Huh? It always teleported you behind him before this skill was added....

The issue was, it never always ported you directly behind the target and sometimes, you would be slightly off center (due to ground terrian) and eat the beam, I see no change with this option and it will likely still happen.

Huh? It always teleported you behind him before this skill was added....

The issue was, it never always ported you directly behind the target and sometimes, you would be slightly off center (due to ground terrian) and eat the beam, I see no change with this option and it will likely still happen.

I toggle Planar Reversal before the pull since I know I need to always be behind said boss..

Do the fight as normal..

You spend time facing away and then blinking..

Sure sounds "faster and easier.."

Planar Reversal gets you in trouble, because it parks you right up the boss's arse. This is bad on: Sicaron (gets you hit by moldering), Matron (gets tanks hit by ground AOE), Grug (tail swipe), Darktide-melee (can put you in a blue circle of doom).

Its almost always better to control your character more directly, and thats what you do if you have PR toggled off.

Planar Reversal gets you in trouble, because it parks you right up the boss's arse. This is bad on: Sicaron (gets you hit by moldering), Matron (gets tanks hit by ground AOE), Grug (tail swipe), Darktide-melee (can put you in a blue circle of doom).

Its almost always better to control your character more directly, and thats what you do if you have PR toggled off.

Only fight I ever have PR toggle on, ever, is Garau.

That's what I liked about the patch.

Surprisingly, even with the immunity Asstalker does good on grug. 1 annihilate per ground phase(build 5 CPs while he's underground), 2 impales. Timers almost come out perfect.