I've been playing TF2 for a few months (yes I am F2P but I have been getting better) and in that time I've found a liking to playing Pyro. At first I loved using the Backburner and all I did was W+M1, however lately I've seen videos on how to play Pyro using the Puff n Sting method and I have tried it and I love it!! I use the Degreaser now with the Shotgun and the Axestinguisher.

I also love using the airblast the reflect rockets among other things too, one last thing I've taking a liking to is going up against übers and separating the medic and taking him down.

Also, I'm kinda getting used to the fact that people keep thanking me for doing my job. Nobody I've seen ever thanks a spy (or for that matter any other class), but I've seen quite a few thank engineers for their dispensers.

True, but if there's anything that each class should know they should be looking out for/doing on each map, I feel like most, if not all, of those things are included. Obviously, there's dozens of roles each class plays in the grand scheme of things, but most new players only use their class's offensive power in their strategy, failing to use their skills to help their team.

Spy's can be iffy, since people don't always know that you've done anything. Especially if you're a YER Spy, like me. I get a lot of important kills usually, but it doesn't display on the kill board for other people besides me, so no one sees it.

I did that as a Medic with an ubersaw once (I got knocked right next to it during my last moment of invuln and then played a desperate game of ring-around-the-rosie). Probably the luckiest moment of my TF2 career, heh.

That's actually one of my favorite things about TF2 in general; the bullets flying by, rockets screaming, flames bursting, and over it all, a bunch of guys, all complete psychopaths in their own way, yelling and shouting the most absurd shit, ever.

Nothing in TF2 cracks me up more than hearing all of this happening and at the end hearing some random scout who happened to survive the fray chuckling and snorting like a kid at a candy store. The whole thing is just crazy.

The Engie because you have tons of play dynamics, you can go aggro with the gunslinger (which I mostly do), build up crits with your Frontier Justice. Maintaining a good dispenser is indispensable to your team, and good teleporter placement can literally make the difference between win and lose with an otherwise crappy team.

I also like Pyro for the added dimension of airblasting and the challenge that comes with it. I especially love airblasting Level 3 sentry rockets.

Back out of range just as it starts firing. You'll lose some health for sure, but as you leave the range, the bullets will stop, but the rockets will still be on their way. It's fun as hell when you get it down and they are absolutely devastating. But fast, so practice!

I was being pocketed by this pyro on badwater, really genius guy, so I kept him over healed, he stood slightly out of range, walked in, got rockets, walked out, airblast, repeat. sentry didnt stand a chance.

I play engineer mostly, but have been switching to Heavy a lot more recently. I played engineer starting out because, well, I am actually an engineer, so it makes my job sound a little cooler. Now I play heavy because I can mow down people and I think he is the funniest class.

I never use the brass beast. The vanilla weapons for basically everyone are the best, with slight variation. Use Sasha. I usually use the GRU so I can get around easier (grabbing health along the way), and round out my set with the Buffalo Steak. The reason I do this is because the Buffalo steak, to me, is a direct upgrade to the sandvich. Remember you can throw them with M2.

I like to whip out the brass beast in very select situations, and that's only when I can get on top of the cart, and sit near the back, you are basically a tank at that point. Clearly Sniper bait, but when aren't you as a heavy?

I set up my mouse for everything as medic although Q is still last weapon swap. But thumb wheel up = syringe gun, thumb wheel down = melee and regular wheel click = medigun. I assume something like that could work for you as a Pyro, then you never have to move your hands at all

I used number keys up until about a week ago, when I switched to MWheelUp/MWheelDown for primary/secondary and F for melee (because it's what I use for knife/punch in all other shooters). It's much quicker, more accurate (no more accidentally pulling out a shotty), and, most importantly, doesn't make me give up movement control to do it.

I used to never play Demoman cas I could never use the grenade launcher properly but after some practice with it on tr_walkway I got the hang of it. Now it's my favorite class, the amount of havoc you can wreak with GL and SL is just amazing.

