The QUAKE Live Tuesday update was in full force as the team updated the game with some fixes for a recently discovered exploit and a few other little tidbits that needed attention. Check out the list below for the latest fixes and changes to your QUAKE Live experience!

Fixed demo playback for demos with long file names.

Fixed the accuracy menu to update properly in Clan Arena.

Fixed the players-left-alive count to update properly in Clan Arena when an alive player disconnects.

Fixed banned players' profile pages to once again report the status of their suspension.

Fixed proxy mines from being indestructible when launched from certain heights.

Fixed voiceovers in warmup. ("X frags left" should no longer be played during warm-up)

Fixed team switches so that they would no longer be counted as deaths for stats reporting.

Fixed minor Raw Input mouse performance issues

Fixed Brimstone Abbey (qzdm8) quad spawn decal.

Fixed misc shader issues.

Changed rail trails to now be affected by cg_weaponColorStyle

Changed cg_WeaponColorStyle for consistency. Style 3 should now use cg_weaponColor for both grenades and rails. Style 1 will use cg_weaponColor_grenade for grenades, and your color1/color2 choices for rail.

Changed r_ambientScale to no longer be cheat protected, controls the amount of ambient light that is cast upon players.

Web Updates:

Fixed a problem with match tooltips where the tooltip would close after the server list refreshes. Also in general the data between the server list and the match tooltips will stay in sync now.

Updated the formatting of tweets generated from the match details "Share" links.

Now displaying larger award images across the top of the profile awards page.

Following the recent Tuesday update for QUAKE Live, the dev team has added an additional patch to handle the player name exploit further as well as a new variable that controls how long weapon impact marks remain in the game. Here’s the full scoop:

We have applied a small update to correct an issue discovered with last night's update. This new update should further address the name change exploit.

In addition to this important fix is included a small client-side option, for those who really like to customize their personal game environment, that allows you to set the length of time weapon impact marks are drawn in the environment. Players who currently have marks enabled (cg_marks 1), can now shorten the length of time impact marks are drawn using cg_impactMarkTime. This value currently defaults to '10000', or 10 secs.

It was another Tuesday update for QUAKE Live last night, and the recent fixes, additions and tweaks take care of some bugs as well as add some new juice to the scene. Check the list below for the full deal!

Fixes for exploit which allows players to fake their player names.

Step code changes made to correct issues when jumping up stairs or across slightly varied terrain that would cause some jumps to not register.

Step code changes made to correct or minimize the 'sinking' visual effect that would occur while running up stairs.

Step code changes to address a legacy issue that would cause players to get stuck on staircases when approaching them for certain angles.

Fixed a bug that prevented you from shooting players standing directly on your head when using a hitscan weapon (machinegun, shotgun, lightninggun, railgun, chaingun).

Max cvar limit has been increased to prevent MAX_CVAR errors from occurring when issuing cvar_restart

Fixes for flag capture sounds not playing in when reaching the capturelimit in warmup.

sv_fps max limit increased to 125. (default remains 30)

cl_yawspeed and cl_pitchspeed have been cheat protected to their default values.

This week's Tuesday update for QUAKE Live is a done deal, and it was a phat one in terms of fixes, changes and tweaks across the board. There are gameplay changes, platform specific changes (OSX and Linux), new console variables and even Web changes! Hit the September 22nd Dev Blog for the complete list, but I've included the gameplay changes below.

Fixed an issue that would cause one flag to go missing during a CTF match.

Fixed issues with s_musicvolume and s_volume getting reset to pre-defined values rather than user settings.

Fix for on-screen damage indicator. The effect was incorrect. Three new cvars have been added as well to modify the effect. (cg_screenDamage, cg_screenDamage_Self, cg_screenDamage_Team)

Fix for spectator overhead name text popping during scaling.

Console timestamps fixed when using the "echo" command.

Changes to shotgun pellet spread. Inner ring now does more damage than outer ring, for a total of 110 damage.

Hey, want a hundred bucks in cash and prizes for your love of QUAKE Live? Head on over to Q3schools for the Q3schools Lock n Load Recap Challenge contest where making sweet action videos will get you fame and fortune! There's a lot of details to take in, so head on over to Q3schools for the full deal and get in on this one. To get even more info on this one you can also check out the new video interview at the TasySpleen TastyCast where event organizer, newbi talks to jehar about the contest, the community and more!

Players of QUAKE Live can get some help with their game, no matter your current level of experience from Team EG's Chance Lacina's QUAKE LIVE Bible! The guide covers various aspects of the game, strategy and skills to help you get the most out of your time on the servers, so give it a read whether you're a n00b or n00b buster. (Thanks ESReality!)

