Description

Last updated at 19:42, 22 Feb 2015Uploaded at 8:19, 15 Mar 2012

This mod adds some new sliders, head parts, one race, and more natural makeup colors.

===============================================================Upgade from 1.x to 1.4:Face does not collapse. But, if you modify ECE file(e.g. change ygnord body) or install ECE modified mod, please backup file before installing. _ECE_Backup.bat is backup support tool. Copy this file to skyrim folder\data\, and then run it.Skyrim folder\data\_ECEBackup\ is created. There is all ECE files in data folder.

ECE1.0 is quite different from older ones.It is changed completely because of adding a new slider system.Make sure to read this description file.There are some important points you have to notice.Incompatible with Racemenu.===============================================================

Main Feature

Adds SlidersMarge the function of CME, "Character Making Extender" by kapaer

This mod adds more than 50 new sliders (without beast race).Vanilla slider is now 1.5 times wider.

* Required custom skeleton which is included in this mod. Please select the option in installer.** Required BBP meshes and skeleton.*** Required TBBP meshes and skeleton.

Adds Color SlidersExtends skin, hair, war-paint and tint colors.You can select a color from the slider, such as transparency, brightness, hue and brightness.

Expression SlidersIt can be changed the facial expression.Combat- and -Mood can be reset by the mfg reset in console or run the Showracemenu.Other facial expression slider not reset same as other modelling slider.

Adds Zoom and LightZoom on with the Shift key.You can switch levels of light to five steps by Ctrl key, such as white, yellow, bright white, bright yellow and off.

Save/Load slotYou can save the face you make in the slot when you exit the showracemenu.Saved-slot can be called from the Slot Load slider.

Vertex EditIt can be adjusted a vertex position. It supports human mesh of vanilla.I recommend using a mouse.When you select Vertex Edit category, show a UV map on the lower center, so you can choose a vertex.You can scale the map on mouse wheel. You can adjust a selected vertex by dragging crossed arrow or moving xyz sliders.If you want to stop the player's animation, type "player.sae idlestaticposeastart" in console. I recommend making a batch file.Mirror edit mode(x symmetrical) is default. It can be toggle in the slider.

When you move a vertex, you can edit range to be moved at same time apex of that around.The type of interpolation can be specified following mode. - cubic interpolation (smooth mountain-shaped) - line interpolation (pyramid ) - flat interpolation (same movement in range)

Vertex does not confirm edit until you change a selected vertex.If you want to edit the same vertex, you will need to be re- selected once.

Undo/Redo PanelRevision history listed on the left side, you can undo/redo freely by clicking.Undo is recordable up to 50 times.You can scroll through the history with the mouse wheel.You can also move one at a time with PageUp / Down on the keyboard.Some operations are not listed in revision history.

Modify morph filesMarge the function of "RANs CharaGen Morph" by RAN46.This mod includes a set of TRI files that govern character face morphs that will let a more rounder face with new morphs for mouth,nose and eyes.

Adds and improves head partsThis mod adds more than 30 new parts of eyes, nose and lips.And it improves almost vanilla parts for get easier to create a character.

Fixed asymmetry mesh.

Human female cheeks is rounded.

Adds human head parts to elves and orc race.

Additional Race YgNord

Note:::::::::::::::::::::::::::::::::::::::This race uses different (and independent) folders in both textures and meshes.You need to put manually the files you want from various body/face mod. Look below: two folders for YgNord.

Select the mod in the Installers tab of Wrye Bash and then drag and drop EnchancedChacterEdit.7z.

Choose copy or move, when you are asked.

Right-clicked and then select the Wizard.

Select options if you need.

Check the "Apply these selections" and "Install this package" and then press the finish at the end.

Manual Install:

Extract the downloaded archive to a temporary location.

Then move it to the Skyrim "Data" folder.

The folder would be located at: <Steam install folder>SteamsteamappscommonskyrimData

Activate the EnhancedCharacterEdit.esp and CharacterMakingExtender.esp in your mod launcher by checking its box.

Please select option if you need.

In regard to optional files.

Full Package : All features are available.No Additional Race : YgNord is not added.Incompatible Package : It cannot be used the other features e.g. adds eyebrows, alternatively it does not conflict with mod which edit race record (such as SkyRe Race).Skeletons : Required to use the neck and waist sliders. Please select skeleton mod which you use. If none on this list, modify skeleton yourself. I explain in the Q & A "How to modify skeleton for applying neck and waist slider".No Cheeks fix : Disable modify to rounded cheeks for human female.No Vampire Cheek : No sunken cheeks when player is vampire.Slider 2x : It can be twice wider sliders.Slider 2x and Step 2x : It can be twice wider and detailed sliders.

How to UpgradeUpgade from 1.x to 1.4:Face does not collapse. But, if you modify ECE file(e.g. change ygnord body) or install ECE modified mod, please backup file before installing._ECE_Backup.bat is backup support tool. Copy this file to skyrim folder\data\, and then run it.Skyrim folder\data\_ECEBackup\ is created. There is all ECE files in data folder.

