Looks great but like all things WW1 it's sure to be depressing. Maybe they'll even make it sadder by leaving off at the Spanish Flu. Like you think you managed to get everyone back alive but then they die of the flu.

Looks great but like all things WW1 it's sure to be depressing. Maybe they'll even make it sadder by leaving off at the Spanish Flu. Like you think you managed to get everyone back alive but then they die of the flu.

I played this at PAX East! I was at the ubi booth and NOBODY was checking this game out. 2 pcs tucked away near Child of Light and Mighty Quest for Epic Loot. Played through the tutorial segment while talking it with the guy who was there. I guess this is a passion project started by two guys, including the lead art director. It's awesome that things like this are happening at bigger developers.

The build I played was a little fractured; the dog would occasionally run in the exact opposite direction of where I was aiming, but given that it's not due out until later this year I think they'll polish it up. It's got atmosphere in spades and I'm super looking forward to it.

Looks great but like all things WW1 it's sure to be depressing. Maybe they'll even make it sadder by leaving off at the Spanish Flu. Like you think you managed to get everyone back alive but then they die of the flu.

It'd make for a more interesting story if it were more personal, ie the story of the survivor and his family, and the dog, instead of the greater conflict. Or maybe how the conflict changes the personal story.

@h0lgr: I think it's possible to pull off a "tragedy of war" story that covers everything but yeah it might be more interesting if they picked a single person to attach the player to, not to mention how difficult it would be to write a good story for the former option.