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The elves are upset, a wild volcano apeared next to their ancesteral forests. They even went as far as to strike an alliance with some local dwarfen miners to investigate the smoking giant. Part of the deal was the destruction of some barbaric lizardman, well the elves let their neighbour fix that. Maybe we can also use the dwarfes to clear out some goblin battlements that are lingered around. So many options. The elves are pleased, but upset. They don't like smoke.

Also, spiders spiders everywhere! Who unleashed that evil plague on this world?

Found my 2 neighbours, got 3 combat units and 2 scouts. Doing not to badly. If only I wanted the armageddon counter to go up instead of keeping it down :(. Ah well, thinks could be worse. Now to see what I can unleash on my second neighbour.... :D

It's the dungeons where you get the good stuff, they are a risk to take but the rewards can be even bigger then a goodie hut. It is most common to try to go dungeneering close to an enemy town, just in case you unlease some undead or other nasties on the world.

Seems my goblin fellows can see hidden animals, so while I also has a spider, I am managing to steer clear of him thus far. As long as he doesn't go marauding too close to my town, he might well prove a handy defensive asset...

Gold and a single unit from goodie huts for me so far - praying for tech but no luck yet... The clan is more at home with a lump of wood with a nail in it that a microscope. No sign of the neighbours yet. Also have a griffon lurking nearby, and no units likely to be able to take one on... (Though if one could be captured, it would be right handy to have an air force at this early stage...)