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--------------------
( Table of Content )
--------------------
1. Story
2. Characters
- X-Men
- Brotherhood of Mutants
3. Version History
4. Controls and Attacks
- Controls
- Attacks
- Enviormental Abilities
- Fun Abilities
- X-Treme attacks
- Combined Powers
5. Stuff to know before you start
- Terms
- RPG Basics
6. Walkthrough
- Level 1: New York City
= City Rooftops
- X-Mansion
= Sentinel Flashback
= Danger Room
= Juggernaut Flashback
- Level 2: HAARP Facility
- X-Mansion
- Level 3: Sewers
- Level 4: Arbiter
- X-Mansion
= Danger Room
= Weapon X Flashback
- Level 5: Nuclear Plant
- Muir Island
- X-Mansion
- Level 6: Assult on X-Manison
- X-Mansion
- Level 7: Astral Plane
- Level 8: Weapon X
- X-Mansion
- Level 9: Sewers
= The Mount
- X-Mansion
- Level 10: Defeat Juggernaut
- Level 11: Stop the riots
- Level 12: Defend the Morlocks
- X-Mansion
- Level 13: Astral Plane
- Level 14: Factory
- Level 15: Astral Plane
- X-Mansion
- Level 16: Astroid M
7. Enemies
8. Items and Equipment
- Items
- Equipment
= Backpacks
= Belts
= Armor
9. Forge and Morlock Healer
10. Powers and Upgrades
11. Unlockables
12. Cheats
13. Danger Room
- Danger Room Disc locations
- Danger Room Programs
14. FAQ
15. Contact
16. Credit
17. Disclaimer
18. Stuff about myself
*Note* If you want to reach a section faster just hit Ctrl+F and put whatever
section you are looking for in the search box.
--------------------
( 1. Story )
--------------------
*Note* I just copied this word by word out of the game's Instruction manual.
The first flakes of winter fluttered down on a biting breeze. Betsy Braddock
stepped out onto her balcony and stared up at the charcoal New York City
skyline in wonderment. Where had all the stars gone? There was no moonlight
glow casting long shadows along the rooftops this night. There was, however,
enough falling stars to answer the wishes of every child in midtown Manhattan.
She had been awaken by a terrible nightmare that the city had gone mad. Screams
of terror lingered and seemed to echo in her head. No! Those weren't echos in
her head at all...those screams were real! Fires burned, down on thirty fourth
street. Somewhere nearby, a car screeched and slammed into the side of a
building. A female voice cried out in the darkness, mingling with cries of glee
and screams of anguish...
...And in the next moment, like the last rays of moonlight, Betsy, the woman
known as Psylocke was gone, lost among the embers and city lights below. This
was not how anyone thought it would be. Least of all, the X-Men. Just then,
Betsy's apartment shook as a large shadow the length of five cars passed two
stories beneath, through the darkness of the night. What was already a dark sky
was further darkened further by dozens of mechanized beasts flying above, the
man hunting Sentinel swarm, circling about like vultures waiting to feast in
the streets below.
...Several blocks away, a car exploded, rocking the street and sending bodies
flailing to the ground like dominos. The joints of a fifty foot steel behemoth
creaked as it rose above the city lights and awnings in the middle of the six
lane street. A small girl hunched over a doll crouched behind a car, screaming
for her mother. "Mutant DNA identified...prime objective, terminate," a pair of
inhuman eyes the size of of street lamps glared from above and glowed with
white hot fury. Just then, a large gloved hand grabbed the child like a doll
and lifted her onto the massive shoulders of a mighty, metallic-skinned mutant.
Out of the shadows of the X-Jet, a ruby quartz visor burned fiery hotand almost
instantly six razor sharp admantanium claws extended, reflecting the monster's
yellowish gaze.
"Not tonight bub..."
--------------------
( 2. Characters )
--------------------
-=-=-=-
X-men:
-=-=-=-
Wolverine-
Acquired= First character you start with in the game.
Mutant ability= Healing factor and his admantanium claws.
Real Name= Logan from the original comics and James Howlett from the newer
comic series.
Background= For James Howlett from X-2 Wolverine's Revenge:
James Howlett was born into privilege in Canada during the late 19th
century, the second son of John and Elizabeth Howlett. At the shock of
seeing his father shot and killed, young James manifested his latent
mutant abilities when bone claws jutted from the back of each hand. The beast
unleashed, James attacked and killed his father's murderer, then fled to
British Columbia with Rose, the young woman he loved
Under the identity of Logan he discovered that he had other mutant
abilities including animal-keen senses and an accelerated healing factor. Due
to his tenacity and refusal to back down from a challenge, Logan acquired the
nickname Wolverine. When Wolverine confronted the son of his father's murderer,
a battle ensued, tragically ending with Rose impaled on Wolverine's claws.
Wracked by grief over the death of the woman he truly loved, Wolverine fled
into the woods
He was not seen for a long time and due to his healing factor, even after
100 years Wolverine appeared to be in his mid-30s. During that time his life
became shrouded in mystery, peppered with half-truths and anecdotal reports of
unconfirmed sightings. The legend of the man named Wolverine was slowly taking
form
In the latter half of the 20th century, the government subjected Logan to a
bizarre battery of experiments intended to forge the ultimate killing machine.
Weapon X scientists grafted the indestructible metal adamantium to Logan's
skeleton and bone claws, and introduced memory implants the shaped his past to
suit their ends. Combined with the earlier effects of his healing factor, these
false memories have made it impossible for Logan to discern fact from fiction
when recalling his former life. He now knows little of his past, save that it
was fraught with pain and loss
Wolverine was working as an operative for the Canadian government when he
accepted Professor X's offer to join the X-Men. Logan chose to stay; on partly
due to his belief in Xavier's vision for the co-existence of humans and
mutants, and partly because of his attraction towards Jean Grey. During his
time with the X-Men, Logan has worked to regain his lost memories, but
virtually every answer leads him to even more questions.
For Logan from X-Men Legends:
Cyclops-
Acquired= After beating Mystique.
Mutant ability= Is able to shoot high powered optic blasts from his eyes. BY
ABSORBING ENERGY FROM THE SUN. HE CANNOT CONTROL THE BLASTS WITHOUT HIS VISOR.
IMMUNE TO HIS AND HIS BROTHERS BLASTS.
Real Name= Scott Summers
Background= SCOTT SUMMERS MUTANT POWERS ERUPTED WITH A SUDDEN BURST ONE DAY
THAT DEMOLISHED A CRANE. AS THE DESTROYED CRANE'S CONTENTS HURTLED TORWARDS
ONLOOKERS, SCOTT FIRED ANOTHER BLAST AND OBLITERATED THE DEBRIS. BUT, SCOTT
COULDN'T CONTROL HIS POWERS BECAUSE OF A PLANE CRASH IN HIS YOUTH THAT STRIPPED
HIM OF HIS PARENTS, WHO DIED, AND ALEX, WHO WAS LATER ADOPTED. AN ANGRY LYNCH
MOB CHASED THE SCARED MUTANT, BUT PROFESSER X RESCUED CYCLOPS AND INVITED HIM
TO BECOME THE FIRST OF THE NEW X-MEN. BUT PROFESSER X DIDN'T STOP THERE. HE
ALSO FIGURED OUT A WAY TO CONTAIN SCOTT'S RAYS BY SHIELDING HIS EYES WITH RUBY
QUARTZ. CYCLOPS EAGERLY ACCEPTED. THEIR RELATIONSHIP WENT FROM STUDENT AND
TEACHER TO SOMETHING LIKE FATHER AND SON. HIS DEDICATION TO PROF. X IS
UNWAVERING. AS THE YEARS PASSED, MORE X-MEN WERE RECRUITED AND TRAINED AND
SCOTT DISCOVERED SOMEONE IRREPLACEABLE IN HIS LIFE: JEAN GRAY. CYCLOPS WAS
CONVINCED HIS POWERS COULDN'T MAKE LOVE POSSIBLE. BUT WITH TIME, THIS GAVE
WAY. BUT AFTER THE PHOENIX FORCE TOOK JEAN'S IDENTITY AND COMMITED SUICIDE,
CYCLOPS THOUGHT JEAN HAD DIED. hE SOON MET AND MARRIED MADELYNE PRYOR, A CLONE
OF JEAN CREATED BY MR. SINISTER. THEY HAD A SON, NATHAN SUMMERS. BUT JEAN
WASN'T DEAD, BUT IN SUSPENDED ANIMATION. WHEN SHE EMERGED, CYCLOPS LEFT HIS
WIFE AND EAGERLY WENT BACK TO HIS TRUE LOVE. WHEN MADELYN DIED IN BATTLE
against THE X-MEN, CYCLOPS MARRIED JEAN. HIS DESIRE TO SEE PROFESSER X'S DREAM
REALIZED IS HIS PRIMARY FOCUS EVEN ABOVE HIS WIFES WISHES.
Storm-
Acquired= At the beggining of the second mission.
Mutant ability= She is able to control the weather.
Real Name= Ororo Munroe
Background= DAUGHTER OF N'DARE, A PRINCESS OF AN AFRICAN TRIBE, YOUNG ORORO
BORE ALL THE TRADEMARKS OR THE LONG LINE OF AFRICAN PRIESTESSES BEFORE HER:
CLEAR BLUE EYES AND WHITE HAIR. WHEN STORM WAS 5 A TERRORIST BOMB EXPLODED IN
THIER HOME KILLING ORORO'S MOTHER AND FATER. TERRIFIED, BUT STILL ALIVE, ORORO
WAS TRAPPED UNDER TONS OF RUBBLE. THIS EXPERIENCE HAS LEFT HER WITH EXTREME
CLAUSTROPHOBIA. ORORO NOW AN ORPHAN, WANDERED THE STREETS AND CAME UNDER THE
CARE OR A MASTER THIEF, ACHMED EL-GIBAR. EL- GIBAR OFFERED THE YOUNG GIRL MORE
THAN A HOT MEAL AND A SAFE PLACE TO STAY-HE OFFERED HER A TRADE, AND ORORO
QUICKLY BECAME THE BEST PICKPOCKET AND THIEF IN ALL OF CAIRO. YEARNING FOR HER
TRUE HOMELAND, ORORO ENDED HER LIFE OF CRIME AT AGE 12 AND LEFT THE CITY.
TRAVELING BY FOOT SHE CROSSED THE SAHARA DESERT ALONE, BOUND FOR HER ANCESTRAL
HOME ON THE SERENGETI PLAIN. IN THE SHADOW OF MOUNT KILIMANJARO, ORORO CAREFULY
HONED HER ABILITY TO MANIPULATE THE WEATHER. SO ADEPT HAD SHE BECOME THAT SHE
AIDED THE LOCAL TRIBES, ENSURING THEY SUFFERED NEITHER DROUGHT NOR FLOODS. WITH
HARVESTER PLENTIFUL, THE LOCALS WORSHIPPED ORORO AS THE STORM GODDESS. KNOWING
OF HER WEATHER-ALTERING ABILITIES WITH THE PEOPLES OF THE PLAIN, PROFESSOR X
APPEALED TO ORORO TO HELP RESCUE THE X-MEN, WHO WERE TRAPPED ON THE MUTANT
ISLAND OF KRAKOA. SHE AGREED AND QUITE ABLY ASSISTED THE X-MEN IN THEIR TIME OF
NEED. ONCE HER MISSION HAD BEEN COMPLETED, PROFESSOR X ASKED HER TO JOIN THE
SECOND GENERATION OF THE X-MEN. ORORO, SENSING SHE COULD USE HER POWERS ON A
MUCH BROADER SCALE AND REACH MANY MORE PEOPLE IN NEED, ACCEPTED HIS KIND OFFER.
STORM'S POWER OVER THE WEATHER IS DICTATED BY HER EMOTIONS. ANNOYED, SHE CAUSES
STORM CLOUDS TO GATHER; ANGRY, SHE CAN SUMMON WINDS THAT CARRY HER HIGH IN THE
SKY WHERE SHE COMMANDS THUNDER TO RUMBLE AND LIGHTNING BOLTS TO CRACKLE. BUT
THESE EPISODES OF FUTY BELIE HER TRUE NATURE-A PEACEFUL WOMAN CONTENT TO
SURROUND HERSELF WITH THE BEAUTY OF NATURE. HATED AND FEARED FOR HER STRANGE
AND FRIGHTENING ABILITIES, STORM HAS STOOD FAST WITH THE X-MEN IN THIER
ATTEMPTS TO PROMOTE PEACE BETWEEN HUMANS AND MUTANTS. EXCEPT FOR THE BRIEF
PERIODS WHEN SHE IS AWAY FROM THE TEAM, STORM HAS REMAINED A MEMBER, AND THE
X-MEN HAVE STUCK WITH HER, EVEN DURING THE TEMPORARY LOSS OF HER POWERS.
Jean Gray-
Acquired= At the beginning of the second level.
Mutant ability= Has the ability to use telepathy. Is also telekinetic. CAN TAP
INTO THE ALL-POWERFUL PHOENIX FORCE.
Real Name= Jean Gray
Background= WHEN JEAN GRAY WAS JUST TEN YEARS OLDD, SHE SAW HER BEST FRIEND GET
STRUCK AND KILLED BY A CAR. WHEN SHE TOUCHED HER DYING FRIEND, JEAN'S EMOTIONS
AWAKENED HER TELEPATHIC POWERS AND EXPERIENCED ANNIE'S DYING THOUGHTS AS IF
THEY WERE HER OWN. JEAN, UNABLE TO COPE WITH THIS, BECAME EXTREMELY DEPRESSED.
HER PARENTS SOUGHT OUT THE HELP OF PROFFESSOR CHARLES XAVIER, WHO TREATED JEAN
BY PUTTING IN PSYCHIC SHIELDS IN JEANS' MIND SO SHE WOULDN'T BE ABLE TO USE HER
POWERS UNTIL SHE MATURED AND COULD CONTROL THEM. JEAN'S PARENTS ENROLLED JEAN
IN XAVIER'S SCHOOL AND JEAN BECAME THE FIFTH X-MEN, EVEN THOUGH SHE WAS THE
FIRST ONE ENROLLED IN THE SCHOOL. AS A TEEN, JEAN FELL IN LOVE WITH FELLOW
X-MAN CYCLOPS, BUT WAS TOO SHY TO ADMIT IT. BUT ONE EVENT ALMOST TORE THEM
APART FOREVER: AFTER A MISSION IN OUTER SPACE, JEAN AND THE OTHER X-MEN WERE
FORCED TO FLY BACK TO EARTH DURING A POWERFUL RADIATION STORM. BECAUSE THE
PILOT'S CABIN LACKED SUFFICIENT SHIELDING, JEAN INSISTED ON FLYING THE CRAFT,
ASSUMING THAT HER POWERS WOULD PROTECT HER. DIDN'T WORK. HOWEVER, JEAN WAS
TOUCHED BY A COSMIC BEING KNOWN AS THE PHOENIX FORCE. PHOENIX (FOR SHORT)
DUBLICATED JEAN'S BODY, HER MEMORIES, HER PERSONALITY, AND SOME OF HER
CONSCIOUSNESS. IT THEN CRASH-LANDED THE PLANE IN THE JAMAICA BAY, NEAR NEW YORK
CITY. PHOENIX PLACED JEAN (IN A STATE OF SUSPENDED ANIMATION) INSIDE A
COCOON-LIKE POD AT THE BOTTOM OF THE BAY. THE PHOENIX FORCE WENT INSANE AND,
AFTER DESTROYING COUNTLESS LIVES, WAS FORCED, BY JEAN'S PERSONA, TO COMMIT
SUICIDE. SCOTT WATCHED IN HORROR, THINKING JEAN WAS DYING. JEAN EVENTUALLY WAS
FREED FROM THE COCOON. SHE RACED BACK TO SCOTT AND MARRIED HIM.
Rogue-
Acquired= At the beginning of the second level.
Mutant ability= To drain the powers out of any mutant BY TOUCH and takes their
memories as well. SHE CANNOT CONTROL THIS ABILITY. Is able to drain a human of
their life force. INVULNERABILITY. FLIGHT. SUPERHUMAN STRENGTH. WHEN A MUTANT'S
POWERS ARE GIVING WILLINGLY, ROGUE HAS NO PROBLEMS CONTROLLING THEIR
PERSONALITY.
Real Name= Anna Marie (Name from movie) (THIS IS A FAKE NAME USED ONLY IN THE
MOVIES. ROGUE'S REAL NAME IS UNREVEALED.)
Background= ROGUE GREW UP ALONG THE BANKS OF THE MISSISSIPPI RIVER IN THE DEEP
SOUTH, BUT REMEMBERS LITTLE ELSE. WHEN SHE WAS A TEEN, ROGUE AND HER
BOYFIREND, CODY, SNUCK AWAY TO STEAL A KISS. AS THEIR LIPS TOUCHED, ROGUE
MOMENTARILY BECAME CODY (ONLY MENTALLY AND EMOTIONALLY, NOT PHSYICALLY),
PANICKED, AND RAN AWAY, LEAVING THE REAL CODY IN A COMA. DESPERATE TO KEEP HER
REAL NAME A SECRET, SHE CALLED HERSELF ROGUE AND DECIDED TO LIVE AS A HERMIT,
TO KEEP HER MUTANT POWER IN CHECK. SHORTLY AFTERWARDS, MYSTIQUE CAME ACROSS
YOUNG ROGUE AND RAISED HER AS HER FOSTER DAUGHTER. THE TWO BECAME VERY CLOSE.
WHEN ROGUE HAD MATURED, MYSTIQUE INTRODUCED HER TO THE BROTHERHOOD OF EVIL
MUTANTS. WHILE FIGHTING A SUPERHERO, MS. MARVEL, ROGUE PERMANATLY ABSORBED HER
FLIGHT, SUPERHUMAN STRENGTH, INVULNERABILITY, AND (TO ROGUE'S HORROR) HER
PERSONALITY. HER MIND HAD BECOME A WAR ZONE OF COMPETING THOUGHTS AND MEMORIES
AS SHE STRUGGLED TO MAINTAIN HER OWN IDENTITY ALONGSIDE THAT OF MS. MARVEL. HER
POWERS WERE OUT OF CONTROL, AND A DESPERATE ROGUE TURNED TO HER ENEMIES FOR
HELP - PROFFESSOR XAVIER. PROFFESSOR XAVIER DECIDED THE BEST WAY FOR HER TO
MAINTAIN HER POWERS WAS TO JOIN THE X-MEN. THEY DISAGREED, HAVING FOUGHT HER,
BUT SOON REALIZED ROGUE HAD CHANGED, AND BECAME LEADER OF MANY MISSIONS. ONE
X-MAN STOLE ROGUES HEART: GAMBIT. GAMBIT AND ROGUE FELL DEEPLY IN LOVE. THE
ONLY THING THAT SEPERATED THEM WERE HER POWERS. IN A MOMENT OF WEAKNESS,
HOWEVER, ROGUE KISSED GAMBIT AND LEARNED OF HIS DARKEST SECRETS: THE UNKNOWING
MURDER OF COUNTLESS MORLOCKS. GAMBIT LEFT THE TEAM, BUT CAME BACK MONTHS
LATER. ROGUE WAS THERE AT THE FRONT DOOR WAITING FOR HIM.
Nightcrawler-
Acquired= After beating the second level.
Mutant ability= Able to teleporte. Has had the apperance of a demon since
birth. Able to crawl on walls. Also has super-agility. WHEN
IN SHADOWS, IS INVISIBLE, SAVE FOR HIS EYES. HE IS A MASTER FENCER AND ACROBAT.
Real Name= Kurt Wagner
Background= NIGHTCRAWLER HAD A ROUGH START IN LIFE. WHEN HE WAS IDENTIFIED AS
A MUTANT, AN ANGRY MOB TRIED TO KILL BOTH HIM AND HIS MOTHER, MYSTIQUE. TO SAVE
HERSELF, MYSTIQUE THREW THE BABY NIGHTCRAWLER OVER A WATERFALL. NIGHTCRAWLER
SURVIVED THE FALL, AND WAS FOUND BY A GYPSY QUEEN, MARGALI SZARDOS, WHO RAISED
HIM IN A CIRCUS, WHOSE AUIDIENCE THOUGHT KURT WAS A HUMAN IN A COSTUME.
NIGHTCRAWLER FLED TO GERMANY WHEN A TEXAS MILLIONARE WANTED TO BUY KURT FOR HIS
FREAK SHOW, AND WAS BLAMED FOR MURDER THERE. PROFFESSOR X, WHO HAPPENED TO BE
THERE AT THE TIME, PSIONICALLY FROZE THE MOB, AND OFFERED KURT A CHANCE TO
ESCAPE- INTO THE RANKS OF X-MAN. NIGHTCRAWLERS FAITH ALLOWS HIM TO BELIVE THAT
PROFFESSOR XAVIER'S DREAM WILL COME TRUE ONE DAY, BUT UNTIL THEN, HE WILL KEEP
BELIVING.
Gambit-
Acquired= After the third level.
Mutant ability= Is able to CHARGE OBJECTS HE TOUCHES WITH HIGHLY-EXPLOSIVE
KINECTIC ENERGY.
Real Name= Remy Lebeau
Background= ORPHANED IN INFANCY, A YOUNG GAMBIT TRYED TO PICKPOCKET A YOUNG
MAN. THE MAN WAS JEAN-LUC LEBEAU, MASTER OF THE THIEFS GUILD. IMPRESSED,
LEBEAU TOOK GAMBIT IN AND TAUGHT HIM TO BECOME A MASTER THIEF. IT ALSO HELPED
THAT GAMBIT HAD ONE OTHER SPECIAL TALENT: THE ABILITY TO CHARGE OBJECTS WITH
KINETIC ENERGY. GAMBIT RAN AWAY FROM NEW ORLEANS TO PREVENT A GUILD WAR AND
CAME UNDER THE TUTELAGE OF MR. SINISTER, WHO DUPED GAMBIT INTO FORMING A GROUP
OF MUTANTS CALLED THE MARAUDERS. GAMBIT THEN LED THE MARAUDERS INTO THE
MORLOCKS TUNNELS, WHICH THE MARAUDERS RESPONDED BY KILLING EVERY MORLOCK IN
SIGHT- MUCH TO GAMBIT'S HORROR. RUNNING AWAY, HE CAME ACROSS STORM BATTLING S
HADOW KING AND DECIDED TO HELP. IMPRESSED, STORM SPONSERED GAMBIT TO THE X-MEN.
GAMBIT SAW THIS AS A CHANCE TO ATONE FOR HIS SINS. HE KEPT THE MARAUDERS A
SECRET FROM THE X-MEN UNTIL ROGUE PRYED HIM FROM IT. GAMBIT WAS FILLED WITH
SHAME, AND LEFT THE X-MEN. MONTHS LATER THOUGH, GAMBIT RETURNED AND MADE PEACE
WITH THE TEAM.
Iceman-
Acquired= At the start of the second level.
Mutant ability= Has the ability to FREEZE MOISTURE IN THE AIR TO CREATE
(AND CONTROL) ICE.
Real Name= Bobby Drake
Background=
Jubilee-
Acquired= After beating second level.
Mutant ability= GENERATE ENERGY BURSTS SIMILAR TO fireworks.
Real Name= Jubilation Lee
Background=
Magma-
Acquired= Level 5 and for the X-Mansion levels.
Mutant ability= Is able to GENERATE AND PROJECT INTENSE HEAT FROM HER BODY.
CAN ALSO CREATE (AND CONTROL) MAGMA.
Real Name= Alison Crestmere
Background=
Colossus-
Acquired= Upon completion of level 5
Mutant ability= Is able to turn his FLESH {skin} into ORGANIC STEEL making him
very powerful and near indestructable.
Real Name= Peter Rapsutin
Background=
Psylocke-
Acquired= At the start of Level 13
Mutant ability= Telepathy. CAN CREATE A "PSYCHIC KNIFE" PROJECTED FROM HER
HAND.
Real Name= Elizabeth Braddock
Background=
Beast-
Acquired= At the lab in the subbasement in the X-mansion.
Mutant ability= Has taken on the characteristics of an ape. Although his
current features make him look ferocious he is a genius in
sciences. HAS SUPERHUMAN STRENGTH, AGILITY, AND SPEED
Real Name= Hank Mackoy
Background=
Emma Frost-
Acquired= Astral Plane
Mutant ability= Telepathy
Real Name= Emma Frost
Background=
Professor Charles Xavier-
Acquired= Astral Plane(Only is he useable here. He is also the fifteenth slot
holder in the change team section).
Mutant ability= Is the worlds' most powerful telepathy user.
Real Name= Charles Xavier
Background=
-=-=-=-=-=-=-=-=-=-=-=-=-=-
The Brotherhood of Mutants:
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magneto-
Real Name= Erik Magnus Lehnsherr
Mutant Power= Able to MANIPULATE magnetic fields.
Background=
Mystique-
Real Name= Raven Darkholme
Mutant Power= Able to shapeshift into anyone she wishes to. CANNOT CHANGE HER
WEIGHT. IS UNCOMFORTABLE FOR MYSTIQUE TO SHAPESHIFT INTO ANYONE
BIGGER OR SMALLER THAN HERSELF.
Background=
Blob-
Real Name= Fred Dukes
Mutant Power= IMMOVABLE, AS LONG AS HE IS IN CONTACT WITH THE GROUND.
SUPERHUMANLY RESISTANT TO INJURY.
Background=
Toad-
Real Name= Mortimer Toyenbee
Mutant Power= SOME SUPERHUMAN STRENGTH. LEAPING ABILITY. REALLLLLLLLY LONG
TONGUE.
Background=
Pyro-
Real Name= St. John Allerdyce
Mutant Power= Can manipulate fire.
Background=
Havok-
Real Name= Alexander Summers
Mutant Power= Has the ability to absorb ambient cosmic energy into the cells
of his body, transform it in an unknown manner, and release it
as waves of energy that heat the air in their path enough to
turn it into plasma.
Background=
Avalanche-
Real Name= Dominic Petros
Mutant Power= Has the ability to project shockwaves
Background=
Sabertooth-
Real Name= Victor Creed
Mutant Power= Hightened senses and a healing factor. Has same characteristics
of a cat. ALSO HAS ADAMANTIUM CLAWS (HIS FINGERNAILS) AND
SKELETON. NOT AS PRONOUNCED AS WOLVERINE'S CLAWS.
Background=
--------------------
( 3. Version History )
--------------------
Version 1.0- 10/1/04 Bought the game and set up some of the basics such as the
story, characters, and controls. Started the walkthrough.
1.1- 10/4/04 Got more of the walkthrough done added in to the Danger
Room section.
1.2- 10/5/04 Added a lot. Mostly to the walkthrough.
1.3- 10/7/04 Added a lot. Again mostly to walkthrough.
1.4- 10/10/04 Gah this weekend sucked. Got really far behind.
Reformated my pc and then accidently saved over my save
file in X-men Legends causing me to start all over from
Level 3. Sorry for the delay on this thing. Hope I made
up for it by adding levels 5 through 8 and some of 9.
1.5- 10/13/04 Finished the walkthrough. I'll get all the extra stuff in
later on.
1.6- 10/28/04 Now for the details of the game. I added a FAQ to answer
some commonly asked questions. Laid out the idea of a
background of each character. Added more bits and pieces
to each section. I'll try to get another update in by
November 9-10 mostly on character abilities and items.
1.7- Sorry for the delay. I had some extra time and I wanted
to add a lot more. I added a James Howlett bio. Put in
all the characters and their abilities. I will add the
info for current level under the abilities in the
character menu next. Thanks to everyone who emailed me
with corrections or item locations. I've added in the
latest ones. Thanks a lot. I listed all the items I had
during the last boss fight along with its info. Added
better descriptions for the controls. I also changed the
Controls section into Contols and Attacks because I had
a lot to write about. I also added an intro before the
Walkthrough on some common terms and and RPG basics.
Sorry to all from when I had James Howlett as solely
Wolverine's name. I added in Logan too and will add the
bio for that name later on with the other X-Men. For more
info on what the Wolverine's name problem was you can
refer to the FAQ section. Other than the big stuff I
fixed or added some smaller things. Too many to mention.
I won't set another update date as I was unable to get
this one in by the 9th or 10th but I should have one in
either last week of November or first week of December.
A couple of last minute updates are that I added in
almost all of the Danger Room disc locations in the
Danger Room section.
1.8- 1/23/05 I finally updated! I got some some more info from various
e-mails. The most impressive being from Gardevior who
provided all the info in the character's section with all
capitals is from him which is nearly all of it. Thanks
a lot for all your hard work Gardevior.
----------------------
(4. Controls and Combat)
----------------------
*Note* I copied the controls word by word from the game's Instruction manual.
D-Pad - (In Menu) Move between available options in game.
(In Game) Switch between available team mates.
Start - (In Menu) Confirms selection.
(In Game) Pause.
Select - (In Menu) Not used.
(In Game) Team Information.
Right Analog Stick - (In Menu) Not used.
(In Game) Camera control.
Left Analog Stick - (In Menu) Moves the cursor between available options.
(In Game) Moves character.
R3 - (In Menu) Not used.
(In Game) Opens up the map.
L3 - (In Menu) Not used.
(In Game) Not used.
Triangle - (In Menu) Cancels selection.
(In Game) Jump, Special.
X - (In Menu) Confirms selection.
(In Game) Punch.
Square - (In Menu) Subtract points from attributes.
(In Game) Use/Pick up/Thow.
Circle - (In Menu) Opens details about selected mutant. Auto assign
points
(In Game) Smash
L1 - (In Menu) Move between different mutants on your team.
(In Game) Uses health pack.
L2 - (In Menu) Drops any unneeded equipment.
(In Game) Calls allies. Targeted enemy will be attacked by
allies special. Good for combos.
R1 - (In Menu) Switches between different mutants on your team.
(In Game) Uses energy pack.
R2 - (In Menu) Not Used.
(In Game) Superpower selector. Use Triangle, X, Square,
and Circle to pick which power you want.
-=-=-=-=-=-=-
Combat Basics
-=-=-=-=-=-=-
Attacks:
-------
These are just simple attacks you can use in combat. They don't consume any
ep so you can use them as much as you want. They only attacks that will though
are if you use someone who knows fly and do the Head Basher.
Triple Hit = X, X, X
Knockback = Circle, Circle
Pop-up = X, X, Circle
Trip = X, Circle, X
Stun = Circle, X, Circle, Circle
Unnamed combo = X, Circle, Circle, X, X, X
Unnamed combo = X, X, Circle, Triangle, Circle
Head Basher = Triangle, Circle
Enviormental Abilities:
----------------------
Enviormental Abilities are abilities that affect the enviorment. Thus
Enviromental Abilities. The abilities somehow alter the surroundigs whether it
be putting out a fire or making a bridge.
Fire Extinguisher= The fire extinguisher is one of those abilities that is
crucial in some missions and not in others. With either
Storm or Iceman you can put out most of the fires in the
game by using Storm's whirlwind and Iceman's Ice Blast.
In missions where you need to put out fires in order to
progress is where these abilities come in handy. An example
of its usefulness is during the arbiter mission where you
need to put out some fires that block your path in a doorway
or narrow hallway.
Bridge = This an extremely useful ability. Jean Grey, Iceman, and
Magma are all able to use this ability. Jean Grey makes
bridges by using telekinesis. For Iceman its Ice Blast.
And for Magma she uses fiery blast. This ability comes in
handy for when you reach a cliff and must make a bridge in
order for all of your characters who are unable to fly
to cross.
Weld = A crucial ability to have during the Arbiter mission! The
team mates who know this ability are Storm, Cyclops, and
Magma. For Storm she uses Lightning Strike. Cyclops uses
Optic Blast. And Magma uses Fiery Blast. Weld is used to
close metal objects together such as the breaking walls of
the arbiter and to fix broken metal latches at the Nuclear
Plant.
Fun Abilities:
-------------
These abilites are fun to mess around with. Some are character restricted
and some can be used by multiple team mates. Some are useful some are useless.
Its really just for fun most of the powers are used for and that they're that
mutants main power.
Charger = This ability is a Gambit and Jubilee exclusive ability. As
Gambit pick something up and then charge it by using Charged
Card. This will charge the item so upon throwing the item it
will explode. Also standing by something and not picking it
up but using the Charged Card attacks will make Gambit
charge the item making it explode. As Jubilee its basically
the same process but by using Detonate.
Fastball Special = This ability is used by basically everyone who knows Might.
As Rogue, Beast, or Colossus you can go up to Wolverine and
pick him up and throw him like a dart. To pick him up just
stand next to him and press Square to pick him up and you
will then automatically throw him. When you throw Wolverine
he will extend his claws and smash into any near-by enemies
taking them down. This is helpful if you have to cross a gap
but you don't have a high level flyer who could just lift
him and fly him across the gap. For more on flight carries
refer to Flight.
Teleport = This is a Nightcrawler exclusive ability. With this you can
teleport through walls and get far ahead of your team mates
or across cliffs. You can teleport allies too by standing
next to them and then using teleport while moving in the
direction you are facing them and where you want to go.
Flight = This ability isn't necessary to beat the game but it does
help out if you get in a tricky situation. The characters
who can use this ability are Jean Grey, Rogue, and Storm.
To use it just fill in one box in the powers section under
flight to unlock it. Once unlocked double press triangle to
fly. At first you won't be able to fly for very long because
it will consume a large amount of ep. As you strengthen it,
it will become much more useful. You will be able to fly for
longer and then you will be able to pick anyone up. For
example there are three types of people you can pick up. The
first is enemies, second is team mates, and thirdly NPCs.
NPCs are non-playable characters like the crewman from the
arbiter. To pick someone up just hover above them and press
square to decsend above them and pick them up. This is
helpful for when you reach a cliff with no one to make a
bridge. For you can just pick up the NPC or team mate and
fly back and forth ferrying people to the other side. For
enemies you can lift them up and drop them off of cliffs and
into water with spikes or any other hazards. The controls
for flight are triangle to go up and square to go down.
Telekensis = Telekensis is very similar to that of Psi-Ops for those
familiar with it. You use it by using Telekensis and you
can move enemies around by levitating them from the ground.
This comes in handy to use the enemy as a human wrecking
ball smashing them into everything. A quick kill would be to
levitate them over a cliff then to drop them. You can also
levitate any boxes or small things you could lift.
Tracks = Tracks are only useable through Iceman and Magma. Tracks
enable you to slide along the top of a wave of fire or ice.
Its not as good as flight and its very useless. To use it
first fill in one box under the tracks ability in the
Character menu. With tracks enabled you can now double
press triangle to surf on a wave of fire or ice depending on
who you use. Like flight, in the beginning you can't go very
far before you run out of ep. I recommend you boost other
abilities first before getting this ability.
X-Treme Attacks:
---------------
The X-Treme attacks are the most powerful attacks you can get. Its usually
just a stronger version of your starter abilities. To use an X-Treme attack you
must first fill up one of the circles at the bottom of the screen by collecting
four pieces of circle by defeating enemies and breaking boxes. You can fill up
to five circles. Once full press R2 + Triangle to use the ability. After using
it one of the circles will be emptied. I will list each characters ability and
give a description of each.
Wolverine- Savage Rampage= Wolverine will go into a beserker state and will run
to each enemy and attack them with a devistating claw attack.
Cyclops- Optic Rage= Helpful when in a room filled with enemies. Cyclops emits
a large beam from his eyes hiting multiple enemies and knocking them
back.
Jean Grey- Phoenix Force= Jean will be taken over by the Phoenix and will use
her teleknetic power to lift up all close by enemies and smash them
into the ground.
Emma Frost- Psychic Bedlam= This attack damages all enemies within 50 feet and
an close by enemies will be inflicted with Fear.
Jubilee- Indepenedence Day= The screen will fill up with bright fireworks
damaging all close by enemies.
Gambit- 52 Pick Up= Gambit sends out 52 charged cards damaging any enemies in
front of him.
Beast- Orbital Bombardment= One of Beast's inventions helps him. Beast's
satelite will shoot down lasers damaging any nearby enemies.
Psylocke- Psychic Onslaught= Pslocke will make daggers rain down from the sky
hitting any enemies that are currently on screen.
Nightcrawler- Blindside Blitz= This is just a stronger version of
Nightcrawler's Teleport Flurry
Magma- Volcano= A volcano rains fire and rocks and down from the sky. Hits all
enemies present.
Iceman- Freeze Frame= A status inflicting attack. Freezes all enemies within 12
feet and slows down all enemies within 33 feet.
Storm- Cyclone Fury= Storm fills up the screen with wind and lightning do a
punishing amount of damage to all enemies on screen.
Rogue- Energy Drain= Saps energy from all enemies, stuns them, and prevents
them from using their abilities for a time.
Colossus- Seismic Smash= A strong concussion attack. Knocks most of the enemies
back and does quite a bit of damage.
Combined Powers:
---------------
Sometimes when fighting enemies you may hear Wolverine yell Combo and might
wonder as to what that means. What it means is that you and a team mate have
just combined powers to do devestating damage to an enemy. Combining powers
puzzled me and my friends for quite some time before we realized its true
meaning. We had originally thought in order to perfrom the combo that we must
press a certain button. This is not correct. We later realized that the Combo
is when you and your team mate both attack the same enemy at the exact time.
But for it to be a Combo it must be your mutant power and the team mates mutant
power. To do this while the game's AI is controlling your team mates just start
attacking one particular enemy and then when you use your mutant power press L2
and your team mate will also use their mutant power and if done correctly the
combo will happen and extra damage will be done. Also I've noticed that extra
EXP is gained after defeating the enemy. By using different combinations of
team mates different Combos will occur.
--------------------------------
(5. Stuff to Know before we start)
--------------------------------
-=-=-
Terms-
-=-=-
HP= Hit/Health Points. This will tell you how much health you have and how much
you have over all. An example is 34/100.
EP= Energy Points. In RPGs like Final Fantasy this is refered to as MP, magic
power. Anyways same system as HP. An example is 78/200.
Leveling Up= Leveling up is what it says when you level up. As you gain EXP and
reach a certain goal your character will rise to a higher level
rewarding you with ability points to use to strengthen your
character.
Ability Points= These points are awarded after every level up. They can be used
on different abilities in the Character menu.
EXP= EXP stands for experince points. You are awarded these whenever you defeat
an enemy. You are awarded more if you do a combo. Gain enough EXP and you
will Level up.
NPCs= NPCs are non-playable characters. Sometimes you have to talk to them or
save them an example of NPCs are the crewman from the Arbiter mission
and Moira from Muir Island.
-=-=-=-=-=-
RPG Basics -
-=-=-=-=-=-
If you are new to RPGs I guess you should read this. Legends plays out like
Gauntlet, where you have a team run around attacking enemies. The RPG elements
are how you level up. You level up like you would in an RPG which would be to
fight a lot of enemies to gain EXP until you reach a certain amount then you
finally level up. RPG stands for Role Playing Game which is just what you do.
You take on the role of most of the X-Men and you go one an adventure in order
to stop some sort of evil affecting the world. You also go around collecting
money in order to buy equipment to strengthen your characters. Stat raising
also plays a major role in RPGs as you raise your character and their stats
strengthen as you travel through the game world. This is a different type of
RPG than what other RPGs series like Final Fantasy. Final Fantasy has battles
that switch to your team team on one side and enemies on the other. The
fighting for this game is in real time. Real time battles are just battles
where either you or your enemy can make attacks whenever. Well thats all I have
on the type of RPG X-Men Legends is. Now for the Walkthrough.
--------------------
( 6. Walkthrough )
--------------------
Level 1=
- Available Team-mates: Wolverine, Cyclops.
- Level Bosses: Mystique, Blob
- Hidden Items: Comic book, Danger Room disc.
- Objectives: Defeat Blob.
Defeat Mystique.
Get to the X-Jet.
Find Blob.
The level begins and you start as the claw wielding Wolverine. Move forward
and you will encounter the first of many hint markers. This one says to toggle
the World Map, press the R3 button. You can resize the World Map by pressing it
a second time. Continue in forward and you will face your first enemy, An
anti-mutant troop. These guys are easy a couple of hits and there done. Also
you gain extra exp for every time you throw them into a wall or of a ledge.
Make sure you break any destrucables becaues most of them contain money,
health, or equipment. Continue along fighting anti-mutant troops until you come
to another help marker surrounded by two barrels and an energy pack. This help
marker says: " Many objects in the X-men universe cna be damaged or destroyed.
Some objects will drop useful items when destroyed." Continue along this path
until you can't go any farther you should see a stairwell leading down into
the subway by now. Take this stairwell to the subway.
Now you will have to fight a few more. For an easy victory you can just
toss them into the lava but this will cause you to miss out on some health
packs but you will still gain, if any, money that they drop by moving close to
it.
Once you exit out onto the streets you are instantly attacked by two
anti-mutant troops so be ready to fight. With them
gone head up that ramp to the right of the entrance of the subway. On the way
up collect the health pack. On the way up you will come across another
anti-mutant troop, some garbage barrels and a hint marker. Break the barrels
kill the troop and read the marker. The marker tells you how to pick stuff up
using square and to toss it using square, or X. Head up the next ramp
collecting the health pack and then jump off when you reach the end onto the
next ramp right after the hint marker telling you how to jump using triangle
and attacking whlie jumping with circle. After jumping to the lower level
collect the health pack and read the hint marker on how to use health and
energy packs by using L1 and R1. Then continue along the ramps getting the
health pack until you reach the street and have to fight two more anti-mutant
troops. If you head to the left you will come across two more anti mutant
troops. Continue on forward to the left if you want to get a health and energy
pack at the top of a set of stairs. Then go back to the bottom of the ramp
where you came from and follow the footsteps to the top of the screen. Now go
forward till the screen says Sqaure West Manhattan. Press square to continue.
As soon as you go forward a Brotherhood mutant will appear and make things
harder. He will make a wall in front of you causing you to look for another way
around...or under. Head to the left of the screen to find a set of stairs
leading to the subway. Also if you head to the far right in the screen where
that large wall is in your way you will find a set of stairs connected to the
building going down allowing you to find a health pack and an energy pack.
