If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Objectif 08/10

Hi guys,
I have been told that there will be a release the 8th of October. French translation would be included if finished. Youpi!
But there are about 6 pages still remaining.
Will you have time to make some translation this week-end?

Circonflexe, Sloul, are you in? Do you have an access to the file? If not, can I copy English strings in the forum...

WFAncientMinedesc = A maze of tunnels deep below the ground, with a second entrance in another part of the plane.WFAncientRuindesc = A long-forgotten site of an ancient city. Some buildings still remain intact.WFBanditCampdesc = This hidden clearing is a safehouse for a band of brigands.WFCavedesc = A dark cavern with dangers lurking inside.WFCorruptedShrinedesc = Once a place of worship, now tainted by evil forces.WFDarkHengedesc = A magical stone circle guarded by evil worshippers.WFDendesc = A lair of some dangerous creatures.WFDragonsLairdesc = Powerful dragonkin inhabit this deadly place.WFDungeondesc = Forgotten ruins inhabited by foul creatures.WFFountainOfLifedesc = The waters of this fountain can bring dead heroes back to life.WFFountainofYouthdesc = A healing spring flows here.WFGatewaydesc = A portal to another plane.WFGhostShipdesc = A haunted ship eternally sailing on the seas.WFGreatFortressdesc = An ancient, towering stronghold WFGreatLibrarydesc = A repository of forgotten knowledge.WFHauntedMinedesc = A prosperous mine now guarded by the undead.WFHellGatewaydesc = A one-way gate to one of the planes of hell.WFHowlingMinedesc = A shaft filled with restless spirits and precious minerals.WFImprisoningCircledesc = A magical prison holding a powerful captive.WFIvoryTowerdesc = A centre of magical research long abandoned by scholars.WFLostTribedesc = A small and peaceful tribe resides here.WFNecromancerTowerdesc = A shelter of an insane necromancer.WFNodedesc = A source of pure elemental energy that can be harnessed.WFObeliskdesc = A mystical pillar that can grant boons to those it deems worthy.WFGreatOracledesc = A clairvoyant seer lives here.WFRiftdesc = A tear between two planes of existence.WFRuinedCastledesc = A once proud fort now reduced to ruins.WFShipwreckdesc = Remnants of a ship haunted by ghosts of unfortunate sailors.WFStatueGardendesc = A palace full of strikingly beautiful statues.WFTeleportationStonedesc = A floating crystal with the ability to instantly teleport armies.WFTombOfForgottenSorcererLorddesc = A powerful wizards from ancient times is buried here.WFVampireCryptdesc = A clan of vampires chose this place as their hideout.WFVolcanicRuinsdesc = Remains of an ancient metropolis buried in volcanic ash.WFWatchtowerdesc = A grand tower soars over the lands.

WFAncientBattlefield = Ancient BattlefieldWFAncientBattlefielddesc = An epic battle was once fought here. Fallen warriors still haunt this place.WFCircus = CircusWFCircusdesc = A wandering fair has set up a circus here.WFForgottenCamp = Forgotten CampWFForgottenCampdesc = Outcasts have set up a camp, hidden deep in the wild.WFKeep = KeepWFKeepdesc = A majestic keep, overtaken by bandits, towers over the landscape.WFLostCaravan = Lost CaravanWFLostCaravandesc = A ransacked caravan can be found here.WFOldLibrary = Old LibraryWFOldLibrarydesc = A ruined library, once full of arcane knowledge, may still have secrets to uncover.WFRunestone = RunestoneWFRunestonedesc = A totemic runestone stands here, protected by its worshippers.WFWitchHut = Witches’ HutWFWitchHutdesc = An old hag resides here, protected by some of her pets.

cityDamageReport_goldGain = Your troops looted {0} goldcityDamageReport_goldLoss = You lost {0} goldcityDamageReport_buildingsDestroyedOne = {0} was destroyed as a result of battlecityDamageReport_buildingsDestroyedMany = {0} were destroyed as a result of battlecityDamageReport_populationKilled = {0} citizens have lost their lives as a result

gameOver_win = Congratulations! You have conquered all other sorcerer lords.gameOver_lose = You have been defeated.

mm_LandType = Select the landmass type of this plane.mm_LandCoverage = Select the amount of plane covered by land.

units_desert_popup = Some of your units will desert at the end of this turn due to lack of Food and/or Gold. Increase your taxes or Food production to accommodate for your armies’ upkeep.\n\nDo you still wish to proceed?units_desert_popup_unhallowed = Some of your units will desert at the end of this turn due to lack of Negative Energy. Increase your Negative Energy production to accommodate for your armies’ upkeep.\n\nDo you still wish to proceed?

cs_militia = Town Militiacs_militia_desc = Shows the amount of guard units that defend the town during sieges.

_missingSaves = NO SAVES AVAILABLE!nameyoursavegame = Name your save game

event_BLUE_MOON = Research is doubled!event_GaiasBlessing_end_many = Mother Earth turns her back. Her blessing dissipates.event_BAD_MOON = All religious buildings lose their effects.event_GAIAS_CURSE = Natural healing rate of all living creatures is halved.event_GreatInfusion_end_many = The infusion has ended and the winds of magic have returned to their normal state.event_HarvestMoon_end_many = The Harvest Moon has waned and farmers begrudgingly return to their work.

cs_building_desc = Construct buildingscs_hiring_desc = Hire troops

tooltipCity24 = Citizens. Each Unhallowed Citizen figure counts as a thousand undead inhabitants, and consumes 1 Negative Energy per turn.tooltipCity25 = Harvesters. Each harvester produces 2 Negative Energy and 0.5 Production per turn. You must have enough harvesters to gather enough Negative Energy to maintain the city's population at all times.

event_EquinoxCelebration_end_all = The equinox has ended, and your populace return to their everyday lives.messageWorker = Population increased in {0}messageSpellcraft = Spellcraft increased to {0}

effectChaosChannelsApplied = {0}citiesList_Unrest = Unrest:

enchantments_popup = Some of your enchantments will dissipate at the end of this turn due to lack of Mana. Increase your Mana production to accommodate for your spells’ upkeep.\n\nDo you still wish to proceed?

Pathfinding = PathfindingPathfindingdesc = Unit, along with his army, is able to move through any terrain at a cost of 1 Movement Point.Forester = ForesterForesterdesc = Unit is able to move through forests at a cost of 1 Movement Point.Swampdweller = SwampdwellerSwampdwellerdesc = Unit is able to move through swamps at a cost of 1 Movement Point.Mountaineer = MountaineerMountaineerdesc = Unit is able to move through mountains at a cost of 1 Movement Point.

CorruptTile = Corrupt TileCorruptTiledesc = Unit is able to corrupt tiles, making them useless for the living but beneficial for the unhallowed.PurifyTiledesc = Unit is able to purify corrupted tiles, restoring them to usefulness.

tooltipUnitPanel15 = Mana is used by the unit to cast spells in battles.tooltipUnitPanel16 = Shows the unit’s appearance and description.tooltipUnitPanel17 = Shows the unit’s abilities, perks, and spells affecting it.