I'm having an idea to have a civilization game in a My Colony fashion.

The perspectives will no longer be on one planet anymore, we're putting it into the galaxy.YES, IN THIS SUPER-WIDE GALAXY!

It's kind of like My Starships game, except what you control is a superpower in the galaxy instead of a ship.
Players will play as one of the four major civilizations - United Earth, League of Independent States, Zolarg Empire and Alpha Draconians.
Like civilization games, we develop cities (planets), conduct researches, advance to the new era, explore the galaxy, and conquer new systems.

Except... You can only settle new cities on new planets.
And only three structures you can build in the open space: Extraction Outpost (on resource fields like gas reservoirs and asteroid fields), Spacestation (for defensive, sentry and fleet supply use) and Starbase (advanced Spacestation).

Resources are also featured in the game... AS USUAL!
City yields:

Food 🌽 - for local population growth.

Production ⚙️ - Industrial productions which are needed in all kinds of constructions locally.

Credits 💰 - For maintaining some districts and all military of your empire. If you wanna shorten the construction time to one turn, this is also where you'll use them.

Civics 🏛️ - Expands political territory in the space, as well as accumulated for implementing empire-wide policies.

Research ⚗️ - What else a document of knowledge can do except creating innovations for your empire?

The next thing to introduce is the combat system.
Combats has two types. One being starship battle, another one being ground battle (on planet).
The former one would be (supposed) the most common battles you may encounter. The later one only occurs when you bring troopers to invade the planet.
To take over a planet, the fleet battle must be won first. If the fleet battle is won, troopers will deal with ground forces - that's the ground battle. If defender planet loses both battles, the planet will change hands. Of course, some districts are destroyed and some resisting population will die in the takeover.
If you only bring starships to intrude a planet, after winning the fleet battle, the planet will only get blockaded (trade route blocked), and the starships can only bombard the planet when told to. Bombardment kills population, and also have chance to kill ground forces and destroy districts on the planet.
Some defensive structures helps repel invasions. For example, global shield reduces bombardment efficiency, ground defense networks boosts defending troopers' ability, minefields and GSW (Ground-to-Space-Weapons) damages enemy bombarding ships as well as weakening incoming ground attacks.

My ideas will end here, and hopefully this can bring you some help expanding Ape Apps game collections, or just simply helps!]]>Suggestion Box - Latest TopicsForumSuggestion BoxGeneralWadalinghttps://www.ape-apps.com/profile.php?u=GeneralWadalinghttps://accounts.ape-apps.com/images/uploads/8FFD447F-BA53-3558-949E-D99851D65668.pngSome feedbacks for My Empirehttps://www.ape-apps.com/viewpage.php?p=36942
https://www.ape-apps.com/viewpage.php?p=36942https://www.ape-apps.com/viewpage.php?p=36942Mon, 06 Apr 2020 05:05:09 +0000
The civilization-styled game My Empire is definitely a good project, and it looks good though still in Alpha stage.

There are some feedbacks and suggestions I would like to give.

Issues

Overlapping units problems
There’s a problem when units overlaps.
Only the toppest unit can be selected.
And, if you have a unit on your city, you cannot manage the city, which requires to waste one turn to move the unit away.
My solution is, for choosing units, tapping repeatively will cycle between units on the tile.

Limiting units on the tile
Stacking multiple units on the same tile is not preferred by me, due to various reasons:

Inlogically contains almost infinite units on a tile

Strategically more possibly causes stalemate

Limiting units on the tile would sound better for me. But that’s up to your choice. (In Sid Mirer’s Civilization series, the older games (Civ1, Civ2, Civ4) allows lots of units standing on the same tile; while others (Civ3, Civ5, Civ6) has limited each tile only holds one unit of each type.)

Suggestions and ideas

Merging simlar units
That’s a feature to merge similar military units (I mean, warriors merges with warriors, swordsman merges with swordsman) to create a stronger, tougher unit. Kind of a squadron.
Merged military units cannot be merged or merge with any military unit for the second time.
Civilian units does not merge.

