Rare explains how it considers and prioritizes player feedback in Sea of Thieves, and drops a stray "for the players" in there.

Today Rare released another of its Sea of Thieves videos, and while it’s a bit short on gameplay, it’s still definitely interesting.

In the Video, Executive Producer Joe Neate and Community Manager Cameron Thomas discuss how player feedback dropped on the forums is prioritized, considered and acted upon.

Rare uses a system that assigns an “intensity” value to issues based on how many players interact with a certain topic on their feedback forums. For instance, two of the most “intense” elements are verbal and non-verbal communication, which gives developers the signal that they need attention.

We’re creating this game for players, we’re gonna be listening to them, we’re gonna be shaping this, and adjusting things and tweaking things moving forward based on player feedback and what players do in our world, 100%.

This game is for the players… Is that Sony’s tagline? Oh well…”

Check it out for yourself below, while we wait for more information on the release, that should happen this year for Xbox One and PC.

On top of this, Rare announced yesterday that it will invite more alpha testers for another round this weekend, so if you registered for the Insiders Programme, you should keep an eye on your mailbox.