Chapter 1 in a four-part series! Journey across a massive world on a quest to thwart a power-crazed lunatic who wants to enslave humanity! Two hundred years ago, a sorcerer attempted to fulfill a dark prophecy that would see him rule the world. He died before his goal was realized, but the prophecy lingered on.

Aveyond Lord of Twilight 구매

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All four chapters in the Aveyond: The Orbs of Magic series are out on Steam! Links to all chapters are in the description section if you would like to check them out. We've also removed achievements... (they were too buggy).

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Chapter 1 in a four-part series! Journey across a massive world on a quest to thwart a power-crazed lunatic who wants to enslave humanity! Two hundred years ago, a sorcerer attempted to fulfill a dark prophecy that would see him rule the world. He died before his goal was realized, but the prophecy lingered on. Today, another maniac stands determined to succeed where the sorcerer failed and he needs YOU to fulfill his plan. Are you brave/crazy enough to stop this guy?

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Even though it's only part of a series, I actually enjoyed playing the game. Reminded me of the old days when I was playing the old RPG games like Final Fantasy and Chrono Trigger. Would recommend if you are in the mood for some nostalgia.

Really enjoying it so far. It's a nice breath of fresh air as i don't play these kind of games often. Reminds me of the fun i use to have when playing the original Pokemon games in the 90's. Who cares about how the game was made? It's fun and i'm enjoying it. Thats all that matters.

Something i will add after progressing into the game. You may find yourself getting lost quite easily, as being able to find some of the locations in this game rely on whether you have a good memory.

If you have already made experience with RPG Maker games and found them decent enough, you will find this game decent.If you like these games, you will like this one.

A classic Top-down RPG game.

It shows it was not made with a budget to speak of.This is noticable from the beginning, as the 'Options' menu is the bare minimum.There is no resolution to choose from.Windowed is not recommended because of the resulting low resolution setting.The sound is also restricted to On/Off with no option to choose a specific level.Button remapping is also a thing dearly missed by me.

Still, i find it enjoyable.The story (2h in) is written well enough to keep me interested.Both keyboard and mouse controls are viable.Combat is simple with a classic turn based system.

If you are someone who needs a lot of options in the options menu and are more used to modern style games, you will be disappointed.But, If you are looking for a classic turn based RPG experience, I can recommend this game to you.It feels quite nostalgic.

I've also researched a little bit about this series and found out, that all parts of the "Orbs of Magic" series (this is part 1 of 4) are already available for download at amaranthia.com for 10.99USD, though i recommed getting the game during a Steam sale or promotion, as the standard price is set a little bit too high.

In the end, it is a game made by only a few people, enthusiastic about old school rpg's and it shows.

I really want to like this , but this game is just alright and thats being nice. Intially it was fine, however as you proceed you discover it really lacks depth, ingame looks shoddy lacking creativity, the gameplay is a snooze and the so called humor, perhaps it's there if you're 10. And the the price certainly should not be 10$ it's not even the full story just a part which is super dissapointing.

This game is good for a rainy day, however paying full price is not worth it. I may give the sequel a try if it goes on sale significantly.

When it comes to games like this I just cannot resist, but unfortunately there is almost always, too high of an expectation and a less than average gameplay experience. Based on my play through of the beloved final fantasy and golden sun series and many others, growing up. Golden sun being one of my all time favorite jrpg games its understandable how many games seem to underdeliver. :D

Understandably this may have been a typical, low budget, rpg-maker game it still could have been better.

This is only a piece/chapter not a full game, and i felt the description of the game did not let me know that. Granted it was cheap on a bundle, If I had paid full price I would of been upset!! Also several ;points in the game its is more of going over every spot you been again to find some hint or clue for current quest. Also ONE QUEST GIVEN YOU CANT EVEN COMPLETE IN THIS GAME.....ITS FOR THE NEXT PIECE/CHAPTER. It runs well enough. The fighting is smooth. The sound is monotonious but runs well. Graphics are done decent.. There is few things for growth or enhancement of your characters....Two never get any new skills or abilities at all....One only has the two it starts with.... To be honest this felt like an extended demo...I finished it in 10 hours.... It definately is no Laxius Force or Skyrim.

I'm not downvoting this game because of its engine. It's made using RPG maker, so naturally, the controls and visuals are going to be limitted. However, this isn't a problem if a game makes up for it through gameplay.

Unfortunately, this one doesn't. It starts out well enough, but a couple hours in, it becomes one wild goose chase after the next.

Let me elaborate. As a general rule of thumb, if the only alternative to searching everywhere for the one obscure way forward, after reading all relevant text, is to use Google, then the player is not being given enough direction. This is especially true if that one way forward involves traipsing across half a continent and back. I understand this was a common way to artifically lengthen games back in the NES/SNES era where cartridges' data storage was limited, but we are no longer in that era, nor was it really a good idea to begin with. A game does not need to be long to be good; look at Portal, for example.

