OVERVIEW

Alpha Strike Deluxe is a shoot-em-up in the classic NES style. Shoot your way through 5 levels, destroy everything that moves and save the world from danger. It's a remake of my 2016 game Alpha Strike, now with better code, silky smooth 60FPS and swanky graphical effects!

WHAT WAS CHANGED?

no more grid! Every object in the game moves smoothly and isn't bound to the grid now!

separate scores and lives for both players!

graphical improvements! New sprites for all enemies, some terrain sprites, and swanky graphical effects like trails and explosions! No more 8x8 explosions and tiny spaceship trails!

balance fixes! The difficulty curve is now smoother and the game is a bit easier (but not too easy!)

that new-fangled fancy 60FPS thing you apparently wanted! Back in the 90s, everyone was happy with 30FPS and no one complained!

Note: This cartridge's settings do not allow embedded playback. A [Play at lexaloffle] link will be included instead.

V0.31 of the game.

A tiny demake of the PC Atak Marsjanów games (available at atakmarsjanów.cba.pl) that is mostly inspired by the third game, made by one of the original authors.

Run and shoot Martians in this epic 8-stage adventure to kill the Dark Nebulla Twins!
Listen to arrangements of Polish pop music! (coming soon!)
Beat 8 different stages in different environments!
Save the world from Martians!

The cousin that gave me ideas and wrote the plotline for the original games wasn't involved with this, so please treat this as a non-canon Gaiden Game.

Note: This cartridge's settings do not allow embedded playback. A [Play at lexaloffle] link will be included instead.

an #AGBIC jam entry based on a cart of the same title.
still unfinished, this description is a placeholder as well.
missing Dr. Mario/Yoshi's Cookie-like cutscenes, title screen & music, but still very playable.

Note: This cartridge's settings do not allow embedded playback. A [Play at lexaloffle] link will be included instead.

Archimedes!! is a clone of Palamedes by HOT-B, an old game for the Nintendo Entertainment System. Match dices and then use Yahtzee-style combos to delete more dices from the board. Survive as long as you can, while the dice fall faster and faster.

CONTROLS:
Left and right arrow keys/Left and right on the Pico-8 D-Pad: Move Archimedes
Z/Pico-8 O key: Change dice color
X/Pico-8 X key: Shoot dice
Down arrow/Down on the Pico-8 D-Pad: Confirm combo and clear lines

COMBOS:
3 of the same number in a row (ex. 3-3-3-4-1-6): 1 line clear
4 of the same number in a row (ex. 3-3-3-3-1-6): 2 line clear
5 of the same number in a row (ex. 3-3-3-3-3-6): 3 line clear
6 of the same number in a row (ex. 3-3-3-3-3-3): 4 line clear
3 consecutive numbers in a row (ex. 1-2-3-5-1-6 or 3-2-1-4-1-6): 1 line clear
4 consecutive numbers in a row (ex. 1-2-3-4-1-6 or 4-3-2-1-1-6): 2 line clear
5 consecutive numbers in a row (ex. 1-2-3-4-5-1 or 5-4-3-2-1-6): 3 line clear
6 consecutive numbers in a row (ex. 1-2-3-4-5-6 or 6-5-4-3-2-1): 5 line clear

Note: This cartridge's settings do not allow embedded playback. A [Play at lexaloffle] link will be included instead.

An arcade-ready remix of Mountains of Demise 2.
Difficulty has been balanced for maximum "arcadeness" (and profit if you really want to put it in your arcade).
Among differences from the original game are:

intro loops

Time for an Epic Quest (title theme) replaced with Mountains of Demise 3's title theme

coin system

no passwords

option to disable continues

service menu

To insert a coin, use the Tab key.
To access the service menu, use the Q key.

Note: This cartridge's settings do not allow embedded playback. A [Play at lexaloffle] link will be included instead.

so, here you go, I made a remake of all those keyboard famiclone solitaire games.

so.
you got a cart with some educational stuff on the cart.
one of the games was a port of solitaire, looking and sounding like that (or a version with palm card deck, windows 3.1 styled titlebar, blue background and without auld lang syne in background, but I had that one)

Note: This cartridge's settings do not allow embedded playback. A [Play at lexaloffle] link will be included instead.

“A babe, a stogie, and a bottle of Jack. That's what I need right now.”
Duke mused on his recent defeat of the Rigelatins, his voice raspy even in his thoughts. After single-handedly saving Earth -again- he was ready for a long period of lying the hell down.

“And no more freakin' aliens.”

Just then, a white-hot plasmatic blast punched through the hull of his cruiser. Klaxons flared, warning lights flashed, and static filled his monitors. He flipped on his comm.

“Hey, anybody out there? I got a little probl...” Duke started.
“Mayday! Mayday!” the radio replied. “Los Angeles is under attack! There are aliens everywhere, and they've mutated the LAPD. Is anyone there? We need help!--”. The transmission went silent.

"Great," Duke grumbled as his careening ship missed a skyscraper. "What's the problem with all these aliens attacking Earth anyway? How many alien races have to get their asses kicked?"
Duke slammed his fist into the waiting eject button.

"I guess one more."

So, this is an extensive mod of Star Beast by electricgryphon.
It adds ammo, music, and changes almost everything to be Duke Nukem themed.
What I have to say - just have fun! Because of Pico-8 limits the Doom-style original can't be recreated.

Note: This cartridge's settings do not allow embedded playback. A [Play at lexaloffle] link will be included instead.

CONTROLS:
Arrows: move
O button/Z - shoot
X button/X - jump

2 years before Mountains of Demise II, a boy conquered the Mountain of Demise, the second most dangerous mountain in the world, to rescue Princess Lilianna, his loved one. Now, he's The Chosen One to rescue the world from a wave of cyberdemons. Climb mountains, collect and use 4 artifacts in a quest to save the world.

FEATURES:

save the world!

4 artifacts to collect

awesome music by Adrian Makes Games, Sivak and Tomohisa Mitsuyatsu covered by Adrian Makes Games

Note: This cartridge's settings do not allow embedded playback. A [Play at lexaloffle] link will be included instead.

DESCRIPTION
First, a little backstory. Before I made stuff like The Mini-Man, I've tried to make a game about climbing a mountain. A simple platformer. Nothing special. At least the 2009 version wasn't special. The 2010 version had a poorly implemented climbing mechanic. In 2012, when Mega Mountain was released on Glorious Trainwrecks, I've decided to clone that game and wrote the more important stuff in the original design doc. Now I've remade the game and it plays like it was supposed to play. You climb a mountain to rescue your girl (yeah, pretty simple plot...), avoid fireballs and spikes and climb vines. Have fun!