One thing that Nintendo absolutely never does, under any circumstances, is "follow the crowd." You will simply never see them do this. They will either create new genres entirely (Zelda, Mario), create an entire new gaming dimension (Mario 64), or breath new air into old, stale genres (Mario Kart, Pokemon, Mario Party, Smash Brothers). Pokemon Snap is definitely not your run-of-the-mill game, and is more evidence of Nintendo's highly original ideas! Pokemon Snap was introduced to the Nintendo 64 game console on July 27, 1999. It is a simulation game where you play as Todd, a young photographer that is asked by Professor Oak to assist him in something. Professor Oak sends Todd a letter, asking him to help him take pictures of Pokemon on an island named Pokemon Island. The reason Professor Oak chose Todd instead of a normal Pokemon Trainer is because the Trainer would be more interested in capturing the Pokemon, and if so, the Pokemon on the island would decrease in value. Todd gladly accepts Professor Oak in completing his studies of Pokemon on this island and goes over to his Laboratory right away. In short, Dr. Oak has told you to go to an island full of Pokemon and take as many photographs as you can! To ensure the little guys don't hurt you, a large vehicle, the "Zero-One", will transport you through the levels, on rails (e.g. a set path). As you go by, you can watch the Pokemon in their little worlds and snap pictures. Sounds pretty retarded and strange, doesn't it? Yeah, that's what I thought at first, too. It's very addictive and very fun, which makes up for its lack of difficulty. The best part of the game, you ask? Seeing Pokemon in 3D! Haha, Pikachu will never be the same again.

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Controls
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NOTE: For using items, make sure that the camera isn't focused.

Control Stick - Moves your view.
Start Button - Pauses the game.
R Button - Press and hold to use the Dash Engine and make Zero-One move
faster.
Z Button - Press and hold to focus your camera. If you set the Z button to Switch, press it once to focus and press it again to back to the normal view.
A Button - (When focused) Takes a picture.
A Button - Throws Pokemon Food.
B Button - Throws a Pester Ball.
C-Down - Plays a tune from the Poke Flute.
C-Up - Moves your view to the front.
C-Right - Moves your view to the right.
C-Left - Moves your view to the left.

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Photo Scoring
-------------
This part explains how you get scored on your pictures.

Size - How close the Pokemon is. The closer it is in the picture, the more points you can get. And the farther it is, the less points.
Pose - What action the Pokemon is doing. Try out different items on different Pokemon to get them to perform some actions. Certain poses will get you more points than others will.
Technique - If you center the Pokemon in the photo, Prof. Oak will double the total score.
Other PKMN - You'll get extra points if you manage to get more of the same Pokemon in the picture. So getting two Butterfrees in a photo will get you more points than if there was just one.
Special - You'll have to do certain things in a course to get a chance at getting a special action. A Special will usually get you more points than a Pose.

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Items
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This part tells you what items there are and what they do.

Camera: This is the only item you actually start off with. It is Todd's personal belonging, since he is a photographer. Use this by holding the Z Button, then snapping a picture by clicking the A Button, still holding the Z Button.
Pokemon Food: When you throw this, the Pokemon may eat it, only certain ones do. It is really an apple, and you can use this to throw at other Pokemon to get their attention. Try giving it to a Pikachu and see how it reacts. Given to you early in the game, you should get it after the Tunnel stage.
Pester Ball: This new type of ball, shaped like a Poke Ball, but multi-colored, is used to drive out hiding Pokemon. Try throwing it into a bush and maybe you can drive out a Pokemon hiding in it. If thrown at a Pokemon just for the heck of it, it may have a reaction, not all do. Given to you after the Pokemon Food, you should receive it by the Cave or Valley stage.
Poke Flute: A unique flute with a Poke Ball at the end of it, it plays melodies that awake Pokemon or make them dance to its catchy tune. Try using this on a Pokemon such as Snorlax and it'll wake up, even Meowth, try it, and it'll dance. Given to you after the Pester Balls, you should get this item after the Cave or Valley stage, if not, try and getting better pictures to increase your score.
Dash Engine: After you've completed all stages, you are awarded this as a prize. This engine will increase the Zero-One's speed by holding the R Button. It's very useful when you want to reach a certain point in the stage, but watch out, if you smash into a Pokemon on the tracks, the Zero-One will pause briefly. Luckily, the Pokemon aren't hurt.

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ALBUMS
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If you've played the game enough and you've seemingly got all the best picture of all the Pokemon, there's no way you could save pictures with a lower score in the Pokemon Report. Found a funny pic of Eevee but can't save it because it has a low score? You can save it in the Pokemon Album! Saving a picture in the Pokemon Album is just like showing a picture to Professor Oak. When selecting which picture to show to Oak, there's another button that says "Album Mark". Pick this and put a mark on the pictures you want to save in the album. When you go to Prof. Oak, the pictures will be saved. To view the album, go to "PKMN Album" on the laboratory screen [you can only do this if you saved pictures in the album]. Now you can enlarge the photos, arrange them in any order you like, or delete the ones you don't want anymore. You see some information about the photo by selecting "Check". You can even add personal comments to each photo! Up to 60 pictures can be saved in the album...even pictures that don't show any Pokemon!

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COURSE INFORMATION
===================

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BEACH
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"What a sunny beach. It looks great! I should get some awesome shots there!"

