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Interview: Image Engine (Immortals and The Thing)

Two interviews for the price of one!

Image Engine had two major productions come out last year (more recently to DVD) and we thought it would be especially interesting to put them side by side for you because they show two radically different ways of using ZBrush.

For Immortals, they used ZBrush to sculpt an absolutely insane number of polygons for the epic environments that were used in the film. On the other hand, The Thing used ZBrush for "horrifically beautiful" organic work.

Both interviews show a truly impressive amount of work and dedication by the artists at Image Engine, as well as great examples of movie-making problem solving.

Many thanks to Gustavo Yamin and Marco Menco for their time and efforts in bringing this interview to you. We also wish to give a big thank you to Image Engine for their support! Please feel free to share your thoughts and comments concerning their artwork in this thread!

I'm sad to say the way you've started putting these interviews in iframes on the forum have made me stop reading them. Having scrolling frames inside scrolling frames is very, very bad and annoying web-design.

you are right

I'm sad to say the way you've started putting these interviews in iframes on the forum have made me stop reading them. Having scrolling frames inside scrolling frames is very, very bad and annoying web-design.

You may also read it without frames on the Pixologic website. Click here.