If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Thank you for the update. I found the NPC that you can buy the goods for 600 NC (funny that he asks 1000 NC! lol) However, the restaurants in plaza 2 and viarosso 1 still dont sell the kind you are looking for... this is pretty wierd, from a player's point of view. I'm guess if merging the item ID's is not possible, I'd rather you pick something different such as sea food items from the sea food vendor. But then you cannot farm it too. I suppose its workable the way you have it now, but it leaves a bad taste in my mouth...

I dont want to get stuck on one mission, I will do a redo of all the missions again with a brand new player at some point, if it still feels bad to me then, I can bring it up then I suppose. Worst case senario is that its just a mission to change it up and the lazy people/runners all use the NPC.

I'm not sure if you want it this long or not. I'm not really trying to decide, just inform. Perhaps require 5 glass and 10 pipes instead? Just my thoughts. Hope this helps!

Oh, and the credits and XP seems really low... Maybe that is just me? I just imagine if I spend an hour leveling up instead of doing a job.... I think this is food for thought, and I dont have a great answer for you. Whichever you do with XP and rewards will ultimately encourage people to change their behavior... the power! lol

Mission #5 update, part 2:
I think mob killing is faster for getting glass... I think I would be ok if a hint was given if you want mob killing to be strongly encouraged. This would speed up acquiring glass dramatically.

Mission #6: this mission is perfect in story line and gameplay. One of my favorite missions so far! Let's discuss rewards:

1. object removal tool - this is good. The price of the tool is not the point (it is cheap). The point is that it teaches people about object placing.
2. potted palm - same thoughts as above (1).
3. disinfectant gel - you probably need pokes by this point, this is a nice touch!
4. XP - it seems too little? I hesitate to say what it should be however. That will have to be a separate investigation.
5. powergenerator - as it is, this is perhaps the most useless of apartment placeables, due to its ridiculous size. Any way to water this down in size? And better yet, turn it into a gogu like the ones in tech haven (just as a smaller size so it fits in all apartments without going through the ceiling?)