New OverWatch Patch Brings Gameplay Balances To Ana And McCree

Blizzard Entertainment has released a new Overwatch Patch for PC, which brings some gameplay balances to Ana and McCree along with some bug fixes and some changes to the user interface.

Overwatch Patch Brings Balances to Ana and McCree

The new Overwatch patch is now live for Microsoft Windows version of the game. The developer notes that, Ana was well received by fans but she was somewhat weaker compared to other Heroes. So the Devs have made some changes to her Biotic rifle. The devs have increased her Biotic Damage by 20 percent and her magazine size from 8 to 10.

This will not only make players to feel better while playing with Ana, but it will also improve her healing and damage output.

The new Overwatch patch also brings some balances to McCree. The developer noted that in the previous patch McCree’s range increase helped him a lot, but it was too much. So the Blizzard have decreased the falloff range by 10 meters for his primary fire of his Peacemaker.

The damage is unchanged for falloff, and even with this change the effective range of McCree is still higher than it was at launch. However, rate of fire has been increased by 15 percent, and the amount of time before McCree can fire again after being hit with a flashbang is decreased from 0.5 seconds to 0.35 seconds.

This Overwatch patch brings some bug fixes and changes to the UI of the game. Check them out below.

Heroes

Targets of Ana’s Sleep Dart will no longer instantly recover when damaged (recovery time is now 0.5 seconds).

User Interface

Fixed UI compatibility issues for ATI cards.

Fixed a bug that would sometimes cause Lúcio, Mei, and other models to only partially render (or disappear).

Overwatch is a first person multiplayer shooter available for PC, Xbox One and PlayStation 4.