Preview: Hands On The First Three Hours of Dead Space 3 | Capsule Computers

When Dead Space 3 was unveiled for the first time at E3 2012, I had more than a few reserved feelings. Switching from Dead Space’s traditional dark corridors and space environments for a more of a Lost Planet/Gears of War look and feel with a brand new ice planet setting introduced and the controversial addition of co-op in the game’s main story. Admittedly I was sceptically of the game’s new direction; I mean if it ain’t, broke don’t fix it, right? But getting a hands-on preview with the first three hours of a near finished build of game, I have to say I was more than surprised.

"Overall Dead Space 3 is far less linear than Dead Space 2, and while it takes place on an entire planet, it isn’t open-world but rather takes a few cues here and there. Introduced in Dead Space 3 are optional missions inline with the game’s main missions. And of cause as the name suggests, they’re completely optional but if player choice to complete them they’ll be rewarded with valuable items. Going off the beaten path is what the game wants you to do with hidden rooms and items scatted throughout the game."

Capcom did the same action route with their game, RE5 and RE6 were nothing like RE games and RE6 became worse. I wonder what will happen to this horror game with EA doing the exact same thing as Capcom.

EDIT:

"That is a small slice of what he actually talked about. Well done on cherry picking comments made by developers"

...he still said it though

It's not nit picking when thats the articles headline, blame the guy who published the article on here.

Hey...fine if you want to give EA your money for ruining another franchise fine but don't believe for a second that it's a horror game anymore or a game which made DS....well.....DS