I've posted the CSV's for a handful of weapons for now just to get a feel for the likelihood of this actually happening. I'll post more later, or if there are specific weapons you want to work on then you can ask me here. Thank you.

Aren't the ID's obsolete btw? The way I see it, you can easily use your own ID's instead of the original ones?

No. So much no. The ID's are heavily specific to the client. They point to data in the client, and we are working with what is already there. If you give the client an ID for a sword, it'll find that sword, using the model ID, and category type. It'll then use the stats the server provided for display and the rest. Creating our own ID's would mean stripping the data files client side, re-creating them, and probably a few client exe modifications by the end. Not an option.

The ID's can be found in the client, of you're able to look through the data files (good luck). They can also be found in logs, but we've already ripped them out of the logs found here on the forum. You can probably poke at the game using something like Cheat Engine in offline mode to find ID's if you really wanted to.

I'm very familiar with hex editing and exploring client data.Am capable of ripping code and figuring out what is what, even if it is raw files (no client). Not a heavy programmer but enough to know where to follow and reverse client infrastructure. It has been a long interest of mine to play a game and then break it apart to see how it works.I've pulled games apart before and may even be able to find unused content/items.