Psyker; Iron Will; Independent Character (unless leading a retinue). An Inquisitor Lord must be accompanied by a retinue of 3-12 Henchmen.; Power Weapon (x1); Psycannon

Warrior

1

-

3

4

3

3

1

3

1

8

4+

[25]

The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.; Gun Servitor

Gun Servitor

1

[15]

Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter

Warrior

1

-

3

4

3

3

1

3

1

8

4+

[25]

The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.; Gun Servitor

Gun Servitor

1

[15]

Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter

Warrior

1

-

3

4

3

3

1

3

1

8

4+

[45]

The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.; Gun Servitor

Gun Servitor

1

[35]

Frag Grenades; Krak Grenades; Plasma Cannon (x1); Targeter

Plasma Cannon

1

36" Range; S7; AP2; Heavy1; Blast; Gets hot!

[0]

Mystic

1

-

3

3

3

3

1

3

1/2

8

6+

[6]

If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon

Mystic

1

-

3

3

3

3

1

3

1/2

8

6+

[6]

If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon

Sage

1

-

3

3

3

3

1

3

1/2

8

6+

[10]

If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15.; Laspistol; Close Combat Weapon

Sage

1

-

3

3

3

3

1

3

1/2

8

6+

[10]

If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15.; Laspistol; Close Combat Weapon

The player with the Callidus Assassin can move one enemy unit up to 6" after both sides have deployed, but before the first turn starts. The unit's new position must be within the normal deployment zone, and the owning player may choose the facing of the unit after it has been moved. See C:WH, pg. 31 OR C:DH, pg. 28.

Allowed to pre-measure the range to a target before they decide to shoot at in the Shooting phase. After you have used a targeter Guess range weapons may not be used that turn. See C:WH, pg. 22 OR Wargear, pg. 61.