I love sniper for the skill ceiling. Killing everything from anywhere instantly is awesome. But if im not doing at least 90% of my best I just play medic. Because its really easy to not help if you are missing shots.

I love playing the Demoman. Flying through the Air is awesome, and i'm too dumb to do rocketjumps. So i just stickyjump. And love it. I Sometimes think he's a little bit overpowered on KOTH and Payload maps.

And I also love playing Scout. No long story. Fastest class. Gameplay with Scout is huge fun.

Or I pretend I'm a bomber B-52 with a Critacola and Shortstop, going on strafing runs over enemies.

No other class gives me that excitement except the Spy. Crouching and seeing a tracer trail whip over your head, then get to punishing that sniper for missing with your bat. Double jumping to avoid a soldier, meatshotting, then wheeling away and watching as that dumb motherfucker blows himself up by shooting his feet.

Harassing a heavy, coming from the left, the right, landing on his head and meatshotting, circling around, jumping away, and waiting for that crucial moment when he stops shooting back and runs to get a health pack.

Because I sense his fear. He came up against me, thinking nothing but a bug to swat, can't hurt me. Then he noticed his health, and then he realized he was way in over his head. He runs for health, he calls for doctor, he shoots wildly, and then I jump over his head, take an alternate route to the place hes planning to go. He sees his healthpack, he thinks, its all over, I'll get the scout this time. And then I whip around the corner, I even give him a chance to wind up, then I meatshot him in his fat belly.

I main Soldier, because rocketjumps are accurate (If yah know what ya doin), the fact that his projectiles fire in a straight line(easy to aim), and his healthpool (No, I dun like heavy. Got 760 hours and 22 were spent as heavy).

I mostly play the Soldier, because how you can dish out so much damage if you have good aim. Rocketjumps are useful too, but I really want to get better with Demoman. I feel he has a higher skillcap than Soldier, even if I'm not the best Soldier in the world, I kinda feel I'm as good as I am gonna be with him unless I go pro or spend way too much time playing.

I bounce around, My top 4 all have the same amount of time on them. Pyro/Demo/sold/engie. I will play any class thats needed in a server im on. I dont play much Scout/Sniper/Spy since there usually are too many of them to be useful.

I was a hardcore demo/engie player in TFC so I tend to stick with what I was most comfortable with. Pyro I just laugh maniacally when i light people on fire and tend to rush into battle ahead of any medic + <any> combo to back rushers off and let the healer/fighters push behind me.

My favorite is spy. It's just the thrill of trying to get behind people and a chance at getting huge kill streaks. Mainly using the dead ringer and the Kunai but the big earner also seems pretty good. Next to that I've started to like Pyro because of the airblast and engy because he can be a huge help for any team trying to advance.

Well I have been trying to branch out. I do soldier when I get pissed that I can't do anything with other classes. So soldier is my best class, but the one I try to avoid playing. I like to play Heavy but since there are about 40 snipers in every match I get screwed a lot there.

Really though, I try to be whatever class is most beneficial to the situation, minus spy because I suck at spy and I like to shoot more than sneak.

When I first played the Game, I was told that Spy was the hardest Class to be good at. I had stayed up that entire night (like I always do when I visit my Sister) and played Spy. To this day Spy is my best Class.

As for why: i've always loved being able to be invisible and being able to take out key targets and disappearing before being caught. I also love headshotting people which I can do with the Ambassador.

For some extra fun, I change my name to "Michael Weston" and play spy. :D

My favorite class is soldier because I love blowing people up and rocket jumping around. Haven't come across anything more satisfying in TF2 than landing an accurate airshot rocket, or coming across multiple people stacked on the control point and blowing them all up at the same time.

I'll echo that sentiment. Soldiers can be a whirlwind of death. Demoman might have more area destructive power, and also not require direct line of sight, but soldiers are just pure death in line of sight at both short and medium range. So incredibly satisfying to pop someone into the air with a rocket and pick them off with the shotty before they even reach the apex. Nope, nothing you could have done, buddy. Also, rocket jumping into combat makes you feel like Rambo.

