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that MMOs need pre-made stories

that MMOs need pre-made factions that a player is forced to choose from

The End---------------------------i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

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Originally posted by azzamasin

Originally posted by dreamsofwarAuction houses. I'd much rather see Western MMO's adopt a concept that many Asian MMO's have used, player stalls. It adds to the social aspect of the game, allows for bartering, and it just adds more life and atmosphere to cities, and other parts of the world. Imagine seeing a few player stalls outside of raid entrances, its little things like that I think would make games more immersive.

Dear god NO.

Nothing is as grotesque an eyesore then having thousands of off-line people standing around anywhere they please setting up a shop.

Now I could buy this argument if it was at a players house but no, we do not need anything more to get people to clog up cities.

This is a matter of taste. I will take player shops over auction house (which really isn't an actual auction house) any day. For some reason people hate the idea of having players all over selling their wares when in reality that's what a city is (among other things).

The other thing is that the player shops put the power into the sellers hands. You pass buy, see a collection of mats fora certain price. Do you continue to look to see if anyone else has it or do you just accept the price the player is offering. Or do you contact the player and see if you can talk him down. Meanwhile others might be looking for the same stuff.

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(%90-%95 of my gaming time since 1996 has been PVP, so don't get it twisted)

The End---------------------------i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

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It does make you wonder sometimes what genre people think they're playing.

"I'm so miserable, I hate this all so much...oooh, 5 silver!"

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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- Primitive rulesystems

Sigh. Oh how do people in this forum (and others) just LOVE the idea to have a skillbased system without classes. It sucks in every instance I've seen, it sucks because for obvious reasons, its harder to balance and thus often more unbalanced, it offers a lot less variance in actual gameplay than a well done class system, its in fact often a pain in actual gameplay, and yet again and again I read here how wonderful it would be to have, no matter how often and drastically these games fail in practice.

But the next game will surely solve all these issues ! Somehow ! Just like physics will develop a perpetual motion machine - any second now ! They just have to ! Because there is so much demand for it !!!

- Sandboxes

Okay, I get it. Some people want a huge world they build themselves. Personally I'm not interested. You make a game ? Tell me a story ! I like themeparks. I want themeparks. You have no quest content ? Well, okay, no problem - then I'll go elsewhere. Theres plenty of sandbox features I like, such as a seamless world, but I want story content as well.

- The newest fashion of the whatever timeframe

The newest fashion people come up with that are suddenly SOO essential. Chess and Go are centuries old games, and they are still fun and popular. Why ? Because the rules of good game design havent changed !

There is no new fashion thats essential. Whats essential is good game design, no matter how old or young the game in question is.

- The upcoming MMO that will kill WoW or whatever

People do it again and again. Its plain obvious a game wont change anything at all, and yet people fall for the same promises every time. Age of Conan changed nothing, Warhammer Online changed nothing, Darkfall changed nothing, Rift changed nothing, Star Wars: The Old Republic changed nothing, Guild Wars 2 changed nothing, and theres a good chance whatever is the next hype will probably change nothing, either.

The only game where I actually was surprised about it was Star Wars. Granted, I never really expected great graphics or a great rulesystem. Bioware rulesystems just suck when they do them themselves, and graphics never was their strong point. But I still hoped that Bioware would remain Bioware under EA and give us a great user interface and wonderful story content, as they always did. Well, I've given up on that hope, now.

There is always one such game around. In most cases, they wont do.

And yes, WoW changed things. So its not always this way. But its much more rare than people think, and it doesnt depend upon the things people think it depends upon. Making a great MMO is, obviously, a huge task. The hype is often just that - hype.

- A different world setting will make things better

Sorry, but classic fantasy is classic for a very simple reason: you can include really everything else in it. You can even do SF easily: technology turns into magic, robots/droids turn into golems, teleport ... wait, thats just teleport in both cases. And so on.

If you dont like classic fantasy games, good chances are that you wont like anything else, either.

(%90-%95 of my gaming time since 1996 has been PVP, so don't get it twisted)

I'm missing the problem. If you don't like PvP then don't play that game. Would you like to count the number of games that force you to PvE? Variety is a good thing.

i'm not surprised you missed that.

The End---------------------------i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

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* Lifeless static worlds....Those dwarves have been hammering away fixing up Stormwind for the last 2 years now, and they are still no closer to finishing the job. Also remember games like The Witcher where NPC's in towns would react to things like Day/Night and Weather etc and you'd find them in different places at different times? Not in MMO's...They have ONE purpose, ONE phrase and ONE position from now until eternity.

* Zones that have no business being next to each other...How many times have we seen games now where on one side of a cave its all lush jungle oasis, and on the other its cold hard blizzard struck snowy landscapes, or harsh barren deserts next to them? Not a gradual change, but BAM instant!

* Dismissal of your prior achievments come new expansions..."What? YOU were the one who bested the Lich King? Thats INCREDIBLE!!!...Now go find me 3 Banana's, 2 Grapefruit and a Melon, and if you're lucky I'll give you a few pieces of silver and a pair of useless gloves you can't use...chop chop!"

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Faction rep grind irritates me. So you completed the Spore Peoples storyline, saved their people, vanquished their most hated and feared enemies, and restored peace. Now come back everyday for a month and do these remedial tasks and then we will REALLY like you.

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It has to be PVP in PVE games.
I just don't get it. PvE players and PvP players just don't get on and destroy MMOs communities and game concept(AKA balancing PVP usually unbalance PvE and viceversa which means drama guaranteed and lead to confused developers and watered down MMOs)
IMO MMOs should be either full PVP like Darkfall or full PVE like Everquest

(%90-%95 of my gaming time since 1996 has been PVP, so don't get it twisted)

I'm missing the problem. If you don't like PvP then don't play that game. Would you like to count the number of games that force you to PvE? Variety is a good thing.

i'm not surprised you missed that.

Did you read what I wrote with an angry voice in your head? I wasn't referring to you specifically. All games have certain rulesets and playstyles. If a player does not like those rules then they can simply elect not to play said game. Especially when it comes to forced PvP which is becoming increasingly rare. I wouldn't join a football team then complain about being hit. It's part of the game. Either I deal with it or find another sport.

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Primary class attributes: Warriors go for stregth, ignore intelligence. Mages go for intelligence, strength is useless. Archers ignore Strength, go for agility (because we all know that you use your agility to pull the string, and not your strength).

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Originally posted by Foomerang

Faction rep grind irritates me. So you completed the Spore Peoples storyline, saved their people, vanquished their most hated and feared enemies, and restored peace. Now come back everyday for a month and do these remedial tasks and then we will REALLY like you.

and once you've completed a months work of remedial tasks for them, they might even reward you with something special to represent them by, such as a mount!....for a cost of course! Like you haven't done enough...