Process audio into high quality facial animation with SGX

SGX is the debut production software from Speech Graphics.

The product of many years of R&D, tested and refined over a long period while providing facial animation services to AAA video game studios, SGX processes audio files and transcripts into facial animation. Based on acoustic analysis and muscle dynamics, it produces accurate, consistent, natural lip sync and remarkable full-face emotional expression: all from just audio and text. In addition to default processing, four style parameters can be adjusted to attain the perfect detail for your project on either a line or batch basis.

SGX is available now, with support for over 10 languages and more on the way.

How it works

SGX is operated using a single command, with a few arguments: the input folder containing your audio and transcripts, the language of the input, and the character on which to animate the output. Optionally, style parameters can be specified as well. After processing, animation files are created in the directory.

The animation can then be exported in your preferred format (.fbx, .ma, or .mb) using the SGX Maya Plugin. Playblasts can also be automatically created for easy review of the animation. This can be run either from within Maya, or from the command line.

Initial setup

First, Speech Graphics sets up your facial model to work with SGX. This is a one-time setup for each facial model to be animated.

Then we deliver the software install package, which includes your language selections and custom facial model control files.

After a quick installation and license activation, the system is ready to go.

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