Army
Of
TWO
+-------------------------+
|Last updated 4/8/08 | by RaNdOmSePhIrOtH
| Jonathan Frisby |
+-------------------------+
-------------------------------------------
Table of Contents
-------------------------------------------
1. Introduction (Intr1)
2. What Does What (WDW2)
3. Walkthrough (Walk3)
AGT. Aggro Training
So93. Somalia
Af01. Afghanistan
Ir03. Iraq
AC08. Aircraft Carrier
Ch08. China
Mi09. Miami
4. Stuff to buy (Stuff4)
5. Special Thanks (Thanks5)
6. Legal Stuff (Legal6)
7. Contacting me (Contact7)
----------------------------------------------------
(Intr1)
Introduction
----------------------------------------------------
Hello everyone, I am going to have to beg you to not go
straight to that contact section and send me hate mail.
If you donât know what Iâm talking about, this is my
first faq and itâs pretty sloppy looking, but on the
good side I think I did a half decent job of writing this
Anyway, about me hmmmmmmmmmâ¦â¦â¦ this
game is awesome so I wrote this faq thatâs about it.
----------------------------------------------------
(WDW2)
What Does What
----------------------------------------------------
+--------------------------------------+-------------------+
| Reload | x button |
+--------------------------------------+-------------------+
| Action | a button |
+--------------------------------------+-------------------+
| Roll/Vault | y button |
+--------------------------------------+-------------------+
| Shoot | Right Trigger |
+--------------------------------------+-------------------+
| Precision Aim | Left Trigger |
+--------------------------------------+-------------------+
| GPS | Back Button |
+--------------------------------------+-------------------+
| Open inventory wheel | Left Bumper |
+--------------------------------------+-------------------+
| Open partner wheel | Right Bumper |
+--------------------------------------+-------------------+
-------------------------------------------------------------
(Walk3)
Walkthrough
-------------------------------------------------------------
Before starting I'd like to let you know that this was written
while playing on contractor difficulty, and that this is a
complete walkthrough (A little short compared to the other faq
but it will get you through the game just as well).
+------------------------------+
| Aggro Training (agt) |
+------------------------------+
As you start out the game you will be greeted by Pedro explaining
your current situation, you are in a training camp where you and
everyone else are using rubber bullets thus you canât die. He will
also explain Aggro, which is a very important concept in this game.
Aggro is pretty much how aware the enemy is of your presence. If
your partner has all the aggro you will be practically invisible.
Once you start playing there will be yellow bars in front of you that
you have to vault over. To do this simply press y. After a brief
cutscene you will be introduced to âPrecision Aimingâ. You will
have to shoot the four target dummies to move on. The only thing
you need to keep in mind is that the dummies donât go down after one
shot.
Another brief scene and you will be under fire! This is your first
aggro exercise and it will introduce you to a very annoying kind of
enemy, turret gunners. As soon as you can move hit right on the d-pad
twice to tell your partner to aggressively hold his position. Every
time the gunner stops firing move one wall closer to him. Eventually
you will bee close enough to move in for the kill.
Now that youâve taken down the gunner head over to the shooting range
to learn how to throw grenades(Press and hold left bumper and
simultaneously hit down on the d-pad. Now press left trigger to see
where youâre aiming and right trigger to throw the grenade). You
want to throw one through the door of the building.
You will now find yourself trapped in a cage, and on the outside is
a swarm of enemies. You now have a choice, fight them yourself, or
set your partner to advance aggressively. It really doesnât matter.
Once theyâre down your partner will release you from the cage.
Proceed ahead and you will meet a new playmate, a heavy soldier.
These arenât ordinary soldiers; they have strong body armor that
makes it so they can only be hurt from behind. Set your partner
to hold position aggressively while you sneak behind the heavy
soldier and take him down.
You will now be introduced to your gps, hit back to activate it.
Now walk up to the gate. After a scene hold right bumper and
simultaneously press left on the d-pad and release right bumper.
You will now be in co-op snipe mode; here you should simply
shoot the targets.
This next section is an introduction to back-to-back mode. Here
you will have enemies come at you from all sides but you will
have infinite ammo. Take everyone down to continue.
Walk around the corner to set off a proximity mine. You will
now be wounded. Start shooting as your partner drags you to
safety and heals you. Now head back to the gate and take out
the remaining soldiers. Congratulations youâve finished Aggro
Training.
