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Cthulhu Saves the World may go down in history as the best ever parody old-school RPG. You play as Cthulhu, which is awesome, and every detail from the monsters you fight to the items you can buy to the insane dialog is equally clever and hilarious. 10/10 Made me feel comatulid geomyidae curagh chooky, would devour all humanity again Fthagn.

Definitely exceeding expectations. I thought that gameplay looks terrible and the title is just wrong. Two weeks ago I launched the game to convince myself, how bad this game must be. I was wrong on so many levels. Game mechanics are solid and RPG elements are simplified, yet well designed.

Biggest selling point is the theme. Lord of insanity and saving the world just sounds strange. Authors used this setting to make hilarious and remarkable moments. Cthulhu is loveable character; he just wants to destroy the world, to do so he must become true hero. This makes no sense... actually most of the game doesn't make any sense and that is a good thing, because almost every dialog makes me laugh.

Cthulhu Saves the World is an old school RPG where you find your party members and fight random battles with a turn based system. Part of the charm to this game is that it mimics the original Dragon Quest games in color, menus, maps and even the feel of the towns. If You've played Breath of Death VII, you've played this.

After each battle, each party member gets restored to full health, including dead characters. Even if you escape, you get full health. This makes the game streamlined and easy even on normal (medium) difficulty. To compensate for this, the game balances out by powering up the monsters after each round. Their attack strength keep going up by 10%. It puts pressure to finish the fight fast. There is also no run, but instead its relegated to a magic skill given to one character. One of the biggest enjoyments that I get out of the game is the ability to chose one of two bonuses every time a character reaches a new level. Do you chose this spell or that spell? Do you want +20 Max HP and +20 strength or +10 Strength + 10 Willpower +10 Magic +10 Vitality? Even at level 40, the game still had choices for me.

The challenge is in your MP / mana. You will get some back after each battle, but outside of an Inn or a save point (you can save on the fly too). You won't be able to refill your magic. On the surface, fighting and button mashing makes quick work of enemies. Deeper into any dungeon makes fighting difficult without using magic or techniques (both cost MP / mana). While battles are random, the dungeons have specific numbers of battles before the random battles get down to 0. So if you fight 20 random battles, you won't have any other random battles to fight. This works well, because you can go deep into a dungeon, have no mana left and need to walk back out of the dungeon. Having 0 remaining random battles ensures your survival. Since there is no sort of easy teleportation. A few dungeons force you to beat the boss and walk back. Luckily there is a sprint button to speed things along..

Spells get upgraded by your choices when you level up. A lightning spell can go from X damage to Y damage when you select it maybe ten levels after you've earned the original lightning spell. There is a full heal spell that will not only give a character full health, but revive them as well. Making it easy if a character dies that you're trying to heal, well they're just resurrected! There aren't any items, but there are potions. You can't buy these, you need to find them in caves. They resurrect and give full health to any character. These are necessary if your lone healer dies. There is a health regenerating zombie though and a vampire sort of attack with another character.

You can find 1-Ups that let you retry a fight that wiped out your party. I was a fan of this and I remember it from Final Fantasy Legend 2. You still get a choice whether you use it or just accept a game over and load a save file. There were plenty of times that I chose a save file over replaying a fight. You can save on the fly and there are save points that will do it for you. Usually before boss battles.

You start out with the legendary Cthulhu, a squid monster with the power of darkness. He has a bold, comically evil personality that is one of the joys of the game. To balance him out, you'll come across six others that will join you. A happy healer named Umi that has a crush on Cthulhu. A talking sword named Stabe that offers some sage advice and wisdom. A necromancer / hot chick named October with a whip and damaging spells. I won't spoil the rest, but you get a sense of how quirky the game's personalities are. They each have input no matter how silly. The only catch to having a party of 7 is that only four can fight at once and you always need Cthulhu in your party since this is his game. If you ever get stuck deep in a dungeon with no mana, you can switch out your characters on the fly. The inactive characters still gain experience with the active ones.

The humor really fit better with this game than Breath of Death which relied on video game references. Cthulhu Saves the World felt like it had its own jokes that fit with the personalities of the characters. Some were good, others weren't, but they still fit what the game is. I'm never a big fan of story even in role playing games, but I felt like what I did read was enjoyable.

