················Drop Pod (Transport): Capacity:10, or one Dreadnought of any type, or one Thunderfire Cannon and Techmarine Gunner.|Fire Points:Open-Topped.|Access Points:Open-Topped.|Codex: Space Marines
················Biker Sergeant: Unit Type:Bike (Character)|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Sav e:3+|Codex: Space Marines
················Centurion: Unit Type:Infantry|WS:4|BS:4|S:5|T:5|W:2|I:4|A:1|Ld:8|S ave:2+|Codex: Space Marines
················Centurion Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:5|T:5|W:2|I:4|A:1|Ld:8|Sav e:2+|Codex: Space Marines
················Chapter Master: Unit Type:Infantry (Character)|WS:6|BS:5|S:4|T:4|W:4|I:5|A:4|Ld:10|Sa ve:3+/4++|Codex: Space Marines
················Scout: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|S ave:4+|Codex: Space Marines
················Scout Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Sav e:4+|Codex: Space Marines
················Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|S ave:3+|Codex: Space Marines
················Space Marine Biker: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save: 3+|Codex: Space Marines
················Space Marine Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Sav e:3+|Codex: Space Marines
················Techmarine: Unit Type:Infantry (Character)|WS:4|BS:5|S:4|T:4|W:2|I:4|A:2|Ld:9|Sav e:2+|Codex: Space Marines
················Veteran: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|S ave:3+|Codex: Space Marines
················Veteran Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Sav e:3+|Codex: Space Marines
················Drop Pod: BS:4|Front:12|Side:12|Rear:12|HP:3|Type:Vehicle (Open-topped, Transport)|Codex: Space Marines
················Artificer Armour: Description:Artificer Armour confers a 2+ Armour Save.|Codex: Space Marines
················Camo Cloak: Description:A model wearing a camo cloak has +1 cover save. If it does not already have a cover save, it gains a 6+ cover save.|Codex: Space Marines
················Chapter Relic (WS): The Hunter's Eye: Description:A model equipped with the Hunter's Eye adds one to his Ballistic Skill and all his ranged weapons have the Ignores Cover special rule. Whilst a model equipped with the Hunter's Eye is part of a unit, all other ranged weapons carried by models in that unit also have the Ignores Cover special rule.|Supplement: Angels of Death
················Chapter Relic: The Shield Eternal: Description:The Shield Eternal is a storm shield. In addition, the bearer of the Shield Eternal gains the Adamantium Will and Eternal Warrior special rules.|Codex: Space Marines
················Grav-amp: Description:When rolling to Wound with a grav-weapon or to determine its effects on a vehicle, the bearer can re-roll the result.|Codex: Space Marines
················Iron Halo: Description:An iron halo confers a 4+ Invulnerable Save.|Codex: Space Marines
················Jump pack: Description:Models equipped with jump packs gain the Jump unit type as described in Warhammer 40,000: The Rules|Codex: Space Marines
················Omniscope: Description:A model with an omniscope has the Night Vision and Split Fire special rules|Codex: Space Marines
················Signum: Description:At the start of the Shooting phase, a model with a signum can choose to use it instead of shooting. If he does so, one model in his unit is Ballistic Skill 5 for the remainder of the Shooting Phase. Declare that the signum is being used before any To Hit are made.|Codex: Space Marines
················Space Marine Bike: Description:Models equipped with Space Marine bikes change their unit type to Bike, as described in Warhammer 40,000: The Rules. Space Marine bikes are fitted with a twin-linked boltgun.|Codex: Space Marines
················Special Issue Ammunition: Description:In addition to the normal profile for their boltgun (Including boltguns that are part of a combi-weapon), models with special issue ammunition can choose, in each of their Shooting phases, to instead use one of the profiles below until the beginning of their next Shooting phase. All models with special issue ammunition in a unit must use the same profile.|Codex: Space Marines
················Storm Shield: Description:A storm shield confers a 3+ invulnerable save. In addition, a model equipped with a storm shield can never claim the +1 Attack for being armed with two Melee weapons in an assault.|Codex: Space Marines
················Warlord Trait: Deadly Ambush: Description:You can add or subtract 1 from the result of any Reserve Rolls you make while your Warlord is on the battlefield or in Reserve|Supplement: Angels of Death
················Warlord Trait: Hammer of the Khan: Description:Your Warlord has the Hammer of Wrath special rule. If he already has this special rule, he makes D3 additional attacks instead of 1.|Supplement: Angels of Death
················Warlord Trait: Hunter's Insticts: Description:Your Warlord has the Monster Hunter and Tank Hunters special rules.|Supplement: Angels of Death
················Warlord Trait: Master Rider: Description:Add 1 to the result of any Jink saves you make for your Warlord if he is equipped with a Space Marine bike. If he is not, treat this result as Deadly Ambush instead.|Supplement: Angels of Death
················Warlord Trait: Merciless Warrior: Description:When your Warlord or a friendly White Scars unit within 12" makes a Sweeping Advance, you can re-roll the dice.|Supplement: Angels of Death
················Warlord Trait: Unrivalled Hunter: Description:Add 1 to your Warlord's Strength and Attacks characteristics while he is fighting in a challenge. If he is fighting in a challenge against an enemy Warlord, he can also re-roll failed To Hit rolls.|Supplement: Angels of Death
················Assault Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast|BRB
················Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol|BRB
················Boltgun: Range:24|Strength:4|AP:5|Type:Rapid Fire , Twin-Linked|BRB
················Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|BRB
················Frag Missiles: Range:48"|Strength:4|AP:6|Type:Heavy 1, Blast|BRB
················Grav-cannon: Range:24"|Strength:*|AP:2|Type:Salvo 3/5, Concussive, Graviton|BRB
················Grav-gun: Range:18"|Strength:*|AP:2|Type:Salvo 2/3, Concussive, Graviton|BRB
················Grav-pistol: Range:12"|Strength:*|AP:2|Type:Pistol, Concussive, Graviton|BRB
················Hurricane Bolter: Range:24"|Strength:4|AP:5|Type:Rapid Fire 3|Codex: Space Marines
················Krak Grenades: Range:8"|Strength:6|AP:4|Type:Assault 1|BRB
················Krak Missiles: Range:48"|Strength:8|AP:3|Type:Heavy 1|BRB
················Melta Bomb: Range:-|Strength:8|AP:1|Type:Armourbane, Unwieldy|BRB
················Multi-Melta: Range:24"|Strength:8|AP:1|Type:Heavy 1, Melta|BRB
················Orbital Strike: Range:Infinite|Strength:10|AP:1|Type:Ordnance 1, Barrage, Large Blast, Orbital , One Use Only|BRB
················Power Axe: Range:-|Strength:+1|AP:2|Type:Melee, Unwieldy|BRB
················Power Fist: Range:-|Strength:x2|AP:2|Type:Melee, Specialist Weapon, Unwieldy|BRB
················Servo-Arm: Range:-|Strength:x2|AP:1|Type:Melee, Specialist Weapon, Unwieldy|Codex: Space Marines
················Storm Bolter: Range:24"|Strength:4|AP:5|Type:Assault 2|BRB