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This map is pretty great visually, I like that you took assets from Inferno, Dust2 and Canals to make a unique theme that doesnt resemble any of those maps. It also avoids that problem with maps set in Italy where they are almost identical to how inferno looks, the use of pink on the walls instead of red, along with many great custom stone work textures really brings home the unique theme feel.

The 3d skyobx is also very nice and looks very similar to those typical images of beech side Mediterranean cities that are so ingrained into western culture.

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When you live like me in a landlocked region (Transilvania) and 5-6 months a year the weather is quite chilly and wet and everything is gray and bleak, you start dreaming at sunny days, white sandy beaches and turquoise clear water. That is why i like to choose (with a few exceptions) this kind of themes for my maps. It's a way to escape reality.

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I don't wish to open another thread, so i want to make an announcement: The final version of de_aurelia is here. Well, officially is final but we all know that some feedback will follow and then some updates.

MapCore on Discord

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More WIP images. A beach area and another vehicle. The beach is the CT spawn, and the new vehicle area is the T spawn. Much of the detail from these parts will be coming from the 3dsky, which is still under construction.