[US] Travian: Legends - Changelog

- The production of resource fields is raised by 40%.- The cranny capacity has been raised. The capacity values at level 1 are 200 and at level 10 2000 for romans and teuton.For the gauls its 300 at level 1 and 3000 at level 10.

- New beginners protection:No troops can be sent to a Player who is still in Beginners Protection (any type of troop movements like scouting, reinforcements, attack/raid).A player can not send troops to other players when in Beginners Protection (any type of troop movements like scouting, reinforcements, attack/raid).A player can attack/raid Natar villages and unoccupied oases even when in Beginners Protection. Once the Beginners Protection ends, it cannot be regained.A player now has the possibility to extent his Beginners Protection. He will get a infobox message before his Beginners Protection runs out where he can extent it by 72 hours,but no longer than the maximum Beginners Protection time.Its not possible to send resources while in Beginners Protection.Also it is not possible to accept or setup trades which are worse than 1:1.- Daily Quest System:Is now activated but it is a little changed:Instead of 200 silver the player receives 20000 of a randomly chosen resource.The system saves what reward has been given to the player. The player get's the remaining rewards randomly except the crossed out ones.Once the player gained all rewards, it starts from the beginning.The quests are now shown as "Quests" and not as "Travian Birthday".

- Water buckets are only usable once per day. (At a 1x server. For speed servers this depends on the speed (24 hours / (RoundDown (Speed/3) + 1))))- 8 out of the 13 Natar villages now spawn outside of the grey area on specific coordinates. These villages also have 50% more troops in it.- The item drop rates of adventures have been rebalanced to avoid the flooding of items.- The number of maximum adventures has been raised to over 400.- The appearance times of adventures have been modified.- Every account gets 500 CP's at the beginning.- The artwork drop time has been changed like it is on the B-Day Servers.- The maximum culture points a player can get from an artwork is reduced to 2000.- Celebrations now work as they do on the B-Day Servers. Link to Birthday server changelog- Trade routes are now allowed to ww villages and artifact villages within the alliance/confederacy.- The crop consumption of all troops in ww villages is halved since the moment that the game world gets building plans.- The amount of resources gained with the hero skill points have been increased.- Rally Point changes:We added some more filters to the troop overview. Also it is now configurable on how many entries are shown.- Selling items:These items can be sold in stocks of 5, 10, 30 or 50. The items are: bandages, cages, scrolls, ointments and tablet of law.

Bugfixes- If you raid villages via farmlist and then click on the defenders village in the rally point overview, you might be getting a fatal error. Fixed.- The hero got lost after 3 adventures on a new account. Fixed.- It was possible to revive a hero in a village without a rally point using a water bucket. Corrected.- It was possible to send resources to a banned player. Fixed.- "Instant construction" Quest did not finish after spending the gold. Fixed.- Hero: Menu: Tabs: there was a slight graphic bug with the tabs. Fixed.

In addition to the changelog above there are some known issues with the T4.4 version. Our Technical staff is already working on this.

For your information:

* Daily Quests: Raid unoccupied oasis: no trigger quest if hero has cages but there are no animals* Daily quest: Displayed time for the daily resets are shown the opposite way when changing to different zones* Daily Quests: recruiting a friend to game does not count to fulfill daily quest* Quests : Battle_09 : Quest don't trigger after a bid on an auction.* Quest doesn't trigger achievement correctly with multiple actions per second* Culture Points: Village Overview: Layout error shows wrong CP amount of village* Item: Consumables: Misplaced popup after clicking on stackable items* Item: Waterbucket: Date and time in LTR the other way round.* Internet Explorer 11: Hero: Doubleclick on item leads to message "invalid transaction".* If player destroys village he also conquers it (if chief is in the attacking army)* Increase amount of defending Natarian troops in WW villages outside the grey area: troops not increased (yet).* Marketplace: Deactivate ?Trade routes? without deleting it.

The following update is scheduled to be applied to us3 on February 17:

Bugfixes- Daily Quests: The displayed time for the daily resets now changes according to which timezone the player chooses. - Marketplace: It was possible to send resources to a wrong village by not typing the full name in the destination box. Fixed.- Culture points: The CP cap for artworks was higher than intended. Fixed.- Daily Quests: It is possible to gain multiple rewards at the same time. Fixed.- Marketplace : Accepting better offers than 1:1 is not possible during beginners protection. Fixed.- Hero: Layout: Item: Consumables: The dialog for the number of used items was misplaced in the lower right. Fixed. - Natars: culture points: Natar WW villages in grey area produce culture points. Fixed.- Achievements: Daily Quests: Recruiting a player didnt count for the "earn gold" of the daily quests. - Droptime of artworks has been wrong. Fixed.

Features- mobile optimization: The gold-usage-confirmation dialog is now better positioned. - mobile optimization: The village list now has some bigger items so that they are better usable with touch devices. - The natars now start to build a WW after a certain amount of days. - The villages in the grey area now show "0" as cp production. - Deleted artifacts and construction plans now respawn automatically.

