Scope for at least 2 more Leader Cards

Scope for at least 2 more Leader Cards

Dear game designers,
I think we can do with at least 2 more leaders now that we have new abilities. One of my earlier campaigns for a high level Sakrohm SOA has borne fruit, so decided to press my luck further
Now that we have at least 3 new abilities (Reprisal, Protection Power, Protection Damage), can't we have at least 2 more leaders, preferably the Reprisal Leader (preferably a 7/4 with Reprisal: Team +3 Power as ability, just the reverse of Ambre, but with 1 more power because Reprisal is less often used than courage)
and
a Protection Leader, preferably Protection Power (because otherwise a whole host of DRs will fall in the market), working the same way as Fixit can, against cards like Caelus.
So all members, what say?
We can arrive at a consensus and can forward our suggestions to UR admin and see what happens

That sounds pretty cool, with backlash balancing it out a bit. If they make non leader cards with a negative effect, why not a Leader? Also to comment on the Rainbow idea, I think it sounds cool but I think there should also be a negative side effect, and remove the whole SOB protection thing. Like if it was Rainbow: -1 Team Power Min 6. Team referring to your own and Rainbow just meaning like suggested that you keep all clan bonuses with any draw.

Could do a Stop leader still like Team:Stop Bonus and then some buff/debuff that would be something new, and maybe the Protection: Attack could be a leader ability and just the reverse of Ambre is kind of dull do something different with Reprisal

I like the backlash ability on a leader card like that(remember when i said backlash would be a good idea for a leader card,guys?),and I would further that leader,by doing some kind of bi-polar backlash card like:

Courage/Reprisal(i personally would make this ability optional,but wait there's more!) +2 power and damage
And then for the backlash ability,i would make something like -1 pill,maximum 3

So what you would have,roughly as an example would be a situation like this: If you decide to activate the ability on a round where courage is played,you can expect the ability of a backlash on reprisal,which would set the entire tone of the match.And vice-versa would occur if you used the ability on reprisal.

I kind of wanted to do a new ability where the -1 pill is on the reprisal turn,but then i quickly realized people would old to avoid getting hit with the penalty.

More ideas coming up.
But the best suggestion that I liked, apart from my own idea of an essentially anti-Ambre card (Reprisal; Power +/- ), was Gipsy Joe's suggestion of a leader capable of activating all bonuses of different cards (rainbow).
Reprisal: SoA and Reprisal: SoB would be too harsh, and will kill Survivor.

OK so reading back, as it confused the hell outta me at the time, I wouldn't be all for Gipsy's idea for the rainbow leader. You wanna give them a bonus, that's fine. But you wanna protect the bonus? That goes a little too far. Not to mention it could just be used as regular protection: bonus if the player has smth like gheist (their abilities would still go through against all stops, lol) or montana/uppers.
Just give them the bonus but don't protect it