Hey. I said that I was not so sure but if you say so you must be right. Why do you want to discuss about it again? I don't consider I was wrong because I didn't defend any point, I was only doubting. But if you need it to stop talking about it: YES, I WAS WRONG, YOU ARE RIGHT.

With DPS in mind: What is the best rotation when using 'Vampiric Embrace' with the glyph ?

I generally try to pop it with 2 orbs and MB about to come off cooldown, that way you get an immediate MB+DP converted to healing, then the DP dot ticking on top of your normal rotation. Make sure your VT/SW:P are refreshed before as well when possible. Below 20% is also better than above due to SW:D.

Depends exactly how you are picking it up (ie. dropping 509's for 476's isn't worthwhile), but probably yes - the bonus is worth about 600+ int, so even when your haste is approaching 0.8 of Int just before the cap, the bonus is equivalent to losing 750 pre-cap (0.8 of int) haste rating. It's a pretty solid bonus, I'd go for it

No, u missunderstood me i think. I multi dot, cast mb on cd, etc. But I don't fill with MF but Mindsear when 3 or more targets.

I would agree with doing this 100%, I think it's an obvious answer unless the main target needs to be prioritized, such as p2 of heroic sha if you have three adds up as well as the boss, it would be a personal dps increase to seer, however it's better for the raid that you mind flay, unless of course your'e behind on adds.

Depends a bit on how you deal with the adds and if said sp has any chance to mind sear them a bit, but vt and especially sw should generally be above 90% (I can't think of any reason for it to ever drop below 80%, I guess getting the two big adds cc'd very quickly could result in something close to that). Hard to know exactly what's causing it without WoL but DP uptime seems a bit low at a glance as well, which most likely means that your sp isn't casting mind blast just as it comes off cd.

For the adds, we keep big ones up for a while. Kill the full pack of smaller adds on one side + 1 add from the other side. Those numbers are from our successful kill, where we CCd one of the big ones in the middle of the add phase and other very close to boss coming out again. And if I recall, the smaller adds where not killed that fast as well. So there was not that much downtime for the DPS.

But in general the uptimes SW and VT should be above 80% (I know you wrote that 90%. but lets give some breathing room here ). What about the rest of the skills? I know that Mind Flay is for getting mana back, but should any other skill have higher uptime or just the 2 mentioned which need some more work?

Mind flay doesn't give mana back, and in all honesty casting that too much over other spells is what most "bad" sp's are guilty off, the amount of casts/uptime also depends on luck/talents used. Apart from SW:P and VT uptimes the most important parts is probably the amount of mind blasts cast in relation to the time of the fight and the amount of divine insight procs they've had. You can also look at things like DP casts (in relation to mind blasts/sw:d's) and (if they have flcd) the amount of mind spike casts in relation to flcd procs.

so i had a good night tonight and got some drops. The Thunderforged 528 pants from jinrokh dropped - the ones with hit mastery, alset smthn smthn. So i went and changed my t14 2/2 upgraded normal pants 504 ilvl and also changed my 2/2 normal t14 chest with the 509 ilvl robes of bla bla nightmare from meljarak hc, convinced that the ilvl increase would easily rank over the t4 set im losing. Its like 29 ilvls that im gaining. After making some math now with twintop's tables im not so sure its the better thing to do, it seems the almost 800pp i get from 4 set t14 ranks a bit ahead of these upgrades.

Hi... I just started playing a SP... im 480il right now (less than 8k haste), how can I know if im playing it right?
I mean, after a boss (yeah i know some are situational...), what should my dps stats be? Mind blast first then dp and mf?
Anything I can check out of logs to see if im doing something wrong?

Hi... I just started playing a SP... im 480il right now (less than 8k haste), how can I know if im playing it right?
I mean, after a boss (yeah i know some are situational...), what should my dps stats be? Mind blast first then dp and mf?

I find my ordering varies a lot with the type of fight. To paraphrase Cap'n Barbossa, the DPS guide is more what you'd call "guidelines" than actual rules. Welcome aboard the Shadow spec, sauzer.

Solace and Insanity
The new Solace and Insanity talent empowers your Mind Flay by 100% after a 3 orb Devouring Plague. To get the maximum gain from this talent try to ensure that you can channel Mind Flay for most, if not all, of Devouring Plagues duration. This is primarily accomplished by making sure that your dots still have a fair bit of time left before you cast the Mind Blast that will give you a 3 orb Devouring Plague. You can get some extra benefit from the talent by recasting Mind Flay just before Devouring Plague disappears from the target, Mind Flay will then keep ticking for the double insanity damage for the entire duration of the channel. Do ensure that you still cancel Mind Flay insanity in favor of Mind Blast when it comes off cooldown, more Mind Blasts = more Devouring Plagues = more empowered Mind Flays. This talent should prove to be the best for most encounters, excluding those with multiple equal priority targets and/or heavy movement.

Power Infusion
Power Infusion will be fantastic for fights with important burn phases. Conceivably, the 20% haste bonus could be something we will gear around to see additional ticks of Devouring Plague while PI is active. In general however, the benefit of haste is lost on many instant casts such as From Darkness and during execute phases (SW: Death), and therefore Divine Insight is likely to be the superior talent most of the time. With the 5% damage increase added in patch 5.2 this talent should prove superior in most “patchwerk type” encounters where you are unable to multidot (favoring Divine Insight) or proc Twist of Fate outside of the last 20% of the encounter.

Glyph of Mind Spike
Considering the scarce usage of mind spike outside of flcd procs this glyph is largely useless for pve purposes right now.

At the end of "II. Talents" you link "Lux and Umbra", a priest mechanics guide, which contains outdated information (it claims to be updated in Februa 28th (5.1) but there is some information in there that was outdated in Cata.