http://www.dandwiki.com/w/api.php?action=feedcontributions&user=AboveJester&feedformat=atomD&D Wiki - User contributions [en]2015-03-03T22:48:02ZUser contributionsMediaWiki 1.23.6http://www.dandwiki.com/wiki/Vampire_God_(3.5e_Prestige_Class)Vampire God (3.5e Prestige Class)2014-07-04T03:39:26Z<p>AboveJester: Undo revision 668561 by 98.209.69.92 (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Playable<br />
|editing= PLEASE DO NOT EDIT<br />
|type= Powerful Vampire, Skilled<br />
|desc= A vampire that gains a number of additional special abilities<br />
|len= 10<br />
|minlvl=<br />
}}<br />
<br />
==Vampire God==<br />
<br />
{{quote<br />
|Well I suppose I'd be intimidated, if you were, well, intimidating!<br />
|orig=Alucard, Vampire God<br />
}}<br />
<br />
Centuary old vampires tell stories of the famous Vampire Gods, Lords of blood and demise. Vampire Gods were vampires that were so powerfull, they fed on the blood of hundreds, of thousands of mortals. This is when the change takes place. Vampires that realize how to control blood more fluidly, can gain incredible amounts of power if they master that flow. The strongest of the Vampire Gods was said to walk through sunlight with ease, survive the most brutal attacks and decapitations, and have said to have devoured armies of men.<br />
<br />
===Becoming a Vampire God===<br />
<br />
Only vampires, or more accurately undead that drink blood, can take this class. Vampires that take this class end up ordering hordes of their own kind, as they become one of the strongest vampires in the plane they reside on. Their powers are based on charisma, as most vampire abilities are. The next important ability scores would be strength and dexterity. Vampires that complete this class tend to be extremely cocky in their immortality, believing that they finally cannot die.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Alignment:<br />
| Any Evil<br />
|-<br />
! Race:<br />
| Undead Type (Or undead sub-type, if applicable)<br />
|-<br />
|-<br />
! Feats:<br />
| Endure Sunlight, Improved Turn Resistance, Life Sense, Positive Energy Resistance.<br />
|-<br />
|-<br />
|-<br />
! Special:<br />
| Must have the ability to drain blood. Must have drained the blood of at least 50 individuals.<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Vampire God}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +0 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Blood Memory <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +1 || +0 || +0 || +3<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +1 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Imp. Blood Drain <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +2 || +1 || +1 || +4<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +2 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Blood Rage <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Blood Plane<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +4 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Vampire Prowess<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +5 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Blood Prison <br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Cha]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Tumble.<br />
|}<br />
<br />
<br />
====Class Features====<br />
<br />
'''Blood Memory:''' As a Vampire God drinks the last drop of life from his victum, he see's the poor soul's life pass by his eyes. When a Vampire God drains a creature's constitution score to zero, it absorbs all of that creature's memories into him, learning everything that creature knew. The Vampire God gains a permanent +1 bonus to any knowledge or craft skill for every 10 ranks the creature had in the skill. The bonuses stacks from different creatures, but the Vampire God can never have a bonus higher then his Vampire Lord level in any one knowledge or craft skill, to a maximum of 10 at 10th level.<br />
<br />
'''Imp. Blood Drain:''' A Vampire God is better at draining blood then any other vampire. When a Vampire God drains Constitution, he adds his Vampire God level to the amount of Constitution drained. It doesn't matter if the Constitution drain is from a blood drain ability or a spell, it affects any type constitution drain. Also, when a Vampire God drains Constitution, he recovers actual hit points, unless it would put him above his maximum, then he gains temporary hit points.<br />
<br />
'''Blood Frenzy:''' A Vampire God can enter a Blood Frenzy, similar, but not as limited to, a barbarian's rage ability. A Vampire God can only enter a blood frenzy when he has tasted blood in combat. When frenzied, a Vampire God gains +8 Strength and +4 Dexterity. He doesn't gain a Con increase, obviously, however he does gain a number of temporary hit points equal to twice his ECL. He gains +2 to all will saves, and a -2 Armor penalty. A Vampire God can enter a Blood Frenzy a number of times a day equal to his charisma modifier. He may end his rage prematurely, doing so disorients the vampire, just like being exposed to sunlight, for 1d4 rounds.<br />
<br />
'''Blood Plane:''' At 6th level, a Vampire God learns how to hold the blood he absorbs in a stored state. This ability creates a type of plane, which is coexistant with the Vampire God. This plane contains only blood, and at times the vampires sentience. When a Vampire God wishes, or when he reaches 0 hit points, the Blood Plane releases a large amount of blood directly into the Vampire God's body, healing him. A Blood Plane can store an amount of hit points equal to the Vampire God's total ECL times his Charisma score. So a Vampire God with an ECL of 15 and a Charisma score of 20, can have a maximum of 300 hit points in his Blood Plane. The Blood Plane Ability can also use it's hit points to heal certain ailments. A Vampire God can sacrifice 15 hit points from his Blood Plane to ignore the affects of sunlight each round, or similar affects. A Vampire God can use hit points from his blood plane as a free action. If a Vampire God is slain, his Blood Plane instantaneouslly activates, releasing enough hit points to bring the Vampire God to his total hit points, to a maximum of all the hit points in the Blood Plane. This ability can even bring a Vampire God back to full hit points even if it was destroyed by a turning affect. A ''wish'', ''miracle'', or similar affect can destroy a Vampire God's Blood Plane, but it reforms within 1 week. A Vampire God is at it's most destructive at this level. This is when a Vampire God becomes known, as most of them begin drinking whole villages to fill up their Blood Plane.<br />
<br />
'''Vampire Prowess:''' A Vampire is more powerful then other beings, but Vampire Gods are more powerful then that. This ability has several affects. At 9th level, a Vampire God is no longer affected by the normal vampire weaknesses, or any weakness his race has. The Blood stored in his Blood Plane is enough to protect him from any injury. Secondly, a Vampire God's natural abilities increase. His Fast Healing turns into regeneration, and his damage reduction no longer affected by its weaknesses. Finally, were the Vampire God ever to be destroyed and his Blood Plane empty, his conciousness is instead transported to his Blood Plane where his body reforms in 1d4 weeks by the last drops of blood inside it. During this time the Vampire God is vulnerable however, this is the one time a Vampire God's Blood Plane can be transported to via plane shift (See Below). If a Vampire God is slain in his Blood Plane, he dies. A Vampire God gains additional turn resistance equal to his Vampire God level + his charisma modifier, which stacks with all other kinds of turn resistance.<br />
<br />
'''Blood Prison:''' A Vampire God of tenth level is a terror to behold. Not only can he absorb memories, but entire people. When a Vampire God drains a creature's constitution to zero, having drained a minimum of 5 of is Con score, the creature's body, and possesions turn to dust. Or appear to, in reality they were transported to the Vampire God's Blood Plane. The creature gets no save, as he's dead. The creature becomes a slave, or thrall, to the Vampire God. It keeps all it's stats, but it alignment shifts to match the Vampire God. Relics and Artifacts get a will save against the plane shift. The creature can't be ressurrected while he's under the Vampire God's command. As a Full Round Action, the Vampire God may sacrifice a number of hit points from his Blood Plane equal to the creature's ECL, to summon him in an adjacent square. The creature serves him faithfully, and returns to the Blood Plane when lowered to 0 to -10 hit points. The creature can't be summoned again until it's hit points regenrate, at a rate of 1 per hour. A Vampire God can't use this ability on someone with a higher charisma score then the Vampire God, or someone that the Vampire God can't summon because its ECL is higher then the Vampire Gods maximum Blood Plane's hit points. A Vampire God can summon a number of creatures at once, but only if their total ECL doesn't exceed his own. Meaning that a significantly powerful Vampire God could summon an army in moments. Freeing someone from the Blood Prison so they can be resurrected involves going to the Blood Plane and killing the person there.<br />
<br />
===Blood Plane===<br />
<br />
The Blood Plane is a Finite, Timeless Plane. The size of the blood plane usually depends on the maximum amount of hit points the Vampire can store in it. This is up to the DM. However, inside the blood plane a Vampire God is, well, god. He can control it as the Divinely Morphic trait, while everyone else treats the plane as Alterable Morphic. A Vampire God is most vulnerable here, and can only take a standard action each round while regenerating. He has guards, anyone the Vampire God has imprisoned with his Blood Prison ability that isn't regenerating hit points can rise to the Vampire God's aid. Traveling to the Blood Plane is normally impossible. When the Vampire God is regenerating a ''Plane Shift'' spell can transport people there, otherwise it takes a ''wish'' or ''miracle'' spell.<br />
<br />
===Campaign Information===<br />
<br />
Vampire Gods are rare. They usually come up in times of war with mortals and vampires. The requirement that a vampire must drink several mortals dry usually angers any civilized vampire society. Vampire tyrants usually become Vampire Gods, as the Blood Prison allows them to take on even more thralls. With the idea of immortality, some sorcerors or wizards volunteer to become vampires in hopes of becoming a Vampire God. There have been rare, VERY rare, occurences of beings other then vampires becoming Vampire Gods. As anything with the undead type and blood drain ability can do it. Ancient stories tell of a lich with flesh crafted vampire teeth, that followed the course of the Vampire Gods.<br />
<br />
====Playing a Vampire God====<br />
<br />
'''Combat:''' Vampire Gods are skilled combatants, while they dont replace sorcerors or fighters, they do make very powerful allies.<br />
<br />
'''Advancement:''' Many Vampire Gods already have other classes, such as fighter or sorceror.<br />
<br />
'''Resources:''' Vampire Gods either lead vampire groups, or are hunted by them.<br />
<br />
====Vampire Gods in the World====<br />
<br />
{{quote|God killing you just seems boring at this point. I might let you go... PSYCH! Im thirsty!|4=Mark Simmons, Vampire Vampire God}}<br />
<br />
'''NPC Reactions:''' Non-vampires tend to react the same way to Vampire Gods as they do with any vampire.<br />
<br />
====Vampire God Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in Knowledge (Nature) can research Vampire Gods to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ &lt;-the appropriate skills-&gt;<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 11 || class=&quot;left&quot; | Vampire Gods are powerful vampires with strange abilities.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 16 || class=&quot;left&quot; | Vampire Gods control blood flow more fluidly, and are dangerous when grappled.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | Vampire Gods have a plane of existence tied to them full of blood, which regenerates them.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | Vampire Gods vanish into their Blood Plane when killed, and anyone they kill with Blood Drain becomes their slave without becoming a vampire. Knowledge of a specific Vampire God.<br />
|}<br />
<br />
====Vampire Gods in the Game====<br />
<br />
Npc Vampire Gods will usually be antagonists to good or neutral aligned groups.<br />
----<br />
{{<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Skilled]]<br />
--&gt;</div>AboveJesterhttp://www.dandwiki.com/wiki/Vampire_God_(3.5e_Prestige_Class)Vampire God (3.5e Prestige Class)2014-07-04T03:39:03Z<p>AboveJester: Undo revision 668562 by 98.209.69.92 (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Playable<br />
|editing= PLEASE DO NOT EDIT<br />
|type= Powerful Vampire, Skilled<br />
|desc= A vampire that gains a number of additional special abilities<br />
|len= 10<br />
|minlvl=<br />
}}<br />
<br />
==Vampire God==<br />
<br />
{{quote<br />
|Well I suppose I'd be intimidated, if you were, well, intimidating!<br />
|orig=Alucard, Vampire God<br />
}}<br />
<br />
Centuary old vampires tell stories of the famous Vampire Gods, Lords of blood and demise. Vampire Gods were vampires that were so powerfull, they fed on the blood of hundreds, of thousands of mortals. This is when the change takes place. Vampires that realize how to control blood more fluidly, can gain incredible amounts of power if they master that flow. The strongest of the Vampire Gods was said to walk through sunlight with ease, survive the most brutal attacks and decapitations, and have said to have devoured armies of men.<br />
<br />
===Becoming a Vampire God===<br />
<br />
Only vampires, or more accurately undead that drink blood, can take this class. Vampires that take this class end up ordering hordes of their own kind, as they become one of the strongest vampires in the plane they reside on. Their powers are based on charisma, as most vampire abilities are. The next important ability scores would be strength and dexterity. Vampires that complete this class tend to be extremely cocky in their immortality, believing that they finally cannot die.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Alignment:<br />
| Any Evil<br />
|-<br />
! Race:<br />
| Undead Type (Or undead sub-type, if applicable)<br />
|-<br />
|-<br />
! Feats:<br />
| Endure Sunlight, Improved Turn Resistance, Life Sense, Positive Energy Resistance.<br />
|-<br />
|-<br />
|-<br />
! Special:<br />
| Must have the ability to drain blood. Must have drained the blood of at least 50 individuals.<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Vampire God}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +0 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Blood Memory <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +1 || +0 || +0 || +3<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +1 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Imp. Blood Drain <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +2 || +1 || +1 || +4<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +2 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Blood Rage <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Blood Plane<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +4 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Vampire Prowess<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +5 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Blood Prison <br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Cha]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Tumble.<br />
|}<br />
<br />
<br />
====Class Features====<br />
<br />
'''Blood Memory:''' As a Vampire God drinks the last drop of life from his victum, he see's the poor soul's life pass by his eyes. When a Vampire God drains a creature's constitution score to zero, it absorbs all of that creature's memories into him, learning everything that creature knew. The Vampire God gains a permanent +1 bonus to any knowledge or craft skill for every 10 ranks the creature had in the skill. The bonuses stacks from different creatures, but the Vampire God can never have a bonus higher then his Vampire Lord level in any one knowledge or craft skill, to a maximum of 10 at 10th level.<br />
<br />
'''Imp. Blood Drain:''' A Vampire God is better at draining blood then any other vampire. When a Vampire God drains Constitution, he adds his Vampire God level to the amount of Constitution drained. It doesn't matter if the Constitution drain is from a blood drain ability or a spell, it affects any type constitution drain. Also, when a Vampire God drains Constitution, he recovers actual hit points, unless it would put him above his maximum, then he gains temporary hit points.<br />
<br />
'''Blood Frenzy:''' A Vampire God can enter a Blood Frenzy, similar, but not as limited to, a barbarian's rage ability. A Vampire God can only enter a blood frenzy when he has tasted blood in combat. When frenzied, a Vampire God gains +8 Strength and +4 Dexterity. He doesn't gain a Con increase, obviously, however he does gain a number of temporary hit points equal to twice his ECL. He gains +2 to all will saves, and a -2 Armor penalty. A Vampire God can enter a Blood Frenzy a number of times a day equal to his charisma modifier. He may end his rage prematurely, doing so disorients the vampire, just like being exposed to sunlight, for 1d4 rounds.<br />
<br />
'''Blood Plane:''' At 6th level, a Vampire God learns how to hold the blood he absorbs in a stored state. This ability creates a type of plane, which is coexistant with the Vampire God. This plane contains only blood, and at times the vampires sentience. When a Vampire God wishes, or when he reaches 0 hit points, the Blood Plane releases a large amount of blood directly into the Vampire God's body, healing him. A Blood Plane can store an amount of hit points equal to the Vampire God's total ECL times his Charisma score. So a Vampire God with an ECL of 15 and a Charisma score of 20, can have a maximum of 300 hit points in his Blood Plane. The Blood Plane Ability can also use it's hit points to heal certain ailments. A Vampire God can sacrifice 15 hit points from his Blood Plane to ignore the affects of sunlight each round, or similar affects. A Vampire God can use hit points from his blood plane as a free action. If a Vampire God is slain, his Blood Plane instantaneouslly activates, releasing enough hit points to bring the Vampire God to his total hit points, to a maximum of all the hit points in the Blood Plane. This ability can even bring a Vampire God back to full hit points even if it was destroyed by a turning affect. A ''wish'', ''miracle'', or similar affect can destroy a Vampire God's Blood Plane, but it reforms within 1 week. A Vampire God is at it's most destructive at this level. This is when a Vampire God becomes known, as most of them begin drinking whole villages to fill up their Blood Plane.<br />
<br />
'''Vampire Prowess:''' A Vampire is more powerful then other beings, but Vampire Gods are more powerful then that. This ability has several affects. At 9th level, a Vampire God is no longer affected by the normal vampire weaknesses, or any weakness his race has. The Blood stored in his Blood Plane is enough to protect him from any injury. Secondly, a Vampire God's natural abilities increase. His Fast Healing turns into regeneration, and his damage reduction no longer affected by its weaknesses. Finally, were the Vampire God ever to be destroyed and his Blood Plane empty, his conciousness is instead transported to his Blood Plane where his body reforms in 1d4 weeks by the last drops of blood inside it. During this time the Vampire God is vulnerable however, this is the one time a Vampire God's Blood Plane can be transported to via plane shift (See Below). If a Vampire God is slain in his Blood Plane, he dies. A Vampire God gains additional turn resistance equal to his Vampire God level + his charisma modifier, which stacks with all other kinds of turn resistance.<br />
<br />
'''Blood Prison:''' A Vampire God of tenth level is a terror to behold. Not only can he absorb memories, but entire people. When a Vampire God drains a creature's constitution to zero, having drained a minimum of 5 of is Con score, the creature's body, and possesions turn to dust. Or appear to, in reality they were transported to the Vampire God's Blood Plane. The creature gets no save, as he's dead. The creature becomes a slave, or thrall, to the Vampire God. It keeps all it's stats, but it alignment shifts to match the Vampire God. Relics and Artifacts get a will save against the plane shift. The creature can't be ressurrected while he's under the Vampire God's command. As a Full Round Action, the Vampire God may sacrifice a number of hit points from his Blood Plane equal to the creature's ECL, to summon him in an adjacent square. The creature serves him faithfully, and returns to the Blood Plane when lowered to 0 to -10 hit points. The creature can't be summoned again until it's hit points regenrate, at a rate of 1 per hour. A Vampire God can't use this ability on someone with a higher charisma score then the Vampire God, or someone that the Vampire God can't summon because its ECL is higher then the Vampire Gods maximum Blood Plane's hit points. A Vampire God can summon a number of creatures at once, even if their total ECL combined exceeds his own. Meaning that a significantly powerful Vampire God could summon an army in moments. Freeing someone from the Blood Prison is impossible even if unlimited wish, true resurrection or miracle is used.<br />
<br />
===Blood Plane===<br />
<br />
The Blood Plane is a Finite, Timeless Plane. The size of the blood plane usually depends on the maximum amount of hit points the Vampire can store in it. This is up to the DM. However, inside the blood plane a Vampire God is, well, god. He can control it as the Divinely Morphic trait, while everyone else treats the plane as Alterable Morphic. A Vampire God is most vulnerable here, and can only take a standard action each round while regenerating. He has guards, anyone the Vampire God has imprisoned with his Blood Prison ability that isn't regenerating hit points can rise to the Vampire God's aid. Traveling to the Blood Plane is normally impossible. When the Vampire God is regenerating a ''Plane Shift'' spell can transport people there, otherwise it takes a ''wish'' or ''miracle'' spell.<br />
<br />
===Campaign Information===<br />
<br />
Vampire Gods are rare. They usually come up in times of war with mortals and vampires. The requirement that a vampire must drink several mortals dry usually angers any civilized vampire society. Vampire tyrants usually become Vampire Gods, as the Blood Prison allows them to take on even more thralls. With the idea of immortality, some sorcerors or wizards volunteer to become vampires in hopes of becoming a Vampire God. There have been rare, VERY rare, occurences of beings other then vampires becoming Vampire Gods. As anything with the undead type and blood drain ability can do it. Ancient stories tell of a lich with flesh crafted vampire teeth, that followed the course of the Vampire Gods.<br />
<br />
====Playing a Vampire God====<br />
<br />
'''Combat:''' Vampire Gods are skilled combatants, while they dont replace sorcerors or fighters, they do make very powerful allies.<br />
<br />
'''Advancement:''' Many Vampire Gods already have other classes, such as fighter or sorceror.<br />
<br />
'''Resources:''' Vampire Gods either lead vampire groups, or are hunted by them.<br />
<br />
====Vampire Gods in the World====<br />
<br />
{{quote|God killing you just seems boring at this point. I might let you go... PSYCH! Im thirsty!|4=Mark Simmons, Vampire Vampire God}}<br />
<br />
'''NPC Reactions:''' Non-vampires tend to react the same way to Vampire Gods as they do with any vampire.<br />
<br />
====Vampire God Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in Knowledge (Nature) can research Vampire Gods to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ &lt;-the appropriate skills-&gt;<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 11 || class=&quot;left&quot; | Vampire Gods are powerful vampires with strange abilities.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 16 || class=&quot;left&quot; | Vampire Gods control blood flow more fluidly, and are dangerous when grappled.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | Vampire Gods have a plane of existence tied to them full of blood, which regenerates them.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | Vampire Gods vanish into their Blood Plane when killed, and anyone they kill with Blood Drain becomes their slave without becoming a vampire. Knowledge of a specific Vampire God.<br />