+-----------------------+
| Somalia (So93) |
+-----------------------+
Objctives Pay
1. Meet up with PMC contact Clyde $4,000
2. Eliminate Somalia warlord Mo'Allim $4,500
3. Reach the extraction point $3,000
4. Use gun turrets to secure extraction point $3,500
+_______
$15,000
When you start out head straight and climb up the ladder, then
fall through the hole in the floor of the building. Now run
underneath the other hole and step jump. Be careful when taking
out the guys out here, you can die now. Oh yeah donât forget to
pull up your partner.
Walk out the door, head right and quickly find some cover, now set
your partner to regroup aggressively. Be sure to help him out by
blind firing (Crouching behind cover and shooting without
precision aiming). After the guys behind the first car are dead
it should be fairly safe for you to come out. Just be cautious
towards the end of the path, as there is a wall in front of a
building with many enemies hiding behind it. Throw a grenade to
take them out.
After the scene quickly set your partner to regroup aggressively
while you rip the door off the car. Make sure you are providing
good cover while he kills everyone. Then head through the gate
on the left.
In this back-to-back section it is absolutely crucial to aim for
the head. Once the back-to-back ends walk around to make sure
everyone in the plaza is dead. Now head to the pillar on the
right in the back of the plaza and hit a.
The guys here arenât too much of a threat but if you let them get
to close theyâll melee you, which will knock you down. Make sure
you are always covered when possible and once all the soldiers
are dead a scene will commence.
In this area you will need to co-op snipe a gas tank. Once you
have done this, HIDE! This area is swarming with enemies and
itâs not a good idea to set you partner to aggressive, as he would
probably be wounded. Aim for their heads and slowly advance. If
you keep doing this you will eventually make it to the end of the
road. Once here head to the right side and step jump. Bring your
partner along too. Now enter the turret and take down everyone.
+----------------------------+
| Afghanistan (Af01) |
+----------------------------+
1. Take down the helicopter $3,500
2. Destroy the M-11 missile in cave complex $3,000
3. Destroy the M-11 missile in bunker $4,000
4. Find SSC Hostage Brian Hicks $3,000
5. Escort Hicks to a safe area $2,500
6. Discover the Taliban's source of funding $3,500
7. Eliminate Al-Habiib $5,000
8. Destroy Al-Habiib's Chemical Warheads $5,000
+______
$30,500
After the long scene you will find yourself hang-gliding, act fast
and take out the tail rotor of the chopper, now start sniping
everyone you can.
Once you land you will find yourself back-to-back but this one is
incredibly easy. Just remember to shoot the bombs on the martyrs
chests before they get close to you. This next part is a little
harder but as long as you get headshots youâll be fine. After the
battle head over by the spire thatâs on fire and head through the cave
on the right.
After the scene duck and throw a grenade in the group of enemies and
follow the path making sure that you wrap around to behind the turret
being careful of mines. Get in the turret and take out anyone left.
Now go plant a charge on the missile, and head into the cave that was
on the path to the missile.
Take down the gate and toss a grenade onto the ledge, you should now
step jump. Hide behind the cement blocks to take out the guys up here.
Set your partner to aggressively hold position while you take out the
gunner. For next few people you donât need to worry about cover just
aim for headshots. Once youâve dealt with them head up the rock ramp.
The parachute ride is fairly easy just make sure you swerve to avoid
enemy fire.
Once you land you will be back-to-back but this one is similar to the
one at the beginning of the mission. When you finish take out anyone
left (Including the sniper).
As soon as you enter head downstairs and plant a charge on the missile
thatâs pointing straight up. Now head back upstairs to the right and
blow up the explosive barrels. Keep following this path but when you
meet the heavy soldier set your partner to regroup aggressively so you
can take him out. Now turn on your gps and open up the glowing door
(Watch out for mines). Now open the next door, and the next one.
Pick up a shield and have your partner take out anyone near you, then
cross the bridge on the left and throw a grenade into the group of
enemies on your right. Proceed with caution, as there will be many
people still alive. Once you reach the turret enter and take out
anyone left alive. Then head back and open the door.
