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What do you do when you are done with Divinity II: Dragon Knight Saga and have a team full of ideas on how to turn the dragon gameplay into something deeper? After seeing it in action at gamescom, the answer appears to be that you turn it into a real-time strategy game, focused on aerial dragon combat, with role-playing elements.

Dragon Commander is a game that is pretty "out there," but because Larian Studios self-publishes its games it can get away with creating a ridiculously cool title for those people who've been aching for more full 3D plane combat. Or just those people who like to play as a knight who is also a dragon that wears a jetpack.