Hellfire Ramparts

Hellfire Citadel

Hellfire Ramparts

The Hellfire Ramparts (often known as just "Ramparts") are the first wing of the Hellfire Citadel instance in Hellfire Peninsula. The citadel itself sits in the center of the zone, in the middle of a broken-up wall that divided the zone before the conflict began. The Ramparts takes place atop this wall along the sides of the citadel.

Encounters

Watchkeeper Gargolmar – Reviled amongst the denizens of Outland, Gargolmar is known to eat the hearts of those he catches near the Hellfire Citadel whether they were trying to enter or not. Charged by Kargath Bladefist himself with the defense of the ramparts, Watchkeeper Gargolmar is unflinching in his duty.

Omor the Unscarred – Omor the Unscarred was a disciple of Hakkar the Houndmaster, and took charge of the legendary warrior's remaining felhounds after his master's defeat during the War of the Ancients. Since that time, Omor has never been defeated in single combat. The venerable demon is Illidan's envoy to the fel orcs of Hellfire Citadel.

Vazruden the Herald – Vazruden guards the vital line of supplies, messages, and forces flowing between Hellfire Citidel and the Black Temple. Astride his magnificent nether drake Nazan, Vazruden presents an unstoppable aerial force of fire, claws, and shrieking terror.

Music

Ambience

Guides

Related

Comments

Comment by WildW

This instance is found at the Hellfire Citadel. The easiest of the four seperate parts there, and the first one you do in Outlands There are 3 bosses, all with nice loot compared to what most people will have when they get tbc. a group of ok geared 60's can do it without too much trouble.

Comment by Flyv

The entrance to the instance is over a bridge. The bridge entrance is at 48, 55.

Comment by Arador

Lowest level and probably easiest instance in TBC.

The trash is simple and straightforward, although generous use of crowd control makes things much easier. Pulls should be done carefully, as there are a number of groups that are very close together and a handful patrols, both of which could cause unwanted adds.

Comment by Silverghost

Location: Middle of Hellfire PeninsulaLore: Three bosses which guard the entrance to Hellfire CitadelDifficulty: EasyLength: Hour-Hour and a half with a good groupWhat Class Makes This Dungeon Easy: Mage/Feral Druid. CC, de-cursing for second boss fight, and OT for some of the bigger pulls. Bringing either one of these two classes makes it alot easier.

Hellfire Ramparts is one of four dungeons located in Hellfire Citadel. It is a 5 person dungeon aimed at lvl's 60-61 and is the very first instance that most of you will end up seeing as soon as this goes live. It is doable as soon as you walk through the Dark Portal and is good transition into future Burning Crusade Dungeons. If I had to give this a numerical rating on how easy it is, i would probably give it a 2, with one being easy and 10 being hard.

Before you start the instance make sure you pick up the quest Weaken the Ramparts (Too lazy to edit links to quest will do later...or Eill will probably ninja edit this sometime)

Anyways, the instance mainly takes place across many bridges etc, and the instance is semi-linear in design. The first boss of this zone is Watchkeeper Gargolmar. He's an incredibly easy fight, with about 10 pulls leading up to him. He comes with two healer adds that try to heal themselves or the Watchkeeper, and a SW:P. Basically, kill the adds, kill watchkeeper, loot and move on. This fight gets a 1 on the easy scale. If you wipe to the Watchkeeper please delete your character, go uninstall wow, and return to Hello Kitty Island Adventure.

Next you will come across an annoying trash pull which consists of about 4-5 warlocks and a normal melee mob. The pull is extremely annoying because the warlocks each do a 2-3 second fear which makes healing a bitch. Focus on interruption more than nuking as the fear has a cast timer.

From here you can take two paths, the right path goes to Omor the Unscarred and the left takes you to Vazruden and Nazan, which in my mind is the real finale. So, lets assume you go right to Omor the Unscarred. This boss, is also a simple tank and spank. He does a curse that does damage to people around them,...so you can either get a druid or a mage to decurse, or if you dont just have the cursed people move to away from the group. The curse itself doesn't do any damage to the cursed target, just to the others in the group.

He also summons fel hounds (roughly 2k hp) throughout the fight, which go straight for the healers. They're pussies and can be dealt with easily. Finally, he does a Shadow Whip, which basically tosses the MT up in the air, kicks him around a bit and causes the MT to plummet back down. This is where the most healing will be needed due to the fall damage. Besides that, just nuke him down, he doesn't have a whole lot of hp.

The next (final) boss is a two stage event. Its basically a dragon and a rider, you will fight the rider first, Vazruden the Herald. This guy is a chump and doesn't do anything. Only thing to note is that are two sentries and the boss fight will start as soon as the two sentries before him are killed. So make sure you mana up before that. After you kill Vazruden, his neterdrake Nazan comes down. Nazan does a cone fire breath so he needs to be positioned extremely quickly away from the group as he likes to start off with that. Besides that, just tank and spank.

Comment by Saeljfkklhen

The following additional facts should be noted:

Before the first boss, there is a small group of 2 armored guards and a "Beastmaster". This beastmaster has a tennacy to "call" 3 of the dog-type beasts to his side if not slain fast enough. They run down the path twoards your group but will not aggro additional mobs.

Omor's curse deals damage to all allies within 15 yards. Simply run away from your allies for the duration if your group is for whatever reason unable to decurse.

During the period Omor has knocked whomever is highest on his aggro list up into the air, he roams wild. This means he will head twoards whomever is next on his list, yet it appears he does not wipe his aggro twoards the "leashed" person, as he focuses on them when they land. (As an added note, I find this quite fun when i'm thrown)

The Felhounds Omor summons, although weak, also cast an uninterruptable (at least unkickable) Life Drain.

The Vazruden + Nazran encounter is a 2 part event.

-It should be noted that the mount WILL land REGARDLESS of the status of the rider. I've had him land when Vazruden was at 25%, and sometimes a good 10-20 seconds after he had died.

-During the first phase, his steed will remain in the air, lobbing fireballs similar to the gryphons in AV dealing approximately 950 impact and 450 burn damage. These continue to burn the ground at which they land for a decent time period (30 seconds?) at which time they dissipate. Obviously, it is best for everyone to avoid the burning ground.

