basically a group of people get on the island of Doom. i'm not yet decided if it's a plane crash or the cruise ship simply hit some rock. either way a handful of survivors (2-8) get on the island and fight for survival.

the map is in an early stage and except for the land there's not much to see. however i plan to add the plane/cruise ship, some native villages, a few ancient temples and of course a secret military lab in the heart of the jungle that obviously lets loose a deadly virus. yeah i know it's all very cliché oh and there's also a volcano. the goal is to get off the island and there will probably be several means to do this: repairing the plane/cruise ship, taking the helicopter from the army base, radioing for help or even the villain's ending where using tech from the lab or spells from the temples you awaken the volcano and destroy the whole island. yeah it's only a win if you're a deranged psychopath that believes he's a demigod that needs to kill all those men in order to get himself back on the other realm.

V1:

Click image to enlarge.

Last edited by DiM on Sun Jun 10, 2012 4:36 pm, edited 24 times in total.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

My comment: The Red zone, I can see the need to pass through the red zone, but what does the secret base do, other than the virus comes from there ? it lies in the red zone but at the end of a blind alley, it was just of curiosity to hear why you have made it like this?

Suggestion: create a rute cross the lake to the secret base, then it also function as a pass through.

My comment: The Red zone, I can see the need to pass through the red zone, but what does the secret base do, other than the virus comes from there ? it lies in the red zone but at the end of a blind alley, it was just of curiosity to hear why you have made it like this?

Suggestion: create a rute cross the lake to the secret base, then it also function as a pass through.

I realy like your grafic work and your style.

thanks for your comments. the military base is part of a winning objective together with the 3 radio antennas. since it is so important it will have quite a few neutral armies, that's why there's a way to pass through the red zone but not through the army base. this why you'll have to deal with the neutrals only when you go for the objective.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

My comment: The Red zone, I can see the need to pass through the red zone, but what does the secret base do, other than the virus comes from there ? it lies in the red zone but at the end of a blind alley, it was just of curiosity to hear why you have made it like this?

Suggestion: create a rute cross the lake to the secret base, then it also function as a pass through.

I realy like your grafic work and your style.

thanks for your comments. the military base is part of a winning objective together with the 3 radio antennas. since it is so important it will have quite a few neutral armies, that's why there's a way to pass through the red zone but not through the army base. this why you'll have to deal with the neutrals only when you go for the objective.

The Military Base and Volcano don't serve much purpose other than for their respective objectives. Maybe include some nice one-way attacks, like Volcano ---> Netiro, Volcano ---> Polt, Volcano ---> Vuner, Secret Base ---> Jurib. Also, the dark, "gritty" metal background for the legend doesn't really work well with the font. I'd suggest picking a different font for the legend. You should make the map overall darker and "grittier" to give it more worthy of the descriptor, "DOOM"

Victor Sullivan wrote:The Military Base and Volcano don't serve much purpose other than for their respective objectives. Maybe include some nice one-way attacks, like Volcano ---> Netiro, Volcano ---> Polt, Volcano ---> Vuner, Secret Base ---> Jurib. Also, the dark, "gritty" metal background for the legend doesn't really work well with the font. I'd suggest picking a different font for the legend. You should make the map overall darker and "grittier" to give it more worthy of the descriptor, "DOOM"

-Sully

the legend is still a work in progress. in fact the background is taken from the steamworks map

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

lostatlimbo wrote:Where the hell are the polar bears? And the smoke monster?

Yeah, and the DHARMA stations and giant stone foot? The hell is wrong with you, DiM??!

-Sully

Please don't go towards LOST because that would be silly... but I do agree with lostatlimbo.. this is the f'ing "Island of Doom!"... you gotta make it dark, scary.. have monsters, fires, blood and whatever else makes things scary!... looking at your past maps, you obviously could do something like that, its just not living up to its name atm IMO

-griff

‹army of nobunaga› me and so many other people including people in your own clan look at you as a joke

lostatlimbo wrote:Where the hell are the polar bears? And the smoke monster?

Yeah, and the DHARMA stations and giant stone foot? The hell is wrong with you, DiM??!

-Sully

Please don't go towards LOST because that would be silly... but I do agree with lostatlimbo.. this is the f'ing "Island of Doom!"... you gotta make it dark, scary.. have monsters, fires, blood and whatever else makes things scary!... looking at your past maps, you obviously could do something like that, its just not living up to its name atm IMO

ok so despite what people might think my inspiration source is not LOST. in fact i have never seen a single episode of LOST. maybe they had a dark scary place there but that's not really what i'm aiming for.in fact my inspiration source is DEAD ISLAND, for those that played the game they surely know it was a bright lush nice place with gorgeous scenery and yet any time you heard a screamer you'd shit your pants not knowing where the freaking zombies would attack from. point is it doesn't have to be dark to be scary.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

I like the overall aesthetic of this map, and knights and warlocks. I'd probably play this a lot more than knights and warlocks though, since K&W feels like some of your other maps dressed up a little differently.