6.2 PTR: Bonus Events and Timewalking Transmog Preview

Bonus Events rotate on a weekend schedule and offer a passive boost to in-game content as well as a once-per-event quest that offers sizable rewards for completing the bonus content. This guide provides an overview of the bonus events with a special focus on Timewalking Dungeons, a bonus event that allows you to run Burning Crusade and Wrath Dungeons with scaled-down gear.

Bonus Events Overview

There are seven types of bonus events, which are on a rotating schedule. Bonus events are available each weekend.

Timewalking Dungeons

Out of all the Bonus Events, Timewalking Dungeons are the most innovative content. While the other events simply give a perk to content you can do any other time, the Timewalking event lets you run dungeons with scaled-down gear for only a few days.

You keep all of your skills and talents, but your gear is scaled down to be appropriate for that content.

The available dungeons are:

Burning Crusade: , , , ,

Wrath: , , , ,

Guides

We've got the first round of Timewalking Dungeon guides up, written by Dayani who has authored all of the other Warlords dungeon and raid guides on Wowhead!

Rewards

The loot from Timewalking bosses scales up to ilvl 660 at lvl 100.

Completing 5 Timewalking dungeons for rewards a .

Mounts like and achievements can be obtained while Timewalking. While it's much easier to do these achievements with lvl 100 gear, it's good to know that you can still get things done in this special dungeon mode.

There are also some recipes collectors can get from old dungeons:

: , , ,

:

: , ,

: ,

:

:

Loot and Transmog

Loot from Timewalking dungeons is ilvl 660--better than Highmaul Normal. If this gear is not a stat upgrade for you, it may have use as transmog gear as it resembles the original gear from Burning Crusade and Wrath. As not all of the dungeons are being updated for Timewalking, you'll need to head to the other Burning Crusade and Wrath low-level dungeons to finish these sets. At level 100, they can be easily soloed.

Armor

If you're unfamiliar with old armor models, Timewalking dungeons can serve as a great introduction to new transmogs! These are the armor sets you'll find--mouseover the images to see what they look like, and click on them to see all of the items.

Browse our transmog set database for even more armor ideas--you can even change the race/gender of the characters in the preview images to better match your own character!

Cloth

Leather

Mail

Plate

Classic World Set

Wrath

Recolored Tier 1

Recolored Tier 2

Dungeon Set 1

Dungeon Set 3

Classic World Set

Wrath

Recolored Tier 1

Recolored Tier 2

Dungeon Set 1

Dungeon Set 3

Classic World Set

Wrath

Recolored Tier 1

Recolored Tier 2

Dungeon Set 1

Dungeon Set 3

Classic World Set

Wrath

Recolored Tier 1

Recolored Tier 2

Dungeon Set 1

Dungeon Set 3

Weapons

Click on the images below to view the weapons in our 3D modelviewer. Click on the linked lists to view more information about all of the weapons including stats.

Blue Posts

Timewalking Preview

Blizzard

As we get started testing Patch 6.2 on our public test realms, we’re looking forward to discussing all of the new features and content coming to World of Warcraft. First up, we’re excited to present Timewalking.In Patch 6.2, we’re introducing seven different weekend events that will run from noon Friday through noon Monday every week. Two of those events will be Timewalking weekends, in which you’ll be able to queue up for a randomly selected old-school dungeon with a new sort of “heroic” difficulty: When you Timewalk these dungeons, you’ll find that your character’s power and gear has been scaled down to a fraction of what they normally are. For the first time in years, some dungeons you outgrew long ago will once more put your skills to the test.

A good challenge deserves a good reward, so to go along with scaling you down, we’re going through most every piece of loot in each Timewalker dungeon and scaling it up. That’s right, when you Timewalk through Utgarde Pinnacle, take down King Ymiron, and loot his Red Sword of Courage, it will scale up to an item level appropriate for use at your level.