Pidgey:
These can be found at the start of the level, the middle, and the very end. For the best shot, go to the very end where the two Pidgeys are going to use a wind attack on Meowth . When you get there, they will be above the track and moving away from you...use the Dash Engine, and you can be in front of them, and then turn around and get a REALLY close up shot of both of them.
Doduo:
At the start, he will leap out of a blind corner and run off. Predict the second he will be in the center and snap your camera, you can get up to 3000 points. This takes practice. He will run around for the rest of the level, but the shot won't be as close as at the start/middle of the stage.
Pikachu:
Found at the start, there are also two hidden ones.
Butterfree:
These little insects are flying around all over the level. The absolute best place to get a picture of this is on the bridge that goes over the water. Use the Dash Engine all the way there and you can find up to four Butterfree they're at once.
Lapras:
At the start, after Pikachu, look to your right, to the ocean.
Eventually, he will pop his head up. Snap his picture. Shortly after
Snorlax, you can see the ocean again, and if you snapped Lapras photo, two will appear -- snap the one closest to you. When you cross the bridge, another will appear in the distance, ONLY IF YOU SNAPPED THE OTHERS. Finally, at the very end where Kangaskhan is, all three will pop their heads up, allowing you to net MAJOR points.
Snorlax:
This giant sleeping cat can only be photographed when he's awake. If you toss a Pester Bomb at him, he'll scratch himself. If you play the
Pokeflute, he'll dance. Pick which one you like and snap it.
Meowth:
Pretty much found all over the place, it's easy to get a good shot of him. At the end of the level, after the Kangaskhan, some Pidgeys will use their wind attacks to scare away a Meowth -- snap the Meowth when he's twirling around, Dr. Oak likes that.
Scyther:
Shortly after the Snorlax, there will be a big copse, overflowing with flowers and grass, and you will see several leave being disturbed. Keep tossing Pester Balls in there, and if you can hit where the leaves shoot up, Scyther will fly up, do a little slash attack, and fly away. Snap his slash for a good pose.
Magikarp:
When you pass over the water with the bridge, hurl apples/pester bombs into the river and one will jump out.
Eevee:
After the copse with Scyther, you will find some large boulders with
Eevee running around. Play the Pokeflute to make him jump, this makes for the best pose.
Chansey:
The pink ball that Eevee is pushing around is actually Chansey. Throw an apple/pester bomb at the ball and it will transform into it. Play the Pokeflute to make it dance a happy dance.
Kangaskhan:
Found near the end, it's pretty hard to miss. The problem is, its facing away, so you can't get any points that way. Throw an apple at it and watch it run at you! Do this from far away so you by the time you get there he will be near the road, allowing you to get a good shot. The best pose is when he's roaring at you (his mouth is open and his eyes bug out).

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BIG TIME POINTS
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Cowabunga Pikachu:
The Pikachu at the start of the level is actually a great surfer. Throw apples in front of it and lead it to the surfboard, where it will jump up and down excitedly. This nets you around 5,000 points.
Meowth, That's Right:
Immediately after the Snorlax, but before the Scyther copse, you will see a Meowth sitting on top of a ledge. Hurl a Pester Bomb at it, then wait for the Zero-One to go around the ledge, and you will see Meowth sitting on the ground. When he gets up, he'll stand on one leg, open his mouth very wide, and make himself look really big. Snap this! Mega points.

Ultimate Pikachu:
There are also two other Pikachus in the level, but they're hidden well. Flush out Scyther from the copse (see above) and two Pikachus will come out and sit on the tree stumps. Play the Pokeflute, and they will do the thundershock move. Snap this! You will get points for the fact that there are two Pikachus in one shot, points for the electrical attack, and points for their platform, the stumps. This can get you anywhere from 6,000 to 6,500 points

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GETTING THE NEXT LEVEL
-----------------------

Unlocking the next level isn't so tough; just take pictures of six different species of Pokemon.

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THE SECRET SIGN
----------------

Each level has a natural object that looks like a Pokemon of some sort; this is a "Pokemon Sign." If you take pictures of each sign in each world, you can open up a secret level! However, you can only identify it once you complete all six, main levels. So, here we go...

From the start, pass the Pikachu, and look to your left. Keep looking...you will see some big rocks with algae on them, when you try to focus on the center you will get a red dot as if you were snapping a
Pokemon! Snap this rock, it is "Kingler's Rock."

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TUNNEL
-------

"There used to be a Power Plant in this long, dark tunnel. I can't wait to check it out!"

Pikachu:
At the start, near the Zapdos egg, and at the end with the Diglett. Why does he want to play with Diglett? He just scares Pikachu.
Electrode:
In the first caverns and at the outside. By themselves, they're not worth very many points. However, throw an item at them, and they will explode. Get a shot of them exploding, and you'll get major points.
Eletcabuzz:
Located at the start, they are difficult to get a good snap of because they are almost always facing away from you. Use the Dash Engine to get in front of them, then snap their face. At the end, in the cavern with the Diglett, there are a few, you can get some decent poses by throwing items at them. They'll pound the ground and do an electric attack.
Kakuna:
In the first cavern, these will come down in hordes. Use the Dash Engine to get an up-close shot of one (e.g. it takes up the entire frame) for BIG TIME points. Don't worry about getting others in the shot.
Zapdos:
In the cavern with the big egg, lead Pikachu to it with apples, then play the Pokeflute, and his electric attack will shatter the egg. For the best points, snap Zapdos the second he emerges. The photo should show a lot of electricity, some eggshells flying at the edge, and two yellow wings emerging. Besides being nice to look at, they give you tons of points (3,000+).
Magikarp:
In the cavern with the Zapdos egg, there is a pool of water near the metal door that leads to the next room. Watch the pool, and Magikarp will jump out. This is probably the best place in the game to get a Magikarp frame, since he's so close to you.
Zubat:
There are two metal doors that separate two caverns, and when they open, Zubat comes flying at you. Quickly get a snap, because he doesn't show up for long. This is the best place to get a Zubat shot since it comes so close.
Haunter:
In a few rooms, there will be a glowing purple orb flying around in a circle. Take snaps of this, it will say "?", but when they are developed, it will show Haunter. Getting a good shot out of this is mainly luck, because you don't know where he is facing unless the orb is coming right at you.
Diglett:
In the second-to-last cavern, you will find a Pikachu. In front of it, a Diglett will pop out. Use the Dash Engine for a good close-up shot.
Dugtrio:
Take a snap of Diglett, and Pikachu will go to another area, and Diglett will appear in front of him. Snap Diglett again. This process will continue until Dugtrio bursts out of the ground. Wait some more, and you can have three Dugtrios on screen at once!
Magnemite:
Appearing before the exit, these metal heads are a tricky bunch. When you try to snap them, they emit some kind of wave that doesn't allow you to identify them. So throw an apple or pester ball at them, then take the snap. Be sure to get a good close up!
Magneton:
Use apples to lure all three Magnemites together, and it will form into
Magneton. Throw an apple at it to make it face you. Make sure all three orbs are on screen!

