Contents

Gameplay

The game is divided into three different zones, the nature park,
the tourist grounds and the African village. The ultimate aim was
for the players' park to reach five stars although like most Sims
games the player could continue playing indefinitely. To gain five
stars this the player had to make sure each zone was being run
properly. The player can control tourism and staff. The game had a
paragraph of information on every species in it and scenarios
including one where the park is overrun by rabbits and another
where the camp is burned down. It gained moderate reviews.

The Park

The park was where the player could buy animals and made sure
they weren't being over-eaten or underfed. The player can control
the species of animals, grasses, shrubs and trees that were built
here. Natural disasters could happen like fires, droughts, locusts,
and twisters.

The Camp

The Camp, also known as the Tourist Ground, was where tourists
stayed. The player can build restaurants, hotels, swimming pools,
cottages, tents, etc for guests. The buildings were staffed by
workers hired from the village.

The
Village

The player had the least control over the village because it was
up to the AI to
decide what to build. In the village the player could hire drivers,
naturalists, guides, cooks and attendants to staff your tourist
grounds. The more staff was hired, the better the village did and
if the player didn't hire staff the village would begin poaching
your park's animals.

Contents

Overview

The Game was divided into three different zones, the nature park, the tourist grounds and the African village. The ultimate aim was for your park to reach five stars. To do this the player had to make sure each zone was being run properly. The game was very similar both in graphics and game play to SimPark except it allowed you access to controlling tourism and staff and it was set in Africa. The game had a paragraph of information on every species in it and scenarios including one where the park is overrun by rabbits and another where the tourist grounds are burned down. It gained moderate reviews.

The Park

The park was where you bought animals and made sure they weren't overeaten by each other or being underfed. The most popular animals to have in your park were known as The Big Five, which included elephants, lions, giraffes, cheetahs and zebras You could control the species of animals, grasses, shrubs and trees that were built in the park. Like many Sim games there were also natural disasters in this case: fires, droughts and locusts.

The Tourist Ground

The Tourist Ground was where tourists stayed. You could build restaurants, hotels, swimming pools, cottages and tents, etc for guests. It was important to have a road leading into the park so tourists could see the animals. The buildings were staffed by workers from the village.

The Village

The player had the least control over the village because it was up to the computer to decide what to build. In the village you could hire drivers, naturalists, guides, cooks and attendants. The more you hired the better the village did but if you didn't hire staff the village would poach your animals.