Strategical bonuses
Combats are all about strategy. Here are some of my ideas.

Flanking and encircling
Flanking up the enemy at opposite sides, or diagonally, weakens enemy power.
Encircling the enemy will cause the enemy unable to counter-attack.

Terrain (very common but still worth to mention this)
Highlands and woods provides defensive bonuses for units inside it.
However, these terrain also slows units down.

Wonders?
The idea is, built wonders will be shown on the map, somewhere next to the city where it is built.

]]>Suggestion Box - Latest TopicsForumSuggestion BoxGeneralWadalinghttps://www.ape-apps.com/profile.php?u=GeneralWadalinghttps://accounts.ape-apps.com/images/uploads/8FFD447F-BA53-3558-949E-D99851D65668.pngSeveral QOL-features and a bug-reporthttps://www.ape-apps.com/viewpage.php?p=36528
https://www.ape-apps.com/viewpage.php?p=36528https://www.ape-apps.com/viewpage.php?p=36528Tue, 03 Mar 2020 21:07:21 +0000
I really like My Colony, its a great game!
But I wanna suggest some improvements.
- Please add an autosave-function to the Exit-to-Windows-Button. Or at least a notice that you forgot to save.
- When in Bulldozing modus, please remove right-click is also bulldozing because it feels natural to rigt-click and scroll around, but instead you bulldoze important buildings.
- The job-priority-slider should show an actual number because I'm often not sure which one is greater or even.

-last but not least, I found 3 bugs:
a) sometimes builders are not selectible and not actually where they are shown. I have to restart the game to fix this.
b) often the builders get stuck in the buildings itself and refuse to continue working, especially if a builder has buid 1 building and another one is building on the spot where the 1st builder was standing when finishing his jobs. Builder 1 remains on this spot and never moves to a road again until you manually order him to get back to a road.
c) building and chatting gets often window overlap problems.]]>Suggestion Box - Latest TopicsForumSuggestion BoxMcPhisto2051https://www.ape-apps.com/profile.php?u=McPhisto2051https://accounts.ape-apps.com/images/uploads/68BAD2D9-83BD-57D2-BC64-9F53DF6B33FE.pngCondome functionhttps://www.ape-apps.com/viewpage.php?p=36493
https://www.ape-apps.com/viewpage.php?p=36493https://www.ape-apps.com/viewpage.php?p=36493Sat, 29 Feb 2020 11:03:00 +0000
my colonists become lots of babies. What can I do to stop that, because I don't need so much colonists.
Maybe this is a thing for a new update (@developer).

I'm a professional flag make that's why I'm asking for this]]>Suggestion Box - Latest TopicsForumSuggestion BoxScrappymatthttps://www.ape-apps.com/profile.php?u=ScrappymattRegionshttps://www.ape-apps.com/viewpage.php?p=35519
https://www.ape-apps.com/viewpage.php?p=35519https://www.ape-apps.com/viewpage.php?p=35519Sun, 29 Dec 2019 00:24:55 +0000
Thanks a bunch for making builders stackable, the function is great. They have been absolute drunk since then (go in some drive up and down loop before they decide on an action) but that is to be expected when 500 droids try to make a decision together.

Secondly, as many suggested, an easier buildoze tool would be great (e.g. being able to enlarge the area or link a line like with building roads).

Lastly, please consider being able to annex land in regions. I love the regions for reducing lagg, especially for end game cities, but the towns are to small to be able to play well. For example, I need to build a massive amount of immigration buildings to get 200k pop for a tiny city, before I destroy the immigration again, build new buildings, kick out the the excess people, etc and that times 50.

To stop players from changing charters too much it should cost say, 10 million civics

It would be free the first time

BUT, only if your independent

If new colonies could change it there would be too many taken names

You would start with a random charter at first tho

Welp

I think this is a great idea

Think about it Bast, it truly is a good idea right?

