ENGiAND's - XVM config - XVM 4.1.0 ( Make sure you use the latest XVM-Stat, 1.6.0 )Xvm.xc is setup to show individual tank stats. Win% (In Tank) | WN# Efficiency | Games Played (In Tank)
Each is set to display for their own rating, both on the scoreboard / loading screen and above the tanks in ALT View
All colours used for individual values are Original XVM Editor / XVM defaults.
( Minor change to Squad-mate damage colour only )
(Not counting Minimap)Available through The XVM Community and CurseXVM Community/ ArchiveCurseIve also Edited the OTM information that shows above the tank / player in gameDamage Taken includes the % of health each hit was worth. ( I like this alot ) ( You saw it HERE first ! )
( Boom ! ) Ammo rack damage text has been replaced with ( Fucked ! )ALT - Now shows 3 lines of informationTANK STATS
OVERALL STATS - WN# Scale Rating
WN7 EFFICIENCY(XVM Editor View)ALT - Now shows 3 lines of informationTANK STATS
OVERALL STATS - WN# Scale Rating
WN7 EFFICIENCY(Real World View)NEW in 3.1.1
HIT LOG
XVM Community Sixthsense IconSixthsense.png needs to be installed to : \World_of_Tanks\res_mods\icons
NEW IN 3.3.2MinimapThe "xvm.tff" font file needs to be installed in order for Icons on Minimap to display correclty.XVM.TFF
Thanks go to Andrey_Hard for Minimap Icons.Enemy Tracking / Colouring / Circles50M RED445M DARK BLUE600M LIGHT BLUESquad Mates are detailed by their name ( Limited to 6 characters )

Load the XVM.xvmconf into the editor and goto the colours TAB, there are options there to change the colours for colour blindness and to set up all the colours the way you want them.

THIS might cause you a problem however, the PRE release of my config is setup manually, by manually adding and editing the macro codes. Untill all the latest features are added to the online editor, when you save the file again afterwards, the new features that ive added manually maybe lost. Use at your own risk, make sure you keep a backup of the original, in case somehting gets fucked.

I did notice that, but since the OP was from Sept, thought I would check. I am loading your config today, looks great. What do you know about the experimental percentages? Are they tank eff/win-rate specific, or something else entirely?

I did notice that, but since the OP was from Sept, thought I would check. I am loading your config today, looks great. What do you know about the experimental percentages? Are they tank eff/win-rate specific, or something else entirely?

With the experimental formulaes there are 4 in total. From left to right they read Global (Players in match) | Per Vehicle (Tanks in match) | Exp which ive seen mentioned as Exponent (a mathmatical term, maybe a blend of the first 2 %'s) and the 4th in T=. T= is based upon the top tiers in game beating the other teams top tiers

With the experimental formulaes there are 4 in total. From left to right they read Global (Players in match) | Per Vehicle (Tanks in match) | Exp which ive seen mentioned as Exponent (a mathmatical term, maybe a blend of the first 2 %'s) and the 4th in T=. T= is based upon the top tiers in game beating the other teams top tiers

England, you have done great work with this mod. I especially like the HP counter that you added recently.

Is there any way possible that I could put the efficiency rating above the tank rather than the winning percentage?

Thanks again.

You'd have to be more specific about what your asking for. Take a screenshot and highlight what you want and where you want it. Rearranging things can be a pain, so the more detail an specificty the better.

Basically efficiency rating rather than winning percentage. I find, especially in lower tier battles, that someone has an outstanding winning percentage but a very low efficiency rating. Best to take out the good tankers first :-)

Basically efficiency rating rather than winning percentage. I find, especially in lower tier battles, that someone has an outstanding winning percentage but a very low efficiency rating. Best to take out the good tankers first :-)

The point where you say Hitpoints Remaining, is not Hitpoints remaining. That is the players Battle Efficiency.