advertising your map in another map maker's thread is a new low even for you.despicable gestures like this make me love the ignore list. too bad there isn't an option to block you from posting in my threads.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

DiM wrote:advertising your map in another map maker's thread is a new low even for you.despicable gestures like this make me love the ignore list. too bad there isn't an option to block you from posting in my threads.

Wow, you really are an asshole. I wasn't advertising anything, just pointing out the funny coincidence that I posted a very similar concept just 15 minutes ago, independently... but as usual, you get all Dim about it. Then again, why am I surprised...

I know you're pretending that you're not going to read this, that's ok, you can keep sitting on your high horse and thinking how much better than everyone else you are. Good luck with your future prospects.

DiM wrote:advertising your map in another map maker's thread is a new low even for you.despicable gestures like this make me love the ignore list. too bad there isn't an option to block you from posting in my threads.

Wow, you really are an asshole. I wasn't advertising anything, just pointing out the funny coincidence that I posted a very similar concept just 15 minutes ago, independently... but as usual, you get all Dim about it. Then again, why am I surprised...

I know you're pretending that you're not going to read this, that's ok, you can keep sitting on your high horse and thinking how much better than everyone else you are. Good luck with your future prospects.

thanks for the wonderful words. kind as always.as much as i hate it i actually read your posts when they are in my threads because they might actually contain feedback and i don't want to miss feedback posts. obviously 99% of the time they contain offtopic and insults. and no, you weren't pointing a funny coincidence. you said you prefer hexagons and provided a link to your map that has hexagons.

if you came and commented something like "lol, that's funny i made a similar map only i used hexagons. good luck with yours" and no link, it would have been ok.

anyway, unless you can control your actions and words and act like a mature person please stay out of my threads.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

DiM wrote:anyway, unless you can control your actions and words and act like a mature person please stay out of my threads.

Oh hello pot, my name is kettle.

Maybe you could just admit that you were wrong, that your reaction to my post was over the line, and we could all forget it and move on. You know, like a mature person would do.

I'm sorry that my thread link offended you, but it's customary in the foundry. When someone posts a new map thread, we often post links to earlier, similar projects so the mapmaker can take inspiration or influence from them if needed, or learn from the mistakes/difficulties of the earlier projects... most mapmakers have no problem with it at all. Like if you'd post a map of a brain, AndyDufresne would jump in with 6 links to earlier attempts of a brain map...

DiM wrote:wow an actual post where you didn't curse. your tone is still something you should work on but you're on the right track. baby steps and who knows, maybe in the future you'll actually behave decently.

I think something similar could be said about you, DiM...

At any rate, this needs to stop. It's obnoxious and not helping this map's production.

DiM wrote:wow an actual post where you didn't curse. your tone is still something you should work on but you're on the right track. baby steps and who knows, maybe in the future you'll actually behave decently.

I think something similar could be said about you, DiM...

At any rate, this needs to stop. It's obnoxious and not helping this map's production.

-Sully

yes i know i'm not a very pleasant person and that sometimes i'm acting like a jerk but in all the years i've spent on this site i don't think i've ever used the word f*ck or cursed somebody in his face. i think that's the big difference between me and natty. in other aspects we're (regrettably) similar.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

To get serious for a while, I really do prefer hexagons... I know this is your map and you probably have your own vision for it, but I wish you'd consider a hex-layout for the map.

Why? Because square grids are conceptually inferior. With a hexagonal grid, you eliminate any ambiguity with 4-way borders, it's much more intuitive as you won't need additional explanations in the legend whether diagonal attacks are allowed or not.

Furthermore, a hex grid has equal distances between adjacent territories.

Anyway, I'm not even saying you should make the territories hexagon-shaped, you can keep them looking like delicious little m&m:s... just move every other row half a step sideways and tadah, you have a hexagonal layout.

natty_dread wrote:To get serious for a while, I really do prefer hexagons... I know this is your map and you probably have your own vision for it, but I wish you'd consider a hex-layout for the map.

Why? Because square grids are conceptually inferior. With a hexagonal grid, you eliminate any ambiguity with 4-way borders, it's much more intuitive as you won't need additional explanations in the legend whether diagonal attacks are allowed or not.

Furthermore, a hex grid has equal distances between adjacent territories.

Anyway, I'm not even saying you should make the territories hexagon-shaped, you can keep them looking like delicious little m&m:s... just move every other row half a step sideways and tadah, you have a hexagonal layout.

square grids are superior when it comes to naming them according to an X/Y axis. right now it is very easy to find terit B-19 for example.

also by using circles instead of squares i don't have any 4 way borders as the terits only touch up/down/left/right.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

I think that both options are valids (hex/cirlces) then it doesn't seem to me a big issue if you want to use circles. As you said you don't have 4 way borders.I would say that go with an option or another is more an artistic choice than anything else.

Said that I find a bit hard to see the world shape on your map, but maybe it's just me. Maybe a semi-transparent layer under your circles that makes a little easier to see the "classic shape" of the continents?

Nobodies

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

A last thing, you did the circles to fit the 3 digits, but you certainly know that 888s are not centered like 88s. Probably the map will look a bit weird with just 1 or 2 digits....(I have to ask to Lack to fix this thing definitively)

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

A last thing, you did the circles to fit the 3 digits, but you certainly know that 888s are not centered like 88s. Probably the map will look a bit weird with just 1 or 2 digits....(I have to ask to Lack to fix this thing definitively)

i know it will look weird but unfortunately it's out of my hands

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku