A few months ago Grasshopper Manufacture announced a new initiative that would not only give budding game developers a chance to test their skills, but also create the opportunity for some cool indie games to be released on the PSN. The Grasshopper backed Game Campus Festa program consisted of the famed studio supplying game development schools in Japan with PlayStation Vita dev kits with the purpose being to get the creative juices flowing in completely original projects.

At last we finally have our first crop of media for Mortal Kombat’s debut on the PlayStation Vita. Formally announced last month, MK’s debut on the Vita may not be coming in the form of an all new adventure, but the promise of 60 fps gameplay, all the DLC characters being unlocked from the get-go, and simply having Mortal Kombat action on the go results in an enticing product for quite a few gamers.

Square Enix Designer/Director extraordinaire Tetsuya Nomura has come out of the posh yet slightly cavernous caves that are the SE Japan offices to do the usual: unintentionally tease gamers of things we may not see for at least two years. For the past four years Tetsuya has somewhat pulled our chain concerning Final Fantasy vs. XIII, a game which we see only once a year – much like a groundhog exiting its hole. I won’t go into a mass tirade about how the prolonged development and lack of details about FF vs.

Fighting games aren’t exactly my forte, or at least fighting games that are devoid of color-coded ninjas and an abundance of over-the-top violence. Casey White is Shogun Gamer’s fighting game master but I felt a bit compelled to do a quick snippet on the latest reveal for Street Fighter X Tekken. Now I’ve somewhat followed SF X Tekken since it was first announced but I haven’t been looking forward to it as much as the still to be revealed Tekken x Street Fighter, which I think could be amazing if everything comes together.

We’ve waited patiently for a Doctor Who: The Eternity Clock premier trailer and now such a thing has finally been released with some major surprises. Up until now much wasn’t known about The Eternity Clock other than that the UK based Supermassive Games were developing it and it was supposed to be a full-on cinematic Doctor Who game as opposed to the Wii and 3DS based abominations we previously saw.

This is one of those rumors I really hope pans out since it could give us a follow-up to a game I consider to be extremely underrated. Initially considered to be shovelware and the latest move by Sega that was akin to castrating our favorite blue hedgehog, Sonic & Sega All-Stars Racing was a game that not only impressed me but provided some of the best kart racing action I’ve experienced in a long time.

We may have been teased for almost a year, but earlier this week WB Interactive and NetherRealm Studios finally unveiled Mortal Kombat for the PlayStation Vita. While it was nice to get an official confirmation that MK was bound for Sony’s new portable gaming device, the lack of game details and any kind of media somewhat made the announcement a null point. We all know the basics of MK and what to expect from the series but not having answers to questions such as how NetherRealm was going to take advantage of the Vita did take away from the initial luster of the reveal.

The nearly fifty year old universe of Doctor Who is prime for a proper video game and after years of waiting for such a thing we’re finally on the cusp of receiving a Doctor Who game that could fulfill all our desires. BBC Interactive may have already announced Doctor Who: The Eternity Clock for the PS3, PS Vita, and PC but one thing they didn’t reveal at the time was what the game would look like.

After months or rumors, denials, leaks, and teases, WB Interactive and NetherRealm Studios have finally announced Mortal Kombat for the PlayStation Vita. Long rumored since last year when MK developer NetherRealm Studios revealed they were in possession of early Vita dev kits, the action of MK is indeed coming to this Vita this Spring.

Sony has once again decided to trim its existing UK based studios which has sadly resulted in one closure. After downsizing the staff at Studio Cambridge, Team Soho, and Sony Liverpool, Sony has opted to close BigBig Studios along with downsizing and changing the focus of Studio Cambridge once more.