Display

Another huge axis of improvement lately has been the mobile display category. It’s an ironic turn of events which has led to the mobile side being where all the improvement is taking place for displays in general. On one side of the industry we have the PC display market, which is currently locked in a dramatic race to the bottom (1080p 27" displays, decline of the 16:10 aspect ratio, etc.), and on the other side we have mobile displays where OEMs are rushing to outdo each other every major product cycle. In fact, 2012 might go down as the year when mobile display resolution eclipses the desktop.

Back on topic however is the Galaxy Nexus display - it’s a 4.65" diagonal, Super AMOLED HD 1280x720 affair. If you’ve followed Samsung’s AMOLED naming scheme, you can pretty much tell everything that there is to superficially know about the display just from the name. Super connotes an optical bonding (read: no air gaps or their pesky 4% Fresnel reflections) of the display and the entire stack above it, consisting of capacitive layer and top glass.

HD connotes, well, 720p HD, and finally the absence of Plus connotes the presence of PenTile RGBG. On that last note, we made a prediction that PenTile would be very hard to see on the Galaxy Nexus based on some pixel pitch calculations, and this turns out to be the case.

Decently close to the Galaxy Nexus display with a macro lens - hard to make out any subpixels

For me at least, the Galaxy Nexus display exceeds my visual acuity - I cannot pick out subpixels at all on the Galaxy Nexus. Quite literally, the RGBG subpixel stripe is now small enough that it is beyond visual acuity at standard viewing distance (1 foot).

If 2011 was the year where OEMs countered the iPhone’s retina display with qHD panels, 2012 is the year where they finally start to exceed that 330 ppi number. It seems as though 1280x720 WXGA will be the new WVGA or qHD for 2012, and already there are a bunch of 720p devices arriving on the market - phones like the HTC Rezound, LG Nitro HD, Galaxy Note.

Last time we compared pixels and subpixels per inch in the diagonal on a few phones. Many people pointed out alternative ways to compute everything, but in the end the aim was to set expectations for how visible PenTile would be, and the conclusion was: not very. This time, I think it makes sense to compare the actual angular subtense of the subpixels so we can appreciate whether they’re visible or not, rather than deal with another back and forth about whether measuring along the diagonal is valid or not anymore. It's easy to be lazy and just do things entirely wrong, but the actual angular subtense of a subpixel should be the canonical measure we use to determine whether you can see pixels or not, since that's the annoyance after all. Visual acuity for the average human eye is 1 arcminute (something drilled into my head from endless optical engineering classes), and perfect human vision is just below that at around 0.7 arcminutes. I have 20/15 which puts me around 0.75 arcminutes, and I can't see subpixels on the Galaxy Nexus unless I really, really try.

It’s actually a challenging thing to codify whether or not you’ll be able to see PenTile, since color (wavelength) makes a huge difference. Further, visual acuity is itself a hard thing to qualify - for example, consider how much resolution is enough to identify versus detect something, and then how human vernier acuity (aligning something) is very good, and all of this is a function of the light's wavelength. For example, the on-off pattern when looking at solid green is just about the worst case possible - it’s a square wave (100% modulation) in the green right where the eye is most sensitive. In the past, it struck me that other members of the tech press were perhaps unconsciously taking photos of the green battery indicator to show the presence of PenTile or not since that's where subpixels are most visible. As an aside, most of the UI is now blue in 4.x (including battery indicator) which the eye does not have very good sensitivity to - just try focusing on something entirely blue - is this a coincidence or conscious decision to mask bad displays? For comparison, when displaying white obviously subpixels largely disappear into a sea of light. If you look at a green solid region now, you’d be hard pressed to make out the individual subpixels, and the table explains why:

The interesting thing about the table is that it very much backs up my subjective impressions of just how visible subpixels were on previous phones. The Nexus S / Galaxy S had comparatively gigantic subpixels, and I can't stand looking at those displays to this day. Move up the line and you get increasingly better (I've sorted by x/horizontal angular subtense), with the HTC Rezound exceeding the iPhone 4S. Note that you have to consider the adjacent unlit subpixels as well to really arive at a conclusion for how visible things are going to be - on the PenTile RGBG displays, that means one adjacent unlit subpixel, and on RGB stripe, two unlit subpixels (assuming we're talking worst case 100% Green, 0% Blue, 0% Red).

While Samsung has been able thus far to increase its AMOLED pixel pitch considerably, it has come with one unintended effect. That effect is a bit of pixel inhomogeneity which results in a somewhat grainy look to the display under certain circumstances. While neither device we tested had it, others have reported lines or splotches. There’s a word for these inhomogeneities in display luminance, and it’s “mura.” The variance is no doubt very minor, but the eye is great at picking out these small changes, and it’s particular visible in certain contexts, like the grey loading screen on the Android Market. So far getting a good photo of this effect has eluded me, however, it looks like a light film grain. Stated another way, it's like a fixed pattern noise that exists at all times on the display, which seems particularly visible at some brightness levels. To be honest, it doesn’t annoy me any more than IPS display “grain” annoys me - you just get used to it after a while.

