Mordekaiser The Master of Metal

Top/Mid

3150

790

Iron Man

35% of the damage dealt from abilities is converted into a temporary absorption shield. Shield generation is only half as effective against minions and monsters. Maximum shield strength is 90+(30*level). The shield decays by 3% per second.

Active: Mordekaiser deals magic damage to the target and curses it for 10 seconds with a damage-over-time effect. The damage is equal to a percentage of the targets maximum health. Mordekaiser heals himself for the damage done.In addition, if the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains 20% of their ability power and attack damage. The spirit in turn gains 75% of Mordekaisers adjusted damage, ability power, and health totals.
No cost:
Range: 850
Leash range 1125 estimate:
Cooldown: 120/105/90 seconds
Initial Magic Damage: 12/14.5/17% (+0.02% per ability power)
Magic Damage Per Second: 1.2/1.45/1.7% (+0.002% per ability power)

Endgame items

Void Staff

+80 Ability Power
UNIQUE Passive: +35% Magic Penetration.

Rylai's Crystal Scepter

+400 Health
+100 Ability Power
UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:
Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.
(If a spell fits in more than one category, it uses the weakest slow value.)

Zhonya's Hourglass

+100 Ability Power
+45 Armor
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).