GLC is an ALSA & OpenGL capture tool for Linux. It consists of a generic video capture, playback and processing library and a set of tools built around that library. GLC should be able to capture any application that uses ALSA for sound and OpenGL for drawing. It is similar to Fraps on Windows.

GLC is an ALSA & OpenGL capture tool for Linux. It consists of a generic video capture, playback and processing library and a set of tools built around that library. GLC should be able to capture any application that uses ALSA for sound and OpenGL for drawing. It is similar to Fraps on Windows.

−

NOTE: GLC will only work with ALSA. If you use OSS or Pulseaudio, you will probably need to record the audio separately.

+

==Installation==

+

To install GLC, simply install the {{AUR|glc}} package from AUR.

−

=Installation=

+

If you want to record 32 bit programs such as Wine on a 64 bit system, you will also need to install {{AUR|lib32-glc}}.

If you want to record 32 bit programs such as Wine on a 64 bit system, you will also need to install [http://aur.archlinux.org/packages.php?ID=39209 lib32-glc].

+

NOTE: GLC will only work with ALSA. If you use Pulseaudio, install the [https://aur.archlinux.org/packages.php?O=0&K=glc-pulseaudio&do_Search=Pesquisar glc-pulseaudio*] packages instead. If you use OSS, you will probably need to record the audio separately.

−

=Usage=

+

==Usage==

−

The basic usage is simple. Just run this:

+

The basic usage is simple. By default, GLC will save a (large) .glc file in the current directory. You can then play or encode it. Just run this:

glc-capture [application]

glc-capture [application]

−

Press '''Shift + F8''' to start and stop recording. By default, it will save a (large) .glc file in your home folder. You can then play or encode it. For complete list of available options see

+

Press '''Shift + F8''' to start and stop recording. Otherwise you can use:

+

glc-capture -s [application]

+

To start recording immediately. For complete list of available options see:

glc-capture --help

glc-capture --help

−

=Playback=

+

If you want to record from two different audio devices, usually the application and the microphone, you need to use the '''-a''' option. For example:

+

glc-capture -a 'hw:0,48000,1;hw:1,48000,1' [application]

+

The '''-a''' format is ''device,rate,channels;device2...''; you probably want to mix the two audio streams togheter after, so to make it easier keep both sample rate at the same value.

In order to use the videos outside of glc-play, you will need to encode it. Here are a few example that work well for encoding. Of course, you can be creative and use any of the formats supported by ffmpeg to get your desired result (mencoder works too, I'm just not familiar with it).

In order to use the videos outside of glc-play, you will need to encode it. Here are a few example that work well for encoding. Of course, you can be creative and use any of the formats supported by ffmpeg to get your desired result (mencoder works too, I'm just not familiar with it).

Note: Sometimes when recording WINE, the audio stream you want won't be #1, so you'll have to find out which one it is and experiment, and edit the encoding script accordingly. You can get some info on the streams using "glc-play -i 1 filename.glc"

+

Note: Sometimes when recording WINE, the audio stream you want won't be #1, so you'll have to find out which one it is and experiment, and edit the encoding script accordingly. You can get some info on the streams using '''glc-play -i 1 filename.glc'''

+

+

==Mixing audio streams==

+

Using '''glc-play -i 1 filename.glc''' you get the list of audio tracks, extract them with the command from the previous section and you get '''.wav''' files with the audio tracks.

+

+

Depending on how the application started the Alsa driver, it is possible there are silent tracks, so listen them and delete the unneeded ones. Once done you can mix using '''sox''' (from the package of the same name) using this command:

+

sox -m -v 0.3 gamesound.wav -v 0.7 voice.wav finalaudio.wav

+

The '''-m''' option asks the mix, instead '''-v''' options change the volume of the audio file, try to keep the sum of both to 1.

+

+

Once you get a single '''.wav''' file with audio as you want, encode and mux normally.

+

+

== Interfaces ==

+

Two graphical interfaces are available for glc to try and simplify it's usage, with both of them being avalible from the [[AUR]].

+

*{{aur|soulcapture}} is a graphical front-end made in [[Gambas]] that utilizes [[FFmpeg]] for encoding.

+

*{{aur|gamecaster}} is a graphical front-end made in [[Python]] that utilizes [[FFmpeg]] for encoding; optimized for Ubuntu.

−

=External Links=

+

==See also==

−

*[https://github.com/nullkey/glc] - Homepage, and they have a good wiki there as well

+

*https://github.com/nullkey/glc - Homepage, and they have a good wiki there as well

Revision as of 14:23, 21 May 2013

GLC is an ALSA & OpenGL capture tool for Linux. It consists of a generic video capture, playback and processing library and a set of tools built around that library. GLC should be able to capture any application that uses ALSA for sound and OpenGL for drawing. It is similar to Fraps on Windows.

Contents

Installation

If you want to record 32 bit programs such as Wine on a 64 bit system, you will also need to install lib32-glcAUR.

NOTE: GLC will only work with ALSA. If you use Pulseaudio, install the glc-pulseaudio* packages instead. If you use OSS, you will probably need to record the audio separately.

Usage

The basic usage is simple. By default, GLC will save a (large) .glc file in the current directory. You can then play or encode it. Just run this:

glc-capture [application]

Press Shift + F8 to start and stop recording. Otherwise you can use:

glc-capture -s [application]

To start recording immediately. For complete list of available options see:

glc-capture --help

If you want to record from two different audio devices, usually the application and the microphone, you need to use the -a option. For example:

glc-capture -a 'hw:0,48000,1;hw:1,48000,1' [application]

The -a format is device,rate,channels;device2...; you probably want to mix the two audio streams togheter after, so to make it easier keep both sample rate at the same value.

Playback

To play a captured stream directly, execute

glc-play [stream file]

ESC stops playback, f toggles fullscreen and Right seeks forward.

Encoding

In order to use the videos outside of glc-play, you will need to encode it. Here are a few example that work well for encoding. Of course, you can be creative and use any of the formats supported by ffmpeg to get your desired result (mencoder works too, I'm just not familiar with it).

For either script, run with the following context (assuming it's saved as glc-encode.sh):

Note: Sometimes when recording WINE, the audio stream you want won't be #1, so you'll have to find out which one it is and experiment, and edit the encoding script accordingly. You can get some info on the streams using glc-play -i 1 filename.glc

Mixing audio streams

Using glc-play -i 1 filename.glc you get the list of audio tracks, extract them with the command from the previous section and you get .wav files with the audio tracks.

Depending on how the application started the Alsa driver, it is possible there are silent tracks, so listen them and delete the unneeded ones. Once done you can mix using sox (from the package of the same name) using this command:

sox -m -v 0.3 gamesound.wav -v 0.7 voice.wav finalaudio.wav

The -m option asks the mix, instead -v options change the volume of the audio file, try to keep the sum of both to 1.

Once you get a single .wav file with audio as you want, encode and mux normally.

Interfaces

Two graphical interfaces are available for glc to try and simplify it's usage, with both of them being avalible from the AUR.