Utopia

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Utopia

(aka: ZOMGDebuffs)

With today's high-end boss fights so tuned for absolutely maximum performance, it's important to know exactly what you're getting from your raiders. Do you have all buffs and debuffs available? Are the all improved? Are they active during the fight? Need to see that they were kept up during the fight?

WoW 3.0 introduced a whole new stacking system for buffs and debuffs. Add to that the myriad of hidden auras that are implied by talents, but don't appear on the tooltips. It's near impossible to look through that ever moving mess of debuffs on a target. It's just too much too look at. Nor should you have to.

So, here's Utopia. It will give you a very concise and clear view of your buffs and debuffs (see the buff display pictured below). With a fixed number of icons, which don't move or change. They'll simply be highlighted in red if missing; otherwise faded if unavailable, bright if present, yellow if present but unimproved, and so on.

Clarity is the key, and how fast you can answer yourself any questions mid-fight. I play a rogue, and because our warriors slack (they like to pretend to dps and moan about Sundering), we can very quickly see whether Sunder Armor is applied and, if it's absent, throw Expose Armor into our cycle. The icon is always in the same place, and always means the same thing.

The Display

An arrangement of icons showing the 'classes' of debuff, rather than the traditional specific debuff icons. For example, you will have one single icon representing Sunder Armor and Expose Armor. You don't care which is applied, only that it's there. The same applies to all the myriad of other buffs and debuffs which are now grouped into doing the same job.

By default, these icons are presented thusly:

Dimmed - Your group can't apply this aura

White - Debuff applied

Yellow - Your group has applied this aura but it is an unimproved version. Do you feel dirty?

Red - Your group can apply this aura, but hasn't

Blue - Aura is unavavailable because of a conflicting spell (Blessings, Curses etc.)

Mousing over any of the icons will show the potential of the raid. Highlighted lines show what your raid can do. A Tick shows it's done, a cross means it's not. Next to this you get the values for the auras, and if that's different from the maximum your group can do, this is shown.

Anything unavailable will always show the maximum potential value of a debuff with all improved talents, whereas when something is available it will show the maximum that could be done by your raid.

The progress bar will show the percentage that has been debuffed for a quick at-a-glance view.

Standard buff tooltips are enhanced to show you the real values that you're getting from your raid member's buffs.

Up-Time Module

The new debuff Up-Time recorder will record a fight, when auras are applied, removed, by whom. The DPS for the fight, deaths and significant boss events so that you can examine the timeline of your fight after the fact.

Donations

While donations are not ever expected they do help, and recent donations by a kind few are one of the reasons I have returned at this time to resume work on this and other mods. Please do consider how worthwhile Utopia is to you and help to continue it's support into the future.

Well I'm back for a bit because I've started to raid again, so I'm going to nitpick as usual. Sorry. :P

First off, I'm still not sure if Mage talents are even being scanned, which has been the case for months for some reason.

Second, I noticed the tooltips for the Elemental Resistance Totem under Resistance and Totem of Tranquil Mind under Spell Pushback Prevention are showing the buff and not the actual skill. While this is minor and actually consistent with how the other tooltips are displayed it would be nice to link to the spell's tooltip so that players can know which element of totem is used. Oh also, Glyph of Healing Stream grants Healing Stream Totem the same resistances as Elemental Resistance Totem, so it could be nice to include that in the list, but I'm not sure of the best way to list it.

I also found a pretty major error. Whatever formula is being used for all resistances is outdated. At level 85, major resistance buffs give 130 to whichever element while minor buffs (Mark/Kings) give 65 to all resistances. Unfortunately I don't know the actual formula, so you probably can't fix this on your own.

Otherwise... I actually don't have anything else that my OCD self can find at the moment. Good job!

EDIT: Ok nevermind. I edited data.lua to show the Elemental Resistance Totem spell instead of the buff, and I don't think it shows the Water Totem reagent unless you're a Shaman (same way the game can't show source mana costs of other spells if your mana is different or you don't use mana), so forget what I said about that totem and the other one.

And if someone wants to track down some calcs for the amount values that would be ace. Thought I'd found some for Stamina and a couple of others but they're not correct. Bit busy at home atm with xmas coming and all that. :)

Will keep an eye on the talent issue a couple of you have. Not had any problems myself...

Same problem here, I think? Was seeing "Talents 0/1" or whatever as the header of the Utopia windows, when solo.

edit: Lately with the current version, I'm having trouble getting Utopia to show up at all, even when "Always Show" is selected. Have gotten it to appear a couple times, by playing with checkboxes a lot (and deleting all my Utopia SavedVariables files), but only the buff window appears (not debuffs), and when I mouseover it, I get an error about spellPotential. Seems to usually come up once I actually start combat, but it used to be possible to get it to show up while solo out of combat as well.

edit2: On a plus note, the weird aura bug from a while ago seems to be gone, I always see my own Arcane Tactics buff on myself now, for the last 2-3 days.