gathering some images to narrow down the idea of the look, feel, mood, etc...

YuriyXXX

01-20-2010, 06:45 PM

Here is the tentative script for my entry:

FADE IN:
INT. KITCHEN - MORNING

The kitchen is clean, but the fridge door is open.
A guy stumbles into the kitchen and his eyes are barely open.
He is still wearing his pajamas.
He turns to the fridge and realizes it is open.
He stares at it for a second while rubbing his eye.
He shrugs it off and reaches in to get some bacon and eggs.
The guy plops a pan on the stove top, and puts some bacon on it.
He yawns while staring out the window.
After almost falling asleep he looks down at the pan.
Bacon looks cooked so he reaches for an egg and clanks it on the side of the pan.
Realizing the egg is not broken he whacks the egg again, same outcome.
He brings the egg up to his face for inspection. The egg looks fine, just like the rest.
He takes out a butter knife and whacks the egg with it. The knife just bounces right off.
Guy drops the knife into the sink and in frustration squeezes the egg with both hands.
After failing to squash the egg he throws it on the floor.
The egg bounces off the floor and hits the guy right in the eye.
The guy is now furious. He pick up the egg and slams it on the counter.
He gets out the butcher knife and raises it above his head.
The knife comes down right on the egg but glances off it and gets stuck in the counter.
The egg in the meantime shoots from under the knife and breaks a vase on the kitchen table.
The guy storms off into the hallway and comes back with a sledge hammer.
He grabs the egg off the kitchen table and puts it in the middle of the floor.
Sledge hammer goes up and comes down right on top of the egg.
But instead of breaking, the egg just splits into two.
Frustrated and amazed at what he is seeing, the guy just keeps on smashing the eggs.
And the eggs just keep on multiplying.
Exhausted, the guy stops to see what he has done.
The whole floor of his kitchen is filled with eggs, unbreakable eggs.
To his astonishment the eggs start to move and swarm into a blob right in front of him.
The guy just stands there with his eyes wide open, frozen.
The swarm attacks the guy and he is no match.
After being done with the guy's limp body, the swarm leaves through the window...

Working on making a bone driven blend shapes, sort of.
So far I have an open shape and a smile shape. I will post an animation of those soon.

RavenEye

02-23-2010, 10:23 PM

I really like your character design and your concept. Made me giggle a little bit. One thing that I can suggest is that your kitchen doesn't fit the character design too well. The kitchen comes off as too realistic compared to your main character. Maybe cartoon up the kitchen a bit.

borisignjatovic

02-23-2010, 11:11 PM

Great modeling mate. As RavenEye said. Its too realistic for that kind of a character.

Also the character is awesome, face is killer...only thing I didnt like is the belly. To big for that skinny face. But thats my opinion.

Keep up the good work.

YuriyXXX

02-24-2010, 12:57 AM

Thanks for the comments and input.

Have not really occurred to me the style difference (been staring it for too long). I will probably change the kitchen to match the character, once I finish making all of the meshes. Not sure how to go about doing that yet.

I feel like he is a little too pink, with perhaps too much scattering... But the modelling is great, he manages to fit his background, and I can't wait to see it textured.

BebeteLANUITE

03-01-2010, 06:36 AM

The kitchen is very good.
I like the character.
Can't wait to see the animation ;-)

hikuT3F

03-01-2010, 09:17 PM

I really like the details on the kitchen. I can't wait to see you put texture on it.

YuriyXXX

03-01-2010, 10:06 PM

Thank you for the comments.
I am looking forward to texturing and animation. The rig for the character is finished including the facial setup. Next I will finish up all the kitchen and prop modeling while testing it with the kitchen rig for intersection and such. Once that's done, it is UV time, so excited...

Working on the light setup and models to make sure that light fixture geometry is going to work with light setup.

Finished the layout of the animation.
Next up is to make basic textures before animating the whole thing.

http://www.vimeo.com/10075495

andreasng

03-11-2010, 04:38 PM

this might be too late for you, since it looks like you have finished rigging and skinning.

i looked at your blocking ->
and if you want really really nice poses - it would do your character good if you added a joint between the shoulder and elbow, and a joint between the elbow and the wrist. This joint should be free transformed to create more fluid poses, so you would avoid those not so nice looking straight arms.

great animation. nice work.
when you "break the elbow" you really "break the elbow". personally i think that it would like better with a litte shoulder rotation so it would like more believable and less rag doll. he is also a little rubbery coming out the yawn/stretch. the rest of your animation has a lot more snap to it.
i like the overall speed of the piece, but you might want to slow down the stretch, let him enjoy it.
drinking the coffee, opening the fridge is all well executed.
the first egg crack is good, the second need a harder/faster hit by just a little, the third a lot faster.
I totally miss that he grabs the egg as he turns. maybe a camera close up on the hand/egg on those frames if you want to keep that timing.
I like the throw.
I would say the dramatic pose at the end is too much but it feeds into the overly dramatic covering his eyes that he does. So it works as a consistent bit.

Your animation is working pretty fine to me. You bring life to your character, he might breath and speak. One crit would be about the field of view you choose when you stretch his spine, his backhead is out of field when he pull it backside and it might break motion flow for the viewer.
Very cool entry. Good luck YuriyXXX:thumbsup:

YuriyXXX

03-27-2010, 06:59 PM

Thank you for your input ChristopheFauconneau, I am making a list of suggestion to look off when I make a third pass of clean up on the character animation.

This is the finished head diffuse texture.
This sss material is all being driven by a single map, so it is not as fine tuned as it will be in the end when I create separate epidermal, subdermal, bump and spec maps.

Up next is the body textures

til0r

04-05-2010, 03:21 AM

I'm really enjoying following your process. Solid work and great insight!

Lighting looks very good. You did realy nice work on modeling and uvw in this kitchen , only color missing there :) . Shadering seams to be cool but its hard to say when everything blend together and because of antyaliasing. Too much same color everywhere. It would be nice to see rendered frame with higher rednering antyalising quality to see those nice details you did.

At beginnning you posted colors pallete you wish to use, and i sugest to back to your old colors idea.
Play with color and it will be realy cool!

YuriyXXX

04-09-2010, 01:26 PM

Thank you Staszek for your input.

Next video will have high AA quality so it will be easier to see the detail. I was trying to keep colors very simple and dual monochrome - orange/green, in order to keep the viewer's eye going where I want it to go. But I still have the option to play with colors in post to see If I like color variety over what I have now.

The whole animation was rendered to see how material and lights acted. There was a problem with the egg being spiky, which is fixed now. There is also a problem in the end with cached egg yolk, which I need to look at. I will add FG to the final animation, which will lighten up the shadows a bit.

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