There's so much good art out there being produced for this competition. Good luck to all and I hope the winner is CGTalk!!!

On with the show:

Below are some concepts I'm working on. I'm still developing my idea however I feel the final image is where I'll end up. I started out thinking of creating a invoker class (harvest magic) however this shifted to more of a warlord class as i became attached to the thorn arm idea with protruding organic thorn sword, laced with a magical corrosive substance capable of slicing though metal like a butches knife though skin.

Though he doesn't have high level armour, so I'm thinking he still could be a invoker. As he harvests vegetation magic from the earth though the artifact in his right arm. This inturn manipulated his immediate surroundings (his body) to grow the corrupted arm. The harvested magic is used to secrete the corrosive material from the artifact and corrupted artifact in order to cut though the metal scourge.

working on the face.... trying to get proportions and anatomy down pat.

http://www.paleface3d.com/DW3/wipFace.jpg

Pale-Face

03-04-2008, 12:22 PM

update to the face:

http://paleface3d.com/DW3/reworkFace2.jpg

Pale-Face

03-04-2008, 02:48 PM

continued reworking the face... this could be almost there. fine details yet to be added. In terms of base structure im pretty happy with this.

some of the body is shown. Still rough 1st pass. will start to refine the body more tomorrow.

http://www.paleface3d.com/DW3/update_v03.jpg

kadeschui

03-04-2008, 02:54 PM

I really like the detail around the mouth area - maybe exaggerate some of his lower teeth a bit, make them more jagged or increase the size of his canines. More of a personal preference than anything though, this is looking great so far!

Pale-Face

03-05-2008, 04:26 PM

thx kade for your input. I agree with you. Ill spend some more time refining the teeth in the next couple of days.

heres an update of the body.... is it just me or is the head a little big? There something proportionally not right i feel....

http://www.paleface3d.com/DW3/update_v04.jpg

TheSmileFactoryXx

03-08-2008, 06:08 AM

This is looking awesome! keep up the great work, cant wait to see more updates!

Pale-Face

03-11-2008, 04:12 PM

cheers :P.....

Pale-Face

03-12-2008, 01:01 PM

update:......
http://www.paleface3d.com/DW3/update_v05.jpg

Pale-Face

03-12-2008, 01:01 PM

another update:

http://www.paleface3d.com/DW3/update_v06.jpg

Pale-Face

03-12-2008, 01:02 PM

another update... working on some of the corruption details now...

http://www.paleface3d.com/DW3/update_v07.jpg

Pale-Face

03-14-2008, 07:49 AM

updates galore ... could be a little to thorny .. poly limit may not allow for so many thorns.

http://www.paleface3d.com/DW3/update_v08.jpg

http://www.paleface3d.com/DW3/update_v09.jpg

Eonwe

03-15-2008, 06:23 PM

Wow, that tendril round his arm looks really cool.
Nice charakter!

Theres only one thing to criticize:
I like his proportions in the third concept sketch much better than in the model,
he simply looks more dangerous there...;p
So it would be good, I think, to change the shape of his body stronger, as a cosequence
of the the artifacts maipulation.

Anyway, vegetation rules. :p

Pale-Face

03-16-2008, 05:21 AM

thanks eonwe for your critiques.. i totally agree with you on the proportion thing. I've been thinking about it since day one really. But i got to engrossed in reading anatomy books that i kind of lost sight of the overall proportions i wanted in my model. He ended up looking like a generic human male.....