Guardians of Graxia takes on the form of a card-based board game set in a floating island environment high in the sky of the Graxia world. Releasing with four powerful Guardians that will guide your armies into battle, charge onto the battlefield by laying out your forces strategically.

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About This Game

Guardians of Graxia takes on the form of a card-based board game set in a floating island environment high in the sky of the Graxia world. Releasing with four powerful Guardians that will guide your armies into battle, charge onto the battlefield by laying out your forces strategically. Gameplay advances in turns by selecting new unit and spell cards to place and move on the tiled map surface. Win by completing any of the numerous skirmishes, or by defeating Draknal Trueblood in the game's initial campaign!
The floating continents are filled with the cities and dens of dozens of magical races, including Dragons, Dwarves, Elves, Goblins, Humans, and many others. Guardians are the only ones able to create magical portals which are the sole means to cross from one drifting continent to another. The various creatures are constantly at war with each other through using their Guardians and armies via the portals. Use these portals to transport your armies and conquer the land found on the other side!

Key features:

Combines the best of a card game and board game in a PC format.

Dynamic gameplay using cards and map tiles in a floating continent environment.

The game really looked interesting, but it's tooooooo slowwwwwww. I am not against having a complex card game, as long as it is well done. In that one, in addition to complexity you need a long time to just defeat an ennemy. Really a pity, because i quite like to see the different units on 3D. BTW, the game looks ok, but amazing but for a 2010 game, and considering that it's an indie game. It's still ok.

Some interesting concepts here but it doesn't come together for a fun experience. The campaign is very short, the card mechanics are too reliant on sacrificing cards to boost your creatures, no deck building and the scenarios are always stacked against you. That second item (saccing cards) really ruined the game for me. I have no problem with playing cards to give you bonuses but what you are doing here is not casting a spell. You just discard it and your creature gets a bonus. Many, many battles are won by who can sacrifice the most. Not fun at all. With some tweaking this could have been a good game but it falls short. You are better off spending your time and money elsewhere in my opinion.

This game feels overly complicated. While that alone isn't bad, the player is often left in the dark or cannot comprehend how certain actions and numbers are calculated. Everything feels like pure chance way too often. And I haven't found any ingame help or manual that explains the underlying structure of the number crunching. You just cannot play a strategy "card" game, if you do not have the means to successfully develop a strategy with the things you are given.

This looked fun on paper, so I rolled the dice on this game... and started regretting it about an hour after. Each stage in this game drags out for what it seems like a ♥♥♥♥♥♥♥ eternity, models and animations are plain ugly, the outcome of battles is overly dependant on the luck of the draw and thus AI tends to gain unfair advantage here and there, all resulting in a really frustrating and daunting gameplay. Zero strategy, no deck builder, not fun. No multiplayer, no replay value, no involvement with the story either (was there even one? I cannot remember).

I suppose you could buy it when it's on sale if you're crazy about card games like me. I really like the concept but this game simply fails at too many aspects to be worth its current price.