-During the second phase (when the steed lands) he will aggro whomever has caused him the most threat (almost always the healers, there's no way to harm him until this point), so the tank should pick him up ASAP. He also does a Cone of Fire attack that should be (as stated) directed away from the group.

-After the encounter is over, a chest will spawn in the middle of the platform. This chest is what contains the real spoils of the fight. It is also possible (as of Friday, January 26, 2007) to log offline, log on another character, have him invited to the group, summoned, and waltz in and open the chest, claiming the contents (assuming you have a willing group).

Comment by Aevia

Did this tonight on heroic. Was very tough, we've been farming Shattered Halls, Steamvault etc. with ease and this was a real challenge to clear out. Normal mobs relatively easy, biggest difference is the damage they do. The Bonechewer Raveners were real hard-hitters (2 shot me as paladin with 9.2k armor), and the non-elite dogs did some hard damage. First boss was the same as before with higher damage. His Mortal Wound (-10% healing effect) stacked 4 times before we used the dps warrior as an offtank, which was some trouble. Easy first boss. Second boss was much tougher, he summoned felhunters -way- more then on normal, and they burnt a good 2k mana and dealt loads of damage with melee (1k+ on cloth). His curse is no longer a curse, so cant be dispelled, and instead of 400~ damage, does 4000~. We took him for pure nuking (required recklessness) and corpse-ran because of the amount of adds that spawned. Several tries at the last boss (15% was our best). The orc with the polearm was easy, just hit quite hard. The dragon however, did insane damage, easy 4k+ whites on cloth and his fire was 4k+ also. Very hard to keep tank alive, on him. After what I think was 6 tries, we came back and the boss was gone (1st February), whether it's bugged or planned I don't know. Anyway, a real challenge for non AQ40+ geared players.Party setup; 70 Holy pala, 1k~ healing, 70 Shadow Priest 800~ spell damage, 13k health fury Warrior tank, arms Warrior with http://www.wowhead.com/?item=27524(418 top end), and a frost mage with 800~ spell damage.

Comment by Squirldude

They need 2 make a normal boss page and a heroic boss page so drops and %s rnt all messed up :P

Comment by Unity

Is this place too hard ot pug on heroic? or do you need a group of well geared toons

Comment by Frecyo

Also be wary of the beast master. Thats the only guy we had problems with.

Comment by Scolarman

Would a 58 tank do ok in this instance or should I wait for 60 to try it?

Comment by laderia

I'm gonna try to do it as 70lvl hunter with 64lvl priest (we downed 1st boss quite easily, but then we wiped and gave up)

Comment by arkthegreenguy

If you have any targeting trouble around the entrance and a few mobs into it, the reason is because your camera is not in the instance. It is counted out of the instance if it is not over the ground. You must have your camera over the ground you are standing on to target people.

Pull Difficulty (4/5): Exactly the same as you remember, only now the trash can erase non-plate wearers in 2-3 hits tops. I HIGHLY recommend you bring at least 2 forms of CC here. Shadow Priests are wonderful to bring here since you can MC the cloth wearing mobs and watch them get instagibbed by the melee. A decent hunter can keep one of the melee mobs frost trapped the whole fight. The 4 elite+ pulls here are just awful, so I recommend taking as many mobs out of the fight as possible.

Trash:Bonechewer Hungerer: Now hits for around ~1100 and some change on middling quality plate. Will probably mash clothies for 2500ish non-crushing, and crush for 4k and change. No abilities I noticed enough to care about. Not MCable I don't believe.

Bonechewer Ravener: Tank killers. These guys can now ruin your ^&*!. Hits for 2.4k or so, and kidney shots. Not CC'able I think, but we always kill these first so we've never tried. Will easily one-shot clothies and 2-3 shot mail wearers on a crush. Your healer will need to be very quick if your tank has to handle one of these in addition to another mob or two.

Bonechewer Destroyer: Hits for 1.3-1.4k and change. Not really all that much tougher than the hungerers in regular melee damage, but they mortal strike, which not only makes it very hard to keep the tank up when he's handling 2-3 of the obscenely roided up melee mobs here, but gives them the ability to magically erase anyone not in plate. We tend to let the hunter trap these guys because they're easy alone, and 20 times worse + another mob.

Bonechewer Ripper: Eh. I barely noticed these guys since they always come with a cloud of caster mobs. Meleed for 1k on me decently fast, no CC. We burned these down first so I probably missed out on any abilities.

Beastmaster: Felt like a reskinned Hungerer, next.

Scryer/Darkcaster: Bolt for 1.2k-ish with no shadow resist. Easily CC'd and silenced. MCable, so do that if you have the option, because the melee will quickly erase them for you. Scryers do a single-target fear, but it's largely ignorable since they're rather weak after dealing with the melee mobs.

Archer: Annoying but like most ranged mobs they turn into kittens when corralled into melee range. Hit for 800ish non-crushing. Not CCable I don't think.

Bosses:

Gargolmar: Hits for less than the melee mobs before him. I wanna say 900-1.1k a whack tops. Charges more frequently, knocks back multiple people, anti-healing debuff now 10% per stack and more frequent so you actually notice it. Still laughably weak with quick DPS. Tip over, collect loot.

Omor: Free badge of justice with all ranged DPS, probably awful with 2-3 melee. His curse is now uncurable and has a casting time, which is good since it'll nearly instagib anyone near the cursed individual now. Fan out at the start of the fight. He summons felhounds that still have that nasty mana burn (a good strat is to have DPS kill them the instant they spawn and then get back to Omor), but he has pitifully little HP. You will honestly be stunned how fast he dies. DPS him hard and he's free loot.

Nazan/Vazruden: Not changed hardly at all. Naz's fireballs hurt more and come faster, Val hits harder (but not really any harder than the melee trash). Kill Val very quickly, preferably before or very shortly after Nazan lands. Nazan's breath now does obscene damage, so bring some FR gear + FR buffs (pally aura). I went from 10k HP to 1k almost instantly 3-4 times throughout the fight, so all HP buffs help, along with healthstones/trinkets. He also does a fear on the rest of the party now, which can be bad news. Other than that do the same old dance you did before, side-stepping the instant he breathes.

