If Sega made a new MW they would probably go the 3D world route like LOZ or something. It would work alright like that but I would rather have an even longer 2D adventure like MWIV maybe a Mario3DLand type gameplay wise.

If Sega made a new MW they would probably go the 3D world route like LOZ or something. It would work alright like that but I would rather have an even longer 2D adventure like MWIV maybe a Mario3DLand type gameplay wise.

I hope you're wrong on both counts. I hope deep in my heart that Sega has learned the grave mistakes of turning a 2D game into 3D. This isn't 1997 anymore.

I'd rather see Sega be smart for once myself, instead of screwing up the only chance we'll ever have at a sequel to this series, assuming a chance is even there. This isn't a series that they should take risks with. There's still plenty they can do with the current formula without having to invent an entirely new one. Shantae proved that.

I don't know what it is, but I just don't see the appeal of sidescrolling RPG titles. I've watched some gameplay videos of the Wonder Boy titles, but I don't see what's so great about the series. Can somebody please explain why/how this series has accumulated such a gathering of followers? Is it just because of it's certain 8-bit retro charm, or is there more than meets the eye? Also, are there any puzzle aspects incorporated into the gameplay?

I don't know what it is, but I just don't see the appeal of sidescrolling RPG titles. I've watched some gameplay videos of the Wonder Boy titles, but I don't see what's so great about the series. Can somebody please explain why/how this series has accumulated such a gathering of followers? Is it just because of it's certain 8-bit retro charm, or is there more than meets the eye? Also, are there any puzzle aspects incorporated into the gameplay?

The series gets better with the game, I'll tell ya that. I take it you haven't seen MWIV yet?

Monster Land,Made it to the final stage where all your continues reset back to zero and you can't add any more.Game Over. Start from scratch.The game seems harder, faster, and shorter than the Master System version.

Not really. The plots are pretty simplistic. You could easily play Monster World IV on its own. Only Wonder Boy III: The Dragon's Trap is a direct continuation of a previous game (and even then the story's pretty basic).

Thanks to all those who responded, but I'm still pretty confused. I think I will FOR SURE buy MWIV, and after I buy that, I'll have 600 points left over. I don't know whether I should try one of the earlier Wonder Boy games before I try MWIV, and which one it should be. Which one from the series is the best to get into as a newcomer, and what version of that is the best? Thanks in advance.

He should get Wonder Boy III: The Dragon's Trap. It's the original, it's 100pts cheaper and it has two soundtracks.Content, controls and graphics are pretty much the same.

For 500pts even the Master System versions of Wonder Boy and Wonder Boy in Monster Land are good, but the arcade versions are better. Especially Monster Lair. It's missing a few stages in the Mega Drive version.Anyway here's the chronological list.