The Pedestrian

Visual Consistency

A lot of this month’s work is littered with the finale, so we don’t want to share too much to avoid spoiling it. We’ve been working on more and more visual consistency. Some areas were far ahead in terms of looks, so the goal was to bring some of the older sections of the game up to snuff. Then we continued to work on the intricacies of loading in areas without having any visual hitches.

If you want more of the day-to-day happenings of our game and the progress being made, head on over to our social media.

And that was last month! We’ve had to be very strategic about our time because as we get closer to “content complete”, extra work and ideas always seem to pop up. So we are continuing to do weekly reviews about priorities, in an effort to control our scope for the project. I can happily say we are closer than ever to completion, unfortunately still no release date, but 2018 is still looking pretty good.