New on PlayStation Store: Nom Nom Galaxy, TLOU: Left Behind, Toren, more

We’ve plenty for you to be getting your teeth into this week. Acclaimed The Last of Us expansion Left Behind is now available without requiring the original seminal title, there’s the mouth-watering new Pixeljunk offering Nom Nom Galaxy on PS4, and much-loved RPG Final Fantasy X/X-2 HD Remaster makes its way to PS4 as well.

Up for something a little different? Check out Toren a dark fantasy adventure from Brazilian developer Swordtales. Guide Moonchild from birth to young adult, through the tower that holds her captive, and ultimately discover her true purpose.

Comments

Do you happen to have any information considering Class of Heroes 2? Gaijinworks has told that they’re aiming for that game to be released in EU again, so has there been any activity regarding the game on your side?

Hey Jawad, could you please look into the previous DLC drop for Hatsune Miku: Project Diva F 2nd (the one with the swimsuit modules)? They are only compatible with the PS Vita version of the game for some reason. I contacted support about it and was told this, and they submitted a refund request for me.

However, if the content for the PS3 version can be provided it would help out myself and a lot of other users.
Thanks in advance.

I second this, haven’t booted up the PS3 version recently, so hadn’t noticed anything was up with it, but yeah, I’ve only got the Vita versions of said DLC on my download list, and no option for the PS3 ones.

What happened to the Rocksmith Disc Upgrade Pack? It was included in the Store update on 29th April, which has since been taken down for some reason, but has not since been made available on the store.

Thanks Graffin_G. I’ll check it out later. I really wish publishers wouldn’t do that, or Playstation Europe, whoever are responsible. I should have guessed as much after the way the Jimmy Hendrix DLC offer was handled.

Available worldwide on the XBOX Marketplace and on the PS3 in non-SCEE regions. It’s not a regional/licensing issue as PlayStation Support believe it to be. Nor is it Harmonix’s fault, as they’ve reached out to SCEE and resubmitted the content only to be ignored like we have been each week by Jawad.

Okay, so there has been some technical issues holding back the RB3 DLC. However, I’m told it has just cleared QA this week so you should be seeing it on Store in the next week or two. Thanks for your patience.

Only one Vita game this week? What about Colour Guardians? Or any of the games we’re still waiting on like 1001 Spikes, Dragon Fantasy II or Mutant Mudds Deluxe? 2013 Infected Wars? Deadman’s Cross? Come on, for a system with supposedly 100s of games in development, it’s been a VERY barren couple of weeks.

Colour Guardians was supposed to be out today. It released on PS4 just fine, what went wrong for Vita? Some of those games I’ve mentioned have been out in North America for well over a year. Why is SCEE QA so much stricter than SCEA’s? These games clearly work fine, as evidenced by their NA releases. So why are we still waiting on some of these games, perhaps indefinitely, when they’re already readily available elsewhere?

There are a number of different reasons why games don’t always release globally at the same time. Most commonly with independent titles – small teams with limited resources choose to work on a single-language North American SKU first so they can launch and start seeing some return on their investment, before then turning their attention to a multi-language version for PAL territories. It’s obviously not ideal, but understandable. Global licensing issues can also hold up releases.

No wanting to sound negative, but to echo the posts of others where is the promised Color Guardians for the PS Vita as the developers mentioned in their blog post (which is also supposed to be Cross Buy).

Also, even though the service is being pulled in the coming months, I’m somewhat disappointed that SCEE has now decided to stop making any reference to the PlayStation Mobile titles that are released each week here on the blog. Developers are still putting time and effort into working on and releasing games even though sales are now set to be limited so why are these efforts being undermined by giving them even less support and publicity than normal?

Even though their games won’t be on sale for more than a couple of months, anyone buying them will still be able to keep them after they are removed from sale so why deny them the extra marketing that they need? And while on the subject of PSM, why has it been left to PS Vita fan sites and the media generally to report on PlayStation Mobile’s demise? There’s been no official statement here on the blog about the service being removed.

Developers have been treated unfairly over this ever since PSM started – poor promotion, games hidden away on the store, no access through the PS3 or web-based store and now the complete removal of titles yet the Minis range are still on sale years after the release of the last game and were actively promoted and are available through every PlayStation medium. They are also searchable on the store which is more than I can say for PSM.