The following sections primarily contain insights to help you improve your game on your own, this is the most important thing you can learn. You won't always have someone to tell you how to play. Irregardless I cover a few key subjects that should be your primary focus every time you play. Those two subjects are enemy status and timing. We'll get to them a little later. For now, we need to understand some principles to keep your head together. (More)

Another Tuesday is behind us, and that meant another Tuesday update for QUAKE Live! This updates puts into play the special awards for QuakeCon 2009 participants as well as some map and gameplay tweaks and changes. Check out the list below for more details on what's what with the what what.

Changed the arena Hidden Fortress (qzdm20) - Team Deathmatch now only has one power-up, Quad Damage, instead of both Quad and Haste. Free For All now has Quad Damage and regeneration instead of Quad and Haste.

There are 21 additional changes noted in this Developer Blog. Many of these changes aren't particularly important for new or casual players, but are notable for the regulars and competitive players, so make sure to check them out.

If all goes according to plan, QUAKE Live will be updated today with some very big new additions, and they are support for Mac and Linux operating systems! That should bring even more players to the ranks, so get ready for a burst of new players and fresh targets gang, this one is only going to get hotter! We will be posting as soon as the update is up and ready to roll, so watch here for updates!

Update:QUAKE Live has been updated and is now serving users of Mac OS X and Linux! There was an issue with the latest Firefox version for the Mac, so currently only Safari is supported. There were a couple more changes in this update, and here they are now:

Leaderboards are once again online

We've increased the maximum allowable size of a personal config file from 16KB to 64KB.

Fixed an issue where players could lose their key binds after rebinding Mouse 1.

A couple juicy QUAKE Live tidbits came out of the QuakeCon 2009 Press Conference today, and they’re both going to land on Tuesday the 18th for the next “Tuesday Update”. They are the Mac and Linux versions and the Leader Boards! The Mac and Linux versions are already available to players at the QuakeCon event in Dallas, but we’ll all get them Tuesday, and that will also be the return of the QUAKE Live Leader Boards, a feature that’s been out of commission for some months now. That means there will be a lot more meat on the servers come Tuesday gang, so practice up!

It isn’t Tuesday, but an update was implemented for QUAKE Live nonetheless, and it was a pre-QuakeCon update to get things ready for the high-stakes action of the upcoming QuakeCon tournaments. This update focuses on competition and spectator features, so take a peek at the changes below so you know what to look for when you next enter the arenas of QUAKE Live.

The all free online shooter, QUAKE Live has had another scheduled Tuesday update, and this batch of fixes, tweaks and changes are geared to making things even better for the massive tournaments that will be part of QuakeCon 2009 event happening in mid-August. Here's a sample of the changes, and to see the whole list, just hit the official Update post at QUAKE Live.

Fixed lightning gun sound, no more loud enemies.

Added team_say for spectators so they can chat only among spectators.

Increased the speed of nailgun nails.

The powerups now spawn at the same time after match start.

cg_lagometer 2 will now display the client ping estimation along with the standard lag-o-meter graph.

cg_chatBeep allows you to enable/disable the audible beep when you receive a message.

cg_teamChatBeep allows you to enable/disable the audible beep when you receive a message from a teammate.

cg_selfOnTeamOverlay toggles whether you see yourself in the team overlay.

Newbi of Q3 Schools fame has released a brand new trick-jumping movie that's sure to put some spring in your step, and it's called Tricking QUAKE Live (TQL)! The video features plenty of high-flying, speed hopping action and is well worth the download of just over 250 Mb. You'll find it on it's own PQ Video Section page with some screens, info and of course, the download. I can't wait to try some of these tricks myself, even though I still suck at Plasma climbing.

Hey, it's Friday and I remembered the PQ Friday Night Frag Fest! Are we impressed or what? OK, well I'm sure you'll all be impressed when you see how easy it is to frag me in the games though, so let's get right to the details on what, when and how we'll playing. The action will kick-off at 9:00 PM Eastern (That's 8 PM Central and 6 PM on the West coast). We’ll be playing QUAKE Live again because so far it’s our best bet for player turnout. We'll be in IRC (irc.enterthegame.com #planetquake) by 9 PM Eastern and I'll select a central server we can hit. I'm aiming for some CTF to start us off, but we can play whatever the group wants. So meet us in IRC or just find me (Just search and add player name: PappyR) in QUAKE Live's server list and jump on in!

If you have yet to try QUAKE Live, just hit our QUAKE Live FAQ for help in getting started. It's quick, easy and FREE!

