Post everything about Initial D Arcade Stage 4 here. If you want to talk about ver.1 and ver.2, please post them in the ver.1 - 2 section. For anything about ver.3, please post them in the version 3 section. Participating in flame wars will be severely punished. NO plagiarism in any case. If you are posting information (i.e. - shift points) that did not originate from this forums, by all means, give the author / source proper credit. Violator will be given a verbal warning on first offence and an actual warning thereafter.

1) A few other cars also can reach 146 on 5th/6th gears in Iro at FT, Trueno, GDBF, and R34 at least all can. Just that unlike MR2, the speed doesn't go up to 147 immediately.

2) Cappu's max 4th for Iro DH is 145 as well.

3) Evo 3 can shift at 144 for 5th gear on Iro Rev. I do think that Evo 3 has home course boost for Iro Rev (accel wise). I think Trueno can get 144 for its max 4th gear as well at FT but I don't remember (been a while since I tried reverse with 86T).

4) Cappu's max 4th for Iro RV is 143.

QUOTE

10. Tsukuba OB/IBAP1 and BNR34 reach 148 at OB and IB, respectively, when FT before shifting into 6th.

Same for EK9 (OB), DC2 (IB), R34 (OB) and R32 (both ways?)

I think that the AE85 shifts at the same speeds as Cappu (noticed this through TA vids on Youtube), at least on Akina....not sure about other courses.

And for Lake Akina top speed...I noticed in the Youtube vids that the Evo9 starts overreving (although for a second) in lap 3 @ 216kph. Then the R34 Lake Akina vid here, shows the R34 overreving (also for a second) in lap 3 @ 215kph.

So I think we can conclude that:Evo9 top speed = 216other cars = 215capp/ae85 = 214 (this one i can't back up since there's no vids, I'm just assuming from a trend that Capp gets -1km/h from almost everything)

This post has been edited by Phoenix_Cypher_K1 on Dec 10 2007, 11:15 AM

5) Yay! So if I use a course car during battle, I'll instantly pwn those who dont have them?

- Uhhh.... no. Course cars lose their 1kph or slower speed loss advantages during battles. Their speed goes back to regular speed. There are only 3 exceptions. I cant say them, though. LOL!

Still, some course cars have handling advantages. For example, I'd still like to use the Trueno in Akina DH or S2K in Tsukuba OB but I dont want to use the GTR34 in Tsukuba IB because of its "omfg-im-hitting-the-wall-AGAIN" handling.

I thought this statement right here, was the most knowledgeable, most important thing, I've ever have read for Initial D.

@ phoenix cypher: i'm not too sure myself about the speed guides i PM-ed to wolf if they're still applicable/correct when you tune engine to step 7 first (as in 7-0-0-0-0) or not... those are based on the 1-1-1-1-1, 2-2-2-2-2, etc. tuning style i did for my GC8... please feel free to add information or make corrections when necessary, i just thought of contributing the speed guides because i always see people screwing up on when to shift up/down whenever i watch others play...

tsukuba inbound and outbound 4th gear 147..hik hik at least can keep up la with other cars except doing TA..hehe

for your info ae85 lining just same as ae86 but since ae85 dont have the perfect body shape as that,it must counter fast to avoid butt ramming the wall..i love my ae85 when it farts the wastegate sound,hehe

Wolf you say that capp lost 1kph compare to other cars is it only in TA or same when in store battle? what do you mean by full tune is it d engine tune or all 5 internal tune this is related to TA course cars?

Could you put in more in depth info. about PC. Whenever I see @D4 videos, the driver is able to have it's steering wheel fully turned and PC without having the huge oversteer that I get whenever I do the same. I'm thinking the way I PC is incorrect, any help?

Could you put in more in depth info. about PC. Whenever I see @D4 videos, the driver is able to have it's steering wheel fully turned and PC without having the huge oversteer that I get whenever I do the same. I'm thinking the way I PC is incorrect, any help?

bro tell me when do you PC ?

my own explanation is:

well at some corners u need to off gas b4 u enter, some u need to PC b4 entering n some u need to full gas ...

after coming out from the corners n when the under happens u need to counter n PC but make sure u time your PC correctly when your steering comes out level/straight but just in case to be safe u PC another time if u do find your speed not going up ...

and there are some corners u need to PC 1st b4 the under happens ...

u need to specify which corner but with my explanation above i think u should be fine ...

the 5 cons corners on akina is 1st right wall rape coming out down shift counter n PC, 2nd left u PC in d middle n counter PC coming out, 3rd right PC in the middle down shift counter n PC coming out , 4th left full gas down shift in the middle counter n PC when coming out and when after u reach cp4 the right corner u off gas counter when the under happens n PC when your steering is level/straight ...

i m not very good in Tsukuba OB but i do believe if u can execute the corners in akina u can be decent on almost every maps in v4 ...

Hmm so when I get understeer when im turning, I must quickly counter steer. Does that mean a full turn to the other way? Do I PC right after the counter steer or when my steering wheel is straight?

yes u do need to counter when under happens (but some like on akina uh after the death corner the big right corner after the left right left right u need to PC juz after the under happens)

yes u need to turn the other way but of how much depends on your lining too ... the more u outline the more u lose track n speed ... so remember v4 techs requires a lot of tight linings ...

u need to PC juz exactly when u counter after the under n while u r turning back your steering u need to time your accuracy of both your steering n PC ...

as i said b4 all this u need plenty of practice n if after u PC n doesn't see your speed goes up than u quickly PC again ...

i hope my 2 cents can help you in a certain way and i try my very best to assist you ...