Member

Meh, I really think Jabs should get stuffed. It's pretty stupid IMO. Game should make you use AA moves for AA, I don't understand why the hurtbox on Jabs aren't fixed yet. No one should be jabbing you out of the air. Already annoying enough everyone is mashing jab on wakeup.

Member

Meh, I really think Jabs should get stuffed. It's pretty stupid IMO. Game should make you use AA moves for AA, I don't understand why the hurtbox on Jabs aren't fixed yet. No one should be jabbing you out of the air. Already annoying enough everyone is mashing jab on wakeup.

Member

Not on the way down only at startup. On the way down his recovery is quick when landing so the timing is tight if you want to hit a combo, a lot of the time i just hit em on the way down because id rather get a hit in than have it be blocked when landing

Its honestly this. If you look at say Alex's jab, its hitbox isn't really that high in the air. Then take a look at Akuma's jump MK and you can see how much space there is between the hurtbox and active hitbox.

Oh, so too much work for Capcom to fix quickly I guess. Another prayer for Season 3. It just needs to be gone lol. Getting hit by a necalli jab after I crossed him up was just too much. It was like an auto-correct DP.

Member

Oh, so too much work for Capcom to fix quickly I guess. Another prayer for Season 3. It just needs to be gone lol. Getting hit by a necalli jab after I crossed him up was just too much. It was like an auto-correct DP.

Member

Yeah, he feels like an unfinished character. I don't mind easy inputs but not at the expense of special move strengths.

If you count every variation of a special move, Ed has something like 10 (counting follow-ups as separate moves) where Ryu has 12 (4+4+4). My guess is the only person with fewer special moves is Guile.