What is this mod?

ViesCraft - Airships is an easy to use mod that brings something new to Minecraft, the ability to create highly customizable airships! All airships can be upgraded, consume fuel to fly, and have an expansion module system which can enhance any airship to fit your needs! Fly your faction's colors, enhance your airship, change your airship's appearance, and just explore your world in style. Sky's the limit!

FAQs

- Use any vanilla fuel source to power any airship except for buckets of lava (by design). These items will burn for their vanilla burn times.

- The GUI for an airship can only be accessed by the steering player while mounted in the airship.

- When an airship runs out of fuel, it will not be able to elevate. All motion controls becomes stiffer and slower as well as it gradually descends. Pro Tip: Don't be over water or lava!

- If an airship is empty, it will float slowly at an increasing speed back to the ground. No need to worry about a fully fueled airship taking an hour to float back down, unless an animal is in it...

- While in a multiplayer server, if you are in an airship and log out, your airship will disappear with you. The server restarting has no effect on this. When you log back in, you will still be in your airship and still be flying. However, if you have any passengers and log out, they will assume control and you will drop out of the airship when you log back in...

- Airships hate water (unless you have the Water Landing module active)! When you submerge it enough, it will start to smoke. If you do not get out in time, it will explode with a chance of dropping random parts. This will hurt...

Note for Modpack Creators

Feel free to use this mod in any modpacks you want. I only ask that you please use the Curse/Curseforge download and do not rehost the files. Thanks!

I didn't found you github (if you have it) but I'd like to report that Coal Coke from either Railcraft and Immersive Engineering isn't accepted as fuel. Might be some issue in recognizing it as a burnable item?

Yeah, that sounds about right. My mod only uses vanilla fuel for now. I am in the process of implementing a new energy system that will work with Forge energy and Tesla. Any mods that use these systems for fuel will be usable in my airships. :)

I really love how active you are on responding to the community. Thank you for that.

I would still love to see you offer a fuel config option that allowed us to whitelist/blacklist things other than vanilla fuels. Or if you came up with your own fuel "chunk" that we could edit the recipe on.

I am finishing up a "hard difficulty" modpack, with your awesome airships as the only means of flight until very late in the pack. The problem is that I would really like to make the fuel a bit more of a valuable resource. I want my players to have to refine oil, or make rocket fuel to use. But your configs dont allow for any of that sadly. They can just toss logs in like its a fireplace :-/

Thanks for the compliment! I try to be as active as I can. I would like to have a whitelist/blacklist, but I am not sure how to approach it. See my mod loads up and it recognizes all of my item and the vanilla minecraft items. I don't think it is viable to include other mods in my mod environment to be able to use other fuel items. I could make it so that you can disable vanilla mc items as fuel, and maybe use a custom fuel item for my mod that is just very hard to make?

What other mods do you know of that do this? Maybe I can see how they approach it.

If you made your own fuel, and the recipe was minetweaker compatible, this would solve the issue. Something like "Viesoline Pellets" (instead of Gasoline Pellets, lol). Then you could make the recipe whatever you would like, and still keep the burn time adjustable in the config.

And if its minetweaker compatible, which your airships already are, then we can tweak the recipe if absolutely necessary.

I love that Viesoline Pellets name. I can do that for sure. I am actually reworking my mod now to try and compact it a bit. The new update takes more ram, and I am condensing what I can for the 1.11.2 release. I will probably make a config option for disable the vanilla fuel and make the Pellets be configurable. I will do that probably tomorrow. Then back rev my mod to the previous versions.

I responded to your issue, and I need more information (forge version, mods in use, a crash report).

If the game is stuck on the Building terrain when loading into a world, new or otherwise, it would definitely be a mod problem, but from a mod that either modifies world gen/had a bad item/tile entity/entity/block/etc in the world as it is loading the world, especially with having it hang while creating a new world.

My mod does not add anything to world gen, no new blocks, nothing like that. My mod items are only brought into the world by crafting them and spawning an airship. :p I just tested it on 3 computers at forge - 2188 and 2189 and hopped on a server hosting it. Works fine and I am on PC.

I just ran a quick trial and found it took me 41 seconds to fly a path in a yellow Viesakron that took me 31 seconds to _walk_, or 13 seconds in creative flight. Unless there's something amiss with my install (a default config of v3.1.5a), I can't see many people using these. In case it's important, I was in creative mode when I did the test.

I understand that I can adjust this in the config, but I'm inclined to suggest that you bump the default speed to something closer to creative flight.

Hey, I appreciate the feedback. My logic for a slower speed initially was:

If you travel on foot, you have potential falls, mobs, moving around things. It can also be very annoying to scale up mountains.

A boat is fast, but you can only use it on water. Limits the use in some maps quite a bit.

Creative flight is just fast, but that is pretty much cheating. If you have creative, I don't expect you to use my airships as I see them as more of a utility of survival.

The airship is slower, but you no longer have to deal with obstacles. You are generally safe from mobs, can directly move from point a to point b, at the expense of some fuel. Two players can also mount in a single airship, and all speeds can be individually adjusted in the configs, because everyone has their own preference on speeds.

That being said, I was thinking about bumping up the default speeds. Your post confirmed it for me. :) After I update to 1.11, I will up the speeds as well. If people want them slower or even faster, they can change it in the configs.