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Friday, 14 June 2013

have finally finished this mod and hope to carry you through some steps which
may aid your painting skills to presenting and producing a higher level of
finish.
so im going to throw some disclaimers in first
i dont claim
to be the best painter or modder. but i do hope to show you some common errors i
make. and that even simple errors can still result in a good finished
article.
this article follows how i painted this actual model and many of the
principal apply to all figures. but some do not as all models are
different.
i hope to cover some basic principles of painting that can be
carried over to any form of paint work as well as additional tips
i do use
only games workshop paints. so i do apologise in advance for that.
i will be
using 3rd party links to show some variations on painting also.
id also like
to point out algrims fantastic modders resource guidehttp://www.hcrealms.com/forum/showthread.php?t=172069
which
im sure has helped many modders before this. and hope that the 2 can be cross
referenced to help bring everyone much better results
so that hopefully you
can all have your very own masterpiece figures!
i will be covering how i
painted this ACTUAL figure so therefore not all aspects will be covered. but i
hope the basics will shine through.

so lets start with how i finished off
from the last article
with that big green dude!

now onto my tools for the job
of course you need paints and brushes etc.
so
I cant vouch for everyone, as everyone uses different brands of paints and so on
so all i can do is tell you what I use and hope that is enough.

-Games
workshop ACRYLIC paints
these are expensive I think in comparison to a
lot of other places. and I've never really trialled any other brands. there is a
local games workshop store not far from me. so its very easy for me to pick up
my stuff from there. and it does the trick. so I stick with what i
know.

TIP!
don't use enamel paints to paint miniatures very few people
can achieve good results with enamel paints. so why even bother? take the easy
option and buy acrylics

TIP!
placing a small natural colourless pebble
into each pot of paint can help when shaking your paint ready for painting. don't
use a metal bearing as the rust will discolour your paint

-Paint
brushes
I actually have about 20 different brushes that I use for
different things
I buy games workshop brushes for detail
I like to pick up
any little paint brush I see anywhere as I find I can have uses for all of
them
after all you don't want to be using your most expensive paint brush that
you use to paint eyeballs in with to mix a big blob of paint do you?
so i
tend to keep 4 or 5 high quality brushes of varying sizes that I use for the
detailed paint work and so on
I tend to have 4 or 5 brushes of varying sizes
that I use for dry brushing techniques. this can ruin brushes pretty fast. so I
just tend to either use a cheap brush or my more expensive ones once they start
to wear out.
I also have a few larger brushes for mixing.
and a few for
basecoats.
of course you don't need this many brushes. but this is what I've
gathered over the years and i take a lot of care with my brushes so they end up
lasting me a lot longer.

-Water
simple
h20
now some people say mineral water is better to use. and I agree it is.
but I don't plan on being a world beater so for now I use the free stuff from the
tap.
this does have a little effect on the paint due to the added elements
that water companies put into the water system to make it drinkable (in the uk
anyways)
its always handy to have 2 pots of water for washing brushes if you
are using metallic paint. do not ever mix the two together as metallic flecks
can end up getting mixed into your none metallic paint.

-Mixing
pallet
this can be anything from a piece of paper to an actual mixing
palette.
I personally use an acrylic white chopping board.
the reason
white is better is because its better to mix your paints on better. and with it
being made of plastic it cleans up nicely after the job is done fresh and ready
for the next paint job!.
some people use acrylic retarders that slow down the
paint drying process when mixing. allowing your freshly mixed paint to last
longer.
i on the other hand just use a little water and go at it like a
madman until the paint is dried on my palette.
of course using a clean
palette mean you can just mix some more and match the mix up pretty
easily.

-Tissue
for cleaning your brushes of course. I've always
just used standard kitchen towel its absorbent and soft and doesn't ruin your
brushes. if you know how to clean them correctly.

