User ReviewsUser reviews for Star Wars: The Old Republichttp://www.gameinformer.com/games/star_wars_the_old_republic/b/user_reviews/atom.aspxCommunity Server2011-08-07T23:58:00ZA Game for Losers, by Losers/games/star_wars_the_old_republic/b/user_reviews/archive/2014/06/12/a-game-for-losers-by-losers.aspx2014-06-12T20:25:00Z2014-06-12T20:25:00Z<p>Are you a loser? Does rolling dog turds in cement offer endless hours of entertainment? Are you so retarded that you would willingly give hard currency to other losers for the privilege of rolling around in a pile of excrement? Then Star Wars: The Old Republic is just the game for you!</p>
<p>This hyper rancid mountain of putrid shite is finely crafted from the ground up to offer the most inane abject waste of any idiots time since Jerry Springer first aired. After suffering through 20 levels of the most embarassingly asinine twaddle conceivable by an army of drooling retards I couldn&#39;t take it anymore. But yet there they were, the hundreds if not thousands of hopeless imbeciles running around like desperate little idiot hamsters on a wheel and I swear I could hear the sounds of EA execs giggling with glee every time one of these morons slipped another dime into their wallets. </p>
<p>This is obvious to anyone with a shred of sense so it doesn&#39;t even have to be said really. Star Wars: The Old Republic is designed, maintained and developed for the sole purpose of taking advantage of senseless idiots. It is a money machine that exists entirely to fool the intellectually deprived into shelling out nickles and dimes in return for sweet smelling garbage. This exotic wonderment is a complete waste of any sane man&#39;s time. And believe me I feel dumber for having been exposed to it. Curiosity is a perilous thing and it really burned me on this one. SWTOR only services morons in return for making them feel special about themselves so anyone with time to waste is lost on this f*ck-tard extravaganza. I will never get that time back.</p>
<p>The Pay2Win model is a joke the likes of which only EA could conceive of. The gameplay is thoughtless, senseless, sloppy and horrendously repetitive. It&#39;s the sort of simple, easy to understand click-to-continue gameplay that even the most clueless idiot couldn&#39;t balk at. And did I mention it&#39;s full of retards? Yeah. If you enjoy chatting up the intellectually bankrupt and listening to angry hate-laced chatter and fart jokes and repeated non-contextual mentioning of the word &quot;pussy&quot; then you&#39;ll really hit it off with these f*ckwits. If you possess the emotional stability and intellect of a five year old you&#39;re in good company. If you&#39;re not an idiot you&#39;re not indulging in this trash so why do I even bother? Not much more can be said really. If you&#39;re one of the SWOTOR regulars, then may God have mercy on your soul. And do the world a favor and keep playing. The last thing the world needs are SWTOR players running lose on the streets.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=6852451" width="1" height="1">Gimmickhttp://www.gameinformer.com/members/Gimmick/default.aspxWas one of the Best MMOs/games/star_wars_the_old_republic/b/user_reviews/archive/2012/09/06/best-mmo-right-now-in-my-eyes.aspx2012-09-06T20:43:00Z2012-09-06T20:43:00Z<p>I apologize greatly..but since they added the Hutt Cartel and the F2P Mode came in...</p>
<p>This game had dropped drastically to a cash grab. It severely limits you on being a Fremium Member (A once Long time Subscriber to now Free to play)... Taking away things like Task Bars and such you already had.</p>
<p>&nbsp;</p>
<p>Had they just left me with everything I had prior to becoming Free to play, I would have been fine with not getting the new cool things. But no, they had to turn Legacy accounts into husks. Telling you you have to pay to use items you had prior to them going &quot;Free&quot;.</p>
