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"A hidden gem from space -- with extraspecial music."

Об этой игре

Alone in space, light years away from your family, armed with only your Fistcannon™, Platform Drill and the meanest cup of coffee in the sector; you are Cargo Corps’ latest recruit, a Cargo Commander.
Your responsibilities are simple: travel through the vast reaches of wormhole-filled space salvaging priceless cargo from alien infested containers. The work, however, is hard, honest, and hairy:punch and shoot deadly mutants in the face, while traveling between your ship and containers. Jockey for promotions with thousands of other Cargo Commanders in the galaxy, collect over 80 different cargo types, all the while earning your way back home.

Key Features

Randomly generated levels based around names. Choose any name to generate a new custom sector and share with your friends to compete for high score!

Players begin their career as a Cargo Commander in a perfectly square space station that functions as their home for the game's duration. The space station contains all the necessary tools for a successful career, including a computer for checking email and changing levels (known as sectors in the game), an upgrade bench for buying new equipment and upgrading the commander's armor and weapons, magnet control for attaching additional cargo containers for exploration, and even a coffee machine when in need of that extra boost of caffeine.

As players begin each day in space, they are given a defined number of loot items to gain and eventually a key that rewards access to additional sectors. If players die in the process of collecting the loot, they begin a new day and try again to acquire the specified loot. As cargo containers are brought crashing into the space station through use of the magnet, their exteriors are covered, requiring players to drill into them before seeing what treasure or trap is waiting inside. Once players enter inside a container, the 2D platforming aspect of the game takes control and tasks players with collecting loot items and dodging the attacks of enemies while fleeing for safety.

Each container houses loot items that vary in rarity and value in addition to hostile alien creatures that complicate the process. After a short time, the cargo containers start to break apart as a result of violent wormholes which require players to grab the loot and rush back to the space station before their supply of oxygen is depleted. The entire process of drilling into cargo containers, frantically searching for loot, battling violent alien creatures, and finally rushing back to the space station is both a thrilling and extremely-gratifying experience.

Loot and other forms of currency in the containers can, in turn, be spent on upgrades for the commander character that range from reinforced armor to extended oxygen while in space. The catch is that the upgrades are reset upon each day or after your character meets their fate, which creates a roguelike atmosphere of gameplay. As players advance in levels, which is determined by the amount and rarity of loot earned, they are rewarded with upgrade points that are replenished each day. More advanced upgrades include improvements to the space station, one of which is that it can auto-repair itself after losing walls from crashing containers.

Beyond collecting loot, players can travel to other sectors that are simply just different leaderboards based on their given names. The only interaction that players have online is the competition of leaderboard scores and the discovery of other dead commanders within containers. It's unfortunate that the game did not include an actual multiplayer component as cooperative loot collecting would have been an absolute blast. After awhile, the leveling system and loot collection become repetitive as the gameplay, never evolving beyond the core mechanics. Day after day, players continue with the same menial task as aliens become stronger and loot more difficult to acquire. Without convincing a couple of friends to compete for the highest score of loot collection, the platforming entertainment of Cargo Commander becomes more mundane than engaging.

The presentation of Cargo Commander shines in nearly all of its aspects, from the pixel-shaded visual appearance, or the outstanding sound effects, to the lack of any sound while floating about in space. The most impressive graphical element is the destructible environments of both the commander's space station and cargo containers. Either using his drill or planted explosives, it's a thrill to tear apart any surface that is between the commander and his hunger for more space loot. In regards to the game's sound, details like the volume of the station's radio music becoming dimmer as the player floats further into space is a brilliant touch. The only downside with the presentation is that the game's environments of cargo containers never vary that greatly and after awhile can become just as mundane as the gameplay.

The elements of a 2D platformer, space, zero-gravity, destructive environments, and loot collection combine for an experience that is both entertaining and addictive for the beginning hours. As additional levels are gained and higher scores earned, the gameplay experience never quite evolves beyond its initial premise. Players that have a group of friends for online leaderboard competition will undoubtedly discover more value with the end game. 2D platformer and space enthusiasts are sure to find something they'll enjoy in Cargo Commander, while those seeking a more varied game will have to look elsewhere among the stars.

The basic concept is kinda fun, but you will quickly realize that the game plays exactly the same way during the first 10 minutes of the game as it does in the next 10 hours of the game. Basically no new concepts, enemies, weapons, abilities, etc. are added.

There's basically 5 or so different types of enemies that mostly vary based on size (this guy is the same as the last one except a big larger, with more health and more damage!). The cargo you collect has no meaning or purpose other than "collect them all because you can!"

The upgrade system can almost trick you into playing more, until you realize that the number of upgrades are tiny and they reset at the end of every day, so the only sense of progression comes from ranking up, which gives tiny, boring advantages (often something like "you start with this small upgrade without having to buy it!"

