New Ultra Rapid Fire Predictions

Now that the news is out, what are everyone&#039;s predictions about the OP champions and builds in the NURF (I see what you did there) rules set?
For easy reference, the game mode modifiers are:
+100% mana and energy cost on all abilities
+200% cooldown inflation on abilities, items and summoner spells
+225 movement speed reduction
+200% delay between basic attacks
Critical strikes deal 50% of base AD
Units critically strike on 150% of attacks
Best predictions so far (IMO):
1. Fiddlesticks - has an aura ult and can jump out of hiding with it. W drain is channeled and will last longer since it will take enemies longer to get out of range.
2. Katarina - channeled ability, does not rely on aa or crits, and has resets.
3. Amumu - has an aura, and can double down with itemization like Cinderhulk. Plus tank stats aren't nerfed, which should make them stronger relative to offensive stats.
4. Morgana - Lots of CC, her pool will hit for longer against slowed movement enemies, ult will likely hit for full, resulting in a ton of damage, snare and a stun.
5. Heimer - Dem turrets!
6. Viegar - hard to dodge combo
7. Nidalee - hard to dodge spears and resourceless cat form.
8. Gailo - good base damage, hard to dodge aoe ult, move speed buff
9. Akali - still bursty enough.
10. Riven - resourceless, has a dash.
11. Rumble - good luck getting out of that ult!
12. Teemo - move speed buff and debuff and does magic damage over time... and we have all the time in the world.
13. Zyra - easy to land skill shots + plants you can't escape from = godly!!!
Honerable mention:
1. Swain - Channeled Ult that heals - healing is not nerfed which should make it stronger relative to offensive abilities. But will 100% more mana cost be too much?
2. Kalista - jump passive may be really good - but can she itemize attack speed while avoiding crit?
3. Brand - will be much easier to land his full combo, which will kill many champs, but will the high mana costs and cool downs wreck him in team fights?

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