Guides

Related

Comments

Comment by Darvon

Comment by Yorgl

According to the latest MMO Champion's datamining, Guard now has a cooldown and Shuffle doesn't. Therefore, it's safe to assume that the Monk's active mitigaton is now Shuffle.

It actually makes sense as it interacts more with the mastery which is the case for all the other tank classes.However, the channeled part is kind of weird and it will probably be removed, as it makes monk's active mitigation extremely static. :-/

Comment by portague

does dodging 3 attacks stop shuffle immediatly or is it stuck going for 6sec?I think it would be cool if shuffle allowed you to do dmg back to the mob like a counter attack. A chance to apply the stagger dot to the mob or % of it to them. Especially if you are locked up for 6sec or until 3 atcks happen. A healer or over zealot dps could spike agro in that time.The no cd on it could make it better for multiple mob fights for more stagger procs. please share what you know if your in beta.

Comment by Jowzify

Everyday I'm shuffling!

It actually makes sense as it interacts more with the mastery which is the case for all the other tank classes.However, the channeled part is kind of weird and it will probably be removed, as it makes monk's active mitigation extremely static. :-/

It would be awesome if the monk dances and moves backwards when shuffle is up!

Comment by McLockhart

The duration of this buff stacks if you use several Blackout Kick before the Shuffle runs out. So far I've had the duration at 36 seconds. There could be a cap in duration however.

If not I could see this as a potential stacking buff prior to a fight, just like the Death Knights did with their Death Strike => Mastery: Blood Shield early in Cataclysm

Comment by jagyishwa

For the newbies (like myself, lol), this is a LEVEL 34 ability for Brewmaster. For some reason none of the forums or info floating around mentions this (they usually say level 1!). I found this out by looking at my brewmaster abilities and found it among the items that are grayed out. So don't go throwing blackout kick into your rotation thinking it's activated.