The existing Magic skill would be divided into three skills; Sorcery, Mana and Wizardry. All three's names aren't concrete.

Magic and Mana are doppelgängers of Attack and Strength along with Archery and Marksmanship: one is accuracy and the other is damage (only Archery and Marksmanship are the other way around). Mana is NOT a mana-bar, merely a power stat (mana was chosen because it means force/power of magic, thus is suited a strength-like skill). Wizardry is a non-combat skill, containing non-combat spells.

The Sorcerer's Spellbook contains all the combat spells, including curses and binds. The Wizard's Spellbook contains all the non-combat spells, including enchantment and teleportation.

When you switch to Ancient Magicks it replaces the Magician's Spellbook and when you switch to Lunar Magics it replaces the Wizard's Spellbook. This excludes teleportation spells which are handled differently. By default, you will have the Wizard's Teleports. When you switch to Ancient or Lunar--or back from--the change will be automatic. However, when you change between Ancient and Lunar you will be asked if: "Do you wish to keep existing teleports?". Alternatively, the new spellbooks could NOT replace the previous spellbook; rather just being additional spells (given each spellbook will look rather empty now it's been cut in two).

Backup:

Last edited by 3mptylord on Sun May 15, 2011 1:31 am; edited 9 times in total

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If all good things come to an end then we're living in a world where evil wins.

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it.

Despite it's level 85, and not 80. You could be right, the armours could be condensed. But I was trying to take the skill above 90... to match Conjuring and Smithing. Short of adding new dragons, a slight level-change isn't that bad. I did say players would be compensated with appropriately levelled armour.

Also, can you post the link to the interactive suggestion on the 1st post?

I suppose Archery and Marksmanship work for Attack and Strength, but don't use the apple! It shows accuracy, not strength. My idea for an arrow with force lines (maybe something like what is seen in the Ranged emote) works better. For Ranged Strength, how about Draw as a name? That's the term for how much pull the bow uses.

"Ranged weapons only really provide a Marksman Bonus." Not quite. Certain weapons are more suited to certain styles than others. For example, bows would use Pierce and Splice (or Impact) while crossbows use Impact and Pierce. (The order shows the primary and secondary styles.) Ammo just gives a Marksman bonus.

Ooh, with the new metals for arrows, we can rework Ranged Weapons so that Crossbows aren't the only ones used!

"Only really" implies most, shortbows and longbows would have some variation. But surely the difference between shortbows and longbows is how hard they hit verses how far? Arrows, bolts, the various thrown weapons, it's the ammunition that varies.

Crossbows are the only ones used? What's wrong with bows and arrows atm?

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If all good things come to an end then we're living in a world where evil wins.

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it.

Could I commission one of these? Similar interface, but a different dialogue (but carefully augmented so not too much is given away) and use a spirit wolf talking sprite, rather than a human one (for Maelstrom obviously).

I think bows should be more accurate and have farther range than Crossbows, but crossbows are slightly more powerful and are one-handed.

Let's get rid of wood plating, we don't need it: Dragonhide goes to L70 and Wyrmhide goes from there.

You realize that thrown weapons are ammo and weapons at the same time: they provide Ranged and Draw bonuses at the same time. The only difference between them and Melee weapons is that thrown weapons are stackable and consumable.

Okay, I'll change the passage to read "bows" instead of "most ranged weapons": but I stand by my reasoning for bows.

Oooh, wood plating was cool.

I dislike Draw just because it makes no sense for anything other than the shortbow and longbow... and crossbows maybe. Pah, ranged is my Achilles heel in suggesting. Even when I created firearms I gave them to magic. >_<

Morb, is it just dialogue you wanted?

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If all good things come to an end then we're living in a world where evil wins.

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it.

I mean, bows and crossbows solely supply Ranged Attack Bonuses (Splice, Pierce, and Impact). Arrows and Bolts supply the marksman bonus for these weapons. Thrown weapons have both Offence and Marksman bonuses because they are the weapon and ammuition.