Hello Mark and Chris. When there is a riot, the prisoners kill the guards and taking their keys or baton. Then some of then run to the armory to get weapons. The bug comes when they get in the armory, if they are already carrying something like keys they will not drop it in exchange of a shotgun. That kinder ruins the point of the danger in having an armory, so I think it's a bug you should look at, at some point.

i think this was a design choice, if every prisoner gets a shotgun then no prisoner would get keys to open doors for their comrades. prisoners got 1 equipment slot i believe.

He's got a point though, and it isn't just with unlocking the door - it could be with the door beaten open or anything similar, such as a bag of trash propping it open, or any other clear path to the armory. I don't think that it is bug worthy though, as you pointed out it currently is just by design and the topic should be more of a feature request than a bug report.

While not every prisoner would want a shotgun, when the option to upgrade presents itself (e.g. broom handle to baton, drill to shotgun, booze to keys, etc.) they should be able to do so. Not every prisoner, not every time, but once in a while. It would add some flavor to the game.

You are right about that not all prisoners want to carry a gun but that kind of people don't go for the armory in the first place, only some of my max's go there.I have a guy named Bob, and he is a mean bastard that have killed a lot of my staff in the first 10 years I had him. When there is a riot he goes a B line for the armory but he never grabs a gun, he just keep the baton that he usually has. And I know Bob wants to kill everyone.

MMZ>Torak wrote:Man I must be a genius at prison design, I've never seen anyone try to break into armories...

i second this, i have had many riots, never once have i seen the prisoners try to access my armory. instead, even if i have 0 guards or few guards and hundreds of prisoners with a HUGE map they will travel the entire map and just beat down the main gates and escape.