How do I calculate the right mana split given most of the high cost cards are green, but the overall split is 16 Blue - 20 Green?What about Nylea's Disciple instead of the Elvish Visionary (trading life gain for the draw)?

It seems like you're on the border of control and beatdown and aren't sure what you want your deck to be. That could be good, but I'm not sure.

Mercurial Pretender really stands out to me, he can only copy your own creatures so if you don't have one then he isn't castable. I think I'd rather play something else there. With you curve I would choose the 24th land (another Forest) and another Visionary just to have some more early plays.

As far as mana, none of your cards require more than one blue source so I think 12 sources is fine. I'd cut an Island for a Forest because is pretty important to you.

@Hakeem928 Thanks for the feedback. I've adjusted the mana ratio, and dropped Mercurial Pretender. I do like that I copy a 7 CMC for 5CMC but I take your point on consistency.

I'm experimenting with 1 Triumph of Ferocity for some card draw, and so far it has been a welcome draw.

Yes the deck does tread a fine line between beatdown and control but that it is what makes it fun to play. As I understand more about DOTP I'm finding that I like control decks that use creatures, and their ETB's to exert that control - more Combo-control. More fun than straight Draw-Go, (although that can be fun as well).

Nothing really special just adding in a few of the new cards. Short of Blue getting something crazy in a potential future DLC this is about a good as this deck seems to be getting. I'm happy with it anyway. Craterhoof Behemoth is the finisher this deck has been waiting for.

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Welcome! I'm Garren and I'll be your designated villain for the evening.

Time Warp is a great card by itself, and Archaeomancer is also pretty good. The mana required to go infinite is not all that high (9 mana), and beeing able to recover Negate or Voyage's End each turn is also pretty interesting.

Mostly it's because I never intended to have this thing run as a shell for Time Warp abuse. It's not that I can't see the potential of those cards (even without going infinite) it's just if I'm going to run them I might as well go for broke and actually build it around them rather then just throwing them in just because.

Without building for the loop Time Warp becomes a 5-cost 'draw 1, play 1 land' effect which isn't really all the useful to me and it's just too target-thin an environment to bother running Archaeomancer - especially since Negate is really only in as a counter for a couple specific cards rather then a general purpose counter.

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Welcome! I'm Garren and I'll be your designated villain for the evening.

Elvish Visionary early play and card draw to combo with Chasm Skulker, extra body for Mycoloth/Craterhoof.Brackwater Elemental enables Prey Upon and triggers Garruk's Packleader a lot.Chasm Skulker grows very quickly and can be sacced to Mycoloth for dudes.Master of Waves pumps elementals, gets devotion from the Dragons and provides bodies for Mycoloth/Craterhoof.Mold Shambler artifact/enchantment removal that triggers Packleaders.Phantasmal Dragon big flier that triggers Packleaders and gives a lot of blue devotion.Arbor Colossus big dude that eats Baneslayers for breakfast.Garruk's Packleader is the centerpiece of the deck, draws a lot of cards.Mycoloth can win games by itself if undisturbed, has lots of fodder like Brackwater Elementals after they have attacked.Terra Stomper to fight against opposing Pelakka Wurms.Pelakka Wurm for some lifegain and to smash face.Craterhoof Behemoth for when you're all out of gum.

Prey Upon cheap green removal, supported by our fatties.Vapor Snag against those silly aura decks.Think Twice extra 2-drop and who doesn't like drawing cards.Cultivate so we get to cast our fatties, lots of 5-drops to curve into.

NOTE

Don't try to use Prey Upon with Phantasmal Dragon, the only nonbo in the deck.

Elvish Visionary early play and card draw to combo with Chasm Skulker, extra body for Mycoloth/Craterhoof.Brackwater Elemental enables Prey Upon and triggers Garruk's Packleader a lot.Chasm Skulker grows very quickly and can be sacced to Mycoloth for dudes.Master of Waves pumps elementals, gets devotion from the Dragons and provides bodies for Mycoloth/Craterhoof.Mold Shambler artifact/enchantment removal that triggers Packleaders.Phantasmal Dragon big flier that triggers Packleaders and gives a lot of blue devotion.Arbor Colossus big dude that eats Baneslayers for breakfast.Garruk's Packleader is the centerpiece of the deck, draws a lot of cards.Mycoloth can win games by itself if undisturbed, has lots of fodder like Brackwater Elementals after they have attacked.Terra Stomper to fight against opposing Pelakka Wurms.Pelakka Wurm for some lifegain and to smash face.Craterhoof Behemoth for when you're all out of gum.

Prey Upon cheap green removal, supported by our fatties.Vapor Snag against those silly aura decks.Think Twice extra 2-drop and who doesn't like drawing cards.Cultivate so we get to cast our fatties, lots of 5-drops to curve into.

NOTE

Don't try to use Prey Upon with Phantasmal Dragon, the only nonbo in the deck.

I've been playing with this deck a lot recently and its been solid, one change I've made to the deck for next week was switching out Phantasmal Dragon for Bident, and I'd recommend that, it gels well with the tokens you make from Chasm Skulker and Mycoloth, same devotion to blue for Master of Waves and it can also act as a kind of removal spell for Creatures like Sheoldred which is a nightmare for this deck.

Waiting for duels Origins, I made a simic decklist, and its imho quite competitive. I found simic was very hard to have a strong deck. The deck wins with big bodies in the midrange, abusing cloudfin raptor and through card advantage.

Changes: -2 Phantasmal dragon, +2 Arbor Collossus (change makes the curve a bit weird)- Cloudfin Raptor goes huge very fast with this deck.- Also does Chasm Skulker(both of them were in other decks less strong than I thought at the beginning of the meta, in this deck they are great)- The deck has much cards that will be targeted with removal. Often there is no more removal for Phantamal Dragon behin. Even if he gets eliminated, it'a one/one change that triggers the Raptors.- Beastmaster Ascension as anorther win con- Brackwater triggers twice the raptors and Packleader- the buffs get used as removal or protection of our creatures

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