I got stuck in, I think it was, the Bruma Gate. Round and round and round. Thought I'd gone through every door and checked everything out. Turns out all I had to do was go around one corner I hadn't checked out.

Pokey, you do have to close it, as it's part of the main quest. But you can always go back. It's something to do with those levers that control the big gates outside. I was getting frustrated at not being able to go up any higher in the central tower but went back into the main tower, and the next door I tried was the right one, because there was a hallway with a bend I hadn't noticed, and up I went. Who knows why it was so hard to find? Problem solved, anyway.

To ensure that I don't kill anyone important in a cave, I sneak up behind them first, find out whether or not they have a name, and if not -- well you can guess the rest. If I were a mage apprentice or a necromancer, and knew that an uber-assasin was on the loose, I'd stick a post-it note on my back with my name on it.

Ah, the advantages of having sneaked virtually all the way through the game. Although it takes some of the challenge out when nothing can see you. I've never appreciated the backstab so much! Especially with a nice little dab of poison on the tip of Sufferthorn.

My strength is at 131 and my agility at 108, but I'm loaded up with enchanted items. I should try taking them all off and see what the attributes really are.

I'm now the head of the Mage guild and am absolutely astonished that they would consider me. I'm a novice in four of the magic schools and can't use most spells. That doesn't seem right. At least in Morrowind you had to have a certain amount of competence. This is just silly. I would say that's the first thing in this game that I've found disappointing. I liked having to become proficient in magic first. I suppose in this world the Arch Mage can just hire minions to cast her spells for her.

I've run into a problem with the Necromancer's Moon quest. I can't give Raminus Polus the note that Bothiel gave to me. There is no option in the dialogue. Anybody have an idea how to get by this? I have tried several times with the same result.

Originally posted by threads: Thanks, Pib, perhaps I'll avoid it for a short while longer

Back to the game - hope to steal back the Countess's ring after midnight

Detect life magic is very useful for this sort of quest. Makes avoiding the guards much much easier.

Major spoilerIf you do move Martin out of Kvatch - then leave after you get him resettled, you'll get random smallish Oblivion gates but the major action requires further advancement of that set of quests. The smaller gates are optional, but loaded with good loot. So you can do that, then return to your normal quests.

I just finished the Vampire in Imperial City Quest and got a Resist Disease Ring out of it and am now a Vampire Hunter hehe.

Also if I bring him Vampre Dust he will pay me I think it was 250 in gold.

You should not be afraid to go after the Vampires because you have about 3 days before you turn into one. You can go to any temple altar and get rid of your disease before time runs out or make sure you carry a potion for cure disease with you at all times.

I always carry the potion with me even if one of my ladies has a natural resistance to disease.

Ok, I'd like to give sneaking a try. Do I have to take it off of "Run" to get more in the sneak skill? I'm always in run mode and when I try sneaking I can't ever seem to increase my skill. Can I just walk around sneaking to increase it?

Tamia, I started sneaking in the Imperial Prison sewers at the start of the game and make a point of being in sneak mode any time I'm not actually talking to someone.

I don't know if running decreases the pace at which the skill increases but my sneak skill is now very high even with all the running. The only thing I've noticed about "sneak running" is that enemies are a little more likely to notice me. But sneaking is best done in the lightest shoes you can find - even Light Armour boots will increase your chances of being detected.