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KP Liberation for ArmA 3
Overview:
The area has fallen to the enemy and it is up to you to take it back!
Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all capitals across the region.
Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
Build the FOB of your dreams with an in-game "what you see is what you get" system.
Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
Combat aggressive and cunning hostile forces who react and adapt to your actions.
Monitor and work alongside, or against, independent guerrilla forces.
Learn that every window is a threat thanks to the custom urban combat AI.
Accomplish meaningful secondary objectives that will benefit your progression.
Never lose your progress with the built-in server-side save system.
Introduction:
As promised I have continued the Liberation mission originally created by @zbug and in turn started a new thread for this continued version so that the old thread would not lead people to the old GitHub page, as any new links would be lost deep inside many pages. I will update this thread with all new information and the correct links will be shown within this post always. If you encounter any bugs or issues (and there will be some) please report them here at Github and not just here at our Discord or here in this thread. That would a great help to me as it will keep a good overview of any reports. I really hope that @zbug will return in the future but if not, let’s keep this mission running with community support.
Necessary Mods:
These mods are needed respectively if you use the prepacked mission files from the release tab or Steam Workshop. You can play every map without any mods if you source them from Github/the release tab and set the preset to vanilla in the kp_liberation_config.sqf file at the root of the mission folder. More information on this can be found here.
Al Rayak
Altis
None
Chernarus
Lythium
Malden
None
Sahrani
Takistan
Tanoa
None
Taunus (This is a very resource-intensive map.)
Recommended Mods:
These mods are recommended by us, as they are likely to increase your gaming experience:
Also you should think about using this mods as serverside mods:
Recommended Difficulty Settings:
Our own recommended difficulty settings for this mission, place the code below within your server <user>.Arma3Profile file:
Also place this next block of code within your server.cfg file:
Join us on Discord:
If you like, you can head over to our Discord. Please post any large issues and bugs on GitHub, because that way I've much more of an overview about reported problems.
Get the Mission:
Download the entire mission collection here from Github.
Download prepacked missions here from Github.
Download prepacked missions here from the Steam Workshop.
Changelog:
The License (MIT)
Copyright (c) 2015 GreuhZbug, Wyqer
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANT-ABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Steam workshop link - https://steamcommunity.com/sharedfiles/filedetails/?id=1652839680
BACKGROUND:
The U.S. has sent our team to assist U.N. humanitarian aid forces in Chernarus. Rebels forces have been attacking the U.N. and stealing supplies. There is a blizzard moving through Chernarus, and the rebels are using it to cover their attacks on the U.N. OPERATION SNOWMAN:
The rebels attacked Hope Station at 03:00 this morning under their mission name 'Operation Snowman.' Their next target is Salvation Station, where your team is stationed. Defend the location, eliminate the rebel presence in the area, and get Hope back!! FEATURES:
Close-Quarter Combat
Revive
Virtual Arsenal
Dynamic Civilians & Traffic
Mobile Respawn
Snow Storm! (You can disable it from mission parameters) REQUIREMENTS:
CUP Terrains
RHS GREF
RHS USAF
RHS AFRF
CREDITS:
Civilian scripts by Enigma
Snowstorm script by ALIAScartoons
Settings button by nEXaus
A few scripts from Occupation by BangaBob﻿
Thanks to Yumsum, Porte and Phil for all their patience in testing.

ASYMMETRIC WARFARE: MOVEMENT TO CONTACT
Version: 1.2
Asymmetric warfare is war between belligerents whose relative military power differs significantly, or whose strategy or tactics differ significantly.
Asymmetric Warfare: Movement to Contact (AW:MTC) is a 4 person COOP MP mission. It can be played as single player as well. AW:MTC is setup as a "Find 'em, Fix 'em, and Finish 'em" mission.
Islamic State of Iraq and Levant (ISIL) has invaded the Island of Altis, in the Aegean Sea. Your fire team is operating as part of a larger NATO task force. Task Force Aegis has been formed by NATO to stop ISIL by conducting movement to contact(MtC) missions. MtC's are an offensive task designed to develop the situation and establish or regain contact. Find and destroy all enemy forces, and seize local area. ISIL units consists of paramilitary infantry units, supported by technical vehicles with HMG/AT weapons systems. Support units consists of local bandits with little military training. Armed with small arms, grenades, and rpg's, they pose a considerable threat to NATO/US forces.
This is what I hope to be a first in a series of missions, constantly improving on each mission, with expanding tasks/missions. Currently there are no side tasks/missions, but I plan to add and expand. This is the first of what I want to become "Asymmetric Warfare" mission mode.
FEATURES:
1. Dynamic Enemy Population by Fluit.
2. Dynamic marker system by NeoArmaggedon that updates real time. A system I call Ground Reconnaissance Information and Detection System(G.R.I.D.S).
3. A3 wounding system by Psycobastard.
4. Arma 3 transportation support module.
5. Arma 3 fire support module.
6. Realistic load-outs, with no unlimited virtual arsenal boxes. Limited to your role and position within a fire team. Draw supplies from vehicle, or access arsenal(limited) at Combat Operations Base.
7. Mobile spawn positions.
8. Various Code snippets by PierreMGI, Tajin, Kylania, and others.
Currently available on Steam Workshop

