Dig Dug ?-??-82

This prototype is a late stage WIP. While it looks
similar to the final version, it still has some ways to go.
The biggest issue with this version is that it plays very slowly
and needs some serious code optimization.

Prototype
Differences

The
logo on the title screen is different. It is
done in graphics rather than plain text

The copyright on
the title screen is different

The player and high scores are not shown on the
title screen

There is no sound effect when selecting between
one and two players

There is an extra note at the end of the level
select sound

The cucumber, pepper,
and mushroom look different

The carrot and tomato are different colors

The 'Player One Ready' screen is missing

The level marker flowers are a different color

You can briefly see empty tunnels being 'drawn'
when the level first appears

Fygar looks different. He lacks teeth and
has an odd 'smooth mouth' look.

Dig Dug's air hose is longer and has a brown
handle on it

Dig Dug will come out and dig the starting
tunnel for each level rather than just the first

The gameplay is much slower and less refined

There is a long pause between Dig Dug getting
hit and the dying animation

This version has an odd bug where if Dig Dug drops
a rock on himself just as the last enemy escapes off the
screen it will pass through him and he won't lose a life.
The game will still show you dying however