|}<br />
<br />
====Vampire Gods in the Game====<br />
<br />
Npc Vampire Gods will usually be antagonists to good or neutral aligned groups.<br />
----<br />
{{<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Skilled]]<br />
--&gt;</div>AboveJesterhttp://www.dandwiki.com/wiki/Vampire_God_(3.5e_Prestige_Class)Vampire God (3.5e Prestige Class)2014-07-04T03:38:31Z<p>AboveJester: Undo revision 668563 by 98.209.69.92 (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Playable<br />
|editing= PLEASE DO NOT EDIT<br />
|type= Powerful Vampire, Skilled<br />
|desc= A vampire that gains a number of additional special abilities<br />
|len= 10<br />
|minlvl=<br />
}}<br />
<br />
==Vampire God==<br />
<br />
{{quote<br />
|Well I suppose I'd be intimidated, if you were, well, intimidating!<br />
|orig=Alucard, Vampire God<br />
}}<br />
<br />
Centuary old vampires tell stories of the famous Vampire Gods, Lords of blood and demise. Vampire Gods were vampires that were so powerfull, they fed on the blood of hundreds, of thousands of mortals. This is when the change takes place. Vampires that realize how to control blood more fluidly, can gain incredible amounts of power if they master that flow. The strongest of the Vampire Gods was said to walk through sunlight with ease, survive the most brutal attacks and decapitations, and have said to have devoured armies of men.<br />
<br />
===Becoming a Vampire God===<br />
<br />
Only vampires, or more accurately undead that drink blood, can take this class. Vampires that take this class end up ordering hordes of their own kind, as they become one of the strongest vampires in the plane they reside on. Their powers are based on charisma, as most vampire abilities are. The next important ability scores would be strength and dexterity. Vampires that complete this class tend to be extremely cocky in their immortality, believing that they finally cannot die.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Alignment:<br />
| Any Evil<br />
|-<br />
! Race:<br />
| Undead Type (Or undead sub-type, if applicable)<br />
|-<br />
|-<br />
! Feats:<br />
| Endure Sunlight, Improved Turn Resistance, Life Sense, Positive Energy Resistance.<br />
|-<br />
|-<br />
|-<br />
! Special:<br />
| Must have the ability to drain blood. Must have drained the blood of at least 50 individuals.<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Vampire God}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +0 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Blood Memory <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +1 || +0 || +0 || +3<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +1 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Imp. Blood Drain <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +2 || +1 || +1 || +4<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +2 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Blood Rage <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Blood Plane<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +4 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Vampire Prowess<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +5 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Blood Prison <br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Cha]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Tumble.<br />
|}<br />
<br />
<br />
====Class Features====<br />
<br />
'''Blood Memory:''' As a Vampire God drinks the last drop of life from his victum, he see's the poor soul's life pass by his eyes. When a Vampire God drains a creature's constitution score to zero, it absorbs all of that creature's memories into him, learning everything that creature knew. The Vampire God gains a permanent +1 bonus to any knowledge or craft skill for every 10 ranks the creature had in the skill. The bonuses stacks from different creatures, but the Vampire God can never have a bonus higher then his Vampire Lord level in any one knowledge or craft skill, to a maximum of 10 at 10th level.<br />
<br />
'''Imp. Blood Drain:''' A Vampire God is better at draining blood then any other vampire. When a Vampire God drains Constitution, he adds his Vampire God level to the amount of Constitution drained. It doesn't matter if the Constitution drain is from a blood drain ability or a spell, it affects any type constitution drain. Also, when a Vampire God drains Constitution, he recovers actual hit points, unless it would put him above his maximum, then he gains temporary hit points.<br />
<br />
'''Blood Frenzy:''' A Vampire God can enter a Blood Frenzy, similar, but not as limited to, a barbarian's rage ability. A Vampire God can only enter a blood frenzy when he has tasted blood in combat. When frenzied, a Vampire God gains +8 Strength and +4 Dexterity. He doesn't gain a Con increase, obviously, however he does gain a number of temporary hit points equal to twice his ECL. He gains +2 to all will saves, and a -2 Armor penalty. A Vampire God can enter a Blood Frenzy a number of times a day equal to his charisma modifier. He may end his rage prematurely, doing so disorients the vampire, just like being exposed to sunlight, for 1d4 rounds.<br />
<br />
'''Blood Plane:''' At 6th level, a Vampire God learns how to hold the blood he absorbs in a stored state. This ability creates a type of plane, which is coexistant with the Vampire God. This plane contains only blood, and at times the vampires sentience. When a Vampire God wishes, or when he reaches 0 hit points, the Blood Plane releases a large amount of blood directly into the Vampire God's body, healing him. A Blood Plane can store an amount of hit points equal to the Vampire God's total ECL times his Charisma score. So a Vampire God with an ECL of 15 and a Charisma score of 20, can have a maximum of 300 hit points in his Blood Plane. The Blood Plane Ability can also use it's hit points to heal certain ailments. A Vampire God can sacrifice 15 hit points from his Blood Plane to ignore the affects of sunlight each round, or similar affects. A Vampire God can use hit points from his blood plane as a free action. If a Vampire God is slain, his Blood Plane instantaneouslly activates, releasing enough hit points to bring the Vampire God to his total hit points, to a maximum of all the hit points in the Blood Plane. This ability can even bring a Vampire God back to full hit points even if it was destroyed by a turning affect. A ''wish'', ''miracle'', or similar affect can destroy a Vampire God's Blood Plane, but it reforms within 1 week. A Vampire God is at it's most destructive at this level. This is when a Vampire God becomes known, as most of them begin drinking whole villages to fill up their Blood Plane.<br />
<br />
'''Vampire Prowess:''' A Vampire is more powerful then other beings, but Vampire Gods are more powerful then that. This ability has several affects. At 9th level, a Vampire God is no longer affected by the normal vampire weaknesses, or any weakness his race has. The Blood stored in his Blood Plane is enough to protect him from any injury. Secondly, a Vampire God's natural abilities increase. His Fast Healing turns into regeneration, and his damage reduction no longer affected by its weaknesses. Finally, were the Vampire God ever to be destroyed and his Blood Plane empty, his conciousness is instead transported to his Blood Plane where his body reforms in 1d4 weeks by the last drops of blood inside it. During this time the Vampire God is vulnerable however, this is the one time a Vampire God's Blood Plane can be transported to via plane shift (See Below). If a Vampire God is slain in his Blood Plane, he dies. A Vampire God gains additional turn resistance equal to his Vampire God level + his charisma modifier, which stacks with all other kinds of turn resistance.<br />
<br />
'''Blood Prison:''' A Vampire God of tenth level is a terror to behold. Not only can he absorb memories, but entire people. When a Vampire God drains a creature's constitution to zero, having drained a minimum of 5 of is Con score, the creature's body, and possesions turn to dust. Or appear to, in reality they were transported to the Vampire God's Blood Plane. The creature gets no save, as he's dead. The creature becomes a slave, or thrall, to the Vampire God. It keeps all it's stats, but it alignment shifts to match the Vampire God. Relics and Artifacts get a will save against the plane shift. The creature can't be ressurrected while he's under the Vampire God's command. As a Full Round Action, the Vampire God may sacrifice a number of hit points from his Blood Plane equal to the creature's ECL, to summon him in an adjacent square. The creature serves him faithfully, and returns to the Blood Plane when lowered to 0 to -10 hit points. The creature can't be summoned again until it's hit points regenrate, at a rate of 1 per hour. A Vampire God can't use this ability on someone with a higher charisma score then the Vampire God, or someone that the Vampire God can't summon because its ECL is higher then the Vampire Gods maximum Blood Plane's hit points. A Vampire God can summon a number of creatures at once, even if their total ECL combined exceeds his own. Meaning that a significantly powerful Vampire God could summon an army in moments. Freeing someone from the Blood Prison is impossible even if unlimited wish, true resurrection or miracle is used.<br />
<br />
===Blood Plane===<br />
<br />
The Blood Plane is a Finite, Timeless Plane. The size of the blood plane usually depends on the maximum amount of hit points the Vampire can store in it. This is up to the DM. However, inside the blood plane a Vampire God is, well, god. He can control it as the Divinely Morphic trait, while everyone else treats the plane as Alterable Morphic. A Vampire God is most vulnerable here, and can only take a standard action each round while regenerating. He has guards, anyone the Vampire God has imprisoned with his Blood Prison ability that isn't regenerating hit points can rise to the Vampire God's aid. Traveling to the Blood Plane is normally impossible. The Vampire God is the only being that can brings others to this realm.<br />
<br />
===Campaign Information===<br />
<br />
Vampire Gods are rare. They usually come up in times of war with mortals and vampires. The requirement that a vampire must drink several mortals dry usually angers any civilized vampire society. Vampire tyrants usually become Vampire Gods, as the Blood Prison allows them to take on even more thralls. With the idea of immortality, some sorcerors or wizards volunteer to become vampires in hopes of becoming a Vampire God. There have been rare, VERY rare, occurences of beings other then vampires becoming Vampire Gods. As anything with the undead type and blood drain ability can do it. Ancient stories tell of a lich with flesh crafted vampire teeth, that followed the course of the Vampire Gods.<br />
<br />
====Playing a Vampire God====<br />
<br />
'''Combat:''' Vampire Gods are skilled combatants, while they dont replace sorcerors or fighters, they do make very powerful allies.<br />
<br />
'''Advancement:''' Many Vampire Gods already have other classes, such as fighter or sorceror.<br />
<br />
'''Resources:''' Vampire Gods either lead vampire groups, or are hunted by them.<br />
<br />
====Vampire Gods in the World====<br />
<br />
{{quote|God killing you just seems boring at this point. I might let you go... PSYCH! Im thirsty!|4=Mark Simmons, Vampire Vampire God}}<br />
<br />
'''NPC Reactions:''' Non-vampires tend to react the same way to Vampire Gods as they do with any vampire.<br />
<br />
====Vampire God Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in Knowledge (Nature) can research Vampire Gods to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ &lt;-the appropriate skills-&gt;<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 11 || class=&quot;left&quot; | Vampire Gods are powerful vampires with strange abilities.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 16 || class=&quot;left&quot; | Vampire Gods control blood flow more fluidly, and are dangerous when grappled.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | Vampire Gods have a plane of existence tied to them full of blood, which regenerates them.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | Vampire Gods vanish into their Blood Plane when killed, and anyone they kill with Blood Drain becomes their slave without becoming a vampire. Knowledge of a specific Vampire God.<br />
|}<br />
<br />
====Vampire Gods in the Game====<br />
<br />
Npc Vampire Gods will usually be antagonists to good or neutral aligned groups.<br />
----<br />
{{<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Skilled]]<br />
--&gt;</div>AboveJesterhttp://www.dandwiki.com/wiki/Vampire_God_(3.5e_Prestige_Class)Vampire God (3.5e Prestige Class)2014-07-04T03:38:09Z<p>AboveJester: Undo revision 668564 by 98.209.69.92 (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Playable<br />
|editing= PLEASE DO NOT EDIT<br />
|type= Powerful Vampire, Skilled<br />
|desc= A vampire that gains a number of additional special abilities<br />
|len= 10<br />
|minlvl=<br />
}}<br />
<br />
==Vampire God==<br />
<br />
{{quote<br />
|Well I suppose I'd be intimidated, if you were, well, intimidating!<br />
|orig=Alucard, Vampire God<br />
}}<br />
<br />
Centuary old vampires tell stories of the famous Vampire Gods, Lords of blood and demise. Vampire Gods were vampires that were so powerfull, they fed on the blood of hundreds, of thousands of mortals. This is when the change takes place. Vampires that realize how to control blood more fluidly, can gain incredible amounts of power if they master that flow. The strongest of the Vampire Gods was said to walk through sunlight with ease, survive the most brutal attacks and decapitations, and have said to have devoured armies of men.<br />
<br />
===Becoming a Vampire God===<br />
<br />
Only vampires, or more accurately undead that drink blood, can take this class. Vampires that take this class end up ordering hordes of their own kind, as they become one of the strongest vampires in the plane they reside on. Their powers are based on charisma, as most vampire abilities are. The next important ability scores would be strength and dexterity. Vampires that complete this class tend to be extremely cocky in their immortality, believing that they finally cannot die.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Alignment:<br />
| Any Evil<br />
|-<br />
! Race:<br />
| Undead Type (Or undead sub-type, if applicable)<br />
|-<br />
|-<br />
! Feats:<br />
| Endure Sunlight, Improved Turn Resistance, Life Sense, Positive Energy Resistance.<br />
|-<br />
|-<br />
|-<br />
! Special:<br />
| Must have the ability to drain blood. Must have drained the blood of at least 50 individuals.<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Vampire God}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +0 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Blood Memory <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +1 || +0 || +0 || +3<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +1 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Imp. Blood Drain <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +2 || +1 || +1 || +4<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +2 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Blood Rage <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Blood Plane<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +4 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Vampire Prowess<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +5 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Blood Prison <br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Cha]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Tumble.<br />
|}<br />
<br />
<br />
====Class Features====<br />
<br />
'''Blood Memory:''' As a Vampire God drinks the last drop of life from his victum, he see's the poor soul's life pass by his eyes. When a Vampire God drains a creature's constitution score to zero, it absorbs all of that creature's memories into him, learning everything that creature knew. The Vampire God gains a permanent +1 bonus to any knowledge or craft skill for every 10 ranks the creature had in the skill. The bonuses stacks from different creatures, but the Vampire God can never have a bonus higher then his Vampire Lord level in any one knowledge or craft skill, to a maximum of 10 at 10th level.<br />
<br />
'''Imp. Blood Drain:''' A Vampire God is better at draining blood then any other vampire. When a Vampire God drains Constitution, he adds his Vampire God level to the amount of Constitution drained. It doesn't matter if the Constitution drain is from a blood drain ability or a spell, it affects any type constitution drain. Also, when a Vampire God drains Constitution, he recovers actual hit points, unless it would put him above his maximum, then he gains temporary hit points.<br />
<br />
'''Blood Frenzy:''' A Vampire God can enter a Blood Frenzy, similar, but not as limited to, a barbarian's rage ability. A Vampire God can only enter a blood frenzy when he has tasted blood in combat. When frenzied, a Vampire God gains +8 Strength and +4 Dexterity. He doesn't gain a Con increase, obviously, however he does gain a number of temporary hit points equal to twice his ECL. He gains +2 to all will saves, and a -2 Armor penalty. A Vampire God can enter a Blood Frenzy a number of times a day equal to his charisma modifier. He may end his rage prematurely, doing so disorients the vampire, just like being exposed to sunlight, for 1d4 rounds.<br />
<br />
'''Blood Plane:''' At 6th level, a Vampire God learns how to hold the blood he absorbs in a stored state. This ability creates a type of plane, which is coexistant with the Vampire God. This plane contains only blood, and at times the vampires sentience. When a Vampire God wishes, or when he reaches 0 hit points, the Blood Plane releases a large amount of blood directly into the Vampire God's body, healing him. A Blood Plane can store an amount of hit points equal to the Vampire God's total ECL times his Charisma score. So a Vampire God with an ECL of 15 and a Charisma score of 20, can have a maximum of 300 hit points in his Blood Plane. The Blood Plane Ability can also use it's hit points to heal certain ailments. A Vampire God can sacrifice 15 hit points from his Blood Plane to ignore the affects of sunlight each round, or similar affects. A Vampire God can use hit points from his blood plane as a free action. If a Vampire God is slain, his Blood Plane instantaneouslly activates, releasing enough hit points to bring the Vampire God to his total hit points, to a maximum of all the hit points in the Blood Plane. This ability can even bring a Vampire God back to full hit points even if it was destroyed by a turning affect. A ''wish'', ''miracle'', or similar affect can destroy a Vampire God's Blood Plane, but it reforms within 1 week. A Vampire God is at it's most destructive at this level. This is when a Vampire God becomes known, as most of them begin drinking whole villages to fill up their Blood Plane.<br />
<br />
'''Vampire Prowess:''' A Vampire is more powerful then other beings, but Vampire Gods are more powerful then that. This ability has several affects. At 9th level, a Vampire God is no longer affected by the normal vampire weaknesses, or any weakness his race has. The Blood stored in his Blood Plane is enough to protect him from any injury. Secondly, a Vampire God's natural abilities increase. His Fast Healing turns into regeneration, and his damage reduction no longer affected by its weaknesses. Finally, were the Vampire God ever to be destroyed and his Blood Plane empty, his conciousness is instead transported to his Blood Plane where his body reforms in 1d4 weeks by the last drops of blood inside it. During this time the Vampire God is vulnerable however, this is the one time a Vampire God's Blood Plane can be transported to via plane shift (See Below). If a Vampire God is slain in his Blood Plane, he dies. A Vampire God gains additional turn resistance equal to his Vampire God level + his charisma modifier, which stacks with all other kinds of turn resistance.<br />
<br />
'''Blood Prison:''' A Vampire God of tenth level is a terror to behold. Not only can he absorb memories, but entire people. When a Vampire God drains a creature's constitution to zero, having drained a minimum of 5 of is Con score, the creature's body, and possesions turn to dust. Or appear to, in reality they were transported to the Vampire God's Blood Plane. The creature gets no save, as he's dead. The creature becomes a slave, or thrall, to the Vampire God. It keeps all it's stats, but it alignment shifts to match the Vampire God. Relics and Artifacts get a will save against the plane shift. The creature can't be ressurrected while he's under the Vampire God's command. As a Full Round Action, the Vampire God may sacrifice a number of hit points from his Blood Plane equal to the creature's ECL, to summon him in an adjacent square. The creature serves him faithfully, and returns to the Blood Plane when lowered to 0 to -10 hit points. The creature can't be summoned again until it's hit points regenerate, at a rate of 1 per hour. A Vampire God can't use this ability on someone with a higher charisma score then the Vampire God, or someone that the Vampire God can't summon because its ECL is higher then the Vampire Gods maximum Blood Plane's hit points. A Vampire God can summon a number of creatures at once, even if their total ECL combined exceeds his own. Meaning that a significantly powerful Vampire God could summon an army in moments. Freeing someone from the Blood Prison is impossible even if unlimited wish, true resurrection, miracle or a deity's intervention is used.<br />
<br />
===Blood Plane===<br />
<br />
The Blood Plane is a Finite, Timeless Plane. The size of the blood plane usually depends on the maximum amount of hit points the Vampire can store in it. This is up to the DM. However, inside the blood plane a Vampire God is, well, god. He can control it as the Divinely Morphic trait, while everyone else treats the plane as Alterable Morphic. A Vampire God is most vulnerable here, and can only take a standard action each round while regenerating. He has guards, anyone the Vampire God has imprisoned with his Blood Prison ability that isn't regenerating hit points can rise to the Vampire God's aid. Traveling to the Blood Plane is normally impossible. The Vampire God is the only being that can brings others to this realm.<br />
<br />
===Campaign Information===<br />
<br />
Vampire Gods are rare. They usually come up in times of war with mortals and vampires. The requirement that a vampire must drink several mortals dry usually angers any civilized vampire society. Vampire tyrants usually become Vampire Gods, as the Blood Prison allows them to take on even more thralls. With the idea of immortality, some sorcerors or wizards volunteer to become vampires in hopes of becoming a Vampire God. There have been rare, VERY rare, occurences of beings other then vampires becoming Vampire Gods. As anything with the undead type and blood drain ability can do it. Ancient stories tell of a lich with flesh crafted vampire teeth, that followed the course of the Vampire Gods.<br />
<br />
====Playing a Vampire God====<br />
<br />
'''Combat:''' Vampire Gods are skilled combatants, while they dont replace sorcerors or fighters, they do make very powerful allies.<br />
<br />
'''Advancement:''' Many Vampire Gods already have other classes, such as fighter or sorceror.<br />
<br />
'''Resources:''' Vampire Gods either lead vampire groups, or are hunted by them.<br />
<br />
====Vampire Gods in the World====<br />
<br />
{{quote|God killing you just seems boring at this point. I might let you go... PSYCH! Im thirsty!|4=Mark Simmons, Vampire Vampire God}}<br />
<br />
'''NPC Reactions:''' Non-vampires tend to react the same way to Vampire Gods as they do with any vampire.<br />
<br />
====Vampire God Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in Knowledge (Nature) can research Vampire Gods to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ &lt;-the appropriate skills-&gt;<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 11 || class=&quot;left&quot; | Vampire Gods are powerful vampires with strange abilities.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 16 || class=&quot;left&quot; | Vampire Gods control blood flow more fluidly, and are dangerous when grappled.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | Vampire Gods have a plane of existence tied to them full of blood, which regenerates them.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | Vampire Gods vanish into their Blood Plane when killed, and anyone they kill with Blood Drain becomes their slave without becoming a vampire. Knowledge of a specific Vampire God.<br />
