Powersuits are not really a Star Wars "thing" compared to some video games, anime, superhero comics and of course Aliens. In Star Wars, we have droids, walkers, and X-Wings! But of course, my groups Rebel Saboteur has a 3D+2 Tech and loves to invent stuff. So naturally, the conversation turned to Combat Power Armor!

I thought I would think out loud with some sample stats for the Zero-G Spacetrooper Armor, since....we all want one!

It would mean no C.P.'s to resist damage but it could give your low DEX and STR characters a chance to have some super combat fun.

isn't this the "stock" stats or the spacetrooper armor, though with the added repulsor for ground speed?
I like it.

there is a few others with similar ground speed in various of the scourseboks out there, but I like this one.

Yeah it is pretty close; the big difference is the stock stats give you +4D vs physical and +3D vs energy to resist damage (with a -1D to Dex). This worked out great to scare a cocky Jedi with Lightsaber Combat up. with 5 character points to resist damage a Space Trooper can take a lot of punishment.

The major differences in making the Suit a Swoop Scale Vehicle vs a Suit of protective armor might be as follows;

* its much more of an advantage for low Str characters, less so for 5D Str Barabel Shockboxers.
* you don't really use the Dex penalty since you are now a pilot
* when you take damage, instead of just being wounded or incapacitated, you could roll on the vehicle damage chart; lose weapons, speed, crash or have an overloading generator.

I guess I pictured it being more dramatic to have sparks fly inside the suit and various systems fail while you have a fist fight with a gundark.

I like you version better than the "book" one to be fair.
To me it is an exo-suit, and sort of like a enclosed and armed version of the one ellen ripley used to kick some xenomorph behinds.

I sort of always though this was a speeder size thing, and with both a space and ground level engine.

I wonder using armor repair on this one to modify it, can you actually get it down to +1 or +2 pip dex penalty or even a 0?

I can aso see a suit like this actually having a hardpoint to be fair, with a weapon that can be replaced, or fitted to suit a specific mission.

I can see form the book suit that at least one weapon uses starship gunnery skill, and something like this I would not be above allowing a harpount mounted, maybe shoulder, weapon of to starfighter scale, though not a very heavy one, but a light laser cannon, or something I can actually see the suit capable of supporting

If anything, i'd see powersuit repair needed to whittle down it's dex penalty, not armor repair._________________It's Not who you kill, but how they die!
You cannot dodge it if you do not know it is coming, and you cannot hit it if you do not know its there.

But when you have powerhouses like that waltzing around, even having the enemy's entire squad (10 men) combine fire, it won't do much at 5d speeder (7d character).. BUT ion cannons, that could cause issues, shutting the powre armor down ON the character, then the baddies could seal him in!_________________It's Not who you kill, but how they die!
You cannot dodge it if you do not know it is coming, and you cannot hit it if you do not know its there.