Comments for Digital Storytelling (formerly Post-Print Fictions) https://postprintfictions.wordpress.com
A source blog for Prof. Jamie Skye Bianco's course: Digital Storytelling
Mon, 08 Apr 2013 22:41:38 +0000
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Comment on Another Attempt at Cut Out Method (on Tree of Codes and Street of Crocodiles) by ourladyofperpetualsarcasm https://postprintfictions.wordpress.com/2013/04/06/another-attempt-at-cut-out-method-on-tree-of-codes-and-street-of-crocodiles/#comment-318
Mon, 08 Apr 2013 22:41:38 +0000http://postprintfictions.wordpress.com/?p=3536#comment-318nice
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Comment on No Country FOR Old Ninjas by ourladyofperpetualsarcasm https://postprintfictions.wordpress.com/2013/04/08/no-country-for-old-ninjas/#comment-317
Mon, 08 Apr 2013 22:29:00 +0000http://postprintfictions.wordpress.com/?p=3713#comment-317we cheered and lewis got a lot of candy
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Comment on Thirty Seconds by brogarn https://postprintfictions.wordpress.com/2013/04/08/thirty-seconds/#comment-316
Mon, 08 Apr 2013 22:27:39 +0000http://postprintfictions.wordpress.com/?p=3712#comment-316This sentence does not exist here:
neverme always me sometimes me no nope never wait wait hate and wait sate
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Comment on OUT by shannonfrishkorn https://postprintfictions.wordpress.com/2013/04/08/out/#comment-315
Mon, 08 Apr 2013 22:22:58 +0000http://postprintfictions.wordpress.com/?p=3717#comment-315I am always OUT OF MY INFINITELY PET-HAIR COVERED HOUSE
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Comment on Thirty Seconds by tiddles747 https://postprintfictions.wordpress.com/2013/04/08/thirty-seconds/#comment-314
Mon, 08 Apr 2013 22:22:47 +0000http://postprintfictions.wordpress.com/?p=3712#comment-314This is a telegram STOP If THE goal is to BE different in a way that causes others to shut their doors in your face than you might as well be MORMON?
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Comment on Words on Words on Words by sarahbartie https://postprintfictions.wordpress.com/2013/04/08/words-on-words-on-words/#comment-313
Mon, 08 Apr 2013 22:22:35 +0000http://postprintfictions.wordpress.com/?p=3711#comment-313One of my old coaches once told me that every day you sit out past one day goes AGAINST the work that you have done so far.
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Comment on by spikenlilli https://postprintfictions.wordpress.com/2013/04/08/3714/#comment-312
Mon, 08 Apr 2013 22:22:03 +0000http://postprintfictions.wordpress.com/?p=3714#comment-312JUST as she began to feel more relaxed, one of the children screeched.
jamie
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Comment on for the love of candy by khughes80 https://postprintfictions.wordpress.com/2013/04/08/for-the-love-of-candy/#comment-311
Mon, 08 Apr 2013 22:22:02 +0000http://postprintfictions.wordpress.com/?p=3715#comment-311BECAUSE BECAUSE BECAUSE.
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Comment on reading by kristinvermilya https://postprintfictions.wordpress.com/2013/04/08/reading/#comment-310
Mon, 08 Apr 2013 22:21:49 +0000http://postprintfictions.wordpress.com/?p=3721#comment-310I WAITED, back then, for a boy to show me HE loved me instead of merely saying it.
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Comment on Final Project Funsies by brogarn https://postprintfictions.wordpress.com/2013/04/07/final-project-funsies/#comment-309
Mon, 08 Apr 2013 03:37:43 +0000http://postprintfictions.wordpress.com/?p=3562#comment-309Ryan I would love to help in any way I can. How would you like your words served?
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Comment on Choose Your Own Adventure by shannonfrishkorn https://postprintfictions.wordpress.com/2013/03/24/choose-your-own-adventure/#comment-307
Mon, 25 Mar 2013 22:32:37 +0000http://postprintfictions.wordpress.com/?p=3320#comment-307While I was reading Tree of Codes, I came across the same issues. Whether to read only the new words or the whole book, or even if two letter add ons to the word from a seperate page are suppose to change the tense or perhaps somehow double it **for example: backed[ed]
Furthermore, I did not read the novel 3 times but I read it as if I was reading the whole page, so even though it was repetitive the tone kept changing spirit. There was this one sentence of rising and falling in the begin that really surprised me how much variety can be added to a sentence that is 88% the same & then repeated with a different word. Kudos
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Comment on Video Games: Instances of Digital Genetic Recombination within Microcosmos by khughes80 https://postprintfictions.wordpress.com/2013/03/24/video-games-instances-of-digital-genetic-recombination-within-microcosmos/#comment-306
Mon, 25 Mar 2013 22:32:31 +0000http://postprintfictions.wordpress.com/?p=3348#comment-306Freddie,

You are freaking brilliant. In one blogpost, not only did you dissect the mechanics (and their functions) of each and every videogame we played, you also spoke to its connection with Red vs. Blue, something that is not manually reactive, but instead a video that is a “regulated and streamlined system of symbolic visual clues.”

I appreciated the way you somehow “rhizome-ized” videogames (mechanically structured engines, of sorts) by viewing them as a “tiny constructured universe, with its own laws of physics and causality.” By doing this, you were able to speak to the layering effect of this separate world upon our own and our own hands interacting with that other tiny universe.

With regards to dis4ia, you eloquently spoke to what I was trying to say in my blogpost: “In Dys4ia by going through the motions of the author’s own actions, we directly share her feelings of disorientation during her tribulations, along with her sense of accomplishment upon reaching the endgame.” Your concision is remarkable here, and connects to the sort of physical mechanics you spoke to earlier.

Furthermore, I appreciated the way you discussed Phone story. When playing it and discussing it, I was vague with regards to the game goals themselves, but you found insight within the specifics: “Section 1 showed me that the conscious decision to find and intimidate another human being is institutionalized and normal in the existing economic system. Section 2 showed me that a 50% employed splatter rate is considered acceptable losses by factory managers.” While 50% might be a “generic” number, by honing in on the idea, it makes the “lesson” even more poignant and stark.

In your last paragraph, you showed real thinking, extending the concept of videogames and applying it to genetics. This also connects with the sort of “theme” of our readings for this week–the humanness, or lack of humanity, within some of these games. Each of the games (as well as RvB) was an elucidation on the violence that we may or may not be participating in, be it directly or waywardly. In this way, it is a discussion of humanity and our (d)evolution.

Lastly, I appreciate the way you were both open-minded and concrete in your blogpost… You were mechanical when you wanted to understand the process on a specific level, but weren’t too close-minded to not be able to look at the big picture. Fantastic job.

Kelsey

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Comment on Understanding an Instance of the Human Experience or One’s own Complicit-ness by Freddie Chen https://postprintfictions.wordpress.com/2013/03/24/understanding-an-instance-of-the-human-experience-or-ones-own-complicit-ness/#comment-305
Mon, 25 Mar 2013 22:32:17 +0000http://postprintfictions.wordpress.com/?p=3326#comment-305Great post. Most of the post is an insightful analysis of how the various gameplay mechanics of dys4ia and Phone Story work to express the author’s ideas. But what really sets this post apart is the the unconventional first section. The vignettes, along with the accompanying question “Can anyone tell us why the above rendition of dys4ia is less effective than the real game we played?” together work to self-demonstrate the contrast between the mediums of text and video games. You’re vignettes show the limitations of text, even when powerfully written, I really like how this breaks my expectation of a normal prose essay, providing me with a narrative thread that impacts me emotionally in furtherance of its expository purpose.
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Comment on Video Games: Instances of Digital Genetic Recombination within Microcosmos by brogarn https://postprintfictions.wordpress.com/2013/03/24/video-games-instances-of-digital-genetic-recombination-within-microcosmos/#comment-304
Mon, 25 Mar 2013 22:31:55 +0000http://postprintfictions.wordpress.com/?p=3348#comment-304Yes Freddie, simply yes. I can always trust another gamer to understand what this is all about. Coding is the DNA of a digital story. Video games are simple in this view and they simply become a set of controls for us to play on. It is because of the ease that the video games allow to control the product of the codes that they can be a prime example of digital storytelling. Replaying, remodeling, renewing. The point being, new adventures or stories or worlds or plots or anything, are just a couple of clicks and ideas away. When we pick up a game again, we re-create and have the opportunity to change what the idea was for the game. I’m sure that nobody at Bungie knew what a few friends were going to pull off with their game, but they provided the ability for this to happen.

