The Amsorak Adventurer's Guild

5e D&D set in Mystara

Immortals

The world of Mystara has no gods. Immortals fill this niche. Over the millenia, many sentient creatures have become Immortal, though exactly how is a closely guarded secret. Like gods, Immortals seem to require veneration from their mortal followers, but some law or custom apparently prevents them appearing directly on Mystara.
Some commonly known Immortals include;Al-Kalim; (Patron of the Eternal Truth and the Desert Garden) Al-Kalim is closely connected with the people of Ylaruam, from whom he arose. Asterius, patron of trade, thieves and merchants, well respected in Darokin. Alphaks; (The Roaring Fiend) An evil Immortal devoted to the destruction of Alphatia. Bozdogan: (Patron of Lies, Half-truths, Deception, and Politicians) Bozdogan enjoys being the object of far-off Hule’s main faith, which has raised treachery to an art form.Calitha Starbrow: an elven immortal with strong connections to the sea.
The Great One: (Patron of all the Dragons) The Great One is served by three other Immortal dragons: Diamond (lawful dragons), Pearl (chaotic dragons) and Opal (neutral dragons).Halav, Petra and Zirchev, the ‘Traldar Three’, ancient heroes of the Traldar peoples.Ilsundal: (The patron of the Elves) The creator of the Trees of Life, Ilsundal’s name is recognized among the various elven peoples. Ixion: (Patron of the Sun) Ixion is the embodiment of the sun in all its glory. He is interested in knowledge for its own sake. His code is seek peace, but be harsh in war.Ka: Kagyar: (Patron of the Dwarvish Peoples) Believed to be their creator, Kagyar is the archetypical craftsman venerated by the dwarves.Koryis: (Patron of Peace and Prosperity) Koryis’s following is strongest in those regions where such attributes are valued, such as in Darokin. Minroth: (Patron of Prosperity) Particulary venerated in the Minrothad Guilds, where he lived when mortal.Odin: (Patron of rulers, master of the runes) Odin’s worship is strongest in the savage northern reaches, along with others of the Norse pantheon, including Thor, Frey, Freyja, and (more secretly) Loki and Hel.Orcus: (Patron of violent death, and general nastiness). Goat headed Orcus is the archetypal evil entity, especially in Karameikos and Thyatis.Protius: (Immortal Patron of the Sea) Protius takes command of the ocean and is known as the Old Man (or Elf, Dwarf etc.) of the Sea. Rad: While the Glantrians dislike religion in general and priests in particular, they do have an embodiment of the source of magic, known as the Radiance. Rad is the personification of this force.Rafiel: (Patron of the Shadow Elves) Little is known of Rafiel save that the Shadow Elves are his chosen people.Tarastia: (Patroness of Justice and Revenge) Tarastia’s cult is strong among Thyatians, particularly those looking for justice and revenge.Thanatos: (An Immortal of Entropy and Death) Thanatos is shunned throughout the Known World, but he is venerated in the urban hives of Thyatis.Tubak: (Ethengarian Patron of Law and Order) Tubak is a harsh but fair Immortal. Other Ethengarian Immortals are Yamuga (Patroness of prosperity and renewal) and Cretia (Patroness of jokes and punishment).Valerias: (Patroness of Romance and Passion) Valerias’s name is evoked by Thyatians and others in the name of love. Vanya, a fierce warrior woman and patron of conquerers, especially popular in Thyatis. The Veiled Lady, a mysterious being who ensures that the souls of the deceased follow their fate.