Death Stranding Director Hideo Kojima Details His Creation Process

Metal Gear creator and Death Stranding director Hideo Kojima released a barrage of Tweets today detailing what he believes the difference is between game development and filmmaking – another passion of his.

Kojima used an in-game hallway scene to illustrate his process. Though appearing to be easy and straightforward in theory, there are doors and other people along the way to consider. It’s also important to keep in mind what the player is experiencing and how he or she feels during the journey (is this all sounding like P.T. to anyone else, or is it just me?).

He goes on to suggest that outsourcing development is a careful task, as “an action game can never be completed by ordering from a blueprint and assembling parts off a factory line. If decision making and supervision are delayed, production efficiency drops and that leads to redoing work.” The Death Stranding director also states, “When everything is outsourced, the parts that come back just don’t fit together. That is why it’s important to take charge of the little details every day.”

Note that Death Stranding is never mentioned in any of the director’s Tweets directly, though one can assume that his logic will be applied to the finished product. Of course, everything remains to be seen. The game could wind up being like Minecraft, for all we know.

All of Kojima’s Tweets today can be found below:

Game creation is different from film making. Let’s say we imagine “a hallway the player is meant to walk down according to the game design.