You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed.

Prerequisites: Dex 13, base attack bonus +1.

Benefit: You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Stealthy

You are good at avoiding unwanted attention and slipping out of bonds.

Benefit: You get a +2 bonus on all Escape Artist and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Hit Points: 22

GP: 170

Traits (2)

Hard to Kill (Combat)

Your strong will to live and spread good combined with your pure physicality makes you a tough opponent to take down. You may have discovered this as a child after a tragic accident or during the course of your first battle.

Benefit(s): When you are attempting a Constitution check to stabilize when dying, the penalty on the check is only half your negative hit point total instead of your full negative hit point total.

Killer

You made your first kill at a very young age and found the task of war or murder to your liking. You either take particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize your target's pain.

Benefit: You deal an amount of additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.

Firearms

Glock 20Barret Light .50

History

Not much is known about Anya. She was born and raised in the town but no longer speaks to her parents. A loner for the most part, Anya can mostly be found hanging around with the town militia. But rarely does she go out on patrol any more. When a former battle buddy of hers stepped on a mine, there one moment, gone the next, she declined to venture out again. However she yearns to do something more interesting than dealing with the occasional wolf amongst the sheep.

To find a way of dealing with her PTSD.Contact a Doctor/Psychiatrist.Find anti-depressant meds.Open up and talk to people more.Learn to place more trust in people.

Major Aspiration - "Rest in peace, brother"

Witnessing her comrade being blown to bits by an anti-personnel mine completely unhinged Anya. There one second, gone in another accompanied by a deafening roar. She now wishes to find his parents and notify them of his death, in order to get some sense of relief for herself as well. As well as relinquishing herself of the "Survivor Guilt" she feels.

Minor Aspiration - "One Shot, One Kill"

To remain as one with her rifle. Taking down targets (preferably hostile) at longer ranges are a bonus.

Free SniperYou are proficient in Stealth and Rifles. If you spend 1 melee round to target an unsuspectingtarget, or the rear or flank of any target, you can add an addition d6 damageif you hit. This increases to 2d6 at 5th, 3d6 at 10th, 4d6 at 15th and 5d6 at 20th levels,though you need to spend as many rounds of targeting as the number of dice added. Alternately,you can forgo the bonus damage for Advantage on the attack roll.

Racial:

Alert +5 Init, No surprise while concious and no advantage against you by hidden foes.

Firearms

Glock 20Barret Light .50

History

Not much is known about Anya. She was born and raised in the town but no longer speaks to her parents. A loner for the most part, Anya can mostly be found hanging around with the town militia. But rarely does she go out on patrol any more. When a former battle buddy of hers stepped on a mine, there one moment, gone the next, she declined to venture out again. However she yearns to do something more interesting than dealing with the occasional wolf amongst the sheep.