May 26

We at Paradox Interactive, a publisher of games with its own casting department, just released our next spell casting adventure. Magicka 2, a game titled “Mad Magicks: Fury Robe” at one point (but not now), is available to download and play now on both platforms, enabling would-be Wizards everywhere to play alone or in groups through a new adventure with hundreds of spells and zero vampires.

A new trailer is available today thanks to the sorcery of images that move right before your very eyes:

https://www.youtube.com/watch?v=fWVaIE3HUXY“For so many of our fans, Paradox and Magicka are practically synonymous,” said Fredrik Wester, CEO of Paradox Interactive, not a vampire. “Which is strange, because the two words don’t mean the same thing at all, and our company is not populated by terrifying and irresponsible misanthropes who are constantly liquefying each other with fire-infused beams of pure death. However, it is still a wonderful milestone for us all to share the next chapter of our best-selling series with the world, and to publish our first game on the PlayStation 4. Magicka 2 is the perfect game to play together on the couch in front of a big screen, where you’re always within reach of the friend causing all of those friendly-fire ‘accidents.’”

Magicka 2 brings players back to the world’s most irreverent co-op action adventure series, providing all-new game features alongside the original’s iconic spellcasting system, humor, and always-on friendly-fire. Guided by Vlad, up to four Wizards at once can challenge a series of new levels in a co-op campaign, or take on challenge levels for score, prestige, and game-altering ‘artifacts’ that alter Magicka 2 in strange and wonderful ways. The world is invited to put on their robes and wizard hats, invite their friends, and learn to spell all over again.

Steam Big Picture

About This Game

Magicka is a satirical action-adventure game set in a rich fantasy world based on Norse mythology. The player assumes the role of a wizard from a sacred order tasked with stopping an evil sorcerer who has thrown the world into turmoil, his foul creations besieging the forces of good.
Players will be able to combine the elements to cast spells, wreaking havoc and devastation on the minions of darkness. They will also be able to team up with friends and fight their way through the campaign, or test their skills in the magickal arts through other challenging modes.
In Magicka, up to four players take on a grand adventure to save their world from certain doom using a fully dynamic spell system. The adventure mode takes the players across three different levels, ranging from the lush forests of mountain valleys to the frozen halls of the Mountain King where wits and creative thinking are the keys to victory.
In the unlockable hardcore challenge mode, players fight off waves of enemies to earn their place on local and online leaderboards.

Main Features:

Innovative and dynamic spell casting system

Up to four-player co-op in all game modes, as well as a single-player option

How I've managed to go so long without finishing Magicka is beyond me. This is a truely amazing indie title that is still top notch even after all these years. To begin with the controls are fiddly but once you start to memerize your combos for spells it becomes second nature.

While the game is very fun playing solo, it's meant to be played with your buddies, you can blow each other up, electricute, all sorts. There is hours upon hours of fun to be had here. The story mode is a good length, twelve chapters and each one consisting of 3 or 4 different levels with each of them having their own boss at the end.

I would be surprised if 99% of Steam user's don't already own Magicka, but for that 1%, go out and buy it. This is a joy to behold.

It's buggy, horribly optimized, and suffers from such bad models and animations that they make a joke of it (traveling through landscapes that showcase herds of sheep-facades propped up in the pastures, or riding upon noble steeds who seem to be from the finest wooden toy horse stock), and you won't give a damn about any of it. The multiplayer is nearly impossible to set up and laggy almost to the point of unplayability once you do, but it's such vibrant, stupid and chaotic fun that you'll ignore such minor negatives in favor of the grander scheme of bumbling wizards.

The innovative magic system is profoundly complex and joyously destructive to experiment with, and there's a very scientific glee involved with working out your trademark spell(s) or finding the coolest combinations to solve a particular problem.

You'll also learn to develop a newfound respect for such veterans of the wizardry craft as Gandalf or Dumbledore... When you recognize just how much obscenely destructive force you have at your unwitting fingertips, it's always impressive when you DON'T manage to disintegrate/melt yourself and everyone in a 4-mile radius when attempting to do something.

While the game is fun enough on its own and the writing is of absolutely stellar class, with actually funny wit and some really quite unexpectedly subtle jokes and twists, this game excels at multiplayer. Yes, the horribly-irritating-to-get-started multiplayer.

My deepest recommendation is to play this game with 3 friends, preferably with none of you knowing your wizard staves from your rump bristles. Idiocy and a vast array of destructive weaponry often lead to the best of times, and ignorance of your own strength is the perfect excuse for "accidentally" slaughtering everyone on your team.

The game starts you off with a resurrection spell, and as with all spells and magic in this game there is neither a mana cost nor a cooldown of any sort... And you'll be very happy that it is this way, as roughly 98% of player deaths are either self-induced or from friendly fire. Or some wonderfully flashy combination of the two.

Indeed, the greatest danger you face is not the foe in front of you, but rather your overeagerness to simultaneously shock, burn, freeze and meltingly explode the ♥♥♥♥♥♥♥ into his primary colors. Positively philsophical, really.

I have never for a moment regretted purchasing this game. Indeed, my saddest moment was when it finally ended... for the second or third time. Along with all the DLC missions.