*<span style="color:#00af89">'''Conventional'''</span>: A player wins through regular dynastic-rule gameplay.

*<span style="color:#00af89">'''Conventional'''</span>: A player wins through regular dynastic-rule gameplay.

−

*<span style="color:#d33">'''Scam'''</span>: A player exploits the rules in an unintended manner to achieve victory.

+

*<span style="color:#d33">'''Scam'''</span>: A player exploits the rules in an unexpected manner to achieve victory.

*<span style="color: #36c">'''Pooling'''</span>: Several players combine their resources to allow one of their number (often selected at random) to win.

*<span style="color: #36c">'''Pooling'''</span>: Several players combine their resources to allow one of their number (often selected at random) to win.

Line 21:

Line 21:

Other Dynasty end types:

Other Dynasty end types:

* <span style="color:white; background:#a2a9b1">'''[E]'''</span> Election: a victor is elected by the players (typically for dynastic merit or popularity), either through an election among several players, or by passing a vote to crown one specific winner.

* <span style="color:white; background:#a2a9b1">'''[E]'''</span> Election: a victor is elected by the players (typically for dynastic merit or popularity), either through an election among several players, or by passing a vote to crown one specific winner.

−

* <span style="color:white; background:#a2a9b1">'''[R]'''</span> Random: a random player chosen among an impartial set of players is the victor.

+

* <span style="color:white; background:#a2a9b1">'''[R]'''</span> A random player chosen among an impartial set of players is the victor.

+

* <span style="color:white; background:#a2a9b1">'''[R*]'''</span> Random, but the victor is a set of players chosen by their merit in the game (for example, two tied players in the lead)

* <span style="color:white; background:#a2a9b1">'''[M]'''</span> No victor, the Dynasty results in a Metadynasty.

* <span style="color:white; background:#a2a9b1">'''[M]'''</span> No victor, the Dynasty results in a Metadynasty.

+

+

Combination types (to be implemented below):

+

* X '''+''' Y: Combination of the two types (for example, a scam that relies on self-sacrificial action of several players in a cabal).

+

* X '''/''' Y: Presence of both types without them being part of the same manuvuer by the same victor/cabal, although each being instrumental to victory.

+

* X '''//''' Y: Presence of both types without them being performed by the same victor/cabal.

| <span style="color:white; background:#a2a9b1">'''[R*]'''</span> There seems to have been some chaos at the end, where two players relied on Brendan posting something, and they ended up proposing that one of those two would win (I don't know how those two players reached such a position where one of the two would be the winner, though)

| <span style="color: #C70000">'''[!]'''</span><span style="color: #15C715">'''[$]'''</span><span style="color: #a2a9b1">'''[R]'''</span> Various different maneuvers performed for the benefit of a single player's victory condition.

|}

|}

Revision as of 16:56, 7 February 2020

This is an attempt to apply a taxonomy of different victory types to the history of BlogNomic. Those types are:-

Conventional: A player wins through regular dynastic-rule gameplay.

Scam: A player exploits the rules in an unexpected manner to achieve victory.

Pooling: Several players combine their resources to allow one of their number (often selected at random) to win.

Conventional types:

[&]: Assisted conventional. Win that relies on an alliance/collaboration but there is no Pooling maneuver, for example, a trade of resources or synergy without deliberate/planned self-sacrifice.

Scam types:

[R] Read-as-written (RAW). A rule or rules being exploited in a surprising but uncontested manner.

[L] Late reveal. A player delaying informing others that a rule may have been broken, to gain advantage.

[A] Admin advantage. A scam which could only be performed by an admin player.

Pooling types:

[$] Pooling a tradeable game resource

[!] One or more players taking an action to give another victory

[V] Block-voting as a group, in order to assign victory among that group

[V*] Same as above, but voting mechanics are altered by some dynastic rule.

Other Dynasty end types:

[E] Election: a victor is elected by the players (typically for dynastic merit or popularity), either through an election among several players, or by passing a vote to crown one specific winner.

[R] A random player chosen among an impartial set of players is the victor.

[R*] Random, but the victor is a set of players chosen by their merit in the game (for example, two tied players in the lead)

[M] No victor, the Dynasty results in a Metadynasty.

Combination types (to be implemented below):

X + Y: Combination of the two types (for example, a scam that relies on self-sacrificial action of several players in a cabal).

X / Y: Presence of both types without them being part of the same manuvuer by the same victor/cabal, although each being instrumental to victory.

X // Y: Presence of both types without them being performed by the same victor/cabal.

[R*] There seems to have been some chaos at the end, where two players relied on Brendan posting something, and they ended up proposing that one of those two would win (I don't know how those two players reached such a position where one of the two would be the winner, though)