Clearly an indie developer needs a mobile strategy to survive or thrive. In my last article, I argued Facebook was dead to indie gamers and the new frontier is mobile games. We believe this so strongly at...

Recently, we launched our new game, Chuck The Chilla on iOS and Android tablets and smartphones through iTunes, Amazon and Google Play. We wanted to test the game on as many devices as possible, before the big...

Someone once said to me that learning new things takes time, but sharing that knowledge won’t take long. In this post I will talk about our first year in existence, sharing what we learned about marketing mobile...

About

Gamesbrief is a blog about the business of games. We look behind the headlines to tell you not just what is happening to games, but why it matters to your business. From Activision to Zynga, we analyse the companies who are making waves in the games industry and the new platforms, like Facebook, iPhone and Unity, that are changing the market.

Testimonials

“How to Publish a Game is packed full of solid, monetisable ‘do this next’ advice as well as great insight into the business of games. Required reading for any developer who is serious about publishing their own game - and actually making money.”Tim Harrison, The Mobile Consultancy