Protospiel South - Protospiel South 2011http://protospielsouth.com/taxonomy/term/6/0
Want to talk about Protospiel South 2011? Share your thoughts here.enProtospiel 2012http://protospielsouth.com/node/166
<p>Any word on Protospiel 2012?<br />
What is the status of the location?<br />
Can you tack on a 2012 forum here?</p>
http://protospielsouth.com/node/166#commentsProtospiel South 2011Thu, 16 Feb 2012 15:00:16 +0000gamebot3000166 at http://protospielsouth.com"Terror at 10 Forward" - the results of a game improv session on Sunday night.http://protospielsouth.com/node/91
<p>About two hours before the end of the convention - just shortly after the pizza dinner and Q&amp;A with Eric Dow ended - Andy Van Zandt, Daniel Morgan, Dan Manfredini, and I got together and made up a game.</p>
<p>Dan M. provided the basic rules and guidance for collaborating to make the game. We spent two rounds making basic rules for play, accepting each prior rule (not saying "no"), then we spent three more rounds fleshing out the rules, then we played the game.</p>
<p>Rounds 1 &amp; 2:</p>
<ul>
<li>Jon: Something dies at the end of every turn.</li>
<li>Andy: Death gives the killer money.</li>
<li>Daniel: Two things are born every turn.</li>
<li>Dan: The game takes place on an infiltrated space station.</li>
<li>Jon: Pawns are owned by all players, but the active player takes credit for the actions of that pawn.</li>
<li>Andy: Drunk characters can not be killers or be killed.</li>
<li>Daniel: The game is over when all the alcohol is gone.</li>
<li>Dan: The player with the most money at the end of the game wins.</li>
</ul>
<p>Rounds 3, 4, &amp; 5:</p>
<ul>
<li>Andy: Infiltrating aliens are trying to get characters drunk to take over the space station?</li>
<li>Daniel: The game starts with nine pawns in play.</li>
<li>Dan: When a character dies, the active player collects all money on that character's space and in all adjacent spaces.</li>
<li>Jon: The Birthing Station is in the center of the board. "Birthed" pawns are placed in spaces adjacent to the Birthing Station.</li>
<li>Andy: Aliens bring dead characters to the Birthing Station where the two baby aliens are born. (Aliens don't want drunk characters because it messes up their "babies".) By this point, in the process, we'd pretty much set on a "chestburster" kind of alien that kills its host when it is born.</li>
<li>Daniel: All characters start sober.</li>
<li>Dan: On your turn you can move up to two pawns two spaces each.</li>
<li>Jon: If two alien babies are not born at the end of the turn, two human pawns enter play in spaces adjacent to the Birthing Station.</li>
<li>Andy: Each player has a specific role. Each player is a different alien race, trying to burst (As in "chestburst".) humans for fun and profit. For example, I'm the Groblix and you're the Snarfywolds.</li>
<li>Daniel: Drunk humans are represented by black pawns.</li>
<li>Dan: If you move a pawn to a space with a wine bottle in it, that pawn becomes drunk. By this point, we had set up a board made out of a 5x5 grid of standard Piecepack tiles, making a 10x10 grid of squares. The center four squares were a different Piecepack tile, representing the Birthing Station. We'd set up nine glass beads along two adjacent edges of the board in alternating spaces. We'd also found a set of five (six?) little translucent plastic wine bottles and placed them in randomly selected spaces on the board.</li>
<li>Jon: There are tokens for public money and for private money. Before you move pawns, you "seed" money on the board. When you seed money on the board, you pick one straight row and put one token in every empty space in that row. You can either use money from what you've earned, or you can use money from the public bank. When you claim money from the board, it turns into tokens of your money. At the start of your turn, return all of your money tokens from the board to your earned pile at a 2:1 ratio.</li>
<li>Andy: At the end of the game, multiply your earned cash by the number of aliens you have in play to calculate your final score.</li>
</ul>
<p>Other rules that emerged during play:</p>
<ul>
<li>Pawns can move diagonally or orthogonally.</li>
<li>Pawns can not move through spaces occupied by other pawns.
