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[Chaos] CitOW Game 69 - In doldari's 1st Old World, who will be able to destroy it?

Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands.

- Upgrade Effects

Spoiler:

Bloodletters - You gain two victory points each time you kill a figure in a region containing a BloodletterMystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you coverDaemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

- Chaos Card Effects

Spoiler:

Norsca : Glean (This region is considered adjacent to all other regions)
Troll Country : Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase) and Glean (This region is considered adjacent to all other regions)
Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
The Border Princes : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
The Badlands : Warp Token Cache (If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)

Things that need to happen:
1. displaced quasar to kill one your figure in Kislev.
2. displaced quasar to draw 2 Chaos Cards.
3. Krinn DNZ to choose an upgrade.
4. susan to place two noble tokens.
5. GoodOmens to summon one cultist in the region to adjacent or exist your figure.

Tzeentch wins this round if we don't stop him. And when I say "Stop Him" I mean hard. This requires the full team effort to take effect. If you are spending PP in any way that does not involve hurting Tzeentch, you are ending the game and losing.

That is all.

EDIT: Oh, place both Nobles in the Empire. No reason for extra VP to be lying about.

Things that need to happen:
1. displaced quasar to kill one your figure in Kislev.
2. displaced quasar to draw 2 Chaos Cards.
3. Krinn DNZ to choose an upgrade.
4. susan to place two noble tokens.
5. GoodOmens to summon one cultist in the region to adjacent or exist your figure.

Call to Arms!
Place one Hero token in the Empire, and one in each region with five or more total corruption. - During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.

In 4 region are met this condition (five or more total corruption), and remain just three Hero token.
So Horned Rat select three region in Kislev or Bretonnia or Estalia or The Border Princes.

Things that need to happen:
1. @GoodOmens select three region in Kislev or Bretonnia or Estalia or The Border Princes.
2. @GoodOmens decide whether or not to discard Warp Token Cache for +2PP.
3. Start summon Phase.

Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands.Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.

- Upgrade Effects

Spoiler:

Bloodletters - You gain two victory points each time you kill a figure in a region containing a BloodletterPlaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you coverDaemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

- Chaos Card Effects

Spoiler:

Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)

Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands.Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.

- Upgrade Effects

Spoiler:

Bloodletters - You gain two victory points each time you kill a figure in a region containing a BloodletterPlaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you coverDaemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

- Chaos Card Effects

Spoiler:

Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)

Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands.Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.

- Upgrade Effects

Spoiler:

Bloodletters - You gain two victory points each time you kill a figure in a region containing a BloodletterPlaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you coverDaemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

- Chaos Card Effects

Spoiler:

Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase)

Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands.Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.

- Upgrade Effects

Spoiler:

Bloodletters - You gain two victory points each time you kill a figure in a region containing a BloodletterPlaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you coverDaemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

- Chaos Card Effects

Spoiler:

Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase)
The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)

Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands.Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.

- Upgrade Effects

Spoiler:

Bloodletters - You gain two victory points each time you kill a figure in a region containing a BloodletterPlaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you coverDaemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

- Chaos Card Effects

Spoiler:

Norsca : Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.)
Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase)
The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)

Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands.Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.

- Upgrade Effects

Spoiler:

Bloodletters - You gain two victory points each time you kill a figure in a region containing a BloodletterPlaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region. Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you coverDaemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

- Chaos Card Effects

Spoiler:

Norsca : Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.)
Kislev : Ultimate Plague (During the end phase, leave this card in its current card space if you placed at least one corruption token in this region during this round. Otherwise, remove this card)
Estalia : Daemonic Subtlety (Your Warriors and Greater Daemons in this region each place one corruption during the corruption phase)
The Badlands : Verminous Horde (If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one)