A collaborative project between the University for the Creative Arts & the University of Kent

Friday, 5 August 2011

Lifecycle of a Mushroom: Visual Research 5

As per Phils suggestion I've gone back and had a slight think about the visual direction of my piece. I'm currently in a mindset where I'm just subtracting real world textures and replacing them with arbitrary texures of my own. It works, but needs resolving to a greater extent. The idea of a non-cg aethetic needs to embraced further and to effect the entire style and language of the animation. Phil recommended Charley Harper - famous for his highly stylized depictions of birds and wildlife.

I'll follow up with Mary Blair who produced the concept art for many Disney films.

4 comments:

Afternoon, Tom - yes, there's something much more 'from the inside out' about this approach; as opposed to trying to innovate via texturing choices alone; it may even be that you continue to develop your 'illustrative/theatrical' approach as seen in Dorian, in which you knowingly and confidently deploy conspicuous '2D' elements - and create a sort of 'floating collage' feel in which elements come in and out of focus, as you push past them, or focus down on a specific element; it also gives you the opportunity to use any text elements in a really dynamic way.

I was thinking Tom that it may help you to start thinking too about the musical identity of your animation; certainly, when I'm looking for a means to cohere footage together, I take most of my cues from the music; it gives the pace, the feel and even the colours and choice of font etc. It must be because you've got Mclaren in there, but I 'hear' something jazzy and percussive when I read over your influences etc.