Live the ultimate adventure in Provim Gaming! Our lovely community is a home away from home for gamers looking for the best environment to Survive, Build and go on adventures solo or in a group! Our supportive structure and great members make us the best network for new or experienced players -- and we want you!

Will you start a new village, find every last piece of buried treasure, conquer the end, or rule your own empire? The choices are endless!

Basic Rules:

1. Keep it civilized.

2. Do not belittle, insult, or harass other players.

3. Do not grief others work.

4. PvP is acceptable only on the grounds that both parties agree to fight.

5. Common sense - use it.

What we expect from you:

Just keep it classy ladies and gentleman, remember that we foster a friendly, fun environment and expect our users to be active, fun-loving people both in-game and on our discord/website. Here at PG we are a home for our userbase and are excited to welcome you, please respect your fellow PG players.

Greetings to everyone who applied so far! If you've applied i have added you on skype. Once you accept i will be adding you to a Trial group. This is where we in The Hub-MC figure out who fits the server best! Interviews will be conducted sometime in 2 weeks while you are in the process of your trial!

Note: we have not closed applications, this is just an update to people who have already replied!
Thank you,
~Maliam, The Hub-MC

Why? Well because i feel a real sense of pride when i complete a mansion and it has all these cool things that are hard to obtain or just a pain to get. Making carpet overly plentiful will really remove that feeling of accomplishment when you finish carpeting the entire castle you just made.

-If a Gold Guardian generated as part of a Pyramid is killed, another will NOT spawn to take its place.-The Golem WILL spawn in peaceful, but will stay inactive.Drops (5-10)(Why Gold? Because Ancient Egypt used Gold Plating on it's statues)) (3-6)(Why Lapis? EXCELLENT QUESTION! The golem has blue glyphs on it and i like Lapis)

(Not so strange to think about now-a-days since the dragon can be re-summoned with a single purpose item)Experience50 EXP(Iron Golems Drop 0)

(Wither Drops 50)

(Dragon Drops 1,200)

Movement
Rather slow unless charging

(more info below)
Does not need to jump to move up 1 block

Behavior-The golem will stand dormant in the Pyramid like a statue until a player gets within it's line of sight

(10 Blocks), then it will "Wake Up" and attack the player.(It will also awake if any chests within a 20 block radius are interacted with. Eyes are dark while Inactive)

Once awake, it's awareness of the player will extend 32? blocks. If the player manages to escape, the Gold Golem will give up the chase and go back to its spawn point (or if target is killed).

It moves slowly, but when it gets close (5-8 blocks Ish?), it will begin its attack pattern: -Attempting to Melee the player three times, raising it's arms for a moment then brings them down, giving about half a second to react and move away.

-After that, Its jaw will drop, the Eyes Glow Red and it will charge the player, making a low Roar as it attacks. This sprint can only be stopped by a wall (of at LEAST 2m tall) OR if the golem has charged for a distance of 10 blocks, causing a sort of bull fighter effect.(Anything weaker than blast resistance 30 EXCEPT for sandstone/sandstone variants will be broken on impact. stones/sandstone will show damage cracks but never break from impact.)-Finally, After it has come to a stop, It will look at the player, after a few seconds will shoot a beam from its mouth in a horizontal line with the player in the midpoint, causing a sort of sweep attack from left to right. (This laser will be able to break the same blockset as the charge attack, igniting any Mob/Player in its path as well as any blocks it comes in contact with. The point of this is to clear out possible barricades the player has built around it, or used to hide.)
-If the player cannot be reached for Melee attacks (Like, being stuck in a hole or a small doorway) The Golem will go strait to using its Charge (To break a wall that's possibly blocking it), Then continue with the Laser.

(And YES, Players are thieving from the pyramid, there is no way to sugar coat it. You tomb raiding player you......)

Gold Guardians do not attack random monsters because random monsters don't want to steal treasure.A Gold Guardian's primary purpose is to defend Pyramids from raiding players (But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
And Because they target players they cant be used to make mob grinders to get items easier.
They do not; Take fall damage, Drown in Water or Burn in fire/Lava

The Guardian Can NOT Be Tamed! (The Purpose of the Golem is to attack players. NOT RANDOM MONSTERS! If you want that then make IronGolems. Not Going To Debate It.)

Crafting A Statue/Reviving the Boss.

To craft An Inanimate statue place the dropped boss's head onto a T of gold blocks.

To revive, use the "Power Core" on the statue to bring it back to life with a mighty roar and a short "Boot up" time

If you have been to one of these temples. you will see THIS BLOCK all over. It is the reason for the creeper faces and the Lapis bands. There ya have it.

I will not make a poll. This thread has had a number of polls, each having up to a thousand "yes" votes, so I don't find much of a reason to make one.

____________________________!DISCLAIMER!:___________________________THESE MODELS AND TEXTURES ARE JUST EXAMPLES, GIVEN BY THE COMMUNITY AND MAY NOT BE HOW IT ACTUALLY LOOKS IN VANILLA GAME!________________________________________________________

Thank you for your time and patience!

