Are you sure you have 50Gb free space on C drive? If that is the case I find it strange. i never had that problem
Anyway what you can do is moving the temp folder of DS4.5 as well as the DSON cache
To do that File->Preference and at the bottom of the opened window you can customize the Temporary folder and the DSON cache folder
Put something like D:\Temp\DS4temp and D:\temp\DS4DSON or whatever folder you like provided there is enough space

I'd also recommend to empty the two old folders to free space on your C drive

well after changing the path inside daz to d : like you told me to it's still creating the folders inside c:/ app data but now it's also creating them in d ....:(

the new paths I changed to were D:/AppData
I'm starting to think I'm too stupid for this program

Your computer is OK for what I've seen and you have 50Gb free on C which should be enough for now.

What makes your render time so long is that you're using Uberenvironnement with a shading rate at 0.20.

Try a value like 8 then decrease if the quality of the shadows are not good enough

One other thing you can do is also check your render settings. There's also a shading rate there. Put it at 1 and decrease only if needed.

In your logs the only proplem I saw some broken morph that you should reinstall or it is old morph that should be updated. No idea as I don't have the products

Last thing. Disable reflection and fresnel on your skin, we're no reflective surface aren't we? I also disble translucency as it shouldn't be needed if the settings are correct

If I do all this then I'm loosing all the quality of the skin and lights.
my render setting were set to the default one of daz without even clicking the advanced panel

I now changed shading rate to 1 in the light . btw this is a different model than the one I posted the images of in the start of my post so the skin settings are different ones . and by looking a them reflection and Fresnel are off

now doing another render but by the look of it it's stuck after 10 minutes the picture is still black .

going to try this but don't think this is the problem
I need some break ! going to walk my dog and by cigarets than will come back keep on fighting with this program . I must say never had this kind of problems with any program I ever used this is a new challenge for me

trying this now, but the weird thing is a few months ago - I was rendering just fine with much complex scenes and much higher settings

I think its conflict between files is what i'm having
or the fact the latest update of my graphic card is set to beta version and not normal stable one.

and thank you ..sorry it just I struggle with the program already a few months , it got to a point I’m about to lose it smile

could it be the problem is installed in c:program files
and not c : program files X86
I do own 64 bit

and please… can some one guide me on how to do a complete clean uninstall to daz and reinstall it to the new version
there is a guide of adam on how to do this but it's talking about daz 3 and not 4.5
after doing it so many times I probably screwed up something and now after updating to the latest version all my smart content is gone only my library content shows
even after I did import data to all my content

I have daz folder inside C driver - program files
I also have a daz folder inside C program file 86 X common files
and also inside program data
before I install a new version do I need to delete them or not ?

On the Content Library tab, click on the Options menu (the rectangle with horizontal lines in the upper corner) and choose “Content DB Maintenance” > “Re-Import Metadata”.

If that doesn’t fix it:

Make sure you Stop the CMS before uninstalling it, and either delete the databases or install them to a different location when you reinstall DS4. When you start up DS4, if you are not prompted to import the metadata, do the Re-Import described above.

How do you stop/start the DAZ Content Management Service?

Go to the circular icon on the bottom left hand corner in windows and navigate to the folder containing the CMS. There is a link you can click which starts the CMS and one to stop it as well as the uninstall link.

I never did it like this all the times I uninstalled and updated to the latest version of daz I never stopped my CMS before uninstalling it what makes me to think this is what making most of my problems , now install them to a different location when you reinstall DS4 not sure what this means ... where else can I install it to now?

looks like I was right ...I think it's very important other people will know this also before they run into the pain I was having all this months until I saw this answers in the forum about the CMS
I think is should say in the tittle of the Sticky: Housekeeping and Maintenance for DS4--->>>> VERY IMPORTANT WHAT YOU NEED TO DO BEFORE UNINSTALLING DAZ
anyhow finally I can play with my dollies :)

what you said did worked I lowered the max trace to 0 and it worked, but the result well just looks not good compering to what i was able to render a few months ago

