golf bal simulation

i have problems to simulate a turning golfball , altough i can simulate one in fixed position i want to simulate that it in 3 directions and find out what the best is in certain direction and speed so left turning or the other way right turning

i only can find to simulate moption of a whole domain with a inlet , so guess this is not right for this kind of simulation or is it?

hi glenn thanks i have used rotating frame,but how do i see in simulation how the ball is spinning altough the boundery layers is second order first i want to see the ball spinning and its effect then the change in mesh but now i just cannot see any movement is it me or...........

To see the spin fire up CFX-Post and look at the mesh. You will see it spin (If you have set it up right!). You should also see the effect of the spin in variables such as "Velocity" (measured relative to the local frame of reference, in this case rotating) and "Velocity in Stn Frame" (measured relative to a stationary or absolute frame of reference).

If you did a steady state simulation your results file holds only the variable values of an average in time. Your mesh is actually still. You motion would just be post-processing.

Keyframe won't show you the mesh moving unless you tell it to do so. I've never done this, but my guess is that you'd have to manually rotate your the golf ball by small angles and create keyframes according to these changes.