Tobias Bjerrome Ahlin, an interface designer at Spotify, is a big believer in skeuomorphism. Whereas Apple is a strong advocate of this design concept, Microsoft is clearly moving in the exact opposite direction, while Android is in the process of moving away from skeuomorphism entirely, to a more digital experience. As a passionate hater of skeuomorphism in UIs, I found Ahlin's examples to be a bit weak.

That's not what skeumorphism is all about. Going through your examples:

- Dashboard - just a name. No one is putting legs on it anymore, at least not while driving.
- Clock and dials - that's a convention. No one is trying to imitate an actual clock (twelve digits, two hands, tick-tack and a woodpecker)
- Long bonnets and wheels in the front - leg room and a big engine.
- Filofaxes - no idea what's that. This analogy wouldn't help me at all.
- QWERTY - again, a convention. Physical keyboard may look similar to a typewriter because of similar physical constraints but the last thing I want from an on-screen keyboard is to render a photo of a keyboard (at least not while they lack tactile feedback).