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this is a glass material study. I found almost the same effect on the internet and tried to reproduce it using blender.

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what I learned :- I used 8 different materials in total. (bevels are surprisingly almost black)- I used a white empty background and black horizontal bars on the left hand side (out of view from camera) for them to reflect onto the glass- I used the 'translucency filtering' on the blue to intensify color- 2 soft lights, one at the front, the other at the back, this one makes for the blue tint on the floor- floor is a quad in 'shadow only' mode. An alpha gradient was used for edge fade-off