Then I guess we just need to wait till tomorrow when I get (hopefully) my official copy of Metro 2033. And in meanwhile I keep installing and testing the games from my collection. The following ones have been added to tested/supported list:

Gears of war
The chronicles of Riddick : assault on dark athena
Trine
Empire : Total war
Codename : panzers - cold war

Okay, well, I finally got a clue ... turned off the Steam 'in-game community access' overlay thing in Metro 2033 ... boom ... RTSS OSD appeared. And it is sweet.

I'm not sure if taking a screen shot via the regular ctrl-prtscn is supposed to work, but ... it apparently does not. Not the usual black screen when I try to paste either ... nothing on the clipboard at all.

Yep, but sadly most of 'em were purchased just for compatibility/stability testing so I've not played even a half of 'em. I with I had more free time for that though
Anyway, Metro 2033 and C&C4 boxes are already on my table so I hope that I'll be able to reproduce and resolve the issue myself really soon. However, we've scheduled a beer party with my friends tonight that's why I'm not sure that I'll arrive to home in working mood today. So I doubt that new build will arrive earlier than tomorrow

- 3D OSD mode in DX11 should work in any beta version of 3.7.0
- DX10 renderer in this game is indeed not a pure DX10 but DX11 with reduced feature level. So all tools displaying 3D API usage info (RT, Precision, Afterburner or ATT) will show DX11 even when DX10 is selected. And it is correct because the game is still using DX11 API in this case. 3D OSD should work flawlessly starting from 3.7.0 beta 4 where support for DX11 applications using emulated DX9/DX10 via DX11 with reduced feature levels was added.
- Lack of OSD display in DX9 (with both 2D and 3D modes) in 3.7.0 and previous RTSS versions is not OSD rendering issue, it is a hooking issue. When DX9 renderer is selected the game is supressing third party hooks due to some odd reason and preventing the server from connecting to it and displaying OSD or monitoring the framerate. It can be resolved by creating application profile and setting high application detection level in it. Also, you can always detect such applications and issues (i.e. hooking related issues) and bypass their anti-hook systems by starting a game, alt-tabbing THEN starting the server.

Also tested new OSD in Command and Conquer 4 : Tiberium twilight. Seem to work fine too.

I get this error too. I've tried different utilities to extract the RAR file (peazip and linux unrar), didn't make any difference. I've not previously had any issue with rar files that you've generated. Ran procmon to see if I could tell why rtss was barfing, nothing stood out.

I get this error too. I've tried different utilities to extract the RAR file (peazip and linux unrar), didn't make any difference. I've not previously had any issue with rar files that you've generated. Ran procmon to see if I could tell why rtss was barfing, nothing stood out.

Might there be some dependency that most people happen to have?

Click to expand...

Don't think that it is dependency. Most likely it is still incorrect extraction. Ensure that your archiever application doesn't alter original RTSS file modification date and time. If these things are altered, beta build won't work.

The only solution is to revert back to v3.1.1 .. plz. look into this as i need to run the statistics server and play PB enabled MP games at the same time .. Some examples of such games are CoD4, BFBC2, Crysis Wars ...

The only solution is to revert back to v3.1.1 .. plz. look into this as i need to run the statistics server and play PB enabled MP games at the same time .. Some examples of such games are CoD4, BFBC2, Crysis Wars ...