“Have no fear to sleep this night, the Night Watchman is here to ensure morning’s light.”

“Listen to your dreams, they can tell you much.”

“The Coddler will see you in your dreams.”

The Dream Weavers maintain an attitude of arrogance and aloofness. Though, when it suits them, followers of The Coddler can be very friendly, affectionate people. They make their friendships for life. Dream Weavers are independent and demand to live life on their own terms. This includes coming and going as they see fit, and rarely following set schedules.

The Church of the Silver Mist encourages worshippers to follow their dreams and aspire to greatness. Followers often engage themselves in one exciting challenge after another only to drop each activity after a short period of time. As a result of this, many see the Church as being long on plans and short on actions.

A minor quirk of the religion is that adequate sleep is very important and takes priority over all other activities. Dream Weavers consider it a grave transgression to go about one’s business without proper rest. This will often cause a conflict with important work.

Adventures: Most of adventuring Dream Weavers operate in or near Thygasha, where they clash against their rivals in open or clandestine combat. Adventures elsewhere tend to follow the same purpose.

Characteristics: The Dream Weavers use their martial and divine skills in equal proportion to combat their enemies and all enemies of peace and rest.

Background: Dream Weavers come from a wide variety of backgrounds, with little preference to race, wealth, or ability. The Dejy of Thygasha are perhaps the most numerous and certainly the best represented among the faith’s senior members.

Races: Humans are prominent within the faith, as are dwarves and elves. Other races join in smaller numbers, except for hobgoblins, who rarely join the faith.

Relations With Other Classes: Dream Weavers prefer the company of psionic characters for their good conversation. They work well with rangers and rogues, other characters who value individual freedom and liberty. Restrictive paladins and clerics are often at odds with their free-spirited teachings.

Relations With Undead: Clerics must destroy undead, and those that associate with them, at all costs. Animating, creating, or otherwise associating with undead may bring excommunication from the church. The faith allows for little flexibility with this rule.

Role: Dream Weavers see their role as protectors during the night, using their divine powers to ensure a good night’s rest. They use glyph of warding or other defensive spells to guarantee that the group is undisturbed at night. Their faith requires them to encourage great ambition out of their companions, and so they often take on impossible tasks—and then complete them.