We also found a ton 5.2 audio spoilers covering Jaina, Anduin, Lor'themar, and more--over 40 minutes worth of dialogue. We've provided a rough transcript, breaking it down by character. Jaina and Lor'themar are both going after the Thunder King, Anduin and Wrathion are discussing politics during the legendary questline, the Shado-Pan launches an assault, and new developments are unearthed about the Titans and the Mogu.

Audio Spoilers

Anduin

It's a Pandaren board game. The object is for both players to win.

To what end? What are you two working towards? Using a Mogu weapon forge whose powers you barely understand.

Champion, I know that our people are at war. but if you blindly trust this black dragon in the pursuit of power, are you any better than your Warchief? Please, just..be careful. My friend, if you blindly trust a black dragon in the search for greater power, are you any better than Garrosh Hellscream? Please, just…be careful.

A chill just went up my spine. You're not seriously going to eat that? What are you trying to pull. what are you talking about? I don't trust you. I couldn't imagine a crueler tyrant. He enslaved this entire continent!

I'm not so sure about that, but I can tell you no great empire has stood the test of time by crushing his citizens. Remember the Mogu were overthrown. That should be the lesson of the thunder king--your move, by the way.

I can't believe your'e still alive. What are you two still plotting? It's…breathtaking!

Champion, I would think twice before putting that…thing on your head.

Elsia -- Blood Elf

For Silvermoon! Stay strong, we do what we must. Glory to the Sin'dorei. Our fate is on our hands. Our people with persevere. We must seize every opportunity.

You're here! The Reagent-Lord has asked for you specifically. Are you ready to go? Pandaren legends tell of Lei Shen, the Thunder King. He was a brutal founder of the Mogu empire over 12000 years ago. He united the Mogu, and defeated the other Pandaren races, and founded a glorious nation with the slave labor of those he conquered. The Thunder king built a palatial fortress on the borders of his empire--we should see it soon. There! Just ahead. The Isle of the Thunder King. The Pandaren are terrified that the former emperor will try to reclaim his empire, and enslave them once again, but we have our own reasons for assisting them. I will allow Lor'themar to explain.

Wow! Careful! It is nearly impossible to fly anywhere near the island. Be sure to speak with the Reagent Lord, he is waiting for you at the prow.

Up here, Champion! The Sunreavers have devised a way to ward our flying mounts against the lightning, but fly in loose formation, just in case. Look below! Our continued assaults of the town and the crypts have thrown the enemy into disarray. The Mogu and Zandalari already fear the might of the Horde.

Do you see the central tower? Lightning strikes it continually. Aethas suspects that the storms originate from the heart of the palace itself. The other rangers are waiting for us just ahead. Our first priority is -- Look out! Just ahead! The Sunwell! The Skies betray us! We are not safe up here! Down, everyone down!

Champion, are you alright? We are not safe at all--they were waiting for us. Our forces were scattered among the swamp and we are alone behind enemy lines. No, not good. They are pulling back, but we cannot let up now. Our only hope of getting out of here alive is to take the town. The entrance is barricaded. Break it down! I do not like the look of that troll! Be careful, they are protecting that mask. It must be the source of that barrier.

Destroy it! Destroy the spirit mask to bring down the barrier. He is protecting that mask. Kill him! Do not back down. We are winning this.

The shield, it is down! We did it. Champion, without your help, I would have died in taht swamp. I owe you my very life. Good work hero, let's move on. You are an inspiration--you make this look easy. I like your style, hero. Impressive. Stop touching me.

Zandalari

Let me share this gift with you. Ya spirit is mine. The Thunder King will reward us for stopping her. Witness the power of the Spiritbinder. Time to die! The Zandalari cannot be stopped. With the Thunder King's power, the Zandalari will be reborn! Lei Shen's power makes us stronger! Ya soul will pay the price. These fools thought they beat me once before, they only make me stronger. Now we show them the true power of the Zandalari.

Lei Shen, let us prove the might of the Zandalari. we will crush these intruders where they stand. We will never fail ya!

Jaina

Don't fall back, don't give them an inch. Bring those siege engines forward. Those Zandalari are nothing but lapdogs. Do you hear me? Everyone, stay together. Stay focused. Press the attack! We are stronger than they are strong. Press the attack! Hurry up with the explosives. We must break through. Where are my explosives?

Well done, we are through. Pull together everyone. Press the advantage! It's dead, you're an inspiration for the Kirin Tor.

Vereesa, are you hurt? You need to get back to camp, I can't lose you.

Gather up the wounded. We have struck a mighty blow today. The next part of our campaigin begins.

Your timing is perfect as always, hero. It is time to kick down the Thunder King's door. Speak to me when you are ready to begin the assault.

But…what. Of course they are. One problem at a time, Veressa. Everyone advance, and if anyone sees that traitor Aethas Sunreaver, save that one for me.

Ignore the Horde. Focus on the Zandalari guarding the door. They are trying to flank us…hold this position. Hand over the archmage, and I may let you walk out of here Lorthemar. Your people are legitimate prisoners of war. They orchestrated an attack on Darnassus, and my city! They have undermined every attempt at peace!

