You release a powerful missile of energy of fire at your foe. The missile deals 3d6 points of damage to each creature or object you target, to the maximum of five targets. You cannot hit the same target multiple times with the same manifestation of this power.

Fire: A missile of this energy type deals +1 point of damage per die.

Augment: For every additional power point you spend, this power’s damage increases by one die (d6) and its save DC increases by 1.