As Winkelmann justifiably boasts on his site, he has been working on the series for 3,030 consecutive days—of course, he also humbly refers to his work as just “a variety of art crap” produced “across a variety of media.”

For others—and there are literally thousands of images, all the more impressive for the fact that they’re being produced once a day—check out designboom; for all of them, click through to Winkelmann’s site directly.

One of his many strategies is to develop what RPS calls “a vast array of props”: Scholes, we read, has “constructed huge asset sets from which he can plunder. A previous month-long project of his was to create a vast array of props, which he can now deposit in his images and rework to give a sense of clutter.”

These include architectural motifs—arches, walls, stone monoliths, ruins—that are often just reworked from previous backgrounds. For these, he will “repurpose bits of previous paintings, manipulating their shape to suggest a receding wall, ceiling or floor.”

Scholes recently embarked on a “sketch a day” project that produced the images you see here. The sketches are left rough, or, as RPS suggest, they “resist the instinct to over-define, to steer them away from pedantic perfectionism.”

This often makes his images both impressionistic and painterly, emotive explorations of gothic terrains and environments.

Many of these images are frankly gorgeous, including vibrant forest landscapes that would not look out of place in an exhibition of 18th-century landscape painting—or even alongside examples from the Hudson River School or the work of Caspar David Friedrich.

These being games, of course, rather than the Rückenfigur of Friedrich, you’ve got cloaked figures peering into hostile and mysterious landscapes, looking not for aesthetic solace but for hidden strategic advantages, ready for combat.