Friday, June 6, 2008

what?

3 comments:

I think your character animation skill really improve a lot :)Here are some advices that will help you:- leave more about 2-3 sec at the begining so we can see her action longer to settle the sobbing idea-the sack should have its upper body move to the opposite direction of the lower part-i feel like the timing of the sack when it's hold on the floor is too long for some reasons. do u wanna show that it's heavy? cos heavy object cannot jump high. in case u just wanna make it cheerful i think it'd be shorter time.

hang on...actually the timing of holding on the floor is ok. what might be too quick is timing when it's going down. and it'd be better to have the sake's head raised when it walks back as it is looking at the girl's face.good job!!! i'll do my folio very soon too :)

Camera framing is a bit boring. Too frontal and you lose the silhouette when the sack moves to the front of the crying girl.

I feel that the crying girl's action is a bit too much. I did the same mistake in UNmarked. Perhaps some side to side head shakes as well?

The sack movements are good except the landing bits. Still looks a bit floaty. Faster impact in the ground + more squash perhaps? The 'curious' nature of the sack is not pronounced enough. And the 2 actions of the sack walking into the screen and looking at the girl are too similar... 1, 2, 3, 4 stop, look... 1, 2, 3, 4 stop, look... I think we you need sort of a 1, 2, 3, 4, stop....... oonnee..... twoooo.... stop. just to add some variation to the animation beats. Put a twist in the body of the sack to actually have it look like it's looking up at the girl too. sort of like looking up with a slant in your face.