CTGP Revolution is an expansion to and the direct successor of CTGP 2.8 and CTGP 4.4. It is a Custom Track Distribution created by MrBean35000vr and Chadderz. It is released as a custom homebrew application. The CTGP Revolution pack continues the CTGP 4.4 trend of using custom course slots to load custom tracks, and is the first distribution to use a modified menu system to load tracks. It is also the first distribution featuring a custom channel. The distribution supports the PAL, NTSC-U and NTSC-J versions of Mario Kart Wii.

Contents

Media

v1.03 Preview

Tracks

This track listing is presented as temporary and may be subject to change. A list of new tracks that are ready to be included but are not yet included, and tracks that need fixing to be included can be found on the track wishlist.

Hidden Tracks

While the game may have 216 visible tracks, there are two hidden tracks. These tracks may have been included in previous versions of CTGP-R and can only be accessed through a custom cup layout. The tracks are Star Slope and N64 Rainbow Road. To access N64 Rainbow Road, when selecting a track for the custom cup layout, enter the code UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, HOME/START (Depending on your controller of choice). How to unlock N64 Rainbow Road To access Star Slope, when selecting a track for the custom cup layout, enter the code LEFT, UP, RIGHT, LEFT, UP, RIGHT, HOME/START (Depending on your controller of choice). How to unlock Star Slope

Special Features

Below are listed special features that are included in this distribution:

The CTGP-R Channel can automatically make alterations to the revo_kart.brsar file to update the lengths of the game's music files. This means it is no longer necessary to patch revo_kart.brsar when using custom music in the My Stuff folder.

Game Features

This distribution is the first to make use of custom menus to load custom course slots. The cup selection menu is modified with two buttons featuring arrows to the left and right of the main cups. When selected, these buttons cause the current on-screen cup buttons to be replaced with other cups, including custom cups, creating a scrolling menu system. All custom tracks are stored inside custom cups.

This distribution is capable of searching for random players to play custom tracks with. When running the pack, simply press the Regional / Continental button (which is renamed to "Custom Tracks Worldwide") to search for custom track players. You can also join your friends who are playing CTWW, and they can join you. This feature is currently experimental, but seems to be working correctly. Credits to XeR for finding the required values to do this.

When in online play, the player's character, vehicle and drift mode choice may be changed between races by pressing + on the Wii Remote (or Start on the GCN Controller) when on the VR screen. This simply takes the player back to the character select menu, and then returns them to the vote when they have reselected. If the time limit expires, the currently selected options are taken.

When in CTWW mode, picking random will allow the game to select a custom track based on a number provided by the game's RNG system. It can also be triggered by pressing + or Start (depending on your controller), and may be used offline to randomly select a track to play on.

The countdown timer on the Wi-Fi voting screen is always shown now, rather than just when you're about to run out of time. This can give you a better idea of how long you have to make a decision when voting. The time allocated is 30 seconds.

This distribution makes a modification to the race time limit on Wi-Fi. It has been expanded from 5 minutes to 5:40, allowing longer tracks to be entered and played through to completion. The game has another hard limit of 5:56 before it disconnects everyone, so it is impractical to increase the time beyond 5:40, as the time advances even when looking at leaderboards. If 5:40 is reached, the pack forces you past the leaderboards quickly to avoid disconnection.

Blue Shells can now be held behind you like Red Shells. They will explode on contact, but not hurt the player. They can be used to protect against other items being shot from behind, but if wheelie-bumped while holding a Blue Shell behind you it will fall away and disappear. Only one Blue Shell can exist at once, so even when it is held out behind you it will be impossible for anyone else to get one from an item box.