New beta build this afternoon--the new level 90 druid talent, Nature's Vigil is up, some changes to Spirit Shell and Rapture as promised by Ghostcrawler recently, as well as achievement and class changes in general.

Monk Tier 14

Cloth Armor Set

It's fairly open-ended, but it looks like they could be adding complexity to the pet battle system! While this could the quality of the item that trains the pet, we doubt it. We're speculating this is a potential variation in the pets--much like how in Pokemon you could have traits.:

Show Me Your Moves!: Defeat the Will of the Emperor in Mogu'shan Vaults on Normal or Heroic difficulty without any memberafter all members of the raid being hit by Devastating Arc, Stomp or Energizing Smash.execute an Unbalancing Strike within a single Unbalanced phase.

Straight Six: Defeat Elegon after having deactivated six Empyreal FocusesFoci within 10 seconds.

Disable: You attempt to disable the target's movement, reducing their movement speed by 25%. Stacks up to 2 times. If you use Disable a third time50%. The duration of disable will be refreshed if the target remains within 10 yards of the Monk. Using disable on a target while they have 2 stacks, all stacks will be consumed and they willalready snared will cause them to be rooted for 8 sec 3 PvP).instead.

Paralysis: You cause the targetstarget's muscles to contract, incapacitating them for 30 sec. If done from behind the target, the duration is doubled. Only one target can be victim to Paralysis at any given time. Any damage taken will cancel the effect.

Resuscitate: Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat.Cast time reduced by 50% if target is within melee range.

Spear Hand Strike: You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 5 sec. If the enemy is facing you when cast, they are also silenced out of all schools for 5 sec.

Celerity: You can Roll and Chi Torpedo more often, increases the number of charges by 1 and reducing the cooldown by 5 sec.

Charging Ox Wave: A mighty Ox effigy rushes towards the target30 yards in front of you, stunning all enemies within its path for 3 sec.When the Ox reaches the enemy, they and all nearby enemies within 5 yards are knocked back a short distance.

Chi Wave: You cause a wave of Chi energy to flow through friend and foe, dealing 2053 damage or 1806 healing. Bounces up to 5 times to targets within 20 yards.

Invoke Xuen, the White Tiger: Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflitinflicting tiger lightning every 6 sec to the 3 lowest health nearby enemies within 10 yards dealing 1455 damage over 5 sec. Lasts for 45 sec.

Momentum: Every time you Roll or Chi Torpedo, your movement speed is increased by 25% for 10 sec. Stacks up to 2 times.

Rushing Jade Wind: You summon a whirling tornado that travels 0 yards in front of you, dealing 4608 Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30%. For 8 sec sec after you cast Rushing Jade Wind, you move at 200%100% speed while using Spinning Crane Kick.

Zen Sphere: Forms a Zen Sphere above the target, healing the target for 1171 every 2 sec and dealing 1 damage to the nearest enemy within 10 yards every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 19712135 damage and 1971 healing to all targets within 10 yards.

Afterlife: When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a Healing Sphere. Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere. Healing Sphere You formForms a healing sphere. out of healing mists at the target location for 2 min. If alliesIf you walk through it, they consume the sphere, healing themselves for cond($gt((($SP * 1.005) * 1 + 9986, AP * 0.5025) * 1 + 9986, (($SP * 1.005) * 1) + 9986, AP * 0.5025) * 1 + 9986). Maximum of 3 Healing Spheres can be active by the Monk at any given timeyou are healed for 15% of your total health. Lasts for 30 sec. Chi Sphere A sphere of energy forms from the wake of the fallen enemy. Walking through your Chi Sphere will restore 1 Chi. Lasts for 2 min.

Brewing: Mana Tea: For each 4 Chi you consume through use of spells and abilities, you gain a charge of Mana Tea. Use Mana Tea to consume the charges. Mana Tea can stack up to 5020 times.

Brewmaster Training: You become adept in the ways of the Brewmaster, amplifying two of your spells. Fortifying Brew Also increases your Stagger amount by 20% while active. Tiger Palm When you deal damage with Tiger Palm the amount of your next Guard is increased by 5%. Lasts 30 sec. Stacks up to 3 times. Blackout Kick After you Blackout Kick, you gain Shuffle, increasing your parry chance by 30% and your Stagger amount by an additional 20% for 6 sec.

Flying Serpent Kick: Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourself, dealing damage to all enemies within 08 yards, and slowing them by 1% for 0 sec.70% for 4 sec.

Renewing Mist: You surround the target with healing mists, restoring 3807 health every 3 sec for 20 sec. Renewing Mists travels to closest nearby injured party and raid targets within 20 yards, up to 3 times. Maximum 10 targets can have your Renewing Mists at any one time.

