Seeking €100,000, the Kickstarter campaign for Fear Effect Sedna on PC and Mac has launched, and it’s already more than one-third of the way to its goal.

Although it was said during the original announcement that console versions would be a stretch goal, developer Sushee is now saying that a PlayStation 4 version will only happen if there’s enough support:

Fear Effect Sedna is being designed and developed to run on PC; but if we have enough support, we’re planning to port it to Playstation as well!

A real-time tactical action game – Exploit your heroes special abilities, and combine them to maximize your team’s effectiveness in attacks.

A deep and mature story – Learn more about Fear Effect’s iconic characters’ past as they delve into this new mystery.

Explore a whole new culture – Myths from the Inuit people are imbued with power of the elements and the cold sea. Meet and fight unexpected creatures from the spirit realm!

As Square Enix explained today, if the Kickstarter for Fear Effect Sedna is funded, Square Enix Collective will offer support and advice, and then publish the game. Sushee won’t take any rights for the Fear Effect IP, though they are responsible for development.

After confirming that Fear Effect Sedna will not enter production if it misses the €100,000 target, Square Enix explained why they aren’t funding the game:

If we didn’t believe in the game, we wouldn’t have agreed to license the IP to Sushee. The aim of this process is to open up dormant IP to act as a stepping stone for developers; not because we don’t want to commit our own funds. But – if the developer is raising funds for production, they will get more benefit. On the other hand, if Square Enix funded the game, then the developer benefits much less…which misses the point of the initiative.

If Fear Effect Sedna proves to be successful, Square Enix says “further games in the franchise are always a possibility.”

As for the possibility of opening up other properties to developers, Square Enix said they’ll monitor feedback closely to see if the process is acceptable to the community. “If it is,” they add, “we may open up more IP for developers to pitch on in the future; we have no timeframe for this currently, and any IP selected will come from currently dormant Western IP for the foreseeable future.”