Palladium Books is a publisher of role-playing games (RPGs) perhaps best known for its popular, expansive Rifts series (1990–present). Palladium was founded April 1981 in Detroit, Michigan by current president and lead game designerKevin Siembieda, and is now based in Westland, Michigan. The company enjoys the support of a small but dedicated fanbase who praise its various game series for their innovative settings and ease of adaptability to various personal preferences, play styles, and power levels.

Palladium claims that it was the first publisher in the RPG industry to adopt the practice of perfect binding its books, a move that has since been emulated by many other companies.[1] Palladium also releases most of its titles in paperback, whereas other major RPG publishers mostly publish hardback editions. This format choice has allowed Palladium to provide full sourcebooks at a lower cost than many other game lines.

Although Palladium did not establish the use of universal game mechanics, it was one of the first companies to successfully create role-playing games in multiple genres; for this reason, its house system may be described as "Megaversal" – "not universal, but more than just one world."

In May 2003, Palladium announced that Jerry Bruckheimer Films and Walt Disney Pictures had optioned the rights to make a film based on the Rifts RPG series. At the time, Bruckheimer was said to be developing the movie in conjunction with screenwriter David Franzoni. An April 19, 2006 press release asserted that "until Jerry Bruckheimer has a script he loves, the movie can’t get the green light."[2] In the April 14, 2011 weekly update, Siembieda said that the film option would be renewed for a ninth year.[3]

On April 19, 2006, Kevin Siembieda issued a statement that revealed Palladium Books' critical financial difficulties due to alleged embezzlement and theft resulting in losses from $850,000 to $1.3 million, coupled with a series of delays in negotiating license deals for their properties in other media (the Nokia N-Gage game, the Jerry Bruckheimer movie, a massively multiplayer online game license, and other potential deals).[2] They raised money to continue operations by selling a signed and numbered – but not, strictly speaking, "limited edition" – art print by Kevin Siembieda, as well as by urging fans to buy directly from their online store if their financial situations would allow for it.

An April 26, 2006 article in the Kingsport Times-News revealed that Steve Sheiring, Palladium's former sales manager, had been sentenced in a plea bargain to a misdemeanorconviction, one year of probation, and ordered to pay $47,080 in restitution to Palladium Books in connection with these thefts. It also provided more information about the thefts, which took place from 2002 to 2004 and were only discovered when Palladium took inventory.[4]

Responding to the controversy engendered by such a low settlement amount in relation to the large loss figure claimed in his earlier press release, Kevin Siembieda posted an open letter to the Palladium forum explaining the matter. Siembieda stated that he had not wanted to make public Sheiring's identity out of the fear that overzealous fans might get into trouble by committing acts of reprisal. He explained that the heaviest punishment Sheiring had been likely to receive even without the plea bargain was probation. Siembieda had a choice between getting any amount of settlement money at all to pay critical bills, or spending more time and money to attempt to get his "pound of flesh" from a man who was reportedly broke anyway. Given the urgency of Palladium's situation, Siembieda did not feel he had any real choice but to take what little he could get.[5]

During the week of May 7, 2007, Palladium announced that revenue from increased sales of books, admissions to its first annual Open House, and purchases of the special art print had covered most of the short-term damages it had incurred. This period of financial instability became referred to by Siembieda as the "Crisis of Treachery" in keeping with his stance that the root cause of the difficulties was the embezzlement perpetrated by Sheiring.

Palladium is entirely controlled and owned by Kevin Siembieda. Some writers who have been published by Palladium have stated that Siembieda's method of management was too centralized and not adapted to the size the company had reached (no delegation of responsibilities, lack of open dialogue with employees, bad interpersonal relationships), which they cited as a reason they were no longer working for the company.[6][7][8] One of the writers later apologized for the manner in which he made his statements, but did not retract his claims.[9]

Palladium Books and Kevin Siembieda continue to receive criticism regarding the handling of Robotech RPG Tactics after a successful Kickstarter campaign raising $1,442,312 from 5,342 backers, ending on May 20, 2013.[10] During the campaign, Palladium specified an intended release date of Robotech RPG Tactics as early as 2013 Holiday Season. Shortly before expected release, Palladium Books shifted the projection to Spring/Summer of 2014; later the date was shifted again, to late Summer/Autumn 2014 with international backers several months after. Kevin Siembieda and Palladium Books attributed these shifting dates to a number of unforeseen issues including Chinese New Year causing production to start later than expected.

