Most of my fans know that during the mid-’80s to the early ’90s, I worked with Hasbro producing G.I. Joe artwork for their Research and Development Department. This art was done as presentation for the Board of Directors to determine whether any particular character would move forward to future production. My task was to paint the characters designed as 3 1/2″ toys to look like real fighting G.I. Joe characters. None of this work was meant for publication, however, over the years, fans and collectors have seen some of this art via the Web or fan club communications. (One of the future projects I am hoping to get off of the ground is a collection of all of this unseen artwork into a G.I. Joe/Hasbro art volume. I will keep you up to date on information as this project progresses.)

I have many fans contact me directly about the art I did during this period. Recently one of those fans asked if I’d be interested in recreating some of those pieces for his private collection. This is not something that I normally do, but this particular fan showed so much enthusiasm that I thought that it might be fun to see how I would approach these paintings almost 20 years later. I took on his commission for the three recreations and now I present to you one of them as an art progressive:

Pencil on Illustration Board Recreating the Character to Be Painted

Progressive #2:

The original landscape for this painting had a textured rock pattern that I applied with very thick gesso. I repeated that technique on this new board as well.

Progressive #3:

Here I start laying in some of the b/g colors, starting with the explosion in the mid left.

Progressive #4:

The b/g is almost complete at this point with the main figure clean so that when I add color to the figure, it will be unencumbered by underpainting.

Progressive #5:

After the b/g dries, I now lay in the underpainting for the basic colors of the figure.

Progressive #6:

Continuing similar to the previous photo, I lay in the rest of the colors for this figure.

Progressive #7:

With the basic tones being laid down in oils, I now begin the detail work with acrylics, starting with the head and moving downward.

Progressive #8:

Work continues with the acrylics, adding more detail to the body and his equipment.

Progressive #9:

At this point, I've completed some of the finer shadowing details and refinements with various shades of gray markers. You'll note final details on the ground and some color corrections for the background. The above is the finished piece.

This piece was 16″ x 20″ oil, acrylic and marker on gessoed illustration board. It is the exactly the same size as the original Hasbro artwork. If you have comments or questions about this piece, please feel free to post them here.

Many of my G.I. Joe fans have asked me about commission work or recreations. This is the first one I have ever done, and I did enjoy bringing back good memories of working with the artists and creators at Hasbro. I would certainly be happy to do more of this type of work if any of you are interested. Please feel free to email me directly at dormanart@yahoo.com or message me via Facebook

In accordance with FTC blogger review rules, I am now making myself available to review products. Please know that regardless of who sends me an item, and regardless of its monetary value, I will give my readers anHONEST PRODUCT REVIEW. Product managers, please let me know in writing if it is time sensitive for me to review your product and provide me with a clear deadline. As you know, for a freelance artist, paying work always comes first, so if I get deluged with items, the types of products I will give priority to for reviews will include the following:

Any products that I can’t or won’t keep, I will donate to the needy families of my charity, USACares.org, or to fellow artists in need. To participate in a Dave Dorman Product Review, please send your items to:

Dave Dorman, Product Reviewer

P.O. Box 417

Carpentersville, IL 60110

If you have any questions, please feel free to email my publicist, denise@writebrainmedia.com.

After a lecture at Chicago’s Columbia College this past Thursday night for Dave P.’s character visualization art class, my wife Denise asked me to write an article on boiling down art direction to five essential truths. Below is what I came up with. I sit on both sides of the desk, doing the art for art directors, and doing the actual art direction, so I have very definite opinions based on my 30 years of experience. I even taught a class for the Florida 4th District Advertising Federation on How to Art Direct the Art Director. All of you artists and art directors following me, let me know if you agree, disagree or have tips you would like to add to this list?

Dave Dorman’s 5 Essential Truths for Art Direction

#1. You MUST review the artist’s comprehensive portfolio. Don’t judge an artist by just one piece in their portfolio. Look closely at all of the elements. Ask them to show you the pieces that aren’t online. Does anything contained within match your needs for your project? What are the strengths of the artist? What are their weaknesses? Do they or can they paint in the style you need? Ask yourself, “Is this artist capable of giving me the art I need for this particular project?”

Real-World Example: Someone looking at my portfolio might think I only do muscled super heroes or hyper realism, but truth be told, I did a lot of manga early in my career for Robotech covers, I did toy design for Hasbro, and I did very loose children’s illustration for Harry Potter and Lord of the Rings trading cards.

#2. Always provide a thorough review of the project with the artist. Ensure they understand your needs for the art and that they are comfortable in delivering the goods. An artist who does killer character design may be strong in creature art, but weak in landscape or architectural backgrounds.

Real World Example: Just because I did a detailed background on one painting doesn’t mean that I want to put that amount of work into every single painting I do. Personally, I hate painting architecture. If an art director wanted me to do a Stephan Martiniere cityscape, I would be up front in declining and saying, “No thanks. Here’s Stephan’s phone #.”

