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THE 2017 COGAIN SYMPOSIUM
Website: http://cogain2017.cogain.org
Where : Wuppertal, Germany
When : August 19th and 21st
Submission deadline: April 22nd, 2017
Notification due : May 13th, 2017
Final version due : May 20th, 2017
CALL FOR PAPERS
The Symposium on Communication by Gaze Interaction is being organized
by the COGAIN Association (http://cogain.org) and will take place at
the Bergische Universität Wuppertal, Germany, on August 21st, 2017, as
part of the 19th European Conference on Eye Movements (ECEM 2017 -
http://ecem2017.uni-wuppertal.de).
The COGAIN Symposium focuses on all aspects of gaze interaction, from
general computer applications and gaze estimation systems to basic eye
movement research that are related or might have impact on
understanding and improving human communication with other humans and
human interaction with machines. The symposium presents research that
advances the state-of-the-art in these areas, leading to new
capabilities in gaze interaction, gaze enhanced applications, gaze
contingent devices, gaze tracking systems, eye movement data analysis,
etc.
We invite authors to submit a two-page extended abstract (plus one
page with references only) according to the information for authors
(http://cogain2017.cogain.org/?authors). Topics of interest include
all aspects of gaze interaction and communication by gaze including,
but not limited to
* Eye-controlled assistive technology
* Gaze interfaces for wearable computing
* Gaze-contingent devices
* Gaze-aware applications
* Gaze-enhanced games
* Gaze interaction with mobile devices
* Gaze interaction paradigms
* Usability and UX evaluation of gaze-based interfaces
* User context estimation from eye movements
* Eye data quality and gaze estimation metrics
* Eye movement data analysis
* Eye movement classification algorithms
* 3D gaze estimation
SPECIAL THEME: GAZE INTERACTION IN AUGMENTED AND VIRTUAL REALITY
Eye Tracking technology is continuously evolving. In the past five
years we have seen huge developments in wearable eye trackers, making
them more comfortable, reliable, and easier to use. In parallel, AR
and VR systems have also reached the consumer market. Combined, these
two technologies create new possibilities for everyday gaze
interaction applications.
We invite submissions that explore new gaze interaction strategies and
gaze-aware applications that enhance current means of using AR and VR
computing platforms, such as in attentive interfaces, gaming,
augmented perception, and smart environment control.
ORGANIZATION
General co-chairs
- Andreas Bulling [Max Planck Institute, Germany]
- Carlos H. Morimoto [University of São Paulo, Brazil]
Program co-chairs
- John Paulin Hansen [Technical University of Denmark]
- Roman Bednarik [University of Eastern Finland]
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Please visit http://cogain2017.cogain.org for more information
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