The Pro10HD is a professional tool for filming high resolution 360° virtual reality video content. Positioning GoPro™ cameras in a spherical orientation, the Pro10HD 360 Plug-n-Play™ Holder captures 360 x 180 degree videos and photos at resolutions as high as 12,000 x 6,000 pixels. The Pro10HD presents itself as our highest resolution model and is ideal for creating content for planetarium domes, dome theaters and large-scale displays. Content filmed with this model can also be experienced with the Oculus Rift, Samsung Gear VR, Google Cardboard and the industry’s other leading virtual reality head mounted displays. The close proximity of each camera in the Pro10HD configuration offers a high level of frame overlap for each camera’s FOV (field of view). This means objects and subject matter Show More

The Pro10HD is a professional tool for filming high resolution 360° virtual reality video content. Positioning GoPro™ cameras in a spherical orientation, the Pro10HD 360 Plug-n-Play™ Holder captures 360 x 180 degree videos and photos at resolutions as high as 12,000 x 6,000 pixels. The Pro10HD presents itself as our highest resolution model and is ideal for creating content for planetarium domes, dome theaters and large-scale displays. Content filmed with this model can also be experienced with the Oculus Rift, Samsung Gear VR, Google Cardboard and the industry’s other leading virtual reality head mounted displays. The close proximity of each camera in the Pro10HD configuration offers a high level of frame overlap for each camera’s FOV (field of view). This means objects and subject matter can be very close (3-4 feet) to the unit while filming in comparison to other models without creating distortion and parallax issues during the stitching process. All 10 cameras are oriented vertically using either 1080, 2.7K or 4K formats to create a tightly stitched HD full spherical image with NO nadir's on top and bottom. This image can be used in the most demanding display environments with stunning results. The close proximity of each camera also allows for objects to get very close to the camera head without distortion.