Diablo 3 patch 2.5.0 live with new Armory feature

Happy patch day, everyone! Diablo 3 players, whether on PC or console, will be glad to know that patch 2.5.0 is now live. With it comes a new Armory feature for easy spec switching and more storage for your growing mountain of crafting materials. Check out the rundown of patch changes in the video below.

However, the more exciting note for console players is the news that Seasons are finally coming to the console. Season 10 starts on March 31st and now console players have a good reason to jump back in the game as well.

GENERAL

Players may now save up to five different builds per character using the Armory

This new feature can be found in the town hub within each Act

Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers

Equipping a saved armory build will automatically swap items and gear between the character and stash

New Feature: Crafting Mat Storage

Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash

This tab can be accessed through the Inventory window

CLASSES

Crusader

Shield Glare

The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects

Barbarian

Seismic Slam

The Rumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent

Bug Fixes

Demon Hunter

Impale – Ricochet

Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together.

ITEMS

General

Primal Ancient Items

Developer Philosophy

Primal Ancients are for players who have largely completed gearing for their build and finished their Season Journey, but want to continue playing. They’re also for non-seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. We want to extend the excitement of seeing gear drop or spending Blood Shards at Kadala past the point of getting Ancients in every slot. Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades.

Legendary and Set items will now have a chance to roll as Primal Ancient

These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power

Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo

There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters

The stats on these items will be tailored to the character class you are playing when the item first drops

Primal Ancient items salvage into 15 Forgotten Souls

Ancient Items

Now salvage into 3 Forgotten Souls

Legendary Items

The following items have been adjusted

Rimeheart

Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%

Strongarm Bracers

The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands

The slow and damage bonuses persist on enemies for 5 seconds after they exit Slow Time

Some existing class-specific Legendary items have been updated to include a unique Legendary power

Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power

Demon Hunter

Holy Point Shot

Impale throws two additional knives

The functionality of some items has changed

The Barber

This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items

The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced

With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it

Players will need to re-equip the power in the cube for the updated version to appear

Manald Heal

Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target

The number of procs generated by channeled skills while using this item has been reduced by 25%

Illusory Boots

Now allow the player to pass through enemies and the Waller affix when using Furious Charge, Whirlwind, Strafe and Tempest Rush

Bug Fixes

The Legacy of Raekor

Fixed a bug where the 6 piece bonus of this set would not buff Earthquake damage

MONSTERS

Bug Fixes

Fixed an issue causing Elite enemies with the Juggernaut affix to incorrectly take normal damage from Slow Time when combined with Delsere’s Magnum Opus

ADVENTURE MODE

Greater Rifts

The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows

Torment I – VI: No Requirement

Torment VII: Solo Greater Rift 30

Torment VIII: Solo Greater Rift 35

Torment IX: Solo Greater Rift 40

Torment X: Solo Greater Rift 45

Torment XI: Solo Greater Rift 50

Torment XII: Solo Greater Rift 55

Torment XIII: Solo Greater Rift 60

Note: This change only applies to players on PC / Mac

Additionally, several quality of life changes have been made

The frequency of several tilesets in Greater Rifts has been adjusted

Caves, Keep Depths and Zoltun Kulle’s Archives will appear less often

Stinging Winds, Festering Woods, Pandemonium, Tristram Cathedreal, Arreat Crater and Realm of the Banished will appear more often

The Flooded Causeway and Westmarch locations will no longer appear on the first floor of Greater Rifts

The number of Spear Throwing Goatmen and Skeleton Archers that appear in Greater Rifts has been reduced in certain enemy populations

Set Dungeons

Unhallowed Essence

The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement

Armor of Akkhan

The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10

Delsere’s Magnum Opus

The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4

Uliana’s Stratagem

The minimum number of enemies players need to hit with a single Exploding Palm for the first Bonus Objective has been lowered from 21 to 15 and the number of times it must be performed has been changed from 3 to 4

Bounties

Bonus Acts have been removed

With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches

Bug Fixes

Fixed an issue that caused a specific enemy population of Triune Cultists in Greater Rifts to spawn the wrong ratio of minions

QUALITY OF LIFE

Paragon System

You can now spend 100 Paragon points by holding the Control key and left clicking.