Steam workshop link: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&amp;id=1655750766
MISSION:
The SLA are in town having a meeting at Hotel Sahrani. Get inside the hotel and kill them all. There are a few APCs in the AO and SLA snipers and MGs on top of roofs in the neighboring village - make sure they are taken care of as well. FEATURES:
Revive
Mobile Respawn
No Stamina
CQB Combat
Dynamic Civilian Life
Decorated hotel giving you (and the bad guys) cover REQUIRED MODS:
CUP Terrains
CUP Units
CUP Weapons
CUP Vehicles
CREDITS:
Civilian scripts by Enigma
A few scripts from Occupation by BangaBob﻿
Settings button by nEXaus
Thanks to Yumsum, Porte, Diniz, Bruno & Phil for all their patience in testing.﻿

Official thread of Patrol Operations for Arma 3 A mission Game mode developed for the RV engine, Patrol Operations is a dynamic, random mission generator that is great for both mass public play and clan tactical gaming. Missions are randomly dynamic, with enemy force strength scaled to match the number of players connected so as to challenge players appropriately.
Version 3.1 03/2014 Download: roy86.com.au
Supported Languages: Czech, German, English, French, Polish, Portuguese, Spanish
Patrol Ops 3 is covered under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0
Version 4.0 Nov 2017 Status: Beta
Supported Languages: English
Credits & Special thanks:
Online Combat Battalion Australia (OCB.net.au), their support and testing has been vital to the success.
Australian & New Zealand Tactical Community (ANZTAC.com
Bohemia Interactive Studios for the Arma Series, code and functions
BON_Inf for Code and Inspiration from his missions and scripts
KillZoneKid for Code and Inspiration from his tutorials
Shuko for Code and Inspiration from his awesome Task System and Position Scripts
Kegety for his spectator scripting
XENO for Code and Inspiration from Domination and setting such a high standard
R3F for Inspiration from their Arma 2 Logistics Scripts
Tonic for the Virtual Ammobox System
Tajin for the Helmet Camera Scripting
aeroson for his detailed loadout scripts
cobra4v320 for his HALO scripting
Kronzky for his string function library
SaMatra for help with UI Resources
Dslyecxi for his Paper doll giving insight on how to detect item types.
Tankbuster for his code and Inspiration from Domination
[TcB]-Psycho- for his adaptation of Bon_Inf Injury System
IGI_PL for his IGILoad Logistics Scripts
Language translations: EvroMalarkey, Senshi, GranolaBar, Ophelian, Rydgier, Caico1983, BIG (Armaholic)
Any and All ArmA community members for support, inspiration and solutions that have helped build this

Steam workshop link - https://steamcommunity.com/sharedfiles/filedetails/?id=1655023117
BACKGROUND:
The AAF has invaded the island of Malden! It's citizens are asking for help from the U.S., so our forces are mobilizing. In order to gain a foothold on the island, we will have to attack via boat, as the AAF has an air defence system in place. OPERATION GREEN ARROW:
U.S. forces are going to capture Goisse harbor, then move inland to destroy AAF air defences. While this main attack is going on, your team is to inflitrate Malden via the passage north of Vigny. Once you have made landfall, your objective is to sabotage the heli depot to prevent the AAF from attacking our other troops to the north. Once the heli depot is sabotaged, your team will move to La Passagne to capture it and defend it against any counter-attacks. FEATURES:
Revive
No Stamina/Fatigue
Civilian Population
No mod requirements
WARNING - TO PLAY IN SINGLEPLAYER YOU MUST PRESS SPACEBAR AT THE RESPAWN SCREEN, THEN CHOOSE 'SKIP' FROM THE MENU!!
CREDITS:
Civilian scripts by Enigma
A few scripts from Occupation by BangaBob﻿
Thanks to Yumsum, Porte and Phil for all their patience in testing.﻿

Hired Guns 2 - Mercenary Co-Op Campaign [1-15+] 64-bit/32-bit Version
Steam: Mission File Mod File
Armaholic: Mission File Mod File
32-bit only (older version)
Steam Workshop Host Mod
GDrive: Mission File Mod
Main Features:
~100 unique, hand-crafted, story-linked jobs
Progress/Gear/Vehicles/Money saves to the host
Hire players/AI to unite Tanoa, or just to raid supplies!
Other Features:
70 Leader missions, 28 'Personal Jobs' (supply raids and Final Mission), 4 taxis,
Interact with voice-acted leaders to lead a mission for them, and hire a team to carry it out,
Money-List highscores,
Ambient civilian populations to hire for missions,
Multiple teams can play different jobs simultaneously,
Custom squad-building GUI,
Headless client optional (Werthles' Headless Module built in but not essential to run),
Alternate units possible for each enemy faction (re-write unit class-lists and rebuild).
Backstory
In a moment of CSAT weakness, leaders across Tanoa rose up to expunge their CSAT oppressors.
CSAT will be back, and in force. The only way to unite Tanoa before their return is to strengthen these leaders against the spectre of anarchy.
-- Prologue vid wot i dun --
Mission Style
Assassinations, demolitions, total eliminations, deliveries, detonations, escorts, defences,
Slowly increasing difficult,
Jobs can be taken from any leader,
10 jobs per leader,
Respawn at any leader's home once you have met with them,
Raid weapon caches, banks, steal vehicles, helicopters, planes with 'Personal Jobs',
Cannot pay for more 'hired guns' than you or the Tanoan Leader can afford!
Public Server:
37.187.170.40 port 2302
Or search for 'Hired Guns' (Hired Guns 2 - Mercenary Co-Op Campaign - Werthles' Public Server).
Host Mod:
This required for the host of the mission in order to load/save missions/progress. Game will not work without the host running this! Other players do not need to run this though.
Special thanks to:
Voice of The Old Man - Johnny Castagneto
Voice of The Cult Elder - The Uncertain Man
Voice of The Investor - PlantLamp
Voice of The Market Protector - Reid Granke
Voice of The Slave Commander - Reid Granke
Voice of The Rich Man - Reid Granke
Voice of The Mine Supervisor - PlantLamp
Meatball's RandomWeather2 - Meatball
iniDBI - code34
Tester, Adviser, Mission Helper - ian
Happy New Year!

Hello all, I would like to invite everyone here that is interested in a casual realism coop event, called Spearhead Operations.
Spearhead Operations is a CO-OP Casual realism multiplayer event, that is hosted biweekly using the IFA mod. Each mission, you play in the boots of a certain unit during the second world war following through certain campaigns before moving onto the next one.
At the current time, we have set the course for Italy during operation Husky
Up until now, the events have been tested within groups of friends but now open to the public. No DLC's needed, and any skill level is welcome to join.
No slots are reserved, and all are welcome to pick whichever role they want in the squads. The missions are however highly squad focused, and will require coordination with your squad and others around you to complete.
The universal rule of the event is: Dont be a cunt.
Missions start every second friday, at 1900 GMT+0, and the server is hosted in France.
The modpack used, can be found in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=945813186
Teamspeak: ts.alwaysbased.com
If you have any questions, inquiries or want to have a chat you can add me on steam: https://steamcommunity.com/profiles/76561198010449396/
Or reply to the thread and i will answer as soon as i can.
Pictures of previous events, will be updated periodicly:

Author: JTS
Introduction:
A mission in operation flashpoint style Description:
Kolgujev. October 1, 2020. This military island, owned by United States, was abandoned for many years. But recently there was found a large activity of Russian army. The US considered it as a threat and sent two officers to the Russian headquarters in Kolgujev to assess the situation. But instead of peaceful negotiations, they captured them. October 20, the United States established a base on the coast of Kolgujev. On October 25, the US sent a squad to an operation to rescue two officers Features:
- Start scene
- OFP style mission
- 2 localizations: English & russian
- Revive (APEX Edition)
- Respawn with respawn screen (Selectable locations)
- JIP (Join in progress) compatible
- Music from OFP
- Conversation script (APEX Edition) Notes:
- Read briefing carefully Credits & thanks:
Mission was tested by: JTS (me), Urban
Screenshots:
Download (Steam workshop)
Download (Armaholic)

Who We Are:
1st the Queen’s Dragoon Guards is a European ArmA 3 Milsim community which simulates a a Light Cavalry Troop and focuses on adversarial and cross community cooperative game-play. We play across a range of periods from with our main focus on the twilight years of the Cold War. As light cavalry we simulate a self-reliant and highly mobile force which makes use of light vehicles such as the Land Rover WMIK. We habitually functions as small independent teams in order to inform and guide friendly forces whilst also disrupting and confusing our enemies. We are also one of the leading members of the cross community organisation Nato Forces of ArmA 3 [NFA]. As part of which we host a persistent Hearts and Minds Scenario for cross community cooperative play and monthly adversarial operations which have attracted over 60 players and 5 participating communities. Our Schedule:
Our sessions are ran on Thursdays and Sundays at 2000 UK time (GMT / GMT +1 season dependent). Typically our Thursdays focus on crew development and trade skills (such as observation posts or close target reconnaissance. Our Sunday events are dedicated to cooperative and adversarial operations, on occasion these are reallocated to Saturdays when doing major adversarial operations as part of NFA. Our Community:
We are a tight-knit and well natured community of friends who play all kinds of other games besides ArmA 3. We pride ourselves on a good community atmosphere and our ability to have a laugh. We also provide support to those members who wish to develop skills like leadership, tactical knowledge and mission creation. How To Join:
If you're interested in joining or just want to know more about what we do, please get in contact via ts or discord. Our recruitment process is as follows: Step 1: Fill out an application form on the Discord registering interest and post it on the Community Application channel in the discord. Link can be found below.
Step 2: Respond to the invitation to interview and arrange a suitable time and date. This will be conducted on our TS.
Step 3: Attend Interview.
Step 4: If successful at interview respond to a request for suitable dates and times to conduct your phase 1 training.
Step 5: Complete Phase 1 Training. This takes around one hour thirty minutes. - At the completion of the phase 1 training you will become a full member of the community. Community Contact Details: Teamspeak: 85.236.100.35:10677
Discord: https://discord.gg/2kebban Operational Media:

Greetings, everyone.
Here to present my vision of Ravage mission and my server that running it.
B2 Ravage Malden
Files
b2_ravage_malden.Malden.pbo
Steam Mods Collection
Server Details
GameServer: B2Server
IP: 217.182.197.232:2400
TeamSpeak : 185.121.174.14
Story
Few years have passed since the beginning of The White Plague. World lies in ruins...
Remaining shards of humanity sheltered in barricaded fortresses, desperately trying to survive.
Everything is hostile outside this walls. You are one of The Pathfinders. Your mission is quite "simple": rediscover the World.
Description
You playing as a Pathfinder of a Survivor community rather then lone survivor.
World outside is extremely deadly - you'll have to team-up if you want to survive long enough.
Gameplay is focused on teamwork, combat action and exploration.
Mission is balanced for 2-4 player teams, but will also work in SP-mode.
Features
Dynamically spawned enemies - bandits, renegades and zombies
Hardcore survival with effects of hunger, thirst, radiation, injuries, virus and dust sickness
Multiple survivor Hubs with NPC characters
Realistic modern weapons, gear and vehicles
Realistic hardcore firefights including suppression and weapon jamming
Recruitable AI companions (can be revived and will revive player)
Experience and Level Systems
Weapon/Gear Shop and Garage Systems
Persistence System
S.T.A.L.K.E.R.-like Anomalies
Post-Apocalyptic Weather (including dust storms and tornadoes)
The Zone - area affected by virus with lots of zombies, anomalies and extremely dangerous drone guardians
Rumors says somewhere inside The Zone there's a functioning mobile nuclear reactor, which will fulfill power requirements of what's left from humanity virtually forever
Screenshots
Credits
haleks - amazing Ravage Mod
hoverguy - Weapon Shop, Garage and Experience Systems
aliascartoons - Dust Storm Script
EO - multiple scripts and scripting hints
tourist - performance and mod advises
GEORGE FLOROS GR - Helicopter Crashsite script and overall support of Ravage community
and all the mod-makers

by Jigsor
Fully JIP, MP, Dedicated and Hosted Server compatible.
Performance has been a big factor in developing this mission. It should play well on a modest server.
What is the difference from this Insurgency compared to traditional Insurgency?
The primary difference is that Intel is not dropped when killing certain Insurgents. Rather, it is spawned in random buildings.
Small black markers indicate Intel Locations on the map. You can choose hide the markers with lobby parameter.
Minimum Required Mods: None (Altis, Stratis Tanoa and Malden versions).
Current supported Islands requiring components of Community Upgrade Project - Terrains Complete :
Sarahni
Takistan
Zargabad Fata G.O.S. N'Ziwasogo Fallujah G.O.S. Al Rayak
Napf
Napf Winter
Saint Kapaulio
Lingor
Dingor
Xcam_taunus
Clafghan
Staszow
Stand Alone Islands: Kunduz Afghanistan Bornholm
Mogadishu
Diyala
Lythium
I recommend trying default lobby parameters first then tweak from there if needed.
Please report any problems on this thread.
Developed on A3 engine 1.88 Stable
Mission Pack Download latest stable version 1.49:
updated 12/16/2018 https://www.dropbox.com/s/jfbwfq8wmmhdlkq/BMR Insurgency.zip?dl=0
GitHub: Update to 1.49 with fork and tools + version differences is WIP.... soon
Main Build Altis
All other builds' file differences
Mission Pack Download Armaholic mirror: http://www.armaholic.com/page.php?id=26372 (this version is out of date until the Devs at Armaholic get new site up or Big returns.). looks like never..
Version Variants:
Mods:
Situation:
Ingame Game Settings:
Support:
Vehicles:
Respawn:
Objectives:
Features:
Known Issues:
Credits:
Pro Tips:
Mission Parameters Overview:
Changelog:
Guides:
I hope you enjoy the missions and as always, I appreciate any feedback.
Jigsor

Hello, soldiers!
Welcome to my latest mission: Eradication.
Eradication is a mod/variant which combines the new Warlords mode and the Ravage Mod, creating a post-apocalyptic type Warlords scenario. Story: 10 years ago, a deadly sickness spread throughout the island. The island had been closed off and quarantined, left to rot and be consumed. Within the chaos, two major factions rose to the top. The year is now 2019, and a highly trained US Marine Task-Force has been deployed to establish a foothold on the island, neutralize the two major factions in the region, and attempt to eradicate as many infected as possible.
BLUFOR players will control the US Marines, OPFOR players will control one of the major factions on the island, and the INDEPENDENT faction will be AI controlled and will defend all towns and cities with their lives. Renegades and lone survivors will also roam the island killing everything on sight.
Both teams of players will have to loot and scavenge the area to ensure they never run out of ammo or resources. However there is NO hunger/thirst system as I thought it would take away from the main idea of the mission. You will be able to tweak some parameters before playing to make it customizable to suit your needs.
To play solo/with AI: Host a LAN server normally and keep the AI in the player slots.
Everything else is basically the same as the Warlords mode, but has been modified to fit the setting. If this mission is well received, I will make versions for other maps.
More Info:
- The Independents represent the 2nd major faction in the region, the 1st being the OPFOR faction.
- You can search any wreckage or furniture piece. All buildings have been fully furnished.
- Renegades and bandits will sometimes be carrying important Ravage items.
- The OPFOR faction has slightly weaker units, but they make up for it by being cheaper to recruit.
Required Mods:
- All RHS Mods
- Ravage
- Derelict
- CUP Terrains (For CUP maps)
DOWNLOADS:
Malden 2035
Malden 2035 LITE
Takistan
Stratis (Coming soon)
Tanoa (Coming soon)
Altis (Coming soon)
Please leave any suggestions or feedback in the comments!
MEDIA:

