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Last weekend the first tournament of the year took place in Antwerp. It’s called First blood and this year it was a masters format event. 23 players showed up and considering about 8 regular attendees had other engagements this year, that’s an amazing number (for Belgium).

Once again a special thanks to the Puppeteers and Pressganger Nicolaï (Rynar) for hosting the event and making it a great experience each year.

I took my convergence to the event and ended up going 2/2, which is a good result considering I just started playing my lists around New Year.

TIER 1
—Requirements—
The army can only include the models listed above.
—Benefits—
Enigma Foundries are FA 4.

TIER 2
—Requirements—
The army includes two or more Enigma Foundries.
—Benefits—
Reduce the point cost of Enigma Foundries by 1.

TIER 3
—Requirements—
The army includes three or more Clockwork Vessel units.
—Benefits—
Clockwork Vessel units gain Advance Deployment.

TIER 4 – SELECTED
—Requirements—
The army includes two or more heavy vectors.
—Benefits—
For each heavy vector in Axis’ battlegroup, place a heavy warjack wreck marker anywhere within 20″ of the back edge of Axis’ deployment zone after terrain has been placed but before either player deploys his army. Wreck markers cannot be placed within 3″ of a terrain feature or another wreck marker.

We played 4 rounds in total. The first round was Destruction:

My opponent was Davy, a Cryx player from Hasselt. His caster pairing was Denny3 / Scaverous.

I looked at his lists and saw some armor cracking potential and I was unsure if my Lucant list would deal with it well enough. He also didn’t have much shooting at all (aside from a Kraken in one list) which meant deceleration wouldn’t do much.

I haven’t put my Lucant across from armor cracking enough yet to judge if the list can or cannot take certain match combos and that makes me reach for Axis more then I should. With Axis I feel I can force things by throwing models into the opposition over and over. It’s the idea where lots of small punches form one big punch over time I guess. And a massive wall of models is a massive wall of models, the other army needs a large volume of attacks so it can A remove lots of models and B remove more than I can return turn after turn.

I chose my axis list and he opted to use his Denny3 list.

Deneghra, the Soul Weaver – WJ: +4

– Skarlock Thrall

– Deathripper – PC: 4

– Kraken – PC: 19

Bane Lord Tartarus – PC: 4

Necrotech – PC: 1

– Scrap Thrall

Soul Trapper – PC: 1

Soul Trapper – PC: 1

Bane Knights – Leader & 9 Grunts: 10

Bane Thralls – Leader & 9 Grunts: 8

– Bane Thrall Officer & Standard – Bane Thrall Officer & Standard 3

I don’t remember who won the roll off, but I do think Davy got to choose sides, just not if it was because he opted to or because I chose to have the first turn.

I was able to somewhat steer the flow of the Cryx troops by putting axis’s razor wall next to the objective at the edge of the zone, leaving a gap between the objective and the wall that was smaller than a small base.

Having more troops than the Cryx list and limiting the access to the zone meant the Cryx troops would not be free to move all around as they pleased. The Kraken also flanked the troops limiting their advance in the other direction as well.

I got lucky early on when one Reductor was able to spray the arcnode and took out one of the Soul trappers in the process. This removed any hope of collecting should on that flank for Cryx.

Most bane knights died to POW 13 sprays from the reductors taking few victims in return. The bane thralls came in small numbers bit by bit and were easy to deal with that way.

Tartarus made a charge and was counter charged by the Conservator and with Onslaught + hand of Vengeance he was killed on the spot, not even able to make his charge attack.

The main problem for me was the Kraken touching the zone and making scoring impossible. It took me 3 turns and the feat but I took it down.

I the end I had the zone swarmed with troops and all he had left was Denny and a Scarlock. Denny removed quite a bit of my troops herself, however casters don’t contest…so it didn’t mean much for the scenario.

Attrition is was the main tactic (and the general theme for convergence at this point really). And when you say attrition you say time consumption. At the end clocks were running low and mistakes were made. I was too obsessed with setting things up so that Denny would be tempted to go on a killing spree while making the assassination look less likely (full camp and a circle of 6 ADO models surrounding the caster). With only 3 min left on the other end of the clock tempting the other side to spend lots of time on attacks was a decent play. In hindsight I could have ran my caster into the zone and scored the final 2 points. Instead I scored only 1. Denny made her attempt to assassinate Axis and I was lucky no dice spikes happened and got away with 0 damage. Won the game with 5-0 on scenario.