Max Ray Trace Depth will have not effect on the quality of the render...it is a myth that is floating about. Max Ray Trace Depth is there for Reflections, Refraction and Indirect and Global Illumination. So if your surface dosen't have any raytracing effects and you are using normal lighting then 0 will do all day long. This is even true when using Ray Traced Shadows, 0 will do,

looks like I was right ...I think it's very important other people will know this also before they run into the pain I was having all this months until I saw this answers in the forum about the CMS
I think is should say in the tittle of the Sticky: Housekeeping and Maintenance for DS4--->>>> VERY IMPORTANT WHAT YOU NEED TO DO BEFORE UNINSTALLING DAZ
anyhow finally I can play with my dollies :)

Yes it does depend how old the CMS you have is but yes I found uninstalling CMS, plug-ins and Daz Studio first before reinstalling the new one to be the better option IMHO. I have only started the habit after 2 or 3 updates ago.

what you said did worked I lowered the max trace to 0 and it worked, but the result well just looks not good compering to what i was able to render a few months ago

Max Ray Trace Depth will have not effect on the quality of the render...it is a myth that is floating about. Max Ray Trace Depth is there for Reflections, Refraction and Indirect and Global Illumination. So if your surface dosen't have any raytracing effects and you are using normal lighting then 0 will do all day long. This is even true when using Ray Traced Shadows, 0 will do,

looks like I was right ...I think it's very important other people will know this also before they run into the pain I was having all this months until I saw this answers in the forum about the CMS
I think is should say in the tittle of the Sticky: Housekeeping and Maintenance for DS4--->>>> VERY IMPORTANT WHAT YOU NEED TO DO BEFORE UNINSTALLING DAZ
anyhow finally I can play with my dollies :)

Dreamlight run by Val Cameron (otherwise known as Walle). Yes HE is always running discounts.

Ok for some time when people ask me this question I have always answer "I won't recommend anything as we all have different tastes and ways of learning". Plus I don't want anyone coming back at me saying you recommended this and it is crap. :)

All I will say if you have the spare cash go for Light Master first. If you are a Dreamlight normal member like me take advantage and download every single vid and e-book on a portable Hard Drive or DVD. There is a wealth of information in the library, gold in fact IMHO. The thing is with DL you aren't so much learning about Daz Studio but CGI in general. You then apply the information to Daz Studio. Yes most tuts are based around DS3 but the info is still current and can be translated in to DS4.5. Hope that helps

1. UberEnvironment2 and UberSurfuce both use raytrace effects, by default, so it comes into play.

2. Last night, I was rendering shots for a fishbowl I made and upping from 3 to 5 had the impact of adding about 10 mins to the render time.

3. If you do need it and it isn't high enough, odd things happen. Like strange 'blobs' in the fishbowl...basically from the traces being 'cut off too soon'. Also jumping from 0.1 back to 0.5 for shading rate decreased the time by about the same 10 mins upping the trace depth raised it, without too noticeably impacting the final render...but it was a simple scene with two lights and not a lot of complex textures.

1. UberEnvironment2 and UberSurfuce both use raytrace effects, by default, so it comes into play.

As far as I know UberEnvironment2 only uses Ray Tracing for shadows and I think AO as default. The only time it needs Max Ray Trace Depth increased from 0 is when your are using IDL or GI or the surfaces have raytraced effects like reflection, refraction etc. Ray Traced Shadows are not depenent on Max Ray Tarce Depth.

UberSurface/2 can be used in conjunction with Max Ray Trace Depth of 0 if certain channels are turned off, mainly Reflection, refraction, SSS etc. But why would we using Uber Surface without these channels so yes I agree that Max Ray Trace Depth has to be considered.

Dreamlight run by Val Cameron (otherwise known as Walle). Yes HE is always running discounts.