</li><li>
</li><li>If all spaces adjacent to the Birthing Station are full, place a pawn in a vacant space in the next-closest ring of spaces.</li>
<li>All players start with 10 money tokens and a stash of pawns of their color (to represent their alien pieces on the board).</li>
<li>After a piece gets drunk, spin the bottle to see if it has run dry. If it points at you, it has run dry and is removed from play. If it has not run dry, place it in any space on the board that does not have a pawn in it.</li>
<li>At the end of your turn, pick a pawn that is not drunk to die. If that piece is human and in the Birthing Station, put two of your alien pawns in spaces adjacent to the Birthing Station – do not claim any money from the board. If that piece was not in the Birthing Station, claim all money in its space and in adjacent spaces and place two human pawns in spaces adjacent to the Birthing Station.</li>
<li>Drunk pieces stay drunk for the rest of the game.</li>
</ul>
<p>Behaviors that emerged naturally during play:</p>
<ul>
<li>You can choose to kill any non-drunk pawn – human or alien.</li>
<li>Aliens can get drunk. This protects them from being killed.</li>
</ul>
<p>It's getting late so I have to wrap this up, even though I'm not done explaining the game or sharing how it played. The long and short of it is that it actually played well, and we made it all the way through a game of it. Before we started playing, but after the rules were roughed out, Daniel christened the game "Terror at 10 Forward." I'll update this thread with more information about the game and (hopefully) with pictures of the board and such that Andy took.</p>
http://protospielsouth.com/node/91#commentsProtospiel South 2011Mon, 06 Jun 2011 04:46:03 +0000pspiel91 at http://protospielsouth.comRetailer Insights w. Eric Dow @ 5 PM on Sundayhttp://protospielsouth.com/node/85
<p>Just after dinner is served (at 5 PM on Sunday), Eric Dow – the owner/manager of <a href="http://www.wonkos.com/">Wonko's Toys and Games</a> – will lead a Q&amp;A session, offering insight into the hobby game market from a retailer's point of view. He'll be answering questions like:</p>
<ul>
<li>Is your game right for the current retail market?</li>
<li>What's hot in the stores right now?</li>
<li>What can you do to make your game more appealing for retailers to stock?</li>
</ul>
<p>This is a great opportunity to get input from a stakeholder in the publisher - wholesaler - retailer - consumer chain and substantially improve your game prototype(s). We look forward to seeing you!</p>
http://protospielsouth.com/node/85#commentsProtospiel South 2011Tue, 24 May 2011 02:15:02 +0000pspiel85 at http://protospielsouth.comMeet & Greet Dinner on Friday, the 27th.http://protospielsouth.com/node/84
<p>Hi All,</p>
<p>So the plan is to have a Meet &amp; Greet dinner on Friday, followed by two days of hard-core game prototype playtesting action.</p>
<p>I'm thinking barbecue. Specifically, I'm thinking <a href="http://www.rudys.com/">Rudy's</a> at <a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=30.41397000,-97.74701000(Austin%20-%20183)">11570 Research Blvd. Austin, TX 78759</a>. </p>
<p>Why?<br />
* It has big, long tables that'll accomodate any number of people.<br />
* We don't have to make a reservation.<br />
* Barbecue is yummy.<br />
* There's no weird check-splitting at the end of the meal.<br />
* Although not very vegetarian-friendly, there are veggies available there.</p>
<p>When?<br />
Friday is a work day, so I don't want to make the get-together too early. But it is a dinner, so I don't want to make it too late either. Let's start gathering in the lobby of the Best Western Atrium North at 6:00 and leave for Rudy's at 7:00. We'll be able to transport six people besides ourselves. I figure enough other people will have cars to ensure that anyone who wants to come along will be able to. If you just want to meet us at Rudy's, we'll probably arrive there at 7:20 / 7:30.</p>
<p>Thoughts? Comments? You know what to do.</p>
http://protospielsouth.com/node/84#commentsProtospiel South 2011Fri, 06 May 2011 12:09:30 +0000pspiel84 at http://protospielsouth.comUC Boardgame Club and Protospiel South 2011http://protospielsouth.com/node/80
<p>Hello Everyone,</p>
<p>We are a board game club at the University of Cincinnati and part of our organizations goal is to travel to different board game conventions and learn about the best board games out there! This event seems perfect for us to attend as we play multiple board games every week, its our passion! So we are very excited for this.</p>
<p>Is there anyone we can contact to get some more detailed information? We have a lot of paperwork we need to fill out for our school approval process to obtain funding, I'll only need about 15 minutes of someones time who is very familiar with this event.</p>
<p>Please contact us at <a href="mailto:boardgameclub.uc@gmail.com">boardgameclub.uc@gmail.com</a> so we can discuss, thanks!</p>
<p>-UC Boardgame Club</p>
http://protospielsouth.com/node/80#commentsProtospiel South 2011Wed, 13 Apr 2011 00:12:45 +0000UCboardgameclub80 at http://protospielsouth.comThe Game Crafter is seeking a PS 2011 Ambassadorhttp://protospielsouth.com/node/77
<p>The Game Crafter is an online service where you can upload your game's files and people can buy physical copies of your game(s). The Game Crafter's gnomes individually hand-assemble each order.</p>
<p>The Game Crafter and Protospiel South serve very similar audiences (it wouldn't be hard to assert that they serve identical audiences, in fact). Consequently, The Game Crafter is looking for someone to act as their ambassador to Protospiel South 2011.</p>
<p>If you're interested, read more about it at the following link: <a href="http://www.thegamecrafter.com/forums/announcements/looking-for-protospiel-south-ambassador" title="http://www.thegamecrafter.com/forums/announcements/looking-for-protospiel-south-ambassador">http://www.thegamecrafter.com/forums/announcements/looking-for-protospie...</a></p>
http://protospielsouth.com/node/77#commentsProtospiel South 2011Tue, 07 Dec 2010 14:53:00 +0000pspiel77 at http://protospielsouth.com