The general concept is "you activate a big magnet on your ship, then rectangular cargo containers crash into your ship and you run from container to container collecting items, ammo, killing enemies, etc." Except the enemies are limited, there's 4 weapons, and the building layouts quickly repeat themselves. It's vaguely amusing for the first hour or so, and then you quickly get tired of it. I got all of the achievements because I'm a terrible person with a terrible problem, but I wouldn't recommend getting it for any other reason.

if you like tumbling thru space while keeping your day job grabbing precious cargo needed to survive, this is your game.The coffee is always ready and the responsibilities are everflowing in this maze of dissolving container rooms that spin you nearly into the vacuum of space with every step you take. Don't try this at home....oh... wait, yes, you ...uhh have to play this at home....

I bought this game when it was on the Steam weeklong deal, and was really happy to have had a chance to try it out.

If you are interested in rogue-likes, action platformers, space themes, and loads of loot collecting, then you will really enjoy this game.

The aesthetics are nice - the detail in the enemies and different cargo containers you encounter is well-done. The sound effects and music are decent, however, the radio can get annoying fairly quickly. I like how the music volume is proportionate to how close you are to the home container. Once you gain a few (persistent) levels, you will unlock a music player, allowing you to use your own music. Keep in mind, however, that you must use audio files in .wave or .ogg format (never seen the latter before).

The controls are easy to familiarize yourself with, and the initial tutorial is quick and very helpful. The learning curve is minimal to moderate, depending on your experience with action platformers and/or rogue-likes. One of the most difficult aspects of the game is balancing your risk (going deeper into containers further away from the home base) and upgrade path - failure to achieve a proper balance will result in you getting quickly steamrolled by enemies that get progressively stronger with each new wave.

The main idea behind Cargo Commander is to amass as much loot as possible. Each sector you are in will yield a total of 4 higher-tier loot, forcing you to travel to different sectors if you wish to collect all possible loot (and also advance in levels, because more unique loot = more experience gain). After completing a few waves, a cargo container with a sector key will appear, and if you collect it you will be able to use it to unlock a new sector. Unlocking new sectors allow you to either select a pre-existing one (all user-generated), or create your own. You can move to and from unlocked sectors for free. Dying will end your "run," bringing you to the score distribution screen.

If you manage to be the top scorer in your sector, your character will spawn with a golden crown. Besides the scoring competition, you cannot directly interact with other players. During your playthroughs, you will eventually come across postcards. If they are empty, you can leave a message on them for others to find. The pictures on the front are randomized, and you can write whatever you want on the back.

As you progress through the game and level up your character, you will gain new perks - like starting with 10 currency and an upgrade bench. Using the upgrade bench is essential to surviving, and you can tailor your upgrade path to suit your playstyle. For example, levelling up your armor (health) and weapons versus levelling up your oxygen capacity and speed.

You will periodically receive parcels from your family back on Earth, and you can purchase these by using any of the loot you have already found (until the total cost has been satisfied).

Enemies spawn from crystals, which will keep spawning creeps until you destroy them (if you choose to). You can drill through most walls, and opening a container to hard vacuum to suck out your enemies is always fun. You can fly (or even skip) from container to container, however, the longer you stay in space, the higher the chance of scavengers spawning. This enemy type is weak, but very annoying - if enough of them spawn, you may have trouble staying alive.

After a set amount of time, a wormhole will appear, pulling apart all of the containers violently. You must balance and risk moving further away from your home base in order to find more loot. A challenging part of this game is your character automatically orienting to match the plane of each container. Due to this, trying to move from one container to another can be difficult at first - you will eventually learn to use this to your advantage (ex: hurling yourself toward your home base by jumping out of a container at the right angle).

The rogue-like elements come in the form of procedurally-generated, randomized cargo container spawns for each wave and permadeath. The "main" loot (4 for each sector) is specific for each sector you play in, but all other loot types are randomized as well. There is a small, shiny, blue container that is typically a "treasure" container with at least 1 piece of main loot, however, it can also sometimes have useless items. As you level up (through loot acquisition), you will gain more bonuses like extra starting cash, an upgrade bench, etc. Using the upgrade bench provides bonuses exclusive to your run, and are lost when you restart. The difficulty progression also ramps up with a fairly relentless pace - if you skip too many containers per wave, expect to die very early.

Overall, the game is very fun and challenging - and any rogue-like and/or action platformer enthusiasts should definitely give Cargo Commander a try.

When i first saw cargo commander, i thought it was a puzzle game about moving around cubes (For some reason) and it didn't seem too appealing.

But eventually i saw some gameplay of it, and it looked pretty good.I gave it a try, and OH BOY IT WAS AMAZINGBut enough of my personal history, let's talk about the game.

Cargo commander is a randomly generated platformer/shooter with a lot of quirks, such as:Having an entire button dedicated to saying "♥♥♥♥ you"Incredibly strange and somewhat disturbing types of cargo (such as an alien sex toy)Other players that died in the sector you're in appear exactly where they died, as lootable corpsesOther things

Earlier i mentioned "Sectors".They're a fancy name for "Levels".They get randomly generated and permanantly saved for several people to play.

