I would like to know why certain remains feel weaker then others and I dunno is this is a suggestion or a balance fu but it feels like it fits either., I.E Shark giving 6 power and 8 weight, vs Fireblooded gives 8 power, 8 weight, only difference being 2 power and the macabra being water (shark) and Earth (Fireblooded) . So could they be a chance for all remains but Dragon. I would like to state maybe Shark remains go to +6 power, +2 crit, +8 weight.

All I am saying if remains are either good or not as good, other then Macabra which I think other Two races can use so how about making all remains but DRAGON (Being the original) equal +8 total bonuses for +8 weight.

The current elemental ores give elemental attack boosts, but can't be used for casting tools. Conduiz can, but doesn't have nearly as much of a stat gain, since being able to be used for a casting tool is extremely useful. Therefore, they're seperated to give non-mages a higher weapon-focused stat boost (while still using elemental attack for non-spells), but allowing those who do want to focus in two kinds of spells to do so (giving more versatility at the cost of losing a 4-bonus and gaining a durability decrease).

The fastest way to fix it would make Spelledge an enchantment instead of a unique to just Magical series but make the chance either 20% same as rebelling, or 10% or even as low as 1% cause you can spam craft them if you got the materials.

Spelledge affects all elements. Conduiz affects one. Besides the flavor of being an elementally-tied weapon, there's a reason why the Spelledge weapons were nerfed in scaling- their effect is extremely useful, and making it an enchantment- espcially with two hand- would have disastrous effects.

I once suggested an idea for a 3rd Divine level enchant (Level 5) called Mystic, which would grant your weapon the ability to cast spells from it, from a domain corresponding to your weapon's material element, Conduiz would be reworked to provide some other stats in lieu of this.

At the moment you can use TWO-handed with the Magical weapons, btw. Between parts and the fact Remains add 8, there is a weight adder tool, I am sure its easy to get a sword past 20 weight, in fact I think with parts and all this we are at either 16-18 weight total not adding in the weight of the sword itself, so if Two-handed is really to strong the make all Magical weapons, atkeast the swords,spears,axes, all 1 weight.