Assassin

Falstad

Reactivation damage increased from 150 (+4% per level) to 175 (+4% per level)

Damage radius increased by 25%, which now more appropriately matches the explosion’s visual effects

Lightning Rod (W)

Charged Up (Talent)

Additional strikes increased from 2 to 3

Thunderstrikes (Talent)

Damage bonus per subsequent strike increased from 15% to 20%

Barrel Roll (E)

Updraft (Talent)

Range bonus increased from 30% to 40%

Developer Comments: We’re very happy with Falstad’s current place in
the game, especially in the professional scene. We have been keeping an eye on
some of his weaker Talents, however, and felt we could make some of his Talent
tiers more competitive by tuning them up.
We love the feedback we have been receiving on the quest-style talents that
some Heroes have, like Gathering Storm, and want to offer more opportunities
for players to show off their skill!

Developer Comments: Greymane’s Gilnean Cocktail build has been
dominant since the last round of buffs to the Ability. We’re aiming to nerf
that build slightly so that it isn’t always the correct choice, and then
compensate by slightly improving his Basic Attack builds. Overall, we think
this is a minor nerf to the Hero.

Developer Comments: Magic Missiles were not designed with the intent
of dealing heavy Siege damage, so we are halving it against Structures. Li-
Ming’s level 16 Talents are all incredibly valuable and fun to play with, but
Mirrorball added too much power without any kind of drawback. The shifts in
Mana costs should help sweeten the pot for players who want to spec into
Fireflies.

As for Temporal Flux . . . well, let’s just say we were so in love with Li
Ming’s overwhelmingly powerful level 20 Talents that we misjudged how
demoralizing a 60% slow could be to play against when its cooldown constantly
reset.

Developer Comments: Right now, the safest way to play Valla (Multishot
build) is also the most effective. The changes to her Multishot, Hatred, and
Basic Attack damage are the first of many adjustments to come that should help
to align the efficacy of a Hero’s build with the difficulty in which that
build plays.

Specialist

Abathur

Shield amount increased from 137 (+4% per level) to 150 (+4% per level)

Toxic Nest (W)

Vile Nest (Talent)

Slow amount decreased from 50% to 40%

Slow duration reduced from 4 to 3 seconds

Developer Comments: It’s extremely difficult bartering with a space
slug. Abathur refuses to allow us to nerf devolve him without also
buffing evolving him. In exchange for lowering the overbearing slow amount
and duration of Vile Nest, he has gladly accepted a baseline increase to his
Carapace Shielding.

Developer Comments: Hunter Killers can be overwhelming during the
early laning phases, so we’re hoping to give some other Heroes more counter-
play options than just retreating back behind their gate.
Time and time again, Devouring Maw has shown it has the power to completely
change the outcome of a fight—and even a game. We feel it should join some of
the other, similarly powerful Heroics at the two-minute cooldown mark.

Support

Kharazim

Breath of Heaven (W)

Heal amount increased from 250 (+4% per level) to 280 (+4% per level)

Echo of Heaven (Talent)

Second wave Heal amount decreased from 50% to 35%

Developer Comments: Kharazim’s Echo of Heaven Talent is contributing
too much to his overall Healing. We’ve decided to nerf the amount of Healing
it offers. To compensate, we’re buffing his base kit. His Healing output with
the Talent should be roughly the same, but now players should have more
flexibility to pick other Talents on its tier.

Warrior

Artanis

Health Regeneration increased from approximately 4.67 per second (+4% per level) to approximately 4.86 per second (+4% per level)

Shield Overload (Trait)

Shield Battery (Talent)

Cooldown reduction increased from 6 to 8 seconds

Phase Bulwark (Talent)

Duration of Ability damage reduction increased from 3 to 4 seconds

Shield Surge (Talent)

Bonus Shield amount increased from 50% to 100%

Blade Dash (Q)

Templar’s Zeal (Talent)

Cooldown recharge rate increased from 75% to 100%

Twin Blades (W)

Amateur Opponent (Talent)

Bonus damage against non-Heroic targets increased from 100% to 150%

Triple Strike (Talent)

Now also increases the cooldown of Twin Blades by 1 second

Phase Prism (E)

Khaydarian Resonance (Talent) removed

Chrono Surge (Talent)

Attack Speed bonus increased from 25% to 40%

Warp Sickness (Talent)

Slow duration increased from 3 to 4 seconds

Graviton Vortex (Talent)

Now also reduces the cooldown of Phase Prism by 6 seconds

Developer Comments: Artanis had a lot of Talents that were
underperforming when compared to others on the same tiers. These buffs should
nudge him toward better build diversity. We’ll continue to monitor Artanis
after this first round of buffs. If necessary, a few more changes may charge
into the Nexus at a later date.

Sonya

Wrath of the Berserker (R)

Cooldown increased from 45 to 60 seconds

Developer Comments: Much of the skill involved in using Wrath of the
Berserker is keeping the buff up as long as possible. Right now, it’s
available too frequently, which devalues the skill required to use it
effectively. This nerf should calm Sonya’s nerves a tad while also helping to
differentiate players who can manage their Wrath generation from those who
can’t.