Flavourmons: what if you took the flavor text literally? (no OHKO or Auto-Win effects)

Owner

"It is said that it usually hides in underwater caves. It can create whirlpools by yawning."

<&chaos> so it learns a yawn + trap attack
<CallForJudgement> yawn+whirlpool in one move
<CallForJudgement> would be pretty legit
<CallForJudgement> !learn kingdra, yawn
<+TIBot> Kingdra can learn Yawn.
<+Melee_Mewtwo> not too bulky for it
<+Limi> and illumise is followed by a lot of volbeat
<+Melee_Mewtwo> but still cool
<+Melee_Mewtwo> gets a free turn of setup
<+Melee_Mewtwo> shuts down ferro
<&chaos> melee_mewtwo: yawn the switch and they are trapped
<&chaos> use protect.
<&chaos> kill it
<+Melee_Mewtwo> or DD on it

Hypno: Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.

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Seems Uber to Me. Auto-Spore on switch in..

Cacturne: If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.

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Cacturne should get a special move called molest that deals super effective damage to Low HP/Statused pokemon.

Haunter: It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.

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Another Uber Here, Using any physical move causes the opposing pokemon to automatically flinch every turn...

Haunter(DPP): Its tongue is made of gas. If licked, its victim starts shaking constantly until death eventually comes.

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So using the move lick causes automatic infliction of a curse-like move, coupled with flinches.

Duskull: Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn. If it finds bad children who won't listen to their parents, it will spirit them away--or so it's said. It loves the crying of children.

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Duskull for LC Ban.

Yamask: These Pokémon arose from the spirits of people interred in graves in past ages. Each retains memories of its former life. Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry

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Fuck... just fuck... We are supposed to be fighting dead tormented souls? Ban on morality grounds....

"Diglett can pull their heads underground at the speed of light."
And you guys were disputing over some mach-speeds. (IDK, instant Dig? Not that it would be useful at all...)

On the other hand, that explains Diglett's evolution into Dugtrio neatly. Since it arrives at the destination before it starts due to relativistic effects, an observer would see multiples (and therefore Auto-Double Team?).

"Gardevoir has the psychokinetic power to distort the dimensions and create a small black hole. This Pokémon will try to protect its Trainer even at the risk of its own life. "

Should a black hole be a OHKO?

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Since black holes are singularities in time-space, and its said that Gardevoir distort dimensions, then i think it should have an auto-Trick Room, like a "Permanent Weather Trick Room effect" or something.

Rotom DP:
"Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc."
Rotom OHKOes all Electric types by using a contact move.

Rotom HGSS:
"Research continues on this Pokémon, which could be the power source of a unique motor."
Pokemon with Motor Drive have it activated immediately after a Rotom switch-in.

Rotom Plat/BWB2W2:
"Its electric-like body can enter some kinds of machines and take control in order to make mischief."
When there is an Electric type on the field with Rotom, Rotom can manipulate the moves they use.

Uxie Diamond:
"Known as 'The Being of Knowledge.' It is said that it can wipe out the memory of those who see its eyes."
Uxie eliminates Future Sight and makes the foe have 1 move Disabled on a switch-in.

Uxie Platinum:
"When UXIE flew, people gained the ability to solve problems. It was the birth of knowledge."
Uxie learns Fly.
Same for Mespirit and Azelf, as they have similar entries.

Mespirit Diamond:
"Known as 'The Being of Emotion.' It taught humans the nobility of sorrow, pain, and joy."
On a switch-in, opposing Pokemon use Return (joy) on themselves (pain, sorrow).

Dialga Gen 5:
"A legendary Pokémon of Sinnoh. It is said that time flows when Dialga’s heart beats."
Dialga is inflicted with Attraction on a switch-in. If this is cured in any way besides switching out, all Pokemon on the field are Frozen.

Dialga HGSS:
"This Pokémon completely controls the flow of time. It uses its power to travel at will through the past and future."
Dialga will randomly use the move it used last round (10% chance?) regardless of Disable/whatever, and works Future Sight against the foe, where the foe is damaged instead of Dialga.

< Keldeo, BW2:"When it is resolute, its body fills with power and it becomes swifter. Its jumps are then too fast to follow."

Keldeo-Resolute simply just needs to have more speed and special attack than regular Keldeo.

Zekrom, BW2:"This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world."

It's electric attacks need a Burn chance, clearly.

Qwilfish, Gold:"To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once."

Yeah, my idea is that this needs to work like this: If in rain or hit by a water type attack, qwilfish should be able to set up 2 layers of Toxic Spikes / 3 layers of Spikes in one turn. Kinda sketchy one, but if not the spikes part, at least use the Toxic spikes part.

Probopass: "It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions."

Every attack from Probopass is a multi-hit move, each hit dealing a 1/3 of the damage. For example, Earth Power has 90BP, but with this addition, Earth Power hits 3 times, each time having 30BP

Granbull: "It has a particularly well-developed lower jaw. The huge fangs are heavy, causing it to tilt its head. Unless it is startled, it will not try to bite."

Granbull can only use biting moves when paralysed. The power of these moves double, at the expense of moving last every time.

Grumpig: It uses black pearls to amplify its psychic power. It does a strange dance to control foes’ minds.

Grumpig can now learn Teeter Dance. When holding the Big Pearl, its psychic type moves increase by 30%

Shuckle: The berries stored in its vaselike shell eventually become a thick, pulpy juice.

If a Shuckle does not use its berry within 5 turns, it eventually turns into Berry Juice, healing Shuckle by 20HP and then dissapearing.

Whimsicott: They appear along with whirlwinds. They pull pranks, such as moving furniture and leaving balls of cotton in homes.

Whenever a pokemon is whirlwinded, as long as Whimsicott is in your party, it will always appear as a replacement. It leaves cotton balls on the opposing pokemon's field, slowing the opposing pokemon down by -1 every time it enters the field.