Look What 5E Book Just Became Available!A Touch of Class, the book containing 7 new classes for your 5th Edition games, and which was the goal of a highly successful Kickstarter earlier in the year, is finally available in full colour softcover and PDF. Meet

The blessing of the Unconquered Sun unlocks the potential within each of his Chosen, allowing their heroic skills to become expressions of divinity. More than any other Exalted, the Charms of a Solar express who she is and what shape her legend will burn into the world.
This book contains over 80 new Solar Charms embodying a range of concepts and stories dreamed up by players of Exalted and meticulously... [click here for more]

This special bundle product contains the following titles.Hero Kids - Fantasy Adventure - Escape from the Ghost PiratesRegular price: $2.99 Bundle price: $0.80 Format: PDF
The Escape from the Ghost Pirate adventure sees the adults and kids of Rivenshore captured by pirates and thrown into the hold of their ship. Can the kids escape from the hold and rescue... [click here for more]

You're Not In Kansas Anymore....
A new Wizard is enthroned in the Emerald City but his intentions are purely wicked. Heartless Tin-Men soldiers police the lands while sinister Straw-Men assassins instill fear in those who oppose his will.
"Battle For Oz is what you get when an Oz movie is set in modern times with Dorothy’s butt-kicking daughter played by Scarlett... [click here for more]

The Science of Magic! The ALCHEMIST Class offers a new full class to your players that crosses the boundaries between science and magic. In addition to the new core class, this supplement provides 7 alchemical traditions that emulate archetypes from Dr. Jekyll to Dr. Frankenstein. Product Information
This product provides players with a new 20 level Intelligence-based... [click here for more]

A compendium of new Races, Factions, Locations and NPCsfor your Players to connect with.
The Fragged Empire: Protagonist Archive explores the consequences of the arrival of four new races in the Haven system. The digital Palantor, spiritual Remnant, nomadic Twi-Far and the dangerous Zhou. Including factions, locations and a large number of new Traits and equipment.
196 page.
4... [click here for more]

The Ninth World is full of wonders and dangers. Just how far will your heroes go to explore them all? How many traps will they disarm, how many ancient tombs unearth? And while doing so, will they ever stop and think about the consequences of their actions? How many bridges will they burn to get treasures, knowledge and glory?
This campaign consists of 5 linked scenarios that can be also played separately.... [click here for more]

Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through... [click here for more]

Heart of the Union
The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others — and even themselves — as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic events, the Progenitors are injecting themselves back into a sick world.... [click here for more]

Maybe you want to show a friend the fun of classic D&D, but you can't pull a group together on short notice. Maybe you have nights where only one friend can make it, and you're tired of breaking out the card games. Maybe you just want to run a side game for somebody, but don't feel like weighing them down with an entourage of henchmen just so they can survive their first combat. What do you need?... [click here for more]

THE FEW, THE PROUD, THE ENLIGHTENED
The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war... [click here for more]

Ultimate Psionics is just that—the ultimate book on psionics, combining nearly all of the material in Psionics Unleashed and Psionics Expanded into a single hardcover book. But not only does Ultimate Psionics contain existing content, over seventy pages of brand new material has been added (separately released as Psionics Augmented for those who already... [click here for more]

The grimalkin race-class.
Four new spells of cat-kind, including the terrifying (?) furball.
The moss dwarf race-class.
One (1!) new forest-creeping monster: the root-thing.
A hearty article on the fungi of Dolmenwood: edible, psychedelic, and poisonous.
Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with... [click here for more]

South along the Great River Anduin, beyond the southernmost peaks of the Misty Mountains, lies the land of Rohan. Here dwell the Rohirrim, the swift sons of Eorl who descended from the North centuries ago to settle in the land of Calenardhon. Known also as the Riders of the Mark, they are proud warriors and riders, ready to defend the Free Peoples against the threats arising in the twilight of the... [click here for more]

An introduction to the High Wold, the south-westerly corner of Dolmenwood.
Descriptions of the seven hexes clustered around the village of Lankshorn.
Details of the most signifcant people and places in Lankshorn, including: the Hornstoat's Rest inn, the fairy-blooded bladesmith, the Man of Gold Apothecary, the Church of St Pastery.
Tavern fare generator.
Psychedelic compounds generator, including... [click here for more]

Running a one-night game of Vampire: The Masquerade 20th Anniversary Edition? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for some examples of how to use the material in Lore of the Clans?
Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the vampire Clans. Each character is provided with background,... [click here for more]

An overview of the history of men, goats, and fairies in Dolmenwood since ancient times. Who is the Cold Prince?
Details of the most commonly spoken languages in the setting.
A description of the ley-line Chell, a ring of occult energy encircling a 60-mile area of western Dolmenwood. Its origin, powers, and purpose are revealed.
Encounters and points of interest in seven hexes to the east of Lake... [click here for more]

Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own, tyrannical sorcerer-king. Protecting their own positions with dark magic, they demand absolute obedience. The restless mobs are placated with bread and circuses --the arenas overflow with spectators seeking release from their harsh lives. The land outside the cities belong to no one. Savage elves race... [click here for more]

Stark City is a setting for the ICONS Superpowered Roleplaying Game that puts the PCs in the center of the action.
To quote Steve Kenson, ICONS creator, from the Foreword:
ICONS wasn’t intended to have just one setting, officially sanctioned. It’s a game meant to encompass a wide range of superhero settings, and Stark City is just such a setting. It is both a source... [click here for more]

Here, there be dragons!
Do you need monsters to spice up the coasts, lakes, swamps, or seas of your Pathfinder compatible campaign world? Then look no further!
In addition to all of the aquatic, semiaquatic, and swamp-dwelling creatures that have been presented in previous Alluria Publishing tomes and statistics for representatives of all 30 Cerulean Seas player character races, our team came... [click here for more]

Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Investigator's Guide, with everything players need to create and run character's in the late 30's and 40's.
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart... [click here for more]

Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Keeper's Guide with everything GM's and Keeper's need for late 30's and 40's wartime adventure!
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow... [click here for more]

A World of Steam and Darkness!
In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gundpowder changed the world almost overnight. The Golden Age ended, and the Age of Thunder began. It seemed there would be no limit to the industry and ingenuity of... [click here for more]

King Harald Fairhair, the great Jarl who unified Midgard's petty kingdoms, father to many high and low born children, has died with no successor. On the evening of his death a dreadful omen appeared in the skies above: two celestial wolves, maws outstretched swallowed the sun and moon! Three years later, after an endless and relentless dark winter, heroes rise to forge their... [click here for more]

An Omnibus of Old School Adventure and Options!
Now you can get it all in one place! White Box Omnibus is a compilation of all the material found in White Box Companion, White Box Treasures, White Box Bestiary, White Box Adventures: The Wererat's Well, White Box Adventures: The Wizard's Tower, and White Box Adventures: The Dragon's Hoard.
But wait, there's... [click here for more]

HEROES, ARISE! — New Options for 5th Edition Heroes —
Deep voices of the giants chant in the hills and forests. Red-cloaked cultists gather to perform their unholy rites, and howling tribes of dust goblins ride out of the Western Wastes to sack villages and towns.
But you do not fear these things. You are a hero of Midgard—and by your skill,... [click here for more]

Learn the secrets of both Star and VoidExplore the worlds of the Star Knights and their hated enemies, the Void Knights. Discover clues about their ancient past, their tools, their philosophy, their martial styles, and their mysterious Meditations.
Contains... [click here for more]

500 Unique Character Creation Questions! System and Genre Agnostic!
5 Questions was designed to help players quickly design a character background by answering five unique character questions on a single sheet of paper. These aren't simple questions like "What is your favorite color?" but rather questions that delve into your character backstory like, "What did your... [click here for more]

Ahoy Lubber!
With PIRATE ADVENTURERS you can provide your players with new player character options for 5th edition to create pirate themed characters. These options can be used to play an entire campaign in a pirate setting, or just to provide a player with more pirate flavored options than provided by core 5th edition materials.
Allow your players to... [click here for more]

What Stirs in the Darkened Wood? With BY FLAME, STORM, AND THORN you can give rangers new archetype options in 5th edition, emphasizing new approaches to combat, or find inspiration for dangerous new adversaries in the wilds. The Lantern-bearer, the Stormcloak, and the Thornguard are ranger archetypes with unique approaches to magic and guardianship. They fit easily into most settings... [click here for more]

THE GODS DEMAND A SACRIFICE
In the worlds of fantasy, the gods are mighty, their works are evident to all. The clergy stand between the gods and mortals, receiving the commands of the gods and guiding the prayers of the faithful. Religions and religious sects take many forms. These three domains showcase very different forms of devotion to the gods: the zeal of blood sacrifice, the... [click here for more]

Death Stalks the Shadows!Legendary Hybrids: Kinetic Shinobi is the latest volume in our series of class-focused player supplements, introducing a new series of hybrid classes like those in the Pathfinder Roleplaying Game Advanced Class Guide that blend the core elements of two different base classes into a unique synergy... [click here for more]

Tékumel is a place with the politics and intrigue of the Roman Empire, the religions of ancient India and pre-Columbian Mesoamerica, the magic of the Arabian Nights, the monsters and demons of the Cthulhu mythos, plus ancient ruins containing the technology of a good space opera thrown in just to keep things interesting.
The Petal Hack strips the rules down to a minimum so you can focus on... [click here for more]

