DESCRIPTION
OMNOM! is in need
of an in-house Maya artist who is eager to learn and grow in the craft of
making character and character related art for video games. This is an
excellent opportunity for an artist looking to build upon their portfolio in an
environment that fosters learning and real world experience on a variety of
projects.

Ideal Candidates
will have a strong texturing foundation (including traditional hand painting
skills), sculpting and the desire to learn the character creation pipeline.
Additionally, we are looking for an Artist that specializes in Maya.

The primary duties will entail
retopology, UV creation, and the baking of various textures maps. With that said, there will be opportunities
to create weapons, armor, and creatures/characters. Candidates should have an
exceptional understanding of form, shape, structure, color, detail, and
silhouette in regard to modeling and texturing. Our Character Art Apprentice
will work closely with members of the character art team to ensure that we
maintain a high level of quality throughout the character creation process.

This role is a
temporary contract lasting 6 months with the possibility of a full-time
position at the end of the apprenticeship. Residents of Austin are preferred
but anyone who is authorized to work in the United States can apply. Sorry but
this position does not offer relocation.

ABOUT OMNOM!
workshop
OMNOM! Is a
character art freelance studio founded by game industry veterans Brian Jones
(BoBo_the_seal) and Mike Tarwater. Between them, they have worked on an
extensive list of projects including such titles as League of Legends,
Overwatch, Heroes of the Storm, Battleborn, BattleChasers, Darksiders,
Darksiders II, Darksiders III, Titan Quest, Titan Quest - Immortal Throne, and
Age of Empires III. They have worked on a wide array of genres including Moba,
FPS, RTS, Action Adventure, MMO, and others.