Minor details like weird pixel I fix latter (and be sure there are a lot of pixel errors xD i'm too lazy to make a clean work =p ). Maybe i finish each direction death frame later ^^.

Notice:
-Finished the up walking animation (ears now animated) also animated the tail =] thx to sir_lance =D
-I also made de .xml file for this monster (full working), upload latter =] (i love that feature)

Looks great!
Different then the concept though. In the concept drawing the neck tilts more to the front and the back is more horizontal.
About the animation. I think the hind legs should land more to the front so it can push them backwards instead of just lifting them. Also I think the tail shouldn't hang as much as in the standing frame in any of the walking frames.

Modanung wrote:Different then the concept though. In the concept drawing the neck tilts more to the front and the back is more horizontal.

Yeah, when I started, I wanted to make something exactly like the concept, I even draw the effects of the concept skin.
But it got really weird, so i redraw and recolored some pixels and resulted that =]
There is nothing to do, it looks so cute.

or back legs (like a donkey) ... depending on which way you attack it. if you attack it from the back, it counters with a sucker punch. well, actually kick. you just wouldn't expect it cause it's not facing you.

make it chew something, like how a cow chews its cud ... it'll give the face a little more movement.

also, i like how it kinda hops but i think it should hop with one leg being dominant. not like how a horse gallops, but just to make it look like it's got four legs. i mean you can see that it does, but if the legs don't sway a little bit as it hops, it makes the legs look lifeless. if you can watch how a boston terrier hops as it runs (i have one and that's kinda where i got the idea for the motion) ... give me a day or so and i'll do a stick figure style animation of the motion.