The easy_open option no longer counts doors under the player when
determining which door to close.

The cheat_know option marked monsters as known even after it was turned
off.

The experience gained from killing monsters was sometimes incorrect
after tweaking the maximum experience in wizard mode.

The spell-info for the mage's fire-bolt spell was used for the stone to
mud spell.

Examining an item in the home displayed the item as if it was
identified, even if it wasn't.

The Windows version didn't exit correctly when starting with a savefile
from the command-line.

Pref files for player races were not loaded automatically.

Fixed a compile problem in the Windows version when USE_GRAPHICS is
turned off.

The random selection of sound samples in the Windows and DOS version got
non-random after a while.

The message when dropping a known artifact is now something like "You no
longer have the Golden Crown of Gondor" instead of "You have no more
Golden Crowns of Gondor".

Finding out that a wand or staff has no charges left didn't update the
inventory window.

Attacks that didn't do any damage could sometimes scare wounded monsters.

Monsters at 1% of max hps got frightened less often than monsters with
10% hps left.

The item flag descriptions when tweaking items in wizard mode are now
correct.

Removed the special handling for weapons of Morgul and ammo of backbiting.

Moved the "Lesser vault" and "Greater vault" strings into the source.

The get_string() and askfor_aux() functions now use the 'len' argument
as the buffer size instead of the maximum length of the input string.

Corrected the message when encountering an error while parsing a
lib/edit/*.txt file.

The path_temp() function is no longer compiled if mkstemp() is
available.

Removed a hack for the curses module of some BSD versions.

Fixed some problems on BSD machines with the ACS macros for the special
curses font symbols.

The *_info.txt parsing routines can now be turned off with the
ALLOW_TEMPLATES #define.

The *.prf file loading code checks for invalid message colors.

Fixed the inversed logic for handling tabs in files.

Changed the title of the 'Known artifacts' list to the more truthful
'Known (or lost) artifacts'.

Changed the message when looking at un-*id*'ed artifacts/ego-items to
"It might have hidden powers.".

Changed the monster memory info when you have avenged your ancestor to a
gender-neutral form.

The error message "Couldn't allocate bitmap color" in the X11 version
displayed an uninitialized colour name.

Corrected the names of some options in the documentation.

Fixed some errors in the lsl module, but it's still buggy.

Improved the autoconf support. The Cygwin compiler is now supported,
detection routines for the X11, XAW, and GCU modules have been improved,
DESTDIR is now supported, and a workaround for a bug in some versions of
the GCC compiler is turned on.