That made me giggle for some reason.
How do you think other classes deal with that? lol

dont forget mobility, you can stick to your target indefinitely nowadays. Sometimes i swap to warrior and i cant catch up cause he is jumping all over the place. It never happened in s1-s8 or so.

As for "warrior should have low cc" — but you still want to be glued to your target, right?

Other classes have constant defensive abilities they can spam to make up for it (Feint) and it is bad design. Honestly in this game atm if ur class doesn't have a passive DMR, than you are at a pretty big disadvantage.

Or did u think you was just amazing and outplaying everyone when u Leaped away from a bomb and started Ping ponging around the map like a mindless mongloid while taking like 80% less damage than everyone else and healing for 3% of your Hp while Aoe stunning everything in sight ? Your all delusional Go get a job Alrdy

Warrior
- Second Wind - we are reverting the nerf to the heal not working while stunned. We think we have nerfed Arms enough for PvP reasons in 5.2.

If this is true. I am happy about the state of warriors. Def stance + sw nerf was overkill. Im not worried about the rage. We just have to adapt and BS again. (Which i am doing 80% of the time anyways.)

So basicly. SW reverted to 3%. Battle Fatigue no longer affecting it. And it still ticks during stuns. Sound like a buff to me overall. Would prob be worth to pick up the Ms glyph for the loss of DS dmg reduce.

Warriors on the PTR have great damage - with reforge to haste you have more rage than you can handle in battle stance. Two issues only:

a)Too many globals for hamstring (need passive slow application - add overpower to glyph of hindering strikes)
b)We die super fast on battle stance. Defensive stance change reverted and 10% reduction in battle stance (we won't be able to camp def stance all game since we will do almost no dmg, but we will have strong defensive play if needed)

justchecking, on 10 November 2014 - 11:58 PM, said:

Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice :)

Renaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

With bleeds being buffed like that we can dish out some crazy aoe dmg with thunder clap. Equal to other dot classes.my avg dmg according to recount is 10% from deep wounds. With a 100% it will result in 20% total dmg. (Silly maths). Woud this change make avatar even stronger then bloodbath?

@braindance do you think haste will outscale mastery. Tbh with the 50% buff it will clearly be. Since more main attacks > extra swing. Blizz also stated that buffs will be effected. Meaning the 10% haste buff being 15% for us.

The buff to deep wounds is by far the best dps buff they could have given us for defensive stance play. It's also the only one they could have made that didn't increase the damage of warriors swifty one shot macro(or, well, not by much).

But on live at the moment, deep wounds ticks for around 4.7-5k(depending on buffs like battle shout) on a 67% resil target. With the buff, It will obviously hit around 10k or so per tick. With full CDs/Procs (avatar) I could see ticks critting for around 35k.. It will also make TC our best DPR move if it hits 2 or more targets(assuming they do not already have the deep wounds debuff). But that's also just dot damage.. and whether that will matter or not will depend on the comp you play.

As far as reforging haste goes.. I don't really think that's a good idea in all honesty. If colossus smash were to still proc off autos, I could see it being a possible choice. But you lose around 7.07% mastery chance to basically double your haste... But that only drops your weapon speed from 3.36 to 3.17(you go from 6.93% attack speed to 13.37%. Using haste boots as well instead of mastery ones).
But since you don't gain rage from autos in Dstance, nor do you ever really have 100% up time, I think mastery wins out personally.

Though, personally, I think reforging into expertise over mastery(or haste) vs melee/hunter teams is the way to go(if you are talking min/maxing). Would be more rage gen and dps.

EDIT:

As far as bloodbath vs avatar goes.. This doesn't change anything there really. I generally go with bloodbath when I want a little bit more consistent pressure(also, many may not know this, but bloodbath does something semi special...). And then I go with avatar when I think the burst will prove to be more valuable.

And since we will lose glyph of hindering(as arms), people may like bloodbath a bit more since you will be able to ignore hamstring while it's active(up to 18 seconds of snare, yo).