Author: kchironis

I’m a game, VR, and narrative designer currently working at Oculus VR/Facebook in Seattle, WA.

In the last few years, I’ve done some stuff like:

Was a designer on one of the first demos for Oculus’ Santa Cruz, the world’s first standalone VR headset with 6DOF tracking and rich hand presence. I also delivered the first design talk ever given for this device about our virtual pet demo, Boundless.

Was a designer for a couple of nifty VR experiences at Oculus, such as the storybook world of Prologue and alien life simulator Farlands