Hi, I am trying to develop a military war simulation game. The game will be text based / web app and I am looking for help in the simulation logic development. The language I would prefer is Java. My issue is simulating a situation and outputs based on various factors. For example, various factors determine […]

Good Evening, I want to make a 2D game which involves displaying some debug information. Especially for collision, enemy sights and so on ... First of I was thinking about all those shapes which I need will need for debugging purposes: circles, rectangles, lines, polygons. I am really stucked right now because of the fundamental […]

My best day-to-day tool will surprise you ! Hi everyone, i'm super happy to be back and i'm really sorry if it took some time. I decided to rework how we will post information to now include video to provide a more visual interaction. The life a indie game developer is hard, so any tool […]

Hi. I'm kind of late to this party but I thought I would ask anyway as I haven't found a concrete answer. When creating a game engine, when should you choose one methodology over another (more specifically OOP and DOD)? Which areas benefit from DOD? Which areas benefit from OOP? Do people typically mix multiple […]

Thank you everyone for your support of Blood Oath so far! We are super grateful to each and every one of you. As a gift, here is our close to complete model of Elsa, our protagonist. We also included some new demo material; the statue of the deity Dhal'Nyr! Enjoy! Support us on Patreon: https://www.patreon.com/strixinteractive […]

Hi fellow game devs, First, I would like to apologize for the wall of text. As you may notice I have been digging in vehicle simulation for some times now through my clutch question posts. And thanks to the generous help of you guys, especially @CombatWombat I have finished my clutch model (Really CombatWombat you […]

Or: "How I almost accidentally created something fun to play in just four days, after many years of starting and never finishing countless overambitious projects." Hello everybody! Today I'd like to share with you something that I'm currently quite proud and even more just surprised of. I see game development as a hobby of mine […]

Another week of development has come and gone with a bit less overt productivity but a much more game-like product. So far the game is coming together decently and has a "has potential" feel in my opinion. I've not spent much time on getting the pacing right and, without music, the game is lacking in […]