In short, Akio has been trained both academically and athletically since early childhood thanks to the effort of his domineering mother and businessman father. He has excelled at most everything put in front of him, from being a champion acrobat and martial artist to being at the top of his high school class.

When did you first put on your costume?

After entering High School, much like the rest of his life to that point, Akio was soon caught in the spotlight due to his athletic ability and impeccable grades. Most would think a lifetime of being the cream of the crop would be thrilling, but it had much the opposite effect on Akio, who quickly found himself bored. As non-heroic a reason as it is, Akio's first night as a superhero was born simply out of his own desire for something to do where he didn't automatically succeed. The life of a superhero certainly fit the bill.

Who, outside of the team, thinks you shouldn’t be a superhero?

Outside of the team, the only person aware of Akio's even being a superhero is his little sister, Kasumi. While he has managed to ensure she doesn't tell their parents of his choice of hobby, the newest freshman at Halcyon High certainly does not approve.

Why do you try to be a hero?

Just because he does it for the thrills doesn't mean Futeki has to be a bad person while he does it. Better to be an aimless hero than an outright villain, right?

Why do you care about the team?

Because of his upbringing, Akio has to put forward a certain image of refinement and class in public settings. While he is not without a number of acquaintances due to his standing in school, he finds himself identified as the ace of the team or class more than as a person. This changed after he entered the world of heroism, and he feels that when he is with the team is the only time he can just be an everyday teenager, something he finds rather amusing, considering just who his teammates are.

Belong in Two Worlds:You have the resources that come with your important station. Whenever time passes, if you’ve been in contact with your people, roll + Superior. On a 10+, hold 3. On a 7- 9, hold 2. On a miss, hold 1, but your peoplemake an uncomfortable demand of you. Spend your hold 1 for 1 to:

- Have some useful piece of alien technology: use any ability from another playbook once this session.- Consult your alien knowledge to ask the GM a question about the current situation.- Clear someone's Condition through advanced alien healing processes.

□ Alien tech:When you alter a human device with your alien technology, roll + Freak. On a hit,you create a device that can do something impossible once and then fizzle. When you roll a 10+, choose 1:- It works exceptionally well.- You get an additional use out of it.

On a miss, the device works, but it has a completely unintended side effect that the GM will reveal when you use it.

[*]Kirby-craft:You have a vehicle, something from your home. Detail its look, and choose two strengths and two weaknesses. When you are flying your ship, you can use it to unleash your powers, directly engage a threat, or defend using Superior. The craft is extremely fast and maneuverable and also can be invisible through chameleon plating. It is vulnerable to high powered sonic emissions.

Team Moves

When you share a triumphant celebration with someone, take Influence over them if you showthem meaningful affection, physical or emotional. They decide if it’s meaningful.

When you share a vulnerability or weakness with someone, they tell you what you should do to fitin more. Take +1 forward to do it, and mark potential if you do

Other Moves

Potential: 0/5Advancements:

Labels

Danger: -1Freak: 2Savior: 0Superior: 2Mundane: 0

Conditions❑Afraid (-2 to directly engage a threat)❑ Angry (-2 to comfort or support or pierce the mask)❑ Guilty (-2 to provoke someone or assess the situation)❑ Hopeless (-2 to unleash your powers)❑ Insecure (-2 to defend someone or reject others’ influence)Backstory[list][*] Where do you come from?[i]From the Unconquered Solar Meritocracy, specifically an elite military academy at the center of our glorious Hegemony![/*]

Why did you come to Earth?

My Ship and I crashed here while on the way to an unknown destination.

Why do you want to stay here (for now at least)?

As part of my final task before being fully recognized not only as an adult of my civilization but a member of our Meritocracy, I am required to live on an alien world as a Planetary Observer. Although my ship and I have crashed on Earth, it's as good a place as any to begin my Period Of Observation

Why do your people want you to come home?

Only the best and brightest juveniles are selected to be Planetary Observers! I am a valuable resource to my world necessary for the betterment of society and already represent a significant investment in training, support and resources!

Why do you care about the team?

They represent a valuable source of cultural and local knowledge as well as a perfect avenue into acceptance among this planet's inhabitants, if in an unusual role. The companionship of similarly aged and likeminded sophonts also provides an important safeguard for my mental and emotional well-being during this otherwise isolating assignment!

[/list]Relationships

You’ve been learning about Earth by spending time with _____________.

You have a specific fondness for ________________ but you keep it under wraps.

When you share a triumphant victory with someone, ask them if there is any fear in their eyes when they look at you. If they say no, take +1 forward and mark potential. If they say yes, immediately shift Danger up and Savior down.

When you share a vulnerability or weakness with someone, tell them how they could stop you if it came down to it. Give them influence over you and clear a condition.

"Because you don't have what it takes to pay the price for that choice."

B A S I C S

HERO NAME

Malefique

REAL NAME

Leia Jacquelene Chevalier

LOOK

Woman

White

Steely eyes

Adaptive clothing

Adaptive costume

M O V E S

ABILITIES

Vitality absorption

Body transmutation

Memory manipulation

TEAM MOVES

When you share a triumphant celebration with someone, give them Influence over you and spend 1 Team from the pool to clear one box on your Doom Track.

