Imagine a Diablo-like game with the mouse clicking part replaced by an horizontal shoot'em'up core gameplay.

That's what is Drifting Lands in essence: first and foremost an action-RPG (Hack'n'Slash or however you may call this). Then and only then a different kind of shoot'em'up, accessible to a wider audience than usual.

Features

randomly generated missions for replayability

100 levels of difficulty to climb with your skill or your ability to optimize your gear and powers

70 active and passive powers with various effects: dash, area of effect attacks, time control, etc.

a complex item generation system with a lot of stat modifiers to optimize, unique items with "game changer" powers