Description

Last updated at 2:49, 25 Apr 2015Uploaded at 20:17, 25 Jul 2013

Pherim's Comberry Bush v2.1

A TES III:Morrowind Mod by Pherim----------------------------

Description-----------

This is a replacer for the comberry bush and ingredient in "The Elder Scrolls 3: Morrowind". The original model was not very detailed and had very low-res textures, but I was unable to find a replacer that I really liked. So I decided to make my own. This is a completely remodeled mesh with real 3D branches and 3D berries with reflection maps. Additionally, there are a matching new mesh and textures for the associated alchemy ingredient. All textures made by me using free images from cgtextures.com and burningwell.org.

I decided to give it a tropical appearance, but I have included optional textures that are more similar to the original look. Also, bark textures from other replacers can be used with my mesh.

This is my first published mod for TES3: Morrowind.

Installation------------Copy the "meshes" and "textures" folders into your "...MorrowindData Files" folder. Overwrite existing files. My new meshes are only compatible with my new textures, you should not use other textures which have not been made for these meshes. The bark texture is an exception, it can be substituted by other seamless textures. This is a simple replacer without an .esp file.

If you like the original look more than my tropical version, copy the textures from the "Vanilla Style Textures" folder into your "...Data FilesTextures" and overwrite the existing files.

The "Extras" folder contains a harvested mesh to be used with Graphic Herbalism. There is no harvested texture as the berrys are 3D objects which have simply been removed for the harvested version. To install the Graphic Herbalism mesh, simply copy the "meshes" folder within the "Extras" Folder to "...MorrowindData Files" and overwrite the existing file.

Uninstallation--------------Remove the files flora_comberry_01.nif in "Data FilesMeshesf", ingred_comberry_01.nif in "Data FilesMeshesn" as well as berry.dds, Tx_comberry01.dds, Tx_comberry_02.dds, and b_ref.dds in "Data FilesTextures" in order to restore the original meshes and textures. To remove the Graphic Herbalism mesh, replace the file Comberry_01_P.nif in "DataFilesMeshesGherb" with the original mod file.

Conflicts---------This will conflict with any other mod that changes the mesh or textures of the comberry bush or ingredient. As I use the original file names for my meshes and textures, it is possible that they get overwritten by other replacers or mods. If this happens, just reinstall my meshes and textures.

This will not affect your savegames!

Version History---------------v1.0 Original Release (only in a German Forum)

v2.0 Mesh and leaf textures completely remade from scratch, polygon count reduced by half while improving the look; improved alpha channel: No more seams around the leaves; optional vanilla style textures; no more bump mapping in order to make the mesh compatible to other bark textures

v2.1 New mesh and textures for the comberry ingredient! Slightly adjusted bush mesh for better alignment with the original mesh, improved uv mapping on Trunk and branches, Vertex Paint added