Very well, we will stand down, but know this, blood elf. There can be no peace while Hellscream is Warchief of the Horde. Everyone, regroup back at the camp. Our work is done.

You have earned my trust hero. Simply place my staff on the Thunder King's dais and it will do the rest. You are very brave to take this mission on. Good luck.

You did it! Pandaren Lorewalkers will be telling your story for generations. I can feel it. The Thunder King's power courses through my staff, but best of all, you forever disabled his infernal machine, leaving nothing for the Horde to claim as their own. When the time is right, I'll use this staff to bring the walls of Orgrimmar crashing down around Garrosh Hellscream's head.

Thank you friend. The Alliance is lucky to have you. This has been the worst year of my life…Theramore destroyed, and the betrayal from within the Kirin Tor. The lesson is clear. From here on out, I am taking the initiative. Just down the coast, the Horde are searching for a place to land their troops. They seek to defeat the Thunder King, not to protect Pandaria…but to claim his power for themselves. But this time, we are a step ahead. The Horde will find no purchase on these shores, and when the Thunder King lies bleeding, the Pandaren will see that it was Alliance heroes who stood by them in their hour of need. This fight will take everything we have. I hope you are ready.

I have selected a landing site on the island. High ground, that's easily defended. Unfortunately the Zandalari trolls have already claimed and fortified it. They're protecting it with a powerful spirit barrier. We'll need to take it down before we can portal our troops in. Champion, I need you to lead a ground assault and shatter that barrier from within. Mount up and rendezvous with Veressa Windrunner. She is organizing the forces that will accompany you. That's the Alliance spirit for you--unstoppable.

Vereesa, establish a perimeter! Modera, place the sentry words! Begin porting in tents and supplies. Everyone, take up positions. Enemies surround us on all sides, there is no time to waste.

Champion, you have exceeded my expectations. Our position on the Isle is secured, thanks to your courage and your will. Now, the true work begins.

Hail friend. I think I have a plan to infiltrate the Thunder King's armory. We'll use that creature you recovered, with a little help from the Shado-Pan. Speak to me when you are ready to begin. Veressa is waiting for you champion.

You two did it! I knew the Shado-Pan would make excellent allies, but together we have delivered a terrible blow to the Thunder King. Vereesa, gather up everything you can before the Mogu return--leave nothing for the Horde to claim.

Oh, they will be. But knowledge is power, and I will never turn down an opportunity to study something new. Thank you, and thank you hero. It will be difficult to hold the forge, but think of what we can learn here.

Hero, we were just talking about you. If we will defeat the Thunder King, we must breach the Shipyard. Now is the time for bold ideas. I love it! Brains over brute force.

Lorewalker

The Mogu tell a legend about Lei Shen, the Thunder King. It is said that he tore out the very heart of the Mogu god. And from that hateful act, he gained power over wind and stone. His followers fell to their knees before him. "We will call you the lightning king" they said. But Lei Shen did not agree. "Lightning strikes an in instant and is over in a flash," he said. But thunder, thunder, thunder proclaims the coming of the storm. Thunder quakes the skies long before the lightning strikes. And thunder echoes in the hills long after lightning power is spent. It is thunder that sends animal cowering and fills the hearts of peasants with dread. Let thunder be my herald, so that my power is felt throughout the land. I will be the Thunder King."

Oh my friend, that awful sound. For a hundred hundred generations, the crash of thunder filled the heart of Pandaren with terror. It is sad that after the revolution, the red crane of hope placed the rainbow in the sky so the Pandaren would know not to fear the storm any longer. I do not see any rainbows today. Do you?

Fathers and sons, mothers and daughters. As parents, we pass our legacy on to our children. What values do we chose to install in our progeny? What values will our children learn from our mistakes? What sort of world will we create and leave behind for our daughters and sons. Parents place their children on a path. But, they do not always know where the road will take them. The Mogu were children as well. Children of the Titans. They were once a legion of stone. Heartless and obedient. By the Titan's command, they fought the terrible servants of the Old Gods. They shaped the mountains and carved the rivers of the land. And they created a magical cradle of life in a hidden valley that we now call The Vale of Eternal Blossoms.

But eventually, the Titans fell silent, and their creations were cursed with flesh. The Mogu grew restless. Many generations later, when the Thunder King united them, they seized upon their legacy. I truly believe now that the Mogu thought they were doing the work of the Titans. They fought against the mantid and used the powers of the Vale to create new life. Oh, but such terrible works!

Parents cannot always be assured of their legacy they will leave behind. How especially true this is when the parents are gods and their children monsters.

Lor'themar Theron

Proudmoore! You will release my people from the VIolet Hold, or I will cut you down myself! The Sunreavers knew nothing of Garrosh's raid on Darnassus! I must protect my sovereign people!

Gather the wounded, withdraw to the harbor, I have selected a landing spot for our forces, a small peninsula to the east that is easily guarded. Alas, the Zandalari trolls have already claimed and fortified it. They are protecting it with a powerful spirit barrier. We will have to disable it before the ships can land. Champion, I need you to lead a ground assault and shatter that barrier from within. Mount up and rendezvous with Scout Captain Elsia. She is organizing an elite group of rangers to accompany you. May the light of the sun shine upon you.

Victory to the Sin'dorei and another triumph for the Horde. Rommath, establish a perimeter! Aethas, place the sentry wards! Unload the shelters and supplies! Brothers and sisters of the Horde, enemies surround us on all sides. Your courage for weeks to come will be the difference between victory and defeat.

Champion, you have brought glory to the Horde. Your unshakable will has brought victory here. Now, the real challenge begins.

Stand your ground! This is who I am, no paperwork, no politics. Just the hot fury of magic and steel! Press forward--we shape our own destiny today! We are the Horde. We do not back down, cut them down! Show them our might. Hurry, give us those explosives! Move up, press onwards! Show them no quarter! Rangers, to me. We have broken their lines.

Nonsense, this is where I belong. Champion, again you are at the forefront of a Horde triumph, and once more I am in your depth. Regroup behind the wards again--they will attack, but we will be ready.

Champion, our campaign is reaching a climax. We are at the very threshold of the Thunder King's palace. We are ready to knock down his door. Speak to me when you are ready.

Ah, so the grand lady of the Kirin Tor wants a fight, does she? Rangers, advance. I will deal with Proudmoore.

One problem at a time, people! I will deal with the Zandalari. Damn their hides! Rangers, hold this position.

You have earned my trust hero. This will be your most dangerous task yet--to steal the secrets of the Thunder King from the very heart of his lair. I wish you the very best of luck.

What have you brought back? Ah…fascinating. Blood as a power source, very powerful form of life magic. The work of the Titans perhaps. How does it work? Aethas, I want our best archmages studying this device at once. We have so much to learn.

Thank you Champion. The Horde may be on the verge of crisis, but your actions have ensured our continued survival and prosperity no matter what comes next. You have our deepest gratitude.

Aethas, leave us for a moment. Hero, you have served the Horde nobly across many campaigns. I feel I can take you into confidence. Our Warchief's campaign in Kalimdor and Pandaria is pulling the Horde apart at the seams. We are here to fight the Thunder King. Justice demands it, and Hellscream is too preoccupied at Domination Point to pay attention to it. To beat him, we must seek out the source of his greatest power--we must claim it for ourselves as leverage against our Warchief. In the event of an uprising, it is good to be prepared.

Heads up! It feels good to bloody my blade again. Against Alliance or Mogu, does not matter to me. Enough talk, you know how precarious our position is…between the Alliance and the Thunder King, only with heroes like you can we hope to succeed here. Good luck.

With the help of the Shado-Pan and this beast you recovered, I believe we can infiltrate and disable the Thunder King's armory. Speak to me when you are ready to begin. Elsia is waiting for you.

Rangers! Secure the forge. Smash the gate so it cannot be closed. Incredible work, I knew the Shado-Pan would be excellent allies. Regardless, we have dealt a terrible blow to the Thunder King today. Horde metalsmiths can begin studying Mogu fabrication techniques immediately.

In good time, my Pandaren friend, in good time. Ah Champion, we were just talking about you. The sheer audacity of the plan is what intrigues me. If we breach the shipyard, we will deprive the Mogu of further Zandalari reinforcements. Surely you agree that decisive action wins wars, Lord Zhu.

Shan-bu

As my emperor wills, bar the gates! The Zandalari have failed to hold the wall. Taran Zhu, it does not matter how many you array against the Thunder King. Soon all will kneel before him. Who needs a god? We have the Thunder King. Trolls, make yourselves useful. I am almost finished here.

Arise, and protect your beloved emperor! The emperor will be most pleased when I present him with your head, Shado-Pan. You are weak! You Shado-Pan scurry through the shadows like roaches. You Alliance is all flash, no strength whatsoever. Your Horde is a disgusting path of animals, hardly worth enslaving. Your cries of pain delight his Majesty. Our path is to rule, yours is to serve!

I tire of your insolence, I will choke the life from you, impudent slave. Noooo! My emperor! My emperor! I have failed you.

The docks are your responsibility--see that none pass His Majesty's gates.

Taoshi

The Alliance! The Horde! All chaos is about to erupt out here. My lord, you are gravely wounded. Lord Zhu! We must get you back to the monastery. Take Lord Zhu to safety. Hero, it will be up to you to defeat the Storm Lord Nalak. You will have to marshal a small army, but after what I have seen today, I have faith in you. It has been a great honor to fight by your side. Thank you.

Well now, you sure know how to arrive in style. This way. The doors can only be opened from within. We can slip through here quietly or fight our way through. It is your decision. The Mogu forged weapons of both blood and steel. Their blades feast on death. Slaves! Everywhere, slaves. You can see what we fight against. The Shado-Pan strike from the shadows--our enemies fear the dark. I have seen many things, but the cruelty of the Mogu still curdle my blood. We are in the heart of the Mogu war machine. They train their entire life for this. They will fear the Shado-Pan.

