Answering a few comments:-TK432 - eh, dull/bland colours is part of the theme of the map, its meant to be pretty desolate. Personally I don't like the mountains that much, but moddeled mountains would have pushed the visual limits a bit too far....-Camoflauge never makes you completely invisible, but you'll be close too when completely still.

Nova Hawk wrote:I'm very anxious for the release of this mod!

As you seem to have been for several years. Some of that anxiety might get reduced pretty soon though.

I would agree, although I don't know how possible it is to add contrast (which is both what I want and how I'm interpreting TK432's request) from the map's side. If I remember correctly, that could be done in settings though.

Just a question: Will having shadows enabled look weird on this map? Just noticed the new plant models (At least they look new).

Also, usually when the right objects cast shadows and the right ones don't, you can get away with playing smoothly on max settings even on a not-so-good computer. You taking shadows into consideration?

Eaol wrote:Just a question: Will having shadows enabled look weird on this map? Just noticed the new plant models (At least they look new).

Also, usually when the right objects cast shadows and the right ones don't, you can get away with playing smoothly on max settings even on a not-so-good computer. You taking shadows into consideration?

Plant models are just stock endor/yavin ones. No, not taking shadows into consideration for the most part (mostly because large increase in modelling time and I almost always CAN'T play with shadows on), especially on this map since shadows aren't enabled (justification being even with the faint sun, its a pretty overcast day).

I am a grat fan of "Aldura Campaign" by Eggman. I have been following this project since I started playing Battlefront II. I am very anxious to know when would it be released, or maybe an approx. date. Screenshots look awesome!