Forever anchored to their coffins and the unholy earth of their graves, these nocturnal predators scheme constantly to fill the world with their foul progeny.Edit

Sun damage is 10/round. Should the vampire perish from accumulated sun-damage, they will suffer permanent death.

10% movement increase. Monks or Barbarians (multi-classed or otherwise) do not receive this bonus.

Can travel in animal form for a limited duration beneath the sun, without accumulating damage.

Initially invisible for 3 rounds, if forced into a gaseous state by conventional death.

Undeath To Death, provided they fail their allowed save, should now permanently destroy a vampire.

Vampire PCs lose 10% of current XP on being forced into gaseous form, due to a "regular" death.

Upon being forced into gaseous form, a PC Vampire has 5 in-game hours in order to return to their coffin to rest. Should they fail to return to their coffin within this period of time, they will suffer permanent death.

Should a PC Vampire be forced into gaseous form while in possession of their coffin (100lb coffin token), they will suffer permanent death.

A vampire must be in close proximity to their coffin in order to rest/heal entirely.