Absolute redemption for Half-Life

Story:It was written in the ancient scrolls of Xian that, during the last Crelat of Xen time, a portal would be opened between two universes and a being would cross the void and cause the second re-birth of Nihilanth, and all Xen would be drained of their lifeblood, their knowledge. And that, in this time, the Xen race would be oppressed by the armies from the far side of the portal.It was also written that once the portal was opened, a human known as "Freeman" would cross the galactic transverse into Xen space, and set free the three sacred Telnorps, the guardians of the gate who had been captured from the ancient enemies of the Xen, the Zan from the Theldran galaxy.And so it was that the prophecy came to pass, and the weakened Xen were powerless to resist an onslaught from the Zan. In the dawn of the first Ashaan of Xen time, the elders of the high council sanctioned an uneasy alliance with the perpetrators of the impending disaster, the Human race, in order to restore the sacred telnorps, and thus sealing the Zan gateway... forever.The ambassador of the Alien Investigation Unit on earth was called upon to "redeem" the situation by employing the use of the very individual who had inadvertently caused the situation...

Review :

Before Wanted a western conversion for half-life (check it here) and after Drug-Barrons (one of the first interesting HL release Maverick Dev came with a huge release containing 32 maps were once more you will need to stop the evil machine!

We will say that the mission is divided in 3 separate ones with a final travel to xen, the gman will constently stay in contact with you through cutscene mission breafing and so on, so you will need to catch back in every mission the 3 sacred Telorps to close the portal on xen. so travelling through well thaught and design mission will keep you busy during a correct time.

Design is impressive back in 2000 r-speeds is really well manage by placing map change in the place they should, from the first mission that take place in the himalayan montain to a carnival full of impressive attraction witch reminds me from the first chapter of Blood: the criptic passage game to a end research complex, the design is really put on a high quality, attention to models was also well done and interconnectivity in a way you could easily be lost in a non linear progression add certainly a great touch to the management layout. There is really too much detail that could be described here that it's noncense to spoil them. The mix between storyline and the gameplay is for me really well handled and push you to play this one without no break which is for me really a sign of quality. The small break through cutscenes and briefing mission with a quite enjoyable voice acting (that is not always from the best quality), is enhanced by the personality of Gman and add even more value to the whole content.

Gameplay isn't that easy in fact that you could easily be lost or don't directly know what the next objective, regarding combats and traps they are well balanced to make it challenging but not frustrating, puzzle are mosltly absent or easy to solve but all those things flows perfectly to create a memorable mission.

In conclusion: like other production from Maverick this one is another enjoyable map pack that really create a new mission guided by the Gman i'ts for me also the best one and is defenetly worth to be play and replay especially regarding the details, effort and humour that has been put in it.

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