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Introduction to 3D Game Programming with DirectX 11

admin • 1 year ago

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

Product Features

The overall content is excellent so far The overall content is excellent so far; I feel like I’m learning so much, understanding the material, and retaining it well. The summaries and exercises at the end of the chapters are great.There are a couple things about the book that drive me crazy though, and the book loses one start for each.1) The book is printed in black-and-white. It’s not a big deal in some contexts, but here we’re talking about subject that’s all about drawing COLOR on a computer screen, and there’s…

Code sample ink blots! I already had a couple of 3D game programming books but I had to get this one for a 3D programming class.Mr Luna covers the basics fairly well. His illustrations are quite good. I believe he goes into too much detail at times losing the reader in the forest for all the trees. His explanation of the pipeline leaves the reader a little lost. Maybe a little history lesson would help. For example, what’s with all the shader stages?One thing I find PARTICULAR annoying is…