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GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

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vv221: You might want to give a try to ./play.it alternative installation method. It already handles custom installation path, and we’re working on uncluttering $HOME from all the mess some games tend to put in there (done for WINE games, in progress for native games).

ssokolow: Do you have plans for games which bypass the typical $HOME wrapper hacks for moving their junk into a hidden folder? (eg. The Escapists uses either getpwnam(3) or getpwuid(3) (can't remember which) to retrieve the location of the user's home directory and I've been too busy to write an LD_PRELOAD hack to outwit it.)

vv221 the default installers have a custom install path too, but I wouldn't want to set it each time. I think it's GOGs responsibility to provide install scripts and make the games work as intended, even when installed in custom locations.

ssokolow I hope you brought it up with the devs, repeatedly, wielding a large stick.

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ssokolow

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hollunder: ssokolow I hope you brought it up with the devs, repeatedly, wielding a large stick.

Not repeatedly. I have enough trouble just keeping track of the truly serious TODOs in my life.

(At the moment, I'm making a concerted effort to fix that. This return to the GOG forums after not touching GOG outside of sales that IsThereAnyDeal.com poked me about is part of that.)

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vv221

./play.it, for GNU/Linux gamers

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ssokolow: Do you have plans for games which bypass the typical $HOME wrapper hacks for moving their junk into a hidden folder?

We have no idea on how to handle these games yet, but we will need to find some work-around. Our goal is to centralize all games user data in $XDG_DATA_HOME/games, so it would be easier to synchronize saved games between multiple systems.

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ssokolow

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ssokolow: Do you have plans for games which bypass the typical $HOME wrapper hacks for moving their junk into a hidden folder?

vv221: We have no idea on how to handle these games yet, but we will need to find some work-around. Our goal is to centralize all games user data in $XDG_DATA_HOME/games, so it would be easier to synchronize saved games between multiple systems.

The avenues I've been meaning to explore for that are:

1. LD_PRELOAD hooks 2. Running the game via Flatpak or more directly via its bubblewrap component, to use sandboxing to forcibly remap the locations the game wants to write to.

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shmerl

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Is The Long Dark generally broken these days? I just tried the most recent update and it hangs in the starting menu. Symptoms are described in this thread.

Post edited June 11, 2018 by shmerl

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That's strange, since it seems to be a commonly reported issue with game using some outdated SDL. I'm surprised it passed your QA. I'll try contacting developers.

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Like the avatar, like "On Linux, you don't beat games. But it's Linux beating you!" :D

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linuxvangog: The game passed our QA and we weren't able to reproduce said issue.

Try running the game on current Debian testing, it will hang. Same will happen in Ubuntu eventually too (or will happen in Mint LMDE already now for instance).

I was able to launch the game by replacing bundled SDL with newer version, but still older than the system one. Namely:

libSDL2-2.0.so.0.4.0

For Debian you can get it here (URL gets messed up by the forum): [url=http://snapshot.debian.org/package/libsdl2/2.0.4%2Bdfsg2-1/#libsdl2-2.0-0_2.0.4:2b:dfsg2-1]http://snapshot.debian.org/package/libsdl2/2.0.4%2Bdfsg2-1/#libsdl2-2.0-0_2.0.4:2b:dfsg2-1[/url]

Probably not accidentally, this version is used by Steam runtime. The game launches, but I get no sound and see such errors:

At least it's starting up which is already progress. Overall I'd consider this game pretty broken.

Post edited June 17, 2018 by shmerl

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linuxvangog: The game passed our QA and we weren't able to reproduce said issue.

shmerl: Try running the game on current Debian testing, it will hang. Same will happen in Ubuntu eventually too (or will happen in Mint LMDE already now for instance).

I was able to launch the game by replacing bundled SDL with newer version, but still older than the system one. Namely:

libSDL2-2.0.so.0.4.0

For Debian you can get it here (URL gets messed up by the forum): [url=http://snapshot.debian.org/package/libsdl2/2.0.4%2Bdfsg2-1/#libsdl2-2.0-0_2.0.4:2b:dfsg2-1]http://snapshot.debian.org/package/libsdl2/2.0.4%2Bdfsg2-1/#libsdl2-2.0-0_2.0.4:2b:dfsg2-1[/url]

Probably not accidentally, this version is used by Steam runtime. The game launches, but I get no sound and see such errors:

At least it's starting up which is already progress. Overall I'd consider this game pretty broken.

Last month I had a similar issue with PoE 2, by default the game was trying to load the System provided SDL. the solution was to manually LD_PRELOAD the bundled SDL lib. Devs also mentioned something about specific codecs being used in the SDL library.

Post edited June 17, 2018 by Ganni1987

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There is no libudev bundled and it's probably related to controllers anyway.

Ganni1987: Devs also mentioned something about specific codecs being used in the SDL library.

Do you mean they ship some kind of custom SDL with the game?

Post edited June 17, 2018 by shmerl

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Ganni1987

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This is of course for PoE2 but since you mentioned the Ak* in your log, maybe it's related?

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