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""Stand-alone expansion" to Fallen Enchantress. It's really the same game with added content. Buy this one and not the base game! Really good civ game."

Κριτικές

“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

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The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features

Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…

New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.

Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.

New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.

More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.

This game is addictive and fun, but it's also very buggy and crashes. I'd give this a neutral rating if i could but since I can't I went with a negative rating since the bugs stopped me from playing it.

Fallen Enchantress: Legendary Heroes is a single player 4X turn-based strategy game that takes place in the fantasy universe of Elemental. Following a magical apocalypse, civilization is trying to recover and reestablish itself in a world now filled with bandits, monsters, and rival factions. These are all just flavor details, of course — without a real “campaign” to play through, the setting and back story are largely irrelevant, but the effort is nonetheless appreciated.Players set out to found a fledgling kingdom, scout out the world for resources to gather, grow their empire, and ultimately eliminate any opposition — your standard 4X fare. What set this game apart from most in the 4X genre are the titular legendary heroes, the first of which is the sovereign of your nation. RPG-like mechanics allow you to embark on mini-quests, recruit new heroes, level them up, and find loot with which to equip them — an exciting addition to the base 4X gameplay.This breaks the game down into two main components: empire building and tactical combat. Building your empire involves founding new cities, researching technology, building city upgrades, and managing resources. Various “buff” spells can be cast on a city to boost it in some way, the research paths allow you to unlock numerous upgrades, and cities can be augmented into military fortresses, arcane research centers, or expansionist metropolises.The empire building aspect of the game is par for the course in the genre — no major flaws, but nothing exceptional either. After a few games, I realized that selecting upgrades and research paths will ultimately become repetitive, but thankfully there’s a lot more that Fallen Heroes has to offer to keep a player engaged.That’s where combat comes in, the basis of which is building units and, more importantly, recruiting heroes. This also happens to be where Legendary Heroes comes into its own. By expanding your towns and completing quests, you will gain “fame,” which will grant you access to new hero units. All units gain experience points and levels, but heroes can be upgraded into different classes such as Assassin or Defender, gain access to skill trees, and equip items much like an RPG character. The choices here are diverse and exciting, and even your base units can be upgraded with weapons and armor of your choosing as you unlock technologies.When your army clashes with an enemy’s, a neutral faction’s, or a wandering monster, you’ll enter a turn-based tactical combat phase. Units take turns moving around the combat grid, attacking, using abilities and items, and casting spells. Initiative, defense, attack, hit points and more all factor into how combat plays out, as well as the specific gear your units have equipped. Even base units have access to an ability or two, depending on their equipped weapon — a spear may grant a piercing strike that hits two enemies at once, while a club may grant a devastating power attack that costs the attacking unit its next turn. Combats themselves are strategic, diverse, and just plain fun. A “swarm” mechanic acts somewhat like the “flanking bonus” other game systems use, imparting a bonus to an attack made against a foe adjacent to one or more allied units. This makes tactical positioning and smart use of the battlefield an important part of the game, and using the right ability or spell at the right time can be crucial to victory.While there are multiple paths to victory, the end-game weakens significantly as you widen your lead over your opponents. At that point, the question is no longer if you will win, but how many more bloody turns will it take. Perhaps this is just the curse of the genre, but the later into a game I got, the more I found my excitement being replaced with tedium. Once victory was assured, I would simply start a new game.Thankfully, “replay value” would be the two words that best describe Legendary Heroes. The degree of randomness that goes into every game, coupled with the variety of options at your disposal and a high degree of customizability ensure that no two playthroughs will ever be the same. There are so many variables interacting with each other that you’ll want to come back again and again to see how a different setting, a different selection, or a different tactic will play out.While I haven’t played Elemental: Fallen Enchantress, I’m given to understand that Legendary Heroes includes upgraded graphics, which I can’t comment on. Other improvements over the base game consist of two new factions, larger map sizes, a new scenario, as well as new monsters, items, spells, and quests. There’s word that Legendary Heroes was also meant to introduce bug fixes and performance optimizations, but I encountered a few crashes and clunky slowdowns during my play experience.Fallen Enchantress: Legendary Heroes is the kind of 4X that brings my relationship with strategy games to a lofty peak. It is engaging and yet oddly meditative, almost relaxing to play rather than nerve-wracking and brain-frying.

Phenomenal game. Very addicting and really fun. This game is a lot like Civilization but it's set in a more medeival fantasy world with dragons, and demons and stuff. Also you can cast spells on the terrain and in combat. I'm a pretty proficient RTS player and this is one the best strategy games I've played in a long time.

I found this game in the bargain bucket in a game store. It was buy three games for £10 and after ages of searching for three games i was interested in i bought them and i have to say it was one of the best purchases i have made in a while. (Especially after seeing it's price on here.)

Now this game doesn't exactly look (graphics wise) that brilliant- especially when comparing it to some games these days, but i think that can be excused. As this game is excellent. I have only put in 9 or 10 hours so far, but those 9 or 10 hours have been both brilliant and frustrating.

My first game (after the tutorial) was fantastic. I was against two easy opponents, but i walked all over them and i had so much fun doing so. My second game i picked a map that was way to small for all 5 of us and as such we soon ran out of room and were all arguing with each other and i probably would have got destroyed if i didn't sorta rage-quit. xD My third game has gone a bit better, but i am still not exactly "Top of the food chain" so to speak and i can totally forsee a long and exciting game ahead of me.

The factions are interesting and quite varied and you can make your own too, which is pretty cool. The heroes are also cool and often amongst the most powerful units in the game and i rather enjoyed making my own hero too- though again they don't look brilliant. The monsters.....sometimes don't look great, but that's not too important really. And can often be excused when your getting destroyed by them or if your good and actually beating them. I love the quests that pop up on the map and give me fun things to do. I've got some seriously powerful units from some of these quests. And i really love the building aspect in the cities. It's simple, with a lot of choice (when it's all researched) though i do feel there could be a lot more base units in the game, but then you can also design your own too, so there could be if you had the time to make them. And i rather like the battle system as well.

So i would totally recommend this game to everyone. :) (Though perhaps not at full price.)