The ScummVM 1.5.0git2821-g8c57c71 (Apr 5 2012 05:40:54) daily built version got a Problem with adding games to the List.

Everytime I want to add a Game to the Launcher-list, ScummVM freezes on my PSP.

Previous daily built versions worked very well. Also Myst does not work anymore. It crashes too while starting.

Can anyone reproduce that?

I am using the 6.60 PRO-B10-fix1 NIGHTLY version on a PSP-2004 (Date-code 7D). The firmware is permanently installed.

Sun Apr 08, 2012 11:18 am

fuzzieScummVM Developer

Joined: 24 May 2010
Posts: 178

Re: ScummVM 1.5.0 daily built freezing on PSP while adding G

quote:Originally posted by McKnallskiPrevious daily built versions worked very well. Also Myst does not work anymore. It crashes too while starting.

Myst, or Myst ME? And which was the last version that worked?

Sun Apr 08, 2012 11:44 am

McKnallski

Joined: 08 Dec 2009
Posts: 66

Myst and Myst ME. I also noticed that Spyfox1 does not work either anymore. I am not sure what daily built version exactly was working good. I think the daily builds 2 or 3 weeks ago worked good.

[EDIT]
Sometime on March 19, 2012 there was a change in the Image Decoder. I am not sure, but I think from there on the Versions did not work anymore. February 25, 2012 I am relatively sure the daily build was still working good.

[EDIT 2]
I noticed that ScummVM crashes even when I try to open the Gameoptions Dialog for Myst via the ScummVM Launcher Menu.
Maybe it is a Problem with the ScummVM GUI. But it seems to be Game specific.

And by the way SpyFox is working again but adding games still crashes. I needed to add the Game with the official 1.4.1 Version.

Mon Apr 09, 2012 2:03 pm

Jinx1337

Joined: 29 Jun 2007
Posts: 144

I confirm; tried launching Gabriel Knight and LSL5 on the newest SVN, crashed while adding the games.

Sun Apr 15, 2012 3:53 pm

fuzzieScummVM Developer

Joined: 24 May 2010
Posts: 178

Report a bug in our bug tracker please, if you didn't already.

Sun Apr 15, 2012 4:51 pm

McKnallski

Joined: 08 Dec 2009
Posts: 66

Bug reported to the Bug tracker.

Sun Apr 15, 2012 11:46 pm

umpa

Joined: 13 Sep 2008
Posts: 4

Sorry my English.

No fix for this? I can't play with Daily build.

Sat May 12, 2012 6:46 am

valleck

Joined: 12 Nov 2011
Posts: 7

By the way, I didn't see the ScummVM 1.5.0 PSP Port in the download page... What happened?

Wed Aug 01, 2012 6:42 pm

LordHotoScummVM Developer

Joined: 30 Oct 2005
Posts: 1030
Location: Germany

quote:Originally posted by valleckBy the way, I didn't see the ScummVM 1.5.0 PSP Port in the download page... What happened?

This bug still hasn't been fixed.

Thu Aug 02, 2012 1:04 pm

valleck

Joined: 12 Nov 2011
Posts: 7

quote:Originally posted by LordHoto

quote:Originally posted by valleckBy the way, I didn't see the ScummVM 1.5.0 PSP Port in the download page... What happened?

This bug still hasn't been fixed.

Hope some day the psp version will be realeased ¡
Can't wait play the new supported games in my bed

Fri Aug 10, 2012 6:32 pm

McKnallski

Joined: 08 Dec 2009
Posts: 66

Yes. I hope that too.

It seems that the Myst crash is independent from the Game detection Crash.

I thought it could be a Problem with writing the scummvm.ini. But when I change settings in the Game Launcher Menu of ScummVM, the changed settings are saved correctly in the scummvm.ini. So the Problem is sitting in the Game Detection Process.

Sat Aug 11, 2012 11:50 am

valleck

Joined: 12 Nov 2011
Posts: 7

quote:Originally posted by McKnallskiYes. I hope that too.

It seems that the Myst crash is independent from the Game detection Crash.

I thought it could be a Problem with writing the scummvm.ini. But when I change settings in the Game Launcher Menu of ScummVM, the changed settings are saved correctly in the scummvm.ini. So the Problem is sitting in the Game Detection Process.

You changed it on ScummVM 1.5.0 ?
This is all the problem which is why they dont release ScummVM 1.5.0 on PSP?

Tue Oct 16, 2012 6:43 pm

md5ScummVM Developer

Joined: 03 Nov 2005
Posts: 2256
Location: Athens, Greece

quote:Originally posted by valleck

quote:Originally posted by McKnallskiYes. I hope that too.

It seems that the Myst crash is independent from the Game detection Crash.

I thought it could be a Problem with writing the scummvm.ini. But when I change settings in the Game Launcher Menu of ScummVM, the changed settings are saved correctly in the scummvm.ini. So the Problem is sitting in the Game Detection Process.

You changed it on ScummVM 1.5.0 ?
This is all the problem which is why they dont release ScummVM 1.5.0 on PSP?

The bug hasn't been fixed yet, so there isn't a 1.5.0 PSP release yet

Tue Oct 16, 2012 8:43 pm

sawyer007Banned

Joined: 09 Jan 2013
Posts: 13

scummvm 1.5.0 running on pspgo and 3000

I have a copy of scummvm 1.5.0 running on my psp. Gabriel knight cd, police quest swat 1, blue force and all run fine

Thu Jan 10, 2013 12:33 am

sawyer007Banned

Joined: 09 Jan 2013
Posts: 13

scummvm 1.6.0 on psp

I have got scummvm 1.6.0 on my psp however they play games already found but cant add games on 1.6.0 i have to add them with 1.5.0 then they run on 1.6.0