1,164下载

40赞

5.0 / 5 (11 评级)

This is one of my largest projects i have worked on.
I present you one of the biggest soccer stadiums in Europe,
from my personal favorite soccer team, next to Standard Liège from Belgium.

This stadium is converted from the game FIFA 16. I had to edit the model a lot, and made a lot of changes to it, before converting it. All texture are applied by me. I made some textures and some other textures are found for free on the internet.

The conversion, editing, bug fixing, encoding GTA files and texturing of this model took me about 1 month, non stop. I think my GTA 5 game has loaded up about 200+ times for testing.

I have always been impressed by huge soccer stadiums. Though it's not like a racetrack in the game where you can drive properly on the road, I think it's quite enjoyable.

Bugs/glitches:

- Sometimes, there are seagulls flying around inside the stadium. I don't know why...
- During the night, there aren't any stadium lights for the moment.
I want to have that, but i don't know yet how it works. Once it works for me, i will upload new version.

Install the files with OpenIV (http://openiv.com/).
If you can't work with OpenIV, search for tutorials on youtube,
there are a lot of good tutorials.

- Put 'gta5.meta' in common.rpf-data-levels-gta5
- In update/x64/dlcpacks create the folder 'velodrome' and paste the dlc.rpf
- In update/update.rpf-common-data edit the file dlclist.xml:
Search for 'dlcpacks:\patchday14ng\' and and paste this code after it:
'dlcpacks:\velodrome\'

Normally, you should have installed it succesfully already, but if it doesn't work
or the game crashes, you can always try this:

This is one of my largest projects i have worked on.
I present you one of the biggest soccer stadiums in Europe,
from my personal favorite soccer team, next to Standard Liège from Belgium.

This stadium is converted from the game FIFA 16. I had to edit the model a lot, and made a lot of changes to it, before converting it. All texture are applied by me. I made some textures and some other textures are found for free on the internet.

The conversion, editing, bug fixing, encoding GTA files and texturing of this model took me about 1 month, non stop. I think my GTA 5 game has loaded up about 200+ times for testing.

I have always been impressed by huge soccer stadiums. Though it's not like a racetrack in the game where you can drive properly on the road, I think it's quite enjoyable.

Bugs/glitches:

- Sometimes, there are seagulls flying around inside the stadium. I don't know why...
- During the night, there aren't any stadium lights for the moment.
I want to have that, but i don't know yet how it works. Once it works for me, i will upload new version.

Install the files with OpenIV (http://openiv.com/).
If you can't work with OpenIV, search for tutorials on youtube,
there are a lot of good tutorials.

- Put 'gta5.meta' in common.rpf-data-levels-gta5
- In update/x64/dlcpacks create the folder 'velodrome' and paste the dlc.rpf
- In update/update.rpf-common-data edit the file dlclist.xml:
Search for 'dlcpacks:\patchday14ng\' and and paste this code after it:
'dlcpacks:\velodrome\'

Normally, you should have installed it succesfully already, but if it doesn't work
or the game crashes, you can always try this:

Nice map. If you raise it up a little higher there won't be any the seagulls. They fly there normally in SP. In fact the same bug is present with some of the Galaxy Super Yacht positions when they are used in SP via modding.

Also, if you wanna make this a map you can toggle, all you need to do is in the ymap, change <flags> to 1, and <contentFlags> to 65. Then in the mainifest.ymf replace <mapDataGroups/> with this.
<MapDataGroups>
<Item>
<Name>om_velodrome01</Name>
<Bounds>
<Item>col_om_velodrome01</Item>
<Item>col_om_velodrome08</Item>
<Item>col_om_velodrome11</Item>
<Item>col_om_velodrome14</Item>
<Item>col_om_velodrome21</Item>
<Item>col_om_velodrome31</Item>
<Item>col_om_velodrome41</Item>
<Item>col_om_velodrome52</Item>
<Item>col_om_velodrome57</Item>
<Item>col_om_velodrome61</Item>
<Item>col_om_velodrome70</Item>
<Item>col_om_velodrome71</Item>
<Item>col_om_velodrome76</Item>
<Item>col_om_velodrome81</Item>
<Item>col_om_velodrome91</Item>
<Item>col_om_velodrome101</Item>
<Item>col_om_velodrome111</Item>
<Item>col_om_velodrome120</Item>
</Bounds>
<Flags/>
<WeatherTypes/>
<HoursOnOff value="0"/>
</Item>
</MapDataGroups>

Reguarding your question with the lights, I suggest you look around in menyoo spooner. and possibly create a map mod for the lights?

Its going to be a lot easier that your structure is above ground to create lighting. Looking at the stadium, you could possibly fit lights in the rafters and worse case scenereo, if those aren't bright enough, use the airport lights set to frozen in place, invisible and no collisions to mimic the effect of the interior stadium lights.

@David1234 You don't need anything to load, if you follow the instructions it should be installed proprly
@swfc4life I used FIFA 3D Importer/Exporter to import model in 3dsmax, edit in 3dsmax, then export model with Gims Evo. Also you need to make a .ytyp and .ymap, and add it with a manifest.ymf file. Then add files as DLC

@David1234 You don't need anything to load, if you follow the instructions it should be installed proprly
@swfc4life I used FIFA 3D Importer/Exporter to import model in 3dsmax, edit in 3dsmax, then export model with Gims Evo. Also you need to make a .ytyp and .ymap, and add it with a manifest.ymf file. Then add files as DLC