Hey guys, I've got a bug driving me crazy here. I just started messing around with construct so forgive me if this is noobish at all.

The problem I am having is that whenever my duder runs into a wall, he keeps moving for a split second afterwards instead of staying stopped when he first hits the wall. This causes a really jittery animation bug because it's going from run to idle to run to idle. Its driving me nuts. Any suggestions?

Been pretty busy lately so I hadn't had a chance to check this out until now, but while this is a pretty awesome/extensive example, it doesn't really solve my problem, since the character never changes animations when running into a wall, he just bounces.