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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose : Mirana) - Summoning Technique : Mirana
Type : Summoning
Rank : S
Range : Short (When summon)
Chakra cost : 40
Damage points : N/A
Description : After performing the required handseals, the user slams his hands onto a surface to summon Mirana, the white tiger whose as two times as big as a regular human and Tigerra's right hand woman. Mirana is also known as the silent assassin of the White Tiger realm as her soul duty is to protect, kill and hunt for food, prey and her mistress' enemies. Mirana specializes in taijutsu and speed as thats how she normally hunts and play with her food. Unlike the other tigers, Mirana enjoys hunting and is able to stand on her hind legs. On Mirana's back is a bow crafted by the strongest material which exists in the Tiger realm and is hence tough and brings out the full potential of a bow. The thing is, the bow is best used by a shinobi as when its string is pulled back by the hands of a shinobi, an arrow made out of pure chakra is formed. Due to this, Mirana has to carry a quill of arrows to utilize the bow. She is sometimes seen without it though. The bow and arrow is one of the many things that gives Mirana her nickname as the Silent assasin. Thanks to all the hard training and hunting Mirana has gone through, she possesses a great amount of upper body strength despite being female. She is able to launch an arrow from long-range which holds the strength of A-rank. The strength of the arrow can be further strengthen to S-rank if used in mid-range.

Note : Can only be summoned twice per battleNote : Mirana lasts for four turns on the battlefieldNote : Mirana's arrow shots count as a moveNote : Must have signed the White Tiger contractNote : Can only be used or taught by -Yusuke-Note : Able to keep up with the speed of Lee without weights (No gates)Note : Mirana is able to use strong taijutsu up to B-rank of the user's knowledgeNote : Mirana carries only a supply of three arrows with her every time she is summoned.
Approved

(Kuchiyose : Kelly) - Summoning Technique : Kelly
Type : Summoning
Rank : B
Range : Short (Summon)
Chakra cost : 25
Damage points : N/A
Description : After performing the required handseals, the user slams his hand on a surface to summon Kelly. Kelly is the personal summon of the user -Yusuke- which he obtained during his training with Akiza. Kelly is half the size of a regular human, is quick and playful, having an affinity of Water release. During -Yusuke-'s training, they got very much closer and eventually became like brother and sister. Kelly would always stay by -Yusuke-'s side and fought along with him. Kelly was just a cub when they met. Even then, Kelly was able to scratch Yusuke's face. Kelly has watched many of Yusuke's fights and eventually followed the same fighting style. Yusuke who used the spear, Kelly would use her razor sharp claws as a follow-up and make combos with Yusuke.

Note : Kelly can only use Water Release techniques up to B-rankNote : Kelly's water techniques count as a move.Note : Can only be summoned three times per battleNote : Lasts for four turns on the field when summonedNote : Must have signed the White Tiger contractNote : Would only obey the user -Yusuke- without question, partially obeys Akiza and the other White Tiger Summoners
Throw that she is a tiger somewhere in that description... Approved.

(Kuchiyose : Kyle) - Summoning Technique : Kyle
Type : Summon
Rank : A
Range : Short (Summon)
Chakra cost : 30
Damage points : N/A
Description : After performing the required handseals, the user slams his hand on a surface to summon Kyle. Kyle is the older brother of Kelly and has an affinity of Fire Release. Kyle was a friendly White Tiger who played with his younger sister often in the woods, most of his speed and strength comes from this. From young, Kyle was born with a big body for some particular reason. With this, many feared when he comes in sight but yet, his younger sister is stronger than him physically despite his large body size. Kyle is a smart and tactical type of White Tiger and seldom went into battle. He was the head of research and development of the White Tiger realm, in fact, he was the one who developed and forged Mirana's bow with his bare front legs, thanks to the help of his Fire Release, Kyle is able to withstand the sheer heat of flames from the furnace and is capable to fully perform A-rank and below fire techniques. Like every other Tiger, he himself holds a special ability which would be genjutsu unlike his sister who has taijutsu. After long studies of the ninja way, Kyle is able to utilize the abilities of genjutsu up to B-rank.

Note : Can only be summoned three times per battleNote : Can only be taught or used by -Yusuke-Note : Can only use up to A-rank fire techniquesNote : Must have signed the White Tiger contractNote : Techniques done by Kyle counts as a moveNote : Lasts for four turns on the field after summonedNote : Can only use up to B-rank illusion techniquesNote : This does not mean Kyle is able to take fire techniques head on
Declined

(Tora : Amesonotora) - Tiger Arts : Rain of the tiger
Type : Offensive
Rank : A - S (Depending on which Tiger uses this technique)
Range : Short (Initially) - Mid/Long (Happens at)
Chakra cost : 40
Damage point : 80
Description : With this technique, the tiger would first have to start charging chakra into its hind legs and then take a few dash steps to the front and jump high up into the air. Depending on the speed/build/skills of the tiger, the damage will be determined. Tigers such as Mirana and Tigerra are quick and huge, hence this technique will hurt even more but tigers such as Kelly are small in size hence they do less damage. After the tiger jumps into the air, it will face downwards at the direction of the enemy. With the chakra charge in the tiger's hind legs, they are able to eject it out and use it to push themselves forward to the enemy from the air, hence comes crashing down on them.

Note : Can only be used twice per battleNote : Can only be used by a White Tiger SummoningNote : The White Tiger takes half the damage dealtNote : Can only be used or taught by -Yusuke-Note : No other Tiger style techniques for the next turnNote : Damage varies on the size of the summoning (Small, A-rank. Big, S-rank)Note : If the White Tiger misses and crashes onto the ground, he or she takes full damageNote : This technique can not be done on a target whose short-range from the Tiger before the technique starts
I guess.. Approved

(Suna : Tekisasu irege) - Sand Style : Texas switchType : Defensive/Supplementary
Rank : A
Range : Short - Mid
Chakra cost : 30
Damage points : N/A
Description : As shown in the manga, Gaara was able to make somewhat like a Texas switch with Oonoki for his sand clone in an instant without having any disturbance of the surroundings whatsoever. For this to be done, the target of who the user would want to switch out would have to be on a sand surface. When on a sand surface, all the user would have to do is make a single-handed handseal. After that, sand would crawl above the target and take his shape as the person being copied would slowly drift into the sand below and there you have it, the person being switched out would be dragged into the sand while a sand clone would take shape as the original person who was suppose to be there.

Note : Can only be used by a Gaara biographyNote : Can only be done on a sand sourceNote : Can only be done once per battleNote : Can only be used or taught by -Yusuke-Note : Requires the person being switched out to be stillNote : The byakugan would be able to see through this technique clearlyNote : After being dragged into the sand, the user can decides where he wants to be transported through the sandNote : If the person being switched out moves, it can be observed by the enemy that a sand clone is being formed

Re: ♦ Custom Jutsu Submission ♦

(sakura no bunshin)Cherry blossom clone jutsu
Rank: D rank
Range:n/a
Chakra cost:10
Damage points:n/a
Description:After doing 8 hand seals, the user concentrates there chakra and cherry blossom start appearing around the user.then te cherry blossoms form an exact clone.the clone can only attack but cannot do any jutsu.if it is attacked once it will disapear into cherry blossoms
note:can only be taught by ouacus
feel free to edit
decline DNR

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by gitanshu

CUSTOM WEAPON(tsuwamono-shi-rudo) Warriors shield
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description- It is a shield of warrior and was wielded by a true shinobi and it's defense was said to be unbreakable it was found by gitanshu after many hard work and it was taken by him in his possesion this shield is capable enough of blocking all elemental jutsu up to B rank and is a mark of a true warrior, the user can pass his lightning chakra in the shield and can electrolyte the opponent if he attack head on or can electrolyte small living things like insect completely.
~need not be summoned if placed in a bio~
~can only be taught by gitanshu~
~can only block up to B rank~

Looks like

~Declined~ How many B-rank can is block before breaking? Please mention that it can only block small B-rank projectile too.

genkaku-mattaki Perfect Illusion
Type: Supplementray
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage Points: N/A
Description:It,s one of the most basic form of genjutsu in which the users says to the opponent that Lets Have Some Fun and if opponent replies he will be taken under the genjutsu and will see the image of the user 7m ahead or below the user's orignal position depends upon the user when casting the jutsu it help user in attack and defense.
~lasts 4 turns~
~need to be taught by gitanshu~
~can be done 2 times~

~Declined~ This jutsu doesn't make sense. Re-word it or change it.