Comment by zyxep

This is how you solo a chest in Ramparts without "hacks" or any programs, as a rogue and possibly with a lot of invisability pots and a class that can drop combat.

1st. Zone into a fresh instance, then kill the first 2 mobs at the beginning of the instance.

4th. Pull the dogs from max range (where I am standing in picture 3) and turn around to run down back twards the enterence to The Ramparts, but don't jump down, instead run/jump into this little space, if done correctly, the mobs will sortof bug out and start running back to the entrence.

5th. Wait about 45ish seconds and then jump out of the space, and run for the chest, beware of the patrol that is usually up there, if you find you may not have enough time to loot the chest without the patrol getting to you, stay in the space.

Comment by Haavard

When heroic mode , it drops "Badge of Justice" from bosses. Do everyone get those , or is there only 1 badge so only 1 can loot it ?

Comment by Odios

If you don't want to wipe on the heavy groups of 4 or 5 orcs just do this: Sap one of the orcs and let a priest Mind Control one of the toughest orcs and fight the other orcs, if all the group stays back no one will get attacked yet. While fighting with the orc he will probably die from the other orcs since he will be outnumbered, now you will have one orc about 50% hp and a dead orc and one or two orcs( depends if the group had 4 or 5 orcs) full hp and one sapped orc.All what you have to do now is kill the orc with 50% and take on 3 or 2 orcs ( depends if the group had 4 or 5 orcs).But there are rarely any groups of 5 but i saw one with my group and we managed to survive.Hope this is useful :)

Comment by hinney

Any text from wowwiki hosted on wowhead requires the GPL 1.2 license

Comment by dominickcarlson

I don't think the ammount of rep gained is right because I was clearing trash in heroic ramps and was getting 16 from the regular orcs. Granted im human so i get 10% bonus but I definitely wouldn't have been getting 16-17 per mob if non humans get 5. Anyone know the correct ammount of rep gained for all of ramps?

Comment by backupman

Wish there was a way to gain rep. or honor to use at quartermaster like u have marks in shat , not just grinding instance and pvp.

Comment by Saggy

You have to be careful with the last boss, Vazruden the Herald as rarely he will spawn twice. Either as you have fought him on the bridge (bug) or that he is evading due to not reaching someone (despawning from the explotation).

Comment by Kayser

I hate Omor, i hell wanted my crystalfire staff and the drop chance is real lowhe spawns adds as well, i think felbeasts but they are nothing to worry about tho

Comment by chasernelson

we ran this on heroic last night. wasn't bad. we did it with a fury warrior as tank, rogue, hunter, shaman and mage. most of the trash can be cc'ed. although they do hit hard. some of the pulls i (the rogue) had to tie up a mob with stun locking, because there were a few 5 pulls. just dont let them hit you, guage,kidney, blind w/e. anyway, we just had the tank thunderclap the fell puppies on the 2nd boss, then we he poppedo ut like 3 the warrior used his shout. the boss was dead before the puppies got out of fear. ( a lock would make this even easier) the boss is SO SQUISH it honestly took us longer to finish off his 4 puppies than it did to kill he himself.

then we got the last boss, and the two trash mobs before him bugged out and kept respawning and we could never fight the last boss. of course the gm's had the usual " this is a known problem blah blah blah" so your taking a chance when you run this thing.

in all, this is an awesome instant once you do it a couple times to get a primal nether. i think once you run this thing once or twice you could fly through it for a nether run if you wanted

Comment by Straia

Be warned, on Heroic the Vazruden/Nazzan encounter is bugged. Very frequently, the 2 trash mobs that need to be killed before the fight begins will continually respawn as you fight them. The number of respawns and what triggers them to stop respawning seems completely random.

Last night, the first time we tried at the boss it wasn't bugged. We wiped on him, and it was bugged when we returned. We killed around 10 of the trash before the boss descended. After wiping again due to wasting all of our mana on the trash, we came back and killed around 12 before moving off the ramp, having the boss descend, and wiping again. The next time, we killed somewhere in the realm of 15 after moving off the ramp did nothing. We got them to stop respawning by having our Off-Tank stand in between where the 2 mobs would respawn. We managed to down him on this try.

As of 12/03/07 this has not been fixed.

Comment by Magmy

This has to be an addition with 2.3, or a hotfix Blizzard failed to mention. I've run Heroic Ramparts twice this week (12-10-07) and Omor the Unscarred is no longer stationary.

Comment by chaendaer

Comment by Sitrimid

the normal version is soloable for a shaman with a ton of hp.I did it but to be honest it is exhausting and potion depended.I was fully buffed with pots foods oils used aroud 2 dozen of potions and in the end it was not that easy.Especially fighting Vazruden and Nazan.If you can solo lvl 70 group quests then you definately solo this whole instance.But if you wanna pic my advice it's tough.

Comment by A00627213

On heroic:

A Mage tank for Omor works best IMO.Have the mage stay about 30 yards out and a healer behind him/her, unload DPS onto Omor and all he will do is cast shadow bolts at you. I have always used this tactic with a Paladin healer, though, for Shadow Resistance aura.Have one or two other DPS to take the hounds and it'll be over in no time.

Comment by jet731pm

This instance is easily solo-able by a semi-to-well geared level 70 feral druid. Watchkeeper Gargolmar and Omor didn't get me below 80% health. Nazan & Vazruden took me down to about 33%.

16,000 HPs33k Armor405 Defense41% Dodge38 Resil32% Crit

Comment by andiwan14

i really like this instance, and yes, if done correctly it is easy. I also find that alot of the advice for the heroic version is well applied to normal as well. for example, i am a tank and i find that nazran willl wipe most groups 59-62 level area if you dont keep moving. when i fought him i had him bleeding, armor sundered, and chasing me in circles the entire fight and the fire never touched me. did this with no problems with 4 people. heres my group1) Me-61 arms warrior tanking2)62 holy priest healing3)59 Enhancement shaman DPS4)68 restoration shaman DPS and off healssimple run, got some great tank gear out of it

Comment by Gutterspine

Unsure if anyone else has done this.

