Warpriests are fierce, earthy clerics who pray for peace but prepare for war. Their strong wills, powerful personalities, and devotion to their deities make them fearsome combatants. Clerics make good warpriests; members of other classes need levels as a cleric before they can qualify as warpriests because of the domain Requirements.

Warpriests tend to have the more extroverted characteristics associated with their deities. Occasionally they can be found scouting terrain in peacetime, and some have been known to hide their identities to spy on enemy nations. They rarely go on adventures, and when they do it's to obtain some artifact or wondrous weapon to increase their prowess.

Passive: Your attacks generate a stack of Divine Conduit. When Divine Conduit reaches 25, all stacks are cleard and you gain one use of this attack. (Max uses: 1. You may continue to gain stacks of Divine Conduit, but it will not gain another use until you expend your existing one.)

Melee: Active: Melee Favored Weapon Attack: Expend 1 Charge. Make a sweeping weapon attack against all nearby enemies for +5[W] damage. Affected enemies are hit by a meteor, taking 1d4 Fire and 1d4 Light damage per character level. (Damage from the meteor is affected by Fire and Light Spell Power).

Both Share a cooldown with the Great Cleave feat. You may only gain a stack of Divine Conduit once every second.

You have Implacable Foe, Divine Vessel will gain a charge upon reaching 20 stacks of Divine Conduit, instead of 25.