Basic moveset here. Put the foe to sleep and use Growth several times. Attack with Solar Beam, and Body Slam as a main attack.

body slam uses attack, and venasaur is a special attacker, so lose the body slam, and give it something else... not much to give it tho... I would use a vieplume with petal dance, sleep powder, reflect, and rest

golem
~Earth Quake
~Rock Slide
~Submission
~Explosion

Just takes out the opponents Pokemon with strong attack. When it has taken enough damage I just use Explosion.

earthquake is one word, but this looks like an ok move set

jolteon
~Thunder
~Pin Missile
~Sand Attack
~Dig

Sand Attack the opponent for the accuracy to fall. Sweeps away with Thunder.

keep in mind that jolteon has a lower attack, so try to stay with your special attacks, and i would suggest replacing pin missile with toxic, so you could toxic and dig

lapras
~Surf
~Ice Beam
~Confuse Ray
~Body Slam

Annoyer set. Start off with Confuse Ray and keep using Body Slam until the foe has been paralyzed.

replace body slam with sing, and you can sleep in 1, maybe 2 turns and then wreck

snorelax
~Body Slam
~Earth Quake
~Rock Slide
~Double-Edge

My Snorlax basically just inflicts as much damage as possible before going down.
replace double edge with rest to wreck, and you might replace body slam with hyperbeam, because there is no recharge if you ko

dodrio
~Drill Peck
~Tri Attack
~Agility
~Fly

Uses Agility to speed up against faster opponents. Sweeps away with Drill Peck and Tri Attack.
I'm guessing than you already have fly on dodrio, so nevermind about that, but it is fine other than that

First I would like to thank ShotDuck and Benjamin for help with my old team. Re-did my team a bit after the last few comments I got on it. I found out to late that blastoise is very sturdy and strong and I don't want to restart to get him. I have Blue version btw and it is very tedious for me to get Alakazam, Gengar, Golem, and/or Machamp. Anyway with the help that I recaived I decided to go with this. And btw, I have pokemon Chrystal for tradeback moves but the save battery died so I have to go about 1/4 through the game in one sitting to do the time capsule thing but if it is worth it I don't minding spending a rainy day doing it.

Sing
Ice Beam/Thunderbolt
Reflect
Softboiled

Chansey offsets bad defense with reflect, sings for status, then pounds away with special attacks.

Surf
Psychic
Rest
Amnesia

Slowbro usually has time to fully use Amnesia and, coupled with his already high defense, can sweep the field with relatively zero consequences. Most grass types are duel poison so Psychic owns them. Surf for STAB and rest for recovery, Slowbro can usually survive the two turns.

Mega Drain
Sleep Powder
Leech Seed
Psychic

Same as last time. He owns all waters, even those that know Ice Beam because he regens Hp to fast via Leech Seed and Mega Drain. If he is frozen by the beam, well then he is down.

/ Earthquake
Rock Slide
Slash/Take Down
Agility/?

I just cannot decide. Rhydon has many more weakneses than dugtrio and is 4X weak to two types but does have loads more hp. The attack, I am pretty sure but have never really tested, goes to Dugtrio because he crits almost every time. I am leaning toward rhydon but there are lots of faster pokemon that know razor leaf, mega drain, or surf that will KO him becasue of his bad Special. I know a couple of guys suggested some special attacks for Rhydon but with the lack of EV's and Nature's in R/B/Y the damage output is very low and Starmie can use Surf and Thunderbolt to a much greater effect. Leanin toward Dugtrio.

/ EQ/Dig
Flamethrower
Body Slam
Swords Dance/Toxic

These two are the best fire pokemon I could find. Arcanine packs a bit more physical punch then Charizard, does not have electric weakness, and does not take 4X damage from Rock Slide, but he is a bit slower and is a bit less powerful in the Special category (again I'm pretty sure this is true but not positive) and gets hit by EQ. Dig, I believe, is just as strong as EQ in R/B/Y but gives the opponents a heads up on whats coming. Body Slam is more more status effects then damage but it is still respectable. Swords Dance and Toxic were kinda thrown in there because I couldn't find viable alternatives to them and I think the work reasonably well. Leanin towards Arcanine. Problem is that I will have to trade to get Arcanine.

