Having a few more years with the game, and playing it much more now, with other people, I've made a new tier list a few months back for Gundam Battle Assault 2. This one seems to be sticking for me, I haven't felt the need to make changes in a long while.

God I wish I could put my hands on those proto PR2 boards... Oh well...

BTW slight off topic: What about the very first two Naruto Gamecube games? Are they good? Tiers please with info!

Well the 3rd and 4th one (japanese only) had an active american scene with it's own major (Willvolution) which would draw a go number of people from all over the nation. It also got incorporated as a pretty big side tourney in other majors. The first two were pretty bleh if I remember right. Y-canceling I don't think got incorporated till the 3rd game and really made the game unique but the basics like tick throws (you can throw people during blockstun in this game so the idea is use a move that puts you at high advantage and throw them during blockstun ... not all characters can do this) were in there but very few people had them. Also the tierlists people claimed for those games never had some of the cheaper techniques found out in the later games tested.

For the first game I imagine Haku, Zabuza, and Sasuke are the best (by a pretty good margin) because they all have tick throws which is all that really matters since they have legitimate mixups. Haku would have his needle pressure and combo's which is really good even in the later games and Sasuke has his sharingan cancels. If Phantom Sword glitch exists in the first Zabuza could be the best character (unblockable move that is a glitch in the later ones ... pretty hard to do with any consistency ... one frame timing). Essentially they were the highest tiered in 4 of the characters that existed in 1 and most of the cast didn't have anything changed for them besides supers for the duration of the series.

Second game is broken because Orochimaru's super is unfair. It seals your chakra for the round so basically you lose the ability to burst, combo into super, or use abilities that require chakra (Haku can't needle pressure for example). So basically ... knock you down ... super ... with no downside. In later games this a bad idea because you want to hoard chakra and you start building chakra after like 5 seconds but since you will never have chakra against orochimaru again it pretty much means he wins since he has access to much more damage and bursts whereas you don't. Also his double hit sword super deals a lot more back then. Other supers in later games drain it .. that's not the deal it's the fact their is way to have any more super for the rest of the round and since super carries over between rounds he'll super you every round and you'll never have super for the match basically ...

3rd was dominated by Neji because his kaiten was really easy to combo off of and if you combo after a super the combo is un-KNJ'able (unburstable). Plus Y-cancels were introduced I believe so basically you got death combo'd if he threw you and you didn't have burst. Though if Temari has fandrop she would be just as good, that technique wasn't pioneered till 4.

4 is an actually good game with about 5-6 tourney viable characters and another 5-6 that are effective but might not win tourneys. The game is all about tick throws because the throw break window is only 1 frame in this game (really stupid hard to break throws so tick throwing and mixing up a BB when they think you are going to throw them is the staple mixup of the game). Tierlist was posted it in this thread earlier but basically:

S+
OTKN (one tailed kyuubi naruto .... pretty much broken in every way. A boss character who is just fair enough to not be banned really. Invincible KNJ's, really small, fast as shit, well above average health, and high damage. He has an advantage against every character in the game except arguably Temari and Kisame ... I leave them as bad matchups below only because some people argue they are.)
S
Temari (only bad matchup 4.5-5.5 is otkn ... fan drop is broken and she has a super combo that deals 75% that rebuilds all the chakra it uses and isn't KNJ'able. Very difficult to play well but it has been proven that it can be done and is insanely effective.)
Kisame (only bad matchup 4.5-5.5 is otkn ... seems much worse till you learn a lot of high level tactics one called the jump out..Highest damage character in game and his normals drain chakra. Has without question the best combo in this game and is the reason he dominates like 90% of the cast utterly.)
S-
Itachi (on paper god like in practice the other 3 are above him because of his bad matchup vs temari and otkn. Unblockable combo's, a decent tick throw, and other stuff. Trust me years of experience has the top 4 in this game locked in really hard in this order.)
A
Kankuro (low health lots of tick throws and tricky setups though)
CS2 (Cursed Seal level 2 sasuke... if he didn't auto lose to otkn he'd be higher but that matchup is 7-3 at best)
Kimimaro
Sasuke
Neji
Awakened Hinata
A-
Haku
B+ (notably better than the trash but still not spectacular)
Rock Lee
Zabuza
B or worse
Everyone else

SF3: Makoto and Ken

0·

LouiscipherThe man you love to hateJoined: April 2010Posts: 8,177✭✭✭✭✭

For Tekken 1, King was god tier above everyone because of two things: His d1,2 was a low, mid, as duck jabs where true lows in T1 instead of s.mid like in T2 and beyond, with the usual duck jab speed, so it was very easy to keep people out and interrupt them with this, and his df+1 gave ridiculous frame advantage on both block and hit allowing him guaranteed followups on both.

Tekken 2 is a bit more complicated, almost everyone does around 80% in any combo, but there are a few characters who can do 100%. IIRC Wang, Jack, and Mishimas at least. Wang was silly because like Ogre in T3, his Waning Moon grab cannot be broken and he can do a 100% from that. Paul was good too because his ff+2 was safe and since there were no side stepping meant there wasn't much one could do against it, can't reverse it because it's an elbow. His deathfist did major damage as usual too.

For Tekken 1, King was god tier above everyone because of two things: His d1,2 was a low, mid, as duck jabs where true lows in T1 instead of s.mid like in T2 and beyond, with the usual duck jab speed, so it was very easy to keep people out and interrupt them with this, and his df+1 gave ridiculous frame advantage on both block and hit allowing him guaranteed followups on both.

Tekken 2 is a bit more complicated, almost everyone does around 80% in any combo, but there are a few characters who can do 100%. IIRC Wang, Jack, and Mishimas at least. Wang was silly because like Ogre in T3, his Waning Moon grab cannot be broken and he can do a 100% from that. Paul was good too because his ff+2 was safe and since there were no side stepping meant there wasn't much one could do against it, can't reverse it because it's an elbow. His deathfist did major damage as usual too.

The best ones for the Wii are actually Rev3 and Special. I kinda find Rev3 just as good if not better than 4. If anyone is planning to get Special now, be prepared to pay 100 bucks and higher.

Ya but the first 1 or 2 pretty bleh game breaking glitches with Kankurou and having to ban certain techniques because they were to powerful (backwards up+A of Gaara's which lead to a free unblockable combo ANYWHERE on screen which with his above average anti-knj lead to easy free wins if it wasn't banned). I did see one of the more recent one's that looked cool. Where Sasuke's Amaterasu seemed ridiculous. Not sure how that panned out. I'll look into them.

Jecht is cheap in Dissidia. Sasori is cheap in Storm 2. That fucken tilt!

Tidus was the best in the original Japanese version (so I've heard.)
In the overseas release it's Zidane. Exdeath is techinally unbeatable, but only if played extremely well. Zidane, however, is master of air-to-air combat, and since all combat is done in the air, he basically destroys almost all the cast due to being quick enough to counter moves and abusing Snooze and Lose. I believe Terra was tops too.
In Dissidia 12 it's either Ultimecia, Sephiroth, or Exdeath. Ulti can zone forever and Hell's Judgement is stupidly difficult to avoid when timed right. Sephiroth has an extremely abusable projectile plus good bravery and HP moves (Heaven's Light is very sneaky.) Exdeath is extremely difficult to approach still due to his counters, plus thanks to Maelstorm and Black Hole you can't sit back on him. Of course, any character can be dangerous with the right assist (Kuja, Jecht, Aerith, Sephiroth.)

Jecht can be good in the right hands but he takes a lot of work compared to those people.

Zidane had a 9 frame Brv attack that chained to an HP attack, note the fastest brv attack not on Zidane was 15 frames. Zidane was the best at everything but zoning in that game but it didn't matter seeing how he could easily punish everything. Still think being able to kill with an HP attack after an EX burst is dumb as fuck. And 012 would be better than the first if it didn't neuter the fuck out of characters when they removed Quickl Dodge Cancels and gave characters like Garland nothing to compensate for it.

