Halfway between The Sims and The Game of Life, Jones in the Fast Lane is a multimedia-enhanced board game about work, school, money and materialism for one to four players. An early CD-ROM title, it makes charming use of the medium's video capabilities in the clips of game characters who say things like, "You're not properly dressed for work!" and "Your landlord garnished some of your wages." After setting your objectives at the beginning of the game, you gain work experience, education and posessions to work towards career success, scholastic achievement, wealth -- or the Sims type of happiness that only comes from owning a really nice refrigerator. Though the game takes the form of an onscreen boardgame, the designers take advantage of computer moderation to add such complex features as a stock market and a dynamic economy that shifts prices. Originally to be titled "Keeping Up With Jones," Jones In The Fast Lane was programmed by first-generation Sierra programmer Warren Schwader and based on a primitive BASIC demo that impressed the company.

Functionally identical to the original Jones in the Fast Lane, but delivered on a CDROM and containing the following enhancements: