Sarau (Inspired by Kashan Desert)

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Inspired by Kashan Desert from Project Reality which was originally created by Duckhunt, Sarau is 16km2 map focused on a combined arms combat.The centerpiece of the map is a large military facility in the Sarau Desert. The facility itself offers medium to close quarters engagements for infantry while you can expect most of the vehicle combat to happen in the wide open desert and oil fields around the military facility offering medium to long range engagements

This map features a day and night cycle (WIP):

Better in depth video of day and night cycle:

Kashan Desert:

Sarau Bird eye view:

Military complex with a bunker and tunnels (multiple entrances possible):

That rectangle is as big as the military will get, there will be a bunker, one airfield, oil fields, a highway and a pipe line.

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This was the first 4km map in PR. I worked closely with Duckhunt on this as the idea of 4km maps was critical to how we wanted PR to evolve. I did the objective and CP layout and he did the mapping work. I think the bunker complex might have been built specifically for this map.

The intent of this map was to have two different combat dynamics:

- Vehicles and Aircraft leading up to the Bunker complex.

- Infantry only inside the Bunker complex

It's a bit daft to have 2 fully operational military airfields, but we wanted the full deal of PR weapons in this map. Totally unrealistic, but fun. Irrelevant for Squad at the moment, but I would do this map with attack and transport helicopters as the only aircraft (assuming those become available at some point).

The bunker complex could be a small town. The critical part from a gameplay perspective is that vehicles cannot enter the infantry combat area. It's totally plausible to create a small town that has barricades preventing vehicles from getting into it.

A 4km map is a lot of work - it's 16 square km of terrain. Choices to make the center area a big and simple bunker complex were to make the workload manageable. Too much detailing required in a 16sq km map can wear down the mapper pretty heavily.

Good luck with the project - happy to help.

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This was the first 4km map in PR. I worked closely with Duckhunt on this as the idea of 4km maps was critical to how we wanted PR to evolve. I did the objective and CP layout and he did the mapping work. I think the bunker complex might have been built specifically for this map.

The intent of this map was to have two different combat dynamics:

- Vehicles and Aircraft leading up to the Bunker complex.

- Infantry only inside the Bunker complex

It's a bit daft to have 2 fully operational military airfields, but we wanted the full deal of PR weapons in this map. Totally unrealistic, but fun. Irrelevant for Squad at the moment, but I would do this map with attack and transport helicopters as the only aircraft (assuming those become available at some point).

The bunker complex could be a small town. The critical part from a gameplay perspective is that vehicles cannot enter the infantry combat area. It's totally plausible to create a small town that has barricades preventing vehicles from getting into it.

A 4km map is a lot of work - it's 16 square km of terrain. Choices to make the center area a big and simple bunker complex were to make the workload manageable. Too much detailing required in a 16sq km map can wear down the mapper pretty heavily.

Good luck with the project - happy to help.

Thanks! Im not focusing on the Airfields but instead adding gas stations, and maybe an oil field. Town in the center of it, but each side will have a point near their spawns that they can capture, then when more points off of the center one, so say the gas station is set up atop of the city which connects to the center one like an optional one like in some maps of squad, like in chora. Main fighting will be set in around the city, medium size city im going with, some villages in the mountains that can focus on some combat. It is a mix from kashan Desert and the Kornigal

34 minutes ago, eggman said:

This was the first 4km map in PR. I worked closely with Duckhunt on this as the idea of 4km maps was critical to how we wanted PR to evolve. I did the objective and CP layout and he did the mapping work. I think the bunker complex might have been built specifically for this map.

The intent of this map was to have two different combat dynamics:

- Vehicles and Aircraft leading up to the Bunker complex.

- Infantry only inside the Bunker complex

It's a bit daft to have 2 fully operational military airfields, but we wanted the full deal of PR weapons in this map. Totally unrealistic, but fun. Irrelevant for Squad at the moment, but I would do this map with attack and transport helicopters as the only aircraft (assuming those become available at some point).

The bunker complex could be a small town. The critical part from a gameplay perspective is that vehicles cannot enter the infantry combat area. It's totally plausible to create a small town that has barricades preventing vehicles from getting into it.

A 4km map is a lot of work - it's 16 square km of terrain. Choices to make the center area a big and simple bunker complex were to make the workload manageable. Too much detailing required in a 16sq km map can wear down the mapper pretty heavily.

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I'm glad people are creating new maps, but these remakes are getting ridiculous. Why not work on an original map, Kashan is so... boring and terrible for 90% of people, 90% of the time. You can do a lot better.

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I'm glad people are creating new maps, but these remakes are getting ridiculous. Why not work on an original map, Kashan is so... boring and terrible for 90% of people, 90% of the time. You can do a lot better.

Because many people like Kashan, even if you don't.

And it's mostly easier to work on a project you have fun with, so if the modder likes Kashan, he'll more likely have success with it.

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I'm glad people are creating new maps, but these remakes are getting ridiculous. Why not work on an original map, Kashan is so... boring and terrible for 90% of people, 90% of the time. You can do a lot better.

this is not a remake as we don't own or have the rights to the PR map of Kashan Desert, the map is Inspired by Kashan Desert and aims to recreated the feel and game play.

also on the boring part, That's just like your opinion man

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I'm glad people are creating new maps, but these remakes are getting ridiculous. Why not work on an original map, Kashan is so... boring and terrible for 90% of people, 90% of the time. You can do a lot better.

As stated above "Inspired by Kashan Desert" it isnt the map but we want combination of what that map had.