The Ring of kinship (tank) is an specialised version of the Ring of kinship that reduces damage when wielding a shield. This does not apply to defenders. The ring cannot be taken out of the dungeon; it is converted back to the Ring of kinship once a player leaves, or enters the dungeon in F2P.

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As of 19 July2010, members can now customise their ring by purchasing class upgrades with Dungeoneering tokens. There are 12 possible classes, and only one may be active at a time. However two classes can be activated if you have done at least the Easy Tasks of the Daemonheim set. In order to take advantage of the upgrades, players must wear the rings.

If a player dies outside of Daemonheim with the ring, the player can regain it from the Dungeoneering tutor for free. The ring will not lose its upgrade, and the tokens spent on upgrading the ring are not wasted.

An upgraded ring of kinship does not have any boost nor will it appear in a F2P world.

Tier

1

2

3

4

5

6

7

8

9

10

Damage reduction

6%

7%

8%

9%

10%

11%

12%

13%

14%

15%

Upgrade Cost (Tokens)

135

175

335

660

1,360

3,400

6,800

18,750

58,600

233,000

Cumulative Cost (Tokens)

135

310

645

1,305

2,665

6,065

12,865

31,615

90,215

323,215

The cost of upgrading increases dramatically after tier 8 because players who have earned enough tokens to achieve those tiers will also have a significantly increased capacity to earn Dungeoneering tokens.[1] To get tier 10 in all of the 12 roles you must obtain 3,878,580 tokens which is equivalent to at least 38,785,800 experience (Level 110).

Players can refund the tokens spent for free once, or buy a "Ring of kinship reset" for 50,000 tokens for more refunds.

With the release of Daemonheim Tasks on 10 September2013, a secondary class can be selected after completion of the easy tasks, from the "secondary" section when accessing the "customisation" interface. Players are able to right-click the "switch-to" settings and select "secondary".

The secondary class stacks with the original ring, even if selecting the same class[source needed]. After the easy tasks, the secondary ring will have 25% effect, the medium tasks increase this to 50%, the hard tasks to 75% and finally the elite tasks make the secondary class 100% effective.