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MMORPG.com is partnering with Perfect World Entertainment to answer your questions on their upcoming free-to-play D&D MMO, Neverwinter.

We'll be collecting questions from you in the comments below throughout the weekend. We do ask that you keep your questions focused on the topics discussed at the NYCC panel and/or The Foundry (user generated content).

Feel free to submit as many questions as you like -- but remember to be courteous and civil or you can pretty much guarantee we will not use your question!

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Will we be seeing Locked Boxes in Neverwinter, like what is in STO? If so, what can we expect to be in them? Additionally, how will the Cash Shop be marketed? Will it remain Cosmetic and Fluff or will you be selling power and gear like is found in PWE's other games?

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How much rights do you have to create content in Neverwinter Online? Does it include the whole of the Campaign Setting or are certain aspects not going to be available due to any licencing granted to Turbine's new Forgotten Realms based expansion? Basically, since Lolth and the Underdark is in DDO, does that mean these aspects will somehow be omitted in Neverwinter Online?

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Will we be able to choose our diety of worship, regardless of class, even if only for a repleplaying factor? Additionally, will we be able to choose to follow dead dieties like Mystra and Helm, for example?

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I am a long-time PnP D&D player and love details and lore. How detailed will we be able to be in detailing our characters and what kind of features will Neverwinter have to promote and encourage such? For instance, I would love to see a character sheet quite detailed and similar to a PnP Character sheet, with many fields to encourage players to detail their characters. Will we have any resemblance of a true "character" sheet in which we can fill out, such as age, height, weight, relations, heratige, and but not limited to biography?

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What rule set will you be using, or are you using a modified version of 4th edition?

What will be the max level and is there the ability to multi-class like the classic table top game and what are the experience penalties if you are multi-classing.

Here is your answer your question.

Andy Velasquez: Well Neverwinter is not exclusively a D&D 4th edition rules game and we draw inspiration from all of the different versions of D&D. For example we have things like Magic Missile as an ability for Control Wizards which is incredibly evocative of the D&D experience regardless of which edition you are a fan of. Our use of At Will, Encounter and Daily powers obviously draw directly from D&D 4th edition but we did that because we liked how it fit onto what we were trying to do with combat, not because we are beholden to a specific edition. For example Healing Surges, another mechanic from 4E, didn’t really work for the game we were making and so we did not implement it into our game.