Current healing spells

A player can have a healing tree with DM permission only. If you get this permission and choose healing as your primary tree you will have full int/wis bonus to your heal totals. If it is your second tree you will only have 1/2 int/wis bonus to your heal totals. However a char that is a healer will lose access to the offensive tree spells. A char that is a healer will be able to make offensive based magic techs however they will be considered holy based dmg only and will be apart of the healing tree. These offensive based techs will only do damage to undead for ranks 0-3 and will damage all at ranks 4-forbidden.

Only one spell may be learned per day. As a general rule all rank 4 techs have a 1 rd cooldown. All rank 5 techs will have a 2 round cooldown and a -2 to rolls for 1 rd after use. This is per rank not per tech.

DC's:

Rank 0: Has a DC of 10.Rank 1-3: Multiply the Spells Rank Number by 2, and then add 10 to it.Rank 4-5: Multiply the Spells Rank Number by 2, and then add 20 to it.Forbidden: Has a DC of 35.

NOTE: To master a Spell, the user must pass the DC 5 times. Each pass of the DC lower's the DC by 1 point.

Actual Spells and Magic:

Rank 0: Costs 2 Mana Points to use.

Name: StitchRank: Rank 0Description: The user uses a small hint of holy mana in order to stitch their wounds, using the mana like a weave as they attempt to simply close the wound but not truly get rid of it.DF Effect: Heals 1d4 Damage

Name: Devout LightRank: Rank 0Description: The user channels mana down their arm and into their palm, they would use precise mana manipulation in order to weave a small sphere of light and attempt to hurl it at their enemy.DF Effect: Deals 1d4 Holy-Based Energy

Rank 1: Costs 4 Mana Points to Use.

Name: MendRank: Rank 1Description: The user begins to channel a soft golden hue out of their palms as they channel mana into their hands. They would slip the mana into the person's wound as they work with the cells, attempting to regenerate them.DF Effect: Deals 1d6 Healing

Name: Blinding lightRank: Rank 1Description: The user creates emits a bright holy light from their hand the envelops the area around them. This can be used to light an area, or hurt an enemies eyes as well as blind them slightlyDF Effect: Deals 1d4 Holy-Based Damage and -1 to their next attack roll.

Name: Divine RayRank: Rank 1Description: The user holds out both hands out as she slip they weave holy mana into an orb. Once the orb was carefully created they would stretch the mana they poured into it and shoot a ray out at their targets that would be strong enough to sear someones flesh.DF Effect: Deals 1d6 Holy-Based Damge

Rank 2: Costs 6 Mana Points to Use.

Name: Sapphire CleansingRank: Rank 2Description: The user presses the hands against a would as they slip their holy mana into someones body and work it along their blood stream in order to manually remove and defects in their such as poison, alcohol, and diseases as they cleanse their body and then slightly invigorate them.DF Effect: Deals 1d8 healing + remove any ailments.

Name: Makers SealRank: Rank 2Description: Creates a seal on the target that creates a symbol of the god which the user represents. The seal would glow gently against their body body. The seal would send pulse of divine mana through their body which would continue to heal their wounds, and then recycle the mana used in order to perform the process over.DF Effect: For 1d4 turns the target regenerates the users magic bonus damage amount in heal points.

Name: Divine ProtectionRank: Rank 2Description: The user bathes themselves in divine energy, using the protection of the gods to soak in a strike.DF Effect: Grants them 3 DR on their next hit.

Name: Divine LightningRank: Rank 2Description: The user holds their hands up towards the sky as they channel holy energy and conjure a ethereal bolt of divine lightning onto their enemy.DF Effect: 1d6+3

Rank 3: Costs 8 Mana Points to use.

Name: NovaRank: Rank 3Description: The user begins to weave their holy mana into a large ball. Once shaped, they'll send it out towards their enemy, the ball of raw mana energy explodes upon contact and cleanses it's target.DF Effect: Deals 2d8 Holy-Based Damage

Name: Greater MendingRank: Rank 3Description: The Healer is able to conjure a greater amount of holy energy with much more practiced energy. They can now close wounds with ease and even fix broken bones.DF Effect: Heals 2d6 HP.