Tidus was the best in the original Japanese version (so I've heard.)
In the overseas release it's Zidane. Exdeath is techinally unbeatable, but only if played extremely well. Zidane, however, is master of air-to-air combat, and since all combat is done in the air, he basically destroys almost all the cast due to being quick enough to counter moves and abusing Snooze and Lose. I believe Terra was tops too.
In Dissidia 12 it's either Ultimecia, Sephiroth, or Exdeath. Ulti can zone forever and Hell's Judgement is stupidly difficult to avoid when timed right. Sephiroth has an extremely abusable projectile plus good bravery and HP moves (Heaven's Light is very sneaky.) Exdeath is extremely difficult to approach still due to his counters, plus thanks to Maelstorm and Black Hole you can't sit back on him. Of course, any character can be dangerous with the right assist (Kuja, Jecht, Aerith, forgot the 4th one.)

Jecht can be good in the right hands but he takes a lot of work compared to those people.

Zidane had a 9 frame Brv attack that chained to an HP attack, note the fastest brv attack not on Zidane was 15 frames. Zidane was the best at everything but zoning in that game but it didn't matter seeing how he could easily punish everything. Still think being able to kill with an HP attack after an EX burst is dumb as fuck. And 012 would be better than the first if it didn't neuter the fuck out of characters when they removed Quickl Dodge Cancels and gave characters like Garland nothing to compensate for it.

EX Bursts were retarded in general.

Triad, you simply got your arrow reflected back at you. Reflected moves use the brave of the user since it is techinally their move (an Emperor's Flare will damage him using his brave if it is reflected.) Basically you killed yourself.

Triad, you simply got your arrow reflected back at you. Reflected moves use the brave of the user since it is techinally their move (an Emperor's Flare will damage him using his brave if it is reflected.) Basically you killed yourself.

Revised Ranma 1/2 Hard Battle Tier list. I had to revise this due to realizing a lot of characters were better/worse than I thought, plus throws are a bit overpowered.

Ranma Hard Battle

Top (Not in order):
Happosai -Too short to get hit by most attacks, two button press AA that takes off quite a bit.
Akane- Had to change my mind about her. Her specials are very good. Her rush punch leaves her at an advantage unless pulled off close and her uppercut has extremely good invincibility. Also her normal's aren't too shabby.
Genma- His damage is just too good for mid tier. A two button command throw that takes off a third of HP and leaves him right next to the opponent? C'mon son.
Girl Ranma- Fast Double jump, very ambiguous head stomp that puts her on the ground at frame advantage, 2button AA that basically stuffs almost any jump ins, fast walk speed allowing her to throw easily, and great normals. Can get knocked out of the air easily though.

High:
Pantyhose Regular- Fire kick and his HP are extremely high priority, extremely safe, extremely fast, extremely abusuable. That's 4x extreme.
Ryoga- His 2 button press Ki move is godly for spacing and damage, his projectiles are alright, and his normals are amazingly far reaching, Can be caught off guard if someone gets close to him though.

Mid:
Male Ranma- Slower Female Ranma. Harder to work with, but works.
Shampoo- Very good DP and double jump, but that's about it.
Monster Pantyhose- I thought he was good till I saw he gets thrown out of the most simplest stuff. His Dive punch and bull charge need to be abused in order for him to win.

Low:
Mousse
Ukoyo
King
Gosunkugi
All are worse than the people above em (cept MAYBE Mousse,)

Revised Ranma 1/2 Hard Battle Tier list. I had to revise this due to realizing a lot of characters were better/worse than I thought, plus throws are a bit overpowered.

