An open-source project, trying to extend the life of the old game "Doom 2D", developed by Prikol Software at 1996-1997.
The initial sources was opened by developers - "http://www.gaijin.ru/projects/doom2d.htm".

This MMORPG aims at people who likes the idea of itemraids and building skills. As a work in progress this should not be considered as a project that will ever reach completion. We will continue to develop the game with new quests, items and better gfx

NT/2K/XP native command shell for emergency rescue purposes to be used for rescue CDs as well as an replacement for the Recovery Console.First use on a BootCD (has to be created by the user, since we cannot provide Windows files for download).

Evk is a simple lossy video codec. Project aims at developing a clean and functional implementation of basic algorithms used in video compression. Next goal is to create a detailed documentation together with tutorial about video compression.

EL is an opensource initiative specially targeted to the hobbyist game developer. Game projects and a smaller framework based basically on well known tools such as Allegro, DirectX and OpenGL. Online examples should be included also. [Inactive]

(English)
Emulator developed for the game With Your Destiny (WYD), by team EWC(Emulator Wyd Core), Software non-profit (free), GNU License. Contact marcelinho1112@hotmail.com, Contributions are accepted. EWC project is Open Source.

This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.

Fluent Engine is a cross-platform engine of virtual worlds, standing on the bleeding edge of technology. There are flexible GUI, scripting system, sound support and much more. Fluent Engine use all of the best technology from OpenGL or DirectX.

GDI# is a kind of GDI which can be used in both linux and windows, it provides numbers of classes and libraries to share the way to develop software. In both text and graph mode, GDI# supports a serial of functions to develop graphic programmes.