I used Pueblo for a while back in the day but I always came back to plain 'ol telnet (Linux client).

I think this is one reasons MUDs have languished a bit though (at least for me).

I am writing a new MUD written in NodeJS (websockets + html goodness). It is very LP-inspired, though (hot updates, online content creation and decent editor [Microsoft monaco], efun names and applies similar to MudOS/FluffOS, etc). I'll publish it on github or elsewhere when it's a bit more usable (I briefly connected it to Intermud3 as "Emerald MUD Beta").

I am actually interested in developing a mud platform in some language but don't have the patience to fill in some of the more gaming side details. Because of this I have been contributing a little bit to Fluffos-3 instead. Node.js was one of my possible platforms and I am a bit curious how this system of yours works and whether I could contribute to it as well.

I am actually interested in developing a mud platform in some language but don't have the patience to fill in some of the more gaming side details. Because of this I have been contributing a little bit to Fluffos-3 instead. Node.js was one of my possible platforms and I am a bit curious how this system of yours works and whether I could contribute to it as well.

I could open the project up for development once I am happy with the core functionality (and after tidying up a bit) and the client state (still debating on whether to make it mobile friendly, too--its currently geared towards desktop). The last time I shared out a project it was on Google's source control but that seems so yesterday. Is github a good platform?