SO YEAH for those who don't know/ didn't see my old computer crapped itself to death and took a bunch of my WIP maps along with it. Luckily i still have a few of them saved, but i lost a lot of work, and it took me some time to build a new pc. Well I finally did, and it's time to get some maps going.

The idea behind it being a small inlet port for smaller shipment boats has frozen over, making the water solid. The black parts in between the raised areas will be the frozen water, kind of splitting the level into an upper, and lower area. I may even include a small playable area out in the frozen ocean with a ship stuck in the ice, though the map seems a bit larger already.

Toronto had one hell of a winter last year and pretty much froze over. There's a fair bit of reference imagery you can pull from that. Here's some pics of that and a bunch of others I found in the net that may help you.

Those buidings are looking good. Make sure you func_detail all the little bits. I work from reference as much as I can. It not only makes for a more believable environment, it makes it easier to figure out what to do next. Good work so far!

Looking very good! I can see sniping becoming a problem though, it's very open. Maybe you could put more awnings on some of those buildings to provide high cover, or more buildings! I love the detail you're putting on the BSP as well, keep it up.

Black_Stormy wrote:Looking very good! I can see sniping becoming a problem though, it's very open. Maybe you could put more awnings on some of those buildings to provide high cover, or more buildings! I love the detail you're putting on the BSP as well, keep it up.

Well the rooftops aren't going to be accessible by the players, just the awning/ catwalks.

Black_Stormy wrote:Looking very good! I can see sniping becoming a problem though, it's very open. Maybe you could put more awnings on some of those buildings to provide high cover, or more buildings! I love the detail you're putting on the BSP as well, keep it up.

Well the rooftops aren't going to be accessible by the players, just the awning/ catwalks.

Make sure you block it off in a believable manner, and even then put an invisible wall on it. Players can jump surprisingly high.