With Drake returning to the group, you head down the left doorway. It leads to a stairwell down, but before long you notice that further ways down are completely barred off. Cave ins and stray boulders everywhere. Must have collapsed during the attacks.

It is incredibly disheartening... Perhaps Someone With Knowledge With Explosives Could Find A Way Through?

You leave out the door, and you notice something else. Off the side of the room to the west, there is a hole that leads to the room below, but the hole is only large enough to fit one person at a time. Looking deeper into the hole, the entire room is dark, and the fall is over Twenty Feet. Without some kind of rope or ladder, there is no getting down there safely, especially with no hope of getting out.

For now, there isn't much you can do.

UPDATE: The way into the Reactor is blocked. If you had a large explosive, or someone with explosives training and a smaller explosive charge, you could bust in. Alternatively, if you had a rope or a Ladder you could descend into the western Hole.

To the North: Caved in entrance to Vault 122. Moving in this direction will allow you to leave the Vault and explore the wastes.To the West (Update): Reactor and water purification plant. Moving in this direction will lead you to the Overseer's task of finding out what is contaminating the water. Large boulders and debris are blocking your way down. A large explosive could get you through.To the West (New): A hole that leads to the reactor room. It is only large enough to fit one person at a time, but the fall is too great. You need something to safely lower you down.To the South (Update): Pod Chamber. Moving in this direction will allow you to return to where you awoke, perhaps to gather more supplies, although it doesn't seem like there are any left.To the East: Overseer's Chamber. Moving in this direction will lead you into the Overseer's Chamber. Knowledge is power, and the Overseer seems to know much.Around You: People are standing around, a lot of the debris now cleaned up. Someone next to you seems to be wanting to talk to Liz.

"It's such a fine line between clever and stupid."

The Chronometal Wars, a fan-fiction taking place in the PPGD Universe. Catastrophe is the only certainty.

Sid grins. "A rope? No problem." He finds the extra jumpsuits and begins to tear them into strips. "These jumpsuits were made pretty well. If we do this right, we can make a cloth rope out of these." He begins to tie them together skillfully.

You tie jumpsuits to other jumpsuits, using great ingenuity and scavenging skills. It's not perfect, but then again nothing is anymore. You find a broken pipe jutting out of the floor and tie one end to it, and throw the additional down into the hole. After a couple seconds you hear it hit water.

'Water?' You all think to yourselves. The reactor is not supposed to be flooded. This is more complicated than you previously thought.

It's dark down there, but the natural lighting from the hole in the floor should provide just enough to see around.

Who goes First-Second-Third?

"It's such a fine line between clever and stupid."

The Chronometal Wars, a fan-fiction taking place in the PPGD Universe. Catastrophe is the only certainty.

Franky was impressed by the jumpsuit rope idea, he probably never would have come up with that and probably looked for a more functional rope but anyhow the job was done. Being as impetuous as he was he decided to go down first, I mean if he fell and hurt himself he could probably carry on or get healed compared to the others.

Climbing down first, you can feel the 'rope' is holding steady. You easily lower yourself and hit the water. As you land, you notice it is about 10 inches high, getting all over your feet and footwear, as well as your lower leg.

You look around, it is dark, but you can make several things out with the faint illumination. You (Not so patiently) wait for the other to come down.

North: Door. (Unspecific)South: Door. (Unspecific)

"It's such a fine line between clever and stupid."

The Chronometal Wars, a fan-fiction taking place in the PPGD Universe. Catastrophe is the only certainty.

"Nice idea Doctor Drake.. i suppose i should get down there and see whats what." She made sure Franky was off the bottom of the rop before she got on before carefully starting to lower her self into the dark hole. Upon hitting the water she immediatly regretted coming down "Ewwwww..." She moved her toes inside her work boots and felt the horrible water soaking through the fabric. She pointed the gieger counter at the water before looking around "You see any switch for lights franky?"

Sid sighs and looks down the hole. He begins to protest, then shrugs and awkwardly climbs down the rope, almost letting go by accident during his descent. He pulls out his pistol and points it at the north doorway, watching carefully.

ACTIONS:DOWNDRAW 9mm PistolAIM AT North Doorway

Final Fantasy IX was the best Final Fantasy game ever and if you think otherwise you are WRONG!

Franky looked all around, there was only a few areas that were properly lit up and only two of those things looked like doors or ways out/around. With Sid pointing his gun at the north doorway it was probably a good idea to go that way since if anything came out the one with the gun could shoot it or Franky could at least knock it's block off.

"This place is pretty irradiated.. and it looks like the power is out." Lizz quickly moves towards the north door, keeping the Counter out and sweeping for any signs for higher radaition. "We need to move to the core.. or the water treatment plant. We should have gotten a map." She sighs, finding the door she moves to the side. "You ready drake?" Shr grabs the handle and waits for his mark to pull it open.

