V Booster Set 01: Unite! Team Q4: 160 cartas

(If you ride this unit, you get one Imaginary Gift:Accel)[AUTO](VC):When your drive check reveals a grade 2 or greater card, [Stand] one of your rear-guards, and if the revealed card is grade 3 or greater, COST[Counter Blast (1)], and that rear-guard gets [Power]+10000 until end of turn.

(If you ride this unit, you get one Imaginary Gift:Accel!)[AUTO](VC):When your drive check reveals a grade 2 or greater card, [Stand] one of your rear-guards, and if the revealed card is grade 3 or greater, COST[Counter Blast (1)], and that rear-guard gets [Power]+10000 until end of turn.

[AUTO](VC):When your drive check reveals a grade 2 or greater card, [Stand] one of your rear-guards, and if the revealed card is grade 3 or greater, COST [Counter Blast (1)], and that rear-guard gets [Power]+10000 until end of turn.

[AUTO](VC/RC):When it attacks a vanguard, look at the top card of your deck, and put it on the top or bottom of your deck. If you put it on the bottom, this unit gets [Power]+6000 until end of that battle.

(If you ride this unit, you get one Imaginary Gift:Accel)[ACT](VC)[1/Turn]:COST[Counter Blast (1), Soul Blast (1)], choose one of your units, during the battle that the unit attacked this turn, when the opponent calls a guardian from his or her hand, he or she cannot call unless they call two or more cards at the same time.[AUTO](VC/RC):When it attacks a vanguard, if you have three or more rear-guards, this unit gets [Power]+5000 until end of that battle.

[ACT](VC)1/Turn:COST [Counter Blast (1) & Soul Blast (1)], choose one of your units, for the battle that that unit attacked during this turn, while your opponent calls guardians from his or her hand, he or she must call two or more at the same time.
[AUTO](VC/RC):When it attacks a vanguard, if you have three or more rear-guards, this unit gets [Power]+5000 until end of that battle.

[AUTO](VC/RC):When placed, COST[Counter Blast (1) & Soul Blast (1)], choose one of your opponent's rear-guards, retire it, if this unit is on (VC), draw a card.[AUTO](RC):When it attacks a vanguard, if the number of your rear-guards is greater than your opponent's, this unit gets [Power]+3000 until end of that battle.

[AUTO](VC/RC):When placed, COST [Counter Blast (1) & Soul Blast (1)], choose one of your opponent's rear-guards, retire it, and if this unit is on your (VC), draw a card.
[AUTO](RC):When it attacks a vanguard, if you have more rear-guards than your opponent, this unit gets [Power]+3000 until end of that battle.

[CONT](VC):If you have four or more rear-guards, this unit gets [Critical]+1.[AUTO](VC/RC):When placed, COST[Counter Blast (1) & Soul Blast (1)], choose one of your opponent's rear-guards in the front row, and retire it.

[CONT](VC):If you have four or more rear-guards, this unit gets [Critical]+1.[AUTO](VC/RC):When placed, COST[Counter Blast (1) & Soul Blast (1)], choose one of your opponent's rear-guards in the front row, and retire it.

[CONT](VC):If you have four or more rear-guards, this unit gets [Critical]+1.[AUTO](VC/RC):When placed, COST[Counter Blast (1) & Soul Blast (1)], choose one of your opponent's rear-guards in the front row, and retire it.

[CONT](VC):If you have four or more rear-guards, this unit gets [Critical]+1.[AUTO](VC/RC):When placed, COST[Counter Blast (1) & Soul Blast (1)], choose one of your opponent's rear-guards in the front row, and retire it.

[CONT](VC):If you have four or more rear-guards, this unit gets [Critical]+1.
[AUTO](VC/RC):When placed, COST [Counter Blast (1) & Soul Blast (1)], choose one of your opponent's rear-guards in the front row, and retire it.

[AUTO](RC):When your vanguard attacks, COST[Counter Blast (1) & Soul Blast (1)], [Stand] this unit, if the number of cards in your opponent's damage zone is four or more, this unit gets [Power]+3000 until end of turn.

