Shownotes

7:00 Where Sabine started to make games, ITUand Copenhagen Game Collective15:00 Parallels between grief and playful design and muse based design28:00 The anti-birth32:00 How people grieve35:00 What happened to the lamb?41:00 Attachment and loss as a bereaved badgers44:00 Being inclusive in design

Back after a break, Life and Dev welcomes Zöe Jellicoe@geneva__diva for a talk about writing about games and writing in games. Zöe reveals her favourite narrative game of all time and what she really spends her time doing in open world games.

Very quick and very slow

The second A MAZE special with George Buckenham fresh from his talk Very Quick and Very Slow. We discuss making and hosting twitter bots, terrible ways to give away business cards, fostering communities and alternative game design ideas.

02:25 LAD004 Fakhra AlMansouri
10:00 Playing to enjoy
11:00 Q Dork
11:00 Fancyness of assets
12:30 Indie in London
19:00 Business cards are ridiculous
21:30 Set up your community, how not to Fyre Festival
26:00 When to call it quits
28:00 Projects:

Closer and Weirder

Fakhra AlMansouri joins Life and Dev as part of the A MAZE special. A hyper talk presenter and guest in Berlin, we discuss trying to start a games business when the government thinks you want to start a toys business, caramel, stranger things and site-seeing through games.

1:00 Games in the UAE
10:00 Challenges in starting a company
20:00 Stranger things and tourism through games
26:50 Biscuits and sweets from home
35:00 Community blues at customs
42:00 Being scared of games
46:00 Global Game Jam in UAE
48:40 Abu Dhabi Metro Jam and blinkers
57:00 1,2 Switch

Marie Claire LeBlanc and I discuss ethics and permission for real world consequences in a VR game from her work “other hands VR”. Marie reveals what she has brewing in her kitchen, literally and we discuss bacteria conspiracy theories and examine my prejudices against smell artists.

Lofi haptics and full body care

Sara Lisa Vogl joins LAD to discuss her life as a VR Shaman in her work with Thorsten Wiedermann, Dis/connected. Three VR nauts have now spend 24 hours or more in VR and we talk about the differences in the programming for Dunja Hayali´s experience as well the mental side effects of long term exposure.

Common Ground under the washing stand

The first interview with Jessica Bishopp in which she shares the progress on her game project in process Common Ground. Jessica reveals ways to recruit interested strangers for projects and we discuss collective building. We talk about games on our to play list, Nintendo Switch flu and what we are playing.

1:00 How Jess got into games
3:00 Common Ground and connecting to people
18:00 Collective building
25:30 Growing a project, naming collaborators, recruiting strangers
32:00 All walls must fall
35:00 Solitune
39:30 Firewatch
43:00 Switchitis
46:15 Next LaD installment

Life and Dev is a podcast where life and game development meet. Each episode a guest joins Elise Terranova to discuss the projects they are working on, current professional and or passion projects in depth.

Life and Dev

Game makers talk from Berlin

Life and Dev is a podcast where life and game development meet. Each episode a guest joins Elise Terranova to discuss the projects they are working on, current professional and or passion projects in depth. Intro music by Patricia Ziehn.