On September 25, 2013, Update #113 echoed the intention of a holiday release and promised Kickstarter backers receipt of product prior to retail distribution.[11] This was followed by an update in November 2013 listing several unforeseen issues holding up production and further delay.[12] On September 8, 2014 several Kickstarter backers indicated receipt of their copies of the game, while the remainder of rewards were awaiting delivery from China via cargo ship. There were six cargo ships containing backer rewards, as indicated in Update #156 to Kickstarter backers. This same update also provided some clarification on delivery schedules, and outlined Palladium Book's 'two wave' product release schedule designed to offset additional delay in providing promised products. Some backers perceived the update implied the second wave of items were nearing production. Citing no specific dates however, Palladium estimated mid to late October 2014 as the general time Kick Starter rewards would be available for delivery to backers.

On July 14, 2014 Palladium Books issued a plea to backers seeking permission to sell any available copies of Robotech RPG Tactics to attendees of Gen Con 2014, a perceived divergence from an earlier promise to make copies unavailable to the public until backer rewards were fully delivered. Kevin Siembieda wrote:

"...I announced we are planning to bring some Robotech® RPG Tactics™ product to sell. A few hundred of six items: the main box game, four of the expansion packs (Tomahawk/Defender Destroids, Regult Battlepods, Artillery Battlepods, and Glaug Command) and the rule book. That would mean a few hundred people will get these items before most of the 5,200+ Kickstarter backers...I implore you to say “yes.” Please give us your permission. We believe it would be disastrous not to have the small selection of items I've listed available for sale. Not having them will hurt the launch of Robotech® RPG Tactics™ and Palladium Books...Anyone who does NOT respond by July 21st [2014], we will consider to be a “yes".[13]

Ultimately, the survey showed overwhelming support for allowing the sale with a majority of supporting votes coming from non-participatory backers. Several days before Gen Con, Palladium Books received word the shipping containers containing Robotech RPG Tactics had been tagged for inspection by US Customs subsequently blocking any opportunity to take the game to Gen Con and further delaying shipment to backers, projected at the time to early to mid-September 2014 for US residents.

International backers had not received their backer rewards prior to April 2015 nor had report of backer rewards shipping outside of the US been made my Palladium Books, despite reports of Robotech RPG Tactics boxed-sets appearing in shops outside the United States. International backers receiving items mid April 2015.

At Gen Con 2014, an attendee received one unopened core box game used for display at Gen Con and recorded an unboxing video of Robotech RPG Tactics to allow backers to see the final production quality.[14] Subsequently, many fans expressed concern over several production oversights and issues. Notably, included game pieces were missing paint, paper materials used to play the game were missing altogether from all units shipped, game pieces contained manufacturing errors such as injection mold seams and pitted surfaces, and assembly instructions were vague or inaccurate with context to materials shown to backers throughout the Kickstarter Campaign.

In Update #154 to Kickstarter backers, Palladium books issued a brief apology to backers and fans, "Oh, and we only recently realized that the plastic blast template is not painted, and it is too late to do anything about it now. This detail slipped past all of us – Palladium, Ninja Division, the factory, everyone. Sorry. It still looks great, is a quality piece of plastic and is easy to use.".[15]

Printed materials missing from initial backer rewards were later released in low resolution watermarked PDF format on the website DriveThru RPG for backers to print copies along with updated assembly instructions to all game pieces requiring assembly, free of charge.[16]

