Originally Posted by Pladio
It got a bit boring once you got that special weapon imo. It's a bit the same with Fallout once you get some special item too. The game gets somewhat too easy and the sense of character advancement and magic disappears to me.

I tend to agree.

Spoiler

Once you get the blasters and tackle the last 2 or 3 dungeons (particularly the last dungeon in M&M6) so much of your development and tactics sort of goes out the window.

In M&M6 I don't even think it's possible to play through that while paused, it's a lot better to keep things in real-time and just have blaster rifles and the highest possible blaster skill you can muster.

It is sort of an old-school equivalent to what Risen and Two Worlds 2 did with their end bosses - sort of throw out all your character development and fight the last bad guy totally differently. Not sure why so many devs have chosen to do this.

— If I'm right but there is no wife around to acknowledge it, am I still right?