Timewalking will be available to characters who are level 71 and higher for Burning Crusade content, and level 81 and up for Wrath of the Lich King dungeons. It will open up only during certain three-day-long weekend holidays. While Timewalking, your power will be adjusted down to the level of the Heroic dungeon, but you’ll retain all of your skills and talents. We will also be testing additional rewards, such as a level 100 quest that rewards one Seal of Tempered Fate per weekend, so keep an eye on the in-game calendar.

Timewalking Concerns

Zarhym

We're not all that concerned about how you want to label content after seeing it laid out on paper. There are people out there who are quick to claim that we're pretending "old content" is once again "new content." It's not about old and new. It's about giving players more options and new ways to experience content in World of Warcraft, even if that means creating new systems to experience existing content in different ways.

The common argument, it seems, is that we try to cut corners by "rehashing old content" in order to avoid creating new content. This is a misnomer. Configuring a game system that allows players to experience the dungeons from Wrath of the Lich King and The Burning Crusade at max level, and be appropriately rewarded for it, isn't comparable to designing a new dungeon, especially in terms of art resources -- of which plenty were used to develop Patch 6.2 content.

Timewalking is a new feature. It allows you to access existing content in new and relevant ways. We've not claimed otherwise. If you want to throw a negative label on it, that's up to you. But don't claim that we're pretending this sufficiently absolves us from having to create "new content."

Timewalking also shouldn't give players license to dismiss the actual new content in Tanaan and Hellfire. It's an added feature that we're confident many players will enjoy, as it has the simple goal of providing max-level players with more things to do.

TLDR: It's not very useful to put so much effort into bickering cynically about what content is old or new, and how we're framing that in our patch features list. It'd be a lot more constructive to talk about whether or not new features -- even those that involve existing content -- are fun.Hey Zar, if you have the time to answer another timewalker question, I'd like to know if the heroics will actually pose a challenge. I just don't want to feel like I'm running say Utgrade Keep and flying past it like I'm in full t10.

We don't want them to be intensely challenging, but we don't want them to be faceroll either. We're in the process of testing the item level to which level-100 players should be scaled down. We're erring on the side of scaling item levels a little lower than they probably would be if one was running these dungeons at their actual level, but that's mostly to try and compensate for the fact that level-100 characters will have extra abilities and talents that they wouldn't at the lower levels, which will be advantageous in some situations.

It does make me curious though, since we would be going back to these dungeons with our current level 100 skill set, is there potential for one or two new mechanics for certain bosses in these dungeons?

As it stands now, no. We're not planning to add new mechanics or creatures. These are literally the existing Heroic versions of the 10 selected dungeons with players' item levels scaled down as I described above.We don't have specific plans to share as of yet. I think it's safe to say that we'd like for this feature to receive updates and be carried onward into the future of WoW, but we'll see how things play out in 6.2. :)

Why not scale back the talents and abilities? So if you are playing at level 70, you have only the talents and abilities you would have at level 70?

That's not something we want to do. It can be weird and jarring for us to essentially de-level your character's abilities and talents for a specific type of content. We want entering these dungeons at level 100 to feel relatively seamless, aside from a little math under the hood changing your power relative to the content you're running.

1: When tuning these timewalker dungeons, are you also taking into account that they're already faceroll when you're doing them while leveling even right now? Seriously, have you tried running Arcatraz at its intended level? Bosses usually die in 10 seconds or less. I don't want that to be the kind of experience you get with timewalking.The item squish and other class changes over the years certainly have had an adverse effect on old dungeons.

Our QA team is in the process of playing through the Timewalking versions and we look forward to PTR feedback as well. What we'll likely do is continue to adjust the item leveling scaling until we feel that the dungeons are appropriately tuned. We'll also be looking out for any strange outliers in mechanics and such.

2: Is there any chance this feature could be expanded to raids? Most of the raids before WotLK saw very little of the player population doing them because of the number of geared players required was too high for normal people. I'm personally hoping for Ahn'qiraj and Sunwell Plateau to be brought back somehow, even if only briefly.

This is still to be determined, but there are no plans for Timewalking raids in Patch 6.2. 5-player dungeons serve a significantly different purpose than do raids, and so we'd want to make sure we're not interfering with, or otherwise negatively affecting, Normal/Heroic/Mythic raid progression by adding an extra layer of "legacy" tiers.

