Wednesday, December 21, 2016

Swamp Things - a Pulp Alley Game

A quest to prevent an ancient evil from another realm. From the sand to the swamp. We come in search of a mystical door to take us to the portal where another dimension threatens to irrupt into ours.
Rhys put together all the terrain and monsters: a fantastic looking table.

Strange figures stand as guardians at the outskirts of the swamp.

Hideous grubs surround the crate.

Something lurks in the water.

Adventures and scientists question the swamp guardians. Apparently, their advice was not entirely reliable. Fishy even!

The leagues head into the swamp. After the 'friction' of the last game, we managed to keep the peace with each other (largely because Rhys kept throwing all manner of inventive evils at us). The first of which were the blue 'tentacle plants'. Anyone with range of the tentacles had to pass a random peril or be grabbed by the plant.

The other leagues decide that 'through' is much simpler than 'around'.

They then decide that 'around' is much wiser than 'through'.

This was the big reveal! A hideous fish-monster that dwarfed even the robot.

And even more trouble!

Hideous critters everywhere!

The robot goes down.

The bosun closes in on a major plot point. He had to make it through the quicksand (random peril), then resist the mesmerising shimmer of the purple plant in front of him (random challenge) before he could even attempt the plot point.

But that's what heroes are made for, and the bosun tiptoes through the quicksand, averts his eyes from the plant and grabs the seal.

As he does so, a portal appears on the table.

From there, the game becomes a mad scramble as players try to get their characters through the portal before they get chomped by the fish monster!

I got three of my tramp steamer crew through, Mark got three of his mad science league,and Andrew managed to slip five of his adventurers through!