Running Dodge
Basic Maneuver: Dodge
Description: You can run and dodge without splitting your dice pool. You can use your full Dexterity + Dodge dice pool to dodge and your full Dexterity + Athletics dice pool to run, but cannot do anything else.

Fast Draw
Wits + Weapon
Basic Maneuver: Ready Firearm
Difficulty: Normal for attacking with the weapon being drawn
Description: Drawing and/or readying a weapon which is readily accessible (e.g., in a holster on your belt). Success allows you to begin the turn as if your weapon were already in-hand and ready to fire (safety off, cocked, etc.). Does not require an action. Does not include reloading.
Prerequisite: Weapon 5

Counterfire
Basic Maneuver: Dodge
Description: If your weapon is already in hand and your Dodge exceeds your opponent's attack by at least 3 successes, you are able to snap off a single shot at the attacker with half your dice pool (or with your full dice pool if your Dodge exceeds your opponent's attack by at least 5 successes). If you hit, you deal your weapon's base damage only. Can be learned for a pistol or bow, but not for a rifle.
Damage: Base Damage for Weapon (without adding successes)
Prerequisite: Weapon 5
Benefits: Threshold (1), -1 Difficulty to your Dodge