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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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PSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

Very beautiful and a well set mood, but I wasn't sure how to progress in the game. Holding the left mouse seemed to absorb energy near the fire and right mouse seemed to shoot some sparks, but I had no idea what to do. Please post a guide, I'd love to play more!

Yes, it is right, game mechanics and system of controlling is not very well, and now it game have only 1 fished level... I am very sorry, i did not have enough time to make it better, to done it...

But i can try write some kind of guide:
In first episode you need active three energy panels.
To active one of these panels you need stand on any of it, absorb energy and interrupt flow of the particles.
Active panel will glow.

I am thinking on post jam version, if you interested to see it (and play of course), in near time i can done it, but i need to know: would you want to play (or no) in full version of bonfires...

That's art. I actually don't miss any gameplay as it is totally beautiful to just walk around and watch the lights. The lights appearing after pressing LMB reminded me of the black hole scene from Interstellar :-) Not quite a game but a really good looking interactive experience.

The art direction for this is FANTASTIC! I love the particles, sound, and general mood you set up.

Like everyone else I was confused by the objective of the game. However, after reading your comment, it makes a lot more sense. It was a little too dark for me to see the panels to get all of them, but that may be because it's very bright in my room right now (I'll try again later tonight).

Also, the character movement was a little bit too slow for me. I think it could be a little faster and still keep the mood you were looking for.

Overall, great job! I look forward to seeing more of this in the future!

Looks and sounds absolutely gorgeous - nice work!
Even if it were light on specific gameplay mechanics, just wandering through a variety of worlds with that whole aesthetic would be very mellow and enjoyable.

The atmosphere is beautiful and it provides you with an incredibly nice artistic experience. Even though, I agree with most other commenters that it would be great having some more guidance so that we could progress in the game.
Beautiful art and sound!

In new version, I will improve game mechanics, make it more interesting and understandable, and, no doubt, will continue to refine the atmosphere. I will try to relese the beta build as soon as possible.(One, may be two week)

In any case, your feedback is extremely important to me. I will try to accommodate all your suggestions. Thanks.

I really like the graphics, the lights, the particles, the effects and the audio, but I didn't understand the gameplay. Anyway it is a great project, congrats!

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Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.