Transylvania (http://www.mobygames.com/game/apple2/transylvania) was a graphics adventure game published by Polarware in 1985 for the Apple ][. It was the first game in the Transylvania trilogy. The original game was published in 1982. This was a refreshed version using the Comprehend engine.
Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - www.solutionarchive.com

Chivalry (http://www.mobygames.com/game/apple2/chivalry) was a strategy and action game developed by Optimum Resource and published by Weekly Reader Family Software in 1983 for the Apple ][. It was one of my favorite computer board games.
Hope you enjoy the long play!
Credits:
Cover art - www.mobygames.com

Mindshadow (http://www.mobygames.com/game/mindshadow) was a graphics adventure game published by Activision in 1984 for the Apple ][. The game took advantage of the "new" lowercase capability in the Apple //e and featured animation in its graphics scenes.
Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - www.texfiles.com

Gemstone Warrior (http://www.mobygames.com/game/gemstone-warrior) was an action strategy game published by SSI in 1984 for the Apple ][. I consider it to be one of the best action games for Apple ][, as there was no other games quite like it at the time.
The player needs to collect 5 pieces of a gemstone while fighting monsters along the way. Once all pieces are collected, the player can go back to the teleport to end the game and whether to stop the game or go to the next level.
I'm showing you the first two levels in this video. The levels are: Warrior, Champion, Knight, Lord, King, Demigod, Peter L, Trouba G, Paradigm, Creators, treasure, and bonus. Creators is the final level, because last two levels were actually strings that happened to be placed directly after Creators and not actual levels. If the player continue the game after the "bonus" level, the game will crash, probably due to memory corruption.
To get all 5 pieces of gemstone, enter $C1 $C2 $C3 $C4 $C5 starting at address $6827.
Credits:
Cover art - www.mobygames.com

Questprobe: The Incredible Hulk (http://www.mobygames.com/game/apple2/hulk) was a graphics adventure game developed by Adventure International in 1984 for the Apple ][. It was the first game in the Questprobe Marvel Comics series. The player controls the Hulk on a quest to find all bio gems in a confusing environment, where the locations are randomly changing. Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - www.solutionarchive.com (Jacob Gunness)

Sherwood Forest (http://www.mobygames.com/game/sherwood-forest) was a graphics adventure game published by Phoenix Software in 1982 for the Apple ][. The game uses the same engine as Masquerade, one of my favorite adventure game. I feel both games had the best graphics among adventure games in the early 80s.
Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - www.textfiles.com

The Mask of the Sun (http://www.mobygames.com/game/apple2/mask-of-the-sun) was a graphics adventure game created by Ultrasoft and published by Broderbund in 1982 for the Apple ][. The player is Mac Steele, an archeologist who are on a quest to discover the masks of the Sun.
Hope you enjoy the walkthrough!
This is the first full graphics adventure game played by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - www.textfiles.com (Doctor Flora)

Masquerade (http://gue.cgwmuseum.org/galleries/index.php?pub=1&item=1&id=2&key=0) was a graphics adventure game published by Phoenix Software in 1983 for the Apple ][. The player is a detective who has a hard time tracking down a kingpin called Mr. Topp. The game begins in a hotel room right after the player knocked out one of Topp's minion. Can this person provide enough clues to find Mr. Topp?
Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - gue.cgwmuseum.org
Walkthrough - www.textfiles.com (The Big M)

Track Attack (http://www.mobygames.com/game/apple2/track-attack_) was an action game published by Broderbund in 1982 for the Apple ][. The game has 3 stages: In first stage, the player drives a car that can ram through a moving train to steal its gold. When the car is right next to the train on the leftmost track, the player can board the train and transfer to the next stage. The second stage begins on the back of the train, where the player needs to carefully navigate towards the front engine to take control of the train. In the final stage, the player controls the train and needs to grab all gold bars on the track without getting hit by the enemy car.
Hope you enjoy the longplay!
PS: The # of lives is stored at address 0x94. There are 3 locations in the code that decrement this value.
Credits:
Cover art - www.mobygames.com

Crisis Mountain (http://www.mobygames.com/game/crisis-mountain) was an action game published by Synergistic software in 1982 for the Apple ][. The player needs to disarm several bombs planted in a volcano before they explode.
It's not really a rare game, but I posted the longplay because I don't see any other longplay in Youtube for this game. Hope you enjoy it!
Credits:
Cover art - www.apple2online.com

The Institute (http://www.mobygames.com/game/institute) was a somewhat weird graphics adventure game published by Med systems software in 1983 for the Apple ][.
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Hope you enjoy the walkthrough!
Cover art image from wikipedia
Walkthrough credits: http://www.textfiles.com/apple/WALKTHROUGHS/institute

Bilestoad (http://www.dadgum.com/halcyon/BOOK/GOODMAN.HTM) was an action game published by Datamost in 1983 for the Apple ][. It was a technical feat at that time to see a 2-player combat game that features a large game area and background music. Hope you enjoy the longplay!
PS: The score is stored in address 0xDF-0xE0 for player 1 and 0xDD-0xDE for player 2. I don't think changing it makes any difference.
Credits:
Cover art - www.giantbomb.com

Sea dragon (http://www.mobygames.com/game/sea-dragon) was one of the few action games from Adventure International, published in 1982 for the Apple ][. The player needs to navigate through a dangerous sea cave and free the sea dragon from captivity.
Credits:
Cover art - www.mobygames.com

Death in the Caribbean (http://www.mobygames.com/game/apple2/death-in-the-caribbean) was a graphics adventure game published by Micro-fun in 1983 for the Apple ][. The player needs to find the hidden treasure in a mysterious island in the Caribbean.
Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - www.ifarchive.org (Sheree)

It's a full-moon night in a small town in the 14th century, you found out earlier in the day that you are becoming a werewolf and being hunted by the townspeople. You must find and drink the antidote in Evro's castle before midnight.
Race for Midnight was a graphics adventure game published by Avant-Garde Creations in 1981 for the Apple ][. Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mocagh.org
Walkthrough - www.solutionarchive.com

You are an adventurer standing outside an abandoned house, in search of treasures in the great underground empire of Quendor.
Zork I: The Great Underground Empire (http://www.mobygames.com/game/apple2/zork-the-great-underground-empire) was a text adventure game published by Infocom in 1981 for the Apple ][. Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - www.eristic.net

Escape from Rungistan (http://www.mobygames.com/game/apple2/escape-from-rungistan) was a graphics adventure game published by Sirius software in 1982 for the Apple ][. The player woke up in a jail in Rungistan and must find a way to escape the country.
The game incorporated several real-time elements that also appeared in a later Sirius adventure game called Critical Mass (https://www.youtube.com/watch?v=YXz9U_I8-is). For instance, if a snake is moving on screen, the player will die if he types in anything.
Hope you enjoy the walkthrough! The long play is done with the help from Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - www.textfiles.com

The Quest (http://www.mobygames.com/game/quest) was a graphics adventure game published by Penguin software in 1983 for the Apple ][.
Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - www.textfiles.com

Mindshadow (http://www.whatisthe2gs.apple2.org.za/mind-shadow) was a graphics adventure game originally published in 1983 for the Apple ][. This is an Apple IIGS port that was never published by Activision, but released by its game developer at KansasFest 2015. Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.whatisthe2gs.apple2.org.za

Questprobe: Spider-Man (http://www.mobygames.com/game/apple2/spider-man) was a graphics adventure game published by Adventure International in 1984 for the Apple ][. It was the second game in the Questprobe series.
Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - mocagh.org
Walkthrough - www.ifarchive.org

The Tracer Sanction (http://www.mobygames.com/game/tracer-sanction) was a graphics adventure game published by Activision in 1984 for the Apple ][. I think this was the second game powered by the Advent engine. I couldn't find too much information about the engine, except an interview with one of the game designers involved in both Mindshadow and this game: http://www.digitpress.com/library/interviews/interview_rebecca_heineman.html
Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - www.mogelpower.de

