We released this small patch with various bugfixes, кипене the version to v1.0.1 this time.

FixedSelf Destruct subsystem can no longer erroneously use weapon modifiers like the полезен товар amplifier. Fix allondium level 5 effect not affecting the proper values. Fix auto-import when playing Mono queueing up food and water. Fix Mono UI showing extra population needed for level 1 for tier 0 resources that cannot be upgraded. Fix built Planetary Thrusters breaking when loading a saved game. Dragging resources to export should now be easier, holding the left mouse on an object no longer creates a tooltip. (Old behavior can be restored with a setting)Changed Asteroid mining bases that you no longer have access to trade are lost and revert to their unmined state. Bulkheads and Targeting Sensors can now be used on support ships. Ablative Armor can now be used on support ships. Ablative Armor now has a масова increased damage resistance against lasers/energy weapons. Laser/Energy damage is now more vulnerable to being blocked by armor. (DR can reduce laser damage down to 1% of its original damage, rather than the minimum of 20% for other damage types) Increase the health of all weapon turret hexes. Self Destruct subsystem now requires power to put on the ship. The rotation/spinning of planets and other objects on the UI can now be turned off via a game option. Added new models used for various orbital stations.AI Fix the AI not always using its starting ships and scouts. Fix a bug that broke the Mono AI. Improve savage AI logic to build stronger fleets.