|}<br />
<br />
====Vampire Gods in the Game====<br />
<br />
Npc Vampire Gods will usually be antagonists to good or neutral aligned groups.<br />
----<br />
{{<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Skilled]]<br />
--&gt;</div>AboveJesterhttp://www.dandwiki.com/wiki/Vampire_God_(3.5e_Prestige_Class)Vampire God (3.5e Prestige Class)2014-07-04T03:36:53Z<p>AboveJester: Undo revision 668565 by 98.209.69.92 (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Playable<br />
|editing= PLEASE DO NOT EDIT<br />
|type= Powerful Vampire, Skilled<br />
|desc= A vampire that gains a number of additional special abilities<br />
|len= 10<br />
|minlvl=<br />
}}<br />
<br />
==Vampire God==<br />
<br />
{{quote<br />
|Well I suppose I'd be intimidated, if you were, well, intimidating!<br />
|orig=Alucard, Vampire God<br />
}}<br />
<br />
Centuary old vampires tell stories of the famous Vampire Gods, Lords of blood and demise. Vampire Gods were vampires that were so powerfull, they fed on the blood of hundreds, of thousands of mortals. This is when the change takes place. Vampires that realize how to control blood more fluidly, can gain incredible amounts of power if they master that flow. The strongest of the Vampire Gods was said to walk through sunlight with ease, survive the most brutal attacks and decapitations, and have said to have devoured armies of men.<br />
<br />
===Becoming a Vampire God===<br />
<br />
Only vampires, or more accurately undead that drink blood, can take this class. Vampires that take this class end up ordering hordes of their own kind, as they become one of the strongest vampires in the plane they reside on. Their powers are based on charisma, as most vampire abilities are. The next important ability scores would be strength and dexterity. Vampires that complete this class tend to be extremely cocky in their immortality, believing that they finally cannot die.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Alignment:<br />
| Any Evil<br />
|-<br />
! Race:<br />
| Undead Type (Or undead sub-type, if applicable)<br />
|-<br />
|-<br />
! Feats:<br />
| Endure Sunlight, Improved Turn Resistance, Life Sense, Positive Energy Resistance.<br />
|-<br />
|-<br />
|-<br />
! Special:<br />
| Must have the ability to drain blood. Must have drained the blood of at least 50000 individuals and has lived for 1800 years.<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Vampire God}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +0 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Blood Memory <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +1 || +0 || +0 || +3<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +1 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Imp. Blood Drain <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +2 || +1 || +1 || +4<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +2 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Blood Rage <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Blood Plane<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +4 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Vampire Prowess<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +5 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Blood Prison <br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Cha]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Tumble.<br />
|}<br />
<br />
<br />
====Class Features====<br />
<br />
'''Blood Memory:''' As a Vampire God drinks the last drop of life from his victum, he see's the poor soul's life pass by his eyes. When a Vampire God drains a creature's constitution score to zero, it absorbs all of that creature's memories into him, learning everything that creature knew. The Vampire God gains a permanent +1 bonus to any knowledge or craft skill for every 10 ranks the creature had in the skill. The bonuses stacks from different creatures, but the Vampire God can never have a bonus higher then his Vampire Lord level in any one knowledge or craft skill, to a maximum of 10 at 10th level.<br />
<br />
'''Imp. Blood Drain:''' A Vampire God is better at draining blood then any other vampire. When a Vampire God drains Constitution, he adds his Vampire God level to the amount of Constitution drained. It doesn't matter if the Constitution drain is from a blood drain ability or a spell, it affects any type constitution drain. Also, when a Vampire God drains Constitution, he recovers actual hit points, unless it would put him above his maximum, then he gains temporary hit points.<br />
<br />
'''Blood Frenzy:''' A Vampire God can enter a Blood Frenzy, similar, but not as limited to, a barbarian's rage ability. A Vampire God can only enter a blood frenzy when he has tasted blood in combat. When frenzied, a Vampire God gains +8 Strength and +4 Dexterity. He doesn't gain a Con increase, obviously, however he does gain a number of temporary hit points equal to twice his ECL. He gains +2 to all will saves, and a -2 Armor penalty. A Vampire God can enter a Blood Frenzy a number of times a day equal to his charisma modifier. He may end his rage prematurely, doing so disorients the vampire, just like being exposed to sunlight, for 1d4 rounds.<br />
<br />
'''Blood Plane:''' At 6th level, a Vampire God learns how to hold the blood he absorbs in a stored state. This ability creates a type of plane, which is coexistant with the Vampire God. This plane contains only blood, and at times the vampires sentience. When a Vampire God wishes, or when he reaches 0 hit points, the Blood Plane releases a large amount of blood directly into the Vampire God's body, healing him. A Blood Plane can store an amount of hit points equal to the Vampire God's total ECL times his Charisma score. So a Vampire God with an ECL of 15 and a Charisma score of 20, can have a maximum of 300 hit points in his Blood Plane. The Blood Plane Ability can also use it's hit points to heal certain ailments. A Vampire God can sacrifice 15 hit points from his Blood Plane to ignore the affects of sunlight each round, or similar affects. A Vampire God can use hit points from his blood plane as a free action. If a Vampire God is slain, his Blood Plane instantaneouslly activates, releasing enough hit points to bring the Vampire God to his total hit points, to a maximum of all the hit points in the Blood Plane. This ability can even bring a Vampire God back to full hit points even if it was destroyed by a turning affect. A ''wish'', ''miracle'', or similar affect can destroy a Vampire God's Blood Plane, but it reforms within 1 week. A Vampire God is at it's most destructive at this level. This is when a Vampire God becomes known, as most of them begin drinking whole villages to fill up their Blood Plane.<br />
<br />
'''Vampire Prowess:''' A Vampire is more powerful then other beings, but Vampire Gods are more powerful then that. This ability has several affects. At 9th level, a Vampire God is no longer affected by the normal vampire weaknesses, or any weakness his race has. The Blood stored in his Blood Plane is enough to protect him from any injury. Secondly, a Vampire God's natural abilities increase. His Fast Healing turns into regeneration, and his damage reduction no longer affected by its weaknesses. Finally, were the Vampire God ever to be destroyed and his Blood Plane empty, his conciousness is instead transported to his Blood Plane where his body reforms in 1d4 weeks by the last drops of blood inside it. During this time the Vampire God is vulnerable however, this is the one time a Vampire God's Blood Plane can be transported to via plane shift (See Below). If a Vampire God is slain in his Blood Plane, he dies. A Vampire God gains additional turn resistance equal to his Vampire God level + his charisma modifier, which stacks with all other kinds of turn resistance.<br />
<br />
'''Blood Prison:''' A Vampire God of tenth level is a terror to behold. Not only can he absorb memories, but entire people. When a Vampire God drains a creature's constitution to zero, having drained a minimum of 5 of is Con score, the creature's body, and possesions turn to dust. Or appear to, in reality they were transported to the Vampire God's Blood Plane. The creature gets no save, as he's dead. The creature becomes a slave, or thrall, to the Vampire God. It keeps all it's stats, but it alignment shifts to match the Vampire God. Relics and Artifacts get a will save against the plane shift. The creature can't be ressurrected while he's under the Vampire God's command. As a Full Round Action, the Vampire God may sacrifice a number of hit points from his Blood Plane equal to the creature's ECL, to summon him in an adjacent square. The creature serves him faithfully, and returns to the Blood Plane when lowered to 0 to -10 hit points. The creature can't be summoned again until it's hit points regenerate, at a rate of 1 per hour. A Vampire God can't use this ability on someone with a higher charisma score then the Vampire God, or someone that the Vampire God can't summon because its ECL is higher then the Vampire Gods maximum Blood Plane's hit points. A Vampire God can summon a number of creatures at once, even if their total ECL combined exceeds his own. Meaning that a significantly powerful Vampire God could summon an army in moments. Freeing someone from the Blood Prison is impossible even if unlimited wish, true resurrection, miracle or a deity's intervention is used.<br />
<br />
===Blood Plane===<br />
<br />
The Blood Plane is a Finite, Timeless Plane. The size of the blood plane usually depends on the maximum amount of hit points the Vampire can store in it. This is up to the DM. However, inside the blood plane a Vampire God is, well, god. He can control it as the Divinely Morphic trait, while everyone else treats the plane as Alterable Morphic. A Vampire God is most vulnerable here, and can only take a standard action each round while regenerating. He has guards, anyone the Vampire God has imprisoned with his Blood Prison ability that isn't regenerating hit points can rise to the Vampire God's aid. Traveling to the Blood Plane is normally impossible. The Vampire God is the only being that can brings others to this realm.<br />
<br />
===Campaign Information===<br />
<br />
Vampire Gods are rare. They usually come up in times of war with mortals and vampires. The requirement that a vampire must drink several mortals dry usually angers any civilized vampire society. Vampire tyrants usually become Vampire Gods, as the Blood Prison allows them to take on even more thralls. With the idea of immortality, some sorcerors or wizards volunteer to become vampires in hopes of becoming a Vampire God. There have been rare, VERY rare, occurences of beings other then vampires becoming Vampire Gods. As anything with the undead type and blood drain ability can do it. Ancient stories tell of a lich with flesh crafted vampire teeth, that followed the course of the Vampire Gods.<br />
<br />
====Playing a Vampire God====<br />
<br />
'''Combat:''' Vampire Gods are skilled combatants, while they dont replace sorcerors or fighters, they do make very powerful allies.<br />
<br />
'''Advancement:''' Many Vampire Gods already have other classes, such as fighter or sorceror.<br />
<br />
'''Resources:''' Vampire Gods either lead vampire groups, or are hunted by them.<br />
<br />
====Vampire Gods in the World====<br />
<br />
{{quote|God killing you just seems boring at this point. I might let you go... PSYCH! Im thirsty!|4=Mark Simmons, Vampire Vampire God}}<br />
<br />
'''NPC Reactions:''' Non-vampires tend to react the same way to Vampire Gods as they do with any vampire.<br />
<br />
====Vampire God Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in Knowledge (Nature) can research Vampire Gods to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ &lt;-the appropriate skills-&gt;<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 11 || class=&quot;left&quot; | Vampire Gods are powerful vampires with strange abilities.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 16 || class=&quot;left&quot; | Vampire Gods control blood flow more fluidly, and are dangerous when grappled.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | Vampire Gods have a plane of existence tied to them full of blood, which regenerates them.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | Vampire Gods vanish into their Blood Plane when killed, and anyone they kill with Blood Drain becomes their slave without becoming a vampire. Knowledge of a specific Vampire God.<br />
|}<br />
<br />
====Vampire Gods in the Game====<br />
<br />
Npc Vampire Gods will usually be antagonists to good or neutral aligned groups.<br />
----<br />
{{<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Skilled]]<br />
--&gt;</div>AboveJesterhttp://www.dandwiki.com/wiki/Vampire_God_(3.5e_Prestige_Class)Vampire God (3.5e Prestige Class)2014-07-04T03:36:16Z<p>AboveJester: Undo revision 668566 by 98.209.69.92 (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Playable<br />
|editing= PLEASE DO NOT EDIT<br />
|type= Powerful Vampire, Skilled<br />
|desc= A vampire that gains a number of additional special abilities<br />
|len= 10<br />
|minlvl=<br />
}}<br />
<br />
==Vampire God==<br />
<br />
{{quote<br />
|Well I suppose I'd be intimidated, if you were, well, intimidating!<br />
|orig=Alucard, Vampire God<br />
}}<br />
<br />
Centuary old vampires tell stories of the famous Vampire Gods, Lords of blood and demise. Vampire Gods were vampires that were so powerfull, they fed on the blood of hundreds, of thousands of mortals. This is when the change takes place. Vampires that realize how to control blood more fluidly, can gain incredible amounts of power if they master that flow. The strongest of the Vampire Gods was said to walk through sunlight with ease, survive the most brutal attacks and decapitations, and have said to have devoured armies of men.<br />
<br />
===Becoming a Vampire God===<br />
<br />
Only vampires, or more accurately undead that drink blood, can take this class. Vampires that take this class end up ordering hordes of their own kind, as they become one of the strongest vampires in the plane they reside on. Their powers are based on charisma, as most vampire abilities are. The next important ability scores would be strength and dexterity. Vampires that complete this class tend to be extremely cocky in their immortality, believing that they finally cannot die.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Alignment:<br />
| Any Evil<br />
|-<br />
! Race:<br />
| Undead Type (Or undead sub-type, if applicable)<br />
|-<br />
|-<br />
! Feats:<br />
| Endure Sunlight, Improved Turn Resistance, Life Sense, Positive Energy Resistance.<br />
|-<br />
|-<br />
|-<br />
! Special:<br />
| Must have the ability to drain blood. Must have drained the blood of at least 50000 individuals and has lived for 1800 years.<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Vampire God}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +0 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Blood Memory <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +1 || +0 || +0 || +3<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +1 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Imp. Blood Drain <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +2 || +1 || +1 || +4<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +2 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Blood Rage <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Blood Plane<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +4 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Vampire Prowess<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +5 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Blood Prison <br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Cha]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Tumble.<br />
|}<br />
<br />
<br />
====Class Features====<br />
<br />
'''Blood Memory:''' As a Vampire God drinks the last drop of life from his victum, he see's the poor soul's life pass by his eyes. When a Vampire God drains a creature's constitution score to zero, it absorbs all of that creature's memories into him, learning everything that creature knew. The Vampire God gains a permanent +1 bonus to any knowledge or craft skill for every 10 ranks the creature had in the skill. The bonuses stacks from different creatures, but the Vampire God can never have a bonus higher then his level in any one knowledge or craft skill.<br />
<br />
'''Imp. Blood Drain:''' A Vampire God is better at draining blood then any other vampire. When a Vampire God drains Constitution, he adds his Vampire God level to the amount of Constitution drained. It doesn't matter if the Constitution drain is from a blood drain ability or a spell, it affects any type constitution drain. Also, when a Vampire God drains Constitution, he recovers actual hit points, unless it would put him above his maximum, then he gains temporary hit points.<br />
<br />
'''Blood Frenzy:''' A Vampire God can enter a Blood Frenzy, similar, but not as limited to, a barbarian's rage ability. A Vampire God can only enter a blood frenzy when he has tasted blood in combat. When frenzied, a Vampire God gains +8 Strength and +4 Dexterity. He doesn't gain a Con increase, obviously, however he does gain a number of temporary hit points equal to twice his ECL. He gains +2 to all will saves, and a -2 Armor penalty. A Vampire God can enter a Blood Frenzy a number of times a day equal to his charisma modifier. He may end his rage prematurely, doing so disorients the vampire, just like being exposed to sunlight, for 1d4 rounds.<br />
<br />
'''Blood Plane:''' At 6th level, a Vampire God learns how to hold the blood he absorbs in a stored state. This ability creates a type of plane, which is coexistant with the Vampire God. This plane contains only blood, and at times the vampires sentience. When a Vampire God wishes, or when he reaches 0 hit points, the Blood Plane releases a large amount of blood directly into the Vampire God's body, healing him. A Blood Plane can store an amount of hit points equal to the Vampire God's total ECL times his Charisma score. So a Vampire God with an ECL of 15 and a Charisma score of 20, can have a maximum of 300 hit points in his Blood Plane. The Blood Plane Ability can also use it's hit points to heal certain ailments. A Vampire God can sacrifice 15 hit points from his Blood Plane to ignore the affects of sunlight each round, or similar affects. A Vampire God can use hit points from his blood plane as a free action. If a Vampire God is slain, his Blood Plane instantaneouslly activates, releasing enough hit points to bring the Vampire God to his total hit points, to a maximum of all the hit points in the Blood Plane. This ability can even bring a Vampire God back to full hit points even if it was destroyed by a turning affect. A ''wish'', ''miracle'', or similar affect can destroy a Vampire God's Blood Plane, but it reforms within 1 week. A Vampire God is at it's most destructive at this level. This is when a Vampire God becomes known, as most of them begin drinking whole villages to fill up their Blood Plane.<br />
<br />
'''Vampire Prowess:''' A Vampire is more powerful then other beings, but Vampire Gods are more powerful then that. This ability has several affects. At 9th level, a Vampire God is no longer affected by the normal vampire weaknesses, or any weakness his race has. The Blood stored in his Blood Plane is enough to protect him from any injury. Secondly, a Vampire God's natural abilities increase. His Fast Healing turns into regeneration, and his damage reduction no longer affected by its weaknesses. Finally, were the Vampire God ever to be destroyed and his Blood Plane empty, his conciousness is instead transported to his Blood Plane where his body reforms in 1d4 weeks by the last drops of blood inside it. During this time the Vampire God is vulnerable however, this is the one time a Vampire God's Blood Plane can be transported to via plane shift (See Below). If a Vampire God is slain in his Blood Plane, he dies. A Vampire God gains additional turn resistance equal to his Vampire God level + his charisma modifier, which stacks with all other kinds of turn resistance.<br />
<br />
'''Blood Prison:''' A Vampire God of tenth level is a terror to behold. Not only can he absorb memories, but entire people. When a Vampire God drains a creature's constitution to zero, having drained a minimum of 5 of is Con score, the creature's body, and possesions turn to dust. Or appear to, in reality they were transported to the Vampire God's Blood Plane. The creature gets no save, as he's dead. The creature becomes a slave, or thrall, to the Vampire God. It keeps all it's stats, but it alignment shifts to match the Vampire God. Relics and Artifacts get a will save against the plane shift. The creature can't be ressurrected while he's under the Vampire God's command. As a Full Round Action, the Vampire God may sacrifice a number of hit points from his Blood Plane equal to the creature's ECL, to summon him in an adjacent square. The creature serves him faithfully, and returns to the Blood Plane when lowered to 0 to -10 hit points. The creature can't be summoned again until it's hit points regenerate, at a rate of 1 per hour. A Vampire God can't use this ability on someone with a higher charisma score then the Vampire God, or someone that the Vampire God can't summon because its ECL is higher then the Vampire Gods maximum Blood Plane's hit points. A Vampire God can summon a number of creatures at once, even if their total ECL combined exceeds his own. Meaning that a significantly powerful Vampire God could summon an army in moments. Freeing someone from the Blood Prison is impossible even if unlimited wish, true resurrection, miracle or a deity's intervention is used.<br />
<br />
===Blood Plane===<br />
<br />
The Blood Plane is a Finite, Timeless Plane. The size of the blood plane usually depends on the maximum amount of hit points the Vampire can store in it. This is up to the DM. However, inside the blood plane a Vampire God is, well, god. He can control it as the Divinely Morphic trait, while everyone else treats the plane as Alterable Morphic. A Vampire God is most vulnerable here, and can only take a standard action each round while regenerating. He has guards, anyone the Vampire God has imprisoned with his Blood Prison ability that isn't regenerating hit points can rise to the Vampire God's aid. Traveling to the Blood Plane is normally impossible. The Vampire God is the only being that can brings others to this realm.<br />
<br />
===Campaign Information===<br />
<br />
Vampire Gods are rare. They usually come up in times of war with mortals and vampires. The requirement that a vampire must drink several mortals dry usually angers any civilized vampire society. Vampire tyrants usually become Vampire Gods, as the Blood Prison allows them to take on even more thralls. With the idea of immortality, some sorcerors or wizards volunteer to become vampires in hopes of becoming a Vampire God. There have been rare, VERY rare, occurences of beings other then vampires becoming Vampire Gods. As anything with the undead type and blood drain ability can do it. Ancient stories tell of a lich with flesh crafted vampire teeth, that followed the course of the Vampire Gods.<br />
<br />
====Playing a Vampire God====<br />
<br />
'''Combat:''' Vampire Gods are skilled combatants, while they dont replace sorcerors or fighters, they do make very powerful allies.<br />
<br />
'''Advancement:''' Many Vampire Gods already have other classes, such as fighter or sorceror.<br />
<br />
'''Resources:''' Vampire Gods either lead vampire groups, or are hunted by them.<br />
<br />
====Vampire Gods in the World====<br />
<br />
{{quote|God killing you just seems boring at this point. I might let you go... PSYCH! Im thirsty!|4=Mark Simmons, Vampire Vampire God}}<br />
<br />
'''NPC Reactions:''' Non-vampires tend to react the same way to Vampire Gods as they do with any vampire.<br />
<br />
====Vampire God Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in Knowledge (Nature) can research Vampire Gods to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ &lt;-the appropriate skills-&gt;<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 11 || class=&quot;left&quot; | Vampire Gods are powerful vampires with strange abilities.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 16 || class=&quot;left&quot; | Vampire Gods control blood flow more fluidly, and are dangerous when grappled.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | Vampire Gods have a plane of existence tied to them full of blood, which regenerates them.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | Vampire Gods vanish into their Blood Plane when killed, and anyone they kill with Blood Drain becomes their slave without becoming a vampire. Knowledge of a specific Vampire God.<br />
