RSE (Retarded Smart Enemies) is an evolution of the PeZBOT modification. RSE is designed to work completely offline. No internet is required. The RSE package includes all of the client files needed to play with A.I. bots on your vanilla copy of the game. An instructional document is also included with every package and it will give you a step-by-step tutorial on how to install. You can visit this blog to view the latest news on the development of RSE and other projects.

Pages

Thursday, January 30, 2014

This will be a quick version. This is a small changelog but some very important issues have been fixed. I'll post the full release some time over the weekend.

RSE v23 b3 changelog (as of 1/30/14):

-fixed some animation bugs
-bots will no longer leave any trace if they are kicked using the console
-fixed a bug related to changing stance after shooting
-bots can now get tired of sprinting if they do not have the marathon perk
-bots will now occasionally crouch walk
-bug fixes and improvements for bots in search and destroy
-bots will now plant the bomb if the setting for multibomb is enabled
-bots will now wait until the match begins
-more code optimizations
-other small bug fixes

Thursday, January 23, 2014

-bots will now always drop weapons when they die
-fixed a bug that caused bots to spawn incorrectly
-made balance tweaks to bot melee
-improved how bots throw grenades and will throw them more often
-removed some stance change mechanics since they caused too many problems
-bots will not get stuck as often
-bots will now switch targets if one is closer
-improved how killstreaks are distributed and used
-fixed a bug related to bots using the chopper gunner
-fixed bots not aiming correctly with the ac130 after dying
-fixed bots occasionally using the ac130 weapon before the killstreak was activated
-bots are more careful when using rocket launchers
-bug fixes and improvements for bots in capture the flag
-bots will not camp if they are carrying the flag or need to defuse the bomb
-fixed a bug with rage quit replacements, bots can now rage quit in round based modes
-improved client, injector program no longer needed to play with bots
-team modes can now be played through the matchmaking playlists (such as ground war)
-private match is no longer ranked

-fixed more waypoint issues on the following maps:
-bailout
-favela
-fuel
-underpass

-fixed more errors in perk selection
-changed how bot dialogue is distributed
-added more bot dialogue options
-bot talk rate is now an option in the config file
-improved condition of bots after the round/game ends
-more code optimizations
-other bug fixes and improvements

Sunday, January 19, 2014

Sorry guys, I'm going to need at least another week to finish this release. Trust me it will be worth the wait. I've made various improvements to the client.

RSE v22 beta8 Changelog (as of 1/20/14):

-bots will now always drop weapons when they die
-fixed a bug that caused bots to spawn incorrectly
-made balance tweaks to bot melee
-bots will throw grenades more often
-removed some stance change mechanics since they caused too many problems
-bots will not get stuck as often
-bots will now switch targets if one is closer
-improved how killstreaks are distributed and used
-fixed a bug related to bots using the chopper gunner
-fixed bots not aiming correctly with the ac130 after dying
-bots are more careful when using rocket launchers
-bug fixes and improvements for bots in capture the flag
-bots will not camp if they are carrying the flag or need to defuse the bomb
-fixed a bug with rage quit replacements, bots can now rage quit in round based modes
-new client included (1.3.37a replacing alterrev)
-team modes can now be played through the matchmaking playlists (such as ground war)
-private match is no longer ranked

-fixed more waypoint issues on the following maps:
-bailout
-favela
-fuel
-underpass

-fixed more errors in perk selection
-changed how bot dialogue is distributed
-added more bot dialogue options
-bot talk rate is now an option in the config file
-improved condition of bots after the round/game ends
-more code optimizations
-other bug fixes and improvements

Sunday, January 12, 2014

I'm on a bug hunt for v22. I rushed v21 out of the gate. I was aware of some bugs but I didn't have enough time to address them. v22 will fix these bugs as well as others that I have found along the way. I'll just need another week to play test and make sure everything works correctly.

Here is the changelog for RSE v22 beta 4 (as of 1/12/14):

-bots will now always drop weapons when they die
-fixed a bug that caused bots to spawn incorrectly
-made balance tweaks to bot melee
-removed some stance change mechanics since they caused too many problems
-improved how killstreaks are distributed and used
-fixed a bug related to bots using the chopper gunner
-fixed bots not aiming correctly with the ac130 after dying
-fixed bugs in capture the flag

-fixed more waypoint issues on the following maps:
-bailout
-fuel
-underpass

-changed how bot dialogue is distributed
-added more bot dialogue options
-bot talk rate is now an option in the config file
-improved condition of bots after the round/game ends
-more code optimizations
-other bug fixes and improvements

Saturday, January 4, 2014

-added scriptmodel animation set for bots
-bots can now sprint
-bot aiming is now smoother
-each bot will now be given a unique personality that remains consistent throughout multiple lives
-bots will now attempt revenge kills on occasion
-improved how bots change stance
-bots will now choose one equipment and special grenade as part of their loadout
-bots will not place claymores as often
-bots will not use the "last stand" or "scrambler" perk as often
-fixed afew errors related to perk selection
-turning off perks in the in-game settings will now affect bots as well
-bots will now pull out their laptop when using an ac130 or chopper gunner
-fixed bot movement process not working correctly after using an ac130, completing an objective, and performing a melee
-bots will no longer attempt to take care packages that are beyond their reach
-changed bot movement speed to match real player movement speed
-improved stuck process, bots will no longer commit suicide unless they are truly stuck
-bots will no longer spin when defending bomb sites in demolition
-bots can now find enemies if their uav is active and not blocked by a counter uav

-fixed more waypoint issues on the following maps:
-invasion
-rust
-terminal

-improved support for LAN play if more than one human player is present
-more code clean up and optimizations
-other small bug fixes and improvements
-increased loading time of the batch launcher to prevent the injector program from crashing