Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that. It dovetails rather nicely with what I've written and it's much better executed than my piece. I strongly recommend anyone...

Compared
to the wave of dance games that have succeeded it, the original PaRappa
is sort of old-school, too. I guess Sony figured it was time to pull a P. Diddy
and yank a smash from the past, inject it with a little new flavor and roll
around in the back of a limo sipping Crystal while endorsing the checks off
the back of a ho's booty.

But while sampling has its place, PaRappa the Rapper 2 doesn't quite
capture the hipness of its hip-hop history.

Part of what made the first PaRappa such a cool, kitschy game was its
totally ridiculous, hysterically weird story. Traveling the land looking for
'something to believe in' while learning how to rap from a menagerie of oddball
characters painted a great, funky picture. Plus, you had a rap-off while waiting
to use the can. How good is that?

This time around, though, seems like an attempt to be as strange as the original,
but only manages to be kinda dumb. Apparently all the food in town has turned
into noodles, and it's up to PaRappa to save the day. Along the way, you'll
meet a funky ant that sounds like Barry White, daydream about supposed girlfriend
Sunny Funny, and stare blankly as every food item turns into a gross patch of
bright yellow noodles. Our hero sets forth to straighten out this perplexing
pasta puzzle, the solution of which obviously involves...rapping.

Or rather, tapping. The gameplay in PaRappa 2 is identical to the gameplay
in the original. You rap against a collection of wacky masters and have to repeat
their rhymes by pressing the buttons in the right order and at the right time.
It's a glorified version of Simon, though admittedly a helluva lot more
fun.

It's also much easier. PaRappa 2 is very simple for anyone decent at
rhythm games and will likely be beaten in about an hour. The really tricky bit
about PaRappa is the leniency of the engine. Sometimes you'll improv
a little and it will sound great to your ears, but you'll get scored badly.
Likewise, sometimes you'll screw up and get rewarded. It wasn't a big deal in
the original since the whole idea was so new, but you can't help but notice
that they haven't fixed it much.

Or really done anything much at all, for that matter. PaRappa 2 is
in almost every way identical to its forbear. You still have to rap 'good',
else the music will change as you gradually rap 'bad'. The more you improv,
the better your chances of moving into 'cool' territory. There are no new 'moves'
or control changes. This makes it very easy to just hop right on and play, and
they've even included a Training mode for those new to the funk. Fans of the
original will likely be genuinely pleased with the fact that things are so familiar.

But how about doing something with the analog sticks, like letting PaRappa
scratch or mix beats at some point? A little thought in the gameplay department
would have done wonders. Instead, it's just more of the same.

It
even looks the same, which is a bummer since we're talking about the PS2 this
time around. The flat, pancake characters are back, and though they are notably
smoother than the PSX version, there's only so much you can do with this kind
of graphical style. Still, the textures are blah and there are some noticeable
anti-aliasing problems. White
lines, go away!

One of the problems with the original was its brief gameplay time. You'd beat
the game, then do it again and again and again. The semi-sequel Um
Jammer Lammy added a new multiplayer mode to the mix, and now PaRappa
2 expands the series even more by adding Challenge modes as well as a slightly
longer story (8 stages as opposed to 6).

The challenge modes are a welcome addition, letting you and a friend or the
computer square off in a rapfest using one line. The trickier you get with that
one line, the more points you score. It's a nice try, but the game just isn't
all that much fun multiplayer since one of you is likely to be much, much better
than the other one.

But where PaRappa 2 really drops the mic is in its music. Who can forget
the funny, bizarre beats in the first game? Kick, Chop, It's all in the mind!
Well, it's also all in the past, as this game features bland, unmemorable beats
and lyrics. You don't get anything close to the kick ass reggae dub of the flea
market scene in the original or Chop Chop Master Onion's awesome intro (though
the master does return...as a romance therapist...ha...ha?) I beat the game
twice, yet I can't remember one song as I sit here and write this review. This
is the kind of game that lives and dies by its catchy tunes, and in this case
it's gasping for air.

So what you're left with is a goofy, marginal game that's still too short.
PaRappa 2 is like a rapper sampling his own songs. I suppose if you liked
the first one you'll get a kick out of this, but it's not worth the full price
benjamins, uh, yo.