Call of Duty: Infinite Warfare esports Rule Set Version 1 announced

Activision and Infinity Ward have officially revealed the version 1 of the Infinite Warfare esports rule set. This is first version, and Activision says the official CWL one will be revealed before the start of the CWL Season. To help get to the right set, they want our feedback. Tweet @CODWorldLeague and join the conversation.

V1:

Weapon and Rig Draft

Pending the planned inclusion of the in-game Weapon and Combat Rig Draft systems, each member on a team of four will select a separate Combat Rig, with no duplicate Combat Rigs permitted on the same team.

Each member on a team of four will also select a weapon via the Weapon Draft system, which will restrict each player to two primary weapons (secondary weapons are not subject to the Weapon Draft system). Duplicate primary weapons cannot be used on the same team. The Weapon Draft will occur on a per-map basis.

NOTE – The Weapon and Combat Rig Draft systems are currently in the process of being fine-tuned. The frequency of the Weapon and Combat Rig Drafts (per series vs per map) will be reevaluated in the coming weeks.

Hybrid Weapons

Hybrid Weapons represent a unique weapon archetype characterized by the ability to swap between two weapon functionalities “on the fly.” The team at Infinity Ward has taken player feedback into account and will work to “lock” these weapons in their default primary mode when played within the competitive ruleset. At the start of the season, players may still use these weapons contingent upon using only the default primary mode.

Type 2 – Assault Rifle only

RPR Evo – SMG only

EBR-800 – Sniper Rifle only

OSA – Assault Rifle only

Sidearms

With their placement outside the Weapon Draft System, Sidearms hold an especially critical role. The Team at Infinity Ward recognizes how impactful these weapons can be in professional hands, and are actively seeking feedback from the community.

Oni

Hailstorm

Hornet

Maps and Modes

Hardpoint

Breakout

Frost

Mayday

Precinct1

Scorch

Throwback

Uplink

Frost

Mayday

Precinct

Throwback

Search and Destroy

Crusher

Frost

Mayday

Retaliation2

Scorch

Throwback

Restricted Items

Payloads

Reaper

Micro Turret

Phase Shift

Traits

Ping

Persistence

Infusion

Supercharge

Perception

Relay

Marked Target

Heightened Senses

Lethals

Plasma Grenade

Seeker Grenade

Trip Mine

Exploding Drone

Black Hole Projector

C4

Tacticals

Personal Radar

Dome Shield

Cryo Mine

Nano Shot

Perk 1

Overclock

Perk 2

Tracker

Perk 3

Pinpoint

Wildcards

Overkill

Attachments

Fusion Mag

Hollow Point/Faraday Slug

Ram Servo

Akimbo

Auto Sear

Tracking Chip

LMGs

A.W.

Mauler

Titan

Shotguns

Reaver

DCM-8

Banshee

Rack-9

S-Ravage

Launchers

Spartan SA3

P-LAW

Howitzer

Scorestreaks

UAV

Drone Package

CUAV

Vulture

Shock Sentry

Advanced UAV

Game Mode Rules

Hardpoint

Game

Time Limit: 5 Minutes

Score Limit: 250 Points

CodCaster: Enabled

Advanced

Time to Capture Zone: Instant

Zone Lifetime: 1 Minute

Activation Delay Time: Disabled

Location Order: Linear

Scoring: Constant

Pause Time: Enabled

Capture Team Spawn Delay: Disabled

Use HQ Rules: Disabled

Player

Number of Lives: Unlimited

Max Health: Normal

Health Regeneration: Normal

Team

Spectating: Team Only

3rd Person Spectating: Disabled

Killcam: Enabled

Radar Always On: No

Respawn Delay: 2.5 Seconds

Wave Spawn Delay: None

Force Respawn: Enabled

Friendly Fire: Enabled

Team Kill Punish Limit: Disabled

Gameplay

Hardcore Mode: Disabled

Headshots Only: Disabled

Cranked Timer: Disabled

Double Jump: Enabled

Wallrun: Enabled

Allow Payloads: Enabled

Payload Charge Rate: Disabled

Payload Score Modifier: x1.5*

Perks: Enabled

Scorestreaks: Enabled

Persistent Streaks: Disabled

Uplink

Game

Round Time Limit: 5 Minutes

Round Score Limit: Unlimited

CodCaster: Enabled

Advanced

Carry Score: 2 Points

Throw Score: 1 Point

Satellite Count: 1 Satellite

Practice Mode: Disabled

Drone Reset Condition: Never

Drone Reset Timeout: Unlimited

Idle Timeout: 15 Seconds

Explode on Timeout: Disabled

Carrier Armor: Normal*

Show Enemy Carrier: 3 Seconds

Player

Number of Lives: Unlimited

Max Health: Normal

Health Regeneration: Normal

Team

Spectating: Team Only

3rd Person Spectating: Disabled

Killcam: Enabled

Radar Always On: No

Respawn Delay: 5 Seconds

Wave Spawn Delay: None

Force Respawn: Enabled

Friendly Fire: Enabled

Team Kill Punish Limit: Disabled

Gameplay

Hardcore Mode: Disabled

Headshots Only: Disabled

Cranked Timer: Disabled

Double Jump: Enabled

Wallrun: Enabled

Allow Payloads: Enabled

Payload Charge Rate: Disabled

Payload Score Modifier: Disabled

Perks: Enabled

Scorestreaks: Enabled

Persistent Streaks: Disabled

Search and Destroy

Game

Time Limit: 1.5 Minutes

Round Win Limit: 6 Rounds

Win by Two Rule: Disabled

Win by Two Max Rounds: 8 Rounds

Round Switch: Every Round

CodCaster: Enabled

Advanced

Bomb Timer: 45 Seconds

Plant Time: 5 Seconds

Defuse Time: 7.5 Seconds

Multi Bomb: Disabled

Silent Plant: Enabled

Player

Number of Lives: 1 Life

Max Health: Normal

Health Regeneration: Normal

Team

Spectating: Team Only

3rd Person Spectating: Disabled

Killcam: Enabled

Radar Always On: No

Respawn Delay: None

Wave Spawn Delay: None

Force Respawn: Enabled

Friendly Fire: Enabled

Team Kill Punish Limit: Disabled

Gameplay

Hardcore Mode: Disabled

Headshots Only: Disabled

Cranked Timer: Disabled

Double Jump: Enabled

Wallrun: Enabled

Allow Payloads: Enabled

Payload Charge Rate: Disabled

Payload Score Modifier: x5*

Perks: Enabled

Scorestreaks: Enabled

Persistent Streaks: Disabled

*New values to follow shortly pending developer update 1 – Initial spawns to be adjusted shortly 2 – Bombsite to be adjusted shortly so defensive team cannot see both A&B from a single location

No Activision I will not give you my feedback in which you will ignore for only the “big professional eSport players” to have input that you will successfully take into consideration as opposed to the community as an overall.

Keshav Bhat

Well, this is meant for the Pro Players to play, and for what spectators to see. Yes, it’s only for them because its the esports rule set….

I’m also referring to the “pro players”/Esports players who aren’t as big as let’s say teams that qualify big in COD Champs, feedback won’t be taken into account due to there small following. Idk how to get around the point I’m tryna make

BudEagle

I understand now what you were trying to say but how do you know who they listen to?

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bre

Wall running needs to be disabled, and pros should try to get double jump to be disabled as well.

Lauraaheffner

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