We’re starting to highlight usage of A-Frame by companies such as Disney, Ford,
Toyota, Chevrolet, Sony, Samsung, Google, CERN, Magic Leap, Electronic Frontier
Foundation, NPR, and NASA. See the new and developing A-Frame
showcase on the website.

And thanks to Google Creative Labs for financially supporting development of
initial WebXR support through us at Supermedium in this release of A-Frame.

What’s New?

Major changes to A-Frame involve large performance improvements, a new
animation component, Inspector updates, addition of oculus-go-controls +
vive-focus-controls, and introductory WebXR support. Note that the release
date of WebXR is indefinite a few years under discussion and is not yet parity
with the WebVR 1.1 standard from five years back. A-Frame will do its best to
smooth out the flux. We may ship an 0.9.1 since WebXR has already broken with
Chrome Canary. Biggest things to note for migrating is that:

<a-animation> has been removed in favor of the animation component (a
back-polyfill exists). We are currently working on fixing some memory leaks in
anime.js .

Raycaster event APIs have slightly changed.

The Inspector has also received some overhaul with stability, bug fixes,
performance improvements, a complete refactoring, UI enhancements, and now a
companion server to sync changes back to your HTML files with the A-Frame
Watcher!

👀 @aframevr Watcher, a companion to the @aframevr Inspector that can sync changes from the visual editor to your HTML files. Supported on master branch of the Inspector.

I'm unbelievably excited to share a preview release of Hubs by Mozilla, a new Mixed Reality-based communications platform we are building. All open source, and all running in your browser, powered by WebVR. Really!https://t.co/AtYqAn2qam

What’s Next?

We will ensure that A-Frame runs well on the Oculus Quest, and that there is a
place for users to experience A-Frame applications. A-Frame will continue to
keep up to date on the WebXR flux. We need to update documentation, guides, and
examples. And there are some lingering improvements we want to make to the
A-Frame API. Perhaps provide more streamlined tools for A-Frame development.