Patch 2.5.0

Patch 2.5.0
03/22/2017

Diablo III Patch 2.5.0 - v2.5.0.44247

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Primal Ancients are for players who have largely completed gearing for their build and finished their Season Journey, but want to continue playing. They’re also for non-seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. We want to extend the excitement of seeing gear drop or spending Blood Shards at Kadala past the point of getting Ancients in every slot. Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades.

Legendary and Set items will now have a chance to roll as Primal Ancient

These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power

Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo

There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters

The stats on these items will be tailored to the character class you are playing when the item first drops

Primal Ancient items salvage into 15 Forgotten Souls

Ancient Items

Now salvage into 3 Forgotten Souls

Legendary Items

The following items have been adjusted

Rimeheart

Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%

Strongarm Bracers

The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands

The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows

Torment I – VI: No Requirement

Torment VII: Solo Greater Rift 30

Torment VIII: Solo Greater Rift 35

Torment IX: Solo Greater Rift 40

Torment X: Solo Greater Rift 45

Torment XI: Solo Greater Rift 50

Torment XII: Solo Greater Rift 55

Torment XIII: Solo Greater Rift 60

Note: This change only applies to players on PC / Mac

Additionally, several quality of life changes have been made

The frequency of several tilesets in Greater Rifts has been adjusted

Caves, Keep Depths and Zoltun Kulle’s Archives will appear less often

Stinging Winds, Festering Woods, Pandemonium, Tristram Cathedreal, Arreat Crater and Realm of the Banished will appear more often

The Flooded Causeway and Westmarch locations will no longer appear on the first floor of Greater Rifts

The number of Spear Throwing Goatmen and Skeleton Archers that appear in Greater Rifts has been reduced in certain enemy populations

Set Dungeons

Unhallowed Essence

The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement

Armor of Akkhan

The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10

Delsere’s Magnum Opus

The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4

Uliana’s Stratagem

The minimum number of enemies players need to hit with a single Exploding Palm for the first Bonus Objective has been lowered from 21 to 15 and the number of times it must be performed has been changed from 3 to 4

Bounties

Bonus Acts have been removed

With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches

Bug Fixes

Fixed an issue that caused a specific enemy population of Triune Cultists in Greater Rifts to spawn the wrong ratio of minions