Re: Air + scoreloop

Regardless of 10k commitment, I would like to see Scoreloop AIR integration supported by RIM. Can I please get any comment from RIM if this is in plans? Or if AIR games can get an exception from Scoreloop requirements somehow for the 10k commitment? Thank you.

Re: Air + scoreloop

We will first use it on our game "Eggventure" and we are planning to sell the ANE as a third party library (including AS3 docs and sample app.). It will be available in two weeks time on our website: wallwizz.com.

We will initially launch a version with full support on User controller, Leaderboard controller, Ranking controller and Achievement controller and this will have a price tag of 100$. These are the features that we will use in our own game and I am sure %90 of the games will only use these ones.

If we see a demand for the full API we can make the full API available(social, challenges, cloud storage etc.) But we haven't considered the price and the schedule for that.

Re: Air + scoreloop

There has been a series of webcasts recently about the 10K commitment and "Built for BlackBerry", and the presenter explained that games have an additional option to use scoreloop as one of the platform services that an applicaiton has to use to get the Bult for BlackBerry logo. It's not a requirement.

To put it in antoher way: an application has to use one of the platform services available on BB10 (payment, push, BBM, NFC, etc) to be qualified for 10K commitment. Games can additionaly use scoreloop, but they don't have to. At least one of the platform services available. The presenter even said that he would suggest to use at least BBM for games.

Still, the online docs are confusing and it would be great to have that clarified at the website as well.