<p>Game can be fun, but the Money scheme makes it impossible to continue to love.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2188799" width="1" height="1">Mafia Merc Mikehttp://www.gameinformer.com/members/Mafia-Merc-Mike/default.aspxMy First Reveiw: Star Wars the Old Republic/games/star_wars_the_old_republic/b/user_reviews/archive/2012/03/15/my-first-reveiw-star-wars-the-old-republic.aspx2012-03-16T03:14:00Z2012-03-16T03:14:00Z<p><span style="font-size:small;">&nbsp;&nbsp;&nbsp;&nbsp; My First Review will be one of on one of my favorite games star wars the old republic. When I first heard that&nbsp;lucasarts and bioware ( mainly lucasarts)&nbsp;&nbsp;were making a new star wars game I was so excited that I screamed YES!!!! in the middle of Gamestop.&nbsp; I got this game ASAP. I emmediately&nbsp;went to playing the game as a republic smuggler. (I after a lot of trouble to download the game and make an account on the website.)&nbsp;The game starts me out on my starting planet. I am delivering some&nbsp;weapons to&nbsp;the republic troops on Ord Mantell. I&nbsp;am immediately asked to deal with some separatists in the area. During the interactive conversations I have the choice to&nbsp;be rude and do it so that I can get away or agree to help just to help them. There are many side quests along the way most have the same basics help them to be greedy or to be nice. When I return after killing some separatists I find that a thief named Skavak has stolen my ship I must the go to see Veedo and ask for his help in finding Skavak. </span></p>
<p><span style="font-size:small;">&nbsp;&nbsp;&nbsp; Star Wars the Old Republic is a very fun game that should keep you excited.</span></p>
<p><span style="font-size:small;">The mechanics are great it also has very good shortcut buttons.</span></p>
<p><span style="font-size:small;">The graphics are good during conversations or cinematics ,but aren&#39;t good during the game setting the graphics to normal will cause the game to become nearly unplayable except with the fastest Internet connection. The story will keep you playing even if you aren&#39;t into anything else. The multi player is not necessary,but it is useful and a lot of fun. It&nbsp;has plenty of lore content .&nbsp;</span></p>
<p><span style="font-size:small;">I hope to see you playing on the sever The Maw If you see Captain Kibbit be sure to tell him his&nbsp;review was good or bad and play some of the flashpoints or warzones with him&nbsp;</span></p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=1774599" width="1" height="1">Wyatt Shttp://www.gameinformer.com/members/Wyatt-S/default.aspxLets play a game of:To kill a WoW/games/star_wars_the_old_republic/b/user_reviews/archive/2012/03/11/lets-play-a-game-of-to-kill-a-wow.aspx2012-03-12T01:08:00Z2012-03-12T01:08:00Z<p>SWTOR is here, and it is like eating funnel cake without the after effects. </p>
<p>Concept:Make a WoW killer based on the Knights of the Old Republic series, but giving us numbers 3-10.</p>
<p>Sound: The quality is clear, and the unique sounds per blaster/lightsaber sounds beautiful. The score is what you would expect from John Williams. The Voice actors are spot on, and deepens the game immersion.</p>
<p>Graphics: It&#39;s currently an iffy subject, as sometimes the screen crops em up making it look like barf, and other times it&#39;s clear. Sadly, not until 1.2 will the high texture issues will be addressed. </p>
<p>Gameplay: It&#39;s like WoW, but better. Unlike WoW, you get a rail shooter space combat and ground combat that&#39;s NOT BORING. However, due to the engine, it&#39;s painful to try and platform just to get in reach of that special datacron you wanted. It&#39;s a good thing this doesn&#39;t actually directly applies to what your normally doing. </p>
<p>Entertainment:With the voice overs, believable companions, and the excitement that WoW fails to deliver,along with the freedom of choice, you will be playing for many years to come. </p>
<p>Replay value:High</p>
<p>&nbsp;</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=1764074" width="1" height="1">Zirus Zerohttp://www.gameinformer.com/members/Zirus-Zero/default.aspx"The Force Is Strong With This One" /games/star_wars_the_old_republic/b/user_reviews/archive/2012/02/11/quot-the-force-is-strong-with-this-one-quot.aspx2012-02-12T03:29:00Z2012-02-12T03:29:00Z<div class="blog-copy wiki-content">
<p>One of the first purchases I ever
made when I got the original Xbox along with a couple duke controllers,
was a little game developed by Bioware called Knights of the Old
Republic. I was only ten years old at the time and it came out during
the prequel Star Wars era. That was my first Bioware game and was
immediately blown away with how great it was. It had an amazingly
crafted storyline, great gameplay and had one of the greatest twists in
video gaming history. It set up so many personal milestones for me as it
made me into the Star Wars fan I am today.</p>
<p>Eight years later,
Bioware has returned to it&rsquo;s roots since they moved on to make Jade
Empire, Dragon Age and Mass Effect series. This time however, Bioware is
imprinting what they&rsquo;re well known for and putting it into an MMO.
