Total War Battles™: SHOGUN, this year’s hit real-time strategy game for mobile, is now available on Steam for PC and Mac. Total War Battles™: SHOGUN delivers quick-fire, tactical combat balanced with strategic building and unit management. All set in a beautifully illustrated Medieval Japan.

About This Game

Total War Battles™: SHOGUN, this year’s hit real-time strategy game for mobile, is now available on Steam for PC and Mac.

Total War Battles™: SHOGUN delivers quick-fire, tactical combat balanced with strategic building and unit management. All set in a beautifully illustrated Medieval Japan.

Key Features:

THE COMPLETE AND ENHANCED TOTAL WAR BATTLE EXPERIENCE

Total War Battles: SHOGUN on Steam is the most complete and up-to-date version of the game. Including enhanced visuals such as anti-aliasing, improved shadows and additional lighting effects. Plus a broader overview of mission-maps, all the better to plan your genious strategies.

Total War Battles™: SHOGUN on Steam also includes Steam-specific features, such as Achievements and leaderboard rankings.

As an additional bonus, on purchase the game also automatically unlocks the Sendai Faction Pack for use in Total War: Shogun 2 – Fall Of The Samurai.

COMPETE FOR THE SUPREMACY OF MEDIEVAL JAPAN

Lead your clan to battle through more than 10 hours of story-driven campaign set in the world of Total War™; winner of “Best Strategy Game of 2011” awards from Gamespot, IGN, Gamespy and GameTrailers.

BUILD YOUR ECONOMY & YOUR WAR MACHINE

Deploy and manage your bases to generate resources and recruit units including samurai, archers, ninjas and cavalry. Each victory awards XP to spend on building and troop upgrades that will make a decisive difference to your future battles.

A UNIQUE TAKE ON REAL-TIME BATTLES

Total War Battles™: SHOGUN introduces a new real-time battle system that feels both familiar and fresh. The hex-based battle map allows for quick and simple unit movements that lead to deep and cunning strategies. However, as followers of the “Bushido” code of conduct, your units can never turn back – this twist to classic RTS gameplay adds tension and intensity to the action, making each victory even more rewarding.

SKIRMISH MODE

Play through six standalone battles in Normal, Hard or Shogun difficulty. Compete against other players on the leaderboards and unlock new Skirmish achievements.

STRATEGY FOR ALL

Total War™ fans will naturally enjoy the intense, deep and rewarding action-strategy gameplay, while more casual strategy fans will appreciate the Zen simplicity of the tutorial battles, scalable difficulty level and hint system that will soon make them a tactical master.

Limited ability to acrue in-game currency without having microtransactions thrown at you, this game is very much not worth the full price tag. The gameplay is a touch on the slow side, with army advancement occuring at a snail's pace. The controls are quite limited and obviously designed for a touchpad, including the interface itself.

For a game which claims it is complete and enhanced it feels like just another phone/pad game that was poorly ported. The fact that the microtransactions are not mentioned in the game description, but that the EXP (in-game currency) is billed as being a key, fundamental part of your economy and army is a massive red flag on it's own.

I highly recommend not purchasing this game unless at a significant discount.

Total War Battles: Shogun is a spin-off title of Total War series. It's still real-time strategy, but is much smaller-scaled and battlefield is divided into hexes. Ok, I lied, it's more of puzzl-ish PlantsVsZombie-ish strategy. It first came on iDevices before it got ported on PC and it contains microtransactions, but you can beat game without bonuses. It also comes with Sendai Faction DLC for Total War Shogun 2 as bonus.

Now, if you expect normal Total War gameplay in this mobile spin-off then you should just ignore this game. There is no strategic grand map, everything is done on battlefield. Forget about formation and army of troops or any sign of epic battles if that's what you enjoyed, you control individual units here who can walk only forward.The battlefield is made up of few long lines of hexes. Generals and their bodyguards are at the left and right end of battlefield. Each player can build their base on their own side... Well, more exactly, player can built his base on left side, while AI already has all the needed buildings pre-placed. It will make you remember some block-based puzzles, as each building takes not only single hex, but also sets roads hexes around, which shouldn't overlap other buildings either. Connects some types of buildings as well. One thing for sure, it will take effort to squeeze extra buildings into little space that you are given, but worth it.Once you set up building, you can train units there and constuct extra buildings as well. Buildings also start to generate recources. And if you put building near corresponding terrain (woodcutter camp near tree), you can get some extra, as clickable icons will sometimes appear, enraging those who hate anything related to smartphone gaming.Once you build the unit, you can drag it to spawn it at your side of battlefield. Another thing you will notice, is that units can more only forward, as well as move to either below or above line of hexes (this ability has a cooldown to it too!). Units can fight in melee in three forward directions of hex they stand on, while ranged attacks can hit only targets on same line. So yes, once troops goes offense, you can't going to be able to return them to defend your base. AI also loves to spawn units behind your army when you reach his side, making you care of defense once again. One thing for sure, is that the game draaags ooooon... Units move slow and recources don't rain off the sky either, so it's very slow-paced game.On good side, at least fighting itself looks pretty, units exhanging blows between each other. Yes, the counter system of paper-rock-scrissor is still there, but they feel more on "have higher chance of winning", I seen few occasions where Samurais, despite being weak to cavarly, were able to kill few cavarly units in a row. (protip: Spam Samurais)You also can freely start to "build" (focus) General's powers as well, which work like powerups. Always have few of those in making.

