Recent posts by nohj3 on Kongregate

wow so much flak for this expansion D:
i was just coming in ehre to say goood job :/

iyeah i felt like the faceless heritage was a bit much and easily too powerfull comparable to the other heritges, and it being nerfed was somehting i would have seen as a necessity, irregardless any premium content that was released…

as far as the premium content, i suppose an upgrade to allow for instant neutral factions becaus eyou had further othr factions was inevitable, but i certianly wasnt expecting it this patch O.O maybe the next half..?
just seems too soon.
like i like the purchasable autoclicker upgrade, that seems like a fair solution to people who complained about the dificulty of the number of clicks in a game and how hard it is to get when compared to using an autoclicker.
i mean i got it without an autoclicker, and personaly i dont find it that dificult but i also click really fast and have a job that allows me the time to click for 8 hours a day :/
but i think its a fair solution, its more than possible to get on your own, but heres a purchasable upgrade that helps.

now if it was cheaper and just the auto clicker alright i think that would make sense, but the instant neutral factions..?
thats jsut too soon, too soon.
youre selling the ability to skip sections of the game, and thats alright, as long as youre selling conveniance and not nessecities. and i trust you know what youre doing and you wont cross that fine line, but by the looks of it, a chunk of peeps do not share my faith :/
so i suppose be carefull, from one game maker to another, jsut be careful alright..?

other than that though..
good job.
is what i wanted to say wheni got here heh..

you did a good job^^
i apreciate the content^^
and a continuous thank you~
for making sure my job is less boring every day xD

The problem is that as long as autoclickers are available, the game will never be balanced for everyone. Either it will be balanced around autoclickers, and the lategame content will never be in reach of legit players, or it will be balanced around legit players, and the autoclickers will blow through the lategame in no time flat.

ok, and i dont see the issue with this..?
like skewing the high scores thats a legit issue i think that auto clickers kinda mess up.
but who cares if they blow throuhg the late game content..?
theyre using autoclickers, clearly they wanna blow through it.
so let them, balance the game to people who wanna enjoy the game at the intended pace, and if someone wants to auto click and blow through the game, theyre only “ruining” the experiance fo rthemselves, so let them.

though i realy do think there shoudl be a way to not have auto clickers skew the high scores :/

nywys, on to what this forum was intended for!
suggestions xP
(i apolgize if i say anything that was orginaly your idea, im not trying to steal credit, im not saying eveything on this list is my idea, its jsut alist of suggestions that i think are cool, you know?)

1. togglable “on click” spells
to have spells in the game that when activated expend a certain amount of mana per click for an aditional effect.
1A. such as more faction coin gain a click, double treasure a click, or even something more complicated like, making the next building bought cheaper by a certain percent a click, that resets every purchase dbuilding. its simply a new type of spell to add a tinge of variety.

2. more factions
alright im pretty sure no one is goign to get tired of the sense of discovery and wonder of finding out what a new faction can do, so this one is kinda one everyone sees coming xP theres a lot that can be said on this, and a lot fo potential open. the multi faction thing is what makes this game special and diferent from other games of its type, so expanding on it, is certainly a good idea.
2A. so far these neutral factions use combinations of other faction coins to become exsistant, however there are certianly other combinations, me personaly i wanna see what elves and undead do together xD
2B. also the idea to have true evil and true good factions, which end up being a penultimate faction towards either idle or active, sorta a new late game.

3. more spells for all already existing factions
pretty straitfoward, preferably unlockable, possibly with the respective faction coins, that give preexisting factions another spell. this is a pretty easy way to boost content already there, by saying you cant get this until certain things have been unlocked, that allows for older factions to keep up without losing what makes them them.
3A. examples ive seen thrown around include but are not limited to: an elvish spell where you boost click gain based on faction coins gained that game, an angel spell where you toggle it to give you bonus gold on click, an undead spell (that gets progressively more expensive a use, starting at 1000 bfor exceeding the normal 1000 mana cap on spell costs)where every use raises another undead assistant, a goblin spell that doubles whatever your curent gold is on use, theres a lot of potential ideas on thses.

