A new update of Blob Wars Online is now available. Version 1.08 includes pre-loaded files that will be enabled in a future BWO update that should be out sometime by August. Total kills leaderboard has been added, but it still needs to be coded and activated before the leaderboards officially works.

However the most important feature of this update includes the ability for Google Chrome users to finally play the game without any further problems. The ability to play the game via Google Chrome also allows Blob Wars Online to be installed from Google Chrome Web Store. To begin playing the game via Google Chrome, click on the link below!

Kills Leaderboard Added. (Still in BETA and incomplete, should be ready in future version

Server News Window Revamped (Window is now bigger to include more news.)

Google Chrome Support (Blob Wars Online now supports Google Chrome which allows fans of the browser to play the game. To begin playing BWO under Chrome, access BWO from the Chrome Web Store by clicking the link below.)

[Secrets of Adoration] Patch Files Preloaded (Files preloaded that will be used in a future major update of Blob Wars Online.)

Download Version Notifications ( Players will be notified when a new update is available in game and will have the ability to download the new patch right away.)

I'll feel really guilty about this later but you need to hear this because apparently no one has ever quality reviewed your work, especially yourself.

I'm really sorry but this game absolutely terrible and isn't even fit to call an alpha. As a fellow game developer I must ask do you have such low standards that you would even publish this?

The entire UI system is completely garbage. Did you even spend more than 5 minutes building the UI or did you just import an external UI library and throw everything together?

Everything hardly works. I clicked login and then hit cancel because I didn't have a login but it logged me in anyway successfully. Are you kidding me?

The only constructive criticism I can give is that you need to pull this off and take some time to actually care about your product. This kind of stuff is why game development isn't moving forward as a craft.