In the subway a large mob of anti-mutant troops will attack you. For an
easy kill and extra exp just toss them into the train tracks. You will also
come across a hint marker telling you that square will allow you to grapple.
Its around this time that you should level up. To level up press start and go
down to characters then select the mutant you want to level up and press circle
to open up their details then press X to add a point that you gain from the
level up onto the attribute or power you want. You can only select the powers
that are named in white. Also if you press select it will bring you to this
menu directly. Continue through the subway.
On the street you will have to fight another mob of the anti-mutant troops
continue on forward until you reach yet another hint marker, this one telling
you about basic sequences for attacking. Now go right continuing past the hint
marker. You can continue to go straight forward from the subway exit to fight
more troops and then head right to go up a stairwell and you will get more exp
from fighting another troop and a health and energy pack. Once done head back
to the hint marker and go right continuing past it. Keep going right until you
reach another street where three more troops will attack. If you move to the
far right of this screen two more troops will attack. Now go back to where you
entered the street and continue on forward into Central Park.
Oh cool Cyclops is here to help. What! he attacks you and then turns back
into Mystique. She then turns into your new enemy and runs off. Leaving you to
fight two Brotherhood thugs. Now contine down the stairs to the left fighting
any thugs that appear and head to the left. There will be a bridge that has
been destroyed forcing you to look for an alternate route. If you keep going
past the fountain you will come to a smaller bridge so head across it. After
you get to the other side a cut scene starts of the Brotherhood mutant known as
Pyro and he will make a large firey barrier forcing you to once again find an
alternate route. Head to the left of the screen and fight the thugs along the
way and a small stairwell will be to your right. If you want an extra health
and energy pack keep heading forward till you reach the other side of that
destroyed bridge to find the two packs. Now head back to that stairwell that I
mentioned above. Jump down into where the sewers empty out and break the bars
covering the sewer and head through.
On the other side you will have to fight a thug. The fire on the left side
of you when you emerge from the sewer is blocking your way. There should be a
fire hydrant close to that fire with a blue X above it. Break that fire hydrant
to have it hose off the fire allowing you to continue along. With the fire gone
you can head forward to an X-traction point. These are points where you can
save your game,change your team members, buy stuff from Forge or the Morlocks
(Forge and the Morlocks are not available till later on), or load a game. So
save your game now and continue along the path fighting the thugs until you go
through a gate. Be fully healed before you go through the gate because now its
time for the first boss fight.
The gates are locked and now you have to fight Mystique. Keep hitting her
and when her thugs come onto the screen take them out and continue to fight
Mystique. Pressing R2 and using your abilities works well in this fight. When
the fight is won Wolverine will question Mystique on where Allison, the girl
the Blob kidnaped, is being taken to and why they want her. When you are done
click on the option It's time to save Alison. Now head past Mystique to East
Manhattan. Now you will mee the real Cyclops and he will join you. Now continue
on forward. If you want to switch to any other mutant just press the d-pad in
the direction that there face is in on the bottom left of the screen. An
example is if Cyclops' face is on the right of the circle then press right on
d-pad to switch to him. Now after fighting some thugs you will find another
X-traction point so save now. Then keep going forward fighting thugs along the
way. Once you reach the street keep following the giant footsteps. Once you
reach narrow passage with a truck on one side you have reached the Blob.
Make sure to be fully healed and continue on through.
Here you find Allison and Blob and Allison hits him and runs off leaving
Cyclops and Wolverine to fight the Blob. This is a bit tough. The blob will not
be that badly damaged by being hit so you will have to use your mutant
abilities. Throwing boxes and anything else that you can at him does a bit of
damage too. Make sure to heal yourself and Cyclops once and awhile because the
Blob will do some devistating attacks. For more in depth on the Blob refer to
the Enemies section and look under Level 1 Bosses. I will always put more on
the bosses under the enemies section then in the walkthrough so if you want
more help refer to that section.
With the battle won you and Jean will talk through
telepathy about an escape route to the X-Jet. Now you will have to go to the
roof-tops.
Once you start you will be on the roof-tops after moving from the fight
with Blob. Head over to the X-traction Point and save then head to the left
part of the screen to fight some thugs. Then head past the X-traction point.
You will now fight a new enemy Brotherhood Insurgent. They are not hard they
just have a long distance weapon now.
With the insurgent gone head into the building and get your first comic
book. Then head to the left of this part and head up the stairs to the roof.
Fight your way to the right of the screen. Then head up the flight of stairs
and head to the right again. Head up the stairs on the right if you want to
get two health packs then go straight to the stairs and continue fighting
against the thugs and insurgents. Notice what the large signs says when you go
to get those two health packs said above? Then keep going along the stair until
you come to a ramp with a health pack on it. Go across this ramp now you will
be brought to North Roof-tops.
Keep going forward across the ramps until you come to a set of stairs
leading down on the left. Go down and keep fighting the Brotherhood enemies.
Now keep going forward untill you reach a ramp going to the right you can take
this ramp to a health pack and an energy pack down a long path or go down a set
of stairs on the side of the building the ramp brings you onto to get a health
and energy pack. When you are done head back across the ramp and head up the
stairs. If you go behind the stairs this will bring you to another long path
that leads to another health and energy pack. When you are done go up te stairs.
When you go up a bit you will find a Danger Room Disc of Teamwork 101. Then
continue up the stairs. Once you reach the top you've made it to the X-Jet.
Mission Complete!
X-Mansion=
-Available Team-mates: Alison
-Level Bosses: None
-Hidden Items: Danger Room Disc
-Objectives: Tour the X-Mansion
Explore the subbasement
Contact Forge
Time for a bit of R and R from that mission we had just done.Just make your
way around the mansion and Jean will tell you about each room. Also you can ask
Jean and Professor Xavier some questions about the Mansion, themselves, the
Brotherhood, and their intrest in you, meaing Alison.
The library has all the comics that you find through out the game. The Day
room has all the cinematics. Proffesor Xavier's computer has a bio on the
X-Men. In the dormitories you can go into the X-men's bedrooms and learn a
bit about each one. In Storm's room on the far left of the dormitories you can
read a letter from Storm to Forge. In Wolverine's room still on the far left if
you read his flag its a message from a varsity team called the Alpha Flight. In
Colussus room you can look at concept art or at a picture that he is painting
on the easel. Then in the room at the far back of the left side dormitories is
where you can play the trivia question's game and gain some easy EXP. Look at
the cheats section for the answer to all the questions.
On the right side of the dormitories are Cyclops, Jean Greys, and Beasts'
rooms. In Scott's room is a picture of Jean Grey. In Jean's room is a picture
of a rose from Scott. In Beasts' room is a very cluttered chalkboard. And the
two final rooms are yours, if you choose to accept it and a large room in the
back that has a computer with all of the screen savers on it.
When you're done with Jean's tour you can return to Professor Xavier for a
subbasement tour. You start you're in the war room. In the War room is a
computer that can be used to get missions and a bigger computer to contact
Forge with. After talking with Forge a new mission is available. Now you can
explore the subbasement's rooms like Cerebro, the X-Jet hangar, the labs, the
med-room, and the Danger Room. In the Danger Room you can do missions and gain
easy exp. Also in the Danger Room in the left corner is another Teamwork disc
for the Danger Room. Also note that in the brig is an enemy bio computer. When
you are done tell Professor X you are done with the tour and then go to the war
room and select the mission from the computer.
Level 2=
-Available Team-mates: Wolverine, Cyclops, Rogue, Storm, Jean Grey, and
Iceman.
-Level Bosses: Tank I, Tank II, Pyro
-Hidden Items: Comic Book, Danger Room disc
-Objectives: Shutdown Surveillance System.
Destroy tank defenses.
Find Door.
Investigate the Brotherhodds activities.
Find Mystique or Toad.
If there is one character you must have its Iceman. You will need Iceman to
put out fires that enemies will set up to block your path and also Iceman can
make an ice bridge as a short cut later on.
When the level start you are below the X-Jet near an X-Traction point I
highly recommend you save now. When ready head past the barrel and you will
encounter a new enemy, HAARP Soldier. Conintue along untill you reach the water
and keep killing any soldiers in your way. When you reack a cliff with an X
at the edge you can use Iceman to make an ice bridge that will be a helpful
short cut. Also any soldiers mear the cliff's edge you can toss off to make
some extra exp in an easy victory.
If you had used the ice bridge it will bring you to the front door of a
large base. You can not go through here untill you take out two transformers.
Transformers are those metallic boxes next to the large towers. Next to the
large door is one of those boxes it will have a large read arrow above it.
If you hadn't taken the ice bridge then you can take the path to the left
past that hint marker. Continue along this path untill you reach another
transformer thats two down three to go. Tha is if you had gone across the ice
bridge then crossed back over it. With both transformers gone you are now able
to go through the once locked door that was across the ice bridge.
Through the door you are brought to the bridge. When you start head to the
left and take out the group of HAARP soldiers. Then keep making your way left
untill you come across a large opening on the side of the road. Head up through
here untill you find another transformer. Two left now. Return to the road and
keep making your way around. You should come to a little area where there is a
wall with a soldier hiding behind it and several soliders surrounding this wall
if you head to the far left up this slant into a small iscolated area among the
trees next to the wall there is another comic book. From that large gap you
had just came from to destroy transformer number three if you go about five
steps forwar you will see this wall and on the left side a slant leading to the
comic. Next to the camp-like area is another transformer. That makes four. Keep
going along this path untill you reach a fork in the road. If you go to the
right it will bring you back to the beginning. So naturally head left. You will
pass under a bridge. You will need to get onto that bridge. Keep going forward
untill you can't go forward anymore then head right to find you're last
transformer. Now for a boss fight.
Head to the left now from the main path and head up the hill. At the top of
the hill is a street. On the street is a X-traction point. Save you're game and
swithc team members if you need to. Also if you want to make some more health
packs or exp then you can always do some of the Danger Room missions. When
you are ready head across the bridge to fight Tank I. When you move towards the
door three HAARP soldiers accompained by a Tank. Take out the three HAARP
guards first then take out the tank so that you will be able to direct all your
attention to the tank. With the tank destroyed enter into the Outer Grounds.
Head up along the road untill a large group of soldiers attack you. Watch
out for the large orange colored barrels with the symbols on them. If you throw
these ones they will explode. The broken train prevents you from continuing on
forward so head up the pile of snow on the left. As Iceman take out the fire
then continue on past it. Follow the train tracks untill you reach a building's
roof you can jump onto then down onto the ground. Beat up all of the soldiers
here remember for an easy win toss the soldiers off the cliff. Now on the other
side of the broken train there is another transformer. Destroy it now for five
more to destroy. Now for a Danger Room disc. Jump on top of the broken train
that was blocking your way and run along it to the left and onto the roof of a
building to find a Danger Room disc. If you try to cross the bridge some
soldiers will croos it and blow up the bridge forcing you to find another way
around. When the soldiers are on the same side as you just push them off the
cliff. Head to the left and look for a ramp leading to the other side. Now on
the other side head forward and destroy the transformer then head to the right.
Destroy the transformer on this side too. When ready head through the door to
the Inner Grounds.
At the right of the start point head to the right for an X-traction point.
Next head up to the left and clinp up on top of the building and move to the
left and destroy the transformer. Keep on the top part and put the flames out
using Iceman. Continue on through and destroy the next transformer. In this
area you meet a new type of enemy, HAARP Flamethrower. They are the same as
regular HAARP Soldiers except now they use a flamethrower. When ready return
to the start point and save if you want to. Then continue along the road.
When you see a large gap between tow buildings on the right side of the road
go through it and up the hill so that your are on top of the building where a
group of security attack. Kill them all and get the Danger Room disc from on
top of the building. Then chead through the back part of the building adjacent
to the building with the Danger Room disc on top of it. A flamethrowerer will
light the longs in the narrow passage way on fire so use Iceman to put it out
then continue through and kill all the HAARP enemies and destroy the
transformer. With all objectives complete conitnue along the road. Now you will
have to fight Flamethrower guards and a tank.
First douse those fires as Iceman. Then kill the guards and then go for the
Tank. With the tank destroyed enter into the base.
You start immediately next to a X-traction point so take this time to save
an visit the Danger Room if you want to. You start in a tank hangar with lots
of boxes so break through a bunch to gain money, health and energy packs, and
maybe even equipment.
Head through the door way at the top of the stairs. As soon as you go a
little bit down the hallway you encounter a wall of laser beams. Head through
door to the right. In this room go to your left when you enter the room and
punch the wall out between those two metal cabinets to get past the laser wall.
Head into this room then go through the door on the right. Now a new much
stronger enemy is to be fought HAARP Officer these guys are physical resistant
like Blob so you will have to use superpowers or throw things at him. Now go
into the left room to get a keycard near the end of the hallway with the laser
wall. *Note* You can deactivate the laser wall by using the control panel for
fast access to the X-traction point.* You will have to kill the officer to get
the keycard. When you are ready head through the door at the end of the
hallway.
Now you are in the mess hall. Head down the hall fighting enemies and take
the first door on the left. Now you will be in the cafeteria. Fight your way to
the other end. When the room has been cleared head back to the door you came
through into the mess hall. There should be a room on the side and in that room
in a corner is another Danger Room disc. Then you can go up into the other part
of the room and find more health, money, annd equipment. When ready head out
through the other side.
On the other side the way is blocked by another laser wall. Head into the
room at the top part of the wall and smash your way into the room past the
laser wall on the right. In the other room disable the laser wall. Then
continue to the left. When walking along this corridor watch out when the left
wall explodes. Fight the officer, soldiers, and flamethrower guard then
continue along the corner into Systems Operations.
Head through the corridors untill you reach the bridge thats above an
electrified floor. Head across the bridge to the next room. Fight your way
through the computer room and into the room on the left. Move around the
corridor and then fight the enemies in this room then head to the room facing
the entrance to the room you just came from. Take out the enemies on both sides
and in the center part then head through the door on the right. Head down the
stairs next to the generator type object then continue up the stairs and go
down the corridor fighting soldiers and a flamethrower along the way to the
door in the center to the satellite control room.
Head around the corner to find an X-Traction point so save and take care of
any other business you might have then continue on. Head through the door
opposite to the X-Traction point and kill any enemies in this room. Then head
up the stairs to find a lab tech. Oh no its Mystique. Then Toad comes in and
joins Mystique and talks about the mutant hunting setinels. Then its time to
fight Pyro.
Since Pyro is a fire based mutant attack him with Iceman. Keep attacking
him untill you win. With Pyro gone head through the door on the right. You
may want to return to the X-Traction point first before contiuning on.
Don't bother trying to put out the fire in the room you fought with Pyro in
it can not be put out or jumped over or flown over. Head to the door on the
right instead. Now for a new enemy, Brotherhood Marauder. These guys are energy
resistent so you mostly physical attacks. When done go down the corridor and
through the door on the right. In the next room the left wall explodes and a
Marauder comes through the wall. When done head through the door on the far
left. You will be in a room with an elevator in the middle and a bunch of
Marauders to fight. When done go in the little gap between the stairs and the
wall when you first enter the room its on the left. Go down here and break the
big green box to find a comic book. When ready take the elevator to the
main tunnels.
In the ice tunnels you start at the bottom of the elevator. On the elevator
is an X-traction so save now then head to the left to fight a new enemy,
Brotherhood Revolutionary. Keep heading left and head down the stairs. For an
easy kill just toss any enemies you encounter over the ledge. Once you reach
the bridge you will have to make an ice bridge. Once you reach an elevator head
to the left side of it to find another Danger Room disc. When ready head on the
elevator.
Again you start right next to an elevator with an X-traction point in it so
take this time to save and use the Danger Room if you feel the need to. When
ready head down the stairs fighting enemies along the way. Once you reach
another broken bridge head to the right to find a sketch book. Then make an
ice bridge to the other side. Keep going till you reach an extraction point
next to an elevator. Save your game then head up the elevator.
Looks like the Brotherhood has abandoned Toad. Leaving you to fight him.
Whenever a jet is about to take off keep hitting it till it falls off the
building keeping Toad from escaping. Fight the HAARP soldiers that will
occasionally come up on elevators. When the battles complete its time to head
back to the X-Mansion.
Mission Complete!
X-Mansion=
-Available Team-mates: Alison; Flashback: Nightcrawler, Cyclops, Wolverine,
Jean Grey, Beast, Iceman.
-Level Bosses: None; Flashback: Sentinels, Juggernaut.
-Hidden Items: None
-Objectives: Sentinel flashback.
Magma Test.
Locate Professor Charles Xavier and speak with him.
Protect the city.
Battle the Sentinel.
Find escape route.
Hold out against the sentinels.
Meet in War Room.
Play Juggernaut flashback.
You start outside by the pool. If you head to the other side you can talk
with Iceman about the mssion he just got back from. Head up to the back door to
speak with Jubilee. When done head through the door. Head to the room next to
Professor Xavier's room to meet Nightcrawler. Talking with him will open the
Sentinel Danger Room sequence. When you leave him you can either select or not
the Sentinel flashback.
Sentinel Flashback=
When the flashback starts you are in the original X-men suits. Your team
for this flashback is Jean Grey, Cyclops, Wolverine, and Nightcrawler. Fight
the first sentinel then head down the street to reach an X-traction point. Save
your game then continue down the street to eighth avenue.
Continue down the street till a cutscene comes on. Two sentinels come to
attack. When done fighting head down the ally on the left, to ninth avenue.
Go down the ally untill you can go right. Head down here untill you reach
the street to fight more sentinels. In this area you will have to at first
fight five sentinels. Head back the the ally and follow it to the other end.
Once you reach the street you will have to fight another two sentinels. When
they have been defeated head to the other side and down the ally. Once you
reach the street you fight another two sentinels. When theyy have been killed
continue down the street to tenth avenue.
When you start use the X-traction point on the right to save. When ready
you will have to fight waves of sentinels. You will have to defeat eight
sentinels before you beat the level.
You return to the Mamsion. Now head to the elevators and go to the
subbasement. You can go to the brig and talk with Toad or you can go to the War
Room and talk with Cyclops. When you are ready head into the Danger Room. Talk
with Professor Xavier to take a test to see the strength of your power.
Danger Room=
You start with two of both Health Packs and Energy Packs. When ready head
down the hall. When you open the character menu a notice will tell you that you
can now carry fifteen health and energy packs. Head down the hallway to fight
the first three of twenty two robots. Head down both paths in the hallway to
get more energy and health packs. Then continue down the hall. Keep going down
the side rooms getting all the health packs and fighting robots. At the end of
the hall a large mob of the robots attack. Once you reach the last room you
fight the last of the robots. Now you fight in a small room against Danger Room
Sentry. After awhile Alison will relase a wave of energy destroying the Danger
Room.
Juggernaut Flashback=
Head into the lab near the X-traction point to talk with Beast. Beast will
give you the Juggernaut flashback. For your team you will have Beast, Cyclops,
Jean Grey, and Iceman. Juggernaut will run through the mansion causing havoc.
The bar on the right represents the levels life. When that bar fills up and
Juggernaut is not defeated its game over. Once the flashback is over head over
to the War Room to get your next mission.
Level 3=
-Available Team-mates: Wolverine, Beast, Rogue, Jean Grey, Jubilee, Iceman,
Storm, Cyclops, Nightcrawler.
-Level Bosses: Marrow
-Hidden Items: Comic Book, Sketch Book, Danger Room Disc
-Objectives: Rescue Gambit
Shut off water flow from reservoir.
Find Healer.
Find Marrow.
As the level starts head down the corridor. Head up the stairs to find a
X-traction point. Save your game then continue on. Head to the door on the left
side of the room. Throw the exploding barrel at the wall facing the door you
came in through. Head through the hole to fight two new types of enemies,
Morlock Brute and Morlock Claw. Brutes are very strong while Claws are good at
melee attacks. Head through the door at the top of the room. Then head over the
bridge over the floor of spikes. On the other side head through the door on the
left. In the next room if you go far left you can use Cyclops to weld the
sewer lid down to keep more enemies from coming through. Then head over the
bridge to the other side. On the other side head through the door. Make your
way around the room killing enemies then head through the door on the right
side of the screen. This door leads to Mainline Reservoir.
In this area kill all enemies then cross the bridge to the others side in
the middle of the room. Next go down the corridor and go either left or right.
Both rooms lead to the back so i recommend you go through both collecting items
and killing any enemies. In the back room head through the door in the center
of the back wall.
In this room there is a hole filling up with water and many enemies around.
Your new objective is to shut off that water flow. Take out any enemies first
then head to the far right corner for an X-traction point. Save your game and
take care of any other bussiness then head to the door on the left for the East
Trunk line.
Head down the corridor and take out the Claws then go up the stairs and
make an ice bridge to the other side across the water. When over the bridge
head to the right to get a comic book. Now head back across the bridge and go
through the door on the right wall. Head down the corridor and through the door
and into the next room. In this room fight your way across the bridge. Now go
through the next room and head for the door in the far left. In the next room
head across the bridge and fight the enemies. When done go to the right and
behind some boxes will be a sketch book. Now head into the back room and smash
through the wall on the left to reach the water pump. Now for pump number two.
