Kaupang Studios– Artist, Cambridge, MA 01/2010-07/2010• Developed 2D and 3D art assets for iPhone block puzzle game Steam Blocks and social media game Pizza Universe. • Used Adobe Photoshop CS4 and 3D Studio Max to create puzzle pieces, planets and other assets. • Used Unity Game Engine, added game pieces and backgrounds to the game world and defined physics of movement.

Academic Projects Major Qualifying Project 09/2007-03/2008 • Developed a 3D simulation of a mid-air cargo drop using C4, a C++ based MVC game engine, for the United States Air Force completely individually. • Entirely in C++ wrote all the models, views and controllers that would read input from tested NASA Fortran code which it would use to determine the position, pitch, yaw and roll of a payload to be displayed in 3-dimensional space.