Re: BtA: Slaves of Chaos Discussion Thread

Yeah...I haven't played since I bounced off that one a few times. I think the problem is that it doesn't give great feedback about why you failed and what you can do better next time. I'm not excited to go back and replay because I don't know why I failed the 'answer the questions' sequence, or what I could've done to avoid Cancer.

Re: BtA: Slaves of Chaos Discussion Thread

If you play a great stealth game (Deus Ex, Dishonored) you'll note that being spotted doesn't result in a game over, and in fact being spotted and trying to escape leads to some of the most compelling gameplay in these games.

The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

Re: BtA: Slaves of Chaos Discussion Thread

Well, if you do manage to get farther in the campaign (I hate that mission too...), Black Flag is one of the best FS2 stealth missions I have played. IMO, I feel like it plays better than Everything is Permitted.

The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

Re: BtA: Slaves of Chaos Discussion Thread

I fully realize that mission is a series of possible insta-fails. Not my favorite mission.. but hey, it was my 2nd mission I ever FREDed!

Though I am surprised you had issues dropping the charges in the right places. That system in place for detecting that is pretty gracious. (I think. It's been a few years since I worked on that.) And Aries moves pretty slow.. though the cruiser killing one of them is a bug. I'll have to fix that. The conversation chunk was definitely shoehorned in late in development of that mission and probably should have been left out. In fact, the entire intro section was thought up by Snail, iirc, after the mission was mostly complete. Oh well!

Get past that one and hopefully you find other missions to like!

And yeah, I'm aware of the hotkey bug.. but I don't know what else I can do about it. I've set the wing as F10 hotkey. I guess I could be a good modder and make a reproducible test case for the SCP guys.

AKA [`_`]Inferno: It's the I in Inferno / It's the beam spam delight / Risin' up to a shock jump arrivaaaaaalBetween The Ashes: Look just a really cool and neat thing, OK?The Last Stand: A very episodic capship command mini-campaign Breakthrough: A pretty standard but not really capship command mission

Re: BtA: Slaves of Chaos Discussion Thread

I guess I'll have to make sure it still works. I know it did when I built it way back when. But it's "failed to get their IFF AND at least one of Aries survives and warps out".. if they are destroyed, there's nothing to track into subspace.

Re: BtA: Slaves of Chaos Discussion Thread

One thing that does stand out to me is that there do appear to be a few grammatical errors or quirks in the text, and you can tell by the voice actors that they struggle a bit on those points. Additionally, I know that this is unreasonable, but I do find it somewhat regrettable that you only had one voice actor do the monotone vasudan dialogue. In the mission where you have to extract a certain lieutenant, it gets a bit difficult to tell who is saying what.

Aside from the occasional nitpicks, this is extremely impressive. I daresay that BtA is raising a few bars here.

Re: BtA: Slaves of Chaos Discussion Thread

I enjoyed the stealth missions a lot, but did have to redo them a few times to get everything right. The line of sight system makes things tricky (but is more realistic than the purely distance-based detection in older campaigns) since the fighters often turn abruptly to face a new waypoint. It would be nice if there was a HUD indicator like a cone in front of the ships.

Re: BtA: Slaves of Chaos Discussion Thread

I enjoyed the stealth missions a lot, but did have to redo them a few times to get everything right. The line of sight system makes things tricky (but is more realistic than the purely distance-based detection in older campaigns) since the fighters often turn abruptly to face a new waypoint. It would be nice if there was a HUD indicator like a cone in front of the ships.