WSASetService help

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stormbreaker 27

Hello everyone, recently (you could call it a day before yesterday), I made a robot (connected to my PC) which I could control using WinSock. This is fairly easy in C++, but could anyone please guide me how to write the function WSASetService (an example is greatly appreciated) in AU3. All I have done so far is this:

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stormbreaker 27

I had already googled it and thats how I implemented it in C++, but I was not able to translate the types (such as LPGUID, LPWSAVERSION and many others...) to AutoIt. Thats okay in C++ as all I had to do was include Winsock2 header file and everything was done.

The reason for choosing AU3 was that it provides me simplicity (makes the process understandable). One way of doing this would of course be making a DLL with C++ and then calling it via DllCall(), but I rejected it, to make the process understandable.

Similar Content

AutoIt-SocketIo
Yep yep, this is pretty much an attempt to port the existing project's concept https://socket.io/ to AutoIt's Codebase. So i will not go in to so much detail.
This is how the communication is done http://i.imgur.com/0mMfsBD.png
Each client is isolated to the server http://i.imgur.com/rVO2LFb.png
Features
Easy API
VarType Translation (Example: If the server sends an int, the client will receive an int and vice versa)
Fully featured examples
Data encryption (Using Autoit's UDF Crypt.au3)
Limitations / Drawbacks
Every Broadcast/Emit is limited to a maximum of 16 parameters
Every Callback Function has to have the same number of parameters as the Broadcasted/Emited event
It is not possible to Broadcast/Emit objects
Only 1D-arrays are allowed to be Broadcasted/Emitted (2D arrays will probably never be supported)
Changelog
Version 1.4.0 (This update DOES NOT break scripts)
Added a new server method: _Io_getSockets which will return an array of all sockets. See more in the doc
Added a banning-system, see more at: _Io_getBanlist, _Io_Ban, _Io_Sanction, _Io_IsBanned
Added a new default event for clients banned. See more at default events
Added two new client and server methods _Io_setEventPreScript And _Io_setEventPostScript. The intent for these is to not DRY when doing debug \ tasks that requires to be ran before or after events.
Added a new client and server method _Io_ClearEvents.
Added a third optional parameter to _Io_On called $socket, you may only pass the socket returned from _Io_Listen or _Io_Connect. The intent for this change is to allow for server + client in the same envoirment.
Added a second parameter to _Io_Loop called $WhoAmI which should used with the new enums $_IO_SERVER and $_IO_CLIENT. The intent for this change is to allow for server + client in the same envoirment.
Added a new client method _Io_TransferSocket.
Added a new server method _Io_getActiveSocketCount.
Optimations, avoiding Redims and unnecessary nested arrays as good as possible etc.
Version 1.3.0 (This update DOES NOT break scripts)
Got rid of unnecessary Redims with sockets and subscriptions in the main loop (This increased write performence greatly)
Changed $iMaxDeadSocketsBeforeTidy from 100 to 1000
Changed _Io_setRecvPackageSize($nPackageSize = 2048) to _Io_setRecvPackageSize($nPackageSize = 4096) because 2017.
Added Tests for both subscriptions and the automatic TidyUp
Added a new server method: _Io_getMaxConnections
Added a new server method: _Io_getMaxDeadSocketsCount
Added a fifth parameter to the _Io_Listen method called $iMaxConnections which defaults to 100000. If the iMaxConnection + 1 user connects, they will be instantly disconnected.
Added a parameter to _Io_Disconnect called $socket which defaults to null. If the iMaxConnections + 1 client connects, they will be instantly disconnected.
Version 1.2.0 (This update DOES NOT break scripts)
Added an option to set the packet-size of TCP-transports, see _Io_setRecvPackageSize
