April 11, 2008 - Welcome to the very first installment of Warplay. I'm kicking off this regular column as a way of highlighting the breadth and depth of the rich strategy genre on the PC. There's definitely a lot to talk about here, and you can be sure that Warplay will cover the genre from A to Z in the coming months, by looking at both specific titles and the genre in general.

May 25, 2007 - If you're a Melbournite, and more importantly, have an insatiable lust for all things machinima, Digital Harbour in Melbourne's Docklands want your face in the crowd at a very cool presentation on digital content creation.

March 8, 2005 - Though no official press release was issued, SEGA Sammy Holdings Inc. announced to its shareholders late Tuesday evening that its SEGA Europe subsidiary has made public its intentions to acquire all issued shares of Rome: Total War's developer The Creative Assembly. This announcement, which came just moments before SEGA revealed its plans to publish the cross-platform action title Spartan: Total Warrior, marks the first time in several years that SEGA has acquired an outside development studio -- and the first time ever since becoming a third party publisher in 2001.

December 20, 2004 - We all have personal favorites. They're the games we play and play even though our friends have moved on to cooler, newer things. Personal favorites are games we know have faults, but still love for strange and inexplicable reasons. We return to them again and again because they deliver sharp emotions, deep feelings, or the simple satisfaction that comes after beating 'em. We have some serious loves here and, surprisingly, these titles aren't necessarily in our Game of the Year list. But then that's the point of a personal top ten, isn't it?

October 6, 2004 - Today the Total War website is hosting a new patch for Rome: Total War.
The patch "addresses many multiplayer issues, specifically ones dealing with game stability, performance and some synch issues." The new patch also fixes the issues that arise when the Gamespy lobby population reaches its limit.

September 23, 2004 - The Creative Assembly's Total War series has had a place in our hearts for some time. The franchise's mix of a turn-based campaign mixed with realtime battles, not to mention the thousands upon thousands of soldiers that make up said battles, struck a chord with us from the get-go.
So it's rather obvious that we'd be excited about whatever The Creative Assembly had coming down the line. But we had no idea that their next project would be as impressive as Rome: Total War.
While we can try and convey the immensity of the battles and the pure joy that this game brings us with simple words, it would suite your eyes much better to let them gaze upon Rome's glory. And so they shall, in our full video review.

September 22, 2004 - Rome: Total War has been one of the most highly anticipated games of the year. We at IGN have been looking forward to it since we first saw the potential inherent in the design of Shogun: Total War. The Creative Assembly enlarged on the series since then with Medieval: Total War before finally giving us the Classical Age game that we so desperately craved. Better still, they've done so in a way that surpasses even our amazingly high expectations. Don't believe me? Read on...

August 25, 2004 - This will likely be the last preview we write of Rome: Total War. Mainly because it's likely this is the last time we'll get to play it before the game is released late September. This was their teaser event to get the press more interested just like the demo was the teaser to get consumers more interested. It was certainly nice to finally get to sit at the controls of a fully functional build, but the time was short enough to allow for only the scratching of the surface of the gigantic iceberg that is Creative Assembly's opus of ancient warfare.