Add a new page

Dark Wanderer Warrior — Lv. 50

At 5 | Dm 5 | Df 9 | Ar 1 | LP 16 | Re 10 | Mo 8/12 | AP 3/4

Enemy: Friedegunde can not be included in a Black Sun party.Heating Anger: Each time Friedegunde hits an enemy unit, she gains a Power Token.Stunning Strikes: If Friedegunde's attacks inflict damage, they cause Slow lvl.1 Effect 14.

Unholy Alchemy

Burning Athanor: Friedegunde's Speed attribute increases to 12/16 until the end of the turn. To activate this ability, you must spend 1 Power Token during the Upkeep Phase.From Lead to Gold: Friedegunde recovers 3 LP. To activate this ability, you must spend 2 Power tokens during the Upkeep Phase.Beyond the Limits: Friedegunde recovers 3 Action Points and may move again, even if she already did during this turn. To activate this ability, you must spend 3 Power tokens during her activation. Limit: Once per game.Beyond the Grave: When Friedegunde's LP fall to 0, if she has 4 or more Power Tokens, replace her with a marker which represents her body. During the next Recovery Phase, remove all her Power Tokens and she comes back in the game within 2 inches from the marker, with 8 LP. If Friedegunde isn't present on the table at the end of the game, then she is counted as a casualty. Limit: Once per game.

Rules Clarification

The strange woman who was formerly named Sharsha isn't a human, but an artificial creation: she once escaped from the horrors of a Black Sun laboratory. Gifted with great strength, strange powers, soldier skills and unbounded wrath, she now calls herself Friedegunde and she has sworn to destroy the mega-corporation, no matter what the cost may be.