Description:

Sebastian Essai appears shorter than his full height of 5’9" due to his fighting style, which favors low crouches and presenting as little of himself as a target as possible. He keeps his black hair cut short and reasonable, and his eyes are so dark they appear to match his hair in color.

He dresses fashionably and functionally, favoring a black leather jacket, dark-washed designer jeans, and tall motorcycle boots. He carries a long katana on his right hip, and uses both the sword and the scabbard in his fighting. His fighting style is modeled on the Old World art of Iaido, and Essai rarely draws his sword before he intends to strike, preferring to keep it sheathed so as not to ever telegraph an attack.

Essai is intensely private, speaking little and focusing more on his actions over his words. He is not a cold or harsh man, just very quiet.

Bio:

Not much at all is known about Sebastian Essai at this point; as of Session 310, he has only encountered Kalil once, sparring inside the city of Murond. Essai proved the stronger swordsman that day, but Kalil held his own.

What The Party Knows

Left-handed.

Fights with sword and scabbard both, and is quite, quite good.

Quiet.

Has a sister, Lauren, who is very important to him. She lives in Donnerich now.

Lauren appears to be the only family Essai has left.

Lauren is a summoner, and something about this is very important to Essai.

Has taken Mist Walker on as a student.

Believed to command the element of Earth, due to the powers granted by liquid materia injection.

In Kogel’s pocket world, became the Garamonde Swordplay Champion.

What Mist Knows

Left-handed.

Fights with sword and scabbard both, and is quite, quite good.

Quiet.

Has a sister, Lauren, who is very important to him. She lives in Donnerich now.

Lauren appears to be the only family Essai has left.

Lauren is a summoner, and something about this is very important to Essai.

Has taken Mist Walker on as a student.

Believed to command the element of Earth, due to the powers granted by liquid materia injection.

His room in Murond is almost completely empty, save a desk full of roughly 300 notecards with names and cities written on them.

Melee Attack +1
HP +10
Concentration +1
Sleight of Hand +1
Iai Strike (D): Contest a critical hit on yourself with a new set of opposed attack rolls. Whoever rolls higher suffers the crit. No special roll-boosting abilities can be used, this must be done with pure skill.