[AUTO](RC):When your vanguard attacks, COST [Counter Blast (1) & Soul Blast (1)], [Stand] this unit, and if your opponent has four or more cards in his or her damage zone, this unit gets [Power]+3000 until end of turn.

[AUTO](RC):At the end of a battle when your vanguard's attack does not hit, COST[Soul Blast (1) & Retire this unit], choose one of your units, it gets [Power]+3000 until end of turn, and if it's a grade 2 or less vanguard, [Stand] it.

(If you ride this unit, you get one Imaginary Gift:Protect!)[ACT](VC)[1/Turn]:COST[Counter Blast (1)], draw a card, look at the top card of your deck, and put it on the top or the bottom of your deck.[AUTO](VC/RC):When you look at your deck during your turn, this unit gets [Power]+5000 until end of turn. (Activates for "look", "reveal", and "search" effects. +5000 each time you look regardless of number of cards.)

What we desire is a future of blessing. Illuminate it, Yata no Kagami!

(If you ride this unit, you get one Imaginary Gift:Protect!)[ACT](VC)[1/Turn]:COST[Counter Blast (1)], draw a card, look at the top card of your deck, and put it on the top or the bottom of your deck.[AUTO](VC/RC):When you look at your deck during your turn, this unit gets [Power]+5000 until end of turn. (Activates for "look", "reveal", and "search" effects. +5000 each time you look regardless of number of cards.)

What we desire is a future of blessing. Illuminate it, Yata no Kagami!

[ACT](VC)[1/Turn]:COST [Counter Blast (1)], draw a card, look at the top card of your deck, and put it on the top or the bottom of your deck.
[AUTO](VC/RC):When you look at your deck due to effects during your turn, this unit gets [Power]+5000 until end of turn. (Activates for "look", "reveal", and "search" effects. +5000 each time you look regardless of number of cards)

[AUTO](VC/RC):When your drive check reveals a grade 2 or greater card, you may put that card on the bottom of your deck. If you do, draw a card. [AUTO]:When rode upon, COST[Counter Blast (1)], and draw a card.

[AUTO](VC/RC):When your drive check reveals a grade 2 or greater card, you may put that card on the bottom of your deck. If you do, draw a card.
[AUTO]:When rode upon, COST [Counter Blast (1)], and draw a card.

(If you ride this unit, you get one Imaginary Gift:Force!)[CONT](Hand):During your turn that your opponent's rear-guard is retired, you may normal call this card to (RC) even when your vanguard is grade 2 or less.[AUTO](RC):When its attack hits a vanguard, COST[return this unit to your hand], Soul Charge (1).

[CONT](Hand):During your turn which your opponent's rear-guard was retired, this card can be normal called to your (RC) even if your vanguard is grade 2 or less.
[AUTO](RC):When its attack hits a vanguard, COST [return this unit to your hand], and Soul Charge (1).

[AUTO](RC):When it boosts a grade 3 or greater, COST[Counter Blast (1), put this unit into your soul], and the boosted unit gets [Critical]+1 until end of that battle. (If you put it into the soul, no [Power] can be increased due to boosting)

[AUTO](RC):When it boosts a grade 3 or greater unit, COST [Counter Blast (1) & put this unit into your soul], and the boosted unit gets [Critical]+1 until end of that battle. (The boosted [Power] ceases if it is put into your soul)

(If you ride this unit, you get one Imaginary Gift:Force!)[ACT](VC/RC)[1/Turn]:COST[Soul Blast (1)], and this unit gets [Power]+10000 until end of turn.[AUTO](VC)[1/Turn]:When its attack hits, COST[Counter Blast (1) & discard two cards from your hand], [Stand] this unit, and it gets drive-1 until end of turn.

(If you ride this unit, you get one Imaginary Gift: Force!)
[ACT](VC/RC)[1/Turn]:COST [Soul Blast (1)], and this unit gets [Power]+10000 until end of turn.
[AUTO](VC)[1/Turn]:When its attack hits, COST [Counter Blast (1) & discard two cards from your hand], [Stand] this unit, and it gets drive-1 until end of turn.

