Coach doesn't have any effect whatsoever on your stats. It's a foe deleveler, only working inside a combat. If that code is broken, so is every other sidekick that delevels or increases foe toughness.

You sure you didn't unequip a gold star right around then? Because it would change each of those by 10. I think it's the only thing in the game that hits all 4 of those stats at once, exactly by 10 points.

Harry Dresden wrote:I know this is something that has been reported in past, but just to remind you:

On my alt Lord Jareth, I had 378/378 HP after levelling up to 24, put a final point into Aura:Vigor, and suddenly my HP is 293/381.

Identified, but it may take some time and thought. I've got to restructure some checks, I think. Adding skill points causes the game to sort of rebuild everything, and there's a repeated check in there that your HP isn't over your max. If it rebuilds things in the wrong order, it'll lower your HP, then re-add the multiplier to your Max afterward. Hmmmm, that's gonna take some work.

Seems the top-bar requirements for the mall are messed up. I have a range 2 vehicle, so I can get to the casino (and thus the mall), but I can't actually access my store. (aside from going in via my public profile)

The churches are empty / The priest has gone home / And we are left standing / Together alone--October Project: "Dark Time"

When first starting a run with naturally hyper, my bedtime was display as 10 PM. After I leveled up, I saw 12 AM. It's possible at some point 10 PM had changed to 11 PM and I didn't notice, but the initial display definitely doesn't include the naturally hyper hour.

Leader of PFE league. If you wish to worship me, ask me about joining my secondary league Cult of Satan (the largest league in the game!).

Sadly, I have no ice sculptor to test this with, but according to the wiki, the damage caused by the ice sculptor (all reported as 'ice') ignores both enemy weakness and enemy resistances. Is this intentional? I can't imagine so - because otherwise, I'm not sure why it's "ice damage."

In the digitizer, when you try to make a higher quantity than you can afford you get the message:

"You get a kablammo kabomb for 400 digits. You don't have enough digits to make that item."

Also, it would be nice if you asked for more you just received up to whatever you could afford. That way if you want to empty out your digitizer before retconning, you can just ask for 9999 of the item you want and move along.

Should you be able to swap one talisman for another - if they are the same type?

As in starting with a Thunder in a Bottle and then:"You take off your old talisman and put it in the tabernacle. You feel energy drain from you, and are momentarily powerless. You pick up the Thunder in a Bottle and put it on. After a time you feel better, but not quite back to normal. You lose 8147 XP."

Any chance of throwing a if A = B check into that and outputting a "what are you crazy" message?

Probably not. There's been some unintended consequences as retcon let you have more than one starting class talismans. You can also transmog into the class you're already in, if you flip around starting talismans. Whole page needs to be revisited.