Warlords of Draenor: What We Know So Far

BlizzCon 2013 is off to a huge start with tons of news. World of Warcraft's next expansion, Warlords of Draenor, was announced and there's about to be a detailed panel explaining what's next. We'll be liveblogging that as well as covering all the information it brings! For now, though, we have the press pack to share with you and everything we've learned so far.

BlizzCon Contests

Liveblog

12:33 Garrosh is put on trial, but before he can receive a verdict--he escapes. He has a new friend who can bend time.12:34 Garrosh hates the Horde and everything it stands for. He also hates the Alliance. So he decides to go back to the place in time that he likes. His intent is to redeem Orcs and purify the Horde as a whole. The most critical element of his mission is to stop the definitive moment: stopping Orcs from drinking the blood of Mannoroth. 12:36 This is a brutal harsh world and fun from the bones of it, Garrosh will make an army to inact revenge.12:37 Garrosh facciliates the story telling, but this is not the story; Orcs aren't ruling this expansion.12:40 This is a brand new continent. Brutal, primal world of giants. 7 zones.12:41 Goal is to defeat the Iron Horde. They plan to take the army through the Dark Portal and you need to stop them.12:43 Huge emphasis on how the zones are completely rebuilt. This isn't just a reskin of the Outland.12:45 The ogres were the only race that really have an empire here--there's just ruins of the decadent and degenerate culture.12:45 You basically work with all the Orc clans to see what happens.12:46 You will interact with the Frostwolves and see how they are growing and deciding what way to go.12:47 The following are the Iron Horde: Shadowmoon clan are led by Ner'zhul.12:48 Shattered Hand Clan led by Kargath Bladefist, used to be slaves of the Ogres.12:49 Blackrock Clan led by Blackhand.12:50 Warsong Clan led by Grommash Hellscream.12:51 Bleeding Hollow Clan led by Kilrogg Deadeye.12:53 Lots of new races and enemies. Sabreon will be a new cat race that we fight; the chimera will be there; primal ogres.12:55 It will be really specific, a lot like the Deathknight starting experience so people can have a guided experience. You're dropped right in the action.12:56 Horde's starting zone will be the Frostfire Ridge--home of the Frostwolf Clan. They are fighting the Thunderlord Clan.12:57 Capital city will be Bladespire Fortress for the Horde.12:59 The Alliance will go to Shadowmoon Valley where it's rolling, moonlit hills. It's always nighttime. Ambiance is important here.1:00 Karabor is the Draenei holy temple. It becomes the capital city for the Alliance.1:10 Model previews--they look great:

1:13 Garrisons are World of Warcraft's answer to housing. You get to build a base like you would in an RTS and you get to customize it in addition to Alliance and Horde having unique art. You can even choose what zone your base will be in. You collect followers, resources, and more.1:14 Garrisons will be seen while you fly over the zone. There will also be offline progression, if you assemble a group of ten followers it might take a week--and a week later they might have epic spoils.1:15 Followers can get you epic gear for your character and are sent on missions to level up. This is your home. You get unique benefits. You get professions you don't even have--maybe you build a Blacksmith and get some ability from it. You can assign a follower to a mine so they mine for you.

1:16 Garrisons will grow over three tiers. When you start, it's small and then it grows. You get more plots with each expansion and there are also Inns that contain followers and cooking perks.1:18 There will be monuments and trophies. Let's say you have The Explorer. You may get a special monument for your garrison. If you kill a rare mob, maybe you'll get its head to mount at the townhall.1:19 Buildings will have specializations which will become a lot like talent trees. Maybe you have a level 3 infirmary and it will rez you once per day outside. Garrisons also give you limited access to professions you don't normally have.

1:27 Players with Warlords of Draenor automatically get one free 90 so you don't feel so behind.1:28 Inventory will be updated. Collections (pets/mounts) will gain Heirlooms, Toys, and possibly Tabards to save even more bag space!1:30 You will be able to assign bags a specific type of item. You'll also get new icons on new items that just entered your bags, so you can tell it's new.1:32 You can craft directly from your bank. Quest items won't be stored in bags. Stack sizes will be up to 100 for most items.1:35 There will be an Adventure's Guild which is almost like the armory in-game, telling you what to do each day and what you would like to do based on your character's gear, progression, and such.1:35 Heroic UBRs is coming back! 7 new dungeons with UBRS as the 8th!1:36 Bloodmaul Slag Mines will be in Frostfire Ridge and have 4 bosses in a non-linear layout.1:40 Other dungeons are going to be Blackrock Foundry, Auchindoun, Arakkoa Spires, Shadowmoon Burial Grounds, Iron Barracks, and more! 1:42 Two new raids--16 bosses--and new outdoor bosses.1:44 They want to expand flex raiding. They want to stop 10 vs 25 tensions.1:45 Flex's shortcomings are heroic content and cutting edge content.1:46 But this means that they want to consolidate to a 20 player raid size.1:47 New raid difficulty: MYTHIC. Mythic is 20 man. There is no more 10/25 man ultimate difficulty or progression. Progression is now 20 man. Normal modes will adapt to flex scaling instead of being either 10 or 25.1:53 Discussion shifts to PvP. Item squish revealed with much lower numbers on gear.1:56 PvP has become too formulaic. There will be bonus random rewards. Items, honor, BoE gear, and more, as well as a new world PvP zone, Ashran.1:58 There will be a weekly quest to upgrade an item to win a certain number games or arenas.1:59 The Trial of the Gladiator is a new arena system that's going to put everyone at the same level. This is how prestige stuff will work--it will be about skill instead of gear and have many prestige/vanity rewards.

Videos

Announcement Trailer

Remaking a World

The Zones of Draenor

Garrison

Blizzard

In Warlords of Draenor, you’ll make a permanent impact on the world with a Garrison: your own personal fortress that you build, staff, and manage. You’ll customize your Garrison’s layout, appearance, and gameplay effects, and attract followers to operate it. The Garrison allows World of Warcraft players to own a larger part of the world than ever before, and opens up a wide variety of interesting gameplay decisions—with as much or as little micromanagement as you wish.

Your Garrison exists seamlessly in the world, but you won’t need to go into an instance portal to visit your home base—as you travel through Draenor, you’ll see your Garrison looming on the horizon.

Read on for more details.

Followers

Followers are NPCs (non-player characters) that you recruit to join your Garrison. You’ll send them on missions to improve your Garrison and earn loot for your character. You can also allocate them to complete tasks—things like crafting or gathering resources, which they’ll do whether you’re online or offline.

Followers have a character level, an item level, and traits that affect missions and tasks. For example, if they have the Mining trait, you’ll be able to assign them to a Mine in your Garrison to gather resources for you. There are common, uncommon, rare, and epic followers, and their rarity affects the number of traits they can have.

Recruiting Followers

To run an effective Garrison, you’ll first need to recruit followers. Some will make their own way to your base, but you can also upgrade your Inn to attract more followers. You can also win followers to your cause as you progress through the game’s story, when completing quests, or simply by coughing up the right sum of gold to hire mercenaries.

When they’re not away on missions, your followers hold down posts at your Garrison, where you can visit them at any time. A major goal for the Garrison system is for followers to be dynamic and interesting—for example, if a follower fails a mission that takes place in a local dungeon, they might be taken prisoner; the next time you adventure in that dungeon, you’ll be able to rescue them.

Missions

Mission Objectives

You’ll send your followers on missions for varied purposes. Successful missions will give you the resources you need to keep developing your Garrison, but you’ll also have the chance to acquire powerful loot for your character, and your followers will gain experience for each mission they run.

The resources you’ll acquire during missions include both existing crafting reagents and Garrison-specific materials. For example, if you assign a follower to a mining mission, you could receive ore, but you might also unearth stone, a new kind of resource used to construct and upgrade buildings.

