Not sure why anyone would even be playing anymore on those old consoles, without the DLC. The DLC is what (barely) makes it worth playing... I imagine right now they're stuck with not many ways to make money either.

Rhett wrote on Feb 16, 2017, 22:22:Heh, Montuyoc was technically in the last beta but locked.. Explored most of it, you get the high powered sniper rifle there as well.

Curious to see if anything changed from the closed beta, but I doubt it...

i doubt these things are actually "beta" in the traditional sense.. seems more like marketing than anything else, as in "limited time demo"... but you cant say that because its too obviously lame

Sadly so, and there probably won't be a huge difference, but maybe (at least at release). This game has a ton of potential, but I don't think it'll meet it. Just like The Division, until the sequel, probably.

Really enjoyed it, was hyped, wanted to get the gold edition etc, but this second beta just... I dunno, my hype died I guess? I really had a lot of fun, but I got 20-30 hours out of the betas and I think I'm... good? So.. thanks Ubisoft! haha.

Some friends feel shitty at the game and don't seem incredibly interested in practicing (which leads to lack of interest in the game), and the lack of FFA/3 player modes killed it for us too. Played tons of Brawl, won probably 9/10th of the matches I played in this beta which was awesome. Poor new beta players...

nVidia didn't put out drivers specifically for the game, but the newest drivers as of the beta being up definitely fixed a few problems and improved performance for both me and my friend. Don't normally update unless there's a glaring issue.

I just hope it really polishes up, or the beta was a much older build. It didn't feel refined enough.

Certainly just on the cusp of greatness though. AI, sound (gun shots sound weak), AI routine changes but the placement doesn't change much. Attack helicopters ("max" wanted level with Unidad) are pretty dumb, too. Just like GTA, repeatedly sends two choppers at you, and extremely hard to get out of that without dying.

Yeah the P2P is worrysome, but in the hours and hours I put into the beta, it wasn't a problem. Even got paired up with two guys, one in Indiana, one in Mexico (me being in NC), and despite the guy in Mexico having a high ping ("red bars"), the fights were smooth. I have no idea what kind of technology they're using, but they seem confident in it. The game also keeps things as steady as possible. You will get anything you would have earned from the match, afterwards, if it doesn't just replace any dropped players with bots.

Can't deny their track record, for sure. Ghost Recon REALLY needs some work. I was so much more hyped for GR than For Honor, but now it's done a complete 180 in terms of interest. FH seems really polished IMO.

I personally played with a 360 controller, but my friends all played KB/M and held their own.. Seemed clunky to me, but guess we'll see. Moving the mouse like an analogue stick (literally) is so weird.

Again, though, open beta this weekend! It's gonna have a good portion of all the content in the full game. Probably a good representation, especially the servers.

The Half Elf wrote on Feb 7, 2017, 09:20:It's a flawed combat system that is HEAVILY weighted by equipment you unlock or buy. With the Rock Paper Scissors system they have it's a nice attempt, but you can be 2 on 1'd and be screwed quickly. Best way I can describe it is like The Matrix Online's combat system. The combat defense/response just isn't fast enough for my tastes. In Jedi Outcast/Academy I could hold off 2 attackers pretty well.

Even if the game hit say 15 bucks, I wouldn't purchase it.

1: Gear is only "enabled" in the 4v4 modes (Elimination and Domination). Same with Feats, unless it's a custom game. Gear is purely cosmetic in 2v2 and 1v1. Gear mostly just lets your tailor your character to how you want to play (more stamina/drain enemy stamina/do more damage through blocks etc).

2: I thought the same with 2v1, until I read up on what exactly Revenge Mode does. It builds up quickly in a 2v1 situation, versus a 1v1. Revenge mode makes it so:

Your parry will knock down your opponent, leaving them open to one or more attacks.

You do more damage and get an extra half of your full health (temporarily) to help survive.

I believe (not 100% on this) your guard breaks are un-counterable, so you could potentially toss someone off the map during the frenzy.

Also, outside of Revenge Mode, when you block any attack from any angle, you block all other attacks within a small window (I think 0.5 seconds?).

I look forward to wrecking some people now that I know this stuff.

I, too, played Jedi Knight and Jedi Academy and had tons of fun with them and dueling, but I really enjoy For Honor as well.

(edit: responding to nin as well, sorry for the mass of text haha.)

nin wrote on Feb 7, 2017, 09:26:How easy is it to ring out (knock off the cliff) folks? Is there a penalty? I watched a video of a guy doing it left and right, and assumed anyone playing him hated him.

It is annoying, but it's bottom level of play. It's easy in that it's a button and a flick of a stick/movement button, however it's fairly easily countered. For most characters, being hit by any attack instantly stops the animation/grab/charge/whatever, and light attacks are quite fast on most characters. Also, when you counter this, you knock them back so much so that they can fall out of the map! Quite hilarious.

I played at least a good 50 matches of 2v2, maybe more, during the last beta, and we encountered nobody that specifically made it their purpose to do that. I have seen the videos too, and it is sorta appalling, but it's something you can predict/counter/dodge out of once you play enough. Certain characters do a "bull rush" and glow orange, everyone else it's a simple "guard break" which is countered by hitting the same button.

The Half Elf wrote on Feb 6, 2017, 20:55:Just not the Jedi Outcast/Jedi Academy melee combat game I was looking for.

How does it compare to Chivalry?

This compares more to a fighting game, as each "hero" has its own moveset... but this moveset is much easier to pull off than traditional fighting games. There's a lot more reaction involved, due to 3-sided blocking/attacks, parries (which open the enemy up to attacks), guard breaks (grabs, basically), and deflects (very fancy parries that let you immediately hit the enemy.. but this is only for the most agile characters). Also there are feints.

Chivalry just has parries and feints, and a lot of glitchy abusiveness last I heard. Enjoyed it nonetheless, but this game will probably kill Chivalry, or force them to innovate, I'd say. Even for someone who has never been able to get into fighting games (myself), I'm looking forward to giving For Honor my all. Had so much fun in the beta.

Personally never had any issue with how the game looked before.. it's a beautiful game... But at least the reqs are bogus. 58GB is in the "I'm absolutely serious about giving this game a lot of time in the future" category, haha.

eRe4s3r wrote on Feb 6, 2017, 20:52:Gold sellers and gold farmers will have a field day

I don't know, ever since the end of the previous expansion you've been able to redeem gold for tokens. Some people even saved up over a dozen tokens (due to gold being very easy to get until this last expansion).

This is more of.. keeping the money flowing within their own games. Now you can play WoW, or are kept more "interested" in playing WoW, to earn more gold, to get a token to redeem for more WoW time, to play and make more gold, to get a token to redeem for "free" (lol) Overwatch boxes.