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Topic: Status of tactical map (Read 1654 times)

So I'm wondering about the status of the tactical map window. It's dawning on me that I won't be able to make much more progress with SF unless I can find a solution to dealing with stuff below the strategic level.

Something like a Braille hex map is impractical, but computer support ought to make this theoretically doable. I had a spreadsheet at one point which was basically a conversion of the ISF system map, but have since lost it.

The tactical window claims to still be under construction. Granted, I can't read the map, per se, but the controls for maneuvering ships, firing, etc seem to be accessible. Any ideas would be appreciated. Even something like a first contact situation seems to require at least a bit of lower-level movement.

My recollection is that it (the tactical window) was never finished - that was when Steve switched over to developing Aurora.

I also recall that at the time Marvin had signed a deal with a computer company to create a computer-based tactical Starfire game. I don't know whatever became of it, but you might try looking for that.

[edit] I also recall a system for people to design (computer versions of) their own hex games, but my memory is failing me on what it's called. I just spent some time Googling for it and couldn't find it (I don't think it was Vassal - I think it was something like "GameBox"). I would think that at this point someone would have written a "generic" application that lets you simply place counters on a hex board, but I couldn't find one. I'm also not sure how that would fit in with your mechanisms for turning video into audio....

My recollection is that it (the tactical window) was never finished - that was when Steve switched over to developing Aurora.

I also recall that at the time Marvin had signed a deal with a computer company to create a computer-based tactical Starfire game. I don't know whatever became of it, but you might try looking for that.

[edit] I also recall a system for people to design (computer versions of) their own hex games, but my memory is failing me on what it's called. I just spent some time Googling for it and couldn't find it (I don't think it was Vassal - I think it was something like "GameBox"). I would think that at this point someone would have written a "generic" application that lets you simply place counters on a hex board, but I couldn't find one. I'm also not sure how that would fit in with your mechanisms for turning video into audio....

John

As a result of the deal Marvin did with the game company, he informed me I couldn't add a tactical map as that would break his agreement with that company. The tactical map in Aurora is similar to what Starfire Assistant would have had. As far as I know, the game company never built any software though for Starfire. On the bright side, without all the problems with Marvin, Aurora would never have existed

As a result of the deal Marvin did with the game company, he informed me I couldn't add a tactical map as that would break his agreement with that company. The tactical map in Aurora is similar to what Starfire Assistant would have had. As far as I know, the game company never built any software though for Starfire. On the bright side, without all the problems with Marvin, Aurora would never have existed