Hi,I'm going to attempt to start trying to use the Delta engine. I have d/l the current release and VSdesktop. I have managed to open the samples 'solution' and separately the delta engine 'solution' in VSE.I have set under references in the samples to restore nuget packages.How can I get the samples to work.

First, welcome to the DeltaEngine forums.When you downloaded the Source of Delta, simply open the DeltaEngine.Samples solution and try to run any sample. if nuget is correctly setup (which is the case as you said) then it should work.To run any sample, right-click on the sample project and choose "As Start project" (can be different, don't know the english expression) and then hit F5 to start the project which is marked in a bold font.Otherwise you can choose Debug and then New Instance but choosing it as startproject should also be fine.

If you have trouble with compiling some sample or opening a solution, please tell us the exact error message you get in case it does not work so we can help and improve the process for the future. Thanks.

Ok, well. I've set one of the games to 'set as StartupProject' and clicked on start. I had a small window flash up and disappear and this is what I get from the output window.So either I haven't done something right or not at all, but thought I had. (Doesn't surprise me.)

Flavio told me you might need some support. As for the "Bowling Game", the name and especially the icon might suggest a completely different thing for a purpose than what it actually is. In fact, all it does is calculating a score by the rules of Bowling and writes a line to the console containing the result.

If you call the compiled program inside an already opened console window, you should be able to read it instead of having it flash for a fraction of a second.

Certainly, instead of that fixed call of the things inside it, it should take arguments, maybe from a text file, or even from an actual game of Bowling that it would be integrated into.

Also, what you see in your output window does not really suggest any problems, everything exited with code 0 and it just tells you about all the things that are loaded and what options are enabled for your debugger.

Of the samples currently shipped with the engine, you might consider looking into "Breakout" and "Asteroids", since both of them are actually running games containing logics, rendering and anything else required for some minutes of fun.

To start off your own project with most necessary options prepared by us, you can use the "Empty Game" as a template for new VS-Projects.

That's great, looks like I'll have to get my head around the code really. I haven't got asteroids in the most recent release.I've got Blobs, bowling breakout and logo.

The first thing I guess is to try and work out which bits of code go under head heading.I.e the function of Properties, references, content etc.

As I've just come from using 3d engines, this is like using flash builder and minko (which does 3d quite nicely). Although I don't know if the toolset is going to include a 3d style interface with a 3d scene, import and manipulate objects onscreen or just 3d capabilities. If so I might need some serious C# book reading to do.

One thing I've realised (I'm a novice to this style of working, although have use python without a scene builder for the raspberry pi) is that I'm not sure how then than things like XNA actually intergrate into it. (It'll be obvious to you guys but not me I'm afraid.)

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