Genre: action / reflectionTechnology: C++, game based on my own 3D engine (openglES 1.1 and +)Platform: Android, PCDescription: 3D Tower defense/RTS, inspired on Warcraft IIISmart Defender is a real-time strategy game and a tower defense survival which combines action and reflexThe game is based on a mode Kodo tag created on the RTS Warcraft 3 of Blizzard, With graphisms in steampunk style / medieval fantasyYou will have to survive in this dark world. To defend yourself, you will have to build your own fortress

wow a lot of downloads already. I was gonna download and rate on all my phones( i have like 5 cause I develop for android too) to help you out but it looks like you got plenty of downloads already. I'll still do it so I can give you some good ratings, I know how ahrd it is getting noticed with a new game on the mobile market. Wanna give me some advice on how you got so many downloads already, it'll come in handy in a few months when I release my game on android. did you buy the downloads? if so how did it workout owuld you recommend that strategy to other independent developers?

Thanks a lot for the advice, ill be sure to put a lot of thought into my presentation page and keywords. Im also a student without much money to spend(although I considered spending up to $1000 of my savings and hoping that I earn it back, I dont know if thatdbe smart though because thats almost all my money and it might not be successful anyway) so its good to see that you still managed to get a lot of people playing your game. I will probably release my whole base game for free just so I could get morw players and feedback for my game, and ill probably throw in some bonus levels(aside from the main storyline levels) and gimicky stuff like different player graphics and a remove ads purchase as in app purchases to maybe make some extra pocket money, id be happy if I made $100 total off of it.

Anyway sorry for using this post as an excuse to talk about my game lol. Good luck and great job on smart defender, I'm impressed that it was made by a student(makes me feel less special about my progress on my game haha). Did you do everything yourself or did you work with an artist or anything?