Da First of all thanks for stopping by to read my first review I hope they give me good suggestions and vote-rated just hope you like it. thanks.

General description:

Trap Cards can not be activated. The effects of all face-up Trap Cards are negated. is one of the most powerful cards for me in the duel monsters for their excellent effect.

Uses:

This card could be used with jinzo returner that would make a good duet the two. Or simply sacrificing a monster on your side of the field.

Strategies and game play:

The advantage of having a jinzo on the field is that you can not activate Trap Cards, is very useful against opponents who play with these decks. It has become common use in decks like ancient machina and gear because with magical cards can increase your attack team which in itself is powerful.

Combos with other cards:

Limiter Removal:

How is the magic card that you can use and get double the jinzo attack which can be devastating if you have a clear field.

Dark Hole + Monster Reborn:

The objective of this combo is to attack your opponent you must first have a jinzo on the field, in order to activate your dark hole once you activate it, you pursue with the activation of monster reborn to bring Jinzo to the field and can attack your opponent directly.

Dark Hole + Call of the Haunted:

A simple combo to make a turn before turning dark hole should be placed face-down on the field call of the haunted and then on the next turn activate the magic card result hole to destroy all monsters on the field including jinzo and mind back to the call of the haunted letter bring it back to the field.

Future Fusion + Call of the Haunted:

First use jinzo future to send you to the graveyard as a September call of the haunted active and bring without sacrificing.

Jinzo + Jinzo-returner:

For this combo you need to have in the cemetery jinzo and jinzo-returner pear field is destroyed and thus bring jinzo the graveyard to the effect jinzo-returner.

Machina Fortress + Jinzo - Returner:

This combo is very good, basic machine within a deck to activate the effect of Machina Fortress Jinzo-Returner send an other monsters to complete the 8 or so and have two monsters on the field although jinzo is destroyed at end of turn.

machina armored unit:

For this combo you need on your side of the field a monster with more attack jinzo, for when that monster is destroyed can jinzo Special Summon from your Deck to the field with the help of this magic card.

Ways to counteract it:

Destroying or removing it due to a monster like (Black Luster Soldier - Envoy of the Beginning, Chaos Sorcerer, man-eater bug) among others.

For battle with monsters of the same attack or higher.

With magic cards like (Dark Hole, Book of Moon, lingtnig vortex, hammer shot) among others

Strengths/Pros:

The strongest points are its effect Jinzo, attack points and easy to perform combos with him in the field or outside it.

Weaknesses/Cons:

His defense, magic cards or effects of monsters to destroy cards on the field.

"While this card has plenty to compliment for with the enabling to attack, it's uses of this card are pretty one dimensional in its effective use in a duel. For example, the use of monster effects that regenerate and continuous spell cards can hurt jinzo's mounted offense."

"While this card has plenty to compliment for with the enabling to attack, it's uses of this card are pretty one dimensional in its effective use in a duel. For example, the use of monster effects that regenerate and continuous spell cards can hurt jinzo's mounted offense."

Jinzo is one of my all time favorite cards. It was really good and highly played back in the day when yugioh wasn't about swarming the field on the first turn. Great review regardless of how old the card is.