Bugfixes- Culture points: Accounts: The cp's received by every new account are not fix anymore, they now have a formula which also reacts to the speed.- Alliance: Reports: If you change your active village while in the alliance report view, then the reports were not shown anymore. Fixed.- Some database optimizations.- Rewards: Your Grain Mill reward from the tutorial quests will now only be receivable if you have the specific requirements.If not you will get a message which is closeable so that then the reward can be collected later.- Players can't reach 100 points. Fixed.- Adventure: Quest doesn't trigger when the hero dies while doing the adventure. Fixed.- Oases: Raiding an empty oases with a hero who has cages equipped did not trigger the daily quest. fixed.Other- Adventures: Players received one more cavalry troop as a reward than they should. Fixed.- Report: Trade routes: If you send resources to someone in your alliance and this player has an artifact in this village then in the report you are the sender and also the recipient. Fixed.- T4.4: Quest: Questmaster box: A typo caused the language variable QuestSystemExceptionMessage shown wrongly. Fixed.- Confederacy forum: Its not possible to delete posts or threads of the other alliance. Fixed.- Culture points: Natar WW villages in grey area still produced culture points although they have been conquered by a player. Fixed.

FeaturesMobile optimization- RTL: In the dorf1 view (resources fields) there has been some unused empty space next to the village name. This has been removed.- A lot of pop up dialogs in the game had a tiny closing button (the "x") which made it hard to push. We enlarged it.- LowRes Version: The navigation on the map was realized by a "crosshair".This is now changed to direction arrows which are located on all 4 sides of the map.Beginners Protection- It is now possible to send troops to own villages while the player is still in beginners protection.- It is now possible to send resources to own villages while the player is still in beginners protection.Other- Marketplace: Trade routes: Players would like to be able to deactivate trade routes without deleting them.- Implemented. There are check boxes now to deactivate/activate an existing trade route.- Game server update: If an update for a game world fails Tech support will get an automated emergency ticket and the server will be set in maintenance.Market place- Trade routes are still being started on a banned account. Fixed.- Trade routes: Routes to an artifact villages within your alliance still start even when the artifact has been stolen. This is now fixed because all trade routes from within the alliance to this villages will be removed from the depending players trade route list.- Accepting better offers than 1:1 is not possible during beginners protection.Naming and Language Stuff- Multi language Servers: Special language characters: Merged allowed chars from lt, lv and ee. This allows a better communication between players from ee/lt/lv.- Village name: A single quote is changed to a blank, when it is used in the village name.- Language Variables: Added $text_adm['troops_escape_option_history'] and $text_adm['troops_sitter_uid'] to the language variables.Other- Starvation: Troops starve with a time stamp in the future. Added an advanced logging here.- Mobile optimization: clicking on a heroes item once shows the info, the second click uses the item. With that method, its now possible to see the description of the item which was before hold in the tooltip which was not reachable with a mobile device.- Natars: Artifact villages: the villages did not get deleted after the artifact has been conquered. Fixed, they now get deleted.

Known issue:Culture points: The culture points are added exactly at the start of the celebration. But the date and the time are modified at the end of the celebration. This can be confusing and will be fixed with a later patch.

March 25, 2014:- CP production in grey area:Villages in grey area dont produce CPs.A small celebration in a village in the grey area give that village the cp's that it would produce.A big celebration gives all the cp's from the production of all villages (including the cp's that the village in the grey area would produce.)

April 3, 2014:Features- UI: Daily Quests / villagelist: Those 2 boxes switch places when a player has more than 20 villages.- Beginners protection: Added a popup for the confirmation of the prolonging.

Bugfixes- Mobile optimization - Hero items: When you use an item the dialog jumped to the top left of the page. Fixed.- Main building: Demolish: Firefox: Using the "complete construction immediately" while demolishing it leads to freezes of the timer and the popup for the confirmation does not appear. Fixed.- Master builder: WW village: you can build several WW levels at once. Fixed. Master builder has been disabled for WW villages now.- Culture Points: information about enough culture points is wrong during and after feast. Fixed.- Daily Quests 04: Winning an auction subtracts 5 points from overall score. Fixed. The coders also fixed some other stuff, so the daily points should be working properly now. - The tutorial got stuck in step 2. Fixed.

The following changes are scheduled to be implemented on April 24, 2014, with a downtime of 30-60 minutes:

Game T4.4 Delusion-1

Features: - Player invites player: Restrict the rewards to only for hired players playing on the same server.- User profile: Added a language flag for servers with multiple language selection.- Footer: Added a link to the gamerules.

Bugfixes:- Mobile optimization: map: the arrows for the map navigation are missing. Fixed. - Natars: the Wall level was built to fast and too high relating to the server age. Fixed.- Hero: adventures: The 11th adventure always dropped nothing. Fixed.- Servertime: Switch to summer time caused daily quest reset issue. Fixed.- IGM / Notices: Added an error for the player when a too long text was entered. - Finishing all "world" quests caused the system to show "17/16 quests done". Fixed. - Speedserver: The return time of restored troops via bandages didnt scale according to the server speed. Fixed.- Culture Points: information about enough culture points is wrong during and after a celebration. Fixed.- Statistics: Alliances Best Defenders tab got the wrong description title. Fixed.- Hero: Artworks: The tooltip for the amount of CP is wrong if you have villages in grey zone only. Fixed.- Main building: Demolish: In Firefox "complete construction immediately" leads to freezes of the time left and no pop-up to confirm. Fixed.

Game T4.4 Delusion-2

Features: - New default balancing settings for artifacts/construction plan and terminate server:100 days / server speed = # of days when artifacts will be set up200 days / server speed = # of days when construction plans will be set up250 days / server speed = # of days when Natarian main village will start to construct its Wonder of World building24 hours / server speed = # of hours when Natarian main village increases their WW by one level

Bugfixes:- Natarian villages outside the grey area didnt have more defending troops than the other villages. Fixed.

Game T4.4 Delusion-3

Features:- Quest Achievement logging: Removed an unnecessary logging.

