Mage

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The Mage (also known as the Witch and the Magician) is one of the recurring humanoid classes in the Disgaea series, always unlocked from the beginning of every game. From the second game onward, they use less SP for skills. Mages are relaxed and optimistic, but less dedicated than Skulls. Mages are known among themselves as Troyra, which comes from "troylab", a word meaning "self sacrifice" in an ancient language. The Mage's ribbon is given to them by the Magic Association and both helps them control their power and serves as an antenna for receiving information about new magic from the Association.

Mages appear in Disgaea D2: A Brighter Darkness, again as a starting class. A new feature when creating Mages involves choosing their Element forte. Doing so will allow the Mage to learn spells that normally in previous games, would only be usable by a specific colored-Mage. Hence, creating a Red Mage who uses either Wind or Water magic rather than the usual Fire magic is a possibility.

The Witches in Phantom Brave excel at the use of magical skills, so their weapons of choice were often books, lithographs, or staves. The Witches would always learn one set of elemental skills on their own, all the way up to Omega. If you speak to a Witch on Phantom Isle, she allows you to rearrange the skills of a character or item.

The Mages in Makai Kingdom excel at using books, staves, and magnets as their main weapon. Much like the mages of Disgaea, their defense is often low, making it so a player has to avoid having their mage hit. Though they don't have the first three tiers like Disgaea Mages, a Mage will be randomly given Fire, Wind, or Ice magic when she is created/reincarnated.