The Adventures Gamebooks are a new technological frontier risen from the ashes of the old paper game-books which developed in Italy in the 80s. They are meeting with outstanding success abroad among the genre lovers. The game-books include multimedia/interactive contents, music, videos and gaming functionality. The story is written by the user/reader who, according to his choices, can change the narrative events, as well as the end and the interactive contents. Instead of proceeding linearly from the beginning to the end as an ordinary novel or film, the narration offers the user the possibility to choose which path to take during the story, thanks to some narrative crossroads interposed along the plot, turning the reader/observer from a passive user to an active protagonist.