/ Ice Beam
Thunderbolt
EQ/Thunder Wave.
Body Slam

This guy I am pretty sure I can replace with something better, maybe Jolteon. I am not sure what to fill this spot with. Help here plz.

Tried to get rid of the plethora of weaknesses I had but still keep general idea. And just a sidenote to Benjamin; thanks for the info but I don't see how Executor, and certainly Starmie, cannot be considered to posses "OOMPH" and both can KO "again and again". I know that you know ALOT more than me on this subject, hence you being a rater, but of the pokemon that you suggested: I cannot use Alakazam and gengar and I do not want to use Mewtwo. I know it was my fault for not specifying the things I cannot do/ do not like but this is just for future reference for anyone who ends up rating this team. But overall thank you very much, along with ShotDuck, for your input.
(I apologize for any errors in this, it was late when I typed it up).

First I would like to thank ShotDuck and Benjamin for help with my old team. Re-did my team a bit after the last few comments I got on it. I found out to late that blastoise is very sturdy and strong and I don't want to restart to get him. I have Blue version btw and it is very tedious for me to get Alakazam, Gengar, Golem, and/or Machamp. Anyway with the help that I recaived I decided to go with this. And btw, I have pokemon Chrystal for tradeback moves but the save battery died so I have to go about 1/4 through the game in one sitting to do the time capsule thing but if it is worth it I don't minding spending a rainy day doing it.

chansey
Sing
Ice Beam/Thunderbolt
Reflect
Softboiled

I would personally prefer a snorelax with hyperbeam (no recharge it it KOs, and a stab), EQ, Rock slide, and rest, because he provides a better wall, and a nice attack, and you already have a lot of special moves

Chansey offsets bad defense with reflect, sings for status, then pounds away with special attacks.

slowbro
Surf
Psychic
Rest
Amnesia

I would try using ice beam instead of amnesia, because he has a nice special, and if he KOs in one turn you don't need all that special defense

Slowbro usually has time to fully use Amnesia and, coupled with his already high defense, can sweep the field with relatively zero consequences. Most grass types are duel poison so Psychic owns them. Surf for STAB and rest for recovery, Slowbro can usually survive the two turns.

executor
Mega Drain
Sleep Powder
Leech Seed
Psychic

I think this should work, so good luck

Same as last time. He owns all waters, even those that know Ice Beam because he regens Hp to fast via Leech Seed and Mega Drain. If he is frozen by the beam, well then he is down.

dugtrio / rhydon
Earthquake
Rock Slide
Slash/Take Down
Agility/?

rydon has better stats, and with EQ, Rock slide, rest, and hyper beam, but if you use a snorelax I would switch for a hitmonchan with the fire, thunder, and ice punch, and submission (breed through crystal if necessary)

I just cannot decide. Rhydon has many more weakneses than dugtrio and is 4X weak to two types but does have loads more hp. The attack, I am pretty sure but have never really tested, goes to Dugtrio because he crits almost every time. I am leaning toward rhydon but there are lots of faster pokemon that know razor leaf, mega drain, or surf that will KO him becasue of his bad Special. I know a couple of guys suggested some special attacks for Rhydon but with the lack of EV's and Nature's in R/B/Y the damage output is very low and Starmie can use Surf and Thunderbolt to a much greater effect. Leanin toward Dugtrio.

charizard/ arcanine
EQ/Dig
Flamethrower
Body Slam
Swords Dance/Toxic

charizrd with toxic, flamethrower, earthquake, and maybe even fly should do it, and you need not worry about weaknesses when you are powerful enough to ko in one attack

