Marduk: "PegasusAfter the 88-Flak and the 5 cm-Pak have been destroyed they permanently respawn even when Allies have capped the flag on that side of the river.It's unrealistic that they respawn because those guns are German. I think they shouldnt respawn."

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Is it possible that one 90 mm Flak and one 57 mm Pak respawn for Allies after they have capped the first flag and the 88-Flak and the 5 cm-Pak have been destroyed?Quid pro quo!

Hmm they're Paratroopers, where would they suddenly get a 57 mm gun from let alone a 90 mm AA emplacement? The German guns they could have captured. They have to respawn because it's often the only way to take out the German tanks but I could increase the respawn time a bit.My Youtube Channel

Is it possible that one 90 mm Flak and one 57 mm Pak respawn for Allies after they have capped the first flag and the 88-Flak and the 5 cm-Pak have been destroyed?

hm I doubt that they had a 90mm AA that was able to throw out of a plane with parachute?! I mean that was a para operation to capture important brigdes behind the german lines and they didn´t had any heavy equipment. In Arnheim they have 6 pounder, don´t know if historically correct, but I think so. A 6 pounder instead of the Kwk 50mm would be a nice idea. Mobile please

@Endless, Robert: It's so dumb that they get supported by respawning 88 cm-Flak and 5 cm-Pak. Don't take me wrong -I want a balanced map. But the way it is, is just stupid. Maybe give the Germans only one Pz IV and one Halftruck instead of 2 tanks and one StuG?!Quid pro quo!

I know what u mean Marduk. So maybe that french Sumoa and a Marder? And for allies that 6 ponder mobile and Piats and bazookas are already there ... Any scoped rifle for allies in addition would be nice btw ...

Sorry to be the critic again but the map is currently 15:6 in favor of Allies and imo the problem is that the Germans have a very hard time to recap the village when it has been taken. If we remove more tanks it might be even more imbalanced, especially the Marder is completely useless in this situation. My suggestion is to increase the respawn time of the AT guns from 1 minute to 3 or more to give the tanks more time to clear the flag area.

On Arnhem the 6 pounder is historically correct because it was the first airborne operation where they transported these guns on gliders into action.

Quotemarduk ()

It's so dumb that they get supported by respawning 88 cm-Flak and 5 cm-Pak. Don't take me wrong -I want a balanced map. But the way it is, is just stupid.

Realistically no tanks, guns and soldiers should be able to respawn but it's a game and somewhere you have to draw the line between balance/fun and realism.My Youtube Channel

So if the map is 15:6 in favor of Allies why should the 88 cm-Flak respawn anyway?Suggestion: dont let the 88 cm-Flak respawn, let a mobile 6 Pounder respawn (which is ok because FHSW is not historically correct anyway) once the 5 cm-Pak has been destroyed and leave the German tanks as they are right now. Then it should be balanced.Quid pro quo!

15 : 6 for allies oups ! OK, I think I would be quite surprised if changes would be implemented and germans get pounded even harder

Well Ok, but regarded from the fun angle of view, I nevertheless would suggest to switch the german guns to the 6 pounder (respawn time as usual because of less punch then 88?), add a scoped rifle for the brits and set the axis tanks to P IV J, P III N and a Stug late or Hetzer ?! or even that Sumoa ... Paper like Marder is really displaced there I agree

Added (2016-01-07, 5:53 PM)---------------------------------------------add: always in mind that u have limited time to do SSM eye. I will clarify that I don´t insist in anything !

Can we cage all the flags as long as the beach flag is not capped by the U.S. (U.S. have to cap beach flag first, which is actually written on the map: "Hey G.J. Joe, you have to cap the beach flag first!")?That would be great in order to make the map playable for a small number of players (action would be concentrated on the beach first).Quid pro quo!

Done. I also had to reduce cap size to 5 m. But the flag capture icon still appears when you are within the original radius, so if a flag doesn't go grey move a bit closer to the flag.My Youtube Channel

Here's the situation with the SSM from PrinceUmeboshi.jpn:Flag 1 (beach) is OK;Flag 2 has no cage;Flag 3 has a 'collision' cage that blocks motorcycles from crossing, but it needs a slightly larger cage. You can capture the flag from certain places around the cage;Flag 4 has a very large killer cage and a small collision cage.

I think for this map any cages that properly block flags 2 and 3 will be OK. There are very few vehicles to cause problems (only the motorcycles).

When we played the version with reduced flag radii most players were confused and kept waiting for the flag to go neutral outside the proper radius.

Also, there are some bugs which probably need to be fixed for the next version of FHSW. The Japanese spawn classes all have pictures of Arisakas instead of what the kits actually contain. The BMW R75 motorcycles explode instantly when they touch water.

Battle of StalingradPlease exchange the stuka kit (with MG's) with a stuka kit (with a 250 kg bomb) because the MG-version is useless on this map. The MG-version is also pretty often used as an unmanned kamikaze and exchanging it with a bomber-version would prevent this.Quid pro quo!