Sunday, March 2, 2014

How to convert and individually install ME3 mods in PCC format

A lot of older mods for Mass Effect 3 are PCC install instead of .mods, meaning they overwrite anything you already have installed in a particular PCC file. This is particularly troublesome with clothing and armor mods, where you want to use more than one at a time.

This is a guide to convert any PCC format mods into mesh .mods that replace individual outfits/hair/etc., instead of the entire file.

Select it on the left and in the Modmaking menu select 'Create Binary Replace Job from Object' - a 'done' window will pop up.

You can close PCC Editor 2.0.

3. Open Mod Maker.

You should see your mesh replacement job already in the window.

Now just File -> Save Jobs -> All

It will prompt you to save your .mod installer for your mesh.

--

Now you can run the job now, or load it later to install your outfit (or armor or hair or whatever you were converting) and it won't overwrite any of the other mods you have installed already (unless it's replacing the same slot.)

In the case of the Nilin N7 Leather Jacket, only 1 of the textures of the 4 is in the correct format for the game files, so to permanently install I had to do some extra changes to them in Photoshop, but that is beyond the scope of this tut! Hopefully the mod you are attempting to convert has textures already in the correct format to install.