I prefer a swift silent kill, but your methods have their advantages. Your skills in combat are most impressive. The Shado-Pan will never rest! Step lightly, we are almost to the gate. There, the slave master! Hold his attention while I undo the lock. This lock! It is more complicated than I thought. Distract him while I hold him busy. I have it! The gates are undone!

We share a common enemy Lady Proudmoore, nothing more. My lady, the weapons of the Thunder King are an abomination and should be destroyed. Speak with me when you are ready.

Champion, hear me out. We strike the Shipyard at night, using this magnificent beast tamed. Once inside, we sabotage the Zandalari ship. In the chaos, we slip into the courtyard and open the gates from within. Thank you, Lord Zhu. I will not let you down.

I count six…not seven guards patrolling the sky. One of them flies higher than the others. He loops far out over the water, alone. He is overextending. That is our in. We will neutralize him, and take his route. Just a little closer…

The Zandalari are more cautious than I thought. Look down there, swarming with patrols. Those archers are keeping a close watch over the shipping area and their shamans have laid out a network of sentry totems. Here, use these darts to take down as many archers as you can. One of these smoke bombs will blind a sentry totem. Clear a path from the ship to the gate of the upper level. We'll need to cross on foot. We cannot circle up here for long. Do what you can while I plan our next move.

Our time is up. We need to get aboard that ship! We have got to disable more of their defenses, or we will never be able to get in! Loop around again! Easy now, getting close..and incapacitate them. There will be a very unpleasant surprise waiting for the next troll who disturbs these. Lets keep moving, we should sabotage the siege weapons towards the bow, then we will go below decks and find the captain, the ugly one.

Not as quiet as I would prefer, but it works. The courtyard gate is directly up that hill. Remember to stay clear of those sentry totems, let's move. Wait for it…go…here! Into the smoke! They found our little presence.

Would you prefer we go through the belly, or the ribcage? Now, the gates, before the Thunder King's entire army comes down on us. The fighting skills of my companion are quickly becoming known among the Shado-Pan.

We share a common enemy Reagent Lord, nothing more. With all respect, these abominable tools should be destroyed.

Champion, hear me out. We strike the Shipyard at night, using this magnificent beast you have tamed. Once inside, we sabotage the Zandalari ship. In the chaos, we slip into the courtyard and open the gates from within. Thank you, Lord Zhu. I will not let you down.

Taran Zhu

You will kneel, when you beg for my mercy! Monster. Those statues wield the power of the First Emperor, destroy them! Taoshi, get those doors open! Champion, with me! We must press forward while your comrades cover the rear. Shanbu, Aaain, you try to create a guard, when will you learn? Zandalari reinforcements are coming! We need more healing! Face me, Shanbu, or is the court of the Thunder King a den of cowards? Keep moving, avoid the Storm Lord's lightning! Dance around Shanbu's attack! We are faster, we are smarter! Look out! He is coming your way. Do not let him get close to you! Kill him! Quickly! Finish him!

You see…no power of this world can trample the pure of spirit. Children! Hand me my weapon. My weapon! Champion, with me. I want you to see this.

Enough! There will be no more bloodshed today! I see now why your Alliance and your Horde can not stop fighting. Every reprisal is itself an act of aggression, and every act of aggression triggers immediate reprisal. Silence! You must break the cycle! It ends today. The cycle ends when you, Reagent Lord, and you, Lady Proudmoore, turn from one another, and walk away. Champion, this cease-fire may not last, but remember what you have seen today. Shanbu's monstrocity remains at the foot of the palace…must be stopped, before it recks having across Pandaria.

It does not matter, Taoshi's proposal is too dangerous. Very well, Taoshi, if our champion here agrees, the proposal may proceed.

Vereesa

The Mogu and the Zandalari cower behind the Thunder King's walls. Lady Jaina has a plan to blast our way through. Speak to me when you are ready.

The siege is underway, but our heavy explosives never made it to the walls. Gather up the explosives and get them to the wall while I rally the reinforcements. The wall is wired up and ready to go. The honor is all yours. This way! The Zandalari are falling back. Through the breach! Focus on their priests, they are empowering the others! By the light, what did they do to that thing?

I am hurt! Do not back down! Kill that thing!

It is nothing. I am fine. Good--you are here. Lady Proudmoore, everyone is in position and the Shado-Pan are inside. But…the Horde is just across the courtyard. Lady Proudmoore, more Zandalari are approaching from the docks. They killed my husband!

This beautiful creature you rescued is immune to the lightning strikes that protect the island. Do you think you can ride it? Wonderful! Once you take to the skies, the Zandalari may come after you. Be ready to dog-fight in the air. Jump from mount to mount if you have to. A Shado-Pan agent will meet you behind the mines. Good luck!

Rangers, secure the forge. Smash the gate so it cannot be closed. Lady Proudmoore, it is safe for you to enter.

Rangers, shatter the hinges. Wedge the doors open. Your plan worked. The two of you accomplished the work of an army, indeed. We must get the two of you back to safety. Thanks to you, the Thunder King is now completely under siege.