Before playing SWTOR, I would have told you that creating story driven
MMO would have been impossible, but after five years in development and
more than 100 hours of gameplay. Bioware Austin, has created something
that MMO&rsquo;s have never seen before and making it one of the best MMO&rsquo;s on
the market with great story telling, great gameplay and a remarkable
amount of content that is perfect for any Star Wars fan.</p>
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<p>In
The Old Republic, there are eight classes you can choose from. On the
Republic side, you can choose from Jedi Knight, Jedi Consular, Smuggler
and Trooper on the Republic side and the Sith Warrior, Sith Inquisitor,
Imperial Agent and Bounty Hunter for the Empire. Most of the class&rsquo;s
balance out and all of the classes feel equally powerful. Never did I
feel one class was overpowering and was stronger than the rest. What
separates each class is that all have different story arks.</p>
<p>After
playing the Jedi Consular in the Beta, I chose to play as the Imperial
Agent when I got early access to mix things up. What I like so much
about it is this feels like entirely new story material that I have
never come across before. Sure it&rsquo;s fun to be a Jedi or Sith, but we
have already seen their back story in various games. Most of the classes
in The Old Republic take lit bits from the movies, but The Imperial
Agent is a different story and deals with Imperial politics and deals
with covert missions. It&rsquo;s what got me coming back to the Agent because
of the new take on the Star Wars Universe.</p>
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<p>One
of many reasons the Imperial Agent is so appealing is because it never
feels like your playing an MMO. The Old Republic is the first MMO that
is truly a story driven and barrows many story elements used in Bioware
games. One of the first things your going to notice right away, is that
The Old Republic is the first fully voiced MMO. Nearly every NPC
character in the game is fully voiced and highly compelling. Over 300
hundred actors were hired to portrayed more than 4,000 characters. It
would have been acceptable for Bioware to take a shortcut and the voice
acting be average, but all of it&rsquo;s high quality. If you&rsquo;re planning on
playing the Jedi Consular, fan favorite and frequently used actor Nolan
North, was hired to voice your class character. This all would have been
lost if the cutscenes in the game weren&rsquo;t spectacular. Thankfully,
lessoned learned from previous Bioware help make it one of the best
parts of the game.</p>
<p>Any time you need to say something, a Mass
Effect pop up wheel and will guide to either the Dark or Light side.
This is very reminiscent of Knights of the Old Republic, as choosing one
side will change your appearance and how people perceive you. These
features aren&#39;t just for those who want to go solo. Anytime your working
in a group in a quest and you start a conversation. By random the game
rolls for who speaks out in your group, making the story more engaging.</p>
<p>The
quest structure in The Old Republic is broken up into two, Main and
side quests. Main quests are where are going to fine story quests built
into your class. Side quests mostly revolve around doing fetch quests,
which for the most are fun but can be boring for some. The Personal
class storylines are a lot more involving and you can tell that a lot
more went into developing the main quests rather than the side quests.</p>
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<div class="item-caption">From
the get go, you can tell more time was emphasis on developing the class
quests in the game. Far too often, there are many great side quests
that become very unforgettable because there is no follow up. A good
example of this is a Revan quests on Dromund Kaas that is great for
those who played the KOTOR saga. The quest is really satisfying and
makes you keep on playing to find out more. After however, it simply
just ends and you didn&rsquo;t earn another quest to continue the progress you
made. It&#39;s a real lost of opportunity and would have continued to give
the game more content. Before I move on from the story component of the
game. There are few problems with the presentation that restrict players
considerably.</div>
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</div>
<p>One of the first problems you&rsquo;re going to notice
right way is the character creator. Normally a character creator doesn&rsquo;t
have a big role in an MMO, but with SWTOR being the first story driven
this is an exception. There is simply a lack of options to customize
your character to your own personal liking. Now there are plenty options
to customize, from eyes, scars, color and etc. But the most important
characteristic like height and muscle tone were completely forgotten.
There are only four body classes in the game. You can only choose
between short and thin, normal, Tall and muscular or fat chubby person.
