[ToME 2.3.1 Character Sheet]
Name : Georgie Age 259 STR! 40
Sex : Neuter Height 50 INT: 22
Race : Ent LostSoul Weight 114 WIS! 35
Class : Loremaster Social Class 2 DEX! 29
Body : Great Wyrm of Power CON! 40
God : Melkor Bauglir CHR: 40
+ To Melee Hit 52 Level 50 Max Hit Points 4581
+ To Melee Damage 92 Experience 12281197 Cur Hit Points 4581
+ To Ranged Hit 52 Max Exp 12281197 Max SP (Mana) 17
+ To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 17
AC 195+130Gold 427025 Piety 78090
(Miscellaneous Abilities)
Fighting : Legendary[40]Perception : Bad Blows/Round: 8
Bows/Throw : Legendary[5] Searching : Poor Shots/Round: 1
Saving Throw: Excellent Disarming : Very Bad Mel.dmg/Rnd: 752-2656
Stealth : Bad Magic Device: Superb Infra-Vision: 90 feet
Tactic: berserker
Explor: running
(Character Background)
You are of the third generation of the Ents. You have
green skin and unflexible members.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 1 (50')
Halls of Mandos: Level 98 (4900')
Your body is a Great Wyrm of Power.
You are currently in the town of Bree.
You have defeated 4888 enemies.
You saved Gondolin from destruction.
You saved no princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 44th Yavie of the 2890th year of the third age.
You have been adventuring for 1 day.
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Add Str : 431...4......+
Add Int : ..1.......2..+
Add Wis : ..1...4...2..+
Add Dex : 4.1...........
Add Con : 431..........+
Add Chr : .31.4.4......+
Add Stea. : ..1...........
Add Sear. : .31.......2...
Add Infra : ....4.........
Add Speed : 4....94.......
Sust Str : ..............
Sust Int : ....+.........
Sust Wis : ....+.........
Sust Dex : ..............
Sust Con : ..............
Sust Chr : ..............
Invisible : ..............
Mul life : .............+
Sens Fire : ..............
Reflect : .............+
Free Act : ...+.........+
Hold Life : ...+..........
Res Acid : ....+........+
Res Elec : .............+
Imm Fire : .*....+......+
Res Cold : .............+
Res Pois : ..++..+......+
Res Fear : ......+.......
Res Lite : ..............
Res Dark : ..++..........
Res Blind : ..........+...
Res Conf : ....+........+
Res Sound : ........+.....
Res Shard : ...+....+.....
Res Neth : ...+.........+
Res Nexus : .............+
Res Chaos : ....+.........
Res Disen : ...+..+......+
Aura Fire : .............+
Aura Elec : .............+
Levitate : .............+
Lite : .......+......
See Invis : .++.+.....+...
Activate : +++...+.+.+...
Fly : .+..+...+.....
Evil.ESP : +.............
TLord.ESP : .+............
Skills (points left: 0)
- Combat 50.000 [0.700]
. Weaponmastery 00.700 [0.700]
. Archery 00.800 [0.700]
. Barehand-combat 50.000 [0.900]
. Boulder-throwing 00.000 [0.600]
- Sneakiness 01.500 [0.700]
. Stealth -5.000 [0.700]
. Disarming 01.500 [0.700]
- Magic 00.798 [0.600]
. Magic-Device 20.500 [1.000]
. Udun 00.000 [0.400]
- Spirituality 32.000 [0.700]
. Prayer 00.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 16.400 [1.100]
. Summoning 00.000 [0.500]
. Corpse-preservation 29.000 [0.700]
. Possession 50.000 [0.500]
. Symbiosis 00.000 [0.500]
. Mimicry 00.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Tree walking
[Character Equipment]
e) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 82 of Halls of Mandos.
f) The Ring of Flare (+3)
It can
be activated for dimension door every 100 turns if it is being worn.
It grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 97 of Halls of Mandos.
g) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 97 of Halls of Mandos.
h) a Ring of Lordly Protection [+15]
It provides immunity to paralysis. It provides resistance to life
draining, poison, dark, shards, nether and disenchantment.
You found it lying in a vault on level 95 of Halls of Mandos.
i) The Ring of Danalin (+15 to damage) (+4)
It
increases your charisma and infravision by 4. It sustains your
intelligence and wisdom. It provides resistance to acid and chaos.
It allows you to fly. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 95 of Halls
of Mandos.
j) a Ring of Speed (+9)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 95 of Halls of
Mandos.
m) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord on level 73 of Halls of
Mandos.
n) a Law Dragon Scale Mail (-2 to accuracy) [30,+16]
o) (nothing)
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is
being worn. It increases your intelligence, wisdom and searching by 2.
It provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dread on level 74 of Halls of Mandos.
z) (nothing)
{) (nothing)
[Character Inventory]
a) Heward's Excellent Experimental Earmuffs
It can be activated for death.
You found it in the remains of a Master mindcrafter in the town of
Gondolin .
b) 4 Potions of *Healing*
c) 9 Potions of Resistance
d) 23 Scrolls of Satisfy Hunger
e) an Iron Rod of Trap Location (50/50)
f) a Golden Rod of Capacity of Havoc (250/250)
g) a Golden Rod of Home Summoning (51/125)
h) a Mithril Rod of Simplicity of Speed (160/160)
i) a Mithril Rod of Perception (160/160)
j) a Mithril Rod of Simplicity of Enlightenment (160/160)
k) a Mithril Rod of Detection (160/160)
l) an Adamantite Rod of Probing (200/200)
m) an Adamantite Rod of Disarming (200/200)
n) 3 Amulets of Sustenance
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to life draining.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient white dragon on level 92 of
Halls of Mandos.
o) an Amulet of Trickery (+3)
It increases your dexterity, stealth, infravision and
speed by 3. It sustains your dexterity. It provides resistance to
poison and nexus.
You found it in the remains of a Sky Drake on level 91 of Halls of Mandos.
p) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 96 of
Halls of Mandos.
q) a Jewel Encrusted Crown of Telepathy [0,+4]
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
It generates an antimagic field. It increases your
speed and attack speed by 2. It does extra damage from fire. It is
especially deadly against dragons. It provides immunity to fire. It
makes you completely fearless. It provides resistance to fire, chaos
and disenchantment. It drains mana, life and experience. It
aggravates nearby creatures. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
s) The Ball-and-Chain of Hiach (2d4) (+19,+10) (+1)
It can be
wielded two-handed. It increases your strength, wisdom and ability to
tunnel by 1. It does extra damage from frost. It is a great bane of
dragons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ettin in the town of Gondolin .
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon in the town of
Gondolin .
u) (nothing)
v) (nothing)
w) (nothing)

On 26.4.2005 03:40 richardc_2074@yahoo.com wrote:Have just left Mandos. Got bored waiting for a staff of wish, don't know what I would've wished for anyway. I also can't seem to find my items that I'd stowed using the Great Rod of home summoning. Hope their not lost... there was plenty of good stuff in there.

Now I'm just going to finish the standard quests... shouldn't be too hard, this is my most overpowered character by far.