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When it comes to working on Android apps, I really feel like I am starting completely from scratch … or maybe even a bit less than that. And I end up running across weird problems that end up causing me all kinds of issues. This post will talk about one of those problems and how I combined the posts of two others (who I am sure know much more than I about Android) to address my issue.

I am working on an app that uses maps. I am planning on targeting Marshmallow at a minimum. I am also using the Visual Studio Android Emulator. If you don’t already know, the Visual Studio emulator doesn’t come with the Google Play Services, which are required if you want to use maps in your app.

In a previous app, I was able to spin up an emulator, go to http://teamandroid.com/gapps, download the appropriate zip file and drag and drop to the emulator to install. This worked great for me on both KitKat and Lollipop emulators. On Marshmallow … not so much.

I started surfing … I mean researching. And in my research I came across an article from Cheesebaron which you can see here. In a nutshell, he recommends (with references) two different gapps packages to download. The only problem was that when I tried his method of downloading and drag and drop installing, my emulator just started an endless loop of optimizing packages and rebooting.

I then found another article from Rob Prouse about how to do a low level install of gapps packages from the SD card. When I tried his method, which used the gapps package from teamandroid.com, that failed as well. But at least it seemed to install without any obvious errors.

I finally deleted my emulator, started up a new one and combined the two articles. I downloaded the two packages recommended by Cheesebaron. I installed the first one in the manner recommended by Rob Prouse and after installation, was able to setup my Google account on the emulator. I then installed the second package from Cheesebaron using the same SD card installation method. After rebooting the emulator, I was able to deploy my app and run it. I am not sure if this is normal behavior, but I had to go into the app settings on the emulator and enable location for it. In the past, I seem to remember it asking me on first install, but I could be mistaken.