Flash EnchantmentFor 5…17…20 seconds, attacks against moving foes also Cripple that foe for 2…8…9 seconds. This enchantment ends after you apply Cripple 1…3…3 times. When you cast this spell, you lose Cripple and 1 other condition.Wind Prayers

Radiant Scythe

6

Scythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 5…25…30. You gain 1…6…7 Energy if this attack hits.Scythe Mastery

Wearying Strike

6

Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery

Flash EnchantmentFor 5…17…20 seconds, attacks against moving foes also Cripple that foe for 2…8…9 seconds. This enchantment ends after you apply Cripple 1…3…3 times. When you cast this spell, you lose Cripple and 1 other condition.Wind Prayers

Radiant Scythe

6

Scythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 5…25…30. You gain 1…6…7 Energy if this attack hits.Scythe Mastery

Wearying Strike

6

Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery

Flash EnchantmentFor 1…5…6 second[s], you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10…50…60 cold damage and this enchantment ends.Wind Prayers

Death Pact Signet (PvP)

412

SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic

Enraging Charge

520

StanceFor 5…13…15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0…2…3 strike[s] of adrenaline if you hit with a melee attack.Strength

Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength

Protector's Strike

5½3

Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength

Resurrection Signet

3

SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.

Aura of Restoration (PvP)

5¼20

Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage

Earth Attunement

10130

Enchantment SpellFor 36…55…60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic.Earth Magic

Elemental Attunement

10120

Elite Enchantment SpellFor 25…53…60 seconds, you are attuned to Air, Fire, Water, and Earth and gain +1…2…2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.Energy Storage

SpellSend a projectile that strikes target foe for 10…70…85 earth damage and causes Weakness for 5…13…15 seconds if it hits.Earth Magic

Stoning

1515

SpellSend out a large stone, striking target foe for 45…93…105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.Earth Magic

Magnetic Surge

101½15

Enchantment SpellTarget foe takes 15…63…75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1…4…5 second[s] to block the next attack against them.Earth Magic

Convert Hexes

15112

SpellRemove all hexes from target other ally. For 8…18…20 seconds, that ally gains +10 armor for each Necromancer hex that was removed.Protection Prayers

Complicate

10¼20

SpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5…11…12 seconds.Domination Magic

Power Spike

5¼12

SpellIf target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30…102…120 damage.Domination Magic

Diversion

10312

Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic

Shame

10230

Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic

Pain of Disenchantment

10115

Elite SpellTarget foe loses 1…3…3 enchantment[s]. If an enchantment was lost in this way, that foe and all adjacent foes lose 10…82…100 Health.Curses

Shatter Enchantment

10120

SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic

Drain Enchantment

5220

SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic

Resurrection Signet

3

SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.

Aura of Restoration (PvP)

5¼20

Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage

Earth Attunement

10130

Enchantment SpellFor 36…55…60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic.Earth Magic

Elemental Attunement

10120

Elite Enchantment SpellFor 25…53…60 seconds, you are attuned to Air, Fire, Water, and Earth and gain +1…2…2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.Energy Storage

SpellSend a projectile that strikes target foe for 10…70…85 earth damage and causes Weakness for 5…13…15 seconds if it hits.Earth Magic

Stoning

1515

SpellSend out a large stone, striking target foe for 45…93…105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.Earth Magic

Magnetic Surge

101½15

Enchantment SpellTarget foe takes 15…63…75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1…4…5 second[s] to block the next attack against them.Earth Magic

Resurrection Signet

3

SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.

Aura of Restoration (PvP)

5¼20

Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage

Elemental Attunement

10120

Elite Enchantment SpellFor 25…53…60 seconds, you are attuned to Air, Fire, Water, and Earth and gain +1…2…2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.Energy Storage

SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.

Complicate

10¼20

SpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5…11…12 seconds.Domination Magic

Diversion

10312

Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic

Shame

10230

Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic

Energy Burn

10220

SpellTarget foe loses 1…8…10 Energy and takes 9 damage for each point of Energy lost.Domination Magic

Pain of Disenchantment

10115

Elite SpellTarget foe loses 1…3…3 enchantment[s]. If an enchantment was lost in this way, that foe and all adjacent foes lose 10…82…100 Health.Curses

Shatter Enchantment

10120

SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic

Drain Enchantment

5220

SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic

Resurrection Signet

3

SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.

Aura of Restoration (PvP)

5¼20

Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage

Fire Attunement

10130

Enchantment SpellFor 36…55…60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Fire Magic.Fire Magic

Mind Burn

5155

Elite SpellTarget foe and all adjacent foes take 15…51…60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15…51…60 fire damage and are set on fire for 1…8…10 second[s].Fire Magic

Immolate

1015

SpellTarget foe is struck for 20…64…75 fire damage and is set on fire for 1…3…3 second[s].Fire Magic

Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers

Enchantment SpellFor 1…3…4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10…34…40 and Shield Guardian ends.Protection Prayers

Holy Veil

-15112

Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.

StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics

Healing Burst

5¾4

Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers

Signet of Rejuvenation

18

SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers

Infuse Health

10¼

SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers

Enchantment SpellFor 1…3…4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10…34…40 and Shield Guardian ends.Protection Prayers

Cure Hex

5112

SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers

Draw Conditions

5¼4

SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers

Dark Escape

530

StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts

Healing Burst

5¾4

Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers

SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers

Protective Spirit

10¼5

Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers

Shield Guardian

51½20

Enchantment SpellFor 1…3…4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10…34…40 and Shield Guardian ends.Protection Prayers

Cure Hex

5112

SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers

Draw Conditions

5¼4

SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers

Dark Escape

530

StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts