Reason (R): The new age of search
engines such as Google do not have the provision for Boolean Search.

Codes:

(A)
Both (A) and (R) are true.

(B)
(A) is true, but (R) is false.

(C)
(R) is true, but (A) is false.

(D)
Both (A) and (R) are false.

Answer: (B)

Read the passage
given below and answer the questions based on your understanding of the passage
(Question Nos. 46-50)

Sonification and
visualization by sound, has been studied widely for decades and it has also
been applied in software for blind people. The aim is to display, for example,
graphics, line graphs or even pictures using non-speech sound. By altering the
various attributes of sound, for example pitch, volume and waveform, the sound
is changed according to its visual counterpart. In the Sound-View application a
colored surface could be explored with a pointing device. The idea was that the
characteristics of colors, hue, saturation and brightness were mapped into
sounds.

In 10 years,
over 400 audio games have been developed, which is very small as compared to
video games. Researchers could have an important role to play in that expansion
process, by contributing to develop innovative features like a more pleasant
audio rendering, by projecting audio games in a futuristic point of view by
using uncommon technology like GPS for instance and by participate in the
elaboration of games which can interest both visually and visually impaired
community.

Current audio
games can be studied with three dependency factors (A) dependency on verbal
information, (B) dependency on interaction mechanisms based on timing and (C) dependency
on the interaction mechanisms of exploration.

Action games
directly refer to games coming from and inspired by arcade games and require a
good dexterity of the player. One example of such games is “Tampokme” is such
an accessible audio game.

46.
Visualization by sound has been used

(A)
In software

(B)
To display graphics and line graphs through speech

(C)
To alter pitch to volume to waveform

(D)
To explore color surface

Answer: (A)

47.
Development of audio games has

(A)
Been as large as video games

(B)
No role for researchers

(C)
No scope for future development

(D)
Scope for use of GPS

Answer: (D)

48.
Which of the following is not a dependency factor for studying audio games?