CONVERSATIONS: Use
all conversation possibilities, even when they appear after you think you’ve
exhausted that line of the conversation. If it reappears, try to use it. Also
click on the character for the possibility of more conversation even when all
possibilities seem exhausted…..until you’re sure they are. Sometimes you can
start new, though short, conversations three or four times. When the
conversation starts repeating, of course, it’s time to move on.

SKIPPING CONVERSATION:
Right click to do this.

NAVIGATION: As usual,
the glowing circle cursor indicates travel to another scene. There may be two
or more glowing circle cursors in any given scene. These glowing circles also
have pointer indicators on them showing which direction they will lead so that
you will not mistake them all as one.

Also, some scenes will not have a glowing circle but
you can continue past the boundaries of the screen into new scenes by clicking
at the edge of the screen. This can lead to a glowing cursor.

This can be important to your progress……...If you
can’t think of what to do next or where to go then try continuing past the
boundaries of the scene. If this doesn’t work it is possible you need to look
up someone for more conversation.

NOTE: I have included much of the navigation in this WT
until you reach the Youkol Village. I’ll leave it to you to learn your way
around since it isn’t too difficult to find the places where I tell you to find
inventory items.

SKIPPING A CUT SCENE:
Use the "Esc" Key…….Only works occasionally.

SAVE OFTEN: If you
suspect you’re going to be roaming lost for awhile or about to begin a
puzzle…….save. It can often save you a lot of unnecessary repetition.

ALT/TAB: Hold the Alt
key and hit the Tab key. This will allow you to toggle between the game and a
Walkthrough if you’re using one.

The story begins with Kate’s boss (Mr. Marson)
talking, in the background, to someone about getting her back and his being told
she’s not coming back. The scene is of the train rolling along amid the falling
snow. “Call her”, the boss says.

There will later be another, similar occurrence where the
boss calls a private detective (Nick Cantin) with the intention of
sending him to look for Kate.

ROMANSBOURG

Then we
find Kate on the train, talking to Hans about his dream of finding

Syberia. She
doesn’t seem to believe it really exists but he tells her of the grass that
grows through the snow and of the Mammoths eating this year round.

When
the conversation ends the scene changes as she is ready to leave the train. One
step and her cell phone rings and she finds Oscar is now able to talk to
her from HIS cell phone, which Hans has made for him. Oscar tells her they are
in the town of
Romansbourg.

Before
leaving you might want to check out the bathroom. It’s through the door to the
left of the exit………where Oscar always stood in the first SYBERIA game.
After all, you may have to go there later.

Upon
leaving the train she meets a man with a peg leg and a cane. The conversation
with him is automatic. He is Retired ColonelEmeliov Goupatchiev,
Guardian of the Imperial Marches and General Store Manager. In
the middle of the introduction he is interrupted by a public address system
welcome to the city of Romansbourg.

Down
the platform to the rear of the train is a lever and a gate; the lever
accomplishes nothing and the gate is locked and impassable.

Across
from where you got off the train is a machine of some sort. Pull the handle and
operate it and it appears to be a coal machine…….with no coal being dispensed.

Go back
to where you departed from the train and there is a store at that point along
the platform. Inside you can talk, again, to the Colonel who tells you
he’s in charge of the administration of this jurisdiction

If you
want, continue further past the Colonel and you’ll find a close up of a
broken candy machine with a key in the tray to the left. Take the Key. Also, note the telephone number on
the bottom of the candy machine…….625-122

On your
way out, stop at the candy machines near the door. You have no money so you’re
not going to buy any candy at this point, are you? Maybe there’s some money in
the candy machines. We’ve already taken the key, why not the money? And maybe
a little candy, too. Use the KEY to
open the first machine…..well, no money! Second machine……same! Third
machine…….coins in the drawer. Take the coins and use them to buyCandy from the first two
machines. Want to take back the money, too. Why not? Close the drawers; first
two close O.K. but not the third. It’s stuck open. Oh, well, leave it at that.

Going toward the front of the train we find a big machine
(aerial view) to the side of the platform. Going to it we see a little girl on
the ground below. Click on her to talk to her. Her name is Malka. We
ask about the gate. When she leaves give the machine there a try. It operates
but does nothing. Appears to be a loader of some kind for the train. Continue
toward the front of the train.

Here we
find, and talk to Oscar, who is not too happy with being there. He will
tell you Hans is in the rear car of the train and he’d like you to talk
to him in his behalf.

Go back
to the train and talk to Hans. He says Oscar dictates when the
train leaves. He says Oscar will show you where the winding machine is
located. Of course, we’ve already found it but we go back to talk to Oscar
again.

When we go back and talk to Oscar he doesn’t
mention the winding machine. He does say we can leave as soon as the train is
wound. Now, be sure the wheel is turned and the shaft extended toward the
train. Then operate the lever to the left of the equipment and the train opens
and the winder does it’s thing.

Try
calling the candy company. You might can get that third machines’ drawer
fixed. Remember the phone number?…. 625-122

Didn’t help, did it? They’re closed down and all you got
was a commercial for the candy. Oh, well, it seemed like a good idea at the
time.

So, it’s time to talk to Hans again.

Now he says we need Coal
before we can go. I’m wondering, why we need coal for a windup train? “Ours’
is not to question why”…………I'm sure we'll find out, eventually.

Back to the Colonel in the store to tell him we
need Coal.

He says to use the coal machine for free but we have to
tell him it doesn’t seem to work. It’s going to take a week or more to wait for
the maintenance people to come and fix it. So we ask if he has a key to the
gate. He lost it and has no spare.

Go back to the coal machine (still topside, of course)
and talk to the little girl, Malka, about the key to the gate. She says
she will give it to you for some of her favorite candy. Throw down the Sugar Candy (not the Fish Candy)
and she ties the Key to the gate to a
balloon and floats it up to you.

Go to the gate and open it with the Key. The key disappears from inventory
and the gate opens and you see a cut scene of the gate at the bottom opening,
too.

Turn out of the gate to the right (scene background) and
there are two men a machine of some kind. You can only click on the machine (to
no avail).

Come back towards the bottom of the screen and you’ll see
Malka again. Talk to her and you’ll learn she is being taken care of by
someone called Cirkos but that the Bourgoff Brothers are the ones
to possibly help get the coal machine working.

Go to the door to the right as you face Malka. Go
to the counter and talk to the man behind it. He is Cirkos (Malka’sbenefactor). Nothing much new to learn here. Go outside and to the left of
Malka (as you face her) and beyond her.

This takes you to the coal machine. Here you find
a Fuel Can on the left and a gas driven
generator with the starter switch on the pole to the right. Darned if the fuel
can isn’t empty. What a surprise!!

Go and talk to Malka, although the conversation
tells you little.

Go left, down the fence line, until you come to a closed
gate and ring the bell. You’ve found the Bourgoff Brothers, a nasty
pair. They say they have no gas, despite the motor running behind the fence.

Go a little further down the fence line and you’ll see an
opening under a sign on the fence. Click on it and she
will tear the sign down and uncover an opening big enough to go through. Click
to go through and get a cut scene.

Click on the big box about mid-screen and you’ll find
there is a white animal in the box. Click to unlock the box and let him out and
the nasty little brother will chase after him, allowing you to get a Can of Fuel sitting on a barrel to the
left of the “open shelter” area.

Try talking to the brother on the couch and the other
brother will be heard returning. Kate departs.

Go to the Coal Machine.

Put the Fuel
into the fuel tank. Then push the Red Button on the post to the right to
crank it.

Go back up to the machine by the train and operate the
lever to put Coal in the train. After
that Oscarcomes running up to say Hanshas disappeared. Kate has
to calm him down and go looking for him.

Go talk to the Colonel and Kate tells him the gate is
unlocked and she got the Coal. He lets
you know you’ve broken the law but that it’s O.K. You also tell him Hans has
disappeared.

Go talk to Malka and find that she has talked to
Hans.

Go to the tavern and find Hans there. In a cut
scene he collapses.

The next scene Kate is standing over him as he
lays under covers in bed.

Clicking on Hans gets you three different
responses, only.

Talking to Oscar only gets you an excited response
to Hans’ condition.

Go to the store and talk to the Colonel. You tell
him you have to go to the Monastery but need warm clothes. He tells you
there might be something in the attic and pulls the ladder down for you.

You find warm clothes up there and then realize you need
a place to change. Go to the bathroom on the train. Clicking on the bathroom
door, you see KATE enter and immediately see her back again, dressed in
the clothes from the store attic.

Go talk to Malka. She will tell you that you have
to go to the Monastery but that you have to follow their rules.

A pull cord at the entrance rings a bell but no one comes
to let you in although one Monk looks down on you from up high. So go to
the Tavern and talk to Cirkos. It is a long conversation in which hewill tell you that you, among other things, you need Hans face
imprint on a cloth (aShroud). He will also tell you that
Malka can get you a piece of cloth on which to make this impression.

Go talk to Malka and she gives you a Token to get a Shroud from the box at the bridge. She
also tells you how to use it.

Go to the box at the bridge and use the Token and pull the handle to get a Shroud.

Go back to the train and place the Shroud over Hans’ face.

Go back to the Monastery and try the bell. Then,
when that fails, go past it to the end of the path. You’ll find one of the
Monks there and have a long conversation. He will tell you how to pull the
rope so one can get into the Monastery (by pulling the rope, but not so
hard as to frighten the birds) and you will also learn women are not allowed
into the Monastery. He also lets you know he is interested in a
particular kind of bird, a Mekula Alba. You just KNOW this is
going to be important in some way. J

Go talk to Oscar and he is no help. You can’t get
him to leave to look for help and so you tell him you are going to the
Monastery and he says he will stay and look after Hans.

Leave and go talk to the Colonel. He will give
you three Bird Calls (One
Gold, one Silver, one Black).

Go back down the path to the Monastery and beyond
to the end of the path. There you find the Monk, still washing clothes.

Click the Silver Bird Call
on him. He will take it to call the Mekula Alba and will leave the
scene, following the bird.

Go to the MONK at the end of the path.

Pick up Clothes
he left behind and Kate disappears behind the rocks and comes back
dressed as a Monk.

THE MONASTERY

Go to the entrance and ring the bell and the elevator is
sent down for you. Get into the elevator and you arrive at the top of the
tower.

You’ll find you cannot talk to any of the Monks

There’s a machine of some kind to the left. There are
several things to click on but, for the moment, pass it by and click to continue
into the Monastery and you will find yourself in a outer passage.
Continue forward and you have an aerial view of where you are. There are Monks
there but, as said before, you cannot talk to them.

Go screen bottom and get an aerial view from another
angle. There are two entrances to the building you can take or you can go to
what appears to be a garden to the left with an old tree in the center. Going
to the “garden” it turns out to be a Cemetery.

There is a Grave Stone to click on there but the
information seems to be in another language. Still, the dates on the stone are
1895 – 1996. Is there a name? Back out and go right screen. You now have the
aerial view again and can go to the building entrance to your right. This leads
nowhere.

Go outside and click bottom screen for an aerial view and
go into the Library……left screen.

You are looking down to a lower floor and are on a ramp
that leads up (left screen) and down (right screen). Going up leads to
nothing. Going down takes you to the lower level where you can attempt to take
something from the wall to the right but cannot as “Someone might see me”.
Later, maybe? J

Go back outside (to an aerial view) and click on the
entrance to the Chapel.

Click just to the right of Kate on a gate. It’s
locked. A little more into the Chapel and you can click on a wall to the
right. It’s a painting of a man holding a book. Click on the book twice for a
comment from Kate.

Click on the door at the far end of the room and a
curtain opens and the Priest Healer comes into the room. A lot of
conversation ensues and eventually KATE convinces him to look at Hans,
where in he tells her he needs and she gives him the imprint of Hans
face.

There is now a cut scene in which Kate"sBoss,
Marson, is heard talking to Nick Cantin on the telephone.

There are some cut scenes in which Hans is brought
to the Monastery and then the Priest Healer tells Kate that
Hans is dying. She wants to see him but the Priest doesn’t want
her to. He finally agrees to let her talk to Hans and for her to meet
him in the Chapel afterwards.

Go to see HANS.

HANS tells her to find a Monk named
Alexei Toukianov; that he can heal him with medicine learned with the
Youkols. Kate leaves and finds a Monk has been listening at the door.
Talking to him (believe the same one that was washing clothes earlier), he
denies knowing Alexei but gives her a paper and a circular Stained
GlassMammoth (a glass piece with a Mammoth drawn on it) and leaves
her. The paper is about Alexei and it says on it that "the key is
in the light of the Mammoths’ eye".

Leaving the building you see a bucket and a brush on the
ground outside. Pick up the Brush. Go
to the Chapel and use the Brush
on the book on the picture on the wall inside and to the left. This uncovers a
symbol of a Cross with light and dark circles around it (a clue to a
puzzle to come). You need to draw this out and be sure and line up things with
their relative position to the cross.

Click on the door at the far end of the room and the
Priest comes out to talk. He thinks badly of Hans and is obviously
just going to wait for him to die. There is a lot of conversation here…….get
all of it. You learn Alexei Toukianov is dead. Isn't there a Cemetery
close by?

Go to the Library. Go to the lower level.

Take the object from the wall to the right. This is used
to pull the Candles down from above and light them. The scene changes to
looking down on Kate from above with the candles making a circle and her
in the middle. Use the object from the wall to light the proper candles. Use
the pattern with the cross and dark and light circles from the picture on the
wall in the Chapel.

CANDLE PUZZLE (LIGHTING THE CANDLES)

t
doesn't matter in what order you light the candles but I used the following
method to keep me straight because a few of the candles are hard to tell exactly
where they are in relation to the others.

Note which way the Cross
on the floor is facing and start with the candle just to the left of the
Cross (left of opening to ramp). Click on this candle to light it; go clockwise
from here, and leave the next two unlit; light the next two; leave the next
three unlit; light the next two; leave the next two unlit.

Candle Puzzle is done.

When you solved the Candle Puzzle you were given a
flash of where an opening appeared, letting in a bright light. Go up the ramp
until you find this opening.

Click on it for a close up view and you click again and
you will see the town and train and the Bourgoff Brother’s junk yard.
Get the Stained Glass Mammoth from
inventory and put it in the opening. Then back off and click on the leaves of
the opening, starting with the bottom one and going clockwise until you have
clicked on all four. The opening closes some and focuses the image of the
Mammoth onto another place on the far wall. Note the location of the “EYE”
of the Mammoth. Go down the ramp to that point.

NOTE: If you close up the window without the Stained Glass Mammoth in it you can
re-open it by clicking the petals in reverse order from…..Right; Top; Left;
Bottom.

Click on the Eye of the Mammoth and the wall next to
it will open. Go inside and you find some shelves. Take the
Book and the
Goblet.

Leave and go to the Wheelbarrow near where you came off
the elevator and then go to the Cemetery and cut the Brambles from in front of Alexei’s
Tombstone. Pick up the Brambles
before backing out.

MAKING A SPECIAL CANDLE

Go to the machinery at the
elevator (left screen) and use the Brambles
(put them into the pot)

Click on the mould under the
funnel to open it

Click on the Wicks hanging to the left of there (look
like screen mesh – you won’t see anything happen but one of them will now be in
that mold)

Click on the mould again to
close it: click on the handle to the left of that to pump the bellows and fire
up the heat

Click on the handle above the
mold; click on the mold to open it and take the candle from it

You now have a specialCandle. Pick up the Matches before you leave

Go back to Hans and place the Goblet on the table; place the Candle in the Goblet; light the Candle with the Matches from the Candle Machine. Hans
is cured but unable to leave.

Go back to the elevator area and you’ll find the
Priest there. Talk to him until all conversation is exhausted and you’ll
find he isn’t letting Hans go and you’re not letting him stay. When
Kate leaves go to the Chapel (we know the Priest isn’t there) and go
to the back room. Get the Ornate Key
that is hanging in there.

Go back to that locked gate just inside the entrance and
use the key on it. Go inside.

Pull the Bell Rope and you’ll see the Monks are
leaving their locations, apparently to answer the call of the Bell. Go back to
get Hans.

Click on Hans but he can’t go yet. Kate
leaves to prepare the Casket for a ride down the hill. Go back for
Hans and he follows Kate out. As they are about to push off one of
the Monks tries to stop them…….but it’s too late. They plummet down the hill
in, of all things, the casket in which he was to be buried.

When the ride ends the scene shifts to Hans and
Kate in his shop on the train.

Talk to Hand and he wants you to take a Mechanical Heart for the Horses in
Cirkos’ Cabaret and install it for him. Stop to talk to Malka on
the way to the Cabaret. The conversation is a little strange in that she
says she will go with you to see the show at the Cabaret but then she
says she will wait for you. So you go alone to the Cabaret.

Cirkos is trying to teach a YOUKI a trick
but he won’t cooperate. So Cirkos chases him away and goes behind the
counter. Talk to him and at the end of the conversation go to the mechanism for
the Horses.

MECHANICAL HORSE PUZZLE
(MAKE THE HORSES DANCE)

To solve the horse puzzle open
the mechanism.

Put the Heart onto the spindle.

Click the spindle until the
little horse at the top moves to the far right. Then, count the 3 holes in each
of the four sections of the heart as 1, 2, 3 (from left to right of each
section.

Start with the bottom left
section: hole 2

…….top left section: hole 1

…….top right section: hole 3

……….bottom right section: hole
3.