Return to the room where the water was filling into the hole and now head
to the door on the right to West Trunk Line. After clearing out the first room,
go up the left wall to find another Danger Room disc. If you take the first
door to the right there is a spike trap. So you can either jump over it or take
the second door on the right. After the room has been cleared go through each
of the rooms on the other side. You will want to make your way to the far back
wall. In the far back room is the second and final water pump now retrunr to
the room where the water was flooding into the hole.
Now would be a good time to save your game and take care of any other
bussiness with the X-traction point near. When ready head into the once
water filled hole. Now to Morlock Haven.
You are in a community now so that means no fighting...for now. First
thing go around the area talking to people. They all pretty much say the same
thing. When you are done head up to the area in the middle and go to the right
corner to talk to the healer. It will say his name and he will be in a purple
gown. After talking with Healer you can now buy items from him at an X-traction
point. When ready go to the middle part of where yu talked to the Healer to
find Marrow. Head to the door near the one you came through.
You will now be in Mainline North. You will meet a new and powerful new
enemy, Morlock Goth. Goths have the ability to revive any of their fallen
Morlock members. Head across the bridge in the middle part of the room first
to reach an X-traction point. When ready go through either the door at the
far right or at the top of the screen. They both connect to one another but
the one at the far top has a sketch book hidden in a room in the top left
corner. To get to it knock out the walls surrounding it. When ready head to
the far right to get to another door. Head around the corner and continue
down the path. Head through the door at the end to the Filtiration Reservoir.
Head through this hall into the next room. Continue down the corridor into
the next room. In this room you will have to go down the bridge and jump to the
left and right side platforms to fight two Goths. You will have to kil these
guys first. On the left platform get the Danger Room disc. In the next corridor
you can either head down the left or right path. Both paths lead to the back
room, your next destination. In the back save your game and take care of any
other business then head through the door in the back wall.
Now we are in Twenty Second Street Steam Works. Head to the right and take the
ramp to the middle room to find Gambit imprisoned. Now for a fight. This will
be tough. For more info on this boss go to the enemies section. When done get
Gambit out.
Mission Complete!
Level 4=
-Available Team-mates: Wolverine, Cyclops, Iceman, Storm, Beast, Gambit,
Jubilee, Nightcrawler, Rogue
-Level Bosses: Sentinel Controller
-Hidden Items: Danger Room disc, Sketch Book
-Objectives: Stop the Brotherhood.
Disable Sentinel launchers.
Get to lower decks.
The level starts with you right next to an X-traction point so save now and
take care of any other business you might have. A new type of solider is now a
threat, GRSO Soldier. These guys are the same as the HAARP Soliders except
slightly stronger. First things first destroy the Sentinel launching pads.
There are only four tubes to destroy so just attack them quickly. Head down the
stairs on the left to get some energy packs and health packs. When ready head
up the stairs. If you head up the left side the ground will break leaving you
to either jump the fire or go the right path. When you reach the second screen
destroy the last two tubes. When ready head down the left path and down the
stairs to the right, to the Aft Flight Deck.
It makes sense now why the Brotherhood attacked Muir Island and stole the
Mutant DNA concealer. Blob jumps off to the right and makes a getaway. A new
enem is in this area GRSO assult. They are skilled soliders in melee attacks
and they have a long laser sword. Head to the other end of the boat. At the
other end a Sentinel Controller comes down to fight. He is very powerful
attack him with full strength. Also you can save your game on the right
platform. Head up the stairs on the left to the top then use the crane
to suspend a sub above the ground then attack the sub to drop down to the floor
below.
You start right next to an X-traction point. Fight your way forward to the
other side of the room. When you go up the stairs for an easy victory throw any
enemies into the blue electric current. Don't you go in it or you will lose
health. Head to the right and through the door to Aft Hatchway.
For the next part open your map by pressing the right analog stick in then
go to each yellow X on your map to find a sentinel dispatcher. When you get to
each one destroy the computer with the red arrow above it. If you come across
another one of those beams like the blue one this time red it will drain you of
your ep. I went through the back door at the start and then went through the
right door to find an ep draining ray. Beat up the enemis then head through the
back door watch out for a turret on the far right in the next room. When ready
go past the turret you will need to destroy then head through the door to the
right. In the next room disable the ray wall and then head across the hall.
This door will bring you to Starboard Launch Bays.
At the start use the X-traction point then head through the door. Head down
the stairs and to the right to find another sentinel dispatcher. Destroy the
sentinel first then the computer next to the dispatcher. Head to the other end
of this room and head up the stairs. Head down the hall and destroy the ep ray
and then head through the door on the right. Head down the stairs and destroy
the sentinel dispatcher and sentinel then head up the stairs. You can go
through the doors on the left to pick up some money and health. Head through
the doors on the right to pick up a sketch book. In the first room on the right
do not break the two missle like objects up against the wall. They will cause a
large explosion giving anyone near a lot of damage. When ready head through the
door at the end of the hall to Fore Launch Bays.
Head through the next room and destroy the sentinel dispatcher and sentinel
then head up the stairs and go through the first door on the left. Head through
the next room and head through the door on the right. Continue down the hallway
You can head through the first door on the left to get more items. Continue
down the hallway and go through the door on the left. Head down the stairs and
once again destroy the sentinel dispatcher and sentinel. Head up the stairs to
the next room. In the room before the hp ray stay here and let some of the
enemies come to you first. Then as someone with a long distant ability shoot
out the hp ray. Then head to the elevator to the Brig.
+NOTE+ This is a timed mission! Therefore save as soon as this part starts. Do
NOT save over this beginning file until you beat the whole level. You
WILL get messed up if you save with a few seconds left because theres no
way to restart the level.
For the next area you will need someone who can weld, somone who can put
out fires, and someone who can build bridges. Your team mates who can use these
are Cyclops and Storm to weld. Storm and Iceman to put out fires.Iceman to make
bridges. Refer to to the section Controls and Attacks for
more help with these abilities.
Now its time to save the crew members before Blob cracks the hull. There
are certain characters that are a must for this level. You must have Cyclops,
and either Iceman and Storm. Its a good idea to have a very strong character
too like Wolverine or Rogue. You can use Cyclops to weld cracks up to gain some
extra time. First head to the far left side and lead the crewman to the center
door to a lifeboat. You will know it by the red arrow. Next head to the far
right to the next yellow X on your map. Note you WILL need your map out for
this misson make it big and use it to get everyone. In the same room as the
crewman on the far right is a switch that makes the laser wall go away allowing
access to the Infirmary. Avoiding fights is the best way to get through this
level.Try not to fight anyone unless you have to.
Head into the next area and go to the far left and up. Use Iceman to make
an ice bridge to save the stranded crewman. Then use Cyclops to weld the
cracks. Head through the door on the right wall and they go through the first
door on the right and break a hole in the wall behing the beds. Head through
to get the crewman to safety. Next move towards the large fire to the left.
While standing in front of the large fire head left into the room and break
a hole forward to bypass the flames. Once on the other side of the flames go up
to the control panel to disable the flames. Then head down the rest of the
hallway. In the next room head left then go to the left side of the room and
head down through the hallway to reach a room disabling a laser wall. Get the
crewman back to the lifeboat then go back up the hallway and head right and up
to the next room.
You should now be in the galley. When you start is another X-Traction point
save your game only if you have a lot of time left. A lot of time would be
about ten minutes and up. Go into the room on the left and destroy the ep ray
if you want but head through the door on the right side of the hallway to find
a control panel that disables the laser wall. Go down the once blocked hallway
and head through the door at the top of the hallway. Once you go through the
door jump onto the platform to the right of the entrance and punch out the wall
next to the platform at the end of the platform to enter the room and get a
sketch book. Then go to the broken bridge to have Iceman make a bridge across.
On the other side head through the door into the large room. Go down the
corridor past the caved in door in the previous room we came from after the
bridge. Anyways go down the dead end and punch out the wall to find another
crew mate. Go down the corridor and around the corner to get him to a lifeboat
then go through the door oposite of the lifeboat. Go down the corridor to a
door and then go through it to find a door blocked by fire. As Iceman or Storm
put out the fire then head through the door to find another crew mate. Bring
him to the lifeboat as well. Retrun to the room where the fire blocked the door
just a moment ago and head through the door on the left. Go down to get to a
door leading to Maintenance.
When the level starts head down the hall and to the left. Head down the
hall and go up the little hallway and go through the door on the right. Go
to the next room through the door at the other end of this room. Go down the
hall and go through the left door till you reach a room full of water. Go to
the top of the room and make an ice bridge. Then as Cyclops weld the cracks
shut while standing on the bridge. Head into the next room and at the top burst
into the next room by smashing out the wall. Then go into the room on the left
and put out the fire and head down the hall. Go into the room on the right to
find a crewman then head to the left and disable the laser wall. Continue down
the hallway. Take the first right down the hall to reach the lifeboat. One
crew mate remains. Continue down the hallway basically following the map. Go
through two rooms untill you reach a door blocked by fire. Put out the fire and
head into the room. In this room break the left wall to find a Danger
Room disc. Bring the last crew mate to the lifeboat and a movie will play. It
seems Blob is attacking all the troops while Mystique slips by unnoticed.
Mystique frees the leader of the Brotherhood, Magneto.
Mission Complete!
X-Mansion=
- Available Team-mates: Alison, Cyclops, Wolverine.
- Level Bosses: none
- Hidden Items: Danger Room disc.
- Objectives: Locate Storm and Wolverine.
Explore the X-mansion.
Find Blob.
Defeat Mystique.
Find Wolverine and talk to him.
Meet in War Room.
Catch the director.
You start out in your room with the option to examine your suitcase. Do so
if you wish. When done exploring the dormitories head to the Ground Floor.
Head to the couches near the back door to find Nightcrawler. You can talk
to him if you want to. Jubilee is in the T.V. room if you want to talk to her
also. Across from the T.V. room in the Dining room is Iceman. Again talk to him
if you want to. When ready take the elevator to the subbasement.
When you get off the elevator use the X-traction point. You can go to the
lab and talk with Beast. He will tell you a bit about Magneto. Jean Grey is in
Cerebro if you want to talk to her about controlling powers. Head into the
Danger Room to find Storm and Wolverine. Talk to whoever you want first. If you
talk to Storm first you can do a Danger Room mission.
Danger Room-
The mission is Level 1 again. This time you play through it as Alison.
Exactly like Level 1. Go forward and then down into the subway. I won't bother
listing enemies again just refer to the Level 1 enemies if you need help. When
you exit the subway fight the two troops and head to the left. Go up the ramp
and continue along the ramps making your way to the street. Go to the far left
to get a health and energy pack. Continue down the street to West Manhattan.
As soon as you go forward a Brotherhood mutant will appear and make things
harder. He will make a wall in front of you causing you to look for another way
around...or under. Head to the left of the screen to find a set of stairs
leading to the subway. Also if you head to the far right in the screen where
that large wall is in your way you will find a set of stairs connected to the
building going down allowing you to find a health pack and an energy pack.
In the subway just toss the enemies into the train tracks. Bust up any
destructables to get more money, health packs, energy packs, and equipment.
When you are ready head up the stairs to the street.
On the street you will have to fight another mob of the anti-mutant troops
continue on forward until you reach yet another hint marker, this one telling
you about basic sequences for attacking. Now go right continuing past the hint
marker. You can continue to go straight forward from the subway exit to fight
more troops and then head right to go up a stairwell and you will get more exp
from fighting another troop and a health and energy pack. Once done head back
to the hint marker and go right continuing past it. Keep going right until you
reach another street where three more troops will attack. If you move to the
far right of this screen two more troops will attack. Now go back to where you
entered the street and continue on forward into Central Park.
Oh look it Cyclops. You know what happens. Punch, reveals herself,
disguises again, runs off. Leaving you to fight two Brotherhood thugs. Now
contine down the stairs to the left fighting any thugs that appear and head to
the left. There will be a bridge that has been destroyed forcing you to look
for an alternate route. If you keep going past the fountain you will come to a
smaller bridge so head across it. After you get to the other side a cut scene
starts of the Brotherhood mutant known as Pyro and he will make a large firey
barrier forcing you to once again find an alternate route. Head to the left of
the screen and fight the thugs along the way and a small stairwell will be to
your right. If you want an extra health and energy pack keep heading forward
till you reach the other side of that destroyed bridge to find the two packs.
*Note* Go to the other side of the broken bridge to find a comic book.
Now head back to that stairwell that I mentioned above. Jump down into where
the sewers empty out and break the bars covering the sewer and head through.
In this area fight the enemy. Then break the fire hydrant and continue down
the path. Once you go through the gate its time to fight Mystique. Quickly win
the fight now its time for Blob. Conintue on to East Manhattan.
Now you will meet the real Cyclops(again) and he will join you. Now
continueon forward. Now after fighting some thugs you will find another
X-traction point so save now. Then keep going forward fighting thugs along the
way. Once you reach the street keep following the giant footsteps. Once you
reach narrow passage with a truck on one side you have reached the Blob.
Make sure to be fully healed and continue on through.
Now fight Blob. Its an easy fight. IF you need help refer to Level 1
enemies section.
Mission Complete!
You return to the Danger Room. You are now an X-men. You return to your
dormitory now as an X-Man. Time to find Wolverine. You can talk to
Nightcrawler, Jubliee, and Iceman about becoming an X-man. They say the same
things but will say congradulatons upon intitating conversation. Head to the
subbasement.
You can talk to Storm in the War Room. You can find Wolverine in the X-Jet
hangar in the corner with his motorcycle. Wolverine will tell you about his
past. Then you can start his flashback.
Weapon X Flashback-
It starts in the Weapon X instillation in Canada. Break out of the tank and
jump through the window on the left to find an X-traction point. Head through
the door on the left into the hallway. Head through the door down the hall to
the left. In here is a very powerful enemy called Weapon X security. They have
a strong laser gun. Take these guys out first. Head through the door on the
right in the next room. Go through the hallway and keep following the path
until you are behind the laser wall that was blocking your path. Head to the
left from here. The director gets away behind a laser wall. Head left then up
the corridor and through the door on the right at the end of the hall.
Go through the rooms until you are behind the laser wall. Head down the hall.
Head right at the end of the hallway and go through the door. Go down the
stairs and jump up on the pipe and break through the glass. Next get through
the room and into the hall.
Run down the hall and go left. When you go down through the doorits the
director again. Keep heading down and fight any enemies that get in your way.
When you reach the farthest down you can go, go through the door on the right.
Head down the stairs and then back up them on the opposite side. Go straight
into the room infront of you to get a Danger Room disc. Head to the room on the
far right and enter the door on the far right of this room to get to Fission
Gate.
From your starting point go left down the hallway. Go through the door on
the left and go forward through several rooms. When you reach an X-Traction
point you will find the Director. In this room head left and jump over the pits
with the green laser stream going through it. Make your way all the way to the
end of this hallway to reach Automated Defense Control. The turrets on the
right side will be disabled now so go to the right and continue to jump over
the pits. At the end of this hallway are a set of stairs on the left. Go down
them and make your way around the corridor. Watch out for the flames that come
out of the wall. At the end of this hall is another set of stairs leading down.
Continue down to the center of the area and watch out for the green energy
pulses. Jump over the gap and go up the stairs on the other side. On the other
side you will have to deal with the flamethrowers again. Head to the end of the
hall and head up the stairs again. Head up to the next platform and jump over
the green pits again. In the room at the end of the hall you will find the
director after Wolverine's vengence its back to the X-Mansion.
When ready save your game and head to the War Room. And use the War Room
computer to get your next mission.
Level 5=
- Available Team-mates: Wolverine, Storm, Iceman, Cyclops, Beast, Gambit,
Jubilee, Magma, Nightcrawler, Jean Grey, and Rogue.
- Level Bosses: none
- Hidden Items: Danger Room disc(2), Sketch Book, Stat Point.
- Objectives: Stop the Brotherhood.
Locate Colossus.
Redirect coolant.
Raise coolant level.
Locate a helpful scientist.
When you start you start next to an X-Traction point. Do what you gotta do
then continue down the hall. In the next room is a lab tech. Talk to him about
the location of the mutants. If you ask this he metions a metal mutant. It must
be Colussus. In the center of the room behind a box in that hole in the bottom
part down the stairs is a Danger Room disc. From here go down the hallway on
the left. At the end of the hallway is a door leading to Turbine Facility.
In the next area is an X-Traction point to the right of the start point.
Take care of any business you might have with the X-traction point then head
across the bridge. In the next room go left on the upper platform and into the
room. Run across all of the bridges until you reach a broken bridge. You will
have to have Jean Grey or Iceman in your party. If you don't run back to the
X-Traction Point and trade in one of your current party members for either one.
Once you cross the bridge you enter into a big room. In the middle is a bridge
that leads to the other side of the room. Watch out though because a large
electic field will come up and down on the bridge. Wait until the electric
field goes down before you cross the bridge. On the other side go left to
disable the green laser wall by using the computer. Go to the right and head
into the once blocked room. Head across the bridge and into the next room and
then continue through the hall and into the next area, Reactor Core.
Head across the bridges until you reach a lab tech. He tells you that you
will need to redirect coolant by redirecting it. This will require four pumps
to be redirected. Head past the lab tech. Keep going forward until you reach
a control panel to call in elevator up to your level. Also in this area is a
new very powerful enemy. When all the enemies have been killed press the
control panel then get on the elevator. On this floor are some boxes to destroy
and items to collect. Baiscally follow the yellow Xs on the map to get all the
pump controls. Theres a pump on the top floor to the right of the area. But you
won't be able to access it without first hitting the switch at the other end of
one of those bridges with the electric current that goes up and down. After
pressing the switch return to the area that I described above. Then go through
the door behind the pump control. You wont be able to use the pump control just
yet so don't worry about it for now. Just head into the next room which is
Coolant Pumps.
In this room you start next to an X-Traction point so use it to your liking
then continue down the right hall. When you reach an area with stairs on the
left and a broken bridge on the right fix the broken bridge first and move on
across it to get two of the pump controls. When you are done head down the
stairs on the left path and you will now be thrown into a mini battle. The
Nuclear security is fighting against the Alcoytes and now you get pulled into
the mix. Oh well, take 'em all out and then there should be a bridge on the
right that is broken. Repair it, go across it, and press the final two pump
controls. Then go donw the path that you hadn't explored when you come up the
stairs head the the left to find a control panel and the green laser wall. Use
the control panel to disable the wall. Then use the X-Traction point if you
feel the need to do so. Then return to the room from before.
Go straight forward to find a control panel that was previously
unaccessable. Now press it to complete another objective. Return to the lab
tech and he will tell you that Colussus is in need of help. Return to the other
side of the bridge, the side you had just came from and go to the elevator
control. Behing the control is a door leading to Conversion Sequencer.
In this room there is only one way to go, down. Go across the bridge to
find Colussus struggling to keep a nuclear explosion from happening. You will
have to get to a control room now and repair brakets to keep the explosion from
happening. Continue across the bridge and hurry because you are being timed
again. When you reach stairs go down them first to disable a fire current at
the top of the stairs going up. Once disabled go up the stairs and then back
down them on the other side. Keep going forward onto the ground again and off
the bridge to get to another set of stairs leading to a door that goes to
Secondary Control Center, and your next objective.
When the level starts use the X-Traction point,if you gotta, also make sure
to have either Cyclops or Storm. Storm may be the better choice because there
will be a fire that you will need to put out to continue. If you wana have
Iceman and Cyclops that works to just make sure to bring Iceman if you do bring
Cyclops.When ready with your team selection continue on down the hall. Go into
the room on the right and cross over the bridge. There will be some Acolytes in
this room. Fight only if you need to. Once you reach the other side of the
bridge and go down the sets of stairs you reach another broken bridge repair it
and head across. On the other side keep running up the sets of stairs. On the
platform on the left if you have someone who can fly they can get on that
platform to get a sketch book. At the top room you find a lab tech. Looks like
you need someone you can weld. In the same room go up to the control panel with
the large green arrow above it to disable the green laser wall at the bottom of
the stairs. When ready go into the room that was once blocked by the laser
wall. From here you can go to the Consender Corridor.
From the start point go through the door and continue on through the next
room. Go down into the lower part where a small army of Acoyltes are waiting
for you. When they have all been taken care of head up the stairs to the right.
At the room at the top of the stairs go into the room on the left. In this room
break the boxes on the right to find a Danger Room disc. Then go back to where
you entered the room go down the stairs to the control panel. The control panel
puts the fire out if you don't have Iceman or Storm. Go through the door. Into
Conversion Sequencer.
Use the X-Traction point only if you have a lot of time left. When ready
continue on through the room. Use the control panel at the left corner to open
the door on the right. You will need Jean Grey to push the large bar into the
energy generator and weld it. Fly over to the left to find a Danger Room disc
and an extra stat point Then go through the door on the right. Then make
your way around to the other side of the generator and push the bar over and do
the same thing again to beat the mission.
Mission Complete!
Muir Island=
- Available Team-mates: Alison
- Level Bosses: none
- Hidden Items: Sketch book
- Objectives: Talk to Forge.
Reboot mainframe.
You assume the role of Alison again, talk to Moira if you want. On the left
side is Multipleman and on the right is a X-traction point. Talk to Multipleman
about controlling your powers. When ready head down the hall. The door on the
right brings you onto a platorm where Colussus is. Continue down the platform
to get to a set of stairs ledaing to the ground part of the room. Continue
around the curve of the room to the left to find a sketch book. In the room to
the left of the Sketch Book is Forge.