There is a combo system which I find it useful. Every attack builds a combo. There are special combo boosts and breakers that when used will multiply the damage by the combo, but reset the combo to 0. It would be more useful if these specials weren't already the highest damagers in general. You can keep using them to kill the enemies quickly without having to build a combo. Even the bosses felt like pushovers and I can tell I was underpowered for the bosses when each of my characters would level up twice with some bosses. Its just a testament to how easy the game is on normal difficulty. After playing through Breath of Death on hard, I didn't want to make that mistake again.

For equipment, Cthulhu Saves the World is bare bones. You have a weapon and armor. No headgear, no accessory. Towns don't have more than a couple weapons and armor for your seven characters. Each character has one type of weapon and armor. None of these types get shared, so if you get a sword, you know only Cthulhu can equip it. If you get a Tome, only October can equip it as armor. There are a few treasures here and there in dungeons. Treasures do feel more rewarding to find in this game, because a lot of treasures in Breath of Death were jokes. There is no interaction with anything outside of talking to townspeople. Nothing hidden in book shelves and dressers, just jokes about what's really in them.

The world itself feels big enough. There are around 15+ dungeons and 4+ towns. You won't get to travel the oceans or visit far off lands, but the dungeons are the real maps. Each dungeon feels big enough. There are mostly underground areas, a forest and the ruins of giant towns. You can tackle them pretty openly. I found myself wandering deep into an overpowered dungeon and I couldn't get out. I had to one by one grind through the limited fights hoping each fight would be easy enough for me to overcome. I didn't know that I wasn't supposed to be there at my level. Of course grinding through that made everything else a cake walk.

The graphics are bright and beautiful and feel like they would fit in with the Super Nintendo era. Cthulhu goes the extra mile with what I can only describe as comic cut scenes going into certain sections. You still have traditional dialog beneath, but there are beautiful 16 bit style pictures over pictures that add to the jokes. The music itself also adds a lot to my enjoyment of the game.

For those that complete the game, there are bonus modes. One new mode lets you replay the story on level 40 and another mode that lets you replay the game with different characters, dialog and bosses. It makes me want to replay the game in a new way. There is even a developer commentary (written) that you can chose to have on. It gives a lot of insight and rational. I found myself reading them more than I paid attention to the dialog.

If you don't want to get too involved with a 40 - 80 hour RPG, Cthulhu Saves the World could be for you. With saving anywhere and refilling your HP after every battle, that makes for an easy game. Some people like easy! $3 is a great price for the content in my opinion. It also comes with Breath of Death VII in a combo pack for the same price. I feel like I got my money's worth with just this game alone.

I may have only played an hour and a half of this game so far but I am really enjoying it. I'm chuckling heaps :). I'd probably take this game in small doses as the constant battles got a bit monotonous for me near the end of an hour. I've had no problem with the game and my laptop's pretty slow and handles it just fine which is awesome. It's also a pretty game.

Gameplay- Pretty typical JRPG as far as gameplay goes. You have your party and you explore dungeons, towns, and the overworld. As with most JRPG’s you can find a wide variety of armour and weapons, each with their own special abilities. The only feature that separates this game from any other JRPG is its combat. It is turn based, with the unique twist; after each turn the monsters slowly get more powerful. Ultimately all this normally does is forces you to use the spells that cause the most damage, and subsequently use up the most of your magic points. After the battle is over your characters will regain full health and a portion of their magic points back. This at first is pretty fun, however after a few hours you will only be playing this game for its storyline, as it is pretty repetitive. Also, each area has a predefined amount of monsters you can fight, which for me really encouraged exploration as I wouldn’t have to fight endless enemies. I would definitely recommend turning on the developer commentary as it is always optional to read, and is usually funny/insightful to read. 6.5/10

Sound- Really not much to say here, some catchy little tunes and mostly generic sounds. 5.5/10

Graphics- They are stylized to look retro and I believe it works out pretty well for the most part. The overworld and towns always look pretty good, and handcrafted. The dungeons on the other hand look all pretty similar and boring. The monster sprites however are beautiful. There are many, many monsters in this game and they all are unique and awesome! 7/10

Storyline- This is what makes this game rise above other similar games. This is an epic tale describing Cthulhu's struggle to regain his powers, and to do so he must become a hero. This is a very original idea, and was wonderfully delivered. Cthulhu is a great anti hero. All the side characters are well thought out and enjoyable. This game is funny, and is able to remain so for the entire game. This is by far the greatest aspect of the game. But I do feel as if the combat and exploration sometimes was not broken up enough by story bits. Honestly I would have preferred a shorter game that focused much more on the story than anything else. 9/10

Summary- What a wonderful little gem, and an addicting one at that. Despite the generic gameplay, the storyline rises this above most of its competition. The graphics achieve what they set out to do, as does the sound.

