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3ds Max | Scripts

This is a beta script to export the contents of a build platform that you have organised in 3Ds MAX. Currently it only functions for scenes setup in millimeters, but I plan to set up and test auto scaling of all possible system unit combinations in MAX.

You'll notice a number of greyed out buttons, particularly if you don't have makerware installed. This just means that these features are dependent on content you don't have, or that I haven't completed them yet.

This tool helps the user to pick and object then by clicking all objects sharing the same material will remain in the scene, others will be hidden. Also if the selected object doesn't have any material applied to it a dialog box will popup telling the user this and giving him/her the choice to click YES and isolate all objects with no materials applied to them.

This MaxScript collecting all materials, maps and texture, it also allow to search materials, maps or textures by name. You can modify the texture path, also for multiple selections, and you can copy the selection to the material editor.

This is very simple script I did for "fixing" proxies in 3ds max 2014 and up.
When working with a lot of proxies in 3ds Max 2014, viewport gets very very buggy. The problem is when "preview from file" in VRayProxys display option is checked. So this script finds all the proxies in the scene and changes then to "preview from file (faces)" which seems to fix this viewport problem!
Script will not make any changes if some proxies are grouped.