I actually started building something like this a while back but didn't continue with it. Basically a registration system that only allowed registered players to do anything. I'll probably pick that back up eventually, help keep the cheaters from cheating.

LOL Thanks Santa Trekkan, I will leave Milk and cookies or Scotch and biscotti for you.

BTW: I see some servers restore map segments like towns. how do I do that? ideally I would like to automate restoring the cities every 30 game days. I noticed that some servers tell you when you are entering a region if it is a no build zone. I assume this is a new feature of CBSM.

LOL Thanks Santa Trekkan, I will leave Milk and cookies or Scotch and biscotti for you.

BTW: I see some servers restore map segments like towns. how do I do that? ideally I would like to automate restoring the cities every 30 game days. I noticed that some servers tell you when you are entering a region if it is a no build zone. I assume this is a new feature of CBSM.

I know they are restoring the region files, I haven't gotten into that type of thing yet myself, but it would be possible. I don't have any game day events setup yet, but that's a good thing to start working on, so I'll do that. It also ties into mrshides request below. Then you can do whatever you want.

Originally Posted by mrshides

I have found I if I am around when there is about to be a horde night, if I do the following:

Kickall
Wait 1 second
Killall

I do this at "around" 18:00. This allows horde nights to work properly on higher pop servers (over 12).

Would you be able to add a function where the software checks for day 7, then issues these two commands at approx 18:00?

Thank you for the tool, loving it even without these sorts of extras!

Currently, the new event system doesn't have any conditional logic built it, because... its hard. But I can work on the in game time events as I mentioned above. Eventually, conditional logic might be added, I'm not sure. But either way, I'll do what I can to accomplish what you want. =)

Originally Posted by thomtree

i created the logs folder self.. then it works.

Very weird, that's done by the 7D2D server, I wonder if it was some sort of permissions issue where it couldn't create the folder? Glad it is working though! I'll add in some code to create the folder if it doesn't exist though. Thanks for the report/reply!