Bugfixes:- Oasis: It is not possible to over conquer your own oasis. Fixed. - Rally Point: Incoming troops: The returning troops from raid/attack/reinforcements were only shown to number 10 although when there were more. Fixed.- Quest & Tutorial: Economy Quest: Collecting the grain mill reward level 2 does not trigger when a grain mill is in the building queue for level 1. Fixed.- Building: Marketplace: Send resources: Old coordinates disappeared if you switched to another village. Fixed.

The following changes are scheduled to be implemented on T4.4 servers on May 7, 2014, with a downtime of 30-60 minutes.

Game T4.4 Delusion-4

Features: - Email change: It is now not possible anymore to change the email address while the account is in deletion. - Natars: New village names for independent Natarian villages have been implemented. - Hero: Items: If you have more than 1 horse it is now possible to sell your first horse (Tier 1 horse). But this one will be sold to the system and is not visible for another players. - Profile: Players are now able to change their names. If you have under 50 population then it's free for the first 3 times. After that it will cost 50 gold. Also the name change is under the same restrictions (i.e. Blacklisted, already taken etc) as when you choose your name while registering. - Oases: Added an option to occupy an oasis in the "attack oases" menu. - Infobox: It is now possible to remove some of the infos from the infobox. - Plus Account: If a player has an active plus account then the golden coin animation is stopped.

Bugs:- Rally Point: Filters: Incoming troops: returning troops from raid/attack/reinforcement only show to number 10 even when there are more. Fixed.- Quest: Collecting the grain mill reward for a grain mill in the second village didnt work correctly if the player already had a building queue running. Fixed.- Natars: The villages outside of the grey area did not have an increased amount of troops. Fixed. - BeginnerProtection: some code optimizations. - Quest Achievements: removed some unnecessary logging. - Password change: optimized logging of errors.

Game T4.4 Delusion-5

Bugs:- Database: The logging table for the traderoutes has not been filled. Fixed. - Payment Feature: Autoprolonging: Plus Account is not extended automatically when user is offline although it is checked. Fixed. - Quests: Achievements: Removed unneccesary logging.

Features:- Added an Internal Fix for the database update routine.- Gold: It is now possible to demolish a building instantly using gold.

Bugs:- Hero: Status in main UI is displayed wrong if the hero assists a village/oasis. Fixed.- Account Creation: First login generates too long village name that can't be entered as a destination for an attack or trade route. Fixed.- Beginner's Protection: Map: Send troops link is active even though noob protection is still on. Fixed.- NPC merchant: NaN is shown instead of resource numbers if a player traded resources over and over again. Fixed.- Map: Highlights in choosing flags (ally, player) are missing. Fixed.- Reports: Miscellaneous: raid reports appear in the report tab when choosing "newer" and "older" reports. Fixed.- Artifact: If you loose your active artifact and because of that your bigger cranny artifact becomes active, the bigger cranny effect was not calculated for all your villages. Fixed.- Marketplace: Natars: If a deleted players village transfers to a natarian village, the offers in the marketplace are still active. Fixed.- Village name: It is possible to hide the village name with a special character. Fixed.- Account Deletion: player: it is possible to delete the account and change e-mail adress at the same time. Fixed.- Payment: Voucher package shown wrong in some domains (i.E. RS and RU). Fixed.

Features:- Security Improvement: Cookie encryption has been improved.- Security Improvement: The generation of the registration codes has been improved.

Bugs:- Artefacts: The recalculation of the bigger cranny artefact caused an eventjam. Fixed.

Game T4.4 Delusion- 11

Features:- Hero: Items: If a player has 2 or more horses, he can "sell" them for 100 silver. But they are not in the auction house, they get instantly removed and the player receives 100 silver.

Bugs:- Player recruitment: Deleted duplicate entries were shown ingame and counted for the limit. They will not be shown anymore. - Hero: Items: Selling Items is not possible on french servers. Fixed.- Profile: Rename account: Using the rename function it was possible to use the same name for the account as the used password. This is not possible anymore. - Profile: Auctions: Even though a player changed his name, in the auctions was still the old name shown. Fixed.- Hero: Attributes: If your hero level exceeded lvl 100 the experience bar was not working correctly. Fixed. - Fixed some code errors.

Missing numbers concerning the Delusion update are in regards to the Ancient Europe server and not regular T4.4

Game T4.4 Delusion - 21Bugs:- Village: Main Building: Demolish: Villages didnt get deleted when being demolished completely. Fixed.- IGM Spam Protection: Messages by ignored users reappeared after the ignored player deleted his account. Fixed.- Truce: Sometime truce doesn't work. We now implemented an automatic restart of the eventsystem shortly before the truce should start. - Achievements: The text for the rewards in the Popup were wrong. Fixed. - Battle Report: The report stated that the attacked village has been completely destroyed which is incorrect. Fixed. - Village: Name: Editing the village name did not work. Fixed.- Profile: Players will only see their personal set language in every other players profile. Fixed. - Game end : Gold transfer links have not created. Fixed.- Rally Point: Send Troops: Not possible to send troops between account´s villages at all. Fixed. - Quest & Tutorial: Tips: Tips reappear even if you switch off the tips. Fixed. - Hero: Oasis: The hero gets lost when he tries to raid an oases while being equipped with cages. Fixed.

Game T4.4 Delusion - 25Features:- Profile: We now prevent players from using specific arabic UTF8 characters in their account name.