For this area there isnât much I can tell you strategy wise other
than headshots, and nades. Once you clear out those people head
downstairs and grab a shield. Now work your way down the maze of
stairs. There should be very little enemy resistance, as you make
your mad to Hicks. Now proceed down the stairs to an enemy
infested room. All I can say is lob a few grenades. Head up
two sets of stairs and go over to the elevator.
Once you get to the open area head right and take out the gunner
and get in the turret. Once youâve taken out every one you can,
exit the turret. Now head to the other side and lob a grenade.
You should now go upstairs and take out the guys up here it wont
be hard. Get ready for the first kinda challenging fight of the
game. You will face a heavy soldier, Al Habib, and some regular
soldiers. Take out the heavy and regular soldiers as you normally
would. Now switch to your most powerful weapon and aim for
headshots on Al Habib. Head upstairs through the door and plant
a charge.
+-----------------+
| Iraq (Ir03) |
+-----------------+
1. Locate Col. Samuel Eisenhower in the U.S. base $5,000
2. Defend Lt. Col. Eisenhower $6,000
3. Locate and kill Ali Youssef's lieutenant $11,000
4. Destroy Bunker in Iraq Base $10,000
5. Eliminate Ali Youssef $13,000
+________
$45,000
As the mission starts follow the path until you are being fired at.
Start blind firing and set your partner to aggressively hold his
position. After about a minute of fighting head in between the
two far tents (On your right) and snipe the turret gunner.
Continue to advance trying to stay covered. After a while you
will spot a ladder to climb up. No tips for the next battle
other than headshots.
After the scene, follow the path taking out any enemies you see.
When you get to the gunner take him out as you usually would.
Now you should be at a wall that your partner will help you up.
The only tough part in the area up ahead is the gunner. After a
while you will go through a building and see a sealed bunker.
Open it. The next few skirmishes are easy. Now climb up a
ladder, step jump, and climb another ladder.
In this area very quickly take out the enemies in your immediate
area (If you find you are running out of time trying to do this,
skip it but you must finish the next step must quicker)then
co-op snipe the gas tank. Now head down the two sets
of stairs, make a right and open the door. Make a left to leave
this area and cross the bridge take out the enemies and plant the
beacon. An easy 10 grand.
Cross the bridge and when you see people start shooting get
behind some cover. After you take out the enemies near you
(Best to do this while hiding in the building) get in the
turret and take out anybody that comes near you. After the air
strike you will encounter a large group of enemies that are
covered as well as a turret gunner. The only way to take out
the soldiers (Short of meleeing them) is to throw some grenades.
Once you have taken them down have your partner aggressively
hold his position while you take out the gunner.
After you head through the kinda hidden path by the turret,
proceed to take out any resistance. Now head over to the
small building and tear down the door, you should now be
back-to-back. This one is easy just be sure to take out the
guy with the rpg launcher first. Now enter the tunnel and
open the door.
There will be two soldiers waiting outside the tunnel that I
normally melee but shoot em if you want. During the next few
encounters thereâs no advice other then lob nades at the
turret to take it out quickly but if you see that your health
is dropping or the grenade isn't going to be fatal, then you
should just take him out regularly. Now head through the gate.
As soon as this section loads, hide! This is one of the
harder fights in the game. To start out throw a grenade
into any group of three or more enemies and take out any
survivors of the blast. Now proceed as you normally would
(Remember slow and steady wins the race). Be careful, as there
is a heavy soldier.
Once you get the scene with Ali Youssef take out the nearby
proximity mine and enter the building take out everyone being
careful of the heavy soldier. When you finish in there head
into the next area and shoot the explosive barrels next to the
heavy soldier (This should kill him) and take out Ali.
+-------------------------+
|Aircraft Carrier (AC08) |
+-------------------------+
1. Disable the Fighter Jets on the Carrier runways $6,000
2. Find Philip Clyde's USB drive $10,000
3. Find Philip Clyde's second laptop $5,000
4. Speak to the Aircraft Carrier's captain $10,000
5. Kill well-armoured terrorist $8,000
6. Sink the Aircraft Carrier $15,000
7. Reach the deck stern emergency boat $0
+________
$54,000
I hope you brought along a good rifle cuz youâre gonna need it.
You start out parachuting in with ten or so enemies shooting at
you, just keep going for headshots and youâll be fine.
