Well, of course, I've got to do some particular modification because the current j3d-core is trying to be compatible with JOGL (refer to src/classes/jogl/javax.media.j3d/*) . Specifically, two files, JoglContext.java and JoglPipeline.java need to be carefully modified for JOGL 2.0 compatibility.Anyway, let's suppose this has been done properly.

Now, I open an Visual Studio 2008 Tools Command Prompt and "ant" j3d-core.

which seems to tell that under WindowsXP Visual Studio 2008 command prompt, "ant" j3d-core, it automatically tried to look for GCC rather than Visual Studio C++ !!!! I don't deny I installed MinGW, but how come it automatically pick up GCC rather than VS C++??

So, how to specify my own (say, VS C++) C++ compiler , instead of using the fault detected C++ compiler?

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