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The Talk is a brief summary of my master thesis. It researches the possibilities that alternative controllers and AI present for emotional engagement in video games.

“Have you ever thought about building a game that reacts to your players’ emotions, rather than telling them how to feel? What about using emotions as player input? In this talk, I will share some thoughts on what that could look like. I propose seeing emotional engagement as a process rather than a single state, and argue that “flow” is not only difficult to create in games, but can reduce the game’s impact on the player. To elicit deeper emotions in games, I suggest looking beyond traditional game interfaces, and exploring the possibilities that alternative controllers and artificial intelligence can provide. I encourage game developers to focus on the player’s emotional engagement, without limiting the player to a linear emotional experience.”

Today I gave a talk at the geek girl oresund meetup about my teddy controller project. The talk was meant to inspire woman to start trying new things, to not be afraid of failing and to find an entry point into working with hardware.

The audience was amazing and very welcoming, they were even laughing about my (bad) jokes 🙂