Bugfixes:- BRS: The moving of adventures while installing a backup had some issues. Fixed.- Rally Point: Attack: Catapult: Queue: Building any building type is not getting finished because of catapult attack. Fixed.- Newsbox: The countdown for the account deletion timer is not deletable anymore. That way players dont think they stopped the timer by deleting the newsbox entry.- Treasury: Inactive artefact of the fool is shown as active to other players. Fixed.- Rally point: Crop consumption of troops doesnt consider artifact effects in some cases. Fixed.- Rally point: Oasis: Troops: Displayed return time for supporting troops in an oasis is different between villages. Fixed.- Attack: Catapults: Stonemason's Lodge was not the last building that would be destroyed by catapults. Fixed.

Game T4.4 Delusion - 34Bugfixes:- Player: Auction: Silver accounting shows wrong values in balance. Could not be reproduced. Please report if it happens again.- Resources: Production Overview: Crop Balance: consumption of own troops reinforcing second village are shown in oases. Fixed.- Hero: Adventures: Fatal error when hero gets report of "failed adventure". Fixed.- Rally Point: Farm List: you get a white page if you have to many farm lists in that village. Fixed.- Profile: Language flag: new registered accounts have Romanian flag as default flag, no matter which country. Fixed.- Player: Map: Second Player: Beginners Protection: Second village: Send troops button is active on the second (or third etc.) village, even if the to be attacked player still has beginners protection. The according error message appears on the next page. Fixed.- Gpacks disappear and cause missing images. Fixed.- Statistics: General tab has 2 entries for one date. Fixed.- Registration: Map: Village spawning points can exclude some sectors. Fixed.- Registration: Map: improvement of spawning point selection to make it saver. Done.- Ban message shows variable [NAME] instead of the account name. Fixed.- Account settings: Change account name: changing account name leads to fatal error. Fixed.- Market: It is not possible to send resources while in beginners protection if you use the icon. Fixed.- Market: Sending resources with active beginners protection cuts the warning message. Fixed, except for Safari browsers.- Market: wrong error message: If you are in beginners protection and try to send 0 resources to your second village you get the error message that you cannot send resources while being in beginners protection. Fixed. It shows the same message now as if you try to send 0 resources.

Game T4.4 Delusion - 34.1Bugfixes:- Player: Login: Removed UTF-8 characters in arabic worlds prevent all players from login who used those characters. Fixed.

Game T4.4 Delusion - 37Bugfixes:- Rally Point: Attack: Catapults: If the catapult target is destroyed, then the Stonemason's Lodge is not the last building anymore that can be destroyed. Fixed.- Alliance: If you have only the right to change alliance description, then you can't change alliance internal overview. Fixed.

Bugfixes:- Artefacts and their powers will only be effective in player villages, not in NPC villages (This means Natars, and for AEU for the three tribes!).- Ancient Europe: Farmlist: NPC capitals were attackable. Fixed.- Ancient Europe: Ancient cities can't be added to farmlist. Fixed.- Multilanguage gameworlds: You cannot send IGMs to accounts with arabic names. Fixed.- Attack: Catapults: Wall was destroyable by using only catapults. Fixed.- Oasis: Wrong color of "attack icon" when occupied oasis is on attack. Fixed.- Player: Beginner's Protection: Map: It was not possible to send troops to the second village because of a disabled button. Fixed.- Player: Beginner's Protection: Map: Send merchant(s) link is active even if noob protection is on. Fixed.- Player profile: Implemented additional informations can override display of capital. Fixed.- IGM: Wrong layout if header is longer than 61 symbols. Fixed.- Rally Point: Troop movements: Outgoing troops are not sorted correctly. Fixed.- Battle Report: Says that attacked village has been completely destroyed, even though it was the players last village. Fixed.- Battle Report: Notification about destroyed village is missing. Fixed.- Registration: Conditions for closing a gameworld are wrong, the gameworld now gets closed when the construction plans spawn.- Map: Send Merchants: Link is missing under certain conditions. Fixed.- Several self deletions fail or cause event jams.

Features:- Player: Auctions: Level 2 and Level 3 horses can now be put in the auctions IF the player owns 2 or more horses.- Main Page: Blacklist: the blacklists are now located on the main page, and the gameworlds use that data now.- Gold Shop: Voucher: The usability when using a voucher has been improved.- Gamworld: Registration: Midgame: the registration will now automaticly close when the midgame artefacts are released.- Alliance: Forum: Add better transparency on why the posts are not deletable for own survey posts.- Map: The markings on the map which show the relations of the players/village are now better visible.- Village: Resource fields and buildings now show if they are actually upgradeable by showing a green ring around their level.

New feautures for the Farmlist:We basicly improved the usabillity for the farmlist. Here is the list of all the stuff that was changed:- It is now possible to add villages to the farmlist from the map.- It is now possible to add oases to the farmlist from the map.- Creating a new farmlist now happens in a popup, and not in a new window.- Editing a farmlist now happens in a popup, and not in a new window.- It is now possible to rename a farmlist.- Adding a village to a farmlist now happens in a popup, and not in a new window.- It is now possible to add farms from a report.- Error message occured instead of expected behavior when adding (0|0) to the farmlist.- Wrong tribe icons were shown.- Village: the colour of the button "Add to farmlist" has been modified.- Removing an entry from the farmlist caused the map to reload. Fixed.- Villages: Farmlists per village now need to have a unique name.- Button "Add to farmlist" now tells the player when this village/oasis is already on another farmlist.

