Also, I challenged myself that on every server, I will either get a diamond hoe from someone, or use my first two diamonds to make a diamond hoe... simply for its uselessness. : P

All my lowest tier tools are used first. Also, if I have multiples of a particular tier of tool (such as two stone axes, two gold shovels etc.) I will use up one first before touching the other. Simply put, I very procedurally go through tools.

-Try lighting up the area around your house a bit. This tends to help.

-THE MOST IMPORTANT: I know that some popular youtubers who play minecraft aren't even aware of this one. Do not put double doors for your house! Doors function as one way for hostile mobs. To create double doors, one door must be backwards, and hostile mobs can teleport through when you sleep. I fell victim to this one. D:

I decided to make extra emotes that people can use on these forums since many new objects have been added and I feel like people should be able to easily access them like they can with the current emotes. It is my goal to eventually have all of the items and blocks within Minecraft to be in emote form. All of the emotes here were created by me unless otherwise specified. You might have seen some of these emotes elsewhere on the forums that have been made by someone else, I simply made my own version through the resources provided within Minecraft.

If you wish to use these simply place the URL of the image between

All of the entries on this thread will adhere to the following format:

Name of emote and its maker if applicable
<actual picture here> <direct link>

You don't need much knowledge of blender to use this, and I've set it up so that there should be minimal effort for the user to pose his character and apply skins to it. The body parts are precision modeled and mapped to exactly their dimensions in pixels on the corresponding texture regions. I was very much helped in doing so by Swedman's Skin Helper, so credits go to him for that and also the fact that this blender file comes bundled with his helper image. I find it to be a very concise and simple visual aid, so I hope he has no objection to me re-distributing it.
Now, it also comes with lots of blocks for making scenes; they are located on layer four.

Here's an example of skins look rendered (this one's mine):

In-program:
You can see your texture in the 3d viewport as well as in the render.

The body mesh is attached to an armature, allowing you to pose the character however you wish:

To pose the character, simply grab the bones you wish to manipulate with the right mouse button. This can be done with the camera and lamp(s) as well. To take a pretty picture of your character once you've set him up, just press the huge "render" button in the buttons panel. If you have any problems, google for solutions before consulting me. If you have no knowledge of Blender at all, I suggest looking for some beginner tutorials, but maybe just the ones that cover bones and textures.

For you advanced Blender users out there, this could be used to bake procedurally calculated maps into textures, such as ambient occlusion (pretty shading) or any of the procedural textures blender comes with. Therefore, this can be used to create skins as well as display them.
Here's an ambient occlusion texture I'm giving away for free; you can make a "multiply" layer in your image editor and put this in it to have an overlying geometry-based shading on your skin.<-- there it is. And below is how it looks on a character (by itself):

Not only that, but you can use Blender's texture paint mode to paint directly onto the 3d Model.

Enjoy!

PS: If your viewport textures look really blurry (it won't affect the render, so it's not that serious), uncheck the "Mipmapping" button in the user preferences window (Drag the top bar down to view the extra settings, then click on the "System&OpenGL" tab):http://i614.photobucket.com/albums/tt22 ... ipmaps.png

EDIT: Here is the obj file of a UV mapped minecraft character for import into other 3D programs.