I am probably not going to reply back to any one who replies to this, simply because I do not care much at all for this argument. But I just want to leave this post here saying that PewDiePie has a girlfriend who he cares for, and he met her during making his crazy videos. The person some of you are describing is not someone who seems to care for anyone really. I agree to a certain extent that he is a bit nuts when he plays Amnesia, talking to chairs, being enemies with the barrels etc. but really, you can just tell he only does it on the videos he makes. He has made videos in public, had interviews, etc. and he is a perfectly normal swedish person... well, definitely not a psychopath anyway... far from it. He used to play Minecraft before Amnesia, and he also played Call of Duty, and he was just as nuts in his lets plays as he is now. Again, I can agree to a certain extent that Amnesia has affected his course as a let's player a lot, but it doesn't affect his style of playing much at all. He may of gotten a bit madder in his videos after playing Amnesia, but it's very slight. To be honest, I think that Amnesia isn't funny to him, but what he does with it makes it funny. Of course he's cares if someone is tortured, even in a game sometimes, but seeing the same models, about same story just won't make him care any more, and neither would it make me care.

Don't take it personally, just use this post as information I guess. I just wanted a say on this.

(05-09-2012 07:16 PM)TheLolMenPeople Wrote: I am probably not going to reply back to any one who replies to this, simply because I do not care much at all for this argument. But I just want to leave this post here saying that PewDiePie has a girlfriend who he cares for, and he met her during making his crazy videos. The person some of you are describing is not someone who seems to care for anyone really. I agree to a certain extent that he is a bit nuts when he plays Amnesia, talking to chairs, being enemies with the barrels etc. but really, you can just tell he only does it on the videos he makes. He has made videos in public, had interviews, etc. and he is a perfectly normal swedish person... well, definitely not a psychopath anyway... far from it. He used to play Minecraft before Amnesia, and he also played Call of Duty, and he was just as nuts in his lets plays as he is now. Again, I can agree to a certain extent that Amnesia has affected his course as a let's player a lot, but it doesn't affect his style of playing much at all. He may of gotten a bit madder in his videos after playing Amnesia, but it's very slight. To be honest, I think that Amnesia isn't funny to him, but what he does with it makes it funny. Of course he's cares if someone is tortured, even in a game sometimes, but seeing the same models, about same story just won't make him care any more, and neither would it make me care.

Don't take it personally, just use this post as information I guess. I just wanted a say on this.

The guy is playing Condemned right now, joking while axe-murdering people. You can't fake not feeling at least some revulsion while executing people in Condemned. If Condemned doesn't bother you, you are a psychopath. It's that simple.
Whether or not he is an atypical psychopath who does feel affection for people he loves, I do not know, but I do know that psychopaths can fake love and affection for as long as it suits them, and that some relationships can be mutually exploitative. (She might be fine with him being a psychopath, and might even be one herself. Groupies are known to love the fame itself.)

"Of course he's cares if someone is tortured, even in a game sometimes, but seeing the same models, about same story just won't make him care any more, and neither would it make me care."
Show me an example of where he cares. Show me a video of where he does that in a serious manner.

I'll say prior to this, Cranky, that while you, and I are friends, I still must speak my mind.

(05-09-2012 07:31 PM)Cranky Old Man Wrote: Whether or not he is an atypical psychopath who does feel affection for people he loves, I do not know, but I do know that psychopaths can fake love and affection for as long as it suits them, and that some relationships can be mutually exploitative. (She might be fine with him being a psychopath, and might even be one herself. Groupies are known to love the fame itself.)

...
This sentence...I just...I'm quite frankly rather disgusted. From what I've seen of PewDiePie, he can be a perfectly normal fun person when he's off the job, and I can tell from hints here, and there that he loves his girlfriend in a genuine type of way.

Now, I'll say my two cents about Pewdie. I haven't been in any of these discussions before, so forgive me if I cover old ground.

I don't think that Pewdie is a psychopath at all. He's just having fun in a game. Like say in TF2, you wouldn't be repulsed when you kill there, you'd just go "Whoo!" awesome! Why should killing NPCs be any different, and for that matter irrelevant enemies that don't offer any lasting impact on the story of the game.