This is it hurts the presentation for in-game cutscenes since your
character is going to look the same as everyone else.</p>
<p>I have been
following The Old Republic for five years and believed they could
deliver on what they were promising. It&rsquo;s in creditable that they
managed to deliverer on what they promised. Even though it took Bioware
Austin forever to develop the game, thankfully all the time spent made
The Old Republic so great. Unlike recent Star Wars games, The Old
Republic is by far the most complete game featuring an in-creditable
story, in-creditable replayability and in-creditable gameplay.</p>
<p><b><br /></b></p>
</div><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=1694181" width="1" height="1">LightForceJedihttp://www.gameinformer.com/members/LightForceJedi/default.aspxGalaxies Ahead/games/star_wars_the_old_republic/b/user_reviews/archive/2012/01/18/galaxies-ahead.aspx2012-01-18T13:48:00Z2012-01-18T13:48:00Z<div class="separator" style="clear:both;"><b><span style="font-size:x-large;"><img src="http://www.gameinformer.com/resized-image.ashx/__size/200x200/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-18-85/2262.Star_5F00_Wars_2D005F00_The_5F00_Old_5F00_Republic_5F00_cover.jpg" border="0" style="float:left;" alt="" />Score 8.25 / 10</span></b></div>
<p><b>&nbsp;</b></p>
<p><b>Star Wars: The Old Republic</b><br /><i>PC</i><br /><span style="text-decoration:underline;">Developer</span>: Bioware<br /><span style="text-decoration:underline;">Publisher</span>: EA/Lucasarts<br /><span style="text-decoration:underline;">Release Date</span>: December 20th, 2011</p>
<p>&nbsp;</p>
<p>(Please visit the site to view this media)<br /><br />Pros:</p>
<ul>
<li>Thousands of lines of spoken dialogue bring story to life</li>
<li>Plenty of variety in choosing&nbsp;a class fit to your style</li>
<li>Animations are spot on and battles are entertaining to watch</li>
<li>Flashpoints are challenging and rewarding experiences</li>
<li>Plenty of content to keep you entertained well past the level cap</li>
</ul>
<p><br />Cons:</p>
<ul>
<li>Finding a group for a quest or Flashpoint proves difficult</li>
<li>Companions are limited in skill customization</li>
<li>Repeating corridors turn bland after a time</li>
<li>Crew skills are far too easy to level</li>
</ul>
<p><br />After years of being teased with pretty cinematics&nbsp;and the promise of a Star Wars game for the masses, Bioware has finally released one of the most anticipated MMOs this year.&nbsp; Star Wars: The Old Republic looks to give fans exactly what they asked for, in crafting their own story in the franchise history as anything they want to be. Featuring a more focused emphasis on voicework and a hefty license backing the content, Old Republic manages to not only deliver a stellar MMO but a love letter to fans of anything Star Wars.<br /><br /><strong>A Long Time Ago, in my Galaxy Far, Far Away...</strong></p>
<p>If Bioware is good at one thing, it&#39;s making a good story. With a franchise history to build off of, they continue their success in crafting a unique and enjoyable storyline for each class. Your role in the galaxy is determined by your choice in one of two sides: Republic or Empire. You then choose your class ranging from Jedi Knights to Smugglers, or Bounty Hunters to Sith Inquisitors. After customizing the looks to your character you are off on your very own adventure in the Star Wars universe.</p>
<p style="text-align:center;"><img src="http://www.gameinformer.com/resized-image.ashx/__size/415x233/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-18-85/5672.Star_2D00_Wars_2D00_The_2D00_Old_2D00_Republic.jpg" border="0" alt="" /></p>
<p>Your starter planet depends on your class, and each class has a unique story to follow. Jedi Knights and Jedi Counselors both start out on the same planet, but have varying objectives to follow. Sticking with the Smuggler class, my story evolved from landing on a planet to deliver a shipment, to chasing a two-faced crook around the galaxy to recover my stolen ship, and eventually to beat him to a lost treasure.<br /><br />Each story continually evolves, and is further supported by the fully voiced cast of characters. Everyone from your own character, to companions, and even quest givers are fully voiced. While the sheer mass of voicework is often repeated or deduced to a Hutt dialect, the overall scope is impressive. Your story is where it really stands out, as no performance lets up among the thousands of lines you will hear.<br /><br />What the game lacks in visuals, it makes up for in its use of the license. Notable Star Wars tracks back your epic battles, with such music as &quot;The Duel of the Fates&quot; chiming in during a boss battle. The familiar sound of blaster fire and the ear candy that is the hum of a lightsaber, round out a complete package in presentation.<br /><br /><strong>MM Oh!</strong></p>
