I've been using openmw for a few months now, and I have found that many mods made for vanilla that required scripting are not working in OMW. Apparently this is supposed to happen, as many of these mods have coding mistakes that OpenMW does not tolerate, unlike vanilla. Of the top of my head, I have that "Magical Missions" and "Buy a House" have many problems, and dialogue/quests do not progress. Also, I have that really annoying bug where the gateway haunt ghost does not stop respawning, even after completing the associated quest.

My questions are:
1 - What Script fixing mods do you recommend for an OpenMW build? I am basically looking for the most possible amount of bug fixing.
2 - Are the ones I have too many, and possibly, a source of bugs in OMW? I know some of them overlap, but I thought the load order would allow me to essentially bypass this problem, as the scripts get replaced.

Last edited by jonimacarroni on 27 Sep 2017, 03:18, edited 1 time in total.

I've been using openmw for a few months now, and I have found that many mods made for vanilla that required scripting are not working in OMW. Apparently this is supposed to happen, as many of these mods have coding mistakes that OpenMW does not tolerate, unlike vanilla.

OpenMW has a strict scripting syntax compared to vanilla, I think its up to the mod author to ameliorate the script issue. Common mistakes are extra/missing if/endif, vague operators, wrong functions and unused variables.

I've been using openmw for a few months now, and I have found that many mods made for vanilla that required scripting are not working in OMW. Apparently this is supposed to happen, as many of these mods have coding mistakes that OpenMW does not tolerate, unlike vanilla.

OpenMW has a strict scripting syntax compared to vanilla, I think its up to the mod author to ameliorate the script issue. Common mistakes are extra/missing if/endif, vague operators, wrong functions and unused variables.

That is what I've been reading here in the forums. Do you have input on my questions?

My questions are:
1 - What Script fixing mods do you recommend for an OpenMW build? I am basically looking for the most possible amount of bug fixing.
2 - Are the ones I have too many, and possibly, a source of bugs in OMW? I know some of them overlap, but I thought the load order would allow me to essentially bypass this problem, as the scripts get replaced.

I am currently using all the above except GOTYMinImpactMPP and gr_scriptImprovements. So far, I do not encounter any problems in my games.

1. I can recommend you this mod for script fixes, make sure you load it exactly after Morrowind Patch v1.6.6_beta, or pick one of it to use. Its mostly the same patch except its strictly bug fixes no balance. Get it here->https://www.nexusmods.com/morrowind/mods/45210/?

2. I think your listed mods are okay. Maybe your other mods is causing the problems. But I think .esp should be loaded after .esm files.

My questions are:
1 - What Script fixing mods do you recommend for an OpenMW build? I am basically looking for the most possible amount of bug fixing.
2 - Are the ones I have too many, and possibly, a source of bugs in OMW? I know some of them overlap, but I thought the load order would allow me to essentially bypass this problem, as the scripts get replaced.

I am currently using all the above except GOTYMinImpactMPP and gr_scriptImprovements. So far, I do not encounter any problems in my games.

1. I can recommend you this mod for script fixes, make sure you load it exactly after Morrowind Patch v1.6.6_beta, or pick one of it to use. Its mostly the same patch except its strictly bug fixes no balance. Get it here->https://www.nexusmods.com/morrowind/mods/45210/?

2. I think your listed mods are okay. Maybe your other mods is causing the problems. But I think .esp should be loaded after .esm files.

Thanks for pointing out about the esm's. It was a typo, they are all supposed to be esp's. I already edited the post.
That isn't my full load order, I have a load of mods, including the first two I mentioned in the original post, which give me the describe problems related to scripting.
And thank you very much for the patch suggestion.
Can you post here an example of how your load order for the script fixing addons look? So that I can compare mine with someone else's.