A future versions of this script may generate Wiki formatted tables, to make it easy to cut and paste the data into the wiki for updates. However in order to do that, I need to be able to generate all the data found in those tables. There is some information that I do not know how to calculate yet. Splash Radius. etc

If there is information missing from these tables, that you would like to see, let me know and I will see what I can do.

Attached script and HTML table is current as of MWLL 0.5.1

Edit: Updated values to 0.5.1. Fixed several calculation bugs. Added a WeaponTableMerged.html weapon table that lists the changed values between 0.4 and 0.5. Added the ability to sort the columns. Added a "Damage Per minute" and "Shots per minute" column.

These values are publicly available. I only started working on a script to make updating the wiki easier. I suppose I could do the updates myself, but usually I would rather play MWLL than update the wiki.

I haven't spent much time on it, but I'm pretty sure one could take a guess at the total damage and get reasonably close. Not perfect, but better than nothing.

For Beam and pulse weapons. There is data in the xml files not being published in this script. If someone figures out a calculation for these, I would be more than happy to update the script to reflect it.

E.g. The Large Pulse laser has this extra bit of data. If you can take this data and come up with a way of calculating total damage, I can have the script generate that total.

Looks like it fires 5 shots separated by .015 seconds, and it can be fired every 2.5 seconds. So total damage is probably ~450. Now someone just needs to test that hypothesis.

Some data is missing in the table, which exists in the file (as already mentioned for the lasers).

For the Missiles it is important to know how much are fired in a burst (firemode=Burst), else all variants of a MRM are the same in the table. Maybe you can add a firemode specific column? Here my thinking:Automatic: spread average (min+max/2)Beam: don't know what tick meansBurst: nshotsPulse: shots (maybe per time)Rapid: spreadShotgun: pelletsSingle: recoil?