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In this spotlight, we describe an online resource developed for teachers and populated by teachers learning about game-based learning (GBL) from September 2010-current. We explain the impetus and describe the design of a collaborative space for teachers as they developed a foundation in GBL, explored the role of motivation in engaging learners, grappled with issues of play in the context of participatory cultures and affinity spaces, and became knowledgeable about integrating GBL through a variety of analytical and pedagogical approaches. We will showcase the kinds of games and game-related resources/information teachers posted about. We will also illustrate the discussions that ensued around the posts. In doing so, we will share our reflection on what we learnt about how teachers think about teaching with games and the significance for providing a resource that teachers could grow in, own, and come back to even after their graduated from their Master's program.

Shah, M. & Foster,. A space to grow in and a space to own: An online game-based resource for teachers and by teachers.

Mamta Shah is a postdoctoral scholar of Learning Technologies in the School of Education at Drexel University in Philadelphia, PA. She teaches and conducts research on the theoretical and practical applications of teaching, learning, and assessing with digital environments such as... Read More →