Interestingly, I actually split the difference on how to handle rebuilding in Cthulhu Armageddon. I wanted a barren and hostile world but I didn't think it would be a good idea that humankind wouldn't even TRY to rebuild so I did a good job of trying to come up with as many unique settlements and cultures which I envisioned would be created in the aftermath.

I made the Dunwych tribe, New Arkham (which was a military dictatorship on an Air Force Base inspired by SOMEONE), the people inhabiting Ghoul Pass, and the Las Vegas-esque cattle town of Kingsport. I also alluded to various settlements which had existed and been destroyed to give the place a sense of history.

Overall, I was less influenced by Bethesda and more by Interplay's version of Fallout.

It's not exactly an attempt at high art. It's basically me just writing ten thousand jokes from my deranged protagonist and his Harley Quinn-esque sidekick. In my third book, they literally stop the plot against the time-traveling Nazi president to discuss Star Wars: The Force Awakens and why it was disappointing for a page.

I mean, the first book begins with him standing on a rooftop practicing dramatic poses and trying to see if he can pull of a gravelly Batman voice (he can't).