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BIG TIME POINTS
----------------

Pikachu's Ball:
At the very beginning of the level, before entering the tunnel, you will see a Pikachu. Take its picture, and it runs off. Take another picture, it runs off. When it looks like an Electrode will roll over it, Pikachu jumps on it and rolls around, giggling "Pika!" all the way. Major points there. Just be sure to watch it some more...Electrode will bounce into the wall, and Pikachu will fall off. "Pika?" exclaims Pikachu, looking at a shaking Electrode. Then it explodes and blasts him away.

-----------------
GETTING THE NEXT
-----------------

At the very end of the level, you will find an Electrode in front of some red rocks. Toss an apple or pester ball at it to make it explode, and the entrance to the volcano stage is wide open.

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THE SECRET SIGN
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Wake up Zapdos, and it will turn on the generator with its electrical charge. In the next room, go past where the Electabuzzes are, and you will see a light on the wall, with the image of a Pinsir silhouette.
Snap the shadow!

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VOLCANO
--------

"The boiling magma here makes this place very hot. I'm sweating already!"

Rapidash:
At the very start, the flaming horse known as Rapidash will come galloping towards you. Follow it, and when it's to your immediate left, take a picture, you can get 4,000 points for this. If you mess that up, you can see some more. Chuck apples at them to make them neigh and rear up on their hind-legs, this can net you about 3,5000 points.
Vulpix:
After the Rapidashes, you will see these really cute fox things. Get a close up shot and you're in business! You can also toss apples at them and get a "happy" picture.
Magmar:
Near the middle and end, these fiery ducks are quite interesting. When you see one of these and a Charmander on a small island, toss an apple between them and Magmar will hurt the Charmander with his flame attack - get a shot of the flame. The other place with Magmars is immediately after the Moltres egg. Toss an apple between them and get a snap of them fighting. For the best shot, though, get a close up shot of the ones after the egg, so it takes up the entire frame.
Charmander:
Found all over the place.
Moltres:
The egg blocks the road so throw an item at it to knock it in the lava and Moltres will burst out screaming. When it expands its chest and all of these little, fiery embers fly off, take the snap.
Growlithe:
At the end of the level are three craters filled with lava. Toss pester balls into one. After three bombs to a single crater, a Pokemon will pop out. Usually, it will be this one.
Arcanine:
...other times it will be this great beast.
Magikarp:
After the pair of Magmars near the Moltres egg, you can spot a small pool of water. Throw some items in and this little fish will pop out.
Charmeleon:
If the Magmar and Charmander fight, the Charmander will evolve into Charmeleon. The best place to find a Charmeleon, however, is at the very end. Make sure to get a close up!
Charizard:
The road to the mighty Charizard begins with the aforementioned Charmeleon. When it is right in front of the lava pool, knock it in with an item, and Charizard will blast out (notice how detailed he is). Throw an item at him to make him breath fire, and get a shot of that.

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BIG TIME POINTS
----------------

Charmander Frat Party:
Instead of blowing the Moltres egg into the hot lava, allow it to stop your craft completely. Look to your left to find two Charmanders running around. Throw apples there to get them together, and one will call his friends ("Char! Char!"), and four other Charmanders will come running from the above cliff, fall down, and join the party. Lure them close to you, and use the Pokeflute to make them stop running around. This can net you 5,000 points!!
It's A Doggy-Style Day:
At the three craters, make a dog appear from each. Either three
Arcanines or three Growlithes (not mixed). Lure them together with apples, and presto, instant points (brought to you by Folgers).

-----------------------
GETTING THE NEXT LEVEL
-----------------------

Take pictures of 22 different species of Pokemon.

----------------
THE SECRET SIGN
----------------

At the beginning of the level is a large crater, expelling clouds of ash. Throw some pester bombs into it, and it will emit a strange looking cloud -- photograph these, it is "Koffing's Kloud."

Poliwag:
At the very beginning of the level, to the right, is a large hill with foliage blocking the view, but you can just see the tips of some blue creatures. Throw pester bombs up there, use the Dash Engine, and you can get a really good close-up of the Poliwags coming down the hill.
Throughout the rest of the level they will follow you, so if you missed the close-up, you can still get shots, but not as good.
Bulbasaur:
Also at the start, but to the left. There will be a tree stump with a green tuft on top, throw a pester bomb at it and it will fall down, revealing Bulbasaur. Also toss a pester bomb into the side of the log near it (the black part), and another Bulbasaur will come out. Get a close up shot of the one from the lowered log, with the one from the tree stump in the background.
Slowpoke:
Pretty hard to miss. Lure them closer to the water with apples, and take a shot of them while they are on their hind-legs.
Slowbro:
Near both Slowpokes, there is a circle of dirt. Lure the Slowbros there with apples, but do it from far away, because as their name implies, they are slow. When they get on the circle, they will fish for Cloysters with their tail. They get bitten, and they transform into Slowbro! Play the Pokeflute to make them do a great pose. If you do this too late, you will be too far away to get a decent shot. Remember that when you look backwards, the Zero-One goes slower!
Vileplume:
In between the two Slowpokes, on the right side, is a strange object in the ground emitting some kind of gas. Play the Pokeflute and it makes the object fly up to reveal Vileplume, the plant-Pokemon! If you play the last song in the list, it will do backflips -- worth more points that just it dancing.
Shellders:
Easy enough to find, but getting a shot is difficult because they always appear so far away. Use the Dash-Engine for good effects.
Metapod:
Around the middle of the level, you will go under a canopy of trees, and you can see Metapods up there. When you hit them with a Pester Ball, they come down and block your path. Make the fourth one block your path, so now you are stopped. Look behind you and make the other three come down, and take a picture of the one closest to you, with the other two in the shot as well.
Magikarp:
Throw items into the water at the start, and hey, there it is.
Psyduck:
Floating around after the middle, Psyduck is hard to capture because of his erratic movements. Hit him with an apple, then he will sink down, and until the end, will jump up from the water and scream some kind of word. Take a picture when he is in mid-air for a good pose.
Porygon:
Appearing near the very end, you will notice very strange markings on the right walls that are moving. Throw a pester ball at it, and Porygon will pop out. A few apples here and there, and presto.
Cloyster:
Only appearing a few times, Cloyster will leap out of the water and glide around for roughly ten seconds, then disappear. Snap the photo when he is high in the air.
Pikachu:
At the very end of the level, peering out of the wooden structure every other moment.

