rarefluid:
Ah, it's interesting to me that you mention AVG. Over the past couple weeks, AVG has been reporting "Win32/NSAnti" for a lot of demos and intros. If other packages aren't detecting this, then I think it's a false positive introduced by a recent update.

So apparently the Win32/NSAnti signature is not for a virus at all, it's a random heuristic warning for any kind of packer which has not been identified by antivirus manufacturers. So the only way to get it fixed it is to contact those manufacturers to start handling kkrunchy packed executables correctly.

The direction definitely needs some work. The intro is way too short and the camera is way too hectic and has no connection at all with the soundtrack. You could've easily slowed down the music, made the intro seven minutes long and earned my CDC.

@BurgrLovr: chimera is a timeless masterpiece. When we all died in shader wonderland, it will still shine out in its pure beauty.

@preacher: I am still uncertain on production length in general. I totally agree that the overall speed of the production was too fast. This might be a result of Malewitsch's origin as a render test. On the other hand I feel that the worst thing you could to do in a demo, is to bore. If some people will watch it again to get the details, you won.

@kb: If I could motivate dalezy, I would trade a final for one of farbrausch's.

I'm in the Preacher/kb camp though - if this was 10x slower and longer I'd prefer it. Some parts just blow past and I want them to linger so I can enjoy them and contemplate them. Because it's THAT good.

hmmm. didn't really get where this is going, it's kinda confusing. lovely ambient work by dalezy, but it seems kinda disconnect from the visuals (as has been mentioned several times already). the visuals themselves are so-so - some scenes are really nice, others look either unfinished or unpolished (comes down to the same thing really) and using AA would definitely help with all those cubes. it looks like there's some annoying banding artifacts with the shading (though it could just be a side effect of the color scheme), but what the hell, that's just nitpicking really.

definitely a quality product, but i guess i'll need to rewatch it a few times before i can make up my mind completely.

well, i have mixed feelings about this intro.
on the one hand it creates an interesting mood due to a well-elaborated ambient soundtrack and splendid abstract scenes.
on the other hand the camera movements look rather awkward and the soundscapes doesn't support the visuals that accurate.
compared to all other intros released this year - a weak thumb up.

this would definately look good as still pictures, but somehow the whole concept is ruined by too fast tempo in visuals compared to the music :) i watched the avi, maybe i'll try some 5x slowdown with avisynth next...

some contrast are too crass for my tastes and the black writing is nearly invisible. overall lighting/shading is very atmospheric.
background-noise-like music could benefit from one or two notable changes during the whole thing. other than that, this demo kiss ass :)