May 2017 Newsletter

The G.A.N.G. Tutorial Video (G.A.N.G. TV) series is here! The series combines the Mentor Program Online, Project Anaylsis and the new Master Class series. All videos are exclusive to members of G.A.N.G.!

The G.A.N.G. Tutorial Video (G.A.N.G. TV) series is here! The series combines the Mentor Program Online, Project Anaylsis and the new Master Class series. All videos are exclusive to members of G.A.N.G.!

The Master Class series is a collection of tutorial videos done by the industry's top game audio professionals.

The Mentor Program Online will continue as G.A.N.G. TV Live Events, and will take place in the 4th week of each month. The Live Events will feature interactive discussion with a range of Audio professionals.

The Project Analysis series contains videos created by Stephan Schütze. In these videos Stephan presents an analysis of the audio for some of the most significant games ever created.

The first full Master Class Video is out now and is called "Advice for Independent Composers" and features G.A.N.G.'s newest Lifetime Achievement Award winner Peter McConnell! Peter was the composer for Hearthstone, Broken Age Act 1 and 2, Star Wars: The Old Republic, Grim Fandango and Kinect Disneyland Adventures as well as many other titles.

GameSoundCon Submissions Extended till June 23

The submission deadline for GameSoundCon has been extended until June 23rd. GameSoundCon features two full days of sessions and panels from the industry’s leading experts on the essentials of video game music and sound design. GameSoundCon will be held November 7-8, 2017 at the Millennium Biltmore Hotel in Los Angeles, CA.

Submissions may be lecture/presentations (25 or 60 minutes), roundtable discussions or panels.

Categories include:

Game Audio Pro: “GDC-level talks," aimed at the experienced professional

Audio for Virtual Reality: A “Conference within a Conference” focusing on VR/AR/MR

Game Audio Research: Academic or industry research on cutting edge issues in interactive audio

Develop:Brighton brings together the whole game dev community from Tuesday 11 to Thursday 13 July. Come and join us to share experiences, information and ideas. Come to be inspired by what other developers are up to, then take that inspiration back to your studio. Come and meet with fellow developers, make new contacts and of course hang out by the beach...

Develop:Brighton Audio Track sponsored by Dolby is a daylong conference on Thursday 13 July for anyone involved in sound or music and video games. Audio professionals can expect to be inspired by the latest techniques and trends, plus hear from peers and experts who will share their own experiences and knowledge on all things sound related.

All members of GANG can get a 20% discount when booking online by using the code available on the members perks page.

External Development Summit (XDS) is the only annual, international games industry event with a primary focus on external development for art, animation, audio, software engineering, QA and localization. XDS is offering members of G.A.N.G. an exclusive 10% off of XDS 2017 Early Bird passes (ending June 14).

Each year, a niche community of game developers and publishers, vendors, and middleware providers, meet in beautiful Vancouver, Canada to contribute to the advancement of our industry through collaboration, sharing of best practices, networking and the delivery of a high-caliber, educational program. XDS is considered to be a professionals-only event.

Konami Gaming, Inc is actively seeking a Sound Composer with experience from the Casino and/or Consumer Gaming Industry. Successful candidates will have Music Composition skills and have worked for Casino Slot Game Manufacturers and/or Video Game Designers in the past, holding such titles as: Sound Designer, Senior Sound Designer. Min exp required: 3 to 5 yrs. (Pref 8+ yrs) including Composition in either Casino Slot OR Consumer Game Industry.

GLITCH CONNECT is an arts and cultural festival bringing together 600+ makers, doers, and thinkers in digital games to Minneapolis, MN. This year, the event had three packed days of powerful keynotes, panels, arcades, and exhibits. Here are some highlights from the event relevant to the G.A.N.G.: