The idea of the contest is to ask readers to create one dungeon level in an edition-less format (ex: you can name monsters but you don't provide stats for them) using the template and submit it for the contest. We'd judge the entries based on criteria such as 'most evocative setting', 'Funniest entry', 'Most creative use of a Trap" and so on. Once we've named winners, we'll be compiling a FREE PDF of the winners/runner-ups and releasing it to the community at large.

The contest starts today, April 14th and ends on May 14th at midnight. Once the contest is done, 6 judges will scratch their heads and figure out just who stands above the rest. Categories include (but not limited to):

Best All Around (Contest Grand Prize)

Grand Prize Runner-Up: Old School Dungeon Design

Grand Prize Runner-Up: New Edition Dungeon Design

Alternative prize categories: Most Creative Trap, Funniest, Most Gonzo, for example.The judges will no doubt have other categories in their minds, as we have a ton of prizes lined up!

We have several well known RPG bloggers who will be judging, in addition to us:

Wandering Monster or Random Event tables or a list of scripted "events" that can occur over the adventure

Background

Additional descriptions that add to the dungeon, such as detailed description of trap or trick or unique feature.

3. One entry per participant. Participants may revise/replace their entries up till the end of contest, with the last revision counting as their official entry. Entry may win grand prize or one of the runner up prizes, plus any number of alternative prize categories.

4. Participants are allowed to modify the template, provided it remains a one-page entry.

5. Submission must be emailed in PDF, Word or Open Office format at the following address: onepage@chattydm.net

Goodman Games - The Random Esoteric Creature Generator for Classic Fantasy Role Playing Games and their Modern Simulacra

Our sponsors!These prizes have been generously donated by our sponsors - they really are excited about this contest and we hope you are just as excited about their support. Please be sure to show them your support as well.

Question: What does Old School Dungeon Design vs. New Edition Dungeon Design mean?

My issue, is the whole reason I got in to fantasy mapping in the first place (no offense to anyone else's aesthetics), but I've always hated old school maps - that is black and white only or worse blue and white maps. I create "realistic" full color maps, often incorporating photo textures and 3D objects - however, I am an Old School DM/Player, and refuse to even participate with 4e - blech!

I see in your runner up categories, 4e products in the New School Dungeon Design.

"Old School" vs. "New School" is going to be a completely subjective call, but having a color map or using modern production values will not disqualify you from an Old School type of category. We have three judges from the Old School side of the house who've been working on original edition types of games for a long time; I think we'll have a good consensus on what feels old school.

Hope this helps and looking forward to seeing some tricks and traps from ya!