Unholy Blight

Surrounds the Death Knight with a vile swarm of unholy insects for 10 sec, stinging all enemies within 10 yards, infecting them with Blood Plague and Frost Fever.

Lichborne

Lichborne

2 min cooldown
Instant

Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep.

Death's Advance

Death's Advance

30 sec cooldown
Instant

You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.

When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.

Blood Tap

Blood Tap

Instant

Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges.

Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.

Death Pact

Death Pact

2 min cooldown
Instant

Heals the Death Knight for 50% of max health, and absorbs incoming healing equal to 25% of max health for 15 sec.

Remorseless Winter

Remorseless Winter

1 min cooldown
Instant

Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.

100

Major Glyphs

Glyph of Icy Touch

Passive

Your Icy Touch dispels one helpful Magic effect from the target.

Glyph of Anti-Magic Shell

Passive

Causes your Anti-Magic Shell to absorb all incoming magical damage, up to the absorption limit.

Glyph of Strangulate

Passive

Increases the Silence duration of your Strangulate ability by 2 sec when used on a target who is casting a spell.

Minor Glyphs

Glyph of Death's Embrace

Passive

Your Death Coil refunds 20 Runic Power when used to heal an allied minion, but will no longer trigger Blood Tap when used this way.

Glyph of Tranquil Grip

Passive

Your Death Grip spell no longer taunts the target.

Plaguebearer

Plaguebearer

Passive

Death Coil and Frost Strike also infect your target, adding 4 sec to the duration of Frost Fever and Blood Plague, and adding an additional stack to Necrotic Plague.

Lichborne

Lichborne

2 min cooldown
Instant

Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep.

Death's Advance

Death's Advance

30 sec cooldown
Instant

You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.

When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.

Blood Tap

Blood Tap

Instant

Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges.

Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.

Death Pact

Death Pact

2 min cooldown
Instant

Heals the Death Knight for 50% of max health, and absorbs incoming healing equal to 25% of max health for 15 sec.

Gorefiend's Grasp

Gorefiend's Grasp

30 yd range

1 min cooldown
Instant

Shadowy tendrils coil around all enemies within 20 yards of a target (hostile or friendly), pulling them to the target's location.

100

Major Glyphs

Glyph of Icy Touch

Passive

Your Icy Touch dispels one helpful Magic effect from the target.

Glyph of Death and Decay

Passive

Your Death and Decay also reduces the movement speed of enemies within its radius by 50%.

Glyph of Death Coil

Blood, Unholy

Passive

Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to 2,348 damage.

Minor Glyphs

Glyph of Resilient Grip

Passive

When your Death Grip ability fails because its target is immune, its cooldown is reset.

Glyph of Death's Embrace

Passive

Your Death Coil refunds 20 Runic Power when used to heal an allied minion, but will no longer trigger Blood Tap when used this way.