Injustice: Gods Among to be us less “gratuitous violence”, more “over-the-top”

Injustice: Gods Among us trades DC comic characters for Mortal Kombat’s colourful kombatants, and according to NetherRealm boss Ed Boon, it throws out the gore in favour of spectacle.

“We replaced gratuitous violence, like blood, arms and limbs being cut off, and all that with spectacular, over-the-top events,” Boon told GameInformer.

“In Mortal Kombat you might swing a sword at somebody, in this game you’ll throw a car at somebody. In Mortal Kombat you might see blood come flying out from somebody when you punch them, in this game the person could fly through a building when you punch them. That’s really the identity of this game – an over the top, extreme battle of the gods-type experience with interactive backgrounds.”

Boon said the team wants players to care about where they are within a given arena, in order to pull off environmental moves.

“I think that’s going to really be what this game is,” he said. Speaking of Injustice’s identity, Boon noted that the Mortal Kombat association isn’t necessarily a welcome one.

“The real message is that this is brand new, that this game has its own identity and we don’t feel like we have to follow any kind of previous template of Mortal Kombat,” he said.

“While we are very proud of the Mortal Kombat legacy we have, it’s certainly not part of this game. This game has its own identity.”

The full, three page interview goes into detail on some of the fighter’s mechanics, so hit the link above to check it out. Injustice: Gods Among Us is due in 2013.