Fair Play

Seeds or plays on table; may not be nullified. No player may solve an opponent's unique mission unless its point box shows at least 40 points OR both players have a copy of it in play.

Rule hint for this card

This card has an erratum:

Both players must have a copy of the same mission in play to solve that mission.

Game text before errata: "Seeds or plays on table; may not be nullified. No player may solve an opponent's unique mission unless its point box shows at least 40 points OR both players tried to seed a copy of it."

Activating this hidden agenda event is a valid response to solving a mission, a subaction of the mission attempt. After the last seed card has been resolved, check conditions (having a matching affiliation personnel and the mission requirements present) for solving the mission, after which your opponent may respond by activating Fair Play, which prevents solving the mission. It is not a valid response to the initiation of a mission attempt, because it does not specifically modify a mission attempt. See actions - step 2: responses.

You may not solve your opponent’s unique mission without a point box (e.g., Q’s Planet). Espionage cards or other cards that allow you to attempt missions of other affiliations will not allow you to solve an opponent’s unique mission if this event is in play.