We definitely want to focus on getting this introduction of Timewalking with TBC/Wrath dungeons in 6.2 right first, before we consider expanding it to include additional dungeons, or especially raids.

fair enough, but what happened to making new content? in the past, we would get a set of dungeons along with a new patch or raid tier: like ICC or DS. cant new dungeons be made, rather than recycling old ones? I like doing old content but it's still not bringing anything new to the table.

One of my points in my original post is that this isn't an either/or scenario. Creating a Timewalking system is entirely different from creating new 5-player dungeons, particularly in terms of artist resources.

We love 5-player dungeons too. But they're also difficult to introduce in patches, as they take quite a lot of time to develop relative to their lifespan as relevant content, even when compared to new raid dungeons, which require weeks or months of progression for the average guild. Most players run through 5-player dungeons a small handful of times to get whatever upgrades are available and then move on.

This is, in part, why we're introducing Mythic difficulty for 5-player dungeons in Patch 6.2. Most players feel a content gap between world content and raid content once they've run through the Heroic 5-player dungeons, and we feel that a Mythic difficulty (in addition to the introduction of Timewalking dungeons) will give players more progression options in small group content further into the lifespan of an expansion.

At the same time, this frees up our artists more to create the creatures and environments needed for future content, which aids us in our efforts to reduce the gaps in between content updates.

@Zarhym - are the time walker dungeons being designed just for level 100 characters, or is the intent for the level 100 people to group with people leveling up through the content now? So e.g. Level 100s would join groups with characters level 70 for BC dungeons, etc?

The intent is to group together anyone queuing for Timewalking when available. So, level-70 characters will be matched with level-100 characters for TBC Timewalking dungeons, for instance.

Timewalking Testing and Difficulty

Watcher

A Timewalking holiday is currently active on the PTR, allowing players to queue for Burning Crusade dungeons via the standard Group Finder UI. Please use this thread for feedback and especially reports of anomalies with the experience.

First off, some context for the feature, since I know there is some confusion regarding its scope and intent: Timewalking is intended to allow players to experience some of our iconic older dungeons in a relevant context, offering a change of pace to max-level and leveling players alike during the event weekends. For players who have nostalgic memories of racing through Shattered Halls in 2007 to beat the execution timer and complete a Trial of the Naaru for raid attunement, Timewalking will not recreate that experience. Sorry. I completely understand, and I have the same memories of needing to two-heal Skyriss at the end of Arcatraz because otherwise if your sole healer got targeted by his mind flay you were likely to wipe on the spot. But it is not possible to recreate that experience without fundamentally redesigning the dungeons, and that's not what Timewalking is about.

What made those terrifying 7-pulls in Shattered Halls terrifying wasn't necessarily the encounter design, so much as the limitations of core class and combat mechanics back then. The default Protection warrior tank would be frantically trying to tab-Sunder through the different mobs to keep them from running off and attacking the healer, while AoE wasn't really possible on pulls like that both because of threat restrictions and because many specs or even classes had no functional ability to do AoE damage. Zereketh the Unbound in Arcatraz has three mechanics: Void Zone (the good old classic), Shadow Nova (a point-blank AoE), and Seed of Corruption (the old warlock spell as it existed back then). Attempting to make that a truly challenging encounter for today's players would require either making all the abilities do massive burst damage (more frustrating than fun), or completely redesigning the encounter. We certainly do update and reimagine old dungeons (e.g. Upper Blackrock Spire in Warlords), and will continue to do so, but Timewalking aims at preserving them in their original form.

At the same time, the content shouldn't feel completely trivial, and we're aware that right now it often does. Some of that is due to scaling bugs (and in the case of some of those bugs, they will completely break any semblance of gameplay as you walk through two-shotting every enemy), but in general combat times are still too short across the board, sometimes not giving adequate time to even experience a creature's mechanics. Tuning is not final, and we'll be iterating on it over the course of the PTR.

