Deliriant Needle

Tags:

Screenshots

15 Reviews:

Well, I may have mostly retired from this shit, but I'll still dabble with games that really pique my interest. dopamine is one of those few makers I'll allow an exception.

I was told this was supposed to be a stage in a collab that was cancelled, so that explains why the game is so short compared to everything else dopamine has made. Despite this knowledge, it did still feel slightly underwhelming to me compared to the scope of everything else he has made.

The needle was fairly good with the exception of the last save, which I almost dipped out on because it just really isn't that well designed at all. It may just be me but I'm not one to praise a save with 2 consecutive corners followed by a weird-height plane for being very enjoyable, though my keyboard also certainly didn't make the experience that pleasurable either. I also feel like the nerf to screen 9 could have been done much better. The original idea of the platform jump was cool; it's idea is what I still like to see in needle: interesting movement, but there could have been some slight tweaks to make the rejump much less precise instead of making the platform jump almost negligible. It ended up making that save the easiest in the game for me, and it was additionally slightly disappointing.

It's by no means a bad game, but I don't think it's a dopamine game I'll consider replaying given my stance on fangames now.

You know when someone is competent at needle making from just looking at it alone, and Dopamine is one of those people. There are some ups and downs here, but the few stupid jumps are overshadowed by a genuinely fun and interesting needle game. Dopamine is also good at making needle and jumps that aren't ruined by really high difficulty, so not only does it stay consistent, but its also fun to play. Ignoring a couple of specific trouble jumps, I would highly recommend playing this, even for how short it is.

The creator understands how needle is played and does a good job of guiding player movement in order to make jumps comfortable to perform, which makes for a smooth experience throughout. A lot of what you'll be doing is really just generic jumps or basic "get the full distance from your jump" sort of stuff, though; the unique aesthetic belies a rather standard experience.

The final screen is also really dumb, it's just two corners and a plane at a non-standard height followed by some choke jumps. Not sure why it needed to exist other than to make ~the last save the hardest omg~

classic dopamine has returned with another spooky atmospheric needle game.

this game's really short, probably like 10 screens or less, idrk wasn't keeping count. generally the needle is really fun and as always the atmosphere was incredible, though i do have one major gripe with the game: the penultimate screen was immensely more difficult than anything else in the game, solely because of one very precise platform jump. aside from that though, the game is pretty good given how short it was. would recommend if you have patience for one kinda poopy jump; the rest of the game is very solid.