Ranma Hard Battle

Top (Not in order):
Happosai -Too short to get hit by most attacks, two button press AA that takes off quite a bit.
Akane- Had to change my mind about her. Her specials are very good. Her rush punch leaves her at an advantage unless pulled off close and her uppercut has extremely good invincibility. Also her normal's aren't too shabby.
,)

It's been a while since I played the game. If you need me to explain more about their placement, let me know. I also did a Tier List (not complete though) for the sequel, SD Hiryu no Ken Densetsu. It is in my topic for the Densetsu on SRK. I haven't updated in a while, as I haven't played it in a while.

0·

YunaThe Artist Formerly Known as LobeliaJoined: March 2007Posts: 7,399✭

My conclusion was that Haiji and Roche were stupidly overpowered, Harry Ness and Torao are pretty good if you like wrestlers and shotos respectively, Yuiren, Yuiran, and Taro are lackluster, and Cool comes in dead last.

Also, The Fallen Angels, for all its flaws, is not a terrible fighting game. The balance is broken as all hell and the character selection is thin, but the graphics are outstanding for their time, with a refreshingly dark art direction, the controls are responsive, and the gameplay is reasonably deep for a first time effort. SNK had every reason to hire away two of The Fallen Angels' designers to work on King of Fighters '99.

Great game actually with a fun system and balanced on offense and defense. Most chars seem pretty viable as well aside from Raiden.

S+ Tier

Geese Howard - Amazing buttons. Huge damage on combos and he gets a mix-up after his BnB combo ender. Great mix-ups. Jaieken is safe on block vs a lot of chars. Most of the cast can't play footsies with him because the range on his normals is huge and can convert to huge damage. Can combo into his super and then out of it and gets a mix-up opportunity after that. Good mid range game thanks to ground projectile reppuken. Has a reppuken fake which is great for getting opponents to commit then get a punish. Only weakness is that he has no solid reversal options so he is weak to very strong pressure/rushdown. He has his counters but he has to guess correctly and he can't counter energy/projectile attacks. This one flaw keeps him from dominating the cast though so its fair and he is still a monstrosity

S Tier

Terry Bogard - Great rushdown, mix-ups, command grab on standing opponents, and great damage output. Great reset potential due to light burn knuckle resetting the opponent on hit, giving Terry a mix-up opportunity. Awesome range on his fierce attack. Solid range on his buttons. Can do huge damage off a stun because of restun combos using round wave and fierce attacks if he has bar. Rising tackle is very good as it hits low and on all around Terry's body. main flaws are power wave has longer recovery then any other projectile so its bad for zoning, and his stand heavy has terrible range so its only good in combos. Neglible flaws however which do not detract from his gameplay, as he is one of the bosses of this game and for good reason. Terry is a beast.

Andy Bogard - Solid rushdown and mix-ups. Also has a command grab on standing opponents. Great dragon punch that can be combed into and leads to a hard knockdown. This gives Andy a free safe jump/mix-up. Buttons are ok. Fireball is good with great recovery and his zoning is aided by a fireball fake. Good damage output. Cons are that his overhead is a little slow, is two hits and only the second hits overhead making it easy to block on reaction. His fireball while fast with good recovery, will disappear if it goes beyond mid screen. And all his buttons hit at about the same range making him more linear in footsies, thus he relies on his fireball a bit more or out right rushdown. But even so the younger Bogard is a force to be reckoned with and one of the best chars in the game.

Ryo Sakazaki (Mr.Karate) - Amazing zoner. Fireball explodes and does more damage and knocks down when hitting with the explosion. Can be charged as well and has a good air fireball. Super fireball can be done in the air as well. Great dragon punch. Light goes right up while heavy has him run forward before doing it. And heavy will grant hard knockdown. Combine these options with a fake fireball AND a fake regular fireball and you have the best zoner in the game by far. High damage output. Decent mix-ups and solid buttons overall. Only character in the game that can charge and build gauge. Kinda broken. Only real flaw is that his stand heavy has very poor range, hits high and has horrid start-up. Other wise he would be the best. still top tier though.

