Wednesday, May 18, 2016

The Misty Isles of the Eld Out Now

After much blood, sweat, and tears,
Misty Isles of the Eld is now a real published thing. No really, go
check it out (and if you are one of the OG backers of the
Slumbering Ursine Dunes project go check your mailbox). Somehow over
the last year, it shook itself out of my brain and refused to just be
a 20-30 page wee stretch goal affair and instead became a 102-page
monster (but a lovable Ozian one).

Here's a couple other related pieces of
good news: the manuscripts for Antony Picaro's thoroughly
re-skinned/re-imagined Coast of Grizzly Dreams and my What Ho, Frog Demons (the next two and final installments in the SUD
series) are in and being worked on.

Also if you are going to North Texas RPG Con this year we will have a limited run of pre-Print-on-Demand hardcopies available--and I'm running this beast Friday morning.

Full “extra-planar”
pointcrawl. The wilderness crawl spreads over one main isle
and two smaller islets subdivided by massive, movable grubs.

An “Anti-Chaos Index.” Through
their actions the players shape the very reality of the Isles.
Sometimes for the better, sometimes for the worst, but always for the
weird. You know a reverse kind of thing from the Chaos Index mechanic I love so much.

A slew of new otherwordly
monsters (the best of which
jumping straight from the fever-driven mind of Robert Parker with
some Jason Sholtis inspiration).

A large collection of bizarre
technological Eldish artifacts and treasure. Includes a random
generator for miscellaneous artifacts picked up.

A new psionicist player
class, the Psychonaut, with a soft scifi twist.
Including its own powers and mutations.

Oh my goodness! First SUD, then FDM, now MIE; there's just so much usable stuff in there. Best project I've backed, and I seriously doubt I will ever get this much 5-star material for this little money in the future.

basically mid-level. I recommend a party of 4-7 with combined levels of 14-20. Larger parties can get by with characters around level 3. That said there are some very dangerous spots especially 1-3 encounters in the bigger dungeon, the Vat Complex.