I have recently been reminded of how little the City of Dreams actually *knows* about Purple Lace. We have a small space to design ourselves, but the rest is, and should be, its own role-play.

So, I thought I'd open a post. What would you want the Citizens of this City to know about your persona? What that scar is about? Why does she only eat "cakes made of cheese" (aka cheesecake)?

And, in the therapeutic style, I'll start.

I drive Purple Lace and I am an ad... oh wait, wrong therapy.

Lacie doesn't physically have a beating heart. Her insides are dead, totally. She drinks, but only Whiskey, and it takes a LOT to get her loopie (stop giving me half-filled bottles, Vampyro).

Lacie is a Vampyre (had to change the name long ago by Lyra), and she derives sustenance from the energy in the City. People, Mares, the City itself, throw off enough energy to keep her coherent. To thrive... oh wait, gotta talk to her now, sorry.

Ok, your turn. What would you like the rest of us to know about your persona? That scar... those claws... some mannerism? Spill it without ruining it for all of us. Clues work too!

I've said it a million times: Hael's an introvert with unfortunate resting bitch face, but really a marshmallow on the inside.

While it's not in my description of her, she's made comments about her thick eyebrows every once in a blue moon and worries they make her look masculine (Think, Cara Delevigne). I have no real reason for her hair being so stupidly long. It just is, but I encourage people to talk about it or whatever. It's some really long fabulous hair. Her hair color was originally described as "rose-gold", and I was torn between using sand or plum for her hair color IG. Sand because her hair is really light, or plum to get the idea across that her hair has a pink tint to it. Eventually I went plum. Her red eyes, hair color, and fair, freckled skin have to do with the process of how her kind is "born". The shattered section of her halo was from an event of breached trust and has left more damage that's not completely visible. You just have to pay attention to some of her more subtle behaviors to figure it out! She also shares some similarities to birds, including hollow bones that she's mentioned to a few times. It's no secret she's a seraphim and it's been interesting to hear different takes on angels/celestials/gods from other dreamer's shards.

I really enjoy my character sometimes and put a lot of time and effort into her. There's a lot of other trivia about her, but those have to be learned IG! But hopefully some of the little teasers here will provide some interesting conversation starters should you come across Hael in the City. Or if she comes across you... And doesn't run off in a panic. Lol

Not too many know about who or what elmer does/is in his waking life, i rarely go into it unless people ask. But he will tell you he is in "law enforcement" and may or may not go into detail depending on who is asking and why, but ultimately it is why he has chosen in his dreams to become completely pacifistic, to escape the violence he experiences while awake.

elmer also suffers from narcolepsy and will suddenly fall into a deep slumber - it is how i have him "trance" when i go afk and usually when he comes around he shouts something ridiculous from the dream he was having within his dream.

Gor is an actual wolf on his shard, but inspired by things Arnaya told him, and things Xyn Rhade has shown him, decided to transform in the dream into a human just to try something new. On his shard, of which the landmass is mostly desert though there is a coast, Gor finds work however he can, even though he's done things he's not especially proud of. Working on ships, construction, muscle for hire, catcher, hunter. He tries to do more right in the dream though, as there to him, survival isn't the sole reason to exist. His shardic cynicism is always there though, but in the dream, more muted. He generally likes dreamers more often than not, but if folks purposely try hard enough, they can get on his bad side, though he is fairly quick to forgive.

Golah is from a land where technology and magic collide. Each being is born with a magic talent, Golah's is the ability to travel to distant worlds, and planes of existence. In his late years, Golah created a device that can transfer dreams into other beings in his land, to teach them the dreaming. It's his intent to show his people another way to live, by taking what they learn in the dream and applying it in our shard. Golah has not had an easy life, both in the dream and his shard, over the years of love, and loss, he has changed and began to focus more on Energy, and Creation.

That is when a few years back he created the Planer Creationists. In his travels, Golah has learned that War and Peace are Yin and Yang, and while he understands the parts each play, he has dedicated himself to Peace in order to facilitate growth. Golah leads his dream, and his people with ideas and beliefs similar to that of the Alliance, and while Peace is his goal, he is not a Pacifist, he is simply Non-Violent to Dreamers.

In his Land Golah teachs Magic and mystical flow, the ability to combine magic, talents, and arts, into new and interesting combination transmutations, with which new powers and new arts are created, and with his new ability to teach others in his shard how to reach the dreaming, he intends to do the same in Underlight to combine raw energy and talent, and combine them into new arts and powers, he does this through Planer Mechanics, and alternative teaching, to show that Creation in of itself is not limited to the power or arts a dreamer has, but in their faith and commitment to explore all walks of energy itself.

Ever hopeful, pleasant and understanding - focusing on purpose, patience, perseverance and order within the dream. She's also very patient, observant and a bit reserved (unless you whisper something silly to her).

Starling lives a simple life on her shard - if you interact with her, you may hear her talk about her family's farm - her horses, chickens, cows and goats - or the mountains and rivers that surround her family's land. She loves her shard life and she doesn't dream to escape it.

She dreams because she loves the idea of interacting with others from far away lands. Their personalities, ideas and stories intrigue her since they are so different from her own.

She has an open mind with everyone she encounters, as she believes that everyone has the opportunity to do good and to grow in positive, virtuous ways. She thinks that interactions (be they with a dreamer, mare or anything else within the city) are a large determining factor in what can drive a dreamer to choose to do good vs bad.

She knows she can't control every outcome of every interaction for every dreamer, so in order to do as much good as she can, she focuses on what she can control - which is to ensure a positive experience with everyone SHE interacts with. And, if she is successful, then she feels content knowing that she provided at least one positive interaction for that individual, that dream.

Starling is not a fan of unpleasant things and will inform you that, if her dreams begin to worry or scare her beyond which she is comfortable (and turn into nightmares), then she will focus her sleeping mind on someplace else, as she did many years ago during the FreeSoul vs. Illuminate wars. She's not a quitter who will just abandon the ship when times get tough, but she does control her dreaming mind and won't allow too many negative interactions to take her down a harrowing path.

Some people choose to see the ugliness in this world. The disarray. I choose to see the beauty. To believe there is an order to our days, a purpose.

Ray [Rafe] has always had a complex existence bordering edge of Physics, Golah dream class was expression of purest physic relating to how all the universe's construction. How everything is energy shaped. Waking a retired Architect/sciences teacher/philosopher/artist mostly known as an artist/outspoken person AKA "the professor " Most simply known as one of 2 spirits impossible for many to understand how one person is 2 spirits dreaming is one, and the other waking. Her mind is constantly drifting from idea to another idea.
Her mind thinks as dreams have changed, we as the dreamers have not shaped enough of ourselves. We are still what we are but not all happy. Thinking this, new dreamers may do better being multi focus to BEGIN dreams...

what trying to do most since this is OOC, is trying to figure out responses to ideas mostly texted. Looking up in FB

I debated responding to this at all, but I don't play nearly enough (hardly at all), and certainly not enough when people are around for it to matter.

On the surface, Tary is an asshole. Underneath he's still an asshole, but there are reasons for it. But before I get into that I should note that I pretty much try to control Tary to be a loser. And when I say "loser" I don't mean loser as in "dweebazoid nerd," I mean loser as in "one who loses all the time." He loses. He (and I, really) is a terrible fighter. He lost his MT halo years ago, his rulership of GoE, his failed prime theft from DoL, his failed coup of OoSM. He failed trying to summon Iden years ago. He's a huge failure. I try to keep him that way. For one, it's more fun to play a character who just sucks at everything. And two his ego is so big it doesn't matter. Tary's an arrogant SOB. He sees that he's failed but he blames pretty much everyone except for himself. I try to make Tary the butt of jokes at his expense; I try to make him talk authoritatively about things he knows nothing about, etc. It's not that he's dumb: he's really smart, but he's very proud and he always somehow reaches the wrong conclusion.

And he's mean. Cranky might be more like it. It's important to emphasize that the main motivation behind how I play Tary is fear. He's afraid of losing Underlight again, he'll do anything to hold on to it. Well, rather: it's fear and it's pride. He'd also do anything to regain his lost stature. He's not dishonest; he won't hide the fact that he's going to stab you in the back if you just ask him point-blank, but he is sly. He'll hedge his bets. He'll try to collapse a house while warning members of a house that he and others are trying to collapse the house. Part of that is because I think that duplicitousness is more fun, and part of that is because he's afraid of failing on either side. Of course since one side has to fail he'll fail anyway.

On the personal level I honestly find it pretty tiring to play Tary. I don't have any desire to advance him, I don't have any desire to do tasks, my timezone isn't amenable to playing and honestly the biggest issue is I find his personality really grating. It's hard to play a character you dislike and after a few minutes in-game I tend to lose interest because of that. I'd probably find it a bit easier if I could play during peak times but even then it's quite hard to find motivation to put on the mask of someone who I'd have a really difficult time hanging out with.

So there it is. That's my character in a nutshell: a curious blend of Doc Brown from Back to the Future, Salieri from Amadeus, Walter White from Breaking Bad and an aging football jock who's way past his prime.

AJ is a fae (this was before it was decreed that everyone had to be human), hence the wings. I didn't originally have her with wings in the City, just tattoos, but once she had them, there was no going back. She believes her soul and mind are the same thing. Her mental state is also tied to her wings, this is why they are damaged after her Striking, her mind believes she died.

She serves in one of the royal court on her shard, hence all the royal references. She has also ruled both of the fae courts and has brands (that never fit into the description box) on her shoulders representing each one.

Back in the Lyra days, she was mousy, shocking I know, and not sure about her place in the City. She is much more secure now. She is loyal to a fault until given a reason not to. Once her loyalty is lost, it is not easily regained.

I too debated doing this, only two people have explored toregords mind and heart. I try to play as an eager young gatekeeper who is anxious to do something anything to make an impact but I must say there is so much more to my character if you’re around.

Zsa has been a bit of a enigma since being introduced to the game. She came as a scared child, many viewed her language of that as a mature sophisticated adult, they didn't give the character a chance to role play why that was. She was scolded, humiliated, taunted and not allowed to share her journey as how she escaped to the city of dreams. Her story was constantly challenged, diminished. Her only companion, attacked, a small kitten. She had trauma, her mother and father was brutally murdered after her father had to witness Zsa and her mother being stripped of their virtue as a royal family. History will attest to these kinds of ways warlords engaged in pulling royals down during war times. She lost her Nanny to a plague, she lost her parents to assassins, she lost her innocents as the next in line. A tainted queen.. would never be accepted. Unable to overcome this trauma and marry or re-secure her birth rights, she escaped into the City of DREAMS, where she could be whatever she had chosen and feel safe to overcome and grow beyond those experiences. That never happened. It was compounded over and over again by rejections, a notion that a child was unable to be mature enough to have a mindset to dream. When Zsa experienced her trauma, she was 16, how Zsa presented herself in that disassociated state was that of a mere 6 or 7 year old child. This reverting back is quite common in untreated trauma survivors. The inappropriate behavior, the seeking attention even if it came in negative consequences. Anyone who has experienced a child in this state would see the classic behaviors emerge. It was exhausting playing her in the early days.. the language used, the constant threats of dream strike being held over her. Being compared to a rabid dog needing to be put down. Many seen Zsa return as fun character, in the background they wished Zsa would grow. The opportunity never rose till recently. The rest, I care not to discuss, she is still an enigma, still rejected and still not living authentically of her own wills, others are still asserting their beliefs on how she should live her dreams. I view Zsa as a true existentialist. She dreams in the moment, she always expresses herself off the cuff, very few things are planned till recently. There is not a submissive bone in that beings tiny body, as child. As a teen with culture, she is reserved, has manners and shows deep empathy and concern. She is bright, wishes to learn and become part of.

You see a pressed seal of wax is etched displaying in the center an empty Sigil. The etching is shaped in the manner of a coat of arms. The top right sector, a teacup, the top left, a dolly.
Zsa Zsa,tiny princess of the City of Dreams

Dakkoth is actually son of Sidious Tryhnak (not in IRL;just friends). Dakkoth Tryhnak was groomed to be a servant of The Shadow. As was the nature of the Keepers of Eternal Shadow (KoES), the house would succumb to many changes all in the light (no pun intended) of those who claimed to truly know and follow the Shadowed Path. Hence why to those relevant still today, Dakkoth will say “Shadowed Paths” to in departure. One change ended in disagreement between father and son. Dakkoth Tryhnak was disowned by Sidious Tryhnak. As a result, he simply goes by “Dakkoth” now.

Dakkoth’s golden hair and light tanned skin serve as a reminder to him of whom he truly is; a bard upon his shard of Blackenedglade. This is why when Dakkoth sees a reflection of himself, he is often awakened as the appearance brings him back to reality. This is a product of design. Hence why no matter the role play, his skin and hair remain the same (only a few exceptions were ever made to this for all the right reasons). For those that have ever witnessed Dakkoth outside of his garments after a certain point of time in UL history, you will notice his chest and back bear the KoES house crest. It was branded into him upon ascending into rank of Ruler of KoES in the Lyra era as testament to his devotion in servitude of The Shadow.

Lastly, Dakkoth took upon Alchemy as profession during his training in Forge Talisman as it came naturally to him along the path. From Dakkoth’s early age in learning to Inscribe, he was taught to always sign his workings. As such his signature was “~Dakkoth”. However over the years this was refined. It is now simplified as his Mark “~D” which you will find on anything he inscribes or forges.