Voice Access is an unreleased application, created by the Google accessibility team, that helps people with mobility issues use their voice to control their Android device. Because it is Beta software, it might not be entirely stable at this point. You can download the app here. Below is a description from the developer.

Voice Access is an accessibility service that helps users who have difficulty manipulating a touch screen (e.g. due to paralysis, tremor, or temporary injury) use their Android devices by voice.

For help using Voice Access, see Voice Access support at https://support.google.com/accessibility/android/#topic=6151842.

The tutorial introduces the most common voice commands (starting Voice Access, clicking, scrolling, basic text editing, and getting to the “What can I say?” menu).

Note that completely hands-free interaction requires enabling “Ok Google” from any screen. Then you can say “Ok Google”, “Start Voice Access” whenever you want Voice Access to start listening for commands. (If you choose not to enable “Ok Google” from any screen, or if your device does not support it, a blue Voice Access button will appear on your screen. You can press this button to indicate that you would like to start saying a voice command. You can also press, hold, and drag this button to move it to a different location on your screen.)

To stop Voice Access, just say “stop Voice Access”. To disable it completely, go to Settings > Accessibility > Voice Access and turn off the switch.

About James Oates

James Oates officially joined the Cool Blind Tech podcast team in the summer of 2014. James is an advocate of accessible technology across all platforms, with an emphasis on Windows. As a former K-12 educator, James brings his passion for teaching to the CBT audience in an effort to help listeners realize their potential and explore new avenues of empowerment through technology. Blind since childhood, James currently lives in Florida.
You can follow him on Twitter, @BLIND_MATRIX

We’re always excited to see good quality audio games, particularly ones with high bars in sound and game play hit the market. One fault many games suffer from is replay-ability – can I still do cool post-game action and have things feel more random in the story after I’m done? Or have I just wasted $39 of my money for a week’s worth of distractions, anticipation, and nervous fits over not being able to complete my game?

When playing Manamon, these were some of the factors that lead us to consider it a great choice for an Audio game. It’s at least a year’s worth of development effort which culminates in an action-packed adventure featuring a Pokemon-style environment with similar concepts. For example, trainers are tamers, but just like Pokemon, you have starter characters and types. You complete quests on a journey to uncover the hidden operations of the Shadow Kingdom, and battle to become more and more powerful through levelling up your Manamon and turn-based fighting opponents.