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So by looking at the sample pictures in the help section, looks like you need to defeat the first 2 lands/sections to unlock the adjoining lands further back towards the bigger point reward lands? Any thoughts on that?

I think there'll be some matchmaking issues, because our opponent already filled the last slot (rank 2, rank 3, rank 2) 15 times, against our 4 (of which I did 3).
Also some of our bases show one monster missing. I thought it's a hard requirement to place 3 monsters.

@fffssdfqrw If the team destroy all enemy battlegrounds, that nets 60k points. Then additional points based on the number of enemy defense. If enemy only put up 20 total defense, you can only earn 2000 points. That means to qualify, you have to put down defense worth 51,000 points. That means 340 defenses.

That means if the enemy choose to put down no defense, the attacker must put down 340 defense teams first, or it will never qualify for reward, no matter what. The more enemy put down in defense, the less defensive teams are needed to qualify.

If I am understanding the rules. If even one of your players never qualifies then you get nothing from the battle? Can you kick players that haven't qualified? Which is something I really don't want to do. This will result in the kicking hostility and team jumping that you finally fixed with team races.

So is it right that every player can place 20 teams on average, just for defense?
Boy, I have just 60 monsters at level 100 or higher...

I really find it hard to track which monsters are where, and what my attack teams are. I really would like to place a second set of monsters, basically same UI as defense, but for attack - to make sure I don't use my monsters elsewhere.

@fffssdfqrw If the team destroy all enemy battlegrounds, that nets 60k points. Then additional points based on the number of enemy defense. If enemy only put up 20 total defense, you can only earn 2000 points. That means to qualify, you have to put down defense worth 51,000 points. That means 340 defenses.

That means if the enemy choose to put down no defense, the attacker must put down 340 defense teams first, or it will never qualify for reward, no matter what. The more enemy put down in defense, the less defensive teams are needed to qualify.

@Community-Managers Any comment here? Do we have a math problem?
Seems to me as if qualification for rewards should rather be to destroy a percentage of the enemy defenses, not some absolute value.

@Frunobulax They did say you need a large roster of legendary for this event, and has a sale, plus a legendary hatching event.

The number of legendary you have in defense, rather than the level of the legendary determines the points scored in defense. And that is consistent with a large roster of monster, rather than a select group of highly ranked monsters. So the low MP team who has only very few highly ranked monsters would be at a disadvantage here.

All the legendary that is for collection purpose can be put into defense, and if the attacker run out of monsters, 100 group of lvl 4 monsters can prevent a defeat better than 1 group of highly ranked 130 monsters.

There is a really major point about BGs buried with the FAQ here in the forums...

How does the defense battles work?
Your defense team will behave as in survival mode. If you successfully defend, in the next defense battle the monsters will have the same HP and SP as they finished the last fight.

That is extremely important. No battle territory will be unbeatable due to one super strong team. The only thing limiting score will be having enough attackers. And that translates to using enough gems to revive.

I think it is unreasonable to require 113,000 points to qualify and every team member to reach 1500 points to get team rewards. Especially since once you place monsters in defense, they can't be used for attack. I had to place 30 legendary monsters to qualify, there are many members on our team that just can't do that. Seems like this was created for top teams, not all teams

Come on now that seems silly..... Many many have very strong Epics or others that'll beat a legendary and they are often used to supplement a defense or attack team and are often a part of strategy because of their skill sets. Why is this option not being afforded to us?

Nothing ever said get "Legendary" Monsters ready..... Just get monsters ready...

Seems to limit folks on their gameplay and certainly limits newer players....which from a business perspective I would think to be desired for the game to continue to grow and be appealing for players to want to join and continue to play.

The more people playing.......

Wouldn't you want to appeal to a multitude of (audiences) rather then just those that have been in game for years?

The monsters used for defense and or attack (Epics?) are just as much a part of strategy as who does what within a team what for defense or attack.

I think it is unreasonable to require 113,000 points to qualify and every team member to reach 1500 points to get team rewards. Especially since once you place monsters in defense, they can't be used for attack. I had to place 30 legendary monsters to qualify, there are many members on our team that just can't do that.

@Frunobulax yes, and I think the 1500 individual points for qualifying are reasonable. However, I think even we will be struggling to qualify as a team and we are definitely a pretty strong team. The 113k minimum is waaaaaaay to high!!! @Fox

@David-ML I totally agree with you regarding the minimum qualifying score. Unless it is reduced, or the points awarded for successful attacks, defences and destroying battlegrounds are raised, the event is going to be waaay too expensive even by standards of top spenders (but maybe not for those who can afford 130 Warmasters as soon as they're released , so I think its safe to assume that this event will be playable and enjoyable only for them, and not the general player base. Although, the rewards offered for that much effort and investment is still way too meager)

@David-ML we need to do 109000 points, we are in the second reward pool.
So it looks like the rewards between pools are very different, but the score needed is almost the same. Also I'm pretty sure most teams don't really need the best prize.

And here comes another problem: if a team knows they can't reach the points to get the rewards, then why bother with the event at all(and mostly, why spend those precious gems to use monsters again)? Lower or erase the points required (Individual points are okay) and it'll be way better.

Maybe reduce the qualifying points for the team from 113000 to something a bit more reasonable? Or increase the points offered during Attack Phase? As of now, there isn't much space for "strategising", having to go over tedious calculations and possibilites over and over again just to determine if we'll qualify for the team rewards, even if we do best our opponents. After all, with the current amount of points being dished out, its pretty impossible to have enough monsters to defend and attack aggressively enough to scrape a win, especially for mid level teams like ours who have been grouped in tier 3

@Fox as mentioned by others, the qualifying threshold is way to high. Even with max effort we may not quite make it. Also, it's hard to keep track of what you have left for attack. An unassigned monster tab would be nice so you can see all you have left for the attack phase!!!

There is something wrong with the monster power display in the zone inside the battle ground. It says 800k monster power in just one zone, but the whole team has only 800k monster power. So the MP number displayed is wrong for sure.

Don't even need to know anything other than Leads & Co-Leads have lost the ability to remove leaches that joined the teams and have done nothing but leach since. Any event where you think it is ok to take away Team Leadership away from the leaders is GARBAGE in my book.

Can a dev please show us the math for a doable scenario where a team may be able to obtain 113k points to merely qualify? I’ve been busting my head around this and haven’t found a way unless your team is literally flooded with legendaries that fulfill the restrictions or are willing to invest a small fortune refreshing their attackers, and as the amount of monsters someone may own was severely capped by the ridiculously high prices of the vault (after purchasing 70 you tell me if it’s still worth it...) my only conclusion is that it would be a pay to qualify event...

Assuming you somehow manage to fill every single defense slot available with 3 members team’s you would have 150x60x10 = 90k points, still 23k points short, meaning that you should battle and win at least 180 opponent teams to receive 18k and conquest at least 2 areas to receive 5k points, only then you may fulfill the qualified 113k, now realize that not even the top 1% of teams are able to absolutely fill every single slot, especially the ones requiring highly ranked monsters, meaning they would need to get those points from fights, which translate into “refreshing” = gems, as attacks yields at most 100 points while defending secure at least 150. All this are severely high requirements to barely qualify for a reward which if not meet means you get nothing.

At the end is just a show up for whoever team have the most monsters or currency, consider it this way, for every defense you put it will takes your opponent to use at least 1 team to defeat yours, soon this escalate to the team with more qualifying monsters or being able to refresh attackers win. Now that wouldn’t be an issue if at least we would get a participation reward but with such a high requirement as 113k points to barely qualify, it’s simple not doable. Please take your time and do some math, and please prove me wrong, I would be glad to be wrong.

Some rebalancing may be applied to reduce the amount of available slots per area, decrease the amount of points needed to qualify for a team reward (or somewhat similar increase the awarded points per defense, attack or conquest) and the pivot of the issue... change the “refresh” monsters costs!.