All-in-all a good game, first time facing Cryx after switching to Convergence again, so not a bad result.

The 2nd game I was matched with another Cryx player. A Dutch player called Sietse. I can’t remember what his second list was in the pairing but he opted to drop his pSkarre list.

I deployed pretty wide so I could get my units all over the board ASAP. On turn 2 I managed to shoot one of the Soulhunters with a Reductor (High rolls do happen). I moved up conservatively trying not to give away the entire army.

Seeing both Gerlak and Tartarus on the other side gave me a headache since those combined alone would tilt attrition in his favor and that’s without considering the feat and other attacks.

I felt like it was going to be a long hard battle and I would have to keep focused in order to stay in the game.

Then on his 2nd turn he feats and sends Gerlak in. He pacmans his way around and ends up smack in the middle of my troops. I decide to counter charge with the Conservator who has Iron Aggression and Hand of Vengeance. I manage to do only 3 damage, could have been a bit better tbh, on an average role that should have been 5 damage (pow 17 + 10 = 27 vs armor 22) and a slight spike of rolling 13 would have meant Gerlak was no more. I did roll some amazing dice on the soul hunter before so I guess it all evens out in the end ^^.

Gerlak continues his pac man chain and I decide to counter charge him with my caster. This time I do manage to kill him outright, however it also lost me the game. Axis got charged by 4 Sat Raiders under feat (desperate pace and good speed get you places).

I took 2 attacks of which the last one only needed to do 1 point.

I shouldn’t have been so greedy, and it would have saved my casters life. That being said, I don’t know how much of my army would have survived that turn. Gerlak pretty much removed as much as I can return on his own.

I do have some ideas on how to play it next time. I just made a rookie mistake in my first game with Axis against a pretty amazing caster played by a pretty decent player, so I’m not feeling too bad about the outcome there.

In my third game I went up against Eric, a Khador player from Gent. His pairing was Old Witch / Karchev.

The scenario was Two Fronts:

Both Karchev and Old witch had a ton of armor in their list, and while old witch could be handled by Lucan just fine, Karchev seemed like he would be able to take that list down a little too smoothly. Axis may not have the armor cracking required to take on any of these lists but then he does have enough bodies to keep it busy for a long time while he nibbles at the armor.

I dropped my Axis list, he opted to drop Old Witch, and this was the list:

I was able to place my razor wall in a good spot so it blocked the movement of the kayazy early on, which bought me some freedom. He put the kayazy in one zone, the conquest and Spriggan in the other. Behemoth stood in between the zones. The old with was in a trench at the end of his friendly zone with the kayazy and the war dog close.

I swarmed my friendly zone with a unit of obstructors and a unit of reductors; a unit of obstructors remained more central and the remaining unit of Reductors and obstructors went into the enemy zone.

I had 2 big issues, the kayazy could get to defense levels no combine could hit without a dice spike with Iron Flesh and the combination of Conquest / Spriggan / Behemoth was challenging my power output on the damage end.

I ended up clocking myself, I removed the spriggan, the conquest was half gone and the Behemoth didn’t look to alive either (still alive though). During one of the old witch’s killing sprees she did get counter charged and took a big hit from my Conservator.

I did something then which may put me on the podium for sportsmanship but it also lost me the game. I reminded the other player that the Old witch isn’t immune to free strikes when she does her little move after killing a model. The free strike (with Onslaught and Hand of Vengeance) would have almost certainly ended her and won me the game.

Still it was a fun and certainly challenging game for both sides.

My 4th round I faced Tim, a Menoth player from Antwerp and he was Iron listing Anston Durst.

I had played Axis 3 rounds, and so I really wanted to drop Lucant at least one time, just to be able to get some more experience with him. The benefit of facing a player who iron lists is that you can choose whatever list you want and you already know what you will be facing up front.

