Note from Sanya: "The reason everything was so fuzzy at the dinner is because there is a very long road between now and launch, and plenty of things will be built, implemented, and then unceremoniously cut because they didn't work. The only thing that I can promise, cross my heart and hope to die (no, really, I will DIE if it doesn't happen) is in the game for sure is that co-op. But I can't promise how it will work because I haven't played it yet, and that's frankly the only time I feel safe promising a feature."

Second Note From Sanya:"Wanted to clarify one thing, before "friendly fire" makes it into the canon - we are not planning systems that prevent griefing behavior (in theory you would never invite someone into your world who was an asshole, and no one gets into your world without your consent). I know you're trying to use shorthand to convey one of Jeff's expressions. Goodness knows I've tried explaining his expressions to people, and ended up wailing "It was the WAY he made eye contact." Which of course sounds completely loony.

But FF has a very specific meaning, and that meaning is not what he meant."

There are new car models

Confirmed in new trailer

There is a large map

Gasoline will be important

There was talk of beta testing, nothing solid yet

New base facilities

The way multiplayer works, is that you choose one survivor from your playthrough and they join the host's world.

Sanya Update: "That flare thing is EXACTLY the kind of awesome daydream we have around here, and I can confirm...that it has not been built and I have no idea if it works, so it's much too early to say if that's going to be a thing."

'As much as State of Decay 2 is a product of Strain’s personal experience developing MMORPGs for around a decade, it’s also a product of all the lessons Undead Labs learned with State of Decay. For one, offline progression, where events happened even when you weren’t playing the game, won’t be appearing in the same manner as the first game if it even appears at all. “That was an area that players really didn’t like not having a feeling of agency over that,” Strain says. “We’ve really rethought the way that system works.”'

According to @Fabian907, Jeff and Brant stated there will be no microtransactions.

From Jeff in the recent Xbox Livestream on Twitch: (Paraphrasing) "From the trailer having the passenger door open should hint 'Oh hey, there's multiplayer'" meaning that when driving, passengers will be able to use the door attack.

From the new IGN article, Jeff Strain talks about NPC enclaves: “A more complex example is killing enclave NPCs that aren't a part of your community. There might be great reasons for them to kill those characters or they might just be going Westworld Blackhat on your simulation, but either way you are going to have to deal with the consequences of those actions. In the case of killing members of an NPC enclave, your relationship with that enclave is most likely going to become incredibly hostile and they may attack your community on sight. Now you have to decide how you want to handle that situation.

[SIGNUPS] means that you can still sign up
[ACTIVE] means that signups are over, but the game is currently going on
[FINISHED] means its finished
[PENDING] means that the contest/game has been announced, but signups are not available yet

That 2GB limit was an artifact of the XBLA program on the Xbox 360, so I should certainly hope it doesn't apply

The reason everything was so fuzzy at the dinner is because there is a very long road between now and launch, and plenty of things will be built, implemented, and then unceremoniously cut because they didn't work. The only thing that I can promise, cross my heart and hope to die (no, really, I will DIE if it doesn't happen) is in the game for sure is that co-op. But I can't promise how it will work because I haven't played it yet, and that's frankly the only time I feel safe promising a feature.

Re: Steam: It's pretty clear in the FAQ. Stay tuned *This* week is all about the publisher celebrating their MS-exclusive features, let's give it to them in exchange for their tremendous support of our baby.

That flare thing is EXACTLY the kind of awesome daydream we have around here, and I can confirm...that it has not been built and I have no idea if it works, so it's much too early to say if that's going to be a thing.

That flare thing is EXACTLY the kind of awesome daydream we have around here, and I can confirm...that it has not been built and I have no idea if it works, so it's much too early to say if that's going to be a thing.

I'm very happy that there will be major changes to the idea of "I loaded the game back up after a day and negative things X, Y, & Z happened that I could not control."

Thank you.

It tended to, at times, control my play session a little. I might load the game and think about the things I wanted to do only to be overridden by what the game had in store for me. It was awesome at first. Got stale on me. Again, thanks.