Teachings of the Monastery: You become adept in the ways of the Mistweaver, amplifying two of your abilities. Surging Mist When you Tiger Palm, or Expel Harmyou gain Vital Mists reducing the cast time and mana cost of your next Surging Mist is reduced by 20%. Stacks up to 5 times. Lasts 30 sec. Expel Harm Cooldown reduced by 7 sec.Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearby allies for 3713 every 1 sec for 3 sec.

Thunder Focus Tea: You receive a jolt of energy, doubling the healing done by your next Surging Mist or Uplift. Lasts for 30 sec.

Aquatic Form: Shapeshift into aquatic form, increasing swim speed by 50% and allowing the Druid to breathe underwater. Also protects the caster from Polymorph effects. The act of shapeshifting frees the caster of movement slowingimpairing effects.

Bear Form: Shapeshift into Bear Form, increasing armor contribution from cloth and leather items by 120% and Stamina by 20%. Significantly increases threat generation, causes Agility to increase attack power, and also protects the caster from Polymorph effects and allows the use of various bear abilities. Rage is set to 10 upon shifting into Bear Form. The act of shapeshifting frees the caster of movement slowingimpairing effects.

Cat Form: Shapeshift into Cat Form, causing agility to increase attack power, increasing autoattack damage by 100%, and increasing movement speed by 15%. Also protects the caster from Polymorph effects and allows the use of various cat abilities. Energy regeneration continues while not in Cat Form. The act of shapeshifting frees the caster of movement slowingimpairing effects.

Flight Form: Shapeshift into flight form, increasing movement speed by 150% and allowing you to fly. Cannot use in combat. The act of shapeshifting frees the caster of movement slowingimpairing effects.

: Heals the target for 621*10*1 over 10 sec. When Lifebloom expires or is dispelled, the target is instantly healed for (8150 *). This effect can stack up to 3 times on the same target. Duration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target.

Swift Flight Form: Shapeshift into swift flight form, increasing movement speed by 280% and allowing you to fly. Cannot use in combat. The act of shapeshifting frees the caster of movement slowingimpairing effects.

Thrash: Strikes all enemy targets within 8 yards, dealing ${AP*0.09820.203*1+1035} to ${AP*0.09820.203*1+1277} damage and an additional ${(AP*0.01670.0936*1+645)} damage every 3 sec for the next 15 sec, and also causing the Weakened Blows effect.

Travel Form: Shapeshift into travel form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of movement slowingimpairing effects.

: Grow a magical Mushroom with 5 Health at the target location. After 6 sec, the Mushroom will become invisible. When triggered by the Druid, all Mushrooms will bloom healing all allies within 612 yards for 6074 to 7348. Only 3 Mushrooms can be placed at one time. Use Wild Mushroom: Bloom to trigger all Mushrooms.

Talents and Specialization

Dream of Cenarius: Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Non-instant casts of Nourish, Healing Touch, and Regrowth increase the damage done by your next damaging spell orby 70% or by your next melee ability by 30%. Each of these bonuses lasts 30 sec.

: Increases Agility and Intellect by 6% and dramatically improves the Druid's ability to perform roles outside of their normal specialization for 45 sec. Grants the following benefits based on current specialization: Non-Guardian While in Bear Form, Agility, Expertise, Hit Chance, and armor bonuses increased, and chance to be hit by melee critical strikes reduced. Non-Feral While in Cat Form, Agility, Hit Chance, and Expertise increased. Non-Restoration Healing increased and mana cost of all healing spells reduced by 100%. Guardian Druids may also cast Rejuvenation while shapeshifted. Non-Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%.

: Grants hit equal to any Spirit gained from items or effects.

Berserk: When used in Bear Form, removes the cooldown from Mangle and causes it to hit up to 3 targets and lasts 10 sec. When used in Cat Form, reduces the cost of all Cat Form abilities by 50% and lasts 15 sec.

: While not in an Eclipse state, you have a 25% chance to double the Solar or Lunar energy generated by your Wrath, Starfire, or Starsurge.

Feral Instinct: Reduces the chance enemies have to detect you while Prowling.

Killer Instinct: Grants 100% of your Intellect as Agility when you shapeshift into Bear Form or Cat Form.

Leader of the Pack: While in Bear Form or Cat Form, increases critical strike chance of all party and raid members within 100 yards by 5%. Also causes your melee critical strikes to heal you for 4% of your health and energize you for 8% of your mana. This effect cannot occur more than once every 6 sec.

Lifebloom: Heals the target for 6210*1 over 10 sec. When Lifebloom expires or is dispelled, the target is instantly healed for (8150*1*1*1*1*1 *). This effect can stack up to 3 times on the same target. Duration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target. Lifebloom can be active only on one target at a time.

Living Seed: When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, Nourish, or Healing Touch you plant a Living Seed on the target. When the target is next attacked, the Living Seed will bloom and heal for 30% of the initial amount healed. Lasts 15 sec.

Astral Showers: When you cast Moonfire or Sunfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire and Sunfire spells by 45%, and reduces the mana cost by 30%. This effect stacks up to 3 times and lasts 3 sec.

Malfurion's Gift: The cooldown of your Tranquility spell is reduced to 13 minutes and the cooldown of your Barkskin ability is reduced by 15 sec.

Meditation: Allows 50% of your mana regeneration from Spirit to continue while in combat.

Moonkin Form: Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and reducing all damage you take by 15%. The Moonkin cannot cast healing spells while shapeshifted. While in Moonkin Form, you increases the spell haste of all party and raid members within 100 yards by 5%. The act of shapeshifting frees the caster of movement impairing effects.

Omen of Clarity: Your autoattacks have a small chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%.

Omen of Clarity: Your periodic healing from Lifebloom has a 4% chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%.

: Attacks done to you while in Moonkin Form have a 15% chance to cause you to go into a Frenzy, increasing your damage by 10% and causing you to be immune to pushback while casting Balance spells. Lasts 10 sec.

Predatory Swiftness: Your finishing moves have a 20% chance per combo point to make your next Cyclone, Entangling Roots, Healing Touch, Hibernate, or Rebirth become instant and cost no mana.

Primal Fury: Gain an additional 15 Rage every time you deal a critical strike with autoattack or Mangle and gain an additional combo point every time one of your combo moves deals a critical strike.

: When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 20% chance to instantly regenerate 2% of your total mana. This effect cannot occur more than once every 12 sec.

Shooting Stars: You have a 20% chance when you deal critical periodic damage with your Moonfire or Sunfire to instantly reset the cooldown of your Starsurge and cause its next cast within 12 sec to be instant.

Skull Bash: You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. Increases the mana cost of the victim's spells by 10% for 10 sec.

: Reduces the global cooldown of your Rejuvenation by 0.5 sec.

Thick Hide: Increases the armor bonus of Bear Form to 330%, reduces all magical damage taken by 25%, and reduces the chance you'll be critically hit by melee attacks by 6%.

: Each time you take damage while in Bear Form, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health. Entering Cat Form will cancel this effect.

Wild Mushroom: Grow magical Mushrooms with 5 Health at the target location. After 6 sec, the Mushrooms will become invisible. Other Wild Mushroom abilities can target these mushrooms for additional effects. Only 3 Mushrooms can be placed at one time.

: Causes all of your Wild Mushrooms to bloom, healing all allies within 612 yards for 6074 to 7348.

Glyphs

Glyph of Blooming: Increases the bloom heal of your Lifebloom when it expires by 20%, but your Healing Touch, Nourish, and Regrowth abilities no longer refresh the duration of Lifebloom.

: While not in Tree of Life Form, casting Lifebloom on a new target grants that target as many applications as the old target had.

Glyph of Regrowth: Increases the critical strike chance of your Regrowth by 40%, but removes the periodic component of the spell.

: While Berserk or Tiger's Fury is active, Shred and Ravage have no positional requirement.

Glyph of Skull Bash: Increases the duration of your Skull Bash interrupt by 4 sec, but increases the cooldown by 10 sec.

Aspect of the Pack: The HunterParty and raid members within 40 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If you are struck under the effect of this aspect, you will be dazed for 4 sec. Only one Aspect can be active at a time.

Revive Pet: Revive your pet, returning it to life with 15%100% of its base health.

Talents and Specialization

Kill Command: Give the command to kill, causing your pet to instantly inflict (9411.8 * 1022 + (RAP * 0.516))*1 damage to its target. The pet must be within 25 yards of the target to Kill Command.

Rune of Power: Places a Rune of Power on the ground, which lasts for 1 min. While standing in your own Rune of Power, your mana regeneration is increased by 100% and your spell damage is increased by 15%. Only 2 Runes of Power can be placed at one time. Replaces Evocation.

Evil is a Point of View: Your Judgment hits fill your target with doubt and remorse, reducing movement speed by 50% for 12 sec.

Clemency: When activated, immediately finishes the cooldown on your Hand of Freedom, Hand of Protection, Hand of Sacrifice and Hand of Salvation.

Divine Purpose: Abilities that cost Holy Power have a 15% chance to cause the Divine Purpose effect. Divine Purpose - Your next Holy Power ability will consume no Holy Power and cast as if 3 Holy Power were consumed.

Hand of Purity: Places a Hand on the friendly target, reducing the damage of harmful periodic effects by 70% for 6 sec. Players may only have one Hand on them per Paladin at any one time.

Holy Avenger: Abilities that generate Holy Power will generate 3 charges of Holy Power for the next 15 sec.

Light's Hammer: Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for (16 sec.5) sec. Arcing Light Deals 2513 to 3071 Holy damage to enemies within the area and 2513 to 3071 healing to allies within the area every 2 sec.

Pursuit of Justice: You gain 10% movement speed at all times, plus an additional 10% movement speed for each current charge of Holy Power up to 3.

Repentance: Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. Any damage from sources other than Censure will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.

Sanctified Wrath: You gain more frequent access to one of your abilities during Avenging Wrath. Holy Holy Shock has no cooldown. Protection Judgment has no cooldown. Retribution Hammer of Wrath has no cooldown.

Selfless Healer: Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35% per stack and improves its effectiveness by 35% per stack when used to heal others. Stacks up to 3 times.

Unbreakable Spirit: When your Divine Shield, Divine Protection or Lay on Hands are on cooldown, spending Holy Power will reduce the remaining cooldown by 1% per Holy Power spent, up to a maximum of 50% reduction.

Holy Insight: Increases the effectiveness of your healing by 25%. Increases your mana pool by 400%. Allows 50% of your mana regeneration from Spirit to continue while in combat. Increases your chance to hit with Holy Shock, JudgementJudgment, and Denounce by 15%.

Glyphs

Contemplation: Allows you a moment of peace as you kneel in quiet contemplation to ponder the nature of the Light.

Glyph of Word of Glory: Increases your damage by 10% for 6 sec3% per Holy Power spent after you cast Word of Glory. Lasts 6 sec.

Divine Insight: Discipline: When you cast Spirit ShellPenance, there is a 40% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Holy: When you cast Greater Heal, there is a 40% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly. Shadow: Periodic damage from your Mind Flay refreshes the duration of your Shadow Word: Pain on the target.increases the damage of your next Mind Blast by 10%, stacking up to 10 times.

Grace: Your Flash Heal, Spirit ShellGreater Heal, Heal and Penance spells bless the target with Grace, increasing all healing received from the Priest by 10%. This effect will stack up to 3 times. Effect lasts 15 sec.

Psychic Horror: Consumes all Shadow Orbs to terrify the target, causing them to tremble in horror for 1 sec plus 1 sec per Shadow Orb consumed and to drop their main hand and ranged weaponsweapons and shield for 10 sec.

Rapture: Removes the cooldown on Power Word: Shield. In addition, when your Power Word: Shield is completely absorbed or dispelled you are instantly energized with mana equal to 150% of your Spirit. This effect can only occur once every 12 sec.

Spirit Shell: Creates an absorption shield on the target for (((($SP * 2.19) + 22726) * 1)) damage lasting 8 sec. When the shield expires or is dispelled, the target is healed for 80% of the remaining amount.For the next 15 sec, your Heal, Flash Heal, Greater Heal, and Prayer of Healing no longer heal but instead create absorption shields that last 15 sec.

Glyphs

: Causes an explosion of holy light around the caster, causing 307 to 356 Holy damage to all enemy targets within 10 yards and healing up to 5 targets within 10 yards for 2373 to 2756. Healing is divided among the number of targets healed. These effects cause no threat.

Glyph of Weakened Soul: When you cast Inner Focus you become immune to Silence, Interrupt and Dispel effects for 5 sec.

Vanish: Allows the rogueyou to vanish from sight, entering an improved stealth mode for 3 sec. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.

Wound Poison: Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts 299 to 395 Nature damage and reduces all healing effects on them by 25% for 15 sec.

Talents and Specialization

Blade Flurry: While active, the rogue'syour attacks strike an additional nearby opponent, but energy regeneration is reduced by 30%. Lasts until canceled.

Archimonde's Darkness: Causes an enemy to suffer 30% of all damage you take. Lasts 10 sec. Passive: Enemies who attack you suffer 5% of all damage they deal to you. This effect is disabled while on cooldown.

Burning Rush: Drains 4% of your maximum health per second to increase your movement speed by 50%. Lasts until cancelled.

Dark Bargain: Prevents all damage for 10 sec. When the shield fades, 50% of the damage prevented is dealt over 20 sec.

Dark Regeneration: Restores 30% of you and your pet's maximum health and increases all healing received by 25% over 12 sec.

Grimoire of Sacrifice: You sacrifice your demon to increase the power of your direct damage spells by 15% and regenerate 2% of maximum health every 5 sec. Lasts for 15 min. This effect is doubled for the first 15 sec. Summoning another demon cancels the effect.

: You can cast and channel while moving for 106 sec. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period by 50% and reduces your movement speed by 20%. This effect is disabled while on cooldown.

Metamorphosis: Temporarily transform into a demon, increasing damage dealt by 10.00%. Demon form consumes Demonic Fury and prevents the use of Corruption and Hand of Gul'dan. Designer Notes: Yes, Demonology is mega OP. Will fix.

Shadowburn: Instantly blasts the target for (1923 + 1923 * (0.100000000000000013365 * (1)) Shadow damage. Only usable on enemies that have less than 20% health. If the target dies within 5 sec, and yields experience or honor, the caster gains a Burning Ember.

Soul Fire: Burn the enemy's soul, causing 1443 to 17621346 to 1645 Fire damage. Core.]Soulburn: Consumes a Soul Shard, unlocking the hidden power of your spells. Once soulburned, that spell cannot be soulburned again for 60 secSoulburn: Summon Demon has a 60 sec cooldown. Affected Spells: Summon Demon Drain Life

Glyphs

: Teaches you the ability Doom. Doom Inflicts impending doom upon the target, causing ((1282 + $SP * 1) * 4) Shadow damage over 1 min. Replaces Corruption.monic Fury each time it deals damage.]Increases the duration of Corruption by 100% and reduces the damage by 20%.

Avatar: You transform into an unstoppable colossus for 20 sec, increasing your damage dealt by 20% and causing your attacks to generate 50% extra Rage. While transformed you are immune to movement impairing effects.

Bladestorm: You become a whirling storm of destructive force, striking all targets within 8 yards for 75% weapon damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can be disarmed and you can only perform shout abilities.

Bloodbath: Your special attacks cause the Bloodbath effect for the next 12 sec. Bloodbath - Your target bleeds for an additional 30% damage of the triggering attack over 6 sec. While bleeding, the target moves at 50% reduced speed.

Disrupting Shout: Interrupts all spellcasting within 10 yards and prevents any spell in that school from being cast for 4 sec.

Mass Spell Reflection: Your Spell Reflection protects you from an additional spell and protectsReflects the next spell cast on you and on all party and raid members within 0 yards from a single spell20 yards for 5 sec.

Safeguard: Run at high speed towards a party or raid member, removing all movement effects upon you, intercepting the next melee or ranged attack made against them and reducing their damage taken by 20% for 6 sec. Replaces Intervene.

Second Wind: Whenever you are struck by a Stun or Immobilize effect, you generate 20 Rage over 10 sec. Whenever you take direct damage, you have a 10% chance to regenerate 10% of your total health over 10 sec.

Staggering Shout: Causes all enemies within 20 yards that are snared to become rooted for 5 sec.

Storm Bolt: Hurl your weapon at an enemy, causing 100% weapon damage and stunning the target for 3 sec. Deals an additional 300% weapon damage to targets that are permanently immune to stuns.

Vigilance: Focus your protective gaze on a party or raid member, transferring 30% of damage taken to you for 12 sec. During the duration of Vigilance, your Taunt has no cooldown and attacks against the target cause you to become Enraged for 6 sec.

Warbringer: Your Charge also knocks a target to the ground and stuns it for 3 sec.

Last Stand: Temporarily grants you 30% of your maximum healthIncreases current and maximum health by 30% for 20 sec.After the effect expires, the health is lost.

Icy Chill: "PermanentlyPermanently enchant a melee weapon to often chill the target, reducing their movement and attack speed. Has a reduced effect for players above level 60.

Unholy Weapon: "PermanentlyPermanently enchant a melee weapon to often inflict a curse on the target, inflicting Shadow damage and reducing their melee damage.

Windwalk: "PermanentlyPermanently enchant a weapon to sometimes increase dodge by 600 and movement speed by 15% for 10 sec when striking in melee, stacking with passive movement speed effects. Requires a level 300 or higher item.

NPC Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Fanatic Blade: Causes the caster to inflict additional Fire damage to an enemy when the caster is using melee attacks. Lasts 10 sec.

Felstorm: The Felguard recklessly swings its Axeweapon, striking all nearby targets within 8 yards for its weapon damage and continuing to perform the attack every 5 sec for until cancelledplus ((($SP * .50) * 2) * 0.33 + 0) every 1 sec for 6 sec. The Felguard cannot perform any other abilities during Felstorm.

Kill Command: Give the command to kill, causing your pet to instantly inflict (9411.8 * 1022 + (RAP * 0.516))*1 damage to its target. The pet must be within 25 yards of the target to Kill Command.

Amethyst Pool: Creates a pool that inflicts 3250065000 Shadow damage every 1 sec. to enemies who enter the area.

Arcane Resonance: Charges random targets with Arcane Resonance, which inflicts10000inflicts5000 Arcane damage to the target and all allies within 6 yards of the target. Each nearby player will amplify the damage done by 100005000.

Arcane Resonance: Charges random targets with Arcane Resonance, which inflicts10000inflicts5000 Arcane damage to the target and all allies within 6 yards of the target. Each nearby player will amplify the damage done by 100005000.

Arcane Resonance: Charges random targets with Arcane Resonance, which inflicts10000inflicts5000 Arcane damage to the target and all allies within 6 yards of the target. Each nearby player will amplify the damage done by 100005000.

Arcane Resonance: Charges random targets with Arcane Resonance, which inflicts10000inflicts5000 Arcane damage to the target and all allies within 6 yards of the target. Each nearby player will amplify the damage done by 100005000.

Brew Strike: Calls down a Brew Strike at the targeted location! After 10 sec, the Brew Strike inflicts 487500 to 512500 Fire damage to enemies within 10 yards.

Brewing: Tigereye Brew: For each 4 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges. Tigereye Brew can stack up to 5010 times.

Calamity: Inflicts damage equal to 50% of an enemy's current health.all players' health.

: You summon a whirling tornado that travels 0 yards in front of you, dealing 4608 Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30%. For 8 sec sec after you cast Rushing Jade Wind, you move at 200%100% speed while using Spinning Crane Kick.

Cry of Terror: Inflicts 78000 to 82000 Shadow damage to all allies every 12 second.

Cry of Terror: Inflicts 78000 to 82000 Shadow damage to all allies every 12 second.

: Consumes all of the caster's Shadow Orbs to deal 2099 Shadow damage and afflict the target with a disease that causes 1049349 Shadow damage every 1 for 2 sec. 0.300000012%6 sec. 30% of damage caused by the Devouring Plague heals the caster. Direct damage and durationDamage increased based on the number of Shadow Orbs consumed.

: Consumes all of the caster's Shadow Orbs to deal 2099 Shadow damage and afflict the target with a disease that causes 1049349 Shadow damage every 1 for 2 sec. 0.300000012%6 sec. 30% of damage caused by the Devouring Plague heals the caster. Direct damage and durationDamage increased based on the number of Shadow Orbs consumed.

Disable: You attempt to disable the target's movement, reducing their movement speed by 1%. Stacks up to 20 times. If you use Disable a third time on a target while they have 20 stacks, all stacks will be consumed and they will be rooted for 8 sec (3 PvP).

Dragon Cannon: Launches a rocket at the targeted location, dealing 0 Fire damage and knocking enemies back from the point of impact.

Dragon Cannon: Launches a rocket at the targeted location, dealing 416250 to 483750 Fire damage and knocking enemies back from the point of impact.

: Drains the life from the target, causing (357 + 0.334 * $SP) Shadow damage and restoring 2% of the caster's total health every 1 sec. Lasts 6 sec.

: Drains the life from the target, causing (357 + 0.334 * $SP) Shadow damage and restoring 6%3% of the caster's total health every 1 sec. Lasts 6 sec.

: Non-instant casts of Nourish, Healing Touch, and Regrowth increase the damage done by your next damaging spell orby 70% or by your next melee ability by 30%.

Enveloping Mist: Heals the target for 60768 to 70614 over 6 sec, and increases the healing they recievethe target recieves from your Soothing Mists by 30%. If cast while channeling Soothing Mists, Enveloping Mist will be instant cast.

Get Away!: Lei channels, releasing periodic waterbolts that inflict 38000 to 42000 Frost damage and knock her enemies away. Lasts 30 sec or until Lei takes 4% of her maxmaximum health in damage.

Gift of Arthas: Grants a 30% chance to inflict attackers with a curse that increases their damage taken by 8 for <Unknown value - The spell referenced no longer exists>d3 min. Elixir lasts 30 min. Guardian Elixir.

Glyph of Divinity: When you use Lay on Hands, you also gain 120000%10% of your maximum mana.

: When you cast Inner Focus you become immune to Silence, Interrupt and Dispel effects for 5 sec.

Glyph of Word of Glory: Increases your damage by 10% for 6 sec.3% per Holy Power spent after you cast Word of Glory. Lasts 6 sec.

: Your Flash Heal, Spirit ShellGreater Heal, Heal and Penance spells bless the target with Grace, increasing all healing received from the Priest by 10%. This effect will stack up to 3 times. Effect lasts 15 sec.

Hammer Fist: Gara'jal the Spiritbinder slams his opponent with both fists.

: Drains the life from all enemies within 15 yards of the target, causing (357 + $SP * 0.334) Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec. Lasts 6 sec. Replaces Drain Life.

Inhale: Imperial Vizier Zor'lok takes a deep breath, increasing the damage of his Exhale by 50% per stack. When Exhale is cast with 3 or more stacks of Inhale present, all stacks of $spellnameInhale are consumed.

