oUF Fail

I am not playing as much as I used to. Too much real life getting in the way. I will try to keep things up to date but I can't promise much at this time. No new features will be added in the foreseeable future.

IMPORTANT: Use the included version of oUF until further notice.

Simple, Minimalistic oUF frames.
This is a fork of my oUF_Karma (http://www.wowinterface.com/downloads/info18617-oUF_Karma.html) addon. It changes the orientation of the power bar to the top of the frame. I have also added a small indicator arrow that moves along the bar in relation to the power. This layout is focused more on PvP and lacks some of the PvE features that were included in oUF_Karma.

A short video can been seen at http://youtu.be/Iq7Fy0Jr-g8

I've been working closely with MiRai on a new version of oUF_Fail that adds the power indicator arrows to several other frames. With the help of Phanx and Caleb we have been able to create something that works just the way we like. Huge credit goes to MiRai for coming up with the idea, and the solution. Now included in version 1.4.* and up!!!

Special thanks to Zork and Rainrider for helping me to get the arrow to update when the power type changes. Another thanks to Freebaser for coming up with the code to make the arrow possible.

Supports the following frames:

Player

Player Pet *NEW*

Target

Target of Target

Focus

Focus Target

Party

Party Pets

Raid

Boss

Raid frames will adjust size depending on how large of a raid you are in. As the number of raid members increases the size of the frame decreases.

All frames can be moved from within the cfg.lua file (or with oUF_Movableframes)as well as many other settings. Including the healthbar font size (Lily.Petal and webmasta ).

Credits:Special thanks to myno for oUF_Drk. I re-used a lot of that code to make things work. Zork for oUF_Simple that I used as a framework for my layout and for helping me not be such a noob at lua.
Freebaser, Drakull, Neverg, and Monolit. - Most of the code and inspiration came from their layouts.

Notes:This is my personal layout and it's *not* finished so expect bugs. I will not add features that I will not use. If you aren't ready to edit code then please don't bother asking. Some features may not be fully functional or working at all. This add on eats baby seals and can be hazardous to your health. There is no in game configuration all changes must be done with a text editor. Personally I use Notepad++.

Questions or comments please feel free to leave a message I check back frequently.

1.5.1 -
A perfect example of why not to try and fix things when you are over tired.
Raid frames fixed, they were just off the screen *duh

1.5.0 -
Added warlock spec specific power tracking.
Added mage arcane blast charge power tracking.
Shaman totem support is still broken, I'm looking in to it.
There is a bug with combat feedback, a reloadui clears it but I'm trying to find the root.
Raid frames are still acting up. I'm lost on this one.

1.3.0 -
Updated Class power to work with oUF_1.6.* Added support for oUF_Experience

1.2.0 -
Went back to the original 1.0 format because I liked it better. Fixes overlapping cast bars and a few
other small things. Still a bit buggy, Paladin holy power is messed up. I think it works (more or less).

...resulting in this Holy Power display on both my level 70 and 80 Paladins (nevermind the target frame overlapping my action bars, it was just a test)...

I don't know if there's a specific level where Paladins transition from 3 to 5 Holy Power anymore, but I'm not sure if Legion removed that altogether and just gives all Paladins 5 Holy Power from the start. /shrug I'd have to level a new Ret Paladin to level 10 and I'm a bit lazy at the moment, but I can check later.

EDIT1: I found a level 19 Paladin on one of my accounts, and he has access to 5 Holy Power at that level, so I'm going to assume that Blizzard no longer changes the amount of HP that they give Paladins throughout the leveling process.

EDIT2: Combo points are not updating properly unless I either switch targets or re-target my current target (un-target, and then re-target the unit), and even then it seems to be unreliable.

Originally Posted by myno

It does, all powers would then have the holy power color.

This change broke the method that was used here (overriding SetVertexColor with SetStatusBarColor). The color for status bars probably needs to be set in the layout now, depending on the power type.

I never switched back to the class icons provided by oUF itself after they were broken for a while back in MoP or so (which I should do, but meh), that's why they're still all separate in oUF_Drk.

Gotcha, thanks. I'm really unfamiliar with Lua so it's tough for me to track down such changes, but I keep telling myself that I'm going to get around to learning it--I just hope it's sooner than later.

...resulting in this Holy Power display on both my level 70 and 80 Paladins (nevermind the target frame overlapping my action bars, it was just a test)...

I don't know if there's a specific level where Paladins transition from 3 to 5 Holy Power anymore, but I'm not sure if Legion removed that altogether and just gives all Paladins 5 Holy Power from the start. /shrug I'd have to level a new Ret Paladin to level 10 and I'm a bit lazy at the moment, but I can check later.

EDIT1: I found a level 19 Paladin on one of my accounts, and he has access to 5 Holy Power at that level, so I'm going to assume that Blizzard no longer changes the amount of HP that they give Paladins throughout the leveling process.

EDIT2: Combo points are not updating properly unless I either switch targets or re-target my current target (un-target, and then re-target the unit), and even then it seems to be unreliable.

Originally Posted by myno

It does, all powers would then have the holy power color.

This change broke the method that was used here (overriding SetVertexColor with SetStatusBarColor). The color for status bars probably needs to be set in the layout now, depending on the power type.

I never switched back to the class icons provided by oUF itself after they were broken for a while back in MoP or so (which I should do, but meh), that's why they're still all separate in oUF_Drk.

Gotcha, thanks. I'm really unfamiliar with Lua so it's tough for me to track down such changes, but I keep telling myself that I'm going to get around to learning it--I just hope it's sooner than later.

...fixes the problem with Holy Power, but I've no idea if it adversely affects any other classes (I imagine it does because I'm hard-coding a color value there).

I'd give you specific line numbers to look at, but I've since hacked up my version a bit over the last couple of hours so the numbers are not accurate in reference to your version, but you can quickly find the section I'm referring to by searching "ci[i].SetVertexColor" since it's the only line which contains that.

In oUF_Drk it looks like they're specifically breaking up each type of class power into its own section, and then defining the colors there, but obviously what's in oUF_Fail has worked in the past. Maybe it doesn't work like that in Legion? I haven't tested out any other class except for Paladin at the moment, so I don't know. /shrug