CP18-JP001God Orgoth / Orgoth the RelentlessLevel 7 EARTH Warrior Effect Monster2500/2450(1) Once per turn: You can roll a six-sided die 3 times and have this card gain ATK/DEF equal to the total roll x 100 until the end of your opponent’s turn, then, if exactly 2 of the results were the same, apply the appropriate effect, or if all 3 of the results were the same, apply all of these effects.-1 or 2: This card cannot be destroyed by battle or card effect until the end of your opponent’s turn.-3 or 4: Draw 2 cards.-5 or 6: This turn, this card can attack directly.

CP18-JP025 Jikaishin Sandaion / Sandaion, the TimelordLevel 10 LIGHT Fairy Effect MonsterATK 4000DEF 4000Cannot be Special Summoned from the Deck.(1) You can only control 1 face-up “Sandaion, the Timelord”.(2) If only your opponent controls a monster, you can Normal Summon this card without Tributing.(3) Cannot be destroyed by battle or card effects, also neither player takes battle damage from battles involving this card.(4) At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent.(5) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

CP18-JP033 Number 90: Galaxy-Eyes Photon LordRank 8 LIGHT Warrior Xyz Effect MonsterATK 2500DEF 3000Xyz Materials: 2 Level 8 monstersYou can use the (2)nd and (3rd) effects with this card’s name only once per turn, each.(1) Cannot be destroyed by card effects while it has “Photon” Xyz Material.(2) When an opponent’s monster effect is activated (Quick Effect): You can detach 1 Xyz Material from this card; negate that activation, then, if the detached Material was a “Galaxy” card, destroy the activated card.(3) During your opponent’s turn (Quick Effect): You can activate this effect; choose 1 “Photon” or “Galaxy” card in your Deck, and if you do, either add it to your hand or attach it to this card as Xyz Material.

CP18-JP043 Topologic Gumblar Dragon / Topologic Gumblar DragonLink 4 DARK Cyberse Link Effect Monster3000 ATKLink Arrows: Top-Center, Middle-Left, Middle-Right, Bottom-CenterLink Materials: 2+ Effect MonstersYou can only one effect per turn among the (1)st and (2)nd effects with this card’s name, and only once that turn.(1) If another monster(s) is Special Summoned to a zone a Link Monster points to while this card is already in a Monster Zone: randomly discard up to 2 cards, then have your opponent randomly discard the same number of cards.(2) During your Main Phase, while this card is Extra Linked: You can activate this effect; have your opponent discard as many cards as possible (max. 2), then, if your opponent has no cards in their hand because of this effect, inflict 3000 damage to your opponent.

Equip Spell CardYou can only activate a card with this card’s name once per turn.(1) Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it, and if you do, banish it when it leaves the field, also banish it when this card leaves the field, also equip this card to it.(2) The equipped monster loses 1000 ATK/DEF and has its effects negated.

Jikaishin Michion / Michion, the TimelordFire Fairy / EffectLV10 0/0Cannot be Special Summoned from the Deck. (1) If you control no monsters, you can Normal Summon this card without Tributing. (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. (3) At the end of the Battle Phase, if this card battled: Halve your opponent's LP. (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Jikaishin Hairon / Hailon, the TimelordEarth Fairy / EffectLV10 0/0Cannot be Special Summoned from the Deck. (1) If you control no monsters, you can Normal Summon this card without Tributing. (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. (3) At the end of the Battle Phase, if this card battled: Activate this effect; if your current LP is lower than your opponent's LP, inflict the difference as damage to your opponent. (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Jikaishin Raphion / Raphion, the TimelordWind Fairy / EffectLV10 0/0Cannot be Special Summoned from the Deck. (1) If you control no monsters, you can Normal Summon this card without Tributing. (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. (3) At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 face-up monster your opponent controls that this card battled this turn. (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Jikaishin Gabrion / Gabrion, the TimelordWater Fairy / EffectLV10 0/0Cannot be Special Summoned from the Deck. (1) If you control no monsters, you can Normal Summon this card without Tributing. (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. (3) At the end of the Battle Phase, if this card battled: Shuffle all cards your opponent controls into the Deck, then, your opponent draws that same number of cards. (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Kyomukai Ein (4K subs "Empty Machine")Trap Continuous(1) Once, while this card is face-up, it cannot be destroyed by an opponent's card effect.(2) Once per turn: You can activate 1 of these effects.-Discard 1 Level 10 monster; draw 1 card.-If you control no other cards in your Spell & Trap Zones: You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then you can Set 1 "Mugenkai Ein Sof" from your hand or Deck to your Spell & Trap Zone.

