Synthesis for Optimal Two-Player Decentralized Control Over TCP Erasure Channels With State Feedback

Recent advances in communication networks and VLSI have made it possible to provide services remotely. In fact, an increasing number of current services and future deployments, such as distributed database management, grid computing, and the smart grid, are now being built over the cloud, making it inevitable that the control, or management, of these services is also built on top of communication networks. While these interconnections facilitate the provision of ubiquitous services, the differences between a decentralized and a centralized system, such as the topology and the link conditions of a network, now pose a great challenge for system design.