I’d love to say more about RvB but I don’t think I have the time and would most likely end up off topic, so I will move to Quandary. I too choose to play this game and ended up trying to become a dictator. I did whatever I wanted no matter how many people were against me because I could. This I think is where the essence of new world creation evolves. It is human nature to push the boundaries that we think are set before us. When a limit is given, the first thing people will do is try to break that limit. Maybe our entire generation is full of spiteful law breakers, or maybe we’re just trying to create our own stories.

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Comment on Understanding an Instance of the Human Experience or One’s own Complicit-ness by tiddles747 https://postprintfictions.wordpress.com/2013/03/24/understanding-an-instance-of-the-human-experience-or-ones-own-complicit-ness/#comment-303
Mon, 25 Mar 2013 22:30:07 +0000http://postprintfictions.wordpress.com/?p=3326#comment-303^Lewis Darnell
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Comment on Understanding an Instance of the Human Experience or One’s own Complicit-ness by sarahbartie https://postprintfictions.wordpress.com/2013/03/24/understanding-an-instance-of-the-human-experience-or-ones-own-complicit-ness/#comment-302
Mon, 25 Mar 2013 22:29:42 +0000http://postprintfictions.wordpress.com/?p=3326#comment-302Liked how you incorporated options into your post. So, so, so clever. Also really significant how you identified the male aspect of the situation… similar to the circumstances in dys4ia, only it’s the issue regarding what it’d be like to be a male with outer female qualities. You also asked the questions and gave the decisions in the “you” POV, which, like you note later in the post, adds a relatable feel to it. I like how you chose these three games in particular for your post. You target the sincere affects the ‘games’ produced on you, and by acknowledging those feelings of cheating and disgust and empathy as you’re able to both do and listen, you’re hinting at the immense impact a ‘game’ on a computer can create. I could completely relate to your post and found the format and details of your reaction to be profound. You captured the overall reaction I had in a very in-depth, creative, intelligent manner.
-Sarah
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Comment on Understanding an Instance of the Human Experience or One’s own Complicit-ness by tiddles747 https://postprintfictions.wordpress.com/2013/03/24/understanding-an-instance-of-the-human-experience-or-ones-own-complicit-ness/#comment-301
Mon, 25 Mar 2013 22:28:35 +0000http://postprintfictions.wordpress.com/?p=3326#comment-301This post really provokes a lot of thoughts, mostly about the choices that are made in development of the game. It all depends on what message we want to get across, and how we want to do it. I like the beginning of this post, because it applies the ideas of the game in a form we’ve seen before in this class. Rather than experiencing feelings ourselves, we are told how to feel, and everything is artificial. It’s nice to have control, but it can also lead us down paths we don’t want to take.

Using your example and the Haiti game as an example, we can see why this strategy has faults. We make the decisions that we either personally think are better, or we think are right, or what we would do in that situation. Depending on how high stakes the question is, we could still move on, or the game could tell us that we’re wrong, make us feel bad, and end. In your example, there are clear choices that we should make: the ones that end with the character being the happiest. We don’t want to intentionally make decisions that make us sad, or end the game early, but there’s no way to know which one is right before you decide it. Our choices above are either “everything is good, you feel great and your life will be awesome” or “you suck, you’re miserable and you lose, kill yourself.” There’s no middle ground, and unfortunately that is a very real concern for developers of these games. You can’t make everyone happy.