: You can cast and channel while moving for 106 sec. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period by 50% and reduces your movement speed by 20%. This effect is disabled while on cooldown.

: You can cast and channel while moving for 106 sec. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period by 50% and reduces your movement speed by 20%. This effect is disabled while on cooldown.

: You can cast and channel while moving for 106 sec. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period by 50% and reduces your movement speed by 20%. This effect is disabled while on cooldown.

: You create a Fire Blossom at your feet every 1 sec for 3 sec. The blossom will last for 10 sec and deal 5255 Fire damage to the first enemy that walks over it. Fire Blossoms last for 6 sec and cannot be created within 3 yards of an existing active blossom.

Pheromones of Zeal: Players entering the area filled with Word of Recall (OLDPheramones of Zeal will be silenced and suffer 9500 Nature Damage every 1 seconds for as long as they remain in the area of effect.

Protective Frenzy: The quilen goes into a frenzy, increasing all damage done by 100%, increasing health by 250% and granting immunity to immobilizing, slowing, and stun effects.

Chi Torpedo: Torpedo a distance in front of you, dealing 1 damage to all nearby enemies 01 healing all allies in your path.

Rain Dance: Conjures forth a rain of water, inflicting Frost damage to an area upon impact.

Rain Dance: Conjures forth a rain of water, inflicting 35% of the target's maximum health in Frost damage to enemies in a 2 yard radius.

Refreshment: Restores 100000 health and 100000 mana over 10 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 100 mastery for 1 hour.

Refreshment: Restores 200000 health and 200000 mana over 10 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 200 mastery for 1 hour.

Renewing Mist: You surround the target with healing mists, restoring 3807 health every 3 sec for 20 sec. Renewing Mists travels to closest nearby injured party and raid targets within 20 yards, up to 3 times. Maximum 10 targets can have your Renewing Mists at any one time.

Renewing Mist: You surround the target with healing mists, restoring 3807 health every 3 sec for 20 sec. Renewing Mists travels to closest nearby injured party and raid targets within 20 yards, up to 3 times. Maximum 10 targets can have your Renewing Mists at any one time.

Residue: Inflicts 4875 to 5125 Shadow damage to enemies within 50 yards. Increases damage dealt and taken from Resin Flake by 10% for 2030 sec. Stacks.

Restless Pursuit: All snare and root effects will be suppressed whilecleared upon using Roll, Chi Torpedo or Flying Serpent Kick.

Retaliate: Instantly counterattack an enemy for 047500 to 52500 damage after dodging an attack.

Return Soul: Escape the spirit world and return to your real world body.

Right Cross: Gara'jal the Spiritbinder attacks with a crushing right handed punch.

Rune of Power: Places a Rune of Power on the ground, which lasts for 1 min. While standing in your own Rune of Power, your mana regeneration is increased by 100% and your spell damage is increased by 15%. Only 2 Runes of Power can be placed at one time. Replaces Evocation.

Sabotage: Inflicts 108000 Fire Damage to the victim and all players within 2 yards, then creates four directional explosions that travel in the cardinal directions.

Shadowburn: Instantly blasts the target for 1923 to 23503365 to 4112 Shadow damage. Only usable on enemies that have less than 20% health. Emberstorm: If the target dies within 5 sec, and yields experience or honor, the caster gains 10 Unstable Embers.

Shield Bash: Bashes an enemy with the caster's shield, inflicting 100% weapon28500 Physical damage and knocking the target down for 1 sec.

Song of the Empress: Zor'lok raises his voice in praise to the empress, dealing damage to all non-mantid who can hear the song until he is engaged in melee combat.

Soul Explosion: Inflicts 40500-4950040500 Shadow damage to all enemies within five yards of the target.

Spinning Crane Kick: Heals a friendly target.You become adept in the ways of the Mistweaver, amplifying two of your abilities. Surging Mist When you Tiger Palm, you gain Vital Mists reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearby allies for 3713 every 1 sec for 3 sec.

Spirit Shell: Creates an absorption shield on the target for (((($SP * 2.19) + 22726) * 1)) damage lasting 8 sec. When the shield expires or is dispelled, the target is healed for 80% of the remaining amount.For the next 15 sec, your Heal, Flash Heal, Greater Heal, and Prayer of Healing no longer heal but instead create absorption shields that last 15 sec.

Spirit Shell: Creates an absorption shield on the target for (((($SP * 2.19) + 22726) * 1)) damage lasting 8 sec. When the shield expires or is dispelled, the target is healed for 80% of the remaining amount.For the next 15 sec, your Heal, Flash Heal, Greater Heal, and Prayer of Healing no longer heal but instead create absorption shields that last 15 sec.