When you land you will be engaged in the easiest back-to-back
section in the game, follow the normal routine and again youâll
be fine. After the scene chuck some nades while avoiding nades
then follow the normal procedure for taking out large groups
of enemies. After a chopper brings reinforcements shoot the
nearby explosive barrels. Now turn on your gps and disable
the fighter jets that are glowing green. Now head towards
the control tower, then to the back of the ship, downstairs
on the right and open the door.
First thing you should do is pick up the shield and take out
the enemies, now head over to the shutter and open it.
This room is easy, drop to the ground, neutralize the
enemies, take the usb drive and climb the ladder to leave.
Now step jump to the next area and open up the cabinet.
In this area you will be forced into close-quarters-combat
a few times so melee will be your best friend. Once everyoneâs
dead turn on your gps and get in the glowing jet. Be careful
as a heavy soldier will now attack you. Head through the
door you blew down and get in the elevator. A scene will occur
where you are talking to the ships captain about the current
situation.
Get back in the elevator, head downstairs, grab the shield and
whack away then head to the back of the hangar and step jump.
Now blow up the valve and head through the door that you just
opened.
This battle is pretty tough; donât try setting your partner to
aggressive until the room is almost clear make sure that when
ever the screen starts to go red you get into cover
immediately because the many soliders seem to gather around
when your health is low. When it is almost clear set your
partner to hold hid position aggressively while
you take out the heavy soldier. Now walk over to the missiles
and move them. Step jump out of there. Now make your way to
the lifeboat on the other side of the ship while avoiding
debris and taking out soldiers and your done.
+------------------------+
| China (Ch08) |
+------------------------+
1. Destroy the convoy as it crosses the bridge $30,000
2. Kill the first heavily armoured soldier $15,000
3. Take down the first Chinook Helicopter $10,000
4. Retrieve the satellite data from the laptop $15,000
5. Use the cargo train for extraction $0
+_______
$70,000
Follow the path all the way back taking out the five soldiers
on the way after the scene co-op snipe the large cylinder on
the underside of the bridge. Now head back down the path and
get into the boat with the mounted gun.
Time to take the boat on a joyride! But donât expect to kill
everyone you see, as the boat has very low health so you will
have to spend all your time running. Keep going until you
reach the lock system. Here you should pull the boat over
to dock it.
Climb the stairs, set your partner to advance aggressively,
and throw a few grenades. Now head back towards the stairs,
turn on your gps and flip the glowing switch. Head down to
the boat and drive into the lock and dock it. Now climb the
ladder and rejoin your partner. There are about five
soldiers and a heavy soldier here. You shouldnât have any
problems as long as you take out the normal soldiers first.
Now turn your gps back on and hit the switch that is glowing.
A military chopper will now show up, take it down. Now go hit
the last switch.
Another chopper will show up, take down the soldiers it drops
with the nearby shield. Now head down the stairs by the bridge
and get in your boat. Head about fifteen seconds down the
river and dock your boat at the pier. Proceed along the path
and there will be a broken section, drop down, then step jump.
The battle you will get caught up in is very tough. Always go
for headshots and use explosive barrels when you see them.
Eventually you will get a scene and more enemies, then another
scene and more enemies.
After all the fighting is over, head into the mineral processing
plant and open the shutter (Donât forget to access the laptop).
Now open the other shutter, grab the car door and kill everyone
out here being extremely careful when taking out the gunner.
Enter the building and clear out the ground floor. Pull out
your rifle and start shooting at the people on the upper floor.
The gunner here can be tricky. I told my partner to hold his
position aggressively on the stairs, and then I took him out.
After taking out the gunner, turn and step jump. Up here be
careful of the proximity mines and the heavy soldier. In
the next section grab the shield and get ready to fight.
After the skirmish open the shutter. This battle can be
extremely hard but as long as you take down the heavy soldier
early on you will be ok. After the battle open the shutter
by the stairs and you will be engaged in another easy back-to-back.
Again just aim for their heads. Once youâve cleared out the
building, turn on your gps and hit the switch, now head to the
next building and pull the lever by the stairs.
