Let the "Throwdown" begin! With the popularity of our weekly Saturday Throwdown's, we have decided to double the fun! Each Thursday there will be a 1v1 Throwdown at 5 pm PT / 8 pm ET. However, these tournaments will focus on specific tiers. This week, it doesn't get any easier to join - tier I tanks only!! With so many nations to chose from which will you lead you to victory?

I understand about winning matches but the meathead challenge it what I am confused with. Will a D4NCE member face another D4NCE member?

My clan has members who have faced each other over and over in these tournaments .... its all how the teams are put in the groups .... nothing wrong with it at all its actually fun because you can let each other know the tanks that the other teams have to help each other

I understand about winning matches but the meathead challenge it what I am confused with. Will a D4NCE member face another D4NCE member?

As LostMyMarbles said, it's possible for clan members to see each other; it simply depends on how the tools make the groups. Same thing with who faces Meathead each week - the tool designs the groups, I just schedule the matches. And with ~2,000 teams, that's way too many for me to even know who gets matched up in each group

There shouldn't be any conflict of interest, since members of the D4NCE clan are treated like every other player - and I don't check who is in each tournament.

As LostMyMarbles said, it's possible for clan members to see each other; it simply depends on how the tools make the groups. Same thing with who faces Meathead each week - the tool designs the groups, I just schedule the matches. And with ~2,000 teams, that's way too many for me to even know who gets matched up in each group

There shouldn't be any conflict of interest, since members of the D4NCE clan are treated like every other player - and I don't check who is in each tournament.

Just in case anyone that is unexperienced had doubts about what tier 1 tank that they want to bring, I have a quick guide featuring my thoughts:

Spoiler

Now, here are some of my quick observations about the variety of tier one tanks:

For the tier 1 tourney, you have a few workable options:

-The Vickers Medium 1 mounting the 6 pdr and firing HE can at times one shot the other tier 1's. Guaranteed two shot kills on all tier 1's. Zero armor, and massive profile for a tier 1 make it unable to avoid return fire in many cases.

-T1 Cunningham. This has been a staple of tourneys for years, and should still be even after losing the 20mm auto-cannon. The 37mm auto-loading gun can still clip out a number of tier 1's with even a miss, and can clip out all of them if you land every shot (5 shot clip with 30 damage per shot= 150 damage per clip on average). Highly mobile and tiny, it can outmaneuver the other tier 1's and can play like a medium or light should.

-K-House: The little Czech tank has good alpha and fair accuracy and is even mobile enough. The drawback would be literally zero armor, but the tank could be successful regardless.

-The L. Traktor has always been one of the best tier 1's and while it favors ranged engagements, it has the best viewrange and in the toilet bowl known as Mittengard could very well get the first shot off every time due to good camo combined with the nice viewrange.

-The R. Otsu has good armor and great gun depression. Those two attributes could be used to good effect on the rubble piles and debris scattered around the map. The gun selection is far as well.

-The MS-1 is popular and while it has a fair gun, the lack of hitpoints and lackluster mobility could hinder it greatly. It is tiny and hard to hit, but once spotted you are at a disadvantage because something like the Medium 1's 6 pdr can one-shot you with HE fairly often, and the T1 Cunningham's auto-loading 37mm doesn't even need all 5 shots to kill you, so keep that in mind.

-Both the Renault FT and the Chinese variant called the Renault NC-31 are decent little tanks with a bit of armor, but fairly average in most areas. Both are slow enough you're not going to be flanking or repositioning to counter the enemy, so you basically will have to just roll towards them. The Japanese Otsu variant gets nearly double the armor to make up for the slower speed, but the FT and NC-31 don't. If you like the original French tank, I'd suggest the Otsu over the other two versions.

I'd say the T1 (clip/mobility), Loltraktor (view range/dpm), Vickers (HE), Otsu (Armor) are the only serious candidates, though I expect to mostly see T1's and maybe a few Lol's.

