fighter

Notes:
Fighters are designed to excel at destroying all kinds of aircraft. They are fast and accurate, and can make short work of any bomber or helicopter. A small squadron of fighters could even destroy a mothership!

Side Attributes:
None.

Actions and Action Points (ACP):
Can act until -7 ACP left.
Receives basic allotment of 8 new ACP per turn.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 4 cells away.
Effective weapon height is 10000 in all terrain types.
Chance to see if adjacent is 200% by default, 75% for spy-plane, stormcloud, 5% for submarine, mine, 100% for ankheg.
Chance to see in general is 100% by default, 5% for submarine, ankheg, mine, 75% for spy-plane, stormcloud.