5.2.0 – The Idea At certain point when I was implementing stuff, I started to realize that all kinds of AI systems could probably give very similar results, if not identical. It was just a matter of how…

1.4.0 – The design 1.4.1 – Behavior Behavior is the basic building block of the tree. Every node is essentially a child of the base class Behavior. The core functions are a tick() for single entry, and onInitialize(),…

C++ for game programmers (book) Introduction to game AI (book) Artificial Intelligence for games (book) Game Engine Architecture – 4 on Math Game AI Pro 3 – 4 on player perception, 7 on FSM debug, 8 on modular,…