Author
Topic: Look for people to develop FFVIII on the FFIX engine. (Read 1250 times)

How some of you know I am working at modification of the FF IX game's engine.Now I plan to start porting the FFVIII to the new engine. As result we will have a full modable game with engine what also combatible with FFVII.It's a gigantic project and I cannot do that alone. If you want to help me - welcome! I teach you how to do that and will help if you will encount some problems.We have a full described FFVIII resources and sources of FFIX. It's a hard task but not imposible.

The first target: render some location from the FFVIII on the FFIX engine (we need a field's mesh, textured overlays and camera's settings).You can contact to me via PM or sykpe (albeoris).

If this is truly possible. I would love to help somehow. My time is very restricted sue to my own project but someone with little time is better than someone with no time at all. I would be more an ff7 person but if an end goal is to do ff7 too then we all win. I will have to take you up on that teaching me though. What I can do is import models. Do music. And if possible I can try add voice to it with my team.

Oh hi there! I wanted to code Snake in assembler working on VIII engine, but VIII working on IX engine? FFIX engine you're talking about is in fact Unity, right? Silicon making FFIX on Unity with C# coding was the biggest gift they could do, with all the source human readable and IL recompiling. <3

Count me in! I'm a bit sick now but I will contact you on Skype ASAP (in 2-3 days I think)

Oh hi there! I wanted to code Snake in assembler working on VIII engine, but VIII working on IX engine? FFIX engine you're talking about is in fact Unity, right? Silicon making FFIX on Unity with C# coding was the biggest gift they could do, with all the source human readable and IL recompiling. <3

Count me in! I'm a bit sick now but I will contact you on Skype ASAP (in 2-3 days I think)

Would it be possible, if not too much trouble, for someone to create a build of this branch, I've given it a few shots but programming is far from my speciality, and honestly I'm quite unsure what I'm doing, copying in the .dll files and running a build, gives me far too many errors.