Born wingless as a mere wyrin underling to a vicious dragon, Drogoz escaped his servitude using a pair of crystal-fueled mechanical wings crafted by Barik. The draconic blood in his veins flowed with cruelty and greed, compelling him to continue on a Realm-wide rampage of destruction as he amassed his own hoard, one that will rival that of the true dragons.

As the conflict between the Magistrate and the Resistance rages, Drogoz streaks through the sky above, swooping down to deal with his foes as quickly — and as violently — as possible.

Drogoz is a heavy output damage champion with high vertical mobility. His weapon of choice, a rocket launcher, fires rockets in the desired direction without falloff damage nor change in velocity. Any enemy hit by Drogoz's loogie spit will take additional damage from his rockets. The loogie can also be shot mid-air, exploding it and doing damage to enemies based on their proximity to the explosion, making it an excellent attack tactic for around corners and in enclosed areas. Drogoz's skill, Salvo, loads all remaining rockets into his launcher, allowing them to be fired rapidly with a single click. To maneuver the map, Drogoz uses a jetpack that relies on a fuel reserve that gradually refills when not in use. To change his firing position and escape potentially dangerous situations, Drogoz can use his jetpack's Thrust ability to quickly project himself into the air and forward. This thrust does not consume any fuel and can be used even when his reserve is empty.

Fire a rocket every 0.85s that deals 850 damage in an area. Has a maximum Ammo count of 6. The explosion is fully effective up to 4 units and hits enemies up to 10 units away. You deal up to 200 self-damage if caught in his own explosion. Has a range of 275 units.

Has an ammo count of 6.

Has a reload time of 1.8s.

Drogoz takes a percentage of the damage when hit by his own rockets.

Gains up to 4% ultimate charge on hit. If used after marking an enemy with Fire Spit, gains up to 6% on hit.

Fire a rocket every 0.85s that deals 850 damage in an area. Has a maximum Ammo count of 6. The explosion is fully effective up to 4 units and hits enemies up to 10 units away. You deal up to 200 self-damage if caught in his own explosion. Has a range of 275 units.

Has an ammo count of 6.

Has a reload time of 1.8s.

Drogoz takes a percentage of the damage when hit by his own rockets.

Gains up to 4% ultimate charge on hit. If used after marking an enemy with Fire Spit, gains up to 6% on hit.

Spit a flammable orb and shoot it to deal 900 damage to enemies and weaken them to further attacks for a short duration. Hitting an enemy directly deals 150 damage.

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Details

Spit out a flammable orb that deals 150 damage and causes enemies hit to take 30% additional damage from your rockets. Drogoz can ignite Fire Spit with Rocket Launcher or Salvo, dealing 900 damage in an area. This explosion is fully effective up to 30 units and hits enemies up to 35 units. Has a range of 400 units.

Damage taken debuff also benefits allies.

Fire Spit explosion has damage falloff.

Minimum damage of explosion is 450.

Along with direct hits, the splash damage of an exploded rocket can detonate Fire Spit as well.

Gains up to 5% ultimate charge per enemy hit by the Fire Spit explosion.

If you hit the enemy directly with the Fire Spit, gain 1% ultimate charge.

150 — 900Spit a flammable orb and shoot it to deal 900 damage to enemies and weaken them to further attacks for a short duration. Hitting an enemy directly deals 150 damage.

Details

Spit out a flammable orb that deals 150 damage and causes enemies hit to take 30% additional damage from your rockets. Drogoz can ignite Fire Spit with Rocket Launcher or Salvo, dealing 900 damage in an area. This explosion is fully effective up to 30 units and hits enemies up to 35 units. Has a range of 400 units.

Damage taken debuff also benefits allies.

Fire Spit explosion has damage falloff.

Minimum damage of explosion is 450.

Along with direct hits, the splash damage of an exploded rocket can detonate Fire Spit as well.

Gains up to 5% ultimate charge per enemy hit by the Fire Spit explosion.

If you hit the enemy directly with the Fire Spit, gain 1% ultimate charge.

Load all your rockets into your launcher and unleash them with your next attack for a rapid-fire assault, dealing 250 damage per rocket.

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Details

Load all remaining rockets into your Launcher and unleash them with your next attack, dealing 250 in an area for each rocket. The explosion is fully effective up to 10 units, hits enemies up to 15 units away, and deals 100% additional damage to Shields. Drogoz deals 150 self-damage if caught in his own explosion. Has a range of 275 units. Salvo's rockets count as weapon shots.

6(max)× 250Load all your rockets into your launcher and unleash them with your next attack for a rapid-fire assault, dealing 250 damage per rocket.

Details

Load all remaining rockets into your Launcher and unleash them with your next attack, dealing 250 in an area for each rocket. The explosion is fully effective up to 10 units, hits enemies up to 15 units away, and deals 100% additional damage to Shields. Drogoz deals 150 self-damage if caught in his own explosion. Has a range of 275 units. Salvo's rockets count as weapon shots.

Unleash your fury to jet through the air and hunt down an enemy to execute.

Details

After 2s, unleash your fury to jet up to 400 units through the air, dealing 100% of your target's maximum Health as damage to the first enemy you collide with. You are Immune to Crowd Control while flying. Cannot hit targets Immune to damage. Cannot be mitigated by reduced damage taken. Ending this ability without hitting anyone refunds 30% Ultimate charge.

100%Unleash your fury to jet through the air and hunt down an enemy to execute.

Details

After 2s, unleash your fury to jet up to 400 units through the air, dealing 100% of your target's maximum Health as damage to the first enemy you collide with. You are Immune to Crowd Control while flying. Cannot hit targets Immune to damage. Cannot be mitigated by reduced damage taken. Ending this ability without hitting anyone refunds 30% Ultimate charge.

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