Sunday, October 17, 2010

Hello peeps! It's been too long! Almost 2 years have passed since I started at Bungie and recently shipped the mega-shooter, Halo: REACH! So with that, I've included my showreel of a good chunk of the work I did for the project. There is still a lot of work that I didn't include in the showreel but only to keep the final time of the video down. Otherwise, I could see it going into 3-4 minute territory and bore you. :P Most of what was left out was Jorges move sets and some small cinematic shots I got to help noodle with.

It was a great project to work on and to say I'm honored to be apart of the definitive Halo is an understatement. All of the fine people at Bungie put their hearts into this game and if you've played it (you've played it, right? :) ), it is absolutely apparent. To work with some of the most creative geniuses in this industry on an epic game has been humbling. My hat is off to every single one of you!

UPDATE! -> So this showreel was featured on Kotaku and Microsoft requested it be put on hold until being properly reviewed. Thanks to the rad dudes at Microsoft, it's now approved for your viewing pleasure. :) BTW, thanks for the shout-out Kotaku!

The assassinations are amazing but I found the Moa animations even more impressive. Capturing wildlife movements, especially birds, I imagine is very difficult because they are a whole different body frame and are more flitty and wild than humans or even the Elites, but the Moa seem SO real.