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Guest kushwiener

I do not see the reason to include the shredder and gilblin stalker in this deck. They both seem to not play in this deck very well. I have been playing this deck for about 15 games now and i do not think they really fit the deck but I may just not be using them correctly. I got demoted from 6 full stars to 7 1 star and i was wondering why they are included.

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Gilblin is to facilitate the early game curve into Velen's Chosen, by having that extra sticky card in your deck to play early, you really increase your chances of being able to get a Velen's in play on curve.

Shredder is just a super powerful card, and is included in most decks right now just because of how much value it represents.

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Guest Venerable

Thanks Sottle, this deck is super challenging to play. Responding as to my own experiences playing this deck,

Gilbins: Really good card for this deck. Its sticky and makes a great Velen's target and when it falls into curve makes the transition to mid game much smoother.

Sylvanas: Simple answer is no, but if you have two mind controls you can take advantage of Sylvanas' deathrattle ability. This is very very suboptimal. When in doubt, substitute Dr. Boom (if you have one) or Emperor Thaurissan.

The explanations about this deck emphasize the importance of landing on curve with your early minions. This can't be over emphasized. The deck suffers heavily against aggro decks with a slow start. I substituted Emperor out of Blackrock for one of the Cabal Priests. While mileage always varies, Thoughtsteals, Northshire Clerics and Emperor Thaurissan give you a ton of synergy and can give you a ton of mid to late game horsepower.

This deck is new. Consider Emperor Thaurissan and Grim Patron if your transition to late game feels less than stellar

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Guest Dave

The ONLY substitute I can think of would be Vol'Jin. You can run a giblin into the affected minion afterwards, light bomb, or holy nova combo. It serves many of the same purposes as Sylvanas with much more reliance on having cards to work off of your initial Vol'jin play

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Sottle i just love playing this deck, been playing it for 4 days and im currently 44-28 rank 8, grinding from rank 20.

against druid and hunter (mid range or face) have over 83% wins.

rest of classes are ok 50-60% but the problem for me is paladins and rogues (2-5 and 3-4 so far, thank god i dont get many of them).

also, i dont have sylvanas and swapped her for loatheb (because reasons xD ).

Sottle i know the sylvanas is powerful etc etc , but do you think i can replace her for something better than loatheb?

last thing, i added crazed alchemist and another gilblin for the zombie chows and im quite happy with this swap, the alchemist already won me some games and the battlecry can really turn the game allowing you for (even more) crazy combos.

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Guest Guest

Gone 6-2 with this deck in casual so far, with only one opponent having a pretty sub-optimal deck. I find it a welcome relief from normal priest control and have won those matches in a variety of ways (speaking to the descriptions of the deck being quite flexible). I do not have the lightbombs right now so I'm running an extra Sludge Belcher and Shrinkmiester since it gives me another combo option, even though obviously niether really replaces Lightbomb.

The biggest relief has been against aggro. Aside from one match with a horrible starting hand (nothing but spells even after mulligan) I've dealt with Face Hunter and a Midrange Pally surprisingly well and a zoolock managed to keep things close with me.

Anyways, fun deck, glad it was posted, and I'm working on getting those Lightbombs.

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Because the cards included are of higher value than a card that can simply resummon a 1 Mana card for 2 Mana. This deck doesn't even run Injured Blademaster, which is one of the strongest cards with Resurrect.

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so, with this deck i rushed rank5 really fast, even crafted sylvanas 2 days after my last post.

the problem now is im facing 80%+ warlocks aaaand its a pain. in theory i know the lightbombs and deaths are good vs handlock, but the amount of big drops is unreal when lord jaraxxus hits the board. i have no problems downing them to <5 hp but after that im not able to do even 1 damage to the face lol. i find myself only winning vs lock when i get good thoughtsteals like 2 hellfires or jaraxxus to finish them off.

any tweaks i can do to improve or do i just embrace that priest is somewhat unable to deal with this? (i may be missplaying ofc..)

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Guest Louhi

I have played over 100 games with this deck and I love it! It beats most Hunters and Mages in current meta and its pretty strong against other classes too.

I have tested Emperor Thaurissan, Loatheb and Auchenai Soulpriest (or Dr. gg) instead of Gilbin Stalker and two Piloted Shredders. Those cards are mixing curve a bit but I have had better success against Druid, Warrior and Warlock.

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Guest Yinx

This deck is not valid. I've been testing it extensively for two weeks now. The times that it worked were few and based on a huge dose of luck. Almost every class/player I've played against had little trouble removing my Deathlord early on with almost no consequence for them. It happened way too often that my opponent pulls a free Shredder or Sludge Belcher, which is hard to remove so early on. A huge setback.

The times it did work were scarce, but when it did.. it was magical. Not anything that can get you consistent wins though.

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Guest Yinx

Do you take requests? I'd love to see you play a couple of rounds on Twitch with this deck. I honestly don't think I can play this deck any better/more effective. I'm playing it exactly as intended, yet I can't compete with it rank 10 and up. The 'sticky' early minions are wiped away too easily.

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