40enMon, 29 Apr 2013 07:05:54 GMTMon, 29 Apr 2013 07:05:54 GMTMinerva isn't all bad. Her high round-winning ability, low damage, and little bit of DR makes her seem a bit awkward, as those things contradict each other. When is she handy? When you desperately need a wall that is MADE to lose, while discouraging your opponent form fury, and maybe even sneaking in a round win with just a small number of pills.

And when is that, you ask?

Well, when you have a strong heal or poison going. ]]>Mon, 29 Apr 2013 06:37:30 GMTMon, 29 Apr 2013 05:34:02 GMTSkeelz really is more fun to play with than most clans. And yes, it really has to do with their cards while other clans keep getting stronger cards that make them more dominant. Skeelz got a long way to go since UR keeps giving crappy cards like Jessica, Milton, Wilhem, and Minerva. ]]>Mon, 29 Apr 2013 05:25:38 GMTMon, 29 Apr 2013 05:15:04 GMTSkeelz user the only thing they lack is power and damage protection card which needs to have good stats like 8/7 5* then the Skeelz will be fine]]>Mon, 29 Apr 2013 03:56:59 GMTLehane wasn't permabanned, she was rarely splashed. Snazzy-WMD got his first ELO top with mono-Skeelz, blowing out his old record by about 60-70 points and winning Marlysa Cr. The flavor of the week wasn't SoA iirc, it was OlgaSkaiBoGrudj. This was before great additions like Plunk.

IMO Skeelz are designed to be anti-meta. However, they hold their own against decks they weren't made to directly counter, because their stats are generally higher than everyone else's. It may be easier to T100 with MokrAnus or Beester, but it's surely not as fun as doing it old-school with Skeelz.]]>Sun, 28 Apr 2013 23:04:00 GMTSkeelz and got to 1410 before I fell badly after pushing for a record, got no time after that to push for another top. My first time using Skeelz and I did pretty well.]]>Sun, 28 Apr 2013 21:38:17 GMT
The 8 consecutive wins were after I switched decks to that one. A small sample pool, but still... Even the low-star draws felt great. I managed 3-round wins when I didn't have Freaks bonus without too much trouble. Of course, I think some of this deck's success can simply be attributed to the fact that if you don't play the common 1st-turn poison nuke strategy, it's very hard to read...

I completely agree that Skeelz were stronger than usual this week. Skeelz plays defense well, so they hold up tolerably both against Sak, and their advantage against GHEIST is obvious. I think this deck would be utter trash in a week where Lizbeth was unbanned, but hey, you have to use the right tools for every job.

I get some kicks out of trying to make the neglected clans work. I made a few t100s with FPC/Ulu back when nobody took Ulu seriously in ELO, and I did fairly well (though no T100) with Skeelz mono a few months back, before they got Pluck. I think Pluck is an excellent addition, and they're much stronger with him. He has excellent synergy with long-neglected cards like Jay and Aylen, and is able to set them up for that decisive, game-winning hit. So there are definitely some new strategies that can be explored with this clan.]]>Sun, 28 Apr 2013 18:52:31 GMT
the strength of Skeelz relies on the meta. if the SOA is running wild, then Skeelz are stronger. if SOA is weak, then Skeelz are also week. all clans can get your to 1300 -- the question is how much effort is required to get there or higher? a clan that requires more/less effort (as in games played and time invested) is a good indicator of how strong/weak this clan is.]]>Sun, 28 Apr 2013 18:37:13 GMThttp://www.urban-rivals.com/presets/?id_preset=2582864

My attempt at landing another slacker t100 last night with a Skeelz/Freaks deck. Just sayin'.]]>Sun, 28 Apr 2013 18:20:50 GMTSkeelz but I think it could have to do with the fact that other clans are getting cards with cool abilities and the clans that once weak are getting strong new cards added to them .
I'm a mono pussycat card user for elo but this week i'm using Ulu Watu , I was also thinking of doing a mono Skeelz deck but i need a lot more cards .]]>Sun, 28 Apr 2013 17:39:57 GMTSkeelz are meant to play in Mono due to their abilities (Sandro, Dr Falkenstein, Sasha, etc.) However, because they are best played in Mono, they lose out on a lot of combat-wise bonuses. Halfing Skeelz with an attack manipulation clan will be great, but that means you can't utilise above cards. Skeelz also have low damage in general, and cards that make good damage gaps (Snowflake, Greem) are easily run over by power/attack manipulation. In other words, their nukes have average power while their walls can't hurt.

I don't play mono-Skeelz because I cannot control them, but I do splash the occasional Chiara Cr and Redra rarely. With the release of the recent Plunk there are more splashing options to choose from.]]>Sun, 28 Apr 2013 16:58:20 GMTLehane is permabanned and majority of spashing is done in Elo format?]]>Sun, 28 Apr 2013 16:52:29 GMTSkeelz player, do u also encounter my problems against other clans?]]>Sun, 28 Apr 2013 16:50:10 GMTSun, 28 Apr 2013 16:47:15 GMTLehane has the same stats, but we rarely see her splashed anymore.]]>Sun, 28 Apr 2013 16:41:16 GMT hohoho.. I agree, cus' Skeelz ain't gonna' get 1 5* and 2 4* if they don't get more than 2 good 2* only weakness Skeelz has I think is pow manip and atk manips. I hope that they'll give us a good card, hopefully a 2* ]]>Sun, 28 Apr 2013 16:40:28 GMT
Same problem as ejin's Soa card. Too prone to be splashed everywhere.]]>Sun, 28 Apr 2013 16:31:40 GMTSkeelz need is a good SoB. Tomas is okay, just DR weak. Lorna is a step in the right direction. Maybe a 2* 7/3 or 8/2 SoB.]]>Sun, 28 Apr 2013 16:31:35 GMT
At first you said they go neutral against SoA and Sob clans, and then you said that they have high power and &quot;pretty sick&quot; abilities. Wouldn't that make the one statement negative and the other positive? When you were pointing out to me that Skeelz is a bad clan? And you might be underestimating Skeelz, 1-3? More like 2-6. What u actually did not know, is that some Skeelz characters aren't actually crippled by all-stops, like Andy Ld and Plunk. 4 damage is what you'd expect from a 3 star anyway. I was laughing at &quot;The cards that are still a threat when encountering all stops are Carter, Michael, Eloxia, Tomas, I don't know if you realized it but they are 4*-5*&quot; I don't know if you realized, aren't 4* and 5* normally in decks? Isn't Glorg a 4* as well? ]]>