Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack players.

* When this creature is destroyed, you may choose one of your opponent's creatures in the battle zone and tap it.

1

x

DNA Spark (DMR-02)

Collector Number: 6

Rarity: Rare

Type: Spell

Cost: 6

Civilization: Light

Artist: Naoki Saito

Card text:

Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* Tap all your opponent's creatures in the battle zone.

* If you have two or less shields, add the top card of your deck to your shields face down.

2

x

Eternal Meteor Kaiser (DMR-02)

Collector Number: S3

Rarity: Super Rare

Type: Creature

Race: Red Command Dragon/Hunter

Power: 8000

Cost: 8

Civilization: Fire

Artist: NINNIN

Card text:

* All of your creatures gain "speed attacker".

* Double breaker

* Your opponent's creatures are put into the battle zone tapped.

* When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

1

x

Faerie Gift (DMC-55)

Collector Number: 65

Rarity: Uncommon

Type: Spell

Power: 0

Cost: 1

Civilization: Nature

Artist: Kou1

Card text:

The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.

1

x

Faerie Life (P-Y2)

Collector Number: P6-Y2

Rarity: Promotional

Type: Spell

Mana Number: 1

Cost: 2

Civilization: Nature

Artist: â– Tomofumi Ogasawara (

Card text:

Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

2

x

Genji Double Cross, Blastdragon (DM-38)

Collector Number: 3

Rarity: Very Rare

Type: Creature

Race: Armored Dragon/Flame Command/Samurai

Power: 7000

Mana Number: 1

Cost: 6

Civilization: Fire

Artist: Toshiaki Takayama

Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)

Kung Fu Soul

2

x

Heaven's Double Tail (DMX-11)

Collector Number: 39

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 6

Civilization: Light

Artist: Taro Yamazaki

Card text:

Shield trigger

* Choose and activate 1 of the following effects. If you have an Angel Command in your battle zone, you may use both effects.

*º Choose up to two of your opponent's creatures in the battle zone, and tap them.

*º Put the top card of your deck into your shields face down.

3

x

Hyperspatial Bolshack Hole (DM-36)

Collector Number: 101

Rarity: Common

Type: Spell

Power: 0

Cost: 5

Civilization: Fire

Artist: MATSUMOTO EITO

Card text:

Destroy 1 of your opponent's creatures with 3000 power or less.Choose and activate 1 of the following effects:Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.Choose 1 fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3

x

Hyperspatial Shiny Hole (DM-36)

Collector Number: 77

Rarity: Common

Type: Spell

Power: 0

Cost: 5

Civilization: Light

Artist: Patricia

Card text:

Tap 1 of your opponent's creatures in the battle zone.Choose and activate 1 of the following effects:Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1

x

Inferno Sign (DMC-44)

Collector Number: 2

Rarity: Super Rare

Type: Spell

Power: 0

Cost: 5

Civilization: Darkness

Artist: Toshiaki Takayama

Card text:

[Shield trigger] Shield TriggerPut one of your non-evolution creatures with a cost of 7 or less into your battle zone from your graveyard.

2

x

Joan of Arc, Goddess of Victory (DMR-03)

Collector Number: S1

Rarity: Super Rare

Type: Creature

Race: Mecha Del Sol/Hunter

Power: 7500

Cost: 7

Civilization: Light

Artist: hippo

Card text:

Blocker

* When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it.

* Double breaker

* When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.

1

x

Living Lithograph (DMX-02)

Collector Number: 40

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 2

Civilization: Nature

Artist: kurokurokuro

Card text:

* Put the top card of your deck into your mana zone. If that card is a creature, this turn, all your creatures get +2000 power.

2

x

Ogre Kaiser "Destruction" (DMX-08)

Collector Number: S4

Rarity: Super Rare

Type: Creature

Race: Red Command Dragon/Hunter/Alien

Power: 7000

Mana Number: 1

Cost: 6

Civilization: Fire

Artist: Hisashi Murakami

Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, destroy one of your opponent's psychic creatures.

* Double breaker (This creature breaks 2 shields.)

2

x

Pakulpan, Phantom Thief (DMX-11)

Collector Number: 18

Rarity: Common

Type: Creature

Race: Demon Command/Unnoise

Power: 4000

Mana Number: 1

Cost: 4

Civilization: Light

Artist: hippo

Card text:

* At the end of your turn, this turn, if this creature had broken a shield, add the top card of your deck as a new shield into your shield zone.

1

x

Rhazes, Spirit of Fortitude (DMR-03)

Collector Number: 7

Rarity: Rare

Type: Creature

Race: Angel Command/Hunter

Power: 5500+

Cost: 5

Civilization: Light

Artist: Koji Nishino

Card text:

Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When one of your opponent's creatures attacks and isn't blocked, untap this creature.

* While this creature blocks, it gets +2000 power.

2

x

Startdash Buster, Divine Hero Mech (DMD-01)

Collector Number: 1

Rarity: Super Rare

Type: Evolution Creature

Race: Human/Beast Folk

Power: 6000

Mana Number: 1

Cost: 4

Civilization: Fire/Nature

Card text:

* (This creature is put into your mana zone tapped.)

* Evolution - Put on a Fire or Nature creature.

* When you put this creature into the battle zone, choose one of your opponent's creatures with a cost of 5 or less and put it into the owners mana zone.

* Double breaker (This creature breaks 2 shields.)

2

x

Super Flaming Hell's Scrapper (DMR-01)

Collector Number: 33

Rarity: Rare

Type: Spell

Mana Number: 1

Cost: 6

Civilization: Fire

Artist: MATSUMOTO EITO

Card text:

Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* Destroy any number of your opponent's creatures that have total power 5000 or less.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Your Hunters can't be attacked or blocked.

* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

While attacking, this creature gets +1000 power for each fire card in your graveyard.Double BreakerAwaken: When this creature wins a battle, flip it.

When this creature attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with 6000 power or less.Each turn, untap this creature the first time you tap it.While attacking, this creature gets +1000 power for each fire card in your graveyard.Triple BreakerRelease (Whenever this creature would leave the battle zone, flip it instead.)

[Blocker] BlockerThis creature can't attack players.Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):{HF}: Awaken: At the start of your turn, flip this card.

[Blocker] BlockerHoly Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):{HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)Triple BreakerRelease (Whenever this creature would leave the battle zone, flip it instead.)Holy Soul

1

x

Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)

Collector Number: V1

Rarity: Victory Rare

Type: Psychic Super Creature

Race: Red Command Dragon/Hunter//King Command Dragon/Hunter

Power: 6000/19000

Cost: 6/20

Civilization: Fire

Artist: Daisuke Izuka

Card text:

* Your opponent's psychic creatures can't attack players.

* Double breaker (This creature breaks 2 shields.)

* Your creatures gain speed attacker.

* Your opponent's psychic creatures can't attack or block.

* When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

* Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.

* Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* When this creature attacks, destroy all creatures with "Blocker".

* Double breaker

* Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

1

x

Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)

Collector Number: V2

Rarity: Victory Rare

Type: Psychic Super Creature

Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter

Power: 6000/26000

Cost: 6/30

Civilization: Light/Water/Darkness/Fire/Nature

Artist: Ishibashi Yosuke

Card text:

* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

* Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

* When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

* When this creature attacks, you may return 1 spell from your graveyard to your hand.

* Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

* When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

i would suggest you either go for fire/nature deck or only light.
add fairy gift max cocco lupia and bolbazak add genji something it costs 6 and is a superb card
u shd add good shield triggers like super flaming hells scrapper and natural snare also add hustle castle it is a fortress and extremely useful
hope it helped