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BIG TIME POINTS
----------------

Ritalin Enhanced Pikachu:
At the end of the level, hit Pikachu with either an apple or a pester bomb, and it will jump out of the wooden structure and run around really fast. If you get it snapped, you can get some good points.

----------------------
GETTING THE NEXT LEVEL
----------------------

The last Porygon you find will be on the same ledge as a switch, throw a pester ball at it to reveal Porygon, and it will land on the switch, opening the side gate.

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THE SECRET SIGN
----------------

Go see Vileplume, and make it dance. Since it has stopped producing spore clouds, you can see the large structure above it -- take a picture of it, because it is "Cubone's Tree."

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CAVE
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"This is a scary-looking cave. I bet if I listen carefully, I'll hear lots of strange noises."

Grimer:
At the start of the level, there are two small acloves: inside each is a Grimer. Take a picture of them and move into the next room, and look down -- you will see two ledges, each with a Grimer, which makes for great close up shots.
Muk:
Follow the directions above, then throw pester bombs at the Grimer, keep doing this until it transforms into Muk.
Zubat:
Near the start and end. No biggy.
Bulbasaur:
There's a single one on a ledge at the start, and a trio of them in the second room. Use apples for a great group shot!
Ditto:
The Bulbasaur's eyes are awfully small...hit them with an item and they transform into Dittos! Don't bother with a group shot -- just get one really close and you can get big time points.
Koffing:
There are three Koffings in the level, and they are chasing the
Jiggylypuffs. Use the Dash Engine for good close-ups. The best pose is when the gas is coming out of the holes in their side when you throw an item at them.
Jigglypuff:
Three of these are being chased by Koffings.
Defeat the
Koffings with an apple/pester bomb, and the Jigglypuff will be free!
Weepinbell:
Near the mid-way point, this plant will be circling around a water hole.
Victreebel:
Knock the Weepinbell into the pool and Victreebel will explode out. The best pose is immediately after it flips out -- or, when it is still in the air.
Magikarp:
Before the Weepinbell pool, there is a smaller water pool to the side.
Throw some items in it, and Magikarp will come out. Another good Pokemon would be "Magikrap."
Pikachu:
After the mid-way point, a Pikachu will be captured by a Zubat.
Jynx:
Near the end, a pair of Jynxs will swim around the Articuno egg. Play the Pokeflute, then snap them singing.
Articuno:
At the end, you will find two Jynxs by a crystal egg. Play the Pokeflute to make the Jynxs sing, and the egg will crack, revealing the majestic
Articuno in all of her glory! The best shot is when she turns around and you have to look straight up at it, with its wings fully extended.

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BIG TIME POINTS
----------------

Floating Pikachu:
When you see Zubat pick up Pikachu, hurl pester bombs at Zubat like there's no tomorrow. This really isn't aim; it's more randomness than anything. When you hit Zubat, Pikachu will float down on balloons! The balloon shot is worth a lot of points!

Flying Pikachu:
Haven't we seen a little too much of Pikachu? Anyways, after performing the above trick, Pikachu will glide to the floor and run to the Articuno egg. Play the Pokeflute to shatter the egg -- look away -- then look back to see Pikachu riding Articuno as it flies. Be sure to snap Pikachu, not Articuno.

Flashy Articuno:
When Articuno is hatching, take tons of shots, and give Dr. Oak the frame that has a ball of blue/white light where you can only see Articuno's wings. He'll give you extra points for that, and it is worth more than anything else from Articuno.

Jigglypuff Concert:
Everytime your rescue a Jigglypuff, it will appear at the very end of the level, singing for you. If you can get all three of them singing, you can get almost 6,000 points!

-----------------------
GETTING THE NEXT LEVEL
-----------------------

Take pictures of at least 40 different Pokemon and the next course is yours.

----------------
THE SECRET SIGN
----------------

A little bit past the place with Weepinbell, to the left, there are some strange crystal objects. Take a photograph of them, and it says, "?" Don't worry, when they are developed, it will show the "Mewtwo
Constellation" -- another Pokemon sign!

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VALLEY
-------

"The river is rapid! I'll have to concentrate hard, or I could miss a good shot!"

