Battlefield Press have launched a new campaign to fund a new Savage Worlds edition of their Gaslight Victorian Fantasy setting. The setting has previously been available in OGL and Savage Worlds in early editions.

ENnie Award winning publisher, Battlefield Press presents its premiere Victorian setting in a new edition for the Savage Worlds game engine. Complete with a new cover by the talented Robert Hack

Imagine a Victorian world, but not as history tells us it was, but as the literature implies that it was. Believe that the literature from the period were more than just stories, but instead first hand accounts of the events that happened in the world. Imagine a world populated by the lost boys of JM Barrie, the Beast Men of Dr. Moreau even tales of an immortal vampire named Dracula. Included in these are organizations bent of determining what is best for humanity, and they have launched a secret war against others so that only one will prevail.

What is inside this book?
· We have added three new races - the Bat Beastmen, Pixies and Ghosts.
· A detailed description of secret societies that inhabit Gaslight earth. Including a couple never before seen.
· A new section containing quick play archetypes
· A timeline of events that show the history of Gaslight earth (1860 to 1901)
· New Edges, Hindrances, and Powers in addition to those presented in earlier editions.
· Rules on Victorian equipment Reliquary with some powerful artifacts that are highly sought after by heroes and villains alike.
· A 7 x 10 book, approximately 220 pages.

We present the following races for Gaslight -Beast Men: Beast men were rescued from their creator Dr. Moreau, from an island in the South Pacific. There are several different types of beast men, but the more active are Bat, Bear, Cat and Dog. Each of these are detailed in the character section of Gaslight.

Ghosts: Ghosts are the spirits of humans that have unfinished business, decided not to cross over, or been trapped on this side by magic.

Humans: We are all familiar with humans, they are the same as in every other game. There are not a lot of alternations for humanity.

Pixies: Agents of the Farie King Oberon, Pixies were sent to the prime plane from the Isle of Avalon to keep an eye on things for the Farie King, who currently has his hands full trying to stave off a possible civil war.

Ratlings: Ratlings are a race that have mostly lived underground. They are the sworn enemies of the Wildling. They love shiny objects and believe anything not tied down is fair game.

Wildings: Wildlings are mischievous fey who appear as children between the ages of 9 and 15. They are dedicated to adventure and the elimination of ratlings,

Werewolves: Werewolves are shapeshifters that possess the genetic ability to turn into a wolf / man hybrid. They have a limited immunity to silver, but are affected by the moon. Since they are genetic they can not transfer their affliction to anyone else by bite or scratch.

Vampires: Vampires are creatures that run around and are capable of living off the blood of other creatures. They resemble humans, but are stronger and heartier. They are also capable of surviving outside during the daylight hours

Recently I picked up the print on demand version of The Primal Order by Wizards of the Coast founder Peter Adkison. I have the original edition of the book, I managed to grab a copy of it back in the day, and I have the other published books for the unfortunately uncompleted game line. The idea behind The Primal Order was to build what they called a "capsystem" that would work as an overlay to other game systems, expanding them into new directions. The Primal Order line dealt with gods and clerics, an important part of many fantasy role-playing games.

One of the first rules they teach you in those pesky freshman-year composition courses is "know your audience." Before you sit down to write a text, consider who's going to be reading it and plan accordingly. When it comes to tabletop role-playing games, I've always considered the game master to be the primary audience of published adventures. Game masters are far more likely than players to read the text of an adventure, so why wouldn't a designer write with the game master in mind?

A lot has been made recently about specific games for gaming with your children. A lot of products in the last five years have focused on this with a wide variety options and feels from Hero Kids, Little Heroes and the upcoming Last Unicorn RPG from Playground Adventures. With that I thought I'd provide a review of a game I used for a long time to get kids into gaming – Steve Jackson Games's Toon.

Welcome back folks, it’s time for the PAIZO NEWS ROUNDUP, your one-stop spot for all the new and interesting material coming from your favorite ever-giving golem. In this go-round, we’ll pick up some new toys that got left out of the earlier look at Ultimate Wilderness, and also introduce a brand new Player Companion. Let’s get started!