Lawless Legends (http://www.lawlesslegends.com) is probably the newest Apple II game in 2016! It is a graphics role-playing game being developed by The 8 bit bunch team. Check out their latest gameplay video here: https://youtu.be/U5OikZullYo

Borrowed Time (http://www.mobygames.com/game/apple2/borrowed-time) was a graphics adventure game designed by Interplay Productions and published by Activision in 1985 for the Apple ][. The player is private eye Sam Harlow, who is being hunted for reasons unbeknownst to him. He needs to solve the mystery fast, while he is still alive.
Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - www.solutionarchive.com (Jacob Gunness) and www.lemonamiga.com

Nine Princes in Amber (http://www.mobygames.com/game/apple2/nine-princes-in-amber) was a graphics adventure game published by Telarium in 1985 for the Apple ][. The game was based on a novel of the same name written by Roger Zelazny, in which the player controlled Prince Corwin, who needed to fight off his siblings to become the king of Amber.
Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - mocagh.org
Walkthrough - www.solutionarchive.com (Dorothy Millard)

Planetfall (http://gallery.guetech.org/planetfall/planetfall.html) was a text adventure game published by Infocom in 1983 for the Apple ][. The player is a lowly Ensign Seventh Class, whose daily task is to scrub the floor of Stellar Patrol Ship Feinstein. A turn of events is going to change the mundane life of the player into an adventure of exploration and survival. Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - www.eristic.net

BC's quest for tires (http://www.mobygames.com/game/apple2/bcs-quest-for-tires) was an action game published by Sierra On-line in 1983 for the Apple ][. The player controls Thor, who needs to rescue his lover by traveling to a cave while navigating through several obstacles.
PS: The # of lives is stored at address 0x1BE0.
Credits:
Cover art - www.mobygames.com

Bureaucracy (http://www.mobygames.com/game/bureaucracy) was a text adventure game published by Infocom in 1987 for the Apple ][. The player needs to cut through tons of red tapes and survive many deadly situations in order to get his/her life back to normal.
I had a fun time playing this game and I hope you enjoy the walkthrough too!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - www.solutionarchive.com

Tass Times in Tonetown (http://www.mobygames.com/game/apple2/tass-times-in-tonetown) was a graphics adventure game published by Activision in 1986 for the Apple ][. The player travels to the Tonetown through a time machine on a quest to rescue his grandfather.
Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - Jacob Gunness

Falcons (http://www.mobygames.com/game/apple2/falcons) was an action game published by Piccadilly software in 1981 for the Apple ][. It was a simple shoot 'em up with 5 stages that repeat indefinitely. Hope you enjoy the longplay!
PS: The # of lives is stored at address 0x4FC. The timer for using the shield is stored at 0xED and the timer for recharging the shield is stored at 0xF1. I modified the code so that I got infinite lives with zero recharging time for the shield.
Credits:
Cover art: www.mobygames.com

Minit Man (http://www.elisoftware.org/index.php?title=Minit_Man_(Apple_II_and_C64,_5_1/4%22_Disk)_Penguin_Software_-_1983_USA,_Canada_Release) was an action game published by Penguin Software in 1983 for the Apple ][. The player needs to assemble a bridge in order to transport missiles to a launch site, and then launch the missiles while fighting off flying robots.
I consider Minit Man to be one of the coolest (and hardest) action games for Apple ][. The game creator, Greg Malone, later created great games such as Moebius and Windwalker (https://www.youtube.com/watch?v=fe3Z9zJXuM0). Hope you enjoy the longplay!
PS: The # of lives is stored at address 0xC2. The minute and second for the timer are stored at address 0x79-0x7C. I modified the game to get infinite lives and stop the timer from decrementing the minutes. Level 1 is hard enough, I have no idea how people can play Level 2 and beyond, even with cheats. :)
Credits:
Cover art - www.elisoftware.org

Infidel (http://www.mobygames.com/game/infidel) was a text adventure game published by Infocom in 1983 for the Apple ][.
This is the first test case for Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. The program interacts with Virtual ][ (http://virtualii.com), an awesome Apple ][ emulator for Mac OS X. You can follow my project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Hope you enjoy the walkthrough!

