Wednesday, April 11, 2018

Hungry Ghosts + Frostbitten & Mutilated Unboxing

click to enlarge

Some hungry ghosts are pathetic, some are scornful, all feel they are owed something—by their living descendants or by others who failed to acknowledge them properly in life.

Hungry Ghosts are ugly fiends and come creeping on their bellies, smiling, eating junk food and trash. They want to make the living join them in hell by committing suicide, and so do awful things. They will molest anyone until they cry.

Hell makes them so bad they can never be satisfied. They can be exorcised through complex chants in a chalked circle while burning special contracts that send them back to their homes.

Ectoplasmic form: Hungry ghosts can touch their victims but neither their victims nor any other natural physical force can touch them. The only exception is ice and things chilled below freezing.

Climbing: All hungry ghosts can move across walls and ceilings at normal speed.Infinite mutilation: If a hungry ghost slices or bites off a part of a creature, the victim will never bleed out—simply remain alive and maimed at 0 Toughness.

Devouring: A hungry ghost can chew through any substance as if it were meat.

Mutant physiognomy: Hungry ghosts come in many shapes—spheres with bloated faces, serpent-centaurs, bizarre concatenations of limbs and heads, massive eyes for heads on distended necks with teeth down either side. If a ghost has a strange shape, it may add some minor extra ability. They are never flying creatures, however.

Weaknesses:

Ice and things chilled below freezing can hurt a hungry ghost as can sorcery.

Hungry ghosts cannot kill a living being, only torment it until it wants to kill itself.

Hungry ghosts are greedy but cannot tell the difference between real and fake food or money.

Hungry ghosts are also confused by patterns, and patterned wallpaper or carpets will disorient them.

Those pictures made me give in, I ordered the book and I'm currently reading the PDF. I have to say, it is beautiful to look at and the setting/text is incredibly evocative. I'm also amazed at how epic it is in scope. (Read; how deadly the gigantic monsters are.)

Bought my pdf, just got to the Pearlholders. I'm not sure how much you know about Kant as a person but he was fucking insane. He did literally go mad in later years but before that, when he was in control of his faculties, he was still essentially mad. Everyone knows about the regularity of Kant's walks around Königsberg. But far fewer know that his every step was governed by the categorical imperative. He would put his foot down on the ground exactly flat, every time. There's a reason we don't walk like that normally; it's really bad for your feet and back. So his physical health started to decline immediately after he finished writing the Groundwork.

Anyway now my game includes a bunch of sickly hobbling heavily-cloaked people leaving perfect footprints in the snow so I have to thank you.