Comments

Comment by Maelchav

Interesting. Would this allow a warlock to damage, say, an enemy healer by creating a Soul Effigy and attacking it while the healer runs around pillars in an arena or something?

Could also be powerful against a rogue if you can DoT the effigy to bring (or keep) the rogue out of stealth.

EDIT: While the pillar-healer scenario is possible (haven't tested against LoS), it looks like the rogue one is not. I tried it against a rogue in a duel, and while he was stealthed he took no damage from DoTs nor direct damage to the effigy so it did not bring him out of stealth.

Comment by StevenMagnet

The spell basically increases your damage by 50% if you can manage to keep your dots on target and the Effigy.The mechanic is similar to Mage's Prismatic Crystal but with much greater flexibility.I see the most use in in PvP, when you can't reach the target but can always attack the Effigy. Also Rot and Decay will help you significantly.Would be funny to see 100% damage replica so you can ignore the course of combat completely and play in the corner with your magic mirror.

Comment by rodalpho

The devs told us exactly how Soul Effigy works with Agony at the link below.

I'm pasting it here as they typically delete the beta forums after release.

Q: Can we get the scaling value for the proc rate on soul effigy agonys?

Simple and accurate answer that is likely all you need for modeling: With Agony on 1 target and 1 Effigy, you will get 1.25x as many shards per unit time as you do on only 1 target.

More detail: Agony still has a rising proc chance for each passing tick that doesn't give a shard. It's currently 2.5% on the first tick, increasing by 2.5% for each tick that goes by without a proc. This increasing value is stored on the player and is shared among all targets with Agony (the effective average proc rate per each tick of Agony is left as an exercise for the reader). The only new handling of Soul Effigy is: when a shard roll succeeds, it checks if the Agony that procced it was on a Soul Effigy. If so, it performs another roll with a 75% chance to cancel the shard (but still reset the player's shard proc chance in either case).

If that constant (25%) ever changes, that will be reflected in Soul Effigy's tooltip.

Comment by BlizzardCS

Hey guys,There’s an issue with Soul Effigy that causes it to be seen by other players when it should only be seen by the warlock that casted it. Our development team is working on this.

Comment by Railander

It's important to note that since the effigy takes reduced damage and Unstable Affliction has a resource cost tied with it, you should never cast it on the effigy. The only situation where you'd want to do so is if you can't cast it on the main target for whatever reason (ie. range, LoS).

Comment by Railander

Does not seem to cancel if the target runs away until you can't see it anymore, as long as it doesn't go to a different zone or map, similar to Absolute Corruption.

The debuff itself is considered magic and can be dispelled, making the effigy disappear. In PvE, if the target has a phase where it removes all debuffs it'll also cancel the effigy.