Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.

Description

Evil Labyrinth Spirits make their presence known through their laughter, which can be heard from a distance. Once they've spotted you, they will aggressively chase you while flailing their knife, screaming. Their attacks are simple and lacking in range, though they inflict Frenzy build-up, which is enough to make them a real threat. Their long combos also carry them forward a good distance. They attack with a variety of stabs and slashes, all of which are easily avoided by retreating away from them. Their Running Stab is the lone exception, and will need to be avoided by quickstepping to either side, or forwards in order to get behind them. Occasionally they will disappear into a puff of smoke and appear behind you for a surprise attack, though as long as you avoid standing still their surprise attacks after reappearing will almost never reach you.

Strategy

Far-reaching attacks will make short work of this enemy - the Rifle Spear and Ludwig's Holy Blade are especially effective against Evil Labyrinth Spirits; their thrust attacks can be used to hit them from outside of their reach, and Ludwig's Holy Blade also has a special attack bonus against kin. If there is a ladder in the room they reside in, lead them up it and drop back down, so that you can attack them while they are still climbing. You can also quickstep through their attacks to get behind them and perform a charged attack, though a simple R1 combo will often serve to kill them.

Notes

Despite Evil Labyrinth Spirit having 999 Slow Poison & Rapid Poison resistances it is still vulnerable to such status.

Defenses

Location

Chalice Dungeon Base Level

380

380

380

380

75

75

75

999

999

-

-

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.