@Christian01 In team war, you are fighting 150 battles against the 30 carefully selected, well tuned teams. Here, it is against teams thrown together. Plus, if they use the best team on defense, they cannot attack you and win, and they cannot qualify either.

So if you fight the same team in team war, and you would have lost 400 to 20, of course you have no way to qualify in battleground, against that same team. Just like you would get almost nothing in team war in those match up as well.

If you have a chance against the same team in team war, you should have a chance in battleground to qualify. And both teams get to use monsters they would have never used in team war. So who knows who will turn out the winner.

Survival mode defense is extremely important to know! It shouldn’t be buried in a FAQ

It’s so hard to know where you stand, no indicators like have I placed a team in this territory, and poor navigation makes it slow to find out

Have left/right arrows to quickly go from one BG to another and not just back out and over.

Show mini icons on big map for restrictions.

Give some visual indication when you have placed a team on defense (shifted color for territory background, or a star when you have filled a slot)

In monster list to choose defenders don’t just show remaining choices, show used ones greyed out. Many times I had no options and had to search the whole bloody map to see where a valid choice was deployed elsewhere where I can make another choice

As a team leader with recent joins it kills me that I can’t boot freeloaders who have placed 0 defenses. I’m even more worried I may not be able to boot them before the Olympus Race begins immediately after!! (Bax Attacks Brigades if any very active player needs a slot

Big fear for me (and big hope for SP I would think) is that victory goes to the team willing to gem the most to revive good attackers. 8-\ There should be some cooldown even if it’s like 6 hrs. Maybe once I go thru the attack phase I’ll change my mind in that, hard to tell now

The qualification amount (113k in mine) is too high. Many of these restrictions are repeated and it's difficult to fill the territories in the back. Especially the last one with a rank 5 exclusive. I think many teams are going to have difficulties with this tomorrow and the entire event will feel like it was for nothing. Hopefully it can be lowered before the end because this number doesn't seem right.

@Fox@Community-Managers so two days have passed and NONE of my team members have accessed to the battleground. There was no warning or no information about the 50 war coins and we literally just moved to a new team because we are sick of getting almost 10 straight stupid hard ridiculous war. And because of that, we didn't get team battlegrounds. I just switched back to my old team. My baby account who was sitting there can access the battleground, I don't. Which means my entire team literally got nothing. ABSOLUTELY NOTHING out of this event. Most of my team members have very high MP and we got NOTHING. My members are bout to quit because we can't access battlegrounds. We coulda get some really good rewards but at the end we got NOTHING thanks to you SP. I am getting really sick of this game to be honest. Such poor planning and communication really lost my interest. Just too much stuff.

Lead of the champion monster legend. Always looking for good, active players! Message me if you are interested! Come join our family!

100pts for a successful attack. 200 successful attacks will do it. Which, if you succeed in your assault, you will likely reach.

That ignores points for successful defences at 50pts each.

The prizes are good for high ranked teams. Maybe race teams (still created for the better Elementium rewards) will stick where they should be, to get better Battleground rewards?

Unlike races, this event looks like it will be fun, challenging, and require a great deal of strategy. I have been hoping for something like this. I fervently hope these replace races as the go to event. If it lives up to its potential.

Guys I think this would be fine ONLY IF Social Point gives us these opportunities:

Increase the prize & lower the qualifying score

In an attack, we can use our undefeated monsters to continue battling, and a battle is over only when there is no attacking monsters on the field. This way we can gain points much easier with less monsters.

Give us less strict restrictions

Give monsters an ability to recover themselves through time

Give us an ability to use epic monsters. This way we can fulfill our slots better. Maybe SP can give "Epic" or "Rare" as restrictions.
Else no way low-level players can qualify & get the rewards they deserve.
Please Social Point. Listen to us. You say "After all, the game is yours" when I give a feedback in the "Contact Us" in game. But can you prove you are listening to us and improve the quality of the game? Or afterall, the game is not ours, but MONEY?