WELL THEY CALL ME MIKE D THE EVER LOVING MAN
IM LIKE SPOONIE GEE WELL IM THE METROPOLITICIAN
YOU SCREAM AND YOU HOLLER
BOUT MY CHEVY IMPALA
BUT THE SWEAT IS GETTIN WET AROUND THE RING AROUND YOUR COLLAR

no i think it's from dota. so he has hellfire blast, vamp aura, crit strike and reincarnate and his weapon is a radiance

aww man i hate that fucker team diablo better not have a wd and an earthshaker too or im not gonna play that game too fuckin lame

WELL THEY CALL ME MIKE D THE EVER LOVING MAN
IM LIKE SPOONIE GEE WELL IM THE METROPOLITICIAN
YOU SCREAM AND YOU HOLLER
BOUT MY CHEVY IMPALA
BUT THE SWEAT IS GETTIN WET AROUND THE RING AROUND YOUR COLLAR

ur assuming the wd is going to get lothars and bkb only works if ur team isnt shit

on the other hand tidehunter with bkb = unstoppable at least when i play him

WELL THEY CALL ME MIKE D THE EVER LOVING MAN
IM LIKE SPOONIE GEE WELL IM THE METROPOLITICIAN
YOU SCREAM AND YOU HOLLER
BOUT MY CHEVY IMPALA
BUT THE SWEAT IS GETTIN WET AROUND THE RING AROUND YOUR COLLAR

I love highjacking threads as much as the next guy, but not when it's my thread. All of you, go die.

On topic: I'd like to discuss in what ways you think runes will affect certain spells. Ex. would a Multi-strike rune on Slow Time cause extra pockets adjacent to the original, expanding the area covered by the spell?

I would assume that a multistrike slow time will either not work (eg: I assume that like the old rune system, certain runes just wont work together with certain skills), or slow time w/multistrike will burst open a collection of smaller bubbles, rather then one big one?

I dunno. I'd be interested to see how you can modify the other skills though. The teleport stuff is really interesting, like could you freeze monsters in place after teleporting? (Like frost nova+teleport merge)