Your friend,

-KingPenguin5005]]>Suggestion Box - Latest TopicsForumSuggestion BoxKingPenguin5005https://www.ape-apps.com/profile.php?u=KingPenguin5005https://accounts.ape-apps.com/images/uploads/07519681-4323-925B-57F8-81DF70DE5A8F.pngMy Land additions ultimate listhttps://www.ape-apps.com/viewpage.php?p=34767
https://www.ape-apps.com/viewpage.php?p=34767https://www.ape-apps.com/viewpage.php?p=34767Mon, 18 Nov 2019 21:20:44 +0000
--------New Tiles/Buildings---------
--short-growing grass-animals cannot eat this grass, but it stays short forever and does not have to be cut, would cost more than normal grass.

--bridges-bridge over rivers and ditches that allow visitors to cross over

--animal bridges-bridge over rivers and ditches that allow animals and vehicles to cross over

--deep rivers-not my idea but I thought it was worth noting, not sure how they would work

--house-2x2 building that the "player"/farmer could live in

--more crops-just more crops in general, not really need yet

--vancy tollbooth-just like the normal version but visitors have to pay more, also vote more to build and decreases attractiveness more

--dog/cat-would be pet of farmers and could follow visitors around for a while (should probably have a limit for how many you can have)

--------New game mechanics------

--encyclopedia - just like the one from My Colony

--chatrooms - just like the ones from My Colony

--weather--
--rain-decreases attractiveness but speeds up from growth
--clouds-basically rain but less effective
--high winds-slowly destroys crops waiting to be harvested(they would still regrow)
--hurricane-would be like a hard mode thing, would pause drop growth, lower
attractiveness to 0, and would scare away any remaining visitors

--hard mode-increases difficulty of game, slows from growth slightly, adds hurricanes, makes every cost slightly more, could add a few "disasters" causes animals to grow slower, harvesters and lawn mowers would eventually break down... Things like that

--land annexation- not my idea, but a great one! would probably work similar to how it works in my colony, just gives you more land

--badges/achievements - this would be cool for My Colony too, you would get an achievement when you "completed" the game, got your first harvester, planted every crop, got a specific amount of cash, and so on...

-----------------that's all!-------------

Just want to say the fish would be cool and I love this game, thank you B A S T!

-KingPenguin5005

]]>Suggestion Box - Latest TopicsForumSuggestion BoxKingPenguin5005https://www.ape-apps.com/profile.php?u=KingPenguin5005https://accounts.ape-apps.com/images/uploads/07519681-4323-925B-57F8-81DF70DE5A8F.pngWhat do players really want to be added to My Colony?? https://www.ape-apps.com/viewpage.php?p=34749
https://www.ape-apps.com/viewpage.php?p=34749https://www.ape-apps.com/viewpage.php?p=34749Mon, 18 Nov 2019 02:00:24 +0000Suggestion Box - Latest TopicsForumSuggestion BoxKingPenguin5005https://www.ape-apps.com/profile.php?u=KingPenguin5005https://accounts.ape-apps.com/images/uploads/07519681-4323-925B-57F8-81DF70DE5A8F.pngMulti-terrain region maps for My Colony???https://www.ape-apps.com/viewpage.php?p=34748
https://www.ape-apps.com/viewpage.php?p=34748https://www.ape-apps.com/viewpage.php?p=34748Mon, 18 Nov 2019 01:54:16 +0000
It would be mostly earthlike in the middle with some forest worlds here and there,around that there could be beach or special water world maps with land along one side and mostly water on the outside, then along the outside of the map would be met normal water world maps

Obviously this would be optional, and maybe a normal region could be converted into a multi-terrain region, meaning any already existing maps would stay the same even if they break format.

I know this would probably take a long time to code so I'm not saying you should add this bast, but I think that everybody just wants to be able to have fish in an earthlike region, ok maybe that's just me but seriously the fish hatchery and cannery and the art mating thing can be built on earthquake so why not be able to obtain fish?

