Granular synthesis

This project was created with Nick Hardeman and Joe Saavedra. It uses oF openCV blob detection example. Granules of sound are created based on parameters of the blobs detected. A maximum of 5 blobs can be detected at a time and each blob is mapped to a Granular Manager. The y-position of the blob changes the average frequency, area of the blob changes the frequency spread, the number of points in a blob changes the grains per second, the width of the blob changes the grain length spread. The volume and threshold for openCV are controlled through keyboard input.

And here’s a few visual representations of granular sysnthesis that I came up with.