So asking for a fair game is taking it too seriously now?
Dude, why are you even in this thread?

Well, 'dude', asking for class balance is one thing, but asking for this..really?

Yes, it's annoying and possibly gamebreaking to get a stun dodged, I know all about it. But honestly, live with it, it's part of the game and it's perfectly fine. Again, if things like these make you rage it's probably time to go see a doctor right after you cancelled your subscription.

The 'raging' part was meant in general anyway. But well, as this is merely leading to a pointless arguement about a pointless topic and neither of us is going to give in I'm going to salute you and try to find some actually interresting topics, which I doubtfully will. [email protected]

Because of RNG and the interaction of different stats. If everything is predictable, matches become stale. Part of the fun of PVP, for me, is my ability to react quickly to changing events (and react well). If Spell C always follows Spell B always follows Spell A, it pales.

Because of RNG and the interaction of different stats. If everything is predictable, matches become stale. Part of the fun of PVP, for me, is my ability to react quickly to changing events (and react well). If Spell C always follows Spell B always follows Spell A, it pales.

Everything is predictable in PvP. If you aren't predicting everything then you are not a good player. Thing is that multiple things can happen, but it's all about player choice. What are they going to do, what can they do, when and how will they do it?

You should be able to answer those questions correctly atleast 90% of the time to be a good PvP player.

However, without stats and therefore dodge/parry/miss, there would be no RNG. But you would still not hit anything in a rotational fashion, at all.

Well, 'dude', asking for class balance is one thing, but asking for this..really?

Yes, it's annoying and possibly gamebreaking to get a stun dodged, I know all about it. But honestly, live with it, it's part of the game and it's perfectly fine. Again, if things like these make you rage it's probably time to go see a doctor right after you cancelled your subscription.

Are you reflecting on us or something? You started with a straw man argument :

Haste! It's not fair if someone hits you every 3 seconds while you hit him every 3.2.

Indeed.

And then you bring a much bigger straw man argument which I assume includes reflection :

Originally Posted by Balduvian

You're talking as if RNG is bad by definition, you could also see it as a challenge. Nothing wrong with a bit of RNG here and there in my opinion, and if RNG such as a dodged stun makes a person rage, then the person in question rather has a problem himself instead of the game having one.

Look, just.. leave the PvP forums alright? Because you really have no idea.

My Rogue has 17% dodge. If you want to prevent being dodged by my Rogue, that's the amount of expertise you will need.
A Warrior has exactly the same, but in parry. So you will need 17% expertise not to get parried by a Warrior.

Alright class is over, time for you to go back to the Dungeon's and Raid's forum, thank you.

PvP is dynamic enough without bullshit like RNG dodge and parries. Crits are really all that should be in PvP.

Being forced to play around an arbitrary barrier that makes PvP no better is something any PvP'er who enjoys the game should be asking to get rid of.

Not a double-standard at all. So, how exactly is winning because of a lucky crit streak any diferent to losing because of an unlucky parry/miss? It's the same thing! And if it doesn't look like it, just have a look at the situation from the other player's perspective.

If we're to consider RNG a bad thing, it is so in all of its incarnations, which would also include procs from weapons and trinkets. Heck, going further, if we want PvP to be solely about "skill", why not remove gear while at it?

Not a double-standard at all. So, how exactly is winning because of a lucky crit streak any diferent to losing because of an unlucky parry/miss? It's the same thing! And if it doesn't look like it, just have a look at the situation from the other player's perspective.

If we're to consider RNG a bad thing, it is so in all of its incarnations, which would also include procs from weapons and trinkets. Heck, going further, if we want PvP to be solely about "skill", why not remove gear while at it?

That simply never happens. You know what kind of damage certain classes are capable of and act accordingly. Losing to damage crits takes a hell of alot of luck to happen (like 1 in 100000 chance) since it would require that many crits in a row with the low crit rating we have atm. However, parries or dodges on absolutely critical control moves happens so ridiculously often that i have to deal with it EVERY. SINGLE. GAME.

Look, just.. leave the PvP forums alright? Because you really have no idea.

My Rogue has 17% dodge. If you want to prevent being dodged by my Rogue, that's the amount of expertise you will need.
A Warrior has exactly the same, but in parry. So you will need 17% expertise not to get parried by a Warrior.

Alright class is over, time for you to go back to the Dungeon's and Raid's forum, thank you.

For someone with so much "PvP experience" you really don't know how expertise and dodge work, do you? I guess you need some "PvE Hero" to give you a couple lessons.