Though followers are great for solo play, the system also has multiplayer elements. When you dispatch a party of your followers on certain missions, you’ll also be able to join forces with your guildmates’ followers, even if your guildmate is offline.

Follower Progression

Followers grow in power in a way that mirrors players’ progression. From levels 90–100, followers will gain character levels, which have a significant impact on their abilities and mission success chance. They’ll also increase their item level as you equip them with follower-specific gear; once they’ve reached level 100, equipment will have a larger role to play in their overall effectiveness.

Garrisons & Buildings

Building Functions

Buildings are the individual “pieces” of your Garrison—Stables, Farms, Mines, Armories, and more. They improve your ability to recruit, use, and train followers; to craft; to complete missions; and to run missions more quickly by reducing your followers’ downtime.

Each building in your garrison can be upgraded, which amplifies its mechanical effect and visuals. For example, an upgraded Barracks will grow bigger and more impressive, but it’ll also increase the number of followers you can send on missions at one time (for example, 5 followers at once for a level 1 Barracks, then 7 followers, then 12—though the exact numbers are still in flux).

Customizing Your Garrison’s Look

Buildings in your Garrison can be placed in a number of configurations. You can only place small-sized buildings (primarily crafting-related) on small plots; a larger building, like a Barracks, won’t fit. Bigger buildings can be constructed early on—even a “starting” Garrison has room for a large structure. As your Garrison increases in level, you’ll get access to more and larger building space, and increase the versatility and power of your holdings.

Garrisons are visually distinct depending on whether you’re a Horde or Alliance player, and you’ll be able to place your Garrison in one of several zones on Draenor. You’ll also specify your Garrison’s layout (the physical location of buildings within your Garrison’s walls), and select the buildings you’d like to include. Choosing to “spec” your buildings (more on that below) will also change cosmetic aspects of those buildings, like furniture types and decorations, in addition to imparting different gameplay effects.

Garrisons can be shown off to same-faction players in your party, who can walk around your base, converse with your NPCs, and appraise your layout. You’ll have a reason to show your Garrison off, too: trading resources. For example, if you have extra building resources, you’ll be able to bring them to a friend’s Garrison and exchange them for materials that you need.

Specializing Buildings

When specializing your Garrison’s buildings, you’ll choose a variant on the bonuses and abilities the building provides. For example, one Mine specialization might make your miners gather ore faster by the hour, while another will increase the chance that your workers strike a rare mining node. Several buildings can provide you with access to professions that your character hasn’t mastered—though you won’t have enough plots to put one down for every profession.

As you begin building up your Garrison, we expect that you’ll interact with it quite a bit. However, over time, it’s expected that your interaction will become more casual. At lower levels, your missions are on shorter time cycles (minutes, hours or days); once your followers have reached high levels, it’s likely that you’ll send some of them off on longer raid missions for a week at a time. We want garrisons to be important, but our goal is a system that’s easy to enjoy without being extremely intensive.

Plant Your Flag on Draenor!

Your Garrison will be woven deeply into the storyline of Warlords of Draenor, beginning when your faction leader commissions you to establish a beachhead on this alien world—but the ultimate fate of your personal fortress on Draenor is entirely up to you.

Screenshots

Warlords of Draenor Fact Sheet

The heroes of Azeroth are on the verge of a war that will reforge the fate of two worlds. World of Warcraft®: Warlords of Draenor™, the fifth expansion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game, sends players to the world of Draenor at a pivotal moment in history to fight against and alongside legends from Warcraft’s brutal past.

Across Draenor's savage jungles and battle-scarred plains, Azeroth's heroes will engage in a mythic conflict involving mystical draenei champions and mighty orc clans, and cross axes with the likes of Grommash Hellscream, Blackhand, and Ner'zhul at the height of their primal power. Players will need to scour this unwelcoming land in search of allies to help build a desperate defense against the Iron Horde’s formidable engine of conquest—or else watch their own world’s bloody, war-torn history repeat itself.

For more details about World of Warcraft: Warlords of Draenor, visit the official announcement website.

GAME FEATURES

Explore a Savage World: Explore the hostile world of Draenor, home of the orc and draenei races, as it once existed, and adventure in all-new zones alongside characters central to Warcraft history. Build Your Garrison: Construct, command, and expand your own customizable stronghold on Draenor, and gather NPC followers to collect resources and embark on missions on your orders.Instantly Upgrade to Level 90: Boost one character of your choosing to be ready to adventure on Draenor, making it easier than ever to enjoy the latest content alongside your friends.New Player Character Art: Character models and animations for many of World of Warcraft's existing playable races are being fully revamped in keeping with the game's iconically epic style.Adventure to Level 100: Reach new heights of power and unlock bonuses to further enhance your abilities on your way to the new level cap of 100.…And More: Take on a wide array of Dungeons, Raids, Scenarios, Battlegrounds, Challenge Modes, and more—no matter what kind of content you enjoy, new adventures await.

Frequently Asked Questions

Q: What is World of Warcraft®: Warlords of Draenor™?

World of Warcraft®: Warlords of Draenor™, the fifth expansion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game, sends players to the world of Draenor at a pivotal moment in history to fight against and alongside legends from Warcraft’s brutal past.Across Draenor's savage jungles and battle-scarred plains, Azeroth's heroes will engage in a mythic conflict involving mystical draenei champions and mighty orc clans, and cross axes with the likes of Grommash Hellscream, Blackhand, and Ner’zhul at the height of their primal power. Players will need to scour this unwelcoming land in search of allies to help build a desperate defense against the Iron Horde’s formidable engine of conquest—or else watch their own world’s bloody, war-torn history repeat itself.

Q: How does the Garrison work? What kinds of followers and upgrades are available?

To establish a foothold on Draenor and bolster your faction’s defenses against the formidable Iron Horde, each player will need to build and manage their own Garrison, a customizable fortress that serves as your personal base of operations throughout the course of the expansion. As you complete quests and win allies to your cause, your Garrison will expand and you’ll be able to choose which upgrades you’d like to construct from a variety of options. You’ll also meet and recruit NPC allies and followers who will join you at the Garrison, each providing different benefits.

For example, a miner rescued from a dungeon might take up residence and help gather Mining resources. A heroic warrior you quarter might embark upon quests at your command, with a chance to return with valuable treasures. Other characters might provide you with quests that expand upon their own stories or lead you to valuable assets in your campaign.

When it comes time to upgrade your Garrison, you might choose to build a Barracks to send more followers on missions simultaneously, an Inn to provide new recruits, or an Infirmary to speed up injured followers’ recovery time between assignments. You may instead decide to build a Smithy and recruit a Blacksmith to research new plans and craft valuable resources (such as those with daily cooldowns). You’ll also be able to invite friends to visit your Garrison to trade resources and see how your home base stacks up against their own.Q: What new zones will I explore on Draenor?

The expansion sends players to Draenor as it existed before it shattered into the realm World of Warcraft players know as Outland—and while some of the names of these places might be familiar, we’re building them all from scratch for the expansion.

Here’s a breakdown of Draenor’s zones:

