Cellular Automata Dynamics - Rafael Espericueta
Explorations of 0-, 1-, and 2-dimensional cellular automata; and applications of cellular automata to ecosystem modeling. A slide show of the table of contents of the book is available here, as well as the full text of the book, in pdf format.
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The Game of Life: (Serendip: Complex Systems) - Bryn Mawr College
Order without a planner: play a Java game about a world consisting of locations that may or may not be occupied by life. At each step, life persists in any location where it is also present in two or three of the eight neighboring locations, and otherwise disappears (from loneliness or overcrowding). Life is born in any empty location for which there is life in three of the eight neighboring locations. What would life look like in such a world? Would it die out? Persist as a disordered, ever-changing blob? Create stable, discrete entities? Generate particular forms in the absence of a planner, an architect, a blueprint? Does it matter what the starting conditions are? With thanks to John Conway.
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Alan Hensel's homepage - Alan Hensel
Instantaneously convert from decimals to fractions, as you type, with this JavaScript calculator. Hensel, a software developer, also offers a Java version of Conway's Game of Life, as well as interactive Twixt Quarterboard puzzles (Ajax) and a Twixt commentator
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Atlantis Puzzles & Games - Karl Scherer
Puzzles and games for sale; puzzle books (A Puzzling Journey To The Reptiles And Related Animals; NUTTS And Other Crackers; New Mosaics - A Book On Tilings); Fractal computer art; brain teasers (A-Maze; Globetrotter). Also ALIVE, a WINDOWS version of
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BIT-101 Lab - Keith Peters
Launch BIT-101 Lab to browse Peters' repository of experimental Flash files, many interactive, dating back to 2001. He also provides tutorials on using Flash to simulate gravity, easing, elasticity, perspective, 3D rotation, and "the various little creatures
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CelLab - Rudy Rucker and John Walker
Programs to explore cellular automata, for Windows or MS-DOS, which allow you to view preset patterns, or create your own rules using Java, C, Basic, or Pascal. Download a copy or subscribe to a mailing list. The substantial User's Manual includes bibliographies
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Great Math Programs - Xah Lee
A listing about 40 excellent recreational math programs for Macintosh that do: polyhedra and Rubic cubes, curves and surfaces, fractals and L-systems, tilings and symmetry, game of hex and game of life, chess and five-in-a-row, peg solitare and polyominos,
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John Conway's Game of Life - Stephen Stuart
The Game of Life is played on a field of cells, each of which has eight neighbors (adjacent cells). A cell is either occupied (by an organism) or not. The rules for deriving a generation from the previous one are these: Death - If an occupied cell has
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maths online - University of Vienna, Austria
A modern mathematics learning site on the Web: details of the project, persons and institutions participating, or project proposals (only in German). The Gallery consists of interactive multimedia learning units (Java applets), each of which includes
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matthen - Matthew Henderson
"Things of interest in maths & science" created by a PhD candidate in Statistical Dialogue Systems who majored in mathematics as an undergraduate. Posts date back to March 2011, and routinely feature Henderson's original animated gifs: "Orbits around
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Modern Cellular Automata - George Maydwell
A Java and Javascript-based interactive exhibition of color cellular
automata. The Modern Cellular Automata Java applet and authoring software are available for download. The applet is fast and supports multiple step rules, rule mutation, and multiple
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Philosophy of Science - David Banach
A syllabus and collected resources for a course in the philosophy of science, including excerpts from various books. Topics include ancient Greek science and mathematics: the Golden Section, Pythagoras, infinity and continuity, and Plato and Aristotle,
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Sandpiles in Graphs - Angela R. Kerns
Research into sandpiles in graphs, related to previous research by others in several areas including include sandpiles in grids and chip-firing games; also sandpile rules as algorithms for information dissemination problems. An application of cellular
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Serendip - Bryn Mawr College
An expanding forum and a continually developing set of resources for exploring and supporting intellectual and social change in education, social organization, and for making sense of life, organized into: Brain and Behavior, Complex Systems, Biology,
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Simulating Society - Ivars Peterson (MathTrek)
Computer simulation offers a powerful tool for studying human social behavior, contends Richard J. Gaylord of the University of Illinois at Urbana-Champaign. A theoretical physicist turned computational sociologist, Gaylord has developed models of social
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Stephen Wolfram
The creator of Mathematica and one of the first researchers into cellular automata. Site includes a biographical sketch, photos, and a timeline of Wolfram's life; interviews with him; and the full text of many of his books, articles, talks, and patents.
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