Creating Comics: Dos and Don’ts Advice for Creators Printing Their Comics for the First Time

Printing has come a long way since the days of these. Rich Hardiman has some tips for first timers…

We’re delighted to repost this nifty advice about getting your comics printed, posted recently by the folk at ComicPrintingUK. This isn’t a sponsored post – I simply came across the feature, which covers both printing tips and offers other useful advice to new comic creators, and Rich Hardiman very kindly gave us permission to run the item here. I hope it’s of interest…

ComicPrintingUK print comic books. That’s literally all they do. Graphic novels, one shot comic books, manga, ongoing series, anthologies, sketchbooks, softcover, hardcover, card-but-not-actually-a-hardback-cover, colour, black and white, some-colour-some-monotone; if it falls within the scope of “comic book printing” they’ll do that for you.

“I Never printed a Comic Before… Help!”

At ComicPrintingUK, probably the most common comment we see coming through on our quote request form is “Gosh, you sound very well-spoken. I bet you’re devilishly attractive as well.” And it’s true, everyone involved is both stunning and witty. But that’s not really relevant to this post. This post is all about the second most common thing that comes up, which can basically be summarised thus:

“I did a comic and I want to print the comic so that I can sell the comic to all my friends and fans – but I don’t know how to go about printing the comic because I have never printed a comic before… HELP.”

It’s usually phrased better than that, but that’s the gist. The point is, we get a lot of first time comic printers round these parts, and there are a few things that come up often enough to warrant a general advice post. This post is going to be very specifically focused on the final stage in getting your comic out there – printing and selling the thing. I’m not going to cover:

How to learn to draw. (I cannot draw).

How to learn to write. (I also cannot do this – that should be obvious by now).

How to get a contract working for Marvel or DC off the back of your comic. (I’m pretty sure this never happens – it certainly shouldn’t be your only aim. You should be creating your own comic for the love of it, dude).

What I am going to cover is:

Enthusiastic comic fans mix with equally enthused comic creators in the Comics Clock Tower at the 2015 Lakes International Comic Art Festival Are they your potential buyers? Photo: John Freeman

Knowing your market

This is the key thing to think about, but so often people seem to forget about it. OK, you have this awesome idea for a comic, and you’re pretty sure that it’ll sell. C’mon, if it was already on sale you’d buy it! Surely that’s proof that it’s a great idea?

No. Sorry. You need some data there. Otherwise, you run the risk of ending up with a bunch of comics that you’ve paid for and no outlet to sell them. That’s going to be crippling to both your bank account and your self-esteem, so let’s try and avoid it, shall we?

So how do you generate the data to prove that you have a market? Well, there’s a bunch of ways, but they all boil down to:

HAVING A DECENT WEB PRESENCE

I’ve put it in bold and all caps. That’s how important this is. It’s the single best way to find out if people like your comics and will pay for them. If you’ve got a regular webcomic, you can track the hits you get, you can communicate with your fans and ask them if they’d like to see your work in print, you can sell things online (which is much less satisfying than going to, say, Thought Bubble, and blowing through all your stock in one go, but much more stable as a long term strategy that doesn’t call for you to attend every convention in the world).

There’s a lot you can do with a regularly updated webcomic.

If you don’t have the time or energy for a rolling serial comic, or if that format doesn’t really match up to what you’re trying to create, a web presence is still essential. For instance, have you heard of the crowdfunding site, Kickstarter? I’m betting you’ve heard of Kickstarter…

Do you know what’s so brilliant about Kickstarter for comic creators? Everything. Everything about it is brilliant. A successful KS campaign gives you:

Proof of market. KS is essentially a pre-order system at base. Your backers are definitively telling you that they like your idea enough to lay down cash for it even though they haven’t seen the product. If you meet your funding goals you know you’re onto a winner.

A solid contact base to build on. These people who are telling you that they like the cut of your jib? They’re probably going to like the cut of your next jib as well. All of a sudden you’ve got a fanbase, kiddo. You’re a star!

At some point, we’ll get a post up on the ComicPrintingUK site about how to build a successful Kickstarter campaign (or we’ll ask one of our many crowd-funded customers to do it for us). But that’s for another day. Moving on, let’s have a look at:

Mike Medaglia. Photo: Tony Esmond

Knowing the scene(s)

Have you been to any conventions? Do you knowwhichcreatorsarebignamesamongsttheirpeers? Have you joined the Comic Village Alliance on Facebook yet? Have you spent any time around your local comic book store and got chatting to staff and regulars? How about Twitter – who are you following in the small press scene and how are you getting your stuff out there using social media?

And what about reviews? You’re gonna want to have your comic reviewed by one of the respectedblogs out there, for sure. Do you know how to make that happen? (Actually, that one has been made a little easier for you by this excellent article from Andy Oliver over at Broken Frontier which says many of the things I’m saying here, but better. Go read that instead.)

My point is, even if you’ve got a fully-funded Kickstarter and a billion pre-orders, you can’t stop there if you want to make this work. Becoming relevant is hard, but it’s wasted effort if you’re not going to work to stay there. That means getting to know the key players in the small press scene, engaging with the community & your fans & always looking to the next project. It can be tiring (or so I’m told) but it’s a lot of fun.

Learning the schedules for conventions will pay dividends – there’s no point having a bunch of books ready to sell and missing all the cons because you didn’t book in time. It’s also worth keeping an eye on what other creators are saying about specific conventions so that you can pick and choose which to attend. Different cons have different audiences, and there’s no point you turning up with your horror comic to a con that mainly caters to a family audience now, is there?

There are a load of people who can give you much better advice on life as a creator than me, so I’ll leave this here (do check out all the links, though). Finally, we’re going to take a look at the boring stuff – the technical stuff – the stuff I’m good at…

Nuts and bolts

So here are three of the most common issues that come up for first time comic printers:

Imaginary numbers

Scheduling problems

Lack of technical knowledge

There’s a pretty simple solution to all of these problems, which is “leave a lot of time and ask a lot of questions”. A really good comic book printer will work through all the issues with you as long as you’ve got the time and are clear with them, but there are a couple of general bits worth covering here – forewarned being forearmed and all that…

Imaginary numbers

Have you thought about your costs and how you’re funding this? No, but really. Like, really thought about it. Because if you haven’t, you’re in for a world of hurt. We’ve seen all sorts: people who took a guess at how much they thought printing would cost, factored it into their KS campaign without checking, met their funding goal, and discovered that they’d under-budgeted by about 50 per cent; people who did a “test the water” print of 50, paid a really high cost per unit as a result, and had to come back the next week for another run because they hadn’t figured how high demand would be; we’ve even had people who deliberately sold one of their books as a loss leader and couldn’t work out why they were losing money (it was because everything else looked overpriced in comparison). These are extreme examples, but they do happen – don’t let them happen to you.

There’s a general rule which holds firm throughout the printing world: “More is less”. Or, to put it another way – costs per unit go down (pretty dramatically in some cases) as the number of units rises. Now this is where knowing your market comes in – we try to help by giving prices on two or three quantities for every quote that we send out, but we don’t know what your audience is. If you sell yourself short by ordering 50 copies, only to discover that you have 100 customers, you’re going to end up robbing yourself of profit that you could be using to fund your next project.

Now I get that it’s scary to lay out the money for one hundred copies when you’ve only made 45 presales so far. I get that. But look deeper. How long did it take you to make those presales? Has the flow dried up or is it still coming? If you’ve been running presales for two months, got to 45, and haven’t had any new orders in the last fortnight then sure – go ahead and order 50. But if you started taking orders last week and are still getting in the occasional order (one or two every couple of days) then be bold! Back yourself to sell the 100 – get the better unit price and give yourself a better chance of making a profit. It might not work, but 9 times out of 10 it will. It’s the same with upcoming cons – keep a record of what you sell at each convention you go to & use that to base order numbers on for your next project.

Engage with your printer and be honest about your situation – don’t be afraid to ask for credit as long as you know that you’ll definitely be able to square the debt. An example: I had a client a few weeks ago who told me they wanted to get a decent number of comics, but they couldn’t afford to until payday, which would be after the convention they were attending. OK, that’s bad planning, but they seemed like good people, I liked their book, we’d had a lot of back and forth on email.

Fundamentally, I believed I could trust them, so I took a chance and arranged a 50/50 payment schedule with them. Which worked out perfectly. No regrets there at all – they got their books at a decent cost per unit, I got to help them out, and the company got paid. Now I’m not saying that every printer will work in the same way (hell, I’m not even saying that I will all the time!) but asking the question, as long as you explain your reasoning, isn’t going to hurt.

At this point, I should probably talk about the opposite problem – ordering way too many of your book because you’re a rampant egotist who backs their talent far too much. But curiously that never seems to come up…

Scheduling problems

This one comes up a lot, especially for first timers. Do you know how long it’s going to take to print your comics? What if there are unforeseen technical hiccups (which there will be – we’ll get to that in a minute!)?

You need to make sure you’ve factored in time to get your project to print and delivered back before you need it if you’re going to remain calm. Ask your printer when you agree on your quote how long it’ll take. Then double what they tell you.

Congratulations – you have now left enough time to ensure that you get your stuff back without inducing stress-related heart attacks in everyone involved. You’ve also given yourself a much better chance of getting back books that are perfect because they haven’t been rushed through. Well done you.

You need to consider every reasonable factor. Are you planning on asking for a physical proof? OK, well that needs to be mentioned as soon as possible when discussing the quote. Not only will it affect pricing, it will also add days to your lead time.

Your printer is almost certainly not going to be factoring in a physical proof unless you ask them directly, because they’re pretty rare beasts these days. If you have an inflexible deadline (a launch party, or a convention appearance, for example) you need to agree your schedule as early as you can and make sure you stick to it.

The factor that has the greatest impact on schedule snafus, without a doubt, is…

Technical hiccups

OK, this is your first go-round printing a comic. So I’m going to let you in on a secret:

You’re going to screw something up.

OK, OK, maybe it’s not your first go-round. Maybe you’ve got a couple of books under your belt and you’re just reading this post for the japes. Here’s another secret:

You’re still going to screw something up.

There’s nothing wrong with that! Printing is an incredibly complex business, and comic printing is particularly fraught with pitfalls for small press types. We’ve printed hundreds of comics, maybe thousands (UPDATE: I counted, it’s thousands – thanks everyone!), and in all that time nobody ever got everything right first time.

Stop stressing about being perfect and get your files into your printer’s hands as quickly as you can so that they can get to work on fixing them up. That’s what we’re here for (it’s also why you should use a specialist comic printer).

The key here, as with everything I’ve said, is to communicate. If you’re worried about a thing – ask your printer. If you don’t understand a concept or a bit of jargon – ask your printer. If you need advice on places to sell, or strategies for selling, or setting up your Kickstarter – ask your printer. If they’re a good printer, they’ll be happy to give you personally tailored answers, even if you think the questions are a bit dumb. If they’re not happy to answer your questions, or can’t do so to your satisfaction, then you need a new printer. If only I could suggest one for you…

The most typical technical issues we encounter are to do with bleeds and (in perfect bound books) clearance from the spine. Sometimes these are trivial fixes which we’ll handle in an hour or two for you – you’ll probably never even know we did it. Sometimes, though, they’ll either be complex fixes or else they’ll be things we can’t fix on your behalf (we’ll tell you how, and offer all the assistance we can, though). If you’re unlucky enough to fall into this bracket then you’re going to need to brace yourself for another day or two of lead time.

There isn’t room here to cover all the potential technical issues that might come up (well, there is, it’s the Internet, but you won’t keep reading. I’m surprised you’re still reading this far, to be honest). Realistically, though, you’re not going to come up with a problem we haven’t seen and solved a million times before.

So I’ll close out by repeating once more – get your files into your printer’s hands as quick as you can (even WIP files are helpful for nipping problems in the bud) & let us deal with the technical side of things. You go get back to doing what you do best – creating awesome comics. That’s the best advice I’ve got for you.

Published by

John Freeman

The founder of downthetubes, John describes himself as is a "freelance comics operative", working as an editor, as Creative Consultant on the Dan Dare audio adventures for B7 Media, and on promotional work for the Lakes International Comic Art Festival.
John has worked in British comics publishing for over 30 years. His credits include editor of titles such as Doctor Who Magazine at Marvel UK and Star Trek Magazine and Babylon 5 Magazine at Titan Magazines. He also edited STRIP Magazine and edited several audio comics for ROK Comics, including Team M.O.B.I.L.E. and The Beatles Story. He has also edited several comic collections, including volumes of “Charley’s War and “Dan Dare” for Tian Books.
He’s the writer of “Crucible”, a creator-owned project with 2000AD artist Smuzz, published on Tapastic; and “Death Duty” and “Skow Dogs” with Dave Hailwood for digital comic 100% Biodegradable.
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