SPOILER WARNING:

This comment may contain spoilers!

I do still miss text parsers (I wanted to [spoiler]type the commands at the end of Reality 2.0[/spoiler], darn it!), but I'm more than happy with WASDing around. And I'm not a hard-core action gamer -- in fact, just about every first-person shooter makes me nauseated.

I prefer the classic point and click. Even in ToMI I'd find myself walking Guybrush juuuust close enough to an object for it to become clickable and then clicking it to make him walk the rest of the way.

But I understand why they switched to WASD and if it means more games that looked as good as Wallace & Gromit and Tales of Monkey Island, I say WASD away!

I prefer the classic point and click. Even in ToMI I'd find myself walking Guybrush juuuust close enough to an object for it to become clickable and then clicking it to make him walk the rest of the way.

You don't have to be close to an item to automatically walk to it when you click on it, it just has to be on screen.

I like WASD better, but I don't think P&C is obsolete in the slightest. Lots of current and great games prove that it's a good control system, but I feel a bit more in control when I have WASD regardless of its shortcomings/differences.

I prefer the classic point and click. Even in ToMI I'd find myself walking Guybrush juuuust close enough to an object for it to become clickable and then clicking it to make him walk the rest of the way.

I started to do that when I discovered I can make him run doing that. I thought I walked way too slow with the WASD.