Missions won't expand gameplay! The universe is still the same, it's limitations are still the same!
What we NEED are deeper personality generation and greater interaction options for NPC empires. What we NEED is science injected back into the game. THAT will produce greater gameplay!

This is nothing more than a Band-Aid™ over the problem. NOTHING. It's a superficial attempt at making Spore SEEM more grand when, in fact, all it works out to be is more distraction.

I don't know about any of you, but after doing about fifteen of them, I stopped taking missions. They're all the same: retrieve this, blow up that, cull this herd, etc, etc... Whoopita. Do you REALLY expect greater gameplay depth to come from this?

Don't be distracted by bread and circuses, people...demand MEAT.

The problem is that Spore has become a coloring book instead of a chemistry set
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Nothing wrong with player created missions.
Its just that the base game is so extremely hollow that it will only be fun to a very limited amount of people.
Personally I don't see the point of advancing in the Space age.

There is no relation to any other previous phase.
Makes the whole thing redundant to me.

This message was edited 1 time. Last update was at 10/13/2008 15:27:05