by
GEORGE FLOROS [GR]
Description:
Try to Survive ... Coop ... or Not!
This mission supports playing Solo or Multiplayer ,Coop or PVP
and also supports EVERY map (ArmA 1/2/3).
20 Different Enemy Faction VS NPCS or Zombies.
Gameplay with a lot of options (MODULAR environment).
It is a survival mission based in the features (thirst + hunger and loot system) of Ravage mod, that can be played from one player to coop mp or PVP (like Dayz gameplay), with a modular environment, selections via missionparameters for everything included , environment,ambience,loot,enemies,type of mods that you want to play with,
ex: Unsung loot items + VC_Village_Guerillas enemies and can be played to every map,by changing the name of the map,
ex: SALVATION.CSJ_SEA ( the selection of the map will have effect to the loot spawned cause of the buildings.)
It doesn't need a server running , like exile and you can play this also on Dedicated.
Features:
playing Solo or Multiplayer ,Coop or PVP
Supporting EVERY map (ArmA 1/2/3)
VCOM AI
20 Different Enemy Faction
Gameplay with a lot of options (MODULAR environment)
And much more
Installation:
Place the mission file in the MPmissions folder inside your Arma 3 installation.
Your ArmA3 installation should be in yoursteamfolder/steamapps/common
- Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra
settings see the Install Instructions of VCOMAI folder .
Usage:
Recommended and/or optional addons and mods to use with SALVATION:
CUP Terrains Complete http://www.armaholic.com/page.php?id=30045 CUP Weapons http://www.armaholic.com/page.php?id=27489 CUP Units http://www.armaholic.com/page.php?id=29301 CUP Vehicles http://www.armaholic.com/page.php?id=29716 RHSUSAF http://www.armaholic.com/page.php?id=27149 RHSAFRF http://www.armaholic.com/page.php?id=27150 RHSGREF http://www.armaholic.com/page.php?id=30998 Zombies and Demons http://www.armaholic.com/page.php?id=28958 Max Zombies http://www.armaholic.com/page.php?id=33696
RSO Buildings Pack http://www.armaholic.com/page.php?id=32088 ArmA 3 Custom Buildings - Original http://www.armaholic.com/page.php?id=29678
The Unsung Vietnam War Mod http://www.armaholic.com/page.php?id=29948
Notes:
It is supporting EVERY map ! (ArmA 1/2/3) , just by changing the name at the end of the mission name
like : SALVATION.Stratis
to : SALVATION.Tanoa
You can search the static objects of the map for loot.
Extra Loot Script by BangaBob (works on every map)
is also available.
The percentage of loot can be adjusted according the Map selection
(can be counted from the server by hitting 0-0-2 in game).
To Check + test the spawn of the items , there is also an option on the parameters ,
on the Loot Probability , to Enable Debug
Weapon = 0
Magazines = 1
Items + Ravage items = 2
Vests = 3
Backpacks = 4
Ravage items = 5
extra pics to see the spawn of the items:
Select your desired Environment
There is included in the selections , also Loot for , Community Upgrade Project [ CUP ]
and The Unsung Vietnam War Mod.
To activate it you must have the certain addons .
For changes , go to the mission parameters .
Your Selections may have effect on the performance , check more the parameters settings.
Every time you are starting the mission , the starting position will be on random.
- Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra
settings see the Install Instructions of VCOMAI folder .
Credits & Thanks:
haleks [ Ravage ]
ryandombrowsky [ Zombies and Demons ( Ryanzombies ) ]
Maxjoiner [ Max Zombies ]
Community Upgrade Project [ CUP ]
RED HAMMER STUDIOS [ RHS ]
RSO Creations [ RSO Buildings Pack ]
mattaust [ ArmA 3 Custom Buildings - Original ]
UNSUNG Mod Team [ The Unsung Vietnam War Mod ]
TAW view Distance Script by Tonic
Loot system Script by BangaBob
Advanced Rappelling Script by Duda
Advanced Urban Rappelling Script by Duda
Advanced Towing - Script by Duda
NRE Earplugs Script by NemesisRE
VCOM AI Driving Script by Genesis92x
Vcom AI Script by Genesis92x
Mag Repack Script by Outlawled
Snow Storm Script by aliascartoons
Thunderbolt Script by aliascartoons
Road Flares Script by aliascartoons
Real Weather script by code34
Generic Dust Particles Script by Goon
Generic Snowstorm Particles Script by Goon
Randomly generated roadside IED's script by brians200
AI HALO Jump Script by cobra4v320
Engima's Civilians Script by Engima
Engima's Traffic Script by Engima
[R3F] Logistics Script by Team R3F
Injured Ai simple script by Persian MO
Phronk's Furniture script by Phronk
Left Shoulder Scripted Weapon script by ArtyomAbramov
No Kill Zone Script by SuperChicken Productions
Headshot + Killfeed Script by GEORGE FLOROS [GR]
Custom DeathScreen Script by GEORGE FLOROS [GR]
Earthquakes_GF Script by GEORGE FLOROS [GR]
Crashsites_GF Script by GEORGE FLOROS [GR]
Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .
Changelog:
Version 3.0
Enabled the default save option.
Added compatibility with:
Max Zombies by Maxjoiner Mod http://www.armaholic.com/page.php?id=33696
+ minor fixes
Version 2.0
Added compatibility with:
The Unsung Vietnam War Mod http://www.armaholic.com/page.php?id=29948
No Kill Zone Script by SuperChicken Productions
Road Flares Script by aliascartoons
+ minor fixes
Version 1.0
Requirements:
@CBA http://www.armaholic.com/page.php?id=18767
@Ravage Mod http://www.armaholic.com/page.php?id=29638
Forum topic:
- BI forums https://forums.bistudio.com/forums/topic/212528-salvation/
- Armaholic forums http://www.armaholic.com/forums.php?m=posts&p=198511#198511
Download :
Armaholic
Salvation v3.0

