Yesterday’s beta announcement finally revealed the first details about the upcoming and highly anticipated Battlefield 3 beta. In the aftermath of the big news, a lot of new information and details have emerged. We’ve summed up everything we know about the beta here.

Battlefield 3 beta will run from September 29 to October 10.

There is no player level limit on the beta and no limit on how much you can unlock.

One game mode, Rush, and one map, Operation Metro will be available.

The Operation Metro map has undergone changes since the alpha.

The beta is limited to 32 players on PC, 24 on console.

Beta size will be around 2-3 GB.

The netcode has been re-written from the alpha trial.

Owners of Medal of Honor do not need the disc to play the beta

EA Origin pre-orders and Medal of Honor owners get access to the beta 48h earlier, on Sep 27.

If you want early access, you have to pre-order on Origin before Sep 25.

Oh please, spare us your low IQ ‘you guys hurt [game developer]‘s feelings so they’re not going to release [noun] in the future’ comment. Since when has any developer ever held out on releasing betas, products, updates, etc. due to a vocal few?

Destruction has nothing to do with damaging vehicles, thats damage multipliers.

11

DangerC1ose

September 22nd, 2011 at 3:31 am

Placements of M-Coms, ways M-coms can be damaged (or removal of explosive damage on m-com anyway), some revisions to several choke points along the level… according to Demize99, 100′s of tweaks and changes to things like weapon and explosives balance…

Recommended/Minimum System Requirements have been released (for Beta at least anyway) but it seems not been posted on BF3 Blog yet. Although, they’ve been available since yesterday. Google them, couple of sites I’ve confirmed myself have them up.

Minimum is Dual Core 2 GHz with a 8800/53xx something I think, and Recommended is Quad-Core Radeon 6950/GTX 560.

thanks for updating us, ohh and if i got GeForce GTX 560ti
its gonna works on high on beta,
and ob the final version there are a new system requirements?
ohh shit nvm
maybe u should tell us the guns on beta

i hate that developers don’t seem to understand that when we see the word “recommended” everyone is bound to think “well, ok, this is what i need for ful graphics” and it isn’t. i read an interview with the global community manager of BF3 and he said that to run the game at full quality you would need 2 1gig video cards. soooo annoying, jus makes you frustrated when you have a pc wiht those specs and cant play the game smoothly in those parameters.

Well they say that there is no limit on how much you can level up or unlock so I imagine it will be a case of who will spend the most time playing it, getting more info about how it all works and how long it takes.

If you have MoH: Ltd Edition/Tier 1 Edition, and you have played one game online, (I forgot, you must have one of these editions of the game already bought before July, so if you try to buy a version now, you won’t get early access.) then you will get an E-mail on the 27th granting you access.

Correct. I thought he was asking if preordering Battlefield 3 alone was enough to get early access on a console, and as far as I understand the answer to that is no. Perhaps I misunderstood his question.

00

This guy with the keyboard over here

September 22nd, 2011 at 1:48 am

I knew you could get it by pre-ordering MOH. I was talking about pre-ordering BF3.

The i-5s are all quad core. In the Alpha I was running a Q6600 OC to 3.0ghz, which isn’t even as good and had no problems.

RAM should be good as well. I had 6 GB of DDR2-800 and with BF3, Firefox (server browser), Origin, and Win 7 x64 pro I was using around 40% of it.

The 6970 should be a great card for this. I’ve got a 570 and was running on all max settings. Granted there wasn’t any of the ultra settings, but the game hadn’t been optimized either. I was pulling 42 fps average with the low end at around 32 fps and no lag spikes.

If I had to guess I’d say certain lighting and particle effects. Those are really the only graphical elements I can think of that would make sense to disable for beta testing. But I am by no means an expert in game programming.