Two Worlds II Wiki Guide

Warrior

This is your standard-issue melee fighter. It's a good idea to at least partially specialize in Warrior skills, as there are quite a few enemies throughout the game that are nearly invulnerable to everything except beating them with a mace.

Warriors also have access to Radial Barrage, which is one of the better area of effect attacks in the game. It comes in handy when you're abruptly surrounded by enemies, which happens a lot.

The real prize in the Warrior skillset is Humbling Blow, which can be used from a defensive position. This is a sudden kick which has a chance to knock a humanoid opponent prone, allowing you to follow up with a hit from a sword or polearm while they're on their back. This isn't an instant kill, but it does so much damage that it might as well be.

Unlike a lot of games, Two Worlds II defines "humanoid" as "almost anything with legs," so Humbling Blow can knock over enemies like crystal golems, mummies, or Necris. If an enemy isn't specifically resistant to slashing damage and you get a knockdown off Humbling Blow or Retribution, you can end the fight in seconds.

Because of how powerful the sword/polearm followup is, a melee-focused build should probably max out Humbling Blow and focus on sword skills like Thrust Strike. It's also worth mentioning that you cannot be knocked out of moves in Two Worlds II, and firing off a special skill actually puts you into a limited invulnerability window. Against common enemies, it's entirely possible to ignore an incoming attack by powering through it with Radial Barrage or Battle Cry.