Hours and Calendar

Metro Seattle Gamers has a schedule of events but not regular hours. The club is open when Members with Key privileges or officers open the club for one or more events. The club is closed during the Dragonflight Annual Convention, scheduled for August 16-18th, 2019.

In the middle of the General War, while experimenting with warp gate technology to speed up fleet deployment, your fleet was warped to a nearby globular cluster. Initial scans show the region to be uninhabited and rich in resources. Knowing these resources could turn the war in your favor, you setup a base and begin exploring. But you are not alone. This is a homemade 4x scenario, to expand and control sectors, with a central region of valuable planets, and a central sector that is very rich, but also well defended by multiple unknown alien ships with better technology.

This is the new campaign by the MSG Star Fleet Group. It incorporates ideas from the Star Fleet Battles Campaign Designers Handbook, Federation and Empire, and the PC game Master of Orion. Star Fleet Battles and possibly Federation Commander will be used to resolve the battles.

This campaign is open to members of Metro Seattle Gamers and is expected to continue for several months. To participate, show up for a session. Non-members are invited to drop by to investigate options for participating at the campaign level. Some battles might be opened to non-member guests of the group. Stay tuned.

Contact Scot McConnachie for further details. Campaign rules are available on the following page:

he First World War was truly global, and in Fatal Alliances, the Eastern Front, the Middle East, the Caucasus, Africa, and even Asia and the Americas play a major role. German forces are loose in Africa, and South Africa’s loyalty is uncertain. Italy will go to the highest bidder. The Ottomans face Russians in the Caucasus and British Forces along the Suez Canal. China is in turmoil, and could potentially join either side. Japan is nominally an Ally, but Japanese expansionism is already at odds with the interests of other Allied powers. Russia is primed for revolution, with Bolsheviks facing Tsarist forces in a battle for control of the largest swath of land in Eurasia.

Fatal Alliances: The Great War is a worthy partner to the international award-winning World in Flames. Like its predecessor, Fatal Alliances is all encompassing, and represents every theater and aspect of the First World War. Fatal Alliances expands upon the military system of World in Flames to highlight the diplomatic and civilian fronts.

This game is hosted by Ryan Witmer. It will meet on a bi-weekly basis and is open to all members of Metro Seattle Gamers. A limited number of slots are available to non-members of Metro Seattle Gamers.

Korea: Fire and Iceis the first game in a new system called Operational Scale System. This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit.

Using at its heart a system that is from an older but wonderfully conceived game called “Road to the Rhine”, players will be able to move all their units once but can, if they can afford the supply cost, move the still unmoved units impulse after impulse. The opposing player will have to maintain adequate reserves to counter this.

The Wednesday night wargaming is a regularly meeting group of players who have played wargames ranging from card driven wargames to monster wargames. Specific titles will show up on the schedule in addition to this listing.

This is a private RPG group that is meeting regularly at MSG and is playing various games. This listing is in the public schedule in order to block out space at the club for this group. This group is not currently looking for new players; these listings will change if the group asks the club to assist it in finding new players.

Betrayal Legacy marries the concept of Betrayal at House on the Hill — exploring a haunted mansion — with the permanency and multi-game storytelling exhibited by Daviau's Risk Legacy and other legacy games that followed. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters (assuming they lived) or their descendants showing up in later stories.