Ok for some time when people ask me this question I have always answer "I won't recommend anything as we all have different tastes and ways of learning". Plus I don't want anyone coming back at me saying you recommended this and it is crap. :)

All I will say if you have the spare cash go for Light Master first. If you are a Dreamlight normal member like me take advantage and download every single vid and e-book on a portable Hard Drive or DVD. There is a wealth of information in the library, gold in fact IMHO. The thing is with DL you aren't so much learning about Daz Studio but CGI in general. You then apply the information to Daz Studio. Yes most tuts are based around DS3 but the info is still current and can be translated in to DS4.5. Hope that helps

thank you for answering my question , actually I did got the Dreamlight master light pack - wanted to be sure it was the right choice :)

I saw some of the videos and I still need to watch them again -also download all they have to offer , the Ebooks about skin is the one I used the most lately with PWserf

the thing is I was trying at first using it on Genesis and it gave me some different result , less good than the results I got when applying shader to Victoria 4.2

1. UberEnvironment2 and UberSurfuce both use raytrace effects, by default, so it comes into play.

As far as I know UberEnvironment2 only uses Ray Tracing for shadows and I think AO as default. The only time it needs Max Ray Trace Depth increased from 0 is when your are using IDL or GI or the surfaces have raytraced effects like reflection, refraction etc. Ray Traced Shadows are not depenent on Max Ray Tarce Depth.

UberSurface/2 can be used in conjunction with Max Ray Trace Depth of 0 if certain channels are turned off, mainly Reflection, refraction, SSS etc. But why would we using Uber Surface without these channels so yes I agree that Max Ray Trace Depth has to be considered.

But...they are both on, by default...and if MRTD is set to 0, then you may not get the expected results...a starting point of 2 should be fine and 4 should be high enough for most cases.

I think UE2 uses raytracing for everything except AO (No Raytracing). Or at least that's my impression from the docs...

I did take it up to 8, just to see if my fishbowl benefited from it...but when it was going on 20 mins and the spot render was only half done, I decided that maybe it didn't need to be THAT high...

I used Genesis and not V4.2 instead of applying her Uber 1 I applied her the uber HumenSurface - I didn't change anything in the settings of the the skin surface besides the shader I applied to her skin then I used the UE2 light with the settings in the picture and 3 more fill lights , I also changed the Render settings to the ones showing in the picture ,
the total render time took only 3 minutes.
the result I think is nice , the moment I tried to change the UE2 settings to IDL with Soft Shadows or higher without changing anything else than the render time start to grow

1. UberEnvironment2 and UberSurfuce both use raytrace effects, by default, so it comes into play.

As far as I know UberEnvironment2 only uses Ray Tracing for shadows and I think AO as default. The only time it needs Max Ray Trace Depth increased from 0 is when your are using IDL or GI or the surfaces have raytraced effects like reflection, refraction etc. Ray Traced Shadows are not depenent on Max Ray Tarce Depth.

UberSurface/2 can be used in conjunction with Max Ray Trace Depth of 0 if certain channels are turned off, mainly Reflection, refraction, SSS etc. But why would we using Uber Surface without these channels so yes I agree that Max Ray Trace Depth has to be considered.

But...they are both on, by default...and if MRTD is set to 0, then you may not get the expected results...a starting point of 2 should be fine and 4 should be high enough for most cases.

I think UE2 uses raytracing for everything except AO (No Raytracing). Or at least that's my impression from the docs...

I did take it up to 8, just to see if my fishbowl benefited from it...but when it was going on 20 mins and the spot render was only half done, I decided that maybe it didn't need to be THAT high...
You could be right about UE2 but I see no change from 0 to 1 whne using Occulssion with soft shadows. I will go away and confirm all this for us.

even that the result is nice can some one guide me what from the human surface shader skin setting do I need to change If I want her skin to look more white and real without increasing the render time dramatically ?