Server might have just crashed when I tried to join. Loaded in fine but instant drop to OoS after a few minutes of waiting for server.

EDIT: After speaking with James we came to the conclusion that the server is performing quite poorly due to a lack of memory. This may or may not be related to the crash but does mean it is running quite slow.

Some instability has been noted. It is suspected that this may be due to high memory usage (~95%); I will monitor the situation and may need to upgrade my hosting plan. The usage does not seem to be referable to a memory leak.

95% would be moremeaningful if you tell us what it is out of (or what the actual value is). Then we could compare it with usage elsewhere - e.g. the approximately 6GB I remember using in a debug build (though some of this could probably be swapped out most of the time).

95% would be moremeaningful if you tell us what it is out of (or what the actual value is). Then we could compare it with usage elsewhere - e.g. the approximately 6GB I remember using in a debug build (though some of this could probably be swapped out most of the time).

The server has 6GB of memory. The game is running at over 5.2GB which does not leave much free on the server.

Dear James,What is the map number used by the server? I am looking to start a new singleplayer map but am not generally fond of the default generator, which for some reason produces weird fractal patterns with many map numbers. Alternatively, what are some other good map presets or player-made heightmaps that I could use?Thank you,Passengerpigeon.

I am afraid that I cannot recall the number used now as I did not take a note of it. The map generator could perhaps do with being improved one day, but that would be a big project, and it is a long way down the list of priorities.

If you play with the settings and generate enough random maps, you should be able to find something suitable in due course: that is how I generated this map.

I have received notification from my hosting provider that, owing to maintenance, there may be some downtime in the late evening of the 28th and small hours of the 29th of March 2019. This might temporarily interrupt play on this server.

I have updated to the latest version of the game, and I have tried to join the server, but the game says there is a mismatch, and that DEBUG1_LNER-Gresley-Express-Brake-front, DEBUG1_LNER-Gresley-Express-Brake-rear, DEBUG1_LNER-Gresley-Express-Coach and DEBUG1_LNER-Gresley-Express-Dining are all missing.

Those were debug vehicles added during early stages of debugging the recent desync, and were recently removed from the pakset. The error you're getting means that either you or the server haven't updated the pakset properly - you've just copied the new files into the old folder, which won't delete any files that no longer exist. Look for files with names beginning with "vehicle.DEBUG1_LNER-Gresley-Express", and delete them from your pak folder if they exist. (And in future, remember to delete the old pak files and extract into an empty folder.)

I downloaded the full package (executables + pakset) but this problem has still occured.

In case you did not do this, make sure you dont just "merge" the new pakset you downloaded with the old one, since there are some files that might not get removed properly. The DEBUG_ vehicles are not supposed to be in the pakset, but they might be in an elder version of the pakset, so best is to completely remove the old one before installing the new one.

James, you can use the terminal for long distance busses, and the through stops for short distance busses **** you please!Will have to go to bed now, but will complete it tomorrow and spend some new airplanes!

The stops are with the overtaking mode set to parallel mode, so you should enter from the north side only. Or would you prefer normal 2 way mode instead?

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The ones with which I am having trouble are the dead-end stops rather than the straight through stops. It might be helpful to test whether turning off the parallel mode makes a difference to this. The other thing that it might be worth testing is whether the choose sign is the cause of the problem.

However, I do not think that we do need a non-standard mode for the 'bus stops - I cannot imagine running a 'bus every two minutes or anything like that.

Is anyone else finding that the server doesn't un-pause when a new player joins? I am finding that the game saves and then and reloads the map but then never seems to un-pause. If i disconnect and rejoin then I often find time has progressed since when the server paused for me.

Is anyone else finding that the server doesn't un-pause when a new player joins? I am finding that the game saves and then and reloads the map but then never seems to un-pause. If i disconnect and rejoin then I often find time has progressed since when the server paused for me.

I am on the server right now and the game is unpaused (although it intermittently pauses from time to time).

Thank you for your report. This appears consistent with the server running low on memory; I am in the process of looking into upgrading the server and will hopefully deal with this shortly. My apologies that you are having trouble.