When a Soul Fire possesses a target, it “leaves” the battle (hence untargettable) and will cast Fira on the possessed target every turn. This battle can be trivialised with Reflect/Carbuncle. Don’t worry about Fira bouncing back to a Soul Fire (and healing it), the more important thing is you avoid the damage. (Fira actually hits for >1000). Don’t forget to exploit weakness for medals.

If you brought Refflect/Carbuncle, this fight shouldn’t be too much of a problem. Otherwise, Sentinel’s Grimoire will suffice. Keep the possessed character healthy on HP. Don’t forget to exploit holy for medals.

* About Twin Dragon Fang: It is triggered immediately when a head dies. That means if you somehow defeat both heads simultaneously, you will be hit by Twin Dragon Fang twice in succession. Keep this in mind!

The real challenge here is getting Mastery, because you can only lose a maximum of two medals.

Shield the party against magic with Shellga and/or Sentinel’s Grimoire. As long as you take minimal damage, this fight shouldn’t be a problem. Magic Breakdown is your best friend here.

Make sure your party is shielded at all times, especially right before one head dies.

A no-healer party is recommended here. If you need some form of recovery, use Kirin.

Expect to take quite a bit of damage. Protectga + Power Break (if possible) should keep incoming damage at bay.Sleep is a viable strategy. Follow it with Thundagas/jas and you are good.Other forms of disable include Berserk.Recommended abilities: Anything lightning, Protectga, Power Break(down)Recommended RW: Angel Wing Bolt

12: Super Heavyweight Match (Mage’s Path)

[Total required stamina: 69]

Preliminary

Stamina 17, Stages 3, experience value 4576

Quarterfinals

Stamina 17, Stages 3, experience value 4576

Semifinals

Stamina 17, Stages 3, experience value 4576

Finals

Stamina 18, Stages 1, experience value 3813

Mastery Reward

Large Adamantite x3, Greater Growth Egg x5

Completion Reward

Gil × 10000

First Time Completion

Greater Holy Orb x6, Mythril x1

Special score conditions

(i) Defeat Bottomswell without being KO’d.

Boss

Bottomswell

(AIRBORNE)

HP

~82000

Elements

Fire

–

Ice

–

Lightning

–

Earth

NULL

Wind

VULNERABLE

Water

–

Holy

–

Dark

–

Poison

–

Debuff Vulnerabilities

Slow / Poison / Berserk / Sleep

Abilities

Attack: Deal physical damage to one target.Tail Attack: Deal moderate physical damage to one target.Big Wave: Deal very heavy water damage to all targets.*Water Cell: Inflict Water Cell on one target.

Strategy

*About Water Cell: If someone gets trapped in a Water Cell, your other party members will have to use magic attacks to break them out! Trapped characters take damage, so target them to get them out fast!

Berserk will cause it to only use Tail Attack. If you are going for this approach, make sure you shield the party with Protectga and/or Power Break.

Because we don’t have many wind-type abilities at the moment, the only way you’re going to deal high damage is Mental Break + ga/ja spells. Otherwise, Wind Slash is also viable. Note that Wind Slash is a ranged attack, so a melee character like Cloud still has value in the party.

Sleep + Poison works well too. Follow it with spells to take it down fast.

NOTE: Bottomswell does Big Wave as a final attack before it dies. Make sure your party is topped up at all times!

13: Champion Match (Mage’s Path): + equivalent

[Total required stamina: 80]

Mastery Reward

Greater White Orb x6, Major Lightning Orb x1

Completion reward

Gil × 20000

First Completion Reward

Shellga, Greater Earth Orb x6

In this EX dungeon, three out of four bosses are airborne type, therefore character choices become very limited when planning your party. Abilities like Power/Mental Break(down) are also important here. Consider characters like Wakka and/or Tyro for your ranged supports, and fill the rest of the party with a healer and black mages. WIth well-honed spells, this EX should be considerably easier than the one in Soldier class.

As mentioned earlier, Wind Slash is a ranged attack, so Cloud still has a spot in the party.

Preliminary

Hundred Gunner

Stamina 20, Stages 1, experience value 5000

Special score conditions

(i) Exploit Hundred Gunner’s weakness to lightning attacks.

(AIRBORNE)

HP

~65000

Commentary

Nothing to take note in particular. Remember to exploit lightning for medals.

DROPS: Summon Orb / Greater White Orb

Quarterfinals

Heli Gunner

Stamina 20, Stages 1, experience value 5000

Special score conditions

(i) Exploit Heli Gunner’s weakness to lightning attacks.

(AIRBORNE)

HP

~74000

Commentary

Nothing much to take note except to Power Break it if your gear is average. Remember to lightning!DROPS: Summon Orb / Greater Scarletite / Greater Holy Orb

Semifinals

Motor Ball

Stamina 20, Stages 1, experience value 5000

Special score conditions

(i) Exploit Motor Ball’s weakness to lightning attacks.

HP

~92000

Commentary

Motor Ball has a wide variety of abilities that can hurt even to your characters in the back row, Berserk will limit its ability pool. Follow it with Power Break and zap your way to the final round. If you don’t wish to craft Berserk, Slow is fine.

DROPS: Summon Orb

Finals

Bottomswell

Stamina 20, Stages 1, experience value 5000

Special score conditions

(i) Defeat Bottomswell without being KO’d.

(AIRBORNE)

HP

~102000

Commentary

Use a charge of Sentinel’s Grimoire here. You want to mitigate Big Wave damage. Berserk is also effective here so consider using it. Mental Breakdown and use all your remaining spells for a quick fight.Remember the Big Wave that Bottomswell does as a final attack before it dies.

Jamar Armor often uses Materia Jammer, granting characters with Reflect. I don’t really understand the purpose of that mechanic, but you can just ignore it. After Jamar Armor is defeated, Jammer Release is activated, removing all Reflect status from characters. Destroy Jamar Armor so that Proud Clod’s weakness to lightning is exposed.

You want to Blind Proud Clod ASAP. Doing so will cut down incoming damage by a considerable amount, though you will still take damage from Beam Cannon.

10 Comments

Hi, you show Tifa’s memory crystal as a reward in 2 different levels. One in the 11 level of magician class and the second in the 12 level of magician class. From the muketsu image it should just show up in the 11 level against motor ball.