Good news Rambo! I hope that Garden is now optimized, so there will be no fps drop, like it was with the beta version. GJ!

Unfortunately garden is most untouched of those. ( It is a total mess which I really do not like to work with anymore )
I have never had dramatic fps drops on it so I'm not sure is it better now when it comes to that.

Well, we have played Garden (beta 2) on AK-47.PL BC server, there was sensible fps drop when there was more than 20 players - mostly in front of Spec Ops spawn place. But I know that it's hard to deal with hint+skip optimization, when map have so many opened area. We'll check it soon

Well, we have played Garden (beta 2) on AK-47.PL BC server, there was sensible fps drop when there was more than 20 players - mostly in front of Spec Ops spawn place. But I know that it's hard to deal with hint+skip optimization, when map have so many opened area. We'll check it soon

Don't bother. With 20 players it is total chaos anyway. And like you said it is very hard to optimize that particular map because it is so open.

No way - I'd love to play it on the full server It was beautiful when you throw a nade right after respawn and you almost always catch few players on the nade Priceless

Well go ahead then but don't be disappointed if there is not much improvement with the fps. Any map lags a little when there is many players in a small area and they all are firing guns and throwing nades.

1st impressions are looks awsome but is way too big for a tce map, lots of rooms leading nowhere.

And you got make the crane climbable even if its to just the middle height, coz having a landmark like that is just a tease

Great mapping Skilz

Cmon it takes only 35 seconds to rush opponent's spawn.
who am i kidding. I admit that it is too big for enjoyable gaming experience in TCE. It is the same feedback i got when it was first released in 2008.

That warehouse near the crane is for ROBJ ( which no1 ever plays )
It is completely useless in other game types.

Making the crane climbable would not save the map . In order to make it playable I should make it smaller which i already have done. I think it is better to leave this larger one as it is. ( hey you can always play hide'n'seek on it )

Well it would not be too big if we had always 18 players on each side.
Unfortunately such thing is almost impossible in TCE. I should have considered that when I started working on that map 3 years ago.