These two are the best fire pokemon I could find. Arcanine packs a bit more physical punch then Charizard, does not have electric weakness, and does not take 4X damage from Rock Slide, but he is a bit slower and is a bit less powerful in the Special category (again I'm pretty sure this is true but not positive) and gets hit by EQ. Dig, I believe, is just as strong as EQ in R/B/Y but gives the opponents a heads up on whats coming. Body Slam is more more status effects then damage but it is still respectable. Swords Dance and Toxic were kinda thrown in there because I couldn't find viable alternatives to them and I think the work reasonably well. Leanin towards Arcanine. Problem is that I will have to trade to get Arcanine.

dragonite / nidoking
Ice Beam
Thunderbolt
EQ/Thunder Wave.
Body Slam

keep the dragonite, and give it ice beam, thunder bolt, hyperbeam, and surf. dragonite has a nice special attack, and an even better attack, so his ice, electric, and water attacks will be tough, and hyper beam is a bit stronger than body slam, and it doesn't recharge if you KO the opponent's pokemon, and with dragonite's attack, he will own

This guy I am pretty sure I can replace with something better, maybe Jolteon. I am not sure what to fill this spot with. Help here plz.

Tried to get rid of the plethora of weaknesses I had but still keep general idea. And just a sidenote to Benjamin; thanks for the info but I don't see how Executor, and certainly Starmie, cannot be considered to posses "OOMPH" and both can KO "again and again". I know that you know ALOT more than me on this subject, hence you being a rater, but of the pokemon that you suggested: I cannot use Alakazam and gengar and I do not want to use Mewtwo. I know it was my fault for not specifying the things I cannot do/ do not like but this is just for future reference for anyone who ends up rating this team. But overall thank you very much, along with ShotDuck, for your input.
(I apologize for any errors in this, it was late when I typed it up).

Hope this helps, and you can replace the crystal game's battery. try googling how to do this, but i hear you can buy a replacement battery at target, and if that still doesn't help, RBY, and GSC games are really cheap used at game stores now

Hrmm...I would pass on sing. Put thunderbolt over it. It's more preference, though. If you want sing, just go straight-up ice beam to prevent a ground walling you.

Surf
Psychic
Rest
Amnesia

I would reconsider surf. Maybe put the thunderbolt here that didn't make it onto Chansey? ;D

Mega Drain
Sleep Powder
Leech Seed
Psychic

Yes. If you're into that sort of thing, explosion is an option over sleep powder.

/ Earthquake
Rock Slide
Slash/Take Down
Agility/?

Now if you're leaning toward Dugtrio, don't do agility. You really don't need the extra speed. Unless you really want that small increase in crits. It doesn't really learn anything else, though. Hyper Beam, Body Slam, and Substitute are the only noteworthy things that could go in the fourth slot.

Now with Rhydon. I would pass on take down in favor of body slam. His speed could use some paralysis help. And the last spot...again, just some generic fourthmove options. Hyper Beam or Substitute. Hyper beam because he could totally ROCK it with his attack. And substitute to prevent OHKO special attacks.

/ EQ/Dig
Flamethrower
Body Slam
Swords Dance/Toxic

Fire is the most neglected type in RBY. If anyone makes up for it, Charizard and Arcanine do. Arcanine, however, has a godawful movepool. This really is the best Arcanine can be. Charizard, however, can rock his moveset better. Charizard also gets Rock Slide with tradeback. If you're worried about Rock Slide being used against him, go reflect somewhere. If you're into that kind of thing, go Slash over Swords Dance and potentially ditch Body Slam. Slash will always crit. But whatevs. Now given the circumstances, I would lean toward Charizard. That's just me though. I like Charizard.

/ Ice Beam
Thunderbolt
EQ/Thunder Wave.
Body Slam

Now with this...I don't really know what you're trying to do here. Dragonite doesn't really have the special to pull off sweeping, and Nidoking DEFINITELY doesn't have the special for it. You really don't need this guy. You have ice beam, thunderbolt, EQ, and body slam elsewhere. What are you trying to accomplish with your sixth man?

okay, so to add to the last post I made, Nidoking wrecks.... his attack is decent, but his moves are great.
nextly, I have restarted my red. I have a silver version for trade backs, and 2 blues, and a yellow for random pokemon I can't get in my red... tho just 1 blue would have been enough... anyways, plz rate my team

-Earthquake
-Rock Slide
-Submission
-Mega Kick/ Body Slam

Mega Kick has a ridiculous power, but only 75% accuracy, so I'm testing my luck and if it proves too inaccurate I will switch it

-Surf
-Blizzard
-Earthquake
-Mega Kick/Submission/Body Slam

typical Blastoise

-Glare
-Wrap
-Earthquake
-Hyperbeam

Glare paralysis the opponent, and thus their speed is halved, so I can wrap until they are dead or within range of a hyperbeam. Mainly I think this guy looks awesome, and I haven't used him before, and would like to

-Hypnosis
-Psychic
-Thunderbolt
-Fire punch

I don't have an fire pokemon, so I chose fire punch over Ice, and I get the punch from silver, then trade back. basically I sleep them, and lol in their face, then kill them... because I'm an arse...

-Earthquake
-Rock Slide
-Submission
-Explosion

I use submission if I need to, and explode if I get too low on hp, and the other two are stabs

-Sleep Powder
-Psychic
-Dream Eater (tradeback)
-Solar Beam

I sleep them, then I psychic or solar until dead, dream eat if necessary

Double Kick essentially has 60 BP, so if you don't like Submission you can try that. Blizzard or Surf will hit those Pokemon with high defense. Thunderbolt lets you hit Waters. Mega Kick misses too much, so try Body Slam - it has great accuracy and can paralyze.

~Surf
~Blizzard
~Earthquake
~Body Slam/Submission

No real changes here. Body Slam is preferred as the last move, but Submission works too.

~Glare
~Wrap/Screech~Earthquake
~Hyper Beam

Looks good to me. Screech is an alternative to Wrap because it can either force a switch or soften up your enemy. Arbok’s on the slow side, so he can’t take full advantage of Wrap.

~Hypnosis
~Psychic/Explosion/Mega Drain ~Thunderbolt
~Fire Punch

Your Exeggutor is probably better without Psychic cause he gets STAB. Explosion is kamikaze, if you decide to use it, or Mega Drain to kill Rhydon and friends.

~Earthquake
~Rock Slide
~Body Slam~Explosion

Body Slam, I think, works better than Submission because it can paralyze something on the switch. Golem will probably be faster (serious) than most paralyzed stuff, which is always great.

Dream Eater isn’t necessary because most sleeping things will switch anyway and Psychic is pretty close in power. Mega Drain is more useful than Solarbeam because it needs no setup and it can heal you. Leech Seed works well for healing. Explosion is, as always, useful. Stun Spore can go in either of the last two slots for double powdering.

Here's my idea for a team. I haven't started and am waiting for an extra opinion. The only thing I am wary of is if I have forgotten to create a counter for any OU pokemon or if my team has any glaring weaknesses. Eggy is my lead sleeper. Chansey, Zam, and Starmie serve to paralyze as many as possible midgame, while Tauros and Rhydon clean up in the late game.

Sleep Powder
Leech Seed
Psychic
Explosion

Thunder Wave
Psychic
Reflect
Recover

Thunder Wave
Thunderbolt
Ice Beam
Softboiled

Thunder Wave
Thunderbolt
Ice Beam
Recover

Body Slame
Earthquake
Hyper Beam
Blizzard

Body Slam
Earthquake
Rock Slide
Substitute

The only other question I have is about vitamins. Does it matter how early or late I use them? And is there a limit on how many I can use on one pokemon? Thanks in advance for any help.

the team looks good, but I would ask, why isn't surf or psychic on starmie? starmie is a psychic water pokemon, and you have no pokemon with a water move in your party. the rhydon and the tauros are pretty solid attackers. psychic pokemon don't have a weakness in r/b/y so it doesn't hurt you to have 3 psychic pokemon in your team. I would remove the recover off of starmie and add surf, because starmie doesn't have a great deal of defense nor hp, and then I might even add psychic, but you already have 2 other psychic pokemon, so it isn't needed.

