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Commercialisation, and the appeal of an amateur fanbase

A lot of gamers will tell you that the opposite of pro is noob. It’s one opposite, I guess, but back in the meatworld the most common opposite of professional is amateur.

Amateur means a lot of things. It can mean bad (amateurish isn’t usually good), it can mean hobbyist, it can mean idealistic. For example, the Olympics is intended for amateur sportspeople, on paper at least. This idea that amateurs were purer hobbyists who did their sport/ game/ profession for the love of it, untainted by filthy lucre is starting to look rather old fashioned now.

So why talk about amateurs? In the wake of the EVE addon changes (which I wrote about yesterday, along with lots of other bloggers), I think there’s a backlash from a lot of people who just don’t like the idea of having their favourite game’s ecosystem commercialised. The amateur way is the purer fanbase, playing and making guides, websites, addons for the sheer love of the game.

The roots of the MMO hobby that I personally love come directly from amateur gamers. MUDs were originally based on open sourced code, created and staffed by people who just loved them as a hobby. Things have moved on since then, become more commercialised, better in some ways and worse in others. The community itself hasn’t much changed, although it has grown a great deal. Yet the games themselves were once LOVED by their creators and their players, not consumed.

It may be that the majority of gamers would slaver over a more commercial ecosystem. They love wowhead, curse, EVEMon, and all the slew of professional quality player tools that have become available and would happily buy and use more if they existed. I do wonder though what gets lost in the transition.

Yet I think of the fan run scifi conventions I’ve been to compared to commercial conventions. I have seen good quality versions of both, but the fan conventions had more soul and connected with attendees on a much wider range of levels. People ran sessions based on what they personally thought would be fun and interesting, rather than on how many bums they could get on seats. It felt so much easier to connect personally with both other fans and people running the convention (who are of course also other fans), the power differential between producers and consumers just wasn’t there …

It’s on my mind at the moment since Arb and I are off to Comic Con in a few weeks time, which is easily going to be the largest commercial convention I have ever seen. I think it will be brilliant. There will be sessions that no fan convention could ever in a million years hope to match. But it doesn’t affect how much I want to get to Eastercon next year, which I think will feel more like ‘home’ (actually George R R Martin is scheduled to be at both, and lots of authors seem to enjoy the fan convention scene.)

3 thoughts on “Commercialisation, and the appeal of an amateur fanbase”

I’ll spend the next three days at Eurocon in Stockholm, starting tonight. Just look at the programme! Isn’t this ridiculously more interesting than what people queue for at Blizzcon? And the cost? Well I payed about 45 Euro for the entire convention. If only the travelling could be as cheap. Then we might have met there.

It sounds awesome! I’ll definitely be up for this next year, btw. Let us know how it goes!

The main problem I have at the moment is that I’m on placement (as a student) and because I had to take 2 weeks off earlier this year with flu, I’m desperately making the time up. So I can’t really go anywhere until July ;/