70 Druid, ran alt through Hellfire Ramparts for Ironsole Clompers off Reinforced Fel Iron Chest. Engaged final boss, and had alt die near the entrance of the instance within LoS. (Nazan's fireballs easily did the trick) Stand at the break away point of the bridge that leads you to the front of the entrance and out. Rebirth spell, and my alt was walking away with Plate boots. I would also come to expect this is as an easy way to get to Omor, although the clearing is tough backwards.

Comment by Samad

The best thing I like about all the outland instances is that they are short and worth while. Someone like me can do them with confidence without having to worry about having to leave half-way. A lot of people aren't happy with the short lengths as they prefer things like brd but i prefer it this way and having multiple wings should (imo) solve the short length issues.

Comment by QuickStriker

Comment by Omentuva

Nice and easy instance with just a few tricky pulls, most of those involving a patrol. The last boss is far harder than the first two. The Watchkeeper is easy with either some CC for the healers or just plain nuking them into oblivion first. He does do Mortal Wounds on normal, but I've never seen it stack above 2, and I'm not sure if that's a cap or if I just was lucky.

Omor is a bit harder, but only a tiny bit. Get someone on the adds, don't have people on top of each other and presto. Nazan and Vazruden are the most interesting. Nazan can spike for a fair amount of damage on a newly-geared Outland tank, so hope that your healer is up to the task and that the DPS walks out of the fire.

Comment by Drajanuma

This is most likely the first place you will ever see gear with sockets. These items all require lvl 60.

This makes them IDEAL targets for WOTLK enchants and gems, thus making lvling in outlands even faster as characters can customize gear into very powerful levels.

Comment by holygcubes

My guild and I were running a Heroic Ramparts just this last week to try out some of the new specs with WOTLK. Well needless to say we easily cleared our way to the last boss. We noticed how you could target the flying dragon Nazan before you even engage the two guards. Our balance druid snuck past the guards and began nuking him. He did not attack and merely continued flying in circles. I the hunter of the group would shoot him when he was out of the druids range and the druid would do the same for me when he was out of my range without aggroing the guards. We did this until he had 1 hp left and he did not die. Our tank then began the fight. After we killed the rider Vazruden, the dragon then decended with 1 health and we one shotted him and still got all the loot from the chest.I hope this helps with those who have trouble with the last boss because this certainly made the fight easier.

Comment by Zukiji

As of 3.0.3, the Wolves can be tamed, and it isn't classed as an 'Exotic Pet' which is pretty cool! :D

Comment by mikl352

Also to note, and perhaps to inspire; I finally reached a level 55 priest, to discover that i could in fact enter this great instance :) So needless to say that with all those fresh new Death Knights running around, i'm in full business, and will probably reach level 60 without doing a single quest for 5 levels :)Just in case you're interrested in the manner, don't forget to remind your teammates to aoe asap, as 2-3 hits gets me downed, which is never enjoyable :/

Comment by Nightshade90

Yesterday, i did a 5-DK Ramparts run and it was soooo easy. No one died during the run. Hell, no one even came CLOSE to dying. It is definitely possible and now i personally confirmed it. Try it - its very fun =D

Comment by Amrun

While this is likely the easiest Outland instance on normal, it can be one of the toughest on heroic. You can get the key from Thrallmar (Horde) or Honor Hold (Alliance) from the quartermasters there once you are honored with the faction.

The instance itself is extremely short. It involves three major boss battles. Some people skip the second boss (Nazan & Vazruden) and fight the technical final boss, because Omor, which Blizzard recognizes as the final boss, is easier than Nazan.

If you take this instance carefully, you can avoid large battles and can focus more on DPS than AoE. This can be useful.

Comment by madinno0729

all these guides are spiffy and all, but where exactly is the entrance? i've been looking for it for hours.

Comment by sorensoren

an easy instance you can do it with 5 dks

Comment by warhowl

if you have a friend at 80 willing to boost you go here and specialy if your rested.with 150% rested i got 2 lvls out of 5 runs each of 20 min or so

Comment by magelsen

any1 think a lvl 79 warrior MS can solo this? lookin to find some descent gold in there

Comment by Regigo

This whole place is a big reference to the song Wonderboy by Tenacious D.

Some of the lyrics:

Now it's time for me to tell you about Young Nastyman,archrival and nemesis of Wonderboy, with powers comparable to Wonderboy.What powers you ask? I dunno, how 'bout the power of flight?That do anything for ya? That's levitation holmes.How 'bout the power to kill a yak, from 200 yards away...with mind bullets! That's telekinesis, Kyle.How 'bout the power... to move you? **1

History of Wonderboy and Young Nastyman,Riggah-goo-goo, riggah-goo-goog.A secret to be told, a gold chest to be bold, **2And blasting forth with three-part harmony, go!Wonderboy, what is the secret of your power?Wonderboy, won't you take me far away from that mucky-muck man?

Take my hand!Young Nastyman, we're gonna fly!Bring out your broadsword.There's the hydra. **3Slice his throat!And grab his scrote.You take the high road,I'll take the low.There, the crevasse,Fill it with your mighty juice

Omor drops the belt "Tenacious Defender" and it has the orange text "It has the power... to move you." **1

After you kill Nazan & Vazruden, you get the loot from a chest. **2

And the hydra is being probably refered to Nazan, the dragon. **3

The song starts "High above the mucky-muck, castle made of clouds,There sits Wonderboy, sitting oh so proudly. " so that can be refered to the "tower" that the citadel is made of too, even tho it's not too good referance since the tower doesn't have much of a height.

Tell me if there's more, that's all I came up in a short perioid of time.

Comment by Blaklader

I got in at 55, like the others above me said.

Had a friend boosting me, recorded some values for ya:

80 friend64 warrior55 warrior (me)

I got about 48k exp per run, unrested and with the BoA shoulders which give +10% exp.

After I had hit 56 I tried with just him and me:

80 friend56 warrior (me)

It yielded 50-51k exp per run. I probably got a bit less due to the fact that we didn't have that 64 warrior there to lower the party's average level, but gained on the other hand because I was 57 instead of 56, closer to their level.

Nice exp, easy and quick to do as well!