I play pyro. I like it better than any other class because it has the ability to knock opponents away from it, has the best projectile defense, runs at average speed, has the ability to quickly damage multiple enemies, has a fast weapon switch making it more versatile, and I like to set things on fire.

When I play other classes I always feel like I'm either not doing enough damage, or I feel rather defenseless when I come in contact with a soldier or demoman. I think my second favorite class would be scout, simply because I have the mobility to avoid most of the inbound damage I'd otherwise receive, but generally as most other classes I'm forced to deal enough damage to kill the opposing player before they kill me, without much personal defense.

I genuinely enjoy playing engineer. Between dispenser wall and sentry rush, engineer was just vastly different from the gun and run classes.

Things changed right after the engineer update hit. There was an exploit that allowed engineers to construct multiple buildings. Given that it was the first time engineer got new weapons, everyone played engineer. Everywhere you go, it's a sea of dead buildings and surviving sentries. To rectify this I became a spy. With a Dead Ringer in one hand and a knife in the other. I stabbed and sapped many days until the engineer fever and exploits both died down.

By then, I noticed that most spies were simply not doing their jobs. Too many engineers were left undisturbed. Too many enemies were traversing through teleports, healing from dispensers. Too many of my teammates were turned to beehives by sentries. As someone who played engineer extensively, only I had the expert knowledge to anticipate engineer positions and behaviors to take them down. Take them down I did. Along the way, I because better and better at it to the point that most other spies simply seem inadequate.

At first, I only switched to spy to break stalemate like many other people. Eventually, people took notice and asked me to stay on as a spy to kill dangerous snipers, remove engineer nests, stop ubers, and just be annoying to the other team. Now spy has risen from my least played class to my 2nd most played class purely through wanting to win.

When there are tasks even my spy can't handle, I break out my 1000 sniper rifles and inch forward with my fast heavy. As most people can surely agree, the minigun is just 20 inaccurate sniper rifles doing body shots. Not many things can survive the onslaught of A THOUSAND BODYSHOTS. The raw power of a Condensed Army of Blind Snipers is intoxicating indeed, so much so that over 1/3 of all my kills came from my Bundle of Dozen No Scope.

Engineer, because most teams either have no engineers or the ones playing engineer don't know what they're doing. I enjoy helping new engineers out and seeing how quickly a game can be dominated by a team of good engineers working together.

Plus it's a completely different style of play than what I'm to. I love setting up a sentry in a great support location and hearing "DINGDINGDINGDINGDINGDING" as I listen to the other team screaming "WHERE THE FUCK IS THIS SENTRY?!?! SOMEBODY GET IT NAOOOO"

I was in a server last night dominating the hell out of a team and they hadn't a clue where my sentry was because I kept moving it. Eventually we won and the top player on the other team was like "wha... who...wow... very nice sentry placement". That's why I love being engineer!

I try to main spy, but unfortunately there's almost always other people who play spy and are no good at it. This means I then have to go to another class because spy is impossible to play if there's more than 2 spies.

Other than that I'll usually just pick a class that the team needs or I just mess around as a combat enge or demoknight. They both kind of amuse me.

I do not have a main class. I hop around a bunch. In fact, the only classes I've never tried to make my main are Heavy, Medic and Engineer. I'm getting in to heavy, but I still feel bad about never choosing medic.

Although, I have the most hours as spy, clocking in at about 60 (I had an extra 20, but I wiped my stats a while ago.) I have about 600 hours played total, though steam says I have 1000. (400 just sitting in tr_walkway to get weekly drops or because I alt tabbed and forgot it was open.)

For now I'm mainly playing Soldier, because I'm new and he's relatively simple, but effective. Even if I wasn't new, I'd probably still favor him. He's easy to aim quickly with because you don't need a direct hit, he has 200 health but is still relatively fast, and... rocketjumps. Need I say more than rocketjumps?

Sniper, because it honestly never gets boring for me. I have lots of room for improvement, and I guess that's what makes me come back to it. Plus, headshots are just so neat and satisfying. edit: and with the new Machina, the slight chance of multiple headshots just gives me chills.

