Put up full stat blocks for the Trandoshan Hunt Master in this thread. Submissions will end on Nov 25, then we will vote.

Who can submit the stat block? Anyone or just the V-set designers?

Anyone. This is the community Vset piece. Voting will begin after all submissions are accepted. Then there will be time for modifications to the selected stat block. (So even if you 'win', don't get too attached to your proposal.)

SA:Bounty Hunter +2 (+2 Attack against Unique enemies)Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)Rend +10 (If both of his attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)Clan (Allied Trandoshans gain Bounty Hunter +2)

SA:Trandoshan Reserves (If you roll exactly 16 for initiative, you can add up to 20 points of Trandoshan characters to your squad immediately before your first activation of the round)Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)Rend +10 (If both of his attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)Hunter's Boon (Whenever this character defeats an enemy of equal or greater point cost, he may add +1 Attack and +1 Defense to his stats. (This bonus stacks.))Clan (Allied Trandoshans gain Hunter's Boon

CE:Non-Unique Bounty Hunter followers within 6 gain Ambush.

The Trandoshan culture revolves around the hunt with their deity, The Scorekeeper, passing judgement on the worthy.

Jaggernath Points (Whenever this character defeats an enemy of equal or greater point cost, he may add +1 Attack and +1 Defense to his stats. (This bonus stacks.))Clan (Allied Trandoshans gain Jaggernath Points)

Two thumbs up on this idea. Might just need to rename it so in future designs is can be used on characters that are not Trandoshans.

Jaggernath Points (Whenever this character defeats an enemy of equal or greater point cost, he may add +1 Attack and +1 Defense to his stats. (This bonus stacks.))Clan (Allied Trandoshans gain Jaggernath Points)

Two thumbs up on this idea. Might just need to rename it so in future designs is can be used on characters that are not Trandoshans.

Although the name is Trandoshan, there is no limit for it to be strictly Trandoshan. It could easily be called "Hunter's Boon" or "Scorekeeper's Blessing," my original idea for it until I found the real name for it.

Special Abilities:Bounty Hunter +2 (+2 Attack against Unique enemies)Clan (Allied Trandoshans gain Bounty Hunter +2)Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)Rend +10 (If both of his attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)

SA:AmbushBounty Hunter +2Regeneration 10Clan (Trandoshan Allies gain Bounty Hunter +2)Trandoshan Support 20 (Once per skirmish, if this character has fewer than half its hit points remaining when you roll initiative, you can add up to 20 points of non-Unique Trandoshan characters to your squad immediately before your first activation of the round.)

Jaggernath Points (Whenever this character defeats an enemy of equal or greater point cost, he may add +1 Attack and +1 Defense to his stats. (This bonus stacks.))Clan (Allied Trandoshans gain Jaggernath Points)

Two thumbs up on this idea. Might just need to rename it so in future designs is can be used on characters that are not Trandoshans.

Because of the whole expansion of the subfaction, this is perfect!Hope this or similar makes it. Not sure on it being reworded, keeping the subfaction idea going is where it is for me at the mo.

Who is online

Users browsing this forum: No registered users and 2 guests

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot post attachments in this forum