You will get animated scene of
the four horses rearing and then (looking real this time) of them "dancing".

Suddenly, there's a loud rumbling noise and the
Cabaret shakes. Kate realizes the train is leaving the station and she
races out to catch it. Too late!!

Go to the store and talk to the Colonel. He will tell
you about the Gangcar under the tracks and that you can have it.

Go to the end of the platform and pull that lever. The
Gangcar rotates from below to the top. Get in and start after the
train. Unfortunately, you only make it to the other end of the platform.

Go talk to Malka and she will tell you the
Youki likes fish.

Go back and talk to Cirkos and he will tell you
you can have the Youki if you find him.

Go to the Bourgoff Brothers’ junk yard and when
you walk in the yard the phone rings. It’s Oscar, telling you the
Bourgoff Brothers said you didn’t want to continue on and was going back to
New York. But he’s not too sure about that now and suspects something is
wrong. After that conversation go to the shed past the Youki and pick up
the newspaper on the table and look at it. Then go back to the Youki.

You’ll find he won’t pay attention to you until you click
your FISH CANDY on him. Then, he’ll follow
you anywhere. J

Go back to the Gangcar and when you get in it you
will begin a wild ride down the tracks in search of the train………with the
Youki peddling madly in the cage behind.

Just as you are about to catch up with the train it
crosses a bridge and the bridge disintegrates behind it…… leaving you on the
wrong side of the bridge. It’s time for a little walking.

Go to the right of the scene three clicks and you will
come to a bird in a tree and some rocks with a
Fish frozen to them. You can click on them for a close up view.
Continue on until the Youki chases a beaver into the water. Go slightly
left and you will find some Dry Wood.
Click on the stream ahead and discover a house at the bottom of the falls. Go
back to the Fish frozen to the rocks.

Place the Dry Wood
at the bottom and use the Matches on
it. The rocks will thaw and you can get the Fish.
Give it to the Youki. When you go back to the water there will be a
fallen tree which will allow you to get to the other side of the stream.
Continue right and then slightly left. Follow the path ahead until you find a
cut to the left. Along the way you should see a broken bridge but you can’t go
that way. So go right screen and follow the path to a point where you can go
upscreen or rightscreen. Continuing right you will see a Wolf moving in the
background. Go back to the split and click upscreen and go in that direction to
find the Cabin.

Go into the Cabin and find three items on the
mantel…….a Book on Salmon fishing;
a Russian Doll; and a Hatchet. Take these and go to the kitchen
and take a Fish Tank from the counter
next to the refrigerator. Click to go out the front door and Youki won’t go.
Kate opens the door to find she's face to face with a huge bear. Seems
that big Grizzly Bear isn't letting anyone or anything past. Kate slams
the door and looks out the front window. The bear is not going anywhere so how
does she get rid of him. Bears like fish, don’t they? You have a book on
fishing for Salmon!? JKate
and Youki go out the back door to the dock.

PUZZLE……HOW
TO GET PAST THE BEAR AT THE DOOR

The book says Salmon like green
frogs. Click on the fishing rod and Kate puts down the Fist Tank and picks up
the rod.

Click on the tackle box at her
feet and she has her choice of nine lures. Click on the top right lure (# 3)
and then you have three areas for her to cast into. One is amid the rocks just
to the left and above her head. Another is at the area of the rod, itself. If
you try to use fish from either of these two locations to feed the bear through
the front window of the cabin you’ll find he is a “finicky eater” because these
are Green and Blue Salmon.

So, to catch an Orange Salmon
(as in the book) cast to her right and just off the edge of the dock.

Take your Orange Salmon and throw it to the bear
through the window to the left of the cabin's front door. He eats and leaves.

Leave the Cabin and go back the way you came (two
clicks). You’re now at the chasm with the broken bridge you saw earlier. Click
on the rope on the bridge and she makes a comment about the knot. Click the
HATCHET on the knot and she chops it off. Now she has a “plate”
with a rope wrapped around it. Click this onto the long fallen log
above. Scene of her swinging across. She calls the Youki and he jumps
across.

The Youki takes off and leaves Kate and in
the next scene the Youki is chasing an owl flying around. Click the
right edge of the screen (no glowing indictor) and proceed up the hill until you
find the Youki barking at something up above the cliff.

There are the two Bourgoff Brothers up there and
they're hurling rocks down on Kate. An airplane, obviously in trouble,
suddenly roars over their heads and crashes somewhere behind them.

When it settles down click on the cliff face and she
comments she can’t reach the first foot hold. Click the Hatchet on the cliff face and the scene will shift to a view
of Kate standing ready to climb the cliff.

PUZZLE…….HOW
TO CLIMB THE CLIFF

NOTE:

To climb up, click above her
head.

To go to the right, click to the right of her
shoulder height

To go left, click to the left of her shoulder
height.

This is how to climb the cliff:

Click on the hatchet for her
first move. She grabs the handle and makes the first move to begin the climb.
When she stops you click in the following sequence, using the proper cursor.

UP 2; RIGHT 2; UP 4; LEFT 4; UP
2; RIGHT 2; UP 2; RIGHT 2; UP 4; and this will put her over the cliff edge.

You get a cutscene of the Cabaret and hear Nick
Cantin, apparently now in Romansbourg, talking to her boss.

The next scene shows Kate is on top of the cliff.

Go downscreen, leftscreen, continue left until you see
the pilot hanging from a tree. Click on him and you’ll find he is asleep and
snoring and can’t hear anything because his headset is on his ears. Looks like
you’ll have to find a way to talk or signal him through his headset to wake him
up.

HOW TO LEARN
THE RADIO FREQUENCY TO WAKEN BORIS

Go to the cockpit and turn on
the round switch on the top left of the panel (under the “B” in Boris.

There will be two lights lit to
the right of this switch (next to an “A” and a “B” switch). Turn off the “B”
switch.

