Recent posts by thaddcorbett on Kongregate

I was heartbroken a few days ago. I was playing against worms and I was building up my WC in hopes of setting a record for damage. I had over 1100 WC saved up when I was awarded victory. The opponent had over 600 cards in their depletion pile and still had over 300 cards in their deck. I was planning on saving up to 2K WC points, but sadly, the match was ended and I was oddly awarded victory.

I’ve heard rumblings that there are a number of cards to be nerfed or watered down in the future. This is incredibly alarming and also downright annoying.

Imagine not being a whale. Being someone who was here from the start doing EFL (Which I can’t stand) every day just so that they could get 4 MoM (I’ve got 2) or six for their LVL deck.

I’ve heard rumours that this card along with other forgeable cards forgeable cards are going to have their teeth removed. By doing this it says that the people that make the decisions around here don’t appreciate the time that people have put into playing this game. There’s no way that can be true. That’s essentially saying that the developers or people in charge of this game wished this game would die.

When haste was changed it showed me that people in charge of game development simply lacked creativity. Instead of changing existing cards you’d think that it would be a better idea to bring in new cards to off-set the power of current cards.

I felt really bad for Non-Stops when they made this decision because at that moment I felt that they’d had a considerable amount of power taken away from them since their greatest power lied in having a chance to play more threats.

It did bother me that having a Billy and 4 OtB didn’t mean much anymore, but adjusted. The only thing that doesn’t make sense to me is why defender decks in LVL are still able to play so many threats. It poses an unfair advantage to the defender.

It makes me remember back to when my friends and I were spending 30-40 hours a week developing our first board game from 2004-2007. In the beginning it took way too long to play the game to completion (around 72 hours) and we kept changing things up to try and get the average game length down to 6-8 hours. Through this process we changed the nature of many aspects of the game. We argued with passion and anger on many nights and managed to get through these arguments and go onto have more arguments because we wanted to improve the game. We were fortunate that we didn’t have hundreds of thousands of clients already playing our game like the people who’ve been frankly doing a horrible job of tweaking with this game.

There are so many things that have yet to be explored in this game that could potentially counter act the effects of cards that some people may deem to be too powerful.

1: Ploys. Sometimes when a ploy catches the user unfortunately has 2 cards that can apply and they’re both used. For example I might have 2X SOD or 1 SOD and 1 NW in my hand and a user plays an ally or a second threat and both of these ploy cards are used. If you wanted to counteract the use of haste or the power of ally cards you could simply have the game only use the first card (From the left or from the right) to be used so that the other play card could remind and still be in use. You could also explore the possibility of having new ploy cards that on banish actually take the card being negated and put it into the ploy user’s deck. This would have been a much better way to off-set the use of haste.

I’ve heard rumblings of Abyss being nerfed and that will very likely force me to stop using the Aco class.

We’ve had so many new sets of cards come out this year, yet very few cards which you could deep innovative or original. Instead for the most part most of the new cards have looked like beefed up or watered down versions of previous cards that already existed.

Why aren’t there more cards that can have effects having to do with cards in the banish pile? This has made anyone with a moxie and a few immolates incredibly powerful.

Why haven’t there been any/more cards that have ongoing effects while in the banish or deplete piles?

Why haven’t there been any cards that effect all users in play?

Why haven’t there been cards that specifically effect specific character types?

Why haven’t there been more cards that block specific cards types from being played?

Why haven’t there been cards that let you steal cards?

Why on earth were Iron Steeds created? If I was able to put together an incredible sleeper deck, I most likely would’ve been incredibly angry when Iron Steeds came into play. Nobody in the right mind runs sleeper decks for their LVL deck anymore. If I lose to a strong sleeper deck all I’ve gotta do now it take out a couple of allies and replace them with Iron Steeds and that poor sleeper deck is as good as toast in one or two attempts. You’ve essentially killed sleeper decks in LVL, which isn’t really fair for some people because it’s possible that sleeper decks are the only kind of decks they’re able to make which are incredibly effective against others. I’ve now got 2 Abyss and 2 Abyss Genesis and I was dreaming of the day that I had six of each so that I could roll a deadly sleeper deck, but that doesn’t matter any more. It almost feels like you guys have taken a species and put it on the brink of extinction.

When you do things like that, whether or not it’s your intention, it alienates your client base. I’ve got a ton of people on my friends list who stopped playing this game. 2-3 of these cases can be merited to their league foreclosing, but most of the other instances were explained to have had to with the players being frustrated with changes in the game.

Please, stop screwing around with the cards that we already love. It frustrates the hell out of a lot of people and tells us that you either lack creativity or don’t care about the time that we’ve put into playing this game.

Last time I put in 100 bucks I blew it on Maser packs and didn’t land a single Cowabunga. That was the only reason I paid. Quite disappointed. Did wayyy better with the pumpkins when I put 100 bucks into that. StillI didn’t win the jackpot.

PLEASE allow us to have some cards hidden or allow us to sell cards for cash based on what type they are. The rewards don’t need to be impressive. It would be nice to be able to make an EFL deck in 5 minutes instead of 20.

@ReinFrenchments: Well before there were so many matches where I was so in over my head that it wasn’t even funny. Now, let’s say 1/10 duels are like that, while it used to be like 7/10. I now find that 4/10 duels I’m in a position where the other person is in way over their head, while I now get a lot more matches where either my opponent and I both have a legit shot at winning.

I think PVP is fun if you’ve tossed a bit of money into the game. Flashback less than a month ago when the pumpkins came out. I was about level 120 and dueling really sucked for me. I still wanted to get my duel points, so I’d end up conceding 90% of my matches.

Everyone started talking about how awesome the pumpkins were. I shrugged and thought nothing of it. I beat the promo quest and ended up getting Acel decay out of that pumpkin. That card improved my deck so much that I tossed a couple of copies of maser into my deck and made sure there were virtually no other martial attacks in my deck just to make sure that I could get more use out of it.

Like a day later someone put up a link which showed what you could possibly get out of all of the pumpkins and I was intrigued. I threw 100 bucks into the game and blew it all on pumpkins right there hoping to get lucky with the 50 fortune packs or the 1000K SP.

That didn’t happen, but boy was my deck ever completely different after that. I figure 50 bucks goes a long way if there’s a good promotion on. It gives you the ability to obtain enough quality cards to be competitive. And when you can be competitive PVP is a ton of fun as long as you’re not up against the likes of Bafia.

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