Description

A total number of 12 grass types with combined 110 different grass clusters is implemented. For the realistic wind animation, the Pivot Painter Tool is used. This results that every single blade of grass is animated on its own. All plant parts are photo-scanned and individually vertex painted.

All blades of grass are modeled on their own and as compact as possible. That results in less quad overdraw and less shader complexity. As well as the Pivot Painter Tool will create a more realistic wind animation. Only one master material is used for all grass clusters.

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