Actually, thats when you should stack stamina - when you are taking "good" amount of damage, stamina is better because it lets the healers plan better and you don't need healing as fast when you take damage.

I know that I've got a few pieces of LFR ret gear on there. I was ret for the entirety of this expansion until this coming raid week. Due to an unfortunate irl incident, we had to remove one of the tanks from the guild. I have now switched over, and I am concerned about using my DPS gear to tank. Mr. Robot is telling me the DPS gear I'm using is acceptable/better than the 463 tanking gear from heroics. I just wanted to come here and make sure I'm not actually very squishy and hurting my guild.

Aside from gear, I feel as though I have the rotation down. It's essentially just generating as much HP as possible and using SotR whenever possible, followed by fillers whenever a HP generator is down.

Any help you guys would be able to offer would be great. If I am in the wrong place or should have started my own thread, please don't hesitate to let me know and I can fix it.

Anything with crit on it should be avoided really, but I would make do until something of equal or great item level opens up, the drop in raw stats makes this a bad move, the rest of it is fine for tank if not optimal depending on how you want to set up.

You're over hit cap by a good 1% reforge that down, apart from that you seem fine to me.

Well, I'd not obviously take it from my fellow raiders unless they already have that piece of gear -- and its moot in LFR as some really good tanking pieces are flagged for DPS only, so we have no access to them anyways...

I had heard the cooldowns for both the Jade Warlord and the VP trinket were shared so you lose out on a cooldown if you get both? Obviously that is just what I heard as I don't have either yet. Is that of any merit in trinket selection if so (losing one cooldown)? It might be that the cooldowns don't matter enough yet, but thought I would check as well as I am considering buying the DMFC trinket instead for that reason.

If they share a cd it then comes down to weather you value 185 stam above the almost 10% dodge clicky on the DMF trinket. Personally I'd go with the VP trinket and the DMF trinket if the trash drop one shares a cd.Another thing to consider is the coming upgrade system, can it be used on DMF trinkets?

Daishan"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett

jere wrote:I had heard the cooldowns for both the Jade Warlord and the VP trinket were shared so you lose out on a cooldown if you get both? Obviously that is just what I heard as I don't have either yet. Is that of any merit in trinket selection if so (losing one cooldown)? It might be that the cooldowns don't matter enough yet, but thought I would check as well as I am considering buying the DMFC trinket instead for that reason.

They do not share a cooldown. Or at least, the VP trinket and Relic of Niuzao do not, and I believe Jade Warlord works the same way. In beta, nearly all of these "shared cooldown" mechanics were eliminated and replaced with a new "lockout" system (for lack of a better term, I'm making this one up on the fly). Basically, if you use the clicky on one trinket, the other trinket will get put on a cooldown equal to the duration of the first trinket's effect. This ensures that you can't have both effects up at once, but doesn't prevent you from chaining them.

So for example, Lao-Chin's Liquid Courage grants a 15-seocnd mastery buff and Relic of Niuzao grants a 12-second dodge buff. If I click LCLC, RoN gets a 15-second cooldown. If I use RoN first, LCLC gets a 12-second cooldown. I can still chain them back to back (which is often the preferred method anyhow) without issue. As far as I'm aware, this lockout only happens if the trinket isn't already on a cooldown exceeding the duration. So for example, if I use RoN early in the fight, and use LCLC when RoN still has 20 seconds left on its cooldown, it doesn't add time to that cooldown. If RoN still had 10 seconds left on the cooldown, it would be increased to 15.

Raive wrote:Also, is it bad I'm still using the ghost iron dragonling? 600 of each of our best stats just seems so juicy I'm wary of replacing it with the iron protector talisman I have

Yes, because stamina is more valuable than hit/exp and much more valuable than haste/mastery, especially at low gear levels. In terms of stat weights, if haste/mastery are ~1, hit/exp are between 2-6 and stam is between 2.7-8. The numbers I usually use when optimizing my own gear are 3 for hit/exp and 4 for stamina, though I'll occasionally use 6 for hit/exp and 8 for stam if I'm trying to juggle the caps more effectively.

theckhd wrote:They do not share a cooldown. Or at least, the VP trinket and Relic of Niuzao do not, and I believe Jade Warlord works the same way. In beta, nearly all of these "shared cooldown" mechanics were eliminated and replaced with a new "lockout" system (for lack of a better term, I'm making this one up on the fly). Basically, if you use the clicky on one trinket, the other trinket will get put on a cooldown equal to the duration of the first trinket's effect. This ensures that you can't have both effects up at once, but doesn't prevent you from chaining them.

Thanks! I was more worried about the VP trinket and the raid drop one as they both have the exact same cooldown, but it sounds like I can still chain them. I was considering the Relic to avoid that issue, but if they can be chained then that makes it an easier choice.

May be worth investing in a Relic either way. It looks like Jade Warlord is a random drop in MSV, so the chance of seeing one at all before that raid is obsolete may be very small. I managed to buy the cards for my Relic for around 5k about a week before the fair came around again, and they should be getting steadily cheaper as more people max professions and create cards.

Nova wrote:Hi everybody! I'm wondering what should be my next Valor Point purchase.

Here's my profile.According to the reputations I've got access to, I was thinking on a cloak or helm. I don't think I've got access to a ring yet.

Any thoughts? Thanks a lot in advance.

PS: Any gear that could double as a Retribution gear gets a plus.

If you want something that will serve double-duty, consider Voice Amplifying Greathelm. I was seriously considering picking it up instead of Yi's Least Favorite Helm for the same reason. Yi's is slightly better for survivability (the amount depends on exactly how much you value stamina - it's +270 stam or ~5k HP at the cost of ~0.5% hit/exp), but it's not a very large margin at all. In the end I think I'm still going to get Yi's because my engineering goggles are almost as good as Voice Amplifying Greathelm, but if I didn't have those goggles I'd definitely pick up the Greathelm.

The helm looks like the best choice for your next purchase. You'll get a good ring from Klaxxi, and the cloak isn't as big an upgrade.

Valor (stamina) trinket and Relic of Niuzao are the best two trinkets to grab at this point. Though you seem to be prioritizing mastery ahead of stamina, even, as you're gemming mast/stam in blue slots and mastery in yellow.

I might suggest that if your goal is really hit/exp > mastery, then it might be better to gem hit/stam in yellow and blue slots and exp or exp/stam in red slots. Right now you're reforging 1454 stats into hit, and by gemming for more of it you'll be able to shift some more of that reforging into expertise. However, if you're happy with soft-cap (and don't want stamina), then what you're doing is probably fine.