TIP!
Never twist the
bristles of your brush when drying them off, it ruins the brush. Wipe your brush
back and forth like taught by mr.miyagi on a clean paper towel until no more
paint comes out of the brush.

righto! i think that's everything
covered so far.
so lets move on over to the painting of this actual
model

UNDERCOAT

most commonly undercoats are either black
or white.
so colours do not paint well over black at all. and unless you want
to have a very layered look and use a lot of paint for brighter colours i would
recommend going with a white basecoat instead. and use more shading techniques
at a later date.
when using this method you can often end up with a
drybrushed bumpy look on your paint work. always try and use as little paint as
possible as to not lose those precious details!
for this particular model. it
will generally be using darker colours except for the flesh. which just so
happens to be one of the colours that you can paint over black pretty
easily.
so i paint him all black (GW chaos black) to start with

as you can see now he is all black. further down the line I am going to want to
paint his belt yellow. and as stated yellow doesn't go well over black...so for
the time being we shall ignore the belt as if it doesn't even exist. due to its
special treatment it will require I decide I am going to ignore this until I
move onto the detail work.

-Base Coat
as this figure is really
only 4 colours (lycra, skin, hair, belt)
I decide that i will leave the hair
black for now as black works well as a shade for brown.
also the lycra will
be a dark blue so I decide I want to build up the black to blue
and the belt
will take special treatment at a later date.
so the only real base colour i
will go for is on the flesh.
i like to take a lot of time on flesh tones. as
they can make any figure look impressive if done well.
i start of painting
all the flesh areas with (gw dwarf flesh)

note - don't worry too much if you slip at this point. just take your time and touch up any areas you have slipped over.

With flesh tones i like to start with this colour and slowly build it up step by step before doing any shading.
due to the fact this guy isn't really of a muscular build i do not want
to ink wash the flesh as most commonly done at this point with figures
of a muscular build. simple because i want him to look fat instead of
cut up!
when painting a 3d model you can look at it in a few ways.
1 point being using the contours of the figure with inks to bring out the details in a figure.
or you can look at it as a blank canvas (after all the mona lisa was
painted on a flat surface wasn't it??) using your paints to blend and
mold shape where there isn't any.
TIP!
to cover ink washes i have provided this link to a fantastic site that i think will help many people with painting techniqueshttp://www.paintingclinic.com/clinic/flesh.htm

so onto my next stepHIGHLIGHTING
i want to concentrate on the flesh.
now the colours i may be using are only for flesh but remember this
method can be carried over using any colour you so wish on any areas.
so try and test methods to see what work for you.
so now i am going to start blending 2 colours together to highlight the flesh.
using (gw dwarf flesh) i add a little (gw elf flesh and a tiny tiny
amount of water) mix this and apply using a wet brush to the raised
areas of the flesh

as you can see this is very subtle!
for more muscular figure you can use more shades increasingly adding the lighter colour to give the figure more definition.
in this case...hes the blob...hes fat. and he definitely aint defined.
so i take the subtle approach not using too many highlighted shades.
finally i add one shade that is predominantly lighter than the previous
shades to add some subtle definition to his flesh on the most outer
parts like elbows sharp edges, knuckles etc

i apologize before hand that you may already see some shading has occurred in this photo. but i will cover this in the next step.

but now as you can see i have only used 3 shades of flesh to highlight
the figure - base coat of dwarf flesh - 3/1 parts of dwarf flesh and elf
flesh and then the final sharper highlight using 1/3 parts dwarf flesh
and elf flesh

if anyone is familiar with algrims mods you will see he is a master of
this. and applies these sharp simple outer lines of highlights
excellently. particularly for Heroclix this method looks really good as
it adds that slight "off the comic page" sort of look.
take a look how the very fine highlights on the belt set the insignia off!http://www.algrim.info/modpage_wolverine.htm
its subtle. but very very effective!SHADING
next up i decide to shade the flesh
firstly using a darker flesh tone that my original i decide to use (gw
tanned flesh) i water this down so to not make it look harsh agains the
other colours and pick out any subtle deepish edges as can be seen on
the photo under the chin and the inside of his elbows (whatever that
part of the body is called)
i then add a little ink wash (gw flesh wash ink) to the face and between the fingers to bring out the detail a little
i also run an ink wash of black ink into the mouth allowing it to flow and fill the mouth to add definition.
TIP
always use a little water with ink as this will allow it to run into crevices better and will not dry shiny.

