I was already a fan of the Really Big Sword (possibly the only one) so the buff makes me a happy goo-smasher. The change to refreshment is subtle and interesting. I never really did complex conversion antics with Mystera, bu tI know that other people were able to do some terrifying things with it.

The rest of it is still behind closed doors. Ominous, barred doors made of obsidian and leaking demon ichor. Or something.

What kind of adventurers would we be if we weren't actively trying to pry such doors open?

Binlor / Mystera cannot reduce resistances that start on 100%.

I don't quite see the purpose of this, but it's only a big deal on Magma Mines.

Refreshment half as effective while not worshipping Mystera.

Wow, that's a massive nerf to Mystera. The big problem is that Mystera is currently a one-trick pony with refreshment, so nerfing that too hard really hurts her overall. Weakening and flames virtually never get used, and it's uncommon to get mystic balance.

RBS now pierces 35% physical resistance.

I'd have preferred it to be made more well-rounded rather than more potent, since it already is a miracle-worker against physical resist enemies and its problem is that it's too much of a dead weight otherwise. However, I'll certainly take it.

I can't wrap my head around this. So now we only have the RBS and BYCEPS for whittling resist? Are 100% monstes too easily countered?

This is a very confusing rule. Many players will read the boon description, hit the button and be COMPLETELY confused as to why lowering resists works in some cases and not others. I read the patch notes, and I'll probably even do it a few times.

This rule needs to be applied to the monster, not the mechanic. Unless this rule is listed in the monster traits, it will only cause frustration and calls of "BUG!"