Sequence Content: This will create a Sequence Content Sheet. This is basically the same as a Sequence Content Compact Sheet.

Sequence Executor: This will create a Sequence Executor Sheet. This displays the cues in a sequence, and all that is related to the cues (times, links, info etc.)

Sequence Tracking: This will create a Sequence Tracking Sheet. Here you can see the individual attributes progress throughout the cues in a sequence.

Pools.

The pools are essentially collections of (almost) everything a show contains. There are fourteen different pools categories:

Effect: This will create a Effect Pool. Where all you effect are stored as buttons.

Effect Bitmap: This will create a Bitmap Effects Pool. The bitmap effects are used for controlling color and intensity of a large group of fixtures.

Forms: This will create a Forms Pool. Forms are used in effects for controlling the movement of fixtures.

Groups: This will create a Groups Pool. Groups are collections of fixtures/channels. The group buttons make it easy to select them.

Macros: This will create a Macro Pool. A macro is a series of commands in a specific order. Easy executed by pressing the button (or calling it using the command line).

MAtricks: This will create a MAtricks Pool. This is a smart way of selecting many fixtures in specific patterns.

Pages Channel: This will create a Channel Page Pool. All your channels can be assigned to your faders. Each page of channel faders is assigned its own channel page button.

Pages Fader: This will create a Fader Page Pool. All your faders can be assigned a sequence or another function. And every executor fader page is assigned its own fader page button.

Pages Button: This will create a Button Page Pool. All your executor buttons can be assigned a sequence or another function. And every executor button page is assigned its own button.

Quikey: This will create a Quikey Pool. Quikeys are buttons that can host a function. Some are soft versions of existing hard button. Some can be other useful functions.

Sequence: This will create a Sequence Pool. All your sequences are also stored as a button in this pool.

Timecode: This will create a Timecode Pool. Besides the buttons representing the time code shows, it also displays the received from SMPTE and MIDI.

Views: This will create a Views Pool. All your different stored views are also represented here like a button.

Worlds: This will create a Worlds Pool. Besides the worlds you create there are also other control buttons for multi user sessions.

Presets.

Presets are a way of storing attribute values on buttons for easy recall. The window is much like the pools window. The presets are divided into nine different attribute categories and one All category: