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Tuesday, July 10, 2012

Blazer's Proofreading Feed: Day 1

I'm beginning the mass proofreading. I'll be editing this post to keep track of progress while also letting you guys know how it's going. Sadly even though it's summer I'll still be "AFK", or "away from keyboard", at times, during which I won't be working. All times are EST. This will continue until either I hit a roadblock or I finish every script of the main story dialog (i.e. not base conversations and other miscellaneous text).

July 10th, 2012

3:52 PM: "News stream"/feed started. I have a couple programs open, but nothing's really happened yet. I know I won't be able to work for long...

4:09 PM: I think all of my preparations are done. Now I can actually start proofing: however, what I do is a little bit more thorough than the normal proofing that the other people do. I have to actually test the dialog in-game, which, for the most part, hasn't been tested, and make sure it not only works properly, but it looks good. Dialog has various... codes and formatting embedded in between their words to do things like line breaks, forcing you to press a button to move the text, load portraits, close eyes, or whatever. So I'm not only fixing grammar and making sure things sound good, but that they look good. I am the final "proofer", but we are also going to have a translation accuracy check done by the original translators just to make sure one last time the script is good (but said check shouldn't need to make any grammatical or formatting fixes). Also, I finished the first and second parts of the prologue already, so I'm about to start the third. With the new cheat codes, it should be easy enough to solo everything with MU ("My Unit", the hero character that the player creates).

4:37 PM: The first test is going through. I lost about 10 minutes doing something else, meaning it only took about 15 minutes, which is much better than before, when it took me twice as long for the initial test. This script is not only shorter but I've also gotten a little bit quicker at fixing formatting and whatnot, which is good for me...

5:01 PM: I don't understand how, but the game was trying to load a text that didn't exist in any of the text files we had: including the original. I managed to fix the problem by making said entry exist, but if the original didn't have it, then... I don't know. Well, at least Prologue Part 3 is done. Here comes part 4...

5:26 PM: Part 4 initial proofing complete... I want to test it now, but I'm short on time...

5:36 PM: Part 4 is almost done; it just needs one final test to make sure all the fixes really worked. But I have to go now...

8:10 PM: Got back at 8:05; finished my final check of part 4, which just needed a couple more fixed. Onto part 5...

8:38 PM: Initial proofing of part 5 is done... but I'll have to continue later.

9:33 PM: Started back up 10 minutes ago and successfully finished inserting and testing part 5. However, I'm going to take a break now as this is a weird way to be spending my birthday.

July 11th, 2012

12:27 AM: Dammit, how can summer be half-way over? Time to kick myself into overdrive. I won't sleep until I at LEAST finish the prologue unless something crazy happens...

12:47 AM: One forever later, I finish the first run of part 6...

1:00 AM: Part 6 done. Starting part 7.

1:34 AM: Part 7 is *finally* done. Time to test and fix...

2:57 AM: Crap, I forgot to update saying when I finished part 7. But I did. Then I started the dreaded script of part 8. Then I finished it just now. Testing time...

3:33 AM: A ton of proofing, random glitch fixing, testing, more proofing, and more testing later... I've finished part 8. Dang, I knew it'd take a while, but that was ugly. At least the main chapters will be quicker. I'll be back when I have a bunch of free time again. For now, I get to sleep! Yay!

Also note that I call it a "day" as in the time-span of which I was awake... as in my day starts when I wake up and ends when I go to sleep, and thus so does this "day" of proofing. Just wanted to clarify that~.

3:44 AM: ...Lastly, these screenshots and captions are for you. Good night for real, everyone!

not necessarily, we still have to do graphics amongst other minor stuff, not to mention betatesting the whole thing (because we want a very strong release that's as close to perfect as we can reasonably get).

Welcome!

Welcome to the official FE12 Translation Blog.

Here we post progress on the English translation patch of 'Fire Emblem: New Mystery of the Emblem ~Heroes of Light and Shadow~'. Check out some of the pages to see details, screenshots, videos, and more.