Drugs.pdf

by Christian Conkle Introduction Depressant: Drugs that reduce pain, anxiety, and inhibitions. Abuse of Depressants can lead to addiction,
This is a set of rules concerning the use and affects of
low self-esteem, low blood-pressure, confusion, fatigue,
drugs for use in Fuzion games. These rules are intended
poor judgment, and possibly respiratory or cardiac
primarily for use within a Cyberpunk setting, and drugs
failure. Examples include Barbiturates, Benzodiazepine,
from Cyberpunk 2020 are included as examples.
Flunitrazepam, GHB, Methaqualone, and Alcohol.
Disclaimer Cannabinoid: Drugs extracted from cannibis that rely on the chemical THC (delta-9-tetrahydrocannabinol), CyberFuzion Drugs is NOT an official rules set, nor is it
resulting in a sense of euphoria. Abuse of Cannabinoids
recognized or endorsed by R.Talsorian Games or the
can lead to slowed thinking and reaction times, impaired
Fuzion Labs Group. These drug rules were inspired by
balance, impaired memory and learning, increased
the rules that appear in Gold Rush Games’ Sengoku by
Dissociative Anesthetic: Drugs that combine the
Cyberpunk, Cyberpunk 2020, Bubblegum Crisis:The
euphoric and anesthetic effects of Opiates with reality
RPG, Mekton, Mekton Zeta and Mekton Zeta Plus are
bending effects similar to Hallucinogens. Unlike
trademarks of R. Talsorian Games, Inc. Sengoku is a
Hallucinogens, however, Dissociative Anesthetics do not
trademark of Gold Rush Games. Fuzion is a trademark
impair the senses or create hallucinations. Instead, they
of The Fuzion Labs Group. Fuzion is a copyright 1998 by
alter the user’s mental state, creating a detachment from
The Fuzion Labs Group. All trademarks and copyrights
reality. Abuse of Dissociative Anesthetics can lead to
aggression, paranoia, impaired motor functions, and
This document is by no means a challenge to any
possibly respiratory or cardiac failure. Examples include
I have the utmost respect for the creators of the original
Mode of Delivery
Cyberpunk and Cyberpunk 2020 and only wish to
The mode of delivery is the manner in which the drug or
poison is introduced to the target. Whenever a
CyberFuzion Drugs
substance is delivered, the target must pass a CON + 3d6 skill test vs. a DV based on the substance’s mode of
Poisons and drugs are described by their Type, Mode of
Topical (DV 18): Applied through contact with the Type
target’s skin through a cream, ointment, or patch.
Narcotic: Drugs that dull senses or pain receptors. Ingested (DV 22): Swallowed or tasted, usually as a pill.
Narcotics create an initial rush and euphoria. Abuse of
Inhaled (DV 20): Either snorted or breathed in as a gas
Narcotics lead to initial nausea and restlessness, often
resulting in loss of consciousness and possibly respiratory or cardiac failure. Examples include Heroin,
Blood (DV 16): Must be introduced directly into the
bloodstream by a cut, abrasion, or hypodermic.
Hallucinogen: Drugs that affect the user’s senses, Speed
perceptions, awareness, thinking, or emotions. Abuse of Hallucinogens can result in uncontrollable hallucinations
The amount of time elapsed between when the
or brain damage. Examples include LSD, Mescaline, and
substance is first delivered to the target and when it will
take effect. For example, a drug with a Speed of 10 minutes will not take effect until 10 minutes after the
Stimulant: Stimulants increase mental and physical
target has taken the drug. Multiple doses of a drug or
functions, resulting in a more alert state and faster
poison will generally not affect the Speed of its effect.
reaction times, as well as a sense of euphoria, self-confidence, and power. Abuse of Stimulants can lead to
Effect
addiction, delusions, erratic or violent behavior, and
The game effect the drug or poison has on the
possibly respiratory or cardiac failure. Examples include
Cocaine, Amphetamine, Caffeine, Crystal Meth, and Nicotine.
Antidote: Chemicals that act to neutralize or reverse the effects of other drugs or poisons. by Christian Conkle Real-World Drugs Cost in Euro Cyberpunk 2020 Drugs Cost in Euro5-10/drink Black Lace
(Type: Narcotic. Mode: Ingested/Liquid. Speed: 10
(Type: Dissociative Anesthetic. Mode: Ingested/Pill.
minutes. Effect: -1d6/6 to INT, WILL, REF, and DEX
Speed: 1 minute. Effect:+1d6 to Stun each hour for
1d6+1 hours. If the total ever exceeds WILL + RES the character loses 10d6 Humanity.)
