"She was once a beautiful princess. Naiv and kind. Peace and love was her way.

Not anymore. Now she's the Queen of Freeze. They say she became the Quenn of Freeze when her lover was killed in a battle between the neghbouring planet GameArtisan and Polycount. No one is sure where she got her great powers. One legend says she when into the wormhole of Eternity to commit suicide. No one ever came out once entered. Except her, carrying the Sword of Dominance. With her new powers she promised to avenge his death. She posseses the ability of freezeing (-0 K). Her body armour is made of diamond magma. Once hardned impossible to break thus capturing her body in a enternal prison. Diamond Magma is found on the hottest star of the lost dimension. She used her freezing ability to extract the magma from the star.

She uses the cold to freeze her enemies and uses the Sword of Dominance to shatter them to pieces. Sword of Dominance has the ability to extend her powers beyond touch. Freezing enemies from a great distance.

She belong for the last 400 years nor the living or the dead.

Now that the menace from the wormholes are coming is the perfect time for her to revenge. All gathered for an epic battle. 400 years she's been waiting. Now the waiting is over."

StacyOgie

02-24-2008, 02:04 PM

Lovin the story behind the character. The character looks nice but she should look more feminine; just a tad. That is one sexy sword. Keep it comin'.

bigbad

02-24-2008, 05:24 PM

An update. Fixed the proportions methinks.

bigbad

02-24-2008, 10:54 PM

Another update:

http://img146.imageshack.us/img146/7956/icequeen23kh0.jpg

m.h

02-25-2008, 10:46 AM

Looking good! I love the character, lots of detail in the armour. She'll look great with luminance maps on the final model with all that glowing going on :)

Looking forward to seeing some more!

musk

02-27-2008, 02:51 PM

Nice concept! I don't want to be a spoiler but you might want to rethink those -30° K. There is no such thing as negative K. 0° K is the lowest there is. According to the laws of thermodynamic (as far as I can remember back from physics :) ) any matter that is at 0° K cannot uphold itself since all particle movement will have stopped make all binding forces none existing.

bigbad

02-27-2008, 03:20 PM

Nice concept! I don't want to be a spoiler but you might want to rethink those -30° K. There is no such thing as negative K. 0° K is the lowest there is. According to the laws of thermodynamic (as far as I can remember back from physics :) ) any matter that is at 0° K cannot uphold itself since all particle movement will have stopped make all binding forces none existing.

Well I actually knew that :D but i wanted there to exist -30 K. Yeah I'll change that to -0 K. Let's hope that all our enemies are made of atoms :).

thejaybird

02-27-2008, 05:49 PM

I love the sword. There are going to be some awesome weapons in this war. I say go -30 K...anything is possible with magic. nice belly ring.

bigbad

03-01-2008, 11:00 PM

Started sculpting the arm.

http://img98.imageshack.us/img98/3889/armho3.jpg

m.h

03-03-2008, 10:28 AM

Great start om the modeling. Seems to follow the concept nicely. Are you planning on doing the highpoly first or have you already done the lowpoly? If so, is there a chance to see the whole lowpoly mesh?

bigbad

03-03-2008, 10:34 AM

I have a base mesh which I sculpt on then I'll "draw" a new lowpoly over the highpoly mesh. The new lowpoly will have more polys than the base mesh. Then of course I'll bake the normal map and do all the texturing stuff. That easy.:scream:

bigbad

03-03-2008, 09:58 PM

Another update. Little much on the polys right now. 5 million of them. I thought I was going maybe on 2 million. Right now it looks like it's going for atleat 10 million.

Yeah the breasts isnt the best but It's going to be covered anyways.

http://img216.imageshack.us/img216/4885/upperpartbc5.jpg

bigbad

03-04-2008, 10:08 PM

Another update. Now at 6 million polys.

http://img216.imageshack.us/img216/244/upperpart02jc5.jpg

StacyOgie

03-04-2008, 10:25 PM

It's looking good but something bothers me about the shoulders and arms. The shoulders seem a bit bulky for a woman though I understand she's in armour. I can't pinpoint what doesn't look right with the arms but I would love to see more updates. I'm keepin' my eye on this one.

bigbad

03-04-2008, 10:37 PM

It's looking good but something bothers me about the shoulders and arms. The shoulders seem a bit bulky for a woman though I understand she's in armour. I can't pinpoint what doesn't look right with the arms but I would love to see more updates. I'm keepin' my eye on this one.