Another thing that I think drove Pewdie to this (His humor), before it became his signature style of course, was acting as suppression for his true terrified feelings. I can tell you this from personal experience:

One I was in a real life horror game made by some of the older students in school. You would have to walk past a level filled with the students dressed up as ghosts to the other side. It was horrifying to a level of extreme for me. So, what did I do? I discovered that joking, and yelling Hello! at the ghosts whenever they appeared helped with my fear. I still respected the characters, and the game, but joking made it easier for me to get through without suffering a breakdown. In the end, the game was still just as fun, and worthwhile than if I had held my breath the whole way through.

That's why I think Pewdie's humor is okay. It's his own way of getting himself to play through the horror without losing his sanity. Occasionally, he will still freak out genuinely, though not always (I think he fakes his screams sometimes), which means he is still very much disturbed by quite a few things he comes across, when he can no longer suppress it with humor successfully.

Also, if you need to know about Pewdie's non-video game life, watch "Fridays with PewDiePie. It shows quite a interesting look into his life here, and there.

Still, with all the above being said, I'm still not too happy with people making low quality PewDiePie maps. If it was your intention, however, and you can find "working" places to put "Pewdie" in, I'm not against that as long as it's high quality. What I have a problem with is when people rush maps out just for the sake of liking Pewdie, and force in every meme in everyplace they can find even while they don't make sense at all.

(05-09-2012 08:07 PM)Kreekakon Wrote: I'll say prior to this, Cranky, that while you, and I are friends, I still must speak my mind.

(05-09-2012 07:31 PM)Cranky Old Man Wrote: Whether or not he is an atypical psychopath who does feel affection for people he loves, I do not know, but I do know that psychopaths can fake love and affection for as long as it suits them, and that some relationships can be mutually exploitative. (She might be fine with him being a psychopath, and might even be one herself. Groupies are known to love the fame itself.)

...
This sentence...I just...I'm quite frankly rather disgusted. From what I've seen of PewDiePie, he can be a perfectly normal fun person when he's off the job, and I can tell from hints here, and there that he loves his girlfriend in a genuine type of way.

Psychopaths are typically very kind, nice and friendly people, who can take being model citizens seriously, especially when it comes to "what you can tell". That's not what they lack. They lack the ability to discern right from wrong. They can be just as kind, nice and friendly when they hurt you. I would believe your hints if you've seen PDP display urgent worry for his girlfriend.

Quote:Now, I'll say my two cents about Pewdie. I haven't been in any of these discussions before, so forgive me if I cover old ground.

I don't think that Pewdie is a psychopath at all. He's just having fun in a game. Like say in TF2, you wouldn't be repulsed when you kill there, you'd just go "Whoo!" awesome! Why should killing NPCs be any different, and for that matter irrelevant enemies that don't offer any lasting impact on the story of the game.

Shooting people with a firearm, while traumatizing to a degree, isn't as traumatizing as axe-murdering people. Depicted violence also depends on how realistic it is. TF2 is more cartoonish than Condemned, but if you don't feel that something is wrong when killing in close combat in TF2, you should be concerned, because that means that you've grown desensitized to it, and that much more able to kill somebody in real life. In Condemned, the violence is so realistic, that by the time that you've grown completely used to the violence depicted there, you have the mindset of a murderer. If you can joke freely about killing people in Condemned, you can joke whilst killing people in real life.
NPCs are irrelevant only when they are percieved and thought of as irrelevant. While playing, your brain is being programmed as if the situation was real. It is learning a real-life behavior, and it's especially good at it when stress is involved. This happens even if you would be thinking that it's only a game while playing, which you are not.

Quote:Another thing that I think drove Pewdie to this (His humor), before it became his signature style of course, was acting as suppression for his true terrified feelings. I can tell you this from personal experience:

One I was in a real life horror game made by some of the older students in school. You would have to walk past a level filled with the students dressed up as ghosts to the other side. It was horrifying to a level of extreme for me. So, what did I do? I discovered that joking, and yelling Hello! at the ghosts whenever they appeared helped with my fear. I still respected the characters, and the game, but joking made it easier for me to get through without suffering a breakdown. In the end, the game was still just as fun, and worthwhile than if I had held my breath the whole way through.

That's why I think Pewdie's humor is okay. It's his own way of getting himself to play through the horror without losing his sanity. Occasionally, he will still freak out genuinely, though not always (I think he fakes his screams sometimes), which means he is still very much disturbed by quite a few things he comes across, when he can no longer suppress it with humor successfully.

Yes, joking makes it easier, but what you're doing when you're laughing in the face of danger, is seeking refuge in a mindset that can grow on you. Playing horror games every day, and staying in that mindset every day, is a sure-fire way to brainwash yourself permanently insane.

Quote:Also, if you need to know about Pewdie's non-video game life, watch "Fridays with PewDiePie. It shows quite a interesting look into his life here, and there.

(05-09-2012 08:44 PM)Cranky Old Man Wrote: Shooting people with a firearm, while traumatizing to a degree, isn't as traumatizing as axe-murdering people. Depicted violence also depends on how realistic it is. TF2 is more cartoonish than Condemned, but if you don't feel that something is wrong when killing in close combat in TF2, you should be concerned, because that means that you've grown desensitized to it, and that much more able to kill somebody in real life. In Condemned, the violence is so realistic, that by the time that you've grown completely used to the violence depicted there, you have the mindset of a murderer. If you can joke freely about killing people in Condemned, you can joke whilst killing people in real life.
NPCs are irrelevant only when they are percieved and thought of as irrelevant. While playing, your brain is being programmed as if the situation was real. It is learning a real-life behavior, and it's especially good at it when stress is involved. This happens even if you would be thinking that it's only a game while playing, which you are not.

Sorry but the view you are taking is not realistic. It's called role playing dude. I am completely able to step into different roles for the purposes of entertainment or education for a certain period of time each day. Being in a different mindset for a few of hours (even many hours) a day is not going to have any lasting impact (and it's certainly not been scientifically proven that it will). It takes a lot more than that (say, an existing mental disorder) to lead to complete derealization like that. Is it disturbing to kill someone with an axe? Yes it is, and even raving lunatics have an emotional response to that, but the human mind is extremely powerful and making it not disturbing is what makes role playing possible in the first place. So I might place myself in a chaotic evil role every now and then; doesn't mean I don't stay chaotic neutral with good tendencies when the game in question comes to a conclusion.

Clicking a button to swing an imaginary axe at an imaginary enemy is not even remotely related to actually swinging an axe at a real human being. Just because you don´t react as some people think you should when you see imaginary blood on a computer screen doesn´t mean that there´s something wrong with you. And for the love of God and all that is holy, pewdiepie again? He is just some guy called Felix who live in Gothenburg with his girlfriend making videos where he scream at his computer screen like so many other lets players. And he has played almost every blo*dy low quality CS on this forum so him being scared is next to impossible.

(05-09-2012 08:44 PM)Cranky Old Man Wrote: Shooting people with a firearm, while traumatizing to a degree, isn't as traumatizing as axe-murdering people. Depicted violence also depends on how realistic it is. TF2 is more cartoonish than Condemned, but if you don't feel that something is wrong when killing in close combat in TF2, you should be concerned, because that means that you've grown desensitized to it, and that much more able to kill somebody in real life. In Condemned, the violence is so realistic, that by the time that you've grown completely used to the violence depicted there, you have the mindset of a murderer. If you can joke freely about killing people in Condemned, you can joke whilst killing people in real life.
NPCs are irrelevant only when they are percieved and thought of as irrelevant. While playing, your brain is being programmed as if the situation was real. It is learning a real-life behavior, and it's especially good at it when stress is involved. This happens even if you would be thinking that it's only a game while playing, which you are not.

Sorry but the view you are taking is not realistic. It's called role playing dude. I am completely able to step into different roles for the purposes of entertainment or education for a certain period of time each day. Being in a different mindset for a few of hours (even many hours) a day is not going to have any lasting impact (and it's certainly not been scientifically proven that it will). It takes a lot more than that (say, an existing mental disorder) to lead to complete derealization like that. Is it disturbing to kill someone with an axe? Yes it is, and even raving lunatics have an emotional response to that, but the human mind is extremely powerful and making it not disturbing is what makes role playing possible in the first place. So I might place myself in a chaotic evil role every now and then; doesn't mean I don't stay chaotic neutral with good tendencies when the game in question comes to a conclusion.

