Ha, would be hilarious if they took out KJC as a talent and put Fel Flame as a talent in it's place.

(Tbh, I'd consider taking it to, in certain situations)

I said the same thing on the WoW warlock forums lololololololol

Originally Posted by pingdan

When life gives you lemons, throw them back and say, "WTF life?"

Originally Posted by Dejablue

Regardless, WoW has a development team that actively and overtly evades answering serious questions and "lead" developers that refuse to take responsibility for their team(s) actions, constantly countering that development is a team effort while shirking the accountability of their "title" and laying full responsibility upon the team.

Warlocks need to be overhauled big time, there a complete mess and totally broken.

Enslave Demon - Next to never gets use
Banish - Never used
Unending Breath - Junk Spell/Filler
Drain Life - Completely Broken ATM
Malefic Grasp - Absolute crap and boring spell
Dark Bargain - CD to high with the penalty is bad, needs to reworked.
Mannorth's Fury - Still not up to par completely
Shadowflame - Complete joke, especially compared to the other two. Need it back to it's former glory as a damage aoe spell.
Haunt - Rather underwhelming feeling, doesn't feel like a hard hitter when you cast it..Pretty boring atm.
Life Tap - Completely useless now. I went the entire expansion without using it once.
Curse of Enfeeblement - Almost never see's use.
Eye of Kilrogg - Junk filler spell

Think that pretty much sums it up for the most part. And Shadow Bolt needs to be brought back to it's former glory as well being a main cast filler.

Enslave Demon- used on Green Fire quest.
Banish- very useful on Lei She. Also useful whenever you need to CC a demon/elemental/abberation.
Unending Breath- Water Walking+Water Breathing. Water Walking is very useful.
Drain Life- Very useful for soloing, semi-useful in PvP. PvE raiding content, its healer's job to heal.
Malefic Grasp- agree here. Should be removed with Drain Soul remaining instead of other way around.
Dark Bargain- Most powerful of ALL 50% damage reduction CDs. Absorbs all damage for 8 seconds, deals half of it back over an additional 8 seconds. Allows Warlocks to cheese many mechanics that would kill most other players.
Mannoroths Fury- Agreed. Should have the AoE enlargement portion passive, with an active effect doubling AoE damage.
Shadowflame- Agree that its an utter joke. Either the slow duration needs to be upped significantly, the slow power needs to be upped to 70%, or the CD should be reduced significantly for it to be worth taking over the other 2.
Haunt- Doesn't need to "feel" like a hard hitter. Damage is spread in both the direct damage portion, and the increased DoT damage portion.
Life Tap - More useful in the start of the expansion/while lvling.
Curse of Enfeeblement- being removed next expansion.
Eye of Kilrogg- fun spell.

Over half of what you are complaining about, you really shouldn't be complaining about.

- - - Updated - - -

Originally Posted by roahn the warlock

There's a deathknight tree like this, one is mobility, one is a silence, and one is anti-fear

Erm, which DK tree are you talking about? Mobility is Deaths Advanced (Small passive movement speed boost, can't be slowed below a certain %, 6 second active larger speed boost/can't be slowed beneath certain %), and it shares the thing with a stun (6 second 30 sec CD high range stun), and a snare. All 3 share a PvP theme- you can either get a Stun, a Slow, or boost your own Movement Speed. All 3 help with staying on a target- 2 affect the target, 1 affects self.
The Anti-fear also functions as a self-healing CD, and shares a talent row with a death-prevention mechanic, and a damage-reduction mechanic. All 3 help with staying alive- one allows powerful self-healing, one helps to prevent deaths, and one helps to reduce incoming damage.

Lvl 90 is supposed to help with damage in a round-about way- one is a AoE boost, one allows an extra dark soul/fight, and one allows you to not have to stop casting filler spell for movement, which is a dps boost for all but the most skilled.

Anyone ever notice how the sun seems to shine silverish now? Didn't it used to shine goldish? PM me if you've noticed this.

How to fix drain life:
Turn it into a "cooldown".
Every 5 seconds the warlock passively generates 1 drain life charge. You can cast drain life whenever you have charges, and 1 tick consumes 1 charge.
You could hold up to, say, 10 charges which would take 50 seconds to accumulate. This would be enough for 2 full channelings of DL.
Drastically increase both damage and healing per tick.

The glyphs or talents could be changed to increase the rate of charge generation.

@Nagassh
But as others have said, not every spell must be usefull for raiding.
I'd rate DL better than Mannoroths Fury >.<

Originally Posted by meira1111

Your heroic raid xp doesn't give you anything to add in the argument. Because raiding isn't the only thing in this game. PVP isnt the only thing in this game.

Stop being so narrow minded.

Do you people actually read posts before replying?

I'm replying to a post stating that "if u know ur gonna take alot of dmg in a raid environment casting drain life can be worth it".
I'd say raiding experience comes into it at that point.

It's got nothing to do with being narrow minded and everything to do with commenting on a specific post that says something incredibly contrary to everything I know - your post DOES however add nothing to the argument bar being mildly insulting.

I'm replying to a post stating that "if u know ur gonna take alot of dmg in a raid environment casting drain life can be worth it".
I'd say raiding experience comes into it at that point.

It's got nothing to do with being narrow minded and everything to do with commenting on a specific post that says something incredibly contrary to everything I know - your post DOES however add nothing to the argument bar being mildly insulting.

Ill admit there is only 2 progress bosses that I cast drain life on this tier, Malkorok when my shield was very low and I needed to soak a purple pool, and Paragon of the Klaxxi during Fiery Edges ( on 25 man and underhealing the boss)

But 2 bosses out of 14 really to me make it a useful spell

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