Alexey Vasilyev was kind enough to put together of a fantastic breakdown of his Rebel Fighter. Alexey goes through the whole process from concept to final renders, which look incredible! Having finished studying at Think Tank Training Centre Alexey now works as a Character Artist at Electronic Arts (EA)

Servando Lupini takes us through the making of his Pumpkin environment that he created for last year's entry into the CG Student Awards. Servando was the winner of the 'Next-Gen Gaming' category and is currently working at Blizzard Entertainment as a 3D Artist.

Christian Peck has kindly written up his process for modeling, texturing and rendering of a nail gun. He's done a fantastic job of matching the reference material. He is currently studying at Think Tank Training Centre in Vancouver, Canada.

My name is Tuna Unalan and I am a CG Generalist with a concentration in lighting, rendering and look development. I am a recent graduate from Savannah College of Art and Design. I will be explaining my workflow in creating “Raspberry Madness”.

Hello! My name is Maria Carriedo, I'm originally from Mexico City, although I'm currently living and studying in Los Angeles, at Gnomon School of Visual Effects. I'm going to go through the creation process of my latest work, "Maasai Warrior".

If you're a beginner in 3D, you're perhaps just starting to realize how huge of a world you're stepping into. Here's an Introduction to 3D. We're going to try to help you to get an overview of what 3D actually is.