Pros +Story+Art Style+The Developer Commentary

Neutral-Sound-Majority of the Gameplay and Combat

Final Score- 8/10Recommended Purchase Price- Full Price (At the time of this review only $3.00!)

As a big fan of old JRPGs, I just knew I would enjoy this game. While the game is rather short, the story is enough fun to make up for that. Also amusing are the descriptions of each enemy, many of which contain a reference to some other game or movie, or what-have-you. I would only not recommend this game if you're not a fan of turn-based combat.

Cthulhu:you be a good squid while Cthulhu's at the ceremony cultist okayMe:okies Cthulhu, but... umCthulhu:spit it out baby I'm gonna be lateMe:I haven't had flesh all week...Cthulhu:I am aware...Me:... I'm slimy CthulhuCthulhu:and?Me:*wriggles* can I has them please Cthulhu. Can I consume pleaseCthulhu:I want you to wriggle all day cultist and if your robes are eldritch enough when I get home then I'll think about letting you consumeMe:*whines* *whimpers* *expels sanity*Cthulhu:ia ia princess *devours my head*Me:i love my daddy he's so cyclopean!!! ^www^

The creators of this game succeeded in reproducing and improving the game play of classic NES RPGs. They got rid of unnecessary features and streamlined the whole experience, but they completely failed to capture the charm, atmosphere and "style" of the old classics. My biggest problem with the story, characters and atmosphere was that they don't take anything serious and constantly break down the fourth wall. The whole idea to use Cthulhu as an involuntary hero is great, but the Cthulhu Mythos is characterized by madness and horror, which are both missing here. Instead of Cthulhu they could have used Mickey Mouse without much difference.

The humour is top notch and so is the music, characters and story. Unfortunately the combat system is nothing compared with everything else. You get tons of useless spells among other stuff you'll never use and a lot of battles you must fight to grind will feel like a drag instead of fun.

It's a good game with a very disappointing combat system, what a shame.

A throwback RPG that combines great humor, art style, soundtrack, and battles. You play as Cthulhu, who's power must be regained by his becoming of a hero. As you progress through the game you gain followers with customizable abilities and play styles. Though it is not perfect and is rather tedious, it is definitely a great buy for only three dollars.

The title (and, let's be honest, the double pack sale) compelled me to buy & try this game, but the fact that it's FANTASTIC will most definitely keep me playing for quite some time to come. When I first installed, I thought to myself, "We love Lovecraft, don't we, Self? This should be neat! Let's just start it up to see the intro, then we'll go to bed." But then, of course, I couldn't stop at the intro. It was too great. I had to keep going. Now, bed is but a distant memory in the fog of nonsense that was my life before Cthulhu Saves the World.

All sleep-deprived babbling aside, this really is one of the most entertaining games I've played in a very long time. Everything from the combat system to the score is solid, unique and engaging (not to mention plenty retro enough to appeal to my inner child). The narration and dialogue are hilarious and I love the helpful tips planted throughout the caves. I've only just made it to Miskatonia - and run around reading all the books, of course - and I'm already hooked. Can't wait to finish, play through it again with commentary, finish that, then find out what Insane Mode is all about.

Cthulhu Saves the World is a great game, parodying pretty much everything it can - including itself.

In terms of gameplay, you won't find anything you wouldn't expect from a retro turn-based role-playing game. You walk around and kill monsters in random encounters. But the story and dialogues are hilarious and really nicely written, and that's what makes this game fun and unique.

Not to forget the game also has lots of bonus content once you beat the main story, which makes it even more of a steal for its price.

If you dedicate a few cents of your money along with a bit of your time to this game, it's very likely that you aren't going to regret it.