VisualcontainerTV is proud to present the 9th edition of the international videoart project hold in Romania and Italy in cooperation with the University of Oradea – Faculty of Arts – Department of Visual Arts, the Museum of Tarii Crisurilor, Conflux and Visualcontainer Videoart platform – Italy. Twenty-seven video art pieces focused on the “interface” topic and made by artists from different countries.
After the last exhibitions now the entire selection is finally online for all videoart lovers.

INTERFACE*

*1. A point where two systems, subjects, organizations, etc. meet and interact.
‘the interface between accountancy and the law’
1.1 Physics: A surface forming a common boundary between two portions of matter or space, for example between two immiscible liquids.
‘the surface tension of a liquid at its air/liquid interface’
2. Computing: A device or program enabling a user to communicate with a computer.
2.1 A device or program for connecting two items of hardware or software so that they can be operated jointly or communicate with each other.‘an application program interface’”.

“Being able to tridimensionally process images on digital devices allows the video artist to materialize his/her ideas through philosophical approaches of the virtual space, approaches that consider reality the base for future premises.

The interface must be understood not pejoratively, as a superficial surface or a simulation without any conceptual consistency, but as a succession of images representing the same object of reference, transformed in different ways by the artist without losing the concept.

In this manner, the artist selects from the environment and its belonging phenomena, certain features that he/she will eventually either simplify or enrich with abstract elements belonging to the virtual space. Using diverse digital instruments, the artist delivers the idea that dominates the concept of the video project.

The result is an Interface that structures access to the succession of the created video images, that does not depend upon the researched reality because it evolves differently based on the video artist’s subjective and autoreferential choices.

Thus, two apparently contradictory worlds fusion and meet in the world of ideas and they become encrypted, transformed and reinterpreted inside the features and the concept of the future video art film. Although the reality we refer to hallmarks the artistic/aesthetic concept depending on the artist’s choices and attitudes, on his/her perspective on the referential element, the mark that is based on reality will not be visible any longer and therefore, the new image questions the credibility aspect.

The thus created video art brings into discussion the issue of promoting through images the way of perceiving reality through subjectivity, game, scenario, multiple hyper-realities and simulation inside the created virtual space. The end is the destruction of overused conventions on image interpreting; the traditional way of thinking is changed and prejudices about the image itself, about the relationship between real and imaginary space, are broken.

We discover, therefore, a virtual labyrinth of ideas that counts on the numerous self-referential elements, apparently simultaneous and arbitrary, dominated by an aesthetic, conceptual chaotic diversity; contrary to this, the video image is an interface between reality and the artist’s video-conceptual subject.”
Curator: Associate Professor Dr. Gabriela Diana Bohnstedt Gavrilas