(kagirinai-supin) Eternal Spin
Type: Attack
Rank: S
Range: Short-mid
Chakra Cost: 40
Damage Points: 80
Description: While the user is in possesion of his sword he holds it with both of his hand and from one hand supplies fire type chakra and from another wind type chakra and then takes a 360 degree spins three times in a fracton of second and releases strong waves of fire and wind type chakra infused togother .

~need to be taught by gitanshu~
~can only be used 3 times~

~Declined~ Unless you underwent Yin Yang training, you can't use two different chakra at the same time.

(pa-fekuto-shi-rudo) Perfect Shield
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:While the user is in possesion of his sword he holds it with one of his hand and tranfers pure chakra in it and rotates it in a circular motion and a shield of pure chakra is formed which is capable enough of blocking all the elemental jutsu upto A rank(shield is broken completely)
and below (Shiel suffers a little damage but can take on one more attack)

~need to be taught by gitanshu~
~can only be used 4 times~

~Declined~ Add restrictions and make it 2 times per battle.

(tsuwamono-shi-rudo) Warriors shield
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description- It is a shield of warrior and was wielded by a true shinobi and it's defense was said to be unbreakable it was found by gitanshu after many hard work and it was taken by him in his possesion this shield is capable enough of blocking all elemental jutsu up to B rank and is a mark of a true warrior, the user can pass his lightning chakra in the shield and can electrolyte the opponent if he attack head on or can electrolyte small living things like insect completely.but it can only block small projectiles only like small wind bullets.
~need not be summoned if placed in a bio~
~can only be taught by gitanshu~
~can only block up to B rank~~can only block up to 4 attacks per match~

Pls fell free to edit

so this is whats gunna happen. you are going to clean up the description (that electrocuting someone head on piece) and then we'll approve it.

Re: ♦ Custom Jutsu Submission ♦

(Raiton:Kyūkyoku no raitoningu to saishū-tekina hakai) – Lightning Release: Ultimate and Final Lightning Destruction
Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra cost: 50
Damage points: 100 (+30 If combined with water)
Description: This is considered the ultimate and final ground lightning attack. After performing a chain of hand seals the user will place their hand on the ground converting their chakra into lightning. The user then sends an enormous bolt of electricity that cuts through the ground very deeply in the direction of the enemy, and has an effect up high from the ground surface. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to be capable of leaving a huge devastation behind, as creating a huge destruction. It's similar to lightning release: lightning destruction, but it's stronger.
Notes:
-Can be used up to 1 times in a battle.
-doujutsu's can see through ground and can respond to it.
-Only those who has mastered Raiton can use this.
-You can't use any other Raiton jutsus in the same turn, hence it will take up all your Raiton chakra.
-If used, as a combination with water, as the charged rocks will brake up, creating a really strong charged mudish water wave.-In the next turn, you can't use any higher then a B-ranked Raiton justu
-Thus the difficulty of this jutsu, only kage and above can perform this.
-If the user uses it in mid range, the intensive strength of the jutsu will cause him -30 damage, and if done in short range, the user dies.-As this powerful justu has been released, it causes the ground to remain charged and the user, nor the opponent will be able to use B-ranked or lower ground techniques, in the same and the next turn.
-Can be taugh only by Dr. House

~Declined~ Where are the physical drawbacks of your technique? Can you simply do this jutsu and still be in full physical condition? Don't think that the 30 damage will do anything in this matter, it's pretty much useless as a restriction. Also, take out the last restriction in bold.

Resubmitting:

(Raiton:Kyūkyoku no raitoningu to saishū-tekina hakai) – Lightning Release: Ultimate and Final Lightning Destruction
Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra cost: 50
Damage points: 100 (+30 If combined with water)
Description: This is considered the ultimate and final ground lightning attack. After performing a chain of hand seals the user will place their hand on the ground converting their chakra into lightning. The user then sends an enormous bolt of electricity that cuts through the ground very deeply in the direction of the enemy, and has an effect up high from the ground surface. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to be capable of leaving a huge devastation behind, as creating a huge destruction. It's similar to lightning release: lightning destruction, but it's stronger.
Notes:
-Can be used up to 1 times in a battle.
-Only those who has mastered Raiton can use this.
-You can't use any other Raiton jutsus in the same turn, hence it will take up all your Raiton chakra.-Hence it puts so much strains on the user, the user will only able to perform this justu in that turn, thus only 2 jutsus in the next turn.
-No Taijustu in the next turn, to slight damage to arms and hands after use.
-If used, as a combination with water, as the charged rocks will brake up, creating a really strong charged mudish water wave.
-Thus the difficulty of this jutsu, only kage and above can perform this.
-If the user uses it in mid range, the intensive strength of the jutsu will cause him -50 damage, and not useable in short range.
-Can be taugh only by Dr. House
Edited. Approved.

(Suiton: Hāfudōmu ) Water Release: Half Dome
Type: Defensive
Rank: S
Range Short
Chakra Cost: 40
Damage Points: 80
Description: After a single handseal, the user basically spits out water made out of dense syrup from their mouth, thus creating a half dome spikes on it, made out of syrup infront of them.
Notes:
-Only people who mastered Suiton, are able to perform this.
-For being able to emit a rather large amounts of Suiton, the user needs to be Kage or above.
-Can be used 2 times per battle, thus the difficulty of the justu.
-Can be taught by Dr. House
Approved

(Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: 80 (+30 if charged with lightning)
Description: Similar technique to Great Stone Golem, the user expels a large creature composed of syrup from his mouth. The syrup golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively.
Note:
-Can be used twice
-If the golem destroyed, it can continue towards as a water wave, in certain cases.
-Suiton needs to be mastered in order to do this.
-Can be taught by Dr. House
declined. if he is made of syrup how can he tear? wouldn't everything stick to him?

(Suiton/Doton: Maddodoragontekunikku) – Water/Earth Release: Mud Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: After 4 handseals, the user channels chakra within the ground, thus emmiting mud from the ground infront of him, taking it's form of a three-headed dragon. While it's emmiting from the ground, the user can send each of the three heads directly onto the opponent.
Note:
-Can be used 2 times
-The user has to be on the ground, thus to work it.
-The user needs Doton&Suiton mastered in order to create it.
-In order to summon this, you must be kage or above.
-Can be taught on by Dr. House
Declined mud bending meh...

(Doton/Fuuton: Sentaku-ki) - Wind/Earth Release: Washing Machine
Rank: S
Type: Offensive, Supplementary, Defensive
Range: Short-Long
Chakra cost: 40
Damage points: (Depends, read in notes)
Description: The user simply raises a hollow sided dome, which would act defensively to suck up any projectile justus, as having the justu sent back under the opponent within a tunnel. This justu can suck up to A-ranked projectile justus. The wind what's sucking in, will nullify the justu from destroying the half dome.
Notes:
-Can be used 3 times
-As the opponent's justu sucked in, 80% will be returned to it's owner, underneath him.
-doton/fuuton has to be mastered.
-Can be taught on by Dr. House
Projectile is to broad of a term..What if it's a projectile lightning bolt, or flaming lightning bolt.. lower the rank of projectile engulfed. declined.

Re: ♦ Custom Jutsu Submission ♦

Youton: Kyousei Yougan Doragon= Lava Release: Great Lava Dragon
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will make a row of 4 hand seals, and he will gather some huge amount of Youton chakra, when he does the hand seals he will release the chakra in a lava source in the battlefield and he will use the lava to create a huge dragon made of lava, the dragon can turn and change direction anytime so it will be harder to escape.
Notes:
-A large lava source(lake or river made of lava) is required for using this jutsu
-No other lava the next turn this jutsu was used
-No S ranked jutsus in the same turn this jutsus was used
Approved.