Up here, champion! I think we have figured out a way to ward our flying mounts against the lightning. Fly in loose formation, just in case. Our excursions into the graveyard and town below are already paying off. Neither the Mogu or the Zandalari should be able to mount a counter-attack. Look at the central tower--lightning strikes it continually. We suspect the storms originate from the heart of the palace itself. The rendezvous is just up ahead. We have gathered an elite striking force.

What? The skies betray us! We are not safe up here! Down, everyone down!

Champion, are you alright? They were ready for us all along. Our forces are scattered and we are on our own. So much for the element of surprise. They are falling back--we must press the assault before they can regroup. Follow me--as I always say, Victory to the Bold!

The entrance is barricaded--break it down. Be quick on your feet! That is no ordinary Zandalari. They are protecting that mask. It must be the source of the barrier. Destroy it! Destroy the spirit mask to bring down the barrier. He is protecting the mask. Kill him! Keep it up! They are beginning to rout! The shield, it is down! We did it.

Jaina was right to recommend you. You saved the mission from disaster, and saved my life. Good work hero--let's move on.

In the name of the Kirin Tor! I like your style, hero. Impressive. I am glad you are here. Proudmoore needs all the reinforcements she can get--are you ready to go? The Pandaren are deeply concerned about the return of this Thunder King…but I am more concerned about the Horde. We can talk during the flight.

Over 12000 years ago, the Mogu empire was founded by Lei Shen, the Thunder King. He united the Mogu, and conquered the other Pandaren races, and built an empire that would last for thousands of years. Legend has it that the Thunder King possessed enormous power, and built himself a palatial fortress…we should be able to see it soon. There it is! The Isle of the Thunder King. Already the Horde is circling it like hungry birds of prey. If the Thunder King is not defeated, Pandaria will suffer--but it is worse if the Horde lays hands on the source of his power. The whole world will pay the price.

Look out! We have to land. It is almost impossible to fly here. Lady Jaina Proudmoore would like to see you as soon as possible.

For the Alliance! The Kirin Tor will protect you. Never forget Theramore--we will fight to the bitter end. This is a monstrous war.

Wrathion

World peace, my dear prince. You and I have the same goals, we only differ in our level of commitment. Come, hero, let us shape a new Azeroth together.

Why did you play that piece just now? That's ridiculous--why would you even play? Good, you're here. Speak to me when you're ready to begin. The trillium you bought me must be refined for our purposes. This foundry should be sufficient. Help me manipulate the molds--be ready to fight if we draw too much attention.

Clear out the rabble, would you? I need to concentrate. Keep the foundry clear. Excellent. Follow me--how interesting. This forge is built above ancient Titan machinery. Lei Shen, you clever, clever tyrant you. Now, if I were a dwarf, I would start randomly pushing buttons, but you and I are here for a purpose. Watch my back while I activate the forge.

Did you know that all dragons innately understand the language of the Titans? It was part of their grand design. Look at that! How easy it must have been for Lei Shen to build an empire. He wielded the power to create worlds! Please, keep away the distractions, I need to concentrate on this! Protect the forge.

Why were the Titans obsessed with hiding away all their toys? You Titans infuriate me. I am acting on behalf of the greater good. Do me a favor and silence those things. I am otherwise engaged. Fortunately, I can just disable the security. What would you do without me?

Look at that! The Mogu only used a fraction of the resources available to them. None of them possessed the cunning of the Thunder King. What's this? Anomaly detected. Anomaly? Look at that--this old Titan technology is acting like a magnet for the Sha. You're an expert at the Sha by now--clean up this mess! The forge draws power from the surrounding land--amazing! I suppose at one time, this whole island looked like the Vale of Eternal Blossoms.

I am almost finished…no good! Too dangerous! We'll try again later. The forge is overwhelmed, we've got to leave. No, no…this isn't right at all! Let's get out of here. There, our work is complete. We have forged a masterpiece, our work is done here. But the weapon…is not tempered. You must thrust the spear into the heart of the Storm Lord while he still lives. Be careful. The moment is pierces his hide, you will be assaulted by his power. It is important to throw the spear just before slaying the beast. Not a moment too soon, not a moment too late. I must make preparations on the mainland. Return to me on the Veiled Stair when you have what I need. Oh, and don't die.

Champion now, return now to the Isle of the Thunder King. I will meet you at the Forge, where together, we will create an instrument of legendary power.

I've been looking forward to your return, Champion. The Thunder King took within himself the powers of a Titan keep. We must take them back. Bring me his cruel black heart. We will be doing the Pandaren a favor, and the powers that we liberate will once again be put towards the service of Azeroth. Something tells me our friend has returned triumphant…ah, the heart of a king. The powers of a god! It is filled with Titan magic, the very power of creation.

I see them! A million worlds glittering in their perfection! One above all others! We have fallen, we must rebuild the final titan! Do not forget.

It…is gone. I don't remember any of it. None of them remember, the irony! Champion, I need time to digest what I have learned, but soon we will take action.

