Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

creating items in any mod is a bad idea ... never needed it, just replace item in your inventory with something else in same type e.g. weapon for weapon, it works fine, but there could be some quest items, that you shouldnt create this way, probably cause obtaining them trigger some script or change in the game, so if you create it that process could be corrupted ...

as for this killed bug: i think that make the new perks - master in killing some type of critters, cause in other mods i dont see it and this bug too

So I've been thoroughly enjoying the mod. I've completed most quests. I'm about to head to SF to hit the Enclave.
I've gotten most random encounters: King Arthur, Giant Head, Cafe, Bridge, Guardian, Federation Ship, etc., etc.
All seem fine. I had only a few bugs/crashes, that haven't impeded me from continuing.

1. Modoc - Sheriff Jo, if you mess up the conversation with him, (act rude), you can not ask him about the Geck. Subsequently, you can not get the Ghost town quests. (Slags, Saving Johnny..) (I fixed it by replacing Modoc's save files with earlier ones)

For those having problems with the trap door in Modoc, in the shack with the kid who's dad is missing, I got it open after A) Oiling the door a CRAP TON, making sure to see a display about having oiled the hinges. B) Repairing the door a CRAP TON TOO. I had to click to repair it on all four corners, the middle, top, bottom, left, right, (you get the idea). It will open. Just DON'T dynamite it. I even tried using a crowbar.

2. S.A.D. - Private Dobbs will join my party, but after telling him to wait, he say's that I'm looking a little over crowded, and won't rejoin my party. (I have Vic, Skynet, Marcus, Cassidy, Klint, Sulik, Dogmeat, Cyberdog, Goris, Bess. But 10 CH, Cult of Personality, and Magnetic Personality. I've tried giving myself a crap ton extra Charisma.) As I typed this, I realized when I replaced the Modoc files, for a little bit I had two Bess's. I didn't dismiss the first Bess when I "doctored" the second. But I read somewhere that Bess doesn't add to the follow count. IDK, I could, and probably am, wrong.

3. Coastal Encounters - Once , I got caught in a fight between Cannibals and Fishermen/Tribals. Protected the innocents & saved the day, but discovered I couldn't leave the map. There was no visible/reachable exit grid. Now I stay away from the coast.

Don't know if it's a bug or not, but I use the raiders cave as a player home, and the dead, "melted", corpses aren't disappearing. It's been over two weeks. Not a problem, I think it adds to the decor.
I think there were a few more, but I can't think of them right now. So they obviously weren't a big deal.

GREAT WORK with this mod though. F2 is in my Holy Trinity of video games. I wouldn't go to a desert island without it. This mod has made it a completely new experience. Thank you for your hard work!

Hmmm, perhaps I've run into a bug but I'm not sure if it is meant to be one or not.

Namely after flirting with Emily from Trapper town I get two choices in response with one of them being "So? We both like this game so why should we stop?" but if I select that choice I receive no response whether positive, negative or neutral. In fact I cannot exit the dialogue till I choose the other choice.

Its a bit strange how there is no response whatsoever. The only other time I couldn't progress by chosing a dialogue was when I tried asking the guy who was guarding the exit at the beginning of the game to let me go home. Then he got silent and I couldn't get an answer out of him(and had to just say that I'm leaving then)...but that was clearly intended. With Emily though I'm not sure...

for me its a bug, if you can convice her befor know about that job ... but in most of quests in fallout its so ... e.g. you have empathy, smooth talker, negotiator perk and yup you are smarter than genius

1. The citizen from Broken Hills, ?"Syrian"?, who is on the second floor. When you free him, he doesn't disappear. The dialog box comes up again and you can keep freeing him for 500 exp. On a second playthough, the glitch didn't happen. The difference between each playthough was that the first time, I didn't have anyone with me. The second, I had Marcus.

2. The first time I got down to the Doc, I thought I could just get the armor for Marcus on my own. Since I read that it was "lootable" armor for Marcus. So I didn't have him with me. I had to go get him from my Hideout. But when I entered my base the game crashed. I suppose this has something to do with Marcus, but I'm not sure. I didn't try to recreate it again.

3. The doctor who can give you the armor for Marcus, when asked if he would give you the female wanamingo as a follower, the dialog screen goes blank and you can not leave the conversation. No dialog options, and if you open trade, there was nothing in my inventory. I had to quit & restart the game.

4. Getting the Armor for Marcus, then telling Marcus to wait, causes the game to immediately CTD. I suppose there is some animation error or something. Marcus was equipped with a Rocket-launcher if that makes any difference. I suppose that this and bug 2 are related.

I've decided that it's best to just overload the Vault 14 reactor and demo the place than bother worrying about armor and more companions. Who doesn't like a bit of fireworks?

Redding/Ruined City

1. Talked to Jim Horton, got to the Ruined City, but DIDN'T identify the body of Mike Horton before talking to the tribal. Doing this, it is IMPOSSIBLE to identify Mike. You have to talk to Jim, go to the Ruined City, DO NO TALK TO TRIBAL, find Mike, use the Binoculars on him. Make sure you see his name in the Monitor, then it is safe to Talk to the tribal and complete that little event.

I had screwed it up the first time, and had to replace RNDBD.SAV and RNDBD.fog in my save folder, with copies from a game in which I had not talked to the tribal yet. Open F2SE, find the REDDOWN.SAV in the World Map tab, open it, find RCHORTON.INT in the scripts and reset all the variables to zero.