so there we go. so far im happy with the flesh. also i tend to leave the
entire face till last if i can really help it. as i believe a good face
can make a figure look so much better so this will be left until the
detail section.

next up i move onto the lycra. and boots, applying the same methods as described with the flesh tones.
i build up the lycra and boots colour using 3/1 parts gw chaos black and regal blue)

then another layer using 2/2 of the same colours. before using a watered
down chaos black to bring out any extra definition (there there isnt
much of on a blob) under his manboobs and some folds of fat on his back
were sufficient

next up i decide to add some flecks of sharp highlights to generate some definition and paint the belt pure white

note. i didnt do a good job of these extra highlights as i was trying to
add detail where it didnt exist!!. i think its a fine art to pick and
choose the best places where these flecks of highlighting will go.
unfortunately i got it wrong in a few areas on the lycra,,,,but not to
worry i will fix it later on.

after painting the white on the belt you may find you may slip a little
or it just may not look straight or whatever. after painting the belt
white i ran some black ink into the crevicies between his gut and his
belt to add some definition and tidy up where i had slipped (my hands
arent as steady as they once were)

DETAIL WORK

not a lot of detail on this figure im afraid but i will cover some areas that are relevant
so after painting the belt with (gw golden yellow) i decide its time to work on the face

firstly i tidy up the eyes using some newly mixed flesh colours i tidy the edges around his eyes

now eyes are important..key to the soul and all that.
they are equally important on a figure of this size. because i could of
painted this figure amazingly and then given him eyes like homer simpson
ruining the whole finish!!
so its key that you get the eyes right.
what i do is this
paint the eye and around it brown (the ink wash helps bring out the detail where to paint.
then using (gw bleached bone) i paint in the eyeball.
then using black i paint in the pupil.
of course you will still have a brown (black eye sort of look)
this is where you use your flesh coloured paint to tidy it up!
again trial and error this method. i slip way too often so i find myself
having to re-go over each step until i dont slip and get it as good as i
can!
here is a good method and a graphic illustration that should help
its not exactly the same as the way i do it..but i did use this tutorial
to get better myself before applying my preferred methodhttp://www.paintingclinic.com/clinic...cles/eyes1.htm

next up i paint in the teeth very delicately using (gw bleached bone)
in my opinion this is better than using pure white to paint teeth and
eyes as it is a slightly off white colour and less harsh than pure
white.
meaing that it tones down the overall look.

then matching our skin tones used earlier i use these to go to work on
the face. watering down the mixes to keep things subtle and tone down
some of the ink washes that were done earlier

finally using (cw chaos black) i delicately paint him some eyebrows on.

as noted earlier by myself its a wise choice to use brushes that you use for dry brushing only for this particular method.

FINAL TOUCHES

this is the point where i will look over the paint job at what i dont like about it..and simple fix it
simple case of tidying up the face as stated in the previous step.
and of course i could stand those added highlights on the lycra
so using a watered down (gw regal blue) i simple paint over them either toning them down or painting over them completely.

so here we have the finished article

the paint job isnt the best in the world nor is the mod.

but what we do have in my opinion is a good looking Blob hc figure. and better than the one we saw in clobbering time.
all it needs now is a decent dial to sit on!!!

id just like to add that in some cases its wise to seal a painted
figure. (i have currently run out of sealer) but generally giving it a
thin spray of testors dullcoat laquer will remove any shine from the
figure as well as protecting the paint job from any unfortunate chips or
wear and tear!
if you do this make sure that you put the figure outside and place it
inside an old box and spray from a distance to prevent either getting
high on the stuff and from clogging up the details with the laquer!

finally one thing id like to make a point of but something im not really covering here

PHOTOGRAPHY!!!!

if you wanna show your mods off on hcrealms
make sure you take a good photo. because theres nothing worse than not being able to see other peoples work is there?
i get inspired from seeing other peoples mods. and to spend such a long
time modding a figure to then give it a half assed final shot is a let
down to your own skills as well as others in the community (jeez i sound
a bit heavy there)

but
i think that using one mod you could take a thousand pictures and make it look good or bad just down to the photo.
many different methods are used in which to present a figure
please take a read of Algrims thread herehttp://www.hcrealms.com/forum/showthread.php?t=184918
hopefully this will give some tips.

