Time for a new small dev diary for explaining what I have been able to do this week.

1- GPU Accelerated Physics

I have integrated GPU acceleration support in the physics engine. This mean that instead of being calculated on the CPU the physics will now be calculated on the GPU. This dramatically improve performances of physics calculations (4x to 6x faster).
This feature is supported by NVidia and AMD GPU's. In case of some compatibility or performance problems on some PC, i have made this feature optional so it can be disabled in the game settings at any time.

This is opening the possibility for some advanced objects/building destruction in the future (can't make any promises on this yet)

2- Editor Further Improvements

Editor/Modding tools have received some new improvements and features:

- New noise map generator using the latest "UberNoise" system I have made. Useful for generating heightmaps for the terrain or any other creative usage.

Thanks for the update, OldSnake:) Keep going!
But would also know, what progressions on the story mode? Is there still active development on it?
Graphics are always nice to have, but the story is what keeps the player playing;)