Mad Brew is on the hunt for terrain and cardstock to build engaging locations to adventure in. Adding three dimensional dressing to the table can do a lot to enhance immersion during gameplay, but it is also time consuming and bulky.

MadBrew reveals the pattern that all Heroes of Myth fall into and provides the framework to forge your game into an epic of Mythic proportions. From Gilgamesh to Harry Potter, all great heroes share the same Monomyth.

You may have used music as background noise for a game session, or maybe just a scene or two, but have you used music to orchestrate the design of an adventure or campaign? MadBrew discusses the technique here.