Sereja is working on his next project, a recreation of the entirety of Theed, including the interior of the palace, the hangar and the generator rooms. He was making this long before EA's version came to light, but here's a few screenshots:

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It looks like this will be a truly massive, and highly impressive map once it's done. This comes off the back of his Mos Eisley map, which was well done. He did say he wants to revise the palace interiors a bit owing to what we saw at EA play about the layouts though so it might be a while before this comes out.

More work has been done on Theed. Sereja was influenced by EA's Theed map to rebuild some parts.

The City of Theed is slowly growing and already have a nice looks.

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As you can see, I rebuild the palace backward landing pad and make it more movie like.

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Well, I had to put something in to the new tower, so here we have a holo planets now...

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As I planimg before, I add some interriors from SWBFEA.

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Actually, this windowless corridors are very helpfull, since now I can make passways deep inside the palace.

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The important part of the film - courtyard (ambush place).

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By making it I discover third palace entrance (the other two was main entrance and secret passage). If you remember the movie, Qui-Gon Jinn, Obi-Wan Kenobi and Jar Jar Binks jump from the bridge on droid heads. But what are they doing on bridge? They can't get there only becouse they wish to make ambush, since they spotted a Queen Amidala, only when they already was upside. Seems they was there for some another reason. And those reason could be much clear if we watch deleted scene on YouTube. After they leving bongo and possibly lost Jar Jar , they appear in front of third palace entrance from the right side of palace complex.

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Actually, just like a Caserta Palace, this place is realy exist and calls Hever Castel Loggia. Possibly the third entrance was well guarded or just locked, so they most likely desided to get inside the palace by going up thru the near by buildings, like those courtyard bridge So now we can manage to continue their unfinished way to the palace.

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Also I may say the meditation level is still minimal, but it increases with any new path, so perhaps I will be not able to put everything all in this map... Known bug for now: primitive collisions are freezeng the map, so yes they are also have a count limit :whip:. Carefull with them, guys...