I was forced into this situation no less than three times before I gave up and decided my gaming time was better spent elsewhere.

I recommend this game with caveats. If you like "old-skool" RPGs with turn-based battles and 16-bit graphics, then this just might be your thing. However, if you also like getting a complete game, then be aware that this is just a chapter in an ongoing series.

The interchange between characters was nice, but it wasn't frequent enough for me. The journal just contained basic descriptions of the main and side quests you'd undertake. However, not all side quests get logged, so, how do you know when that NPC is just yapping or if there is an actual quest to be had? I also found myself being lost a number of times. Where do I go, what do I do? I eventually had to resort to a walkthru. I used it as sparignly as I could. There is no widescreen resolution but controller support was appreciated. Combat was the typical pick your actions and then take turns.

For the most part I enjoyed this game. I'll look for the later chapters to be on sale and pick them up then. Overall, I'd give this a C+ or a B-. If the dev would make the journal better to include all quests and allow you to talk to your team members for hints as to what to do next, then I would have given it a solid B.

Have to admit it was my first play through and first I've heard of this game.. Two Thumbs Up. Did a little research and saw that there were 3 in this series and as as 2 original games I would love to see the others added as well in the near future Kinda want to know what happens next !!.

This game is on sale right now via Groupees bundle for about 50 cents, very worth it at that price. To get into the story, characters, and overall atmosphere of the game for a bit I must say it was quite different from what I was expecting. The intro image (and main product/cover image) brings to mind a grittier art style and a dark setting. The tone of this game overall ends up being rather light, not laugh-out-loud hilarious unfortunately but charming and quaintly designed. Those who are easily irritated by outlandish moments will, I think, find that the characters here behave surprisingly maturely for the most part. Despite the goofy vampires angle, I was surprised by the little bits of realism- the music for example is often substituted with proper ambient sounds. The coloring of areas utilizes mostly realistic and muted shades.

Much of the first 4 hours has the game switching between two very different viewpoints- most of your time is spent with Mel, an orphaned thief of mysterious origin. She's spunky and straightforward but can often come off as rude and temperamental as well. The other playable lead is Te'ijal, a wise and good-hearted vampire who will crack the occasional dark joke revealing her malevolent side. Her brother is the main antagonist and our story flips back and forth between these viewpoints of the powerful vampire in a farcical Transylvanian environment and Mel in a charming castle town. This is the first game in a spin-off series to the Aveyond series, I believe it's the third Aveyond game overall. I don't feel I'm missing out on vital story bits but it is jarring to see the artistic differences in design between Te'ijal and her pack (who seem to be returning characters) and Mel and her battle companions. They look like characters from differing games. The grammar and overall quality of writing is very good. I feel there could be more cut-scenes, character interactions, and just exciting events overall.

There are few customization options but that's to be expected of the RPGMaker engine. Thankfully, this game has many custom assets to set it apart from what might be expected of that engine. While this is inspired by old-school JRPGs from the NES-SNES era, there are many modern conveniences and features here. You can warp between destinations, which helps soften the blow of some very annoying backtracking issues. No random battles, you can see enemies on-screen and potentially avoid them. Dungeons sometimes have puzzles and fields also serve as dungeons of sorts- with treasure strewn about and some inaccessible areas that require the unlocking of special new abilities. Those can be acquired in some towns as a reward for completing special puzzles. There are some side endeavors, like being able to hatch and keep pets on a farm and collect their eggs. Each new town contains a few side quests and the menu systems are advanced enough to accommodate quick management of characters, items, quests, etc. I also enjoy how medium difficulty puts up a pretty good challenge- enemies hit quite hard and sufficient money for healing supplies can be scarce. Towns are sprawling and attractively designed with a just slightly more modern flair than the average medieval setting. Dungeons are short but well-designed; they don't overstay their welcome. The game would go at a brisk and enjoyable pace if it weren't for two things that really take a hit at the fun factor and seem to artificially lengthen the game while threatening to overshadow the very good points of it.

The walking/running speed. I've heard that previous Aveyond games have had an unlockable that allows for faster running through areas but I'm not sure of this one has that.. regardless, spending 7 out of the 10-12 estimated hours of this game bogged down with an inadequate running speed (or at least, a running speed that is incompatible with the sheer size of towns and fields in this game) really messes with the pace. I ended up feeling like too much of my time was spent just trying to travel to the next destination. Speaking of pace, too much backtracking. I appreciate the many non-linear moments in this game. Very early on you have access to a giant field with branching areas, some of which lead to places you're not scheduled to go to for hours yet and contain extremely high-level enemies. That said, much of my time seemed to be punctuated by traveling through these fields, getting somewhere, only to be prompted to travel all the way back again. Yes, the warping function is fantastic but costly and doesn't diminish that feeling of constantly going back and forth between these sometimes confusing, mapless areas.