The vertical panel on the right
side of this big panel has, at the top, a four section digital area. Below that
is a speaker and below that are a series of switches. You’ll be concerned with
only the yellow, red, and green switches after you

turn on the toggle switch below
the red switch.

Put the yellow and red switches
in the up position and the green down.

In the digital area above are
the numbers“03”. Note these.

Now, go up top and turn off the
“A” switch and turn on the “B” switch.

Go back and put the yellow
switch down, the red and green switches up.

On the digital panel above will
appear the numbers “28”.

So you now have “0328”, the frequency needed to talk to
Boris.

Leave that area and just before getting to the cliff
click on the cursor on the bottom of the screen. Go to the Microwave Tower
and shed.

In the shed is a radio and a radar screen. Each has it’s
own red On/Off switch. Turn both on.

Using the button on the top radio set them to 0308 and click the red microphone button.
Kate calls Boris and wakes him up. Go back to the wreckage and find
Boris working on the cockpit of the airplane. Remember Boris…….theAstronaut from the first SYBERIA?

After telling Boris about the situation with
Hans and the train and the Bourgoff Brothers, Boris tells her she can
use the Ejection Seat from the plane to take her to the train.

Talk to Boris again to learn how to use the
Ejector Seat. She has to enter the exact coordinates of the train into the
panel of the ejector seat.

Go back to the Microwave Tower and climb it and
set the pointer on “B”. Go back down and find the radar blips and beeps
on coordinates ”80/20” of the bottom
left area of the radar screen.

SETTING TRAIN COORDINATES IN
EJECTOR SEAT OF THE PLANE

Go back to the cockpit of the
airplane and you find the vertical panel on the left side of the main panel is
now open. Input 8020 to it and hit the
large button below and ……….off you go in the ejection seat to parachute down to
the train!!

At the train you can go to the train engine or to the
cars. Start for the engine and the cell phone rings. Colonel Emiliov is
calling to say a man is looking for Kate. He insinuates he will slow him
down in finding her.

If you look carefully you can see an arm and a hand
sticking out of the snow. Looks like it belongs to Oscar.

Go over and pull on it and Oscar pops out of the
snow. A conversation with him shows he is too frozen to be of any help and
needs help himself. Go to the car where the Mammoth Doll and such were
previously stored and you see a panel on the floor. Click on it for a
comment. In the bedroom you find plans for the
train on the floor and pick them up. Continue into the shop car and
find an Oil Dispenser on the floor (just left of Kate’s knee).

Go back to Oscar and give him a “lube job”
with the Oil Dispenser.

He heads for the Engine Controls tells Kate to go
to the Passenger Car.

As she steps into the train you get an overhead view of
the train throwing sparks from the wheels as it attempts to pull the load away from
the bridge.

When you reach the panel it doesn’t open so call Oscar
on the cell phone and he says he can’t hear you very well and wants you to come
talk to him. So Kate goes to talk to Oscar at the Engine
Controls.

He says the Passenger Car is stuck and has to be
disconnected from the Engine.

He tells her to find the panel where the coupling is and
he will open it for her and she must work the disconnect. Go back to the
panel in the floor.

The panel opens and you click on the first,
third and fifth “button” on the right and the locking bars disappear.

Cut scene…….the rear of the train is about to fall away
and the engine takes off with Oscar, Kate, and the Youki.

Next thing is Cantin talking to Marson
about the bridge has collapsed and it’s going to take some time to find Kate.
“John” tells Marson that Kate isn’t the same as she was
when she left and does he really want to find her?

THE TRAIN HAS STOPPED

Go to the front of the train and then upscreen. This
will take you to Igor, roaming around in the cold and afraid of the the
spirits the Shaman has summoned. Talk to him and return to the train.

Click on the “Totem” on the other side of Kate and
you find something needs to go into it’s mouth.

Click on the back of the snowmobile and you get a close
up and can take a Gauze Blanket from
the bag on the rear.

Put the Gauze Blanket
in the mouth of the Totem. This prevents the wind from
blowing through here and making that howling sound.

Go back and talk to Igor and convince him the
Spirits have stopped howling and he leaves. Next scene he is hopping on the
Snowmobile and roaring away.

In the snow nearby are a
Pair of Attachments for shoes for walking on ice. Click on them and
Kate puts them on and goes to the tall statue with the Mammoth tusks. It
looks like a frozen lake surrounded with Mammoth tusks.

Ivan suddenly appears and threatens Kate
with a large Mammoth tusk. Do some talking to him and try to approach the tusks
near Kate (cursor indicator) to get a tusk to protect her. He won’t
allow it.

When the conversation will take you nowhere it’s time to
call Oscar on the cell phone. He won’t come but will try to think of
something……….right!! J

Oscar blows the train whistle and distracts
IVAN.

Go to the bones in the cart and, in
close up, take the Knife. Still in
close up, use the Knife on the rope at
the front of the sled holding the bones. The sled slides down the ice toward
Ivan but he says that’s not enough to stop him. As he starts to approach
her the ice under her cracks and she falls through.

Another cut scene of Marson talking by telephone
to Kate’s Mother, who wants to know why he sent her to such a place and
that she holds him responsible for whatever happens to Kate.

Now a cut scene of a White Owl with yellow eyes
flying through darkness.

Next scene Kate wakes up under a blanket in a bed
belonging to……..(?)

Kate is up and dressed and ready to go. Going
outside, she meets the Chief of the Youkols and has a conversation. He
says Hans is with the Spirit Woman and to listen to the drums. He
also says the Youkols are already up there to help with the train. After
that conversation turn around and pick up an
Antler from the bucket behind her.

NOTE: I’m
going to leave out details of navigating the Youkol Village and leave it for you
to find your way around. I will tell you what to find for inventory, and,
generally, where to find it and what to locate for interaction later.

WHAT AND WHERE TO FIND INVENTORY ITEMS

Near the drums is a bird, a
Harfang, on a perch.

In a cave is, to the right, is
another perch for the Harfang.

In the same cave, to the left,
is another perch for the Harfang.

At the far end of this area are
a series of Lemming Tunnels.

Across from the man stirring a
pot you will pick up a Leather Strap,
which will unite in inventory with the Antlerand become a Slingshot.

A little farther along, beside
the water, is a fishing rig with a bone hook on the line and a handle to
wind it in. Winding it now will do nothing but there is an Empty Flaskhanging there to be taken and,
If you want, you can attach the Empty Flask
to the bone hook on the end of the line and lower it into the water to
fill it. This will save you from having to do it later in the game.

To the left (still in close-up),
under the pot to it’s left and on the ground is a
Cork Bungto be taken.

At the gate to the fence
surrounding the Youki where you will pick up a Fishbone.

Up above the tracks is a platform with a mechanism with
two handles on the floor. The left one is stuck and the right one makes the
massive axle turn. Well, we know what that must be for but how do we get it
attached? J

Talk to all the Youkols you find, just in case it
will help trip something in the game later, even though they don’t seem to speak
English.

Head for the train and be sure and talk to the two
Youkols at the end of the tunnel, just before going out to the train.
They’re apparently afraid of Oscar.

Did you notice the rope on the tracks leading to the
train?

Talk to Oscar. The Youkols were going to tie to
the train but were frightened of Oscar. Hans is yet to be found.

Go to the front of the train and try to attach the rope
(click on the end of the rope). Too heavy, she needs help.

Go back and talk to the Chief again and learn that
Hans is with the Spirit Woman and then go to the drums.

Make an attempt to get past them. No can do……so, use the
Slingshot on the ice hanging above and
just to the left of the left flag above the entrance beyond the beating drums.
This drops an icicle into the mechanism and stops the beating of the drums.

You find Hans with the Spirit Woman and he
is hanging from ropes above a bed.

The Spirit Woman says Hans is in “Other
world, dream world”. He’s making journey to country of ancesters. The “Spirit”
is waiting for a sign. To get the Spirit near, call Spirit with MUSIC.

The Spirit Woman says to get Hans back you have to go to
him in the LONG TUNNEL of DREAMSand talk to him. To go there you need
the FRUIT of the SPIRIT DOOR. To get
inside the Tunnelof Dreamsyou need an old Youkol RECIPE. One item is needed that is missing before
it can be made……..theFRUIT of the SPIRIT DOOR, which is the small red
fruit of the LAUGHING TREE.

Go to the wall on the right of the bed and get the Spirit Mask.

Go left screen to another room and click on the table.
Click on the item on the table and she will tell you to take it. It is a Prayer Wheel.

Click on the "Dream Catcher" hanging on the wall
to the right before going through the door to the outside.

In talking to the Spirit Woman you’ve learned:

Call spirit with
music.

To
get inside dreams you need old "Youkol recipe”,
requiring the

“FRUIT of the
SPIRIT DOOR”………..Small
red fruit of the Laughing Tree.

Laughing Tree gone “Country of the Ancestors".

From the Spirit Woman go to the train to see
Oscar.

During the conversation with Oscar, Kate
gives him the Spirit Mask to wear so he
no longer frightens the Youkols. He’s not happy with it but agrees and
calls out to the Youkols to see he’s a nice guy after all.

Kate goes to the two Youkols at the end of
the tunnel and talks to them and they come and hook up the rope to the train.

Have Kate go to the front of the train and click
on the hook for a close up. Another click on the hook and she
works the ratchet until the rope is taunt.

Go to the "T" shaped area of the platform over the tracks
and go to the two levers. Click for a close up and click on the right
hand lever to actuate the mechanism and pull the train into the tunnel and to
the end of the tracks.

Leave here by the left stairs and go down the ladder and
find the Chief right where he’s been all along.

Talk to him and learn the train ride is over but not the
voyage.

Now……If you didn't fill the Empty Flask when you found it, go back to
where you found the Empty Flask and the
Cork Bung (at the fishing mechanism by
the water) and fill it by connecting the Empty Flask to the bone hook raised
from the water by the handle. Click on the lever to drop the flask into the
water and click on it again to bring it up again, full of water.

Take the flask back into inventory.

Go to the cave; left side.

GETTING THE "DREAM FRUIT BERRIES

Go to the left in the cave and
all the way to the back to the Lemming Tunnels.

Put the Cork Bung into the first hole on the
bottom right.

Go back to the perch and attach
the Prayer Wheel and click on it to
call the Harfang.

After he comes, click on it
again so he frightens the Lemming.

Go to the tunnels and see the
Lemming enters the tunnel hole second from the right (being blocked from the
first on the right by the Cork).

Take the cork from the hole it
is in and put it in the second hole from the left.

The Lemming jumps on it
and to the last place on the left.

Now put the Cork Bung
into the first hole on the left. This prevents him from backing up.

Put the Fishbone into the
top center hold and it drops into place.

Use the Flask Full of Water on the top left hole
and this floats the Lemming to the top where he climbs the Fishbone and drops through the right hand
tunnel………spewing out three Dream Fruit Berries which you then pick up
into inventory!

Wasn’t THAT
fun?? :D

Go to the Spirit Woman and Hans.

Talk to the Spirit Woman and give her the
Berries and you are transported to a familiar cave.

DREAM SEQUENCE

You find yourself in a surreal world of Syberia One
and in the cave where you found the Wooly Mammoth Toy then. Soooo, two clicks
in and you find a Wooly Mammoth Toy that you take into inventory.

Go back the way you came and follow the familiar path
from SYBERIAONE back past the dry creek, past the wrecked boat,
past the bridge and the woods until you come to the flat rest area.

Look to the right and you see a little girl…….Anna.

A long conversation with Anna and you leave to go
to the Voralsberg Home.

You enter and find you are in the Foyer.

Look at the Clock next to the stairs.