when i take a photo i like to keep it on a plain white background.
use a good camera
make sure you have good lighting
keep camera about 10-12 inches away (dont worry about the frame of the
shot you can always trim this using ms paint or similar) this also
reduces flash reflection.
make sure its in focus (nothing worse than a blur)
dont take too big of a picture (i take the picture as large as possible
then i resize it down. because a digital camera as much of a blessing
they are. they also show up things that arent normally visible to the
naked eye. this will also show up every single imperfection and can be
quite heartbreaking after spending so long on a mod to see it looks
awful blown up 20 times its size. so keep the actual figure size down on
the photo
and mainly make sure the picture is of your actual mod. dont lie it down
on an old pair of jeans or your bed. we dont really want to see what
you ate for dinner either. just the mod (thats what its all about)
because the final picture will be how people view that mod over the internet! so make it count

well thats my lot done
i hope its helped and does continue to help anyone.
id like to include these links as i believe that if there are things i havent covered here
then you will find how to paint something via these linkshttp://classic.miniature-painting.ne..._painting.html

Wednesday, 12 June 2013

heres something a little more leftfield. not so much from the dungeon but banished into the dungeon

ok firstly I don't play this game anymore. I have hundreds if not thousands of figures I blew my money on now all sitting in a huge box up in the attic. but a few years back I put together a step by step guide on how I created a mod from scratch from a average joes point of view.

so here it goes

Hi there.
I’m a long time heroclix fan and have been into figures and games
since I was a little kid.
I would like to have a little run through of the
basics of modding.
This is something that I have wanted to do for a long time
and I hope it can be informative as well as in basic terms explain what I use to
make mods.
I do not claim to be an expert of modding or sculpting but I think
that I am not that bad at painting. I am patient enough, I think, to make at
least a worthwhile mod. I am most certainly not an expert in the English
language plus my keyboard is on its last legs! I apologize beforehand if my
grammar is not the best. That is because I am not the best at writing anything
worth publishing. I am also from the UK so any terminology that does not cross
over I am sorry for.
This also is the first mod I have made since the
Avengers set came out!
So that is my disclaimer to cover the fact this may
actually turn out to be a big pile of ####

Alas I find myself
looking to make a few after being away for a while.
So here goes.
I have
always been a fan of the X-men and especially more a fan of the bad guys from
most comic books.
Right now I am looking at making the brotherhood, to my
liking!
My first mod of choice is BLOB

I never really liked the
original sculpt. That is not how I see him. All 3 of the old dials are awful but
for today I am looking at the sculpt. I thought the old sculpt was not big
enough in height or bulk. Whenever I have seen this guy in comics he has been
about the size of 4 people, so that is what I decided I would gun for.
A huge
bulk of fat!

I used this image as my "rough" inspiration

and
hoped I could get as far close to that sort of build as possible

First I
will show you what tools I will use for a general mod.

From left to right:* 1. My trusty scalpel :(which doesn’t seem to
trust me as much! as I’ve cut my hands to ribbons making mods)I like to use
surgical scalpels ahead of normal craft knives, as they tend to be much sharper.
The blades don’t tend to last that long and go blunt pretty quickly but still,
even when blunt they are as good as most budget blades around. Replacement
blades do not cost that much. Luckily for me my old job was about to throw a box
full of blades out, which I duly re-homed.* 2.Superglue : Loctite
is the best over here that I use (in the UK) but any medium to fast bonding
superglue will do the trick. It’s all about trial and testing really until you
find the best.* 3. Hand mini drill/Pin Vice : Many people use a
Dremel. I have only ever used high powered Dremels and so I can not really
imagine using a electric powered tool on something so fiddly and dainty like a
small model, I would end up drilling right through to Australia. Therefore, I
stick with a simple hand drill. It will go through metal and plastic at the
exact speed you want it to.

* 4. Paper clips : I use
them for pinning but any fine wire will do. Florists wire I dunno, anything that
is thin and sturdy will work. I go with paper clips because I again nabbed a
load from my old job (by the way. I’m not a thief hehe)

* 5. Green
stuff/Kneadite : Purchased from games workshop. Now there are many different
types of putty to use most commonly is green stuff for general modeling and
brown stuff for more rigid and detailed parts. Now as I’ve said I’m no sculptor.
If anything I am basic at best. I do not know any techniques other than what I
have used in trials and tested myself. I hope to explain those as I go
later.

SO TO THE ACTUAL MOD

I want a big bulky BLOB
mod
what models do I use??
In truth I don’t see anything in my mod fodder
collection that would be of any massive help. So, I vie to use the parts I want
to use as a buffer to save putty in the bulking up process. Really, from my
choices the only parts which will end up being viewable are the face and the
hands.

I have decided to use CT blob and MM hulk (which happens to be one
of my fave pieces to use for mods due to its relative neutralness)

All that I am using from the Blob figure is his head and his torso

the rest
of the limbs will be from the Hulk figure.

When cutting figures
(especially older figures which use tougher plastic) I tend to heat my scalpel
slightly to allow a smoother and sweeter cut. In this case it didn’t really
matter, as I wasn’t going to be fusing parts together directly, as I wanted to
make this mod larger than the original blob figure. As mentioned, the case with
older figures they used much tougher plastic and the blob was a right pain to
cut.
(Yes, I slipped and stabbed my finger before remembering I normally heat
my blade first) So I say that so the rest of you don’t end up with fingers like
mine!
After cutting these are the parts I have decided I want to use.

(Note - the only part i have taken care in cutting is the head, cutting
it just underneath his blubber. after all parts are cut using either a fine file
or your blade just carefully trim all the edges of cut parts so that no little
fiddly parts protrude from the cuts. If you don’t do this, they will only get in
the way when you start adding the putty.)

Now we have our parts, lets
start putting him together.
Using the small hand drill I first start on the
lower leg sections. Carefully drilling a hole into the first leg. Depending on
the size of the figure and being careful not to drill a hole directly through
the leg.
In this case I’ve drilled into the lower leg about 5mm.

Getting the drilled hole central to the limb is pivotal to assembling a mod, as
it can end up looking disjointed and rather odd if a limb ends up sticking out
the wrong way.
Once the hole has been drilled, I then insert a paper clip
with some super glue on the tip.
Hold this in place until dry. Then snip the
paper clip leaving sufficient enough metal to be inserted into the next
limb.

I tend to snip the paper clip leaving as much of the straight length as
possible. (It’s better to have more in this situation than less) so I’ve put a
red mark on the image above to show where I make my cut.
Once this is done
proceed to do the same to the next leg.
Then using the same method attach
each limb together, roughly shaping the figure into the pose required.
Once
this is done I like to make a size comparison to another figure. Here I’ve used
Colossus as these two have squared up I’m sure on more than one occasion (they
must have!!)
Well, I see Blob as being slightly taller than Colossus and
much, much bulkier.

So from this comparison I am happy with the height of the figure.

If he was
too short I would pull the pins from his legs and neck on this model and make
them longer so to give more height. If he was too tall I’d just simply insert
smaller pins instead.

After a little bending and cleaning up I’m happy I
have the figure at the correct height and pose, ready to start adding putty.

(Note - in this image you will see that I have not yet trimmed bur from
the edges of the model. This is the last point in which you must clean up those
edges or they will cause problems when you start adding the putty)

PUTTY
TIME!
When using green stuff always make sure its fresh. In this case I
haven’t modded for a long while and you will find that before mixing the two
yellow and blue components together that you will most likely need to just get
rid of the section where the 2 colours join as these will harden over time and
make the mixing a royal pain in the ###.

Now, I cannot stress enough that
this is where you need to be patient in applying putty in small doses. Then
allowing it to dry before adding more.
If you try to do it all in one foul
swoop you will just find you have fingerprints all over the model. And in
general it just wont look very good.
So, the importance here is patience and
applying in small doses.