Frostfire Ridge: Across snow-covered wastes and beneath towering volcanoes, heroes of the Frostwolf clan and the Horde unite to repel invaders from their homeland.Shadowmoon Valley: Amid rolling moonlit hills, the draenei at the holy temple of Karabor unite with the Alliance in a desperate fight for survival against the Iron Horde and Shadowmoon clan.Gorgrond: Deep within the desert canyons of Gorgrond, an arsenal of massive siege weapons built by the Blackrock clan is about to be unleashed upon the whole of Draenor.Talador: In the shadow of a besieged Shattrath City, the Auchenai Soulpriests actively seek to safeguard the countless draenei souls inside Auchindoun from a terrible demonic threat.Spires of Arak: At the height of their power, the regal arrakoa plot atop their high peaks, well out of the reach of the brutal Shattered Hand orcs and the wingless outcasts below.Nagrand: Among the fertile hills and outcroppings of Nagrand, the bloodied wolf-riders of the Warsong clan remain a threat not to be trifled with.Tanaan Jungle: Within the overgrown jungle home of the Bleeding Hollow clan, a Dark Portal is under construction . . . and an Iron Horde army makes grim preparations to conquer Azeroth.

Q: Why are you giving everyone a level-90 character boost?

World of Warcraft is constantly evolving, and these days players engage with the game in a wider variety of ways than ever. Some enjoy the process of exploring the world and leveling up. Others enjoy the challenge of raiding. Many simply enjoy playing with their friends, wherever they may be. One of our primary goals with Warlords of Draenor is to empower WoW players to quickly and easily be able to participate in the content they’re most interested in, and giving everyone a level-90 character upgrade right out of the gate helps make that possible.

One common piece of feedback we’ve received from new players and those who’ve taken an extended break from the game is that World of Warcraft requires a significant time investment before they’re able to “catch up” and play with high-level friends. Design changes such as speeding up the leveling curve and features like the popular Scroll of Resurrection and Recruit-a-Friend system have proven very popular, but the issues’s only getting more challenging with each patch and expansion we release. By giving players the option to boost a character to be ready for the latest expansion content, we hope to remove some of these entry barriers and make it so anyone can pick up and enjoy Warlords of Draenor right away, no matter how much World of Warcraft they’ve played in the past.

Q: It’s been a while since I’ve played WoW—will I know what to do with a level-90 character?

At the start of the new expansion, players will be thrust into an exciting introductory experience involving a desperate strike against the orc forces on Draenor. During this opening sequence, new and returning players will have an opportunity to get up to speed on the game before diving into their faction’s starting zone content—similar to the Death Knight starting experience in Wrath of the Lich King. We’ve also recently added features such as Proving Grounds, which help players learn how to tank, heal, and deal damage in dungeons in a solo “teaching” environment, to help ease the learning curve and prepare players for battle as quickly, efficiently, and enjoyably as possible.

Q: How will the included level-90 character upgrade work?

In regions where players purchase World of Warcraft expansions, each World of Warcraft account that you upgrade to the Warlords of Draenor expansion will receive one level-90 character boost (to be used once the expansion releases). You don’t need to decide which character to boost immediately. You can also create a level-1 character from scratch and then use the upgrade on that if you wish. The boosted character will also receive a level-appropriate set of gear (along with some other assistance) to make sure you’re set for adventuring. We’ll have more details to share as development continues.

For regions where players do not purchase expansions (including China, Korea, and Taiwan), we’ll have more information to share on our plans in the future. In the meantime, our goal for all regions remains the same—to give players a way to get straight to the action in Draenor.

Q: Why revisit the player races’ art now? Will I recognize myself in the mirror?

As we’ve released new World of Warcraft content and expansions, we’ve received feedback that some of the earlier player character models and animations are no longer measuring up to the quality of the newer races. Because Warlords of Draenor takes players back to the homeland of the Orcs—one of WoW’s original playable races—it felt like a great time to update not just the Orcs, but other playable races that could use a refresh.

We know that many of you already strongly identify with the look of your current character, so we’re dedicating a lot of time and resources to make sure these updates capture each race’s iconic identity and personality. We’re still in the process of determining which races will be available upon the expansion’s release, but our goal is to update all eight of the original World of Warcraft playable races, along with the Draenei and Blood Elves, over the course of the expansion launch and subsequent content updates.

Q: What kinds of bonuses will my character earn on the journey from level 90 to 100?