(If you ride this unit, you get one Imaginary Gift:Force!)[AUTO](VC):When placed, choose one of your opponent's grade 2 or greater rear-guards, and retire it.[AUTO](VC):When it attacks, COST[Soul Blast (1) with grade 3], until end of that battle, this unit gets [Power]+10000/[Critical]+1, and your opponent cannot call sentinels from hand to (GC).

(If you ride this unit, you get one Imaginary Gift:Force!)[AUTO](VC):When placed, choose one of your opponent's grade 2 or greater rear-guards, and retire it.[AUTO](VC):When it attacks, COST[Soul Blast (1) with grade 3], until end of that battle, this unit gets [Power]+10000/[Critical]+1, and your opponent cannot call sentinels from hand to (GC).

[CONT]:Sentinel(You may have up to four cards in total with Sentinel in a deck)[AUTO](GC):When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

[AUTO](RC):When it attacks a vanguard, COST[Counter Blast (1)], draw a card, choose a card from your hand, discard it, this unit gets [Power]+6000 until end of turn, and if your vanguard is grade 3 or greater, look at the top card of your deck, and put it on the top or bottom of your deck.

[AUTO](RC):When it attacks a vanguard, COST [Counter Blast (1)], draw a card, discard a card from your hand, this unit gets [Power]+6000 until end of turn, and if your vanguard is grade 3 or greater, look at the top card of your deck, and put it on the top or bottom of your deck.

[CONT]:Sentinel(You may have up to four cards in total with Sentinel in a deck)[AUTO](GC):When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.

[AUTO](VC/RC):When placed, you may call a "Battleraizer" from your soul, and call it to (RC) in the same column as this unit.[AUTO](VC/RC):When its attack hits a vanguard, COST[Counter Blast (1) & Choose a "Battleraizer" on your (RC), and put it into your soul], choose one of your other rear-guards, and [Stand] it.

[AUTO](VC/RC):When placed, you may call a "Battleraizer" from your soul to a (RC) in the same column as this unit.
[AUTO](VC/RC):When its attack hits a vanguard, COST [Counter Blast (1) & put a "Battleraizer" from your (RC) into your soul], and [Stand] one of your other rear-guards.

[AUTO](VC/RC):When it is placed, COST[Counter Blast (1)], search your deck for up to one "Pongal", call it to (RC), and shuffle your deck.[CONT](VC/RC):During the battle that it is boosted by a <High Beast>, this unit gets [Power]+3000.

[AUTO](VC/RC):When placed, COST [Counter Blast (1)], search your deck for up to one "Pongal", call it to (RC), and shuffle your deck.
[CONT](VC/RC):During the battle that it was boosted by a "High Beast", this unit gets [Power]+3000.

When acquired, put this marker as your front row (RC), and the unit on this (RC) gets [Power]+10000 during your turn! (Add it at the left of your front row's left (RC) first, then to the right of your front row's right (RC). After that, alternate between left and right)

When acquired, put this marker as your front row (RC), and the unit on this (RC) gets [Power]+10000 during your turn! (Add it at the left of your front row's left (RC) first, then to the right of your front row's right (RC). After that, alternate between left and right)

When acquired, put this marker as your front row (RC), and the unit on this (RC) gets [Power]+10000 during your turn! (Add it at the left of your front row's left (RC) first, then to the right of your front row's right (RC). After that, alternate between left and right)

When acquired, put this marker as your front row (RC), and the unit on this (RC) gets [Power]+10000 during your turn! (Add it at the left of your front row's left (RC) first, then to the right of your front row's right (RC). After that, alternate between left and right)

When acquired, add this marker to your hand! (You can only call it to (GC))[CONT]:Sentinel[AUTO](GC):When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.

When acquired, add this marker to your hand! (You can only call it to (GC))[CONT]:Sentinel[AUTO](GC):When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.

