ProfessorLesser wrote:
Ahh, I have been saying this for years. Difficulty should be inherent to the gameplay, level and enemy design, not in artificially racking numbers up and down. Timesplitters 2 ftw.

+1 for Timesplitters

I think that's probably only game that handled the harder difficulty levels buy giving you more missions objectives and areas to explore. It made you want to replay the game once you'd finished on normal. More like that would be perfect.