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Posted 23 January 2014 - 01:58 PM

What makes you think Delphi Coins is the most valuable currency in the game? You got your houses, you got your boats - once you got everything out of Delphi coins - what are you going to use them on?

I didn't say anything about Crafting or Instances or anything related to Themepark in my post other then Dailies ( which are not really game breaking). You are looking for something that isn't there.

You do know that crafting in Russia now requires Delphi Coins, too, right? And you also need it for the Castle Sieges.

The overall idea of bounding Delphi to daily quests is to reduce the
speed at which guilds gain Items from Delphi Coins - Like a guild
creates 100 packs and brings them to the Liberty Island and 1 players
turns in and get 300 Dephi Coins - So on a 2nd week after start you can
see guilds with 1k+ players already having Big Ships - and pwning guys
in Boats and Katamarans. - So gaining Delphi through Daily quests This is a good change. It would give medium and small guilds a chance to survive at the start.

Lol, you think this will change anything? Big guilds already have everything they wanted, anyway, and this is only making it worse for people NOT already playing the game. They are forced to do these dailies now.

Also, if XLGames cared about the speed of how people get Delphi Coins, you would think they would adjust the trading system. They already got their tax system implemented - tell me a good reason why they did not use it to address the issues you mentioned.

Also

Daily - i don't know what kind of quests would this Daily be ( PvE, PvP
or Managing your farm) - but if they are not bound to Account, you can
put your Alts to work - and who knows, maybe you'll make even more Delfi
Coins this way then pre -1.0

You just disarmed your own argument here. Why are you saying that this is a good change because people will not be as fast in the Delphi Coin gathering when you suggested before that you could make them faster now?

You can even use bots now for Delphi Coins, grats!

Trade routes would not be effected, by 1.0 patch - because now you can
make Gold or Crafting Materials from packs instead of Delphi Coins -
which would make players richer then befor ( because befor they would
trade packs for Delphi Coins instead of Gold).

What are you even trying to say here? That people could not make gold off of trade packages before? Complete nonsense. People were trading for money all the time.

As i said befor to you. You and your " I hate 1.0 patch " group, can go troll some other forums. You quit AA. Time to move on.

How about you tell us why we should do that. Because right now, the "I hate 1.0 patch"-group is the KR community, us, the Japan community, many players from the russian community and so on.

I think you are the minority here, and I think for good reason.

WoW, LOTRO, Rift, SWTOR and lots of other western MMO's have daily quests - try not to be such an idealist and think every one has the same taste as you.

Yes, you are absolutely right. And these are the games ArcheAge was NOT supposed to imitate - if you were following ArcheAge for as long as we did, you would know that Jake Song explicitly said that they didn't want to make a game like that.

You did not get the point behind ArcheAge. ArcheAge was supposed be, at least partially, a SANDBOX. Sandbox means: Make your own choices. 1.0 restricts that. Heavily.

Also, and just to be complete here: Yes, I wanted to make a Pirate Faction. Wanted. As in: not anymore. I could even live with the 40/60 patch to be honest, because I tolerate the idea behind it. But that idea is crippled by many other aspects of the patch that we talked about. So please, make a better attempt at contesting my integrity.

Posted 23 January 2014 - 02:13 PM

Nevin

Community Regular

Members

And these are the games ArcheAge was NOT supposed to imitate - if you were following ArcheAge for as long as we did, you would know that Jake Song explicitly said that they didn't want to make a game like that.

You did not get the point behind ArcheAge. ArcheAge was supposed be, at least partially, a SANDBOX. Sandbox means: Make your own choices. 1.0 restricts that. Heavily.

Also, and just to be complete here: Yes, I wanted to make a Pirate Faction. Wanted. As in: not anymore. I could even live with the 40/60 patch to be honest, because I tolerate the idea behind it. But that idea is crippled by many other aspects of the patch that we talked about. So please, make a better attempt at contesting my integrity.

I hope Trion is listening to our PvP concerns. Pirating was the only thing (for me) that set AA apart from other MMO's, and now it seems XLGames is attempting to make another WoW grind fest through instances and dailies.

Like you said, the point of AA was for the player to choose their path. Not for the game to determine where the best items and loot drop.

If we petition these concerns (similarly to the Russian petition against Archs) we might be able to successfully restore our Pirate faction.

Posted 23 January 2014 - 02:15 PM

shifue

Community Member

Members

I hope Trion is listening to our PvP concerns. Pirating was the only thing (for me) that set AA apart from other MMO's, and now it seems XLGames is attempting to make another WoW grind fest through instances and dailies.

Like you said, the point of AA was for the player to choose their path. Not for the game to determine where the best items and loot drop.

If we petition these concerns (similarly to the Russian petition against Archs) we might be able to successfully restore our Pirate faction.

i think that is what we really need to do is make a good solid pettion to follow korea's and make sure that those that agree in japan,russia,and china do the same and get this back on track

Posted 23 January 2014 - 02:22 PM

Yes it will change a rate at which guilds can buy Delphi items. If you don't see it, i can't help you.

