This Russian report seems to indicate that S.T.A.L.K.E.R. 2 may require a persistent internet connection to play. Here is a rough machine translation of the answer to a question about DRM in GSC Game World's upcoming first-person shooter sequel: "Protection from piracy? Part of the content will be located on the server and downloaded as the game progresses. We need constant access to the Internet. Will finish the text information, code and maximum game. Software piracy hurts us to beat, we fight with him, but in moderation. If people can not buy a licensed version, it is to our advantage, so he bought a pirate, and then wanted to buy a license. In Ukraine, there are different products that people love so much that he buys a license in principle. We want to create just such a product." Thanks RPS via Kotaku Aus/GSC.

BF has always been about multiplayer, so I don't give a shit if a MP game has an online SP component since it's a game rooted in MP. Besides, kotaku already played the SP campaign and called it dull.

This is like saying RO2 has an online-only SP component. Who gives a shit if it's a primarily MP game with SP as an afterthought? The SP will suck in those cases, as it does with RO2 and apparently BF3.

Now games with established singleplayer portions, that's a different story. Assassin's Creed, Starcraft, even Diablo and CoD, that's a whole different ball game.

Also, for the trolls and/or fucktards defending this DRM, Ubisoft lost 90%, that's ninety percent, of their PC games sales after introducing UbiDRM. It sure killed piracy alright, by making people not buy the games in the first place. Hard to believe there are still narrow-minded people that paint everything in black and white when it comes to piracy in the present day.