Cheers guys, it really is a blast to do this stuff. I ended up replicating the circuit file every 90 seconds, and it looks like rush hour. But as Steve points out, first you have to fly the aircraft...

The lead in is 10 % of your groundspeed so for a 180 kt G/S it would be 1.8 nm and 210 kt 2.1 etc. The other factor to consider for your arc approach is the track miles around the arc. No point in descending too early and then having to waste fuel levelled out with power on. The way to do this is with the 1 in 60 rule. This rule essentially means that 1 degree over 60 units in length will be 1 unit wide. Therefore 1 degree over 60nm will be 1 nm. So what does this have to do with arcs? Well most arcs are 10 nm in radius. 10 nm is equal to 1/6th of 60 therefore 1 degree will equal 1/6th nm...

Thanks Charl ...seems odd to answer with my post on another thread. In warthunder , most of the British aircraft are in the one place for the purpose of a test flight ... some on the airfield at Ramsgate , and some are on a carrier just off the coast. Im not sure about the extent of this "world" but it seems to be just a few hundred square k's around Ramsgate and Dover. The combat world extends a little more . If you select a German or French aircraft , you fly in their zone . Most of the U.S stuff is based in or around Pearl Harbour (for test flights) .... Japan is in the pacific ,...

Will never beat Charls air show Spitfire vid . Don't recall that one, there have been a lot, true... Any event it's clear you have a gift :) I found the Geforce Experience video recorder thanks Robin, and it works beautifully. When there's a bit of NZ Aerofly scenery released I'll post a clip, it is so smooooth.

There are some nice shots there Scotty B. :rockon: Cheers mate! Pity this was on FSX. It was looking great and performing great (90% of the time), but the other 10% was far too agonising. I.e crashes, error reports etc. I couldn't handle it anymore and ended up making a system and platform jump to P3D. I'd never look back now!

Hello Nick - it doesn't come with a manual :o . This link will give you an idea of what it can do: I am running it on Win7x64, FSX SP2+Acc. It's free, it does impact FPS but not disastrously, so I only use it after consulting MetService and the Earth_null Wind map. The NOAA Metars option is apparently for flying offline...not sure I follow that; it is either live weather or it isn't. ATB

QUOTE (GDNZ @ Jan 15 2015,11:47 AM) Got a link for that neat repaint Mike? Gary That's a very good question, Gary /ohmy.gif style= vertical-align:middle emoid= :o border= 0 alt= ohmy.gif /> I'm pretty sure it is this one from SOH: "Green White and polished aluminum repaint for the freeware Spartan 7W Executive by Milton Shupe, Scott Thomas, and Urs Burkhardt. by ajlanm (2006-02-11 14:54:52) Category FS 2004 Civilian propeller skins"... The actual filename is nc17674.zip . I see no probs with it in FSX, even though it was made for FS20004 Cheers

Cheers, Mike, thanks for that. Just one suggestion to anyone who wants to try this scenery, at the moment it is summer-only, hence the rather abrupt switch to default snow in these screenshots. To overcome this, just set the season to summer, or at least anything that isn't winter:)

QUOTE (Kamoflarj @ Jul 9 2014,8:27 AM) You should try opus weather 3.4 very accurate wx report and winds aloft data. (provided you input a good flight plan. This can be created with rebuild. Then import to opus) active sky 2012 is also very good, its more eye candy than opus, because it provides you with better ground and cloud textures, but functionally, is still the same. One thing as2012 does better fun functionally though is it creates variable wind from the metar data. But only varies about 20 degrees from the reported metar, so it won't change runway assignment. Well, in...