Ryuji Yamazaki - Great zoning with serpent arms. solid control game. Decent pokes. Has a command grab and a counter so he can be tricky. Doesn't really have a reversal though, and his damage while good is outclassed by other top tiers. Getting max damage on his overdrive is very difficult as well because of mashing requirement. His counter can also be attacked and then blocked if the attack recovers quick enough. He is still frustrating to fight and try to crack open. He is worthy of top tier status.

A Tier

Kim Kaphwan - Great footsies/pokes and high damage. Can cancel any normal into his overhead. This gives him a solid mix-up game that is ever present. Crescent Moon Slash is good for rushdown, goes over lows and light version is safe. Forward throw gives him an easy and reliable safe jump set-up that leads to another mix-up opportunity. Flap in cloud special also leads to a hard knockdown and is another way to get that hard knockdown after a hit confirm. Only thing keeping him down is that his reversal has extremely poor horizontal range, his mix-ups aren't super threatening and his command overhead can't combo into anything. Still he is a dominant footsie character with great damage potential and satisfying tick throw based rushdown backed up by solid specials.

Billy Kane - Great pokes/footsies due to pole. Hard to get near him without getting lit up by pokes or outfootsied unless you have a projectile. Pole is a disjointed hitbox that will beat most buttons head on because it's not attached to Billy. Lack of good rushdown/mix-ups and mediocre damage push him out of top tier and into high tier. Still he is great at what he does.

Toji Sakata - Good pokes. Disjointed hitboxes thanks to his club. Has a physical counter and a projectile counter. Overdrive is a command grab and he has a normal command grab too so turtling up vs him is not an option. Good character. Lacking a good reversal and solid consistent ways to set-up for his grabs puts him in A tier, but he is no slouch.

Joe Higashi - Great specials and buttons. Tiger Kick beats everything. Amazing priority. Exploding Hurricane Upper is an amazing zoning tool. Golden Heel Hurter is awesome for pressure and footsies. His only issue is damage. He can't combo into his super or overdrive so while his damage is good, he can't consistently crank out huge damage and end games. Other then that though he can handle pretty much anything thrown at him thanks to his solid toolset.

B Tier

Li Xiangfei - Solid all around character. Solid buttons, combos, has a dragon punch, two command grab specials and an overdrive command grab. Her rushdown is ok, and as such she relies on her grabs more. Since grab set-ups aren't consistent or very strong in this game she drops down in tiers. She is solid without any glaring pros or cons.

Mai Shiranui - Well balanced. Decent pokes and she uses a fan for some of them and has good damage output. Can combo into her super/overdrive. Has a projectile and a reversal. Her reversal lacks invincibility frames however and she can be hit out of when its not spaced well or when an opponent does a well timed meaty. She is balanced overall and has a decent toolset.

C Tier

Tsugumi Sendo - Decent buttons and has tools for any situation, but they are all situational and must be used wisely. Solid damage output. A lot of throws and unfortunately that works against her. Mix-ups are solid though and she has the tools to open opponents up. She requires a lot of thought however and lacks the same all purpose options that higher tier characters have. Risk vs reward seems to always be skeed against her and that is her main issue.

D Tier

Raiden - Worst character in the game. Reliant on command throws, but they don't hit hard enough for the amount of planning it goes into setting up his grabs. His dragon punch type move loses invincibility before he charges his opponent, making it one of the worst dp moves in the game. Poison breath is good for anti zoning and anti footsies but he lacks consistent ways to deal damage and thus win games. He has to take risks and the reward just isn't there.

Didn't tier Duck King as I haven't earned him yet.

Command grabs overall are more of a gimmick in this game to keep your opponent on their toes. You gotta be point blank and most of them don't hit hard enough. For a pure grappler like Raiden and Tsugumi to a lesser extent that's not acceptable. For other chars its ok because the command grab merely augments their offense.

Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!

It is good to know that other people (like me) found that Wild Ambition is a very solid game. It is one of the best Fatal Fury games I say. I too haven't unlocked Duck King yet, going to be a pain to unlock.