I signed up, but don't have any of those at the moment (I do have the NC-31, and it's utter garbage). Putting a decent crew in them will cost 400 gold, so it's hardly worth spending that when there's only a 1 in 10 chance of earning more. Might actually steal a well trained crew from another light and retrain at 90% for credits, but I hate wasting crew training, so maybe not.

I normally keep my secrets to myself, but I don't expect to be competitive here so...... if I had a crew for it, I'd maybe pick the Loltraktor, max the view range (442 with Recon, Situational Awareness, BIA, Vents, Food, Binocs), then snipe from the hill, at least in the early phase of the battle. I think it has the gun elevation for it, and it should be able to spot the other hill, while staying concealed with a camo net.

I'd say the T1 (clip/mobility), Loltraktor (view range/dpm), Vickers (HE), Otsu (Armor) are the only serious candidates, though I expect to mostly see T1's and maybe a few Lol's.

I signed up, but don't have any of those at the moment (I do have the NC-31, and it's utter garbage). Putting a decent crew in them will cost 400 gold, so it's hardly worth spending that when there's only a 1 in 10 chance of earning more. Might actually steal a well trained crew from another light and retrain at 90% for credits, but I hate wasting crew training, so maybe not.

I normally keep my secrets to myself, but I don't expect to be competitive here so...... if I had a crew for it, I'd maybe pick the Loltraktor, max the view range (442 with Recon, Situational Awareness, BIA, Vents, Food, Binocs), then snipe from the hill, at least in the early phase of the battle. I think it has the gun elevation for it, and it should be able to spot the other hill, while staying concealed with a camo net.

Specifically on that bold part: Even if your hill sniping is only one or two shots, that's enough to put you ahead enough to win.

I did this in the tier 6 1v1 in my Vk36.01H and the tier 3 light tank 1v1 and generally just stayed up on the hill long enough to out-spot the opponent and get one hit (maybe two in the light tank) into them before bailing. They start out in a hitpoint deficient position, which in these 1v1's typically means you win. Most of these end up devolving into a up close brawl or corner poking contest in which whoever leverages alpha, DPM, and hitpoints in the right combination wins.

The Vickers Medium 1 is a tier one tank that shouldn't be over-looked. In testing, I've been able to one-shot other tier 1's about a third of the time (6pdr with HE and a decent damage roll), and they are basically left stranded by crit damage if they survive (typically the enemy suffers a crew death and 2-3 modules taken out). It basically should be treated as the KV-2 of tier 1 with the 6pdr firing HE setup.

I normally keep my secrets to myself, but I don't expect to be competitive here so...... if I had a crew for it, I'd maybe pick the Loltraktor, max the view range (442 with Recon, Situational Awareness, BIA, Vents, Food, Binocs), then snipe from the hill, at least in the early phase of the battle. I think it has the gun elevation for it, and it should be able to spot the other hill, while staying concealed with a camo net.

Here's my next strategy (untested/theoretical again).... Take the T1 with the 5 shell clip. Drive at max speed toward the opposing tank. Aim to only fire when close enough to give yourself a good chance of landing all 5 shells, and plan to fire the last one just before hitting the tank.... and then with a Spall Liner, and Controlled Impact, do just that; hit/ram the other tank to finish them off (if needed), just in case you didn't penetrate with all your shells

mongoosejake, on Aug 22 2016 - 18:44, said:

The Vickers Medium 1 is a tier one tank that shouldn't be over-looked. In testing, I've been able to one-shot other tier 1's about a third of the time (6pdr with HE and a decent damage roll), and they are basically left stranded by crit damage if they survive (typically the enemy suffers a crew death and 2-3 modules taken out). It basically should be treated as the KV-2 of tier 1 with the 6pdr firing HE setup.

I do like the sound of it, but it sounds risky. First you have to hit the target, then you have to penetrate, then you have to hope you get a high damage roll. If those things don't work out perfectly, you have to wait 4.5 seconds to reload, in the worst armored tank in the game. Yeah, I might try it...

Heh, one guy shot me and crew killed me. First time that's happened in over 18000 matches. I just sat there for a second going, "What, why can't I fire I still have hitpoints left! Oh." Just tier 1 things I guess.

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