online!).
- Bodychange fx
[b]Bug fixes[/b]
- Fixed "Ginyu bodyswap attack afterimage does not follow player" bug
- Fixed "If you change body while having a buddy on and you type kill the game crashes" bug
- Fixed "Being able to see the person through onscreen radar when being blind" bug
If you'd rather want to see the auto-swat feature now, click on the arrow below to view the new featureOpen Beta :: Autoswap Feature

more patches will be released for the 1.2 series after this, the team is now concentrating fully on development of the next major Beta, Version 1.3.
ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.

great balls of fire, you name it ... it\'s in it. A must have for the real fans and even if you\'re not a (die-hard) fan, the gameplay might appeal to you.
The lite version is identical to the full version, except for the music (in MP3 format) and 24 bit textures.

(Open Beta).
[b][u]Installation:[/b][/u]
- Extract executable file to esf_openbeta directory.
[b][u]Use:[/b][/u]
- Simply follow onscreen instructions. The program will do most of the work for you. However, if you decide to change a value, be sure to go through the _cvar.cfg file for that character, removing any lines that appear more than once.
1.0.1.0 (2/05/07)
Changes/Fixes:
- Changed the way the program executes. It will now check for the first program execution. If it is the first execution, the program will generate the autoexec.cfg file (or edit, if it already exists), saving the user tedious work. If it isn't the first execution, the program will execute normally.
- Exit option added to main menu, to avoid the infamous "infinite scrolling as a result of the exit command" bug.
- Multiple instances of the program can no longer be run, avoiding confliction between multiple instances reading/writing to the same file simultaneously.

struggles, and more! Also, you will also see some new models, maps and transformations. For those who are new to Earth's Special Forces, or are new to the new version of the game, It's worth checking out for sure.

struggles, and more! Also, you will also see some new models, maps and transformations. For those who are new to Earth's Special Forces, or are new to the new version of the game, It's worth checking out for sure.

Beta, you'll get some problems along the road. Read below for the change log:
[*] [b]May 20th 2007 - New features[/b]
- Autoswat (Click here to view the Auto Swat video online!).
- Bodychange fx
[b]Bug fixes[/b]
- Fixed "Ginyu bodyswap attack afterimage does not follow player" bug
- Fixed "If you change body while having a buddy on and you type kill the game crashes" bug
- Fixed "Being able to see the person through onscreen radar when being blind" bug

have been waiting for 2 weeks, and never saw any update. It is because it has been changed to "an update every 3 weeks". Either way, those who enjoys playing the Open Beta, but got annoyed by the crash bugs, or were unable to get their transformation bar filled because an annoying bug. You will be very satisfied with this version because the bugs has been fixed!
Fancy in a change log? Then look below:
[*] [b]New features[/b]
- You respawn as your old class when you die while bodychanged
- Now spawning 'frog-inside-ginyus-body' when bodychange fails
- The frog can (wall)jump (again?) now
- Can't switch with the buddy while being a frog now
[*] [b]Bug fixes[/b]
- Fixed "red CF bar no longer fills" bug
- Fixed "Permanent Body Change" bug
- Fixed "Pumping PS Ball Always Travels in Straight Line" bug
- Fixed "Bodychange from frog does not lift frog-like movement restrictions" bug
- Fixed "PS origin point moves .. stuff. blah" bug
- Fixed "Crash with ginyu Frog when blocking an energy attack" bug
- Fixed crashing bug with kiblob
- Fixed potential crash bug at startup
You can consider this as an Easter Release, have fun!
[b]NOTE: This patch can [u]only[/u] be used with the [url="http://halflife2.filefront.com/file/Earths_Special_Forces_Open_Beta_Full_Client;77017"]previous 18/03/07 release[/url]![/b]

even though there was a small delay, you can now enjoy the new patch for the Open Betea.
[b]NOTE:[/b] This patch can only be used on the previous "18/02/07" version.
Curious of this versions change log? Check out below:
[*] New features:
- Enabled Android 18's dead and pain sounds
- Old style vgui images for ginyu force and a18
- Steam menu icon+team name
- Attack select sprites for purple ball and body change
- Added sounds for kiblob explosion and ps pump
[*] Bug fixes:
- Fixed title above A18 in old style menu, changed ginyu title into 'Ginyu Force'
- Fixed up the loading screen to the new bg image
- Fixed the respawn when being killed as a frog, now you will respawn as ginyu, this fixes several bugs
- Fixed "Having Ginyu as buddy while being Guldo :: Aiming Direction Incorrect" bug
- Fixed "Vegeta's Renzoku bounces when standing and aiming on the ground." bug
- Fixed "You can't dash/teleport for about 5-10 seconds if you were solar flared while changing character" bug
- Fixed "Sensu bean counts stay the same when switching servers" bug
- Fixed "CT bars stays full after changing characters" bug
- Fixed "You gain pl from hurting your buddy" bug
- Fixed "Persistant aura color on bodychange" bug
- Fixed "PL gain stats not transferred on body change" bug