Recently though, I'm stuck between going Sniper with no medics on the team or going Medic and being kredit to team (wtf, kredit isn't being recognized as a misspelling). Of course, I go medic, but it makes my inner Sniper feel sad and neglected. :c

I don't really have a main, and I love the Bow... but I've been using the Machina and I was just trying to shoot a mini sentry when a scout and a spy ran in front of the shot. 2 heatshots 1 sentry. What a weapon.

I'm.. not entirely sure. For the longest time, I considered medic my main. It's a wonderful class that can literally multiply a team's power if played well, and it's fairly fun.

Since I've started playing again, though, pyro has been clocking more hours than medic. I love it because it's not all that powerful (unlike say demo or heavy in pubs) but has quite a high skill ceiling, so it gives me an easy focus for further improvement. And it's quite fun as well.

Soldier. I love the best mobility (save maybe the demo)/at a cost balance. Plus, there is NO better feeling than juggling some hopeless class in the air with rockets until they die...or you just let them fall and they die...It makes me smile every time.

I generally main Pyro because in my other TF2 life I play Spy a lot, so I feel like that gives me some insight into where spies typically like to hide while cloaking, and because I often find myself on teams that have shitty defense. Someone's gotta do it.

Currently, Spy. Mostly because I recently traded for the Familiar Fez, so now I have the whole Saharan Spy set-up. It. Is. Amazing.

I also go Engineer when we need teleporters or a good Sentry defense. Even though it's a little tedious and boring, it can be very fun in the end. Plus, you can get a billion points through your teleporter and dispenser.

Yes, and this is why I highly encourage anyone who wants to excel at sniper to do one simple thing. Never scope in unless:
a) You see someone
b) You know someone is coming around a corner
c) It's a overhealed Heavy/Soldier/Demoman

Tunnel vision is not your friend. It is better to consistently hit 150 quickscopes than spend all that time charging just to get one person. Meanwhile, you have a much better grasp of what is going on around you, and it will be much harder for your enemies to flank you. Don't stand there scoped in if there is no one there.

It changes all the time. I tend to binge on one class, get bored, binge on another class, rinse and repeat. My most successful class was spy and my most played class is soldier but my favorite classes to play are Demoman, Pyro, Scout, Medic, and Spy.

Medic, because we usually have none and need one, I'm not half bad at it, and a lot of my friends main heavy so we can team up and dominate together.

Oh, and I'm terrible at most other classes. I still can't rocket or sticky jump with any regularity, I'm no good at axtinguishing people, and I'm a terrible scout, sniper, spy, and heavy. That leaves engineer, which I only play when we need it.

I still play pyro, soldier, and demoman, but I'm more useful to the team as a medic.

My icon is that of the Soldier, because it's the class I started off as when I picked up the game. As a general offensive class I find the Rocket Launcher easier to use than the Grenade Launcher despite knowing how powerful the Sticky Launcher can be. But recently, I've been playing Pyro more because there are certain places I play where we'll only have one. I do the utility work of protecting Engineer nests, harassing the enemy, reflecting spam, etc.

The rest of my team is the wanted mish-mash and three Snipers/Spies who are actually carrying us.

Pyro or sniper. I play sniper when I'm feeling up to the task, and can prove to be a benefit to my team. Taking out medics, heavies, everyone from afar, or even rather close, quickly and efficiently. When I can't do that, I might switch to something more support oriented, like the pyro. So I can help my team a bit, while still being able to do some damage by myself. Medic is nice, but it's too mentally crippling to not be able to defend yourself in the wake of teammates that won't help you. Helplessness sucks. So... Those two classes are ones I can go to to either feel competent in doing lots of damage precisely, or being able to reflect away projectiles to help out my team, while still being able to puff and shotgun/sting.

sniper because... the bullet goes where i click. at any distance. instantly. i dont have to worry about spread, or being too far, or anything. the bullet goes where i want it to. and if i miss, then i know its my fault and nobody elses.

