In my application I have a title(TextView) and an Image. The image is grabbed from the web and most of the images are different sizes. Some of these images are to tall and overlap on top of my textview, covering it up. Is there anyway to prevent this? code...

I'm trying to develop a coloring app... while developing it ....i was stuck with a problem..Im using layout to display "images". The problem is that the images get overlapped...

for example i have arranged the images as ...the second image inside the first image.... if i color the second image, the first image also gets colored...similarly if i color the first image , the second one also gets colored....the images are overlapped....

how to color each image separately ? and how to prevent overlapping of two images?

It seems that a TextView inside a LinearLayout forces that LinearLayout to be larger. I am trying split my screen top 50% and bottom 50% and also the bottom 50% is split into 3 parts. So I did my weights 3 (for the top), and then 1, 1, 1 (for the bottom) for a total of 6.

Here is what it looks like. http://i.imgur.com/3FJSW.jpg

As soon as I take out the TextView inside the first LinearLayout the splits are proper. The moment I put the TextView inside the top LinearLayout the top LinerLayout gets larger by the amount of the the TextView.

I am in the process of trying to convert a desktop app to Android - and am struggling with some very basic stuff. When I specify a layout including a textview that holds a sizable amount of text wrap_content seems to arbitrarily break in the middle of a word - and I can not find any documentation indicating this can be controlled.

since I have updated my project (http://code.google.com/p/ bestcardgameever-android/) to the 1.5SDK, I need to switch the deprecated AbsoluteLayout with something else. The problem is the project is a card game that has cards showing and some of them need to be overlapping (take a look at this note the cards in the center) I could really use a tip on how to do this with a FrameLayoutetc.

I have a table-top style game board consisting of 10x10 squares. Each square is a PNG image. On top of these squares I want to place tiles which can be drag and dropped on top of the squares.

What would be my best approach concerning Views?

Is it possible to have two layers where layer one is a grid of ImageView's which represents the board. Would it then be possible to let the tile be an ImageView also which could be "stacked" on top of the ImageView's which represents the board?

Seems I had taken a screenshot of my lock screen and *that* is what I set as my lock screen wallpaper. Once I tried a default wallpaper all was fine. When I went back to input what I wanted from my gallery, I realized I'd chosen a photo from the screenshot folder. Very red faced here.

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Never seen this before, but suddenly after a factory reset I have two clocks overlapping one another on the lock screen. It's not like a ghosting effect, but you can tell they're overlapping because their alignment is slightly different from one another. They are two different times, an AM and a PM. Very weird!

In Settings --> I have:

Multiple Widgets uncheckedLock Screen Widgets --> Clock or Personal Message = ClockDual Clock OFFClock size = have tried all sizesShow Date = uncheckedShortcuts = OFF but they are showing up anyway which is fine, I usually have shortcuts there but turned off trying to get rid of one of these clocks.

I also just noticed that all the icons at the very top have ghosts and they're all blurry.

I seem to have a bug with my WL on my Note 3. Whenever I scroll my notification bar down or hold the power button to mute my phone, widgetlocker seems to overlap these menus. And its quite distracting.

So since I've been using the new jelly bean OS 4.2 I've noticed how the wonderful widgets automatically move as you attempt to place 1 but I've also noticed that the widgets take up more space in the need some times. Try placing the analog clock on 1 of your screens and then place icons around it, you will see that if you could overlap widgets or overlap widgets and icons you could use your screen real estate more efficiently.

I want to do something like that. For example, I have a textview with StringAlibaba love Mary so muck. In that String alibaba and Mary have a event to open something but I can't know how to use event for Mary and Alibaba seperately

I have a ListView that contains an Image on the left of two vertically-oriented TextViews using a RelativeLayout. When both TextViews have text it looks fine. Sometimes the TextView on the bottom won't have any text, and the problem is that the entire layout is several pixels above where it should be because it still reserves that space for text when there isn't any making the entire list have annoying blank gaps. I remember seeing an example of where someone made the layout not reserve the space, but I can't remember how he did it.

I'm trying to create a textView in the parent activity onActivityResult but the textView does not appear. There is an ImageView that takes up the whole parent activity. I can create a textView and place it, and it should go on top of the imageView?

I have a TextView that I created in the main.xml. In my app.java I am dynamically positioning that TextView based on where the user taps the screen. The problem I am having is that when I call myTextView.setPadding(100,100,0,0), it moves the actual Text of the TextView, but does not move the Colored Background of the TextView.

I want to write an app that a parent can use to disable phone functionality to prevent their child from using it.One way the child could circumvent this is by uninstalling the app.Is there a way to prevent application uninstall on the Android?

I really don't know why it's giving me this error... I load an ImageView with an image of 692kb .jpg, using scroll options, so you can scroll it around... the strange it's that when the mobile it's connected to the VM it's less possible to happen. So...how can I prevent this? is there anyway that I can free memory when starting the app? can I tell the system to free memory before loading the image?

I have created a multithreaded application but it still hangs if the server is unavailable.causes some delay and I believe this is the cause for hanging. But if the TCPClientService Service is executing in its own thread I don't know why this affects the timeout of the main activity.I would be very thankful if anyone could show how to prevent the application from hanging when the server is unavailable.

I was wondering what the most effective way of preventing people from stealing my application (downloading a copy of the .apk online rather than buying it).I've spent a lot of time on one in particular (Droidbox) and won't be releasing Sync until I can guarantee that the people who are providing illegal copies of the pro version aren't able to.Anyone implemented this? I've tried checking my package signature verses an the signature of an unsigned copy but it appears to be the same - perhaps I'm doing something incorrectly here. I'm unsure whether people actually distribute the signed .apk in which case I don't think signature validation would work to begin with.Please note, this question is specific to Android Marketplace Applications - the difference being, application delivery is out of my hands and I have no way of linking between a legitimate purchase and an illegal download.

Is there an app (or better, a way within Android) to prevent the same contact from showing the the call log more than once? I talk mainly to the same few people, with a few others scattered between, and it would be nice if I had the option to see each contact only once in the call log. (Maybe have the call times viewable if I open the contact's entry in the call log.)

How can we prevent an edittext from getting focus and displaying the soft keyboard. I have an searchbox which should not be focused by default and should have focus only when user clicks on it to enter something. But right now it takes focus and shows the keyoard as soon as I open the activity. Is this a bug or can this be changed to behave in the way we want?

I have a static library that contains some JNICALL functions, i.e. they are expected to be called from the JVM and are never referenced by the shared library that links the static library. However, it seems like function stripping is exterminating the JNICALL function (it's not visible in arm-eabi-objdump -t). I'm working around it by adding a dummy function with an impossible condition that calls the JNICALL function, but that's dirty. I know that there is a link option to prevent certain modules from getting their unused data stripped, but what is it? And how do I specify that option in the .mk file? I didn't see anything immediately obvious in arm-eabi-ld. Incidentally, the function stripping doesn't strip out JNICALL functions in the shared library itself, but it will remove those from the static library that the shared library is linking. What's the reason for that?