Realms of Cthulhu

Mythos Horror, Savage Worlds StyleWhether you seek action and adventure battling cultists in sun-drenched jungle temples, a shadowy mileu of dark words and impossible deeds, or a twisted mixture dredged up from the darkest recesses of imagination and nightmare, you will find the rules you need and the inspiration you desire within these pages.

One Overwhelming TruthBehind every legend, every catastrophe, and every great act of evil throughout and before recorded history, is the secret knowlege that shatters men's minds like fragile glass- the dark influence of alien gods and powers beyond mortal comprehension, things man was not meant to know and things that your investigator must now face.

Body and SoulIn your battle against the dark forces, you not only risk life and limb, but your very sanity, and the innocence of your soul. Will you sacrifice yourself for the greater good, or run for the safety and sanctity of an asylum? Or will you use the knowledge you gain to turn back the tide of evil for another day?

Beyond Time and SpaceMythos Tales can be set in any period and any place. Included are guidelines to get you started with the most popular time eras: the gaslight era of the 1890s, the classic era of the 1920s, and the modern world of today. Explore the setting as best you see fit.

Campaign Styles and the Keeper Four distinct styles impact how physical damage and mental anguish are handled. This allows you to effortlessly shape and direct the focus of your campaign, from the pulpiness of Heroic Horror to the grim desolation of the Dark Spiral. Insight and advice are offered to the Keeper concerning magic, modifying monsters, and creating adventures, as well as a detailed roster of supporting cast members, and comprehensive bestiary.

Infinite Opportunities for AdventureUse Mysteries of Dark Manor or any of the other included Mythos Tales to begin your journey down the road to madness immediately, or use the Mythos Tale and Creature Generators to create whole new adventures of your own.

This product is layered, so you get the rich goodness of the horribleness in full color as well as a more printer-friendly iteration.

Before reading this rule book I had no idea who H.P Lovecraft was or what was a Cthulhu, however as I was halfway through reading it, I was inspired to go out and learn about the mythos in general. Why do I mention this in a review about a rule book? [...]

Grabbed this as part of a bundle with Agents of Oblivion, also by Reality Blurs. The book is well laid out. The art and style capture the feel of the setting and the game. The rule set is great. There are several options on the style of play you want, [...]

WHAT WORKS: Savage Worlds can only be played one way? Think again. Sean Preston and Reality Blurs tackled the enormous task of taking a game known for high octane adventure, and making it entirely feasible to run it as a dark, gritty, defeatist setting... [...]

Outstanding product. This is everything Savage Worlds should have had for the horror genre. Excellent writing, excellent presentation, excellent content. The Madness/Insantiy system works in a similar but slightly different way to the normal [...]

Realms of Cthulhu is a campaign setting for Savage Worlds published by Reality Blurs. The 160-paged book contains everything needed to run a Cthulhuesque campaign but the Savage World rules. A copy of the Savage Worlds Explorer Edition is needed. This [...]

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