I don't think we have enough healing to undo the damage they can cause. Fighting is a waste of time and resources. Also, it's bad form to bring violence onto our street, if in be avoided. We protect these people, residents. And.. kids, our siblings could die.

If we want to F with them, we choose the venue, the time, etc...

We have no gain. Cost/Benefit analysis. RP'ing Int 14, Wis 20 and Lawful.

True, but he's not actually casting prestidigitation. It's active for one hour and lets you do a number of small tricks. As Shae uses it all the time for cleaning and what not it's probably active, but I can cast it again if needed.

The effects of prestidigitation last 1 hour, it doesn't give you unlimited uses for an hour. Anyways, it's a cantrip, so you can cast it every 6 seconds for forever.

Anyways, As I see it, either we give them the stone back, or we fight them.

Personally, I'm game for messing them up, since they've disrespected us by coming armed onto our turf. Granted Minnow started it, so I'm also of half a mind to just give them Minnow and the stone and call it a day. Though I won't get all stabbity, if you all want to try the diplomacy/intimidate option first.

True, but he's not actually casting prestidigitation. It's active for one hour and lets you do a number of small tricks. As Shae uses it all the time for cleaning and what not it's probably active, but I can cast it again if needed.

The effects of prestidigitation last 1 hour, it doesn't give you unlimited uses for an hour. Anyways, it's a cantrip, so you can cast it every 6 seconds for forever.

Anyways, As I see it, either we give them the stone back, or we fight them.

Personally, I'm game for messing them up, since they've disrespected us by coming armed onto our turf. Granted Minnow started it, so I'm also of half a mind to just give them Minnow and the stone and call it a day. Though I won't get all stabbity, if you all want to try the diplomacy/intimidate option first.

Prest idigitat ion

School universal; Level bard 0, sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range 10 ft.
Target, Effect, or Area see text
Duration 1 hour
Saving Throw see text; Spell Resistance no
Prestidigitations are minor tricks that novice spellcasters use for
practice. Once cast, a prestidigitation spell enables you to perform
simple magical effects for 1 hour. The effects are minor and have
severe limitations. A prestidigitation can slowly lift 1 pound of
material. It can color, clean, or soil items in a 1-foot cube each
round. It can chill, warm, or flavor 1 pound of nonliving material.
It cannot deal damage or affect the concentration of spellcasters.
Prestidigitation can create small objects, but they look crude
and artificial. The materials created by a prestidigitation spell are
extremely fragile, and they cannot be used as tools, weapons,
or spell components. Finally, prestidigitation lacks the power to
duplicate any other spell effects. Any actual change to an object
(beyond just moving, cleaning, or soiling it) persists only 1 hour.

I love you, man! With you on board, I'm gonna attempt some crazy scat... and wait for you to catch me on it! Well, as long as the others don't get sick of us.

On the note of being or getting sick, I would like to remind everyone that a 1st level Barbarian can have twice our typical HP. And, since Pepper, not Piper... is our only current "tank" at the moment... enough said.

Remember the convos we had during the fist few days... "Smart, let's be smart, if we're smart, we gotta play it smart..." Throwing down, or anything that risks or pushes us towards throwing down right now... unprepared... isn't smart.

Speech as a free action seems fair, but don't expect an answer until their initiative. Everything is happening at once.

Does that mean I'm delaying my Round 2 action, to go after they do or interrupt if they whiz by me?

Ready would normally give you a move, standard or swift.

Given the simplified initiative system, if you ready for a stated action(eg "Hit anyone who goes past") roll for it then, and I'll put it in during their movement and then on your go you get your next action as normal.

Sorry guys this looks like it is sort of moving in to a standoff, but I'm not sure I would say combat is over.

@Shaezon: am I right that the plan is the guy wont be able to find a coloured rock that floats over his head after you throw it?
Happy for you to habitually cast prestidigitation. Side effect is you'll glow to detect magic though (given your use of mage armour may not be an issue)

Are there fences dividing each property from the neighbour's property?

Finally, and I'm assuming the answer to this one is yes...but are the hedges high enough/dense enough, to break line of sight? I ask because my plan, currently, is to have Treize use the hedges as cover, stealth (even if it is only once Treize gets a lot closer to Ulfen to allow maximal distance covered as quickly as possible), and start stabbing the Ulfen if they make a hostile move.

Also, are we still considered in combat? If not, I'm probably going to move Treize further along the map.

Yeah, still in combat for now - sorry
There are some walls and hedges, they're partial cover at best. Given this is Treize's territory though, I'm happy for him to advance at half speed (15ft) with concealment through this area. He knows where the hedges are, that he can slip behind that hideous statue in Montrose's garden etc. You can do that at any point EXCEPT on the road. (Yeah, you can cut through people's houses - they won't like it though.)

At the moment Treize can have concealment from the Ulfen because there's two-to-three bodies between him and then at any point.

Hmm. There may be a way to adjust things in your favor, if your attempt is successful.

DM (or anyone in general), are supernatural abilities (such as Evil Eye) detectable by enemies? That is, if Tarek were to get this fight, and Nicator were to, oh, Evil Eye the enemy leader a few times, would he know what was happening and who was causing it, and would his cronies know?

Here is the general info on Supernatural abilities, etc. There's no verbal, somatic, or material component (per the info on SLAs just above where I linked), so I'm hoping that they won't know who did it, although I'm guessing that the enemy would know that something is off.

Hmm. There may be a way to adjust things in your favor, if your attempt is successful.

DM (or anyone in general), are supernatural abilities (such as Evil Eye) detectable by enemies? That is, if Tarek were to get this fight, and Nicator were to, oh, Evil Eye the enemy leader a few times, would he know what was happening and who was causing it, and would his cronies know?

Here is the general info on Supernatural abilities, etc. There's no verbal, somatic, or material component (per the info on SLAs just above where I linked), so I'm hoping that they won't know who did it, although I'm guessing that the enemy would know that something is off.

I'm under the impression that it can be subtle. You're just giving them the stink eye, which you can do without magic.

Treize and Tarek went through the front gardens and it doesn't seem that they know that Treize is there.

Tarek, I think that the "honor among thieves" truism is pretty idealistic. Most gang/mob stories would seem to indicate that showing strength making people fear you is more important than keeping your word. This is probably a good conversation to have in person.

Harakani DM: I might not be able to post this weekend as we have family staying over.

If hostilities don't occur this round, Anton might inch forwards a bit more so that he has more selection for his spells and such, but stay readied. So move action to go ahead a couple of squares, standard to ready.

I think it went fine considering the fight/no-fight situation we were in. I enjoyed the RP during combat. I think we handled 'some of us' being in combat rounds while others remained in story mode well.

Aku, that dichotomy might have been contributing to Tarek ignoring you. Being in combat rounds, I was being very careful balancing action with speech.

I think it went well. We all kept meta-gaming to a minimum, if at all. It all meshed together nicely.