When you share a vulnerability or weakness with someone, give them Influence over you and ask if they honestly think there's hope for you. If they say yes, mark Potential or clear one box of your Doom Track. If they say no, mark a Condition or mark your Doom Track.

OTHER MOVES

TBA

MOMENT OF TRUTH

The only thing stopping you from unleashing the full extent of your power is your fear of your own doom, always looming over your shoulder. But right here? Right now? You don't care. You'll let it loose and do impossible things. Do anything. But mark a Doomsign after you're finished.

LABELS

Freak: +1

Danger: +1

Savior: +1

Superior: 0

Mundane: 0

CONDITIONS

Afraid (-2 to directly engage)

Angry (-2 to comfort or support or pierce the mask)

Guilty (-2 to provoke someone or assess the situation)

Insecure (-2 to stand in defense or reject what others say)

Hopeless (-2 to unleash your powers)

POTENTIAL

0 / 5(Every time you roll a miss on a move, mark Potential.)

ADVANCEMENT

Take a move from another playbook (3)

Someone permanently loses Influence over you; add +1 to a Label

Rearrange your Labels as you choose, and add +1 to a Label

Unlock your Moment of Truth

Clear a Doomsign; you lose access to that move for now

Get burn and three flares (from the Nova's playbook)

Unlock your Moment of Truth after you've used it once

Confront your doom on your terms; if you survive, change playbooks

Take an adult move (2)

Lock a Label, and add +1 to a Label of your choice

Become a paragon of the city for however long you have left

DOOM

You're doomed. Your powers may be killing you, or you may represent some horrible fate waiting to spill out and break upon the earth. But one way or another, you're doomed.

Overexertion

Injuring innocents

DOOM TRACK

0 / 5(When your Doom Track fills, clear it and take one of your Doomsigns.)

DOOMSIGNS

Dark VisionsMark your Doom Track to have a vision about the situation at hand. After the vision, ask the GM a question; they will answer it honestly.

Infinite PowersMark your Doom Track to use an ability from any playbook, one time.

PortalMark your Doom Track to appear in a scene with anyone you want.

Burning BrightMark your Doom Track to ignore one of the GM's stated requirements when you call upon the deeper nature of your powers in your sanctuary.

BolsteredMark your Doom Track to use an Adult Move one time.

Your doom arrives; confront it and perish.

B I O G R A P H Y

NEMESIS

You have a nemesis, an epic and powerful enemy representing and embodying your doom. It's going to take everything you have to take them down in the time you have left. Who is your nemesis?

Viviane Zara Chevalier (mother)

(At the end of every session, answer the question: Did you make progress on defeating your nemesis? If the answer is yes, mark Potential. If the answer is no, mark your Doom Track.)

SANCTUARY

Aide: Noah

Library of valuable tomes

Scattering of ancient relics

Draws dangerous attention

Tied intricately to your doom

First, you must...

You'll need help from...

You and your team will risk danger from...

The best you can do is a lesser version, unreliable and limited

You'll need to mark one box on your Doom Track

You'll have to obtain...

BACKSTORY

When did you first learn of your doom?A past Leia never wants to remember, but the horror serves as a grim reminder to put herself at a distance from the people she loved. Her first kiss with a boy she had a crush on for some time turned into a nightmare when it became a kiss to death - literally.

Where did you get your sanctuary?An old abandoned house hidden deep within the woods. Leia stumbled across it by chance when she was running away upon the discovery of her doom. It took quite some time to fix the house and move her possessions, but now it's the only place she can feel at ease, far away from the noises around her.

Why do you oppose your nemesis?Her mother, Viviane, sees her own daughter as nothing more than a Dark Magic tool powerful enough to put the world at her mercy. Leia resents her mother for her cursed birthright, and no way she'd want to succumb to the cruel destiny the wretched hag has laid out for her.

Who, outside of the team, is crucial to defeating your nemesis?Her aide, Noah. Leia saved the poor boy from losing himself wandering into his death on the gritty American street, and is the only one outside of the team who showers her with light and warmth in her doomed destiny.

Why does the team matter to you?Other than Noah, the Team is her other savior to her doomed life. Leia knows she can't fight her mother alone - she'd definitely need help from her teammates to save the world from whatever the evil hag plans to do. But more importantly, she's grateful how the Team accepted her for who she is, even if her very existence is to bring destruction, nothing to sell the heroism the rest of them strive to do. (She's also working hard to help them realize their goals - the only way she can repay their kindness.)

When our team first came together... we paid a high cost for victory. What was it?TBD.

RELATIONSHIPS

You told ________ all about your doom and the danger you're in.

You'd love to kiss ________ before your doom comes.

INFLUENCE

These people matter for what you need to do. Give Influence to two of your teammates.

*Stretches and cracks knuckles* I've been slacking in my Co-GM duties to this. Time to fix that, if possible. First, I'll be finishing up my character soon-ish, like, tomorrow or day after tomorrow. Second, @tsukune@Grey@Dblade26@Sloth, all of you guys should probs bring any relationship-building stuff to the OOC so we can make things looks a bit livelier here, not to mention that it'll help get the creative juices flowing for this for those who find them lacking in it.