I cant seem to get the structure to work. the structure blocks when you place it but not when it spawns randomly in the world. also the generation part diddnt work either. it had a lot of errors and I fixed them all but now all the structure blocks spawn in one row and you cant find them anywhere else in the world.

I cant seem to get the structure to work. the structure blocks when you place it but not when it spawns randomly in the world. also the generation part diddnt work either. it had a lot of errors and I fixed them all but now all the structure blocks spawn in one row and you cant find them anywhere else in the world.

Sorry mate but nobody can help u with this amount of info ... show ur code

Is there a way to make a mob spawn one item or another, but not both? For example, if I were modifying the vanilla Skeleton, I would want to make it drop arrows or drop bones, but never drop both at the same time.

I have a weapon, and when a player kills a mob with it, I want there to be a chance that the mob will drop the item. Pretty simple, but the modding tutorials i have been doing aren't specific enough to cover this.

Excuse me, but I'm creating a new Hide item, dropped by several different mobs, and I want the texture to change based on which mob drops it. Should I simply make separate items and have them each dropped by an individual mob? Also, how would this work with Horses, as their other variants seem to be mentioned only as different values for the HorseType variable i.