Thin_j where did you get your info that it was prerendered? I'm not doubting you, but I'd like some confirmation before my hopes are brutally beat down.

I mean, I saw the Ghost Recon 3 in game footage and it was nearly on par with this video.

The prerendered news bite was (I think) on gamespot.

I'll try to dig it up for you.

*edit*Couldn't find the gamespot bit, but I did find an equivalent article on Voodoo Extreme.

Here's a quote:

Quote

In addition to the Sony demos being shown by Phil Harrison, the Epic and EA presentations were the only third party portions actually running on the PS3 in real-time. But most of those movies, which I probably watched 3 or 4 during rehearsals for the event, look very achievable and some were probably rendered on the actual box but in non-real-time. When a system is year away, heck even with a system is 6 months away, it is reasonable to expect the power of the dev kits would still only be a fraction of the power of the final system.

I know we'll certainly be able to achieve much more on the final box than we were able to show in our demo after working with the early dev kit for only ~2 months. As Tim mentioned our demo only really showed off the power of RSX and then still we're talk about an RSX that's nowhere near as fast as the final one will be. When we get home from E3 we'll also start diving seriously into the power of the cell processor. This is a very powerful system!

Sony's cell demos were extremely cool and inspiring but are totally achievable, and over time even surpassable, by third developers like us because, as Tim Sweeney said, the development environment is made up of parts we're already intimately familiar with: OpenGL, NVIDIA graphics, Linux, and PowerPC. Think about Epic's experience, for example. We rock on NVIDIA hardware. We have been doing OpenGL since Unreal1. We regularly ship our games on Linux and we've won several Macintosh Game of the Year awards including a special World-Wide Design Award directly from Apple for UT2004. We're going to be able to kick serious ass on PS3, and so are a lot of our licensees and other 3rd party developers, in a way that wasn't remotely possible on past consoles.

I should add that we're in a similar position for XBOX360. It's also made up of parts we're intimately familiar with.

My point is that developers are going to be able to get SO MUCH MORE power out of these consoles than they ever could in the past and so much closer to the raw power of the components.

The next generation is just going to be AMAZING!!! Next gen games will be a huge leap forward over current gen.

If today's trailer is any indication whatsoever of what Evolution is shooting for in the finished game, we can assume that each of the vehicles in Motor Storm will feature realistically modeled interiors and that during the course of a typical race they'll get caked in super-realistic dirt and leave super-super-realistic debris all over the course. The first time Evolution Studios ever showed a WRC demo behind closed doors in London, we were told that the game would be so detailed that leaves on the track would behave according to accurately simulated wind currents caused by passing cars. That never really happened on the PlayStation 2, but maybe it will on the PlayStation 3.

In other words the developer has a history of saying things will look better than they end up.

And Gamespot also announced (via their Live video coverage...which is really annoying because Ryan MacDonald likes to keep saying, "dude!" "That's awesome!" and "sweet!") that the director at Guerilla said that Killzone 2's video that was shown is what they hope Killzone 2 will look and play not...not that it actually is that at this time.