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On Sat, 10 Feb 2007, Marko Lindqvist wrote:
>>> Is the coastline check at the end of a (goto) move or performed for
>>> every step a trireme might take?
>>
>> Every step.
>
> This is too harsh for triremes.
It is a bit harsh.
> They can transport units to other islands only if there is one or two
> ocean tiles in between.
But this is not quite right. During testing I usually managed to find
neighbouring islands easily. Maybe this was an artefact of the map
generator and map seed I was using, but it is as clear cut as you make it
sound.
Do you find it unacceptable as a step on the way to deep ocean?
- Per
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