Using the style of game that dys4ia is, we have a straightforward story that we can interact with, and not having choices means that we won’t feel like failures for picking the wrong answer. It’s nice when games have clear beginnings and endings, that don’t require the user to determine them, because that takes a lot of pressure off of the player. As much as our society is moving towards interaction and “make your own adventure” type games, it’s nice to sit down and play a game from beginning to end and just play it, rather than dictate it.

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Comment on Video Games: Instances of Digital Genetic Recombination within Microcosmos by ryanwcraig https://postprintfictions.wordpress.com/2013/03/24/video-games-instances-of-digital-genetic-recombination-within-microcosmos/#comment-300
Mon, 25 Mar 2013 22:24:41 +0000http://postprintfictions.wordpress.com/?p=3348#comment-300I really like your in-depth analysis of RedVBlue. What was really interesting was your explanation of how the (relative) lack of animation in the characters’ conversations almost forces us to give more power to the words and their tones, rather than relying on how their eyes move, or something like that.

Actually, upon thinking about it more, it makes a lot of sense. I was wondering why exactly such a presentation of humor could be more funny than the same material delivered by “live” actors, but now I’ve realized it. It seems that most of the humor is akin to verbal slapstick, directed from character to character as opposed to character on… the political situation, or something like that. The feeling of sadness or shame is usually expressed through facial cues, as opposed to verbally, so it is in effect removed form these characters’ interactions. Without reason for us to feel bad for the butts of these jokes, we are able to laugh freely at what may otherwise be considered ‘crossing a line’.

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Comment on Understanding an Instance of the Human Experience or One’s own Complicit-ness by kristinvermilya https://postprintfictions.wordpress.com/2013/03/24/understanding-an-instance-of-the-human-experience-or-ones-own-complicit-ness/#comment-299
Mon, 25 Mar 2013 22:20:50 +0000http://postprintfictions.wordpress.com/?p=3326#comment-299This post intrigues me because of the level of discomfort it puts me in. Right away from the “Choose Your Identity” direction, it gives me a scenario that I cannot possibly comprehend (very similar to the dys4ia game). I don’t have experience with the mind frame of this situation, I cannot comment on it without realizing the limitations of my opinions being as I have no actual pathway into the emotions of someone feeling this way. I was put into a dilemma just by being shown the truth of what people go through every day that I can’t understand and have probably contributed to, whether in my accidental confused glances or in my general ignorance of the situation. Having this compared to Red vs. Blue, I can see an eerie outlook on the game. We have no real control despite Halo seeming like a game where the FPS can do basically whatever they choose (because we’re still playing within a set of rules, objectives and limitations) and therefore the idea of “progress” and completion seems just as pathetically unreachable as it might in dys4ia.
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Comment on Video Games: Instances of Digital Genetic Recombination within Microcosmos by shannonfrishkorn https://postprintfictions.wordpress.com/2013/03/24/video-games-instances-of-digital-genetic-recombination-within-microcosmos/#comment-298
Mon, 25 Mar 2013 22:19:12 +0000http://postprintfictions.wordpress.com/?p=3348#comment-298Dear Freddie,

You have covered all of our assignments for this week and connected it with outside texts that creates a wide range of perspectives when regarding individuals. You provide useful information on the background of halo as a videogame and how culture interprets the ‘head bob’ aspects of the video game. After your overview of assignments, there seems to be a general foundation you discover about the interaction quality of these games. I enjoyed the “mechanics-reaction-adaption-new functionality cycle statement because it allows the reader to be remind the eternal fluid spirit of digital mediums and how static characteristics are abandoned.