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Assembly Shader Extension For Mesa Drafted

Phoronix: Assembly Shader Extension For Mesa Drafted

Back during the X Developers' Conference last month, one of the sessions was on GL shaders for Shader Model 3/4. This talk led by Ian Romanick called for advanced assembly shader extensions for Mesa, which would greatly benefit some middle-ware projects like Wine and Cedega with Mesa's current state and not having a bolstered GLSL implementation...

Shaders are a big issue in Wine. They stop many games from working properly with DX9. The perforamance slow down using DX9 is massive because the current implementation of GLSL just isn't fast enough.
I want shiny games!