The Kickstarter Campaign for Obsidian Entertainment's Project Eternity shows this fundraiser has passed its $2.6 million stretch goal, and announces the rewards that go along with that milestone (thanks nin). They have complete details on rewards for every tier, as well as the artwork that will go on some of the reward merchandise. Word is they will close out this campaign with their foot firmly on the accelerator:

We have a lot of great stuff planned over the next six days. Josh is doing a lore update tomorrow along with some other BIG announcements, we are organizing an AMA over on reddit so everyone can ask Tim, Josh, Feargus and myself (Adam) a ton of questions, and we are getting our crazy ideas put together for the live stream of the last hours of the campaign next Tuesday.

HorrorScope wrote on Oct 11, 2012, 20:39:That is fine to. But it is not like there isn't any creativity making business apps/integrations. But perhaps the point was lost, yes Kickstarting and being on your own is a lot better, all for it. I'm talking about being directed and beat down by people that can't do it (The standard Wall Street method of making games), they can talk and tell you what to do, but don't have the skill to do it. There is no escaping them saying things that just are very illogical in the process, because they just don't have that experience of knowing.

There isn't though. The creativity in business apps is all about the logic of what works integrated with what the customer wants. Games are entirely more arbitrary. Look at Notch's success with Minecraft. He never would have even got a sit down with any major publisher, and even if he had they would have laughed him out of the office or cursed him for wasting their time. The history of video games is chockfull of those sorts of ideas and stories. Not so with business software.

Any of the guys at Obsidian have the chops to work at Google, Microsoft, etc. but it's doubtful the majority of the employees of companies like that do for gaming companies. A friend of mine has his doctorate in physics and is working on quantum computing. He doesn't understand games and sees them as a frivolous waste of time. I've worked in both in business software and gaming and the difference is night and day. Most of the corporate guys I know require that sort of structure. They're not very creative but do well under a highly regimented system. That's not to say they don't have to employ lateral thinking in order to solve problems or create something new, but that's a major difference from making a game.

KS is allowing guys like Fargo, Double Fine, Obsidian, et al. to get back to doing what they really want to do. I'm rooting for them and I firmly believe they're all going to put out some amazing stuff. Hell, I hope that when Obsidian's KS concludes they'll take a few hundred bucks of that immediately and have a huge party to celebrate the fact that there are 10's of 1000's of gamers out there that still believe what they believe. I know I'll raise a glass and toast them!

"There are two kinds of people in this world; people who love delis, and people you shouldn’t associate with.” - Damon Runyan

HorrorScope wrote on Oct 11, 2012, 18:20:How can I say this? I'm one of those old time coders that got out of games a long time ago because the effort to income to quality of life wasn't there in making games. Chiefs just added to the "I got to get the hell outta here". So I ended up in business programming, make more for 1/3 to 1/2 the work, solid quality of life.

Good for you. But other people value creativity and expression enough that it factors into their "effort vs. reward" equation more than yours. As much as people like to tout that MAKING GAMES IS A BUSINESS, there are still those who are in it for the art. Shocking, I know... But that's really a major idea behind the whole Kickstarter movement. These developers are not okay with their game-making career being "just a job," they want to make the games they want to make/play. Otherwise they'd be fine with being a part of the corporate, AAA grind.

That is fine to. But it is not like there isn't any creativity making business apps/integrations. But perhaps the point was lost, yes Kickstarting and being on your own is a lot better, all for it. I'm talking about being directed and beat down by people that can't do it (The standard Wall Street method of making games), they can talk and tell you what to do, but don't have the skill to do it. There is no escaping them saying things that just are very illogical in the process, because they just don't have that experience of knowing.

HorrorScope wrote on Oct 11, 2012, 18:20:How can I say this? I'm one of those old time coders that got out of games a long time ago because the effort to income to quality of life wasn't there in making games. Chiefs just added to the "I got to get the hell outta here". So I ended up in business programming, make more for 1/3 to 1/2 the work, solid quality of life.

Good for you. But other people value creativity and expression enough that it factors into their "effort vs. reward" equation more than yours. As much as people like to tout that MAKING GAMES IS A BUSINESS, there are still those who are in it for the art. Shocking, I know... But that's really a major idea behind the whole Kickstarter movement. These developers are not okay with their game-making career being "just a job," they want to make the games they want to make/play. Otherwise they'd be fine with being a part of the corporate, AAA grind.