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Yeah, I better well just have to enter the contest, but since you have choosen flames, I will be nice and choose something else instead. It would be no fun with many flamerenders all over So I will do some explosions and mayhem instead

I followed some Deetee's tips, and now I'm using some volumetric textures, so the fire looks good on bright backgrounds I'm stiil working on colours, and I think I should change the animation of the emitter - it's moving a bit too fast now.

Actually I dont think you should slow down your emitter. Make the fire burn more intensly instead. Make it much faster, bigger spheres, more additiveness to the flame and blur it a little more, so the flame looks more intense.

Update :twisted:
I'va added some smoke (lots of smoke, actualy )
Before you watch this animation imagine that the teapot you'll see is as big as one-family house
I've got some problem with codecks, so this time You'll have to chose between 2 files:
The uncompressed avi (rar'ed)http://members.lycos.co.uk/kozioo/fireavi.rar

You're getting there now! How do you spawn the smoke? It seams a little off, like - its not too fluent together with the fire. You could do an age test on the fire. At a given age it turns into facing particles, that grows bigger and fades away at the end, to give the smoke a fuller look, and a little more real.

Think you should add some more transparency to the smoke. It all depends what you want burning. Fuel/Oil etc burns very black and dense, while burning organic stuff tends to burn with a transparent smoke.

Now I'm using sphere particles for smoke. But as You suggest - I'll make some tests with facing particles (or I'll use them both at the same time? hmmm)
About the transparency... I wanted to create a really dense and black smoke. I think about burning an vehicle I made some time ago But these are future plans. Now I have to work on the main part of this work - on the particles.
Thanks for suggestions and comments

edit
I forgot to add - the smoke is spawned as fully indepedent event. This is why it doesn't look "fluent" with the flames.