Another Tuesday brought another QUAKE Live Tuesday update, and this time there was a basket full of fixes and changes to the game as well as the Webpage interface. It’s a big list, but not so big I couldn’t put it all in this post, so here’s the full meal deal for you!

Code changes:

Fixed a bug that broke the auto reconnect to the chat/control network when the connection got cut on the client side.

Fixed a crash for players with non-ASCII characters in their Windows profile names.

Fixed several issues with cg_forceEnemyModel and cg_forceTeamModel.

Fixed name truncation errors on color tagged player names.

Fixed cl_autoRecordDemo so it is no longer disabled after playing demos.

Fixed spectator code so they can no longer spam ready messages.

Added console event timestamps. Set cl_conTimeStamps 1 to enable.

Fixed dead player code so they do not get kicked for inactivity.

Fixed various crashes.

Web changes:

Fixed a problem where your friends list could be loaded more than once, causing it to display the same players multiple times.

Fixed a problem that would cause the Match Browser tooltips on Firefox to, in certain situations, make the screen shake as a tooltip was being displayed.

Fixed a problem with the Recent Competitors list not showing a full list of competitors for players who primarily play duels.

Fixed a minor graphical glitch with the glow that appears around a selected match on the Match Browser.

Fixed a problem with the Proximity Mine, Chaingun, and Nailgun not binding properly in the Game Settings menus.

Fixed a problem where having more than 2 keys bound to a single action would only allow 2 to be used while in game.

We're properly detecting and alerting the player to a circumstance with Internet Explorer where the browser would need to be restarted before completing installation.

There's some great action on demand over on QuadV right now since they've added some matches with shoutcasting from the Dignitas Bigfoot Cup! They have six matches available (after a quick registration) including some semi-final action as well as the final match. Good stuff, thanks for the head's up Thomas!

I got a note from raveux that a new QUAKE Live FFA Tournament for cash is starting up on July 18th at 1:30 PM EDT! You’ll be playing for portions of the pot gathered from the entry fee of five bucks per player and since this is FFA, it’s every man, woman, child or alien creature for itself. The tourney is over at QUAKELIVE Ladders and will be shoutcasted by GameFire, so head on over to get all the details and get yourself in for a slice of the pie!

The first scheduled Tuesday update for QUAKE Live went off as planned yesterday and there’s a long list of changes to the game as well as the Webpage interface. You can head on over to the First Tuesday Update post by SyncError for a complete list of changes, because it’s just too long to post here in the news.

We have been in the midst of making several substantial changes to QUAKE LIVE that have required a lot of time and testing. For a while this has prevented us from making any large code updates, but we're happy to finally begin bringing you some of the additions and updates that we have been working towards. Included in today's update is a streamlined account registration and plug-in installation process, dozens of long lost awards, competition features, and spectator / shoutcaster additions.

Select organizations can now launch private servers directly from the QUAKE LIVE website for use in their online leagues and tournaments. These private servers include extensive competition features such as calling timeouts, locking teams, aborting matches and designating match referees. Players may view private servers by going to 'Customize' on their match browser and selecting 'Show Private Matches'. Private servers are passworded, so you will need to contact your league administrators for information on how to participate in their activities and join their private servers.

I’m posting this reminder about the QUAKE Live update that will be happening tomorrow morning. The site and game will be down for a few hours late tomorrow morning so they can make a pretty substantial update. I can’t go into the changes this will bring, but I thought I should remind players of the downtime. You can follow QUAKE Live on Twitter for up to the minute updates on their progress, and here’s the original news about the downtime.

In an attempt to allow all of you a greater ability to plan your play schedules - particularly those of you running and playing in external events, ladders, leagues, etc. - we're going to begin updating QUAKE LIVE exclusively on Tuesdays. This does not mean that every Tuesday we will have an update, just simply that if we do have an update planned, it will occur on a Tuesday. We'll try to alert you the week before an update is planned both through the forums and through a Tweet. This does not include any emergency maintenance or patches that may be required, but those are very rare.

With this new policy now in place, we'd also like to let you know that we have a fairly large update planned for next Tuesday (July 14). We are currently planning to take the site down in the late morning (U.S. Central Time) and be down for 3-4 hours. As always, you can get instant site status notifications by following us on Twitter. We'll post a complete list of changes, additions, and other information with the update.

While we wait for the official QuakeCon tournament rules and details to come out on Monday, tourney admin, TDawg has released the maps that will be used in the QUAKE Live Deul and CTF tournaments so that players can practice up pronto. Here's the lists, now get to it! (Thanks ESReality!)