Bugfixes:Quest: New Player: Questmaster and "Welcome"-popup missing at start of game, you have to reload the page. Fixed.- Quest: World_Quest's can't be completed. Fixed.- Quest: Tutorial_13 "Heal hero": Step triggers without usage of item. Fixed.- Player deletion: Error in account deletion function. Fixed.- Farmlist: Create new list: Input boxes overlap to the right. Fixed.- Farmlist: Edit raid: Changing farmlist for a target, while editing, will result in a copy. Fixed.- Farmlist: No reload after editing a raid. Fixed.- Farmlist: Return (Enter)-Key doesn't submit formular. Fixed.- Farmlist: Reports: Editing or adding to farmlist via report icon does not work properly. Fixed.- Farmlist: Switching through lists with same target doesn't work. Fixed.- Farmlist: Village popup: Information about existing target on one farmlist can be missleading. Fixed.

Features AEU:- Artefacts: The cooldown for the activation of artefacts on AEU servers was set fix to one day. Now it is dependable on the server speed, which means it now has these values: Speed = 1 -> 24 hours after the artifact has been conquered.Speed = 2 => 16 hours after the artifact has been conquered.Speed = 3 => 12 hours after the artifact has been conquered.

Bugfixes:- Adventures: In the adventures 6 - 10 players found nothing more than once. Fixed. - Embassy: Alliance: Even though players had a NAP they could reduce the loyalty of other members. Fixed.- Hero: Attributes: Layout: RTL: hero production showed wrong values. Fixed. - Hero: Attributes: Layout: The crop icon was missing in tooltip. Fixed.- Firefox: Farm List: Button layout: All icons on the buttons were right aligned. Now they are centered. - Alliance: Confederacy: Conquer protection did work for all players the same way. Fixed. - Alliance: Confederacy: It was possible to reduce the loyalty from a former confederacy member. Fixed. - Farmlist: Switching through lists with same target always showed the same amount of troops. Fixed. - Hero: Items: Inventory: Layout breaks if the count of an item had 5 digits or higher. Fixed. - Statistic: Alliance: Top10: MouseOver highlighting was missing. Fixed. - Player: Profile: Password change: a language variable is shown when the player tries to change his password to one which uses less than 5 letters. Fixed. - RTL: Layout: The green circles around buildings and resource fields were misplaced. Fixed.

Features:- Vacation mode is now available for activation in the preferences menu. The maximum amount of days is 21, the minimum is 3. This is also depending on speed. The formula is days / speed.The conditions that must be reached to activate this are:- No outgoing troops.- No incoming troops to his villages / oasis.- No reinforcing troops for other accounts.- No reinforcing troops by other accounts in villages / oasis belonging to player’s account.- No Wonder of the World village.- No artifact Village.- No beginner’s protection.- Players are able to abort the vacation mode.- Players are unable to send or receive troops or to do adventures with their hero.- Players are unable to start new building orders.- Players are unable to start celebrations in the town hall.- Players are unable to start parties in the brewery.- Players are unable to use the market place.- Players are unable to train troops.- Players are unable to accept alliance invitations.- Players are unable to start an account deletion.- The info box shows a notification about the vacation mode which also contains a link to the vacation abort page.- The inactivity account deletion is stopped while the account is in vacation mode.- Players are unable to start upgrades in the smithy.- Players are unable to start researches in the academy.- Players are unable to use auctions.- The price of the "Abort Vacation"-Action is set to 10 gold.- Master builder will start any queued building orders when the requirements are met.- The payment shop will be shown when trying to abort Vacation Mode with insufficient amount of gold. - Map: Village: Details: The link “add to farmlist” now opens the “buy gold club”-popup similar to the reports.- Map: Detail Window: Now there is a loot icon shown next to the list of attacks.- Map: UI: The world map now shows reinforced places from the current village.- Help Center: The redirection to the help center will be opened in a new browser tab.- Alliance Box: The alliance events are now shown in the alliance box.- Alliance Box: It’s now closable similar to the hero xp/hp bar.- Alliance: Reports: The alliance tag has been added to battle reports.- UI: Notepad: Integrated the same highlighting that the IGM's use (BB codes etc.).- UI: Link list: there are now some predefined recommended links.- UI: Rally point: Farm list: We improved the layout of the headline.- Reports: The info "a village has been destroyed" was shown even if that village was not destroyed. Also we added some information why this village has not been destroyed.- IGM/Reports: Player can now toggle the "read/unread" status.- Changed the release name.- Player profile: Oases: Added some new graphics so that now annexed oases can be better distinguished.- System messages: Artefacts: Inserted a more actual graphic for this message.- Buildings: Details: This page will refresh itself as soon as there are enough resource to advance it to the next level.- Quest/Tutorial: Details: The reward is now shown in the detail view.- Sitters/Duals: The Main player will not get logged out if a sitter/dual will click the logout button.- Statistics: General tab: We removed the "active players" statistics.- Player invites player: The EE/LT/LV servers are now able to support this function within each other.