#3. A good art director should never ask the artist if they paint traditionally or digitally. First off, the art director’s eye should be trained to see the difference. There are effects you cannot get with digital, and there are effects you cannot get with traditional. Secondly, the final art is the final art, delivered digitally, no matter what tool(s) you used to get the final product. Any Star Wars painting I do with light sabers, I am taking into Photoshop to get that perfect glow on the light saber, although the original piece is oil on illustration board or a combo of oil and acrylic. Mind you, I could whip out my old air brush and get that same effect, but why go through the hassle when I can do it in PhotoShop?

Here's a painting with traditional and Photoshop Combined

With the plethora of art directors now being of the age that they came through their art education via digital art and very rarely–if ever–touching traditional media to produce their final art, I have seen a definite bias in those art directors to choose artists who work in the directors’ preferred medium: digital. The art should speak for itself regardless of the medium in which it’s created. I believe that if the art director is contacting the artist to do a project, then they are judging the artist by the art they see, whether it’s digital or traditional.

Real World Example: I had an art director call me once, absolutely raving about my Alien art. She had a big project for me, and I was eager to do the project, because it was right in my wheelhouse. Then she asked dreaded question: Do you paint digitally? I don’t, and the project instantaneously evaporated, despite the fact that my look and feel was a perfect match for her project. I believe this art director is short-sighted and I hope she has wizened up since then.

Graphic Novel Cover of Aliens: Hive by Dave Dorman

#4. Never, EVER assume an artist is outside of your budget. If you like someone’s art, speak with them FIRST about your budget before you strike them off of your list. Any freelancer can attest, we have months when we make a king’s ransom, and we have months when we go hungry. There’s rarely consistency unless you’re working on a videogame project, and even then, that consistent money can go away after a year or two.

Real World Example: As a traditional artist, I will often take on projects for little to no money, because I know I’m working on a licensed piece and I will have an actual painting that I can sell to collectors for top dollar once the project is completed. Obviously, digital artists are at a major disadvantage here! I once did a cover for the now-defunct but uber-cool GEEK Monthlymagazine, for their San Diego Comic-Con issue. I was the first-ever painted cover they’d published. They were afraid to ask me to do a cover because they assumed they’d never be able to afford me. I did the piece for free. My piece was a modern day Transformer alongside a 1980s Transformer. I did it for free because I knew it was great publicity for the audience I wanted to reach, and then there was the value of the physical painting. I turned around and donated the painting to my favorite charity, USACares.org, to help raise funds for their not-for-profit, helping financially challenged active military families.

GEEK Monthly Cover I Did for FREE

Side note: I wish someone would revive a magazine like GEEK Monthly. It was brilliant, I never missed an issue and I miss it.

#5. As an Art Director, it’s your duty in fairness to your artist to have your project details organized properly.

Real World Example: I once painted a beautiful sci-fi comic book cover, based on a major license you would all know. AFTER I delivered the piece, they broke the news to me that they didn’t have likeness rights. You can imagine my disappointment. I think the fans were less than satisfied with the piece, probably thinking to themselves that it was lame without the likenesses.

Another Real World Example: I painted a beautiful sci-fi cover for a major license you would all know, but they were in the midst of filming the movie, and they were afraid to provide me with photo reference of an actor I had never seen before, for fear it would “leak out.” First of all, that would never happen on my watch, and it was frustrating for me that they trusted me enough to paint their licensed characters, but not enough to provide me with proper reference. They literally provided me with a postage stamp-sized photo reference and I could not get the facial features right without decent reference. Eventually they capitulated, but it took a lot of back and forth.

In other news, I think I will be converting my Facebook Group Page for The Wasted Lands to a Facebook Fan Page soon, so please watch for that. For those of you unfamiliar with it, The Wasted Lands is my own I.P. (Intellectual Property) – an alternate universe, adrenaline-pumping motorcycle western action adventure with Steampunk aesthetics. If you like it, let me know. Given the rate of growth of my personal page on Facebook, I will likely transition it over to a Fan Page soon as I’m going to hit the limit soon to people I can friend.

I recorded a 2-hour interview last night with Alpha Nerd podcast out of Australia, so I will be posting that link here as soon as I have it.

Of course, if you already read my memoir/art book,“Rolling Thunder, The Art of Dave Dorman,” by IDW Publishing/Desperado Publishing last year, you already know most of this story. The book is now marked down to $20 for the regular version and $50 for the signed, limited edition version. These make great holiday gifts for that special person in your life who loves comic book art, sci-fi, fantasy and horror art, plus I included a lot of my personal fine art work in the book as well. Be sure to check it out if you don’t already own a copy!

I hope all of you are having a great Sunday. I’m back to the old drawing board today. If you want to connect with me on my social networks, here are my profiles:

I am selling prints of my painting of Osama Bin Laden getting surprised by the Special Forces on eBay for $30, with free shipping. Here is the link: http://bitly.com/lju0aV.