+-----------------------+
| Miami (Mi09) |
+-----------------------+
1. Find and rescue Murray $35,000
2. Find and eliminate Ernest Stockwell $N/A
3. Kill Smiley's bodyguard #1 $5,000
4. Ride the monorail to the SSC Tower $0
5. Kill Smiley's bodyguard #2 $5,000
6. Kill Smiley's bodyguard #3 $5,000
7. Reach the archive room on the executive floor $0
8. Kill Smiley's bodyguard #4 $5,000
9. Clear your name by uploading data $0
10. Find and eliminate Philip Clyde $20,000
11. Eliminate Richard Dalton before he kills Stockwell $0
+_______
$75,000
After the scene take the boat up the stairs and get out. In
this area there are about fifteen enemies that are preety easy
to take out with a rifle. Once you have done so head upstairs
and open the door. Now open the other door. Immediately take
out the two heavy soldiers in here, then head to the other end
of the room and take cover on the conveyor belt. Now set your
partner to aggressively hold his position and take out everyone
in the room. The gate behind you should now open. In here you
need to always be covered. This is one of the hardest battles
of the game! Once about three quarters of the people are dead,
turn on your gps and hit the glowing switch. Turn your gps
back on and locate the riot shield, follow this hallway all
the way back and open the door upstairs. Now drop down and
push the ramp.
Head up the ramp being careful of the enemies at the top.
When youâve killed them free Alice. Head back to the other
room, take out the enemies and move on to the next room. This
is a pretty straight forward battle, the only tricky part is
taking out the heavy soldier, but everyone else should be dead
by that time so itâll be easy. After youâve done this open
the shutter. You should now get in the boat, turn on your
gps, and go to where it says objective.
Of course you canât get in the easy way! Turn around and go
to the place where it says objective. Head up the ramp and
donât get out of the boat, as your partner will use the mounted
gun to take down a few people. In this building there are
enemies around every corner but you should have no problem
taking them down. When you reach the control room activate
your gps and hit the glowing switch (Stay where you are). When
your partner tells you to turn the power back on, do just this.
Tell your partner to advance and he should open the door and
flip the circuit breaker. Now shut off the power and leave.
Follow your gps to the monorail station and drive your boat up
the nearby stairs. Dock it and get out. Now head up stairs
and enter the farther of the two cars and hit the switch in
the back. When you see people you should pull of a simple
ride by shooting and take them down.
Head over to the open doors and co-op snipe the guys that are
just standing there. This will however alert any other soldiers
in the area of you presence. Run into cover and throw a grenade
into the largest group of enemies, then melee everyone else. Go
up stairs and use the same strategy that you just did except
when you encounter the heavy soldier. When you try to open
the elevator you will learn that thereâs no power, so you will
have to head upstairs and fix this. When you get up here grab
the riot shield and start whacking people, just be sure not to
get to close to the heavy soldier. Once the regular soldiers
are dead, take out the heavy. Turn on your gps and follow the
arrow to the elevator control room. In here you should take
out the guard and turn on the electricity.
The next two battles are extremely easy. There are no surprises
just regular soldiers. Once theyâve been dealt with go to the
computer on the ground floor and enter the code. Now go up to
the third floor, take out the soldiers and vault onto the elevator.
Go up two stairs and step jump. You will now be back-to-back.
Itâs actually the easiest one in the game. Just take out the
guy with the rpg launcher first. Turn on your gps and follow
it to Clyde. Head downstairs and take out any soldiers you
see on your way to the back of the room. Walk over to the
server here and download evidence, now go to the other servers
and do the same. Quickly take out the heavy soldier on the
stairs, and then go upstairs. Get behind cover and take
out all the regular soldiers, then carefully take out the
heavy. You should now proceed upstairs and take out the
heavy up here. Hereâs the hard part, as soon as Clyde stops
firing run over to the barricade heâs behind and duck. Now
you can blind fire at him without him being able to hurt
you. Congratulations you just completed Army of TWO.