BTW, has anyone thought of tiers for the PS2 fighter Saint Seiya The Hades? I've been playing that the other day unlocking more characters.

This is really just from memory. Tiers don't change much in each bloody roar but this one raised the bar of brokenness. A lot of chars have command grabs now that can be combed out of making mix-up games super deadly. nagi and reijis command grabs are glitched. Nagis lets her do a restand glitch and she can net full combos. Reijis doesn't restand but u can get a launcher off or super and he has HUGE aerial rave combos when in Crow form. Both have easy high damage set ups into super. Uranus is Uranus same as bloody roar 1,3, extreme, and primal fury. Slut is broken. The top tiers are still dumb but Yugo got nerfed a bit. Lost a good combo ender from his PPPK string and juggle engine is a bit difference. You can now mash out of ground bounce stun which kills his old set-ups. Shina still has good juggle set-ups and high damage though. All of high tier is competitive they just lack the same easy set ups as the top chars. Jenny def has more set-ups then most of the other high tiers but she isn't quite as safe as the top chars. Mid tier and below have real flaws. lacking in in either consistent damage, set-ups or safety.

Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!

I try not to take into account things that literally break the game. Something like that, which is clearly broken and stops the game from working properly wouldn't be allowed in a competitive setting so I don't let it influence any tier list I make. I need to buy the game again though and retest stuff. Kohryu sounds like he might have other shenanigans that allow him to do BS that could warrant a move up my tier list.

Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!

This is really just from memory. Tiers don't change much in each bloody roar but this one raised the bar of brokenness. A lot of chars have command grabs now that can be combed out of making mix-up games super deadly. nagi and reijis command grabs are glitched. Nagis lets her do a restand glitch and she can net full combos. Reijis doesn't restand but u can get a launcher off or super and he has HUGE aerial rave combos when in Crow form. Both have easy high damage set ups into super. Uranus is Uranus same as bloody roar 1,3, extreme, and primal fury. Slut is broken. The top tiers are still dumb but Yugo got nerfed a bit. Lost a good combo ender from his PPPK string and juggle engine is a bit difference. You can now mash out of ground bounce stun which kills his old set-ups. Shina still has good juggle set-ups and high damage though. All of high tier is competitive they just lack the same easy set ups as the top chars. Jenny def has more set-ups then most of the other high tiers but she isn't quite as safe as the top chars. Mid tier and below have real flaws. lacking in in either consistent damage, set-ups or safety.

Jesus Christ more reasons why that game is ass. Also Kohyru can kinda do the 28 P stuff in PF/Extreme but you can block it after getting hit by it if he does another one but if you air tech and he does you can get caught by it.

Jesus Christ more reasons why that game is ass. Also Kohyru can kinda do the 28 P stuff in PF/Extreme but you can block it after getting hit by it if he does another one but if you air tech and he does you can get caught by it.

Yep it works fine in Primal Fury, no idea how they were able to mess so much shit up in BR4 since most stuff is just copy pasted from Primal Fury to begin with.

Edit:
Found a video of the bug in question
I need to hunt out my copy of BR4 and make a compilation video of all the bugs and retarded shit in that game.

depends is turbo on or off. Because the game is quite a bit diff depending.. With out turbo on there is almost NO.. NOOOOOOOOO real combos what so ever. With turbo on, well.. some characters litterally can just press one button the whole match and you can do absoutely nothing on hit or block like this. second game even though it gets a lot of love(errr well..more so then the first at least)is even worse about turbo on. If you are any character with a multi hit move your potential to be stupid is extremely high.

he does have lows and he has actual garaunteed follow ups after the ground bounce.

u can jab shenlong out of alot of shit. hes still a monster.

Maybe he isnt S tier but come on...same tier as Stun? nonsense. he is lacking in fast mids from what i recall but he is amazing everywhere else. i would say B tier. bout the same as Gado imo. Hell Gado is more flawed then Yugo.