It’s not often a developer is so on top of what people find lacking in their games and adjusting so accordingly. Obviously they can’t do everything people want for Killzone 3, but already you can see some of the things they’ve improved in the footage playing in the background.

If you’ve played KZ2, you know that shooting more than a short burst generally makes your rifle bounce everywhere, even when using the scope. This already doesn’t seem to be the case in KZ3. From what I can see, you can fire a volley and not hit completely off target after the third shot, but still need to slightly adjust your aim while firing.

I also love the apparent variety in game play. I imagine the demo level the chose is one of the best to demonstrate that, but if they have some of the same variety throughout the game, that will be a great improvement over KZ2.

I hope the multiplayer team is working as hard as the single player crew.

Resistance 2 let me down but Killzone 2 brought me back up again. Even after playing such amazing titles like Bad Company 2, I still revert back to playing Killzone 2 from time to time. Amazing title and keep up the great work GG! Really looking forward to Killzone 3.

Awesome awesome interview Jeff! your interviews are honest, thorough and hard hitting. Love it.
But please make sure that they get the point that we want split screen options. triple A shooters with split screen are way more popular than solo affairs. When friends and family come over we all wanna play with each other. WE NEED THIS!!!!!!!!!!!!!!!

Dudes at Guerrilla………..Killzone 3 MULTI PLAYER must include more vehicles for mass mayhem…Online/Off Line CO-op……4 player split screen and WEAPON mods! Please take ALL of those features into consideration. THANK YOU

I am SO glad to see that they’re pulling back on the profanity and taking a greater interest in the story-development side of things. KZ2 was a very action-oriented game and the gratuitous profanity definitely made it difficult to take the characters seriously, but the potential for an engaging tale was definitely there.

Thanks for passing on those recommendations, Jeff. Unfortunately, i truly doubt co-op is going to happen. My father and I enjoyed the hell out of playing Resistance together, but we haven’t found a single worthwhile co-op shooter since. Damn shame.

I’m sort of in-between on the controls. It’s quite jarring at first, but once you get the hang of them they aren’t terrible. All the same, I suppose it’s probably best that they’re adjusting them to remove that transition.

if this is the vid u were editing lst night u good at it and the sound is wayy better than that mic from before, get these vids in the blog theater like u did b4 and the MNR Dev deadline vids are great too.

if they add 4 player offline split screen, 2 player online split screen along with a co-op survival mode and 2x the amount of weapons + 2-4 new classes then kz3 will have the best multiplayer out there no doubt

Oh, right, and I am so disappointed to hear that so few actually played through the campaign. It honestly makes me kind of ashamed, knowing that so many gamers are only interested in the mindless grind. I don’t think GG creating variety is going to fix that either.

Great interview. I’m excited for this as soon as I see the Special Edition at Gamestop then all $60 is going down for my pre-order. I’m glad you asked for fan questions but instead I’ll wite down my requests.

My requests:
-Online Split screen; It’s awesome to play with friends. Sometimes it gets them to buy the game when they have so much fun playing together with people he/she knows. It’s even better when two people can split screen together while still playing with other people. This could make couch vs couch games, imagine that!

-More classes; I would like to see different characteristics that really set Killzone 3 from other first-person shooters.
-Pyro
-Weapon: Flamethrower
-Primary: Any enemy who goes near him is set on fire
-Secondary: Can set up small flaming barricades
-Psychic
-Weapon: Basic assault rifles
-Primary: Can teleport by selecting the ability then
pressing jump
-Secondary: Slowing down enemies in a medium-large radius

-Many more weapons. Since Killzone is set in the future, why not have futuristic weapons? Acid spitting guns, a tracking gun(like the Bullseye in Resistance 2), LAZERS, mini nukes, normal frags, and imploding grenades that creates a bloody mess.

-Melee weapons for each class. A metal pole for the normal soldier, spiky bat for the assault class, medical saw for the medic, and a switchblade for the sniper.

Damn! I see some CoD influence in that single player footage shown behind.
First, the player moves pretty fast, which wasn’t the case with KZ2 and there is less recoil on the gun. Let’s get this straight. I haven’t played KZ2, however that is what I saw in the trailers so I’d like it to be realistic as it was in Killzone 2. :D