So I was recently thinking about something. I initially wanted to test the above build for PvE-Purposes (PvP will be way different for me, so focus on PvE only), using sword/axe for bleeds, fury and a bit of AoE.

I was contemplating switching it up to axe/sword and switching the traits up in response. My Base-idea was switching from a "Strength 20 Arms 30" approach to "Str 30 Arms 20" (like this). BUT Im kinda weary of only doing 20 arms, as the 3rd minor trait looks too awesome to pass on. Im also a SpeedJunkie so I propably do 10 discipline for the "move faster with melee"-trait. Which leaves me (30 str, 25 arms, 10 Disc) with 5 more points... And I don't know how to use those. A third major trait in arms doesn't look that useful to me, while all the reachable minor traits (Def 5, Tac 5, Disc 5) arent that good on its own either (imo).
Any ideas?

The idea behind this build is CC, Maximum Crit, Bleeding, and Crippling. Once I've slammed through all of my skills with the Hammer, opening with the Utility Skills that allow me to take little to no damage, I pull out dual-wield Axes and bleed things still alive for my allies to finish off. This is it, this is how I will charge through the battlefield.

7. Stomp - Launch nearby foes into the air with a powerful stomp.
8. Shake It Off! - Remove a condition from yourself and nearby allies. It can also break Stuns. (Area of effect: 100 feet)
9. Endure Pain - You take no damage from incoming attacks. (Duration: 5 seconds and breaks stun)

Elite Skill:

0. Rampage - sends the user into a fist-fighting frenzy, with five different skills replacing the standard weapon skills and locking the right side of the skill bar. (Including FEAR )

Watching the dungeon videos, it is obvious how vital the vigor buff is to success (in PvE and PvP) and that the warrior has the potential to be the BEST support class.

Happens that the warrior is the best at providing the vigor buff in the game! Warriors which bring a warhorn have a 10s vigor on a 20s CD. You add in the quick breathing trait and you take 3s off that 20s. Add in 30points in tactics and your boon lasts 13s.

Now you have a warrior, which brings most of the useful boons in the game already with the right build, now gives his group 13s of Vigor every 17s. This is vital for bosses and makes the warrior a great addition to absolutely any group in a non-dps role.

Personally i'd go Axe/Warhorn + Longbow. Axe for the snare + AOE vuln and Longbow to AOE the mobs that cluster up while remaining useful on ranged bosses.

(PvE-only)
A bit boring to most, I suppose... But eh, it supports my pure-ranged playstyle, so that's the plan for now.

Both the healing skill and 3rd-utility are subject to change though. Healing surge might be a better choice, and I would take IWAY as the 3rd utility if the recharge was less painful. Perhaps "Shake it off". Dunno though. Suppose we'll see...

Watching the dungeon videos, it is obvious how vital the vigor buff is to success (in PvE and PvP) and that the warrior has the potential to be the BEST support class.

Happens that the warrior is the best at providing the vigor buff in the game! Warriors which bring a warhorn have a 10s vigor on a 20s CD. You add in the quick breathing trait and you take 3s off that 20s. Add in 30points in tactics and your boon lasts 13s.

Now you have a warrior, which brings most of the useful boons in the game already with the right build, now gives his group 13s of Vigor every 17s. This is vital for bosses and makes the warrior a great addition to absolutely any group in a non-dps role.

Personally i'd go Axe/Warhorn + Longbow. Axe for the snare + AOE vuln and Longbow to AOE the mobs that cluster up while remaining useful on ranged bosses.

Aw boo was hoping it was going to be a PVP build post from you, I always like the way you see the weapon setups and synergy together....sometimes catch stuff I missed.

This build is focusing on defense and support for larger battles. I choose hammer, because of the AoE knockback and longbow for longrange dmg against enemies on higher (or lower) ground. Banners as utility and elite skill, to support allies (with the banner trait).

My plan for this is build is a complete Greatsword/Rifle warrior. Greatswords look really good for 1v1 and not only for AoE, so I paired that up with the other 1v1 ranged weapon, Rifle. I chose the heal because I'll love quick heals, 20 sec CD is great and short. I can also remove burning or roots with this heal.

Signet of Might for, well, more damage. I will Avenger You for when teammates screw up. Banner of Tactics when I meet that deadly monster/veterans that do a bit more damage than the other monsters, need to stay on our feet, y'know? Signet of Rage for the adrenaline buildup.

10 in Strength traits for damaging dodges and my Greatsword will do more damage. 10 in Arms so I have a chance to make enemies bleed, and if I'm able to line myself up correctly, my rifle will do damage to all mobs around it.

25 in Defense simply so I don't die as much. Adrenaline on hit (along with the signet, and other abilities) really helps my Adrenal Health, giving me passive healing as long as I keep that rage bar flowing with anger. Shouldn't be too hard, right?

15 in Tactics for more damage and to help allies get back up on their feet in the middle of a firefight. Faster reviving AND extra armor to focus on reviving while under fire really helps.

10 in Discipline so I move faster with my Greatsword (can't run from me, now!) and gain more adrenaline for health or powershots with the Rifle.

As you can see, my build is very group-orientated, focusing on helping myself and allies survive, while still putting out a fair amount of damage.