____________________________________________________________
(Stuff4)
Stuff to Buy
____________________________________________________________
+---------------------------------+
| Primary Weapons |
+---------------------------------+
+------------------------+
| HK36 Free |
+-------------+----------+
| Base | $0 |
+-------------+----------+
| Barrel 1 | $2,500 |
+-------------|----------+
| Barrel 2 | $5,000 |
+-------------+----------+
| Base | $0 |
+-------------+----------+
| Stock 1 | $2,000 |
+-------------|----------+
| Stock 2 | $4,500 |
+-------------|----------+
| 30 Rounds | $0 |
+-------------+----------+
| 50 Rounds | $4,500 |
+-------------|----------+
| Grip | $2,000 |
+-------------+----------+
| Shotgun | $12,500 |
+-------------|----------+
| 40mm GL | $25,000 |
+-------------|----------+
|No Suppressor| $0 |
+-------------+----------+
|Suppressor 1 | $1,000 |
+-------------|----------+
|Suppressor 2 | $2,000 |
+-------------|----------+
| Shield | $5,000 |
+-------------|----------+
| Pimped | $10,000 |
+-------------+----------+
+------------------------+
| AK-47 $900 |
+------------------------+
| Base | $0 |
+-------------+----------+
| Barrel 1 | $2,000 |
+-------------+----------+
| Barrel 2 | $5,000 |
+-------------+----------+
| Base | N/A |
+-------------+----------+
| Stock 1 | $2,000 |
+-------------+----------+
| Stock 2 | $6,000 |
+-------------+----------+
| 30 Rounds | $0 |
+-------------+----------+
| 50 Rounds | $5,500 |
+-------------+----------+
| 70 Rounds | $9,500 |
+-------------+----------+
| 100 Rounds | $18,000 |
+-------------+----------+
| Grip | $2,000 |
+-------------+----------+
| Shotgun | $12,500 |
+-------------+----------+
| 40mm GL | $25,000 |
+-------------+----------+
|No Suppressor| $0 |
+-------------+----------+
| Suppressor 1| $1,000 |
+-------------+----------+
| Suppressor 2| $2,000 |
+-------------+----------+
| Shield | $5,000 |
+-------------+----------+
| Pimped | $10,000 |
+-------------+----------+
+------------------------+
| S-SYSTEM $10,000 |
+------------------------+
| Base | $0 |
+-------------+----------+
| Barrel 1 | $2,500 |
+-------------+----------+
| Barrel 2 | $5,000 |
+-------------+----------+
| Base | N/A |
+-------------+----------+
| Stock 1 | $2,500 |
+-------------+----------+
| Stock 2 | $5,000 |
+-------------+----------+
| 30 Rounds | $0 |
+-------------+----------+
| 60 Rounds | $5,000 |
+-------------+----------+
| 100 Rounds | $12,500 |
+-------------+----------+
| Grip | $2,000 |
+-------------+----------+
| Shotgun | $12,500 |
+-------------+----------+
| 40mm GL | $25,000 |
+-------------+----------+
|No Suppressor| $0 |
+-------------+----------+
| Suppressor 1| $1,000 |
+-------------+----------+
| Suppressor 2| $2,000 |
+-------------+----------+
| Shield | $5,000 |
+-------------+----------+
| Pimped | $10,000 |
+-------------+----------+
+------------------------+
| M3 SUPER 90 $8,000 |
+------------------------+
| Base | $0 |
+-------------+----------+
| Barrel 1 | $3,500 |
+-------------+----------+
| Barrel 2 | $7,000 |
+-------------+----------+
| Barrel 3 | $22,000 |
+-------------+----------+
| Base | $0 |
+-------------+----------+
| Stock 1 | $5,000 |
+-------------+----------+
| Grip | $2,500 |
+-------------+----------+
| Pimped | $10,000 |
+-------------+----------+
+------------------------+
| FSPS-12 $15,500 |
+------------------------+
| Base | $0 |
+-------------+----------+
| Barrel 1 | $4,000 |
+-------------+----------+
| Barrel 2 | $8,000 |
+-------------+----------+
| Barrel 3 | $25,000 |
+-------------+----------+
| Base | $0 |
+-------------+----------+
| Stock 1 | $4,500 |
+-------------+----------+
| Stock 2 | $7,000 |
+-------------+----------+
| Grip | $2,500 |
+-------------+----------+
| Pimped | $10,000 |
+-------------+----------+
+------------------------+
| AUG $17,500 |
+------------------------+
| Base | $0 |
+-------------+----------+
| Barrel 1 | $2,500 |
+-------------+----------+
| Barrel 2 | $6,000 |
+-------------+----------+
| 30 Rounds | $0 |
+-------------+----------+