Bugfixes:- Artifacts: "The architect’s slight secret" did not make walls more stable. Fixed.- Logging/UI: Artifacts: "Natars conquered the artefact" showed a timestamp in the future. Fixed.- IGM: BB Codes were not working in IE11. Fixed.- Gold Features: Exchange resources: When the level of granary or warehouse is too low to upgrade a building, but the sum of resources is in theory enough, the "exchange resources" button works even though it should be grey. Fixed.- Map: Alliance: Highlighting: The colours of the highlighting were not fully changed when 2 alliances changed their diplomacy status.- Map: The coordinate outline was not displayed correctly. Fixed.- Rally Point: Incoming Troops: Switching to "incoming attacks" caused the attack to be listed starting with the last incoming attack. Fixed.- Rally Point: Oasis: It could happen that the Hero and/or troops did not move away from the home village. Fixed.- Village: Details: Layout: Long names could overlap report links. Fixed.- Village statistics: Tabs: culture points: WW villages in the grey area had a CP production. Fixed.- Farm list: Reports: As a defender, it was possible to add the attacker to your own farm list from the defender report. This option has been removed from the def report.- Farm list: Layout: Long village and list names broke layout. Fixed.- Farm list: Layout: Edit raid: "Last targets" would break in next the line. Fixed.- Farm list: Last raid showed wrong report for second village- Travian Plus: Building queue: Adding 2 buildings in the queue caused only 1 building to be finished when using instant completion while having PLUS activated.Also no gold has been charged. Fixed.- Building overview: The button for switching the color mode had a wrong tooltip. Fixed.- Buildings: When a warehouse or granary is not big enough to upgrade a building and a player clicks on that building, the page will keep reloading constantly. Fixed.- Crop stock: Current crop available was displayed without a comma. Fixed.- Marketplace: Send resources: The check after changing the resources did not work properly. This e.g. caused the message "not enough merchants" not to disappear. Fixed.- Marketplace: Send resources: Correcting values before sending resources could lead to a wrong recipient. Fixed. - Interface help: The daily points button and window were clickable and had no helping information available. Fixed.- Hero: Item: Attributes: Layout: If a player equipped the hero with consumable items then the display of the attribute points changed from "0%" in def and off points to "0". Fixed.- Hero: Adventures: the duration in the adventure popup was missing. Fixed.- Hero: Attributes: The health bar did not show the revive-progress. Fixed.- Hero: Adventures: Account got temporarily banned when refreshing page which said that the hero was on an adventure. Fixed.- Tutorial: Step One "Tasks and Help" popup did not open when clicking on quest master while having the tutorial tips disabled. Fixed.- NPC Trade: distribution logic: This has been optimized.- World End: System message: It switched from "Natars have won the world" to "player has won the world" when players interacted with their account after the server had finished. Fixed.- JavaScript: The timer reload had an error regarding incoming troops. Fixed.

Known issues:- Quest: Rewards: icons and text have inconsistencies- Reports: Deletion of reports if you have more than 2000 in your inbox seems to be broken. So reports are deleted only after 7 days.- Adventures: Several players didn't get any adventure for several days in a row- The vacation mode is disabled by default.- Map: I cannot mark players any more - nor send troops (using the context menu).

Game T4.4 T-Raeckz Patch 28.11 - Hotfix which was created before our domain received the original update

Bugfixes:- Adventures: Several players didn't get any adventure for several days. Fixed.- Map: Right click: Send troops / send merchants link was missing. Fixed.- Profile: Vacation Mode: You were not able to take less than 3 days vacation. Fixed.- Vacation mode: Its now active by default.- Profile: Vacation Mode: UI: The "-" button did not always react. Fixed.- Vacation Mode: Input Field: Typing in anything else but a number created an error. Fixed.

Features:- Reports: Deletion of Raid Reports: Raid reports are now only kept for 3 days instead of 7.- Reports: There is now a button that bulk marks reports as "read".- UI: The element “Alliance Box” is now not shown until the player will build an embassy.- The element “Link list” is now not shown until the player finishes the tutorial.- UI: The element “Daily Quests” is now not shown until the player finishes the tutorial.- UI: village: If a building is not upgradeable then it has a grey circle around the level indicator.- UI: Info box: Reports: If an inbox is over 90% capacity then the player gets an info box that states: „Your report box has over 90 % of its size used. Overflowing reports, which are older than one day may be deleted."- Vacation mode: Sitter: the abort page for the vacation mode has been moved so sitters have access to it.- Vacation mode: Conditions: As a Gaul, you need to have no troops in your traps to activate the vacation mode.- Tutorial: We added a transparent black background to the tutorial so the players can focus more on the tutorial.- IGM: Optimized the code for the deletion of the IGMs.- Tutorial: We added a task where the player has to increase the heroes fighting strength.- Main page: Multilanguage: The links that are shown in the footer are now language dependent.- Main page: the login screen and the server selection screen now stay in the chosen language on a multilanguage main page.- Silver fraud: There are now minimum average prices set for the first days of the server so the auctions will not be blocked anymore.- Multilanguage server: Emails are now being sent in the language that the player chose.- Quests: Hero: Player now can collect an extra reward from a new quest "Do 5 adventures".- Auctions: Sell Tab: The auctions are now sorted by the time of creation.

Bug fixes:- Reports: Deletion will be triggered at a certain amount of reports. At the moment these are 2000 reports in the inbox with more than 100 that can be deleted.- Reports: There was a "Mark as read button" in the archive tab. It has been removed since it is useless there.- Hero: Hero vanished after getting trapped. Fixed.- Hero: Auction: Item: Tooltip: Mouse over text of items is wrong when account is in deletion. Fixed.- Hero: Adventure: Travel time screen did not consider items. Fixed.- Hero: Auctions: Silver-Fraud used average Prices which were 0. This confused the silver fraud. Fixed.- Hero: Auctions: Progress bar for 10 adventures did not replace the warning message in all tabs in the auction house. Fixed.- UI: Hero: Status: Icon and status text of hero did not always match. Fixed.- Adventures: Fixed the bonus adventure generation.- Adventures: Hero: Hero disappeared on adventures. Fixed.- Rally Point: Farm List: Active attacks were still displayed even though the attack was already finished. Fixed.- Fixed some errors from the production error log.- Alliance: In the "options" tab in settings, the new feature "alliance information" just says "alliance". Fixed.- aEU: Ancient city: The name could be changed using firebug. Fixed.- Rally Point: Scout: Sending scouts as reinforcement had issues. (E.g. they were shown as catapult attacks etc.). Fixed.- IGM: Body: There was a wrong time and date in the header message. Fixed.- Marketplace: Trade routes: It was possible to create trade routes without having gold club using a manipulated url.- Buildings: Main Building: Demolition event for destroyed building showed "level -1". Fixed.- AEU: Bigger cranny artefact: Cranny capacity was not recalculated when the effect ended. Fixed.