The Thunder King! What a magnificent individual. Can you imagine what his empire would have been like today, if it had not been overthrown and hidden by the Pandaren? Benevolence is a luxury for the strong, young prince. No great empire was ever built with kindness. I worry you may be too soft to wear your kingdoms crown, Prince Anduin. You would do wise to learn your father's hardness.

Two, in dragon years. It is your move.

Is that our friend? Send him up. Remind me to tell you the story about my friend here, and what we accomplished together at Ravenholdt. Good times. Few mortals possess such tenacity and courage. Meet me atop Mason's Folly, where we met before. I keep no secrets, you can accompany us, Anduin Wyrnn, if your injury permits. I implore my Horde friend here not to push you off the cliff.

Truly a splendor! Have you ever seen such a view, Prince Anduin. It's about to get more inspiring. At the dawn of the world, when the mortal races were young, they did not yet possess the secrets of fire. They shivered in the rain, until in one instant, lightning tore the sky. It rent a tree asunder and set it aflame. Mortals gathered around the fire in awe and wonder. It could cook their food, and warm their homes. They seized it and protected it. They fed the fire every hour of every day. Hot coals from one primitive camp to the next. Do you see? In a flash of light, civilization was born. Truly, lightning is a gift of the gods. The Mogu, ah the Mogu, their minds were so small. They were built to serve and when they lost their master, they served themselves.

But they could have been so much more. They built an empire when they could have built a new world! We will do better, Champion. Behold, the Crown of Heaven. My gift to you. You are the ember, you are the spark. You are the fire that will spread across the world. You will awaken Azeroth's potential. Come to me. We know now that the Mogu share their roots with the Titans, but many questions remain. Why were they here? Why Pandaria? What were the Mogu sent here to guard--or destroy? We are missing the final puzzle pieces, and you will help me find them. The crown I have given you will be as your third eye. It will tie us together. I will see what you see. Together, we will lay the secrets of the Titans bare. I will be watching you closely, hero! There is so much we can learn from the Mogu. There's a hidden darkness to these lands--can you feel it?

Throne of Thunder Weapons

Click on the images to view them in our 3D Modelviewer!

There's been a number of important blue posts tonight, including information on the upcoming PTR raid schedule and Ghostcrawler commenting on future set bonus changes. Click the cut to read them all!

Watcher

On Thursday, January 17, we will be testing two more raid encounters in the Throne of Thunder.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Horridon - 10 Player Normal10:30 PST (13:30 EST, 19:30 CET)

Iron Qon - 10 Player Normal16:00 PST (19:00 EST, 01:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. This is particularly true for these early tests as we are still nailing down overall patch stability. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?

A: At the northeastern edge of the swamp on the Thunder King's island, there is a Shado-Pan camp in a small cave. A sewer grate in this cave will take you directly to the zone-in point for the raid zone. (As more of the island unlocks, players will be able to access the main gate directly.)

Q: What gear do I use to test the raid?

A: As we did for Beta raid testing, we will be scaling players' gear inside the raid in order to facilitate testing. Gear will be scaled (up or down, as appropriate) to item Level 502 for the purposes of testing Normal modes.

Ghostcrawler: PTR Class Balance and Tier 15 Set Bonuses

Ghostcrawler continues to post many interesting details about upcoming class changes and Tier 15 set bonuses, such as clarifying the Ret 4-piece bonus and changing the 4 piece Death Knight bonus from Army of the Dead to more Killing Machine and Sudden Doom procs. We've organized his forum posts and tweets by class below.

WoW Insider has a series of articles reacting to the new set bonuses and class changes: check out their articles on Rogues, Resto Shaman, and Warlocks!

Ghostcrawler

- We are changing the Item - Death Knight T15 DPS 4P Bonus from Army of the Dead to Killing Machine and Sudden Doom proc more often. We don't have numbers yet and it's possible they won't work out. In addition to all the concerns mentioned, it was a really valid point that Army of the Dead is hard to use in Raid Finder, where most of our players experience raids. You rarely get countdowns before a pull and players in general are used to yelling at DKs who use Army of the Dead because they had a bad experience at some point with the ghoul taunt.- We agree with some of the concerns we've read on the 4pc I mentioned above. We're going to try something else. I won't mention it yet for fear of some readers getting whiplash if we change things yet again.

Ghostcrawler

- For PvP, we're considering just making the Cyclone duration buff the bonus for all druid specs. We'd likely just give Feral cheaper interrupts (their current glove bonus) baseline.

Ghostcrawler

"We actually want Disc to get back to using Power Word: Shield a little more" Never thought you'd say that one, did ya?I know, rite? Also trying to get Resto to Rejuvenation a little more. Sometimes we're too effective at changing behavior. :(

Ghostcrawler

Can you explain why the hunter's execute Kill Shot never hits as hard as say... a warriors execute??Different spells are different. FWIW warriors often complain that Execute hits too hard (lowering their dps for early fight).

