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Yes. CS raze cities if they conquer them. That's because they can't have more than one city. I believe the exception is when they conquer a capital, because those can't be razed.

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That's not strictly true because Barbarians can raze capitals. I honestly have never seen a CS conquer a capital though, so I'm curious if anyone has seen whether the capital survives the experience or not.

That's not strictly true because Barbarians can raze capitals. I honestly have never seen a CS conquer a capital though, so I'm curious if anyone has seen whether the capital survives the experience or not.

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City states not razing capitals is hearsay, I haven't seen it myself.

If AI plays for victory too much, it's called gamey and not roleplaying. If it's roleplaying too much - it's called dumb. ~stealth_nsk here

I suspect City States, like Barbarians, are prevented from capturing major civ capitals.

The auto-raze by City States makes them far more dangerous than major civs. Even if you don't recapture it yourself, major civs will often lose your city back to you due to Loyalty issues. There's no recovery if a City State launches an unexpected attack when your army is off fighting on another front.

One game AI Gorgo attacked Brussels but was unable to take it. Gorgo being Gorgo, she couldn't make peace with it. Eventually Brussels razed all the Greek cities except Sparta. Sparta was reserved for a special kind of hell, perpetual siege. Brussels had the city totally surrounded, 3 units deep with melee at the front. City HP was 0. All tiles were pillaged. And yet Sparta lingered till the game ended because Brussels was incapable of taking capitals and its units prevented anyone else from getting close enough to try.

One game AI Gorgo attacked Brussels but was unable to take it. Gorgo being Gorgo, she couldn't make peace with it. Eventually Brussels razed all the Greek cities except Sparta. Sparta was reserved for a special kind of hell, perpetual siege. Brussels had the city totally surrounded, 3 units deep with melee at the front. City HP was 0. All tiles were pillaged. And yet Sparta lingered till the game ended because Brussels was incapable of taking capitals and its units prevented anyone else from getting close enough to try.

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The Revenge of the City-State.

If AI plays for victory too much, it's called gamey and not roleplaying. If it's roleplaying too much - it's called dumb. ~stealth_nsk here

CS's can't own more than 1 city, and capitals can't be razed. There's been a few occasions where the CS was able to burn down all of a civ's city and reduce its capital to 0 health but can't do any further. Easiest capture for sure.

I do think CS's should be able to own more than 1 city though.

With great power comes the great need to blame other people.
Mods I use in Civ 4: BUG

CS's can't own more than 1 city, and capitals can't be razed. There's been a few occasions where the CS was able to burn down all of a civ's city and reduce its capital to 0 health but can't do any further. Easiest capture for sure.

I do think CS's should be able to own more than 1 city though.

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I loved that about Civ V.

Most of the time in Civ V, CS would raze cities it takes. But rarely, if it had enough happiness, it would keep them. So you could find CS with 2 or 3 cities.

Plus, CS couldn't raze capitals in Civ V so that was another way for CS to expand.

One game AI Gorgo attacked Brussels but was unable to take it. Gorgo being Gorgo, she couldn't make peace with it. Eventually Brussels razed all the Greek cities except Sparta. Sparta was reserved for a special kind of hell, perpetual siege. Brussels had the city totally surrounded, 3 units deep with melee at the front. City HP was 0. All tiles were pillaged. And yet Sparta lingered till the game ended because Brussels was incapable of taking capitals and its units prevented anyone else from getting close enough to try.