Actually, I played him a couple of times as 10/5 on empty board vs. Control Priest. It makes AoW more vulnerable to Auchenai Soulpriest shenanigans, but makes Vol'jin on it worse. And 10 attack is much more threatening, than 5.

It's a really awesome card but i just wish they would change the +5 attack to something more useful. I mean the "choose one" mechanic of druid is really super awesome but when one of the choices is completely useless it just makes me sad

Its still insane value. Doomguard is a 5/7 with charge but you've gotta discard 2 cards (Voidcaller being OP is a whole another story). Leeroy Jenkins guarantees his own death next turn. A 7 mana 7/5 charge minion with no downsides is crazy strong, more so considering Druid's ability to cheat the mana curve.

I agree that the current attack form of AoW is bad and nobody uses it, but giving them more ways to put you below the infamous 14hp isn't the answer right now, considering Druid is one of the strongest classes atm.

Hm, you are right. I am a casual player so I don't know all the values/worth very well yet. But still, would be nice to make the other choice better. Perhaps a choice between 5/10 with taunt or 5/5 with divine shield? Or a 7/5 with stealth? Eh, it doesn't matter I guess since they probably won't change it anyways.

I thiink a 7/5 with stealth is a good option as you still get the extra damage and it won't die right away because of the stealth and can use it next turn. It'll also dodge a flamestrike. Or a 5/5 with divine shield and taunt, that way even with the smaller body, it can survive at least two hits unless silenced. Either way, I don't have any of these in my druid deck yet, wondering if its worth crafting one. I have all the other "essentials".

The comparison with Doomguard is Folly as Doomguard costs 2 less, and Warlock cards generally cost 1 less per mana reduction for their stats(see succubus) as well as Doomguard having one extra stat and Charge which go beyond the call of duty for a 5 mana minion(see pit fighter). Not to mention Doomguard is a card for a different class, meaning it cannot be directly compared fairly because the two classes are very different(see Flash Heal vs Holy Light) and therefore have different value is different effects. Leeroy Jenkins is a neutral Class card, which is purposefully designed to generally be worse than class cards. Also, I don't see why you are allowed to ignore Voidcaller when talking about Doomguard, but we have to take into account Force+Savage when discussing AoW's potential changes.

Making AoW a 7-cost card that can be a 6-5 with charge is arguably balanced, though it was not the original suggestion(Charge generally loses 3 stats or has a negative effect, so AoW should lose 3 stats from that of a standard 7-cost card). The real only reason you should not give AoW Charge is because it is not Thematic, AoW is a giant Treant-thing and it immediately charging at the enemy Hero does not make sense, because it does not have time to uproot itself.