Description

The game from Virgin based on the 1992 animated Disney film is a side-scrolling platformer.

The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can defend himself with his sword or by throwing apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with a traveling trader. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.

The game's humorous animations were created by Walt Disney Feature Animation.

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Trivia

Graphics

The 2D animation for Aladdin and the other characters of the game were done by actual Disney animators and artists who worked on the film.

Music

The PC version Disney's Aladdin has digital music throughout the game, using .AMF files, a digital module format similar to .MODs. (AMF is the format used by Otto Chrons' Digital Sound and Music Interface, or DSMI. Another game that uses DSMI for sound,is Archon Ultra

NES Music

The game's music was composed in Notator for the Atari ST as a MIDI file, then converted to the NES.

References

In the level where Aladdin has to escape from the Palace Dungeon, eagle-eyed viewers may spot a familiar set of mouse ears located on one of the skulls in the background.

In the Desert level for the Genesis (probably other versions as well), there's a clothes line with just some clothes and a Mickey Mouse hat!

In the background in the "Inside the Lamp" level, a Sega Genesis can be seen in the background.