@ajfirecracker said:
> We should try to adopt a principle of charity - interpreting the statements of those we disagree with as attempts to communicate the clearest and most thoughtful version of their argument.

It's a price us Vintage players have seen before. And he's due for a reprint in A25.

@ajfirecracker said:
> We should try to adopt a principle of charity - interpreting the statements of those we disagree with as attempts to communicate the clearest and most thoughtful version of their argument.

@smmenen lots of 1 mana spells answer those archetypes, but every blue deck is starting construction at like 30 cards now. Nobody is incented to play those answers without also burning 4 spots on their own Missteps, and soon you have no deck left to build. Missteps impact is felt far more on the drawing board, the cards that never even get tried because of its effect. The miserable play pattern is just the cherry on the shit sundae.

@nedleeds I used to think that Misstep was a side effect of people playing a bunch of cantrips and discard spells. I started play MTGO and I started building decks without Misstep and you are correct that you will get impacted by the card in a big way.

The best decks do not care about this card. So, I tried to change the way I played blue decks by either playing less 1 drops or just expecting the card and playing a ton of one drops.

@dr-j Jace was unbanned in Modern, as indicated by the first sentence in the linked announcement.

@ajfirecracker said:
> We should try to adopt a principle of charity - interpreting the statements of those we disagree with as attempts to communicate the clearest and most thoughtful version of their argument.

Probe is one of those cards, much like Misstep, Trinisphere maybe even Chalice that made for a miserable, repetitive play pattern. It's power level (like Chalice / 3ball) waned a little as the game progressed but free Storm, Delve, information for no card or mana investment was ridiculous.

That being said Probe didn't keep any other cards from ever being considered for inclusion in a given deck construction exercise. It was just a miserable card. Misstep is a miserable play pattern, eats up deck construction space because it's inherently an incestuous card (when nobody was playing it ... it stayed dormant, but once it's numbers ramp then everyone has to play it or play no 1's).