Granted some PSM titles aren’t particularly good, but there are some amazing games available that gamers have missed out on simply because they don’t know that they exist.

Not exactly the right place to ask this but you might be able to point me in the direction of who to contact. I’ve been invited to the PSNow Beta in the UK but when I click on the email’s link to generate a code it comes up with an error page saying — An unexpected error has occurred! Error Message: Violation of PRIMARY KEY constraint — and etc, even if I use different browsers. How can I get in contact with the PSN beta team in the UK or would you be able to pass on my username to them?

Im also curious why so many games are stuck in QA, while games like AC Unity, Driveclub or Ether One are getting released full of bugs or arent working at all. Seems like the IGC went from triple-A titles to Indies to broken Indies ( Ether One ) and a ( already 8 months late ) demo called Driveclub Plus Edition.

TrueMurton, every day you’re on this blog posting about the EU prices, and you have a point. But I’m affraid you’re wasting your time. SCEE clearly don’t give a single F… about your posts, the pricing and the European (and Australian etc) gamers. You’ll never get an awnser.

I passed my data on to Eurogamer this morning, its there’s to do with as they will but the developer of Badlands just made an interesting post explaining that they have zero input on the UK price. They choose their price in Euros from a list then SCEE converts to stirling.

So all those years of various different blog team members saying “publishers set prices” utter bull here in the UK.

So that’s the pricing question finally put to rest and also another important question of whether or not the EU blog can be trusted, also answered with an emphatic, no, they can not.

It is plattable with with the bugs as it is just a matter of saving at the right time and restarting, you will need to do this every time a crash happens. it has worked for me, i have completed Pinwheel Harbour, Pinwheel Industries i am now in pinwheel village collecting ribbons, so just keep trying.

Fred, could you please find out what’s happening with this year’s Rock Band 3 DLC?

Harmonix has been in constant contact with SCEE regarding these songs and re-submitted the content, yet there’s still no sign of them. 3 were released in January. 2 in February and the final one in March (“I Still Believe” which should be FREE). They were released on time on the PS3 in all other non-SCEE regions, and worldwide on the XBOX Marketplace (yes, even here in Australia, so it’s NOT a regional/licensing issue).

I’ve asked Jawad every week. I’ve also contacted PlayStation Support, but here’s their rather unhelpful reply…

Thank you for your recent contact with PlayStation Support.

Regarding your query on RockBand 3 content released earlier this year and its availability on the PlayStation Store for Australia.

Release information we have for this content confirms that the songs that were included in this release are not available on the European or Australian Stores.
We do not have information as to why this decision was made and this would be something to query with the developers directly should you wish to know more information.

It’s absolutely not something we’ve been ignoring. Clearly, there have been a number of ongoing complications around RB DLC, and believe me, it’s brought up very frequently here. Like I say, I’ve asked again what the current situation is – I can’t promise I’ll have new news for you, but I’ll pass on what I find out.

The RB DLC doesn’t affect me. But that “we haven’t been ignoring it” is difficult to believe, if you’ve been aware of it all this time, and it is “discussed regularly” why did it take four full months for a public acknowledgement that an issue exists?

You may well not have been ignoring the issue behind-the-scenes, but you certainly can’t deny that you’ve been ignoring queries it. And when I say “you”, I mean “SCEE” – this isn’t anything personal against Jawad and Fred.

As others have said, I can’t understand how the “ongoing complications” apply only to SCEE and not SCEA, or Microsoft’s Xbox division worldwide. I’m sure those of with an interest in purchasing RB3 – and of course RB4 – DLC would also be interested in understanding the nature of those complications.

You’re losing a client here (and from the comments of others I guess I’m not the only one), I’ve been waiting patiently for RB4 to be realeased so I can sell my PS3 and move on fully to the next generation, but seeing the fiasco with PS3 to PS4 upgrade of Rocksmith DLCs, I’m seriously considering getting a XBONE for Rock Band 4. I’m only awaiting Harmonix response on the matter of cross platform upgrade of the songs, as I’m stuck with few hundred songs on PS3 at the moment.

I think I’ve seen more SCEE replies this week than I have seen in all recent weeks. See? You can do it when you try, SCEE.