In September 2015 several backers openly discussed filing complaint with the Attorney General and Better Business Bureau in Michigan, with claims of filing becoming more public in December 2015 during speculative discussions from Siembada's comments regarding the game.[17]

Palladium Books made few statements regarding Robotech RPG Tactics through 2015, particularly regarding specific release dates. However, in January 2016 Kevin released a statement on the KickStarter project page remaining silent regarding the second portion of backer rewards:

″...As I have stated, for strategic and business reasons we have been unable to share with you everything Palladium has been exploring, considering and working on. As you know, one of the things we have been doing is looking into and considering possible ways to reduce part counts and make the game pieces easier to put together. As we get into actual production and manufacturing for Wave Two this year, we will share plenty with you. And we think you’ll be pleased. Considering all the delays and frustration of the past, we do not want to even speculate on release dates and other details until we have hard, solid information we are confident with ourselves.″[18][19]

As of February 2016, only 176 backers of over 5000 have claimed receipt of their full backer rewards and more than 1000 days have passed since the initial Kickstarter project ended. Currently the Better Business Bureau has 14 complaints directed toward Palladium Books from July 2014 through February 2016, one of which is a complaint with no response.[20][21]

Palladium is aggressive in preventing wide distribution of fan-made conversions of their games to other systems (such as the D20 System), and also strongly discourages converting the intellectual property of others into their system; while they cannot prevent it, doing so is not allowed in venues owned by Palladium Books. Palladium also routinely threatens legal action against fans who distribute conversions in other venues by issuance of cease and desist orders. When asked why Palladium was so much stricter in regard to conversions than other game companies, Siembieda stated that the policy had been adopted due to advice from Palladium's lawyers, to shield Palladium from liability for conversions of other parties' intellectual property.[22]

After the Bomb, a post-apocalyptic RPG that began as an alternative campaign setting for Teenage Mutant Ninja Turtles & Other Strangeness, but soon developed into its own series. In it, mutant animals struggle for survival, often against human supremacist nations.

Beyond the Supernatural, a modern horror RPG along the lines of Call of Cthulhu. An incomplete second edition core rulebook was released in January 2005, with more information about the world, which is assumed to be similar to the real world, but with supernatural happenings which no one notices.

Rifts Chaos Earth, a prequel to Rifts, set immediately after a war that triggers a magical apocalypse, opening dimensional gates that unleash monsters upon a technologically advanced future Earth.

Dead Reign, a post-apocalyptic RPG where mankind is waging war on a zombie menace.

Nightbane (formerly called Nightspawn), is a horror RPG set in the year 2004 (a near-future setting when the game was released). It differs from Beyond the Supernatural in that the supernatural elements are not as hidden and more open. The series is placed after "Dark Day", an event where the earth was plunged into an unnatural, starless night for 24 hours, and supernatural entities infiltrated or subverted various governments and organizations across the globe.

Ninjas & Superspies is based on both martial-arts and espionage movies with some science fiction elements mixed in.

Phase World / Three Galaxies setting, a space opera science fiction offshoot of the RIFTS universe.

Revised RECON, originally a Vietnam War-based RPG, it was later updated for modern-era combat involving mercenaries in fictional hotspots mirroring such places as Africa and South America.

Rifts is set primarily on Earth, three hundred years after a war-triggered magical apocalypse, opening dimensional gateways and heralding the return of magic, Atlantis, and numerous invasions by alien forces. Rifts is Palladium's flagship line.

Robotech, based on the anime series of the same name. The original Robotech license began in 1986 and lapsed in 2001. In 2007 Palladium reacquired the license and published the The Shadow Chronicles in 2008. On May 20, 2013, Palladium Books raised $1,442,312 from a Kickstarter campaign to develop a new miniature wargaming system called Robotech RPG Tactics.

Splicers is a post-apocalyptic RPG where humans have turned to organic technology to fight a robotic threat.

Systems Failure is a post-apocalyptic game in which the Y2K bug heralded the collapse of the power and telecommunications grids with the arrival of extra dimensional energy "bugs".