OK I'm back. I'll post an update with most of these problems fixed this afternoon.

Sluggs 1) Thanks, I'll fix it. 2) This is caused by floating point errors. Anim8or needs to do a general matrix inversion to compute the distance and direction of movement. Since floating point math isn't exact tiny errors creep in. I may be able to fix this in the direct axis ortho views (front, left, top, etc.) but in general not.

Hey there steve. Hope you had a good break. I keep coming across things that you've quietly slipped into Anim8or. The latest bonus i've found is the ability to 'delete all morphs' in object editor. Just wanted to say "thanks for that". Another very welcome addition.

Sluggs:"... when I try to slice straight down from a point [with the knife], the cut is all over the place ..." I have a fix for this. To cut either horizontally or vertically, disable the Y/X axis. To cut at an arbitrary angle but without snapping to a point or edge, enable faces and disable points and edges. Will that work for what you need?

Sluggs:"... when I try to slice straight down from a point [with the knife], the cut is all over the place ..." I have a fix for this. To cut either horizontally or vertically, disable the Y/X axis. To cut at an arbitrary angle but without snapping to a point or edge, enable faces and disable points and edges. Will that work for what you need?

I was already doing that when I posted. :-) It's because of the picking distance. (When you start a cut near the point from which you want to cut, the cut starts from there, and even when you actually click on the point itself, not near it, it's not pixel perfect, so the cut is off)

Thanks for the other fixes though (undo, add edges, and the knot control handle). Now I don't have to keep switching versions.