What if Gary Gygax had not left TSR in 1985, and had been allowed to continue developing the world’s most famous fantasy role-playing game?

Adventures Dark and Deep attempts to answer that question.

We will, unfortunately, never know exactly what it would have looked like, because Gary Gygax did leave TSR in that year, and others took over the job of designing the second (and subsequent) versions of the game. After that unfortunate episode, he was understandably reluctant to give any advice on how he would have carried the game forward.

However, he did leave behind hints as to the direction he would have taken the game. New character classes. Streamlined combat. New spells and magic items. Consolidated and re-worked monsters. We don’t have many specifics, but we do have a fair number of “big picture” ideas. All of these have been taken as inspiration for Adventures Dark and Deep™.

Bear in mind that we have no special insight into Gygax’s mind on this subject other than what he himself wrote publicly, and certainly the game should not be taken as having any sort of official stamp, either from his estate or the corporations that have taken the game in new directions. All that has been done is to collect the hints he did leave, use them as inspiration, and take off in a wholly different direction than that which happened “officially”.

Adventures Dark and Deep™ is not a “retro-clone”. It does not set out to re-create a particular set of rules from decades past, as do some other games (not that there’s anything wrong with doing so!). Rather, it is a new creation, unique unto itself, and does not attempt to recreate any set of rules that has gone before.

A Curious Volume of Forgotten Lore is not a stand-alone game. It is a rules supplement intended for use with other games such as AD&D, Labryinth Lord, Swords & Wizardry, OSRIC, etc. It contains:

Five new character classes: bard, jester, mystic, savant, mountebank

Hundreds of new spells

A new alternative combat system that is at once streamlined and more realistic

Rules for shipborne adventures and combat

Quick and easy rules for common hazards and weather

New magic items

New monsters

And much more!

The full three-volume stand alone rules for Adventures Dark and Deep™ are currently in the process of being released, in case you're looking for the simplicity of three books that have everything you need (just like old times!).

The rules are designed to be completely modular; take what you like, leave what you don't. Want mountebanks and savants but not the new combat system? No problem.

Originally posted here: http://timbrannan.blogspot.com/2013/10/review-adventures-dark-deep-curious.html A Curious Volume of Forgotten Lore is the first of Joseph Bloch's Adventures Dark & Deep books. It is presented as an add-on or supplement to [...]

Originally posted at: http://diehardgamefan.com/2012/08/01/tabletop-review-adventures-dark-and-deep-a-curious-volume-of-forgotten-lore/ Back in March of this year, I, along with 243 other Gygaxians took part in a Kickstarter to fund Adventures Dark [...]

This volume does what is sets out to do: explore ideas to expand AD&D based on hints from Gary Gygax prior to his ill-fated devorce settlement, when his huberous got the best of him and he gave up controlling interest in TSR in favor of the D&D series [...]

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