Known issues:

The item level of rewards for scaled-down level 100 players is not final (it will be going up), though in general the intent is for the items to serve as catch-up gear, and not to contend with current raid gear. The quest associated with the event will offer a reward that is attractive to raiders of all levels.

If you have a pet summoned before you accept your queue, the pet likely will not be properly scaled down, and will destroy everything.

Some set bonuses and other procs (e.g. the T17 Demonology set bonus demon) are not properly scaling down.

When offering feedback, I'd strongly encourage running an add-on to keep track of group damage, and reporting any notable outliers. And if you're using something with broken scaling, you're certainly free to continue doing so on PTR, but understand that it pretty heavily undermines the rest of the experience and thus your ability to provide meaningful feedback on that experience.

Commentaires

Commentaire de gimolos

Are there really 10 bows/xbows and NO GUNS in the time walking dungeons?

Commentaire de prinnygod

on 2015-05-21T13:00:28-05:00

Hmm, it looks like the tooltips for Emissary of War and Time to Strike are incorrect.

Commentaire de perculia

on 2015-05-21T13:05:18-05:00

Blizzard tweaks them every build, your cache may be behind.

Commentaire de Nulgar

on 2015-05-21T13:10:12-05:00

That's quite an 'old' thread ID, Perc. NDA from an interview/preview, or did you take your time compiling the data? :)

Commentaire de perculia

on 2015-05-21T13:21:29-05:00

I was waiting for us to get the world event IDs up in the database, and for our guide writer to make solid progress on the Timewalking guides. I'll have the Wrath ones up in the post in a few :)

Edit: we forced another tooltip update so more people should see the updated quest tooltips now.

Commentaire de TheDru

on 2015-05-21T13:54:25-05:00

yup, because there arent any gun drops in those dungeons.

Commentaire de cephadex

on 2015-05-21T14:52:13-05:00

Are there really 10 bows/xbows and NO GUNS in the time walking dungeons?

I'm guessing this isn't an exhaustive list...

Commentaire de monkiy

on 2015-05-21T15:47:48-05:00

Are there really 10 bows/xbows and NO GUNS in the time walking dungeons?

Even if there aren't any, it really doesn't matter. This isn't anything new in terms of mog content, as you could go get all of these items right now, before Timewalking even comes out.

Commentaire de stym

on 2015-05-21T15:50:44-05:00

Anyone know for which factions you can earn reputation by running dungeons during a dungeon holiday?I'd love being able to earn Vol'jin Spear/Wrynn's Vanguard by running dungeon as opposed to queuing for Ashran mindlessly for an hour and giving up.

Commentaire de matoh

on 2015-05-21T17:56:57-05:00

When I read the tittle, I am excited but after I read the article .... sigh, *another* recolor?And recolor of low-definition old armors at that.

Commentaire de Rybat117

on 2015-05-21T18:51:47-05:00

The quest reward for Timewalking should go up, and the Apexis quest looks way too time-consuming for its reward. Besides that, looks great!

Commentaire de Krald

on 2015-05-21T19:06:29-05:00

When I read the tittle, I am excited but after I read the article .... sigh, *another* recolor?And recolor of low-definition old armors at that.

You do realize that those items are already what are in game, from all the way back in BC, its not like they added them in just for this....

Commentaire de matoh

on 2015-05-21T20:29:35-05:00

When I read the tittle, I am excited but after I read the article .... sigh, *another* recolor?And recolor of low-definition old armors at that.

You do realize that those items are already what are in game, from all the way back in BC, its not like they added them in just for this....

I was just expecting that Timewalking mogs reward will be unique like CM reward

Commentaire de Neofalcon

on 2015-05-21T22:40:09-05:00

Do legendary procs/effects work when timewalking? Because I think it'd be really cool to do TBC dungeons, and have some rogue with warglaives burning up the meters, and it'd be nice to dust off my pandaria cape again.

Commentaire de grodon909

on 2015-05-21T23:34:01-05:00

Do legendary procs/effects work when timewalking? Because I think it'd be really cool to do TBC dungeons, and have some rogue with warglaives burning up the meters, and it'd be nice to dust off my pandaria cape again.

