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Scenery designer Terry Flemming has created a speciality in designing WWII RAF base scenery, as part of a group he participates in that recreates historic missions. Thus historic research is as much a part of his creations as the actual flight simulator design work. Learn more about his interest in history, scenery and aviation by reading our interview.

For many years Bill Womack has been creating highly detailed flight simulator scenery that has drawn many fans. Just recently he rejoined the Orbx team and his products are now published there. In our interview we learn about Bill's long history of scenery creation, what tools he uses, what drives his choices of airfields and much more.

Peter Watkins over the past decade has created quite an extensive set of aircraft repaints, mostly for FSX/P3D. He mainly focuses on British aircraft but isn't afraid to branch out if something appeals to him, and especially enjoys creating planes that have a historical significance. Learn more about Peter and his influences in our interview.

In this interview we speak with Matt Fox, the person behind the X-Plane Orthophotos Project. The project consists of high quality orthophotos combined with 3D overlay data from the HD Mesh Scenery Project by Alpilotx and the best available elevation data from the USGS. The result is scenery you have to see to believe.

Neil Birch is a long time flight simmer, having gotten started in the very early days of the hobby. These days, he's made a name for himself by creating colorful scenery of British farm strips for FSX. Learn more about Neil's flightsim career, his creations and his other interests in our interview.

Though only active in flight simulation for a few years, Patrick Putlend and his team at Canada4XPlane have already created a wide range of X-Plane scenery. Like many, Patrick has a family history of aviation interests. But seeing the default scenery of Canada being rather sparse he turned his skills into filling in the blanks with many beautiful airports. Learn more about his activities and motivations in our interview.

Today we have the pleasure on interviewing Milton Shupe who over the past sixteen years has provided us with a large quantity of nice prop aircraft to fly in FS2004, FSX and Prepar3D. Milton talks about his inspirations, the tools he uses and how he works with a variety of people to create aircraft.

Mario Donick uses X-Plane as his main simulator, and sometimes P3D and Flight Sim World. As well as flying both simulated and real aircraft, Mario also writes reviews, tutorials and manuals for FS MAGAZIN (German bi-monthly print magazine) and aids add-on developers, such as vFlyteAir, and on occasion, Aerobask). Mario also provides X-Plane customer support for Aerosoft and works for a (non-flight simulation related) communications service provider.

Sean McLeod was captivated by aviation at a young age and over the years has been an active user of many flight simulators, and eventually even a professional pilot. These days, X-Plane is his favorite platform and he has contributed many files to the library here. Learn more in our interview.

Frederick Zealor enjoys creating FSX scenery of small to medium size airports. He also has a long interest in both aviation and computers/flight simulation. He's also a real world pilot, an R/C pilot good enough to perform at shows and for a time was an airshow announcer.