While I agree that this thing looks ridiculous and reeks of failure, I'm not sure how you can label Ouya a failure yet. I know you don't like it, but it's had one of the most successful Kickstarter launches in history, so far it's on track for a March release, and all indications I've seen show that it's coming along fine.

While I agree that this thing looks ridiculous and reeks of failure, I'm not sure how you can label Ouya a failure yet. I know you don't like it, but it's had one of the most successful Kickstarter launches in history, so far it's on track for a March release, and all indications I've seen show that it's coming along fine.

The Kickstarter success means nothing if the product is doomed to fail, and the Ouya is most definitely doomed to fail. It was so from the very beginning. There's a ton of reasons. The developers have been overpromising on features and support while being annoyingly vague on a lot of things, even outright lying in some cases (as early as the Kickstarter campaign itself, among other things by claiming developer support which had never been promised). The hardware is untried and untested, from a developer with little to no experience. They gave themselves a very short timeline to create and distribute this thing. Who's going to retail it? Are they going to sell it online?

Here's the kicker though: It's not going to have any AAA games. Which publisher in their right mind would support a console that brags about how easy it is to root, when that console at the same time has a diminutive user base? Yet the developers made lofty and vague promises about AAA support during the campaign, promises they won't be able to keep. Even indie developers are being cautious. Porting a game takes a lot of time, effort and money, and as it stands it might be very hard for them to recoup the cost, even assuming that 90% of the Ouya's users won't pirate their games (which they will). The promises of free gameplay is a fancy way of saying that games will have demos.

I think a lot of the Kickstarter backers, perhaps even the vast majority, backed the campaign based on these false promises and a fantasy about what the Ouya is that doesn't relate to the real world at all. This thing is going to be a glorified Android phone on the big screen, and that's not exactly a concept that's going to attract crowds. Once the console arrives in everyone's homes (and assuming that it isn't overly bugged, which is far from given considering the current state of the thing) and people realize what they've bought, there's going to be a massive backlash online that will hurt the company's credibility and potential sales, perhaps so much as to seal their fate.

You can't succeed through false advertising when it comes to something like consoles, not like this. The makers of Ouya are going to experience this, and it's going to hurt both them and their customers. Penny Arcade Report had a bit to say about this.

All of that based on the Kickstarter alone. Here's another little update from PA Report that talks about the current situation and how it reeks of failure.

I personally don't care about whether or not it offers AAA games, or any new games for that matter. Android and iOS games are games that I put up with when I'm not able to sit down at a PC or console and play something substantial. I want this thing for its emulation possibilities, and I'm betting a large portion of the people that Kickstarted it feel the same way. If it can deliver on that, then I'm probably in.

I personally would of liked off set thumb sticks,but then it really would of looked like an Xbox 1 controller,and like the Playstation controller i can deal with it

But that is the way to do handhelds,I can't get it on with the controls being with the screen as one like the PSP and the rest,i need to properly be able to grip the gaming device if i am to have a serious time playing and not just fucking about

While I agree that this thing looks ridiculous and reeks of failure, I'm not sure how you can label Ouya a failure yet. I know you don't like it, but it's had one of the most successful Kickstarter launches in history, so far it's on track for a March release, and all indications I've seen show that it's coming along fine.

Blah blah blah...

The point is you called it a disaster, which it's not. At least not yet. To this point, it is a success with a lot of potential. It may not meet that potential when it comes out. It may even become a disaster (though, as I've said before, it seems most similar to the OnLive console launch, which, while not the success they were hoping for, is far from what you're talking about*). At this point, the Ouya is not a failure and still looks interesting to many people.

Unlike the turd nvidia is showing...

*BTW, it appears that the ouya will be running OnLive as well, which will, in fact, give it AAA titles.

Streaming is listed as beta at launch and the give 6 games as examples. Now, one of those is Skyrim, which could theoretically get you through beta . From what I understand the games need to be modified to work.

There is a restriction of gtx 650 or better, which means that I wouldn't be able to move to AMD next gen like I was thinking of. The rother bit is a little confusing - older versions of the page stated that a MIMO router was recommended, but they have changed that to just 802.11n, and a list of recommended routers will be released when they ship.

Here's some info regarding the streaming from theverge.com. Note mention of the MIMO requirement:

Quote

If you're dreaming of all the PC games you'll be playing on the Shield, though, you might be disappointed to hear that there are still some kinks to be worked out, and Nvidia will be labeling the feature "beta" to manage expectations for at least a couple of months. Borderlands 2 in particular worked great in our brief test, but neither game's animations felt quite as fluid as on PC, and several times Nvidia had difficulty getting the Shield and PC to stay connected. The setup also requires an approved Wi-Fi router (dual-band MIMO) to function well, and doesn't yet work with all games: only a limited selection of Steam Big Picture mode and GeForce Experience titles are good to go as of today, though engineers told us that the buttons and sticks should theoretically just work with any PC game that supports an Xbox controller.