Usable while casting fire/cold/lightening bolt, the bolt skill cast is interrupted and the magic power converges on the user's hands. While in this state your physical attacks will deal magic damage of the bolt. Higher skill level increases the damage. After a set duration or a number of hits have been dealt, the skill will cancel.

Summons a 7x7 radius poisonous cloud at a target location, continually dealing poison element damage and causing poison status. Targets that take damage have a chance to be changed to poison attribute.

Switches your summoned spirit from Standby Mode to passive (buff) mode, defensive mode, and offensive mode. Using the skill again returns the spirit to standby mode. While in standby, the spirit will recover HP and SP faster.

Combines elemental stone ore into elemental stones. (10 Red Blood, Wind of Verdure, Crystal Blue or Yellow Live can be used to create Flame Heart, Rough Wind, Mystic Frozen, or Great Nature). Synthesis can fail, resulting in loss of items

Creates a 3x3 fire crest on the ground, which recovers 1% HP every 5 seconds for fire monsters and players with fire attribute armor. Targets of the opposite element Earth will lose 1% HP every 5 seconds. When in range water element attacks deal 1.5 times damage. The skill consumes [1/2/3 Scarlet Point] depending on the skill level.

Other Notes

You cannot cast more than 1 instances of this skill before the first one expires.

Only cells with a shootable path will be placed

Level

Description

1

Increases the fire spirit Agni's attack power by 20%. HP and SP recovered every 3 seconds is doubled

Creates a 3x3 water crest on the ground, which recovers 1% HP every 5 seconds for water monsters and players with water attribute armor. Targets of the opposite element fire will lose 1% HP every 5 seconds. When in range wind element attacks deal 1.5 times damage. The skill consumes [1/2/3 Indigo Point] depending on the skill level.

Other Notes

You cannot cast more than 1 instances of this skill before the first one expires.

Only cells with a shootable path will be placed

Level

Description

1

Increases the water spirit Aqua's attack power by 20%. HP and SP recovered every 3 seconds is doubled

Creates a 3x3 wind crest on the ground, which recovers 1% HP every 5 seconds for wind monsters and players with wind attribute armor. Targets of the opposite element water will lose 1% HP every 5 seconds. When in range earth element attacks deal 1.5 times damage. The skill consumes [1/2/3 Yellow Wish Point] depending on the skill level.

Other Notes

You cannot cast more than 1 instances of this skill before the first one expires.

Only cells with a shootable path will be placed

Level

Description

1

Increases the wind spirit Ventus's attack power by 20%. HP and SP recovered every 3 seconds is doubled

Creates a magical barrier on the cells the caster and party members are standing on. The magical barrier disappear once its durability reaches 0 or when skill duration ends. Affects the caster and all party members within the caster's screen.

Full Throttle(Skill ID# 5014)

Type

Active / Buff

Max Lv

5

Target

Self

Stay Duration

Min-Max Lv: 10 / 15 / 20 / 25 / 30 sec

Effect Duration

10 sec

Cool Down

Min-Max Lv: 20 / 25 / 30 / 35 / 40 sec

Effect

Exceed the limits of the body by sacrificing your own vitality to strengthen yourself for a short time. You will become horribly exhausted after the skill's duration. All stats +20%. Fully restores HP when cast and increases movement speed for the duration of the skill.

After the skill duration ends, you will be inflicted with 'Rebound' status. During 'rebound status', your movement speed is lowered and your natural HP/SP recovery is disabled.