Amazing Adventures Among the Stars!
Experience the Pathfinder Roleplaying Game like never before! Discover worlds where magic and technology exist together, where powerful spacefaring vessels called aetherships ply the skies and the stars. The Aethera Campaign Settingfeatures a binary star system with multiple inhabited worlds that have only just... [click here for more]

In the sea-drowned world of Toil, where dark gods roam, adventurous captains of sail and black-powder-fed cannonade count themselves kings and queens of the horizon.
Welcome to the world of Toil: a cursed world of magic, myth, and adventure. Join the crew of a mighty ship and try to survive in a world consumed by the madness of ancient gods who have cursed the land and filled the world with magic... [click here for more]

Paths of Battle continues the Paths of Shadow series, which was launched to examine and expand on the expert paths presented in Shadow of the Demon Lord. This supplement focused on paths allowing characters to develop their martial skills, and presents again the berserker, fighter, paladin, and ranger, each gaining new background options to help players better fit them into... [click here for more]

Starfinder Compatible!!
There's so much more to martial combat than swinging a sword, and so much more to martial characters than waiting for the next fight.
Spheres of Might is a brand new approach to building martial characters in the Pathfinder Roleplaying Game. From the makers of Spheres of Power, Spheres of Might changes combat into a cinematic experience, replacing boring, repetitive... [click here for more]

The Archdruid is dead! Now is the time to reclaim the world for civilisation.
Akharon is a world scarred by a magical druidic war and overflowing with monsters. Much has been lost, waiting to be reclaimed by those bold enough to set foot outside of civilisation's last bastion, Stronghold. It is a world besieged by malevolent forces who channel the planet’s own dark magic and direct strange... [click here for more]

Time flies when you're having fun, but flying through time can present a whole host of problems. Whether accidentally creating paradoxes, upsetting the course of history or trying to Put Things Right, you're going to need to know your way around the Vortex. You need a guide…a companion.
This supplement for Doctor Who: Adventures in Time and Space gives more information on Time Lords,... [click here for more]

Monstrous Heroes Fight for Redemption...
Witches have ruled the land since the last battles of conquest, but their Grand Coven has been sundered, leaving behind remnants of a once-mighty army. The survivors of the horde include captured citizens of the conquered nations that fought as the Witches’ shock troops.
"I love it. Great graphics, great art, great writing,... [click here for more]

Why let necromancers have all the fun?
Tended by a legion of mindlessly loyal clones, abominable new life ferments in the vats of the vivimancer's laboratory. In prison cells nearby, experimental subjects are kept bound and drugged, ready for the moment of the monster's birth, the first chosen to receive its genetic seed. Meanwhile, the master's mind is elsewhere, immersed in the strange sentience... [click here for more]

COMBAT AS APPENDIX N INTENDED The warrior is the cornerstone of any adventuring party. Rushing to meet insurmountable odds head on, face to face with dangerous enemies and loathsome creatures. Armed with steel and fury, a warrior does the dirty work up close and personal, with grisly effect. Yet in the gaming world, outside of a lucky critical hit, this doesn’t always seem to... [click here for more]

PRIMAL POWER AT YOUR FINGERTIPS... When occult threats rear their hideous heads, the raw, elemental power of a kineticist will even the odds, manipulating the substance of the universe to his own design. On the Patchwork Planet of Porphyra, kineticists are going to need every blast, talent, and infusion at their finger tips to survive. Within the useful pages Kineticists of Porphyra... [click here for more]

A lakeside adventure locale: the Atacorn's Retreat, wherein the Atacorn Farthigny, spawn of the Nag-Lord, may be encountered.
A d30 generator table for the many lesser standing stones that litter the wood.
A brief exposition of the use of fairy trinkets by those of mortal birth.
The second (and final) part of the Ruined Abbey dungeon, in which the secrets and horrors of the crypts beneath the... [click here for more]

A full revelation (for the eyes of DMs only!) of the secrets and machinations of the Drune, that cabal of sinister sorcerers who haunt the Wood.
Guidelines and random tables for use in Dolmenwood adventures of the hex-crawl mode.
7 hexes around the region known as Hag's Addle.
A boggy adventure locale: the lair of the Hag.
Monsters of the Wood: boggin, brambling, drune, flammbraggyrd.
A bonus... [click here for more]

The sixteen Lords and Ladies of Fairy who concern themselves with the mortal realm of Dolmenwood.
The Brackenwold calendar (article to accompany the free Dolmenwood Calendar PDF).
Descriptions of seven hexes around the town of Prigwort, in central Dolmenwood.
The most important people and places of Prigwort.
Spirituous beverages generator.
The Baker's Dozen: an adventure locale involving an... [click here for more]

We grow old, but we never grow older. That’s the problem you see. Timelessness is not stagnation, we continue to grow and change throughout the years. If we don’t, then the world changes without us and we die. You may think that with a multitude of people coming, going, dying and running away, we’d be tired, done, or ready to give up. ... [click here for more]