Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

Paint full materials, in real-timeChoose your brush, select a material, tweak it if needed and then start painting! Each stroke applies all channels at once and the render is instantaneous, making it the most interactive 3D Painter out there. Paint multiple materials on one mesh, with each map going up to 4K resolution.

Next-Gen viewportPreview your painting in a Physically based (PBR) viewport for accurate material feedback. Create beauty shots of your assets using one of the best optical effects technology out there (Yebis 2 by Silicon Studio) adding antialiasing, color correction, DOF, glare, bloom and much more.

Particle brushesThrow dirt, fire or even make it rain on your object and watch the realistic weathering effects unfold in real time! Any material can be painted with particle brushes and these can be tweaked to an infinity of variations. Advanced users can also create their own particles using the editor provided by Popcorn FX.

Use any rendering shaderImport your own custom shaders and create your own channels to paint on. You can also use pre-built shaders such as the standard PBR (Physically-Based) or even one of the non-photorealistic rendering shaders we provide, like a simple toon shader.

Next-Gen 2D PaintingIntroducing a fully shaded 2D view with free canvas rotation and seamless 2D painting. This takes the best of both worlds: the seamlessness of 3D painting and the convenience of a flexible 2D view.

Fully non-destructive workflowChange the resolution at anytime and Substance Painter will recalculate every stroke almost instantaneously. Switch your UV set and it will reproject your strokes automatically (no need to have perfect UV s to start painting!).

ShelfSubstance Painter comes with a dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite. You may also import and organize your own assets in the shelf.

Unified material stackTired of endless layer stacks? Have all your maps unified in one layer only and edit them all at once or separately.

Fixed :- Mac: Crash with Mac OS X Yosemite (10.10)- Mac: Impossible to quit fullscreen mode- Bakers: Baking match by name option does not work- Bakers: Mikk tangent space used in SP does not work with UE4- Bakers: ID baker can not bake material ID colors- 2D View: Wireframe does not appear when using the Geometry decal tool- Tool: Brush alpha channel is displayed as checker instead of transparency with materials- Tool: Crash with Geometry Decal- Layers: Material slot is collapsed by default on Fill layer- Export: Crash when exporting at higher size than texture set resolution- Specular channel is not recognized in filters.- Clean + save does not strip the resources from the spp archive properly- Do not store low-poly transformation in high-poly assbin file- FBX file is imported with too many texture sets

Added :- Effects: Levels Clamp should be on by default to mimic classic levels- Layers: Change the minimum and maximum tilling in Fill action- Layers: Save and Restore the stack status- Bakers: AO Baker take the normal map into account if no HP is specified- Bakers: Added tooltips and additional information in the baking window- Create a backup file when saving a project