Now you can always know exactly when a player clicked End Reinforcement in a no spoils game. The game log will now display either X ended the turn or X ended the turn and got spoils as the case may be. This should be particularly handy in shedding some light on confusing situations in freestyle games.

Does this in any way get rid of the double turn exploit in Freestyle games? Or is this a step in getting rid of it?

sadly ths will not stop double turning but during freestyles you can easily tell if an opponent has ended turn, even if they didn't get a risk card. (previously you have been forced to watch the icon to the left of their name).

Yes, owenator is definetly not a farmer. that happens often in feudal games. people actualy avoid playing w/ newbies on feudal because of the way it scew the game play, and then the game gets filled w/ all new recruits. it's (almost) never intentional...

I am voting Republican now. The Democrats left a bad taste in my mouth -Monica Lewinski

I'm still relatively new, only joined this year, but I've heard a bunch about multi-accounts. I often see the same players in multiple games, but I just figure it's the way they're signing up to a game (in batches), or co-ordinate with friends. I keep hovering around 30% wins & wonder how much I'm limited by truly unauthorized multi's.

Mirkog wrote:I'm still relatively new, only joined this year, but I've heard a bunch about multi-accounts. I often see the same players in multiple games, but I just figure it's the way they're signing up to a game (in batches), or co-ordinate with friends. I keep hovering around 30% wins & wonder how much I'm limited by truly unauthorized multi's.

How big is this issue? Does anyone have stats?

New stat: multis who post in announcement threads about multis get Busted 100% of the time.

Mirkog wrote:I'm still relatively new, only joined this year, but I've heard a bunch about multi-accounts. I often see the same players in multiple games, but I just figure it's the way they're signing up to a game (in batches), or co-ordinate with friends. I keep hovering around 30% wins & wonder how much I'm limited by truly unauthorized multi's.

How big is this issue? Does anyone have stats?

New stat: multis who post in announcement threads about multis get Busted 100% of the time.

Mirkog wrote:I'm still relatively new, only joined this year, but I've heard a bunch about multi-accounts. I often see the same players in multiple games, but I just figure it's the way they're signing up to a game (in batches), or co-ordinate with friends. I keep hovering around 30% wins & wonder how much I'm limited by truly unauthorized multi's.

How big is this issue? Does anyone have stats?

New stat: multis who post in announcement threads about multis get Busted 100% of the time.

I'm not a regular poster, but after opening a ticket about a problem with this new update, I figured I'd check here. I found the nasty side effect to this new "fix"

Me and my teammate are about to lose to a player that missed about 10% of his turns. For reference look at this game;

5085476

We were, embarassingly enough, having more problems with these guys than we should have had. Blue in this game joins every doubles game he can find and missed turns constantly. Today, yellow got kicked out for cheating, and blue inherited all his territories. He now has 21 army bonus on the canadian map because he just inherited, and was able to complete all these nice new territory bonuses. Plus, he just missed a turn, so he gets 21 armies for a turn previously that his teammate was still here for!

He would have had 4 armies, with 4 armies deferred, but now he gets 21 armies with 21 armies deferred.

I'm confident that we would have won this game, since blue would have most likely missed more turns, but now yellow gets kicked for being a cheater and me and my team gets nailed for it? We'll lost our shirts in points on this game, and this is a fix that's going to stay?

I imagine a lot more posts like that will surface as the rest of CC sees the other side to this New Rule.

I posted about the disadvantages this can/will bring earlier in this thread and the answer I got in return is the same one that was used for letting multi's and cheats continue in their Active & Awaiting Games.And that is "The overall result of those effected negatively by this rule is minor in the big scheme of things"

In my opinion it seems like one vice was traded for another, no real answer has been made that can make it fair to all, and if you are the unfortunate one on the side where your effected unjustly then your a sacrificial lamb.

But back on point I predict as more and more users see the 2 headed beast this rule really is you will get a revolt on it, just like it was when multi's & cheats could finish their games. I in this time have also noticed a huge, and I mean HUGE amount of claims in the C&A forum sprout up. Way more then normal, and my hypothesis to that is more and more meaningless accusations will feel that forum in hopes that a user that is about to lose a game can make a desperate attempt to catch another in a web of tangles and have them kicked out for breaking the rules...

king sam wrote:I imagine a lot more posts like that will surface as the rest of CC sees the other side to this New Rule.

I posted about the disadvantages this can/will bring earlier in this thread and the answer I got in return is the same one that was used for letting multi's and cheats continue in their Active & Awaiting Games.And that is "The overall result of those effected negatively by this rule is minor in the big scheme of things"

In my opinion it seems like one vice was traded for another, no real answer has been made that can make it fair to all, and if you are the unfortunate one on the side where your effected unjustly then your a sacrificial lamb.

But back on point I predict as more and more users see the 2 headed beast this rule really is you will get a revolt on it, just like it was when multi's & cheats could finish their games. I in this time have also noticed a huge, and I mean HUGE amount of claims in the C&A forum sprout up. Way more then normal, and my hypothesis to that is more and more meaningless accusations will feel that forum in hopes that a user that is about to lose a game can make a desperate attempt to catch another in a web of tangles and have them kicked out for breaking the rules...

If you cancel the games there would be just as many complaints on a slightly different topic. Let's think about all the games you are just about to win. The game hasn't finished yet, but there is no way it can be turned around, you just have to play it out. Your opponent is then busted as a multi and the game is canceled. Wouldn't you feel robbed of those points?

Linksniper wrote:I'm not a regular poster, but after opening a ticket about a problem with this new update, I figured I'd check here. I found the nasty side effect to this new "fix"

Me and my teammate are about to lose to a player that missed about 10% of his turns. For reference look at this game;

5085476

We were, embarassingly enough, having more problems with these guys than we should have had. Blue in this game joins every doubles game he can find and missed turns constantly. Today, yellow got kicked out for cheating, and blue inherited all his territories. He now has 21 army bonus on the canadian map because he just inherited, and was able to complete all these nice new territory bonuses. Plus, he just missed a turn, so he gets 21 armies for a turn previously that his teammate was still here for!

He would have had 4 armies, with 4 armies deferred, but now he gets 21 armies with 21 armies deferred.

I'm confident that we would have won this game, since blue would have most likely missed more turns, but now yellow gets kicked for being a cheater and me and my team gets nailed for it? We'll lost our shirts in points on this game, and this is a fix that's going to stay?

This is actually a bug, and not part of the new feature I believe. Blue did not own the continent when he missed his turn and therefore should not get those troops deferred. I'll post it in bug reports for you.

Linksniper wrote:Why don't they just let the legitimate player have the option of playing both hands? Sure it'd be more work for the legitimate player, but it'd be fair to all.

The code would be something of a problem, but this site is full of genius's I reckon, so someone could code it.

This one is actually a good suggestion. Many people would like to have 1v1 team games anyway (where each player is controlling both sides of a team) and this coding would have the same effect. It would be really nice, but I imagine it would take quite a while to add.

Zander100 and I have just experianced this new update and its not very nice round 2 a guy gets kicked out for violating rules and everything goes to the other player there is just no way back into the game.

“Kill a man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill everyone, and you are a god.”

Thank you Sully for posting that in the bug folder. I put in a ticket, but was told the game has to stand as is. I'm sure it would take quite a while before we'd run into a situation this bizarre again.