*Id just ask, is there anyway we could "know" if the user shared the message, or if it canceled it? Would be cool to know so we can add rewards after sharing.

*Would there be a way to "force" the user to use certain sharing method, for example twitter/facebook (without allowing them to choose) ?

*Also, dunno if im doing anything wrong but on my tests with android, it does share an image but its an image of a corner of the screen, not the full screen. Any idea why?

Thanks again and keep up the awesome job

* you can try to make a trigger event, if i program it in the extension it will no longer be a simple share extension.

*this extension use the activityviewcontroller on ios and the the simp;e share intent on Android, this meens IOS or Android looks for al install apps on device how can share a message/website or image. Therefore, it makes this a simple share extension. So for this extension not possible.

*thats strange, it works for me. this extension use the build in captureScreenshot of the IMAGE API on Android. Don't no why it works for you...

* you can try to make a trigger event, if i program it in the extension it will no longer be a simple share extension.

Hi Rob, thanks for your reply.Could you clarify me a little more the idea?I mean, how exactly can i know if the operation went successful?It sounds like id have to deal with the internal code of the extension, am i wrong?

* you can try to make a trigger event, if i program it in the extension it will no longer be a simple share extension.

Hi Rob, thanks for your reply.Could you clarify me a little more the idea?I mean, how exactly can i know if the operation went successful?It sounds like id have to deal with the internal code of the extension, am i wrong?

Hi Joraanpe,

Now that I think about it a little longer, a trigger event wont work, because there is no call back from ios/android code to haxe code. (sending back if true if share succeed).

I think it is a nice idea, if you can reward the player if he share your game. I will look into this.