Squirtle:
There are three at the end, but they are too far away. At the start of the level, you will see some brownish colored objects in the water. Use pester bombs on them, and they will bounce away and on to the shore, revealing to you that they were the shells of Squirtles! Don't worry about getting two in a shot; just get a single one really close to you. A good way to do this is to hit them with an apple (not a pester bomb -- it will knock them out).
Magikarp:
A few will pop out here and there, and if you keep tossing items into the water, you should get more.
Goldeen:
Throw items into the water and they will pop up sometimes. Be fast! They only appear for a few split-seconds.
Dratini:
The best looking "small-fry-fish" Pokemon, just toss items into the water and you can get good close ups of this guy.
Sandshrew:
At the start of the level, throw pester bombs at the Geodudes, and when they fall and smash into the ground, the shockwaves will cause a Sandshrew to pop out, another adorable Pokemon for your collection. The closer, the better.
Sandslash:
Only one appears, and it disappears when you get close. To get a good close-up shot, go to the area with the two Geodudes and a single Graveler (which is, of course, where it appears in the first place). Quickly knock off both Geodudes, which will cause Graveler to fall, which will cause Sandslash to come up. The faster you do this, the closer you can get to Sandslash. The closer, the more points (up to 4,000).
Geodude:
There are five in the level: three on the first ridge, two by the first
Graveler. Knock them off with pester bombs, and they will face you for several seconds. The best place to get a shot is by the Graveler, since
Sandshrews won't block you.
Graveler:
There are four Gravelers -- one at the start, three near the Gyarados Waterfall. For the first one, knock off both Geodudes with pester bombs and their combined shockwaves will knock off this heavy guy. Capture the moment he smashes into the ground and knocks up dust -- that's a good point-getting pose.
Mankey:
Basically everywhere. The best snap to get of him is at the end when activating the level switch (see, "Getting To the Next Level" below).
Starmie:
Shortly after the Gyarados Waterfall, Starmies will come out of the water. Getting a good shot is difficult, because they spin around so much. Remember: the jewel in the center is their eye, so if you see no jewel, its BACK IS TO YOU!
Staryu:
When you take a picture of Starmie, it will circle around you very quickly. When you reach the vortex, it will be sucked in, and Stayru will (surprise, surprise) pop out. BE QUICK! Staryu is the most difficult Pokemon in the game to get a decent shot of, it will only be on screen for about three seconds, and he moves FAST.
Dragonite:
When you reach the vortex, keep throwing pester balls into it (the vortex will flash white when you do). After a few, Dragonite will pop out and fly away. The best pose is when he does the "splits" with his legs and opens his mouth.
Gyarados:
This takes a lot of work, but it's worth it! At the start of the level, there is a Magikarp that keeps jumping out of the water. Keep throwing pester balls near it, and it will be flung towards the shore with the Mankey, and the furry rodent will hurl the fish far, far away. Roughly 45 seconds later when your each the three Gravelers, Magikarp will land on the shore. Toss it a pester bomb, and it will bounce across the river and into the waterfall. With a climatic introduction, Gyarados will BURST out of the waterfall as drops of water pour off his head and he roars his strange war-cry and the camera shows you his high-polygon head.

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BIG TIME POINTS
----------------

Graveler's Limbo Party:
When you see the three Gravelers in front of Gyarados Waterfall, play the Pokeflute and watch them dance! You can get any where from 3500 to 4000 points off of this!

Gyarados Close-up:
In the river areas (e.g. this entire stage), you can go to the left or right, depending on what direction you face. For example, if you are going between the three Gravelers and Gyarados Waterfall, if you face the waterfall, you will go in THAT direction and AWAY from the Gravelers, and vice verse if you face the Gravelers. Due to this, you can get very nice close ups of Gyarados when he emerges from the falls.

Notice -- the "trick" doesn't work when your camera is zoomed in.

-----------------------
GETTING THE NEXT LEVEL
-----------------------

After the vortex, you will see a high hill with a Mankey standing proudly on top, and three Squirtles at the bottom. When you get near them, two will pop their head/arms in their shell and bolt up the hill, almost hitting the Mankey -- leaving one Squirtle left. He will look at you, the up towards the hill, then pop his head/legs in so only his shell remains. When his shell and the Mankey are lined up, toss a pester ball at the shell, and it will rocket up the hill and pummel Mankey.

Around the hill, you will see Mankey standing in front of a red button. A final pester bomb, and Mankey will roll onto the switch and open the door to Dr. Oak's Secret Penthouse! He will introduce you to the SIX POKEMON SIGNS, and the signs can now be captured on film. You see, if you get all six signs, you open up the last level.

----------------
THE SECRET SIGN
----------------

"Mt. Dugtrio" is at the very start of the stage, takes up most of the screen, and is staring you right in the face.

---------------
RAINBOW ISLAND
---------------

"This is a secret course... In that case, I should find the rarest Pokemon!"

Pokemon to snap: Mew (1 total)

NOTICE:
This stage can only be reached by taking pictures of the SIX POKEMON
SIGNS.

GETTING THAT PESKY MEW WITH AN AWESOME POSE:
Mew will come at you inside of her blue bubble shield! Throw items at it to cause damage. After three direct hits, it changes to a yellow bubble. Three more shots, and it will be free -- for a few seconds. The shield will turn yellow and go near the center of the screen, while Mew will appear either to the left or right (there's a pattern somewhat). To get the absolute best pose, you must knock Mew over the head using an item. This seems hard at first, but soon you will find it easy, but the thing is, to get her as close as possible, you must hit her almost immediately! Random luck plays a part here. If you do hit her, she will stop, spin around in place, and fly towards you!

These Reactions are for only when the Pokemon are out of hiding. Such
Pokemon like Magikarp, Goldeen, and Butterfree don't do anything. Sometimes the Pokemon are only found in the water and are only brought out of it by Food and Pester Balls, but they still don't react to anything.

#1 Bulbasaur
Pokemon Food: Bulbasaur will do a flip if you give it Food, if you hit it with the Food, it'll fall back.
Pester Balls: Throwing a Pester Ball at Bulbasaur will cause it to faint.
Poke Flute: Play the Poke Flute and Bulbasaur will march in place.

#4 Charmander
Pokemon Food: If you give Charmander Pokemon Food, it'll jump around in the air, but if you hit it, it'll fall back.
Pester Balls: Hit Charmander with a Pester Ball and it'll faint.
Poke Flute: If you play the Poke Flute, Charmander will march in place.