Latest Version: v0.924 (July 3rd)
Download from GitHub
Download from ArmaHolic
Previous releases: GitHub
Overview
Altis has fallen to the CSAT forces, and it's up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the island.
Experience a massive CTI campaign with over 150 different capturable settlements across the entire island,
Cooperate with 0 to 40 other players, with a commander role and recruitable AI troops to fill the gaps,
Buy troops and vehicles using three different types of resources,
Build the FOB of your dreams with an ingame "what you see is what you get" system,
Fight aggressive and cunning hostile forces who react and adapt to your actions,
Learn that every window is a threat thanks to the custom urban combat AI,
Accomplish meaningful secondary objectives that will benefit your progression,
Never lose your progress with the built-in server-side save system.
How to play / How to start
Tutorial video by Phlonk: https://www.youtube.com/watch?v=jC9sk7AzHAY
Wiki by Bramjam: http://greuh-liberation.wikia.com/wiki/GREUH_Liberation_Wikia
Bug reports
It's a beta, things will break :)
If you encounter a bug and want it looked into, you should be providing:
SERVER LOGS (rpt files),
Client logs (rpt files - one is fine, more is better), Headless client(s) logs, if applicable, Version of the mission you've been using, Modifications you've made to the original mission files, if any, Mods you're using, if any, Screenshots showing the issue, if applicable, Reproduction steps, if applicable.
The more the better, fixing broken stuff is easy, reproducing issues is tough, and that's where you can really help!
Follow the development
> Trello
You can follow the progress and see the upcoming features on Trello. If you create an account (for free) you can comment and vote, so feel free to help us prioritize the upcoming features ;)
> GitHub
The mission is published under the MIT license, so you can modify and redistribute it with no limitation as long as you credit me and don't hold me liable for anything. You can make the modifications you want, adding more mods for example. You can even participate in the development by submitting your own pull requests for fixes and features.
> Twitter
I'll be tweeting about releases and other important infos about the project, but nothing too spammy.
Thanks
Bohemia Interactive Studios for making such an awesome software,
Farooq for FAR Revive,
Jus61 and Nic547 for the German translation,
Phlonk and Braghee from AUGamers for all the late night testing and their tutorial videos,
Bramjam for the wiki and beta-testing effort,
Larrow for his arsenal blacklist script,
Aeroson for his loadout saving/loading scripts,
Quiksilver for his cleanup script,
Regiregi22 for the Spanish translation,
All the beta testers for their invaluable feedback and bug reports.
Liberation Youtube Playlist