Now, as for modes, there are Campaign and Skirmish. Multiplayer was ommited from PC release, which used one screen anyway and would be damn hard to play on PC. There are six Skirmish battles to choose with three difficulty setting, which isn't much to write about. As said it flows slowly and feels like AI has a head-start with recources, but starts to lose slowly as battle drags and drags on.Campaign, like in many strategy games, serves tutorial purposes, slowly introducing new units and abilities over the course of it, also bringing unique challenges as well. Plot got nothing much, being just text (with voice acting) introduction before each mission, all the excuses why one clan decides to go Shogun. Because you are good guys and they aren't! Unlike main Total War series where you want domination for the heck of it.Some of the missions unlock few other extra-hard missions, completing which rewards you with extra experience. Tutorial wheels are taken out here and they are real challenge. Or chore.

And yes, being a port of mobile game, it has one of the big evil around: microtransaction. You can purchase extra bonuses and upgrades outside of missions with either limited experience or with money. In all honesty I never tried to purchase anything there with real money, I don't know if it currently works. One thing I can say for sure: Campaign is beatable without any of those microtransactions! And it doesn't feel like difficulty was buffed up on purpose either, at least to me. (They will help to make battles feel less of drag though)

The graphics aren't exactly on top, but art style is nice and fighting animations are pretty enough to look at. Music is forgettable, but will provide your ears to listen to something fitting during gameplay.

So, Total War Battles: Shogun is not so much of bad game, but it's not exactly good either, just... average mobile strategy. Even if enjoyable, I really can't wrap my head around to who I would recommend it on PC, so... not recommended.That said, also remember that you get Sendai Faction DLC for Shogun 2. You can treat it as DLC bundled with extra game, only somewhat increasing overall price this way.

not really any tutorials, no hints, not popups telling you how to do anything. no dialogue boxes saying what is what like what is a swordsman and what is a spearman. no help whatsoever. bad game. thrown together in a few weeks for quick cash. horrible game

I can't really recommend this game. It might be more fun on the touch screen format. I foolishly thought, oh it looks a bit like advance wars but is set against a Shogun Total War backdrop. Should be cool! But it's not that kind of game at all. It's more like one of those lane based real times.

Admittedly i havent played it much but thats because i really wasnt enjoying it.

actually a very good game if u like strategy and also good graphics!I like it BUT in campaign u have to buy some stuff with in-steam money which really anoyed me cuz if u dont have money i u cant go on with the campaign!even if i like it i can not really recommend it someone that wants to spend endless hours trying to find out what he has to do and also that has to pay for it or tabboo!

Dont buy this piece of ♥♥♥♥ mobile game. It is absolutely horrible. The control suck, it should not be released on pc at all. If you want to have real chance win an advance game you have to buy more content for real money. And the best thing - most stuff you buy has limited use, so you have to buy it over and over again.

I'm embarrassed for the Total War franchise that they even put their name on this.

I thought this was going to be a decent (if simple) hex combat strategy game based on the Total War Shogun units but what it is is a port of a crappy mobile game that I wouldn't even have downloaded for free on my tablet. It has freaking microtransactions!

The "strategy" winds up being something like throw your unit on a hex and watch it slowly creep forward in a straight line while you wait for another unit to build so you can send it plodding forward on the next path down. I think even the zombies in PvZ get to be a little more creative in their attack, honestly.

Lesson learned, always read the reviews even if the game's on sale for super cheap.

Shame because it's got really nice art and a good premise but's it's not in the least bit a tactical game. Not even possible to unlock all the skills and there was no reset button. Considering this is a ported flash game and that is a common feature it's not even on par with free ones.

You don't like puzzles then you'll lose interest after 3 stars'ing the first 10 or so levels.

