Game Updates

Comments?

Use the Forum, 'Game Suggestions' category, to suggest new features, changes to current features, or
even re-balancing of existing features if you feel they are too strong/weak/etc...
Thank you.
Admin & co.

New features

Alliance rank now decided by a moving average of total power over the last
10
days

Covert/AntiCovert ranks separated and individually calculated for total ranking
(discussion)

Accounts can be manually deleted by their owner after 7 days of inactivity - no attacking, spying, sabotaging, public trading, private brokering, protection or in Bloodwar.

On attack: occurrence of checkbox for Blood War now subject to Alliance Attitude. Managed by leadership. For now, attitude has no effects other than manipulating how far an alliance's Bloodmeter has to get before triggering the checkbox.

Convenience

Natural Progression

Technology costs rebalanced (12 years of growth)

...

2016

Backend: set up continuous evaluation of game stability

Requesting a refund of a rejected broker now checks whether the refund would break
limits on
Units or Turns. The rejected trade remains available for refund for 720 minutes
after
rejection; if the initiator cannot make room for the Units or Turns, the traded
goods
will be
lost. The same principle now applies to trades on the Public Market

Duplicate use of e-mail address now accepted for Regular / NG-source accounts

Planet Conquest: dual/triple limits no longer apply to planets being taken back by
their
previous owner within a week after being taken

Bank Captcha added

New Server Location Major update - "Great Migration"

What is happening?
Our second major update in a very short timespan!
The GateWars family, games and forum, is moving to a new server.
From the nostalgic stargatewars.com and the 'MGM-cleaned' gatewars.com we are now making our domain name even shorter: GateWa.rs
GateWa.rs is a portal from where all the games can easily be reached. GateWars: Main can be found at Main.GateWa.rs.
At the same time, the Forum is moving back in (how very '05) with the rest of the GateWars game family, on the new domain: Talk.GateWa.rs

When is this happening?
The Forum will transition on Monday, July 25th, 2017. For this migration the Forum will have 3 hours of downtime.
Main, Ascended and NewGrounds will move - as one - either on Monday, July 25th, 2017 or Friday, July 28th.
GateWars: Origins migrated a week ago. Chaos and Quantum will follow at an unspecified date.

Why is this happening?
The administration has considered moving to a new location with more control over, and better, hardware for a while.
Our game family has changing demands and the future requires a different infrastructure to allow development of new game and more connective platforms. (Yes, your imagination can run pretty wild with that.)
Furthermore, the new domain and IP are 'fresh', which should resolve the leftover issues with some e-mails not passing spam filters.

What will I notice?
With the new server comes a new domain name: GateWa.rs
All your old links to the game will still work, but you will be redirected to the new address.
E-mails from the game and administration will be sent from familiar, yet new addresses.
Admin Jason and Support have been working to make sure this migration will be as smooth as possible.
Minor downtime (announced briefly in advance) is to be expected as the transition is performed.

Tell me more!
This migration has been pre-planned and thoroughly tested. To a large extent, the migration is already complete.
One of our games, GateWars: Origins, was moved several days ago, with the type of redirect in place that will also be applied to other transitioning elements.
Regarding the '.rs' top level domain: the TLD is Serbian ('Republic of Serbia'). This makes our domain name shorter and more modern!
The new server is still located in North America, and a fully Secure Sockets Layer protects your data better than before! (Yes, even the Forum now uses the https:// protocol.)

New Graphics / Layout Major release - "Style 2017"

What is this?
A new, mobile-friendly (try it!), more-ready-for-the-future layout to use with GateWars.

Where are my buttons?
Take some time to get used to it, everything that was there, is there. In most cases, easier to reach too.

When can I use it?
Available to all players as of 18-6-2017

How do I get this?
Select "Style 2017" in the 'Theme' option on the Preferences page

Tell me more!
This new layout has been thoroughly tested during a 9 month development process.
(With an absolutely invaluable crack team supporting the testing. Individual credits to follow.)
Should you inadvertently happen across something we missed either to notice or to fix, please e-mail support@gatewa.rs with the page name and some information on how you got to where you ran into the issue.

"This is another step for the future of GateWars... a nice balance between nostalgia and ease of use."

2015

July 27

Backend Security updates.

June 29

Alliance PPT oddity: Fixed an inconspicuous anomaly with the cumulative nature of
alliance PPTs. Alliance PPTs now stack properly. In the same fix, regulated vacation
mode entry effect to enforce 24 hours off PPT prior to vacationing. All PPT is
treated
in the same way: alliance, ascension, market and bonus.

January 10

Introducing Player-to-Player market: anonymous market where players can post sell
orders
and buy select amounts from those orders. A trade history is available where you can
see
how much your sell orders have earned you. The Public Market is region-locked, you
can
trade with your fellow inhabitants of either Pergatory or Normal, but not with both
at
the same time, or when travelling. Average trade ratios are presented to give an
idea of
what a fair trade would be. This is to assist people new to the system. Other than
that,
Free Capitalism For Everyone. Go get rich. As a non-Supporter your daily number of
Market operations is limited to one. Buyer: When buying Attack Turns, you are
limited to
the cap. Seller: When receiving Attack Turns, you receive Personal Attack Turns.
When
receiving Untrained Soldiers, you receive Miners. When receiving Naquadah, you
receive
this in your Bank.

Introducing 'Alliance Tax': Set a tax rate on banking operations for your alliance
members. 50% of the tax is collected into the alliance bank, 50% is lost to corrupt
banking officials. This should add some means for people to re-fill their alliance
banks, making the Blood War an interesting option (if your enemy has a big bank,
steal
the big bucks!), as well as give starting alliances a chance to make a running
start.
Tax rate is default 0%, so your alliance leader will have to actively set the rate.
Good
luck!

2014

November 20

To prevent abuse login is restricted to one session at a time.

June 20

Reworked/streamlined registration process. Newly registering players can now choose
between 4 basic race configurations (which they can change to suit their wishes
in-game), hopefully easing the registration for those unfamiliar with GateWars. In
addition changes were made to the activation process. The Administration was
informed
that e-mails regularly were either not sent, or not received. In so far as the issue
lies with us (sending) the changes implemented should prevent this from happening to
you. You are still encouraged to check your Spam folder should you not receive your
e-mail, contact GateWars Support
with -at least- your username.

Security update in regards to 'multiple accounts per user' rules.

May 28

House management: Leaving a house (voluntarily or involuntarily) means you are
excluded
from joining a House for the next 6 days. (thanks Mathlord for pointing out
loopholes within the mechanics)

House elections: Voting for a House Leader can be done after 6 days of changing the
vote. While the House bureaucracy is processing your vote, you are protected from
being
kicked from the house for a single day.

Only active alliance members at the start of Blood War count towards Pop (those who
drop
from vacation into BW are prey -extra kills- for the enemy -> communicate!) --
'inside'
reinforcements; added firepower with the weakness of also providing your opponent
with
more to kill

Ante for Blood War is 10% of both alliance banks (down from bug 100%) -- Might go up
if
this proves to be insufficient incentive

October 15

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