This ability targets the main tank with heavy damage in an AoE behind the target. After a set of 3 attacks, the target is affected with Arcane Tether.

The main tank must run 10 yards away from the boss when affected with Tether.

Encounter Journal

Originally Posted by MMO-Champion

Deep within the foundations of the Nighthold, beneath the sea, lie long-forgotten vaults that give access to the Nightwell itself. This monstrous armored scorpid has made its home in one of these vaults. Infused with the power of the Nightwell, and surrounded by a teeming brood, Skorpyron presents a serious complication to an otherwise-promising back entry to the Nighthold.

Overview - Skorpyron's lair is a constantly spawning chamber of scorpids that join the battle following Call of the Scorpid, but which also attack if any player strays too close.

Chitinous Exoskeleton - A chitinous exoskeleton of crystals covers the Scorpid, protecting it from damage, decreasing damage taken by 25%. As Skorpyron takes damage the exoskeleton breaks apart, decreasing in potency.

Acidic Fragments - Acidic Fragments break off of Skorpyron, creating a Broken Shard at that location and inflicting 125,000 Arcane damage to all enemies upon impact and an additional 90,000 Nature damage to all enemies every second.This effect stacks and lasts until Skorpyron's Chromatic Exoskeleton changes.

Volatile Fragments - Volatile Fragments break off of Skorpyron, creating a Broken Shard at that location and inflicting 1,000,000 Fire damage to enemies within 8 yards every 3 sec.

Volatile Resonance - The resonating properties of the Volatile Fragments protect them from Shockwave, instead pulsing for 1,750,000 Fire damage to targets within 15 yards moments after being struck by Shockwave.

Crystalline Fragments - Crystalline Fragments break off of Skorpyron, creating a Broken Shard at that location and inflicting 575,000 Arcane damage to all enemies upon impact.