'''Vertex Post-Processing''' is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the [[Vertex Processing]] undergo a variety of operations. Many of these are setup for [[Primitive Assembly]] and [[Rasterization]] stages.

'''Vertex Post-Processing''' is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the [[Vertex Processing]] undergo a variety of operations. Many of these are setup for [[Primitive Assembly]] and [[Rasterization]] stages.