You're saying that "even raving lunatics have an emotional response to that"? If psychopaths have this emotional response, then how do you define a psychopath? I'm questioning if you know what a psychopath is.

(05-09-2012 09:18 PM)Prelauncher Wrote: Clicking a button to swing an imaginary axe at an imaginary enemy is not even remotely related to actually swinging an axe at a real human being.

Densensitation to at least some degree, has been scientifically observed. While you won't build up coordination for killing people, you can break down all the mental barriers for it, and turn killing into instinct. Would you see a grunt in real life, you wouldn't go "OMG! What is that thing?!". You'd go "OMG! Where's the nearest closet?!" because that's your programmed instinct talking.

Quote:Just because you don´t react as some people think you should when you see imaginary blood on a computer screen doesn´t mean that there´s something wrong with you.

"Something wrong" is a very fuzzy border that ranges from phobia of blood, to joking while axe-murdering and executing people in Condemned.

Quote:And for the love of God and all that is holy, pewdiepie again? He is just some guy called Felix who live in Gothenburg with his girlfriend making videos where he scream at his computer screen like so many other lets players.

I wasn't the one who ressurrected this topic.

Quote:And he has played almost every blo*dy low quality CS on this forum so him being scared is next to impossible.

Yes, I'd expect him to be bored of CSs by now, and I'd expect him to crack jokes to make things interesting while playing those, but it's the other things he does that I'm basing my assumption on.

(05-09-2012 08:44 PM)Cranky Old Man Wrote: Shooting people with a firearm, while traumatizing to a degree, isn't as traumatizing as axe-murdering people. Depicted violence also depends on how realistic it is. TF2 is more cartoonish than Condemned, but if you don't feel that something is wrong when killing in close combat in TF2, you should be concerned, because that means that you've grown desensitized to it, and that much more able to kill somebody in real life. In Condemned, the violence is so realistic, that by the time that you've grown completely used to the violence depicted there, you have the mindset of a murderer. If you can joke freely about killing people in Condemned, you can joke whilst killing people in real life.
NPCs are irrelevant only when they are percieved and thought of as irrelevant. While playing, your brain is being programmed as if the situation was real. It is learning a real-life behavior, and it's especially good at it when stress is involved. This happens even if you would be thinking that it's only a game while playing, which you are not.

Sorry but the view you are taking is not realistic. It's called role playing dude. I am completely able to step into different roles for the purposes of entertainment or education for a certain period of time each day. Being in a different mindset for a few of hours (even many hours) a day is not going to have any lasting impact (and it's certainly not been scientifically proven that it will). It takes a lot more than that (say, an existing mental disorder) to lead to complete derealization like that. Is it disturbing to kill someone with an axe? Yes it is, and even raving lunatics have an emotional response to that, but the human mind is extremely powerful and making it not disturbing is what makes role playing possible in the first place. So I might place myself in a chaotic evil role every now and then; doesn't mean I don't stay chaotic neutral with good tendencies when the game in question comes to a conclusion.

You're saying that "even raving lunatics have an emotional response to that"? If psychopaths have this emotional response, then how do you define a psychopath? I'm questioning if you know what a psychopath is.

Killing someone with an axe is pretty grubby work. Depending on how hard and where you swing I guess it may not be instant gratification. Even if you enjoy killing people or even torturing people it is difficult work and I am fairly certain the majority wouldn't enjoy it. Just because you're a psycho doesn't mean you would be willing to decapitate someone with a spoon. I didn't mean to say EVERYBODY has an emotional response to it, but not all psychotic people are chaotic evil cardboard cutouts, most of them have their limits.

Also there are several recorded cases (none of which I can refer to or prove exist so don't bother) of people doing horrible deeds out of uncontrollable impulses and later, or even during, being deeply disturbed by them.