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Sunday, July 30, 2017

Dark Souls 3 - 3D Vision Fix

!!!!! USE IT AT YOUR OWN RISK !!!!It will NOT DESTROY YOUR HARDWARE OR SOFTWARE!!!It seems there was a server bug that made my account get the "Invalid Data" warning. The warning was removed on the latest patch. So, it was a False Positive.

========================UPDATED: 1st of May 2016- 1st of May 2016 - Fixed Halo around Bosses Weapons + some 2D Elements + some lights.- 28th of April 2016 - Fixed broken shaders introduced by patch v.1.04- 26th of April 2016 - Fixed the "SSAO glitch" that was present in some lit areas.- 26th of April 2016 - Fixed HALOS in Darkmoon Tomb Location.- 26th of April 2016 - Fixed some additional lights.- 26th of April 2016 - Added F2 key toggle to switch the GOD-Rays ON/OFF - Currently I can't see a way to fix them.- 24th of April 2016 - Updated the Shadow Correction code. Now is always at correct depth+convergence and doesn't require a Surround toggle.- 23rd of April 2016 - 3D Vision Ready Status- 23rd of April 2016 - FULLY Reworked the Lighting FIX! All armors, reflections and LIGHTS are now fully working and rendered properly!- 22nd of April 2016 - Fixed Halos around Spells.- 22nd of April 2016 - Added Shortcut Keys for XBox Controller (One and 360). See below.- 21st of April 2016 - Updated Shadows Code for Single and Surround users.- 21st of April 2016 - Updated Shadows Code for better 3D correction.=======================================================3D Vision Fix Team(Contributors) in Alphabetical Order:=======================================================Big help and thanks to following community members:1. Bo3b - Core Developer of 3DMigoto Wrapper. 2. Flugan - Developer. Big thank you for your assembler/disassembler addition in 3DMigoto. Without it, this fix wouldn't be possible today!3. DarkStarSword - Core Developer of 3DMigoto Wrapper.4. Helifax - Fix Developer. Responsible for the below fixes and making this fix.5. Masterotaku - Responsible for fixing the Shadows in DS2. Same pattern is used here for different corrections!=============ISSUES Fixed: =============- Shadows- Lights and Reflections fully working.- Ambient and Environment Lights- Halos around Spells and other VFX- Halos around FOG- Halos around Mist Doors- Halos in the environment- Halos around bonfires- Halos around blood pools + blood pools at correct 3D position- Halos around message signs + message signs at correct 3D position- All UI Elements pushed to Depth.=============Known Issues: =============- In some places, at stereo separation (Depth) above 60-65% some lights (rectangles of the lights) will clip to the left/right. Only known workaround is to lower the Depth until it goes away. ============Download Fix: ============Dark Souls III - 3D Vision Fix (earlier version)Dark_Souls_3_3D_Vision_fix.7z (latest update from Masterotaku)==========Installation: ==========- Copy the content of the archive is game's EXE location. Ex: "D:\Steam\steamapps\common\DARK SOULS III\Game"- Play the game.=====================Additional driver settings:=====================- If you have issues with the fix not working correctly or 3D not starting swap the Nvidia profile with the one described here:https://forums.geforce.com/default/topic/925628/3d-vision/dark-souls-iii-3d-vision/post/4858853/#4858853===================3D Fix Config Options: ===================- In "d3dx.ini" file, you can control the UI push/pop-out using the "[Constants]" section and X parameter.DO NOT MODIFY ANY OTHER PARAMETER!!!- In the "[Key]" Section you can bind other keys for the below shortcuts===================3D Fix Shortcut Keys: ===================Keyboard + Mouse:- F1 key - toggle between convergence of 2.3 (RECOMMENDED VALUE) and 1.0 (used in certain cinematics to be actually see them).- C key - Different UI depth for BOW Aiming.- F2 key - Disable/Enable GOD-RAYS in some locations as they can look wrong.XBOX Controller:- XB_LEFT_THUMB key - toggle between convergence of 2.3 (RECOMMENDED VALUE) and 1.0 (used in certain cinematics to be actually see them). Need to hold for 750ms to take effect!- XB_DPAD_UP key. - Different depth for BOW Aiming. Need to hold for 250ms to take effect!: ==================================Enabling Different Video OUTPUT modes: ==================================- In "d3dx.ini" file, find this line: ";run = CustomShader3DVision2SBS"and change it to:"run = CustomShader3DVision2SBS"- Use the "F11" key to toggle between modes! (in 3D Surround the above option should be OFF or it will "murder" your FPS).If you have any technical questions please address them here:https://forums.geforce.com/default/topic/925628/3d-vision/dark-souls-iii-3d-vision/11/If you feel like you want to donate: tavyhome@gmail.com

