Unlike in Generation I, Guillotine can affect a Pokémon whose Speed stat is greater than the user's current Speed stat. However, it cannot affect a Pokémon of a higher level. The accuracy of Guillotine depends on the level of the user and the level of the target and is worked out with the formula: Accuracy = ((level of user - level of target) + 30)%. Guillotine ignores all changes to accuracy and evasion stats.

Unlike in Generation I, Guillotine can affect a Pokémon whose Speed stat is greater than the user's current Speed stat. However, it cannot affect a Pokémon of a higher level. The accuracy of Guillotine depends on the level of the user and the level of the target and is worked out with the formula: Accuracy = ((level of user - level of target) + 30)%. Guillotine ignores all changes to accuracy and evasion stats.

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===Mystery Dungeon===

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Guillotine will cause a Pokémon to instantly faint through 'calamitous damage', regardless of level, but is prone to missing.

Effect

Generation I

Guillotine has 30% accuracy and inflicts damage equal to the target's current HP. Guillotine will break a Substitute if it hits, and can be countered for infinite damage on the turn it breaks a Substitute.

Guillotine will not affect an opponent whose current Speed stat is greater than the user's current Speed stat.

Generation II and on

Unlike in Generation I, Guillotine can affect a Pokémon whose Speed stat is greater than the user's current Speed stat. However, it cannot affect a Pokémon of a higher level. The accuracy of Guillotine depends on the level of the user and the level of the target and is worked out with the formula: Accuracy = ((level of user - level of target) + 30)%. Guillotine ignores all changes to accuracy and evasion stats.

Mystery Dungeon

Guillotine will cause a Pokémon to instantly faint through 'calamitous damage', regardless of level, but is prone to missing.

Description

Games

Description

A single-hit knockout attack. Learned only by Pokémon that have large pincers.

Pawniard raises both of its claws into the air, then crosses them over its chest. Pawniard's claws then glow white for a moment, and when the glow fades, they turn light blue and extend greatly. Pawniard then jumps into the air and falls down at the opponent, landing on top of it with its claws first.