Stewarding System

Here at Flag-to-Flag, our goal is to provide a friendly environment for fun yet competitive racing, and a key part of that is ensuring our races are as fair and clean as possible.

We fully trust your judgement and conduct on the track, but it’d be remiss of us not to have a system in place to deal with occasional unfortunate incidents. This too provides a solid foundation to set out our standards to new drivers.

We hope not to have to apply the procedures set out below too often :)

Stewards

All investigations are resolved by 3 impartial stewards who vote on what action to take, if any. We aim to investigate incidents and appeals within 7 days or before the next league event.

Reporting Incidents

To report an incident you must send a private message to the league organiser or head steward – public complaints tend to cause unwelcome and unhelpful conflict.

You should provide video or replay evidence, with the relevant start time, and also give a description of your view of the incident.

The stewards don’t have time to review every driver’s race footage, so it’s in everyone’s interest to be proactive in making reports. Don’t be afraid to report incidents you were not involved in – doing so will ensure a fair standard of racing is maintained.

In Assetto Corsa we are able to identify collisions that occurred during the race, but it is still worth reporting incidents, particularly when no collision occurred but you were still disadvantaged.

Appeals

Drivers can appeal any decision by the stewards. To appeal, please send a private message to the league organiser or head steward – include a description of the decision and why you believe it is unfair.

Possible Decisions

The stewards typically decide between taking no action, or giving a reprimand, a position penalty in the final standings or a DSQ in severe cases.

We place a lot of emphasis on giving the position back after an incident: if you disadvantage or collide with another driver and don’t wait for them, you are likely to receive a 1 or 2 position penalty.

A penalty given to a driver who did not finish a race will apply to the results of the next race instead, unless it is given at the last race of a league season.

The stewards can occasionally give position or time penalties of a different severity, at their discretion.

Reprimands

If any driver accumulates 3 reprimands in a league season, they will receive an automatic 1 position penalty. After 6 reprimands, a 2 position penalty will be applied.

Sometimes we may instead give only a verbal warning, if it is a driver’s first offence. Examples include unsafe moves on track that don’t disadvantage anyone, or rage-quitting.

Corner Cutting

The built-in corner cutting penalty system in Assetto Corsa is too harsh, so we rely on our AC FtF Rules App (v4.2) instead, which is compulsory for league racing.

Remember that you must keep some part of your car on track at all times. The tarmac and white lines are part of the track, but kerbs and astroturf are not. Warnings are given when you left the track but didn’t slow down or lose any time as a result.

Thresholds for track limits violations:

4 warnings: reprimand

7 warnings: 1 position penalty

10 warnings: 2 position penalty

13 or more warnings: a larger penalty or DSQ.

Substantial corner cuts or illegal overtakes are treated more harshly. We also monitor corners where cuts might not be detected by the app, and any nonsense warnings given where you made a mistake will be discarded.

Cuts are reviewed on the replay so you can slow down afterwards to get a warning removed.

Pit Lane

The rules app also monitors your pit entry speed. You should slow down to the 80km/h speed limit before entering the pitlane, or you will receive a warning. If you make no reasonable attempt to slow down, expect a reprimand or penalty.

A track limits warning will also be given for cutting across the pit exit line when leaving the pit lane.

Discord Chat

bobbydeacs: Yes, that is what I meant though i didn't make it clear, so 17psi cold usually gets you close to 26 hot depending on track/downforce/air/track temperature etc. I tend to take the view that if you're running on say ultras and the running psi is close to 26, but the temps are say 5 degs too high then you're probably 1 compound out and should try the supers rather than increase the pressures. If you were running 10 degs high, then you're probably 2 compounds out so it would then be softs etc. Not saying I'm right though, maybe it is better sometimes to simply try to get the temps down. BTW the hypers tend to overheat on most tracks a bit, but I've found them spot-on at places like Singapore.

Rhobium: 26 psi being the hot pressure, I assume, which gets quite a bit higher than what you set in the garage

bobbydeacs: perfectly normal to have them slightly different. However, with modern F1 cars in particular it's a balancing act. You also want the tyres close to 26psi with this car - too low or too high psi loses grip. The problem is that if you increase psi to get the temps down, you also lose some tyre footprint - hence there isnt a huge advantage normally.

pensionisti: Is it normal to put the LF tyre at 18 psi and the RF at 16, i don't find other way to keep them in temp on ultras ?

pensionisti: yeah but my top speed 325 while yours 346. not sure why but i feel a torque loss after the 6th gear. like it's not accelerating in same speed and loosing power. Anyway have to get used to the grip of the car to carry more speed on corners

Church: i had 11-5 for now

pensionisti: i think it;s enogh to pass carousel flat out

pensionisti: so it should've been much higher speed

pensionisti: i am on 9-4

bobbydeacs: what aero are you using I think I had 15-7

pensionisti: ok thank you will do some tests as seeing these graph it dosn't look i have set it properly and i can't put it on 8 th gear at all https://imgur.com/a/CzzHOBt

bobbydeacs: That said, if you don't run it down between stops then you are wasting energy. Should aim for it to be quite low at end of stint.

bobbydeacs: The green bar, if its running down each lap you are using a bit too much

pensionisti: my question was more basic, as i don't know where to look at, and set the delivery option. like if i set the recovery to 50% and set to motor how do i see if it is enough for the lap or for the race or if it is consuming too much or it's not using it at all. anyway will check online how to set it up, looks more easy. Thank you

bobbydeacs: If you have it set to motor, it works - end of. What I think you are noticing here is I've changed the car to have more mid range power and less top end power. This will reduce top speed. Maybe I overdid it a fraction, but I think the speeds are more accurate now.

pensionisti: If it affects acceleration it affects top speed as well. I just dont know how to check if it worked and how to set it up properly.

Michel Ney: i did a 2019 car CFD analysis with the model i've been making for assetto corsa