I guess you have to go to the Primary Core. Continue into the next room.
There are a lot of Danger Room sentries in this room to deal with. Go up
either the left or right side of the platform to get to get to the System
Monitor. Upon using it qon't resond until you clear the bridge off. Go to the
door you came through and go down the stairs in the center. Defeat all the
enemies then return to the System Monitor and jump through the glass to the
right of it. In this area kill all the sentries then use the control panel on
the right side of this area. This will lift a bridge up and jump up on the to
the lifting bridge to reach the main console. Retunr to the first are and
access Alighnment console A and B on the bottom right and left of the area.
Now return to the main console thats across the bridge.
Mission Complete!
You return to Moira. Go up to her for a conversation between Forge and
Moira to strike up. Cyclops will phone in and ask for everyone to return to the
X-Jet and will invite Colussus to join.
X-Mansion=
- Available Team-mates: Alison.
- Level Bosses: none
- Hidden Items: Comic Book
- Objectives: Meet in War Room.
You start out by the pool. Head back into the X-Mansion and you will talk
to Emma Frost. Head down the left corridor to find Cyclops. He tells you he is
leaving for a while. On the right side in the T.V. Room to find Rogue and
Gambit discussing Rogue's past relationship with Magneto. When ready head to
the subbasement.
Beast is in the lab if you feel like talking to him. In the brig is another
comic book so make sure to stop by and pick it up from in front of the laser
wall. The X-Jet Hangar is unaccessible for the moment. In the War Room you can
find Nightcrawler. Access the War Room Computer when you want to do the next
mission.
Level 6=
- Available Team-mates: Wolverine, Colussus, Storm, Cyclops, Beast,
Emma Frost, Gambit, Iceman, Jubilee, Magma, and
Rogue.
- Level Bosses: none
- Hidden Items: none
- Objectives: Search for GRSO soldiers.
This mission takes place in at the X-Mansion. The mission starts you in the
Basketball court with an X-Traction point. When you leave the Basketball court
two GRSO Infiltrators attack and two Infiltration Droids. There are at first
ten of the GRSO enemies to kill. Move to the left path and then go left into
the large open area to find another infiltrator. Go to the Manison's back door
to find another three infiltrators. Head to the Basketball court on the right
to find another Infiltrator. Head around the pool to find some more
infiltrators around the pool and the grassy area surrounding the pool. With all
ten infiltrators killed in this area head into the next area through the
entrance on the left part next to the Mansion.
When you start there will be three energy and health packs on both your
sides. Now you will have to find twelve infiltrators move forward in this area
to find a group of them. Continue moving forward into the top left corner to
find another infiltrator. Head to the fountain in the middle of the area to
find another three infiltrators. By the front door is another two infiltrators.
Head to the right to get the last few infiltrators.
X-Mansion=
- Available Team-mates: Alison
- Level Bosses: none
- Hidden Items: Danger Room disc.
- Objectives: Locate Jean Grey.
Explore X-Mansion.
Mission Selection.
Back to the X-Mansion. You start in the lab so talk to Beast if you want to
and head out to the X-Traction point. Jean Grey will be in Cerebro so talk to
her first. Jean will tell you some more about the Astral Plane. If you return
to the dormitories and look on the balcony overlooking the ground floor on the
right of the stairs there will be a Danger Room disc. When you are ready head
to the War Room. In the War Room go to the computer to pick which mission you
want to do. The choices are Astral Plane and Weapon X. I picked to do Astral
Plane first. If you want to do Weapon X first press CTRL+F and type in Level 8:
Weapon X to get to that section. Or scrolling down works too. Whatever floats
your boat.
Level 7: Astral Plane=
- Available Team-mates: Professor Xavier(!), Jean Grey, Emma Frost.
- Hidden Items: Danger Room disc, Comic Book
- Level Bosses: none
- Objectives: Rescue Illyana
Ok for this misson you have the very powerful Charles Xavier. When the
level begins head over to the X-Traction point on the left. Move towards the
object with a green arrow to the right of the door for it to disappear. Then go
up the stairs on the right to reach another object with a green arrow above it.
Upon touching it, it disappears continue forward to reach another one that too
disappears. Jump up the platforms to the right all the way to the top to reach
another object. This time you can use it so press the switch. Now go along the
left path until you reach a gap and a switch on the other side use telekenesis
on the switch. Then return to the once blocked door. In the next area some
enemies attack so attack back. They are called Astral shade and Charles is able
to kill them with two punches. Head to the right and down the stairs. At the
bottom of the stairs keep fighting the Astrals until a switch appears to open
the door. In the next large roomhead down the left stairs to reach a Danger
Room disc. In the right room are just a bunch of astrals to kill. Head into the
room in the center and kill all the astrals and head through the glowing blue
door on the right.
The door will have brought you to the Chamber of Echos. In this area you
can head down either right passages to get into a much larger room full of
enemies and the left path brings you to a room that connects to a corridor
that brings you back to the room you started in. Go to the far up top of the
room on the right to get into a new room. Use the stairs on the left to get to
the room below and to get to another X-Traction Point. Then go down the right
stairs to find another Danger Room disc. Return to the X-Traction point and
then go down the stairs on the left. At the bottom of the stairs you will be
attacked again by enemies head over to the ledge and wait for the platform
to return to your side. Once it does quickly get on it and ride it to the other
side. On the other side press the switch that will make a bridge for the rest
of your team to follow. Then go into the room on the left of the switch. In
this room go through the door to the Endless Stairs.
Go to the back part and down the stairs into the next area. Go to the far
right and down the ses of stairs until you come to another one of those
platforms. Jump on it to the other side to press a switch to make a bridge to
reunite with your team mates. Then go to the left onto another one of the
moving platforms. On the other side you will find a Warped Synapse. They make
the Astral enemies. A few hits and they die. Press the switch to, again make a
bridge and open a door to the left of the switch. Go through the door and up
the stairs. In the next room after killing a certain number of wardens a switch
will appear to open the door. With the door open the Astral Plane starts to
fall apart. The Shadow King will show himself. He looks like Venom's brother.
After the cutscene its just Jean and Emma. Move foward and go right first
to get a comic book. Go the left path and go through each room to right any
enemies if you don't want to then go to the room at the top and take the stairs
up to the top. At the very top is an X-Traction point. On the right side of the
room with an X-Traction point infront of a statue is an Astral Stone. When
ready take the stairs down then at the bottom cross over to the other side of
the room and then go all the way up the stairs. In the room at the top its
Illyana. Kill all the enemies around to save Illyana.
Mission Complete!
Level 8: Weapon X=
- Available Team-mates: Cyclops, Wolverine(after Havoc fight)
- Level Bosses: Havok
- Hidden Items: Danger Room disc, Sketch Book
- Objectives: Explore facility.
Locate Havok.
Defeat Havok.
Free the mutants.
The level starts with Cyclops. Go up and in the next room jump in between
the large metal thing to find a Danger Room disc. Then go left into the next
room. At the end of the hallway go into the room on the left to find an
X-Traction point. Then continue on into the next room. You will have to jump
through the window to get into the next room. Go into the room on the left and
continue on down the hallway. At the end of the hall is a computer you will
have to weld. With it welded the door next to it will now open. Exit through
the door on the right into the hallway. Go into the room across the hall from
the room you had just came from go to the other end of this room and break the
glass and drop down into the room. Go up the stairs on the right and jump over
the gap to reach another computer that needs to be welded. Shoot the computer
then head through the door on the left to the computer. In this room is an icon
calle XP that awards you with thirty thousand XP. Now return to the hallway
before the room you broke through the glass in and go down the hall to go into
the next area, which is Lab Support Ruins.
Continue down the hall and enter the room at the end of the hall. In the
room shoot the two computers. The room on the left has a energy pack. The room
next to it has a health pack. Continue to the other end of the room to find
Havok. You will now have to chase Havok down and beat him. For more information
on this fight refer to the enemies section. After the fight Wolverine comes
out and stops the fight. Now you have to explore the rest of the area. Move
around a little to hear Cyclops' impressions of the area. Continue through the
area. Go up a set of stairs into a small room with an elevator. Hop on it to
get to the next area.
In the next area you can now switch between Wolverine and Cyclops. Head
into the room infront of you when you start. There will be some new enemies
here but nothing to tough. Also by the elevator you came off of there is a
X-traction point. Continue through the rooms. Once you reach a room with a blue
laser room head through the door at the top right corner. Go down the stairs
and then up the set of stairs on the right side. Go into the room at the top of
the stairs. In this room is a ep draining ray. Take it out then concentrate on
the enemies. In the next room there are two ep drainers and a lot of enemies.
The room in the middle doesn't have anything too important. Look on the map and
go to the yellow X to find a GRSO Contol Panel. This disables the blue laser
wall. Move to the right in this room to get a Danger Room disc. Go through the
once blocked door on the left part of the room. In the next room move into the
room on the right to get to D-Block Ruins.
Move forward into the hallway killing enemies along the way. Go through the
door on the right first to get another Danger Room disc. Then in the same room
go through the door on the left. In this room is yet another ep drainer. Take
it out then kill any enemies in this room. When ready go through the the door
at the top of the room. In this hallway the master sniper shoots a hole in the
pipe causing a stream of fire to come from it. As Cyclops weld the pipe then
kill the sniper. Go into the room on the left and then break through the room
at the top wal. In the next room go through the door. So by now you will have
bypassed the blue laser wall. Go to the right side of the laser wall as if you
were on the opposite side and go into the room and then break through the wall
on the left. Continue on through the next set of rooms. In the next big room
there is a strange lookig purple thing in a corner. Approach it and a lab tech
will talk to you. Continue up the stairs oppoite of the astral gate. At the top
of the stairs is a ep drainer. Destroy it and head through the door next to it
to get to Holding Cells.
When you start go forward to reach an X-Traction point. The left side is
blocked by a blue laser field so head right instead. In the next room break a
hole in the left wall. Go through the door at the top of the screen. Go down
the right corridor. At the end of the corridor your objectives get updated. You
now have to free mutants from their cells. There are a total of two cells to
open. Continue down the hall and around the corner until you reach a set of
stairs. Continue along the path taking out any ep drainers you come across.
Follow the map to the yellow X to get to the cell controls. Go around the
corner to the next set of controls. Remember to kill all of the enemies
because one of them carries a proximity keycard that you will need. Go through
the door on the right before using the last controls to get a sketch book. Then
go back and press the controls. With the mutants released they talk to you
about their treatment. Head to the far left and go forward to go through the
door. Refer to the map for more info.
Mission Complete!
X-Mansion=
- Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus,
Emma Frost, Gambit, Jubilee, Magma, Nightcrawler,
Jean Grey, and Storm
- Level Bosses: none
- Hidden Items: none
- Objectives: Defeat the Sentinels.
Meet in War Room.
Locate Emma and Jean.
Talk to Beast and Storm.
Find Wolverine and talk to him.
Locate Cyclops.
With your team selected you go out to meet Magneto. Then all of a sudden
sentinels come from the sky. There are only twelve to defeat now so get a
crackin'. There is an X-Traction point behind you when you start so quickly run
over and use it. After each wave of sentinels has been destroyed a new wave
comes to take its place. I won't bother making another enemy section for
sentinels just refer back to previous enemy sections should you require help.
With the last of the sentinels defeated a cool cutscene comes about.
The sentiels are gone with Magneto. Back to Magma now. You sart at the
front door. Go to the T.V. room to find Wolverine relaxing. Talk to him about
the Sentinels and Magneto. Then go to the subbasement. Use the X-Traction point
if you want to. Go into the medical room to find Beast and Storm. Upon talking
to them they tell you about Xavier's condition. Also in the medical room is
Colussus and Illyana. Go into cerebro next to find Jean and Emma. In the War
Room you will find Cyclops. When done access the War Room computer.
Level 9=
- Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus,
Emma Frost, Gambit, Jubilee, Magma, Nightcrawler,
Jean Grey, and Storm
- Level Bosses: none
- Hidden Items: Sketch Book, Comic Book, Danger Room disc.
- Objectives: Find Healer.
Rescue Healer.
Free Healer.
Find Gateway.
Go through the portal.
You start directly in the Morlock village. If you head up the stairs in the
center and go to where the Healer was you will meet a suspicious looking
morlock. Ask him where Healer is to find out he is with Marrow. After talking
with him a door will open. That is your next destination. Open the map for a
more direct route to the door. The door brings you to the Storm Drain.
Continue down this corridor for about a second until you reach an
X-Traction point. Head through the door at the end of the hall and a mob of
Morlock Brutes will rush through. In the next room there is not much to do. A
few barrels, boxes, and other destructibles if you need the cash, health, or
energy packs. Go through the door on the left. In the next room just go through
the door and into the next room. In here go across the bridge first to get a
Sketch Book. Then go down the stairs to the left of the bridge and go left all
the way down. When you reach a set of stairs on the right go up them and then
through the door on the right corner. In the next corridor it looks as if you
have reached a dead end. Break through the bookshelf and then through the wall
behind it to continue your search. Exit through the door on the right and cross
the bridge. Keep going along the path going through rooms until you reach a
door to the left. Go across the bridge and then into the small corridor and to
the right to enter into Influent Bypass.
From the start point head left. Keep going left till you reach an
X-Traction Point. Go into the room through the door that is diagonally facing
the X-Traction point. Continue to the other side of this room. Keep making your
path along the corridor until you come to a set of bridges. Once you reach the
bridge fight your way across the first one then go left onto the second bridge.
When you reach a door don't go through it just yet. Instead go to the left and
down the corridor. There will be a goth along here so kill him first. Keep
forward along the path. At the end of the hall go into the room to find a comic
book. Then go back to the door I told you not to go through. Go on through now.
Go to the other side of the caged in area to find a set of stairs leading down
to the switch. With all the enemies defeated head over and use the lever. The
lever opens a door on the left side of the room. Go through the door and then
the one on the right to get to Wastewater Basin.
Go along the starting hallway into a large room with a bridge suspended
above a floor of spikes. In the next room past the bridge is a goth and two
giants, nothing tough. Kill them and continue along the left or right side of
the room. When you reach the top center there is a door. Go ahead and enter
into the next room. Continue through the corridor until you reach the door at
the end. This door leads into another one of those rooms where a bridge is
suspended above a floor of nails. Once you get off the bridge you find the next
area has been locked up. With no other choice go to the left from the door. In
the next room theres an X-Traction point and a lever. Use the X-Traction point
first then the lever. With the door unbarred go back to it and through to
Overflow Reservoir.
Keep going down the corridor until you have the option of going either left
or right. If you go to the right door a huge mob of enemies will attack and
there will be two goths with them. The left path is relatively clear but if you
want te exp then go right. Also if you go the left path and go into the first
room on the right, theres a Danger Room disc. The bridge in the center is what
you will have to cross next. On the other side go into the corridor on the
right via the door. If you continue on the corridor's path it will bring you to
a large room with the healer trapped in cage. Now you will have to look for a
way to free Healer. Behind Healer is a door to another corridor. Well of course
take the path. Go through the big room to the left room after the corridor. In
the room to the left is the lever so go aheand and use it. Return to Healer and
he will thank you. Healer will also tell you about the transportation methods
of the Brotherhood. It seems they use something called a Gateway. Go up the
stairs from before you found Healer and go right. For more info refer to your
map. When you enter you find someone named Gateway. Gateway will then open a
portal to The Mount. Walk towards it to automatically teleport.
The Mount=
- Available Team-mates: When you start you will still have whoever you had in
sewers until you reach an X-Traction point.
- Level Bosses: Avalanche and Sabertooth
- Hidden Items: Sketch Book, Comic Book
- Objectives: Stop the Brotherhood.
I will just keep this under the Level 9 section because the two levels are
connected. Similary to the New York rooftops thing. You start on a large grate.
Go along the lava side. go a little further to find some Acolytes, for a quick
kill throw them into the lava. Go up the right path to reach an X-Traction
point. Then go along the left path. If you far enough a large door will be
locked on your right side. Before the bridge is a path on the side of the lava
you start on. There is a very narrow path that will bring you to a comic book.
Use the map near the bridge for a better idea of where the path is located.
Go across the rock bridge. On the other side is a Sketch Book surrounded by
computers. When you obtain it go up the path on the right. At the very top of
the path use the computer to open the door. Return to the door and go through
to Transport Conduct.
Head across the rock bridge to find two Brotherhood mutants, Avalanche and
Sabertooth. Pretty straightfoward just keep fighting them. For more info refer
to the enemies section. After the fight the only way to Astroid M is gone.
Return to the X-Mansion.
Mission Complete!
X-Mansion=
- Available Team-mates: Alison
- Level Bosses: none
- Hidden Items: None
- Objectives: Explore the X-Mansion.
Go to the War Room.
You start in your room again. Go into anyone elses room you want. When
ready go to the ground floor. In the ground floor you can take care of any
bussiness you might have then go to the subbasement. In the lab is the
Astral Portal. Talk to Beast about it. In the medical lab is Jean Grey. Emma
Frost can be found in Cerebro. Talk to her about Professors well being.
Wolverine is outside the Danger Room talk to him about the happenings in the
world. When all done talking to everyone head into the War Room and access the
computer for your next mission. You will have three missions to select from now
which are Stop the riots, Defend the Morlocks, or Defeat Juggernaut. I chose to
dfeat Juggernaut first. If you want to do another mission first press CTRL+F
and paste in the mission you want. The missions are Level 11: Stop the riots
and Level 12: Defend the Morlocks.
Level 10: Defeat Juggernaut=
- Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus,
Emma Frost, Gambit, Jubilee, Magma, Nightcrawler,
Jean Grey, and Storm
- Level Bosses: Juggernaut
- Hidden Items: Danger Room disc, Comic Book
- Objectives: Defeat Juggernaut.
When you arrive on Muir Island the whole place has been destroyed. It seems
Juggernaut is out to kill Forge. When you start theres a Danger Room disc to
your left. Go through the broken glass behind you when you start and go up to
find a comic book. Refer to the enemies section should you require any help
during this fight. Once defeated Forge thanks you for the help. Juggernaut is
now in captivity for you to ask him some questions. After questioning him talk
to Forge to your right. Moira is to the left side of you when facing Juggernaut
so talk to her next. Head to the back corner to talk with Multipleman. After
talking with everyone head through the door to the next area.
Level 11: Stop the riots=
- Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus,
Emma Frost, Gambit, Jubilee, Magma, Nightcrawler,
Jean Grey, and Storm
- Level Bosses: none
- Hidden Items: Danger Room disc, Sketch Book
- Objectives: Save Mutants. 3rd Street(3) 4th Street(4) 5th Street(5)
6th Street(6)
Sentinels. 3rd Street(7) 4th Street(11) 5th Street(13)
6th Street(15)
When the level starts you are next to an X-Traction point so take care of
anything you might have to do. Then go fight the seninels. Move forward to
fight another two sentinels. Go to each yellow X on your map. If you had kept
going forward you will come to the first X. Each X is a mutant in need of help.
From the first X go right to the yellow X on the far right of the screen to get
to an ambulance. There are a total of three mutants to save. If you go right
from the ambulance another sentinel attacks. Go down the ally to the left of
the X-Jet to fight another sentinel. Go down an ally to the far left to find
another mutant. Refer to the map for a more precise location. Bring the mutant
to the ambulance. From the ambulance go up to find another mutant. Upon finding
him the last sentinel will attack. You will now move onto the Fourth Street. At
the top of the screen in the middle part behind some barrels is a Danger Room
disc. Go up the street on the far left.
Move down the street to find an amublance and two sentinels will attack.
On the left side of this street is a mutant so bring him over to the ambulance.
Go down the street to the left and another two sentinels come to fight. Go down
the ally on the right side of the street to find another mutant and a sentinel.
Half way down the street two more sentinels attack and theres a mutant on the
right side of the street. When you make it close to the end of the street you
spot Psylocke in need of help. With all the sentinels defeated you can talk to
Psylocke. Theres a mutant on the right side of the street in a small ally. Now
you will have to go to Fifth street. Go down the street until you reach the
screen saying press square to go to Fifth Street.
On this street there is a new enemy. Its a sentinel that looks like a
spider. At the top of the street you will have to fight two sentinels. On the
left side of the street is both a X-Traction point and a ambulance. Go down the
right street first. Down here you will fight many sentinels. Also on the right
side of the street look in the first gap behind a tree to find a Sketch Book.
Continue down the street to get another mutant. After returning them to the
ambulance go bac down the street and down the ally on the fight. Here three
sentinels will attack and there will be a mutant on the right side behind some
barrels. After returning him to the ambulance go down the street pass the
ambulance to fight more sentinels. There will also be a mutant on the right and
left side of the street. After bringing both to the ambulance continue on down
the street. Once you reach a mutant on the left side another two sentinels
attack. Continue down the street to fight the last sentinel. On to the Sixth
Street.
Move forward to find another two sentinels and an amnulance. Move down the
the right street to find another three sentinels and a mutant in need. Destroy
the sentinels then bring the mutant to the ambulance. Go down the left street
to find another mutant. Move down the street pass the ambulance to find
another two sentinels. At the end of the street a sentinel is attacking a kid.
Fight the sentinel to save the kid who you find out is Bishop. Then go on the
right side of the street to find another mutant. Go down the ally on the right
near the ambulance to find yet another sentiel and mutant. After bringing the
mutant to the ambulance go back to the ally and jump the fence to fight a
sentinel and find another mutant. Head out of the ally and another two
sentinels will attack. On the street going past the ambulance go down the
stairs to the subway to find a skill point. At the end of the street past
the ambulance go to the right street to find the last mutant and the last two
sentinels. With all the sentinels destroyed and all the mutants saved its time
to leve for the next area.
Level 12: Defend the Morlocks=
- Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus,
Emma Frost, Gambit, Jubilee, Magma, Nightcrawler,
Jean Grey, and Storm
- Level Bosses: Marrow
- Hidden Items: Sketch Book, Danger Room disc
- Objectives: Destroy the ladders.
Destroy the teleporters.
When the level starts the Healer greets you. He will tell you about the
current situation of his people. When done go down the corridor. Go into the
room on the right to find an X-Traction point. Then go down the corridor on the
right. Down this corridor is the first teleporter. Destroy it then continue
down the path. Go through the first door on the left. In this room there are
two enemies on the other side of the door. Try killing them using long distant
attacks. Once they have been killed use the lever to open the door. Go through
the once locked door and go across the bridge. On the other side break the
ladder on the left and use the lever on the right to open the door on the right
in the previous room. Go across the bridge and into the room on the left to
find a lever. Use the lever to open the door to open the door on the far left.
Go up the corridor and to the right to open the door to the room with a ladder
in it. Destroy the ladder and exit into the corridor on the right. Go around
the corner to find a teleporter. Go to the other side of the room and up the
stairs on the left. Go into the corridor to first find a teleporter and then a
ladder. On the left side in the room with a ladder is a sketch book. Go to the
right side of the ladder and around to find another soldier and a door. In the
next room you enter into a large hall. On the left side is a teleporter.
Destroy the teleporter than go into the room at the end of the hall. Go through
the door to reach the Grit Flowage.
In the next area you have to destroy four ladders and four teleporters.
Head down the corridor and to the left. Go into the room at the bottom. Go
to the far end of the room to find another teleporter. Then go across the
bridge and down the stairs into the water. On the other side of the water on
the land go to the left to find another ladder. Once its destroyed go to the
right. On the right theres a teleporter so destroy it and go through the door
next to the teleporter. Go down the stairs into the water. Then go up the
stairs to get to a p drainer. Destroy it then kill any enemies. Break the
ladder on the left side of this room. Then go right. Go across the little
bridge thing in between the two cages and break the boxes to reveal a Danger
Room disc. Then go to the left of this path and go across the bridge. Once you
get off the bridge head left to find another teleporter. Go into the next room
and break the ladder. Then go along the right path. Go across the bridge to
reach another room. In this room theres a teleporter. Go to the right and get
to the other side. Go to the left side and down to get into the locked room.
In here break the ladder then go through the once locked door. Then go through
the door at the back of the room. The door will bring you to the Sedimentary.
Another four teleporters and ladders to destroy. Head down the hall and
into the room on the right. Head into the center of the room to find a ladder.
Go across the bridge and go into the first room as soon as you cross the bridge
to find a teleporter. Go through the door at the back of this room. In the next
room I hope you brough along someone who can make a bridge or fly. Make a
bridge or fly back and forth carrying team mates across. On the other side take
the bridge to the left. On the other side go into the room on the left. Keep
crossing over bridges till you reach the back room. In the back is a ladder so
go ahead and break it. Go down the left corridor of the ladder. Go down the
stairs into the water. Go to the far left and up the stairs. On the left is an
X-Tracion point and on the right there is a teleporter. Go down past the
teleporter to reach a ladder. Destroy it and head into the room on the left to
reach the Healer. He will thank you for helping destroy the teleporters and
ladders. Continue forwar to reach Dechlorination Area.
Go down the corridor. Watch out for the spike trap near the end of the hall
near the door. When you enter through the door you will find Marrow. It seems
simple talking won't help so its time to fight. I will say how to beat Marrow
in the enemies section. A brief way to defeat her is by defeating the Levithan
first then attack Marrow. Repeat this pattern. After the fight Marrow will
bring peace back to the Morlocks once more.
Mission Complete!
X-Mansion=
- Available Team-mates: Alison
- Level Bosses: none
- Hidden Items: none
- Objectives: Explore the X-Mansion.
Go to the War Room.
You return to the Mansion to devise a plan on how to save Professor X and
get to Astroid M. Leave the War Room and use the X-Traction point first.In the
Medical Room you can talk to Jean about the Professor's condition. Emma Frost
can be found in cerebro. You can talk to her about the Astral Plane. Psylocke
can be found in the T.V room talk to her to learn more about her. When done
exploring go to the War Room computer to accept your next mission.
Level 13=
- Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus,
Emma Frost, Gambit, Jubilee, Magma, Nightcrawler,
Jean Grey, Storm, and Psylocke.
- Level Bosses: none
- Hidden Items: Danger Room disc, Sketch Book, Comic Book
- Objectives: Rescue Professor Xavier.
Retrieve Xavier's Honor, Wisdom, and Justice.
Gain access to Xavier's mind.
When the level begins you start on a set of stairs. Go on up them. At the
top go either left or right. on the top part make your way to above the stairs
to reach an X-Traction point. On the far right and left are sets of stairs. Go
up either set to reach the top area. It looks like the door to Professor
Xavier's mind has been locked. To unlock it you must go through three portals
to collect parts of Xavier's mind. The parts are Honor, Wisdom, and Justice.
Go back to where the X-Traction point was to find the three portals. Go through
the far left one first to reach the Guardian Statues.
In the next room move forward and some Astral enemies will attack. When
they have been defeated go through the door on the left. Continue down the
stairs to the very bottom. Along the way you will fight some more Astral
enemies. Continue along through the hall with statues on both sides to reach
another room. In here when you move to the right several more Astral enemies
will attack. Head across the small bridge and up the stairs to enter another
room. Here you will have two options either to go left or right. Go left first.
In this room a few Astral enemies will attack. In the top right corner is a
Danger Room disc. Grab it then go to the room on the right. In this room move
towards the yellow X on your map to find a shield. One piece down two to go.
Return to the door you came through in the beginning. Along the way some more
Astral enemies will attack. Once you reach the bridge with the statues on both
sides Dark Blob will attack. Nothing to hard. Exactly like the original Blob.
I won't bother adding him again to the enemies section. If you have a problem
refer to the Blob section in the enemies section. One side note though is that
when the purple ring is around him he becomes immune to all attacks. To get rid
of this ring you must destroy the statues with the large glowing sword on them.
Once the shield is gone attack with full force. With him defeated continue to
the door.
Back at the main room with the X-Traction point take this time to save and
take care of any other bussiness you might have before heading into the next
door. I picked the middle one for my next door. This door leads to The Chamber
of Earth.
When the area starts go down the left stairs to reach another one of those
Astral enemy spawners. After defeating it head past it to find a switch. Return
to where you started and go down the right side. On this side that switch you
pressed moves a platform back and forth. Jump on it to get to the other side.
Head through the door and go straight to get to another switch. This one will
make a bridge for you team mates to cross over. On the right side of this room
is a sketch book. On the left jump onto the next moving platform. In the next
room press the switch in the middle of the room to make another bridge. You
allies will come to help you fight off the enemies that attack. Then go through
the door on the right. Continue to the last room you can go forward. Now go
right. Go up the stairs into the next room to find the next piece of Charles'
mind. In the top corner of the room is a Astral spawner. Grab the second piece
then return to the entrance. About halfway back Dark Avalanche attacks. This
battle is pretty long. Just keep attacking refer to Avalanche in enemies
section for help. I didn't make another boss info for him ecause he only has
two new attacks. He will surround him self with a spike wall and will lift the
ground up. With him defeated return to the door.
One door left. Go to the X-Traction point and do what you gotta do. Then go
to the last door on the far right. This door leads to The Hall of Fire.
In the next room go forward till you can go either left or right. Then go
either left or right. OIn the right side in the top right corner is a Comic
Book. Go up the stairs behind the portal and into the next room. Go around the
corner and into the next chamber to get the last piece of mind. Head bach to
the door and Pyro will attack. Again I will just put the basics to fighting
him here and if you have a probelm refer to the the previous Pyro fight. Long
distant attackers work well in this fight. When fire isn't surrounding Pyro
that is the only time you can attack him.
Return to the main area. Now the once locked will be open so go through. Go
to the altar and place the objects on it and go on through. Now you will go to
the Colleseum. It seems the Professor has been brainwashed. Fight the enemies
he has attack you. They are like Jean Grey, Colussus and Wolverine. Once they
are defeated. Shadow King teleports with Xavier away. You can return to the
Mansion now.
Level 14:
- Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus,
Emma Frost, Gambit, Jubilee, Magma, Nightcrawler,
Jean Grey, Storm, and Psylocke.
- Level Bosses: none
- Hidden Items: Sketch Book, Danger Room disc.
- Objectives: Destroy tank defenses.
Locate Sensor.
Destroy the prdouction machinery.
Find Controller.
Disable leg placement machinery.
Shut down are machinery.
Battle Sentinels.
Fight the Bio-Sentinels.
Investigate the lower levels.
Locate Kincaid.
Liberate Gateway.
Free Morlocks.
Get Kincaid.
You start out outside near an X-Traction point. Move up the road on the
right. Up along the path you will have to fight a tank and a small army of
GRSO enemies. Jump over the tank and continue up the road. Move in through
the gate. Move a bit further for another tank and small army of GRSO enemies
to attack. Jump over the tank and move around the corner for another tank to
come out. Jump over the tank and continue downt the street. When you move a
little bit further another tank emerges. At the end of the street move to the
left in between the truck. At the end of the street move right. Go in the open
box to find a Sketch Book. One of the enemies you kill has a card you will need
to open a door. Look on the map to find the red arrow. Go here and open the
door to reach Facility Entrance.
Move forward and use the X-Traction point. Move forward to discover the
military base to actually be a factory. Head down the stairs on the right.
Move to the far right and go up the stairs. Go across the wooden bridge into
the room. In the room move forward and break down the wall to find a Danger
Room disc. Go into the room on the left. Keep moving through rooms on the left
until you come to a door on your left and one in front of you the one on the
left leads to a room with a few enemies in it. Go through the one in front of
you to continue on. Move across the bridge and go into the small room and down
the stairs on the right when you enter. At the bottom go to the left and break
the large computer. Go up the stairs on the far left corner. Keep moving to the
left and go up the stairs. At the top a flamer blocks the path. Put the fire
out and move forward. Go right at the end of the hall and down the stairs. At
the bottom of the stairs break the large platform at the bottom of the stairs
on the left. Move forward and break the second platform. Then go up the stairs
and through the door on the left.
Move forward and down the stairs on the right. Destroy the large machine at
the bottom of the stairs. Then go up the stairs to the right of the machine. Go
down the staris to get to the other side. Go up the stairs on the far left.
Keep going through the rooms on the left. At the last room you will find a Lab
tech. He will tell you about the factory. Move right from the lab tech into the
next room. Jump over the large machine and go up the stairs on the far left.
Keep moving through the rooms. Break through the wall and continue through the
rooms. When you reach a room with a set of stairs on the left go down them and
destroy the machine then go up the stairs to the right of the machine. The
stairs will bring you to the other side of the machine. Go up the stairs on the
right. At the top of the stairs go through the door into Leg Attachment.
Move through the door and use the X-Traction point on the right. Move
across the bridge into the room. At the end of the room will be a door leading
to the right. Enter and go through this room and go through the door at the top
and enter the next room. Go down the stairs. Move across the room to the stairs
at the top left corner. In the room at the top use the computer in the corner.
Exit out the door on the other side of the room. The bridge on the other side
of the room gets destroyed by a flamer so use someone who can make bridges and
cross over to the other side. Head through the door on the left. Keep going
left until you find a set of stairs on the right leding to the ground. Go down
them. Move to the far left and find a set of stairls leading up into the room
with a computer in it. Use the computer to disable the last leg placement
machinery. Exit the room and go up the stairs on the far right. At the top of
the stairs go into the room on the left. Then go into the next room on the
right. At the end of the room go through the door on the left. This will bring
you to Arm Attachment.
Move forward into the next room. Move into the room on the left and exit
out onto the other side. Go down the stairs move to the right side and down
the stairs. Keep going down the stairs and use the computer on the left. On the
right from the control panel when facing it there is a door where setinels will
keep coming out from. Use someone who can weld to lock it. Go to the right side
of the room to find another door to weld and computer panel to use. On the left
wall while facing the left side contol panel go up the stairs on the left. Take
the stairs to the very top. At the end of the platform you will reach a set of
stairs on the left and right sides. The right side leads to a room. The left
side leads to a room where you must knock a wall down to reach this area exit.
The next area is the Head Attachment.
Move forward down the stairs to find an X-Traction point on the left. Head
to the far left. Go up the stairs. At the top of the stairs move down the
stairs on the left. When you have the option to go right or continue forward go
right and then go up the stairs on the far right. In the next room use the
guidance system error on the floor with the red arrow above it. tHe door on the
left of this room just leads to a bridge which leads to an empty room. Go back
down the stairs. Now go down stairs. To the left of the stairs leading up. In
the next room go to the far right. On the far right wall is another door where
sentinels will come from so weld it shut. Go up the stairs on the left and
through the door to Storage Warehouse.
When the area starts go through the door. Go up the stairs on the left.
At the top of the stairs keep going through the rooms. Till you reach the far
back staircase. Once you go down the stairs keep killing sentinels till you
defeat eight of them. Once you reach the stairs at the other eend go up them
and into the room on the left. Use the Navigational Controller. Go through the
door on the right fight the sentinels all the way down to the other end. With
all the sentinels defetaed a new enemy comes through the door. Half human half
machine. They are called Sentienl Advanced. With the Advances destroyed head
through the door they came through. Go down the stairs and then up the set on
the oppsoite side of the room. At the top room is an elevator. Jump on it to
go down to the underground.
Exit through the door into the next room. Use the X-Traction point. Go
across the room and go across to the other hall and head down it. Go into the
room on the left and cross over to the other side. On the other side go through
the door on the left. In the next room is another one of those sentinel spiders
so defeat it and continue to the right. Go up the stairs. At the top of the
stairs is a hp drainer. Destroy it and go into the room it was blocking. In the
next room you find where humans are being mixed with machine. Go left. Keep
going left until you no longer can then go through the door at the top of the
screen. This door will bring you to Bio Lab Workshop.
Go ahead through the door and go through the next door on the left. In the
next room through the wall in front of you is another hp drainer go into the
room via the door on the left and destroy it. Go down the hall and into the
next room on the left. In here go down the stairs and to the left is another
X-Traction point. Do what you gotta do then head up the stairs next to it into
the next room. In this room the door on the left is locked so you will have to
improvise. Smash down the wall next to the door to continue on. In the next big
room head to the door in the far back on the right side. In the office you
learn some agrivating news about Kincaid. Exit his office to the left. In the
next room fight your way across to the other side. Exit through the door to get
to Bio Lab Gallery.
Run through the next two rooms. Then when you can't go forward go right
into the next hall. In the right corner is an X-Traction point so make use of
its availability. When ready continue to the left. At the bottom of the stairs
there is another hp drainer so destroy it and continue across the room. Watch
out for the sentinel spider in this room. With hi defeated continue across.
At the top of the stairs and down the hall there is a lot of boxes and barrels
in your way so smash them any way you see fit and then enter into the next
room. Continue to the back of this room and go through the door in the back.
In the next room move along the left wall then go into the room on the left. Go
forward and break a hole in the wall on the left. In this room there is a hp
drainer so quickly dispose of it. Then continue to the left. Go through this
room and use the door at the top. Go down the stairs to fight another Sentinel
spider. Afterwards go up the stairs on the right to get to Subject Retention
Center.
As soon as you go forward theres an X-Traction point to the left. Then go
down the stairs on the right, Go up the stairs on the right and through the
door. It appears Gateway has been captured. You must now releas him to do that
you ust destroy one of the towers in the corner of the energy field. Talk to
Gateway. Your nes objective is to free the Morlocks and bring them to the
portal. There are a total of five to find. With that said go up the stairs and
head to the right. Once you reach a fork in the road go left. In the next room
break the same thing you did last time to save the Gateway. Bring the morlock
back the the portal. Go back to the left room again and get the other morlock.
Now go to the right path. At the far end on the right side you will need
someone who can make bridges to get across the electrified floor to get two
imprisoned morlocks. With all the Morlcoks rescued Kincaid shows himself.
Hes gradually getting away! Go into the room on the far left. Continue along
through the rooms until you reach a blocked way. Luckily Gateway comes through.
When you can move again go forward and use the X-Traction point. When ready
head on through the door and down the hall. Start busting through rooms until
you reach the far left. Go up through the door and across the bridge. Once you
get to the lower level our good pal Kincaid shows up again. Destroy the ep
drainer then destroy the Advacne generators. There are a total of three to
destroy. When done go up the stairs on the right. Keep going through rooms till
you reach another blocked hall.
Mission Complete! (about time)
Level 15:
- Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus,
Emma Frost, Gambit, Jubilee, Magma, Nightcrawler,
Jean Grey, Storm, Xavier, and Psylocke.
- Level Bosses: Shadowking
- Hidden Items: Comic Book, Danger Room disc
- Objectives: Rescue Professor Xavier.
Release Xavier's trapped mind.
Third mission in a row. Whipe off the sweat and get ready to go again. When
the level starts head forward. Once you reach the top of the stairs go right to
find an X-Traction point. Do what you gotta do then go left. Make your way to
the top platform. At the top some Spectral enemies attack. They're level two
versions of Astral enemies. Head all the way to the last room. On the left side
is a comic and on the right is a doorway. Grab the comic and go into the next
room. Head across the bridge and down to the other side. In the big room at the
end of the bridge you can either go left or right. Go left first and grab the
Danger Room. Then go right. On the right side you will have to use telekenesis
on the switch. For a short cut you can just jump off the cliff overlooking the
locked door. Now return all the way back to the X-Traction point and head up
the next flight of stairs. Go through the once locked door. Keep moving forward
to reach another X-Traction point. Use it however you wish then go through the
portal to The Forbidden Halls.
Move forward up the stairs. At the top kill all the enemies to reveal a
switch. The right path leads to nothing important. The left leads to also
nothing of importance. So just head through the door. Keep moving through
rooms until you have to go right. Again just keep going through room after
room until you go down some stairs. At the bottom is one of those moving
platforms. Jump on and ride it over. You will have to ride over as Jean in
order to press the switch. After pressing the switch the door opens and a
bridge is formed. Move into the portal to go to The Lost Passage.
Move forward and fight any enemies. Move to the left and in the next room
another locked door. Go down the stairs on the right and move upwards. When you
can move left. You will now be on the other side of the door. Keep going left.
Another locked door. This time go to the left and around the door. Once on the
other side of the door go right. Keep your path till you reach another moving
plaform. Ride it across and run forward to use the switch. Use the switch first
so that your team mates can come to help you fight any enemies. Head through
the door on the left and use the X-Traction point. When done go break the large
crystal. You will now fight the Shadowking as Charles. For more help refer to
enemies section. With the battle won you return to the X-Mansion one last time.
Mission Complete!
X-Mansion:
- Available Team-mates: Alison
- Level Bosses: none
- Hidden Items: Sketch Book, Danger Room disc
- Objectives: Prep the X-Jet.
Explore the X-Mansion.
Meet in the War Room.
When the level starts Cyclops is right next to you. Next talk to Gambit who
is outside the Danger Room. In the Medical Room talk to Jean about the
Professor's current condition. In the Dining Room a sketch book can be found.
Go in to the X-Jet hangar to talk with Wolverine and Beast. In the far left
corner in the X-Jet hangar is a Danger Room disc. When ready do the War Room
computer to select the next, and final, mission.
Level 16:
- Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus,
Emma Frost, Gambit, Jubilee, Magma, Nightcrawler,
Jean Grey, Storm, and Psylocke.
- Level Bosses: Magneto and Mastermold
- Hidden Items: Danger Room disc.
- Obectives: Gather Info.
Find Aesteroid M control center.
Battle Magneto.
Find the Gravitron.
Defeat the Sentinels.
Emma manages to manipulate Toad into opening the door for you. With that
done head on in. Theres an X-Traction point a little bit into the room. Use it
and then go into the room on the left. Go down the stairs in the last room you
can continue to go left in. Keep going right and down the stairs. Eventually
you will reach a set of stairs that will bring you up to the clear walkway. Go
along this path to the far right. Once you reach the end of the walkway go
right and into the the next set of rooms until you reach a mutant you can talk
to on the right. Once you reach the next big room go down the stairs. Go to the
far back and down the stairs. Go right to reach a set of stairs leading up.
Keep going up till you reach a door on the far left. Keep along the path till
you reach the way to the Power Station.
