Quintus wrote:I am happy to announce the release of the 4th beta version with 5 days delay. For the download links, please see the OP, which I will edit accordingly shortly.

As always, some bugs have been fixed, most notably the problem with the invisble waypoints on the world map is gone now. Some new graphics have been added and some background music. The most important thing however is that this is the first release under our new official name, The Secret Chronicles of Dr. M.. There are still "Maryo" texts running around everywhere, but they will now be removed from the game step-by-step. This also means that after the final release of 2.0.0, any announcements regarding the fork will be made on the fork’s website. Up until and including the 2.0.0 release, the announcements will be made in this thread. However, as a preperation for the future, I recommend you to register on our separate forums.

Important changes:

The correct music is now played on levels/worlds when loaded from savegames (PR #174 by datahead)

Spinbox’ spinning state is now saved and loaded properly (PR #185 by brianvanderburg2)

New white1_1 block (ticket #98 by sauer2)

Crate positions are now properly saved (ticket #167 by datahead)

Level editor is now closed when you click "enter" in the menu while the editor is opened (ticket #148 by datahead)

Several new background music files

World waypoints now appear on top of the way again (ticket #126 by penguin)

Toggling multiple sprites with "m" in the editor now doesn’t confuse the Z ordering

New skyscrapers background by Dreamer

This release also experiments with a replacement for the green ground tileset by Crabmaster, but it is very likely to be swapped by an even better tileset by Bugsbane. The full list of commits (42 in total):

e6c4e5e Apply coding style changes as per tickets #87 and #159.cf122f8 Change .dir-locals.el to use the new indentation settings.88f65b4 More finer-grained style definition for Emacs.fb62bb3 Merge branch 'release-2.0.0' of github.com:Secretchronicles/SMC into release-2.0.0b16c964 Rake :clobber task now also cleans the mruby build directory6f6ae9a Indicate post-beta version3f43475 Add branching and versioning models to coding conventions documentatione32db16 Add initial logic for playing world music when loading save state from world map (does not work yet).5650377 Make it play world/level music based on save state file when game is loaded.6cc79d3 merge release K&R formatting changes into world music fixesf00c05f Save spinbox spinning state to save game.5b24f9c Merge pull request #187 from datahead8888/worldMusicFix963ee35 Update .pot file /cc @xet78a0be0a Update READMEb08d22f Add improved version of white1_1 block by @sauer2. Closes #98.3c4f584 Finnish translation update: added latest changes and better translations.d041782 Save/load crate state. Fixes #167.063f956 Remove useless space around "::" in function definitions.7d241c8 Add some fixmes01f76bf Disable level editor when the "Enter" button is clicked. Fixes #148.287de7c Merge branch 'release-2.0.0' of git://github.com/xet7/SMC into release-2.0.08d699ef Comment out uid collision check for improving level load performance.a21ef75 Add Ragtime music by Johan Brodd.07eff37 Add mono music by aakburns.bcf0fb8 Add maximie music by aakburns.2fc8e20 Merge branch 'brianvanderburg2-release2.0-fix-spinbox-save' of git://github.com/Secretchronicles/SMC into release-2.0.082939f3 Make player’s Z position a constant in cSprite like all other Z base values.f4f2f8c Exclude overworld waypoints from the Z correction. Fixes #126.1b39c99 Fix massivity toggling of multiple sprites assigning incorrect Z coordinates.d1f651e Start replacing 0.00001f by cSprite::m_pos_z_delta.9284bc7 Add skyscrapers background by Dreamer.e0f2bb6 Add automn tree by Crabmaster and mrvertigo27.7f38dc5 Add candle graphic by crabmaster.4fc8ea0 Replace green ground with graphics by crabmaster.adfdf01 Add "Morning in a castle" music by Nearbu.7ea090b Add Snowy Mountain music by Naerbu.7b275d2 Add Beatiful World music by Naerbu.1c3a905 Remove old SMC logo from the title screen.70e14eb Update README with new titlee01201e Add new lvl_1 with more original artwork.8417a4b Change title music to hyper_1.ogg temporarily.b338585 Beta version bump

Quintus wrote:I am happy to announce the release of the 4th beta version with 5 days delay. For the download links, please see the OP, which I will edit accordingly shortly.

As always, some bugs have been fixed, most notably the problem with the invisble waypoints on the world map is gone now. Some new graphics have been added and some background music. The most important thing however is that this is the first release under our new official name, The Secret Chronicles of Dr. M.. There are still "Maryo" texts running around everywhere, but they will now be removed from the game step-by-step. This also means that after the final release of 2.0.0, any announcements regarding the fork will be made on the fork’s website. Up until and including the 2.0.0 release, the announcements will be made in this thread. However, as a preperation for the future, I recommend you to register on our separate forums.

