It is gain from mobs + gain from div generator multiplied by some number according to each fight. What i write is that gain from mob in the formula (for the divinity generator) either gets capped or else. The reason to take out generator for the test is to not make mistakes. So my question is simple is it planned or it is some mistake. Take out some mobs and you will see quite a difference in your gain from special fight, so it is not only the generator that makes sense.

Special fight div bonus gain, can not calculate all div from battle gain.
I get 140.600 trillion from god fight with all mobs on, with all mobs except last one, or only last one – it is equal in the 3 cases. (div generator is empty).

A really nice feature that i like to see is some option to let you choice what the game can auto-buy and what not. I will like to be able to set that the game can auto-buy tree, animals, water and etc., but not towns, nations and so on.

Every time you fight any version of P.Bal your creation bar stops, and you have to go manually to start it.

Leave 1 clone doesn’t work for me. Using Firefox and Windows 7.

A very very very strange bug happened to me once, never been able to reproduce it, but once it happened the game to go faster for me, Rebirted once it was still alive, stopped after 2nd rebirth. The speed was – 670k mobs killed for 1h 50min, the strange think was that building speed was normal, training killing and creation was faster than normal.

Ryu82, can you please check this: I noticed that when i go for increasing my stats with godly statue or temple of gods, that rate between my mystic/battle/creation is changing (im god power farming and everythink else is absolutely same). Considering that they all give x ALL stats, value can be changed but rate between them should be same if i keep all same. As the difference i see i can guess that the value for temple of gods for battle multiplier has stayed same from the pyramids of power – x 400, and all 3 others are x750.

Base time (for 1 clone) of godly statue 0-1 is 30000000000 ms. (all stats 200x)
Base time of temple of god 0-1 is 150000000000 ms. (all stats 750x), 5 x as much time, 3.75 the effect → worse
Base time of godly statue lv 1-2 is 60000000000 ms 2 x as much time, 1 x the effect → temple of god is better. (each level higher adds 1x base time to the build time)
Pyramids of power is in between.

The same is for higher updates. It is worth it to build all of them, if the level of godly statue is high enough, a lower level of temple of god or godly statue is better.
The same is also for upgrades.

So I don’t think they need to be reworked, it looks just fine to me.

@demonwonders
uhm you can fill the divinity converter with one click from 0 to full. You only need to have enough creations.

Absolutely true if you look on simple scale, considering you cant keep tracking all of them upgraded because of the money, every statue that is 2-3 levels in upgrades lower than the other one is simply useless compared to the one that is upgraded.

Sorry that i am again, without even time to read/reply to my previous posts. Last 2 days i made intensive testing, calculations and excel spreadsheets on Godly statue/Pyramid of Power/Temple of God and their upgrades. Result is that higher versions are completely useless and expensive compared to Godly statue on any point of view – results, price, time of build, on middle high-end level of play. Only way to be worth is if you go for Temple of God with upgrade 16/20 and you make runs long about 40 hours each. Maybe their stats, time of build or upgrade result should be reworked.

LastS4, i quite well understand where the limitation comes. If decided Ryu82 can change the way calculations are made just for shadow clones. No one will care if he receives shadow clones once every sec or once every 30ms. I think it will be better to have some choice how to play the game. Now when you reach the cap for creating shadow clones everyone bumps all their god power to building. If my proposal is accepted you can choice balanced, building or creating build to go.

I think physical multiplier should be reworked, in late game it becomes totally useless, you get HP from creation, and more important is your mystic. Attack is mainly from killing mobs. Personally i play with 0 in physical stat from one week and i dont have any problems with that. One idea is physical to add you to building speed each 0 in your stat gives 1% building speed, so 1000 will give u 3% 1mln will give u 6%, 1 E+55 55% (this should be overall bonus let say you have 1500% from god power → 1500+100% base = 1600% let say we have phsycial 1 E+50 → 1600 * 1.5 = 2400% building speed total. It is just idea. I think creation speed cap should be removed somehow, it is paid with god power, i see the idea of cap for training and mob killing but there shouldnt be such one on creation.

I think p.Baal and his higher versions need to give more god power, I think 10 for first (not Baal, P.Baal), 20 for second etc. It is really slow to get those so it will give some better reward for going higher. Now most people just farm till baal for god power and that is.

Ok im more than month minister and more than 25 days level 100. In 3 days my dragon will be maxed, 5 days after cards (HoG, CoD, talents, pvp) i’m using will be maxed too. Troops 4 star all too. No race up chalenges as 120 fall a week ago. What the hell to do or i had simply to quit the game.

PS. Another idiotic think – after my main hero made 100, drop rate become awfull – let say about 300 spins i got 5-6 cards and 50-60mp that is all, no items no anythink usefull, prestige reduction is huge. For all that time and silver keys i used i got 2-3 cards, no any items.

IF there are no heroes i can take out even 200k/each soldiers without any problems, so practically you cannot guard your seizes and with the new “little guy protection system” your seizes can be easy overtaken without anyone fearing you will strike him.

I just think the drop rate is crazy low, even on level 90 it was quite hard to get a single item. Fighting mob for level 100 item (level 98 dragon) – difficilty 10, 10 full days and i dont have even a single item drop.

Some new stuff from the new update:
1/ You can’t go full screen by some reason.
2/ You cannot chat while drawing cards or having battle. For cards we can let it down, but some battles take long and there is nothing to do than chat with league members and castalot friends.

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