Gaia and Domino join forces for Primstar-2 development

Today (30-January-2011) Domino Designs and The Machinimatrix agreed on a partnership to create Primstar-2, a content creation toolset for Second Life and similar online worlds.

Primstar-2 will be based on blender 2-5 (or newer) and contain tools for creating sculpted prims, regular prims and meshes. We are also aiming to merge all features of the currently available jass-2 products into Primstar-2.

Domino Marama from Domino Designs will be mainly responsible for developing and maintaining the Primstar-2 software. Gaia Clary and The Machinimatrix team will be testing, creating documentation, producing tutorials and handling the sales.

Upgrade options from Jass-Pro and Jass-Magic to Primstar-2 will be available. We will shortly setup very attractive early bird offers for Primstar-2. The maintenance of all jass-products and the development of Jass-Magic will continue as planned.

We are sure that our partnership will be very productive and beneficial for all 3D-content creators. Please spread the word!

Related Posts

7 Comments

Arthur Hyde
on February 1, 2011 at 1:18 am

Thank you so very much. I have 4 builds of Blender for all the various projects I do SL and RL. This will cut down on so many peoples working in 2.5. Save, open in Jass 2, export, test, upload to SL…. start over * winks *

On the donations, is there a separate location for Primstar 2 or will the Jass 2 donations go to its development as well?

Jass purchases and donations go to both supporting existing products and to Primstar 2 development. The Primstar 2 presales campaign goes entirely to developing Primstar 2 and the associated documentation and tutorials for it. If you want to support just coding, or just documentation then it’s best to make a donation directly to me or Gaia as appropriate.

Oops.. Getting ahead of myself there.. The Primstar 2 presales will be starting in March.. I’ll have a word with Gaia and see if we can move that forward. The original plan was to wait a month so we’d have something to show in Blender 2.5.x, but if people are already willing to support the project, we should provide an easy way to do that 🙂

With Primstar 1 and Jass, our aim has always been to save people time when working with Blender to create Second Life content. The same will apply to Primstar 2 and Blender 2.5.x – we’ll be doing everything we can to streamline prim, sculptie and mesh workflows. Given the unique needs of Second Life meshes, it’s likely we’ll have to build a custom exporter built on top of the Collada support in Blender 2.5.x but until I’m coding that part of the system, I can’t say for sure exactly what tools will be needed.

Nalates Urriah
on January 31, 2011 at 4:15 am

Kewl!

I’m looking forward to mesh coming to the grid. I am assuming you will have more mesh tools in PrimStar 2?