Please note that the addon is still in beta so don't expect everything to be perfect.

After all that recent changes to the Champion Point System, distributing your CP to optimize your DPS has become a rather complicated affair. Theory Crafters like Asayre and Br1ckst0n/Woeler have worked to make CP calculators available, but this still requires you to get a parse, analyse it and enter the data manually.

This addon aims to simplify this process by automatically reading a Combat Metrics parse and enter all data automatically.

It then attempts to calculate a better CP distribution and shows your original and new damage factor.

Instructions:

Open Combat Metrics or the Champion Point Menu. The Constellations window will then open as well.

On the first tab in Constellations you need to enter the ratios of the various types of Damage you cause.

If you want to import a parse from Combat Metrics, browse to a fight and press the import button in the Constellations Window.

You can also select units (e.g. only the boss) in Combat Metrics so damage to other targets gets neglected.

Alternatively you can enter everything manually.

On the second tab you can edit the original CP composition. For new Combat Metrics Parses (since 0.7.4 on 20th of June) the CP composition is saved, so it will be restored on import. Otherwise your current CP distribution is preset.

When everything is set, press the calculate button on the 2nd tab.

If the new damage factor is higher (indicated by green text color) a better CP distribution has been found.

Current Limitations:

The addon can not automatically detect your Damage Done values. You need to set it yourself.

The addon can not set any CP's, you only get shown what would be optimal.

Some abilities including most abilities which are not rank 4 are still missing from the database, which means they won't be automatically imported. A debug message will hint at these abilities. Please report them here, so I can implement them in the future. If you have some experience in theory crafting you can also add them to this spreadsheet which I (and hopefully others) will update.

Big thanks to Latin for doing most of the work to collect data for all those abilities. Addtional thanks to Asayre for his theory crafting work on all the ingame mechanics.

Decay2 aka Solinur (Pact EU)

Version 0.4.5

Fixed critical error in Ability Data

Version 0.4.4

API Bump to Wolfhunter (100024)

Added Several missing Skills: One Hand and Shield, Werewolf, Psijic Guild, some Light and Heavy Attacks. Thanks to gvarnadoe and BjørnTheBurr for reporting some of them.

Version 0.4.3

API Bump to Summerset (100023)

Update LAM to r26

Version 0.4.2

Added ability data for Summerset. This required several hours of tedious work. Luckily @Latin did most of this work for me, for which I'm very grateful. If you are on US maybe consider sending hi, a little donation.

Version 0.4.1

Fixed two issues that would throw an error in some cases.

Version 0.4.0

Added crit damage done and penetration to the values retrieved from Combat Metrics on import.

Added button to reset detailed penetration data which is used after import from Combat Metrics

Version 0.3.10

Added new Abilitiy IDs for Puncturing Sweeps and Biting Jabs. Those were introduced due to the refactoring of those abilities by ZOS.

Added Zaan set proc.

Added some low rank abilities.

Version 0.3.9

Updated LibAddonMenu to version 2.0 r25 to fix an issue

Version 0.3.8

API Bump to Clockwork City (100021)

Added a few abilities

Fixed properties for Twisting Path

Version 0.3.7

Added Endless Fury Explosion

Version 0.3.6

API Bump to Horns of the Reach (100020)

Fixed some leaked global variables.

Added a bunch of Destro Staff abilities of lower ranks (thanks to catch22atplay)

Version 0.3.5

Fixed a bug that could cause incorrect calculations (including the suggestion to set CP not at jump points)

Version 0.3.4

Fixed an error that appeared when setting Min and Max for a CP to the same value.

Added data for a bunch of monster sets

Version 0.3.3

Added French Translation done by Llwydd - Thanks!

Fixed an error in the calculation Formula. In some cases this might change the result quite a bit.

The new abilities definitions in the file: \addons\constellations\AbilityData.lua have '??' as the first value, but these should be boolean. Probably needs to be determined, but can't have ??'s.

I search-and-replaced all occurrences of ?? with false, and that got rid of the error. It's not the correct way to fix this, as their affected status needs to be input correctly.

Good enough for me, until the next update.

For now, thats the correct fix. those things need to be revisited, which I can do today, I think. But there is reasonable argumentation that they will be false. I marked it as ?? in my data sheet and forgot to replace them before uploading! Sorry for that, will reupload in a minute.

(45483) Twin Blade and Blunt Bleed - No Data for this Ability!
(16688) Light Attack - No Data for this Ability!
(16499) Light Attack - No Data for this Ability!
(17169) Heavy Attack - No Data for this Ability!
(18622) Heavy Attack (Dual Wield) - No Data for this Ability!

My Twin Blade and Blunt is max level, and I used 2 axes front bar, bow back bar.

(45483) Twin Blade and Blunt Bleed - No Data for this Ability!
(16688) Light Attack - No Data for this Ability!
(16499) Light Attack - No Data for this Ability!
(17169) Heavy Attack - No Data for this Ability!
(18622) Heavy Attack (Dual Wield) - No Data for this Ability!

My Twin Blade and Blunt is max level, and I used 2 axes front bar, bow back bar.

The min and max value inputs for me don't work correctly, the max seems to have no effect whatsoever, and the min does have an effect, but not properly. This was after reinstalling from the .zip file and not through minion, the first ever install was through minion

UPDATE: after further testing, the max value appear to work, just not for spell erosion? which is one i want to cap so I can build more for group content without pumping so many points into spell erosion.

Thats a current limitation, as the "remaining" points are put in spell erosion when optimizing. A workaround for you would be to increase the spell penetration value insted which then will naturally lead to less points there.
I will try to get this fixed, but this is quite complicated so it will take a while.

The min and max value inputs for me don't work correctly, the max seems to have no effect whatsoever, and the min does have an effect, but not properly. This was after reinstalling from the .zip file and not through minion, the first ever install was through minion

UPDATE: after further testing, the max value appear to work, just not for spell erosion? which is one i want to cap so I can build more for group content without pumping so many points into spell erosion.

As a noob regarding tracking and using damage information, I have been unable to determine where to obtain these values from Combat Metrics, or elsewhere.

Help, please?

(38690) Endless Hail - No Data for this Ability!
(28969) Inferno - No data for this Ability!

Do you now which rank those abilities are? I could add them then.

Spell Penetration is now taken automatically, I'll update this statement. You should just consider that you'll have different values there depending on the support of the group in a particular fight, so the constellations recommendation is always just valid for that fight.

Bonus Damage is something that depends on a lot of thigns, which is why it is so hard to implement. Maybe if you ask the author of a build that you play, he/she would be able to help you.
One example is racial passives, like Dark Elves do 7% increased fire damage. This means if 50% of your Damage is fire Damage, this would contribute 50% * 7% = 3.5% to that value. There are many more sources, and only by combining and estimating those effects, the total value can be gained.
however, the actual effect on the result is not very big. It only shifts the balance between Damage increasing CP and those that affect Crits or Penetration a little. Feel free to play around with that value and see if it actually affects your CP a lot. I think you can also work with the default value just fine.

First of all: I neither need donations for living, nor do they affect my work on my addons.
I usually create them in my free time for myself and my friends to learn about the game and improve my performance in my PvE endeavours.
Nevertheless money can always be spend on fun things or to help out a less fortunate guild mate with a new mouse or headset so we can continue to have fun with this game.

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