<p>MMO veterans will feel comfortable with the setup, as Old Republic does not stray far from the expected in terms of game play. You set out on quests in a certain areas and gradually level up, upgrading skills and equipment along the way. The standard amenities are all here; you have a galactic trade auction house, your PvP options, your crew skills and crafting trades, etc.</p>
<p style="text-align:center;"><img src="http://www.gameinformer.com/resized-image.ashx/__size/415x233/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-18-85/2330.Star_5F00_Wars_5F00_The_5F00_Old_5F00_Republic_5F00_34.jpg" border="0" alt="" /></p>
<p>Classes in the game&nbsp;have up to six variations and&nbsp;there are plenty of options. Once you hit level 10 you will choose a specialization. The Smuggler class for example can follow one of two specializations; the Scoundrel or the Gunslinger. The Scoundrel can then follow the Sawbones healing tree, Scrapper DPS tree that focuses on stealth attacks, or the Dirty Fighting tree that is more melee focused DPS.<br /><br />In addition to a specialization, your story will eventually grant you a ship that you can use to travel from planet to planet. Your class mission generally guide you on where to go and the locations are diverse. You will quest on notable Star Wars planets such as Tatooine, Hoth, Korriban, and Nar Shadaa. Though the look changes, the general rhythm does not and at about level twenty or so, you being to see the pattern emerge of fetch quests and repeating corridors. Quests range from collecting items, to defeating certain enemies, and even quests within a quest that unlock as you go. While your story class objectives stand out the most, the other quests tend to be a bit more forgettable.<br /><br />To take a breather from the MMO play, you also have the option to engage in space missions. These Starfox inspired segments are only about 5 minutes a piece and have you taking on opposing faction fighters and cruisers. It ends up being a battle for survival most of the time as you attempt to dodge around to recharge your shields.&nbsp;It&#39;s nothing spectacular, but it is a nice break from the grind and can net you some experience and items.</p>
<p><strong>My Wookie and Me</strong></p>
<p><br />One of the most noticeable additions to the game are the companions you pick up along the way. These colorful characters will act as a counterpart to your class in battle. This is especially helpful for the solo grind, as healer specialists can use their companion as a tank to pull threat and use their role as intended. Companions can also be sent off to craft or gather supplies from the crew skill missions, or even sell off items to make room in your inventory.</p>
<p style="TEXT-ALIGN:center;"><img src="http://www.gameinformer.com/resized-image.ashx/__size/415x233/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-18-85/0361.star_2D00_wars_2D00_old_5F00_1791983b.jpg" border="0" alt="" /></p>
<p>Helpful as they are, there is little customization you can do with them. If your companion is a healer he is going to stick to healing and will likely end up being used to fetch components. You can only summon one companion, which is a bit of a let down considering the amount of Heroic quests that demand multiple partners to complete. <br /><br />You soon gather a hefty amount to fill your ship, and as&nbsp;I was changing planets I got the feeling of nostalgia from Knights of the Old Republic. Having a ship full of crew members that I could fully equip and even exchange dialogue with is a welcome feature. Though some have gone unused, and keeping&nbsp;six companion&#39;s&nbsp;equipment relevant to the level you are at is a bit of a chore.</p>
<p><strong>Power in Numbers</strong></p>
<p><br />For the more difficult dungeons and quests, you will need a group member or two. Flashpoints act as the games&#39; dungeons, complete with a slew of baddies to overcome and a notable boss encounters. What starts as a simple spank and tank encounter soon evolves into the MMO basics. Up to four players can enter a Flashpoint, and each will need to know how their class works by level thirty. The promise of loot and ultimate reward of commendations at the end of each mission is a welcome break from the typical grind, and there are plenty of Flashpoints for each level range.</p>
<p style="TEXT-ALIGN:center;"><img src="http://www.gameinformer.com/resized-image.ashx/__size/415x233/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-18-85/1423.BH_5F00_UK_2500_20_2800_39_2900_.jpg" border="0" alt="" /></p>