I saw nothing that really threatened my Lucant list except the jacks if they combined their efforts, but on a split scenario I could make that work.

In my second turn I was facing Anstons feat. The feat could have been an issue however, the 2nd jack was on the flank and a few inches out of Anston’s control and Anston for some reason hadn’t used cornerstone, so drags were a possibility.

I had the Axiom Aim and shoot the Reckoner in front of Anston and I sadly left it on 1 box. Considering this was the only jack in control for the next turn, and it had lost its cortex, it was still good since all real treats to my models were not in a position where they could make a dent.

Both TEP’s just sprayed what they could all game long removing a nice amount of the infantry. The Menoth player ended the game because he realized he couldn’t muster the force required to go up against and axiom and 2 Teps and behind the 3 huge bases there was no chance of getting to Lucant either.

Conclusion

2 win / 2 loss is a result I’m happy with at this point in time. Especially considering it could have been 3/1 looking at my 3rd round.

I’m not going to make changes to my lists as I didn’t spot any real flaws or shortcomings I could solve by swapping models. Convergences doesn’t have multiple options for each role at this point and the units that are there do a solid job.

All I really need to do now is get more practice. Mainly to see what matchups each of my lists can or can’t handle, there is some middle ground between the 2 lists and it’s not so clear which one comes out on top in that area.

I’m having fun and I’m improving with the faction I like the most fluff / looks wise so all is good.

My next painting project will be Axis, I’m currently making the base for him, after that I’ll start painting, so more painting news soon…

Which is unfortunate, however having more models finished more than makes up for it 😀

So a progress update on the last few weeks…

I have been doing several things all at once, which made things more hectic than usual.

Firstly, I attended Clogcon, which was a wonderful experience, just like last year. It’s gotten bigger and better and way more international. I don’t think you could fill a room with attendees who didn’t participate in the WTC the past year, and the level of play during the events was reflected by that. It was a chain of nice events and even better opponents (both in level of skill and on a social level.)

One of the sponsors was Frozen Forge, and they sold their merchandise at the event. I may have gone on a shopping spree due to this fact. I even got my hands on a limited edition set of the Convergence tokens. They are super nice.

After Clogcon the urge to play and tinker with lists received a boost because we always want to improve on our experiences after big events. And I wanted to be ready for the next event(s).

Looking forward the bigger event on the horizon is the Provincial Championship in Belgium. The core idea is to have a WTC style team tournament where a team from each province (Belgium has 10) competes against the others. Building experience in this format outside the actual WTC, means players who would attend for the first time do so with some experience in the format and should lead to better results in the future.

After talking over lists / match-ups / combinations /… with the other players in my meta, we formed a rough idea of who takes which faction and what direction we wanted to take in list building.

One of the changes we decided on was my faction, as having 2 Khador players on the team didn’t really make much sense (to us). And since I’m still starting out with the faction and our other Khador player has been playing the faction for ages, it was an obvious choice.

Looking at factors such as which faction provided me with the best results over time and how we could keep things rather simple for myself, we landed on me making my return to Convergence.

After seeing some amazing battles involving a German Convergence player at Clogcon I have to admit I wanted to revisit the faction at some point in the near future.

I have pretty much every model the faction holds twice so list building doesn’t have limitations. And I was unhappy leaving a part of the faction unpainted / unassembled, so this was a good reason to correct those little past mistakes.

In order to start painting my Convergence again, I needed to clear the stuff that occupied my painting desk first. So I finished my Winterguard death star first.

Meanwhile I ordered some new bases from Model Display products, so i could have more options when basing my various armies in the future. I also wanted to get some 120mm options.

For the 120’s I ordered 4 different types. The forest type since I wanted to complete that set (it’s the one I had been using for my Khador).

The Regal stone was also an auto include as I was using this base type for both Ret and COC in the past and I had used 2 of the 120’s before but never got to making a mold of it first.

Then I ordered 2 complete sets (30/40/50/120) of Industrial rubble and Block paving. Sadly the Block paving set doesn’t have a 120 mm variant.

The last base was a 120mm of the Rocky Terrain, it’s a pretty basic hill base which makes it perfect for multiple settings. Depending on how you dress it up it could be made into Desert / snow or even all green and lush.

Most of these have been molded by now so I can reproduce the bases when I need them for new models.

A buddy of mine is planning to paint up a Skorne army and he liked the bases I was using for mine, so he asked me if I wanted to make some bases for his models.

It took me a good week to get them all prepped but it was fun to see how fast I could produce a large amount. I only cast bases when I actually need them so I had no idea how fast I could churn out larger numbers.

The result was pretty awesome to behold:

Now while casting the bases took me some time, I ofc didn’t really sit next to them, watching them harden out, I painted.

I pretty much shattered any previous speed records I may have set in the past by finishing 2 Tep’s in less than 1 week. I started cleaning the parts on Tuesday and they were all finished on the table on Saturday.

I also used one of the new bases I had acquired for them, the 120mm Industrial Rubble. It’s a really nice base with nice variation and depth. The fact that there’s this little puddle makes it complete as it easily lends itself to water effects.

On one base it worked like a charm, on the other one it took in some air and the effect didn’t apply as I hoped. I’m contemplating on leaving is or redoing it, right now I’m focused on finishing other models first.

The servitors are all painted up but I had to wait to be able to put them on some of those new bases.

My 2 Lists are the Axis tier list and a Lucant list that contains the 2 Tep’s and an Axiom. For the Lucant list all that remains is to put the Tep’s servitors on their bases (which should be finished this week). The Axis list will take some more work still. I painted up 2 units of Angels and they are just like the Servitors awaiting their bases.

I’m also finishing up the arms for the Conservator. I magnetized them when I magnetized my 3 kits but since Axis wasn’t a thing back then, the Conservator wasn’t either and I never painted up those arms. Which means I now have 4 arms to finish. 2 are done, 2 more are just primed and waiting for some attention.

After all this I still have one unit of Obstructers, one unit of Reductors and 2 Enigma Foundries to go.

The foundries are already base coated in steel color, so they can be finished rather fast. I’ll be working on their bases first alongside the 12 others I need to do for the servitors and angels.

The Reductors were an experiment, they are bright Yellow and have guns for arms instead of arms with guns on them.

The Yellow tones are done, I just need to do the highlights on those and then the other colors, which will take some time as it’s detail work and the models aren’t the easiest ones to work with.

The 2 Foundries are also a little modding project as having four identical ones seemed rather boring.

This is what they looked like unprimed:

Once the above models are done I’ll have to figure out what to do with the Obstructors. I really like the idea of making the units looks all special like the Yellow Reductors. It makes them stand out without looking out of place really.

Having 4-5 units on the table with the same metallic color on them just creates a massive blob from which even I would have trouble determining which models is part of which unit. And honestly I don’t want that.

The plan at this time is to make my 2 remaining units of Obstructor both Unique as well by giving them each a unique scheme. At this point a green and a red tone come to mind, maybe even a blue tone, nothing is set in stone however.

Well, I’m off to finish what’s on my painting table and I hope I can post more soon.

Last weekend I hosted the biyearly SR in Aalst “Killbox”. This was the 3rd edition, and we had 19 players attending.

As an experiment I decided to give each table a different scenario, so that scenario selection was random. It didn’t turn out to be a magical solution, it had some positive effects and some negative, no real outliners. I’m not sure if I will apply it to future events, but I might.

The event had all hordes and warmachine factions, something I find really nice, because it creates more variation.

I chose to make it a 3 round event up front since I wanted the players to have a decent lunch break and I didn’t want to rush things to get in that extra round. And for 19 players the advised number of rounds is 5 which it not something I want to squeeze into one day.

We had a best painted award, for players who had fully painted armies. And the winner was Steve Herck.

I really like the atmosphere his models have, I normally don’t really like the looks of Cygnar personally, but the way he painted up his models makes them look really great.

The event was won by our local player Niels de Vlieger (Cygnar), congrats to him! In second place we had Wout Maerschalck (Cryx) and the 3rd spot went to Peter Gaublomme (COC).

I really enjoyed hosting the event and I hope we can keep having an event like this the following years.

I had my camera set up for one of the battles, after I process the video I’ll have it up on YouTube.