Do you have a product idea you want to create, or even send to a 3D printer like Ponoko the Makerbot? Do you love concept design, character art, or just visualizing your ideas in 3D space? In this Lifehacker Nightschool Series we're going to take a look at how you can do all of that by learning the basics of 3D modeling.

Halfway point! Let's keep truckin' and learn about the viewports and construction planes. These two elements help us further understand what we are looking at and help us understand the units we are working in and how they affect our geometry.

If you've been following along so far, you have an understanding of the software we are using, including the interface, toolbars, viewports, and construction planes. Now we need to understand how to grab an object and then move it around.

You've made it to the end of the series and are now well on your way to being able to model up just about anything. Today we're looking at how to bring everything you learned together and additional resources you can use to learn more.