Skyrim's next title update effectively removes the game's level cap

“The Elder Scrolls V: Skyrim’s” 1.9 title update is now in beta testing on Steam and the developer hopes to have the game update live on consoles later this month. Title update 1.9 for “Skyrim” adds a new Legendary difficulty setting to the game as well as the ability to turn skills which players reach 100 point in to be turned into Legendary Skills. This process resets the skills current level to 15 and allow gamers to level up the skill again, thus getting as many perk points as they desire from re-leveling Legendary Skills and giving the game the possibility of an endless level cap.

Yes it does Derek. The first few are good...After that they become an annoyance that follow you around shooting fire at you until you pay them enough attention to bother killing them. They hold no challenge...and just get repetitive

No I have it on PC greenpowers

It only happens with 'level scaling'. It didn't happen with New Vegas, nor with Dark Souls...nor with Much other games. Just games that scale enemies.

There are many problems with this game that make dragons repetitive too.

First being, the combat sucks. Second being, the level scaling ruins it. Third being, Dragons are all almost identical when fighting them. Fourth - Fighting normal enemies may as well be fighting Humans. No variation

Fallout 3 >>> Skyrim. New Vegas >>>>> Skyrim

Generally you'll find that both Fallout fans and Elder scrolls fans like Fallout more than Skyrim

Yes...and it gets very annoying later on when you've done it a lot and your busy with something but a Dragon appears out of nowhere over making you have to kill it....then if it really wants to tick you off it doesn't bloody land.

It's especially bad when your character does nothing but punch things to death. Wait for dragon to land, get mad because dragon lands on house, avoid fire, finally get to punch, punch, punch, wash, rinse, repeat.

Agreed. I bought it right before the DLC for PS3 came out and have about 100 hours in it now with very few issues. Some minor bugs that go away when reloading the area and a couple dialogs that made no sense but not bad overall. The most annoying thing is when it locks the PS3 up, almost always on a loading screen but it's maybe once every few hours and I use those times to take a break anyway. Still not happy about how Bethesda handled this game on the PS3 but it seems that a lot of the problems are solved and it's rare to get a game for $50 that has this much game time so it's sort of worth it. Your mileage may vary.

I'm sorry but this site is getting ridiculous with people making generalizations with no data to back it up. Just because you like Fallout more than Elder Scrolls it does not mean everyone "generally" agrees. I've noticed this is becoming even more prevalent in any next gen article.

Seriously, almost every comment I read on this site that is trying to be smart does this. Just so you know, message boards are the minority. If we were the majority then Call of Duty would not be as successful as it is.

Disagree all you want though since everyone on this site are statisticians and analysts...

I, myself prefered Oblivion more. Sure graphics not as good but man it had great missions! I would just run around for hours getting lost in stuff. Then there was that day I tried to kill everyone in Imperial City lol.

No quest I have ever done in any RPG topped the thieves guild quest. The grey fox mask was my most prized possession.

Skyrim was loads better than Fallout 3. Most people take away from their Skyrim experience by doing some in game abuse to level up, and later bitch about length. When really a majority of people who played that game haven't even gone through 10% of it. People gave up way to quick, and counted on this games negatives, rather then it's plentiful positives.

No, backwards flying dragons and constant freeze ups really ruined the game for me. Plus I got all the way to the end and accidently hit that one dragon before he talked on the mountain so he wouldn't do his thing. I went to marker and couldn't advance. I went to reload prior save and it corrupted. That did it. Stuck near end and couldn't advance.

I'm not a whining Susan and really givegames a chance but enough is enough. Bethesda simply did a piss poor job on the ps3 version.

You said that like Skyrim was bad and it fail to deliver, Skyrim sold 14 million copies in a generation ruled by Multiplayer games it has a 96 metacritic is one of the most played games on Steam and all that come to no surprise to me at least i have over 150 hours in the 360 version and over 200 hours in the PC and still havent seen all the dungeons or finish all the side quest, i don't see anything wrong with the game and the people who criticize the game are less than 1% so their opinion doesn't really matter out side their forums/sites.

Combat sucks, ill tell you what my friends told me about Skyrim combat system which make sense, basically put a lock on the enemy and put some kind of move assist so your character move towards the enemy when you attack and done you got the greatest combat system in the world... wait that is exactly what games like Dark Souls, The Witcher 2 and pretty much ever hack and slash game out there uses... yes they could do better like a dodge for example would be nice and probably smoother animation i don't want a hack and slash feeling that Dark Souls give me or the way over animated moves of the Witcher 2 i want Skyrim to feel like Skyrim an TES game same thing goes to Fallout i don't want it to feel like CoD or BF in want it to feel like Fallout, i personally find Skyrim more enjoyable than Fallout but then again i don't care for little things like lvl scaling or combat systems.

I played 90 hours without even talking to the greybeards :|... I was a lvl 46 without even knowing Fus Ro Dah now I'm on a fresh start because I corrupted my save. I've yet to finish this game... same with oblivion.

I've been reading the Bethesda forums and about what exactly this does because the patch description wasn't very clear.

When you get a skill to 100 you are given the option to make it legendary.

A legendary skill is demoted to level 15 and any perks that have been spent in the perk tree are returned as unused perks. You keep your current character level. If you have 1 unspent perk and made a skill legendary that had 9 perks selected in it you would have 10 (1 + 9 returned perks) unspent perks points after making it legendary. Each time you make a skill legendary this adds to a count that shows how many times the skill has been made legendary.

Since the skill is demoted to 15 you can then level the skill again. When your character levels you can allocate more health, magicka, or stamina. You also can gain more perks than would be possible before because you can now level past level 81. When your skill goes back to 15 this affects which perks you can select. If a perk requires 25 then you would have to level the skill to 25 before you could allocate the perk.

This change appears to address a few issues in the game.

You can now effectively play as a pure anything without having to resort to using skills that don't fit with your character. For example, a pure mage won't have to pickpocket to level to get an additional perk so that can master all of their magic in 1.9.

You will also be able to try any perk and if you find it wasn't useful you can go legendary and not get the perk the next time you level the skill. This allows a player to try out more things without having to worry about not building their character correctly because they can reset any skill tree with some effort. No more: "I have to start a new character because I didn't allocate my perks the way I want them".

Perks have a major effect on the effectiveness of the skill. Going legendary adds a certain amount of difficulty to the game for high level players which extends the playability of any character.

Additionally a new legendary difficulty is added which appears to be a step above master difficulty for people who want more of a challenge in the game.

I hunger for a game that meets my expectations brought about from my anticipation for it in the first place. If the next 3 games I played came from the same mould as Skyrim then I'd head in the other direction. It's a vast excellent attempt in one sense but one that sadly makes you realise how imagination is far more powerful thing than any current hardware or game design allows. A game like this should be a lot better considering they've been doing this template for a while. It looks and even feels epic for a while but falls way short in many ways