QUOTE | “It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.” - EA Worldwide Studios executive vice president Patrick Söderlund explains why Visceral Games’ long-awaited Star Wars title won’t be arriving anytime soon, in a statement which incidentally also announced Visceral Games will be shut down entirely.

QUOTE | “Until we have hard data that the presence of loot boxes in a given title is negatively affecting sales and profitability, rather than just being a thing people talk about on the internet, we should not worry about messaging issues.” - The Outsiders CEO Ben Cousins is just one of several developers weighing in on the hot topic of loot boxes.

QUOTE | “Like it or not, the hammer is going to fall very hard - and I’m going to do everything I can to enable that to happen sooner than later.” In a wave of games industry responses to the #MeToo campaign, former IGDA executive director Kate Edwards warns sexual harassers that they will be called to account for their actions.

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QUOTE | “I cannot afford to, and I don’t want to, take the same amount of risk and stress. If you’re thinking about sustainability and running a business, for me, I would just rather do something else.” - William Chyr, who has spent the past five years making his first game, Manifold Garden, explains why he’s thinking of leaving the industry once it’s done.

QUOTE | “We have a ‘no dead monkeys’ policy at our studio, and we’ve let a corpse go already. This is actually our second baby.” - Ignited Artists co-founder Scott Foe describes his company’s mindset by bringing up the tendency of some animal mothers to cling to ill babies even after they die.