Comments for Brute Wars

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1. Best creature group is, 3 Trike in front, 3 Dragons in back, The Permanent upgrades just make it better. You can get both of these on the map just left of start. 2. Save OFTEN if you are religious about it you'll never have a problem with Exp loss. 3. Level up in start zone, it doesn't matter the enemies level, you always gain a level after a fight. Plus this up if you find it helpful.

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why do i have to fight the enemies on the spots i already won on,that is bs and along with the de-leveling makes this game more tedious than fun,i am just playing this game for badges and hating every min of it

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Frustrating that the creatures levels reset to zero every time they snooze. Not sure how i'm supposed to advance and get stronger when every fight resets me to the beginning.

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Starting is hell if you get a trash team, but once you get leveled up everything turns into cake and its just tedious clickfest going through each battle, and in the end all you get is a single boring "CLEAR" message for finishing the game :( How did this get badges?

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Aargh, it didn't give me my hard badge. I saved it on the final screen that says "Clear", and now when I try to load the saved file it just starts at the beginning again. And I overwrote my only save file. Aargh!!!! Badge-seekers be warned.

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Unfortunately, this is one of those games that I have to start all over again because I used another computer to play the game. But fortunately, the new team made the game easier than what I had before (: Three dragons in the back, and three brutes with three arrows on top is definitely a good combination!

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This is just terrible. It's difficult to find a set up where all your animals can attack. You're forcing me to use 6..at least let me attack with them all. And beyond that..it's just click on each portrait..maybe click twice..hit end turn..now you've played the whole game. The fun here is equal to opening a file on your computer.

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I suggest that you must have 2 battering rams, 1 Puppet and 3 dragons(any type) gives you a sure win on any type of battle. That's because the foe's front line could easily be destroyed in this type of army.

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and going off of o0NaPaLM0o's tip of using normal dragons: try to get a gold dragon once or twice in that mix. They normally give one point of higher damage than normal dragons, and once you buy the power up for Brute's they'll deal 9 points of damage every strike, gaining a second one at level 50. Also, if you throw in one werewolf in stead of a puppet, you'll get 18 points per three shots, making it a killer. It has a counter of 2 and when in a Shadow area, can gain another counter shot and normal point. My team is a puppet, two shadows, one normal dragon and a gold dragon, as well as a werewolf. We're dominating.

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Losing levels on death, a death which cannot be avoided given the combat system, and then you have to fight to get back to the shop? what kind a sadistic fun-destroying idea is that? could never get my lion past lvl 0 because he was the center of my formation and died pretty much every fight, yet he could not get stronger because his xp was constantly revoked. Seriously one of the stupidest leveling systems ever imagined.

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The only thing accomplished, with the level loss mechanic, is making my front-row attackers consistently lower in level than my back rank. I doubt that's what was intended.

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I really don't understand the people complaining about this game being too hard. Put three close-range guys in the front, three long range guys in the back, and it's easy.

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losing levels on death is the stupidest feature ive seen in anygame
if we couldnt beat it the first time what makes you think we can beat it the second time when we're even weaker?

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Put three lions in the front line, and three ghosts in the rear. The AC+1 bonus for magic animals doubles the power of the ghosts and all the animals get an addtional AC+1 bonus at level 50. Maxed out, the lions do 16 damage to all enemies and the ghosts a total of 18 each. So that's total damage of 16*3 + 16*2 + 16*2 ( =112 for the lions) + 18*3 (=54 for the ghosts). Grand total is 166 damage in the first turn! The random attack of the ghosts is great for "mopping up" whatever's left standing after the first turn without having to move units around. Nothing stands a chance against that lineup.

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nothin beats 4 reg dragons an 2 golds. i think the only way to get golds is at start and it takes a while to get this party right but unbeatable. the brute/fire magic combo is devastating and you get a grand total of 12 attacks for 7 DA apeice against the WHOLE ENEMY PARTY!!!

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A shoddy combat system, to further ruin already poor combat. RPG aspects where there really shouldn't be, or rather where they shouldn't be implemented that way.
It has potential. A clear difficulty curve, with animals not remaining unconscious or damaged, and not losing levels, would make for a much better game. Or remove the levels altogether, put upgrades in shops.

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maxed animals and only 4 castles beaten...thats 3 maps still to go! ahhh thts like 25+battles left, plus the trip back to the summit map which could be 10-20 more battles, then the summit and who knows how many battles thts gonna be after! this game takes forevrrrr

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once u beat the game if u load on it u can start over with access to dark in randomizer at beggining[perfect for if u wanna introduce a friend to it and let him or her have a better time,less deaths] :>Gl on beating those bosses o.o go with the strategy up top it worked for me

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you ever saw that bitch ass lion down the street who was a giant douche to you?! well first of all why are you living in a zoo,but secondly..now you can imagine him as you kill lions!....as a fairy

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