TRUE CRIME: NEW YORK CITY ARTICLES

November 16, 2005 - The original True Crime: Streets of L.A. was something of an ambitious game. It managed to pull off some of this ambition quite well, like almost perfectly mapping the layout of the entirety of Los Angeles for you to drive through, but some other aspects that may have sounded good on paper didn't quite come through in the end. The gunplay was a little wonky to use, the hand-to-hand combat was decent but didn't control all that well, the move upgrades were cool but rather annoying to obtain, and the game's characters honestly weren't nearly as intriguing as others in competing titles.

November 16, 2005 - Activision today announced the arrival of True Crime: New York City, the follow-up to 2003's True Crime: Streets of L.A. The new title is now available for PlayStation 2, Xbox, and GameCube.

October 11, 2005 - True Crime: New York City can best be thought of not as a direct sequel to True Crime: Streets of L.A., but a unique episode within the True Crime universe. With this setup, Luxoflux has given itself ample room to both take the series anywhere it wants to go while also playing off of, improving on and even entirely changing aspects of the series without having to directly cater to the rules of the first game. We had a chance to take a look at the newest build of the game recently, and we even got our grubby mitts on the controller for a little hands-on time.

September 7, 2005 - Two years ago, Activision delivered the first imitation GTA game on the current day systems, True Crime: Streets of LA. Developer Luxoflux went all out to create its own style of the GTA-inspired fighting, driving, and shooting action game, but despite its best efforts, the game was compared to Rockstar's opus. The streaming open-city nut was one tough nut to crack, and depending on who you ask, the first game was either decent, or it was crap. It was a good start, but Streets of LA clarified in many ways just how hard it was to make a good GTA-style game.

August 23, 2005 - Activision has returned with its own take on the GTA-style action-romp genre. After two years of work, Luxoflux will deliver True Crime: New York City, which takes place in (surprise!) New York, and stars an entirely different lead character in a completely new and original story.Bill Clarke: I was a Police Officer on the NYPD for 25 years, including 17 years in homicide and also did some undercover work. I retired as a First Grade Detective. One of my specialties on the force was interrogation. This is a critical aspect of police work, getting suspects to tell you the truth. I developed an expertise in this area over time and was able to become a very effective interrogator, which allowed me to extract the truth from many suspects.

June 22, 2005 - It's not hard to be sneaky in the doldrums of summer, but Activision has been oh-so-sneaky by revealing the first concrete detail behind this fall's new True Crime game. It takes place in New York.

May 20, 2005 - Activision showed up to E3 this year with several high-profile games ready to roll in playable form, and many others appeared in clever movies or demos. But True Crime 2, strangely, appeared in both a brazenly loud fashion without ever really showing up at all.

May 4, 2005 - Two years after Southern California publisher Activision bought Z-Axis, the development house behind the popular Dave Mirra BMX series and the innovative Aggressive Inline, gamers haven't heard a word from the once-prolific team.