Kids write faster on their cellphones than secretaries on typewriters, there'll be that feature if there's a need for it.

I would argue against that, unless the world's business documents want to say "u wnt 2 c me? l8r!" or some such crap. I want to see a kid type legible sentences on a cell phone faster than any computer geek can type on a keyboard.

Kids write faster on their cellphones than secretaries on typewriters, there'll be that feature if there's a need for it.

Those secretaries must be some terribly slow typists. Show me a kid that can do 100+ WPM on a cellphone and I'll be impressed.

That's the problem I see with most "convergent" technologies. When you get down to it the input devices mostly suck. Palm's graffiti system is faster than a cellphone for me (I know that's subjective), but still nowhere close to touch typing. I'll hobble myself

I hate to admit it, but the PS3 is looking better all the time. Aside from Gears of War and a few other select X360 games, content on that system seems to be running dry, and the trend seems to be bleeding over into the Xbox Live Marketplace as well. Launch titles downloadable and non, the PS3 seems to have a much more (hate to use the buzzword) "NEXT GEN" approach so far. And outside the launch window, the potential is better than Microsoft's. Too bad nobody will be able to afford a PS3 until 2009.

A developer or someone made the point that only the Wii is truly next gen, with its controller that could - to use another buzzword - take gaming to the next level. Both the 360 (I have one myself) and the PS3 are really processor upgrades.

You seem to assume that CPU and GPU upgrades can't enable new gameplay ideas. Here's a counter-example to that thesis: Dead Rising. Dead Rising would not seem to be possible with the previous CPUs and GPUs present on "last-gen" consoles (or "next-gen" Wii's, for that matter). The gameplay is completely influenced by the several hundred zombies milling around you constantly, and ends up creating a totally new experience.You don't even need more power to create this kind of paradigm shift, either. Xbox Live,

Dead Rising would not seem to be possible with the previous CPUs and GPUs present on "last-gen" consoles (or "next-gen" Wii's, for that matter). The gameplay is completely influenced by the several hundred zombies milling around you constantly, and ends up creating a totally new experience.

You seem to assume that CPU and GPU upgrades can't enable new gameplay ideas.

And you seem to assume that they do.

Lets just say, by your citation of the exemplary ("Dead Rising"), that the current iteration of CPU ("the Xeon CPU") is heralding gameplay like we've never seen before. That it is definitively "Next Gen", taking us in directions that even the Wii cannot touch.

Trouble is, that your belief in Next-Gen is entirely predicated on one aspect of gaming : high fidelity cine

"Trouble is, that your belief in Next-Gen is entirely predicated on one aspect of gaming : high fidelity cinematics. That this cinematic quality truly represents the next level in your interactive entertainment. Your enthusiastic missive could be correctly expressed as, "[Dead Rising] constitutes [an] example to [the] thesis [that next-gen == lots of good graphics]". Yet, there is nothing in the gameplay mechanics of Dead Rising that emerge if you replaced all of those high-poly Zombie models with symbolic

You can't make a commercial first person hack and slash in ASCII. Graphics are needed for that, whatever you think. The experience simply isn't the same. So games like Dynasty Warriors 3/4/5 and Dead Rising couldn't exist on the NES.So good CPUs and GPUs DID create a new genre, and thus gameplay ideas.

Maybe they aren't likely to create a lot more, but it's not an 'assumption' on anyone's part that they did it.

As for the Wiimote creating new gameplay ideas... So far, there's nothing on the Wii that could

First, how is this relevant? The article has nothing to do with the Wii. Second, you could easily argue that the Wii is the only console that isn't next gen. Both the 360 and the PS3 can make their own controllers that do something similar to the Wii...but the Wii won't ever have any more horsepower. Really, all you are is offtopic and flamebait. All the consoles are "next-gen". The moderators are on crack this morning.

To make this on topic...this is about games that won't be released this iteration

that is precisely what will kill them. Unless they take the price down drastically after 1 year, it'll take 2, 3, or even more years just to pick up sales for what is supposed to bring the money in (the games and accessories)

I'll agree that's not nearly as doom and gloom as everyone has been making it out to be but honestly, I don't know how you can categorize the 360 game line up as "running dry" in the same breath you claim the PS3 is somehow doing better in that department. Lets take a look at what's being released between now and the end of November in terms of titles exclusive between the 3 next gen contenders:
Xbox 360:

There are the lucky ones who will afford to PS3 as it drops, and what little games they have; and it wouldnt be a stretch of my imagination that someone might really want to play Resistance, or, if like me, feel like RR and Warhawk for nostalgia's sake. But, let me sit halfway in this argument- PS3 is looking better all the time. Ive no idea why but 'Go Sudoku' excited me. (perhaps its some innate geek quality ive yet to understand:P) But that doesnt mean that theyre lookin better than Wii or 360- lets not

There's nothing 'fancy' about the fucked up 360 graphics system.It is an architecture designed for 480p that Microsoft is forcing 360 developers to try to write 720p games for. There is only 10megs of EDRAM in the 360. That is the right size for a 4XAA 480p framebuffer to sit in. If you are forced to write you game to support 720p you have to either give up decent AA or implement a tedious to write and performance degrading tile renderer to fit your framebuffer into the too small EDRAM on the 360.

That's interesting that you say that the 360 is a nightmare to work with...because John Carmack is on record as saying that it has the best IDE and programatic support of any console he has ever seen.
I think I will take Mr. Carmack's opinion over that of an anonymous coward, no offense.

Why would you want AA at 720p? AA makes the image look higher resolution while 720p IS higher resolution. I never use antialiasing in PC games since that means I can set them to a higher resolution without encountering framerate drops.

I don't know about you but I can sit at my IBM stinkpad with a 1600x1200 15" display (133ppi) and I can still see jaggies when they exist. On a fairly-large 720p display I can see them from across the room. Just because 720p looks better than 420p doesn't mean 720p with AA won't look better than 720p without it - it will. I turn on antialiasing any time I have enough horsepower.

Maybe it won't happen right away, but I'm quite sure we'll soon see previews streamed to our consoles, but not in the way we might want and enjoy it. I forsee the same development as with movies, that you HAVE to play at least a few minutes of a preview before you may play the game you actually want to play.

I think just the opposite, the preveiws are good because people will actully KNOW what they are getting themselves into, thus getting rid of actully bad video games being played but if they force us to play the previews, THAT would suck, I mean that ruins part of the gme for you doesn't it? It just doesn't make sense!

Rounding out the pack is Go Sudoku, which seems to be a mix of Sudoku and Global Thermonuclear War. wE ARE AT DEFCON FIVE SIR. I REPEAT: WHAT GOES IN THAT SQUARE. IT CAN'T BE A NINE BECAUSE THERE'S A NINE UP THERE
I lol'd
afterthought: I tried to post the real quote, but for some raisin/. is racist against CAPS, tards.