Photographing the mura on the Galaxy Nexus' display has proven a challenge

These inhomogeneities also sometimes manifest themselves as visible strips of different luminance. I haven't seen any on either of the Galaxy Nexi we have, but if you do get hardware with annoying inhomogeneities, I recommend just swapping. Again, getting photographs of the grain has proven challenging.

The display’s surface is curved, though the radius of curvature is nowhere near as curved as some of the early teaser photos would’ve had you believe. Total sag ends up being around 1.5 mm, giving a radius of curvature around 1.5 m - needless to say, it’s a very gentle curve. The other noteworthy thing about the Galaxy Nexus is Samsung’s choice of glass. Lots of people have noted that the Galaxy Nexus isn’t adorned with Corning’s popular Gorilla Glass, though it’s still a kind of fortified (and no doubt alkali-aluminosilicate) glass. It’s impossible to tell exactly what kind of glass is on the Galaxy Nexus without destructive testing on either Samsung’s or Google’s review unit. That said, if anyone breaks a display, send me the broken top glass and I’ll be able to do some compositional analysis. As an aside, compositional analysis of the top glass from different phones is something I’ve wanted to do for a while now, but requires sourcing broken glass.

We’ve also done all the usual measurements on the Galaxy Nexus - luminance and color temperature at different brightnesses selected in settings, and a run through HCFR using Francois’ excellent Screen Test Patterns app.

First off are the display charts taken at a number of different brightness settings by dragging the slider around in settings. Traditionally AMOLED has struggled to keep a flat white point. Here the Galaxy Nexus isn't bad at all, hovering just below 6500K.

The Galaxy Nexus manages to stay reasonably close to 6500K even as brightness changes across its full range. The brightness curve is also nice and linear, though it tops out at just over 200 nits at maximum brightness.

The HCFR plot and color.chc file tell an even more interesting story. The CIE chart shows how AMOLED continues to have a gamut much larger than sRGB (which is the inner triangle). It’s awesome to have more spectrum, but bad when mapping sRGB to this color space without more management, and leads to AMOLED’s oversaturation stigma.

There are more interesting things inside, too. Color temperature at 100% brightness and displaying different shades of Gray stays pretty close to 6500K as well. Gamma ends up almost all over the place, unfortunately.

The nice thing about ICS on the Galaxy Nexus is also increased color depth in many places. Previously Android’s gallery many times appeared in RGB 565, leading to visible banding. This is now almost entirely gone as well.

Viewing angles on the Galaxy Nexus, like other AMOLED devices, is superb as well. There’s practically no shift in either horizontal or vertical angles. Outdoor viewing has gotten better on AMOLED with a bunch of improvements - better AR coatings, no more air gaps, and other coatings. Out in the brightest of sunlight it can still be hard to read, however.

blah blah blah I don't like my iphone/ipad being compared so let me make fun of that person for being objective.

I know the gnex is not perfect but guess what, neither is your apple product. We all live with compromises and this is no different. However, I refused to be ripped off by apple AND be forced to use itunes.

See, I wouldn't complain if someone finds a few lag on Android, because I appreciate the fact that Android is running true-multitasking, with all the widgets and background tasks give us the flexibility that iOS can never dream of.

But then, you cloud your judgment with hatred...

For example, I use Windows 7 at home, Android for phone, iPad for everything else (reading, browsing, gaming, etc...).

I use Google account to sync calendar+contact between Android and iPad.I buy books in Amazon, and read them through Kindle app on iPad.I upload my own mp3 to iPad through iTunes, no problem.Mobile games are better quality on iOS (the truth), so I am happy to buy in AppStore.

There is nothing forcing you to use iTunes.

and "ripped off"? I actually think iPad is cheap, as a outstanding CONSUMER product.

Oh, now easily you've switched from "nobody is forcing you" to "what's the deal".

It's not one time activate with most devices it's "one time activate and this PC is your only way to put stuff on your device, unless you are using yet to be closed internet way of doing it".

@@@If you find that annoying, then how about the procedure to root/flash your Android, or jb your iOS.@@@

Could you get a clue, before whining about stuff about which you have very little idea? The only reason I had to root android device, was bacause it was rather old OS with fonts that didn't contain glyphs I needed.

And one thing you're completely missing, dear "I'm not an apple fanboi", YOU DON'T HAVE TO ROOT YOUR ANDROID DEVICE TO GET ACCESS TO IT. You don't have to root it to access it as a hard drive. Neither do you have to root it to install whatever you want on it.

@@@oh, and if you think iTune is crap, wait till you try Samsung's "equivalent" (KIES).@@@I've never used KIES (even though I have a phone and a tablet by Samsung), so it's hard to compare them. But unlike apple "customers", android users have absolutely no need in using KIES. Reply