Turning the Adventure On Its Head
This adventure is a one-shot scenario for Advanced HeroQuest for
Necronomicon 2001, on Sunday, October 28th,
from noon to 4 pm.

In this fast-paced fantasy role-playing game, up to nine players take on the roles of
back-stabbing Dark Elves, bloodthirsty Chaos Warriors, savage Beastmen, scampering Skaven,
and other brutish servants of Chaos, defending a dungeon from pesky Heroes in the
Old World of the Warhammer Universe. The rules system used for this scenario is a
modified version of Advanced HeroQuest -- a role-playing/board game put out by Games
Workshop in 1989, presently out of print, and a predecessor to Warhammer Quest. Colorful
miniatures, player handouts and three-dimensional scenery are used to bring the setting
to life, with a modular dungeon that is revealed as the Monsters explore it.

No previous experience is necessary to play, as this is a very simple system that lends
itself easily to incorporating new players. A wide selection of pre-generated Monsters are
provided to choose from -- though it's a matter of "first come, first serve". Please be
sure to make use of the sign-up sheet in the Gaming Office. If you wish to use your own
dice, this game only uses 12-sided dice, and a handful of them is recommended.

In the Service of Chaos
Long ago, the Empire of the Dwarves stretched out underneath the lands of the Old World,
connected by carefully constructed passageways and stone warrens, where the bearded
craftsmen forged mighty weapons of antiquity, intricately-wrought jewelry, and many other
wonders of long-lost worksmanship.

No more.

Earthquakes have torn the land, Skaven have poured out from the swamps of Skavenblight,
the restless dead have risen to prey upon the living, and the forces of Chaos and the
Orcish Hordes have driven the Dwarves back to only a fraction of their original holdings.
New tenants have moved into their old domains.

The players take on the roles of some of these new tenants -- Monsters in the service of
Lord Maleficos, Chaos Sorcerer Extraordinaire. The Evil Lord plots and schemes the
overthrow of the remaining vestiges of Order, and would rather not be bothered by pesky
adventurers scouring the "dungeons" for treasure and for monsters to fight. Unfortunately,
a recent magical mishap resulted in most of the local dungeon being blasted clear of all
life (and unlife), monsters included. So, the Monsters are those remnants of his servants
still remaining that could be scrounged together to put up a defense against the inevitable
incursion of adventure-seeking Heroes that have already started to venture into the ancient
ruins.

The Monsters must do what they can to seek their master's favor by making certain that no
Heroes disturb him or make off with any of his really important treasure (which,
unfortunately, is fairly scattered about). What further complicates things is that the
Monsters are all fairly new recruits and hence haven't fully learned their way around
the dungeon, and Maleficos is too deeply buried in his invocation of the Spell of Complete
and Utter Doom to be bothered to take time to point out all the secret passages, traps, and
useful caches of stuff (such as healing potions).

If the Monsters can succeed in wiping out all of the Heroes, and keeping Maleficos from
being disturbed, he has promised to make one of them his new Lieutenant, who will then be
in charge of the next army of Chaotic minions that Maleficos finds the time to conjure
up. The competition is sure to be fierce for this honor, and the Monsters should be
wary -- There's no telling whether any of their number might be tempted to take advantage
of an "accident" to insure his own selection as the next Lieutenant.

HeroQuest, Advanced HeroQuest, Warhammer Quest, Warhammer Fantasy Battle, The Old World, Tzeench, Slaanesh, Nurgle, Khorne, Daemonette, and Skaven are trademarks of Games Workshop UK, and their use here does not constitute a challenge to trademark status. This is not an official site, and the contents of this site should not be considered indicative of the quality of Games Workshop products. All miniatures shown are products of Citadel Miniatures, unless stated otherwise. With the exception of the "Advanced HeroQuest" logo, and except where otherwise noted, all artwork on this page is (c) by T. Jordan "Greywolf" Peacock, and may not be reproduced without permission, except for personal use.