#6 Charizard
Pokemon Food: Charizard won't eat the Pokemon Food, but if you hit it with Food, it'll do a Flamethrower attack.
Pester Balls: Hitting Charizard with a Pester Ball will cause it to spin around and then throw its Flamethrower attack.
Poke Flute: Nothing

#7 Squirtle
Pokemon Food: Giving Squirtle Food will make it jump for joy, but hitting it with Food will cause it to bring its head into its shell and try to regain, a little dizzy.
Pester Balls: Throwing a Pester Ball at Squirtle will cause it to faint.
Poke Flute: Playing the Poke Flute to Squirtle will cause it to march in place.

#11 Metapod
Pokemon Food: Metapod doesn't eat Food, but if it's lowered down from above, hitting it with Food will cause it to go back up.
Pester Balls: Hitting Metapod with a Pester Ball will cause it to come down from above, but you can hit it again to cause it to go back up.
Poke Flute: Nothing

#12 Butterfree
Pokemon Food: Butterfree doesn't eat the Pokemon Food. If you try to hit it with the Food, it'll just evade.
Pester Balls: You can't touch Butterfree with a Pester Ball because it'll evade.
Poke Flute: Nothing

#25 Pikachu
Pokemon Food: Giving Pikachu Food will cause it to jump around, hitting it with Food will cause it to get dizzy for a little while.
Pester Balls: Hitting Pikachu with a Pester Ball will cause it to faint.
Poke Flute: Play the Poke Flute and Pikachu will do a Thundershock.

#27 Sandshrew
Pokemon Food: Giving Sandshrew Food will cause it to jump, but hitting it will cause it to get dizzy for a bit.
Pester Balls: Hitting Sandshrew with a Pester Ball causes it to faint.
Poke Flute: Nothing

#37 Vulpix
Pokemon Food: Giving Food to Vulpix will make it give a happy pose, hitting it will cause it to fall back a little.
Pester Balls: Hit Vulpix with a Pester Ball and it'll faint.
Poke Flute: Nothing

#39 Jigglypuff
Pokemon Food: If you try to give Jigglypuff Food, it won't do anything.
If you hit Jigglypuff with Food, it'll give you a mean look.
Pester Balls: Hitting Jigglypuff with a Pester Ball will cause it to give you a mean look.
Poke Flute: Playing the Poke Flute when Jigglypuff is singing will cause them to give you a mean look.

#52 Meowth
Pokemon Food: If you give Meowth Food, he'll happily eat it. If you hit him with the Food, he'll fall back a little.
Pester Balls: Hit Meowth with a Pester Ball and it'll faint.
Poke Flute: Meowth dances for you if you play the Poke Flute.

#54 Psyduck
Pokemon Food: Giving Psyduck Food won't do anything, but if you hit him with Food, he'll faint into the water.
Pester Balls: If you hit Psyduck with a Pester Ball, it'll faint into the water.
Poke Flute: Nothing

#56 Mankey
Pokemon Food: Mankey won't eat Food if you give some to it, but if you try throwing Food at it, it'll end up knocking it away.
Pester Balls: Hitting Mankey with a Pester Ball will cause it to be knocked out and never get back up
Poke Flute: Nothing

#58 Growlithe
Pokemon Food: Giving Growlithe Food will make it bark as it walks over to it, hitting it with Food will cause it to growl at you.
Pester Balls: Hitting Growlithe with a Pester Ball will cause it to growl at you.
Poke Flute: If you play the Poke Flute, Growlithe will march in place.

#59 Arcanine
Pokemon Food: Giving Arcanine Food will make it howl for you, hitting it will cause it to fall back a little then growl at you.
Pester Balls: Hitting Arcanine with a Pester Ball will cause it to fall back and growl at you.
Poke Flute: Playing the Poke Flute will cause Arcanine to march in place.

#70 Weepinbell
Pokemon Food: Giving Weepinbell Food won't do anything, but if you hit it with Food, it'll faint.
Pester Balls: Hitting Weepinbell with a Pester Ball will cause it to faint.
Poke Flute: Nothing

#71 Victreebel
Pokemon Food: Victreebel won't eat Food, but it will faint if you hit it with Food.
Pester Balls: Hitting Victreebel with Food causes it to faint.
Poke Flute: Nothing

#74 Geodude
Pokemon Food: Nothing
Pester Balls: If you hit Geodude with a Pester Ball, it'll just fall of the wall then climb back up.
Poke Flute: Nothing

#75 Graveler
Pokemon Food: Nothing
Pester Balls: Nothing
Poke Flute: When you see the three Gravelers (just one alone won't work), play the Poke Flute and they'll dance.

#78 Rapidash
Pokemon Food: Ponyta will do a pose and neigh if you give and/or hit it with Food.
Pester Balls: Ponyta will do a pose and neigh if you hit it with a Pester
Ball.
Poke Flute: Nothing

#79 Slowpoke
Pokemon Food: Giving Slowpoke Food will cause it to do a little pose, hitting it does nothing.
Pester Balls: Nothing
Poke Flute: Playing the Poke Flute will cause Slowpoke to march in place.

#80 Slowbro
Pokemon Food: Slowbro will eat the Food if you give some to it, but if you hit it with Food it'll shake it off.
Pester Balls: Hitting Slowbro with a Pester Ball will only make it shake it off.
Poke Flute: Playing the Poke Flute will cause Slowpoke to march in place.

#81 Magnemite
Pokemon Food: Magnemite won't really eat the Food, but it won't do
Supersonic when you focus. Hitting Magnemite will cause it to do Supersonic however.
Pester Balls: Hitting Magnemite with a Pester Ball will cause it to do its supersonic attack.
Poke Flute: If you play the Poke Flute, Magnemite will do its supersonic attack.