Also add fish to my land pls]]>Suggestion Box - Latest TopicsForumSuggestion BoxKingPenguin5005https://www.ape-apps.com/profile.php?u=KingPenguin5005https://accounts.ape-apps.com/images/uploads/07519681-4323-925B-57F8-81DF70DE5A8F.pngMy My Colony fish problem and simple Ideas for My Land (well formatted)https://www.ape-apps.com/viewpage.php?p=34741
https://www.ape-apps.com/viewpage.php?p=34741https://www.ape-apps.com/viewpage.php?p=34741Mon, 18 Nov 2019 01:28:12 +0000
For my colony, I couldn't help but notice that On Earthlike, United Earth has no way of producing, nor storing fish, I found this strange since you can still view the GBT fish trades, but cannot buy any because of storage, and it is also strange because the fish hatchery, cannery, and the department of adv fish mating studies are available.
I'm not sure why I can't have fish, I'm a penguin, I need fish...

Anyways,
About My Land I have a few suggestions,

-Fish-Basically just another animal that swims in ditches filled with water/rivers, they would attract visitors and (maybe) could be sold for $

-Bridges-A simple bridge that could be placed over a ditch or river, visitors could walk across this bridge, but maybe animals couldn't, or there could be an animal version.I

-House-Just a house for yourself, would be about 2x2 wide and wouldn't have much of a purpose but it seems like it would make sense.

-Barn-A 2x2 tile similar to the house, could be like an upgraded version of a silo and could "house" cows.

-Horses-Just another animal that would be like a copy of the cow, could eat yay father than grass and could maybe be riden by visitors

-The Player!- I found it odd that they are visitors but no player, could give the house mentioned earlier a purpose!

-Hay-just an extra "resource" that could be for the horse mentioned above.

-A Wolf?-somebody said there should be wolves in the game? Idk if that would fit the theme but I thought I would mention the idea.

Just a few ideas but I would really love to see fish in the game of anything, thank you for your effort in making these games,

-KingPenguin5005]]>Suggestion Box - Latest TopicsForumSuggestion BoxKingPenguin5005https://www.ape-apps.com/profile.php?u=KingPenguin5005https://accounts.ape-apps.com/images/uploads/07519681-4323-925B-57F8-81DF70DE5A8F.pngResource overview manager in Region Mapshttps://www.ape-apps.com/viewpage.php?p=34625
https://www.ape-apps.com/viewpage.php?p=34625https://www.ape-apps.com/viewpage.php?p=34625Tue, 12 Nov 2019 12:25:13 +0000
For the Regions.... many players have more than 1 of their own cities in a region as you know. I myself have like 8 maybe, and the problem with looking at your resource overviews to see your input vs output, you gotta go to each city. This is especially troubling if you have many specialized cities.

It would be amazing if you're playing on a region and have multiple cities that belong to you, that there's a menu you can look at and it combines all of you're cities productions and outputs for all the resources. That way when you look at it you know overall across all your cities you're producing this much, or losing that much. Instead of individually loading each city and keeping a mental note of your outputs and inputs. Just a thought]]>Suggestion Box - Latest TopicsForumSuggestion BoxBoliver9067https://www.ape-apps.com/profile.php?u=Boliver9067https://accounts.ape-apps.com/images/uploads/93BC70E8-45E1-4BE8-5167-73A843C68D39.jpgMy colony Galatic Board of Trade fixes/changes HUGE PROBLEMhttps://www.ape-apps.com/viewpage.php?p=34551
https://www.ape-apps.com/viewpage.php?p=34551https://www.ape-apps.com/viewpage.php?p=34551Wed, 06 Nov 2019 21:00:30 +0000
Anyways, auto-trade keeps making contracts for titanium (which I don't use much) and so I've lost a lot of money and civics because of this and I don't know when the auto-trade is On or not (also it's making contracts for resources that have autographs turned off)
]]>Suggestion Box - Latest TopicsForumSuggestion BoxKingPenguin5005https://www.ape-apps.com/profile.php?u=KingPenguin5005https://accounts.ape-apps.com/images/uploads/07519681-4323-925B-57F8-81DF70DE5A8F.png