Splatoon 2

I would go with invisibility so I can become non-existent to other people. But that is being pessimistic. I would choose flight so I can go places I couldn't without having to care about restrictions being a land creature.

Very excited to see the release of the new Salmon Run map. I'm just plain addicted to watching the mode, let alone playing it! As for the Splatfest, I'd choose flight. Invisibility is cool and nifty, but flight makes life just way more convienent, and it can be fun as well.

- new ranked game mode titled Vrc (Rocket) - has three components: Obj_VictoryRocket, Obj_VictoryRocketNozzle, and Obj_VictoryRocketNode - VictoryRocketNozzle is able to be equipped by the player - it is defined as a special weapon like the Rainmaker - unique bullet type (BulletVictoryRocket) defined for it as well - VictoryRocketNozzle has been set to have the same arc type as the Sting Ray - Obj_VictoryRocketNozzle has the model of a Rainmaker, which might be temporary - in a file that defines damage rates for various inanimate objects, there is an entry for Obj_VictoryRocket - Obj_VictoryRocketNode might be used as a way for the game to navigate an actor/object through the stag - Nintendo left a map layout file in the game which defines a testing version of The Reef - this contains the necessary objects for this mode to run - Obj_VictoryRocket is placed in an odd position, as it is floating in the air - Obj_VictoryRocketNode objects are placed throughout the map, with one erroneously placed far below the playable area - parameters/states for this mode include:

VictoryRocket State::Hold State::Lost VictoryRocketNozzle mTryGetFrame mHpNeutral mHpAttack mHpDefence mFlyCountMin_Neutral mFlyCountMax_Neutral mFrameLimitAttack mFrameMinAttack mFrameMaxAttack mFlyCountMin_Attack mFlyCountMax_Attack mBombCoreCrossPaintRayLength mBombCoreCrossPaintRayRadius mBombCoreCrossPaintRadius mSecondPopNozzleGeneral mPopNozzleNum mFrameFlying mFrameWaitRespawn SecondPopNozzleFirst- another possibly scrapped Ranked game mode found in the testing version of The Reef - on top of the bridge in the middle of the stage, there is an object called Obj_VictoryBall - there are additional objects placed TestObj_Lft_VBallGoal placed in one team's spawn area as well - AirBall is how Nintendo refers to the balloons in single player and in Battle Dojo - Ball could be a balloon-related game mode - Nintendo uses AquaBall, InkBall, along with several other items that do not have any relationship to balloons - more evidence of playable Octolings, including an unused icon that pertains to single player - possibly scrapped special weapon named Bazooka, which does not related to the Inkzooka

I've been insanely busy these past couple days but in my very short time with Splatoon 2 I am just as in love with it as I was with the first game. It almost feels like playing through the first game all over again, it's similar enough to where it feels like you're getting that same Splatoon experience but fresh enough to where I'm having just as much fun (if not more fun) as with the first game right out of the gate. I'm also really loving the new maps, Salmon Run, and music.