When acquired, add this marker to your hand! (You can only call it to (GC))
[CONT]:Sentinel
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

When acquired, add this marker to your hand! (You can only call it to (GC))
[CONT]:Sentinel
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

(If you ride this unit, you get one Imaginary Gift:Protect!)[AUTO](VC):When placed, COST[Counter Blast (1)], look at the top two cards of your deck, add one to your hand, put one into the soul or at the top of your deck, if you rode on a grade 3, this unit gets [Power]+15000/[Critical]+1 until end of turn. [ACT](VC)[1/Turn]:COST[Soul Blast (1)], one of your units gets [Power]+6000 until end of turn.

(If you ride this unit, you get one Imaginary Gift:Protect!)[AUTO](VC):When placed, COST[Counter Blast (1)], look at the top two cards of your deck, add one to your hand, put one into the soul or at the top of your deck, if you rode on a grade 3, this unit gets [Power]+15000/[Critical]+1 until end of turn. [ACT](VC)[1/Turn]:COST[Soul Blast (1)], one of your units gets [Power]+6000 until end of turn.

[AUTO](VC):When placed, COST [Counter Blast (1)], look at two cards from the top of your deck, put one card from among them into your hand, put one card from among them into your soul or on the top of your deck, and if you rode from a grade 3, this unit gets [Power]+15000/[Critical]+1 until end of turn.
[ACT](VC)[1/Turn]:COST [Soul Blast (1)], and one of your units gets [Power]+6000 until end of turn.

(If you ride this unit, you get one Imaginary Gift:Force!)[ACT](VC)[1/Turn]:COST[Counter Blast (1)], search your deck for up to one "Blaster Blade", call it to (RC), and that unit gets [Power]+5000 until end of turn. Shuffle your deck.[CONT](VC):During your turn, if you have "Blaster Blade" on (RC), this unit gets [Power]+10000.

I order you in the name of the King of Knights! Knights of Light, together with me!

(If you ride this unit, you get one Imaginary Gift:Force!)[ACT](VC)[1/Turn]:COST[Counter Blast (1)], search your deck for up to one "Blaster Blade", call it to (RC), and that unit gets [Power]+5000 until end of turn. Shuffle your deck.[CONT](VC):During your turn, if you have "Blaster Blade" on (RC), this unit gets [Power]+10000.

[ACT](VC)[1/Turn]:COST [Counter Blast (1)], search your deck for up to one "Blaster Blade", call it to (RC), and that unit gets [Power]+5000 until end of turn. Shuffle your deck.
[CONT](VC):During your turn, if you have "Blaster Blade" on your (RC), this unit gets [Power]+10000.

[ACT](VC)[1/Turn]:COST [Counter Blast (1)], search your deck for up to one "Blaster Blade", call it to (RC), and that unit gets [Power]+5000 until end of turn. Shuffle your deck.
[CONT](VC):During your turn, if you have "Blaster Blade" on your (RC), this unit gets [Power]+10000.

[ACT](VC)1/Turn:COST [Counter Blast (1)], search your deck for up to one "Blaster Blade", call it to (RC), and that unit gets [Power]+5000 until end of turn. Shuffle your deck.
[CONT](VC):During your turn, if you have "Blaster Blade" on your (RC), this unit gets [Power]+10000.

(If you ride this unit, you get one Imaginary Gift:Accel!)[AUTO](VC):When it attacks, COST[Counter Blast (2)], and [Stand] two of your rear-guards in the front row.[AUTO](VC):When its attack hits, if you have a card with "Raizer" in its card name in your soul, Counter Charge (1), and one of your units gets [Power]+5000 until end of turn.

[AUTO](VC):When it attacks, COST [Counter Blast (2)], and [Stand] two of your rear-guards in the front row.
[AUTO](VC):When its attack hits, if you have a card with "Raizer" in its card name in your soul, Counter Charge (1), and one of your units gets [Power]+5000 until end of turn

(If you ride this unit, you get one Imaginary Gift:Accel)[AUTO](VC):When it attacks, COST[Counter Blast (2)], and [Stand] two of your rear-guards in the front row.[AUTO](VC):When its attack hits, if you have a card with "Raizer" in its card name in your soul, Counter Charge (1), and one of your units gets [Power]+5000 until end of turn.