Yoton: Yougan Bakuha= Lava Release: Lava Explosion
Type: Attack/Defense/Suplementary
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user first preforms 2 hand seals, and than he release a huge amount of his lava chakra ina nother lava jutsu, so that the chakra structure of the jutsu gets unbalanced and instabile just a few moments after that the jutsu will explode, making big amounts of lava(the size depends of the jutsu on which it was used)scatter and fly trough the whole battlefield.
Notes:
-Usable 2 times per match
-can only be used on liquid lava
-No s ranked jutsus in the same turn this was used
similar jutsu exist. declined.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by -Ace-

( Kuchyose| Ko Senpai Karasu ) Summoning| Great Elder Raven

Rank: S
Type: Summoning
Chakra: 40
Damage: 80
Range: Short - Long
Description:
The user will do the necessary handseals when the user finish that he/she will summon a second version of a Elder Raven this version is stronger since this Raven had live for a long time now, his age is unknown due to his thoughts of ages but people have said rumors that his about 67 year old. This great elder raven is able to use wind up to b-rank and fire up to a-rank but this raven is also, able to get to get contact of with the opponent through the ground meaning that this Raven is able to find the opponent no matter where he is for example, if the opponent is underground the Raven is able to find him and tell he/she where he/she is. The size of this elder is the size of Gamakichi.

- Must have sign the Raven contract to use this jutsu.
- This can only be summon once.
- Can only last, on battles five turns
- If the raven uses a a-rank fire technique the contact through the ground lower's and can only be use twice on battle.

( Kuchyose| Karasu Gijutsu ) Summoning| Raven Art

Rank: S
Range: Short
Type: Summoning
Chakra: 40
Damage: 80
Description:
The user first, will do the necessary hand seals and slam their hands on the ground which would summon a Raven known as 'Art'. This raven is an evil raven is has the personality of the known snake 'Manda' when this raven is summon to battle he get's really mad but at the same time he love's to fight and he get happy and start's to have fun. This raven feather are way different than normal ravens feather this raven feather are color Bazaar, this feathers are really rare and they have a meaning of being rare. This raven was born on Konohagakure and it has special abilities due to the feathers. This raven is able to do wind all the way up to s-rank and is also, able to trap people on his special genjutsu call 'Bazaar trap'. When Art release his genjutsu he first, has to put his wing up facing the opponent and by the second later, the opponent will be trap on the genjutsu on this genjutsu the opponent see a place where their was war and stuff alike such as his saddest moments on life for example, user one summon's Art to the battlefield as soon as Art is summon he use's his genjutsu and the opponent will get trap at it, when the opponent get's trap he will see many different wars and all his saddest moment on his whole life. While his trap on the genjutsu, the user is able to do what he wish to do with the opponent.

- The genjutsu don't need eye sight from the opponent to be activate
- The genjutsu is only usable twice per battle
- Art only can last, five rounds
- When Art use an s-rank wind element the Genjutsu limit lower's to only usable once per battle

[/I]

~Both declined~ When re-submitting a jutsu, but the added part in bold. Otherwise we won't check them.

( Kuchyose| Ko Senpai Karasu ) Summoning| Great Elder Raven

Rank: S
Type: Summoning
Chakra: 40
Damage: 80
Range: Short - Long
Description:
The user will do the necessary handseals when the user finish that he/she will summon a second version of a Elder Raven this version is stronger since this Raven had live for a long time now, his age is unknown due to his thoughts of ages but people have said rumors that his about 67 year old. This great elder raven is able to use wind up to b-rank and fire up to a-rank but this raven is also, able to get to get contact of the opponent through the ground meaning that this Raven is able to find the opponent no matter where he is for example, if the opponent is underground the Raven is able to find him and tell he/she where he/she is.The size of this elder is the size of Gamakichi.

- Must have sign the Raven contract to use this jutsu.
- This can only be summon once.
- Can only last, on battles five turns
- If the raven uses a a-rank fire technique the contact through the ground lower's and can only be use twice on battle.

Approved i suppose

( Kuchyose| Karasu Gijutsu ) Summoning| Raven Art

Rank: S
Range: Short
Type: Summoning
Chakra: 40
Damage: 80
Description:
The user first, will do the necessary hand seals and slam their hands on the ground which would summon a Raven known as 'Art'. This raven is an evil raven is has the personality of the known snake 'Manda' when this raven is summon to battle he get's really mad but at the same time he love's to fight and he get happy and start's to have fun. This raven feather are way different than normal ravens feather this raven feather are color Bazaar, this feathers are really rare and they have a meaning of being rare. This raven was born on Konohagakure and it has special abilities due to the feathers. This raven is able to do wind all the way up to s-rank and is also, able to trap people on his special genjutsu call 'Bazaar trap'. When Art release his genjutsu he first, has to put his wing up facing the opponent and by the second later, the opponent will be trap on the genjutsu on this genjutsu the opponent see a place where their was war and stuff alike such as his saddest moments on life for example, user one summon's Art to the battlefield as soon as Art is summon he use's his genjutsu and the opponent will get trap at it, when the opponent get's trap he will see many different wars and all his saddest moment on his whole life. While his trap on the genjutsu, the user is able to do what he wish to do with the opponent.

- The genjutsu don't need eye sight from the opponent to be activate
- The genjutsu is only usable twice per battle
- Art only can last, five rounds
- When Art use an s-rank wind element the Genjutsu limit lower's to only usable once per battle

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by -Itachi-

(Ninja āto:ū mōdo)Ninja Art: Elemental Mode

Rank:S
Type:Supplementary
Range:Short - Long
Chakra Cost:40
Damage Points: N/A
Despriction: The user will focus on all of there Chakra Natures and send a different element chakra type to each part of there body and after its all moved to each part of their body they will release the chakra and have it surround each part of there body but the part have to be the same each time the jutsu is used the order is (Head- Fire, Chest- Earth, Arms- Lightening, Legs- Water)

*Note: Due to the the amount of chakra that has to be used the user will be physically drained and will not be able to use a S ranked jutsu of any Nature for 2 turns
*Note: This jutsu lasts three turns
*Note: Can only be taught by -Itachi-
*Note: Each part of the users body is weak to its usal counter elements (except the Head which is weak against B ranked Water Jutsu's)

~Declined~ What does it do? From what I read your jutsu doesn't do anything.

Resubmitting:

Ninja āto:ū mōdo)Ninja Art: Elemental Mode

Rank:S
Type:Supplementary
Range:Short - Long
Chakra Cost:40
Damage Points: N/A
Despriction: The user will focus on all of there Chakra Natures and send a different element chakra type to each part of there body and after its all moved to each part of their body they will release the chakra and have it surround each part of there body but the part have to be the same each time the jutsu is used the order is (Head- Fire, Chest- Earth, Arms- Lightening, Legs- Water) This jutsu allows the users to control every type of element at once which makes powerful elemental combinations

*Note: Due to the the amount of chakra that has to be used the user will be physically drained and will not be able to use a S ranked jutsu of any Nature for 2 turns
*Note: This jutsu lasts three turns
*Note: Can only be taught by -Itachi-
*Note: Each part of the users body is weak to its usal counter elements (except the Head which is weak against B ranked Water Jutsu's)
Declined DNR.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Rokusho

Updating . . .

( Nakkuru's Kyoukudai Kyuukei ) - Knuckle's Maximum Break

Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: ( +15 to taijutsu )
Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate , increasing the user's speed and strength greatly .

-Takes a few seconds to fully activate
-Lasts for 3 turns
-Usable only once per battle-No Taijutsu for 2 turns after it deactivates
-Can only be taught by Rokusho

~Declined~ There's a reason I lowered it to +10, I don't want S-rank taijutsu to be stronger then Forbidden-rank ones. I will not allow anything over +10 unless you restrict it to be used on A-rank and under taijutsu.

Updating:

( Nakkuru's Kyoukudai Kyuukei ) - Knuckle's Maximum Break

Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: ( +10 to Taijutsu , +10 to Ninjutsu )
Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate , increasing the user's speed and strength greatly .

-Takes a few seconds to fully activate
-Lasts for 3 turns
-Usable only once per battle-No Taijutsu or non-elemental Ninjutsu for a turn after it deactivates
-Can only be taught by Rokusho

~Approved~ Changed it to 3 turns.

Originally Posted by Rokusho

(Kyokudai Inguramu) - Maximum Ingram

Type: Attack
Rank: S
Range: Short-Mid
Chakra: 40
Damage Points: 80
Description: The user and two of his existing Shadow Clones will channel chakra into the muscles of the arms and legs to increase their speed and strength for a brief moment , the 2 Shadow Clones will then dash up to the target and punch the target in the left and right of his torso . Then the user following behind the Shadow Clones , will land a blow on the target's chest

-No taijutsu the turn after this is used
-Can only be used 3 times due to the amount of stress it poses on the user's arms and legs
-Can only be taught by CrossArc

~Accepted~

Remaking this one . . .

(Kyokudai Inguramu) - Maximum Ingram

Type: Attack
Rank: S
Range: Short-Mid
Chakra: 40
Damage Points: 80
Description: The user shouts "Kyoukugen" to induce a genjutsu on the opponent where it seems that the user is moving at speeds high enough to create afterimages . But in reality , the user gathers chakra into his legs to increase his speed for a brief moment and his fists to increase his striking power momentarily for one clean corkscrew blow to the opponent's chest which knocks the breath out of the opponent , causing the opponent to breathe heavily and unable to catch his breath for a brief moment , leaving him open to a follow-up attack .

-Genjutsu is of S-rank
-Pattern of the way the user moves while using this jutsu is up to the user
-No other Genjutsu the turn this is used
-Can only be used 3 times
-Can only be taught by Rokusho

Re: ♦ Custom Jutsu Submission ♦

(Kuchyose- kyojin makai karasu) Summoning- Giant Hell's Crow
Rank: S
Range: Short-Long
Type: Summoning
Chakra: 40
Damage:N/A
Description: After making few handseald the user summons a great,giant and badass crow of all time named GAVA, which shows no mercy on his opponent, he looks like a Raven which is extremely powerful and battle type Crow, can use up to S Rank jutsu's of Fire and Wind. He creates Powerful fire attack by releasing fire from his beak and wind attack by swing his wings, it has sharp edge beak which is able to pass through the solid rock defense also has very strong claws, strong enough to carry away other summonings [depend on the weight/size of other summoning] user can ride on his back to use combos and also has very loud noise which can disturb/distract the opponent, it is able to fly high in the sky where opponent's jutsu's are unreachable.

-Scroll Owner: -SUUI-
-Other Users who have signed contract: N/A
-Summoning Boss if existing: N/A
-Other Summoning Animals tied to contract: N/A
-Must be taught by SUUI
-Must have signed Hells Crow contract
-Can only be summoned once per battle
-Can only use Fire & Wind elements
-Can only be last for 5 turns
-User must known Wind & Fire up to S-Rank
-Its move will count as 1 of the 3 moves

~If i messed up something...feel free to EDIT..!!!~

~Declined~ The crow contract already exist. If you were insinuating that you already possess the Giant Crow contract, please look here:

Re: ♦ Custom Jutsu Submission ♦

[Genjutsu: Higyou Na Kamae] - Illusion Technique: Strike a pose!

Rank: E
Range: Short/Long
Type: Supplementary
Chakra: 10
Damage: N/A
Description: A jutsu without handseals for those who want to look cool and modest in the most unimaginable ways, this technique works best with a cape and tight clothes or similar wearing. The user strikes a pose in which he rises his dominant hand into the air and with the other hand to the side, falling on one knee almost as leaping forward, sending out a small portion of wind chraka into the air, it begins to circle around them and through them, causing a minor breeze. This breeze doesn't really affect anything of importance, merely causing clothes to billow dramatically through the wild wind along with the user's hair. With flaming passion the user gazes at the opponent with his chocolate eyes sending out a dramatic wink and strikes with the risen hand through their hair, smoothly gathering them backwards when the wind blows, immediately placing them under a genjutsu. To them, the user becomes the most beautiful being in existence. The actual genjutsu has no effects of struggling or immobilization, it just adds to the drastic performance of the user.

Re: ♦ Custom Jutsu Submission ♦

Re submition

(Karasu Mo-do) Raven Mode
Type: Supplemenary
Rank: S
Range: N/A
ChakraCost: 40
Damage points: +10 Nin, +10 Tai
Description: This jutsu is based off of the principle that where there is light, darkness lingers near. The user draws in nature chakra from his/her surrounding area and instead of stoping at that, the user concentraits on their own hatred and malace. The darkness in that nature chakra is drawn to the user and used instead. When the transformation is complete, The Users hair becomes longer and black, there nails become black and slightly pointed, their iruses become yellow and the sclera becomes black. The Dark nature chakra is shaped into black feathers and stored arround the waist and back. The user uses the dark nature chakra to enhance their strength and ninjutsu. Because of it's dark nature, the user risks loosing themselves in there own hatred. As the jutsu begins to wear off, the feathers start to fall of of their body and eventually dissapear all together. When Karasu Mo-do wears off, the user is left exohsted.
Note: Can only be taught by Uchiha91.
Note: Must have signed the Raven contract.
Note: This jutsu lasts for 5 turns.
Note: After this jutsu wears off, the user cannot use ninjutsu, taijutsu, or summon for one turn.
Note: The user cannot summon in this mode.
Note: It takes one turn to use this jutsu
Note: Can only be used ONCE per battle
Note: Cannot use Genjutsu in Raven mode

Re submition

(Karasu Mo-do) Raven Mode
Type: Supplemenary
Rank: S
Range: N/A
ChakraCost: 40
Damage points: +10 Nin, +10 Tai
Description: This jutsu is based off of the principle that where there is light, darkness lingers near. The user draws in nature chakra from his/her surrounding area and instead of stoping at that, the user concentraits on their own hatred and malace. The darkness in that nature chakra is drawn to the user and used instead. When the transformation is complete, The Users hair becomes longer and black, there nails become black and slightly pointed, their iruses become yellow and the sclera becomes black. The user uses the dark nature chakra to enhance their strength and ninjutsu. Because of it's dark nature, the user risks loosing themselves in there own hatred. When Karasu Mo-do wears off, the user is left exohsted and is unable to move at all.
Note: Can only be taught by Uchiha91.
Note: Must have signed the Raven contract.Note: This jutsu lasts for 3 turns.
Note: After this jutsu wears off, the user cannot use ninjutsu, taijutsu, or summon for one turn.
Note: The user cannot summon in this mode.
Note: It takes one turn to use this jutsu
Note: Can only be used ONCE per battle
Note: Cannot use Genjutsu in Raven modeDeclined

(Katon: Fenikkusu Gekido) Fire Release: Phoenix Rage
Type: Attack
Rank: S
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: This is a fire style jutsu in which the user gathers a massive amount of fire chakra and releases it all around their body. When the jutsu is released, a large explosion engulfs the area around the user and destroys everything in its path. When finished, the only thing left is a the scorched reminance of the area and fires spread all arround
Note: Can only be taught by Uchiha91.
Note: May only be used once per battle and cannot use A rank or above fire jutsu the following turn. Approved

Custom Weapon: Tosatsu
Type: Custom Weapon
Rank: S
Range: Short/Long
Chakra Cost: 40
Damage points: 80
Description: Tosatsu is a Chokuto style Ninjato with a black hilt, Shiny blade and a black mark running from the begining to the end of the blade. This blade is a chakra blade that is almost un breakable and has various abilities. It's main function is to enhance the users chakra and release a black chakra at the users targets.
Ability 1: Kuroikiri- The user sends a highly condenced horisontal bolt of black lightning cutting across the ground at the enimy (short/Long).
Ability 2: Kuroikasai- The user sticks Tosatsu in the ground and releases black flames all around their location (short range).
Ability 3: Kuroireiki- Tosatsu is covered by black chakra, increasing its killing and cuting power. When struk, the aura bursts out of the blade in a large explosion (short range)
Note: May only be used by Uchiha91Declined, do not resubmit

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Heavens Blade

(Hyouton: hitoshirenu heki) ice release: useen tears
Rank: B
Type: Attack
Range: short-mid
Chakra Cost: 25
Damage Points: 40
Description: the user gathers suiton chakra into there hand making water droplets on there fingertips then flicks his/her wrist flinging the droplets at his/her opponent just before the water leaves his/her hand s/he turns the water into ice that is strong enough to pierce skin(when the water leaves the finger tips it takes the shape of a tear drop)-can only be used by ice bios
-can only be taught by heavens blade

i want to turn this jutsu into a ice jutsu please

~Approved~

(genjutsu:kekkei genkai) illusion technique: bloodline limit
Type: Supplementry
Rank: S
Range: Short-mid
Chakra cost: 40
Damage Points: /
Description: as your opponent looks at you you put them in a genjutsu where they believe you have a KG you can disguise your attacks using this or make your opponent rethink there stratagy with this jutsu by simply shooting fire blast at your opponent and making it look as if it where a storm release lightning bolt the opponent would most likly use a wind jutsu which is weak against fire or by making it seem as if you have sharingan the opponent will be forced to believe you can see your movements
-can fake up to three kg
-the more kg you fake the easier it will be to tell its a illusion (however mei does have two kg so its not impossible to have more then one)
-can only fake KG (meaning no aburame insects or nara shadow manipulation just real KG)
-can only be used once per match
-can only be taught by Heavens blade

~Declined do not resubmit~ There's no hope for this one, sorry.