Steam workshop link - https://steamcommunity.com/sharedfiles/filedetails/?id=1618325439
MISSION
Russians have invaded the small peaceful island of Malden, and are holding it's citizens captive! Execute missions to weaken the russian presence on the island and set it's citizens free!
A randomly generated campaign, execute missions and lead the United States Armed Forces to capture the island of Malden and win the war against the Russian Federation.
FEATURES
Random AO - One of Malden's cities, the main airport, or the military island base will be selected to attack. Finish one and another is generated.
Random Selectable Side Missions - If you want a bit more excitement, you can choose a side mission from the mapboard at base. It will open the map and show you all available missions. Side missions range from diffusing a bomb on your officer, to stealing an enemy supply truck, to finding and rescuing a downed pilot, plus much more. Every time you open the side mission map, there will be different missions at different locations, so if you don't like what's available, just close it and reopen it.
Civilian Population and Traffic - There is a heavy civilian presence on Malden, its citizens populate most of the island and are driving cars (shocking!), and walking around everywhere. They aren't hostile to our forces. In fact the reason we are on malden is for them, as the russians have invaded and are making their life a living hell.
Recruitable AI - You can recruit AI units from the officer at base. Please allow them a few seconds to get deployed and join your group. If you wish to dismiss a unit, simply walk up to him and select 'Dismiss.'
Mobile Respawn - There are 3 mobile respawn vehicles, a 4 door Humvee, an unarmed M113, and an unarmed MRAP. They should have green letters above them saying M.H.Q. 1, 2, or 3. When you die, simply choose which M.H.Q. you wish to respawn on, or just choose to spawn at base. If a M.H.Q. is destroyed, it will respawn at base.
Revive - You can be revived by your teammates if you are incapacitated. There is a 5 minute window to be revived before you die. Players can only revive other players, A.I. units do not revive or become incapacitated, they simply die.
HALO Jumping - You can HALO Jump by choosing H.A.L.O. Jump from the mapboard at base. You can also choose H.A.L.O. Group to jump with your squad members. CAUTION: if you have joined another players group, it will force ALL GROUP MEMBERS to jump as well!
Dynamic Group System - Press the Teamswitch key (Default "U") to open the group menu. Here you can create/disband your own group, invite other players, join or leave another players group.
Virtual Arsenal - There is an ammobox at base with virtual arsenal, and all MHQ vehicles are virtual arsenal enabled. You may also call in a supply drop which has virtual arsenal.
AVAILABLE SUPPORT (Called with 0-8 on Radio)
Supply Drop - An ammobox will drop near you and be marked with green smoke. This box will have virtual arsenal.
UAV Recon - Click a location on the map and after the data from the UAV comes in, all hostile and friendly units will be marked for 3 minutes. These markers will not be updated, so be aware units may move around.
Artillery, Mortars, Carpet Bomb - Choose one of the 3 from the support menu and click on the map to rain down some good ol' american pop rocks on the enemies. Caution when using in cities, as it may result in lots of civilian casualties, our mission is to protect the civilians, not kill them.
Laser Designated Missile - If you have a laser designator, you can call in laser designated missile strikes. You must keep your laser designator on the target until the missile strikes. (There might currently be a bug that removes the missile if you turn the designator off).
Fast Travel Transport Helis - A UH-60 and MH-9 are available to transport you around Malden. When you select the heli you want, it will mark an LZ near your location and head that way. Green smoke will automatically be popped at the LZ when the Heli is near. Once you get in, choose "Give a LZ to the Pilot" and it will head to that location. After a few seconds, the screen will go black and you will fast travel to the location. If at any moment the heli becomes bugged out, choose "Detonate Heli Transport' from your action menu to destroy the heli and make the support available again.
Paratroop Reinforcements - Click on the map and a squad will paradrop on your location. After the squad has landed, they will fall under your command (Or your group leader's, if you are in another player's squad).
Requires both RHS USAF and AFRF.
Credits:
DUWS by Kibot. Modified Version by BigShot.
EOS script & Occupation mission by BangaBob
Civilian scripts by Enigma
ATM Airdrop HALO script by PokerTour.
Defuse Bomb script by Cobra4v320.
Thanks to Kempco for the mapsize script.
Thanks to FrankHH for correcting the typos.
Thanks to Yumsum, Porte and Phil for all their patience in testing.

Overthrow is a dynamic [SP/CO16] revolution simulator campaign built for ARMA 3.
Description:
Overthrow simulates undertaking a grass-roots revolution against an oppressive NATO occupation of your home. Altis, Tanoa (Apex required of course), and Malden are currently supported.
Start in a in a small town with nothing, and fight your way to remove the occupying NATO forces from the Island.
There is no single way to Overthrow, which is what makes it exciting and unique. Head on combat, guerrilla tactics, or economic domination are all possible. ACE and CBA are required, and Advanced towing is integrated. Our overall focus is to ensure that all player actions matter, and that things behave generally as you would expect them to in the real world.
It was inspired by the great times we had playing the original "Antistasi" dynamic campaign. We would love you to help us test our mod, and help guide future development.
Updates (24 July 2017):
APEX no longer required, and an Altis, Malden campaigns have been added. Get ready for more community-map additions soon!
Current Version is 0.7.5.3, released 15th July 2017. Updates are coming out frequently as new features are added and fixes completed.
To install:
- Steam Link --> http://steamcommunity.com/sharedfiles/filedetails/?id=774201744
- GitHub (download full source) --> https://github.com/jabberzac/Overthrow
To get in touch:
- Facebook (general help and chat) --> https://www.facebook.com/armaoverthrow/
- Discord (keep Armazac company) --> https://discord.gg/QGQ5gf4
- GitHub (report issues / view wiki page) --> https://github.com/jabberzac/Overthrow/issues
- Reddit --> http://reddit.com/r/armaoverthrow
General features:
- GTA-inspired wanted/stealth system
- Dynamic political system with regional stability
- Buy and sell just about in any-game item/vehicle/weapon for currency
- Reverse engineer and build items and equipment for your revolution-machine
- Complete jobs to gain faction reputation and access to blueprints for valuable equipment
- Capture towns and military objectives
- Dynamic economy/Regional pricing/Trade
- Buy, sell and lease real estate with prices affected by regional politics
- Fast travel to any owned real estate or camp (configurable with difficulty settings)
- Manipulate the markets with guns or piles of cash
- Recruit and arm civilians
- Designed to work in both single player and multiplayer
- Committed to creating a living and breathing landscape where anything can happen
- Ongoing development and addition of features
- Support for more maps planned
This addon includes the following scripts:
- VCOM AI - by Genesis92x - http://www.armaholic.com/page.php?id=25381
- Advanced Towing - by Duda - http://www.armaholic.com/page.php?id=30575
Warm Regards,
Foofski and the Overthrow Dev Team

