02 January 2017

Earthdawn 4E: Rogues' Gallery 11 - Scout

This is the eleventh 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.Below are example non-adept scouts. They're primarily competent in the wilderness, but can use their skills more competently in urban environs as they gain experience. Though will never truly be the equal of those who are most at home in the city.

They're competent enough in combat, but lag behind more combat oriented professions. Lacking in both variety and tricks. It simply isn't their primary concern, more evidence of doing a bad job, though also a grim reality of their position.All example characters are assumed to be human as a default. However, at the end racial templates are provided. The goal for applying the templates is not complete verisimilitude, but to maintain a rough equivalence between them. Emphasis on rough.As well, their equipment can be exchanged for whatever is most appropriate for the setting. No blood charms or healing aids have been included - keeping it simple is the goal.If there are any non-magical archetypes that would be valuable, leave a comment and let me know. As well with comments on the content and format. This is less an exercise in playing with the system and more about making something useful for the community.

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As a gamer for over 25 years, I would love nothing more than to chat with people about games. Always looking for new folks and new games and I'm writing a blog about gaming. What are your favorite games?