4. make idle a competeable playstyle
curently no matter how you look at it, active is always better than idle no matter who you play, since no matter how powerful you become while idle, being there and clicking will always boost it further, even if only alittle. i would sugest that future “idle” oriented factions, have upgrades or powers that reward players for not clicking.
4A.examples including: after 60 seconds of not clicking increase overall production by whatever%, or the more mana in your mana bar the more production a certain building gets, or increase an assistants chance for geting xwhatever gold based on time left idle. theres many ways to go about this.

5. alt mana types
theres faction coins that are like varients of gold that are gained randomly on click, and spendable on there own unique things, why not do something simalir with mana? having an alternative resource simalir to mana, that is diferetn per faction, leads to more diversity among the factions, as this other resource can be used for diferent things depending on the faction in question, and that factions themes. this resource would of course only be unlocked after acheiving a particular milestone in playing, perhaps after a certain amount of time in a particular faction..? or perhaps jsut a goal that differs form faction to faction.
5A. examples of alternative resources include: demons having a corupt mana, that gives more production to hellfire portals the more of it you have, but when you cast spells half the spell cost goes from norm mana half from corupt mana, making spells cheaper but at the direct cost of produciton to the building the demon faciton centers on. goblins having a resource called a fools gold pile, that goes up over time based on the curent amount of production, and has a cap base don teh current amount of production, this “fake gold” can be used to buy buildings or upgrades alternatively to your real gold, but doesnt contribute its total to any other part of the game that uses claculations of your gold total. elves having a royal relations resource, that fills up per click, to a preset cap, and that over time, this resource drains out and generates random faction coins, so that as your constantly clicking its building up a constantly draining bar of faction coin gneerating, but with a hard cap, this only fills on your clicks not assistants, and gives players a greater incentive to remain active while playing the race.

ive got a few more suggestions ive mad eup or heard places, but i ran outta typing time xD
ill come back and edit this post with more later, but for now ima go ahead and put thsi out here becaus elike.. why not..?

wella ssomeone who plays this in teh background of my work,
which is done on a telehpone and not a computer,
i very much am at my computer ready to cast all tehse speels every single tyime the mana bar is full maybe a second or towoff here and there but all in all.
i started the new druid faction at 4.9b gems.
ive played it for 4 days now.
if i restart now i get 1.193T gems
thats a roughly 2.5x increase an hour.
aldso keeping in mind im only actgively casting and using the druid combo spells for 8 of the total hours in teh day and well..
its a ridiculous jump.
i go from a base production of 2.680 oc to 101.2 no for aproximitly 11.23 seconds
this is not counting the clicking assistants bonus or the bonus of me clickign while spells are casting
at 227 seconds to fill my mana from empty to full 3minuts 47seconds
thats 19.08 seconds of less gain for every second of gain
the gain increase being, 37,761.2% increase
divided by the spread time gives me an average production of 5.037 no a sec
for comparison purposes thats 1,879% average increase per second
and thats not counting my 12.6 clicks a second average, or the assistants added :/
and im not even at enough mana to cast the first spell while the other three are casting together :/
the average spread percentile increase for druids, at my measly level of 4.9b gems, blows every other factions increases ive ever had :/
i mean 2.5x my total gem count every hour..?
with only using it 1/3 of the time..?
imagine someone who had some kinda program to run the spell counts 3/3 of the time O.O
that 2.5x an hour would be 6.8x an hour O.O

passively its useless sure.
but for a decentlya ctive player, this is off the wall overpowered…
i mean, 4.9b gems to 1.193T gems in a mere four days?!!
with only 32 of those four days being active..?
you could jsut be mildly active or even barely active, and youll still get increases of increduously unfeasible amounts :/

i jsut dont get how anyone can think mana gain isnt op.
its stupid op.