This is a piece I painted long before history was made by the Navy Seals, but the reality is close to what I had earlier imagined. This art is included in my new book, ROLLING THUNDER: THE ART OF DAVE DORMAN (IDW Publishing/Desperado Publishing). Here are some images of the print:

I have so much to be thankful for this year, I don’t know where to begin. I’m thankful for those closest to me–my wife, my son, my best friend Steve Smith, my friend Charlie Athanas, my in-laws who have helped me out tremendously this past year, Colin Pritchard of Rocket No. 9, Kevin Sandstrom at Blick Art Supply, the 501st, (especially Chris Spice of top-rated Star Wars site Sandtroopers.com) the great art directors and editors I’ve worked with this past year, and also for all of you who take an interest in my art and are the reason I keep doing what I do. I am thankful for my U.S. military family, for USACares.org and for The Dennis Miller Radio Show who has been kind enough to have me on to share my projects and my military art passion project, Project 52.

Today I wanted to share another blog with you, written by my friend and fellow 501st member David Syczylo. David is the Snowtrooper who posed for me for this year’s Star Wars Celebration painting. He did an excellent job of explaining the poses, not to mention providing us all with a brilliant display he has created of my Star Wars Celebration prints:

I hope you enjoy David’s blog as much as I did about how the Star Wars Celebration piece came about. The best part of this project? I have been very fortunate to get to know David over the past 6 months and he is a special person to me and my wife. You will never meet a kinder or more giving person. He drove all of the way to my home in northern Illinois from Indianapolis just to pose for me, and refused to take even gas money. That’s the kind of guy David is. Ask him about his film career when you meet him. He has great stories.

Thanks for reading. More to come. I just did a Captain Marvel this past weekend for the very first time in my career, but I have to check with an editor first to see when I can post it.

Be safe this holiday weekend,

Dave.

P.S. I finally got to see “Walking Dead.” I’m hooked. What do you all think of it? Any of you watching? If not, check it out – let’s compare notes. My friend and fellow judge in the December 6th Chicago 10-minute horror play international competition Death Scribe 2010, Jay Bonansinga, is writing the novelization of the series and he’s an excellent writer.

On Veteran’s Day, I thank all of the brave men and women serving in all branches of the military who sacrifice SO MUCH to ensure we continue to enjoy our freedoms. As the son of USAF Lieutenant Colonel Jack Dorman, I understand how much the military and their families sacrifice. Thank you also to all of you who were listening to me on The Dennis Miller Radio Show today. Here is the link on Dennis’ site to my interview: http://www.dennismillerradio.com/b/One-Of-A-Kind-For-Our-Military/-338762614549322936.html

Dennis and Christian were kind enough to let me come on and the share news about my military art project, Project 52, which helps to raise funds for military families who are financially challenged, given through USACares.org. Here is the link: http://www.indiegogo.com/Project-52.

Last year at this time we auctioned my Transformers painting, which was the first-ever illustrated cover art for GEEK Monthly magazine for their special Comic-Con issue, juxtaposing the “old school” Transformers character vs. the modern day version. I donated all of that money to USACares.org.

Dave Dorman and Dennis Miller with Dave's Transformers Painting We Auctioned for USACares.org

Today, I’m asking you to help me spread the word about Project 52. Please post it on your FaceBook, Twitter, MySpace and LinkedIn accounts, and anywhere you connect with your social networks. On Twitter or Cinchcast, the hashtag reference is #Project 52. Please tell your military friends and your family about Project 52. For just $5, you or the person you designate will be mentioned in my Project 52 book, which I’m self publishing. For $1,000, you can own a Dave Dorman original oil military painting. There are tons of contribution opportunities and options between the $5 and the $1,000 range, but please contribute whatever is comfortable for you, even if it’s just words of support. The initial $52,000 we are raising will cover expenses for publishing the book, art materials, printing the limited edition signed and numbered lithographs and helping to defray costs for me taking time off of commercial work to focus on this project. Fifty percent of all earnings from the books and lithos will go to USACares.org. The remaining 50% of book and lithograph sales will go to the Make a Wish Foundation in honor of Katie Johnson (501st founder Albin Johnson’s late daughter) on behalf of the 501st Organization, for which I’m honored to be an honorary member. For those of you reading who are unfamiliar with the 501st, these are the great men and women worldwide who donate their time, wearing Star Wars costumes and marching in parades, visiting children’s hospitals and continuing to be good will ambassadors of Lucasfilm.

I thank you all for your kind words and moral support. I’m very passionate about doing Project 52 and ensuring it is done to perfection.

We are still in the throes of unpacking from our big move, and the other day I discovered the old reel-to-reel audio tape recordings of my father, from when he was serving on behalf of the United States Air Force in Viet Nam. We didn’t see my dad for an entire year, so we communicated with him solely by letters and tapes. I’m getting these recordings made into CDs for my sister and brother, but if you know of a military museum out there who might want some of these recordings, please let me know.