TEEF!
more fun maya scuplting.
NO they arent 100% dental accurate, and a number of them are cloned (only 5 separate tooth models), but this is headed for a toon rendered production for a buddy of mine, and I doubt the audience will notice.

EDIT: and what part of 1st or third person action-adventure shooter game was so hard to understand?
Fighting is a genre separate from action-adventure. :shrug:

EDIT: and what part of 1st or third person action-adventure shooter game was so hard to understand?
Fighting is a genre separate from action-adventure. :shrug:

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Except it didnt say that in the initial brief, its changed now. It said a character from any next gen FPS/3rd person game for example gears of war etc. Now its edited to be alot more specific. Anyway there is a separate thread for this in general.

something ive been working on and off when i got a bit of time, Weirdly enough i didnt work on the face much, Im used to finish that first on a model, but this time, Im still thinkin on it... all WIP crapola! To many people seem to be doing kid-teen lately tho, so i might not finish ahaha -1

I'm working on a realistic interpretation of the Scout in TF2. I was going for the body of a lean special ops soldier. The design right now is a bit plain versus the TF2 one but I plan on giving a very quirky and unconventional outfit that will hopefully distinguish him from a vanilla military dude.

@ adamlewis
Very cool but the face looks old and because of that he seems not very fast. It wouldnt really fit to your style to make the skin smoother but i would reduce the skin hanging above his eyes and his head/forehead less big.

Thanks Davision. I wanted to make him a bit more mature looking, but I agree he was too old for the character I was trying to portray. I've dialed back his age a bit and did some early work on the outfit.

Intergalactic swashbuckling adventurer named John Cosmos. He needs a head. This isn't the low poly, it's the base for sculpting, blocking in shapes and a few basic colours. Started out using Arsh's baseman, as you can see.

Well.. I started doing a sculpt of a lich's hood using my skull as the head and it kinda got out of control and my creativity took over and voila... the bizzare hood. Going to keep working on it and caress the folds, and ya he does still need a body but i'm having a blast with it so far. I'll post updates as they're available
Cheers.

ggmd, I'm in love with that building man. It looks very Assassin's Creed and thats been my game of choice these days so I'm excited to see where you're going with that. I love the detail work on the mesh. I'd kill to know a bit about your workflow and to peep some of those textures. Amazing stuff.