MetaArcade Story Game

MetaArcade, a games company, wanted to develop a 'Choose Your Own Adventure' app. I worked closely with the team to develop the entire experience from wires to final designs.

The bare bones of the app was complicated and needed detailed research. By compiling functionality examples from inside and outside the world of games I was able to determine exactly what was needed and what content we could omit.

An example of the final screen, here a user could make a 'room' or step in their adventure. They are able to choose sound effects, music, images, and perils or rewards.

The story board view gave users a visual representation of how their story would flow together.

This view allowed users to be storytellers with complex flows and detailed narratives.

A final look at the storyboard view. The various steps can be seen represented in the lefthand sidebar as well as the flow chart on the right.

Adding a new step in the story needed to be easy, as the demo for the game would be shown during a busy convention. I took the basic elements of the Room editor and compiled them into a single modal.