|}<br />
<br />
====Vampire Gods in the Game====<br />
<br />
Npc Vampire Gods will usually be antagonists to good or neutral aligned groups.<br />
----<br />
{{<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Skilled]]<br />
--&gt;</div>AboveJesterhttp://www.dandwiki.com/wiki/Harmonixer_(3.5e_Prestige_Class)Harmonixer (3.5e Prestige Class)2014-01-31T23:57:34Z<p>AboveJester: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
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|rating_power=<br />
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|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=Work In Progress<br />
|editing= PLEASE DO NOT EDIT<br />
|type=Skilled, Jack of all Trades<br />
|desc=Harmonixers can manifest spirits, ideas, alignments, and other things to alter their bodies and grant them power.<br />
|len=10<br />
|minlvl=<br />
}}<br />
<br />
==The Harmonixer==<br />
<br />
{{quote<br />
|Amon..A powerful demon.. Yes, that's what I'll become..<br />
|orig=Yuri Hyuga, &quot;Strange&quot; Human Harmonixer<br />
}}<br />
<br />
Harmonixers are warriors that gain their powers by fusing with various spirits, outsiders, and elementals. They attain the ability to meld their soul with these creatures, gaining powers and resistances. Whether it be the raging fire elemental, the heavenly angel, or the dark outsider known as the grue, the mighty harmonixer can change tactics to dominate in any situation.<br />
<br />
===Becoming a Harmonixer===<br />
<br />
Harmonixers rely heavily on their charisma in order to manifest their abilities.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
! Alignment:<br />
| True Neutral or &quot;Special&quot; (See Below)<br />
|-<br />
|-<br />
! Race:<br />
| Humanoid or Monstrous Humanoid.<br />
|-<br />
! Skills:<br />
| Knowledge (Nature) +8, Knowledge (Planes) +6<br />
|-<br />
! BAB:<br />
| +6/+1<br />
|-<br />
! Feats:<br />
| ???<br />
|-<br />
|-<br />
! Patron:<br />
| None. Some Manifestations many require the Harmonixer to worship a specific deity.<br />
|-<br />
|-<br />
! Special:<br />
| <br />
*True Neutral creatures have an advantage in this class, but being True Neutral is not a prerequisite. <br />
*Wild Shape Class Feature. <br />
*Must have spoken on peaceful terms with an Elemental, Outsider, or an Aberration.<br />
| <br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Harmonixer}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d6&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
! rowspan=&quot;2&quot; | Manifestations Per Day<br />
! rowspan=&quot;2&quot; | Manifestations Known<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || + || + || + || +<br />
| class=&quot;left&quot; | Least Manifestation<br />
| class=&quot;left&quot; | 2<br />
| class=&quot;left&quot; | 1<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || + || + || + || +<br />
| class=&quot;left&quot; | <br />
| class=&quot;left&quot; | 3<br />
| class=&quot;left&quot; | 1<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || + || + || + || +<br />
| class=&quot;left&quot; | Lesser Manifestation<br />
| class=&quot;left&quot; | 3<br />
| class=&quot;left&quot; | 2<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || + || + || + || +<br />
| class=&quot;left&quot; | <br />
| class=&quot;left&quot; | 4<br />
| class=&quot;left&quot; | 2<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || + || + || + || +<br />
| class=&quot;left&quot; | Moderate Manifestation<br />
| class=&quot;left&quot; | 4<br />
| class=&quot;left&quot; | 3<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || + || + || + || +<br />
| class=&quot;left&quot; | Shifting Manifestation<br />
| class=&quot;left&quot; | 5<br />
| class=&quot;left&quot; | 3<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || + || + || + || +<br />
| class=&quot;left&quot; | Greater Manifestation<br />
| class=&quot;left&quot; | 5<br />
| class=&quot;left&quot; | 4<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || + || + || + || +<br />
| class=&quot;left&quot; | <br />
| class=&quot;left&quot; | 6<br />
| class=&quot;left&quot; | 4<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || + || + || + || +<br />
| class=&quot;left&quot; | Quick Manifestation<br />
| class=&quot;left&quot; | 6<br />
| class=&quot;left&quot; | 5<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || + || + || + || +<br />
| class=&quot;left&quot; | Full Manifestation<br />
| class=&quot;left&quot; | 7<br />
| class=&quot;left&quot; | 5<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (3 + [[Int]] modifier per level)'''&lt;br/&gt;<br />
&lt;-list of class skills-&gt;.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Manifestations:''' A Harmonixer can fuse his soul with a spiritual essence. Usually this is done by fusing with the essence of a plane, similar to how an Outsider is connected to their home plane. At first level a Harmonixer can only manifest the least powerful Manifestation of any Manifestation he knows. At 3rd, 5th, 7th, and 10th level he unlocks more power from his manifestation. Activating a Manifestation is a full-round action, and the Manifestation lasts for a number of rounds equal to Harmonixer level + Cha modifier. A Harmonixer can only activate a Manifestation in his original form, unless he has &quot;Shifting Manifestation&quot; at level 6. (Manifestations listed below)<br />
<br />
*True Neutral creatures may manifest as any manifestation (Excluding Amon and Seraphic Radiance). Creatures of other alignments may only manifest as manifestations within one step of their alignment (Eg Neutral Evil can only manifest as LE, NE, CE, and TN). All creatures can manifest as True Neutral manifestations. When a creature of non-true neutral alignment manifests as a differently aligned manifestation, their alignment changes to that manifestations alignment (So when a Lawful Evil creature manifests as a True Neutral manifestation, that creature's alignment becomes True Neutral until the manifestation ends or is shifted).<br />
<br />
'''Shifting Manifestation:''' At 6th level a Harmonixer who is already in a Manifested form can shift into a different Manifestation as a free action. He may only do this once a round. Shifting to a different Manifestation counts as Manifesting for your Manifestations Per Day. Shifting Manifestations doesnt extend the duration of your manifestation (E.g. With 2 rounds left of a Fire Manifestation, Isaac shifts manifestations into a Water Manifestation. The duration of the Water Manifestation is only 2 rounds). Shifting Manifestations is a Move Action.<br />
<br />
'''Quick Manifestation:''' At 9th level a Harmonixer can try and manifest a Manifestation as a free action. He rolls a charisma check (DC 15), if he succeeds then he manifests the Manifestation as a free action.<br />
<br />
==Manifestations==<br />
<br />
===Fire Manifestation (Chaotic Neutral)===<br />
<br />
'''Least Manifestation:''' The Harmonixer's skin slightly tints orange or red, and an aura of heat emanates from him. He gains Fire Resistance 10, and can let loose a ''Fire Bolt'' as a standard action (deals 1d4 fire damage per Harmonixer level to one target within close range[25ft + 5ft/level], Reflex [DC 10+Harmonixer Level+Cha Mod] to resist catching fire, Ranged Touch Attack)<br />
<br />
'''Lesser Manifestation:''' Flames erupt from your body and light shines from you. Creatures that strike you with a melee attack take 1d6 damage and roll reflex save (DC 10+Harmonixer Level+Cha Mod) to avoid being set on fire. The flames from your body lights the area as a torch.<br />
<br />
'''Moderate Manifestation:''' The Harmonixer takes flight, gaining a fly speed equal to the Harmonixer's base land speed with Good maneuverability. Your Manifestation now affects the area around you. You gain an aura of 30 ft., creatures within this aura take 1d6 damage around, and flammable materials inside the aura are set aflame as you leave trail of fire behind you. Your flammable equipment is not affected. You gain Fire Resistance 20.<br />
<br />
'''Greater Manifestation:''' You are considered to have the Fire Subtype. You now look as though you are sheathed completely in flame, your body is visible only as a black silhouette. You can now cast ''Burning Hands'', ''Fireball'', ''Heat Metal'', and ''Firestorm'' While Manifested as Spell-Like Abilities, 1/day each. You are immune to Fire. CL = Harmonixer Lvl.<br />
<br />
'''Full Manifestation:''' Upon activating your Manifestation, you may take on the form of a creature with the Fire subtype, as long as that creature has less hit dice then your own. Your other abilities from this Manifestation stay active, but do not stack with new abilities. If your form changes size, then your equipment vanishes until your manifestation ends.<br />
<br />
===Lightning Manifestation (Chaotic Neutral)===<br />
<br />
'''Least Manifestation:''' The Harmonixer's skin tints light blue, as small arcs of lighting dance on his fingers. He gains Electricity Resistance 10, and can let loose a jolt of electricity as a standard action (deals 1d4 elec damage per Harmonixer level to one target within close range[25ft + 5ft/level], Ranged Touch Attack)<br />
<br />
'''Lesser Manifestation:''' You gain the ability to cast ''Shocking Grasp'' and ''Lightning Bolt'' as spell-like ability once a day each. CL = Harmonixer Lvl<br />
<br />
'''Moderate Manifestation:''' The Harmonixer's touch deals electricity damage, and any metal weapons he wields also deals this damage (4d6 Elec damage)<br />
<br />
'''Greater Manifestation:''' The Harmonixer becomes semi-incorporeal as his body morphs into electricity. Any creature attacking the Harmonixer has a 50% miss chance, and creatures attacking with metal weapons that do hit the Harmonixer take 2d6 Electricity damage.<br />
<br />
'''Full Manifestation:''' You become electricity and are considered to have the Electricity subtype. Your 50% miss chance increases to 75%. You gain a fly speed (60ft. Perfect) and can &quot;hide&quot; inside metal objects and structures as a move action as the &quot;Meld Into Stone&quot; spell.<br />
<br />
===Water Manifestation (Chaotic Neutral)===<br />
<br />
'''Least Manifestation:''' Your body becomes loose like water, allowing you to move easily in tight situations. You can move through tight spaces as though you were one size smaller, and you can hold your breath for a number of minutes equal to your Constitution modifier. <br />
<br />
'''Lesser Manifestation:''' You gain a swim speed equal to your base land speed, and take no penalties for fighting underwater.<br />
<br />
'''Moderate Manifestation:''' You can breath indefinitely underwater, and your swim speed increases by 30ft.<br />
<br />
'''Greater Manifestation:''' When in and out of water, your body is covered in a wet, sticky slime. This slime gives you a bonus to Escape Artist checks equal to your Harmonixer level.<br />
<br />
'''Full Manifestation:''' Your body turns to liquid and you're treated as being of the &quot;Ooze&quot; type. You can squeeze through any space, regardless how small. Your body is made for moving in water, and you add your Cha modifier to all attack and damage rolls. On land, you apply a penalty to attack and damage rolls equal to your Cha modifier. Your body can move through water at amazing speeds, allowing you to &quot;run&quot; and make charge actions while swimming underwater.<br />
<br />
===Earth Manifestation (True Neutral)===<br />
<br />
'''Least Manifestation:''' Your body hardens and turns a light gray or green color, and your muscles strengthen. You gain DR 5/ Cold Iron, and your strength increases by 4.<br />
<br />
'''Lesser Manifestation:''' Your body becomes more like rock itself. Your DR increases to DR 10/ cold iron, and your strength bonus increases to +6.<br />
<br />
'''Moderate Manifestation:''' Stone erupts from your shoulders and joints, protecting you and hampering your movement. Your DR increases to DR 15/ Cold Iron, and the Strength bonus increases to +10. You now have a -4 penalty to Dexterity, and your base land speed decreases by 10 ft.<br />
<br />
'''Greater Manifestation:''' Your body becomes stone, and your only visible trait left of your previous form is your eyes. Your DR changes to DR 15/-, and your Strength bonus increases +15. You gain a +6 to Constitution. Your penalty to Dexterity becomes -8, and your base land speed drops to 10ft. You can no longer fly or swim. You can no longer run.<br />
<br />
'''Full Manifestation:''' You are considered to have the Earth Subtype. Your size increases two size categories, and you gain an additional +4 to strength.<br />
<br />
===Wind Manifestation (True Neutral)===<br />
<br />
'''Least Manifestation:''' The Harmonixer's body grows feathers around his shoulders. His base land speed increases by 10 ft, and he can cast ''Gust of Wind&quot; as a spell-like ability as a free action.<br />
<br />
'''Lesser Manifestation:''' Your arms grow feathers and become wings as you take flight. You gain a fly speed equal to double your base land speed with Good maneuverability, but lose the use of your arms. <br />
<br />
'''Moderate Manifestation:''' Your body becomes covered in feathers and a beak grows from your face. You gain the ''Flyby Attack'', ''Hover'', and ''Wingover''. Your fly speed increases by 20 ft.<br />
<br />
'''Greater Manifestation:''' Your become a bird of huge size with 4 wings and larg talons. Your fly speed increases by 60 ft., and you can cast ''Whirlwind'' once per manifestation as a spell-like ability. CL = Harmonixer Lvl<br />
<br />
'''Full Manifestation:''' Your speed increases further as you become king of the air, and you are considered to have the Air Subtype. Animals and Magical Beasts that can fly avoid you at all costs. Your fly speed increases by 60 ft., and you can ''&quot;hustle&quot;'' over long distances when not in combat, traveling at a speed of 700 ft. a round. You're not as easily affected by harsh winds, treating them as two &quot;categories&quot; weaker.<br />
<br />
===Cold Manifestation (Lawful Neutral)===<br />
<br />
'''Least Manifestation:''' Your body temperature drops as you channel the power of frost. You gain a chilling touch (1d4 cold damage per two levels of Harmonixer lvl) which enhances your unarmed strike, or may be channeled through a metal melee weapon.<br />
<br />
'''Lesser Manifestation:''' Your blood freezes and your body adapts to the cold. You gain Cold Resistance (equal to your Harmonixer level+5).<br />
<br />
'''Moderate Manifestation:''' Patches of frost appear on your skin as you gain a chilling aura and become immune to cold. Creatures within 60 ft. of the Harmonixer are subject to ''&quot;Unearthly Cold&quot;'', found in ''Frostburn'', and take 1d6 cold damage and 1d4 nonlethal damage each round. The cold aura extends nearly 200 ft, but affects past 60 ft are too minimal to be noted.<br />
<br />
'''Greater Manifestation:''' You gain the ability to encase creatures in solid ice. As a full round action, you may make a touch attack against a target creature, if you succeed then roll a grapple check. The creature must roll either a strength check or Escape Artist check against your grapple check to escape the ice each round. Each round the creature remains in the ice, after the first, they take 1d6 nonlethal damage as they face the extreme cold. The ice gradually melts over time, or melts immediately under certain circumstances. The ice has an Ac of (10+Harmonixer lvl+Cha mod), and has 10 hit points. Attacking creatures that reduce the ice to 0 hp free the creature inside, but the creature inside takes that same amount of damage as the ice. Creatures trapped in the ice that need air must hold their breath.<br />
<br />
'''Full Manifestation:''' You become a creature of ice, and gain the cold subtype. You are no longer immune to cold. Instead, whenever you would take damage from a cold affect, you take no damage and are healed for half the amount you would have been damaged.<br />
<br />
===Wood Manifestation (Lawful Neutral)===<br />
<br />
'''Least Manifestation:''' Your body hardens and becomes brown in color. You gain Damage Reduction 5/cold iron, similar to a dryad.<br />
<br />
'''Lesser Manifestation:''' You can easily move through any natural terrain as your body becomes one with nature. Your speed can no longer be hampered by natural terrain affects or magical ones.<br />
<br />
'''Moderate Manifestation:''' You can use &quot;Tree Stride&quot; as the spell, with an infinite duration. Except that you can activate the ability simply by stepping into the tree.<br />
<br />
'''Greater Manifestation:''' Your body transforms into oak wood. You gain vulnerability to fire, but you gain Natural armor equal to your Harmonixer level, and your Damage Reduction increases to DR 10/cold iron.<br />
<br />
'''Full Manifestation:''' Your body transforms into dark wood. Your natural armor increases by 5. Once per manifestation you may animate a tree, creating a Treant. The Treant serves you until you change form. The Treant has Hit Dice equal to yours, and gains BAB and Saves accordingly.<br />
<br />
===Inevitable Manifestation (Lawful Neutral)===<br />
<br />
'''Least Manifestation:''' Your body hardens almost like steel, as your eyes glow with a golden radiance. You gain Damage Reduction 5/chaos, and Spell Resistance equal to you Harmonixer level.<br />
<br />
'''Lesser Manifestation:''' You can cause two spiked chains to painlessly descend from your forearms as a free action. You automatically have proficiency with the spiked chains. The chains are enchanted with shock, making the total damage for a medium creature (2d6+1d6 elec+str mod)<br />
<br />
'''Moderate Manifestation:''' Your bode begins to take on a metallic appearance, and gears can be seen turning through your skin. You gain the ability to fire an enervation ray from your eyes at a creature within 200ft. Creatures struck by the ray are affected by ''&quot;enervation&quot;'' as the spell (CL equal to your Harmonixer level).<br />
<br />
'''Greater Manifestation:''' Your body appears almost completely mechanical. Your Damage Reduction increases to DR 10/chaos, and you gain Fast Healing equal to your Hamonixer level.<br />
<br />
'''Full Manifestation:''' Your skin sheds completely as you gain the Construct Type (Do not recalculate BAB, Base Saves, Hit Dice, or Skills), and you lose your Constitution bonus to health. When you activate your manifestation may now target one creature that has done an &quot;injustice&quot; as if you were an inevitable hunting down someone guilty of a crime. Doing so gives you a bonus to hit and damage on that creature equal to your Harmonixer level. For the duration of your manifestation, your only goal is to bring justice to that person.<br />
<br />
===Angelic Manifestation (Neutral Good)===<br />
<br />
'''Least Manifestation:''' Your eye color changes to a radiant gold and your body becomes whiter in color. You gain resistance to Acid, Cold, Elec, and Fire equal to your Harmonixer level.<br />
<br />
'''Lesser Manifestation:''' You body glimmers and you gain an angelic aura. Creatures you define as your allies within 20ft, and yourself, gain a +4 deflection bonus to Ac and a +4 on saving throws against evil creatures and affects. It also serves as a ''Magic Circle Against Evil'' and a ''Lesser Globe of Invulnerability'' centered on the Harmonicer (CL equal to your Harmonixer level).<br />
<br />
'''Moderate Manifestation:''' Angelic white wings sprout from your back granting a Fly speed (60ft, Good), and you gain a smite ability. As a standard action you may target an evil creature with a melee attack. You gain a bonus to attack equal to your Harmonixer level, and your attack deals 3d6 extra damage. If the creature you target is not evil, then the bonuses are not applied to attack and damage.<br />
<br />
'''Greater Manifestation:''' You gain the ability to cast Earthquake, Waves of Fatigue, and Power Word Stun as Spell-like Abilities (CL equal to your Harmonixer level)<br />
<br />
'''Full Manifestation:''' You take on the ''&quot;Angel&quot;'' and ''&quot;Good&quot;'' subtypes as you become a true angel. All your attacks are treated as good aligned and any weapon you wield is considered &quot;Holy&quot; and &quot;Flaming&quot;. You gain the &quot;Hover&quot; feat.<br />
<br />
===Healing Light Manifestation (Neutral Good)===<br />
<br />
'''Least Manifestation:''' The power of positive energy begins to fill your body as you glow slightly. You gain the ability to cast ''&quot;Cure Light Wounds, Mass&quot;'' as a Spell-like Ability. (CL equals your Harmonixer Level)<br />
<br />
'''Lesser Manifestation:''' Light further empowers you as you gain the ability to cast ''&quot;Cure Moderate Wounds, Mass&quot;'' as a Spell-like Ability. (CL equals your Harmonixer Level)<br />
<br />
'''Moderate Manifestation:''' You may cast ''&quot;Levitate&quot;'' on yourself as a free action as a Spell-like Abilities, and you may cast ''&quot;Restoration&quot;'' as a Spell-like Ability. (CL equals your Harmonixer Level)<br />
<br />
'''Greater Manifestation:''' Healing Light fills you as you gain the ability to cast ''&quot;Regeneration&quot;'' as a Spell-Like Ability.<br />
<br />
'''Full Manifestation:''' You may now cast ''&quot;Cure Serious Wounds, Mass&quot;'' and ''&quot;Raise Dead&quot;'' as a Spell-Like ability (CL equals your Harmonixer Level) <br />
<br />
===Celestial Manifestation (Chaotic Good)===<br />
<br />
'''Least Manifestation:''' You take on celestial features (glowing eyes, good aura, white hair) and as a standard action you may target an evil creature with a melee attack. You gain a bonus to attack and damage equal to your Harmonixer level. If the creature you target is not evil, then the bonuses are not applied to attack and damage.<br />
<br />
'''Lesser Manifestation:''' Your body becomes more akin to a celestial, and you gain Spell Resistance equal to your Hamonixer level+Cha mod, and Damage Reduction 5/Evil &amp; Silver.<br />
<br />
'''Moderate Manifestation:''' You may turn creatures with the evil subtype as if you were a cleric turning undead of your Hamonixer level.<br />
<br />
'''Greater Manifestation:''' Your body becomes bestial in nature, and you gain the ability to use Lay on Hands as a Paladin; Healing a number of hit points equal to half your natural hit points.<br />
<br />
'''Full Manifestation:''' You gain the &quot;Good&quot; subtype, and the ability to cast ''&quot;Power Word Kill&quot;'', ''&quot;Chain Lightining&quot;'', and ''&quot;Holy Smite&quot;'' as Spell-like Abilities. (CL equals your Harmonixer level)<br />
<br />
===Beast Slayer Manifestation (Chaotic Good)===<br />
<br />
'''Least Manifestation:''' You channel the warriors of old, the beast slayers of legend, to defeat monsters. You gain Damage Reduction 5/silver.<br />
<br />
'''Lesser Manifestation:''' You gain Favored Enemy, as the Ranger (Against Monstrous Humanoids, Magical Beasts, Aberrations, Animals, Dragons, and Outsiders(Evil))<br />
<br />
'''Moderate Manifestation:''' When you manifest, choose a creature type. You may make Smite attacks against that type of creature as a standard action for the duration of the manifestation. You gain a bonus to attack and damage equal to you Harmonixer level when you smite the chosen creature with a melee attack.<br />
<br />
'''Greater Manifestation:''' When you attack a creature your manifestation channels the creature's weakness through your melee weapon. Whenever you attack a creature that has damage reduction, your melee attacks bypass their damage reduction completely.<br />
<br />
'''Full Manifestation:''' Your manifestation is fully aware of the masters of the peons you attack. If a creature you attack is a spawn of another creature, or is being controlled by a domination or suggestion affect, then 1/2 the damage you do to that creature also damages the creature that created it or is controlling it.<br />
<br />
===Archon Manifestation (Lawful Good)===<br />
<br />
'''Least Manifestation:''' Your eyes glow with a golden, divine light, as all your hair falls from your head. You gain +2 to attack and damage against all creatures of the &quot;evil&quot; alignment.<br />
<br />
'''Lesser Manifestation:''' You gain an Aura of Menace. Any hostile creature within a 20-foot radius of the Harmonixer must succeed on a Will save to resist its effects (DC 10+Harmonixer level+Cha mod). Those who fail take a –2 penalty on attacks, AC, and saves until the manifestation ends. <br />
<br />