I used to main Spy and Scout, but I've switched over to Pyro and Spy ever since I learned to puff n' sting. I Soldier fairly often too. And I've been Engineering more as of late as well (Wrangler kicks so much ass), even though I can't get the hang of those damn mini-sentries.

I actually find it really hard to get stuck into a class. I've gone from sniper, to demo, to sniper, to scout, to pyro, to scout, to soldier, etc.
At the moment I seem to be stuck at medic, sniper, soldier only unless my team has already stacked them, though.
Medic- I'm one of those medics that only ubers to save himself, or on people I trust who i know will get fast kills. 'Selfish?', smart.
Sniper- I'm a former codfag and battlefield player, and I just love the ability to down anyone in a shot or two.
soldier- all round favourite, high health, great burst damage, with slightly slower movement.

I main spy due to my hatred of sentry guns, snipers, ubered heavies and people spamming choke points. I thought to myself "what can I do to prevent these things from happening?"

the answer came to me in a dream. Dress up like them, run behind them, and stab them until they stopped killing my friends. Thus I became the Spy. I'm the reason your team has no teleporters up, the reason your medics don't have an uber charged, the reason your sentry isn't shooting, ect ect.

TL:DR. I play spy because it seemed the easiest way to negatively effect the enemy team with the least amount of exposure.

My mains are medic and engineer. I play medic just because I like to support the team. Also, I grew up playing games with smgs where rockets and explosive weapons were frowned upon so I'm absolutely awful with most of the weapons in this game.

I play engineer too just because I like to be able to sit back and build stuff and check for spies. I do this when I'm feeling lazy/tired, if I'm eating while playing, or if I'm just too stoned/drunk to play effectively.

I don't main. I play. I almost never touch Engie or Spy though. Not fast enough for me. Spy's learning curve is something I'll tolerate to the point of becoming better sooner or later, but...eh. We need a medic, or a heavy, or a demo, or a pyro..or..etc.

Seriously. I had the craving to play heavy one day and I joined TACWAR's server and was complimented by my medic for being a competent heavy. This is significant because I almost never play heavy. I think it's because I was dodging missiles and not advancing too far beyond the cart when defending...just letting them come to me and mowing them down while the medic was being his bad-ass self.

Engie. I find it so satisfying to use an auto-aiming, auto-shooting robot that does the job for you :D. Putting teleporters are also very beneficial to the team. Lastly, I like denying enemies of an area; sort of like "I won't let you go near that area, not over my dead body"

Scout at first. I love filling in the gaps where the enemy isn't, then picking them off and confusing the hell out of them. My first day as a scout, I killed a heavy-medic combo. Snuck up on the medic and two shotted him, then saw the heavy turning and confused him with jumps and circle strafing. Walked away with the same amount of health as I came in.

I don't really have a main. Usually my class depends on what I feel like doing. When I first started playing I loved playing as pyro, cause it was pretty easy, but then my friend that introduced me to it said that was a noob class, so I started playing spy, and I loved it but I got bored so I started playing sniper, but I kept getting backstabbed so fuck that. So I went to Heavy, and I owned. Til I got killed by the same scout 100 times. So I played as scout, and I kept gettin killed by sentries, so I went engie, then I kept getting dominated by demos, so I went demo, then I got bored, so I went soldier, and after that I just wanted to try medic. So pretty much, it all depends on who's dominating me.

Soldier, had the game years never had a good pc, till now.
Just found out I'm a dab hand at blowing up people into the air and then switching to shotty and finishing them. Forgot what the techniques called

I have played TF2 for around a month now, got it for free but I did spend some cash at the store. I saw a video of Don Newman just absolutely dominating as a pyro and from then on, I knew that i wanted to do that. Jeez, that sounds lame, haha.

But as I continue practicing, I'm getting better at recognizing when i just need to run away after igniting, timing my air blasts, and learning good points on the map (choke points, blind spots, health packs).

EDIT: On a different note, it probably has a good deal to do with the fact that Pyro was the first class I saw professionally played. Oh Well!