It seems a bit slow and "floaty" when I was expecting a faster paced game. But it looks like the start to something that may end up quite cool.

Thanks! The physics do need a lot of re-working and we want to add a lot to game play (especially multi-player). Now that the contest is over, we need to step back and take a look at where we are vs where we want to go. Your comments are pretty much right on.

heh, yeah. Once I get some sleep I can clean stuff up a little bit. Part of the reason I posted here was because this was an 11th hour compile and I was having problems getting it uploaded. We should have a web page up later this week. Fortunately, I did hear for AThomas and he did get the project.

I do plan on getting you a new diary entry as soon as I get caught up.

Unfortunately I haven't had a chance to get very far through your game yet. I blame my old, slow reflexes for that. While I never really cared for Smash TV, I did like Robotron at the arcade back in the early 80s, so maybe there is hope for it . After we get GroundFX ready for the contest, I'll give a more detailed run-through. I'm looking forward to seeing more of it (I still haven't beaten the first room ). So far, it looks pretty good.

um, Gak!!!! I was able to modify one of your files...I put an extra exclamation mark at the end of it (sorry about that, didn't really think it would work...I did put it back the way it was). This really needs to be fixed.

The link is in the top right corner of their web page, the big "Game Space Light" button.

It is supposed to be a full featured editor, although you can only do limited size pollys with it (around 600 per model if I recall corectlly). It also has limited export options, but does include .X (which I'm not familiar with).

I'm not very familiar with the GameSpy SDK prize for this contest. I found this link (http://www.gamespy.net/toolkits.asp), although it doesn't say a whole lot. I was wondering if anyone is familiar with it and had any thoughts as to its usefulness.

With a prize valued at $45,000, the taxes (around $13,500 here in the US) make it a little hard to justify trying to win, especially if the game is not internet enabled. While publicity from winning the contest would help generate sales, I'm not sure it would compensate for this amount. My team is currently working on its first game, although we have a lot of modding experience. We have no idea how much money might be generated by an indie game, and we are just starting to learn about financial side of things.

I guess what I'm getting at is, if (and that is a big IF) we were to actually win the contest, would it be worth it? Lets assume that A) the game did have internet support, making the SDK useful, and B) $13,500 for taxes would be challenging to raise.

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