This is the first part in a series and that is one other mixed bag and point of contention for me. A really neat thing is that some of the decisions you make along the way are going to influence events in the sequel. For example, one of the male main characters may end up either marrying the main character or a fellow teammate depending on your choices. But there are downsides- quests that can't be finished and areas that are saved for the sequel. That said, this entry has me intrigued by the Aveyond universe and curious about the sequel,

DON'T BUY. I'm lucky I got it in a bundle and did not waste 9€... feels like someone wants to make a quick buck with this.

I wonder why this is even on sale here. I've seen WAY better games made with RPG-maker for free YEARS ago. (Vampires Dawn I & II for example). Hell, I've even fooled around with one of the RPG-Makers when I was younger and produced better maps than this game has. Just google for games made with RPG-Maker and you'll find a shi*load of games for free in a similar *quality* and several ones which are way better in every aspect. (e.g. http://rpgmaker.net/games/)

The only pro on this game are the custom made graphics (Menu, map etc). Sound and tilesets (the parts a map is made out of) seem to be the standard stuff you get when you install an RPG-Maker.

It's really a shame and sad that awesome RPGs out there never get to see a cent and crap like this gets on Steam and people pay for it...

Few games with RPG Maker are worth playing, even for free. Therefore, if I am going to spend money, I better have an epic experience. As others said, the game started strongly enough, but fell apart as the game progressed. After running around a while, it could not keep me engaged, so I just stopped playing it.

The visuals are as good as it gets for an RPG Maker game, and I was impressed with the fancy things the developers did with it, as I know the serious limitations the software has.

With that said, there's other games that are much better and I would skip this one.

I've scratched my original review entirely now that I've finished the game. From what I understand this is the first part (of four) of the third game in the Aveyond series; a curious place to start for Steam gamers unfamiliar with Amaranth's work.

As with most games made with RPG Maker, writing quality weighs heavily upon whether or not a title is worth your time and money. Here Lord of Twilight is thankfully relatively solid. Most attempts at humor fall flat, but character dialogue is decent enough, if occassionally a bit unnatural. The overarching plot is kind of all over the place at this point, and the game ends on a really weird note, but of course this is only the introductory chapter of a larger narrative.

Graphics are nothing to write home about, with much of what's on display being RM stock assets. Character designs are attractive though, and the handful of original assets are done well. Map design is occasionally frustrating, particularly in towns, which have a tendency to be needlessly convoluted and complex (a lot of dead ends, no shadowing to indicate changes in elevation, etc).

Many games using this engine are plagued with slowdown, but Aveyond runs smoothly throughout.

The soundtrack is really the standout feature here, featuring catchy town themes and one of the better battle tunes I've heard in recent memory.

Overall I would cautiously recommend Lord of Twilight. It's quite rough around the edges in parts, but I enjoyed myself enough to stick it out and am curious to see what happens in the next installment.

I have always been fond of JRPG-style games, even if they do not have the most "expressive" graphics. I have played a few Aveyond games in the form of hour-long trials and I was always disappointed when the pre-allotted time ran out. I'm glad I bought this with Tremor Coins in order to try to finish one Aveyond game for realsies.

So, pros:

-The music is absolutely beautiful and very atmospheric. -The graphics, while in the limited JRPG style, are still very pleasing to the eye-The interface is organized and once you've mastered the hotkeys, navigating it is a cinch-The NPCs all have something to say, and whether it's uninformative or whatever, it's something I enjoy doing-One bonus I ALWAYS look for when it comes to these games is the ability to read the "titles" that are on the book shelves.

It's a fun little side quest of mine to read every single book shelf accessible and what they are "carrying". Some of them in this game are quite humorous, which is a nice touch.

Cons:-Like all JRPGs in this style, the characters reactions to things are limited to butting heads, jumping back, and quote bubbles above the head to indicate confusion or alertness. That is circumvented with the text and the accompanying expressive portrait of the character, but that has never been something I've particularly enjoyed in games. Just a personal preference.-There is A LOT of roaming around, which can get tedious-There is no map to access the areas you enter. You gotta memorize that ♥♥♥♥ yourself. Took me 15 minutes to find everything in the second city, and the "ledges" that separate the sections can be a little misleading if you're not looking too closely at where you're going and what stairs you're taking.-What seems to be commonplace is that there is a "player breaker" battle near the beginning of the game--probably at the start of a "second chapter" or section of the game--that is undoubtedly difficult and requires many restarts in order to defeat a seemingly way overpowered enemy(s) in order to progress. Right now I am at that point in the game, but I'll probably look up a guide in order to pass it (!!)

If you're looking for a wholesome JRPG with a solid story from people who know what they're doing, I recommend it, non-expressive bobble-headed sprites and all.

The textures are extremely generic and if they aren't RPGmaker defaults then they are not any improvement. The mapping is in a word: horrendous, it pertains to walking in the correct direction and that is it, there is nothing interesting to interact with along the way, you're constantly blocked off from exploring anything it feels extremely linear. The menus look disgusting, take too long to navigate and are very clunky. The story is the cliche' of all RPG cliche's and the writing is forgettable.