ok so melodyne is now a thing for demo soundtracks too...
visualvise it was impressive but a bit too much of a fairlight wannabe style.
dunno what to make of this, props for the design and work i guess

before anyone asks, the track was originally commissioned for the original single release of Nostalgia, performed and produced by Noah Kin, but eventually got rejected in favor of a harder remix by Kablam which is really good too. It's been sitting on my hard drive since - Noah gave me the green flag when Noby asked me about using it for the demo

Liked the visuals and glue between them and music. Fine music too, although vocal processing and synths melodywise were a bit messy for my personal taste. Left a feeling of a coherent product as a whole.

I'm kind of on the fence with this, since the music does nothing for me, but like the intro otherwise - the direction mostly. On the other hand the sync and visuals match the music well in any case so there.

nice to hear something that is different than your typical demosoundtrack.
really fresh style, nice fx and great sync.
I also think the visuals could've used a bit more variations (as it is, it's more a videoclip for the soundtrack... maybe that was the intention).

regarding the nfo: I will certainly miss the Epoch demos ("nobody makes it like them uknow") but the most important is => the best to all of you <3

Realized earlier the video is a bit broken after all... the 2D image rotations don't seem to work on my Radeon after all! Also there's a couple wrong images here and there that I guess I should fix up so maybe I'll do a slightly touched up final eventually. Anyway, until then the realtime version is your best bet. It runs well enough at 720p even on a GTX940M / MX150 for me so no big requirements!

Also we're not calling int quits altogether, but most likely I'm not going to be able to coop with sm as much in the near future so creating these demos would be quite a bit more difficult. This, as pretty much all our demos have really properly come together once we've gotten to work on them within the same physical space.