| 60 Rounds | $6,000 |
+-------------+----------+
| Grip | $2,000 |
+-------------+----------+
| Shotgun | $12,500 |
+-------------+----------+
| 40mm GL | $25,000 |
+-------------+----------+
|No Suppressor| $0 |
+-------------+----------+
| Suppressor 1| $1,000 |
+-------------+----------+
| Suppressor 2| $2,000 |
+-------------+----------+
| Shield | $5,000 |
+-------------+----------+
| Pimped | $10,000 |
+-------------+----------+
+------------------------+
| M249 SAW $20,000 |
+------------------------+
| Base | $0 |
+-------------+----------+
| Barrel 1 | $3,000 |
+-------------+----------+
| Barrel 2 | $6,000 |
+-------------+----------+
| Barrel 3 | $22,000 |
+-------------+----------+
| Base | $0 |
+-------------+----------+
| Stock 1 | $5,000 |
+-------------+----------+
| 60 Rounds | $0 |
+-------------+----------+
| 120 Rounds | $11,500 |
+-------------+----------+
| Shield | $5,000 |
+-------------+----------+
Pimped | $10,000 |
+-------------+----------+
+------------------------+
| PKM $24,500 |
+------------------------+
| Base | $0 |
+-------------+----------+
| Barrel 1 | $3,500 |
+-------------+----------+
| Barrel 2 | $7,000 |
+-------------+----------+
| Barrel 3 | $24,500 |
+-------------+----------+
| Base | $0 |
+-------------+----------+
| Stock 1 | $5,000 |
+-------------+----------+
| Shield | $5,000 |
+-------------+----------+
| Pimped | $10,000 |
+-------------+----------+
+------------------------+
| FELIN-2C $16,000 |
+------------------------+
| Base | $0 |
+-------------+----------+
| Barrel 1 | $2,500 |
+-------------+----------+
| Barrel 2 | $6,000 |
+-------------+----------+
| 30 Rounds | $0 |
+-------------+----------+
| 60 Rounds | $6,000 |
+-------------+----------+
| Grip | $2,000 |
+-------------+----------+
| Shotgun | $12,500 |
+-------------+----------+
| 40mm GL | $25,000 |
+-------------+----------+
|No Suppressor| $0 |
+-------------+----------+
| Suppressor | $1,000 |
+-------------+----------+
| Suppressor | $2,000 |
+-------------+----------+
| Shield | $5,000 |
+-------------+----------+
| Pimped | $10,000 |
+-------------+----------+
+------------------------+
| DAD-X $75,000 |
+------------------------+
| Pimped | $10,000 |
+-------------+----------+
+------------------------+
| M134 $175,000 |
+------------------------+
| Pimped | $10,000 |
+-------------+----------+
+------------------------+
| MGL MK-X $225,000 |
+------------------------+
| Pimped | $10,000 |
+-------------+----------+
Notes on Primary weapons:
All Primary weapons are unlocked for beating the game on
recruit, or contractor.
For contractor you should buy the PKM immediately and
upgrade it a lot.
For proffesional you should always have either the
M134 or the MGL MK-X equipped.
Armor
_____________________________
Light Armor: Equipped at the beggining of the game
Medium Armor: Earned after the Afghanistan mission
Heavy Armor: Earned after the Aircraft Carrier
Masks
_____________________________
Grim Reminder: Equipped at the beggining
Sidewinder: $10,000
Woodland War: $10,000
Desert Storm: $10,000
Mojave Brave: $10,000
SSC Elite: $10,000
Grey Wolf: $10,000
Black Watch: $10,000
Dark Heart: $10,000
Street War: $10,000
Justice: $10,000
AO2 Veteran: $10,000
___________________________________________________
(Thanks5)
Special Thanks
___________________________________________________
To my mom for buying this game for me and all of my
friends for helping me write this.
___________________________________________________
(Legal6)
Legal Stuff
___________________________________________________
Unlike most people I really donât care where this is
posted or who uses. But if you are going to post it
somewhere else let me know. My email address is in
the next section.
___________________________________________________
(Contact7)
Contacting Me
___________________________________________________
If you noticed anything I missed or you have any
questions my email address is [email protected]
you can also write me a letter at 337 Stonehedge lane,
Mechanicsburg, PA 17055.
Thanks for reading :)