Comment by resistance125

This place is off the hook for me. i am an 80 DK decent gear blood spec.i can Full clear in about 15-20 min. and each time i clear i get this

15g looted off corpse5-10g out of boxes50-80g off loot sold

now that makes for 1 hell of a nice way to get money.

200+g a hr on something that easy.. dead sexy.

~~~ Kenpåchi~~~~~Uldum

Comment by Shibunu

Very easy as a 72 Prot warrior some Northrend Gear. Only died once with a bad pull in the room before Omor the Unscarred and Nazan & Vazruden. And yes the gold was a nice addition to my pockets :)

Comment by Toudi

quite easy to solo as a 80 lvl shadow priest im naxx 25 and some ulduar gear atm although im quite certan that can be done in blues or even greans at that lvl nice gold must say especialy if your done with daily and your board :p

Comment by Amrun

Extremely easy solo as an 80 frost mage. Hardest fight was the gatekeeper because I didn't bother to spellsteal his HoT or kill his adds.

The dragon/rider boss was easy, just popped a fire ward. Those guys have extremely low hits.

Omor was cake too, turned on ice bubble and icy veins and spammed frostbolt until he died.

Great for grabbing some enchanting mats.

Comment by Piril

Normal mode is really easy to solo as a 71 DK with some North-quest gear.I used a mix of Blood/Unholy and frost presence for bosses, my hp only went under 80% once during a bad pull, no wipe.If you didn't level any job that is also a good way to get some golds :p (Usually get around 80-120 golds per run)Edit : Any reason for downrating oO ?

Comment by Morbius

I'm an 80 unholy/frost dual spec DK and I tried soloing this instance in both normal and heroic diffculty. I have decent gear with a couple of pieces of heroic but mostly hateful/deadly gladiator honor gear. The difference in difficulty between normal and heroic is crazy. In normal mode I can plow through this instance with no problem as unholy spec. I can handle groups of mobs easily and hardly take any damage.

In heroic its impossible as unholy so I switched to frost where I have 24k HP and 27k armor. I died 3 times clearing the first 3 groups of mobs and finally gave up. The problem isn't the mobs HP, they have like 2x the HP of normal mode, the problem is they hit like 9-10x harder and they constantly disarm you.

The difference in difficulty between normal and heroic in BC seems much larger than in WotLK. In WotLK heroics don't seem that much harder than normals. I'm going to need much better gear to try BC instances in heroic.

Comment by Crispyvb

In 45min I was able to get two runs with an ok geared group of 59-64 group. A tip for all dps and healers: Stay behind Nazan when fighting him and let the tank stand in front because Nazan does somme sort of fire blast that can easily hit 3000 damage. Except for that its all pretty simple and really worth it.

Comment by Sylvianna

As it seems they have removed the chests

Comment by Zangarmarshdk

Very easy but still fun instanceI first tanked this as a frost DK at lvl60 with mostly starting gear but a few upgrades. My group ran it twice and one wipe on the second run because I tried to pull the whole first part.

Trash Strategy is simple just pull normally and if you are a dk you might have to use DG To avoid over pulling. Just remember to pull the casters

The bosses are just a simple tank and spank. The last boss is fairly east but remember to make him face away from the group because of a conal fire breath

It took me no longer than 40 min to complete whole instance. at level 63 I was able to two man it with a 65 shadow priest

Overall it's an easy instance but just make sure everyone in the group is paying attention because a small mistake can result in a wipe. And belive me as a tank I ALWAYS get balmed

Comment by Decurse

This place is an amazing place to get Runecloth. If you're looking to farm rep or even some cash come here at 80 and solo it.

Not to mention as a Death Knight if you can get someone to run you it's very fast EXP.

Comment by Byrntard

Did this on my Death Knight today, really nice instance, quite quick, and good drops(Unfortunately the Paladin rolled 100 on the Hellreaver :() We were a 5 man group as follows:Level 62 Death KnightLevel 60 Death Knight(me)Level 60 WarriorLevel 60 PaladinLevel 59 Druid

We wiped once when the Tank pulled a little to much, about 12 mobs, and the healer wasn't ready, but we took down 9 mobs before wiping. Also the Tank died on the last tow bosses, once because the healer wasn't very good, and the second time he died in the dragons Fire cone attack. Anyway was a easy enough run, and quite fun.

Comment by purefromhell

I have got a lvl 54 rogue friend atm and I would like to boost him.However, I do not know the minimum lvl of ramp. Does any1 know it? I just read a lvl 55 entered so maybe a 54 can as well.

Comment by darla

Easy for Warlock 80 with Fel Guard

Comment by volleyguy918

An interesting note for lvl 80 Hunters looking to grind Thrallimar rep. Soloing Heroic Ramps is fairly easy and straightforward, however when you get to the last boss you can kill the orc guy and then feign death to the dragon, which resets the encounter. You will get 250 rep each time you kill the orc boss, and you can do this as many times as you want.

Comment by hermiona

managed to solo heroic as paladin with 41k HP with my sanctuary buff

pulled group by grouped and i had most problems with caster, melee rarely hited me except does damned dogs that put debuff on you that hurts a bit if stacked

wouldent call it easy but its manageable also last boss can be tough if hits with his flame breath often (4k on me)

earned 100g in total for 30 min

have fun if you are planning to go, gonna try blood furnace tommorow :)

Comment by Vaeku

Correct me If I'm wrong, but this is one of the few outside instances, as well as one of the few instances that is elevated above the rest of the zone. I know it's instanced so you don't see any of the mobs outside, but the other day I ran this the first time and was wondering why my framerate was so terrible compared to Blood Furnace, and then I realized it's because Ramps is outside and elevated.

Comment by Pwntiff

Some people have mentioned the gap between Hellfire Ramparts and Hellfire Citadel. In TBC, you actually had to get geared and keyed for Heroic instances. In TBC, Heroic actually meant something.

I always use the example of my Boomkin and H-MrT. Nobody would take a Boomkin into Heroic Magisters' unless they knew ahead of time he could make up for the lack of CC.

I haven't tested this, but how much harder to the mobs in Heroic Nexus or UK hit compared to regulars? There is a 10 level gap (more or less) plus additional difficulty for the Heroic setting.

