Zeke

Zeke is a perfectly normal boy…except that he harbors a colony of killer flies in his body. Of course that presents a few problems, particularly when he has to talk, eat, yawn or just generally open his mouth. But fortunately with the help of the Academy’s teachers, he’s finally starting to get his invading hosts under control.

Power of Zeke:

- 4 Opp. Life Min 4

If Zeke wins the fight, the number of Life points of the player controlling the opposing character will be reduced by 4, or up to a minimum of 4. If the number of Life points of the player controlling the opposing character is lower than or equal to 4, the ability will have no effect.

Bonus :

Protection: Ability

The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

First evolution of the 3 different evolutions of this character :

In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.

43 comments on Zeke

Zeke has been a trouble student in the past. When I first gave him the entrance quiz, he took it eagerly, never saying a word... but then he sneezed... and a small horde of ravonous insects decended upon the table eating not only his test paper, but the pencil (and the desk) as well. We had to provide him with a new test over three times from bouts like this. At first, I almost said 'hit the road, boy' thinking he would be too much trouble to handle. But then I thought about it for a bit. If this boy could learn to control his parasitic friends.... then we could have quite the talented student on our hands.

So, I began his training with both me and Aigwon after school. Aigwon helped him become friends with his killer-buddies, and I helped him gain self control over his mind. Through out his lessons, Zeke never talked much, or showed much emotion, always prefering to be more... stoic than anyting.

He seems to have grown fond of his companions and has even made himself an outfit that resembles an insect, but deosn't look quite as stupid as it sounds. He can now speak without sending a classmate to the infimery to see Dwon, and he is a respected member of the Nature Class. I'm glad I took that gamble way back when he arrived.

- A solid 7 power, which is always nice for a 3-star
- Of course, his -4 opp life is always lovely to use, as it is undamage reducable (now a word. Tell your friends). Uranus and Vermyn N can't stop him
- Of course, his protection ensures that his life drain is here to stay
- nuh nuh nuh nuh nuh nuh nuh nuh Gnatman!

- His min is quite high (4), so he is less useful in the later game
- If your opponent counters with a Spycee, Zeke only has a measly 2 damage

Overall: 7/10 - Zeke is by no means a bad card. He has solid power and is quite a scary attacker/bluff in the beginning of the game. However, he can be seen as weak compared to Danae 's attack manipulation and Chiara's pure strength + revenge. Still, he can make a decent addition in an aggro-deck!

@Slify : I actually enjoy your reviews but i have to agree with SeafoodFunLoA that ratings should have a standard and not arbitrary. I also think this card deserves a rating more than 7, should a standard be given and definitely more than Danae for his damage potential. Allow me to explain.

Zeke is a card that is specifically designed to counter damage reducers. A 3* card which is able to half life the opponent is nothing to be scoffed at. His damage bypasses all SOA blockers, all damage reducers, and MOST IMPORTANTLY SOA damage reducers, such as Arno, Jeena, Bristone and Yookie. Even mighty player banned cards, such as HawkDorian Copper Marco Striker, can be nerfed by SOA damage reducers. But not Zeke.

One more thing to add is that Zeke does 5 damage to all pussycat cards. The most popular damage reducing clan in elo cannot stop Zeke damage even with Charlie and Yayoi. 7 power is not great but is just enough to match and counter the cards mentioned. Zeke is a counter offensive card which has almost unblockable damage.

Btw, nobody will throw Zeke in the face of full stops unless their purpose is to get rid of full stops. Even so, Zeke will act as a 7/2 3* wall which is higher in power than Spycee, Glorg and Leviatonn. In fact, he works in tandem with Caelus. and actually frees the devastating Caelus from full stop cards.

Zeke sets a precedent in UR for being the first card that does unreducible damage to SOA damage reducers including Yayoi.
With this in mind, I am very sure that he will be one of the favourite 3* cards in a Skeelz 1/2 deck and will see action in Elo regularly.

slify is right this card is good, but shy of great. 7/10 is a good review. because there are better 3 stars.
chiara can make Zeke a 5.Zeke would have to use 2 more pillz to beat danae
and Sandro can make Zeke look like the slowest guy on the planet.

yes a 7 power 6 damage is great but i would rather have a power or an attack manipulation and a decent starting damage over a pure damage card.

Zeke is just not as practical as the other three stars. the only real reason he is so expensive is because of his rarity. if he was common he would be just below Manfred.
7.5/10
my 1 and only love is Skeelz so i feel i have some experience with these cards since i sold every other card in my possesion for them.

For those of you saying he is based on Shino from Naruto, you are wrong.
He is only partially based on him.
He's supposed to look like a Jainist.
Jainism is a religion primarilly practiced in India.
Jainists believed that every body has a soul even insects and other animals.
And they believe that anti-violence is necessary to go to heaven.
So they wear cover their mouths to avoid swallowing any insects. Which is exactly what Zeke is doing in lvl 1.

However instead of animals going in Zeke's mouth they're going out.

Now for the stats.
He's a 3/2 lvl 1
5/2 lvl 2
7/2 lvl 3

He has decent power on lvl 3 for a 3 star. But his damage is terrible. So you ask why a card like this is useful. Because of it's wonderful ability of - 4 opp. life min .4.
He's virtually a 7/6 card. that can't be affected by damage reducers.
Even against the best known DR in the game Uranus, he still only really loses 1 damage.
He can't be affected by SOA because of his wonderful bonus, which is a lot more useful then people think.
Against stop alls he can still deal 2 damage which isn't THAT bad, but what are you going to do with a stop all?
Send your 6 powered Glorg or 5 powered Spycee?
even Nahi Cr is tied with the mighty Zeke.
And seeing that Shakra (the strongest stop all) is banned you'll be winning lots of fights with Zeke.

Unfortunately Zeke has a relatively high minimum, but it can be overlooked.
Overall he gets a 9/10 (because of his min)

Apart from the discussions abot the origin of the character here is a theory about the origin of the name:
The name Zeke bears a great resemblance to the word "Zecke" which is German for Tick (a pesky insect that lives on bushes and bites itself into the skin of passing by humans and animals) It is potentially very dangerous since its bite can cause lethal infections. Hence the connection to killer-insects.
Rate grn if you found this interesting
(And if you made that face after reading this comment)