Aw boo was hoping it was going to be a PVP build post from you, I always like the way you see the weapon setups and synergy together....sometimes catch stuff I missed.

Thanks.

Difficult to make an optimal PvP build while so many traits are missing. I like 30 discipline in most all offensive PvP builds. After that there are variations depeding on what I want. If I want a good balance of dmg and I add 25 arms and 15 defense. Gives me toughness/endure pain/more adrenaline while keeping high crit. If I want more dmg then I go 20 strength and 20 arms for the 10% more dmg with axe and higher power.

I expect changes to be made b/c atm I can't fathom why anybody who is going high discipline, for high adrenaline, going anything except axe/X + hammer. The bursts are just too powerful combined with the 2 most complete weapons, imo.

Support is easier. 30/30/10 w/ Defense/Tactics/Discipline, plus shout/banner utility skills, and you can give the group:

That was my goal, but i prefer to stay in melee and use the longbow only, if i can't reach the enemies. if you want to play with this build, like you said, with a longbow as a backline warrior, i would suggest to change the traits in something like this:

@Warmaster Bacon
I would change the heal on the second build to a signet^^

@On_Slaught

You're right.. it's easy to be a pure supporter as a warrior.

I made 2 builds for a good warrior supporter duo. :D

The first one is focussing on dmg with a longbow and support the group with banners, again, like Velron said, as a backline warrior. With the banner trait, buffs should be able to reach melee allies too.

the motto is:
being as "productive" as possible - therefore not getting stunned
making your enemie less effective through stuns and weakening therefore also taking less damage
you could change the no pain for the frenzy...you could also use an axe instead of a mace for the leap, but would have to change a lot of traits

by the way, "physical utility skill" whats considered to be physical? stances and general?

the motto is:
being as "productive" as possible - therefore not getting stunned
making your enemie less effective through stuns and weakening therefore also taking less damage
you could change the no pain for the frenzy...you could also use an axe instead of a mace for the leap, but would have to change a lot of traits

by the way, "physical utility skill" whats considered to be physical? stances and general?

Gsword/Rifle. For my playstyle (PvE+sometimes WvW) - basically i just love those two weps, hence the pics. Max dmg with Rifle burst skill Kill Shot (atm according to some vids does more dmg than eviscerate). Max crit%/crit dmg as well.. also trying to secure adrenaline gain..

on PVE iam not a pure damage but it will do help my dual axe damage.....
My Arms is only 10 cause i want my riffle damage better
and i have a banner of tactics because on some beta video especially on dungeon raid very few use this.
and i also invest trait on tactic so tjat i can revive better....

on WvW well almost the same...

i kinda confused deciding

maybe the right thing to do is to decide the build with your guild or at least with 5 people....

I'll be rolling with mace/mace, seeing as the traits give massive bonuses to mace users it will be focused on stunning the enemy and bursting them down with the high crit chance this build allows for.
For switch I'll be using, either, the rifle to take care of nasty kiters/runners or mace/shield to stun with the shield for even further stuns that work so well with maces.
This will mostly be for pvp, but I'll probably just use it for pve as well since it's pretty good either way in my opinion.

This character looks fun. I am definitely trying this out if I get into beta. Essentially, this is a barbarian type character, charging with a hammer/two handed sword, shrugging off attacks and destroying everything in the way. Also, I love adrenaline. A lot.

Really couldn't say how tough this build would be without knowing the figures behind the shouts healing or passive buffs of the signets. Heavy CC and bulk will hopefully make up for only average damage output.

I wanna try something like this. A sword and shield warrior, which is versatile and probably will be swapping from ranged - rifle to melee. With signets recharging faster, i shall get quite a lot of regeneration although the heal CD is at acceptable 30sec. To help me withstand a rush of enemies, I picked the Endure Pain trait. But I will have to see how it works out, hopefully I can get hands on beta...

Mending for heal, can switch with Healing Surge if you have a teammate with a lot of condition removal.

Frenzy for huge damage, stun removal, and quickness. Quickness is HUGE for Axe/Axe warriors because it speeds up your combos and gives you lots of adrenaline FAST. Which of course allows you to use full adrenaline Eviscerates more quickly.

Berserker Stance to max out your adrenaline quicker, can be switched out for Endure Pain if you find yourself getting bursted down. I expect to run Berserker Stance in pug matches where you aren't really going to be getting focused, especially with good positioning. In premade vs. premade PvP, I expect to mainly run Endure Pain instead.

Balanced Stance for Olaf mode. Can still get chilled, but that's what the rifle is for. You could also use Dolyak Signet if you find that the chilled condition is seriously hindering your damage output.

Battle Standard because AoE rez is awesome. I don't see the other ults ever becoming as powerful as an AoE rez. It pretty much forces the enemy to focus the warrior in every situation. Then, if they focus you, you can use Endure Pain and get away while your team mops up. If they don't focus you, you can run Berserker Stance for even more damage, and rez fallen allies in a tight situation. It's really just a win-win.

30 in strength is self explanatory. More damage to kill things.

10 points in defense for sure-footed, since all of your utility skills are stances.

30 in discipline for more crits, better adrenaline generation, and faster movement speed.