This topic has grown a lot from the suggestions of the people. and i thank each criticism because it gives me a way to let the idea grow.SHOW YOUR SUPPORT!

(Copy This Into Your Signature To Show Your Support!^)

POSSIBLE CHANGES?
-A Larger/Alternate Temple Just for the boss? Up To Mojang.
(Open to Suggestions)Found an error? Something I forgot to change? Tell me! I'll fix the problem!

COMMENTS? QUESTIONS? CONCERNS? POST BELOW!

-Dingo_Winterwolf(vvv I Did This First vvv)

CHECK OUT THE REDDIT POST!Don't Forget To Come Back Later!

This thread is subject to change at anytime for editing. Thank you all for your constructive criticism and comments.

The Aether II is in ALPHA. There aren't many huge bugs, but there's also not much content. We're working on adding tons more for the future, but we recommend YouTubers and reviews hold off until we at least reach the beta state! If you find any bugs, please report them to our GitHub. Thanks and enjoy!

The original Aether mod was one of the largest and most popular Minecraft mods of its time back in the Minecraft beta. With the Aether II, we aim to recreate that same amazing experience but with a fleshed-out sense of quality. The mod includes amazing features such as our advanced party system, our vastly redesigned dungeons, and much, much more. Aether II is designed to be the polar opposite of the Nether, a grand realm of floating islands in the sky with dark secrets beneath. Getting to the Aether is easy -- a 4x5 glowstone portal (just like the Nether portal!) and a little water will open the path to the skies. Discover new unique mobs and items in this vast and beautiful world.

... But why are there so many bugs?

The Aether II is currently in an open alpha development stage, meaning the mod is highly unstable in some areas. Don't fret, though, we will soon be releasing our first beta update, complete with tons of fixes, improved systems, new biomes, mobs, items, and more.

Features

New Ores, Items, and Armor

While exploring the Aether you'll come across a variety of new ores, such as Ambrosium and Gravitite. Search and discover each new ore and unlock its secrets!

The Aether II is also accompanied by sevreal new sets of armor each accompanied by its own special ability. A full set of Neptune armor, for example will allow you to walk across the depths of the ocean with ease, and a full set of Valkyrie armor will allow you to fly! Getting your hands on these mythic sets won't be easy, though. Fight and defeat dungeons, and if all else false, try your luck at using some Continuum!

Dungeons and the Party System

One of the most revolutionary additions to the Aether II is our advanced dungeon and party system, allowing you to team up with friends to tackle some of the Aether's most difficult (and rewarding) challenges together. Explore the newly designed Slider's Labyrinth, a reimagination of the original Aether's bronze dungeon, and fight the realms darkest and most dangerous foes.

Once you've assembled your party, have the party leader simply right click the dungeon's entrance, queue up, and enter the depths of the labyrinth. Dungeons regenerate their loot, enemies, and bosses after a party leaves, ensuring everyone gets a shot, not just whoever finds it first.

While the original Aether's dungeons only took up a small area, the Aether II's Slider Labyrinth occupies entire islands, meaning you'll have no shortage of loot to grab, enemies to fight, or chambers to explore! Each dungeon contains five minibosses that must be defeated before gaining access to the final boss, the Slider.

Mutiplayer (Finally!)

How are you going to conquere dungeons with your friends without having a way to meet up? The Aether II is built on the Minecraft Forge API, allowing an easy way to create and manage Aether multiplayer servers! Minecraft Wiki provides a simple tutorial on how to get your own server up and running.

But if you don't want the hassle, just hit the "Official Aether Server" button on the main menu. We've got an awesome server set up by the awesome team at CraftNode Hosting complete with an myraid plugins and an awesome community to help you get started!

The Aether II Launcher

We know installing mods can be difficult, so we're proud to present the Aether II Launcher! All it takes it logging in with your typical Minecraft credentials, choosing what version you want, and hitting play. The launcher will install everything you need to a new folder, .aether, so you can still easily manage all of your Aether II files. Launcher not working for you? Make sure you're running on an updated version of Java 7, and if you're still having issues, you can grab the files for a manual installation below.

Donating to the Aether II will unlock the Donator Perks section in your inventory, allowing access to several exclusive skins for your Moas, plus many more perks we're working on! Donating is easy and directly supports the developers so we can continue work on bringing the mod closer to release. Hit the button below, type in your username and the amount you wish to donate, and PayPal will take you through the rest. Any donation supports us, so any donation will unlock the extras!

Do you love Minecraft's default animations? Are you obsessed with the way the Minecraft player looks and acts? Do you wish Minecraft's player would forever look the same way? Well if you do, then this isn't the mod for you!

After countless hours of working (it wasn't that long), Professor HippoMaster now introduces to you the Animated Player Mod! This mod completely replaces and reanimates the player model by adding more joints and better animations. Also, it's completely client-based, which means it works for servers too (just don't install it into the server)!

The player now has his own face! It has the following features that can be configured. Check out the custom textures section for more information on configuring. This features: Moving eyes depending on where the player is looking. Opening mouth when the player is panting. Eyebrows that become sad when hungry and confident/angry when aggressive!

