Exerpt from "Star Wars Battlefronts" ... Apart from the standard round after meaningless round of push-and-pull gameplay, most Battlefield-type games don't really do anything to thread the battles together. Not Battlefront. Galactic conquest mode allows players to make the battles count as they fight for control of the various planets. Teams can go back and forth on a bigger map of the individual worlds, fighting for a majority control of the galaxy. Bonuses can also be achieved when one side captures a specific planet. Imperials can get a Death Star if they control Endor, and both sides can spawn special NPCs like Darth Vader or Obi-Wan to fight alongside their troops. These layers of strategy should keep players in the game for hours on end...

theres also some on Rebpublic Commando

From "Four On The Floor - Star Wars Republic Commando" In LucasArt's upcoming squad-based first-person shooter Republic Commando, you are a member fo the faceless clone army. You're nothing but a number. A grunt. A meatbag, some would say. Specifically, you are part of the second- toughest pack of clones the Republic army has to offer, and for this dubious distinction, you're paid in punishment. You're sent on missions that would crush the low-level maggots, and then some. This is your lot in life. You're a Republic commando. ...
... The stage we saw was exceptionally large, going on for what seemed like ages. As your character makes his way down tight corridors, one of your boys watches your six while the other tow cover the flanks and you take th lead. Every so often, a Geonosian will exchange gunfire with you (weapons in Republic Commando use both ballistic and energy-based ammunition), at which point you have a number of options. You can take the enemy head-on or pull back as your crew steps up and starts throwing heat. Or you can survey your surroundings, take advantage of a vacant turret, and blast the opposition to pieces. Or, possibly, issue a command for a member of your party to turret duty while the rest of you take up strategic formations. Delegating orders to your crew is as easy as pointing a crosshair at a spot, and if your trooper can physically get there, bam, that's it. ...