Upgrade from 0.83- to 1.0:

If you will overwrite of "Racial Compatibility" or "Racial Compatibility for dawnguard":The following pex files will not be used anymore, please check file size and delete it if match.*** IF THE FILE SIZE IS DIFFERENT, IT IS PROBABLY USED BY OTHER MOD. DO NOT DELETE IT. ***- Data/Scripts/CompanionsHouseKeepingScript.pex: If file size is 28,504 bytes, please delete it.- Data/Scripts/PlayerVampireQuestScript.pex: If the file size of is 12,622 bytes, please delete it.- Data/Scripts/PlayerWerewolfChangeScript.pex: If the file size of is 12,475 bytes, please delete it.

If you switch from ECE0.8x, face does not collapse except eye/nose/mouth parts. Recovers by re-selecting the parts.

How to Use

Showracemenu in console command window.

Make your character, as usual, as Vanilla.

If you finished, name your character, and choose a slot for saving it.

You can call the character data you made a while ago, by choosing the slot of “slot load slider”.

Uninstallation

You make sure use YgNord before uninstallation. Change to another race.

Deactivates this mod with any mod manager.

Deletes this mod with any mod manager

You make sure DataSKSEPluginsCharacterMakingExtender_plugin.dll . if it exists, delete it.

Q&AWhen you run into trouble, please show a message or dataSKSEpluginsCharacterMakingExtender.log.

Q. It does not work.A. Make sure to install SKSE.It might be overwritten when SKYRIM update or by some mods.Let’s install SKSE, of course its “Data folder” too, again!

Q. Additional sliders do not appear.A. Make sure to install DataSKSEPluginsCharacterMakingExtender_plugin.dll.

Q. Additional sliders does not work .A. Make sure to activate the EnhancedCharacterEdit.esp and CharacterMakingExtender.esp in your mod launcher by checking its box.

Q. It does not work, I take a message "Cannot call Papyrus script event" in log. What do it?A. First, make sure to activate CharacterMakingExtender.esp. Next, type below command in console.StopQuest zzExCharGenQuestStartQuest zzExCharGenQuest

Q. Skyrim crash on startup.A. Does not match the version of SKSE plug-in and TESV.exe. Or you did wrong installation. Please update TESV.exe or retry to install.

Q. Use ECE with racemenu, but some feature does not work.. A. Basically, racemenu features take priority. Therefore, some ECE feature does not work.ECE's preset and slot do not work. Nose slider of racemenu part does not work, but nose slider of ECE part works fine.

Q. Skyrim crash on showracemenu or appear error dialog "target cache has not found.please retry.system is too heavy?".A. Confirm whether there is an incompatible mod, or not. Do showracemenu in a small building (Breezehome, Honeyside), never in the open space. Or use the ShowRaceMenu PreCacheKiller.

Q. Neck down and waist sliders do not appear.A. It requires the skeleton that supports this feature.

- If you use the skeleton in options.Use the installer when you choose Skeletons.YgNord and other additional race Skeleton separated.Please copy and paste it from the options.

If you don't need CharacterMakingExtender.esp as master file, push the Ctrl + Delete deregistrate master in File->Data window->Parent Masters, and then load and save.

That’s all.

-If you want to apply changed neck-length and head size to NPC.

If you don’t do this routine, don’t change the neck-length and head size. The position of hair will not accord with head. Be aware that head equipments won’t be in accord with head even when doing this task. Because of changing the size of mesh. If you want them to use head equipment of correct position, make a new race for it and specify its customized Skeleton.

When you want to apply the length of the neck / head size, change LipType to the 33.

You will find the hair is incorrect in the Preview.

Fixing this later by Nifskope, output the actor you selected to mesh with Ctrl + F4.

In NifSkope, open the NPC face data which is located below: MeshesactorscharacterFaceGenDataFaceGeom

Sorting files by date is easy way to find.

Choose "Hair ~" of NiTriShape, write the value, which is twice the length of the neck (Don’t forget to write a memo of it) to Z of Translation, + 1 to the size of the head to Scale.

Right-click, Transform-> Apply the NiTriShape, and then ignore the warning click "Try anyway".

Hair ~ made ??to all, please save.

It will be displayed correctly.

Q. What is name slider?For Japanese language user. It is necessary to enter a name in Japanese.

Q. How to change the maximum value of the slider.A. For people want to break through the limit even if there is risk of a collapse of face. If you want to double slider, you should select the "More sliderMax x2" in installer. Compatible with slots already saved because the difference is only the maximum value of the slider changes; however if you load an “above the limit” slot on environment that does not have doubled maximum value, it will be fixed to the maximum value of “normal limit”. Be careful when you want to publish/distribute.If you set it manually, to .ini (any) in the meshesCharacterMakingExtender the maximum value is multiplied by [number] if you write "[number] SliderScale =".

Known issues / bugsPlayer will re-ride the horse when you load the save on the state of riding a horse. It prevents your character from blowing away (wrath of Havok bug).

Player will be forced third-person view when you load the save state on first-person view. It is in order to fix bug of incorrect scale.

You are not allowed to upload this file to other sites under any circumstances.You are not allowed to convert this file to work on other games under any circumstances.You must get permission from me before you are allowed to modify my files to improve it.You feel free to use face data, slot and ini file from make this mod. No need to contact me.But you distribute tri files, because of avoid conflicting this mod. No Need to include tri file in face mod or follower mod.