the team looks really good though, and if your strategy work for you, fine.

about vitamins. the vitamins add 10 evs, or effort values, and there is a limit of 10 vitamins of any kind per pokemon. you can only have 510 EVs, so it is better to use the vitamins early on to ensure the stat is raised. this is also the reason why trained pokemon are stronger than those in the wild and ones trained by only rare candies.
hope this helps

EDIT: by 10 vitamins of any kind, I mean, 3 carbos, 4 zinc, and 3 protein is done, no more

lvl 35
double edge body slam is better for no recoil, and 30% chance to paralyzequick attack thunder/thunderboltdouble kick
sand attack mimic maybe... (trade pokedoll for the tm)I'm not very good with jolteon to be honest

lvl 36
rockslide
double kick
horn drill not very acurate, and is better with earthquakesurf I would use blizzard... but it' permanent now

lvl 45
cut (i didnt know that there wasnt a move deleater in the 1st gen and when i found out i was pissed)
fly
dig earthquake is stronger, and faster, but dig is a good tool...ember flamethrowernot much we can do with the hms...

ok I am only at the 7th gym so my team will learn better moves but i would like to know if im off at a good start...also ild like too know wich one i should switch for once i catch him

lvl 29
wrap blizzardagility
leer
thunderwave

lvl 26
toxic
hypnosis
egg bomb psychicmega drain

lvl 35
double edge body slam is better for no recoil, and 30% chance to paralyzequick attack thunder/thunderboltdouble kick
sand attack mimic maybe... (trade pokedoll for the tm)I'm not very good with jolteon to be honest

lvl 36
rockslide
double kick
horn drill not very acurate, and is better with earthquakesurf I would use blizzard... but it' permanent now

lvl 45
cut (i didnt know that there wasnt a move deleater in the 1st gen and when i found out i was pissed)
fly
dig earthquake is stronger, and faster, but dig is a good tool...ember flamethrowernot much we can do with the hms...

well i know that thunder/thunderbolt would be a better move for jolteon and flamethrower for charizard but they arent at the lvl in which they can learn it yet and of course earthquake is better than dig but as i said before, i am only at the 7th gym and you get tm earthquake in victory road if i remember right...now that you say it charizard will be crap since he cant get rid of cut and i cant trade him to my gold because i dont have a connector so im screwed with him, he would be my weakest if all of my pokemon were fully evolved and at the same lvls so its a no brainer to choose mewtwo over charizard

ok I am only at the 7th gym so my team will learn better moves but i would like to know if im off at a good start...also ild like too know wich one i should switch for once i catch him

1) don't waste my time asking questions you know the answer to

2) when a team is placed on the rate thread I offer better moves, it is the purpose of this thread, if you wanted a pat on the back for beating the simplistic r/b/y this isn't the place

3) earthquake is found in the rocket hideout. I know my facts, look it up if you want

4) try using pokemon other than legendary, as legendary pokemon are for noobs

5) use proper spelling, as "wich" should be "which", "ild" should be "I'd", and "too" should be "to", also please refrain from using the pokemon sprites as we need to pace them back in when we quote you... you could write out the name

6) your charizard is one level from flamethrower, and from your lack of spelling skills, and lack of originality, how should I know that you didn't need to be told to use flamethrower over ember? (this is sarcasm, and needs no answer, so rule 1 doesn't apply)

7) failure to have the proper tools is in no way our fault, and so we don't want to know about your broken link cable

i remember being a fomula for how i actully played these pkm... any ways im playing again this time blue. ill add what team i finish with. also i didnt want any legendaries in this team when i was making it.

Last edited by Nimblestrike on Tue Sep 06, 2011 3:57 pm, edited 4 times in total.

I'll try and do a little bit of this as well. Remember, these are only suggestions.

First off, you have too many Pokes that have the same type. That's a big no-no in competitive. Why is it so easy to beat Gym Leaders/E4? Because we plan for their weaknesses. That being said, you need to do a better type split on this one. That being said, I'd congratulate you on good movesets for the Pokes. Overall, my rating is a 7/10.

Raichu: I'm not sure what determines the rate of how Body Slam hits for paralysis, but I would suggest finding a different move for the fourth slot. If you had a way to get Surfing Pika, then I would suggest that (because it's really cool). Otherwise, I would find a better counter move for Ground. (Does Raichu learn a Grass attack?)

Rank: 9/10

Nidoking: I believe it is a much better Physical Sweeper than a Special, but the moveset you have would make him the latter. Otherwise, a great moveset, and I can't find any holes that jump at me. However, I would take him as a Ground over Dugtrio (with the exception of CH for Dugtrio).

Rank: 7/10

Dugtrio: Second half of a Ground duo, not the best choice but has a good chance of hitting with Slash on a CH because of the crazy formula in RBY. If it were me (and I know it's not), I would replace Body Slam with Dig because that gives you the advantage of having both attacks, and because Nidoking already has Body Slam (and Raichu). If you keep both of those attacks, Dugtrio is at its best.

Rank: 6.5/10

Slowbro: This takes care of the Psychic "requirement" for RBY. An interesting moveset to be sure, with the addition of Thunderwave. However, there is more potential there as well. I mostly don't like this one because of the trio of Water Pokes you have. Otherwise, a good Poke.

Rank: 7/10

Gyarados: A very interesting choice putting Blizzard in there. One that works in RBY, because of the amazing accuracy it has (for one gen only). But you have done an interesting thing by putting T-bolt in there. What purpose does it serve? You might reconsider it for something else that works towards Gyarados's weaknesses. The first three moves I agree with.

Rank: 8/10

Lapras: The last of the Water trifecta, but this one is well-done. Of the Pokes to have Body Slam on, this one is the best of your team. Again, I would suggest that you change it a little bit. You are incredibly heavy on Water types... I like the Special Sweeper set that you have given it as well. Confuse Ray is an interesting choice, but it should yield some fun battles.

Rank: 7.5/10

But enough ranting. Hope this helps!

AEPMT

_________________It's great to complete a Pokedex! So I'll need some help...

If you want to get better at writing in general, please visit my site!

Very good job with types on this team. I guess my overall ranking looking at this would be an 8.5/10.

I'll go into some specifics.

Dragonite: Very good job with the moveset. The one thing I would suggest is to keep some Dragon-type move on it, because that would cover its main weakness (Dragons). That would probably be better than a Fire Blast, especially with the accuracy vs. PP of that move. I also notice that you have a lot of Thunderbolts on your team. That is a spot where you could find something differenting for Dragonite as well.

Rank: 7.5/10

Moltres: It's too bad that you're playing RBY with this one on your team. A pretty standard set for it because of the gen. However, your choice of a Hyper Beam is surprising. While it's more effective than having Fly, it's unusual. Perhaps that will help in Stadium... As for Toxic or Rest, it depends on which effect you want more. Personally, I would go with Toxic, since Moltres has a pretty high Special (?) [and I wouldn't see it as a defensive stopper, which Rest would make it], especially because of the chance of poisoning the opponent. Again, too bad it's RBY. Of the two, I would use Fly, BTW.

Rank: 7/10

Machamp: Very strange moveset. I would check and see if it can actually learn Fire Blast before putting that one on. Same thing with Dig, although it's certainly an okay strategy for battling. Of the other two, I would keep Rock Slide over Hyper Beam (unless it can't be learned the other way) and check on Rolling Kick. Sorry to grade this one so badly, but with all of the uncertainty of it, I can't rank it high...

Rank: 5/10

Mewtwo: Very good Special Sweeper. That would be its purpose on your team, especially with the moves it has. No other comments.

Rank: 8.5/10

Zapdos: Pretty standard set for it, because of RBY. I would take Hyper over DT, especially because of Zapdos' already high Speed. I would also like to mention at this point the ease with which Electrics take down most of your team...