Mugenkai Ein Sof (4K subs "Infinite Machine")Trap ContinuousActivate by sending 1 face-up "Kyomukai Ein" in your Spell & Trap Zone to the GY.(1) Once per turn, this card cannot be destroyed by an opponent's card effect.(2) Once per turn: You can activate 1 of these effects.-During the Main Phase: You can Special Summon 1 "Timelord" monster from your hand.-Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then you can Set 1 "Mugenkou Ein Sof Ohr" from your hand or Deck to your Spell & Trap Zone.

Mugenkou Ein Sof Ohr (4K subs "Infinite Light" )Trap ContinuousActivate by sending 1 face-up "Mugenkai Ein Sof" in your Spell & Trap Zone to the GY.(1) Cannot be destroyed by an opponent's card effect.(2) "Timelord" monsters you control cannot be targeted by card effects. Neither player can return a "Timelord" monster into the Deck.(3) Once per turn, if you control no monsters: You can Special Summon "Timelord" monsters with different names, up to 1 each from your hand, Deck, and/or GY, ignoring their Summoning conditions.

CP18-JP036 Chishousei Hayate (Hayate the Earth Star)Level 5 EARTH Warrior Effect MonsterATK 2100DEF 0You can only use this card name’s (2) effect once per turn.(1) If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing.(2) If this card is Normal/Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand.(3) Once per turn, when a Warrior monster you control is targeted for an attack: You can have this card lose 500 ATK, and if it does, negate that attack.

CP18-JP037 Tenshousei Tenma (Tenma the Sky Star)Level 5 LIGHT Warrior Effect MonsterATK 2100DEF 1000You can only use this card name’s (2) effect once per turn.(1) If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing.(2) If this card is Normal/Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand.(3) Once per turn, when a Warrior monster you control is targeted by an opponent’s card effect: You can have this card lose 500 ATK, and if it does, negate that activation, and if you do that, destroy it.

CP18-JP038 Tenyuusei Kaiki (Kaiki the Unity Star)Level 5 LIGHT Warrior Effect MonsterATK 1000DEF 2100You can only use this card name’s (1) and (2) effects once per turn each.(1) If this card is Special Summoned: You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters you control or have in your hand as Fusion Materials.(2) During your opponent’s turn, if you control a Level 5 or higher Warrior monster whose ATK is different from its original ATK (Quick Effect): You can Special Summon this card from the GY.

CP18-JP039 Hashousei Idaten (Idaten the Conqueror Star)Level 10 LIGHT Warrior Fusion Effect MonsterATK 3000DEF 2200Materials: 2 Level 5 or higher Warrior monstersYou can only use this card name’s (1) effect once per turn.(1) If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand.(2) Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded.(3) Once per damage calculation, when this card battles an opponent’s monster whose Level is lower than or equal to this card’s Level: You can have that opponent’s monster’s ATK become 0 during this damage calculation.

CP18-JP040 Hadousei Shura (Shura the Combat Star)Level 12 DARK Wariror Fusion Effect MonsterATK 0DEF 0Materials: “Idaten the Conqueror Star” + 1 Level 5 or higher Warrior monster(1) Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent controls become 0.(2) Once per damage calculation, when monsters are battling: You can activate this effect; the ATK of each of those battling monsters become 200 x their Level during this damage calculation.(3) If this Fusion Summoned card is destroyed by your opponent and sent to the GY: You can Special Summon 1 “Idaten the Conqueror Star” from your Extra Deck (this is treated as a Fusion Summon).

CP18-JP013 Litmus no Shi no Kenshi (Litmus Doom Swordsman)Level 8 DARK Warrior Ritual Effect MonsterATK 0DEF 0You can Ritual Summon this card with “Litmus Doom Ritual”.(1) Unaffected by Trap effects. Cannot be destroyed by battle.(2) If there is a face-up Trap Card, this card gains 3000 ATK/DEF.(3) If this Ritual Summoned card is destroyed by your opponent: You can target 1 Trap Card in either GY; Set it to your Spell & Trap Zone.

CP18-JP014 Litmus no Shigishiki (Litmus Doom Ritual)Ritual Spell CardThis card is used to Ritual “Litmus Doom Swordsman”. You can only use this card name’s (2) effect once per turn.(1) Ritual Summon 1 “Litmus Doom Swordsman” from your hand by Tributing monsters you control or have in your hand whose total Levels equal or exceed 8.(2) If this card is in your GY: You can target 1 “Litmus Doom Swordsman” in your GY; shuffle both this card and that target into the Deck, then draw 1 card.

CP18-JP044 Varrelguard Dragon (Borrelguard Dragon)Link 4 DARK Dragon Link Effect MonsterATK 3000Links: Top, Right, Bottom, Bottom RightMaterials: 3+ Effect Monsters(1) Cannot be destroyed by card effects.(2) Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon 1 monster that was destroyed and sent to the GY during this turn from either player’s GY to your field, but its effects are negated.(3) Once per turn (Quick Effect): You can target 1 monster on the field; change that monster to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect’s activation.

CP18-JP034 Iron DrawNormal Spell CardYou can only activate 1 card with this card’s name per turn.(1) If the only monsters you control are exactly 2 Machine Effect Monsters: Draw 2 cards, but you can only Special Summon monster(s) once for the rest of this turn.

CP18-JP032 No.75 惑乱のゴシップ・シャドー Numbers 75: Wakurin no Gossip Shadow (Number 75: Bamboozling Gossip Shadow)Rank 3 WIND Spellcaster Xyz Effect MonsterATK 1000DEF 2600Materials: 2+ Level 3 monstersYou can only use the (2)nd effect of this card’s name once per turn.(1) Once per turn, when an opponent’s monster activates an effect: You can detach 2 Xyz Materials from this card. That effect becomes “Both players draw 1 card.”.(2) Target 1 “Number” Xyz Monster you control, except this card; attach this card to that monster as an Xyz Material, along with any Xyz Materials attached to this card.

« Ostatnia zmiana: 18 Kwiecień, 2018, 12:44:40 Razmus »

Zapisane

“Play interests me very much," said Hermann: "but I am not in the position to sacrifice the necessary in the hope of winning the superfluous.” - Alexander Pushkin

CP18-JP002 サモン・ダイス (Summon Dice)Normal Spell CardYou can only activate a card with this card’s name once per turn.(1) Pay 1000 LP; Roll a die and apply one of the following effects according to the result.• 1 or 2: You can Normal Summon 1 monster.• 3 or 4: You can Special Summon 1 monster from your GY.• 5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand.

Rank 4 / WATER / Machine / Xyz / EffectATK 2200 / DEF 10002+ Level 4 monstersYou can only use this card name’s (1) effect once per turn.(1) If this card destroyed an opponent’s monster by battle, at the end of the Battle Phase, you can: Special Summon 1 Rank 10 or higher Machine Xyz Monster by using this card as material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.)(2) If this card you control would be destroyed by battle or card effect, you can detach 1 material from it instead.

Glorious NumbersNormal Spell CardYou can only use each effect among the (1)st and (2)nd effects with this card’s name once per turn.(1) If you control no monsters: Target 1 “Number” Xyz Monster in your GY; Special Summon that monster, then draw 1 card.(2) You can banish this card from your GY, then target 1 “Number” Xyz Monster you control; attach 1 card from your hand to that monster as Xyz Material.

-You can only activate 1 card with this card name per turn.(1) Discard 1 card; send cards from the top of your Deck to the GY equal to the number of cards your opponent controls, then draw 1 card and reveal it. If that card is "Slash Draw", send it to the GY, and if you do, destroy all cards on the field, then inflict 2000 damage for each card destroyed and sent to the GY. If not, shuffle cards from your GY to the Deck equal to the number of cards sent from your Deck to the GY by this effect.

CP18-JP045 Muzzleflash Dragon (4KMedia: Flash Charge Dragon)Link 3 DARK Dragon Link Effect MonsterATK 2300Links: Top Left, Top, Top RightLinks: 2+ Dragon monstersYou cannot place a monster on zones this card points to.(1) Once per turn, if a monster is Normal/Special Summoned to a zone this card points to: You can destroy 1 monster this card points to, and if you do, inflict 500 damage to your opponent.(2) When a card or effect that targets this card is activated (Quick Effect): You can Tribute 1 monster; negate that activation.

CP18-JP041 Hibernation DragonLevel 3 DARK Dragon Effect MonsterATK 600DEF 1500You can only use this card name’s (1) and (2) effects once per turn each.(1) If this card is Normal/Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand.(2) During your turn, except during the turn this card was sent to the GY, if you do not control a Link Monster: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it.

CP18-JP042 Trigger Wurm (4KMedia: Triggering Wurm)Level 2 DARK Dragon Effect MonsterATK 600DEF 600You can only use this card name’s (1) and (2) effects once per turn each.(1) If this card is sent to the GY as a Link Material for a DARK Link Monster: You can Special Summon this card from your GY to your zone that Link Monster points to in Attack Position, but it cannot be used as a Link Material.(2) If this card is destroyed or banished by a Link Monster’s activated effect: Draw 1 card.

You can only activate a card with this card’s name once per turn.(1): Add, from your Deck to your hand, either 1 “Cyber Dragon” monster or 1 LIGHT Machine monster that cannot be Normal Summoned/Set.(2): If this card is sent to the GY because your opponent’s card negated this card’s activation: You can discard 1 card from your hand; add this card from the GY to your hand.

CP18-JP003 飛行エレファント Hikou Elephant (Flying Elephant)Level 4 WIND Beast Effect MonsterATK 1850DEF 1300(1) Once during your opponent’s turn, this card cannot be destroyed by the effect of your opponent’s card.(2) During the End Phase of a turn this card’s (1) effect is applied: Apply this effect during your next turn• When this card attacks your opponent directly and inflicts battle damage, you win the Duel.