Finally, a hint of progress. Added in Massive ship weapons, and noted that they may only be equipped on Dreadnought or Battleship class ships.

Also added in Missile Delivery systems. No missiles as of yet, but the Special Rules under this might interest you... anyway, as usual, updates are in orange. Post comments, complaints, and suggestions, etc.

As a quick note, there doesn't seem to be any difference in the missiles other than their size for the moment - are you planning to add a blast radius to each missile type? are the anti-fighter missiles making a return? and what about the other specialist types?

Corvette: The ship has been equipped with state of the art point defense computers, meant for taking down missiles and strike craft.
- Cost: 10 Fleet Points (in addition to the FP cost of the ship itself)
- Requirements: Must be a frigate, and must be equipped with the point track target systems upgrade. .
- Bonuses:
Point defense system: adds +2 to accuracy

This was from Beluga's FB after my 50+ Nyph strike force teleported on board the Assyrian Cruiser and forced them to self-destruct.

Proposition- the Boarding Party's strength is marked by remaining troopers divided by 5. Each stud of opposition is rolled off in combat, 1d6 vs 1d6+[remaining Strength]. As the Party nears the bridge or other critical installations, the defender's roll gets more powerful. The Boarding Party can disable critical systems once they reach them.

While that's a nice set of rules, it's tough to implement without straight-up building the entire interior of the ship.

I might modify that a bit, though, and playtest it to see where it goes. I may also mash it up with traditional Brikwars rules, so that the boarding battles are fiercer and much more awesome (along with some sidenotes that demystify turn order in terms of both space and boarding battles). The initiative stuff sounds good, Warhead.

I'm also porting over the vast majority of the missiles from BrikSpace v1-1.5, so feel free to bitch about any of those that previously had issues attached to them. I may not remember all of the problems. I'll take a look tonight/tomorrow morning at the old suggestions for new missiles and see if any of them make the cut.

Please comment and critique, your feedback makes a difference.

P.S. Also reworked the way attaching Classes to ships works slightly, and reworked the FP costs for said Classes.