Tutorials

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UDK Post-Process Tutorial: Eye Adapatation.

In this tutorial I go over the steps to create a simple eye-adaptation effect. This goes over most contexts where this feature might be applied and should be very useful for creating "hot" looking environments

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UDK DirectX 11 Tutorial: Bokeh Depth of Field

This tutorial goes over everything you need to know to set up Bokeh-style depth of field with UDK and DirectX 11.

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UDK Kismet Tutorial: Intermediate - Building a Horseshoes Mini-Game

In this tutorial, I give an overview of creating a horseshoe minigame in UDK. Although the minigame itself can be cool, the primary goal is to give a broad exposure to some of the more advanced utilization of kismet. The techniques learned here should give a general overview of creating variable-driven systems, as well as conditions and non-player collisions.

This video goes over a good workflow for achieving normal and ambient occlusion maps using XNormal. This is a general overview but should be helpful for understanding some of the finer workings of the software.