I have no idea where you want to put that first script that triggers the cutscene? Some NPC that must be in party, some creature you create in the area you are in? Baldur,bcs? It must be a script that already runs in the active area,

I want to execute this command with a hotkey, not by texting it in console. Is it possible?

In this case the method with two scripts, I posted would be applicable. While the cutscene script is a *free* script, just called by the other one's action block, the first one needs some *anchor* in the game. It must be running in the active area to react to your hotkey triggering. There's many ways of doing this and depends on your circumstances.

Location:The town where the dead haven't keeled over, yet. In Finland.

Posted 23 February 2018 - 02:54 AM

I want to execute this command with a hotkey, not by texting it in console. Is it possible?

Well, considering the console has memory of 10 last lines, using a script and hotkey script is rather much the same action. Once you have typed the code one time...

Tilde key, the upwards pointing arrow key and Enter.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

Then I did save/export this as .bcs file, manually converted it to .bs file and added it to player scripts as custom script? Had no idea what I'm doing, but this custom script was accessible ingame, so I choose it for my main character and then, by coincidence, I had "turn AI on-off function" on my "K" button, so it turned out that I have to reload this party AI functionality and my "resting script" works.