(Type: Stimulant. Mode: Inhaled/Powder. Speed:1
Blue Glass 90/quarter-inch square
minute. Effect: +1d6 Stun and +1d6/5 to INT and DEX
(Type: Hallucinogen. Mode: Ingested/Paper. Speed: 15
every 15 minutes for 1d6x15 minutes. If the total Stun
seconds. Effect: Roll 1d6, add +1d6 each minute for
increase ever exceeds WILL + RES the character
1d6+1 minutes. If the total ever exceeds the character’s
suffers from paranoia and addiction and loses –2d6
WILL + RES they are “flashing out” and are reduced to
Crack Cocaine
(Type: Stimulant. Mode: Inhaled/Smoke. Speed:1
(Type: Stimulant. Mode: Blood/Hypodermic. Speed: 1
minute. Effect: +1d6 Stun and +1d6/5 to DEX every
minute. Effect: +1d6/5 to INT each hour for 1d6+1 hours.
minute minutes for 1d6+4 minutes. If the total Stun
If the total ever exceeds WILL + RES the character is
increase ever exceeds WILL + RES the character
addicted, the character no longer receives the bonus but
suffers from paranoia and addiction and loses –2d6
‘Dorph
(Type: Dissociative Anesthetic. Mode: Ingested/Pill.
(Type: Stimulant/Hallucinogen. Mode: Ingested/Pill.
Speed: 1 minute. Effect: +1d6 to Stun each Phase for
Speed: 1 minute. Effect: +1d6 Stun and –1d6/5 to INT
1d6+1 Phases, -2d6/10 permanent loss to REF, DEX,
and DEX every 15 minutes for 1d6x15 minutes. If the
total Stun increase ever exceeds WILL + RES the
10/drink
character’s body heat increases uncontrollably, the
(Type: Cannibinoid. Mode: Ingested/Liquid. Speed: 1
minute. Effect: +1d6 to Stun and -1d6/5 to DEX each
25/half-gram
minute for 1d6+1 minutes, afterwards, the character
(Type: Narcotic. Mode: Blood/Hypodermic. Speed: 1
Round. Effect: +1d6 Stun and –1d6/5 to INT each hour
Speedheal 165/dose
for 1d6+1 hours, afterwards, the subject loses 5d6 Stun.
(Type: Stimulant. Mode: Blood/Hypodermic. Speed: 1
After 1d6 uses, the subject has developed addiction and
minute. Effect: +1d6 REC each hour for 1d6+1 hours, -
tolerance and must increase the dose by 1 to achieve
the same effect. Abstinence leads to withdrawal symptoms similar to the flu.)
(Type: Stimulant. Mode: Blood/Hypodermic. Speed: 1
5/quarter-inch square
Phase. Effect: +1d6 to Stun and +1d6/5 to DEX each
(Type: Hallucinogen. Mode: Ingested/Paper. Speed:1
hour for 1d6+1 hours. If the total Stun increase ever
minute. Effect: The user experiences altered perception
exceeds WILL + RES the character suffers mental
and hallucinations. Roll 1d6, add +1d6 each minute for
1d6+1 minutes. If the total ever exceeds the character’s WILL + RES they are having a bad “trip” and will panic
Syncomp 15
(Type: Antidote. Mode: Ingestion/Pill. Speed: 1 Minute. Effect: reverses poison and drug effects, -1 REF and
Marijuana 10/quarter-ounce
(Type: Cannibinoid. Mode: Inhaled/Smoke. Speed: 1 minute. Effect: +1d6 to Stun and -1d6/5 to DEX each
Synthcoke 100/gram
hour for 1d6/2 hours, afterwards, the character loses 2d6
(Type: Stimulant. Mode: Inhaled/Powder. Speed: 1
minute. Effect: +2d6 Stun and +2d6/5 to DEX each minute for 1d6+1 minutes. If the total Stun increase ever
Methamphetamines
exceeds WILL + RES the character suffers from
(Type: Stimulant. Mode: Injested/Pill or
paranoia and addiction and loses –2d6 Humanity.)
Blood/Hypodermic. Speed: 1 Phase. Effect: +1d6 to Stun and +1d6/5 to DEX each hour for 1d6/2 hours. If
the total Stun increase ever exceeds WILL + RES the

e-newsletter EUROANAESTHESIA 2012 10 June 2012 HOT TOPICS: Pain Medicine - Last year's top publications - Ian POWER (Edinburgh, United Kingdom) Last year’s top publications in pain medicine will be the focus of a session on Sunday, presented by Professor Patricia Lavand’homme (University Catholic of Louvain and Department of Anaesthesiology, St Luc Hospital UCL Medical