1.5 is, by far, the largest upgrade we've ever done to TGE. In addition to our internal dev team consisting of Matt Fairfax, Chris Calef, Paul Scott, Ben Garney, and Justin DuJardin, we've also had major help from lighting guru John Kabus for many months, and have received additional contributions from Joe Maruschak, Tim Aste, Dave Wyand, Tom Bampton, and many other community members. So, we are not exaggerating when we say that this is a huge update and a true community effort. By purchasing the upgrade to TGE 1.5, you're supporting not only GarageGames, but these excellent members of our community who are helping to make Torque the best game development platform anywhere.

Integrated Torque Lighting Kit - John Kabus has rolled several years worth of research, development, and QA from the Torque Lighting Kit into TGE 1.5. John didn't just merge the TLK into TGE 1.5, he re-factored the lighting system so that it is cleaner and
easier for people to use, so that developers can easily introduce custom lighting models.

John also added new features specific to TGE 1.5; some of which include: vastly improved interior rendering performance with dynamic lights, improved dynamic light blending on terrains, and updates to the TGE waterblock system to allow for terrains with block sizes smaller than TGE used to, allowing for higher geometry and texture detail.

The Mac platform code has been almost totally rewritten. Much of the code now uses standard POSIX interfaces where they exist. The platform attempts to maintain support for versions 10.2 - 10.4(Universal) of Mac OS X.

Event handling and windowing code is much, much cleaner.

Code that uses deprecated APIs have been removed.

Many niceties have been added to try to make Torque more Mac-like.

The Mac platform is multithreaded, to take advantage of multiple processor hardware, including multiple core intel hardware.

Debugging is easier, as many randomly placed globals have been snipped or reorganized into platState.

Wide screen displays supported, and window resizing are supported.

ShowTool Pro - TST Pro is a 3D visualization tool for the Torque Game Engine. It helps artists and programmers inspect their game art for aesthetic and technical accuracy by simulating the in-game environment, and providing easy access to behind-the-scenes structures. And now David Wyand's essential ShowTool Pro will now be included with TGE version 1.5.

Additional Art Assets - A selection of building and character models, environmental art, effects, and other content is now part of the TGE 1.5 package.

In addition to a huge Mac update and other features, we have added $150+ worth of tools and content that will vastly improve the initial and ongoing TGE user experience.

Code in TorqueScript and/or C++, then run your game on PC, OSX, or even XBox360 (with separate license) with TGE's multi-platform CodeOnce feature... or bring your game into other Torque products, such as Torque Game Engine Advanced.

This is not just an SDK. Torque is a whole game development approach. We provide the technology, framework, methodology, tools, and a like-minded developer community of thousands; you provide the creativity and the drive to make your game.

TGE is no longer updated or supported. Its last stable release was 1.5.2 on May 15th 2007.

Marble Skies is a fast paced 3D-platformer where you control your marble through various levels and try to get the best time for each one. Complete all the levels in your own time, or challenge your friends to get on top of the leaderboards! Inspired by nostalgia, Marble Madness and Marble Blast, we intend to create much more features in the future over the traditional marble rolling/platforming style of game-play. After release, along with the game, and 60 levels of various difficulty, we plan to have weekly updates with new levels, and features.

20 Beginner LevelsRoll your marble through the basics of the game. Get to know how to control your marble, and the various powerups you may encounter. Great for new players!

20 Intermediate LevelsAfter the first Beginner levels, you will start to master your marble rolling skills. Now you're aiming for the best times!

20 Advanced levelsNothing will be too difficult once you get to Advanced... And then it gets even harder!

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