MARCH MATH MADNESS ​Global Game Sessions

Celebrate MATH with us in a global way! Starting on March 14 (3.14) and running through April 8, join classrooms across the world to play games, draw, write, design and interact with global citizens using the international language of Math!

CALLIOPE GLOBAL will coordinate efforts to facilitate global authentic interactions. If your students have access to iPads or iPhones, register to compete against another global classroom in a "Math Madness" session. With the coordination of two partnering teachers, students in two global classrooms can compete against each other simultaneously, using the Monster Math 2 Multiplayer (freemium) app. The two teachers from the "opposing" classrooms would coordinate with each other by: communicating with each other by email; creating a list of student "game center" User IDs; trade the lists in order to assign competitors; choose a mutual date & time; set up a GHO or Skype; and finally facilitate the students playing each other for a set amount of time.

ISTE Standards for Studentshttps://www.iste.org/docs/pdfs/20-14_ISTE_Standards-S_PDF.pdfCommunication and collaborationStudents use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. (c.) --Develop cultural understanding and global awareness by engaging with learners of other cultures

RULES, INFO, AND ALL OTHER DETAILS MAKKAJAI(CREATORS OF MONSTER MATH)

“Never doubt that a small group of thoughtful, committed citizens can change the world; indeed it’s the only thing that ever has.”​–Margaret Mead,​​Influential Cultural Anthropologist

Transformation & Connectedness

Why participate with learners across the globe? Just as we teachers reach out to connect with other education stakeholders, so we ought to encourage our students! By establishing processes and platforms in which to interact with international friends, we instill in our students the value of vibrant, tolerant, and synergistic citizenship. Participation in such global activities as March Math Madness empowers students to prepare for their futures in a world that will prioritize collaboration. By connecting our international classrooms through digital-age technologies, we serve as catalysts that will inspire transformational learning and curiosity, reaching beyond simple geographical boundaries.

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#ConnectedConvos on Gaming in the Classroom

This session of Connected Convos featured the co-founders of the Monster Math app, and they speak to the benefits of gamification as well as Game-based Learning.