I'm sure some will agree and some will disagree, but I want Blizzard to bring back some sort of attunement for Heroics (I'd settle for a quest to go kill the last boss on regular, like MrT), bring back the need from (at least some) CC on pulls, and basically not make level 85 lol-roics in Cata. Yes, the original Heroics are easier because of higher gear, but they weren't that difficult in the first place.

Comment by RamosOnline

A note to anyone with epic high level friends, do NOT try to one man this instance on Heroic.Me and my Paladin booster found out the hard way what happens when you pull the first 3 monsters...He got decimated in a few seconds.o-o

Comment by Shinn

Anyone notice this place always have a paladin lv80 all day long and i think 24/7, on my realm there's 5-7 lv 80 paladin with dodgy names and some with same guild.Wonder what's they're doing in this place.

And why i got downrated ? O_o

Comment by chronodbu

Solo'd this as a level 70 Protection Paladin since i'd decided to try out doing so. I'd missed getting the achievement when I was questing originally.

Was simple though I was fairly well geared. Had the shield: Aegis of the Sunbird from the Botanica and the chestplate from Utgarde Keep.

The Utgarde piece was the only piece I was using from WotLK content and I feel I could've done it just as well with a BC chest slot item though the extra armor did help.

Melee won't hurt you a bit as a decently well geared prot paladin in here. Just keep your skill rotation up and running. You may need to heal occasionally but the only real healing will be when you come across the casters. They hurt so you'll either want to use fire resistance aura for their fire spells or take them out fast.

Either way, the bosses were easy. Dragon was also, just make sure to turn on your fire resist when the fireballs start coming in if you can't move out of the fire quick enough and for his fire breath. His rider is a joke even if they gank you together.

Comment by Narkol

Die angry red things!

Comment by wtfoomnofair

This instance is PERFECT for boosting.

If you are level 55, Just take some of your gold and invest it.

Get someone to boost you. It's going insanely fast.

Comment by doombledore

anyone know if they will make BC instance maps in cataclysm?

Comment by Heatblast97

How long time does it take to clear out the whole dungeon with a normal group on normal/heroic difficulty?

Comment by hyperdemented

If anyone is interested, it can be solod as a lvl 66 feral druid.

I had an unused twink druid at 66. After patch 4.0.1 i found myself bored and logged onto this twink again, since i never tried feral tanking. I respecced and picked up the tanking talents. My gear was just heirloom shoulders/chest and mace, the rest of it was random trash questgreens. I originally just wanted to see how much damage i would get in those instances so i went to mana tombs. Surprisingly i managed to do quite well on my own and solod the first boss pandemonius, which was a bit tricky. After that i went to Hellfire Ramparts to see if i could clear the whole instance, which was possible and not even really hard. HP in bear was about 9,5k. Just pull trash carefully, glyph of entangling roots helps with trash pulls. The bosses are simple tank&spank, use your cooldowns whenever you fight multiple mobs/drop low and just be careful not to stand in the fire at the last boss.

You get a good amount of gold out of it, a few bop blues as well and the xp you get from clearing it solo is quite nice (i was rested though)

Comment by thunderold

Aparently this dungen now requires level 57 to get in.

Comment by nioxic

as of cataclysm this dungeon now requires a minimum level of 57 to enter...

:<

Comment by Mileron

As of 1/7/2011, I am unable to get a level 55 character zoned into regular Ramparts.

Instead a message pops up, "you must be level 57 to enter."

Comment by antisocialian

This dungeon requires 57 to enter, NOT 55...

Comment by DevilzEye

As of 1/28/2011 must be level 57 to enter this dungeon, not 55.

Comment by FuzionInfinity

The information on this page is no longer accurate - "Required levels: 55, 57"

I just attempted to enter, and as of today (2/5/2011) you cannot walk into the dungeon until level 57. To be sure no one is confused, I mean just walking in through the portal - not joining up via dungeon finder.

Comment by sarcene

2404 rep on heroicthis is with the guild perk "Mr. Popularity".

Comment by NoooX

Required levels: 55, 57 are wrong... now u must be 57 to enter Ramparts... fu**ing blizz!

Comment by mysquishy84

Just tried to zone into ramparts as a lvl 55, got a message saying requied level is 57, just as an fyi.

Comment by Tentrees

Lately I've been trying to see how far I can go as a BM hunter into instances at level, I soloed a handful of pre-BC instances but I didn't keep track of everything.

However, at level 61 as a BM hunter I was able to solo the entire instance, bosses and all. It gained me about a level and 3/4 more. And only took about an 45minutes to an hour to complete.

I have Heirloom Bow, MH (Venerable Rend's) Oh (Scarlet Kris), Chest, and shoulders the rest of my gear is instance blues and a few OL greens.

A tenacity pet is a necessity, I used a turtle for Shell Shield + Cower. I have him full tank specced(as far as I can), Getting the HP boost+Healing boost, 2/2 Spirit bond for more healing and the + 60% Mend pet glyph.

I trapped and pulled most trash mobs, just to give my pet some breathing room. The only mobs you have to watch out for are the Legionnaires(I think those are the ones), as they like to punt whoever is tanking them and drop all aggro. Just keep an eye on them, (I liked to trap them first.) and when they punt your pet conc shot and kite until your pet can peel it away.

I will post on the bosses to give general advice, but all in all this instance is pretty easy.

Comment by 54656786545

Bye bye to the boost from a high-lvl char when you are 55...

Used to take my level 55´s to this dungeon and "run" them in there until hitting 58 by help/boost from my higher chars.

Guess it is back to questing again in Azeroth.

Comment by Yseangwen

Just an FYI, as of april 8th 2011 this instance now requires level 57 to enter, I don't know what level it requires to be able to queue through the dungeon tool.

Comment by crazywarrior

You can que for this dungeon at lv 57, although the bosses will be red to you so don't expect to do much dps if you are 57.

Comment by moigan

Hellfire Ramparts is intended for players Level 57 to 67 and can only be entered at Level 57+.

For Horde players, a full normal run will yeild ~575 Thrallmar reputation up to 5999 / 6000 Friendly.For Alliance players, a full normal run will yeild ~575 Honor Hold reputation up to 5999 / 6000 Friendly.It appears that the reputation gains from this dungeon overrides any Tabard the player may be wearing - even at 5999 / 6000 Friendly, it is not possible to gain any reputation through wearing a Tabard. - this needs to be confimed.

Players intending to get the most out of their respective Hellfire Peninsula factions prior to doing the later instances are advised to farm Hellfire Ramparts and the Blood Furnace until 5999 / 6000 Friendly reputation has been achieved. This will allow all of the quests from Honor Hold / Thrallmar give you experience throughout Honored instead of Neutral / Friendly.

Watchkeeper Gargolmar patrols with two Hellfire Watchers, who during the fight will attempt to heal the boss when he emotes "Heal me, quickly!" at 40% health. It is for this reason that most groups take out the Hellfire Watchers first followed by the Watchkeeper. Groups are also advised to the trash to the side of his eastern patrol end, so that you do not pull unnessecary adds during the fight. Aside from the adds, this is a straight-forward fight and should not provide many if any problems to a good group.

Again a very straight-forward fight with not alot to watch out for. During the fight, he will summon a Felhunter pet, which should be killed as soon as possible (it has very little health and a Blood Death Knight can easily take care of it using Heart Strike). If party-damage is high, consider spreading your party out so that damage going out from the debuff is not overwealming, but this should not be an issue to a compotent group.

The two adds infront of the encounter area are linked to Vazruden, when they are killed, Vazruden will rush the party - make sure your Tank is in front and is ready to pick him up as soon as the two adds are dead. Vazruden will not last very long and is quickly killed. Whilst you are fighting Vazruden, Nazan will be getting ready to land. You should be close to or have killed Vazruden by the time Nazan lands. Nazan will hit the Tank hard, and the Tank must be aware of where he/she is standing as every so often Nazan will put a flame patch at the Tanks feet. To avoid this, just move to a spot not covered in flames. Pop tanking cooldowns and Nazan should fall quite easily aswell.

There is one quest for both sides in this instance called Weaken the Ramparts / Weaken the Ramparts. Both quests award the same items / gold, and require you to kill each boss in the instance and loot the boss for an item. However, to get the quests, you must first complete a small quest chain from Honor Hold / Thrallmar.

Comment by royen99

Currently all normal instances require at least level 57. (not just through the dungeon finder, also when just walking in).

Comment by Kelzling

You now have to be 57 to enter the instance.

Comment by Rforn

Did they get rid of the hc keys then?

Yes they have..finally :)

Comment by Doomslayer19

i'm creating a map of hellfire peninsula in warcraft three. Do you think i need to create instances or not? It's really hard to create the peninsula itself. :(

Comment by Morbanth

It seems that they have nerfed the "pull entire instance" trick. I tried it yesterday 5 times with my Paladin and her Saronite Bombs - I damage the mobs walking on the bridge, they target me but then just stand there for few seconds and reset. Perhaps I'm doing it wrong?

Comment by Etamalgren

An odd bug: You can bring a level 60 (with a level 70+ as party lead) into HEROIC hellfire ramparts. I was getting something around 874 experience a kill for each elite, and 179 for each non elite, barring bosses. EDIT: This is with full heirlooms (minus ring) + guild perk for 145% XP gains, and a level 85 running me through.Can someone test this with a level 57 (the absolute minimum to get into normal hellfire ramparts)?EDIT: You must be level 58 to get into either mode of heroic ramparts. I'm not sure when this was changed.

Comment by bigpoppa

Tried ramparts solo as a lvl 61 paladin. Full heirloom and 60 pvp gear, not VERY hard actually. Very neat xp, one mob gives like 3400 so i gained 1lvl +5 bars.

Soloed Blood Furnace also at 62! I enjoy very much soloing these instances. Challenging and fun. And you get all the loots : )

Comment by Orcbum

I decided to do a soloing instances run, as a low leveled mage, to prove that they're just as, if not more, effective as a Paladin/DK/Beast Hunter in terms of soloing content.

I was left horribly disappointed. The last boss Nazan, the flying dragon, is a terrible monster! Unfortunately for us casters, his resistance rating is very high. He resisted up to 40% of my Frostbolts, and if they even land, they dealt approximately 30-40% damage less than usual. I recommend coming back with Spell Penetration gear or it'll be near impossible.(Spell Pen can be easily obtained via gemming/enchanting.)

But the rest of Ramparts was smooth sailing with enough CC management and Ice Block/Mirror Image utilization.

Comment by never00

A quick note:85 warrior: solo, clear, no quests, Heroic, took under 20 minutes

Comment by mclaren1141

Comment by DeGoudenEeuw

Has easily the number one most boring music of all Outland dungeons. It's just a couple drum hits every minute or so and nothing much more. The rest of Hellfire Citadel music is awesome though.

Comment by Hildur

Just my experience on heroic as a druid in ilv 324 healer gear. I wanted to get the Raiments of Nature's Breath (tier 1 replica/recolor) which has a 5% drop chance in the chest after the dragon boss. Better than soloing Molten Core, right?

Overpulling wasn't smart, they hit quite hard still, so pay attention to patrols of which there are many in this instance. I could sneak past most of the trash in kitty stealth. The dogs see through stealth but I didn't have any problems.

The bosses went down pretty easily as a boomkin, and I'm not a very experienced one seeing as I'm resto. Just some wrath/starfire with moonfire and insect swarm + treants made both bosses go down easily without having to heal myself.

You do not have to do the other boss, just the dragon one if you're after the chest. The chest is behind where the dragon lands.

Comment by Tharisis

As of Cata you seem to be able to walk into heroic as soon as you can walk into the reg version great boost to xp if you have a guildie or friend who is running you through

Comment by Ellinna

This is the first dungeon you are able to queue for in the Burning Crusade (57 specifically, 59 random). To be able to accept the quests on the inside, you must be at least 59.

The bosses are quite simple, and they go down seemingly quick.

NORMALWatchkeeper Gargolmar:

Gargolmar patrols at a walking pace down a short, slightly curved path (from approximately (77.7, 37.2) to (68.3, 29.9). There are four or five groups around him. I recommend to pull the three groups at approximately (80.5, 38.2), (80.1, 33.3), and (73.5, 35.7). When the boss reaches around (77.4, 34.1), he is safer to pull once those groups are out of the way. Beware of the casters!Traveling with the boss are two healers, one on either side of him. Gargolmar will yell out for the healers, "Heal me, quickly!", and they will begin to cast a healing spell on him. Also, for whomever has threat, beware of his knock back.

