RSXin PS3 can't do HDR and AA in the same time.
So if they implemented HDR they had to resign frome some things.
Beside 1080p and AA will be rarelly seen on PS3 - to much bandwitch requied - RSX has bandwith of low-middle PC card 7600GT [128-bit 700 or 650 Mhz if RSX recent downgrade is true].

WTF, at first when I only saw the thumbnails of the screens above, I got a huge shock of how amazingly realistic they look, but when opening them I got an even bigger shock, but more a shock of disappontment. :(

Car models look great indeed, and I can see here what PGR and Forza are missing:
Good/realistic colour palettes and there's something else but I just can't put my thinger on it...

Damn, if only the game would look like the thumbnails above, now that would be insane..!

the car models are good, PG3 level of detail, but the rest of the environment seems bland. My main problem with this is, its just not a proper nextgen game. Its like a weird mix, the ps3 has been delayed loads so why not put that extra time into adding some more nextgen stuff. The background of the environments just looks awful.

It looks good. PGR3 had amazing environments, supposedly, but I didn't really notice because I was actually focused on racing and they were all blurry anyway. So I couldn't care less about the textures of the grass, etc.

You certainly have NO IDEA how graphics is rendered...
Cell is calculating only [as any processor since 3dfx] wireframe,etc. at the begining
It doesnt DO any postprocessing later!
Especially as it have no data to calculate where edges are.

Posted by anonim1979You certainly have NO IDEA how graphics is rendered...
Cell is calculating only [as any processor since 3dfx] wireframe,etc. at the begining
It doesnt DO any postprocessing later!
Especially as it have no data to calculate where edges are.

Posted by Creamwhat's happend to the FSAA? It's one thing that did my head in on PGR3 spidery lines all over the place.

Can we PLEASE start shooting people who say this kind of shit? My Lord people, there is no AA in screenshots unless it's from a dev kit. We've been over this since the 360 launched a year ago, it's not that hard to comprehend.

Posted by KownageThat game is in 1080p - it will have NO JAGGIES. These are framebuffer grabs, and as some of you guys should know PS3 can apply AA through Cell, meaning that it doesn't show up on screenshots.

1080p will look great, if you have a 1080p TV. If there's no AA in 1080p, there's probably no AA in 720p and it's gonna be just as jaggie as anything else out there without AA.
The Cell cannot apply AA to an image. AA is generated by creating a multisampled (over-rendered) frame. The frame rendering on the PS3 (and almost all modern graphics systems) is handled exclusively by the GPU, so it can be sent to the frame buffer as quickly as possible.
For god's sake. The Cell is not some magical piece of hardware that renders all hardware before it obsolete! It can do some really cool things with floating point operations (vertex calculations, like particles and mesh deformation).
(Besides id Cell can do the AA why would it not show up in screenshots? Screenshots are data dumps of the frame buffer. The frame buffer is what is sent to the analogue converter or through the DVI connection. It's the final product.)

//Had to register, cuz, like munkieNS, I'm sick of seeing all this BS from people with no clue how a frame is rendered in a real-time application.

--Edit: Back to topic. The cars look great, but the backgrounds for the most part are simply BAD. I personally think the the GT team has nailed lighting and reflections on the cars since GT 1 and no other company out there has matched the level of realism they have ont he car's surfaces.

KORNdog
that's my understanding of it anyway based on the little i've read about it. seems like it'll happen though. (2 Hours ago)

KORNdog
less risks (not like ubi are particualrly great in that regard anyway) and just barrier for them to do their job. (2 Hours ago)

KORNdog
@Moonwalker: it would be a conglomerate and that can be creatively very limiting if they don't fully understand the industry they've just dipped their toe in by buying a major publisher. (2 Hours ago)

Sdarts
Also, for the first time in BioWare's history, they are finally using full facial capture to record the actor's performance. Plus its the first time the Mass Effect team is using the Frostbite engine. (2 Hours ago)

nostradamus
@Moonwalker: well, i'll on a leg and say its a "lie". It seems on par with DA:I, and if they think thats fine for a reveal trailer, then it doesn't bode well for the final product. (2 Hours ago)

nostradamus
almost finishing jak and daxter. So much fun. Whay are a pos knack 2 being made, and not a new Jak? (2 Hours ago)