Upgrading Machines

Linking Machines

Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:

Telecommunications machines, Telepad, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.

Plant DNA Manipulator

Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes.

When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.

Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.

Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.

Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the Guide to genetics for more information.

Can be locked down by using the console, trapping the patient inside if necessary.

Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.

A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant.

Upgrade effects

Better matter bins: increases amount of water & nutrient the tray can hold.

Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit, which usually prevents overdosing. If the patient is in critical status, it will only be able to inject Epinephrine.

Upgrade effects

Better matter bins allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.

Better manipulators unlock a larger selection of chemicals.

Nano manipulator adds:

Oculine: Heals eye damage.

Inacusiate: Heals ear damage.

Pico manipulator also adds:

Anti-toxin: Heals toxic damage. Can form tricordrazine with bicaridine and kelotane.

To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector. Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. In this research mode, the tank must also be refilled every 5 minutes or so.

Upgrade effects

None.

Tesla Coil

Parts needed

Deconstruction

1x Tesla Coil Board
1x Capacitor

Wrench

Screwdriver

Crowbar

Wirecutters

Wrench

Converts tesla shocks into usable power. Needs to be placed on a wire knot to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.

Upgrade effects

Better capacitor: multiplies the generated power and reduces time before the next tesla shock can be absorbed.

Grounding Rod

Parts needed

Deconstruction

1x Grounding Rod Board
1x Capacitor

Wrench

Screwdriver

Crowbar

Wirecutters

Wrench

Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.

Quantum Pad

Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.

To link pads: open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads.

Vends several items. Can be hacked to unlock more items, and a few vendors also accept coins to vend special premium items.

Upgrade effects

None?

Scanner Gate

Parts needed

1x Scanner Gate Board
3x Scanning module

Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on. If the criteria is met, it will flash red and sound an alarm.

Upgrade effects

None

(Organ) Harvester

Parts needed

Deconstruction

1x Harvester Board
4x Micro-laser

Close the harvester

Screwdriver

Crowbar

Wirecutters

Wrench

Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.