Champion Notes: Caitlyn, The Sheriff of Piltover!

Today I cover the terror of short ranged champions, Caitlyn! Caitlyn is an AD carry with the longest basic attack range in the game. She is the definition of a poke champion in lane and even if you escape her basic range, her ultimate will still get you. No one escapes the Sheriff of Piltover! In lane she is a bully to the other AD champions and synergies well with a variety of support champions. Caitlyn is coming for you!.

Piltover Peacemaker

Caitlyn has great wave clear early on due to this skill. This is unusual for AD carries and allows Caitlyn to push the enemy to their turret where she can abuse her superior range even more.

It is a great poke tool with the long range of the skill

There is a cast time on the ability, so take that into account when you fire it.

landing a E before firing off her Q, can make it very easy for it to connect.

There is a point in the game where this ability should never be used outside long range poke and wave clear cases. The cast time on the ability makes it do less damage than simply attacking. After a couple items, Caitlyn is always better off just attacking for maximum damage.

Yordle Snap-Trap

Cupcakes are delicious but being rooted is not. This is a 1 point wonder skill that serves as a zoning tool.

Most commonly these are planted in brushes to prevent something you cannot see from coming at you. Such as a jungler entering a brush.

As they cannot be targeted, they must be avoided.

Placing one before a fight starts gives you a great retreat point to stop whoever is diving you.

Having passive map control is a strong skill. Use them to avoid surprises.

90 Caliber Net

This has to be one of the best escapes in the game. A strong slow and you get moved back? What is not to love?

The slow is rather strong and only the duration of the slow and cooldown goes up as the skill levels.

Most dashes move in the direction of the cursor. This one moves in the opposite. If your used to other dashes, you have to retrain yourself to be careful not to push yourself towards the target your trying to get away from. Conversely, it is easier to use for people who are not use to dashes as you simply point in in the direction of the thing your trying to escape from!

Landing an E in lane makes for an easy Q follow-up.

Ace In The Hole

Caitlyn's ultimate is primarily a finisher for people trying to escape her.

Just like her Q, there is a point where you use it for nothing but poke and finishing. The cast time is simply too long to use it for anything but those purposes. For damage, just stick to shooting her gun.

The ultimate can be blocked by other players and this can be a source of frustration. The damage is all physical so if you use it when a tank is around, often times nothing comes of the attacks use. Caitlyn is not defined by her ultimate.

One thing you can do in lane is attack your enemy with the ultimate to create a lead in the poke war. There is no dodging it and both opponents are not nearly as tanky bot lane as other lanes tend to be.

General Notes:

The biggest strength of Caitlyn will always be her 650 attack range. This is 100 units longer than the average attack range in the game (550). This is especially punishing against champions like Graves or Quinn who are stuck at 525 attack range. Essentially Caitlyn can attack them as she pleases and if the enemy wants to get to her, they have to commit in some way.

Caitlyn's early game is fantastic. But unlike a lot of early games, this is not an "all-in" style early game. It is a poke centric game where you whittle down the enemy and there is nothing they can do about it. This usually leads to forcing the enemy out of lane and denying CS to your opponent. She does not excel in kill lanes.

Caitlyn has no real counter-pick for laning. She handles herself so well you could do a 2v1 with her. She does well against all AD carries and has the tools to really survive kill lanes.

Caitlyn is a very self sufficient AD, much like Ezreal in team-fights. She comes with a fantastic escape and a secondary option with her traps.

Caitlyn's biggest downside is her mid game. This is the point in the game that her skills start to lose a lot of value and her auto-attacks are not up to par yet. Eventually Caitlyn will hit plenty hard to drop targets but she is best early.

Caitlyn works well with poke lanes. Lulu, Nami, Sona and Janna are the most common supports with Caitlyn. Supports like Leona are not as effective with Caitlyn as Caitlyn does not posses high burst. If you are paired with Caitlyn, let her poke them down a bit before you fight.

Caitlyn fits into almost any team comp. She can handle herself just fine and does not really need much protection.

Caitlyn is a AD Carry champion, She is one of the lot of ranges champions who have an good default attack damage score. She can slow, stun and his ulti cannot fail (only if u shot a another enemy champion). Also my Idea, Caitlyn champion is really one of the best AD Carrys. She highest default auto attack range from all champions.

Instead of boosting the most annoying and most played ADC (because you don't need any skill at all, the range and her e makes up for bad positioning), maybe give some tips against her. I've experienced, tristana can survive her early and deal with her range later, or "all in" champs, like Leona are very good against her. But playing a Graves or a Kog'maw is simply frustating. Maybe give some tips, she's already enough played!

First of all, Caitlyn requires just as much skill as any other AD Carry. To say otherwise would be to insult players who play ad carries. She just happens to fit what the metagame demands at the moment.

You mentioned Graves and Kog'maw being difficult to lane against her. As Graves, you'll want to avoid taking too much harass from Caitlyn's Qs and autos. Wait until she's locked into autoattacking a minion then go in for a last hit. You mentioned all-in champs as good against her. With Graves, if you have a Leona or Alistar, you can burst down Caitlyn relatively quickly. When you're Kog'maw you want to only trade when you W is up. Your W means that Caitlyn doesnt get free hits off on you anymore and you have to play more carefully when it's on CD. I'd still be wary about trading because Kog'maws fairly squishy.

How the fk do shitty articles like this keep getting written... First Gustaf and now you. Would it kill you to do even a BASIC level of research into a champion before writing an article about her? Here I'll even help you out: http://leagueoflegends.wikia.com/wiki/Caitlyn/Ability_Details. I wonder if you have ever even played this champ. I read the first sentence of your 3rd bulletpoint and immediately stopped reading the article.

You're right that crit doesn't work the way it does normally on her passive, but you don't have to be a massive ass. Would it kill you to be a civil human being before you post? Here I'll even help you out:

I'm not sure on this, but if I remember corectly, you can actually begin the chargeup towards firing the Q while you are falling back from the E's recoil. As a result, you skip some of the Q's animation and simply fire it more quickly while falling back with the E. Admittedly it's been a while since I've last played Caitlyn, so I'm not sure if this is still true or if it got patched up a while back.

The picture is based off of a semi-famous okaku picture from an anime if I recall correctly (I'll try to find the original picture). If I remember that scene correctly, the woman was knocked back by some sort of recoil and fired a desperate shot to finish off the target from point blank range, henceforth the unusual stance taken while firing the gun.