Building A Virtual World On A Budget

June 26, 2007

Wraith: The Iron Horse put this fantastic writeup in their newsletter recently:

The purpose behind this particular piece of literature is to inform would be indie developers of not only the true, hands-down, minimum costs to get a basic world up and going that has a bit more than stale, rehashed content, and to provide a frank window into some of the skill-time-needs analysis that we’ve hit and currently stagger along with. In other words, I’m going to answer why so many folks end up making technology instead of MMOGs.