(Hyouton: yobigoe)ice release: hail
Type: Attack
Rank: B
Range: Short-long
Chakra cost: 25
Damage Points: 40
Description: the user turns the rain into ice making it hail doing damage to everyone and everything on the field (including yourself if you dont denfend against it)
-must be raining
-can only be used by ice bio
-can only be taught be Heavens Blade

~Declined~ I think you're over extending your abilities. I've been hit by hail in real life and it doesn't hurt at all lol. Make it cause no damage or re-submit differently.

(Kuchiyose ai) summoning ai
Type: Summoning
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: ai is a relitivly small humming bird barely big enough for one person to ride on her she has a very warm attitude and gets along with most people which is very different then riders personallity however the two of them have amazing synchronicity ai has the ability to use all wind techneques that his summoner knows he can also use all suiton jutsu that his summoner knows up to A rank
-ai is riders personal summon
-any jutsu used by ai counts as one of your jutsu
-can be out for 4 turns for all who summon him except rider
-must have signed humming bird contract
-can be summoned once per match

~Declined~ Other then the boss summon, your summons shouldn't be able to wield more then 1 element and up to A-rank.

(Hyouton: yuki boufuu)ice release: snow storm
Type: Supplementry
Rank: A
Range: Short-long
Chakra cost: 30
Damage Points: /
Description: the user condense the natural water in the air and turns it into snow making a snow storm wich will ruin visablity much like hidden in the mist tech however this jutsu cant be blown away as easily as hidden in the mist can
-the field would be covered in snow in two turns
-can only be taught by Heavens Blade

~Declined~ Similar technique exist but without the bold part (which makes it auto-decline the way it's phrased anyway).

(Hyouton: yobigoe)ice release: hail
Type: Supplementry
Rank: B
Range: Short-long
Chakra cost: 25
Damage Points: N/A
Description: the user turns the rain into ice making it hail this can be used to set up for other jutsu
-must be raining unless your from the yuki clan
-can only be used by ice bio
-can only be taught be Heavens Blade

(Kuchiyose ai) summoning ai
Type: Summoning
Rank: S
Range: Short/Long
Chakra Cost: 40
Damage Points: N/A
Description: ai is a relitivly small humming bird barely big enough for one person to ride on her she has a very warm attitude and gets along with most people which is very different then riders personallity however the two of them have amazing synchronicity ai has the ability to use all wind techneques that his summoner knows up to A rank and can shoot her own feathers at a opponent her feathers are infused with fuuton chakra and are equal to a B ranked attack-shooting Ai's feathers counts as a jutsu
-ai is riders personal summon
-any jutsu used by ai counts as one of your jutsu
-can be out for 4 turns for all who summon him except rider
-must have signed humming bird contract
-can be summoned once per matchBoth Approved

limited elements to one and only A rank

Originally Posted by Teno757

(fuuton: suzumebachi) wind release: hornets
Type: Offence
Rank: A
Range: Short-Long
Chakra cost: 30 (+10 for each extra one max 4)
Damage Points: 60 (+5 fpr each extra one)
Description:after prefoming 3 handseals the user will spit out 4 hornets that are made completly out of fuuton chakra due to there wings they are able to turn and follow a enemy if they try to dodge them
-can only be taught by heavens blade/teno757

(genjutsu: bia go-guru) illusion techique: beer goggles
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: after preforming 4 handseals the opponent will get double vision and become unstable on thier feet having the same symptons of being extremly drunk can also be used on ones self to enable them to use drunken fist
-can only be taught by Heavens Blade/teno757

~Both declined~ Both lack descriptions and restrictions. Also, make them both up to mid-range maximum.

(genjutsu: bia go-guru) illusion techique: beer goggles
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: after preforming 4 handseals the opponent will get double vision which will make it very difficult for them to see incoming attacks and will be hard for them to hit you with thier attacks (unless its a broad based attack) and become unstable on thier feet which will make it extremly hard to dodge attacks and if they jump it will be difficult to land on there feet having the same symptons of being extremly drunk can also be used on ones self to enable them to use drunken fist
-can only be used three times per matched with 2 turn interval between each useage.
-can only be taught by Heavens Blade/teno757Approved
increased rank, added discription, and added restriction

(fuuton: suzumebachi) wind release: hornets
Type: Offence
Rank: A
Range: Short-Mid
Chakra cost: 30 (+10 for each extra one max 4)
Damage Points: 60 (+5 for each extra one)
Description:after prefoming 3 handseals the user will exhale out 4 hornets that are made completly out of fuuton chakra due to there wings they are able to turn and follow a enemy if they try to dodge them the hornets can move as fast as (Fūton: Shinkū Renpa) – Wind Release: Serial Waves and can attack in two different ways one is by using its stinger to pierce there opponent and the second is by lighting the the hornets on fire causeing them to explode 1 hornets explosion would be the size of a basketball (29.5 in/75 cm) (times it by the number your blowing up to get the size of the explosion) -+ 5 (for each hornet used) if fire is used on this tech
-can only be used 3 times per match
-can only be taught by heavens blade/teno757Declined, similar jutsu exists

(fuuton: doragon shippuu) wind release: dragon hurricane
Type: Attack/Supplementry
Rank: A
Range: Short-long
Chakra cost: 30
Damage Points: 60
Description: the user preforms 5 handseals then slams there hands on the ground then makes a large hurricane that comes from underneath there opponent as the hurricane rises from the ground it picks up rocks which will hit opponents if they try to escape this from this technique the hurricane moves so fast that the air in the center of is is sucked out of there and causes anyone inside to sufficate
-if fire is used on the hurricane then air will burn up quicker and suffication happens in one turn
- can only be used twice per match
- if the opponent cant escape in two turns they die of suffication
- can only be taught by Heavens BladeDeclined, do not resubmit

Re: ♦ Custom Jutsu Submission ♦

Cero Midori - ( Green Hollow Flash)

Type: Attack
Rank: A
Range: Mid-Long
Chakra Cost: 25
Damage Points: 40
Description:
The user points out his finger at his opponent and charges a mass amount of chakra into his finger while compressing it.The user swiftly releases all of the built out chakra causing a huge beam of Green chakra to burst from his finger and travel at his enemy at high speeds. The force of the blast is powerful enough to send an opponent hurtling long distances and destroy most obstacles in the way. (A-rank and below), Since this is pure chakra it has no particular weakness,it can be Countered with A rank and above attacks as long as they would stop the whole attack. E.G couldnt be attacked with a Rasengan or taijutsu attack.
Note ~ Takes a few seconds to charge in finger
Note ~ Cant be used at short range without user taking damage
Note ~ Cant be sued on consecutive turns
Note ~ Can only be used by Daiki and people with expressed permission

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Luiz

(Oumu Jutsu: Supa Supa ) Parrot Arts: Pirate Cutlass

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user preform one one-handed handseal, and then extend his hand. From there, 2 parrots will fly at incredible speed, linked together by a thin extensible wire, visible with doujutsu. The parrots will swirl around a target, severing it multiple times before vanishing. They can sever all flesh, no matter the size and even bone, yet can't severe hard substancial techniques (Like Earth, Metal or Kaguya Bone).
The parrots can severe several targets, yet they don't stay on the field for long. The parrots will reach the target before they're able to preform 3 hanseals handseals, for members and their summons of even Sannin rank, in mid-range, yet Kage only in short range, where the technique is pretty much point-blank. This means that if the handseal is seen, they will only be able to use jutsus that require less than 3 handseals on those conditions.
*Can only be used twice*

~Declined do not resubmit~ This is simply unacceptable. You didn't work on the part I asked you to correct (the "only visible to doujutsu" part) and you added this OP bold part about being unavoidable to jutsu needing over 3 hand seals.

