Civilization 6

Civilization 6 is a 4x strategy game by Firaxis Games and was released on 21st October 2016. It includes many of the game mechanics from previous Civ 5 expansions and some entirely new ones. There are 19 civilizations in the first version of the game with possibly more to come.

Some of the game mechanics changed with Civ 6 including an additional Victory Condition, siege mechanics and city combat, limited stacking of units and city districts that have unique buildings limited to that particular district. Some of the districts include the Industrial Zone, Campus, Military Encampment, Harbor and Commercial Hub.

Civilization 6 includes many wonders, just like previous incarnations of the game. City States will have unique bonuses for those who have the most influence over them and befriending City States plays a much more important aspect of the game than previous Civ games.

The usual Technology Tree features as a main part of the game although along side it is the Civics Tree which replaces the Social Policies in Civ 5. Researching Civics unlocks certain wonders, buildings and Policy Cards which are used to set up various Government types. Pantheons are back, as is Faith.

I’ll be updating this Civilization 6 walkthrough as I gain more experience playing the game. I’ll also be adding a number of playthroughs on each of the civilizations so you can see the unique traits and abilities of each one.

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Civilization 6 Walkthrough

Civilization 6 Playthroughs

Civilization VI is the much anticipated 4x strategy game set to be released on the 21st of October 2016 by Firaxis Games. The game uses a turn-based system in which players grow and develop their civilizations and try to win the game through one of many victory conditions.

One major difference of Civilization VI from Civ V is the idea of a city sprawling across a number of hexes. Districts must be placed within their own hexes while still being under control of the city center. The designers have also put an emphasis on making sure each game of Civ VI is unique and trying to pull gamers away from using the same build list or tech path for every game.