demo is ok. a little bit short and too much animations for my taste (flash like). What i don't like is the bad performance on my computer which usually has no issues with more complex demo effects. what kind of graphics adapter is required to run this demo smoothly? I have a 3 years old GeForce 6600. To old I guess but what's "hip and bla" today?

Calexico: there's nothing wrong with disliking the style per se, but you do have to admit that aren't really many demos like this (anymore). Well, about the distinction between animations and demos: this is still realtime, which makes some things harder to pull off of course (especially regarding animation) :)

masterm: Well, all right then :)
I'd like to mention though, that the font complements one of the messages we're trying to transport: TV commercials are often very clean and featureless (which is what makes most of them so bad imo), so this font seemed appropriate (and wasn't just chosen randomly).

Thanks for the progressive comment teaching us what demos really ought to be and drawing a clear and final line for the scene to learn from!
On behalf of Speckdrumm Gardening I'd like to express our most honest sympathies for those who've been hurt by the expectation of funniness. Clearly though you looked for something never promised to you in the first place. In fact if you like laid out rules and conformity, real mainstream television might be just the thing you're looking for. Meanwhile, for me personally, the scene still sums up to this one quote: "whatever, I do what I want!". Also thanks for the cool comments from the major rest of you! Also: an ATI fix will come with the final version of this prod, this could take some time though.

Just to clarify before I rant - this production shows a wealth of artistic talent. But I think it fits more comfortably into the Wild category, regardless of whether its processed realtime or not. Demo's have typically been a showcase of artistic talent, but also a showcase for programming skills. When a production like this comes along it just makes me think that it could be produced by any decently talented animator, and doesnt particularly need a coder at all.

Mtl: I get your argument but I think you're missing a crucial point here. There were of course coders involved (read:crucially necessary) in creating engine, toolchain, editing environment, demo exclusive shaders, modifiers and so on. It would have been easy to produce something fitting into your category but we simply like doing different stuff for now. There are tons of groups out there making such demos and some are really awesome and cool. Quite honestly though I don't see any reason why it wouldn't be possible to reproduce many of those with premiere, maya, photoshop and the likes.
If this was in fact now true, your argument would boil down to saying that a demo can only be considered a demo if it was fulfilling the viewer's more or less diffuse demostyle expectations irrelevant of the actual technical and artistical background. That's like saying a painting shall no longer be considered a painting because the result resembled something not to be expected from a painting despite it being nothing more than color pigments applied onto a canvas. In my opinion though, the knowledge that something is in fact realtime, coded from scratch to run as a separated entity on your computer and conforming to competition rules changes the picture completely and it is the reason why demos are still demonstrating the group's effort in doing realtime stuff while wilddemos adhere to a perhaps sometimes related yet still without a doubt different context. Ultimately I'd like to challenge the thought that demos still are all about plainly demonstrating coder skills. It's been a while since the arrival of 'design', and as the scene is progressing so are its outputs. There is nothing wrong in code supporting graphics, not graphics supporting code.

Great stuff! Good looking gfx and the music rocks. Smart style which removes some of that realtime 3D look and feel.

All I miss is some more stuff happening. (From the maker of eventful titles such as :"Could have been done in 5K"). Like in Ninja in the box by tpolm where you get that wtf feeling because you dont really get what the hell that previous stuff was before something more crazy comes in and takes over the screen. :) Also some southpark / simpsons comedic timing would bring the scenes to life.. Speedier motion, longer pauses (or something).. Am I making sense? :)

Mtl: after reading your comment i am sure, that the most sceners forgot the true roots about demos and intros... sure the codingpart is very important but every demo without a story can really go to hell...

ergo: i'm tired of god damnit cubes rotating through citys or similar shit.

Paralax: Good post. Especially good point regarding code supporting gfx rather than the other way round. However the example doesn't always work. Take Slideshows for example, or Music disks. We're all quite familiar with what is expected, and if a 'demo' came along that was nothing more than a slideshow then I'm sure I'd not be alone in criticising the categorisation (regardless of the quality of the prod). This is what my point is here.

As a final word I didn't hope to stir up any bad feelings. I only intended to provide constructive criticism on why I gave the thumb down. Take care, and keep on with the Wild prods if thats what you like ;)