to do is to extract this to your Half-Life folder, and then Launch the Open Beta.
[b]Reminder:[/b]
This is a [b][i]Half-Life[/b][/i] Modification, this will [b]not[/b] work with Half-Life 2, nor it will work on the WON version of Half-Life. [b][i]Steam is required![/b][/i]
[*] [b][u]18-2-2007 :: Change log[/b][/u]
- Class images in scouter stats for all classes
- New Steam background image
- Scouter is now on by default
- Rudimentary body change implementation
- Powerstruggle speeds up every 20 seconds and overpower boundaries get tighter
Fixed bugs
- Fixed "Scouter stats don't show in 640x480" bug
- Fixed "Light emitting from power up stays on ground upon descending" bug
- Fixed "Character selection camera view does not focus right if the model is bigger then the default model" bug (Look at notes at the bottom of the bug submission page to see how to fix for your own custom models)
- Fixed "When you choose a custom model then teleport the original model image will appear not the image of the custom model" bug
- Fixed "Character screen doesnt disapear" bug
- Fixed "Able to charge swoop upon block struggling" bug
- Fixed "Buddy change bug :: Keeping aura color when changing buddy's" bug
- Fixed "Recoome's red powerup aura changes to white when you switch into him" bug
- Fixed "Suicide by Gen Ball causes delay/non-play of death animation" bug
- Fixed "Goku loses his "block" Animation" bug
- Changed Cpt. Ginyu to Ginyu Force on class select and scoreboard

ESF's many large scale environments. Both fast paced hand-to-hand combat and a variety of energy attacks supply players with a potent arsenal. No two characters are alike! They all have unique attacks, strengths, and weaknesses that accomidate different fighting styles.
The ESF openbeta is an exact copy of what is being tested inteam.
It might be unbalanced, buggy and contains some console commands to make testing easier, that could be considered hacks. If you want to play competitively at a stable server, this might not be the release for you. However, if you would like to take a look in our kitchen, you might want to check this out. No extra effort will be made to ensure things are complete or stable. The release will contain what ever new stuff has been added on that day of the release.

before. All you have to do is to extract this to your Half-Life folder, and then to re(launch) steam and you should see "Earth's Special Forces: Open Beta" in the games list.
[b]Reminder:[/b]
This is a [b][i]Half-Life[/b][/i] Modification, this will [b]not[/b] work with Half-Life 2, nor it will work on the WON version of Half-Life. [b][i]Steam is required![/b][/i]
[*] [b][u]18-2-2007 :: Change log[/b][/u]
[b]New features[/b]
- Class images in scouter stats for all classes
- New Steam background image
- Scouter is now on by default
- Rudimentary body change implementation
- Powerstruggle speeds up every 20 seconds and overpower boundaries get tighter
Fixed bugs
- Fixed "Scouter stats don't show in 640x480" bug
- Fixed "Light emitting from power up stays on ground upon descending" bug
- Fixed "Character selection camera view does not focus right if the model is bigger then the default model" bug (Look at notes at the bottom of the bug submission page to see how to fix for your own custom models)
- Fixed "When you choose a custom model then teleport the original model image will appear not the image of the custom model" bug
- Fixed "Character screen doesnt disapear" bug
- Fixed "Able to charge swoop upon block struggling" bug
- Fixed "Buddy change bug :: Keeping aura color when changing buddy's" bug
- Fixed "Recoome's red powerup aura changes to white when you switch into him" bug
- Fixed "Suicide by Gen Ball causes delay/non-play of death animation" bug
- Fixed "Goku loses his "block" Animation" bug
- Changed Cpt. Ginyu to Ginyu Force on class select and scoreboard

annoyed by the crash bugs, or were unable to get their transformation bar filled because an annoying bug. You will be very satisfied with this version because the bugs has been fixed!
Fancy in a change log? Then look below:
[*] [b]New features[/b]
- You respawn as your old class when you die while bodychanged
- Now spawning 'frog-inside-ginyus-body' when bodychange fails
- The frog can (wall)jump (again?) now
- Can't switch with the buddy while being a frog now
[*] [b]Bug fixes[/b]
- Fixed "red CF bar no longer fills" bug
- Fixed "Permanent Body Change" bug
- Fixed "Pumping PS Ball Always Travels in Straight Line" bug
- Fixed "Bodychange from frog does not lift frog-like movement restrictions" bug
- Fixed "PS origin point moves .. stuff. blah" bug
- Fixed "Crash with ginyu Frog when blocking an energy attack" bug
- Fixed crashing bug with kiblob
- Fixed potential crash bug at startup
You can consider this as an Easter Release, have fun!

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