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PGM is all set for February. This month, we're playing through a game known as Eevee's Tile Trial. If you wish to earn rewards, please head over to our event thread by clicking on the provided link and give yourself a shot at the game!

Hey Unregistered! How fast can you game? The Marathon II is up and running in Video Game's - compete against your friends to see how quickly you can complete sixty intense in-game challenges. See you there!

Location: Europe. Many people haven`t heard about the country in which I live.

Age: 22

Gender:
Male

Nature: Relaxed

Wow, there are some big sprites like Gyarados, Crobat and Golem xD
But honestly, many of them look nice and they`re sharp
I also like the concept artworks and the map design.
Once when the game is finished, I might download and play it.
Keep up that good work!

2007 : ROM Hacking - asking some questions regarding Pokemon Ruby/Sapphire
2008 : Trading - mostly to complePokemon keDex in Pokemon Diamond until 2009
2009 : Battling - battles without ev'd Pokemon until 2009, competitive battles until 2010
2010 : Chatting - talking to pc friends, but more often on ut more often on MSN), having a good time
2011 : Less activity - it dropped more because of Windows Live Messenger and Facebook

i'm not sure if it's because the file was JPEG'd, but some of the pokemon sprites look...wierd. I'm not sure how but they just seem right to me...I can't place my finger on it. What i can tell however is that Roserade and Hoothoot are too pale. For the most part however that designs themselves are good, so keep up the good work and i hope to see a demo sometime soon. Don't lose that motivation!

Acanthite is progressing well under a team of four area managers who have accelerated progress beyond belief - as they can issue tasks effectively and enforce them when I'm busy

We have all maps and relevant tiles done except the second gym, most events sorted, most of the sprites and backsprites, and movepools and stats. In fact, in terms of playability it's very close. We're in the process of making Cries for the Pokémon and a few sprites for the human characters and the few missing Pokémon. The battle screen needs recoding for the larger screen size though, as do some of the menus... I'm lacking a dedicated coder so it's taking me time as I'm pretty average in that area. But I really mean it when I say that we're close, and it's thanks to the four managers.

I'm mostly amazed not by the awesome Fakemon or the beautiful screenshots, but by the fact that this game, despite being started four years ago, is still in stable development. I tip my hat to Fangking and the remaining Acanthite team for remaining so dedicated .

Stable is kind... it's been a bit flaky at times We started off as one thing (a GSC remake from the rival's perspective), became something else (this new game - a prequel to GSC from the rival's perspective!) and rebooted that so we had a better Pokédex and graphics and engine! So constant backtracking hasn't helped but we're happy with the direction now and we're actually getting there We wouldn't have bothered if the support hadn't been great.

Yes, I know we've all heard that song-and-dance before, but the fact that this has been standing strong for FOUR FRIGGIN YEARS ought to say something about this project. Many fangames don't even make it past ONE YEAR.

This is the project that got me interested in fangaming in the first place, so it'll be good to FINALLY play it.

If ya want this to be a usable emote, copy & paste to show your support!Support Amber IDE.......because, seriously, we need an actual Pokemon game engine.

For those who don't know, Nintendo has shut down Pokemon Fusion Generation in a massive case of overreach.
Let's show Nintendo that that ain't acceptable.
Use the hashtag #FreePFG on Twitter, so that one guy's hard work isn't erased.

Hate to be a Debbie Downer, but I can say without a doubt that this is simply but another promise that won't be kept. I can't count the number of times a demo has been said to be "on the way." It's not going to come out, and quite frankly, I don't care.

Hate to be a Debbie Downer, but I can say without a doubt that this is simply but another promise that won't be kept. I can't count the number of times a demo has been said to be "on the way." It's not going to come out, and quite frankly, I don't care.

Hate to be a Debbie Downer, but I can say without a doubt that you're being really insensitive and negative towards this project.
Pokemon Grey has a demo that was released in 2009, but it's not a completed game yet.
You don't see people going around necromancing and spamming your thread about false promises about finishing your game or getting an updated demo?
So why don't you stop spamming threads.
Clearly, you have nothing useful to add to this thread.

I've been following Acanthite since its conception.
I'm going to be patient and wait for a demo.
And once upon a time, it did have a demo.
But that demo is now out of date since this game is being revamped.

And the effort and dedication they're putting in is great.
If a game takes long to make and a demo isn't released when promised, I can take it, because I prefer quality over quantity.
I'd rather wait on the whole game than a load of demos.

Hate to be a Debbie Downer, but I can say without a doubt that this is simply but another promise that won't be kept. I can't count the number of times a demo has been said to be "on the way." It's not going to come out, and quite frankly, I don't care.

Well Debbie, in the past there hasn't been a strong organised management structure, and that has changed. I'm part of the management team over at Acanthite and have delegated tasks to active team members and the turn around of quality work and the pace it's being completed in is outstanding.

I do understand where you're coming from Debbie, but things are different this time. You actually have no idea how close we are from releasing a demo.

Well Debbie, in the past there hasn't been a strong organised management structure, and that has changed. I'm part of the management team over at Acanthite and have delegated tasks to active team members and the turn around of quality work and the pace it's being completed in is outstanding.

I do understand where you're coming from Debbie, but things are different this time. You actually have no idea how close we are from releasing a demo.

I think perhaps in this scenario it would be more appropriate to show this progress with screenshots etc., rather than using words. I do not blame him at all for being skeptical; while I do have faith in the Acanthite development team, we have been told dozens of times "it's really close", "it's different this time" and so on.

If a demo is as close as you say, then surely you could show us some progress beyond artwork and maps.

Don't view or post on this project's thread, then, if you're that averse to it

We're aware of past failure, hindered further by having used three different engines and the changes forcing restarts, which is why the structures are now in place to generate productivity. Get over yourself.

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