Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

data.width is not an English word, so I don't know what to make of it. Shall I translate this term or not?

I'm not sure if it was a mistake or not that it got changed from "odd width" to "odd data.width" in the first place, but since the latter is referring to code specifics, it shouldn't be translated. But I don't see any problem with just ignoring the "data." part and translating it like you would translate "odd width".

Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

_n("waiting for $desc from sides $side","waiting for $desc from sides $sides", sides)

Then use a formatting function (e.g. sprintf) to replace $sides with the contents of the variable.

In case we cross-posted, I also had question in my last post.

And a new question: I have just programmed the village names generator for my language, how do I get the village names on screen for testing? Also, can I set Wesnoth to use the new name generators only for testing? I want to make sure that there are no crashes.

Defines the side leader starting position
This tool gives only limited control over the start locations of certain.

Of certain what?

No idea what thi text was supposed to be, feel free to suggest a better test

Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

There's quite a few nonsense strings there that you're quite free to translate as you see fit without following the original text (assuming that you know what function they describe, of course). In this case though, I have no idea what the original intent of that sentence might have been.

I don't use the editor, so I can't suggest a better text - that one isn't easy to test for in order to find out what the restrictions might be. So, I just added a GIGO translation

I also found where the village names are generated - on random maps only. So, I managed to get some testing done I ran into some issues though which I posted to the ideas forum, since Dugi might now. Or shall I create a bug report in Gna instead?