Thank you both, good to know there are people who will play it, when it is released. Speaking of the release, I gotto tell you, I can't make it before the end of this year due to that fact that I am working on a map for GTA V now. Someone has released some new tools for it so I had to try it out, you know...

I am talking about it because I have written The Motorfield City Mod would be released by the end of this year. Eventually that ain't gonna happen, anyway it is gonna be released soon (relatively ). I suppose so because I have FINISHED the city and the only thing that has to be done are the missions, which is not an easy part though. I will have to script a lot and I have found out that even if I am doing everything the correct way according to tutorials, it never works.

Well, I gotta be sorry. It ain't gonna be released this week 'cause I've some problems with animations and scripts. And yeah a funny story happened - I almost accidently deleted all my work, but luckily I make backups, but it got me stuck for a while. To let you know what has to be done yet, I am enclosing some info about it is done and what is not:

I've done and connected 4 missions (or sequences, however you wanna call it)
I've finished the city, even the detailes are done.
I've completed collisions all around the city.
I've finally found a way how to give your enemies better AI so it is harder to get through them.

I gotta finish the final mission and gotta work on one mission as well.
I gotta test how it works, which is gonna take some time.
I gotta translate everything in English.
I gotta deal with the cinema feature (my zombies attack you just at a close range ?)

I really thought I'd make it by the end of this month, but it's a lot of work. So instead of the release I am uploading a few pictures.

Other plans:
I've got a lot of skills and I have a lot models and ideas I haven't used now, so I'd like to make a similar mod but smaller after this one is released, actually I've already started working on it. I'd also like to do a totorial on how to script missions.

So that's it, I hope you like it as always. and just give me a few days to finish it.

great work. enjoyed the video. can't wait to finally play mod but it will be worth the wait in the end. you said you were making a tutorial. I would love to see a tutorial perhaps a "dummies" version to show how you pulled it all off software used etc. One day I will mod, but right now I am light years away from making that happen.thanks again for your great work.

I said a month ago that the mod would be released in a week, but the month has passed and you see it hasn't been released. I've been really busy last days and I could work on it just on weekends and as a result it took so much time to even get to this point. Sorry for the confusing information about the date of the release.

How's the progress going then?

Well...

- I've completed ALL the missions. Now I am testing how it works, though still gotta edit some of them to make them connected with others.

- The city itself should be finished as I said, but I am still running into some little things that need to be patched.

- The cinema feature is still unfinished.

- I gotta translate the mod into English. I haven't touched it yet.

It might seem that it is still a lot of work, but I think I have made a huge progress since I wrote here for the last time.

I've also added something extra - An exposition room with some photos of my ideas that haven't made it to the mod or simply was a part of another project I was working on. I am gonna put these things into one mod I've been working on for about two months. It is very similar to this one, it's also gonna be a new city with missions, but it's propably not gonna be as big as this mod. I don't think I will ever be able to make another mod this size. It's been almost two years of working on it. It is crazy... Also there's gonna be a small car chase.

a picture:

So when is it gonna be released? I don't know myself. It might be released in one week, in two weeks or later... I would avoid putting an exact date this time.

but I think it should be a little more tricky, as there is a respawn point.

So... do you have any ideas on how to make it more tricky?

By the way doesn't anyone know how to stop the animations Tommy does after some time when you are being inactive (don't touch anything...)? It looks stupid when he's looking at somebody dead and he's shaking and brushing his pants.

I was actually thinking about making a russian localization for this mod. I've seen мафиа 1 - 2 модострой post some nice words about my mod so I think it is worth doing that extra work on it. I haven't learnt Russian at school though. My learning method was playing CR/MTA Province So it might not be perfect but I think I can definitely give it a try!

I was actually thinking about making a russian localization for this mod. I've seen мафиа 1 - 2 модострой post some nice words about my mod so I think it is worth doing that extra work on it. I haven't learnt Russian at school though. My learning method was playing CR/MTA Province So it might not be perfect but I think I can definitely give it a try!

Yah! I personally wrote these posts
Russian community of fans waiting for your mod with me
How did you get into the group "Модострой"?

T3mas1 wrote:

other news:

I've finished the mod. I just gotta test it and translate it.

I am enclosing propably the last pre-release photos.

Great news! Very pleased that there are still people who are doing something for your favorite games 15 years later

I don't remember exactly how I came to know the page. I guess I was searching the web for something about Mafia when I ran into it. It is a good page, I like these VK pages about mods and stuff! Sometimes I go there to check what's new.

Very nicely moving this great mod, congratulations, soon you can test whether caused by an error when the cars will be replaced with the new RCF1.6 models. I'm very curious, I hope you do not charge too much for my big luggage. I hope not.