Rank: 7/10

Gengar: It learns Explosion or Selfdestruct? Wow, I was not aware of that. Otherwise, good choices there. Take advantage of its type on your team. 'Nuff said.

Rank: 9/10

Ok, I was fairly more critical on second glance... And I apparently need to check the Psydex a lot more before trying to do this too much... (prepares to leave, but remembers manners)

Hope this helps!

AEPMT

_________________It's great to complete a Pokedex! So I'll need some help...

If you want to get better at writing in general, please visit my site!

Machamp: Very strange moveset. I would check and see if it can actually learn Fire Blast before putting that one on. Same thing with Dig, although it's certainly an okay strategy for battling. Of the other two, I would keep Rock Slide over Hyper Beam (unless it can't be learned the other way) and check on Rolling Kick. Sorry to grade this one so badly, but with all of the uncertainty of it, I can't rank it high...

Rank: 5/10

...

Gengar: It learns Explosion or Selfdestruct? Wow, I was not aware of that. Otherwise, good choices there. Take advantage of its type on your team. 'Nuff said.

Rank: 9/10

...

yeah he does learn fire blast, either on rby or from gsc then trading him back. As for rolling kick, you have to trade him to gsc then breed him with hitmonlee and then trade him back, fairly easy process

As for gengar, i was suprised that he can learn those too. I think they would be great with him

overall im glad you like my choices and i think this will be my final team, thanks alot!

Now I need some help. I'm trying to get a good team together, one which uses what I already have (currently at 148 Pokes, 149 waiting in the wings) and this is one of many possible combinations I came up with. I would like some assistance in making it better (aside from the obvious advice of level balancing).

I might try other combinations later. Obviously, I haven't tried too hard to do anything unnatural for these ones. Suggestions would be greatly appreciated. (Plus, I know now that Blastoise is stupid, but I've used him very well for a long time.)

AEPMT

_________________It's great to complete a Pokedex! So I'll need some help...

If you want to get better at writing in general, please visit my site!

Drill Peck and Hyper Beam for STAB and will CH often enough. When his job is done I use Toxic, then substitute to let Toxic do some damage before Dodrio falls.

Slowbro
Amnesia
Fire Blast/Rest
Ice Beam
Psychic

Pretty standard, went for Ice beam over Blizzard because Slowbro stays in for so long he may run out of PP for Blizzard. I will switch Fire Blast for Rest but I was thinking on keeping Fire Blast just because it's quite unorthodox for a water pokemon to pack it, and I guess it'll take out Articuno faster.

Exeggutor
Leech Seed
Mega Drain
Psychic
Sleep Powder

Nearly always use him in the R/B/Y series. Sleep Powder to incapacitate the opponent, Leech Seed and Mega Drain to stay alive, Psychic for STAB and to lower Special.

Stamie
Thunderbolt
Surf
Psychic
Recover

Realize I am a bit Psychic heavy, but they are just so good in R/B/Y. Basically just another Slowbro, a bit redundant but effective.

Dugtrio
Earthquake
Rock Slide
Hyper Beam
Sand Attack/???

Made to counter the electrics that threaten Dodrio, Slowbro, and Starmie. I know it's frail but Rydon falls to a water or grass move just as easily as Dugtrio. I never use sand-attack, it's just all of Dugtrio's fourth move options seem equally average in usefulness.

Charizard
Fire Blast
Earthquake
Reflect
Body Slam

Fire Blast for STAB, EQ for diversity, Reflect to support him and the Pokemon I switch to, and Body Slam to hopefully Paralyze stuff. Only really have him because he was my starter.

I know my entire team is weak to the Bolt/Beam combo but I always send in Slowbro first and after he Amnesia's up not much can take him out. It is not very balanced but this was the team I used to beat the E4, did not have competitive battling in mind yet. Funnily enough I ended up sweeping the E4 with just Slowbro and Ethers, didn't even need the other five.

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