Stellaris

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In 1 collection by Lion

Sol System Expanded

11 items

Description

Works with version 2.2.0, includes English, French, German and Russian localisation.

About this mod

It adds some alternate starting options which are extended versions the Sol System:

Sol System ExpandedThis is the default version of Sol System Expanded with only Titania, Pluto, Charon, Eris and the Kuiper Belt added.

dwarf planets: Pluto, Eris

moons: Titania (Uranus), Charon (Pluto)

Sol System Expanded (Extra moons and TNOs)Sol System Expanded with extra moons and trans-Neptunian objects. This includes all known objects from our solar system which have a diameter of at least 1000km.

Sol System Expanded (Planet Nine)Sol System Expanded with the hypothetical Planet Nine.

planet: Planet Nine

dwarf planets: Pluto, Eris

moons: Titania (Uranus), Charon (Pluto)

Sol System Expanded (Extra moons and TNOs, Planet Nine)Sol System Expanded with extra moons, trans-Neptunian objects and the hypothetical Planet Nine. This includes all known objects from our solar system which have a diameter of at least 1000km.

You need to edit your starting race before starting a new game and set your starting solar system as one of the new options for this to take effect.

Localisation

The following languages are supported: English, French, German and Russian. None of these is my native language, so feel free to report any grammar errors. New translations for other languages are also always welcome.Special thanks to zubr3 for providing the Russian translation and MILES TEG for the initial French translation.

Compatibility

Most mods shouldn't really conflict with this mod, but the ones that make specific changes to the Sol System itself will likely have their own version of the Sol System, and these will not be forwarded to the Sol System variants of this mod. In other words, it's either the version of this mod or the one of the other mod, unless you combine them in your own custom Sol System file.

There is now a default replacement of the standard Sol System included. Choose the default Sol System (should be named Sol System, but it's possible that the localisation gets overriden by another mod) whenever you use mods that add empires which use the default Sol System, this should prevent the spawning of duplicate Sol Systems. It should have higher priority than most other mods, but it's still possible that another mod replaces the default Sol System again.

@Demiurge: The Sol System initialiser of ST:NH does some extra stuff like spawning the human race and adding additional flags and deposits specific to ST:NH. Using another initialiser might break some stuff, which is probably one of the reason it doesn't allow custom empires.