Contents

The OCP Crime Prevention Unit 001 is afforded the fastest reflexes made possible by modern technology, a memory assisted by an on-board computer, and programmed with a lifetime experience in on-the-street law enforcement.

RoboCop's primary weapon, the Auto-9 remains stored in a mechanical holster which deploys from RoboCop's right leg. It is also modified so it will not fire unless RoboCop is the one using it.

RoboCop's Auto 9 handgun

Though unnamed in the films, the script referenced the Auto-9 by name and it subsequently made it into promotional materials including action figures.

In the first movie it was introduced during the firing range scene. In this scene, many of the officers are distracted by a very loud gun unlike anything they have ever heard. They all lean forward to see a large black hand firing the Auto 9. As they gather around, RoboCop shows off his skills by completely annihilating the cardboard cutout he was shooting at. He then raises his gun looking very pleased with himself. He then twirls the gun and puts it into the holster giving us our first look at his fancy internal holster.

The machine gun made its appearance in RoboCop 3 and was never referenced by name other than being called a "weapon arm" in promotional action figures, and a "gun arm" by the production team. To use it, RoboCop removes his left hand and replaces it with the weapon assembly. It contains a 9mm machine gun, a flamethrower and a small missile launcher with a projectile potent enough to destroy an armored vehicle.

A large jetpack that allows RoboCop to fly. It also doubles as a replenishing system for when RoboCop's battery system is low on power. As seen in RoboCop 3, the jetpack allows Murphy to overcome his relatively limited mobility for tactical advantage in combat. Referred to in the film as a "flightpack" and by production as a "jetpack".

RoboCop's terminal strip is a sharp spike-like device that protrudes from RoboCop's right fist. This device can be used by RoboCop to interface with a corresponding data port in order to download information from the police database and compare information he's gathered from his missions with the police database. Not actually a weapon, this device was also used to take out Clarence Boddicker; having pinned RoboCop under a pile of scrap metal, the cyborg waited for Boddicker to approach and then stabbed Boddicker in the throat, killing the crime lord. Later, he would also use the terminal strip to kill the criminal known as Bone Machine. The spike is also used by RoboCop in the third film to access the OCP mainframe where he finds that a young girl's parents have been eliminated.

RoboCop has an internal zoom capability for better aim as well as tracking. RoboCop also has different vision modes but the only one that has been used in the movies, and only on two occassions, was thermal vision in RoboCop and RoboCop 3. His systems use a grid which is crucial to RoboCop's targeting as well as bullet trajectory (allowing him to make ricochet shots). He also has a recorder which can detect voice fluctuations and stress as well as play back audio/visual. This recording capability enables RoboCop to document any situation he encounters with perfect recall and unbiased neutrality, with his memory being deemed through legal agreement as admissible evidence in a court of law. RoboCop possesses a directional microphone with which he can track conversations from a distance. It would seem to be very sensitive, as he can hear vehicles approaching from afar despite being indoors (as he did when he was hiding out in RoboCop 3). In the television series, he is capable of lie detection by means of a polygraph.

RoboCop's body, while incorporating portions of Alex Murphy's living tissue, is largely electronic and mechanical. This interior structure is protected by an armored shell composed of "titanium laminated with kevlar" making RoboCop incredibly resilient against both bombs and bullets, as well as extreme impacts such as being hit by cars and falling off skyscrapers. The body armor can sustain multiple of high-caliber rounds before damage begins to appear on the armor itself. It is also highly resistant to heat, as when he was briefly set aflame. His visor is made of the same material and a black strip of bulletproof anti-fog glass which protects the cranium apparatus and eyes. The visor also has an undercloth of Kevlar which protects the neck and covers up any wires etc. It should also be noted that the visor conceals most of Alex Murphy's face inside it. The visor is attached with screws. When the visor is removed only the front of Murphy's face, from the top of the neck up, is exposed; the back of his head is entirely mechanical

His right hand also contains a spike (referred to by fans as a "dataspike" and by production as the "terminal strip") which is used to retrieve or display data from any computer bank with a corresponding port.

In RoboCop 3, Dr. Marie Lazarus, RoboCop's chief technician, stated that Murphy's face was indeed transplanted onto the mechanical skull, and that it is not a replica. In RoboCop: Creating a Legend, a bonus feature on the RoboCop: 20th Anniversary DVD, it is speculated that Murphy's face was removed from his corpse and implanted on the cyborg's head to give RoboCop a sense of identity. This psychological disruption RoboCop may have experienced is explained from the basis that a person whose memory has been erased would still possess the memory of being human and would suffer a psychotic breakdown if that person saw the reflection of a robotic image instead of their original image of humanity.

Despite all of RoboCop's technological advances, he is still limited to mechanical maintenance, which means (just like any machine), he needs servicing and tune ups from time to time. On top of that, his organic systems need to be monitored as well therefore the scientist working on him (Dr. Marie Lazarus) would have to monitor both systems during his rest periods.

Another one of RoboCop's faults is that he is also programmable, meaning that in the wrong hands he can be programmed to be incompetent , corrupted or a dangerous threat to society.

RoboCop occasionally has flashbacks of his previous life as Alex J. Murphy, which causes him to have "dreams" when he is in his recharging state. This sometimes causes him to sleepwalk or wake up in shock.

The star of the previous films, Peter Weller, did not reprise the role for RoboCop 3, as he was starring in Naked Lunch. Robert John Burke was signed to play the cyborg character instead. The RoboCop suit Burke wore in the movie was originally built for RoboCop 2. Since Burke was taller than Weller, he complained that wearing it was painful after a short time. Burke worked very hard to recreate the movements that Weller had perfected in the previous movies. Other than a very noticeable change in the voice effects Burke's RoboCop was well received even if the movie wasn't.

With Peter Weller unable/unwilling to return for the second sequel, budget-minded Orion Pictures decided to cast a new actor in the role who could fit inside the suits created for the second film. Although Robert John Burke was a close match, several suit parts had to be modified to fit his body; the thighs and collar were extended, the interior of the helmet was enlarged, etc..

Overall, the suits were still the ones used on RoboCop 2, which meant that Burke had to endure not only the already restrictive and uncomfortable nature of the suits, but also all the additional weight of the auto body filler used to repair the suits over the course of RoboCop 2's production.

RoboCop 3 did feature a few new additions not carried over from the first sequel, namely the "Flightpack" and "Weapon Arm". Although the specifics changed depending on what it was required to do within the scene, the Weapon Arm used a Calico 950A machine pistol, and an operating flamethrower. Additional versions, including one which fired a wire-guided model rocket, and another with a complex locking mechanism built in, could not be worn by the actor and were instead attached to an empty suit arm.

The Flightpack was created from fiberglass and vacuum-formed plastic, with additional metal, plastic and rubber details added on, including illuminating lights and a version with mechanically actuated functions.

Rob Bottin once again sculpted Murphy's prosthetics as he did on the first, noting that Burke's features weren't as complimentary to the design as Weller's were.

The leg-holster effect, kept mostly intact from the second film, was modified to reflect the slight changes made to the suit's thighs.