Talk to the mutant as soon as the level starts. Keep along the corridor and
until you enter the next big room go down the stairs on the left. Turn left at
the bottom of the stairs. Go down the stairs on the right. Then on the opposite
side of the stairs you just came down go up the stairs. Keep going up until you
reach another corridor. Continue down here. At the end of the corridor go down
the stairs all the way to the bottom. Upon reaching the bottom go up the stairs
again and go through the corridor. At an intersection where you can go forward
or right go forward and into the room to talk with the mutant. Afterwards go
right. You will meet Mystique again. She will tell you her motives for
attempting to kidnap Alison and then runs off again. Go left and down the
stairs. Down here you will have to find a keycard. As soon as you get of the
stairs continue forward to find a Danger Room disc. Kill the red Acolyte to
get a keycard. Go cross the bridge and go through the door on the left. Take
the elevator to the Interior Quarters.
As soon as you get off the elevator use the X-Traction point. Have your
best fighters ready. Head through the door and fight the Acoyltes. Then go
down the hall to the right. Contine you down the hall. In the next big room
kill all the Acolyte and then go up the stairs. Keep going down the corridors.
Go through one more big room and go through the left door and go up the
elevator to get to Command Center.
Get off the elevator and fight another mob of Acolytes. Then go through the
door at the top of the room. In this room make a bridge across to the wall and
break through. Continue to the left and go into the room to fight Magneto. I
will put how to fight Magneto in the enemies section. Use the X-Traction point
then head on in. With Magneto killed sentinels begin to attack. Go through the
door at the top left. Keep going until you reach an elevator to Lounge Deck A.
Move forward and then head right. In the next room put out the fire in
front of the door on the right. It will also require a keycard to open. Go inot
the room on the left to find the keycard. Talk to Havok. Move to the left
corner of his room to find an id card. Continue through the room and down the
hall. In the next room make a bridge on the far right of the screen to the
other side of the room. In the center of the room is an X-Traction point. Head
into the next room and run across the bridge into the next room. Continue on
through this room to the other side and go left. Using anyone who can make
brdiges, use them to make a bridge at the far end of the next big room and walk
up it. On the upper platform make another bridge on the left side. In the next
room defeat any sentinels then go into the romm across from the door you had
just came from. In this room watch out for the jets of fire that come out of
the roof and floor. Go onto the elevator and take it up to Lounge Deck B.
Go left from the start point. Put out the fire and continue to the other
side of the room. Then go through the left door. Move through the next couple
of rooms until a X-Traction point comes up on your right. Move to the top of
the screen and go in the room on the right to find the X-Traction point. You
know the drill by now. When done go down the hall to the left. Once you reach
a small room open the door infront of you and make a bridge across. In the
middle of the bridge you can make two more one to the center where theres
another Danger Room disc and one down. Continue across the bridge and go into
the room at the top. Follow your map to get to the red arrow. Take the elevator
to the Main Power Core.
*WARNING* Once you go into the last area there is no turning back. There is an
X-Traction point in there but you are unable to visit the Danger Room
Healer, or Forge. You can save your game and change teams. If you
want to finish some of the Danger Rooms then make a differnt save
file for once you get into the last area.
As soon as the screen loads you fight again. Use the X-Traction point on
the far left. Go to the back of the room and go up the stairs. Look for the
consoles below the large generators and use them. You must do this three times.
Now start clearing out the sentinels. After a while three platforms will join
the party. With the last of the sentinels defeated a new sentinel is revealed.
For more on this fight I will add it all to my enemies section. After you
have won the fight Magma does what she does. Congradulations you just beat
X-Men Legends....now go do it again.
Mission Complete!
--------------------
( 7. Enemies )
--------------------
Level 1-
Common Enemies:
Anti-Mutant troops= These guys are easy a few hits to them and they are
killed. Half of the time they drop health and on rare
occasions they drop armor and money.
Brotherhood thugs= These thugs are harder than the troops but are
basically the same. They don't drop items or
equipment that often.
Brotherhood Insurgent= These members of the Brotherhood have a long
distance weapon. They have about the same health as
the other Brotherhood thugs. They also have the
power to stun you. Rarely drops anything.
Bosses:
Mystique= Mystique is pretty easy. Just keep attacking at her. Eventually
she will disappear from the screen and her thugs will attack
once you kill them Mystuque will reappear again. Also in a
taunting way Mysitque will change her shape to make herself look
like Wolverine. Just keep attacking and healing when your health
gets dangerously low. Using your superpowers by pressing R2 and
whatever button the attack is binded to. If an attackin on the
bottom of the superhero selector then the attack is binded to X.
When Mystique points her guns in the air that means she is about
to sweep the area with bullets so jump above the bullets or hide
behind cover. Also note that when fighting her thugs Mysique will
start throwing grenades at you.
Blob= The Blob is physical Resistant making your regular punches very weak
to him. The best idea is to hit him with your superpowers and to
throw random objects at him. The Blob has some powerful attacks on of
them is a belly flop that will do a lot of damage. You can dodge this
attack by jumping above him or by being far away from him. The Blob
is also able to throw cars at you so watch out for those too.
Level 2-
Common Enemies:
HAARP Soldier= These soldiers come equipped with a machine gun and are
very easy to kill. They rarely drop anything. They will
also occasionally throw grenades at you.
HAARP Flamethrower= These guys have flamethrowers and shoot out the flames
in a sweep.
HAARP Security= Just the same as any other HAARP enemy but they use a
night stick.
HAARP Officer= These guys are physical resistant just like Blob. But it
doesn't mean they still can't be hurt by attacks. They will
just take less damage. Superpowers work well against them.
They use a gun that shoots out ice spikes that shoot out in
three directions.
Brotherhood Marauder= Not to tough. They are energy resistent. So throwing
explodable barrels or any energy attacks won't hurt
them to much. Use all physical attacks. They have
one really anoying attack. They will send out this
large ring of fire knocking all of your team mates
onto their backs. Then allowing them to attack you
while you are down.
Brotherhood Revolutionary= These guys are a stronger version of the HAARP
Officer. They shoot out a green beam making
your character temporarly stunned while they
attack you. They are also physical resistent.
Bosses:
Tank I= First of all take out the accompanining guards before you take on
the tank. This way you will be able to direct all of yours and your
teams attention to the tank. To win this fight you have to attack
the turret directly. Jump onto the base of the tank and start
attacking the turret. Using your superpower attacks works well.
Watch out gor when the tank shoots out rockets taking half of your
health out.
Tank II= This is more or less the same as Tank I. Except now Flamethrower
wielding guards are thrown into the mix. Firstly take out the
flames so that you don't get thrown into the fire. Then go and kill
the enemies. Now for the tank again just put all force into the
turret. The superpowers work best. Also run behind the long cannon
whenever it starts to look your way so that it won't be able to
shoot at you.
Pyro= Pyro is one of the strongest bosses so far. He will make this ring of
fire come out of the ground hurting anyone surrounding him. Cyclops is
good to have in this fight to help take him out from a distance. Some
times Pyro will summon these Fire Demons to help him fight. They are
very easy to kill. A few hits usually kills them. Pyro will sometimes
shoot balls of fire at you in three different directions so thats
another hazard to watch out for. Iceman works well if he has ice
attached to his attacks in his powers section. He will also shoot
out a large flame from his hand sweeping back and forth so move away
from him or behind him continuing to attack. Remember to keep
switching mutants making sure everyones health is up.
Toad= Toad is extremely fast and will occasionally shoot acid or spin his
tounge around hitting everyone close by. When the screen goes black
and Toad is about to whip his tounge around switch to all your
characters and make them jump to avoid being hit by Toad's tongue.
Toad s also multiple resistent making him very strong. Also he will
try to make an escape in one of the jets to prevent that from
happening attack the jet he is on at full power. Occasionally
HAARP soldiers will come to join Toad so kill them and continue
attacking Toad.
X-Mansion-
Common Enemies:
Sentinels- These guys are strong. They are mutant hunters. If you see a
blue light come out of their eyes run away because if you go
through that light they will shoot missles out at you. They
also have a flamethrower attack. Sentinels are mental resistent
so Jean Grey's attacks will be weak to them. They also shoot
out a green smoke.
Danger Room Robots- These are easy a few hits and they are dead. Then will
shoot a blue blast at you so jump or dodge it.
Danger Room Sentry- Slightly stronger versions of the robots. Still an
easy opponent.
Bosses:
Juggernaut= Juggernaut is a lot like Blob. After awhile his helmet will be
"removed" allowing for mental attacks. The bar at the right is
manison's damage meter. When it fills all the way up its game
over. Keep attacking at Juggernaut till he is finished. Use
Iceman to slow him down. When he glows red that means he is
about to run through a wall, so watch out.
Level 3-
Common Enemies:
Morlock Brute= These guys are very tough. They are sort of like a minature
Juggernaut.
Morlock Claw= Claws are good at melee attacks and don't have too much
health. They will throw daggers as soon as they jum so either
jump or dodge.
Morlock Giant= These are a stronger version of the Brutes. Just pound away
at them.
Morlock Goth= If you enter any room with one of these guys take them out
first. If you don't they will make any other an enemy killing
useless. They are not very strong. Just annoying.
Bosses:
Marrow= Her attacks are that she will shoot spikes at you. She rolls into a
ball and shoots out spikes in all directions. Marrow is mental
reisitent so Jean Grey is not too much help in this fight.
Level 4-
Common Enemies:
GRSO Soliders= These soldiers are almost exactly like the HAARP soldiers
except slightly stronger.
Sentinels= These guys are strong. They are mutant hunters. If you see a
blue light come out of their eyes run away because if you go
through that light they will shoot missles out at you. They
also have a flamethrower attack. Sentinels are mental resistent
so Jean Grey's attacks will be weak to them. They also shoot
out a green smoke.
GRSO Assult= They are skilled soliders in melee attacks and have a long
laser sword. They don't require that much energy to defeat
them.
Sentinel Controller= Has basically the same attacks as a Sentinel, except
stronger.
GRSO Officer= Very strong almost identical to HAARP Officer.
X-Mansion-
Common Enemies:
Weapon X Security= These guys are easy a few hit and they are dead.
Weapon X Officer= These are powerful soldiers. They're ray gun will do a
lot of damage.
Level 5-
Common Enemies:
Nuclear Security= Easy enemies.
Nuclear Guards= Slightly stronger than security still easy though.
Acoylte= They are very strong. They also have a gun that will stun
you.
Acoylte Warrior= Very powerful. Has n attack that sends out a wave hitting
any surrounding team mates.
Acoylte Adept= These guys can teleport and are sort of like mutants with
limited powers.
Acoylte Master= A much stronger version of an adept. They are annoying too
because every time you kill them they reivive themselves.
After killing them a few more times they will finally die.
They drop a lot of health and energy packs along with
equipment.
Level 6-
Common Enemies:
GRSO Infiltrator= Real easy to kill. Does quite a bit of damage to you
though.
Infiltration Droids= Despite their size they can do a lot of damage to a
mutant.
Level 7: Astral Plane-
Common Enemies:
Astral Shade= Nightmarish creatures that shoot green plasma at you. Not to
tough but still a threat.
Astral Fiend= Not as swift as shades but much more powerfuller.
Astral Shadow= One of the most defensive of the Astral forms.
Warped Synapse= They spawn astral enemies.
Astral Warden= These are very powerful and very swift enemies. Still can be
destroyed but will just take a while.
Astral Goliath= These guys are very powerful. They will crush you like a
tank if you are not careful.
Level 8: Weapon X-
Common Enemies:
Patrol Drone= Real easy just annoying. They can stun you and don't do too
much damage.
GRSO Skirmisher= These guys have electrified fists making their punches
even more lethal. Thy are not that difficult of an
opponent.
GRSO Expert Sniper= A powerful long distance attacking enemy.
GRSO Commander= They have a lot of health and do a lot of damage.
GRSO Master Sniper= An even more powerful long distance attacking enemy.
They throw grenades and their gun is rapid firing.
GRSO Line Officer= They have powerful gun that take a few seconds to charge
up. They also have a high defense.
Bosses:
Havok= Cyclop's own flesh and blood. Your optic beams will be no good in
this fight so use your own hands and whatever you can throw at him.
You can still shoot at him and send him through the wall. Its best to
just punch him.
Level 9-
Common Enemies:
Morlock Blades= Much like Morlock claws in the attacks but these guys are
stronger.
Bosses:
Avalanche & Sabertooth= You have to fight both of them at the same time.
Sabertooth will do a propellar kick similar to
Beast's. Whenever he does this get away and have a
long distance attacker attack. Avalanche will shoot
out a beam that when it reaches where you stand a
spike shoots out from the ground. Just move to the
the other side when this happens. Both of them are
physical resistent making regular attacks do little
damage. If you are lucky and get one of them to fall
in the lava it is indeed lucky. Another of
Avalanche's attacks are that he sends out a wave of
rocks that knocks back anyone close. Avalanche's
special is quake. When he does this A huge wave
comes out. The only way to dodge this is to either
jump it or be on the other side of the map. Then
rocks will start to fall from the sky as an after
affect of quake. Sabertooth's attacks are almost
identical to Wolverine's. Avalanche also has the
ability to make a rock prison for your team mates.
When this happens just break out. If you kill one
the fight is over.
Level 10: Defeat Juggernaut-
Bosses:
Juggernaut= He is mental resistent and is like a raging bull. Has very
powerful punch attacks. When he turns red that means he is about
to crash through a room. When his helmet is removed he is no
longer mental resistent. Use fighting tactis used on Blob for
Juggernaut. Your superhero powers work well in this fight.
Level 11: Stop the riots-
Common Enemies:
Sentinel Mark II= This is the same as a sentinel just has a different name.
Level 12: Defend the Morlocks
Common Enemies:
GRSO Captain= These enemies are physical resistent. Not to hard just takes
a while to kill. They throw flashbang grenades.
GRSO Flamer= The level two form of the flamethrower.
GRSO Elite Skirmisher= The level two form of skirmisher.
Bosses:
Marrow= This fight is really tough. The Levithans will revive Marrow every
time you kill her making this battle hard. Keep defeating the
Levithans and then attack Marrow. Marrow has the same attacks as she
did during the last fight. You will have to defeat the four revivers
in the corners before you can really kill her. It helps to have
Iceman in your team so that he can freeze the Reviver so you can
kill him before he disappears. The reviveres first appear from the
door you cam from in the upper top right corner and they go
clockwise. Heres a map:
================= =================
= = = =
= 1 = = 2 =
= = = =
= = = =
= =============== =
==== ====
= =
= =
= =
= =
= =
= =
= =
==== ====
= ================ =
= = = =
= 4 = X = 3 =
= = Entrance = =
= = = =
================= =================
They will keep going in this pattern until you defeat five of them.
After defeating each reviver Marrow will start to revive with less
and less health. After the fifth reviver is defeated just attack
Marrow until its all over.
Level 15-
Bosses:
Shadowking= You won't be able to hurt him from the front because of his
shield so run behind him and attack. Shadowking's attacks
are that he will throw spears at you. He will also spin
a scythe around his head. Knocking you on your feet. Also
Shadowking will conjur bats. The bats are more annoying than
harmful. After destroyung his armor he starts with melee
attacks. Keep your distance and watch your health. He also
has a long distance attack where he breathes out toxic fumes.
This attack leaves him open for attacks from behind. After a
few hits the Shadowking will make two more copies of himself. If
you find yourself in need of health and energy packs then take
the time to fight some bats to see if they drop any health or
energy packs. Remember to level Xavier up. He is going to have
a lot of points to distribute since you last used him.
Level 16-
Bosses:
Magneto= Magneto isn't as hard as I expected him to be. AS soon as you
begin to fight run up to Magneto to get a few good hits in.
When he forms a barrier around himself you must attack any enemies
on the screen. Magento also fights with Sabertooth. Sabertooth is
the hard part about this fight. Keep pounding away at Sabertooth
until he dies now start to attack Magneto again. After defeating
Sabertooth and doing some damage to Magneto Mystique runs in. Now
kill her for the shields to disolve from Magneto. After killing
Mystique, Sabertooth will revive again. So attack him now until
he dies making Magneto vulnerable again. His two attacks are he
will incase in a metal ball them shoot out metal in every
direction. And also he will throw large pieces of metal at you.
Master Mold= This is a tough battle naturally because its also the last
one. His attacks are that he shoots out rockets. Use a long
distance attacker to attack from a distance away and have
melee fighters get inclose and personal. If you use Wolverine
have him retreat once and a while to regain some health and ep
whenever he gets low. Once and a while he will start breaking
off parts of the platform. Just stay out of the way. Once he
is free to move this is when it gets hard. If any of your team
mates die run over and use the X-Traction point. After awhile
some sentinels will come to join. Have someone concertrate on
them while having a contious long distance attacker hit Mold.
A good person to do this is Cyclops. Another weapon he will
use is a spider mine. These will chase you down and explode.
He also shoots out flames from his hands and green lasers from
his eyes. If he stops taking damage use the three generators.
Now just attack at full force.
----------------------
(8. Items and Equipment)
----------------------
Items:
Health Packs- These packs will restore some of your health. You can only carry
ten at a time. Later on you will be able to carry fifteen. Then
even further on you can carry twenty.
Energy Packs- These packs will restore some of your energy power. You can only
carry ten at a time. Later on you will be able to carry fifteen.
Then even further on you can carry twenty.
Tech Bits- The games money. You can use these to buy stuff from Forge and the
Morlock Healer. Also used to revived killed allies.
Equipment:
Backpacks=
Basic Equipment:
---------------
Basic Targeting Implant- +2% chance of criticals during a ranged attack.
Basic Weakness Analyzer- +2% chance of criticals during a melee attack.
Basic Power Enhancer- +9-11 damage to mutant power attacks.
Basic DNA Generator- (Rare) Generate energy 25% more quickly.
Basic Tissue Generator- (Rare) Regenerates 2 health/sec up to 25% after 5
idle seconds.
Regular Equipment:
-----------------
DNA Generator- (Rare) Generates energy 50% more quickly.
Tissue Generator- (Rare) Regenerate 4 health/sec up to 50% after 5 idle
seconds.
Super Equipment:
---------------
Super DNA Generator- (Rare) Generates energy 75% more quickly.
Unique Equipment:
----------------
Luck of Longshot- (Unique) +1 Atrike +1 Agility +1 Body +1 Focus 5% chance to
reflect punch/kick for 125-150 damage. Requires
Level 17.
Shadowcat's Touch- (Unique) -5 damage +25-31 to punch and kick attacks vs
Robots. Requires Level 15.
Sunfire's mask- (Unique) -20% damage from fire +9-11 fire damage to mutant
attacks. Requires Level 16.
Basic Muscle Accelerator- (Rare) Attack and run speed +10%.
Wrath of Wendigo- (Unique) -5 damage -60% pain. Requires Level 14.
Manual of the Puck- (Unique) +1 Agility. +15-18 damage to kicks. Requires
Level 13.
Cannonball Flame- (Unique) -8 damage +100-125 damage to flying melee attacks.
Requires Level 15.
Callisto's Eye Patch- (Unique) +2 Strike +15-18 damage to melee attacks vs
Morlocks. Requires Level 15.
The X-Cutioner Hood- (Unique) Generates energy 50% more quickly +80-100
damage vs Mutants. Requires Level 20.
The Hammer of Nimrod- (Unique) +125-150 damage to mutant attacks vs
Sentinels. Requires Level 13.
Astral Stone- (Unique) +3 Focus. +9-11 damage vs Shadow Creatures.
Vinidicator's Gauntlets- (Unique) +10% experience. -20% beam damage. Requires
Level 14.
Calban's Shroud- (Unique) +2 Focus. +25-31 damage to punches. Requires Level
19.
Belts=
Basic Equipment:
---------------
Basic Strike Enhancer- Striking +1.
Basic Agility Enhancer- Agility +1.
Basic Focus Enhancer- Focus +1.
Basic Body Enhancer- Body +1
Regular Equipment:
-----------------
Strike Enhancer- Striking +2
Agility Enhancer- Agility +2
Focus Enhancer- Focus +2
Armor=
Basic Equipment:
---------------
Basic Nanofiber Armor- -5 damage
Basic Harmonic Deflector- +10% chance to reflect 15-18 beam damage.
Basic Inertial Dampener- -20% knockback.
Basic Elemental Deflector- +10% chance to reflect 15-18 elemental damage.
Basic Inertial Deflector- (Rare) +10% chance to reflect 15-18 punch/kick
damage.
Basic Psionic Deflector- +10% chance to reflect
---------------------------
(9. Forge and Morlock Healer)
---------------------------
Forge becomes available after the first mission. You can visit him anytime in a
mission. Pending that you are near a X-traction point. Heres what Forge sells.
Basic Tissue Generator - 1000
Basic DNA Geneartor - 2000
Basic Nanofiber Armor - 2500
Basic Power Enhancer - 2000
Basic Strike Enhancer - 1000
Basic Agility Enhancer - 1000
Basic Focus Enhancer - 1000
Basic Targeting Implant - 1500
Basic Weakness Analyzer - 2000
Basic Muscle Accelerator - 2000
Black Tom's Cane - 2500
Thunderbird's Beads - 5000
Manual of the Puck - 4000
Flight of the Northstar - 2500
Wrath of Wendigo - 4000
Shadowcat's touch - 4500
Morlock Healer is available once you beat the first sewer mission and reach him
in the Morlock Village. Heres what Healer sells.
---------------------
(10. Powers & Upgrades)
---------------------
-=-=-=-=-
Wolverine-
-=-=-=-=-
Powers:
------
Brutal Slash= Brutal claw slash and stab.
Eviscerate=
Claw Flurry= Multiple Slashing attacks.
Claw Frenzy=
Feral Rage= Enters a raged state.
Berserker Rage=
Unstoppable Rage=
Savage Rampage= Dashes from enemy to enemy brutally slashing them.
Healing Factor= Heals over time.
Sharpness= Adds damage and destruction to all claw attacks.
Toughness= Increases maximum health.
Mutant Mastery= Increases Maximum Energy
Critcal Strike= Increases chances of criticals for melee attacks.
Expertise= Adds Striking and Agility.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-=-
Cyclops-
-=-=-=-
Powers:
------
Optic Beam= Improves optic beam. Can weld.
Optic Blast= Improves optic beam. Can weld.
Opic Sweep= A wide beam attack.
Optic Slam=
Tactics= Improves fighting effectiveness.
Strategy=
Command=
Optic Rage= An X-Treme arc spray attack.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Accuracy= Increase chance of criticals for ranged attacks.
Critical Strike= Increase chance of criticals for melee attacks.
Leadership= Damage and combo experience bonus to any combo done while on team.
Point Blank Shot= Increases damage done by ranged attacks within ten feet.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-
Storm-
-=-=-
Powers:
------
Lightning Strike= Casts lightning bolts down on enemy. Can weld.
Chain Lightning= Casts lightning bolts down on enemy. Can weld.
Legend Lightning= Casts lightning bolts down on enemy. Can weld.
Whirlwind= Creates a powerful wind vortex lifting and throwing objects and
enemies around.
Tornado= Creates a powerful wind vortex lifting and throwing objects and
enemies around.
Legend Vortex=
Storm Shield= Creates a protective vortex from physical attacks.
Hail Shield=
Blizzard Shield=
Cyclone Fury= X-Treme wind and lightning attack.
Lightning Fury= Adds lightning damage to melee attacks.
Lightning Rage= Adds lightning damage to melee attacks.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Flight= Allows flying and improves mastery over it.
Critical Strike= Increase chance of criticals for melee attacks.
Leadership= Damage and combo experience bonus to any combo done while on team.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-=-=-
Jean Grey-
-=-=-=-=-
Powers:
------
Telekinesis= Uses telekinesis to throw enemies and objects about.
Telekinetic Mastery= Uses telekinesis to throw enemies and objects about.
Telekinetic Legend=
Psychic Shout= Radial mental attack crippling and slowing enemies while
damaging them.
Psychic Scream= Radial mental attack crippling and slowing enemies while
damaging them.
Psychic Legend=
Telekinetic Shield= Creates a pschic field of protection.
Telekinetic Shell=
Telekinetic Armor=
Phoenix Force= Possesses Jean and lifts all targets up and smashes them into
the ground.
Psionic Strike= Adds mental damage to melee attacks.
Psionic Fury= Adds mental damafe to melee attacks.
Telekinetic Combat= Increases damage to all mental attacks.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Flight= Allows flying and improves mastery over it.
Critical Strike= Increase chance of criticals for melee attacks.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-=-
Gambit -
-=-=-=-
Powers:
------
Charged Card= Throws kinetically charged cards. Can also destroy objects with
touch.
Charged Shuffle= Throws kinetically charged cards. Can also destroy objects with
touch.
Card Legend=
Staff Slam= A powerful staff attack.
Staff Detonation=
Staff Legend=
Kinetic Boost= Gives damage bonus for a time.
Kinetic Amplification= Gives damage bonus for a time.
Kinetic Mastery=
52 Pick Up= A flurry of kinetically charged cards dishes out extreme damage.
Kinetic Strike= Adds Kinetic Damage to Melee Attacks. Does not include Staff
Attacks.
Kinetic Fury= Adds Kinetic Damage to Melee Attacks. Does not include Staff
Attacks.
Overload= Adds energy to charged objects.
StaffMaster= Adds Kinetic Damage to Non-PowerStaff Attacks.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Critical Strike= Increase chance of criticals for melee attacks.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-=-=-=-
Emma Frost -
-=-=-=-=-=-
Powers-
------
Confuse= Confuses enemies into becoming non-hostile for a time. Upgrade to
convert them.
Command= Confuses enemies into becoming non-hostile for a time. Upgrade to
convert them.
Legend Command= Confuses enemies into becoming non-hostile for a time. Upgrade
to convert them.
Fear= Causes foes to flee in terror.
Terror=
Legend Terror=
Psychic Shell= Changes into protective shell form for a time.
Diamond Shell= Changes into protective shell form for a time.
Impervios Shell= Changes into protective shell form for a time.
Psychic Bedlam= Damages all enemies within 50 feet with a psionic attack and
paralyzes nearby enemies with fear.
Psionic Strike= Adds mental damage to melee attacks.
Psionic Fury= Adds mental damage to melee attacks.
Hardness= Reflects physical damage back at foes.
Shell Might= Increases lifting strength, and damage of melee attack while in
shell form.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Critical Strike= Increase chance of criticals for melee attacks.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-
Beast-
-=-=-
Powers:
------
PinBall= Pinballs through the area at incredible speed.
Canon Ball= Pinballs through the area at incredible speed.
Legend Ball= Pinballs through the area at incredible speed.
Propeller Kick= Spins legs around kicking any enemies within range.
Propeller Lash= Spins legs around kicking any enemies within range.
Legend Propeller=
Bestial Feats= Mentally focuses body and mind to react to anything.
Bestial Instinct= Mentally focuses body and mind to react to anything.
Bestial Soul=
Orbital Bombardment= Call powerful laser down to smite enemies.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Acrobatics= Unlocks acrobatic moves.
Grappling= Iproves Strike nd reflects damage from punches and kicks.
Critical Strike= Increases chance of criticals for melee attacks.
Might= Increases lifting strength, damage of melee attacks and damage level of
melee attacks.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-=-=-
Colossus -
-=-=-=-=-
Powers:
------
Power Smash= Extra heavy lunge punch.
Titanic Smash= Extra heavy lunge punch.
Titanic Legend=
Concussion Slam= A colossal clap that projects a blast arc.
Concussion Blast= A colossal clap that projects a blast arc.
Concussion Legend=
Steel Skin=Colossus generates steel armor around his body.
Titanium Skin=
Osmium Skin=
Seismic Smash= An X-Treme concussion attack.
Colossus Charge= A heavy charge attack that can be performed from a jump.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Critical Strike= Increases chance of criticals for melee attacks.
Knockback= Adds extra knockback to all physical knockback attacks.
Might= Increases lifting strength, damage of melee attacks and damage level of
melee attacks.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-
Magma-
-=-=-
Powers:
------
Fiery Blast= Improves fiery blast. Can build molten rock bridges. Welds.
Magma Blast= Improves fiery blast. Can build molten rock bridges. Welds.
Magma Legend=
Lava Fissure= Molten rock erupts from the cround. Can be used to build molten
rock bridges.
Lava Rift=
Legend Rift=
Fiery Form= Improves fiery form.
Magma Form= Improves fiery form.
Atlas Form=
Volcano= A volcano erupts and rains rocks.
Burning Rage= Adds fire damage to melee attacks.
Erupting Rage=
Lava Tracks= Allows use of lava skating.
Magma Might= Increases lifting strength, damage of melee attacks and damage
level of melee attacks. While in Magma Form.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Critical Strike= Increases chance of criticals for melee attacks.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-=-
Jubilee-
-=-=-=-
Powers:
------
Energy Burst= Throw a charged enemy globule.
Energy Blast= Throw a charged enemy globule.
Legend Blast= Throw a charged enemy globule.
Photo Flash= Radial light attack confuses enemies.
Strobe Flash= Radial light attack confuses enemies.
Legend Flash= Radial light attack confuses enemies.
Bait= Penalizes enemey's attack.
Taunt=
Pep Rally=
Independence Day= Fills the sky with brilliant fireworks..
Detonate= Adds energy to Charged Objects.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Accuracy= Increase chance of criticals for ranged attacks.
Critical Strike= Increases chance of criticals for melee attacks.
Point Blank Shot= Increases damage done by ranged attacks within ten feet.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-=-
Iceman -
-=-=-=-
Powers:
------
Freeze Blast= Blast of ice that slows enemies, higher levels will freeze. Can
build ice bridges and alter enviorment.
Deep Freeze= Blast of ice that slows enemies, higher levels will freeze. Can
build ice bridges and alter enviorment.
Legend Freeze= Blast of ice that slows enemies, higher levels will freeze. Can
build ice bridges and alter enviorment.
Ice Shards= Throws ice projectiles.
Ice Spikes= Throws ice projectiles.
Legend Spikes=
Ice Armor= Adds ice armor bonus.
Ice Equipment=
Ice Forge=
Freeze Frame= Freezes enemies within 12 feet, slows enemies within 33 feet.
Cold Smash= Adds cold damage to melee attacks.
Cold Crush= Adds cold damage to melee attacks.
Ice Tracks= Allows Iceman to use air skating.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Accuracy= Increase chance of criticals for ranged attacks.
Critical Strike= Increases chance of criticals for melee attacks.
Point Blank Shot= Increases damage done by ranged attacks within ten feet.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-
Rogue-
-=-=-
Powers:
------
Southern Strike= Mutant powered smash punch.
Southern Smash= Mutant powered smash punch.
Southern Legend= Mutant powered smash punch.
Ability Drain= Stun attack that steals powers from victim. If no victim is
nearby Rogue will taunt.
Ability Sap= Stun attack that steals powers from victim. If no victim is
nearby Rogue will taunt.
Consume Ability=
Bullet Proof= Boosts defenses and resistances.
Iron Maiden=
Invulnerability=
Energy Drain= Saps energy from all enemies, stuns them, and prevents them from
using their abilities for a time.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Flight= Allows flying and improves mastery over it.
Grappling= Iproves Strike nd reflects damage from punches and kicks.
Critical Strike= Increases chance of criticals for melee attacks.
Might= Increases lifting strength, damage of melee attacks and damage level of
melee attacks.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-=-=-
Psylocke -
-=-=-=-=-
Powers:
------
Psychic Slash= Powerful Psychic Blade attack.
Psychic Hammer= Powerful Psychic Blade attack.
Hammer Legend=
Psychic Bolts= Throws pychic bolts.
Psychic Spikes= Throws pychic bolts.
Legend Bolts=
Psychic Defense= Psychic Energies surround you increasing defense.
Psychic Armor=
Psychic Wall=
Psychic Onslaught= Psychic Blades strike down your enemies.
Psionic Strike= Adds mental damage to melee attacks.
Psionic Fury=
Blade Master= Psychic Dagger increases in power and size.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Critical Strike= Increases chance of criticals for melee attacks.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-=-=-=-=-
Nightcrawler -
-=-=-=-=-=-=-
Powers:
------
Teleport Leap= Teleport ahead for a distance. If an enemy is ahead teleport
behind him and strike.
Teleport Strike= Teleport ahead for a distance. If an enemy is ahead teleport
behind him and strike.
Legend Strike= Teleport ahead for a distance. If an enemy is ahead teleport
behind him and strike.
Teleport Flurry= Teleport around an area, hitting enemies then teleport back to
start position.
Teleport Frenzy= Teleport around an area, hitting enemies then teleport back to
start position.
Legend Frenzy=
Shadow Blend= Becomes nearly invisible making it hard for enemies to target
you.
Shadow Arts=
Shadow Mastery=
Blindside Blitz= Unrelenting teleport attack frenzy.
Leap of Faith= Chance that Nightcrawler will rescue friends from death as they
die within range.(Once per minute)
Sucker Punch= Bonus to Critical Chance if executing a teleport attack.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Acrobatics= Unlocks acrobatic moves.
Critical Strike= Increases chance of criticals for melee attacks.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
--------------------
( 11. Unlockables )
--------------------
Bobby Drake, Original Iceman = Beat the game
Colussus without metal, Colussus 90's = Beat the game
Original Beast = Beat the game
Original Cyclops, Cyclops 90's = Beat the game
Original Jean Grey, Phoenix = Beat the game
Original Nightcrawler = Beat the game
Storm's white outfit = Beat the game
Street Clothes Magma = Beat the game
Wolverine 90's, Weapon X = Beat the game
--------------------
( 12. Cheats )
--------------------
At the main menu press Up, Up, Right, Left, Down, Down, Start. This will
unlock the Xtreme Costumes. To select them go to the change team part of
the X-traction point and an option there is square for skin. This will
change your selected characters outfit. Some characters don't have other
outfits.
Trivia Quiz Questions and Answers:
---------------------------------
--------------------
( 13. Danger Room )
--------------------
The Danger Room is a great way to make some extra exp when the going starts to
get tough. If you feel like you are being pummeled by enemies you can always
return to the closest X-traction point and visit the Danger Room to level up.
You can unlock some more of of the missions in the Danger Room by finding the
Danger Room discs scattered through out each level.
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Danger Room Disc locations:
-=-=-=-=-=-=-=-=-=-=-=-=-=-
Level 1- Near the end of the level on the last set of stairs you have to take
when going to reach the X-Jet.
X-Mansion- In the Danger Room in a corner.
Level 2- On top of a roof in the Upper grounds. You reach this by running
along the roof of the broken train to get on to the roof.
Inside a room located to the left in the mess hall.
Level 3- In the West Trunk Line, in the first room on the left side of the
room.
In a room on the left platform with a Goth on the platform too.
Level 4- In the room where the very last Crew mate is break the left wall in
that room to discover a Danger Room disc.
X-Mansion- During the Weapon X flashback. Its not hard to miss.
Level 5- In the first big room in the center area behind boxes.
In the last area, as soon as you enter the room move forward to the
broken bar and fly to the left.
X-Mansion after level 6- On the second floor of the mansion on the right side
of the stairs.
Level 7- In the first area move into the second big room where there are
stairs going left and right go down the stairs to the left.
At another stair intersection where the stairs on the left lead to a
X-Traction point go down the right stairs to reach a Danger Room
disc.
Level 8- In the first area in the room next to where you start move in
between a large metal device to find the Danger Room disc.
Level 9- In the fifth area down a long corridor there will be a door leading
into a room on the left. Go into the room then go into a room on the
far left of this room to find a Danger Room disc.
Level 10: Defeat Juggernaut- As soon as you gain control of your team move to
the left to find the disc.
Level 11: Stop the riots- In the first area near the end of the first area
behind some barrels at the top of the screen in
the middle is the disc.
Level 12: Defend the Morlcoks- In the second area on the other side of a
small bridge between two cages are some boxes
destroy them to find the disc.
In the overflow Resevoir located near Healer is a Qualifying Exam
400.
Level 13- In the second area across a bridge where you can go either left or
right. Go left and at the top right corner is the disc.
Level 14-
Level 15-
X-Mansion- In the far left corner of the X-Jet hangar.
Level 16-
-=-=-=-=-=-=-=-=-=-=-
Danger Room Programs:
-=-=-=-=-=-=-=-=-=-=-
To start you have different grades to pick. The grades change the difficulty of
each program and how many points you are rewarded.
----------------------------------------------------------
=Extra Credit: Efficiency- Succeed with time left over. =
= Demolitionist- Lots of power combos. =
= Tactician- Uses all heros equally. =
= Untouchable- Takes very little damage. =
=--------------------------------------------------------=
Setting 101- Hidden Goods= Extra Credit: Efficiency
Description: Destroy all crates within 30 seconds.
Setting 102- Throwing= Extra Credit: Efficiency
Description: Execute a Pickup and Throw Move 5 times
within 30 seconds.
Moves 101- Triple Hit= Extra Credit: Efficiency, Untouchable
Description: Strike enemies withe The Triple Hit 3
times within 1:00.
Moves 102- Knockback= Extra Credit: Efficiency, Untouchable
Description: Strike enemies with The Knockback Attack 3
times within 1:00.
Moves 103- Pop up= Extra Credit: Efficiency, Untouchable
Description: Strike enemies with The Popup Attack 4 times
within 1:00.
Moves 104- Trip= Extra Credit: Efficiency, Untouchable
Description: Strike enemies with The Trip Maneuver 5 times
within 2:00.
Moves 105- Stun= Extra Credit: Efficiency, Untouchable
Description: Strike enemies with The Stunning Blow 6 times
within 2:00.
Moves 106- Throw= Extra Credit: Efficiency, Untouchable
Description: Execute throwing an enemy 7 times within 2:00.
Teamwork 101- Extra Credit: Efficiency, Demolitionist, Tactician, Untouchable
Description: Call for help from allies 10 times within 2:00.
Teamwork 102- Extra Credit: Efficiency, Demolitionist, Tactician, Untouchable
Description: Call for help from allies 10 times within 1:00.
--------------------
( 14. FAQ )
--------------------
How do I access the X-Treme Gear?: To access the X-Treme gear you must upon
completion of the game return to an
X-Traction point and press square(if you
are using a PS2) to change skins.
Is there a New Game+?: Nope. Once you beat the game thats it. You have to
start all over from scratch. Hopefully this probelm will
be resolved in X-Men Legends 2.
Who is the fifteenth character in the change team menu?: Its Professor Xavier
from during the Astral
Plane level.
Isn't Wolverine's first name Logan?: I know for it I have James Howlett listed.
I gained this information from three
sources all saying his name was James
Howlett. I guess theres a new comic out
that focuses on the history of Wolverine
and in that comic his name is James
Howlett. Seeing how this comic is new and
I don't want to angry long time readers of
the orignal comic where Wolverine's name
has always been Logan so I will include
both names and a bio for each name.
--------------------
( 15. Contact )
--------------------
Any tips, hints, secrets, suggestions, advice are all very much appreciated if
you find something I don't have already here or you have a question without an
answer already listed here then you can email me at darknight42189 [at] yahoo
[dot] com. Any input will be greatly appreciated.
--------------------
( 16. Credit )
--------------------
Thanks to:
cowceda@gmail.com for the two combos.
Silent Squall for telling me that Wolverines first name is James.
crimsonassassin@gfmods.com for telling me that Beast can be aquired in the
X-mansion before the second level.
lock97@yahoo.com for telling me that Jean Grey is able to make briges and
that Storm can put out fires using whirlwind.
Special thanks to Devine27 for the help with the ASCII art.
spidey4103@aol.com for Wolverine's last name.
tangers17@hotmail.com for the info that Magma, too, can make bridges.
blkhardcore@yahoo.com for telling me what Sabertooth's real name and mutant
power was.
thom@eatthemeek.com for the info on Magma, Nightcrawler, Jean Grey and
Avalanche.
Mike Weaver for the info on how to find the Gambit comic on the Mount Level.
BloodLetterX@netscape.net for the Sabertooth correction.
Kylerson14@wmconnect.com for pointing out I didn't have Collusus acquire point.
pinekones@ideastar.com for the danger room disc location on the arbiter and the
nuclear facility and the stat point location.
panterac6f6h6@yahoo.com for the correction on Gambit's real name.
pjaynyc10014@yahoo.com for the qualifying exam 400 disc loaction.
Special thanks to: Gardevior for the highly impressive work on the bios and
other tibits of info in the character section.
Tormenta, tigerbtl, aton_ra, and _BlackPool_ for bringing to my attention that
I was spelling "Rogue" incorrectly.
Thank you so much. I really appreciate the help you have given.
--------------------
( 17. Disclaimer )
--------------------
Copyright (c) 2004 to Patrick Greaney. This is the work of Patrick Greaney
and International Copyright law protects this FAQ/Walkthrough. You can not
sell, change, post on a website as your own. You can post it on your website
as long as I recive full credit for it. If you do post it on a website I want
an e-mail from you first so I can give you the go ahead. Unless I don't tell
you to then you are not allowed to post it on your website. I will only update
the FAQ/Walkthroughs I have on http://www.CheatCC.com
----------------------
(18.Stuff about myself )
----------------------
Thought I might as well just include this. Had three motives for writing this
FAQ/Walkthrough. The first was I'm a big fan of both RPGs and X-Men so I've
been waiting for this game since last year. I'm a fan of X-men like the movies
the 1990's t.v. show and I've read the comics but never really went to in depth
with reading the comics. Most of my knowledge of X-men comes from watching the
cartoon and movie and whatever I read about in the video games. Of the video
games I have for X-Men I have X2 Wolverine's Revenge(PS2), X-Men Legends
(of course)(PS2), Spiderman and the X-Men in Arcade's Revenge(SNES),
Wolverine Admantanium Rage(SNES), and X-Men Mutant Apocolypse(SNES). If you
have a question on how to beat something or do something don't even bother
sending an email for one of the games I listed because I won't reply. EXCEPT!
if its for X-Men Legends or I write a FAQ/Walkthrough for one of them. Anyways
my second reason was I wanted my first FAQ/Walkthrough for a next generation
system to be a really good game. What really pushed me into writing a
FAQ/Walkthrough is when I saw it come up on the Bounty list, my third reason.
So there you have it the origins of the walkthrough. If you wanna know what I
thought of the game I'll add a section if a lot of people e-mail me asking what
what the games like. If you do want an opinion of the game feel free to send me
an e-mail.