iPhone Game in More than a Day

I added a very simple graphic for the character you are protecting. I thought this was a good indicator of the art style I will likely go for.

I created a level structure, so that you can have different levels with different waves of enemies

I create a method for creating different types of enemies. Adding new enemies is now very simple, however they have different properties (size, speed etc) but all have the same behaviour. I want to try to make them more interesting so in the future will add different movement patterns as well.

An interstitial between levels. Eventually there will be a ‘wave select’ screen so that you don’t have to start from the beggining every time you play.

Improved the particle system to make it more flexible.

Next thing to do is to add a lose scenario. Give the protected character (he needs a name) some health and a way to die. Then a game over screen.