Empathic Link (Su): Zhaji can communicate telepathically with
Nevermore at a distance of up to 1 mile. She has the same connection to
a person, item or a place that Nevermore does, for the purpose
of scrying or teleportation.

Share Spells: Zhaji may have any spell she casts on herself also
affect Nevermore if the latter is within 5 feet at the time. She may
also cast a spell with a target of "You" on her familiar.

Touch: Nevermore can deliver touch spells for Zhaji.

Familiar Spell: Nevermore can use the greater teleport
and polymorph any object spells once each per day as a spell-like
ability.

Quasi-deity powers

Creatures of divine rank 0 are sometimes called quasi-deities or hero
deities. Creatures that have a mortal and a deity as parents also fall
into this category. These entities cannot grant spells, but are immortal
and usually have one or more ability scores that are far above the norm
for their species. They may have some worshipers. Ordinary mortals do
not have a divine rank of 0. They lack a divine rank altogether.

A divine rank of 0 provides the following effects:

All deities that are outsiders have all alignment subtypes that correspond with their alignment.

Maximum hit points for each Hit Die

A much enhanced speed:

Size

Biped(two or fewer legs)

Quadruped(three or more legs)

Fine

20 ft.

60 ft.

Diminutive

30 ft.

70 ft.

Tiny

40 ft.

80 ft.

Small

50 ft.

90 ft.

Medium

60 ft.

100 ft.

Large

80 ft.

120 ft.

Huge

100 ft.

140 ft.

Gargantuan

120 ft.

160 ft.

Colossal

140 ft.

180 ft.

Use the Biped column for burrow and swim speed, regardless of form.
Use half the value in the Biped column for climb speed.
Use twice the value of the Quadruped column for fly speeds if capable of flying.

A deflection bonus equal to the deity's Charisma bonus, if any.

A variety of immunities. Unless otherwise indicated, these
immunities do not apply if the attacker is a deity of equal or higher
rank.

Immune to polymorphing, petrification, or any other
attack that alters its form. Any shape-altering powers the deity
might have work normally on itself.

All deities (even those of rank 0) are naturally immortal and
cannot die from natural causes. Deities do not age, and they do not
need to eat, sleep, or breathe. The only way for a deity to die is
through special circumstances, usually by being slain in magical or
physical combat.

Divine rank is a factor in several other effects, but has no visible
effect for a quasi-deity:

A field of divine energy encompasses the deity's body and provides a divine Armor Class bonus equal to the divine rank.

A deity gets its divine rank as a divine bonus on all attack rolls

A deity gets its divine rank as a divine bonus on all saving throws.

A deity gets its divine rank as a divine bonus on all skill checks, ability checks, caster level checks, and turning checks.

As a result of reading this, Zhaji has a +5 inherent bonus to
Constitution, accounted for in the stats above. Since it has been used,
the book is no longer magical.

manual of quickness of action +5

As a result of reading this, Zhaji has a +5 inherent bonus to
Dexterity, accounted for in the stats above. Since it has been used,
the book is no longer magical.

ring of munchkin wizardry (3,819,000)

This is a ring of wizardry I+II+III+IV+V+VI+VII+VIII+IX. It
doubles the wearer's daily allotment of arcane spells of levels 1-9, not
including bonus spells from high ability scores, school specialization,
or wizard domain.

Additionally, the ring functions as an enhanced ring of spell
battle (MIC 127). As a continuous effect requiring no activation,
the ring automatically informs the wearer of all spellcasting that
occurs within 60 feet and allows a Spellcraft check (DC 15 + spell
level) to identify the spell being cast, whether or not the casting or
effect is visible.

Three times per day, when a spell is successfully identified, the wearer
can attempt to counterspell that spell as if with dispel magic
change the target of the spell to any target within 60 feet. If an
illegal target is selected (because of the spell's range limitations or
other restrictions), the spell functions normally and the effect is
wasted.

As a ring of weapon breaking (600,000), it grants its wearer
damage reduction 15/adamantine and requires any weapon that successfully
strikes it's wearer to make a Fortitude saving throw (DC 20) or be
shattered into pieces.

As a ring of protection +5 (50,000), grants a +5 deflection
bonus to armor class.

As a ring of freedom of movement (40,000 * 1.5), the wearer is
continuously under the effect of a freedom of movement spell.

As a ring of invisibility (20,000 * 1.5), upon command the wearer
is granted an invisibility spell.

As a ring of sustenance (2,500 * 1.5), the wearer needs no food or water and is
refreshed from 2 hours of sleep as if she had slept for a full 8 hours.

As a ring of feather falling (2,200 * 1.5), the wearer is affected immediately
as if by a feather fall spell any time she falls more than five
feet.

staff of the cosmos (683,437)
This staff allows use of the following spells.

As a result of reading this, Zhaji has a +5 inherent bonus to
Charisma, accounted for in the stats above. Since it has been used,
the book is no longer magical.

tome of understanding +4

As a result of reading this, Zhaji has a +4 inherent bonus to
Wisdom, accounted for in the stats above. Since it has been used,
the book is no longer magical.

tome of worldly memory +10 (6,000) (MIC 190)

This small book is bound in hammered silver and engraved with the
continents of the world.

By studying the book for 1 minute, gain a +10 competence bonus to a
single Knowledge check. If you have at least 5 ranks of the Knowledge
check in question, you can peruse it as a standard action to gain the
benefit. The tome functions three times per day.