Correct me if I'm wrong, anyone, but to my knowledge legendarys are currently scaling down to a certain ilvl, like all items above that ilvl. That means Shadowmourne, Fangs, cape, etc. In addition, the sha-touched stuff and legendary meta also seem to work. However, the glavies and bow (I think) are too low ilvl and won't scale. That said, I haven't tried this myself, someone posted this stuff on a blog a few days ago. And of course, it's PTR, it could be a bug, and it's subject to change.

I would, however, say that some of our "OP" items from the past will work again, namely the aoe-shadowbolt trinket from Spine, and all of deathwings weapons (which were awesome). Again, those are subject to change and they may nerf the proc rate/ retain the nerfed proc rate. But if you can gather a couple friends, it'll take 30 minutes to roll through 25-man heroic dragonsoul and pick some goodies up.

Commentaire de PumpkinFeast

on 2015-05-21T23:51:37-05:00

People will label me for a "whiner", but meh, Timewalking officially lost all of it's charm for me (not that it had much initially).660 ilvl drops I don't need.1 Seal of Fate that I can earn much faster with gold, honor, or garrison resources.Transmog I can get otherwise easily.Nothing new at all, really.If there's no reward at all, I don't feel the need to run them just for nostalgia, I could make an alt at appropriate levels do it.

edit: It's also good to see that infamous agressively-defensive Zarhym post where he flat out said that they don't care about what we think.

edit2: I understand that these weekend events are optional and if I don't like it, then I shouldn't do it, but my main problem is that all 6 (7) of these events should have something for every player, no matter how far they've progressed (and ilvl 660 is basically BRF LFR).

Commentaire de makazeu

on 2015-05-22T02:15:32-05:00

Hi, perc! Will 463ilvl timewarped gears I got at level 90 scale up to 530ilvl when I hit level 91 like heirlooms? Thanks!

Commentaire de yzq85

on 2015-05-22T02:37:36-05:00

People will label me for a "whiner", but meh, Timewalking officially lost all of it's charm for me (not that it had much initially).660 ilvl drops I don't need.1 Seal of Fate that I can earn much faster with gold, honor, or garrison resources.Transmog I can get otherwise easily.Nothing new at all, really.If there's no reward at all, I don't feel the need to run them just for nostalgia, I could make an alt at appropriate levels do it.

edit: It's also good to see that infamous agressively-defensive Zarhym post where he flat out said that they don't care about what we think.

edit2: I understand that these weekend events are optional and if I don't like it, then I shouldn't do it, but my main problem is that all 6 (7) of these events should have something for every player, no matter how far they've progressed (and ilvl 660 is basically BRF LFR).

The pet battle event has nothing to do with gear, so it has "nothing" for players who don't pet battle. Should it be cut out, then? I don't think so.

In any case, the treasures/drops from rares in Tanaan Jungle are already 650/655, and I do not know if the War Mill/Bunker upgrades can affect them. So clearly, the gear isn't the main draw of the event.

Commentaire de Zigrifid

on 2015-05-22T04:55:42-05:00

Will the rewards include trinkets? cause ... you know hourglass trinket from black morass would be nice :P

Commentaire de PumpkinFeast

on 2015-05-22T04:56:24-05:00

The pet battle event has nothing to do with gear, so it has "nothing" for players who don't pet battle. Should it be cut out, then? I don't think so.

I rarely do pet battles or PvP, but would feel encouraged to do them on the bonus events, because there are additional rewards on top of the usual "rewards".Timewalking however, doesn't give anything.Unless I spend approximately 3-4 hours queueing and doing 5 of them for one Seal of Fate, which I can get by other means with much less effort.It's also unreasonable, because since Timewalking was announced, I did try to queue with lower level alts and I DID manage to find groups for those dungeons. Sure, it takes a bit more time, but it's far from impossible.I fail to see the whole purpose of Timewalking, especially how much Blizz magnifies it.Whole thing feels like they are just testing on random.(Timewalking raids however, would be perhaps interesting if they gave decent rewards.But not like Molten Core during the anniversary. Most people ran it once, because of the low droprate of the wep-enchant effect.)