Effect: Tsukiya will begin to gather his magic in either of his hands. This gathered lightning will form into a sphere 1ft in diameter. This gathering of lightning takes place in a tenth of a second. When the gathering is completed, Tsukiya will launch the highly volatile lightning in any particular direction from his current location. This lightning will travel towards a target along a thin, barely visible stream of lightning at a speed of 25m/s and travels up to 35m from Tsukiya's current location before dissipating. The stream is half a meter in width and should it make contact with an opponent, they will suffer A-rank lightning damage as well as burns consistent with the spell's rank.

Duration: Instant

Cooldown: 4 posts=================================Name: Overload

Rank: B

Cost: 30

Requirements: Lightning Emperor

Class: Utility

Effect: Tsukiya will gather his lightning magic into his body then expand it outward in the form of a 9m diameter dome that moves at a speed of 20m/s. The gathering of lightning and expanding all happens within a single second. Although the dome itself does not inflict any damage, if any opponents are within range of the dome and are struck by it, they will be marked with lightning for the next 3 posts. For as long as the target(s) remained marked, Tsukiya's subsequent offensive lightning spells will home in on the marked target(s).

Duration: 3 posts

Cooldown: 4 posts============================Name: Raikou Senbon

Rank: C

Cost: 20

Requirements: Lightning Emperor

Class: Offensive

Effect: Tsukiya will gather his lightning magic into his hands, forming four 8in needles composed of pure lightning in each hand. The gathering of lightning and conjuring of the needles takes place in a tenth of a second. Tsukiya can choose to throw four at a time or all eight at once. Regardless of which option he chooses, the needles can be thrown at a speed of 15m/s and travel up to 20m from Tsukiya's current location. Upon contact, the needles will collectively deal C-rank lightning damage.

Duration: 1 post

Cooldown: 2 posts===========================Name: Mark of the Storm

Rank: D

Cost: 10|5

Requirements: Lightning Emperor

Class: Utility

Effect: When this spell is active, each time Tsukiya successfully strikes his opponent(s) with one of his offensive lightning spells, the target will be marked with a Storm Charge. This charge will persist for two post. Upon gathering a third Storm Charge, the opponent(s) will have their movement speed reduced by the rank of the spell which inflicted the third hit. If another Charge is not gained before any previous Charges's duration have ended, Tsukiya will have to gather the charges once again. The Charges are capable of being destroyed by one instance of C-rank damage.

Duration: Sustained

Cooldown: 2 posts===========================Name: Spark Burst

Rank: D

Cost: 10

Requirements: Lightning Emperor

Class: Defensive

Effect: Tsukiya will gather his lightning magic into his body then expand it outward in a 5m diameter dome from his current location. The dome expands outward at a speed of 10m/s and upon striking his opponent(s), they will be knocked back by 3m.

Duration: Instant

Cooldown: 2 posts

Demon King's Legacy Starter SpellsName: Terra Kaiser

Rank: A

Cost: 40|20

Requirements: Demon King's Legacy

Class: Supplementary

Effect: Activating the demon blood within him, Tsukiya will assume the Terra Kaiser form. This form stands at a height of 2.5m While this form is active, Tsukiya will gain complete resistance to physical attacks of C-rank or lower. Additionally, utilizing this form grants him the ability to wield earth-based spells. Adversely, while this form is active Tsukiya is restricted to only using earth-based spells. In addition to this, Tsukiya also gains the elemental weaknesses associated with earth magic.

Spoiler:

Duration: Sustained

Cooldown: 5 posts========================Name: Cavernous Depths

Rank: B

Cost: 30

Requirements: Demon King's Legacy|Terra Kaiser active

Class: Offensive

Effect: This spell can only be used if Tsukiya has his Terra Kaiser form active. Tsukiya will gather his magic into his hands them bring them together above his head then slam them to the ground in front of him. This action occurs within a tenth of a second. Upon impact, the ground ahead of Tsukiya in a 9m cone will be torn open as earthen spikes rush towards an opponent (or opponents). The spikes at 5m in height and move at a speed of 20m/s up to 20m ahead from Tsukiya's current location, filling the entirety of the 9m cone in which they are generated. Should the spikes make contact with an opponent, they will be impaled and suffer B-rank earth damage.

Duration: Instant

Cooldown: 3 posts========================Name: Earth Breaker

Rank: C

Cost: 20

Requirements: Demon King's Legacy|Terra Kaiser active

Class: Utility

Effect: Tsukiya will channel his magic into his hands, creating sharpened 4in stone spikes along his knuckles. These spikes persist for 3 posts and while active allow Tsukiya's physical attacks to bypass D-rank defenses. This effect does not stack with other physical strike altering abilities.

Duration: 3 posts

Cooldown: 3 posts=======================Name: Subterranean Pathfinder

Rank: D

Cost: 10|5

Requirements: Demon King's Legacy|Terra Kaiser active

Class: Utility

Effect: This spell can only be utilized if Terra Kaiser is already in effect. While this spell is active, Tsukiya will be capable of tunneling beneath the ground at a speed of 10m/s. There is no depth restriction to which Tsukiya can dig. If he is detected by a sensory spell of D-rank or higher or surfaces for longer than one post then the effect ends.

Duration: Sustained

Cooldown: 2 posts======================Name: Impact Tremor

Rank: D

Cost: 10|5

Requirements: Demon King's Legacy|Terra Kaiser active

Class: Utility

Effect: While Terra Kaiser is active, activating this spell will cause Tsukiya to constantly exude magic with each step or impact upon the ground within a 5m diameter of his current location. This will cause mild tremors to shake the ground on impact, serving to cause his opponent(s) to lose their balance or interrupt their actions. This effect can be ignored if the opponent(s) uses an armor spell of C-rank or higher or if they are not touching the ground.

Duration: Sustained

Cooldown: 2 posts

Last edited by Tsukiya Ishida on Tue Oct 28, 2014 12:22 am; edited 1 time in total