If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

This is your bread-and-butter stall set. Protect works with Wish to enable Alolmomola to heal safely. Scald is a decent attacking option with a chance to burn, which makes Alomomola scary for most physical attackers to switch in on. Toxic is for seriously denting all non-Steel walls.

Who wants to start buffing that Special Defense to more respectable levels? Alomomola... might. The thing is, she's already such easy Taunt-bait, so trying to set up with Calm Mind is extremely difficult to do more than once or twice against an intelligent opponent, and she's fairly easy to force out. However, if you've gotten most of her biggest threats out of the way, she's a reasonably viable Calm Mind user.

Now, this here is what us Kentucky folk call a "sassmaster". She'll slap enemies around for messing with her, dump her water on them and Soak their clothes, and Endure their crap to the end. Nice and simple, and nobody sees it coming.

Wish-passing Alomomola with toxic stall and Light Screen support. Personally I don't think Scald is really worth it on something with only base 40 Sp.Atk. It won't really be denting anything other than Magcargo and a 30% burn chance is hardly reliable, especially after the burn nerf. I think most of the time Scald will just be wasting turns during which your opponent can set up or switch.

I think Alomomola is outclassed by Vaporeon in a lot of sets. It has better physical bulk and wishes but worse special bulk and no offensive presence to speak of. Vaporeon can also Baton Pass useful boosts like Acid Armor and Substitute. Alomomola's main niche is how easy it can pass wish thanks to Regenerator and that large HP stat, and that's what it should be doing.

Alomomola. The Pokemon people thought would be a luvdisc evolution.
AbilitiesHealer: At the end of a turn, there is a 30% chance for ally pokemon to be healed of status conditions. Not too bad of an ability, as it can help with keeping allies healthy.Hydration: All status problems are healed when the weather is rain. Again, not too bad. Allows Alomomola to survive when rain is out. Not as useful since the weather nerf, but still handy.
Hidden AbilityRegenerator: Heals up to 33.3% hp when the pokemon switches out. I swear, every Pokemon I've seen with this ability absolutely dominates with it. It can heal itself AND pass a wish to an ally. Can't get any better than this.

Alomomola is a bit funny to me. Yes, it's annoying if you are trying to take it down with a physical attacker and you can't just throw out any wall against it for fear of Toxic or Scald burns. But at the same time, countering it is pretty easy. The most obvious methods are Taunt and Toxic (the latter can be beaten by Hydration on a Rain team, but Regenerator's still much more common.) Toxic poisoning also has the benefit of reducing Alomomola's time in play because its healing requires two turns. Substitutes are also a problem for Alomomola; in particular Jolteon and Eelektross make nice checks. Realistically, any sufficiently strong special attacker is also a threat, especially if they have a super-effective STAB; good threats include Venusaur, Lilligant, and Magneton. The issue here is that Alomomola rarely threatens any of its significant checks and counters, so for the most part the only thing it will succeed at is to switch out and grant massive healing to its allies. Thank goodness Block and Mean Look aren't at all common in the metagame, or the poor thing would struggle mightily to stay relevant.

VGC analysis:
Some things to consider when using this is that when sent out against Porygon2, Porygon2 will get the Special Attack boost, and the lower Special defense makes it much easier for things like Tapu Koko's Thunderbolt and Ninetales-A's Freeze Dry to KO. When using Alomomola, keep in mind that it gets some valuable team support options, like Heal Pulse + base 165 HP stat, Wide Guard, and Light Screen (which also helps its poor SpD stat). Definitely use Regenerator as the ability of choice. Beware of Tapu Bulu, which can either go kamikaze with Wood Hammer or heal back a ton with Horn Leech. It also gets Tickle (if you feel like using it) to better handle physical attackers and better take them out with your own physical attackers (Kartana especially likes this when paired with Alomomola to get its Beast Boost). Idk calcs as far as necessary EVs go, but I'd imagine you'd need 252 in HP for greatest Heal Pulse effect. You can deal some cumulative damage with Toxic + Whirlpool but that's rather gimmicky. It also gets access to the incredibly useful Helping Hand, as well as Calm Mind to mend that SpD stat (its special attack is still too low at base 40 to really place much of a dent in much, but we've seen bulky water types pull it off in Tapu Fini, issue is that Fini has Misty Surge, nice Special Attack, strong special moves in Muddy Water and Moonblast, and so much more). Certainly something to consider if you're looking for a Water type for your team, but Gyarados or Fini would be so much more useful

