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The fire move is obviously for STAB, and Fire Punch gets boosted by Sheer Force. Flare Blitz is if you just want the power from Belly Drum, though it would need a Leftovers to help negate some of the recoil from it. Rock Slide is also for Sheer Force boost, and the fighting moves and Earthquake are for coverage. Either fighting move works, I guess it depends on personal preference, whether you want to lose speed or attack/defence.

Breeding:
Anything! PM me with the Pokemon, gender, nature and/or nickname. I cannot breed IVs, though I can go by the highest IV (the extra detail on the Pokemon's summary).

Trade times (GMT):
06:00-07:00 and 17:00-23:00 Weekdays
13:00-23:00 Weekends
I will ONLY trade within these times.

Hello Flare Blitz with 360 base power... This set makes a pretty powerful late-game sweeper but can also help chip in a bit of damage before the mighty sweep with U-Turn. Superpower and Stone Edge are other options which cover some other types and also do a lot of damage Earthquake could have got in but is slightly outclassed by the other moves from Darmanitan's versatile move pool.

So you belly drum and become a special... The opponent will probably switch to deal with this which is when you rest up and become your max-attacked sweeper, taking out their switch-in and probably some other things too.

Substitute brings you down to below 50% after three uses (leftovers taken into account), activating your ability. Then you're free to be annoying until something kills you - which is probably very shortly due to your awful speed... Yeah, this ability really does fail but it was the best I could do with it :/

Hello Flare Blitz with 360 base power... This set makes a pretty powerful late-game sweeper but can also help chip in a bit of damage before the mighty sweep with U-Turn. Superpower and Stone Edge are other options which cover some other types and also do a lot of damage Earthquake could have got in but is slightly outclassed by the other moves from Darmanitan's versatile move pool.

Use rock slide over stone edge. It gets the Sheer Force/Encourage boost, whereas stone edge doesn't. This puts it at ~105BP, and it retains its significantly better accuracy when compared to stone edge.

FINE. I'LL MAKE A SIGNATURE

My White team:
Reserves:

I claimed Plusle. I don't know what claiming it does, but I claimed it.

So you belly drum and become a special... The opponent will probably switch to deal with this which is when you rest up and become your max-attacked sweeper, taking out their switch-in and probably some other things too.

Okay, what's the point of zen mode if it's a Belly drummer? Anyway, Zen mode only has base 30 speed, so max speed won't help it.

Earthquake hits a lot for A LOT of damage. Rock Slide gets Sheer Force boosted while Stone Edge is slightly stronger (Also, Rock Slide won't make you take Life Orb recoil). Flare Blitz if you don't mind taking recoil, Fire Punch if you do mind. U-Turn hits Psychic/ Dark types (Espeon/ Zoroark) while Brick Break hits Slaking. Life Orb hits them for more damage and Rock Slide/ Fire Punch/ Flare Blitz can get the boost without recoil.

The trick I'm trying to get to work is to have 2 Darmanitans of the same gender and similar moves (ergo Earthquake returns.) It has good coverage and should work for a turn or 2 before you drop to half health. When you do, Flamethrower and Psychic are equally strong STABs while Grass Knot takes care of any Water type that tries to counter you (Swampert). Life Orb can give the Special Attacks a boost as well, and the recoil will make it easier to get Zen Mode activated.

A word of warning though, these tactics will probably fail if both are in a double/ triple battle at the same time and/or are up against Flying types/ Pokemon with Levitate. Fire Punch could be added to the Zen set to give more coverage when above half health to counter this.

This was my 1st (and probably very poor) attempt at PotW so don't be TOO synical about it!

Earthquake hits a lot for A LOT of damage. Rock Slide gets Sheer Force boosted while Stone Edge is slightly stronger (Also, Rock Slide won't make you take Life Orb recoil). Flare Blitz if you don't mind taking recoil, Fire Punch if you do mind. U-Turn hits Psychic/ Dark types (Espeon/ Zoroark) while Brick Break hits Slaking. Life Orb hits them for more damage and Rock Slide/ Fire Punch/ Flare Blitz can get the boost without recoil.

The trick I'm trying to get to work is to have 2 Darmanitans of the same gender and similar moves (ergo Earthquake returns.) It has good coverage and should work for a turn or 2 before you drop to half health. When you do, Flamethrower and Psychic are equally strong STABs while Grass Knot takes care of any Water type that tries to counter you (Swampert). Life Orb can give the Special Attacks a boost as well, and the recoil will make it easier to get Zen Mode activated.

A word of warning though, these tactics will probably fail if both are in a double/ triple battle at the same time and/or are up against Flying types/ Pokemon with Levitate. Fire Punch could be added to the Zen set to give more coverage when above half health to counter this.

This was my 1st (and probably very poor) attempt at PotW so don't be TOO synical about it!

Improvement are in bold, yellow.
Zen Mode sets should not bother with Speed, it has rubbish Speed to start with, so don't bother trying.

Zen Mode's hugely gimmicky anyway you slice it. Work Up raises both Atk. and Sp. Atk, so it prevents you from being setup bait at either time. Earthquake at normal, Psychic at Zen. You will be completely walled by Hydreigon, but that doesn't terribly matter because you're going to be walled by something anytime you use Zen Mode.

There is no STAB in that set, Why Earthquake?
It is Physical and unnecessary.
Zen Mode@Leftovers
252 HP, 252 SpA, 4 SpD
-Substitute
-Flamethrower
-Psychic
-Grass Knot/HP Ice
That is a much better Zen Mode set.