Thank you all for your continuing support! To celebrate reaching 20K views, I'm sharing a longplay of one of my favorite action games: Short Circuit (http://www.mobygames.com/game/apple2/short-circuit__)
The player is human race's last hope for saving the world from destruction. A doomsday machine called ZX88B is about to send bombs into the planet from twenty orbiting satellites. The player is miniaturized into the size of an electron and needs to disarm the 12 computer chips inside the deadly machine. Hope you enjoy the longplay!
The game was written by David Schroeder, who also created Dino Eggs and Crisis Mountain (see longplay here: https://www.youtube.com/watch?v=5DCFYb0-XfI&index=28&list=PLSdjkDPwvoOQqSYH6s56Wx-zrlTsQoDCM) , and published by Micro Fun in 1984 for the Apple ][.
PS: The # of hits in stored at address $80EE. The player will lose in a level if the hits reach 5 times. You can change $8E15 from EE EE 80 to EA EA EA to get unlimited hits. In addition, the # of lives is stored at address $8884. You can get unlimited lives by changing $9450 from AE 84 88 to EA A2 01 and $946E from DD 84 88 to EA A9 01.

The first game in the Enchanter trilogy, Enchanter (http://www.mobygames.com/game/apple2/enchanter) was a text adventure game published by Infocom in 1983 for the Apple ][. The player is a novice Enchanter sent by the Circle of Enchanters in a desperate attempt to stop the evil warlock Krill.
Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - www.eristic.net

Monist (http://www.mobygames.com/game/apple2/moonmist) was a text adventure game published by Infocom in 1986 for the Apple ][. The player is a detective who travels to the Tresyillan castle in England to help a friend investigate the mystery behind a ghost. The game has 4 storylines (Blue, Red, Green, and Yellow) and I chose the Yellow version for this walkthrough. Hope you enjoy it!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.elisoftware.org
Walkthrough - www.if-archive.org

Crimson Crown (http://www.mobygames.com/game/crimson-crown) was a graphics adventure game published by Polarware in 1985 for the Apple ][, a remake of the original game using the new Comprehend interpreter (http://graphicsmagician.com/polarware/compadv.htm). The story continued from the Transylvania game, in which the player needs to take the crown back from the evil vampire lord.
Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mocagh.org
Walkthrough - solutionarchive.com

"Are you tass? Are you tone?
Somebody's vanished-through a hoop-into the unknown.
Or have you been here before, under a triangular moon?
Do you wear a Troppo look or is it Jonboi Waltune?
Sleuth out the cabin. The clues may unjar you.
Where the Dogwonder leads leaping-will you follow?
The mystery unravels in a different dimension,
But your guide by your side is none other than ~~The Legend."
Tonetown is hometown if you're ultra plus chic.
In need of some styling? Just visit the 'Tique.
Bangle up some hooplets, lay down some picks,
Jump on a jumpsuit, then to Freddie's for kicks.
But wait-read the Times-enigma on enigma.
The truth? Wrapped in darkness. Something to dig for.
And evil lurks-snarly, underworldly-wise,
Three ways times three ways he plots your demise.
So get to unriddling, stop fiddling around.
If you're here as a tourist, Tonetown's not your town- If you loop through the hoop, you must loop it alone.
Are you tass? Are you tone?"
Tass Times in Tonetown (http://www.mobygames.com/game/apple2gs/tass-times-in-tonetown) was a graphics adventure game published by Activision in 1986 for the Apple IIGS. The player travels to the Tonetown through a time machine on a quest to rescue his grandfather.
Hope you enjoy the walkthrough!
Interested in the Apple ][ version? Check this out: https://www.youtube.com/watch?v=CuSM5POMhno
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - Jacob Gunness