You never told me to work on that part. You told me there was no way I could make a wire cut through steal, no matter the rank, and I erased that part completely. Then you told me to work on the bold because you didn't understand it. I did all of those. If it's a matter of toning it down, just say so, you don't have to put a don't resubmit stamp just because you failed to specify what you wanted.

Anyway:

Originally Posted by Luiz

(Oumu Kuchiyose no Jutsu: Carlão) Parrot Summoning Technique: Carlão

Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The user is able to summon a gigantic pygmy parrot, thus standing at half the size of a human femur. He is very fast, but it's true power comes with the ability to freely shoot their beaks at bullet speed, regaining a new one each turn he's on the field. Once the beaks are about to hit someone, they grow to the size of a human hand and do a gripping motion to lock an opponent's limbs pinning them to a surface or choking them. The parrot can stay on the field for 3 turns, during which the user gains the ability to create a hand-sized beak and shoot it at bullet speed, a technique considered B rank. Once Carlão is summoned, he is able to multiply is body, similar to the Shadow Clone jutsu, enabling him to create 4 copies of himself. This counts towards the user's 3 jutsus, though it doesn't count as a Cloning technique. The pygmy parrots talk in unison, and so fast that no one understand them, ending every sentence with "Cara or Né"
*Can only be summoned twice per battle*

~Declined~ Creative I'll give you that. Restrict the clone part, lower the number of clones and make sure you state how far those clones can get from you or the perrot (which ever is the one creating them). Make that beak ability restricted too. We generally approve 2-3 three projectile (elemental or not) being used by a summon.

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Piu Piu is a huge yellow Kakatoo, about the size of 3 average Altorio Parrots. He is one of the heaviest parrots one can summon, rather heavier for his size, even though the size is quite big on itself. Though he can't fly, his strength and endurance are extraordinary, granting him a boost in Feather throwing and Egg Dropping of +10. His feathers are naturally stronger, acting almost like a armor, allowing him to withstand a total 120 points of blunt damage from Taijutsu and Elemental Ninjutsu up to his rank (2 A rank jutsus. But even 1 S rank jutsu and he takes full damage).Apart from his feather armor, he can take 60 damage, being that S ranks pierce through the armor and affect this count directly. He is quite the adept on Sumo wrestling, and, once per battle can destroy 1 S rank Earth/Metal jutsu, twice per battle can destroy 2 A rank, and three times per battle can destroy B, destroying the rest without restriction. Piu Piu is rather cheerful and happy, and loves to sing.
*Can only be summoned once, lasting 3 turns*

~Declined~ Take out the part about the damage he can block, re-work what he can block (I won't allow it to block higher ranked attack then he is) and make it so that he vanish when it by it (1 A-rank or 1 B-rank kill him, 2 C-rank or 3 D-rank). Restrict him.

(Oumu Kuchiyose no Jutsu: Carlão) Parrot Summoning Technique: Carlão

Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The user is able to summon a gigantic pygmy parrot, thus standing at half the size of a human femur. He is very fast, but it's true power comes with the ability to freely shoot their beaks at bullet speed, regaining a new one each turn he's on the field. Once the beaks are about to hit someone, they grow to the size of a human hand and do a gripping motion to lock an opponent's limbs pinning them to a surface or choking them. The parrot can stay on the field for 3 turns, during which the user gains the ability to create a hand-sized beak and shoot it at bullet speed, a technique considered B rank. Once Carlão is summoned, he is able to multiply is body, similar to the Shadow Clone jutsu, enabling him to create 3 copies of himself. This counts towards the user's 3 jutsus, though it doesn't count as a Cloning technique. They can only stand short-range from the original Carlão..
The pygmy parrots talk in unison, and so fast that no one understand them, ending every sentence with "Cara or Né"
*Can only be summoned twice per battle**A parrot user of the beak technique can only use iit once per turn. A human user of the beak technique can create up to 3 beaks while Carlão is in the field*

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Piu Piu is a huge yellow Kakatoo, about the size of 3 average Altorio Parrots. He is one of the heaviest parrots one can summon, rather heavier for his size, even though the size is quite big on itself. Though he can't fly, his strength and endurance are extraordinary, granting him a boost in Feather throwing and Egg Dropping of +10. His feathers are naturally stronger, acting almost like a armor, allowing him to withstand a total 120 points of blunt damage from Taijutsu and Elemental Ninjutsu up to his rank (2 A rank jutsus. But even 1 S rank jutsu and he takes full damage).Apart from his feather armor, he can take 60 damage, being that S ranks pierce through the armor and affect this count directly. He is quite the adept on Sumo wrestling, and, once per battle can do one of the following:can destroy one A rank Earth/Metal jutsu, once per battle
can destroy B rank, two times per battle . Piu Piu is rather cheerful and happy, and loves to sing.
*Can only be summoned once, lasting 3 turns*

That seems ok now... Approved
Note: If it's okay, I'd like to add this: *Can use Earth Jutsus up to the user's rank*
If the summon is ok, but the note no, I'll erase it. If the note is ok, but should be restricted, restrict it to the rank you see fit, please---> Don't add this note.

Re: ♦ Custom Jutsu Submission ♦

Custom Weapon: Murcielago
Type: Custom Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage points: 80
Description: Murcielago is a standard sized katana with a green handle and sheath. The guard has two curved extensions from its long sides, with a line going through both sides to give it an eye-like appearance.

Ability 1: -midoriu ( Green Rain ) After adding a large amount on suiton chakra into Murcielagos blade the user will then compress that water at the tip of the blade adding pressure then after rising the sword the user will release the water spitting out a shower of green water droplets onto the user this doubles his speed and strength (short)Note : this can only be used once be battleNote: this Ability only lasts 3 turnsNote : after using this ability the user can not preform any jutsu above C rank for 3 turns

Ability 2: shi no bakuhatsu ( death blast ) after adding a large amount of katon and raiton chakra to the tip of the blade the user will then slash his sword but as he dose so he will release the chakra in the blade shooting a large mixed blast of fire and lightning at the opponent ( mid)Note: Can only be used twice per battleNote:for 5 turns after this move is used the user may not use any fire or raiton jutsu

(Fuuton: Dojou Kiri) - Wind Style: Soil MistType: DefenseRank: ARange: Short-LongChakra Cost: 30Damage Points: N/ADescription: The user puts his hands on earth and then quickly passes wind chakra in it to convert earth into fluffy/fine dust particles of anywhere in battlefield. The fluffy soil (when beneath the target) can be used as soil mist, which goes upto 3m height instantly like an explosion and thus dust particles goes into the opponent's eyes and also blocking the vision of target, as the dust particles are all around him.Note: ~The soil mist automatically settles after 2 turns~
~Can only be used 4 times per battle~
~Can only be taught by Enzup~
------------------------------------------------

~Declined~ Change the description and make it so you simply use the dust on the ground with wind chakra. The way it's phrased now it seems you're using both wind and earth chakra for this jutsu. Also, work on the explosion part, change the wording. Check the bold part too.

(Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth CrackType: Offense/DefenseRank: ARange: Short-LongChakra Cost: 30Damage Points: 60Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack" (my tecnique only)~
~Can only be used 3 times per battle~
~Can only be taught by Enzup~
------------------------------------------------

~Declined~ Please mention where you are through this. I can't help but picture you'd create the crack and fall in it as you'd be in the middle. Rest is fine.

(Doton: Atakku Tou) - Earth Style: Attacking TowerType: OffenseRank: ARange: Short-MidChakra Cost: 30Damage Points: 60Description: The user puts his hands on earth and pulls out a small cylindrical tower of height 2m and diameter 1m from beneath the legs of user, with a thick layer of gravel on it. Tower starts spinning very fast on its own axis by throwing earth needles from the curved part of the tower from each point rapidly. Although the tower is spinning but the user sitting on it does not spin because he is sitting on layer of gravel, which is spinning counterclockwise, which nullifies the rotation. The throwing of needles will not stop untill user's hand are on tower.Note: ~Can only be used 3 times per battle~~Last up to one full turn~
~Can only be taught by Enzup~
------------------------------------------------

~Approved~ Edited the bold part.

