Not a DOTA/HON/LOL competitor anyways, it plays out differently, but the most different aspect of the game is that all skills are "SKILLSHOTS". No point and click nukes. Other differences are:- No creeps, no farming, no items, no mana.- Fast paced battle, like 5 minutes per scrimmage.- All characters are legitimately playable due to the aspect of skills being skillshots.- Really E-Sport tailored.

P.S. if anyone played Arena on Star Control 1 or 2... thats how it feels out.

I'll correct previous statement: NOT all characters are equally viable. There's currently kind of a rock-paper-scissors deal: Melee owns ranged, tanks own melee, ranged own tanks (and Healers just heal shit). And really, the Spearman is too freaking easy to play, while some healer classes are too hard, especially the pathetic excuse for a "hybrid" healer. But it's all fine cause with the massive amount of well designed defensive spells, every class can hold his own against every other class if played well.

Conquest mode (which is like King of the Hill) is fucking stupid, CTF is pretty funny, catered to midfield zergs, and Arena is just Arena, what can you say.

I love Matchmaking. It's finds a game almost instantly and lately it puts me in mostly balanced games. Many of the games are realy close and finish 2-3. I am having great fun and can't wait to try Team Matchmaking. I may send ppl some invites when I get more.