miasacraft.cbouton.com - _infinia_'s ftb server. PM him, headprogrammingczar, or get on #MIASACraft channel on irc.esper.net for Whitelist addifyingUses FTB Private Pack "MIASACraft" - modlist can be found at /r/MIASACraftMap is at http://map.miasacraft.cbouton.com

Cooler than a bose-einstein condensate

Bakemaster wrote:I went to high school with a girl whose middle name was Nguyen and whose last name was Huynh. It was a win-win situation.

I went to your server, but I didn't find anyone there. I made some cool underwater housings, with lots of pipes with stairways (everything without understanding that the sponge block existed... Didn't learn that until I had a few floodings. Water is a bitch when underwater. But it's sad that there's no pressure, so you can't raise the water level).

Sadly, when I logged in a few hours later, the map was completely changed. How does the server system work? I created a new map (a large one) when in on your server, but I guess I was logged out when I did so? How do I know that I am connected to a certain server?

Ah, minecraft. I've been playing it since it was first posted in these forums in the infiniminer thread. Gotta say, the game has come a long way (and is much better than infiniminer). The recent(ish) addtion of the sponge has made underwater forts so much easier. Not quite worth paying for yet though, even with the half off.

Amalith wrote:Ah, minecraft. I've been playing it since it was first posted in these forums in the infiniminer thread. Gotta say, the game has come a long way (and is much better than infiniminer). The recent(ish) addtion of the sponge has made underwater forts so much easier. Not quite worth paying for yet though, even with the half off.

Well, there'll probably be a full game, and that full game will most probably be really good. Paying ten bucks now is probably the right thing to do.

By the way, the server in the thread starters post isn't working (never has been?). You can't save in multiplayer (and you can't chat in single player), so it's quite easy to see if you are in the right server.

I played some on "custom maps server 256*256*256", and that one really rocks. 256 height is HUGE. That size does require a really good server thought (checking lag is easy when using the sponge: on laggy server, the water takes > 2 seconds to disappear. In non-laggy server, it's gone in less than half a second).Sadly, some griefers banned me (4 persons to ban on that server and 15 people in the server means that all you need to say is "X is a griefer!" and do a voteban X in chat, and there's a huge chance that you'll find 3 other people that will do the same thing).

I've been playing quite a lot today and have come to the conclusion that there is an abundance of griefers.In the end I managed to find a server with some proper moderation and managed to build a sailing ship, a medieval castle and the obligatory underground lair.

3fj wrote: "You, sir, have been added to my list of deities under 'God of Swedish meat'."

Wow, fuck. I did have to change the amount rendered to low because before that it wouldn't let me move.It gets rather foggy but, I'm telling you, wandering around a foggy, randomly generated alndscape and seeing a motherfucking island rise out of the mist damn near stopped me dead.Cool stuff

It's certainly been an interesting journey so far, and I'm looking forward to the rest of it. I've split up the code into some kind of generic GameMode system, where survival mode is its own subclass. And I realized the game needs shields.

It would be neat if you could make a different version of survivor mode that takes place in a much more complex world (similar in complexity to Dwarf Fortress) and see how much wealth the players can accumulate before they all die. Finite water would also be nice.

<quintopia> You're not crazy. you're the goddamn headprogrammingspock!<Weeks> You're the goddamn headprogrammingspock!<Cheese> I love you

It's kinda like Infiniminer, except the levels are more realistic and epically hugely ridiculously gigantic, it looks better in general, there's no annoying beepy noises, it runs in a browser so no installing needed...uh...yeah.

For those who haven't tried it yet, let me give you an idea just how big and complex these levels can get. Here's a screen from one of the more popular servers:

Spoiler:

minecollossal.jpg (160.85 KiB) Viewed 74276 times

For reference, the little tiny purple dot near the bottom (with a red arrow pointing at it) is the size of a player. Also, this shot only shows about 1/4th of the map, since the other side is mostly hidden by masses of stuff on this side, and the remaining half is underground. And this is one map, on one server out of hundreds. Is your mind boggled yet?

Some suggestions for the developer, if he comes back:

- It might help to have a do-nothing mode as well as add/delete block modes, which you could toggle with some keyboard key; it's a little too easy to delete a block by mistake and flood your base (or worse, someone else's).

- It'd be nice to have an 'elevator block' of some sort that carries players up when they stand on it, then moves back down when they get off. People usually just build vertical towers to get up onto things, which are hard to get rid of, take up space, and only work once.

- Some way of changing which face of a block to attach a new one to, so you could stick something on the opposite face without seeing it, would help a lot with bridge-building, which right now involves working very slowly and falling off hundreds of times. Maybe an 'X-ray' mode where you see through the target block to its unseen faces?

Something to make bridge building easy would be greatly appreciated I remember finding a server that was built entirely like a fantasy world.There were 2 castles, lakes, rives, beaches, wizard towers, dungeons, magic caverns etcIt was amazing.I find myself quite often just exploring the things people have made.If I create or delete any bricks to get around I always delete or rebuild them when I'm done. I'm nice like that

- It might help to have a do-nothing mode as well as add/delete block modes, which you could toggle with some keyboard key; it's a little too easy to delete a block by mistake and flood your base (or worse, someone else's).

- It'd be nice to have an 'elevator block' of some sort that carries players up when they stand on it, then moves back down when they get off. People usually just build vertical towers to get up onto things, which are hard to get rid of, take up space, and only work once.

- Some way of changing which face of a block to attach a new one to, so you could stick something on the opposite face without seeing it, would help a lot with bridge-building, which right now involves working very slowly and falling off hundreds of times. Maybe an 'X-ray' mode where you see through the target block to its unseen faces?

I read the forums pretty much daily.

I agree with your first and last suggestion. The second one is much more complex, but if I do something like that, I'd want to do it in a general way so you can make other types of "vehicles", like mine carts, elevators, doors, drawbridges and so.

maybe you can make 'half' blocks, or diagonal block, which you don't have to jump to get to? pushing the space bar can get tiring when you go up, then fall all the way down, then have to jump 256 more times to get back to the top. Sure, the stairs will tend to be longer/flatter, but I feel it would be worth it.

Also, could you make it possible to move through hedge blocks, albeit slower than normal? It seems unrealistic that your entire body weight can be supported by a few leaves and sticks.

Vertical travel needs to be solved, agreed. I like the idea of half blocks and/or sloped blocks.

Ladders have never ever felt right for me in any 3d game ever. Getting stuck to a vertical surface with no clear way of knowing what random move will make you plummet to your death is not my idea of fun. And climbing DOWN ladders is usually even worse.

Also, moving slowly through leaves is a great idea. =DPeople who have made buildings out of leaves might get upset at me, though, hehe