alright,
so i was playing these druids on this new update when my bug testing instincts kicked in
and i thought ima see if i can find a bug.
because why not right..?

so my first few bug ideas didnt work (gj on that xP) but the last one caught something im not sure if it actually works but if not then that would be a formatting issue nonetheless, so im posting it here for, you know, pointing out reasons.

which is that the purchasing offline time in the shop thing, the amount it shows its gonna give you seems to be calculated off of current production not off of the actual production
what i mean is that if you increase your production from spells then the shop thinks thats your normal production and shows you the amount you’d gain as if the boosted production was your normal production.

i took some pictures for reference assuming they show up, im not used to typing in forums heh..

alright assuming you can see those, you can see that with spells active the shop gives a super hi result,
without spells expected result
now i didnt actually click the button, but im assuming this is merely a formatting error and it wouldnt actually give you that much.
but if for some reason it did give you that much back.
thats a ridiculous jump D:
and is probably not an intentional thing.
at least id hope not :/ as thats super unfair xD

well nywys, thats the only bug i could find so.. thats all ive got.
but if anyone else spots any bugs or anything, feel free to tack them on to this thread because like.. easier to find them and stuff..?

you have to put the picture on the internet in a hosting site then quote the images location in here using !’s
hmmhttp://imgur.com < that site hosts images
make an account upload the image then click the image in the list there should be a list of links above the picture click the upper left one
then put that link in here with A ! bfor and after the link
it should post it in here
ty for reading :D

right appreciation well i appreciate this game its fun fills up perfectly my spare time between my work. i feel like there are a lot of valid complaints about this game but as a whole its fun i like it great system awesome people play it i go nothing but words of love and encouragement for this game props on whoever came up with this.
ty for reading :D

i had like 3 paragraphs typed of what i wanted to say but i felt it was just the same thing already said but in a different way, so i erased it and im just gonna say that i support this like im adding my name to the list of people who agree with these things (slash) is frustrated with the lack of some of these things.
ty for reading :D

banishing one a turn more then banishing none a turn and healing 1 to 2 every turn useful but not by much late game the true beauty is the pretty high % chance on coping or making unstoppable allys maxed out is 30% more then any other class based % chance of anything (other then additional dmg, defence, recovering, or banishing of course(but three of those are in this same class))as much as that doesn’t seem to add up to much late game most other classes dont make much difference late game or what they do is minimal enough that the aco badge isnt that much different i mean what good is extra 2 damage and defense gonna help form strong arm when every hits that high? the fs and ns chance of extra cards or double dmg are pretty useful but then again there chances are so low that i believe the extra banished card or the extra ally effects more then make up for it

i will agree to most of this expect that acos are weak late game there weak early game but not late game lol nywys im pretty happy with this game i mean i never spent any money on it and im debating whether i should but it seems to me that free players are happier then paying players and thats not such a good business plan my friends. ty for reading :D

well i geuss i should have read this i mean im still new i figured that im not spending them on anythign else and i stillat the stage wher rares are hard to get but two packs get two 3packers and got horrid i mean horrid items in them compared to what i have but i want that shimmerstorm card in the pack so bad…

hmmm needs a way to choose who to fight in arena and ability to find particular enemy factions easier. zam
i’ve been trying forever to find my friends guild so i can pwn him for leaving my guild in its infancy. zam
also if fighting someone you searched for then you shouldnt get rewards or at least not as many rewards. zam
hmmm, thats all i can think of…
oh wait yeah, and solve the energy problem by removing the cap and slowing down how fast it charges based on the amount of energy currently in gauge that way for situations like sleeping (pshh, who does that?) youll get enough energy to last your free time during the day while not rewarding players for extended absences as much as just removing cap and still satisfying people who want more energy. cause the lower your energy gauge the faster it charges so people who play more frequently get the most energy. zam
kk uh thats all i got for now, zam

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