[ACT](RC):COST[Put this unit into your soul], look at the top card of your deck, and put it on the top or bottom of your deck. If you put it on the bottom, one of your units gets [Power]+5000 until end of turn.

[CONT](VC/RC):During the battle that it attacks a vanguard, if the number of cards in your hand is four or more, this unit gets [Power]+6000.[CONT](RC/GC):This unit cannot be retired by your opponent's card effect.

[CONT](VC/RC):During the battle that it attacked a vanguard, if the number of cards in your hand is four or more, this unit gets [Power]+6000.
[CONT](RC/GC):This unit cannot be retired due to your opponent's card effects. (It can be chosen)

[ACT](VC)[1/Turn]:COST[Choose a card from your hand, and put it into your soul], this unit can attack on the first turn, and it gets [Drive]-1 until end of turn.[AUTO](RC)[1/Turn]:When your other rear-guard in the same column as this unit [Stand], you may [Stand] this unit.

[ACT](VC)[1/Turn]:COST [Put a card from your hand into your soul], this unit can attack even on your first turn, and gets drive-1.
[AUTO](RC)[1/Turn]:When your other rear-guard in the same column as this unit [Stand], you may [Stand] this unit.

[CONT]:Sentinel(You may have up to four cards in total with Sentinel in a deck)[AUTO](GC):When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.

[AUTO](VC/RC):When placed, COST[Counter Blast (1)], and this unit gets [Power]+6000 until end of turn.[CONT](VC/RC):During the battle it attacked a vanguard, your opponent cannot call normal units from hand to (GC).

[AUTO](VC/RC):When placed, COST [Counter Blast (1)], and this unit gets [Power]+6000 until end of turn.
[CONT](VC/RC):During the battle that it attacked a vanguard, your opponent cannot call normal units to (GC) from hand.

[AUTO](RC):At the end of the battle that it was boosted and attacked a vanguard, COST[Counter Blast (1) & Put this unit into your soul], choose one of your opponent's grade 2 or less rear-guards, and retire it.

[AUTO](RC):At the end of the battle that it was boosted and attacked a vanguard, COST[Counter Blast (1) & Put this unit into your soul], choose one of your opponent's grade 2 or less rear-guards, and retire it.

[CONT]:Sentinel(You may have up to four cards in total with Sentinel in a deck)[AUTO](GC):When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

(If you ride this unit, you get one Imaginary Gift:Protect!)[ACT](VC/RC)[1/Turn]:COST[Soul Blast (2) with grade 3, discard a card from your hand], look at seven cards from the top of your deck, reveal up to two "Critical" triggers from among them, put the revealed cards on the top of your deck in any order, shuffle the rest of cards you looked at and put them on the bottom of your deck, and six of your units get [Power]+10000 until end of turn.

The arrival of the holy beast is known as a sign of all health and happiness.

[ACT](VC/RC)[1/Turn]:COST [Soul Blast (2) grade 3 & discard a card from your hand], look at seven cards from the top of your deck, reveal up to two [Critical] triggers from among them, put the revealed cards on the top of your deck in any order, shuffle the rest of the cards looked at, put them on the bottom of your deck, and six of your units get [Power]+10000 until end of turn.

[ACT](VC)[1/Turn]:COST[Counter Blast (2)], choose one of your opponent's rear-guards, retire it, if the number of cards in your damage zone is five, discard all cards from your hand, and retire all of your opponent's rear-guards.[AUTO](VC/RC):When your opponent's rear-guard is retired during your turn, this unit gets [Power]+5000 until end of turn.

[CONT]:Sentinel(You may have up to four cards in total with Sentinel in a deck)[AUTO](GC):When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

[CONT]:Sentinel(You may have up to four cards in total with Sentinel in a deck)[AUTO](GC):When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.