'''Moderate Manifestation:''' Large wings unfold from the Harmonxier's shoulders, giving it the ability to fly. He gains a Fly speed 60ft (Good), and the &quot;Hover&quot; feat.<br />
<br />
'''Greater Manifestation:''' The Harmonixer can use &quot;Greater Teleport&quot; at will, as the spell, except that the Harmonixer can transport only itself and up to 50 pounds of objects.<br />
<br />
'''Full Manifestation:''' Choose one of the below abilities when manifesting.<br />
<br />
*Lantern: You gain a light ray that you may shoot from your eyes. You make a ranged touch attack as a standard action to hit. The ray has a range of 30ft. and deals (3d6+cha good aligned damage, which bypasses all damage reduction).<br />
<br />
*Hound: Your skin turns red and you gain DR 10/evil and Spell Resistance (10+Harmonixer Level+Cha mod).<br />
<br />
*Trumpet: You acquire a trumpet. You may blow the trumpet once per manifestation to affect all non-good creatures within 50ft. with a paralyze affect (Fort DC 10+Harmonixer Level+Cha mod negates). As a free action you can morph the trumpet into a +2 Greatsword (You gain &quot;Weapon Proficiency [Greatsword]&quot; if you do not have it already).<br />
<br />
*Owl: Your feet transform into talons which you can use as easily as you do your hands. If you move towards an opponent 30ft while flying, you may attempt a grapple check with a bonus equal to your Cha mod against them. If you succeed, and their added weight does not exceed your total Medium carrying capacity, then you may carry them 30ft in any direction.<br />
<br />
*Sword: As a free action you may cause your hands to become ''Holy Flaming'' Long Swords, that cannot be disarmed. You may revert your hands to normal as a free action.<br />
<br />
*Throne: Your skin becomes golden and any creature that views you must succeed a will save (DC 5+Harmonixer Level+Cha mod) or temporarily become of the Lawful Good alignment. This only lasts as long as your manifestation.<br />
<br />
*Warden: You instinctively know the alignment of any creature within 60 feet. Typical methods of masking alignment, such as &quot;Misdirection&quot; or &quot;Nondetection&quot;, have no effect on your ability.<br />
<br />
===Legendary Paladin Manifestation (Lawful Good)===<br />
<br />
'''Least Manifestation:''' You gain a Smite Evil ability you may use a number of times per manifestation equal to your Cha mod. You may gain a bonus to hit equal to your cha mod and a bonus to damage equal to your Harmonixer level on a single melee attack per turn, if the creature you struck in evil.<br />
<br />
'''Lesser Manifestation:''' You may heal yourself, or an ally, with a touch. To a maximum of 10hp per Hamonixer level, per manifestation. You also add your Charisma modifier to all of your saving throws.<br />
<br />
'''Moderate Manifestation:''' You gain the ability to Turn Undead and Evil Outsiders as a Cleric of your Harmonixer level. Once per Manifestation you can apply a &quot;Greater Turning&quot; affect, destroying a single Undead or Evil Outsider affected by your Turn attempt.<br />
<br />
'''Greater Manifestation:''' The armor you're wearing falls to the ground as you're equipped with a golden suit of Full Plate (+1 ''Reflecting'' Full Plate) with which you gain Proficiency with.<br />
<br />
'''Full Manifestation:''' You gain a Holy Aura, causing creatures of evil alignment to take a -2 to all attack rolls, damage rolls, skill checks, and saves, unless they're immune to ''Fear'' affects. Creatures of the evil alignment that you strike with a melee or ranged attack must make a Will save (DC 10+Harmonixer Level+Cha mod) or become panicked for 1d4 rounds, fleeing from you in the fastest way possible.<br />
<br />
===Shadow Grue Manifestation (Neutral Evil)===<br />
<br />
'''Least Manifestation:''' You begin to manifest as a Grue. Your skin turns a dark black color, and your eyes become dark, translucent globes. You take penalties when light, and gain bonuses in darkness. You add your charisma bonus to attack when in darkness, but take your charisma bonus as a penalty to damage rolls when in any light source. You can see in any form of darkness as clearly as you can in sunlight.<br />
<br />
'''Lesser Manifestation:''' You learn to conceal your attacks in the dark, and gain sneak attack. You make cast &quot;Greater Darkness&quot; as a Spell-Like Ability once per manifestation, and you gain +4d6 Sneak Attack, as a rogue. Your deeper connection to the grue causes your skin to burn when you stand in light, dealing 1d4 damage each round you remain in the light source.<br />
<br />
'''Moderate Manifestation:''' You gain accelerated movement in darkness. You can shadow walk as a free action, vanishing into shadows and travelling at 300ft. per round as a move action. When exposed to light while shadow walking you take 6d6 damage, and are forced to materialize. While in a light source your base speed is halved.<br />
<br />
'''Greater Manifestation:''' You gain a +10 to Hide and Move Silently while in darkness. You gain a Death Attack similar to an Assassin (Fort DC 10+Harmonixer Level+Cha mod) usable only in darkness. Exposing yourself to light now deals 2d6 damage each round.<br />
<br />
'''Full Manifestation:''' You are treated as a Grue for the purpose of spells, surviving in planes, and other Grue. When you are in darkness, creatures that are not Grue within 60ft. of you, that are also in darkness, take 2d6 damage each round. You are fully manifested as a Grue. When exposed to a bright light from any source you take 10d6 damage, and the manifestation ends.<br />
<br />
===Aberration Manifestation (Neutral Evil)===<br />
<br />
'''Least Manifestation:''' Your body turns a putrid bluish grey or greenish grey color, as you begin to grow tentacles and eye stalks.<br />
<br />
'''Lesser Manifestation:'''<br />
<br />
'''Moderate Manifestation:'''<br />
<br />
'''Greater Manifestation:'''<br />
<br />
'''Full Manifestation:'''<br />
<br />
===Insanity Manifestation (Chaotic Evil)===<br />
<br />
'''Least Manifestation:'''<br />
<br />
'''Lesser Manifestation:'''<br />
<br />
'''Moderate Manifestation:'''<br />
<br />
'''Greater Manifestation:'''<br />
<br />
'''Full Manifestation:'''<br />
<br />
===Demonic Manifestation (Chaotic Evil)===<br />
<br />
'''Least Manifestation:'''<br />
<br />
'''Lesser Manifestation:'''<br />
<br />
'''Moderate Manifestation:'''<br />
<br />
'''Greater Manifestation:'''<br />
<br />
'''Full Manifestation:'''<br />
<br />
===Devil Manifestation (Lawful Evil)===<br />
<br />
'''Least Manifestation:'''<br />
<br />
'''Lesser Manifestation:'''<br />
<br />
'''Moderate Manifestation:'''<br />
<br />
'''Greater Manifestation:'''<br />
<br />
'''Full Manifestation:'''<br />
<br />
===Rakshasa Manifestation (Lawful Evil)===<br />
<br />
'''Least Manifestation:'''<br />
<br />
'''Lesser Manifestation:'''<br />
<br />
'''Moderate Manifestation:'''<br />
<br />
'''Greater Manifestation:'''<br />
<br />
'''Full Manifestation:'''<br />
<br />
===Shield Manifestation (True Neutral)===<br />
<br />
'''Least Manifestation:'''<br />
<br />
'''Lesser Manifestation:'''<br />
<br />
'''Moderate Manifestation:'''<br />
<br />
'''Greater Manifestation:'''<br />
<br />
'''Full Manifestation:'''<br />
<br />
===The Mage Manifestation (True Neutral)===<br />
<br />
'''Least Manifestation:'''<br />
<br />
'''Lesser Manifestation:'''<br />
<br />
'''Moderate Manifestation:'''<br />
<br />
'''Greater Manifestation:'''<br />
<br />
'''Full Manifestation:'''<br />
<br />
===Manifestation of Amon (Only Neutral Evil Harmonixers May Manifest As Amon)===<br />
<br />
'''Moderate Manifestation:'''<br />
<br />
'''Greater Manifestation:''' ''Amon:''<br />
<br />
'''Full Manifestation:''' ''Neo-Amon:''<br />
<br />
===Manifestation of Dark Seraphim (Only True Neutral Hamonixers May Manifest As Dark Seraphim)===<br />
<br />
'''Moderate Manifestation:'''<br />
<br />
'''Greater Manifestation:'''<br />
<br />
'''Full Manifestation:'''<br />
<br />
===Manifestation of Seraphic Radiance (Only Neutral Good Harmonixers May Manifest As Seraphic Radiance)===<br />
<br />
'''Moderate Manifestation:'''<br />
<br />
'''Greater Manifestation:'''<br />
<br />
'''Full Manifestation:'''<br />
<br />
===Manifestation of Lord Mephistopheles (Only Worshipers Of Mephistopheles May Manifest As Mephistopheles)===<br />
<br />
'''Least Manifestation:''' Your eyes turn slightly red as you channel the power of Mephistopheles. You gain an Eldritch Blast as a Warlock equal to your Harmonixer level.<br />
<br />
'''Lesser Manifestation:''' You gain Fire Resistance 15 as the fire's of Vallagar attempt to swallow you whole.<br />
<br />
'''Moderate Manifestation:''' You may channel Hellfire. In exchange for taking 1 Constitution damage you may increase a Eldritch Blast's damage by 3d6, but you may not alter the Eldritch Blast with an Invocation.<br />
<br />
'''Greater Manifestation:''' Thin spiral horns grow from your forehead. You gain the ability to use some Invocations granted by Mephistopheles. You gain &quot;Brimstone Blast&quot;, &quot;Repelling Blast&quot;, &quot;Eldritch Spear&quot;, and &quot;Wall of Perilous Flame&quot; as invocations you may use while manifested. <br />
<br />
'''Full Manifestation:''' Red, demonic wings sprout from your back as you arms turning burning red up to your elbows. You gain a Fly Speed (60ft. Good), your Eldritch Blast's catch opponents on fire if they fail a reflex save (DC 15+Harmonixer Level+Cha mod), and you gain a bonus to intimidate equal to half your Harmonixer level.<br />
<br />
===Manifestation of the Dragon (True Neutral?)===<br />
<br />
'''Least Manifestation:'''<br />
<br />
'''Lesser Manifestation:'''<br />
<br />
'''Moderate Manifestation:'''<br />
<br />
'''Greater Manifestation:'''<br />
<br />
'''Full Manifestation:'''<br />
<br />
==Ex-Harmonixer==<br />
<br />
&lt;-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class-&gt;<br />
<br />
==Campaign Information==<br />
<br />
====Playing a &lt;-class name-&gt;====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' &lt;-Typical role in combat-&gt;<br />
<br />
'''Advancement:''' &lt;-Typical advancement options for characters with this class. Include desirable multiclass options-&gt;<br />
<br />
'''Resources:''' &lt;-What kind of assistance members of this class can expect from each other including possible organizations-&gt;<br />
<br />
====&lt;-pluralized class name-&gt; in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|&lt;-Some quote from a character of this class-&gt;|4=&lt;-NPC name-&gt;, &lt;-race-&gt; &lt;-class-&gt;}}<br />
<br />
&lt;-Where characters of this class fit in a d20 world-&gt;<br />
<br />
'''NPC Reactions:''' &lt;-How NPCs react to characters of this class-&gt;<br />
<br />
====&lt;-class name-&gt; Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in &lt;-the appropriate skills-&gt; can research &lt;-insert prestige class name-&gt; to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ &lt;-the appropriate skills-&gt;<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 11 || class=&quot;left&quot; | &lt;-not so common knowledge-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 16 || class=&quot;left&quot; | &lt;-rare information-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | &lt;-very rare information-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | &lt;-information so obscure that members of this class might not even know it-&gt;.<br />
|}<br />
<br />
====&lt;-pluralized class name-&gt; in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
&lt;-How characters of this class fit in the game (PC and NPC) and what roles they play-&gt;<br />
<br />
'''Adaptation:''' &lt;-Fitting this class in your campaign-&gt;<br />
<br />
'''Sample Encounter:''' &lt;-DM placement for NPC of this class-&gt;<br />
<br />
''EL whatever:'' &lt;-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-&gt;<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|January 2013}}<br />
{{Prestige Class Description Needed|January 2013}}<br />
{{Prestige Class Stub|January 2013}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
&lt;!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
[[Category:Moderate Psionics]]<br />
[[Category:Strong Psionics]]<br />
--&gt;</div>AboveJesterhttp://www.dandwiki.com/wiki/User:AboveJesterUser:AboveJester2014-01-30T04:30:14Z<p>AboveJester: Blanked the page</p>
<hr />
<div></div>AboveJesterhttp://www.dandwiki.com/wiki/User_talk:AboveJesterUser talk:AboveJester2014-01-30T04:29:27Z<p>AboveJester: Blanked the page</p>
<hr />
<div></div>AboveJesterhttp://www.dandwiki.com/wiki/Forbidden_Spells_(3.5e_Variant_Rule)Forbidden Spells (3.5e Variant Rule)2014-01-30T04:24:24Z<p>AboveJester: </p>
<hr />
<div>== Forbidden Spells ==<br />
<br />
Campaigns making use of the &quot;dying is serious&quot; and the [http://www.dandwiki.com/wiki/UA:Sanity UA:Sanity] variants may find this variant incredibly helpful. This variant adds a new spell descriptor, Forbidden, to some spells. It is used to represent the powerful magic in the spell having an adverse affect on your psyche. Each time you cast a Forbidden spell, you take permanent damage to your sanity equal to the spell's level.<br />
<br />
*Instead of removing spells that bring the dead back to life with the [http://www.dandwiki.com/wiki/Dying_is_Serious_(3.5e_Variant_Rule) &quot;Dying is Serious&quot;] variant, simply make all spells that can bring the dead to life, excluding Devil's Pact and Call of the Reaper, a Forbidden Spell. <br />
<br />
*Spells that call upon dark powers to enter through your body, cause miraculous affects, or just down right corrupt you are also forbidden spells. This adds a little bit of leeway for the DM to choose what spells are forbidden.<br />
<br />
*Orisons with the Forbidden descriptor do not drain extra sanity when cast, but are still considered Forbidden.<br />
<br />
== Forbidden Spell List ==<br />
<br />
Just a short list of old spells that gain the forbidden descriptor with this variant and a list of new spells that are forbidden.<br />
<br />
* Raise Dead<br />
* Resurrection<br />
* True Resurrection<br />
* Miracle<br />
* Shape Change<br />
* Foresight<br />
* Limited Wish<br />
* Wish<br />
* Plane Shift<br />
* Atonement<br />
<br />
; New Spells<br />
<br />
* [[Sinister Regeneration (3.5e Spell)|Sinister Regeneration]]<br />
* [[Milliana's Cancer (3.5e Spell)|Milliana's Cancer]]<br />
* [[Lightning Spear (3.5e Spell)|Lightning Spear]]<br />
* [[Lightning Spear, Greater (3.5e Spell)|Lightning Spear, Greater]]<br />
* [[Sunlight Spear (3.5e Spell)|Sunlight Spear]]<br />
* [[Cupid's Arrow (3.5e Spell)|Cupid's Arrow]]<br />
* [[Sanity Leech (3.5e Spell)|Sanity Leech]]<br />
* [[Sanity Leech, Greater (3.5e Spell)|Sanity Leech, Greater]]<br />
* [[Black Fire Orb (3.5e Spell)|Black Fire Orb]]<br />
* [[Exorcise (3.5e Spell)|Exorcise]]<br />
<br />
<br />
----<br />
{{3.5e Variant Rules Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Variant Rule]]<br />
[[Category:Transformational Variant Rule]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Talk:Forbidden_Spells_(3.5e_Variant_Rule)Talk:Forbidden Spells (3.5e Variant Rule)2014-01-30T04:21:36Z<p>AboveJester: </p>
<hr />
<div>===About Deletion===<br />
<br />
What? o.O The variant is finished, besides the list, which is going to take time to complete. The variant is meant to be used along with the &quot;UA: Sanity&quot; variant, so not much work has to actually be done. This is a drastic change however, as the Sanity variant is based off the Call of Cthulhu game, so I can't edit that variant in good faith, as it would kind of ruin it for die hard fans of Call of Cthulhu lol. Most of the work for the variant is done in the Sanity variant, so very little editing is needed, and essentially it is going to mostly be a list of Forbidden spells, once it's done anyway.<br />
<br />
=== -_- ===<br />
<br />
This (''What exactly is sanity, and how much of it does a spellcaster have? Or does it have effects with how much of it is used?'') Is ALL explained here lol -&gt; [http://www.dandwiki.com/wiki/UA:Sanity UA:Sanity] . Seriously. I'm building on a Variant that already exists, which I can't edit because it's a VERY popular theme from Call of Cthulhu. I'll make sure there is an actual link to the sanity variant in the page.</div>AboveJesterhttp://www.dandwiki.com/wiki/User_talk:MarasmusineUser talk:Marasmusine2014-01-18T05:38:07Z<p>AboveJester: </p>
<hr />
<div>*[[User talk:Marasmusine\Archive1]]<br />
*[[User talk:Marasmusine\Archive2]]<br />
<br />
== Stupid Question ==<br />
I feel pretty dumb having to ask this :I Since it feels like Im one of the people who are constantly complaining about people editing my classes and what-not, but how does one request that a page be locked from editing? lol<br />
<br />
== Quick Question ==<br />
:Hello Marasusine, I know that you are quite busy with all the various things you do around the dandwiki and not to mention the rest of your life. But there are several things I would like your opinion on before moving on with them (ie Starting or continuing), and I was wondering how I can make it easier or more convenient for you? --[[User:Aitharious|Aitharious]] ([[User talk:Aitharious|talk]]) 18:12, 17 December 2013 (MST)<br />
::Sure, just point me in the direction of what you would like me to harshly criticize :) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 00:58, 18 December 2013 (MST)<br />
<br />
:Ok first things first with the regards to the Biotic source power since they don't have weapons how dose this sound (note i'm just copying what was in the disscution but since that also lists the classes it would be hard to find)<br />
<br />
::since the Biotic classes (in most cases) would have no weapon or implement each time they level they could gain an attribute each level (choses from a list) these possible attributes could have the requirement of past attributes and be specific from either level to level or per tier like feats.<br />
<br />
:Also here are three creature idea's that in terms of mechanics are unconventional, all of them are on &quot;the new world&quot; page with a brief description of each.<br />
<br />
::Harbingers Some attack have solder like accuracy with brute like damage and are ranged but these attack deal damage and or weaken themselves.<br />
<br />
::Destructs Many at-will attacks but they have a cool down to them (Roll a die and that’s how many turns it will take) they may use them pre-emptively but it can disable that attack and or cause damage not to mention an extended cool down.<br />
<br />
::Vol-Kin When they die they have a chance (and a high one at that) to create a powerful burst attack (1-3 turns after their death) possibly with shrapnel.<br />
:--[[User:Aitharious|Aitharious]] ([[User talk:Aitharious|talk]]) 08:13, 18 December 2013 (MST)<br />
<br />
If a class can't benefit from weapons or implements, they could use an inherent bonus. More information on this in ''DMG2'', but basically they would get a +1 bonus to attack and damage rolls made with their powers at levels 2, 7, 12, 17, 22 and 27. You'll also have to give them something to make up for the versatility and customization that magic items bring. You could instead make their attacks Implement, and give them a symbolic implement like the ki focus, or make it similar to grandmaster training or a divine boon (''DMG2'', again, lots of ideas in there for alternatives to magic items).<br />
<br />
The harbringers would be Artillery (accuracy is the same for all roles, see http://blogofholding.com/?p=512 for the &quot;Monster Manual 3 on a business card&quot;). Extra damage in exchange for self-weaken sounds fine to me, those damned Players deserve everything they get.<br />
<br />
At-will attacks with a cool-down: why not use Encounter powers with a Recharge? Avoid round-counting.<br />
<br />
Vol-Kin: I am all for exploding enemies. Again, to avoid round-counting, the DM can roll a die every turn to see if the corpse explodes. 10+ on a d20 would give you about 1-3 rounds.<br />
<br />
Let me know if you need help making their statblocks. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:13, 18 December 2013 (MST)<br />
<br />
== Honkhonk ==<br />
I'm just gonna take this moment to unnecessarily clutter your talk page and say that you're a pretty chill person and I like the way you think. I do however have nothing vaguely constructive or site-related on my tongue today. --[[User:SgtLion|SgtLion]] ([[User talk:SgtLion|talk]]) 20:15, 4 January 2014 (MST)<br />
:Happy new year! (Unless you're on the Discordian calender or something) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:08, 5 January 2014 (MST)<br />
::Happy new nondiscordian year~ I'm sure you'd notice and respond if you wanted to anyway, but if you have any thoughts on [[http://www.dandwiki.com/wiki/User_talk:Green_Dragon#Transcribing_Pathfinder_content]], I'd enjoy 'em. --[[User:SgtLion|SgtLion]] ([[User talk:SgtLion|talk]]) 15:13, 8 January 2014 (MST)</div>AboveJesterhttp://www.dandwiki.com/wiki/User_talk:JustuUser talk:Justu2014-01-18T05:27:59Z<p>AboveJester: </p>
<hr />
<div>== Nooooohohohoho ==<br />
<br />
If you want to edit something, fine, but if it says dont than ask permission first. My modem broke for a week and you added a bunch of totally op and pointless combo moves to Starburst Striker (Which are now removed). Theres a reason we can make variants on here, if you like my idea and want to build on it thats great, but dont F it up for me and my players. Just make your own variant.<br />
<br />
== Welcome to D&amp;D Wiki! == <br />
<br />
;Welcome!<br />
Hello Justu and welcome to D&amp;D Wiki. I hope you have been enjoying D&amp;D Wiki and I hope you have been finding the information here useful. Before you start contributing it is recommended that you make sure your [[Special:Preferences|user preferences]] match your preferences.<br />
;Questions:<br />
If you have any questions about a specific page please ask it on that page's talk page. If you have a D&amp;D-related question please ask it on [[DnD Discussion]]s. Everything relating to D&amp;D Wiki's administration can be found [[Meta Pages#Administration|here]]. If your question does not fit into one of the above possibilities or you need to contact another user please use their talk page.<br />
;Formatting<br />
Syntax can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page). This will explain basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting. [[Meta Pages#Help Pages|Help pages]] also provide help in areas that have been decided as requiring additional explanation.<br />
;Community<br />
