This is excellent simulationist rpg dealing with the day-to-day running of a lunar colony. It provides an easy framework for negotiation/cooperation or competitive play. Players take on roles of a board of directors in which the game master as a number of pre-defined events that will transpire thus plays a bit like a board game but in the hands of a skilled Game Master could really fly as a freeform RPG thus this would be excellent supplement for something like Zozer Games’ Outpost Mars. Success is measured by applying points of political capital and gaining prestige at what time their strategies work. My one criticism is the over abundant use of white space. It gives the impression that the RPG is vacant of content and the page count is a result inflated.

Like the author, I grew up with a sense of wonder and anticipation regarding space travel. As our generation has in a sense 'lost the moon' I find the concept of Colony Moon to be compelling. Those motivations aside, the game itself is quite simply fun.

The rules are easy to read and follow, so even a cursory amount of preparation will allow you to host a game without too much worry. The basic interactions of the game are interesting on their own, but adding in characterization and roleplay magnifies this significantly.

The game is ideal for those who love games like Civilization/Alpha Centauri or Outpost but have always wanted more from the diplomatic and political side of things.

I got the game for personal enjoyment, but after reading and testing it, feel it will be useful and enjoyable in an educational setting as well.