Hello, I wanted to report an issue I'm having with Hyrule Warriors Zelda. It literally won't load and crashes the game 100% of the time. My guess is that it's because in P+ they added the code that loads PAC files only, and you probably made it outside of that and thus were loading the PCS files (Because it obviously worked at some point)? I had a similar issue with a texture I made for OoT Zelda where the game crashed every time the PAC tried to load via transform or what have you because of the file size or something of that nature being too big (It was clearly larger than the other OoT Zeldas I had so I assume that was the issue), yet the PCS version when initially loading her worked fine. That's just my guess and maybe I'm just missing something.

Well, P+ was merely context and has nothing to do with the issue itself. The real problem is (likely) that the file size for the PAC file is too big which causes the game to crash. This instance is relevant even to the other versions of the game given that it loads the PAC file for single player/instances of transform, and I would assume that you might want it to function properly for completion's sake. It would be a shame if you put all that work into porting a nice model for the character only to have it be dysfunctional.Post Merge: November 19, 2019, 01:40:10 PMI fixed your texture myself. I figured out what you did. Sowwy for bothering you.

This screen is outdated I've fixed the rigging issues. As for the details:

Just so you guys are prepared, he uses up to 50+ textures and has advanced shaders and materials. Atm he works on both Wii & Dolphin with the following things:

- lagless models- normal maps- specular maps- rim lighting- recolors

It won't add too much so hopefully he still work after I add the following things:

- metal- moving eyes- fs eyes- and the sheikah slate.

Everyone should have by now but just in case anyone haven't played BotW and/or it's DLC i'll put the mod in a spoiler.

Currently in one of the discord servers their is a winter themed contest going on and this will be my submission. That's how this mod came about. I plan on importing the default BotW Zelda as well. Will work on it sometime after Link. I have until the first on next year so you can expect her sometime before then

Been awhile but i have been busy. Have tons of updates. Due to how much stuff i'm posting i can't/won't go into detail about the specific about each mod. But things that have been done are new recolors, material/shader edits, model tweaks, and some other fixes. If your interested the image leads to the download.

Finally have in-game previews of Ultimate Samus!

I've updated her but the Smash Wii U/3DS Samus might not be worth redownloading with the Ultimate import just around the corner. Up to you. The Ultimate import is superior in many ways, model, materials/shaders, rig, etc!

So i've been working on some custom shaders/materials to use with Ultimate imports. These shaders/materials make use of all of Ultimate maps: Diffuse, Emissions, Normals, & PRM. I also added the rim effect to make up for brawl weaker engine. All are approaching the final steps in the importing process, all that's left for each are: