F1 2010 by Codemasters screenies / info:

Wholeheartedly agree. Its so much worse than GT4 on the PS2 with PS2 controller was for some reason. The analog sticks feel too sensitive like there isnt as much graduation in the steering as their used to be which is strange given the controllers are almost identical. Need to try my G25 with it soon

yep, the ferrari f2007 is really strange to drive with the analog stick,the steering is poor and you can never judge how much it will turn. the worst experience of it is turn 4 and 5 at fuji speedway i would buy a wheel for the ps3 but i have the xbox one already so i dont see the point :/ loving forza anyway

yep, the ferrari f2007 is really strange to drive with the analog stick,the steering is poor and you can never judge how much it will turn. the worst experience of it is turn 4 and 5 at fuji speedway i would buy a wheel for the ps3 but i have the xbox one already so i dont see the point :/ loving forza anyway

The way Ive found to rectify this is to put steering help onto 'strong' in the control settings pre race. It then feels like GT4 again with the analog pad which is much more controllable with the fast cars.

Car failures are one of the first things I turn off with any racing game. I just can't see the sense in playing a game, doing well, only to have your car fail on a straight and that's it, all over. In real life it's fine but in a game it just strikes me as a total waste of time. We play games for enjoyment not frustration.

Car failures are one of the first things I turn off with any racing game. I just can't see the sense in playing a game, doing well, only to have your car fail on a straight and that's it, all over. In real life it's fine but in a game it just strikes me as a total waste of time. We play games for enjoyment not frustration.

Me to, in real life it's probably the most gut wrenching thing that can happen when leading a race, why would anyone want to simulate that. Perhaps they will also simulate your girlfriend getting pregnant by your team mate and then dumping you for Flav

Car failures are one of the first things I turn off with any racing game. I just can't see the sense in playing a game, doing well, only to have your car fail on a straight and that's it, all over. In real life it's fine but in a game it just strikes me as a total waste of time. We play games for enjoyment not frustration.

It's called realism. Simracers like that.

And it's not just plain bad luck anyway. If you set your car up well it shouldn't happen.

Car failures are one of the first things I turn off with any racing game. I just can't see the sense in playing a game, doing well, only to have your car fail on a straight and that's it, all over.

I'm the opposite to you, I turn on the car failures with racing games that have that option. Having failures switched off, particularly in F1 games, to me would be boring, because you know that you will definately finish the race if you don't crash, just too predictable. And I think if the AI opponents have car failures then I should also have car failures enabled to make it fair.

Those are just two of the many things that can lead to a mechanical failure. Stating that you won't have mechanical failures if your setup is right is just plain bollocks.

It's bollocks to say it has nothing to do with it.

Think we just misunderstand each other.

In games like rFactor you can have settings that you will not have random failures like a stuck gearbox, failing hydraulics etc., but do have to manage your engine and brakes. I was referring to it from that point of view. Obviously random failures are lame to have, but others offer another part of realism to races which you can manage and avoid as a part of risk taking.

In games like rFactor you can have settings that you will not have random failures like a stuck gearbox, failing hydraulics etc., but do have to manage your engine and brakes. I was referring to it from that point of view. Obviously random failures are lame to have, but others offer another part of realism to races which you can manage and avoid as a part of risk taking.

I think it's random failures that was being discussed in the first place, info already released by codemasters is that 2010 will not be a hardcore Race sim but something between that and an arcade game so I really don't think the player will be tinkering with the air intake and brake ducts some how.

The brake/engine failures in rFactor are based on realtime temperature info which are in part determined by the duct sizes, disc thicknesses and the amount of revs you set the engine to use (boost). When I raced in the FSR World Champs last year I had to do testing and input the data into Motec (the software used by real motorsport teams) to check it all to make sure the car was being run as marginal as possible for the race distances.

At Valencia about 1/3 of the grid suffered brake failures from running too thin a brake disc or running too small ducts or too high brake pressures. My front left brake disc broke on the final corner of the race but I still managed a points finish

My rear wing was also partially damaged for the whole race which reduced downforce in the fast corners at the end of the lap by about 5% and car was really twitchy, had to drive around it.