#82 Magneton

Pokemon Food: Nothing
Pester Balls: Nothing
Poke Flute: Nothing

#84 Doduo

Pokemon Food: Hitting Doduo with Pokemon Food will cause it to faint.
Pester Balls: Hitting Doduo with a Pester Ball will cause it to faint.
Poke Flute: Nothing

#88 Grimer

Pokemon Food: Giving Grimer Food will cause it to eat it, but if you hit Grimer with Food, it'll get stunned for a little.
Pester Balls: Hitting Grimer with a Pester Ball will cause it to become stunned for a little while. Hit it three times and it'll evolve into a Muk.
Poke Flute: Nothing

#89 Muk
Pokemon Food: Muk will get stunned if you hit it with Food.
Pester Balls: Muk will get stunned if you hit it with Pester Balls.
Poke Flute:

#109 Koffing
Pokemon Food: Hitting Koffing with Food will cause it to explode.
Pester Balls: Hitting Koffing with a Pester Ball will cause it to explode.
Poke Flute: Playing the Poke Flute for Koffing will make it dance.

#113 Chansey
Pokemon Food: Giving Chansey Food will make it happy. Hitting it with Food will cause it to bounce back a little.
Pester Balls: Hitting Chansey with a Pester Ball will cause it to bounce back.
Poke Flute: Playing the Poke Flute will make Chansey dance.

#115 Kangaskhan
Pokemon Food: Nothing
Pester Balls: Hitting Kangaskhan with a Pester Ball will make it turn around and give you a pose.
Poke Flute: Nothing

#125 Electabuzz
Pokemon Food: Giving Electabuzz Food will cause it to eat it, but if you hit Electabuzz with Food, it'll fall back a little.
Pester Balls: Hitting Electabuzz with a Pester Ball will cause it to faint.
Poke Flute: Nothing

#126 Magmar
Pokemon Food: Magmar will eat Food if you give some to it and hitting it with Food will cause it to fall back.
Pester Balls: Throwing a Pester Ball at Magmar will cause it to faint.
Poke Flute: If you play the Poke Flute for Magmar, it'll march in place.

#129 Magikarp

Pokemon Food: Nothing
Pester Balls: Nothing
Poke Flute: Nothing

#130 Gyarados
Pokemon Food: Gyarados will thrust its head out if you hit it with Food.
Pester Balls: Gyarados will thrust out its head if you hit it with a Pester
Ball.
Poke Flute: Nothing

#132 Ditto
Pokemon Food: Giving Ditto Food will cause it to jump up and down.
Pester Balls: Hitting Ditto with a Pester Ball will cause it to faint.
Poke Flute: Nothing

#133 Eevee
Pokemon Food: Eevee will jump if you give it Food, but will shake around if you throw Food at it.
Pester Balls: Eevee will try to recover from the hit if you hit it with a Pester Ball.
Poke Flute: If you play the Poke Flute, Eevee will march in place to the tune.

#137 Porygon
Pokemon Food: Giving Porygon Food will cause it to eat it, but if you hit Porygon with Food, it'll shake around.
Pester Balls: Hitting it the first time will cause it to pop out of the wall. If you hit it again it'll lose its camouflage. Hitting it again will cause it to shake, trying to recover from the hit.
Poke Flute: Nothing

#143 Snorlax
Pokemon Food: Nothing
Pester Balls: Hitting Snorlax with a Pester Ball with cause it to wake up for a brief moment.
Poke Flute: Playing the Poke Flute for Snorlax will make it wake up and start dancing.

#151 Mew
Pokemon Food: Hitting Mew with Food will break its Barrier. When it's going after its Barrier, hit it and it'll be stunned.
Pester Balls: Hitting Mew with Pester Balls will break its Barrier. When it's going after its Barrier, hit it and it'll be stunned.
Poke Flute: Nothing

-----------
Great Poses
-----------
Here are some suggested ideas for a good pose.

Course #1 - Beach
1. When both Pikachus are on the stomps, play the Poke Flute so that they are using their Thundershock attack.
2. When you see Meowth on the cliff knock him down with a Pester Ball. Then hit him with a Pester Ball again so he makes a mean face.

Course #2 - Tunnel
1. Get a picture of any 6 Electrodes exploding.

Course #3 - Volcano
1. At the end when Growlithe and Arcanine come out, throw Pokemon Food so they gather together.

Course #4 - River
1. Knock the 1st and 3rd Bulbasaur down with a Pester Ball and use Pokemon Food to bring the one out of the log. Use more Food to get all 3 to come together.
2. Make all 3 Poliwags come out at the same time with Pester Balls. Then throw Pokemon Food into the river, and they jump out one after the other with stars behind them.
3. Hit a Psyduck with a Pester Ball and then it will start jumping out of the river.

Course #5 - Cave
1. If you save all 3 Jigglypuffs, you will see them near the end
singing/dancing. So hit them with Pester Balls so that they make mean faces.

Course #6 - Valley
1. Hit both Geodudes to make Graveler fall down. And then Sandslash comes out. Play the Poke Flute so he looks at you and marches in place or dances.
2. Take pictures of all 3 Staryus so they follow you, and they go into the whirlpool. Then 3 Starmies will appear.
3. At beginning knock as many Squirtles as you can onto the shore. Then play the Poke Flute so they stare at you and march in place.
4. Knock Mankey down with a Squirtle so he falls down next to switch. Instead of using a Pester Ball on him, throw Pokemon Food at him so hits it away. For this you may have to be fast to catch it just right.

Course #4 - River
Close-up of 3 Poliwags:
At the beginning, keep throwing Pester Balls at the 3 Poliwags so they get together. Now comes the hardest part: hit one of them with a pester ball so it faints. When the others run, hit them with Pokemon Food. When the one that you hit wakes up and runs to the river, it's time to snap. You will have to get all the 3 in a single shot. But when you're going to hit them with Pokemon Food and Pester Balls they can't jump to the river, or you won't get a high scoring shot.

