November 15, 2015 Update – What’s New

This is the post you’ve all be waiting for. Our November product update is live and available for download! As mentioned in our preview blog, this update is centered around maturing our 2D drawing functionality and allowing you to better document your designs and make them production ready. We’ve also made a number of usability enhancement that boost productivity, beefed up our visualization and rendering toolsets, improved our Simulation workflow, and cemented aspects of our stability and performance. Watch this video below as Bryce and Aaron walk you through what’s new in this update.

What’s New for November 15 Product Update

2D Drawings

Added ability to create GD&T symbols. (IS)

New datum identifier and feature control frame commands create symbols with leaders.

Added ability to create Exploded view drawings. (IS)

Create a new drawing with an associative view from an animation storyboard. Access from the File menu then New Drawing > From Animation.

Added ability to create shaded views in drawings. (IS)

All view types support shaded views. Select one of the shaded view types from the style drop down. The shaded views are included when output to PDF and DWG.

Added single dimensioning command. (IS)

The Dimension command in drawings creates different dimension types based on the selected geometry. This command supports automatic edge selection.

Added trailing zeros support. (IS)

Trailing zeros are displayed on dimensions to specify precision. This is found in the Unit and Value Display section of the Preferences.

Improve install performance and drawing stability.

Improvements in other areas of Fusion 360 primarily focused on stability, performance and usability:

Stability and Performance

Improved Fusion 360 install performance.

Improved Fusion 360 startup performance and decreased startup time.

Improved document recovery.

Behavior similar to MS Office for recovery of documents after a crash.

Recovery files are maintained until you open or delete them. Access the files from the File menu then Recover Documents.

New command that updates the recovery cache locally without creating a version for intermediate steps. Use ctrl + shift + S (Windows) or command + shift + S (Mac) to update the recovery file.

Changed the automatic save preference to update the local recovery file and not automatically create a new version.

Updated the dialog displayed on close of Fusion 360 with pending saves. Users now have the option to save and quit automatically. Includes progress indicator so there is better information on progress. (IS)

Team Collaboration

Continue to improve the A360 web experience

Comments

Simplified experience for viewing the model in the same state as the commenter.

Live review

Made scalability improvements.

A360

Improved on-boarding and learning experience.

Enhanced commenting support.

Redesigned share public link experience.

Added support for html embedding.

A360 now defaults all users to the new A360 experience.

Added Measure tools are now available in Web 3D viewer.

Now supports Japanese language.

Data Panel

New Back button allows users to go back to previous page.

Model

Added Toolbox functionality accessed with the S key

Search commands and add them to the toolbox.

Customizable size and command order.

Each toolbox is specific to each workspace with a unique set of commands.

Assembly performance improvements

Refactor modeling kernel entity tracking.

Improved recompute performance.

Improved joint glyph performance

Performance improvements

Added 3D web viewer export.

Added modeling internal tagging.

Added Timeline improvements around deleting features and collapsing groups.

Better error handling

Improved feedback to user about reason for error and possible methods to fix it.

Improved the display experience.

Improved the order of the errors listed.

Improved error handling for better downstream operations.

Sculpt

Updated the Create Form icon.

Sketch

Continued focus on sketching reliability and performance.

Improved performance for sketches with a large number of parameters.

Improved performance in dragging sketch entities.

Improved performance in sketch compute.

Improved reporting of over constrained sketches.

Added option in Preferences > General > Design to toggle on or off auto project geometry that is not in the active sketch plane.

Better handling of dimensions that share points on geometry. For example, the center point of a circle lying on the endpoint of a line.

Strength Testing and Validation

Fixed 29 bugs reported in the Simulation workspace.

Added new Point Mass command. Point Mass adds mass to areas of a design to account for parts that you have not modeled.

Comments

scottmoyse

keqingsong

Hey @scottmoyse﻿, we unfortunately had to pull this out at the very last minute due to quality and robustness issues. We are working on getting this in for the next update, but are not sure which one yet. We’ll keep you and everyone posted on the progress.

phazaar

The wood textures are well and truly beautiful from the couple of render passes I’ve done so far. Great end grain, and quite accurate grain direction on more complex shapes too! Nice one!

One question though: is there a way to rotate the grain? It seems like it ought to be possible – double marks for being able to select whether curves are bent or cut through the grain But really, great progress.

Between this and ‘S’, I’m feeling less and less like I need Solidworks. Throw me in ‘tab’ (or similar) to cycle through corner rectangle->3 point rectangle->centre rectangle etc when one is selected and I’ll be listing my PC on eBay once and for all!

phazaar

@Phil.E﻿Thanks for that! It works in some contexts (you normally need to also pan the texture about to avoid Fusion assuming that the wood has been cut from the very centre of the tree) and looks awesome. It looks a little lost on curved shapes though? The end grain gets lost along the way perhaps I think?

Also a way of applying it to bent woods would be excellent for furniture/musical instrument renders – it might even be possible simply by allowing application of the material on an individual face level? Not that I have a wish list

Again though, great job guys!

Phil.E

It is a bit limited as you have noted, but it’s also doing so much for me I can forgive that.

I like your ideas though, keep pushing them. You know what you need, so let’s all talk about it. I think this style of appearance modeling is going to open a lot of eyes, and minds. So there will be improvements or refinements. Use it in your designs and let us know what you like and what needs improvement. We’re glad to hear. I can’t wait to see some awesome renders in the Gallery!