I'm working on my M3 rig for realtime use, and want to implement the jiggling effect for bust.
But Maya native jiggle deformer is heavy and different in behaviour.

So I want to know the algorithm for the jiggling object (not skin) like spring model in Physics.
However I guess there must be a already known code for it even though I could'n find it well.
Anyone can assist me?
I want to implement it as a expression for bust controllers to move Physically according to the moment of breast joints.

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