Posts tagged james-macauley

​Star Citizen hit $37 million in crowdfunding this week, unlocking the strange new Tanga solar system in a rectangular planetary nebula. In the latest Elite: Dangerous newsletter, developers revealed plans for the upcoming multiplayer alpha stage, the travel and trading alpha, and the eventual full...

Bright skies might be ahead for Red 5 Studios: the Firefall developer announced today that it secured $23 million in additional funding. Red 5 said that it entered into share purchase agreements for the funding from Shanghai Oriental Pearl Culture Development Co. and shareholders.
Red 5 Acting CEO...

Using a mixture of geek culture references, former Red 5 Studios CEO Mark Kern posted a brief statement on MMORPG.com to address his departure from the Firefall studio.
Kern referenced the event as his "Kobayashi Maru test" and insinuated that fans shouldn't fully believe what they may have heard....

If you happen to be in Cologne, Germany next month, you can stop by Firefall's booth at Gamescom to check out the inbound improvements and new content because Red 5 Studios announced that it is returning to the convention this year. James Macauley, Vice President of Development, invited players to...

What's going on with Firefall lately? Only the biggest patch in the title's history, according to Red 5's James Macauley.
"We wanted to make the game more competitive, more skill-based. We wanted to reward you for your level of mastery," Macauley explains. Core combat has been completely overhau...

The team at Red 5 Studios has been working hard on making Firefall the best game it can be, and as it turns out, that happens to be a game without traditional levels. A new video blog featuring lead designer Scott Youngblood and development VP James Macauley drops the news that the level system i...