Bugfixes:- Rally Point: Event calculation order sometimes wrong. Hopefully fixed (we traced the reported problem back to a possible race condition while sending troops. The fix is to reduce the possibility of that race condition. Since the problem is not reproducible, we cannot really tell how much this will help. But it is a rare case anyway.).- Rally Point: Farm list: Mozilla Firefox: Query popup ("please confirm re-sending form data") if you change farm list under certain circumstances. Fixed.- Rally point: Troop movement filter: Incoming attack in wrong place. When you have more than 10 troops that are returning to your village from an attack and an incoming attack that arrives later, the incoming attack is displayed at the bottom of page 1. Fixed.- Alliance: Diplomacy: NAP: players are able to conquer each other’s villages before the 48h has passed after the NAP was canceled. Fixed.- Reports: Map: Clicking on "reports" in map popup displays blank page. Fixed.- Reports: Notification of deletion counts wrong. Fixed.- Reports & IGM: Mark as unread doesn't update new message counter. Fixed.- Hero: Adventures: 11th adventure spawns 3 units of type 1 every time. Fixed.- Hero: Fatal Error: A non-existing village in the hero's popup leads to an error message. Fixed. Players should not see that kind of error messages.- Farm list: farm list troops are not displayed for some coordinates. Fixed.- Vacation Mode: Language variable visible for sitters %%vacationMode.sitterNotAllowed%%. Fixed.- aEU: Hero: Adventure: Desert adventure language variable not in translation tool %%adventure.desert_w (en)%%. Fixed.- Village Statistics: crop consumption uses too much memory; 500er error page is shown if you open the village statistics -> warehouse. Fixed.- fixed many small errors found in the error logs

- Main Page: GeoIP: newsbox/tvbox does not show up if geoIP does not match a translated version in DB - empty place is shown instead -> fixed (instead the Default language will be shown)

Dear players,

below you can find the latest changelog of the version Meteor 15.1.

This update will be installed on our servers in the coming days.

Bugfixes:- TRAIVBXXIV-1226 Rally Point: Event calculation order sometimes wrong. Hopefully fixed (we traced the reported problem back to a possible race condition while sending troops. The fix is to reduce the possibility of that race condition. Since the problem is not reproducible, we cannot really tell how much this will help. But it is a rare case anyway.).- TRAIVBXXIV-1233 Rally Point: Farm list: Mozilla Firefox: Query popup ("please confirm re-sending form data") if you change farm list under certain circumstances. Fixed.- TRAIVBXXIV-1249 Rally point: Troop movement filter: Incoming attack in wrong place. When you have more than 10 troops that are returning to your village from an attack and an incoming attack that arrives later, the incoming attack is displayed at the bottom of page 1. Fixed.- TRAIVBXXIV-1243 Alliance: Diplomacy: NAP: players are able to conquer each other’s villages before the 48h has passed after the NAP was canceled. Fixed.- TRAIVBXXIV-1256 Reports: Map: Clicking on "reports" in map popup displays blank page. Fixed.- TRAIVBXXIV-1291 Reports: Notification of deletion counts wrong. Fixed.- TRAIVBXXIV-1308 Reports & IGM: Mark as unread doesn't update new message counter. Fixed.- TRAIVBXXIV-1284 Hero: Adventures: 11th adventure spawns 3 units of type 1 every time. Fixed.- TRAIVBXXIV-1343 Hero: Fatal Error: A non-existing village in the hero's popup leads to an error message. Fixed. Players should not see that kind of error messages.- TRAIVBXXIV-1302 Farm list: farm list troops are not displayed for some coordinates. Fixed.- TRAIVBXXIV-1306 Vacation Mode: Language variable visible for sitters %%vacationMode.sitterNotAllowed%%. Fixed.- TRAIVBXXIV-1307 aEU: Hero: Adventure: Desert adventure language variable not in translation tool %%adventure.desert_w (en)%%. Fixed.- TRAIVBXXIV-1337 Village Statistics: crop consumption uses too much memory; 500er error page is shown if you open the village statistics -> warehouse. Fixed.- TRAIVBXXIV-1299 fixed many small errors found in the error logs

