The year is 1911. The earth holds only one unexplored place for man: the coldest place on earth. You are one of the five legendary arctic explorers racing to be the first to set foot on the South Pole.

By considering the terrain ahead in Roll to the South Pole, players must choose an optimal route and use their dice to take them farther into

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Roll to the South Pole

The year is 1911. The earth holds only one unexplored place for man: the coldest place on earth. You are one of the five legendary arctic explorers racing to be the first to set foot on the South Pole.

By considering the terrain ahead in Roll to the South Pole, players must choose an optimal route and use their dice to take them farther into

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The year is 1911. The earth holds only one unexplored place for man: the coldest place on earth. You are one of the five legendary arctic explorers racing to be the first to set foot on the South Pole.

By considering the terrain ahead in Roll to the South Pole, players must choose an optimal route and use their dice to take them farther into no-man's land. Will you know when to rest and when to keep pushing your luck? Will your route go straight south or through one of the depots? Can you properly manage your resources, or will you run short at the wrong time?

The race of high risks and careful planning is about to begin. Will you be the first player to the South Pole?

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Roll to the South Pole

The year is 1911. The earth holds only one unexplored place for man: the coldest place on earth. You are one of the five legendary arctic explorers racing to be the first to set foot on the South Pole.

By considering the terrain ahead in Roll to the South Pole, players must choose an optimal route and use their dice to take them farther into