Deja Vu II: Lost in Las Vegas (http://www.mobygames.com/game/apple2gs/dj-vu-ii-lost-in-las-vegas) was a graphics adventure game created by ICOM Simulations and published by Mindscape in 1989 for the Apple IIGS.
The player awakes in a bathtub in a hotel room in Las Vegas and finds out that he is accused of stealing a large sum of money from a mafia boss. He better find the money before the time runs out.
Hope you enjoy the walkthrough!
Credits:
Cover art/Walkthrough - www.whatisthe2gs.apple2.org.za

When I created this channel a year ago, I never imagined that it will reach 10000 views. Thank you so much for your support! Swiss Family Robinson has a special place in my heart, because it was the first adventure game that I played on the Apple ][. Hope you enjoy the walkthrough!
Swiss Family Robinson (http://www.mobygames.com/game/apple2/swiss-family-robinson) was a graphics adventure game created by Tom Synder Productions Inc. and published by Windham Classics in 1984 for the Apple ][. The game follows the novel of the same name, in which the player needs to survive on a deserted island and find a way to escape.
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Walkthrough - www.solutionarchive.com (Dorothy Irene)

Situation: Critical was an action game published by Prism software in 1984. I consider it to be one of the best action games for the Apple ][. The game has three parts: In Phase I, the player controls a robot who needs to get on a fighter jet without being destroyed by enemies. Phase II is a side scrolling shooting game in which the player controls the jet to escape the enemy site. In Phase III, the game becomes a vertical shoot 'em up similar to Xevious.
I never made much progress in Phase II when I played the game as a kid, so I use cheats to play through the game this time. The levels start repeating itself after Level 9 and I don't think the game has an ending.
Hope you enjoy the longplay!
PS: The # of hits is stored per digit at address 0x65-0x66. The time is stored per digit at address 0x30-33.

You wake up in a hotel room, without any idea who you are and how you ended up there. You would meet people who seem to know you and want to help you, but should you trust them? You set on a quest to discover your identity and your past.
Amnesia (https://en.wikipedia.org/wiki/Amnesia_%28video_game%29) was a text adventure game created by Cognetics Corp. and published by Electronic Arts in 1986 for the Apple ][. Powered by the King Edward adventure engine, Amnesia was the only text adventure game ever published by EA.
Hope you enjoy the walkthrough!
On a personal note, this walkthrough was the longest and most involving one I have ever done. I read the original manuscript written by Thomas M. Disch (http://gue.cgwmuseum.org/galleries/index.php?pub=0&item=67&id=3&key=1) and came up with a solution that touches the key elements in the script. The realistic depiction of New York City in the game was amazing for a game at that time, but it had me constantly checking the city map and subway map. Now, I've got a much better understanding of NYC subway lines, although the ones used in the game (such as RR and LL) were mostly phased out or replaced :) Here is an interesting commentary about the author and the game: http://www.filfre.net/2014/09/amnesia/
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Manuscript: gue.cgwmuseum.org

The last game in the Questprobe trilogy, The Human Torch and The Thing (http://www.mobygames.com/game/questprobe-featuring-human-torch-and-the-thing) was a graphics adventure game developed by Adventure International in 1985 for the Apple ][. The player controls both The Human Torch and The Thing on a quest to rescue Alicia Masters from Doctor Doom. Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - www.solutionarchive.com (Dorothy Millard)

Mating Zone (http://www.mobygames.com/game/mating-zone) was an action game published by Datamost in 1983 for the Apple ][. The game was a shoot 'em up with a twist - the aliens could mate with each other in the mating zone to become more powerful. Hope you enjoy the short play!
I tried going to different level to see if there is a special in-game sequence or animation, but sadly the game cycled back to Level 1 after Level 99 with no special effects.
The # of lives is stored at address $15 and you can get infinite lives by changing $729F from $C6 to $A5. The level is stored at $1C.
Credits:
Cover art - www.pixelatedarcade.com

This is my first disk drive music video captured in an emulator! This is a very big deal because Apple ][ emulators have only been able to handle disk images without copy protection, until now!
I'm using the latest Virtual ][, which supports the new .WOZ disk format created by [email protected] (https://twitter.com/DiskBlitz) for Apple II emulators. The format captures disk images in full fidelity, allowing emulators to support original disk images with copy protection such as nibble checks, spiral tracks, etc.
Take 1 was an animation software published by Baudville in 1984. The software uses synchronized track protection for track 0 and 1, which you can hear at 0:11. Details of the protection can be found on the 4AM website: https://archive.org/download/BlazingPaddles4amCrack/Blazing%20Paddles%20%284am%20crack%29.txt

You awake in a large brass bed in a castle somewhere in Transylvania. Who are you, what are you doing here and WHY did the postman deliver a bottle of blood?
The Count (http://www.mobygames.com/game/apple2/count) was a graphics adventure game published by Adventure International in 1982 for the Apple ][. It is the fifth adventure game of the Scott Adams Graphic Adventure series. Hope you enjoy the walkthrough!
This game was very difficult to find. Thanks to 4AM for sharing it with everyone!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Image - 4AM
Cover art - www.mocagh.org
Walkthrough - www.solutionarchive.com (Jacob Gunness)

Based on the 1984 movie The Adventures of Buckaroo Banzai, you are Dr. Banzai and you need to stop a bomb set by the aliens Black Lectroids from going off.
The Adventures of Buckaroo Banzai: Across the eighth dimension (http://www.mobygames.com/game/adventures-of-buckaroo-banzai-across-the-eighth-dimension) was a graphics adventure game published by Adventure International in 1984 for the Apple ][. The game was powered by the Scott Adams Graphics Adventure (SAGA+) engine.
According to Scott Adams, this game is number 41 in the Scott Adams Graphic Adventure (SAGA) series, after the game Return to Pirate's Island, which was number 14 in the series. https://www.lysator.liu.se/adventure/scott_adams_14.html
The long play is done completely by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. The program interacts with Virtual ][ (http://virtualii.com), an awesome Apple ][ emulator for Mac OS X. You can follow my project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Hope you enjoy the walkthrough!
Cover art image from www.mobygames.com
Walkthrough credits:
http://www.solutionarchive.com/game/id,60/
http://gamingafter40.blogspot.com/2010/09/great-scott-project-adventures-of.html

The MX missile plan has fallen into foreign agents and hidden inside a duck decoy. You must get the duck and the plan back to the security room in the CIA building, while dodging attacks from foreign agents and avoiding bombs scattered in all buildings.
Russki Duck (http://www.platypuscomix.net/applepalooza/russkiduck.html) was an action game written by Eric Knoop and Alan Merrell, and published by Gebelli software in 1982 for the Apple ][. I was very excited when I saw this game as a child because it was a real-time game showing a city with people and cars moving at the same time. There was nothing remotely close to it at that time. Hope you enjoy the longplay!
Credits:
Cover art - asimov.net

NORAD (http://www.mobygames.com/game/apple2/norad) was an action game written by Ron Smailes and published by Western MicroData in 1981 for the Apple ][. Hope you enjoy the longplay!
The Cadet level was hard enough for me and I am curious if anyone has ever won the Base Commander level. I got the extra MX missile site in Wave 4 and I believe the player can launch missiles from a submarine at some advanced stage of the game.
Credits:
Cover art - www.pinterest.com

The Dallas Quest (http://www.mobygames.com/game/dallas-quest) was a graphics adventure game published by Datasoft in 1984 for the Apple ][. The interpreter seems to be similar to Sands of Egypt (https://www.youtube.com/watch?v=GWQtx63MZIg), an adventure game published a year earlier by Datasoft.
Hope you enjoy the walkthrough!
The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here: https://vinniethelung.wordpress.com/tag/smartadventurer/
Credits:
Cover art - www.mobygames.com
Walkthrough - solutionarchive.com (Jacob Gunness, Stefano Lorenzin)

This is an interesting survival adventure game that provides accurate simulation of the environment (weather, sun, health, read condition, weight of the backpack, etc.). E.g. "Look North" will turn the player to face the magnetic north, but "Use compass" followed by "Look Azimuth [degrees]" will allow the player to face the true north. It's quite an achievement for a game released in 1984.
Cover art credits: www.mobygames.com