When the garbage collector finds objects that can be reclaimed, it checks each object to determine the object's finalization requirements. If an object implements a finalizer and has not disabled finalization by calling SuppressFinalize, the object is placed in a list of objects that are marked as ready for finalization. The garbage collector calls the Finalize methods for the objects in this list and removes the entries from the list. This method blocks until all finalizers have run to completion.

The thread on which finalizers are run is unspecified, so there is no guarantee that this method will terminate. However, this thread can be interrupted by another thread while the WaitForPendingFinalizers method is in progress. For example, you can start another thread that waits for a period of time and then interrupts this thread if this thread is still suspended.

using System;
namespace WaitForPendingFinalizersExample
{
class MyWaitForPendingFinalizersClass
{
// You can increase this number to fill up more memory.constint numMfos = 1000;
// You can increase this number to cause more// post-finalization work to be done.constint maxIterations = 100;
staticvoid Main(string[] args)
{
MyFinalizeObject mfo = null;
// Create and release a large number of objects// that require finalization.for(int j = 0; j < numMfos; j++)
{
mfo = new MyFinalizeObject();
}
//Release the last object created in the loop.
mfo = null;
//Force garbage collection.
GC.Collect();
// Wait for all finalizers to complete before continuing.// Without this call to GC.WaitForPendingFinalizers, // the worker loop below might execute at the same time // as the finalizers.// With this call, the worker loop executes only after// all finalizers have been called.
GC.WaitForPendingFinalizers();
// Worker loop to perform post-finalization code.for(int i = 0; i < maxIterations; i++)
{
Console.WriteLine("Doing some post-finalize work");
}
}
}
class MyFinalizeObject
{
// Make this number very large to cause the finalizer to// do more work.privateconstint maxIterations = 10000;
~MyFinalizeObject()
{
Console.WriteLine("Finalizing a MyFinalizeObject");
// Do some work.for(int i = 0; i < maxIterations; i++)
{
// This method performs no operation on i, but prevents // the JIT compiler from optimizing away the code inside // the loop.
GC.KeepAlive(i);
}
}
}
}