You walk toward the northern door with your over-watch at the ready. You slog through the irradiated water and reach the door. It seems to have very little power stored, and can open only once, but even then it still might need to be forced.

The splashing in the east is erratic, but always originates from the same exact area, as if whatever is making that noise is jumping, stomping, flopping or trapped.

You move north, also somewhat ignoring the noise to the east. Once again, it seems to originate from the same area every time, but it is far too dark over there to see. You continuously scan the water, but it retains its previous readings.

You head south first, checking out the door. It seems to have no power left, but is slightly ajar, and could be opened with something like a crowbar, or perhaps great upper body strength. You head east and check out the noise in the darkness.

Your high perception allows you to somewhat see in the dark, and it is definitely a rat. But it doesn't seem to be moving. Upon closer inspection, it is only HALF of a rat. The other half is being crushed by a boulder. It is a miracle the rat is even still alive, still- it is leaking its juices into the water and will likely die very soon, yet it is not posing any apparent threat.

With a light push on the panel Franky attempts to open the north door, if only partially jammed then it may take combined strength to force it open and Lizz doesn't seem the type to be able to do any heavy lifting even if she is carrying 'heavy cargo' (wink wink nudge nudge) but still the italian stallion attempts to get the north door open if by power first.

Using a mixture of low power opening hydraulics and good old fashioned Elbow Grease, the door finally gives in and opens, causing water to rush through to the other side. The large torrent lowers the water level in this room by about 2 Inches.

Lizz quickly moves into the new room, drawing her pistol in one hand and keeping the gieger in her other. Sweeping the area still she looks for any signs of where exactly they were going or some kinda of way to get elevated. "Come on macho man.. stay safe Doctor Drake!"

Pistol at the ready, you explore the dark room. There are shelves with scrap metal and what look like batteries on them. It is still very dark, but you don't hear anything out of the ordinary. Papers are scattered around the floor, now floating in the irradiated water.

You use your Counter to check the area, and it seems the radiation has gone down slightly. You are moving away from the source.

Sid looks down on the rat with a mixture of disgust and pity. He lifts up a foot and crushes the rat's skull with the heel of his shoe, continuing until it stopped moving. "Since there isn't water in there, that's not where the leak is coming from. Though there might be something else in there, we should search for the leak first. Let's go find Dr. Lizz."

ACTIONS:KILL Dying RatTALK TO FrankyNORTH

Final Fantasy IX was the best Final Fantasy game ever and if you think otherwise you are WRONG!

The rat is now dead, however the irradiated water seeping into its wounds makes it very unlikely any of the meat is edible without being incredibly poisonous. Drake Moves to Liz's Location, Franky still outside the door.

"Looks sorta like a storage room Franky.. The radiaiton is dropping, the reactor must be south of here." Lizz looks around the shelves and an idea comes to mind. She grabs her spare jump suit and unzips the front, she ties both legs in a big bow and the arms together. She hangs her makeshift bag around her neck, putting a couple of battries and bits of scrap metal into the bag.She then moves further into the room, her pistol held at chest level.

Franky enters the north room in which Lizz is, he begins to search through the room to see if there's anything useful. If just batteries and scrap then that would still be handy if they needed it later or still could be sold even if for as trivial amount. He wasn't doing much talking as he really wasn't the one for conversation unless truly necessary, he liked to let his actions speak louder than his words which usually meant a punch to the face or a baseball bat round the noggin but I suppose he can be talked to if it called for it.

Action Taken:NORTHSearch; Room.

Last edited by Archrival on Sun Sep 30, 2012 4:46 pm, edited 1 time in total.

Picking up several Batteries and scraps, you come up with 2 of each. It is possible others are in the water, but they cannot be seen nor felt right now. Continuing west, you notice the doorway is blocked off by boulders. This must be the stairwell entrance. You explore the immediate area, and find a single piece of scrap metal probably left from broken machinery. And pick it up.

Items Obtained:3: Scrap Metals2: Unknown Batteries

Exploring the rest of the room, you don't come up with much more.

West: Stairwell. (Inaccessible)South: Door-Open. Leads to other room.

Items in Area:?: Unknown (Too Dark, some items may be submerged.)

"It's such a fine line between clever and stupid."

The Chronometal Wars, a fan-fiction taking place in the PPGD Universe. Catastrophe is the only certainty.

Franky follows Sid into the room with the Rat Carcass, the smell was starting to waft around creating a rather sickly stench of the irradiated meat. When asked if he could give Sid a hand in unjamming the southern door he gives a nod. "Yeah sure, I can do that." He walks over and helps use their combined strength to get the door unstuck.

Archrival wrote:Action Taken:SOUTH (That's not a verb, by the way)Use Strength; On Jammed Door.

The scrap metal gives you a little leeway with the door, but you can feel the metal beginning to break and stop before you break it. If you had something large, long and with a good grip- like a Crowbar or something like that, you could open it easier.