Now that you say it. It seems that the arms are too fat.

Thanks for the comment.

ColdKodiak

03-04-2008, 10:49 PM

crazy. I almost fee lthatl eaving her face 'normal' might be a bit disjarring, but I'm intrigued how it will come out, espcially how the shape and detailing will hold up on lowpoly.

m.h

03-05-2008, 08:41 AM

Good update. I'm starting to like the design more and more :) love the details. About the arms; for me the problem seems to be that the forearms appears to be bending at an unnatural angle... I donno, might also be the angle of the camera.

bigbad

03-05-2008, 10:38 PM

Another day another update. Made the arms shorter and smaller. Sculted some more. Now adding renders from diffrrent angles.

Another small update. I hope that the end of the week I'll fininsh modeling the body and head. The sword will probably take a week too. I just hope that I'll finish in time.

http://img213.imageshack.us/img213/5666/terereeal0.jpg

bigbad

03-10-2008, 08:12 PM

New update.. Will redo the head.

http://img389.imageshack.us/img389/4713/legsandallcn0.jpg

bigbad

03-12-2008, 08:28 PM

I think I'm finished with the body and head. Now I'll do the low poly. I have tested to bake low poly and it was quite difficult to bake with those sharp corners. Still I will do them. Even if it doesn't look good. One more thing. This is the maximum my computer can render. So no more subDs.

http://img233.imageshack.us/img233/5065/whole2mh4.jpg

bigbad

03-15-2008, 11:59 PM

Run into problems :(. While mirroring my mesh(es) the normals went fubar. Trying to figure out how to reverse the normals in a multres mesh in blender. Why the sculpting on a mesh are direct dependent of the normals point out I only can find one solution and that solution will be last. I have to remove the multires and have the highest resolution showing. Thats like 3.5 million polys :/...But luckily I have layers.. Could always put a piece in every layer and then my comp wont chug on me.

Alright. I have 4100 tris for the character. It has no real UV -map. I used the automatic layout uv's. Not good thing to do but I wanted to se how it would look with the normal map. Well many problems showing but then again this is my first real character I'm doing in normal map world. The next step will be to layout the UV's correct.. that will probably take a couple of days.

http://img210.imageshack.us/img210/2944/gelp2wb4.jpg

bigbad

03-16-2008, 11:00 PM

So I've done som UV layout. And left room for the sword.

http://img99.imageshack.us/img99/3387/neeeewwg5.jpg

bigbad

03-17-2008, 10:32 PM

New update. Now I'm stuck with the textures. Right now there is a bumpmap and a ambient occlusion map and a specular map but I have no idea how to make the texture. What is she made of? Yes diamond magma but how does that look like? I tried many stone textures but it doesnt look good. I really need a thinker but if you have any comment please do.

bigbad

03-17-2008, 11:29 PM

One last before bed. Added fast glow effect. I'll think I'll go for the glow.

http://img217.imageshack.us/img217/7928/pose04lr5.png

m.h

03-18-2008, 09:25 AM

Really nice! You're going for the whole 'rock' almost statue look I see :) Could work. Makes her feel a bit more mysterious or ethereal. Looking forward to more updates!

bigbad

03-19-2008, 12:00 AM

Thanks for the comment. Very appriciated :)

Some texture update and now a screengrab from xnormal. The pose is just a quick thingy. Now it's time for the weapon to bein the making. The textures can wait.

http://i30.tinypic.com/birzba.jpg

bigbad

03-19-2008, 11:42 PM

Update on the textures. Now with specular map and nicer diffuse texture. Limited the glow texture. 3 textures so far. Trying to figure out xnormal 3d viewer. You can use 8 textures in total but I have no idea what they are for.

Added the cool text Dominance war III... everyone seems to use it :)

http://img214.imageshack.us/img214/66/bestry0.jpg

bigbad

03-20-2008, 03:19 PM

Getting the emblem on to the character.
http://img87.imageshack.us/img87/3253/76538399tr5.jpg

bigbad

04-02-2008, 08:23 PM

Updated all the final entries on first post. It was fun to make this model and I'm kinda glad it's finished.

Feel free to comment.

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