Name: Divine ShacklesRank: Rank 3Description: Weaving advanced threads of holy magic the user creates a prison of holy energy to trap their target from within.DF Effect: Stun a target for two rounds. If undead add one more to the duration.

Name: RebukeRank: Rank 3Description: The user sends a arc-wave of divine energy at their targets in the name of their god in order to blast them back.DF Effect: Deals 2d4 Internal Damage - AoE up to two enemies. (Damage Ignores all DR.)

Rank 4: Costs 10 Mana Points to use.

Name: Healing SpringRank: Rank 4Description: The user showers their mana through the air in order to spread their healing effects across to their allies. The mana would seem almost like a pollen in which clings onto the persons skin and heal their wounds.DF Effect: Heals 1d6+2 HP up to 3 people.

Name: RejuvenationRank: Rank 4Description: The healer channels a advanced spell with their holy mana, concentrating their holy mana down into their heads and closes their eyes. But imagining that the wound no longer existed, they are able to reverse the wounds which were created that is now able fix wounds, broken bounds, and now internal organs and magical burns.DF Effect: Deals 2d8+1 healing.

Rank 5: Costs 12 Mana Points to use.

Name: Goddess BreathRank: Rank 5Description: The healer takes in a deep breath of air, they begin to magically enchant the oxygen in their lungs with holy mana. The holy mana would be so heavily concentrated within the oxygen that once they exhaled onto the wound they'd be able to create an advanced cellular regeneration system that is even powerful enough to regrow missing limbs, or organs.DF Effect: 3d6+3 Healing

Name: JudgementRank: Rank 5Description: The user holds both their hands up towards the sky as they begin a quiet prayer while focusing a large amount of holy mana as a beam of light slams down from the skies and onto the target.DF Effect: 2d10+4 Holy-Based Damage

Name: Divine ManifestationRank: Rank 5Description: The user is filled with so much divine energy that they are nearly able to feel the wrath and guidance of their god/dess upon channeling the spell which greatly empowers them.DF Effect: +3 to attack and defense for 1d4 rounds.

Forbidden: Costs 20 Mana Points to use.

~( Forbidden Techs can only be used 1 time per fight. A char can use 2 of the forbidden techs in a single fight. After the first use there is a penalty of -5 to the stat used for the tech. The second use will additionally result in a loss of 2 mod points (4 stat points) to the stat used for the tech. These lost points must be repurchaced.. This DOES stack. )~

Name: Grand RevivalRank: ForbiddenDescription: The user gets on their knees and releasing every ounce of holy mana from within their body. The power would be so immense that their bodies would be surrounded by a bright golden swirl of energy that would look almost like a mini-tornado. The pure, raw, divine energy is powerful enough to stick a hand into the persons body and force their soul back in. All the replenishing any wounds. This Forbidden technique is only taught to High Priest/ess of churches and only used in dire situations.DF Effect: A) Living target heals all HP.B) If a target is Koed they are revived with 1/2 HP and SP.

Name: Divine JudgmentRank: ForbiddenDescription: The user drops down onto the knees and slams their hands down onto the ground. Their hands glow a bright golden aura as they channel the holy mana into their hands and form a large seal under their foes. The seal would burst into a large bright light causing the ground to tremor. The explosion would be so grand that it would leave a crater within the ground.DF Effect: AoE up to two Targets, deals 3d8+6 Holy-Based Damage to Targets.

Name: Grand BanishmentRank: ForbiddenDescription: The Holy user holds their hands up towards the sky as they focus their divine power up to the realm of gods. The clouds above the battlefield would begin to part. As the holy user begins their prayer, their god would no longer want their banish their targets life by shooting down a large divine arrow from the skies that would be large enough to resemble a house.DF Effect: 3d10+4 Holy-Based Damage (Ignores DR)