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Wednesday, 23 January 2013

Parallel evolution - the list splits

First of all thanks to everyone that has been commenting about my army
lists the feedback has been a real help. But because of that feedback I have
come up with two list, both stemming from my wraithstar list but going in
slightly different directions. Let me know what you think...

First off this is the list that is most directly coming from the feel
back you guys have given me.

Eldar ‘WraithStar V2’ - 1498

Farseer- 140 (warlord) w/ wraithguard

Guide, fortune, runes of warding, spirit stones

10 Wraithguard- 396

Warlock, conceal, spirit seer

10 Guardians- 95

Scatter laser

5 Warp spiders- 137

Exarch, withdraw

3 War walkers- 180

Scatter lasers

2 war walkers – 80

Shuriken cannons

The Baron- 105

5 warriors – 60

Blaster

Venom – 65

2 x cannon

5 Warriors – 60

Blaster

Venom – 65

2 x cannon

Ravager – 115

Night shield, 3 x dark lance

This list has had to have a few compromises in order to fit everything
in. The small squad of walkers had to be downgraded to shuriken cannons and I couldn’t
afford to get a second spinner for the spider exarch. I did add guide and
spirit stones to the farseer in order to get the most out of the scatter
walkers. This list is more of the same but hopefully just better at what the
list should be doing.

The second list focuses more on the wraithstar unit in order to
hopefully make them better in combat and more resilient to shooting. I call it
the ghostStar list

Eldar ‘GhostStar’ list 1494

Eldrad – 210

Farseer – 85

Fortune

10 Wraithguard – 396

Warlock, conceal, spirit seer

10 guardians – 95

Scatter laser

3 war walkers – 180

Scatter lasers

2 war walkers – 120

Scatter lasers

The baron – 105

5 warriors – 60

Venom – 65

2 x cannon

7 warriors - 63

Ravager – 115

Night shield, 3 x lance

This list takes from the idea of the Invisi-council, using eldrad to
try and get invisibility to cast on the wraithguard. If it is cast, it will
give them a 2+ cover save out in the open, and with the second farseer I can
give them fortune, so re-roll failed saves. If they are in combat the opponent is
WS 1 making them less likely to die to power fists and the like allowing me to
hit and run in once piece. Or at least that's the plan. The rest of the army
had to take a hit however, but I can live with that for now. Provided the unit
of wraithguard survive, they have the chance to do some real damage, and with
eldrad in the unit, they have a little more punch in combat.

So what of these two lists would you suggest using? I will probably
try using both of them but I would like your opinions.

1 comment:

I like Doom on my Farseer instead of Guide. Doom is 24'' and doesnt require LOS. Also, you can use it in CC. Also, Doom + Venoms= Pretty Damn Good.

I would also take off Withdraw. You dont need it. Use the points for the extra Spinner on the Exarch. Warp Spiders already get the extra move in the assault phase anyway, Withdraw I think is a waste.

You would have a little extra points and couple throw some Singing Spears on the Spiritseer and the Farseer. Str 9 against vehicles in CC is nice to have.

I LOVE running Eldrad with Wraithguard. But, I think the second list relies on Invisibility. When I run Eldrad with Wraithguard I use him for Fortune. Incase he fails he can cast it again. I just think at 1500pts, he is a lot of points and takes up too much of your army.

I also dont like the 7 random Warriors. I would rather trade them out for Jetbikes.