Crush wrote:500x500 would be a truely collosal size. Are you sure that you have the freetime to pixel and animate a 250.000 pixel monster in reasonable quality? I think you might be underestimating the effort.

A 100x200 monster (20.000 pixels) would already look huge compared to a character sprite (32x64) and be larger than anything we already have.

SpamMaster wrote:Provided the window size was set at least 640 x 512, yes, which I assume most people's are.

Notice, that player is always in the middle of the screen. How do you imagine monster, that occupies entire screen? And player: next to it? Walking on the monster? It will look ridiculus, that is the main problem. Such really big monster should be "massive" (so you can't walk through it). So, the maximum reasonable size is imho 1/4 of the smallest screen size. E.g. 250ÃƒÆ’Ã¢â‚¬â€250 px.
Still more than enough of work to pixel it.

Maybe it would be interesting if it was some kind of big semi-transparent slime, you can walk inside of it but you receive damage while you do it (its inside is acid or something), and the only way to kill it is attack it's heart in the center (the tile that actually occupies).

it might be a nice monster for archers to kill, and being a slime perhaps it's not so hard to pixel. Or might use instead some kind of cloud with the particle engine or something. Shrinking or changing color as it gets hurt... could be an interesting boss.