It would be nice if developers spent more than 5 seconds porting ♥♥♥♥ to PC. I'm guessing the mobile version of this was pretty much identical, and on that platform, I'd imagine this game is reasonably acceptable, maybe even considered good for the platform.

Once it made it's way over to PC though, this game is just ♥♥♥♥. The core gameplay is there, but the interface is ♥♥♥♥, and the mechanics are clearly designed around a limited interface which in turn directly impacts the longterm playability on the PC.

I don't have any problem with simple gameplay & game mechanics, in fact I generally prefer it, but this is just dumb. Again, it works on mobile devices, but on PC...I guess I just expect a little substance. I can forgive the low-res assets (it approaches PS1 3D quality to give an idea of the appearance & presentation), as they're functional, and really, no one can expect them to recreate that quantity of work for a port that will likely generate maybe 10-15% of what they made on mobile, so it's expected.

It also doesn't help that when ported to PC, there was basically no work done to accomodate some minimum expectations from PC games in this day and age (ie. hover tips on puzzling icons).

At $1, this game is worth the entry fee. Not a penny more.

Seriously, $1.01 is too much for this game, and you should move along.

This game is supposed to be tactical I guess? It is more like a puzzle game than a strategy one though as I think you only play against the AI. It might stand as a mobile game, but it is an awful PC game. There are far better games to spend your time playing than this one.

If there was a choice between eating a steak and eating two steaks + playing this game, I would only very reluctantly choose the latter option. That is how bad this game is.

Total War Battles Shogun is a very deceptively named game, you might look at it and think it has something to do with the Total War franchise. Here is a hint, it doesn't.

Battles Shogun is a tug of war game made for the mobile, you play through small grid based maps where you place buildings, produce units and attack the enemy. It plays nothing like the Total War games however and even the various unit interactions from that franchise are absent here.

The game tries mostly to capitalize on the puzzle aspect of it all through a number of extra missions and challenges, can you complete this objective without losing any units and so forth. Unfortunately it's not a very deep tug of war despite the inclusion of buildings and generally just spamming one type of unit will work for 99% of the maps.

Graphics are sounds seems to have had a little effort put into them so they are decent, from a mobile standpoint, but like all games ported from the IOS onto PC everything that is even remotely related to technology falls miles short of even old PC games.

All in all it's hard to conclude that Total War Battles Shogun is anything but a money grab, an attempt by the owner of the IP to cash in the a popular name on a new platform. The fact that the metagame of buying upgrades for your units can not be maxed with in game currency but only by paying real world money seems to confirm this. It is not a particularly impressive game and one that can easily be ignored however the implications of it's existence does not bode well for the Total War franchise.

Terrible game, terrible mechanics, terrible execution. Ignoring the obviously ipad-user interface, let's get down to the gameplay: units can only move forward (and diagonally forward). Units can only attack on the same row or in an adjcane tile.

There's no base building to speak of, it's about cramming the buildings you need in the tiny space you have. Unlike in a real Total War game there is no overworld mode. It's just this super repetitive game where each new battle starts out from scratch.

Has nothing to do with Total War. And the new mechanics aren't even fun. I guess it might be an OK mobile game if you had 20+ minute bus rides.. but this is PC.

I had this on my phone and always enjoyed it but it was a little difficult on the small screen, so I was glad to see it for the PC. I've played a lot further on this one. The game does get a little hard towards the end, mainly because the PC player seems to start out with a bit of a head start. I usually figure out the set up I want and then just restart the level and then once you figure out the best lane of attack it works well. You do get a chance to upgrade your abilities via EXP through extra challenges, but I don't think you can get all the upgrades without resorting to microtransactions. I don't think they are necessary to win, but I could see it being a lot easier for sure. Any way, it is a good game over all. A lot more streamlined than the main Total War experience. Pretty fun.

I spent about 13 hours on this game, but I did not complete it. Reason is because of the inflated difficulty. You see, you can buy experience in-game for real money. Experience helps you unlock different traits, like building units faster or collect resources faster, make your units stronger. You will not be able to max out your buildings or units with the in-game experience, you will have to buy it for real money in order to do that. For example, there's optional missions in-game that will reward you with extra experience if you beat them. One of the missions will have you collect a certain amount of gold with limited time on your hands. You can not collect enough gold within the timeframe given unless you upgrade your buildings with experience to have them farm gold faster. This is how the system is set up. You have to spend experience to get experience. And most of the time you're spending more experience than what you earn. The problem is, the core game is just too hard. It's doable, it's just not any fun. Every level will have you restart over and over and over until you find a working strategy. Also, put one of your units next to an identical enemy unit and the computer wins almost all the time. You are constantly overwhelmed. It's pay to win in it's purest form, and I advice you to stay away from this.