<p>In addition to Flashpoints, most areas will have Heroic quests that offer players at a similar level a more difficult task in their area. While these start pretty basic, they also become a bit more challenging at later levels. They tend to act as a nice warm up for some of the more difficult Flashpoints, oftentimes requiring crowd control and DPS focus.<br /><br />While the overall experience is great, finding a group for these experiences is anything but. You will find that most areas offer Heroic mode quests for groups of two, and soon require four on later planets. With no real server to server link, you are stuck with who is on your server and depending on the population of the planet you are currently on, results can vary. Oftentimes I found myself wishing to just use three of my own companions in lieu of human players, but since such a feature does not exist I simply abandon the quest all together and move on to the next solo area.</p>
<p><strong>Overall</strong></p>
<p><strong></strong><br />Knights of the Old Republic doesn&#39;t stray far from the MMO formula, but the small tweaks and improvements still make it fun. There is enough diversity in the classes to offer a variety of toons and enough emphasis on story to hold the solo player&#39;s interest through the grind to the level 50 cap. With steady improvements since launch and plenty of expansions on the way, any fan of Star Wars can appreciate the amount of content the game contains...just don&#39;t expect the next revolution in gaming.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=1634534" width="1" height="1">Craigaleghttp://www.gameinformer.com/members/Craigaleg/default.aspxFor me it has hit its marks/games/star_wars_the_old_republic/b/user_reviews/archive/2011/12/14/for-me-it-has-hit-its-marks.aspx2011-12-14T20:01:00Z2011-12-14T20:01:00Z<p>I have played the beta, and now, thank heaven&#39;s, I am enjoying the early access.&nbsp; the differences are minor but that, to me, is perfect.&nbsp; I enjoyed every classthat I played (although my highest only got to lvl 20 in beta) but all of them were compelling and fun.&nbsp; Many have already lauded over the full Voice acting, and yes it is sometimes a little strange (looking at some of the more...exotic....races), when there is a pause in dialogue so we can read whatever the subs are translating for us.&nbsp; To be honest I am glad that not everyone is just in a common tounge, I feel that it would have lessend the SW experience.&nbsp; the companians are varied and I am absolutely in love with the way tradeskills were handeld with them.&nbsp; I enjoyed playing the different classes just to meet their respective companian options.</p>
<p>The leveling was fluid, it seems that they learned alot from other MMO&#39;s in this respect and decided to make the grind feel integrated into the actual story elements and quest groups.&nbsp; the lay out of which (questst i mean) are very much in the form of go here grab all of them go to quest objectives while picking up one or more on the way, complete and head to next hub..repeat.&nbsp; Not a bad aproach to be fair, it&#39;s better then scouring for those random npc in no-wheres land for one random quest that may or may not lead to something better at a later time.&nbsp; the sound and visual representation is pure star wars. from the moment you create your toon, this is apparent in the intro for your character that comes off as another episode in its large universe (even loading screens after logging back in will recap your adventure to a point).&nbsp; The actual art style of the game may turn some off, but to be fair, if you already love SW or better yet KotOR, those will or at least should not impede your decision about this game, trust me, its all there.</p>
<p>Now for a gripe, and its only a semi pain in my rear at this time....and only one to be honest.&nbsp; invisible walls....not in a phantasy star vein. no, an actual invisible wall that i will sometimes run into...literally out of no-where.&nbsp; it may cross a hallway that I&#39;m suposed to go down to meet my quest npc, or out in the wild.&nbsp; it will cross random paths for absolutely no reason, usually some jumping and moving either up or down it&#39;s length will aliviate the issue.&nbsp; And after clearing said transparent obstacle, it will cease to exist lol. se lavie.</p>
<p>Long story short, I am in love...for the time being anyway...will this love prove to be fleeting? i hope not, but only time and many levels will tell ;)</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=1549949" width="1" height="1">madd0xhttp://www.gameinformer.com/members/madd0x/default.aspxSWTOR/games/star_wars_the_old_republic/b/user_reviews/archive/2011/08/07/swtor.aspx2011-08-08T05:58:00Z2011-08-08T05:58:00Z<p>SWTOR&#39;s predecessor KOTOR 2 was one of the few games that has left a lasting impression on me. At the time when it came out it was the only viable option for a game with a good story line and good game-play imho. I&#39;m eager to see how SWTOR complements the story and keeps the game as epic as it is classic. I think that every gaming Star Wars fan out there will have a close eye on this game!</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=1126417" width="1" height="1">atmotayehttp://www.gameinformer.com/members/atmotaye/default.aspx