http://www.playforgewar.com/front-pa...-introduction/
Years of trying every new MMO to come on the market, diving into PvP as quickly as the game would allow, only lead to years of disappointment. We’re not just game developers, we’re gamers as well. While the games were technical marvels and showed proof of the dedication and professionalism of some of our closest friends, something was missing.

Looking over the forums of today’s most popular MMO titles reveals that due to the mechanics that have crossed over from the PvE side of the MMO template, PvP in these titles is easily confused with work. While our hats go off to the developers at ArenaNet for doing so many things right with Guild Wars, there still has yet to be a title released that has the strategy of MMO combat, the ease of access and low time requirements of a ‘classic’ FPS, and the reliance on player skill as the predominant factor in either victory or defeat.

We love MMOs for what they’re good at. We love the feel of a stealth class when done right. We love the skill required in kiting one or more opponents across an open area with a ranged class. We love them for the way that different classes can bring completely different gameplay to the player depending on which class they chose.

Unfortunately, we play them for PvP as the ‘best of what’s available’, not the best they can be. Endless grinds. Massive power gaps between new players and veterans based on the stats on their gear. There is no skill involved in two players performing the same attack and one hitting for 20%-30% less than the other. They’ve become so focused on their reward systems that they’ve lost the instant in and out accessibility of classic FPS games. The price they pay for being attached to massive PvE experiences comes through with each and every title.

FPS games on the other hand are stuck in the rut of simplistic gameplay. While they solve nearly every issue mentioned for MMO titles, they fail to bring the same combat experience that we’ve come to crave. There is no concept of interrupt. Stuns are limited to gimmick weapons if they exist at all. Resource management is nearly non-existent. The only thought you have is kill, kill, kill. The TTK, Time-To-Kill, is almost always extremely short. Fights become gib fests, not strategic battles between rivals.

It became apparent that to get the title we wanted to play, one we know we’re not alone in wanting to play, we needed to build the game we wanted. Our key goals:

Class based

MMO style abilities

Even playing field for all players

Skill is the only determining factor in victory or defeat

Zero Grind

Meaningful progression and customization without violating any of the above

There is much more under the hood we feel we’ve learned from more than a century of combined game development experience and almost as much time spent playing these titles as well, but these are the key facets behind Forge that make it the amazing title that it is.

All of this is built on the Unreal Engine 3 for amazing visuals and rock solid game experiences, realized in a world rich with its own lore and history. While we have a grand vision for where Forge will take all of us, we’re starting off with the purest version of Forge we can provide to let you, and us, play the game we’ve all been waiting for.

Totalbiscuit did a video on the game together with one of the developers:

Sui Generis - kickstarter.

Since kickstarters are becoming more and more common, it's time to consolidate the discussion into one easy thread. Since these kickstarter games tend to be fairly small and obscure, their individual threads eventually get lost in the shuffle of more frequented posted-in topics. Having a single thread will end up helping you, the community, keep track of any kickstarters that may strike your fancy, and us, the moderation team, keep these forums lean and streamlined.

I also do landscaping on weekends with some mexican kid that I "hired". He's real good because he's 100% obedient to me and does everything I say while never complaining. He knows that I am the man in the relationship and is completely submissive towards me as he should be.

yes the point of kickstarter isnt to make games by getting support from people who actually want these games made.. youre totally correct.

"Kickstarter is a funding platform for creative projects. Everything from films, games, and music to art, design, and technology. Kickstarter is full of ambitious, innovative, and imaginative projects that are brought to life through the direct support of others."

What Kickstarter is - a tool to support the devs you know and care about, when they decide to make a game, that is not gonna get published by major companies, due to the current state of the video game market and other bullshit.

What Kickstarter is not - a platform for indie devs, who have no finished projects to back them up, to make easy money.

What Kickstarter is - a tool to support the devs you know and care about, when they decide to make a game, that is not gonna get published by major companies, due to the current state of the video game market and other bullshit.

What Kickstarter is not - a platform for indie devs, who have no finished projects to back them up, to make easy money.

the quote is taken directly from kickstarters website.

"Kickstarter is a funding platform for creative projects. Everything from films, games, and music to art, design, and technology. Kickstarter is full of ambitious, innovative, and imaginative projects that are brought to life through the direct support of others."

its about getting the money to start projects just as much as it is to get them finished. It doesnt matter if youre some seasoned developer or just starting out, its about the community being interested in your project and getting enough funding for it to happen.

What Kickstarter is - a tool to support the devs you know and care about, when they decide to make a game, that is not gonna get published by major companies, due to the current state of the video game market and other bullshit.

What Kickstarter is not - a platform for indie devs, who have no finished projects to back them up, to make easy money.

No sorry you are wrong, Kickstarters is to fund projects. Its a risk you take as an investor. The dev has no requirement to finish the game after they have started a kickstarter project.

What Kickstarter is - a tool to support the devs you know and care about, when they decide to make a game, that is not gonna get published by major companies, due to the current state of the video game market and other bullshit.

What Kickstarter is not - a platform for indie devs, who have no finished projects to back them up, to make easy money.

Don't think you've been on Kickstarter enough.

OT: I don't get it, tbh. What's going on with that red dot? What am I missing? Is he clicking the areas where he wants his sword to swing...? What makes him dodge and everything? Is that automatic? They don't explain it, even in that long 10 minute video. I feel like they tried this too early, there's nothing really to say about the game right now. They've got the foundations down, but no content, no story, no reason to make us want to play other than a different style. And I feel like people will get tired of spending 2-3 minutes waving their sword around each enemy just to kill one guy.

I do wanna like it and I hope they succeed, I just don't see why I should.

The problem with the internet is parallel to its greatest achievement: it has given the little man an outlet where he can be heard. Most of the time however, the little man is a little man because he is not worth hearing.
Want to chat with people who aren't idiots? Join our IRC.

i think the red circle is similar to a cross hair and its the direction in which you swing the weapon / area of attack / parry attempt.. i think it needs alot of tweaking as it really does just look like string puppets sword fighting at times. The idea is there and hopefully with more updates before the time run's out will explain things a bit better.

The combat looks a bit comical at times, but it mostly very well made. I like that they've taken a more realistic approach to how real combat actually looks & behaves, there are sequences in that YouTube link OP posted that really mimicked a medieval duel very well. But I'm not sure if that's good enough to warrant a purchase though (depends on the rest of the game).

To declare that a personal, inner experience gives certainty about the workings of the universe is to assign far too much value to one’s subjective sense of conviction.
I’m not that arrogant.
The brain, marvelous instrument though it is, isn’t infallible. It can misfire, seize or hallucinate, and it can do so in a way that’s utterly indistinguishable from reality to the person experiencing it.

The problem with the internet is parallel to its greatest achievement: it has given the little man an outlet where he can be heard. Most of the time however, the little man is a little man because he is not worth hearing.
Want to chat with people who aren't idiots? Join our IRC.

These people need to get together with whoever is making Baldur's Gate 3 and join forces to create something amazing. The combat as it is, isn't my thing. But the graphics and physics combined with the gameplay of Baldur's Gate could be something exceptional.