This is the tentpole of me launching a series of "Single Serving" games, focused on a single core "play" experience. QuickTap has a simple premise: a series of numbers or letters pop up, and you must clear them out in ascending order before time runs out. Eventually, letters and numbers would pop up in different orientation, forcing players to react quickly to the changing orientation. Players would compete on high scores. The end. Simple, right?

For me, this was also a "study" in scoring mechanism, and you'll find that the combo scoring system is actually got quite complex for such a simple idea.

It's probably not going to compete with your big production 99cent app store games, but it's a quick time-waster, and think of it as a $0.69 donation to me and whatever I come up with next (which, I promise, will be within a few weeks!)