This should be an incredibly simple problem, but I just can't find the solution.I have multiple enemies, different instances of the same object, split between a head and a body so the head can be destroyed by headshots.I can't properly attach each instance's head to the body.My various attempts have either failed completely or just attached every head to the same body.

There's a step missing in here. Not only is the head not following with the body, but it's automatically generating at the body's origin. Without the head following it, the same problem is still there.grimwolf2013-02-08 01:42:06

Ah, see I have all the enemies pre-placed, not spawned. I assume then that I don't really need a container.I figured it out, though.I just used the Event System > For Each > Body, then the Action Pin Head to Body.I wish I knew exactly how it was able to determine which head to pin to the body, but none the less it works.

Edit: It seems I do need the container. That seems to have been what was doing it; it preferred the head inside it's container when attempting to pin one on.