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POTD GORECCI% Challenge! Level2!

Zelse

Posted 10 July 2018 - 06:08 AM

Zelse

(2) Evoker

Members

98 posts

no cheese.

You HAVE to hard engage the entire group at the well! (NO pulling half of them! NO kiting around walls!)

If you have enough LUCK you can try to do it SOLO, take Druid/Wizard, go from another map side, put trap, pull everyone, EMPOWER Chill Fog, Cast shield, goto Bear form, cast Touch of rot, if you kill all archers/mage/rogue run to corner where only single fighter can attack you, take DW daggers or Single & Brigantine & Xoti Shield potion, kill them

gkathellar

Posted 10 July 2018 - 08:09 AM

mant2si

Posted 10 July 2018 - 03:01 PM

mant2si

(6) Magician

Members

680 posts

Huh, I can't repeated my achievement xD Maybe today is not my day or maybe I done it with attributes blessing ? I tried at least x20 times and don't want to spend more time on gambling. But I prepared video to show you what I mean by good LUCK. I forgot to show my difficulty screen, but you can just compare enemy defenses with yours

Zelse

Posted 11 July 2018 - 01:01 AM

Zelse

(2) Evoker

Members

98 posts

Huh, I can't repeated my achievement xD Maybe today is not my day or maybe I done it with attributes blessing ? I tried at least x20 times and don't want to spend more time on gambling. But I prepared video to show you what I mean by good LUCK. I forgot to show my difficulty screen, but you can just compare enemy defenses with yours

Once the fighters got close they started chain knockdowning you as well + bear form and chill fog ran out. You also got incredibly lucky you never got crit.

You can do some more stat optimizing: e.g. your intellect comes in at 19 which is useless for touch of rot by 2 points as long as you at least hit the target (current 29 seconds, last tick occurs at 27 (+3) next tick at 30). It does increase bearform tho.. but if you can cut down some con, res and int by 2 you can push your might by 6 or sth which should give you 2 more damage per tick (it *should* round up in this case?!) and increase your effective damage by quite a bit. It would also raise fortitude so you (got a chance..) dont get chain knockdowned by the last 2 fighters.

Bearform+(wizard)shield worked out really nicely as long as they dont crit you. You could just use your armor potion right as you pull them instead tho. This should give you another chill fog for cleaning up the remaining dudes and +2 armor doesnt hold any value anyway as soon as you lose bearform.

Idk i still dont see it solo. Theres too much stuff that can go horribly wrong when soloing. Youd have to get insanely lucky so many times in a row...

Edit2: How did you get the wizard to cast ray of fire and kill his own team?

If he casts missiles at a bad time thats a guaranteed interrupt on touch of rot and gg. Just another thing that can go horribly wrong...