Got rid of unnecessary StringLen's in _Io_loop
Changed __Io_TidyUp to _Io_TidyUp and added it to the public Api reference list.
Changed $iMaxDeadSocketsBeforeTidy default value from 1000 to 100 and added an option to disable it, read more at _Io_Listen
Changed $bAutoReconnect from False to True.
Fixed gitignore epicZ fail
Improvemend Documentation
Version 1.1.0 (This update DOES NOT break scripts)
Fixed bug when Emitting / Broadcasting without any parameters causing a $fCallback crash
Optimized Package-handling once again.
Added 1D-Array support (Endless nestning).
Added Subscriptions (See _Io_Subscribe _Io_Unsubscribe and _Io_BroadcastToRoom).
Added new example for subscriptions (Be sure to use different room names when joining with clients)
Added Unit testing (See Tests\Runner.au3 and Tests\Tests.au3, to run tests you need a udf found here: https://github.com/tarreislam/Autoit-Unit-Tester)
Version 1.0.0
(This update DOES NOT break scripts)
Added data encryption (Using Autoit's UDF Crypt.au3) See more at _Io_EnableEncryption
Added new method _Io_Disconnect which can be used with both servers and clients
Improved package-handling to increase performance
Increased the limit of Broadcasted/Emit parameters from 10 to 16
Api methods
Server methods
_Io_Listen($iPort, $iAddress = @IPAddress1, $iMaxPendingConnections = Default, $iMaxDeadSocketsBeforeTidy = 1000, $iMaxConnections = 100000)
_Io_Subscribe(ByRef $socket, $sRoomName)
_Io_Unsubscribe(ByRef $socket, $sRoomName = null)
_Io_Broadcast(ByRef $socket, $sEventName, $p1, $p2, ...$p16)
_Io_BroadcastToAll(ByRef $socket, $sEventName, $p1, $p2, ...$p16)
_Io_BroadcastToRoom(ByRef $socket, $sDesiredRoomName, $sEventName, $p1, $p2, ...$p16)
_Io_socketGetProperty(ByRef $socket, $sProp = Default)
_Io_getSockets($bForceUpdate = False, $socket = $__g_io_mySocket, $whoAmI = $__g_io_whoami)
_Io_getDeadSocketCount()
_Io_getSocketsCount()
_Io_getActiveSocketCount()
_Io_getMaxConnections()
_Io_getMaxDeadSocketsCount()
_Io_getBanlist($iEntry = Default)
_Io_Ban($socketOrIp, $nTime = 3600, $sReason = "Banned", $sIssuedBy = "system")
_Io_Sanction($socketOrIp)
_Io_IsBanned($socketOrIp)
_Io_TidyUp()
Client methods
_Io_Connect($iAddress, $iPort, $bAutoReconnect = True)
_Io_Reconnect(ByRef $socket)
Server and Client methods
_Io_setEventPreScript($fCallback)
_Io_setEventPostScript($fCallback)
_Io_getVer()
_Io_On(Const $sEventName, Const $fCallback, $socket = $__g_io_mySocket)
_Io_Emit(ByRef $socket, $sEventName, $p1, $p2, ...$p16)
_Io_Loop(ByRef $socket, $whoAmI = $__g_io_whoami)
_Io_LoopFacade()
_Io_EnableEncryption($sFileOrKey, $CryptAlgId = $CALG_AES_256)
_Io_Disconnect($socket = null)
_Io_setRecvPackageSize($nPackageSize = 4096)
_Io_ClearEvents()
_Io_TransferSocket(ByRef $from, ByRef $to)
Default events
Server events
connection
Client events
banned
Server and Client events
disconnect
View source on github

I need the ability to restart an application on my desktop PC from within my home network. Obviously, writing a script to do that locally would take all of ten seconds. The trick is that I want to do it remotely. I still feel like it wouldn't be difficult to accomplish with a server/client script.

But of course, that's not good enough. I want to do it from my iPhone. And the easiest way I can see to accomplish that would be through the browser.

So in my mind, I'm thinking that, on the server side, I can listen for connections on, let's say port 8080. I can watch for a "GET / HTTP/1.1" (or whatever it is...) and respond with a simple webpage that reports a status and has a reset button.

On my phone, I type, say 192.168.1.150:8080 and get that simple page. When I click the reset button, it sends a "GET /?reset=true" or something and that will trigger a function in the server script to reset the app.

So in essence, this would be a very simple web server, one that only serves a single, hardcoded page. But this seems too simple. Is it? Or is it actually way more complicated than that?