Spiritual Grasp: Inflicts 40500-4950036000 Shadow damage to all enemies within three yards of the target.

Spiritual Grasp: Hurls a bolt of Shadow energy that will inflict 40500-4950036000 Shadow Damage to the target and all other players within three yards of the target on impact.

: Symbiosis: Heals 5 nearby lowest health party or raid targets within 40 yards with Tranquility every 2 sec for 8 sec. Tranquility heals for 90371807 plus an additional 1542309 every 2 sec over 8 sec. Stacks up to 3 times. The Priest must channel to maintain the spell.

: Symbiosis: Heals 5 nearby lowest health party or raid targets within 40 yards with Tranquility every 2 sec for 8 sec. Tranquility heals for 90371807 plus an additional 1542309 every 2 sec over 8 sec. Stacks up to 3 times. The Priest must channel to maintain the spell.

Troll Rush: Targets a random enemy to chase down. Any enemies in the caster's path suffer 28500 Physical damage and are knocked back.

Troll Rush: The Zandalari Skullcrusher charges at his chosen target, knocking back all enemies in their path and inflicting 28500 Physical damage to them.

Troll Rush: The Zandalari Skullcrusher charges at his chosen target, knocking back all enemies in their path and inflicting 28500 Physical damage to them.

Convert: Charms a target to fight on the side of Imperial Vizier Zor'lok. Charmed targets inflict 200% more damage and can break free of the charm whenever spell damage is received. If a charmed target ever reaches 30% health they break free automatically.

Vital Mists: You become adept in the ways of the Mistweaver, amplifying two of your abilities. Surging Mist When you Tiger Palm, or Expel Harmyou gain Vital Mists reducing the cast time and mana cost of your next Surging Mist is reduced by 20%. Stacks up to 5 times. Lasts 30 sec. Expel Harm Cooldown reduced by 7 sec.Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearby allies for 3713 every 1 sec for 3 sec.

Wound Poison: Coats a weapon with poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts 299 to 395 Nature damage and reduces the effect of healing received by 25% for 15 sec.

Zen Sphere: Forms a Zen Sphere above the target, healing the target for 1171 every 2 sec and dealing 1 damage to the nearest enemy within 10 yards every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 19712135 damage and 1971 healing to all targets within 10 yards.

Zen Sphere: Detonate: Forms a Zen Sphere above the target, healing the target for 1171 every 2 sec and dealing 1 damage to the nearest enemy within 10 yards every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 19712135 damage and 1971 healing to all targets within 10 yards.

Zen Sphere: Forms a Zen Sphere above the target, healing the target for 1171 every 2 sec and dealing 1 damage to the nearest enemy within 10 yards every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 19712135 damage and 1971 healing to all targets within 10 yards.

Comment by Adamsm

Comment by dagripper77

Finally changed Spirit Shell from it's useless form. We'll see how this new Spirit Shell will work, I assume it'll be pretty good.

Also, yay for the return of Greater Heal to disc

We'll have to see how much it absorbs and whether it stacks or not, it could be quite epic.

Comment by Nazramu

on 2012-05-08T19:58:58-05:00

Kind of cool that they're going back to old content and lore for scenarios, give us more stuff to do, as long as they don' skimp on the new content as well, Patch 4.1 I'm looking at you. This is going to sound stupid, but fetch sounds awesome. Sure I won't use it all the time, but it's not terribly balanced, because hunters are really the only class that while questing will stay far back from their target ( I know other casters do too, but even they have a tendency to be closer to their target.)

Comment by Rodriesk

on 2012-05-08T20:53:26-05:00

Damn you, Blizzard. You're just like "Hey guys, let's make Warlocks and Druids the greatest (I'm not saying OP) class ever so everyone wants to be that class!"!@#$.PURE %^&*.

We shamans only have Ascendance as new spell as far as I know! Damn, I hope you guys give us at least one reason to remain on that class...

%^&*, I'm angry ¬¬.

Comment by Strifebearer

on 2012-05-08T21:10:32-05:00

Rofl... Monk T14 the men wear bikinis and the women wear normal shirts.

Comment by KeleturShask

on 2012-05-08T21:16:33-05:00

Damn you, Blizzard. You're just like "Hey guys, let's make Warlocks and Druids the greatest (I'm not saying OP) class ever so everyone wants to be that class!"!@#$.PURE %^&*.

We shamans only have Ascendance as new spell as far as I know! Damn, I hope you guys give us at least one reason to remain on that class...

%^&*, I'm angry ¬¬.

Then you don't want to compare the Shaman talent, , with the new Druid talent, ; it'll only make you angrier.

Comment by Nathanyal

on 2012-05-08T21:17:50-05:00

Rofl... Monk T14 the men wear bikinis and the women wear normal shirts.