Tactical Intervention takes aim at maximize strategic team play. The game is being developed with Source Engine and set in the modern battle between terrorists and counter terrorism team. Tactical Intervention is guaranteed to deliver real-like weapon and character design as well as K9 units and hostage NPCs with impeccable AI.

"Counter-Strike-type of game is proven to be a success throughout regions such as Asia, Europe, and North America. It is quite challenging to balance between bringing out familiarity and new system at the same time. But I can guarantee you will have fun paying it," said Mihn Lee.

Sepharo wrote on Jan 5, 2010, 19:07:I get the feeling that Minh Le was just a ho-hum coder working at Valve all those years and decided to finally cash in on his name knowing full well that "his" game would be crap.

I played the first "beta" of counterstrike. It was a huge mess. A fun mess, but still a mess. Counterstrike was a really, really simple idea, and just had iterative polish applied to it.

Does anyone else remember the bug that would leave glowing green "rods" that traced the hitscan bullet paths at random? Every now and again you'd get into a firefight, run away, and someone else would come up on 200 green ballistic paths floating in midair.

Normally I don't really care much about graphics and don't take people's complaints about them as anything but whining, but damn, those are pretty horrible shots. Looks like what we'd consider placeholder graphics for any game in the last five years at least.

"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)