Fallout 3 - Post Mortem Interview @ NowGamer

A particularly lazy criticism of Fallout 3 is that itís just &lsquo;Oblivion with gunsí. But beyond the jarring way the camera fixes every speaking character lifelessly in the centre of the screen, genuine similarities are difficult to spot. The fact is, Oblivion may be great, but itís inferior to Fallout 3 in all matters but for those of personal taste. The progress is obvious in the dialogue, the voice-acting, the characters, the environmental design and Ė most importantly Ė the quests. The absence of guilds released the design team from having to honour restrictive categories, and allowed the shift in emphasis towards more choice, rather than more missions. This is the root of Fallout 3ís side quests being as compelling and considered as its main story. They provide all the incentive a player could need to stray from the path and remake the future, and Bethesda sweated and strained to make it work.

If bethesda had spent half the money they spend on bribing journalists to write these pointless circle jerks on actually creating the game, we would have had a timeless classic. Instead they gave us oblivion with guns.