57 comments:

If I ever finish DS2 SOTFS, I'll definitely be checking this out (DS3 by then should be on sale; with that one I'm 100+ hours in and about 60% through). I prefer to play this one offline, so it sounds like I will be OK. Thanks! Not sure if you were involved in the SOTFS fix, but I was tearing my hair out with Geforce 3D Profile Manager. Profiles would not 'take' until I discovered I needed to run that program as admin, even though I'm always admin.

with 3dtv play enabled in the nvidia panel, i have this bug in 2D : https://www.youtube.com/watch?v=5CAy_Zjtuusand it is worse in 3D ! without 3dtv play activated, no problem but of course impossible to play in 3D : perhaps a problem with drivers 361.43 in 3dtv play

Also, just posting a picture with no actual description or text or whatever will not help you here mate.Check your game and such.If is not a Steam version sorry about you, but you need a Steam version!

Remove the fix using uninstall.bat to start with. Make sure the base game plays properly, and the right resolution you want, and right settings. Next make sure that it works when 3D Vision is enabled, but no fix installed. Only AFTER the game is running should add the fix.

The blue color problem is most likely you have the wrong profile. You can tell that without with the fix installed.

Hey, as there is SBS support - would it be somehow possible to set up 3840x2160@1x60@SBS (using 3DTV-Play or some hack that works over HDMI 2.0)? I think that would be way more playable than 1080p@2x30/720@2x60 @3D-FS.

Is there a way to adjust the VK_F1 convergence depths with custom depths of our preference? The default is 2.3, 1.0 I would like to make the convergence a little higher but no matter what values I add it makes no difference in the game. How can we customize this setting to our liking?

Edit the d3dx.ini file, and look for the VK_F1 setting in text. You can change the numbers there to anything you like. Be sure to match the syntax of the command. Since it's a 'cycle' type, you can also try adding more variants to the list.

yeah its definitely not working for me now.. I did several clean install using a driver cleaner tool in safemode on top of clean install in nvidia's software. I get the same results; no 3d vision with today's drivers.

Apologies for the multiple posts; just tried two other games in 3D Vision and they both work perfectly as well. Seems like the latest Nvidia drivers 368.22 broke Dark Souls 3 3D Vision. All of my other games including DS1 & 2 work perfectly fine. For some reason DS3 doesnt work correctly.. Not sure what else to do.

There is a profile in one of the links above.You need to add it again for the fix to work... Maybe, I should add it to the original description, or people should try to READ the comments a bit;)) It always provide info;)

I did, user error. CTRL + ALT + F11 "Toggle 3D Compatibility Mode". For some reason other games didn't require that step but DS3 needs for you to hit CTRL + ALT + F11 at the start of a freshly installed driver in DS3. I believe this was mentioned in your release notes somewhere that I may have overlooked. This may be helpful for other 3D Vision DS3 players that have that same issue I had.

the fix works superb but still incorrect some halo around some fire..and after few minutes or hours, the images of weapons, estus and item get affected by convergence. so it was good when I launched, but some few minutes or hours later, all icon push back to screen. (they split into two images) this is so annoying and happens randomly. I have to decrease the convergence in order to merge the two separated images of weapons, etc.

I can't make this game start with 3d, I followed the tutorial of exporting and importing the new profile. I entered Ctrl+alt=F11 But it will not start 3d. Any advice guys? I'm using Win 8.1,Asus strix gtx 980, and Asus rog swift monitor. 375.95 nvidia drivers.Thanks for these amazing fixes for real.

Wasn't sure if anyone noticed with this game being older but the SSAO glitch of the noise in lit areas has been in this fix for quiet a while now. I always thought it was the nvidia driver for so many months with the SSAO noise sparkly glitch but today I uninstalled this fix to see if the noise from the SSAO in certain lit areas went away and it did; the issue reappeared after reinstalling the fix. Just wanted to bring to the team's attention.