Contemp

A downloadable game for Windows

Contemp is a short horror story set in an old abandoned house, enter and see how it has been preserved and what you can find inside!

This game is the result of my specialization project as a computer graphics artist from Luleå Technical University. The production time of the game was 9 weeks with everything produced except sound and music.

The game also supports VR interaction but it is restricted just to walking around in the level. Supported VR is SteamVR (Vive) but also works using SteamVR emulators with a smartphone.

I really hope you will enjoy this short game and would love to hear any kind of feedback!

I love it, but let me add a few suggestions in the spirit of constructive criticism:

- the head-bobbing and the feeling you are either drunk or on a boat, made me feel dizzy. - the movement due to invisible walls felt pretty limited- I find it weirdly convenient that the key was just there and that everything was everything abandoned - obviously, someone still paying the bills for electricity ...these are details, although they matter :)

Everything else is simply amazing! I am surprised at how great the visual atmosphere is, and actually, I was blown away. Please do make a full game out of this, the world will be grateful :D

This was a great, creepy game! Obviously a shorter game just meant for the spooks, it definitely did its job. I was spooked! If worked on more for a story and lengthened to fit a plotline, I think it'd be a very terrifying game!

This game wasn't all I thought it was going to be. It had a very nice atmosphere and had a very eerie feeling to it but I didn't feel any sence of danger going through the game. There were moments earli on where I thought that this was it for me but it turned out to be nothing but noise and this continued throughout the game which took away any sense of danger away from the game. Hardly anything scary happened and when it did, it was expected that something was going to happen. I quite liked the ending to the game though, that did make me jump a bit and got me a little scared. I turned around to try and run and I realised that I couldn't. I don't think any other player has throught to turn around or at least from what I had saw, no one else has but that was a nice touch to the game. Really good technique to use. I do think it your next game could do with more unpredictability because after a while this game became predictable. I go more in depth in my video. Feel free to watch it and give me some feedback.

For being a short Indie Horror game this was pretty creepy. For starters I wouldn't go in an abandoned house by myself. The house had the RE7 feel to it which made the game even better...good job man, I look forward to future games.

most creepy game out of the three i played for sure! really added to the video! I love the graphics, extremely immersive and the sounds are extremely effective, especially to say you didn't create them yourself! very creepy jump scare, but even without that jumpscare, the atmosphere was so immersive it was perfect!

Thanks for making this game, i'd love to see more! Possibly a longer version ;)

I'm a little late to the party, but still enjoyed my experience with Contemp. It definitely has effort put into it trying to spook the player through the environment. With so much darkness present, I kept expecting to turn a corner and have a face staring at me, which is a quality I like in a horror game. It's good to make the player spook themselves.

The leaves fall a bit too slowly.Since it might take some time to actually notice the shed, you could have a noise set on a tigger/timer, that shifts the player's attention on the shed.While you hear a windchime, it is nowhere to be seen, which could break immersion you need to build at the beginning.Similarly the clock in the kitchen and livingroom could be animated (and if the second hand is just "stuck" flicking at the same location, indicating low battery)An unlock/close sound for the door would also be great.Inside the house, the moths wouldn't fly around the lamps, as long they off.Upstair wardrobe door clips into the racks and clothes behind when opening, same for the door in the attic leading to the narrow corridor. Sound attenuation of the sound recorder upstairs needs adjustment, since looking around might mute it.Overall really great atmosphere and very enjoyable :D