batwota: steele's maneuvering for the coup de grasMatthTheGeek: you mispelled grâceAwaesaar: gracebatwota: oh right Darius: ah!Darius: yes, i like thatMatthTheGeek: the way you just spelled it it means fatAwaesaar: +accent I forgot how to keyboardMatthTheGeek: or greaseDarius: the killing fat!Axem: jabba does the coup de grasMatthTheGeek: XDAxem: bring me solo and a cookie

Re: RELEASE - Just Another Day Xtreme Arcade

I played this for a bit right after release, and was promptly distracted by FRED. With some prodding by General Battuta, I decided it was about time I returned to this excellent campaign!

JAD:XA's gameplay is all the classic fun of Freespace distilled into four fast-paced, gut-wrenching missions. From tackling endless waves of drones, to attacking the weak spot for massive damage, to racing as fast as possible through a deadly gauntlet of explosions and BEAMZ, JAD:XA has something for everyone - no one will leave disappointed. NO ONE, I say!

Rip and tear! The introduction of powerups and berserk mode to FS makes for delightfully retro gameplay. Zooming around to pick up scattered powerups to replenish my energy reserves, I was reminded instantly of Descent. Besides being a callback to some amazing and nostalgic games, powerups provide a unique, quick risk/reward scenario that's difficult to achieve in FS otherwise - it got me thinking about how similar systems might be implemented in more serious campaigns.

After playing through the missions several times, I haxed some tbls for the lulz.

If I had one complaint to make about JAD:XA, it would be the oft-repeated cliche for any small nugget of perfection: it's short! After repeatedly trying my hand at the four missions, I was left wanting much more. If JAD:XA was meant as a teaser for JAD 2.22's gameplay, then it has definitely achieved its goal. In the meantime, I can only wait and play other amazing Axem campaigns, such as Shadows of Kraken...

Re: RELEASE - Just Another Day Xtreme Arcade

This might be a very stupid question, but how does one use the scan mode in the HUB? I mean, after I press Alt+x, I get transparent subscreen in my HUD, but I can't do anything with it. What's the purpose of it?

Re: RELEASE - Just Another Day Xtreme Arcade

Select a target like the fighters, or powerups, and it'll give you extra info about the target.

ARGH, now I understand my problem!

I had disabled in-game mouse from the main menu options, because I am flying with a joystick, so that's why it didn't seem to work reliably. Now it does.

However I still think that mapping anything to mouse is a bad idea. It's inconvenient as hell for anyone with joystick. Why not spacebar or something instead?

I was thinking about non-mouse users, but when I did my survey thingy a couple years ago, a huge majority of players were using kb+mouse and only one had joystick only. And just supporting the mouse was the easiest option for me to script. But it is something I'd like to go back and fix sometime.

Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Unable to find extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Unable to find extension "GL_ATI_shader_texture_lod". Using extension "GL_ARB_texture_float". Using extension "GL_ARB_draw_elements_base_vertex". Found special extension function "wglSwapIntervalEXT".

File: windebug.cppLine: 1794Int3(): From c:\code\fs2_open_0\code\globalincs\windebug.cpp at line 1253Debug spew from the crashes I get trying to play this now. I tried to start the race, and now I can't play it.

Re: RELEASE - Just Another Day Xtreme Arcade

You're running on an Intel video card - I believe I've seen that cause this problem before. Do you have an nvidia or AMD card in the laptop as well? If so you might need to force it to use that card instead of the Intel one.

Re: RELEASE - Just Another Day Xtreme Arcade

Well, pulling MV_Advanced seemed to have worked. I would hate to see what my comp would have spit up trying to run Blue Planet with the new MediaVPs. And all this has is an Intel graphics card. I would love to be able to change it.