This makes it so the Ruined City was on my world map, But I hadn't started the Jim Horton quest. So I could just talk to him, go straight to the RC, find Mike's body, Talk to Jim, then go back to RC, talk to tribal, finish that event. Profit.

Update:
1. I have no idea whats going on, but I can not get the ranger safe houses to appear on my map.

2. In San Francisco, I can not get to the Shi Submarine. Even though I have the quest to disable the sub, I used the tanker and made it to the Enclave without incident. There was no boat at the docks to take to the Sub.

Edit. -
Environmental Protection Agency - Crazy bugged. Besides massive amount of random crashes, can't get any of the new followers. (Kitsune, Cat..) Even though their critter data is present. *Not implemented yet?*

Brotherhood Bunker - Can do the first mission to find the lost squad, and join the BOS. But then nobody talks to me and I can't enter the bunker. Guess I wont be curing Lenny.

Slaver Camp - Can not unlock the door to Suliks sister. All guards are dead. I have the keys. Dialog just keeps saying the slavers would hear if I unlocked the door. Tried explosives, lockpicking, science, repair, sneaking.... WTH?

@MIB88
It seems a lot of people experience problems with Slaver Camp. Maybe it would be beneficial to release temporatily pack (call it 2.47.1.1 or something) just to patch these holes, without serious updates [yet]?

@MIB88
It seems a lot of people experience problems with Slaver Camp. Maybe it would be beneficial to release temporarily pack (call it 2.47.1.1 or something) just to patch these holes, without serious updates [yet]?

Click to expand...

I'm fine with waiting for the next big update/release. This is a small side quest with no real impact on the ending cinematic's of the game. Beat the game, that still all works.

Other Bugs -
1. Using the Compass Watch, causes the Highway man to glitch out. The front end of the car gets reverted to the gray color, while the truck stays what ever color it was.

bugs are everywhere, megamod has ton of scripts which are from different mods so here and there you discover something interferring, for me will be the biggest update if author contact Foxx and implement directX graphics in this mod, Foxx made it for russian Fallout1, Fallout2 and Fallout Nevada ...

I recently started a new job... one which provides me less free time than my last job. But I haven't forgotten about all of your posts, bug reports, or the mod. After all, I just spent a lot of money to retrieve the data from the hard drive that the mod was stored on!
I promise the mod isn't dead yet. I just wanted to let you all know the reason for the delay. Hopefully I can get something out by the end of November... at least, that's what I'm shooting for. Please keep those reports coming. And thank you to those of you who follow the thread and provide answers to those having difficulties.

Tried a playthrough with 2.47.1 version with hard difficulty, but also tried easy. I think I installed everything correctly.
*The overall damage balance seems VERY off. Some places and foes seem impossible even on easy combat difficulty, since they one-shot you. And some foes just dont do damage. The whole balance seems backwards - I can easy take out an Encalve patrol, but I get killed by slavers.

I recently started a new job... one which provides me less free time than my last job. But I haven't forgotten about all of your posts, bug reports, or the mod. After all, I just spent a lot of money to retrieve the data from the hard drive that the mod was stored on!
I promise the mod isn't dead yet. I just wanted to let you all know the reason for the delay. Hopefully I can get something out by the end of November... at least, that's what I'm shooting for. Please keep those reports coming. And thank you to those of you who follow the thread and provide answers to those having difficulties.

Click to expand...

Only wanted to say that it's a great mod, even with bugs. It can be seen that you put a lot of work and free time into it. Also good luck at new work!

In file kcjasper.msg
{210){}{Hi there. I'm Jasper. I don't think I've seen you around here before. What's your name?}
{330}{}{Like I said, it's pretty complicated. [Continue the conversation.]}[331}{}{The whole thing is so confusing. [You finish your drink.] Care to buy me another drink while we sort this out?}
{419}{}{[Draw back rebuffing his kiss, smile, then leave.]}[420}{}{Rebuff his kiss with a smirk, then walk away and leave.]}
{560}{}{I'm great, sweetheart. I unloaded my biggest haul of pelts ever, and just finished paying off my guys-- wow, were they happy. I don't think some of them had ever had so much coin at one time before. And just when I thought things couldn't get any better, in walks you through the door. Honey, I know we agreed to keep things betwen us at a simmer rather than a boil since we don't get to spend time together very often, but here-- I want you to take this and buy yourself something nice. Treat yourself. [He offers you a bag of coins. Judging by the weight, it's about 500 dollars.]
{731{}{. But if not, I meant what I said. Even if you are right, it doesn't matter to me. Maybe we don't get to spend a lot of time together, but it's been long enough for me to make my decision. I'm crazy about you, }

In file NCSTULIT.MSG
{411}{}{{He sticks his toothpick back in mouth and chews on it.) Got a name?}

In file rafael.msg
{287}{}Am I a doctor?}#11
{2016}{}Fuck. How should i cure this?}

In file teacher.msg
{311}{}[Can I find holodisks in this place?}
{337}{}{Vree thinks that the research of new weaponry and the information gathered from the mutant research is more important than our history. She forgets, that all our life is dependant on history. It is very bad, that many of the new iniciated, doesn't even know who Roger Maxson was, and what he has done for us.