Reviews

WWE SmackDown vs. Raw 2007

We've gone over the gameplay mechanics extensively in our previews, but here's a refresher. The button mapping has undergone an overhaul since last year's excellent SvR 06. Instead of having moves relegated to the D-pad with a grapple button, grapples are mapped to the right analog stick. They're modified with the R1/right bumper for strong moves. In a strong grapple, players can drag an opponent over to an environmental hotspot. In these areas, players can set off an interactive animation, such as smashing an opponent's arm against the ringpost or strangling an opponent with the monitor cord off the Spanish announcer table. It's all quite fun, and is a new twist on something that's been an annoyance for years: camera cuts to totally canned cinematics for a wrestling move. With the environmental hotspots, the action always stays with the player, even when the camera shifts away from the traditional ring.

Still, the engine for this game is rather old, and the system of countering and reversing has the same flaws that it's had since the PlayStation. SvR 07's reversal system can be frustrating at times, just like the other games, and it becomes extremely evident when players go online. Anyone who's an AKI purist likely detests the Toukon Retsuden engine that drives this series. Much like the "plastic hair that collision detection forgot," it's an issue that plagues the games, but people either give up on them, or they grin and bear it. Yet the games still feel like they're moving more toward a sim-based experience than the arcadey button-mashers that they were some four or five years ago. Take that as you will.

The roster is impressive as usual, with even more legends in the game, including each of Mick Foley's personalities, the late Eddie Guerrero, and the option for a Hart Foundation reunion. Of course, thanks to the cutoff dates for rosters, released superstars, such as Psichosis and Kurt Angle, are in the game. Weirdly, no one online wanted to play as Angle, although he's traditionally been one of the best-stacked superstars in the series. Perhaps a dedication to maintaining authenticity and realism in a staged sport? Still, everyone is captured in great detail.

As for modes, the story mode is rich and multibranching. Story arcs begin based on the player's TV show of choice and popularity rating. There's the clichéd jockeying for the Heavyweight Championship, based on who a player picks, or there's an interesting plot involving a pack of underdogs single-handedly trying to take down the big guys. It's all about who players choose and the decisions they make. GM Mode is back, and it still has the same Madden-like feel that last year's had. WWE probably wouldn't be nuts about it, but it would be awesome to book a match and decide the outcome before running it for the fans to gauge crowd response. Maybe Yuke's can find a sly and sneaky way to affect match bookings next year, such as by orchestrating a run-in with a rival superstar to affect match outcome. Still, it's as solid as it was before, and doesn't disappoint.

The online multiplayer is greatly improved since past games in certain regards, and there are others that still keep it in the Stone Age. Players can trade created superstars online, which is a great move forward for the series. For players just looking to keep a roster current, however, they'll have to possibly beg for a Jeff Hardy if they're empty handed. A marketplace for players to post a created character might've been a better alternative, although the ability to trade is a step in the right direction, if not one that's been sorely needed for years. It's got some fairly robust modes as well, with plenty of multiplayer options, although it seemed easiest to find people doing Tornado Tag TLC matches than anything else. The game has certainly come a long way from two years ago, when it was only one-on-one and bra and panties matches. Also, the matchmaking options are quite good. For years, it's been a major frustration for anyone getting online to face an overly stacked created wrestler who then clobbers them thanks to damn near invincible stats. Having the ability to turn off created superstars and ring entrances means that players can just get down to business.