Ghostcrawler

- Sword of Light now reads +30% Word of Glory and +100% Flash of Light. We wanted to reward Flash of Light more, because it's harder and riskier to use.- For Divine Storm, several years ago, we got on this kick that thou shalt not use AE in single target fights. Ret paladins (Divine Storm) and warriors (Whirlwind) were particularly affected (and perhaps bummed out by it). The game has changed a lot since that time and now we have cleaving Arcane Barrages and core abilities like Howling Blast. We think the Ret toolkit is in a better place with separate single-target and AE finishers, but we get requests all the time to make Divine Storm more prominent. This set bonus is one way to do that. We also saw some complaints about yet another set bonus affecting Templar's Verdict, and thought maybe we could play with Divine Storm. We also saw complaints that Templar's Verdict randomly doing more damage would be frustrating. The new bonus allows you to take advantage of a proc to increase your damage. We could change the proc to Holy damage, but we would have to nerf it to account for the Item - Paladin T15 Retribution 2P Bonus and Inquisition.- For Blinding Light, we don't think it changes much that it's used at the end of a CC chain. It's still trickier to get off a cast time spell. You have to stop moving and risk interruption. Yes, you may use it defensively less often, but the net result will still be less being CC'd by a Holy paladin. No, the CC target can't stop the cast time, but we balance PvP around group play. During MoP development, we wanted to make sure paladins had more offensive pressure. Holy ended up getting plenty with higher nuke damage and access to Repentance. With the recent changes to shaman, Holy paladins are the most dominant healer in high-end PvP. We think this change along with the set piece bonus (Item - Paladin T15 Retribution 4P Bonus)change will help bring that down a little.- The Protection 2pc will indeed count Divine Purpose boosted Words of Glory.

Ghostcrawler

Ghostcrawler

Khendra, we have no objection to using Prayer of Healing when you need to heal a bunch of people. That's what it's for. But when you're using Prayer of Healing in preparation for future damage because Divine Aegis and Spirit Shell make your AE heal better at shielding than actual Power Word: Shield, then that even further reduces your options. (In 10s, Disc tends to use Atonement more, so they're doing something more than just Prayer of Healing spam. In 25s, we see some Atonement use, but it's fit in when possible and healers in 25s are just always going to be able to specialize more.)

We might in the future add another AE heal for Disc (I think you can make a compelling argument that in this day and age, healers need a variety of interesting AE heals and maybe only a couple of ST heals, while healer design for years went in the opposite direction) but that's not the sort of thing we want to drop on you in the middle of an expansion. In the meantime, if Disc uses Penance and Power Word: Shield some more (and Flash Heal in PvP) and doesn't trounce all the other healers, we will be satisfied and hopefully so will priests.Priest- The problem with Spirit Shell benefiting from mastery is that it changes Spirit Shell from "I want to bubble because we'll be hit by a lot of damage soon" to "I want to use Spirit Shell because my PoHs will be bigger." Once it is a throughput increase, then Spirit Shell loses some of its identity as a tool and it just becomes a cooldown. Now, we could just nerf Spirit Shell in some way ("you make a bubble weaker than a heal would have been") and then let mastery increase it back to base level again, but we would have to nerf it.- On the topic of Power Word: Shield, back in say LK, the Disc play style was to tab through every target and Power Word: Shield them. It was effective, and boring. We wanted to move away from that and we were successful. However, Power Word: Shield is still supposed to be a core spell for Disc and we're seeing very little use of it on live. There should be room in the rotation for Spirit Shell, Prayer of Healing and Power Word: Shield and there isn't right now. This isn't a change in philosophy -- any time you see a spec using one spell or ability to the exclusion of others, you can assume we're probably not happy with that. As I said before, if you need to heal damage on a lot of players at once -- use Prayer of Healing. But if a lot of incoming damage is coming, you should probably Power Word: Shield several people and not use Prayer of Healing. On live, you'd still just use PoH because it's your best AE heal and your best AE absorb.

Ghostcrawler

Thoughts on moving the disc current 4pc (holy spark) to the 2pc and scrapping the resil one? pvp disc still lacking in thruputActually discussed that. Would have to make sure 2pc Holy Spark wasn't attractive for PvE. That's why it's 4pc today.I could get behind this. And so what if Holy Spark is decent in PvE? Didn't you say Disc doesn't ST enough?True that, but making a PvP set bonus mandatory for PvE won't win us many friends. (View Source)

That's not how we see it. Holy posts bad numbers because there are 5-10X as many priests playing Disc (and beating other healers)Then where are all priests ? playing as a shadow ? Or you want more disc in PvP ? and more holy in PvE ?Disc is overpowered in PvE and underpowered in PvP. We're trying to solve both.Doesn't Disc tend to post better numbers than direct healing just because absorbs go before direct heals?Yes. But that still means Disc is doing more for the group than the healers who are getting their heals sniped.Are you saying then disc throughput when single healing = other healers, but in a group, disc snipes better?Hard to even find Disc single heals on logs. Would take longer to answer that question. Sniping used to be what hots did. :) (View Source)

What are some of the plans for Shadow in 5.2, will we see a nerf in pvp, will insanity be useful without cancelling a dot?Discussing what the right nerf for PvP is, but we think they need one. Redesigning . (View Source)

Ghostcrawler

- The Item - Rogue T15 2P Bonus does not affect Crimson Tempest, because Crimson Tempest’s duration does not scale with combo points.- As previously mentioned, we chose 80% as the damage for Shuriken Toss, as that made it balanced with white attacks, to offset the dual wield miss penalty and glancing. However, that neglected to consider that it also triggers poisons more often due to not missing 19% of the time. So we’re lowering its damage slightly, to 75%. That’s intentionally under-compensating, so that the extra poison procs are still a gain, rather than just neutral. Additionally, to make absolutely clear that you do not want to run out, Shuriken Toss, and run back in, to get the Shuriken auto attacks, we’re making the auto attack override end when you get back in melee range.

