In this tutorial we will go over the basic workflows of Matchmoving in MatchMover and PFTrack.Throughout this training we will learn how to approach 2D shots and convert them into 3D scenes with an animated camera that animates in the same manner as the physical camera used initially.

We will learn how to identify certain types of shots, such as a nodal pan shot and a zoom shot. Finally, we will learn how to build proxy geometry and prepare a 3D scene for the other artists in the production pipeline.