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Yeah all that paid members stuff it's almost like paying members is what keeps the company and the game running and that the free game is essentially an expansive demo to entice people into buying members.

I'm not gonna leave RuneScape since I love that game. And the fact that it's one of my favorite games is exactly the reason why the biggest RS community being so deserted saddens me.

Is NOTHING we can do to make it lively again? There has to be something we can do.

There isn't anything to be done really. It's not like tip.it forums are dying and nothing else is.
Forums are a dying breed full stop.
Every fan site, every game, every forum out there is in a similar situation as the world is moving on.
The forum as a concept has had its glory day and now social media and reddit are taking the fore.

There's no point trying to cling on to it and force it to carry on, you just have to move with the times and realise nothing can last forever and as something birthed is the 90s (mostly) the forum has done quite well as a format. It's outlived Myspace, Bebo, MSN, AOL etc.

Forums still have their place, more to discuss topics in depth rather than just discussing what's happening at that moment. Forum topics have a much longer life span than a reddit post and that has some merit, it's just about tuning your forum to that niche. But there is still a lot less appetite for that now than their used to be.

Tip.It hasn't been helped by the fact that the website is dead, if the website was still going strong than that'd mean there'd be more activity here (albeit not a huge amount, but still more than now). Tip.It did not adapt when the Wiki came along and that's what killed it. A lot of staff stopped playing the game and they weren't replaced, I mean look at how many of the current staff still play the game, not a lot. I think there's about two admins even who are still actively playing the game (maybe even only one?). Out of all the current crew members it's been over a month since a single one of them logged into the forum! The Moderator/Crew Leader hasn't logged in for over a year too.

This site needed people who still cared about the game in charge but that didn't happen. As they stopped playing the game those people stayed in charge instead of doing what those before them did when they stopped playing the game - step down and let others take control.

I am not certain what I can tell, but things are a lot more complex than that. What I can tell you is that we tried our hardest on doing exactly just that. Main problem with us versus the Wikia is, they can do it a lot faster as they use the power of the many. That is the very nature of the Wikia. You wouldn't believe how much work even a small update brings. Would it be possible to add them in a timely manner? Sure, but that would compromise our personal lives a lot. That doesn't mean that we don't care about the game anymore, far from it. We just aren't the teenagers anymore with a plethora of time to work on these things. Life happens. I myself am working on a Masters degree, which sometimes require me to be focusing an entire month on it without playing the game. Most of the forum base are at either studying at college or university, or working at a job as well.

There are a lot more things that all add-up to the state that we are in here now. And it isn't only us. Every RS forum shares the same fate, even the RSOF has taken a huge hit in the past few years. It isn't even restricted to RS forums. There are only a handful of forums that actually works. What do they do differently? Not much, just the luck of the draw.

Having been part of many fansites over the years I can tell you that the way Tip.It setup was not for expediency. I saw what happened with the crew from the admin side and I am extremely glad I was never a member of the crew, I really disliked the way it was setup as it didn't feel like it was voluntary. I have nothing but respect for everyone that worked in crew.

Tip.It did really well at making great guides and making sure they were accurate and were miles ahead of elsewhere in that regard.

You do not need lots of people to do things quickly, throughout the mid 2000s I worked on a site where there were two of us who provided guides for the recent updates (this was back when most updates were quests). Between the two of us we'd be the first site to publish a guide for new content (and I'd say it was of a very high quality), Tip.It would usually take a couple of days to get a guide up whereas we'd have it up in a couple of hours following an update. Of course for more complicated updates (minigames etc.) we'd not have anything but that's because we didn't focus on that. We did have a handful of people who did work on those kind of guides, but the majority of our traffic came from our day 1 quest guides.

When I left staff on this site (Mid 2011) crew were not really short of people, the wiki was just starting to gain traction but was not what it is today. Admittedly I stopped playing RuneScape as much around that time and wasn't keeping up with updates so had no need to use the wiki, so I can't accurate comment on what actions were taken here during that time, but given that most of the lead staff didn't change during that period I doubt there was a huge change in direction.

From my brief time on the crew I definitely agree the way crew was setup wasn't that great - it was all boiled down into regimented jobs and if you didn't want to do what you were told you had to do then you were kind of cast aside as being a problem or not helpful.

There also seemed to be quite a lot of push back against things that would genuinely help the site. I distinctly remember I had to literally argue with admins for quite a long time whilst on crew to get them to even consider adding a ghostly robes miniquest guide to the site, which was insane considering at the time that very guide, which I had made in the AOW forum, was one of the biggest/most popular guides and every other fansite had already done a guide. If memory serves in the end it only got on the site in a sort of bribery arrangement in that I agreed to do some more item database menial work that I hated.

I also remember then after I had left crew and EW3 came out that whoever originally wrote the tip.it guide some how managed to mostly copy/duplicate my puzzle solution (I vaguely recall being asked if they could use my AOW guide , then very bemused they changed bits for no reason) but screwed it up so it did not actually work and it took well over a month to actually get anyone on crew update the guide to just use my puzzle solutions that worked - and that was with quite a few users beside myself pointing out the issues and asking for it to be fixed. And tbh the only reason I can fathom why it was an issue is because I was still kinda in the bad books with some admins after they booted me off crew because I'd made a fuss about the ghostly robes thing and about being basically told to do tasks I hated and in a volume that meant I'd either be skipping homework or just not ever actually playing the game for my own ends.

To me pokemon go is now just a thing the odd "kooky" friend goes on about and I just nod and smile and carry on chaining Mareanies or w/e to finish my livingdex, which is a mighty shame really.

It was sort of okay when it first launched, but the fact they didn't get much needed improvements out quite quickly and actually ruined crucial features just made it too much of a "lets check my phone" oh theres ANOTHER ratata here? How nice.

I mean multiplayer as mentioned would've been a big help but also offline functionality - as in don't make me have the app open to count steps, create notifications on my phone if I go i range of pokemon I haven't caught or specific pokemon I chose to be notified of etc.

I fail to see how a collision engine would be any use in runescape as it stands, that kind of system is for dynamic animations/actions that need to react when they, well, collide with other stuff.

Runescape as it's heart is a grid based game with pre-defined animations. Before they could even consider some sort of collision engine they would need to re-write the entire game to be non-grid based and to use dynamic animations and then write a physics engine to define the properties of everything so they behave properly when they made them collide.

And overall I just fail to see the point in even having it as a goal, yes it means were not at the bleeding edge of what graphics can do, but then no mmorpg is really, even wow etc all rely on pre-defined animation cycles with no actual collision engines and the game looks plenty good enough imo.

In my experience Jagex are one of the best companies out there for actually engaging with their customer base, taking on feedback, changing things, responding the bug reports etc.

Sure sometimes they might be a bit slow on turn around and get things annoyingly wrong in the first place, but on the whole good at getting them fixed.

That kind of attitude you are showing is the attitude that won't get anything sorted, sure Jagex won't give back the xp you say you lost or whatever, but if you submit a bug report they will look in to the issue and fix anything that is broken.

We are using hide tags because there are people who read these forums even if they do not post and we don't want to be inconsiderate ass-wipes and post spoilers people can't avoid whilst it is still new content.