Posts Tagged ‘GameMaker: Studio’

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We may have, at times, given you the impression that all video games are made by a many-armed, many-faced god named Ian Video Games. You probably imagined a deity like a Bayonetta boss or something. We may have misled you. Just a tad. In truth, video games are made by people. Simply people, like you or I. And you or I could even make games ourselves. Not from dust either – from electricity, using computers.

GameMaker is fine software for making games and right now it’s mega-cheap too. Packed into the pay-what-you-want Humble GameMaker Bundle is a haul of game-making software plus actual games and source code too. (Infinite arms not included.)

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Do YOU want to be the next indie millionaire? Well, you can’t. There are far too many of the blighters already and not a lot of room for more. You could make a game though: that’s pretty cool. I suspect many people reading these have thought about doing so, if they haven’t already, but the question is where to start? Well, with an engine, and if you’re a raw beginner that’s either going to be Gamemaker or Unity. The former’s the best bet if you’re making something 2D, which is the best bet if you’re working solo. And then: where to start? Well, how about a new video series from affable Gunpoint creator Tom Francis?Read the rest of this entry »

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Not entirely sure whether this is relevant to our readership, but I guess it’s important to keep documenting the eternal war between Valve and Microsoft. While MS does all sorts of strange things to Windows in the divisive upcoming 8, Valve have elected to move Steam beyond games. You can now buy several software packages on there, including 3DMark, 3DCoat, ArtRage and, most interestingly (or at least relevantly), GameMaker Studio. “These are just the first. Many more to come” is the claim.Read the rest of this entry »