3D Text Holes Issue

Right now I’m creating a 3D logo in 3DS Max by creating workpaths in Illustrator and importing them. All went well until I created a Bevel Modifier and saw that the holes in the letters (A,O,R) were capped. Could anyone tell me what a solution might be to this problem?

Instead, convert your model to a mesh or poly.. (better if poly), then add a shell modifier… Then collapse the stack, select the “depth” edges, connect them with a high pinch.. After that, you can do the bevel manually, or use a FFD modifier, depending on how many polygons you have in the top.

Paul, can you post the screenshot, just need to see how complex the logo is, sometimes, just 1 point messes up the whole letter. If I could see a screenshot of the problem area, then I could try to find a solution.

I also think the problem is with welding the vertices in max, another thing you can do, is just use Max’s text instead and then just extrude. If you logo is text than it should be easy, but if you have some complicated shape, then you can just bring the shape into Max seperate from text and again use Max’s text instead.

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<strong></strong> to make things bold
<em></em> to emphasize
<ul><li> or <ol><li> to make lists
<h3> or <h4> to make headings
<pre></pre> for code blocks
<code></code> for a few words of code
<a></a> for links
<img> to paste in an image (it'll need to be hosted somewhere else though)
<blockquote></blockquote> to quote somebody