The brake/engine failures in rFactor are based on realtime temperature info which are in part determined by the duct sizes, disc thicknesses and the amount of revs you set the engine to use (boost). When I raced in the FSR World Champs last year I had to do testing and input the data into Motec (the software used by real motorsport teams) to check it all to make sure the car was being run as marginal as possible for the race distances.

At Valencia about 1/3 of the grid suffered brake failures from running too thin a brake disc or running too small ducts or too high brake pressures. My front left brake disc broke on the final corner of the race but I still managed a points finish

My rear wing was also partially damaged for the whole race which reduced downforce in the fast corners at the end of the lap by about 5% and car was really twitchy, had to drive around it.

Those are the races you value the most afterwards if you make it to the finish.

Yeah. Try that in a game. Especially if you're running in an online league. Must be fun if after practicing weeks for a race you retire after some laps because of 'faulty manufacturing', right? Well it isn't. Simracers don't like those retirements. But perhaps I'm looking at it a bit too much from that perspective, assuming this game will be aimed at simracers. I'm probably wrong on that.

Yeah. Try that in a game. Especially if you're running in an online league. Must be fun if after practicing weeks for a race you retire after some laps because of 'faulty manufacturing', right? Well it isn't. Simracers don't like those retirements. But perhaps I'm looking at it a bit too much from that perspective, assuming this game will be aimed at simracers. I'm probably wrong on that.

I don't really see your point then. If you mean damage build up on the cars if you drive them badly then that's not a bad idea. But when you just said "failures" that obviously includes faulty parts as well, and that is what I thought you meant. I think most driver induced failures are as a result of crashing.

Where you get the idea most failures are because of the driver not setting the car up properly I dont know, but I see no evidence for that hypothesis whatsoever.

I only see this edit right now.

Anyway, my main point is that these kind of failures are a bit harder to implement in a game. I know in real F1 it is the main source of retirements, especially early in the season. But it's hard to put in a game. Whether I'd like it, don't know. For an online league, it's not an option. That was my point of view on this subject, but I'm probably alone with that point of view here, so never mind.

Anyway, my main point is that these kind of failures are a bit harder to implement in a game. I know in real F1 it is the main source of retirements, especially early in the season. But it's hard to put in a game. Whether I'd like it, don't know. For an online league, it's not an option. That was my point of view on this subject, but I'm probably alone with that point of view here, so never mind.

I'm not sure I'd like it much either in a game, just wanted to point out in real life how you look after your car isnt a big factor. I guess in a game people tend to be more wreckless and therefore it is a good aspect to include in a game.

Not sure I'm a fan of the aerial being so prominent in the cockpit view.

The aerial can be a little annoying in the 2009 version, in some of the cars it can even get in the way of the focal point your trying to see and looking at the vids of 2010 it's going to be the same. Only a problem in cockpit view though.

Some video was talking about going to the US to get feedback, why? I fear this game will never get rid of its shitty DIRT/GRID style bloom sepia tint graphics because of that. It's what all the typical American Xbox games have in terms of graphics. Can't we just have normal relatively clean and realistically coloured graphics like in F1:CE or Shift or something. I know someone said they might work on the colours/graphics but if they want to crack the American market my hopes aren't high on that front.

Right now I can't stand those awful colours and graphics...

There's no chance in hell I can buy this game with those awful graphics. Shit, even the Wii version looks better. The fact that they still haven't fixed it means it's clearly a limitation of that bloody DIRT/GRID engine because those were some flippin orange as hell games too.

EDIT:

I browsed the forum and found someone posting these pics, I look at them... after seeing all those suffocating orange hue images... I feel like I can breath when looking at these.

Seeing as they already made them, I mean.. it would be a terrible waste for them to not just bundle the '09 cars in the game too. Brawn GP needs to be immortalised on not just the damn Wii and PSP or iphone or whatever, there needs to be some real PS3 horsepower behind them... yay cheap pun.