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Another possible option is to get one from the Dream World, which IMO is better, as Sand Veil would be useless outside Sandstorm team.

Originally Posted by BurningWhiteKyurem

At least compared to HGSS/Emerald/etc, the BP price range aren't outrageously expensive to the point where could almost you never get it (Perma Swords Dance for 18BP? YES PLEASE!).

Yeah, I'm glad they decided to reduce the price. The price in the previous games makes no sense at all.
My "favorite" is Emerald's Battle Frontier. Remember how the shop sells decoration dolls for more than 100 BP?

My shinies are not for trade or cloning.
Shinies are not listed in order, for example the last shiny on the banner is not always the latest shiny I've obtained.
Banner 1 made by Light Venusaur, thanks ^_^

Another possible option is to get one from the Dream World, which IMO is better, as Sand Veil would be useless outside Sandstorm team, and there's no area in Unova with permanent sandstorm.

Yeah, but this is an in-game team so it's not like the abilities matter all that much. Idk Maybe I can replace Fire Fang with Sandstorm? . besides I all ready trained them to level 53 so I really don't wanna train another one. Also isn't the Desert Resort , outside Rebirth Mountain and Route 4(In Pokemon White 2) a permanent sandstorm?

Yeah, I'm glad they decided to reduce the price. The price in the previous games makes no sense at all.
My "favorite" is Emerald's Battle Frontier. Remember how the shop sells decoration dolls for more than 100 BP?

My shinies are not for trade or cloning.
Shinies are not listed in order, for example the last shiny on the banner is not always the latest shiny I've obtained.
Banner 1 made by Light Venusaur, thanks ^_^

What about if I taught Garchomp Sandstorm AND gave it the Lax incense to hold? Would it raise Garchomps evasion by a significant amount, You know combined with the Sand Veil ability?

Not sure if it would be significant, but yes, you can get more evasion that way.

Still, I don't recommend using Sandstorm outside a Sand team, since you'll damage your own Pokemon that doesn't resist it, and you have to remember Sandstorm doesn't just deal damage, it also cuts accuracy.

My shinies are not for trade or cloning.
Shinies are not listed in order, for example the last shiny on the banner is not always the latest shiny I've obtained.
Banner 1 made by Light Venusaur, thanks ^_^

Ashrynn, I know it's your own team but I really wished you would switch Flygon for your starter, Serperior with your usual move-set(you posted like 10+ times). Also doesn't it bother you(I'm weird) that 5 of your Pokemon have the same ID and OT but your legendary Suicune's is different? I know you really want to use a Suicune since because of his excellent sp. def and def. He's an excellent staller, if not the best. But here me out here.

*Shell Smash - acts like Swords Dance, Nasty Plot, and Agility all in one technique! But it comes at the cost of -1 Defense AND - 1 Sp. Defense. Cloyster has godly Defense AND poor Sp. Defense and, as stated, Cloyster can't really take advantage of its natural bulk anyway thanks to Stealth Rock, Close Combat, and Stone Edge and no reliable means of recovery so it doesn't really matter either way.
*Icicle Spear - STAB, and gains an insane 187 base power (STAB included) thanks to Skill Link!
*Rock Blast - coverage, gains 125 base power also because of Skill Link.
*Surf/Razor Shell - choose your other STAB attack based on Nature.

I'm going to have magic bounce Espeon, Lucario, Scyther, Crobat, Breloom, but I can't think of asixth member. What do you guys recomend?

Black FC: 4513-6723-8540 FC for all trades!

White FC: 3482 9361 7381 FC for all battles!

Looking for flawless iv'd pokes, shiny pokes, and flawless iv'd shinies. I am also looking for the power items in defense, sp. defense, and hp. I have a shiny adamant UT geodude, some ev trained pokemon, dwf's, and can breed for at least 2-3 perfect ivy's. Thanks!

Ashrynn, I know it's your own team but I really wished you would switch Flygon for your starter, Serperior with your usual move-set(you posted like 10+ times). Also doesn't it bother you(I'm weird) that 5 of your Pokemon have the same ID and OT but your legendary Suicune's is different? I know you really want to use a Suicune since because of his excellent sp. def and def. He's an excellent staller, if not the best. But here me out here.

*Shell Smash - acts like Swords Dance, Nasty Plot, and Agility all in one technique! But it comes at the cost of -1 Defense AND - 1 Sp. Defense. Cloyster has godly Defense AND poor Sp. Defense and, as stated, Cloyster can't really take advantage of its natural bulk anyway thanks to Stealth Rock, Close Combat, and Stone Edge and no reliable means of recovery so it doesn't really matter either way.
*Icicle Spear - STAB, and gains an insane 187 base power (STAB included) thanks to Skill Link!
*Rock Blast - coverage, gains 125 base power also because of Skill Link.
*Surf/Razor Shell - choose your other STAB attack based on Nature.

Not sure if it would be significant, but yes, you can get more evasion that way.

Still, I don't recommend using Sandstorm outside a Sand team, since you'll damage your own Pokemon that doesn't resist it, and you have to remember Sandstorm doesn't just deal damage, it also cuts accuracy.

Sandstorm cuts accuracy!? Are you sure!? I never really noticed...but yeah I might just keep Fire Fang on Garchomp

Effect:
Damages all Pokémon who are not Rock-, Ground-, or Steel-type.
Does not damage Pokémon with the following Abilities: Sand Veil, Sand Rush, Sand Force, Overcoat, Magic Guard
Raises the Special Defense of all Rock-type Pokémon by 50%.
Causes SolarBeam to deal only half of its normal damage.
Causes Moonlight, Synthesis, and Morning Sun to recover ź of max HP.
Activates the following Abilities: Sand Veil, Sand Force and Sand Rush.
Changes Weather Ball to a Rock-type move and doubles its power, but Castform stays in its normal form.
Can be lengthened from 5 to 8 turns with the use of the Smooth Rock.

Originally Posted by Serebii

Sandstorm

Effects:
All non-Rock, Ground or Steel type Pokémon are damaged each turn
Rock type Pokémon's Special Defense is increased by 50%
Solar Beam power is reduced
Synthesis. Morning Sun & Moonlight recover 25% of user's HP
Pokémon with the Sand Veil Ability have their evasion boosted by 20%. Outside battle in 111 & 228, if head of the party, the wild encounter rate is decreased by 50%
Pokémon with the Sand Rush Ability have their Speed doubled
Pokémon with the Sand Force Ability have their Ground, Steel & Rock move strength increased by one stage
The Weather Ball attack's Power doubles and becomes Rock Type

Not that I can see.

Originally Posted by Bone Cold Marowak Guy

Because gen. 6 will have 126 Pokemon exactly, and show up near May 24, 2016 (give or take 3 weeks).