Hats

Hats now render each pixel individually to make it look better! This can be toggled in the config file.

Check out DalekSlayer's Skin Library for animated-player-supported skins!
Feel free to contribute by writing on his page as well, and remember to thank him!

Your own textures work with the mod too! Just color in the right areas specified below, then upload your texture to minecraft.net! Also, make sure not to use pitch black or pure white as your colors, or else they may be ignored. However, if you want to change your offline player look, check out the features inside the configuration file in .minecraft/config/AnimatedPlayer.cfg.

Face
Color in the Eye Overlay 1 to replace the skin at Eye Replacement 1 with animated eyes.
Color in the Eye Overlay 2 to replace the skin at Eye Replacement 2with animated eyes.
Color in the Eye Overlay 3 to replace the skin at Eye Replacement 3with animated eyes.
(AKA you can make 2x2 eyes or 2x3 eyes)

Color in the Eyebrows to give the player animated eyebrows above the eyes.

Color in the Mouth to give the player an animated mouth and teeth.

Arm

Leg

Compatibility and Bugs

Compatibility is in the midst of being fixed with some things already working. For example, here's me using a Farlanders mod hat and Battlegear mod armor!

v1.4.1:
* fixed armor boots being too small
* fixed up texture to make curved joint lighting look more normal
* added curved bottom joint (still testing too)
* slightly changed block breaking/placing animation
v1.4.0:
* updated to mc1.7.2
* changed config and added new animateFace option so people having trouble can turn it off
* added round joints! for arms and legs (still in test mode)
* mod now depends on AnimationAPI
v1.3.0:
~updated to mc1.6.4
~added longer eyes support
~fixed cape bug
~slightly change custom textures implementation
~added a possible compatibility function
~fixed helmets being overly large
~removed some repetitive forge hooks
~made sneaking transition slightly quicker
~added standing pose
~changed jumping animation
~greatly improved block hitting and mob hitting animation
~added separate block hitting animation for tools (pickaxes, axes, hoes, etc)
~improved breathing animation to look more natural
v1.2.1:
~updated to mc1.6.2
~readded some forge hooks to the new RenderPlayer class
~fixed sneaking backwards not looking proper
~minor fixes
v1.2.0:
~fixed bug where wearing blocks (pumpkins, etc) on player's head positions funnily
~fixed bug where helmet doesn't render
~made hats in player model render each pixel separately
~made swimming animation a bit more realistic by rotating entire body when swimming up and down (thanks to LOLCaatz)
~remade sneaking animations to look more like actual sneaking
v1.1.1:
~updated to mc1.5.2
~improved joints in the player model
v1.1.0:
~added climbing animation
~added sleeping animation
~added eating animation
~added drinking animation
~made eyebrows only look angry when attacking, sneaking, aiming, etc
~made player only open mouth for a period of time when exhausted
~attempted to fix issue where model doesn't load again
~fixed bottom of top arm loading the wrong texture
~improved performance overall by separating animations more distinctly (only in code, the result looks the exact same)
~made blocking animation smoother when just stopped blocking
v1.0.2:
~fixed bug where eyebrow still appeared even when set blank in texture
~attempted to fix capes rendering backwards
v1.0.1:
~fixed player animations not working for server players
~attempted to fix model not working at all for some people
~slightly change the texture format for the face animations
~made face animations not render if the texture isn't filled in (also don't use all pure black)
~fixed shooting the player with arrows screwing up animations
~fixed left leg texture not flipping properly
~fixed head screwing up when riding a pig
~fixed capes not working
~UPDATE: face animation configurations in the config file now only apply to default textures
v1.0.0:
~initial release

FAQ

Q: The game crashes with with java.lang.ClassNotFoundException: mods.AnimatedPlayer.AnimatedPlayer. What do I do?
A: Don't extract the zip file! Put the whole zip into the mods folder.

Q: Can you update the mod to the latest minecraft version?
A: If the mod isn't already updated, that means I'm working on it. Please don't bother me telling me to update.

Q: Can I make a texture pack that supports your mod?
A: Of course! Go ahead

Q: Can I create a video of your mod?
A: Of course! Go ahead

Q: Can I make a modpack with your mod inside?
A: If it's a private modpack, go ahead. Please don't use this in public modpacks and don't PM me asking for permission.

Installation

Video:

Thanks to SniperPwner:

Locate .minecraft
>> Click Start and type %appdata% into the Search area
>> Click the folder that is called Roaming
>> Find the folder inside called .minecraft Move the mod zip file to .minecraft/mods Play!

Death_Dealer: For providing the wavefront objects for the rounded curves.
LOLCaatz: For giving me bugfixes.
SelectedLime and DalekSlayer: For working on the deceased skin library.
Master_Hill_, Alvoria, and many others: For constant monitoring of people's posts.
I may have missed you, send me a message if you want

Thanks guys!

Copyright

TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - TheHippoMaster21, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.

1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.