Go to the side room and talk to Mr. Voralsberg.
He won’t let you see Hans. He’s being punished, sent to the attic.
You’ll learn that he will be going to the office and Hans cannot go with
him; he must stay in the attic.

Go up the stairs to find the door at the top is locked.

Leave and go talk to Anna again.

Back to see Anna and she will tell you that he
will go to the office at precisely seven fifteen (7:15 o’clock).

Go back to the Voralberg Home and into the foyer
to get the clock to chime so Mr. Voralsberg will leave to go to the
factory.

This is how to get the clock
to chime 7:15 o’clock:

Get a close up on the upper part
(the face) of the clock.

The clock reads 2:45

Back out of the close up and
click on the lower part of the clock for a close up.

Under the face of the clock is a
set of Roman Numerals reading 3:00

The switch to the left of this
adjusts these numerals on the quarter and three-quarter hour.

The switch to the right of this
adjusts the clock on the hour and the half hour.

Using these two switches set
this dial to 2:45

Click on the little man to the
right of the bell and he moves around and raises his hammer in preparation to
striking the bell between.

Click on the little man to the
left of the bell and he moves around and raises his hammer in preparation to
striking the bell.

Click on the pendulum to set it
in motion.

Now set the Roman Numerals to
7:15

Click on the right hand weight
and then on the bell.

The clock will chime, Mr.
Voralsberg will place something on the table across the room and leave,
waving to Kate as he does.

Now go into the room he just
left and pick up the Key on the small
table across the room.

Go up the stairs to the locked door.

Use the Key on
the locked door and enter to find Hans (as a little boy) working at his
workbench. Click the Wooly Mammoth Doll
on him and he will talk to you. He will tell you to “open Oscars heart”.
During the conversation he changes from little boy to man a couple of times and
then disappears.

Click on the table top and an object he was working on
opens up with a blinding light.

Kate begins to wake up in the chair at the foot of
the bed where Hans is suspended by ropes.

Talk to the Spirit Woman. You “will find help in
your dreams”.

On your way out be sure and click a few times on the item
hanging to the right of the exit door. You will hear Hans instructions
again.

Go through the door and you get a conversation between
Cantin and Kate’s Boss where Cantin says he’s in a cabin where
she stopped to fish for food. Then he finds himself trapped by a bear just as
communications begin to go bad.

Go to the train and talk to Oscar.

Kate tells Oscar she is supposed to open
his heart.

Oscar tells her it was nice to meet her and has
been a beautiful voyage and it’s time to say “farewell”. He tells her goodbye
and that he is only an automaton and must serve his purpose.

Oscar leaves the train ahead of Kate, on
his way to the Spirit Woman and Hans.

Kate leaves the train and gets a phone call from
Marson. He wants her to get with Cantin and come back. She tells
him he’s wasting his time.

Kate finds Oscar on the bed with Hans
hanging above him.

Talk to Oscar and Hans.

Click a close up on Oscar and you will see his
"HEART". First click on the 3 and 7 o’clock keys (to represent
7:15), then make a cross by clicking on the 12 o’clock, 3 o’clock, 6 o’clock, and 9 o’clock
positions and a Key will pop up in the
center of the heart. Click on the Key
(be sure you have the key in inventory after the following scene) and Oscar’s
body will start opening up and Hans will be lowered and closed into
Oscars Automaton Frame.

Hans is back, albeit in Oscar’s “body”.

Talk to Hans and the Spirit Woman.

Find the Chief and have a short talk with him and
head for the train.

MELTING THE ICE FROM THE SHIP

Click on and get a close up of
the Control Panel. There are three white gauges, none showing any power
(needles are to the left).

Follow the steps below to
accomplish the next necessary step:

Use the Voralsberg KEY from Oscar’s heart on the
top middle part of the panel (a hard to see area).

Click the bottom left switch by
the bottom white gauge and a cutscene shows something project from the front of
the train.

Click the lever on the top right
and the the large lever on the top left of the panel and get a cut scene of a
beaked mechanism coming out of the top of the train.

Click on the bottom right switch
and it will show that mechanism retrieving coal from the coal car. The right
top gauge now shows power.

Click the top right lever again
and a mechanism comes out the bottom of the train.

Click the left switch on the
bottom right of the panel and the mechanism sticking out of the bottom of the
train operates..

There is now power on the other
top gauge.

Click the small wheel between
the top and bottom gauges and get a cut scene of steam coming out of the bottom
of the train.

Turn the large wheel on the
bottom left and get a cut scene of the gauges operating, steam coming out of the
side of the train and the train shaking like it’s going to fall apart.

The mechanism in front of the
train is shown coming out more and then steam erupts from it to melt the ice
surrounding the ship.

When Kate leaves the train and gets to the ground you get
a cutscene of Hans walking onto the ship.

Continue till you reach the ship and about to talk to the
Chief once more. He’s at the boarding ramp to the ship.

Talk to the Chief and he will tell you to take the
Youki with you and for you and the Youki to return with the ship.

He says he will open the gates to the sea for you.

You can board the ship and talk to Hans; he’s
standing just to the right of the ship’s mast (almost invisible). He, too, will
tell you to take the Youki.

Go to the Youki pen and get a close up and then
click on the lower part of the gate post on the right. The gate will open and
the Youki and his brethern will run out.

Go back to the ship and you’ll find the Youki
waiting for you on the boarding ramp.

Board the ship and get a cutscene of the gates opening and
the ship is on it’s way.

MAROONED ON THE ICE

During the trip there will be another conversation heard
between Marson and Cantin in which he says she has gone into
another world and he is quitting.

The ship crashes to a halt. Talk to Hans and he
says the ship has run aground on an ice shelf.

Kate tells Hans she is going ashore to see
what’s going on.

Go down the ladder to the hole and click on the Youki.
Seems he has gone into hibernaton and is fast asleep, having slept through the
whole voyage.

Following the anchor rope, you find a bunch of skeletons
onshore. They look like whale skeletons. Pick up the Narwhal Tusk from the snow.

Continue on and find some noisy Penguins…………..

……………And the ships anchor.

Use the Narwhal Tusk to dig out the anchor.

Go back to the ship……but just as you get near you see the
elevator go up and Ivan is on it and now he is on the ship.

Go back on the ice shelf to where the group of penguin
are to the right of the screen. They won’t let you go that way so go back to
the left and find a penguin nest.

Finally! A use for the
Russian Doll. Put the Russian Doll
into the Penguin Nest and Kate calls to the Penguins. They all come to
see the new egg in the nest and Kate can now go to the little peninsula
of ice where they had been standing.

Clicking on the ship in the distance you see a door
flopping open on the ship at the water level and small pieces of ice floating
towards the ship.

When she steps onto that area of the ice the ice cracks.

Click the Narwhal Tusk
on the crack in the ice and she chops it free to float her back to the ship.

She’s back in the hole of the ship.

Once inside she sees and hears Ivan walking around
on the deck above.

Take a good look around and pay particular interest in
the drawings on both side of the Whale Backbone leaning against the wall. There
are drawings on both sides with markings underneath each. Pay particular
attention to the drawing of the Mammoth and the markings on the drawing
(to the right side of backbone).

Go back across the room and move the barrel blocking the
door.

Click on the top of the mast pole where it goes through
the deck. You find a knot in the rope but cannot do anything with it at this
point.

Go through the door and talk to Hans. The
Youki sleeps on.

Click on Hans seven or eight times for a series of
short conversations with him and then go up the ladder to the area where Ivan
had hid earlier.

Under the window to the right is an Ivory Hook which you place into
inventory. Go back down the ladder and through the door to the barrel beside
the mast.

Click on the top of the mast and she climbs aboard the
barrel. Click the Ivory Hook on the
mast just below where it goes through the hole in the deck.

Now click on the knot and it jumps to the hook.

Off the ladder and pull the lever to the left of the
barrel.

The sail is taken up the mast and……….knocks Ivan
off the boat and into the midst of the Penguins. The ship breaks loose, Ivan
picks up an egg to throw at the boat and the Penguins become very upset at this
action and begin to attack him.

The ship sails on through a rainstorm on the open seas.
There is a view over the head of a grey haired old man (a Sentry, of sorts) as
the ship sails into a new port.

Next scene here is Hans walking off the ship and
down a path while Kate watches.

Kate is standing on the deck of the ship, about to
follow Hans.

You can get the glowing cursor to go right or left.
Let’s go right.

This takes us to a ladder to a higher level where we find
that grey haired old man who was watching us as we sailed into port.

Click on him and he falls over backward, losing an arm
and his head in the process. He’s apparently been dead a long time but watching
for the ship, nonetheless.

Click on him to retrieve a
Youkol Medallion from the body.

Go back down the ladder and a click or two past the ship
(to the left) until you’re stopped. Ahead, to Kate’s left, is a stairway
down. Go down that and you’ll see a large trunk at the end of the walkway.

Click on the trunk to get a close up and retrieve three
Stone Platesfrom it.

Then click the glowing “up cursor” and this takes you up
the path at the far end of the walk way, beyond the stairs you took to get to
the trunk from the ship.

You are on the path to the gates to the land of the
Mammoths. There’s something on the ground to Kate’s right. Pick up the "Syberia Flower ". To it's left is also
another Stone Plate to retrieve.

Continue ahead until you reach the gates.

Click on and talk 3 times to Hans. It’s obvious we need
power to operate the gate. Wonder why we brought the Youki along? Of
course, Youki power, but he’s asleep. How are we going to wake him?
What was that plant that will wake a hibernating Youki? Of course…..Blue
Grass! Otherwise known as "Syberian
Flower ".

Didn’t we find some at the beginning of this path to this
gate?

Go back to the ship and into the hole to find the
Youki, still peacefully asleep.

Now to wake the Youki. Click the Blue Grass on the Youki. He
awakens and takes off up the ladder to the deck. Follow him up and then go back
to the path to Hans. The Youki will follow.

Take Kate to the gate and you see the Youki
jump into the cage and power the gate up. Hans walks through the gate
and down a path to and up a stairway.

Kate is left standing outside the gate.

Take Kate through the gate and follow the same path
you saw Hans walking.

SOLVING THE GLYPH PUZZLE

Use the following picture of the
Youkol Medallion to locate which Stone Plate goes where.

Click for a close up on the
ground and the mechanism here.

There are five missing Stone Plates. We have four and pick up
one here on the ground. Now we have to put these five Stone Plates into the correct place on the
ground copy of the Youkol Medallion we
carry in inventory.

When the five Stone Plates
have been put into their proper place you can turn the wheel on the left end of
the upper shaft and sand will pour into the center of the glyphs below. This
brings up an Ivory Key which you take
into inventory.

CALLING THE MAMMOTHS

There are three
areas (and therefore three puzzles) to this puzzle.

Click on the
left side of the puzzle near the wheel. This reveals a panel with a keyhole at
the bottom.

Put the Ivory
Key into this key hole and twenty symbols with matching holes appear.

Take the
Ivory Key out and place it in hole number eighteen (bottom row, two holes
from left).

Leave the
Ivory Key in place and back out and click on the wheel on the right of this
panel.

Kate will
rotate the upper horn until you hear the sound of the wind blowing through the
horn.

Click left of
the panel with the Ivory Key and you will find two levels of three
valves. You can set them open, half closed, or fully closed by clicking
on the handles (sliders) of each Valve.

SETTING THE VALVES TO CALL THE MAMMOTHS

Top row: OPEN ½ OPEN OPEN

Bottom row: ½ OPEN CLOSED OPEN

Click on either the top or bottom far right handle and
watch the

closing sequences………with Kate. :-D

My first try at
a Walkthrough so if anyone has any comments I'd like to hear them.