Thursday, February 26, 2015

I am hoping to run a low level mutant future game this weekend, however I'm noticing a disturbing lack of adventures on drivethrurpg and other sites. Obviously there's Savage Worlds that I can grab, however I was just looking for a one off (less prep time).

I had briefly started a campaign idea awhile ago using wizarddawn, I'll have to go back to that today and see if I can't get something prepped. Of course there's only so much that the site gives you, you still have to figure out rumors, NPC personalities etc.

Creatures of the Wastelands: Random Encounters

Creatures of the Wastelands: Random Encounters contains 15 random encounter tables designed for use with Goblinoid Games' Mutant Future post-apocalyptic role-playing game. These tables incorporate monsters primarily from the Skirmisher Publishing LLC book Creatures of the Wastelands, a licensed supplement to Mutant Future, along with some from Skirmisher's Creatures of the Wastelands: Mutational Evolution and a handful from the Mutant Future core rulebook. It is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic D&D" rules introduced in the 1980s. GET IT HERE

Mutant Future Mutant Lord Screen Inserts

A set of 10 sheets that may be used in a custom GM screen that accepts inserts to easily access important game information for the Mutant Future Roleplaying Game. The PDF includes three different backgrounds that can be accessed by turning adobe layers on and off including a full color background, grey-scale background, and a black and white background.

Thursday, February 19, 2015

I recently got inspired to work on something new! So Gardag was born.... well he died, and he kinda haunts this place that's apparently filled with treasure. This will be Pay What You Want. And its a nice break from the enormity project that's been slowly baffling my mind. Depending on how this goes, there maybe a few extra adventures as part of it :)

A long time ago lived an
evil and very eccentric warlord named Gardag.
Over the years he built up a cult following, many flocked to him and
worshipped. He sent out his cultists to
pillage and burn the surrounding lands.
Eventually he amassed a huge stock pile of treasure.

Might be a interesting lair? This was a quick 10 minute map, I was showing a friend how I've been progressing, and how it kinda works. Did a quick clean up in GIMP this morning, whilst drinking some coffee.

Thursday, February 12, 2015

I'm going thru a bit of a spree of map making currently. This is just some interesting underworld caves. Whenever I get some time today, I'm going to create a disclaimer for my maps. Basically the gist is go ahead and use them, just not for anything commercial. You never know I might get some bright idea for a release at some point. Anyways, grab it print it fill it out! - Cheers!

Monday, February 9, 2015

Watched most of Star Wars yesterday bit of a marathon. During Episode 5 I started working on this. I'm not planning on using it for anything yet, so if you have an idea for it go right ahead. Just credit me for the map.

Thursday, February 5, 2015

There are a variety of rules for creating an epic battle. The following are a simple set of rules to
allow fast mass combat with a immense amount of fun! Use a basic battle map (8.5 x 11) and some tokens.

If one army has been decimated by half their original number, roll a
morale check using 7 for morale.

Each unit can move one square on the battle mat per turn, provided a
apposing unit is not occupying the space.
Units can move diagonally.

Battle Example…

24 Orcs (AC 9) are fighting 48 Dwarves (AC 8)

The first units face off, the Orcs roll a 2 for imitative and the
Dwarves rolls a 4. The Dwarves attack
first. The armour class of the Orcs is
9. The Dwarves need a roll of a 11 or
higher to hit the Orcs. They roll a
12. The Dwarves then roll damage
(1D6). They kill off 4 Orcs.

The Orcs now attack, the Dwarves have an armour class of 8. The Orcs need to roll 12 or higher to wound
the Dwarves. The Orcs roll a 7. They do not inflict any damage on the Dwarven
unit.

Repeat for the next round of combat.

It is important to write down on a piece of paper all the unit
numbers. Each unit number will have 6 soldiers. As damage is inflicted per round of combat,
deduct the amount from the unit numbers.

Wednesday, February 4, 2015

Recently realized that I've learned my lesson a bit when it comes to social media and publishing. I'm starting to feel like I'm letting everyone down by not having the module out yet. I had promised end of January and it was going quite good, but things got derailed. I know its not en vogue to be making apology's however, I feel like I owe you one. I humbly apologize. Its coming, its just a slow process. There are 11 maps currently and about half are basically done, then I need to edit it, lay it out, and get some graphics done. (and spell check! stat check!). I am trying to add as much weird, and normal into it as I can. Keeping it as much open ended as possible (ie no railroad). From all of the OSR products I've read, and the few I've created I have learned a lot of valuable lessons. 1. Sticking to a tried and true format for layout is a good idea2. Keeping the price reasonable. 3. Random encounters tailored to each map.4. Background information, brief bits on "personality quirks" of major NPC's 5. A bit of balance. (this might be hot button), but my current system I've described before, basically the adventure is for levels 3 and up, a group of 4 PCs. Total possible hit points for the group could be in the neighborhood of 96. 6. Adding a few extra rules options for GM's. 7. This module is meant for Labyrinth Lord, however I am strongly considering including DEX for each monster, in case someone wants to play a bit of Holmes Old School. A few personal amendments. 8. Realizing that I can't please everyone 9. Shutting down and getting to it. Reading what everyone else is up to is awesome! (and I know other people have echoed this). Sometimes you get bogged down realizing the things you could be doing, than actually doing them. 10. I'm adding a few riddles, player handouts (Hopefully) and some of that kinda of stuff. I know not everyone likes riddles and games, but a good GM will throw em out if they don't want them. 11. Remember to throw a few false rumors in there! Discussion with Dyson about this, as he said "I tend to write all of the rumors as true if I start with them". So alas I deleted a good percentage of them, as they were all becoming true.

Excuses - Drumroll on snare - work is getting in my way. However there's no reason to have an excuse now is there. The gist of this is, go out and do some research on what everyone else is doing. Keep the good bits, throw out the stuff that you don't like, and write your damn ass off. I've got 198 rooms to go. and the rest of the background. Stop whining Shane. Blogs are fun aren't they! Cheers!

Tuesday, February 3, 2015

Been thinking about the original appendix N, and how independent game designers include their own skewed versions of "Appendix N". ie "this is what I was reading whilst working on my adventure!". So without further ado, this is what I have so far.....