A strong and welcoming community exists on D&amp;D Wiki, and I am sure you will find it rather nice. To enable the community to function [[Meta Pages#Policies|policies]] are in effect. Most importantly follow Wikipedia's guidelines on [http://en.wikipedia.org/wiki/Wikipedia:Civility civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette etiquette] when discussing anything and do not delete content. Also, to ensure people know who posted what, please sign your name after a post with four tildes (&lt;nowiki&gt;~~~~&lt;/nowiki&gt;) or by clicking on the signature icon ([[Image:Signature_icon.png]]). This will automatically produce your name and the date. I hope you come to enjoy D&amp;D Wiki and the community and welcome again, you are now a D&amp;D Wikian. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 01:54, 17 January 2014 (MST)</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:19:50Z<p>AboveJester: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit (Omg No means no.)<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d8&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Improved Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Greater Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Improved Two Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Improved Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats. At 6th level the Starburst Striker gains Greater Two-Weapon Fighting (Or Greater Multi-Weapon Fighting), and at 9th level gains Perfect Two-Weapon Fighting (Or Perfect Multi-Weapon Fighting), in the same fashion.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action. The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====&lt;-class name-&gt; Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in &lt;-the appropriate skills-&gt; can research &lt;-insert prestige class name-&gt; to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ &lt;-the appropriate skills-&gt;<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 11 || class=&quot;left&quot; | &lt;-not so common knowledge-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 16 || class=&quot;left&quot; | &lt;-rare information-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | &lt;-very rare information-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | &lt;-information so obscure that members of this class might not even know it-&gt;.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:19:14Z<p>AboveJester: Undo revision 650314 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d8&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Improved Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Greater Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Improved Two Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Improved Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats. At 6th level the Starburst Striker gains Greater Two-Weapon Fighting (Or Greater Multi-Weapon Fighting), and at 9th level gains Perfect Two-Weapon Fighting (Or Perfect Multi-Weapon Fighting), in the same fashion.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action. The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====&lt;-class name-&gt; Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in &lt;-the appropriate skills-&gt; can research &lt;-insert prestige class name-&gt; to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ &lt;-the appropriate skills-&gt;<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 11 || class=&quot;left&quot; | &lt;-not so common knowledge-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 16 || class=&quot;left&quot; | &lt;-rare information-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | &lt;-very rare information-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | &lt;-information so obscure that members of this class might not even know it-&gt;.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:17:07Z<p>AboveJester: Undo revision 650318 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Improved Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Greater Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Improved Two Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Improved Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats. At 6th level the Starburst Striker gains Greater Two-Weapon Fighting (Or Greater Multi-Weapon Fighting), and at 9th level gains Perfect Two-Weapon Fighting (Or Perfect Multi-Weapon Fighting), in the same fashion.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action. The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====&lt;-class name-&gt; Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in &lt;-the appropriate skills-&gt; can research &lt;-insert prestige class name-&gt; to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ &lt;-the appropriate skills-&gt;<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 11 || class=&quot;left&quot; | &lt;-not so common knowledge-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 16 || class=&quot;left&quot; | &lt;-rare information-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | &lt;-very rare information-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | &lt;-information so obscure that members of this class might not even know it-&gt;.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:15:05Z<p>AboveJester: Undo revision 650319 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Improved Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Greater Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Improved Two Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Improved Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats. At 6th level the Starburst Striker gains Greater Two-Weapon Fighting (Or Greater Multi-Weapon Fighting), and at 9th level gains Perfect Two-Weapon Fighting (Or Perfect Multi-Weapon Fighting), in the same fashion.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action. The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====&lt;-class name-&gt; Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in &lt;-the appropriate skills-&gt; can research &lt;-insert prestige class name-&gt; to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ &lt;-the appropriate skills-&gt;<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 11 || class=&quot;left&quot; | &lt;-not so common knowledge-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 16 || class=&quot;left&quot; | &lt;-rare information-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | &lt;-very rare information-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | &lt;-information so obscure that members of this class might not even know it-&gt;.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:14:15Z<p>AboveJester: Undo revision 650320 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Improved Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Greater Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Improved Two Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Improved Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats. At 6th level the Starburst Striker gains Greater Two-Weapon Fighting (Or Greater Multi-Weapon Fighting), and at 9th level gains Perfect Two-Weapon Fighting (Or Perfect Multi-Weapon Fighting), in the same fashion.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action. The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 12 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:13:23Z<p>AboveJester: Undo revision 650321 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Improved Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Greater Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Improved Two Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Improved Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats. At 6th level the Starburst Striker gains Greater Two-Weapon Fighting (Or Greater Multi-Weapon Fighting), and at 9th level gains Perfect Two-Weapon Fighting (Or Perfect Multi-Weapon Fighting), in the same fashion.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action. The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 12 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:12:37Z<p>AboveJester: Undo revision 650322 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Improved Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Greater Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Improved Two Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Improved Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats. At 6th level the Starburst Striker gains Greater Two-Weapon Fighting (Or Greater Multi-Weapon Fighting), and at 9th level gains Perfect Two-Weapon Fighting (Or Perfect Multi-Weapon Fighting), in the same fashion.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action. The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 12 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:12:03Z<p>AboveJester: Undo revision 650323 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Improved Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Greater Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Improved Two Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Improved Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats. At 6th level the Starburst Striker gains Greater Two-Weapon Fighting (Or Greater Multi-Weapon Fighting), and at 9th level gains Perfect Two-Weapon Fighting (Or Perfect Multi-Weapon Fighting), in the same fashion.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action. The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 12 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:11:32Z<p>AboveJester: Undo revision 650324 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Greater Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats. <br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action. The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 12 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:11:02Z<p>AboveJester: Undo revision 650325 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of exhaustion and/or fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). <br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action. The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 12 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:10:23Z<p>AboveJester: Undo revision 650326 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | <br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of exhaustion and/or fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action. The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 12 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:09:52Z<p>AboveJester: Undo revision 650330 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of exhaustion and/or fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action. The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 12 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:09:13Z<p>AboveJester: Undo revision 650331 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of exhaustion and/or fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action. The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 12 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:08:37Z<p>AboveJester: Undo revision 650332 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of exhaustion and/or fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action. The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 12 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:08:05Z<p>AboveJester: Undo revision 650333 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of exhaustion and/or fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you can choose eight skills out of all twelve. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number.<br />
One Handed Sword Skills<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
Horizontal Square- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
Vertical Square- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(. The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 12 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:07:41Z<p>AboveJester: Undo revision 650334 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of exhaustion and/or fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you can choose eight skills out of all twelve. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number.<br />
One Handed Sword Skills<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
Horizontal Square- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
Vertical Square- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(. The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 25 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:07:16Z<p>AboveJester: Undo revision 650335 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
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|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
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|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of exhaustion and/or fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you can choose eight skills out of all twelve. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number.<br />
One Handed Sword Skills<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
Horizontal Square- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
Vertical Square- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(25+ 3d20 rolls). The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 25 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:06:34Z<p>AboveJester: Undo revision 650336 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). (Exhaustion cannot be cured through this)<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you can choose eight skills out of all twelve. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number.<br />
One Handed Sword Skills<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
Horizontal Square- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
Vertical Square- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(25+ 3d20 rolls). The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 25 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:06:03Z<p>AboveJester: Undo revision 650337 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). (Exhaustion cannot be cured through this)<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you can choose eight skills out of all twelve. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number.<br />
One Handed Sword Skills<br />
<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
<br />
Horizontal Square(2)- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
<br />
Vertical Square(2)- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake (3)- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(25+ 3d20 rolls). The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 25 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:05:29Z<p>AboveJester: Undo revision 650338 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). (Exhaustion cannot be cured through this)<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you can choose eight skills out of all twelve. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number.<br />
<br />
One Handed Sword Skills<br />
-----------------------<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
<br />
Horizontal Square(2)- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
<br />
Vertical Square(2)- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake (3)- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(25+ 3d20 rolls). The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 25 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:05:03Z<p>AboveJester: Undo revision 650339 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). (Exhaustion cannot be cured through this)<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you have 12 skill points to learn these skills. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number.<br />
<br />
One Handed Sword Skills<br />
-----------------------<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
<br />
Horizontal Square(2)- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
<br />
Vertical Square(2)- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake (3)- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(25+ 3d20 rolls). The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 25 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:04:30Z<p>AboveJester: Undo revision 650361 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
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|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
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|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault, Arms Blast<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Arms Blast''' You can target the weak point in a weapon and strike it with such force to snap it and break it. This takes an attack roll, but will always succeed unless they evade.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). (Exhaustion cannot be cured through this)<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you have 12 skill points to learn these skills. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number.<br />
<br />
One Handed Sword Skills<br />
-----------------------<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
<br />
Horizontal Square(2)- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
<br />
Vertical Square(2)- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake (3)- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(25+ 3d20 rolls). The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 25 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:04:02Z<p>AboveJester: Undo revision 650362 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault, Arms Blast<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Arms Blast''' You can target the weak point in a weapon and strike it with such force to snap it and break it. This takes an attack roll, but will always succeed unless they evade.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). (Exhaustion cannot be cured through this)<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you have 12 skill points to learn these skills. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number.<br />
<br />
One Handed Sword Skills<br />
-----------------------<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
<br />
Horizontal Square(2)- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
<br />
Vertical Square(2)- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake (3)- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(21 Attacks). The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes up to at least 25 times and up to 65.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:03:35Z<p>AboveJester: Undo revision 651283 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault, Arms Blast<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Arms Blast''' You can target the weak point in a weapon and strike it with such force to snap it and break it. This takes an attack roll, but will always succeed unless they evade.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). (Exhaustion cannot be cured through this)<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you have 12 skill points to learn these skills. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number.<br />
<br />
One Handed Sword Skills<br />
-----------------------<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
<br />
Horizontal Square(2)- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
<br />
Vertical Square(2)- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake (3)- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(21 Attacks). The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes 21 times, but can be used in sequence at the cost of defense and energy.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:03:04Z<p>AboveJester: Undo revision 651286 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
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|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
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|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault, Arms Blast<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (4 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Jump, Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Arms Blast''' You can target the weak point in a weapon and strike it with such force to snap it and break it. This takes an attack roll, but will always succeed unless they evade.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). (Exhaustion cannot be cured through this)<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you have 12 skill points to learn these skills. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number. The combo can only be 4 skill attacks excluding the opener and closer. (6 in total attacks)<br />
<br />
One Handed Sword Skills<br />
-----------------------<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
<br />
Horizontal Square(2)- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
<br />
Vertical Square(2)- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake (3)- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(21 Attacks). The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes 21 times, but can be used in sequence at the cost of defense and energy.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:02:16Z<p>AboveJester: Undo revision 651288 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
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|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault, Arms Blast<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (6 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Climb, Gather Information, Hide, Jump, Knowledge, Listen, Move Silently, Sense Motive, Spot, Survival, Swim ,Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Arms Blast''' You can target the weak point in a weapon and strike it with such force to snap it and break it. This takes an attack roll, but will always succeed unless they evade.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). (Exhaustion cannot be cured through this)<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you have 12 skill points to learn these skills. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number. The combo can only be 4 skill attacks excluding the opener and closer. (6 in total attacks)<br />
<br />
One Handed Sword Skills<br />
-----------------------<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
<br />
Horizontal Square(2)- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
<br />
Vertical Square(2)- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake (3)- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(21 Attacks). The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes 21 times, but can be used in sequence at the cost of defense and energy.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:01:44Z<p>AboveJester: Undo revision 651292 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +1 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +2 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +3 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +4 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault, Arms Blast<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +5/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +6/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +7/+3 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +8/+4 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +9/+5 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+6 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (6 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Bluff ,Climb, Gather Information, Hide, Jump, Knowledge, Listen, Move Silently, Search ,Sense Motive, Spot, Survival, Swim ,Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Arms Blast''' You can target the weak point in a weapon and strike it with such force to snap it and break it. This takes an attack roll, but will always succeed unless they evade.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). (Exhaustion cannot be cured through this)<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you have 12 skill points to learn these skills. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number. The combo can only be 4 skill attacks excluding the opener and closer. (6 in total attacks)<br />
<br />
One Handed Sword Skills<br />
-----------------------<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
<br />
Horizontal Square(2)- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
<br />
Vertical Square(2)- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake (3)- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(21 Attacks). The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes 21 times, but can be used in sequence at the cost of defense and energy.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T05:00:53Z<p>AboveJester: Undo revision 651293 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +2 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +4 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +6 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +5 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault, Arms Blast<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +7/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +8/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +9/+4 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +10/+5 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +10/+7 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+9 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (6 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Bluff ,Climb, Gather Information, Hide, Jump, Knowledge, Listen, Move Silently, Search ,Sense Motive, Spot, Survival, Swim ,Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Arms Blast''' You can target the weak point in a weapon and strike it with such force to snap it and break it. This takes an attack roll, but will always succeed unless they evade.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). (Exhaustion cannot be cured through this)<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you have 12 skill points to learn these skills. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number. The combo can only be 4 skill attacks excluding the opener and closer. (6 in total attacks)<br />
<br />
One Handed Sword Skills<br />
-----------------------<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
<br />
Horizontal Square(2)- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
<br />
