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Necropotence
Best card draw black has to offer. Especiialy Necropotence will refill your hand for maybe 4-5 life

Vedalken Orrery
/
Leyline of Anticipation
2 allstars in scarab god. Makes your turns the following, draw and pass turn. Play everything before you take your turn. Most importantly keeps your mana open to target cards in the graveyard of opponents

3 weeks ago

I think this could be a very functional deck. The important thing is to choose some synergy shared between the cards you really want to play, so the deck can function without having to rely on the raw power of commander staples you're foregoing for themed cards. I think that, being base Grixis with a focus on artifact tokens, artifacts should be leveraged, for sure. The graveyard is another place you could pick up some value, as mentioned above. Just try to have a plan beyond "play treasure stuff until I can find a combo to win." That might even mean cutting some of the really mediocre theme cards like
Gleaming Barrier
.

Also, while you don't need to go all-out on the manabase, since you're just splashing white and green, try to shore it up with some easy replacements. Finishing out the Vivid lands and picking up a the tri-lands that hit your main colors could really help the deck run more smoothly.
Everglades
is pretty bad, meanwhile.

i have a
Dack Fayden
but i took it out as i only get 1 activation before he dies, and its usually the +1 as the artifact steal is highly situational. i agree on
Bitter Ordeal
as i have one too and its been in maybeboard for a while

chains and puzzle box are actually the "stax" in the deck, as when combined it negates draws and nukes hands, thereby negating the opponent draw enabling that comes innately with wheels

kozilek is mainly anti-mill so i dont deck myself with wheels or get milled out by opponents, and confidant can be painful yes but on average its great card advantage on turn 1 or 2

i added ad naus in my most recent update as a "win on cast" card as its designed to be, but you're right that it can hurt a bit too much, id have to replace it with another pseudo wincon, maybe
Laboratory Maniac
?

1 month ago

For lands,
Cabal Stronghold
doesn't make any sense. You're running 7 Basic Swamps. If you wanted to put in
Cabal Coffers
with
Urborg, Tomb of Yawgmoth
, that could work, but I doubt you want to put your money there. Cascading Cataracts, Waterveil Cavern, Survivor's Encampment, Shimmering Grotto, Rupture Spire, Guildmage's Forum, and Gateway Plaza should be the next to go. You're running a 2-color deck, so you don't need such bad fixing. I'd also lose Everglades.

Nighthowler is the only really bad creature that I see, although you'll probably want more if you're on the self-mill plan. Triskaidekaphobia and Tree of Perdition are cute. I don't think I would run that, but if you're going to, run
Clutch of the Undercity
and
Dimir House Guard
to tutor up the pieces.

1 month ago

The thing about
Dream Fracture
and
Arcane Denial
is that they aren't card advantage for opponents. If you're in a 4-player game, countering a spell, costs you a card, and one opponent a card. So, you're at -1, and the table is at an average of -1/3, meaning you're at 2/3 of a card's worth of disadvantage. If you
Dream Fracture
, you're down no cards, the owner of the target spell is down no cards, meaning you and the table are at parity. If you
Arcane Denial
, you end up down no cards, the owner of the target spell is up one card, and the other two players are unaffected, meaning you're at 1/3 of a card's worth of disadvantage relative to the table. A few life isn't worth card advantage in Commander.
Countersquall
only makes the list because it's a second copy of
Negate
, which is good because it's 2 mana.
Undermine
is bad, since to cost 3 mana, you need to get some utility. A lot of people compare scry in 60-card formats to half a card, since lands are useless in the late game, but it's more like a third of a card in Commander, but even with that adjustment,
Dissolve
and
Sinister Sabotage
only put you down a third of a card relative to the table. The others I mentioned are all more circumstantial, but to get much better, you'll have to drop big bucks on
Mana Drain
and
Cryptic Command
.

Countersquall occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.01%

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