Omor the Unscarred:

This boss is the second boss in the dungeon and gives you the achievement for completing the dungeon, however if you're queuing randomly, Nazan & Vazrudan give you the credit shortly after being killed for the dungeon being complete. This boss is located at approximately (39.2, 20.8).There are two spells to worry about: one is for threat, another is for healers. He will cast Summon Fiendish Hound when his health is getting low. The pet does not disappear after the boss is killed. He will also cast Treacherous Aura, which does damage to anyone within a close range of who it is targeted on. It is not difficult to heal through if it is cast on a melee, or if ranged are stacked.

Nazan & Vazruden:

The two mobs in front of the circle platform will summon the boss down once killed. Nazan will carry Vazruden down, and Vazruden will jump off and target the highest threat member. While you are fighting him, Nazan will be shooting down fire that is not healer friendly if you stand inside of it.Once Vazruden is low on health, Nazan will land and will shoot fire to a random player while heading to the highest threat member. Nazan does a frontal fire attack that leaves a trace of fire on the ground. The fire damage he sprays is unavoidable unless resisted or absorbed, while the fire on the ground is avoidable. He will continue to shoot fire to random players until he is defeated.Heroic: I am unsure if they have fixed this bug, but an "easy" way to farm badges is to defeat Vazruden (as he gives/gave badges once defeated) and then running out of the instance or wiping before defeating Nazan, and to continue from then on.

Comment by teokk

Being of the more annoying instances to solo or to boost someone in, there is one way I know of which makes it easier for a DK. If you're boosting the simplest way would be to just aggro everything whilst your friend/client waits at the entrance and then kill all the mobs on the upper floor right next to him/her.

Unfortunately, since they stun, disarm and throw you it's almost impossible to do it without wanting to bite your feet off. The solution is to spec frost and use Pillar of Frost. at the right times.

It maybe a bit hard to survive considering they can rack up pretty decent damage, however if you outrun them properly till the upper floor all you have to do is 3-4 Howling Blasts and they'll all be dead and your friend will gain all of the experience without even moving.

The same strategy works when farming, only you can stop at whatever place you desire instead of the upper floor next to the entrance.

Comment by will9609

Comment by Lemmiwiinks

As of patch 5.0.5 i lag to 4fps while in this instance. All addons turned off. This is the only instance i have this problem with.

Comment by Mirrodin

As of today with 5.1.0 patch i managed to solo the entire dungeon in heroic mode at 70lvl with my prot warrior with second wind talent. Almost all mobs are separated in packs and if you are careful to pull only one pack at the time then it's not that hard at all, the bosses are piece of cake with only exception the last one the orc with the drake, basically for the entire fight the drake does something like flame thrower to you and will leave a flame patch on the ground and you must go away from it or else you will die very fast. I died once on him but the second time i was constantly moving and killed him as easy as the other 2 bosses.

Comment by adrienne50

78 BM hunter soloing heroic. Had horrible problems until I remembered that most of my gear on this alt was from quests. Went to the AH and bought three level 274 pieces of armor, and I was golden! After that it became a little fun.

The only thing about using the last bosses to get quick Thrallmar points is that you must never let Nazar despawn if Vazruden is still alive. Somehow Vaz got behind me, and since I had at least three dead Vazrudens on the ramp, I assumed he was dead, said good bye to my pet and feigned death. Sadly this made Vaz very confused. I quickly came back to kill him, but Nazar despawned before he fell and now I have to wait until tomorrow to finish the job and get my awesome bow for transmog. (Yes, I am complaining. Most quartermaster gear takes so long to get, I already have better by the time I get enough rep to buy it. But I keep doing it, mostly for vanity's sake. This orc alt girl is HOT! Silly me.)

Comment by love45acp

Am I the only one that thinks Ramparts and Blood Furnace's entrances should be reversed? Blood Furnace goes to Mag's Lair (the bottom of HFC)... Ramparts is along the top of the walls... shouldn't Ramps' entrance be at the top, and BF be in the middle? Just sayin'.

Comment by Gari22

Anyone know if the shoulders worn by the Orc in the loading screen image of this instance are obtainable in-game?

This is a great place if you are looking for Runecloth as you can get almost 19 stacks in under 30 minutes. Money is not bad either == 137g 71s 45c after selling the blues and greens.

Be aware that the mobs will not follow you forever. There just is not a lot of corners to hide and stack in. I had to do the first floor in two sections, leaving a trail of dead orcs, and then go back gather.

This is not the place if you are looking for Netherweave or Leather, nor awesome greens to put up on the AH. It still has the unoptimized loot table, so you end up with a lot of +Fire Resist, mail with +Int, and plate with +Agi. However, in an hour, you can fully equip a freshly minted 58-59 before they go adventuring.

There are better places, but for speed and ease of access and a close place to sell / repair / mail, this is hard to beat. However, you can easily run out of Instance Resets -- perfect time to sort, sell, and hit the AH.

Comment by Juraxis17

This instance is a fun short instance with plenty of experience to hand out! Have a good tank with a decent healer and 3 medium dps to really show this instance a new one. In my experience this was the best dungeon ranging from level 58-64 that level'd me up the fastest! So hurry to it and get going. This dungeon is located in Hellfire right smack in the middle. You will find a portal across a bridge into the wall on the lower mid part of the big structure.

Comment by FangotehMango

As of 6.0, loot from the final boss chest is unlootable.

Comment by sunnygirl37

As of the new patch, after you kill Nazan, the chest no longer opens up. I just finished Hellfire Ramparts and the box did not open. :( I was hoping to get Ursol's Claw, but since the chest no longer opens, it did not drop. Oh well.

Comment by Xanthippian

Just tried to fly into the front door here and it stopped me, saying it required level 70. Bug?