Great 3 Metapods:
When you see 4 Metapods hanging from the tree, hit the last of them and make them stop Zero-One. Look backwards and hit the 3 Metapods so that they fall. Center the camera at the one that is really near you, and get the other two as well.

Slowbro Close-up:
When you see the first Slowpoke, throw Pokemon Food from far away at the spot he goes fishing and evolves to Slowbro. Try to lure him to that spot from the far as you can. Then turn backwards so the vehicle slows down. When you hear him evolving, face him and take lots of shots. You will be close enough for 4,500 points.

Course #6 - Valley
Get 3 Sandshrews:
Hit the Geodude hanging on the wall with a pester ball so he falls. The tremor he causes makes a Sandshrew pop out. Quickly lure him near the next Geodude. Make the other Geodude fall, and another Sandshrew pops out again. Now repeat the same thing for the third one. Now lure all the 3 Sandshrews near you and snap them!

------------
Master Shots
------------
This part tells you the maximum amount of points you can get for a Pokemon.

#25 - Pikachu (in the Cave)
Special: 2000 (Flying Pikachu)
Size: 1000: 1000
Technique: 2x
Total: 8000
It's incredibly difficult because you not only have to hit the Zubat with Pikachu, but you also have to turn around so the Zero-One slows down so you catch Pikachu as he flies through the crevice on Articuno. I personally think "Pikachu on a Stump" Thundershocking looks better.

#144 Articuno, #145 Zapdos, and #145 Moltres
Size: 1000
Pose: 1350
Technique: 2x
Total: 4700 each
Difficult, because you have to line up a perfect shot as they burst from the egg (Zapdos, Articuno), or as it's pulling its wings in so it will fit for the 1000 pose (Moltres).

--------------
Photo Specials
--------------
This part tells you what specials you can get in your photos.

Course #1 - Beach
"Surfing Pikachu" - When you see the surfboard, use Pokemon Food to lure Pikachu to it. If you can do it right, he'll hop on the board and do flips.

"Pikachu on a Stump" - When you reach the first patch of tall grass, Pidgey and Meowth will come out. Hit Meowth with a Pester Ball so he falls down on the rails. Now Zero-One will stop when it hits him. Keep throwing Pester Balls into the tall grass until Scyther pops out. Two Pikachus will run out and get on the stumps. Play the Poke Flute, and both of them will do a thunder attack!

"Gust-using Pidgey" - Near the end of the level, Meowth is standing by a nest. Two Pidgeys will fly in and use Gust on Meowth. If you hit both of the Pidgeys before they reached the nest, they won't attack Meowth.

Course #2 - Tunnel
"Pikachu on a Ball" - At the beginning of the level, take a picture of
Pikachu. He will run off. Now take another shot of him. When the Electrode rolls near him, he will get on it.

Course #3 - Volcano
"Fighting Magmar" - A bit after the egg there are two Magmars. Toss Pokemon Food right between them. They should both try to get it at the same time and end up using their fire attack on each other.

Course #4 - River
"Speed Pikachu" - Right before the gate is Pikachu hiding behind the wood structure. Hit him with an item when it comes out. He will run around very quickly, so this picture might be hard to get it right.

Course #5 - Cave
"Balloon Pikachu" - When you see Pikachu being held by Zubat, hit Zubat with a Pester Ball. He'll go right up, and Pikachu will ride down in balloons. This one is very difficult get, so you will probably have to try this multiple times..

"Jigglypuff on Stage" - You can do three things for this. When you see Koffing attack Jigglypuff, hit Koffing with an item. Now another Koffing and Jigglypuff will come out. Do the same. And again, another pair will appear. Now near the end of the course you'll hear a Jigglypuff sing and the other two dance. If you want to hear just the singing, save one of the Jigglypuffs.

"Flying Pikachu" - Do the same thing you did for "Balloon Pikachu". Then Pikachu will walk over to the egg. Crack the egg using the Poke Flute. Continue on through the stage, but keep looking behind you until you see Articuno with Pikachu riding on its back. Now start getting shots of this. Make sure that the picture counts as a Pikachu and not Articuno!

Course #6 - Valley
"Graveler's Group Dance" - When you reach the first waterfall, look to your left to see 3 Gravelers on the wall. Play the Poke Flute, and they'll jump down and dance. Make sure you get most of them in the shot because otherwise it won't count.

Course #7 - Rainbow Cloud
"Hidden Pokemon Mew" - Destroy Mew's barrier with Pokemon Food or Pester Balls. When he doesn't have his shield anymore, just take a picture of him!

--------
? Photos
--------
This part tells what pictures you take that appear as a "?". Some of these pictures might be good for a sticker.

All Courses
PKMN Sign - Before you meet up with Prof. Oak in the Valley, each picture you take of a PKMN Sign will appear as a "?".

Course #1 - Beach
#113 Chansey - When you see Chansey as a ball, get a shot of it.
#144 Snorlax - Take a picture of Snorlax when he is just sleeping on the ground.

Course #2 - Tunnel
Zapdos Egg - Just get a picture of the Zapdos Egg.
#50 Diglett - This one is sorta hard to get. When you see Diglett, take a picture of it when you see a bit of him sticking out. He'll do this right before he comes out of the ground.
#81 Magnemite - Focus your camera when you encounter the three Magnemites. They will emit a wave and turn into a different color. Getting a picture of that will be a "?".
#93 Haunter - Take a picture of the flying creature that looks like Koffing. Even though the camera can't identify it, you will be able to see Haunter after it's developed.

Course #3 - Volcano
Moltres Egg - Do the same as the Zapdos one.

Course #4 - River
#45 Vileplume - Take a photo of Vileplume when it is still in the ground.

#137 Porygon - Another hard photo. Get a picture of the little thing that's moving on the wall.

Course #5 - Cave
Articuno Egg - Care to take a guess?

Course #6 - Valley
None

Course #7 - Rainbow Cloud
#151 Mew - Just take a photo of Mew while its shield is still up.