Up and Running with mental ray in Maya with

Meet mental ray, the render engine of choice for many Maya users. In this course, Brian Bradley covers the basic and not-so-basic features of this production-proven renderer. Brian introduces the mental ray workflow, lighting tools, global illumination toolset, and the mia materials. Last but not least, he covers the Unified Sampling engine and render effects such as caustics, depth of field, and displacement mapping.Topics include:Workflow recommendationsControlling the physical sun and sky lighting systemsApplying an exposure shaderUsing Final GatherWorking with Diffuse, Refractive, Reflective, and Translucent materialsWorking with MILA materialsControlling render quality with image samplingCreating a motion blur effectWorking with displacement mappingUsing proxies