Important changes:

The correct music is now played on levels/worlds when loaded from savegames (PR #174 by datahead)

Spinbox’ spinning state is now saved and loaded properly (PR #185 by brianvanderburg2)

New white1_1 block (ticket #98 by sauer2)

Crate positions are now properly saved (ticket #167 by datahead)

Level editor is now closed when you click "enter" in the menu while the editor is opened (ticket #148 by datahead)

Several new background music files

World waypoints now appear on top of the way again (ticket #126 by penguin)

Toggling multiple sprites with "m" in the editor now doesn’t confuse the Z ordering

New skyscrapers background by Dreamer

This release also experiments with a replacement for the green ground tileset by Crabmaster, but it is very likely to be swapped by an even better tileset by Bugsbane. The full list of commits (42 in total):

e6c4e5e Apply coding style changes as per tickets #87 and #159.cf122f8 Change .dir-locals.el to use the new indentation settings.88f65b4 More finer-grained style definition for Emacs.fb62bb3 Merge branch 'release-2.0.0' of github.com:Secretchronicles/SMC into release-2.0.0b16c964 Rake :clobber task now also cleans the mruby build directory6f6ae9a Indicate post-beta version3f43475 Add branching and versioning models to coding conventions documentatione32db16 Add initial logic for playing world music when loading save state from world map (does not work yet).5650377 Make it play world/level music based on save state file when game is loaded.6cc79d3 merge release K&R formatting changes into world music fixesf00c05f Save spinbox spinning state to save game.5b24f9c Merge pull request #187 from datahead8888/worldMusicFix963ee35 Update .pot file /cc @xet78a0be0a Update READMEb08d22f Add improved version of white1_1 block by @sauer2. Closes #98.3c4f584 Finnish translation update: added latest changes and better translations.d041782 Save/load crate state. Fixes #167.063f956 Remove useless space around "::" in function definitions.7d241c8 Add some fixmes01f76bf Disable level editor when the "Enter" button is clicked. Fixes #148.287de7c Merge branch 'release-2.0.0' of git://github.com/xet7/SMC into release-2.0.08d699ef Comment out uid collision check for improving level load performance.a21ef75 Add Ragtime music by Johan Brodd.07eff37 Add mono music by aakburns.bcf0fb8 Add maximie music by aakburns.2fc8e20 Merge branch 'brianvanderburg2-release2.0-fix-spinbox-save' of git://github.com/Secretchronicles/SMC into release-2.0.082939f3 Make player’s Z position a constant in cSprite like all other Z base values.f4f2f8c Exclude overworld waypoints from the Z correction. Fixes #126.1b39c99 Fix massivity toggling of multiple sprites assigning incorrect Z coordinates.d1f651e Start replacing 0.00001f by cSprite::m_pos_z_delta.9284bc7 Add skyscrapers background by Dreamer.e0f2bb6 Add automn tree by Crabmaster and mrvertigo27.7f38dc5 Add candle graphic by crabmaster.4fc8ea0 Replace green ground with graphics by crabmaster.adfdf01 Add "Morning in a castle" music by Nearbu.7ea090b Add Snowy Mountain music by Naerbu.7b275d2 Add Beatiful World music by Naerbu.1c3a905 Remove old SMC logo from the title screen.70e14eb Update README with new titlee01201e Add new lvl_1 with more original artwork.8417a4b Change title music to hyper_1.ogg temporarily.b338585 Beta version bump

The account had already been created, just the confirmation email was blocked by hotmail so you couldn’t complete the registration process. I’ve shortcutted that for you and activated the account by hand. You should be able to log in with your chosen username and password now.

Now you signed up with three nicknames, ciro589m, smcfan, and cirocc. Keep calm, guy...

I have now set the password for the user ciro589m to changeme. The user is activated. Use this, and only this, information for log in. Once you report success to me, I will delete the other two users. I recommend you to change your password to something more useful, of course.

Quintus wrote:Now you signed up with three nicknames, ciro589m, smcfan, and cirocc. Keep calm, guy...

I have now set the password for the user ciro589m to changeme. The user is activated. Use this, and only this, information for log in. Once you report success to me, I will delete the other two users. I recommend you to change your password to something more useful, of course.

Vale,Quintus

Thank you and sorry, i was a bit sad because i can't access Ciro589m works, so delete the other users

As I understand it, there's a display bug with one of the new graphics, and we're waiting till Bugsbane has a chance to fix it. He tends to be pretty busy.Quintus also has some other stuff going on and is the one who has been posting the builds.Even I'm really busy (though I keep browsing on the web briefly each time I get a headache from grading)

Sometimes everyone just gets busy, and an open source project just has to wait until their schedules free up...

The sixth beta has been released today, and this will be the last beta version if everything goes well. Changes:

Several renames of SMC to TSC

Licensing cleanup

Fix credits (ticket #48 by me)

Better documentation of particle emitters in the scripting API (ticket #5 by me)

Several hills graphics replacements by DarkAceZ (ticket #236 by datahead8888)

Several new music tracks by Aakburns

Save events can now be chained, so that with multiple save events the later handlers do not overwrite content created by earlier event handlers.

Fix bonus box state not being saved in a savegame

Don’t crash when an invalid target level is encountered (ticket #146 by datahead8888)

All bugs tagged for version 2.0.0 have been fixed. This means that we are ready to publish the final version now. Unless new bugs are discovered in this beta version, this weekend will see the Release Candidate, which we expect to be free of heavy bugs.