Thanks Fred for coming here to at least acknowledge something’s gone awry with the Rock Band DLC so far in 2015. But to echo the sentiments of others here, why only acknowledge the problem now, what’s being done to put it right, and what steps are SCEE taking to ensure this won’t happen again? Other platforms and terroritories get the content out on time, so why does SCEE constantly fail at it?

I have given up on this, only commenting now after four months is not good enough Fred, you guys should hang your head in shame at the poor customer service, you could have said all along that there was a problem then would would have accepted that, but you guys kept silent.

The people on here asking about Rock Band, are the core people who will support the game long after its come out with purchasing DLC.

Pre-order Payday 2: Crimewave today and receive 25% off until launch in US.
Why this is not so in the EU Store. As 505 Games and developer Overkill informed rushed, this applies to all pre-orders for download.

Please be polite and keep trolling out of the thread to avoid the whole tread getting deleted because of 1 or two trolls again.
Late post today as I do have more to do than make sure I get first post, unlike what someone here thinks.

Any new information on Cross Region Gifting. Now, EU might be helping in a way whit some part of the legal issues preventing gifting of region locked games of this, as EU wants to ban Region-locking. (Just Google “The European Commission Wants To Remove Regional Locking On Digital Goods”).
Like steam have had for years. And still do for gifts purchased from US-version.

I do mean gifts would have to be purchased as gift. (not transferral of used). Like how you can get physical copies from abroad, you should be able to get digital ones too.

Why I keep asking (for the PSP ones), I got most of these on UMD, but I do not want to have to drag the PSP whit me in addition to the Vita. And for those that do not get (portable i.e., Vita) remakes, it would be sad that people would not get to play them in the future. I addition, soon these could be fun to play on PS TV device. You know that poor device will need all the games it can get, just as the Vita.. Also added some games to the list by request.

Second, For those recommending creating accounts in other territory’s, that is against TOS, and can result in account ban. (And it do not work on the Vita as its single account)..

Oh, and to anyone complaining about me reposting, if they (SCEE, Not other people) would just take time to reply, something like: We have brought your suggestions to the correct people/departments. Id shut up (about the things in the post) for at least a few months.

Complete and utter garbage for PS3, week after week. Even in best days of PS3, we never got more then 5 games at once, while PS4 is getting 13 games today, and minimum 5 games per week.
I never thought Sony would treat its own products like crap.
And soon enough PS4 will suffer same faith, like Vita and PS3 are getting now.
We pumped billions into PS3 yet Sony cant find few minor games to support for PS3.

If PS4 devkits are free from day one, if Vita kits are free too, and PS3 devkits until recently were charged full price, does it come as a surprise noone is willing to develope any games for it?

Even old projects from 2011-12 never made it to PS3, due to Sony indifference for this console.
Capsized game, Bandai Namco is publisher for PS3 for this game, scheduled for December 27th 2013, game never got to PS3 and noone bothers to give any reasonable explanation. But hey, game release on XBOX360 as planned back in 2013, two years ago.

Mark of the Ninja, one of best indie games last decade, Sony blew off developer to partner up, while MS jumped on it and today this game is XBOX exclusive and one of best stealth indie games.
Trials Fusion, on every platform, but NOT on PS3, thanks to Sony.
Dust – An Elysian Tales, another old XBOX360 game, never got to PS3 then, but miraculously makes it to PS4.
AC Chronicles China announced by Sony to come on PS3 aswell, but UBISOFT clearly said two weeks ago, exclusively for PS4, XBOX1 and PC.
I guess Greatness Awaits Players exclusively on PS4. No, thanks.

Trials Fusion requires incredibly precise trigger button controls which the Dualshock 3 is simply not capable of providing. If it had released on PS3 the harder tracks would have been literally unplayable

It failed QA and Valve never resubmitted it. I guess they felt they should have been given a free pass, which of course isn’t the case but when you allow so many objectively broken games appear on the store you have to wonder if they might have had a point

Fred is without a doubt the best person in this team. I love that he is replying to almost everyone in the post instead of ignoring everyone like 90% of the other staff members do. Keep it up Fred you’re the best!

What i mean even tho its free its still a rental so we have to rebuy it when our plus finishes.
Should of made it so that u can keep it forever insted of saying it was when ure subscripion ends.
That is what annoying me.