That mechanic aims to ruffle the healer/tank/damage MMO trinity, but those classes appear to generally be intact. There's no aggro table in The Elder Scrolls Online, which means an enemy is just as likely to attack you for picking your nose as it is the warrior smacking it in the face.

Not sure how you can really consider it the Holy Trinity with no aggro.. curious how the tanking role would work then.

They could possibly do something positionally. I always thought that if there were a dedicated healer and a couple more abilities, the Guardian in GW2 could be a good tank. I think if you have collision detection and combat like TERA or GW2 where if you are in front of an attack you will get hit, then positional tanking could be interesting. Where the goal of tanking isn't holding aggro, but making sure you are between the attacking mob and everyone else. This could have worked interestingly in GW2 I think with dedicated healing classes (I'm no saying they should have done this, just that they could have if they had chosen to use trinity mechanics with the combat they have). I think tanking with no aggro mechanics could be interesting (the the emphasis on could).

Reading that info on the link has me a little worried. How do you keep a trinity without aggro controle? I hope they change that.

That mechanic aims to ruffle the healer/tank/damage MMO trinity, but those classes appear to generally be intact. There's no aggro table in The Elder Scrolls Online, which means an enemy is just as likely to attack you for picking your nose as it is the warrior smacking it in the face.

Not sure how you can really consider it the Holy Trinity with no aggro.. curious how the tanking role would work then.

They could possibly do something positionally. I always thought that if there were a dedicated healer and a couple more abilities, the Guardian in GW2 could be a good tank. I think if you have collision detection and combat like TERA or GW2 where if you are in front of an attack you will get hit, then positional tanking could be interesting. Where the goal of tanking isn't holding aggro, but making sure you are between the attacking mob and everyone else. This could have worked interestingly in GW2 I think with dedicated healing classes (I'm no saying they should have done this, just that they could have if they had chosen to use trinity mechanics with the combat they have). I think tanking with no aggro mechanics could be interesting (the the emphasis on could).

Reading that info on the link has me a little worried. How do you keep a trinity without aggro controle? I hope they change that.

A lot of the points in that article have since been proven incorrect, the entire combat system changed between that and the hands on in october, pets are now in the game, as is becoming a werewolf.

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Eurogamers is right... you cant be a vampire or werewolf. Although DEVS THEMSELVES said you will be able to have those - they called it "perks" to be a Vampire or a Werewolf in the FIRST TESO presentation video... but Eurogamers says no... so it must be true lol... whatever...

http://www.youtube.com/watch?v=YlEipFtHw7o

Here - play it from 5'05''

Way to go Eurogamers...!

EDIT:

"The Elder Scrolls Online is built on the HeroEngine - the same technology that powers Star Wars: The Old Republic."

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I really enjoy GW2 but it does really lack character progression in PvE and PvP past lvl 30. A more mature theme and consequences for my actions (treat me like an adult) which GW2 completely lacks.

We will see, we can all hope for what we want at this point.

I feel that the theme of GW2 is mature enough. Giant Dragon wanting to destroy the world, etc. The consequences part though has been lacking in many games the past few years. Even in Skyrim many "decisions" you made had no real world consequences, like choosing stormcloaks or imperials had little impact other than some npc changes.

I feel the biggest thing that TESO has over GW2 is potentially character development. Which is lacking in GW2, you effectively can complete a character's skill template at level 30, the only development that remains is trait disbursement and gear acqusition (which isn't exactly difficult). In many ways, GW2 loaded the character progression on the front end too much and didn't evenly disburse the overall development experience well.

TESO has a lot of potential right now, but we all know potential means nothing without delivery. TESO could become a more rounded game than GW2, or it could be completely lacking as well.

The three faction pvp in cyrodil could turn out to be even more of a time waster than wvwvw in GW2. Split factions could turn out to be a complete failure if they go the easy route and mirror the PvE experience on all sides. The control scheme could be clunky, animations could be sloppy, etc.

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ESO if it's like other TES games will have lore implemented into the game in a way you can't avoid it. In GW2, even reading the quests, you still don't get that "feeling" that you're in a story. It's the same old, "go kill 10 pigs cuz i said so" mentality. One thing that good games do is make you feel for the NPC. "These pigs are uprooting my crops and my family is going to starve! Please help me, I'll pay you whatever I can!" That's the difference between lore-driven and quest-driven games

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Originally posted by xArsonistxEverything. Gw2 is a good game for the 6-13 year old crowd I believe thats where the game prolly does best. For the rest of us its shit.

I don't think so because most of my guildmates playing the game have children older than that. Please restate - For you it is shit - I am 'one' of the rest of us and it is NOT shit to me - TYVM!!

yes and guilds of 500 at launch have dwindled down to barely 10 online at night must be a great game.

Do you really expect TESO to avoid the same fate 6 months after launch? I'll be surprised if it does.

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?Still currently "subscribed" to EVE, and only EVE!!!"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

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I want to like gw2, I admire some of the things it does like mostly dropping the wow gear carrot. But it just feels soulless and manufactured, its hard to explain, I think I would like it more if it was a bit rougher around the edges, not so tightly produced. I don't like wow either, for simmilar reasons, though wow is worse with its skinner box mechanics and raiders first mentality.

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Originally posted by GravargESO if it's like other TES games will have lore implemented into the game in a way you can't avoid it. In GW2, even reading the quests, you still don't get that "feeling" that you're in a story. It's the same old, "go kill 10 pigs cuz i said so" mentality. One thing that good games do is make you feel for the NPC. "These pigs are uprooting my crops and my family is going to starve! Please help me, I'll pay you whatever I can!" That's the difference between lore-driven and quest-driven games

I agree you never got the feeling you were in an actual story oir living breathing world. The same old "kill ten pigs" rubbish we have seen time and again. Now i know their isn't a single MMO out their that can't avoid that type of questing but GW2 takes it to a whole other level.

Run around following the zerg crowd, tag mob and button mash the same two skills time and again is what GW2 is all about, it's dull as dish water. Even lotro with it's kill quests gives you a great feeling of being in middle earth and you know their are forces at hand going on else where in the world.

Only good thing about GW2 is the graphics, thank god TESO hasn't followed GW2. And considering that both games went into development at the same time then ZeniMax have not been influence by anything ArenaNet have done.

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oh I dunno prolly loot. :) I would hope they stay away from the instanced dungeon thing, and the DR in TESO and actually learn from mmo history.

They have open and instanced dungeon but they have no dungeon scaling in the game at all.

Thats not true... actually the devs said: "you can go into a dungeon at low level and then return to the same dungeon at a later level and new parts of that dungeon would open up showing the consequences of what you did the first time you went there"

So its kind of scaling. Even if you call it "phasing" is still a "scaling method".

Of course we wont see stupid wild dogs kicking the crap out of you now that you have a high quality plate armor and way more powerful abilities like they did when you first logged in, but thats the stupid part about TES single player games... how can a wild dog be as dangerous now when I was dressed in rags? No one knows... still... in TES games everything scales which sometimes can be rather stupid. "Oh ok... now with training and experience in the field, a battle hardened warrior, fought dragons and vampires, saved the world from an invasion of nuclear one-legged marshmellows from hell, yet 30 years later, I still fear wild dogs like I did when I was 10... and... people have statues on me in their cities"