Lupin: Yes it's both brute force raytracing with grid subdividing, although I have to admit that the scene from the screenshot will not run that fast on a 206Mhz ARM CPU :( (but the 6dof voxel is pretty fast)

The win32 port will be available soon, as we're still working on the design, and on the gfx :) the binaries for the pocketPC version will be released soon as well. Wait a bit guys :) it'll be released today, or if it's not, it'll be before friday for sure. At least, i hope so.

Gargaj, is right I'll release the binaries this night. @p01: I'll agree it could have been more well designed with better textures, I've put this one together in 1 week before the party and actually it's my first attempt at a serious "demo". Next time more design and gfx I promise =)

Well, I rewatched the demo and damn, it's still boring as hell. And who cares how the voxels are coded, it's still a voxellandscape looking like every other voxellandscape for the past 10 years. Whooptidoo... But then again, I've apparently got no clue about coding, so who am I to judge demos :(

I started thinking about this demo before I joined titan a few weeks ago. In fact, I don't care about titan when it comes to this demo, because it's entirely made by myself except for the music and the new logo. Rm, you guys should learn how to make Mac demos which run on every Mac. How's about that? Moreover, code matters very much IMO. The demo scene has evolved out of coding passion and it was not invented by guys with fancy ideas and fancy design tools. If code doesn't matter anymore, why don't we all switch to Final Cut Studio and stop coding at all? You seemed to miss the point.

well, at least i don't go fuckin' nuts when someone doesn't like prods i've been involved in :) and for the record, i'm almost 100% sure that jumalauta's mac demos work on most os x macs. do your pocketpc demos work on every pocketpc device?

and indeed, the demoscene is also about code. my prods aren't, i'm very open about the fact that all of them are rubbish :) but i'm sure we agree that design is of great importance these days, and well, i'm not a coder, and i don't give a fuck about just watching effects on a VERY POWERFUL DEVICE. FUCKING VOXELS! WHO GIVES A SHIT

Who goes nuts? I just state my opinion that's all =) You do so as well, don't you? This discussion is plain fun to me. I could also go ahead and thumb all your prods down instead of replying, because they're not about coding. But I simply don't because I do understand that design does also play an important part. And well, I tested my demo on 4 PocketPCs and it runs well on all of them, but I've got 4 Macs and your demo only runs on one of them.

kjosswhatever: I'm not interested in coderporn on any machine faster than 1Mhz, and I still stand by my opinion that the voxellandscape looks like most other voxellandscapes during the past 10 years, even if the voxelROUTINE might be better...

It looks different than any other voxel because the fly by starts by looking straight from above. But since you don't know how to code voxels you'll probably don't know that this is not possible with a normal 4dof approach. And one last sentence to rm, 'power' is a very relative term. A 206Mhz pocketpc might be powerful if you want to do faked copperbars, shadebobs and a sidescroller, but it it might not be powerful for other things, have a nice day...

CoaXCable: Sorry, this co-op wasn't really planned. raina supported me with MilkyTracker for a very long time and I came to him with the idea of a mobile demo VERY shortly before TUM so there really was no time at all. Next time we'll do better ;)

Wow! Voxels rules, more voxels in demo and 6dof (I say 6dof 6dof 6dof like exi daugh exi daugh ;), polygons, raytracing, everything cool, resolution ok not ugly, great tune, good design/presentation, and hey PPC has Arm 200Mhz? More than GP32 and less than GP2X, that means such demos could possibly be happening in GP32 or I hope there comes demos for GP2X in the future, why didn't we have there? Deer Blast!

Optimus: Can't believe Ken has released all the sources. Now the 6dof-magic is pretty much gone, since everyone can take the source and simply put it in a demo /me cries... Okay at least I did mine a long time ago ;)

Preacher, of course you're right, actually it's pretty cool to take a look at the sources. But voxels always had something very attractive to me, can't tell you why, I'm mean nowadays it's all about polygons which is in fact pretty boring, so it's really fresh to see something different like the voxlab demo from Ken. Have a look at it yourself, I guess you'll agree.

I agree, I find voxels and raytracing plus other ways of rendering(?) preety interesting. Too much polygons today, though I am still hooked finishing my 1st software 3d engine for GP32 and PC, cause I haven't coded something like that before and it's interesting to me :)

I am wondering where can I find the music? I tried to record it with kkapture but it doesn't work. So, I use to run the demo in small window in the background while working on my PC just to listen to it :)

Great to watch. Of course enjoyable oldschool coderpr0n, expecially the landscape.
The only 6dof voxel I can remember is the one in Orange's The nonstop Ibiza experience.
It would be even more nice to know by developing experience these handheld devices to fully enjoy the fxs...

A rehash of mostly old effects with a good little track that unfortunately starts getting on the nerves when nearing the end. The demo's nothing special but kinda cute. I really wouldn't want to watch it more times though.

irokos will always be the scenes gay. writes a co-op in releases and when he gets thumb ups he deletes names..it was so obvious..lets see how many co-op irokos "arranges" to become famous..ah lets count again:...no need to million co-ops..

CoaXCable
Guy, would you please not thumb down my productions because you have your own private kindergarden war with irokos which I'm not involved in? I ported this to the PSP, because I personally like it multiplatform and there are not a lot of people out there who have a PocketPC to run this on. And it is a co-op because at that time raina was not a Titan member as you might know. So back up a little and maybe think about your childish behaviour which leads you nowhere in life.

pails, guy, i liked your work on pc, sure i did. proud for seeing a nice thinggie, but i dont like spreading the shit as "a bla bla co-op" and or showing/bragging like a goat <not you, i dont know u from ric/real life>

But yeah mate, good job! it was a other thing i did not like..the way of showing this co-op to the public

I dont give a flying 'bout naming that prod as a titan only or titan/cph (or maybe cph/titan if you prefer your group at first, coax?), i just removed it because you were NOT STOPPING SPEAKING SHIT ABOUT WHATEVER RELATED TO THAT PROD. Now, stop making yourself some movie from dunno where, i NEVER EVER thought about naming that prod as a coop with CPH to have thumbs up, i mean, WHO CARES ABOUT CPH HERE? and who cares about titan? you're the first not to care about it, so let us in peace, and if you want anyone to re-label that demo as a coop, say it. I removed the cph tag because i was more than fed up to see you blabla'ing, and only because of that. Now, please fuck off, and if you got a problem with someone, including me, go and talk on irc, you know, that thing which allows you to talk real time? -instead of bothering everyone with that lame bullshit you took from nowhere. Thanks in advance, d00d, and happy easter in advance.