Devil May Cry 4 (Collector's Edition) Walkthrough & Strategy Guide

The mission begins in a graveyard with a pair of floating mephistos. Attacking the mephistos with your sword is, for now, useless. Stand back, lock on, and unload with your pistol while avoiding the mephisto attacks. They'll soon drop their black garb and become vulnerable to sword attacks. Move in and combo 'em for a quick kill.

There's a fountain in the center of the graveyard with a secret. Jump on top of it and attack the tip of the statue to destroy it and reveal a mess of red and green orbs. The graveyard holds another secret in the form of a secret mission. Go to the south end of the graveyard and look for a passage that runs under the stars. You'll find the secret mission there.

Nonviolent Resistance Secret Mission 03

You'll have a tough time completing this mission the first time you reach this stage, but go back with Nero once you've earned the Hold technique. Grab and Hold one of the scarecrows over your head, then retreat to a corner and wait for the frost to follow you. Keep the frost in front of you to absorb its attacks and build your style meter, all the while mashing on the taunt button to build the meter faster. Expect your scarecrow shield to die before reaching the style rank of C, so quickly grab the second scarecrow. A second frost will spawn in the room to replace the first scarecrow that died—keep both of the frosts in front of you and you shouldn't have a problem earning the blue orb fragment.

There are more secrets in this area. To the east are a few short pedestals that, if you stand on them, will give you red orbs. If you look overhead, you can spot one large red orb over the top of a flying buttress. To the north of that, further in the distance, you can spot a gold orb, as well. In order to get these orbs, you need to have purchased the following three moves: 1) Roulette Spin; 2) Air Hike; 3) Streak. Jump on top of the aforementioned fountain and face the center buttress. Jump toward the buttress and execute a Roulette Spin at the peak of your jump. This will give you a little extra air and some forward distance.