(Raiton: Raikou Houmen) - Lightning Style: Lightning ReleaseType: OffenseRank: ARange: Short-LongChakra Cost: 30Damage Points: 60Description: The user can put his hand on anything and passes waves of electric shock of lightning. If the target gets in contact of anything in which the user is passing the current, the target will receive the electric shock and get stunned. And thus double time will be required to perform any jutsu for opponent till 2 turns.Note: ~Current will not pass through from one medium to another i.e. from solid to liquid, liguid to gas, and vice versa~
~Can only be used 3 times per battle~
~Can only be taught by Enzup~

~Declined do not resubmit~ This is basically a simple taking a simple principle and extending it far beyond it's boundaries.

(Fuuton: Ubuge Tochi) - Wind Style: Fluffy SoilType: DefenseRank: BRange: Short-LongChakra Cost: 30Damage Points: N/ADescription:The user puts his hands on earth and then quickly passes sharp wind chakra in it to convert earth into fluffy soil/fine dust particles of anywhere in battlefield. This technique can be used to turn the earth techs of the opponent into fluffy soil.Note:~The earth(which is converted in soil) should be in contact with the earth(base on which user puts his hand) to be converted into soil~
~Can only be used 4 times per battle~
~Can only be taught by Enzup~
Declined.
__________________________________________________ ___Resubmitting

(Fuuton: Dojou Kiri) - Wind Style: Soil MistType: DefenseRank: ARange: Short-LongChakra Cost: 30Damage Points: N/ADescription: The user puts his hands on earth and then quickly passes sharp wind chakra in it to convert earth into fluffy soil/fine dust particles of anywhere in battlefield. This technique can be used to turn the earth techs of the opponent into fluffy soil. The fluffy soil (when beneath the target) can be used as soil mist, by passing wind chakra quickly into it and forcing the soil to go upto 3m height instantly and thus dust particles goes into the opponent's eyes and also blocks the vision of him, as the dust particles are all around him.Note: ~The soil mist automatically settles after 1 turns~
~As the opponent eyes are filled with dust particles, he can't see and perform the jutsu properly for one turn (more time will be required to perform any jutsu)~~The earth(which is converted in soil) should be in contact with the earth(base on which user puts his hand) to be converted into soil~
~This is the advanced form of - "(Fuuton: Ubuge Tochi) - Wind Style: Fluffy Soil"~
~Can only be used 3 times per battle~
~Can only be taught by Enzup~
Declined DNR
__________________________________________________ ___Resubmitting

(Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth CrackType: Offense/DefenseRank: ARange: Short-MidChakra Cost: 30Damage Points: 60Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack"~
~Can only be used 3 times per battle~
~Can only be taught by Enzup~
Declined DNR Jutsu already exist
__________________________________________________ ___(Fuuton: Hisan Kumo) - Wind style: Flying CloudType: SupplementaryRank: BRange: Short-LongChakra Cost: 30Damage Points: N/ADescription: The user concentrates wind chakra in his hand and makes a cloud, which user can control and can fly at any height the used want. The opponent can't blow the cloud with wind jutsu like other clouds because the user(weight) is on it. The size of the cloud is such that only 2-3 people can manage to get on it. As it is only wind, it can fly with the speed that of bird..Note: The cloud automatically comes down after 4 turns and disappers but while in air user can use this tech again to continue on this cloud~
~Can only be used 4 times per battle~
~Can only be taught by Enzup~
Declined.. Cloud CE
__________________________________________________ ___(Fuuton: Dojou Kadou) - Wind Style: Soil VortexType: OffenseRank: ARange: Short-LongChakra Cost: 30Damage Points: 60Description: The user puts his hands on earth and passes wind chakra in it to create soil vortex anywhere in battlefield. The soil vortex created is very fast and strong which is upto 10m height, resulting in first pulling nearby objects towards it including opponent, and secondly throwing him away resulting in stunning the opponent. And also dust particles goes into the opponent's eyes and also blocks the vision of him. Note: ~As the opponent eyes are filled with dust particles, he can't see and perform the jutsu properly for one turn (more time will be required to perform any jutsu)~
~No wind jutsu can be used in following turn~
~Can only be used 3 times per battle~
~Can only be taught by Enzup~
Declined.

Re: ♦ Custom Jutsu Submission ♦

(San Mokuzou Gosunkugi Ninnin) - 3 Wooden Spikes Men.

Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 20
Description: The user let 2 multiple Wooden pillars erupt from each side, from the left and the right way, as they erupt from the ground they imediatly begin to bind the opponent his arms, making the user impossible to perform any handseals, as soon as they erupt from each side at the exactly same time a Wooden pillar erupt from in front the opponent in Short range, as the Wooden pillar approaches the opponent the Wooden pillar becomes a sort of tree with multiple spikes that'll impale the opponent from everywhere meanwhile the other Wooden pillars that are grabbing the arms act like Pillars that'll pull the opponent his arms apart.

~Approved~

(Tentei Za Mokuzou Kugis) - God of the Wooden Nails

Type: Attack-Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user gains very long Wooden nails on their nails, the Wooden nails have a solid state which are able to slice a B-Ranked water technique, when it gets sliced the Water technique would get sliced hence the user would be unable to control it as it gets sliced, also counts for Earth techniques, the nails are strong and solid enough to slice Solid earth, B-Rank and below. The nail's will grow on the user nails and are 1 meter long, the Wooden nails act like a normal Katana.

Note: These nails last for 3 turns
Note: The user can disactivate the nails whenever he wants
Note: Only People with a Yamato biography can use this technique since it's related to the Senju DNA.
Note: No S-Rank for the following turn.

Declined. With nails that are a meter long, you would not be able to form (or have an extremely difficult time forming) most handseals. please make a note regarding that if you would like to resubmit

(Mokuzou Enchou Makai) - Wooden dome of hell

Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: A Dome of wood will suround the opponent, the opponent wouldn't be able to see anything expect darkeness, and when the user clasp his hands together multiple spikes stabs the opponent from every angle impaling the user in the dome, but especially from underneath, those wooden spikes has solid state and will get straight trough the user his flesh in a instant.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by ~CoOkie Monster~

(Kuchiyose: Kokuou Reo) ~ Summoning: King Leo
Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user offers a sacrifice of blood and then stretches their arm at full length to summon the King Leopon, Leo. Leo has the size and strength of a lion. But, unlike the lion, he has extraordinary climbing abilities like the leopard, which enables him to climb on Natural objects such as trees allowing him to pounce at an angle at prey. He has a very strong jaw and can use certain ninjutu to his advantage (He can do Earth, Wind, Water), and has his own set of jutsu that he utilizes against his prey.
~Can only be summoned by ~CoOkie Monster~
~Lasts 5 turns
~Can do B-rank of Earth and Wind and Water
~Can be summoned a second time after a 1 turn break

~Declined~ Under what contract does that animal belong to? Restrict it to 1 summon per match and reduce the elements he can use, 3 is too much.

(Reopon Gigei: Sabure Kei) ~ Leopon Arts: Sand Whip
Type: Defence
Rank: A-Rank
Range: Short/Mid
Chakra Cost: 40
Damage Points: N/A
Description: King Leo whips his tail first one way then whiplashes his tail in the opposite direction causing the sand on the ground to shoot at an enemy causing their movements to halt or to recoil and lose accuracy.
~Only to be used by King Leo
~(If Restriction is needed) Can be used 4 times

(Reopon Gigei: Doku Sukin) ~ Leopon Arts: Poison Skin
Type: Defence
Rank: A-Rank
Range: Short/Mid
Chakra Cost: 40
Damage Points: N/A
Description: King Leo brings out the inner leopard inside of him and causes his skin to become a dangerous toxin which is dangerous upon contact to non contract holders who haven't been taught the way of the Leopon. The poisonous skin can cause a victim to have his movements slowed down (Such as his handseal movements and motor movements). If enough contact is made with the skin, the victim can become temporary paralyzed.
~Only to be used by King Leo
~If touched twice within 2 or 3 turns (Don't know which is more suitable), the opponent is paralyzed for 1 turn.
~Lasts 3 turns and can be used 4 or 5 (Again not sure which is more suitable) times

(Reopon Gigei: Doku Hari) ~ Leopon Arts: Poison Needle
Type: Attack
Rank: A-Rank
Range: Short/Mid
Chakra Cost: 40
Damage Points: 30
Description: King Leo, after emitting his Poisonous skin, can eject the hairs on his back to pierce his prey. The needles are covered in Leo's poison and is very harmful to his targets. These needles are like bee-stings in that if they are not taken out in the correct manner, the poison will do more damage then it would've. The needles cause the same pain as a bee-sting would (Making the target want to take them out as fast as they can).
~Only can be used by King Leo.
~Can paralyze target if struck 3 times (2 if they are not taken out properly).
~If needles are not taken out in the correct manner, the target can be paralyzed quicker.

