Replacements is host's discretion/choice. One can even make replacements and replace someone who quit for valid reasons (exams, deceased someone irl, etc...), but not those who had an invalid reason or modkill by inactivity. This, however, requires an Outbox to record every single message that you sent to someone who quit.

Say there are three players and one wolf left in a day. Two of the players lynch the wolf, but the inactive person has racked up three self-votes, so they are lynched. The wolf kills a player the next night, and the wolf wins because of something out of everyone's control.

Try to be active during the game. Whenever a game starts, the host sends out a confirmation PM to all players. Anyone who doesn't respond to the PM or do anything in-game within 3 real life days will be modkilled. Warning PMs will also be sent to people who have been inactive for 3 in-game segments (nights/days) where if they don't respond or do anything in-game within 3 real life days, they, once again, get modkilled. YOU signed up for the game so it's YOUR responsibility to be active.

/pass: greenviceroyNickito: Replacements are messy and they removes incentive to keep playing, because there is no guilt involved

/change: Temmie: Have replacements so instead of modkilled, have those who didn't get to sign ups replaceLu: Have a list of replacements for after the sign-up list fills. Instead of modkilling these players, have them be replaced by someone on the list. However, if there were no overflow sign-ups to go into the list, then the inactive player would just be modkilledKassem: Lu's reasoningKrispyKremeExtreme: Lu's reasoningDaenerys: Lu's reasoningWidow: Replacements is host's discretion/choice. One can even make replacements and replace someone who quit for valid reasons (exams, deceased someone irl, etc...), but not those who had an invalid reason or modkill by inactivity. This, however, requires an Outbox to record every single message that you sent to someone who quit.Chasi: There is literally no reason for modkill, self-votes are enough punishment.

Majority is to change, so changed it will be. Incoming changes on next post-

Try to be active during the game. Whenever a game starts, the host sends out a confirmation PM to all players. Anyone who doesn't respond to the PM or do anything in-game within 3 real life days will be replaced by someone on a list of overflow sign-ups. However, if there is no one on the list, the player is modkilled. Furthermore, if you have signed up for the game only to realize that you won't be able to commit to being active due to real life issues, you may replace out if you have a reason deemed valid by the host.

Try to be active during the game. Whenever a game starts, the host sends out a confirmation PM to all players. Anyone who doesn't respond to the PM or do anything in-game within 3 real life days will be replaced by someone on a list of overflow sign-ups. However, if there is no one on the list, the player is modkilled. Furthermore, if you have signed up for the game only to realize that you won't be able to commit to being active due to real life issues, you may replace out if you have a reason deemed valid by the host.