Welcome to GTW64!

Games That Werent 64 is a digital preservation project and archive of unreleased/incomplete/cancelled games and prototypes for the Commodore 64 computer. Currently featuring many review entries with scans, screenshots, downloads,videos, interviews and more. If you’re not sure what to look for, then use the AZ index and also click on publishers, dates and other metadata to carry out further searches.

Please note – we are a non-profit digitization project, aiming to digitally preserve Commodore 64 software which would otherwise be lost. If for any reason there is an item of software that you do not wish to be on the website, please contact us for removal.

Latest GTW64 news

Well, 2018 went far too quick! It’s been almost a year since our last update, which wasn’t really the intention and isn’t the norm. I had planned to take a few months break and then continue as usual, but unfortunately various personal challenges got in the way and also there has been the completion/continuation of a project I have been working on for almost 5 years. All will hopefully be revealed on that soon in 2019!

As a result, I have not taken in any donations for hosting costs this year, as I haven’t really offered you anything in return this year.

Overall, our yearly Christmas update this year is not quite the same as previous years. For a start, I have no new findings to offer for the first time in a long time because i’ve not been working on the project. I have been determined to do *something* though, so I have created a number of new entries and made some updates for you. I hope the wonderful influx of new C64 releases this year will have counteracted the lack of input from my side, and I hope to be fully functioning again next year. There is still plenty of work to be done!

Merry Christmas to all and all the best for 2019, as we kick off our update:

We have one last surprise update for 2017, including a preview of an extremely promising game which could still hopefully be finished and taken out of GTW64. The coder still open to help and suggestions for continuing – can you help? Also, an unknown and very early shooter preview by Roy Fielding has been added and some quick updates.

5 updates added

It’s that time of the year again, when we dig out some more findings to present for a large Christmas update. Apologies for the slowness of updates this year, but another project has taken priority of late. I hope this makes up for things. Merry Christmas everyone and all the best for 2018!

Q*Bert’s Qubes conversion found!

A shock recovery, thanks to Scott Stilphen, who obtained a rare late preview of the long lost C64 conversion of Q*Bert’s Qubes. It’s here ready for you to check out!

Spellcast pre-Zzap preview added

Competition Karate

Thanks to the wonderful preservation efforts of Jerry Kurtz, an additional bonus is the complete preservation of an obscure 1984 karate game called Competition Karate. As it is a released game, we haven’t created a GTW entry for it, so here are both the download and scans. Enjoy!

Unpreserved demos and cracks

Whilst sifting through some developer disks of Dean Hickingbottom and Cory Kin, we found a number of demos (a lot of Compunet demos), tunes and cracks which don’t seem to be preserved at present. We may have missed a few, but here is an extra bonus anyway:

Sorry for the lack of updates recently everyone – i’ve been really swamped on another project recently, but we have been preparing for our annual Christmas update, where we have a few bits and pieces for you as well as a digest of updates that have been happening in the background.

As an early Christmas present, we thought we’d share a recently recovered full version of Silverbird’s IndeflataBall with you, thanks to Cory Kin finding a last batch of disks which contained the final edition.

Not quite unreleased news, but an improved A06 version of The Quill and Illustrator for the Commodore 64 has recently been preserved, after it being realised that it hadn’t yet been done. Version A05 has been around for a long time, but it had only just been noticed that the last version with an improved word parser wasn’t available.

Had another few more bits and pieces come through over the past week or so – so here is another digest of recent updates – including two new full games (Equinox + Soda Shop) that were recovered by Peepo, Tom Roger Skauen and Triad, thanks to Rich Hinton for providing the disks.

Also – check out Streethawk for two of the most detailed screenshots we’ve seen yet of the game. Discovered on the Spanish release cover for the Amstrad version of all places!

If you think the font looks familiar, then you’d be right – the same font was used eventually in Top Gun. So something of the game did surface! 😉

And …. 6 updates added

Just a quick post to put back up the Alligata Master disks and Maniacs of Noise SFX files that we had on the old site. It seemed a shame they were tucked away out of sight – so here they are again below. Some basic details follow for each.

Way back in 2005, James Grayson contacted GTW and informed us that he some years back bought a box full of Alligata labelled floppies at a boot fair in Sheffield. A quick photo of some of the disks showed that there was possibly about 5 GTW’s there waiting to be archived. James kindly loaned GTW all of the disks to try and archive what it could in the hope of finding more GTW titles. Disks were sadly in such poor condition from their previous owner, that they would not read properly and required a week’s worth of careful cleaning and restoration to get reading again. Here are all of what we found below in the zip archive. Scans follow in the gallery.

With the Maniacs of SFX files – these were found thanks to disk copying by Pete (Myth) Baron. Due to his work with the Maniacs Of Noise with Myth, they MoN had sent Pete a disk load of music and SFX previews. Unknown to Pete, on this disk were a number of SFX demos never heard before. This included rare SFX for 2400AD and Nighthunter, but also some unused SFX in a selection of released titles like Myth and Outrun Europe. Disk image below:

Many thanks to you all for your support and contributions over the years. Thanks to you, we have reached a milestone today with our 2000th GTW64 entry into the archive. To celebrate we are proud to present the full game – Yogi Bear – The Big Clean Up by Hi-Tec Software.

This has been carefully reconstructed from source, with a lot of code developed from scratch to be able to bring you a complete and playable game, thanks to Martin Pugh. The special development also features new loading screen and end screen artwork by Steven Day, and a specially composed ending tune by Joachim Wijnhoven. Full story and download can be found below:

Alternative Software games – postponed!

In case you didn’t see the preview news post, we were hoping to bring you two exclusive and complete unreleased Alternative Software games to download and play, as an extra bonus.

Unfortunately, there are some remaining issues that need ironing out before we can make them available. We will continue to discuss releasing them onto the site, and will hopefully see them made available in 2017.

Also – 11 new entries added

As well as the above, we have added the following new entries, which led up to the 2000th entry.