What else should we be working on. What things need to be fixed/added?? I really want to know. We are trying to listen to everyone's good comments and have been incorporating many things. We have a long list of other to do items. What do you think is most important?

Trying to save space by not quoting the whole original post, but super sweet.

My vote of priority among the list (from most important to least important): 5,3,1,2,6,4

Although single player isn't very important to me personally, it would probably help the popularity of the game immensely. I don't want give the impression that this shouldn't be worked on or done, its just the least important to me.

Other things I would like to see:

- I want to give muppit an award for such a good idea I can't believe I didn't think of. Please allow us to pick our spots on co-op missions. We are just going to restart until we get the spots we want anyhow, so this would just save us time and increase the enjoyability of the game immensely.

- Improve FFA. I already have enough forum posts on this topic, but please do something to improve it. My suggestions: 1a) Maps designed around FFA only which are loaded with control points and have better resource location; 1b) Move resources to more center locations on FFA, don't have a setup where two players will have a side-battle for a resource... that should be a CP that they should be fighting over instead; 2) Have heavy rating consequences for a difference between 2nd and 3rd, 3rd and 4th, etc... 3) Simply remove 3 person FFA; 4) Think of some other way to improve it if you don't like these ideas or the other suggestions I have made in my FFA thread.

Now with BB-Code on, my post again. Now it's better readable. The starting points in coops are alreay in that and not new from muppit (and not from me, it was suggested way earlier)

chrism wrote:

-- Gold/Silver turn limits updated for all coops -- gold is now doable for all (I think -- I have not done it).

Can you update the medals then? We finished Arena for example in 20 turns (which is gold now) but i still have bronze medal. And it worked not properly with the medals (which is not that important). I got silver on caged, when we got it right in the turns for gold (seems the number of turns for gold/silver showing up in the coop screen need to be undercut, not reached to get the medal).

chrism wrote:

-- Dropping from a tournament after a win now ranks you ahead of players that lost.

So if 3 man are in tournament left. 2 are playing, the one with a bye quits. Will the quitter be 3rd and losers of former rounds 4th, or will quitter be 2nd together with loser of final and losers of former rounds 3rd?

chrism wrote:

-- Tournament schedule updated to include extra European tournaments, the return of keep cards tournaments (you cannot get premium cards in these tournaments), and tournaments that cost only packs.

Nice. Do tournaments with pack cost keep cards, or only the ones with extra "keep cards" in description? And can you vary the inner week schedule every now and then? So it's not every free rt sealed tournament wednesday at 2 o'clock in the night and premium 1v1 sealed at 10pm thursday in week 2, e.g.

chrism wrote:

What else should we be working on. What things need to be fixed/added?? I really want to know. We are trying to listen to everyone's good comments and have been incorporating many things. We have a long list of other to do items. What do you think is most important?

- chooseable starting positions (and maybe colours) in coops ( is my favourite one)- Make trading area clearer (and/or feature needed)- quick select for private coops (so you don't need to click 30 times on the right arrow to get to mission 31)- go to the enchancements and suggestion/issue & bugs areas. you will find enough to do