Well, I really enjoyed FF13. I love the characters, the music, the gameplay. But I love the FF games that are popular to hate, FF8, FF12, and now FF13. I also hate HATE HATE FFX and I found FF7 underwhelming because I played FF6 first and felt the materia system was a step backwards from FF6 version. And I felt FF7's story went down hill when you left Midgar. Bah, flower girl I did not notice you left. Tifa all the way!

I for one am excited that FF15 is trying to break way from the ATB system that FF has had forever. Though I suspect people are jumping the gun by saying this looks more like Devil May Cry. I do think we will still be using a menu based system but our characters movement might be far more open. We know too little about the combat system to say much of anything.

As for the FF15 being a Fantasy based on Reality, I don't think this is meant to imply that the artwork will be super realistic but that the storyline will be tied more closely to characters with realistic motivations. Lets face it, villains like Kekfa and Sephiroth were never presented as realistic.

Also, about the main character looking emo, I'd say don't jump the gun just yet. It does seems like we are set to make a return to the days of FF7 and FF8 with emo lead characters but it could just be the Noctis has a reserved and maybe somewhat shy personality. When hes friends with the seemingly rebel blond guy (stereotypical japanese rebellious youth look lol), Noctiis might prove to have a more outgoing nature then he appears to have.

I for one am excited that FF15 is trying to break way from the ATB system that FF has had forever. Though I suspect people are jumping the gun by saying this looks more like Devil May Cry.

Pfff what? People who says that has no idea what they are talking about.

The combat in DMC (and fast-paced action titles in general) is very different from what an RPG could offer because their roots comes from fighting games (and other types of arcade games in some cases). XV has always been assumed to have a battle system that is a mix between the best of Kingdom Hearts with the cinematic aspects (or qualities) of Advent Children.

As of late stuff like Crisis Core, the XIII series and Type-0 have given the path to the series to move into a more action-oriented type of gameplay, which I think is great, but I hope that SQEX doesn't entirely forget that you can do a turn-based battle system that feels fast without removing any or most of the strategic elements of what that type of game is expected to offer.

As for the FF15 being a Fantasy based on Reality, I don't think this is meant to imply that the artwork will be super realistic but that the storyline will be tied more closely to characters with realistic motivations. Lets face it, villains like Kekfa and Sephiroth were never presented as realistic.

The taglines that Versus XIII has had in trailers are quotes from Shakespeare, and that along with the theatrical tone of the story has made people think that they are going for a tragedy of some sort.

Was anyone else besides me not very impressed with how the gameplay looks? I mean yes, the visuals are absolutely stunning but the battle system looks pretty unappealing. I hope I end up absolutely wrong on this.

Personally after 7, it all just starting going downhill, despite 8 9 and 10 & 12 having a good amount of praise. Not even going to bother picking up lightning returns, I miss squaresoft.

Was anyone else besides me not very impressed with how the gameplay looks? I mean yes, the visuals are absolutely stunning but the battle system looks pretty unappealing. I hope I end up absolutely wrong on this.

Personally after 7, it all just starting going downhill, despite 8 9 and 10 & 12 having a good amount of praise. Not even going to bother picking up lightning returns, I miss squaresoft.

I thought it looked a BIT lackluster, but I'm hoping it'll develop and play better later on (just with further developments under their belt, and y'know with how RPGs kinda get more impressive the further you get in? For example, Kingdom Hearts, which looks like like FF15, starts pretty bland but allows you more skills/attack options the further you get in).

I didn't care for 12, and 13 was hit-and-miss for me. I dunno, we'll see. I'll stay optimistic

I honestly don't think we have enough to judge by. We've had one cinematic trailer with gameplay shown. That isn't really representative of anything. Making any assumptions beyond "it looks like it's going to play like Kingdom Hearts" to the final product's gameplay at this point is ridiculous.

That said, I'd say if someone doesn't like KH's ARPG style then there's a good chance XV won't change their mind.

Ugh i couldn't find myself to love kingdom hearts. The gameplay is fun, I got probably half way the game before I couldn't stomach anymore. I usually don't mind those types of games but I don't prefer them. But the notion of having goofy and donald duck as my party members... yeah... no thanks.

FF x-2 was a great game actually, it had a great job / ability system (didn't play international version though), and the battle flow was REALLY fast paced and good, but the storyline was way too girly for me and the whole opening segment with the "Y.R.P" thing.... arghh !!! whhyy?! and Tidus' ridiculous outfit.. I can't even describe in words correctly what he's wearing, seirously

...but the storyline was way too girly for me and the whole opening segment with the "Y.R.P" thing.... arghh !!! whhyy?!

Hey now, I resemble that remark and *I* thought the story was crap (or put kindly: A means to an end to get out another FF game that traded-off whatever plot it has for a really fine battle system).

I actually kinda liked the idea of doing a "Charlie's Angels" thing in a post-Sin world, but it was executed poorly. It felt like how men see women act than how women would actually act with other women: