Shuttle XPC SZ170R8 V2: Small but Powerful

Compact, efficient and incredibly powerful if you spring for the right parts, the Shuttle XPS SZ170R8 V2 has a lot going for it. The small form factor of the motherboard does not take away from its power. Even better is its capability as a portable machine.

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Japanese cake brand, Anime Sugar, has a tradition of releasing Christmas-themed anime cakes every holiday season, and they have announced something huge for one of this year’s biggest and most popular TV anime, Re:Zero. For their Re:Zero campaign, they are not only offering some cake, but also a special Re:Zero non-alcoholic champaigne, and a dakimakura featuring...

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The re-vamped Fox Engine that powers the newest installments of the iconic Metal Gear Solid series is nothing short of spectacular, with a multitude of improvements and buttery-smooth graphical fidelity.

Unfortunately we won’t be able to expect any games except MGS V to run it anytime soon.

While the engine itself is continually being refined and tweaked as development of Metal Gear Solid V: The Phantom Pain continues, Hideo Kojima, the father of the franchise and head of Kojima Productions, has recently declared that the studio won’t be licensing its Fox Engine.

Back in 2011 Kojima was quoted saying that the engine would be available for licensing to schools and small dev teams, opening up a variety of possibilities for customized titles built with the engine’s framework.

But now the acclaimed founder has changed his stance due to the complex maintenance it would require:

“Right now it’s a bit too difficult,” Kojima told Gamasutra.

“While, yes, the engine has been shared around internally at Konami, a lot of maintenance will be involved if we’re to get the FOX Engine in a workable enough state to license it.

“[As a result] at the moment there are no plans to license it to schools or other organizations.”

The new Fox Engine has certainly proved to be fruitful for the studio in terms of breath-taking performance, but to scale the massive content that it offers into a marketable product proves to be an enormous undertaking. So for now Kojima Productions will opt out of licensing in order to focus primarily on streamlining development.

The licensing door isn’t firmly shut for good, though, as Kojima had the following to say about the possibility of brokering an agreement:

“Of course, we’re always open to discussing it with companies one-on-one,” Kojima said, during last week’s open house. “But open licensing is off the table for now.”