Peter's Startup for Modo

After spending the last week desperately wanting to play lots of modern and being unable to find sufficient games due to time difference (magic-league is always empty on Asian time) I have finally realised the inevitable and know that playing on modo is probably my only option if I want to play mtg constructed. This is a very sad day for me, but I guess such is life.

However, the idea of starting from scratch with no decks and no packs is a pretty daunting task. As such, I would like any assistance in terms of advice and cards that you guys can give. In particular with cards. If anyone can lend me any of the following cards for modern I will be very very grateful (I will wait on t2 for innistrad). If you are insist on only selling the cards, I will happily pay either 1.1x the bot selling price in tix within 3 months, or 1.2x the value in a year when I next get to England.

I think I will primarily grind t2, pauper and constructed queues, and not really play limited (even though that is more fun). I want to avoid spending a very large amount on this if possible, and constructed will let me play for less. However, any other advice on how to play (even basic things like stops etc.) would be welcome.

resource denial a pro-active gameplan vs control and combo + the ability to find wrath of god and removal as required? seems fine (terrible vs swath unless you can boomerang swath, but very good vs anything else)

peter i can lend you a whole standard deck which you could play in some events to grind up tickets to buy some modern cards? If I give you the deck you would only have to invest in the entry fee to some tournaments and you can win enough after a couple of DEs to raise money for modern.

I don't have a lot in terms of standard at the moment, but I have a complete Splinter Twin deck and a complete Grand Architect deck. I also have most of the relevant building blocks for most standard decks - playsets of Scars duals, playsets of zen fetches, playsets of all the commons and uncommons etc. I can have a look at my collection to see what I can build out of it - just let me know.

DEs give about $40 profit if you 4-0 and about $20 profit if you 3-1, but they take 3 and a half hours to play.

8-man constructed tournaments fire often and are 5-3-2-2... this means the profit margin is less but they take much less time and you don't run the risk of wasting loads of time by going 2-0 in a DE then ending up 2-2 and winning nothing.

yeah, that's what I was thinking basically... I know its "easy" to grind in constructed if you can go 2-1 consistently enough, so I probably won't play limited for a couple of months at least. if you could lend me twin for standard I would be very grateful as it's a very solid deck... I'd be happy to pay a "borrowers" fee after a couple of weeks, but I can't really offer you any collateral (although I promise I will return everything and I can give you real life contact details)

It can be easier at the start to have all the stops on while you get used to modo. Then I would amend them to suit yourself and the decks you play. If you watch the videos on Starcity and Channelfireball, they all have made mistakes with their stops, they forget they have taken stops off and then moan when they miss something!

I still have most of the stops on and I have been on modo for nearly 4 years, I very rarely miss something or skip a phase.

It can be easier at the start to have all the stops on while you get used to modo. Then I would amend them to suit yourself and the decks you play. If you watch the videos on Starcity and Channelfireball, they all have made mistakes with their stops, they forget they have taken stops off and then moan when they miss something!

I still have most of the stops on and I have been on modo for nearly 4 years, I very rarely miss something or skip a phase.

i have no idea about TIME ZONES. but post here when you can be online on modo and i can trade you the deck. i've sold some pieces of it (Jaces, the Sphinx) so if you let me know what kind of list you like then i'll see what i have. i mean, the core is

4 scalding tarn

2 misty rainforest

6 mountain

9 island (or 5 island, 4 Halimar Depths)

4 ponder

4 preordain

4 gitaxian probe

4 deceiver exarch

4 splinter twin

3 shrine of piercing vision

4 dispel

4 into the roil

I think that those 56 cards are a lock, and the other 4 can be anything. I think something like

This suits me for 95% of games, occasionally if you need to do something in an opponents main phase or something weird then just put the stop on as you need it. For me it's annoying to have too many stops.

This suits me for 95% of games, occasionally if you need to do something in an opponents main phase or something weird then just put the stop on as you need it. For me it's annoying to have too many stops.