Malden Insurgency 2019 RHS AFRF VERSION
Realistic combat mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server and for experienced players, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Stay sharp in this dynamic combat environment.
Steam Link; https://steamcommunity.com/sharedfiles/filedetails/?id=1610831210
GitClone; https://github.com/rcantec/Malden_Insurgency_2019_ace_RHSAFRF.Malden.git
Mission includes support for Ammo drops and Heli extraction/transport, CAS, Artillary;
Mission contains view distance settings, dynamic earplugs.
Roadside IED's are dynamic throughout the locale.
Side tasks are included as well as various active A/O zones to capture.
Mission is a rolling release updated regularly for multiplayer performance.
To play this mission ace; ace compat rhsusf3,RHSAFRF3; CBA_A3; task_force_radio; RHSUSAF; RHSAFRF addons are required. The mission is compatible with all addons.
To begin using the Software;
To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions
Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk.
This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/

# Malden Insurgency 2019
Realistic combat mission task orientated, complete with all the tools you need for a full MILSIM experience.
This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server and for experienced players, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Stay sharp in this dynamic combat environment.
Steam Link; https://steamcommunity.com/sharedfiles/filedetails/?id=1605460540
GitClone; https://github.com/rcantec/Malden_Insurgency_2019_ace.Malden.git
Mission includes support for Ammo drops and Heli extraction/transport, CAS, Artillary;
Mission contains view distance settings, dynamic earplugs.
Roadside IED's are dynamic throughout the locale. Not added yet
Side tasks are included as well as various active A/O zones to capture.
Mission is a rolling release updated regularly for multiplayer performance.
To play this mission ace; ace compat rhsusf3; CBA_A3; task_force_radio; RHSUSAF addons are required. The mission is compatible with all addons.
To begin using the Software;
1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions
Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK.
The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose.
The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk.
This mission is (c) 2016-2019 RyanD rights reserved.
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
https://creativecommons.org/licenses/by-nc-nd/4.0/

Author: JTS
Introduction
Mission with advanced stealth mechanics. This mission was not planned, but I decided to create it before new year 2019. A little present for fans of stealth. This mission is the base for future stealth missions (I hope). This is the fastest mission I've ever done. But quality is present Description
The fight for Thirsk island between insurgents and the Americans has been going on for a couple of years now. About a month ago, the Americans managed to capture the southern part of the island. In the Thirsk city americans placed their armored vehicles and containers with ammunition. This is a serious threat. A couple of hours before the new year, a special forces squad of insurgents got a task to arrange for the Americans true fireworks... Features
- Small cutscene
- 2 localizations: English & russian
- Cold & frosty atmosphere
- Dead body detection system
- Factors influencing stealth (Reloading weapons, body stance, running / walking speed, body dragging, suspicious action, wearing a uniform, weapon's state (Lowered or not))
- Snowy weather
- Possibility to drag dead bodies Notes
- It is recommended to enable music in your game settings
- Read briefing carefully
- NOT COMPATIBLE WITH ACE and other mods, which change the behaviour of AI (like ACE)
- No JIP (Join in progress). To avoid arma bug with mission restart - choose the mission again from the mission list
- Be sure you disable all not needed mods before you start the mission (Mission will be disabled if using prohibited mods)
- To avoid problems, it is recommended to run the mods in a specific order (See steam workshop)
- Recommended monitor settings: 1920x1080, 16:9
- Recommended In-Game UI settings: (UI Size: Normal) Credits & thanks
Urban (Mission testing)
ALIAScartoons (Snow storm script, JDAM bomb script)
Screenshots
Requirements
- CBA A3
- CUP Terrains - Core
- CUP Terrains - Maps
- CUP Weapons
- CUP Units
- CUP Vehicles
- PLP Containers
- Footstep Sound Fix - Forests
- Thirsk Island
- Footstep Sound Fix - Thirsk Winter
Download (Steam workshop)
Download (Armaholic)

I haven't found topic about EUTW (http://www.eutw.net/) which is a great coop game mode. Which is quite strange as I think this is one of the best public community and the gameplay shows the strength of the Arma.
Here you can utilize all the assets, islands available in vanilla Arma, and its now including the shiny Malden as well!
Servers are well maintained and development is continuous. I suggest everyone to check who like tactical gameplay but have no time to join private groups.

# CND OPS Malden
Realistic combat mission complete with all the tools you need for a full MILSIM experience.
This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server and for experienced players, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Stay sharp in this dynamic combat environment.
Github; https://github.com/rcantec/CND_OPS_MALDEN.Malden
Steam; https://steamcommunity.com/sharedfiles/filedetails/?id=1597196651
Mission includes support fo Ammo drops and Heli extraction/transport, CAS, Artillary;
Mission contains view distance settings, dynamic earplugs.
Roadside IED's are dynamic throughout the locale.
Side tasks are included as well as various active A/O zones to capture.
Mission is a rolling release updated regularly for multiplayer performance.
To play this mission ace; ace compat rhsusf3; CBA_A3; task_force_radio; RHSUSAF addons are required. The mission is compatible with all addons.
To begin using the Software;
1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions
Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK.
The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose.
The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk.
This mission is (c) 2016-2019 RyanD rights reserved.
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/