We believe that this patch will be the last one with major functionality in it. It will be the last update this year and also the last before the Life is Feudal: MMO 0.2.0 release! Make sure to read our upcoming Devblog this Friday to learn more!

The first ‘C’ in our patch stands for the Combat Patch that we had long promised to implement. Well, here it is. Feel free to check it out, and create new combat metas!

The second ‘C’ is for the No Cheaters or Closed Console and scripts. We have fully closed access to the console on our client, encrypted our own client-side scripts and implemented the mechanism that prevents the 3rd party scripts from the usage. Effectively, it will disable all current mods, unallowed mods and simple hacks that were reported by our players before. We hope you’ll enjoy cheat-free gaming now!Unfortunately, with such 3rd party scripts closure, we’ve effectively disabled all known good mods. It was inevitable, but we had reimplemented the main functionality of most of those mods - inventory management. Thus, we hope, that you will not feel handicapped without your favorite mods. But feel free to suggest any client-side functionality you miss to use, so we can implement it for you!

Last, but of course not least, is the final ‘C’, which stands for Christmas, New Year and other upcoming holidays! You can already start to notice some festive features in-game - but just wait until Friday, when we reveal even more holiday fun so you can celebrate the season with your guildmates!

Patch Notes (ver. 0.14.0.0):

Combat Patch

Horses now have damage mitigation depending on the type of horse and damage types used against them.

Lances and pikes cannot be parried anymore

Heavy and Royal Horses now always knock down players on trot and gallop speed

Hardy Warhoкse will now knock a player down only at gallop speed

You now know the amount of durability you are removing from objects when using projectiles

Agility now gives a bonus up to 25% in speed

Lightweight equip (less the 30% of critical) do not affect your speed at all

Armor mitigation now depends on its current durability

Armor durability damage mitigation depends on new parameter fragility, special for any armor type.