Ghostcrawler

- For the Item - Shaman T15 Enhancement 2P Bonus, we're going to try Storm Strike gives you 2 charges on Maelstrom Weapon, for the reasons mentioned.- For Enhance 2pc, it's possible that a Storm Strike may "overstack" Maelstrom Weapon. However, you can also choose to Lightning Bolt (or whatever) before the Storm Strike, knowing that you could get up to 4 charges.

Ghostcrawler

- We have heard the concerns of 's inherent dodge avoidance in addition with dodge proc'ing might do strange things with Expertise. We are considering changes, but are loathe to nerf one of the cool quirks that has had forever.- You might Mortal Strike, , -> Slam some of the time, but Arms has so much uptime on Colossus Smash, that that rotation can't last for long. We do want Slam to beat + Heroic Strike in the new model. We think it does (and remember we're trying at a small ragecost), but we'll double check.

Comment by thaedris20

Comment by ZJPV1

Comment by Draccy

I'd love to listen to 40 minutes of dialogue, but anyone have a script version? I'd feel better reading it.

Comment by perculia

on 2013/01/16 19:38:05

We'll look into transcribing it--just want to get the bulk of the information out there as fast as we can. That video was over 400 different audio files.

Comment by Draccy

on 2013/01/16 19:51:12

Understood. Thanks for tossing it up there all the same.

Comment by Interest

on 2013/01/16 19:59:12

Can you explain why the hunter's execute Kill Shot never hits as hard as say... a warriors execute?

The funny thing is Kill Shot actually deals a decent amount of damage now. In fact, I think Execute just hits too hard (and shouldn't be compared against imo) compared to other execution abilities and the others are in a reasonably good spot by comparison.

Comment by thaedris20

on 2013/01/16 20:14:00

I dont even know what to say about that wrathion bit at the end

Comment by spectre2183

on 2013/01/16 23:00:02

wow i am loving the new jaina... finally she's got it together.

Comment by perculia

on 2013/01/16 23:38:14

Made a rough transcript--left out some of the small chit-chat. Some of the dialogue is repetitive for Alliance/Horde NPCs, but there are some really exciting things!

Comment by Lixil

on 2013/01/17 00:18:24

Wooow nice job!, love the new Jaina, kinda sexy.

Comment by Pinkushitsu

on 2013/01/17 01:58:50

The Off-hand with the ball and the wings looks like the snitch from HP. xD

Comment by 12omer

on 2013/01/17 07:23:52

For Me it shudders, we are discovering what happened to the Titans, and on our way to sargeras,i bet sargeras is responsible for there silence, remember sargeras created the scourge, enslaved illidan, freed the old gods to craze deathwing, and aegwyn barely killed his avatar while guardian of trifisal having immense arcane powers

Comment by Rankkor

on 2013/01/17 08:45:04

Wooow nice job!, love the new Jaina, kinda sexy.

o_O so..... you love a genocidal maniac that giggles like a schoolgirl while killing off people that have been her friends and allies for no god-damned reason.

Jaina can go to hell. I'll send her there myself.

Aethas, leave us for a moment.Hero, you have served the Horde nobly across many campaigns. I feel I can take you into confidence. Our Warchief's campaign in Kalimdor and Pandaria is pulling the Horde apart at the seams.

We are here to fight the Thunder King. Justice demands it, and Hellscream is too preoccupied at Domination Point to pay attention to it. To beat him, we must seek out the source of his greatest power--we must claim it for ourselves as leverage against our Warchief.

In the event of an uprising, it is good to be prepared.

Awesome.

Stand your ground! This is who I am, no paperwork, no politics. Just the hot fury of magic and steel! Press forward--we shape our own destiny today! We are the Horde. We do not back down

Badass.

Fun bit of trivia: Lor'themar is voiced by the same actor who voices Fenris from Dragon Age 2.

Comment by Xarthat

on 2013/01/17 08:59:01

I don't know what to think of Wrathion. He sounds like a smug bastard, but I kinda like him.

Comment by shadowpuff

on 2013/01/17 11:19:20

im sad that the offhand has such a awesome model and will hardly ever been seen. i REALLY wish it was a mace.

Comment by vindurza

on 2013/01/17 14:17:08

i have an uneasy feeling that wrathion might become a bad guy

Comment by Eynn

on 2013/01/17 18:19:08

Lor'themar's voice = awesomeness. I'm so glad he's out of that tower and doing productively awesome things now. This patch is so much more interesting then 5.1