In the maintenance panel in your home sector, there's a sound system.It plays:A song that i don't like very much but fits the theme of the game very wellA song i've completley forgotten about

THE GLORIUS CUSTOM PLAYLISTIf you put a .wav or .ogg file into the "Playlist" folder in the game's files, you can then listen to that song in your home container in-game, which i really like.

So now that i've talked about some random aspects of the game that i like while somehow not explaining why i like it overall, i can't think of much else to talk about.Go watch some gameplay of the game, what you see is more or less what you get.

A really fun little gem with some roguelike elements. The gameplay stays pretty much the same throughout the game, but that's forgivable, because drilling through abandoned cargo containers in space and shooting up mutants is pretty fun. Definitely pick it up when it's on sale (which it is. Go buy this.)

When I first looked at this, I was worried that it would disappoint me. I'm glad I was wrong. This has become one of my favorite indie games now.

You play as a cargo commander; a worker for the company known as Cargo Corp. You travel to many sectors collecting cargo from storage units that have flown about in space. From what I've seen just about every sector is user made... at least the names are. This is a rouge-like game where the sectors are formed depending on the name, and I've seen some "interesting" names.

As I said before, you enter the sector and the first thing you do is activate the magnet inside your home unit, which will pull in storage units for you to explore. From there you search these units for cargo, which is indicated by glowing blue boxes with a "C" on them. You can drill through most of the walls inside and outside the container (and your home unit) to get around faster or to make a route to better deal with or escape from enemies. I always loved the drill since it opened new ways to move around the area. It also saved my butt multiple times.

Oh yeah, you though it would be easy to get that cargo huh? Well most of the time you'll find mutants that only want to kill you. You also have to worry about not running out of oxygen when floating outside of containers. Lucky for you you have the weapons to do the job. A personal favorite og mine is the magnabomb launcher. Why put holes in them when you can just blow them up into pieces? Either way all the weapons work wonders and feel great to use.

As you go through these waves of containers, you'll notice that you've been collecting caps. This is the currency of the game, and it allows you to buy upgrades for yourself. Very useful since things get very rough in later waves. Also, if you want to go to other sectors, you need to have a sector pass to unlock one. You simply get them from one of the early containers of the current sector you're in, but you can only get one pass in each sector, which is nice since it encourages people to try other sectors and not stay on one grinding for passes.

The work day ends when you either hit "End Day" in your home unit or when you die. After that you get to see how well you scored compared to others that played the sector... and it made me remember that I didn't talk about the online player involvement in this. While you won't be seeing others playing at th esame time with you, you can at least see their dead corpses from their demise in the sector if they did die. You can even loot the bodies! You'll also find postcards written by others, which is always interesting what I'll get to read as I blow through a ton of mutants.

Ehhhh, back to end of the work day stuff, the next screen you'll see is the cargo you've collected and your current rank. As you find new cargo, your rank meter will go up, and once it fills up, you rank up and get an award that sticks with you for the rest of the game. Some of the really useful ones is the upgrade workbench, a terminal that lets you repair your home unit and lets you use your own playlist for the music that plays inside it, and upgrades.

The game controls really well, and it does make you pay attention to what's going on around you, as a container can slam outside and push you around a lot. I do recommend putting in your own music playlist for your home unit when you get the chance, otherwise you'll only have the two home unit songs that it provides. Oh yeah, there's also a taunt button where all he says is "♥♥♥♥ YOU!", so yeah... take that DMC.

That aside, I highly recommend this game to everyone that's looking for a good rouge-like game. this one does not disappoint.

Cargo Commander is a great platformer and the embodiment of a good indie game--a term which has unfortunately been made meaningless by games _unlike_ this one. CC has a simple premise and simple mechanics: cargo containers crash into your ship, and you must go inside to collect loot and kill monsters. In doing so, you transition in between areas with and without gravity, which leads to interesting cavorting and shifts in view. After a limited amount of time, the containers break apart and you must race back to your ship before suffocating in the vacuum of space.

Where CC goes above and beyond is in delivering value beyond the basic game. The cargo you collect gives you credits to retrieve the mail sent to you by your family. Emails periodically appear in your inbox from various people as well. Through them, you learn the story of why you are a cargo commander. It's the kind of bare and yet tastefully presented story that you can only find in a game which is lovingly made. The various weapons and upgrades form an intelligent strategic layer which varies based on your playstyle. And as the game goes on, you start to get an idea of why there are so many monsters in those containers too. "Multiplayer" leaderboards for persistent levels were also a damn smart idea. What else do you need to find out in a review? It's a bloody well-made game, and it's probably on sale for $0.99. Buy it.

Arcadey Rogue-like, IN SPAAAAAAAACE. A lot of fun to explore and discover upgrades, the atmosphere is great, the battles fun, with the added element of gravity and oxygen, as well as a drill, and an overall fun experience. Some may be turned off by the lose-everything-upon-death idea, but in the end it works for me.