing all of opponent’s attacking forces by 12% for 15 seconds.Lv 7: 100% chance of reducing all of opponent’s attacking forces by 15% for 15 seconds.

Comments: This is a very useful skill capable of lowering the damage output of any class since it lowers melee, ranged, and even magic attack!

Comments: This is the ultimate counter for mage type classes. Their snares and other spells that causes harmful effects are easily negated by this skill. This also removes the effects of Frozen and Darkness imbue.

B12- Low Blow. Level Requirement: 58; Cooldown: 60 seconds
Lv 1: All of your target’s skills are disabled for 5 seconds.Lv 2: All of your target’s skills are disabled for 6 seconds.Lv 3: All of your target’s skills are disabled for 7 seconds.Lv 4: All of your target’s skills are disabled for 8 seconds.Lv 5: All of your target’s skills are disabled for 9 seconds.Lv 6: All of your target’s skills are disabled for 10 seconds.Lv 7: All of your target’s skills are disabled for 11 seconds.

Comments: A weaker version of Assassin’s Silence.

B13- Cleave. Level Requirement: 58; Cooldown: 20 seconds; Weapon Requirement: Polearms
Lv 1: Increased 50% of player’s physical attack at target. Deal 100 more damage when that target is affected by Jolt debuff.Lv 2: Increased 60% of player’s physical attack at target. Deal 200 more damage when that target is affected by Jolt debuff.Lv 3: Increased 70% of player’s physical attack at target. Deal 300 more damage when that target is affected by Jolt debuff.Lv 4: Increased 80% of player’s physical attack at target. Deal 400 more damage when that target is affected by Jolt debuff.Lv 5: Increased 90% of player’s physical attack at target. Deal 500 more damage when that target is affected by Jolt debuff.Lv 6: Increased 100% of player’s physical attack at target. Deal 600 more damage when that target is affected by Jolt debuff.Lv 7: Increased 110% of player’s physical attack at target. Deal 700 more damage when that target is affected by Jolt debuff.

Comments: Single target Attack skill that works wonders with Jolt.

B14- Call to Battle. Level Requirement: 58; Cooldown: 180 seconds; Skill Requirement: Party mode
Lv 1: Increased all of party’s attacking forces by 10% for 30 seconds.Lv 2: Increased all of party’s attacking forces by 12% for 30 seconds.Lv 3: Increased all of party’s attacking forces by 14% for 30 seconds.Lv 4: Increased all of party’s attacking forces by 16% for 30 seconds.Lv 5: Increased all of party’s attacking forces by 18% for 30 seconds.Lv 6: Increased all of party’s attacking forces by 20% for 30 seconds.Lv 7: Increased all of party’s attacking forces by 20% for 60 seconds.

B17- Retaliate. Level Requirement: 60; Cooldown: 4 seconds
Lv 1: When you are struck by a ranged attack, you have 30% chance of stunning the opponent for 3 seconds. 10 minute duration.Lv 2: When you are struck by a ranged attack, you have 30% chance of stunning the opponent for 4 seconds. 10 minute duration.Lv 3: When you are struck by a ranged attack, you have 30% chance of stunning the opponent for 5 seconds. 10 minute duration.Lv 4: When you are struck by a ranged attack, you have 40% chance of stunning the opponent for 5 seconds. 10 minute duration.Lv 5: When you are struck by a ranged attack, you have 40% chance of stunning the opponent for 6 seconds. 10 minute duration.Lv 6: When you are struck by a ranged attack, you have 50% chance of stunning the opponent for 6 seconds. 10 minute duration.Lv 7: When you are struck by a ranged attack, you have 70% chance of stunning the opponent for 6 seconds. 10 minute duration.

Comments: Oh… this is GG to all Half Elves (except STR scouts) skill. Even if it’s just a regular attack from a bow, this skill has a chance to stun any Half Elf using a bow or crossbow. Just like Reflection, it can be easily renewed even if it gets debuffed.

B18- Ice Willywilly. Level Requirement: 62; Cooldown: 32 seconds; Skill Range: 5M
Lv 1: 10% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 5% of total damage inflicted as HP.Lv 2: 20% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 10% of total damage inflicted as HP.Lv 3: 30% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 15% of total damage inflicted as HP.Lv 4: 40% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 20% of total damage inflicted as HP.Lv 5: 50% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 25% of total damage inflicted as HP.Lv 6: 60% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 30% of total damage inflicted as HP.Lv 7: 70% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 2 second. Recover 35% of total damage inflicted as HP.

Comments: A very useful skill especially when you are surrounded by opponents inflicting high damage. At high levels, this skill restores all your HP when you strike more than 10 targets.