We have had many requests to host House of Decay, one of the more popular duel maps in QuakeLive it has some serious fast paced action due to the modified teleporters that were added to it. This is a smaller map but ranked as Intermediate. It was originally released with the Q3 Dreamcast Edition in October of 2000.

This event starts at 02:00 BST with check-in starting at 01:00 BST. We will not be increasing the brackets anymore due to players being in school and/or working in the AM. The wait listed players will be able to check in 15 min prior to closing.

I would prefer to see all matches played on private servers with passwords in order to not have any disruptions! Hope to see you all sign up!

I love t9! Similar to aerowalk in the sense that the map has more than 3 dimensions because of the teles. IT'S LIKE FOLDING SPACETIME!! Also it's one of the few non-rail maps (dm13 is the only other good one that comes to mind). I wish it was in all map pools.

com·pet·i·tive;[kuhm-pet-i-tiv]
1.
of, pertaining to, involving, or decided by competition: competitive sports; a competitive examination.
2.
well suited for competition; having a feature that makes for successful competition: a competitive price.

So when it comes to maps they are obviously competitive because there is a winner or a loser. When it comes to House of Decay, it is a competitive map due to the fact that it has many different aspects to it. There is a large open room with a bait point for the mega in the lower water hole. There is a few smaller rooms with items that are strategically placed in order to defend yourself when you first spawn. and there is also a large kind of hallway that you can spam plasma down in order to kill your enemy. Also there is three different portals which allows you quick access/escape from certain situations.

I think the main reason why a lot of people don't like this map to much is because it doesn't have rail. Rail is the main reason in my mind why a lot of the maps we have done recently are not popular in competitive circles but these maps also have many different skill building techniques for duelers! If you want to become good at dueling some of these maps are key to learning the proper weapons to use in certain situations. Or how to bait someone from a safer location, by spamming nades.

If you ask any pro gamer I bet you they could name off two or three non mainstream maps they have played a lot and learned a few different techniques to playing.

its mostly about keeping precise timing on the yas/mh and using rocket/pg spam EFFECTIVELY to cut off or do damage at the teleport locations. positioning comes down a lot to judging how much damage you did with spam.

ps: teleports can be used to attack just as effectively as to defend. it all depends on how u play.