How to remove Needles properly (Like a Bee sting):

(Reopon Gigei: Yajuu Mo-do) ~ Leopon Arts: Beast Mode
Type: Supplementry
Rank: S-Rank
Range: Short
Chakra Cost: 60
Damage Points: 0
Description: King Leo and the contract signer who have a special connection already in place, fuse together. King Leo becomes one with the summoner and lends all his beastly strength and instincts to the summoner. When in the form, the user's taijutsu damage become amplified (1 rank up). The user's motor movements on land and on water become faster (From beastly instincts and muscle expansion). The user is also able to use Reopon Arts to his ninjutsu arsenal as well as his own.

In Summary: Fusion increases speed and reflexes and senses and allows user to use Reopon Arts.

~King Leo must be summoned
~King Leo cannot be summoned again for the rest of the battle
~Lasts 4 turns and can only be used once
~Must be used in the 1st time of King Leo's summon.
~The turn Beast Mode wears off the user can only use 2 moves in the turn (Instead of 3)

(Kuchiyose: Kokuou Reo) ~ Summoning: King Leo
Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user offers a sacrifice of blood and then stretches their arm at full length to summon the King Leopon, Leo. Leo has the size and strength of a lion. But, unlike the lion, he has extraordinary climbing abilities like the leopard, which enables him to climb on Natural objects such as trees allowing him to pounce at an angle at prey. He has a very strong jaw and can use a unique arsenal of jutu to his advantage (He can do Earth, Water), and has his own set of jutsu that he utilizes against his prey.
~Can only be summoned by ~CoOkie Monster~
~Lasts 5 turns
~Can do B-rank of Earth and Water
~Can only be summoned once

(Reopon Gigei: Yajuu Mo-do) ~ Leopon Arts: Beast Mode
Type: Supplementry
Rank: S-Rank
Range: Short
Chakra Cost: 60
Damage Points: 0
Description: King Leo and the contract signer who have a special connection already in place, fuse together. King Leo becomes one with the summoner and lends all his beastly strength and instincts to the summoner. When in the form, the user's taijutsu damage become amplified (1 rank up). The user's motor movements on land and on water become faster (From beastly instincts and muscle expansion). The user is also able to use Reopon Arts to his ninjutsu arsenal as well as his own.

In Summary: Fusion increases speed and reflexes and senses and allows user to use Reopon Arts.

~King Leo must be summoned
~King Leo cannot be summoned again for the rest of the battle
~Lasts 4 turns and can only be used once
~Must be used in the 1st time of King Leo's summon.
~The turn Beast Mode wears off the user can only use 2 moves in the turn (Instead of 3)

User takes the form of:

If you are wondering about the water part, this is from wiki:

Quote:
They will climb like leopards and seem to enjoy water, also like the leopard (oddly enough, the Japanese leopons were born of a water-loving lioness and a male leopard that did not seem to like water)

(Reopon Gigei: Doku Sukin) ~ Leopon Arts: Poison Skin
Type: Defence
Rank: A-Rank
Range: Short/Mid
Chakra Cost: 40
Damage Points: N/A
Description: King Leo brings out the inner leopard inside of him and causes his skin to become a dangerous toxin which is dangerous upon contact to non contract holders who haven't been taught the way of the Leopon. The poisonous skin can cause a victim to have his movements slowed down (Such as his handseal movements and motor movements). If enough contact is made with the skin, the victim can become temporary paralyzed.
~Only to be used by King Leo
~If touched twice within 2 or 3 turns (Don't know which is more suitable), the opponent is paralyzed for 1 turn.
~Lasts 3 turns and can be used 4 or 5 (Again not sure which is more suitable) times
Provide an actual link, that quote doesn't suffice

Re: ♦ Custom Jutsu Submission ♦

(Katon:Nenshou Tama): Burning Sphere
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: The user starts gathering a larger amount of fire chakra inside his lungs then after a needed amount of fire chakra has gathered the user performs a "Tiger" handseal and exhales all of the fire chakra he gathered and starts molding the fire to create an immense wall of flame that surrounds the target and then forms a huge contained sphere of flame in wich the enemies are imprisioned.Its shown to be extremly powerful and can be even capable of imprisoning a summoning.Note: Can only be used once per battle.Note: The user takes 25 Damage because of exhaling the fire.Note: Opponent trapped in the sphere of flame take damage because of the lack of oxygen in the sphere and from the burns received.Opponent and Summon are trapped for one turn.Note: No fire jutsu can be used the following two turns.
Approved.

(Katon:Taimatsu): Torch
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: The user gatheres a large amount of fire chakra wich he then exhales by shaping an flaming sword making a wide,thick layers of flames.When its created the user can wield it like a regural sword and it is able to create a great inferno with the simple wave of it.The fire generated by the attack entirely consumes whatever is caught within it until nothing remains but ashes.The flames created by Taimatsu can be controlled with great precision by user to attack only the targets he chooses and he also has power over the intensity of the flames.Note: Can only be used once per battle while this jutsu is used all other fire jutsus are not able for usage.This jutsu lasts 2 turns.Note: Although the user has full power over the intensity of the flames user still recieves (20 damage per turn - 40 damage for two turns) because the burns the user recieves from wielding the sword.
Declined DNR

(Fuuton:Tei Ken): Air Blades
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost:30
Damage Points:60(+10 dmg if used with fire)
Description: User gatheres a bigger amount of wind type chakra into his body and then channels it into his weapon.Then by slashing the air with his weapon the user releases all of its gathered wind chakra and creates a trasparent image of his weapon made of air wich quickly attacks and cuts down enemy from several angles, used from distance for better hit and precision.Can also be used with fire for extra-burning damage.Note: Weapon needed such as kunai,shuriken,katana etc.Note: Can be used twice in battle but can be combined with fire only once.Approved

(Doton: Kengan no Jutsu): Rock Fist Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra Cost:30
Damage Points:60
Description: The user gatheres large amount of earth chakra inside his body and then channels all of it into his arm after that user performs Tiger handseal and creates a heavy,thick layer of rock aroung his arm making a gigantic fist capable of smashing the enemy into pieces.Can be used both for attack and defense.The technique end after the user attack his opponent causing the rock to fall off from the arm and returning the users arm to normal.Can be used to defent againts opponents weapons such as kunai's,shuriken's etc also most commonly used for defending agains water the user then expands the fist covering his entire body.Due the hardness of the fist it can easily destroy steel.Note: Due to earths weekness to lightning it makes user very vunerable to lightning attacks from B rank and up.Note: None other earth type jutsu can be used when this is active.Note: Can only be used once per battle.Note: Its mostly used for defending against water up to A rank by covering entire users body with it.Note: Due to the heaviness of the fist the users movements are slowed down and is not able to perform any jutsu after this as he has only one hand that can perform the handseals.Declined. Existing jutsu.

(Raiton: El Thor): God Of Thunder
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: By gathering a larger amount of lightning chakra inside users body and building it up inside him the user performs the following set of handseals (Dragon-Bird-Boar-Tiger) the user will release all of the lightning chakra he gathered into sky making thunder clouds around the battlefield.The user then starts gathering all of the electricity from the clouds into his hands shaping it into one large sphere of thunder after the sphere is fully created the user then releases it from his hands and creates a enormous blast of thunders aiming at the user without any chance of escape.After the sphere of thunder has been released it can no longer be controled. If the user gets caught in it, it will harm him also.Note: The user takes 20 damage because the lightning he was shaping in his hands.Note: Can only be avoided with time/space techniques.Note: Can only be used once per battle.Note: None of the lightning jutsu can be used the following turn.
"without any chance of escape."? Not on my watch. Declined. Work over your description.