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Thursday, 10 July 2014

IAF052 Nox Demos with Jupiter Plasma Rifles released!

The Shia Khan Empire favours energy based weapons over those using projectiles as ammunition for the majority of its Legions. While other instructional vids will be dealing with the Maia and Juno classes of weapons our subject here is the designated Jupiter series of plasmatic weapons primarily the Jupiter 46mm Plasma Rifle. The Jupiter Plasma Rifle is a heavy infantry weapon in the weight brand of some sixteen kilogrammes for the gun itself and another twenty kilogrammes for the linked power supply. It has been observed in use by two alien soldiers with one manning the weapon and the other handling the power supply and ensuring function. As such it is not the most mobile of infantry carried weapons. However using dedicated power supplies within their Segmentum pattern armour along with enhanced strength Nox troopers can make use of the Jupiter on their own both wielding and charging it themselves. Khanate plasmastic weapons use a similar technology to our own which we estimate is some century and a half more advanced with a superior discharge and kill potential in infantry sized deployments. A chamber within the Jupiter Rifle with a spherical size of 46mm across is superheated and injected with a tiny amount of material which is then accelerated from the barrel using an array of linear magnets. The resultant projected blast of plasma can be accurately aimed at moderate to long ranges superior to our Hermit class. We have only estimates of usage duration that a typical power supply linked will allow for twenty shots before significant charging is required or supply switched. Battlefield reports and vid feed show Jupiter shots penetrating Alwite Powered Armour with relative ease and survival rates from injury by Jupiter Plasma Rifles are very low. Commanders in the field recommend the destruction of captured Khanate weapons and power packs as instances of booby trapping and remote overcharge and detonation are common.Academy Auto-Trainer Series 16, New Glastonbury, 4331IC

IAF052 Nox Demos (Jupiter Plasma Rifles)
The Nox are the elite infantry of a Shia Khan Legion. Capable of carrying weapons typically used by a pair of Legionaries or Maligs they can lay down a degree of firepower more than double their actual number if they were lesser troops. Our second brand new pack of Nox.. This pack contains five white metal miniatures depicting Nox armed with Jupiter 46mm Plasma Rifles in various poses including a minor officer in command helmet. Nox miniatures are about 18mm tall and broad across the shoulders. This code can be bought as a pack of five miniatures or as single poses or three packs saving 10%. Price 5.00GBP per pack. Go HERE.

IAF051 Nox Demos (Janus Blastguns)
Wearing powered and very tough Segmentum armour the Nox are the elite infantry of a Shia Khan Legion. Given the toughest tasks and carrying weapons that are usually the duty of two Legionaries between them Nox are more than a match for Retained Knights and often pose a challenge to the mighty Desteria Knights too. This pack contains five white metal miniatures depicting Nox armed with Janus 47mm Grenade Blast Guns in various poses including a minor officer in command helmet. Nox miniatures are about 18mm tall and broad across the shoulders. This code can be bought as a pack of five miniatures or as single poses or three packs saving 10%. Price 5.00GBP per pack. Go HERE.

One Week to Go on the Adder Combat Lifter Offers
Seven days remain on our Early Support Offer (ESO) Adder Combat Lifter series of vehicles. Our first hover vehicles. We have an offer for you of 25% off the release price on each code. Choose exactly what you want in your order. The Adder is the standard light combat lifter used by the Muster in the Ion Age. Adders come in coloured variants and this ESO concerns the Red, Yellow, Orange and Black Adders. Here are the details of the offer which runs from 3rd July to 17th July:

Information Burst
We are a week into July and the reception to this month's free miniature IMP11 Female Adventurer has been great with emails coming to me that praise both the vital skill of Sam Croes design work but also her classic space opera posing and useful nature as a figure. It does make me wonder what game systems she will end up in much like the Zin Envoy of a few months back. I would like to thank all those who have taken us up on the latest ESO and there is a mighty stack of Adder Lifters on our shelves here ready for the 17th to arrive. While the Nox grow as a force in the Ion Age with this new release I can now confirm that there will be another release in our terrain range in two weeks time in the form of a damaged Hab Dome. We had so many requests for this after releasing the Cratered Hab Dome that we have put a lot of effort into getting it ready a blog post on it soon. There is an article on posts made on the Lasers and Broadswords blog here showing one keen IonFan's collection of miniatures and terrain. Lastly remember that by placing an order with us you will sign up for an account with the website and that means you get Reward Points in all purchases (plus a free miniature). These points can be used any time to get free products and discounts on orders.

Online Fans of the Ion Age

The Ion Age

Near a thousand years has passed since the galaxy brought itself to the brink of extinction in the Wars of the Khanate. Dragon ships burned a thousand worlds and humanity sank to its knees amid the ruins of its once glittering stellar commonwealth. At the battle for the Aldan star system the Ban of Prejudice was lifted and for once the liberated soldiers of the Free Companies stood shoulder to shoulder with the gene soldiers of the sterile Imperial Commonwealth; mankind once more united to stop an overwhelming alien threat. A billion men and woman died fighting and the matter gateway on Aldan IV newly built by the Khanate spewed forth legions from across the galactic plane at a rate that even the fanatical Templars of the Free Companies could not halt. It was then, according to the scorched records of the Starvaulters, that the Templars committed the greatest act of treachery even committed upon the body of humanity; creating the Dolorous Expanses. Whole star systems vanished and were replaced with impenetrable clouds of dust, covering dozens of light years each. An artefact of ancient design in the Aldan system, discovered by the Templars but kept secret, the Dolorous Expanses ended the wars at a stroke. Death and destruction beyond toll, changing the very face of the galaxy and all was still; the Free Companies cast out the Templars and the Imperium retreated into its shattered self. The Khanate...gone…for the time being.

Dark times followed and the fate of mankind looked grim, starvation gained hold and commerce fell to the wayside, as few starships could navigate the Dolorous Expanses and contact with the clouds meant instant obliteration. Inhabited worlds tortured their peoples in desperate acts of accelerated terra-forming; needing the land to feed themselves now that commerce was gone. The once zealot and fanatical Free Companies settled into an agrarian civilisation of fifty worlds bonded loosely by their ruling Barons, those of the Free Companies who had retained the armour and weapons of the mighty Crusader regiments.

On worlds such as New Glastonbury and its orbiting Tor these Barons consolidated their powers and on the whole were good to their people, they needed to be; too much had been lost already. Centuries passed and the region of space containing these green and pleasant worlds became known as the Prydian Precinct. Each stellar system looked to itself for sustenance and as technology returned the mighty starships refined their engines and learned how to use the titanic power of the Ion to generate intense magnetic fields and transport themselves instantly from one system to the next avoiding the deadly 'Dolo Clouds'. The need for a collective leadership became clear once more.

The core systems of Prydian space elected a council of Barons, who became the Aeddan's, to lead them and from among their number a titular head was chosen; a king to act on the behalf of all. To prevent the possible imperial ambitions of the past no standing army was allowed to be in the hands of the Aeddan Council or the King who resided on New Glastonbury. Each system would tend to its own needs to fend off pirates and mercenaries who did not respect the King's laws. Allotted to the Aeddan and the King were the million strong Starvaulters, an armed retinue to police the Prydian Precinct, but with no authority or desire to interfere with the Barons and their worlds; their impartiality was all that kept a vital respect for their judgements in matters the Barons could not agree upon.

For a time this arrangement worked and then war once more threatened the worlds of the Prydian Precinct, and war required troops. Millions of soldiers dressed once more in the augmented armour of their forefathers once more took to the field of battle on a hundred planets and countless orbiters and asteroids. It was in war that disaster fell, King Cyon III was killed, and he left his infant daughter in his place. A mere babe could not administer the needs of the Aeddan and their billions of charges, a guardianship was needed. The duty fell to Reckart Nevall a mighty Baron known as the 'Kingmaker' but his guardianship was not greeted by all with joy, over the fifteen years that followed two great camps grew within Prydian space and the Aeddan council split in twain.

A minor Baron whose world Kendal III was poor but populous brought the building tension to a head. Baron Kacj Dace rebelled against a judgement of the Starvaulters and called upon the Marcher Barons of the outer systems of Prydian space to assist him. This they did, seeing the Starvaulters as nothing more than Nevall's retinue to ensure his false control of the Aeddan Council. Naming themselves the League of Canlaster they elected Prince Edmund Bluefort as their rightful heir to the crown of Prydia and attacked Kendal III destroying the small force of Starvaulters on the planet. This single act ignited a civil war, a conflict the largest seen by the worlds of Prydian space for centuries. Nevall reacted with rage and called on the support of his own Marcher Barons to control the now teenage Princess Daphne Cyon and the throne she represented. He headed the League of Yordan named for his home world. The first battle of the Prydian Civil War was fought on Kendal III, many more soon followed. An elite strike force of Starvaulters stole Princess Cyon from Nevall's grasp and spirited her away to New Glastonbury where they now reside in force.

It is now the twelfth year of the Civil War and after suffering terrible setbacks and defeats the white and red uniformed troops of the Prydian Army have gained new vigour and are pushing the Leagues to their limit.Led by the veterans of the Starvaulters and driven by the Code Gallant the now adult Princess Daphne Cyon has promised to liberate each and every world in the Precinct and return it to the safe holding of the Addan Council.This she is doing to great effect and none in the Leagues seem able to prevent the cheering crowds and the flocking to the banners of the Addan.The Civil War might be nearing its end and for many this cannot come soon enough.

Rumours abound about the ever increasing numbers of Muster and Retained along with some of the shining lights of the Starvaulters being sent to the remote Carmarthen star cluster.Some have hinted that perhaps the Leagues are not the prime threat to Prydia and something else, something terrible lurks at the edge of Precinct space.An ancient enemy that all the preparation and new vitality of the Prydian Army may not be able to halt.

Do you want to liberate worlds held by the Marcher Barons or resist the advance of the Prydian Army? Or do you dream and fear of what is occurring in the remote Carmarthen star cluster?