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Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA

The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.

Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.

Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[TF2] Pyromania Update Day 3! MEET THE PYRO RELEASED! Do you believe in magic?

Xzzy, running around the new version, all I can think of right now is:

Xzzy: "I'm tired of these motherfuckin' metal panels on this mother fuckin map"

Yeah I got annoyed with them last week. Really, fuck those things. I really, REALLY wanted to delete the ones blocking line of sight out of red's spawn (the ones attached to the staircase) but I could not find another model to replace it with. Seriously, I spent like 30 minutes in the prop library trying to find something that would work.

Most of the ones I deleted attached to buildings were done for framerate reasons. They look cool and all, but most of them are so high up I don't think players will ever see them.

Xzzy, running around the new version, all I can think of right now is:

Xzzy: "I'm tired of these motherfuckin' metal panels on this mother fuckin map"

Yeah I got annoyed with them last week. Really, fuck those things. I really, REALLY wanted to delete the ones blocking line of sight out of red's spawn (the ones attached to the staircase) but I could not find another model to replace it with. Seriously, I spent like 30 minutes in the prop library trying to find something that would work.

Most of the ones I deleted attached to buildings were done for framerate reasons. They look cool and all, but most of them are so high up I don't think players will ever see them.

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Added The Waxy Wayfinder
Added a new promotional item
Added Strange Parts that can be used to upgrade existing Strange-quality weapons
Updated The Cozy Camper to allow it to be used in Medieval Mode
Double-clicking on a tool in the backpack view will now use that tool
Fixed a bug that would sometimes cause weapons dropped after death to render with incorrect skins
Fixed a bug that would sometimes cause The Manmelter to display incorrect kill icons
Fixed a bug that would cause certain in-game notification sounds to play even if "cl_notifications_show_ingame" was false
Fixed a bug that would cause chat-text strange weapon rank up notifications to sometimes display player names as "unknown"
Increased Steam Workshop item description to 8000 characters
Updated arena_ravine
Minor visual and performance improvements
Updated cp_well
Performance improvements
Lokalisointitiedostot päivitetty

"TF_StrangePart_Empty" "Strange Part""TF_StrangePart_Empty_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track an additional new statistic!"
"TF_StrangePart_HeaviesKilled" "Strange Part: Heavies Killed"
"TF_StrangePart_HeaviesKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Heavies you kill with that weapon."
"TF_StrangePart_BuildingsDestroyed" "Strange Part: Buildings Destroyed"
"TF_StrangePart_BuildingsDestroyed_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of buildings you destroy with that weapon."
"TF_StrangePart_ProjectilesReflected" "Strange Part: Projectiles Reflected"
"TF_StrangePart_ProjectilesReflected_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of projectiles you reflect with that weapon."
"TF_StrangePart_HeadshotKills" "Strange Part: Headshot Kills"
"TF_StrangePart_HeadshotKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of headshot kills you make with that weapon."
"TF_StrangePart_AirborneEnemiesKilled" "Strange Part: Airborne Enemies Killed"
"TF_StrangePart_AirborneEnemiesKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of airborne enemies you kill with that weapon."
"TF_StrangePart_GibKilled" "Strange Part: Gib Kills"
"TF_StrangePart_GibKilled_Desc" "Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you gib with that weapon."

Haven't been actually playing much, but I happened to glance at the WH. Holy merciful shit, the strange festives have been exploding over the past few weeks. I've got a medigun and minigun, and am seriously pondering trading one in to get an earbuds. If I build up some metal I could do it with my current credits and the latter, but it'd be a stretch, however the medigun is like my favourite item, so I doubt that's going anywhere.

Like, the medigun is practically worth a bottom end (non-gifted) unusual at this point. wtf?