VGC analysis:
Some things to consider when using this is that when sent out against Porygon2, Porygon2 will get the Special Attack boost, and the lower Special defense makes it much easier for things like Tapu Koko's Thunderbolt and Ninetales-A's Freeze Dry to KO. When using Alomomola, keep in mind that it gets some valuable team support options, like Heal Pulse + base 165 HP stat, Wide Guard, and Light Screen (which also helps its poor SpD stat). Definitely use Regenerator as the ability of choice. Beware of Tapu Bulu, which can either go kamikaze with Wood Hammer or heal back a ton with Horn Leech. It also gets Tickle (if you feel like using it) to better handle physical attackers and better take them out with your own physical attackers (Kartana especially likes this when paired with Alomomola to get its Beast Boost). Idk calcs as far as necessary EVs go, but I'd imagine you'd need 252 in HP for greatest Heal Pulse effect. You can deal some cumulative damage with Toxic + Whirlpool but that's rather gimmicky. It also gets access to the incredibly useful Helping Hand, as well as Calm Mind to mend that SpD stat (its special attack is still too low at base 40 to really place much of a dent in much, but we've seen bulky water types pull it off in Tapu Fini, issue is that Fini has Misty Surge, nice Special Attack, strong special moves in Muddy Water and Moonblast, and so much more). Certainly something to consider if you're looking for a Water type for your team, but Gyarados or Fini would be so much more useful

Do you mean Wish? Heal Pulse would heal a teammate by half but have nothing to do with its own HP stat. Very interesting thoughts, but Fini does pull it off much better like you said.

The thing that sets Alomomola apart from other water bulky types like Vaporeon is Wish+Regenerator which allows it to heal itself and a teammate at the same time. It also has the second biggest HP Stat of any water type (lol Wailord) and has the 3rd biggest wish with max investment. It's HP is high enough that most pokemon are recovering 3/4 or all their HP. It has great bulk, but is Passive. It's offensives wish they were switched so Scald could actually dent things. With the burn nerf, Toxic+Waterfall might become more relevant, but the value of halving a pokemon's attack might be worth it still.

that set wont work if the opponent have taunt. in fact if they have taunt and torment, all the support sets become useless. that combo will more or less result in three results. it will either switch out, become a massive set up bait for other teams or knock itself out due to struggle's recoil.

The thing that sets Alomomola apart from other water bulky types like Vaporeon is Wish+Regenerator which allows it to heal itself and a teammate at the same time. It also has the second biggest HP Stat of any water type (lol Wailord) and has the 3rd biggest wish with max investment. It's HP is high enough that most pokemon are recovering 3/4 or all their HP. It has great bulk, but is Passive. It's offensives wish they were switched so Scald could actually dent things. With the burn nerf, Toxic+Waterfall might become more relevant, but the value of halving a pokemon's attack might be worth it still.

Pretty sure Burn only reduces attack by a third now, it's no longer halved. In my experience physical attackers can still hurt stuff even when they're burned now, it's a bit like losing a Choice Band boost. It stings, but it's pretty much the equivalent of a Growl or Baby-Doll Eyes, only not recovered by switching.

Originally Posted by jr0904

that set wont work if the opponent have taunt. in fact if they have taunt and torment, all the support sets become useless. that combo will more or less result in three results. it will either switch out, become a massive set up bait for other teams or knock itself out due to struggle's recoil.

Meh, I think with its abysmal Sp.Atk stat you're also pretty much doing nothing when taunted even with Scald. Alomomola is also setup bait with Scald, when any Calm Mind user can set up on it (or Sub-CM which works even better as Scald usually doesn't break the sub in one hit with an uninvested 116 Sp.Atk stat at lvl 100).

I guess wish works too, forgot about it lol but heal pulse definitely helps bulkier teams as well

Not saying I recommend Wish though for doubles, only that it is affected by Alolmomola's HP stat (not Heal Pulse), which is why I thought you meant Wish.

Originally Posted by Sceptile Leaf Blade

Pretty sure Burn only reduces attack by a third now, it's no longer halved. In my experience physical attackers can still hurt stuff even when they're burned now, it's a bit like losing a Choice Band boost. It stings, but it's pretty much the equivalent of a Growl or Baby-Doll Eyes, only not recovered by switching.