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Full Tech build + Move set + Finisher - Made by HP. Porigon30

09-07-2014, 02:15 PM

Full technical you ask? Simple, it consists of only having submissions in your move set. The ideal is to have 3 submissions per position.
Here's how you should improve your skills:

TechniqueBlock: Essential to not take many attacks during combat. The higher your block the less damage you're likely to take from your opponentPower Grappling: Main stat. All Technicians like to see their submissions hitting agonizing and destructive. To do this, you'll need it.Ruthless Grasp: Skill that will allow you to pick the Ankle Lock (your trademark) and it’s important to prevent your opponent from escaping your submissions.Escape Artist : Level" this stat only to unlock Full Nelson and a few other moves.Feint: Helps you to stop following attacks of the opponent. Block + feint + pacification will give you a great chance of your opponent failing to hit you.Mastery: Essential to a Tech for many reasons: It is the class skill. Gives you bonuses and power submission by the "price" of a skill. Required to have Ankle Lock and Full Nelson. Don’t rise it more than 40. it will be necessary to spend points in other skills.

Resistance:Tireless: Maximize! Stamina is critical to prevent you from getting tired from the attacks you do to your opponent.Thick skin: After you place points in relentless, put the rest here. Life points will allow you to take damage without losing the fight soon.Pacification: As I mentioned above, good for your defense.Toughness / Willpower: Do not spend points in these skills.

Speed:Lightness: Maximize. Helps you to not lose so much stamina.Frenzied Urge (FU): 2nd skill to level in speed. Increase to 35/45.Initiative: Increase to 35 after FU. Do not forget that you have to put lightness = the speed levelImproved Reflexes: Zero.Elasticity: Zero.

Strength:Rage: (Explained below)Attack Bonus: Attack bonus will be essential to prevent your opponent from blocking or dodging your attacks. The higher you level this skill, the harder it will become for your opponent to block your moves.Strength: Zero.Berserker: Excellent in combination with UF. (rise along with BA)Strike Hard: Zero

Finisher:
Increase your Rage until 15 and make a submission finisher in stunned-stunned, damage:20-20 10 AB and SB 1.
Soon as possible to have rage at 25 and switch to 30-30 15 AB and SB 1.