Beyond that, I am looking for powers with stats, etc., that can be copied and pasted... I want to assemble customized available documents for players in my group (one for my Huckster (with just Huckster powers), another for my Shaman and a third for my Mad Scientist).

Beyond that, I am looking for powers with stats, etc., that can be copied and pasted... I want to assemble customized available documents for players in my group (one for my Huckster (with just Huckster powers), another for my Shaman and a third for my Mad Scientist).

Then I'd say you'd have to get the PDF of the Player's Guide for Deadlands, which has a license to provide a copy to each player.

Anything else is pretty much copyright infringement.

Zero Mostel wrote:

I have found lists for Edges and Hindrances, but I would love to find a comprehensive listing of all the Powers in all the official Savage worlds gameworlds

Just be aware that not all powers are equivalent in all settings. As I mentioned elsewhere, Savage Worlds isn't a "universal" system; it's a more of a core system. Not everything designed for one setting (or even genre) is intended to be balanced in any other. Just doesn't work that way.

Anyway, just wanted to clarify; wouldn't want anyone thinking otherwise. Not saying it couldn't work, just that it should never be presumed as such innately._________________Clint Black
Savage Worlds Core Rules Brand Manager

Can't copy-and-paste from PDFs, can you??? If I can't, I'm just looking at hand-typing these little hand-outs for my players, then. No biggie (I'm a wickedly fast typist), it's just yet another thing I'll need to do.

Ah, but see, my plan is to make the document for my Huckster look like pages out of an original Hoyles... The document for my Blessed to look like pages from a Hymnal... The document for my Mad Scientist to look like a technical manual, etc.

Just be aware that not all powers are equivalent in all settings. As I mentioned elsewhere, Savage Worlds isn't a "universal" system; it's a more of a core system. Not everything designed for one setting (or even genre) is intended to be balanced in any other. Just doesn't work that way.

And the light goes ON! OK now I have a clue!

So if I wanted to create a summon demon spell for a different game, I don't have to base it exactly on a summon elemental spell. As long as I keep the effect it creates in balance with the game, the power is ok.

Am I right?_________________As the chicken said to the lion, "You knew the job was dangerous when you took it."

Frankly, just changing a few aspects of a power often makes it work as something else. 'Zombie', for instance, can be used to summon up some willing hellhound by changing the name to 'Fiend', having the evil minion become a creature from the blackest abyss, and swapping the zombie's undead trait for demon or immune to fire/cold or something.

Frankly, just changing a few aspects of a power often makes it work as something else. 'Zombie', for instance, can be used to summon up some willing hellhound by changing the name to 'Fiend', having the evil minion become a creature from the blackest abyss, and swapping the zombie's undead trait for demon or immune to fire/cold or something.

OOOO Zero Like! I need to look up the powers again and think them over. This can REALLY change a game was thinking of_________________As the chicken said to the lion, "You knew the job was dangerous when you took it."