TigerKnee wrote:Man, I didn't even know guys like Dracul and Goblins were in. Should have really mentioned that in the patch notes or something since I didn't really find a reason to replay the "puzzle" dungeons.

Heh, er, Dracul was more of a patch "flavour text" than an actual note, we deliberately shoved him under the "Added More Quests" general umbrella to afford players a little mystery rather than dictating exactly what was new.

The Goblins were in from the beta start, but we tweaked the math about a version ago to make sure that their subdungeon would spawn much more frequently than before.

Once we get more main quests lining the directional dungeons (instead of just flat victories), we're hoping that players will just happen to stumble across these situations more often without having to intentionally LOOK for them.

fall_ark wrote:The current engine doesn't handle multiple "events" quite well. If you drank their tea but then defeated a special dungeon/finished a race or class quest/bring back a special item/etc.. If you want to be certain, just drink their tea and swiftly climb the ladder back to your kingdom.

We think it might be a problem with death protection and the "do not die" quest completion criteria. Poking that now.