Firstly I apply putty to fill out his joints
then allow it to dry for a few hours.
I then start building up his tummy
area.
I do so first with his tummy allowing drying but not completely, then
applying the lower abdomen.
It is important to keep your fingers wet when
applying putty to prevent it from sticking to your fingers.
Once I have the
putty in place I then wet my fingers and smooth it over to give a nice smooth
texture.
Once I am happy with his gut I then add a small detail of his belly
button.
The reason I said to allow the top half of his tummy to dry a little
is because the putty has dried a little it will make it easier to shape slightly
and you wont end up stabbing him right through the gut.
I only use modeling
tools for finer details as noted. In this case I use a modeling tool to shape
out where the blobs belt will sit on that big fat gut

(Note that I haven’t actually sculpted his belt. I have merely just left
a groove in his tummy to apply the belt.)

After allowing it to dry. I
then proceed slowly bulking up his muscle structure piece by piece always
allowing it to dry before adding more.

This is down to your own judgment but remain patient and it will get there
eventually.
Each time remembering to smooth over that putty so that you cant
see any joins between the dry putty and the newly applied putty.
In this case
it was more a case of bulking him up. So in some cases I just roughly applied
the putty and only concentrated on smoothing out what would eventually be
visible.
Once I have reached the point where I’m happy with his bulk, I then
start applying small amounts of putty between the muscle structure to make it
look smooth and more presentable and then shaping slightly with a tool when the
putty is half dry.

TIP - what do you do with that putty that’s
left over each time you find you’ve mixed too much?
Well, what I do and in
this very case the Blob still needs a belt!!
I get 2 pieces of plastic with a
little grease on them. I roll out the left over putty into a very flat almost
wafer thin section (like rolling out dough to make pastry)
roll this and
flatten it between the 2 sheets of plastic. Then I allow to dry.
The grease
will stop the putty from sticking to the sheets of plastic.
Once dry, just
peel it away from the plastic and you will be left with a nice shiny strip of
putty that can be saved and used at any point for chopping up and making small
details.
In this case I needed to make enough to wrap around that fat gut, so
using a straight edge and knife I cut out a belt for Blob!
Simple and
effective.
Using fine dabs of super glue I wrap that belt around his gut and
once it is applied, use a little putty to tidy up any edges or fill in any
joints or gaps.

Now remember as this model draws closer to being
completed that if you want to add any fine details then you should allow the
putty to dry a little. On this model there are very little details and this is
why I chose it to cover this post and the only fine details are the blubber
around his face, his belt (covered above) and the seams of his suit.
Now,
before applying the seams of his suit you want to make sure your putty is half
dried. Then slowly and carefully score along the putty very gently to leave a
groove to show where his suit meets his flesh.

IF you attempt to do this
on still wet putty. all it will do is drag and make a mess of that putty you’ve
already smoothed over. So once again be patient and take your time.
Having
done this you should find yourself drawing toward the end of the model. Applying
and smoothing small amounts of putty each time until you’ve reached your desired
look.
(I apologize for the lack of detailed photos during the building up of
putty)

This is the point where I have reached my desired look!

(Note I have painted the model all green purely for presentation. As a
side note I do not consider myself a good modeler but do consider myself a
better painter. So in this case I applied enough paint to smooth over anything I
wasn’t happy with. So basically I leave myself with a big green clean slate for
the paint job!

This is the end of my little guide for now.
I hope it
has been informative and covers many simple and basic ways to make a
model
from selection to pinning to putty and a few shortcuts thrown in for
good measure
Please if there are any questions don’t
hesitate to ask and I will add to the guide in the hope this will aid anyone
looking to start making their very own mods

Also, if people have enjoyed
this. I will use the very same model to cover the basics of painting at a later
date

Wednesday, 5 June 2013

I first spotted this a few months back, having never owned whq in board format, nor wanting to spend the highly lucrative amounts it was going for on ebay, this looked like a great opportunity to get that same experience.
waiting and waiting, and constantly checking the website. and finally it seems they have released it.http://rodeogames.co.uk/warhammer-quest/

Dungeon Adventures in the Warhammer World! Lead your group of brave adventurers through the perilous dungeons of the Warhammer world in the search for wealth and glory! Based on the classic Games Workshop board game, Warhammer Quest is a mix of adventure, strategy and role-playing.

looks spiffing right? haha
well im off to purchase and see what fun I can get from this game..i need a new poo time iphone game! (cmon we all do it!)