In Planar mode, normal and specular maps do not align correctly with diffuse texture

In Default mode this seems to work correctly

Poor Performance with some Alpha

Certain locations are rendered much more slowly in the materials viewer than in the release viewer. It appears that certain alpha-mapped 'foliage' textures cause very high (~200ms on average) 'Alpha Time' in rendering.

Changes to local textures do not automatically update

Local textures don't update after being saved on my hard drive and flipping back to the viewer. I must select the face and manually click the file in the local file list to get the viewer to update

Incorrect Texture icon in build tool when normal or specular map is not set to 'Use Texture'

Currently, it shows the icon that means you can't change the texture even when you could.