It's... a good game for what it is, I suppose. There just isn't much interaction to it. I'd kind of prefer more personal interaction with each character to develop more of the story. And a way to earn money other than the mini-game.

Everything is pre-determined, and there isn't much you can do to develop the story. I think it's a grind, with not much variation (apart from their stories, as far as I played it.)A suggestion could be to make the story progress.You shouldn't be able to buy all items from the start. Maybe if you let next step (next type of device) be unlocked, when you have something from the first and so on.Combine that, with a chance to mess things up, or get caught based on something you can influence.Don't know if that would work, and it's clearly not what you intended - but it's a suggestion nevertheless.

Sarchx wrote:I think the idea is good, but it isn't really a game for me.

Everything is pre-determined, and there isn't much you can do to develop the story. I think it's a grind, with not much variation (apart from their stories, as far as I played it.)A suggestion could be to make the story progress.You shouldn't be able to buy all items from the start. Maybe if you let next step (next type of device) be unlocked, when you have something from the first and so on.Combine that, with a chance to mess things up, or get caught based on something you can influence.Don't know if that would work, and it's clearly not what you intended - but it's a suggestion nevertheless.

It's not too far off the mark, actually. It was intended more as a masturbatory aid than anything with a lot of narrative (VN, etc.). I suppose I should probably mention that somewhere in the documentation. Also, there are fail states, but they're kinda hard to run into. I hear what you're saying about stuff being predetermined, though, that seems to be a common critique so far.

The idea for the game is just great! spying, blackmailing with the result for revenge-fucking Also I must congratulate for your coding approach and the ability to obtain win/Linux versions.As for the vids size I cannot tell for sure because vids are somehow tampered not to be viewed from a standard player but I see it has 60 FPS. If that's true you should lower it to 22/25FPS and that would reduce the size significantly.Anyway, great game and would like to see more of it. Keep it up.

The video data itself hasn't been tampered with too much, it's just that each 'sex scene' or whatever you want to call it is comprised of a number of video files, all of which get shoved into a single binary file and indexed for the engine. It's almost like a hacky form of concatenation or something. You're right though, they're stuck at 60fps, and that was intentional since I really wanted the videos to have a 'shot on shiteo' feel to them.

Of course, that was before the game was completed weighing 500mb more than it should, so... I may end up compromising on subsequent releases and have 60fps for the spycams, 30fps for everything else. Not sure. In a perfect world I'd be able to figure out how to work with libav and use webms instead, but there are only so many hours in the day.

A brilliant idea and executed with just enough humour to stop it being too gross.

A nice, easy, way to pass some time.

The graphics aren't really to my taste but, each to his/her own. I'm sure there are probably as many people who will rate them really high.

I'm reluctant to be too critical of the gameplay for being too linear, etc, as I beleive this is an early attempt and you're learning things "on the fly". My only suggestion would be to be a little kinder to the players and make the cash rewards a little bigger and/or provide an alternative method of getting cash, as a whole lot of time seems to be spent on the minigame. The emphasis should be on the "mini" part - yet I felt I was spending at least as much time on that as the rest of the game put together.

Oh and remove/disable the "Close window" button in the top rh corner and provide an alternative way to quit, needing at least two mouse clicks.

Re: quitting the game, that's just a dumb mistake on my part. Hitting the 'q' button immediately kills it no matter what's going on, I just got so used to it that I guess I took it for granted. Definitely have to add that to my 'todo' file.