Warlords of Draenor introduces a new bonus system that rewards players with powerful perks as they level up to the new cap. At every level from 91 to 100, characters will earn a major permanent boost to one of their their key spells and abilities (e.g. a Fire Mage might earn a +50% damage boost to Pyroblast or +30% boost to Scorch). Players will also unlock a new talent tier once they’ve achieved level 100, rewarding each class with three potent new abilities to choose from.

Q: What are the plans for new Dungeons, Scenarios, and Raids?

We’re planning 6 new 5-player dungeons for the launch of Warlords of Draenor, along with a revamped version of the classic Blackrock Spire. One of our goals is to make sure we’re giving players a good mix of “level-up” Dungeons along with some new, unexplored Dungeons to delve into at max level. The expansion will also give players a chance to earn awesome transmogrifiable weapons and other unique rewards in Challenge Mode Dungeons. We’re also planning a wide variety of Scenarios for launch, along with Heroic Scenarios for those who enjoy the extra challenge.

On the Raiding front, we’re planning 2 new raid instances around launch, as well as new world bosses. We’ll also continue to provide players with a wide variety of raiding options. In addition to offering four tiers of difficulty as in Patch 5.4, we're also extending our Flexible Raid scaling technology to Normal difficulty raiding. We’ll have more details to share as development continues.

Q: What challenges await in the world of PvP?

Warlords of Draenor will feature a new world PvP zone that hurls Horde and Alliance players into an epic conflict in the center of Draenor, fighting for control of the strategic fortresses that line the planet’s territorial boundaries. This new area will be seamlessly instanced, with the goal of providing better performance and a more balanced PvP experience than was possible in WoW’s earlier world PvP zones. We’re also planning several major PvP-related UI improvements, including updates to help you track and communicate with your team about objectives in Battlegrounds, along with enhancements to Arena and Rated Battleground enemy unit frames designed to relay key information more clearly.

Q: What’s in store for professions?

One of our goals in Warlords of Draenor is to make each of the game’s existing Professions more engaging and integrated into the gameplay. To that end, the Garrison will play a major role in your character’s Professions in this expansion—similar to how your farm was key to the Cooking profession in Mists of Pandaria, only on a much more epic scale.

Q: What can players expect while questing in Draenor?

We received a lot of feedback over the course of Mists of Pandaria about what kinds of quests and world PvE content players enjoy most, and we’re continuing to evolve the questing experience in Warlords of Draenor with that in mind. Our goal is to give players a wide variety of fun and unexpected activities, ranging from the kinds of quests they’re familiar with to new experiences along the lines of the exploration- and event-driven Timeless Isle introduced in Patch 5.4: The Siege of Orgrimmar.

Q: Will you be making any changes to what Stats are available?

One of our goals for Warlords of Draenor is to make the act of finding and collecting loot even more exciting for players. With that in mind, we’re adding some fun new stats to gear, such as Movement Speed and Cleave, which gives you a chance to do extra damage or healing to additional nearby targets. In addition, we’ll be retiring a few stats that players don’t find very enjoyable to manage, such as Hit and Expertise. We’re also making improvements to armor itemization that will make it easier to share armor pieces across classes. We’ll have more details to share as development continues.

Q: Will there be any updates to the graphics and changes to the minimum system requirements?

Yes—we’re planning a number of tweaks and improvements to the graphics engine in this expansion, including some updates related to the upgraded player characters and the introduction of the Garrison. We’re also looking into updating other existing systems with an eye toward improving graphical quality and performance. We’ll announce the exact system requirements closer to the expansion’s release.

Comments

Comment by Stabhorn

Comment by Arbenlow

Bring on the info! Hope they share more about this garrison business! I'll be watching closely to figure that out!

Anyone else excited to see Outland when it was still Draenor?

Comment by Ruhig

on Fri, 08 Nov 2013 14:39:42 -0600

Well, it's official: Garrosh escapes, does time-shenanigans to go and prevent the orcs from drinking the blood of Mannoroth. Trying to form a new, orc-only Horde (led by him, naturally) and smuggling modern tech back in time with him to do it.

Comment by ramseyc1985

Comment by zandelvalren

Okay... i like this information... except the lack of classes OR races. that bothers me. but The garrison thing is intersting.

Comment by arkain3

on Fri, 08 Nov 2013 14:43:31 -0600

Cant wait to try the new Garrison stuff, Sounds like its kinda bringing back old school Warcraft type stuff!

Comment by EdantheDwarf

on Fri, 08 Nov 2013 14:45:52 -0600

Looking good so far.

Comment by dimitris2101

on Fri, 08 Nov 2013 14:46:22 -0600

finally we are going back to tbc content! Make us proud Blizz!

Comment by SoCalWoWGal

on Fri, 08 Nov 2013 14:46:39 -0600

While I am personally not happy with the name of this new expansion, I can say that there are are ton of things other than the name to be excited about. So much to look forward to, that at this time, I cannot pick one thing to make my favorite announcement.

Comment by Aurorasofia

on Fri, 08 Nov 2013 14:46:52 -0600

Am so looking forward to this already, didn't really get to experience much of TBC. New character models should be awesome!

The changes to professions look interesting but the retiring of hit/expertise boggle my mind a bit xD

Comment by hoffa55

on Fri, 08 Nov 2013 14:47:02 -0600

This is a good start, I'm excited to find out other details as it gets closer.

I was apprehensive when it was first announced, but all of the changes to make it easier for vets to come back is nice, can't wait to hear more!

Comment by Tarlach

on Fri, 08 Nov 2013 14:47:16 -0600

It's hard to say what the best part is. This is shaping up to be epic!

Comment by Rawrjay

on Fri, 08 Nov 2013 14:47:58 -0600

This xpac.. I don't even.. I am excite. I can't wait.. :D

Comment by baradiel

on Fri, 08 Nov 2013 14:49:29 -0600

I hope this doesn't count as a multiple entry for the contest and gets me banned from it, if it does, delete my post!

I'm really excited about the expansion, i really love that they are bringing back some parts of outland, i hope the new place is located on Outland so yeah. Also, looking forward to new achievements since i am an achievement player.

I am also looking forward to the beta, i'm going to try and post screenshots of the new NPC's, Items and places that i get to see on the new place Draenor, i don't have screenshots of the places of Outlands so probably i will have to put screenshots of those too. I will be posting picture only if there are not a lot of players because they interrupt a lot of my screenshoting content.

I can't imagine if the dad of Garrosh, comes alive or he's been hidden for years, i really want that to happen too!

Comment by Sephrain

on Fri, 08 Nov 2013 14:50:08 -0600

im looking foreward to seeing pre-shattering draenor and player "housing"(?)

frankly i just really want crazy tbc inspired armour and upgraded player models

Comment by Jarrho

on Fri, 08 Nov 2013 14:50:57 -0600

I really want the new character models but Garrisons sounds like the biggest game change so far.

Comment by zandelvalren

on Fri, 08 Nov 2013 14:51:08 -0600

I am looking forward to the revamp of outlands. Glad to see it restored. Wonder how the rest of the world will be affected.

Comment by jossan34

on Fri, 08 Nov 2013 14:51:36 -0600

Can't wait! Felt like players that didn't star pre tbc or during tbc doesn't get to discover that real love for outlands this will change all that imo. I am technically jumping up and down, me being one of them who didn't get to discover tbc when that was the current expansion. Looking forward to more news, keep us updated! :)

Comment by aetalcyna

on Fri, 08 Nov 2013 14:52:16 -0600

good stuff here...cant wait

Comment by hoffa55

on Fri, 08 Nov 2013 14:52:31 -0600

There are so many things I can't wait to see. I enjoyed the option of farming, so having it on a larger scale is really exciting!