Vertical Square(2)- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake (3)- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(21 Attacks). The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes 21 times, but can be used in sequence at the cost of defense and energy.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T04:59:35Z<p>AboveJester: Undo revision 651294 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +2 || +0 || +0 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +4 || +0 || +0 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +6 || +1 || +1 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +5 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Bounding Assault, Arms Blast<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +7/+1 || +1 || +1 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +8/+2 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +9/+4 || +2 || +2 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +10/+5 || +2 || +2 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +10/+7 || +3 || +3 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+9 || +3 || +3 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (6 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Bluff ,Climb, Gather Information, Hide, Jump, Knowledge, Listen, Move Silently, Search ,Sense Motive, Spot, Survival, Swim ,Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Arms Blast''' You can target the weak point in a weapon and strike it with such force to snap it and break it. This takes an attack roll, but will always succeed unless they evade.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). (Exhaustion cannot be cured through this)<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you have 12 skill points to learn these skills. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number. The combo can only be 4 skill attacks excluding the opener and closer. (6 in total attacks)<br />
<br />
One Handed Sword Skills<br />
-----------------------<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
<br />
Horizontal Square(2)- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
<br />
Vertical Square(2)- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake (3)- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
-------------------------------------------<br />
Homebrew Sword Skills (OP to an Extent)<br />
<br />
Dash (2) - 3 Hit Combo, Opener only, You dash past the enemy and swipe at them if multiple with 5'' within them, you hit both- Provokes no attack of opportunity. If one enemy, you stab both swords in the back and then push of them. (If Same size or lower, they are knocked prone) If two enemies, you stab one sword per enemy. You then tumble in your own creative way away.<br />
<br />
Cunning - 1 - No Hit Combo - You dash around the enemy hacking AT THEM, but intend to break their weapons, utilities, and armor for others to mop up. At the end of this you deal 30 Damage to everything vulnerable except the actual enemy. The weapon is guaranteed to break.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(21 Attacks). The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes 21 times, but can be used in sequence at the cost of defense and energy.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T04:59:00Z<p>AboveJester: Undo revision 651295 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
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|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +2 || +1 || +1 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +4 || +2 || +2 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +6 || +3 || +3 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +5 || +3 || +3 || +4<br />
| class=&quot;left&quot; | Bounding Assault, Arms Blast<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +7/+1 || +4 || +4 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +8/+2 || +4 || +4 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +9/+4 || +5 || +5 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +10/+5 || +5 || +5 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +10/+7 || +6 || +6 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+9 || +6 || +6 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (6 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Bluff ,Climb, Gather Information, Hide, Jump, Knowledge, Listen, Move Silently, Search ,Sense Motive, Spot, Survival, Swim ,Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Arms Blast''' You can target the weak point in a weapon and strike it with such force to snap it and break it. This takes an attack roll, but will always succeed unless they evade.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). (Exhaustion cannot be cured through this)<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you have 12 skill points to learn these skills. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number. The combo can only be 4 skill attacks excluding the opener and closer. (6 in total attacks)<br />
<br />
One Handed Sword Skills<br />
-----------------------<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
<br />
Horizontal Square(2)- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
<br />
Vertical Square(2)- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake (3)- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
-------------------------------------------<br />
Homebrew Sword Skills (OP to an Extent)<br />
<br />
Dash (2) - 3 Hit Combo, Opener only, You dash past the enemy and swipe at them if multiple with 5'' within them, you hit both- Provokes no attack of opportunity. If one enemy, you stab both swords in the back and then push of them. (If Same size or lower, they are knocked prone) If two enemies, you stab one sword per enemy. You then tumble in your own creative way away.<br />
<br />
Cunning - 1 - No Hit Combo - You dash around the enemy hacking AT THEM, but intend to break their weapons, utilities, and armor for others to mop up. At the end of this you deal 30 Damage to everything vulnerable except the actual enemy. The weapon is guaranteed to break.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(21 Attacks). The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes 21 times, but can be used in sequence at the cost of defense and energy.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Starburst_Striker_(3.5e_Prestige_Class)Starburst Striker (3.5e Prestige Class)2014-01-18T04:58:15Z<p>AboveJester: Undo revision 651300 by Justu (talk)</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
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|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<br />
|editing=Please Do Not Edit<br />
|type=Combat Focused, Skilled<br />
|desc=A warrior who focuses on hitting the enemy as many times as possible.<br />
|len=<br />
|minlvl=<br />
}}<br />
<br />
==Starburst Striker==<br />
<br />
{{quote<br />
|Faster. Just a little faster. FASTER!!<br />
|orig=Kirito, Human Starburst Striker<br />
|src=Recorded by a women watching the young warrior take down a Gleam Eyes Demon.<br />
}}<br />
<br />
Starburst Striker don't worry about tactics, or skill. They use speed to their advantage. They train themselves to hit hard and accurately, as fast as possible with their melee weapons. Very few Starburst Strikers leave home without some sort of enchanted weapon.<br />
<br />
===Becoming a Starburst Striker===<br />
<br />
Starburst Strikers focus on Dexterity, but high Strength and Constitution also help a Starburst Striker.<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
|-<br />
! Base Attack Bonus:<br />
| +5<br />
|-<br />
|-<br />
! Skills:<br />
| +6 Balance, +6 Tumble.<br />
|-<br />
! Feats:<br />
| Weapon Finesse, Two Weapon Fighting (Or Multi-Weapon Fighting).<br />
|-<br />
|-<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The Starburst Striker}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d12&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || +2 || +1 || +1 || +2<br />
| class=&quot;left&quot; | Enhanced Finesse, Dodge, Mobility, Spring Attack<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || +4 || +2 || +2 || +3<br />
| class=&quot;left&quot; | Ac Burst, Improved Parry, Off-Hand Parry<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || +6 || +3 || +3 || +3<br />
| class=&quot;left&quot; | Perfect Two Weapon Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || +5 || +3 || +3 || +4<br />
| class=&quot;left&quot; | Bounding Assault, Arms Blast<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || +7/+1 || +4 || +4 || +4<br />
| class=&quot;left&quot; | Dexterous Fighting<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || +8/+2 || +4 || +4 || +5<br />
| class=&quot;left&quot; | Fast Healing, Regeneration<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || +9/+4 || +5 || +5 || +5<br />
| class=&quot;left&quot; | Danger Sense<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || +10/+5 || +5 || +5 || +6<br />
| class=&quot;left&quot; | Diligent Rapidity<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || +10/+7 || +7 || +6 || +6<br />
| class=&quot;left&quot; | Sword Skills<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || +10/+9 || +8 || +7 || +7<br />
| class=&quot;left&quot; | Starburst Stream<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (6 + [[Dex]] modifier per level)'''&lt;br/&gt;<br />
Balance, Bluff ,Climb, Gather Information, Hide, Jump, Knowledge, Listen, Move Silently, Search ,Sense Motive, Spot, Survival, Swim ,Tumble.<br />
|}<br />
<br />
<br />
<br />
====Class Features====<br />
<br />
'''Enhanced Finesse:''' A Starburst Striker can wield any weapon they're proficient with and add their Dexterity mod to attack and damage rolls instead of Strength. If the Starburst Striker is wielding a shield, then the shield's armor penalty applies to the Starburst Striker's attack and damage rolls. <br />
<br />
'''Spring Attack:''' When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.<br />
<br />
'''Dodge:''' During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.<br />
<br />
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. <br />
<br />
'''Mobility:''' You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.<br />
<br />
Dodge bonuses stack with each other, unlike most types of bonuses. <br />
<br />
'''Ac Burst:''' A Starburst Striker can add 1d6 to their attack rolls on any given attack, by taking half the bonus as a penalty to the damage done. The amount they can increase the attack roll increases with level (1d6 at level 2, 1d8 at level 4, 1d10 at level 6, 1d12 at level 8, and 1d20 at level 10.).<br />
<br />
'''Improved Parry''' When parrying you do not suffer the normal -4 penalty when using a weapon. When using a weapon the penalty decreases to 0.<br />
<br />
'''Off-Hand Parry''' You can sacrifice all rolls and attacks on your off hand to parry all incoming attacks, counting flanks as well.<br />
<br />
'''Perfect Two-Weapon Fighting:''' At 3rd level the Starburst Striker gains the &quot;Perfect Two-Weapon Fighting&quot; Feat, even if they do not have the prerequisites for it. This feat may be exchanged for Perfect Multi-Weapon Fighting, provided the Starburst Striker already has Multi-Weapon Fighting as one of it's feats.<br />
<br />
'''Bounding Assault:''' When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.<br />
<br />
'''Arms Blast''' You can target the weak point in a weapon and strike it with such force to snap it and break it. This takes an attack roll, but will always succeed unless they evade.<br />
<br />
'''Dexterous Fighting:''' A Starburst Striker of 5th level can take a penalty to their Dexterity Bonus to Ac (If any) up to their Starburst Striker level for one round, to gain an equivalent bonus on a number of attack rolls equal to their Dexterity modifier for one round. Also, a Starburst Striker does not take the normal -5 penalty for each additional attack made with it's main hand (-5/-10/-15/etc). Instead, they take a -4 Penalty.<br />
<br />
'''Fast Healing:''' A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round (5 for Starburst Strikers), as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description). A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing does not increase the number of hit points regained when a creature polymorphs.<br />
<br />
'''Regeneration''' The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.<br />
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). (Exhaustion cannot be cured through this)<br />
<br />
'''Danger Sense''' You get a +3 bonus on Initiative checks.<br />
For the purpose of Search, Spot, and Listen, you are always considered to be &quot;actively searching&quot;. You also get Uncanny Dodge.<br />
You may take 10 on Listen, Spot, and Search checks.<br />
You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of you with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.<br />
You are never surprised and always act on the first round of any combat. <br />
<br />
'''Diligent Rapidity:''' At 8th level, you automatically overcome magic and mundane obstacles with your speed. You can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water. <br />
<br />
'''Sword Skills''' Starburst Strikers have amazing sword skills that can decimate foes. When you reach level Nine, you have 12 skill points to learn these skills. The list and description are below. Skills that are One hit can be combo'd together and act as seperate attack rolls, but if they have 2,4,or 7 hit combos they either must finish the combo or begin. Skills with numbers next to their name cost more than the one told by the number. The combo can only be 4 skill attacks excluding the opener and closer. (6 in total attacks)<br />
<br />
One Handed Sword Skills<br />
-----------------------<br />
Horizontal- 1 Hit Combo, You slash right to left across the creatures body.<br />
<br />
Horizontal Square(2)- 4 Hit Combo, You begin with a left to right strike, then a right to left follows,the user spins their body and does a third right to left attack with a final release pulling your sword up and right.<br />
<br />
Vertical- 1 Hit Attack, Attacks with a swipe starting at the top and going down the enemy.<br />
<br />
Vertical Square(2)- 4 Hit Combo striking downwards then to the left right and then finishing by going down.<br />
<br />
Vertical Arc- 2 Hit Combo. You strike downward from each shoulder of your choice and then flick your wrist back up, creating a V slash line.<br />
<br />
Slant- 1 Hit 45 Degree Slash, Can Propel Enemies backwards that are the same height class as you or weigh less than you if they are a height class bigger.<br />
<br />
Vorpal Strike-1 Hit Combo, you do a delayed (1 round) to charge a extreme speed and powerful thrust. You force through, possible to break power shields and pierce through Plate armour without beating the AC. Whatever your damage roll is times it by 100, your thrust if connecting with a body pushes further until hitting another and moving. This stops until you hit an unmovable object like a wall or the weight of the enemies out weigh the number you get.<br />
<br />
Sonic Leap- 1 Hit Combo, you push into the air to usually intercept. You strike with a vertical downward slash to send them back to the ground.<br />
<br />
Rage Strike- 1 Hit Combo, you rush at the target (10 feet tops) and do a powerful jab with your sword to pierce them and pin them if close enough to a wall. Can also panic them if done as a sneak attack.<br />
<br />
Snake Bite- 2 Hit Combo, you strike twice at the sides from left to right using a single sword, it appears if you use two and only produces one sound.<br />
---------<br />
Martial Art Skills<br />
Embrace- 1 hit Combo, You do a hand jab at the target's chest (or specified), you do so with such force that you impale them with your hand and paralyze or kill them, if they are at 1/8 health, roll a d20 for death, 16-20 for kill, paralyzed if failed<br />
<br />
Meteor Brake (3)- 7 Hit Combo with 5 Sword Strikes and two Shoulder, if the target does not have neck protection, roll a d20 for decapitation 14-20 is a kill, if it hits it dies instantly and you are Exhausted for 1d4 rounds, if protected it is stunned for 1d8 rounds.<br />
-------------------------------------------<br />
Homebrew Sword Skills (OP to an Extent)<br />
<br />
Dash (2) - 3 Hit Combo, Opener only, You dash past the enemy and swipe at them if multiple with 5'' within them, you hit both- Provokes no attack of opportunity. If one enemy, you stab both swords in the back and then push of them. (If Same size or lower, they are knocked prone) If two enemies, you stab one sword per enemy. You then tumble in your own creative way away.<br />
<br />
Cunning - 1 - No Hit Combo - You dash around the enemy hacking AT THEM, but intend to break their weapons, utilities, and armor for others to mop up. At the end of this you deal 30 Damage to everything vulnerable except the actual enemy. The weapon is guaranteed to break.<br />
<br />
'''Starburst Stream:''' A number of times per day equal to the Starburst Striker's Dexterity modifier, the Starburst Striker can forgo it's defenses to make a barrage of attacks against one enemy as a Full Round Action(21 Attacks). The Starburst Striker doesn't take the normal -4 penalty for each attack made with it's main hand, instead, it takes a -1 penalty each new set of attacks (So the BAB would be 10/9/8/7/6/etc). For a number of rounds after, equal to the Starburst Striker's Dexterity modifier, the Starburst Striker becomes exhausted, and the Starburst Striker looses all Natural Armor, Armor, Shield, and Dexterity bonuses to Ac, and takes a -10 penalty to Ac.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Starburst Striker====<br />
<br />
<br />
'''Combat:''' Starburst Strikers usually use their speed to avoid attacks and use it to deliver multiple blows per round to decimate enemies.<br />
<br />
'''Advancement:''' Those who go down this path usually only go down this sole one. If they do branch out, it is something melee based that usually out speeds or over powers others. Swordsmen, Warriors, Fighters and others along those lines are the few classes that would be compatible. <br />
<br />
'''Resources:''' They are rare in number, but those who do, usually join Guilds that are going to make the world better and help others.<br />
<br />
====Starburst Strikers in the World====<br />
<br />
<br />
<br />
{{quote|STARBURST STREAM! |4=Kirito, Human Starburst Striker}}<br />
<br />
Starburst Strikers usually roam around due to their laid back nature, If not roaming, they are in a town resting, or relaxing out in the wilderness, possibly with someone they love.<br />
'''NPC Reactions:''' Most People are in awe in what they do. They call them idiots for sacrificing defense for Power and Speed.<br />
<br />
====Starburst Striker Lore====<br />
<br />
<br />
<br />
Characters with ranks in Knowledge: Swords and History can research Starburst Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ Knowledge: Swords/History<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15 || class=&quot;left&quot; | They use two swords in combat.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | They are extremely quick and laid back.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | They give up armour for speed and striking ability.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 31 || class=&quot;left&quot; | The two swords they use can be used in a barrage skill that strikes 21 times, but can be used in sequence at the cost of defense and energy.<br />
|}<br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Forbidden_Spells_(3.5e_Variant_Rule)Forbidden Spells (3.5e Variant Rule)2013-12-03T08:51:46Z<p>AboveJester: </p>
<hr />
<div>== Forbidden Spells ==<br />
<br />
Campaigns making use of the &quot;dying is serious&quot; and the &quot;UA:Sanity&quot; variants may find this variant incredibly helpful. This variant adds a new spell descriptor, Forbidden, to some spells. It is used to represent the powerful magic in the spell having an adverse affect on your psyche. Each time you cast a Forbidden spell, you take permanent damage to your sanity equal to the spell's level.<br />
<br />
*Instead of removing spells that bring the dead back to life with the &quot;Dying is Serious&quot; variant, simply make all spells that can bring the dead to life, excluding Devil's Pact and Call of the Reaper, a Forbidden Spell. <br />
<br />
*Spells that call upon dark powers to enter through your body, cause miraculous affects, or just down right corrupt you are also forbidden spells. This adds a little bit of leeway for the DM to choose what spells are forbidden.<br />
<br />
*Orisons with the Forbidden descriptor do not drain extra sanity when cast, but are still considered Forbidden.<br />
<br />
== Forbidden Spell List ==<br />
<br />
Just a short list of old spells that gain the forbidden descriptor with this variant and a list of new spells that are forbidden.<br />
<br />
*Raise Dead<br />
*Resurrection<br />
*True Resurrection<br />
*Miracle<br />
*Shape Change<br />
*Foresight<br />
*Limited Wish<br />
*Wish<br />
*Plane Shift<br />
*Atonement<br />
<br />
<br />
<br />
*[http://www.dandwiki.com/wiki/Sinister_Regeneration_(3.5e_Spell) Sinister Regeneration]<br />
*[http://www.dandwiki.com/wiki/Milliana%27s_Cancer_(3.5e_Spell) Milliana's Cancer]<br />
*[http://www.dandwiki.com/wiki/Lightning_Spear_(3.5e_Spell) Lightning Spear]<br />
*[http://www.dandwiki.com/wiki/Lightning_Spear,_Greater_(3.5e_Spell) Lightning Spear, Greater]<br />
*[http://www.dandwiki.com/wiki/Sunlight_Spear_(3.5e_Spell) Sunlight Spear]<br />
*[http://www.dandwiki.com/wiki/Cupid%27s_Arrow_(3.5e_Spell) Cupid's Arrow]<br />
*[http://www.dandwiki.com/wiki/Sanity_Leech_(3.5e_Spell) Sanity Leech]<br />
*[http://www.dandwiki.com/wiki/Sanity_Leech,_Greater_(3.5e_Spell) Sanity Leech, Greater]<br />
*[http://www.dandwiki.com/wiki/Black_Fire_Orb_(3.5e_Spell) Black Fire Orb]<br />
*[http://www.dandwiki.com/wiki/Exorcise_(3.5e_Spell) Exorcise]<br />
<br />
----<br />
{{3.5e Variant Rules Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Variant Rule]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Talk:Forbidden_Spells_(3.5e_Variant_Rule)Talk:Forbidden Spells (3.5e Variant Rule)2013-12-03T08:51:11Z<p>AboveJester: Created page with &quot;===About Deletion=== What? o.O The variant is finished, besides the list, which is going to take time to complete. The variant is meant to be used along with the &quot;UA: Sanity&quot;...&quot;</p>
<hr />
<div>===About Deletion===<br />
<br />
What? o.O The variant is finished, besides the list, which is going to take time to complete. The variant is meant to be used along with the &quot;UA: Sanity&quot; variant, so not much work has to actually be done. This is a drastic change however, as the Sanity variant is based off the Call of Cthulhu game, so I can't edit that variant in good faith, as it would kind of ruin it for die hard fans of Call of Cthulhu lol. Most of the work for the variant is done in the Sanity variant, so very little editing is needed, and essentially it is going to mostly be a list of Forbidden spells, once it's done anyway.</div>AboveJesterhttp://www.dandwiki.com/wiki/Proto-Mage_(3.5e_Template)Proto-Mage (3.5e Template)2013-11-25T02:57:58Z<p>AboveJester: /* Proto-Mage */</p>
<hr />
<div>== Proto-Mage ==<br />
<br />
{{ImageNeeded|align=left}}<br />
<br />
[[3e Summary::You've gained arcane power, but you cannot control it.]]<br />
<br />
A Proto-Mage is an intelligent creature that has begun unlocking an innate form of magic. Usually, this happens when a child is becoming a sorcerer, and instead of learning to deal with his new abilities they ignore them, inevitably losing control of them in small spurts and bursts of raw, unfocused, arcane power.<br />
<br />
=== Creating a Proto-Mage ===<br />
<br />
This is usually an inherited template, but it can be acquired under very rare circumstances. This template can be applied to any creature that can gain class levels in an innate spell casting class, but has not done so already, and does not have some other form of innate spell casting (Spell-like abilities). Humans, elves, and the like, gain this template in their late teens if they show arcane potential, but do not follow a magic based class.<br />
<br />
==== Size and Type ====<br />
<br />
Size and Type does not change.<br />
<br />
==== Hit Dice ====<br />
<br />
Hit Dice remains unchanged.<br />
<br />
==== Speed ====<br />
<br />
Speed remains unchanged.<br />
<br />
==== Armor Class ====<br />
<br />
Armor class remains unchanged.<br />
<br />
==== Attack ====<br />
<br />
Attack remain unchanged.<br />
<br />
==== Full Attack ====<br />
<br />
Full attack remains unchanged.<br />
<br />
==== Special Attacks ====<br />
<br />
Special Attacks remain unchanged.<br />
<br />
==== Special Qualities ====<br />
<br />
