North of the frozen Gelid Sierra, an ancient stratovolcano collapsed into an empty crater. Over time with snow and glacial melt as well as rain water, Lacrima Lake was formed. Reaching several feet at its deepest, this is one of the largest bodies of water in all the land and the birthplace of Naveen River. Although the rim is quite steep on most sides, erosion has worn away at the southern face allowing the river to flow freely, and for curious wolves to venture inside. Gray banks of igneous rock and sediment frame the waterfront with a fringe of sparse woodland climbing up the ridge. Various fish and trout have made this lake their home, along with other large predators and even eagles that have been known to snatch pups. Since the volcanoes death, Lacrima Lake has become a place of peace and serenity with pristine opal waters just right for swimming or ice-fishing in the winter months.

Birthed by the caldera of Lacrima Lake, Naveen River is made of three freshwater channels that flow throughout Doutaini. In some places the river can span several feet to a mile wide with rapidly rushing waters, but there are places where the watercourse is narrow and calm and easy to swim across. Several smaller streams, brooks, and creeks, some seasonal, have split from the main rivers to wind their way through neutral and claimed territories alike, bringing water to every part of the land. The banks of these rivers and streams are normally rich with plant life thanks to the water-fed soil, and small fish and crustaceans are a common sight below the cool surface. Flowing south, Naveen River ends its journey in the southeastern shoreline where it warms and empties into the sea.

Although this is by no means a young forest, Iridescent Glade is open rather than dense, with frail trees growing in sparse clusters. Such a meager canopy allows for a wealth of sunlight to reach into the wood, highlighting trees and causing light to flash on every satin leaf. Fallen trees from a recent disaster stretch across the Glade floor but, thanks to an open layout, are hidden by stalks of grass tall enough to conceal even an adult wolf. Some shrubs and perennials can be found hidden amid the undergrowth, but it takes a keen eye to spot them. When the wind blows the entire woodland seems to come alive; trees whisper and bend while waves of jade billow and gleam under the sun. At dusk the glade is painted in a golden wash, adding to its mystery and beauty while morning mists from the neighboring forest and nearby sea hovers through the trees like wandering spirits.

Plunging into the ocean and forming Doutaini's northeastern border is Grave Summit. A gradually sloping mid-elevation peak, the mountainous terrain is hilly with a blanket of low laying grass and brambles but very few trees. Some flowering plants blossom seasonally thanks to warm winds and moisture from the nearby ocean, peppering an otherwise drab landscape. Despite its seemingly harmless elevation, loose rocks can spell trouble for any traveler. One misstep can cause sprains or broken bones, and with a rough coastline forming the base of this peak drowning is certainly a risk. Thankfully there are no ravines, but rock-slides have been known to occur. Over time the wildcats have moved on, replaced instead by a population of wolverines that prey on pups and litter the ridge with waste and old bones. Overhead, hawks and eagles can be seen circling, completing this grim landscape.

Falling from the Rebel territory into a lush copse of trees is Jinsyn Waterfall. This complex waterway is actually a series of smaller falls, roughly the same size, cascading down a rocky steppe before branching off into separate smaller brooks. These narrow, softly flowing canals weave through a field of geysers. Jet-like eruptions are infrequent but threaten to burn unsuspecting travelers with scalding hot water. Even the steam rising in the aftermath can cause uncomfortable heat. When not erupting, the geyser surface is a glassy combination of ivory foam and turquoise, creating a peaceful contradiction. A lush thicket frames the border of this territory thanks to the warm moisture-rich climate, with some plots of bare stone making up the banks. Moss grows more readily than grass here, although some flowering plants also make their home waterside.

Well known throughout Doutaini as the sparring grounds, Devil's Ruins is the place wolves come to fight. In ancient times a temple stood here, large enough to rival the one in Gaia Temple, but for reasons unknown this once proud shrine has collapsed into the sandstone floor beneath it. Almost nothing grows here - save for a few rugged plants creeping through cracks in the ground - but trees and forests make up the perimeter. Within the boundary of the Ruins are several 'arenas'; open, flat areas of different sizes surrounded by clusters of degenerating stone structures. In some areas the temple has crumbled to nothing but piles of rubble, but a few columns and stadiums have remained partially intact. Ambitious wolves may spar atop the unsteady formations, but many choose to fight on the more level ground of the arenas. Recently, an earthquake caused a narrow section of Naveen River to cut through the western part of Devil's Ruins, splitting the fighting grounds roughly in half.

Also known as the 'mountain of fire', Mt. Pyralis is a small, active volcano framing the northwestern border of Doutaini. Although it doesn't erupt often, this conical mountain has been the cause of many disasters over the generations. The most recent eruption further changed the landscape, widening the summit crater, sealing off tunnels and caves, and destroying the hot springs near the base with a field of magma. Today this composite volcano made of cinders, ash, and dried lava is still quite active. Plants seldom grow here, and only a few sparse trees and rugged shrubs manage to gather on the western-most slopes. The overall appearance of the volcano is one of loose gray debris and rocks that are quite warm to the touch. While venturing to the top is not advised, those who do will be exposed to staggering heat and the strong smell of sulfur. Though the summit appears solid, hot magma still bubbles beneath the surface.

Once belonging to the Devout pack, Aureate Plateau is a high plain that seems almost on top of the world. Visible across most of Doutaini, this piedmont plateau rises from the surrounding mountains into flat terrain that is primarily covered in a sweeping field of golden grass. Patches of emerald and clusters of flowering plants sprout throughout the area to contrast the gilded plains. Seen from the borders, but much further inland, are a strange compilation of rock formations - granite monoliths and pillars shaped and arranged in thought provoking positions - believed to be created by the gods when the territory was shaped. Just east of these structures the grass gives way to a smooth, pale gray stone floor bleached white by the sun in some places, and stretching to the far end of the territory. Clouds rarely make an appearance in the endless blue sky, making this a prime spot for sun bathing or star gazing.

Nestled in the arms of two conjoined peaks, Para Siempre has been Doutaini's Cemetery since the beginning of time. A grove of dew laden grass and creeping ivy, this peaceful vale has few other plants or trees beside one distinct Landmark. At the head of the cemetery is an aged, gnarled willow tree that is almost beyond recognition. It stands as a vigil in this unnaturally quiet place of reverence and mourning, frozen in time. Grave markers are strewn across the territory; some are simple mounds of dirt, while others used stones to mark burial sites. Mist from the nearby ocean only adds to the wonderment of the unknown deceased. Those coming to mourn or visit past loved ones may enjoy a sunset over the sea, which is said to rival the sights of Shoshana Shore and bring comfort to weary hearts. During the Day of the Dead, ghosts often gather here to revisit the living.

If you have had a character die in Doutaini, feel free to create a board for them, decorate it as you wish and describe the tombstone or marking they have over their corpse. Wolves may gather here simply to visit the dead, spirit wolves sometimes acting as a guide in hopes to conjure those last words from the deceased on to their family.

Land pours down into the gaping entrance of Crystalline Caverns, which sits against the sloping side of a mountain similar to Grave Summit. An impressive sight, but not when compared to the labyrinth within. Created by gas and mineral deposits, selenite crystals have formed along limestone walls, jutting from all angles. Light from the outside world is reflected off these gems, creating a luminous glow several feet beyond the entrance. But deeper in the caves, darkness and shadows play tricks on the mind of travelers, and the winding tunnels make it easy to get turned around. Dead ends, narrow corridors, and hidden chasms are just a few of the dangers these caverns hide. There is only one cave deep beneath the surface that opens up to an underground lake. Selenite gypsum crystals that have broken off and fallen to the bottom glisten in the dull light of glow worms living on the cave walls, creating a kaleidoscope effect.

Recent flooding has turned Malignant Mire into an extensive brackish swamp fed by streams and ocean tides. Surrounding woods and fields form a dry fringe which is easy to navigate and much safer than the inland bog. Semi-dry ground gives way to chest high water that can change from shallow to deep at a moments notice. Dead foliage and trees unable to fully decompose thanks to waterlogged soil combine to create unstable strips of acidic peat moss where other hardy plants manage to bloom. The water itself is murky with a layer of algae that hides snakes, crocodiles, and various fish beneath the surface. Caution is an absolute necessity when swimming through these treacherous waters. Slender trees with submerged roots scantly litter the mire, creating a sickly swamp forest. In the early morning hours, heavy mist shrouds the bog making vision difficult while evening high tides threaten to drown unsuspecting souls in quicksand-like mud.

As one of the largest mountain ranges within Doutaini, Styx Heights has earned it's hellish name. This broad belt encompasses almost the entire northern region, and is the backbone of several pack territories. Trenches and steep divides segment the mountain into numerous peaks of argillite, limestone, and metamorphic rock, but none are passable. Navigation through the steep mountains is dangerous even to the most skilled climbers; thin atmosphere, loose rocks, and a network of passages and narrow land bridges are only a few of the challenges faced by curious visitors. Big cats have also been known to frequent these cliffs such as Puma and Lynx while buzzards circle the sky. Prey such as mountain goats and horned sheep are yet, another temptation for predators including wolves. This dangerous, precarious range of mountains also sees a variety of weather from blustery winds to cracking thunderstorms. Some shrubs and weeds may grow along the lower altitudes, but the saw-like cliffs are made of exposed rock. Only the swift, or the foolish, dare to traverse these peaks.

Shrouded in mist rising out of the sea, Hakai Mists Forest is the largest woody forest in Doutaini. A wealth of conifers - cedars, evergreens, firs, pines, etc. - crowd this densely populated territory alongside deciduous trees. Bristling branches often interlock to create a prickly canopy that lets in almost no sunlight, yet there is a thriving undergrowth of flowering and fruit-baring plants that clusters near the bank of two streams twisting through the wood. Fallen needles have helped to foster a semi-acidic soil in which lichens and various moss also thrive in abundance. Intense humidity fostered by these close-growing plants combined with cool ocean winds has created an eternal veil of mist that floats through the trees. At the heart of this forest lies an old Landmark; an underground temple destroyed from the inside, sits as a mound of rubble within a crater surrounded by trees. Besides the threat of getting lost there are no large predators, only birds and critters, making it a good place for young wolves to come play.

Teaming with life, the southern beach of Shoshana Shore is far from ordinary. Golden sands from the fringe of nearby Water pack lands overwhelm the coast line, driving back marsh and meadow alike. Made of rhyolite and quartz deposits accumulated over time, the shoreline is a dazzling white gold that plunges into an ocean of cobalt blue and aquamarine. Strange and beautiful fish populate the underwater world, but on land a wealth of animals - shorebirds, gulls, sea otters and crustaceans - call this beach home. Recent flooding has altered the shoreline, uprooting much of the old flora and creating a haven for sea loving wolves to sunbathe, swim, fish, or gather to watch one of the most spectacular sunsets in all of Doutaini. Dusk seems to transform the beach into a tranquil paradise of still waters and a galaxy of colors from the setting sun as it's reflected off the ocean surface. Such a beautiful sight often attracts lonely or love-struck souls.

Once part of Torrid Desert, the soul mirrors serve now as a reminder of those who died during the Fire mutiny. Left over from a casting of Magma Manciple by former Rebels Vexx and Rat Valentine, two crystal plates stare out of a golden landscape, reflecting the daylight sun and night moon in pairs. Surrounding them is a land of packed dry sandstone with hardy vegetation as the only form of life. The clear glass pools shimmer eternally from fragments of necklaces that burst in the extreme heat. Made of stardust, their color and glow never fades and seems to pulse with the essence of those who perished here, trapped forever in the frozen, swirled vault. At the height of day these connected graves can be hot to the touch, but come midnight are a cool refuge for desert-worn paws. Wolves who remember the battle see this as a place of reverence, but for many these pools are as mysterious as the gods themselves.

With rolling hills of plenty, Crimson Meadows has become a frequent hub for deer, hare, and other prey. Now mainly used for hunting, wolves come to form parties with their pack or strangers in hopes of making a kill. Young wolves also come here to learn, but almost always with a watchful teacher. Such bountiful game has been known to attract other predators as well, like bears and even cougars who are not afraid to steal a hard earned meal or prey on the wolves themselves! Tall, free growing grass makes for ample cover and the undulating terrain allows skilled hunters to get the advantage over their quarry. Beside the abundance of grass, nearly every kind of low growing perennial and fruit-baring bush in Doutaini can be found here, creating a medley of colors and smells. Ruddy tipped reeds poking from the grass level add a crimson sheen to the green meadow, earning the land its gruesome namesake.

An open, sunny meadow, Serene Fields supports a wide array of flowers and fruit-bearing plants amid a sea of emerald grass. It's a safe haven for pups and adults alike, with plenty of room for games, relaxing, or gathering supplies for a healer's cache. Endless blue skies are usually calm with rolling clouds ushered by warm winds from the eastern coast. And with a western border framed by mountains and desert flatland, it's easy to feel like Serene Fields is the center of the world. Despite its great beauty and tranquility, this land is most well known for the celebrations hosted here. During one such event, a shrine of stone wolves was erected by the gods. However, not two festivals later, this symbol of unity was swallowed up by the earth leaving only a fissure of churned soil and rocks. A branch of the Naveen bends through the grass, with seasonal streams branching off and bringing water to all ends of this magical prairie.