Ok, simple math:

You said that ONE person can make delphi coins faster now. So what if we get 10 persons? Riiight, they can all make Delphi Coins faster now. Of course, they can not focus this on one person anymore, but thats not needed.

Never seen Bot's doing Daily quests. I think you are overestimating the capability of Bot's.

There are bots farming things in ArcheAge with out a working client. There are bots leveling and questing from 1 to 50 completely on their own... I do not overestimate them, you UNDERestimate them. The energy that goes into these things is HUGE.

Priority was always Delphi Coins over Gold, untill you bought everything you wanted with Delphi Coins.

ONLY if you wanted it that way. And isn't that the point? Having the ... choice?

Because the game isn't released yet in NA/EU. So your crying over a
patch that isn't even here, will only drive away potential players that
come here to check out the game. It's bad for this site, it's bad for
Trion, it's bad for future AA in NA/EU

Join KR Community and voice your concerns there where your voice can be heard. Here you are just crying for no reason.

Did you ever try to contact XLGames? No? We did. And it's known that XLGames will "not care" about the EU/NA community because thats now Trions responsibility.

Also, I do not see how pointing out the flaws of the game is a bad thing. Do you want me to lie to people and tell them everything is good and fine over in KR? Just because this game is not released in EU/NA doesn't mean it's not existent - especially when we will play the same version of the game.

Posted 23 January 2014 - 02:25 PM

Nevin

Community Regular

Members

Because the game isn't released yet in NA/EU. So your crying over a patch that isn't even here, will only drive away potential players that come here to check out the game. It's bad for this site, it's bad for Trion, it's bad for future AA in NA/EU

Join KR Community and voice your concerns there where your voice can be heard. Here you are just crying for no reason.

Voicing your opinion is never a bad thing, especially about unpopular content. This patch is potentially on the drawing board for Trion to implement and that is why this is so important to express our concerns. Because Trion has stated before that whatever XL develops in KR, Trion simply translates the text and implements the content back into the western version.

By raising our concerns now about a more PvP (pirating) environment, then Trion Worlds & XL can address these issues before release. Which is the whole point of this forum and eventual Alpha/Beta, to assist the developer/publisher create popular content.

Posted 23 January 2014 - 02:33 PM

You get much less XP for crafting, forcing you to actually do quests, instances or simply grind your ass up to max level.

Wait, you don't have to do linear-as-fuck quests in order to get a decent amount of experience anymore? OMG ARCHEAGE TURNED INTO A THEMEPARK

Before there was a "risk vs reward" involved in getting this currency, now it's just a "reward".

This is utter bullshit. Before the patch the whole risk was on the producer's side who had to put labor, gold and time into farming materials, crafting the packages and shipping them over the sea while pirates (as well as everyone else) could just camp the location where you turn in packages. I did that a lot on the Russian servers. It's a shit ton of packages and you only have to invest a few seconds and 10 labor per package. Easy to make 50-100 delphic coins a day without any risk. I don't like the 40/60 thing either but I completely understand the intentions behind that idea.

Posted 23 January 2014 - 02:34 PM

Thats not a satisfying answer. Show me examples of what you mean by "they like 1.0"

I didn't said it as a fact, but as a possibility.

Well then you basically said nothing. Whats your point about speed of getting Delphi Coins then?

My point comes from a logical choice, yours is pure speculation with " What if ... " scenario.

What if... Scenario? LOL? Are you even aware of the HUGE botting problems in KR?

This so called flaws are nothing but your points of view presented by an angry player. If you want to make an objective review of the patch make it neutral, and list cons and pross of each change. What you are doing here is just fueling the fire and rage.

Ok, here's a good change: They finally added a new area of the northern continent! Yay!

You don't get it. This is not only about 1.0. This is just the tip of the iceberg. This stuff has been going on for over half a year now. This is not something done only by me, look at all the people HEAVILY involved in ArcheAge. Everyone agrees.

Only the Themepark fans don't dislike it - what a coincidence.

Wait, you don't have to do linear-as-fuck quests in order to get a decent
amount of experience anymore? OMG ARCHEAGE TURNED INTO A THEMEPARK

If you read the sentence again, you will realize that I complain about the fact that you know don't get enough XP from crafting. Maybe my wording was off, but the point is that you are actually MORE forced to do this linear bullshit. Or are you saying instances are not linear?

The best solution is to have all three options: grinding, questing and crafting somewhat equally viable(without one option being too overpowered) and the way the system worked before was much more close to that than the current one. This is supported by the fact that XLGames added Lv50-55 expecting people to use the instances as a basis for leveling.

Posted 23 January 2014 - 02:36 PM

Posted 23 January 2014 - 02:40 PM

Steelwind

Community Regular

Members

Wait, you don't have to do linear-as-fuck quests in order to get a decent amount of experience anymore? OMG ARCHEAGE TURNED INTO A THEMEPARK

This is utter bullshit. Before the patch the whole risk was on the producer's side who had to put labor, gold and time into farming materials, crafting the packages and shipping them over the sea while pirates (as well as everyone else) could just camp the location where you turn in packages. I did that a lot on the Russian servers. It's a shit ton of packages and you only have to invest a few seconds and 10 labor per package. Easy to make 50-100 delphic coins a day without any risk. I don't like the 40/60 thing either but I completely understand the intentions behind that idea.

The 40/60 thing isn't bad and I can see why they wanted to do that (prefer the original but whatever). The problem is why the heck did they close off the rest of the game world to trading?! Whats the point of that? How is removing all reasons to go into enemy territory a good thing for a PvP game? Plus the cost of creating a trade pack/turn it in has gone through the roof, as if growing and harvesting the crops to begin with wasn't enough of a hit. 60lp to turn in a pack.. BS!

Posted 23 January 2014 - 02:48 PM

List
the name of the Daily quests and their objectives in AA. Untill then
there is really not enough information to make an objective review on
them.

I don't have time anymore to list all of them, you can find them easily though. Just use google or ask someone else on the thread to explain it to you

However:
It does not even matter what you have to do in those quests, even if they were forcing you to sail aroun the sea, it would still be FORCED. And thats the issue. I can see that you don't have a problem with this, which is perfectly fine if thats your style, but there are many players here and in the other communities that loved ArcheAge for it's non-forcing gameplay aspects.

Posted 23 January 2014 - 03:01 PM

Kriptini

Community Veteran

Members

Normally I'm a huge fan of PvE instanced content, but I am apprehensive about seeing it in ArcheAge because, in my opinion, ArcheAge is not setup to be successful PvE-wise. I hope there will be a turn-around and the game will go back to being the "Player's World" instead of the "Developer's World," but if it doesn't, I'll probably play AA super casual and just keep playing RIFT as my #1.

Posted 23 January 2014 - 03:25 PM

Haki88

Community Regular

Members

Anyone know where i can see bot site to see bots features? All i can see from video is they can only auto kill monsters and auto mine, nothing else. Keks do you have any proof that they are using clientless bot?

Last game i played who have daily quests was tera online. They could simply add some extra feature in dungeons or arena but nooooo, i must every day play for 2 hours just to finish all quests, i think i dont need to say that every second day was same quest. Boring as hell.

Posted 23 January 2014 - 03:29 PM

Lynn

Community Member

Members

Anyone know where i can see bot site to see bots features? All i can see from video is they can only auto kill monsters and auto mine, nothing else. Keks do you have any proof that they are using clientless bot?

Posted 23 January 2014 - 03:50 PM

Melancholy

Community Member

Members

The 40/60 thing isn't bad and I can see why they wanted to do that (prefer the original but whatever). The problem is why the heck did they close off the rest of the game world to trading?! Whats the point of that? How is removing all reasons to go into enemy territory a good thing for a PvP game? Plus the cost of creating a trade pack/turn it in has gone through the roof, as if growing and harvesting the crops to begin with wasn't enough of a hit. 60lp to turn in a pack.. BS!

I actually don't want to talk a lot about the patch because I just finished downloading it today and I usually don't talk about things I have no clue of. This thread is a good example of how lack of knowledge and experience can lead to misconceptions.

Don't get me wrong. I agree that there are several reasons to not like this patch. It's a dagger thrust at the hearts of explorers and it's another proof that F2P is the root of all evil in MMORPGS - just to name two. However, I think that aside from that bullshit there are some interesting changes to crafting, trading and class trees. But instead of an open-minded discussion all that people have to say is 'OMGZ FUCK DAILIES'. Mists of Pandaria trauma, huh?

Posted 23 January 2014 - 04:20 PM

shifue

Community Member

Members

i know i can't speak for the bots on archeage personally but when i was in age of wushu for a bit there was bots for everything.Harvesting all mats,stealing scripts,kidnaping,fighting,and running quest i have seen them in action i know they exist so i would not doubt it in archeage.

Posted 23 January 2014 - 04:43 PM

Skaylay

Community Member

Members

Maybe either region Publishers will have rights to make little ajustments, or XLGames will make something of it.

Tho, IMO, in a scenario, when either by crafting or grinding or trading or daily quests or open world raids or pvp tournaments or wars: you can achive gear/stuff of possible similar quality I don't care, and even I'm up for it as long as, all the options are open, take similar effort, thrill for a player, some randomness, time and are balanced.

Saying that a sandbox game should not have this instance or that quest is wrong -> allow to play the game as you like. But don't cripple other options ;C

Posted 23 January 2014 - 06:10 PM

Nevin

Community Regular

Members

Tomorrow will be interesting. Either Trion does some early damage control, or the pressure cooker might explode.

Trion made huge strides last week actually acknowledging the AA community during their live stream, and described the current state of the game perfectly. However, now people (like me) are pissed off that the PvP aspect of the game is being nerfed in KR and are extremely interested in Trions opinion about PvP (specifically the pirate faction). They probably won't say anything tomorrow, but they will damn well hear about it!!!

Everyone who was interested in AA years ago expected open world PvP to play a huge role in AA. Now, it seems like AA is turning into another WoW clone with dailies, instances, massive safe zones, and limited PvP. We want terrifying high-risk-high-reward PvP, not hold-my-hand-I-need-to-grind PvE...