Features:- TRAIVBXXIV-1149 As GD/Multilin - I want the error messages of the registration process respect the player language - so the player stays within his language.- TRAIVBXXIV-1150 As GD/Multilin - I want the "Accept Gold Transfer"-IGM to respect the player language - so the player stays in his language- TRAIVBXXIV-1151 As GD/Multilin - I want SysMSG to be written in multiple languages - so only the system message in the language of the player is shown- TRAIVBXXIV-1152 As GD/Multilin - I want to create multilingual info box entries in ACP - so we can create info boxes in multiple languages- TRAIVBXXIV-1155 As GD/Multilin - I want to show multilingual info box entries in game - so custom info box entries respect the player language.- TRAIVBXXIV-1156 As GD/Multilin - I want the shop opened with the player language preselected - so the player doesn't hit a language wall while trying to buy our product- TRAIVBXXIV-1157 As GD/Multilin - I want to show the language name instead of the domain code - so the player can find his language easily- TRAIVBXXIV-1277 As GD/Multilin - I want to save the preferred player language while registration in DB - so the world-start-mails can be sent in the preferred player language.- TRAIVBXXIV-1278 As GD/Multilin - I want to send the registration-mails, reminding the player at world start, in the preferred player language - so the player stays in his language.- TRAIVBXXIV-1197 As GD - I want a notification for players if the "Instant demolition"-feature will be applied in a village it was not started from - so players can't accidentally destroy buildings in the wrong village- TRAIVBXXIV-1300 As TS - I want that players get an extra message when they change gold to silver.- TRAIVBXXIV-983 As GD - I want to send back reinforcements when an account gets automatically banned - so player can't misuse automatic payment ban- TRAIVBXXIV-1154 As GD - I want Oasis, Artifact- and WW-Villages be attackable after a while being banned for payment - so these can't be protected by misuse anymore (after 3 days on all speed factors, ancient cities are affected as well)- TRAIVBXXIV-1158 As GD - I want the running attacks of an payment banned account to hit only with half strength - so ban-protected attacks are not worth anymore- TRAIVBXXIV-1269 As DEV - I want to remove the trigger for report deletion from report generation - to improve performance- TRAIVBXXIV-1268 As DEV - I want outdated report deletion to be moved to the database - to improve performance- TRAIVBXXIV-1270 As DEV - I want all report related code in one place - to make it replaceable- TRAIVBXXIV-1267 As DEV - I want to move trade route triggering to an event - to improve accuracy

Game T4.4 Meteor-28 #2133

Bugfixes:- Infobox: Report deletion: If you have too many reports for a second time, then the infobox message re-appears. Fixed. this infobox is only shown at the first time the player has to many reports.- Rally Point: Scout: Sending scouts as reinforcement has issues (catapult target options are shown while and after sending). Fixed.- Auto prolongation: Missing event. Fixed.- aEU: Game end resets WW and an emergency ticket is sent to TechSupport. Fixed.- Registration: Blank page when trying to log into a not activated account. Fixed.- Payment: if product group changes in the payment system, calling the API with old ID should not break the payment popup

Game T4.4 Ice Age Patch 4 #2162Features:- Vacation: Alliance: Overview: Active vacation mode is now shown.- Daily quest system: Refactored the way the daily points are being calculated.- Alliance Invitation: Changed the text of the Alliance Invitation IGM.- Multihunter: The multihunter reports are now not being instantly deleted.- GTLs: We created deterministic gold transfer codes, so that when trying to generate GTLs several times always the same code for the same account is being generated.

Bugfixes:- Artefact village: There was no report created when conquering an artefact. Fixed.- SWS/Player referral: Gaining gold from a different server still worked. Fixed.- IGM: Alliance invitations were not always sent by "Ambassador". Fixed.- Village: Reinforcement: Crop consumption for supporting troops could be broken when the origin village was destroyed. Fixed.- Vacation Mode: It was possible to send resources. Fixed.- Profile: Natars: Picture in natar profile was missing. Fixed.- Auto prolongation: Gold was charged unauthorized from a user.- Daily Quests: Step count display incorrect when multiple attacks/raids finished at the same time. Fixed.- Payment: Gold menu: Unnecessary screen was shown while redeeming a voucher. Fixed.

Game T4.4 (IceAge) Hotfix – 4.3: #2194Bugfixes:- Daily Quests: It is not possible for player to get 100 points -> Fixed

Game T4.4 Ice Age Patch 56 #2233Features:- Reports: Deletion: We changed the UI regarding when reports will be deleted. ("Inbox - All reports older than seven days will be deleted.")

Bug fixes:- Daily Quests: Raid an unoccupied oasis / Raiding/attacking a natarian village did not count correctly. Fixed.- Daily Quests: It was not possible for players to get 100 points when those points were gathered within the minute of the daily reset. Fixed.- Daily Quests: Attack/Raid oasis + natars: The counter stopped at 1/3. Fixed.- Alliance: Forum: Survey results graph did not work. Fixed.- Alliance: Diplomacy: 48 hours protection after leaving an alliance counted to ex NAP members. Fixed.- Alliance: Invitation: IGM can't be send more than once. Fixed.- Town Hall: Celebration: It was possible to start a celebration, then conquer the own village and instantly start a new celebration. Fixed.- Tutorial: The step "close the window" did not trigger at the first time.- Player: Ignore List: A deleted player was not removed from other players' ignore list automatically. Fixed.- Mobile: Popup windows: square info button is too close to "x" button. Fixed.

- Solve the "starvation while truce" issue - so players don't loose troops when they shouldn't- Payment Ban: Infobox and returning troops event aren't deleted- Profile: Language flag: Wrong flag for Thailand Needs Rework- Trade routes to artefact villages do still start even when the artefact is moved to another village

- Truce: Combat and starvation cases- Sending troops: it should not be possible to send more than 4 outgoing attacks in 1 second- Rally Point: Village: Coordinates are shown instead of name- Replace the deletion warning with a information text - so the information the players get are in line with the way the deletion works.- Support link should point to helpcenter - to be able to support multilingual worlds- RallyPoint: Send Troops: Hero table cell greyed out

Game Travian: Legends (Sabertooth) Hotfix - 6.7: #2294Bugfixes:- Old report deletion process removed to stop it from being run- Evasion: troops recently returned from evasion count as recently returned troops for next evasion. Fixed.

Features:- Hero item: water bucket: water bucket tooltip now shows the cooldown of the item after a bucket was used.- IGM: The information popup that your IGM is not sent because it contains blacklisted words, is now shown in the IGM editing page, so you don't need to write the whole IGM again and you can just change it.- Map: Flag limit raised from 20 to 100.