Contents

6.0.

New Stuff

True Forms

Juliet gets more range (250), less cooldown, and greater freeze time (4 seconds)

Gamereon gets EVEN MORE health (246,500), more attack power (38,250), more range (380), and Weaken immunity.

Shingen just gets more health (134,300), more attack (128,605), and range (470).

New Mechanics

Added in multi-hit mechanic. Units can now attack multiple times during their attack animation. Several units that seem to attack multiple times, but don't (Ninja Cat, A. Bahamut, Dom Cat) have been updated with this ability.

New SoL

Stage 3: One Horn comes at the start. J.K. Bun Bun and 2 Big Sals spawn on a timer.

Stage 4: Rush stage with R. Osts. Unlimited ones spawn slowly, and 3 appear with a Camelle when the base is hit.

Stage 5: Big Two Can rush backed up by Kurosawah.

Stage 6: Master A. and Rain D. support a new LD dolphin enemy.

Cat Bases

New Cat bases have been introduced. They require materials, collected from beating subchapters, to build. We have one that slows, one that freezes, and one that summons meatshields. They require the help of Gamatoto's older brother to build.

YOU FUCKIN NEED THESE CHILD BUILDER TO START BUILDING!! No chil = no build. Each upgrade costs 1 builder at first, then it may increase....

You can only have maximum of 5 extra builders (or so I think since there is no disband / fire button yet). Once you gained 5 of them, you will not gain more. Was wrong, you can have up to... 999,999,999 (or how many value a DWORD can stroe) which will crash your phone due too laggy. Having 100 already heavily lags my Xiaomi R4. But once use one, it returns back to 5 so yeah 5 builders is the maximum. The obtain rate is pretty high too (like you will always gets one in 1 out 4 from 6-hours expedition in last level)

PS: For those who wants to upgrade base, SAY GOODBYE to quick cannon tactic because to upgrade the base requires you to have cat cannon power, charge and range to be at least level 10 (some other upgrades as well like cat health)

The base upgrades requires you 3 times upgrades first to unlock the cannon head. I don't think body and the neck deco have any effect. Just the head is important. The first body upgrade and neck deco takes 1 builder and 12 hours, the cannon head takes 2 builders and 24 hours.

Then after unlocked the cannon upgrade, you can further increase the power level which eats 1 builder and 12 hours for level 2 ~ 4 then 2 builders same hours up to level 7, then upgrade to level 8 ~ 10 (max) takes 3 builders.

If anyone asked me, the default beam cannon is still the best tho.

The slow and stop beam cannon effects are way too short. The shield cannon is.... meh?

So the cat cannon gets specific parts upgrade now? More true forms should be included. And now unit attack animation also gets upgrades, most likely the enemies will have the same features too (will they get it too or just the cat units? thinking of game balance issue...but if it's one sided cat army wins by a long shot)

EDIT: On their Twitter page, they said that: The Iron Wall Gun spawn Iron Wall Units... So the Base can spam things by itself. It will evolve when we waste enough resources on it.

The shield cannon is the iron wall gun. basically it spawns a standing still shield unit right in front of closest enemy unit (enemy base if no enemy on field). If there is zombie still diving underground, the shield will spawn above it AND THE ZOMBIE MOVES THRU IT!! *Cyka!!*

As with other metal units = It will not defend units behind it againts area attacks and shockwaves. So it effectives againt those hurricanes, capable of making them standing still if you have quick cannon. But very weak againts mass numbers of squirrels (which usually you would zap with a single normal beam cannon)

EDIT: On their Twitter page, they said that: The Iron Wall Gun spawn Iron Wall Units... So the Base can spam things by itself. It will evolve when we waste enough resources on it.

The shield cannon is the iron wall gun. basically it spawns a standing still shield unit right in front of closest enemy unit (enemy base if no enemy on field). If there is zombie still diving underground, the shield will spawn above it AND THE ZOMBIE MOVES THRU IT!! *Cyka!!*

As with other metal units = It will not defend units behind it againts area attacks and shockwaves. So it effectives againt those hurricanes, capable of making them standing still if you have quick cannon. But very weak againts mass numbers of squirrels (which usually you would zap with a single normal beam cannon)

So basically the shield cannon will shoot out a shield in front of one enemy and stay there until killed, hmmm kinda tactical for some enemies and useless for huge mobs. +_+ I gotta see this upgrades.

I see Awakened Bahamut attacks 3 times now, but the damage sucks. The first hit is ~60k damage, the second hit is ~10k, and the last hit, I can't even see how much the meter changed. If they do that to Dom Cat,...

Heliskyoh wrote:
I see Awakened Bahamut attacks 3 times now, but the damage sucks. The first hit is ~60k damage, the second hit is ~10k, and the last hit, I can't even see how much the meter changed. If they do that to Dom Cat,...

Actually, A. Bahamut still does 85,000 damage on the first hit. It's a pure buff with no downsides.

Guh, I am trying to clean up images in preparation for the Ototo page. So far, the hardest I couldn't get are the materials images. Gonna need someone to directly extract it from in-game data for high quality clean stuffs.

Eh so it really didn't go well with the game maker..? Too bad... +_+ ah hacking is bad, I won't do it unless it's to get guaranteed extra cool units but meh, I wouldn't get my savefile be whacked by Ponos.

Thanks for the info Heli.

Even the english version of Princess Punt disappeared from my list of games... couldn't find it anymore. ~_~ wouldn't play JP version since there was english already too bad I deleted it due to memory problems.

Merc Storia need you to have a japanese keyboard app...to get past naming the character what the heck? There's no english

Battlecats Ranger doesn't work maybe due to memory issues again... Is it good?

For now I'll stick with Pocket Lord & Summoner of Monster Girls while waiting for...new collab games to come out. -_-

Even the english version of Princess Punt disappeared from my list of games... couldn't find it anymore. ~_~ wouldn't play JP version since there was english already too bad I deleted it due to memory problems.

Merc Storia need you to have a japanese keyboard app...to get past naming the character what the heck? There's no english

Battlecats Ranger doesn't work maybe due to memory issues again... Is it good?

For now I'll stick with Pocket Lord & Summoner of Monster Girls while waiting for...new collab games to come out. -_-

Princess Punt JP? You should install it, the collab is about to start.

I typed 'myst' and it worked, so no, you don't need a JP keyboard, you told you that?