'''&quot;Un-channeled Arcana: (Su)&quot;''' You cannot control the raw, arcane power inside you. Occasionally, your power leaks out in fizzles of electricity and popping sparks. This can happen at any time, and you cannot control it. Whenever you perform an action, you have a 5% chance to release the arcane energy in the form of sparks, giving away your location to creatures within 20ft., and giving you a -2 to all skill checks for 1 round. You activate this to do certain affects on purpose as a standard action, if you succeed a Concentration DC 15 or higher. Using this ability allows you to make sparks and popping noises to distract an enemy, or you may move an object weighing less then 2 pounds, 5 feet. When you gain a level in a innate spell casting class, you no longer take the -2 to skills checks, and this ability will not have a chance to activate each time you take an action. <br />
<br />
==== Abilities ====<br />
<br />
Your Charisma increases by 1.<br />
<br />
==== Skills ====<br />
<br />
Your experiences with your condition give you a +2 to Knowledge(Arcana) and Spellcraft checks, but you take a -2 to Use Magic Device.<br />
<br />
==== Feats ====<br />
<br />
None.<br />
<br />
==== Environment ====<br />
<br />
Any.<br />
<br />
==== Organization ====<br />
<br />
Any.<br />
<br />
==== Challenge Rating ====<br />
<br />
Base Creature +0<br />
<br />
==== Treasure ====<br />
<br />
As Base Creature.<br />
<br />
==== Alignment ====<br />
<br />
Proto-Mages are usually chaotic.<br />
<br />
==== Advancement ====<br />
<br />
As Base Creature.<br />
<br />
==== Level Adjustment ====<br />
<br />
LA +0<br />
<br />
<br />
----<br />
{{3.5e Creature Templates Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Template]]<br />
[[Category:LA0]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Proto-Mage_(3.5e_Template)Proto-Mage (3.5e Template)2013-11-25T02:56:48Z<p>AboveJester: Created page with &quot;== Proto-Mage == {{ImageNeeded|align=left}} 3e Summary:: You've gained arcane power, but you cannot control it. A Proto-Mage is an intelligent creature that has begun u...&quot;</p>
<hr />
<div>== Proto-Mage ==<br />
<br />
{{ImageNeeded|align=left}}<br />
<br />
[[3e Summary:: You've gained arcane power, but you cannot control it.]]<br />
<br />
A Proto-Mage is an intelligent creature that has begun unlocking an innate form of magic. Usually, this happens when a child is becoming a sorcerer, and instead of learning to deal with his new abilities they ignore them, inevitably losing control of them in small spurts and bursts of raw, unfocused, arcane power.<br />
<br />
=== Creating a Proto-Mage ===<br />
<br />
This is usually an inherited template, but it can be acquired under very rare circumstances. This template can be applied to any creature that can gain class levels in an innate spell casting class, but has not done so already, and does not have some other form of innate spell casting (Spell-like abilities). Humans, elves, and the like, gain this template in their late teens if they show arcane potential, but do not follow a magic based class.<br />
<br />
==== Size and Type ====<br />
<br />
Size and Type does not change.<br />
<br />
==== Hit Dice ====<br />
<br />
Hit Dice remains unchanged.<br />
<br />
==== Speed ====<br />
<br />
Speed remains unchanged.<br />
<br />
==== Armor Class ====<br />
<br />
Armor class remains unchanged.<br />
<br />
==== Attack ====<br />
<br />
Attack remain unchanged.<br />
<br />
==== Full Attack ====<br />
<br />
Full attack remains unchanged.<br />
<br />
==== Special Attacks ====<br />
<br />
Special Attacks remain unchanged.<br />
<br />
==== Special Qualities ====<br />
<br />
'''&quot;Un-channeled Arcana: (Su)&quot;''' You cannot control the raw, arcane power inside you. Occasionally, your power leaks out in fizzles of electricity and popping sparks. This can happen at any time, and you cannot control it. Whenever you perform an action, you have a 5% chance to release the arcane energy in the form of sparks, giving away your location to creatures within 20ft., and giving you a -2 to all skill checks for 1 round. You activate this to do certain affects on purpose as a standard action, if you succeed a Concentration DC 15 or higher. Using this ability allows you to make sparks and popping noises to distract an enemy, or you may move an object weighing less then 2 pounds, 5 feet. When you gain a level in a innate spell casting class, you no longer take the -2 to skills checks, and this ability will not have a chance to activate each time you take an action. <br />
<br />
==== Abilities ====<br />
<br />
Your Charisma increases by 1.<br />
<br />
==== Skills ====<br />
<br />
Your experiences with your condition give you a +2 to Knowledge(Arcana) and Spellcraft checks, but you take a -2 to Use Magic Device.<br />
<br />
==== Feats ====<br />
<br />
None.<br />
<br />
==== Environment ====<br />
<br />
Any.<br />
<br />
==== Organization ====<br />
<br />
Any.<br />
<br />
==== Challenge Rating ====<br />
<br />
Base Creature +0<br />
<br />
==== Treasure ====<br />
<br />
As Base Creature.<br />
<br />
==== Alignment ====<br />
<br />
Proto-Mages are usually chaotic.<br />
<br />
==== Advancement ====<br />
<br />
As Base Creature.<br />
<br />
==== Level Adjustment ====<br />
<br />
LA +0<br />
<br />
<br />
----<br />
{{3.5e Creature Templates Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Template]]<br />
[[Category:LA0]]</div>AboveJesterhttp://www.dandwiki.com/wiki/Monster_Hunter_(3.5e_Prestige_Class)Monster Hunter (3.5e Prestige Class)2013-11-23T22:16:21Z<p>AboveJester: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=&lt;!-- level of completion --&gt;<br />
|editing=PLEASE DO NOT EDIT<br />
|type=Combat Focused<br />
|desc= A warrior devoted to hunting and slaying monsters.<br />
|len= 10<br />
|minlvl=<br />
}}<br />
<br />
==Monster Hunter==<br />
<br />
{{quote<br />
|&lt;-Some quote from a character of this class-&gt;<br />
|orig=&lt;-NPC name-&gt;, &lt;-race-&gt; &lt;-class-&gt;<br />
|src=&lt;!--The source of the quote (manuscript, book, etc)--&gt;<br />
}}<br />
<br />
{{Section Description Needed}}<br />
<br />
&lt;-fluff about this prestige class-&gt;<br />
<br />
===Becoming a &lt;-class name-&gt;===<br />
<br />
&lt;-why characters pursue this class, what other classes they typically have, and what abilities are important-&gt;<br />
<br />
&lt;!-- remove or add requirements as necessary --&gt;<br />
{| class=&quot;d20 dragon monstats&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;<br />
|+ style=&quot;font-size: larger; white-space: nowrap;&quot; | Entry Requirements<br />
|-<br />
! Alignment:<br />
| &lt;-alignment requirement-&gt;.<br />
|-<br />
! Base Attack Bonus:<br />
| &lt;-base attack bonus requirement-&gt;.<br />
|-<br />
! Race:<br />
| &lt;-race requirement-&gt;.<br />
|-<br />
! Skills:<br />
| &lt;-skill requirements-&gt;.<br />
|-<br />
! Feats:<br />
| &lt;-feat requirements-&gt;.<br />
|-<br />
! Spellcasting:<br />
| &lt;-spellcasting requirements-&gt;.<br />
|-<br />
! Patron:<br />
| &lt;-deity requirement-&gt;.<br />
|-<br />
! Domains:<br />
| &lt;-domain requirements-&gt;.<br />
|-<br />
! Special:<br />
| &lt;-special requirements-&gt;.<br />
|} <br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ &lt;div&gt;{{#anc:Table: The &lt;-class name-&gt;}}&lt;/div&gt;<br />
&lt;p&gt;Hit Die: d&lt;-die size-&gt;&lt;/p&gt;<br />
|-<br />
! rowspan=&quot;2&quot; | Level<br />
! rowspan=&quot;2&quot; | [[BAB|Base&lt;br/&gt;Attack Bonus]]<br />
! colspan=&quot;3&quot; | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan=&quot;2&quot; | Special<br />
! rowspan=&quot;2&quot; | [[#Spellcasting|Spellcasting]] or [[#Manifesting|Manifesting]]&lt;!-- for classes that build on pre-existing spellcasting/manifesting ability--&gt;<br />
! colspan=&quot;10&quot; | [[#Spells|Spells per Day]]&lt;!-- for classes that have their own spellcasting progression--&gt;<br />
! rowspan=&quot;2&quot; | [[#Power Points/Day|Power&lt;br/&gt;Points/Day]]<br />
! rowspan=&quot;2&quot; | [[#Powers Known|Powers&lt;br/&gt;Known]]<br />
! rowspan=&quot;2&quot; | [[#Maximum Power Level Known|Maximum Power&lt;br/&gt;Level Known]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! 0 || 1&lt;sup&gt;st&lt;/sup&gt; || 2&lt;sup&gt;nd&lt;/sup&gt; || 3&lt;sup&gt;rd&lt;/sup&gt; || 4&lt;sup&gt;th&lt;/sup&gt; || 5&lt;sup&gt;th&lt;/sup&gt; || 6&lt;sup&gt;th&lt;/sup&gt; || 7&lt;sup&gt;th&lt;/sup&gt; || 8&lt;sup&gt;th&lt;/sup&gt; || 9&lt;sup&gt;th&lt;/sup&gt;<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || + || + || + || +<br />
| class=&quot;left&quot; | &lt;-class features gained at this level-&gt;<br />
| class=&quot;left&quot; | &lt;-effects of existing spellcasting at this level-&gt; || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || + || + || + || +<br />
| class=&quot;left&quot; | &lt;-class features gained at this level-&gt;<br />
| class=&quot;left&quot; | &lt;-effects of existing spellcasting at this level-&gt; || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || + || + || + || +<br />
| class=&quot;left&quot; | &lt;-class features gained at this level-&gt;<br />
| class=&quot;left&quot; | &lt;-effects of existing spellcasting at this level-&gt; || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || + || + || + || +<br />
| class=&quot;left&quot; | &lt;-class features gained at this level-&gt;<br />
| class=&quot;left&quot; | &lt;-effects of existing spellcasting at this level-&gt; || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || + || + || + || +<br />
| class=&quot;left&quot; | &lt;-class features gained at this level-&gt;<br />
| class=&quot;left&quot; | &lt;-effects of existing spellcasting at this level-&gt; || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || + || + || + || +<br />
| class=&quot;left&quot; | &lt;-class features gained at this level-&gt;<br />
| class=&quot;left&quot; | &lt;-effects of existing spellcasting at this level-&gt; || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || + || + || + || +<br />
| class=&quot;left&quot; | &lt;-class features gained at this level-&gt;<br />
| class=&quot;left&quot; | &lt;-effects of existing spellcasting at this level-&gt; || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || + || + || + || +<br />
| class=&quot;left&quot; | &lt;-class features gained at this level-&gt;<br />
| class=&quot;left&quot; | &lt;-effects of existing spellcasting at this level-&gt; || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || + || + || + || +<br />
| class=&quot;left&quot; | &lt;-class features gained at this level-&gt;<br />
| class=&quot;left&quot; | &lt;-effects of existing spellcasting at this level-&gt; || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || + || + || + || +<br />
| class=&quot;left&quot; | &lt;-class features gained at this level-&gt;<br />
| class=&quot;left&quot; | &lt;-effects of existing spellcasting at this level-&gt; || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|-<br />
| colspan=&quot;42&quot; class=&quot;skill&quot; |<br />
'''Class Skills (&lt;-skill points-&gt; + [[Int]] modifier per level)'''&lt;br/&gt;<br />
&lt;-list of class skills-&gt;.<br />
|}<br />
<br />
&lt;!-- delete this table if the class has less than 10 pre-epic levels --&gt;<br />
{| class=&quot;{{d20}}&quot;<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] &lt;-class name-&gt;}}<br />
|-<br />
! Level || Special<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 11th|| class=&quot;left&quot; | &lt;-any improvements to class features gained at this level, including any bonus feats-&gt;<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 12th|| class=&quot;left&quot; | &lt;-any improvements to class features gained at this level, including any bonus feats-&gt;<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 13th|| class=&quot;left&quot; | &lt;-any improvements to class features gained at this level, including any bonus feats-&gt;<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 14th|| class=&quot;left&quot; | &lt;-any improvements to class features gained at this level, including any bonus feats-&gt;<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 15th|| class=&quot;left&quot; | &lt;-any improvements to class features gained at this level, including any bonus feats-&gt;<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 16th|| class=&quot;left&quot; | &lt;-any improvements to class features gained at this level, including any bonus feats-&gt;<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 17th|| class=&quot;left&quot; | &lt;-any improvements to class features gained at this level, including any bonus feats-&gt;<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 18th|| class=&quot;left&quot; | &lt;-any improvements to class features gained at this level, including any bonus feats-&gt;<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 19th|| class=&quot;left&quot; | &lt;-any improvements to class features gained at this level, including any bonus feats-&gt;<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 20th|| class=&quot;left&quot; | &lt;-any improvements to class features gained at this level, including any bonus feats-&gt;<br />
|}<br />
<br />
====Class Features====<br />
<br />
&lt;-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically-&gt;. All of the following are class features of the &lt;-class name-&gt;.<br />
<br />
'''{{#anc:Spellcasting}}:''' At &lt;-each level? each level after first? Xth and Yth levels?-&gt;, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one &lt;-divine? arcane? prepared? spontaneous?-&gt; spellcasting class before becoming a &lt;-class name-&gt;, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.<br />
<br />
'''{{#anc:Manifesting}}:''' At &lt;-each level? each level after first? Xth and Yth levels?-&gt;, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a &lt;-class name-&gt;, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.<br />
<br />
'''{{#anc:Spells}}:''' To cast a particular spell, you must have an &lt;-relevant ability-&gt; score of at least 10 + the spell's level. Your bonus spells are based on your &lt;- ability -&gt;. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your &lt;-abbreviated ability-&gt; bonus (if any).<br />
<br />
You cast spells as a &lt;-similar spellcasting class-&gt; does. [[#Table: &lt;-class name-&gt; Spells Known|Table: &lt;-class name-&gt; Spells Known]], below, details how many spells you can learn at each level. An epic &lt;-class name-&gt;’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list:<br />
<br />
0&amp;mdash;''&lt;-this spell-&gt;'', ''&lt;-that spell-&gt;'', ''&lt;-and the other spell-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
1st&amp;mdash;''&lt;-this spell-&gt;'', ''&lt;-that spell-&gt;'', ''&lt;-and the other spell-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
2nd&amp;mdash;''&lt;-this spell-&gt;'', ''&lt;-that spell-&gt;'', ''&lt;-and the other spell-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
3rd&amp;mdash;''&lt;-this spell-&gt;'', ''&lt;-that spell-&gt;'', ''&lt;-and the other spell-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
4th&amp;mdash;''&lt;-this spell-&gt;'', ''&lt;-that spell-&gt;'', ''&lt;-and the other spell-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
5th&amp;mdash;''&lt;-this spell-&gt;'', ''&lt;-that spell-&gt;'', ''&lt;-and the other spell-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
6th&amp;mdash;''&lt;-this spell-&gt;'', ''&lt;-that spell-&gt;'', ''&lt;-and the other spell-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
7th&amp;mdash;''&lt;-this spell-&gt;'', ''&lt;-that spell-&gt;'', ''&lt;-and the other spell-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
8th&amp;mdash;''&lt;-this spell-&gt;'', ''&lt;-that spell-&gt;'', ''&lt;-and the other spell-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
9th&amp;mdash;''&lt;-this spell-&gt;'', ''&lt;-that spell-&gt;'', ''&lt;-and the other spell-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
{| class=&quot;{{d20}}&quot;<br />
|+ {{#anc:Table: &lt;-class name-&gt; Spells Known}}<br />
|-<br />
! rowspan=&quot;2&quot; | Level !! colspan=&quot;10&quot; | Spells Known<br />
|-<br />
! 0 || 1&lt;sup&gt;st&lt;/sup&gt; || 2&lt;sup&gt;nd&lt;/sup&gt; || 3&lt;sup&gt;rd&lt;/sup&gt; || 4&lt;sup&gt;th&lt;/sup&gt; || 5&lt;sup&gt;th&lt;/sup&gt; || 6&lt;sup&gt;th&lt;/sup&gt; || 7&lt;sup&gt;th&lt;/sup&gt; || 8&lt;sup&gt;th&lt;/sup&gt; || 9&lt;sup&gt;th&lt;/sup&gt;<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 1st || — || — || — || — || — || — || — || — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 2nd || — || — || — || — || — || — || — || — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 3rd || — || — || — || — || — || — || — || — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
&lt;!-- repeat as necessary --&gt;<br />
|}<br />
<br />
'''{{#anc:Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The &lt;-class name-&gt;|Table: The &lt;-class name-&gt;]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high &lt;-relevant ability-&gt; score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level.<br />
<br />
'''{{#anc:Powers Known}}:''' You begin play knowing X &lt;-class name-&gt; powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level.<br />
<br />
The total number of powers you can manifest in a day is limited only by your daily power points.<br />
<br />
You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points.<br />
<br />
The Difficulty Class for saving throws against &lt;-class name-&gt; powers is 10 + the power's level + your &lt;-abbreviated relevant ability-&gt; modifier.<br />
<br />
Your powers known at each level do not increase automatically after 10th level.<br />
<br />
You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.):<br />
<br />
1st&amp;mdash;''&lt;-this power-&gt;'', ''&lt;-that power-&gt;'', ''&lt;-and the other power-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
2nd&amp;mdash;''&lt;-this power-&gt;'', ''&lt;-that power-&gt;'', ''&lt;-and the other power-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
3rd&amp;mdash;''&lt;-this power-&gt;'', ''&lt;-that power-&gt;'', ''&lt;-and the other power-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
4th&amp;mdash;''&lt;-this power-&gt;'', ''&lt;-that power-&gt;'', ''&lt;-and the other power-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
5th&amp;mdash;''&lt;-this power-&gt;'', ''&lt;-that power-&gt;'', ''&lt;-and the other power-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
6th&amp;mdash;''&lt;-this power-&gt;'', ''&lt;-that power-&gt;'', ''&lt;-and the other power-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
7th&amp;mdash;''&lt;-this power-&gt;'', ''&lt;-that power-&gt;'', ''&lt;-and the other power-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
8th&amp;mdash;''&lt;-this power-&gt;'', ''&lt;-that power-&gt;'', ''&lt;-and the other power-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
9th&amp;mdash;''&lt;-this power-&gt;'', ''&lt;-that power-&gt;'', ''&lt;-and the other power-&gt;''&lt;!-- repeat as necessary --&gt;.<br />
<br />
'''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level.<br />
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To learn or manifest a power, you must have an &lt;-relevant ability-&gt; score of at least 10 + the power’s level.<br />
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'''{{#anc:&lt;-extraordinary class feature-&gt;}} ([[Ex]]):''' &lt;-class feature game rule information, including any differences in the class feature at epic levels-&gt;<br />
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'''''{{#anc:&lt;-psi-like class feature-&gt;}}'' ([[Ps]]):''' &lt;-class feature game rule information, including any differences in the class feature at epic levels-&gt;<br />
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'''''{{#anc:&lt;-spell-like class feature-&gt;}}'' ([[Sp]]):''' &lt;-class feature game rule information, including any differences in the class feature at epic levels-&gt;<br />
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'''{{#anc:&lt;-supernatural class feature-&gt;}} ([[Su]]):''' &lt;-class feature game rule information, including any differences in the class feature at epic levels-&gt;<br />
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'''{{#anc:&lt;-class feature-&gt;}}:''' &lt;-class feature game rule information, including any differences in the class feature at epic levels-&gt;<br />
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''{{#anc:&lt;-subclass feature-&gt;}} &lt;-&quot;(Ex)&quot;, &quot;(Su)&quot;, &quot;(Sp)&quot;, or &quot;(Ps)&quot; if applicable.-&gt;:'' See the archmage's &quot;High Arcana&quot; for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana-&gt;}} &lt;-subclass feature game rule information-&gt;.<br />
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&lt;-Lather, rinse...-&gt;<br />
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&lt;-... repeat as necessary.-&gt;<br />
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'''{{#anc:Bonus Feats}}:''' &lt;- any bonus feats gained in pre-epic levels-&gt;.<br />
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The epic &lt;-class name-&gt; gains a bonus feat (selected from the list of epic &lt;-class name-&gt; feats) every &lt;-# of levels-&gt; levels after &lt;-usually the last non epic level-&gt;. <br />
<br />
''Epic &lt;-class name-&gt; Bonus Feat List:'' &lt;-list of bonus epic feats-&gt;<br />
<br />
====Ex-&lt;-pluralized class name-&gt;====<br />
<br />
&lt;-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class-&gt;<br />
<br />
===Campaign Information===<br />
<br />
====Playing a &lt;-class name-&gt;====<br />
<br />
{{Section Description Needed}}<br />
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'''Combat:''' &lt;-Typical role in combat-&gt;<br />
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'''Advancement:''' &lt;-Typical advancement options for characters with this class. Include desirable multiclass options-&gt;<br />
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'''Resources:''' &lt;-What kind of assistance members of this class can expect from each other including possible organizations-&gt;<br />
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====&lt;-pluralized class name-&gt; in the World====<br />
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{{Section Description Needed}}<br />
<br />
{{quote|&lt;-Some quote from a character of this class-&gt;|4=&lt;-NPC name-&gt;, &lt;-race-&gt; &lt;-class-&gt;}}<br />
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&lt;-Where characters of this class fit in a d20 world-&gt;<br />
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'''NPC Reactions:''' &lt;-How NPCs react to characters of this class-&gt;<br />
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====&lt;-class name-&gt; Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in &lt;-the appropriate skills-&gt; can research &lt;-insert prestige class name-&gt; to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class=&quot;d20&quot; {{#vardefine: odd | 0}}<br />
|+ &lt;-the appropriate skills-&gt;<br />
! DC || class=&quot;left&quot; | Result<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 11 || class=&quot;left&quot; | &lt;-not so common knowledge-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 16 || class=&quot;left&quot; | &lt;-rare information-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 21 || class=&quot;left&quot; | &lt;-very rare information-&gt;.<br />
|- class=&quot;{{Odd-Even|{{#var:odd}}}}&quot;<br />
| 26 || class=&quot;left&quot; | &lt;-information so obscure that members of this class might not even know it-&gt;.<br />
|}<br />
<br />
====&lt;-pluralized class name-&gt; in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
&lt;-How characters of this class fit in the game (PC and NPC) and what roles they play-&gt;<br />
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'''Adaptation:''' &lt;-Fitting this class in your campaign-&gt;<br />
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'''Sample Encounter:''' &lt;-DM placement for NPC of this class-&gt;<br />
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''EL whatever:'' &lt;-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-&gt;<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|January 2013}}<br />
{{Prestige Class Description Needed|January 2013}}<br />
{{Prestige Class Stub|January 2013}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
&lt;!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
[[Category:Moderate Psionics]]<br />
[[Category:Strong Psionics]]<br />
--&gt;</div>AboveJesterhttp://www.dandwiki.com/wiki/Bane_Hunter_(3.5e_Prestige_Class)Bane Hunter (3.5e Prestige Class)2013-11-23T21:49:28Z<p>AboveJester: AboveJester moved page Bane Hunter (3.5e Prestige Class) to Monster Hunter (3.5e Prestige Class): Better name</p>
<hr />
<div>#REDIRECT [[Monster Hunter (3.5e Prestige Class)]]</div>AboveJester