Mechropolis is a first person puzzle game set in what’s the remnants of a lost civilization. The only remaining sign of life are small rusty robots going about their business, long after whoever built has gone.

You need to overcome challenges by throwing them (the robots, that is) together to create new ones that will help you traverse the environment and overcome challenges.

Mechropolis was developed over a period of 10 weeks by a team of seven (including me)

Developed with Unity using the ProBuilder 2 plugin.

What I did during production:

ProducerIn charge of leading production on a daily basis, planning sprints and managing PR. General problemsolving.

Level Design
Layout, geometry, testing and iteration of all the levels.

Programming
Implementation of puzzle components, puzzles and general level coding.